<?xml version="1.0" encoding="utf-8"?>
<posthistory>
  <row Id="1" PostHistoryTypeId="2" PostId="1" RevisionGUID="9ffede4f-eb02-4848-8304-b649589fdcf7" CreationDate="2010-07-07T19:06:25.043" UserId="11" Text="Now that the Engineer update has come, there will be lots of Engineers building up everywhere.  How should this best be handled?" />
  <row Id="2" PostHistoryTypeId="1" PostId="1" RevisionGUID="9ffede4f-eb02-4848-8304-b649589fdcf7" CreationDate="2010-07-07T19:06:25.043" UserId="11" Text="In Team Fortress 2, what is a good strategy to deal with lots of engineers turtling on the other team?" />
  <row Id="3" PostHistoryTypeId="3" PostId="1" RevisionGUID="9ffede4f-eb02-4848-8304-b649589fdcf7" CreationDate="2010-07-07T19:06:25.043" UserId="11" Text="&lt;teamfortress2&gt;&lt;strategy&gt;&lt;multiplayer&gt;&lt;fps&gt;" />
  <row Id="4" PostHistoryTypeId="2" PostId="2" RevisionGUID="38217c6c-2022-4bab-a7e2-161f88ffbf5b" CreationDate="2010-07-07T19:07:58.427" UserId="10" Text="I know I can create a Warp Gate and teleport to Pylons, but I have no idea how to make Warp Prisms or know if there's any other unit capable of transporting.&#xD;&#xA;&#xD;&#xA;I would in particular like this to built remote bases in 1v1" />
  <row Id="5" PostHistoryTypeId="1" PostId="2" RevisionGUID="38217c6c-2022-4bab-a7e2-161f88ffbf5b" CreationDate="2010-07-07T19:07:58.427" UserId="10" Text="What protos unit can transport others?" />
  <row Id="6" PostHistoryTypeId="3" PostId="2" RevisionGUID="38217c6c-2022-4bab-a7e2-161f88ffbf5b" CreationDate="2010-07-07T19:07:58.427" UserId="10" Text="&lt;starcraft-2&gt;&lt;how-to&gt;&lt;protos&gt;&lt;base-management&gt;" />
  <row Id="7" PostHistoryTypeId="4" PostId="2" RevisionGUID="7be31870-1933-4070-8435-0a740da34812" CreationDate="2010-07-07T19:09:04.320" UserId="12" Comment="edited tags; edited title" Text="What protoss unit can transport others?" />
  <row Id="8" PostHistoryTypeId="6" PostId="2" RevisionGUID="7be31870-1933-4070-8435-0a740da34812" CreationDate="2010-07-07T19:09:04.320" UserId="12" Comment="edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;how-to&gt;" />
  <row Id="9" PostHistoryTypeId="2" PostId="3" RevisionGUID="a8badc31-5241-4cc6-b5a8-4312774c8614" CreationDate="2010-07-07T19:09:46.317" UserId="14" Text="Steam won't let me have two instances running with the same user logged in.&#xD;&#xA;&#xD;&#xA;Does that mean I cannot run a dedicated server on a PC (for example, for Left 4 Dead 2) *and* play from another machine?&#xD;&#xA;&#xD;&#xA;Is there a way to run the dedicated server without running steam? Is there a configuration option I'm missing?" />
  <row Id="10" PostHistoryTypeId="1" PostId="3" RevisionGUID="a8badc31-5241-4cc6-b5a8-4312774c8614" CreationDate="2010-07-07T19:09:46.317" UserId="14" Text="How can I run a dedicated server from steam?" />
  <row Id="11" PostHistoryTypeId="3" PostId="3" RevisionGUID="a8badc31-5241-4cc6-b5a8-4312774c8614" CreationDate="2010-07-07T19:09:46.317" UserId="14" Text="&lt;steam&gt;&lt;left-4-dead-2&gt;&lt;dedicated-server&gt;&lt;account&gt;" />
  <row Id="12" PostHistoryTypeId="2" PostId="4" RevisionGUID="b0aa6d60-03ac-428f-a30b-5e9e93751084" CreationDate="2010-07-07T19:11:05.640" UserId="17" Text="When I get to the insult sword-fighting stage of The Secret of Monkey Island, do I have to learn every single insult and comeback in order to beat the Sword Master?" />
  <row Id="13" PostHistoryTypeId="1" PostId="4" RevisionGUID="b0aa6d60-03ac-428f-a30b-5e9e93751084" CreationDate="2010-07-07T19:11:05.640" UserId="17" Text="Do I have to learn all of the insults and comebacks to be able to advance in The Secret of Monkey Island?" />
  <row Id="14" PostHistoryTypeId="3" PostId="4" RevisionGUID="b0aa6d60-03ac-428f-a30b-5e9e93751084" CreationDate="2010-07-07T19:11:05.640" UserId="17" Text="&lt;monkey-island&gt;&lt;adventure-game&gt;" />
  <row Id="18" PostHistoryTypeId="2" PostId="6" RevisionGUID="770a1f4c-b346-4b25-8668-7e6b9434d714" CreationDate="2010-07-07T19:13:20.177" UserId="13" Text="The kids picked up a copy of Sam &amp; Max Hit the Road, but I can't get it to install. What do I have to do?" />
  <row Id="19" PostHistoryTypeId="1" PostId="6" RevisionGUID="770a1f4c-b346-4b25-8668-7e6b9434d714" CreationDate="2010-07-07T19:13:20.177" UserId="13" Text="The kids bought a copy of Sam &amp; Max Hit the Road for PC, how can I get it working on Windows XP?" />
  <row Id="20" PostHistoryTypeId="3" PostId="6" RevisionGUID="770a1f4c-b346-4b25-8668-7e6b9434d714" CreationDate="2010-07-07T19:13:20.177" UserId="13" Text="&lt;windows-xp&gt;&lt;install&gt;&lt;old-game&gt;" />
  <row Id="24" PostHistoryTypeId="2" PostId="8" RevisionGUID="2682a3cc-d2c4-4ec2-9e7b-d978a31f4cc0" CreationDate="2010-07-07T19:15:37.377" UserId="10" Text="I like playing strategic/puzzle games and now I'm looking for a good Tower Defense game for the PC.&#xD;&#xA;&#xD;&#xA;Doesn't matter if it's Flash-based or if I can buy it somewhere.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="25" PostHistoryTypeId="1" PostId="8" RevisionGUID="2682a3cc-d2c4-4ec2-9e7b-d978a31f4cc0" CreationDate="2010-07-07T19:15:37.377" UserId="10" Text="What's a good Tower Defense game for the PC?" />
  <row Id="26" PostHistoryTypeId="3" PostId="8" RevisionGUID="2682a3cc-d2c4-4ec2-9e7b-d978a31f4cc0" CreationDate="2010-07-07T19:15:37.377" UserId="10" Text="&lt;strategy&gt;&lt;games-rec&gt;&lt;puzzle&gt;&lt;tower-defense&gt;" />
  <row Id="27" PostHistoryTypeId="16" PostId="8" RevisionGUID="2682a3cc-d2c4-4ec2-9e7b-d978a31f4cc0" CreationDate="2010-07-07T19:15:37.377" UserId="10" />
  <row Id="30" PostHistoryTypeId="2" PostId="10" RevisionGUID="1311a674-98e8-4af1-89c7-6496909494cd" CreationDate="2010-07-07T19:17:08.217" UserId="19" Text="No, you can fight the sword master without knowing all the comebacks. It's all a matter of luck which insults she throws at you. " />
  <row Id="31" PostHistoryTypeId="2" PostId="11" RevisionGUID="ed169578-9e2b-4c58-b6a3-89ea92fdae27" CreationDate="2010-07-07T19:17:11.477" UserId="18" Text="I find [Bloons Tower Defense 4][1] extremely fun. Also, [Desktop Tower Defense][2] is a classic. (Both of these are flash games.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ninjakiwi.com/Games/Tower-Defense/Play/Bloons-Tower-Defense-4.html&#xD;&#xA;  [2]: http://www.handdrawngames.com/DesktopTD/Game.asp" />
  <row Id="32" PostHistoryTypeId="16" PostId="11" RevisionGUID="ed169578-9e2b-4c58-b6a3-89ea92fdae27" CreationDate="2010-07-07T19:17:11.477" UserId="-1" />
  <row Id="33" PostHistoryTypeId="2" PostId="12" RevisionGUID="994bb729-d23a-436f-b05a-9b392d0c2d39" CreationDate="2010-07-07T19:17:16.093" UserId="39" Text="Where can I find a good walk-through/guide for Wow?" />
  <row Id="34" PostHistoryTypeId="1" PostId="12" RevisionGUID="994bb729-d23a-436f-b05a-9b392d0c2d39" CreationDate="2010-07-07T19:17:16.093" UserId="39" Text="World of Warcraft Guide" />
  <row Id="35" PostHistoryTypeId="3" PostId="12" RevisionGUID="994bb729-d23a-436f-b05a-9b392d0c2d39" CreationDate="2010-07-07T19:17:16.093" UserId="39" Text="&lt;wow&gt;&lt;walkthrough&gt;" />
  <row Id="38" PostHistoryTypeId="2" PostId="14" RevisionGUID="0e9a76b9-b61e-45fb-98a0-3c101031c88b" CreationDate="2010-07-07T19:17:59.323" UserId="20" Text="Thankfully no, you don't have to learn them all. It is a bit tedious to get all the comebacks.&#xD;&#xA;&#xD;&#xA;This is because to beat the Sword Master you only need to do comeback for a subset of all the insults. But it requires some luck." />
  <row Id="41" PostHistoryTypeId="2" PostId="16" RevisionGUID="089d1087-bb21-493c-bb6f-2045b853eca2" CreationDate="2010-07-07T19:18:16.170" UserId="18" Text="Gamefaqs has a [bunch of guides][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/534914-world-of-warcraft/faqs" />
  <row Id="45" PostHistoryTypeId="2" PostId="18" RevisionGUID="db373e1d-7c52-45ab-8e34-b311e9881614" CreationDate="2010-07-07T19:18:36.310" UserId="46" Text="I've heard of kits that can fix your Xbox 360 if you happen to get the [Red Ring of Death][1]. Do any of these work, and do they void your warranty? Are there any other noteworthy tips or tricks?&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Xbox_360_technical_problems#Three_flashing_red_lights" />
  <row Id="46" PostHistoryTypeId="1" PostId="18" RevisionGUID="db373e1d-7c52-45ab-8e34-b311e9881614" CreationDate="2010-07-07T19:18:36.310" UserId="46" Text="Can I fix the Xbox 360 “Red Ring of Death” myself?" />
  <row Id="47" PostHistoryTypeId="3" PostId="18" RevisionGUID="db373e1d-7c52-45ab-8e34-b311e9881614" CreationDate="2010-07-07T19:18:36.310" UserId="46" Text="&lt;microsoft&gt;&lt;xbox-360&gt;&lt;red-ring-of-death&gt;" />
  <row Id="48" PostHistoryTypeId="2" PostId="19" RevisionGUID="f7139a12-3aee-47f0-b996-ac6f81d55e1d" CreationDate="2010-07-07T19:18:38.837" UserId="44" Text="I love [Plants Vs Zombies][1]. It's like tower defense but with a fun spin on it. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.popcap.com/games/pvz&#xD;&#xA;&#xD;&#xA;" />
  <row Id="49" PostHistoryTypeId="16" PostId="19" RevisionGUID="f7139a12-3aee-47f0-b996-ac6f81d55e1d" CreationDate="2010-07-07T19:18:38.837" UserId="-1" />
  <row Id="50" PostHistoryTypeId="2" PostId="20" RevisionGUID="c179a708-e791-4487-bfd4-acb60cc3100d" CreationDate="2010-07-07T19:18:53.297" UserId="36" Text="I'd recommend [Plants vs Zombies][1] or [Defense Grid: The Awakening][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/3590/&#xD;&#xA;  [2]: http://store.steampowered.com/app/18500/" />
  <row Id="51" PostHistoryTypeId="16" PostId="20" RevisionGUID="c179a708-e791-4487-bfd4-acb60cc3100d" CreationDate="2010-07-07T19:18:53.297" UserId="-1" />
  <row Id="52" PostHistoryTypeId="2" PostId="21" RevisionGUID="54f8e833-76da-4d20-a208-7cbb6b9784f4" CreationDate="2010-07-07T19:19:00.490" UserId="27" Text="Unfortunately, twiddling your thumbs behind your own base isn't going to win your team the round. If there are that many Engies, Spies will probably be ineffective.&#xD;&#xA;&#xD;&#xA;Grab yourself some medics and frontline (or take 'em from behind) forces like Heavies, Soldiers, or Demomen, uber, and advance. Side tip : as you advance, have your progress reinforced by your own engineers setting up on newly-won terrain behind you. This will help your new ground to hold out longer.&#xD;&#xA;&#xD;&#xA;Class updates will always create all-of-a-sudden influlxes of the respective classes, but just remember their strengths and weaknesses, and don't feel too overwhelmed. " />
  <row Id="53" PostHistoryTypeId="2" PostId="22" RevisionGUID="1f97126a-6e4e-4929-afd3-0b6f0f372390" CreationDate="2010-07-07T19:19:02.173" UserId="31" Text="IIRC no, you'll be able to beat the Sword Master once you have learned a certain quantity of insults, but you don't need all of them." />
  <row Id="54" PostHistoryTypeId="6" PostId="6" RevisionGUID="f00427e6-e42a-4020-b223-0ee3db31813f" CreationDate="2010-07-07T19:19:11.440" UserId="41" Comment="edited tags" Text="&lt;windows-xp&gt;&lt;install&gt;&lt;old-game&gt;&lt;sam-and-max&gt;" />
  <row Id="55" PostHistoryTypeId="2" PostId="23" RevisionGUID="413735fd-14b7-49ca-bfe9-db1769672035" CreationDate="2010-07-07T19:19:43.467" UserId="14" Text="For the Protoss, only the [Warp Prism][1] is able to transport other units.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Warp_prism" />
  <row Id="56" PostHistoryTypeId="2" PostId="24" RevisionGUID="78fd7729-8af5-4a37-8cef-9f77aaf58c00" CreationDate="2010-07-07T19:19:44.233" UserId="33" Text="Even thought Tower Defense games have grown into their own interesting and innovative genre, I still prefer Warcraft 3 Tower Defense maps." />
  <row Id="57" PostHistoryTypeId="16" PostId="24" RevisionGUID="78fd7729-8af5-4a37-8cef-9f77aaf58c00" CreationDate="2010-07-07T19:19:44.233" UserId="-1" />
  <row Id="58" PostHistoryTypeId="2" PostId="25" RevisionGUID="965271c2-633a-4157-b60c-e304355dc7ae" CreationDate="2010-07-07T19:19:57.320" UserId="26" Text="What are the Words of Power for each dungeon in order to be able to enter the dungeons?" />
  <row Id="59" PostHistoryTypeId="1" PostId="25" RevisionGUID="965271c2-633a-4157-b60c-e304355dc7ae" CreationDate="2010-07-07T19:19:57.320" UserId="26" Text="What are the Words of Power needed to enter the dungeons in Ultima 5?" />
  <row Id="60" PostHistoryTypeId="3" PostId="25" RevisionGUID="965271c2-633a-4157-b60c-e304355dc7ae" CreationDate="2010-07-07T19:19:57.320" UserId="26" Text="&lt;ultima5&gt;&lt;dungeon&gt;" />
  <row Id="61" PostHistoryTypeId="2" PostId="26" RevisionGUID="f7bacb51-3cd7-4ab8-b61c-4ebf55464397" CreationDate="2010-07-07T19:20:02.033" UserId="44" Text="Lots of medics with lots of ubers.  Demomen, if they are good, usually work best against a sentry farm.  Also a combo of an uber and kritzkrieg on one player is devastating. &#xD;&#xA;&#xD;&#xA;Also sending a spy in to sap while you rush an uber attack can be a good idea. " />
  <row Id="62" PostHistoryTypeId="2" PostId="27" RevisionGUID="e33ff90f-7155-4987-a384-c607fa8cb299" CreationDate="2010-07-07T19:20:17.337" UserId="19" Text="Use ScummVM (http://scummvm.org/), it enables you to play a wide range of adventure games on platforms they were never originally available. " />
  <row Id="63" PostHistoryTypeId="2" PostId="28" RevisionGUID="785736f7-158f-49d3-87b6-38a213fc195d" CreationDate="2010-07-07T19:20:54.977" UserId="22" Text="I can't get enough of [Gemcraft chapter 0][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/3527/gemcraft-chapter-0" />
  <row Id="64" PostHistoryTypeId="16" PostId="28" RevisionGUID="785736f7-158f-49d3-87b6-38a213fc195d" CreationDate="2010-07-07T19:20:54.977" UserId="-1" />
  <row Id="65" PostHistoryTypeId="2" PostId="29" RevisionGUID="e8cd5e59-8f60-4788-adcb-7e4c179c7714" CreationDate="2010-07-07T19:20:55.807" UserId="35" Text="ScummVM should be able to help you out on any platform, it looks like Sam &amp; Max Hit the Road is compatible&#xD;&#xA;&#xD;&#xA;Head over to http://www.scummvm.org/ and once installed search for the article &quot;User Manual/Installing a game for use with ScummVM&quot; on the wiki to help get you started.&#xD;&#xA;" />
  <row Id="66" PostHistoryTypeId="2" PostId="30" RevisionGUID="e2baaaf0-2075-46af-b1f6-64ae04459d35" CreationDate="2010-07-07T19:21:36.333" UserId="60" Text="It voids your warranty if you open up the console. I've tried fixing an Xbox 360 myself by doing the X-Clmap replacement but that fix only lasted about 8 months before it red ringed again. Since Microsoft paid 1.5 million dollars for you to have a 3 year warranty for your Xbox 360, you should just have them fix it for you for free. That is, assuming you've had this Xbox 360 less than 3 years." />
  <row Id="70" PostHistoryTypeId="2" PostId="32" RevisionGUID="0c8f6b12-f2fc-416a-a22f-075ba940bb4c" CreationDate="2010-07-07T19:21:39.250" UserId="30" Text="My suggestion would be to install DOSBox, and run it through the emulator. I use DOSBox for several old LucasArts games, and it works a treat.&#xD;&#xA;&#xD;&#xA;The compatibility checker shows it should work well: http://www.dosbox.com/comp_list.php?showID=52&amp;letter=S&#xD;&#xA;&#xD;&#xA;Here is a good guide for getting DOSBox setup: http://vogons.zetafleet.com/viewtopic.php?t=2502" />
  <row Id="71" PostHistoryTypeId="2" PostId="33" RevisionGUID="52714166-69ad-45dc-9f54-85f370803036" CreationDate="2010-07-07T19:21:39.407" UserId="15" Text="My first introduction to RPG gaming was [Wasteland][1] on my old Commodore 64. Many of the items that were key to the story line (i.e. servo motors) only appeared in a limited number during the game. However, I've always wondered if perhaps *all* items in the game (particularly ammunition) could be limited to a specific number per game. Here's why I ask...&#xD;&#xA;&#xD;&#xA;I ran into a situation once when my game stagnated and I couldn't continue with the story line (I probably did something bad with one of the few servo motors in the game). As a result I was wandering around for an extended period of time revisiting every place I could to try and move the game forward. I began to notice that ammunition for all my weapons was running out at many of the shops, and enemies seemed to be dropping it less frequently, as if there was a limited supply of it.&#xD;&#xA;&#xD;&#xA;Does anyone know if *all* items could be limited to an absolute number per game? Have you experienced the same thing, or perhaps managed to get a peek at the source code or have some other inside information about the availability of items in the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wasteland_(video_game)" />
  <row Id="72" PostHistoryTypeId="1" PostId="33" RevisionGUID="52714166-69ad-45dc-9f54-85f370803036" CreationDate="2010-07-07T19:21:39.407" UserId="15" Text="Are *all* items limited to a certain number per game in Wasteland?" />
  <row Id="73" PostHistoryTypeId="3" PostId="33" RevisionGUID="52714166-69ad-45dc-9f54-85f370803036" CreationDate="2010-07-07T19:21:39.407" UserId="15" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;items&gt;" />
  <row Id="77" PostHistoryTypeId="2" PostId="35" RevisionGUID="48a62157-851f-46cb-b7cd-ce931e562c42" CreationDate="2010-07-07T19:22:49.577" UserId="47" Text="guides are a lot less helpful than reading the blogs associated with any given class. i have a hunter and like the blogs outdps, hunters mark, hunters lodge, stabilized effort scope, and have rss feeds for a ton of other ones.&#xD;&#xA;&#xD;&#xA;of course the problem with that is they all talk about end game content mostly. for the most part look for straight walkthroughs by googling &quot;wow guide [leveling] [class] [spec].&quot; you'll want to keep an eye on how to use your talent points for leveling, and if youre looking for a quick leveling guide what spec is best for solo/pvp leveling. " />
  <row Id="78" PostHistoryTypeId="2" PostId="36" RevisionGUID="7c17561f-72ef-46a2-ae9a-24e95c8c5a2a" CreationDate="2010-07-07T19:23:21.960" UserId="55" Text="I don't have any experience with the kits you're looking at, but try unplugging your AC adaptor, dusting it out, moving it to a spot with more ventilation, and plugging it back in. Worked for me when I got the RRoD - apparently it's just a generic error indicator for a number of problems." />
  <row Id="80" PostHistoryTypeId="2" PostId="38" RevisionGUID="659e92b9-5ebb-4e05-8f9c-e04c1f96958b" CreationDate="2010-07-07T19:23:43.053" UserId="10" Text="I'm trying to beat my high score in Survival:Enless mode in Plants vs Zombies.&#xD;&#xA;&#xD;&#xA;So I'm looking for a good strategy of what (endgame) units I should be placing to make it as far as possible.&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Note: I'm aiming for the swimming pool level (see image)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.autostraddle.com/wp-content/uploads/2010/03/pvz.jpg" />
  <row Id="81" PostHistoryTypeId="1" PostId="38" RevisionGUID="659e92b9-5ebb-4e05-8f9c-e04c1f96958b" CreationDate="2010-07-07T19:23:43.053" UserId="10" Text="What's the best strategy for Survival:Endless mode in Plants vs Zombies?" />
  <row Id="82" PostHistoryTypeId="3" PostId="38" RevisionGUID="659e92b9-5ebb-4e05-8f9c-e04c1f96958b" CreationDate="2010-07-07T19:23:43.053" UserId="10" Text="&lt;strategy&gt;&lt;plants-vs-zombies&gt;&lt;high-score&gt;" />
  <row Id="83" PostHistoryTypeId="2" PostId="39" RevisionGUID="2148e904-2b77-4821-a02b-6fe89da13e3a" CreationDate="2010-07-07T19:23:49.557" UserId="46" Text="I have been following the buzz around Windows Phone 7 Series, and one of their big features is full Xbox Live integration, including the ability to see and interact with your avatar.  If I don't own an Xbox 360, should I even care about this feature?  I don't see any way to create an avatar on the [official Xbox website][1].&#xD;&#xA;&#xD;&#xA;[1]:http://www.xbox.com" />
  <row Id="84" PostHistoryTypeId="1" PostId="39" RevisionGUID="2148e904-2b77-4821-a02b-6fe89da13e3a" CreationDate="2010-07-07T19:23:49.557" UserId="46" Text="Can I create an Xbox avatar if I don't own an Xbox 360?" />
  <row Id="85" PostHistoryTypeId="3" PostId="39" RevisionGUID="2148e904-2b77-4821-a02b-6fe89da13e3a" CreationDate="2010-07-07T19:23:49.557" UserId="46" Text="&lt;microsoft&gt;&lt;xbox-360&gt;&lt;avatar&gt;" />
  <row Id="89" PostHistoryTypeId="2" PostId="41" RevisionGUID="a47c3100-1b55-4d05-a57c-458dcb8b319e" CreationDate="2010-07-07T19:23:55.347" UserId="48" Text="This is a rather broad question, since it really depends what you intend to walk through.  (WoW is a large world, and there's a lot to do.)&#xD;&#xA;&#xD;&#xA;* At ![Wowhead][1] you can find user comments regarding just about anything in the game - quests, boss fights, zones, items, you name it.&#xD;&#xA;* ![WowWiki][2] has a lot of the same information, but they also have class-specific guides and &quot;spec&quot; builds.  So, for example, if you want to know how to build a druid to do end-game raid healing, there's a guide for that.&#xD;&#xA;* ![WoW.com][3] has columnists that cover everything from world events to specific class minutiae.  (Despite the domain name, it's not an official site...)&#xD;&#xA;&#xD;&#xA;Those are the big 3 that I look at on a regular basis.&#xD;&#xA;&#xD;&#xA;Hmm, I can't get the links to show up.  www.wowhead.com, www.wowwiki.com and www.wow.com&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com&#xD;&#xA;  [2]: http://www.wowwiki.com&#xD;&#xA;  [3]: http://www.wow.com&#xD;&#xA;" />
  <row Id="90" PostHistoryTypeId="2" PostId="42" RevisionGUID="c0f969fe-f452-4f9a-8d47-6cf3f1b53799" CreationDate="2010-07-07T19:24:39.557" UserId="44" Text="I just got GRID off of the Steam sales and am looking for a good controller/gamepad to play it with.  Any recommendations?" />
  <row Id="91" PostHistoryTypeId="1" PostId="42" RevisionGUID="c0f969fe-f452-4f9a-8d47-6cf3f1b53799" CreationDate="2010-07-07T19:24:39.557" UserId="44" Text="Need a good controller for PC racing games" />
  <row Id="92" PostHistoryTypeId="3" PostId="42" RevisionGUID="c0f969fe-f452-4f9a-8d47-6cf3f1b53799" CreationDate="2010-07-07T19:24:39.557" UserId="44" Text="&lt;pc&gt;&lt;gamepad&gt;&lt;controller&gt;&lt;racing&gt;" />
  <row Id="95" PostHistoryTypeId="2" PostId="44" RevisionGUID="cf7431e6-e6de-4d9c-8bb1-48aeeeb3c588" CreationDate="2010-07-07T19:25:07.153" UserId="18" Text="[This website][1] lists a bunch of strategies.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hubpages.com/hub/Plants-Vs-Zombies-Survival-Endless-200-Flags-and-Beyond" />
  <row Id="96" PostHistoryTypeId="2" PostId="45" RevisionGUID="a98a74d2-b8e5-4a8c-98ab-ec0cbf312b41" CreationDate="2010-07-07T19:25:13.843" UserId="39" Text="What are good guides for the Warrior class in WoW?&#xD;&#xA;" />
  <row Id="97" PostHistoryTypeId="1" PostId="45" RevisionGUID="a98a74d2-b8e5-4a8c-98ab-ec0cbf312b41" CreationDate="2010-07-07T19:25:13.843" UserId="39" Text="World of Warcraft Warrior Guide" />
  <row Id="98" PostHistoryTypeId="3" PostId="45" RevisionGUID="a98a74d2-b8e5-4a8c-98ab-ec0cbf312b41" CreationDate="2010-07-07T19:25:13.843" UserId="39" Text="&lt;wow&gt;&lt;guide&gt;" />
  <row Id="99" PostHistoryTypeId="2" PostId="46" RevisionGUID="3277b5ac-ae59-4633-a26e-b56eb0df4deb" CreationDate="2010-07-07T19:25:18.680" UserId="36" Text="I don't think you can create an avatar without an Xbox Live Gold (or Silver) subscription." />
  <row Id="101" PostHistoryTypeId="2" PostId="48" RevisionGUID="050a554e-1d8d-4396-a272-f8d3b8d0a880" CreationDate="2010-07-07T19:25:59.863" UserId="38" Text="I would start with the listed guides on the official site if you are new to the game in general. If you are wanting to find a guide for leveling, I would highly recommend [Jame's][1] and for professions [WoW-Professions][2].&#xD;&#xA;&#xD;&#xA;Hope that helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wow-pro.com/node/754&#xD;&#xA;  [2]: http://www.wow-professions.com/" />
  <row Id="102" PostHistoryTypeId="2" PostId="49" RevisionGUID="bcbfbffb-b938-4025-af69-703d25c4b564" CreationDate="2010-07-07T19:26:10.050" UserId="29" Text="In which levels are the Warp Zones located in Super Mario Bros. and how do you get to them?" />
  <row Id="103" PostHistoryTypeId="1" PostId="49" RevisionGUID="bcbfbffb-b938-4025-af69-703d25c4b564" CreationDate="2010-07-07T19:26:10.050" UserId="29" Text="What are the locations of the Warp Zones in Super Mario Bros.?" />
  <row Id="104" PostHistoryTypeId="3" PostId="49" RevisionGUID="bcbfbffb-b938-4025-af69-703d25c4b564" CreationDate="2010-07-07T19:26:10.050" UserId="29" Text="&lt;nes&gt;&lt;virtual-console&gt;&lt;mario&gt;" />
  <row Id="105" PostHistoryTypeId="2" PostId="50" RevisionGUID="019a2b61-64f9-4996-a6c2-e8a8a31f7797" CreationDate="2010-07-07T19:26:17.790" UserId="64" Text="Subject pretty much says it all.  I've got PS3 + Rock Band, and would like to use Guitar-hero controllers.  Are there adaptors?  Can I hack them, somehow?&#xD;&#xA;&#xD;&#xA;Similarly, can I make my own controllers?  Are there sites with good DIY instructions?  By &quot;make&quot;, I mean from scratch; I think I can figure out &quot;buy a guitar, take it apart, put the bits into different plastics...&quot;  :)&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="106" PostHistoryTypeId="1" PostId="50" RevisionGUID="019a2b61-64f9-4996-a6c2-e8a8a31f7797" CreationDate="2010-07-07T19:26:17.790" UserId="64" Text="[How] Can I use alternate controllers for Rock Band on my PS3?  (*i.e.*, my guitar-hero controllers.)" />
  <row Id="107" PostHistoryTypeId="3" PostId="50" RevisionGUID="019a2b61-64f9-4996-a6c2-e8a8a31f7797" CreationDate="2010-07-07T19:26:17.790" UserId="64" Text="&lt;ps3&gt;&lt;rock-band&gt;&lt;controllers&gt;" />
  <row Id="111" PostHistoryTypeId="2" PostId="52" RevisionGUID="9a313663-145f-4dd0-a149-936a5f057087" CreationDate="2010-07-07T19:26:33.437" UserId="35" Text="I would not advise opening your Xbox 360 to fix the RRoD. Unless a lot has changed in a few years, the fixes I found for RRoD only made the problem worse. Let alone it voids your warranty. I was personally never able to get my RRoD console fixed with solutions found on the internet. And then I found that once I had opened it, Microsoft would not even touch the console for any amount of money.&#xD;&#xA;&#xD;&#xA;This my blog about the experience, it's mostly about the customer support and UPS experience, but you get this picture: STAY AWAY&#xD;&#xA;&#xD;&#xA;http://www.greyhats.com/gaming/why-my-xbox-360-support-has-sucked-40" />
  <row Id="113" PostHistoryTypeId="2" PostId="54" RevisionGUID="627e1e61-c34d-46fc-948c-6438a7c08c77" CreationDate="2010-07-07T19:26:40.923" UserId="15" Text="There are a whole bunch of [Tower Defense variants][1] at [Kongregate][2]. One of my favorites was [Whiteboard Tower Defense][3].&#xD;&#xA;&#xD;&#xA;Be careful, I've burned many an hour there. ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/search?q=defense&#xD;&#xA;  [2]: http://www.kongregate.com/&#xD;&#xA;  [3]: http://www.kongregate.com/games/funinvegas/whiteboard-tower-defense" />
  <row Id="114" PostHistoryTypeId="16" PostId="54" RevisionGUID="627e1e61-c34d-46fc-948c-6438a7c08c77" CreationDate="2010-07-07T19:26:40.923" UserId="-1" />
  <row Id="115" PostHistoryTypeId="2" PostId="55" RevisionGUID="a43162ef-09c9-484e-a456-270f478e6a79" CreationDate="2010-07-07T19:26:55.073" UserId="30" Text="WoW.com has a bunch of guides [here](http://www.wow.com/leveling-guide). They're pretty generic though, which may not suit what you're after, but the problem with Warcraft guides is they can be invalidated by each new patch, so generic guides tend to hold up better.&#xD;&#xA;&#xD;&#xA;Other sites like [TenTonHammer](http://www.tentonhammer.com/wow/guides) and [Allakhazam](http://wow.allakhazam.com/) are also good resources." />
  <row Id="116" PostHistoryTypeId="2" PostId="56" RevisionGUID="5b412550-e83b-4d6a-a530-6d83337fbdaa" CreationDate="2010-07-07T19:27:04.777" UserId="56" Text="You don't need to have Steam running, just get the actual dedicated server (srcds).&#xD;&#xA;&#xD;&#xA;This is a great site to get you started: [Install SRCDS on Windows][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.srcds.com/db/engine.php?subaction=showfull&amp;id=1097362093 &quot;SRCDS.com&quot;" />
  <row Id="117" PostHistoryTypeId="2" PostId="57" RevisionGUID="b16b3656-b1dc-4aed-bfa6-6c94a15304ac" CreationDate="2010-07-07T19:27:10.143" UserId="67" Text="I really like the Protector series, with the best [Protector IV][1]. Extended storyline, hours of play. Extensive strategy behind the upgrades system (experience, items, etc.) and the units you select for each quest. Multiple storylines and sidequests, dozens of units.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/undefined/protector-iv" />
  <row Id="118" PostHistoryTypeId="16" PostId="57" RevisionGUID="b16b3656-b1dc-4aed-bfa6-6c94a15304ac" CreationDate="2010-07-07T19:27:10.143" UserId="-1" />
  <row Id="119" PostHistoryTypeId="2" PostId="58" RevisionGUID="6a78b002-6964-4943-aa51-a4d03c35ce10" CreationDate="2010-07-07T19:27:48.877" UserId="11" Text="There seem to be a lot of companies that are making console game controllers. Which of these brands make a quality product at a price cheaper than the console manufacturer?" />
  <row Id="120" PostHistoryTypeId="1" PostId="58" RevisionGUID="6a78b002-6964-4943-aa51-a4d03c35ce10" CreationDate="2010-07-07T19:27:48.877" UserId="11" Text="Quality Brands for Game Controllers" />
  <row Id="121" PostHistoryTypeId="3" PostId="58" RevisionGUID="6a78b002-6964-4943-aa51-a4d03c35ce10" CreationDate="2010-07-07T19:27:48.877" UserId="11" Text="&lt;controllers&gt;&lt;price&gt;" />
  <row Id="125" PostHistoryTypeId="2" PostId="60" RevisionGUID="38d7a9c2-0f64-46e2-8c32-58e5fbdc8482" CreationDate="2010-07-07T19:28:42.277" UserId="36" Text="What would you need an adapter for? If the Guitar Hero controllers are designed for the PS3, just plug them in and use them in Rock Band." />
  <row Id="126" PostHistoryTypeId="2" PostId="61" RevisionGUID="ec3c28c6-a3ff-4477-91e5-f82bd8f987dc" CreationDate="2010-07-07T19:28:52.493" UserId="55" Text="What aspect of the game are you looking for a walkthrough for? Leveling? Blacksmithing? Getting def-capped? Making money on the auction house? Raid healing? Feral druid PVP strategies?&#xD;&#xA;&#xD;&#xA;It's a big game. Google, as always, is your friend." />
  <row Id="127" PostHistoryTypeId="2" PostId="62" RevisionGUID="32b5155f-a8cb-4006-bdd9-ce3833574b1a" CreationDate="2010-07-07T19:28:57.237" UserId="17" Text="In the middle of Indiana Jones and the Fate of Atlantis, I'm given the choice of three paths that I can proceed down: Wits, Fists and Team.&#xD;&#xA;&#xD;&#xA; - Are the three paths significantly&#xD;&#xA;   different?   &#xD;&#xA; - Is one path easier than&#xD;&#xA;   the others?   &#xD;&#xA; - Do all of the paths&#xD;&#xA;   lead to the same ending?" />
  <row Id="128" PostHistoryTypeId="1" PostId="62" RevisionGUID="32b5155f-a8cb-4006-bdd9-ce3833574b1a" CreationDate="2010-07-07T19:28:57.237" UserId="17" Text="In Indiana Jones and the Fate of Atlantis, what is the difference between the Wits, Fists and Team paths?" />
  <row Id="129" PostHistoryTypeId="3" PostId="62" RevisionGUID="32b5155f-a8cb-4006-bdd9-ce3833574b1a" CreationDate="2010-07-07T19:28:57.237" UserId="17" Text="&lt;adventure-game&gt;" />
  <row Id="133" PostHistoryTypeId="2" PostId="64" RevisionGUID="bf91ea0f-6c8b-46c0-9220-519eaffd91b6" CreationDate="2010-07-07T19:29:10.277" UserId="13" Text="I've got two computers in my home network, both with Steam installed. If there's an update to Steam itself or the kids install a game it has to be downloaded to both. At the moment this happens twice, once for each computer.&#xD;&#xA;&#xD;&#xA;Is there something I can do either within Steam or externally so that only one download happens and Steam picks up the local copy, thus saving my bandwidth?" />
  <row Id="134" PostHistoryTypeId="1" PostId="64" RevisionGUID="bf91ea0f-6c8b-46c0-9220-519eaffd91b6" CreationDate="2010-07-07T19:29:10.277" UserId="13" Text="Can I share Steam updates between computers?" />
  <row Id="135" PostHistoryTypeId="3" PostId="64" RevisionGUID="bf91ea0f-6c8b-46c0-9220-519eaffd91b6" CreationDate="2010-07-07T19:29:10.277" UserId="13" Text="&lt;steam&gt;" />
  <row Id="136" PostHistoryTypeId="2" PostId="65" RevisionGUID="5419c38d-df89-45ae-8668-91ebdb8355d2" CreationDate="2010-07-07T19:29:18.093" UserId="30" Text="MadCatz are the best I have used, in the context of alternatives. http://www.madcatz.com/&#xD;&#xA;&#xD;&#xA;Generally though I'll spring the extra few ££ for the official controller." />
  <row Id="137" PostHistoryTypeId="2" PostId="66" RevisionGUID="429e3d47-19e8-4ffa-b3e0-3f7e55b3db4a" CreationDate="2010-07-07T19:29:46.173" UserId="36" Text="In terms of the standard controller, no third party companies seem to match the quality of the first party controllers. Fight sticks and other controller types are different, however." />
  <row Id="138" PostHistoryTypeId="2" PostId="67" RevisionGUID="660bd46a-8ebc-4745-9d3c-5164636dd1b8" CreationDate="2010-07-07T19:29:54.660" UserId="14" Text="Is there a technical reason as to why aren't all games released on every platform, or is it just marketing/politics?&#xD;&#xA;&#xD;&#xA;I'm guessing that would cause you to buy a playstation if you really like a game that's only available there, but perhaps there's also other reasons." />
  <row Id="139" PostHistoryTypeId="1" PostId="67" RevisionGUID="660bd46a-8ebc-4745-9d3c-5164636dd1b8" CreationDate="2010-07-07T19:29:54.660" UserId="14" Text="Why aren't all games available on all platforms?" />
  <row Id="140" PostHistoryTypeId="3" PostId="67" RevisionGUID="660bd46a-8ebc-4745-9d3c-5164636dd1b8" CreationDate="2010-07-07T19:29:54.660" UserId="14" Text="&lt;consoles&gt;&lt;games&gt;" />
  <row Id="141" PostHistoryTypeId="2" PostId="68" RevisionGUID="2b3d8157-a236-4ffa-9cd8-92688baa5eca" CreationDate="2010-07-07T19:30:01.087" UserId="46" Text="You can collect three Star Coins in each level.  What is their purpose?" />
  <row Id="142" PostHistoryTypeId="1" PostId="68" RevisionGUID="2b3d8157-a236-4ffa-9cd8-92688baa5eca" CreationDate="2010-07-07T19:30:01.087" UserId="46" Text="What are the Star Coins for in New Super Mario Bros. Wii?" />
  <row Id="143" PostHistoryTypeId="3" PostId="68" RevisionGUID="2b3d8157-a236-4ffa-9cd8-92688baa5eca" CreationDate="2010-07-07T19:30:01.087" UserId="46" Text="&lt;nintendo-wii&gt;&lt;new-super-mario-bros-wii&gt;&lt;super-mario-bros&gt;" />
  <row Id="144" PostHistoryTypeId="2" PostId="69" RevisionGUID="0ba97042-d031-4574-a3ed-c12e2c6ebf07" CreationDate="2010-07-07T19:30:07.217" UserId="58" Text="The question probably speaks for itself. I know that they're Windows-based games, so inherently a copy of Windows must be available. That precludes using DOSBox, but would any of the following solutions (or others) work?&#xD;&#xA;&#xD;&#xA;1. Boot Camp with Windows 7?&#xD;&#xA;2. VMWare with a Windows version of the appropriate vintage?&#xD;&#xA;3. WINE? (Is WINE even available for Mac?)&#xD;&#xA;4. Profit! (Oh, wait ... Um ... Fill in #4 for me?)&#xD;&#xA;&#xD;&#xA;Details of the machine in question: MacBook 13&quot;, integrated 256M graphics, 4GB of RAM, 2GHz Intel Core Duo." />
  <row Id="145" PostHistoryTypeId="1" PostId="69" RevisionGUID="0ba97042-d031-4574-a3ed-c12e2c6ebf07" CreationDate="2010-07-07T19:30:07.217" UserId="58" Text="Is there any way to get the original Fallout and Fallout 2 working on a Mac?" />
  <row Id="146" PostHistoryTypeId="3" PostId="69" RevisionGUID="0ba97042-d031-4574-a3ed-c12e2c6ebf07" CreationDate="2010-07-07T19:30:07.217" UserId="58" Text="&lt;fallout&gt;&lt;windows&gt;&lt;mac&gt;&lt;emulation&gt;&lt;virtualization&gt;" />
  <row Id="147" PostHistoryTypeId="2" PostId="70" RevisionGUID="74b31fc1-4ca1-4647-b1f5-dde727668352" CreationDate="2010-07-07T19:30:07.420" UserId="42" Text="Because I'd like to try some more open-source games. I know of many but I'd like modern open-source games (games actively developed recently) " />
  <row Id="148" PostHistoryTypeId="1" PostId="70" RevisionGUID="74b31fc1-4ca1-4647-b1f5-dde727668352" CreationDate="2010-07-07T19:30:07.420" UserId="42" Text="What are some good open-source games?" />
  <row Id="149" PostHistoryTypeId="3" PostId="70" RevisionGUID="74b31fc1-4ca1-4647-b1f5-dde727668352" CreationDate="2010-07-07T19:30:07.420" UserId="42" Text="&lt;retro-gaming&gt;" />
  <row Id="150" PostHistoryTypeId="2" PostId="71" RevisionGUID="b63473e8-ab87-4684-a6d7-d38bfe712d16" CreationDate="2010-07-07T19:30:21.960" UserId="16" Text="I know I can control whether others can *ever* see me, but I'm looking for the ability to *sometimes* mask my online status." />
  <row Id="151" PostHistoryTypeId="1" PostId="71" RevisionGUID="b63473e8-ab87-4684-a6d7-d38bfe712d16" CreationDate="2010-07-07T19:30:21.960" UserId="16" Text="How can I stay connected to xbox live without other users (including friends) knowing that I'm online?" />
  <row Id="152" PostHistoryTypeId="3" PostId="71" RevisionGUID="b63473e8-ab87-4684-a6d7-d38bfe712d16" CreationDate="2010-07-07T19:30:21.960" UserId="16" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="153" PostHistoryTypeId="5" PostId="41" RevisionGUID="2084e3e1-486f-4ce3-9c9b-45aef52012a3" CreationDate="2010-07-07T19:30:24.830" UserId="48" Comment="deleted 94 characters in body" Text="This is a rather broad question, since it really depends what you intend to walk through.  (WoW is a large world, and there's a lot to do.)&#xD;&#xA;&#xD;&#xA;* At &lt;a href=&quot;http://www.wowhead.com&quot;&gt;Wowhead&lt;/a&gt; you can find user comments regarding just about anything in the game - quests, boss fights, zones, items, you name it.&#xD;&#xA;* &lt;a href=&quot;http://www.wowwiki.com&quot;&gt;WowWiki&lt;/a&gt; has a lot of the same information, but they also have class-specific guides and &quot;spec&quot; builds.  So, for example, if you want to know how to build a druid to do end-game raid healing, there's a guide for that.&#xD;&#xA;* &lt;a href=&quot;http://www.wow.com&quot;&gt;WoW.com&lt;/a&gt; has columnists that cover everything from world events to specific class minutiae.  (Despite the domain name, it's not an official site...)&#xD;&#xA;&#xD;&#xA;Those are the big 3 that I look at on a regular basis.&#xD;&#xA;" />
  <row Id="154" PostHistoryTypeId="2" PostId="72" RevisionGUID="8fb68d08-92f4-43e2-a5cc-15296aaa0b95" CreationDate="2010-07-07T19:30:31.070" UserId="66" Text="If you didn't want to purchase an all out steering wheel for the PC you could do an [xbox controller connected to the PC][2].&#xD;&#xA;&#xD;&#xA;[KontrolFreek][1] also makes a knob attachment called the &quot;SpeedFreek&quot; specifically designed for racing/flight games for xbox controllers that looks like it would work pretty well (I have the &quot;FPSFreek&quot; of the knob attachment and I love it, but I haven't tried the SpeedFreek yet)&#xD;&#xA;&#xD;&#xA;[1]:http://www.kontrolfreek.com/&#xD;&#xA;[2]:http://www.amazon.com/gp/product/B000BT4CF4?ie=UTF8&amp;tag=joneric-20" />
  <row Id="155" PostHistoryTypeId="2" PostId="73" RevisionGUID="03bc44ec-0109-4791-afc8-3d1da92cccd2" CreationDate="2010-07-07T19:30:59.183" UserId="26" Text="I just bought a new Xbox 360 slim.  How can I transfer ALL the data from the old Xbox to the New one?&#xD;&#xA;&#xD;&#xA;What about downloaded content that I paid for?  Can I re-download it?" />
  <row Id="156" PostHistoryTypeId="1" PostId="73" RevisionGUID="03bc44ec-0109-4791-afc8-3d1da92cccd2" CreationDate="2010-07-07T19:30:59.183" UserId="26" Text="How can I transfer my data to a new xbox 360?" />
  <row Id="157" PostHistoryTypeId="3" PostId="73" RevisionGUID="03bc44ec-0109-4791-afc8-3d1da92cccd2" CreationDate="2010-07-07T19:30:59.183" UserId="26" Text="&lt;xbox-360&gt;&lt;harddrive&gt;&lt;transfer&gt;&lt;dlc&gt;" />
  <row Id="158" PostHistoryTypeId="2" PostId="74" RevisionGUID="f5c9163d-2d77-406f-98b3-89d79e2d4990" CreationDate="2010-07-07T19:30:59.713" UserId="82" Text="dont miss [thottbot.com][1], i find it pretty actualized, and very easy to navigate, ther are also some resources you can buy for leveling, or gather gold or reputation, as someone said before you need to be a bit more specific about the question&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://thottbot.com" />
  <row Id="159" PostHistoryTypeId="2" PostId="75" RevisionGUID="0f565d50-aaba-4a56-af4c-10e9b16e2c0a" CreationDate="2010-07-07T19:31:10.600" UserId="46" Text="Is it possible to play games like Legend of Zelda: Four Swords Adventure with friends on the Nintendo DS system?  Are you able to use the wireless feature to play together with multiple Nintendo DS systems or do you have to use a link cable like on the GameBoy Advance?" />
  <row Id="160" PostHistoryTypeId="1" PostId="75" RevisionGUID="0f565d50-aaba-4a56-af4c-10e9b16e2c0a" CreationDate="2010-07-07T19:31:10.600" UserId="46" Text="Can you play multiplayer GameBoy Advance games on the Nintendo DS?" />
  <row Id="161" PostHistoryTypeId="3" PostId="75" RevisionGUID="0f565d50-aaba-4a56-af4c-10e9b16e2c0a" CreationDate="2010-07-07T19:31:10.600" UserId="46" Text="&lt;multiplayer&gt;&lt;nintendo-ds&gt;&lt;nintendo-gba&gt;" />
  <row Id="162" PostHistoryTypeId="2" PostId="76" RevisionGUID="4461234d-dda1-40f7-afa4-474c3626f502" CreationDate="2010-07-07T19:31:12.193" UserId="77" Text="I have Logitech Driving Force GT and it's great. It is sold as PlayStation controller but you can download PC drivers from Logitech website.&#xD;&#xA;&#xD;&#xA;If you got more money You can buy Logitech G25 or G27&#xD;&#xA;&#xD;&#xA;When selecting a wheel make sure it has force feedback (avoid any wheel tat has vibration  feedback etc.)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="167" PostHistoryTypeId="2" PostId="79" RevisionGUID="e2600554-fce9-4eb2-a473-6d6600496205" CreationDate="2010-07-07T19:31:40.210" UserId="29" Text="In which levels are the Warp Zones located in Super Mario Bros. 2 (not The Lost Levels) and how do you get to them?" />
  <row Id="168" PostHistoryTypeId="1" PostId="79" RevisionGUID="e2600554-fce9-4eb2-a473-6d6600496205" CreationDate="2010-07-07T19:31:40.210" UserId="29" Text="What are the locations of the Warp Zones in Super Mario Bros. 2?" />
  <row Id="169" PostHistoryTypeId="3" PostId="79" RevisionGUID="e2600554-fce9-4eb2-a473-6d6600496205" CreationDate="2010-07-07T19:31:40.210" UserId="29" Text="&lt;nes&gt;&lt;virtual-console&gt;&lt;mario&gt;" />
  <row Id="170" PostHistoryTypeId="2" PostId="80" RevisionGUID="b5f3ad3f-db10-4f0c-8c89-11264859323b" CreationDate="2010-07-07T19:32:35.403" UserId="10" Text="In my own experience you can simple copy paste the entire Steam/Valve folder and run it from it's new destination. &#xD;&#xA;&#xD;&#xA;Hence, yes you can just copy the entire game's folder with the updates to the other computer&#xD;&#xA;&#xD;&#xA;And I just stumbled upon a Super User question about this. [Quoting John T:][1]&#xD;&#xA;&#xD;&#xA;&gt; I do this all the time it is fine to&#xD;&#xA;&gt; do. Any files that do not match are&#xD;&#xA;&gt; usually re-downloaded from Steam,&#xD;&#xA;&gt; hence why it will still update a bit&#xD;&#xA;&gt; after a fresh copy. If you do not want&#xD;&#xA;&gt; all the sounds and maps which take up&#xD;&#xA;&gt; a lot of space, you can simply take&#xD;&#xA;&gt; the .gcf files for each game from&#xD;&#xA;&gt; Program Files/Steam/SteamApps, these&#xD;&#xA;&gt; are the biggest files in the update&#xD;&#xA;&gt; which will save the most time.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Steam also has a &quot;Backup&quot; feature you&#xD;&#xA;&gt; can use. The files it creates can be&#xD;&#xA;&gt; moved from PC to PC and restored on&#xD;&#xA;&gt; any one.&#xD;&#xA;&#xD;&#xA;[And the official answer from Valve.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/16943/move-steam-games-to-new-computer/16947#16947&#xD;&#xA;  [2]: https://support.steampowered.com/kb_cat.php?id=3&amp;t=qanda" />
  <row Id="173" PostHistoryTypeId="2" PostId="82" RevisionGUID="536f72bd-1ec9-4763-a026-04a99b199525" CreationDate="2010-07-07T19:33:06.073" UserId="56" Text="Well, developing a game on a certain platform takes learning certain APIs. The more platforms you wish to support the more APIs you have to learn to handle. Windows and Xbox 360 for example are easy to port between, but to a PS3 it's very hard, because the Xbox 360 uses mostly the same APIs as Windows (DirectX). It's a lot easier to write code only for one platform, and very hard to port it later. You have to either start with portability in mind or only develop for one platform. Porting it later usually takes at least a partial rewrite." />
  <row Id="174" PostHistoryTypeId="2" PostId="83" RevisionGUID="562f729e-85bd-4259-be0e-422b2e8ccca9" CreationDate="2010-07-07T19:33:08.897" UserId="36" Text="It's mostly marketing and politics. Companies sign 'exclusive' deals with certain consoles. In some rare cases, some companies straight up prefer one of the consoles." />
  <row Id="175" PostHistoryTypeId="2" PostId="84" RevisionGUID="6f5ca477-dcd9-461a-85ad-eb0088ca7b38" CreationDate="2010-07-07T19:33:09.660" UserId="72" Text="How does Aion differentiate itself from Everquest?" />
  <row Id="176" PostHistoryTypeId="1" PostId="84" RevisionGUID="6f5ca477-dcd9-461a-85ad-eb0088ca7b38" CreationDate="2010-07-07T19:33:09.660" UserId="72" Text="Is Aion another Everquest clone?" />
  <row Id="177" PostHistoryTypeId="3" PostId="84" RevisionGUID="6f5ca477-dcd9-461a-85ad-eb0088ca7b38" CreationDate="2010-07-07T19:33:09.660" UserId="72" Text="&lt;mmorpg&gt;&lt;everquest&gt;" />
  <row Id="178" PostHistoryTypeId="2" PostId="85" RevisionGUID="de07d330-2062-4aa9-bd7d-e26fd7d9933c" CreationDate="2010-07-07T19:33:13.933" UserId="26" Text="I own a pair of Xbox 360 controllers and want to use rechargeable batteries in them, preferably with a docking station specifically for the controllers.  Any recommendations?" />
  <row Id="179" PostHistoryTypeId="1" PostId="85" RevisionGUID="de07d330-2062-4aa9-bd7d-e26fd7d9933c" CreationDate="2010-07-07T19:33:13.933" UserId="26" Text="What is the best rechargeable battery set for my Xbox 360 controllers?" />
  <row Id="180" PostHistoryTypeId="3" PostId="85" RevisionGUID="de07d330-2062-4aa9-bd7d-e26fd7d9933c" CreationDate="2010-07-07T19:33:13.933" UserId="26" Text="&lt;controllers&gt;&lt;xbox360&gt;" />
  <row Id="181" PostHistoryTypeId="2" PostId="86" RevisionGUID="7da582ec-6071-4f53-aa06-6d02e0594d2f" CreationDate="2010-07-07T19:33:26.353" UserId="73" Text="I personally use and recommend the Saitek P990. While the D-pad could be improved, the analogue sticks are extremely responsive, very durable and feel excellent under one's thumbs; as a bonus, it has enough buttons (six main face, four shoulder) to cover virtually any requirement, and their layout is general enough for emulating almost any traditional console game pad, in case you had such a thing in mind.&#xD;&#xA;&#xD;&#xA;A nice bonus feature is the &quot;FPS button&quot;, which lets you map arbitrary mouse and keyboard commands to the joypad buttons, which is perfect for older games which may not have native pad support, or simply for convenient macros." />
  <row Id="182" PostHistoryTypeId="2" PostId="87" RevisionGUID="cf1218c8-7a2d-48ee-ac80-5aa349a75d6c" CreationDate="2010-07-07T19:33:56.367" UserId="46" Text="The character you play in Portal is never named throughout the game.  I can see that it's a female by looking through a portal, but the game always skirts any information about the character (e.g. GlaDOS speaks to you, but cuts out the name by saying *&quot;Subject name here.&quot;)*  I understand that Valve did this because they want you, personally to become more immersed in the game, but I think having a **compelling character** with a great story makes a good game even better.&#xD;&#xA;&#xD;&#xA;Who is she?  What is her story?" />
  <row Id="183" PostHistoryTypeId="1" PostId="87" RevisionGUID="cf1218c8-7a2d-48ee-ac80-5aa349a75d6c" CreationDate="2010-07-07T19:33:56.367" UserId="46" Text="Who is the character you play in Portal?" />
  <row Id="184" PostHistoryTypeId="3" PostId="87" RevisionGUID="cf1218c8-7a2d-48ee-ac80-5aa349a75d6c" CreationDate="2010-07-07T19:33:56.367" UserId="46" Text="&lt;valve&gt;&lt;portal&gt;" />
  <row Id="185" PostHistoryTypeId="2" PostId="88" RevisionGUID="d760e905-ac48-42c3-a2cb-d4286fe62916" CreationDate="2010-07-07T19:34:07.973" UserId="26" Text="Personally, I use this set by [Nyko][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Charge-Base/dp/B0013064LA/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1278531210&amp;sr=8-1" />
  <row Id="189" PostHistoryTypeId="2" PostId="90" RevisionGUID="dd6e9e4e-0006-4a25-9fc6-38f53896bda9" CreationDate="2010-07-07T19:34:31.327" UserId="89" Text="So far I caught my current horse early on in the game and now I could buy some at the merchant. Are there any advantages of buying a horse?" />
  <row Id="190" PostHistoryTypeId="1" PostId="90" RevisionGUID="dd6e9e4e-0006-4a25-9fc6-38f53896bda9" CreationDate="2010-07-07T19:34:31.327" UserId="89" Text="Buying vs catching a horse in Red Dead Redemption" />
  <row Id="191" PostHistoryTypeId="3" PostId="90" RevisionGUID="dd6e9e4e-0006-4a25-9fc6-38f53896bda9" CreationDate="2010-07-07T19:34:31.327" UserId="89" Text="&lt;red-dead-redemption&gt;" />
  <row Id="192" PostHistoryTypeId="2" PostId="91" RevisionGUID="c3603402-5306-43ef-aec6-9e89b34ccc66" CreationDate="2010-07-07T19:34:52.933" UserId="15" Text="[Nethack][1] is an oldie but goodie, and the most recent version appears to have been last updated in November of 2009.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/" />
  <row Id="193" PostHistoryTypeId="2" PostId="92" RevisionGUID="f6088c3a-faba-49b2-9a45-062de65eefab" CreationDate="2010-07-07T19:34:57.660" UserId="92" Text="[The Humble Indie Bundle][1] have recently ope-sourced 4 of their games.&#xD;&#xA;&#xD;&#xA;I believe you can still buy them in binary form, but the soure is there if you want to play around with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wolfire.com/humble" />
  <row Id="194" PostHistoryTypeId="2" PostId="93" RevisionGUID="05b072ce-e8ac-467f-85bd-adf9c17cc164" CreationDate="2010-07-07T19:35:00.373" UserId="58" Text="I've only played on Wits, so I'm going off what I'm reading online right now.&#xD;&#xA;&#xD;&#xA;The three paths differ primarily in how you accomplish different goals, and some of the scenarios around them. They do converge at a later point in the game. You will get the same locations in each one, but apparently under different circumstances, and it looks like different interactions with the other characters of the game.&#xD;&#xA;&#xD;&#xA;According to the [Indiana Jones Wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; It is at this point that the player has to choose between either the Team Path, in which Indy continues on with Sophia and the game consists mostly of puzzles involving tag teaming with her, the Fists Path, in which Indy goes alone and the game involves lighter puzzles and more fighting, or the Wits Path, in which Indy goes alone and there are harder puzzles and less fighting. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://indianajones.wikia.com/wiki/Indiana_Jones_and_the_Fate_of_Atlantis" />
  <row Id="195" PostHistoryTypeId="2" PostId="94" RevisionGUID="b899ff36-fca2-48ce-8a8e-2b14865b61c3" CreationDate="2010-07-07T19:35:08.347" UserId="13" Text="There might be technical reasons - e.g. the game relies on the Wii motion controller and there isn't an equivalent on another platform - but these are getting fewer and fewer.&#xD;&#xA;&#xD;&#xA;There might be logistical reasons - the company making the game doesn't have the skills/time to port the game to all platforms. However, this would be mitigated by hiring contract staff etc. if it was necessary.&#xD;&#xA;&#xD;&#xA;Mostly it will be just marketing, politics and who owns the rights to the game. A game made by Nintendo (Super Mario Galaxy 2 for example) isn't going to be made available on other consoles because one of it's goals is to sell more Wiis.&#xD;&#xA;&#xD;&#xA;Another reason is money. Sony paid the developers of the new Ghostbusters game a fee to have exclusive rights to the game when it first came out, with the XBox and Wii versions being released later. " />
  <row Id="196" PostHistoryTypeId="5" PostId="44" RevisionGUID="0e01f477-e83a-48d9-8b07-d223be9f117d" CreationDate="2010-07-07T19:35:17.987" UserId="18" Comment="added image." Text="[This website][1] lists a bunch of strategies.&#xD;&#xA;&#xD;&#xA;Here's one of the screenies:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hubpages.com/hub/Plants-Vs-Zombies-Survival-Endless-200-Flags-and-Beyond&#xD;&#xA;  [2]: http://s1.hubimg.com/u/1397758.jpg" />
  <row Id="200" PostHistoryTypeId="2" PostId="96" RevisionGUID="284af593-043d-432f-b7c7-6494f329c9ae" CreationDate="2010-07-07T19:35:40.700" UserId="26" Text="Any recommendations?" />
  <row Id="201" PostHistoryTypeId="1" PostId="96" RevisionGUID="284af593-043d-432f-b7c7-6494f329c9ae" CreationDate="2010-07-07T19:35:40.700" UserId="26" Text="Need a good controller for PC flight sim" />
  <row Id="202" PostHistoryTypeId="3" PostId="96" RevisionGUID="284af593-043d-432f-b7c7-6494f329c9ae" CreationDate="2010-07-07T19:35:40.700" UserId="26" Text="&lt;controllers&gt;&lt;pc&gt;&lt;flightsim&gt;" />
  <row Id="203" PostHistoryTypeId="2" PostId="97" RevisionGUID="e2653cd4-a72a-46d7-8ca9-0bd4222798a4" CreationDate="2010-07-07T19:36:13.647" UserId="39" Text="Where can I find a good leveling guide for LOTRO?" />
  <row Id="204" PostHistoryTypeId="1" PostId="97" RevisionGUID="e2653cd4-a72a-46d7-8ca9-0bd4222798a4" CreationDate="2010-07-07T19:36:13.647" UserId="39" Text="Lord of the Rings Online Levelling Guide" />
  <row Id="205" PostHistoryTypeId="3" PostId="97" RevisionGUID="e2653cd4-a72a-46d7-8ca9-0bd4222798a4" CreationDate="2010-07-07T19:36:13.647" UserId="39" Text="&lt;lotro&gt;&lt;guide&gt;" />
  <row Id="206" PostHistoryTypeId="2" PostId="98" RevisionGUID="42db0002-6411-4ba4-8f7f-8d55d6011bd4" CreationDate="2010-07-07T19:37:04.253" UserId="14" Text="She is Chell.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;See [here][1]&#xD;&#xA;&#xD;&#xA;&gt; Although Chell's origins are unknown, she was most definitely among the people present during GLaDOS's activation in 200-, as GLaDOS locked down the facility after her activation, letting none escape, or be let in from the outside.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://half-life.wikia.com/wiki/Chell&#xD;&#xA;  [2]: http://images3.wikia.nocookie.net/__cb20090504190859/half-life/en/images/thumb/0/0a/Chell-crouch.jpg/150px-Chell-crouch.jpg" />
  <row Id="207" PostHistoryTypeId="2" PostId="99" RevisionGUID="3f851eb6-053b-4916-83b8-15011bdd331b" CreationDate="2010-07-07T19:37:08.903" UserId="16" Text="It's hard to weight the merits of buying a horse when I have no idea how they compare to the one I already have.   Am I missing something?" />
  <row Id="208" PostHistoryTypeId="1" PostId="99" RevisionGUID="3f851eb6-053b-4916-83b8-15011bdd331b" CreationDate="2010-07-07T19:37:08.903" UserId="16" Text="How can I determine my horse's attributes (speed, endurance, etc.) in Red Dead Redemption?" />
  <row Id="209" PostHistoryTypeId="3" PostId="99" RevisionGUID="3f851eb6-053b-4916-83b8-15011bdd331b" CreationDate="2010-07-07T19:37:08.903" UserId="16" Text="&lt;red-dead-redemption&gt;" />
  <row Id="214" PostHistoryTypeId="2" PostId="102" RevisionGUID="a6a8f000-8ec6-45f3-bc8a-2fd99e7e26c8" CreationDate="2010-07-07T19:37:28.450" UserId="58" Text="Downloadable content should be able to be redownloaded at will, so you shouldn't have any issues there.&#xD;&#xA;&#xD;&#xA;For your other content, such as saved games, movies, etc., you have a couple of options:&#xD;&#xA;&#xD;&#xA;1. The XBox 360 hard drive transfer kit, if you have one around.&#xD;&#xA;2. If the content is sufficiently small, you can use memory cards, manually moving the data onto the cards, then onto the target XBox.&#xD;&#xA;3. If the content is larger, you can use up to 16GB of USB-based memory now. So a 16GB flash drive can be recognized for store-purchased, as well as in-game (saves, etc.), data." />
  <row Id="215" PostHistoryTypeId="2" PostId="103" RevisionGUID="30f0e8b5-78c5-40d3-9e1a-9daf4da3fe2a" CreationDate="2010-07-07T19:37:36.250" UserId="29" Text="In which levels are the Warp Zones located in Super Mario Bros. The Lost Levels (The original SMB2 and not that Doki Doki Panic clone.) and how do you get to them?" />
  <row Id="216" PostHistoryTypeId="1" PostId="103" RevisionGUID="30f0e8b5-78c5-40d3-9e1a-9daf4da3fe2a" CreationDate="2010-07-07T19:37:36.250" UserId="29" Text="What are the locations of the Warp Zones in Super Mario Bros. The Lost Levels?" />
  <row Id="217" PostHistoryTypeId="3" PostId="103" RevisionGUID="30f0e8b5-78c5-40d3-9e1a-9daf4da3fe2a" CreationDate="2010-07-07T19:37:36.250" UserId="29" Text="&lt;nes&gt;&lt;virtual-console&gt;&lt;mario&gt;" />
  <row Id="218" PostHistoryTypeId="2" PostId="104" RevisionGUID="d01cc17d-2443-4cc9-ba64-9dbebe2b8af0" CreationDate="2010-07-07T19:37:47.730" UserId="89" Text="I finished the main story of Torchlight way before Steam introduced achievements. Now I have my Level 50 character and doing quests.&#xD;&#xA;&#xD;&#xA;Is the only way to get some of the achievements (such as &quot;Beat Bink&quot; etc) for events occurring in the main story to replay the main story again?" />
  <row Id="219" PostHistoryTypeId="1" PostId="104" RevisionGUID="d01cc17d-2443-4cc9-ba64-9dbebe2b8af0" CreationDate="2010-07-07T19:37:47.730" UserId="89" Text="Optaining Steam achievements in Torchlight after &quot;finishing&quot; the main story " />
  <row Id="220" PostHistoryTypeId="3" PostId="104" RevisionGUID="d01cc17d-2443-4cc9-ba64-9dbebe2b8af0" CreationDate="2010-07-07T19:37:47.730" UserId="89" Text="&lt;torchlight&gt;" />
  <row Id="221" PostHistoryTypeId="2" PostId="105" RevisionGUID="be505c7d-3123-4250-828c-9e018a1e4785" CreationDate="2010-07-07T19:38:03.160" UserId="33" Text="I am always on the lookout for card-based games or full CCGs. I haven't been able to find a decent one on the Android Market, though.&#xD;&#xA;&#xD;&#xA;I would also accept an HTML5 or Flash app that plays well on a Droid." />
  <row Id="222" PostHistoryTypeId="1" PostId="105" RevisionGUID="be505c7d-3123-4250-828c-9e018a1e4785" CreationDate="2010-07-07T19:38:03.160" UserId="33" Text="Are there any good card-based games on the Android Market?" />
  <row Id="223" PostHistoryTypeId="3" PostId="105" RevisionGUID="be505c7d-3123-4250-828c-9e018a1e4785" CreationDate="2010-07-07T19:38:03.160" UserId="33" Text="&lt;card-based&gt;&lt;android&gt;" />
  <row Id="227" PostHistoryTypeId="5" PostId="76" RevisionGUID="97e711e5-583c-41d3-9ba1-3af26f328aca" CreationDate="2010-07-07T19:38:11.660" UserId="77" Comment="added 325 characters in body" Text="I have [Logitech Driving Force GT][1] and it's great. Main reason i chose this one is 900 deg.   steering. Which means you can rotate the wheel 2.5 times in each direction. many cheaper wheels will only have 180 or 270 deg steering.  It is sold as PlayStation controller but you can download PC drivers from Logitech website.&#xD;&#xA;&#xD;&#xA;If you got more money You can buy Logitech G25 or [G27][2]&#xD;&#xA;&#xD;&#xA;Also whichever wheel you choose make sure it has force feedback (avoid any wheel with vibration feedback etc.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.logitech.com/en-us/gaming/wheels/devices/4172&#xD;&#xA;  [2]: http://www.logitech.com/en-us/gaming/wheels/devices/5184" />
  <row Id="228" PostHistoryTypeId="2" PostId="107" RevisionGUID="c8c090c8-4123-49dc-acc5-b84c712c45a1" CreationDate="2010-07-07T19:38:12.393" UserId="62" Text="I'm trying to find an old [Thrust][1] like game that I really enjoyed playing on my old Amiga. I have totally forgot the name of it. It wasn't Gravity Force or Turbo Raketti. What other Thrust like games was available for the Amiga?&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Thrust_(video_game)" />
  <row Id="229" PostHistoryTypeId="1" PostId="107" RevisionGUID="c8c090c8-4123-49dc-acc5-b84c712c45a1" CreationDate="2010-07-07T19:38:12.393" UserId="62" Text="What Thrust like games was available for the Amiga?" />
  <row Id="230" PostHistoryTypeId="3" PostId="107" RevisionGUID="c8c090c8-4123-49dc-acc5-b84c712c45a1" CreationDate="2010-07-07T19:38:12.393" UserId="62" Text="&lt;old-game&gt;" />
  <row Id="231" PostHistoryTypeId="6" PostId="87" RevisionGUID="4d99d56d-7ee8-4efc-9773-de28d6ecc960" CreationDate="2010-07-07T19:38:22.597" UserId="14" Comment="edited tags" Text="&lt;valve&gt;&lt;portal&gt;&lt;character&gt;" />
  <row Id="233" PostHistoryTypeId="2" PostId="109" RevisionGUID="e3eb31cb-432b-450c-8028-46e251568606" CreationDate="2010-07-07T19:38:55.480" UserId="69" Text="Yes, it is the only way.&#xD;&#xA;&#xD;&#xA;I was in this situation myself, but I used the special function to &quot;retire&quot; my character, so at least I had bonuses with my new one." />
  <row Id="237" PostHistoryTypeId="6" PostId="104" RevisionGUID="ca6231be-7e43-4ec0-9076-10c3421c8c60" CreationDate="2010-07-07T19:39:06.293" UserId="69" Comment="edited tags" Text="&lt;torchlight&gt;&lt;achievements&gt;" />
  <row Id="238" PostHistoryTypeId="2" PostId="111" RevisionGUID="75344c51-a626-4569-a20b-9c6a68204fe8" CreationDate="2010-07-07T19:39:14.730" UserId="66" Text="When you purchase the deed to a horse, and &quot;Use&quot; the deed you will have that horse when you whistle for it (and the deed never goes away and you can use it as many times as you like). So purchasing the deeds to horses are the only way to switch to new horses without losing your old ones.&#xD;&#xA;&#xD;&#xA;I would suggest you purchase the deeds to the Kentucky Saddler, Hungarian Half-Bred and American Standardbred (but make sure you get them at stores where you have the discounted rate - $750 each)" />
  <row Id="239" PostHistoryTypeId="2" PostId="112" RevisionGUID="562d244f-b3e7-456d-bcd0-26011339200b" CreationDate="2010-07-07T19:39:18.477" UserId="10" Text="Is there any way to play Guitar Hero or Rock Band on my PC? Or is there any alternative game?&#xD;&#xA;&#xD;&#xA;I also wonder if there's a way to get the instruments working on a PC.&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.blogcadre.com/files/images/designer.preview.jpg" />
  <row Id="240" PostHistoryTypeId="1" PostId="112" RevisionGUID="562d244f-b3e7-456d-bcd0-26011339200b" CreationDate="2010-07-07T19:39:18.477" UserId="10" Text="Can I play Guitar Hero or Rock Band on my PC?" />
  <row Id="241" PostHistoryTypeId="3" PostId="112" RevisionGUID="562d244f-b3e7-456d-bcd0-26011339200b" CreationDate="2010-07-07T19:39:18.477" UserId="10" Text="&lt;pc&gt;&lt;rock-band&gt;&lt;games-rec&gt;&lt;instrumental&gt;&lt;guitar-hero&gt;" />
  <row Id="245" PostHistoryTypeId="2" PostId="114" RevisionGUID="0dd3b087-3b59-4380-aaf1-32b7475204f4" CreationDate="2010-07-07T19:39:45.293" UserId="35" Text="I personally attempted this a while back. I ended up buying the actual Mac version of the game:&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/s/?url=search-alias%3Daps&amp;field-keywords=fallout+mac" />
  <row Id="246" PostHistoryTypeId="2" PostId="115" RevisionGUID="dd227aa3-68ae-4102-b5b8-35145406bdb4" CreationDate="2010-07-07T19:39:48.553" UserId="11" Text="At the end of Dreamfall, April Ryan appears to have been killed, and Zoe is in a coma.  Are there any hints throughout the game that their fate is really different than what it appears to be on the surface?" />
  <row Id="247" PostHistoryTypeId="1" PostId="115" RevisionGUID="dd227aa3-68ae-4102-b5b8-35145406bdb4" CreationDate="2010-07-07T19:39:48.553" UserId="11" Text="At the end of Dreamfall, what is the fate of April Ryan and Zoe Castillo? [SPOLIERS]" />
  <row Id="248" PostHistoryTypeId="3" PostId="115" RevisionGUID="dd227aa3-68ae-4102-b5b8-35145406bdb4" CreationDate="2010-07-07T19:39:48.553" UserId="11" Text="&lt;spoilers&gt;&lt;fate&gt;&lt;adventure&gt;" />
  <row Id="249" PostHistoryTypeId="2" PostId="116" RevisionGUID="7e450e72-43c5-4df1-8ce2-9f2163cc7a9c" CreationDate="2010-07-07T19:39:50.923" UserId="97" Text="Some horses are better than others, for instance the bright white Hungarian Half-Bred and solid black American Standardbred. These horses are among the best in the game, but can't be purchased unless you've broken at lest one of the same type in the wild.&#xD;&#xA;&#xD;&#xA;After that, a horse is a horse. For a given breed, the only difference is in the wild they're free, but if you purchase a deed it looks like you can re-use one over and over to respawn a horse of the same type if your current one dies." />
  <row Id="250" PostHistoryTypeId="2" PostId="117" RevisionGUID="3e4c27e5-5d80-437b-8dfb-eae7be6d7c5c" CreationDate="2010-07-07T19:39:51.983" UserId="85" Text="Recently, I've preordered myself a PS3 game. Now I think it's a good time for me to purchase a PS3 to play it on! Now, I was going to go with what I assumed to be a normal setup, but then I was told about a sale on a &quot;Slim&quot; version, which seemed like a good deal. But I imagine that in being Slim, it has some corners cut, so there's going to be differences.&#xD;&#xA;&#xD;&#xA;What are the actual differences between the different versions of the PS3? And how many are there, anyway?" />
  <row Id="251" PostHistoryTypeId="1" PostId="117" RevisionGUID="3e4c27e5-5d80-437b-8dfb-eae7be6d7c5c" CreationDate="2010-07-07T19:39:51.983" UserId="85" Text="What are the major differences between the different versions of the PS3?" />
  <row Id="252" PostHistoryTypeId="3" PostId="117" RevisionGUID="3e4c27e5-5d80-437b-8dfb-eae7be6d7c5c" CreationDate="2010-07-07T19:39:51.983" UserId="85" Text="&lt;ps3&gt;&lt;consoles&gt;" />
  <row Id="253" PostHistoryTypeId="2" PostId="118" RevisionGUID="f19b6229-67a5-4af2-94a3-21375f582920" CreationDate="2010-07-07T19:39:59.427" UserId="96" Text="The advantage on buying a horse is that you will be able to call that -kind- of horse back even when it dies. Thus, if you buy a nice horse such the Kentucky Saddler, American Standardbred or Hungarian Half-bred you won't need to break them again to use them.&#xD;&#xA;&#xD;&#xA;By the way, once you buy a horse it won't automatically come to you .. you must open your inventory and use the item you bought representing the horse... then, the horse you were using will go away and the 'item' horse will come to you. This item representing the horse has unlimited uses." />
  <row Id="257" PostHistoryTypeId="2" PostId="120" RevisionGUID="36ad0d36-5e5d-4571-81f8-906a65841c4d" CreationDate="2010-07-07T19:40:11.127" UserId="92" Text="As other's have stated ScummVM will do the trick for Sam &amp; Max and any other SCUMM based game.&#xD;&#xA;&#xD;&#xA;For more general advice on getting old games working check out [Vogons (Very old games on new systems)][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://vogons.zetafleet.com/" />
  <row Id="258" PostHistoryTypeId="2" PostId="121" RevisionGUID="b6bde74f-7835-4d1c-adc6-5d5c2f3db51d" CreationDate="2010-07-07T19:40:22.840" UserId="95" Text="[Open Red Alert][1] is an open clone of red alert 1. But it's not the most stable at the moment.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ohloh.net/p/openredalert" />
  <row Id="259" PostHistoryTypeId="2" PostId="122" RevisionGUID="e06d4957-f009-43f6-9004-cc5200f66648" CreationDate="2010-07-07T19:40:34.307" UserId="730" Text="I heard a lot of rumors about **Portal** and **Half-Life 2** plots relation but I didn't found any link. &#xD;&#xA;&#xD;&#xA;Can you describe me which relations exists between this two stories?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Spoiler Inside&lt;/h2&gt;" />
  <row Id="260" PostHistoryTypeId="1" PostId="122" RevisionGUID="e06d4957-f009-43f6-9004-cc5200f66648" CreationDate="2010-07-07T19:40:34.307" UserId="730" Text="What are the connections between Portal plot and Half-Life 2 plot?" />
  <row Id="261" PostHistoryTypeId="3" PostId="122" RevisionGUID="e06d4957-f009-43f6-9004-cc5200f66648" CreationDate="2010-07-07T19:40:34.307" UserId="730" Text="&lt;portal&gt;&lt;spoilers&gt;&lt;half-life2&gt;" />
  <row Id="268" PostHistoryTypeId="2" PostId="125" RevisionGUID="57b81f9b-47f2-45d5-851e-9e433a5696f1" CreationDate="2010-07-07T19:41:50.340" UserId="81" Text="I use the official &lt;a href=&quot;http://www.amazon.com/gp/product/B000OYMYZQ?ie=UTF8&amp;tag=ffd35a-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000OYMYZQ&quot;&gt;Xbox 360 Black Play &amp; Charge Kit&lt;/a&gt;&lt;img src=&quot;http://www.assoc-amazon.com/e/ir?t=ffd35a-20&amp;l=as2&amp;o=1&amp;a=B000OYMYZQ&quot; width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; alt=&quot;&quot; style=&quot;border:none !important; margin:0px !important;&quot; /&gt;.&#xD;&#xA;&#xD;&#xA;It doesn't have a &quot;dock&quot;, but the charging cable is adequately long (9 feet or so) that playing with it plugged in from the couch isn't a problem. I also have personal reservations against using many 3rd party accessories. Nyko in particular, I've had problems with on some of their older products." />
  <row Id="269" PostHistoryTypeId="2" PostId="126" RevisionGUID="004d9cc5-2429-4442-8e6e-e35a6df0ed1b" CreationDate="2010-07-07T19:42:07.533" UserId="97" Text="How do I gain access to the &quot;Recon&quot; armor variant in Halo 3 multiplayer?" />
  <row Id="270" PostHistoryTypeId="1" PostId="126" RevisionGUID="004d9cc5-2429-4442-8e6e-e35a6df0ed1b" CreationDate="2010-07-07T19:42:07.533" UserId="97" Text="How do I unlock Recon armor in Halo 3?" />
  <row Id="271" PostHistoryTypeId="3" PostId="126" RevisionGUID="004d9cc5-2429-4442-8e6e-e35a6df0ed1b" CreationDate="2010-07-07T19:42:07.533" UserId="97" Text="&lt;halo&gt;&lt;halo3&gt;" />
  <row Id="272" PostHistoryTypeId="2" PostId="127" RevisionGUID="41d8c762-a593-4942-bf86-a93b3f335a0c" CreationDate="2010-07-07T19:42:25.130" UserId="89" Text="To travel fast to a waypoint on the map I do this at the moment:&#xD;&#xA;&#xD;&#xA;1. Set the waypoint&#xD;&#xA;2. Create a camp&#xD;&#xA;3. Click &quot;Travel to waypoint&quot;&#xD;&#xA;&#xD;&#xA;Is there any other way of doing this?" />
  <row Id="273" PostHistoryTypeId="1" PostId="127" RevisionGUID="41d8c762-a593-4942-bf86-a93b3f335a0c" CreationDate="2010-07-07T19:42:25.130" UserId="89" Text="Traveling in Red Dead Redemption" />
  <row Id="274" PostHistoryTypeId="3" PostId="127" RevisionGUID="41d8c762-a593-4942-bf86-a93b3f335a0c" CreationDate="2010-07-07T19:42:25.130" UserId="89" Text="&lt;red-dead-redemption&gt;" />
  <row Id="279" PostHistoryTypeId="6" PostId="85" RevisionGUID="b2d9c085-f304-42ef-b6ee-890a1332bf9d" CreationDate="2010-07-07T19:42:40.433" UserId="81" Comment="edited tags" Text="&lt;controllers&gt;&lt;xbox360&gt;&lt;hardware&gt;&lt;accessories&gt;" />
  <row Id="280" PostHistoryTypeId="2" PostId="130" RevisionGUID="43afc934-b7f6-402c-b16f-44ddf1670918" CreationDate="2010-07-07T19:42:42.353" UserId="14" Text="[Aperture Science][1] (which is the firm that developed the Portal gun) is in direct competition with Black Mesa (which is the firm for which [Gordon Freeman][2] worked) for military contracts&#xD;&#xA;&#xD;&#xA;See the section **Other facts** on [this link][3]&#xD;&#xA;&#xD;&#xA;&gt; Aperture Science and Black Mesa were bitter rivals. As seen in the Portal maps &quot;testchmb_a_15&quot; and &quot;escape_02&quot;, Aperture Science employees were briefed on Black Mesa through slideshow presentations, such as one titled &quot;Dollar$ and Sense: Competing with Black Mesa for DoD and Government-wide Acquisition Contracts&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://half-life.wikia.com/wiki/Aperture_Science&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Gordon_Freeman&#xD;&#xA;  [3]: http://half-life.wikia.com/wiki/Aperture_Science" />
  <row Id="281" PostHistoryTypeId="2" PostId="131" RevisionGUID="85131283-49e0-4623-9d58-e54527d5fb2d" CreationDate="2010-07-07T19:42:43.867" UserId="73" Text="Collecting all three star coins on every level in a particular world opens up a corresponding secret level in the correspondingly secret World 9.&#xD;&#xA;&#xD;&#xA;You need to collect every star coin from all nine worlds to achieve the second and third of the five save file stars, which indicate how much of the game you have completed." />
  <row Id="290" PostHistoryTypeId="2" PostId="134" RevisionGUID="5f3b624c-d3a4-4fed-ba1c-7f2ece4e6ad1" CreationDate="2010-07-07T19:43:18.623" UserId="66" Text="There are only three horses worth investing in.&#xD;&#xA;&#xD;&#xA;- Kentucky Saddler (avg speed, avg damage resistance)&#xD;&#xA;- Hungarian Half-Bred (slower speed, higher damage resistance)&#xD;&#xA;- American Standardbred (faster speed, lower damage resistance)&#xD;&#xA;&#xD;&#xA;The speed and damage resistance noted are in relation to each other, when comparing these horse to any other in the game all three have higher speed and damage resistance." />
  <row Id="299" PostHistoryTypeId="2" PostId="138" RevisionGUID="b57d6174-eb3b-4ccc-b379-80ff6b215a0d" CreationDate="2010-07-07T19:44:27.807" UserId="96" Text="Actually the only version being produced is the slim version ... you won't find a new -fat- version anymore... (unless someone sells them like diamonds).&#xD;&#xA;Anyways.&#xD;&#xA;The difference among the new models (slim ones) is based in their hard drive size. The actual versions are 120Gb and 250Gb ... but beware, this month Sony Japan will release new Slim versions in white color with higher high drives ... !!!&#xD;&#xA;&#xD;&#xA;You can read further information on technical differences here: http://en.wikipedia.org/wiki/PS3#Model_comparison" />
  <row Id="300" PostHistoryTypeId="2" PostId="139" RevisionGUID="9b7807e3-da59-4dc7-bf4e-c5f6b0fde002" CreationDate="2010-07-07T19:44:31.990" UserId="70" Text="I've seen Puzzle Quest 2 on XBox live for some time now, but I've been holding out for a PC version, but I've had a hard time finding any info on it.  I'm assuming they are just delaying the PC release to try to curb piracy and whatnot, but I can't find anything about a PC release date." />
  <row Id="301" PostHistoryTypeId="1" PostId="139" RevisionGUID="9b7807e3-da59-4dc7-bf4e-c5f6b0fde002" CreationDate="2010-07-07T19:44:31.990" UserId="70" Text="Is Puzzle Quest 2 available for the PC?" />
  <row Id="302" PostHistoryTypeId="3" PostId="139" RevisionGUID="9b7807e3-da59-4dc7-bf4e-c5f6b0fde002" CreationDate="2010-07-07T19:44:31.990" UserId="70" Text="&lt;pc&gt;&lt;puzzle&gt;&lt;casual&gt;&lt;puzzle-quest&gt;" />
  <row Id="304" PostHistoryTypeId="2" PostId="141" RevisionGUID="68d8c587-a47a-44e9-8841-38669f15731a" CreationDate="2010-07-07T19:44:52.020" UserId="83" Text="The &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_3#Model_comparison&quot;&gt;Playstation 3 Wikipedia article&lt;/a&gt; has a pretty good breakdown of all the different models and their capabilities." />
  <row Id="305" PostHistoryTypeId="2" PostId="142" RevisionGUID="d22747f5-b286-4a0e-bcc6-c7b1629047e1" CreationDate="2010-07-07T19:44:57.493" UserId="48" Text="&lt;a href=&quot;http://fretsonfire.sourceforge.net&quot;&gt;Frets On Fire&lt;/a&gt; - a free, open-source clone that uses your keyboard.&#xD;&#xA;&#xD;&#xA;The Xbox controllers may work on the PC - never tried it, but I saw a video and some software a while back that used the Rock Band drum set on PC." />
  <row Id="308" PostHistoryTypeId="5" PostId="76" RevisionGUID="8702d092-2859-4c57-9c35-33e7ec125a7d" CreationDate="2010-07-07T19:45:18.553" UserId="77" Comment="added 158 characters in body" Text="I have [Logitech Driving Force GT][1] and it's great. Main reason i chose this one is 900 deg.   steering. Which means you can rotate the wheel 2.5 times in each direction. many cheaper wheels will only have 180 or 270 deg steering.  It is sold as PlayStation controller but you can download PC drivers from Logitech website.&#xD;&#xA;&#xD;&#xA;If you got more money You can buy Logitech G25 or [G27][2]&#xD;&#xA;&#xD;&#xA;Also whatever wheel you choose make sure it has force feedback (avoid any wheel with vibration feedback etc.) With vibration feedback the wheel just vibrates in some situations, while fore feedback will physically counter your steering when turning like in a real car.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.logitech.com/en-us/gaming/wheels/devices/4172&#xD;&#xA;  [2]: http://www.logitech.com/en-us/gaming/wheels/devices/5184" />
  <row Id="309" PostHistoryTypeId="2" PostId="144" RevisionGUID="815f6780-c9da-4046-9bdc-d7e361d93070" CreationDate="2010-07-07T19:45:44.873" UserId="98" Text="Since Steam has it's own achievements for the game, do they replace the Live ones or can I earn both?" />
  <row Id="310" PostHistoryTypeId="1" PostId="144" RevisionGUID="815f6780-c9da-4046-9bdc-d7e361d93070" CreationDate="2010-07-07T19:45:44.873" UserId="98" Text="If I play Left 4 Dead 2 through Steam, will I still get Live achievements for it?" />
  <row Id="311" PostHistoryTypeId="3" PostId="144" RevisionGUID="815f6780-c9da-4046-9bdc-d7e361d93070" CreationDate="2010-07-07T19:45:44.873" UserId="98" Text="&lt;steam&gt;&lt;xbox-live&gt;&lt;live-achievements&gt;" />
  <row Id="312" PostHistoryTypeId="2" PostId="145" RevisionGUID="4602a3cf-ec7b-461e-9ca4-6155a053afcd" CreationDate="2010-07-07T19:45:46.137" UserId="96" Text="Is the other way I know ... mmm ... or maybe you can try using trains or public transportaion ... but is even slower." />
  <row Id="314" PostHistoryTypeId="2" PostId="146" RevisionGUID="45ea6fc7-c768-429e-beed-d26253b4ab71" CreationDate="2010-07-07T19:45:49.177" UserId="23" Text="I've tried a fair amount of roguelikes. Nethack, ADoM, ToME, Crawl and more. However, I can only very rarely got into midgame. My records, for example, are reaching the beginning of the Quest in Nethack (exactly once) or reaching Shoals:4 at xl15 in Crawl.&#xD;&#xA;&#xD;&#xA;What is the key to **failure** in roguelikes -- the basic, conceptual strategic mistakes that I and others do when approaching this kind of games?" />
  <row Id="315" PostHistoryTypeId="1" PostId="146" RevisionGUID="45ea6fc7-c768-429e-beed-d26253b4ab71" CreationDate="2010-07-07T19:45:49.177" UserId="23" Text="What's the key to failure in roguelikes?" />
  <row Id="316" PostHistoryTypeId="3" PostId="146" RevisionGUID="45ea6fc7-c768-429e-beed-d26253b4ab71" CreationDate="2010-07-07T19:45:49.177" UserId="23" Text="&lt;strategy&gt;&lt;roguelikes&gt;" />
  <row Id="319" PostHistoryTypeId="2" PostId="148" RevisionGUID="44517df9-765f-45aa-bce2-228c7ae67cf8" CreationDate="2010-07-07T19:46:01.703" UserId="71" Text="With so many games on xbox live arcade, how can I identify the better games or more popular games from the duds?" />
  <row Id="320" PostHistoryTypeId="1" PostId="148" RevisionGUID="44517df9-765f-45aa-bce2-228c7ae67cf8" CreationDate="2010-07-07T19:46:01.703" UserId="71" Text="How to find the better games on xbox live arcade?" />
  <row Id="321" PostHistoryTypeId="3" PostId="148" RevisionGUID="44517df9-765f-45aa-bce2-228c7ae67cf8" CreationDate="2010-07-07T19:46:01.703" UserId="71" Text="&lt;xbox&gt;&lt;360&gt;&lt;arcade&gt;" />
  <row Id="322" PostHistoryTypeId="2" PostId="149" RevisionGUID="6adfef6d-4a00-4795-9a7a-3075d486bd56" CreationDate="2010-07-07T19:46:44.480" UserId="16" Text=" - Level 1-2:  Warp to World 2, 3, or 4&#xD;&#xA; - Level 4-2: Warp to World 6, 7, or 8&#xD;&#xA; - Level 4-2:  Warp to Word 5 (Yes, there are two on this level)&#xD;&#xA;&#xD;&#xA;The following detail came from [this site][1].&#xD;&#xA;&#xD;&#xA;&gt; Where to find warp zone #1 hidden in&#xD;&#xA;&gt; level 1-2&#xD;&#xA;&gt; &#xD;&#xA;&gt; You will find the first Warp Zone&#xD;&#xA;&gt; located at the end of level 1-2. In&#xD;&#xA;&gt; order to reach it, you will need to&#xD;&#xA;&gt; ride the previous elevator to the top&#xD;&#xA;&gt; and then jump onto the brick ceiling.&#xD;&#xA;&gt; Run all the way to your right and you&#xD;&#xA;&gt; will find the Warp Zone. Enter the&#xD;&#xA;&gt; corresponding Pipe to skip to world’s&#xD;&#xA;&gt; 2, 3 or 4.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Where to find warp zone #2 hidden in&#xD;&#xA;&gt; level 4-2&#xD;&#xA;&gt; &#xD;&#xA;&gt; This level contains two Warp Zones,&#xD;&#xA;&gt; one to level 5 located at the end of&#xD;&#xA;&gt; the level, and this Warp Zone that&#xD;&#xA;&gt; takes you to levels 6, 7 and 8 located&#xD;&#xA;&gt; in the middle of the level. To find&#xD;&#xA;&gt; this Warp Zone look for a high&#xD;&#xA;&gt; three-brick-long platform that is too&#xD;&#xA;&gt; high for you to reach, located across&#xD;&#xA;&gt; from the first elevator platform.&#xD;&#xA;&gt; There are some invisible blocks that&#xD;&#xA;&gt; you will need to make appear in order&#xD;&#xA;&gt; to reach the far left block, which&#xD;&#xA;&gt; contains a vine. You need to hit the&#xD;&#xA;&gt; invisible blocks from below to create&#xD;&#xA;&gt; a staircase allowing you to reach the&#xD;&#xA;&gt; Vine. To do this, make the first two&#xD;&#xA;&gt; lower blocks on the righter side&#xD;&#xA;&gt; appear. They will start to create a&#xD;&#xA;&gt; staircase. Then hop on them and break&#xD;&#xA;&gt; the two bricks above. If you haven’t&#xD;&#xA;&gt; already activated the vine, try to do&#xD;&#xA;&gt; so now, and then make the following&#xD;&#xA;&gt; invisible blocks appear if you need&#xD;&#xA;&gt; them to reach the vine. Climb the vine&#xD;&#xA;&gt; and you’ll reach the Warp Zone that&#xD;&#xA;&gt; can take you to worlds 6, 7 or 8&#xD;&#xA;&gt; depending on which pipe you enter.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Where to find warp zone #3 hidden in&#xD;&#xA;&gt; level 4-2&#xD;&#xA;&gt; &#xD;&#xA;&gt; To reach the final Warp Zone (note&#xD;&#xA;&gt; that you can only take one Warp Zone&#xD;&#xA;&gt; since both are on the same level), you&#xD;&#xA;&gt; will need to reach the ceiling from an&#xD;&#xA;&gt; elevator platform and then run all the&#xD;&#xA;&gt; way across it to the right, just like&#xD;&#xA;&gt; you did in level 1-2. This Warp Zone&#xD;&#xA;&gt; will take you to World 5.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.videogamesblogger.com/2010/04/28/super-mario-bros-1-warp-zone-locations-wii-nes.htm" />
  <row Id="323" PostHistoryTypeId="2" PostId="150" RevisionGUID="692b02a6-7384-4fbf-afa8-29b425a7670f" CreationDate="2010-07-07T19:46:58.940" UserId="15" Text="I'm looking for a good C-64 emulator (preferably free) to put on a Windows laptop. I had one on an old computer years ago (I don't recall which one), but it seemed a bit buggy. Any suggestions?" />
  <row Id="324" PostHistoryTypeId="1" PostId="150" RevisionGUID="692b02a6-7384-4fbf-afa8-29b425a7670f" CreationDate="2010-07-07T19:46:58.940" UserId="15" Text="What's the most complete/stable Commodore 64 emulator you've found?" />
  <row Id="325" PostHistoryTypeId="3" PostId="150" RevisionGUID="692b02a6-7384-4fbf-afa8-29b425a7670f" CreationDate="2010-07-07T19:46:58.940" UserId="15" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;emulation&gt;" />
  <row Id="327" PostHistoryTypeId="2" PostId="151" RevisionGUID="a15f7298-aa10-4b62-ae66-811c52cb9c45" CreationDate="2010-07-07T19:47:13.527" UserId="103" Text="&lt;h3&gt;Another gamepad proposal&lt;/h3&gt;&#xD;&#xA;&lt;p&gt;Hi Corv1nus, I personally use the xbox controller and therefore upvoted Jon Erickson's answer. From my point of view, there's one more option: The &lt;a href=&quot;http://www.amazon.com/Thrustmaster-Firestorm-Analog-Gamepad-2960629/dp/B00008DWV5/ref=sr_1_1?ie=UTF8&amp;s=electronics&amp;qid=1278531828&amp;sr=8-1&quot;&gt;Thrustmaster Firestorm Dual Analog 3&lt;/a&gt;. It isn't as good quality wise as the xbox controller is, especially not the buttons. But I recommend it for two reasons:&lt;/p&gt;&#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Good and precise analog sticks&lt;/li&gt;&#xD;&#xA;&lt;li&gt;If You're a hardcore gamer, any gamepad will wear out. The ultra low price of the Thrustmaster can help You save quite a bit money.&lt;/li&gt;&#xD;&#xA;&lt;/ol&gt;" />
  <row Id="328" PostHistoryTypeId="6" PostId="42" RevisionGUID="e3861741-11e5-4860-9ffe-d5300ba5bfb1" CreationDate="2010-07-07T19:47:14.993" UserId="81" Comment="edited tags" Text="&lt;pc&gt;&lt;controller&gt;&lt;racing&gt;&lt;hardware&gt;&lt;accessories&gt;" />
  <row Id="331" PostHistoryTypeId="2" PostId="153" RevisionGUID="34947478-c382-499a-96cb-6abd104db2b8" CreationDate="2010-07-07T19:47:23.277" UserId="105" Text="If you're interested in turn-based strategy, [Battle for Wesnoth][1] is quite a lot of fun, and the open-source community is constantly adding new campaigns, or if you prefer, there is a multiplayer option available.  It is under active development and every year has a [Google Summer of Code][2] participant involved.&#xD;&#xA;&#xD;&#xA;It's available free on PC, *nix, and Mac, and for a nominal fee on iOS (though it is something of a battery hog).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wesnoth.org&#xD;&#xA;  [2]: http://code.google.com/soc/" />
  <row Id="332" PostHistoryTypeId="2" PostId="154" RevisionGUID="22c2fd57-6cbf-4dbe-ae8b-3b7ceb44edeb" CreationDate="2010-07-07T19:47:29.173" UserId="92" Text="[This page][1] has a timeline of the rivalry between Black Mesa and Aperture Science&#xD;&#xA;&#xD;&#xA;In HL2 Ep 2, You are told about an aperture ship called [Borealis][2], it is suggested that this ship will appear in episode 3.&#xD;&#xA;&#xD;&#xA;So both games take place in the same universe, and Valve seem to be intertwining the two stories. There has also been rumour of a portal gun appearing in episode 3&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.members.shaw.ca/halflifestory/timeline.htm&#xD;&#xA;  [2]: http://half-life.wikia.com/wiki/Borealis" />
  <row Id="333" PostHistoryTypeId="2" PostId="155" RevisionGUID="96f65adc-a32a-40bd-bbd9-2adb42d1be27" CreationDate="2010-07-07T19:47:30.360" UserId="730" Text="I have an **XBox360/PC Windows controller** and I know that is very good and one of the most or even the only, sometimes, PC controller supported by many games.&#xD;&#xA;&#xD;&#xA;A friend of mine would like to know if exist an **alternative** product, possibly **cheaper**, that **behave exactly like the Windows one**, so that even the games cannot understand the difference." />
  <row Id="334" PostHistoryTypeId="1" PostId="155" RevisionGUID="96f65adc-a32a-40bd-bbd9-2adb42d1be27" CreationDate="2010-07-07T19:47:30.360" UserId="730" Text="Does exist a PC controller that behave exactly like a XBox 360/PC Windows Controller?" />
  <row Id="335" PostHistoryTypeId="3" PostId="155" RevisionGUID="96f65adc-a32a-40bd-bbd9-2adb42d1be27" CreationDate="2010-07-07T19:47:30.360" UserId="730" Text="&lt;pc&gt;&lt;controllers&gt;" />
  <row Id="338" PostHistoryTypeId="2" PostId="157" RevisionGUID="716851a1-a9b2-4d58-a40e-abcb0bc4cd5e" CreationDate="2010-07-07T19:47:46.443" UserId="102" Text="Its expensive.&#xD;&#xA;&#xD;&#xA;Each platform requires different code (what Arda was getting at with API's), and code means programmer hours.  Programmer hours cost money.&#xD;&#xA;&#xD;&#xA;Let's take a simple example, let's say I want to make a game for the mobile phone market.  Each phone cost time to develop for.  Let's assume each phone type costs me 100 hours, and I have to spend another 100 hours on portable code.  So, 1 phone is 200 hours of dev times, 2 phones is 300, 3 phones is 400, etc.&#xD;&#xA;&#xD;&#xA;Now when making my decision I look at the market, and let's say in the US there is 20 million RIM phones (blackberry), 10 million apple (iphone) and 2 million droid.&#xD;&#xA;&#xD;&#xA;So I spend my 200 hours, and my game sells 2 million copies on the blackberry.  Based on that I estimate I can sell another million copies if I do an iphone port.  So, 1 million for 100 hours, or move on to the next game and get 2 million for another 200 hours. So, maybe my next game won't be a hit, and I port it.  After all a million dollars for 100 hours work is pretty good.&#xD;&#xA;&#xD;&#xA;Now I'm looking at porting it to the droid (another 100 hours of work).  I can do the work, but I'll only get 200,000 for my hard work.  Or I could make a new game, and have another shot at 2 million.&#xD;&#xA;&#xD;&#xA;Now obviously I'm using made up numbers here, it just as easily could have been worth it.  For a major gaming company you have to look at what your gain is for porting a product to another console.  In the case of PS3 to Wii, you also have to consider that people may own both, and those people aren't going to purchase a second copy." />
  <row Id="339" PostHistoryTypeId="6" PostId="96" RevisionGUID="549d74b0-d10c-417d-bb37-ea7c779cbb86" CreationDate="2010-07-07T19:47:56.333" UserId="81" Comment="edited tags" Text="&lt;pc&gt;&lt;controllers&gt;&lt;flightsim&gt;&lt;hardware&gt;&lt;accessories&gt;" />
  <row Id="340" PostHistoryTypeId="2" PostId="158" RevisionGUID="e9cac612-8d41-4157-b7c9-b1ce43c5e986" CreationDate="2010-07-07T19:48:01.043" UserId="98" Text="Yes, it has been confirmed to be released later this summer, although there is no official release date.&#xD;&#xA;&#xD;&#xA;[Shacknews Article][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.shacknews.com/onearticle.x/63880" />
  <row Id="341" PostHistoryTypeId="2" PostId="159" RevisionGUID="7638dc54-426a-4f47-866d-1ed3df2ed187" CreationDate="2010-07-07T19:48:08.173" UserId="29" Text="No it is not posible to use the Multiplayer Mode in GBA games on the DS, you can only play GBA games in Single Player Mode on the DS, as the GBA games are not able to use the DS wireless features and the DS does not have a connector for a link cable." />
  <row Id="342" PostHistoryTypeId="2" PostId="160" RevisionGUID="f6c7b499-27f3-4c3e-94e5-1ed463f5a578" CreationDate="2010-07-07T19:48:23.413" UserId="89" Text="In some almost-dead situations I am missing some display of what actually my health level is, I am sometimes missing the point to swallow some painkillers.&#xD;&#xA;&#xD;&#xA;Do I miss something? Is there something more &quot;numeric&quot; than the bloody screen?" />
  <row Id="343" PostHistoryTypeId="1" PostId="160" RevisionGUID="f6c7b499-27f3-4c3e-94e5-1ed463f5a578" CreationDate="2010-07-07T19:48:23.413" UserId="89" Text="Missing display of health in Red Dead Redemption" />
  <row Id="344" PostHistoryTypeId="3" PostId="160" RevisionGUID="f6c7b499-27f3-4c3e-94e5-1ed463f5a578" CreationDate="2010-07-07T19:48:23.413" UserId="89" Text="&lt;red-dead-redemption&gt;&lt;health&gt;" />
  <row Id="345" PostHistoryTypeId="2" PostId="161" RevisionGUID="8dd57bc9-cb87-4bd4-b359-110f05e05cf8" CreationDate="2010-07-07T19:48:26.317" UserId="97" Text="That does seem to be the fastest way. You could also try riding as a passenger in one of the stagecoaches set up on the edge of one of the town.&#xD;&#xA;&#xD;&#xA;Alternately, in free roam you can go to one of the wagon wheel markers in a settlement, but that works pretty much the same way." />
  <row Id="346" PostHistoryTypeId="2" PostId="162" RevisionGUID="dc3beefb-21a6-46c2-a996-6e72daf0539a" CreationDate="2010-07-07T19:48:27.003" UserId="109" Text="[Guitar Hero III](http://en.wikipedia.org/wiki/Guitar_Hero_III:_Legends_of_Rock) was available on PC. However, it was apparently far inferior to the console versions." />
  <row Id="348" PostHistoryTypeId="2" PostId="164" RevisionGUID="c34165b2-220f-4fe9-b192-dae94dc2d9a1" CreationDate="2010-07-07T19:49:17.110" UserId="96" Text="This process used to be sweet ... but now I just can't buy anything... all I get is&gt; &quot;The funds could not be added to your wallet' message. Does anybody know if it is still possible to buy things from the PS Store with an EntroPay card? If so, how?" />
  <row Id="349" PostHistoryTypeId="1" PostId="164" RevisionGUID="c34165b2-220f-4fe9-b192-dae94dc2d9a1" CreationDate="2010-07-07T19:49:17.110" UserId="96" Text="How can I buy in the PS Store with an EntroPay card?" />
  <row Id="350" PostHistoryTypeId="3" PostId="164" RevisionGUID="c34165b2-220f-4fe9-b192-dae94dc2d9a1" CreationDate="2010-07-07T19:49:17.110" UserId="96" Text="&lt;ps3&gt;&lt;psn&gt;" />
  <row Id="351" PostHistoryTypeId="2" PostId="165" RevisionGUID="00d4f598-18b2-4e8d-8a80-aaf4ef208508" CreationDate="2010-07-07T19:49:19.683" UserId="72" Text="Steam achievements are completely separate from XBox Live achievements." />
  <row Id="352" PostHistoryTypeId="2" PostId="166" RevisionGUID="bbd4bc53-d887-4a2a-9f35-98a7d7f0f656" CreationDate="2010-07-07T19:49:33.770" UserId="11" Text="Is it prudent to fully charge my sniper rifle in most cases?  If an enemy gets up close, am I better off trying to scope-n-shoot, no-scope, or try some other weapon?" />
  <row Id="353" PostHistoryTypeId="1" PostId="166" RevisionGUID="bbd4bc53-d887-4a2a-9f35-98a7d7f0f656" CreationDate="2010-07-07T19:49:33.770" UserId="11" Text="Should I charge my sniper shot in Team Fortress 2?" />
  <row Id="354" PostHistoryTypeId="3" PostId="166" RevisionGUID="bbd4bc53-d887-4a2a-9f35-98a7d7f0f656" CreationDate="2010-07-07T19:49:33.770" UserId="11" Text="&lt;strategy&gt;&lt;teamfortress2&gt;" />
  <row Id="358" PostHistoryTypeId="2" PostId="167" RevisionGUID="d088c9a4-88bc-443c-a8f1-8a6262bfb70f" CreationDate="2010-07-07T19:50:02.130" UserId="109" Text="[openTTD](http://openttd.org) is one of the best, and most stable open source games out there. Since version 1.0, it is completely independent from the files for Transport Tycoon Deluxe, the game it was cloned from." />
  <row Id="359" PostHistoryTypeId="6" PostId="70" RevisionGUID="fc93e4ae-e651-46b5-ae0f-5a0691112a1d" CreationDate="2010-07-07T19:50:12.583" UserId="39" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;open-source&gt;" />
  <row Id="360" PostHistoryTypeId="2" PostId="168" RevisionGUID="a75d9be4-208c-42af-93e3-968a605b2f81" CreationDate="2010-07-07T19:50:17.730" UserId="96" Text="No, there isn't ... the only way to tell you are about to die is the screen turning 'red-ier'." />
  <row Id="361" PostHistoryTypeId="5" PostId="76" RevisionGUID="a5fe55b6-d135-4a06-a1cd-cc7620370769" CreationDate="2010-07-07T19:50:39.337" UserId="77" Comment="added 1 characters in body" Text="I have [Logitech Driving Force GT][1] and it's great. Main reason i chose this one is 900 deg.   steering. Which means you can rotate the wheel 2.5 times in each direction. many cheaper wheels will only have 180 or 270 deg steering.  It is sold as PlayStation controller but you can download PC drivers from Logitech website.&#xD;&#xA;&#xD;&#xA;If you got more money You can buy Logitech G25 or [G27][2]&#xD;&#xA;&#xD;&#xA;Also whatever wheel you choose make sure it has force feedback (avoid any wheel with vibration feedback etc.) With vibration feedback the wheel just vibrates in some situations, while force feedback will physically counter your steering when turning like in a real car.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.logitech.com/en-us/gaming/wheels/devices/4172&#xD;&#xA;  [2]: http://www.logitech.com/en-us/gaming/wheels/devices/5184" />
  <row Id="362" PostHistoryTypeId="2" PostId="169" RevisionGUID="8478dc46-a6ff-450c-95cb-2016ba137ba7" CreationDate="2010-07-07T19:51:00.040" UserId="97" Text="I applied one of the points I earned as I rank up on a skill I don't want. Is there any way to undo that and apply the point to a different skill?" />
  <row Id="363" PostHistoryTypeId="1" PostId="169" RevisionGUID="8478dc46-a6ff-450c-95cb-2016ba137ba7" CreationDate="2010-07-07T19:51:00.040" UserId="97" Text="How do I re-apply a skill point in Borderlands?II" />
  <row Id="364" PostHistoryTypeId="3" PostId="169" RevisionGUID="8478dc46-a6ff-450c-95cb-2016ba137ba7" CreationDate="2010-07-07T19:51:00.040" UserId="97" Text="&lt;borderlands&gt;" />
  <row Id="365" PostHistoryTypeId="2" PostId="170" RevisionGUID="53c2e9ce-1b0c-4eaf-8660-5e08cbd5dfe3" CreationDate="2010-07-07T19:51:04.500" UserId="92" Text="According to the manual, the only health indicator is the redenning screen. &#xD;&#xA;&#xD;&#xA;Your best bet is to become familiar with the different damage levels and how dark the screen gets just before death, so that you can quickly bring up your inventory." />
  <row Id="366" PostHistoryTypeId="2" PostId="171" RevisionGUID="6458382f-bbab-469f-9763-55b6b910fe4b" CreationDate="2010-07-07T19:51:04.577" UserId="80" Text="Metacritic tags Xbox Live Arcade games. Try [this search][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apps.metacritic.com/search/process?ty=3&amp;ts=Xbox+Live+Arcade&amp;tfs=game_all&amp;sb=5&amp;game_platform=xbox360&amp;release_date_s=&amp;release_date_e=&amp;metascore_s=&amp;metascore_e=&amp;x=18&amp;y=9" />
  <row Id="367" PostHistoryTypeId="2" PostId="172" RevisionGUID="5f68d762-2f96-4329-a91a-fe624e628fa9" CreationDate="2010-07-07T19:51:12.440" UserId="109" Text="You get Xbox Live achievements if you play the 360 version, Steam achievements if you play the PC version" />
  <row Id="368" PostHistoryTypeId="5" PostId="84" RevisionGUID="7daca509-012e-4dec-9f41-35691318068a" CreationDate="2010-07-07T19:51:22.080" UserId="72" Comment="deleted 18 characters in body; edited title" Text="Is Aion another Everquest clone?" />
  <row Id="369" PostHistoryTypeId="4" PostId="84" RevisionGUID="7daca509-012e-4dec-9f41-35691318068a" CreationDate="2010-07-07T19:51:22.080" UserId="72" Comment="deleted 18 characters in body; edited title" Text="How does Aion differentiate itself from Everquest?" />
  <row Id="370" PostHistoryTypeId="2" PostId="173" RevisionGUID="20bf4125-a191-466e-91fa-4bc9a7486b24" CreationDate="2010-07-07T19:51:23.110" UserId="73" Text="Several of the Guitar Hero games have been released for Windows and Mac, including Guitar Hero III, Guitar Hero: World Tour and Guitar Hero: Aerosmith, and USB-based instruments should work natively with them. None of the Rock Band games have been released for PC, however, and intercompatibility is generally bad.&#xD;&#xA;&#xD;&#xA;Try [Frets on Fire][1] for a free and open source Guitar Hero-style game which works with all the console instruments. For full details, drivers, and the like, see the [Frets on Fire Wiki page][2] on using Guitar Hero and Rock Band controllers. Many of the Guitar Hero and Rock Band series songs have been converted for use with Frets on Fire, and there is an enormous base of user-created content: see [the wiki][3] for details on available song packs.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fretsonfire.sourceforge.net/&#xD;&#xA;  [2]: http://fretsonfire.wikidot.com/using-guitar-hero-controller&#xD;&#xA;  [3]: http://fretsonfire.wikidot.com/packs" />
  <row Id="371" PostHistoryTypeId="2" PostId="174" RevisionGUID="c67cbfc8-02c1-442b-abe1-b422788cfc2f" CreationDate="2010-07-07T19:51:44.407" UserId="102" Text="There are two mechanisms the Xbox provides for you to do this.&#xD;&#xA;&#xD;&#xA; 1. It lists the most downloaded games&#xD;&#xA; 2. It lists the highest rated games&#xD;&#xA;&#xD;&#xA;Now you have to take both of these metrics with a grain of salt.  People will rate games high they have only played once, or download games they hear about a lot.  So keep that in mind.&#xD;&#xA;&#xD;&#xA;As for the actual steps to do this.&#xD;&#xA;&#xD;&#xA; 1. Open your 360 dashboard&#xD;&#xA; 2. Scroll up to game marketplace&#xD;&#xA; 3. Once inside scroll right to see highest rated and most downloaded&#xD;&#xA;&#xD;&#xA;If you're looking for good games I might suggest:&#xD;&#xA;&#xD;&#xA; - Castle Crashers&#xD;&#xA; - Shadow Complex&#xD;&#xA; - Trials HD&#xD;&#xA; - Puzzle Quest 2" />
  <row Id="372" PostHistoryTypeId="2" PostId="175" RevisionGUID="09b4ec5c-a580-403a-a240-f6097df7375d" CreationDate="2010-07-07T19:51:54.060" UserId="89" Text="I have the classic PS2-Controllers. Can I use them (obviously not per se) on the PS3?" />
  <row Id="373" PostHistoryTypeId="1" PostId="175" RevisionGUID="09b4ec5c-a580-403a-a240-f6097df7375d" CreationDate="2010-07-07T19:51:54.060" UserId="89" Text="Using PS2-Gamepads on PS3" />
  <row Id="374" PostHistoryTypeId="3" PostId="175" RevisionGUID="09b4ec5c-a580-403a-a240-f6097df7375d" CreationDate="2010-07-07T19:51:54.060" UserId="89" Text="&lt;ps3&gt;&lt;ps2&gt;&lt;game-controller&gt;&lt;adapter&gt;" />
  <row Id="375" PostHistoryTypeId="2" PostId="176" RevisionGUID="ecc6ccfc-40c2-41a9-924e-082d43741d84" CreationDate="2010-07-07T19:51:59.443" UserId="39" Text="Whats a good guide for leveling-up in WoW?" />
  <row Id="376" PostHistoryTypeId="1" PostId="176" RevisionGUID="ecc6ccfc-40c2-41a9-924e-082d43741d84" CreationDate="2010-07-07T19:51:59.443" UserId="39" Text="World of Warcraft Leveling Guide" />
  <row Id="377" PostHistoryTypeId="3" PostId="176" RevisionGUID="ecc6ccfc-40c2-41a9-924e-082d43741d84" CreationDate="2010-07-07T19:51:59.443" UserId="39" Text="&lt;guide&gt;&lt;wow&gt;" />
  <row Id="378" PostHistoryTypeId="5" PostId="92" RevisionGUID="ddc040e5-a1a9-4d08-9dbf-d1038c266850" CreationDate="2010-07-07T19:52:14.077" UserId="92" Comment="added 1 characters in body" Text="[The Humble Indie Bundle][1] have recently open-sourced 4 of their games.&#xD;&#xA;&#xD;&#xA;I believe you can still buy them in binary form, but the soure is there if you want to play around with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wolfire.com/humble" />
  <row Id="380" PostHistoryTypeId="2" PostId="178" RevisionGUID="f21270e3-7e6c-40fc-8323-d63e5cd104a0" CreationDate="2010-07-07T19:52:53.997" UserId="10" Text="I love playing Pocket Empires on my Android phone and I'm trying to conquer some neighboring counties. &#xD;&#xA;&#xD;&#xA;I usually send my speed bumps (1 Paladin, 1 Hussar, 1 Militia) and then all my ranged units. But I'm wondering what would be the best strategy for conquering counties.&#xD;&#xA;&#xD;&#xA;- Should I add other units like Trolls or Demons to soak more rounds of damage?&#xD;&#xA;- How many siege weapons do I need and are the Battering rams of any use?&#xD;&#xA;- How many Lizards or Black Widows should I send to do the bulk damage without loosing too many?&#xD;&#xA;&#xD;&#xA;Any suggestions for a solid strategy are welcome!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pocket-play.com/_/rsrc/1270106167270/pehelp/7.jpg" />
  <row Id="381" PostHistoryTypeId="1" PostId="178" RevisionGUID="f21270e3-7e6c-40fc-8323-d63e5cd104a0" CreationDate="2010-07-07T19:52:53.997" UserId="10" Text="What's the best strategy for conquering counties in Pocket Empires?" />
  <row Id="382" PostHistoryTypeId="3" PostId="178" RevisionGUID="f21270e3-7e6c-40fc-8323-d63e5cd104a0" CreationDate="2010-07-07T19:52:53.997" UserId="10" Text="&lt;strategy&gt;&lt;android&gt;" />
  <row Id="383" PostHistoryTypeId="2" PostId="179" RevisionGUID="6f0c0e14-b945-4823-bf50-df31b91d53f3" CreationDate="2010-07-07T19:52:56.603" UserId="35" Text="Personally I no-scope when they are really close or it's a scout. Otherwise I try to scope them with a headshot. I'd say I get fairly decent results, but not great. &#xD;&#xA;&#xD;&#xA;I'd love to see some other sniper responses here, as I'm not totally confident that's the best method." />
  <row Id="384" PostHistoryTypeId="6" PostId="73" RevisionGUID="80d52e57-addc-468a-8464-2fa46c1af57f" CreationDate="2010-07-07T19:52:58.740" UserId="81" Comment="edited tags" Text="&lt;xbox-360&gt;" />
  <row Id="385" PostHistoryTypeId="2" PostId="180" RevisionGUID="7f6e4847-5d7a-4e2e-b250-e2d21e94982a" CreationDate="2010-07-07T19:53:07.770" UserId="39" Text="What's the easiest WoW class to level-up?" />
  <row Id="386" PostHistoryTypeId="1" PostId="180" RevisionGUID="7f6e4847-5d7a-4e2e-b250-e2d21e94982a" CreationDate="2010-07-07T19:53:07.770" UserId="39" Text="Easiest World of Warcraft Class to Level" />
  <row Id="387" PostHistoryTypeId="3" PostId="180" RevisionGUID="7f6e4847-5d7a-4e2e-b250-e2d21e94982a" CreationDate="2010-07-07T19:53:07.770" UserId="39" Text="&lt;guide&gt;&lt;wow&gt;" />
  <row Id="388" PostHistoryTypeId="2" PostId="181" RevisionGUID="40e1b1f9-1207-4e08-8551-089be916a9fc" CreationDate="2010-07-07T19:53:19.410" UserId="10" Text="Jame's guides are rock solid!&#xD;&#xA;&#xD;&#xA;Here's a version [for the Alliance][1] and [for the Horde][2]&#xD;&#xA;&#xD;&#xA;I can verify that if you follow his guides, his XP estimates are not too far off. They are especially great when having to level an alt. Though this may change towards Cataclysm&#xD;&#xA;&#xD;&#xA;The site also gives some [general tips for leveling][3]. My advice: follow them!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wow-pro.com/node/599&#xD;&#xA;  [2]: http://www.wow-pro.com/leveling_guides/james_horde_leveling_guide&#xD;&#xA;  [3]: http://www.wow-pro.com/leveling_guides/10_secrets_of_a_successful_leveler" />
  <row Id="389" PostHistoryTypeId="6" PostId="85" RevisionGUID="3fc57943-8865-4d0c-92f3-d4375da3ad43" CreationDate="2010-07-07T19:53:32.857" UserId="81" Comment="edited tags" Text="&lt;controllers&gt;&lt;xbox-360&gt;&lt;hardware&gt;&lt;accessories&gt;" />
  <row Id="390" PostHistoryTypeId="2" PostId="182" RevisionGUID="ce58a8fe-1511-41cc-9ba9-e6f0cafb9cad" CreationDate="2010-07-07T19:53:57.847" UserId="111" Text="Has anybody got any experience using an Xbox controller with a Mac? I know you can run the firmware on a PC. If not, cheap controller recommendations would be welcome!" />
  <row Id="391" PostHistoryTypeId="1" PostId="182" RevisionGUID="ce58a8fe-1511-41cc-9ba9-e6f0cafb9cad" CreationDate="2010-07-07T19:53:57.847" UserId="111" Text="Using an Xbox Controller With a Mac" />
  <row Id="392" PostHistoryTypeId="3" PostId="182" RevisionGUID="ce58a8fe-1511-41cc-9ba9-e6f0cafb9cad" CreationDate="2010-07-07T19:53:57.847" UserId="111" Text="&lt;controller&gt;&lt;mac&gt;&lt;xbox&gt;" />
  <row Id="393" PostHistoryTypeId="2" PostId="183" RevisionGUID="722caefc-1bc5-4bd1-9b05-68765f3bc952" CreationDate="2010-07-07T19:53:58.957" UserId="60" Text="I believe you have to be bestowed the Recon armor by Bungie themselves. I don't think there's a way to unlock it. Usually they reward players with the Recon armor for good/useful/beneficial deeds in the community." />
  <row Id="394" PostHistoryTypeId="2" PostId="184" RevisionGUID="5247bbdf-bf66-4501-aca9-14ff8aa1d6a0" CreationDate="2010-07-07T19:54:00.280" UserId="68" Text="To physically transport Protoss you need the [Warp Prism][1] built in a [Robotics facility][2]. The Robotics facility require a [Cybernetics core][3] to be built, which require a [Gateway][4] (which require a [Nexus][5]) to be built.&#xD;&#xA;&#xD;&#xA;However Protoss have a better way to &quot;transport&quot; new unit to the battle field : &#xD;&#xA;A Gateway can be transformed into a Warp Gate (The research to be able to do that is in the Cybernetics core). A Warp Gate is able to create a new unit anywhere in the psionic matrix. &#xD;&#xA;&#xD;&#xA;Psionic matrix is the blue area around pylons. A common tactic is to create a &quot;proxy&quot; pylon near the front line of the battlefield, in such a way that the pylon is near enought to be able to transport unit quickly near the enemy but far enough to not be spotted by enemy forces.&#xD;&#xA;&#xD;&#xA;Moreover the Warp Prism (mentioned earlier) is able to go into phase mode so he can act as a pylon (and have is own pysionic matrix) but is unable to move while he is in this mode.&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Warp_prism&#xD;&#xA;  [2]: http://starcraft.wikia.com/wiki/Robotics_facility&#xD;&#xA;  [3]: http://starcraft.wikia.com/wiki/Cybernetics_core&#xD;&#xA;  [4]: http://starcraft.wikia.com/wiki/Gateway&#xD;&#xA;  [5]: http://starcraft.wikia.com/wiki/Nexus" />
  <row Id="395" PostHistoryTypeId="2" PostId="185" RevisionGUID="3309a22e-322e-465c-8172-5591c9e0a18d" CreationDate="2010-07-07T19:54:40.780" UserId="103" Text="From my point of view, a Joystick is the only real way of playing a flightsim. Unfortunately I could never afford one of the top products like the Cougar, etc (full sets with Joystick and throttle control unit). But there is a very good alternative which I used for years: The &lt;a href=&quot;http://www.amazon.com/Logitech-WingMan-Extreme-Joystick-Throttle/dp/B00001W01M/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1278532386&amp;sr=8-1&quot;&gt;Wingman Extreme&lt;/a&gt;. It has four axis:&lt;/p&gt;&#xD;&#xA;&lt;ul&gt;&#xD;&#xA;&lt;li&gt;Pitch&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Yaw&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Roll&lt;/li&gt;&#xD;&#xA;&lt;li&gt;throttle&lt;/li&gt;&#xD;&#xA;&lt;/ul&gt;" />
  <row Id="396" PostHistoryTypeId="2" PostId="186" RevisionGUID="c501a92a-8389-4350-9106-68d27b9e2a5b" CreationDate="2010-07-07T19:55:02.010" UserId="108" Text="What games would be good for showcasing 3D technology? I've seen some games where the 3D seems tacked on, but I've never seen one with well-implemented 3D." />
  <row Id="397" PostHistoryTypeId="1" PostId="186" RevisionGUID="c501a92a-8389-4350-9106-68d27b9e2a5b" CreationDate="2010-07-07T19:55:02.010" UserId="108" Text="Showcase 3D games" />
  <row Id="398" PostHistoryTypeId="3" PostId="186" RevisionGUID="c501a92a-8389-4350-9106-68d27b9e2a5b" CreationDate="2010-07-07T19:55:02.010" UserId="108" Text="&lt;3d&gt;" />
  <row Id="399" PostHistoryTypeId="6" PostId="182" RevisionGUID="ee4b0f10-4e79-40ce-9609-9d5a2792a71c" CreationDate="2010-07-07T19:55:11.683" UserId="81" Comment="edited tags" Text="&lt;controllers&gt;&lt;mac&gt;&lt;xbox&gt;&lt;hardware&gt;" />
  <row Id="400" PostHistoryTypeId="2" PostId="187" RevisionGUID="450d519d-683f-4455-b1b9-23e1d14c8081" CreationDate="2010-07-07T19:55:24.910" UserId="16" Text="It seems like there's absolutely no reward for finishing a level.  You can start on the hardest level for each game type, and it doesn't even indicate which ones you've successfully won.&#xD;&#xA;&#xD;&#xA;Am I missing anything?" />
  <row Id="401" PostHistoryTypeId="1" PostId="187" RevisionGUID="450d519d-683f-4455-b1b9-23e1d14c8081" CreationDate="2010-07-07T19:55:24.910" UserId="16" Text="Do Galcon and Galcon Fusion track what boards or levels you've completed?" />
  <row Id="402" PostHistoryTypeId="3" PostId="187" RevisionGUID="450d519d-683f-4455-b1b9-23e1d14c8081" CreationDate="2010-07-07T19:55:24.910" UserId="16" Text="&lt;iphone&gt;" />
  <row Id="403" PostHistoryTypeId="2" PostId="188" RevisionGUID="cc0bd2ac-463a-4b1b-aa1d-8532b3a29d7a" CreationDate="2010-07-07T19:55:29.200" UserId="48" Text="CH Products have a modular system so that you can buy a yoke and pedals as well as different add-ons (throttle quadrant, radio stack, etc.) that work together.  (I don't have any of their products, but they're well-known...)  You can find them at big-box retailers like Fry's, especially if you want to check one out before you buy...&#xD;&#xA;&#xD;&#xA;If you're looking for a joystick (military sims) I'm pretty happy with my Saitek.  It uses a single large spring around the shaft, rather than multiple smaller springs that invariably stretch and break.  This makes it center more naturally, keeps consistent pressure and is almost guaranteed never to break because it compresses the spring instead of stretching it." />
  <row Id="404" PostHistoryTypeId="6" PostId="182" RevisionGUID="b4757968-c7d4-48cf-9088-e17f50677744" CreationDate="2010-07-07T19:55:30.293" UserId="81" Comment="edited tags" Text="&lt;controllers&gt;&lt;mac&gt;&lt;xbox&gt;&lt;hardware&gt;&lt;accessories&gt;" />
  <row Id="405" PostHistoryTypeId="2" PostId="189" RevisionGUID="17e3c353-951e-492e-8ed4-fdbdf3f583ae" CreationDate="2010-07-07T19:55:37.237" UserId="18" Text="I used to play GBA games at home with the [Game Boy Player][1] accessory for the Nintendo Gamecube. It connects to the bottom of the GameCube, adding a base to it. Is there any way that it could be connected to the Nintendo Wii?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Game_Boy_Player" />
  <row Id="406" PostHistoryTypeId="1" PostId="189" RevisionGUID="17e3c353-951e-492e-8ed4-fdbdf3f583ae" CreationDate="2010-07-07T19:55:37.237" UserId="18" Text="Game Boy Player with Wii" />
  <row Id="407" PostHistoryTypeId="3" PostId="189" RevisionGUID="17e3c353-951e-492e-8ed4-fdbdf3f583ae" CreationDate="2010-07-07T19:55:37.237" UserId="18" Text="&lt;gameboy&gt;&lt;wii&gt;" />
  <row Id="408" PostHistoryTypeId="2" PostId="190" RevisionGUID="1f920d82-4f50-4eb2-9cb1-c3410dafa769" CreationDate="2010-07-07T19:55:38.077" UserDisplayName="user113" Text="Is there any trick to getting the &quot;That's with a 'T'&quot; and &quot;Nest Egg&quot; ($1T and $10T) achievements in Mafia Wars on facebook? Or do you just have to play for a *very* long time?" />
  <row Id="409" PostHistoryTypeId="1" PostId="190" RevisionGUID="1f920d82-4f50-4eb2-9cb1-c3410dafa769" CreationDate="2010-07-07T19:55:38.077" UserDisplayName="user113" Text="Getting the $1T and $10T achievements in Mafia Wars" />
  <row Id="410" PostHistoryTypeId="3" PostId="190" RevisionGUID="1f920d82-4f50-4eb2-9cb1-c3410dafa769" CreationDate="2010-07-07T19:55:38.077" UserDisplayName="user113" Text="&lt;mafia-wars&gt;&lt;facebook&gt;" />
  <row Id="411" PostHistoryTypeId="6" PostId="42" RevisionGUID="1d7a5daf-e21c-41cb-962c-4b83fccbde98" CreationDate="2010-07-07T19:56:07.607" UserId="81" Comment="edited tags" Text="&lt;pc&gt;&lt;controllers&gt;&lt;hardware&gt;&lt;accessories&gt;&lt;racing&gt;" />
  <row Id="412" PostHistoryTypeId="2" PostId="191" RevisionGUID="9ba0ca5d-88ed-471c-b8dd-269f09f0f31d" CreationDate="2010-07-07T19:56:12.147" UserId="91" Text="It depends on the particular target you are going for.&#xD;&#xA;&#xD;&#xA;For a Heavy, often times you need to charge up, even if you are going for a head-shot.&#xD;&#xA;&#xD;&#xA;If, however, you are going for a faster enemy (e.g. a scout or medic), your best bet is to go for one uncharged headshot, or two quick body shots.&#xD;&#xA;&#xD;&#xA;And finally, charging up when you don't have an enemy in sight is usually a good strategy, because you can usually one-shot any non-uber'd enemy with a full-charged head-shot." />
  <row Id="413" PostHistoryTypeId="5" PostId="171" RevisionGUID="16d26b22-46c2-458f-80c4-e330aad7a6b0" CreationDate="2010-07-07T19:56:13.880" UserId="80" Comment="added 154 characters in body; added 1 characters in body" Text="Metacritic tags Xbox Live Arcade games. Try [this search][1]. It's not perfect - it misses Braid! - but seems to cover most the good ones I know.&#xD;&#xA;&#xD;&#xA;The dashboard also supports community-based star rating of games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apps.metacritic.com/search/process?ty=3&amp;ts=Xbox+Live+Arcade&amp;tfs=game_all&amp;sb=5&amp;game_platform=xbox360&amp;release_date_s=&amp;release_date_e=&amp;metascore_s=&amp;metascore_e=&amp;x=18&amp;y=9&#xD;&#xA;" />
  <row Id="414" PostHistoryTypeId="4" PostId="169" RevisionGUID="4f292a33-167e-48f6-9735-ba1d040f4921" CreationDate="2010-07-07T19:56:15.173" UserId="97" Comment="edited title" Text="How do I re-apply a skill point in Borderlands?" />
  <row Id="415" PostHistoryTypeId="2" PostId="192" RevisionGUID="30f71db2-1e54-4dcf-989d-f227b3fb9784" CreationDate="2010-07-07T19:56:28.060" UserId="65" Text="Has anyone had any success with the usability of games on mobile phones? I like to entertain myself but often I find that the usability of the games is subpar. I would rather not pay for a game that is a pain in the butt to play because my touchscreen or scrollball doesn't cut the mustard.&#xD;&#xA;&#xD;&#xA;If you know of any outstanding games in terms of usability please state which OS/Phone they are on and what makes them so friendly and fun." />
  <row Id="416" PostHistoryTypeId="1" PostId="192" RevisionGUID="30f71db2-1e54-4dcf-989d-f227b3fb9784" CreationDate="2010-07-07T19:56:28.060" UserId="65" Text="What types of games work well on mobile phones?" />
  <row Id="417" PostHistoryTypeId="3" PostId="192" RevisionGUID="30f71db2-1e54-4dcf-989d-f227b3fb9784" CreationDate="2010-07-07T19:56:28.060" UserId="65" Text="&lt;mobile&gt;" />
  <row Id="418" PostHistoryTypeId="16" PostId="192" RevisionGUID="30f71db2-1e54-4dcf-989d-f227b3fb9784" CreationDate="2010-07-07T19:56:28.060" UserId="65" />
  <row Id="419" PostHistoryTypeId="2" PostId="193" RevisionGUID="b3eb1969-832b-42a1-9dde-452335ad4a6f" CreationDate="2010-07-07T19:56:36.077" UserId="109" Text="It seems the only option for playing Left 4 Dead with my friends is to have all computers online, even though I bought the 4 pack from Valve. Is there anyway to plan a LAN game on Left 4 Dead 1?" />
  <row Id="420" PostHistoryTypeId="1" PostId="193" RevisionGUID="b3eb1969-832b-42a1-9dde-452335ad4a6f" CreationDate="2010-07-07T19:56:36.077" UserId="109" Text="Is there anyway to play Left 4 Dead on a LAN?" />
  <row Id="421" PostHistoryTypeId="3" PostId="193" RevisionGUID="b3eb1969-832b-42a1-9dde-452335ad4a6f" CreationDate="2010-07-07T19:56:36.077" UserId="109" Text="&lt;steam&gt;&lt;left-4-dead&gt;&lt;source-engine&gt;&lt;lan-party&gt;&lt;lan&gt;" />
  <row Id="422" PostHistoryTypeId="2" PostId="194" RevisionGUID="ebdc7516-b090-4d5b-ab5f-9536453ff960" CreationDate="2010-07-07T19:56:46.187" UserId="92" Text="The compare system in APB seems a little broken to me. As far as I can see you can only compare items that you have purchased, in the inventory screens.&#xD;&#xA;&#xD;&#xA;Is there a way to compare your currently equipped weapons, vehicles etc in the contacts buy / sell screen?" />
  <row Id="423" PostHistoryTypeId="1" PostId="194" RevisionGUID="ebdc7516-b090-4d5b-ab5f-9536453ff960" CreationDate="2010-07-07T19:56:46.187" UserId="92" Text="Comparing item stats in APB" />
  <row Id="424" PostHistoryTypeId="3" PostId="194" RevisionGUID="ebdc7516-b090-4d5b-ab5f-9536453ff960" CreationDate="2010-07-07T19:56:46.187" UserId="92" Text="&lt;buy&gt;&lt;items&gt;&lt;apb&gt;&lt;inventory&gt;" />
  <row Id="425" PostHistoryTypeId="2" PostId="195" RevisionGUID="fda6e6e4-58b7-4595-aea7-30fee5849620" CreationDate="2010-07-07T19:56:48.947" UserId="60" Text="1. Push the Guide button&#xD;&#xA;2. Go all the way right in the blades&#xD;&#xA;3. Go to the &quot;Online Status&quot; menu item&#xD;&#xA;4. Set yourself as &quot;Appear Offline&quot;" />
  <row Id="426" PostHistoryTypeId="6" PostId="148" RevisionGUID="49e27b8d-fbee-49e5-b3ac-1f1a9f41b386" CreationDate="2010-07-07T19:57:03.160" UserId="81" Comment="edited tags" Text="&lt;xbox-360&gt;" />
  <row Id="427" PostHistoryTypeId="2" PostId="196" RevisionGUID="eabb76fd-ccdd-4faa-a305-4e82c3139799" CreationDate="2010-07-07T19:57:31.287" UserId="96" Text="Yes you can use them ... obviously you need an adapter.&#xD;&#xA;There are several 3rd party adapters on the web.&#xD;&#xA;This is one of them: http://www.amazon.co.uk/Playstation-PS3-Controller-Adapter-rumble/dp/B001WH620M/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1278532604&amp;sr=8-1" />
  <row Id="428" PostHistoryTypeId="2" PostId="197" RevisionGUID="03bfeab8-961e-4279-8b18-476485f66122" CreationDate="2010-07-07T19:57:37.450" UserId="18" Text="I've never used an Xbox controller with my Mac (I don't even own a website), but [TUAW][1] says it works.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tuaw.com/2006/05/19/use-your-xbox-360-controller-with-your-mac/" />
  <row Id="429" PostHistoryTypeId="2" PostId="198" RevisionGUID="e3fa6962-6959-4d44-8568-9d8024a698a0" CreationDate="2010-07-07T19:57:39.430" UserId="77" Text="Does anyone know of a service offering Starcraft II for download (after it's released)? &#xD;&#xA;Something like to [steam][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/" />
  <row Id="430" PostHistoryTypeId="1" PostId="198" RevisionGUID="e3fa6962-6959-4d44-8568-9d8024a698a0" CreationDate="2010-07-07T19:57:39.430" UserId="77" Text="Will it be possible to buy and download Starcraft II online?" />
  <row Id="431" PostHistoryTypeId="3" PostId="198" RevisionGUID="e3fa6962-6959-4d44-8568-9d8024a698a0" CreationDate="2010-07-07T19:57:39.430" UserId="77" Text="&lt;starcraft-2&gt;&lt;download&gt;" />
  <row Id="433" PostHistoryTypeId="6" PostId="45" RevisionGUID="d129266f-35db-4371-b672-76e96e147cdf" CreationDate="2010-07-07T19:57:58.087" UserId="81" Comment="edited tags" Text="&lt;guide&gt;&lt;world-of-warcraft&gt;" />
  <row Id="434" PostHistoryTypeId="6" PostId="176" RevisionGUID="6e0bee5e-6e16-44f3-ab46-9a2dc8ae5f23" CreationDate="2010-07-07T19:58:10.240" UserId="81" Comment="edited tags" Text="&lt;guide&gt;&lt;world-of-warcraft&gt;" />
  <row Id="435" PostHistoryTypeId="6" PostId="180" RevisionGUID="fbab1f46-026d-43e7-8f57-18c9293d708b" CreationDate="2010-07-07T19:58:24.747" UserId="81" Comment="edited tags" Text="&lt;guide&gt;&lt;world-of-warcraft&gt;" />
  <row Id="436" PostHistoryTypeId="2" PostId="199" RevisionGUID="4ec217e0-4cd8-4bd7-8b66-d3e6fc14b6c0" CreationDate="2010-07-07T19:58:36.417" UserId="16" Text="If it's some, but not all,  which ones (other than the early GH games which have no singing)?" />
  <row Id="437" PostHistoryTypeId="1" PostId="199" RevisionGUID="4ec217e0-4cd8-4bd7-8b66-d3e6fc14b6c0" CreationDate="2010-07-07T19:58:36.417" UserId="16" Text="Are the Lips wireless microphones for Xbox 360 compatible with Guitar Hero and Rock Band games?" />
  <row Id="438" PostHistoryTypeId="3" PostId="199" RevisionGUID="4ec217e0-4cd8-4bd7-8b66-d3e6fc14b6c0" CreationDate="2010-07-07T19:58:36.417" UserId="16" Text="&lt;controllers&gt;&lt;xbox-360&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;&lt;lips&gt;" />
  <row Id="439" PostHistoryTypeId="5" PostId="33" RevisionGUID="5049c53f-bb4c-41fa-a53a-0e0bd57b568e" CreationDate="2010-07-07T19:58:40.253" UserId="15" Comment="deleted 40 characters in body" Text="My first introduction to RPG gaming was [Wasteland][1] on my old Commodore 64. Many of the items that are key to the story line (i.e. servo motors) only appear in a limited number during the game. However, I've always wondered if perhaps *all* items could be limited to a specific number per game. Here's why I ask...&#xD;&#xA;&#xD;&#xA;I ran into a situation once when my game stagnated and I couldn't continue with the story line (I probably did something bad with one of the few servo motors in the game). As a result I was wandering around for an extended period of time revisiting every place I could to try and move the story forward. I began to notice that ammunition for all my weapons was running out at many of the shops, and enemies seemed to be dropping it less frequently, as if there was a limited supply of it.&#xD;&#xA;&#xD;&#xA;Does anyone know if *all* items could be limited to an absolute number per game? Have you experienced the same thing, or perhaps managed to get a peek at the source code or have some other inside information about the availability of items in the game?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wasteland_(video_game)" />
  <row Id="440" PostHistoryTypeId="2" PostId="200" RevisionGUID="91b8bf5d-f9e9-49be-831b-64fb1daf297b" CreationDate="2010-07-07T19:58:46.447" UserId="34" Text="My 40gb PS3 has recently started making dirty fan noises. On my PC I would remove a side panel and clean everything out with a can of compressed air. But I'm unsure if this is the correct procedure for a PS3.&#xD;&#xA;&#xD;&#xA;So: What is the best practice for cleaning the fans on PS3? Can I just push compressed air straight into the vents, or should I take it apart first?" />
  <row Id="441" PostHistoryTypeId="1" PostId="200" RevisionGUID="91b8bf5d-f9e9-49be-831b-64fb1daf297b" CreationDate="2010-07-07T19:58:46.447" UserId="34" Text="How should I clean the fans on PS3?" />
  <row Id="442" PostHistoryTypeId="3" PostId="200" RevisionGUID="91b8bf5d-f9e9-49be-831b-64fb1daf297b" CreationDate="2010-07-07T19:58:46.447" UserId="34" Text="&lt;ps3&gt;&lt;noisy&gt;" />
  <row Id="443" PostHistoryTypeId="2" PostId="201" RevisionGUID="a2ce3b76-7af8-4cda-b7a4-97372d181b2b" CreationDate="2010-07-07T19:58:54.043" UserId="11" Text="I've been playing a lot of pubs for a long time.  What steps should I take if I want to give competitive TF2 a shot?" />
  <row Id="444" PostHistoryTypeId="1" PostId="201" RevisionGUID="a2ce3b76-7af8-4cda-b7a4-97372d181b2b" CreationDate="2010-07-07T19:58:54.043" UserId="11" Text="What should I do to get into competitive Team Fortress 2?" />
  <row Id="445" PostHistoryTypeId="3" PostId="201" RevisionGUID="a2ce3b76-7af8-4cda-b7a4-97372d181b2b" CreationDate="2010-07-07T19:58:54.043" UserId="11" Text="&lt;teamfortress2&gt;" />
  <row Id="446" PostHistoryTypeId="2" PostId="202" RevisionGUID="4ef5b8a5-74a5-4e88-968e-2995ffcebf70" CreationDate="2010-07-07T19:59:03.390" UserId="40" Text="There is a new [Destination Arcade][1] coming soon. Looks interesting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/2010/07/06/coming-soon-destination-arcade.aspx" />
  <row Id="449" PostHistoryTypeId="6" PostId="87" RevisionGUID="b2989e15-b4a9-42be-92db-22f1de672f82" CreationDate="2010-07-07T19:59:26.790" UserId="81" Comment="edited tags" Text="&lt;portal&gt;&lt;valve&gt;" />
  <row Id="450" PostHistoryTypeId="2" PostId="204" RevisionGUID="da32789b-dc33-45c0-86c1-9113d8a50eab" CreationDate="2010-07-07T19:59:35.087" UserId="92" Text="I just use the official li-ion batteries, you can get 1 battery and a charging station in a single pack for about £15.&#xD;&#xA;&#xD;&#xA;They hold a charge well and are cheaper than using standard rechargables" />
  <row Id="451" PostHistoryTypeId="2" PostId="205" RevisionGUID="a5480384-22a5-48c7-b609-8069b2d2c41e" CreationDate="2010-07-07T20:00:14.353" UserId="11" Text="It's been shown that the fastest seems to be Hunter.  It would stand to reason that that metric suggests that it is the easiest, as well." />
  <row Id="452" PostHistoryTypeId="2" PostId="206" RevisionGUID="ea5197e0-623d-4c7f-80f1-a927edf0ed05" CreationDate="2010-07-07T20:00:35.087" UserId="35" Text="via ShackNews &quot;The digital release will come in addition to the boxed retail edition slated to hit stores.&quot;&#xD;&#xA;&#xD;&#xA;http://www.shacknews.com/onearticle.x/62316&#xD;&#xA;&#xD;&#xA;wikipedia translates that article's snippet as: &quot;The game will also be available for digital download from Blizzard shortly after release, if not on the release date&quot;&#xD;&#xA;&#xD;&#xA;Blizzard already sells all of their titles Digital Download via their store: http://us.blizzard.com/store/ when sc2 is released it'll likely be available there.&#xD;&#xA;&#xD;&#xA;so: Yes, on release date? Maybe." />
  <row Id="453" PostHistoryTypeId="2" PostId="207" RevisionGUID="44893948-28e4-4c0a-8faa-66d31d5a5126" CreationDate="2010-07-07T20:00:46.723" UserId="89" Text="While playing around in &quot;Magic The Gathering&quot; via Steam I was wondering about how one builds his deck...&#xD;&#xA;&#xD;&#xA;* Buying &quot;online&quot; cards?&#xD;&#xA;* Obtaining more cards as bonus for completing the campaigns?&#xD;&#xA;* Where come rare cards from?" />
  <row Id="454" PostHistoryTypeId="1" PostId="207" RevisionGUID="44893948-28e4-4c0a-8faa-66d31d5a5126" CreationDate="2010-07-07T20:00:46.723" UserId="89" Text="Building a deck in Magic The Gathering" />
  <row Id="455" PostHistoryTypeId="3" PostId="207" RevisionGUID="44893948-28e4-4c0a-8faa-66d31d5a5126" CreationDate="2010-07-07T20:00:46.723" UserId="89" Text="&lt;card-based&gt;&lt;magic-the-gathering&gt;" />
  <row Id="456" PostHistoryTypeId="2" PostId="208" RevisionGUID="3b182abb-0c70-4415-a5a2-4e86137a05be" CreationDate="2010-07-07T20:01:00.840" UserId="91" Text="You can freely join leagues (like the [UGC][1]) to get yourself noticed.  You may also be able to network with other players and build your own team.&#xD;&#xA;&#xD;&#xA;Another option is to pug for competitive teams.  Idle on IRC (like gamesurge) and offer your services.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ugcleague.com/home_tf28.cfm" />
  <row Id="460" PostHistoryTypeId="2" PostId="210" RevisionGUID="9e06f82d-abfa-47c7-b384-61cf0186a934" CreationDate="2010-07-07T20:01:15.990" UserId="16" Text="Obviously, I can just &quot;miss fewer fruit&quot; and &quot;avoid more bombs.   &#xD;&#xA;&#xD;&#xA;But when I compare my score to the high scores, I suspect there's a specific approach more specifc than &quot;go study with fruit monks in Tibet&quot;." />
  <row Id="461" PostHistoryTypeId="1" PostId="210" RevisionGUID="9e06f82d-abfa-47c7-b384-61cf0186a934" CreationDate="2010-07-07T20:01:15.990" UserId="16" Text="Are there any specific tactics or strategies I should use to improve my score at Fruit Ninja." />
  <row Id="462" PostHistoryTypeId="3" PostId="210" RevisionGUID="9e06f82d-abfa-47c7-b384-61cf0186a934" CreationDate="2010-07-07T20:01:15.990" UserId="16" Text="&lt;strategy&gt;&lt;iphone&gt;&lt;fruit-ninja&gt;" />
  <row Id="463" PostHistoryTypeId="2" PostId="211" RevisionGUID="24944dbb-00f6-4e76-8d99-86a3e3ee6b8c" CreationDate="2010-07-07T20:01:25.130" UserId="60" Text="Microsoft will be releasing an Xbox Live Gold Family Pack that offers 4 Xbox Live Gold accounts for $100. Would I be able to take 2 separate Xbox Live Gold accounts and make them both part of the same Xbox Live Gold Family Pack account? Microsoft has already said that a single account can be migrated into an Xbox Live Gold Family Pack account." />
  <row Id="464" PostHistoryTypeId="1" PostId="211" RevisionGUID="24944dbb-00f6-4e76-8d99-86a3e3ee6b8c" CreationDate="2010-07-07T20:01:25.130" UserId="60" Text="Will I be able to merge 2 separate Xbox Live Gold accounts under 1 Xbox Live Gold Family Pack when it releases later this year?" />
  <row Id="465" PostHistoryTypeId="3" PostId="211" RevisionGUID="24944dbb-00f6-4e76-8d99-86a3e3ee6b8c" CreationDate="2010-07-07T20:01:25.130" UserId="60" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="474" PostHistoryTypeId="2" PostId="214" RevisionGUID="b51f6634-6111-4e8b-8833-0854ec588cfa" CreationDate="2010-07-07T20:02:31.853" UserId="60" Text="Guitar Hero 5 was the first Guitar Hero game with support for the Lips mics. Last I heard Rock Band 2 was getting the update to use Lips mics but I don't remember hearing if it actually came out or not." />
  <row Id="478" PostHistoryTypeId="2" PostId="216" RevisionGUID="76ed8fb8-72ad-4c99-837e-c1d46ba08dae" CreationDate="2010-07-07T20:03:07.653" UserId="50" Text="Check out [Major Nelson's blog][1], particularly the &quot;LIVE Activity&quot; reports that he publishes weekly to find out what XBL Arcade games people are actively playing.  It changes from week to week, but gems like Trials HD will hang around in the top ten for quite some time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/" />
  <row Id="479" PostHistoryTypeId="2" PostId="217" RevisionGUID="950b0c28-3e48-4a9c-81ed-bf47c8d54c52" CreationDate="2010-07-07T20:03:13.847" UserId="117" Text="I play borderlands, and currently have a level 55 Brick character.  What are some good builds for Brick, and which builds are the most versatile?" />
  <row Id="480" PostHistoryTypeId="1" PostId="217" RevisionGUID="950b0c28-3e48-4a9c-81ed-bf47c8d54c52" CreationDate="2010-07-07T20:03:13.847" UserId="117" Text="What are good builds for 'Brick' in Borderlands?" />
  <row Id="481" PostHistoryTypeId="3" PostId="217" RevisionGUID="950b0c28-3e48-4a9c-81ed-bf47c8d54c52" CreationDate="2010-07-07T20:03:13.847" UserId="117" Text="&lt;borderlands&gt;&lt;brick&gt;&lt;character-build&gt;" />
  <row Id="482" PostHistoryTypeId="5" PostId="80" RevisionGUID="ecef2d7d-e942-4bb1-a52e-acdbc43f66aa" CreationDate="2010-07-07T20:03:24.737" UserId="10" Comment="Deleted link for now" Text="In my own experience you can simple copy paste the entire Steam/Valve folder and run it from it's new destination. &#xD;&#xA;&#xD;&#xA;Hence, yes you can just copy the entire game's folder with the updates to the other computer&#xD;&#xA;&#xD;&#xA;And I just stumbled upon a Super User question about this. [Quoting John T:][1]&#xD;&#xA;&#xD;&#xA;&gt; I do this all the time it is fine to&#xD;&#xA;&gt; do. Any files that do not match are&#xD;&#xA;&gt; usually re-downloaded from Steam,&#xD;&#xA;&gt; hence why it will still update a bit&#xD;&#xA;&gt; after a fresh copy. If you do not want&#xD;&#xA;&gt; all the sounds and maps which take up&#xD;&#xA;&gt; a lot of space, you can simply take&#xD;&#xA;&gt; the .gcf files for each game from&#xD;&#xA;&gt; Program Files/Steam/SteamApps, these&#xD;&#xA;&gt; are the biggest files in the update&#xD;&#xA;&gt; which will save the most time.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Steam also has a &quot;Backup&quot; feature you&#xD;&#xA;&gt; can use. The files it creates can be&#xD;&#xA;&gt; moved from PC to PC and restored on&#xD;&#xA;&gt; any one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/16943/move-steam-games-to-new-computer/16947#16947&#xD;&#xA;" />
  <row Id="486" PostHistoryTypeId="2" PostId="219" RevisionGUID="d44ed00e-c7db-410a-9456-02075a67ddd4" CreationDate="2010-07-07T20:03:51.333" UserId="14" Text="Not as far as I know, you can create a lobby and host a local server, but I believe you need to connect there through steam, and that would mean connecting to the internet.&#xD;&#xA;&#xD;&#xA;You wouldn't be able to see your friends neither, because online/offline status is determined on the steam servers.&#xD;&#xA;&#xD;&#xA;You'd be in the same area so I assume that would make it so you don't have too much lag, but you can't avoid being online." />
  <row Id="487" PostHistoryTypeId="2" PostId="220" RevisionGUID="62be02e3-4d26-4d5f-afb9-f4a6752bb0a5" CreationDate="2010-07-07T20:03:59.010" UserId="116" Text="Hello there,&#xD;&#xA;I've completed the Campaign mode of Call of Duty - Modern Warfare 2. I want to complete Special Ops in the game. I'm stuck there in the pit itself. We have to complete the pit in 35 seconds to get the three stars. I was able to get 2 stars only till now, no matter how many times or how hard I tried. Can you give me some suggestions like Shoot from the Hip rather or shoot while running rather than aiming down." />
  <row Id="488" PostHistoryTypeId="1" PostId="220" RevisionGUID="62be02e3-4d26-4d5f-afb9-f4a6752bb0a5" CreationDate="2010-07-07T20:03:59.010" UserId="116" Text="Tips to complete Call of Duty - Modern Warfare 2  Special Ops and gain 3 stars" />
  <row Id="489" PostHistoryTypeId="3" PostId="220" RevisionGUID="62be02e3-4d26-4d5f-afb9-f4a6752bb0a5" CreationDate="2010-07-07T20:03:59.010" UserId="116" Text="&lt;cod&gt;&lt;first-person&gt;&lt;shooter&gt;&lt;tips&gt;" />
  <row Id="493" PostHistoryTypeId="2" PostId="222" RevisionGUID="5d81f158-9b6b-4a91-a6f8-942e28410600" CreationDate="2010-07-07T20:04:01.740" UserId="73" Text="If you like roguelikes but can't stomach the unfathomable complexity of Nethack, try [POWDER][1]. There's even a tutorial and ports to several consoles and phone platforms, including PSP, DS, GP2X, PS3, Wii and iPhone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zincland.com/powder" />
  <row Id="495" PostHistoryTypeId="2" PostId="224" RevisionGUID="41929356-4b86-4369-b16b-1e870e595a27" CreationDate="2010-07-07T20:04:07.463" UserId="68" Text="Hunter (Beast Master spec ones especially) is the most common choice for easy and fast levelling for a multitude of reasons :&#xD;&#xA;&#xD;&#xA; 1. Low dependence of gear to do damage&#xD;&#xA;    : even with crappy gear you will be&#xD;&#xA;    able to do descent damage &#xD;&#xA; 2. Pet class : a pet able to really&#xD;&#xA;    tank (hold the monsters on him while&#xD;&#xA;    you're killing them)&#xD;&#xA; 3. Ranged dps : you don't have to be&#xD;&#xA;    teeth to teeth with the enemy&#xD;&#xA; 4. Multiple escape mechanism : Hunters&#xD;&#xA;    can disengage (jump back), feign&#xD;&#xA;    death&#xD;&#xA; 5. Built-in regen mecanism : You're&#xD;&#xA;    able to regen while doing still some&#xD;&#xA;    dps, and you're pet is able to DPS&#xD;&#xA;    as normal while you auto regen" />
  <row Id="496" PostHistoryTypeId="2" PostId="225" RevisionGUID="354ffe77-e3b7-4ef8-8d1c-93352a1dff8e" CreationDate="2010-07-07T20:04:12.317" UserId="117" Text="How do I beat the end-boss in borderlands?" />
  <row Id="497" PostHistoryTypeId="1" PostId="225" RevisionGUID="354ffe77-e3b7-4ef8-8d1c-93352a1dff8e" CreationDate="2010-07-07T20:04:12.317" UserId="117" Text="How do I beat the Vault End-Boss In Borderlands?" />
  <row Id="498" PostHistoryTypeId="3" PostId="225" RevisionGUID="354ffe77-e3b7-4ef8-8d1c-93352a1dff8e" CreationDate="2010-07-07T20:04:12.317" UserId="117" Text="&lt;borderlands&gt;&lt;vault&gt;" />
  <row Id="503" PostHistoryTypeId="2" PostId="227" RevisionGUID="7e983d12-9686-43d7-9c95-3ea5a7673922" CreationDate="2010-07-07T20:04:55.183" UserId="117" Text="No; you have to purchase a skill reset from any New-U station; and reapply them all." />
  <row Id="504" PostHistoryTypeId="2" PostId="228" RevisionGUID="0f9733ee-9154-448c-ba88-f25bdaa35a82" CreationDate="2010-07-07T20:04:57.010" UserId="96" Text="I have cleaned my PS3 vents several times with no damage done... I've discovered that the PS3 is an easy to open/re-assemble system.&#xD;&#xA;&#xD;&#xA;In my case I think is better to clean the PS3 internally ... &#xD;&#xA;&#xD;&#xA;you can follow this video ... it shows how to open the case of the PS3 in order to clean it. http://www.youtube.com/watch?v=Q6A6V7LlReI&amp;feature=related" />
  <row Id="511" PostHistoryTypeId="2" PostId="231" RevisionGUID="bb3df7eb-9afc-454c-a627-ca65286b3e7e" CreationDate="2010-07-07T20:05:25.963" UserId="14" Text="I always get caught playing as an infected no matter how good I hide (because the infected make noises).&#xD;&#xA;&#xD;&#xA;What would be a good tactic to minimize detection?" />
  <row Id="512" PostHistoryTypeId="1" PostId="231" RevisionGUID="bb3df7eb-9afc-454c-a627-ca65286b3e7e" CreationDate="2010-07-07T20:05:25.963" UserId="14" Text="How can I avoid being detected as an infected in left 4 dead 2?" />
  <row Id="513" PostHistoryTypeId="3" PostId="231" RevisionGUID="bb3df7eb-9afc-454c-a627-ca65286b3e7e" CreationDate="2010-07-07T20:05:25.963" UserId="14" Text="&lt;strategy&gt;&lt;left-4-dead-2&gt;" />
  <row Id="514" PostHistoryTypeId="2" PostId="232" RevisionGUID="e4f5d18e-8000-4f2f-82be-57fb2abc2478" CreationDate="2010-07-07T20:06:09.377" UserId="89" Text="Which games (except Torchlight) store the current state of the game to the Steam cloud? " />
  <row Id="515" PostHistoryTypeId="1" PostId="232" RevisionGUID="e4f5d18e-8000-4f2f-82be-57fb2abc2478" CreationDate="2010-07-07T20:06:09.377" UserId="89" Text="Games which store state to Steam Cloud" />
  <row Id="516" PostHistoryTypeId="3" PostId="232" RevisionGUID="e4f5d18e-8000-4f2f-82be-57fb2abc2478" CreationDate="2010-07-07T20:06:09.377" UserId="89" Text="&lt;steam&gt;&lt;steam-cloud&gt;&lt;cloud-storage&gt;" />
  <row Id="517" PostHistoryTypeId="5" PostId="198" RevisionGUID="0f9cfb79-943d-4cb4-91ae-e8c5e4cea745" CreationDate="2010-07-07T20:06:28.363" UserId="77" Comment="deleted 3 characters in body; added 8 characters in body; edited title" Text="Does anyone know of a service offering Starcraft II for digital download (after it's released)? &#xD;&#xA;Something like [steam][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/" />
  <row Id="518" PostHistoryTypeId="2" PostId="233" RevisionGUID="a6585694-a3a0-4ee3-b887-c77b2a6eecf9" CreationDate="2010-07-07T20:06:31.170" UserId="12" Text="Yes, as long as you have the latest Rock Band 2 title update -- this installs automatically if you're connected to Xbox Live.&#xD;&#xA;&#xD;&#xA;Beatles Rock Band and Guitar Hero: Metallica were the first titles to support the wireless mic, anything released after that should support them out of the box as a matter of course." />
  <row Id="519" PostHistoryTypeId="2" PostId="234" RevisionGUID="68a50e2f-fb48-41f5-9834-d7c99aeb15c1" CreationDate="2010-07-07T20:06:32.607" UserId="72" Text="Don't hide and kill as fast as possible. They won't hear you if they are already dead. :)" />
  <row Id="520" PostHistoryTypeId="2" PostId="235" RevisionGUID="cf71b70e-8ef2-416f-8508-4a14cecc3cea" CreationDate="2010-07-07T20:06:36.787" UserDisplayName="user113" Text="I'd like to start playing COD Modern Warfare 2 on Xbox live, but I'm worried I won't have a chance to get good at it because everyone already playing has too much experience. Is this true? What can I do to get good?" />
  <row Id="521" PostHistoryTypeId="1" PostId="235" RevisionGUID="cf71b70e-8ef2-416f-8508-4a14cecc3cea" CreationDate="2010-07-07T20:06:36.787" UserDisplayName="user113" Text="Is it too late to start playing Call of Duty Modern Warfare 2 online" />
  <row Id="522" PostHistoryTypeId="3" PostId="235" RevisionGUID="cf71b70e-8ef2-416f-8508-4a14cecc3cea" CreationDate="2010-07-07T20:06:36.787" UserDisplayName="user113" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;call-of-duty&gt;" />
  <row Id="523" PostHistoryTypeId="2" PostId="236" RevisionGUID="64bef283-2444-4e91-87bb-6a2d114d1a6d" CreationDate="2010-07-07T20:06:39.470" UserId="114" Text="I have several 360 controllers and the analog sticks seem to get loose on me rather quickly.  &#xD;&#xA;&#xD;&#xA;Is there a way to fix this &quot;looseness&quot;, perhaps with a refurb kit or some other method? &#xD;&#xA;&#xD;&#xA;This would save me from buying another controller every 6 months and stop my character from slowly twirling in a circle or veering while running. " />
  <row Id="524" PostHistoryTypeId="1" PostId="236" RevisionGUID="64bef283-2444-4e91-87bb-6a2d114d1a6d" CreationDate="2010-07-07T20:06:39.470" UserId="114" Text="Refurbishing &quot;loose&quot; Xbox360 Controller" />
  <row Id="525" PostHistoryTypeId="3" PostId="236" RevisionGUID="64bef283-2444-4e91-87bb-6a2d114d1a6d" CreationDate="2010-07-07T20:06:39.470" UserId="114" Text="&lt;xbox-360&gt;&lt;controllers&gt;" />
  <row Id="526" PostHistoryTypeId="5" PostId="210" RevisionGUID="c2570823-8daf-4f32-8920-0e84128559ca" CreationDate="2010-07-07T20:06:49.750" UserId="16" Comment="added 1 characters in body" Text="Obviously, I can just &quot;miss fewer fruit&quot; and &quot;avoid more bombs&quot;.   &#xD;&#xA;&#xD;&#xA;But when I compare my score to the high scores, I suspect there's a specific approach more specifc than &quot;go study with fruit monks in Tibet&quot;." />
  <row Id="527" PostHistoryTypeId="2" PostId="237" RevisionGUID="65b21703-4062-4ed5-9742-9977352b6030" CreationDate="2010-07-07T20:06:49.703" UserId="80" Text="It's much easier with a co-op partner. When I did it, we split the targets between us in a predefined fashion so we had the whole run choreographed. I think aiming is necessary but only for a split second i.e. aim-shoot all at once." />
  <row Id="528" PostHistoryTypeId="2" PostId="238" RevisionGUID="7e28064d-791e-4f4c-9ee6-3a425c7d97a8" CreationDate="2010-07-07T20:06:58.127" UserId="100" Text="Lots of opinion on this one but I would put a paladin up there. Paladins are a defensive focused class that can heal, wear highest class of armor and gets several types of damage shields. They become very self sufficient as they reach higher levels as their retribution abilities rgenerate health and mana. They are also a hybrid class that allows the person to choose any of the three roles of tank, dps or healer which can make finding groups to level with a lot easier." />
  <row Id="530" PostHistoryTypeId="2" PostId="240" RevisionGUID="1eda886f-e341-4eed-a277-b81948752534" CreationDate="2010-07-07T20:08:28.093" UserId="73" Text="Try [VICE][1]. It's a free and open source (GPL) emulator of various systems, including the C64, C128 and VIC20, and it is still actively developed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.viceteam.org" />
  <row Id="531" PostHistoryTypeId="2" PostId="241" RevisionGUID="2e26dba7-0425-4a99-974b-51b0e46aa4fc" CreationDate="2010-07-07T20:08:44.363" UserDisplayName="user113" Text="I've found that even if I hit 100% on expert playing drums (solo) in Rock Band 2, I don't have the highest score. How do I figure out how to maximize my score (in general, not for a specific song)?" />
  <row Id="532" PostHistoryTypeId="1" PostId="241" RevisionGUID="2e26dba7-0425-4a99-974b-51b0e46aa4fc" CreationDate="2010-07-07T20:08:44.363" UserDisplayName="user113" Text="How do I achieve the top score playing drums (solo) in Rock Band 2?" />
  <row Id="533" PostHistoryTypeId="3" PostId="241" RevisionGUID="2e26dba7-0425-4a99-974b-51b0e46aa4fc" CreationDate="2010-07-07T20:08:44.363" UserDisplayName="user113" Text="&lt;xbox-360&gt;&lt;rock-band&gt;&lt;high-score&gt;" />
  <row Id="535" PostHistoryTypeId="2" PostId="243" RevisionGUID="d54b6128-5c4c-4c56-9f1f-ccf2c874b625" CreationDate="2010-07-07T20:09:23.363" UserId="53" Text="There are a lot of great classic arcade games on the 360, both in XBLA and in Game Room, but the controllers often leave a lot to be desired.&#xD;&#xA;&#xD;&#xA;Some options I've tried:&#xD;&#xA;&#xD;&#xA;- Gamepads.  Thumb control is nowhere near as precise as wrist control, especially for 4-way games like Pac-Man.&#xD;&#xA;&#xD;&#xA;- The original Mad Catz arcade joystick.  Epic fail on many levels.&#xD;&#xA;&#xD;&#xA;- Fighting sticks.  Most of these are Japanese and have square gates which tend to guide you to the corners.  Very odd for most classic arcade games, which had diagonal or octagonal gates.&#xD;&#xA;&#xD;&#xA;- The Mad Catz Tournament Sticks.  Probably the best out there, with replaceable gates.&#xD;&#xA;&#xD;&#xA;Even the best of these options, the Mad Catz TE sticks have the problem that they are analog sticks and feel mushy compared to the crisp action of the digital arcade joysticks of yore.&#xD;&#xA;&#xD;&#xA;What I'm looking for is:&#xD;&#xA;&#xD;&#xA;1) A digital arcade joystick with replaceable gates.&#xD;&#xA;&#xD;&#xA;2) A track ball.&#xD;&#xA;&#xD;&#xA;3) Paddle controllers like those found in the Tron arcade game and the Atari 2600.&#xD;&#xA;&#xD;&#xA;These things possibly do not exist, except perhaps in the twisted mind of some Make reader.  Can anyone can provide links to other arcade sticks/controllers, even homebrew?&#xD;&#xA;&#xD;&#xA;NB: For those who do not know what a &quot;gate&quot; is, it is a small plate in the joystick that restricts the motion of the joystick, usually to 4 or 8 directions." />
  <row Id="536" PostHistoryTypeId="1" PostId="243" RevisionGUID="d54b6128-5c4c-4c56-9f1f-ccf2c874b625" CreationDate="2010-07-07T20:09:23.363" UserId="53" Text="Where can I get a good arcade joystick for the XBox 360?" />
  <row Id="537" PostHistoryTypeId="3" PostId="243" RevisionGUID="d54b6128-5c4c-4c56-9f1f-ccf2c874b625" CreationDate="2010-07-07T20:09:23.363" UserId="53" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;arcade&gt;&lt;atari-2600&gt;&lt;classic-games&gt;" />
  <row Id="538" PostHistoryTypeId="2" PostId="244" RevisionGUID="cc77c159-48c5-4be9-8713-cda9df99d112" CreationDate="2010-07-07T20:09:32.193" UserId="116" Text="Well, I've seen many 3D games. In fact most of the games that ship now are 3D. You can enable NVidia 3D vision and use the 3D vision glasses and you are good to go. Here is a short list of games I have played using NVidia 3D vision and found awesome.&#xD;&#xA;&#xD;&#xA; 1. Assassin's Creed II &#xD;&#xA; 2. Batman Arkhan Asylum &#xD;&#xA; 3. Prince of Persia : The Forgotten Sands" />
  <row Id="539" PostHistoryTypeId="2" PostId="245" RevisionGUID="e35b200b-3079-46d5-b3a2-62411f1e4d45" CreationDate="2010-07-07T20:09:34.830" UserId="16" Text="On the Xbox 360 platform, if it matters." />
  <row Id="540" PostHistoryTypeId="1" PostId="245" RevisionGUID="e35b200b-3079-46d5-b3a2-62411f1e4d45" CreationDate="2010-07-07T20:09:34.830" UserId="16" Text="How can one find the Mutant Donkey Woman that you can ride like a horse in Red Dead Redemption?" />
  <row Id="541" PostHistoryTypeId="3" PostId="245" RevisionGUID="e35b200b-3079-46d5-b3a2-62411f1e4d45" CreationDate="2010-07-07T20:09:34.830" UserId="16" Text="&lt;xbox-360&gt;&lt;red-dead-redemption&gt;&lt;bug&gt;&lt;easter-egg&gt;" />
  <row Id="542" PostHistoryTypeId="2" PostId="246" RevisionGUID="2d942979-0414-4e27-9a41-c4c70fee057e" CreationDate="2010-07-07T20:09:40.227" UserId="28" Text="I've heard from many people that Portal is a great game, etc. But is it really worth me getting? Specifically:&#xD;&#xA;&#xD;&#xA; - About how many hours of gameplay does it offer?&#xD;&#xA; - Is there a point to playing it after winning?&#xD;&#xA; - Is there a &quot;freestyle&quot; mode or other way to just mess around with the portal gun?&#xD;&#xA; - Are there good mods or additional, community created levels?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="543" PostHistoryTypeId="1" PostId="246" RevisionGUID="2d942979-0414-4e27-9a41-c4c70fee057e" CreationDate="2010-07-07T20:09:40.227" UserId="28" Text="Is Portal Worth Getting?" />
  <row Id="544" PostHistoryTypeId="3" PostId="246" RevisionGUID="2d942979-0414-4e27-9a41-c4c70fee057e" CreationDate="2010-07-07T20:09:40.227" UserId="28" Text="&lt;pc&gt;&lt;portal&gt;" />
  <row Id="545" PostHistoryTypeId="2" PostId="247" RevisionGUID="ed240ecd-7b0f-43dc-ab1a-676f27fbdbc8" CreationDate="2010-07-07T20:09:41.833" UserId="35" Text="I bought Dawn of War 2 for the PC I ran into a problem:&#xD;&#xA;&#xD;&#xA;When I play DoW2 it logs me into my Games for Windows/Xbox &quot;Live&quot; account, the same I use for my Xbox. This is normally just fine, but my wife really enjoys using Netflix Streaming on the Xbox. So when she fires up the Xbox when I'm in the middle of a DoW2 match, I'm booted out. The same happens to Netflix if I boot up DoW2.&#xD;&#xA;&#xD;&#xA;I've attempted to explain the issue to both Microsoft support (no answer) and Relic (didn't understand my question).&#xD;&#xA;&#xD;&#xA;Does anyone know a solution to this, other than using a different Live account for one or the other (need Live Gold to use Netflix, I'm not paying for two, and want same live account to keep achievements in the same spot)?" />
  <row Id="546" PostHistoryTypeId="1" PostId="247" RevisionGUID="ed240ecd-7b0f-43dc-ab1a-676f27fbdbc8" CreationDate="2010-07-07T20:09:41.833" UserId="35" Text="Possible to play a Games for Windows Live game and use Xbox Live at the same time?" />
  <row Id="547" PostHistoryTypeId="3" PostId="247" RevisionGUID="ed240ecd-7b0f-43dc-ab1a-676f27fbdbc8" CreationDate="2010-07-07T20:09:41.833" UserId="35" Text="&lt;xbox-live&gt;&lt;games-for-windows-live&gt;" />
  <row Id="548" PostHistoryTypeId="2" PostId="248" RevisionGUID="287d1845-3aa0-4381-93d1-e76495859908" CreationDate="2010-07-07T20:10:34.297" UserId="29" Text="No, a Game Boy Player is not compatible with the Wii directly, as the Wii lacks the required Hi-Speed port availble on the Wii.&#xD;&#xA;&#xD;&#xA;However, the Game Boy Player in combination with a Gamecube and a Seperate TV, is still a valid (but Highly Impractical) controller for the Gamecube and Wii games that support the GBA as controller." />
  <row Id="549" PostHistoryTypeId="2" PostId="249" RevisionGUID="16fb7e15-8687-4834-bb68-dc7872061ca2" CreationDate="2010-07-07T20:10:39.383" UserId="40" Text="If I replace the stock fan in my xbox 360 with something quieter, would my console be flagged as 'modded' and hence ban my console, or live account?" />
  <row Id="550" PostHistoryTypeId="1" PostId="249" RevisionGUID="16fb7e15-8687-4834-bb68-dc7872061ca2" CreationDate="2010-07-07T20:10:39.383" UserId="40" Text="Will replacing stock fan ban my console?" />
  <row Id="551" PostHistoryTypeId="3" PostId="249" RevisionGUID="16fb7e15-8687-4834-bb68-dc7872061ca2" CreationDate="2010-07-07T20:10:39.383" UserId="40" Text="&lt;xbox-360&gt;" />
  <row Id="552" PostHistoryTypeId="4" PostId="198" RevisionGUID="0f9cfb79-943d-4cb4-91ae-e8c5e4cea745" CreationDate="2010-07-07T20:06:28.363" UserId="77" Comment="deleted 3 characters in body; added 8 characters in body; edited title" Text="Will Starcraft II be available for digital download?" />
  <row Id="553" PostHistoryTypeId="2" PostId="250" RevisionGUID="55351287-81c2-4acf-8bbc-89bc06a2c9bc" CreationDate="2010-07-07T20:11:22.937" UserId="91" Text="1. It only offers about 6-10 hours of gameplay.&#xD;&#xA;1. There are pleny of achievements and time-trial levels to add replay.&#xD;&#xA;1. No, not really.  Not other than the time-trial levels." />
  <row Id="554" PostHistoryTypeId="2" PostId="251" RevisionGUID="af6ab52c-215b-44e2-894d-c0078762b277" CreationDate="2010-07-07T20:11:38.367" UserId="89" Text="My character gets 1 year old soonish. How do I get the birthday present?" />
  <row Id="555" PostHistoryTypeId="1" PostId="251" RevisionGUID="af6ab52c-215b-44e2-894d-c0078762b277" CreationDate="2010-07-07T20:11:38.367" UserId="89" Text="How to get my birthday present in Guild Wars?" />
  <row Id="556" PostHistoryTypeId="3" PostId="251" RevisionGUID="af6ab52c-215b-44e2-894d-c0078762b277" CreationDate="2010-07-07T20:11:38.367" UserId="89" Text="&lt;guildwars&gt;" />
  <row Id="557" PostHistoryTypeId="2" PostId="252" RevisionGUID="03375328-9fc5-40ef-a150-14f6fa2cb797" CreationDate="2010-07-07T20:11:39.880" UserId="66" Text="1. 10hrs on first playthrough, 2hrs or less on subsequent playthroughs&#xD;&#xA;2. yes, speedruns and advanced versions of the same maps =)&#xD;&#xA;3. not that I know of&#xD;&#xA;4. not that I know of" />
  <row Id="558" PostHistoryTypeId="2" PostId="253" RevisionGUID="1cbaec9c-0987-44fd-8fd9-f9472453a491" CreationDate="2010-07-07T20:11:48.430" UserDisplayName="user113" Text="My old Xbox 360 often times (but not always) won't read a disc. If I keep ejecting/inserting it will finally work. Is there anything I can do short of sending it back to the factory? It's not under warranty and the cost to fix is so high I might as well just buy another.&#xD;&#xA;&#xD;&#xA;(Actually, I already did buy another, but would like to use the old one in another room)." />
  <row Id="559" PostHistoryTypeId="1" PostId="253" RevisionGUID="1cbaec9c-0987-44fd-8fd9-f9472453a491" CreationDate="2010-07-07T20:11:48.430" UserDisplayName="user113" Text="Is there any way to fix an Xbox 360 that intermittently won't read discs?" />
  <row Id="560" PostHistoryTypeId="3" PostId="253" RevisionGUID="1cbaec9c-0987-44fd-8fd9-f9472453a491" CreationDate="2010-07-07T20:11:48.430" UserDisplayName="user113" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;repair&gt;" />
  <row Id="561" PostHistoryTypeId="2" PostId="254" RevisionGUID="a3e3e73f-0d90-4ed5-a418-95a54882c714" CreationDate="2010-07-07T20:12:14.263" UserId="13" Text="It's quite a short game. I got to the boss battle after only a couple of days of non-intensive play.&#xD;&#xA;&#xD;&#xA;There are the achievements and challenge levels to complete after you've finished. The challenges are complete the level in the fewest steps, with the fewest portals etc. Not all levels have challenges.&#xD;&#xA;&#xD;&#xA;There's no freestyle mode." />
  <row Id="562" PostHistoryTypeId="2" PostId="255" RevisionGUID="8a047f00-2d38-413c-a5ec-c8045870d69b" CreationDate="2010-07-07T20:12:29.050" UserId="50" Text="[Freeciv][1] (an Open Source clone of the Civilization games) has been actively developed for many years and, IMHO, is still just as addictive as ever.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.freeciv.org/" />
  <row Id="563" PostHistoryTypeId="2" PostId="256" RevisionGUID="a3f84ff6-a4cf-45a8-ab51-b9e180640303" CreationDate="2010-07-07T20:12:44.463" UserId="23" Text="&gt;* About how many hours of gameplay does it offer?&#xD;&#xA;&#xD;&#xA;I would say a dozen.&#xD;&#xA;&#xD;&#xA;&gt; * Is there a point to playing it after winning?&#xD;&#xA;&#xD;&#xA;Yes. The mechanics are interesting and different enough that there is (limited) replay value.&#xD;&#xA;&#xD;&#xA;&gt; * Is there a &quot;freestyle&quot; mode or other way to just mess around with the portal gun?&#xD;&#xA;&#xD;&#xA;None built in. I guess player maps, mods and/or the Valve SDK would enable you to do so however. Check out [Team Portress][1], for example.&#xD;&#xA;&#xD;&#xA;&gt; * Are there good mods or additional, community created levels?&#xD;&#xA;&#xD;&#xA;Yes. Check out [Portal: Prelude][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=PdHE_NBmLwU&#xD;&#xA;  [2]: http://www.portalprelude.com/" />
  <row Id="564" PostHistoryTypeId="2" PostId="257" RevisionGUID="3cef3a3b-8f5f-4abd-89cb-74c1d6b7f843" CreationDate="2010-07-07T20:12:45.383" UserId="38" Text="Death Knights... you have 55 fewer levels to grind. ;Þ" />
  <row Id="565" PostHistoryTypeId="2" PostId="258" RevisionGUID="dad36a39-09b1-4fc6-bc4b-7cac7cd0a7ba" CreationDate="2010-07-07T20:12:45.837" UserId="121" Text="How do I make a custom uniform in [Dwarf Fortress (0.31.08)][1]?  I wan a uniform that allows leather armor, shields, and axes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/" />
  <row Id="566" PostHistoryTypeId="1" PostId="258" RevisionGUID="dad36a39-09b1-4fc6-bc4b-7cac7cd0a7ba" CreationDate="2010-07-07T20:12:45.837" UserId="121" Text="How do I make a custom uniform in Dwarf Fortess?" />
  <row Id="567" PostHistoryTypeId="3" PostId="258" RevisionGUID="dad36a39-09b1-4fc6-bc4b-7cac7cd0a7ba" CreationDate="2010-07-07T20:12:45.837" UserId="121" Text="&lt;how-to&gt;&lt;dwarf-fortress&gt;" />
  <row Id="568" PostHistoryTypeId="2" PostId="259" RevisionGUID="f5526a1e-505e-4997-a391-abbeb27b7bb7" CreationDate="2010-07-07T20:12:52.077" UserId="102" Text="The short answer is: Play.&#xD;&#xA;&#xD;&#xA;I started a couple weeks ago and there is a definite learning curve.&#xD;&#xA;There are 2 things which prohibit you from being an allstar off the bat:&#xD;&#xA;&#xD;&#xA; - The leveling system&#xD;&#xA; - The maps&#xD;&#xA;&#xD;&#xA;Knowing the maps inside and out will definitely boost your ability to play.  Often times you'll find that on the maps you know well, you'll do better than those you don't. The leveling system is annoying if you are late to the party, but you should be able to get some decent weapons, perks, and upgrades after about a weeks worth of play.&#xD;&#xA;&#xD;&#xA;This may seem like a lot of work to enjoy a game, but considering how long you are likely to play the game for, its actually very little.&#xD;&#xA;&#xD;&#xA;Its also worth noting, that the MW2 single player and Spec-Ops are both amazingly fun, so the game has a lot of value outside of the Multiplayer." />
  <row Id="569" PostHistoryTypeId="2" PostId="260" RevisionGUID="65c678b0-9efe-42e7-be50-0671724ae80a" CreationDate="2010-07-07T20:12:52.233" UserId="40" Text="I just started playing online a week ago. I found starting in the Domination game type was helpful. Folks aren't just out to kill you so you stand a bit of a chance until you get the lay of the land and weapons." />
  <row Id="570" PostHistoryTypeId="6" PostId="235" RevisionGUID="f88f22bc-2ae2-4127-9d34-720c1b7b67d3" CreationDate="2010-07-07T20:13:01.093" UserId="102" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;call-of-duty&gt;&lt;mw2&gt;" />
  <row Id="572" PostHistoryTypeId="2" PostId="262" RevisionGUID="135e2411-10a8-4243-a9ad-33acbfce64f1" CreationDate="2010-07-07T20:13:06.180" UserId="66" Text="Patience =)... They just show up in your inventory on your player's birthday." />
  <row Id="573" PostHistoryTypeId="2" PostId="263" RevisionGUID="16f8d7c3-c6a9-4159-acfa-4f955c5c19aa" CreationDate="2010-07-07T20:13:12.967" UserId="118" Text="Pretty much just play a long time, but if you invite a lot of friends and buy a lot of Mafia Mike's it's a lot easier." />
  <row Id="574" PostHistoryTypeId="5" PostId="176" RevisionGUID="81db7c31-73ca-4fbd-a350-493e6598efb0" CreationDate="2010-07-07T20:13:28.533" UserId="39" Comment="added 40 characters in body" Text="Whats a clear guide one can follow that focuses on efficiently leveling-up in WoW?" />
  <row Id="576" PostHistoryTypeId="6" PostId="180" RevisionGUID="9dc76b50-743d-44c9-a580-34e5e252d629" CreationDate="2010-07-07T20:13:34.680" UserId="38" Comment="edited tags" Text="&lt;guide&gt;&lt;wow&gt;&lt;world-of-warcraft&gt;" />
  <row Id="577" PostHistoryTypeId="2" PostId="265" RevisionGUID="786b2dd9-9c1a-47ef-9122-beff743ce54b" CreationDate="2010-07-07T20:13:41.093" UserId="73" Text="On the joystick front, and although expensive, the [X-Arcade Tankstick][1] is the best there is outside of actually making a stick set yourself from real arcade machine components. There is no &quot;gate&quot; for the analogue sticks, so it works perfectly for just about every type of game, and it includes a very smooth trackball; in addition, it has adapters for a huge array of consoles, including the Xbox 360.&#xD;&#xA;&#xD;&#xA;There are USB adapters for the original Atari 2600 paddle controllers available e.g. [here][2]. While these work correctly on the PC, I have absolutely no idea whether they will work on the Xbox 360.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xgaming.com/store/arcade-joysticks-and-game-controllers/product/x-arcade-tankstick-includes-usb-cables/&#xD;&#xA;  [2]: http://atariage.com/store/index.php?l=product_detail&amp;p=267" />
  <row Id="578" PostHistoryTypeId="2" PostId="266" RevisionGUID="976cacd8-e2a0-4ad1-97e1-8eb2e8f55376" CreationDate="2010-07-07T20:13:57.223" UserId="96" Text="1. It depends on you ... I think you can finish the game in about 6/7 hours.&#xD;&#xA;2. I don't think it is ... it doesn't offer any extra gameplay unless you want to accomplish all challenges or achievemtns.&#xD;&#xA;3. There is not freestyle mode to mess around.&#xD;&#xA;4. There is no additional or community created levels.&#xD;&#xA;&#xD;&#xA;Three facts.&#xD;&#xA;1. This game was created as a -demo- of sorts and lated decided to be included in the Orange Box release.&#xD;&#xA;2. Is not a that expensive... sometimes steam offers it for free.&#xD;&#xA;3. It is really a good game anyways." />
  <row Id="579" PostHistoryTypeId="2" PostId="267" RevisionGUID="86e35e17-4edb-468a-b2c7-074c69fa0ad1" CreationDate="2010-07-07T20:14:34.630" UserId="121" Text="A bronze colossus just showed up on my map?  How can I kill it?" />
  <row Id="580" PostHistoryTypeId="1" PostId="267" RevisionGUID="86e35e17-4edb-468a-b2c7-074c69fa0ad1" CreationDate="2010-07-07T20:14:34.630" UserId="121" Text="How to kill a bronze colossus?" />
  <row Id="581" PostHistoryTypeId="3" PostId="267" RevisionGUID="86e35e17-4edb-468a-b2c7-074c69fa0ad1" CreationDate="2010-07-07T20:14:34.630" UserId="121" Text="&lt;how-to&gt;&lt;dwarf-fortress&gt;" />
  <row Id="582" PostHistoryTypeId="5" PostId="12" RevisionGUID="b0f7aeb6-d071-443d-9e05-388eecf9c294" CreationDate="2010-07-07T20:14:50.433" UserId="39" Comment="added 42 characters in body; edited tags; edited title" Text="What are some well-written guides to follow to discover and explore different aspects of WoW?" />
  <row Id="583" PostHistoryTypeId="4" PostId="12" RevisionGUID="b0f7aeb6-d071-443d-9e05-388eecf9c294" CreationDate="2010-07-07T20:14:50.433" UserId="39" Comment="added 42 characters in body; edited tags; edited title" Text="World of Warcraft Guides" />
  <row Id="584" PostHistoryTypeId="6" PostId="12" RevisionGUID="b0f7aeb6-d071-443d-9e05-388eecf9c294" CreationDate="2010-07-07T20:14:50.433" UserId="39" Comment="added 42 characters in body; edited tags; edited title" Text="&lt;guide&gt;&lt;wow&gt;" />
  <row Id="585" PostHistoryTypeId="2" PostId="268" RevisionGUID="e0da45f3-7701-41bf-96de-fab250608c80" CreationDate="2010-07-07T20:14:52.290" UserId="91" Text="This may void your warranty (for repairs), but will not be detected as a 'mod'.&#xD;&#xA;&#xD;&#xA;Mods are considered to be any action or item that circumvents the built-in security measures of the console." />
  <row Id="586" PostHistoryTypeId="2" PostId="269" RevisionGUID="db9d5286-fd9b-48e3-aa20-038da9b6758b" CreationDate="2010-07-07T20:14:54.223" UserId="89" Text="As soon as Guildwars2 will be released, what content of my Guildwars1 accout can I transfer over to Guildwars2?" />
  <row Id="587" PostHistoryTypeId="1" PostId="269" RevisionGUID="db9d5286-fd9b-48e3-aa20-038da9b6758b" CreationDate="2010-07-07T20:14:54.223" UserId="89" Text="Which content can I transfer from Guildwars1 to Guildwars2?" />
  <row Id="588" PostHistoryTypeId="3" PostId="269" RevisionGUID="db9d5286-fd9b-48e3-aa20-038da9b6758b" CreationDate="2010-07-07T20:14:54.223" UserId="89" Text="&lt;guildwars&gt;&lt;guildwars2&gt;" />
  <row Id="589" PostHistoryTypeId="2" PostId="270" RevisionGUID="ca033f3a-77c0-4a2d-b107-b864b0fd3316" CreationDate="2010-07-07T20:15:02.540" UserId="126" Text="I really liked Portal. It's not a long game, but it's also pretty cheap. I bought the whole orange box for it, back when it was $50, and I thought I got a pretty good deal. Good puzzle mechanics. It made me think. I literally played the whole game in one playthrough. I was just going to do one level, but that first level was easy, and over very quickly, so I just kinda played. Finally, I beat it at 3:00 in the morning. I don't remember what time I started. Very enjoybable." />
  <row Id="590" PostHistoryTypeId="2" PostId="271" RevisionGUID="68e7c504-0465-430b-ab3f-c37c1d354e9f" CreationDate="2010-07-07T20:15:18.967" UserId="16" Text="Assume a high degree of comfort with single-player FPSs, but no experience with multiplayer." />
  <row Id="591" PostHistoryTypeId="1" PostId="271" RevisionGUID="68e7c504-0465-430b-ab3f-c37c1d354e9f" CreationDate="2010-07-07T20:15:18.967" UserId="16" Text="What are some key ways for someone new to FPS Multiplayer Deathmatch games (Halo, CoD, etc.)  to improve their game?" />
  <row Id="592" PostHistoryTypeId="3" PostId="271" RevisionGUID="68e7c504-0465-430b-ab3f-c37c1d354e9f" CreationDate="2010-07-07T20:15:18.967" UserId="16" Text="&lt;strategy&gt;&lt;multiplayer&gt;&lt;fps&gt;&lt;halo&gt;&lt;cod&gt;" />
  <row Id="593" PostHistoryTypeId="2" PostId="272" RevisionGUID="39843968-8da1-4582-ad3d-fcb15a06566c" CreationDate="2010-07-07T20:15:59.823" UserId="122" Text="[The full list][1].&#xD;&#xA;&#xD;&#xA;Highlights:&#xD;&#xA;&#xD;&#xA;* All Valve games.&#xD;&#xA;* Trine&#xD;&#xA;* Torchlight&#xD;&#xA;* Braid&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/search/?category2=23" />
  <row Id="594" PostHistoryTypeId="2" PostId="273" RevisionGUID="2b0f6b78-74b5-47e7-a2a5-6d15a29d0dd2" CreationDate="2010-07-07T20:16:28.853" UserId="109" Text="Keep moving. Learn to aim while circle strafing. Be unpredictable in your movements. AI can't recognise patterns well, players can." />
  <row Id="595" PostHistoryTypeId="2" PostId="274" RevisionGUID="b22d927b-abe8-46b1-a874-bab92927651e" CreationDate="2010-07-07T20:16:41.770" UserId="102" Text="Its like using the same account on two xbox.  You can't do it.&#xD;&#xA;&#xD;&#xA;Now there are obvious reasons why Microsoft doesn't want you to be able to use the same account more than once (which are compounded by DLC), but the bottom line is: you can only be logged into the same account in one location at a time.&#xD;&#xA;&#xD;&#xA;Now you might want to consider the new [Family Pack][1], which is coming soon.  Or streaming your Netflix to a PC.&#xD;&#xA;&#xD;&#xA;The short answer though, is: No&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/2010/06/22/xbox-live-family-pack-coming-this-november.aspx" />
  <row Id="598" PostHistoryTypeId="2" PostId="275" RevisionGUID="516daf9c-0445-4e72-b86f-737d1f47f9c0" CreationDate="2010-07-07T20:17:21.880" UserId="112" Text="Obviously, there are game-specific gotchas, but here are a few common themes that come back to bite me over and over.&#xD;&#xA;&#xD;&#xA; 1. **Moving on to a dungeon level which is too hard.** Pretty simple, but gets me all the time: deeper dungeons have harder monsters. It's easy to get excited and move on to a deeper level of Nethack prematurely. If you're out of your depth, it suddenly becomes much more likely that a situation will arise that you can't deal with. For example, a common one is being surrounded by monsters which you could just about handle individually. En masse, it's all over.&#xD;&#xA;&#xD;&#xA; 2. **Inadequate escape mechanisms.** If you don't have a reasonable way to escape from a sticky situation, then it's only a matter of time before one catches up with you. In ToME, for example, Phase Door (scrolls or spell) is an essential tool. A variation on this is not having enough escape methods. For example, if you only have one Phase Door scroll, then it could easily be destroyed by fire, leaving you without an exit strategy if it gets nasty.&#xD;&#xA;&#xD;&#xA; 3. **Missing key immunities.** You can only make it so far in most Rogue-likes before a serious effect or damage type will take you out. For example, without resistance to blindness, confusion or paralyzation, later levels of Nethack are effectively impossible. Tol Falas in ToME is extremely difficult to finish without an effective way to manage high level magic-wielding monsters.&#xD;&#xA;&#xD;&#xA; 4. **Single strategy combat.** Most characters specialise in one form of combat. This works really well... until the moment it doesn't. More ToME examples: Your Super-Duper Ice Attack works great until you meet an Ice Drake. Your close combat berserking is perfectly adequate until you hit an Elder Vampire with a Phantasmal Shield. It's a really good idea to invest in several alternative methods for dealing with enemies, using ranged weapons, spells, magic items, dungeon traps, etc.&#xD;&#xA;&#xD;&#xA; 5. **A false sense of security.** When you've survived for a while, it's incredibly easy to drop your guard and get sloppy. It's easy to forget you are usually only a couple of  (unfortunate) steps away from death. The classic one in Nethack is having your gloves burnt away while holding a petrifying corpse, or flying over a sink or something else equally stupid. In ToME, it's really easy to kill yourself by holding down a direction key on a long corridor, and failing to notice the Skeleton Mage at the other end blasting you with consecutive Manathrusts." />
  <row Id="599" PostHistoryTypeId="2" PostId="276" RevisionGUID="95a1d7aa-9892-4508-a255-f5620e1ffcc0" CreationDate="2010-07-07T20:17:24.173" UserId="80" Text="I bought DEFCON thanks to the recent steam sale and am keen to hear good strategies.&#xD;&#xA;&#xD;&#xA;I find that I'm not playing well enough to see the depth in the game - usually I just dump my missiles in a oner and hope for the best. Keen to hear some of the tricks used by competent players..." />
  <row Id="600" PostHistoryTypeId="1" PostId="276" RevisionGUID="95a1d7aa-9892-4508-a255-f5620e1ffcc0" CreationDate="2010-07-07T20:17:24.173" UserId="80" Text="DEFCON strategies" />
  <row Id="601" PostHistoryTypeId="3" PostId="276" RevisionGUID="95a1d7aa-9892-4508-a255-f5620e1ffcc0" CreationDate="2010-07-07T20:17:24.173" UserId="80" Text="&lt;strategy&gt;" />
  <row Id="604" PostHistoryTypeId="2" PostId="278" RevisionGUID="1725c361-780d-4c5b-806b-98233a8d5e48" CreationDate="2010-07-07T20:17:40.537" UserId="109" Text="Garry's Mod does. And I believe Half Life 2 may now as well." />
  <row Id="607" PostHistoryTypeId="5" PostId="256" RevisionGUID="3ffc839a-7334-4c97-8d55-0d68e49206d7" CreationDate="2010-07-07T20:18:03.360" UserId="23" Comment="added 50 characters in body" Text="&gt;* About how many hours of gameplay does it offer?&#xD;&#xA;&#xD;&#xA;I would say a dozen.&#xD;&#xA;&#xD;&#xA;&gt; * Is there a point to playing it after winning?&#xD;&#xA;&#xD;&#xA;Yes. The mechanics are interesting and different enough that there is (limited) replay value.&#xD;&#xA;&#xD;&#xA;&gt; * Is there a &quot;freestyle&quot; mode or other way to just mess around with the portal gun?&#xD;&#xA;&#xD;&#xA;None built in. I guess player maps, mods and/or the Valve SDK would enable you to do so however. Check out [Team Portress (SPOILER ALERT: play this video _without_ sound)][1], for example. &#xD;&#xA;&#xD;&#xA;&gt; * Are there good mods or additional, community created levels?&#xD;&#xA;&#xD;&#xA;Yes. Check out [Portal: Prelude][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=PdHE_NBmLwU&#xD;&#xA;  [2]: http://www.portalprelude.com/" />
  <row Id="608" PostHistoryTypeId="2" PostId="279" RevisionGUID="ed2405fa-0b2e-4031-9f45-63a9a2143ca2" CreationDate="2010-07-07T20:18:21.893" UserId="121" Text="I just bought and downloaded Tropico 3 on Steam.  It's now asking me for an activation code.  Is this a bug?  If not where can I find my code?" />
  <row Id="609" PostHistoryTypeId="1" PostId="279" RevisionGUID="ed2405fa-0b2e-4031-9f45-63a9a2143ca2" CreationDate="2010-07-07T20:18:21.893" UserId="121" Text="Tropico 3 on Steam - need a activation code?" />
  <row Id="610" PostHistoryTypeId="3" PostId="279" RevisionGUID="ed2405fa-0b2e-4031-9f45-63a9a2143ca2" CreationDate="2010-07-07T20:18:21.893" UserId="121" Text="&lt;steam&gt;&lt;tropico-3&gt;&lt;drm&gt;" />
  <row Id="611" PostHistoryTypeId="2" PostId="280" RevisionGUID="57a67b69-bd1a-41b3-99e6-5eb287742700" CreationDate="2010-07-07T20:18:24.497" UserId="126" Text="Logitech makes an xbox 360 compatible controller called the Chillstream. It uses the same drivers, so it works well.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/gp/product/B000IX1NDC?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000IX1NDC" />
  <row Id="612" PostHistoryTypeId="6" PostId="33" RevisionGUID="cbf45692-bcda-490d-a1db-30556e1fb931" CreationDate="2010-07-07T20:18:26.103" UserId="15" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;items&gt;" />
  <row Id="613" PostHistoryTypeId="2" PostId="281" RevisionGUID="888ec76e-05e0-408b-a4c0-6ade01f702c7" CreationDate="2010-07-07T20:18:48.257" UserId="11" Text="I've heard turning off mouse acceleration can help precision in games.  How do I do this in Windows XP?" />
  <row Id="614" PostHistoryTypeId="1" PostId="281" RevisionGUID="888ec76e-05e0-408b-a4c0-6ade01f702c7" CreationDate="2010-07-07T20:18:48.257" UserId="11" Text="How can I turn off mouse acceleration for PC Games in Windows XP?" />
  <row Id="615" PostHistoryTypeId="3" PostId="281" RevisionGUID="888ec76e-05e0-408b-a4c0-6ade01f702c7" CreationDate="2010-07-07T20:18:48.257" UserId="11" Text="&lt;windows-xp&gt;&lt;mouse&gt;" />
  <row Id="617" PostHistoryTypeId="2" PostId="282" RevisionGUID="7395f5c8-939c-40d8-959f-b66ceaa7b352" CreationDate="2010-07-07T20:18:56.087" UserDisplayName="user113" Text="Hang back and **never** attack a group. Wait for one of the survivors to lag behind and then act quickly. &#xD;&#xA;&#xD;&#xA;Most of the time the survivors won't bother doubling back to kill you, so staying behind them will help you stay alive longer.&#xD;&#xA;&#xD;&#xA;Also: teamwork! Work with your teammates and coordinate your attacks. Again, act swiftly." />
  <row Id="618" PostHistoryTypeId="2" PostId="283" RevisionGUID="021d25e1-0649-4f07-9444-a74f8da54fdc" CreationDate="2010-07-07T20:19:16.007" UserId="38" Text="Can someone (preferably someone with a background in psychology) tell me what makes a game like Petville (Facebook game) appealing?&#xD;&#xA;&#xD;&#xA;I know there must be certain quantifiable factors that a game like this must be playing on to get its audience to continue coming back, but I would like to get a professional outlook if possible." />
  <row Id="619" PostHistoryTypeId="1" PostId="283" RevisionGUID="021d25e1-0649-4f07-9444-a74f8da54fdc" CreationDate="2010-07-07T20:19:16.007" UserId="38" Text="Psychological components of Petville?" />
  <row Id="620" PostHistoryTypeId="3" PostId="283" RevisionGUID="021d25e1-0649-4f07-9444-a74f8da54fdc" CreationDate="2010-07-07T20:19:16.007" UserId="38" Text="&lt;facebook&gt;" />
  <row Id="622" PostHistoryTypeId="2" PostId="284" RevisionGUID="ef961ca6-42c0-45bb-bead-e53aaabdffec" CreationDate="2010-07-07T20:19:45.057" UserId="80" Text="Also, learn the maps, watch youtube videos." />
  <row Id="623" PostHistoryTypeId="2" PostId="285" RevisionGUID="df4e9184-b646-4a2e-a64c-dc666db5704d" CreationDate="2010-07-07T20:19:52.310" UserId="18" Text="This may sound nerdy, but I suggest watching YouTube videos of people playing and explaining their thought process. Seeing how &quot;pros&quot; play will most likely improve your game." />
  <row Id="624" PostHistoryTypeId="2" PostId="286" RevisionGUID="cd2fbc39-f7a6-494e-992b-80786cc838ce" CreationDate="2010-07-07T20:19:53.353" UserId="29" Text="Your birthday present will appear in the first empty spot in your inventory the first time you log in with that character on your characters birtday. &#xD;&#xA;&#xD;&#xA;If your inventory is full on the birthday of your character, you will receive the gift the next time you log in with at least one space free." />
  <row Id="625" PostHistoryTypeId="6" PostId="12" RevisionGUID="4076df15-cdee-4b20-915c-ba5efdeb79fc" CreationDate="2010-07-07T20:20:10.297" UserId="39" Comment="edited tags" Text="&lt;guide&gt;&lt;world-of-warcraft&gt;" />
  <row Id="626" PostHistoryTypeId="2" PostId="287" RevisionGUID="151f3bfc-7214-4adf-8c27-fefd2267a491" CreationDate="2010-07-07T20:20:17.970" UserId="85" Text="ires_and_curses gets a lot of the more common ones. Here's one that I always hear stories about.&#xD;&#xA;&#xD;&#xA;When it comes to text-graphic roguelikes, always pay attention that you actually know exactly what the monsters you see are. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large. &#xD;&#xA;&#xD;&#xA;If there is any chance that a target of your attack might not be the creature you think it is, *always double check*." />
  <row Id="627" PostHistoryTypeId="2" PostId="288" RevisionGUID="515e4b93-c0c1-404b-a964-b8dcbbff522b" CreationDate="2010-07-07T20:20:32.073" UserId="91" Text="![Pointer Acceleration][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://files.otac0n.com/pointeracceleration.png" />
  <row Id="630" PostHistoryTypeId="6" PostId="104" RevisionGUID="0f286766-6b1b-499d-9d19-271e0e7b282e" CreationDate="2010-07-07T20:21:23.960" UserId="98" Comment="edited tags" Text="&lt;torchlight&gt;&lt;steam-achievements&gt;" />
  <row Id="631" PostHistoryTypeId="2" PostId="289" RevisionGUID="7f19fe92-bfbc-430f-a779-121e5852c2ae" CreationDate="2010-07-07T20:21:47.813" UserId="126" Text="I'm not sure this is for the correct game, but...&#xD;&#xA;&#xD;&#xA;In Magic the Gathering: Duels of the Planeswalkers, you get a new card for each battle you win. You can't change any other cards, but you can removed any of these earned cards from your deck via the deck editor." />
  <row Id="632" PostHistoryTypeId="2" PostId="290" RevisionGUID="cf8320a0-bfbc-4e58-820c-2df48be9e377" CreationDate="2010-07-07T20:22:05.627" UserId="119" Text="Since the question is somewhat subjective i will add one thing: if you're looking for a class that levels fast then you're buying tickets for a faster re-roll to another class. &#xD;&#xA;&#xD;&#xA;That said, if it's your first character you should take your time, level the 15 first levels of some classes you're doubting and see how it will be your role. Obviously if you don't like neither healing and/or hybrids you will quickly discard shaman, druid, paladin and priest. Something similar will happen if you also don't like tanking.&#xD;&#xA;&#xD;&#xA;For the weak readers: level a class that fits you, not the trending one" />
  <row Id="633" PostHistoryTypeId="2" PostId="291" RevisionGUID="02d2b0c6-c366-46f9-b374-f4df850007d0" CreationDate="2010-07-07T20:22:12.460" UserId="102" Text="So the short answer is, you don't.&#xD;&#xA;&#xD;&#xA;Bronze Colossus do not accumulate wounds, so any wound that isn't instantly fatal is shrugged off.  There is one record of someone doing it: [Fluffy wambler][1], but I doubt it'll be helpful.&#xD;&#xA;&#xD;&#xA;You can consider Pouring magma on it, but it will take a while to melt.  If you have a tame Dragon that might work.  Freezing it in obsidian is a good idea, as obsidian is near unbreakable.&#xD;&#xA;&#xD;&#xA;Megabeasts are tough, I feel for you.  But it's all part of the &quot;[fun][2].&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=56935.0&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Fun" />
  <row Id="634" PostHistoryTypeId="2" PostId="292" RevisionGUID="7a664f64-0521-4963-8d4d-bd99cac2eaed" CreationDate="2010-07-07T20:22:25.547" UserId="109" Text="You may hear of something called the towel trick if you have googled this. Whatever you do, do not try this. Your 360 might run for about 10 minutes, and you've just voided any warranty you may have had.&#xD;&#xA;&#xD;&#xA;Other than that, I don't know of any solutions that work." />
  <row Id="635" PostHistoryTypeId="2" PostId="293" RevisionGUID="2b50f503-4112-4e92-8e6a-429e53d170c5" CreationDate="2010-07-07T20:22:58.277" UserId="104" Text="I'm starting to regret some earlier decisions regarding my skills and talents. Is there some sort of respect mechanism that I can find later in the game?&#xD;&#xA;&#xD;&#xA;Alternatively, are there mods for this?" />
  <row Id="636" PostHistoryTypeId="1" PostId="293" RevisionGUID="2b50f503-4112-4e92-8e6a-429e53d170c5" CreationDate="2010-07-07T20:22:58.277" UserId="104" Text="Is there a respec mechanism in DragonAge: Origins?" />
  <row Id="637" PostHistoryTypeId="3" PostId="293" RevisionGUID="2b50f503-4112-4e92-8e6a-429e53d170c5" CreationDate="2010-07-07T20:22:58.277" UserId="104" Text="&lt;dragon-age-origins&gt;&lt;role-playing-game&gt;&lt;respec&gt;" />
  <row Id="638" PostHistoryTypeId="2" PostId="294" RevisionGUID="ea94323e-237a-454e-8c90-a8ef8cfa4d30" CreationDate="2010-07-07T20:23:06.670" UserId="10" Text="I still need to buy some upgrades, so I want to sell some of my plants from my Zen Garden when they are fully grown.&#xD;&#xA;&#xD;&#xA;But how do I know when they are fully grown?&#xD;&#xA;&#xD;&#xA;[Attributes to Randell][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamersqna.com/questions/74/in-plants-vs-zombies-how-do-i-know-if-my-plants-are-already-fully-grown" />
  <row Id="639" PostHistoryTypeId="1" PostId="294" RevisionGUID="ea94323e-237a-454e-8c90-a8ef8cfa4d30" CreationDate="2010-07-07T20:23:06.670" UserId="10" Text="How do I know if my plants are already fully grown in Plants vs Zombies?" />
  <row Id="640" PostHistoryTypeId="3" PostId="294" RevisionGUID="ea94323e-237a-454e-8c90-a8ef8cfa4d30" CreationDate="2010-07-07T20:23:06.670" UserId="10" Text="&lt;plants-vs-zombies&gt;&lt;zen-garden&gt;" />
  <row Id="642" PostHistoryTypeId="5" PostId="235" RevisionGUID="5b041ada-edf0-456a-962d-71fbf0354b20" CreationDate="2010-07-07T20:23:33.953" UserDisplayName="user113" Comment="edited body; edited tags" Text="I'd like to start playing CoD Modern Warfare 2 on Xbox live, but I'm worried I won't have a chance to get good at it because everyone already playing has too much experience. Is this true? What can I do to get good?" />
  <row Id="643" PostHistoryTypeId="6" PostId="235" RevisionGUID="5b041ada-edf0-456a-962d-71fbf0354b20" CreationDate="2010-07-07T20:23:33.953" UserDisplayName="user113" Comment="edited body; edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;cod&gt;&lt;mw2&gt;" />
  <row Id="644" PostHistoryTypeId="2" PostId="295" RevisionGUID="fda0a685-de69-40b8-b87f-6b2d032b3853" CreationDate="2010-07-07T20:23:53.983" UserId="11" Text="There seem to be a lot of &quot;Gaming&quot; mousepads on the market - some very expensive.  Do these make any real impact with today's optical mice over an old mousepad or desk?" />
  <row Id="645" PostHistoryTypeId="1" PostId="295" RevisionGUID="fda0a685-de69-40b8-b87f-6b2d032b3853" CreationDate="2010-07-07T20:23:53.983" UserId="11" Text="Do &quot;Gaming&quot; Mousepads make a difference with today's optical mice?" />
  <row Id="646" PostHistoryTypeId="3" PostId="295" RevisionGUID="fda0a685-de69-40b8-b87f-6b2d032b3853" CreationDate="2010-07-07T20:23:53.983" UserId="11" Text="&lt;untagged&gt;" />
  <row Id="647" PostHistoryTypeId="2" PostId="296" RevisionGUID="2b5625c6-0fc6-4894-861d-c978824c6411" CreationDate="2010-07-07T20:24:17.680" UserId="96" Text="Is there any possibility to see this game on PS3?" />
  <row Id="648" PostHistoryTypeId="1" PostId="296" RevisionGUID="2b5625c6-0fc6-4894-861d-c978824c6411" CreationDate="2010-07-07T20:24:17.680" UserId="96" Text="The Last Remnant in PS3" />
  <row Id="649" PostHistoryTypeId="3" PostId="296" RevisionGUID="2b5625c6-0fc6-4894-861d-c978824c6411" CreationDate="2010-07-07T20:24:17.680" UserId="96" Text="&lt;ps3&gt;&lt;square-enix&gt;" />
  <row Id="650" PostHistoryTypeId="2" PostId="297" RevisionGUID="dcdb18da-90ba-44be-b730-3fcf5eb1229a" CreationDate="2010-07-07T20:25:00.190" UserId="89" Text="What is an effective close combat weapon in Quake Wars?" />
  <row Id="651" PostHistoryTypeId="1" PostId="297" RevisionGUID="dcdb18da-90ba-44be-b730-3fcf5eb1229a" CreationDate="2010-07-07T20:25:00.190" UserId="89" Text="What is an effective close combat weapon in Quake Wars?" />
  <row Id="652" PostHistoryTypeId="3" PostId="297" RevisionGUID="dcdb18da-90ba-44be-b730-3fcf5eb1229a" CreationDate="2010-07-07T20:25:00.190" UserId="89" Text="&lt;fps&gt;" />
  <row Id="653" PostHistoryTypeId="2" PostId="298" RevisionGUID="36301374-8dcf-4399-a1dd-c62f84cf399b" CreationDate="2010-07-07T20:25:10.237" UserId="16" Text="Since hard requires more than four (non-thumb) fingers, one has to reposition their hand while playing.   &#xD;&#xA;&#xD;&#xA;What is generally considered the easiest way to approach this? &#xD;&#xA;&#xD;&#xA;(Start low, and never reposition any finger other than the index, move all four together anytime you don't have to play the 1st and 5th together, etc.)&#xD;&#xA;" />
  <row Id="654" PostHistoryTypeId="1" PostId="298" RevisionGUID="36301374-8dcf-4399-a1dd-c62f84cf399b" CreationDate="2010-07-07T20:25:10.237" UserId="16" Text="In Rock Band/Guitar Hero, what's the approach to hand postion on theguitar for hard (and higher) difficulties?" />
  <row Id="655" PostHistoryTypeId="3" PostId="298" RevisionGUID="36301374-8dcf-4399-a1dd-c62f84cf399b" CreationDate="2010-07-07T20:25:10.237" UserId="16" Text="&lt;strategy&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="656" PostHistoryTypeId="2" PostId="299" RevisionGUID="369d4f52-d62d-4138-9547-79125f4c356e" CreationDate="2010-07-07T20:25:26.837" UserId="126" Text="It depends on the mouse.&#xD;&#xA;&#xD;&#xA;One of my favorite mice is a Laser mouse made by Razer, but the mouse really sucks unless you've got a good mousing surface to go with it. I personally use good mousing surfaces for all of my computers (even when I'm just at work programming, without a gaming mouse), because I like the extra precision." />
  <row Id="657" PostHistoryTypeId="5" PostId="287" RevisionGUID="a3f58c42-5fe6-47dc-8584-eedc90496be2" CreationDate="2010-07-07T20:26:20.967" UserId="85" Comment="Added one" Text="ires_and_curses gets a lot of the more common ones. Here's two that I always hear stories about.&#xD;&#xA;&#xD;&#xA; - When it comes to text-graphic roguelikes, **always pay attention that you actually know exactly what the monsters you see are**. Especially games like ADOM which include monsters that change color, don't confuse a powerful monster for something wimpy on color alone. Also beware of the cases where the color difference is not very large. If there is any chance that a target of your attack might not be the creature you think it is, *always double check*.&#xD;&#xA; - **Never assume that enemies will care about each other when it comes to area-of-effect**. It's easy to avoid standing in the direct line path of too many enemies if you're just paying attention to the first creature in each direction. But there's always going to be an enemy right behind that one who's willing to obliterate whatever is in the way just to obliterate you in the process.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="658" PostHistoryTypeId="2" PostId="300" RevisionGUID="58732002-a157-4a59-9449-b10ef42b407b" CreationDate="2010-07-07T20:26:25.413" UserId="89" Text="Is there a way to play QuakeLive on a Mac?" />
  <row Id="659" PostHistoryTypeId="1" PostId="300" RevisionGUID="58732002-a157-4a59-9449-b10ef42b407b" CreationDate="2010-07-07T20:26:25.413" UserId="89" Text="Playing QuakeLive on Mac?" />
  <row Id="660" PostHistoryTypeId="3" PostId="300" RevisionGUID="58732002-a157-4a59-9449-b10ef42b407b" CreationDate="2010-07-07T20:26:25.413" UserId="89" Text="&lt;fps&gt;&lt;mac&gt;&lt;quake-live&gt;" />
  <row Id="661" PostHistoryTypeId="2" PostId="301" RevisionGUID="b7895e88-bfdd-4418-b9c8-72857a985af1" CreationDate="2010-07-07T20:27:07.127" UserId="122" Text="I've been enjoying Psychonauts immensely, and I think the difficulty progression was all fine and well - until the last level, the dreaded meat circus.&#xD;&#xA;&#xD;&#xA;I just can't make it - the protecting-flying-kid-from-rabbits thing took me numerous tries to complete, and I got totally stuck when sliding on the metal shaft, there's a double gap there I just can't clear. I try to slide fast and jump once - I fall, I try to go slow and jump twice - I fall, I try to go in-between and jump twice - I can't time it right.&#xD;&#xA;&#xD;&#xA;And I understood it gets even harder after that part.&#xD;&#xA;&#xD;&#xA;Can anyone share any tricks in passing that level, or is there some sort of patch to address it, or anything?" />
  <row Id="662" PostHistoryTypeId="1" PostId="301" RevisionGUID="b7895e88-bfdd-4418-b9c8-72857a985af1" CreationDate="2010-07-07T20:27:07.127" UserId="122" Text="Passing the Meat Circus level on Psychonauts" />
  <row Id="663" PostHistoryTypeId="3" PostId="301" RevisionGUID="b7895e88-bfdd-4418-b9c8-72857a985af1" CreationDate="2010-07-07T20:27:07.127" UserId="122" Text="&lt;tips&gt;" />
  <row Id="664" PostHistoryTypeId="2" PostId="302" RevisionGUID="74cca684-3d8f-487f-aaec-f0cbd5b9681e" CreationDate="2010-07-07T20:27:32.633" UserId="85" Text="Some mousepads offer support besides the actual pad for the mouse, such as a wrist support. These can help whether or not your mouse is optical, if it's comfortable for you, a fact which has actually helped a number of gamers I've known." />
  <row Id="665" PostHistoryTypeId="2" PostId="303" RevisionGUID="7e5e4645-559b-4251-b631-6097bc083958" CreationDate="2010-07-07T20:27:37.440" UserId="23" Text="Yes. As the [homepage][1] states, Safari 3+ on Mac OS X 10.4+ is supported.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quakelive.com/" />
  <row Id="666" PostHistoryTypeId="2" PostId="304" RevisionGUID="48812a70-c1d8-4189-becc-8d8ed8a3231b" CreationDate="2010-07-07T20:28:49.213" UserId="10" Text="I always **move all the four fingers**, since in most songs you'll get a stream of notes on that side.&#xD;&#xA;&#xD;&#xA;Off course, when it's only for a couple of notes you should **only move your index finger or pink** to get the one/two notes at the edges.&#xD;&#xA;&#xD;&#xA;However, this might vary between songs, but luckily you can practice what the best strategy is for each song." />
  <row Id="669" PostHistoryTypeId="2" PostId="306" RevisionGUID="bff37f1f-2268-4c05-8932-22bf1ff8e265" CreationDate="2010-07-07T20:29:35.453" UserId="16" Text="I know there's a staircase at the end of one of the levels where a well-timed jump onto a turtle coming down a staircase will allow me to keep landing on the same shell until I max out my extra lives.&#xD;&#xA;&#xD;&#xA;Where is it?" />
  <row Id="670" PostHistoryTypeId="1" PostId="306" RevisionGUID="bff37f1f-2268-4c05-8932-22bf1ff8e265" CreationDate="2010-07-07T20:29:35.453" UserId="16" Text="Where is the infinite (99) lives staircase in the original Super Mario Bros?" />
  <row Id="671" PostHistoryTypeId="3" PostId="306" RevisionGUID="bff37f1f-2268-4c05-8932-22bf1ff8e265" CreationDate="2010-07-07T20:29:35.453" UserId="16" Text="&lt;super-mario-bros&gt;&lt;nintendo&gt;" />
  <row Id="672" PostHistoryTypeId="2" PostId="307" RevisionGUID="3aa95d51-8389-45c8-8ec4-d6ec0a0f2c12" CreationDate="2010-07-07T20:29:46.700" UserId="130" Text="A few weeks ago my cousin loaded his LiveID in my xbox since we were playing xplosion man in at my place. He then played Red Dead Redemption in his place for a few weeks, getting almost all the achievements, but since his Gold membership had expired he didnt bother to load his account. When he finally did, all the achievements he got in that period dissapeared....&#xD;&#xA;&#xD;&#xA;so.. is there any way to get them back?&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;PS.- If someone remembers the actual name of the process that I call &quot;loading the Live ID&quot; (I know it has an actual term) please feel free to edit the title and the question and delete this." />
  <row Id="673" PostHistoryTypeId="1" PostId="307" RevisionGUID="3aa95d51-8389-45c8-8ec4-d6ec0a0f2c12" CreationDate="2010-07-07T20:29:46.700" UserId="130" Text="Lost Achievements on Xbox 360 when loading ID" />
  <row Id="674" PostHistoryTypeId="3" PostId="307" RevisionGUID="3aa95d51-8389-45c8-8ec4-d6ec0a0f2c12" CreationDate="2010-07-07T20:29:46.700" UserId="130" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;achievements&gt;&lt;account&gt;" />
  <row Id="675" PostHistoryTypeId="2" PostId="308" RevisionGUID="b7cee3be-62fb-43d2-a5e7-bca2feb00b87" CreationDate="2010-07-07T20:29:56.577" UserDisplayName="user113" Text="I vary my technique by song, and even throughout songs. Sometimes the &quot;high&quot; position is better, sometimes &quot;low&quot; is better. On rare occasions I reach the last button with my pinky while keeping my other fingers on the top three buttons. That takes some practice, though, and usually isn't necessary.&#xD;&#xA;&#xD;&#xA;Keep your thumb pressed to the bottom of the neck - don't hold the guitar controller like a baseball bat. And curve your fingers so that more of the tip of your finger hits the button than the pads. The right grip will allow you to move faster." />
  <row Id="677" PostHistoryTypeId="2" PostId="309" RevisionGUID="5ed99835-98f7-4dfd-b4c7-c395862e5fbb" CreationDate="2010-07-07T20:30:24.140" UserId="730" Text=" - You receive new cards at every&#xD;&#xA;   challenge you win against computer or&#xD;&#xA;   other players until you finish the&#xD;&#xA;   collection.&#xD;&#xA; - You cannot buy cards online or&#xD;&#xA;   boosters.&#xD;&#xA; - There are **expansions** to buy that&#xD;&#xA;   allow to increase your  collection of&#xD;&#xA;   cards. At the moment there is only&#xD;&#xA;   one available on Steam. If you have&#xD;&#xA;   pre-ordered the game, is already&#xD;&#xA;   included in your installation.&#xD;&#xA; - Another expansion should be available&#xD;&#xA;   probably within some months." />
  <row Id="683" PostHistoryTypeId="2" PostId="311" RevisionGUID="c986e60e-b2db-4e31-a010-c9bfaacffb15" CreationDate="2010-07-07T20:30:55.840" UserId="122" Text="As a long-time engineer player, I'd say my sentry has been killed by a soldier or demo more than anything else.&#xD;&#xA;&#xD;&#xA;Spies are useful in hectic situations but not when there are multiple alert engineers, and ubers are useful but require careful coordination and are very limited.&#xD;&#xA;&#xD;&#xA;I say, go with corner-edging soldiers and sneaky demos. A big enough concentration of them can just cause so much damage the engineers can't keep up.&#xD;&#xA;&#xD;&#xA;Also, any source of crits (buff banner, krit medic) can be a great help." />
  <row Id="684" PostHistoryTypeId="2" PostId="312" RevisionGUID="5ae488ec-12cb-477b-a60f-076679d576b8" CreationDate="2010-07-07T20:31:41.080" UserId="96" Text="It is the level 3-1." />
  <row Id="685" PostHistoryTypeId="2" PostId="313" RevisionGUID="3185690c-c5c6-46a8-95aa-c9a43f911c13" CreationDate="2010-07-07T20:32:33.293" UserId="32" Text="It appears to be at the end of stage 3-1. ([source][1])&#xD;&#xA;&#xD;&#xA;I've unfortunately never been able to perform this trick.  The potential of 99 lives does you no good if you die every time you go for it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wiilovemario.com/Get-99-Lives-in-Super-Mario-Bros-and-New-Super-Mario-Bros" />
  <row Id="686" PostHistoryTypeId="2" PostId="314" RevisionGUID="112156f4-749f-4f2c-9ebf-d31b662e435b" CreationDate="2010-07-07T20:32:35.977" UserId="15" Text="This may sound cowardly, but I've found it to be good advice: **Don't be afraid to run!**&#xD;&#xA;&#xD;&#xA;With many modern RPGs that I've played there is a general organization to the game that usually doesn't present you with anything *too* difficult for you to handle given your current level in the game, unless of course you're stupid enough to wander into places you clearly shouldn't be.&#xD;&#xA;&#xD;&#xA;Conversely, some older roguelikes (like Nethack) can often randomly present you with creatures that are vastly beyond your current level or abilities. After playing many modern &quot;balanced&quot; games, you may think that anything you come across can be defeated with a little strategy, but this is probably not the right attitude to have for some of the games you listed. You have to keep in mind that at any given moment there is a non-zero chance that you could run into a *very* tough enemy. And flight is your friend in such a case." />
  <row Id="687" PostHistoryTypeId="2" PostId="315" RevisionGUID="19476b68-91f6-47c4-93fe-084c78bbb4f1" CreationDate="2010-07-07T20:33:27.707" UserId="126" Text="I'm not sure if this is what you're talking about, but if achievements are earned on a separate console, the achievements should still be earned for that gamertag, but you might have to recover the gamertag on the original console to get those achievements visible.&#xD;&#xA;&#xD;&#xA;If the achievements were earned on a different gamertag, then they were effectively earned by someone else. You might be able to merge gamertags, but that would require assistance from Microsoft." />
  <row Id="688" PostHistoryTypeId="2" PostId="316" RevisionGUID="d36ae51f-377b-48c8-9b13-e20c309817a2" CreationDate="2010-07-07T20:33:32.260" UserId="80" Text="Phrased another way, does any kind of round penetrate players e.g. those fired by the PSG-1 or the SR8?" />
  <row Id="689" PostHistoryTypeId="1" PostId="316" RevisionGUID="d36ae51f-377b-48c8-9b13-e20c309817a2" CreationDate="2010-07-07T20:33:32.260" UserId="80" Text="Can you kill two players with a single shot in Urban Terror?" />
  <row Id="690" PostHistoryTypeId="3" PostId="316" RevisionGUID="d36ae51f-377b-48c8-9b13-e20c309817a2" CreationDate="2010-07-07T20:33:32.260" UserId="80" Text="&lt;fps&gt;&lt;urbanterror&gt;" />
  <row Id="691" PostHistoryTypeId="2" PostId="317" RevisionGUID="aeb3cc8e-fdb6-4873-9586-85a6d12f079b" CreationDate="2010-07-07T20:33:56.300" UserId="16" Text="In Super Mario World on the Super NES (16-bit), some levels on the world map were represented by a different-colored globe, which indicated that there were secret exits hidden on them that would open up a new path.  This usually involved finding a hidden lock and key, and reuniting them.&#xD;&#xA;&#xD;&#xA;In New SMB for Wii, there appears to be a similar setup.   Is the same true, and if so, what colors indicate that there are multiple exits?  " />
  <row Id="692" PostHistoryTypeId="1" PostId="317" RevisionGUID="aeb3cc8e-fdb6-4873-9586-85a6d12f079b" CreationDate="2010-07-07T20:33:56.300" UserId="16" Text="Are there alternate or secret exits for some levels in New Super Mario Bros for Wii?" />
  <row Id="693" PostHistoryTypeId="3" PostId="317" RevisionGUID="aeb3cc8e-fdb6-4873-9586-85a6d12f079b" CreationDate="2010-07-07T20:33:56.300" UserId="16" Text="&lt;new-super-mario-bros-wii&gt;&lt;wii&gt;&lt;super-mario-world&gt;" />
  <row Id="694" PostHistoryTypeId="2" PostId="318" RevisionGUID="1810c0cf-fff5-457b-b38c-db7a99e310a7" CreationDate="2010-07-07T20:34:08.047" UserId="133" Text="Hey all&#xD;&#xA;&#xD;&#xA;At serebii.net I read that some Pokemon show themselves in the safari zone with certain types of blocks, but it does not really say if blocks will stay, how they level, or that switching out will clear the items. I also says that some Pokemon will only appear after a certain number of days. Are these days counting from the start of my game? or the start of the required blocks?&#xD;&#xA;&#xD;&#xA;Also, I noticed that I can place 'other' items. What is the use of these items? Should I even place them in my Safari Zone?&#xD;&#xA;&#xD;&#xA;Can someone explain to me the fundamentals to the safari zone?&#xD;&#xA;&#xD;&#xA;Thanks in advance,&#xD;&#xA;&#xD;&#xA;Rick" />
  <row Id="695" PostHistoryTypeId="1" PostId="318" RevisionGUID="1810c0cf-fff5-457b-b38c-db7a99e310a7" CreationDate="2010-07-07T20:34:08.047" UserId="133" Text="Pokemon Hearthgold / Soulsilver Safari Zone" />
  <row Id="696" PostHistoryTypeId="3" PostId="318" RevisionGUID="1810c0cf-fff5-457b-b38c-db7a99e310a7" CreationDate="2010-07-07T20:34:08.047" UserId="133" Text="&lt;pokemon&gt;&lt;nintendods&gt;&lt;nds&gt;" />
  <row Id="697" PostHistoryTypeId="2" PostId="319" RevisionGUID="b987170a-f7c9-4b72-96db-053d40b35950" CreationDate="2010-07-07T20:34:25.393" UserId="730" Text="In these day Valve is announcing the **Engineer Update**. There is a lot of hype about **&quot;The Golden Wrench&quot;** an item that can be crafted and used by the engineer class.&#xD;&#xA;&#xD;&#xA;What I did not understood is which item should I craft in order to have the possibility to found it. Could be any item? Or only melee items? Or only token class?" />
  <row Id="698" PostHistoryTypeId="1" PostId="319" RevisionGUID="b987170a-f7c9-4b72-96db-053d40b35950" CreationDate="2010-07-07T20:34:25.393" UserId="730" Text="How can I craft the Golden Wrench in TF2?" />
  <row Id="699" PostHistoryTypeId="3" PostId="319" RevisionGUID="b987170a-f7c9-4b72-96db-053d40b35950" CreationDate="2010-07-07T20:34:25.393" UserId="730" Text="&lt;tf2&gt;&lt;crafting&gt;&lt;drop&gt;" />
  <row Id="700" PostHistoryTypeId="2" PostId="320" RevisionGUID="ff1670a5-7dde-4531-adba-38101e0d805d" CreationDate="2010-07-07T20:34:37.780" UserId="18" Text="What was Nintendo's intention of adding the Warp Zones into the original Super Mario Brothers? Was it meant to be an easter egg for players to find? Was it used by the programmers while debugging?" />
  <row Id="701" PostHistoryTypeId="1" PostId="320" RevisionGUID="ff1670a5-7dde-4531-adba-38101e0d805d" CreationDate="2010-07-07T20:34:37.780" UserId="18" Text="Purpose of SMB Warp Zones?" />
  <row Id="702" PostHistoryTypeId="3" PostId="320" RevisionGUID="ff1670a5-7dde-4531-adba-38101e0d805d" CreationDate="2010-07-07T20:34:37.780" UserId="18" Text="&lt;super-mario-bros&gt;" />
  <row Id="703" PostHistoryTypeId="2" PostId="321" RevisionGUID="372ab8b6-fe6f-4d38-9914-20948807733e" CreationDate="2010-07-07T20:34:38.843" UserId="30" Text="If I have budget for one of two graphics cards as an upgrade, where one has more RAM but the other a faster clock speed on the GPU, which would have the biggest impact on gaming performance? The one with more RAM, or the &quot;faster&quot; one? All other factors should be considered equal (drivers, chipset, manufacturer, price, etc)." />
  <row Id="704" PostHistoryTypeId="1" PostId="321" RevisionGUID="372ab8b6-fe6f-4d38-9914-20948807733e" CreationDate="2010-07-07T20:34:38.843" UserId="30" Text="Which is better for a Gaming PC Graphics Card - more RAM, or faster GPU?" />
  <row Id="705" PostHistoryTypeId="3" PostId="321" RevisionGUID="372ab8b6-fe6f-4d38-9914-20948807733e" CreationDate="2010-07-07T20:34:38.843" UserId="30" Text="&lt;pc&gt;&lt;hardware&gt;&lt;graphicscard&gt;&lt;performance&gt;" />
  <row Id="707" PostHistoryTypeId="2" PostId="322" RevisionGUID="9f45734f-7ce8-4aab-bdb8-7d695e10948b" CreationDate="2010-07-07T20:34:58.343" UserId="11" Text="Ever since the weekly drop limits went into place, I only get a few items a week.  What is the exact time each week the drop count resets?" />
  <row Id="708" PostHistoryTypeId="1" PostId="322" RevisionGUID="9f45734f-7ce8-4aab-bdb8-7d695e10948b" CreationDate="2010-07-07T20:34:58.343" UserId="11" Text="When is the weekly drop count reset in Team Fortress 2?" />
  <row Id="709" PostHistoryTypeId="3" PostId="322" RevisionGUID="9f45734f-7ce8-4aab-bdb8-7d695e10948b" CreationDate="2010-07-07T20:34:58.343" UserId="11" Text="&lt;teamfortress2&gt;&lt;drop&gt;&lt;reset&gt;" />
  <row Id="710" PostHistoryTypeId="2" PostId="323" RevisionGUID="9cc13d36-2235-4b82-8d64-f90baf950c82" CreationDate="2010-07-07T20:36:56.013" UserId="13" Text="Both ;)&#xD;&#xA;&#xD;&#xA;You need RAM to hold the data - polygons, textures etc. More ram will allow you to show more detailed textures and run at higher resolutions.&#xD;&#xA;&#xD;&#xA;You need a good GPU to do all the calculations needed for a modern game - lighting, physics etc. The better the GPU the more of these calculations you can do so you'll get better effects and it will have an impact on the resolution too.&#xD;&#xA;&#xD;&#xA;Your limit is your budget, so you should find out what you can afford and check the specs of those cards that come in just under your top price. You need to decide what's important - resolution, effects etc. and go for the card that's better at those things." />
  <row Id="711" PostHistoryTypeId="16" PostId="91" RevisionGUID="7e9d978e-0e6f-4c53-8cf4-d963a5577db6" CreationDate="2010-07-07T20:37:09.630" UserId="15" />
  <row Id="712" PostHistoryTypeId="2" PostId="324" RevisionGUID="169cded6-08aa-4601-91b3-a7d551d97701" CreationDate="2010-07-07T20:37:14.030" UserId="11" Text="It seems to be any item.  If you already have a token, it only takes one other weapon to complete the craft, so this is the cheapest option.  This produces no scrap metal, however.&#xD;&#xA;&#xD;&#xA;There may have recently been changes to the drop algorithm that was in use just today, since it seems that several users have figured it out.  That has yet to be seen." />
  <row Id="714" PostHistoryTypeId="2" PostId="326" RevisionGUID="b5032329-13d8-4e30-8dd9-fa9f43e55b41" CreationDate="2010-07-07T20:37:37.773" UserId="126" Text="I'm trying to be a better Zerg player. What are the pros doing for openings?" />
  <row Id="715" PostHistoryTypeId="1" PostId="326" RevisionGUID="b5032329-13d8-4e30-8dd9-fa9f43e55b41" CreationDate="2010-07-07T20:37:37.773" UserId="126" Text="What builds are the pro Zerg players using in StarCraft?" />
  <row Id="716" PostHistoryTypeId="3" PostId="326" RevisionGUID="b5032329-13d8-4e30-8dd9-fa9f43e55b41" CreationDate="2010-07-07T20:37:37.773" UserId="126" Text="&lt;starcraft&gt;" />
  <row Id="717" PostHistoryTypeId="5" PostId="12" RevisionGUID="b2be6b79-446e-445d-9917-3db0fab960e6" CreationDate="2010-07-07T20:38:15.277" UserId="39" Comment="added 61 characters in body" Text="What are some well-written guides to follow to discover and explore different aspects of WoW, including but not limited to leveling, raiding, professions?" />
  <row Id="718" PostHistoryTypeId="2" PostId="327" RevisionGUID="a7f6b979-219c-45ee-987b-b5589d96703a" CreationDate="2010-07-07T20:39:56.973" UserId="102" Text="Ok, if you are not connected to xbox live when you earn an achievement that achievement is stored on your local box.&#xD;&#xA;&#xD;&#xA;If you then go and recover your gamer tag to a new box, the new box (and live.xbox.com) won't show those achievements.  To have your achievements unified across all media you need to sign the box that earned them back into xbox live on that account.  &#xD;&#xA;&#xD;&#xA;Recovering your gamertag is a special processes where your gamertag is transfered to a new box and retroactively removed from all other boxes.  Because you removed it from his old xbox before updating that achievements, you necessarily lost your ability to update those achievement.&#xD;&#xA;&#xD;&#xA;I'm sorry, but you should always connect to xbox live whenever possible if you want to maintain your achievements.  God forbid your box red rings and you lose all your work." />
  <row Id="719" PostHistoryTypeId="2" PostId="328" RevisionGUID="ede21a13-861c-49eb-a600-c84818a1c5f0" CreationDate="2010-07-07T20:40:02.183" UserId="14" Text="I just bought Left 4 Dead 2, and I noticed there's a &quot;mutation&quot; (mod) to play, but only one per week (I think it's per week).&#xD;&#xA;&#xD;&#xA;Is there a way to play past official mutations, or is it intended for only one to be available at the same time?" />
  <row Id="720" PostHistoryTypeId="1" PostId="328" RevisionGUID="ede21a13-861c-49eb-a600-c84818a1c5f0" CreationDate="2010-07-07T20:40:02.183" UserId="14" Text="Official mutations on left 4 dead 2" />
  <row Id="721" PostHistoryTypeId="3" PostId="328" RevisionGUID="ede21a13-861c-49eb-a600-c84818a1c5f0" CreationDate="2010-07-07T20:40:02.183" UserId="14" Text="&lt;left-4-dead-2&gt;&lt;mutation&gt;&lt;mod&gt;" />
  <row Id="722" PostHistoryTypeId="2" PostId="329" RevisionGUID="9f292844-9102-4794-9fae-11f8e1c9b41f" CreationDate="2010-07-07T20:40:03.773" UserId="730" Text="Having a big amount of RAM could help when playing at big resolutions, let me say **1920x1080** and more. &#xD;&#xA;&#xD;&#xA;For resolutions like **1680x1050** or less 1GB would be great but even 512MB is enough for most of games event at the **highest texture detail setting**.&#xD;&#xA;&#xD;&#xA;If your monitor is **1680x1050 or less** and the video card you choose has already 1GB I would suggest you to go for **faster clock speed** otherwise take the one with 1.5GB or 2GB of RAM.&#xD;&#xA;&#xD;&#xA;ps. Clock frequencies can be overclocked, RAM amount cannot be increased ;)" />
  <row Id="723" PostHistoryTypeId="2" PostId="330" RevisionGUID="d91c899e-04e4-40e3-a270-d2f845b4e0e7" CreationDate="2010-07-07T20:40:06.490" UserId="50" Text="First, if you can get a co-op partner, I'd highly recommend playing the spec-ops missions.  This will help you get used to team communication.&#xD;&#xA;&#xD;&#xA;As you might suspect, online multiplayer is quite brutal since everybody will have far more experience *and* better weapons and kit.  Don't get discouraged!  Mercenary team deathmatch mode IMHO is a good mode to learn in since the other team won't always be impossibly stacked.  Watch and follow the other players and back them up, stay close to cover, and whatever you do, don't run out in front of them.  When I play online, having a wingman to watch my back is always appreciated.&#xD;&#xA;&#xD;&#xA;Also, don't get too tempted to pick up dropped weapons at first -- the vast array of weapons and attachment combos can be overwhelming.  Get used to aiming at non-AI targets first -- I find that it's a whole different feel than when playing against AI." />
  <row Id="724" PostHistoryTypeId="2" PostId="331" RevisionGUID="65397318-ad0e-42c5-8ce7-26265a2aa6ad" CreationDate="2010-07-07T20:40:25.067" UserId="122" Text="I'm looking for the name of a game I've played a long time ago. Things I remember:&#xD;&#xA;&#xD;&#xA;* Top-down view, but I think it was 3D, not sprite-based.&#xD;&#xA;* Playing as some sort of flying vehicle, hovercraft-like.&#xD;&#xA;* Aim with the mouse, click to shoot. IIRC enemies were both aerial and ground-based.&#xD;&#xA;* The vehicle was flying low, so small trees could be cleared but tall trees would block movements.&#xD;&#xA;* At the start / end of each level, the vehicle would take off / land." />
  <row Id="725" PostHistoryTypeId="1" PostId="331" RevisionGUID="65397318-ad0e-42c5-8ce7-26265a2aa6ad" CreationDate="2010-07-07T20:40:25.067" UserId="122" Text="Looking for the name of a game where you play a low-flying &quot;hovercraft&quot; in top-down view" />
  <row Id="726" PostHistoryTypeId="3" PostId="331" RevisionGUID="65397318-ad0e-42c5-8ce7-26265a2aa6ad" CreationDate="2010-07-07T20:40:25.067" UserId="122" Text="&lt;looking-for-game&gt;" />
  <row Id="727" PostHistoryTypeId="2" PostId="332" RevisionGUID="020512cf-fdd4-4d56-bb70-b88ddced7a75" CreationDate="2010-07-07T20:40:33.977" UserId="31" Text="In the coop missions from the &quot;Outlaws To The End&quot; DLC." />
  <row Id="728" PostHistoryTypeId="1" PostId="332" RevisionGUID="020512cf-fdd4-4d56-bb70-b88ddced7a75" CreationDate="2010-07-07T20:40:33.977" UserId="31" Text="How can I check which coop missions I have gold medal in Red Dead Redemption?" />
  <row Id="729" PostHistoryTypeId="3" PostId="332" RevisionGUID="020512cf-fdd4-4d56-bb70-b88ddced7a75" CreationDate="2010-07-07T20:40:33.977" UserId="31" Text="&lt;red-dead-redemption&gt;" />
  <row Id="731" PostHistoryTypeId="2" PostId="333" RevisionGUID="4591647b-0bf7-4ecb-907f-aff2b0efa765" CreationDate="2010-07-07T20:43:25.577" UserId="126" Text="Yes, there are secret exits, but I don't believe there's a color to indicate multiple exits. You just have to figure it out, but the hint videos might be able to provide some assistance." />
  <row Id="732" PostHistoryTypeId="2" PostId="334" RevisionGUID="43f15f53-4a8e-4677-8b25-7857b47991b7" CreationDate="2010-07-07T20:43:51.893" UserId="23" Text="If mutations work like dev-picks servers on Quake Live do, then no, there is no easy way to play past mutations.&#xD;&#xA;&#xD;&#xA;Chances are, however, that are not-as-easy ways to play mutations. Often, you'll be able to regenerate the effect with existing cvars -- usually cheating-protected ones, however. For example last week's &quot;dev pick servers&quot; for QL was slow motion servers, aka `timescale 0.5`." />
  <row Id="733" PostHistoryTypeId="2" PostId="335" RevisionGUID="4d780248-126f-4f3b-a2c7-f64be76b008c" CreationDate="2010-07-07T20:44:14.920" UserId="30" Text="Just play. In my experience, particularly in &quot;free for all&quot;, games have a wide mix of abilities and skill levels, so there will nearly always be someone with a similar - if not lower - rank than yourself.&#xD;&#xA;&#xD;&#xA;At the end of the day, if you want to get as good/competitive as others you're going to have to practice, which means you have to just dive on in.&#xD;&#xA;&#xD;&#xA;Besides, there's nothing to say the player with the highest rank is always going to win ;)" />
  <row Id="734" PostHistoryTypeId="2" PostId="336" RevisionGUID="ad2ba0cb-d21e-4e2e-8f9b-670b6dd26de3" CreationDate="2010-07-07T20:44:14.933" UserId="32" Text="Generally when debugging a game under development, a programmer puts in various ways to skip ahead to later levels (such as key combos) that don't always make it into the final released product.  This means warp zones were *probably* not for testing purposes.&#xD;&#xA;&#xD;&#xA;I suspect they were just fun and interesting secrets." />
  <row Id="735" PostHistoryTypeId="2" PostId="337" RevisionGUID="8efe0ec0-2deb-40f5-bed9-d852bbed4cda" CreationDate="2010-07-07T20:44:15.107" UserId="53" Text="I have heard of this happening to some people.  Apparently, the fan causes a greater (or perhaps fluctuating) voltage drop which the console detects and reports back to Microsoft.  This can apparently earn you a ban, possibly because mods can cause the same sort of effect.&#xD;&#xA;&#xD;&#xA;Instead of replacing your existing fan, can you use an externally powered or USB fan to blow extra air in?  I can't remember if the 360's fan is temperature sensing but that might cause it to run slower." />
  <row Id="737" PostHistoryTypeId="2" PostId="338" RevisionGUID="5f7ed2f2-1947-40e6-afa4-03c7e74c653a" CreationDate="2010-07-07T20:45:38.580" UserId="730" Text="In principle, you cannot play past mutations. You can play only the week it is out.&#xD;&#xA;&#xD;&#xA;But in the last weeks it happened that Valve decided to repeat some successful mutations, like **Chainsaw Massacre**, for example.&#xD;&#xA;&#xD;&#xA;It could happen also Valve decides that some mutations will become &quot;always-playable&quot; like they did with **Realism Versus**." />
  <row Id="738" PostHistoryTypeId="2" PostId="339" RevisionGUID="acb031ee-0abe-48c8-9c11-7e90c365cc8e" CreationDate="2010-07-07T20:45:50.000" UserId="118" Text="[Bulbapedia's][1] pretty good on this, but I'll try to answer some of your questions here. When you switch blocks they'll stay like that until you switch them again. They 'level' by keeping that block out. I don't know what items you/serebii.net are referring to though. I don't there are any items in the Safari Zone in HG/SS.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone" />
  <row Id="739" PostHistoryTypeId="5" PostId="323" RevisionGUID="918941ec-a0a0-45dc-918e-5f7a05b5ed60" CreationDate="2010-07-07T20:47:10.170" UserId="13" Comment="clarification" Text="Both ;)&#xD;&#xA;&#xD;&#xA;You need RAM to hold the data - polygons, textures etc. More ram will allow you to show more detailed textures and run at higher resolutions.&#xD;&#xA;&#xD;&#xA;You need a good GPU to do all the calculations needed for a modern game - lighting, physics etc. The better the GPU the more of these calculations you can do so you'll get better effects and it will have an impact on the resolution too.&#xD;&#xA;&#xD;&#xA;Check the specs of those cards and then you need to decide what's important - resolution, effects etc. and go for the card that's better at those things." />
  <row Id="740" PostHistoryTypeId="2" PostId="340" RevisionGUID="2e532818-149e-4193-93be-7006e2fb0b7a" CreationDate="2010-07-07T20:47:17.220" UserId="137" Text="I think it's largely personal preference. I don't actually use my pinkie finger all that much on hard/expert, except on 3-note chords or sections where it just makes more sense. I freely move my index finger to the red or yellow button as needed. With some practice you don't really have trouble knowing where your index finger is." />
  <row Id="741" PostHistoryTypeId="2" PostId="341" RevisionGUID="d496b39c-02c4-40b5-9297-61d6782e5995" CreationDate="2010-07-07T20:50:25.763" UserId="730" Text="A lot of engineers usually involves a lot of teleports.&#xD;&#xA;&#xD;&#xA;As a spy, alert your team about your intentions and go to sap the teleports entrances. These will cause the engineers move the focus out of the sentries and your team should be able to put them down. 1 uber or 2 could help. ;)" />
  <row Id="742" PostHistoryTypeId="5" PostId="330" RevisionGUID="2a0d9361-7732-4ecd-8d65-700dfb43c174" CreationDate="2010-07-07T20:50:43.233" UserId="50" Comment="added 289 characters in body" Text="First, if you can get a co-op partner, I'd highly recommend playing the spec-ops missions.  This will help you get used to team communication.&#xD;&#xA;&#xD;&#xA;As you might suspect, online multiplayer is quite brutal since everybody will have far more experience *and* better weapons and kit.  Don't get discouraged!  Mercenary team deathmatch mode IMHO is a good mode to learn in since the other team won't always be impossibly stacked.  Watch and follow the other players and back them up, stay close to cover, and whatever you do, don't run out in front of them.  When I play online, having a wingman to watch my back is always appreciated.&#xD;&#xA;&#xD;&#xA;Also, don't get too tempted to pick up dropped weapons at first -- the vast array of weapons and attachment combos can be overwhelming.  Get used to aiming at non-AI targets first -- I find that it's a whole different feel than when playing against AI.&#xD;&#xA;&#xD;&#xA;One last tip: When watching the killcam, don't focus on the fact that your opponent somehow shot you in the head with a shotgun from 500 meters away.  Instead, figure out where they were hiding.  Sometimes the quickest way to find the good hiding spots on the maps is to die a lot.  :)" />
  <row Id="743" PostHistoryTypeId="2" PostId="342" RevisionGUID="e30e7b45-0db9-4441-8bb5-996e22e4afaa" CreationDate="2010-07-07T20:50:44.047" UserId="16" Text="[Ballblazer][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ballblazer" />
  <row Id="744" PostHistoryTypeId="2" PostId="343" RevisionGUID="cc13a138-9461-414c-9775-bb2cb0ca42c3" CreationDate="2010-07-07T20:51:00.190" UserId="145" Text="How many versions of XBox 360 are there, and what is the difference between them?" />
  <row Id="745" PostHistoryTypeId="1" PostId="343" RevisionGUID="cc13a138-9461-414c-9775-bb2cb0ca42c3" CreationDate="2010-07-07T20:51:00.190" UserId="145" Text="XBox 360 versions and differences between them" />
  <row Id="746" PostHistoryTypeId="3" PostId="343" RevisionGUID="cc13a138-9461-414c-9775-bb2cb0ca42c3" CreationDate="2010-07-07T20:51:00.190" UserId="145" Text="&lt;xbox-360&gt;" />
  <row Id="747" PostHistoryTypeId="5" PostId="339" RevisionGUID="40c13f35-1aba-4f1d-bfde-3db1c96a9c15" CreationDate="2010-07-07T20:51:17.257" UserId="118" Comment="deleted 5 characters in body" Text="[Bulbapedia's][1] pretty good on this, but I'll try to answer some of your questions here. When you switch blocks they'll stay like that until you switch them again. They 'level' by keeping that block out for 10 days, and some Pokemon only appear when you put certain objects/blocks of certain levels into the Safari Zone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone" />
  <row Id="748" PostHistoryTypeId="2" PostId="344" RevisionGUID="b67cf5ec-a002-4923-84c3-446282b0b5c0" CreationDate="2010-07-07T20:51:51.857" UserId="146" Text="Hi,&#xD;&#xA;&#xD;&#xA;I've been a member of GameRanger for a while, and I am familiar with RM - Random Map, and CBA - Castle Blood Auto, but I have noticed other game types such as Path Blood and Michi.&#xD;&#xA;&#xD;&#xA;Can you give me a quick overview of each type of game that there is?&#xD;&#xA;&#xD;&#xA;The community isn't great with new players, like myself!&#xD;&#xA;&#xD;&#xA;Thanks,&#xD;&#xA;Jake. " />
  <row Id="749" PostHistoryTypeId="1" PostId="344" RevisionGUID="b67cf5ec-a002-4923-84c3-446282b0b5c0" CreationDate="2010-07-07T20:51:51.857" UserId="146" Text="What are the different custom scenarios for Age Of Empires 2?" />
  <row Id="750" PostHistoryTypeId="3" PostId="344" RevisionGUID="b67cf5ec-a002-4923-84c3-446282b0b5c0" CreationDate="2010-07-07T20:51:51.857" UserId="146" Text="&lt;strategy&gt;" />
  <row Id="751" PostHistoryTypeId="4" PostId="210" RevisionGUID="0cfef863-cefd-4e8d-806e-d445e47fb7a6" CreationDate="2010-07-07T20:52:26.210" UserId="16" Comment="I remembered how punctuation works and made this a question." Text="Are there any specific tactics or strategies I should use to improve my score at Fruit Ninja?" />
  <row Id="752" PostHistoryTypeId="2" PostId="345" RevisionGUID="4cc8f40c-3bfa-4c60-9a5d-d259fcb3cbe4" CreationDate="2010-07-07T20:52:30.610" UserId="91" Text="http://en.wikipedia.org/wiki/Xbox_360#Retail_configurations&#xD;&#xA;&#xD;&#xA;Right now, only the &quot;S, 250BG&quot; is in production.&#xD;&#xA;&#xD;&#xA;The &quot;Elite&quot; version came in two sizes &quot;120 GB and 250 GB&quot; but were mostly similar otherwise.&#xD;&#xA;&#xD;&#xA;* Every version offered after 2007 supported HDMI&#xD;&#xA;* Every version ever offered will work with Kinect.&#xD;&#xA;&#xD;&#xA;Hardware-compatibility wise, the systems we all very similar.  Microsoft has stated that the &quot;S&quot; series contains almost identical hardware to the &quot;Elite, 250GB&quot; because no game is pushing the limits of the hardware yet, even at 1080p." />
  <row Id="753" PostHistoryTypeId="2" PostId="346" RevisionGUID="72f65c48-974a-4f70-803a-e02cfdf29252" CreationDate="2010-07-07T20:52:37.613" UserId="126" Text="Current Versions:&#xD;&#xA;&#xD;&#xA; - The XBox 360 S&#xD;&#xA;&#xD;&#xA;Most other editions are getting phased out, but the new Kinect-ready edition is the only one that they're planning on keeping around. It's got a 250 gb HD, and built in Wi-Fi. Other previous editions don't have both of those features." />
  <row Id="754" PostHistoryTypeId="2" PostId="347" RevisionGUID="e786ff7a-1ef4-452a-a62b-b3728344ac43" CreationDate="2010-07-07T20:52:46.927" UserId="89" Text="Under which bridges do I have to fly to get the &quot;Under the Radar&quot; achievement in GTA4?" />
  <row Id="755" PostHistoryTypeId="1" PostId="347" RevisionGUID="e786ff7a-1ef4-452a-a62b-b3728344ac43" CreationDate="2010-07-07T20:52:46.927" UserId="89" Text="&quot;Under the Radar&quot; achievement in GTA4?" />
  <row Id="756" PostHistoryTypeId="3" PostId="347" RevisionGUID="e786ff7a-1ef4-452a-a62b-b3728344ac43" CreationDate="2010-07-07T20:52:46.927" UserId="89" Text="&lt;achievements&gt;&lt;gta4&gt;" />
  <row Id="757" PostHistoryTypeId="5" PostId="307" RevisionGUID="9e2b5a51-e1e4-4cbe-a520-b62e787ad549" CreationDate="2010-07-07T20:53:37.220" UserId="130" Comment="added 57 characters in body; edited title; edited tags" Text="A few weeks ago my cousin recover his GamerTag in my Xbox-360 since we were playing xplosion man in at my place, and he wanted to get the achievemnts. Some time after, he started playing Red Dead Redemption in his place  (and in his xbox), getting almost all the achievements. Since his Gold membership had expired he didnt bother to recover his gamerTag in his console but when he finally did, all the achievements he had gotten on Red Dead Redemption were lost.&#xD;&#xA;&#xD;&#xA;Is there any way to get them back? His game files are ok, so now it looks like he has 100% of some stuff but no achievements to go with them..&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edit: Changed &quot;Loading account&quot; to &quot;Recovering GamerTag&quot;" />
  <row Id="758" PostHistoryTypeId="4" PostId="307" RevisionGUID="9e2b5a51-e1e4-4cbe-a520-b62e787ad549" CreationDate="2010-07-07T20:53:37.220" UserId="130" Comment="added 57 characters in body; edited title; edited tags" Text="Lost Achievements on Xbox 360 when Recovering GamerTag" />
  <row Id="759" PostHistoryTypeId="6" PostId="307" RevisionGUID="9e2b5a51-e1e4-4cbe-a520-b62e787ad549" CreationDate="2010-07-07T20:53:37.220" UserId="130" Comment="added 57 characters in body; edited title; edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;achievements&gt;&lt;account&gt;&lt;gamertag&gt;" />
  <row Id="760" PostHistoryTypeId="2" PostId="348" RevisionGUID="a44adf33-796a-42de-baba-95b9e620b6d3" CreationDate="2010-07-07T20:54:19.263" UserId="10" Text="I play a lot of Solitaire games on my Android phone and love to keep an eye out for the statistics.&#xD;&#xA;&#xD;&#xA;Given that the Solitaire version let's you restart the game endlessly, I usually play until I solve it. But I never managed to solve more than 80% of the games played (1000+).&#xD;&#xA;&#xD;&#xA;So now I wonder, is every Solitaire game solvable?" />
  <row Id="761" PostHistoryTypeId="1" PostId="348" RevisionGUID="a44adf33-796a-42de-baba-95b9e620b6d3" CreationDate="2010-07-07T20:54:19.263" UserId="10" Text="Can every game of Solitaire be solved?" />
  <row Id="762" PostHistoryTypeId="3" PostId="348" RevisionGUID="a44adf33-796a-42de-baba-95b9e620b6d3" CreationDate="2010-07-07T20:54:19.263" UserId="10" Text="&lt;handheld&gt;&lt;solitaire&gt;&lt;statistics&gt;" />
  <row Id="763" PostHistoryTypeId="2" PostId="349" RevisionGUID="84c962a9-dd4d-4a0c-9bb8-4b7a36115c71" CreationDate="2010-07-07T20:54:29.607" UserId="89" Text="Is there any mini game inside any of the GTA-Titles which is essentially a mini version of an older GTA title?" />
  <row Id="764" PostHistoryTypeId="1" PostId="349" RevisionGUID="84c962a9-dd4d-4a0c-9bb8-4b7a36115c71" CreationDate="2010-07-07T20:54:29.607" UserId="89" Text="GTA mini games inside GTA?" />
  <row Id="765" PostHistoryTypeId="3" PostId="349" RevisionGUID="84c962a9-dd4d-4a0c-9bb8-4b7a36115c71" CreationDate="2010-07-07T20:54:29.607" UserId="89" Text="&lt;grand-theft-auto&gt;&lt;mini-games&gt;" />
  <row Id="766" PostHistoryTypeId="2" PostId="350" RevisionGUID="70130119-b8ce-4d81-82cf-a1ad84672a73" CreationDate="2010-07-07T20:54:50.383" UserId="73" Text="You have to fly (in a helicopter) under every bridge which crosses water. There are fourteen in total." />
  <row Id="767" PostHistoryTypeId="2" PostId="351" RevisionGUID="b8333281-86b3-43d4-b242-e0018b9651c8" CreationDate="2010-07-07T20:55:49.493" UserId="126" Text="No.&#xD;&#xA;Example: If all of your cards face up on the board are red, and the cards that come up every third card are also red, and none of them are aces. You lose. Do not pass go, do not collect $200." />
  <row Id="768" PostHistoryTypeId="2" PostId="352" RevisionGUID="91978275-6746-4573-9840-81dde4ce2887" CreationDate="2010-07-07T20:56:31.973" UserId="136" Text="The level is really difficulty, yes, but it's passable, here are some tips:&#xD;&#xA;&#xD;&#xA; - **Protecting Olly:** Do not concentrate on the figments, wait until you get to the last teleportation point, just concentrate on protecting Olly. Don't use confusion bombs on the rabbit, just pick it up with TeleKinesis and wait until Olly arrives there. The sword throwers part, they always cough before throwing the sword, so synchronize with them.&#xD;&#xA;&#xD;&#xA; - **The Tunnel of Love:** Go fast on the first part, where there are a few gaps ahead. On the second part, where there are a couple of 3-gap sets, go a little slower, but not too slow or you won't reach the other part. You will reach a tent.&#xD;&#xA;&#xD;&#xA; - **Before Entering The Tent:** Now it is the time to go back and collect figments, cobwebs and whatever you want. After you do that, enter the tent.&#xD;&#xA;&#xD;&#xA; - **First Battle with the Butcher:** Wear Levitation. The Butcher has this pattern: 1) Low slash (jump to evade it), 2) Lateral sweep (keep far away from him), 3) Floor smashing. When he smashes his blade, it will stick into the ground. Use this moment to jump over its arm and hit him in the head. Do that 3 times.&#xD;&#xA;&#xD;&#xA; - **The Big Top:** This part is the real PITA. You really need to refine your platformer skills. There are two really annoying parts: when you get to the 3 ropes that are one over another, and the spiraling fence.&#xD;&#xA;&#xD;&#xA;   - *The 3 ropes:* Notice that they are not completely parallel, but rather inclined. If you try to get the rope in its higher height, you will lose a precious extra second to lose the swing, try always to get it from its lower height, thus you manage to evade the bombs. You can also use invisibility here to evade the bombs as well. If you're already at rank 95, you won't have to worry about the bombs, they don't make you fall, and they only take a small amount of mental health, enough to regenerate it quickly.&#xD;&#xA;&#xD;&#xA; - *The Spiraling Fence:* This is the part I got stuck for a long time. I found that to pass this part I had to reach the left extreme of each fence, side jump to the left (do not go forward yet). After you jump to the left, quickly use levitation and go forward to reach the next fence. You will dominate it soon enough.&#xD;&#xA;&#xD;&#xA;   - *The stairs:* If you're quick enough, you can reach the stairs and slide youself down all the way before the water reaches the stair. But if the water reaches the stair, you are still able to jump high enough with levitation and go up all the way. The water won't be a problem.&#xD;&#xA;&#xD;&#xA; - **Second battle with the butcher:** The butcher is in flames, so you won't be able to touch him. Just use telekinesis on your fathers bombs and throw them at him.&#xD;&#xA;&#xD;&#xA; - **Final battle:** Just run away when you're little, and smack him when you're big.&#xD;&#xA;&#xD;&#xA;Hope that helps, I found this guide very useful: http://www.gamefaqs.com/pc/922157-psychonauts/faqs/37113" />
  <row Id="769" PostHistoryTypeId="2" PostId="353" RevisionGUID="6513fab7-fbe4-4e1e-9ea1-1448424cc713" CreationDate="2010-07-07T20:57:19.973" UserId="730" Text="If I remember well it is not possible respec characters in game without mods.&#xD;&#xA;&#xD;&#xA;But there is a really nice mod, called **Character Respecialization**. &#xD;&#xA;&#xD;&#xA;&gt; This addin allows the player to reset&#xD;&#xA;&gt; the base attributes, specialization&#xD;&#xA;&gt; points, spells, talents and skills of&#xD;&#xA;&gt; the hero character and any of the&#xD;&#xA;&gt; party members to the default values&#xD;&#xA;&gt; and returns the remaining points so&#xD;&#xA;&gt; they can be spent again.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[This is a link][1] to the official Dragon Age Nexus mod page.&#xD;&#xA;&#xD;&#xA;The instructions are well describe here. Just a hint: do a backup of your profile before to be sure to not accidentally loose or corrupt it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dragonagenexus.com/downloads/file.php?id=14" />
  <row Id="770" PostHistoryTypeId="5" PostId="345" RevisionGUID="0f88aff4-40e1-424e-b926-60f4d062c8fb" CreationDate="2010-07-07T20:57:32.890" UserId="91" Comment="added 1 characters in body; added 1 characters in body" Text="http://en.wikipedia.org/wiki/Xbox_360#Retail_configurations&#xD;&#xA;&#xD;&#xA;Right now, only the &quot;S, 250BG&quot; is in production.&#xD;&#xA;&#xD;&#xA;The &quot;Elite&quot; version came in two sizes &quot;120 GB and 250 GB&quot; but were mostly similar otherwise.&#xD;&#xA;&#xD;&#xA;* Every version offered after 2007 supported HDMI&#xD;&#xA;* **Every Xbox 360 ever made will work with Kinect.**&#xD;&#xA;&#xD;&#xA;Hardware-compatibility wise, the systems we all very similar.  Microsoft has stated that the &quot;S&quot; series contains almost identical hardware to the &quot;Elite, 250GB&quot; because no game is pushing the limits of the hardware yet, even at 1080p." />
  <row Id="771" PostHistoryTypeId="2" PostId="354" RevisionGUID="c15f5e22-d98f-4fb3-b38c-822ef617de9e" CreationDate="2010-07-07T20:57:35.137" UserId="16" Text="[This site][1] explains why you're having trouble.&#xD;&#xA;&#xD;&#xA;This is the key exerpt:&#xD;&#xA;&#xD;&#xA;&gt; Find the smokestack in Alderney’s industrial park. If you have maneuvered your helicopter underneath all four of the bridges that cross the inlet above Alderney’s industrial park and the game gives you credit for only three of the four bridges, fly to the bridge located at the opening of the inlet. Open the map and find the smokestack, which is indicated as a gray circle.&#xD;&#xA;Step&#xD;&#xA;3&#xD;&#xA;Maneuver the helicopter south of the smokestack. Fly your helicopter south of the smokestack, then fly straight ahead under this section of the bridge. Flying under the section that crosses water will not give you credit. Once you have flown under all 14 bridges, you will obtain the Under the Radar achievement and receive 40 gamer points.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_4515899_find-last-bridge-under-radar.html" />
  <row Id="772" PostHistoryTypeId="2" PostId="355" RevisionGUID="7bef0b64-1136-473f-9a19-33edbea4f70b" CreationDate="2010-07-07T20:57:52.110" UserId="145" Text="Is it possible to play Amiga games on a PC with Windows OS, and is it also possible to connect an Amiga type joystick to PC and play the games with it?" />
  <row Id="773" PostHistoryTypeId="1" PostId="355" RevisionGUID="7bef0b64-1136-473f-9a19-33edbea4f70b" CreationDate="2010-07-07T20:57:52.110" UserId="145" Text="How to play Amiga games on PC" />
  <row Id="774" PostHistoryTypeId="3" PostId="355" RevisionGUID="7bef0b64-1136-473f-9a19-33edbea4f70b" CreationDate="2010-07-07T20:57:52.110" UserId="145" Text="&lt;emulation&gt;&lt;amiga&gt;&lt;joystick&gt;" />
  <row Id="775" PostHistoryTypeId="5" PostId="326" RevisionGUID="e5cee5a0-8ceb-454b-b893-883e1ff37b2f" CreationDate="2010-07-07T20:58:08.473" UserId="126" Comment="adding explanation of SC1" Text="I'm trying to be a better Zerg player. What are the pros doing for openings?&#xD;&#xA;&#xD;&#xA;(this is specifically for the original StarCraft)" />
  <row Id="776" PostHistoryTypeId="2" PostId="356" RevisionGUID="f4c3b24e-6b6d-4a83-aeb3-038b99d22439" CreationDate="2010-07-07T20:58:45.197" UserId="112" Text="Here's a [pretty comprehensive list][1] which describes exactly how to reach each Warp Zone.&#xD;&#xA; There are actually quite a few (10 in total), many more than the first game.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.videogamesblogger.com/2010/04/28/super-mario-bros-the-lost-levels-warp-zone-locations-wii-snes.htm" />
  <row Id="777" PostHistoryTypeId="2" PostId="357" RevisionGUID="e6260736-a36a-4cb2-abf2-fa62da579368" CreationDate="2010-07-07T20:58:54.057" UserId="122" Text="Solitaire is a game that precedes its computer version, and that means that all the cards are truly shuffled, without the computer peeking in to verify the game is solvable.&#xD;&#xA;&#xD;&#xA;And like McKay mentioned, with a random shuffle you can definitely end up with an unsolvable game.&#xD;&#xA;&#xD;&#xA;I'm sure it is possible to design a Solitaire variant in which each game is solvable, though." />
  <row Id="778" PostHistoryTypeId="2" PostId="358" RevisionGUID="1d6c61f1-bb5f-4ab8-a7e4-8a5e76d1f88d" CreationDate="2010-07-07T20:58:55.850" UserId="91" Text="Get [WinUAE][1], an Amiga emulator for windows.&#xD;&#xA;&#xD;&#xA;The Amiga Joystick can be adapted to the PC paralell (printer) port with some fancy wiring, but getting it to be a &quot;real&quot; windows joystick is going to be a challenge.  You would probably have to write a device driver to replace the default parallel port driver.&#xD;&#xA;&#xD;&#xA;  [1]: http://emulator-zone.com/doc.php/amiga/winuae.html" />
  <row Id="779" PostHistoryTypeId="2" PostId="359" RevisionGUID="899b9288-a760-4b9b-b349-6d0808df27f5" CreationDate="2010-07-07T20:59:08.690" UserId="126" Text="I'm familiar with the general mechanics of the game, but what's the best build order for the beginning of the game?" />
  <row Id="780" PostHistoryTypeId="1" PostId="359" RevisionGUID="899b9288-a760-4b9b-b349-6d0808df27f5" CreationDate="2010-07-07T20:59:08.690" UserId="126" Text="What build order should I use for Zerg in StarCraft 2" />
  <row Id="781" PostHistoryTypeId="3" PostId="359" RevisionGUID="899b9288-a760-4b9b-b349-6d0808df27f5" CreationDate="2010-07-07T20:59:08.690" UserId="126" Text="&lt;starcraft-2&gt;" />
  <row Id="782" PostHistoryTypeId="2" PostId="360" RevisionGUID="68830a3b-8946-47a6-a334-2a920df22ef4" CreationDate="2010-07-07T20:59:12.527" UserId="102" Text="Right now there are 3 Editions on the market:&#xD;&#xA;&#xD;&#xA; - 360 Arcade&#xD;&#xA; - 360 Elite&#xD;&#xA; - 360 Slim&#xD;&#xA;&#xD;&#xA;Now the Slim is replacing the Elite, so that one will be phased out.  There is also plans for a slim arcade version which will phase out the arcade.  As a result neither the Arcade nor the Elite are currently in production.&#xD;&#xA;&#xD;&#xA;The major difference between the Elite and the Arcade is the presence of a Hard drive.  While the Arcade does have a small amount of on board memory, it isn't much.&#xD;&#xA;&#xD;&#xA;Additionally, the Elite comes with a Headset and Ethernet cable.&#xD;&#xA;&#xD;&#xA;The new Slim also comes with hard drive, headset, but lacks the Ethernet cable in favor of built in wifi (which must be purchased separately for Arcade and Elite).&#xD;&#xA;&#xD;&#xA;You can still find the standard Elite with 120GB HD or 250GB HD and 1 or 2 Controllers (all others come with just 1 controller).&#xD;&#xA;&#xD;&#xA;It is worth noting that the Slim is branded as Elite, even though it is different than the current Elite you can find on the market.  The noticeable difference is the slim being smaller and having a less rounded exterior." />
  <row Id="783" PostHistoryTypeId="2" PostId="361" RevisionGUID="4c92bdae-441c-475f-8e2d-1a6447832a7c" CreationDate="2010-07-07T20:59:37.283" UserId="50" Text="The lightning gun and machine pistol are my favorite close-range weapons.  Especially with the machine pistol, always be ready to switch to the pistol / blaster to avoid getting stuck reloading!&#xD;&#xA;&#xD;&#xA;You can also try the shotgun / nailgun.  They were my favorite close-range weapons until one of the patches changed how they work.  I've seen them used effectively post-patch, but in much more capable hands than mine :)" />
  <row Id="784" PostHistoryTypeId="2" PostId="362" RevisionGUID="1bcc40d5-a3fe-4998-955c-dc3ea3cd8639" CreationDate="2010-07-07T21:00:10.963" UserId="30" Text="I average a score of ~60,000 on Bejeweled Blitz for iPhone, yet I see a lot of my friends posting scores of over 250,000.&#xD;&#xA;&#xD;&#xA;Are there any tactics for achieving such a high score, or is it really just down to finger speed, and/or luck?" />
  <row Id="785" PostHistoryTypeId="1" PostId="362" RevisionGUID="1bcc40d5-a3fe-4998-955c-dc3ea3cd8639" CreationDate="2010-07-07T21:00:10.963" UserId="30" Text="Are there any tactics for Bejeweled Blitz?" />
  <row Id="786" PostHistoryTypeId="3" PostId="362" RevisionGUID="1bcc40d5-a3fe-4998-955c-dc3ea3cd8639" CreationDate="2010-07-07T21:00:10.963" UserId="30" Text="&lt;iphone&gt;&lt;high-score&gt;&lt;bejeweled-blitz&gt;&lt;tactics&gt;" />
  <row Id="787" PostHistoryTypeId="2" PostId="363" RevisionGUID="deb72960-bb33-41c3-b6a4-888c73e355f3" CreationDate="2010-07-07T21:00:22.040" UserId="102" Text="An opening dictates how you are going to start the match.&#xD;&#xA;&#xD;&#xA;The basic Zerg openings:&#xD;&#xA;&#xD;&#xA; - 10 Pool (Rush)&#xD;&#xA; - 13 Pool (Standard)&#xD;&#xA; - 14 Pool, 16 Hatch (Macro)&#xD;&#xA; - 14 Hatch, 15 Pool (Macro+)&#xD;&#xA; - 13 Gas, 13 Pool (NeoZerg)&#xD;&#xA; - 12 Pool (Sen Style)&#xD;&#xA;&#xD;&#xA;How to read these: The number indicates the number of drones you should build before your first structure.  Since you can only build 10 before an overlord any number over 10 indicates building an overlord on 9 or 10 (9 or Extractor trick is the superior choice)&#xD;&#xA;&#xD;&#xA;Which opening you choose usually relies on two things:&#xD;&#xA;&#xD;&#xA; 1. Your Opponent&#xD;&#xA; 2. Your Build&#xD;&#xA;&#xD;&#xA;The Rush: A Rush opening is necessarily an all in, so that is a decision you are making prior to starting the match.  &#xD;&#xA;&#xD;&#xA;Standard: 13 pool is considered standard play, it can easily lead to fast expo or 1 base or speedlings or any of another things.  Its considered standard play because of the options it offers you.  I believe Slush of root gaming still runs this build.&#xD;&#xA;&#xD;&#xA;New Zerg: This is a strat that cropped up near the end of Beta mostly on Korean servers.  If you build your gas before your spawning pool and immediately throw 3 drones in it on completion, then you will have exactly 100 gas when your spawning pool finishes.  This leads to early speedlings for heavy pressure.  Artosis is a large proponent of this build.&#xD;&#xA;&#xD;&#xA;Macro and Macro+: Both of these are fast expansion builds designed to get up a very good early economy.  They are very vulnerable to rushes, and require good scouting to support.  The advantage of these is that if you can scout when your opponent leaves his base you can quickly put together a large force that will be ready just as he arrives allowing you to hold off the assault and be in better economic position.  Idra and Machine tends to run this build.&#xD;&#xA;&#xD;&#xA;Sen runs a 12 pool to give him a larger advantage against more aggressive zerg opponents, which are common on the asian server.  Outside of him, it is not a very popular build." />
  <row Id="788" PostHistoryTypeId="16" PostId="92" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-07T21:01:14.253" UserId="4" />
  <row Id="789" PostHistoryTypeId="16" PostId="121" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-07T21:01:14.253" UserId="4" />
  <row Id="790" PostHistoryTypeId="16" PostId="153" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-07T21:01:14.253" UserId="4" />
  <row Id="791" PostHistoryTypeId="16" PostId="167" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-07T21:01:14.253" UserId="4" />
  <row Id="792" PostHistoryTypeId="16" PostId="222" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-07T21:01:14.253" UserId="4" />
  <row Id="793" PostHistoryTypeId="16" PostId="255" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-07T21:01:14.253" UserId="4" />
  <row Id="794" PostHistoryTypeId="16" PostId="70" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-07T21:01:14.253" UserId="4" />
  <row Id="795" PostHistoryTypeId="2" PostId="364" RevisionGUID="c8b1a4e5-2225-4c90-9e6c-2ead320c9543" CreationDate="2010-07-07T21:02:32.707" UserId="23" Text="Two questions, really:&#xD;&#xA;&#xD;&#xA;* Does the game explain at some point where those red &quot;eggs&quot; come from?&#xD;&#xA;* Where does these red &quot;eggs&quot; come from? _Please_ use __[this cipher][1]__ when replying to this question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rot13.com/" />
  <row Id="796" PostHistoryTypeId="1" PostId="364" RevisionGUID="c8b1a4e5-2225-4c90-9e6c-2ead320c9543" CreationDate="2010-07-07T21:02:32.707" UserId="23" Text="Where do those nasty red balls (eggs?) come from in Darwinia?" />
  <row Id="797" PostHistoryTypeId="3" PostId="364" RevisionGUID="c8b1a4e5-2225-4c90-9e6c-2ead320c9543" CreationDate="2010-07-07T21:02:32.707" UserId="23" Text="&lt;darwinia&gt;&lt;plot&gt;" />
  <row Id="798" PostHistoryTypeId="5" PostId="358" RevisionGUID="795f78ad-8730-4e9b-886f-70f6cce93fdf" CreationDate="2010-07-07T21:04:02.670" UserId="91" Comment="added 164 characters in body" Text="Get [WinUAE][1], an Amiga emulator for windows.&#xD;&#xA;&#xD;&#xA;The Amiga Joystick can be adapted to the PC paralell (printer) port with some fancy wiring, but getting it to be a &quot;real&quot; windows joystick is going to be a challenge.  You would probably have to write a device driver to replace the default parallel port driver.&#xD;&#xA;&#xD;&#xA;I have heard rumors that [Atari Age][2] used to offer an adapter that would work, but it looks like it is discontinued.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://emulator-zone.com/doc.php/amiga/winuae.html&#xD;&#xA;  [2]: http://www.atariage.com/store/" />
  <row Id="799" PostHistoryTypeId="2" PostId="365" RevisionGUID="b250759f-41cb-46b4-ad4d-4691a325cc33" CreationDate="2010-07-07T21:04:38.177" UserId="145" Text="What are other XBox 360 games along the genre as Alan Wake?" />
  <row Id="800" PostHistoryTypeId="1" PostId="365" RevisionGUID="b250759f-41cb-46b4-ad4d-4691a325cc33" CreationDate="2010-07-07T21:04:38.177" UserId="145" Text="XBox 360 games similar to Alan Wake" />
  <row Id="801" PostHistoryTypeId="3" PostId="365" RevisionGUID="b250759f-41cb-46b4-ad4d-4691a325cc33" CreationDate="2010-07-07T21:04:38.177" UserId="145" Text="&lt;xbox-360&gt;&lt;game-rec&gt;" />
  <row Id="802" PostHistoryTypeId="2" PostId="366" RevisionGUID="8df53263-2c19-4909-b3a3-cbe381707ab1" CreationDate="2010-07-07T21:05:16.490" UserId="730" Text="Could **FPS** (frames per seconds) in browser-based games like **Quake Live**, **Battlefield Heroes** or **Free Realms** be affected by the browser version or browser type?&#xD;&#xA;&#xD;&#xA;I mean choosing **Chrome** instead of **Firefox**, for example, could affect FPS or not?" />
  <row Id="803" PostHistoryTypeId="1" PostId="366" RevisionGUID="8df53263-2c19-4909-b3a3-cbe381707ab1" CreationDate="2010-07-07T21:05:16.490" UserId="730" Text="Are FPS browser-dependent in games like Quake Live or Battlefield Heroes?" />
  <row Id="804" PostHistoryTypeId="3" PostId="366" RevisionGUID="8df53263-2c19-4909-b3a3-cbe381707ab1" CreationDate="2010-07-07T21:05:16.490" UserId="730" Text="&lt;quake-live&gt;&lt;frames-per-second&gt;&lt;browser-based&gt;&lt;battlefield-heroes&gt;" />
  <row Id="805" PostHistoryTypeId="2" PostId="367" RevisionGUID="95a47a76-f2e9-463a-b18b-6b8187179d41" CreationDate="2010-07-07T21:05:47.830" UserId="68" Text="Yvxr nalguvax gurl ner perngrq ol gur ivehf.&#xD;&#xA;&#xD;&#xA;Gurl ner fbzr fbeg bs &quot;cynag&quot; gung qebc gurz jurer gurl qrgrp lbh'er npgvivgl" />
  <row Id="806" PostHistoryTypeId="2" PostId="368" RevisionGUID="eb3696d3-8bfe-4e29-b02b-7350c721c042" CreationDate="2010-07-07T21:07:08.903" UserId="91" Text="Generally, no, not directly.&#xD;&#xA;&#xD;&#xA;The game is executing &quot;Out-of-Process&quot;, which means that the browser is not technically controlling the game, but rather sending commands to it.&#xD;&#xA;&#xD;&#xA;However, The browser will consume memory, and possibly CPU cycles which could have a negative impact.  This will, of course, be the same as having the browser open at any other time." />
  <row Id="807" PostHistoryTypeId="2" PostId="369" RevisionGUID="195fca7b-45e6-48f3-94d4-9c7a9d590957" CreationDate="2010-07-07T21:07:57.483" UserId="14" Text="All the red stuff is either a virus, or something infected by it (in the case of red darwinians)&#xD;&#xA;&#xD;&#xA;[Here][1]'s an enemy guide I found&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.brighthub.com/video-games/pc/articles/68346.aspx" />
  <row Id="808" PostHistoryTypeId="2" PostId="370" RevisionGUID="6920b28d-d6d9-4fb9-8b76-4d95c8fdbbe8" CreationDate="2010-07-07T21:08:47.683" UserId="145" Text="What differences are there between &quot;Batman: Arkham Asylum&quot; on PS3 and XBox 360?" />
  <row Id="809" PostHistoryTypeId="1" PostId="370" RevisionGUID="6920b28d-d6d9-4fb9-8b76-4d95c8fdbbe8" CreationDate="2010-07-07T21:08:47.683" UserId="145" Text="Difference between &quot;Batman: Arkham Asylum&quot; on PS3 and XBox 360" />
  <row Id="810" PostHistoryTypeId="3" PostId="370" RevisionGUID="6920b28d-d6d9-4fb9-8b76-4d95c8fdbbe8" CreationDate="2010-07-07T21:08:47.683" UserId="145" Text="&lt;xbox-360&gt;&lt;comparison&gt;&lt;batman&gt;" />
  <row Id="811" PostHistoryTypeId="2" PostId="371" RevisionGUID="a5a7db4a-6613-4e5d-a9c4-fb8c02a516b0" CreationDate="2010-07-07T21:09:31.287" UserId="31" Text="You may like Dead Space." />
  <row Id="812" PostHistoryTypeId="5" PostId="331" RevisionGUID="51f19ebb-d0bd-4c80-85eb-e6383ff1299a" CreationDate="2010-07-07T21:10:38.303" UserId="122" Comment="added 88 characters in body" Text="I'm looking for the name of a game I've played a long time ago. Things I remember:&#xD;&#xA;&#xD;&#xA;* Top-down view, but I think it was 3D, not sprite-based.&#xD;&#xA;* Playing as some sort of flying vehicle, hovercraft-like.&#xD;&#xA;* Aim with the mouse, click to shoot. IIRC enemies were both aerial and ground-based.&#xD;&#xA;* The vehicle was flying low, so small trees could be cleared but tall trees would block movements.&#xD;&#xA;* At the start / end of each level, the vehicle would take off / land.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;* Platform: PC&#xD;&#xA;* Time frame: somewhere between 1995 and 2000, I guess." />
  <row Id="813" PostHistoryTypeId="2" PostId="372" RevisionGUID="e8d5a812-bcce-4374-bcd6-74257c95c2f2" CreationDate="2010-07-07T21:11:08.100" UserId="145" Text="Can I use a wireless XBox 360 controller on a PC?" />
  <row Id="814" PostHistoryTypeId="1" PostId="372" RevisionGUID="e8d5a812-bcce-4374-bcd6-74257c95c2f2" CreationDate="2010-07-07T21:11:08.100" UserId="145" Text="Using a wireless XBox 360 controller on a PC" />
  <row Id="815" PostHistoryTypeId="3" PostId="372" RevisionGUID="e8d5a812-bcce-4374-bcd6-74257c95c2f2" CreationDate="2010-07-07T21:11:08.100" UserId="145" Text="&lt;xbox-360&gt;&lt;controller&gt;&lt;wireless&gt;" />
  <row Id="816" PostHistoryTypeId="2" PostId="373" RevisionGUID="c0ae9049-c87e-4db4-8b21-d5678c05ea88" CreationDate="2010-07-07T21:11:45.913" UserId="14" Text="[Here][1]'s a comparison&#xD;&#xA;&#xD;&#xA;&gt;###GRAPHICS&#xD;&#xA;Although both consoles had issues, the PlayStation 3 had a few less and having a camera that shows more helps when being attacked from all angles, or if you need to find a place to hide.&#xD;&#xA;&#xD;&#xA;&gt;###PERFORMANCE&#xD;&#xA;Both consoles dropped frames and there was screen tearing. It would have been nice to see one console with neither screen tearing nor frame skipping.&#xD;&#xA;&#xD;&#xA;&gt;###CONTROL&#xD;&#xA;Tie. Identical controls.&#xD;&#xA;&#xD;&#xA;&gt;###LOADING&#xD;&#xA;Tie. The PlayStation 3 has a 1 gig install that took only 3 minutes and yet one could argue that with a mandatory install, PlayStation 3 should have performed better. However the latter could counter that if the Xbox 360 had a mandatory install it should have done better…which we know is impossible since not everyone has a hard drive. &#xD;&#xA;&#xD;&#xA;&gt;###OUTCOME&#xD;&#xA;Although we’re pretty sure you’re gonna be happy with buying Batman: Arkham Asylum on either console, we believe the PlayStation 3 is the better game even if it wasn’t a perfect win.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;And [here][2]'s a little more serious one&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.playfire.com/a/forum/batman-arkham-asylum/thread/47725&#xD;&#xA;  [2]: http://ps3.ign.com/articles/102/1021087p1.html" />
  <row Id="817" PostHistoryTypeId="2" PostId="374" RevisionGUID="8f873e0a-4068-495f-9811-d2d1602d364f" CreationDate="2010-07-07T21:11:58.253" UserId="36" Text="In terms of gameplay? None whatsoever. The visuals are a bit different on each system, as seen in this [article][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eurogamer.pt/gallery.php?game_id=10313&amp;article_id=689496" />
  <row Id="818" PostHistoryTypeId="2" PostId="375" RevisionGUID="07002c8c-cbed-4ea9-8cb5-e77420b79afd" CreationDate="2010-07-07T21:12:24.293" UserId="122" Text="The eggs are being spit by the flower-like things. You can destroy the flowers.&#xD;&#xA;&#xD;&#xA;Also, the big slow flying monsters (&quot;Spore Generators&quot;) lay them." />
  <row Id="819" PostHistoryTypeId="2" PostId="376" RevisionGUID="87807548-f833-4c45-b96c-e410ef517bac" CreationDate="2010-07-07T21:12:36.803" UserId="152" Text="[Warriors @ Elitist Jerks][1]&#xD;&#xA;&#xD;&#xA;[Elitist Jerks][2] goes for pretty much all classes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f81/&#xD;&#xA;  [2]: http://elitistjerks.com/forums.php#class_mechanics" />
  <row Id="820" PostHistoryTypeId="2" PostId="377" RevisionGUID="eb8bec34-f8e1-4205-b418-a34eeef231ab" CreationDate="2010-07-07T21:12:42.217" UserId="31" Text="On PS3 you can play as Joker in the challenge levels." />
  <row Id="821" PostHistoryTypeId="2" PostId="378" RevisionGUID="0308bc2b-9a10-410b-8a2d-c3fb40b67c2c" CreationDate="2010-07-07T21:13:49.737" UserId="91" Text="Yes, with an Xbox 360 Wireless Reciever.&#xD;&#xA;&#xD;&#xA;Available for about $30 from Amazon:  &#xD;&#xA;http://www.amazon.com/Xbox-Wireless-Gaming-Receiver-Windows-Pc/dp/B000HZFCT2" />
  <row Id="822" PostHistoryTypeId="2" PostId="379" RevisionGUID="c66089df-95a3-43ce-a59a-9c16b3e7710e" CreationDate="2010-07-07T21:14:41.470" UserId="30" Text="Yes, you need the USB dongle to enable it though." />
  <row Id="823" PostHistoryTypeId="2" PostId="380" RevisionGUID="68f8e64f-63fe-40a3-9108-7acc79f5d117" CreationDate="2010-07-07T21:15:35.637" UserId="58" Text="Semi-migrated from [SmarterGamer][1].&#xD;&#xA;&#xD;&#xA;Pretty much self-explanatory. I'm playing through the career on Forza Motorsports 3, and am now starting at positions from 1 - 3. When I started the game, I was starting at position 8. (Both of these are assuming an 8-car grid.)&#xD;&#xA;&#xD;&#xA;I'm fairly certain this has to do with driver level, but I'm not sure what the progression rate is. It doesn't seem consistent, as depending on the race and the vehicle I choose, I may be anywhere from pole to 3 now, and didn't really pay attention (d-oh) while going through the career.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://smartergamer.com/questions/507/at-what-points-in-forza-3-do-you-start-races-in-higher-positions" />
  <row Id="824" PostHistoryTypeId="1" PostId="380" RevisionGUID="68f8e64f-63fe-40a3-9108-7acc79f5d117" CreationDate="2010-07-07T21:15:35.637" UserId="58" Text="At what points in Forza 3 do you start races in higher positions?" />
  <row Id="825" PostHistoryTypeId="3" PostId="380" RevisionGUID="68f8e64f-63fe-40a3-9108-7acc79f5d117" CreationDate="2010-07-07T21:15:35.637" UserId="58" Text="&lt;racing&gt;&lt;forza-3&gt;" />
  <row Id="827" PostHistoryTypeId="5" PostId="45" RevisionGUID="991922ea-e06c-4235-911e-0250e9db1b17" CreationDate="2010-07-07T21:15:49.987" UserId="39" Comment="added 24 characters in body; edited tags" Text="What are good guides for leveling, raiding, etc with Warrior class in WoW?&#xD;&#xA;" />
  <row Id="828" PostHistoryTypeId="6" PostId="45" RevisionGUID="991922ea-e06c-4235-911e-0250e9db1b17" CreationDate="2010-07-07T21:15:49.987" UserId="39" Comment="added 24 characters in body; edited tags" Text="&lt;guide&gt;&lt;world-of-warcraft&gt;" />
  <row Id="832" PostHistoryTypeId="6" PostId="344" RevisionGUID="d0840f38-af5d-40f4-b832-d4eaca88cd6c" CreationDate="2010-07-07T21:16:23.203" UserId="126" Comment="edited tags" Text="&lt;strategy&gt;&lt;age-of-empires-2&gt;" />
  <row Id="833" PostHistoryTypeId="5" PostId="363" RevisionGUID="433c8d45-6363-47ed-971d-262d8e6ecbce" CreationDate="2010-07-07T21:16:34.623" UserId="102" Comment="added 779 characters in body" Text="An opening dictates how you are going to start the match.&#xD;&#xA;&#xD;&#xA;The basic Zerg openings:&#xD;&#xA;&#xD;&#xA; - 10 Pool (Rush)&#xD;&#xA; - 13 Pool (Standard)&#xD;&#xA; - 14 Pool, 16 Hatch (Macro)&#xD;&#xA; - 14 Hatch, 15 Pool (Macro+)&#xD;&#xA; - 13 Gas, 13 Pool (NeoZerg)&#xD;&#xA; - 12 Pool (Sen Style)&#xD;&#xA;&#xD;&#xA;How to read these: The number indicates the number of drones you should build before your first structure.  Since you can only build 10 before an overlord any number over 10 indicates building an overlord on 9 or 10 (9 or Extractor trick is the superior choice).  Pool indicates building a Spawning Pool.  Hatch indicates building a Hatchery.  Gas, indicates building a Vespian Extractor on your near by Vespian Geiser.&#xD;&#xA;&#xD;&#xA;Which opening you choose usually relies on two things:&#xD;&#xA;&#xD;&#xA; 1. Your Opponent&#xD;&#xA; 2. Your Build&#xD;&#xA;&#xD;&#xA;The Rush: A Rush opening is necessarily an all in, so that is a decision you are making prior to starting the match.  &#xD;&#xA;&#xD;&#xA;Standard: 13 pool is considered standard play, it can easily lead to fast expo or 1 base or speedlings or any of another things.  Its considered standard play because of the options it offers you.  I believe Slush of root gaming still runs this build.&#xD;&#xA;&#xD;&#xA;New Zerg: This is a strat that cropped up near the end of Beta mostly on Korean servers.  If you build your gas before your spawning pool and immediately throw 3 drones in it on completion, then you will have exactly 100 gas when your spawning pool finishes.  This leads to early speedlings for heavy pressure.  Artosis is a large proponent of this build.&#xD;&#xA;&#xD;&#xA;Macro and Macro+: Both of these are fast expansion builds designed to get up a very good early economy.  They are very vulnerable to rushes, and require good scouting to support.  The advantage of these is that if you can scout when your opponent leaves his base you can quickly put together a large force that will be ready just as he arrives allowing you to hold off the assault and be in better economic position.  Idra and Machine tends to run this build.&#xD;&#xA;&#xD;&#xA;Sen runs a 12 pool to give him a larger advantage against more aggressive zerg opponents, which are common on the asian server.  Outside of him, it is not a very popular build.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;9 Overlord vs 10 Overlord&#xD;&#xA;&#xD;&#xA;There has been a lot of debate as to getting your overlord after your 9th drone or after your 10th drones.  To add confusion it is possible to get your overlord after your 11th drones by building a vespian extractor, building the 11th drone and then canceling the extractor to get your drone back.  It is usually agree that getting your Overlord on your 9th drone, or building it after your 10th and then using the extractor trick to get an 11th while your overlord is building are the better choices.&#xD;&#xA;&#xD;&#xA;There is some evidence to indicate 9 overlord is slightly better." />
  <row Id="836" PostHistoryTypeId="2" PostId="382" RevisionGUID="6d15eea6-8be4-40dc-ae70-c68b14d567c9" CreationDate="2010-07-07T21:17:30.880" UserId="148" Text="Recently I've accidentally discovered that you can Right-Click to drop a sandwich (Heavy's 2nd weapon), but then I can't pick it up again.&#xD;&#xA;&#xD;&#xA;Anyone know what's the point of dropping the sandwich apart from seeing teammate cluelessly gathering around it?" />
  <row Id="837" PostHistoryTypeId="1" PostId="382" RevisionGUID="6d15eea6-8be4-40dc-ae70-c68b14d567c9" CreationDate="2010-07-07T21:17:30.880" UserId="148" Text="Team Fortress 2: What use is Heavy dropping a sandwich?" />
  <row Id="838" PostHistoryTypeId="3" PostId="382" RevisionGUID="6d15eea6-8be4-40dc-ae70-c68b14d567c9" CreationDate="2010-07-07T21:17:30.880" UserId="148" Text="&lt;teamfortress2&gt;" />
  <row Id="839" PostHistoryTypeId="2" PostId="383" RevisionGUID="51bbf38d-4dd6-4024-b990-6c957b4a3330" CreationDate="2010-07-07T21:17:33.750" UserId="35" Text="You may enjoy the Silent Hill series" />
  <row Id="840" PostHistoryTypeId="2" PostId="384" RevisionGUID="c01cc66b-cae9-4933-b1e9-db55cfc9ccc8" CreationDate="2010-07-07T21:17:54.763" UserId="145" Text="How can I take multiple screenshots from a PC game during playing?" />
  <row Id="841" PostHistoryTypeId="1" PostId="384" RevisionGUID="c01cc66b-cae9-4933-b1e9-db55cfc9ccc8" CreationDate="2010-07-07T21:17:54.763" UserId="145" Text="Taking multiple screenshots during gameplay" />
  <row Id="842" PostHistoryTypeId="3" PostId="384" RevisionGUID="c01cc66b-cae9-4933-b1e9-db55cfc9ccc8" CreationDate="2010-07-07T21:17:54.763" UserId="145" Text="&lt;pc&gt;&lt;windows&gt;&lt;screenshot&gt;&lt;software&gt;" />
  <row Id="843" PostHistoryTypeId="2" PostId="385" RevisionGUID="4d36d535-a0b4-43f1-892a-f8270ba65a03" CreationDate="2010-07-07T21:18:15.497" UserDisplayName="user113" Text="This applies to pretty much any racing game. Do I need a steering wheel controller to play well? Or can I just use the regular controller? &#xD;&#xA;&#xD;&#xA;Is the steering wheel just for fun, or does it give you an advantage?" />
  <row Id="844" PostHistoryTypeId="1" PostId="385" RevisionGUID="4d36d535-a0b4-43f1-892a-f8270ba65a03" CreationDate="2010-07-07T21:18:15.497" UserDisplayName="user113" Text="In general, do I need a steering wheel controller to be any good at a racing game?" />
  <row Id="845" PostHistoryTypeId="3" PostId="385" RevisionGUID="4d36d535-a0b4-43f1-892a-f8270ba65a03" CreationDate="2010-07-07T21:18:15.497" UserDisplayName="user113" Text="&lt;controllers&gt;&lt;racing&gt;" />
  <row Id="846" PostHistoryTypeId="5" PostId="12" RevisionGUID="6c46386e-90ec-47bc-8021-a4b43a825e6d" CreationDate="2010-07-07T21:18:53.517" UserId="39" Comment="added classes" Text="What are some well-written guides to follow to discover and explore different aspects of WoW, including but not limited to leveling, raiding, professions, classes?" />
  <row Id="847" PostHistoryTypeId="2" PostId="386" RevisionGUID="5c1b98f7-8161-4b42-bcee-5264f4621d08" CreationDate="2010-07-07T21:19:33.097" UserId="91" Text="The depends 100% on the game in question.&#xD;&#xA;&#xD;&#xA;However, if your game doesn't natively support it, **[FRAPS][1]** is probably your best solution.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/" />
  <row Id="848" PostHistoryTypeId="2" PostId="387" RevisionGUID="78bc570e-876a-4291-8ac9-29bc548f9ec8" CreationDate="2010-07-07T21:20:39.757" UserId="44" Text="[Xfire][1] will take screen shots on every game it supports almost. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/" />
  <row Id="849" PostHistoryTypeId="2" PostId="388" RevisionGUID="fcb20a4f-cba3-4ea7-a348-94605e5ed544" CreationDate="2010-07-07T21:20:43.033" UserId="126" Text="In general, yes it's better to have a steering wheel, but theoretically, any analog control stick can give you the same precision, but it would be a lot harder to use such a controller as effectively as a racing wheel, because it's easier to get the right amount of turn." />
  <row Id="850" PostHistoryTypeId="2" PostId="389" RevisionGUID="b8f506c2-664f-40e7-b924-0567c6015056" CreationDate="2010-07-07T21:21:08.120" UserId="150" Text="What was the last game made and released on store shelves for the Atari 2600?&#xD;&#xA;&#xD;&#xA;Specifically, what was the last consumer available (not just for developers or bootleggers) game that you could legitimately buy before the 2600 was no longer developed for commercially?" />
  <row Id="851" PostHistoryTypeId="1" PostId="389" RevisionGUID="b8f506c2-664f-40e7-b924-0567c6015056" CreationDate="2010-07-07T21:21:08.120" UserId="150" Text="Last game made and sold for the Atari 2600" />
  <row Id="852" PostHistoryTypeId="3" PostId="389" RevisionGUID="b8f506c2-664f-40e7-b924-0567c6015056" CreationDate="2010-07-07T21:21:08.120" UserId="150" Text="&lt;atari-2600&gt;&lt;releases&gt;&lt;development&gt;" />
  <row Id="853" PostHistoryTypeId="5" PostId="97" RevisionGUID="b455e55a-5254-4058-b0e6-b543844f6df0" CreationDate="2010-07-07T21:21:26.730" UserId="39" Comment="added 31 characters in body; edited tags" Text="Where can I find a good guide that focuses on efficiently leveling-up for LOTRO?" />
  <row Id="854" PostHistoryTypeId="6" PostId="97" RevisionGUID="b455e55a-5254-4058-b0e6-b543844f6df0" CreationDate="2010-07-07T21:21:26.730" UserId="39" Comment="added 31 characters in body; edited tags" Text="&lt;guide&gt;&lt;lotro&gt;&lt;leveling&gt;" />
  <row Id="855" PostHistoryTypeId="2" PostId="390" RevisionGUID="27dcaade-a4c4-459d-93af-0567171c8eb3" CreationDate="2010-07-07T21:21:53.033" UserId="145" Text="I have recently bought XBox 360 wireless microphones. What XBox 360 games other than &quot;Lips&quot; currently support these microphones?" />
  <row Id="856" PostHistoryTypeId="1" PostId="390" RevisionGUID="27dcaade-a4c4-459d-93af-0567171c8eb3" CreationDate="2010-07-07T21:21:53.033" UserId="145" Text="XBox 360 wireless microphone" />
  <row Id="857" PostHistoryTypeId="3" PostId="390" RevisionGUID="27dcaade-a4c4-459d-93af-0567171c8eb3" CreationDate="2010-07-07T21:21:53.033" UserId="145" Text="&lt;xbox-360&gt;&lt;wireless&gt;&lt;microphone&gt;" />
  <row Id="859" PostHistoryTypeId="2" PostId="391" RevisionGUID="7c0ee895-a92f-408a-9e0a-0786b275a0f6" CreationDate="2010-07-07T21:22:05.420" UserId="58" Text="I love me some Fallout 3. In fact, it's paused as I write this.&#xD;&#xA;&#xD;&#xA;That said, there's a fairly well-known bug (definitely in the XBox version, I don't know about the others) where the PIP-Boy display shifts up occasionally, and eventually (if you access your PIP-Boy enough) the top portion is off the display, rendering the top line of information (say, your HP and weight carried) invisible.&#xD;&#xA;&#xD;&#xA;Is there a fix for this aside from quitting and restarting the game?" />
  <row Id="860" PostHistoryTypeId="1" PostId="391" RevisionGUID="7c0ee895-a92f-408a-9e0a-0786b275a0f6" CreationDate="2010-07-07T21:22:05.420" UserId="58" Text="In Fallout 3 (on the XBox 360) is there any fix for the &quot;moving PIP-Boy&quot; bug?" />
  <row Id="861" PostHistoryTypeId="3" PostId="391" RevisionGUID="7c0ee895-a92f-408a-9e0a-0786b275a0f6" CreationDate="2010-07-07T21:22:05.420" UserId="58" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;&lt;bug&gt;" />
  <row Id="862" PostHistoryTypeId="2" PostId="392" RevisionGUID="700e246b-41c7-46eb-929a-45726840e4a6" CreationDate="2010-07-07T21:22:18.837" UserId="65" Text="I remember seeing a lot of cool Counter Strike videos back in the day. How do you go about recording these demos into an easy to edit format? Do you need special software? How much does it cost?" />
  <row Id="863" PostHistoryTypeId="1" PostId="392" RevisionGUID="700e246b-41c7-46eb-929a-45726840e4a6" CreationDate="2010-07-07T21:22:18.837" UserId="65" Text="How can I record demos of my gameplay?" />
  <row Id="864" PostHistoryTypeId="3" PostId="392" RevisionGUID="700e246b-41c7-46eb-929a-45726840e4a6" CreationDate="2010-07-07T21:22:18.837" UserId="65" Text="&lt;recording&gt;&lt;video&gt;" />
  <row Id="866" PostHistoryTypeId="6" PostId="372" RevisionGUID="8fe8c20a-1139-492c-844e-b53021d3fe00" CreationDate="2010-07-07T21:23:31.773" UserId="81" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;controllers&gt;" />
  <row Id="867" PostHistoryTypeId="6" PostId="390" RevisionGUID="a3aced76-8505-45eb-8d82-1db0f86b5ef4" CreationDate="2010-07-07T21:24:01.960" UserId="81" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;accessories&gt;&lt;microphone&gt;" />
  <row Id="868" PostHistoryTypeId="2" PostId="394" RevisionGUID="c42dd019-84fb-4e75-8eaa-47e81a72783c" CreationDate="2010-07-07T21:24:02.833" UserId="83" Text="It was a 2D platformer (well, it was on C64 after all, so it wasn't going to be 3D) where you were a little guy with a red shirt I think. &#xD;&#xA;&#xD;&#xA;You had to collect balloons that appeared otherwise they turned into helicopters that could kill you.&#xD;&#xA;&#xD;&#xA;I thought it was called something like &quot;Toyz&quot;, but Google search hasn't helped me.&#xD;&#xA;&#xD;&#xA;(This is just to satisfy my curiosity, I can't remember the name and it's bugging me not being able to find it.)" />
  <row Id="869" PostHistoryTypeId="1" PostId="394" RevisionGUID="c42dd019-84fb-4e75-8eaa-47e81a72783c" CreationDate="2010-07-07T21:24:02.833" UserId="83" Text="Does anyone know the name of a C64 game where balloons turned into helicopters?" />
  <row Id="870" PostHistoryTypeId="3" PostId="394" RevisionGUID="c42dd019-84fb-4e75-8eaa-47e81a72783c" CreationDate="2010-07-07T21:24:02.833" UserId="83" Text="&lt;commodore-64&gt;" />
  <row Id="871" PostHistoryTypeId="2" PostId="395" RevisionGUID="96d88ee1-eead-4b2d-8f64-0e06efa48d05" CreationDate="2010-07-07T21:24:17.543" UserId="16" Text="On the 8-bit NES?  You entered it with the controller." />
  <row Id="872" PostHistoryTypeId="1" PostId="395" RevisionGUID="96d88ee1-eead-4b2d-8f64-0e06efa48d05" CreationDate="2010-07-07T21:24:17.543" UserId="16" Text="What's the code to get 30 lives in the original Contra?" />
  <row Id="873" PostHistoryTypeId="3" PostId="395" RevisionGUID="96d88ee1-eead-4b2d-8f64-0e06efa48d05" CreationDate="2010-07-07T21:24:17.543" UserId="16" Text="&lt;cheat&gt;" />
  <row Id="874" PostHistoryTypeId="2" PostId="396" RevisionGUID="56067bee-7e60-4eca-8625-18eedd490b76" CreationDate="2010-07-07T21:24:39.137" UserId="158" Text="**[Fraps][1]** is the most popular tool for recording in game videos.&#xD;&#xA;&#xD;&#xA;&gt; Fraps is a universal Windows&#xD;&#xA;&gt; application that can be used with&#xD;&#xA;&gt; games using DirectX or OpenGL graphic&#xD;&#xA;&gt; technology.  In its current form Fraps&#xD;&#xA;&gt; performs many tasks and can best be&#xD;&#xA;&gt; described as:&#xD;&#xA;&gt; &#xD;&#xA;&gt; Benchmarking Software - Show how many&#xD;&#xA;&gt; Frames Per Second (FPS) you are&#xD;&#xA;&gt; getting in a corner of your screen. &#xD;&#xA;&gt; Perform custom benchmarks and measure&#xD;&#xA;&gt; the frame rate between any two points.&#xD;&#xA;&gt; Save the statistics out to disk and&#xD;&#xA;&gt; use them for your own reviews and&#xD;&#xA;&gt; applications.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Screen Capture Software - Take a&#xD;&#xA;&gt; screenshot with the press of a key! &#xD;&#xA;&gt; There's no need to paste into a paint&#xD;&#xA;&gt; program every time you want a new&#xD;&#xA;&gt; shot.  Your screen captures are&#xD;&#xA;&gt; automatically named and timestamped.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Realtime Video Capture Software - Have&#xD;&#xA;&gt; you ever wanted to record video while&#xD;&#xA;&gt; playing your favourite game?  Come&#xD;&#xA;&gt; join the Machinima revolution!  Throw&#xD;&#xA;&gt; away the VCR, forget about using a DV&#xD;&#xA;&gt; cam, game recording has never been&#xD;&#xA;&gt; this easy!  Fraps can capture audio&#xD;&#xA;&gt; and video up to 2560x1600 with custom&#xD;&#xA;&gt; frame rates from 10 to 120 frames per&#xD;&#xA;&gt; second!&#xD;&#xA;&gt; &#xD;&#xA;&gt; All movies are recorded in outstanding&#xD;&#xA;&gt; quality.  If you have Windows Media&#xD;&#xA;&gt; Player please sample some of the&#xD;&#xA;&gt; movies captured with Fraps below:&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/" />
  <row Id="875" PostHistoryTypeId="6" PostId="384" RevisionGUID="7f21e0a4-1734-4014-80fb-538bb94e983a" CreationDate="2010-07-07T21:24:43.350" UserId="81" Comment="edited tags" Text="&lt;pc&gt;&lt;screenshot&gt;" />
  <row Id="876" PostHistoryTypeId="2" PostId="397" RevisionGUID="37a6ec22-c65d-4f2a-b601-ebbe9353f19e" CreationDate="2010-07-07T21:25:19.697" UserDisplayName="user113" Text="[The Konami code:][1]&#xD;&#xA;&#xD;&#xA;up up down down left right left right b a start&#xD;&#xA;&#xD;&#xA;or for 2-player&#xD;&#xA;&#xD;&#xA;up up down down left right left right b a select start&#xD;&#xA;&#xD;&#xA;(technically, the &quot;start&quot; and &quot;select, start&quot; are not part of the code, but are necessary to start the game)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Konami_Code" />
  <row Id="878" PostHistoryTypeId="6" PostId="1" RevisionGUID="5a0822fc-c513-4789-8c51-1fb357f8d0b2" CreationDate="2010-07-07T21:25:49.917" UserId="81" Comment="edited tags" Text="&lt;strategy&gt;&lt;fps&gt;&lt;multiplayer&gt;&lt;team-fortress-2&gt;" />
  <row Id="879" PostHistoryTypeId="6" PostId="382" RevisionGUID="f0ba8f9e-9805-4366-89e5-d2c40a646a07" CreationDate="2010-07-07T21:26:16.390" UserId="81" Comment="edited tags" Text="&lt;team-fortress-2&gt;" />
  <row Id="881" PostHistoryTypeId="2" PostId="398" RevisionGUID="0586433e-de3e-4f4a-b812-a943e853b096" CreationDate="2010-07-07T21:26:27.047" UserId="18" Text="The [Konami code][1].&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Konami_Code&#xD;&#xA;  [2]: http://upload.wikimedia.org/wikipedia/commons/e/e2/Konami_Code.svg" />
  <row Id="882" PostHistoryTypeId="2" PostId="399" RevisionGUID="fef42bc9-908b-4125-93cd-081fec7607bf" CreationDate="2010-07-07T21:26:33.240" UserId="126" Text="According to:&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/List_of_Atari_2600_games&#xD;&#xA;&#xD;&#xA; - *Acid Drop*, released in 1992, was the last official game&#xD;&#xA; - *Actionauts* was released in 2008, but was supposed to come out in 1983&#xD;&#xA; - *Edtris 2600* came out in 1995&#xD;&#xA;&#xD;&#xA;" />
  <row Id="883" PostHistoryTypeId="2" PostId="400" RevisionGUID="5541b27c-1aad-408b-8030-33884eec2ce0" CreationDate="2010-07-07T21:27:06.737" UserId="159" Text="I'm sick of trying to get my rocket jumps accurate enough to actually jump places, that I'm left trying to jump instead of killing the enemy.&#xD;&#xA;&#xD;&#xA;How can I bind a series of keys to a single button?&#xD;&#xA;&#xD;&#xA;This would be helpful in Half Life too.&#xD;&#xA;&#xD;&#xA;(They are the same engine, doing something in one should be the same in the other, right?)" />
  <row Id="884" PostHistoryTypeId="1" PostId="400" RevisionGUID="5541b27c-1aad-408b-8030-33884eec2ce0" CreationDate="2010-07-07T21:27:06.737" UserId="159" Text="How to map keys in Half Life/Team Fortress?" />
  <row Id="885" PostHistoryTypeId="3" PostId="400" RevisionGUID="5541b27c-1aad-408b-8030-33884eec2ce0" CreationDate="2010-07-07T21:27:06.737" UserId="159" Text="&lt;teamfortress2&gt;&lt;halflife&gt;" />
  <row Id="888" PostHistoryTypeId="2" PostId="402" RevisionGUID="0de5aec5-75f7-41dd-a93e-947d5b9cf0ff" CreationDate="2010-07-07T21:27:59.730" UserId="29" Text="What are the first things you should do when starting with a minimalistic build (1 anvil, 1 copper nugget) in Dwarf Fortress." />
  <row Id="889" PostHistoryTypeId="1" PostId="402" RevisionGUID="0de5aec5-75f7-41dd-a93e-947d5b9cf0ff" CreationDate="2010-07-07T21:27:59.730" UserId="29" Text="How to start with a Minimalistic build in Dwarf Fortress" />
  <row Id="890" PostHistoryTypeId="3" PostId="402" RevisionGUID="0de5aec5-75f7-41dd-a93e-947d5b9cf0ff" CreationDate="2010-07-07T21:27:59.730" UserId="29" Text="&lt;dwarf-fortress&gt;" />
  <row Id="891" PostHistoryTypeId="2" PostId="403" RevisionGUID="f256306c-67ee-4223-beff-32f005a1811b" CreationDate="2010-07-07T21:28:15.270" UserId="145" Text="I have the original gamebox of &quot;Medal of Honor Airborne&quot; but the system requirements state that the game cannot be played on Windows Vista 64-bit. Why are some games not supported on 64-bit operating systems?" />
  <row Id="892" PostHistoryTypeId="1" PostId="403" RevisionGUID="f256306c-67ee-4223-beff-32f005a1811b" CreationDate="2010-07-07T21:28:15.270" UserId="145" Text="64-bit support for PC games" />
  <row Id="893" PostHistoryTypeId="3" PostId="403" RevisionGUID="f256306c-67ee-4223-beff-32f005a1811b" CreationDate="2010-07-07T21:28:15.270" UserId="145" Text="&lt;pc&gt;&lt;windows&gt;&lt;64-bit&gt;&lt;system-requirements&gt;" />
  <row Id="894" PostHistoryTypeId="2" PostId="404" RevisionGUID="ab59cd89-2112-4868-881e-f93ad62644e7" CreationDate="2010-07-07T21:28:27.733" UserId="159" Text="How can I get a hat? I've been playing for ages, and haven't got a darn tootin' thing." />
  <row Id="895" PostHistoryTypeId="1" PostId="404" RevisionGUID="ab59cd89-2112-4868-881e-f93ad62644e7" CreationDate="2010-07-07T21:28:27.733" UserId="159" Text="How can I guarantee a hat drop in Team Fortress 2?" />
  <row Id="896" PostHistoryTypeId="3" PostId="404" RevisionGUID="ab59cd89-2112-4868-881e-f93ad62644e7" CreationDate="2010-07-07T21:28:27.733" UserId="159" Text="&lt;teamfortress2&gt;&lt;hats&gt;&lt;robinwalkersucks&gt;" />
  <row Id="898" PostHistoryTypeId="2" PostId="405" RevisionGUID="619a9dd9-cb43-4670-8d53-184715ce09f0" CreationDate="2010-07-07T21:29:03.367" UserId="126" Text="Technically the code is:&#xD;&#xA;&#xD;&#xA; - up up down down left right left right b a&#xD;&#xA;&#xD;&#xA;and select changed the mode to two players, and then start started the game, but the &quot;[select] start&quot; is generally referred as part of the code. This code is referred to as &quot;The Konami Code&quot;, &quot;The Contra Code&quot;, or simply &quot;The Code&quot;" />
  <row Id="899" PostHistoryTypeId="5" PostId="45" RevisionGUID="9c91d73f-618b-44db-ad4c-2bbaa0cbd507" CreationDate="2010-07-07T21:29:17.890" UserId="39" Comment="added 31 characters in body" Text="What are frequently updated and well written guides for leveling, raiding, etc with Warrior class in WoW?&#xD;&#xA;" />
  <row Id="900" PostHistoryTypeId="2" PostId="406" RevisionGUID="bfe4ca6e-a012-4c3b-9636-0aad510deffa" CreationDate="2010-07-07T21:29:57.720" UserId="159" Text="In this game: http://bunnibunni.com/&#xD;&#xA;&#xD;&#xA;I can't seem to work out how to get the pirate bunny. &#xD;&#xA;&#xD;&#xA;The creator says that I can't have it because I'm not special enough. How can I get special?" />
  <row Id="901" PostHistoryTypeId="1" PostId="406" RevisionGUID="bfe4ca6e-a012-4c3b-9636-0aad510deffa" CreationDate="2010-07-07T21:29:57.720" UserId="159" Text="In Bunni, how do you get the Pirate bunny?" />
  <row Id="902" PostHistoryTypeId="3" PostId="406" RevisionGUID="bfe4ca6e-a012-4c3b-9636-0aad510deffa" CreationDate="2010-07-07T21:29:57.720" UserId="159" Text="&lt;untagged&gt;" />
  <row Id="903" PostHistoryTypeId="2" PostId="407" RevisionGUID="5cd8ef13-ac3b-4a94-98f2-455c7472e453" CreationDate="2010-07-07T21:31:58.423" UserId="137" Text="Is it possible to get the &quot;Q-Force Champion&quot; trophy (for completing the game on hard) during a challenge mode play-through?&#xD;&#xA;&#xD;&#xA;I completed the game on medium difficulty, and it gave me the trophies &quot;Q-Force Cadet&quot; (complete game on casual) and &quot;Q-Force Hero&quot; (complete game on medium).&#xD;&#xA;&#xD;&#xA;Next I set the difficulty to hard and started a challenge mode play-through. When I finished I got the &quot;Glutton for Punishment&quot; trophy (complete game on challenge mode), but I didn't get &quot;Q-Force Champion&quot; (complete game on hard). Was there a bug or can you only get the difficulty trophies on a non-challenge play-through?" />
  <row Id="904" PostHistoryTypeId="1" PostId="407" RevisionGUID="5cd8ef13-ac3b-4a94-98f2-455c7472e453" CreationDate="2010-07-07T21:31:58.423" UserId="137" Text="Hard mode and challenge mode trophies on same play-through in R&amp;C:A Crack In Time?" />
  <row Id="905" PostHistoryTypeId="3" PostId="407" RevisionGUID="5cd8ef13-ac3b-4a94-98f2-455c7472e453" CreationDate="2010-07-07T21:31:58.423" UserId="137" Text="&lt;trophies&gt;" />
  <row Id="906" PostHistoryTypeId="2" PostId="408" RevisionGUID="312b6d45-5fbe-4703-85bf-80ae15d645d6" CreationDate="2010-07-07T21:32:47.690" UserId="159" Text="If you go to the Pearl, you can get Annabel to give you Dueling lessons by either playing cards or having a bit of .. fun.. on her ship. How can you get Morrigan to join in?&#xD;&#xA;&#xD;&#xA;I've got her as interested, but she doesn't seem to want to go. Does she need to be hardened or something? If so, how can I harden her? " />
  <row Id="907" PostHistoryTypeId="1" PostId="408" RevisionGUID="312b6d45-5fbe-4703-85bf-80ae15d645d6" CreationDate="2010-07-07T21:32:47.690" UserId="159" Text="In Dragon Age, how can you get Morigan to come with you with Annibel in the Pearl?" />
  <row Id="908" PostHistoryTypeId="3" PostId="408" RevisionGUID="312b6d45-5fbe-4703-85bf-80ae15d645d6" CreationDate="2010-07-07T21:32:47.690" UserId="159" Text="&lt;dragon-age-origins&gt;" />
  <row Id="909" PostHistoryTypeId="6" PostId="404" RevisionGUID="7855fd0c-973f-4e6e-a7dc-791e64d8c161" CreationDate="2010-07-07T21:33:17.300" UserId="81" Comment="edited tags" Text="&lt;team-fortress-2&gt;" />
  <row Id="910" PostHistoryTypeId="2" PostId="409" RevisionGUID="5b9fbff2-ad4d-4b3f-abda-43940e0896b9" CreationDate="2010-07-07T21:33:23.837" UserId="50" Text="I just can't seem to earn the &quot;Wheels of Hazard&quot; pin in Bad Company 2 (in a round, score three roadkills in any vehicle).&#xD;&#xA;&#xD;&#xA;The quadbike on Port Valdez seems like an obvious choice, but I always either get sniped off or exploded when I get close.  Often it seems like a direct hit doesn't even register.&#xD;&#xA;&#xD;&#xA;What would be a good map and/or vehicle to focus my attempts, and is there a trick to getting the roadkill to register?" />
  <row Id="911" PostHistoryTypeId="1" PostId="409" RevisionGUID="5b9fbff2-ad4d-4b3f-abda-43940e0896b9" CreationDate="2010-07-07T21:33:23.837" UserId="50" Text="Strategy for earning the Wheels of Hazard pin in Bad Company 2?" />
  <row Id="912" PostHistoryTypeId="3" PostId="409" RevisionGUID="5b9fbff2-ad4d-4b3f-abda-43940e0896b9" CreationDate="2010-07-07T21:33:23.837" UserId="50" Text="&lt;bad-company-2&gt;" />
  <row Id="913" PostHistoryTypeId="6" PostId="180" RevisionGUID="e97b9c2e-d79b-4d60-8b8d-2283c09b71f7" CreationDate="2010-07-07T21:33:26.130" UserId="39" Comment="edited tags" Text="&lt;guide&gt;&lt;world-of-warcraft&gt;" />
  <row Id="914" PostHistoryTypeId="2" PostId="410" RevisionGUID="1e775e5c-7e45-4602-aaac-c5ce71de1c58" CreationDate="2010-07-07T21:33:31.047" UserId="160" Text="Related to this, in Dragon Age: Origins Awakening, they have an item called the Manual of Focus, which can be purchased from Herren in the Vigil's Keep courtyard. It costs 6 gold to use and you can use it as many times as you want on any character, as long as you have the money for it. So if you decide to import your DA:O character into Awakening, you can also respec them that way without a mod." />
  <row Id="915" PostHistoryTypeId="6" PostId="389" RevisionGUID="cb9ef656-8e30-440b-8f5d-7c682d5a1bef" CreationDate="2010-07-07T21:33:59.843" UserId="81" Comment="edited tags" Text="&lt;atari-2600&gt;" />
  <row Id="917" PostHistoryTypeId="2" PostId="411" RevisionGUID="e4323867-c4ac-4c58-b659-a9984378b979" CreationDate="2010-07-07T21:34:04.853" UserId="162" Text="is there any rules?  number of people who you are in their top mafia? number of them online when you are ?&#xD;&#xA;&#xD;&#xA;seems quite random when you get bonuses." />
  <row Id="918" PostHistoryTypeId="1" PostId="411" RevisionGUID="e4323867-c4ac-4c58-b659-a9984378b979" CreationDate="2010-07-07T21:34:04.853" UserId="162" Text="what controls how much bonsues you get in mafia wars or is it just random?" />
  <row Id="919" PostHistoryTypeId="3" PostId="411" RevisionGUID="e4323867-c4ac-4c58-b659-a9984378b979" CreationDate="2010-07-07T21:34:04.853" UserId="162" Text="&lt;mafia-wars&gt;" />
  <row Id="920" PostHistoryTypeId="6" PostId="293" RevisionGUID="424948c2-1418-432c-8d00-213034ccadb8" CreationDate="2010-07-07T21:34:17.397" UserId="81" Comment="edited tags" Text="&lt;dragon-age-origins&gt;&lt;role-playing-game&gt;" />
  <row Id="921" PostHistoryTypeId="2" PostId="412" RevisionGUID="c2a92693-dd55-4901-a4ab-94774904febd" CreationDate="2010-07-07T21:34:31.640" UserId="46" Text="Xbox Live is available on the PC and allows players to interact across the Xbox 360 and PC systems.  Are there any games that allow players to compete or otherwise play together on these disparate systems?" />
  <row Id="922" PostHistoryTypeId="1" PostId="412" RevisionGUID="c2a92693-dd55-4901-a4ab-94774904febd" CreationDate="2010-07-07T21:34:31.640" UserId="46" Text="Are there any games that allow Xbox 360 gamers to play with/against PC gamers?" />
  <row Id="923" PostHistoryTypeId="3" PostId="412" RevisionGUID="c2a92693-dd55-4901-a4ab-94774904febd" CreationDate="2010-07-07T21:34:31.640" UserId="46" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;games-for-windows&gt;" />
  <row Id="928" PostHistoryTypeId="2" PostId="413" RevisionGUID="2e7752ce-6612-4efc-bbb1-3fe114d4fa66" CreationDate="2010-07-07T21:36:07.910" UserId="46" Text="I have a composite output cable for my Gamecube, but it would be nice if it supported a higher quality output, such as S-Video or Component.  Does the Gamecube have output support for these outputs?" />
  <row Id="929" PostHistoryTypeId="1" PostId="413" RevisionGUID="2e7752ce-6612-4efc-bbb1-3fe114d4fa66" CreationDate="2010-07-07T21:36:07.910" UserId="46" Text="What video output formats are supported on the Nintendo Gamecube?" />
  <row Id="930" PostHistoryTypeId="3" PostId="413" RevisionGUID="2e7752ce-6612-4efc-bbb1-3fe114d4fa66" CreationDate="2010-07-07T21:36:07.910" UserId="46" Text="&lt;nintendo-gamecube&gt;&lt;video-cable&gt;" />
  <row Id="931" PostHistoryTypeId="2" PostId="414" RevisionGUID="1240caa2-9881-428f-88a4-85c305c10848" CreationDate="2010-07-07T21:37:08.117" UserId="46" Text="Several games these days have a banner across the top of the box that reads **Games for Windows**.  What does this mean?  Should I care?" />
  <row Id="932" PostHistoryTypeId="1" PostId="414" RevisionGUID="1240caa2-9881-428f-88a4-85c305c10848" CreationDate="2010-07-07T21:37:08.117" UserId="46" Text="What does it mean when a game is labeled &quot;Games for Windows&quot;?" />
  <row Id="933" PostHistoryTypeId="3" PostId="414" RevisionGUID="1240caa2-9881-428f-88a4-85c305c10848" CreationDate="2010-07-07T21:37:08.117" UserId="46" Text="&lt;games-for-windows&gt;" />
  <row Id="934" PostHistoryTypeId="2" PostId="415" RevisionGUID="87721d64-f60a-4543-af51-7c9088326553" CreationDate="2010-07-07T21:37:56.027" UserId="46" Text="I personally do not like to purchase games digitally.  There's just something magical about going to the store, picking up a boxed game, staring at the amazing box art, bringing the game home and putting the disc in the drive.&#xD;&#xA;&#xD;&#xA;That being said, I know that several game distribution companies are leaning more toward digital distribution, with [Steam][1] holding a large chunk of that market.  Is it possible to buy a retail boxed copy of a game, but still get the benefits of Steam (e.g., automatic updates, install on multiple computers, etc.)?&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/" />
  <row Id="935" PostHistoryTypeId="1" PostId="415" RevisionGUID="87721d64-f60a-4543-af51-7c9088326553" CreationDate="2010-07-07T21:37:56.027" UserId="46" Text="Can I register a retail boxed copy of a game with Steam?" />
  <row Id="936" PostHistoryTypeId="3" PostId="415" RevisionGUID="87721d64-f60a-4543-af51-7c9088326553" CreationDate="2010-07-07T21:37:56.027" UserId="46" Text="&lt;steam&gt;&lt;retail-box&gt;&lt;digital-distribution&gt;" />
  <row Id="937" PostHistoryTypeId="2" PostId="416" RevisionGUID="c0e90def-3e6f-467d-9d4a-eb4d6584bc82" CreationDate="2010-07-07T21:38:37.197" UserId="145" Text="Which sites do you have in your bookmarks to read game reviews before buying a game?&#xD;&#xA;&#xD;&#xA;1 site per answer, please." />
  <row Id="938" PostHistoryTypeId="1" PostId="416" RevisionGUID="c0e90def-3e6f-467d-9d4a-eb4d6584bc82" CreationDate="2010-07-07T21:38:37.197" UserId="145" Text="Good websites for Game Reviews" />
  <row Id="939" PostHistoryTypeId="3" PostId="416" RevisionGUID="c0e90def-3e6f-467d-9d4a-eb4d6584bc82" CreationDate="2010-07-07T21:38:37.197" UserId="145" Text="&lt;website&gt;" />
  <row Id="940" PostHistoryTypeId="16" PostId="416" RevisionGUID="c0e90def-3e6f-467d-9d4a-eb4d6584bc82" CreationDate="2010-07-07T21:38:37.197" UserId="145" />
  <row Id="941" PostHistoryTypeId="2" PostId="417" RevisionGUID="f9456469-0102-4eb9-974b-f723cabd8061" CreationDate="2010-07-07T21:38:51.080" UserId="145" Text="[**GameSpot**][1] is my favorite.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/" />
  <row Id="942" PostHistoryTypeId="16" PostId="417" RevisionGUID="f9456469-0102-4eb9-974b-f723cabd8061" CreationDate="2010-07-07T21:38:51.080" UserId="-1" />
  <row Id="944" PostHistoryTypeId="6" PostId="400" RevisionGUID="830a604e-4f58-48c8-a084-1e4071339207" CreationDate="2010-07-07T21:39:14.997" UserId="81" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;half-life&gt;" />
  <row Id="945" PostHistoryTypeId="2" PostId="419" RevisionGUID="9ce2b542-b100-41e2-b604-59028ece9a44" CreationDate="2010-07-07T21:39:39.753" UserId="46" Text="I own the original Serious Sam: The First Encounter and I absolutely love it.  What has changed in the new **HD** version?  Is it worth a new purchase?" />
  <row Id="946" PostHistoryTypeId="1" PostId="419" RevisionGUID="9ce2b542-b100-41e2-b604-59028ece9a44" CreationDate="2010-07-07T21:39:39.753" UserId="46" Text="How does Serious Sam HD: The First Encounter differ from the original game?" />
  <row Id="947" PostHistoryTypeId="3" PostId="419" RevisionGUID="9ce2b542-b100-41e2-b604-59028ece9a44" CreationDate="2010-07-07T21:39:39.753" UserId="46" Text="&lt;fps&gt;&lt;serious-sam-hd&gt;&lt;serious-sam-first-encoun&gt;" />
  <row Id="948" PostHistoryTypeId="6" PostId="385" RevisionGUID="2c02b9e4-16e2-45e3-9f2e-206cc49f12b4" CreationDate="2010-07-07T21:40:10.737" UserId="81" Comment="edited tags" Text="&lt;controllers&gt;&lt;hardware&gt;&lt;racing&gt;&lt;accessories&gt;" />
  <row Id="949" PostHistoryTypeId="2" PostId="420" RevisionGUID="c50e5316-722b-4a75-beb8-66879a6a993a" CreationDate="2010-07-07T21:40:25.903" UserId="157" Text="I'm currently just trying to finish out off the challenges available pre-prestige, but am wondering if anyone out there has any experience doing this after prestiging, and whether it seems earier to do while going through the weapons-unlocking again." />
  <row Id="950" PostHistoryTypeId="1" PostId="420" RevisionGUID="c50e5316-722b-4a75-beb8-66879a6a993a" CreationDate="2010-07-07T21:40:25.903" UserId="157" Text="Finishing challenges: prestige first?" />
  <row Id="951" PostHistoryTypeId="3" PostId="420" RevisionGUID="c50e5316-722b-4a75-beb8-66879a6a993a" CreationDate="2010-07-07T21:40:25.903" UserId="157" Text="&lt;call-of-duty&gt;&lt;mw2&gt;" />
  <row Id="952" PostHistoryTypeId="2" PostId="421" RevisionGUID="00db64dd-93fd-4d79-bd6a-6c247c0c32b4" CreationDate="2010-07-07T21:40:31.377" UserId="50" Text="[Shadowrun][1] was the first game to support cross-platform play via Live, but in doing so the developer made changes to the gameplay (such as auto-aim) to level the playing field.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)" />
  <row Id="953" PostHistoryTypeId="2" PostId="422" RevisionGUID="e35e8de9-dced-4c47-8939-829e0120e056" CreationDate="2010-07-07T21:40:45.043" UserId="112" Text="When I was younger, I remember there was a persistent rumour that claimed that under certain circumstances it was possible to jump completely over the flagpole at the end of each level. Every time I jump for the flagpole and my 5000 points, I still remember this and wonder about it. On a few occasions, it seems as though I'm about to make it! Mario is on course to leap to freedom! However I always find myself &quot;pulled&quot; back to the top of the flagpole.&#xD;&#xA;&#xD;&#xA;Is there any way to completely clear the flagpole at the end of a level?" />
  <row Id="954" PostHistoryTypeId="1" PostId="422" RevisionGUID="e35e8de9-dced-4c47-8939-829e0120e056" CreationDate="2010-07-07T21:40:45.043" UserId="112" Text="Is it possible to jump over the flag-pole in Super Mario Bros?" />
  <row Id="955" PostHistoryTypeId="3" PostId="422" RevisionGUID="e35e8de9-dced-4c47-8939-829e0120e056" CreationDate="2010-07-07T21:40:45.043" UserId="112" Text="&lt;super-mario-bros&gt;&lt;jump&gt;" />
  <row Id="956" PostHistoryTypeId="2" PostId="423" RevisionGUID="9e39e29f-f8d4-4ca6-a006-abe489cc0833" CreationDate="2010-07-07T21:40:55.637" UserId="46" Text="I played through and beat the solo campaign of Call of Duty 4 - Modern Warfare on the **Recruit** difficulty when I first purchased the game a long time ago.  I vaguely remember the game telling me to try beating it on a higher difficulty.  Do you get a multiplayer perk or something?" />
  <row Id="957" PostHistoryTypeId="1" PostId="423" RevisionGUID="9e39e29f-f8d4-4ca6-a006-abe489cc0833" CreationDate="2010-07-07T21:40:55.637" UserId="46" Text="Spoiler: What happens when the Call of Duty 4 - Modern Warfare solo campaign is beaten on a higher difficulty?" />
  <row Id="958" PostHistoryTypeId="3" PostId="423" RevisionGUID="9e39e29f-f8d4-4ca6-a006-abe489cc0833" CreationDate="2010-07-07T21:40:55.637" UserId="46" Text="&lt;fps&gt;&lt;call-of-duty&gt;&lt;call-of-duty-4-modern-wa&gt;&lt;cod4&gt;&lt;spoiler&gt;" />
  <row Id="959" PostHistoryTypeId="6" PostId="422" RevisionGUID="0283ebc0-5c6e-4ce3-8f61-3a8cd0546356" CreationDate="2010-07-07T21:41:29.677" UserId="81" Comment="edited tags" Text="&lt;super-mario-bros&gt;" />
  <row Id="960" PostHistoryTypeId="2" PostId="424" RevisionGUID="a00947a9-b603-4b9e-adf3-4f295676f4bd" CreationDate="2010-07-07T21:41:43.453" UserId="102" Text="I use [http://www.metacritic.com/][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/" />
  <row Id="961" PostHistoryTypeId="16" PostId="424" RevisionGUID="a00947a9-b603-4b9e-adf3-4f295676f4bd" CreationDate="2010-07-07T21:41:43.453" UserId="-1" />
  <row Id="962" PostHistoryTypeId="2" PostId="425" RevisionGUID="6450cc3b-8c01-495e-9fe9-9197b4269883" CreationDate="2010-07-07T21:41:43.907" UserId="46" Text="The intro video shows Altair with a crossbow on his back, yet I have not received one after completing the game.  Is it hidden somewhere in the game, or was that just left in the video to tease us?" />
  <row Id="963" PostHistoryTypeId="1" PostId="425" RevisionGUID="6450cc3b-8c01-495e-9fe9-9197b4269883" CreationDate="2010-07-07T21:41:43.907" UserId="46" Text="Is there a crossbow in Assassin's Creed?" />
  <row Id="964" PostHistoryTypeId="3" PostId="425" RevisionGUID="6450cc3b-8c01-495e-9fe9-9197b4269883" CreationDate="2010-07-07T21:41:43.907" UserId="46" Text="&lt;assassins-creed&gt;&lt;crossbow&gt;&lt;weapons&gt;" />
  <row Id="966" PostHistoryTypeId="6" PostId="422" RevisionGUID="5f9474a1-8b72-4d6e-be8a-ff7aea2a43f0" CreationDate="2010-07-07T21:42:03.843" UserId="81" Comment="edited tags" Text="&lt;super-mario-bros&gt;&lt;nes&gt;" />
  <row Id="967" PostHistoryTypeId="6" PostId="425" RevisionGUID="ec04ddd4-e6d7-446b-afcd-1d1a37736def" CreationDate="2010-07-07T21:42:13.127" UserId="81" Comment="edited tags" Text="&lt;assassins-creed&gt;&lt;weapons&gt;" />
  <row Id="969" PostHistoryTypeId="2" PostId="426" RevisionGUID="c74e63af-469f-451e-82d9-6ef3e9ddf742" CreationDate="2010-07-07T21:42:34.187" UserId="46" Text="Windows Vista and Windows 7 have a [Games Explorer][1] that downloads additional details for some games, such as the [ESRB rating][2], recommended [WEI][3] score, game description and cover art which is used as the icon.  Some games don't have any additional information and use the regular icon included with the game.  Is there any way to download cover art for games that are missing it or just edit the icon more generally?&#xD;&#xA;&#xD;&#xA;[1]:http://www.microsoft.com/windows/windows-vista/features/games-explorer.aspx&#xD;&#xA;[2]:http://www.esrb.org/index-js.jsp&#xD;&#xA;[3]:http://www.microsoft.com/windows/windows-vista/features/experience-index.aspx" />
  <row Id="970" PostHistoryTypeId="1" PostId="426" RevisionGUID="c74e63af-469f-451e-82d9-6ef3e9ddf742" CreationDate="2010-07-07T21:42:34.187" UserId="46" Text="Can I change the icon for a game in the Windows Games Explorer?" />
  <row Id="971" PostHistoryTypeId="3" PostId="426" RevisionGUID="c74e63af-469f-451e-82d9-6ef3e9ddf742" CreationDate="2010-07-07T21:42:34.187" UserId="46" Text="&lt;windows-vista&gt;&lt;windows-7&gt;&lt;icon&gt;" />
  <row Id="972" PostHistoryTypeId="5" PostId="390" RevisionGUID="12daef0c-71e1-4e93-834f-01618905cdfd" CreationDate="2010-07-07T21:42:43.517" UserId="145" Comment="added 144 characters in body" Text="I have recently bought XBox 360 wireless microphones. What XBox 360 games other than &quot;Lips&quot; currently support these microphones?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/library/images/support/kbgraphics/PUBLIC/EN-US/XBOX/Xbox-360-Wireless-Microphone.jpg" />
  <row Id="973" PostHistoryTypeId="6" PostId="321" RevisionGUID="9729b806-6026-4afe-bc0a-2494ded4e7a7" CreationDate="2010-07-07T21:42:56.060" UserId="150" Comment="edited tags" Text="&lt;pc&gt;&lt;hardware&gt;&lt;performance&gt;&lt;graphics&gt;" />
  <row Id="974" PostHistoryTypeId="2" PostId="427" RevisionGUID="d7037d03-89a9-4530-88bc-9c23aec9c646" CreationDate="2010-07-07T21:42:56.123" UserId="16" Text="[www.ign.com][1] (which is 11 characters too short)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ign.com" />
  <row Id="975" PostHistoryTypeId="16" PostId="427" RevisionGUID="d7037d03-89a9-4530-88bc-9c23aec9c646" CreationDate="2010-07-07T21:42:56.123" UserId="-1" />
  <row Id="976" PostHistoryTypeId="2" PostId="428" RevisionGUID="0c9ca4e0-a29c-47da-9756-7382c46b123b" CreationDate="2010-07-07T21:43:23.877" UserId="46" Text="Just out of curiosity, can you play PlayStation 1 games on the PlayStation 3?  If so, how does it deal with save games?  Does it have a connection for old PS1 memory cards or does it save them to the hard drive (the PS3 has a hard drive, right?)?" />
  <row Id="977" PostHistoryTypeId="1" PostId="428" RevisionGUID="0c9ca4e0-a29c-47da-9756-7382c46b123b" CreationDate="2010-07-07T21:43:23.877" UserId="46" Text="Can you play PlayStation 1 games on the PlayStation 3?" />
  <row Id="978" PostHistoryTypeId="3" PostId="428" RevisionGUID="0c9ca4e0-a29c-47da-9756-7382c46b123b" CreationDate="2010-07-07T21:43:23.877" UserId="46" Text="&lt;ps3&gt;&lt;playstation&gt;&lt;ps1&gt;&lt;save-games&gt;" />
  <row Id="979" PostHistoryTypeId="2" PostId="429" RevisionGUID="c0cd1205-6bdb-4807-9159-a8afeb92ee32" CreationDate="2010-07-07T21:43:31.317" UserId="11" Text="While a real drop cannot be guaranteed, you can craft yourself a hat.&#xD;&#xA;&#xD;&#xA;3 refined metals will craft into a random hat.  4 refined metals and a class token will craft a class-specific hat.&#xD;&#xA;&#xD;&#xA;It takes two drops to create a scrap metal, three scrap metal to create a reclaimed metal, and three metal to make a refined metal. A class token is created by crafting three weapons of that class.&#xD;&#xA;&#xD;&#xA;So for a random hat, it takes at minimum 54 items.  For a class-specific hat it takes at minimum 75.&#xD;&#xA;&#xD;&#xA;For more crafting detail, visit the [official wiki][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Crafting" />
  <row Id="981" PostHistoryTypeId="2" PostId="430" RevisionGUID="9db21adf-6930-48ea-94ef-f2e4fc73bde1" CreationDate="2010-07-07T21:43:43.377" UserId="161" Text="I've spent quite a while on my NetHack game (for me), and I've managed to get up a few levels. However, my character has (annoyingly) started to randomly jump around to different parts of the level - which is both a blessing and a curse.&#xD;&#xA;&#xD;&#xA;Why does this happen?" />
  <row Id="982" PostHistoryTypeId="1" PostId="430" RevisionGUID="9db21adf-6930-48ea-94ef-f2e4fc73bde1" CreationDate="2010-07-07T21:43:43.377" UserId="161" Text="My character keeps jumping around in NetHack. Why?" />
  <row Id="983" PostHistoryTypeId="3" PostId="430" RevisionGUID="9db21adf-6930-48ea-94ef-f2e4fc73bde1" CreationDate="2010-07-07T21:43:43.377" UserId="161" Text="&lt;roguelike&gt;&lt;nethack&gt;" />
  <row Id="984" PostHistoryTypeId="2" PostId="431" RevisionGUID="54d112d8-bec4-454c-81ac-b7f0172ca60d" CreationDate="2010-07-07T21:43:47.870" UserId="154" Text="It depends on what game it is. Obviously Valve's own games are possible to register on Steam. &#xD;&#xA;Call of Duty: Modern Warfare 2 also comes to mind since that one has to be played via Steam.&#xD;&#xA;&#xD;&#xA;Here is a list of all retail games that can be activated on Steam:&#xD;&#xA;[https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601" />
  <row Id="985" PostHistoryTypeId="2" PostId="432" RevisionGUID="0c653709-ad19-45b8-9b1c-14936554b1ae" CreationDate="2010-07-07T21:43:50.663" UserId="68" Text="It's a brand owned by Microsoft. Those game are certified by Microsoft to work on Windows (introduced with Vista in 2006)&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Games_for_Windows" />
  <row Id="986" PostHistoryTypeId="2" PostId="433" RevisionGUID="db59d9b2-98ad-4007-b5a7-1500e1bd2578" CreationDate="2010-07-07T21:44:32.707" UserId="46" Text="I have enough channels on my Wii now that they have spilled over to a second page.  It's very cumbersome to have to move to that second page to access those channels when there are other channels on the first page that I use very infrequently.  Can I move the channels around, or am I stuck with their current layout?" />
  <row Id="987" PostHistoryTypeId="1" PostId="433" RevisionGUID="db59d9b2-98ad-4007-b5a7-1500e1bd2578" CreationDate="2010-07-07T21:44:32.707" UserId="46" Text="Is it possible to alter the placement of Wii Channels?" />
  <row Id="988" PostHistoryTypeId="3" PostId="433" RevisionGUID="db59d9b2-98ad-4007-b5a7-1500e1bd2578" CreationDate="2010-07-07T21:44:32.707" UserId="46" Text="&lt;nintendo-wii&gt;&lt;nintendo&gt;" />
  <row Id="989" PostHistoryTypeId="2" PostId="434" RevisionGUID="979fa75c-89f8-4afa-b5b0-ab12b129a893" CreationDate="2010-07-07T21:44:42.503" UserId="107" Text="If you have the highest PI, then:&#xD;&#xA;&#xD;&#xA;    Driver Level 1 - 4 start in 8th&#xD;&#xA;    Driver Level 5 - 9 start in 7th&#xD;&#xA;    Driver Level 10 - 14 start in 6th&#xD;&#xA;    Driver Level 15 - 19 start in 5th&#xD;&#xA;    Driver Level 20 - 24 start in 4th&#xD;&#xA;    Driver Level 25 - 29 start in 3rd&#xD;&#xA;    Driver Level 30 - 34 start in 2nd&#xD;&#xA;    Driver Level 35 - 50 start in 1st&#xD;&#xA;&#xD;&#xA;" />
  <row Id="990" PostHistoryTypeId="2" PostId="435" RevisionGUID="a864a902-7479-4c83-8885-ad63c54e8849" CreationDate="2010-07-07T21:45:01.427" UserId="16" Text="[Zero Punctuation][1] has surprisingly entertaining video reviews.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.escapistmagazine.com/videos/view/zero-punctuation" />
  <row Id="991" PostHistoryTypeId="16" PostId="435" RevisionGUID="a864a902-7479-4c83-8885-ad63c54e8849" CreationDate="2010-07-07T21:45:01.427" UserId="-1" />
  <row Id="992" PostHistoryTypeId="2" PostId="436" RevisionGUID="7b3320dd-c2a4-49ac-8cd8-7947d1865945" CreationDate="2010-07-07T21:45:03.190" UserId="73" Text="The &quot;Games for Windows&quot; scheme is Microsoft's attempt at regulating the PC games market in a similar fashion to how the console games markets currently are. Any game carrying the banner has to meet many technical specifications, including compatibility with the latest versions of Windows available at the time of release, and it has to have undergone and passed a rigorous testing process. See [here][1] for Microsoft's official description.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/en-us/aboutgfw/pages/gamesforwindows.aspx" />
  <row Id="993" PostHistoryTypeId="2" PostId="437" RevisionGUID="5ed48b07-4ff5-440e-a4e7-88052679b79f" CreationDate="2010-07-07T21:45:18.993" UserId="46" Text="I have been looking into the details of the Xbox 360 (I only own old school consoles and the Nintendo Wii) and one of the most touted features of the console is the ability to play online with friends.  I was looking at the details of [Xbox Live on xbox.com][1] and it says only the **Gold membership** allows you to &quot;Play games online with friends.&quot;  This is appalling and goes against everything that makes PC gaming great.  I don't want to start a flame war here on consoles vs. PC, but this is just crazy talk.&#xD;&#xA;&#xD;&#xA;Is this really true?  Is this enforced by all games?  How much does it cost?&#xD;&#xA;&#xD;&#xA;[1]:http://www.xbox.com/en-US/live/joinlive.htm" />
  <row Id="994" PostHistoryTypeId="1" PostId="437" RevisionGUID="5ed48b07-4ff5-440e-a4e7-88052679b79f" CreationDate="2010-07-07T21:45:18.993" UserId="46" Text="Whoa, whoa, whoa...  You can't play multiplayer games on the Xbox 360 without a subscription?" />
  <row Id="995" PostHistoryTypeId="3" PostId="437" RevisionGUID="5ed48b07-4ff5-440e-a4e7-88052679b79f" CreationDate="2010-07-07T21:45:18.993" UserId="46" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;multiplayer&gt;&lt;microsoft&gt;" />
  <row Id="996" PostHistoryTypeId="5" PostId="421" RevisionGUID="2c45142d-b74d-448d-a992-02513680d5c3" CreationDate="2010-07-07T21:45:59.087" UserId="50" Comment="Added other games" Text="[Shadowrun][1] was the first game to support cross-platform play via Live, but in doing so the developer made changes to the gameplay (such as auto-aim) to level the playing field.&#xD;&#xA;&#xD;&#xA;Additional games which have cross-platform support:&#xD;&#xA;&#xD;&#xA; - [Universe at War: Earth Assault][2]&#xD;&#xA; - [Lost Planet: Extreme Condition][3] (Colonies Edition)&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Universe_at_War:_Earth_Assault&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Lost_Planet:_Extreme_Condition" />
  <row Id="997" PostHistoryTypeId="2" PostId="438" RevisionGUID="ba5b5dfa-a874-4c59-820c-150c5c27ed46" CreationDate="2010-07-07T21:46:32.957" UserId="91" Text="Yes,  all models of the PS3 are backwards compatible with the PS1.  Only some models are backwards compatible with the PS2.&#xD;&#xA;&#xD;&#xA;You can save your games to the PS3 HDD, or (if you need to import old saved games) you can buy an adapter.&#xD;&#xA;&#xD;&#xA;The adapter costs about $30 and is available on Amazon:  &#xD;&#xA;http://www.amazon.com/PlayStation-3-Memory-Card-Adaptor/dp/B000K1GZIU" />
  <row Id="1000" PostHistoryTypeId="2" PostId="440" RevisionGUID="95adbd23-f7d9-46c6-861b-5374f8c81020" CreationDate="2010-07-07T21:46:41.583" UserId="10" Text="[**Gametrailers.com**][1]&#xD;&#xA;&#xD;&#xA;[![alt text][2]][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Always has nice video's with lots of ingame footage.&#xD;&#xA;&#xD;&#xA;They always discuss the design, story, gameplay and the graphics. Each category get's graded and lead to an overall impression.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gametrailers.com/game-reviews&#xD;&#xA;  [2]: http://t3.gstatic.com/images?q=tbn:fxTPJbUr8ej18M:http://static.worldgaming.com/skin/wg/images/press/game-trailers.png" />
  <row Id="1001" PostHistoryTypeId="16" PostId="440" RevisionGUID="95adbd23-f7d9-46c6-861b-5374f8c81020" CreationDate="2010-07-07T21:46:41.583" UserId="-1" />
  <row Id="1002" PostHistoryTypeId="2" PostId="441" RevisionGUID="1823499a-2392-439a-b0ca-3680d3cc9983" CreationDate="2010-07-07T21:46:54.987" UserId="126" Text="Yes, press &quot;A&quot; and &quot;B&quot; to &quot;pinch&quot; the channel, and you can move it wherever you want." />
  <row Id="1003" PostHistoryTypeId="2" PostId="442" RevisionGUID="d1cfcdaf-8b1b-4d09-8508-2124689b95d8" CreationDate="2010-07-07T21:47:00.540" UserId="160" Text="Steam allows you to associate the keys of certain games with the program which will allow you to enjoy all the benefits you mentioned. In the Steam program, go to Games &gt; Activate A Product On Steam in order to enter your key. &#xD;&#xA;&#xD;&#xA;Unfortunately, not every game that is offered both on retail shelves and through Steam allows you to do this. [Here][1] is a current complete list of every game that you can link to your Steam account if you bought a retail version. &#xD;&#xA;&#xD;&#xA;If you want to simply launch a game through Steam, which will allow you to use the Steam overlay and display to your friends which game you are playing, you can go to Games &gt; Add A Non-Steam Game to my Library. Even if it's a game that is also offered through Steam, though, unless it is one of the games in that list, you won't be able to get the achievements/automatic updates/etc. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?s=fbc0b6e62dbc1faa59974e095dca8e74&amp;ref=7480-WUSF-3601 &quot;Here&quot;" />
  <row Id="1005" PostHistoryTypeId="2" PostId="443" RevisionGUID="f914d39c-0ba7-4718-a19f-e55a57ff0775" CreationDate="2010-07-07T21:47:27.653" UserId="46" Text="I'd like to backup my Plants vs. Zombies savegames.  Where are they saved?" />
  <row Id="1006" PostHistoryTypeId="1" PostId="443" RevisionGUID="f914d39c-0ba7-4718-a19f-e55a57ff0775" CreationDate="2010-07-07T21:47:27.653" UserId="46" Text="Where does Plants vs. Zombies store its savegames?" />
  <row Id="1007" PostHistoryTypeId="3" PostId="443" RevisionGUID="f914d39c-0ba7-4718-a19f-e55a57ff0775" CreationDate="2010-07-07T21:47:27.653" UserId="46" Text="&lt;pc&gt;&lt;plants-vs-zombies&gt;&lt;save-games&gt;" />
  <row Id="1008" PostHistoryTypeId="2" PostId="444" RevisionGUID="0f2e02d6-125f-4aaf-967d-0af00abddb03" CreationDate="2010-07-07T21:48:01.070" UserId="157" Text="From what I can tell, if you're playing durring the US after-dinner-but-before-bed period (between 6pm and 3am EST), you will more often than not get paired up with people with a similar skill level to you.  It may take playing 15-20 games before it &quot;calibrates&quot; to what your skill level is, however.&#xD;&#xA;&#xD;&#xA;I would also recommend playing the Headquarters game-type for a while.  It has one major benefit to new players: it literally forces you to move around the map, to almost every location in it -- this is a wonderful, fast-paced way to learn the lay of the land.  In addition, if your team has the HQ captured, and you're dead (and, if you're a newb, that's fairly likely), you will be able to watch the better (ie: not dead) players on your team.  Pay attention, and maybe you'll learn some trick from them.&#xD;&#xA;&#xD;&#xA;Others have mentioned that the levelling system being a bit of a pain when you first start out -- this is quite true.  But, it can be alliviated some, by mastering one or two of the default load-out classes before you start creating your own.  The default classes give you access to weapons and perks that won't be availiable to you for several levels, and if you get to know how they can be used, you'll be that much better off when you do get them." />
  <row Id="1009" PostHistoryTypeId="2" PostId="445" RevisionGUID="1fcaf729-89b9-4ed4-a789-fe8ef4bfff24" CreationDate="2010-07-07T21:48:07.623" UserId="126" Text="Yes, sadly, it's true. To play multiplayer games over the Internet, you must have a Gold subscription. it's about $40/year or $8/month, but you can sometimes find them for cheaper." />
  <row Id="1010" PostHistoryTypeId="2" PostId="446" RevisionGUID="8c6841dd-ceea-48b9-b4c9-1c6c2493f59b" CreationDate="2010-07-07T21:49:13.240" UserId="126" Text="Yes, all PS1 games (with very few exceptions) can be played on the PS3.&#xD;&#xA;&#xD;&#xA;If you want to save, you can buy an adapter which allows the PS1 memory cards to be used, or you can create virtual memory cards on the PS3 Hard drive." />
  <row Id="1011" PostHistoryTypeId="2" PostId="447" RevisionGUID="7eb3d911-af55-47ae-9702-8c4835b88394" CreationDate="2010-07-07T21:49:19.247" UserId="107" Text="[GiantBomb][1], formed by ex guys from GameSpot&#xD;&#xA;&#xD;&#xA;The most interesting video section there is &quot;Quick Look&quot;, where they just play new and unreleased games for half an hour.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/videos/" />
  <row Id="1012" PostHistoryTypeId="16" PostId="447" RevisionGUID="7eb3d911-af55-47ae-9702-8c4835b88394" CreationDate="2010-07-07T21:49:19.247" UserId="-1" />
  <row Id="1013" PostHistoryTypeId="2" PostId="448" RevisionGUID="14d9368b-69b5-4398-b626-e514dbb48beb" CreationDate="2010-07-07T21:49:32.820" UserId="11" Text="This is the best feature of the sandvich!&#xD;&#xA;&#xD;&#xA;It works exactly like a health pack.  It's great to be able to give a medic your sandwich, since he does not have a quick way to self heal.  Once you find a health pack, it will regenerate in your inventory.&#xD;&#xA;&#xD;&#xA;Also, if you are under pressure and dont have time to eat the sandvich, you can drop it and walk over it.  It only heals 50%, but the speed is the upside.  Many times I'm being chased, I turn a corner, throw the sandvich, run over it, turn around, and mow down my attacker.&#xD;&#xA;&#xD;&#xA;Just be careful the enemy can't get to it first.  It can also heal them." />
  <row Id="1014" PostHistoryTypeId="2" PostId="449" RevisionGUID="b8679b94-7a50-42aa-9fe4-5f4d9abaec7f" CreationDate="2010-07-07T21:50:38.403" UserId="50" Text="You're not missing anything :)&#xD;&#xA;&#xD;&#xA;The crossbow was replaced during development with the arguably more-versatile throwing knives." />
  <row Id="1015" PostHistoryTypeId="2" PostId="450" RevisionGUID="696b0fda-7735-4ca8-a5dc-f3331b1ceb8b" CreationDate="2010-07-07T21:50:44.410" UserId="126" Text="Yes, but there's really only one level it's possible on:&#xD;&#xA;&#xD;&#xA;http://www.gametrailers.com/video/episode-2-pop-fiction/100619&#xD;&#xA;&#xD;&#xA;But it can also be done with the Game Genie or other &quot;hacks&quot;" />
  <row Id="1016" PostHistoryTypeId="2" PostId="451" RevisionGUID="fbca077c-e09a-46ee-8dec-4a04f595f240" CreationDate="2010-07-07T21:51:00.463" UserId="102" Text="To play any game online it requires Xbox Live Gold.  To play multiplayer on your console it requires Xbox Live Silver (which is free).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You can purchase Gold for 12 months for $49.99 or 3 months for $19.99" />
  <row Id="1017" PostHistoryTypeId="2" PostId="452" RevisionGUID="a30af3c8-646f-4d53-b4b2-597dd8bf5efe" CreationDate="2010-07-07T21:51:54.460" UserId="10" Text="[From this blog: AndrewBlock.Net][1]&#xD;&#xA;&#xD;&#xA;   &#xD;&#xA;&gt; **Steam version**&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Vista/Window 7: `C:\ProgramData\Steam\PlantsVsZombies\userdata`&#xD;&#xA;&gt; - XP: `C:\Program Files\Steam\steamapps\common\plants vs&#xD;&#xA;&gt; zombies\userdata`&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Non-Steam version**&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Vista/Windows 7: `C:\ProgramData\PopCap&#xD;&#xA;&gt; Games\PlantsVsZombies\userdata`&#xD;&#xA;&gt; - XP: `C:\Program Files\PopCap Games\Plants vs. Zombies\userdata`&#xD;&#xA;&gt; &#xD;&#xA;&gt; So, locate the files on the computer&#xD;&#xA;&gt; you're currently playing on. Then,&#xD;&#xA;&gt; copy all of the .dat files into the&#xD;&#xA;&gt; directory on the computer you want to&#xD;&#xA;&gt; start playing on (in my case, I copied&#xD;&#xA;&gt; them from the netbook to the desktop).&#xD;&#xA;&gt; Note that this will overwrite any&#xD;&#xA;&gt; progress on the target computer, but&#xD;&#xA;&gt; you probably figured that already.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Note: I can't vouch for XP, but in my&#xD;&#xA;&gt; Windows 7 + Steam scenario, the&#xD;&#xA;&gt; 'C:\ProgramData\Steam\PlantsVsZombies\userdata'&#xD;&#xA;&gt; folder is hidden. I had to turn on&#xD;&#xA;&gt; viewing of hidden files: Computer &gt;&#xD;&#xA;&gt; Organize &gt; Folder and Search Options &gt;&#xD;&#xA;&gt; View &gt; Show hidden files, folders, and&#xD;&#xA;&gt; drives (works in Vista too). In XP&#xD;&#xA;&gt; it's My Computer &gt; Tools &gt; Folder&#xD;&#xA;&gt; Options &gt; View &gt; Show hidden files —&#xD;&#xA;&gt; or something like that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://andrewblock.net/?p=547" />
  <row Id="1018" PostHistoryTypeId="2" PostId="453" RevisionGUID="29f79c44-f48d-4870-ad6b-47ce9d93c2aa" CreationDate="2010-07-07T21:52:14.490" UserId="126" Text="I think I remember an s-video connection available for the gamecube.&#xD;&#xA;&#xD;&#xA;The Wii uses the same video port, and so you might be able to use the Wii Component cable in a gamecube." />
  <row Id="1019" PostHistoryTypeId="6" PostId="413" RevisionGUID="2f7b419b-14a1-47f9-91f0-eb341d757c09" CreationDate="2010-07-07T21:53:56.207" UserId="81" Comment="edited tags" Text="&lt;hardware&gt;&lt;nintendo-gamecube&gt;" />
  <row Id="1020" PostHistoryTypeId="4" PostId="437" RevisionGUID="8743c9ab-debb-4c56-af84-629c70200188" CreationDate="2010-07-07T21:54:13.400" UserId="12" Comment="edited title" Text="Do multiplayer games on the Xbox 360 require a subscription?" />
  <row Id="1021" PostHistoryTypeId="2" PostId="454" RevisionGUID="14040e5f-1bae-49c6-8826-93f97e82dc4f" CreationDate="2010-07-07T21:54:19.967" UserId="29" Text="Do you need a certain amount of Stars or is there another way?" />
  <row Id="1022" PostHistoryTypeId="1" PostId="454" RevisionGUID="14040e5f-1bae-49c6-8826-93f97e82dc4f" CreationDate="2010-07-07T21:54:19.967" UserId="29" Text="How do you get up the endless stairs on Super Mario 64 for Nintendo 64?" />
  <row Id="1023" PostHistoryTypeId="3" PostId="454" RevisionGUID="14040e5f-1bae-49c6-8826-93f97e82dc4f" CreationDate="2010-07-07T21:54:19.967" UserId="29" Text="&lt;virtual-console&gt;&lt;mario&gt;&lt;nintendo-ds&gt;&lt;nintendo-64&gt;" />
  <row Id="1024" PostHistoryTypeId="2" PostId="455" RevisionGUID="3655cab0-82a1-4ebc-a41e-3cd4f0f65d1c" CreationDate="2010-07-07T21:54:34.197" UserId="145" Text="Where can I buy/download Commodore-64 games to be run by a Commodore-64 emulator on my PC?" />
  <row Id="1025" PostHistoryTypeId="1" PostId="455" RevisionGUID="3655cab0-82a1-4ebc-a41e-3cd4f0f65d1c" CreationDate="2010-07-07T21:54:34.197" UserId="145" Text="Where to buy/download Commodore-64 games" />
  <row Id="1026" PostHistoryTypeId="3" PostId="455" RevisionGUID="3655cab0-82a1-4ebc-a41e-3cd4f0f65d1c" CreationDate="2010-07-07T21:54:34.197" UserId="145" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;" />
  <row Id="1027" PostHistoryTypeId="2" PostId="456" RevisionGUID="008a7862-1d3a-44b5-9158-41dd91f6aa4a" CreationDate="2010-07-07T21:55:13.900" UserId="164" Text="If you like dungeons, go for a class that can tank (I recommend Paladin). You get to chain-run dungeons, set the pace, and if you do your job right, everyone will love you and you'll level up faster than questing.&#xD;&#xA;&#xD;&#xA;While it's not *easy* per se, it's definitely more entertaining than collecting another 12 raptor heads.&#xD;&#xA;&#xD;&#xA;Also, once you're geared up, you can kill 5-6 normal mobs at a time easily, which will significantly speed up your quests. Also, you can do some group quests alone, for example the entire [Colossal Menace](http://www.wowwiki.com/Quest:Colossal_Menace) quest line." />
  <row Id="1028" PostHistoryTypeId="6" PostId="235" RevisionGUID="214c9a03-2f12-48c3-a596-0c8936e72596" CreationDate="2010-07-07T21:55:17.923" UserId="157" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;call-of-duty&gt;&lt;mw2&gt;" />
  <row Id="1029" PostHistoryTypeId="2" PostId="457" RevisionGUID="5ecc3c9d-ec5e-40f2-a65a-69fd30c5b647" CreationDate="2010-07-07T21:55:26.800" UserId="169" Text="Sad but true. Interestingly Sony has adopted a slightly different business model and you don't need to pay a subscription to play multi-player games with the PS3." />
  <row Id="1030" PostHistoryTypeId="6" PostId="318" RevisionGUID="202eb713-caa9-4e52-ae5b-bba364e421b6" CreationDate="2010-07-07T21:56:04.960" UserId="29" Comment="edited tags" Text="&lt;nintendo-ds&gt;&lt;pokemon&gt;" />
  <row Id="1034" PostHistoryTypeId="6" PostId="437" RevisionGUID="af16f177-6747-40f2-928a-1e383fd6ce01" CreationDate="2010-07-07T21:56:28.533" UserId="81" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;multiplayer&gt;" />
  <row Id="1035" PostHistoryTypeId="2" PostId="459" RevisionGUID="8b63af56-9938-4c81-a02f-4a153936b2c4" CreationDate="2010-07-07T21:57:09.643" UserId="103" Text="&lt;p&gt;From my point of view: Not at all. All steering wheels I tested didn't help me to drive better. It somehow feels very unnatural (nothing compared to sitting in a real car - maybe due to the lack of g forces/inertia).&lt;/p&gt;&lt;p&gt;Therefore I prefer game pads with analog sticks: The sticks give You enough precision to confidently maneuver Your car and - at the same time - allow for fast reactions due to the short moving radius.&lt;/p&gt;" />
  <row Id="1036" PostHistoryTypeId="6" PostId="180" RevisionGUID="55331667-5575-4358-acac-5500a89c382b" CreationDate="2010-07-07T21:57:21.733" UserId="164" Comment="edited tags" Text="&lt;guide&gt;&lt;world-of-warcraft&gt;&lt;subjective&gt;" />
  <row Id="1038" PostHistoryTypeId="2" PostId="460" RevisionGUID="dc7fcfd7-dcbf-4fd2-9a39-6235a5a75203" CreationDate="2010-07-07T21:57:41.607" UserId="91" Text="[Ebay][1] is always a good place to buy the old cartridges.&#xD;&#xA;&#xD;&#xA;And, a simple Google [search][2] will point you in the right direction for downloading ROMs.&#xD;&#xA;&#xD;&#xA;Keep in mind that downloading ROMs is legally dubious, even if you have a hard-copy of the game.  However, this falls under the US definition of Fair Use.&#xD;&#xA;&#xD;&#xA;  [1]: http://ebay.com&#xD;&#xA;  [2]: http://www.google.com/search?q=commodore+64+roms" />
  <row Id="1039" PostHistoryTypeId="2" PostId="461" RevisionGUID="180da6f3-2f57-4cd9-ba97-31fdec30198f" CreationDate="2010-07-07T21:58:22.577" UserId="126" Text="Yes, it gets unlocked after a certain number of stars, but you can also cheat, and long jump up it. It's difficult though." />
  <row Id="1041" PostHistoryTypeId="2" PostId="463" RevisionGUID="0e9f19de-e3d6-4439-b14d-251f8be809c1" CreationDate="2010-07-07T21:59:29.707" UserId="112" Text="Sounds like a case of [teleportitis][1]. You can get this effect in a number of ways. If you're not wearing a ring of teleportation, then it's probably because you ate the corpse of a teleporting creatures like a leprechaun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethack.wikia.com/wiki/Teleportitis" />
  <row Id="1042" PostHistoryTypeId="2" PostId="464" RevisionGUID="faed2cac-1517-468c-8c32-00a326c7fa3b" CreationDate="2010-07-07T22:02:23.063" UserId="91" Text="I want to be able to use an actual NES (or, SNES) controller to control an emulator on my PC.&#xD;&#xA;&#xD;&#xA;*Is this possible?*&#xD;&#xA;&#xD;&#xA;If so, how can I do this *on a budget*?" />
  <row Id="1043" PostHistoryTypeId="1" PostId="464" RevisionGUID="faed2cac-1517-468c-8c32-00a326c7fa3b" CreationDate="2010-07-07T22:02:23.063" UserId="91" Text="How can I get an NES controller to work on my PC as a Joystick?" />
  <row Id="1044" PostHistoryTypeId="3" PostId="464" RevisionGUID="faed2cac-1517-468c-8c32-00a326c7fa3b" CreationDate="2010-07-07T22:02:23.063" UserId="91" Text="&lt;controllers&gt;&lt;retro-gaming&gt;&lt;nes&gt;&lt;snes&gt;" />
  <row Id="1045" PostHistoryTypeId="2" PostId="465" RevisionGUID="e9304fb1-1226-435c-8352-164986d8e2a6" CreationDate="2010-07-07T22:03:36.697" UserId="160" Text="Actual characters cannot be transferred to GW2, though you will be able to reserve character names. If you purchase Guild Wars: Eye of the North, you will have access to the Hall of Monuments. The HoM is a way to track various achievements from GW1, such as miniatures collected, prestige armor/weapons acquired, titles and accomplishments you've achieved, etc. ArenaNet has confirmed that your character in GW2 will benefit from any accomplishments you have logged with the Hall of Monument by linking your two accounts. The bonuses you can acquire are account-based, not character-based, so if GW1 character A got the Tyrian Explorer title and GW1 character B got the Canthan Explorer title, you will still get the benefit from both characters' accomplishments in GW2 as long as you've logged those accomplishments in the HoM. Happy achievement hunting! :)&#xD;&#xA;&#xD;&#xA;[Additional Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions &quot;Source&quot;" />
  <row Id="1046" PostHistoryTypeId="6" PostId="464" RevisionGUID="536a4216-a2e2-4335-8769-ecf5f0d35f9f" CreationDate="2010-07-07T22:04:06.340" UserId="81" Comment="edited tags" Text="&lt;controllers&gt;&lt;retro-gaming&gt;&lt;nes&gt;&lt;accessories&gt;&lt;snes&gt;" />
  <row Id="1047" PostHistoryTypeId="2" PostId="466" RevisionGUID="6f578c7f-71d6-4ad4-9f02-e388804b03a8" CreationDate="2010-07-07T22:07:04.237" UserId="46" Text="Every game I try in my Nintendo just flashes the red power LED on and off and never sends a signal to the TV.  I've tried inserting several different games.  I've tried inserting them in all the way or just barely enough to push down.  I've cleaned the cartridges as best as I can (mostly blowing really hard).  Can I fix this problem or should I retire the trusty old friend?" />
  <row Id="1048" PostHistoryTypeId="1" PostId="466" RevisionGUID="6f578c7f-71d6-4ad4-9f02-e388804b03a8" CreationDate="2010-07-07T22:07:04.237" UserId="46" Text="My Nintendo has a blinking light and no video; is it fixable?" />
  <row Id="1049" PostHistoryTypeId="3" PostId="466" RevisionGUID="6f578c7f-71d6-4ad4-9f02-e388804b03a8" CreationDate="2010-07-07T22:07:04.237" UserId="46" Text="&lt;nintendo&gt;" />
  <row Id="1050" PostHistoryTypeId="2" PostId="467" RevisionGUID="166da58c-7e07-47d0-8f70-0069d777280e" CreationDate="2010-07-07T22:07:30.210" UserId="10" Text="A Warlock, the first few levels are a pain and perhaps not the easiest if it's your first char.&#xD;&#xA;&#xD;&#xA;However, as an alt you could gear him up with +spellpower stuff, which can make him a killing machine. Once you get enough talent points to get Siphon Life (Affliction) you can drain tank a lot of the tougher mobs and just run around spamming DoTs. &#xD;&#xA;&#xD;&#xA;Note: if it's an alt, just buy him lot's of mana pots and/or food, things die quicker if you don't have to pay attention to mana. And if you can get a level 80 player with a pet based class to follow you with his pet on aggressive while AFKing, things become even easier ;-)" />
  <row Id="1054" PostHistoryTypeId="2" PostId="469" RevisionGUID="fec32c52-632c-4a42-842c-53c46ebbc771" CreationDate="2010-07-07T22:09:15.500" UserId="157" Text="One trick that I like to use is to &quot;clump&quot; my nukes so that they are coming in to strike at about the same time.  Even if your enemy has a good anti-air defense, they can only shoot at so many nukes at once.&#xD;&#xA;&#xD;&#xA;To do this takes a bit of practice, and some timing: you need to launch from the further-away launchers first, then launch with the closer ones so that the missles end up being very close to each other once they're close to the target.  With a lot of practice, and some imbalance in your initial placement of sea forces, you can get you 6 ground launchers, 12 subs, and 18 bombers (6 ground, 12 ship) to all release nukes in a cluster (for a total of 36 nukes), and maybe loose 4 or 5 (less, if thier defense is split).&#xD;&#xA;&#xD;&#xA;Remember: you only need them to be in-sync near the target's defenses -- once you're past those, they can (and should) go to various targets.&#xD;&#xA;&#xD;&#xA;This is all much easier if you make liberal use of the really-really-slow button.  Just make sure you speed it up whenever you're not needing to do something, lest you piss of the other players." />
  <row Id="1055" PostHistoryTypeId="2" PostId="470" RevisionGUID="c8c44dd2-cf30-4acb-b537-8a1f19d45317" CreationDate="2010-07-07T22:11:05.580" UserId="18" Text="RetroZone has [a product][1] which adds a NES port to your computer via USB. Also, you could buy an [already converted NES][2] controller which plugs directly into your USB port. (They also supply the same products for SNES.)&#xD;&#xA;&#xD;&#xA;As for converting a controller yourself, Joystiq has [a tutorial][3] but it involves buying a kit from RetroZone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.retrousb.com/product_info.php?cPath=21&amp;products_id=28&#xD;&#xA;  [2]: http://www.retrousb.com/product_info.php?cPath=21&amp;products_id=32&#xD;&#xA;  [3]: http://www.joystiq.com/2004/09/07/how-to-make-a-nintendo-controller-into-a-pc-joystick/" />
  <row Id="1056" PostHistoryTypeId="2" PostId="471" RevisionGUID="715f67aa-4b7e-4933-9553-9c5f1bde6002" CreationDate="2010-07-07T22:11:22.943" UserId="91" Text="I have an SNES console hooked directly into the back of my TV in the antenna port.&#xD;&#xA;&#xD;&#xA;However, I would like to be able to switch to-and-from the console with my AV receiver.  I currently only have Composite (RGB) and HDMI ports available on the back of my receiver.&#xD;&#xA;&#xD;&#xA;**Is it possible to hook up an SNES to a home theater system?**" />
  <row Id="1057" PostHistoryTypeId="1" PostId="471" RevisionGUID="715f67aa-4b7e-4933-9553-9c5f1bde6002" CreationDate="2010-07-07T22:11:22.943" UserId="91" Text="Is there a way to hook up my SNES to a modern A/V reciever?" />
  <row Id="1058" PostHistoryTypeId="3" PostId="471" RevisionGUID="715f67aa-4b7e-4933-9553-9c5f1bde6002" CreationDate="2010-07-07T22:11:22.943" UserId="91" Text="&lt;retro-gaming&gt;&lt;video&gt;&lt;snes&gt;" />
  <row Id="1059" PostHistoryTypeId="5" PostId="463" RevisionGUID="16cdc370-3529-4e20-986b-2eed2c27adfd" CreationDate="2010-07-07T22:15:28.553" UserId="112" Comment="deleted 1 characters in body" Text="Sounds like a [case of teleportitis][1]. You can get this effect in a number of ways. If you're not wearing a ring of teleportation, then it's probably because you ate the corpse of a teleporting creature like a leprechaun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethack.wikia.com/wiki/Teleportitis" />
  <row Id="1060" PostHistoryTypeId="2" PostId="472" RevisionGUID="8c3fff75-81b7-4a12-8fe3-d3edbf943e67" CreationDate="2010-07-07T22:20:39.563" UserId="161" Text="I've started Chapter 3 of World of Goo, and I'm a bit stumped. What is the purpose of the red goo balls?&#xD;&#xA;&#xD;&#xA;I'm not sure what I'm supposed to do with them..." />
  <row Id="1061" PostHistoryTypeId="1" PostId="472" RevisionGUID="8c3fff75-81b7-4a12-8fe3-d3edbf943e67" CreationDate="2010-07-07T22:20:39.563" UserId="161" Text="What's the difference between normal goo and red goo in World of Goo?" />
  <row Id="1062" PostHistoryTypeId="3" PostId="472" RevisionGUID="8c3fff75-81b7-4a12-8fe3-d3edbf943e67" CreationDate="2010-07-07T22:20:39.563" UserId="161" Text="&lt;world-of-goo&gt;" />
  <row Id="1063" PostHistoryTypeId="2" PostId="473" RevisionGUID="20e303c0-7d17-4b0f-83a1-c4dfea33180c" CreationDate="2010-07-07T22:21:53.007" UserId="46" Text="32 bit games can run 64 bit Windows, typically without any issues.  Older 16 bit games designed for Windows XP or earlier will not run on Windows Vista/7 in either 32 bit or 64 bit.&#xD;&#xA;&#xD;&#xA;Many times, software and games will claim they do not run on a particular operating system (Windows Vista 64 bit in this case) simply because they don't want to allocate resources to test on that particular system or support it.  According to [this forum post][1], Medal of Honor: Airborne runs just fine on Vista 64 bit.&#xD;&#xA;&#xD;&#xA;[1]:http://www.vistax64.com/gaming/90311-medal-honor-airborne-problems.html#post447263" />
  <row Id="1064" PostHistoryTypeId="2" PostId="474" RevisionGUID="bd4bd775-c8fe-440d-a248-f9e88c2a9f4f" CreationDate="2010-07-07T22:22:49.653" UserId="91" Text="My Windows 7 machine has a Windows Score of 5.9:&#xD;&#xA;&#xD;&#xA;![Index][1]&#xD;&#xA;&#xD;&#xA;Now, I *konw* that my Hard Drive is not that slow (it is a RAID 0), but will games of the future fail to run if the score is low?&#xD;&#xA;&#xD;&#xA;What does this **mean** for gaming?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://files.otac0n.com/index.png" />
  <row Id="1065" PostHistoryTypeId="1" PostId="474" RevisionGUID="bd4bd775-c8fe-440d-a248-f9e88c2a9f4f" CreationDate="2010-07-07T22:22:49.653" UserId="91" Text="My Windows Experience Index is 5.9 because of my harddrive will future Games run?" />
  <row Id="1066" PostHistoryTypeId="3" PostId="474" RevisionGUID="bd4bd775-c8fe-440d-a248-f9e88c2a9f4f" CreationDate="2010-07-07T22:22:49.653" UserId="91" Text="&lt;pc&gt;&lt;windows&gt;" />
  <row Id="1067" PostHistoryTypeId="2" PostId="475" RevisionGUID="6fcf5bc0-1882-44f5-917f-a3eb9a2f1490" CreationDate="2010-07-07T22:23:00.540" UserId="175" Text="I'm about to buy a high definition TV and want to hook my Wii up to it. What video connection should I use to give the best quality picture?" />
  <row Id="1068" PostHistoryTypeId="1" PostId="475" RevisionGUID="6fcf5bc0-1882-44f5-917f-a3eb9a2f1490" CreationDate="2010-07-07T22:23:00.540" UserId="175" Text="What video connection gives the highest quality output on a Wii?" />
  <row Id="1069" PostHistoryTypeId="3" PostId="475" RevisionGUID="6fcf5bc0-1882-44f5-917f-a3eb9a2f1490" CreationDate="2010-07-07T22:23:00.540" UserId="175" Text="&lt;nintendo-wii&gt;&lt;video-cable&gt;" />
  <row Id="1070" PostHistoryTypeId="2" PostId="476" RevisionGUID="53805bc3-30f0-4ccf-bd5c-362490a6fc8f" CreationDate="2010-07-07T22:23:34.223" UserId="13" Text="The game should play equally well with either controller. Unless they distribute a wheel controller free with the game the manufacturers can't force people to buy the extra hardware.&#xD;&#xA;&#xD;&#xA;There might be a different experience, but the game should be playable without a wheel." />
  <row Id="1076" PostHistoryTypeId="2" PostId="479" RevisionGUID="2bc59c0d-5a04-46c9-bdb0-f9dc28433f3c" CreationDate="2010-07-07T22:24:08.340" UserId="81" Text="Red goo is flammable ([source]).&#xD;&#xA;&#xD;&#xA;[source]: http://worldofgoo.wikia.com/wiki/Red_Goo" />
  <row Id="1077" PostHistoryTypeId="2" PostId="480" RevisionGUID="cd2ad773-54d9-45ee-92ac-f3bd6c57854a" CreationDate="2010-07-07T22:25:31.473" UserId="171" Text="I don't think the Windows Experience Index is taken very seriously, though Microsoft is certainly pushing it, and it is meant as a suggestion when put on the box of a game, or as a scale for comparison when displayed on a computer for sale.&#xD;&#xA;&#xD;&#xA;In any case, nobody can say for sure but I would say it's very likely that no game will ever **enforce** a certain Windows Experience Index, for this very reason. My computer's low score is due to some cheap RAM, but I still play games at high quality and I expect future games will continue to run decently well, or at least I will attempt it. I don't think a company would be stupid enough to release a game which enforces a certain minimum index, lest it would receive tons of rage from people like you and I.&#xD;&#xA;&#xD;&#xA;But, who knows what the future holds. Some company might just be that unwise." />
  <row Id="1078" PostHistoryTypeId="2" PostId="481" RevisionGUID="468dafb2-e98b-437c-acae-3d4d39490081" CreationDate="2010-07-07T22:27:27.833" UserId="46" Text="You need an **alias**.  Create a file called autoexec.cfg in your Steam\steamapps\YOUR_ALIAS_HERE\team fortress 2\tf\cfg and add the following:&#xD;&#xA;&#xD;&#xA;    //Rocket Jump&#xD;&#xA;    alias +rocketjump &quot;+jump;+duck;wait;+attack&quot;&#xD;&#xA;    alias -rocketjump &quot;-jump;-attack;wait;wait;wait;-duck&quot;&#xD;&#xA;    bind mouse2 &quot;+rocketjump&quot;&#xD;&#xA;&#xD;&#xA;Change **mouse2** to your desired key.  You can do so much with scripting, this is just one example.  Check out the [TF2 Wiki][1] for more.&#xD;&#xA;&#xD;&#xA;[1]:http://tf2wiki.net/wiki/Soldier_scripts" />
  <row Id="1081" PostHistoryTypeId="2" PostId="483" RevisionGUID="4324a600-b03e-4969-8f13-846a2369c884" CreationDate="2010-07-07T22:28:13.043" UserId="177" Text="The red goo balls become matches when they are used.  When put near fire, they will burn and then transfer this fire down the chain.  This can either be part of the goal (burn so that something moves) for the level or one of the hazards for the level." />
  <row Id="1083" PostHistoryTypeId="2" PostId="484" RevisionGUID="4ddc8529-bef0-49d6-ae8d-7c8e948d9fd0" CreationDate="2010-07-07T22:29:01.077" UserId="180" Text="The codes unlock things like money multipliers and other cheats." />
  <row Id="1084" PostHistoryTypeId="1" PostId="484" RevisionGUID="4ddc8529-bef0-49d6-ae8d-7c8e948d9fd0" CreationDate="2010-07-07T22:29:01.077" UserId="180" Text="What are the secret codes for Lego Harry Potter?" />
  <row Id="1085" PostHistoryTypeId="3" PostId="484" RevisionGUID="4ddc8529-bef0-49d6-ae8d-7c8e948d9fd0" CreationDate="2010-07-07T22:29:01.077" UserId="180" Text="&lt;lego&gt;&lt;harry&gt;&lt;potter&gt;" />
  <row Id="1088" PostHistoryTypeId="2" PostId="486" RevisionGUID="ddfd3ece-1e5c-4805-9370-cd64038c6bb7" CreationDate="2010-07-07T22:30:47.847" UserId="161" Text="I think that unless your hard drive is *really* slow, with a system like you've got there, it won't make much of a difference really.&#xD;&#xA;&#xD;&#xA;I find that it's usually the GPU that's the bottleneck, and I imagine quite a lot of game content is loaded into RAM anyway." />
  <row Id="1091" PostHistoryTypeId="2" PostId="488" RevisionGUID="7a59f7b8-405a-4732-b0b7-dd6cbeca3cc9" CreationDate="2010-07-07T22:31:49.810" UserId="23" Text="The hard drive _is_ and _has been_ the bottleneck of computing for a few years now. Indeed, that's one of the reasons why the push for faster CPUs and GPUs somewhat cooled down -- slowdowns are elsewhere. Hence [all the craze for SSDs.][1]&#xD;&#xA;&#xD;&#xA;Hard drive speed affects, well, reading data from disk. In practice, that means time spent at the loading screen the first time you load a level. So long as your memory can hold all the data required, hard drive speed is no longer a factor once loading is over.&#xD;&#xA;&#xD;&#xA;To give you hard numbers, with my gaming graphics index of 5.8, recent games run at a disappointing ~15 fps. Then again, the nVidia 9200M GS isn't the bestestest card ever.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=26enkCzkJHQ" />
  <row Id="1092" PostHistoryTypeId="2" PostId="489" RevisionGUID="2cea52b6-61c0-48e5-8a3e-6a1000bf8389" CreationDate="2010-07-07T22:32:01.167" UserId="81" Text="For most games the disk data transfer rate (speed) is negligibly relevant to actual game performance.&#xD;&#xA;&#xD;&#xA;The speed of your hard disk is typically only put to use during intial game startup, level loading, game saving/loading, and some intra-level loading screens.&#xD;&#xA;&#xD;&#xA;You should be aware that a hard disk is literally thousands of times slower than RAM, thus if your hard drive were to be used while in an actual game play environment you would experience massive performance hits.&#xD;&#xA;&#xD;&#xA;So, as long as you're ok with slightly longer load times, ignore it." />
  <row Id="1093" PostHistoryTypeId="2" PostId="490" RevisionGUID="2dee9ca9-875d-4c95-9d47-25a715980a06" CreationDate="2010-07-07T22:32:54.800" UserId="161" Text="There's quite a sizable list [here][1]. An extract:&#xD;&#xA;&#xD;&#xA;&gt; Head to the Wiseacres Wizarding Equipment in the Leaky Cauldron hub area. It can be found in Diagon Alley. You can enter the following codes upstairs for the desired effect.&#xD;&#xA;&gt;&#xD;&#xA;&gt; *  AUC8EH - Carrot Wands&#xD;&#xA;&gt; * H27KGC - Character Studs&#xD;&#xA;&gt; * HA79V8 - Character Token Detector&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cheatscodesguides.com/wii-cheats/lego-harry-potter/" />
  <row Id="1094" PostHistoryTypeId="6" PostId="484" RevisionGUID="dc3fc2e0-1666-474f-bef6-5f2e1772c0fa" CreationDate="2010-07-07T22:33:40.493" UserId="85" Comment="edited tags" Text="&lt;lego&gt;&lt;harry-potter&gt;" />
  <row Id="1095" PostHistoryTypeId="6" PostId="484" RevisionGUID="ba32a3e1-df31-4697-b5ef-488604073f33" CreationDate="2010-07-07T22:34:01.910" UserId="85" Comment="edited tags" Text="&lt;lego-harry-potter&gt;" />
  <row Id="1096" PostHistoryTypeId="6" PostId="484" RevisionGUID="9fc6f006-2ad5-4715-a6b9-ee1a269a1689" CreationDate="2010-07-07T22:37:17.053" UserId="161" Comment="edited tags" Text="&lt;wii&gt;&lt;cheat&gt;&lt;lego-harry-potter&gt;" />
  <row Id="1099" PostHistoryTypeId="2" PostId="492" RevisionGUID="3b5a4886-1f8b-45fe-9643-823f12af7ff2" CreationDate="2010-07-07T22:38:24.540" UserId="161" Text="The [component cable][1] lets you use higher resolutions I think, but the Wii does not support true HD yet, unfortunately. I think it looks better than the red/white/yellow cable it came with.&#xD;&#xA;&#xD;&#xA;The component cable has to be purchased separately, at least in the UK.&#xD;&#xA;&#xD;&#xA;If you do get one, make sure to change the settings in the Wii Menu to take advantage of the new capability.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.co.uk/Nintendo-Official-Component-Video-Cable/dp/B000JJRV90" />
  <row Id="1100" PostHistoryTypeId="6" PostId="362" RevisionGUID="c283dae5-16c2-4c99-8487-00e55aa5faf3" CreationDate="2010-07-07T22:38:48.550" UserId="81" Comment="edited tags" Text="&lt;strategy&gt;&lt;iphone&gt;&lt;high-score&gt;&lt;bejeweled-blitz&gt;" />
  <row Id="1103" PostHistoryTypeId="6" PostId="1" RevisionGUID="026c05dd-f058-4405-9f8b-1c53b12d5718" CreationDate="2010-07-07T22:38:53.853" UserId="33" Comment="edited tags" Text="&lt;strategy&gt;&lt;teamfortress2&gt;&lt;fps&gt;&lt;multiplayer&gt;" />
  <row Id="1104" PostHistoryTypeId="6" PostId="1" RevisionGUID="a232571a-ef9d-4cd7-b3fc-1197f99629b7" CreationDate="2010-07-07T22:40:06.410" UserId="81" Comment="edited tags" Text="&lt;strategy&gt;&lt;multiplayer&gt;&lt;team-fortress-2&gt;" />
  <row Id="1105" PostHistoryTypeId="6" PostId="1" RevisionGUID="1d3b5466-8f16-48e2-934b-926c1d2bfba4" CreationDate="2010-07-07T22:40:18.733" UserId="81" Comment="edited tags" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;" />
  <row Id="1106" PostHistoryTypeId="2" PostId="494" RevisionGUID="6b4b8e5b-2e92-4329-876d-3bc3e875d3f3" CreationDate="2010-07-07T22:40:39.593" UserId="138" Text="I really like playing Mag but have only played on Valor. What are the differences in the different teams? For instance, I've heard that Raven has a bad shotgun and S.V.E.R. has bad grenade launchers. What are the rest of the weapon differences and is there any weapon or speed(of running etc) between the different teams?" />
  <row Id="1107" PostHistoryTypeId="1" PostId="494" RevisionGUID="6b4b8e5b-2e92-4329-876d-3bc3e875d3f3" CreationDate="2010-07-07T22:40:39.593" UserId="138" Text="What are the differences in the different teams of Mag?" />
  <row Id="1108" PostHistoryTypeId="3" PostId="494" RevisionGUID="6b4b8e5b-2e92-4329-876d-3bc3e875d3f3" CreationDate="2010-07-07T22:40:39.593" UserId="138" Text="&lt;ps3&gt;&lt;mag&gt;&lt;teams&gt;" />
  <row Id="1109" PostHistoryTypeId="5" PostId="488" RevisionGUID="33c3fc44-a0d7-4521-b2b3-ebd7f43aef2b" CreationDate="2010-07-07T22:40:48.703" UserId="23" Comment="Contradictory answer :(" Text="The hard drive _is_ and _has been_ the bottleneck of computing for a few years now. Indeed, that's one of the reasons why the push for faster CPUs and GPUs somewhat cooled down -- slowdowns are elsewhere. Hence [all the craze for SSDs.][1]&#xD;&#xA;&#xD;&#xA;Hard drive speed affects, well, reading data from disk. In practice, that means time spent at the loading screen the first time you load a level. So long as your memory can hold all the data required, hard drive speed is no longer a factor once loading is over.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=26enkCzkJHQ" />
  <row Id="1110" PostHistoryTypeId="2" PostId="495" RevisionGUID="5de2b0fd-d280-4f2c-afb3-1ee105e9f67a" CreationDate="2010-07-07T22:42:56.233" UserId="98" Text="You don't gain a real advantage after prestiging that would make challenges easier, so I don't think it would matter when you choose to do them (Aside from losing progress, but if you haven't gotten that far, it shouldn't matter).&#xD;&#xA;&#xD;&#xA;Personally, I do the challenges after prestiging (if I even choose to), because unlocking the same weapons over again is boring to me and the challenges keep it fun." />
  <row Id="1111" PostHistoryTypeId="2" PostId="496" RevisionGUID="08c147d2-053a-4b69-9f74-c8f9baede836" CreationDate="2010-07-07T22:43:42.567" UserId="138" Text="Harddrive speed will probably only effect the initial load time of the game and levels. Otherwise most games try to put as much as possible into RAM. And on top of that, the Windows Experience Index is just a guideline. I don't think that there are any games out there that flatly will not run on a machine that scores below a certain number. " />
  <row Id="1112" PostHistoryTypeId="2" PostId="497" RevisionGUID="591be083-2361-4db8-a799-c71735c814b9" CreationDate="2010-07-07T22:45:14.280" UserId="172" Text="I'm on 8th prestige at the moment, and here are some thoughts:&#xD;&#xA;&#xD;&#xA;It's tough to lose all your weapons and perks (losing Ninja Pro is painful)! IMO it's always tough to get all your stuff back and finish off challenges after entering prestige, because you'll always think to yourself: *&quot;Hey, I've done this before! Why did it just said... Oh! That's because I've entered prestige...&quot;*&#xD;&#xA;&#xD;&#xA;Having said that, there are certain challenges that are easy to get (they tend to be the ones that are available from the get-go) and some that are the complete opposite (such as dropping a crate to an enemy)! But, when you do prestige, at least you'll have some idea how to do those challenges.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="1113" PostHistoryTypeId="2" PostId="498" RevisionGUID="9211c6f0-2589-49c4-aac1-e1c4b8b12ad1" CreationDate="2010-07-07T22:46:44.060" UserId="171" Text="[RuneScape][1] is a fun game but I've lost interest because I have higher levels than my friends, and we aren't able to have fun together. In addition, I'm paying for membership while my friends remain free players, so this again stifles our fun.&#xD;&#xA;&#xD;&#xA;What are some fun things that a small group of people (2-4) of all different levels can do in a free world?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.runescape.com/" />
  <row Id="1114" PostHistoryTypeId="1" PostId="498" RevisionGUID="9211c6f0-2589-49c4-aac1-e1c4b8b12ad1" CreationDate="2010-07-07T22:46:44.060" UserId="171" Text="What are some fun RuneScape activities for a F2P small group with different levels?" />
  <row Id="1115" PostHistoryTypeId="3" PostId="498" RevisionGUID="9211c6f0-2589-49c4-aac1-e1c4b8b12ad1" CreationDate="2010-07-07T22:46:44.060" UserId="171" Text="&lt;runescape&gt;" />
  <row Id="1116" PostHistoryTypeId="2" PostId="499" RevisionGUID="ed9b7e5e-1df4-4391-bbea-b479f26b3135" CreationDate="2010-07-07T22:48:50.717" UserId="148" Text="I have been playing Manager Mode in Fifa 10 (PC) for 3 seasons, however the Team Chemistry rating keep getting stuck at 60 while the other ratings (Fans Support and Job Security) are at 99.&#xD;&#xA;" />
  <row Id="1117" PostHistoryTypeId="1" PostId="499" RevisionGUID="ed9b7e5e-1df4-4391-bbea-b479f26b3135" CreationDate="2010-07-07T22:48:50.717" UserId="148" Text="Fifa 10 (PC) Manager Mode, How to get pass 60 team chemistry rating" />
  <row Id="1118" PostHistoryTypeId="3" PostId="499" RevisionGUID="ed9b7e5e-1df4-4391-bbea-b479f26b3135" CreationDate="2010-07-07T22:48:50.717" UserId="148" Text="&lt;fifa10&gt;" />
  <row Id="1119" PostHistoryTypeId="2" PostId="500" RevisionGUID="8fc70c2a-fb13-4109-b1b4-55b58bc7d122" CreationDate="2010-07-07T22:50:04.367" UserId="43" Text="What do you have to do to get a bullet penetration kill in MW2?  I've been stuck trying to complete the unlimited mags challenges because I'm not getting the penetration kills required." />
  <row Id="1120" PostHistoryTypeId="1" PostId="500" RevisionGUID="8fc70c2a-fb13-4109-b1b4-55b58bc7d122" CreationDate="2010-07-07T22:50:04.367" UserId="43" Text="How to get bullet penetration kills in MW2?" />
  <row Id="1121" PostHistoryTypeId="3" PostId="500" RevisionGUID="8fc70c2a-fb13-4109-b1b4-55b58bc7d122" CreationDate="2010-07-07T22:50:04.367" UserId="43" Text="&lt;cod&gt;&lt;mw2&gt;&lt;challenges&gt;" />
  <row Id="1122" PostHistoryTypeId="2" PostId="501" RevisionGUID="de024f98-33ff-49e5-a1bb-65885091102e" CreationDate="2010-07-07T22:50:55.113" UserDisplayName="Stephen" Text="I'd do the challenges after prestiging once, as that unlocks even more challenges to complete" />
  <row Id="1123" PostHistoryTypeId="2" PostId="502" RevisionGUID="12e0d238-acc8-42de-b060-f083d859ec76" CreationDate="2010-07-07T22:52:10.603" UserId="43" Text="What's the most efficient way to reduce the recoil on with the Barret?  Is there an optimum combination of attachments / perks to use that will do this?" />
  <row Id="1124" PostHistoryTypeId="1" PostId="502" RevisionGUID="12e0d238-acc8-42de-b060-f083d859ec76" CreationDate="2010-07-07T22:52:10.603" UserId="43" Text="Reducing recoil with Barret .50 cal" />
  <row Id="1125" PostHistoryTypeId="3" PostId="502" RevisionGUID="12e0d238-acc8-42de-b060-f083d859ec76" CreationDate="2010-07-07T22:52:10.603" UserId="43" Text="&lt;cod&gt;&lt;mw2&gt;" />
  <row Id="1126" PostHistoryTypeId="6" PostId="499" RevisionGUID="8c9c81db-10cf-42ee-a1ec-a67ba6d242e2" CreationDate="2010-07-07T22:52:26.453" UserId="14" Comment="edited tags" Text="&lt;pc&gt;&lt;fifa10&gt;" />
  <row Id="1127" PostHistoryTypeId="2" PostId="503" RevisionGUID="abf94430-7e9a-4453-aa89-e68ca1b53f65" CreationDate="2010-07-07T22:54:39.630" UserId="172" Text="Just what the name implies really. It's counted as a bullet penetration kill when you kill someone who's behind a wall (even shooting through a railing can count).&#xD;&#xA;&#xD;&#xA;It's probably the trickiest challenge to complete with any gun (certainly with sniper rifles)." />
  <row Id="1128" PostHistoryTypeId="2" PostId="504" RevisionGUID="0bb692cf-6a95-402b-bbe0-b783d89e921b" CreationDate="2010-07-07T22:56:03.280" UserId="154" Text="You have to shoot and kill people that are behind something, like a thin wall.&#xD;&#xA;&#xD;&#xA;Also make sure you have the FMJ attachment active on the weapon you are using, or it won't count as a kill in the challenge." />
  <row Id="1129" PostHistoryTypeId="2" PostId="505" RevisionGUID="86867295-29f2-4802-8e33-bf986964eb03" CreationDate="2010-07-07T22:56:11.673" UserId="730" Text="For **some** games (not all unfortunately) that worked well in previous Windows versions (e.g. Windows XP), in Vista or Windows 7 you have the possibility to start the game in **compatibility mode**.&#xD;&#xA;&#xD;&#xA;Just right-click on the executable, select **Properties** and in the **Compatibilty** tab choose Windows XP and try. Same for installers." />
  <row Id="1130" PostHistoryTypeId="2" PostId="506" RevisionGUID="8e382fe5-8d33-4133-86ca-7679f9d3d866" CreationDate="2010-07-07T22:57:26.413" UserId="190" Text="They're 2M when bought- is there a faster way to gain/earn/find a trapezohedron other than grinding for the gil necessary to buy it?" />
  <row Id="1131" PostHistoryTypeId="1" PostId="506" RevisionGUID="8e382fe5-8d33-4133-86ca-7679f9d3d866" CreationDate="2010-07-07T22:57:26.413" UserId="190" Text="FFXIII: Quickest way to get a trapezohedron?" />
  <row Id="1132" PostHistoryTypeId="3" PostId="506" RevisionGUID="8e382fe5-8d33-4133-86ca-7679f9d3d866" CreationDate="2010-07-07T22:57:26.413" UserId="190" Text="&lt;accessories&gt;&lt;ffxiii&gt;&lt;farming&gt;" />
  <row Id="1133" PostHistoryTypeId="5" PostId="392" RevisionGUID="84c14563-8aa4-47bc-94b2-c475be1058a5" CreationDate="2010-07-07T22:59:50.060" UserId="65" Comment="added 13 characters in body; edited tags" Text="I remember seeing a lot of cool Counter Strike videos back in the day. How do you go about recording your gameplay (any game) into an easy to edit format? Do you need special software? How much does it cost?" />
  <row Id="1134" PostHistoryTypeId="6" PostId="392" RevisionGUID="84c14563-8aa4-47bc-94b2-c475be1058a5" CreationDate="2010-07-07T22:59:50.060" UserId="65" Comment="added 13 characters in body; edited tags" Text="&lt;video&gt;&lt;recording&gt;" />
  <row Id="1135" PostHistoryTypeId="2" PostId="507" RevisionGUID="209be0bc-7cb0-44f1-ba84-eada5f5f7a81" CreationDate="2010-07-07T22:59:56.330" UserId="189" Text="It used to be that in Halo 3, the recon armor was not attainable except by working at Bungie or having a Bungie employee give it to you ([source][1]). Reasons for being gifted the armour included making an exceptionally interesting or funny level in Forge.&#xD;&#xA;&#xD;&#xA;However, it is now possible to unlock the armour through normal means. You must have both Halo 3 and Halo:ODST, both of which much be associated with your bungie.net account. Then, you must complete all of the Vidmaster challenges, three of which are in Halo: ODST. ([Source/Tutorial][2])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bungie.net/news/content.aspx?type=topnews&amp;cid=12857&#xD;&#xA;  [2]: http://www.backyardgardener.com/halo3reconarmor.html" />
  <row Id="1136" PostHistoryTypeId="5" PostId="503" RevisionGUID="d068c472-8a5b-42d1-afb3-1f45669a71f2" CreationDate="2010-07-07T23:00:14.287" UserId="172" Comment="added 224 characters in body; added 36 characters in body" Text="Just what the name implies really. It's counted as a bullet penetration kill when you kill someone who's behind a wall (even shooting through a railing can count), all while using the FMJ attachment.&#xD;&#xA;&#xD;&#xA;It's probably the trickiest challenge to complete with any gun (certainly with sniper rifles).&#xD;&#xA;&#xD;&#xA;Tip: When you see someone who's trying to run for cover, you've got a choice whether to for the chase or to shoot. In this case, shoot them through the wall. Doing this however will give your position away to your enemy." />
  <row Id="1137" PostHistoryTypeId="2" PostId="508" RevisionGUID="59529248-d0ee-44c2-b195-12ee06326e55" CreationDate="2010-07-07T23:00:21.680" UserId="190" Text="I am running Windows 7 under VMware Fusion on my Macintosh. What can I be doing to optimize the performance of the games I run under such an environment?" />
  <row Id="1138" PostHistoryTypeId="1" PostId="508" RevisionGUID="59529248-d0ee-44c2-b195-12ee06326e55" CreationDate="2010-07-07T23:00:21.680" UserId="190" Text="Optimizing my Windows VMware setup for gaming?" />
  <row Id="1139" PostHistoryTypeId="3" PostId="508" RevisionGUID="59529248-d0ee-44c2-b195-12ee06326e55" CreationDate="2010-07-07T23:00:21.680" UserId="190" Text="&lt;vmware&gt;&lt;fusion&gt;&lt;general-gaming&gt;" />
  <row Id="1140" PostHistoryTypeId="2" PostId="509" RevisionGUID="9248f914-72af-4f63-b34d-5c3448a09848" CreationDate="2010-07-07T23:00:43.617" UserId="178" Text="Attach FMJ to the weapon you are trying to complete the challenge with. Then follow an enemy with your fire as they run for cover. Or otherwise try to get them behind cover once they are hiding. Often, you can easily spot someone behind a window or a wall when the barrel of their weapon is sticking out.&#xD;&#xA;Easiest to shoot through is sheet metal like the most walls on Scrapyard. " />
  <row Id="1141" PostHistoryTypeId="6" PostId="126" RevisionGUID="1c9f94da-8b60-4f72-901f-556349078ee2" CreationDate="2010-07-07T23:00:46.690" UserId="189" Comment="edited tags" Text="&lt;halo&gt;&lt;halo3&gt;&lt;unlock&gt;&lt;multi-game&gt;" />
  <row Id="1142" PostHistoryTypeId="2" PostId="510" RevisionGUID="4b8dbc71-09b5-46ce-aaf7-bfd7e172d619" CreationDate="2010-07-07T23:01:28.840" UserId="43" Text="Well, one thing is that after completing 70 levels you've got the experience to make it that much easier to go through again.  You don't have to relearn the maps, you know strategies / campout locations, etc.&#xD;&#xA;&#xD;&#xA;One good about prestiging is the extra class you get.  While not all that useful immediately it is nice when you re-unlock One Man Army.&#xD;&#xA;&#xD;&#xA;On the flip side (in my own personal opinion) I'm reluctant to prestige as I prefer the sniper rifles.  You just don't get the kills while sniping that you do in close combat.  Takes longer to progress.  Could be that I just suck, though :)" />
  <row Id="1143" PostHistoryTypeId="2" PostId="511" RevisionGUID="41557b68-f483-4d03-9925-7c7796bf5908" CreationDate="2010-07-07T23:01:43.973" UserId="186" Text="I'm a pretty low level summoner on League of Legends, but I'm willing to spend a fair amount of IP to buy a good character.  What is a good ranged character, not too squishy, that's pretty easy to handle?  (I'm often holding a small baby when I play, so I can't use any hotkeys.)&#xD;&#xA;&#xD;&#xA;Ashe seems to be a commonly used character for beginners.  Is she really the best option?  Or is the a lesser known character that might have more of an edge because other players aren't accustomed to defending against it?" />
  <row Id="1144" PostHistoryTypeId="1" PostId="511" RevisionGUID="41557b68-f483-4d03-9925-7c7796bf5908" CreationDate="2010-07-07T23:01:43.973" UserId="186" Text="What is the best character to summon on League of Legends if you prefer a ranged attack?" />
  <row Id="1145" PostHistoryTypeId="3" PostId="511" RevisionGUID="41557b68-f483-4d03-9925-7c7796bf5908" CreationDate="2010-07-07T23:01:43.973" UserId="186" Text="&lt;strategy&gt;" />
  <row Id="1146" PostHistoryTypeId="2" PostId="512" RevisionGUID="635dd7fe-43bb-4a49-888d-4012061592a0" CreationDate="2010-07-07T23:02:11.320" UserId="191" Text="If you are patient, and don't mind getting really bored... Setup Vanille as your party leader, preferably with the Improved Debuffing weapon, and a whole lot of haste.  Pick a fight with the big adamantoise right outside the Eden Palace, immediately summon your Eidelon and spam the Death spell.  I usually setup the other two party members as synergists to quickly pickup haste and faith.&#xD;&#xA;&#xD;&#xA;[Some more tips for this technique](http://www.neoseeker.com/forums/32228/t1499775-adamantoise-farming-for-low-level-characters/) can be found online." />
  <row Id="1147" PostHistoryTypeId="6" PostId="126" RevisionGUID="fbc901e2-81f2-45b6-bdfa-ad4a8fd7759c" CreationDate="2010-07-07T23:02:25.423" UserId="189" Comment="edited tags" Text="&lt;halo&gt;&lt;halo3&gt;&lt;unlock&gt;&lt;multi-game&gt;&lt;unlockable&gt;" />
  <row Id="1148" PostHistoryTypeId="2" PostId="513" RevisionGUID="ae08dcdc-18bd-4503-87e4-e8ba0bc6dbb4" CreationDate="2010-07-07T23:04:28.353" UserId="18" Text="Make sure you have sufficient RAM and under the virtual machine settings. Also, `Accelerate 3D graphics` should be checked." />
  <row Id="1149" PostHistoryTypeId="2" PostId="514" RevisionGUID="7a587249-9272-4445-a53e-419914f38cf9" CreationDate="2010-07-07T23:04:41.347" UserId="138" Text="I have played Gran Tourismo 3 (yea, that long ago) with both a racing wheel and a regular PS2 controller. Over all I would say that it did not help my driving. The thing I like about a regular controller is that you can move the joystick way faster than you can a racing wheel. For some this is bad because their turns need to be precise. For others this is good because you can quickly correct a bad turn. &#xD;&#xA;&#xD;&#xA;Basically, it's all a series of trade offs and it's not a one-size-fits-all type of thing.  " />
  <row Id="1150" PostHistoryTypeId="4" PostId="400" RevisionGUID="56334abf-168a-4ccf-b89a-676969443ece" CreationDate="2010-07-07T23:05:21.627" UserId="159" Comment="edited tags; edited title; added 20 characters in body" Text="How to map keys in Half Life 2/Team Fortress?" />
  <row Id="1151" PostHistoryTypeId="6" PostId="400" RevisionGUID="56334abf-168a-4ccf-b89a-676969443ece" CreationDate="2010-07-07T23:05:21.627" UserId="159" Comment="edited tags; edited title; added 20 characters in body" Text="&lt;team-fortress-2&gt;&lt;half-life-2&gt;" />
  <row Id="1152" PostHistoryTypeId="2" PostId="515" RevisionGUID="504dc980-289e-446a-8ee3-00dbb956cfe0" CreationDate="2010-07-07T23:05:25.557" UserId="43" Text="I keep getting obliterated by the painted trolls in the painted forest.  I blow through the turpentine in no time with little effect.  Do they have another weakness?  Or is there another trick to killing them?" />
  <row Id="1153" PostHistoryTypeId="1" PostId="515" RevisionGUID="504dc980-289e-446a-8ee3-00dbb956cfe0" CreationDate="2010-07-07T23:05:25.557" UserId="43" Text="Technique to kill the painted trolls" />
  <row Id="1154" PostHistoryTypeId="3" PostId="515" RevisionGUID="504dc980-289e-446a-8ee3-00dbb956cfe0" CreationDate="2010-07-07T23:05:25.557" UserId="43" Text="&lt;elder-scrolls&gt;&lt;oblivian&gt;" />
  <row Id="1155" PostHistoryTypeId="6" PostId="385" RevisionGUID="296a1bba-8b44-4692-aaf2-a86814007526" CreationDate="2010-07-07T23:05:27.010" UserId="138" Comment="edited tags" Text="&lt;controllers&gt;&lt;hardware&gt;&lt;racing&gt;&lt;accessories&gt;&lt;console-agnostic&gt;" />
  <row Id="1156" PostHistoryTypeId="5" PostId="400" RevisionGUID="56334abf-168a-4ccf-b89a-676969443ece" CreationDate="2010-07-07T23:05:21.627" UserId="159" Comment="edited tags; edited title; added 20 characters in body" Text="I'm sick of trying to get my rocket jumps accurate enough to actually jump places, that I'm left trying to jump instead of killing the enemy.&#xD;&#xA;&#xD;&#xA;How can I bind a series of keys to a single button?&#xD;&#xA;&#xD;&#xA;This would be helpful in Half Life 2 too. *(snigger, tutu)*&#xD;&#xA;&#xD;&#xA;(They are the same engine, doing something in one should be the same in the other, right?)" />
  <row Id="1157" PostHistoryTypeId="6" PostId="502" RevisionGUID="b472553f-bc77-4b0d-bead-0fd01009ec80" CreationDate="2010-07-07T23:06:17.943" UserId="43" Comment="edited tags" Text="&lt;mw2&gt;&lt;call-of-duty&gt;" />
  <row Id="1158" PostHistoryTypeId="2" PostId="516" RevisionGUID="bbd9186a-120a-41b1-9391-b9114c7827bb" CreationDate="2010-07-07T23:06:57.210" UserId="193" Text="You can always grind Tortoises and hope for many 60k item drops. Either way I guess it will take some time.&#xD;&#xA;&#xD;&#xA;Kr" />
  <row Id="1159" PostHistoryTypeId="6" PostId="500" RevisionGUID="be356123-18a8-476b-b133-fba2a1fed26e" CreationDate="2010-07-07T23:08:16.193" UserId="43" Comment="edited tags" Text="&lt;mw2&gt;&lt;call-of-duty&gt;&lt;challenges&gt;" />
  <row Id="1160" PostHistoryTypeId="2" PostId="517" RevisionGUID="255a5b66-19cf-410d-b25b-4f3bf687ba99" CreationDate="2010-07-07T23:08:17.067" UserId="159" Text="Is there a service that I can use to check if my computing machine will be able to run a certain game?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="1161" PostHistoryTypeId="1" PostId="517" RevisionGUID="255a5b66-19cf-410d-b25b-4f3bf687ba99" CreationDate="2010-07-07T23:08:17.067" UserId="159" Text="How can I check if my machine will be able to run a game?" />
  <row Id="1162" PostHistoryTypeId="3" PostId="517" RevisionGUID="255a5b66-19cf-410d-b25b-4f3bf687ba99" CreationDate="2010-07-07T23:08:17.067" UserId="159" Text="&lt;machine-requirements&gt;" />
  <row Id="1163" PostHistoryTypeId="2" PostId="518" RevisionGUID="5bde6955-ff29-47e9-9ec6-df4ffe82e9f5" CreationDate="2010-07-07T23:08:43.853" UserId="108" Text="For pre-update senties, they will always shoot at the closest enemy. Run an uber up front to take all the sentry fire, and let the rest of your team stand behind and focus fire on the sentries without getting shot (By the sentries at least). Soldiers work well for this, as they can straight-shoot the sentries from a distance. Direct-hit especially so. Just remember you need at least two soldiers per sentry or the engineer can out-repair the damage.  &#xD;&#xA;&#xD;&#xA;Watch out for pyros air-blasting you with this method. Kill them first if you can.  &#xD;&#xA;&#xD;&#xA;Whenever ubers attack sentries, the medic should run ahead of their buddy. This allows the medic to take the brunt of the knockback and allows both players to get closer. This is especially important when there are multiple sentries, because the accumulated knockback can push a demo or heavy back beyond their effective range.&#xD;&#xA;" />
  <row Id="1164" PostHistoryTypeId="2" PostId="519" RevisionGUID="d95d47d0-54d2-421e-bda3-e6aa6e093b2d" CreationDate="2010-07-07T23:09:46.707" UserId="189" Text="Each &quot;day&quot; period they should require fewer things to become happy, and fully grown happy plants have a sort of glowing aura that's visible." />
  <row Id="1165" PostHistoryTypeId="2" PostId="520" RevisionGUID="bd798af9-815d-4a2d-ba71-03e7bb5f81e1" CreationDate="2010-07-07T23:10:08.093" UserId="91" Text="For Windows 7 / Vista you can use the Windows Experience Index score.&#xD;&#xA;&#xD;&#xA;Or, for a more precise estimate, you can use &quot;Can You Run it?&quot;:&#xD;&#xA;&#xD;&#xA;http://www.systemrequirementslab.com/cyri&#xD;&#xA;&#xD;&#xA;This runs as a Java Applet that will actually benchmark your system and compare it to the performance of the game." />
  <row Id="1166" PostHistoryTypeId="2" PostId="521" RevisionGUID="31f52b5a-1d30-4ed5-b802-4ba5d1eeed6c" CreationDate="2010-07-07T23:10:12.383" UserId="160" Text="Additionally, some games are labeled &quot;Games for Windows LIVE&quot; and those games allow you to connect to the Windows Live service (which most people associate with Xbox Live, it's the same thing). Games labeled as such allow you to get achievements worth points towards your gamerscore, achievements, see your friends online and chat with them, etc. Some people use this as a method to pad their gamerscore with points, as you can, for example, buy Fallout 3 for both Xbox and GFWL and get twice the point credit for playing the same game. " />
  <row Id="1167" PostHistoryTypeId="2" PostId="522" RevisionGUID="8969bba1-e419-451a-a8ea-476289a2e398" CreationDate="2010-07-07T23:10:35.020" UserId="159" Text="I remember back in the day there was a Up Up Down Down cheat code that was used in a lot of things.&#xD;&#xA;&#xD;&#xA;1) What's the full code?&#xD;&#xA;2) Is there a name for this code?&#xD;&#xA;3) Are there any games where this code works? (nostalgia value)" />
  <row Id="1168" PostHistoryTypeId="1" PostId="522" RevisionGUID="8969bba1-e419-451a-a8ea-476289a2e398" CreationDate="2010-07-07T23:10:35.020" UserId="159" Text="What is that Up Up Down Down code thing?" />
  <row Id="1169" PostHistoryTypeId="3" PostId="522" RevisionGUID="8969bba1-e419-451a-a8ea-476289a2e398" CreationDate="2010-07-07T23:10:35.020" UserId="159" Text="&lt;b-a-start&gt;" />
  <row Id="1170" PostHistoryTypeId="2" PostId="523" RevisionGUID="265a6568-68db-47c9-acc7-6b6cb2aa02b6" CreationDate="2010-07-07T23:10:40.650" UserId="193" Text="Speed it is mate. Try to go faster then the diamonds are destroyed and of course look out for 4 or 5 in a row which you give you bonuses where you can rest your eyes for a few seconds." />
  <row Id="1171" PostHistoryTypeId="2" PostId="524" RevisionGUID="d5346f1b-fd8d-498a-8364-de26c10e6a79" CreationDate="2010-07-07T23:10:41.913" UserId="18" Text="[Can You Run It][1] allows you to choose the game you are searching for and tests if your hardware can run it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.systemrequirementslab.com/cyri" />
  <row Id="1172" PostHistoryTypeId="2" PostId="525" RevisionGUID="aed06771-fba5-424b-887e-6c5a54b86de4" CreationDate="2010-07-07T23:11:04.737" UserId="178" Text="I am about to start Bad Company 2 and looking for tips on how to make the first games online not so painful. &#xD;&#xA;&#xD;&#xA;So far I played CoD MW2 for quite some time but I heard that BC2 is a lot harder. Therefore I'd be glad to know one most important thing to know or do at the start of online play in BC2." />
  <row Id="1173" PostHistoryTypeId="1" PostId="525" RevisionGUID="aed06771-fba5-424b-887e-6c5a54b86de4" CreationDate="2010-07-07T23:11:04.737" UserId="178" Text="How to make a good start at Battlefield Bad Company 2?" />
  <row Id="1174" PostHistoryTypeId="3" PostId="525" RevisionGUID="aed06771-fba5-424b-887e-6c5a54b86de4" CreationDate="2010-07-07T23:11:04.737" UserId="178" Text="&lt;ps3&gt;&lt;multiplayer&gt;&lt;tips&gt;&lt;bad-company-2&gt;&lt;battlefield&gt;" />
  <row Id="1175" PostHistoryTypeId="5" PostId="512" RevisionGUID="aafe2a75-92ee-4cc6-ba62-bdb272818a18" CreationDate="2010-07-07T23:11:58.013" UserId="191" Comment="added 234 characters in body" Text="If you are patient, and don't mind getting really bored... Setup Vanille as your party leader, preferably with the Improved Debuffing weapon, and a whole lot of haste.  Pick a fight with the big adamantoise right outside the Eden Palace, immediately summon your Eidelon to take out the legs, then send the eidelon home and spam the Death spell.  I usually setup the other two party members as synergists to quickly pickup haste and faith.&#xD;&#xA;&#xD;&#xA;Interestingly enough - I killed this guy before I ever walked into the Eden Palace, and he never crashed through the glass, it let me loot both treasure spheres located right there!&#xD;&#xA;&#xD;&#xA;[Some more tips for this technique](http://www.neoseeker.com/forums/32228/t1499775-adamantoise-farming-for-low-level-characters/) can be found online." />
  <row Id="1176" PostHistoryTypeId="2" PostId="526" RevisionGUID="4ae1eef9-610a-478d-a4bf-04b866774dd3" CreationDate="2010-07-07T23:12:25.670" UserId="18" Text="It's the [Konami code][1]. [Here][2] are games where it can be used.&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Konami_Code&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_Konami_code_games&#xD;&#xA;  [3]: http://upload.wikimedia.org/wikipedia/commons/e/e2/Konami_Code.svg" />
  <row Id="1177" PostHistoryTypeId="2" PostId="527" RevisionGUID="fe2530b9-306b-4796-ade1-61cc52638b89" CreationDate="2010-07-07T23:12:54.283" UserId="58" Text="Your level shouldn't matter: According to the [wiki][1], painted trolls are leveled, and have 25 HP per character level.&#xD;&#xA;&#xD;&#xA;Trolls (including painted ones) do hate fire (50% weakness according to the [wiki][1]), so consider fire magicka or fire-enchanted weaponry if it's available. &#xD;&#xA;&#xD;&#xA;Me, I just hacked them to pieces, blocking where necessary. Each of them is in his own area, so you should never get gang-mauled by them. &#xD;&#xA;&#xD;&#xA;You can also consider sneak attacks, if you see them in advance and are a bow user.&#xD;&#xA;&#xD;&#xA;Finally, they do have regeneration abilities.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Painted_Troll" />
  <row Id="1178" PostHistoryTypeId="2" PostId="528" RevisionGUID="48a40b74-f3fb-40e3-8749-5535bca76981" CreationDate="2010-07-07T23:12:56.123" UserId="189" Text="It is possible that the laser is dirty. You have two options - disassemble the device and clean it (please note that this will void any warranties), or purchase a special cleaning disc - these typically are audio CDs and have a tiny little brush attached to one part of the disc. Playing this disc as an audio disc in the console *may* resolve the issue without needing to clean the laser by hand.&#xD;&#xA;&#xD;&#xA;It might also be that the strength of the laser is failing or that the drive is experiencing other issues with calibration. In these cases you would probably be better off sending it in for repairs." />
  <row Id="1179" PostHistoryTypeId="2" PostId="529" RevisionGUID="9b37cc83-7fe4-4cac-b378-826bb2b9a9a3" CreationDate="2010-07-07T23:13:08.027" UserId="153" Text="It is called the Konami Code, its&#xD;&#xA;&#xD;&#xA;↑ ↑ ↓ ↓ ← → ← → B A&#xD;&#xA;&#xD;&#xA;And it works on quite a few games, and even some websites. &#xD;&#xA;&#xD;&#xA;A wikilink to those lists are:&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/List_of_Konami_code_games&#xD;&#xA;http://en.wikipedia.org/wiki/List_of_Konami_code_websites" />
  <row Id="1180" PostHistoryTypeId="6" PostId="522" RevisionGUID="15296ad3-fcf1-4e62-b970-e416f8b5c3a1" CreationDate="2010-07-07T23:15:13.560" UserId="18" Comment="edited tags" Text="&lt;b-a-start&gt;&lt;code&gt;" />
  <row Id="1181" PostHistoryTypeId="6" PostId="522" RevisionGUID="fa792614-7417-4d2f-aafd-b91a115db8ce" CreationDate="2010-07-07T23:15:33.623" UserId="18" Comment="edited tags" Text="&lt;b-a-start&gt;" />
  <row Id="1182" PostHistoryTypeId="2" PostId="530" RevisionGUID="6c218c66-047d-4d41-a7ae-cc24064b9c64" CreationDate="2010-07-07T23:16:05.620" UserId="46" Text="[Chris S probably gave what will become the most popular and accepted answer][1], but I think [wegame.com][2] should get a mention.  It allows you to record nearly any game with their client and upload it to their site.  It's also free.  Unfotunately, I don't think you can do much in terms of editing the video.&#xD;&#xA;&#xD;&#xA;The WeGame client only works on Windows.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay/396#396&#xD;&#xA;[2]:http://www.wegame.com/" />
  <row Id="1183" PostHistoryTypeId="6" PostId="522" RevisionGUID="0db597dc-f8c9-49fd-b7f1-defd0d61b4db" CreationDate="2010-07-07T23:16:10.783" UserId="18" Comment="edited tags" Text="&lt;b-a-start&gt;&lt;code&gt;" />
  <row Id="1184" PostHistoryTypeId="2" PostId="531" RevisionGUID="1f021931-3195-4851-b566-547d126932f1" CreationDate="2010-07-07T23:16:35.680" UserId="196" Text="As the title suggest, I would like to know how to fully grow a Enemy Skill Materia: I managed to get some E.S. but not every fight brings me one. There's a strategy to get 'em all?" />
  <row Id="1185" PostHistoryTypeId="1" PostId="531" RevisionGUID="1f021931-3195-4851-b566-547d126932f1" CreationDate="2010-07-07T23:16:35.680" UserId="196" Text="Final Fantasy VII - How to get the full Enemy Skill Materia?" />
  <row Id="1186" PostHistoryTypeId="3" PostId="531" RevisionGUID="1f021931-3195-4851-b566-547d126932f1" CreationDate="2010-07-07T23:16:35.680" UserId="196" Text="&lt;playstation&gt;&lt;final-fantasy&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="1187" PostHistoryTypeId="2" PostId="532" RevisionGUID="4985ee21-f582-48db-975f-1ac1563dd56b" CreationDate="2010-07-07T23:16:41.407" UserId="172" Text="To my knowledge, there isn't any way to reduce recoil with the Barrett. Staying crouched and proned while shooting will certainly decrease the recoil, not just for sniper rifles, but on all guns in general.&#xD;&#xA;&#xD;&#xA;If you want low-recoil sniper rifles try the WA2000 and the M21 EBR." />
  <row Id="1188" PostHistoryTypeId="2" PostId="533" RevisionGUID="262343cc-508e-43f2-9c9e-93053d755d7e" CreationDate="2010-07-07T23:17:55.053" UserId="189" Text="I found I could find specific spots standing on rocks in the area where I could shoot at them from range and they could not hit me. Finding one of those locations and using ranged attacks might be your best bet if you're having trouble." />
  <row Id="1189" PostHistoryTypeId="5" PostId="502" RevisionGUID="755e7cb7-a6df-4e52-9b4e-50af84bd79ae" CreationDate="2010-07-07T23:18:15.833" UserId="43" Comment="added 38 characters in body" Text="What's the most efficient way to reduce the recoil (post-shot, not from breath recovery) on with the Barret?  Is there an optimum combination of attachments / perks to use that will do this?" />
  <row Id="1190" PostHistoryTypeId="2" PostId="534" RevisionGUID="143fd7a2-7871-4ef0-8e80-342312491315" CreationDate="2010-07-07T23:20:20.947" UserId="154" Text="It could be that the console itself is dusty.&#xD;&#xA;&#xD;&#xA;Try blowing into the cartridge slot, maybe that will help.&#xD;&#xA;&#xD;&#xA;Or you could open it up and clean it, but if you do, be careful so you don't damage anything inside it." />
  <row Id="1191" PostHistoryTypeId="6" PostId="515" RevisionGUID="70169814-7221-4ccc-b61a-8bea9c0bcf81" CreationDate="2010-07-07T23:20:30.680" UserId="198" Comment="edited tags" Text="&lt;elder-scrolls&gt;&lt;oblivion&gt;" />
  <row Id="1192" PostHistoryTypeId="2" PostId="535" RevisionGUID="db02ccc2-5826-4f51-a947-680296089be6" CreationDate="2010-07-07T23:20:36.127" UserId="46" Text="I purchased a used game and there's no apparent way to delete the data that's saved on the game from the previous owner.  Is there a way to reset the game?" />
  <row Id="1193" PostHistoryTypeId="1" PostId="535" RevisionGUID="db02ccc2-5826-4f51-a947-680296089be6" CreationDate="2010-07-07T23:20:36.127" UserId="46" Text="How do I perform a soft reset on a Nintendo DS game?" />
  <row Id="1194" PostHistoryTypeId="3" PostId="535" RevisionGUID="db02ccc2-5826-4f51-a947-680296089be6" CreationDate="2010-07-07T23:20:36.127" UserId="46" Text="&lt;nintendo-ds&gt;&lt;reset&gt;" />
  <row Id="1195" PostHistoryTypeId="2" PostId="536" RevisionGUID="34016817-5083-42fc-b3bd-22decf55fc3a" CreationDate="2010-07-07T23:23:20.630" UserId="18" Text="Some games provide a button combination pressed on the main menu or title screen that allows you to erase all save data. It is usually in the instruction manual, or you could look it up.&#xD;&#xA;&#xD;&#xA;*(Usually, a soft reset refers to a way to power off and on the game console easier than sliding / pressing the power button.)*" />
  <row Id="1196" PostHistoryTypeId="6" PostId="508" RevisionGUID="ee0b6cf0-fef8-42a2-9dda-47709472d166" CreationDate="2010-07-07T23:25:28.940" UserId="18" Comment="edited tags" Text="&lt;general-gaming&gt;&lt;vmware-fusion&gt;" />
  <row Id="1197" PostHistoryTypeId="5" PostId="529" RevisionGUID="90a765ae-bf82-4a34-9dc8-4777a9fef7e0" CreationDate="2010-07-07T23:26:59.593" UserId="153" Comment="Fixing broken link." Text="It is called the Konami Code, its&#xD;&#xA;&#xD;&#xA;↑ ↑ ↓ ↓ ← → ← → B A&#xD;&#xA;&#xD;&#xA;And it works on quite a few games, and even some websites. &#xD;&#xA;&#xD;&#xA;A wikilink to those lists are:&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/List_of_Konami_code_games&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/List_of_Konami_code_websites&#xD;&#xA;" />
  <row Id="1198" PostHistoryTypeId="6" PostId="511" RevisionGUID="a0d73c70-a688-4339-a08d-9c8f813e535d" CreationDate="2010-07-07T23:27:17.250" UserId="91" Comment="edited tags" Text="&lt;strategy&gt;&lt;league-of-legends&gt;" />
  <row Id="1199" PostHistoryTypeId="5" PostId="311" RevisionGUID="9432ca2d-9a1e-463d-9097-aa6478337a7b" CreationDate="2010-07-07T23:27:27.733" UserId="122" Comment="added 114 characters in body" Text="As a long-time engineer player, I'd say my sentry has been killed by a soldier or demo more than anything else.&#xD;&#xA;&#xD;&#xA;Spies are useful in hectic situations but not when there are multiple alert engineers, and ubers are useful but require careful coordination and are very limited.&#xD;&#xA;&#xD;&#xA;I say, go with corner-edging soldiers and sneaky demos. A big enough concentration of them can just cause so much damage the engineers can't keep up.&#xD;&#xA;&#xD;&#xA;Also, any source of crits (buff banner, krit medic) can be a great help. It doesn't do extra damage to the sentry but it can definitely do some serious damage to the engineer healing it." />
  <row Id="1200" PostHistoryTypeId="2" PostId="537" RevisionGUID="9b04fbec-c9c7-445f-ae02-bdcabece7950" CreationDate="2010-07-07T23:28:18.840" UserId="197" Text="Pre-war Money has a base value of 10 caps in Fallout 3, and a weight of 0.  Obviously, it's a good thing to collect and trade in for caps.  Are there any NPCs who value Pre-war Money more than the average merchant?  Or, really, is there any use for Pre-war Money besides just selling it to a regular merchant?" />
  <row Id="1201" PostHistoryTypeId="1" PostId="537" RevisionGUID="9b04fbec-c9c7-445f-ae02-bdcabece7950" CreationDate="2010-07-07T23:28:18.840" UserId="197" Text="What use does Pre-war Money have in Fallout 3?" />
  <row Id="1202" PostHistoryTypeId="3" PostId="537" RevisionGUID="9b04fbec-c9c7-445f-ae02-bdcabece7950" CreationDate="2010-07-07T23:28:18.840" UserId="197" Text="&lt;fallout-3&gt;" />
  <row Id="1203" PostHistoryTypeId="2" PostId="538" RevisionGUID="105cacb3-0f3f-42cb-b6e4-351cd7f98d44" CreationDate="2010-07-07T23:28:51.803" UserId="189" Text="Its only use is selling for caps." />
  <row Id="1204" PostHistoryTypeId="6" PostId="182" RevisionGUID="075cc2db-970f-4927-be63-cccb4bc1c3a2" CreationDate="2010-07-07T23:29:04.517" UserId="111" Comment="Changed xbox tag to xbox-360" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;mac&gt;&lt;hardware&gt;&lt;accessories&gt;" />
  <row Id="1205" PostHistoryTypeId="2" PostId="539" RevisionGUID="29625e59-42b9-4c3d-9407-f0dfd58fe8fc" CreationDate="2010-07-07T23:30:32.423" UserId="81" Text="### Suggested Settings&#xD;&#xA;&#xD;&#xA;* Processors &amp; Ram&#xD;&#xA;    * Processors&#xD;&#xA;        * Usually just 1&#xD;&#xA;        * If you have a quad core, then you can *try* setting this to 2 to see if a particular game benefits&#xD;&#xA;        * Always less than the number of physical cores on your Mac&#xD;&#xA;    * RAM&#xD;&#xA;        * At least 2048 MB&#xD;&#xA;        * Upto the recommended maximum (e.g. 3684 MB for a 4GB Macbook Pro)&#xD;&#xA;* Display&#xD;&#xA;    * Accelerate 3D Graphics - **checked**&#xD;&#xA;* AutoProtect - **disabled**&#xD;&#xA;&#xD;&#xA;The remaining VM settings offer no significant performance improvements.&#xD;&#xA;&#xD;&#xA;You will want to close as many applications as possible that are running in OS X. This includes all dock applications, and ones in the tray. This is particularly important when you are using the maximum recommended RAM sizes for your virtual machine.&#xD;&#xA;" />
  <row Id="1206" PostHistoryTypeId="2" PostId="540" RevisionGUID="a5220a99-d30e-4e16-9bce-140f2b8d6fe5" CreationDate="2010-07-07T23:30:53.233" UserId="85" Text="E Skill learns new skills by being subject to those skills in battle. So it's a matter of fighting the proper enemies, not enough battles. It's also impossible until the end of the game, due to one being in the last dungeon. There are 3 &quot;problem&quot; E Skills, as it were, that cause some frustration. 2 because they can be lost forever and one that's fairly luck based.&#xD;&#xA;&#xD;&#xA; 1. **Chocobuckle**, granted by level 16 Chocobos near the Chocobo Ranch. They'll only use the attack when low in health, and the only way to get them to it without them running away immediately is to use another Enemy Skill, Lv. 4 Suicide. Level 16 ones are the only ones that can be hit by the skill, anyway. However, it's never quite guaranteed that they'll use it, so it may take some time.&#xD;&#xA; 2. **Trine**, used by the bosses Materia Keeper and Godo, as well as Stilva, an enemy in a dungeon that can only be visitted once. So once you have beaten both bosses and gotten past that dungeon, it becomes impossible to learn the skill. So make sure that when you fight the bosses, you wait long enough for the skill to be used.&#xD;&#xA; 3. **Pandora's Box**, used by the Zombie Dragon enemy in the final dungeon. This one is interesting because in any save game, the skill can only be used *once*. So you need to make sure you have every Enemy Skill materia equipped at this point, because if you run into a Zombie Dragon and it uses Pandora's Box and you don't have it, you've just lost it forever.&#xD;&#xA;&#xD;&#xA;Past those, the rest tend to be a simple matter of fighting the right enemies and waiting for the right attacks. There are some buff spells which will need you to use the Manipulate materia on the enemy, such as Dragon Force, Angel Whisper, and White Wind. If you see an enemy using one of these skills, then use Manipulate and force it on yourself if it's available. Past that, the rest is all a matter of getting your face beaten in. &#xD;&#xA;&#xD;&#xA;General strategy is simple - always keep that Materia on at all times! Then you will not miss the one-times and you'll always catch it when the attack happens in normal scenarios, rather than having to hunt the skill down amidst all the rest of the late-game stuff you need to do." />
  <row Id="1207" PostHistoryTypeId="2" PostId="541" RevisionGUID="434f32e6-fd2d-4565-8027-208b4a73ce68" CreationDate="2010-07-07T23:31:13.140" UserId="122" Text="It doesn't have any special uses (well, if you don't count the Rock-It launcher...)&#xD;&#xA;&#xD;&#xA;[Pre-War Money at fallout wiki][1]&#xD;&#xA;&#xD;&#xA;[1]:http://fallout.wikia.com/wiki/Pre-war_money" />
  <row Id="1208" PostHistoryTypeId="2" PostId="542" RevisionGUID="0c350f6a-4e39-421b-aa98-9d1334e7d3bb" CreationDate="2010-07-07T23:33:02.217" UserId="198" Text="My advice would be to not use a VM and use [Boot Camp][1] instead.&#xD;&#xA;&#xD;&#xA;Virtual Machines are inherently a software solution and games are one of the most stressful applications on your hardware. This extra layer between the hardware and the game will certainly degrade your gaming performance.&#xD;&#xA;&#xD;&#xA;Using Boot Camp, whilst not being as convenient as a VM, will give you much better gaming performance.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.apple.com/support/bootcamp/" />
  <row Id="1209" PostHistoryTypeId="2" PostId="543" RevisionGUID="b34f2567-d841-4e92-976b-25ebd421a1db" CreationDate="2010-07-07T23:34:52.400" UserId="46" Text="Yes, you need a CD Key to validate the game.  You can find the CD Key on the right menu in the Steam Details view of the game.&#xD;&#xA;&#xD;&#xA;![Tropico 3 CD Key Link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img684.imageshack.us/img684/94/tropico3.png" />
  <row Id="1210" PostHistoryTypeId="2" PostId="544" RevisionGUID="0f7755dd-ed7c-4eac-841c-0fefb8a819ae" CreationDate="2010-07-07T23:34:53.133" UserId="172" Text="[Dxtory][1] is worth a mention as well.&#xD;&#xA;&#xD;&#xA;&gt; Dxtory is a movie capture tool only for DirextX/OpenGL application.&#xD;&#xA;In order to acquire data from Surface Memory directly, It operates very much at high speed.&#xD;&#xA;Arbitrary cropping and free scaling are supported by hardware.&#xD;&#xA;&#xD;&#xA;It's main selling point is that it uses multiple hard drives for its operation, therefore avoiding the main bottleneck of video capture, which is recording speed*.&#xD;&#xA;&#xD;&#xA;The software works only on Windows. It's 3,600 JPY (~ 40 USD), but there is a free demo.&#xD;&#xA;&#xD;&#xA;  [1]: http://dxtory.com/home-en.html&#xD;&#xA;&#xD;&#xA;(*) I've tested this using 4 HDDs (all different), and the performance hit is noticeably lower than other similar software." />
  <row Id="1211" PostHistoryTypeId="2" PostId="545" RevisionGUID="4c88f56a-ce63-4d18-ac47-2f4436ed6b1a" CreationDate="2010-07-07T23:36:28.887" UserId="43" Text="I prefer sniping to close quarters combat and a friend of mine suggested that I might like Bad Company 2.  I have been playing MW2 for a few months now and snipers seem to be at a disadvantage.  Does anyone have experience with both and is Bad Company 2 better suited to snipers than MW2?" />
  <row Id="1212" PostHistoryTypeId="1" PostId="545" RevisionGUID="4c88f56a-ce63-4d18-ac47-2f4436ed6b1a" CreationDate="2010-07-07T23:36:28.887" UserId="43" Text="Is Battlefield Bad Company 2 more suited to sniping than Call of Duty MW2?" />
  <row Id="1213" PostHistoryTypeId="3" PostId="545" RevisionGUID="4c88f56a-ce63-4d18-ac47-2f4436ed6b1a" CreationDate="2010-07-07T23:36:28.887" UserId="43" Text="&lt;mw2&gt;&lt;bad-company-2&gt;" />
  <row Id="1214" PostHistoryTypeId="2" PostId="546" RevisionGUID="66f1f141-14cb-4d83-91ae-11accc5fed7a" CreationDate="2010-07-07T23:39:48.800" UserId="198" Text="In Portal, I am continually told that I will be receiving cake for all my hard work but when i go to receive it I keep dying in a fire.&#xD;&#xA;&#xD;&#xA;How do I get the promised cake?" />
  <row Id="1215" PostHistoryTypeId="1" PostId="546" RevisionGUID="66f1f141-14cb-4d83-91ae-11accc5fed7a" CreationDate="2010-07-07T23:39:48.800" UserId="198" Text="How do I get the cake and not die?" />
  <row Id="1216" PostHistoryTypeId="3" PostId="546" RevisionGUID="66f1f141-14cb-4d83-91ae-11accc5fed7a" CreationDate="2010-07-07T23:39:48.800" UserId="198" Text="&lt;portal&gt;" />
  <row Id="1217" PostHistoryTypeId="2" PostId="547" RevisionGUID="090f8dc6-7abd-40d4-af78-5215f3be6869" CreationDate="2010-07-07T23:39:59.427" UserId="43" Text="My DVD player died a while back and I've been using my XBox 360 in its stead.  Am I killing my XBox by doing so?  Is it a big deal?" />
  <row Id="1218" PostHistoryTypeId="1" PostId="547" RevisionGUID="090f8dc6-7abd-40d4-af78-5215f3be6869" CreationDate="2010-07-07T23:39:59.427" UserId="43" Text="Is watching DVD's / Blu-Ray's detrimental to the life of my game console?" />
  <row Id="1219" PostHistoryTypeId="3" PostId="547" RevisionGUID="090f8dc6-7abd-40d4-af78-5215f3be6869" CreationDate="2010-07-07T23:39:59.427" UserId="43" Text="&lt;consoles&gt;&lt;dvd&gt;&lt;blu-ray&gt;&lt;lifespan&gt;" />
  <row Id="1220" PostHistoryTypeId="2" PostId="548" RevisionGUID="7bd47854-fcfb-4ea3-97de-63a29368fc10" CreationDate="2010-07-07T23:40:29.610" UserId="189" Text="If this is a serious question, then you should try to escape from the room with the fire without dying. The cake is... later." />
  <row Id="1221" PostHistoryTypeId="2" PostId="549" RevisionGUID="ef0d554d-607f-4e73-b0a6-df90b9f08b15" CreationDate="2010-07-07T23:41:40.030" UserId="91" Text="No, you are not. At least, not in the sense that it will die sooner than it becomes obsolete.&#xD;&#xA;&#xD;&#xA;Playing Xbox games taxes the internals of the machine in exactly the same way as watching a DVD.&#xD;&#xA;&#xD;&#xA;That is, Xbox games come packed with almost as much data as a full DVD, and they try to load data as fast as possible from disk.  DVDs, however, only need to read from the disk at the bitrate of the movie. (~2000kbps)" />
  <row Id="1224" PostHistoryTypeId="2" PostId="550" RevisionGUID="a29c61b6-d3a2-4882-b408-217adeb713e6" CreationDate="2010-07-07T23:42:46.033" UserId="189" Text="Will using it as a video player make the hardware die faster? Yes - because you're using it more than you would otherwise. However, using the console as a video player is no more detrimental to it than using it for playing games." />
  <row Id="1225" PostHistoryTypeId="2" PostId="551" RevisionGUID="08fabea1-c8a2-4cd4-89b0-e90ead689855" CreationDate="2010-07-07T23:43:35.923" UserId="43" Text="Does anyone have statistics on the lifespans of modern game consoles?&#xD;&#xA;&#xD;&#xA; - XBox 360&#xD;&#xA; - PS3&#xD;&#xA; - Wii&#xD;&#xA;&#xD;&#xA;This would be in a moderate climate under standard wear and tear.  And I'm not talking about controllers.  (Wii remotes are just not destined for longevity.  At least in my house...)" />
  <row Id="1226" PostHistoryTypeId="1" PostId="551" RevisionGUID="08fabea1-c8a2-4cd4-89b0-e90ead689855" CreationDate="2010-07-07T23:43:35.923" UserId="43" Text="How many hours of play will a game console provide?" />
  <row Id="1227" PostHistoryTypeId="3" PostId="551" RevisionGUID="08fabea1-c8a2-4cd4-89b0-e90ead689855" CreationDate="2010-07-07T23:43:35.923" UserId="43" Text="&lt;consoles&gt;&lt;lifespan&gt;" />
  <row Id="1229" PostHistoryTypeId="2" PostId="552" RevisionGUID="cc2cd46a-d41f-4c28-b5ff-3d3cc2a768a0" CreationDate="2010-07-07T23:44:59.663" UserId="205" Text="They're hidden, and usually out of reach. When you shoot them they shatter but what does it get you? Any sort of bonus or is just for an achievement?" />
  <row Id="1230" PostHistoryTypeId="1" PostId="552" RevisionGUID="cc2cd46a-d41f-4c28-b5ff-3d3cc2a768a0" CreationDate="2010-07-07T23:44:59.663" UserId="205" Text="What are those glowing blue shields in Resident Evil 5 for?" />
  <row Id="1231" PostHistoryTypeId="3" PostId="552" RevisionGUID="cc2cd46a-d41f-4c28-b5ff-3d3cc2a768a0" CreationDate="2010-07-07T23:44:59.663" UserId="205" Text="&lt;shooter&gt;" />
  <row Id="1232" PostHistoryTypeId="2" PostId="553" RevisionGUID="f8fc2290-0be7-4577-bd93-b4433c058f90" CreationDate="2010-07-07T23:46:45.120" UserId="14" Text="You can get Sheeva's tribal costume collecting all 30 of them&#xD;&#xA;&#xD;&#xA;See [here][1] for their location&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamesradar.com/f/resident-evil-5-bsaa-emblem-guide/a-20090312125435189013" />
  <row Id="1233" PostHistoryTypeId="2" PostId="554" RevisionGUID="d76b5e8e-277e-4a24-8587-23b9808188ad" CreationDate="2010-07-07T23:46:58.770" UserId="56" Text="I don't think it's possible to edit the icon for a game that is added by the game itself. You can try hiding the icon that was auto-added and replace it with your own. That should give you more control over the icon. You can add an icon just by dragging a shortcut, perhaps editing the shortcut's icon beforehand." />
  <row Id="1234" PostHistoryTypeId="2" PostId="555" RevisionGUID="832f2419-c824-4e64-a884-92aaaedfda2e" CreationDate="2010-07-07T23:47:00.970" UserId="81" Text="This is subjective but I'll bite with a simple comparison of the two:&#xD;&#xA;&#xD;&#xA;### Battlefield:BC2&#xD;&#xA;&#xD;&#xA;This game does not implement a &quot;breathing&quot; aspect for sniping. Thus your crosshairs are stationary unless you move them.&#xD;&#xA;&#xD;&#xA;It does, however, implement bullet drop due to gravity. Thus, as range to target increases the actual point-of-impact of your round with relation to the center-point of your crosshair increases.&#xD;&#xA;&#xD;&#xA;With very long range laterally moving targets you have to put their torso in the lower-left/right quadrant of the scope and fire to get a hit. I prefer this because it feels more realistic to me. It's also great for stationary target noobs, you can setup the shot without dealing with breathing movement.&#xD;&#xA;&#xD;&#xA;### Call of Duty:MW2&#xD;&#xA;&#xD;&#xA;This game implements a &quot;breathing&quot; aspect for sniping. Thus, when completely stationary your crosshair will bob semi-randomly. You can also &quot;hold your breath&quot; for short amount of time which reduces the movement, though not completely.&#xD;&#xA;&#xD;&#xA;In contrast to BFBC2 there is no gravity induced bullet-drop in this game. Whatever is under the center-point of your crosshair when you pull the trigger is what gets hit (not accounting for lag). &#xD;&#xA;&#xD;&#xA;This is realistic in it's own way, because a real sniper obviously breathes. However, in a game I dislike it in comparison with BFBC2 because I feel that it takes less brainpower/skill on my part to simply time a mouse-click/button-press than it does to position a crosshair accurately, especially when the crosshair can be way off in space relative to the target." />
  <row Id="1235" PostHistoryTypeId="2" PostId="556" RevisionGUID="4ed4a390-8b18-4b5f-b528-20b7c755b76d" CreationDate="2010-07-07T23:47:27.757" UserId="91" Text="Drives are often rated with an a MTBF (Mean Time Between Failures). Hard Drives commonly come with an expectancy of 1,000,000 hours of operation while media drives (like CDs/DVDs/Blurays) typically fall in to the 50,000 - 100,000 range.&#xD;&#xA;&#xD;&#xA;The Xbox has both a HDD and a DVD drive. (And so does the PS3, etc.)  &#xD;&#xA;If you take the minimum of those two, you get **50khrs MTBF** for the moving parts.&#xD;&#xA;&#xD;&#xA;Now, only time will tell how the electronic components hold up, and for first gen consoles, the answer is &quot;not long&quot;.  (Red ring of death, etc.)&#xD;&#xA;&#xD;&#xA;However, you can almost be certain that on the 3rd revision or later of a console, **the moving parts will be the most likely place to fail**." />
  <row Id="1236" PostHistoryTypeId="2" PostId="557" RevisionGUID="f9fe2702-bedd-4358-9d43-aafdf94bb0ee" CreationDate="2010-07-07T23:47:31.640" UserId="112" Text="In Civilization IV, both workers and settlers prevent your city's food store from increasing for as long as they are being built. Surplus food is funneled into the production of both units, speeding their creation.&#xD;&#xA;&#xD;&#xA;A common dilemma I have at the start of the game is deciding which one to build first. I'd like to get a settler out as quickly as possible, to start another city. But without any farms, surplus food is low, so it will take longer to complete.&#xD;&#xA;&#xD;&#xA;Alternatively, I could build a worker first, set it farming, then build my settler. Workers are significantly cheaper to produce than settlers. Perhaps the extra lead time to produce the worker would be offset by the accelerated production of the settler. But producing both the worker and the farm(s) takes time.&#xD;&#xA;&#xD;&#xA;In general, given that I ideally want a settler as quickly as possible, is it a better strategy to build the settler first, or the worker? Are there any other factors to consider?" />
  <row Id="1237" PostHistoryTypeId="1" PostId="557" RevisionGUID="f9fe2702-bedd-4358-9d43-aafdf94bb0ee" CreationDate="2010-07-07T23:47:31.640" UserId="112" Text="Is it faster to build a worker, followed by a settler, or the other way around?" />
  <row Id="1238" PostHistoryTypeId="3" PostId="557" RevisionGUID="f9fe2702-bedd-4358-9d43-aafdf94bb0ee" CreationDate="2010-07-07T23:47:31.640" UserId="112" Text="&lt;civilization4&gt;&lt;settler&gt;&lt;worker&gt;&lt;efficiency&gt;" />
  <row Id="1239" PostHistoryTypeId="2" PostId="558" RevisionGUID="bb862804-4286-4416-957c-49dbbbf78614" CreationDate="2010-07-07T23:48:11.903" UserId="204" Text="I had a CD-ROM game in a huge collection of ~15 other CD-ROM games that came with an IBM Aptiva purchased at Radio Shack.&#xD;&#xA;&#xD;&#xA;The game had this silly super hero type character in the titular role. It had a bunch of mini-games that made up the story. All I can remember is one in which you were shooting cows with a catapult, or maybe it was trying to fly cows in a hot air balloon, something like that.&#xD;&#xA;&#xD;&#xA;It might have also had a mirror rotating game to get light from one place to another, but that might be another game I'm thinking of.&#xD;&#xA;&#xD;&#xA;Any ideas what this game is?" />
  <row Id="1240" PostHistoryTypeId="1" PostId="558" RevisionGUID="bb862804-4286-4416-957c-49dbbbf78614" CreationDate="2010-07-07T23:48:11.903" UserId="204" Text="Help remembering edutainment game from early 90's" />
  <row Id="1241" PostHistoryTypeId="3" PostId="558" RevisionGUID="bb862804-4286-4416-957c-49dbbbf78614" CreationDate="2010-07-07T23:48:11.903" UserId="204" Text="&lt;edutainment&gt;" />
  <row Id="1242" PostHistoryTypeId="2" PostId="559" RevisionGUID="edc5aaab-667e-4294-85f4-3a1a3d636a6c" CreationDate="2010-07-07T23:48:39.377" UserId="206" Text="Are you more worried about the actual consoles dying, or finding games you will actually play?&#xD;&#xA;&#xD;&#xA;I have no issues with Nintendo's Wii remote (or any of there peripherals) personally I find them quite resilient. Under standard gaming conditions. Hell, I even let my 2yr old nephew run around with one (he likes the lights at the bottom)" />
  <row Id="1243" PostHistoryTypeId="5" PostId="553" RevisionGUID="ac52f166-24bf-4452-aab5-75226cf81d0d" CreationDate="2010-07-07T23:52:19.150" UserId="14" Comment="added 113 characters in body" Text="You can get Sheeva's tribal costume collecting all 30 of them&#xD;&#xA;&#xD;&#xA;See [here][1] for their location&#xD;&#xA;&#xD;&#xA;&gt; Grabbing all 30 gets you that lovely getup, plus something special for Chris and a number of other trinkets&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamesradar.com/f/resident-evil-5-bsaa-emblem-guide/a-20090312125435189013" />
  <row Id="1244" PostHistoryTypeId="6" PostId="546" RevisionGUID="2a7b5243-3c94-44f1-9a38-bd6794c1e903" CreationDate="2010-07-07T23:53:32.753" UserId="68" Comment="edited tags" Text="&lt;portal&gt;&lt;spoilers&gt;" />
  <row Id="1247" PostHistoryTypeId="10" PostId="546" RevisionGUID="69403d60-cce4-48c3-ab50-f4d40bf717f4" CreationDate="2010-07-07T23:55:18.053" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:91,&quot;DisplayName&quot;:&quot;John Gietzen&quot;},{&quot;Id&quot;:153,&quot;DisplayName&quot;:&quot;Noctrine&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:117,&quot;DisplayName&quot;:&quot;George Stocker&quot;}]" />
  <row Id="1248" PostHistoryTypeId="5" PostId="545" RevisionGUID="0d5cfb65-d844-49d8-8214-e98801119601" CreationDate="2010-07-07T23:56:09.360" UserId="43" Comment="Remove some of the subjectiveness" Text="I prefer sniping to close quarters combat and a friend of mine suggested that I might like Bad Company 2.  I have been playing MW2 for a few months now and snipers seem to be at a disadvantage.  Does anyone have experience with both?  What are the differences from a sniping perspective?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="1249" PostHistoryTypeId="6" PostId="552" RevisionGUID="a51c7231-eabc-4be6-b886-f4c05a9d91f3" CreationDate="2010-07-07T23:56:47.113" UserId="138" Comment="edited tags" Text="&lt;shooter&gt;" />
  <row Id="1250" PostHistoryTypeId="6" PostId="558" RevisionGUID="a4add336-a240-451d-b543-854c40f9e939" CreationDate="2010-07-07T23:58:02.617" UserId="122" Comment="edited tags" Text="&lt;looking-for-game&gt;&lt;edutainment&gt;" />
  <row Id="1251" PostHistoryTypeId="4" PostId="545" RevisionGUID="0d5cfb65-d844-49d8-8214-e98801119601" CreationDate="2010-07-07T23:56:09.360" UserId="43" Comment="Remove some of the subjectiveness" Text="What are the differences for snipers between Battlefield Bad Company 2 and Call of Duty MW2?" />
  <row Id="1252" PostHistoryTypeId="6" PostId="552" RevisionGUID="ccd5bb35-9ccd-45a7-8806-add88ede3eb0" CreationDate="2010-07-08T00:01:33.093" UserId="14" Comment="edited tags" Text="&lt;achievements&gt;&lt;shooter&gt;&lt;unlockables&gt;" />
  <row Id="1253" PostHistoryTypeId="5" PostId="555" RevisionGUID="835ee1f4-2c6e-41cb-88ef-b4deca3b4dcc" CreationDate="2010-07-08T00:06:30.247" UserId="81" Comment="deleted 73 characters in body" Text="### Battlefield:BC2&#xD;&#xA;&#xD;&#xA;This game does not implement a &quot;breathing&quot; aspect for sniping. Thus your crosshairs are stationary unless you move them.&#xD;&#xA;&#xD;&#xA;It does, however, implement bullet drop due to gravity. Thus, as range to target increases the actual point-of-impact of your round with relation to the center-point of your crosshair increases.&#xD;&#xA;&#xD;&#xA;With very long range laterally moving targets you have to put their torso in the lower-left/right quadrant of the scope and fire to get a hit. I prefer this because it feels more realistic to me. It's also great for stationary target noobs, you can setup the shot without dealing with breathing movement.&#xD;&#xA;&#xD;&#xA;### Call of Duty:MW2&#xD;&#xA;&#xD;&#xA;This game implements a &quot;breathing&quot; aspect for sniping. Thus, when completely stationary your crosshair will bob semi-randomly. You can also &quot;hold your breath&quot; for short amount of time which reduces the movement, though not completely.&#xD;&#xA;&#xD;&#xA;In contrast to BFBC2 there is no gravity induced bullet-drop in this game. Whatever is under the center-point of your crosshair when you pull the trigger is what gets hit (not accounting for lag). &#xD;&#xA;&#xD;&#xA;This is realistic in it's own way, because a real sniper obviously breathes. However, in a game I dislike it in comparison with BFBC2 because I feel that it takes less brainpower/skill on my part to simply time a mouse-click/button-press than it does to position a crosshair accurately, especially when the crosshair can be way off in space relative to the target." />
  <row Id="1254" PostHistoryTypeId="6" PostId="319" RevisionGUID="9603b837-9e48-4033-b967-347ce82cb6b4" CreationDate="2010-07-08T00:06:48.060" UserId="68" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;drop&gt;&lt;crafting&gt;" />
  <row Id="1255" PostHistoryTypeId="6" PostId="400" RevisionGUID="76c0f3e8-467f-4993-a96e-05baedb2c25c" CreationDate="2010-07-08T00:07:03.847" UserId="14" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;half-life-2&gt;&lt;key-binding&gt;" />
  <row Id="1256" PostHistoryTypeId="6" PostId="322" RevisionGUID="2f5a7e0f-73e4-443b-96b6-8656e9aba628" CreationDate="2010-07-08T00:07:41.490" UserId="68" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;drop&gt;&lt;reset&gt;" />
  <row Id="1257" PostHistoryTypeId="6" PostId="201" RevisionGUID="deb0551d-568d-4f27-abca-1c0748376204" CreationDate="2010-07-08T00:08:11.740" UserId="68" Comment="edited tags" Text="&lt;team-fortress-2&gt;" />
  <row Id="1258" PostHistoryTypeId="6" PostId="166" RevisionGUID="b2fa88b0-1b2a-4711-9df9-270ed4e5683b" CreationDate="2010-07-08T00:08:50.413" UserId="68" Comment="edited tags" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;" />
  <row Id="1259" PostHistoryTypeId="2" PostId="560" RevisionGUID="df87e991-45d3-451b-957f-85b309b2abf1" CreationDate="2010-07-08T00:09:05.437" UserId="206" Text="The class you like playing the most, will be the one you level up faster.&#xD;&#xA;You know, if you want to actually enjoy your time spent (and you will spend a lot!)" />
  <row Id="1260" PostHistoryTypeId="6" PostId="557" RevisionGUID="4e15ea30-3c76-41ba-967f-186a46a4b097" CreationDate="2010-07-08T00:10:14.747" UserId="68" Comment="edited tags" Text="&lt;settler&gt;&lt;worker&gt;&lt;efficiency&gt;&lt;civilization-4&gt;" />
  <row Id="1261" PostHistoryTypeId="6" PostId="557" RevisionGUID="2b3b378b-e36c-4097-acae-b82feecd5741" CreationDate="2010-07-08T00:13:50.870" UserId="122" Comment="edited tags" Text="&lt;efficiency&gt;&lt;civilization-4&gt;" />
  <row Id="1262" PostHistoryTypeId="6" PostId="517" RevisionGUID="32774ca1-4e03-4798-826d-2daed851144e" CreationDate="2010-07-08T00:15:25.703" UserId="122" Comment="edited tags" Text="&lt;system-requirements&gt;" />
  <row Id="1263" PostHistoryTypeId="6" PostId="359" RevisionGUID="ab80a77a-4394-40a5-b58f-51b6c6d2c73a" CreationDate="2010-07-08T00:15:43.847" UserId="68" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;build-order&gt;" />
  <row Id="1264" PostHistoryTypeId="6" PostId="326" RevisionGUID="0a33108f-ec63-45c9-9a37-7635b77c7f1c" CreationDate="2010-07-08T00:16:19.977" UserId="68" Comment="edited tags" Text="&lt;starcraft&gt;&lt;zerg&gt;" />
  <row Id="1265" PostHistoryTypeId="6" PostId="2" RevisionGUID="9c807242-e191-4ff9-ab28-ca23a669e7e9" CreationDate="2010-07-08T00:16:46.013" UserId="68" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;how-to&gt;&lt;protoss&gt;" />
  <row Id="1266" PostHistoryTypeId="10" PostId="319" RevisionGUID="f7d96572-3e22-42f6-ae15-5fe0f743cb8a" CreationDate="2010-07-08T00:20:00.483" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:33,&quot;DisplayName&quot;:&quot;EndangeredMassa&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:68,&quot;DisplayName&quot;:&quot;MarmouCorp&quot;},{&quot;Id&quot;:138,&quot;DisplayName&quot;:&quot;Earlz&quot;}]" />
  <row Id="1267" PostHistoryTypeId="2" PostId="561" RevisionGUID="6f6abc3c-37a3-4f9e-b8c3-b7c5bc647ce0" CreationDate="2010-07-08T00:21:13.163" UserId="122" Text="In addition to what others have mentioned (Warp Prism, warping directly), the Mothership is also capable of transporting other units, in its own way - via Mass Recall." />
  <row Id="1268" PostHistoryTypeId="2" PostId="562" RevisionGUID="4041a2d9-ffe2-4127-be71-d35c301012ce" CreationDate="2010-07-08T00:22:52.240" UserId="186" Text="I'm looking for a few good computer games to engage my 6 month old baby.  We currently have [Baby Smash][1] installed, and she has fun with it.  However, I'd like to see what else is out there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hanselman.com/babysmash/" />
  <row Id="1269" PostHistoryTypeId="1" PostId="562" RevisionGUID="4041a2d9-ffe2-4127-be71-d35c301012ce" CreationDate="2010-07-08T00:22:52.240" UserId="186" Text="What are some good games for babies and toddlers?" />
  <row Id="1270" PostHistoryTypeId="3" PostId="562" RevisionGUID="4041a2d9-ffe2-4127-be71-d35c301012ce" CreationDate="2010-07-08T00:22:52.240" UserId="186" Text="&lt;pc&gt;&lt;children&gt;" />
  <row Id="1271" PostHistoryTypeId="2" PostId="563" RevisionGUID="82feaf61-72c4-45d2-bca5-b03d8d397b5a" CreationDate="2010-07-08T00:25:57.430" UserId="198" Text="I think the biggest thing to consider is the surrounding terrain. If you have some kind of food source (rice field, cattle, etc) then I think that building a worker would be the best move. This allows you to have a solid food supply and it will improve the build time of a subsequent settler.&#xD;&#xA;&#xD;&#xA;If you don't have a favorable location, or your on the coast (as you can work the water tiles for food), then I think a settler would be a better choice.&#xD;&#xA;&#xD;&#xA;You really have to weigh up the expansion of your empire vs the surrounding terrain. Sometimes it's conducive to quick expansion, sometimes you'll have to consolidate first." />
  <row Id="1272" PostHistoryTypeId="2" PostId="564" RevisionGUID="bc7a4ff7-c52f-46c3-97a4-22e10e13c041" CreationDate="2010-07-08T00:29:01.057" UserId="68" Text="On the steam tf2 forum people seems to say thursday (maybe 12AM), but I cannot find any offical answer." />
  <row Id="1273" PostHistoryTypeId="2" PostId="565" RevisionGUID="3b08f7bc-d45d-4bf1-9f3a-0121f3bb3a9f" CreationDate="2010-07-08T00:31:30.553" UserId="150" Text="Noticed that while playing **Gears of War 2** on Xbox Live, some of the other players will be running around and shooting down the horde with golden lancers and hammerbursts. &#xD;&#xA;&#xD;&#xA;Where are they getting these versions of weapons from?&#xD;&#xA;&#xD;&#xA;Is it something that needs to be unlocked in the game? Or can you just buy them?" />
  <row Id="1274" PostHistoryTypeId="1" PostId="565" RevisionGUID="3b08f7bc-d45d-4bf1-9f3a-0121f3bb3a9f" CreationDate="2010-07-08T00:31:30.553" UserId="150" Text="Golden guns in Gears of War 2" />
  <row Id="1275" PostHistoryTypeId="3" PostId="565" RevisionGUID="3b08f7bc-d45d-4bf1-9f3a-0121f3bb3a9f" CreationDate="2010-07-08T00:31:30.553" UserId="150" Text="&lt;xbox-360&gt;&lt;weapons&gt;&lt;guns&gt;" />
  <row Id="1276" PostHistoryTypeId="5" PostId="558" RevisionGUID="92dd97d9-de4b-4b49-95cf-9d3f92c8c05c" CreationDate="2010-07-08T00:34:05.023" UserId="204" Comment="added 170 characters in body" Text="I had a CD-ROM game in a huge collection of ~15 other CD-ROM games that came with an IBM Aptiva purchased at Radio Shack.&#xD;&#xA;&#xD;&#xA;The game had this silly super hero type character in the titular role. It had a bunch of mini-games that made up the story. All I can remember is one in which you were shooting cows with a catapult, or maybe it was trying to fly cows in a hot air balloon, something like that.&#xD;&#xA;&#xD;&#xA;It might have also had a mirror rotating game to get light from one place to another, but that might be another game I'm thinking of.&#xD;&#xA;&#xD;&#xA;Any ideas what this game is?&#xD;&#xA;&#xD;&#xA;Edit: More details. I think the art style was cartoon animated style. Besides the mini-games it had basic adventure game walking around between the various locations." />
  <row Id="1277" PostHistoryTypeId="2" PostId="566" RevisionGUID="4e9397ff-7cd2-486c-9aeb-98695df2c5ff" CreationDate="2010-07-08T00:40:13.293" UserId="68" Text="I already own multiple account (4), so I need tools **that are authorized by Blizzard** to:&#xD;&#xA;&#xD;&#xA; - Be able to control 4 games at once (1&#xD;&#xA;   keyboard and 1 mouse)&#xD;&#xA; - Be able to see one screen in large and the other in small (and ideally be able to easily switch)&#xD;&#xA;&#xD;&#xA;Note : tools would be programs and maybe in-game addons/macros&#xD;&#xA;&#xD;&#xA;Return of experience of successful multi boxers will be greatly appreciated. " />
  <row Id="1278" PostHistoryTypeId="1" PostId="566" RevisionGUID="4e9397ff-7cd2-486c-9aeb-98695df2c5ff" CreationDate="2010-07-08T00:40:13.293" UserId="68" Text="What tools do I need to properly multi box in WoW ?" />
  <row Id="1279" PostHistoryTypeId="3" PostId="566" RevisionGUID="4e9397ff-7cd2-486c-9aeb-98695df2c5ff" CreationDate="2010-07-08T00:40:13.293" UserId="68" Text="&lt;world-of-warcraft&gt;&lt;multi-boxing&gt;" />
  <row Id="1280" PostHistoryTypeId="2" PostId="567" RevisionGUID="4b256635-e699-4973-a0d4-356aad90b340" CreationDate="2010-07-08T00:40:15.540" UserId="65" Text="I recall there one being 'beefsteakjimmies' but that's the only one I can remember. What are all of the codes and what do they give you in the game?" />
  <row Id="1281" PostHistoryTypeId="1" PostId="567" RevisionGUID="4b256635-e699-4973-a0d4-356aad90b340" CreationDate="2010-07-08T00:40:15.540" UserId="65" Text="What are the cheat codes for Age of Empires 2?" />
  <row Id="1282" PostHistoryTypeId="3" PostId="567" RevisionGUID="4b256635-e699-4973-a0d4-356aad90b340" CreationDate="2010-07-08T00:40:15.540" UserId="65" Text="&lt;cheat&gt;&lt;age-of-empires-2&gt;" />
  <row Id="1283" PostHistoryTypeId="2" PostId="568" RevisionGUID="4f186106-e0a0-4cb2-a26c-79d08da34c12" CreationDate="2010-07-08T00:42:30.463" UserId="121" Text="What does the black money bag icon that rotates over buildings in Tropico 3 mean?" />
  <row Id="1284" PostHistoryTypeId="1" PostId="568" RevisionGUID="4f186106-e0a0-4cb2-a26c-79d08da34c12" CreationDate="2010-07-08T00:42:30.463" UserId="121" Text="What is the money bag icon in Tropico 3?" />
  <row Id="1285" PostHistoryTypeId="3" PostId="568" RevisionGUID="4f186106-e0a0-4cb2-a26c-79d08da34c12" CreationDate="2010-07-08T00:42:30.463" UserId="121" Text="&lt;tropico-3&gt;&lt;icon&gt;" />
  <row Id="1286" PostHistoryTypeId="2" PostId="569" RevisionGUID="c2b29e26-d121-4306-ba36-0a03d3c92613" CreationDate="2010-07-08T00:42:49.747" UserId="98" Text="I think you mean CHEESE STEAK JIMMY'S.&#xD;&#xA;&#xD;&#xA;Here are a list of all the cheats taken from [GameFAQs][1]:&#xD;&#xA;&#xD;&#xA; - +1000 Food	CHEESE STEAK JIMMY'S&#xD;&#xA; - +1000 Gold	ROBIN HOOD&#xD;&#xA; - +1000 Stone	ROCK ON&#xD;&#xA; - +1000 Wood	LUMBERJACK &#xD;&#xA; - Control nature (lose control of men) NATURAL WONDERS &#xD;&#xA; - Defeat yourself RESIGN &#xD;&#xA; - Destroy all the enemies BLACK DEATH &#xD;&#xA; - Destroy yourself WIMPYWIMPYWIMPY &#xD;&#xA; - Get a Furious Monkey Boy	FURIOUS THE MONKEY BOY &#xD;&#xA; - Gives a 'cobra' car	HOW DO YOU TURN THIS ON &#xD;&#xA; - Gives a saboteur	TO SMITHEREENS &#xD;&#xA; - Gives a VDML	I LOVE THE MONKEY HEAD &#xD;&#xA; - Immediate Building	AEGIS&#xD;&#xA; - Kills opponent x	TORPEDOx &#xD;&#xA; - Remove Shadow	POLO&#xD;&#xA; - Reveal Map	MARCO &#xD;&#xA; - Turns    birds into super dogs	WOOF WOOF&#xD;&#xA; - Victory	I R WINNER&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/924259-age-of-empires-ii-gold-edition&#xD;&#xA;" />
  <row Id="1287" PostHistoryTypeId="2" PostId="570" RevisionGUID="e9a89018-138c-4980-99d8-c0c864faaf1b" CreationDate="2010-07-08T00:43:27.373" UserId="56" Text="It is possible. If you use [srcds][1] to set up a dedicated server and note the LAN IP of the computer hosting it, you can enable the developer console in-game (I believe it's under Keyboard settings) press the tilde (~) key and type `connect &lt;LAN IP of server&gt;`. You'll then be dropped into the game. Make sure to edit the key of the server so that random people don't start joining. Consider setting it to LAN-only.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://srcds.com/" />
  <row Id="1288" PostHistoryTypeId="2" PostId="571" RevisionGUID="be6eb651-1150-44c4-b784-ca9cca6528d0" CreationDate="2010-07-08T00:45:06.027" UserId="210" Text="What are the main differences between Chrono Trigger (SNES) and Crono Trigger (DS)?" />
  <row Id="1289" PostHistoryTypeId="1" PostId="571" RevisionGUID="be6eb651-1150-44c4-b784-ca9cca6528d0" CreationDate="2010-07-08T00:45:06.027" UserId="210" Text="What are the main differences between Chrono Trigger (SNES) and Crono Trigger (DS)?" />
  <row Id="1290" PostHistoryTypeId="3" PostId="571" RevisionGUID="be6eb651-1150-44c4-b784-ca9cca6528d0" CreationDate="2010-07-08T00:45:06.027" UserId="210" Text="&lt;nintendo-ds&gt;&lt;snes&gt;&lt;square-enix&gt;" />
  <row Id="1291" PostHistoryTypeId="2" PostId="572" RevisionGUID="40697efa-11fa-4f3d-aa19-61eee9ac5438" CreationDate="2010-07-08T00:47:07.660" UserId="56" Text="You can easily figure out for a particular game on its Steam page, look under Game Details. If it says Steam Cloud, it'll have your data in the sky." />
  <row Id="1292" PostHistoryTypeId="2" PostId="573" RevisionGUID="d9d8ffec-db55-4264-897e-68a9c1eebcf6" CreationDate="2010-07-08T00:50:26.997" UserId="18" Text="Here is a [post on Gamespot][1] listing some differences.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/users/LarkAnderson/show_blog_entry.php?topic_id=m-100-25579069" />
  <row Id="1293" PostHistoryTypeId="2" PostId="574" RevisionGUID="feb37073-2e95-4dfa-8a6a-e075922695be" CreationDate="2010-07-08T00:53:50.763" UserId="194" Text="This is the current top answer from a similar question From: [EpicAdvice.com - What are the best resources for multiboxing?][4]&#xD;&#xA;.&#xD;&#xA;&#xD;&#xA;&gt; I used Refer-a-friend and referred myself (it is legal as long as you buy&#xD;&#xA;&gt; a second copy of WOW).  RAF gave me a&#xD;&#xA;&gt; large exp bonus so leveling went&#xD;&#xA;&gt; quickly.&#xD;&#xA;&gt; &#xD;&#xA;&gt; [Dual-Boxing.com][2] has a very good&#xD;&#xA;&gt; wiki on how to get started.  Since&#xD;&#xA;&gt; most computers these days have enough&#xD;&#xA;&gt; CPU and Memory, I ran both toons off&#xD;&#xA;&gt; of my main computer.  I used a free&#xD;&#xA;&gt; program [Hot Key Net][3] that allowed&#xD;&#xA;&gt; me to do picture in picture with both&#xD;&#xA;&gt; WOW sessions up.  It took some time,&#xD;&#xA;&gt; but after I got it setup it was very&#xD;&#xA;&gt; fun.  There is also a section on&#xD;&#xA;&gt; dual-boxing about the pro's and con's&#xD;&#xA;&gt; of different class combination to&#xD;&#xA;&gt; level.&#xD;&#xA;&gt; &#xD;&#xA;&#xD;&#xA;  [2]: http://dual-boxing.com &quot;Dual-Boxing&quot;&#xD;&#xA;  [3]: http://www.hotkeynet.com/&#xD;&#xA;  [4]: http://epicadvice.com/questions/1964/what-are-the-best-resources-for-multiboxing/1980#1980" />
  <row Id="1294" PostHistoryTypeId="2" PostId="575" RevisionGUID="0b641e9a-b005-4ecf-b456-5be489c3a4b9" CreationDate="2010-07-08T00:54:11.247" UserId="171" Text="Once you have **70 stars**, the staircase is no longer endless and you reach the door at the top.&#xD;&#xA;&#xD;&#xA;Or the long jump trick **to reach the top of the staircase without 70 stars** is:&#xD;&#xA;&#xD;&#xA;&gt;Do a long jump away from the stairs, then tilt the control stick up. Mario should still be doing long jumps and facing you, but at the same time going up the stairs instead of down. Press the jump button as fast as you can, and Mario will eventually make it up the stairs.&#xD;&#xA;&gt;&#xD;&#xA;&gt;P.S.-- in the DS version the only way to do it, if even possible is to use a mod like action replay to have all the stars {in which case you will already have 70}&#xD;&#xA;so there is absolutely no way to do it becasue DS makes it impossible&#xD;&#xA;&#xD;&#xA;([source][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://answers.yahoo.com/question/index?qid=20080707081426AAHHw2v" />
  <row Id="1295" PostHistoryTypeId="5" PostId="573" RevisionGUID="db038faa-10d9-47e3-a30b-354511428a36" CreationDate="2010-07-08T00:56:18.340" UserId="18" Comment="added 309 characters in body" Text="Here is a [post on Gamespot][1] listing some differences. Some examples:&#xD;&#xA;&#xD;&#xA; - &quot;The addition of a DS style combat system, which simply moves the commands from the top screen into the bottom screen, clearing up the screen a bit&quot;&#xD;&#xA; - &quot;New items. If you thought Rainbow was ridiculous there's a new sword for Crono that's more powerful and has a 90% critical hit rate.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/users/LarkAnderson/show_blog_entry.php?topic_id=m-100-25579069" />
  <row Id="1299" PostHistoryTypeId="2" PostId="577" RevisionGUID="d5319eb1-9860-4ab1-9c73-b1404542d2ff" CreationDate="2010-07-08T00:59:58.673" UserId="50" Text="The golden Lancer rifle was a special perk given to those who bought the Limited Edition version of Gears of War 2.  It doesn't convey any special abilities." />
  <row Id="1301" PostHistoryTypeId="2" PostId="578" RevisionGUID="aac5bfba-7d37-46b0-9377-3d3cf5fc6c40" CreationDate="2010-07-08T01:03:21.803" UserId="211" Text="How can I avoid the massive amounts of suicide bullets in the Gorge level in Deathsmiles? I've tried going there using level 1 routes only but I cannot make it through without dying multiple times.&#xD;&#xA;&#xD;&#xA;Is there anything I can do to make it through the level without dying?" />
  <row Id="1302" PostHistoryTypeId="1" PostId="578" RevisionGUID="aac5bfba-7d37-46b0-9377-3d3cf5fc6c40" CreationDate="2010-07-08T01:03:21.803" UserId="211" Text="Avoiding suicide bullets in Deathsmiles" />
  <row Id="1303" PostHistoryTypeId="3" PostId="578" RevisionGUID="aac5bfba-7d37-46b0-9377-3d3cf5fc6c40" CreationDate="2010-07-08T01:03:21.803" UserId="211" Text="&lt;xbox-360&gt;&lt;deathsmiles&gt;" />
  <row Id="1307" PostHistoryTypeId="2" PostId="579" RevisionGUID="90c4dc34-b1d7-4581-9950-21f224115be9" CreationDate="2010-07-08T01:07:27.160" UserId="52" Text="Maxis released a game called &quot;A-Train&quot; back in 1992.  As I understand it, it was an English port of a Japanese game.  I know that the A-Train series ran for quite a while in Japan, but I'm not clear if any of the subsequent games ever made a release in the US.  Does anyone know if they did?  &#xD;&#xA;&#xD;&#xA;Alternatively, does anyone have any recommendations for similar games?  I like the simcity type of simulation games that revolve around trains.  I've got Railroad Tycoon and Sid Meier's Railroad and love them both.  Games like Microsoft's Train Simulator, Trainz, or Railworks, I haven't enjoyed nearly as much.  Thanks!" />
  <row Id="1308" PostHistoryTypeId="1" PostId="579" RevisionGUID="90c4dc34-b1d7-4581-9950-21f224115be9" CreationDate="2010-07-08T01:07:27.160" UserId="52" Text="Looking for game recommendations similar to a game Maxis released, A-Train, back in 1992?" />
  <row Id="1309" PostHistoryTypeId="3" PostId="579" RevisionGUID="90c4dc34-b1d7-4581-9950-21f224115be9" CreationDate="2010-07-08T01:07:27.160" UserId="52" Text="&lt;games-rec&gt;&lt;looking-for-game&gt;" />
  <row Id="1312" PostHistoryTypeId="2" PostId="581" RevisionGUID="c68405fd-8553-44bf-8067-89dd8c79eac2" CreationDate="2010-07-08T01:15:43.130" UserId="205" Text="What are the best mods to use in Oblivion that do not change the game play, only the appearance of the game.&#xD;&#xA;&#xD;&#xA;Ones that improve the GUI, that level of detail and the models." />
  <row Id="1313" PostHistoryTypeId="1" PostId="581" RevisionGUID="c68405fd-8553-44bf-8067-89dd8c79eac2" CreationDate="2010-07-08T01:15:43.130" UserId="205" Text="What are the best mods for improving the appearance of Oblivion?" />
  <row Id="1314" PostHistoryTypeId="3" PostId="581" RevisionGUID="c68405fd-8553-44bf-8067-89dd8c79eac2" CreationDate="2010-07-08T01:15:43.130" UserId="205" Text="&lt;pc&gt;&lt;oblivion&gt;" />
  <row Id="1315" PostHistoryTypeId="2" PostId="582" RevisionGUID="9732b808-51c0-49fa-b1ed-ea50b6f7b57d" CreationDate="2010-07-08T01:21:57.450" UserId="213" Text="Seeing as it is out of warranty already, you could look at swapping out the drive for another one off eBay. You can check which drive you have using a [site like this one][1], and then look for a similar model on eBay or online somewhere. From there, it's as easy as swapping a drive on a PC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.llamma.com/xbox360/Xbox_360_DVD_Drive_Comparison.htm" />
  <row Id="1316" PostHistoryTypeId="2" PostId="583" RevisionGUID="9764c15d-13d8-45e7-8078-b237162dcf43" CreationDate="2010-07-08T01:22:18.433" UserId="164" Text="[C64.COM](http://www.c64.com/) has more games than you'll have the time for." />
  <row Id="1317" PostHistoryTypeId="5" PostId="521" RevisionGUID="5f4d12e1-1c39-49ca-8f91-7832e13e69da" CreationDate="2010-07-08T01:25:19.720" UserId="160" Comment="removed redundant word" Text="Additionally, some games are labeled &quot;Games for Windows LIVE&quot; and those games allow you to connect to the Windows Live service (which most people associate with Xbox Live, it's the same thing). Games labeled as such allow you to get achievements worth points towards your gamerscore, see your friends online and chat with them, etc. Some people use this as a method to pad their gamerscore with points, as you can, for example, buy Fallout 3 for both Xbox and GFWL and get twice the point credit for playing the same game. " />
  <row Id="1324" PostHistoryTypeId="5" PostId="450" RevisionGUID="68a4aba6-8b02-4fe7-84c7-685fbb3e1998" CreationDate="2010-07-08T01:36:22.283" UserId="126" Comment="adding the world from the movie" Text="Yes, but there's really only one level it's possible on, World 3-3:&#xD;&#xA;&#xD;&#xA;http://www.gametrailers.com/video/episode-2-pop-fiction/100619&#xD;&#xA;&#xD;&#xA;But it can also be done with the Game Genie or other &quot;hacks&quot;" />
  <row Id="1325" PostHistoryTypeId="2" PostId="586" RevisionGUID="fb176072-07b8-4e1b-9c79-ce305f48ec15" CreationDate="2010-07-08T01:37:12.283" UserId="216" Text="How does one accomplish this while avoiding skyboxes?" />
  <row Id="1326" PostHistoryTypeId="1" PostId="586" RevisionGUID="fb176072-07b8-4e1b-9c79-ce305f48ec15" CreationDate="2010-07-08T01:37:12.283" UserId="216" Text="TF2 triple scout jump with FaN" />
  <row Id="1327" PostHistoryTypeId="3" PostId="586" RevisionGUID="fb176072-07b8-4e1b-9c79-ce305f48ec15" CreationDate="2010-07-08T01:37:12.283" UserId="216" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;" />
  <row Id="1328" PostHistoryTypeId="2" PostId="587" RevisionGUID="7ee38fdc-7e8f-4e7a-be51-01e61fee18fa" CreationDate="2010-07-08T01:38:24.823" UserId="216" Text="How does one port old recordings to recently patched versions of CSS?  (Counter strike source)" />
  <row Id="1329" PostHistoryTypeId="1" PostId="587" RevisionGUID="7ee38fdc-7e8f-4e7a-be51-01e61fee18fa" CreationDate="2010-07-08T01:38:24.823" UserId="216" Text="Port recordings from old versions of CSS to newer version" />
  <row Id="1330" PostHistoryTypeId="3" PostId="587" RevisionGUID="7ee38fdc-7e8f-4e7a-be51-01e61fee18fa" CreationDate="2010-07-08T01:38:24.823" UserId="216" Text="&lt;recording&gt;&lt;css&gt;&lt;demo&gt;" />
  <row Id="1331" PostHistoryTypeId="2" PostId="588" RevisionGUID="b8c3a729-08d5-46a3-b64c-192346cc2cc4" CreationDate="2010-07-08T01:39:52.650" UserId="216" Text="How many years does an NES cartridge battery last?" />
  <row Id="1332" PostHistoryTypeId="1" PostId="588" RevisionGUID="b8c3a729-08d5-46a3-b64c-192346cc2cc4" CreationDate="2010-07-08T01:39:52.650" UserId="216" Text="Average battery life of an NES cartridge" />
  <row Id="1333" PostHistoryTypeId="3" PostId="588" RevisionGUID="b8c3a729-08d5-46a3-b64c-192346cc2cc4" CreationDate="2010-07-08T01:39:52.650" UserId="216" Text="&lt;nes&gt;&lt;cartridge&gt;&lt;battery&gt;" />
  <row Id="1338" PostHistoryTypeId="2" PostId="591" RevisionGUID="699f4d70-f02d-4794-b698-3120f3c20223" CreationDate="2010-07-08T01:40:38.670" UserId="102" Text="To multibox all you really need is a program that will clone your key strokes to multiple instances of wow and to purchase multiple copies.  I used to use [Keyclone][1].  If you want to clone your mouse as well you can use [Mouseclone][2], though I don't recommend it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It practice though, you'll need more than keycloning software, you'll need something which will arrange your windows nicely for you. I hear [pwnboxer][3] is excellent and will clone your keystrokes as a benefit.&#xD;&#xA;&#xD;&#xA;Finally you're going to need a series of macro's.  These will usually be: &#xD;&#xA;&#xD;&#xA;    /assist player1 &#xD;&#xA;    /cast spell&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;or something similar.&#xD;&#xA;&#xD;&#xA;It's usually good to pick the same class multiple times as most of your interactions will be identical.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://solidice.com/keyclone/db/keyclone_current.exe&#xD;&#xA;  [2]: http://mousecloner.com/&#xD;&#xA;  [3]: http://pwnboxer.com" />
  <row Id="1339" PostHistoryTypeId="2" PostId="592" RevisionGUID="40799cf6-87cb-4040-a0a0-8ae37a3def56" CreationDate="2010-07-08T01:42:29.400" UserId="216" Text="In which games does the Konami code have a negative impact?" />
  <row Id="1340" PostHistoryTypeId="1" PostId="592" RevisionGUID="40799cf6-87cb-4040-a0a0-8ae37a3def56" CreationDate="2010-07-08T01:42:29.400" UserId="216" Text="In which games does the Konami code have a negative affect?" />
  <row Id="1341" PostHistoryTypeId="3" PostId="592" RevisionGUID="40799cf6-87cb-4040-a0a0-8ae37a3def56" CreationDate="2010-07-08T01:42:29.400" UserId="216" Text="&lt;untagged&gt;" />
  <row Id="1343" PostHistoryTypeId="2" PostId="594" RevisionGUID="3290fbb7-d668-4dd3-b704-3b399a387750" CreationDate="2010-07-08T01:43:38.070" UserId="216" Text="Is there any league that exists that is a CPL replacement in current day?" />
  <row Id="1344" PostHistoryTypeId="1" PostId="594" RevisionGUID="3290fbb7-d668-4dd3-b704-3b399a387750" CreationDate="2010-07-08T01:43:38.070" UserId="216" Text="CPL replacement" />
  <row Id="1345" PostHistoryTypeId="3" PostId="594" RevisionGUID="3290fbb7-d668-4dd3-b704-3b399a387750" CreationDate="2010-07-08T01:43:38.070" UserId="216" Text="&lt;tournament&gt;" />
  <row Id="1346" PostHistoryTypeId="2" PostId="595" RevisionGUID="12ce779a-c7de-437b-95fa-4de20029b6db" CreationDate="2010-07-08T01:43:44.450" UserId="217" Text="Demos, though increasingly rare (and massive) can be a good way to verify compatibility. Just remember that a prerelease demo may be poorly optimized compared to the final game." />
  <row Id="1347" PostHistoryTypeId="5" PostId="224" RevisionGUID="fbd9a779-9685-4ac9-9c2a-208278bce19c" CreationDate="2010-07-08T01:44:30.410" UserId="68" Comment="deleted 1 characters in body" Text="Hunter (Beast Master spec ones especially) is the most common choice for easy and fast levelling for a multitude of reasons :&#xD;&#xA;&#xD;&#xA; 1. Low dependence of gear to do damage&#xD;&#xA;    : even with crappy gear you will be&#xD;&#xA;    able to do decent damage &#xD;&#xA; 2. Pet class : a pet able to really&#xD;&#xA;    tank (hold the monsters on him while&#xD;&#xA;    you're killing them)&#xD;&#xA; 3. Ranged dps : you don't have to be&#xD;&#xA;    teeth to teeth with the enemy&#xD;&#xA; 4. Multiple escape mechanism : Hunters&#xD;&#xA;    can disengage (jump back), feign&#xD;&#xA;    death&#xD;&#xA; 5. Built-in regen mecanism : You're&#xD;&#xA;    able to regen while doing still some&#xD;&#xA;    dps, and you're pet is able to DPS&#xD;&#xA;    as normal while you auto regen" />
  <row Id="1348" PostHistoryTypeId="2" PostId="596" RevisionGUID="0112b268-49e5-482d-bb03-974c17bd0c76" CreationDate="2010-07-08T01:45:12.280" UserId="216" Text="What are the limitations one will come across when running a dedicated server from with a virtual machine on steam?" />
  <row Id="1349" PostHistoryTypeId="1" PostId="596" RevisionGUID="0112b268-49e5-482d-bb03-974c17bd0c76" CreationDate="2010-07-08T01:45:12.280" UserId="216" Text="limitations of running a dedicated server from a virtual machine in steam" />
  <row Id="1350" PostHistoryTypeId="3" PostId="596" RevisionGUID="0112b268-49e5-482d-bb03-974c17bd0c76" CreationDate="2010-07-08T01:45:12.280" UserId="216" Text="&lt;steam&gt;&lt;dedicated-server&gt;" />
  <row Id="1352" PostHistoryTypeId="10" PostId="180" RevisionGUID="956444a1-5929-466c-bf99-977b61363923" CreationDate="2010-07-08T01:47:20.043" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:48,&quot;DisplayName&quot;:&quot;GalacticCowboy&quot;},{&quot;Id&quot;:38,&quot;DisplayName&quot;:&quot;Lance&quot;},{&quot;Id&quot;:81,&quot;DisplayName&quot;:&quot;hobodave&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:150,&quot;DisplayName&quot;:&quot;random&quot;}]" />
  <row Id="1353" PostHistoryTypeId="2" PostId="598" RevisionGUID="b31699ee-c631-48ae-9768-095a69644603" CreationDate="2010-07-08T01:47:22.553" UserId="126" Text="Major League Gaming ?&#xD;&#xA;http://mlgpro.com" />
  <row Id="1354" PostHistoryTypeId="2" PostId="599" RevisionGUID="e7b16826-ce4e-46a3-b747-174b2a516db2" CreationDate="2010-07-08T01:47:52.803" UserId="50" Text="First, I hope you've played at least the first few missions in single player :)&#xD;&#xA;&#xD;&#xA;I'd say that Conquest mode is the easier of the two modes to get started with -- you're less likely to be thrown into a hugely-stacked game since even an outclassed team can still sneak around and capture a control point.&#xD;&#xA;&#xD;&#xA;As far as a starting role goes: medics are everybody's best friend.  Bind keys (or extra mouse buttons, anything easy to reach) to the gadgets so you can very quickly switch to the defibrillator tool and revive your squadmates.  Drop a medkit behind cover, near your squadmates.  Most importantly -- stick with your squad, watch their backs, and if everybody dies there's no shame in hiding in cover so they can respawn on your position.  The XP you will earn from keeping your squad alive can get massive, especially at lower ranks.&#xD;&#xA;&#xD;&#xA;Alternatively, if you're playing a vehicle-heavy map like Atacama Desert, engineers are a valuable asset.  Repair, repair, repair and lob rockets at anything that can shoot back.&#xD;&#xA;&#xD;&#xA;Finally, and this applies to all roles: Spot.  With a single key press (Q by default on PC)  the enemy you're looking at, no matter how far away, will be lit up for all of your team to see.  You can't pound on the key all the time -- there's a hidden &quot;cooldown&quot; timer to prevent spamming -- but every little bit counts, and there's great satisfaction to be had in spotting a sniper and immediately seeing all sorts of little bits of metal flying in his direction :)" />
  <row Id="1355" PostHistoryTypeId="2" PostId="600" RevisionGUID="c03a66c1-78a7-4ba6-a574-0c44a9c9b5d0" CreationDate="2010-07-08T01:48:55.733" UserId="171" Text="The wonderful thing about virtual machines is that they are &quot;virtually&quot; identical to real machines. Assuming the host is a powerful enough computer, there should be no problems. However if you run it alongside other virtual machines you may run into the obvious problems such as bandwidth starvation (if multiple machines share one network adapter) or CPU starvation (as they all share one machine's CPU(s)).&#xD;&#xA;&#xD;&#xA;There should be no problems that are unique to the fact that it's a virtual machine, though!" />
  <row Id="1356" PostHistoryTypeId="5" PostId="594" RevisionGUID="37d1f18c-9c52-4844-854c-5d6917d297b6" CreationDate="2010-07-08T01:48:56.903" UserId="216" Comment="added 41 characters in body; added 38 characters in body; edited tags" Text="Is there any league that exists that is a CPL replacement in current day?  Looking towards computer gaming.  &#xD;&#xA;&#xD;&#xA;CPL == CyberAthlete Professional League" />
  <row Id="1357" PostHistoryTypeId="6" PostId="594" RevisionGUID="37d1f18c-9c52-4844-854c-5d6917d297b6" CreationDate="2010-07-08T01:48:56.903" UserId="216" Comment="added 41 characters in body; added 38 characters in body; edited tags" Text="&lt;pc&gt;&lt;tournament&gt;" />
  <row Id="1358" PostHistoryTypeId="5" PostId="535" RevisionGUID="41325964-7665-47a6-99c6-976aa6a84998" CreationDate="2010-07-08T01:50:17.960" UserId="46" Comment="Specified game" Text="I purchased Elite Beat Agents used and there's no apparent way to delete the data that's saved on the game from the previous owner.  Is there a way to reset the game?" />
  <row Id="1359" PostHistoryTypeId="4" PostId="535" RevisionGUID="41325964-7665-47a6-99c6-976aa6a84998" CreationDate="2010-07-08T01:50:17.960" UserId="46" Comment="Specified game" Text="How do I perform a soft reset on Elite Beat Agents for the Nintendo DS?" />
  <row Id="1360" PostHistoryTypeId="6" PostId="535" RevisionGUID="41325964-7665-47a6-99c6-976aa6a84998" CreationDate="2010-07-08T01:50:17.960" UserId="46" Comment="Specified game" Text="&lt;nintendo-ds&gt;&lt;reset&gt;" />
  <row Id="1361" PostHistoryTypeId="5" PostId="581" RevisionGUID="2c1ad511-afc9-456e-9d1a-024664ea7dd1" CreationDate="2010-07-08T01:52:22.650" UserId="205" Comment="deleted 1 characters in body" Text="What are the best mods to use in Oblivion that do not change the game play, only the appearance of the game.&#xD;&#xA;&#xD;&#xA;Ones that improve the GUI, the level of detail and the models." />
  <row Id="1362" PostHistoryTypeId="2" PostId="601" RevisionGUID="b0296c89-cbb5-4058-8c3a-a46685d9fcf7" CreationDate="2010-07-08T01:54:06.983" UserId="16" Text="**You want to buy the component cable, which supports the [Wii's maximum output resolution of 480p][1].**  &#xD;&#xA;&#xD;&#xA;480p (DVD-quality) looks *much* better than the 480i (more like pre-DVD, analog TV quality) you get with the (included) composite cable.  &#xD;&#xA;&#xD;&#xA;It's still not the 720p, 1080i, or 1080p that newer TVs can handle, but the Wii doesn't output in those resolutions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wii#Technical_specifications" />
  <row Id="1363" PostHistoryTypeId="2" PostId="602" RevisionGUID="972a4554-b545-4d0a-bdac-83c04ba2f399" CreationDate="2010-07-08T01:55:10.257" UserId="46" Text="I have read online and seen screenshots of people that have created their own custom radial mouse menus to execute all kinds of different commands.  How do I do that?" />
  <row Id="1364" PostHistoryTypeId="1" PostId="602" RevisionGUID="972a4554-b545-4d0a-bdac-83c04ba2f399" CreationDate="2010-07-08T01:55:10.257" UserId="46" Text="How do I make custom radial mouse menus in Left 4 Dead?" />
  <row Id="1365" PostHistoryTypeId="3" PostId="602" RevisionGUID="972a4554-b545-4d0a-bdac-83c04ba2f399" CreationDate="2010-07-08T01:55:10.257" UserId="46" Text="&lt;left-4-dead&gt;&lt;customize&gt;" />
  <row Id="1366" PostHistoryTypeId="2" PostId="603" RevisionGUID="d28f9a85-a81b-4b37-aa29-5301eb8be142" CreationDate="2010-07-08T01:55:19.180" UserId="117" Text="There are a few [must have][1] mods:&#xD;&#xA;&#xD;&#xA; - [Vagabond's better gold][2]  &#xD;&#xA; - [Elven Cartographers Map][3]  &#xD;&#xA; - [Natural Environments][4]&#xD;&#xA; - And the Granddaddy of them all: [BTMod][5]&#xD;&#xA;&#xD;&#xA;One you didn't mention that's really important, even though it's sort of a gameplay changer, is the [Saddlebag mod][6]. It let's you carry more items on your horse. Important for all that dungeon diving.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://planetelderscrolls.gamespy.com/View.php?id=41&amp;view=Articles.Detail&#xD;&#xA;  [2]: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&amp;id=49&#xD;&#xA;  [3]: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&amp;id=530&#xD;&#xA;  [4]: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&amp;id=376&#xD;&#xA;  [5]: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&amp;id=25&#xD;&#xA;  [6]: http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.Detail&amp;id=393" />
  <row Id="1367" PostHistoryTypeId="2" PostId="604" RevisionGUID="90d2059c-a580-4260-abf9-608f93a89292" CreationDate="2010-07-08T01:56:05.403" UserId="206" Text="Left for Dead (L2D) 1 and 2 Do." />
  <row Id="1368" PostHistoryTypeId="2" PostId="605" RevisionGUID="05834c26-203c-4cc7-b358-40f44e1b5fa7" CreationDate="2010-07-08T01:57:00.473" UserId="199" Text="I have just got a PS3 as part of a Sony TV promotion and am looking for some suitable kid friendly game recommendations for an 8 year-old boy and a 10 year old girl.&#xD;&#xA;&#xD;&#xA;I have got them Lego Star Wars and Indiana Jones and Little Big Planet but I'm interested in others or recommendations on places to look." />
  <row Id="1369" PostHistoryTypeId="1" PostId="605" RevisionGUID="05834c26-203c-4cc7-b358-40f44e1b5fa7" CreationDate="2010-07-08T01:57:00.473" UserId="199" Text="Suitable kid and family games for PS3?" />
  <row Id="1370" PostHistoryTypeId="3" PostId="605" RevisionGUID="05834c26-203c-4cc7-b358-40f44e1b5fa7" CreationDate="2010-07-08T01:57:00.473" UserId="199" Text="&lt;ps3&gt;&lt;looking-for-game&gt;&lt;games-rec&gt;&lt;family-games&gt;" />
  <row Id="1371" PostHistoryTypeId="2" PostId="606" RevisionGUID="3405dfe6-6b35-4de7-8655-81d1f9d6d296" CreationDate="2010-07-08T01:57:28.130" UserId="68" Text="It's in the manual on page 11 but just in case you didn't get a manual with your used game : &#xD;&#xA;&#xD;&#xA; 1. Launch the game wait for the screen&#xD;&#xA;    with red Nintendo letters on a black&#xD;&#xA;    screen.&#xD;&#xA; 2. Then press AND hold the L,&#xD;&#xA;    R, A, B, X, and Y buttons all at the&#xD;&#xA;    same time.&#xD;&#xA; 3. This will give you the&#xD;&#xA;    option to erase the saved data." />
  <row Id="1372" PostHistoryTypeId="2" PostId="607" RevisionGUID="71a8b940-0d59-45e6-80b7-cf31411ec72d" CreationDate="2010-07-08T02:00:26.440" UserId="35" Text="I haven't tried it myself but you might want to check out &quot;Vista Game Explorer Editor&quot; here: http://sites.google.com/site/vgeeditor/" />
  <row Id="1373" PostHistoryTypeId="2" PostId="608" RevisionGUID="b1b0b734-df9b-4e31-ba69-111859d35a78" CreationDate="2010-07-08T02:02:05.047" UserId="38" Text="I've ***somehow*** managed to ruin my reputation with the Steamwheedle goblins, and they don't talk to me anymore. What should I do to quickly and easily regain their support?" />
  <row Id="1374" PostHistoryTypeId="1" PostId="608" RevisionGUID="b1b0b734-df9b-4e31-ba69-111859d35a78" CreationDate="2010-07-08T02:02:05.047" UserId="38" Text="Regaining Steamwheedle reputation?" />
  <row Id="1375" PostHistoryTypeId="3" PostId="608" RevisionGUID="b1b0b734-df9b-4e31-ba69-111859d35a78" CreationDate="2010-07-08T02:02:05.047" UserId="38" Text="&lt;world-of-warcraft&gt;&lt;reputation&gt;" />
  <row Id="1376" PostHistoryTypeId="2" PostId="609" RevisionGUID="7ea2dd85-b428-4a1f-9bfc-7c8dd535c682" CreationDate="2010-07-08T02:03:54.340" UserId="136" Text="The Misadventures of P.B. Winterbottom" />
  <row Id="1377" PostHistoryTypeId="5" PostId="352" RevisionGUID="b2942961-683d-41c7-a19e-fc07dacd7b3b" CreationDate="2010-07-08T02:04:36.273" UserId="136" Comment="added 4 characters in body" Text="The level is really difficult, yes, but it's passable, here are some tips:&#xD;&#xA;&#xD;&#xA; - **Protecting Olly:** Do not concentrate on the figments, wait until you get to the last teleportation point, just concentrate on protecting Olly. Don't use confusion bombs on the rabbit, just pick it up with TeleKinesis and wait until Olly arrives there. The sword throwers part, they always cough before throwing the sword, so synchronize with them.&#xD;&#xA;&#xD;&#xA; - **The Tunnel of Love:** Go fast on the first part, where there are a few gaps ahead. On the second part, where there are a couple of 3-gap sets, go a little slower, but not too slow or you won't reach the other part. You will reach a tent.&#xD;&#xA;&#xD;&#xA; - **Before Entering The Tent:** Now it is the time to go back and collect figments, cobwebs and whatever you want. After you do that, enter the tent.&#xD;&#xA;&#xD;&#xA; - **First Battle with the Butcher:** Wear Levitation. The Butcher has this pattern: 1) Low slash (jump to evade it), 2) Lateral sweep (keep far away from him), 3) Floor smashing. When he smashes his blade, it will stick into the ground. Use this moment to jump over its arm and hit him in the head. Do that 3 times.&#xD;&#xA;&#xD;&#xA; - **The Big Top:** This part is the real PITA. You really need to refine your platformer skills. There are two really annoying parts: when you get to the 3 ropes that are one over another, and the spiraling fence.&#xD;&#xA;&#xD;&#xA;    - *The 3 ropes:* Notice that they are not completely parallel, but rather inclined. If you try to get the rope in its higher height, you will lose a precious extra second to lose the swing, try always to get it from its lower height, thus you manage to evade the bombs. You can also use invisibility here to evade the bombs as well. If you're already at rank 95, you won't have to worry about the bombs, they don't make you fall, and they only take a small amount of mental health, enough to regenerate it quickly.&#xD;&#xA;&#xD;&#xA;    - *The Spiraling Fence:* This is the part I got stuck for a long time. I found that to pass this part I had to reach the left extreme of each fence, side jump to the left (do not go forward yet). After you jump to the left, quickly use levitation and go forward to reach the next fence. You will dominate it soon enough.&#xD;&#xA;&#xD;&#xA;    - *The stairs:* If you're quick enough, you can reach the stairs and slide youself down all the way before the water reaches the stair. But if the water reaches the stair, you are still able to jump high enough with levitation and go up all the way. The water won't be a problem.&#xD;&#xA;&#xD;&#xA; - **Second battle with the butcher:** The butcher is in flames, so you won't be able to touch him. Just use telekinesis on your fathers bombs and throw them at him.&#xD;&#xA;&#xD;&#xA; - **Final battle:** Just run away when you're little, and smack him when you're big.&#xD;&#xA;&#xD;&#xA;Hope that helps, I found this guide very useful: http://www.gamefaqs.com/pc/922157-psychonauts/faqs/37113" />
  <row Id="1378" PostHistoryTypeId="2" PostId="610" RevisionGUID="c07a12fe-d0f5-4942-88c9-7b2a54c94028" CreationDate="2010-07-08T02:07:40.790" UserId="191" Text="There is a [very good guide linked][1] from [a similar question on Epic Advice](http://epicadvice.com/questions/2748/whats-the-quickest-way-to-get-exalted-with-the-steamwheedle-cartel/2753#2753) that details killing a bunch of Bloodsail Buccannears to gain reputation quickly with the Steamwheedle.&#xD;&#xA;&#xD;&#xA;&gt;I would like to point out a faster (and as yet unmentioned) way to get Steamwheedle rep. Specifically, grinding Southsea Freebooters (just south of Ratchet) and Wastewander (and/or Southsea Pirates*) in Tanaris. I find the rep/hour is *much* better than grinding shackle keys in Diremaul -- at least for me, who averages just over 2 keys/hour in DM (despite killing all 5 guards/captains 5 times an hour). And this can actually be done all the way to Exalted, if you are smart about when you grind what.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://files.spectralcoding.com/files/wow/index.html#section_2.2.3" />
  <row Id="1379" PostHistoryTypeId="2" PostId="611" RevisionGUID="840ecd0e-1aae-49f7-a909-2d9445c79594" CreationDate="2010-07-08T02:08:15.233" UserId="46" Text="The camera height is way too low in Command &amp; Conquer Generals and Zero Hour.  Is there any way to increase the height of the camera so I can see more on screen at one time?" />
  <row Id="1380" PostHistoryTypeId="1" PostId="611" RevisionGUID="840ecd0e-1aae-49f7-a909-2d9445c79594" CreationDate="2010-07-08T02:08:15.233" UserId="46" Text="How do I increase the camera height in Command &amp; Conquer Generals?" />
  <row Id="1381" PostHistoryTypeId="3" PostId="611" RevisionGUID="840ecd0e-1aae-49f7-a909-2d9445c79594" CreationDate="2010-07-08T02:08:15.233" UserId="46" Text="&lt;command-and-conquer&gt;" />
  <row Id="1382" PostHistoryTypeId="2" PostId="612" RevisionGUID="f159bfbb-b148-4416-8dac-bcabfe01ea60" CreationDate="2010-07-08T02:10:34.543" UserId="217" Text="I am running Burnout Paradise on a laptop with a Core 2 Duo processor and an Intel X3100 GMA integrated graphics card. With all the settings in the menus turned down to minimum, the game is actually quite playable (although not at a very high framerate in the downtown areas).&#xD;&#xA;&#xD;&#xA;I have noticed that even through all the graphical options are either off or at their lowest settings, bloom is still on. This is depriving me of precious frames per second I require for getting my Burnout Paradise license. I located a config file in `C:\Users\James\AppData\Local\Criterion Games\Burnout Paradise\Config.ini`, but there isn't even an option for HDR or bloom in it.&#xD;&#xA;&#xD;&#xA;Am I out of luck, or can I turn this effect off?" />
  <row Id="1383" PostHistoryTypeId="1" PostId="612" RevisionGUID="f159bfbb-b148-4416-8dac-bcabfe01ea60" CreationDate="2010-07-08T02:10:34.543" UserId="217" Text="Turning off bloom in Burnout Paradise" />
  <row Id="1384" PostHistoryTypeId="3" PostId="612" RevisionGUID="f159bfbb-b148-4416-8dac-bcabfe01ea60" CreationDate="2010-07-08T02:10:34.543" UserId="217" Text="&lt;config&gt;&lt;burnout&gt;" />
  <row Id="1385" PostHistoryTypeId="2" PostId="613" RevisionGUID="8f467774-91e9-4354-9c08-3162b3875ff5" CreationDate="2010-07-08T02:11:43.243" UserId="68" Text="The short answer is that the most efficient way to do this is killing some Bloodsail Buccaneers NPC.&#xD;&#xA;&#xD;&#xA;There are more ways (Diremaul grinding, repetable quests) but they are more tedious.&#xD;&#xA;&#xD;&#xA;A full explanation of all possiblities are detailed on [WoWWiki][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Bloodsail_Buccaneers_reputation_guide#How_to_restore_your_standing_with_the_Steamwheedle_Cartel" />
  <row Id="1386" PostHistoryTypeId="2" PostId="614" RevisionGUID="1606f37b-2fb6-445f-ac78-36039b2266b3" CreationDate="2010-07-08T02:12:59.293" UserId="215" Text="Here are some good recommendations:&#xD;&#xA;&#xD;&#xA; * [LittleBigPlanet](http://www.littlebigplanet.com/)&#xD;&#xA; * [ModNation Racers](http://www.modnation.com/)&#xD;&#xA; * [Mushroom Wars](http://ps3.ign.com/objects/143/14354310.html)&#xD;&#xA; * [PixelJunk Shooter](http://en.wikipedia.org/wiki/PixelJunk_Shooter) (IIRC, it supposedly has explicit lyrics in it's music, but i personally can't understand them -- and besides, you can turn the music off in the options)" />
  <row Id="1387" PostHistoryTypeId="5" PostId="610" RevisionGUID="a02123af-fa31-4454-9783-ecc6065d13e4" CreationDate="2010-07-08T02:16:49.380" UserId="191" Comment="added 166 characters in body" Text="There is a [very good guide linked][1] from [a similar question on Epic Advice](http://epicadvice.com/questions/2748/whats-the-quickest-way-to-get-exalted-with-the-steamwheedle-cartel/2753#2753) that details killing a bunch of Bloodsail Buccannears to gain reputation quickly with the Steamwheedle.&#xD;&#xA;&#xD;&#xA;&gt;I would like to point out a faster (and as yet unmentioned) way to get Steamwheedle rep. Specifically, grinding Southsea Freebooters (just south of Ratchet) and Wastewander (and/or Southsea Pirates*) in Tanaris. I find the rep/hour is *much* better than grinding shackle keys in Diremaul -- at least for me, who averages just over 2 keys/hour in DM (despite killing all 5 guards/captains 5 times an hour). And this can actually be done all the way to Exalted, if you are smart about when you grind what.&#xD;&#xA;&#xD;&#xA;The rest of the guide details the order in which to farm reputations to get the best bonuses possible, and also includes many alternate methods you may find useful.&#xD;&#xA;&#xD;&#xA;  [1]: http://files.spectralcoding.com/files/wow/index.html#section_2.2.3" />
  <row Id="1388" PostHistoryTypeId="2" PostId="615" RevisionGUID="267a4cd5-313b-439e-a1c0-654c019c80f7" CreationDate="2010-07-08T02:17:35.727" UserId="79" Text="If you don't have a PS2 and Katamari Damacy/We &lt;3 Katamari you can't go wrong with Katamari Forever.&#xD;&#xA;&#xD;&#xA;I can't personally vouch for the recently released PSN title Joe Danger, but reviews of it make it sound promising." />
  <row Id="1389" PostHistoryTypeId="2" PostId="616" RevisionGUID="455ee014-3fac-49fd-ae48-0291d5e250de" CreationDate="2010-07-08T02:20:19.107" UserId="198" Text="You need to Jump, Double Jump (jump in mid air), then aim the Force of Nature (FaN) at the ground and fire.&#xD;&#xA;&#xD;&#xA;This will give you another &quot;jump&quot;, thus the triple jump. There is extremely little chance of you hitting the skybox as they tend to be very high.&#xD;&#xA;&#xD;&#xA;It's also worth noting that the scout will often woop/cheer when you do this :)" />
  <row Id="1390" PostHistoryTypeId="2" PostId="617" RevisionGUID="4709800f-4d4a-419a-84ba-3caa7feea3e9" CreationDate="2010-07-08T02:20:49.103" UserId="215" Text="I have a lot of problems with beating the Epicycles levels in Osmos -- do you have any tips for transitioning orbits without wasting a ton of material?" />
  <row Id="1391" PostHistoryTypeId="1" PostId="617" RevisionGUID="4709800f-4d4a-419a-84ba-3caa7feea3e9" CreationDate="2010-07-08T02:20:49.103" UserId="215" Text="Osmos hard level strategies" />
  <row Id="1392" PostHistoryTypeId="3" PostId="617" RevisionGUID="4709800f-4d4a-419a-84ba-3caa7feea3e9" CreationDate="2010-07-08T02:20:49.103" UserId="215" Text="&lt;strategy&gt;&lt;tips&gt;&lt;osmos&gt;" />
  <row Id="1393" PostHistoryTypeId="2" PostId="618" RevisionGUID="daf00cca-94ba-4190-8559-a0c5cc5df65d" CreationDate="2010-07-08T02:22:14.500" UserId="38" Text="With regard to weapon speeds, I hear a lot about having a slower off-hand.&#xD;&#xA;&#xD;&#xA;Why would it matter more that my off-hand is slower rather than my main-hand being slower?" />
  <row Id="1394" PostHistoryTypeId="1" PostId="618" RevisionGUID="daf00cca-94ba-4190-8559-a0c5cc5df65d" CreationDate="2010-07-08T02:22:14.500" UserId="38" Text="Advantage of a slower off-hand?" />
  <row Id="1395" PostHistoryTypeId="3" PostId="618" RevisionGUID="daf00cca-94ba-4190-8559-a0c5cc5df65d" CreationDate="2010-07-08T02:22:14.500" UserId="38" Text="&lt;world-of-warcraft&gt;" />
  <row Id="1396" PostHistoryTypeId="2" PostId="619" RevisionGUID="4661c55b-60eb-4cec-bd11-a52052e20b4e" CreationDate="2010-07-08T02:23:41.500" UserId="215" Text="According to [this page](http://www.the9thkey.com/games/Nesbatt.htm), the batteries last 15-20 years." />
  <row Id="1397" PostHistoryTypeId="2" PostId="620" RevisionGUID="62a5db32-14e1-4c99-9632-a40911db9c2c" CreationDate="2010-07-08T02:24:19.970" UserId="136" Text="I have a copy of Test Drive III: The Passion, but whenever I run it in my Windows XP machine it runs too fast. Is there any way to run this game in a modern computer?" />
  <row Id="1398" PostHistoryTypeId="1" PostId="620" RevisionGUID="62a5db32-14e1-4c99-9632-a40911db9c2c" CreationDate="2010-07-08T02:24:19.970" UserId="136" Text="I have this really old game from the DOS era, anyone know how to run it in my modern machine?" />
  <row Id="1399" PostHistoryTypeId="3" PostId="620" RevisionGUID="62a5db32-14e1-4c99-9632-a40911db9c2c" CreationDate="2010-07-08T02:24:19.970" UserId="136" Text="&lt;oldware&gt;&lt;abandonware&gt;&lt;dosbox&gt;" />
  <row Id="1401" PostHistoryTypeId="5" PostId="569" RevisionGUID="bb3bea02-e99e-43bb-a1f2-db6a5554a591" CreationDate="2010-07-08T02:27:30.367" UserId="98" Comment="added 27 characters in body" Text="I think you mean CHEESE STEAK JIMMY'S.&#xD;&#xA;&#xD;&#xA;Here are a list of all the cheats taken from [GameFAQs][1]:&#xD;&#xA;&#xD;&#xA; - CHEESE STEAK JIMMY'S:  +1000 Food	&#xD;&#xA; - ROBIN HOOD: +1000 Gold	&#xD;&#xA; - ROCK ON: +1000 Stone	&#xD;&#xA; - LUMBERJACK: +1000 Wood	&#xD;&#xA; - NATURAL WONDERS: Control nature (lose control of men) &#xD;&#xA; - RESIGN: Defeat yourself &#xD;&#xA; - BLACK DEATH: Destroy all the enemies &#xD;&#xA; - WIMPYWIMPYWIMPY: Destroy yourself &#xD;&#xA; - FURIOUS THE MONKEY BOY: Get a Furious Monkey Boy	 &#xD;&#xA; - HOW DO YOU TURN THIS ON: Gives a 'cobra' car	&#xD;&#xA; - TO SMITHEREENS: Gives a saboteur	&#xD;&#xA; - I LOVE THE MONKEY HEAD: Gives a VDML	&#xD;&#xA; - AEGIS: Immediate Building	&#xD;&#xA; - TORPEDOx: Kills opponent x	&#xD;&#xA; - POLO: Remove Shadow	&#xD;&#xA; - MARCO: Reveal Map	&#xD;&#xA; - WOOF WOOF: Turns    birds into super dogs	&#xD;&#xA; - I R WINNER: Victory	&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/924259-age-of-empires-ii-gold-edition&#xD;&#xA;" />
  <row Id="1402" PostHistoryTypeId="2" PostId="622" RevisionGUID="b6fae75f-9f0e-4100-88aa-762a32abdfbf" CreationDate="2010-07-08T02:28:13.673" UserId="137" Text="Your best option is to get an SNES/N64/GC S-video cable, and use a third-party &lt;a href=&quot;http://www.google.com/search?num=100&amp;hl=en&amp;safe=off&amp;q=s-video+to+component+adapter&amp;aq=f&amp;aqi=g2g-m1&amp;aql=&amp;oq=&amp;gs_rfai=&quot;&gt;s-video to component adapter&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;The system came with a stereo A/V cable (red/white/yellow), and Nintendo also sold a first-party S-Video cable. SNES, N64, and GC used the same multi-out port, so if you have trouble finding an SNES S-video cable, try searching for N64 and GC S-video too. (GC also had a separate port for component video output.)&#xD;&#xA;&#xD;&#xA;Important to note, though: if you have one of the smaller SNES systems, the multi-out port will not work with the S-Video cable. In that case you'll need a different adapter." />
  <row Id="1403" PostHistoryTypeId="2" PostId="623" RevisionGUID="baf24057-327a-4280-9d68-dbf7eb6ae967" CreationDate="2010-07-08T02:28:26.450" UserId="217" Text="You already have [dosbox] tagged. Have you already tried Ctrl+F11? [This tutorial](http://www.classicdosgames.com/tutorials/dosbox.html) has some more tips.&#xD;&#xA;&#xD;&#xA;You also have [abandonware] tagged. You should probably know that the legal standing for that is about as firm as piracy of modern games. Which is to say, it's the same. Just old." />
  <row Id="1404" PostHistoryTypeId="4" PostId="298" RevisionGUID="7aaecd2f-a908-4ea4-a538-881412a690b8" CreationDate="2010-07-08T02:29:16.900" UserId="16" Comment="Reworded question for clarity." Text="In Rock Band/Guitar Hero, what's the best approach to hand postion on the guitar for hard (and higher) difficulties?" />
  <row Id="1405" PostHistoryTypeId="5" PostId="622" RevisionGUID="c47d34ea-e986-4f49-a585-f38f5607d753" CreationDate="2010-07-08T02:33:26.907" UserId="137" Comment="deleted 34 characters in body" Text="Your best option is to get an SNES/N64/GC S-video cable, and use a third-party &lt;a href=&quot;http://www.google.com/search?num=100&amp;hl=en&amp;safe=off&amp;q=s-video+to+component+adapter&amp;aq=f&amp;aqi=g2g-m1&amp;aql=&amp;oq=&amp;gs_rfai=&quot;&gt;s-video to component adapter&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;The system came with a stereo A/V cable (red/white/yellow), and Nintendo also sold a first-party S-Video cable. SNES, N64, and GC used the same multi-out port, so if you have trouble finding an SNES S-video cable, try searching for N64 and GC S-video too. (GC also had a separate port for component video output.)&#xD;&#xA;&#xD;&#xA;**Note**: the multi-out port on the *smaller* SNES model will not work with the S-video cable. In that case you'll need a different adapter." />
  <row Id="1408" PostHistoryTypeId="2" PostId="625" RevisionGUID="11b12a4c-6a9b-4afa-bfc1-7df4c14b3aa4" CreationDate="2010-07-08T02:40:24.127" UserId="46" Text="There are [discussions][1] on how to do this, but they are from 2007 with a very old version of CS:S.  The [general consensus][2] on the official forums is that it's not possible.&#xD;&#xA;&#xD;&#xA;[1]:http://www.gotfrag.com/css/forums/thread/279489/&#xD;&#xA;[2]:http://forums.steampowered.com/forums/showthread.php?t=1329987" />
  <row Id="1409" PostHistoryTypeId="5" PostId="618" RevisionGUID="f499d574-8e47-4713-bfa3-03afe4bb3218" CreationDate="2010-07-08T02:44:21.700" UserId="38" Comment="clarified" Text="With regard to weapon speeds, I hear a lot about having a slower off-hand.&#xD;&#xA;&#xD;&#xA;Why would it matter more that my off-hand is slower rather than my main-hand being slower?&#xD;&#xA;&#xD;&#xA;**- EDIT -**&#xD;&#xA;&#xD;&#xA;Apologies. This question is from a dual-wield Frost Death Knight perspective." />
  <row Id="1410" PostHistoryTypeId="6" PostId="618" RevisionGUID="f499d574-8e47-4713-bfa3-03afe4bb3218" CreationDate="2010-07-08T02:44:21.700" UserId="38" Comment="clarified" Text="&lt;world-of-warcraft&gt;&lt;death-knight&gt;" />
  <row Id="1411" PostHistoryTypeId="2" PostId="626" RevisionGUID="9d320f2a-0ec7-4f09-ad75-e9faf02d8a3c" CreationDate="2010-07-08T02:49:11.767" UserId="46" Text="There is a DOS emulator called [DOSBox][1] that supports this game.  [Get full details on DOSBox support of Test Drive 3 here][2], along with some helpful comments.&#xD;&#xA;&#xD;&#xA;You can download all the Test Drive games for free at [abandonia.com][3].&#xD;&#xA;&#xD;&#xA;[1]:http://www.dosbox.com/&#xD;&#xA;[2]:http://www.dosbox.com/comp_list.php?showID=270&amp;letter=T&#xD;&#xA;[3]:http://www.abandonia.com/games/385/TestDrive-TriplePack" />
  <row Id="1412" PostHistoryTypeId="2" PostId="627" RevisionGUID="3f04ca25-5451-4d30-91c4-ff0519c87351" CreationDate="2010-07-08T02:53:29.587" UserId="43" Text="Definitely just play.  The matching algorithm does a pretty good job at leveling the field.  Domination and Team Deathmatch are good to get a feel for where the hot spots are in the maps while providing a certain level of protection if you stick in groups with your teammates.&#xD;&#xA;&#xD;&#xA;If you find early on that you're getting annihilated because you can't get the lay of the map down then you can host your own system link game and be the only one on the map.  This lets you play around with finding strategic spots, getting a feel for the angles for different points in the map, getting the jumps right to get to different spots, etc.&#xD;&#xA;&#xD;&#xA;Pick one or two weapons and work through the challenges on those weapons in order to gain points quickly and level up." />
  <row Id="1413" PostHistoryTypeId="2" PostId="628" RevisionGUID="449eda05-a700-479d-ab85-2627cf56f07d" CreationDate="2010-07-08T02:54:00.350" UserId="191" Text="I'm trying to complete the last achievement that I need in FF13, the one where I need to upgrade all the weapons/items to hold every item possible in the game.  I'm wondering where I should take my fully maxed out party to farm gil that yields the best possible gil per hour ratio." />
  <row Id="1414" PostHistoryTypeId="1" PostId="628" RevisionGUID="449eda05-a700-479d-ab85-2627cf56f07d" CreationDate="2010-07-08T02:54:00.350" UserId="191" Text="Where should I go to farm Gil quickly in Final Fantasy 13?" />
  <row Id="1415" PostHistoryTypeId="3" PostId="628" RevisionGUID="449eda05-a700-479d-ab85-2627cf56f07d" CreationDate="2010-07-08T02:54:00.350" UserId="191" Text="&lt;ffxiii&gt;&lt;farming&gt;&lt;efficiency&gt;" />
  <row Id="1416" PostHistoryTypeId="6" PostId="235" RevisionGUID="1645da5e-267f-486c-a884-2b9baba92953" CreationDate="2010-07-08T02:57:47.720" UserId="150" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1417" PostHistoryTypeId="6" PostId="545" RevisionGUID="bbbe4f1c-5c26-48b5-8f60-e45c69dbc9fa" CreationDate="2010-07-08T03:02:10.253" UserId="150" Comment="edited tags" Text="&lt;bad-company-2&gt;&lt;modern-warefare-2&gt;" />
  <row Id="1418" PostHistoryTypeId="6" PostId="545" RevisionGUID="4f72c1db-70c2-4cff-8538-ce91133d08c4" CreationDate="2010-07-08T03:02:29.300" UserId="150" Comment="edited tags" Text="&lt;bad-company-2&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1419" PostHistoryTypeId="6" PostId="628" RevisionGUID="65474831-d6ed-42b2-b466-23a8e9973d36" CreationDate="2010-07-08T03:03:32.980" UserId="150" Comment="edited tags" Text="&lt;farming&gt;&lt;efficiency&gt;&lt;final-fantasy-xiii&gt;" />
  <row Id="1420" PostHistoryTypeId="2" PostId="629" RevisionGUID="02f51374-f2f1-4325-9d61-2fe2ff0cfc34" CreationDate="2010-07-08T03:09:05.977" UserId="216" Text="How does one replace the nes cartridge battery?" />
  <row Id="1421" PostHistoryTypeId="1" PostId="629" RevisionGUID="02f51374-f2f1-4325-9d61-2fe2ff0cfc34" CreationDate="2010-07-08T03:09:05.977" UserId="216" Text="replace nes battery" />
  <row Id="1422" PostHistoryTypeId="3" PostId="629" RevisionGUID="02f51374-f2f1-4325-9d61-2fe2ff0cfc34" CreationDate="2010-07-08T03:09:05.977" UserId="216" Text="&lt;nes&gt;&lt;cartridge&gt;" />
  <row Id="1423" PostHistoryTypeId="2" PostId="630" RevisionGUID="4f098d35-cc2d-47b9-8e12-d113650897f2" CreationDate="2010-07-08T03:13:19.483" UserId="18" Text="This website seems to provide a [good tutorial][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.the9thkey.com/games/Nesbatt.htm" />
  <row Id="1431" PostHistoryTypeId="2" PostId="633" RevisionGUID="e6638082-1983-4392-9dae-d4d0044cd164" CreationDate="2010-07-08T03:30:09.043" UserId="226" Text="I am not really a big fan of playing anything that is not with at least *one* other human being. For this reason most of the games I've ever really loved are FPS that you can play online with/against others.&#xD;&#xA;&#xD;&#xA;One thing that has always surprised me is how few games actually let you play their &quot;story mode&quot; with another player. The few games that do allow this are so ridiculously fun to play that I can't imagine why a game would be released without this feature.&#xD;&#xA;&#xD;&#xA;Anyhow, to cut to the chase, what is the best &quot;story mode&quot; multiplayer experience that you know of? I'm particularly looking for Wii, PS3 and PC games as that is what I have, but any answers are welcome.&#xD;&#xA;&#xD;&#xA;To illustrate some examples of what I mean:&#xD;&#xA;&#xD;&#xA;- CoD: World At War (Co-Op)&#xD;&#xA;- New Super Mario Bros. Wii&#xD;&#xA;- Little Big Planet&#xD;&#xA;&#xD;&#xA;Any other good ones?" />
  <row Id="1432" PostHistoryTypeId="1" PostId="633" RevisionGUID="e6638082-1983-4392-9dae-d4d0044cd164" CreationDate="2010-07-08T03:30:09.043" UserId="226" Text="What game offers the best co-op multiplayer experience?" />
  <row Id="1433" PostHistoryTypeId="3" PostId="633" RevisionGUID="e6638082-1983-4392-9dae-d4d0044cd164" CreationDate="2010-07-08T03:30:09.043" UserId="226" Text="&lt;pc&gt;&lt;ps3&gt;&lt;multiplayer&gt;&lt;wii&gt;&lt;co-op&gt;" />
  <row Id="1434" PostHistoryTypeId="6" PostId="629" RevisionGUID="c978d86a-5baa-459f-b9c8-e942cd3bdf7a" CreationDate="2010-07-08T03:32:51.557" UserId="6" Comment="edited tags" Text="&lt;nes&gt;&lt;cartridge&gt;&lt;battery&gt;" />
  <row Id="1435" PostHistoryTypeId="2" PostId="634" RevisionGUID="7a7281db-9bb0-4233-b5ba-42996dd5207c" CreationDate="2010-07-08T03:36:53.837" UserId="38" Text="Are there any Android-based devices primary for handheld gaming, or any phones that offer better hardware for that purpose?" />
  <row Id="1436" PostHistoryTypeId="1" PostId="634" RevisionGUID="7a7281db-9bb0-4233-b5ba-42996dd5207c" CreationDate="2010-07-08T03:36:53.837" UserId="38" Text="Android gaming devices?" />
  <row Id="1437" PostHistoryTypeId="3" PostId="634" RevisionGUID="7a7281db-9bb0-4233-b5ba-42996dd5207c" CreationDate="2010-07-08T03:36:53.837" UserId="38" Text="&lt;android&gt;&lt;handheld&gt;" />
  <row Id="1438" PostHistoryTypeId="2" PostId="635" RevisionGUID="40127fd7-ec5a-4c9a-b80b-51b77f55db0c" CreationDate="2010-07-08T03:39:14.320" UserId="6" Text="One of my favorite co-op experiences in college was the original **[Halo][1]** (XBox) - my roommate and I almost put beating that sucker's &quot;Legendary&quot; difficulty on our resumes :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Halo:_Combat_Evolved" />
  <row Id="1439" PostHistoryTypeId="2" PostId="636" RevisionGUID="cd6ad712-d485-4bc1-b99f-257088142487" CreationDate="2010-07-08T03:44:43.000" UserId="14" Text="I love [Left 4 Dead 2][1]; you really need to work as a team to succeed, if you get separated you will most likely die.&#xD;&#xA;&#xD;&#xA;You can even play a mode called versus, where 2 teams play against each other, but each team has to co-op. Very entertaining.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.l4d.com/" />
  <row Id="1440" PostHistoryTypeId="2" PostId="637" RevisionGUID="9ec33d94-8ab8-4921-adbf-fc1ba0aa3640" CreationDate="2010-07-08T03:48:32.580" UserId="79" Text="Diablo 2 remains one of the very few games that I enjoy playing more with friends than solo." />
  <row Id="1441" PostHistoryTypeId="2" PostId="638" RevisionGUID="65eac510-dd11-459a-b395-728ec8987af7" CreationDate="2010-07-08T03:48:49.833" UserId="38" Text="Not being a Star Wars fan, I was skeptical, but my wife and I have a lot of fun on Lego Star Wars for the Wii. (It's always nice to be able to Force-Choke her and pretend it was an accident.)" />
  <row Id="1445" PostHistoryTypeId="2" PostId="639" RevisionGUID="701b689f-f0b1-4987-a1fe-5ec74a5ad409" CreationDate="2010-07-08T03:54:05.440" UserId="103" Text="&lt;p&gt;Clearly, without any doubt, way better than any other game...&lt;a href=&quot;http://www.amazon.com/Gears-War-Xbox-360/dp/B000FRS9II/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1278560758&amp;sr=8-2&quot;&gt;Gears of War&lt;/a&gt;. Beside overall great game play (even in single player mode) I think it's the variety what makes this game good: There are passages where&#xD;&#xA;&lt;ul&gt;&#xD;&#xA;&lt;li&gt;You face many enemies and really appreciate the help from a fellow player&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Your paths fork/split(?) and everyone of You has to fulfill their task to succeed the lvl&lt;/li&gt;&#xD;&#xA;&lt;li&gt;You complement in other great ways like one of You steering a vehicle and the other one shooting with the mounted MG.&lt;/li&gt;&#xD;&#xA;&lt;li&gt;...&lt;/li&gt;&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&lt;/p&gt;&#xD;&#xA;&lt;p&gt;Me and my friend played it shortly after release during our vacations every night for two weeks. That was a hell lot of fun.&lt;/p&gt;" />
  <row Id="1447" PostHistoryTypeId="2" PostId="640" RevisionGUID="77b8f25b-4f51-4f6d-a5de-10cde289ab21" CreationDate="2010-07-08T03:57:14.193" UserId="215" Text="[AI War](http://www.arcengames.com/aiwar_features.php/) is one of the few games i know of designed primarily for co-op, and while i haven't played any co-op games with it, it's a brilliant strategy 4x/rts game. " />
  <row Id="1448" PostHistoryTypeId="2" PostId="641" RevisionGUID="162386af-2d05-4e9c-881b-9fd08f07015e" CreationDate="2010-07-08T03:59:33.523" UserId="231" Text="I have been playing Age of Empires - Conquerors for more than 6 years. We used to compete each other using LAN. What we generally experience is, with population limit of 100 or more, the Korean war wagon seems to be indestructible because of its large hit point and good attack. What would be a good strategy to defeat it?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="1449" PostHistoryTypeId="1" PostId="641" RevisionGUID="162386af-2d05-4e9c-881b-9fd08f07015e" CreationDate="2010-07-08T03:59:33.523" UserId="231" Text="Counter for Korean War Wagon" />
  <row Id="1450" PostHistoryTypeId="3" PostId="641" RevisionGUID="162386af-2d05-4e9c-881b-9fd08f07015e" CreationDate="2010-07-08T03:59:33.523" UserId="231" Text="&lt;strategy&gt;&lt;age-of-empires-2&gt;&lt;korean&gt;&lt;war-wagon&gt;" />
  <row Id="1451" PostHistoryTypeId="2" PostId="642" RevisionGUID="123a7345-c815-4b79-a05f-35dba0f18550" CreationDate="2010-07-08T04:02:58.050" UserId="232" Text="When was Civilization 2 released?" />
  <row Id="1452" PostHistoryTypeId="1" PostId="642" RevisionGUID="123a7345-c815-4b79-a05f-35dba0f18550" CreationDate="2010-07-08T04:02:58.050" UserId="232" Text="When was Civilization 2 released?" />
  <row Id="1453" PostHistoryTypeId="3" PostId="642" RevisionGUID="123a7345-c815-4b79-a05f-35dba0f18550" CreationDate="2010-07-08T04:02:58.050" UserId="232" Text="&lt;strategy&gt;&lt;release-date&gt;&lt;civilization&gt;" />
  <row Id="1454" PostHistoryTypeId="2" PostId="643" RevisionGUID="8b06c2fe-f342-48a7-9c64-104df5c0b103" CreationDate="2010-07-08T04:03:45.397" UserId="228" Text="I don't have good graphic card. So its quite slow, but is there option to turn off 3D on Heroes of Might and Magic V?" />
  <row Id="1455" PostHistoryTypeId="1" PostId="643" RevisionGUID="8b06c2fe-f342-48a7-9c64-104df5c0b103" CreationDate="2010-07-08T04:03:45.397" UserId="228" Text="Is there option to turn off 3D on Heroes of Might and Magic V?" />
  <row Id="1456" PostHistoryTypeId="3" PostId="643" RevisionGUID="8b06c2fe-f342-48a7-9c64-104df5c0b103" CreationDate="2010-07-08T04:03:45.397" UserId="228" Text="&lt;heroes-might-magic&gt;" />
  <row Id="1457" PostHistoryTypeId="2" PostId="644" RevisionGUID="f2551a43-fffd-4691-a07a-d62f6414df82" CreationDate="2010-07-08T04:04:12.870" UserId="18" Text="According to [Wikipedia][1], February 29, 1996 for the PC version and January 20, 1998 for Playstation version.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Civilization_II" />
  <row Id="1458" PostHistoryTypeId="6" PostId="642" RevisionGUID="18d3f925-8f14-4e97-98f9-591a0ccb3f54" CreationDate="2010-07-08T04:04:47.600" UserId="112" Comment="edited tags" Text="&lt;strategy&gt;&lt;release-date&gt;&lt;civilization-2&gt;" />
  <row Id="1459" PostHistoryTypeId="2" PostId="645" RevisionGUID="75ecbe71-6200-4d92-8751-291610b637f9" CreationDate="2010-07-08T04:09:41.657" UserId="211" Text="Dungeon Siege and Dungeon Siege 2 both offer co-op with the main story as well as a special multiplayer map that has it's own massive story. In fact, I still play Dungeon Siege 1 with my friend!" />
  <row Id="1460" PostHistoryTypeId="2" PostId="646" RevisionGUID="0008544f-a7ed-4717-bf52-6eb404ebc84b" CreationDate="2010-07-08T04:12:52.127" UserId="235" Text="I don't know if you're looking for online or off, or are interested in the Spyro series, but [Dawn of the Dragon][1] was extremely fun playing co-op. Two players can go through the entire story and each player has their own skill set.&#xD;&#xA;&#xD;&#xA;It is a Spyro game and somewhat short, but still a good play nonetheless.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Legend_of_Spyro_Dawn_of_the_Dragon" />
  <row Id="1461" PostHistoryTypeId="2" PostId="647" RevisionGUID="9cb96666-f385-45d3-ab39-ac85a7eb51ef" CreationDate="2010-07-08T04:13:55.823" UserId="167" Text="I like co-op mode of [Uncharted 2][1], the levels and platforming aspects have you working together to get through them.&#xD;&#xA;&#xD;&#xA;[Borderlands][2] is pretty cool co-op multiplayer too, definitely makes the later levels/areas easier with a buddy or three to cause mayhem with. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.unchartedthegame.com/U2AT/&#xD;&#xA;  [2]: http://www.borderlandsthegame.com/" />
  <row Id="1462" PostHistoryTypeId="2" PostId="648" RevisionGUID="4835660b-820d-4fe6-a785-d6a2e54a5582" CreationDate="2010-07-08T04:18:58.640" UserId="1705" Text="I know you can get a dog as a pet from a junkyard in Fallout 3.  Where is the Junkyard in relation to Vault 101?" />
  <row Id="1463" PostHistoryTypeId="1" PostId="648" RevisionGUID="4835660b-820d-4fe6-a785-d6a2e54a5582" CreationDate="2010-07-08T04:18:58.640" UserId="1705" Text="Where can I find the pet dog in Fallout 3?" />
  <row Id="1464" PostHistoryTypeId="3" PostId="648" RevisionGUID="4835660b-820d-4fe6-a785-d6a2e54a5582" CreationDate="2010-07-08T04:18:58.640" UserId="1705" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;" />
  <row Id="1465" PostHistoryTypeId="5" PostId="640" RevisionGUID="c618d3af-6227-4da1-9875-051ba7e92d1d" CreationDate="2010-07-08T04:22:56.123" UserId="215" Comment="deleted 1 characters in body" Text="[AI War](http://www.arcengames.com/aiwar_features.php) is one of the few games i know of designed primarily for co-op, and while i haven't played any co-op games with it, it's a brilliant strategy 4x/rts game. " />
  <row Id="1466" PostHistoryTypeId="2" PostId="649" RevisionGUID="6f9faf4d-f96a-4e56-b135-ab5224577528" CreationDate="2010-07-08T04:25:57.430" UserId="32" Text="Went to [this site][1] to see a list of Konami code games and their effects.&#xD;&#xA;&#xD;&#xA;There are a whole lot of possible codes, and sifting through to find the bad ones would take some time.  A few funny notables:&#xD;&#xA;&#xD;&#xA; - Gradius III (SNES) - Blow up your ship if entered as-is.&#xD;&#xA; - Contra 4 (DS) - Works once, but twice will kill you.&#xD;&#xA; - TMNT (PS2 era) - Activates silly sound effects.&#xD;&#xA; - International Superstar Soccer Deluxe (SNES) - The referee becomes a dog.&#xD;&#xA; - Silent Hill 3 (PS2) - A character wears no pants.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_Konami_code_games" />
  <row Id="1467" PostHistoryTypeId="2" PostId="650" RevisionGUID="4dd8f3b2-ad76-4353-9180-6813e7d33a9f" CreationDate="2010-07-08T04:26:10.813" UserId="235" Text="I own an old [Game Gear][1] from the early 90s, and have been curious for years as to why it's such a power hog. It takes six (SIX!!) double-A batteries, all of which can drain within an hour or two of playing.&#xD;&#xA;&#xD;&#xA;The original GameBoy only used 4 AA batteries and it certainly did not drain as fast as the Game Gear.&#xD;&#xA;&#xD;&#xA;I understand that they are from different companies and used different concepts, but what exactly was the Game Gear doing that used so much power? I know it has color, would that make a difference?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Sega_Game_Gear" />
  <row Id="1468" PostHistoryTypeId="1" PostId="650" RevisionGUID="4dd8f3b2-ad76-4353-9180-6813e7d33a9f" CreationDate="2010-07-08T04:26:10.813" UserId="235" Text="Why did the Sega Game Gear suck so much battery power?" />
  <row Id="1469" PostHistoryTypeId="3" PostId="650" RevisionGUID="4dd8f3b2-ad76-4353-9180-6813e7d33a9f" CreationDate="2010-07-08T04:26:10.813" UserId="235" Text="&lt;gameboy&gt;&lt;game-gear&gt;&lt;sega&gt;" />
  <row Id="1470" PostHistoryTypeId="2" PostId="651" RevisionGUID="6a8e4eda-43b3-42ea-9000-eade0c0a7a95" CreationDate="2010-07-08T04:27:45.493" UserId="195" Text="The location is called the scrapyard, you can find it NE of Vault 101, just a little to the south of Minefield." />
  <row Id="1471" PostHistoryTypeId="2" PostId="652" RevisionGUID="d22fc644-381f-4d7e-ba3f-2bd02e979f80" CreationDate="2010-07-08T04:30:37.550" UserId="38" Text="[According to Wikipedia][1]: &quot;[GameBoy's] monochrome screen, lack of a backlight, and less powerful hardware&quot; is at the root of the problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Sega_Game_Gear" />
  <row Id="1472" PostHistoryTypeId="2" PostId="653" RevisionGUID="ec67a716-6290-4770-874c-42280bf1fc30" CreationDate="2010-07-08T04:39:06.273" UserId="191" Text="If you get bored, you can always try to make piles of this fun/useless stuff and stage your own screenshots...&#xD;&#xA;&#xD;&#xA;I found a great example in [this thread](http://boardsus.playstation.com/t5/Role-Playing-General/Fallout3-What-does-pre-war-money-do/m-p/39585741):&#xD;&#xA;![Pre-War Money Pile Up](http://img48.imageshack.us/img48/8861/m1kc2.jpg)" />
  <row Id="1473" PostHistoryTypeId="2" PostId="654" RevisionGUID="cfcfbd84-1dfd-423a-bf94-f0ae136b7eca" CreationDate="2010-07-08T04:47:20.960" UserId="227" Text=" - **Play to the strengths of the class you're playing**. These rules bend a lot but you'll learn that with experience.&#xD;&#xA;  - **Assault** - Drop ammo packs near teammates. Pick off guys at medium distance. Long distance works well too but that's best effective on defense. Shoot your grenade launcher at bunched up enemies.&#xD;&#xA;  - **Engineer** - Repair friendly vehicles, blow up enemy vehicles. Shoot vehicles with the RPG-7, shoot soldiers with the Carl-Gustav. The CG does less damage but the rocket travels faster and has a wider damage radius. Your SMG is best used at close range.&#xD;&#xA;     - Any class can use the tracer dart, but here's how to lock onto it. Once it's on the vehicle, look down the sight of your RPG at the red blinking square in the direction of the beacon. Once it stop blinking, you have about two seconds to shoot. You can even shoot straight in the air to curve it around buildings and terrain. You don't need line of sight to lock on. You do not need to stay aiming until it hits. Once it's locked, it's locked, but the next time you shoot you'll need to lock again.&#xD;&#xA;  - **Medic** - Drop med kits near teammates. Revive dead teammates with your paddles (they appear as lightning bolts on the map and your HUD). Your light machine gun doesn't do much more damage than other guns but you have quite a bit more ammo per magazine. Best for medium distances.&#xD;&#xA;  - **Recon** - Throw your motion mines, this reveals enemies in a small area as blips on you and your teammates maps. Use C4 to blow up vehicles that get too close (you can't throw them very far) and use mortar strikes to disperse camping enemies. Mortar strikes don't damage the M-Coms in Rush, but C4 does. Motion mines can also be an excellent offensive tool for rushing a building.&#xD;&#xA; - **Spot**. Push the spot button like you're on crack. (Back on 360, Select on PS3, Q on PC) This puts a blip over the enemies' heads and on the map. This can also be very useful if visibility is low due to smoke or if you're not used to iron sights.&#xD;&#xA; - **Don't drive vehicles** until you have some experience. This includes the UAV. It's fun, but you're not as invulnerable as you may feel and you can get blown up very quickly. Blow up a few before you drive one. You can practice flying helicopters in empty servers. You do not want to crash a helicopter full of teammates.&#xD;&#xA; - **Don't snipe**. It takes a good sniper to be a benefit to the team. The problem is everyone wants to snipe and too many snipers on a team probably accounts for 20% of losses. In my opinion, sniping is most useful to your team at medium ranges since you can use your motion mines.&#xD;&#xA; - This might be a given to some, but **don't camp**, especially when you're attacking. Camping is staying in the same spot for more than a few minutes. The longer you stay in one spot, the more likely the enemy is going to find you and throw a grenade your way or otherwise kill you. Be a moving target both in firefights and in the long term.&#xD;&#xA; - **Spawn on your squadmates**. You can spawn directly behind them by selecting them in the spawn menu. If the server allows you to see your squadmate before spawning then make sure he's not in too hot of a situation before you die alongside him and waste a ticket.&#xD;&#xA; - Shoot in short bursts. Each shot adds to the spread cone of your bullets. Just pretend it's a pistol and click a lot.&#xD;&#xA; - BC2 uses bullet simulation instead of tracers. So at long distances you'll need to aim high and lead (aim in front of) your target.&#xD;&#xA; - Did I mention you should spot?" />
  <row Id="1474" PostHistoryTypeId="2" PostId="655" RevisionGUID="67e51328-1183-4fcc-be7d-ab5ad7fe1e94" CreationDate="2010-07-08T04:59:46.530" UserId="227" Text="Find yourself a blog with similar tastes in games as you.&#xD;&#xA;&#xD;&#xA;Rating systems are outdated in my opinion, and frankly after things like the business with GameSpot and Jeff Gerstmann, I'm reluctant to trust the big sites to write an unbiased review. And now there's post-release review embargoes." />
  <row Id="1475" PostHistoryTypeId="16" PostId="655" RevisionGUID="67e51328-1183-4fcc-be7d-ab5ad7fe1e94" CreationDate="2010-07-08T04:59:46.530" UserId="-1" />
  <row Id="1476" PostHistoryTypeId="2" PostId="656" RevisionGUID="d1f5a549-364c-477c-aab7-a19d21f6cca4" CreationDate="2010-07-08T05:02:49.600" UserId="159" Text="[Good Game][1], more of a TV show format, but still some good reviews out of them. Plus, the reviewers are not too hard on the eye&#xD;&#xA;&#xD;&#xA;Also, [Good Game SP][2] for the younger crowd.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.abc.net.au/tv/goodgame/&#xD;&#xA;  [2]: http://www.abc.net.au/abc3/goodgamesp/" />
  <row Id="1477" PostHistoryTypeId="16" PostId="656" RevisionGUID="d1f5a549-364c-477c-aab7-a19d21f6cca4" CreationDate="2010-07-08T05:02:49.600" UserId="-1" />
  <row Id="1478" PostHistoryTypeId="2" PostId="657" RevisionGUID="f68124a8-7ec8-4f95-9729-8c6854318fd1" CreationDate="2010-07-08T05:04:00.940" UserId="159" Text="I've found a whole of lot bugs with Evil Genius, and I can't complete the game because of these issues.&#xD;&#xA;&#xD;&#xA;Is there an updated copy of this game, or a patch one could install, to make this game completable?" />
  <row Id="1479" PostHistoryTypeId="1" PostId="657" RevisionGUID="f68124a8-7ec8-4f95-9729-8c6854318fd1" CreationDate="2010-07-08T05:04:00.940" UserId="159" Text="Bug fixes for Evil Genius?" />
  <row Id="1480" PostHistoryTypeId="3" PostId="657" RevisionGUID="f68124a8-7ec8-4f95-9729-8c6854318fd1" CreationDate="2010-07-08T05:04:00.940" UserId="159" Text="&lt;untagged&gt;" />
  <row Id="1481" PostHistoryTypeId="2" PostId="658" RevisionGUID="3ef36b8d-6a4d-44f1-ac64-a97afe6903bb" CreationDate="2010-07-08T05:05:28.190" UserId="33" Text="There is a program called [Mo'Slo][1] that will slow down games for you so that the become playable on modern hardware. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hpaa.com/moslo/" />
  <row Id="1482" PostHistoryTypeId="12" PostId="658" RevisionGUID="38a643fc-854b-43f7-a606-94ae3ccbb974" CreationDate="2010-07-08T05:05:40.843" UserId="33" Text="[{&quot;Id&quot;:33,&quot;DisplayName&quot;:&quot;EndangeredMassa&quot;}]" />
  <row Id="1483" PostHistoryTypeId="13" PostId="658" RevisionGUID="6bcef01f-374c-43d8-ae76-0d80da855b55" CreationDate="2010-07-08T05:05:47.927" UserId="33" Text="[{&quot;Id&quot;:33,&quot;DisplayName&quot;:&quot;EndangeredMassa&quot;}]" />
  <row Id="1484" PostHistoryTypeId="2" PostId="659" RevisionGUID="31e9b774-bcdc-49ce-84cb-769c29477c5d" CreationDate="2010-07-08T05:13:00.727" UserId="66" Text="what is the quickest that you have found to level up in mw2?" />
  <row Id="1485" PostHistoryTypeId="1" PostId="659" RevisionGUID="31e9b774-bcdc-49ce-84cb-769c29477c5d" CreationDate="2010-07-08T05:13:00.727" UserId="66" Text="Fastest way to level up in Modern Warfare 2" />
  <row Id="1486" PostHistoryTypeId="3" PostId="659" RevisionGUID="31e9b774-bcdc-49ce-84cb-769c29477c5d" CreationDate="2010-07-08T05:13:00.727" UserId="66" Text="&lt;mw2&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1487" PostHistoryTypeId="6" PostId="587" RevisionGUID="b4ed60ba-6b47-435a-b2b9-43cdcca3af40" CreationDate="2010-07-08T05:13:32.300" UserId="227" Comment="edited tags" Text="&lt;recording&gt;&lt;demo&gt;&lt;counter-strike-source&gt;" />
  <row Id="1488" PostHistoryTypeId="2" PostId="660" RevisionGUID="3e6a60e8-809a-40ac-a7b1-3ea3a542e0e8" CreationDate="2010-07-08T05:14:21.613" UserId="66" Text="trying to gauge how much experience I have left to go to get to 71." />
  <row Id="1489" PostHistoryTypeId="1" PostId="660" RevisionGUID="3e6a60e8-809a-40ac-a7b1-3ea3a542e0e8" CreationDate="2010-07-08T05:14:21.613" UserId="66" Text="What is the total amount of exp needed to go from level 1 to 70 (71) in Modern Warfare 2?" />
  <row Id="1490" PostHistoryTypeId="3" PostId="660" RevisionGUID="3e6a60e8-809a-40ac-a7b1-3ea3a542e0e8" CreationDate="2010-07-08T05:14:21.613" UserId="66" Text="&lt;mw2&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1491" PostHistoryTypeId="2" PostId="661" RevisionGUID="671ec966-b95a-43fa-b30e-71c5e7ad4b61" CreationDate="2010-07-08T05:16:44.807" UserId="18" Text="[This website][1] appears to have a calculator that allows you to determine the amount of experience needed from one level to another.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mlwgames.com/mw2exp/" />
  <row Id="1492" PostHistoryTypeId="6" PostId="525" RevisionGUID="f5948373-4726-4d64-b515-93dea704d030" CreationDate="2010-07-08T05:20:17.283" UserId="227" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;tips&gt;&lt;bad-company-2&gt;&lt;battlefield&gt;" />
  <row Id="1493" PostHistoryTypeId="6" PostId="659" RevisionGUID="6b796c12-6510-4348-a997-f65c5f83f587" CreationDate="2010-07-08T05:21:47.453" UserId="178" Comment="edited tags" Text="&lt;mw2&gt;&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1494" PostHistoryTypeId="2" PostId="662" RevisionGUID="f3b1c853-75a7-43b7-98ef-849d2f53c5e9" CreationDate="2010-07-08T05:26:40.267" UserId="178" Text="I would say avoid big games especially Ground War. It seems it's easier to get kills because there's more people but in fact it's a lot harder to get high kill streak because of bigger chance of getting killed.&#xD;&#xA;&#xD;&#xA;Do learn the maps as fast as you can so you can easily pick good spots and avoid those from where you can get killed from easily. Watch killcams for that (as was suggested in the answer to another question).&#xD;&#xA;&#xD;&#xA;Unlock challenges for the same gun to get optimal performance out of it. Almost every gun (at least from assault rifles) can be configured to be effective. &#xD;&#xA;&#xD;&#xA;Lastly, try to play stealth to avoid many deaths and therefore build higher streaks. Use silencer, Ninja and Cold Blooded for that." />
  <row Id="1495" PostHistoryTypeId="2" PostId="663" RevisionGUID="95d1ba08-136e-4e0c-86d0-2ac41c466f18" CreationDate="2010-07-08T05:42:00.343" UserId="240" Text="How can I unlock the Ford GT90 in Gran Turismo 2?" />
  <row Id="1496" PostHistoryTypeId="1" PostId="663" RevisionGUID="95d1ba08-136e-4e0c-86d0-2ac41c466f18" CreationDate="2010-07-08T05:42:00.343" UserId="240" Text="Gran Turismo - Unlock GT90" />
  <row Id="1497" PostHistoryTypeId="3" PostId="663" RevisionGUID="95d1ba08-136e-4e0c-86d0-2ac41c466f18" CreationDate="2010-07-08T05:42:00.343" UserId="240" Text="&lt;playstation&gt;&lt;unlock&gt;&lt;gran-turismo&gt;" />
  <row Id="1498" PostHistoryTypeId="16" PostId="232" RevisionGUID="ec409e37-4059-4c08-991b-39f586bab3e8" CreationDate="2010-07-08T05:45:23.457" UserId="89" />
  <row Id="1499" PostHistoryTypeId="5" PostId="232" RevisionGUID="ec409e37-4059-4c08-991b-39f586bab3e8" CreationDate="2010-07-08T05:45:23.457" UserId="89" Comment="added 80 characters in body" Text="Which games (except Torchlight) store the current state of the game to the Steam cloud? &#xD;&#xA;&#xD;&#xA;**Edit**: Community Wiki now, the list is expected to grow over time anyway." />
  <row Id="1500" PostHistoryTypeId="2" PostId="664" RevisionGUID="deb90464-ab38-4807-bb3d-470870280024" CreationDate="2010-07-08T05:48:02.563" UserId="18" Text="According to multiple websites, winning the Seattle Circuit 100 Miles Endurance Race will give a chance of unlocking the car. I can't confirm if this information is true, though.&#xD;&#xA;&#xD;&#xA;Edit: Another website states that you need to unlock the Nissan R390 GT1 '97' Roadcar before winning the Seattle Circuit." />
  <row Id="1501" PostHistoryTypeId="5" PostId="664" RevisionGUID="207472c5-c05b-4356-a83f-7842ec5d1bdb" CreationDate="2010-07-08T05:53:27.887" UserId="18" Comment="added 145 characters in body" Text="According to multiple websites, winning the Seattle Circuit 100 Miles Endurance Race will give a chance of unlocking the car. I can't confirm if this information is true, though.&#xD;&#xA;&#xD;&#xA;Edit: [Another website][1] states that you need to unlock the Nissan R390 GT1 '97' Roadcar before winning the Seattle Circuit.&#xD;&#xA;&#xD;&#xA;*(Note: Most of these answers are user submitted answers on other websites.)*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tagtag.com/pravada-ps1/g/gran_turismo_2" />
  <row Id="1502" PostHistoryTypeId="2" PostId="665" RevisionGUID="0a49d249-1262-4926-b62f-a9ef326fc895" CreationDate="2010-07-08T06:02:57.603" UserId="237" Text="There are a wide variety of resolutions available on different laptops on the market.&#xD;&#xA;Which screen resolutions are best for gaming? Is Full HD (1920 x 1080) the best? &#xD;&#xA;&#xD;&#xA;Are there any resolutions one should avoid?" />
  <row Id="1503" PostHistoryTypeId="1" PostId="665" RevisionGUID="0a49d249-1262-4926-b62f-a9ef326fc895" CreationDate="2010-07-08T06:02:57.603" UserId="237" Text="What are the best laptop screen resolutions for gaming on a PC?" />
  <row Id="1504" PostHistoryTypeId="3" PostId="665" RevisionGUID="0a49d249-1262-4926-b62f-a9ef326fc895" CreationDate="2010-07-08T06:02:57.603" UserId="237" Text="&lt;pc&gt;&lt;hardware&gt;&lt;resolution&gt;&lt;monitor&gt;&lt;laptop&gt;" />
  <row Id="1505" PostHistoryTypeId="2" PostId="666" RevisionGUID="7a5ecd8d-d966-44f9-afc2-36a768aa8d6e" CreationDate="2010-07-08T06:10:11.893" UserId="237" Text="I guess you are talking about &quot;Toy Bizzarre&quot;? It fits your description well. &#xD;&#xA;&#xD;&#xA;To confirm, and read more about it:&#xD;&#xA;Go to http://www.lemon64.com (a site with great c64 resources including a HUGE game info archive), &#xD;&#xA;go the the games section and search for games with toy in the title." />
  <row Id="1506" PostHistoryTypeId="2" PostId="667" RevisionGUID="1b0d7b22-545d-4147-a0f0-21949d6b07f8" CreationDate="2010-07-08T06:13:07.083" UserId="96" Text="From the official Strategy Guide ...&#xD;&#xA;&#xD;&#xA;Leveling Spot # 3:&#xD;&#xA;Eden - Leviathan Plaza&#xD;&#xA;&#xD;&#xA;Spot Details:&#xD;&#xA;The Adamantoise offers some of the best rewards in the entire game: 40,000 CP, a Platinum Ingot as its normal drop (sell price 150,000 Gil), and a Trapezohedron as its rade drop. The latter component has a resale price of only 10,000 Gil, but is essential to create &quot;ultimate&quot; weapons and costs a massive 2,000,000 to buy.&#xD;&#xA;&#xD;&#xA;......&#xD;&#xA;&#xD;&#xA;In addition to &quot;premium&quot; components that are designed purely to be sold, there are several standard components whit a Gil value that far eclipses EXP or multiplier increases the may offer during weapon or accesory upgrades. Acquiring these can be a great way to generate funds for purchases.&#xD;&#xA;&#xD;&#xA;Name-[Sale Price (Gil)]&#xD;&#xA;Gloomstalk-[1,000]&#xD;&#xA;Sunpetal-[1,000]&#xD;&#xA;Moonblossom Seed-[6,000]&#xD;&#xA;Starblossom Seed-[13,000]&#xD;&#xA;Succulent Fruit-[1,750]&#xD;&#xA;Malodorous Fruit-[4,000]&#xD;&#xA;Green Needle-[3,500]&#xD;&#xA;Perfume-[12,500]" />
  <row Id="1509" PostHistoryTypeId="2" PostId="669" RevisionGUID="2bc78c13-9336-4af2-a57e-314d68c27090" CreationDate="2010-07-08T06:22:33.553" UserId="198" Text="I think 1440x900 is a good size for a monitor. It provides a high quality resolution whilst not being too large that the graphics card, which is likely to be less powerful that a desktop version, won't get stressed out.&#xD;&#xA;&#xD;&#xA;My concern with high resolution screens (~1920x1080+) is that the graphics cards will not being able to provide enough grunt and you will have to degrade the overall graphics quality to get a stable framerate.&#xD;&#xA;" />
  <row Id="1510" PostHistoryTypeId="2" PostId="670" RevisionGUID="7407d8f3-6eea-4ebd-b9d7-d67d19b544fb" CreationDate="2010-07-08T06:27:31.220" UserId="198" Text="I'm a PC gamer and am looking to start buying my games online and just downloading them, rather than buying a boxed copy.&#xD;&#xA;&#xD;&#xA;What digital distribution services exist and how do they differ in terms of?&#xD;&#xA;&#xD;&#xA; - Price&#xD;&#xA; - Interface (Web/Desktop Client)&#xD;&#xA; - Friends Management&#xD;&#xA; - DRM&#xD;&#xA; - Popularity&#xD;&#xA; - Stability&#xD;&#xA; - Re-downloading after a format&#xD;&#xA;&#xD;&#xA;I'm hoping to use a service that will be around for a while as I don't want to lose my games!" />
  <row Id="1511" PostHistoryTypeId="1" PostId="670" RevisionGUID="7407d8f3-6eea-4ebd-b9d7-d67d19b544fb" CreationDate="2010-07-08T06:27:31.220" UserId="198" Text="What are the different digital distribution services for PC gaming?" />
  <row Id="1512" PostHistoryTypeId="3" PostId="670" RevisionGUID="7407d8f3-6eea-4ebd-b9d7-d67d19b544fb" CreationDate="2010-07-08T06:27:31.220" UserId="198" Text="&lt;digital-distribution&gt;" />
  <row Id="1513" PostHistoryTypeId="6" PostId="194" RevisionGUID="b4801797-de67-4bce-8c7f-b103d140d2c5" CreationDate="2010-07-08T06:29:23.633" UserId="92" Comment="edited tags" Text="&lt;buy&gt;&lt;items&gt;&lt;apb&gt;&lt;inventory&gt;" />
  <row Id="1514" PostHistoryTypeId="2" PostId="671" RevisionGUID="194924c5-2738-48a6-8db4-49f97ed00a2a" CreationDate="2010-07-08T06:33:03.577" UserId="98" Text="I hardly read reviews anymore, instead relying on demos and word of mouth.&#xD;&#xA;&#xD;&#xA;If I am curious, I usually read the reader reviews on [GameFAQs][1]. You may have to wade through a lot of poorly written reviews until you start recognizing the names of the good contributors, but at least they offer a wide variety of opinions from individuals.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamefaqs.com" />
  <row Id="1515" PostHistoryTypeId="16" PostId="671" RevisionGUID="194924c5-2738-48a6-8db4-49f97ed00a2a" CreationDate="2010-07-08T06:33:03.577" UserId="-1" />
  <row Id="1516" PostHistoryTypeId="2" PostId="672" RevisionGUID="173ce4d5-a216-462a-820d-21386a271fbd" CreationDate="2010-07-08T06:42:11.607" UserId="98" Text="I don't believe there is any way to deliberately cause this to happen. It is most likely caused by the game confusing the models for the horse with the models for the man or woman, and it doesn't seem to happen to a specific NPC. I think the only thing you can do is keep playing until it happens. (If it happens)." />
  <row Id="1517" PostHistoryTypeId="5" PostId="671" RevisionGUID="5ebdb93e-c557-4533-89a1-3ec3c3e5fe0b" CreationDate="2010-07-08T06:42:40.793" UserId="98" Comment="deleted 94 characters in body" Text=" I usually read the reader reviews on [GameFAQs][1]. You may have to wade through a lot of poorly written reviews until you start recognizing the names of the good contributors, but at least they offer a wide variety of opinions from individuals.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamefaqs.com" />
  <row Id="1518" PostHistoryTypeId="5" PostId="161" RevisionGUID="ad20e66a-de48-4271-8183-af32447d7d2c" CreationDate="2010-07-08T06:45:52.550" UserId="97" Comment="added 1 characters in body" Text="That does seem to be the fastest way. You could also try riding as a passenger in one of the stagecoaches set up on the edge of one of the towns.&#xD;&#xA;&#xD;&#xA;Alternately, in free roam you can go to one of the wagon wheel markers in a settlement, but that works pretty much the same way." />
  <row Id="1519" PostHistoryTypeId="2" PostId="673" RevisionGUID="57f1af06-9fcc-4f4d-b058-5b5313be3d20" CreationDate="2010-07-08T07:01:51.590" UserId="244" Text="There is an official patch for Evil Genius (available at fileplanet amongst others), but there is also an unofficial patch here: http://www.n1nj4.com/EvilPlanet/TheGame/mod_unofficialpatch.php which adds a lot of tweaks." />
  <row Id="1520" PostHistoryTypeId="2" PostId="674" RevisionGUID="da9eea3e-9ca2-4a97-bc8b-88e7f2e05485" CreationDate="2010-07-08T07:02:02.587" UserId="145" Text="[Baby Fun Game][1] has a game designed for babies six months and up: [The Wild Mammals][2].&#xD;&#xA;&#xD;&#xA;You can also try [Giggles][3].&#xD;&#xA;&#xD;&#xA;&gt; Giggles Computer Funtime For Baby™ is&#xD;&#xA;&gt; award-winning software that lets your&#xD;&#xA;&gt; baby tap and touch the keys on your&#xD;&#xA;&gt; computer for adorable on-screen fun.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Lovingly crafted for babies 6-to-36&#xD;&#xA;&gt; months old, the program locks out the&#xD;&#xA;&gt; system and protects your computer and&#xD;&#xA;&gt; files, allowing your little one to&#xD;&#xA;&gt; touch any key at all. &#xD;&#xA;&gt; &#xD;&#xA;&gt; In the Giggles Baby programs, babies&#xD;&#xA;&gt; learn about and get to play with&#xD;&#xA;&gt; shapes, colors, animals, letters,&#xD;&#xA;&gt; numbers, musical instruments, and much&#xD;&#xA;&gt; more! All in different fun-filled and&#xD;&#xA;&gt; uniquely baby friendly environments -&#xD;&#xA;&gt; all they have to do is touch any key!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.babyfungame.com/Play_Learn_Think_Develop.html&#xD;&#xA;  [2]: http://www.babyfungame.com/The_Wild_Mammals_learn_123s_and_ABCs.html&#xD;&#xA;  [3]: http://www.giggles.net/products.php" />
  <row Id="1523" PostHistoryTypeId="2" PostId="676" RevisionGUID="77744216-ce4d-4353-9271-daa81667682c" CreationDate="2010-07-08T07:02:57.797" UserId="212" Text="I can often have a latency of over 600ms when raiding and I have heard people in-game say that latency can be reduced by using a custom proxy or dns server (i don't remember whice).&#xD;&#xA;&#xD;&#xA;Are there any good strategies to reduce latency in WoW, in addition to loading the minimum of addons?" />
  <row Id="1524" PostHistoryTypeId="1" PostId="676" RevisionGUID="77744216-ce4d-4353-9271-daa81667682c" CreationDate="2010-07-08T07:02:57.797" UserId="212" Text="How can I reduce latency while playing World of Warcraft" />
  <row Id="1525" PostHistoryTypeId="3" PostId="676" RevisionGUID="77744216-ce4d-4353-9271-daa81667682c" CreationDate="2010-07-08T07:02:57.797" UserId="212" Text="&lt;world-of-warcraft&gt;&lt;performance&gt;" />
  <row Id="1526" PostHistoryTypeId="2" PostId="677" RevisionGUID="b5889b9a-dc62-4463-a23f-ace91c9ca8cd" CreationDate="2010-07-08T07:04:26.373" UserId="193" Text="From http://en.wikipedia.org/wiki/Serious_Sam#Serious_Sam_HD:_The_First_Encounter&#xD;&#xA;&#xD;&#xA;&gt; The game is a remake of Serious Sam:&#xD;&#xA;&gt; The First Encounter with improved&#xD;&#xA;&gt; textures and character models. It&#xD;&#xA;&gt; retails for 1200 Microsoft Points or&#xD;&#xA;&gt; US$15 (also $15 for the PC version)&#xD;&#xA;&gt; and supports 16-player online co-op&#xD;&#xA;&gt; (4-player in the XBLA version). This&#xD;&#xA;&gt; remake features Achievements.[5][6] &#xD;&#xA;&gt; Deathmatch and dedicated server&#xD;&#xA;&gt; support have recently been added.&#xD;&#xA;&#xD;&#xA;I actually purchased both HD versions as I did not own the previous ones but played them at friends. &#xD;&#xA;&#xD;&#xA;Kr," />
  <row Id="1527" PostHistoryTypeId="2" PostId="678" RevisionGUID="1a4a4f7f-4eca-47ba-ba9b-035638f10f2f" CreationDate="2010-07-08T07:08:04.307" UserId="244" Text="It is possible, the Gamedata.ini file has a setting called &quot;maxcameraheight&quot; which allows you to change the camera height. However this prevents you from playing with people (LAN or online) who haven't changed this value.&#xD;&#xA;&#xD;&#xA;The Gamedata.ini file is, I think, can't check as I dont have the game installed, in the My Documents/Games/Comamnd and conquer generals folder.&#xD;&#xA;Editing the Gamedata.ini file can be done with a simple texteditor, set maxcameraheight to something below 1000, 600 or 700 is good usually." />
  <row Id="1528" PostHistoryTypeId="2" PostId="679" RevisionGUID="a0218c4c-4d05-4fe7-a79d-2896ea3e835a" CreationDate="2010-07-08T07:08:43.290" UserId="193" Text="Hi,&#xD;&#xA;&#xD;&#xA;Well latency is primarly based on your distance to the WoW server and the network connection you have. Are you in US playing on EU servers or vice-versa? Is your Internet connection shared? Are you uploading / downloading or your neighbours sharing your connection while you play?&#xD;&#xA;&#xD;&#xA;All this can affect latency." />
  <row Id="1529" PostHistoryTypeId="2" PostId="680" RevisionGUID="687e91ba-5d77-47cc-a54e-915bdddde0be" CreationDate="2010-07-08T07:09:25.177" UserId="245" Text="Which games for ps3 are (or include minigames alike) Tower Defense games? Please, name them :)&#xD;&#xA;&#xD;&#xA;Also (if you know it) tell if they're available through PlayStation Store." />
  <row Id="1530" PostHistoryTypeId="1" PostId="680" RevisionGUID="687e91ba-5d77-47cc-a54e-915bdddde0be" CreationDate="2010-07-08T07:09:25.177" UserId="245" Text="Tower defense games for PS3" />
  <row Id="1531" PostHistoryTypeId="3" PostId="680" RevisionGUID="687e91ba-5d77-47cc-a54e-915bdddde0be" CreationDate="2010-07-08T07:09:25.177" UserId="245" Text="&lt;strategy&gt;&lt;ps3&gt;&lt;tower-defense&gt;&lt;mini-games&gt;" />
  <row Id="1532" PostHistoryTypeId="2" PostId="681" RevisionGUID="49056f4f-9e5c-4f2a-afd7-c70b321ecd6d" CreationDate="2010-07-08T07:18:10.990" UserId="97" Text="In machinima such as Red vs. Blue the characters carry their weapons lowered, rather than pointing straight ahead. How? Thanks." />
  <row Id="1533" PostHistoryTypeId="1" PostId="681" RevisionGUID="49056f4f-9e5c-4f2a-afd7-c70b321ecd6d" CreationDate="2010-07-08T07:18:10.990" UserId="97" Text="How do I lower my weapon in Halo 3?" />
  <row Id="1534" PostHistoryTypeId="3" PostId="681" RevisionGUID="49056f4f-9e5c-4f2a-afd7-c70b321ecd6d" CreationDate="2010-07-08T07:18:10.990" UserId="97" Text="&lt;halo&gt;&lt;halo3&gt;" />
  <row Id="1535" PostHistoryTypeId="2" PostId="682" RevisionGUID="9977da0c-2483-4e51-9294-cd74085167d4" CreationDate="2010-07-08T07:19:44.247" UserId="145" Text="I've found out that XBox 360 wireless microphone is compatible with the following games:&#xD;&#xA;&#xD;&#xA; - Band Hero™&#xD;&#xA; - The Beatles™: Rock Band™&#xD;&#xA; - Disney’s Sing it! High School Musical 3: Senior Year&#xD;&#xA; - Guitar Hero®: Smash Hits&#xD;&#xA; - Guitar Hero® 5&#xD;&#xA; - Guitar Hero®: Metallica&#xD;&#xA; - Guitar Hero®: Van Halen&#xD;&#xA; - Konami Karaoke Revolution®&#xD;&#xA; - Lego® Rock Band™&#xD;&#xA; - Lips™&#xD;&#xA; - Lips™ Number one Hits&#xD;&#xA; - Lips™ Party Classics&#xD;&#xA; - Rock Band™ 2" />
  <row Id="1536" PostHistoryTypeId="2" PostId="683" RevisionGUID="b89a4f51-62d9-4c33-8882-faafe5df59de" CreationDate="2010-07-08T07:25:31.313" UserId="248" Text="I think [Steam][1] is the best.  &#xD;&#xA;&#xD;&#xA; - Price: Good, and the sales are great.  (Bought 15 games for £26 a couple of weeks ago in the summer sale).&#xD;&#xA; - Interface: Nice clean, easy to use interface.&#xD;&#xA; - Friends: The community element is very good, and also includes achievements.&#xD;&#xA; - DRM: Invisible.&#xD;&#xA; - Stability: Very stable.&#xD;&#xA; - Re-download: As many times as you want.  Install Steam on another computer and install it there too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com" />
  <row Id="1537" PostHistoryTypeId="2" PostId="684" RevisionGUID="db27bbde-bab8-429c-878a-736c7d342d99" CreationDate="2010-07-08T07:26:09.020" UserId="240" Text="Is there a way to support widescreen views(1920x1600) in Battlefield 2? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="1538" PostHistoryTypeId="1" PostId="684" RevisionGUID="db27bbde-bab8-429c-878a-736c7d342d99" CreationDate="2010-07-08T07:26:09.020" UserId="240" Text="Battlefield 2 widescreen support" />
  <row Id="1539" PostHistoryTypeId="3" PostId="684" RevisionGUID="db27bbde-bab8-429c-878a-736c7d342d99" CreationDate="2010-07-08T07:26:09.020" UserId="240" Text="&lt;pc&gt;&lt;battlefield&gt;&lt;widescreen&gt;" />
  <row Id="1540" PostHistoryTypeId="2" PostId="685" RevisionGUID="f2914c8b-f1fe-4995-99b7-ae0b052738e7" CreationDate="2010-07-08T07:28:04.490" UserId="96" Text="I just can think of Final Fantasy Crystal Defenders ... and it is available through PS Store." />
  <row Id="1541" PostHistoryTypeId="2" PostId="686" RevisionGUID="1c358282-cdab-44b9-a8ab-6b9239049126" CreationDate="2010-07-08T07:30:09.183" UserId="215" Text="[PixelJunk Monsters](http://en.wikipedia.org/wiki/PixelJunk_Monsters) is a great PS store tower defense game." />
  <row Id="1542" PostHistoryTypeId="2" PostId="687" RevisionGUID="5016e2a6-7f84-4005-95e5-6a441d15462f" CreationDate="2010-07-08T07:38:28.537" UserId="111" Text="You're looking for this I think:&#xD;&#xA;&#xD;&#xA;**LB** + **RB** + **A** + **↓ D-Pad** + **Left Analog Click**&#xD;&#xA;&#xD;&#xA;It's worth noting that this only works in Local or System Link games" />
  <row Id="1543" PostHistoryTypeId="2" PostId="688" RevisionGUID="eb145406-8d15-431e-bc68-20b15782966e" CreationDate="2010-07-08T07:40:38.970" UserId="245" Text="I'll start myself:&#xD;&#xA;&#xD;&#xA;**Savage Moon**&#xD;&#xA;&#xD;&#xA;*Available through PlayStation Store (demo, full game and expansion packs)*&#xD;&#xA;&#xD;&#xA;Full 3D Tower Defense game. Small set of turrets and perks with tech trees: you start with an artillery turret and you can evolve it into something else with upgrades.&#xD;&#xA;&#xD;&#xA;Creatures are free to choose their way through the terrain but they can only walk on low terrain. The basic strategy implies using high terrain for turret placement and blocking the way on low terrain to force the enemies through the longest way. Turrets on low terrain can receive damage and can be destroyed.&#xD;&#xA;&#xD;&#xA;Website: [http://es.playstation.com/psn/games/detail/item117897/Savage-Moon%E2%84%A2/][1]" />
  <row Id="1546" PostHistoryTypeId="2" PostId="690" RevisionGUID="436f1e67-97ef-403c-9c72-b530b1655c1c" CreationDate="2010-07-08T07:44:00.647" UserId="245" Text="I was trying to post three of them but newcomers can only post 1 link per answer and no images at all :(&#xD;&#xA;&#xD;&#xA;**Comet Crash**&#xD;&#xA;&#xD;&#xA;*Available through PlayStation Store (demo, full game)*&#xD;&#xA;&#xD;&#xA;Isometric 3D &quot;2 opposed bases&quot; type Tower Defense game. The goal is to launch an attack to the opponent to destroy him. Economy based on the comets that roam the level.&#xD;&#xA;&#xD;&#xA;This game can be played by many people at the same time. Small set of turrets and vehicle bases that can be upgraded. You actually roam the level from place to place to &quot;catch&quot; comets, place turrets, upgrade and repair them, etc., therefore you can be killed (and reborn at the base).&#xD;&#xA;&#xD;&#xA;Website: [http://cometcrash.com/][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://cometcrash.com/&#xD;&#xA;" />
  <row Id="1547" PostHistoryTypeId="5" PostId="688" RevisionGUID="be1a8ad5-596e-4818-a3a9-91f6df9b5470" CreationDate="2010-07-08T07:46:16.897" UserId="245" Comment="added 36 characters in body; deleted 41 characters in body" Text="I'll start myself:&#xD;&#xA;&#xD;&#xA;**Savage Moon**&#xD;&#xA;&#xD;&#xA;*Available through PlayStation Store (demo, full game and expansion packs)*&#xD;&#xA;&#xD;&#xA;Full 3D Tower Defense game. Small set of turrets and perks with tech trees: you start with an artillery turret and you can evolve it into something else with upgrades.&#xD;&#xA;&#xD;&#xA;Creatures are free to choose their way through the terrain but they can only walk on low terrain. The basic strategy implies using high terrain for turret placement and blocking the way on low terrain to force the enemies through the longest way. Turrets on low terrain can receive damage and can be destroyed.&#xD;&#xA;&#xD;&#xA;Website: http://es.playstation.com/psn/games/detail/item117897/Savage-Moon%E2%84%A2/" />
  <row Id="1551" PostHistoryTypeId="2" PostId="692" RevisionGUID="c8101705-d909-4e7e-8b68-17f66810831e" CreationDate="2010-07-08T07:59:13.463" UserId="195" Text="You can use a SSH tunneling service, such as http://lowerping.com, these can help if you are physically far away from the WoW server. They have a free trial to see if it helps in your situation.&#xD;&#xA;&#xD;&#xA;Addons are unlikely to affect network latency that much." />
  <row Id="1555" PostHistoryTypeId="2" PostId="694" RevisionGUID="9f1e4833-6a32-4aa3-a4d3-b53ef7f8d943" CreationDate="2010-07-08T08:12:30.720" UserId="251" Text="You could try Dungeoneering. I believe it's designed to be as inclusive as possible of all levels." />
  <row Id="1560" PostHistoryTypeId="2" PostId="698" RevisionGUID="4f904a2c-fc96-4f6a-a153-fd7012e82251" CreationDate="2010-07-08T08:25:04.730" UserId="251" Text="I'm experimenting with alchemy in Two Worlds, making permanent affect potions. What methods or strategies should I consider to maximise the effectiveness of my potions?" />
  <row Id="1561" PostHistoryTypeId="1" PostId="698" RevisionGUID="4f904a2c-fc96-4f6a-a153-fd7012e82251" CreationDate="2010-07-08T08:25:04.730" UserId="251" Text="How do I maximise my potion result in Two Worlds?" />
  <row Id="1562" PostHistoryTypeId="3" PostId="698" RevisionGUID="4f904a2c-fc96-4f6a-a153-fd7012e82251" CreationDate="2010-07-08T08:25:04.730" UserId="251" Text="&lt;two-words&gt;" />
  <row Id="1563" PostHistoryTypeId="2" PostId="699" RevisionGUID="ac7c4bc4-36ad-4556-a925-e0644c6129c2" CreationDate="2010-07-08T08:27:54.753" UserId="221" Text="I've only ever used Steam although [Direct2Drive](http://www.direct2drive.com/) and Impluse (http://www.impulsedriven.com/) come to mind as alternatives. &#xD;&#xA;" />
  <row Id="1564" PostHistoryTypeId="2" PostId="700" RevisionGUID="d97d94bd-43b8-4178-8c92-76aba5e8e6bf" CreationDate="2010-07-08T08:28:53.893" UserId="69" Text="I quite agree with [Brian Ortiz][1], and would recommend to stay away from review aggregators, and all this recent stuff.&#xD;&#xA;&#xD;&#xA;Find a place where the reviewers have tastes/humor/style which suit you. The mark in the end is not that important.&#xD;&#xA;&#xD;&#xA;I would recommend [Rock Paper Shotgun][2]. They don't review all games, only a few ones, and even then, it's not an actual review, it's a [&quot;Wot I think&quot;][3]. It's a writing about the game, without an actual mark at the end. And all this in smart, British humour.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/416/good-websites-for-game-reviews/655#655&#xD;&#xA;  [2]: http://www.rockpapershotgun.com/&#xD;&#xA;  [3]: http://www.rockpapershotgun.com/tag/wot-i-think/" />
  <row Id="1565" PostHistoryTypeId="16" PostId="700" RevisionGUID="d97d94bd-43b8-4178-8c92-76aba5e8e6bf" CreationDate="2010-07-08T08:28:53.893" UserId="-1" />
  <row Id="1566" PostHistoryTypeId="6" PostId="648" RevisionGUID="0522cd72-1dde-4ef8-8904-24e2f923c5b9" CreationDate="2010-07-08T08:31:56.583" UserId="122" Comment="edited tags" Text="&lt;fallout-3&gt;" />
  <row Id="1568" PostHistoryTypeId="2" PostId="701" RevisionGUID="c86218e8-6981-47df-bf3c-5accbf0a8cf2" CreationDate="2010-07-08T08:35:12.303" UserId="122" Text="No, you can only tinker with the graphic quality, but not somehow turn off 3D.&#xD;&#xA;&#xD;&#xA;In general:&#xD;&#xA;&#xD;&#xA;* &quot;Turning off 3D&quot; means that there basically should be another version of all the game art. **Very few** games support such a feature, I bet no more than a dozen.&#xD;&#xA;* I recommend trying to lower the graphics quality (including lowering the resolution), it should help speed things up." />
  <row Id="1569" PostHistoryTypeId="2" PostId="702" RevisionGUID="71bf5f05-a3a1-4066-b2fc-0a429779a084" CreationDate="2010-07-08T08:40:58.357" UserId="730" Text="How can I increase **FOV** (Field Of View) on **Borderlands** for PC?" />
  <row Id="1570" PostHistoryTypeId="1" PostId="702" RevisionGUID="71bf5f05-a3a1-4066-b2fc-0a429779a084" CreationDate="2010-07-08T08:40:58.357" UserId="730" Text="How to increase FOV in Borderlands?" />
  <row Id="1571" PostHistoryTypeId="3" PostId="702" RevisionGUID="71bf5f05-a3a1-4066-b2fc-0a429779a084" CreationDate="2010-07-08T08:40:58.357" UserId="730" Text="&lt;pc&gt;&lt;borderlands&gt;&lt;settings&gt;&lt;field-of-view&gt;" />
  <row Id="1572" PostHistoryTypeId="2" PostId="703" RevisionGUID="37aca3ec-6bfb-4a49-8ad1-0832762b715e" CreationDate="2010-07-08T08:45:07.723" UserId="730" Text="I just bought **Borderlands** and all **DLC** during Steam deal. I started playing the single player and I reached level 18 now.&#xD;&#xA;&#xD;&#xA;Do you suggest that I finish the single player before starting **multiplayer**? Which are the multiplayer features/game modes of Borderlands?" />
  <row Id="1573" PostHistoryTypeId="1" PostId="703" RevisionGUID="37aca3ec-6bfb-4a49-8ad1-0832762b715e" CreationDate="2010-07-08T08:45:07.723" UserId="730" Text="What are the multiplayer features of Borderlands?" />
  <row Id="1574" PostHistoryTypeId="3" PostId="703" RevisionGUID="37aca3ec-6bfb-4a49-8ad1-0832762b715e" CreationDate="2010-07-08T08:45:07.723" UserId="730" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;borderlands&gt;" />
  <row Id="1575" PostHistoryTypeId="2" PostId="704" RevisionGUID="40276ec0-eb44-499a-a1bc-9e38ca9ec324" CreationDate="2010-07-08T08:45:32.747" UserId="193" Text="From http://hardforum.com/showthread.php?t=1463861:&#xD;&#xA;&#xD;&#xA;&gt; To adjust FOV (Field of View):&#xD;&#xA;&#xD;&#xA;&gt; Within WillowInput.ini: &#xD;&#xA;&gt;&#xD;&#xA;&gt; Below the chunk of&#xD;&#xA;&gt; bindings on the first&#xD;&#xA;&gt; section/paragraph, add the following:&#xD;&#xA;&gt; &#xD;&#xA;&gt; Bindings=(Name=&quot;F10&quot;,Command=&quot;FOV&#xD;&#xA;&gt; 90&quot;,Control=False,Shift=False,Alt=False)&#xD;&#xA;&gt; Bindings=(Name=&quot;F11&quot;,Command=&quot;FOV&#xD;&#xA;&gt; 110&quot;,Control=False,Shift=False,Alt=False)&#xD;&#xA;&gt; &#xD;&#xA;&gt; You can change the keys (F10 and F11)&#xD;&#xA;&gt; to whatever you'd like, as well as the&#xD;&#xA;&gt; FOV values." />
  <row Id="1576" PostHistoryTypeId="2" PostId="705" RevisionGUID="1dfad98c-30f2-4fbd-b775-749e64d6cfe3" CreationDate="2010-07-08T08:47:48.513" UserId="193" Text="The main Multiplayer mode is co-op.&#xD;&#xA;&#xD;&#xA;I would level as co-op from now on. It's very fun (up to 4 players), mobs become more difficult and loot is better. &#xD;&#xA;&#xD;&#xA;What is nice about co-op is that each player continues to play in their own story but you all play together (for example 3 people help you on your Quest xy but they already did it).&#xD;&#xA;&#xD;&#xA;As far as I can remember, the player's game with the least progression is always the game the other players will also play in. " />
  <row Id="1577" PostHistoryTypeId="2" PostId="706" RevisionGUID="104f5692-2182-4921-a885-52bf2c80bcfa" CreationDate="2010-07-08T08:53:01.353" UserId="122" Text="I'm trying to play as a heavy-armor using character in Eschalon book II. My problem is that even though I invest heavily in strength, wearing all that heavy armor really leaves me very little to spare in my encumbrance value, so I can't carry a lot of treasure.&#xD;&#xA;&#xD;&#xA;Any tips on building such a character?" />
  <row Id="1578" PostHistoryTypeId="1" PostId="706" RevisionGUID="104f5692-2182-4921-a885-52bf2c80bcfa" CreationDate="2010-07-08T08:53:01.353" UserId="122" Text="How to manage heavy armor in Eschalon Book II?" />
  <row Id="1579" PostHistoryTypeId="3" PostId="706" RevisionGUID="104f5692-2182-4921-a885-52bf2c80bcfa" CreationDate="2010-07-08T08:53:01.353" UserId="122" Text="&lt;eschalon&gt;&lt;character-build&gt;" />
  <row Id="1580" PostHistoryTypeId="6" PostId="498" RevisionGUID="00a1ec37-bca3-4e03-8680-0161911cf31c" CreationDate="2010-07-08T08:55:23.597" UserId="251" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;runescape&gt;" />
  <row Id="1581" PostHistoryTypeId="2" PostId="707" RevisionGUID="8437f8ee-4e95-4be0-9827-59e333fa3fab" CreationDate="2010-07-08T08:55:26.933" UserId="240" Text="In Baldur's Gate 2, I got the item `Silver Pantaloons`.&#xD;&#xA;&#xD;&#xA;What is the purpose of this item? Is it useful or can I toss it?" />
  <row Id="1582" PostHistoryTypeId="1" PostId="707" RevisionGUID="8437f8ee-4e95-4be0-9827-59e333fa3fab" CreationDate="2010-07-08T08:55:26.933" UserId="240" Text="Silver Pantaloons" />
  <row Id="1583" PostHistoryTypeId="3" PostId="707" RevisionGUID="8437f8ee-4e95-4be0-9827-59e333fa3fab" CreationDate="2010-07-08T08:55:26.933" UserId="240" Text="&lt;pc&gt;&lt;role-playing-game&gt;&lt;baldurs-gate&gt;" />
  <row Id="1584" PostHistoryTypeId="2" PostId="708" RevisionGUID="c422b893-e74e-4490-b7ef-fe7ec19ff8fb" CreationDate="2010-07-08T08:58:38.470" UserId="255" Text="I remember in GTA: Vice City you could change characters with cheat codes. Do any such cheat codes exist for GTA IV?" />
  <row Id="1585" PostHistoryTypeId="1" PostId="708" RevisionGUID="c422b893-e74e-4490-b7ef-fe7ec19ff8fb" CreationDate="2010-07-08T08:58:38.470" UserId="255" Text="Is there any way to change characters in GTA IV?" />
  <row Id="1586" PostHistoryTypeId="3" PostId="708" RevisionGUID="c422b893-e74e-4490-b7ef-fe7ec19ff8fb" CreationDate="2010-07-08T08:58:38.470" UserId="255" Text="&lt;gta4&gt;" />
  <row Id="1587" PostHistoryTypeId="2" PostId="709" RevisionGUID="4a8c84e9-eeed-42ec-b1fd-304897814caf" CreationDate="2010-07-08T09:00:39.433" UserId="255" Text="I have used the &quot;nano blitz&quot; on several occasions and it works almost everytime. Do any other plays in Madden 10 exist that allow you to exploit the way offensive lineman pick up computer players? " />
  <row Id="1588" PostHistoryTypeId="1" PostId="709" RevisionGUID="4a8c84e9-eeed-42ec-b1fd-304897814caf" CreationDate="2010-07-08T09:00:39.433" UserId="255" Text="Are there any equivalents to the nano blitz in Madden 10?" />
  <row Id="1589" PostHistoryTypeId="3" PostId="709" RevisionGUID="4a8c84e9-eeed-42ec-b1fd-304897814caf" CreationDate="2010-07-08T09:00:39.433" UserId="255" Text="&lt;cheat&gt;&lt;madden-10&gt;" />
  <row Id="1590" PostHistoryTypeId="2" PostId="710" RevisionGUID="c1673e2a-7979-4376-8c82-3db107b96a51" CreationDate="2010-07-08T09:01:17.357" UserId="88" Text="It sure is allowed to use a C64 emulator, but what about a Wii one? And what about the middle-old consoles like the PS1?" />
  <row Id="1591" PostHistoryTypeId="1" PostId="710" RevisionGUID="c1673e2a-7979-4376-8c82-3db107b96a51" CreationDate="2010-07-08T09:01:17.357" UserId="88" Text="Are emulators of modern gaming consoles legal?" />
  <row Id="1592" PostHistoryTypeId="3" PostId="710" RevisionGUID="c1673e2a-7979-4376-8c82-3db107b96a51" CreationDate="2010-07-08T09:01:17.357" UserId="88" Text="&lt;consoles&gt;&lt;emulation&gt;&lt;legal&gt;" />
  <row Id="1593" PostHistoryTypeId="2" PostId="711" RevisionGUID="33ca57dc-4f37-47eb-9966-745c1f06f91b" CreationDate="2010-07-08T09:06:11.340" UserId="88" Text="And what does the BS mean anyway?" />
  <row Id="1594" PostHistoryTypeId="1" PostId="711" RevisionGUID="33ca57dc-4f37-47eb-9966-745c1f06f91b" CreationDate="2010-07-08T09:06:11.340" UserId="88" Text="What is the difference between BS Zelda and the original Zelda1?" />
  <row Id="1595" PostHistoryTypeId="3" PostId="711" RevisionGUID="33ca57dc-4f37-47eb-9966-745c1f06f91b" CreationDate="2010-07-08T09:06:11.340" UserId="88" Text="&lt;zelda&gt;" />
  <row Id="1596" PostHistoryTypeId="2" PostId="712" RevisionGUID="a9acb1de-934e-425f-9ca9-0caa3c03ac90" CreationDate="2010-07-08T09:06:35.533" UserId="165" Text="Steam is the best I know. Though I agree with Harrison Conlin that Direct2Drive and Impulse are great alternatives, Steam has a greater catalog and a better (imho) pricing policy." />
  <row Id="1597" PostHistoryTypeId="6" PostId="703" RevisionGUID="6091389e-4150-490f-a61d-a028e5c98f5d" CreationDate="2010-07-08T09:07:18.013" UserId="172" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;borderlands&gt;&lt;co-op&gt;" />
  <row Id="1598" PostHistoryTypeId="2" PostId="713" RevisionGUID="a246bd61-ace0-4d61-b68f-84c5d65762ca" CreationDate="2010-07-08T09:10:50.563" UserId="251" Text="In EVE Online, are certificates worth pursuing? Do they help new players train basic skills that most players would want?" />
  <row Id="1599" PostHistoryTypeId="1" PostId="713" RevisionGUID="a246bd61-ace0-4d61-b68f-84c5d65762ca" CreationDate="2010-07-08T09:10:50.563" UserId="251" Text="Are certificates worth pursuing in EVE Online?" />
  <row Id="1600" PostHistoryTypeId="3" PostId="713" RevisionGUID="a246bd61-ace0-4d61-b68f-84c5d65762ca" CreationDate="2010-07-08T09:10:50.563" UserId="251" Text="&lt;mmorpg&gt;&lt;eve-online&gt;" />
  <row Id="1601" PostHistoryTypeId="2" PostId="714" RevisionGUID="137632f5-b075-4c81-98cd-06087a7149d1" CreationDate="2010-07-08T09:14:23.527" UserId="730" Text="Just found these two. They seems interesting and both **open source** and **cross-platform**.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;OpenTTD&lt;/h1&gt;&#xD;&#xA;&#xD;&#xA;&gt; OpenTTD is an open source clone of the&#xD;&#xA;&gt; Microprose game &quot;Transport Tycoon&#xD;&#xA;&gt; Deluxe&quot;, a popular game originally&#xD;&#xA;&gt; written by Chris Sawyer. It attempts&#xD;&#xA;&gt; to mimic the original game as closely&#xD;&#xA;&gt; as possible while extending it with&#xD;&#xA;&gt; new features.&#xD;&#xA;&#xD;&#xA;http://www.openttd.org/&#xD;&#xA;&#xD;&#xA;&lt;hr&gt;&#xD;&#xA;&lt;h1&gt;SimuTrans&lt;/h1&gt;&#xD;&#xA;&#xD;&#xA;&gt; Simutrans is a freeware and&#xD;&#xA;&gt; open-source transportation simulation&#xD;&#xA;&gt; game&#xD;&#xA;&gt; &#xD;&#xA;&gt; Your goal is to establish a successful&#xD;&#xA;&gt; transport company. Transport&#xD;&#xA;&gt; passengers, mail and goods by rail,&#xD;&#xA;&gt; road, ship and air. Interconnect&#xD;&#xA;&gt; cities, districts, public buildings,&#xD;&#xA;&gt; industries and tourist attractions by&#xD;&#xA;&gt; buiding a transport network you always&#xD;&#xA;&gt; dreamed of. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Control and watch your finances and&#xD;&#xA;&gt; the traffic of your vehicles and&#xD;&#xA;&gt; goods. Start in 1880 and finish in&#xD;&#xA;&gt; 2050. There will be new vehicles and buildings throughout this time.&#xD;&#xA;&#xD;&#xA;http://simutrans.com/" />
  <row Id="1602" PostHistoryTypeId="6" PostId="422" RevisionGUID="13df0bd0-535a-44c7-b5ae-914e000df169" CreationDate="2010-07-08T09:18:49.673" UserId="258" Comment="edited tags" Text="&lt;nes&gt;&lt;mario&gt;&lt;super-mario-bros&gt;" />
  <row Id="1603" PostHistoryTypeId="2" PostId="715" RevisionGUID="5bc74bea-55d6-44df-ba30-bbe5106acdfc" CreationDate="2010-07-08T09:24:11.343" UserId="246" Text="I've been trying to collect as many stars as I can before moving onto the next world in Super Mario Galaxy 2. I'm up to World 4, but in Boulder Bowl Galaxy on World 2 there is a hidden star that is still eluding me. &#xD;&#xA;&#xD;&#xA;What actions do I need to do to locate this star? If its availability is caused by an in game event what do I need to do to trigger the in game event?" />
  <row Id="1604" PostHistoryTypeId="1" PostId="715" RevisionGUID="5bc74bea-55d6-44df-ba30-bbe5106acdfc" CreationDate="2010-07-08T09:24:11.343" UserId="246" Text="How do you get to the hidden star in Boulder Bowl Galaxy" />
  <row Id="1605" PostHistoryTypeId="3" PostId="715" RevisionGUID="5bc74bea-55d6-44df-ba30-bbe5106acdfc" CreationDate="2010-07-08T09:24:11.343" UserId="246" Text="&lt;wii&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="1606" PostHistoryTypeId="6" PostId="126" RevisionGUID="23ed3cbf-b8e8-4455-8fe6-46723bc1b10f" CreationDate="2010-07-08T09:25:52.280" UserId="97" Comment="edited tags" Text="&lt;halo&gt;&lt;halo3&gt;&lt;unlock&gt;&lt;multi-game&gt;" />
  <row Id="1607" PostHistoryTypeId="6" PostId="552" RevisionGUID="388daa2e-5ec8-40ce-beab-4ca85dda2231" CreationDate="2010-07-08T09:26:22.860" UserId="97" Comment="edited tags" Text="&lt;achievements&gt;&lt;shooter&gt;" />
  <row Id="1608" PostHistoryTypeId="2" PostId="716" RevisionGUID="2048a05f-eb82-4660-ad7a-47c7c4abeeaf" CreationDate="2010-07-08T09:26:42.110" UserId="97" Text="Rosalina, from Super Mario Galaxy, how do I unlock her as a playable racer in Mario Kart Wii?" />
  <row Id="1609" PostHistoryTypeId="1" PostId="716" RevisionGUID="2048a05f-eb82-4660-ad7a-47c7c4abeeaf" CreationDate="2010-07-08T09:26:42.110" UserId="97" Text="How do I unlock Rosalina in Mario Kart Wii?" />
  <row Id="1610" PostHistoryTypeId="3" PostId="716" RevisionGUID="2048a05f-eb82-4660-ad7a-47c7c4abeeaf" CreationDate="2010-07-08T09:26:42.110" UserId="97" Text="&lt;unlock&gt;&lt;mario-kart&gt;&lt;mario-kart-wii&gt;" />
  <row Id="1611" PostHistoryTypeId="2" PostId="717" RevisionGUID="951bb937-001f-4e45-8ee5-28b256c7f696" CreationDate="2010-07-08T09:30:23.297" UserId="97" Text="There's a star you can only earn after getting a message at the Mailtoad from one of the robots with the gear heads. After that you'll be able to meet him in the galaxy, he'll want you to lure a Gooma over to him. So, I guess keep playing and come back later." />
  <row Id="1612" PostHistoryTypeId="2" PostId="718" RevisionGUID="3381b177-bbce-49f5-99cf-fbf3a82f5102" CreationDate="2010-07-08T09:38:13.487" UserId="109" Text="As far as I know, The emulators themselves are legal, ROMs of commercial games are nearly always not. &#xD;&#xA;&#xD;&#xA;Disclaimer: I am not a lawyer. " />
  <row Id="1613" PostHistoryTypeId="2" PostId="719" RevisionGUID="cdeff187-f22a-4416-ade7-e62996fe892e" CreationDate="2010-07-08T09:41:38.073" UserId="97" Text="Are there any benefits/downsides to installing an Xbox 360 game to my hard drive before playing it?" />
  <row Id="1614" PostHistoryTypeId="1" PostId="719" RevisionGUID="cdeff187-f22a-4416-ade7-e62996fe892e" CreationDate="2010-07-08T09:41:38.073" UserId="97" Text="Should I install Xbox 360 games to my hard drive?" />
  <row Id="1615" PostHistoryTypeId="3" PostId="719" RevisionGUID="cdeff187-f22a-4416-ade7-e62996fe892e" CreationDate="2010-07-08T09:41:38.073" UserId="97" Text="&lt;xbox-360&gt;&lt;install&gt;" />
  <row Id="1616" PostHistoryTypeId="2" PostId="720" RevisionGUID="a9fcb115-95a7-4c78-99af-a417072e4c1f" CreationDate="2010-07-08T09:44:34.847" UserId="191" Text="There are a lot of good points brought up on [EpicAdvice.com - Tools for lowering latency](http://epicadvice.com/questions/5113/tools-for-lowering-latency)&#xD;&#xA;&#xD;&#xA;[lowerping](http://lowerping.com) and [smoothping](http://smoothping.com) both seem to get decent reviews, as well as a [blog on elitistjerks](http://elitistjerks.com/blogs/cadfael/302-fixing_chain_disconnecting.html) that talks about some registry hacks, addon issues, and many other tips for reducing disconnects (which may also help with pings)." />
  <row Id="1617" PostHistoryTypeId="2" PostId="721" RevisionGUID="9381bc80-e1a7-47d0-859e-62e6138d1174" CreationDate="2010-07-08T09:45:01.383" UserId="97" Text="I'm playing The Legend of Zelda: Majora's Mask and I'm in the middle of something. How do I save the game without losing my progress?" />
  <row Id="1618" PostHistoryTypeId="1" PostId="721" RevisionGUID="9381bc80-e1a7-47d0-859e-62e6138d1174" CreationDate="2010-07-08T09:45:01.383" UserId="97" Text="How do I save the game in The Legend of Zelda: Majora's Mask?" />
  <row Id="1619" PostHistoryTypeId="3" PostId="721" RevisionGUID="9381bc80-e1a7-47d0-859e-62e6138d1174" CreationDate="2010-07-08T09:45:01.383" UserId="97" Text="&lt;legend-of-zelda&gt;" />
  <row Id="1620" PostHistoryTypeId="2" PostId="722" RevisionGUID="e5bc27dc-9626-4003-8f07-b608aee70e08" CreationDate="2010-07-08T09:45:08.090" UserId="247" Text="I usually play from two consoles and recovering my profile for each one is quite annoying and slow. Since Microsoft enabled USB storage I would like to save my profile in a pen drive to avoid these recoveries.&#xD;&#xA;&#xD;&#xA;Is there any kind of slowdown due to USB access? &#xD;&#xA;Do you lose your profile if the USB data becomes corrupt?&#xD;&#xA;If you have tried it, do you recommend it?" />
  <row Id="1621" PostHistoryTypeId="1" PostId="722" RevisionGUID="e5bc27dc-9626-4003-8f07-b608aee70e08" CreationDate="2010-07-08T09:45:08.090" UserId="247" Text="Saving XBOX Live profile to USB" />
  <row Id="1622" PostHistoryTypeId="3" PostId="722" RevisionGUID="e5bc27dc-9626-4003-8f07-b608aee70e08" CreationDate="2010-07-08T09:45:08.090" UserId="247" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="1623" PostHistoryTypeId="2" PostId="723" RevisionGUID="dfe45b16-edbe-4a84-b616-ce44562d5c25" CreationDate="2010-07-08T09:46:01.833" UserId="13" Text="One of the benefits would be that your disc will get less wear and tear. You still need to put the disc in, but after verify it, it won't be read again. This should minimize the danger of scratching it if the console gets knocked. There should also be less noise as it doesn't need to keep the optical disk spinning.&#xD;&#xA;&#xD;&#xA;You might also get faster loading times - but that would depend on the game.&#xD;&#xA;&#xD;&#xA;An obvious downside is that you are going to fill your hard drive if you do this for all your games." />
  <row Id="1624" PostHistoryTypeId="2" PostId="724" RevisionGUID="157c5023-542f-4628-9d23-c9dc11bf4931" CreationDate="2010-07-08T09:47:07.590" UserId="258" Text="[Fancy Pants][1] is one of the best flash games ever.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Is there some way to download it, so that I can play it offline?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teagames.com/games/fancypants2/play.php&#xD;&#xA;  [2]: http://imgur.com/3eTL4.png" />
  <row Id="1625" PostHistoryTypeId="1" PostId="724" RevisionGUID="157c5023-542f-4628-9d23-c9dc11bf4931" CreationDate="2010-07-08T09:47:07.590" UserId="258" Text="How can I download this flash game for offline play?" />
  <row Id="1626" PostHistoryTypeId="3" PostId="724" RevisionGUID="157c5023-542f-4628-9d23-c9dc11bf4931" CreationDate="2010-07-08T09:47:07.590" UserId="258" Text="&lt;flash&gt;&lt;download&gt;" />
  <row Id="1627" PostHistoryTypeId="2" PostId="725" RevisionGUID="a99f66bd-29f8-439d-879c-0b2c9bfbc8d7" CreationDate="2010-07-08T09:52:28.977" UserId="261" Text="in orginial it is not possible" />
  <row Id="1628" PostHistoryTypeId="2" PostId="726" RevisionGUID="57399ff1-c7f0-44b0-89c1-613609ed18fe" CreationDate="2010-07-08T09:53:08.243" UserId="122" Text="Usually if you download the .swf file, you can activate it offline; though some games prevent it.&#xD;&#xA;&#xD;&#xA;How to download the .swf in Firefox: right-click the page, select &quot;view page info&quot;, choose the &quot;media&quot; tag, search for the .swf file and save it with the &quot;save as&quot; button." />
  <row Id="1629" PostHistoryTypeId="2" PostId="727" RevisionGUID="8ff53638-7884-4a40-b49f-f853ae9c159f" CreationDate="2010-07-08T09:55:33.093" UserId="88" Text="You can play the `song of time`, but it will also take you back to day one and lose all ammo and rupees. Don't forget to confirm the &quot;really save and go back to day one&quot; question before switching off! The only other saving possibility is an owl statue to which you still have to walk.&#xD;&#xA;&#xD;&#xA;Of course, if you use an emulator, it might support free saving, e.g. via F5 for PJ64." />
  <row Id="1630" PostHistoryTypeId="2" PostId="728" RevisionGUID="e3642645-e5d0-4f5f-b0fe-3a0273bc6591" CreationDate="2010-07-08T09:55:35.263" UserId="97" Text="Without knowing for an absolute fact, I don't think there would be any slowdown. The Xbox should only need to access your profile saved on the drive when you sign in or to save an achievement you just unlocked. And even then, it wouldn't  necessarily be any slower than a hard drive.&#xD;&#xA;&#xD;&#xA;If the USB drive becomes damaged or corrupt, you could always re-recover your profile from Xbox Live to another hard drive or usb device. The only thing you would theoretically lose is any achievements you earned while offline without having connected to Live after your earned them but before your profile was damaged. Achievements earned online would still be saved; those earned offline get recorded on Xbox Live once you connect again.&#xD;&#xA;&#xD;&#xA;Game saves are another issue, if they're only on the USB drive then they'd be gone forever. Most (all?) games ask you what device you want to save to the first time, you could always just keep game saves on each respective Xbox's hard drive if you're concerned." />
  <row Id="1631" PostHistoryTypeId="2" PostId="729" RevisionGUID="8164a7b8-1c46-41b0-ab89-95699176b4d2" CreationDate="2010-07-08T09:55:44.920" UserId="13" Text="You can only save &quot;at will&quot; once you've got the sword or ocarina.&#xD;&#xA;&#xD;&#xA;If you have the sword you can slash at an owl statue to quick save.&#xD;&#xA;&#xD;&#xA;If you have the ocarina, play the &quot;Song of Time&quot; which will send you back to the first day. This will do a full save, but does lose all your money and ammo." />
  <row Id="1632" PostHistoryTypeId="2" PostId="730" RevisionGUID="ce3f0ca8-2632-49e4-bd23-f4694e8891b1" CreationDate="2010-07-08T09:56:05.417" UserId="261" Text="i believe you had have enough HD and Graphics card... so take care of your RAM" />
  <row Id="1633" PostHistoryTypeId="2" PostId="731" RevisionGUID="8e0367cb-1fc2-49f5-9016-b1de696a8a9d" CreationDate="2010-07-08T10:11:48.297" UserId="730" Text="What is the **maximum level** that a character can reach in Borderlands for PC without add-on installed and with all add-on installed?" />
  <row Id="1634" PostHistoryTypeId="1" PostId="731" RevisionGUID="8e0367cb-1fc2-49f5-9016-b1de696a8a9d" CreationDate="2010-07-08T10:11:48.297" UserId="730" Text="What is the maximum level a character can reach in Borderlands?" />
  <row Id="1635" PostHistoryTypeId="3" PostId="731" RevisionGUID="8e0367cb-1fc2-49f5-9016-b1de696a8a9d" CreationDate="2010-07-08T10:11:48.297" UserId="730" Text="&lt;pc&gt;&lt;borderlands&gt;" />
  <row Id="1636" PostHistoryTypeId="2" PostId="732" RevisionGUID="6c3c3965-6789-4f36-9a3c-e6b3eacc66a2" CreationDate="2010-07-08T10:17:06.313" UserId="121" Text="In Tropico 3 its important to have a workforce of high school and sometime college educated workers.  How can I build up my educated workforce, and ensure that I have a steady stream of new ones to man my factories?" />
  <row Id="1637" PostHistoryTypeId="1" PostId="732" RevisionGUID="6c3c3965-6789-4f36-9a3c-e6b3eacc66a2" CreationDate="2010-07-08T10:17:06.313" UserId="121" Text="Strategy to ensure educated workers in Tropico 3?" />
  <row Id="1638" PostHistoryTypeId="3" PostId="732" RevisionGUID="6c3c3965-6789-4f36-9a3c-e6b3eacc66a2" CreationDate="2010-07-08T10:17:06.313" UserId="121" Text="&lt;strategy&gt;&lt;tropico-3&gt;" />
  <row Id="1639" PostHistoryTypeId="6" PostId="722" RevisionGUID="a10f9398-a1ed-4aae-b8a9-9fccec955232" CreationDate="2010-07-08T10:22:32.797" UserId="247" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;profile&gt;" />
  <row Id="1640" PostHistoryTypeId="2" PostId="733" RevisionGUID="a0739cdf-c903-4e47-9392-05b9d5bf50d7" CreationDate="2010-07-08T10:26:22.327" UserId="172" Text="Max level is **50**." />
  <row Id="1641" PostHistoryTypeId="2" PostId="734" RevisionGUID="6a5be068-6f45-4a54-9e14-5655464fa7bd" CreationDate="2010-07-08T10:29:02.180" UserId="97" Text="I have the Xbox version, but the maximum level without DLC should be **50**. With &quot;The Secret Armory of General Knoxx&quot; the maximum is **61** (it goes to eleven, har har).&#xD;&#xA;&#xD;&#xA;&quot;The Zombie Island of Dr. Ned&quot; doesn't affect the maximum level. &quot;Mad Moxxi's Underdome Riot&quot; doesn't either, but it does provide 2 extra skill point you only normally get by ranking up. One for beating the &quot;lesser challenge&quot; (only 5 rounds) in each of the 3 stadiums during playthrough #1, and the other for doing the same in playthrough #2." />
  <row Id="1642" PostHistoryTypeId="2" PostId="735" RevisionGUID="37d42855-023a-4c4a-9d9a-e33bd3320ce1" CreationDate="2010-07-08T10:30:23.677" UserId="164" Text="[Here you go](http://www.gamebanshee.com/baldursgateii/pantaloonsenigma.php):&#xD;&#xA;&#xD;&#xA;&lt;blockquote&gt;&#xD;&#xA;    Returning to Kerrick the Smith in Amkethran, he would then forge the Golden Pantaloons, the Silver Pantaloons, and the Bronze Pantalettes, for no charge in gold whatsoever, into:&#xD;&#xA;&#xD;&#xA;* The Big Metal Unit: A suit of armour, wearable by all characters, with a base Armour Class of -10, that gives the player the size and appearance of an Iron or Adamantite Golem.&#xD;&#xA;&#xD;&#xA;* The Big Metal Rod: A launcher for several types of ammunition.&#xD;&#xA;&#xD;&#xA;* Scorcher, Pulse and Frag Grenade ammunition for the Big Metal Rod." />
  <row Id="1647" PostHistoryTypeId="2" PostId="736" RevisionGUID="8d592982-ba3e-4bba-97e2-c0b5fb971afc" CreationDate="2010-07-08T10:34:14.313" UserId="214" Text="The Silver Pantaloons are part of a bonus item set you can get by playing the same character through Baldur's Gate 1, 2 and ToB.&#xD;&#xA;&#xD;&#xA;If you collect these items while playing:&#xD;&#xA;&#xD;&#xA;* [The Golden Pantaloons](http://www.planetbaldursgate.com/bg2/walkthrough/bmu/golden_pantaloons.shtml) from BG1&#xD;&#xA;* [The Silver Pantaloons](http://www.planetbaldursgate.com/bg2/walkthrough/bmu/silver_pantaloons.shtml) from BG2&#xD;&#xA;* [The Bronze Pantaloons](http://www.planetbaldursgate.com/bg2/walkthrough/bmu/bronze_pantalettes.shtml) from ToB&#xD;&#xA;&#xD;&#xA;After getting all three, you can have Kerrick the Smith in Amkethran combine them into the [Big Metal Unit](http://www.planetbaldursgate.com/bg2/walkthrough/bmu/building_bmu.shtml): a -10AC armor suit that anyone can wear, as well as a Big Metal Rod that can shoot 3 different kinds of ammo.&#xD;&#xA;&#xD;&#xA;Source: [Big Metal Unit guide](http://www.planetbaldursgate.com/bg2/walkthrough/bmu/)&#xD;&#xA;&#xD;&#xA;There's also a rambling history on the subject [at baldurdash.org](http://www.baldurdash.org/pantaloons.html)" />
  <row Id="1648" PostHistoryTypeId="2" PostId="737" RevisionGUID="379fe358-a2bc-4add-908e-282176e44c47" CreationDate="2010-07-08T10:36:01.797" UserId="148" Text="According to [this guide][1] , &#xD;&#xA;&#xD;&#xA;&gt; Rosalina: Get a “One Star” rank or better in all Mirror Mode Wii-Cups. Or if you have a saved game file from Super Mario Galaxy, you should win 50 Grand Prix races.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.videogamesblogger.com/2008/04/18/how-to-unlock-all-mario-kart-wii-secret-characters-bikes-karts-and-more-guide.htm" />
  <row Id="1652" PostHistoryTypeId="2" PostId="739" RevisionGUID="ae4148a4-0211-4e69-830f-c5eca664bf82" CreationDate="2010-07-08T10:52:41.263" UserId="56" Text="It depends on local law, really. I believe that at least in most American states, it's not allowed. However, in The Netherlands for example, and many other locations, there's a certain 'back-up law' which allows you to acquire ROMs of games you already own and play them on an emulator. To be sure, you'd have to ask a local lawyer.&#xD;&#xA;&#xD;&#xA;There's no difference in age, unless the game's author died 70 years ago, in which case its copyright will have expired." />
  <row Id="1654" PostHistoryTypeId="2" PostId="741" RevisionGUID="9e8f0eb0-4598-4583-beb7-903838d80623" CreationDate="2010-07-08T11:09:32.563" UserId="253" Text="Recently re-activated my account - I've seen this term used in the online chat and wondered what it means?&#xD;&#xA;&#xD;&#xA;Cheers" />
  <row Id="1655" PostHistoryTypeId="1" PostId="741" RevisionGUID="9e8f0eb0-4598-4583-beb7-903838d80623" CreationDate="2010-07-08T11:09:32.563" UserId="253" Text="What does the term &quot;carebear&quot; mean in Eve Online?" />
  <row Id="1656" PostHistoryTypeId="3" PostId="741" RevisionGUID="9e8f0eb0-4598-4583-beb7-903838d80623" CreationDate="2010-07-08T11:09:32.563" UserId="253" Text="&lt;eve-online&gt;&lt;carebear&gt;" />
  <row Id="1657" PostHistoryTypeId="2" PostId="742" RevisionGUID="205ec99c-173b-4d7a-8ee1-7a8fb654a5a8" CreationDate="2010-07-08T11:14:15.113" UserId="253" Text="I've just re-activated my account and come across these for the first time. I think they are worth pursuing as they are intended to guide the player into training the right skills to get most out of various equipment/tasks.&#xD;&#xA;&#xD;&#xA;For example although you can train up basic skills to fly say a cruiser I think to get the most benefit out of it's weapon systems and abilities that having all the skills covered by the certificates for that ship you will get the best out of it with out having to research the EXACT skill bonuses for it.&#xD;&#xA;&#xD;&#xA;So yeah probably best for new users rather than hard-core users who can do the research and calculate the best way to make the most of their ships." />
  <row Id="1658" PostHistoryTypeId="2" PostId="743" RevisionGUID="81e4cdc7-2c69-4da4-9d8b-4ee982310af0" CreationDate="2010-07-08T11:15:18.043" UserId="258" Text="I have a .swf game with me. How do I play it?&#xD;&#xA;&#xD;&#xA;  - Though I am able to play the game from the website I downloaded it from, if I open the .swf file in the browser, I just get a grey colored screen.&#xD;&#xA;  - Opening the file in Adobe Flash Player 10 also gives me the same grey screen.&#xD;&#xA;  - I am able to open the file through [GOM Player][1], there is some difference in the gameplay - for example the boundaries are not well defined - the jumps below the ground are not as good.&#xD;&#xA;&#xD;&#xA;What is a good player to open a .swf game file?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gomlab.com/eng/GMP_download.html" />
  <row Id="1659" PostHistoryTypeId="1" PostId="743" RevisionGUID="81e4cdc7-2c69-4da4-9d8b-4ee982310af0" CreationDate="2010-07-08T11:15:18.043" UserId="258" Text="How to open a .swf game file?" />
  <row Id="1660" PostHistoryTypeId="3" PostId="743" RevisionGUID="81e4cdc7-2c69-4da4-9d8b-4ee982310af0" CreationDate="2010-07-08T11:15:18.043" UserId="258" Text="&lt;flash&gt;" />
  <row Id="1661" PostHistoryTypeId="2" PostId="744" RevisionGUID="bec158ca-5ea1-4280-903a-b9d94e1c5af6" CreationDate="2010-07-08T11:16:18.243" UserId="145" Text="You can buy clothes but you cannot change the character in GTA IV." />
  <row Id="1662" PostHistoryTypeId="11" PostId="180" RevisionGUID="59a73cc1-0f5b-4ebd-8785-7ce2de8d214d" CreationDate="2010-07-08T11:19:05.027" UserId="-1" Text="[{&quot;Id&quot;:191,&quot;DisplayName&quot;:&quot;gnarf&quot;},{&quot;Id&quot;:68,&quot;DisplayName&quot;:&quot;MarmouCorp&quot;},{&quot;Id&quot;:221,&quot;DisplayName&quot;:&quot;Harrison Conlin&quot;},{&quot;Id&quot;:257,&quot;DisplayName&quot;:&quot;Timbo&quot;},{&quot;Id&quot;:164,&quot;DisplayName&quot;:&quot;Jurily&quot;}]" />
  <row Id="1663" PostHistoryTypeId="2" PostId="745" RevisionGUID="d4bc0ace-1790-4d4a-8109-211410051380" CreationDate="2010-07-08T11:19:07.680" UserId="145" Text="Try [Standalone Flash Player][1].&#xD;&#xA;&#xD;&#xA;&gt; The most important feature of this&#xD;&#xA;&gt; software is that it can support both&#xD;&#xA;&gt; Flash in the SWF format and FLV&#xD;&#xA;&gt; format. Files in the SWF format,&#xD;&#xA;&gt; traditionally called &quot;ShockWave Flash&quot;&#xD;&#xA;&gt; movies, &quot;Flash movies&quot; or &quot;Flash&#xD;&#xA;&gt; games&quot;, usually have a .swf file&#xD;&#xA;&gt; extension and may be an object of a&#xD;&#xA;&gt; web page, strictly &quot;played&quot; in this&#xD;&#xA;&gt; Standalone Flash Player.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.standaloneflashplayer.com/" />
  <row Id="1664" PostHistoryTypeId="2" PostId="746" RevisionGUID="3c9cac19-34ca-4e0e-92e7-d38b676abe1f" CreationDate="2010-07-08T11:19:22.983" UserId="56" Text="Adobe Flash Player will always be the best way. If it only shows a grey screen, there might be other things it relies on. Can you show the entire source of the tag you got it from? So the `&lt;embed&gt;` tag." />
  <row Id="1665" PostHistoryTypeId="5" PostId="726" RevisionGUID="20ffbfca-9064-4058-9281-3df96140428d" CreationDate="2010-07-08T11:20:52.277" UserId="122" Comment="added 137 characters in body" Text="Usually if you download the .swf file, you can activate it offline; though some games prevent it.&#xD;&#xA;&#xD;&#xA;How to download the .swf in Firefox: right-click the page, select &quot;view page info&quot;, choose the &quot;media&quot; tag, search for the .swf file and save it with the &quot;save as&quot; button.&#xD;&#xA;&#xD;&#xA;Once the .swf file is downloaded, you can open it in your favorite browser (click file-&gt;open, or just drag it in) and it should work." />
  <row Id="1666" PostHistoryTypeId="2" PostId="747" RevisionGUID="aa15e8ae-f807-4de5-901d-6b31e2ff452d" CreationDate="2010-07-08T11:21:01.683" UserId="253" Text="I want to test my new cruiser and kill some basic pirates, what's the quickest to fly out and get into a fight with some Non Player Characters(NPCs)?" />
  <row Id="1667" PostHistoryTypeId="1" PostId="747" RevisionGUID="aa15e8ae-f807-4de5-901d-6b31e2ff452d" CreationDate="2010-07-08T11:21:01.683" UserId="253" Text="How can I find some basic pirates to fight in Eve Online?" />
  <row Id="1668" PostHistoryTypeId="3" PostId="747" RevisionGUID="aa15e8ae-f807-4de5-901d-6b31e2ff452d" CreationDate="2010-07-08T11:21:01.683" UserId="253" Text="&lt;eve-online&gt;&lt;npcs&gt;&lt;pirates&gt;&lt;fight&gt;" />
  <row Id="1669" PostHistoryTypeId="2" PostId="748" RevisionGUID="4aa6ee59-c23b-476c-bca0-08323e10c670" CreationDate="2010-07-08T11:22:42.557" UserId="203" Text="Yes it was possible but useless, only in wolrd 3-3 when you can use an elevator bar to make an higher jump.&#xD;&#xA;But then it triggers a bug and Mario dies :(" />
  <row Id="1671" PostHistoryTypeId="2" PostId="750" RevisionGUID="90656d06-d06f-4f47-9df3-897d4d5c6af6" CreationDate="2010-07-08T11:24:44.613" UserId="145" Text="Right click and &quot;Save As&quot; this direct link to download the game: [The link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/files/games/the-fancy-pants-adve-553.swf" />
  <row Id="1672" PostHistoryTypeId="2" PostId="751" RevisionGUID="449cc279-c50f-4500-ba49-b7c7fa832291" CreationDate="2010-07-08T11:29:16.757" UserId="203" Text="They are the BSAA badges. There are a total of 30 in the game. If you shoot them you can collect stuff such action figures or buy extra costumes in the &quot;extra&quot; menù voice.&#xD;&#xA;And there's also the trophy for getting all of them. :)" />
  <row Id="1673" PostHistoryTypeId="2" PostId="752" RevisionGUID="e527be92-a6fb-4c03-a015-bd08ceec56a1" CreationDate="2010-07-08T11:30:50.310" UserId="263" Text="Personally I think that Certificates were a great addition when they came in a few months ago. EVE has a bewildering array of trainable skills, many of which have incredibly obscure uses. Given that some of these skills can take weeks or months to train, and may or may not actually be useful to you personally, a guide through it all was badly needed.&#xD;&#xA;&#xD;&#xA;As a new player you really used to be dumped there with very little idea of how to create a well-trained and rounded character for your chosen profession. You now have a set of recommendations on how to specialize your character into various roles, which secondary or support skills  that you may have overlooked will come in useful, and a way to measure your own achievements and see that you are actually making progress.&#xD;&#xA;&#xD;&#xA;Ok so [EVEmon][1] was (and still is) the best way to plan out your character, find out requirements and plan the whole thing out, but an awful lot of players didn't ever know about it, particularly the new players who arguably need it's help the most.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://evemon.battleclinic.com/" />
  <row Id="1674" PostHistoryTypeId="2" PostId="753" RevisionGUID="706e0cfc-90bd-4a3e-b7ec-394d762966f7" CreationDate="2010-07-08T11:31:54.817" UserId="145" Text="There could be a problem with your current version of installed Adobe Flash Player. I tried to play the game offline on my IE and Firefox browsers, and there were no problems. I recommend you to install the latest version of [Adobe Flash Player][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://get.adobe.com/flashplayer/" />
  <row Id="1675" PostHistoryTypeId="2" PostId="754" RevisionGUID="6a5c6bb0-f58e-45c8-be7c-23724094cdfa" CreationDate="2010-07-08T11:32:46.093" UserId="203" Text="There are two ways: have a Super Mario Galaxy save file and she will be unlocked after 50 races or get 1 star in all 8 Mirror Mode Cups." />
  <row Id="1676" PostHistoryTypeId="2" PostId="755" RevisionGUID="c084c27a-fa26-4f5b-a9b7-9f10747c9074" CreationDate="2010-07-08T11:33:51.787" UserId="263" Text="A change of DNS server is unlikely to make any difference to your latency, all DNS does is tell your computer the address of the WoW servers, it should only need to do this once per server (per session) at login or zone change, so you really won't notice DNS resolution speed differences." />
  <row Id="1677" PostHistoryTypeId="2" PostId="756" RevisionGUID="70a7c553-bb4c-4130-adc5-a1cdfe80bd8b" CreationDate="2010-07-08T11:37:24.697" UserId="69" Text="Games like Borderlands, Batman Arkham Asylum or in general games based on the Unreal Engine 3 have introduction movies with the publisher logo, the graphical card provider, etc, that you can or not skip.&#xD;&#xA;&#xD;&#xA;How can I do so that they don't play at the beginning, and I can access the main menu faster?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="1678" PostHistoryTypeId="1" PostId="756" RevisionGUID="70a7c553-bb4c-4130-adc5-a1cdfe80bd8b" CreationDate="2010-07-08T11:37:24.697" UserId="69" Text="How do I remove introduction movies in games based on the Unreal Engine 3?" />
  <row Id="1679" PostHistoryTypeId="3" PostId="756" RevisionGUID="70a7c553-bb4c-4130-adc5-a1cdfe80bd8b" CreationDate="2010-07-08T11:37:24.697" UserId="69" Text="&lt;borderlands&gt;&lt;introduction-movie&gt;&lt;batman-arkham-asylum&gt;" />
  <row Id="1680" PostHistoryTypeId="2" PostId="757" RevisionGUID="95d06636-8537-4088-a5da-241ca88b9769" CreationDate="2010-07-08T11:38:16.020" UserId="203" Text="I don't know if it's possible, I had Leliana joining but there was a black screen so it was not so much fun...&#xD;&#xA;&#xD;&#xA;Maybe Morrigan must loves you for joining.&#xD;&#xA;Howewer you are loosing nothing. Really :P" />
  <row Id="1681" PostHistoryTypeId="2" PostId="758" RevisionGUID="e9f5f1a7-822f-4f2c-9040-706c69e8ddb2" CreationDate="2010-07-08T11:38:42.917" UserId="266" Text="In Call of Duty Modern Warefare 2 how can I at what level are the perks unlocked in Multiplayer?&#xD;&#xA;&#xD;&#xA;For example faster reloading, carrying 2 weapons, unlimited sprinting." />
  <row Id="1682" PostHistoryTypeId="1" PostId="758" RevisionGUID="e9f5f1a7-822f-4f2c-9040-706c69e8ddb2" CreationDate="2010-07-08T11:38:42.917" UserId="266" Text="In Call of Duty Modern Warefare 2 how can I at what level are the perks unlocked in Multiplayer?" />
  <row Id="1683" PostHistoryTypeId="3" PostId="758" RevisionGUID="e9f5f1a7-822f-4f2c-9040-706c69e8ddb2" CreationDate="2010-07-08T11:38:42.917" UserId="266" Text="&lt;multiplayer&gt;&lt;callofduty&gt;&lt;perks&gt;" />
  <row Id="1684" PostHistoryTypeId="2" PostId="759" RevisionGUID="bb8785fe-97b5-4fb4-bf95-ea24e1ea9d17" CreationDate="2010-07-08T11:39:39.747" UserId="103" Text="Sometimes it helps to turn error correction of Your internet connection off. That is, if the high latency is caused by high traffic, rather than long distance to the server.&#xD;&#xA;&#xD;&#xA;Look into the settings possibilities of Your router. However, You don't have the guarantee that the provider is going to respect the router's query to turn error correction off. Some providers offer the possibility to do this explicitly, either for free or a small fee." />
  <row Id="1685" PostHistoryTypeId="5" PostId="699" RevisionGUID="33d97d48-cae1-45ff-bf78-37902c0e1aa2" CreationDate="2010-07-08T11:42:57.633" UserId="221" Comment="fixed the links" Text="I've only ever used Steam although [Direct2Drive](http://www.direct2drive.com/) and [Impluse](http://www.impulsedriven.com/) come to mind as alternatives. &#xD;&#xA;" />
  <row Id="1686" PostHistoryTypeId="2" PostId="760" RevisionGUID="1d13c06d-b553-46f3-98bf-0b30f7484f8d" CreationDate="2010-07-08T11:43:39.880" UserId="249" Text="From [here][1]:&#xD;&#xA;&#xD;&#xA;PERKS - SLOT ONE&#xD;&#xA;&#xD;&#xA;- Marathon - Start&#xD;&#xA;- Sleight of Hand - Start&#xD;&#xA;- Scavenger - Lvl 13&#xD;&#xA;- Bling - Lvl 21&#xD;&#xA;- One Man Army - Lvl 45&#xD;&#xA;&#xD;&#xA;PERKS - SLOT TWO&#xD;&#xA;&#xD;&#xA;- Stopping Power - Start&#xD;&#xA;- Lightweight - Start&#xD;&#xA;- Hardline - Lvl 9&#xD;&#xA;- Cold-Blooded - Lvl 25&#xD;&#xA;- Danger Close - Lvl 33&#xD;&#xA;&#xD;&#xA;PERKS - SLOT THREE&#xD;&#xA;&#xD;&#xA;- Commando - Start&#xD;&#xA;- Steady Aim - Start&#xD;&#xA;- Scrambler - Lvl 17&#xD;&#xA;- Ninja - Lvl 29&#xD;&#xA;- SitRep - Lvl 37&#xD;&#xA;- Last Stand - Lvl 41&#xD;&#xA;&#xD;&#xA;The link also has the descriptions if you can't tell what each perk does based on its name.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.video-game-forums.com/call-of-duty-modern-warfare-2/73325-mw2-perks.html" />
  <row Id="1688" PostHistoryTypeId="6" PostId="758" RevisionGUID="be145e8e-23d2-4975-8f24-a4b4f120cd6c" CreationDate="2010-07-08T11:55:11.620" UserId="172" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;mw2&gt;&lt;perks&gt;" />
  <row Id="1689" PostHistoryTypeId="2" PostId="761" RevisionGUID="2f727cec-569f-48e4-93e2-65a33ba4c42b" CreationDate="2010-07-08T11:55:19.903" UserId="85" Text="I recently was told that Cave Story was ported to the Wii. It was an excellent game on the PC, the perfect match of excellent gameplay and story. The Wii version isn't just a straight port, is it? Are there extra features available that will provide a completely new experience to the game?" />
  <row Id="1690" PostHistoryTypeId="1" PostId="761" RevisionGUID="2f727cec-569f-48e4-93e2-65a33ba4c42b" CreationDate="2010-07-08T11:55:19.903" UserId="85" Text="What are the extra features of Cave Story on the Wii?" />
  <row Id="1691" PostHistoryTypeId="3" PostId="761" RevisionGUID="2f727cec-569f-48e4-93e2-65a33ba4c42b" CreationDate="2010-07-08T11:55:19.903" UserId="85" Text="&lt;wii&gt;&lt;cave-story&gt;" />
  <row Id="1695" PostHistoryTypeId="2" PostId="763" RevisionGUID="bc080954-25ae-465c-af70-2375697c063a" CreationDate="2010-07-08T11:57:19.260" UserId="48" Text="My main character is a druid who just reached level 80 on Tuesday.  While leveling I have played exclusively in cat form.  This worked great for solo play and 5-man dungeons.  However, my guild is completely overrun with tanks and DPS (mainly DKs, hunters and warlocks) but has virtually no healers.  So I've been thinking of either re-spec or dual-spec into healing.&#xD;&#xA;&#xD;&#xA;My questions and concerns are:&#xD;&#xA;&#xD;&#xA;* I'm already aware that I will need different armor since caster and DPS armor have completely different stats.  What is the best way to gear up for a spec change like this?&#xD;&#xA;* How easy is it to &quot;learn&quot; healing, and how should I go about it?&#xD;&#xA;* The reason I'm interested in dual-spec is because I still like my feral kitty.  Is it better to do it this way (even with the extra gear requirements) or to focus on one spec?" />
  <row Id="1696" PostHistoryTypeId="1" PostId="763" RevisionGUID="bc080954-25ae-465c-af70-2375697c063a" CreationDate="2010-07-08T11:57:19.260" UserId="48" Text="How do I respec from DPS to healing?" />
  <row Id="1697" PostHistoryTypeId="3" PostId="763" RevisionGUID="bc080954-25ae-465c-af70-2375697c063a" CreationDate="2010-07-08T11:57:19.260" UserId="48" Text="&lt;world-of-warcraft&gt;&lt;druid&gt;" />
  <row Id="1698" PostHistoryTypeId="2" PostId="764" RevisionGUID="8b3eb9c1-9355-45c5-a210-c57e3d5603de" CreationDate="2010-07-08T11:58:22.110" UserId="249" Text="As far as I know, the only difference is (on 360, possibly on PS3 too) there is an achievement for beating the game on one of the top two difficulty settings, and several achievements for beating groups of missions on the top difficulty setting." />
  <row Id="1699" PostHistoryTypeId="6" PostId="741" RevisionGUID="7e784548-a813-45f8-8f83-d8895a3d5ada" CreationDate="2010-07-08T11:58:31.893" UserId="267" Comment="edited tags" Text="&lt;eve-online&gt;" />
  <row Id="1700" PostHistoryTypeId="2" PostId="765" RevisionGUID="3647f395-45d4-41cc-8bcb-fccebcdea081" CreationDate="2010-07-08T12:00:11.093" UserId="267" Text="A &quot;Carebear&quot; is a derogatory term used for characters who stay mostly in Concord (police) controlled space and never ventures into unsecured &quot;0.0&quot; space.&#xD;&#xA;&#xD;&#xA;Basically synonymous to cowards." />
  <row Id="1701" PostHistoryTypeId="2" PostId="766" RevisionGUID="59aad7f1-f0b3-4d4d-98a2-fff5c4f67b11" CreationDate="2010-07-08T12:00:12.873" UserId="730" Text="I was thinking to buy **Asssassin's Creed 2** for PC, but I heard  some bad voices about the DRM included in the game.&#xD;&#xA;&#xD;&#xA;At home I have an ADSL connection but unfortunately is not really reliable. It often happens that goes down even for an hour or more. &#xD;&#xA;&#xD;&#xA;Usually during this time a play single player games but,in Assassin's Creed 2, what happen if:&#xD;&#xA;&#xD;&#xA; 1. my internet connection **is down**. Can I launch the game and can I save the progress?&#xD;&#xA; 2. my internet connection **goes down** while I am playing. Can I continue to play and save the progress?&#xD;&#xA;" />
  <row Id="1702" PostHistoryTypeId="1" PostId="766" RevisionGUID="59aad7f1-f0b3-4d4d-98a2-fff5c4f67b11" CreationDate="2010-07-08T12:00:12.873" UserId="730" Text="About Assassin's Creed 2, DRM and savegames" />
  <row Id="1703" PostHistoryTypeId="3" PostId="766" RevisionGUID="59aad7f1-f0b3-4d4d-98a2-fff5c4f67b11" CreationDate="2010-07-08T12:00:12.873" UserId="730" Text="&lt;pc&gt;&lt;save-games&gt;&lt;drm&gt;&lt;assassins-creed-2&gt;" />
  <row Id="1704" PostHistoryTypeId="2" PostId="767" RevisionGUID="388c2060-78f3-44f7-821f-5cdece1e9bd4" CreationDate="2010-07-08T12:05:09.570" UserId="69" Text="[Impulse][1], by Stardock.&#xD;&#xA;&#xD;&#xA;- Price: Regular weekend deals, though the catalog is not as big as Steam. Many items are in dollars, and you pay the converted price in euros (1$=1€ is rare).&#xD;&#xA;- Interface: Nice clean, easy to use interface. It provides an optional tray icon to notify about updates for installed games.&#xD;&#xA;- Friends: The community side is being developed, it's only simple for now, waiting for the next big version (with the release of Elemental).&#xD;&#xA;- DRM: Depends on the game. The client itself doesn't add a DRM, it is only a downloader. You don't need to have it open to play games (and this is why you have a tray icon to notify about updates, if you want)&#xD;&#xA;- Stability: Very stable.&#xD;&#xA;- Re-download: As many times as you want. Fast servers. Note that you can install games where you want, even on different partitions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.impulsedriven.com/about" />
  <row Id="1705" PostHistoryTypeId="6" PostId="670" RevisionGUID="5b76403e-b9a5-449e-ad42-4631010e5886" CreationDate="2010-07-08T12:06:18.540" UserId="13" Comment="edited tags" Text="&lt;pc&gt;&lt;digital-distribution&gt;" />
  <row Id="1706" PostHistoryTypeId="2" PostId="768" RevisionGUID="2cf23ced-22d4-4973-95d6-2ab1925f15d3" CreationDate="2010-07-08T12:07:45.557" UserId="172" Text=" 1. You **can't** play the game.&#xD;&#xA; 2. You could lose your progress.&#xD;&#xA;&#xD;&#xA;One of the requirements of the game is **constant internet connection** (which is total bonkers, if you ask me)." />
  <row Id="1707" PostHistoryTypeId="2" PostId="769" RevisionGUID="305fcb4d-1924-437e-9658-31b70a75e233" CreationDate="2010-07-08T12:09:03.307" UserId="56" Text="You'll want to find the `UTEngine.ini` which is usually in `path\to\game\Config` and add a `;` in front of every StartupMovies declaration.&#xD;&#xA;&#xD;&#xA;For example, for UT3:&#xD;&#xA;&#xD;&#xA;    ;StartupMovies=Copyright_PC&#xD;&#xA;    ;StartupMovies=EpicLogo&#xD;&#xA;    ;StartupMovies=MidwayLogo&#xD;&#xA;et cetera." />
  <row Id="1708" PostHistoryTypeId="2" PostId="770" RevisionGUID="903dabf7-a903-4d41-ac14-aaf9cea910a0" CreationDate="2010-07-08T12:10:35.130" UserId="208" Text="I've tried the Elegant Suit for cheating at poker and discovered that it is really hard to consistently cheat and not get caught. Playing without cheating is reasonably profitable as long as you play tight (sometimes you can spot patterns from the other players too), so is cheating really worth the effort? Do you gain that much more from cheating that makes it worthwhile?" />
  <row Id="1709" PostHistoryTypeId="1" PostId="770" RevisionGUID="903dabf7-a903-4d41-ac14-aaf9cea910a0" CreationDate="2010-07-08T12:10:35.130" UserId="208" Text="Is it really worth trying to cheat at poker in Red Dead Redemption?" />
  <row Id="1710" PostHistoryTypeId="3" PostId="770" RevisionGUID="903dabf7-a903-4d41-ac14-aaf9cea910a0" CreationDate="2010-07-08T12:10:35.130" UserId="208" Text="&lt;red-dead-redemption&gt;&lt;poker&gt;&lt;gameplay&gt;" />
  <row Id="1711" PostHistoryTypeId="2" PostId="771" RevisionGUID="9edf3015-b350-4876-809b-d567499c7dd9" CreationDate="2010-07-08T12:10:54.083" UserId="54" Text="AFAIK Sony blocked Entropay cards.&#xD;&#xA;&#xD;&#xA;Rumors says that it was possible to get the content using an Entropay card and then cancel the transaction, so you got the game but never payied for it, others says that Entropay wasn't sending the money, so Sony blocked. But those are just rumors." />
  <row Id="1712" PostHistoryTypeId="2" PostId="772" RevisionGUID="86103286-6bec-4683-a609-0e96430e67e9" CreationDate="2010-07-08T12:11:30.743" UserId="164" Text="The best (and really only) way to gear up is to farm heroics. Emblem of Triumph goes a long way.&#xD;&#xA;&#xD;&#xA;Learning the basics of healing is easy: if they die, it's bad. It's doing it right that's really hard, especially on dispel- and movement-heavy fights. You absolutely need an addon that will show you the entire raid, however.&#xD;&#xA;&#xD;&#xA;Dual spec is definitely worth it, especially for the transition period.&#xD;&#xA;&#xD;&#xA;One additional thing to consider though: why doesn't your guild have more healers? Does the guild blame them for everything? Are they forced into surprise raids with `If you don't come, we can't raid and it's all your fault!`?&#xD;&#xA;&#xD;&#xA;Healer burnout is a widespread problem among some types of guilds, don't be a victim of it yourself." />
  <row Id="1713" PostHistoryTypeId="2" PostId="773" RevisionGUID="b0c3bbb3-7758-447b-860f-59288b88630f" CreationDate="2010-07-08T12:12:06.997" UserId="131" Text="Or am I restricted to second hand?" />
  <row Id="1714" PostHistoryTypeId="1" PostId="773" RevisionGUID="b0c3bbb3-7758-447b-860f-59288b88630f" CreationDate="2010-07-08T12:12:06.997" UserId="131" Text="Can I buy a copy of Planescape Torment digitally from anywhere these days?" />
  <row Id="1715" PostHistoryTypeId="3" PostId="773" RevisionGUID="b0c3bbb3-7758-447b-860f-59288b88630f" CreationDate="2010-07-08T12:12:06.997" UserId="131" Text="&lt;digital-distribution&gt;&lt;planescapetorment&gt;" />
  <row Id="1716" PostHistoryTypeId="2" PostId="774" RevisionGUID="5f896e1d-12a6-4757-aa67-a5ee77c33fcc" CreationDate="2010-07-08T12:14:41.690" UserId="191" Text="This term spans wider than Eve.  [Urban Dictionary](http://www.urbandictionary.com/define.php?term=Care%20Bear) defines &quot;care bear&quot;:&#xD;&#xA;&#xD;&#xA;&gt;1. Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-PVP servers; by avoiding PVP areas or declining duels; or, by avoiding or condemning PVP players. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="1717" PostHistoryTypeId="2" PostId="775" RevisionGUID="4bdea20d-0998-4cb0-8f1a-75e0116a5742" CreationDate="2010-07-08T12:16:49.657" UserId="208" Text="My Rockband 2 wireless Fender guitar controller recently stopped accepting down strokes on the strum bar and the equivalent direction on the guitar's D-pad. The guitar is about 18 months old. I've read several articles online that indicate it could be the microswitch on the strum bar but that doesn't seem to fit with the D-pad also being ineffective.&#xD;&#xA;&#xD;&#xA;Has anyone else experienced this and is there an easy fix? I'm adept at soldering, if necessary." />
  <row Id="1718" PostHistoryTypeId="1" PostId="775" RevisionGUID="4bdea20d-0998-4cb0-8f1a-75e0116a5742" CreationDate="2010-07-08T12:16:49.657" UserId="208" Text="How do I fix my Rockband guitar?" />
  <row Id="1719" PostHistoryTypeId="3" PostId="775" RevisionGUID="4bdea20d-0998-4cb0-8f1a-75e0116a5742" CreationDate="2010-07-08T12:16:49.657" UserId="208" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;rock-band&gt;&lt;repair&gt;" />
  <row Id="1725" PostHistoryTypeId="2" PostId="778" RevisionGUID="b7c640a3-9d57-40fe-93df-e9754c8437a3" CreationDate="2010-07-08T12:26:18.903" UserId="145" Text="Kinect is said to be released in November this year. I have an XBox 360 Elite verison. Will it be compatible for my version?&#xD;&#xA;&#xD;&#xA;Another important question for me: Will all (released till now) XBox 360 games be playable with Kinect, or will there be specific games compatible for Kinect?" />
  <row Id="1726" PostHistoryTypeId="1" PostId="778" RevisionGUID="b7c640a3-9d57-40fe-93df-e9754c8437a3" CreationDate="2010-07-08T12:26:18.903" UserId="145" Text="Kinect compatibility" />
  <row Id="1727" PostHistoryTypeId="3" PostId="778" RevisionGUID="b7c640a3-9d57-40fe-93df-e9754c8437a3" CreationDate="2010-07-08T12:26:18.903" UserId="145" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;compatibility&gt;" />
  <row Id="1728" PostHistoryTypeId="2" PostId="779" RevisionGUID="62d1029f-8280-4845-9a19-dfa273f3044e" CreationDate="2010-07-08T12:27:21.367" UserId="91" Text="According to Microsoft, Yes.&#xD;&#xA;&#xD;&#xA;To do so, you need to add the secondary accounts to the same console as the primary account holder. You then &quot;activate&quot; them into the Family Pack.  After that, you can recover those accounts onto different consoles, and etc." />
  <row Id="1729" PostHistoryTypeId="2" PostId="780" RevisionGUID="bf7872e2-ed11-4d8c-bd7b-956247514a85" CreationDate="2010-07-08T12:29:57.850" UserId="91" Text="Yes, the Kinect will work with **every Xbox 360**, old or new.&#xD;&#xA;&#xD;&#xA;Check the main page:&#xD;&#xA;&#xD;&#xA;http://www.xbox.com/en-us/kinect&#xD;&#xA;&#xD;&#xA;&gt; You are the controller&#xD;&#xA;&gt; &#xD;&#xA;&gt; Kinect brings games and entertainment&#xD;&#xA;&gt; to life in extraordinary new ways – no&#xD;&#xA;&gt; controller required. Easy to use and&#xD;&#xA;&gt; instantly fun, Kinect (formerly known&#xD;&#xA;&gt; as “Project Natal”) gets everyone off&#xD;&#xA;&gt; the couch.  Want to join a friend in&#xD;&#xA;&gt; the fun?  Simply jump in.  And the&#xD;&#xA;&gt; best part is Kinect works with every&#xD;&#xA;&gt; Xbox 360®*&#xD;&#xA;&gt; &#xD;&#xA;&gt; ...&#xD;&#xA;&gt; &#xD;&#xA;&gt; *Kinect coming November 2010.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="1730" PostHistoryTypeId="2" PostId="781" RevisionGUID="e2349d96-cc12-4d9a-853f-3e3ce6cf04a0" CreationDate="2010-07-08T12:37:46.417" UserId="191" Text="I recently came across [OnLive](http://www.onlive.com/) which appears to be a way to play games basically using remote desktop type services.  &#xD;&#xA;&#xD;&#xA;Has anyone had a chance to play with this system in their Beta?  How good is the resolution/sound?  Do you seem to have any latency issues (laggy controls, poor video)?  Can you save your games?  Do you feel that the service will be worthwhile?" />
  <row Id="1731" PostHistoryTypeId="1" PostId="781" RevisionGUID="e2349d96-cc12-4d9a-853f-3e3ce6cf04a0" CreationDate="2010-07-08T12:37:46.417" UserId="191" Text="How well does OnLive work?" />
  <row Id="1732" PostHistoryTypeId="3" PostId="781" RevisionGUID="e2349d96-cc12-4d9a-853f-3e3ce6cf04a0" CreationDate="2010-07-08T12:37:46.417" UserId="191" Text="&lt;onlive&gt;" />
  <row Id="1736" PostHistoryTypeId="5" PostId="780" RevisionGUID="9cf189a5-504e-42f6-a4c4-b560e21467d4" CreationDate="2010-07-08T12:43:37.247" UserId="91" Comment="added 298 characters in body" Text="Yes, the Kinect will work with **every Xbox 360**, old or new.&#xD;&#xA;&#xD;&#xA;Check the main page:&#xD;&#xA;&#xD;&#xA;http://www.xbox.com/en-us/kinect&#xD;&#xA;&#xD;&#xA;&gt; You are the controller&#xD;&#xA;&gt; &#xD;&#xA;&gt; Kinect brings games and entertainment&#xD;&#xA;&gt; to life in extraordinary new ways – no&#xD;&#xA;&gt; controller required. Easy to use and&#xD;&#xA;&gt; instantly fun, Kinect (formerly known&#xD;&#xA;&gt; as “Project Natal”) gets everyone off&#xD;&#xA;&gt; the couch.  Want to join a friend in&#xD;&#xA;&gt; the fun?  Simply jump in.  And the&#xD;&#xA;&gt; best part is Kinect works with every&#xD;&#xA;&gt; Xbox 360®*&#xD;&#xA;&gt; &#xD;&#xA;&gt; ...&#xD;&#xA;&gt; &#xD;&#xA;&gt; *Kinect coming November 2010.&#xD;&#xA;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;Since the Kinect is an totally new concept, old games will not support the Kinect out-of-the-box.&#xD;&#xA;&#xD;&#xA;However, the publisher have always had the option to ship updates to games out (via an Xbox Live update), and it is completely feasible for developers to retrofit their games with support." />
  <row Id="1737" PostHistoryTypeId="2" PostId="784" RevisionGUID="d8e8f444-df0b-4794-9328-6e0e3f6a19e1" CreationDate="2010-07-08T12:45:10.957" UserId="44" Text="I got a free year subscription of it and my review is this: &#xD;&#xA;&#xD;&#xA;&quot;If, like me, you like fast paced competitive multi-player FPS games at high resolutions, this this service isn't for you.&quot;&#xD;&#xA;&#xD;&#xA;There is some slight control lag.  In some games it's not so bad.  I played Lego Harry Potter on it and it was pretty good.  I also played Splinter Cell on it and it lagged so bad that my character froze and when the controls caught up he was spinning in a circle. I found FPS games to be unplayable basically. &#xD;&#xA;&#xD;&#xA;Graphically, it has a maximum resolution of 720p.  But, the graphics can sometimes be quite compressed and at times it looks horrible but, others it is OK.&#xD;&#xA;&#xD;&#xA;I figured it would be good for casual games but, I found World of Goo about 100 times more fun installed on my PC than through the service.  I guess if you own a MAC or something it's a good way to get exposure to games not on Steam but, for hardcore gamers I don't quite think it's good enough yet. " />
  <row Id="1739" PostHistoryTypeId="2" PostId="786" RevisionGUID="ed90414c-9a50-4984-a6a5-3665fbb07ac6" CreationDate="2010-07-08T12:46:31.080" UserId="52" Text="I have several other UbiSoft games that use this very same DRM, but not Assassin's Creed 2.  Here's what happens in those other games when I lose internet connectivity.&#xD;&#xA;&#xD;&#xA;1. The game inexplicably freezes with no error message.&#xD;&#xA;2. After several moments (I'd guess about 1 - 2 minutes) a message finally appears on the screen telling me that &quot;UbiSoft's servers have become unreachable&quot;.&#xD;&#xA;3. After another few seconds, if you still can't contact UbiSoft's servers, the game drops you to your Windows desktop and all unsaved progress to that point is lost.&#xD;&#xA;&#xD;&#xA;To be clear, it doesn't have to be YOUR internet connection that fails.  It could also be a problem on UbiSoft's end, or anywhere in between.  The game only cares about being able to contact UbiSoft's servers, it doesn't care whose fault it is.&#xD;&#xA;&#xD;&#xA;To be fair, I've played A LOT of the latest Settlers game and only been kicked out maybe five times.  However, much like with the early days of Steam, the first few days of actually owning Settlers 7 I couldn't play it at all, because UbiSoft's DRM servers were under heavy load and wouldn't authenticate my game.  &#xD;&#xA;&#xD;&#xA;I would not recommend buying a game with this type of DRM, and had I known the games I bought had this DRM, I would not have bought them.  I will never buy a game with this type of DRM again." />
  <row Id="1740" PostHistoryTypeId="2" PostId="787" RevisionGUID="45f3545a-f682-42ed-b9fc-1e49aacc694d" CreationDate="2010-07-08T12:46:47.303" UserId="14" Text="Assassin's creed DRM (as well as settlers 7's, and probably all of Ubisoft's future games) work doing some calculations in the server, in the hope of rendering cracks useless.&#xD;&#xA;&#xD;&#xA;This makes it obviously impossible to play without an internet connection (even though it doesn't even work, so *illegal owners* of the game can play it better than *paying customers*, as using an emulator they can play offline)." />
  <row Id="1741" PostHistoryTypeId="6" PostId="659" RevisionGUID="ee8f0de3-ee4b-417f-80e8-2334b5ab0ede" CreationDate="2010-07-08T12:48:22.057" UserId="208" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1742" PostHistoryTypeId="6" PostId="758" RevisionGUID="076832c4-bcf3-4441-947a-8cd4abd8fd2c" CreationDate="2010-07-08T12:49:01.540" UserId="208" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;&lt;perks&gt;" />
  <row Id="1743" PostHistoryTypeId="2" PostId="788" RevisionGUID="cd29f4af-138a-46bd-b492-5d5c52f8ca29" CreationDate="2010-07-08T12:49:10.357" UserId="153" Text="I've heard that you can play with Master Hand by exploiting a glitch in Melee, what do I need to do to play as it?" />
  <row Id="1744" PostHistoryTypeId="1" PostId="788" RevisionGUID="cd29f4af-138a-46bd-b492-5d5c52f8ca29" CreationDate="2010-07-08T12:49:10.357" UserId="153" Text="How do you play with Master Hand in Super Smash Brothers Melee?" />
  <row Id="1745" PostHistoryTypeId="3" PostId="788" RevisionGUID="cd29f4af-138a-46bd-b492-5d5c52f8ca29" CreationDate="2010-07-08T12:49:10.357" UserId="153" Text="&lt;unlock&gt;&lt;ssbm&gt;&lt;bug&gt;" />
  <row Id="1746" PostHistoryTypeId="6" PostId="660" RevisionGUID="e050b0fc-1b9f-4e65-ab8f-403f3045ada5" CreationDate="2010-07-08T12:49:35.597" UserId="208" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1747" PostHistoryTypeId="6" PostId="502" RevisionGUID="a5b98e8d-f409-4be6-80db-de482c373adb" CreationDate="2010-07-08T12:49:49.980" UserId="208" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1748" PostHistoryTypeId="6" PostId="500" RevisionGUID="ed251d6a-4220-4019-bd0b-eb29cc78b6e0" CreationDate="2010-07-08T12:50:27.000" UserId="208" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;&lt;challenges&gt;" />
  <row Id="1749" PostHistoryTypeId="6" PostId="420" RevisionGUID="98e99127-f7c7-4dd3-b714-db16bd12d777" CreationDate="2010-07-08T12:50:58.387" UserId="208" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;" />
  <row Id="1750" PostHistoryTypeId="6" PostId="423" RevisionGUID="49ffcabe-77cc-4c3f-84d4-fa02a2b5f8e6" CreationDate="2010-07-08T12:51:39.617" UserId="208" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;&lt;fps&gt;&lt;spoiler&gt;" />
  <row Id="1751" PostHistoryTypeId="6" PostId="423" RevisionGUID="f7313685-6345-4b4e-985c-662631a8f7d0" CreationDate="2010-07-08T12:52:03.843" UserId="208" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;fps&gt;&lt;spoiler&gt;&lt;modern-warfare&gt;" />
  <row Id="1756" PostHistoryTypeId="5" PostId="780" RevisionGUID="d4bc5580-960b-45d6-9f03-43b682b021f0" CreationDate="2010-07-08T12:52:59.193" UserId="91" Comment="deleted 3 characters in body" Text="Yes, the Kinect will work with **every Xbox 360**, old or new.&#xD;&#xA;&#xD;&#xA;Check the main page:&#xD;&#xA;&#xD;&#xA;http://www.xbox.com/en-us/kinect&#xD;&#xA;&#xD;&#xA;&gt; You are the controller&#xD;&#xA;&gt; &#xD;&#xA;&gt; Kinect brings games and entertainment&#xD;&#xA;&gt; to life in extraordinary new ways – no&#xD;&#xA;&gt; controller required. Easy to use and&#xD;&#xA;&gt; instantly fun, Kinect (formerly known&#xD;&#xA;&gt; as “Project Natal”) gets everyone off&#xD;&#xA;&gt; the couch.  Want to join a friend in&#xD;&#xA;&gt; the fun?  Simply jump in.  And the&#xD;&#xA;&gt; best part is Kinect works with every&#xD;&#xA;&gt; Xbox 360®*&#xD;&#xA;&gt; &#xD;&#xA;&gt; ...&#xD;&#xA;&gt; &#xD;&#xA;&gt; *Kinect coming November 2010.&#xD;&#xA;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;Since the Kinect is an totally new concept, old games will not support the Kinect out-of-the-box.&#xD;&#xA;&#xD;&#xA;However, the publishers have always had the option to ship updates to games (via an Xbox Live update), and it is completely feasible for developers to retrofit their games with support." />
  <row Id="1757" PostHistoryTypeId="2" PostId="790" RevisionGUID="1fbe2830-c827-4ca7-9d03-743c766f5dc2" CreationDate="2010-07-08T12:53:46.960" UserId="88" Text="Is that the purpose of the Goo Factory tower?" />
  <row Id="1758" PostHistoryTypeId="1" PostId="790" RevisionGUID="1fbe2830-c827-4ca7-9d03-743c766f5dc2" CreationDate="2010-07-08T12:53:46.960" UserId="88" Text="Can one reach the moon in World of Goo?" />
  <row Id="1759" PostHistoryTypeId="3" PostId="790" RevisionGUID="1fbe2830-c827-4ca7-9d03-743c766f5dc2" CreationDate="2010-07-08T12:53:46.960" UserId="88" Text="&lt;world-of-goo&gt;&lt;easteregg&gt;" />
  <row Id="1760" PostHistoryTypeId="2" PostId="791" RevisionGUID="84147a38-78c0-40a4-a7fc-3c76bbfd7a7d" CreationDate="2010-07-08T12:53:58.707" UserId="263" Text="For very basic pirates (rats), and assuming that as you're a new character you're currently in high sec (probably 1.0) space.&#xD;&#xA;&#xD;&#xA;The easiest way to be sure of finding them without actually accepting a mission from an agent is probably launch your ship out of your current station, bring up the system map and look for asteroid fields. Fly to the nearest asteroid field, stay there for a few seconds to see if any pirates spawn, if not fly to the next asteroid field and look there. You're bound to find some rats in one of the in-system asteroid fields and they're likely to be pretty low level, the sort of ones that you can take on without too much danger." />
  <row Id="1761" PostHistoryTypeId="5" PostId="30" RevisionGUID="b516cc57-d6d0-4c6b-9438-30ccc0f9dd42" CreationDate="2010-07-08T12:55:59.577" UserId="60" Comment="fixed incorrect fee microsoft paid for fixing RROD" Text="It voids your warranty if you open up the console. I've tried fixing an Xbox 360 myself by doing the X-Clmap replacement but that fix only lasted about 8 months before it red ringed again. Since Microsoft paid 1.5 billion dollars for you to have a 3 year warranty for your Xbox 360, you should just have them fix it for you for free. That is, assuming you've had this Xbox 360 less than 3 years." />
  <row Id="1762" PostHistoryTypeId="2" PostId="792" RevisionGUID="1a121b2f-bc0c-4f9e-a669-f050960f2038" CreationDate="2010-07-08T12:56:59.793" UserId="263" Text="I keep hearing people talking about high sec and low sec space, and others talk about 1.0, 0.5 and 0.0. What does it all mean?" />
  <row Id="1763" PostHistoryTypeId="1" PostId="792" RevisionGUID="1a121b2f-bc0c-4f9e-a669-f050960f2038" CreationDate="2010-07-08T12:56:59.793" UserId="263" Text="What do all these security levels mean in Eve-Online?" />
  <row Id="1764" PostHistoryTypeId="3" PostId="792" RevisionGUID="1a121b2f-bc0c-4f9e-a669-f050960f2038" CreationDate="2010-07-08T12:56:59.793" UserId="263" Text="&lt;eve-online&gt;&lt;mmo&gt;" />
  <row Id="1765" PostHistoryTypeId="2" PostId="793" RevisionGUID="5725e9a2-900b-4227-a630-5f182ae3b686" CreationDate="2010-07-08T13:00:17.633" UserId="77" Text="Find an agent that gives combat missions. You should go with lvl 1 or 2 agents.&#xD;&#xA;http://eve-agents.com/" />
  <row Id="1766" PostHistoryTypeId="5" PostId="734" RevisionGUID="d08cab93-a1e7-49e4-b0f6-5e7dcc855948" CreationDate="2010-07-08T13:02:45.537" UserId="97" Comment="added 1 characters in body" Text="I have the Xbox version, but the maximum level without DLC should be **50**. With &quot;The Secret Armory of General Knoxx&quot; the maximum is **61** (it goes to eleven, har har).&#xD;&#xA;&#xD;&#xA;&quot;The Zombie Island of Dr. Ned&quot; doesn't affect the maximum level. &quot;Mad Moxxi's Underdome Riot&quot; doesn't either, but it does provide 2 extra skill points you only normally get by ranking up. One for beating the &quot;lesser challenge&quot; (only 5 rounds) in each of the 3 stadiums during playthrough #1, and the other for doing the same in playthrough #2." />
  <row Id="1767" PostHistoryTypeId="2" PostId="794" RevisionGUID="38288806-b434-44aa-be8d-dc21b8d369bf" CreationDate="2010-07-08T13:04:36.623" UserId="268" Text="I have played Half Life and Counter Strike since 2001 and many others since, so I have some years of experience in playing fps games in computers, with mouse and keyboard. While I am not very good, I manage to almost always with the top 5 players on my team. &#xD;&#xA;&#xD;&#xA;However, when I play on the PS3, fps games like Wolfenstein, or games that are not fps, but ocasionally need some aiming like Uncharted or Fallout 3, I am totally lame, and end up dying even on easy difficulties.&#xD;&#xA;&#xD;&#xA;Has someone with this same problem of mine published a guide that I will be able to follow and improve myself? " />
  <row Id="1768" PostHistoryTypeId="1" PostId="794" RevisionGUID="38288806-b434-44aa-be8d-dc21b8d369bf" CreationDate="2010-07-08T13:04:36.623" UserId="268" Text="Guide for improving aim at First Person Shooters in consoles" />
  <row Id="1769" PostHistoryTypeId="3" PostId="794" RevisionGUID="38288806-b434-44aa-be8d-dc21b8d369bf" CreationDate="2010-07-08T13:04:36.623" UserId="268" Text="&lt;fps&gt;&lt;consoles&gt;&lt;joystick&gt;" />
  <row Id="1770" PostHistoryTypeId="2" PostId="795" RevisionGUID="876a0da6-216d-43e4-ad5f-9ca8e805a54f" CreationDate="2010-07-08T13:07:56.350" UserId="56" Text="Basically it's the amount of security CONCORD (the police) provides. In 1.0-0.5 there's still CONCORD around. In 1.0 they'll respond the quickest. In 0.4-0.1 there's no police, but your security standing will go down if you attack someone (PvP). 0.0 (null-sec) is the PvP zone where actual fights are done. Stay away from there if you're not experienced, and in general if you don't know the area and aren't in a group." />
  <row Id="1771" PostHistoryTypeId="2" PostId="796" RevisionGUID="b625c0aa-bf02-4dbb-8678-198d0f44ae6a" CreationDate="2010-07-08T13:08:09.830" UserId="54" Text="I guess you are just asking this because you read on Kotaku: http://kotaku.com/5577690/the-super-smash-bros-secret-that-took-7-years-to-unlock&#xD;&#xA;&#xD;&#xA;Anyway, here is your answer: http://super-smash-bros.wikia.com/wiki/Name_Entry_glitch" />
  <row Id="1772" PostHistoryTypeId="2" PostId="797" RevisionGUID="71c42dbf-3f7b-48d7-aa83-aff393462445" CreationDate="2010-07-08T13:09:53.587" UserId="111" Text="I've been trying to get the 'Messer Sandman' (Stun 4 guards at once by throwing sand in their face) and 'Sweeper' (Sweep 5 guards at once by using a Long Weapon) achievements for a while and just can't do it! Does anybody have any tips/tricks to get these? It's driving me crazy!" />
  <row Id="1773" PostHistoryTypeId="1" PostId="797" RevisionGUID="71c42dbf-3f7b-48d7-aa83-aff393462445" CreationDate="2010-07-08T13:09:53.587" UserId="111" Text="'Messer Sandman' and 'Sweeper' achievements in Assassin's Creed 2" />
  <row Id="1774" PostHistoryTypeId="3" PostId="797" RevisionGUID="71c42dbf-3f7b-48d7-aa83-aff393462445" CreationDate="2010-07-08T13:09:53.587" UserId="111" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;assassins-creed-2&gt;" />
  <row Id="1775" PostHistoryTypeId="2" PostId="798" RevisionGUID="5b599ad9-0adb-46ee-bbd1-2af09efa4c5c" CreationDate="2010-07-08T13:10:21.680" UserId="14" Text="I finished Fallout 3 and was satisfied with the story and the way it ended, am I missing something if I don't play the multiple expansions that came out afterwards?&#xD;&#xA;&#xD;&#xA;Also, will Fallout New Vegas be connected (storywise) to Fallout 3?" />
  <row Id="1776" PostHistoryTypeId="1" PostId="798" RevisionGUID="5b599ad9-0adb-46ee-bbd1-2af09efa4c5c" CreationDate="2010-07-08T13:10:21.680" UserId="14" Text="Are the expansions on Fallout 3 necessary for a full grasp on the story?" />
  <row Id="1777" PostHistoryTypeId="3" PostId="798" RevisionGUID="5b599ad9-0adb-46ee-bbd1-2af09efa4c5c" CreationDate="2010-07-08T13:10:21.680" UserId="14" Text="&lt;fallout-3&gt;&lt;add-ons&gt;&lt;expansions&gt;" />
  <row Id="1780" PostHistoryTypeId="2" PostId="800" RevisionGUID="5a40c909-697b-4ded-a87b-18dafab4ccea" CreationDate="2010-07-08T13:10:59.853" UserId="26" Text="Don't install Halo 3 to your hard drive.  It will actually perform worse than if it read off the disc (because the game was already made with caching from disc to hard drive)." />
  <row Id="1781" PostHistoryTypeId="2" PostId="801" RevisionGUID="f5aace9b-e3ad-47ac-969a-22df60a95718" CreationDate="2010-07-08T13:13:31.597" UserId="26" Text="If you have a Motorola Droid, you can buy a [game gripper][1] add-on.  Works great for playing emulators!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/gamegripper/" />
  <row Id="1782" PostHistoryTypeId="5" PostId="723" RevisionGUID="bbf7ab74-2bcf-44d4-8fb1-2ce76e30e0fd" CreationDate="2010-07-08T13:14:39.330" UserId="13" Comment="clarification" Text="One of the benefits would be that your disc will get less wear and tear. You still need to put the disc in, but after verifying it, it shouldn't be read again (though that will depend on the game). This should minimize the danger of scratching it if the console gets knocked. There should also be less noise as it doesn't need to keep the optical disk spinning.&#xD;&#xA;&#xD;&#xA;You might also get faster loading times - but that would depend on the game.&#xD;&#xA;&#xD;&#xA;An obvious downside is that you are going to fill your hard drive if you do this for all your games." />
  <row Id="1783" PostHistoryTypeId="10" PostId="45" RevisionGUID="ffdd9bba-fd3d-4a42-b394-2c03141be681" CreationDate="2010-07-08T13:15:07.893" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:68,&quot;DisplayName&quot;:&quot;MarmouCorp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:251,&quot;DisplayName&quot;:&quot;etheros&quot;},{&quot;Id&quot;:3,&quot;DisplayName&quot;:&quot;David Fullerton&quot;}]" />
  <row Id="1784" PostHistoryTypeId="5" PostId="45" RevisionGUID="c8aaa33e-f982-4d82-84a4-9b6679793ed9" CreationDate="2010-07-08T13:15:07.973" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [World of Warcraft Guides](http://gaming.stackexchange.com/questions/12/world-of-warcraft-guides)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;What are frequently updated and well written guides for leveling, raiding, etc with Warrior class in WoW?&#xD;&#xA;" />
  <row Id="1785" PostHistoryTypeId="5" PostId="385" RevisionGUID="8faba149-96d4-4858-9fe3-30283764c869" CreationDate="2010-07-08T13:16:40.730" UserDisplayName="user113" Comment="I changed the wording of this question to make it less subjective. The original intent is the same, though." Text="This applies to pretty much any racing game. What advantages, if any, does a steering wheel controller offer over a standard (analog) controller that will help me improve?&#xD;&#xA;&#xD;&#xA;Or is the steering wheel just for fun?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edit note: I changed the wording of this question to make it less subjective. The original intent is the same, though." />
  <row Id="1786" PostHistoryTypeId="4" PostId="385" RevisionGUID="8faba149-96d4-4858-9fe3-30283764c869" CreationDate="2010-07-08T13:16:40.730" UserDisplayName="user113" Comment="I changed the wording of this question to make it less subjective. The original intent is the same, though." Text="Does a steering wheel controller offer advantages over a standard controller that will help me improve in a racing game?" />
  <row Id="1787" PostHistoryTypeId="6" PostId="385" RevisionGUID="8faba149-96d4-4858-9fe3-30283764c869" CreationDate="2010-07-08T13:16:40.730" UserDisplayName="user113" Comment="I changed the wording of this question to make it less subjective. The original intent is the same, though." Text="&lt;controllers&gt;&lt;hardware&gt;&lt;accessories&gt;&lt;racing&gt;&lt;console-agnostic&gt;" />
  <row Id="1788" PostHistoryTypeId="2" PostId="802" RevisionGUID="914c7467-4640-40e1-bb11-521ab57749d0" CreationDate="2010-07-08T13:16:58.123" UserId="70" Text="In order to unlock an outfit later in the game, you have to eliminate all of the other players in a game at Blackwater.  Cheating sure makes doing that a lot easier.  It's also not as hard as I thought it was.  I tried it a few times at the beginning of the game and decided it wasn't worth it at all.  But when I was working on unlocking that costume I decided to give it another try and realized I was way over thinking it.  It's not quite like breaking a horse where you essentially slam the stick from one side to the other.  Keeping the arrow in the middle for cheating actually takes a little finesse." />
  <row Id="1791" PostHistoryTypeId="5" PostId="544" RevisionGUID="5fb05e9a-720b-42f4-a093-80f9ca059ca1" CreationDate="2010-07-08T13:19:49.210" UserId="172" Comment="Fixed grammar" Text="[Dxtory][1] is worth a mention as well.&#xD;&#xA;&#xD;&#xA;&gt; Dxtory is a movie capture tool only for DirextX/OpenGL application.&#xD;&#xA;In order to acquire data from Surface Memory directly, It operates very much at high speed.&#xD;&#xA;Arbitrary cropping and free scaling are supported by hardware.&#xD;&#xA;&#xD;&#xA;Its main selling point is that it uses multiple hard drives for its operation, therefore avoiding the main bottleneck of video capture, which is recording speed*.&#xD;&#xA;&#xD;&#xA;The software works only on Windows. It's 3,600 JPY (~ 40 USD), but there is a free demo.&#xD;&#xA;&#xD;&#xA;  [1]: http://dxtory.com/home-en.html&#xD;&#xA;&#xD;&#xA;(*) I've tested this using 4 HDDs (all different), and the performance hit is noticeably lower than other similar software." />
  <row Id="1793" PostHistoryTypeId="2" PostId="804" RevisionGUID="2772e6c0-0623-45d1-84bf-ee6e7926e0b9" CreationDate="2010-07-08T13:27:18.223" UserId="11" Text="I don't get to play much, and when I do, it's usually late at night.  My performance definitely drops of as I get tired.  What sort of drinks or foods can I use to help fight the fatigue without making me jittery?" />
  <row Id="1794" PostHistoryTypeId="1" PostId="804" RevisionGUID="2772e6c0-0623-45d1-84bf-ee6e7926e0b9" CreationDate="2010-07-08T13:27:18.223" UserId="11" Text="What food/drink helps fight fatigue while gaming?" />
  <row Id="1795" PostHistoryTypeId="3" PostId="804" RevisionGUID="2772e6c0-0623-45d1-84bf-ee6e7926e0b9" CreationDate="2010-07-08T13:27:18.223" UserId="11" Text="&lt;fatigue&gt;&lt;food&gt;&lt;drink&gt;" />
  <row Id="1797" PostHistoryTypeId="2" PostId="806" RevisionGUID="eb0ac4bc-16ff-4605-b9f8-3fe15395d9b7" CreationDate="2010-07-08T13:29:34.053" UserId="91" Text="**Apple Juice and Crackers**&#xD;&#xA;&#xD;&#xA;Apple Juice has many of the *same stimulant effects as caffeine*, but it also provides sugar, to provide a little bit more &quot;long-term&quot; energy.&#xD;&#xA;&#xD;&#xA;Crackers provide more carbohydrates and are filling, so you won't have a grumbling tummy." />
  <row Id="1798" PostHistoryTypeId="2" PostId="807" RevisionGUID="6f82a9fd-39a1-41c1-8c23-7955db3990a1" CreationDate="2010-07-08T13:30:16.173" UserId="11" Text="I hear the term bunny-hopping thrown around a lot.  What is it? Can it actually help me in some games?" />
  <row Id="1799" PostHistoryTypeId="1" PostId="807" RevisionGUID="6f82a9fd-39a1-41c1-8c23-7955db3990a1" CreationDate="2010-07-08T13:30:16.173" UserId="11" Text="What is bunny-hopping?" />
  <row Id="1800" PostHistoryTypeId="3" PostId="807" RevisionGUID="6f82a9fd-39a1-41c1-8c23-7955db3990a1" CreationDate="2010-07-08T13:30:16.173" UserId="11" Text="&lt;strategy&gt;&lt;technique&gt;" />
  <row Id="1802" PostHistoryTypeId="2" PostId="809" RevisionGUID="4c9be641-ec0d-4061-b685-62b80379e6a1" CreationDate="2010-07-08T13:32:03.033" UserId="145" Text="Bunny hopping, or bunny jumping, is a term used in video games to describe the basic movement technique in which a player jumps repeatedly, instead of running, in order to move faster. See this Wikipedia [article][1] for more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Bunny_hopping" />
  <row Id="1803" PostHistoryTypeId="2" PostId="810" RevisionGUID="ddd916f4-8183-48d5-9168-5e24ca2122a3" CreationDate="2010-07-08T13:32:21.660" UserId="11" Text="One source I found was [TF2lobby][1].  This will automatically set you up into a pick-up-group, so you don't have to manually organize one over IRC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2lobby.com/" />
  <row Id="1805" PostHistoryTypeId="6" PostId="794" RevisionGUID="39188316-5ee3-4930-8cc8-8e6fba870b8f" CreationDate="2010-07-08T13:37:44.657" UserId="268" Comment="added new tags that i could not add before" Text="&lt;fps&gt;&lt;consoles&gt;&lt;joystick&gt;&lt;self-improvement&gt;" />
  <row Id="1806" PostHistoryTypeId="2" PostId="811" RevisionGUID="05631c34-f755-45f0-a38e-896f0485c378" CreationDate="2010-07-08T13:40:01.970" UserId="44" Text="I don't really have a guide but, I had the same problem as you.  What I did was buy UT3 for PS3 on the cheap and work on it until I got better.  I played a ton of bot matches until I could beat them on more extreme difficulties.  At that point I was able to be somewhat successful in the MP and this translated over to other games as well. " />
  <row Id="1807" PostHistoryTypeId="5" PostId="809" RevisionGUID="8494c7da-7527-49d0-ab48-1e4fe673d6c7" CreationDate="2010-07-08T13:41:46.160" UserId="145" Comment="added 874 characters in body" Text="&gt; Bunny hopping, or bunny jumping, is a&#xD;&#xA;&gt; term used in video games to describe&#xD;&#xA;&gt; the basic movement technique in which&#xD;&#xA;&gt; a player jumps repeatedly, instead of&#xD;&#xA;&gt; running, in order to move faster. &#xD;&#xA;&gt; &#xD;&#xA;&gt; The term is most used in first-person&#xD;&#xA;&gt; shooters to refer to act of pressing&#xD;&#xA;&gt; the jump key while holding a movement&#xD;&#xA;&gt; key to move faster and/or to evade&#xD;&#xA;&gt; attacks more effectively. In several&#xD;&#xA;&gt; games based on Quake engines or their&#xD;&#xA;&gt; derivatives moving in a zigzag pattern&#xD;&#xA;&gt; while bunny hopping is the fastest way&#xD;&#xA;&gt; to move around and increases length of&#xD;&#xA;&gt; jumps, making the player an even more&#xD;&#xA;&gt; difficult target. While a zigzag&#xD;&#xA;&gt; movement pattern may not be the&#xD;&#xA;&gt; fastest way to get from one point to&#xD;&#xA;&gt; another in other games, players may&#xD;&#xA;&gt; feel that the protection provided by&#xD;&#xA;&gt; bunny hopping more than compensates&#xD;&#xA;&gt; for this disadvantage. Bunny hopping&#xD;&#xA;&gt; might also be required to gain speed&#xD;&#xA;&gt; to perform a trick jump or to provide&#xD;&#xA;&gt; better movement control while in&#xD;&#xA;&gt; mid-air (especially after performing a&#xD;&#xA;&gt; trick jump).&#xD;&#xA;&#xD;&#xA;See this Wikipedia [article][1] for more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Bunny_hopping" />
  <row Id="1808" PostHistoryTypeId="6" PostId="423" RevisionGUID="8e451b18-ea25-407c-9bfa-74f716bbe29d" CreationDate="2010-07-08T13:41:59.593" UserId="14" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;fps&gt;&lt;spoilers&gt;&lt;modern-warfare&gt;" />
  <row Id="1809" PostHistoryTypeId="2" PostId="812" RevisionGUID="16ac4239-d4d3-47e1-8a20-5ace2f10f421" CreationDate="2010-07-08T13:42:00.717" UserId="96" Text="Hi...&#xD;&#xA;&#xD;&#xA;Messer Sandman&lt;br/&gt;&#xD;&#xA;I did this in Venice ... it is easy to do in Piazza San Marco ... bother some guards and run around just to make them come at you. Once you get a group of 10 guards throw a bomb to them to keep them steady. Then throw the sand at them.&#xD;&#xA;&#xD;&#xA;Sweeper&lt;br/&gt;&#xD;&#xA;Again, this is easy to do this one in Venice, just like the other one ... the only thing to keep in mind is that you have to steal a long weapon from a guard... get a little bit far from enemies then charge!&#xD;&#xA;Other nice place to do this one is inside the city of Forly. Repeat the technique of busting an enemy and then run until 10 or more follow you.&#xD;&#xA;&#xD;&#xA;Luck!" />
  <row Id="1810" PostHistoryTypeId="2" PostId="813" RevisionGUID="ed1b4da7-e3e0-49d2-8cf7-ae8971561646" CreationDate="2010-07-08T13:46:22.547" UserId="48" Text="The answer to your question really depends on a number of factors:&#xD;&#xA;&#xD;&#xA;* Do you approach it as a &quot;game&quot; or a &quot;sim&quot;?  I.e. what level of realism do you want?  For a realistic experience, you just can't beat a wheel and pedals.&#xD;&#xA;* What kind of controller do you use?  A cheap plastic wheel with bungie cord springs isn't going to give you the same level of enjoyment and realism as a high-quality wheel.  However, you can pay a *lot* of money for dedicated controllers that will end up seeing relatively little use.&#xD;&#xA;* Does the game support multiple analog inputs?  Regardless of controller, in many games it is important to be able to feather the throttle, etc.&#xD;&#xA;&#xD;&#xA;For myself, I have used the following:&#xD;&#xA;&#xD;&#xA;* Joystick&#xD;&#xA;* Home-built wheel/pedals (can't use it anymore because my computer no longer has a game port)&#xD;&#xA;* Act Labs Force RS wheel/pedals/shifter&#xD;&#xA;* Multiple gamepads and console controllers&#xD;&#xA;&#xD;&#xA;Of these, I still use the Act Labs whenever I want to do &quot;serious&quot; racing but the gamepad is sufficient for arcade racers.  I've played all the way through NFS: Underground with the wheel and a gamepad, and wouldn't say it was significantly better one way or the other.&#xD;&#xA;&#xD;&#xA;Background/disclaimer: for a number of years I was deeply involved in the racing simulation scene, including an extended stint as the webmaster of Sim Racing Connection where I also maintained the track/addon lists for GPL, DTR and SCGT.  I've played just about every racing sim/game ever made, all the way from Grand Prix Legends to Mario Kart.  :)&#xD;&#xA;" />
  <row Id="1811" PostHistoryTypeId="2" PostId="814" RevisionGUID="16f0c332-5d2f-44ae-b883-4e9f7355c83b" CreationDate="2010-07-08T13:48:10.840" UserId="89" Text="I have read the term &quot;wall riding&quot; somewhere .. what does it mean? It was related to car games." />
  <row Id="1812" PostHistoryTypeId="1" PostId="814" RevisionGUID="16f0c332-5d2f-44ae-b883-4e9f7355c83b" CreationDate="2010-07-08T13:48:10.840" UserId="89" Text="What is &quot;wall riding&quot;?" />
  <row Id="1813" PostHistoryTypeId="3" PostId="814" RevisionGUID="16f0c332-5d2f-44ae-b883-4e9f7355c83b" CreationDate="2010-07-08T13:48:10.840" UserId="89" Text="&lt;racing&gt;&lt;terminology&gt;" />
  <row Id="1814" PostHistoryTypeId="6" PostId="75" RevisionGUID="7afe579e-0d06-4113-ba66-76d06350dfcb" CreationDate="2010-07-08T13:48:38.907" UserId="118" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;ds&gt;&lt;gba&gt;" />
  <row Id="1815" PostHistoryTypeId="6" PostId="454" RevisionGUID="ea27f8c0-96d5-43b8-9a32-50558122394e" CreationDate="2010-07-08T13:49:15.440" UserId="118" Comment="edited tags" Text="&lt;virtual-console&gt;&lt;mario&gt;&lt;nintendo-64&gt;&lt;ds&gt;" />
  <row Id="1816" PostHistoryTypeId="6" PostId="807" RevisionGUID="6b08ff54-419b-4e4b-b126-363d827e6a20" CreationDate="2010-07-08T13:49:36.017" UserId="85" Comment="edited tags" Text="&lt;strategy&gt;&lt;technique&gt;&lt;terminology&gt;" />
  <row Id="1818" PostHistoryTypeId="6" PostId="571" RevisionGUID="6a090a64-2b58-44ab-b73d-abcf68676134" CreationDate="2010-07-08T13:49:46.080" UserId="118" Comment="edited tags" Text="&lt;snes&gt;&lt;ds&gt;&lt;square-enix&gt;" />
  <row Id="1819" PostHistoryTypeId="6" PostId="535" RevisionGUID="956a0004-bddc-42c2-9238-4b847f875562" CreationDate="2010-07-08T13:49:53.770" UserId="118" Comment="edited tags" Text="&lt;ds&gt;&lt;reset&gt;" />
  <row Id="1820" PostHistoryTypeId="2" PostId="816" RevisionGUID="264ed7ee-c704-4b62-b04d-a3e003530a8e" CreationDate="2010-07-08T13:49:58.387" UserDisplayName="user113" Text="Wall riding is when you take advantage of non-realistic physics in driving games and rub up against walls when cornering and passing.&#xD;&#xA;&#xD;&#xA;As an extreme example, in some of the older Gran Turismo games you could do the endurance races on the high speed (nearly circular) track by using a very fast car and pinning it to the outside wall. You could literally use rubber bands on the controller to hold the car to the wall and let the game play itself.&#xD;&#xA;&#xD;&#xA;More modern racing games have become more realistic, and this technique no longer works as well (or at all)." />
  <row Id="1821" PostHistoryTypeId="6" PostId="318" RevisionGUID="208ffbe7-bd25-477a-8ca0-6113edf99ee2" CreationDate="2010-07-08T13:50:10.337" UserId="118" Comment="edited tags" Text="&lt;ds&gt;&lt;pokemon&gt;" />
  <row Id="1823" PostHistoryTypeId="5" PostId="232" RevisionGUID="e48992c8-7759-4cbf-b2ef-b7f3ac24ee72" CreationDate="2010-07-08T13:51:19.180" UserId="89" Comment="added 477 characters in body" Text="Which games (except Torchlight) store the current state of the game to the Steam cloud? &#xD;&#xA;&#xD;&#xA;What is the Steam Cloud? &#xD;&#xA;Steam is Valve's online game purchasing and digital delivery service/platform. Steam Cloud is a fairly new addition to the Steam platform that saves the state for various games to Steam's servers in the &quot;cloud&quot;. Depending on the game it can save things like your savegames, character setup, keyboard mappings, options, etc so that any PC that you go to will download all those settings for you and keep them in sync as soon as you log into Steam.&#xD;&#xA;&#xD;&#xA;**Edit**: Community Wiki now, the list is expected to grow over time anyway." />
  <row Id="1824" PostHistoryTypeId="6" PostId="475" RevisionGUID="51eb9e98-4111-4293-957e-2bf0c9c6a8c2" CreationDate="2010-07-08T13:51:22.533" UserId="118" Comment="edited tags" Text="&lt;wii&gt;&lt;video-cable&gt;" />
  <row Id="1825" PostHistoryTypeId="5" PostId="807" RevisionGUID="31f81872-4690-46a5-b3c2-4936f69e9999" CreationDate="2010-07-08T13:51:28.993" UserId="11" Comment="edited body; edited tags; edited title" Text="I hear the term bunny hopping thrown around a lot.  What is it? Can it actually help me in some games?" />
  <row Id="1826" PostHistoryTypeId="4" PostId="807" RevisionGUID="31f81872-4690-46a5-b3c2-4936f69e9999" CreationDate="2010-07-08T13:51:28.993" UserId="11" Comment="edited body; edited tags; edited title" Text="What is bunny hopping?" />
  <row Id="1827" PostHistoryTypeId="6" PostId="807" RevisionGUID="31f81872-4690-46a5-b3c2-4936f69e9999" CreationDate="2010-07-08T13:51:28.993" UserId="11" Comment="edited body; edited tags; edited title" Text="&lt;strategy&gt;&lt;terminology&gt;&lt;technique&gt;" />
  <row Id="1828" PostHistoryTypeId="6" PostId="433" RevisionGUID="6894bff0-130b-4d7c-8ff9-5573400f03f6" CreationDate="2010-07-08T13:51:53.377" UserId="118" Comment="edited tags" Text="&lt;wii&gt;&lt;nintendo&gt;" />
  <row Id="1829" PostHistoryTypeId="6" PostId="68" RevisionGUID="fa018809-290c-4e0d-85fe-d3f504874ca0" CreationDate="2010-07-08T13:52:00.427" UserId="118" Comment="edited tags" Text="&lt;wii&gt;&lt;super-mario-bros&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="1830" PostHistoryTypeId="2" PostId="818" RevisionGUID="769007f6-c063-478b-a598-e32f4e906e33" CreationDate="2010-07-08T13:53:53.887" UserId="271" Text="Most of the simulation games for NFL (American Football) are written for windows. Are there any that have also native releases for Linux? Which windows releases work well under wine or other windows emulators on linux?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="1831" PostHistoryTypeId="1" PostId="818" RevisionGUID="769007f6-c063-478b-a598-e32f4e906e33" CreationDate="2010-07-08T13:53:53.887" UserId="271" Text="Which NFL ( American Football) simulation games work under Linux?" />
  <row Id="1832" PostHistoryTypeId="3" PostId="818" RevisionGUID="769007f6-c063-478b-a598-e32f4e906e33" CreationDate="2010-07-08T13:53:53.887" UserId="271" Text="&lt;simulation&gt;&lt;football&gt;&lt;linux&gt;" />
  <row Id="1834" PostHistoryTypeId="2" PostId="819" RevisionGUID="67a1dbb2-b76b-47a3-8a0b-e5fa89544947" CreationDate="2010-07-08T13:55:22.010" UserId="120" Text="No one's reached the moon in World of Goo yet, and there are some pretty amazing towers out there. It's safe to say you'll never reach the moon. The purpose of the World of Goo Corp. level is to create the largest tower you can." />
  <row Id="1835" PostHistoryTypeId="2" PostId="820" RevisionGUID="1935fd8d-5042-4c80-965c-704c7de7ad6e" CreationDate="2010-07-08T13:57:17.263" UserId="161" Text="I've finally finished all the Dark forests (through the Kaya gate) in Jade Cocoon 2 for the PS2, but I'm really stuck on how to beat Lilith (the transformed Levant).&#xD;&#xA;&#xD;&#xA;I keep having long battles which don't really amount to much, so I keep resetting without saving so I keep my items.&#xD;&#xA;&#xD;&#xA;Does anyone have any strategies that have worked?" />
  <row Id="1836" PostHistoryTypeId="1" PostId="820" RevisionGUID="1935fd8d-5042-4c80-965c-704c7de7ad6e" CreationDate="2010-07-08T13:57:17.263" UserId="161" Text="Is there an easier way to beat Lilith in Jade Cocoon 2 (PS2)?" />
  <row Id="1837" PostHistoryTypeId="3" PostId="820" RevisionGUID="1935fd8d-5042-4c80-965c-704c7de7ad6e" CreationDate="2010-07-08T13:57:17.263" UserId="161" Text="&lt;playstation&gt;&lt;ps2&gt;" />
  <row Id="1838" PostHistoryTypeId="2" PostId="821" RevisionGUID="1e90b028-f57c-45ad-8a6c-b9e293e2b57a" CreationDate="2010-07-08T13:57:52.020" UserId="272" Text="I do not believe it is possible.  According to http://dragonage.wikia.com/wiki/Isabela, as a male character you can only bring Leliana (and only if she is hardened) and/or Zevran to join in the fun.  As a female you can bring Alistair (if hardened), Leliana (if hardened), and/or Zevran.&#xD;&#xA;&#xD;&#xA;The Last Doctor is correct about the event - there is nothing to see other than a fade-to-black screen when you choose to have a bit of fun on her ship... " />
  <row Id="1839" PostHistoryTypeId="2" PostId="822" RevisionGUID="ec71e4d2-f963-4808-a5de-ddd0c72aec9d" CreationDate="2010-07-08T13:58:12.237" UserId="120" Text="Different console FPSs do controls differently. A big reason why the Halo series did so well is how they tuned the controls for the game; not every company making a console FPS pays that much attention to it. You're pretty much just going to have to practice each game individually until you get the feel for it, like any game.&#xD;&#xA;&#xD;&#xA;Bonus point: I HAVE heard of people playing on a PS3 with mouse and keyboard, so there is that option." />
  <row Id="1841" PostHistoryTypeId="6" PostId="571" RevisionGUID="209cd9a9-a5ca-443c-a47b-61e184923096" CreationDate="2010-07-08T14:02:12.117" UserId="137" Comment="edited tags" Text="&lt;ds&gt;&lt;snes&gt;&lt;square-enix&gt;&lt;chrono-trigger&gt;" />
  <row Id="1842" PostHistoryTypeId="2" PostId="823" RevisionGUID="9527a164-bafb-409c-9ad1-356d78de35ad" CreationDate="2010-07-08T14:03:25.687" UserId="161" Text="I'd start by having a look on the Wine Application Compatibility Database [here](http://appdb.winehq.org/objectManager.php?bIsQueue=false&amp;bIsRejected=false&amp;sClass=application&amp;sReturnToTitle=Browse%20Applications&amp;sTitle=Browse+Applications&amp;iItemsPerPage=25&amp;iPage=8&amp;iappCategoryOp0=11&amp;sappCategoryData0=86%3Cbr%20/%3E&amp;sOrderBy=appName&amp;bAscending=true&amp;iItemsPerPage=25&amp;iPage=1) under the Sports Games category.&#xD;&#xA;&#xD;&#xA;There don't seem to be many, unfortunately. A lot of basketball games are reported to work. Also, if you have any already, try them and see! Wine's DirectX support gets better all the time. If you're on Ubuntu, you might want to look at running the latest Wine builds from the [PPA](https://launchpad.net/~ubuntu-wine/+archive/ppa).&#xD;&#xA;&#xD;&#xA;If it doesn't work on Wine, try running the trial of CrossOver Games, from Codeweavers. Their compatibility list is [here](http://www.codeweavers.com/compatibility/browse/group/?app_parent=4100), but they don't appear to have any officially supported either." />
  <row Id="1843" PostHistoryTypeId="2" PostId="824" RevisionGUID="20be5c27-4ded-42ab-a383-51291d6d0300" CreationDate="2010-07-08T14:03:58.480" UserId="11" Text="I saw a special on TV about [Parkour][1] - crazy street running and jumping.  Are there any video games that let me do this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Parkour" />
  <row Id="1844" PostHistoryTypeId="1" PostId="824" RevisionGUID="20be5c27-4ded-42ab-a383-51291d6d0300" CreationDate="2010-07-08T14:03:58.480" UserId="11" Text="What games let me do Parkour?" />
  <row Id="1845" PostHistoryTypeId="3" PostId="824" RevisionGUID="20be5c27-4ded-42ab-a383-51291d6d0300" CreationDate="2010-07-08T14:03:58.480" UserId="11" Text="&lt;what-game-is-this&gt;" />
  <row Id="1846" PostHistoryTypeId="2" PostId="825" RevisionGUID="ae0255e7-8eae-4768-91d0-ac2d62a71578" CreationDate="2010-07-08T14:06:16.757" UserId="98" Text="[Mirrors Edge][1] for the PC, PS3 and Xbox 360 heavily features parkour.&#xD;&#xA;&#xD;&#xA;[Assassins Creed][2] (also for PC, PS3 and Xbox 360) lets you do parkour as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Mirrors_Edge&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Assassin%27s_Creed_%28series%29" />
  <row Id="1847" PostHistoryTypeId="5" PostId="813" RevisionGUID="2b973389-b8c0-4b84-9f56-7194927f2043" CreationDate="2010-07-08T14:07:57.627" UserId="48" Comment="added 20 characters in body; added 192 characters in body" Text="The answer to your question really depends on a number of factors:&#xD;&#xA;&#xD;&#xA;* Do you approach it as a &quot;game&quot; or a &quot;sim&quot;?  I.e. what level of realism do you want?  For a realistic experience, you just can't beat a wheel and pedals.&#xD;&#xA;* What kind of controller do you use?  A cheap plastic wheel with bungie cord springs isn't going to give you the same level of enjoyment and realism as a high-quality wheel.  However, you can pay a *lot* of money for dedicated controllers that will end up seeing relatively little use.&#xD;&#xA;* Does the game support multiple analog inputs, and/or allow you to map the inputs according to your play style?  Regardless of controller, in many games it is important to be able to feather the throttle, etc.  I really hate the games that only give you a couple of preset controller mappings, since they almost never match what I want.&#xD;&#xA;&#xD;&#xA;For myself, I have used the following:&#xD;&#xA;&#xD;&#xA;* Joystick&#xD;&#xA;* Home-built wheel/pedals (can't use it anymore because my computer no longer has a game port)&#xD;&#xA;* Act Labs Force RS wheel/pedals/shifter (with &quot;pro&quot; pedals)&#xD;&#xA;* Multiple gamepads and console controllers&#xD;&#xA;&#xD;&#xA;Of these, I still use the Act Labs whenever I want to do &quot;serious&quot; racing but the gamepad is sufficient for arcade racers.  I've played all the way through NFS: Underground with the wheel and a gamepad, and wouldn't say it was significantly better one way or the other.&#xD;&#xA;&#xD;&#xA;Background/disclaimer: for a number of years I was deeply involved in the racing simulation scene, including an extended stint as the webmaster of Sim Racing Connection where I also maintained the track/addon lists for GPL, DTR and SCGT.  I've played just about every racing sim/game ever made, all the way from Grand Prix Legends to Mario Kart.  :)&#xD;&#xA;" />
  <row Id="1848" PostHistoryTypeId="2" PostId="826" RevisionGUID="03b83e5e-2491-4f8d-826f-19c612fc69cf" CreationDate="2010-07-08T14:12:39.393" UserId="186" Text="When I switch between races, I seem to forget what I need to build to protect myself from cloaked enemies.  (Yeah, I'm a pretty inexperienced player.)  What reveals in each race?" />
  <row Id="1849" PostHistoryTypeId="1" PostId="826" RevisionGUID="03b83e5e-2491-4f8d-826f-19c612fc69cf" CreationDate="2010-07-08T14:12:39.393" UserId="186" Text="Which units/building reveal cloaked enemies in Starcraft 2?" />
  <row Id="1850" PostHistoryTypeId="3" PostId="826" RevisionGUID="03b83e5e-2491-4f8d-826f-19c612fc69cf" CreationDate="2010-07-08T14:12:39.393" UserId="186" Text="&lt;starcraft-2&gt;&lt;cloak&gt;" />
  <row Id="1852" PostHistoryTypeId="2" PostId="827" RevisionGUID="95aa3a36-cb63-49f2-9fef-3f12d0b72804" CreationDate="2010-07-08T14:13:18.317" UserId="104" Text="I find the overhead view in DragonAge useful for commanding my party members during harder battles.&#xD;&#xA;&#xD;&#xA;The problem is that the maximum height is very low, so you can't see very far in this mode.&#xD;&#xA;&#xD;&#xA;Is there a console trick or mod to adjust it?" />
  <row Id="1853" PostHistoryTypeId="1" PostId="827" RevisionGUID="95aa3a36-cb63-49f2-9fef-3f12d0b72804" CreationDate="2010-07-08T14:13:18.317" UserId="104" Text="In DragonAge: Origins, is there a way to increase the maximum zoom level?" />
  <row Id="1854" PostHistoryTypeId="3" PostId="827" RevisionGUID="95aa3a36-cb63-49f2-9fef-3f12d0b72804" CreationDate="2010-07-08T14:13:18.317" UserId="104" Text="&lt;dragon-age-origins&gt;&lt;camera&gt;" />
  <row Id="1855" PostHistoryTypeId="2" PostId="828" RevisionGUID="094ab4d0-e7b2-439f-92e0-9791f3c5910a" CreationDate="2010-07-08T14:15:56.437" UserId="91" Text="Protoss:  &#xD;&#xA;&#xD;&#xA;- Observer&#xD;&#xA;- Photon Cannon&#xD;&#xA;&#xD;&#xA;Terran:&#xD;&#xA;&#xD;&#xA;- Raven&#xD;&#xA;- Missile Turret&#xD;&#xA;&#xD;&#xA;Zerg:&#xD;&#xA;&#xD;&#xA;- Overseer&#xD;&#xA;- Spore Crawler&#xD;&#xA;" />
  <row Id="1859" PostHistoryTypeId="2" PostId="829" RevisionGUID="e5e2cffa-7f1c-4d55-99c5-211efe98b75e" CreationDate="2010-07-08T14:19:16.057" UserId="186" Text="In [Gemcraft Chapter 0][1], which of the 8 gem colors are the most useful in traps?  Are there some colors that are only worth it to put in towers?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/3527/gemcraft-chapter-0" />
  <row Id="1860" PostHistoryTypeId="1" PostId="829" RevisionGUID="e5e2cffa-7f1c-4d55-99c5-211efe98b75e" CreationDate="2010-07-08T14:19:16.057" UserId="186" Text="Which gems are most useful in traps in Gemcraft (Chapter 0)?" />
  <row Id="1861" PostHistoryTypeId="3" PostId="829" RevisionGUID="e5e2cffa-7f1c-4d55-99c5-211efe98b75e" CreationDate="2010-07-08T14:19:16.057" UserId="186" Text="&lt;traps&gt;" />
  <row Id="1862" PostHistoryTypeId="2" PostId="830" RevisionGUID="b23e6b4a-398c-4bfd-94ac-bdbbe7e35f27" CreationDate="2010-07-08T14:19:21.797" UserDisplayName="user113" Text="I can never find solar panels in jobs/fights/robbing. My garage is a high enough level to make the &quot;Solar Flare&quot;, but I just can't find the parts.&#xD;&#xA;&#xD;&#xA;Where are these?" />
  <row Id="1863" PostHistoryTypeId="1" PostId="830" RevisionGUID="b23e6b4a-398c-4bfd-94ac-bdbbe7e35f27" CreationDate="2010-07-08T14:19:21.797" UserDisplayName="user113" Text="Where do you find solar panels to make the solar flare in Mafia Wars?" />
  <row Id="1864" PostHistoryTypeId="3" PostId="830" RevisionGUID="b23e6b4a-398c-4bfd-94ac-bdbbe7e35f27" CreationDate="2010-07-08T14:19:21.797" UserDisplayName="user113" Text="&lt;mafia-wars&gt;&lt;facebook&gt;" />
  <row Id="1865" PostHistoryTypeId="2" PostId="831" RevisionGUID="b1a71ec6-256d-4e8a-ab21-a41fbb8afb21" CreationDate="2010-07-08T14:22:06.970" UserId="272" Text="There has been a lot of discussion about mods (PC version, anyway) that can modify the camera angles and distances, but to my knowledge there has yet to be one created that successfully changes those.&#xD;&#xA;&#xD;&#xA;Reference:  http://social.bioware.com/forum/Dragon-Age-Toolset/Toolset-Project-Announcements-amp-Recruiting/Free-Camera-Mod-1859065-1.html" />
  <row Id="1866" PostHistoryTypeId="2" PostId="832" RevisionGUID="c32c1a0f-cd41-4b21-b7f2-f903dec6159b" CreationDate="2010-07-08T14:23:27.607" UserId="19" Text="What are good books about the history of electronic games? " />
  <row Id="1867" PostHistoryTypeId="1" PostId="832" RevisionGUID="c32c1a0f-cd41-4b21-b7f2-f903dec6159b" CreationDate="2010-07-08T14:23:27.607" UserId="19" Text="What are good books on the history of video and computer games?" />
  <row Id="1868" PostHistoryTypeId="3" PostId="832" RevisionGUID="c32c1a0f-cd41-4b21-b7f2-f903dec6159b" CreationDate="2010-07-08T14:23:27.607" UserId="19" Text="&lt;history&gt;" />
  <row Id="1872" PostHistoryTypeId="5" PostId="830" RevisionGUID="504240b4-b362-497c-8aeb-1806f9888c06" CreationDate="2010-07-08T14:24:43.857" UserDisplayName="user113" Comment="added 3 characters in body" Text="I can never find solar panels in jobs/fights/robbing. My chop shop is a high enough level to make the &quot;Solar Flare&quot;, but I just can't find the parts.&#xD;&#xA;&#xD;&#xA;Where are these?" />
  <row Id="1873" PostHistoryTypeId="2" PostId="834" RevisionGUID="27cf57a9-5f5e-4b04-8b93-06251cba8a5c" CreationDate="2010-07-08T14:24:54.030" UserId="186" Text="Is there a site somewhere with a whole bunch of TD maps?  How do I find more good ones?" />
  <row Id="1874" PostHistoryTypeId="1" PostId="834" RevisionGUID="27cf57a9-5f5e-4b04-8b93-06251cba8a5c" CreationDate="2010-07-08T14:24:54.030" UserId="186" Text="Where can I find a collection of TD maps for Warcraft 3: Frozen Throne?" />
  <row Id="1875" PostHistoryTypeId="3" PostId="834" RevisionGUID="27cf57a9-5f5e-4b04-8b93-06251cba8a5c" CreationDate="2010-07-08T14:24:54.030" UserId="186" Text="&lt;tower-defense&gt;&lt;warcraft-3-frozen-throne&gt;&lt;maps&gt;" />
  <row Id="1877" PostHistoryTypeId="4" PostId="97" RevisionGUID="c8defcaf-7cf0-4c4c-9213-ac4964da1e81" CreationDate="2010-07-08T14:25:24.730" UserId="39" Comment="edited tags; edited title" Text="Lord of the Rings Online Leveling Guide" />
  <row Id="1878" PostHistoryTypeId="6" PostId="97" RevisionGUID="c8defcaf-7cf0-4c4c-9213-ac4964da1e81" CreationDate="2010-07-08T14:25:24.730" UserId="39" Comment="edited tags; edited title" Text="&lt;lotro&gt;&lt;guide&gt;&lt;leveling&gt;" />
  <row Id="1879" PostHistoryTypeId="2" PostId="835" RevisionGUID="d5a00636-67e2-4f8b-8101-ece6818ff647" CreationDate="2010-07-08T14:29:49.243" UserId="91" Text="Epic War has a large collection of Warcraft 3 maps.&#xD;&#xA;&#xD;&#xA;Just choose a category on their search page:&#xD;&#xA;&#xD;&#xA;http://www.epicwar.com/maps/search/&#xD;&#xA;&#xD;&#xA;Here is a search URL for all Survivor TD maps, sorted by Downloads:&#xD;&#xA;&#xD;&#xA;http://www.epicwar.com/maps/search/?doSearch=1&amp;name=&amp;category=5&amp;players_bool=1&amp;players=1&amp;roc=1&amp;tft=1&amp;order=desc&amp;sort=downloads&amp;page=1" />
  <row Id="1880" PostHistoryTypeId="2" PostId="836" RevisionGUID="376ea4bc-4311-455b-b3fc-d715861ed582" CreationDate="2010-07-08T14:32:09.800" UserId="126" Text=" - [Hackers: Heroes of the Computer Revolution][1] Covers some of it, but it covers it from a programmer's perspective, and covers a lot more. I really enjoyed reading it. Not at all illustrated, but personal.&#xD;&#xA; - [High Score!][2] Is also good, but dated. It's just about the video games, and has a lot of images.&#xD;&#xA;&#xD;&#xA;There's probably other better ones out there, but I'm not as familiar with them.&#xD;&#xA;&#xD;&#xA; - [1001 Video Games You Must Play Before You Die][3] isn't out yet, but it looks promising.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/1449388396?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1449388396&#xD;&#xA;  [2]: http://www.amazon.com/gp/product/0072231726?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0072231726&#xD;&#xA;  [3]: http://www.amazon.com/gp/product/0789320908?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0789320908" />
  <row Id="1882" PostHistoryTypeId="2" PostId="837" RevisionGUID="7152e1d9-21d7-4f42-9819-9b5f049989f7" CreationDate="2010-07-08T14:34:35.877" UserId="280" Text="If you have a few dollars to spend, I've found [KillerGuides][1] to be a reasonably good resource for these kinds of guides.  I leveled up from 0 to mid sixties in under a week with their guide. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.killerguides.com/" />
  <row Id="1883" PostHistoryTypeId="2" PostId="838" RevisionGUID="320be922-c3d0-4d79-94e6-cf682e076329" CreationDate="2010-07-08T14:38:31.080" UserId="91" Text="Well, this depends on your playing style, but generally, any gem that has a long-lasting effect (i.e. Slowing and Poison) are better, because their Effect is enhanced.&#xD;&#xA;&#xD;&#xA;Damage-causing gems become less effective, so Splash and Shock are not good choices for normal play.  They *could* be a good choice on a swarm level, however.&#xD;&#xA;&#xD;&#xA;And finally, if you are using Stealing gems primarily as a source of income, you would, of course, benefit in placing them in traps, rather than towers." />
  <row Id="1885" PostHistoryTypeId="2" PostId="839" RevisionGUID="f5c09478-f9d8-4ce3-99aa-0608e9f5886e" CreationDate="2010-07-08T14:39:40.687" UserId="14" Text="Is it possible?&#xD;&#xA;&#xD;&#xA;If it is, do I have to have had some sort of technical problem or can I get a refund just because I didn't like it?" />
  <row Id="1886" PostHistoryTypeId="1" PostId="839" RevisionGUID="f5c09478-f9d8-4ce3-99aa-0608e9f5886e" CreationDate="2010-07-08T14:39:40.687" UserId="14" Text="Is there any way to get a refund for a game bought from Steam?" />
  <row Id="1887" PostHistoryTypeId="3" PostId="839" RevisionGUID="f5c09478-f9d8-4ce3-99aa-0608e9f5886e" CreationDate="2010-07-08T14:39:40.687" UserId="14" Text="&lt;steam&gt;" />
  <row Id="1888" PostHistoryTypeId="2" PostId="840" RevisionGUID="9e5fcb5b-6c0a-4208-a6a9-3f6bf3155619" CreationDate="2010-07-08T14:40:32.777" UserId="32" Text="The very first level of Uniracers is a complete straightaway. I always wondered what the best technique was to maximize speed.&#xD;&#xA;&#xD;&#xA;The best I have found is to hold R to Roll, and tap A midway through jumping to Twist. With continuous jumping, I'd get 2 stunts per jump and go fairly fast.&#xD;&#xA;&#xD;&#xA;Is there a technique to go faster than that?" />
  <row Id="1889" PostHistoryTypeId="1" PostId="840" RevisionGUID="9e5fcb5b-6c0a-4208-a6a9-3f6bf3155619" CreationDate="2010-07-08T14:40:32.777" UserId="32" Text="How  do I maximize speed on a straightaway in Uniracers?" />
  <row Id="1890" PostHistoryTypeId="3" PostId="840" RevisionGUID="9e5fcb5b-6c0a-4208-a6a9-3f6bf3155619" CreationDate="2010-07-08T14:40:32.777" UserId="32" Text="&lt;snes&gt;" />
  <row Id="1891" PostHistoryTypeId="2" PostId="841" RevisionGUID="9c339a78-e304-45f5-b8dd-8a299fa248b2" CreationDate="2010-07-08T14:42:03.100" UserId="11" Text="Doesn't look like it. From the [Steam wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; &#xD;&#xA;As with most software products, we will not offer refunds for purchases made online as outlined in the software license - please review Section 4 of the Steam Subscriber Agreement for more information. We can make an exception for pre-ordered games if the request is received prior to the release date.&#xD;&#xA;&#xD;&#xA;  [1]: http://supportwiki.steampowered.com/wiki/Steam_Refund_Policy" />
  <row Id="1893" PostHistoryTypeId="2" PostId="843" RevisionGUID="4282eb20-7672-49a6-abbe-4e1675267868" CreationDate="2010-07-08T14:47:56.283" UserId="32" Text="Not generally, per their [agreement][1]: &quot;ALL STEAM FEES ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART.&quot;&#xD;&#xA;&#xD;&#xA;However, it is possible in special circumstances to cancel an order. I managed to undo a preorder of a game that went on sale the day after I preordered it. I contacted customer support, and since I didn't actually *get* the game yet (it wasn't out), they allowed me to cancel my preorder and reorder with the sale price. I don't recall whether my credit card had been charged for the initial order, however.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/subscriber_agreement/" />
  <row Id="1894" PostHistoryTypeId="2" PostId="844" RevisionGUID="27f52886-e33c-4f14-b3ba-900966c891dd" CreationDate="2010-07-08T14:54:18.983" UserId="48" Text="As a followup to my [earlier question][1], what add-ons are available to assist healers in end-game raiding?  How do they work with limited screen real estate?  (I already use Skada, BadKitty, DBM, MikScrollingBattleText, TidyPlates and SexyCooldown)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/763/how-do-i-respec-from-dps-to-healing" />
  <row Id="1895" PostHistoryTypeId="1" PostId="844" RevisionGUID="27f52886-e33c-4f14-b3ba-900966c891dd" CreationDate="2010-07-08T14:54:18.983" UserId="48" Text="Healer add-ons for end-game raiding in WoW?" />
  <row Id="1896" PostHistoryTypeId="3" PostId="844" RevisionGUID="27f52886-e33c-4f14-b3ba-900966c891dd" CreationDate="2010-07-08T14:54:18.983" UserId="48" Text="&lt;world-of-warcraft&gt;&lt;add-ons&gt;&lt;healing&gt;" />
  <row Id="1897" PostHistoryTypeId="6" PostId="840" RevisionGUID="102d9298-620a-4433-bf94-9694c9240f0d" CreationDate="2010-07-08T14:56:33.640" UserId="91" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;snes&gt;" />
  <row Id="1898" PostHistoryTypeId="2" PostId="845" RevisionGUID="ca208f66-57b3-41a1-9a91-e26386479f69" CreationDate="2010-07-08T14:58:32.030" UserId="58" Text="No to both questions. The only one which might come close is Broken Steel, which expands on the core story a bit. However, it isn't necessary for any core understanding of the main storyline.&#xD;&#xA;&#xD;&#xA;The other advantage of Broken Steel is that it does (SPOILER ALERT) allow you to continue playing after the final quest.&#xD;&#xA;&#xD;&#xA;According to the Fallout Wiki, knowledge of Fallout 3 is not needed for Fallout: New Vegas, and there are no storyline connections, although like in previous games, there will be the occasional reference to the prior ones in the series.&#xD;&#xA;&#xD;&#xA;(I should note that I've not played the original two, and had no issues with 3 and its references to them, so I'm guessing any references from New Vegas to prior ones will be similarly subtle. I do, however, plan on playing the original two!)&#xD;&#xA;&#xD;&#xA;Finally, in terms of the DLC, I did purchase, play and enjoy all of them. I was not super-thrilled with Operation: Anchorage, but I thought the others were all exceptionally well-done (even if Mothership Zeta had really nothing to do with the Fallout universe). So naturally your mileage may vary, but it's worth noting that if you want some great additional (and different) stories, the add-ons are, to me, worth the money. Broken Steel is the only one which didn't offer a completely new environment: The others all offered large new lands to explore, with stories to go with them." />
  <row Id="1899" PostHistoryTypeId="2" PostId="846" RevisionGUID="133ed5d2-588a-4a82-8132-69d32a06bded" CreationDate="2010-07-08T14:58:44.930" UserId="282" Text="Well I don't know about each one of them but I finished Operation Anchorage, The Pitt and Point lookout. There wasn't much to add to the main story. &#xD;&#xA;Broken Steel adds to the original story(It changes the ending) but since I've not played it, I can't provide any further information." />
  <row Id="1900" PostHistoryTypeId="2" PostId="847" RevisionGUID="cb1d1362-2bbe-4379-b0de-f928732459dd" CreationDate="2010-07-08T15:04:10.113" UserId="243" Text="Is there an overview of all stamps for all games somewhere? So far, my only option is to access (and start playing) every single game in order to see what stamps I am missing, which is quite annoying." />
  <row Id="1901" PostHistoryTypeId="1" PostId="847" RevisionGUID="cb1d1362-2bbe-4379-b0de-f928732459dd" CreationDate="2010-07-08T15:04:10.113" UserId="243" Text="In Wii Sports Resort, can I have an overview of all my stamps?" />
  <row Id="1902" PostHistoryTypeId="3" PostId="847" RevisionGUID="cb1d1362-2bbe-4379-b0de-f928732459dd" CreationDate="2010-07-08T15:04:10.113" UserId="243" Text="&lt;wii&gt;" />
  <row Id="1903" PostHistoryTypeId="2" PostId="848" RevisionGUID="b555a2b5-a538-4ab0-bfb4-b229e664d53b" CreationDate="2010-07-08T15:05:07.693" UserId="80" Text="Prince of Persia Sands of Time is an older game that includes some parkour. I think the latest in the series may do as well, but I've never played them." />
  <row Id="1904" PostHistoryTypeId="2" PostId="849" RevisionGUID="c4dcf388-c98e-41db-b652-b15553b6e83a" CreationDate="2010-07-08T15:06:29.267" UserId="16" Text="**My recollection was that your method:  Roll + Twist was the optimal one.**  &#xD;&#xA;&#xD;&#xA;**The reason you couldn't do better was that you were balancing the difficulty of the trick (which  added speed) against the cleanliness of the landing (which maintained it**).   &#xD;&#xA;&#xD;&#xA;I think I remember that the additional complexity you could get by adding a directional move, etc. sometimes made the landing too rough, so the increase in &quot;trick boost&quot; was more than offset by the &quot;friction&quot; on the landing.&#xD;&#xA;&#xD;&#xA;Also, it's nice to know that I'm not the only one who remembers this game - I thought it was one of the best SNES titles that never really got famous." />
  <row Id="1905" PostHistoryTypeId="2" PostId="850" RevisionGUID="c5b07cea-97d4-4c36-80e7-ecf6e161e8fb" CreationDate="2010-07-08T15:06:35.833" UserId="277" Text="Be brazen. Single-player mode teaches you to peak around corners and be generally very cautious; peaking around corners in multiplayer generally means getting your head blown off by a sniper who has been camping that spot for the last ten minutes. As counter-intuitive as it is, it's often safer to sprint to cover through an open field then to peak around corners and try to sneak around." />
  <row Id="1906" PostHistoryTypeId="2" PostId="851" RevisionGUID="2f7a27b8-55c0-4cbd-b72e-7228b84be68b" CreationDate="2010-07-08T15:07:58.810" UserId="281" Text="1 - Not really.  The only DLC that extends the main story line is Broken Steel which allows play after the original game ends and continues the fight against the Enclave.  It also moves the level cap from 20 to 30.&#xD;&#xA;&#xD;&#xA;2 - Fallout: New Vegas takes place 3 years after Fallout 3.  The story is not related to the events in Fallout 3." />
  <row Id="1907" PostHistoryTypeId="5" PostId="98" RevisionGUID="1b1a1854-ab6e-4845-9ca1-38dd1cc2f0bb" CreationDate="2010-07-08T15:09:02.177" UserId="14" Comment="added 197 characters in body" Text="She is Chell.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;See [here][1]&#xD;&#xA;&#xD;&#xA;&gt; Although Chell's origins are unknown, she was most definitely among the people present during GLaDOS's activation in 200-, as GLaDOS locked down the facility after her activation, letting none escape, or be let in from the outside.&#xD;&#xA;&#xD;&#xA;**EDIT**: Visiting http://aperturescience.com you can learn that she is the daughter of Cave Johnson (CEO of Aperture Science) and that she was brought there on Bring Your Daughter To Work day.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://half-life.wikia.com/wiki/Chell&#xD;&#xA;  [2]: http://images3.wikia.nocookie.net/__cb20090504190859/half-life/en/images/thumb/0/0a/Chell-crouch.jpg/150px-Chell-crouch.jpg" />
  <row Id="1909" PostHistoryTypeId="2" PostId="852" RevisionGUID="a1bf7ebf-9169-4c24-bc78-6f164c4f26f5" CreationDate="2010-07-08T15:11:33.607" UserId="194" Text="Googling for [Healing Addon List][1] the first result is a [question on EpicAdvice.com][19] with a pretty good accepted answer. I've quoted the answer below for reference.&#xD;&#xA;&#xD;&#xA;From - [Healing Addons List][19]&#xD;&#xA;&#xD;&#xA;&gt; Raid frames&#xD;&#xA;&gt; -----------&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[Grid][1]**  [][2]&lt;br&gt; &quot;Grid is a modular, lightweight, and&#xD;&#xA;&gt; screen-estate saving grid of&#xD;&#xA;&gt; party/raid unit frames.&quot;&#xD;&#xA;&gt; &#xD;&#xA;&gt; A very good raid frame which is very&#xD;&#xA;&gt; useful for healers. ([Clbull][3])  &#xD;&#xA;&gt; Note: it can take a lot of fiddling to&#xD;&#xA;&gt; set up how you like it, but lots of&#xD;&#xA;&gt; tutorials exist for it and once you&#xD;&#xA;&gt; get the hang of it, it's easy.&#xD;&#xA;&gt; ([lilserf][4])&#xD;&#xA;&gt; &#xD;&#xA;&gt; Click-bindings&#xD;&#xA;&gt; --------------&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[Clique][5]**   &quot;Clique is a simple GUI that lets you assign click-casting&#xD;&#xA;&gt; for any number of unit frames. Click&#xD;&#xA;&gt; casting allows you to define the&#xD;&#xA;&gt; behavior the game takes when you click&#xD;&#xA;&gt; on a frame. This can be casting&#xD;&#xA;&gt; spells, running a macro, using an&#xD;&#xA;&gt; item, or something as simple as&#xD;&#xA;&gt; changing targets or assisting a unit.&quot;&#xD;&#xA;&gt; &#xD;&#xA;&gt; Excellent when used with Grid to let&#xD;&#xA;&gt; you bind various clicks (right, left,&#xD;&#xA;&gt; middle, shift-left, etc) to different&#xD;&#xA;&gt; spells. ([lilserf][6])&#xD;&#xA;&gt; &#xD;&#xA;&gt; Cleansing&#xD;&#xA;&gt; ---------&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[Decursive][7]**   &quot;Decursive is a cleansing mod intended to render&#xD;&#xA;&gt; affliction removal easy, effective and&#xD;&#xA;&gt; fun for all the classes having this&#xD;&#xA;&gt; ability.&quot;&#xD;&#xA;&gt; &#xD;&#xA;&gt; I use Decursive, and I believe it (or&#xD;&#xA;&gt; a similar addon) is not only helpful,&#xD;&#xA;&gt; but **imperative**. ([Hhoky][8])&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; All-in-one&#xD;&#xA;&gt; ----------&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[VuhDo][9]**   &quot;VuhDo is a raid monitor similar to CTRaidAssist or&#xD;&#xA;&gt; Blizzards built-in raid frames.&#xD;&#xA;&gt; Basically this is about displaying the&#xD;&#xA;&gt; health of raid members in form of&#xD;&#xA;&gt; clearly arranged bars. VuhDo is&#xD;&#xA;&gt; primarily directed to healing classes,&#xD;&#xA;&gt; but will make use to almost any other&#xD;&#xA;&gt; class. Moreover several healing spells&#xD;&#xA;&gt; or other actions can be asserted to&#xD;&#xA;&gt; mouse clicks on those bars&#xD;&#xA;&gt; (Click-Heal).&quot;&#xD;&#xA;&gt; &#xD;&#xA;&gt; This is a solid replacement for Grid,&#xD;&#xA;&gt; Clique, Healbot, what-have-you. Full&#xD;&#xA;&gt; raid frames, ability to bind spells&#xD;&#xA;&gt; (and Macros!) to key and mouse clicks&#xD;&#xA;&gt; on those frames, integration with the&#xD;&#xA;&gt; incoming heals libraries so you can&#xD;&#xA;&gt; tell when someone is going to be fine&#xD;&#xA;&gt; or not, ability to display HoTs&#xD;&#xA;&gt; easily, and best of all -- it works&#xD;&#xA;&gt; out of the box. Grid can take some&#xD;&#xA;&gt; time to set up properly, but VuhDo&#xD;&#xA;&gt; just works. ([Celairia][10])&#xD;&#xA;&gt; &#xD;&#xA;&gt; Player versus Player&#xD;&#xA;&gt; --------------------&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[Gladius][11]**   &quot;Gladius adds enemy unit frames to arenas for easier&#xD;&#xA;&gt; targeting and focusing. It is highly&#xD;&#xA;&gt; configurable and you can disable most&#xD;&#xA;&gt; features of this addon.&quot;&#xD;&#xA;&gt; &#xD;&#xA;&gt; Gladius is every arena player's dream.&#xD;&#xA;&gt; Just like VuhDo it will run out of the&#xD;&#xA;&gt; box; you can simply drag the window to&#xD;&#xA;&gt; where you'd like and enter an arena.&#xD;&#xA;&gt; However, if customisation is your&#xD;&#xA;&gt; forté then there will be plenty to&#xD;&#xA;&gt; keep you busy. In addition to the&#xD;&#xA;&gt; usual Blizzard UI features of tracking&#xD;&#xA;&gt; health/mana counts and spellcasting,&#xD;&#xA;&gt; (albeit in a prettier way,) Gladius&#xD;&#xA;&gt; tracks enemy trinket up/downtime and&#xD;&#xA;&gt; drinking/first-aiding, as well as&#xD;&#xA;&gt; several important buffs and cooldowns.&#xD;&#xA;&gt; ([Roble][12])&#xD;&#xA;&gt; &#xD;&#xA;&gt; Miscellanenous&#xD;&#xA;&gt; --------------&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[VisualHeal][13]**   &quot;VisualHeal is a small and simple but powerful tool&#xD;&#xA;&gt; for all classes that visually shows&#xD;&#xA;&gt; your heals to others and heals&#xD;&#xA;&gt; incoming to you from others by means&#xD;&#xA;&gt; of two information-packed, yet&#xD;&#xA;&gt; intuitive bars.&quot;&#xD;&#xA;&gt; &#xD;&#xA;&gt; It shows all incoming heals to my&#xD;&#xA;&gt; target (great for watching overheals,&#xD;&#xA;&gt; or interrupting heals to maximize raid&#xD;&#xA;&gt; healing). ([Hhoky][15])&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[SmartRes][14]**   &quot;SmartRes puts bars on your screen that have timers&#xD;&#xA;&gt; for the various resurection spells:&#xD;&#xA;&gt; Resurrection, Ancestral Spirit,&#xD;&#xA;&gt; Revive, Redemption, and tells you who&#xD;&#xA;&gt; is casting on whom, how long it will&#xD;&#xA;&gt; take to bring the target back to&#xD;&#xA;&gt; life.&quot;&#xD;&#xA;&gt; &#xD;&#xA;&gt; I also use an incoming Rez addon,&#xD;&#xA;&gt; called SmartRes, but that's just my&#xD;&#xA;&gt; personal preference, to maximize&#xD;&#xA;&gt; rez's. ([Hhoky][15])&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; Class-specific&#xD;&#xA;&gt; --------------&#xD;&#xA;&gt; &#xD;&#xA;&gt; **[PoMTracker][16]**   &quot;A mod that tracks who Prayer of Mending is&#xD;&#xA;&gt; jumping to and how many charges you&#xD;&#xA;&gt; have left. Displaying it in a small&#xD;&#xA;&gt; movable window frame.&quot; ([Hhoky][17])&#xD;&#xA;&#xD;&#xA;Hope it helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/grid.aspx&#xD;&#xA;  [2]: http://www.google.com/&#xD;&#xA;  [3]: http://epicadvice.com/questions/1500/healing-priest-addons/1503#1503&#xD;&#xA;  [4]: http://epicadvice.com/questions/1500/healing-priest-addons/1505#1505&#xD;&#xA;  [5]: http://www.wowinterface.com/downloads/info5108-Clique.html&#xD;&#xA;  [6]: http://epicadvice.com/questions/1500/healing-priest-addons/1505#1505&#xD;&#xA;  [7]: http://wow.curse.com/downloads/wow-addons/details/decursive.aspx&#xD;&#xA;  [8]: http://epicadvice.com/questions/1500/healing-priest-addons/1524#1524&#xD;&#xA;  [9]: http://wow.curse.com/downloads/wow-addons/details/vuhdo.aspx&#xD;&#xA;  [10]: http://epicadvice.com/questions/1500/healing-priest-addons/1507#1507&#xD;&#xA;  [11]: http://wow.curse.com/downloads/wow-addons/details/gladius.aspx&#xD;&#xA;  [12]: http://epicadvice.com/users/334/roble&#xD;&#xA;  [13]: http://wow.curse.com/downloads/wow-addons/details/visualheal.aspx&#xD;&#xA;  [14]: http://wow.curse.com/downloads/wow-addons/details/smart-res.aspx&#xD;&#xA;  [15]: http://epicadvice.com/questions/1500/healing-priest-addons/1524#1524&#xD;&#xA;  [16]: http://www.wowinterface.com/downloads/info11925-PrayerofMendingTrackerPoMTracker.html&#xD;&#xA;  [17]: http://epicadvice.com/questions/1500/healing-priest-addons/1524#1524&#xD;&#xA;  [18]: http://www.google.com/search?q=healing+addon+list&#xD;&#xA;  [19]: http://epicadvice.com/questions/1500/healing-addons-list/1514#1514" />
  <row Id="1910" PostHistoryTypeId="2" PostId="853" RevisionGUID="43fe31bf-f81f-476f-b985-17a15fb9fd59" CreationDate="2010-07-08T15:11:44.823" UserId="18" Text="If you're on a Mac, [iSwiff][1] is a free application that allows you to open .swf files.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://echoone.com/iswiff/" />
  <row Id="1911" PostHistoryTypeId="2" PostId="854" RevisionGUID="26a66956-851b-45f4-9e2d-c5247fbd67e7" CreationDate="2010-07-08T15:12:52.030" UserId="46" Text="I have two monitors and I want to set up Burnout Paradise to use both of them.  When I specified in the game options to use two monitors, instead of spanning across both it put both displays on a single monitor.  What am I missing?&#xD;&#xA;&#xD;&#xA;I am running the game on Windows 7 x64." />
  <row Id="1912" PostHistoryTypeId="1" PostId="854" RevisionGUID="26a66956-851b-45f4-9e2d-c5247fbd67e7" CreationDate="2010-07-08T15:12:52.030" UserId="46" Text="How do I setup multiple monitors in Burnout Paradise?" />
  <row Id="1913" PostHistoryTypeId="3" PostId="854" RevisionGUID="26a66956-851b-45f4-9e2d-c5247fbd67e7" CreationDate="2010-07-08T15:12:52.030" UserId="46" Text="&lt;burnout-paradise&gt;&lt;multiple-monitors&gt;" />
  <row Id="1914" PostHistoryTypeId="2" PostId="855" RevisionGUID="ba68ecde-bf4b-4734-b09e-d4ee8b96676e" CreationDate="2010-07-08T15:13:54.997" UserId="193" Text="For me the best one is Healbot.&#xD;&#xA;&#xD;&#xA;Shammy Healer here." />
  <row Id="1916" PostHistoryTypeId="10" PostId="710" RevisionGUID="ac6ea7d6-744c-4571-971d-e0bc7c560824" CreationDate="2010-07-08T15:15:16.167" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:88,&quot;DisplayName&quot;:&quot;Tobias Kienzler&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:117,&quot;DisplayName&quot;:&quot;George Stocker&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;}]" />
  <row Id="1917" PostHistoryTypeId="2" PostId="857" RevisionGUID="0f4ed149-5ec2-47f1-a682-fd9b982cf020" CreationDate="2010-07-08T15:15:42.437" UserId="46" Text="I have a multi-monitor setup, but I have only seen a handful of games that support a setup like this--**Supreme Commander** being the shining example.  Are there any others that would benefit from multiple monitors?" />
  <row Id="1918" PostHistoryTypeId="1" PostId="857" RevisionGUID="0f4ed149-5ec2-47f1-a682-fd9b982cf020" CreationDate="2010-07-08T15:15:42.437" UserId="46" Text="What PC games support multiple monitors?" />
  <row Id="1919" PostHistoryTypeId="3" PostId="857" RevisionGUID="0f4ed149-5ec2-47f1-a682-fd9b982cf020" CreationDate="2010-07-08T15:15:42.437" UserId="46" Text="&lt;pc&gt;&lt;multiple-monitors&gt;" />
  <row Id="1920" PostHistoryTypeId="2" PostId="858" RevisionGUID="8d5cb920-047d-4f82-b35f-c9c1b47a1b0e" CreationDate="2010-07-08T15:20:59.260" UserId="11" Text="[Microsoft Flight Simulator X][1] looks fantastic on multiple monitors.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Instructions on setting it up are [here][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/pc/flightsimulatorx.aspx&#xD;&#xA;  [2]: http://i23.photobucket.com/albums/b379/BigHE/DSC00430.jpg&#xD;&#xA;  [3]: http://support.microsoft.com/kb/240981" />
  <row Id="1921" PostHistoryTypeId="2" PostId="859" RevisionGUID="9d264adf-3414-4c16-857a-5eed86cfc347" CreationDate="2010-07-08T15:25:47.110" UserId="14" Text="From [here][1]:&#xD;&#xA;&#xD;&#xA;* **Clear the Swarm** is the first web game officially supporting multiple monitors.&#xD;&#xA;&#xD;&#xA;* **Microsoft Flight Simulator 2000**&#xD;&#xA;&#xD;&#xA;* **Supreme Commander** and **World in Conflict** (DX10 in multiplayer) both support multi-monitors in a dynamic manner of effectively displaying two aspects of the game simultaneously.&#xD;&#xA;&#xD;&#xA;* **Uplink** features a multi-monitor option that utilizes the screens of two networked computers.&#xD;&#xA;&#xD;&#xA;* Early versions of **DOOM** (1.0 and 1.1) permitted a three-monitor display mode, using three networked machines to show left, right, and center views.&#xD;&#xA;&#xD;&#xA;* **X²: The Threat** often cited as one of the first video games to utilize a multiple monitor setup.&#xD;&#xA;&#xD;&#xA;* **Burnout Paradise** the Ultimate Box for PC multi-monitor support can be accessed through the BurnoutConfigTool.exe in the directory where Burnout Paradise is located.&#xD;&#xA;&#xD;&#xA;* **Colin McRae: Dirt 2**&#xD;&#xA;&#xD;&#xA;(Other games such as World of Warcraft and Team Fortress 2 can also be made to run in multi-monitor set-ups, with the addition of third party software to enable the ability.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Multi-monitor#Games_support" />
  <row Id="1922" PostHistoryTypeId="2" PostId="860" RevisionGUID="b130146d-c81d-473a-b68b-7655024b4433" CreationDate="2010-07-08T15:26:52.553" UserId="194" Text="The short answer is, you are going to have to gear for healing, as it requires completely different gear than feral. Though if you don't have a rogue in your group, I am sure you'd be able to pick up Feral gear while your gathering healing gear. Each PuG is different, just ask if you can roll on things for your offspec, but dont take gear from people who may need it for the instance you are doing. Most people are understanding in 5 mans that you will want gear for multiple specs.&#xD;&#xA;&#xD;&#xA;Anyways, I've compiled a short list of links that I believe will give you a hand understanding the Druid as a healing class, and available options from lots of different players. &#xD;&#xA;&#xD;&#xA;To start, here's a quick summary of what people view druid healers as:&#xD;&#xA;&#xD;&#xA;&gt; **Resto Druids**: Druids are perhaps the&#xD;&#xA;&gt; most necessary healer in any 10/25&#xD;&#xA;&gt; composition. Mostly because of&#xD;&#xA;&gt; Blizzard's encounter/item design&#xD;&#xA;&gt; during and after Ulduar. After Burning&#xD;&#xA;&gt; Crusade, Druids were trying to find a&#xD;&#xA;&gt; niche because Blizzard nerfed their&#xD;&#xA;&gt; insanely awesome Lifebloom. I think a&#xD;&#xA;&gt; lot of Druids went into Wrath looking&#xD;&#xA;&gt; to continue being tank healers, and&#xD;&#xA;&gt; it's something they're still good at.&#xD;&#xA;&gt; However, they found their niche with&#xD;&#xA;&gt; raid healing through something called&#xD;&#xA;&gt; Rejuvenation Blanketing. Basically, it&#xD;&#xA;&gt; just means that they put Rejuvenation&#xD;&#xA;&gt; on as many raid members as their&#xD;&#xA;&gt; haste/positioning allows. Blizzard&#xD;&#xA;&gt; reinforced this through incredibly&#xD;&#xA;&gt; strong set bonuses for T8 and T9 that&#xD;&#xA;&gt; boost the power of Rejuvenation&#xD;&#xA;&gt; incredibly. In addition, the pulsing,&#xD;&#xA;&gt; constant raid damage of a lot of&#xD;&#xA;&gt; Ulduar/ToC fights basically plays&#xD;&#xA;&gt; right into Druids' hands. Rejuv&#xD;&#xA;&gt; blanketing puts out a stunning amount&#xD;&#xA;&gt; of throughput that is almost&#xD;&#xA;&gt; unmatchable. Like I mentioned, rolling&#xD;&#xA;&gt; HoTs on tanks is also a strength of&#xD;&#xA;&gt; Druids and really evens out tank&#xD;&#xA;&gt; burst, though I seldom assign them to&#xD;&#xA;&gt; tank healing unless very necessary.&#xD;&#xA;&gt; They can tank heal just fine, but it's&#xD;&#xA;&gt; a waste of their true power.&#xD;&#xA;&#xD;&#xA;From: [Druid vs The Healing World][1]&#xD;&#xA;&#xD;&#xA;There's also been an incredibly useful survey of Druid healers based on a survey called &quot;[Circle of Healer][2]s&quot;, with many blog post responses:&#xD;&#xA;&#xD;&#xA;&gt; Druids&#xD;&#xA;&gt; --&#xD;&#xA;&gt; - [Lathere][3], Druid, Restooration, [Hots &amp; Dots][4]&#xD;&#xA;&gt; - [Kailanii][5], Druid, Restoration, [Sheep This][6]&#xD;&#xA;&gt; - Kotakh, Druid, Restoration, [From Miss Medicina's Blog Comments][7]&#xD;&#xA;&gt; - [Sammich][8], Druid, Restoration, [Kungaloosh][9]&#xD;&#xA;&gt; - [Kaelynn][10], Druid, Restoration, [Dreambound][11]&#xD;&#xA;&gt; - [Aanthe][12], Druid, Restoration, [The Angry Healers][13]&#xD;&#xA;- Verile, Druid, Restoration, [Rejuvo][14]&#xD;&#xA;- [Sersokhi][15], Druid, Restoration, [Sushi-Cookie][16]&#xD;&#xA;- [Kochi][17], Druid, Restoration, [Rambling Dwarf!][18]&#xD;&#xA;- [Tatia][19], Druid, Restoration, [Dots &amp; Hots][20]&#xD;&#xA;- Isla, Druid, Restoration, [Unreal Realities][21]&#xD;&#xA;- [Dysmorphia][22], Druid, Restoration, [Dys-Morphia][23]&#xD;&#xA;- [Hermia][24], Druid, Restoration, [Tree Of Doom][25]&#xD;&#xA;- [Ikkulu][26], Druid, Restoration (PvP), [DorkArt][27]&#xD;&#xA;- [Firewood][28], Druid, Restoration, [Tree Haelz][29]&#xD;&#xA;- [Bellwether][30], Druid, Restoration, [4 Haelz][31]&#xD;&#xA;- [Lissanna][32], Druid, Restoration, [Restokin][33]&#xD;&#xA;- [Forrestump][34], Druid, Restoration, [Forrest Stump][35]&#xD;&#xA;- [Wingood][36], Druid, Restoration, [Evian Tree Bear][37]&#xD;&#xA;- [Elsen][38], Druid, Restoration, [The View Through the Branches][39]&#xD;&#xA;- [Killh][40], Druid, Restoration, [WoW Frost Mage / Piou Piou Blog][41] (French)&#xD;&#xA;- [Oestrus][42], Druid, Restoration, [Divine Aegis][43]&#xD;&#xA;- [Buel][44], Druid, Restoration, [Buel's World][45]&#xD;&#xA;- [Tazha][46], Druid, Restoration, [Wild Growth][47]&#xD;&#xA;- [Innoue][48], Druid, Restoration, [Druid Tree][49]&#xD;&#xA;&#xD;&#xA;Other topics that may help:&#xD;&#xA;&#xD;&#xA;[Resto Druid - Starting raiding mana regen numbers?][50]&#xD;&#xA;&#xD;&#xA;[What spellpower should a resto druid have before raiding][51]&#xD;&#xA;&#xD;&#xA;[Building a Balance/Resto spec — DPS while healing in heroics?][52]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://missmedicina.blogspot.com/2009/10/circle-of-healers.html&#xD;&#xA;  [2]: http://missmedicina.blogspot.com/2009/10/circle-of-healers.html&#xD;&#xA;  [3]: http://www.wowarmory.com/character-sheet.xml?r=Barthilas&amp;n=Lathere&#xD;&#xA;  [4]: http://www.hotsdots.com/2009/10/tag-youre-it-the-healer-cypher/&#xD;&#xA;  [5]: http://www.wowarmory.com/character-sheet.xml?r=Lothar&amp;n=Kailanii&#xD;&#xA;  [6]: http://sheepit.blogspot.com/2009/10/miss-medicinas-request.html&#xD;&#xA;  [7]: http://missmedicina.blogspot.com/2009/10/its-webring-of-healings.html?showComment=1256655096120#c2638038203748043109&#xD;&#xA;  [8]: http://www.wowarmory.com/character-sheet.xml?r=Thrall&amp;n=Sammich&#xD;&#xA;  [9]: http://kungaloosh.wordpress.com/2009/10/27/the-non-meme-webring/&#xD;&#xA;  [10]: http://www.wowarmory.com/character-sheet.xml?r=Turalyon&amp;n=Kaelynn&#xD;&#xA;  [11]: http://dreambound-druid.blogspot.com/2009/10/jessabellas-meme-that-i-refuse-to-call.html&#xD;&#xA;  [12]: http://www.wowarmory.com/character-sheet.xml?r=The+Venture+Co&amp;n=Aanthe&#xD;&#xA;  [13]: http://angryhealers.wordpress.com/2009/10/29/oh-look-a-healer-meme/&#xD;&#xA;  [14]: http://rejuvo.wordpress.com/2009/10/30/healer-questionnaire/&#xD;&#xA;  [15]: http://www.wowarmory.com/character-sheet.xml?r=Azjol-Nerub&amp;n=Sersokhi&#xD;&#xA;  [16]: http://www.sushi-cookie.net/?cat=5&#xD;&#xA;  [17]: http://eu.wowarmory.com/character-sheet.xml?r=Aszune&amp;n=Kochi&#xD;&#xA;  [18]: http://ramblingdwarf.blogspot.com/2009/10/healing-i-can-do-healing-me.html&#xD;&#xA;  [19]: http://www.wowarmory.com/character-sheet.xml?r=Bloodhoof&amp;n=Tatia&#xD;&#xA;  [20]: http://dotsandhots.wordpress.com/2009/10/29/meme-that-i-stole-2/&#xD;&#xA;  [21]: http://unrealrealities.com/&#xD;&#xA;  [22]: http://www.wowarmory.com/character-sheet.xml?r=Kel%27Thuzad&amp;n=Dysmorphia&#xD;&#xA;  [23]: http://dys-morphia.livejournal.com/46764.html&#xD;&#xA;  [24]: http://www.wowarmory.com/character-sheet.xml?r=Cenarius&amp;n=Hermia&#xD;&#xA;  [25]: http://www.tree-of-doom.com/?p=44&#xD;&#xA;  [26]: http://www.wowarmory.com/character-sheet.xml?r=The+Scryers&amp;n=Ikkulu&#xD;&#xA;  [27]: http://dorkart.livejournal.com/88955.html?view=354171#t354171&#xD;&#xA;  [28]: http://go2.wordpress.com/?id=725X1342&amp;site=treehaelz.wordpress.com&amp;url=http%3A%2F%2Fwww.wowarmory.com%2Fcharacter-sheet.xml%3Fr%3DAlexstrasza%26n%3DF%25C3%25AErewood&#xD;&#xA;  [29]: http://treehaelz.wordpress.com/2009/11/01/jessabelles-webring-questionaire-not-a-webring-or-meme-a-circle-of-healers/&#xD;&#xA;  [30]: http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&amp;n=Bellwether&#xD;&#xA;  [31]: http://4haelz.blogspot.com/2009/11/not-meme-but-survey.html&#xD;&#xA;  [32]: http://www.wowarmory.com/character-sheet.xml?r=Elune&amp;n=Lissanna&#xD;&#xA;  [33]: http://www.restokin.com/2009/11/healing-qs-because-all-the-cool-kids-are-doing-it/&#xD;&#xA;  [34]: http://www.wowarmory.com/character-sheet.xml?r=Black+Dragonflight&amp;n=Forreststump&#xD;&#xA;  [35]: http://forreststump.blogspot.com/2009/11/un-meme-response.html&#xD;&#xA;  [36]: http://www.wowarmory.com/character-sheet.xml?r=Dreadmaul&amp;n=Wingood&#xD;&#xA;  [37]: http://eviantreebear.wordpress.com/2009/11/03/wingood-answers-the-survey/&#xD;&#xA;  [38]: http://eu.wowarmory.com/character-sheet.xml?r=Terenas&amp;n=Elsen&#xD;&#xA;  [39]: http://elsenterenaseu.wordpress.com/2009/11/04/miss-medicinas-healing-questionnaire/&#xD;&#xA;  [40]: http://eu.wowarmory.com/character-sheet.xml?r=Medivh&amp;n=Killh&#xD;&#xA;  [41]: http://wowfrostmage.wordpress.com/2009/10/31/le-cercle-des-soigneurs/&#xD;&#xA;  [42]: http://www.wowarmory.com/character-sheet.xml?r=Khaz+Modan&amp;n=Oestrus&#xD;&#xA;  [43]: http://divineaegis.haecceity.nu/2009/11/06/spring-forward-survey-backward/&#xD;&#xA;  [44]: http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&amp;n=Buel&#xD;&#xA;  [45]: http://buel.kissthis.net/?p=162&#xD;&#xA;  [46]: http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&amp;n=Tazha&#xD;&#xA;  [47]: http://wildgrowth.wordpress.com/2009/11/09/late-to-the-shindig-but-still-ready-to-boogie/&#xD;&#xA;  [48]: http://go2.wordpress.com/?id=725X1342&amp;site=innoue.wordpress.com&amp;url=http%3A%2F%2Fwww.wowarmory.com%2Fcharacter-sheet.xml%3Fr%3DRavenholdt%26n%3DInnoue&#xD;&#xA;  [49]: http://innoue.wordpress.com/2009/11/09/fun-healing-survey/&#xD;&#xA;  [50]: http://epicadvice.com/questions/1649/resto-druid-starting-raiding-mana-regen-numbers&#xD;&#xA;  [51]: http://epicadvice.com/questions/323/what-spellpower-should-a-resto-druid-have-before-raiding&#xD;&#xA;  [52]: http://epicadvice.com/questions/5658/building-a-balance-resto-spec-dps-while-healing-in-heroics" />
  <row Id="1923" PostHistoryTypeId="2" PostId="861" RevisionGUID="5021230d-1a3b-425a-b9fd-00b5c7464a28" CreationDate="2010-07-08T15:28:45.130" UserId="256" Text="Half Life 2 and others Source Engine video game like L4D, I guess...&#xD;&#xA;But Dual-M is awful with FPS, and Tri-Monitors need awesome graphics cards.&#xD;&#xA;&#xD;&#xA;Demo: http://www.youtube.com/watch?v=v1gkwaOqMso&#xD;&#xA;" />
  <row Id="1926" PostHistoryTypeId="2" PostId="862" RevisionGUID="24bbfd59-370f-4691-8e58-c4b2e25afc64" CreationDate="2010-07-08T15:33:59.467" UserId="107" Text="Is there anything similar to holding `Shift` in Windows to temporary disable inserted disc autoplay on xbox?" />
  <row Id="1927" PostHistoryTypeId="1" PostId="862" RevisionGUID="24bbfd59-370f-4691-8e58-c4b2e25afc64" CreationDate="2010-07-08T15:33:59.467" UserId="107" Text="Is there a key combination to temporary disable disc autoplay on Xbox360?" />
  <row Id="1928" PostHistoryTypeId="3" PostId="862" RevisionGUID="24bbfd59-370f-4691-8e58-c4b2e25afc64" CreationDate="2010-07-08T15:33:59.467" UserId="107" Text="&lt;xbox-360&gt;" />
  <row Id="1929" PostHistoryTypeId="2" PostId="863" RevisionGUID="51858c66-2c46-4d76-b56f-b047afe354ac" CreationDate="2010-07-08T15:34:05.380" UserId="18" Text="Unfortunately, I don't think there is a stamp overview page. However, as a low-tech solution you could note on paper which stamps you have completed, like this:&#xD;&#xA;&#xD;&#xA;Air Sports: (x) (x) (x) ( ) ( )&#xD;&#xA;&#xD;&#xA;Archery: (x) ( ) ( ) (x) ( )" />
  <row Id="1930" PostHistoryTypeId="2" PostId="864" RevisionGUID="4969570b-f26c-451c-abf0-edf9f881ac07" CreationDate="2010-07-08T15:35:37.423" UserId="276" Text="In Warhammer 40k: Dawn of War II I have been collecting blighted armour and weapons with negative armour ratings but various other stats perks. I am unable to donate this for XP as I am with other items, so is there any hidden bonuses from collecting it? i.e. will it combine to make a super armour if I collect the whole set?" />
  <row Id="1931" PostHistoryTypeId="1" PostId="864" RevisionGUID="4969570b-f26c-451c-abf0-edf9f881ac07" CreationDate="2010-07-08T15:35:37.423" UserId="276" Text="Is there any use for the blighted armour/weapons in Warhammer 40k: Dawn of War II" />
  <row Id="1932" PostHistoryTypeId="3" PostId="864" RevisionGUID="4969570b-f26c-451c-abf0-edf9f881ac07" CreationDate="2010-07-08T15:35:37.423" UserId="276" Text="&lt;strategy&gt;" />
  <row Id="1933" PostHistoryTypeId="2" PostId="865" RevisionGUID="390977af-5d13-4af8-be18-a254654a4941" CreationDate="2010-07-08T15:35:37.953" UserId="730" Text="How can I get the `'Guardin' Gnome'` achievement in **Left 4 Dead 2**?&#xD;&#xA;&#xD;&#xA;The text of the achievement is the following:&#xD;&#xA;&#xD;&#xA;&gt; Rescue Gnome Chompski from the&#xD;&#xA;&gt; Carnival.&#xD;&#xA;&#xD;&#xA;So I suppose it has to been done in the `Dark Carnival` campaign, but how?" />
  <row Id="1934" PostHistoryTypeId="1" PostId="865" RevisionGUID="390977af-5d13-4af8-be18-a254654a4941" CreationDate="2010-07-08T15:35:37.953" UserId="730" Text="How to get the 'Guardin' Gnome' achievement in Left 4 Dead 2?" />
  <row Id="1935" PostHistoryTypeId="3" PostId="865" RevisionGUID="390977af-5d13-4af8-be18-a254654a4941" CreationDate="2010-07-08T15:35:37.953" UserId="730" Text="&lt;left-4-dead-2&gt;&lt;steam-achievements&gt;" />
  <row Id="1936" PostHistoryTypeId="6" PostId="269" RevisionGUID="a9009010-3f61-45da-a423-789f5925911d" CreationDate="2010-07-08T15:35:39.793" UserId="69" Comment="edited tags" Text="&lt;guild-wars&gt;&lt;guild-wars-2&gt;" />
  <row Id="1937" PostHistoryTypeId="6" PostId="251" RevisionGUID="d9f47a11-c6e8-45fe-aafb-db18fa29550d" CreationDate="2010-07-08T15:36:00.027" UserId="69" Comment="edited tags" Text="&lt;guild-wars&gt;" />
  <row Id="1938" PostHistoryTypeId="2" PostId="866" RevisionGUID="f40d9826-a243-4472-b67a-85d9cab00815" CreationDate="2010-07-08T15:37:49.623" UserId="69" Text="These weapons are removing corruption from the squad wearing it, in Chaos Rising. You have negative stats, to prove that you are worth, and pure to the eyes of the Emperor.&#xD;&#xA;&#xD;&#xA;However, if I remember good, such items are appearing also in Dawn of War 2, without the expansion. The &quot;purification&quot; bonus is not shown then, you will see it only if you finish the campaign and use this save in Chaos Rising." />
  <row Id="1939" PostHistoryTypeId="2" PostId="867" RevisionGUID="d8f5237e-d66a-4991-a1ee-1f000ff7f6ae" CreationDate="2010-07-08T15:38:54.210" UserId="730" Text="There are two achievements related to '`Moustachio`' in Left 4 Dead 2.&#xD;&#xA;&#xD;&#xA;These are the descriptions:&#xD;&#xA;&#xD;&#xA; 1. **Gong Show** - Prove you are stronger than Moustachio.&#xD;&#xA; 2. **Stache Whacker** - Prove you are faster than Moustachio.&#xD;&#xA;&#xD;&#xA;Do you know how can I get them?&#xD;&#xA;" />
  <row Id="1940" PostHistoryTypeId="1" PostId="867" RevisionGUID="d8f5237e-d66a-4991-a1ee-1f000ff7f6ae" CreationDate="2010-07-08T15:38:54.210" UserId="730" Text="How can I get the 'Moustachio' achievements in Left 4 Dead 2?" />
  <row Id="1941" PostHistoryTypeId="3" PostId="867" RevisionGUID="d8f5237e-d66a-4991-a1ee-1f000ff7f6ae" CreationDate="2010-07-08T15:38:54.210" UserId="730" Text="&lt;left-4-dead-2&gt;&lt;spoilers&gt;&lt;steam-achievements&gt;" />
  <row Id="1942" PostHistoryTypeId="2" PostId="868" RevisionGUID="b8f6cb59-f7a3-4492-8c54-b8b8c4ff21c8" CreationDate="2010-07-08T15:41:54.303" UserId="193" Text="Go for dual-spec.&#xD;&#xA;&#xD;&#xA;Use your main spec for difficult encounters and roll on healer items for off-spec (just like previously when you didn't have 2 talent trees available for &quot;free&quot;). You could also say you wanna roll only on OS (off-spec) and pass on main-spec so somebody else could get an item for their OS and skip for you etc...&#xD;&#xA;&#xD;&#xA;" />
  <row Id="1943" PostHistoryTypeId="2" PostId="869" RevisionGUID="fc862ac0-1a69-45cb-b028-1d3274ee1088" CreationDate="2010-07-08T15:42:00.137" UserId="14" Text="Yes,&#xD;&#xA;&#xD;&#xA;* **Gong Show**: You need to inject an adrenaline and hit the gong at the strong man game, see [here][1]&#xD;&#xA;* **Stache Whacker**: You need to quickly hit the Moustachios on another game (don't know the English name), see [here][2]&#xD;&#xA;&#xD;&#xA;I got them both, it's not difficult.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=2dN1OTQfVP8&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=_o8IKa34W9Q" />
  <row Id="1946" PostHistoryTypeId="2" PostId="871" RevisionGUID="b8c59fd1-ffcd-49de-8a1d-dd35fa18d060" CreationDate="2010-07-08T15:42:33.443" UserId="186" Text="I don't play Petville, but it is another Zynga game.  Zynga also created Farmville, the infamously &quot;most popular&quot; game on Facebook (which I also do not play) and CafeWorld (which I do play, despite myself).  The idea behind Zynga's games, and, ironically, the stack sites, is leveling.  You keep playing because you start to feel like you have to reach the next level.  These games operate on our needs to complete tasks (no matter how meaningless they are) and be better than other people.&#xD;&#xA;&#xD;&#xA;We ask and answer questions on the stack sites for completely arbitrary &quot;reputation&quot; and &quot;badges&quot;.  These are not physical things, and they have no monetary value.  Yet, we all want them and work to get them.&#xD;&#xA;&#xD;&#xA;Another aspect of Zynga games is time-delay.  There's only so much you can do in a single sitting, so you keep coming back each day to complete the latter part of your task.  In Cafe World, it's all about cooking.  You start a dish cooking and have to come back later to serve it.  If you wait too long, the dish will spoil and you lose all the potential experience and &quot;coins&quot; from your customers.&#xD;&#xA;&#xD;&#xA;Zynga games also have no real skill requirements.  If you can move and click a mouse, you can play.  So, it's very easy to get started.  The challenges of the games typically revolve around choosing actions that will reap the greatest yield based on when you can return to play again.&#xD;&#xA;&#xD;&#xA;The infectious nature of Zynga games (and most Facebook games) is not really part of this question, but I will add that it's usually based on giving the players rewards for sending requests to all of their Facebook friends to participate in the game in some way as well." />
  <row Id="1947" PostHistoryTypeId="2" PostId="872" RevisionGUID="73d1e377-274e-45f0-accb-b068e80b5365" CreationDate="2010-07-08T15:44:05.957" UserId="18" Text="There is an [eHow article][1] detailing how to unlock the achievement.&#xD;&#xA;&#xD;&#xA;From the article:&#xD;&#xA;&#xD;&#xA;1. Grab actual human friends and make sure they're prepared to do the bulk of the shooting. You'll be essentially useless for most of the campaign and bots may not get you through the endgame scenario.&#xD;&#xA;&#xD;&#xA;2. In stage 2 of the Dark Carnival, you'll encounter a shooting game. Look around for it... the games aren't obvious!&#xD;&#xA;&#xD;&#xA;3. The game is timed. To win Gnome Chompski, you'll need to score 750 before the time runs out. If you do it, you'll be awarded Gnome Chompski as your prize. The Gnome comes out of a prize box to the left of the game.&#xD;&#xA;&#xD;&#xA;4. In order to unlock Guardin Gnome, you'll need to carry Chompski ALL THE WAY to the end of the campaign. You can drop him to shoot, but you MUST pick him back up. You can use him to melee infected, but he makes a poor weapon and each zombie will take four or five shots to kill just one.&#xD;&#xA;&#xD;&#xA;5. If you die holding the Gnome, Chompski will appear in the saferoom before the next stage. If you want, you can let yourself die in the middle stages to ensure that you don't lose him. Don't die in the last stage, though! You have to carry him into the escape vehicle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_5707250_unlock-achievement-left-dead-2.html" />
  <row Id="1948" PostHistoryTypeId="5" PostId="865" RevisionGUID="4c974d81-37cb-41bc-b175-2ba6c44f736c" CreationDate="2010-07-08T15:46:16.283" UserId="730" Comment="deleted 2 characters in body" Text="How can I get the `'Guardin' Gnome'` achievement in **Left 4 Dead 2**?&#xD;&#xA;&#xD;&#xA;The text of the achievement is the following:&#xD;&#xA;&#xD;&#xA;&gt; Rescue Gnome Chompski from the&#xD;&#xA;&gt; Carnival.&#xD;&#xA;&#xD;&#xA;So I suppose it has to be done in the `Dark Carnival` campaign, but how?" />
  <row Id="1949" PostHistoryTypeId="5" PostId="860" RevisionGUID="0661d708-6ab6-4cfc-aaac-aaa97a4f446b" CreationDate="2010-07-08T15:48:09.980" UserId="194" Comment="fixed link" Text="The short answer is, you are going to have to gear for healing, as it requires completely different gear than feral. Though if you don't have a rogue in your group, I am sure you'd be able to pick up Feral gear while your gathering healing gear. Each PuG is different, just ask if you can roll on things for your offspec, but dont take gear from people who may need it for the instance you are doing. Most people are understanding in 5 mans that you will want gear for multiple specs.&#xD;&#xA;&#xD;&#xA;Anyways, I've compiled a short list of links that I believe will give you a hand understanding the Druid as a healing class, and available options from lots of different players. &#xD;&#xA;&#xD;&#xA;To start, here's a quick summary of what people view druid healers as:&#xD;&#xA;&#xD;&#xA;&gt; **Resto Druids**: Druids are perhaps the&#xD;&#xA;&gt; most necessary healer in any 10/25&#xD;&#xA;&gt; composition. Mostly because of&#xD;&#xA;&gt; Blizzard's encounter/item design&#xD;&#xA;&gt; during and after Ulduar. After Burning&#xD;&#xA;&gt; Crusade, Druids were trying to find a&#xD;&#xA;&gt; niche because Blizzard nerfed their&#xD;&#xA;&gt; insanely awesome Lifebloom. I think a&#xD;&#xA;&gt; lot of Druids went into Wrath looking&#xD;&#xA;&gt; to continue being tank healers, and&#xD;&#xA;&gt; it's something they're still good at.&#xD;&#xA;&gt; However, they found their niche with&#xD;&#xA;&gt; raid healing through something called&#xD;&#xA;&gt; Rejuvenation Blanketing. Basically, it&#xD;&#xA;&gt; just means that they put Rejuvenation&#xD;&#xA;&gt; on as many raid members as their&#xD;&#xA;&gt; haste/positioning allows. Blizzard&#xD;&#xA;&gt; reinforced this through incredibly&#xD;&#xA;&gt; strong set bonuses for T8 and T9 that&#xD;&#xA;&gt; boost the power of Rejuvenation&#xD;&#xA;&gt; incredibly. In addition, the pulsing,&#xD;&#xA;&gt; constant raid damage of a lot of&#xD;&#xA;&gt; Ulduar/ToC fights basically plays&#xD;&#xA;&gt; right into Druids' hands. Rejuv&#xD;&#xA;&gt; blanketing puts out a stunning amount&#xD;&#xA;&gt; of throughput that is almost&#xD;&#xA;&gt; unmatchable. Like I mentioned, rolling&#xD;&#xA;&gt; HoTs on tanks is also a strength of&#xD;&#xA;&gt; Druids and really evens out tank&#xD;&#xA;&gt; burst, though I seldom assign them to&#xD;&#xA;&gt; tank healing unless very necessary.&#xD;&#xA;&gt; They can tank heal just fine, but it's&#xD;&#xA;&gt; a waste of their true power.&#xD;&#xA;&#xD;&#xA;From: [Druid vs The Healing World][1]&#xD;&#xA;&#xD;&#xA;There's also been an incredibly useful survey of Druid healers based on a survey called &quot;[Circle of Healer][2]s&quot;, with many blog post responses:&#xD;&#xA;&#xD;&#xA;&gt; Druids&#xD;&#xA;&gt; --&#xD;&#xA;&gt; - [Lathere][3], Druid, Restooration, [Hots &amp; Dots][4]&#xD;&#xA;&gt; - [Kailanii][5], Druid, Restoration, [Sheep This][6]&#xD;&#xA;&gt; - Kotakh, Druid, Restoration, [From Miss Medicina's Blog Comments][7]&#xD;&#xA;&gt; - [Sammich][8], Druid, Restoration, [Kungaloosh][9]&#xD;&#xA;&gt; - [Kaelynn][10], Druid, Restoration, [Dreambound][11]&#xD;&#xA;&gt; - [Aanthe][12], Druid, Restoration, [The Angry Healers][13]&#xD;&#xA;- Verile, Druid, Restoration, [Rejuvo][14]&#xD;&#xA;- [Sersokhi][15], Druid, Restoration, [Sushi-Cookie][16]&#xD;&#xA;- [Kochi][17], Druid, Restoration, [Rambling Dwarf!][18]&#xD;&#xA;- [Tatia][19], Druid, Restoration, [Dots &amp; Hots][20]&#xD;&#xA;- Isla, Druid, Restoration, [Unreal Realities][21]&#xD;&#xA;- [Dysmorphia][22], Druid, Restoration, [Dys-Morphia][23]&#xD;&#xA;- [Hermia][24], Druid, Restoration, [Tree Of Doom][25]&#xD;&#xA;- [Ikkulu][26], Druid, Restoration (PvP), [DorkArt][27]&#xD;&#xA;- [Firewood][28], Druid, Restoration, [Tree Haelz][29]&#xD;&#xA;- [Bellwether][30], Druid, Restoration, [4 Haelz][31]&#xD;&#xA;- [Lissanna][32], Druid, Restoration, [Restokin][33]&#xD;&#xA;- [Forrestump][34], Druid, Restoration, [Forrest Stump][35]&#xD;&#xA;- [Wingood][36], Druid, Restoration, [Evian Tree Bear][37]&#xD;&#xA;- [Elsen][38], Druid, Restoration, [The View Through the Branches][39]&#xD;&#xA;- [Killh][40], Druid, Restoration, [WoW Frost Mage / Piou Piou Blog][41] (French)&#xD;&#xA;- [Oestrus][42], Druid, Restoration, [Divine Aegis][43]&#xD;&#xA;- [Buel][44], Druid, Restoration, [Buel's World][45]&#xD;&#xA;- [Tazha][46], Druid, Restoration, [Wild Growth][47]&#xD;&#xA;- [Innoue][48], Druid, Restoration, [Druid Tree][49]&#xD;&#xA;&#xD;&#xA;Other topics that may help:&#xD;&#xA;&#xD;&#xA;[Resto Druid - Starting raiding mana regen numbers?][50]&#xD;&#xA;&#xD;&#xA;[What spellpower should a resto druid have before raiding][51]&#xD;&#xA;&#xD;&#xA;[Building a Balance/Resto spec — DPS while healing in heroics?][52]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://epicadvice.com/questions/2558/druid-vs-the-healing-world&#xD;&#xA;  [2]: http://missmedicina.blogspot.com/2009/10/circle-of-healers.html&#xD;&#xA;  [3]: http://www.wowarmory.com/character-sheet.xml?r=Barthilas&amp;n=Lathere&#xD;&#xA;  [4]: http://www.hotsdots.com/2009/10/tag-youre-it-the-healer-cypher/&#xD;&#xA;  [5]: http://www.wowarmory.com/character-sheet.xml?r=Lothar&amp;n=Kailanii&#xD;&#xA;  [6]: http://sheepit.blogspot.com/2009/10/miss-medicinas-request.html&#xD;&#xA;  [7]: http://missmedicina.blogspot.com/2009/10/its-webring-of-healings.html?showComment=1256655096120#c2638038203748043109&#xD;&#xA;  [8]: http://www.wowarmory.com/character-sheet.xml?r=Thrall&amp;n=Sammich&#xD;&#xA;  [9]: http://kungaloosh.wordpress.com/2009/10/27/the-non-meme-webring/&#xD;&#xA;  [10]: http://www.wowarmory.com/character-sheet.xml?r=Turalyon&amp;n=Kaelynn&#xD;&#xA;  [11]: http://dreambound-druid.blogspot.com/2009/10/jessabellas-meme-that-i-refuse-to-call.html&#xD;&#xA;  [12]: http://www.wowarmory.com/character-sheet.xml?r=The+Venture+Co&amp;n=Aanthe&#xD;&#xA;  [13]: http://angryhealers.wordpress.com/2009/10/29/oh-look-a-healer-meme/&#xD;&#xA;  [14]: http://rejuvo.wordpress.com/2009/10/30/healer-questionnaire/&#xD;&#xA;  [15]: http://www.wowarmory.com/character-sheet.xml?r=Azjol-Nerub&amp;n=Sersokhi&#xD;&#xA;  [16]: http://www.sushi-cookie.net/?cat=5&#xD;&#xA;  [17]: http://eu.wowarmory.com/character-sheet.xml?r=Aszune&amp;n=Kochi&#xD;&#xA;  [18]: http://ramblingdwarf.blogspot.com/2009/10/healing-i-can-do-healing-me.html&#xD;&#xA;  [19]: http://www.wowarmory.com/character-sheet.xml?r=Bloodhoof&amp;n=Tatia&#xD;&#xA;  [20]: http://dotsandhots.wordpress.com/2009/10/29/meme-that-i-stole-2/&#xD;&#xA;  [21]: http://unrealrealities.com/&#xD;&#xA;  [22]: http://www.wowarmory.com/character-sheet.xml?r=Kel%27Thuzad&amp;n=Dysmorphia&#xD;&#xA;  [23]: http://dys-morphia.livejournal.com/46764.html&#xD;&#xA;  [24]: http://www.wowarmory.com/character-sheet.xml?r=Cenarius&amp;n=Hermia&#xD;&#xA;  [25]: http://www.tree-of-doom.com/?p=44&#xD;&#xA;  [26]: http://www.wowarmory.com/character-sheet.xml?r=The+Scryers&amp;n=Ikkulu&#xD;&#xA;  [27]: http://dorkart.livejournal.com/88955.html?view=354171#t354171&#xD;&#xA;  [28]: http://go2.wordpress.com/?id=725X1342&amp;site=treehaelz.wordpress.com&amp;url=http%3A%2F%2Fwww.wowarmory.com%2Fcharacter-sheet.xml%3Fr%3DAlexstrasza%26n%3DF%25C3%25AErewood&#xD;&#xA;  [29]: http://treehaelz.wordpress.com/2009/11/01/jessabelles-webring-questionaire-not-a-webring-or-meme-a-circle-of-healers/&#xD;&#xA;  [30]: http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&amp;n=Bellwether&#xD;&#xA;  [31]: http://4haelz.blogspot.com/2009/11/not-meme-but-survey.html&#xD;&#xA;  [32]: http://www.wowarmory.com/character-sheet.xml?r=Elune&amp;n=Lissanna&#xD;&#xA;  [33]: http://www.restokin.com/2009/11/healing-qs-because-all-the-cool-kids-are-doing-it/&#xD;&#xA;  [34]: http://www.wowarmory.com/character-sheet.xml?r=Black+Dragonflight&amp;n=Forreststump&#xD;&#xA;  [35]: http://forreststump.blogspot.com/2009/11/un-meme-response.html&#xD;&#xA;  [36]: http://www.wowarmory.com/character-sheet.xml?r=Dreadmaul&amp;n=Wingood&#xD;&#xA;  [37]: http://eviantreebear.wordpress.com/2009/11/03/wingood-answers-the-survey/&#xD;&#xA;  [38]: http://eu.wowarmory.com/character-sheet.xml?r=Terenas&amp;n=Elsen&#xD;&#xA;  [39]: http://elsenterenaseu.wordpress.com/2009/11/04/miss-medicinas-healing-questionnaire/&#xD;&#xA;  [40]: http://eu.wowarmory.com/character-sheet.xml?r=Medivh&amp;n=Killh&#xD;&#xA;  [41]: http://wowfrostmage.wordpress.com/2009/10/31/le-cercle-des-soigneurs/&#xD;&#xA;  [42]: http://www.wowarmory.com/character-sheet.xml?r=Khaz+Modan&amp;n=Oestrus&#xD;&#xA;  [43]: http://divineaegis.haecceity.nu/2009/11/06/spring-forward-survey-backward/&#xD;&#xA;  [44]: http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&amp;n=Buel&#xD;&#xA;  [45]: http://buel.kissthis.net/?p=162&#xD;&#xA;  [46]: http://www.wowarmory.com/character-sheet.xml?r=Argent+Dawn&amp;n=Tazha&#xD;&#xA;  [47]: http://wildgrowth.wordpress.com/2009/11/09/late-to-the-shindig-but-still-ready-to-boogie/&#xD;&#xA;  [48]: http://go2.wordpress.com/?id=725X1342&amp;site=innoue.wordpress.com&amp;url=http%3A%2F%2Fwww.wowarmory.com%2Fcharacter-sheet.xml%3Fr%3DRavenholdt%26n%3DInnoue&#xD;&#xA;  [49]: http://innoue.wordpress.com/2009/11/09/fun-healing-survey/&#xD;&#xA;  [50]: http://epicadvice.com/questions/1649/resto-druid-starting-raiding-mana-regen-numbers&#xD;&#xA;  [51]: http://epicadvice.com/questions/323/what-spellpower-should-a-resto-druid-have-before-raiding&#xD;&#xA;  [52]: http://epicadvice.com/questions/5658/building-a-balance-resto-spec-dps-while-healing-in-heroics" />
  <row Id="1950" PostHistoryTypeId="2" PostId="873" RevisionGUID="ae9181d7-44c3-40ab-b147-e903a3f54c65" CreationDate="2010-07-08T15:49:15.423" UserId="193" Text="Play a lot and train your reflexes. Even if you die alot, try to improve your aiming. For instance instead of shooting straight ahead, take a little time and re-aim your crosshair. You are probably dead by then but with time you'll be blazing fast and shoot at the right moment.&#xD;&#xA;&#xD;&#xA;Also, put your melee key at close reach to your moving arrows. Some like it on the mouse, some on Alt, some on E (near W). Like that you can knife people very fast when they're close or you're out of ammo.&#xD;&#xA;&#xD;&#xA;Ah yes, when you're running out of ammo, change weapons quickly or use melee. Don't waste time reloading unless you're sure nobody's gonna kill ya." />
  <row Id="1951" PostHistoryTypeId="2" PostId="874" RevisionGUID="6294cf5a-340a-421e-9c88-f092175488fc" CreationDate="2010-07-08T15:50:45.093" UserId="107" Text="Something that was bothering me for years. Why there is no &quot;Exit&quot; menu option in full retail games? Exiting through `[xbox button]+[y]+[up]+[a]` is like an emergency exit similar to `[ctrl]+[alt]+[del]`. Besides being inconvenient you never know whether or not it is a safe place to exit without losing your progress. &#xD;&#xA;&#xD;&#xA;I assume it is for some strange compatibility reasons, but I don't know about any xbox360 without a dashboard. Plus they could have just disabled that menu if there is no dashboard to exit." />
  <row Id="1952" PostHistoryTypeId="1" PostId="874" RevisionGUID="6294cf5a-340a-421e-9c88-f092175488fc" CreationDate="2010-07-08T15:50:45.093" UserId="107" Text="Why xbox games don't have &quot;Exit to dashboard&quot; option?" />
  <row Id="1953" PostHistoryTypeId="3" PostId="874" RevisionGUID="6294cf5a-340a-421e-9c88-f092175488fc" CreationDate="2010-07-08T15:50:45.093" UserId="107" Text="&lt;xbox-360&gt;" />
  <row Id="1954" PostHistoryTypeId="6" PostId="865" RevisionGUID="0f2f7109-beaf-4845-a703-9e094e5b5025" CreationDate="2010-07-08T15:50:56.547" UserId="14" Comment="edited tags" Text="&lt;left-4-dead-2&gt;&lt;achievements&gt;&lt;steam-achievements&gt;" />
  <row Id="1955" PostHistoryTypeId="2" PostId="875" RevisionGUID="c0544864-491d-4291-a815-b0301c4df83f" CreationDate="2010-07-08T15:51:28.013" UserId="126" Text="I've played a lot of Protoss in the original StarCraft, but I thought I might try to play it in StarCraft 2 also. What build orders are being used competitively?" />
  <row Id="1956" PostHistoryTypeId="1" PostId="875" RevisionGUID="c0544864-491d-4291-a815-b0301c4df83f" CreationDate="2010-07-08T15:51:28.013" UserId="126" Text="What are the popular build orders for Protoss in StarCraft 2" />
  <row Id="1957" PostHistoryTypeId="3" PostId="875" RevisionGUID="c0544864-491d-4291-a815-b0301c4df83f" CreationDate="2010-07-08T15:51:28.013" UserId="126" Text="&lt;starcraft-2&gt;&lt;build-order&gt;&lt;protoss&gt;" />
  <row Id="1958" PostHistoryTypeId="2" PostId="876" RevisionGUID="78806170-81c6-4b7f-b5e6-e889c5448ef4" CreationDate="2010-07-08T15:54:16.403" UserId="232" Text="One of my all time favorites is Master of Orion. What similar games are available? I would be most interested in direct remakes/clones. &#xD;&#xA;&#xD;&#xA;I liked very much about its simplicity and game play length, for example I found Master of Orion 2 a bit too complex to be enjoyable.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="1959" PostHistoryTypeId="1" PostId="876" RevisionGUID="78806170-81c6-4b7f-b5e6-e889c5448ef4" CreationDate="2010-07-08T15:54:16.403" UserId="232" Text="What games like Master of Orion there are? Are there any remakes?" />
  <row Id="1960" PostHistoryTypeId="3" PostId="876" RevisionGUID="78806170-81c6-4b7f-b5e6-e889c5448ef4" CreationDate="2010-07-08T15:54:16.403" UserId="232" Text="&lt;master-of-orion&gt;&lt;recommend&gt;&lt;remake&gt;" />
  <row Id="1961" PostHistoryTypeId="2" PostId="877" RevisionGUID="9de859f1-6531-464f-b941-f1cc9df44493" CreationDate="2010-07-08T15:56:23.830" UserId="274" Text="What are some good camp sites in Final Fantasy XI where I can solo past level 75 on my Puppetmaster? Preferably ones that don't require a Scholar support job, since I haven't leveled that job yet." />
  <row Id="1962" PostHistoryTypeId="1" PostId="877" RevisionGUID="9de859f1-6531-464f-b941-f1cc9df44493" CreationDate="2010-07-08T15:56:23.830" UserId="274" Text="Where can I level Puppetmaster from 75 to 80 solo?" />
  <row Id="1963" PostHistoryTypeId="3" PostId="877" RevisionGUID="9de859f1-6531-464f-b941-f1cc9df44493" CreationDate="2010-07-08T15:56:23.830" UserId="274" Text="&lt;mmorpg&gt;&lt;final-fantasy-xi&gt;" />
  <row Id="1964" PostHistoryTypeId="2" PostId="878" RevisionGUID="d8615f8e-7952-4e60-b6ce-0c90d0aa1e37" CreationDate="2010-07-08T15:58:20.537" UserId="106" Text="[Galactic Civilizations][1] 1 and 2 are the latest turn-based Master of Orion like games out at the moment. You can also try out [FreeOrion][2]; an open source MOO clone. There is also [Sins of a Solar][3] Empire which is fun but is real-time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.galciv.com&#xD;&#xA;  [2]: http://www.freeorion.org/&#xD;&#xA;  [3]: http://www.sinsofasolarempire.com" />
  <row Id="1965" PostHistoryTypeId="2" PostId="879" RevisionGUID="432a5ed9-4639-4c52-a87d-89fbb22721fd" CreationDate="2010-07-08T16:00:22.453" UserId="121" Text="What's a good starting build order for a Tropico 3 Sandbox game?" />
  <row Id="1966" PostHistoryTypeId="1" PostId="879" RevisionGUID="432a5ed9-4639-4c52-a87d-89fbb22721fd" CreationDate="2010-07-08T16:00:22.453" UserId="121" Text="Tropico 3 starting build order?" />
  <row Id="1967" PostHistoryTypeId="3" PostId="879" RevisionGUID="432a5ed9-4639-4c52-a87d-89fbb22721fd" CreationDate="2010-07-08T16:00:22.453" UserId="121" Text="&lt;strategy&gt;&lt;tropico-3&gt;&lt;build-order&gt;" />
  <row Id="1968" PostHistoryTypeId="2" PostId="880" RevisionGUID="959d3571-c5a7-4531-ad70-5676ed2e788d" CreationDate="2010-07-08T16:00:51.563" UserId="126" Text="I think that the Windows Phone 7 series phones will have the ability to create avatars, but we don't know yet." />
  <row Id="1969" PostHistoryTypeId="5" PostId="598" RevisionGUID="7b2da3de-f195-499e-9ad3-e2440ea6032d" CreationDate="2010-07-08T16:10:34.553" UserId="126" Comment="add more detail" Text=" - Major League Gaming - http://mlgpro.com (The only current PC game is World of WarCraft)&#xD;&#xA; - World Cyber Games - http://www.wcg.com/&#xD;&#xA; - Canadian - Pro Gaming League - http://www.progamingleague.ca/&#xD;&#xA; - Korean - http://www.ongamenet.com/ - They're a TV station, but they focus on games, and have leagues for different games, most notably StarCraft" />
  <row Id="1970" PostHistoryTypeId="2" PostId="881" RevisionGUID="b31c8eef-660f-4701-bfff-7b19db7dbce1" CreationDate="2010-07-08T16:11:58.950" UserId="216" Text="How does one go about turning your leader into a vampire as soon as possible in ogre battle?" />
  <row Id="1971" PostHistoryTypeId="1" PostId="881" RevisionGUID="b31c8eef-660f-4701-bfff-7b19db7dbce1" CreationDate="2010-07-08T16:11:58.950" UserId="216" Text="ogre battle snes turn hero into vampire " />
  <row Id="1972" PostHistoryTypeId="3" PostId="881" RevisionGUID="b31c8eef-660f-4701-bfff-7b19db7dbce1" CreationDate="2010-07-08T16:11:58.950" UserId="216" Text="&lt;guide&gt;&lt;snes&gt;" />
  <row Id="1973" PostHistoryTypeId="2" PostId="882" RevisionGUID="241976b0-fd30-4e28-a2d8-6f6f84dc0625" CreationDate="2010-07-08T16:14:01.960" UserId="32" Text="This is likely part of the Microsoft guidelines. A guideline could be something like &quot;The game is not allowed to exit without the user going through the XBox guide or turning off the system.&quot;&#xD;&#xA;&#xD;&#xA;However, even if it is, I suspect nobody would be able to properly tell you due to non-disclosure agreements." />
  <row Id="1974" PostHistoryTypeId="5" PostId="882" RevisionGUID="0a8acf4e-2da6-4baa-9de9-4d953e47c349" CreationDate="2010-07-08T16:21:04.993" UserId="32" Comment="Clarifying what does and does not have such an option" Text="You may notice that Demos and XBLA games often do have a Quit option, whereas full games often do not.&#xD;&#xA;&#xD;&#xA;This is likely part of the Microsoft guidelines. A guideline could be something like &quot;The game is not allowed to exit without the user going through the XBox guide or turning off the system.&quot;&#xD;&#xA;&#xD;&#xA;However, even if it is, I suspect nobody would be able to properly tell you due to non-disclosure agreements." />
  <row Id="1975" PostHistoryTypeId="2" PostId="883" RevisionGUID="27120848-5aff-44ed-a812-c041664e1fd4" CreationDate="2010-07-08T16:23:43.337" UserId="85" Text="You can't turn your actual Lord unit into a Vampire. However, any male unit that can become a Knight or Evil One unit is able to, with the use of an item called Blood Kiss. Naturally, if you want it early, you should do it with Knights, since Evil Ones are somewhat late-game classes. Knights require a at least 50 ALI on a male unit with decent physical stats, most of your Fighters in the early game will easily be able to class change into it within the first map or two. Evil Ones are low ALI units that promote from the Wild Man class, but it requires having fairly high stats so it's not going to be early.&#xD;&#xA;&#xD;&#xA;Unfortunately, the only method to do it early is simply luck. The Blood Kiss, as a usable item, can only be found by random drops by enemies after defeating them in battle. You can't get it as buried treasure. So it's just a matter of being lucky enough to get one. Increase your chances by making sure you kill every single enemy on every map.&#xD;&#xA;&#xD;&#xA;There is one guaranteed Blood Kiss, but it is extremely late game. It requires the character Galf to join your party (always one of the last characters), and you simply have to return to the Antanjyl map and visit the town Powant Noal with him in the unit. &#xD;&#xA;&#xD;&#xA;Once you get one, just use it on a Knight or Evil One. For Knights, it's recommendable that you try to lower their ALI afterwards, since the Vampire only acts at night. There's no stat requirements or anything past actually being in the required class." />
  <row Id="1976" PostHistoryTypeId="2" PostId="884" RevisionGUID="9fc2a522-0c50-43d7-bc63-bd4ced8aac6d" CreationDate="2010-07-08T16:23:53.183" UserId="30" Text="Are there any games where PS3 players can play against Xbox360 players?&#xD;&#xA;&#xD;&#xA;There's quite a lot of trash-talking between the two console camps at work, and it'd be great if we could find a game or two we could take each other on to settle the scores!" />
  <row Id="1977" PostHistoryTypeId="1" PostId="884" RevisionGUID="9fc2a522-0c50-43d7-bc63-bd4ced8aac6d" CreationDate="2010-07-08T16:23:53.183" UserId="30" Text="Are there any cross-console multiplayer games?" />
  <row Id="1978" PostHistoryTypeId="3" PostId="884" RevisionGUID="9fc2a522-0c50-43d7-bc63-bd4ced8aac6d" CreationDate="2010-07-08T16:23:53.183" UserId="30" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;multiplayer&gt;&lt;online&gt;" />
  <row Id="1979" PostHistoryTypeId="6" PostId="876" RevisionGUID="7221c437-d27a-4211-b607-905089774e2e" CreationDate="2010-07-08T16:26:28.950" UserId="121" Comment="edited tags" Text="&lt;recommend&gt;&lt;remake&gt;&lt;masters-of-orion&gt;" />
  <row Id="1980" PostHistoryTypeId="2" PostId="885" RevisionGUID="6e93d72b-a27c-4c21-8635-4d1edac967ed" CreationDate="2010-07-08T16:28:01.663" UserId="92" Text="Microsoft attempted this before with Shadowrun on PC and 360 to show of the Games for Windows Live platform, as far as I know no other games have supported cross platform multiplayer.&#xD;&#xA;&#xD;&#xA;One of the issues is with the difference in control schemes between PC and 360, a mouse and keyboard is typically faster for an FPS than a gamepad. To counter this Shadowrun put limits on turning and aiming speeds, which annoyed a lot of the PC players.&#xD;&#xA;" />
  <row Id="1981" PostHistoryTypeId="2" PostId="886" RevisionGUID="fd8dcc39-bc93-4b76-afe0-d9a373c2a270" CreationDate="2010-07-08T16:28:37.153" UserId="27" Text="In order of importance:&#xD;&#xA;&#xD;&#xA; - Continue playing. You can't get better if you don't play.&#xD;&#xA; - Learn the game mechanics&#xD;&#xA; - When you die, make a note of _why_ you died. Learning from your mistakes is crucial.&#xD;&#xA; - Watch YouTube videos&#xD;&#xA; - Read up on strategies&#xD;&#xA; - Learn the terrain&#xD;&#xA; - Watch what other people do  - both the good and bad, and learn from it&#xD;&#xA; - Try different classes/characters/weapons to see what you are best at, which suits you best" />
  <row Id="1982" PostHistoryTypeId="2" PostId="887" RevisionGUID="1a2fa547-e7cd-479d-9942-f806ebee4a1f" CreationDate="2010-07-08T16:29:09.400" UserId="126" Text="I don't think there are, not really at least.&#xD;&#xA;&#xD;&#xA;The reason is that with very few exceptions, all multiplayer done on the Xbox360 is done through Live, which isn't available on the PS3.&#xD;&#xA;&#xD;&#xA;But one of those exceptions is Final Fantasy XI.&#xD;&#xA;&#xD;&#xA;Technically, Final Fantasy XI could be played on the PS3, with backwards compatibility to the PS2 version (on some of the original versions of the PS3). So in FFXI, people can be playing with or against each other on the computer, PS2, PS3, and Xbox360." />
  <row Id="1983" PostHistoryTypeId="5" PostId="872" RevisionGUID="3b924402-3e6c-42a4-b6fc-82fd7cbb487a" CreationDate="2010-07-08T16:29:49.773" UserId="18" Comment="added 7 characters in body; deleted 942 characters in body" Text="There is an [eHow article][1] detailing how to unlock the achievement.&#xD;&#xA;&#xD;&#xA;Basically, you need to score 750 on a shooting game in stage 2 of the Dark Carnival. Upon winning, you get Gnome Chompski. You have to carry him into the escape vehicle (at the end of the campaign).&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_5707250_unlock-achievement-left-dead-2.html" />
  <row Id="1984" PostHistoryTypeId="2" PostId="888" RevisionGUID="fe393dbe-b00e-45c1-93d0-c19a13ea0799" CreationDate="2010-07-08T16:29:54.860" UserId="13" Text="I suspect that one big thing that stops cross console multiplayer is that the game servers are owned/run by Microsoft or Sony for the XBox and Playstation respectively and neither will want the other to see their network and other code that they'll need to share to get this working.&#xD;&#xA;&#xD;&#xA;Another reason could be that the games are subtly different on each platform which *might* give one console an inherent advantage." />
  <row Id="1985" PostHistoryTypeId="6" PostId="122" RevisionGUID="f9ea68c6-7ce8-4303-8887-3359ad3b4341" CreationDate="2010-07-08T16:30:40.630" UserId="14" Comment="edited tags" Text="&lt;spoilers&gt;&lt;portal&gt;&lt;half-life-2&gt;" />
  <row Id="1986" PostHistoryTypeId="2" PostId="889" RevisionGUID="6c654dc9-cf1f-436d-88d2-60fb77d22c69" CreationDate="2010-07-08T16:32:19.473" UserId="73" Text="Stephen Kent's [The Ultimate History of Video Games][1] is widely regarded as one of the best, and it comes with my personal recommendation. It focuses most of its attention on the arcade heydays of the seventies through nineties, and it is replete with choice quotes from key figures both in and out of the media spotlight at the time. At 624 pages, it is one of the most in-depth histories of video games there is, and, in my opinion, it is the only one you will ever need to read.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rads.stackoverflow.com/amzn/click/0761536434" />
  <row Id="1989" PostHistoryTypeId="2" PostId="891" RevisionGUID="80936dde-9ab9-401b-882e-36dc6ec62877" CreationDate="2010-07-08T16:34:57.490" UserId="102" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (10 probes, a pylon, 3 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 3 Gate Timing Push&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways.  This helps as a defense against any counter rush.  This early rush style latter will rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Timing push can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gatways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Warp Prism rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran mech.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Warp Prisms.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="1990" PostHistoryTypeId="2" PostId="892" RevisionGUID="a743b4fb-8c05-4688-836b-2b89d4af905a" CreationDate="2010-07-08T16:35:45.880" UserId="27" Text="I have 'Katamari Damacy', and love it, except I have an extremely hard time controlling the rolling ball. It always feels awkward to me, and when I settle into playing, my thumbs quickly begin to ache from all of the strain that results in rolling-ball-direction-frustration. I'll openly admit that I tend to think that I have to move both sticks in the direction I wish to go, to perform that action. Can you offer any tips?&#xD;&#xA;&#xD;&#xA;Also, when playing Katamari, the higher levels, I feel like in order to pass the level, I have to memorize the locations of objects in order of size and to win, to zip from one site to another like an alphabetical shopping-spree. Can you offer any advice or tips there? Am I doing it wrong?" />
  <row Id="1991" PostHistoryTypeId="1" PostId="892" RevisionGUID="a743b4fb-8c05-4688-836b-2b89d4af905a" CreationDate="2010-07-08T16:35:45.880" UserId="27" Text="Katamari - how can I play without breaking my thumbs?" />
  <row Id="1992" PostHistoryTypeId="3" PostId="892" RevisionGUID="a743b4fb-8c05-4688-836b-2b89d4af905a" CreationDate="2010-07-08T16:35:45.880" UserId="27" Text="&lt;untagged&gt;" />
  <row Id="1993" PostHistoryTypeId="2" PostId="893" RevisionGUID="3bc1adf9-066b-4719-b209-05d14ebd1ccd" CreationDate="2010-07-08T16:38:06.393" UserId="282" Text="No, I don't think so. There were mini games in san andreas (arcade, betting etc) and in gta4 (pool, bowling, darts) but none of them actually allowed you to play GTA inside GTA :)" />
  <row Id="1994" PostHistoryTypeId="2" PostId="894" RevisionGUID="8d8b0574-c794-44e7-9cc0-5e21f5f50eb0" CreationDate="2010-07-08T16:40:24.847" UserId="126" Text="Yeah, sometimes your thumbs can get sore, and I've found that I don't have to press the controls as hard as my instinct is to press. My thumbs got less sore after that.&#xD;&#xA;&#xD;&#xA;Also, yeah, in some cases, you have to move all over the level to get the pieces you need, but usually there are some more-optimal paths. Maybe you can skip one piece in far away if you pick up a couple more smaller items along the way." />
  <row Id="1995" PostHistoryTypeId="2" PostId="895" RevisionGUID="149f5d9d-71aa-4ea6-9e59-a4710fbe0751" CreationDate="2010-07-08T16:42:39.743" UserId="19" Text="Is there a website that compares the versions of multiplatform games against each other? &#xD;&#xA;&#xD;&#xA;Optimally the reviews should take both technical merits and political matters (availability of DLC) into account. " />
  <row Id="1996" PostHistoryTypeId="1" PostId="895" RevisionGUID="149f5d9d-71aa-4ea6-9e59-a4710fbe0751" CreationDate="2010-07-08T16:42:39.743" UserId="19" Text="Comparative review of multiplatform games on each platform" />
  <row Id="1997" PostHistoryTypeId="3" PostId="895" RevisionGUID="149f5d9d-71aa-4ea6-9e59-a4710fbe0751" CreationDate="2010-07-08T16:42:39.743" UserId="19" Text="&lt;multi-platform&gt;" />
  <row Id="1998" PostHistoryTypeId="2" PostId="896" RevisionGUID="48a1ca50-f004-44d4-9746-e5a78a0f37cb" CreationDate="2010-07-08T16:44:11.113" UserId="137" Text="I've read in reviews of Super Mario Galaxy 2 that it has 240 stars. Are there *really* 240 *unique* stars?  Or is it like the first Super Mario Galaxy, where you get 120 stars, then have the option to play the whole game again as Luigi and collect the same 120 stars again.&#xD;&#xA;&#xD;&#xA;I'm around 105 stars, and it's looking like most of the galaxies have been marked &quot;complete,&quot; so I don't see where all these stars are going to come from (if they are indeed unique)." />
  <row Id="1999" PostHistoryTypeId="1" PostId="896" RevisionGUID="48a1ca50-f004-44d4-9746-e5a78a0f37cb" CreationDate="2010-07-08T16:44:11.113" UserId="137" Text="How many stars in Super Mario Galaxy 2?" />
  <row Id="2000" PostHistoryTypeId="3" PostId="896" RevisionGUID="48a1ca50-f004-44d4-9746-e5a78a0f37cb" CreationDate="2010-07-08T16:44:11.113" UserId="137" Text="&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="2001" PostHistoryTypeId="2" PostId="897" RevisionGUID="06685af3-6eef-464f-a593-f694a302d58f" CreationDate="2010-07-08T16:44:16.277" UserId="31" Text=" - [Lens of Truth][1]&#xD;&#xA; - [Digital Foundry Game Face-offs][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lensoftruth.com/&#xD;&#xA;  [2]: http://www.eurogamer.net/archive.php?platform=digitalfoundry&amp;type=face-off" />
  <row Id="2002" PostHistoryTypeId="5" PostId="888" RevisionGUID="b2611df1-6c50-4c44-b994-2141298709d4" CreationDate="2010-07-08T16:45:37.693" UserId="13" Comment="more info" Text="I suspect that one big thing that stops cross console multiplayer is that the game servers are owned/run by Microsoft or Sony for the XBox and Playstation respectively and neither will want the other to see their network and other code that they'll need to share to get this working.&#xD;&#xA;&#xD;&#xA;Another reason could be that the games are subtly different on each platform which *might* give one console an inherent advantage. This might extend to downloadable content where there's something available on one console that's not available on another (a faster car, a better weapon etc.) which would give a definite advantage to players on one console." />
  <row Id="2003" PostHistoryTypeId="2" PostId="898" RevisionGUID="be0b53e5-a957-4abe-9a92-dc9b47e7f5e1" CreationDate="2010-07-08T16:46:42.670" UserId="137" Text="When you select the level, do you see a question mark over one of the stars? If not, you can't get the hidden star yet. If you do, that means it's hidden somewhere in that star's configuration." />
  <row Id="2004" PostHistoryTypeId="6" PostId="864" RevisionGUID="73ab2c3d-9cb6-46a5-9795-bcc5191067ec" CreationDate="2010-07-08T16:47:43.793" UserId="69" Comment="edited tags" Text="&lt;strategy&gt;&lt;dawn-of-war-2&gt;" />
  <row Id="2005" PostHistoryTypeId="2" PostId="899" RevisionGUID="eb2ab69e-370f-45e7-9edd-39bce4022547" CreationDate="2010-07-08T16:48:09.203" UserId="13" Text="There are 120 yellow stars.&#xD;&#xA;&#xD;&#xA;You might not have access to all the secret stars yet - check for &quot;?&quot; on the map.&#xD;&#xA;&#xD;&#xA;Also by collecting comet medals you unlock the Prankster comet stars, so you might have some of those still to find, and there's often more than one per Galaxy.&#xD;&#xA;&#xD;&#xA;#Spoiler Alert&#xD;&#xA;&#xD;&#xA;&lt;sup&gt;After finishing the game you get to find another 120 green stars.&lt;/sup&gt;" />
  <row Id="2006" PostHistoryTypeId="2" PostId="900" RevisionGUID="23d39088-c9a7-41de-911b-94c4ebb85c77" CreationDate="2010-07-08T16:48:26.863" UserId="201" Text="So just bought Max Payne and Max Payne 2 from the Steam Sale. Is there a way to change the perspective of the game, so  that it doesn't look weird on a Wide Screen monitor.&#xD;&#xA;&#xD;&#xA;I am able to set it 1680x1050, but then everything looks Wide(fat). Is there a way to fix that, or should I stick to a 4:3 resolution and turn of scaling for my monitor/graphics card." />
  <row Id="2007" PostHistoryTypeId="1" PostId="900" RevisionGUID="23d39088-c9a7-41de-911b-94c4ebb85c77" CreationDate="2010-07-08T16:48:26.863" UserId="201" Text="Max Payne - Max Payne 2 Resolution / Perspective issue on a wide screen monitor" />
  <row Id="2008" PostHistoryTypeId="3" PostId="900" RevisionGUID="23d39088-c9a7-41de-911b-94c4ebb85c77" CreationDate="2010-07-08T16:48:26.863" UserId="201" Text="&lt;pc&gt;&lt;resolution&gt;" />
  <row Id="2009" PostHistoryTypeId="2" PostId="901" RevisionGUID="5a265ceb-0372-4451-ae8d-7af47db273d6" CreationDate="2010-07-08T16:49:13.993" UserId="27" Text="The primary answer here is **speed**, but there's more to it than that.&#xD;&#xA;&#xD;&#xA; - Keep your speed up, making matches, so you'll continue to recieve an ever increasing speed bonus. Your goal here is to get to the speed bonus where every match creates an explosion (and the gems flash) - but any speed is better than no speed at all.&#xD;&#xA; - Make matches from the bottom up, there's more chance of a cascade&#xD;&#xA; - Be aware of the multiplier gems - a match has to cause a cascade that removes 12 tiles (and more than 10s apart from the previous muliplier gem). So, make those cascades and grab the multiplier gems early.&#xD;&#xA; - Don't plan out your next move too much. This is Blitz, remember? 60s is not enough time to ponder the inner-workings of cascades.&#xD;&#xA; - Do look for more matches ASAP. That is, as soon as you locate a match and begin to drag it, start too look for the next.&#xD;&#xA; - Remember that you have a Hint button - but that it takes a few seconds to locate, move to it, and click.&#xD;&#xA; - Do purchase power-ups. With one of the lastest updates, you can purchase powerups like multipliers in the field as you start, gem-swappers, and extra time. In my personal experience, the gem-swapping and extra-time are the most valuable to my score.&#xD;&#xA; - If/when you do create a 5-in-a-row match and obtain a HyperCube, you should use it ASAP, on the color that you see the most of. This should create many cascades, up your speed bonus, and with fewer colors on the map, it should be easier to create your next match. (Remember that 5-in-a-row is the most valuable, so don't waste the opportunity on anything else).&#xD;&#xA;&#xD;&#xA;Don't forget that if you really want to be a bejeweled-blitz-master, you'll need to do the following:&#xD;&#xA;&#xD;&#xA; - Practice practice practice&#xD;&#xA; - Watch Youtubes&#xD;&#xA; - Read up other guides" />
  <row Id="2010" PostHistoryTypeId="6" PostId="896" RevisionGUID="bc6b99e2-a845-45b7-9537-af83f04cdde4" CreationDate="2010-07-08T16:49:41.293" UserId="137" Comment="edited tags" Text="&lt;wii&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="2012" PostHistoryTypeId="5" PostId="899" RevisionGUID="d466660d-d850-434b-b5db-397995545918" CreationDate="2010-07-08T16:53:35.797" UserId="13" Comment="clarification" Text="There are 120 yellow stars.&#xD;&#xA;&#xD;&#xA;You might not have access to all the secret stars yet - check for &quot;?&quot; on the map.&#xD;&#xA;&#xD;&#xA;Also by collecting comet medals you unlock the Prankster comet stars, so you might have some of those still to find, and there's often more than one per Galaxy.&#xD;&#xA;&#xD;&#xA;#Spoiler Alert&#xD;&#xA;&#xD;&#xA;&lt;sup&gt;After getting all 120 yellow stars you get to find another 120 green stars.&lt;/sup&gt;" />
  <row Id="2013" PostHistoryTypeId="2" PostId="902" RevisionGUID="07fc2539-73b1-4777-8780-00377da5e580" CreationDate="2010-07-08T16:53:35.873" UserId="27" Text="Some gamers call me a wimp, but games like Spyro send me reeling and running for the bathroom in a matter of minutes. I get a massive headache and sick to my stomach. I can play Portal, Ape Escape, Ico, Shadow of the Collosseus for longer. I think the problem has to do with the free-floating (or controllable) camera.&#xD;&#xA;&#xD;&#xA;Is there a way to still play these games and not get sick?" />
  <row Id="2014" PostHistoryTypeId="1" PostId="902" RevisionGUID="07fc2539-73b1-4777-8780-00377da5e580" CreationDate="2010-07-08T16:53:35.873" UserId="27" Text="How can I prevent Gaming Sickness?" />
  <row Id="2015" PostHistoryTypeId="3" PostId="902" RevisionGUID="07fc2539-73b1-4777-8780-00377da5e580" CreationDate="2010-07-08T16:53:35.873" UserId="27" Text="&lt;gaming-sickness&gt;" />
  <row Id="2016" PostHistoryTypeId="2" PostId="903" RevisionGUID="612a6761-68a3-44e9-8296-e8f29fb80d43" CreationDate="2010-07-08T16:55:50.693" UserId="112" Text="BS stands for [Broadcast Satellite][1] (not &quot;Broadcast Satellaview&quot;, which is a common mistake). The [Satellaview][2] was an interesting piece of kit - a satellite modem for the Super Famicom, released only in Japan.&#xD;&#xA;&#xD;&#xA;[BS Zelda no Densetsu][3] (BS ゼルダの伝説) was a rewritten version of the original Legend of Zelda, downloadable from the satellite in four installments. Installments were broadcast at a specific time, because the game featured a live voice narration that at intervals offered gameplay clues over streaming audio! It also had a real-time clock that triggered specific events.&#xD;&#xA;&#xD;&#xA;The game has the same basic mechanics as the original, but features entirely different dungeons. There are some minor changes to the layout of the Overworld and the Rupee limit, and Link is replaced by a choice of male or female Satellaview mascots ([a boy][4] with green hair and a backward baseball cap, [a girl][5] with red hair).&#xD;&#xA;&#xD;&#xA;See also Wikipedia, which has a small amount of [additional information][6].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Broadcasting_Satellite_(Japanese)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Satellaview&#xD;&#xA;  [3]: http://zelda.wikia.com/wiki/BS_Zelda_no_Densetsu&#xD;&#xA;  [4]: http://zelda.wikia.com/wiki/Mascot_%28male%29&#xD;&#xA;  [5]: http://zelda.wikia.com/wiki/Mascot_%28female%29&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/The_Legend_of_Zelda_%28video_game%29#Sequels" />
  <row Id="2017" PostHistoryTypeId="5" PostId="902" RevisionGUID="04dcd089-9994-475a-b3c4-cfb5e49e28f8" CreationDate="2010-07-08T16:58:44.773" UserId="27" Comment="added 9 characters in body" Text="Some gamers call me a wimp, but games like Spyro send me reeling and running for the bathroom in a matter of minutes. I get a massive headache, nausea, and sick to my stomach. I can play Portal, Ape Escape, Ico, Shadow of the Collosseus for longer. I think the problem has to do with the free-floating (or controllable) camera.&#xD;&#xA;&#xD;&#xA;Is there a way to still play these games and not get sick?" />
  <row Id="2018" PostHistoryTypeId="2" PostId="904" RevisionGUID="a823747d-4c07-462e-baea-6446a7ae1f0f" CreationDate="2010-07-08T16:59:11.280" UserId="266" Text="In Final Fantasy VII is there any way to save Aeris?&#xD;&#xA;&#xD;&#xA;I heard once you could bring her back to life." />
  <row Id="2019" PostHistoryTypeId="1" PostId="904" RevisionGUID="a823747d-4c07-462e-baea-6446a7ae1f0f" CreationDate="2010-07-08T16:59:11.280" UserId="266" Text="In Final Fantasy VII is there any way to save Aeris?" />
  <row Id="2020" PostHistoryTypeId="3" PostId="904" RevisionGUID="a823747d-4c07-462e-baea-6446a7ae1f0f" CreationDate="2010-07-08T16:59:11.280" UserId="266" Text="&lt;final-fantasy-vii&gt;&lt;aeris&gt;" />
  <row Id="2021" PostHistoryTypeId="5" PostId="899" RevisionGUID="c3a40278-79b1-4ebf-a53a-50ca75a0581d" CreationDate="2010-07-08T16:59:37.363" UserId="13" Comment="correction" Text="There are 120 yellow stars.&#xD;&#xA;&#xD;&#xA;You might not have access to all the secret stars yet - check for &quot;?&quot; on the map.&#xD;&#xA;&#xD;&#xA;Also by collecting comet medals you unlock the Prankster comet stars, so you might have some of those still to find, and there might more than one per Galaxy.&#xD;&#xA;&#xD;&#xA;#Spoiler Alert&#xD;&#xA;&#xD;&#xA;&lt;sup&gt;After getting all 120 yellow stars you get to find another 120 green stars.&lt;/sup&gt;" />
  <row Id="2022" PostHistoryTypeId="2" PostId="905" RevisionGUID="d30c5e56-ef3d-433d-84dd-da1dfd3cdee8" CreationDate="2010-07-08T16:59:40.967" UserId="126" Text="It's possible that Dramamine or other motion sickness remedies (like those bracelet things) could help for this kind of thing." />
  <row Id="2023" PostHistoryTypeId="2" PostId="906" RevisionGUID="8518fc36-d5f1-4896-aa4a-911c8d7f2e44" CreationDate="2010-07-08T17:02:46.593" UserId="266" Text="I got X3 off of Steam for cheap recently.  I have never played any of the X games before, and I am finding it difficult to get started.  There is no in game tutorial to teach you the controls and how to play it.&#xD;&#xA;&#xD;&#xA;So how do I get started?  I don't want a walk through I just want to learn the controls so I can enjoy the universe." />
  <row Id="2024" PostHistoryTypeId="1" PostId="906" RevisionGUID="8518fc36-d5f1-4896-aa4a-911c8d7f2e44" CreationDate="2010-07-08T17:02:46.593" UserId="266" Text="X3 reunion tutorial?" />
  <row Id="2025" PostHistoryTypeId="3" PostId="906" RevisionGUID="8518fc36-d5f1-4896-aa4a-911c8d7f2e44" CreationDate="2010-07-08T17:02:46.593" UserId="266" Text="&lt;pc&gt;&lt;x3&gt;" />
  <row Id="2026" PostHistoryTypeId="2" PostId="907" RevisionGUID="62f5e109-0ee1-47da-aceb-167f22b57a40" CreationDate="2010-07-08T17:03:40.960" UserId="266" Text="I would talk to your doctor.&#xD;&#xA;&#xD;&#xA;Anybody that tells you to try anything could risk your health and I would **NOT** advise." />
  <row Id="2027" PostHistoryTypeId="2" PostId="908" RevisionGUID="77a1f515-543a-4ca0-8349-4288444f88a9" CreationDate="2010-07-08T17:03:47.183" UserId="126" Text="No. You can cheat with things like the game genie, but she cannot be &quot;legally&quot; brought back." />
  <row Id="2028" PostHistoryTypeId="6" PostId="904" RevisionGUID="e4673af5-b6e1-41f1-ab7a-97b00e67db75" CreationDate="2010-07-08T17:04:07.370" UserId="126" Comment="edited tags" Text="&lt;final-fantasy-vii&gt;&lt;aeris&gt;&lt;aerith&gt;" />
  <row Id="2029" PostHistoryTypeId="6" PostId="896" RevisionGUID="ef84e063-ec8c-4d87-a0e9-f028337c5f74" CreationDate="2010-07-08T17:06:51.377" UserId="46" Comment="edited tags" Text="&lt;wii&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;&lt;spoiler&gt;" />
  <row Id="2030" PostHistoryTypeId="2" PostId="909" RevisionGUID="87c6c405-cf82-49bc-91e7-ecb7b9705e91" CreationDate="2010-07-08T17:07:19.130" UserId="266" Text="I want to get better at the multiplayer in Call of Duty Modern Warfare 2?  What is a good kill to death ratio?&#xD;&#xA;&#xD;&#xA;Right now for every kill I get I die about 10 times. What should I be shooting for?" />
  <row Id="2031" PostHistoryTypeId="1" PostId="909" RevisionGUID="87c6c405-cf82-49bc-91e7-ecb7b9705e91" CreationDate="2010-07-08T17:07:19.130" UserId="266" Text="In Call of Duty Modern Warfare 2 what is a good multilayer kill to death ratio?" />
  <row Id="2032" PostHistoryTypeId="3" PostId="909" RevisionGUID="87c6c405-cf82-49bc-91e7-ecb7b9705e91" CreationDate="2010-07-08T17:07:19.130" UserId="266" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;fps&gt;" />
  <row Id="2033" PostHistoryTypeId="2" PostId="910" RevisionGUID="b2e01132-ae3c-4f96-879b-8acef698111b" CreationDate="2010-07-08T17:07:57.163" UserId="15" Text="For the old Commodore 64 game [Mars Saga][1], I've found [maps of the caves][2] but no maps of the surface or the cities. Anyone know if they exist somewhere?&#xD;&#xA;&#xD;&#xA;Additionally, are there any other interesting things on the planet surface besides just the entrances to the cities and caves? I recall mainly just using the surface as a place to level up by fighting nasty creatures. Are there any other interesting things up there, like some Easter eggs perhaps?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Mars_Saga&#xD;&#xA;  [2]: http://www.gamefaqs.com/c64/581695-mars-saga/faqs" />
  <row Id="2034" PostHistoryTypeId="1" PostId="910" RevisionGUID="b2e01132-ae3c-4f96-879b-8acef698111b" CreationDate="2010-07-08T17:07:57.163" UserId="15" Text="Are there any maps of the cities and the planet surface for Mars Saga?" />
  <row Id="2035" PostHistoryTypeId="3" PostId="910" RevisionGUID="b2e01132-ae3c-4f96-879b-8acef698111b" CreationDate="2010-07-08T17:07:57.163" UserId="15" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;maps&gt;" />
  <row Id="2036" PostHistoryTypeId="2" PostId="911" RevisionGUID="a99c54ec-a397-4f67-8448-9d0ea563a6ce" CreationDate="2010-07-08T17:08:30.797" UserId="126" Text="Anything greater than 1 is &quot;good&quot;. More kills than deaths. Really good players do better than that. But more kills than deaths is probably a good starting point." />
  <row Id="2037" PostHistoryTypeId="2" PostId="912" RevisionGUID="cfdd113e-daa3-41db-a2f0-40563c43b8fe" CreationDate="2010-07-08T17:09:00.217" UserId="164" Text="For me, the obvious choice is [Pitbull4](http://wow.curse.com/downloads/wow-addons/details/pitbull4.aspx), with it's near-infinite costumizability.&#xD;&#xA;&#xD;&#xA;The only thing it doesn't do is click-casting, which I hate anyway, but you can probably use Clique with it.&#xD;&#xA;&#xD;&#xA;Here's a couple of screenshots:&#xD;&#xA;&#xD;&#xA;[1](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_060410_141817.jpg) (It doesn't show here, but for dead, offline and AFK players, their status shows up below their name. All text that shows up can be seperately scripted in Lua.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[2](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_051610_193511.jpg)&#xD;&#xA;[3](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_012410_151220.jpg)&#xD;&#xA;[4](http://i100.photobucket.com/albums/m17/Jurily/WoWScrnShot_042510_165204.jpg)&#xD;&#xA;[5](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_013110_214049.jpg)" />
  <row Id="2038" PostHistoryTypeId="2" PostId="913" RevisionGUID="e431ffad-2335-4139-90f3-f46a4a47aefd" CreationDate="2010-07-08T17:09:08.143" UserId="48" Text="Among other things, you may be sensitive to:&#xD;&#xA;&#xD;&#xA;* frame rate&#xD;&#xA;* strobing or shifting colors&#xD;&#xA;* sensation of movement&#xD;&#xA;* disparity between visual and other sensory input&#xD;&#xA;&#xD;&#xA;Depending on your platform and environment you probably don't have much control over these.  You can try the following, but as David said you should probably consult with your doctor also.&#xD;&#xA;&#xD;&#xA;* Don't play in a dark room - leave a lamp or other soft light on&#xD;&#xA;* Position your chair and screen so that you're sitting comfortably and looking directly ahead at the screen&#xD;&#xA;* Play with whatever visual settings are available to maximize frame rate and minimize visual strobing&#xD;&#xA;* Back up a bit so that the screen doesn't dominate your vision.  This has two effects - it minimizes the sensory conflict, and also minimizes your awareness of screen refresh/frame rate" />
  <row Id="2040" PostHistoryTypeId="2" PostId="915" RevisionGUID="8ca07304-1d88-4e88-a780-508d25bf3e63" CreationDate="2010-07-08T17:10:51.370" UserId="73" Text="There are 242 stars in total: 120 standard yellow stars, 120 green stars which appear after you have collected the first 120 yellow stars and completed the game, and two additional yellow stars which are available after you have collected the first 240 stars." />
  <row Id="2041" PostHistoryTypeId="2" PostId="916" RevisionGUID="caa9610a-b5c7-49b4-9981-be8cdfb97d20" CreationDate="2010-07-08T17:13:33.783" UserId="52" Text="The developers' forum is a great resource.  I spent a lot of time here reading posts about X3 before I really figured out how to play it.  There is a wealth of great information in these forums.&#xD;&#xA;&#xD;&#xA;http://forum.egosoft.com/viewforum.php?f=2&#xD;&#xA;" />
  <row Id="2044" PostHistoryTypeId="2" PostId="917" RevisionGUID="c394e2e5-6794-4a67-84b3-671ec7fc87cb" CreationDate="2010-07-08T17:15:48.180" UserId="102" Text="The first thing I'd say is ask yourself the following:&#xD;&#xA;&#xD;&#xA;What is my gaming environment like?&#xD;&#xA;-----------------------------------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - How much light is in the room? &#xD;&#xA; - How far are you from the Monitor/TV/etc.&#xD;&#xA; - What are you sitting on?&#xD;&#xA; - What is your posture?&#xD;&#xA; - Are there windows in the room you can look out of?&#xD;&#xA;&#xD;&#xA;Massive headaches and nausea may not just be caused by the game you're playing (though that can be a factor), but also by the exposure to flashing lights.  The human brain actually has a hard time with flashing rights, especially at certain frequencies.  Since a game often doesn't control this, its not uncommon to experience these types of symptoms.&#xD;&#xA;&#xD;&#xA;My advice is the following:&#xD;&#xA;&#xD;&#xA; - Make sure you're in a well lit room with good ventilation.&#xD;&#xA; - Don't play continuously for hours at a time, take 5 minute breaks&#xD;&#xA; - Don't get too close to the screen&#xD;&#xA; - Remember to Eat properly (you'd be surprised how big a difference a little Vitamin C can make)." />
  <row Id="2046" PostHistoryTypeId="6" PostId="904" RevisionGUID="663ef5b7-4cea-4629-b9fb-08162fb36924" CreationDate="2010-07-08T17:16:52.467" UserId="126" Comment="edited tags" Text="&lt;final-fantasy-vii&gt;&lt;aeris&gt;&lt;aerith&gt;&lt;final-fantasy&gt;" />
  <row Id="2047" PostHistoryTypeId="2" PostId="918" RevisionGUID="7d7376dc-a381-4074-a28b-3d88c5d85955" CreationDate="2010-07-08T17:19:22.243" UserId="126" Text="I don't have too much interest in *playing* Terran, but I'd like this information mostly to better understand what I'm up against." />
  <row Id="2048" PostHistoryTypeId="1" PostId="918" RevisionGUID="7d7376dc-a381-4074-a28b-3d88c5d85955" CreationDate="2010-07-08T17:19:22.243" UserId="126" Text="What are the popular openings / builds for Terran in StarCraft 2" />
  <row Id="2049" PostHistoryTypeId="3" PostId="918" RevisionGUID="7d7376dc-a381-4074-a28b-3d88c5d85955" CreationDate="2010-07-08T17:19:22.243" UserId="126" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="2050" PostHistoryTypeId="2" PostId="919" RevisionGUID="b3073e24-7fb5-41de-84cd-02e63d309dd4" CreationDate="2010-07-08T17:20:37.577" UserId="54" Text="[inFamous][1] - The main character is inspired by Parkour.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.infamousthegame.com/" />
  <row Id="2051" PostHistoryTypeId="5" PostId="91" RevisionGUID="e16c2fcd-d3f8-47d2-8c57-c33b26634ce7" CreationDate="2010-07-08T17:21:12.757" UserId="15" Comment="added 66 characters in body" Text="[Nethack][1] is an oldie but goodie. Although the newest version of the game was released in December of 2003, the most recent port updates appear to have been made in November of 2009.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/" />
  <row Id="2052" PostHistoryTypeId="5" PostId="912" RevisionGUID="8dda5ca2-de0c-4379-a177-406263406cdc" CreationDate="2010-07-08T17:21:30.993" UserId="164" Comment="added 258 characters in body" Text="For me, the obvious choice is [Pitbull4](http://wow.curse.com/downloads/wow-addons/details/pitbull4.aspx), with it's near-infinite costumizability.&#xD;&#xA;&#xD;&#xA;The only thing it doesn't do is click-casting, which I hate anyway, but you can probably use Clique with it.&#xD;&#xA;&#xD;&#xA;Here's a couple of screenshots:&#xD;&#xA;&#xD;&#xA;[1](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_060410_141817.jpg) (It doesn't show here, but for dead, offline and AFK players, their status shows up below their name. All displayed text can be seperately scripted in Lua.)&#xD;&#xA;&#xD;&#xA;[2](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_051610_193511.jpg) (Range fader in action, for hunters it's trade range I think.)&#xD;&#xA;&#xD;&#xA;[3](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_012410_151220.jpg) (You're not restricted to a grid view, like in some other addons.)&#xD;&#xA;&#xD;&#xA;[4](http://i100.photobucket.com/albums/m17/Jurily/WoWScrnShot_042510_165204.jpg) (Grid-like, with names trimmed to 5 characters.)&#xD;&#xA;&#xD;&#xA;[5](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_013110_214049.jpg) (There's a debuff on me I could dispel, it shows up in the border by default.)" />
  <row Id="2053" PostHistoryTypeId="6" PostId="306" RevisionGUID="d883ae06-b1fd-4d7e-9150-2cd1be7e1594" CreationDate="2010-07-08T17:24:26.277" UserId="258" Comment="edited tags" Text="&lt;mario&gt;&lt;super-mario-bros&gt;&lt;nintendo&gt;" />
  <row Id="2057" PostHistoryTypeId="2" PostId="921" RevisionGUID="757b2d03-1179-4149-8715-30a57d063d5f" CreationDate="2010-07-08T17:25:27.600" UserId="153" Text="I remember with the older Guitar Hero games it was possible to hotswap and add custom tracks to the game, is there anything like this possible on DJ Hero?" />
  <row Id="2058" PostHistoryTypeId="1" PostId="921" RevisionGUID="757b2d03-1179-4149-8715-30a57d063d5f" CreationDate="2010-07-08T17:25:27.600" UserId="153" Text="Is there a way to add custom tracks to DJ Hero?" />
  <row Id="2059" PostHistoryTypeId="3" PostId="921" RevisionGUID="757b2d03-1179-4149-8715-30a57d063d5f" CreationDate="2010-07-08T17:25:27.600" UserId="153" Text="&lt;mod&gt;&lt;dj-hero&gt;" />
  <row Id="2069" PostHistoryTypeId="5" PostId="450" RevisionGUID="55a33d02-c029-40de-8c8a-7e9b3a563a31" CreationDate="2010-07-08T17:33:27.463" UserId="126" Comment="add link to game genie" Text="Yes, but there's really only one level it's possible on, World 3-3:&#xD;&#xA;&#xD;&#xA;http://www.gametrailers.com/video/episode-2-pop-fiction/100619&#xD;&#xA;&#xD;&#xA;But it can also be done with the [Game Genie][1] or other &quot;hacks&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Game_Genie" />
  <row Id="2071" PostHistoryTypeId="6" PostId="144" RevisionGUID="3d822f9a-19e5-4172-8c71-b28ad75a919d" CreationDate="2010-07-08T17:35:50.830" UserId="98" Comment="edited tags" Text="&lt;steam&gt;&lt;xbox-live&gt;&lt;steam-achievements&gt;&lt;live-achievements&gt;" />
  <row Id="2072" PostHistoryTypeId="5" PostId="912" RevisionGUID="4e98e579-ddb6-493f-8fcc-fd61d0f5ad59" CreationDate="2010-07-08T17:36:03.200" UserId="164" Comment="added 357 characters in body" Text="For me, the obvious choice is [Pitbull4](http://wow.curse.com/downloads/wow-addons/details/pitbull4.aspx), with it's near-infinite costumizability.&#xD;&#xA;&#xD;&#xA;The only thing it doesn't do is click-casting, which I hate anyway, but you can probably use Clique with it.&#xD;&#xA;&#xD;&#xA;Here's a couple of screenshots:&#xD;&#xA;&#xD;&#xA;[1](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_060410_141817.jpg) (It doesn't show here, but for dead, offline and AFK players, their status shows up below their name. All displayed text can be seperately scripted in Lua.)&#xD;&#xA;&#xD;&#xA;[2](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_051610_193511.jpg) (Range fader in action, for hunters it's trade range I think.)&#xD;&#xA;&#xD;&#xA;[3](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_012410_151220.jpg) (You're not restricted to a grid view, like in some other addons.)&#xD;&#xA;&#xD;&#xA;[4](http://i100.photobucket.com/albums/m17/Jurily/WoWScrnShot_042510_165204.jpg) (Grid-like, with names trimmed to 5 characters.)&#xD;&#xA;&#xD;&#xA;[5](http://i100.photobucket.com/albums/m17/Jurily/WoW/WoWScrnShot_013110_214049.jpg) (There's a debuff on me I could dispel, it shows up in the border by default.)&#xD;&#xA;&#xD;&#xA;Also highly recommended, but not on the screenshots: [Inline Aura](http://wow.curse.com/downloads/wow-addons/details/inline-aura.aspx), [OmniCC](http://wow.curse.com/downloads/wow-addons/details/omni-cc.aspx) and [!Cooldown Fader](http://wow.curse.com/downloads/wow-addons/details/cooldown-fader.aspx), which make looking at your action bar buttons fun." />
  <row Id="2073" PostHistoryTypeId="6" PostId="797" RevisionGUID="9818055b-e92c-4450-bb06-5352dd5d5930" CreationDate="2010-07-08T17:36:50.190" UserId="98" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;assassins-creed-2&gt;" />
  <row Id="2074" PostHistoryTypeId="6" PostId="347" RevisionGUID="45c76d95-b7e3-41c9-9f7c-d37110607492" CreationDate="2010-07-08T17:37:03.543" UserId="98" Comment="edited tags" Text="&lt;achievements&gt;&lt;gta4&gt;" />
  <row Id="2075" PostHistoryTypeId="2" PostId="926" RevisionGUID="15957bd0-2f5f-4f41-bb98-42b9a9dd94f3" CreationDate="2010-07-08T17:38:20.733" UserId="48" Text="[Pioneers][1] is an open-source clone of the Settlers of Catan board game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pio.sourceforge.net/" />
  <row Id="2076" PostHistoryTypeId="16" PostId="926" RevisionGUID="15957bd0-2f5f-4f41-bb98-42b9a9dd94f3" CreationDate="2010-07-08T17:38:20.733" UserId="-1" />
  <row Id="2078" PostHistoryTypeId="2" PostId="927" RevisionGUID="54e62b38-f0b2-46e2-9838-4d2506546282" CreationDate="2010-07-08T17:39:27.563" UserId="258" Text="Long back, I used to play this 8-bit game, which I can't recall or find:&#xD;&#xA;&#xD;&#xA;  - It was a car racing game with many levels&#xD;&#xA;  - Each level had a track with multiple lanes&#xD;&#xA;  - You had opponents in different lanes and you changed lanes to pass them&#xD;&#xA;  - As the levels progresses the number of lanes decreased and also the angles at which the lanes merged with different sections of the road became more difficult&#xD;&#xA;&#xD;&#xA;Thats all I remember. It was a really nice game to play.&#xD;&#xA;&#xD;&#xA;Do you recall something from what I mentioned??" />
  <row Id="2079" PostHistoryTypeId="1" PostId="927" RevisionGUID="54e62b38-f0b2-46e2-9838-4d2506546282" CreationDate="2010-07-08T17:39:27.563" UserId="258" Text="Please identify this game for me!" />
  <row Id="2080" PostHistoryTypeId="3" PostId="927" RevisionGUID="54e62b38-f0b2-46e2-9838-4d2506546282" CreationDate="2010-07-08T17:39:27.563" UserId="258" Text="&lt;nes&gt;&lt;identify-this-game&gt;&lt;8-bit&gt;" />
  <row Id="2087" PostHistoryTypeId="2" PostId="929" RevisionGUID="a3ad1ca1-6369-4aac-8b7a-91f6e4a1e8c3" CreationDate="2010-07-08T17:51:49.710" UserId="98" Text="The description says that I have to complete 20 story missions without switching to a new horse at a hitching post. If my horse dies, and I wait for a respawn, will it be considered a &quot;new&quot; horse? Or can I still get the achievement?" />
  <row Id="2088" PostHistoryTypeId="1" PostId="929" RevisionGUID="a3ad1ca1-6369-4aac-8b7a-91f6e4a1e8c3" CreationDate="2010-07-08T17:51:49.710" UserId="98" Text="In Red Dead Redemption, can you still get the Spurred to Victory achievement if your horse dies?" />
  <row Id="2089" PostHistoryTypeId="3" PostId="929" RevisionGUID="a3ad1ca1-6369-4aac-8b7a-91f6e4a1e8c3" CreationDate="2010-07-08T17:51:49.710" UserId="98" Text="&lt;xbox-360&gt;&lt;red-dead-redemption&gt;&lt;achievements&gt;" />
  <row Id="2090" PostHistoryTypeId="10" PostId="804" RevisionGUID="933f415e-07a4-42f0-853b-7b7a7a934d58" CreationDate="2010-07-08T17:52:14.497" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:113,&quot;DisplayName&quot;:&quot;Jon B&quot;},{&quot;Id&quot;:137,&quot;DisplayName&quot;:&quot;Kip&quot;},{&quot;Id&quot;:104,&quot;DisplayName&quot;:&quot;Blorgbeard&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:16,&quot;DisplayName&quot;:&quot;jaydles&quot;}]" />
  <row Id="2091" PostHistoryTypeId="2" PostId="930" RevisionGUID="04949db4-ef36-41ae-9bd0-1b14943867ef" CreationDate="2010-07-08T17:52:19.410" UserId="46" Text="There's not a shred of evidence on [Widescreen Gaming Forum][1] (the definitive source for widescreen game support and fixes) that you can get an acceptable display in widescreen resolutions.  The game simply stretches the image to fill your monitor, just as you described.&#xD;&#xA;&#xD;&#xA;I would recommend sticking with your second idea of running the game pillarboxed at a 4:3 display ratio.&#xD;&#xA;&#xD;&#xA;[1]:http://www.widescreengamingforum.com/wiki/Max_Payne_series" />
  <row Id="2094" PostHistoryTypeId="5" PostId="927" RevisionGUID="f67c8432-8bf2-4742-bd53-6d9b8bf17127" CreationDate="2010-07-08T17:54:29.780" UserId="258" Comment="added 146 characters in body; added 64 characters in body" Text="Long back, I used to play this 8-bit game, which I can't recall or find:&#xD;&#xA;&#xD;&#xA;  - It was a car racing game with many levels&#xD;&#xA;  - Each level had a track with multiple lanes&#xD;&#xA;  - You had opponents in different lanes and you changed lanes to pass them&#xD;&#xA;  - As the levels progresses the number of lanes decreased and also the angles at which the lanes merged with different sections of the road became more difficult&#xD;&#xA;&#xD;&#xA;Thats all I remember. It was a really nice game to play.&#xD;&#xA;&#xD;&#xA;Do you recall something from what I mentioned??&#xD;&#xA;&#xD;&#xA;It is not:&#xD;&#xA;&#xD;&#xA;  - [Excitebike][1]&#xD;&#xA;  - [Bump 'n' Jump][2]&#xD;&#xA;  - [F1 Race][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Excitebike&#xD;&#xA;  [2]: http://snipurl.com/z5uhv&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/F-1_Race" />
  <row Id="2096" PostHistoryTypeId="5" PostId="872" RevisionGUID="96d03df7-5e36-4b63-8a93-4be1c27f12fc" CreationDate="2010-07-08T17:54:57.627" UserId="18" Comment="added 79 characters in body" Text="There is an [eHow article][1] detailing how to unlock the achievement.&#xD;&#xA;&#xD;&#xA;Basically, you need to score 750 on a shooting game in stage 2 of the Dark Carnival. Upon winning, you get Gnome Chompski. You have to carry him into the escape vehicle (at the end of the campaign). You can drop the gnome as much as you want, but you must carry him to the end.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_5707250_unlock-achievement-left-dead-2.html" />
  <row Id="2100" PostHistoryTypeId="2" PostId="934" RevisionGUID="8de9661a-4bb6-440b-9c6d-6a7c147702e3" CreationDate="2010-07-08T18:05:40.897" UserId="258" Text="today, somehow, I FOUND IT !!&#xD;&#xA;&#xD;&#xA;The game was called **Road Fighter**. Here is a screenshot (found it [here][1]):&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.aeriagames.com/viewtopic.php?t=414642&#xD;&#xA;  [2]: http://i.imgur.com/cP1Q4.png" />
  <row Id="2104" PostHistoryTypeId="2" PostId="936" RevisionGUID="2ffc7957-b5fc-4c1a-a2d4-90c91beecedb" CreationDate="2010-07-08T18:06:15.313" UserId="46" Text="I would love to watch professional teams play games like Counter-Strike: Source, Team Fortress 2 and Left 4 Dead.  Is there anything outside of random YouTube uploads that would have a large archive of videos to watch?" />
  <row Id="2105" PostHistoryTypeId="1" PostId="936" RevisionGUID="2ffc7957-b5fc-4c1a-a2d4-90c91beecedb" CreationDate="2010-07-08T18:06:15.313" UserId="46" Text="Is there a dedicated website for professional competative gaming videos?" />
  <row Id="2106" PostHistoryTypeId="3" PostId="936" RevisionGUID="2ffc7957-b5fc-4c1a-a2d4-90c91beecedb" CreationDate="2010-07-08T18:06:15.313" UserId="46" Text="&lt;professional-gaming&gt;&lt;gameplay-videos&gt;" />
  <row Id="2107" PostHistoryTypeId="2" PostId="937" RevisionGUID="35c850f2-ec5d-4cb2-8a0e-c453822eb81b" CreationDate="2010-07-08T18:10:06.100" UserId="126" Text="Nyko also does okay, but again, I recommend the official controllers.&#xD;&#xA;&#xD;&#xA;On the other hand, there are some premium controllers made by companies like Razer, that are probably nicer than first-party controllers, but they cost more." />
  <row Id="2109" PostHistoryTypeId="2" PostId="938" RevisionGUID="feb2fddc-702e-4438-a889-dcebe84a2b3a" CreationDate="2010-07-08T18:19:08.610" UserId="126" Text="http://TeamLiquid.net has videos for StarCraft." />
  <row Id="2110" PostHistoryTypeId="2" PostId="939" RevisionGUID="31fe037b-786d-4c70-97e3-5b523ecc84dc" CreationDate="2010-07-08T18:22:08.993" UserId="41" Text="Currently it is mostly available second hand.  As mentioned in an above comment, it's on the most wanted list for Good Old Games." />
  <row Id="2111" PostHistoryTypeId="2" PostId="940" RevisionGUID="db88b9fe-7fc7-44e1-a3fa-82411e92dcb1" CreationDate="2010-07-08T18:22:33.640" UserId="58" Text="Are there any tangible, genuine downsides to ignoring your &quot;friends&quot; in GTA4? I found the whole friend/girlfriend system to be somewhat annoying and detracting from the game itself, and if I decide to go through it again, I'd like to just bypass all of that. (Well, aside from the critical girlfriend in the beginning of the game, and just enough with Jacob to get the gun delivery service.)" />
  <row Id="2112" PostHistoryTypeId="1" PostId="940" RevisionGUID="db88b9fe-7fc7-44e1-a3fa-82411e92dcb1" CreationDate="2010-07-08T18:22:33.640" UserId="58" Text="Are there any downsides to ignoring your friends in GTA4?" />
  <row Id="2113" PostHistoryTypeId="3" PostId="940" RevisionGUID="db88b9fe-7fc7-44e1-a3fa-82411e92dcb1" CreationDate="2010-07-08T18:22:33.640" UserId="58" Text="&lt;gta4&gt;&lt;grand-theft-auto&gt;&lt;friends&gt;" />
  <row Id="2114" PostHistoryTypeId="2" PostId="941" RevisionGUID="be5786f4-9e07-4392-8465-0564487410d5" CreationDate="2010-07-08T18:23:34.777" UserId="41" Text="I have my profile stored on a USB flash drive and I have not noticed any slowdowns due to this.  I also use it to move my profile easily between my xbox and a friend's xbox without needing an expensive memory unit.  I recommend it." />
  <row Id="2115" PostHistoryTypeId="2" PostId="942" RevisionGUID="7fde783f-08fc-4ead-802c-33b9928657ad" CreationDate="2010-07-08T18:24:15.260" UserId="137" Text="I'm wondering how cymbals work in Rock Band. The drums that ship with the game only have four drum pads, and I know that you can buy a set of three cymbals, but do the songs actually distinguish between drums and cymbals, or is hitting (for example) the blue cymbal the same as hitting the blue drum pad? If they are the same, is there any point to having the cymbals?" />
  <row Id="2116" PostHistoryTypeId="1" PostId="942" RevisionGUID="7fde783f-08fc-4ead-802c-33b9928657ad" CreationDate="2010-07-08T18:24:15.260" UserId="137" Text="How do cymbals work in Rock Band?" />
  <row Id="2117" PostHistoryTypeId="3" PostId="942" RevisionGUID="7fde783f-08fc-4ead-802c-33b9928657ad" CreationDate="2010-07-08T18:24:15.260" UserId="137" Text="&lt;rock-band&gt;&lt;peripherals&gt;" />
  <row Id="2118" PostHistoryTypeId="4" PostId="936" RevisionGUID="37a97c4c-b16b-4f54-9957-7b208b2e93b5" CreationDate="2010-07-08T18:24:31.530" UserId="46" Comment="edited title" Text="Is there a dedicated website for professional competitive gaming videos?" />
  <row Id="2119" PostHistoryTypeId="5" PostId="445" RevisionGUID="dfb52615-40b9-4811-9d75-0357df52b5bf" CreationDate="2010-07-08T18:24:48.957" UserId="126" Comment="update prices" Text="Yes, sadly, it's true. To play multiplayer games over the Internet, you must have a Gold subscription. it's about $40-50 / year, $20 / 3 months or $8 / month, but you can sometimes find them for cheaper." />
  <row Id="2122" PostHistoryTypeId="2" PostId="945" RevisionGUID="a4184a57-2400-4d1c-ae28-9e4cc480742b" CreationDate="2010-07-08T18:28:28.903" UserId="41" Text="For Rock Band 1/2, there is no indicator on the screen that says &quot;this is a cymbal hit&quot;.&#xD;&#xA;&#xD;&#xA;In RB2, during fills, they produce a cymbal sound when hit (as opposed to a tom hit).&#xD;&#xA;&#xD;&#xA;As for the point, Rock Band 3 will introduce a drum pro mode which will require you to hit the proper cymbal / tom as opposed to just hitting the right colour.  Other than that, it's all for good fun!" />
  <row Id="2123" PostHistoryTypeId="2" PostId="946" RevisionGUID="81044d04-6d52-46eb-8542-a6ddc160ae47" CreationDate="2010-07-08T18:32:11.470" UserId="50" Text="[ESL TV][1] has video-on-demand coverage for a number of competitions, including Counter Strike, Quake Live, and Warcraft 3 (amongst others).&#xD;&#xA;&#xD;&#xA;[Quake-Live.tv][2] also archives their coverage of competitions, specifically for Quake Live.&#xD;&#xA;&#xD;&#xA;djWHEAT's archived coverage can be found [here][3] and [here][4], covering everything from Super Street Fighter IV, Tekken, Quake Live, and much more.&#xD;&#xA;&#xD;&#xA;Finally, if you're into recent competitions for older games like Quake II or Doom II (I kid you not), Tastyspleen.tv's archived coverage can be found [here][5].  :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tv.esl.eu/de/&#xD;&#xA;  [2]: http://www.quake-live.tv/&#xD;&#xA;  [3]: http://www.ustream.tv/user/djWHEAT/videos&#xD;&#xA;  [4]: http://djwheat.blip.tv/&#xD;&#xA;  [5]: http://www.ustream.tv/user/Jehar/videos" />
  <row Id="2124" PostHistoryTypeId="6" PostId="348" RevisionGUID="89637a33-4371-40c7-8b2b-08be1fd0ebfb" CreationDate="2010-07-08T18:37:37.387" UserId="258" Comment="edited tags" Text="&lt;handheld&gt;&lt;solitaire&gt;&lt;statistics&gt;&lt;card-game&gt;" />
  <row Id="2125" PostHistoryTypeId="6" PostId="331" RevisionGUID="05f59da0-8195-4592-9b9c-2f9fc095eb43" CreationDate="2010-07-08T18:40:31.000" UserId="29" Comment="edited tags" Text="&lt;identify-this-game&gt;" />
  <row Id="2126" PostHistoryTypeId="6" PostId="558" RevisionGUID="9063cf88-97b2-44bb-9f4d-d5f5d65f0823" CreationDate="2010-07-08T18:41:27.130" UserId="29" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;edutainment&gt;" />
  <row Id="2128" PostHistoryTypeId="2" PostId="948" RevisionGUID="cbd8fc95-4709-4c32-af1b-542a4786461e" CreationDate="2010-07-08T18:42:07.533" UserId="97" Text="You miss out on the perks, like the weapon delivery you mention. Also there are Achievements &amp; or Trophies depending on what platform you're playing on.&#xD;&#xA;&#xD;&#xA;After that, I do not believe so. I *think* (but need to verify) that as you ignore them how much they like you will drop, and if it drops too low they won't be your friend anymore if you change your mind and want their friendship after all.&#xD;&#xA;&#xD;&#xA;Still, my thought would be, on a second playthrough, don't worry about the ones you don't care about." />
  <row Id="2129" PostHistoryTypeId="2" PostId="949" RevisionGUID="d55450a0-360b-43a8-bf9c-046229411c74" CreationDate="2010-07-08T18:43:31.337" UserId="282" Text="There are many different reasons for not supporting every game on every platform.&#xD;&#xA;&#xD;&#xA;1) **Money Involved**: Consider the case of Games for Windows and the Xbox games, although almost every game can be ported between these two platforms (excellent ports of Dead Space and Gears of War come to mind) but Microsoft will not do that(Gears of War2, Halo2,3),  because that may impact the sales of Xbox in a negative manner. Similarly the games produced and published by Sony Computer Ent. will not be released on Xbox or Windows. *What I think is* Games released for Xbox give a huge chunk of money to MS (because of the licensing), games released for Windows add a lower amount and hence the former are released by both MS and others(EA, Ubisoft, Activision etc) and latter are generally released by others.&#xD;&#xA;&#xD;&#xA;2) **Technical Difficulties**: Porting a game from PS3 to Xbox is very difficult as the guys above said they use totally different libraries.&#xD;&#xA;&#xD;&#xA;3) **Debugging factor**: Every Xbox has same architecture, so is every PS3. Releasing a game on these 2 is easier and the debugging afterwards is still easier. A game which crashes on one Xbox (because of developer side bug) can be patched easily. But n different PCs generally have n different configurations, what causes a bug due to my Nvidia driver may not cause the bug in your updated/older driver or an ATI graphics card. &#xD;&#xA;&#xD;&#xA;4) **Piracy**: There is no need to say that games are easily pirated on PC than on any other platform. The architecture plays a very important role. The general purpose functionality of PC makes it easily crackable but the other dedicated platforms makes it extremely difficult and the cracks can be &quot;filled&quot; with a firmware upgrade.&#xD;&#xA;&#xD;&#xA;5) **Scaling**: For platforms like PSP, you need to do a LOT of scaling which makes the process difficult or rather impossible. PC games are generally released later than the console counterparts so that the designers get time to scale down the game. This directly affects the sales as more people can now play the game. The initial release of GTA4 PC was frowned upon by the gamers as the &quot;scaling down&quot; they did wasn't up to the mark.&#xD;&#xA;  " />
  <row Id="2130" PostHistoryTypeId="2" PostId="950" RevisionGUID="d12f29c8-a8bb-4054-946c-3772d697ba9c" CreationDate="2010-07-08T18:44:29.133" UserId="97" Text="I *think* that would be considered a different horse, and reset the counter for the achievement. The horse that comes the next time you whistle isn't necessarily the same type of horse." />
  <row Id="2131" PostHistoryTypeId="2" PostId="951" RevisionGUID="f5ca93a5-3f84-45e0-88bc-6612bbc330a8" CreationDate="2010-07-08T18:44:38.667" UserId="186" Text="I realize this is an old game, but it's fun to pull out every once in awhile.  However, I've found that I never make it very far into the game because I'll end up crashing one or more roller coasters on a particular level.&#xD;&#xA;&#xD;&#xA;It doesn't seem to be avoidable.  The crashes just happen eventually, even if your maintenance worker is checking it every 10 minutes.  Every time this has happened, I can't recover or re-open the coaster after it's fixed.  All I can do is delete the entire roller coaster, which can be costly and very annoying.&#xD;&#xA;&#xD;&#xA;Is there any way (without using a cheat) to avoid the crash or recover after it?" />
  <row Id="2132" PostHistoryTypeId="1" PostId="951" RevisionGUID="f5ca93a5-3f84-45e0-88bc-6612bbc330a8" CreationDate="2010-07-08T18:44:38.667" UserId="186" Text="How do you recover after a coaster crash in Roller Coaster Tycoon?" />
  <row Id="2133" PostHistoryTypeId="3" PostId="951" RevisionGUID="f5ca93a5-3f84-45e0-88bc-6612bbc330a8" CreationDate="2010-07-08T18:44:38.667" UserId="186" Text="&lt;strategy&gt;&lt;roller-coaster-tycoon&gt;" />
  <row Id="2134" PostHistoryTypeId="12" PostId="950" RevisionGUID="3d5657f8-2c24-4623-8755-6ba03fa14da9" CreationDate="2010-07-08T18:45:48.290" UserId="97" Text="[{&quot;Id&quot;:97,&quot;DisplayName&quot;:&quot;Matt Blaine&quot;}]" />
  <row Id="2135" PostHistoryTypeId="2" PostId="952" RevisionGUID="20428ab8-d9aa-4e57-a133-f9c00a01488e" CreationDate="2010-07-08T18:47:08.240" UserId="14" Text="I **loved** [TTD][1], is there a newer transport simulation game I could play?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Transport_Tycoon#Transport_Tycoon_Deluxe" />
  <row Id="2136" PostHistoryTypeId="1" PostId="952" RevisionGUID="20428ab8-d9aa-4e57-a133-f9c00a01488e" CreationDate="2010-07-08T18:47:08.240" UserId="14" Text="Is there a newer version of Transport Tycoon Deluxe?" />
  <row Id="2137" PostHistoryTypeId="3" PostId="952" RevisionGUID="20428ab8-d9aa-4e57-a133-f9c00a01488e" CreationDate="2010-07-08T18:47:08.240" UserId="14" Text="&lt;simulation&gt;&lt;ttd&gt;&lt;transport-simulation&gt;" />
  <row Id="2138" PostHistoryTypeId="13" PostId="950" RevisionGUID="8abd9421-a3f7-48d0-8058-592d6d4b9027" CreationDate="2010-07-08T18:47:38.100" UserId="97" Text="[{&quot;Id&quot;:97,&quot;DisplayName&quot;:&quot;Matt Blaine&quot;}]" />
  <row Id="2141" PostHistoryTypeId="2" PostId="955" RevisionGUID="8ccbc780-38ad-4602-8cf9-5f05c8030714" CreationDate="2010-07-08T18:51:18.387" UserId="186" Text="Here's another old game I've never quite mastered.  In Sim Tower, I can always make it almost to the end, but I trip at the finish line.&#xD;&#xA;&#xD;&#xA;Once I reach 5 star status, I keep increasing my population and buy the cathedral on the roof like you're supposed to.  I get as much parking as I'm allowed (it eventually tells you cannot build any more of the item).  And, even if I delete all of my offices (or at least most of them), I get the message that the office workers demand more parking.  And, as long as I have that complaint, it won't upgrade me to &quot;Tower&quot; status.&#xD;&#xA;&#xD;&#xA;Am I missing a key strategy?  Or is this just a bug?  If it's a bug, is there any patch for it?" />
  <row Id="2142" PostHistoryTypeId="1" PostId="955" RevisionGUID="8ccbc780-38ad-4602-8cf9-5f05c8030714" CreationDate="2010-07-08T18:51:18.387" UserId="186" Text="&quot;Office Workers Demand More Parking&quot; in SimTower" />
  <row Id="2143" PostHistoryTypeId="3" PostId="955" RevisionGUID="8ccbc780-38ad-4602-8cf9-5f05c8030714" CreationDate="2010-07-08T18:51:18.387" UserId="186" Text="&lt;bug&gt;&lt;sim-tower&gt;" />
  <row Id="2144" PostHistoryTypeId="2" PostId="956" RevisionGUID="27d5b609-9074-412e-aaab-f4a81f4ca59a" CreationDate="2010-07-08T18:53:01.723" UserId="153" Text="The only ones I know of are [OpenTTD][1], which is a reverse engineered TTD that is now completely standalone and [Simutrans][2].&#xD;&#xA;&#xD;&#xA;OpenTTD is pretty faithful to the original, but as the focus has been on getting the original gameplay for some time it's a bit lacking in real innovation. I haven't played Simutrans yet, so I can't really comment.&#xD;&#xA;&#xD;&#xA;I've also been on the lookout for new projects in the spirit of TTD, but all that I have run across are woefully far from completion.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.openttd.org/&#xD;&#xA;  [2]: http://www.simutrans.com/" />
  <row Id="2145" PostHistoryTypeId="2" PostId="957" RevisionGUID="7dff33ba-c84e-4894-b7b6-a93bd523dc0c" CreationDate="2010-07-08T18:59:15.563" UserId="96" Text="Unfortunately it doesn't count. You MUST play the story missions with the SAME horse. In the other hand, you must do this with STORY only missions. If by some mean you end the game you will have to start it again to get this trophy. (Replaying story missions doesn't count).&#xD;&#xA;This makes this trophy the only one you can miss.&#xD;&#xA;&#xD;&#xA;By the way, there are a total of 57 story missions." />
  <row Id="2146" PostHistoryTypeId="2" PostId="958" RevisionGUID="0aebae2e-ccce-4774-9f6a-9cc95f8b0f53" CreationDate="2010-07-08T19:03:42.637" UserId="102" Text="There are literally dozens of Terran builds and possibly hundreds of Cheeses.  As a result I'm going to stray and lay out a couple of the broad strokes, but unlike Protoss or Zerg these are not going to be succinct build orders.&#xD;&#xA;&#xD;&#xA;The three major builds in Terran play are:&#xD;&#xA;&#xD;&#xA; - Bio&#xD;&#xA; - Mech&#xD;&#xA; - 1:1:1&#xD;&#xA;&#xD;&#xA;Obviously there is a lot of variation and overlap between these builds but I'm going to try and lay out the broad strokes here.&#xD;&#xA;&#xD;&#xA;Terran bio revolves around building a Marine/Marauder/Medivac force for a nice timing push.  This is sometimes called the MMM build.  Openings usually consist of 3 Rax, 2 with techlabs and 1 with a reactor.  A Terran economy can readily support 3 rax.  The timing push here usually comes at about 40 food with a heavy Marauder/Marine force with Stim.  The build continues to evolve into the late game by adding on a Factor and Starport for Medivac support.  Medivacs are key to Stim based play, as any force that stims is necessarily at reduced HP for the remainder of the game.  Additionally, Medivac's provide for drops which increases the mobility of your army.  You can also transition into Bio mech, or add Ghosts on for TvP.&#xD;&#xA;&#xD;&#xA;Terran Mech grew out of early hellion harass.  This usually involved building one Rax before  going to 2 Factory and pumping out hellions for early harass and then transitioning into a more stable Thor/Siege tank force.  This is especially effective vs Zerg players going Muta/Ling as upgraded Hellions are powerful vs Zerglings and Thors do splash damage to Mutalisk.  Additionally, heavy Siege tank forces are effective vs Hydra/Roach armies.  Top Zerg players (such as Artosis and IdrA) have said that Terran Mech is so powerful it is &quot;Broken&quot; (a term to mean unbalanced) against Zerg.  A key point to remember is that the initial Rax can be used for scouting or to produce Marines (which help an early Mech army). &#xD;&#xA;&#xD;&#xA;The 1:1:1 was first popularized by the player The Little One (TLO) and has become the standard in TvT play.  The name derives from having one of each unit producing structure: 1 Rax, 1 Factory, 1 Starport.  The synergy that units from these buildings provide have cause this build to become increasingly popular outside of TvT play.  The basic idea here is to build a Marine, Tank, Viking force, using the Vikings to give LoS to the Siege tanks (which can fire further than they can see) and using Marines to fight off Air harass.  &#xD;&#xA;&#xD;&#xA;One of the important points of this strategy is to use Vikings to establish air dominance.  In a losing battle, the Vikings can always land and wait for Marine support (as Vikings are an air to air unit).  The power from this build comes in its flexibility.  Usually 1 techlab and 2 reactors, these addons can quickly be switched, allowing the deployment of Banshees (once air superiority has been obtained) and Hellions, or swapping to Marauders to break a Siege tank grouping.  Unless there are serious balance changes in the future a number of SC2 Commentators (Huk, Day9) have suggested that this will become the standard Terran play.&#xD;&#xA;&#xD;&#xA;I'll briefly mention a couple of the standard Terran Cheese strategies.&#xD;&#xA;&#xD;&#xA;6 Rax into Reaper harass is a popular TvP strategy, as early reapers built from a proxy Rax (a Barracks built close to the opponent) will arrive before the Protoss has Stalkers and thus are unbeatable with good micro.&#xD;&#xA;&#xD;&#xA;Banshee rush, especially against Zerg opponents has also been popular as Zerg does not have a staple unit before Tier 2 that can attack air.&#xD;&#xA;&#xD;&#xA;Thor drops (often a part of mech builds, or biomech) are very effective.  While rushing thor drops can be considered a Cheese, use of them as part of a normal build is present at even the competitive level.&#xD;&#xA;&#xD;&#xA;Standard Terran opening is:&#xD;&#xA;&#xD;&#xA; 1. 9 Supply&#xD;&#xA; 2. 12 Rax&#xD;&#xA; 3. 15-22 Orbital Command &#xD;&#xA;&#xD;&#xA;" />
  <row Id="2147" PostHistoryTypeId="2" PostId="959" RevisionGUID="f0bcc242-7b85-4e62-8a96-812dc32f880e" CreationDate="2010-07-08T19:06:13.783" UserId="122" Text="I really like how I can jump into the same game / server as my friend is currently playing on Steam, so I definitely like the &quot;friends&quot; feature.&#xD;&#xA;&#xD;&#xA;However, I dislike the fact that steam exposes my entire gaming history to all my friends - for example, the amount of hours I spent with each of my games.&#xD;&#xA;&#xD;&#xA;I tried searching but could not find how to prevent it, is there a way?" />
  <row Id="2148" PostHistoryTypeId="1" PostId="959" RevisionGUID="f0bcc242-7b85-4e62-8a96-812dc32f880e" CreationDate="2010-07-08T19:06:13.783" UserId="122" Text="Is there a way to NOT share gaming statistics with friends on Steam?" />
  <row Id="2149" PostHistoryTypeId="3" PostId="959" RevisionGUID="f0bcc242-7b85-4e62-8a96-812dc32f880e" CreationDate="2010-07-08T19:06:13.783" UserId="122" Text="&lt;steam&gt;&lt;privacy&gt;" />
  <row Id="2151" PostHistoryTypeId="2" PostId="961" RevisionGUID="2325b5c3-e8fc-4258-a56e-660e9a1d5866" CreationDate="2010-07-08T19:10:14.210" UserId="69" Text="Unfortunately, there is no possibility to turn this off. You have to live with all your activity being shared.&#xD;&#xA;&#xD;&#xA;The only way to not have this logged is to play in offline mode, but it doesn't work for multiplayer games, of course (at least the ones relying on Steamworks for their online components)." />
  <row Id="2153" PostHistoryTypeId="2" PostId="962" RevisionGUID="8f270e56-96df-481d-902c-49d5a9269815" CreationDate="2010-07-08T19:11:15.037" UserId="39" Text="What do I need to look for in an area for the first fortress?" />
  <row Id="2154" PostHistoryTypeId="1" PostId="962" RevisionGUID="8f270e56-96df-481d-902c-49d5a9269815" CreationDate="2010-07-08T19:11:15.037" UserId="39" Text="Picking First Fortress Location in Dwarf Fortress" />
  <row Id="2155" PostHistoryTypeId="3" PostId="962" RevisionGUID="8f270e56-96df-481d-902c-49d5a9269815" CreationDate="2010-07-08T19:11:15.037" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="2156" PostHistoryTypeId="5" PostId="622" RevisionGUID="245d22f9-5e3d-417f-8562-068473eb0d62" CreationDate="2010-07-08T19:11:54.317" UserId="137" Comment="added 167 characters in body; added 10 characters in body" Text="Your best option is to get an SNES/N64/GC S-video cable, and use a third-party &lt;a href=&quot;http://www.google.com/search?num=100&amp;hl=en&amp;safe=off&amp;q=s-video+to+component+adapter&amp;aq=f&amp;aqi=g2g-m1&amp;aql=&amp;oq=&amp;gs_rfai=&quot;&gt;s-video to component adapter&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;The system came with a stereo A/V cable (red/white/yellow), and Nintendo also sold a first-party S-Video cable. SNES, N64, and GC used the same multi-out port, so if you have trouble finding an SNES S-video cable, try searching for N64 and GC S-video too. (GC also had a separate port for component video output.)&#xD;&#xA;&#xD;&#xA;**Note**: the multi-out port on [the smaller, redesigned SNES model][1] will not work with the S-video cable. If you only have the redesigned system you'll need to use a composite-to-component adapter instead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System_%28Redesigned_Model_SNS-101%29" />
  <row Id="2157" PostHistoryTypeId="12" PostId="961" RevisionGUID="0c55609e-ca19-4310-97fd-ce1209415ecc" CreationDate="2010-07-08T19:14:09.240" UserId="69" Text="[{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;}]" />
  <row Id="2158" PostHistoryTypeId="6" PostId="605" RevisionGUID="a058c946-9f27-4245-9697-ade8819cffbb" CreationDate="2010-07-08T19:15:03.420" UserId="85" Comment="edited tags" Text="&lt;ps3&gt;&lt;family-games&gt;&lt;game-recommendation&gt;" />
  <row Id="2159" PostHistoryTypeId="6" PostId="605" RevisionGUID="177dec1e-14a9-4852-bdee-5791c0fcc462" CreationDate="2010-07-08T19:15:24.807" UserId="85" Comment="edited tags" Text="&lt;ps3&gt;&lt;family-games&gt;&lt;game-rec&gt;" />
  <row Id="2160" PostHistoryTypeId="5" PostId="961" RevisionGUID="277dd1f2-e817-4595-9ea1-5feceadef619" CreationDate="2010-07-08T19:16:31.730" UserId="69" Comment="added 29 characters in body; added 72 characters in body; edited body" Text="You can make your profile fully private, following [these instructions][1]:&#xD;&#xA;&#xD;&#xA;&gt; 1. Log into your Steam Community Profile&#xD;&#xA;&gt; 2. Click the Edit my SteamID page link&#xD;&#xA;&gt; 3. Click the  Settings link&#xD;&#xA;&gt; 4. Choose your privacy state&#xD;&#xA;&gt; 5. Click the Save button&#xD;&#xA;&#xD;&#xA;However, it hides away all the profile, not only the gaming history.&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=4113-YUDH-6401" />
  <row Id="2161" PostHistoryTypeId="13" PostId="961" RevisionGUID="cc9d0507-fd90-4a66-be64-038245ba5297" CreationDate="2010-07-08T19:16:37.130" UserId="69" Text="[{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;}]" />
  <row Id="2162" PostHistoryTypeId="6" PostId="8" RevisionGUID="df34868a-2b4d-4d74-b741-0e6ed08adad6" CreationDate="2010-07-08T19:17:03.353" UserId="85" Comment="&quot;games-rec&quot; is not very intuitive, in my opinion. If you oppose, please give input over at http://meta.gaming.stackexchange.com/questions/217/looking-for-game-tag-vs-identify-this-game-tag" Text="&lt;strategy&gt;&lt;tower-defense&gt;&lt;puzzle&gt;&lt;game-rec&gt;" />
  <row Id="2163" PostHistoryTypeId="2" PostId="963" RevisionGUID="6b111312-188b-4a4a-872e-f0725e6e0bb3" CreationDate="2010-07-08T19:17:28.530" UserId="102" Text="This list isn't exhaustive and usually can be answered by the question: What would be the most fun?&#xD;&#xA;&#xD;&#xA;Now if you're new to the game there are a couple things you should keep an eye out for:&#xD;&#xA;&#xD;&#xA; - Moderate climate (Hot or Cold will lead to loss of water, and thus crops)&#xD;&#xA; - Flux stone (necessary in the creation of steel and valuable)&#xD;&#xA; - No Aquifers (usually lead to flooding)&#xD;&#xA; - Lava (useful but dangerous, I'd skip it the first couple times, but its fun once you get used to it)&#xD;&#xA; - Salt Water (dwarves can't drink it)&#xD;&#xA; - Evil (you don't have to go good, but stay away from Evil your first couple times)&#xD;&#xA; - Forests (you'll want wood in your first couple forests, for beds if nothing else)&#xD;&#xA; - Elevation (do you want to cut into the side of a mountain? or dig straight down?)&#xD;&#xA;&#xD;&#xA;After your first couple fortresses, you'll want to start ignoring everything on that list above (or go the other way).  Its all just more [fun][1]!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Losing" />
  <row Id="2164" PostHistoryTypeId="6" PostId="579" RevisionGUID="21e4f3d2-4d39-41e5-b218-0e5b401a3908" CreationDate="2010-07-08T19:17:36.080" UserId="85" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="2165" PostHistoryTypeId="2" PostId="964" RevisionGUID="763f5b22-443e-4226-a145-f8d6713302e5" CreationDate="2010-07-08T19:17:44.037" UserId="13" Text="[Lego Harry Potter][1] - though it might be a little &quot;dark&quot; for an 8 year old.&#xD;&#xA;&#xD;&#xA;The ratings are:&#xD;&#xA;&#xD;&#xA;&gt; ESRB: E10+  &#xD;&#xA;OFLC: G-PG  &#xD;&#xA;PEGI: 7+&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Lego_Harry_Potter:_Years_1%E2%80%934" />
  <row Id="2166" PostHistoryTypeId="6" PostId="112" RevisionGUID="9b1cb0d5-6f05-43db-bece-7c8970ffc4e5" CreationDate="2010-07-08T19:18:44.847" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;&lt;game-rec&gt;&lt;instrumental&gt;" />
  <row Id="2167" PostHistoryTypeId="6" PostId="365" RevisionGUID="6f46717c-e800-4463-b5b8-7d31809a0c18" CreationDate="2010-07-08T19:19:33.690" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;" />
  <row Id="2168" PostHistoryTypeId="2" PostId="965" RevisionGUID="c325de11-38fa-425c-a428-6db6a4d922ad" CreationDate="2010-07-08T19:20:58.960" UserId="14" Text="[Defense Grid][1] is excellent, it's from an independent publisher, with very high re-playability, and only costs $10 on steam.&#xD;&#xA;&#xD;&#xA;I highly recommend it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://defensegrid.hiddenpath.com/" />
  <row Id="2169" PostHistoryTypeId="16" PostId="965" RevisionGUID="c325de11-38fa-425c-a428-6db6a4d922ad" CreationDate="2010-07-08T19:20:58.960" UserId="-1" />
  <row Id="2170" PostHistoryTypeId="2" PostId="966" RevisionGUID="208efbc8-e5a4-4b83-86fb-34ef774b216b" CreationDate="2010-07-08T19:23:40.123" UserId="122" Text="My favorite tower defense game I know is [Desktop Tower Defense][1]. Yes, it's a flash game. Yes, it has a (less-balanced) facebook version. But it's simple, fun, and is one of the few tower defense games where you **really get to build your own maze**, rather than just place towers around a pre-built maze.&#xD;&#xA;&#xD;&#xA;I'm looking for recommendations for decent tower defense games where you also get to build your own maze. I've heard of one (Defense Grid), but I'm sure there are more...&#xD;&#xA;&#xD;&#xA;[1]:http://www.handdrawngames.com/DesktopTD/Game.asp" />
  <row Id="2171" PostHistoryTypeId="1" PostId="966" RevisionGUID="208efbc8-e5a4-4b83-86fb-34ef774b216b" CreationDate="2010-07-08T19:23:40.123" UserId="122" Text="Tower defense games where you build a maze" />
  <row Id="2172" PostHistoryTypeId="3" PostId="966" RevisionGUID="208efbc8-e5a4-4b83-86fb-34ef774b216b" CreationDate="2010-07-08T19:23:40.123" UserId="122" Text="&lt;tower-defense&gt;&lt;game-rec&gt;" />
  <row Id="2173" PostHistoryTypeId="5" PostId="8" RevisionGUID="9d80b4ee-f291-466d-b65d-13c3b68fbf5c" CreationDate="2010-07-08T19:24:59.403" UserId="69" Comment="added 241 characters in body; edited tags" Text="I like playing strategic/puzzle games and now I'm looking for a good Tower Defense game for the PC.&#xD;&#xA;&#xD;&#xA;Doesn't matter if it's Flash-based or if I can buy it somewhere.&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Edit by Gnoupi:** To keep things clear, please propose only one game per answer, and don't duplicate the propositions. If you want to add details about one game, edit the existing answer, since this is community wiki." />
  <row Id="2174" PostHistoryTypeId="6" PostId="8" RevisionGUID="9d80b4ee-f291-466d-b65d-13c3b68fbf5c" CreationDate="2010-07-08T19:24:59.403" UserId="69" Comment="added 241 characters in body; edited tags" Text="&lt;strategy&gt;&lt;tower-defense&gt;&lt;game-rec&gt;&lt;puzzle&gt;" />
  <row Id="2176" PostHistoryTypeId="2" PostId="967" RevisionGUID="39cbb942-798b-4d17-b0c1-4f3ff3ed9d00" CreationDate="2010-07-08T19:35:05.867" UserId="96" Text="Is it possible to use my official PS3 Controller Keyboard (you know, the one that attaches on top of the PS3 Controller) to my Windows 7 PC? It should be nice to have all functionality like touch sensitive mouse and keyboard via Bluetooth.&#xD;&#xA;Thanks!" />
  <row Id="2177" PostHistoryTypeId="1" PostId="967" RevisionGUID="39cbb942-798b-4d17-b0c1-4f3ff3ed9d00" CreationDate="2010-07-08T19:35:05.867" UserId="96" Text="Official PS3 Controller Keyboard on PC" />
  <row Id="2178" PostHistoryTypeId="3" PostId="967" RevisionGUID="39cbb942-798b-4d17-b0c1-4f3ff3ed9d00" CreationDate="2010-07-08T19:35:05.867" UserId="96" Text="&lt;ps3&gt;&lt;keyboard&gt;" />
  <row Id="2179" PostHistoryTypeId="2" PostId="968" RevisionGUID="b416698a-fe0f-46de-a4e9-918be1e905e4" CreationDate="2010-07-08T19:35:49.547" UserId="98" Text="You might also like Condemned and Condemned 2.&#xD;&#xA;&#xD;&#xA;The F.E.A.R. games are also similar in nature." />
  <row Id="2180" PostHistoryTypeId="4" PostId="927" RevisionGUID="14398a5c-1d2f-4dcd-b09d-dbac231ca905" CreationDate="2010-07-08T19:38:24.347" UserId="258" Comment="edited title for better search " Text="Please identify this 8-bit racing game for me!" />
  <row Id="2181" PostHistoryTypeId="2" PostId="969" RevisionGUID="9568a946-537e-4ed6-a38b-75265ffb61b5" CreationDate="2010-07-08T19:43:56.767" UserId="29" Text="There are a total of 242 stars:&#xD;&#xA;&#xD;&#xA;- 120 standard Gold stars, consisting of:&#xD;&#xA;    - 56 Power stars (the normal ones)&#xD;&#xA;    - 6 Grand Stars (at the en of each world)&#xD;&#xA;    - 17 Hidden Stars (in 17 different galaxies)&#xD;&#xA;    - 29 Comet Stars (in 29 different galaxies)&#xD;&#xA;    - 6 Additional Normal Stars after beating the game for the first time.&#xD;&#xA;    - 6 Additional Comet Stars after beating the game for the first time.&#xD;&#xA;- 120 Green Stars which appear after you collected the first 120 yellow stars and have beaten the game again (2 or 3 per galaxy, 18 per world, except for the very last world, which has 12)&#xD;&#xA;- 2 additional Gold stars after you have collected all the previous 240 stars. (1 Power Star, 1 Comet Star, which also requires 9999 Starbits)&#xD;&#xA;&#xD;&#xA;The only way to get all Comet Stars, is to collect all Comet Coins, which are found on the first level of each galaxy, including the very last one!&#xD;&#xA;&#xD;&#xA;Note that it is possible to get bronze stars on certain courses. While these bronze stas allow you to continue to move on, the do not count with respect to unlocking certain secrets." />
  <row Id="2183" PostHistoryTypeId="6" PostId="967" RevisionGUID="db8a4a9c-1950-4ba7-8fe0-02c5787fccde" CreationDate="2010-07-08T19:47:45.073" UserId="126" Comment="edited tags" Text="&lt;ps3&gt;&lt;windows-7&gt;&lt;keyboard&gt;" />
  <row Id="2185" PostHistoryTypeId="5" PostId="899" RevisionGUID="f13dda75-f45b-403e-9412-1c5daec72739" CreationDate="2010-07-08T19:50:04.007" UserId="13" Comment="layout" Text="There are 120 yellow stars.&#xD;&#xA;&#xD;&#xA;You might not have access to all the secret stars yet - check for &quot;?&quot; on the map.&#xD;&#xA;&#xD;&#xA;Also by collecting comet medals you unlock the Prankster comet stars, so you might have some of those still to find, and there might more than one per Galaxy.&#xD;&#xA;&#xD;&#xA;#Spoiler Alert&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;After getting all 120 yellow stars you get to find another 120 green stars.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&lt;sup&gt;There are also 2 additional gold stars available after you've collected all the previous 240.&lt;/sup&gt;" />
  <row Id="2186" PostHistoryTypeId="6" PostId="967" RevisionGUID="c80264ae-379f-4826-aa16-e08d30fbdad0" CreationDate="2010-07-08T19:51:38.730" UserId="126" Comment="edited tags" Text="&lt;controllers&gt;&lt;ps3&gt;&lt;windows-7&gt;&lt;keyboard&gt;" />
  <row Id="2187" PostHistoryTypeId="6" PostId="175" RevisionGUID="180dce0e-55eb-4774-9b95-884767710bb9" CreationDate="2010-07-08T19:52:19.587" UserId="126" Comment="edited tags" Text="&lt;controllers&gt;&lt;ps3&gt;&lt;ps2&gt;&lt;adapter&gt;" />
  <row Id="2188" PostHistoryTypeId="2" PostId="972" RevisionGUID="4b1c7cfb-6b19-4280-b958-b98c81a4e0b3" CreationDate="2010-07-08T20:00:29.050" UserId="13" Text="I quite enjoy the Lego games, their combination of puzzle solving, collecting and humour works quite well.&#xD;&#xA;&#xD;&#xA;I've played the original Lego Indiana Jones, is it worth getting the follow up? I know it has levels from the new movie, but is there sufficient new stuff in there to make it worth my while?" />
  <row Id="2189" PostHistoryTypeId="1" PostId="972" RevisionGUID="4b1c7cfb-6b19-4280-b958-b98c81a4e0b3" CreationDate="2010-07-08T20:00:29.050" UserId="13" Text="I've played the original Lego Indiana Jones, is it worth getting the follow up?" />
  <row Id="2190" PostHistoryTypeId="3" PostId="972" RevisionGUID="4b1c7cfb-6b19-4280-b958-b98c81a4e0b3" CreationDate="2010-07-08T20:00:29.050" UserId="13" Text="&lt;untagged&gt;" />
  <row Id="2191" PostHistoryTypeId="2" PostId="973" RevisionGUID="fd49a609-eb3c-4c4d-aa9c-f0f5fc051cab" CreationDate="2010-07-08T20:02:21.153" UserId="296" Text="There was a company that was making text based adventure games (with some graphics thrown in) based on classic SF novels.  They had Fahrenheit 451 for sure...after that, my memory goes fuzzy.  This was in the age of Infocom, so think late 80s early 90s.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="2192" PostHistoryTypeId="1" PostId="973" RevisionGUID="fd49a609-eb3c-4c4d-aa9c-f0f5fc051cab" CreationDate="2010-07-08T20:02:21.153" UserId="296" Text="What was the name of this adventure game company?" />
  <row Id="2193" PostHistoryTypeId="3" PostId="973" RevisionGUID="fd49a609-eb3c-4c4d-aa9c-f0f5fc051cab" CreationDate="2010-07-08T20:02:21.153" UserId="296" Text="&lt;text-adventure&gt;" />
  <row Id="2194" PostHistoryTypeId="2" PostId="974" RevisionGUID="d0f4c31e-a95a-4550-bb19-22da5afa5202" CreationDate="2010-07-08T20:05:36.340" UserId="13" Text="&gt; Fahrenheit 451 is a computer strategy game released in 1986 by Telarium (a sub-brand of [Spinnaker Software][1], and previously called Trillium)&#xD;&#xA;&#xD;&#xA;[Source][2]&#xD;&#xA;&#xD;&#xA;There is a site which claims you can download it, but I'm not going to link to it as I'm unsure of it's legality.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Spinnaker_Software&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Fahrenheit_451_(computer_game)" />
  <row Id="2195" PostHistoryTypeId="2" PostId="975" RevisionGUID="e05c23ca-6e76-4c9a-99a9-90079e18d7a6" CreationDate="2010-07-08T20:05:38.477" UserId="15" Text="Looks like it was [Spinnaker Software][1], under the *Telarium* brand.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Spinnaker_Software" />
  <row Id="2196" PostHistoryTypeId="2" PostId="976" RevisionGUID="9cad0eb8-7038-493d-86ae-6940fe4f4404" CreationDate="2010-07-08T20:07:21.780" UserId="126" Text="So, they added the new movie, but they also &quot;enhanced&quot; the levels from the original three movies. If you loved the lego series, you'll probably like the enhancements almost as much as you'd like a new lego game." />
  <row Id="2197" PostHistoryTypeId="6" PostId="973" RevisionGUID="d43f5e84-4b35-4859-8f4f-457a136b9190" CreationDate="2010-07-08T20:07:22.967" UserId="19" Comment="edited tags" Text="&lt;text-adventure&gt;&lt;interactive-fiction&gt;" />
  <row Id="2202" PostHistoryTypeId="2" PostId="979" RevisionGUID="ec4cb226-003d-4a40-a45d-a423065b1a5f" CreationDate="2010-07-08T20:10:37.123" UserId="56" Text="I could post an elaborate answer which would be basically ripping off other people's work, but instead I'll just show you a link to a great tutorial. [Adding a radial menu][1].&#xD;&#xA;&#xD;&#xA;If you need to know what commands to use et cetera just let me know what you want to do and I (or someone else here) will help you further.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fpsbanana.com/tuts/7509" />
  <row Id="2203" PostHistoryTypeId="2" PostId="980" RevisionGUID="0c19bb0b-29fc-4241-82ac-0540cc5ad9d9" CreationDate="2010-07-08T20:12:12.893" UserId="15" Text="[Whiteboard Tower Defense][1] is one where you can build your own maze.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/funinvegas/whiteboard-tower-defense" />
  <row Id="2204" PostHistoryTypeId="5" PostId="790" RevisionGUID="f5adaddb-0003-4d08-9535-a4ed02a4a62e" CreationDate="2010-07-08T20:12:49.707" UserId="88" Comment="my memory..." Text="Is that the purpose of the Goo Corp. tower?" />
  <row Id="2205" PostHistoryTypeId="2" PostId="981" RevisionGUID="619ea1e5-6576-443a-9039-9846d54ea156" CreationDate="2010-07-08T20:15:30.920" UserId="251" Text="I purchased &lt;a href=&quot;http://store.steampowered.com/sub/4323/&quot;&gt;Sid Meier's Civilization IV: The Complete Edition&lt;/a&gt;, a package that includes four items. Three of the included items are displayed twice in my games library, with the message *[game] is not available on your current platform*.&#xD;&#xA;&#xD;&#xA;Why do these duplicate entries exist, and can I hide or remove them?" />
  <row Id="2206" PostHistoryTypeId="1" PostId="981" RevisionGUID="619ea1e5-6576-443a-9039-9846d54ea156" CreationDate="2010-07-08T20:15:30.920" UserId="251" Text="Why are there duplicate game entries in my Steam library?" />
  <row Id="2207" PostHistoryTypeId="3" PostId="981" RevisionGUID="619ea1e5-6576-443a-9039-9846d54ea156" CreationDate="2010-07-08T20:15:30.920" UserId="251" Text="&lt;steam&gt;" />
  <row Id="2208" PostHistoryTypeId="2" PostId="982" RevisionGUID="c52669a2-fa95-4b48-9440-2269e8ea1015" CreationDate="2010-07-08T20:17:32.927" UserId="29" Text="if this is your first fortress, I would suggest &lt;kbd&gt;f&lt;/kbd&gt;inding an area that matches the following conditions:&#xD;&#xA;&#xD;&#xA;- Evil: Medium&#xD;&#xA;- Tempeature: Medium&#xD;&#xA;- Flux Stone: Yes&#xD;&#xA;- Aquifers: No&#xD;&#xA;- River: Yes&#xD;&#xA;&#xD;&#xA;This should lead to a biome that satisfies the following conditions:&#xD;&#xA;&#xD;&#xA;- Temerature: Temperate (green) or Warm (yellow)&#xD;&#xA;- Trees: Sparse (white), Woodland (green) or Heavily Forested (dark green)&#xD;&#xA;- Other Vegitation: Moderate (white) or Thick (green)&#xD;&#xA;&#xD;&#xA;Ensure there is at least one white ground layer in the overview, and there are no layers which have blue squigly lines (aquifer indicator) behind them, and the name of the river of brook is given. (a brook is preferred and stay away from the sea)&#xD;&#xA;&#xD;&#xA;Also, if there are Goblins around, check if they're not at war (&lt;kbd&gt;Tab&lt;/kbd&gt;)&#xD;&#xA;&#xD;&#xA;whle these settings aren't a source of much [fun](http://df.magmawiki.com/index.php/Fun), they're perfect for learning the first steps in dwarf fortress (the only fun thing you can basically do, is flooding your fortress)" />
  <row Id="2209" PostHistoryTypeId="2" PostId="983" RevisionGUID="a09de332-23f3-4a0a-9f47-ee965b13fd57" CreationDate="2010-07-08T20:18:35.840" UserId="56" Text="Seeing as that game is a SteamPlay game, the duplicates are probably Mac versions of the game.&#xD;&#xA;&#xD;&#xA;The easiest way to hide any game is to categorise your games and only show those you want to see, or just hide those that are not installed. You can do so by clicking `All Games` and clicking the category you want to see.&#xD;&#xA;&#xD;&#xA;Alternatively, at least in library mode, if you give them a certain category they will be put in a different section which you can hide by clicking." />
  <row Id="2210" PostHistoryTypeId="6" PostId="973" RevisionGUID="d295bb94-1905-46e6-98d3-8374730dcdff" CreationDate="2010-07-08T20:19:27.790" UserId="29" Comment="edited tags" Text="&lt;text-adventure&gt;&lt;interactive-fiction&gt;&lt;identify-this-developper&gt;" />
  <row Id="2211" PostHistoryTypeId="2" PostId="984" RevisionGUID="c0dfe6e8-c362-4aa6-ba88-25819a4de820" CreationDate="2010-07-08T20:20:36.053" UserId="296" Text="I know that Trilobyte, the creators of &quot;The Seventh Guest&quot;, went out of business some time ago.  Has their work entered the public domain in some way?  If not, do you know who owns the copyright for their works?" />
  <row Id="2212" PostHistoryTypeId="1" PostId="984" RevisionGUID="c0dfe6e8-c362-4aa6-ba88-25819a4de820" CreationDate="2010-07-08T20:20:36.053" UserId="296" Text="Has &quot;The Seventh Guest&quot; gone to public domain?" />
  <row Id="2213" PostHistoryTypeId="3" PostId="984" RevisionGUID="c0dfe6e8-c362-4aa6-ba88-25819a4de820" CreationDate="2010-07-08T20:20:36.053" UserId="296" Text="&lt;puzzle&gt;" />
  <row Id="2214" PostHistoryTypeId="6" PostId="973" RevisionGUID="338bafe3-e825-441b-a7ed-db86a93deb9e" CreationDate="2010-07-08T20:22:17.347" UserId="122" Comment="edited tags" Text="&lt;text-adventure&gt;&lt;interactive-fiction&gt;&lt;identify-this-developer&gt;" />
  <row Id="2215" PostHistoryTypeId="6" PostId="681" RevisionGUID="7a31142c-1f07-4639-ad64-2aff8ba15a2a" CreationDate="2010-07-08T20:23:05.160" UserId="251" Comment="edited tags" Text="&lt;halo-3&gt;" />
  <row Id="2216" PostHistoryTypeId="2" PostId="985" RevisionGUID="a714df15-86fd-45fb-a041-77eeb17d9a28" CreationDate="2010-07-08T20:23:38.263" UserId="56" Text="Some quick research learns that since The 7th Guest was published by Virgin Interactive, the rights to the game should still lie with them. Additionally, Amazon is still selling the game, so it's probably not in PD." />
  <row Id="2217" PostHistoryTypeId="6" PostId="126" RevisionGUID="97450590-5519-4141-95c4-0afc2c16cf43" CreationDate="2010-07-08T20:24:16.873" UserId="251" Comment="edited tags" Text="&lt;unlock&gt;&lt;multi-game&gt;&lt;halo-3&gt;" />
  <row Id="2218" PostHistoryTypeId="2" PostId="986" RevisionGUID="6504add0-bfd5-4cd6-adc2-536e4fe28ac6" CreationDate="2010-07-08T20:24:32.877" UserId="126" Text="The publisher at the time was Virgin Interactive, they probably own the copyright for 7th guest. Virgin Interactive doesn't do much these days, but they are owned by the Virgin Group" />
  <row Id="2219" PostHistoryTypeId="6" PostId="271" RevisionGUID="76181f8d-6302-4e8b-86bb-d27f5632a9ff" CreationDate="2010-07-08T20:25:55.137" UserId="251" Comment="edited tags" Text="&lt;strategy&gt;&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;fps&gt;&lt;halo&gt;" />
  <row Id="2220" PostHistoryTypeId="6" PostId="220" RevisionGUID="125918ab-40f8-4363-9b20-70e23d81657b" CreationDate="2010-07-08T20:27:02.357" UserId="251" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;&lt;tips&gt;&lt;shooter&gt;&lt;first-person&gt;" />
  <row Id="2221" PostHistoryTypeId="2" PostId="987" RevisionGUID="a105cb8e-923e-49f9-ac29-22822a7ae57d" CreationDate="2010-07-08T20:32:23.437" UserId="260" Text="In general, if nobody official has *said* that the game – or any of the materials associated with it – is Public Domain, it is *not*. Copyright simply does not work like that; someone will own it as it is an asset of either the developer or the publisher (or, these days, their creditors or people that the creditors sold it on to)." />
  <row Id="2222" PostHistoryTypeId="2" PostId="988" RevisionGUID="49bb3da1-cd85-4e46-a870-8e0f358e3dc5" CreationDate="2010-07-08T20:38:10.333" UserId="260" Text="You can get **Gong Show** by getting a tank to hit the gong for you. Much more fun than using up your adrenaline!" />
  <row Id="2224" PostHistoryTypeId="2" PostId="990" RevisionGUID="2b959911-6c9d-454c-835b-ff83625d4e21" CreationDate="2010-07-08T20:40:24.477" UserId="189" Text="In City of Heroes / City of Villains the Luck of the Gambler Invention Origin enhancement set has an enhancement that offers +7.5% global recharge.&#xD;&#xA;&#xD;&#xA;Does the level of the IO matter? Is it available if I examplar? What about if the power isn't available? If I examplar, can I go more than three levels below it and have it still work?" />
  <row Id="2225" PostHistoryTypeId="1" PostId="990" RevisionGUID="2b959911-6c9d-454c-835b-ff83625d4e21" CreationDate="2010-07-08T20:40:24.477" UserId="189" Text="In City of Heroes / City of Villains, does the level at which I place a Luck of the Gambler +7.5% Recharge matter?" />
  <row Id="2226" PostHistoryTypeId="3" PostId="990" RevisionGUID="2b959911-6c9d-454c-835b-ff83625d4e21" CreationDate="2010-07-08T20:40:24.477" UserId="189" Text="&lt;cityofheroes&gt;&lt;coh&gt;&lt;enhancement&gt;" />
  <row Id="2227" PostHistoryTypeId="5" PostId="972" RevisionGUID="82f58108-d63d-4a28-a8f4-08df0f797b3a" CreationDate="2010-07-08T20:40:32.857" UserId="13" Comment="clarification" Text="I quite enjoy the Lego games, their combination of puzzle solving, collecting and humour works quite well.&#xD;&#xA;&#xD;&#xA;I've played the original Lego Indiana Jones, is it worth getting the follow up? I know it has levels from the new movie, but is there sufficient new stuff in there to make it worth my while?&#xD;&#xA;&#xD;&#xA;**UPDATE** I should have asked this more explicitly - are there new levels from the original movies or just updates of the levels from the original game?" />
  <row Id="2228" PostHistoryTypeId="2" PostId="991" RevisionGUID="47c5174b-f6a3-4b13-b46f-e537861fb47a" CreationDate="2010-07-08T20:44:28.930" UserId="29" Text="Yes, if you loved the first game, you will certainly love the second game.&#xD;&#xA;&#xD;&#xA;The first three movies all have completely new levels, including some lesser known scenes, for a total of 15 levels, 1 world of 5 levels for each movie (around the same size as the first game)&#xD;&#xA;The fourth movie also has 15 levels, spread over 3 worlds.&#xD;&#xA;&#xD;&#xA;In addition to the basic levels, each level has an &quot;alternate mode&quot;, which you can enter after you have beaten the level, and there are an additional 5 bonus levels in each world.&#xD;&#xA;&#xD;&#xA;As a bonus, each world has one additional secret bonus level, only availble after you've beaten all additional and bonus levels in that world.&#xD;&#xA;&#xD;&#xA;This brings us to a total of **96 levels** spread over **6 worlds** making it even bigger than LEGO Star Wars, The Complete Saga, which had 72 levels (not counting bonus levels, but including the free-roam mode.), and and there is **no duplication** between the two games.&#xD;&#xA;&#xD;&#xA;In addition to all those new levels, you can also **create your own** custom levels, which you can play later (sadly, no sharing between systems)" />
  <row Id="2229" PostHistoryTypeId="6" PostId="990" RevisionGUID="f1cfe14e-d1fe-438b-b201-2f76b1b80a74" CreationDate="2010-07-08T20:48:01.747" UserId="29" Comment="edited tags" Text="&lt;enhancement&gt;&lt;city-of-heroes&gt;" />
  <row Id="2230" PostHistoryTypeId="6" PostId="411" RevisionGUID="3f47001f-10de-4d0c-b04c-ae73255bc301" CreationDate="2010-07-08T20:49:34.737" UserId="251" Comment="edited tags" Text="&lt;mafia-wars&gt;&lt;facebook&gt;" />
  <row Id="2235" PostHistoryTypeId="5" PostId="980" RevisionGUID="a54c9afb-5ce9-4fe7-9af8-a8d6789f786c" CreationDate="2010-07-08T20:51:37.040" UserId="15" Comment="added 279 characters in body; added 4 characters in body" Text="[Whiteboard Tower Defense][1] is one where you can build your own maze.&#xD;&#xA;&#xD;&#xA;**Bonus:** Just in case you get stuck, here are some spoiler snapshots of a maze design that worked for me [at level 28][2] and later at [level 50][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/funinvegas/whiteboard-tower-defense&#xD;&#xA;  [2]: http://i37.photobucket.com/albums/e77/kpeaton/wbd.png&#xD;&#xA;  [3]: http://i37.photobucket.com/albums/e77/kpeaton/wbd_end.png" />
  <row Id="2236" PostHistoryTypeId="2" PostId="993" RevisionGUID="24363234-c76e-4883-90f7-7c4f64064b73" CreationDate="2010-07-08T20:54:16.783" UserId="135" Text="Hello guys.&#xD;&#xA;&#xD;&#xA;What is the best Rifle and submachine gun in Metal Gear Solid 4? By best I mean, best rate of fire and greatest damage.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="2237" PostHistoryTypeId="1" PostId="993" RevisionGUID="24363234-c76e-4883-90f7-7c4f64064b73" CreationDate="2010-07-08T20:54:16.783" UserId="135" Text="What is the best Rifle/SubMachine Gun in Metal Gear Solid 4?" />
  <row Id="2238" PostHistoryTypeId="3" PostId="993" RevisionGUID="24363234-c76e-4883-90f7-7c4f64064b73" CreationDate="2010-07-08T20:54:16.783" UserId="135" Text="&lt;ps3&gt;&lt;weapons&gt;&lt;mgs4&gt;" />
  <row Id="2244" PostHistoryTypeId="2" PostId="996" RevisionGUID="2235e711-42a7-4aff-89b4-a7ed44eec1ba" CreationDate="2010-07-08T20:59:39.940" UserId="1705" Text="[Robo Defense][1] for Android is a great Tower Defense game that's pretty open to building your own maze.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://robo-defense.en.softonic.com/android" />
  <row Id="2245" PostHistoryTypeId="2" PostId="997" RevisionGUID="584446c5-13ce-48c8-aa33-0417f6028649" CreationDate="2010-07-08T21:02:45.750" UserId="96" Text="These are my personal preferences ... I think they are the best!&#xD;&#xA;&#xD;&#xA;Best Submachine gun: &lt;br /&gt;&#xD;&#xA;Bizon :  Its magazine holds sixty-four 9mm x 18 rounds. Has only moderate stopping power, but its large magazine capacity cuts down on reloads.&#xD;&#xA;&#xD;&#xA;Best Assualt Rifle: &lt;br /&gt;&#xD;&#xA;FAL Carbine: It fires the 7.62x51mm round and has a 20 round magazine." />
  <row Id="2248" PostHistoryTypeId="2" PostId="998" RevisionGUID="63a270f8-86ee-439a-a250-fba6a38b1f23" CreationDate="2010-07-08T21:03:31.427" UserId="277" Text="The Secret of Monkey Island: Special Edition re-awakened my love of this classic and I'm wondering if there are any modern adventure games of the same style that anyone could reccomend." />
  <row Id="2249" PostHistoryTypeId="1" PostId="998" RevisionGUID="63a270f8-86ee-439a-a250-fba6a38b1f23" CreationDate="2010-07-08T21:03:31.427" UserId="277" Text="Are there any modern adventure games in the same style as The Secret of Monkey Island?" />
  <row Id="2250" PostHistoryTypeId="3" PostId="998" RevisionGUID="63a270f8-86ee-439a-a250-fba6a38b1f23" CreationDate="2010-07-08T21:03:31.427" UserId="277" Text="&lt;game-rec&gt;&lt;monkey-island&gt;&lt;adventure&gt;" />
  <row Id="2252" PostHistoryTypeId="2" PostId="999" RevisionGUID="001b006d-e6ce-406d-9bc7-351b58d6ab5d" CreationDate="2010-07-08T21:03:46.840" UserId="272" Text="[Field Runners][1] for iPhone is another great Tower Defense game that is designed around the user building their own maze.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fieldrunners.com/ &quot;Field Runners&quot;" />
  <row Id="2253" PostHistoryTypeId="2" PostId="1000" RevisionGUID="9ca94371-5458-4208-91e2-4e9c47499e28" CreationDate="2010-07-08T21:05:34.277" UserId="297" Text="I play games almost exclusively for co-op modes.  I usually play with 1-3 other people.  Here's the list of all of my favorites sorted by genre:&#xD;&#xA;&#xD;&#xA;**Shooters**&#xD;&#xA;&#xD;&#xA; - Left 4 Dead 1/2 (others have mentioned these, really top drawer)&#xD;&#xA; - Army of Two 1/2 (console specific, but really a blast with a buddy)&#xD;&#xA; - Call of Duty: Modern Warfare 2 (The Spec Ops mode is probably my all time favorite co-op experience)&#xD;&#xA; - Call of Duty: World at War (full campaign co-op + the super fun zombie mode)&#xD;&#xA; - Borderlands (a mediocre game by yourself, an AWESOME game with friends)&#xD;&#xA; - Killing Floor (survival horror game, tons of fun)&#xD;&#xA; - Serious Sam HD 1/2 (old school fast paced shooter, great with friends)&#xD;&#xA;&#xD;&#xA;**RPGs**&#xD;&#xA;&#xD;&#xA; - Diablo 1/2 (still classic and very playable)&#xD;&#xA; - Titan Quest (a Diablo like game, plays great with friends)&#xD;&#xA;&#xD;&#xA;**RTS**&#xD;&#xA;&#xD;&#xA; - Starcraft 1/2 (You can setup matches against the computer to your liking)&#xD;&#xA; - Red Alert 3 (It has a full co-op campaign)&#xD;&#xA;&#xD;&#xA;**Action**&#xD;&#xA;&#xD;&#xA; - Madballs in Babo: Invasion (Cheap game that is WAY more fun than it has any right to be)&#xD;&#xA;&#xD;&#xA;I'm sure there's plenty more (that's just off the top of my head), I'll add more when I get home tonight and look through my games." />
  <row Id="2254" PostHistoryTypeId="2" PostId="1001" RevisionGUID="00e53d59-44a8-4e1b-b288-12f9fb4e02ca" CreationDate="2010-07-08T21:06:40.937" UserId="295" Text="[Prototype][1] (which can easily be considered a rival game to inFamous) made a rather big deal of emphasizing the fact that you get to do parkour. Personally, when you can fly around and run up the side of buildings, I am not entirely sure it counts as parkour.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Prototype_%28video_game%29" />
  <row Id="2255" PostHistoryTypeId="2" PostId="1002" RevisionGUID="7f20d705-20e1-4955-9cd5-6e656a032f28" CreationDate="2010-07-08T21:06:52.043" UserId="56" Text="There's a lot of games out there whose original creators have long gone out of business. How (if at all) do these enter the Public Domain, and how can you tell? Are there other kinds of abandon ware?" />
  <row Id="2256" PostHistoryTypeId="1" PostId="1002" RevisionGUID="7f20d705-20e1-4955-9cd5-6e656a032f28" CreationDate="2010-07-08T21:06:52.043" UserId="56" Text="How do you know whether a game is in the Public Domain?" />
  <row Id="2257" PostHistoryTypeId="3" PostId="1002" RevisionGUID="7f20d705-20e1-4955-9cd5-6e656a032f28" CreationDate="2010-07-08T21:06:52.043" UserId="56" Text="&lt;legal&gt;&lt;faq&gt;" />
  <row Id="2258" PostHistoryTypeId="16" PostId="1002" RevisionGUID="7f20d705-20e1-4955-9cd5-6e656a032f28" CreationDate="2010-07-08T21:06:52.043" UserId="56" />
  <row Id="2259" PostHistoryTypeId="2" PostId="1003" RevisionGUID="ee523264-8e6e-490f-bc0b-02c58b3268b5" CreationDate="2010-07-08T21:09:07.763" UserId="13" Text="There's the latest instalments of Sam &amp; Max you can get via Steam:&#xD;&#xA;&#xD;&#xA;[Sam &amp; Max Seasons One and Two][1]&#xD;&#xA;&#xD;&#xA;Season three is currently being released an episode at a time. The first three episodes are out now:&#xD;&#xA;&#xD;&#xA;[Sam &amp; Max: The Devil’s Playhouse][2]&#xD;&#xA;&#xD;&#xA;[1]: http://store.steampowered.com/sub/766/&#xD;&#xA;[2]: http://store.steampowered.com/app/901399/" />
  <row Id="2262" PostHistoryTypeId="2" PostId="1005" RevisionGUID="45261a40-457c-45f6-aa9f-485e4cd7b161" CreationDate="2010-07-08T21:11:48.367" UserId="296" Text="I believe that it is the case that all the horses of a certain breed have the same color patterns.  So if you're looking for a particular horse, you can go scouting for one, and when you see the right color pattern, you should be good to go.  For instance, I believe that the all white horse is the Hungarian Half-Bred. &#xD;&#xA;&#xD;&#xA;Conversely, if you're curious about the horse you have, you can go to a store, and compare the horses they have available with yours...if you read the descriptions you can find the one that matches yours.  Roughly speaking, the price will reflect the overall value.  (This won't take minor differences into account...as Jon mentions, there are three horses that sell for $750, and they have slightly different statistics from each other...but all are better than their $250 or $500 counterparts)." />
  <row Id="2263" PostHistoryTypeId="2" PostId="1006" RevisionGUID="de95cf56-7d27-409f-ab78-6f3e6388129e" CreationDate="2010-07-08T21:13:41.033" UserId="126" Text="Just because the title has been &quot;abandoned&quot; doesn't mean that you can download it without worrying about copyright.&#xD;&#xA;&#xD;&#xA;Video games in the public domain are very rare. It takes at least 50-70 years for a game to enter the public domain, and seeing as how the oldest games aren't this old. It doesn't happen naturally. The only other way a game can enter the public domain is for the copyright holder to explicitly state that it is in the public domain, and that doesn't happen too often.&#xD;&#xA;&#xD;&#xA;(I am not a lawyer, do not take this as legal advice)" />
  <row Id="2264" PostHistoryTypeId="16" PostId="1006" RevisionGUID="de95cf56-7d27-409f-ab78-6f3e6388129e" CreationDate="2010-07-08T21:13:41.033" UserId="-1" />
  <row Id="2265" PostHistoryTypeId="2" PostId="1007" RevisionGUID="a0b99880-15f1-4358-b405-8adf84ba4b66" CreationDate="2010-07-08T21:14:08.570" UserId="69" Text="The second [Monkey Island: Special edition][1] is out now on Steam, if you liked the first remastered version.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/32460/&#xD;&#xA;  [2]: http://cdn.steampowered.com/v/gfx/apps/32460/header.jpg?t=1278540330" />
  <row Id="2266" PostHistoryTypeId="2" PostId="1008" RevisionGUID="fb617c37-0c14-4999-bbd7-31ab9068f1c7" CreationDate="2010-07-08T21:17:23.440" UserId="126" Text="Yeah, basically anything from [Telltale][1] might be up your alley.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.telltalegames.com/" />
  <row Id="2267" PostHistoryTypeId="5" PostId="555" RevisionGUID="79604908-107b-4e31-bcf5-1a76e39fd2c5" CreationDate="2010-07-08T21:17:37.933" UserId="81" Comment="added 131 characters in body" Text="### Battlefield:BC2&#xD;&#xA;&#xD;&#xA;This game does not implement a &quot;breathing&quot; aspect for sniping. Thus your crosshairs are stationary unless you move them.&#xD;&#xA;&#xD;&#xA;It does, however, implement bullet drop due to gravity. Thus, as range to target increases the actual point-of-impact of your round with relation to the center-point of your crosshair increases.&#xD;&#xA;&#xD;&#xA;With very long range laterally moving targets you have to put their torso in the lower-left/right quadrant of the scope and fire to get a hit. I prefer this because it feels more realistic to me. It's also great for stationary target noobs, you can setup the shot without dealing with breathing movement.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;### Call of Duty:MW2&#xD;&#xA;&#xD;&#xA;This game implements a &quot;breathing&quot; aspect for sniping. Thus, when completely stationary your crosshair will bob semi-randomly. You can also &quot;hold your breath&quot; for short amount of time which reduces the movement, though not completely.&#xD;&#xA;&#xD;&#xA;In contrast to BFBC2 there is no gravity induced bullet-drop in this game. Whatever is under the center-point of your crosshair when you pull the trigger is what gets hit (not accounting for lag). &#xD;&#xA;&#xD;&#xA;This is realistic in it's own way, because a real sniper obviously breathes. However, in a game I dislike it in comparison with BFBC2 because I feel that it takes less brainpower/skill on my part to simply time a mouse-click/button-press than it does to position a crosshair accurately, especially when the crosshair can be way off in space relative to the target.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;### Common&#xD;&#xA;&#xD;&#xA;Both games emulate bullet speed. This means that you will need to lead targets in motion.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="2268" PostHistoryTypeId="5" PostId="1006" RevisionGUID="c885b313-dc33-4dec-ad3d-40756feaf71d" CreationDate="2010-07-08T21:19:03.800" UserId="126" Comment="expand on &quot;naturally&quot;" Text="Just because the title has been &quot;abandoned&quot; doesn't mean that you can download it without worrying about copyright.&#xD;&#xA;&#xD;&#xA;Video games in the public domain are very rare. It takes at least 50-70 years for a game to enter the public domain, and seeing as how the oldest games aren't this old. It doesn't happen automatically if the company goes out of business or anything like that. The only other way a game can enter the public domain is for the copyright holder to explicitly state that it is in the public domain, and that doesn't happen too often.&#xD;&#xA;&#xD;&#xA;(I am not a lawyer, do not take this as legal advice)" />
  <row Id="2269" PostHistoryTypeId="2" PostId="1009" RevisionGUID="d14e4c55-0502-477a-9382-504ff0ccc507" CreationDate="2010-07-08T21:23:29.840" UserId="69" Text="[Sol Survivor][1]&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Sol Survivor is a tower defense in the &quot;side&quot; model (no maze, you build on side on the defined roads only). &#xD;&#xA;&#xD;&#xA;It adds a nice feature to the genre, &quot;support&quot; skills, that you can activate to attack/slow down/poison/scare the enemies. Thanks to that, you don't have to watch desperately a unit your towers miss go to th end, you can catch it after. It also gives you something to do, instead of only watching your towers do the job.&#xD;&#xA;&#xD;&#xA;It features several characters, each with their own set of turrets and support skills, so each of them plays differently. This is particularly good when you play in cooperation with friends, as your turrets and support are completing eachother.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockpapershotgun.com/2010/03/27/towering-inferno-sol-survivor/&#xD;&#xA;  [2]: http://www.co-optimus.com/images/upload/image/events/pax09/Sol%20Survivor%20CoOp%20Screen%202.jpg" />
  <row Id="2270" PostHistoryTypeId="16" PostId="1009" RevisionGUID="d14e4c55-0502-477a-9382-504ff0ccc507" CreationDate="2010-07-08T21:23:29.840" UserId="-1" />
  <row Id="2271" PostHistoryTypeId="6" PostId="4" RevisionGUID="29f41794-cda5-43e8-8496-7aee810aa736" CreationDate="2010-07-08T21:25:04.787" UserId="17" Comment="edited tags" Text="&lt;monkey-island&gt;&lt;adventure&gt;" />
  <row Id="2272" PostHistoryTypeId="6" PostId="62" RevisionGUID="37ac1ac8-f2f1-49be-9a55-fd0b5cfaae04" CreationDate="2010-07-08T21:25:28.127" UserId="17" Comment="edited tags" Text="&lt;adventure&gt;" />
  <row Id="2273" PostHistoryTypeId="5" PostId="1006" RevisionGUID="37545ac9-3cdc-48da-811d-acfee3b5a604" CreationDate="2010-07-08T21:25:46.613" UserId="126" Comment="summary" Text="Just because the title has been &quot;abandoned&quot; doesn't mean that you can download it without worrying about copyright.&#xD;&#xA;&#xD;&#xA;Video games in the public domain are very rare. It takes at least 50-70 years for a game to enter the public domain, and seeing as how the oldest games aren't this old. It doesn't happen automatically if the company goes out of business or anything like that. The only other way a game can enter the public domain is for the copyright holder to explicitly state that it is in the public domain, and that doesn't happen too often.&#xD;&#xA;&#xD;&#xA;So, effectively, the answer is that the game is almost certainly not in the public domain. Count on it still being under copyright.&#xD;&#xA;&#xD;&#xA;(I am not a lawyer, do not take this as legal advice)" />
  <row Id="2274" PostHistoryTypeId="5" PostId="1008" RevisionGUID="f8ba52ca-81c6-46f0-a845-1744268a1271" CreationDate="2010-07-08T21:30:17.473" UserId="126" Comment="rewrite not as comment to a previous post." Text="Basically, anything from [Telltale][1] might be up your alley.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.telltalegames.com/" />
  <row Id="2275" PostHistoryTypeId="2" PostId="1010" RevisionGUID="3baa2fe6-8b03-4620-9d13-f2452149310b" CreationDate="2010-07-08T21:30:55.833" UserId="17" Text="I know that you can't buy your ship from Stan without doing some bargaining.  &#xD;&#xA;&#xD;&#xA;I've been able to bargain enough to make it so that I can afford the ship, but I'm curious what the lowest possible price you can talk him down to is.  " />
  <row Id="2276" PostHistoryTypeId="1" PostId="1010" RevisionGUID="3baa2fe6-8b03-4620-9d13-f2452149310b" CreationDate="2010-07-08T21:30:55.833" UserId="17" Text="What's the lowest price for a ship that one can talk Stan down to in The Secret of Monkey Island?" />
  <row Id="2277" PostHistoryTypeId="3" PostId="1010" RevisionGUID="3baa2fe6-8b03-4620-9d13-f2452149310b" CreationDate="2010-07-08T21:30:55.833" UserId="17" Text="&lt;adventure&gt;&lt;monkey-island&gt;" />
  <row Id="2278" PostHistoryTypeId="5" PostId="555" RevisionGUID="9ffe3d61-48dd-46b4-b35c-8b6080b1e1f4" CreationDate="2010-07-08T21:31:31.000" UserId="81" Comment="deleted 169 characters in body" Text="### Battlefield:BC2&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;**Scope Sway**&#xD;&#xA;&#xD;&#xA;None. BC2 does not implement a &quot;breathing&quot; aspect for sniping. Thus your crosshairs are stationary unless you move them.&#xD;&#xA;&#xD;&#xA;**Gravity induced bullet drop**&#xD;&#xA;&#xD;&#xA;Yes. As range to target increases the actual point-of-impact of your round with relation to the center-point of your crosshair increases.&#xD;&#xA;&#xD;&#xA;With very long range laterally moving targets you have to put their torso in the lower-left/right quadrant of the scope and fire to get a hit. &#xD;&#xA;&#xD;&#xA;I prefer this because it feels more realistic to me. I feel that it makes stationary target sniping ridiculously easy compared to MW2, but makes it harder to hit moving targets. &#xD;&#xA;&#xD;&#xA;**Bullet travel time**&#xD;&#xA;&#xD;&#xA;Yes. You must lead targets that are in motion.&#xD;&#xA;&#xD;&#xA;**Posture**&#xD;&#xA;&#xD;&#xA;You cannot go fully prone in BC2. You can only kneel.&#xD;&#xA;&#xD;&#xA;### Call of Duty:MW2&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;**Scope Sway**&#xD;&#xA;&#xD;&#xA;Yes. MW2 implements a &quot;breathing&quot; aspect for sniping. Thus, when completely stationary your crosshair will bob semi-randomly. You can also &quot;hold your breath&quot; for a short amount of time which reduces the movement, though not completely.&#xD;&#xA;&#xD;&#xA;**Gravity induced bullet drop**&#xD;&#xA;&#xD;&#xA;None. Whatever is under the center-point of your crosshair when you pull the trigger is what gets hit.&#xD;&#xA;&#xD;&#xA;**Bullet travel time**&#xD;&#xA;&#xD;&#xA;Yes. You must lead targets that are in motion.&#xD;&#xA;&#xD;&#xA;**Posture**&#xD;&#xA;&#xD;&#xA;You can go fully prone in MW2. This decreases scope sway and makes you harder to see.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="2279" PostHistoryTypeId="5" PostId="1006" RevisionGUID="d4e7de24-6401-4dd5-b997-bbb850f96a45" CreationDate="2010-07-08T21:32:12.823" UserId="126" Comment="added 20 characters in body" Text="Just because the title has been &quot;abandoned&quot; doesn't mean that you can download it without worrying about copyright.&#xD;&#xA;&#xD;&#xA;Video games in the public domain are very rare. It takes at least 50-70 years for a game to enter the public domain, and even the oldest games aren't really this old (Tennis for 2 is all). It doesn't happen automatically if the company goes out of business or anything like that. The only other way a game can enter the public domain is for the copyright holder to explicitly state that it is in the public domain, and that doesn't happen too often.&#xD;&#xA;&#xD;&#xA;So, effectively, the answer is that the game is almost certainly not in the public domain. Count on it still being under copyright.&#xD;&#xA;&#xD;&#xA;(I am not a lawyer, do not take this as legal advice)" />
  <row Id="2281" PostHistoryTypeId="6" PostId="993" RevisionGUID="337a4348-b1be-4a28-897d-06b2d9fef88a" CreationDate="2010-07-08T21:36:00.937" UserId="137" Comment="edited tags" Text="&lt;ps3&gt;&lt;weapons&gt;&lt;mgs4&gt;&lt;metal-gear-solid-4&gt;" />
  <row Id="2282" PostHistoryTypeId="2" PostId="1012" RevisionGUID="b15370c4-0bf4-41cb-bfea-6639a87cda8b" CreationDate="2010-07-08T21:42:48.960" UserId="292" Text="Does it influence spell research minigame?" />
  <row Id="2283" PostHistoryTypeId="1" PostId="1012" RevisionGUID="b15370c4-0bf4-41cb-bfea-6639a87cda8b" CreationDate="2010-07-08T21:42:48.960" UserId="292" Text="How does difficulty work in puzzle quest?" />
  <row Id="2284" PostHistoryTypeId="3" PostId="1012" RevisionGUID="b15370c4-0bf4-41cb-bfea-6639a87cda8b" CreationDate="2010-07-08T21:42:48.960" UserId="292" Text="&lt;puzzle-quest&gt;" />
  <row Id="2285" PostHistoryTypeId="6" PostId="824" RevisionGUID="7d5fb6e5-8df8-4eda-a9d9-297236f31c94" CreationDate="2010-07-08T21:46:40.207" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="2286" PostHistoryTypeId="5" PostId="99" RevisionGUID="6140f064-ca29-41c2-8db4-6c07893cb874" CreationDate="2010-07-08T21:48:27.460" UserId="16" Comment="Fixed typo" Text="It's hard to weigh the merits of buying a horse when I have no idea how they compare to the one I already have.   Am I missing something?" />
  <row Id="2287" PostHistoryTypeId="2" PostId="1013" RevisionGUID="53880426-e5b8-49df-9183-89fe3280f125" CreationDate="2010-07-08T21:49:01.953" UserId="121" Text="What configuration options can I change to make Dwarf Fortress easier to play?" />
  <row Id="2288" PostHistoryTypeId="1" PostId="1013" RevisionGUID="53880426-e5b8-49df-9183-89fe3280f125" CreationDate="2010-07-08T21:49:01.953" UserId="121" Text="How can I make Dwarf Fortress easier?" />
  <row Id="2289" PostHistoryTypeId="3" PostId="1013" RevisionGUID="53880426-e5b8-49df-9183-89fe3280f125" CreationDate="2010-07-08T21:49:01.953" UserId="121" Text="&lt;dwarf-fortress&gt;&lt;difficulty&gt;" />
  <row Id="2290" PostHistoryTypeId="2" PostId="1014" RevisionGUID="68881671-7698-4275-af32-0e189dcac227" CreationDate="2010-07-08T21:50:39.627" UserId="121" Text="What is a good build for most situations in Tropico 3?  I don't want to tweak my avatar for every map." />
  <row Id="2291" PostHistoryTypeId="1" PostId="1014" RevisionGUID="68881671-7698-4275-af32-0e189dcac227" CreationDate="2010-07-08T21:50:39.627" UserId="121" Text="What is a good general avatar build for Tropico 3?" />
  <row Id="2292" PostHistoryTypeId="3" PostId="1014" RevisionGUID="68881671-7698-4275-af32-0e189dcac227" CreationDate="2010-07-08T21:50:39.627" UserId="121" Text="&lt;tropico-3&gt;&lt;avatar&gt;&lt;avatar-build&gt;" />
  <row Id="2293" PostHistoryTypeId="5" PostId="555" RevisionGUID="7e6dcb91-7265-436e-addd-8e4b3bddcfe3" CreationDate="2010-07-08T21:51:40.173" UserId="81" Comment="added 801 characters in body" Text="Both games implement some combination of or have variations for each of the following features:&#xD;&#xA;&#xD;&#xA;* Scope sway&#xD;&#xA;* Gravity induced bullet drop&#xD;&#xA;* Bullet travel time&#xD;&#xA;* Body posture&#xD;&#xA;* Clothing (Ghillies)&#xD;&#xA;* Tools&#xD;&#xA;&#xD;&#xA;### Battlefield:BC2&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;**Scope sway**&#xD;&#xA;&#xD;&#xA;None. BC2 does not implement a &quot;breathing&quot; aspect for sniping. Thus your crosshairs are stationary unless you move them.&#xD;&#xA;&#xD;&#xA;**Gravity induced bullet drop**&#xD;&#xA;&#xD;&#xA;Yes. As range to target increases the actual point-of-impact of your round with relation to the center-point of your crosshair increases.&#xD;&#xA;&#xD;&#xA;With very long range laterally moving targets you have to put their torso in the lower-left/right quadrant of the scope and fire to get a hit. &#xD;&#xA;&#xD;&#xA;I feel that it makes stationary target sniping ridiculously easy compared to MW2, but makes it harder to hit moving targets. &#xD;&#xA;&#xD;&#xA;**Bullet travel time**&#xD;&#xA;&#xD;&#xA;Yes. You must lead targets that are in motion.&#xD;&#xA;&#xD;&#xA;**Body posture**&#xD;&#xA;&#xD;&#xA;You cannot go fully prone in BC2. You can only kneel.&#xD;&#xA;&#xD;&#xA;**Clothing**&#xD;&#xA;&#xD;&#xA;Snipers wear ghillie suits. Their utility can be limited since they cannot go fully prone. It is still useful in large bushes and trees though.&#xD;&#xA;&#xD;&#xA;**Tools**&#xD;&#xA;&#xD;&#xA;There are no thermal scopes, heartbeat sensors, AC-130's or other anti-sniper elements in this game.&#xD;&#xA;&#xD;&#xA;### Call of Duty:MW2&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;**Scope Sway**&#xD;&#xA;&#xD;&#xA;Yes. MW2 implements a &quot;breathing&quot; aspect for sniping. Thus, when completely stationary your crosshair will bob semi-randomly. &#xD;&#xA;You can also &quot;hold your breath&quot; for a short amount of time which reduces the movement, though not completely.&#xD;&#xA;&#xD;&#xA;**Gravity induced bullet drop**&#xD;&#xA;&#xD;&#xA;None. Whatever is under the center-point of your crosshair when you pull the trigger is what gets hit.&#xD;&#xA;&#xD;&#xA;**Bullet travel time**&#xD;&#xA;&#xD;&#xA;Yes. You must lead targets that are in motion.&#xD;&#xA;&#xD;&#xA;**Body posture**&#xD;&#xA;&#xD;&#xA;You can go fully prone in MW2. This decreases scope sway and makes you harder to see.&#xD;&#xA;&#xD;&#xA;**Clothing**&#xD;&#xA;&#xD;&#xA;Snipers can wear ghillie suits. The suit must be unlocked. Different camouflage colorings can also be unlocked.&#xD;&#xA;&#xD;&#xA;**Tools**&#xD;&#xA;&#xD;&#xA;As a sniper you can unlock a thermal scope which makes sniping super easy-mode. &#xD;&#xA;However, you are also terribly vulnerable to things like AC-130's, Harriers, etc. unless you are using cold-blooded.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;" />
  <row Id="2294" PostHistoryTypeId="2" PostId="1015" RevisionGUID="19b5cf8c-b1c1-4943-9aba-c1a57d053c9f" CreationDate="2010-07-08T21:52:24.667" UserId="58" Text="SPOILER:&#xD;&#xA;&#xD;&#xA;You can only talk him down to 5000. He won't go lower. Sorry, but the game's gonna make sure you're broke before you get to Monkey Island itself. :)" />
  <row Id="2295" PostHistoryTypeId="2" PostId="1016" RevisionGUID="4fc54909-8cf0-47e7-86ab-15abc3b23352" CreationDate="2010-07-08T21:55:18.783" UserId="292" Text="Maybe they were trying to reproduce the spirit/feel of the old arcade/console games - which was important when XBLA just started. &#xD;&#xA;&#xD;&#xA;Plus, when you port an older game, the exit code/button is just not there." />
  <row Id="2296" PostHistoryTypeId="5" PostId="969" RevisionGUID="e44c9d26-215e-4a70-a901-bbb3220261fa" CreationDate="2010-07-08T21:56:50.420" UserId="29" Comment="added 22 characters in body; added 1 characters in body; added 69 characters in body" Text="There are a total of 242 stars:&#xD;&#xA;&#xD;&#xA;- 120 standard Gold stars, consisting of:&#xD;&#xA;    - 56 Power stars (the normal ones)&#xD;&#xA;    - 6 Grand Stars (at the en of each world)&#xD;&#xA;    - 17 Hidden Stars (in 17 different galaxies)&#xD;&#xA;    - 29 Comet Stars (in 29 different galaxies)&#xD;&#xA;    - 6 Additional Normal Stars after beating the game for the first time.&#xD;&#xA;    - 6 Additional Comet Stars after beating the game for the first time.&#xD;&#xA;- 120 Green Stars which appear after you collected the first 120 yellow stars and have beaten the game again (2 or 3 per galaxy, 18 per world, except for the very last world, which has 12)&#xD;&#xA;- 2 additional Gold stars after you have collected all the previous 240 stars. (1 Power Star, 1 Comet Star, which also requires 9999 Starbits)&#xD;&#xA;&#xD;&#xA;The only way to get all Comet Stars, is to collect all Comet Coins, which are found on the first level of each galaxy, including the very last one!&#xD;&#xA;&#xD;&#xA;Note that it is possible to get Bronze Stars instead of Gold Stars if you use the Cosmic Guide availble (after dying a couple of times) on certain courses. While these Bronze Stars allow you to continue to move on, the do not count with respect to unlocking certain secrets." />
  <row Id="2297" PostHistoryTypeId="2" PostId="1017" RevisionGUID="bd420ec7-aec5-48c2-80ff-ef9fe5b0c425" CreationDate="2010-07-08T22:00:14.460" UserId="16" Text="**GeoDefense Swarm** for the iphone meets your criteria:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;So does **Tower Madness**:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;They're both pretty solid if you like that genre, although I liked Fieldrunners (recommended by @runlevel6) better than either of them.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.theappsmachine.com/wp-content/uploads/2009/09/geo-defense-swarm-level1easy-hintwave6.jpg&#xD;&#xA;  &#xD;&#xA;  [3]: http://rossau.files.wordpress.com/2010/03/tower-madness_iphotch-gameplay.jpg" />
  <row Id="2298" PostHistoryTypeId="5" PostId="969" RevisionGUID="91e08524-2cae-4089-b286-942621ca5bcb" CreationDate="2010-07-08T22:04:25.707" UserId="29" Comment="added 49 characters in body" Text="There are a total of 242 stars:&#xD;&#xA;&#xD;&#xA;- 120 standard Gold stars, consisting of:&#xD;&#xA;    - 56 Power stars (the normal ones)&#xD;&#xA;    - 6 Grand Stars (at the en of each world)&#xD;&#xA;    - 17 Hidden Stars (in 17 different galaxies)&#xD;&#xA;    - 29 Comet Stars (in 29 different galaxies)&#xD;&#xA;    - 6 Additional Normal Stars after beating the game for the first time.&#xD;&#xA;    - 6 Additional Comet Stars after beating the game for the first time.&#xD;&#xA;- 120 Green Stars which appear after you collected the first 120 yellow stars and have beaten the game again (2 or 3 per galaxy, 18 per world, except for the very last world, which has 12)&#xD;&#xA;- 2 additional Gold stars after you have collected all the previous 240 stars. (1 Power Star, 1 Comet Star, which also requires 9999 Starbits)&#xD;&#xA;&#xD;&#xA;The only way to get all Comet Stars, is to collect all Comet Coins, which are found on the first level of each galaxy, including the very last one!&#xD;&#xA;&#xD;&#xA;Note that it is possible to get Bronze Stars instead of Gold Stars if you use the Cosmic Guide available (after dying a couple of times) on certain levels (available in every galaxy, but not every level). While these Bronze Stars allow you to continue to move on, the do not count with respect to unlocking certain secrets." />
  <row Id="2299" PostHistoryTypeId="5" PostId="946" RevisionGUID="b9d5e61e-601f-4ba0-a351-32652df518d0" CreationDate="2010-07-08T22:04:47.297" UserId="50" Comment="Added Gamestah" Text="[ESL TV][1] has video-on-demand coverage for a number of competitions, including Counter Strike, Quake Live, and Warcraft 3 (amongst others).&#xD;&#xA;&#xD;&#xA;[Quake-Live.tv][2] also archives their coverage of competitions, specifically for Quake Live.&#xD;&#xA;&#xD;&#xA;djWHEAT's archived coverage can be found [here][3] and [here][4], covering everything from Super Street Fighter IV, Tekken, Quake Live, and much more.&#xD;&#xA;&#xD;&#xA;Finally, if you're into recent competitions for older games like Quake II or Doom II (I kid you not), Tastyspleen.tv's archived coverage can be found [here][5].  :)&#xD;&#xA;&#xD;&#xA;EDIT: Forgot about [Gamestah][6], which has coverage of Modern Warfare 2, Left for Dead 2, TeamFortress 2, Bad Company 2, and much more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tv.esl.eu/de/&#xD;&#xA;  [2]: http://www.quake-live.tv/&#xD;&#xA;  [3]: http://www.ustream.tv/user/djWHEAT/videos&#xD;&#xA;  [4]: http://djwheat.blip.tv/&#xD;&#xA;  [5]: http://www.ustream.tv/user/Jehar/videos&#xD;&#xA;  [6]: http://www.gamestah.com/gtv" />
  <row Id="2300" PostHistoryTypeId="2" PostId="1018" RevisionGUID="bcdf1ddd-e262-4de6-ae4b-950ec1a922a2" CreationDate="2010-07-08T22:07:39.290" UserId="297" Text="It's not available digitally anywhere.  As Daemonic mentioned, keep an eye on [Gog.com][1]. It'll probably show up there before anywhere else.&#xD;&#xA;&#xD;&#xA;In the meantime, it's VERY findable on [Ebay][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gog.com&#xD;&#xA;  [2]: http://shop.ebay.com/i.html?_nkw=planescape+torment&amp;_sacat=0&amp;_odkw=planescape&amp;_osacat=0&amp;bkBtn=&amp;_trksid=p3286.m270.l1313" />
  <row Id="2304" PostHistoryTypeId="2" PostId="1020" RevisionGUID="1de7ada6-ab49-42ae-9851-8f3dcb7a7cab" CreationDate="2010-07-08T22:10:26.417" UserId="297" Text="I've beaten it on Veteran.  There's absolutely not difference other than that it's a HELL of a lot harder." />
  <row Id="2305" PostHistoryTypeId="2" PostId="1021" RevisionGUID="cf77211c-078f-431f-8fac-5437b4938b40" CreationDate="2010-07-08T22:10:52.033" UserId="235" Text="I was playing Mario Kart DS in a bus terminal one day since I was on a long layover, and as I was loading a new map, it blanked out on me for several minutes. Confused, I turned my DS off then on, and upon turning it back on, the DS gives me the message &quot;No DS card found&quot;.&#xD;&#xA;&#xD;&#xA;It's not the DS, as my copy of SoulSilver works just fine. I tried a few remedies, but to no avail. I've attempted blowing it out, swabbing it... One other remedy I found suggested that the pins might not be touching, and to put a small piece of business card behind the DS card so it fits more snugly. That didn't work.&#xD;&#xA;&#xD;&#xA;I don't understand why the card would suddenly brick like this. I wasn't moving around, the DS was being held in the air, nothing hit it or knocked out of place, it simply broke out of random." />
  <row Id="2306" PostHistoryTypeId="1" PostId="1021" RevisionGUID="cf77211c-078f-431f-8fac-5437b4938b40" CreationDate="2010-07-08T22:10:52.033" UserId="235" Text="Broken DS card?" />
  <row Id="2307" PostHistoryTypeId="3" PostId="1021" RevisionGUID="cf77211c-078f-431f-8fac-5437b4938b40" CreationDate="2010-07-08T22:10:52.033" UserId="235" Text="&lt;cartridge&gt;&lt;ds-lite&gt;" />
  <row Id="2309" PostHistoryTypeId="2" PostId="1022" RevisionGUID="7aee4a63-05d2-4d70-bf34-262739c50971" CreationDate="2010-07-08T22:16:23.010" UserId="126" Text="If it's a new cart, it might be under warranty from Nintendo." />
  <row Id="2310" PostHistoryTypeId="2" PostId="1023" RevisionGUID="2bf801a2-8706-41bb-bedd-b55cda6139c9" CreationDate="2010-07-08T22:18:32.730" UserId="730" Text="I remember when I played Left 4 Dead, a couple of months ago, that some players were able to let their controlled character do a **scaring long scream**.&#xD;&#xA;&#xD;&#xA;How did they do? Is it possible to do this also in Left 4 Dead 2?" />
  <row Id="2311" PostHistoryTypeId="1" PostId="1023" RevisionGUID="2bf801a2-8706-41bb-bedd-b55cda6139c9" CreationDate="2010-07-08T22:18:32.730" UserId="730" Text="How can you make your player scream in Left 4 Dead and Left 4 Dead 2?" />
  <row Id="2312" PostHistoryTypeId="3" PostId="1023" RevisionGUID="2bf801a2-8706-41bb-bedd-b55cda6139c9" CreationDate="2010-07-08T22:18:32.730" UserId="730" Text="&lt;left-4-dead-2&gt;&lt;left-4-dead&gt;&lt;tricks&gt;" />
  <row Id="2313" PostHistoryTypeId="5" PostId="1021" RevisionGUID="f04dc67a-8075-4038-abf7-441c3a114be5" CreationDate="2010-07-08T22:18:50.967" UserId="235" Comment="added 85 characters in body" Text="I was playing Mario Kart DS in a bus terminal one day since I was on a long layover, and as I was loading a new map, it blanked out on me for several minutes. Confused, I turned my DS off then on, and upon turning it back on, the DS gives me the message &quot;No DS card found&quot;.&#xD;&#xA;&#xD;&#xA;It's not the DS, as my copy of SoulSilver works just fine. I tried a few remedies, but to no avail. I've attempted blowing it out, swabbing it... One other remedy I found suggested that the pins might not be touching, and to put a small piece of business card behind the DS card so it fits more snugly. That didn't work.&#xD;&#xA;&#xD;&#xA;I don't understand why the card would suddenly brick like this. I wasn't moving around, the DS was being held in the air, nothing hit it or knocked out of place, it simply broke out of random.&#xD;&#xA;&#xD;&#xA;Has anybody come across this problem? Is there a fix or something else I can try?" />
  <row Id="2314" PostHistoryTypeId="6" PostId="867" RevisionGUID="1e8bc05d-6a48-462e-a620-5398006a0d89" CreationDate="2010-07-08T22:20:02.057" UserId="29" Comment="edited tags" Text="&lt;left-4-dead-2&gt;&lt;steam-achievements&gt;&lt;spoiler&gt;" />
  <row Id="2315" PostHistoryTypeId="6" PostId="546" RevisionGUID="16c7ef93-391b-4ad4-8ff4-1b02f87491b7" CreationDate="2010-07-08T22:21:07.813" UserId="29" Comment="edited tags" Text="&lt;portal&gt;&lt;spoiler&gt;" />
  <row Id="2316" PostHistoryTypeId="6" PostId="423" RevisionGUID="5a281690-f497-4415-87eb-9f66606bedac" CreationDate="2010-07-08T22:21:46.907" UserId="29" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;fps&gt;&lt;spoiler&gt;&lt;modern-warfare&gt;" />
  <row Id="2317" PostHistoryTypeId="2" PostId="1024" RevisionGUID="cbc3016f-f3bc-46b9-87bc-c4867dd581bc" CreationDate="2010-07-08T22:22:01.057" UserId="186" Text="[Armor Games][1] has two highly rated TDs where you build your own maze:&#xD;&#xA;&#xD;&#xA; - [Bubbletanks][2]&#xD;&#xA; - [Pengiuns Attack TD 2][3]&#xD;&#xA;&#xD;&#xA;Of the two, I recommend Bubbletanks. It's more versatile, has more maps, and, most importantly, doesn't have any major bugs like the penguin game does.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/category/strategy&#xD;&#xA;  [2]: http://armorgames.com/play/4962/bubble-tanks-tower-defense&#xD;&#xA;  [3]: http://armorgames.com/play/5651/penguins-attack-td-2" />
  <row Id="2318" PostHistoryTypeId="6" PostId="122" RevisionGUID="5fa42953-c7fd-42a1-86ee-d1fe20a2b0bc" CreationDate="2010-07-08T22:22:17.657" UserId="29" Comment="edited tags" Text="&lt;portal&gt;&lt;spoiler&gt;&lt;half-life-2&gt;" />
  <row Id="2320" PostHistoryTypeId="6" PostId="115" RevisionGUID="29816787-0e24-4458-ae12-dbd2c5d4307d" CreationDate="2010-07-08T22:23:23.833" UserId="29" Comment="edited tags" Text="&lt;adventure&gt;&lt;spoiler&gt;&lt;fate&gt;" />
  <row Id="2321" PostHistoryTypeId="5" PostId="1020" RevisionGUID="ef07815c-893d-48c1-ad93-4f39a111cb24" CreationDate="2010-07-08T22:26:02.083" UserId="297" Comment="corrected spelling" Text="I've beaten it on Veteran.  There's absolutely no difference other than that it's a HELL of a lot harder." />
  <row Id="2322" PostHistoryTypeId="2" PostId="1025" RevisionGUID="92334960-6d92-43aa-a0a2-44df17fa4f20" CreationDate="2010-07-08T22:27:17.137" UserId="297" Text="Here's a step by step guide of how to do it (including a video of it in action):&#xD;&#xA;&#xD;&#xA;[http://xatal.com/computers/how-to-make-zoey-and-louis-scream-in-left-4-dead/][1]&#xD;&#xA;&#xD;&#xA;Based on the steps involved, it looks like it would work in L4D2 as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://xatal.com/computers/how-to-make-zoey-and-louis-scream-in-left-4-dead/" />
  <row Id="2323" PostHistoryTypeId="2" PostId="1026" RevisionGUID="a4657891-473f-447c-89a5-a0b0ef3c60e7" CreationDate="2010-07-08T22:28:20.210" UserId="299" Text="I have 2 Ds cartridges that freeze on all Ds/Dsi's that I have tried. I have tried cleaning them with alcohol with no change. Is there any way to fix them?" />
  <row Id="2324" PostHistoryTypeId="1" PostId="1026" RevisionGUID="a4657891-473f-447c-89a5-a0b0ef3c60e7" CreationDate="2010-07-08T22:28:20.210" UserId="299" Text="Ds Cartridge That Freezes" />
  <row Id="2325" PostHistoryTypeId="3" PostId="1026" RevisionGUID="a4657891-473f-447c-89a5-a0b0ef3c60e7" CreationDate="2010-07-08T22:28:20.210" UserId="299" Text="&lt;ds&gt;&lt;cartridge&gt;" />
  <row Id="2326" PostHistoryTypeId="2" PostId="1027" RevisionGUID="265a3fa8-c1f6-40d1-9793-6bc113a94b9d" CreationDate="2010-07-08T22:29:18.587" UserId="102" Text="I really think you shouldn't.  I know that sounds kind of weird but all of the joy you will every obtain out of that game derives from the fact that its Hard.  That's hard with a capital 'H.'  Man hard.  After playing Dwarf Fortress for a year and a half now Hard is a four letter word to me.&#xD;&#xA;&#xD;&#xA;Now, as much as I don't think you should change the game to make it easier (and there are sites that will help you hack it).  I will provide you with some resources; an instruction manual, so to speak.&#xD;&#xA;&#xD;&#xA;[The Utter Newby Tutorial][1]. Gives you much of the basic controls and layout for your fortress.&#xD;&#xA;&#xD;&#xA;[Cpt. Duck's Video Tutorial][2]. I literally learned DF by watching these videos and copying them perfectly.  It took me close to 10 fortresses to get to the end of his first fortress.  Well worth it.&#xD;&#xA;&#xD;&#xA;[DF wiki][3].  Students have textbooks, Priest's have the bible, you have the Dwarf Fortress Wiki.  Commit it to memory.  Perhaps the most important article found here is this one: [Fun][4].&#xD;&#xA;&#xD;&#xA;Finally, there is the story of [Boatmurdered][5].  It is what is called a legacy fortress, where a different person played each year.  Its incredibly entertaining, even though parts of it read like a &quot;what not to do.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/&#xD;&#xA;  [2]: http://www.bay12forums.com/smf/index.php?topic=28477.0&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/Main_Page&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/Fun&#xD;&#xA;  [5]: http://lparchive.org/LetsPlay/Boatmurdered/intro.html" />
  <row Id="2327" PostHistoryTypeId="2" PostId="1028" RevisionGUID="bb33199d-0869-4244-a2d4-e32387db6f68" CreationDate="2010-07-08T22:33:07.177" UserId="297" Text="I've played through the game multiple times in all three paths.&#xD;&#xA;&#xD;&#xA;While you do pretty much visit the same areas in all three paths, you do completely different things in each, which, in my opinion, warrant three separate playthroughs.  Just save right at the decision time and you can easily do all three.&#xD;&#xA;&#xD;&#xA;I personally don't think any path is significantly easier than any others, but I do think that Wits is definitely the hardest.  If I had to rank them, I'd say Wits is the hardest, followed by Team, followed by Fists.&#xD;&#xA;&#xD;&#xA;All three paths converge before you get to Atlantis and end exactly the same.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="2328" PostHistoryTypeId="2" PostId="1029" RevisionGUID="db28ff0c-8515-44a5-b42c-93209c40dd3a" CreationDate="2010-07-08T22:33:58.520" UserId="235" Text="Tool-assisted or otherwise. I know of [Speed Demos Archive][1] and [TASVideos][2], but are there any others?&#xD;&#xA;&#xD;&#xA;Consoles and game content doesn't matter.&#xD;&#xA;&#xD;&#xA;  [1]: http://speeddemosarchive.com/&#xD;&#xA;  [2]: http://tasvideos.org/" />
  <row Id="2329" PostHistoryTypeId="1" PostId="1029" RevisionGUID="db28ff0c-8515-44a5-b42c-93209c40dd3a" CreationDate="2010-07-08T22:33:58.520" UserId="235" Text="Are there any sites for speed runs?" />
  <row Id="2330" PostHistoryTypeId="3" PostId="1029" RevisionGUID="db28ff0c-8515-44a5-b42c-93209c40dd3a" CreationDate="2010-07-08T22:33:58.520" UserId="235" Text="&lt;website&gt;&lt;console-agnostic&gt;&lt;speed-run&gt;" />
  <row Id="2331" PostHistoryTypeId="2" PostId="1030" RevisionGUID="3d97562f-8b6d-4a60-9370-c106a305156f" CreationDate="2010-07-08T22:36:58.877" UserId="154" Text="Hello!&#xD;&#xA;&#xD;&#xA;Is it possible to run RollerCoaster Tycoon 2 in windowed mode?&#xD;&#xA;&#xD;&#xA;I have Windows 7 and the game works, but since my resolution is bigger than the game can handle, I would prefer to play in windowed mode instead of having the game scale.&#xD;&#xA;&#xD;&#xA;So is it possible? And how can I activate it?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="2332" PostHistoryTypeId="1" PostId="1030" RevisionGUID="3d97562f-8b6d-4a60-9370-c106a305156f" CreationDate="2010-07-08T22:36:58.877" UserId="154" Text="Is it possible to run RollerCoaster Tycoon 2 in windowed mode?" />
  <row Id="2333" PostHistoryTypeId="3" PostId="1030" RevisionGUID="3d97562f-8b6d-4a60-9370-c106a305156f" CreationDate="2010-07-08T22:36:58.877" UserId="154" Text="&lt;pc&gt;&lt;resolution&gt;&lt;roller-coaster-tycoon&gt;&lt;windowed-mode&gt;" />
  <row Id="2334" PostHistoryTypeId="5" PostId="1024" RevisionGUID="bd8bdc14-91c4-4952-b023-29c7db7d6aa0" CreationDate="2010-07-08T22:47:05.930" UserId="186" Comment="Added content" Text="[Armor Games][1] has two highly rated TDs where you build your own maze:&#xD;&#xA;&#xD;&#xA; - [Bubbletanks][2]&#xD;&#xA; - [Pengiuns Attack TD 2][3]&#xD;&#xA;&#xD;&#xA;Of the two, I recommend Bubbletanks. It's more versatile, has more maps, and, most importantly, doesn't have any major bugs like the penguin game does.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I also found a site called TowerDefence.net which has a few options you might want to peruse.  In their top ten, I found a couple that might let you do at least some mazing:&#xD;&#xA;&#xD;&#xA; - [Warzone][4]: map with obstacles, but you can maze&#xD;&#xA; - Turret Wars might be good, but it kept causing flash to crash and locking up Firefox.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/category/strategy&#xD;&#xA;  [2]: http://armorgames.com/play/4962/bubble-tanks-tower-defense&#xD;&#xA;  [3]: http://armorgames.com/play/5651/penguins-attack-td-2&#xD;&#xA;  [4]: http://www.towerdefence.net/games-204-Warzone.php" />
  <row Id="2335" PostHistoryTypeId="2" PostId="1031" RevisionGUID="4a81cecb-3de6-4588-9034-122dbfed5290" CreationDate="2010-07-08T22:49:38.437" UserId="171" Text="Expanding on [Mag Roader's answer][1], I believe there are similar guidelines that state you need something on the screen while saving important data, to inform the user that data is being saved and they should not exit to dashboard or turn off their console until it's done.&#xD;&#xA;&#xD;&#xA;Ctrl+Alt+Del is a terrible thing because your computer has tens or hundreds of processes simultaneously running, and any one of them might be in the middle of writing or reading to hard disk (and many of them do so quite often); but for the Xbox, one game runs at a time, save points are few and far between, and typically if you just go back to the main menu it is safe to turn off or exit to dashboard. And like I said, if it weren't safe, the game should tell you or otherwise put something on your screen, like an icon or a &quot;Saving... Don't turn off the console...&quot; message.&#xD;&#xA;&#xD;&#xA;I think it's safe to assume that any given game has been tested safe to turn off or exit from at any point where it's not obviously saving data. But again, just to be safe, I typically exit to main menu and then turn off. No sense in being any more cautious than that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/874/why-xbox-games-dont-have-exit-to-dashboard-option/882#882" />
  <row Id="2336" PostHistoryTypeId="2" PostId="1032" RevisionGUID="1257eb86-d6f4-459c-9a0e-a1a1350a1f1d" CreationDate="2010-07-08T22:50:31.853" UserId="235" Text="I have an NVIDIA 130M card on my laptop, and with a typical widescreen monitor. I play a few games on my laptop, and some of them run in a non-widescreen resolution, such as 800x600 for example.&#xD;&#xA;&#xD;&#xA;My graphics card has an option to allow the display to stretch the game's resolution if it's in full screen to widescreen. Now, it looks fine and runs fine, seemingly no frames are lost and it looks as if the game ran in widescreen natively (albeit slightly blurry, but it doesn't detract from the quality).&#xD;&#xA;&#xD;&#xA;My question is, does this cost extra processing power, or generate more heat, or put strain on the graphics card? Will playing in this manner cause any ill effects to my machine?" />
  <row Id="2337" PostHistoryTypeId="1" PostId="1032" RevisionGUID="1257eb86-d6f4-459c-9a0e-a1a1350a1f1d" CreationDate="2010-07-08T22:50:31.853" UserId="235" Text="Is it bad to stretch your resolution?" />
  <row Id="2338" PostHistoryTypeId="3" PostId="1032" RevisionGUID="1257eb86-d6f4-459c-9a0e-a1a1350a1f1d" CreationDate="2010-07-08T22:50:31.853" UserId="235" Text="&lt;pc&gt;&lt;hardware&gt;&lt;graphics-card&gt;" />
  <row Id="2339" PostHistoryTypeId="2" PostId="1033" RevisionGUID="54a352e1-1316-4531-ab89-95d9f976d100" CreationDate="2010-07-08T22:53:11.553" UserId="297" Text="If possible, you should always run a game on the native resolution of a monitor (assuming it's an LCD of some kind, which your laptop is) as it will look &quot;best&quot;. &#xD;&#xA;&#xD;&#xA;That being said, there is absolutely no penalty, performance, heat, or otherwise for turning this option on.  If it looks fine to you (I think it would drive me crazy), go ahead and do it." />
  <row Id="2340" PostHistoryTypeId="2" PostId="1034" RevisionGUID="6444fcd4-841e-4170-8a67-c9333a2fc3c1" CreationDate="2010-07-08T22:53:21.290" UserId="260" Text="Can't see why it would cause problems. It's trivial for the hardware to do, and most of the heat from the graphics card comes from the rendering stages and not the actual output stage anyway. Blurry is the only side effect (though for a lot of people, it's an *important* side effect; PC gamers are often addicted to their super high resolution screens, witness Crysis…)" />
  <row Id="2341" PostHistoryTypeId="6" PostId="773" RevisionGUID="ac45a1f9-3c74-4fe2-be86-1757d2b7ec6d" CreationDate="2010-07-08T22:56:55.527" UserId="50" Comment="edited tags" Text="&lt;digital-distribution&gt;" />
  <row Id="2343" PostHistoryTypeId="5" PostId="1029" RevisionGUID="89405e64-8e54-450a-983f-2076390e8acf" CreationDate="2010-07-08T23:01:47.937" UserId="235" Comment="added 83 characters in body" Text="Tool-assisted or otherwise. I know of [Speed Demos Archive][1] and [TASVideos][2], but are there any others? Specifically, I'm looking for 100% runs, of which I'm hoping some are hours long. &#xD;&#xA;&#xD;&#xA;Consoles and game content doesn't matter.&#xD;&#xA;&#xD;&#xA;  [1]: http://speeddemosarchive.com/&#xD;&#xA;  [2]: http://tasvideos.org/" />
  <row Id="2344" PostHistoryTypeId="2" PostId="1036" RevisionGUID="ad663e93-5155-45e5-9a12-8a759c41d412" CreationDate="2010-07-08T23:04:28.760" UserId="135" Text="So guys, is Diablo II a game that it is still played in Battle.NET? I mean, ladder games? There are any ladder new games coming along?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="2345" PostHistoryTypeId="1" PostId="1036" RevisionGUID="ad663e93-5155-45e5-9a12-8a759c41d412" CreationDate="2010-07-08T23:04:28.760" UserId="135" Text="Is Diablo2 still actively played?" />
  <row Id="2346" PostHistoryTypeId="3" PostId="1036" RevisionGUID="ad663e93-5155-45e5-9a12-8a759c41d412" CreationDate="2010-07-08T23:04:28.760" UserId="135" Text="&lt;blizzard&gt;&lt;diablo2&gt;" />
  <row Id="2347" PostHistoryTypeId="2" PostId="1037" RevisionGUID="a1dada6c-99a9-4903-bb8c-619d479111f4" CreationDate="2010-07-08T23:04:52.097" UserId="14" Text="If you're using the pc version, you can press the Z or X keys, which will open a selection wheel to select various actions for your character to perform, including laughing and screaming." />
  <row Id="2348" PostHistoryTypeId="2" PostId="1038" RevisionGUID="61e6e71b-0fcc-4016-959a-0dbf69b4d09e" CreationDate="2010-07-08T23:10:13.943" UserId="160" Text="If you exemplar more than 3 levels below the IO, you will not receive the Recharge bonus. This is one of the reasons by the lower level recipes/IO's are higher in demand, aside from the fact that you can simply slot it earlier. That particular IO counts as a Global Bonus. For Global Bonuses, it doesn't matter if you exemplar to a level before you have the actual power as you will still receive the benefit of the bonus as long as you are within 3 levels below the level of the IO. &#xD;&#xA;&#xD;&#xA;Let's say you have a level 35 LotG +7.5% recharge that you slotted in a power you acquired at level 41. You exemplar to level 32. Even though you didn't acquire the power that your IO is slotted in until 41, you still get the Global Bonus because you are within 3 levels of the IO's level. If you slotted a level 35 IO into a power you acquired at level 20, you would still lose the bonus from it if you exemplared to 31. " />
  <row Id="2349" PostHistoryTypeId="5" PostId="990" RevisionGUID="a6d95f17-f6b2-4c7d-899e-ccd0d26e3df1" CreationDate="2010-07-08T23:13:43.550" UserId="189" Comment="Made the title more general" Text="In City of Heroes / City of Villains the Luck of the Gambler Invention Origin enhancement set has an enhancement that offers +7.5% global recharge. This is an example of a Unique bonus IO.&#xD;&#xA;&#xD;&#xA;Does the level of the IO matter? Is it available if I examplar? What about if the power isn't available? If I examplar, can I go more than three levels below it and have it still work?" />
  <row Id="2350" PostHistoryTypeId="4" PostId="990" RevisionGUID="a6d95f17-f6b2-4c7d-899e-ccd0d26e3df1" CreationDate="2010-07-08T23:13:43.550" UserId="189" Comment="Made the title more general" Text="In City of Heroes / City of Villains, does the level at which I place a Unique Bonus IO matter?" />
  <row Id="2351" PostHistoryTypeId="2" PostId="1039" RevisionGUID="7967f39c-a736-41ef-a71f-55e4dc078307" CreationDate="2010-07-08T23:15:49.707" UserId="56" Text="No, it's not possible at all to run RollerCoaster Tycoon 2 in windowed mode.&#xD;&#xA;The only thing I could think of, **while drastic**, is running the game in a virtual machine like [VirtualBox][1] or just Windows 7's XP mode and thereby 'faking' windowed mode. I'm not sure what that'll do to performance though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualbox.org/" />
  <row Id="2352" PostHistoryTypeId="2" PostId="1040" RevisionGUID="68b197eb-716a-43bd-b173-d25f6c9a593e" CreationDate="2010-07-08T23:18:28.440" UserId="160" Text="Diablo II is still fairly active. Blizzard released the 1.13c patch on March 23rd, 2010, which not only fixed bugs, but also added the ability to respec your character, changed skill functionality, and added a bit of new content. The release of this patch was also accompanied by a ladder reset." />
  <row Id="2353" PostHistoryTypeId="2" PostId="1041" RevisionGUID="0391297f-20e5-40d6-b17b-746f72db898f" CreationDate="2010-07-08T23:22:28.853" UserId="29" Text="When i'm trying to start Metroid Prime 3 my Wii freezes, is this a problem with my disk or does my Wii has a problem (I've got a launch-date Wii)&#xD;&#xA;&#xD;&#xA;Don't know if it is related, but in Metroid Prime, in the chozo ruins, when I shoot the sap sacs the game halts, goes black, and continues again, but with no animation of the sac exploding." />
  <row Id="2354" PostHistoryTypeId="1" PostId="1041" RevisionGUID="0391297f-20e5-40d6-b17b-746f72db898f" CreationDate="2010-07-08T23:22:28.853" UserId="29" Text="Metoid Prime Trilogy freezes when starting Metroid Prime 3" />
  <row Id="2355" PostHistoryTypeId="3" PostId="1041" RevisionGUID="0391297f-20e5-40d6-b17b-746f72db898f" CreationDate="2010-07-08T23:22:28.853" UserId="29" Text="&lt;wii&gt;&lt;metroid-prime-trilogy&gt;" />
  <row Id="2356" PostHistoryTypeId="2" PostId="1042" RevisionGUID="1d9f023f-6b9c-4e12-ba3b-75edeb9a16a7" CreationDate="2010-07-08T23:24:40.643" UserId="191" Text="I've been looking at purchasing a [Belkin Nostromo N52 TE](http://www.n52te.com/) and was wondering if anyone had had experience with this device.  I have a few questions about it:&#xD;&#xA;&#xD;&#xA;* Is is easy to setup and configure?  &#xD;&#xA;* Does it work well on a Mac?&#xD;&#xA;* Do you think it improves your game play?&#xD;&#xA;* Is there a better left hand accessory that I should be looking at purchasing instead?" />
  <row Id="2357" PostHistoryTypeId="1" PostId="1042" RevisionGUID="1d9f023f-6b9c-4e12-ba3b-75edeb9a16a7" CreationDate="2010-07-08T23:24:40.643" UserId="191" Text="Is the Nostromo N52 TE a useful accesory?" />
  <row Id="2358" PostHistoryTypeId="3" PostId="1042" RevisionGUID="1d9f023f-6b9c-4e12-ba3b-75edeb9a16a7" CreationDate="2010-07-08T23:24:40.643" UserId="191" Text="&lt;accessories&gt;" />
  <row Id="2359" PostHistoryTypeId="2" PostId="1043" RevisionGUID="fe55fb8f-f6a9-4f1f-b656-9adb187f62c4" CreationDate="2010-07-08T23:27:02.217" UserId="198" Text="When playing Left 4 Dead 2, my team-mates and I are struggling to kill a tank fast enough.&#xD;&#xA;&#xD;&#xA;It always seems to be able to last a long time even when we are all firing on it. This also means it has more time incap some of us, making it harder to finish the level.&#xD;&#xA;&#xD;&#xA;Is there a fast way to kill a tank?" />
  <row Id="2360" PostHistoryTypeId="1" PostId="1043" RevisionGUID="fe55fb8f-f6a9-4f1f-b656-9adb187f62c4" CreationDate="2010-07-08T23:27:02.217" UserId="198" Text="Fastest way to kill a Tank in Left 4 Dead 2" />
  <row Id="2361" PostHistoryTypeId="3" PostId="1043" RevisionGUID="fe55fb8f-f6a9-4f1f-b656-9adb187f62c4" CreationDate="2010-07-08T23:27:02.217" UserId="198" Text="&lt;xbox-360&gt;&lt;pc&gt;&lt;l4d2&gt;" />
  <row Id="2362" PostHistoryTypeId="6" PostId="1043" RevisionGUID="8ba3f746-1845-4bac-ac46-f918a2260ecd" CreationDate="2010-07-08T23:28:36.847" UserId="14" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;pc&gt;&lt;left-4-dead-2&gt;" />
  <row Id="2363" PostHistoryTypeId="2" PostId="1044" RevisionGUID="0a7a6d77-4fc6-4dd1-9d41-b944f0682dd7" CreationDate="2010-07-08T23:30:00.603" UserId="14" Text="The best way I found is to continually move and evade him and all he throws at you.&#xD;&#xA;&#xD;&#xA;That, combined with heavy weapons, a molotov, and incendiary or explosive ammo does the trick pretty fast.  &#xD;&#xA;Try not to use a Boomer Vile as that will attract more common infected, making it more difficult to evade him.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;Obviously, I don't recommend using melee weapons&lt;/sub&gt;" />
  <row Id="2364" PostHistoryTypeId="2" PostId="1045" RevisionGUID="53272c3b-009a-4fc8-86e1-c71e9021d67b" CreationDate="2010-07-08T23:30:10.840" UserId="106" Text="Light him on fire + boomer vile + you and your teammates shooting him." />
  <row Id="2365" PostHistoryTypeId="2" PostId="1046" RevisionGUID="e0757b20-b695-4b82-8dbe-ad7daa0c1e89" CreationDate="2010-07-08T23:32:38.243" UserId="35" Text="**Preference**&#xD;&#xA;&#xD;&#xA;In my opinion you shouldn't punish your non-gaming laptop usage just to run some game at a resolution lower than what is native. Moral: go as high as you'd like, 1920x1080 works well go me.&#xD;&#xA;&#xD;&#xA;I would also recommend, if you have a desktop and a laptop, to get the same resolution on your laptop as your desktop monitor.&#xD;&#xA;&#xD;&#xA;**Performance**&#xD;&#xA;&#xD;&#xA;My laptop is 1920x1080 and I've played everything from WoW to Dawn of War 2 to Left 4 Dead 1/2 etc. It is 3yrs old and has a &quot;NVIDIA GeForce 8600M GT&quot;. I would say I'm often dropping the resolution below native, but it doesn't really bother me that much. In fact I'm often dropping it into windowed mode, as my laptop gaming is more casual, and I like to be able to alt-tab whenever I feel like it.&#xD;&#xA;&#xD;&#xA;**Final Thought**&#xD;&#xA;&#xD;&#xA;You mileage may vary but: you shouldn't be afraid of dropping your resolution below native when gaming on a laptop. Other's may disagree, but that's my opinion. " />
  <row Id="2366" PostHistoryTypeId="2" PostId="1047" RevisionGUID="7ccfe8d3-8c42-47e5-ab67-135d03a71a7c" CreationDate="2010-07-08T23:34:11.440" UserId="297" Text="Molotovs are definitely your friend when it comes to Tanks.  You should make sure he is ALWAYS on fire.  They do quite a bit more damage than you'd realize.&#xD;&#xA;&#xD;&#xA;From there, if you don't have any heavy weapons, your next best bet is an automatic shotgun.  Run in, pump him with rounds, then run out.  This is especially effective if somebody else has his attention.&#xD;&#xA;&#xD;&#xA;There are plenty of other things that work, but `molotovs + auto shottys = win` for me." />
  <row Id="2367" PostHistoryTypeId="2" PostId="1048" RevisionGUID="0daeb586-93d1-4cf8-970d-cd866649c509" CreationDate="2010-07-08T23:36:09.690" UserId="215" Text="I'm considering buying a copy of the RTS classic Total Annihilation, and i was wondering: What do i need to buy to get &quot;the full experience&quot;? Just The Core Contingency, or do i need the game and it's two expansions to play?" />
  <row Id="2368" PostHistoryTypeId="1" PostId="1048" RevisionGUID="0daeb586-93d1-4cf8-970d-cd866649c509" CreationDate="2010-07-08T23:36:09.690" UserId="215" Text="Total Annihilation question" />
  <row Id="2369" PostHistoryTypeId="3" PostId="1048" RevisionGUID="0daeb586-93d1-4cf8-970d-cd866649c509" CreationDate="2010-07-08T23:36:09.690" UserId="215" Text="&lt;total-annihilation&gt;" />
  <row Id="2370" PostHistoryTypeId="2" PostId="1049" RevisionGUID="1f1aa551-ecf4-4317-88ab-c5ca2608503f" CreationDate="2010-07-08T23:39:55.893" UserId="297" Text="I purchased Sacred 2 from GoGamer.com.  I was able to successfully install the game and even to authenticate my key. However, when I tried to make a multiplayer account, I was informed that my key was invalid.&#xD;&#xA;&#xD;&#xA;I filed a ticket with CDV (the NA publisher), but haven't heard anything.&#xD;&#xA;&#xD;&#xA;Anybody know if there is a workaround of some kind? Or has had success with CDV?" />
  <row Id="2371" PostHistoryTypeId="1" PostId="1049" RevisionGUID="1f1aa551-ecf4-4317-88ab-c5ca2608503f" CreationDate="2010-07-08T23:39:55.893" UserId="297" Text="Unable to play Sacred 2 Multiplayer" />
  <row Id="2372" PostHistoryTypeId="3" PostId="1049" RevisionGUID="1f1aa551-ecf4-4317-88ab-c5ca2608503f" CreationDate="2010-07-08T23:39:55.893" UserId="297" Text="&lt;pc&gt;" />
  <row Id="2373" PostHistoryTypeId="5" PostId="546" RevisionGUID="32ad05c5-f97f-404e-81db-31331b386afe" CreationDate="2010-07-08T23:41:25.190" UserId="198" Comment="Rewrote to fix initial stupid text." Text="In Portal, I am continually told that I will be receiving cake for all my hard work but in the final test room I keep dying.&#xD;&#xA;&#xD;&#xA;How do I avoid dying so that I can get the cake?" />
  <row Id="2374" PostHistoryTypeId="4" PostId="546" RevisionGUID="32ad05c5-f97f-404e-81db-31331b386afe" CreationDate="2010-07-08T23:41:25.190" UserId="198" Comment="Rewrote to fix initial stupid text." Text="How do I get the cake in Portal?" />
  <row Id="2375" PostHistoryTypeId="6" PostId="546" RevisionGUID="32ad05c5-f97f-404e-81db-31331b386afe" CreationDate="2010-07-08T23:41:25.190" UserId="198" Comment="Rewrote to fix initial stupid text." Text="&lt;spoiler&gt;&lt;portal&gt;" />
  <row Id="2376" PostHistoryTypeId="5" PostId="1046" RevisionGUID="2f831762-1f6d-4f51-ac47-78fae62cb56a" CreationDate="2010-07-08T23:41:34.127" UserId="35" Comment="added 160 characters in body" Text="**Preference**&#xD;&#xA;&#xD;&#xA;In my opinion you shouldn't punish your non-gaming laptop usage just to run some game at a resolution lower than what is native. Moral: go as high as you'd like, 1920x1080 works well go me.&#xD;&#xA;&#xD;&#xA;I would also recommend, if you have a desktop and a laptop, to get the same resolution on your laptop as your desktop monitor.&#xD;&#xA;&#xD;&#xA;**Performance**&#xD;&#xA;&#xD;&#xA;My laptop is 1920x1080 and I've played everything from WoW to Dawn of War 2 to Left 4 Dead 1/2 etc. It is 3yrs old and has a &quot;NVIDIA GeForce 8600M GT&quot;. I would say I'm often dropping the resolution below native, but it doesn't really bother me that much. In fact I'm often dropping it into windowed mode, as my laptop gaming is more casual, and I like to be able to alt-tab whenever I feel like it.&#xD;&#xA;&#xD;&#xA;**Final Thought**&#xD;&#xA;&#xD;&#xA;You mileage may vary but: you shouldn't be afraid of dropping your resolution below native when gaming on a laptop. Other's may disagree, but that's my opinion. &#xD;&#xA;&#xD;&#xA;Check our Morinar's this response to stretching resolutions on a laptop: http://gaming.stackexchange.com/questions/1032/is-it-bad-to-stretch-your-resolution" />
  <row Id="2377" PostHistoryTypeId="2" PostId="1050" RevisionGUID="1170195a-298a-4c11-8672-1dffc2358dd3" CreationDate="2010-07-08T23:43:36.417" UserId="135" Text="TA is awesome just by itself! The game is (was) totally revolutionary at the time and the ability to create endless units is one of the funniest aspects of the game.&#xD;&#xA;&#xD;&#xA;The expansions are not necessary, but it's nice to have them when you want to see new units, etc.&#xD;&#xA;&#xD;&#xA;Buy the full game with the expansion packs. Install it without them, play for a while and then install them." />
  <row Id="2378" PostHistoryTypeId="2" PostId="1051" RevisionGUID="e3b96b63-8654-48d3-b442-c3f4d1b462da" CreationDate="2010-07-08T23:44:18.727" UserId="196" Text="I'd suggest [Runaway][1]: a really nice adventure! The chapter 3 is now out...but I didn't managed to play it yet: the first and the second were very good, though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.runaway-thegame.com/" />
  <row Id="2379" PostHistoryTypeId="2" PostId="1052" RevisionGUID="812838af-e593-479c-85c7-25f35a3de297" CreationDate="2010-07-08T23:46:01.810" UserId="58" Text="When you run a classic XBox game on a 360, does the 360 automatically take advantage of its GPU to run the game at a higher resolution than the original, if you're on an HDTV? In other words, if I play Morrowind on my 360, will it look any sharper (and specifically, will objects be any easier to see) than if I did so on my classic XBox?" />
  <row Id="2380" PostHistoryTypeId="1" PostId="1052" RevisionGUID="812838af-e593-479c-85c7-25f35a3de297" CreationDate="2010-07-08T23:46:01.810" UserId="58" Text="Classic XBox Games on a 360" />
  <row Id="2381" PostHistoryTypeId="3" PostId="1052" RevisionGUID="812838af-e593-479c-85c7-25f35a3de297" CreationDate="2010-07-08T23:46:01.810" UserId="58" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;resolution&gt;&lt;xbox&gt;" />
  <row Id="2382" PostHistoryTypeId="2" PostId="1053" RevisionGUID="d6149945-aab6-4c8c-b005-320ca91a9e8f" CreationDate="2010-07-08T23:46:38.080" UserId="198" Text="Well I suppose it depends on your definition of &quot;the full experience&quot;. &#xD;&#xA;&#xD;&#xA;If you're looking to get a bigger range of units and maps, then I highly recommend the expansion packs. Although that being said, the original game already has a huge selection of units and maps.&#xD;&#xA;&#xD;&#xA;Basically, if you can buy some kind of pack that includes the expansions, then there is no reason not to buy it. Otherwise, the original game is fantastic and will keep you entertained for ages." />
  <row Id="2383" PostHistoryTypeId="11" PostId="546" RevisionGUID="7e26385a-232f-4435-b0c7-e4da44193b4a" CreationDate="2010-07-08T23:47:38.313" UserId="-1" Text="[{&quot;Id&quot;:77,&quot;DisplayName&quot;:&quot;Michał&quot;},{&quot;Id&quot;:171,&quot;DisplayName&quot;:&quot;Ricket&quot;},{&quot;Id&quot;:196,&quot;DisplayName&quot;:&quot;dag729&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="2384" PostHistoryTypeId="2" PostId="1054" RevisionGUID="dde71770-5420-4692-9e00-04e544ab025f" CreationDate="2010-07-08T23:49:12.053" UserId="14" Text="You need to think with Portals!&#xD;&#xA;&#xD;&#xA;Look up in the direction you are heading to the fire; you can spawn a portal on the wall up there, one to your right, and teleport out of danger.&#xD;&#xA;&#xD;&#xA;After that, keep trying to reach the party to get your promised cake!" />
  <row Id="2385" PostHistoryTypeId="2" PostId="1055" RevisionGUID="ddb403a9-5856-4224-844d-7870b35bb46a" CreationDate="2010-07-08T23:50:08.760" UserId="35" Text="I'm not sure when your love for adventure games took a break, but if you haven't checked out Syberia (2002) and Syberia II (2004) you should! Syberia III is said to be forthcoming to PC + PS3.&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Syberia&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Syberia_II" />
  <row Id="2386" PostHistoryTypeId="2" PostId="1056" RevisionGUID="df3635ce-4579-4270-b35d-f141b3824350" CreationDate="2010-07-08T23:52:23.793" UserId="50" Text="Yes, the Xbox 360 will upscale classic Xbox games to HD resolutions.&#xD;&#xA;&#xD;&#xA;Whether that actually makes it look better or makes the polygons more obvious is in the eye of the player :)" />
  <row Id="2387" PostHistoryTypeId="5" PostId="1012" RevisionGUID="552fae6b-2822-4b29-afec-2b6de55a5af0" CreationDate="2010-07-08T23:54:15.913" UserId="292" Comment="added 91 characters in body" Text="What exactly is changed in the game engine when I change, say, from 'Normal' to 'Easy'?&#xD;&#xA;&#xD;&#xA;Does it influence spell research minigame?" />
  <row Id="2388" PostHistoryTypeId="2" PostId="1057" RevisionGUID="ae93d590-9a63-45ca-b0e4-d6483c6e38f7" CreationDate="2010-07-09T00:00:33.497" UserId="35" Text="I tried this out recently, and all I could find was at WSGF but it works pretty well:&#xD;&#xA;&#xD;&#xA;http://www.widescreengamingforum.com/wiki/Battlefield_2" />
  <row Id="2389" PostHistoryTypeId="2" PostId="1058" RevisionGUID="94f4b3eb-8d54-4b9d-ad82-03e6091a3fef" CreationDate="2010-07-09T00:09:49.767" UserId="29" Text="What are the requirements for the different endings in metroid and what are the differencess between each ending." />
  <row Id="2390" PostHistoryTypeId="1" PostId="1058" RevisionGUID="94f4b3eb-8d54-4b9d-ad82-03e6091a3fef" CreationDate="2010-07-09T00:09:49.767" UserId="29" Text="what are the requirements for the different endings in metroid?" />
  <row Id="2391" PostHistoryTypeId="3" PostId="1058" RevisionGUID="94f4b3eb-8d54-4b9d-ad82-03e6091a3fef" CreationDate="2010-07-09T00:09:49.767" UserId="29" Text="&lt;nes&gt;&lt;spoiler&gt;&lt;virtual-console&gt;" />
  <row Id="2392" PostHistoryTypeId="2" PostId="1059" RevisionGUID="6a19620f-d65c-4b2c-bb19-084e1296f99c" CreationDate="2010-07-09T00:10:18.533" UserId="304" Text="I found one of the easiest ways to simplify the game without hacking or removing many sources of Fun is to lower the population cap. I found that once my fortress grew to 100 dwarves or beyond, I couldn't figure out how to manage all of them and keep them working productive jobs. So instead they all just sat around throwing parties and pestering my productive dwarves. Until you get enough experience to handle a fortress that size, try lowering the cap to 40 or 50 dwarves.&#xD;&#xA;&#xD;&#xA;To do this in v0.31.08, edit data/init/d_init.txt and change the value of this line:&#xD;&#xA;&#xD;&#xA;    [POPULATION_CAP:200]&#xD;&#xA;&#xD;&#xA;Note: your actual population may still go above the cap you set, you just stop getting new immigrant waves after you reach or surpass that cap. And apparently births don't respect caps. Also I think (but I haven't tested) that you can change this mid-game if you save and quit first." />
  <row Id="2393" PostHistoryTypeId="4" PostId="115" RevisionGUID="f0b304d9-54c5-43a1-bc53-366d4ac9ad6b" CreationDate="2010-07-09T00:11:18.110" UserId="11" Comment="edited tags; edited title" Text="At the end of Dreamfall, what is the fate of April Ryan and Zoe Castillo?" />
  <row Id="2394" PostHistoryTypeId="6" PostId="115" RevisionGUID="f0b304d9-54c5-43a1-bc53-366d4ac9ad6b" CreationDate="2010-07-09T00:11:18.110" UserId="11" Comment="edited tags; edited title" Text="&lt;spoiler&gt;&lt;adventure&gt;&lt;fate&gt;" />
  <row Id="2395" PostHistoryTypeId="2" PostId="1060" RevisionGUID="21cf9e23-2cbc-46fc-bc65-9d4e12408ce6" CreationDate="2010-07-09T00:17:47.970" UserId="176" Text="The key to completing The Pit in under 30 seconds is accuracy. The more accurate you are, the higher your bonus and the more seconds that are knocked off your actual time to give your final &quot;score&quot; time.&#xD;&#xA;&#xD;&#xA;If you hit any civilians, forget it - start again.&#xD;&#xA;&#xD;&#xA;Also, try and make use of the &quot;snap&quot; auto-targeting feature if you have the opportunity.&#xD;&#xA;&#xD;&#xA;Other than that, it's just practice. It can be done solo - I did it a few weeks ago myself." />
  <row Id="2396" PostHistoryTypeId="2" PostId="1061" RevisionGUID="a7993f75-f11c-4495-88df-0b052ad2142f" CreationDate="2010-07-09T00:19:25.783" UserId="58" Text="Simply put, is there enough gold natively in the game to allow your characters to train to the maximum level (IIRC, 200)? Even counting bank interest accrual, I was never able to do it.&#xD;&#xA;&#xD;&#xA;I have maxed out the levels before, but it always involved hex-editing the gold in my party. (I never hex-edited experience, though; I just have a fondness for killing the Mega Dragon.)" />
  <row Id="2397" PostHistoryTypeId="1" PostId="1061" RevisionGUID="a7993f75-f11c-4495-88df-0b052ad2142f" CreationDate="2010-07-09T00:19:25.783" UserId="58" Text="Can you max out your level in World of Xeen without cheating?" />
  <row Id="2398" PostHistoryTypeId="3" PostId="1061" RevisionGUID="a7993f75-f11c-4495-88df-0b052ad2142f" CreationDate="2010-07-09T00:19:25.783" UserId="58" Text="&lt;leveling&gt;&lt;might-and-magic&gt;&lt;world-of-xeen&gt;&lt;experience&gt;&lt;training&gt;" />
  <row Id="2399" PostHistoryTypeId="2" PostId="1062" RevisionGUID="6234f361-8433-4ca8-bb95-169e98c1357f" CreationDate="2010-07-09T00:22:16.730" UserId="29" Text="What is the highest score possible, if you eat all the dots, all the fruit and all the monsters?" />
  <row Id="2400" PostHistoryTypeId="1" PostId="1062" RevisionGUID="6234f361-8433-4ca8-bb95-169e98c1357f" CreationDate="2010-07-09T00:22:16.730" UserId="29" Text="What is the highest score obtainable in Pac-Man?" />
  <row Id="2401" PostHistoryTypeId="3" PostId="1062" RevisionGUID="6234f361-8433-4ca8-bb95-169e98c1357f" CreationDate="2010-07-09T00:22:16.730" UserId="29" Text="&lt;high-score&gt;&lt;arcade&gt;&lt;pac-man&gt;" />
  <row Id="2402" PostHistoryTypeId="2" PostId="1063" RevisionGUID="95af4def-214e-465c-aa8c-df5131b50aaa" CreationDate="2010-07-09T00:25:35.880" UserId="150" Text="Not sure if they're ghosts or monsters, but what are the names of those chasing our beloved and fearless hero, Pac-Man, around the maze?&#xD;&#xA;&#xD;&#xA;Do they even have names? Do they also have distinct personalities?" />
  <row Id="2403" PostHistoryTypeId="1" PostId="1063" RevisionGUID="95af4def-214e-465c-aa8c-df5131b50aaa" CreationDate="2010-07-09T00:25:35.880" UserId="150" Text="Names of the ghosts or monsters in Pac-Man" />
  <row Id="2404" PostHistoryTypeId="3" PostId="1063" RevisionGUID="95af4def-214e-465c-aa8c-df5131b50aaa" CreationDate="2010-07-09T00:25:35.880" UserId="150" Text="&lt;pac-man&gt;&lt;characters&gt;&lt;names&gt;" />
  <row Id="2405" PostHistoryTypeId="2" PostId="1064" RevisionGUID="c95dd6fe-ca57-4ee1-acfa-efd67cca2611" CreationDate="2010-07-09T00:25:56.193" UserId="304" Text="What's a good way to find magma in Dwarf Fortress v0.31.08 (or thereabouts)? (Preferably without cheating.) I know if I dig straight down I'll eventually find some, but I usually wind up breaking into an underground cave with unfriendly creatures and I'd like to avoid that. Also, I'd like it to be a little closer to the surface so I don't have to build some kind of insanely large pump stack to move the magma up to a useful level.&#xD;&#xA;&#xD;&#xA;Should magma like this be available on most maps or is it highly dependent on embark location? Should I look 20 levels down and dig a grid? 40 levels?" />
  <row Id="2406" PostHistoryTypeId="1" PostId="1064" RevisionGUID="c95dd6fe-ca57-4ee1-acfa-efd67cca2611" CreationDate="2010-07-09T00:25:56.193" UserId="304" Text="How to find magma in Dwarf Fortress" />
  <row Id="2407" PostHistoryTypeId="3" PostId="1064" RevisionGUID="c95dd6fe-ca57-4ee1-acfa-efd67cca2611" CreationDate="2010-07-09T00:25:56.193" UserId="304" Text="&lt;dwarf-fortress&gt;" />
  <row Id="2408" PostHistoryTypeId="2" PostId="1065" RevisionGUID="a5010146-c144-4618-aaf5-6a4d1543cf8f" CreationDate="2010-07-09T00:31:39.380" UserId="112" Text="The maximum possible score in Pac-Man is 3,333,360 points, achieved by eating every single dot, energizer blob, flashing blue ghost and fruit on 256 boards. Unbelievably, this was [actually achieved in 1999][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/science/discoveries/news/2008/07/dayintech_0703" />
  <row Id="2409" PostHistoryTypeId="2" PostId="1066" RevisionGUID="4c98d507-2ac6-4137-ad55-d487c1ea3041" CreationDate="2010-07-09T00:44:07.793" UserId="266" Text="&#xD;&#xA;Play a vs game until you become a tank.  You will notice when you are lite on fire you don't stop.  It will continually tick away at your health.  &#xD;&#xA;&#xD;&#xA;First step use a Molotov.  Next aim for his head.  His health will go down quicker when shooting at his head.&#xD;&#xA; &#xD;&#xA;Keep moving and be AWARE of your surroundings.  If you get trapped in a corner you are as good as dead.&#xD;&#xA;&#xD;&#xA;Finally teamwork.  You all have to work together (unless it is on easy then 1 person can do it.)" />
  <row Id="2410" PostHistoryTypeId="2" PostId="1067" RevisionGUID="6a0ddd0d-eb88-4695-8ddf-21924408ad08" CreationDate="2010-07-09T00:45:48.430" UserId="112" Text="The ghosts have both names and distinct personalities. Here is a [detailed description][1] (and [another one][2]). The summary is:&#xD;&#xA;&#xD;&#xA; - **Blinky** (red): Speeds up after you've eaten a certain amount of dots. Tends to chase more closely than any other ghost.&#xD;&#xA;&#xD;&#xA; - **Pinky** (pink): Tends to move anti-clockwise. Is usually the first ghost to scatter to the corners of the maze.&#xD;&#xA;&#xD;&#xA; - **Inky** (blue): Takes seemingly random decisions at junction points, so is harder to predict than the other ghosts.&#xD;&#xA;&#xD;&#xA; - **Clyde** (orange): Often gives up the chase, so is the easiest of the ghosts to avoid.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.webpacman.com/ghosts.html&#xD;&#xA;  [2]: http://everything2.com/title/Pac-Man+Ghost+Personalities" />
  <row Id="2413" PostHistoryTypeId="2" PostId="1069" RevisionGUID="5fa1a426-24a8-4a79-b40d-ec973f5a5f44" CreationDate="2010-07-09T00:53:36.167" UserId="29" Text="The Character (Personality), nicknames and behavior for the enemies are:&#xD;&#xA;&#xD;&#xA;- Red: Shadow &quot;**Blinky**&quot; (Chases Pac-Man all the time, Also speeds up after you've eaten a certain amount of dots, which gets less for each level.)&#xD;&#xA;&#xD;&#xA;- Pink: Speedy &quot;**Pinky**&quot; (Fast but random movement.)&#xD;&#xA;&#xD;&#xA;- Cyan: Bashful &quot;**Inky**&quot; (Shy and tries to stay away from pac-man, unless approached too &#xD;&#xA;much, after which it will chase Pac-Man too.)&#xD;&#xA;&#xD;&#xA;- Orange: Pokey &quot;**Clyde**&quot; (Slow and Random Movement)&#xD;&#xA;&#xD;&#xA;Now, on the ghost vs. monster topic, The arcade cabinet refered to the enemies as &quot;monsters&quot;, but the when the Atari 2600 home version was released with pale, flickering enemies, the manual dubbed them &quot;ghosts&quot;, to add to the confusion, the TV series refers to them as &quot;ghost monsters&quot; (I personally prefer ghosts.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Source for the behaviours:  &#xD;&#xA;Mateas, Michael (2003). [&quot;Expressive AI: Games and Artificial Intelligence&quot;][1] (PDF). Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands.&#xD;&#xA;&#xD;&#xA;[1]: http://www.lcc.gatech.edu/~mateas/publications/MateasDIGRA2003.pdf." />
  <row Id="2414" PostHistoryTypeId="16" PostId="633" RevisionGUID="70738e2b-9ea4-4b8e-bcc4-fc751daba1aa" CreationDate="2010-07-09T01:08:15.417" UserId="226" />
  <row Id="2415" PostHistoryTypeId="5" PostId="633" RevisionGUID="70738e2b-9ea4-4b8e-bcc4-fc751daba1aa" CreationDate="2010-07-09T01:08:15.417" UserId="226" Comment="added 3 characters in body; edited tags; edited title" Text="I am not really a big fan of playing anything that is not with at least *one* other human being. For this reason most of the games I've ever really loved are FPS that you can play online with/against others.&#xD;&#xA;&#xD;&#xA;One thing that has always surprised me is how few games actually let you play their &quot;story mode&quot; with another player. The few games that do allow this are so ridiculously fun to play that I can't imagine why a game would be released without this feature.&#xD;&#xA;&#xD;&#xA;Anyhow, to cut to the chase, what are some good &quot;story mode&quot; co-op multiplayer games that you know of? I'm particularly looking for Wii, PS3 and PC games as that is what I have, but any answers are welcome.&#xD;&#xA;&#xD;&#xA;To illustrate some examples of what I mean:&#xD;&#xA;&#xD;&#xA;- CoD: World At War (Co-Op)&#xD;&#xA;- New Super Mario Bros. Wii&#xD;&#xA;- Little Big Planet&#xD;&#xA;&#xD;&#xA;Any other good ones?" />
  <row Id="2416" PostHistoryTypeId="4" PostId="633" RevisionGUID="70738e2b-9ea4-4b8e-bcc4-fc751daba1aa" CreationDate="2010-07-09T01:08:15.417" UserId="226" Comment="added 3 characters in body; edited tags; edited title" Text="What games offer a good co-op multiplayer experience?" />
  <row Id="2417" PostHistoryTypeId="6" PostId="633" RevisionGUID="70738e2b-9ea4-4b8e-bcc4-fc751daba1aa" CreationDate="2010-07-09T01:08:15.417" UserId="226" Comment="added 3 characters in body; edited tags; edited title" Text="&lt;pc&gt;&lt;ps3&gt;&lt;wii&gt;&lt;multiplayer&gt;&lt;co-op&gt;" />
  <row Id="2418" PostHistoryTypeId="6" PostId="633" RevisionGUID="2818b1d7-a5b2-4f73-9443-5b5125276408" CreationDate="2010-07-09T01:38:53.080" UserId="29" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;game-rec&gt;&lt;console-agnostic&gt;&lt;co-op&gt;" />
  <row Id="2419" PostHistoryTypeId="6" PostId="952" RevisionGUID="99d7684a-4118-4ee6-9248-409a3eeb0b2a" CreationDate="2010-07-09T01:56:15.223" UserId="29" Comment="edited tags" Text="&lt;simulation&gt;&lt;transport-simulation&gt;" />
  <row Id="2420" PostHistoryTypeId="2" PostId="1070" RevisionGUID="28d163c2-fc04-4367-be16-064638da67ff" CreationDate="2010-07-09T02:18:12.720" UserId="217" Text="[Transformice][1] is the most magnificent flash co-op game around. Instead of limiting players to merely one to three allies, you are paired up in a massive cooperative death match with up to around fifty other players.&#xD;&#xA;&#xD;&#xA;With so many allies, it is clearly impossible for everyone to win. Indeed, frequently, everyone looses.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://transformice.com/en/" />
  <row Id="2421" PostHistoryTypeId="16" PostId="1070" RevisionGUID="28d163c2-fc04-4367-be16-064638da67ff" CreationDate="2010-07-09T02:18:12.720" UserId="-1" />
  <row Id="2422" PostHistoryTypeId="2" PostId="1071" RevisionGUID="206efbd8-e42d-4aa2-a7e0-5ecd190b387f" CreationDate="2010-07-09T02:30:05.003" UserId="217" Text="At this stage, the game has to be released into the public domain by the copyright holders. The largest site that keeps track of that sort of thing at the moment is [Liberated Games][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.liberatedgames.com/" />
  <row Id="2423" PostHistoryTypeId="16" PostId="1071" RevisionGUID="206efbd8-e42d-4aa2-a7e0-5ecd190b387f" CreationDate="2010-07-09T02:30:05.003" UserId="-1" />
  <row Id="2424" PostHistoryTypeId="2" PostId="1072" RevisionGUID="c96b67e3-b39f-4e27-99f3-ada4aae5cca6" CreationDate="2010-07-09T02:30:23.487" UserId="102" Text="In Crackdown 2 for the 360 there is an Xbox Live Achievement (possibly the same as a PS3 trophy) which requires you kill yourself in 25 different ways.  Does anyone know the list?" />
  <row Id="2425" PostHistoryTypeId="1" PostId="1072" RevisionGUID="c96b67e3-b39f-4e27-99f3-ada4aae5cca6" CreationDate="2010-07-09T02:30:23.487" UserId="102" Text="25 ways to die in Crackdown 2" />
  <row Id="2426" PostHistoryTypeId="3" PostId="1072" RevisionGUID="c96b67e3-b39f-4e27-99f3-ada4aae5cca6" CreationDate="2010-07-09T02:30:23.487" UserId="102" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;crackdown-2&gt;" />
  <row Id="2428" PostHistoryTypeId="2" PostId="1074" RevisionGUID="0887ffce-c8f9-499d-9a4b-cc62a25b8e89" CreationDate="2010-07-09T02:46:06.320" UserId="121" Text="Magma is always available deep, but it can be found near the surface on some maps.  You should be able to search for them on the site finder." />
  <row Id="2429" PostHistoryTypeId="2" PostId="1075" RevisionGUID="20906483-e9d9-4cdd-b6af-d66a8bf0b626" CreationDate="2010-07-09T02:52:10.097" UserId="58" Text="Does anyone know what the secret achievements in Monkey Island: SE are, and how to get them? (I love Monkey Island, and was somewhat shocked to just now look at my achievements and see that not only are there four I didn't get -- but that they're secret, so I don't know how to get them!)" />
  <row Id="2430" PostHistoryTypeId="1" PostId="1075" RevisionGUID="20906483-e9d9-4cdd-b6af-d66a8bf0b626" CreationDate="2010-07-09T02:52:10.097" UserId="58" Text="Secret achievements in Monkey Island: SE" />
  <row Id="2431" PostHistoryTypeId="3" PostId="1075" RevisionGUID="20906483-e9d9-4cdd-b6af-d66a8bf0b626" CreationDate="2010-07-09T02:52:10.097" UserId="58" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;monkey-island&gt;" />
  <row Id="2432" PostHistoryTypeId="2" PostId="1076" RevisionGUID="a08acfdf-0bae-4151-97a7-9824aeab83e8" CreationDate="2010-07-09T02:54:54.380" UserId="58" Text="Are there any combinations of characters in the original Maniac Mansion which make the game impossible to finish?" />
  <row Id="2433" PostHistoryTypeId="1" PostId="1076" RevisionGUID="a08acfdf-0bae-4151-97a7-9824aeab83e8" CreationDate="2010-07-09T02:54:54.380" UserId="58" Text="Maniac Mansion character combinations" />
  <row Id="2434" PostHistoryTypeId="3" PostId="1076" RevisionGUID="a08acfdf-0bae-4151-97a7-9824aeab83e8" CreationDate="2010-07-09T02:54:54.380" UserId="58" Text="&lt;adventure-game&gt;&lt;maniac-mansion&gt;" />
  <row Id="2435" PostHistoryTypeId="2" PostId="1077" RevisionGUID="6e32153f-a626-4fb0-a670-e2d525b0daa4" CreationDate="2010-07-09T03:01:06.487" UserId="43" Text="Is there a way to record clips of gameplay / dashboard activity on an XBox 360 for games that don't have a record feature?" />
  <row Id="2436" PostHistoryTypeId="1" PostId="1077" RevisionGUID="6e32153f-a626-4fb0-a670-e2d525b0daa4" CreationDate="2010-07-09T03:01:06.487" UserId="43" Text="How do I take video caps of my XBox 360?" />
  <row Id="2437" PostHistoryTypeId="3" PostId="1077" RevisionGUID="6e32153f-a626-4fb0-a670-e2d525b0daa4" CreationDate="2010-07-09T03:01:06.487" UserId="43" Text="&lt;xbox-360&gt;&lt;recording&gt;" />
  <row Id="2438" PostHistoryTypeId="2" PostId="1078" RevisionGUID="eb1f2bb1-d02e-43c2-b673-283377bb7af3" CreationDate="2010-07-09T03:02:52.863" UserId="46" Text="Army of Two seems like a good fit." />
  <row Id="2439" PostHistoryTypeId="16" PostId="1078" RevisionGUID="eb1f2bb1-d02e-43c2-b673-283377bb7af3" CreationDate="2010-07-09T03:02:52.863" UserId="-1" />
  <row Id="2440" PostHistoryTypeId="5" PostId="1074" RevisionGUID="d98bdbdc-51c7-4844-a619-b29faa9b5bad" CreationDate="2010-07-09T03:02:54.283" UserId="121" Comment="added 39 characters in body" Text="Magma is always available deep, but it can also be found near the surface on some maps.  Unfortunately you cannot use the site finder to find magma features in the current version." />
  <row Id="2441" PostHistoryTypeId="2" PostId="1079" RevisionGUID="0d2639b3-b9da-410a-beb8-a570a737b451" CreationDate="2010-07-09T03:05:47.880" UserId="29" Text="**10 different ways to die** by getting Shot/Blown up:&#xD;&#xA;&#xD;&#xA;* Shot with bullet&#xD;&#xA;* Shot with harpoon&#xD;&#xA;* Shot in the head&#xD;&#xA;* Shot/blown up by chopper weapon&#xD;&#xA;* Shot/blown up by a turret weapon&#xD;&#xA;* Blown up by grenade/ satchel charge&#xD;&#xA;* Blown up by rocket&#xD;&#xA;* Blown up by proximity mine&#xD;&#xA;* Blown up by exploding object&#xD;&#xA;* Blown up by Quacker&#xD;&#xA;&#xD;&#xA;**8 different ways to die** fom Melee/Physics (ab)use:&#xD;&#xA;&#xD;&#xA;* Hit by player ground strike&#xD;&#xA;* Hit by player with held object&#xD;&#xA;* Hit by driven vehicle&#xD;&#xA;* Hit by chopper Blades&#xD;&#xA;* Hit by hand to hand melee&#xD;&#xA;* Hit by thrown object&#xD;&#xA;* Hit by the Ground (Falling)&#xD;&#xA;* Killed while in a vehicle&#xD;&#xA;&#xD;&#xA;**7 ways to die** from the different Enemy Types:&#xD;&#xA;&#xD;&#xA;* Killed by Reaper&#xD;&#xA;* Killed by Pounder&#xD;&#xA;* Killed by Agent Reaper&#xD;&#xA;* Killed by Heavy armored Cell&#xD;&#xA;* Killed by Scrounger&#xD;&#xA;* Killed by any cell&#xD;&#xA;* Killed by any peacekeeper&#xD;&#xA;&#xD;&#xA;Making a total of **25 ways to die**&#xD;&#xA;([source](http://www.xbox360achievements.org/forum/showpost.php?s=fa070d61ea082f268717c8b6fafee0b7&amp;p=3273421&amp;postcount=6))" />
  <row Id="2442" PostHistoryTypeId="2" PostId="1080" RevisionGUID="ca5cc53c-2672-4c58-8049-ac0e6778b0a5" CreationDate="2010-07-09T03:07:35.333" UserId="43" Text="I dismounted Shadowmere during a fight in the woods and became separated from her.  Now I can't find her.  Is there any way to find her without wandering aimlessly through the woods?" />
  <row Id="2443" PostHistoryTypeId="1" PostId="1080" RevisionGUID="ca5cc53c-2672-4c58-8049-ac0e6778b0a5" CreationDate="2010-07-09T03:07:35.333" UserId="43" Text="How do I find Shadowmere again if I lose her?" />
  <row Id="2444" PostHistoryTypeId="3" PostId="1080" RevisionGUID="ca5cc53c-2672-4c58-8049-ac0e6778b0a5" CreationDate="2010-07-09T03:07:35.333" UserId="43" Text="&lt;oblivion&gt;&lt;elder-scrolls&gt;" />
  <row Id="2445" PostHistoryTypeId="2" PostId="1081" RevisionGUID="5837273e-b757-489e-90f5-505473a122b0" CreationDate="2010-07-09T03:13:16.340" UserId="198" Text="This is a tricky one as it's possible to actually bug out Shadowmere and have her disappear from the game completely.&#xD;&#xA;&#xD;&#xA;A couple of different steps to try:&#xD;&#xA; &#xD;&#xA; - Fast Travel to a known location, like a stables. She may appear with you.&#xD;&#xA; - Travel to Shadowmere's &quot;home&quot; at Fort Faragut.&#xD;&#xA; - Enter a town and leave again, have a look in the stables. She may be stabled there.&#xD;&#xA;&#xD;&#xA;As I said, it is possible to completely lose Shadowmere. If your on PC there is a console command that will spawn a new instance of her next to you, but I don't know it off the top of my head.&#xD;&#xA;&#xD;&#xA;Hope it works for you!" />
  <row Id="2446" PostHistoryTypeId="2" PostId="1082" RevisionGUID="3cb5b2c8-786b-4432-b5dc-ec7068589b38" CreationDate="2010-07-09T03:13:43.187" UserId="18" Text="The [Roxio Video Capture USB][1] and [Dazzle Video Capture][2] devices allow you to redirect the RGB output from video game consoles to a computer.&#xD;&#xA;&#xD;&#xA;[This product][3] from Blackmagic Design seems to record RGB, audio output, S-Video, and HDMI.&#xD;&#xA;&#xD;&#xA;*(Note: These solutions cost money to buy the products, but work for any devices that output via the formats listed.)*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.roxio.com/enu/products/creator/device/&#xD;&#xA;  [2]: http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/&#xD;&#xA;  [3]: http://www.blackmagic-design.com/products/intensity/techspecs/" />
  <row Id="2447" PostHistoryTypeId="2" PostId="1083" RevisionGUID="826445c4-e974-4897-9a23-b8e67b0d0b46" CreationDate="2010-07-09T03:16:02.317" UserId="46" Text="Windowed mode is not possible with RollerCoaster Tycoon, however you can increase the resolution higher than the game allows in the options [with some hacking][1].&#xD;&#xA;&#xD;&#xA;The maximum resolution that is found to work is 1280x768 (16:10 ratio) or 1280x1024 (4:3 ratio).&#xD;&#xA;&#xD;&#xA;[1]:http://www.widescreengamingforum.com/forum/viewtopic.php?t=16039 (RollerCoaster Tycoon widescreen hack details)" />
  <row Id="2448" PostHistoryTypeId="2" PostId="1084" RevisionGUID="891a028f-e322-4cf5-b02a-393306b6751f" CreationDate="2010-07-09T03:17:09.023" UserId="16" Text="**Resident Evil 5** is effectively designed for co-op.   &#xD;&#xA;&#xD;&#xA;You're on a two person team and there are a number of places where decent teamwork (one person snipes from afar, while one gets in close with a shotgun) is important to progressing." />
  <row Id="2449" PostHistoryTypeId="16" PostId="1084" RevisionGUID="891a028f-e322-4cf5-b02a-393306b6751f" CreationDate="2010-07-09T03:17:09.023" UserId="-1" />
  <row Id="2450" PostHistoryTypeId="2" PostId="1085" RevisionGUID="6c04efaa-b2e3-40f4-bc7f-b347f735ba35" CreationDate="2010-07-09T03:19:42.007" UserId="29" Text="Fast-Travel back to Fort Farragut, and walk right up to the main doors to go in and Shadowmere will be standing there waiting for you.  &#xD;&#xA;Shadowmere should always be waiting for you there if you get separated." />
  <row Id="2451" PostHistoryTypeId="6" PostId="1048" RevisionGUID="1016fe5c-26bf-491b-961d-74033d5d70f4" CreationDate="2010-07-09T03:22:02.193" UserId="29" Comment="edited tags" Text="&lt;total-annihilation&gt;&lt;buying-advice&gt;" />
  <row Id="2452" PostHistoryTypeId="5" PostId="1082" RevisionGUID="dee1a1d8-a09c-4335-9157-06f100d58887" CreationDate="2010-07-09T03:24:35.630" UserId="18" Comment="added 148 characters in body" Text="The [Roxio Video Capture USB][1] and [Dazzle Video Capture][2] devices allow you to redirect the RGB output from video game consoles to a computer.&#xD;&#xA;&#xD;&#xA;[This product][3] from Blackmagic Design seems to record RGB, audio output, S-Video, and HDMI.&#xD;&#xA;&#xD;&#xA;From there, you can record your PC screen, either with drivers from the companies of the products or with alternative screen-recording software.&#xD;&#xA;&#xD;&#xA;*(Note: These solutions cost money to buy the products, but work for any devices that output via the formats listed.)*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.roxio.com/enu/products/creator/device/&#xD;&#xA;  [2]: http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/&#xD;&#xA;  [3]: http://www.blackmagic-design.com/products/intensity/techspecs/" />
  <row Id="2453" PostHistoryTypeId="2" PostId="1086" RevisionGUID="8da2d08f-1752-4a52-99ac-26ad6b4e5321" CreationDate="2010-07-09T03:30:09.033" UserId="46" Text="It depends on the difficulty you are playing, but note that *faster* is not necessarily *better*.&#xD;&#xA;&#xD;&#xA;If you are playing Easy, Normal or Advanced difficulties, then by all means the best thing to do is light him on fire with a Molotov cocktail or gas can and then get as far away from him as possible.  Make sure you can get to an area where he can't hit you with rocks.  You can shoot rocks out of the sky with your weapons or the Gatling gun, however.&#xD;&#xA;&#xD;&#xA;You also want to make sure that the Boomer does not vomit on you when the Tank is around, because it's harder to keep away from him when the horde swarms you.&#xD;&#xA;&#xD;&#xA;If you are playing on Expert difficulty, **never, ever, ever light the Tank on fire!**  In Expert difficulty, the Tank runs much faster when he is on fire and can outrun you when you have health in the green (60 or higher).  If your health is less than 60, you're pretty much guaranteed to be incapacitated.  Instead, you need to learn how to strafe and dodge the Tank so that he's less threatening.  If you're playing with bots, it's much harder to survive a Tank encounter, but with human players, you need to focus on two things:&#xD;&#xA;&#xD;&#xA; 1. Make sure you don't forget to keep moving.  Lots of players forget this, stand still and shoot at the Tank until he's right up on them.&#xD;&#xA; 2. The Tank only targets one player at a time.  Learn how to tell who he's targeting, then let that person skirt the Tank around while the other three Survivors shoot at him.&#xD;&#xA;&#xD;&#xA;Lastly, you can use oxygen tanks, propane tanks, and even an exploding Boomer to cause the Tank to stumble for at least 3 seconds, which is a great opportunity to get in some cheap shots." />
  <row Id="2457" PostHistoryTypeId="2" PostId="1088" RevisionGUID="a6f98c63-a995-4bc4-89bb-7ec779f31cb7" CreationDate="2010-07-09T03:38:55.697" UserId="46" Text="The cake is a lie.&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;(Downvote me if you will, but it had to be said)." />
  <row Id="2458" PostHistoryTypeId="2" PostId="1089" RevisionGUID="91668fa0-3a2f-41d8-bb14-2ff2ec48c61e" CreationDate="2010-07-09T03:45:18.460" UserId="29" Text="All achievements are Secret Achievements in The Secret of Monkey Island: Special Edition, so here is the list of all Achievements and their descriptions. ([source](http://www.xbox360achievements.org/game/the-secret-of-monkey-island-special-edition/achievements/))&#xD;&#xA;&#xD;&#xA;- **The Three Trials**  &#xD;&#xA;Completed Part One: The Three Trials. Guybrush proved himself worthy to be a pirate.&#xD;&#xA;&#xD;&#xA;- **The Journey**  &#xD;&#xA;Complete Part Two: The Journey. Guybrush used a voodoo spell to travel to Monkey Island™&#xD;&#xA;&#xD;&#xA;- **Under Monkey Island**  &#xD;&#xA;Completed Part Three: Under Monkey Island. Guybrush traveled into the Monkey Head and got the root.&#xD;&#xA;&#xD;&#xA;- **Guybrush Kicks Butt**  &#xD;&#xA;Completed Last Part: Guybrush Kicks Butt. Guybrush stopped LeChuck from marrying Elaine Marley.&#xD;&#xA;&#xD;&#xA;- **Sharp Tongue**  &#xD;&#xA;Guybrush learned all of the insults, and is the wittiest/deadliest pirate what ever swung a sword.&#xD;&#xA;&#xD;&#xA;- **Ten Minutes Later...**  &#xD;&#xA;Guybrush can hold his breath for 10 minutes, but not any longer than that.&#xD;&#xA;&#xD;&#xA;- **Escape Artist**  &#xD;&#xA;Escaped from the monkey island cannibals hut 5 times.&#xD;&#xA;&#xD;&#xA;- **RecordKeeper**  &#xD;&#xA;Collected all of the notes and memos sent between Herman Toothrot, LeChuck and the Cannibals.&#xD;&#xA;&#xD;&#xA;- **Human Cannonball**  &#xD;&#xA;Finished the entire game in record time. We hope you were wearing a helmet!&#xD;&#xA;&#xD;&#xA;- **Old School**  &#xD;&#xA;Experienced the original, classic adventure game, as it was in the early 90s.&#xD;&#xA;&#xD;&#xA;- **Determined**  &#xD;&#xA;Completed the game without using any hints.&#xD;&#xA;&#xD;&#xA;- **Marooned Everyone**  &#xD;&#xA;Re-marooned Herman Toothrot and marooned Carla, Otis and Meathook on Monkey Island™." />
  <row Id="2460" PostHistoryTypeId="5" PostId="466" RevisionGUID="b00395dc-769e-427b-a5a7-abca4fcf726b" CreationDate="2010-07-09T03:53:16.460" UserId="46" Comment="added 21 characters in body" Text="Every game I try in my Nintendo Entertainment System just flashes the red power LED on and off and never sends a signal to the TV.  I've tried inserting several different games.  I've tried inserting them in all the way or just barely enough to push down.  I've cleaned the cartridges as best as I can (mostly blowing really hard).  Can I fix this problem or should I retire the trusty old friend?" />
  <row Id="2462" PostHistoryTypeId="6" PostId="466" RevisionGUID="634d5a01-d020-4169-8914-c1a1171ddd13" CreationDate="2010-07-09T04:02:15.097" UserId="211" Comment="edited tags" Text="&lt;nes&gt;&lt;nintendo&gt;" />
  <row Id="2463" PostHistoryTypeId="2" PostId="1091" RevisionGUID="d4d249a9-d7b7-4fe9-a635-346b9e77cbc5" CreationDate="2010-07-09T04:16:24.430" UserId="15" Text="I just can't seem to reach the restaurant at the edge of the universe in [Dolphin Olympics 2][1]. I've read a bunch of forum posts people have made, and I checked out [this video][2] (which was a little choppy), but there's still something I'm missing. I think it's the tailslides/starslides that are the key component that I can't seem to get right.&#xD;&#xA;&#xD;&#xA;What strategy should I be following, and (if they are necessary) how should I be performing the tailslides and starslides correctly?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/arawkins/dolphin-olympics-2&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=1HX8h9AoIG0" />
  <row Id="2464" PostHistoryTypeId="1" PostId="1091" RevisionGUID="d4d249a9-d7b7-4fe9-a635-346b9e77cbc5" CreationDate="2010-07-09T04:16:24.430" UserId="15" Text="What is the strategy for reaching the restaurant at the edge of the universe?" />
  <row Id="2465" PostHistoryTypeId="3" PostId="1091" RevisionGUID="d4d249a9-d7b7-4fe9-a635-346b9e77cbc5" CreationDate="2010-07-09T04:16:24.430" UserId="15" Text="&lt;strategy&gt;&lt;flash&gt;" />
  <row Id="2466" PostHistoryTypeId="6" PostId="506" RevisionGUID="71794804-42e0-455a-bddb-d76e00ae9518" CreationDate="2010-07-09T04:25:55.920" UserId="190" Comment="edited tags" Text="&lt;accessories&gt;&lt;farming&gt;&lt;final-fantasy-xiii&gt;" />
  <row Id="2467" PostHistoryTypeId="6" PostId="466" RevisionGUID="52d77672-5b5f-4dea-b421-e0627f6b7bd0" CreationDate="2010-07-09T04:36:16.300" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;nes&gt;&lt;nintendo&gt;" />
  <row Id="2468" PostHistoryTypeId="5" PostId="999" RevisionGUID="d4adcb7a-9fe8-454d-b397-420899fae0b3" CreationDate="2010-07-09T05:02:21.553" UserId="272" Comment="added 90 characters in body" Text="[Field Runners][1] (originally for the iPhone but now on a multitude of platforms such as Playstation and Nintento DSi) is another great Tower Defense game that is designed around the user building their own maze.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fieldrunners.com/ &quot;Field Runners&quot;" />
  <row Id="2469" PostHistoryTypeId="2" PostId="1092" RevisionGUID="e57c3e58-eb9a-4b0b-9fa3-e623f77aadfa" CreationDate="2010-07-09T05:10:20.637" UserId="235" Text="I used to play some helicopter game on the SNES a long time back. I don't remember a ton about it, but it was sort of an isometric view, and you had to complete different objectives. You would shoot and bomb things and rescue hostages. &#xD;&#xA;&#xD;&#xA;There were heli-pads as well.&#xD;&#xA;&#xD;&#xA;I realize this sounds a lot like any generic helicopter-themed game, but I played it such a long time ago that I can't recall much detail. I remember having a blast playing it, though. Any ideas?" />
  <row Id="2470" PostHistoryTypeId="1" PostId="1092" RevisionGUID="e57c3e58-eb9a-4b0b-9fa3-e623f77aadfa" CreationDate="2010-07-09T05:10:20.637" UserId="235" Text="Name of this SNES game?" />
  <row Id="2471" PostHistoryTypeId="3" PostId="1092" RevisionGUID="e57c3e58-eb9a-4b0b-9fa3-e623f77aadfa" CreationDate="2010-07-09T05:10:20.637" UserId="235" Text="&lt;snes&gt;&lt;identify-this-game&gt;" />
  <row Id="2472" PostHistoryTypeId="6" PostId="1012" RevisionGUID="6b3da47a-3a56-45e3-afef-5377e667a43b" CreationDate="2010-07-09T05:21:23.113" UserId="29" Comment="edited tags" Text="&lt;puzzle-quest&gt;&lt;difficulty&gt;" />
  <row Id="2473" PostHistoryTypeId="2" PostId="1093" RevisionGUID="81380ad7-e264-4f24-8d7c-0f81398a4464" CreationDate="2010-07-09T05:44:45.370" UserId="29" Text="Which additional accessories are required to be able to play gamecube games on the wii? (besides a Wii and a Gamecube game)" />
  <row Id="2474" PostHistoryTypeId="1" PostId="1093" RevisionGUID="81380ad7-e264-4f24-8d7c-0f81398a4464" CreationDate="2010-07-09T05:44:45.370" UserId="29" Text="What do you need to play gamecube games on your wii?" />
  <row Id="2475" PostHistoryTypeId="3" PostId="1093" RevisionGUID="81380ad7-e264-4f24-8d7c-0f81398a4464" CreationDate="2010-07-09T05:44:45.370" UserId="29" Text="&lt;hardware&gt;&lt;wii&gt;&lt;gamecube&gt;&lt;backwards-compatibility&gt;" />
  <row Id="2476" PostHistoryTypeId="6" PostId="413" RevisionGUID="1d657d79-a067-439b-ad9f-53d0369c3cb6" CreationDate="2010-07-09T05:47:27.360" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;gamecube&gt;" />
  <row Id="2477" PostHistoryTypeId="2" PostId="1094" RevisionGUID="e79879ed-c4ab-445d-aa72-cf6df0bd050e" CreationDate="2010-07-09T05:47:55.537" UserId="69" Text="A Wii, Gamecube games of course, and you will also need:&#xD;&#xA;&#xD;&#xA;- Gamecube gamepads (nothing else will be detected once you enter gamecube mode, You will have to turn off the Wii to leave the game, for example, like you would on a Gamecube)&#xD;&#xA;- Gamecube memory cards, if you want to save." />
  <row Id="2478" PostHistoryTypeId="6" PostId="761" RevisionGUID="d105c974-b118-4944-a2cc-f5ab0a69ca13" CreationDate="2010-07-09T05:50:03.457" UserId="29" Comment="edited tags" Text="&lt;wii&gt;&lt;cave-story&gt;&lt;wiiware&gt;" />
  <row Id="2479" PostHistoryTypeId="2" PostId="1095" RevisionGUID="3a1a2d9c-3f5e-4f02-92e2-9b940c8b0d1b" CreationDate="2010-07-09T05:54:23.527" UserId="122" Text="I've really enjoyed `Heroes of Might and Magic V` and the new `King's Bounty - The Legend` (and armored princess) games. Armored Princess was one of the few games I have played again immediately after completing it, even though it's a pretty long game.&#xD;&#xA;&#xD;&#xA;I'm looking for recommendations for similar, *modern* games; namely, games in which&#xD;&#xA;&#xD;&#xA;* You get to explore a big world and develop your hero(es)&#xD;&#xA;* Combat is tactical and turn-based" />
  <row Id="2480" PostHistoryTypeId="1" PostId="1095" RevisionGUID="3a1a2d9c-3f5e-4f02-92e2-9b940c8b0d1b" CreationDate="2010-07-09T05:54:23.527" UserId="122" Text="Games similar to Heroes of Might and Magic and King's Bounty" />
  <row Id="2481" PostHistoryTypeId="3" PostId="1095" RevisionGUID="3a1a2d9c-3f5e-4f02-92e2-9b940c8b0d1b" CreationDate="2010-07-09T05:54:23.527" UserId="122" Text="&lt;game-rec&gt;&lt;heroes-might-magic&gt;&lt;kings-bounty-the-legend&gt;" />
  <row Id="2482" PostHistoryTypeId="2" PostId="1096" RevisionGUID="877fa2bb-e900-4088-a403-454da444e60a" CreationDate="2010-07-09T06:07:18.007" UserId="242" Text="Look for a volcano on the embark map - in ASCII mode it's represented by red caret character." />
  <row Id="2483" PostHistoryTypeId="5" PostId="1094" RevisionGUID="8d4df446-c185-4352-8738-495000c58188" CreationDate="2010-07-09T06:21:12.130" UserId="69" Comment="edited body" Text="A Wii, Gamecube games of course, and you will also need:&#xD;&#xA;&#xD;&#xA;- Gamecube gamepads (nothing else will be detected once you enter gamecube mode. You will have to turn off the Wii to leave the game, for example, like you would on a Gamecube)&#xD;&#xA;- Gamecube memory cards, if you want to save." />
  <row Id="2484" PostHistoryTypeId="2" PostId="1097" RevisionGUID="cd39ef91-5368-44f9-af01-9d4050ad5edd" CreationDate="2010-07-09T06:36:45.563" UserId="247" Text="I suppose you're talking about the [Strike Series][1], Jungle Strike and Urban Strike were the ones released for the SNES.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Strike_series" />
  <row Id="2485" PostHistoryTypeId="5" PostId="1097" RevisionGUID="0d8a4967-7d82-419f-b066-3a2f9d23d105" CreationDate="2010-07-09T06:42:52.053" UserId="247" Comment="edited body; added 15 characters in body" Text="I suppose you're talking about the [Strike Series][1], Desert Strike, Jungle Strike and Urban Strike were the ones released for the SNES.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Strike_series" />
  <row Id="2486" PostHistoryTypeId="2" PostId="1098" RevisionGUID="13d02daf-732e-48a9-963c-ebe8c9451d0b" CreationDate="2010-07-09T06:47:46.337" UserId="215" Text="I used to own (still own, but can't find the disc) an old PC strategy game. I only remember a few things about it:&#xD;&#xA;&#xD;&#xA; * It was Sci-Fi, the plotline was something like &quot;earth gets destroyed, humans migrate to another planet using super advanced tech, has to land on inhospitable planet due to system failure&quot;.&#xD;&#xA; * It had a tag line of &quot;failure is not an option&quot;&#xD;&#xA; * the name might have started with an S or a P, and it was a &quot;2&quot; (second game in the series)&#xD;&#xA; * It was old, maybe from very early 2000s or before.&#xD;&#xA;&#xD;&#xA;Does anyone know what game i could be talking about?" />
  <row Id="2487" PostHistoryTypeId="1" PostId="1098" RevisionGUID="13d02daf-732e-48a9-963c-ebe8c9451d0b" CreationDate="2010-07-09T06:47:46.337" UserId="215" Text="Name of this old PC game?" />
  <row Id="2488" PostHistoryTypeId="3" PostId="1098" RevisionGUID="13d02daf-732e-48a9-963c-ebe8c9451d0b" CreationDate="2010-07-09T06:47:46.337" UserId="215" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;" />
  <row Id="2489" PostHistoryTypeId="16" PostId="1003" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-09T06:50:07.407" UserId="12" />
  <row Id="2490" PostHistoryTypeId="16" PostId="1007" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-09T06:50:07.407" UserId="12" />
  <row Id="2491" PostHistoryTypeId="16" PostId="1008" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-09T06:50:07.407" UserId="12" />
  <row Id="2492" PostHistoryTypeId="16" PostId="1051" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-09T06:50:07.407" UserId="12" />
  <row Id="2493" PostHistoryTypeId="16" PostId="1055" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-09T06:50:07.407" UserId="12" />
  <row Id="2494" PostHistoryTypeId="16" PostId="998" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-09T06:50:07.407" UserId="12" />
  <row Id="2495" PostHistoryTypeId="6" PostId="981" RevisionGUID="1893d2c1-47c6-4046-add6-0e9ad649bbc2" CreationDate="2010-07-09T06:58:51.977" UserId="215" Comment="edited tags" Text="&lt;steam&gt;&lt;civilization-4&gt;" />
  <row Id="2496" PostHistoryTypeId="6" PostId="318" RevisionGUID="558b24f1-168c-4219-9c4f-28bec4d7c555" CreationDate="2010-07-09T07:21:02.220" UserId="133" Comment="edited tags" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;nds&gt;&lt;nintendods&gt;&lt;dsi&gt;" />
  <row Id="2498" PostHistoryTypeId="2" PostId="1100" RevisionGUID="18263939-e8a4-47c7-b272-77b47482996c" CreationDate="2010-07-09T07:30:50.387" UserId="19" Text="This sounds quite a bit like [Outpost 2](http://en.wikipedia.org/wiki/Outpost_2). " />
  <row Id="2499" PostHistoryTypeId="5" PostId="706" RevisionGUID="07114b4b-cc96-47da-a669-5041f6ca3767" CreationDate="2010-07-09T07:45:51.147" UserId="122" Comment="added 193 characters in body" Text="I'm trying to play as a heavy-armor using character in Eschalon book II. My problem is that even though I invest heavily in strength, wearing all that heavy armor really leaves me very little to spare in my encumbrance value, so I can't carry a lot of treasure.&#xD;&#xA;&#xD;&#xA;Any tips on building such a character?&#xD;&#xA;&#xD;&#xA;**EDIT:** in addition to investing points into strength I use two +3 str rings, +2 str amulet, +2 str belt etc., and I still find it hard to keep up - I feel like I'm doing something wrong." />
  <row Id="2500" PostHistoryTypeId="2" PostId="1101" RevisionGUID="9967cd78-ba97-4e7e-9026-0d48c125de36" CreationDate="2010-07-09T07:51:58.323" UserId="309" Text="My title is the question.&#xD;&#xA;&#xD;&#xA;I understand that multi player mode requires huge investment and effort from whoever hosting the game servers. Also don't take it like I don't want to spend on games. I have a huge cost barrier to buy original games where I live. I try to buy original games now and then. If there are any game which has free multiplayer support I would love to try." />
  <row Id="2501" PostHistoryTypeId="1" PostId="1101" RevisionGUID="9967cd78-ba97-4e7e-9026-0d48c125de36" CreationDate="2010-07-09T07:51:58.323" UserId="309" Text="Are there any free PC games with free multi player mode?" />
  <row Id="2502" PostHistoryTypeId="3" PostId="1101" RevisionGUID="9967cd78-ba97-4e7e-9026-0d48c125de36" CreationDate="2010-07-09T07:51:58.323" UserId="309" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;windows&gt;" />
  <row Id="2503" PostHistoryTypeId="2" PostId="1102" RevisionGUID="7575dc52-ca86-456e-ae63-6cdfd8c662a2" CreationDate="2010-07-09T07:58:56.463" UserId="56" Text="If you're talking about MMOs, [Wikipedia][1] has a great list. If not, there's a lot of great multi-player games out there. Via Steam you can get Half-Life 2 Deathmatch for free:&#xD;&#xA;&#xD;&#xA; - [ATI][2]&#xD;&#xA; - [nVidia][3]&#xD;&#xA;&#xD;&#xA;[Sauerbraten][4] is also a good free (and open-source) shooter.&#xD;&#xA;&#xD;&#xA;Just looking on the internet you can find a lot of these.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_free_massively_multiplayer_online_games&#xD;&#xA;  [2]: http://steam://hardwarepromo/305&#xD;&#xA;  [3]: http://steam://hardwarepromo/609&#xD;&#xA;  [4]: http://sauerbraten.org/" />
  <row Id="2504" PostHistoryTypeId="6" PostId="909" RevisionGUID="97c39c57-3097-4a5b-b58c-a2b6e94b7208" CreationDate="2010-07-09T08:04:05.190" UserId="279" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;&lt;fps&gt;" />
  <row Id="2505" PostHistoryTypeId="2" PostId="1103" RevisionGUID="d6d70129-7b73-41e3-bd27-9ada5b5ba711" CreationDate="2010-07-09T08:11:24.360" UserId="53" Text="Some tips:&#xD;&#xA;&#xD;&#xA;- Play with a buddy, clan or quad who is/are better than you and can show you the ropes.  Halo 3, in particular, had some great clans who were interested in helping newbies out.&#xD;&#xA;&#xD;&#xA;- In team games, USE YOUR MICROPHONE.  Communication is key in team games so you'll want to use the mic to coordinate your assaults and call out enemy positions, especially snipers.&#xD;&#xA;&#xD;&#xA;- Pay attention to the gametype you are playing.  A lot of people play EVERY game mode like it's free-for-all or team deathmatch.  If you are playing an objective game like capture the flag or territories, going for a good k/d ratio is not the best use of your time.  Granted, killing the other team can give you advantages, but you should still be spending the lion's share of your time working towards the actual goals of the game.&#xD;&#xA;&#xD;&#xA;- On team modes, learn to be a good team member.  For example, in a capture the flag game, you should either be a part of the group going for the enemy flag or a part of the group defending your flag.  You shouldn't just be running all over the map by yourself.  In a game like Battlefield Bad Company 2, you'll want to remember your support functions and help out by dropping ammo and medkits, throwing sensors and repairing vehicles for your team.&#xD;&#xA;&#xD;&#xA;- If you can play private matches, set up a private game and investigate the maps.  Learn where the weapon drops, objectives, etc. are located and the paths between them.  If you can play local private vs. games, hook up a second controller and check out the sniper spots and hidey holes to get an idea of how hidden people are and what it looks like when someone is camping there.&#xD;&#xA;&#xD;&#xA;- See if the game has a good wiki or MP FAQ on gamefaqs or the web.  A lot of people will share great tips for succeeding in MP.  You can also check out the paper guides (Prima, etc.), but those are usually not as good as their online counterparts and aren't updated to reflect new maps and game patches.&#xD;&#xA;&#xD;&#xA;- Take some time to become familiar with the weapons.  You'll die a lot while doing this, but try to get a feel for their effective ranges, reload times, clip size, power and so on.  Try to think about what sort of weapons will work better on which maps.  Are there vehicles?  Long sniper lines?  Lots of close quarters?&#xD;&#xA;&#xD;&#xA;- If the game has classes, try all of them out and give each of them some play time.  Even if you hate a class (for example, I'm not a fan of sniping), you'll learn the strengths and weaknesses of that class by playing it for a bit.&#xD;&#xA;&#xD;&#xA;- If the game has a an unlock system, pay attention to completing the unlock requirements once you have the basics of the game down.  In some games, the higher-level unlocks can give you a significant advantage on the battlefield.&#xD;&#xA;&#xD;&#xA;- Learn to shoot for the head.  In most games, a headshot does a lot more damage than a body shot.  You'll want to reflexively put your reticule on their helmet before pulling the trigger.&#xD;&#xA;&#xD;&#xA;- Be prepared.  Make sure your health and shields are topped off before running out for more mayhem.  Find a safe place and reload after each battle.  Make sure your ammo and supplies are topped off.&#xD;&#xA;&#xD;&#xA;- Don't be predictable.  Unlike single player, humans are pretty good at figuring out your patterns.  Try to mix it up a bit, both with weapon selection and where you roam on the map.&#xD;&#xA;&#xD;&#xA;- Pick one or two games and practice them as often as you can.  More frequent shorter sessions are probably better than fewer longer sessions, though you'll want each session to be long enough to &quot;get into the groove&quot; of the game.&#xD;&#xA;&#xD;&#xA;- Don't get discouraged.  In any game there will be a lot of people with way more skill than you, even with &quot;skill-based&quot; matchmaking. Try to learn from your deaths and view them as a learning experience.  Understand that, when switching games, your skills may not transfer well - you'll have to learn new maps and the controls, game modes and weapons will be different." />
  <row Id="2506" PostHistoryTypeId="2" PostId="1104" RevisionGUID="b26dffcb-ec14-40b8-8299-2673735cba4b" CreationDate="2010-07-09T08:11:59.490" UserId="69" Text="[Revenge of the Titans][1] (though not yet released, a demo is available) is a lot about building maze, because it provides wide areas, you are free to put your towers where you want.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.puppygames.net/revenge-of-the-titans/&#xD;&#xA;  [2]: http://www.puppygames.net/images/09/screenshots/revenge-of-the-titans-screen-2.jpg" />
  <row Id="2507" PostHistoryTypeId="5" PostId="1102" RevisionGUID="7293d6b9-452d-4880-8748-091eb4a2d4fb" CreationDate="2010-07-09T08:13:26.353" UserId="56" Comment="added 88 characters in body" Text="If you're talking about MMOs, [Wikipedia][1] has a great list. If not, there's a lot of great multi-player games out there. Via Steam you can get Half-Life 2 Deathmatch for free:&#xD;&#xA;&#xD;&#xA; - [ATI][2]&#xD;&#xA; - [nVidia][3]&#xD;&#xA;&#xD;&#xA;[Sauerbraten][4] is also a good free (and open-source) shooter.&#xD;&#xA;&#xD;&#xA;By the way, F.E.A.R. Combat (the multiplayer part) was also made available for free.&#xD;&#xA;&#xD;&#xA;Just looking on the internet you can find a lot of these.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_free_massively_multiplayer_online_games&#xD;&#xA;  [2]: http://steam://hardwarepromo/305&#xD;&#xA;  [3]: http://steam://hardwarepromo/609&#xD;&#xA;  [4]: http://sauerbraten.org/" />
  <row Id="2508" PostHistoryTypeId="2" PostId="1105" RevisionGUID="a42fb0fb-f81a-46bf-ae66-b34125a5897b" CreationDate="2010-07-09T08:27:55.210" UserId="69" Text="[Savage 1][1] and [Savage 2][2] are strategy/rpg/shooter games which are free to play (they were originally sold, but this developer is making their games available for free after some time).&#xD;&#xA;&#xD;&#xA;To describe shortly the gameplay, it's a strategy game for two players, with the fighting units being other players.&#xD;&#xA;&#xD;&#xA;The commanders play in strategy view, create buildings, unlock upgrades for their units.  &#xD;&#xA;Fighters play in third person view, in a mix between mmorpg and shooter (depending on weapon). Not only they are fighters, they can also help with more &quot;peon&quot; tasks like mining resources, or accelerating building.&#xD;&#xA;&#xD;&#xA;Savage 1 is completely free. Savage 2 is also free, but with some limitations (no stat tracking, limitation on the super &quot;hellbourne&quot; units (that you can get by harvesting a lot of enemy souls). These units are usually the game breakers, so playing for free, you won't be a game breaker, but it doesn't prevent from having fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.s2games.com/savage/&#xD;&#xA;  [2]: http://www.savage2.com/en/main.php" />
  <row Id="2509" PostHistoryTypeId="2" PostId="1106" RevisionGUID="c7c4ce5e-ca68-46cf-a724-80960de17575" CreationDate="2010-07-09T08:28:05.710" UserId="168" Text="I heard they are going to release it really soon?&#xD;&#xA;&#xD;&#xA;But seriously, are there any updates about the development of this game?" />
  <row Id="2510" PostHistoryTypeId="1" PostId="1106" RevisionGUID="c7c4ce5e-ca68-46cf-a724-80960de17575" CreationDate="2010-07-09T08:28:05.710" UserId="168" Text="Duke Nukem Forever?" />
  <row Id="2511" PostHistoryTypeId="3" PostId="1106" RevisionGUID="c7c4ce5e-ca68-46cf-a724-80960de17575" CreationDate="2010-07-09T08:28:05.710" UserId="168" Text="&lt;fps&gt;&lt;duke-nukem&gt;&lt;game-development&gt;&lt;game-releases&gt;" />
  <row Id="2512" PostHistoryTypeId="2" PostId="1107" RevisionGUID="a1015320-6498-4d3f-839a-35d5c64358b1" CreationDate="2010-07-09T08:29:37.453" UserId="53" Text="I'm surprised Halo 3 hasn't been mentioned yet.  The co-op experience is very good and the only way to beat Legendary without pulling your hair out.  &#xD;&#xA;&#xD;&#xA;Halo: ODST is also good in co-op but you'll want to play through by yourself first.  The game's ambiance is much better suited to solo play.  Again, co-op is the best way to do Legendary without going insane." />
  <row Id="2513" PostHistoryTypeId="16" PostId="1107" RevisionGUID="a1015320-6498-4d3f-839a-35d5c64358b1" CreationDate="2010-07-09T08:29:37.453" UserId="-1" />
  <row Id="2514" PostHistoryTypeId="2" PostId="1108" RevisionGUID="f39f682f-dce2-4aee-ba79-2bcb706b381c" CreationDate="2010-07-09T08:39:43.107" UserId="53" Text="I had this problem and it turned out that my console was full of dog hair (she sheds a lot).  My console was out of warranty so I just opened it up, disassembled the DVD drive, cleaned out all the hair with compressed air and cleaned the laser with a cotton swab dipped in isopropyl alcohol." />
  <row Id="2515" PostHistoryTypeId="6" PostId="1101" RevisionGUID="533f47e8-4b30-45e1-8f23-1e8dc1896980" CreationDate="2010-07-09T08:41:55.287" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;game-rec&gt;&lt;windows&gt;" />
  <row Id="2516" PostHistoryTypeId="5" PostId="1101" RevisionGUID="c58b0412-1e66-41cd-8d32-526d1453fa05" CreationDate="2010-07-09T08:43:36.560" UserId="309" Comment="added 456 characters in body" Text="My title is the question.&#xD;&#xA;&#xD;&#xA;I understand that multi player mode requires huge investment and effort from whoever hosting the game servers. Also don't take it like I don't want to spend on games. I have a huge cost barrier to buy original games where I live. I try to buy original games now and then. If there are any game which has free multiplayer support I would love to try.&#xD;&#xA;&#xD;&#xA;Edit:- Seeing the responses, I'm not sure whether to include MMO games. I have never tried out MMOes before. I have only tried only games with both single player and multiplayer mode. Some games which I have played in multi player are NFS series, Counter Strike and Quake which all can be played in Single player mode also. I would love these type of games in the answers. But MMOs are welcome and maybe I should try them also. May be the update helps." />
  <row Id="2517" PostHistoryTypeId="2" PostId="1109" RevisionGUID="2cceeff0-2444-4e99-bf30-f2b58dd7d21f" CreationDate="2010-07-09T08:45:18.133" UserId="176" Text="Development of this game imploded a while back, with the closure of 3D Realms (they ran out of money).&#xD;&#xA;&#xD;&#xA;After that, Take Two and 3D Realms were in litigation over the failure to complete the game, as well as for control of the IP, but this settled recently.&#xD;&#xA;&#xD;&#xA;There haven't been any further developments as far as I know." />
  <row Id="2518" PostHistoryTypeId="2" PostId="1110" RevisionGUID="6a64944d-e27b-4a82-a8a0-0e465924780a" CreationDate="2010-07-09T08:46:30.203" UserId="145" Text="The [official page][1] says:&#xD;&#xA;&#xD;&#xA;&gt; The release date of this game is &quot;When&#xD;&#xA;&gt; it's done&quot;.  Anything else, and we&#xD;&#xA;&gt; mean **anything else** is someone's&#xD;&#xA;&gt; speculation.  There is no date.  We&#xD;&#xA;&gt; don't know any date.  If you have a&#xD;&#xA;&gt; friend who claims they have &quot;inside&#xD;&#xA;&gt; info&quot;, or there's some game news site,&#xD;&#xA;&gt; or some computer store at the mall who&#xD;&#xA;&gt; claims they know - they do not.  They&#xD;&#xA;&gt; are making it up.  There is no date. &#xD;&#xA;&gt; Period.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:  http://www.3drealms.com/duke4/" />
  <row Id="2519" PostHistoryTypeId="2" PostId="1111" RevisionGUID="2d94ed81-a705-4c9b-b556-aac2c8a87d6e" CreationDate="2010-07-09T08:48:29.217" UserId="295" Text="Assuming you are talking about the PC as a platform (according to the games you mentioned) then [X-COM][1], while not entirely similar, comes to mind. Plenty of tactics and progression to go around there and I also find it engrossing in a similar way (the just-one-more-turn way).&#xD;&#xA;Of course X-COM is a classic and you may very well have played it already, but there are plenty of clones (though most are inferior).&#xD;&#xA;[Master of Magic][2] also comes to mind. Even though I have never tried it out myself, it is avidly recommended by fans of the genre (also a classic though and as such is availavle on gog.com).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Master_of_Magic" />
  <row Id="2520" PostHistoryTypeId="2" PostId="1112" RevisionGUID="43942649-c789-43b5-b86b-ea24a2135cec" CreationDate="2010-07-09T08:48:56.343" UserId="53" Text="I use the official batteries and charging station, which have worked well so far.  I also have a couple of sets of regular Li-ion rechargeable AAs for peripherals like my fake plastic instruments.&#xD;&#xA;&#xD;&#xA;A play and charge cable can be useful for emergencies, like when your batteries run out of juice in the middle of a long gaming session, and for certain achievements (since the controller doesn't shut off while the cable is connected).&#xD;&#xA;" />
  <row Id="2521" PostHistoryTypeId="2" PostId="1113" RevisionGUID="1a6c4345-6e04-4c58-bf20-c767596fc69a" CreationDate="2010-07-09T08:48:56.720" UserId="730" Text="**Duke Nukem Forever** probably is most famous [Vaporware][1]. It's story is really complex and [Wikipedia][2] has a good page explaining this. AFAIK there are no updates regarding an official and &quot;real&quot; development phase or any release date.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Vaporware&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Duke_Nukem_Forever" />
  <row Id="2522" PostHistoryTypeId="2" PostId="1114" RevisionGUID="4242fb92-39c3-4ed5-b21e-8be984229847" CreationDate="2010-07-09T08:51:48.053" UserId="176" Text="Kill / Death ratio isn't that important really. For example, mine is about 0.7, but I regularly top the scoreboard.&#xD;&#xA;&#xD;&#xA;Just focus on getting a weapon / perk setup that works for your play-style and have fun with that." />
  <row Id="2523" PostHistoryTypeId="6" PostId="1106" RevisionGUID="94531e57-6273-496c-9740-d615b1ef9f9b" CreationDate="2010-07-09T08:52:41.657" UserId="89" Comment="edited tags" Text="&lt;fps&gt;&lt;duke-nukem&gt;&lt;game-development&gt;&lt;game-releases&gt;&lt;vaporware&gt;" />
  <row Id="2524" PostHistoryTypeId="2" PostId="1115" RevisionGUID="cf205007-89c3-4a61-b45d-9b07d1ef4527" CreationDate="2010-07-09T08:57:34.467" UserId="295" Text="Other than everything being hi-def-ier (Video and music wise), the [wikipedia article][1] seems to list a few extra game modes (and naturally you can check out the references for that info).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Cave_Story#Versions_and_ports" />
  <row Id="2525" PostHistoryTypeId="6" PostId="1095" RevisionGUID="ce408e69-9e3b-481e-96b6-3a6b88397335" CreationDate="2010-07-09T08:58:16.650" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;heroes-might-magic&gt;&lt;kings-bounty-the-legend&gt;" />
  <row Id="2527" PostHistoryTypeId="2" PostId="1117" RevisionGUID="fe7c17a1-4001-4896-9c98-225920c459ae" CreationDate="2010-07-09T09:02:06.890" UserId="176" Text="There's really nothing more to it than practice unfortunately. I've been playing PC shooters since the original Doom and thought I would never get into console shooters, but after playing a bit of CoD4, I started getting into it and after a year or so of playing, I felt as in control playing with a controller as I did with the keyboard / mouse combo.&#xD;&#xA;&#xD;&#xA;One thing though, you will never be as accurate using a controller, it's just impossible. Whereas using a keyboard and mouse in a shooter could be described as &quot;point and click&quot;, with a controller, I've found that it's more like sweeping towards the target and picking the right moment to press fire in that sweep.&#xD;&#xA;&#xD;&#xA;It sounds kinda strange, but it can be 90% as effective as keyboard / mouse control once you get used to it." />
  <row Id="2528" PostHistoryTypeId="2" PostId="1118" RevisionGUID="b54c8361-cfed-41e2-a6d1-522144642376" CreationDate="2010-07-09T09:06:15.790" UserId="730" Text="You have mentioned all modern games with exploration and turn-based combat that I know. &#xD;&#xA;I don't know if you already heard that 1C Company has announced **King's Bounty : Crossworlds**, another standalone expansion. Planned released date is 3rd quart of 2010.&#xD;&#xA;&#xD;&#xA; - 2 Brand new campaigns (Arena Champion with boss battles in a gladiatorial tournament and Defender of the Crownwith battles in unique tactical arenas with a random selection of enemies and allies)&#xD;&#xA; - New creatures to slay or use in combat&#xD;&#xA; - 70 new items, 8 new item sets, including one for the pet dragon and 3 component artifacts.&#xD;&#xA; - 7 new quest allow players to continue their journey&#xD;&#xA; - 50 new abilities and skills&#xD;&#xA; - 13 new spells &#xD;&#xA;&#xD;&#xA;Extracted from [IGN][1]. &#xD;&#xA;&#xD;&#xA;  [1]: http://uk.pc.ign.com/articles/109/1092192p1.html" />
  <row Id="2529" PostHistoryTypeId="2" PostId="1119" RevisionGUID="067f6eb2-8acb-4544-86c4-a539e2e39b66" CreationDate="2010-07-09T09:21:48.683" UserId="29" Text="Which adventure games **don’t** require quick responses (at any point) and so could be completed by a senior citizen, without the pressure of time?" />
  <row Id="2530" PostHistoryTypeId="1" PostId="1119" RevisionGUID="067f6eb2-8acb-4544-86c4-a539e2e39b66" CreationDate="2010-07-09T09:21:48.683" UserId="29" Text="Are there adventure games suitable for senior citizen?" />
  <row Id="2531" PostHistoryTypeId="3" PostId="1119" RevisionGUID="067f6eb2-8acb-4544-86c4-a539e2e39b66" CreationDate="2010-07-09T09:21:48.683" UserId="29" Text="&lt;game-rec&gt;&lt;adventure&gt;&lt;console-agnostic&gt;" />
  <row Id="2532" PostHistoryTypeId="2" PostId="1120" RevisionGUID="010ae2f7-293a-4f15-9243-b39492ec03c7" CreationDate="2010-07-09T09:22:03.257" UserId="122" Text="I know it's been already mentioned here, but I just want to stress that in my opinion, Mirror's Edge is on another league compared to games like Prince of Persia or Assassin's Creed.&#xD;&#xA;&#xD;&#xA;**It's not necessarily better** than other games, but&#xD;&#xA;&#xD;&#xA;* The first-person view&#xD;&#xA;* The modern, urban setting&#xD;&#xA;* The protagonist's grunts and heavy breathes&#xD;&#xA;* The feeling of speed and momentum&#xD;&#xA;&#xD;&#xA;All really give it a &quot;more real&quot; sense of parkour." />
  <row Id="2533" PostHistoryTypeId="6" PostId="1076" RevisionGUID="5aee354e-fc00-410c-8949-331b801b1105" CreationDate="2010-07-09T09:24:16.110" UserId="29" Comment="edited tags" Text="&lt;adventure&gt;&lt;maniac-mansion&gt;" />
  <row Id="2534" PostHistoryTypeId="2" PostId="1121" RevisionGUID="75cc69c0-2061-4158-a67d-bfe7615146c2" CreationDate="2010-07-09T09:27:47.317" UserId="148" Text="Try switch to the red flag **and** click the red flag again, It worked for me in R.C.T.2 but I am sure it should work in the first version too." />
  <row Id="2535" PostHistoryTypeId="6" PostId="318" RevisionGUID="8376014c-356a-4534-b11f-1cecb1dc0538" CreationDate="2010-07-09T09:35:55.240" UserId="29" Comment="edited tags" Text="&lt;ds&gt;&lt;pokemon&gt;" />
  <row Id="2536" PostHistoryTypeId="2" PostId="1122" RevisionGUID="0f093251-170a-4222-87a2-c0cdb281b4db" CreationDate="2010-07-09T09:41:40.560" UserId="29" Text="[Archive.org](http://www.archive.org/details/speed_runs) hosts a lot of speedrun videos coming from [Speed Demos Archive](http://speeddemosarchive.com/), [TASvideos](http://tasvideos.org/), and **other sources**. " />
  <row Id="2537" PostHistoryTypeId="6" PostId="1072" RevisionGUID="150e48c0-448a-49ce-b95b-d425c9312b0c" CreationDate="2010-07-09T10:04:11.643" UserId="29" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;crackdown-2&gt;" />
  <row Id="2539" PostHistoryTypeId="6" PostId="865" RevisionGUID="e09033ab-25e9-4319-92d2-527670633975" CreationDate="2010-07-09T10:04:53.793" UserId="29" Comment="edited tags" Text="&lt;left-4-dead-2&gt;&lt;steam-achievements&gt;" />
  <row Id="2540" PostHistoryTypeId="6" PostId="552" RevisionGUID="aafe5c31-a3d2-4949-8841-505bdc5abf33" CreationDate="2010-07-09T10:14:16.360" UserId="29" Comment="edited tags" Text="&lt;achievements&gt;" />
  <row Id="2541" PostHistoryTypeId="2" PostId="1123" RevisionGUID="052277e4-2700-40a0-a233-a592fae754f7" CreationDate="2010-07-09T10:24:17.460" UserId="29" Text="Since Steam usually has it's own achievements system and there is no mention of it on the [page of the game](http://store.steampowered.com/app/22300/), is it still possible to obtain Live achievements, or are they not availble in the steam version?&#xD;&#xA;&#xD;&#xA;If you still can get them, how do you enable it to get them?" />
  <row Id="2542" PostHistoryTypeId="1" PostId="1123" RevisionGUID="052277e4-2700-40a0-a233-a592fae754f7" CreationDate="2010-07-09T10:24:17.460" UserId="29" Text="If I play Fallout 3 via Steam, will I still be able to obtain Live achievements?" />
  <row Id="2543" PostHistoryTypeId="3" PostId="1123" RevisionGUID="052277e4-2700-40a0-a233-a592fae754f7" CreationDate="2010-07-09T10:24:17.460" UserId="29" Text="&lt;steam&gt;&lt;achievements&gt;&lt;fallout-3&gt;&lt;games-for-windows&gt;" />
  <row Id="2544" PostHistoryTypeId="2" PostId="1124" RevisionGUID="da35b761-431f-478f-a561-c9a7cb2d5b55" CreationDate="2010-07-09T10:31:54.130" UserId="247" Text="There's a game called Free Running from some years ago, it's a parkour simulator and it plays like a skateboard game. I think it was released on PSP and PS2." />
  <row Id="2545" PostHistoryTypeId="6" PostId="306" RevisionGUID="5634f695-491a-4231-b3f6-eb52b0eba625" CreationDate="2010-07-09T10:33:14.503" UserId="29" Comment="edited tags" Text="&lt;nes&gt;&lt;mario&gt;&lt;super-mario-bros&gt;" />
  <row Id="2546" PostHistoryTypeId="6" PostId="433" RevisionGUID="61a473fe-0026-48a1-aebb-f91cd730ad64" CreationDate="2010-07-09T10:34:43.457" UserId="29" Comment="edited tags" Text="&lt;wii&gt;" />
  <row Id="2547" PostHistoryTypeId="6" PostId="466" RevisionGUID="b484d03a-3acf-4aad-869f-b3d6e68bedf5" CreationDate="2010-07-09T10:35:17.090" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;nes&gt;" />
  <row Id="2548" PostHistoryTypeId="2" PostId="1125" RevisionGUID="9b25b74e-9903-4e3a-a554-64467f7d4643" CreationDate="2010-07-09T10:35:27.653" UserId="23" Text="I'm afraid achievements are unique and separate to each platform." />
  <row Id="2549" PostHistoryTypeId="2" PostId="1126" RevisionGUID="73a58bb7-21aa-497d-ad60-41a043cc5b5f" CreationDate="2010-07-09T10:41:57.537" UserId="13" Text="As well as reordering the channels you can move them to an SD card. The Wii will take up to an 8GB SD card for this, but some games that save content to SD cards won't recognise such a large card. Check each game for the maximum size card it supports.&#xD;&#xA;&#xD;&#xA;Some will even run from the SD card, but others have to be copied back to the Wii to be run." />
  <row Id="2550" PostHistoryTypeId="6" PostId="1093" RevisionGUID="2415882b-0140-4777-80dc-26c8c577f470" CreationDate="2010-07-09T10:42:37.083" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;wii&gt;&lt;gamecube&gt;&lt;backward-compatibility&gt;" />
  <row Id="2551" PostHistoryTypeId="2" PostId="1127" RevisionGUID="03210fb2-1f08-491b-b4c5-a03bf6238745" CreationDate="2010-07-09T10:53:26.163" UserId="13" Text="I was hoping that the answers to [a previous question][1] would provide a generic solution, but it appears not.&#xD;&#xA;&#xD;&#xA;What do I need to do and/or install to get this game working?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; [1]: http://gaming.stackexchange.com/questions/6/the-kids-bought-a-copy-of-sam-max-hit-the-road-for-pc-how-can-i-get-it-working" />
  <row Id="2552" PostHistoryTypeId="1" PostId="1127" RevisionGUID="03210fb2-1f08-491b-b4c5-a03bf6238745" CreationDate="2010-07-09T10:53:26.163" UserId="13" Text="My eldest has bought a copy of Duke Nukem 3D, how do I get it to run under Windows-XP?" />
  <row Id="2553" PostHistoryTypeId="3" PostId="1127" RevisionGUID="03210fb2-1f08-491b-b4c5-a03bf6238745" CreationDate="2010-07-09T10:53:26.163" UserId="13" Text="&lt;windows-xp&gt;&lt;duke-nukem&gt;" />
  <row Id="2554" PostHistoryTypeId="2" PostId="1128" RevisionGUID="d8b58e4b-4ede-4e54-aee7-0a3158f9a0a4" CreationDate="2010-07-09T11:03:26.227" UserId="172" Text="My best guess would be that you can still get Live achievements, that is, if you're logged in to GFWL (Games for Windows Live). &#xD;&#xA;&#xD;&#xA;It depends what version of Fallout 3 you have (i.e. if it's the Game of the Year edition). Some people on Steam's forums are [reporting][1] that they haven't been asked to log in to GFWL.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1351059" />
  <row Id="2559" PostHistoryTypeId="6" PostId="895" RevisionGUID="7409b96e-d8c3-45c3-ad39-7dafb000eb6d" CreationDate="2010-07-09T11:20:29.567" UserId="19" Comment="edited tags" Text="&lt;comparison&gt;&lt;multi-platform&gt;" />
  <row Id="2560" PostHistoryTypeId="2" PostId="1130" RevisionGUID="047abf9e-2e86-4e9b-a666-e2d3538e1e52" CreationDate="2010-07-09T11:22:32.700" UserId="19" Text="[Interactive fiction][1] games are turn-based almost without exception. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Interactive_fiction &quot;Interactive fiction&quot;" />
  <row Id="2562" PostHistoryTypeId="2" PostId="1131" RevisionGUID="da05ee13-8f57-426b-bf66-a8c9fac42e9f" CreationDate="2010-07-09T11:31:56.493" UserId="103" Text="Does &lt;a href=&quot;http://en.wikipedia.org/wiki/Leisure_Suit_Larry_(series)#Adventure_games&quot;&gt;Leisure Suit Larray&lt;/a&gt; count as an adventure? Although it's so long ago I played this games, that I don't remember whether they contain mini games that require fast responses - could somone clarify?" />
  <row Id="2564" PostHistoryTypeId="2" PostId="1132" RevisionGUID="ebd2edc2-26d5-44c6-ac42-b87ed34ef51c" CreationDate="2010-07-09T11:35:48.107" UserId="58" Text="I'd recommend running it under DOSBox -- it claims complete [compatibility][1] for all the Duke Nukem 3D packs.&#xD;&#xA;&#xD;&#xA;&quot;Come get some!&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dosbox.com/comp_list.php?letter=S&amp;search=duke+nukem+3d&amp;submit=Search" />
  <row Id="2568" PostHistoryTypeId="2" PostId="1134" RevisionGUID="1f489a10-c121-45af-8906-a26b162980aa" CreationDate="2010-07-09T11:41:22.887" UserId="269" Text="What are all the NFSU titles for the PS2?" />
  <row Id="2569" PostHistoryTypeId="1" PostId="1134" RevisionGUID="1f489a10-c121-45af-8906-a26b162980aa" CreationDate="2010-07-09T11:41:22.887" UserId="269" Text="What are all of the Need for Speed Underground titles?" />
  <row Id="2570" PostHistoryTypeId="3" PostId="1134" RevisionGUID="1f489a10-c121-45af-8906-a26b162980aa" CreationDate="2010-07-09T11:41:22.887" UserId="269" Text="&lt;ps2&gt;&lt;need-for-speed&gt;" />
  <row Id="2571" PostHistoryTypeId="2" PostId="1135" RevisionGUID="fe143804-f65c-4fa5-bc14-099311618e77" CreationDate="2010-07-09T11:43:06.410" UserId="311" Text="It would need a custom driver. Here is the one for the SIXAXIS game pad, however there are issues with unsigned drivers like having to select the 'use unsigned drivers' option from boot up.&#xD;&#xA;http://news.filefront.com/how-to-use-a-ps3-controller-on-a-pc/&#xD;&#xA;&#xD;&#xA;Sony seems to have issues with using their hardware on other systems so you wont ever find a legit driver." />
  <row Id="2572" PostHistoryTypeId="6" PostId="1119" RevisionGUID="583d531f-51f6-4abc-aac3-b6736be28cac" CreationDate="2010-07-09T11:48:33.810" UserId="19" Comment="edited tags" Text="&lt;game-rec&gt;&lt;adventure&gt;&lt;console-agnostic&gt;&lt;interactive-fiction&gt;" />
  <row Id="2573" PostHistoryTypeId="2" PostId="1136" RevisionGUID="5b6a3df0-5227-433e-bc1e-942b2beec750" CreationDate="2010-07-09T11:54:39.167" UserId="56" Text="I'm not sure what you're asking. There's only two Need for Speed: Underground titles, 1 and 2, and they were both released for the PS2." />
  <row Id="2574" PostHistoryTypeId="2" PostId="1137" RevisionGUID="d1762005-3e73-4f8d-b16b-b8a776f91f69" CreationDate="2010-07-09T11:56:00.753" UserId="58" Text="Here are all of the NFS titles for PS2:&#xD;&#xA;&#xD;&#xA;* Need for Speed Underground&#xD;&#xA;* Need for Speed Underground 2&#xD;&#xA;* Need for Speed Undercover&#xD;&#xA;* Need for Speed Carbon&#xD;&#xA;* Need for Speed ProStreet&#xD;&#xA;* Need for Speed Most Wanted&#xD;&#xA;* Need for Speed Collection&#xD;&#xA;* Need for Speed Hot Pursuit 2&#xD;&#xA;* Need for Speed Collector's Series&#xD;&#xA;* Need for Speed Most Wanted (Black Edition)" />
  <row Id="2575" PostHistoryTypeId="2" PostId="1138" RevisionGUID="bcdf1eaf-378b-4a5e-9e8b-f136c2e82acc" CreationDate="2010-07-09T12:09:21.710" UserId="29" Text="As the source code (but **not the graphics**) of the Duke Nukem 3D v1.5 was released under the GNU-GPL license, there have been several source ports, of which the most notable currently is the [Duke Nukem 3D: High Resolution Pack](http://hrp.duke4.net/)&#xD;&#xA;&#xD;&#xA;Installation is very simple, and basically consists of 3 steps:&#xD;&#xA;&#xD;&#xA;1. Ensure you have your original Duke Nukem 3D disk in your cd/dvd drive. &#xD;&#xA;2. Run the Duke Nukem 3D: High Resolution Pack installer by double cliking it.&#xD;&#xA;3. Just follow the onscreen instructions.&#xD;&#xA;&#xD;&#xA;In addition this, you can also enable the new high resolution graphics by changing the render mode to 32 bit &quot;video settings&quot; under &quot;options&quot; in the game menu.&#xD;&#xA;&#xD;&#xA;**You will need an original Duke Nukem 3D disk to use this method**" />
  <row Id="2576" PostHistoryTypeId="2" PostId="1139" RevisionGUID="92980d35-6d2d-4c92-900c-38da374607b8" CreationDate="2010-07-09T12:09:57.590" UserId="11" Text="Rocket jumping seems to be one of the biggest weapons in the soldier's arsenol.  How is a &quot;good&quot; rocketjump performed?" />
  <row Id="2577" PostHistoryTypeId="1" PostId="1139" RevisionGUID="92980d35-6d2d-4c92-900c-38da374607b8" CreationDate="2010-07-09T12:09:57.590" UserId="11" Text="In Team Fortress 2, what is the technique for effective rocket jumping?" />
  <row Id="2578" PostHistoryTypeId="3" PostId="1139" RevisionGUID="92980d35-6d2d-4c92-900c-38da374607b8" CreationDate="2010-07-09T12:09:57.590" UserId="11" Text="&lt;team-fortress-2&gt;" />
  <row Id="2579" PostHistoryTypeId="2" PostId="1140" RevisionGUID="a4817ea1-4321-440e-8397-bca347d6a261" CreationDate="2010-07-09T12:16:10.963" UserId="237" Text="I like ccs64 ( http://www.ccs64.com/ ). I have used it a lot for many different games (on Windows XP), and never had any problems with it. &#xD;&#xA;&#xD;&#xA;It also has a relatively active support forum." />
  <row Id="2581" PostHistoryTypeId="2" PostId="1141" RevisionGUID="50cf8f43-72da-4394-b04e-c46e094aa18c" CreationDate="2010-07-09T12:22:42.680" UserId="56" Text="It's not that hard, you crouch-jump, and shoot a rocket at your feet.&#xD;&#xA;&#xD;&#xA;Make sure you're as far as possible from the ground the moment the rocket hits the ground to make sure you're not damaged too much." />
  <row Id="2582" PostHistoryTypeId="6" PostId="1127" RevisionGUID="8ad18c88-7e36-4449-8617-cf0e458c8119" CreationDate="2010-07-09T12:28:04.120" UserId="29" Comment="edited tags" Text="&lt;windows-xp&gt;&lt;compatibility&gt;" />
  <row Id="2583" PostHistoryTypeId="6" PostId="629" RevisionGUID="cb8cbe54-4089-4807-a179-d44dbe0b9de4" CreationDate="2010-07-09T12:33:56.200" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;nes&gt;&lt;cartridge&gt;&lt;battery&gt;" />
  <row Id="2584" PostHistoryTypeId="6" PostId="588" RevisionGUID="bd8a775b-ef4d-412b-8fb4-3b69e9549dec" CreationDate="2010-07-09T12:34:34.013" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;nes&gt;&lt;cartridge&gt;&lt;battery&gt;" />
  <row Id="2585" PostHistoryTypeId="5" PostId="448" RevisionGUID="256cf30a-75b4-4fc7-bb4d-94ed6a97ac72" CreationDate="2010-07-09T12:37:12.917" UserId="11" Comment="Yesterday's Patch changed the way that the sandvich regenerates.  It is now strictly timer-based." Text="This is the best feature of the sandvich!&#xD;&#xA;&#xD;&#xA;It works exactly like a health pack.  It's great to be able to give a medic your sandwich, since he does not have a quick way to self heal.  The sandvich will regenerate after the timer expires.&#xD;&#xA;&#xD;&#xA;Also, if you are under pressure and dont have time to eat the sandvich, you can drop it and walk over it.  It only heals 50%, but the speed is the upside.  Many times I'm being chased, I turn a corner, throw the sandvich, run over it, turn around, and mow down my attacker.&#xD;&#xA;&#xD;&#xA;Just be careful the enemy can't get to it first.  It can also heal them." />
  <row Id="2586" PostHistoryTypeId="5" PostId="667" RevisionGUID="b505dea2-7514-4efd-811e-da6aabb740a0" CreationDate="2010-07-09T12:50:58.710" UserId="96" Comment="added 55 characters in body; added 1 characters in body" Text="From the official Strategy Guide ...&#xD;&#xA;&#xD;&#xA;Leveling Spot # 3:&#xD;&#xA;Eden - Leviathan Plaza&#xD;&#xA;&#xD;&#xA;Spot Details:&#xD;&#xA;The Adamantoise offers some of the best rewards in the entire game: 40,000 CP, a Platinum Ingot as its normal drop (sell price 150,000 Gil), and a Trapezohedron as its rade drop. The latter component has a resale price of only 10,000 Gil, but is essential to create &quot;ultimate&quot; weapons and costs a massive 2,000,000 to buy.&#xD;&#xA;&#xD;&#xA;......&#xD;&#xA;&#xD;&#xA;In addition to &quot;premium&quot; components that are designed purely to be sold, there are several standard components with a Gil value that far eclipses EXP or multiplier increases that may offer during weapon or accesory upgrades. Acquiring these can be a great way to generate funds for purchases.&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Name               Sale Price (Gil)&#xD;&#xA;Gloomstalk         1,000&#xD;&#xA;Sunpetal           1,000&#xD;&#xA;Moonblossom Seed   6,000&#xD;&#xA;Starblossom Seed   13,000&#xD;&#xA;Succulent Fruit    1,750&#xD;&#xA;Malodorous Fruit   4,000&#xD;&#xA;Green Needle       3,500&#xD;&#xA;Perfume            12,500&#xD;&#xA;&lt;/pre&gt;" />
  <row Id="2587" PostHistoryTypeId="2" PostId="1142" RevisionGUID="b4b1ed1d-9be0-471b-a089-2da3a8ceadf8" CreationDate="2010-07-09T12:51:53.090" UserId="153" Text="I bought PSU awhile back when I still had XP, after upgrading to Vista some time ago I can't get it to run. All I get now is a Japanese Error Message.&#xD;&#xA;&#xD;&#xA;Has anyone run into, and fixed this issue?" />
  <row Id="2588" PostHistoryTypeId="1" PostId="1142" RevisionGUID="b4b1ed1d-9be0-471b-a089-2da3a8ceadf8" CreationDate="2010-07-09T12:51:53.090" UserId="153" Text="How do I run Phantasy Star Universe on Vista" />
  <row Id="2589" PostHistoryTypeId="3" PostId="1142" RevisionGUID="b4b1ed1d-9be0-471b-a089-2da3a8ceadf8" CreationDate="2010-07-09T12:51:53.090" UserId="153" Text="&lt;compatibility&gt;&lt;windows-vista&gt;" />
  <row Id="2590" PostHistoryTypeId="2" PostId="1143" RevisionGUID="5ad89f40-0ec5-485e-805e-f9f3253a11cc" CreationDate="2010-07-09T13:00:42.417" UserId="96" Text="I want to buy Crysis. But I see there is Crysis, Crysis Warhead and Crysis Max. Edition ... The thing here is that Crysys Warhead is a multiplayer component... BUT... does it add anything extra to the story of Crysis? Is it ONLY a multiplayer component on it's own? Like Metal Gear Online so to speak!?" />
  <row Id="2591" PostHistoryTypeId="1" PostId="1143" RevisionGUID="5ad89f40-0ec5-485e-805e-f9f3253a11cc" CreationDate="2010-07-09T13:00:42.417" UserId="96" Text="Is it necessary to play Crysis Warhead in order to enjoy the full game experience?" />
  <row Id="2592" PostHistoryTypeId="3" PostId="1143" RevisionGUID="5ad89f40-0ec5-485e-805e-f9f3253a11cc" CreationDate="2010-07-09T13:00:42.417" UserId="96" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;fps&gt;" />
  <row Id="2593" PostHistoryTypeId="2" PostId="1144" RevisionGUID="06782e23-aade-4659-8fd2-ad0381801413" CreationDate="2010-07-09T13:02:37.423" UserId="96" Text="Is there any way to change the battery of a PS3 controller? If so, where do I get a new one!? and how do I change it?" />
  <row Id="2594" PostHistoryTypeId="1" PostId="1144" RevisionGUID="06782e23-aade-4659-8fd2-ad0381801413" CreationDate="2010-07-09T13:02:37.423" UserId="96" Text="Where can I get a battery replacement for a PS3 controller and how can I replace it?" />
  <row Id="2595" PostHistoryTypeId="3" PostId="1144" RevisionGUID="06782e23-aade-4659-8fd2-ad0381801413" CreationDate="2010-07-09T13:02:37.423" UserId="96" Text="&lt;controllers&gt;&lt;ps3&gt;&lt;battery&gt;" />
  <row Id="2596" PostHistoryTypeId="2" PostId="1145" RevisionGUID="858caba5-7600-457a-b377-fc3af70e5542" CreationDate="2010-07-09T13:05:51.270" UserId="296" Text="Interactive Fiction (or &quot;text-adventure games&quot;) are a great choice.  They are turn based games, where the input is simply commands typed into a parser.  For example, if you want to go north, you would type in &quot;go north&quot; (or more simply, &quot;n&quot;), while examining a book would be &quot;read book&quot;.  The responses come back in complete English sentences, and the quality of prose can be very high (or very low!). The high quality games can be remarkably engaging, and come in nearly every genre imaginable.  &#xD;&#xA;&#xD;&#xA;Although the games are occasionally are standalone executables, they are usually simply data files that run on an executing engine which needs to be downloaded seperately.  Fortunately, the engines generally run a large number of games.  There are a few high quality engines out there.  One good engine is called [Gargoyle][1]: it will run many types of adventure files, and provides a nice layout while doing so.  Many other engines are freely available that may provide some additional benefits.&#xD;&#xA;&#xD;&#xA;Another site that bears mentioning is [Baf's Guide to the Interactive Fiction Archive][2].  This site provides a very large number of adventures, all of which are freely downloadable.  Additionally, it provides general information, genres, ratings etc. for the majority of the games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://code.google.com/p/garglk/&#xD;&#xA;  [2]: http://wurb.com/if/" />
  <row Id="2597" PostHistoryTypeId="2" PostId="1146" RevisionGUID="a00df519-943d-458e-9b1d-e85d7e2e0896" CreationDate="2010-07-09T13:06:55.197" UserId="96" Text="I helped a friend to fix his Rockband Guitar ... it was very simple ... but we had to cut a little bit the plastic from the strum bar! ... but it WORKED.&#xD;&#xA;&#xD;&#xA;Anyways. .. we used this video instructions.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=d-j6QmPGS_Q" />
  <row Id="2598" PostHistoryTypeId="6" PostId="382" RevisionGUID="856c34f0-a562-4448-ab13-e1fa341b15c8" CreationDate="2010-07-09T13:14:14.107" UserId="29" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;heavy&gt;" />
  <row Id="2599" PostHistoryTypeId="2" PostId="1147" RevisionGUID="a6a2bcf8-537e-4d54-8ee5-5a8b03101c85" CreationDate="2010-07-09T13:17:42.633" UserId="137" Text="There are 5 different endings. You can see screenshots of all of them here: http://www.vgmuseum.com/end/nes/b/met.htm" />
  <row Id="2600" PostHistoryTypeId="2" PostId="1148" RevisionGUID="4244235f-e707-4fd8-849c-5ce5eb13b2f7" CreationDate="2010-07-09T13:18:13.380" UserId="56" Text="Crysis Warhead isn't a multiplayer component. It's a fully single-player game in fact, telling the story from the viewpoint of Psycho, with (in my humble opinion) better gameplay than the original.&#xD;&#xA;&#xD;&#xA;You're talking about Crysis Wars, which is bundled with Warhead and is fully multiplayer. I would say getting Warhead is definitely worth it to add to the story **and** have a multiplayer component." />
  <row Id="2601" PostHistoryTypeId="2" PostId="1149" RevisionGUID="3f0ca9d4-9ecf-45c3-b2c3-6d13c5eb8368" CreationDate="2010-07-09T13:21:35.430" UserId="171" Text="Apparently, though I don't have the game so I can't confirm, you can do the following things to get it to work:&#xD;&#xA;&#xD;&#xA;  - Right-click the shortcut or executable and go to the compatibility tab, and set it to run in Windows XP SP3 (or earlier) compatibility.&#xD;&#xA;  - Go to the Windows Firewall settings (in the control panel) and in the Exceptions, add the PSU executable (C:\Program Files\...)&#xD;&#xA;  - You may have to disable any antivirus or firewall software that you are running, as several things (notably ZoneAlarm) seem to conflict with the [GameGuard][1] anti-cheating mechanism that the game uses.&#xD;&#xA;&#xD;&#xA;Alternatively, you could buy and install the expansion pack, &quot;Phantasy Star Universe: Ambition of the Illuminus&quot; - its [system requirements][2] include Windows Vista so it should be compatible.&#xD;&#xA;&#xD;&#xA;If none of the above works, I would [contact Sega][3] and see if they can help you any more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/NProtect_GameGuard&#xD;&#xA;  [2]: http://phantasystaruniverse.com/illuminus_info.php&#xD;&#xA;  [3]: http://www.sega.com/support/" />
  <row Id="2603" PostHistoryTypeId="5" PostId="1147" RevisionGUID="8e71fd4b-eb80-42d8-a4b4-2aeed50b166c" CreationDate="2010-07-09T13:26:06.590" UserId="137" Comment="added 653 characters in body" Text="There are 5 different endings. You can see screenshots of all of them along with requirements here: http://www.vgmuseum.com/end/nes/b/met.htm&#xD;&#xA;&#xD;&#xA;* Under 1 hour: Samus removes her suit, revealing a bikini&#xD;&#xA;* 1-3 hours: Samus removes her suit, revealing a one-piece swimsuit&#xD;&#xA;* 3-5 hours: Samus removes only her helmet&#xD;&#xA;* 5-10 hours: Samus waves, but leaves her suit on&#xD;&#xA;* 10+ hours: Samus turns her head away in shame&#xD;&#xA;&#xD;&#xA;The requirements for the last two endings are a little different according to [The Metroid Database][1]. They list these requirements:&#xD;&#xA;&#xD;&#xA;* 5+ hours: Samus Waves, but leaves her suit on&#xD;&#xA;* 5+ hours, played with suitless-Samus: Samus turns her head away in shame&#xD;&#xA;&#xD;&#xA;I'm not sure which is correct.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://metroid-database.com/m1/endings.php" />
  <row Id="2604" PostHistoryTypeId="16" PostId="1119" RevisionGUID="ff2fce80-ae9f-4e3d-8cbc-602a86b9610a" CreationDate="2010-07-09T13:31:49.290" UserId="29" />
  <row Id="2605" PostHistoryTypeId="2" PostId="1151" RevisionGUID="5999ae74-2766-40d8-94b7-ab82222a8a82" CreationDate="2010-07-09T13:33:07.087" UserId="11" Text="I've seen people rocket and sticky jump, but make incredible turns in the air.  In Team Fortress 2, for example, I've seen people on 2Fort jump out of one side of the battlements, do a 180, and land in the other side.  Is this an example of strafe jumping? How is it done?" />
  <row Id="2606" PostHistoryTypeId="1" PostId="1151" RevisionGUID="5999ae74-2766-40d8-94b7-ab82222a8a82" CreationDate="2010-07-09T13:33:07.087" UserId="11" Text="What is strafe jumping?" />
  <row Id="2607" PostHistoryTypeId="3" PostId="1151" RevisionGUID="5999ae74-2766-40d8-94b7-ab82222a8a82" CreationDate="2010-07-09T13:33:07.087" UserId="11" Text="&lt;team-fortress-2&gt;&lt;source-engine&gt;&lt;jumping&gt;" />
  <row Id="2608" PostHistoryTypeId="6" PostId="1143" RevisionGUID="b4252dc7-0f2b-4e12-81f2-b722bceee4b5" CreationDate="2010-07-09T13:34:28.443" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;fps&gt;&lt;crysis&gt;" />
  <row Id="2609" PostHistoryTypeId="6" PostId="68" RevisionGUID="74808682-823e-4d18-bdcf-26bc79b5fb0f" CreationDate="2010-07-09T13:35:21.590" UserId="29" Comment="edited tags" Text="&lt;wii&gt;&lt;mario&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="2610" PostHistoryTypeId="5" PostId="1147" RevisionGUID="cfcdb1f4-8f6c-4f31-9fb8-3c6d728ded7f" CreationDate="2010-07-09T13:36:15.257" UserId="137" Comment="deleted 11 characters in body" Text="There are 5 different endings. You can see screenshots of all of them along with requirements here: http://www.vgmuseum.com/end/nes/b/met.htm&#xD;&#xA;&#xD;&#xA;* Under 1 hour: Samus removes her suit, revealing a bikini&#xD;&#xA;* 1-3 hours: Samus removes her suit, revealing a one-piece swimsuit&#xD;&#xA;* 3-5 hours: Samus removes only her helmet&#xD;&#xA;* 5-10 hours: Samus waves, but leaves her suit on&#xD;&#xA;* 10+ hours: Samus turns her head away in shame&#xD;&#xA;&#xD;&#xA;On [The Metroid Database][1] they list slightly different requirements for the two worst endings:&#xD;&#xA;&#xD;&#xA;* 5+ hours, played with normal Samus: Samus Waves, but leaves her suit on&#xD;&#xA;* 5+ hours, played with suitless-Samus: Samus turns her head away in shame&#xD;&#xA;&#xD;&#xA;I'm not sure which is correct.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://metroid-database.com/m1/endings.php" />
  <row Id="2611" PostHistoryTypeId="6" PostId="715" RevisionGUID="b033c1e1-eaa1-4403-a1f8-4d9bfd90ce44" CreationDate="2010-07-09T13:36:26.910" UserId="29" Comment="edited tags" Text="&lt;wii&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="2612" PostHistoryTypeId="2" PostId="1152" RevisionGUID="8ab6375d-23a1-48d4-90f5-1b93fa65e45c" CreationDate="2010-07-09T13:36:50.497" UserId="52" Text="As far as modern games that are similar, there isn't much.  &#xD;&#xA;&#xD;&#xA;1. The Disciples series is does fairly well.  The third game (http://www.disciples3.com/) should be out very soon, if not already.&#xD;&#xA;2. Another game to watch out for is Elemental: War of Magic from Stardock (http://www.elementalgame.com/)&#xD;&#xA;3. There is another series of games called Elven Legacy (http://www.elven-legacy.com/) which is actually pretty good, even though it comes from a smaller game company.&#xD;&#xA;&#xD;&#xA;There's one last game that you should check out.  It doesn't have the turn-based battles of the other games I listed, but if you like these types of games, I think you might like this one.&#xD;&#xA;&#xD;&#xA;Spellforce 2 (http://spellforce.jowood.com/sf2/index.php?lang=en)&#xD;&#xA;* note: there MIGHT be sound playing on that page, so turn your speakers down before hitting that link. JoWood is pretty bad about that.&#xD;&#xA;" />
  <row Id="2613" PostHistoryTypeId="6" PostId="317" RevisionGUID="2632c14a-5e9b-4202-ad23-fddefb91d149" CreationDate="2010-07-09T13:37:15.363" UserId="29" Comment="edited tags" Text="&lt;wii&gt;&lt;mario&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="2614" PostHistoryTypeId="6" PostId="189" RevisionGUID="16ac2c46-cbf6-404e-ac7f-34b6fe80fde1" CreationDate="2010-07-09T13:38:09.993" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;wii&gt;&lt;gamecube&gt;&lt;gameboy&gt;" />
  <row Id="2615" PostHistoryTypeId="2" PostId="1153" RevisionGUID="78104438-70b7-49b5-9c09-0a84227590a7" CreationDate="2010-07-09T13:38:38.930" UserId="282" Text="When Ezio takes his mother and sister to Villa, he tells his sister that mother &quot;will come back to us&quot;. And throughout the game she just sits beside the bed. &#xD;&#xA;Since I only completed the story missions and glyphs, I wasn't 100% synced. &#xD;&#xA;Does being 100% synced treats the mother of Ezio? Or collecting all the feathers?" />
  <row Id="2616" PostHistoryTypeId="1" PostId="1153" RevisionGUID="78104438-70b7-49b5-9c09-0a84227590a7" CreationDate="2010-07-09T13:38:38.930" UserId="282" Text="What happens to Ezio's mother in Assassins Creed 2" />
  <row Id="2617" PostHistoryTypeId="3" PostId="1153" RevisionGUID="78104438-70b7-49b5-9c09-0a84227590a7" CreationDate="2010-07-09T13:38:38.930" UserId="282" Text="&lt;assassins-creed-2&gt;" />
  <row Id="2618" PostHistoryTypeId="2" PostId="1154" RevisionGUID="45116193-a492-4471-88c1-afeca4d50cb8" CreationDate="2010-07-09T13:40:29.880" UserId="91" Text="Yes, that is strafe jumping.&#xD;&#xA;&#xD;&#xA;If you hold down one of the strafe keys, and *at the same time* move your mouse *in the same direction*, you will move through the air in that direction.&#xD;&#xA;&#xD;&#xA;You should be able to find some &quot;surf&quot; maps to help train your strafe jumping." />
  <row Id="2619" PostHistoryTypeId="2" PostId="1155" RevisionGUID="88487018-ec3e-43fd-8f7b-45e786f0a4b0" CreationDate="2010-07-09T13:41:15.710" UserId="80" Text="This is always my answer to this question: [**Urban Terror**][1].&#xD;&#xA;&#xD;&#xA;It's an old but fun FPS that will run really well even on low-end hardware and has a great community.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbanterror.info/news/home/" />
  <row Id="2620" PostHistoryTypeId="2" PostId="1156" RevisionGUID="1e36f316-a673-4409-8fec-a853246f899e" CreationDate="2010-07-09T13:43:45.957" UserId="96" Text="When you collect all of the feathers your mother will give you the Auditore Cape!... that is the only thing that happens.&#xD;&#xA;&#xD;&#xA;Nothing else happens when you complete a 100% synced.&#xD;&#xA;&#xD;&#xA;What Ezio's sister may refer to is a trauma from what happened to her." />
  <row Id="2621" PostHistoryTypeId="2" PostId="1157" RevisionGUID="591cb213-e9c2-4d64-a582-f41f6d6a2d54" CreationDate="2010-07-09T13:45:52.207" UserId="296" Text="When I purchased my copy of Red Dead Redemption, it came with a code that allowed me to get a deed for a unique horse...the &quot;Warhorse&quot;.  How does it compare with the other horses in the game, specifically the better ones such as the Hungarian Half-Bred, etc?" />
  <row Id="2622" PostHistoryTypeId="1" PostId="1157" RevisionGUID="591cb213-e9c2-4d64-a582-f41f6d6a2d54" CreationDate="2010-07-09T13:45:52.207" UserId="296" Text="How does the Warhorse compares with other horses in Red Dead Redemption?" />
  <row Id="2623" PostHistoryTypeId="3" PostId="1157" RevisionGUID="591cb213-e9c2-4d64-a582-f41f6d6a2d54" CreationDate="2010-07-09T13:45:52.207" UserId="296" Text="&lt;red-dead-redemption&gt;" />
  <row Id="2624" PostHistoryTypeId="6" PostId="581" RevisionGUID="6316d9d9-c5c0-4281-8be3-0b18c32127f7" CreationDate="2010-07-09T13:48:12.340" UserId="296" Comment="edited tags" Text="&lt;pc&gt;&lt;oblivion&gt;&lt;elder-scrolls&gt;" />
  <row Id="2625" PostHistoryTypeId="2" PostId="1158" RevisionGUID="6a8d96a0-d345-4f37-90b2-3117f9e455c3" CreationDate="2010-07-09T13:49:10.623" UserId="80" Text="Have you considered some Xbox Live Arcade games?&#xD;&#xA;&#xD;&#xA;**Perfect Dark** (the SNES remake, not PDZero) features co-op I think. I played a lot of the original and the remake is really excellent. It might make an interesting retro choice. Also **Gauntlet** and **Smash TV** provide seriously retro co-op options." />
  <row Id="2626" PostHistoryTypeId="16" PostId="1158" RevisionGUID="6a8d96a0-d345-4f37-90b2-3117f9e455c3" CreationDate="2010-07-09T13:49:10.623" UserId="-1" />
  <row Id="2627" PostHistoryTypeId="2" PostId="1159" RevisionGUID="80de6986-0b4a-4bdd-bdf3-4693bdbc5642" CreationDate="2010-07-09T13:50:51.227" UserId="96" Text="The Warhorse is THE best horse in the game.&#xD;&#xA;&#xD;&#xA;The other 'best' horses such as:&#xD;&#xA;&#xD;&#xA;- Hungarian Half-bred&#xD;&#xA;- American Standardbred&#xD;&#xA;- Kentucky Saddler&#xD;&#xA;&#xD;&#xA;they share good speed ratios with good health ratios ...&#xD;&#xA;&#xD;&#xA;But the Warhorse has the best speed ratio and the best heald ratio. period!" />
  <row Id="2628" PostHistoryTypeId="5" PostId="1154" RevisionGUID="c986b562-bcd3-4b15-90b4-8de88891bc38" CreationDate="2010-07-09T13:53:24.200" UserId="91" Comment="added 258 characters in body" Text="Yes, that is strafe jumping.&#xD;&#xA;&#xD;&#xA;If you hold down one of the strafe keys, and *at the same time* move your mouse *in the same direction*, you will move through the air in that direction.&#xD;&#xA;&#xD;&#xA;You should be able to find some &quot;surf&quot; maps to help train your strafe jumping.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;**Edit:**&#xD;&#xA;&#xD;&#xA;I forgot that there are also &quot;klimberz&quot; maps to train on.  You can search google for &quot;[KZ Maps][1]&quot;.  Since CS:S uses the same physics engine, you may be able to train your strafe jumping there.&#xD;&#xA;&#xD;&#xA;  [1]: http://lmgtfy.com/?q=KZ+Maps" />
  <row Id="2629" PostHistoryTypeId="2" PostId="1160" RevisionGUID="173535ea-f4ae-4bf6-8d22-ff76004e57f7" CreationDate="2010-07-09T13:59:59.053" UserId="32" Text="I don't believe so.  Certain combinations will probably make it harder, but it seems you generally only should need 1 character's special skill to beat the game; Dave and the third character can just be bodies to do stuff everyone can do.&#xD;&#xA;&#xD;&#xA;I am extrapolating based on info from [this walkthrough][1] which has instructions for beating the game using each character's special skill, and simply calls your third character &quot;your third kid.&quot;&#xD;&#xA;&#xD;&#xA;The walkthroughs do mention to not choose both Syd and Razor (because their skills are the same) but they still don't conclude that the game will be unbeatable with them.&#xD;&#xA;&#xD;&#xA;That said, killing off one of your characters could easily make the game impossible.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/468722-maniac-mansion/faqs/16769" />
  <row Id="2630" PostHistoryTypeId="2" PostId="1161" RevisionGUID="69731178-0a14-4b82-a5dc-24fcaa1df80a" CreationDate="2010-07-09T14:01:43.040" UserId="85" Text="If you and your compatriot are fans of cooperative challenge, there are some good ol' arcade style scrolling shooters that work well. Some of them give an interesting challenge with how the two players cooperate on both the offensive and defensive fronts. The length of these games tends to be short, but the inherent challenge allows for lots of interesting results just replaying them. And most of all, the satisfaction of actually clearing some of these games is best shared with another individual.&#xD;&#xA;&#xD;&#xA;I'm not going to list a whole lot of them and just mention **Ikaruga**, a shooting game with a mechanic involving polarities. Everything is aligned to either a black polarity or a white polarity - bullets and enemies, even yourself.&#xD;&#xA;&#xD;&#xA;It's a great game single player, but when you're working with another player, there are all kinds of different approaches to tackling the same issues. Considering the choices between doubling your firepower by matching your polarities, or having opposite polarities to allow double-ended defense. " />
  <row Id="2631" PostHistoryTypeId="16" PostId="1161" RevisionGUID="69731178-0a14-4b82-a5dc-24fcaa1df80a" CreationDate="2010-07-09T14:01:43.040" UserId="-1" />
  <row Id="2632" PostHistoryTypeId="2" PostId="1162" RevisionGUID="fdc90038-9a9e-47f7-94cf-a441201dd879" CreationDate="2010-07-09T14:02:48.733" UserId="160" Text="Aside from the games already mentioned, if you are a fan of co-op gaming, I would recommend checking out [Co-Optimus][1]. It's a gaming site whose main focus is on co-op gaming. Reviews of games are centered around co-op, it has a database of games with ratings based on co-op quality and handy filtering options (like online co-op, couch co-op, etc), and you can even sign in and make an account to find other players online to co-op with! Heck, it's even got a podcast. It's really a great resource if you're into co-op gaming, and its database isn't limited to current-gen games. &#xD;&#xA;&#xD;&#xA;I am always looking for more fun couch co-op games to play with my significant other, so this is a really nice site for that. :) &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.co-optimus.com/ &quot;Co-Optimus&quot;" />
  <row Id="2633" PostHistoryTypeId="16" PostId="1162" RevisionGUID="fdc90038-9a9e-47f7-94cf-a441201dd879" CreationDate="2010-07-09T14:02:48.733" UserId="-1" />
  <row Id="2634" PostHistoryTypeId="6" PostId="1153" RevisionGUID="a93611e3-b883-47ca-94a0-369f8a253747" CreationDate="2010-07-09T14:04:18.730" UserId="14" Comment="edited tags" Text="&lt;assassins-creed-2&gt;&lt;completion&gt;&lt;collectables&gt;" />
  <row Id="2635" PostHistoryTypeId="6" PostId="1153" RevisionGUID="3e6b8cb3-f3a6-438e-a541-00d64dfa2ee5" CreationDate="2010-07-09T14:04:44.250" UserId="14" Comment="edited tags" Text="&lt;assassins-creed-2&gt;&lt;completion&gt;&lt;collectibles&gt;" />
  <row Id="2636" PostHistoryTypeId="2" PostId="1163" RevisionGUID="d03b5fa4-04fe-4898-8573-3e2333c1c2be" CreationDate="2010-07-09T14:07:37.427" UserId="14" Text="[Trackmania Nations Forever][1].&#xD;&#xA;&#xD;&#xA;Great racing game, 100% free. Available on Steam and I think to download directly also.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trackmania.com/" />
  <row Id="2637" PostHistoryTypeId="6" PostId="1153" RevisionGUID="ea61f698-7c44-46c3-ad5f-0a55502b0888" CreationDate="2010-07-09T14:09:30.747" UserId="730" Comment="edited tags" Text="&lt;spoiler&gt;&lt;assassins-creed-2&gt;&lt;completion&gt;&lt;collectibles&gt;" />
  <row Id="2638" PostHistoryTypeId="6" PostId="581" RevisionGUID="e63be030-67ec-44e6-9110-e386dfe6da81" CreationDate="2010-07-09T14:10:46.670" UserId="730" Comment="edited tags" Text="&lt;pc&gt;&lt;elder-scrolls&gt;&lt;oblivion&gt;&lt;mod&gt;" />
  <row Id="2639" PostHistoryTypeId="2" PostId="1164" RevisionGUID="3afc7f49-d33c-4b0c-8548-beeb07ba4bb9" CreationDate="2010-07-09T14:11:53.000" UserId="50" Text="**[Wolfenstein: Enemy Territory][1]** is a free multiplayer online WWII-themed, class-based, objective-oriented FPS that is the predecessor to Quake Wars.&#xD;&#xA;&#xD;&#xA;Despite the name, it is a standalone game and doesn't require Return to Castle Wolfenstein.&#xD;&#xA;&#xD;&#xA;Wolf:ET is what taught me that all Germans speak English with an accent, medics can heal bullet wounds by poking with a syringe, and ordinary pliers can be used to both disarm dynamite and build nearly-indestructible reinforced steel bridges over rivers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks?s=1eae1da705e25122b4b5f1b4f8220801" />
  <row Id="2640" PostHistoryTypeId="2" PostId="1165" RevisionGUID="1202ef06-b470-4f1a-b39a-b70fbee7d64a" CreationDate="2010-07-09T14:12:00.333" UserId="80" Text="I own some Steam games I'd like to give away to friends as I no longer play them. Have I any options?" />
  <row Id="2641" PostHistoryTypeId="1" PostId="1165" RevisionGUID="1202ef06-b470-4f1a-b39a-b70fbee7d64a" CreationDate="2010-07-09T14:12:00.333" UserId="80" Text="Giving away Steam games" />
  <row Id="2642" PostHistoryTypeId="3" PostId="1165" RevisionGUID="1202ef06-b470-4f1a-b39a-b70fbee7d64a" CreationDate="2010-07-09T14:12:00.333" UserId="80" Text="&lt;steam&gt;" />
  <row Id="2644" PostHistoryTypeId="2" PostId="1167" RevisionGUID="26e08e47-b0aa-4b47-bb9f-7d13e99a4e2b" CreationDate="2010-07-09T14:13:51.437" UserId="14" Text="The only way to send games to friends is in the checkout option, selecting **[Purchase as a Gift][1]**&#xD;&#xA;&#xD;&#xA;Relevant section from the link above:&#xD;&#xA;&#xD;&#xA;&gt; ###Can I gift games I no longer play to my friends?&#xD;&#xA;&gt; You can not gift games that were previously purchased on your Steam account to friends.&#xD;&#xA;&#xD;&#xA;Once you purchased it for your account, they are not transferable.&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?p_faqid=549" />
  <row Id="2645" PostHistoryTypeId="2" PostId="1168" RevisionGUID="17c53ee3-4fc1-47e6-8d99-ddf99aad8b31" CreationDate="2010-07-09T14:14:11.530" UserId="126" Text="Playing an original Xbox game on the 360 will upscale the resolution. But that is the only change. &#xD;&#xA;&#xD;&#xA;Some people like the difference, other people don't. Most people describe the difference as being &quot;sharper&quot; or &quot;harsher&quot;.&#xD;&#xA;&#xD;&#xA;This can improve contrast, which might make things easier to see, but again, it can depend on the individual." />
  <row Id="2646" PostHistoryTypeId="2" PostId="1169" RevisionGUID="77e67738-3d40-47c6-81aa-a028faa7076c" CreationDate="2010-07-09T14:15:29.420" UserId="80" Text="GTA and GTA2 are available as free downloads if you just want to play them!&#xD;&#xA;&#xD;&#xA;[http://www.rockstargames.com/classics/][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockstargames.com/classics/" />
  <row Id="2647" PostHistoryTypeId="2" PostId="1170" RevisionGUID="deefac98-cacd-4068-8300-cd561f06642a" CreationDate="2010-07-09T14:16:02.273" UserId="730" Text="Pay attention that selling the account is not allowed by [Steam Subscriber Agreement][1].&#xD;&#xA;&#xD;&#xA;&gt; When you complete Steam's registration&#xD;&#xA;&gt; process, you create a Steam account&#xD;&#xA;&gt; (&quot;Account&quot;). Your Account may also&#xD;&#xA;&gt; include billing information you&#xD;&#xA;&gt; provide to us for the purchase of&#xD;&#xA;&gt; Subscriptions. You are solely&#xD;&#xA;&gt; responsible for all activity on your&#xD;&#xA;&gt; Account and for the security of your&#xD;&#xA;&gt; computer system. You may not reveal,&#xD;&#xA;&gt; share or otherwise allow others to use&#xD;&#xA;&gt; your password or Account. You agree&#xD;&#xA;&gt; that you are personally responsible&#xD;&#xA;&gt; for the use of your password and&#xD;&#xA;&gt; Account and for all of the&#xD;&#xA;&gt; communication and activity on Steam&#xD;&#xA;&gt; that results from use of your login&#xD;&#xA;&gt; name and password. **You may not sell or&#xD;&#xA;&gt; charge others for the right to use&#xD;&#xA;&gt; your Account, or otherwise transfer&#xD;&#xA;&gt; your Account.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/subscriber_agreement/" />
  <row Id="2648" PostHistoryTypeId="2" PostId="1171" RevisionGUID="532abe0f-4a65-49f2-bc40-75f57b45954e" CreationDate="2010-07-09T14:20:02.030" UserId="11" Text="I have lots of games that require the CD/DVD in the drive to run.  Are the no-cd cracks that can be found online legal for you to personally use on a piece of software you legitimately own?" />
  <row Id="2649" PostHistoryTypeId="1" PostId="1171" RevisionGUID="532abe0f-4a65-49f2-bc40-75f57b45954e" CreationDate="2010-07-09T14:20:02.030" UserId="11" Text="Are the no-cd cracks legally legitimate?" />
  <row Id="2650" PostHistoryTypeId="3" PostId="1171" RevisionGUID="532abe0f-4a65-49f2-bc40-75f57b45954e" CreationDate="2010-07-09T14:20:02.030" UserId="11" Text="&lt;terms-of-service&gt;&lt;legality&gt;&lt;cracks&gt;" />
  <row Id="2651" PostHistoryTypeId="2" PostId="1172" RevisionGUID="c0f03f10-7fd4-4b0a-a287-f58db0245027" CreationDate="2010-07-09T14:20:35.930" UserId="160" Text="Is it general looseness or just drifting? Xbox 360 controllers seem to have a problem with drifting, and from what I can tell, most commonly to the left, for some reason. I have a controller with this problem as well, and after googling a lot, I found that there weren't many solutions, unfortunately. One thing that you can try is to slightly tilt your joystick in the opposite direction it tends to drift before you turn your controller and console on. It'll reset its neutral position then and can help counteract the driftiness. If it gets worse though and that doesn't help, getting a replacement is probably the best option, if you don't want to open it up.&#xD;&#xA;&#xD;&#xA;If you *do* want to open it up, seeing as you've said you've bought new controllers, what you would probably need is a Torx T8 security screwdriver. I believe the older 360 controllers used a regular T8, but all the newer ones require the security/tamper-resistant screwdriver, which has a small hole in the tip because the screws have a tiny &quot;tooth&quot; on them. You can purchase these at any hardware store, and I've heard Radio Shack sells them (if you live in the US). I picked up one of these because I needed to open my controller and clean the buttons after they got a little squishy from playing lots of Bayonetta (hands got sweaty, sweat dried and left residue, ick)." />
  <row Id="2652" PostHistoryTypeId="2" PostId="1173" RevisionGUID="2144ab99-10a3-4c29-8aaa-9bbf5dc8b975" CreationDate="2010-07-09T14:22:35.613" UserId="91" Text="In the US, it is illegal to circumvent security mechanisms for copyrighted material.&#xD;&#xA;&#xD;&#xA;This is a provision of the [DMCA][1].&#xD;&#xA;&#xD;&#xA;There are, however, some exemptions:&#xD;&#xA;&#xD;&#xA;1.  If the media for the work is obsolete, and the aim it to maintain access to the work.&#xD;&#xA;2.  If the media uses a dongle for protection, and the dongle is damaged with no possibility of replacement.&#xD;&#xA;&#xD;&#xA;In your situation, it would be currently illegal to circumvent the protection, until CDs become obsolete.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/DMCA" />
  <row Id="2653" PostHistoryTypeId="2" PostId="1174" RevisionGUID="9749b6b5-ab32-42be-925d-bea45695d2eb" CreationDate="2010-07-09T14:24:04.423" UserId="137" Text="If you search Google for [ps3 controller replacement battery][1] you'll find plenty of places selling them online, including Amazon. They may carry them in Gamestop if you prefer brick&amp;mortar stores. &#xD;&#xA;&#xD;&#xA;As for *how* to replace it, here is [a YouTube video demonstrating the process][2]. Looks fairly straight-forward.&#xD;&#xA;&#xD;&#xA;When I was searching for these things I found an old Joystiq article where a Sony rep says that [Sony will replace PS3 controllers if/when they die][3]. This article was written before the PS3 released though, so I don't know if they included that in their official terms of service or not.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?num=100&amp;hl=en&amp;q=ps3+controller+replacement+battery&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=LWk4MBiu0a4&#xD;&#xA;  [3]: http://www.joystiq.com/2006/10/20/sony-to-replace-ps3-controllers-when-if-they-die/" />
  <row Id="2654" PostHistoryTypeId="2" PostId="1175" RevisionGUID="1580b896-58bb-4a2e-984c-fda4dc81ac1f" CreationDate="2010-07-09T14:24:16.887" UserId="126" Text="Some Gamecubes (DOL-001) support Component out with the proper (discontinued) cable.&#xD;&#xA;&#xD;&#xA;http://www.nintendo.com/consumer/systems/nintendogamecube/component.jsp" />
  <row Id="2655" PostHistoryTypeId="2" PostId="1176" RevisionGUID="c23416f6-14f2-456d-bfa2-f1b0fbc3d0b2" CreationDate="2010-07-09T14:29:57.093" UserId="27" Text="I have a few hard-core gamer fans and I frequently see that Steam says they are playing Hello Kitty: Island Adventure (or something ). I know for a fact these guys would rather die than be caught playing this game... what's up with this? Is Steam lying?" />
  <row Id="2656" PostHistoryTypeId="1" PostId="1176" RevisionGUID="c23416f6-14f2-456d-bfa2-f1b0fbc3d0b2" CreationDate="2010-07-09T14:29:57.093" UserId="27" Text="Steam says friend is playing Hello Kitty?" />
  <row Id="2657" PostHistoryTypeId="3" PostId="1176" RevisionGUID="c23416f6-14f2-456d-bfa2-f1b0fbc3d0b2" CreationDate="2010-07-09T14:29:57.093" UserId="27" Text="&lt;steam&gt;" />
  <row Id="2660" PostHistoryTypeId="10" PostId="1171" RevisionGUID="a7ff8f8b-0e5a-459d-9a3d-1f80f0c6c67d" CreationDate="2010-07-09T14:31:25.543" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:91,&quot;DisplayName&quot;:&quot;John Gietzen&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;}]" />
  <row Id="2661" PostHistoryTypeId="2" PostId="1178" RevisionGUID="e0d2ad2f-93f0-449c-b114-1807e63d4e29" CreationDate="2010-07-09T14:35:30.667" UserId="69" Text="Steam is not lying on such reporting, for games in their library.&#xD;&#xA;&#xD;&#xA;It is possible to be shown as playing just about anything, since you can add a third party game to your game list, and give it the name you want. It will be written as &quot;In a non-steam game&quot; under, though.&#xD;&#xA;&#xD;&#xA;Since there is no &quot;hello kitty&quot; game in the Steam store, I assume that this is what is done there." />
  <row Id="2662" PostHistoryTypeId="2" PostId="1179" RevisionGUID="67e02f73-581a-454e-92c4-c98b214b7455" CreationDate="2010-07-09T14:39:02.797" UserId="46" Text="You can make Steam say you're playing *anything*.  All you have to do is add a non-Steam game shortcut and rename it.  I heard about a fantastic April Fool's prank where someone did this and named the shortcut &quot;Half-Life 2: Episode Three.&quot;  All of his friends freaked out!  Pretty classic.&#xD;&#xA;&#xD;&#xA;To add a non-Steam game to your games library, select **Add Game** at the bottom left of Steam and select the corresponding menu item:&#xD;&#xA;&#xD;&#xA;![Add a Non-Steam Game][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img697.imageshack.us/img697/1262/steamaddnonsteamgame.png" />
  <row Id="2663" PostHistoryTypeId="2" PostId="1180" RevisionGUID="1402f661-6344-4eb0-b155-5e60f24a9ffb" CreationDate="2010-07-09T14:39:49.457" UserId="56" Text="As Gnoupi said, it's possible to report any game you want to play as a non-Steam game.&#xD;&#xA;&#xD;&#xA;In this case, it's a joke reference to the episode &quot;Make Love, Not Warcraft&quot; of South Park, in which Butters prefers Hello Kitty Island Adventure over World of Warcraft.&#xD;&#xA;&#xD;&#xA;As far as I know no such game exists." />
  <row Id="2664" PostHistoryTypeId="2" PostId="1181" RevisionGUID="bc20f408-6cce-4534-8ced-6333488aaef2" CreationDate="2010-07-09T14:46:28.533" UserId="269" Text="I am looking for some racing games and learning games that will be easy enough for a 2 year old to play. Since I really am new owning a gaming console of any kind, I don't know where to look or what titles to look for. My son likes monster trucks (so any type of Monster Jam title would be familiar to him)...and then some sort of learning game.&#xD;&#xA;&#xD;&#xA;Where can I find a comprehensive list of categorized games. I've looked at GameStop.com and it doesn't seem to have comprehensive results." />
  <row Id="2665" PostHistoryTypeId="1" PostId="1181" RevisionGUID="bc20f408-6cce-4534-8ced-6333488aaef2" CreationDate="2010-07-09T14:46:28.533" UserId="269" Text="Looking for racing and learning games for 2-3 year old" />
  <row Id="2666" PostHistoryTypeId="3" PostId="1181" RevisionGUID="bc20f408-6cce-4534-8ced-6333488aaef2" CreationDate="2010-07-09T14:46:28.533" UserId="269" Text="&lt;racing&gt;&lt;ps2&gt;" />
  <row Id="2667" PostHistoryTypeId="2" PostId="1182" RevisionGUID="349d5668-82e9-4f33-8fb6-e8ab5e9eabe3" CreationDate="2010-07-09T14:48:23.053" UserId="160" Text="I would try to be a bit more conscious of how you're holding the controller and how much pressure you're using. Are you sure that your thumbs become sore from the pressure you're using, or is it possibly the position of your thumbs on the joysticks for an extended period of time? I know some people who have larger hands have difficulty playing in the double joystick position if they play for a long time.&#xD;&#xA;&#xD;&#xA;If it's seriously affecting your ability to play, I'd do what &quot;they&quot; recommend, and try taking a 15 minute break for every hour you play (which none of us gamers ever do, I'm pretty sure, haha). It's better to take a break once in a while then have thumbs that are killing you.&#xD;&#xA;&#xD;&#xA;In regards to the higher levels, which levels in particular are you having trouble with? Don't beat yourself up trying to get all the presents, all the cousins, the biggest katamari, and the shooting star goal in one playthrough of a level. It's pretty much impossible at the higher levels. Especially if you're having trouble with sore thumbs, you don't want to put that much pressure on yourself. Do a run for the present, a run for the cousin, and so on.&#xD;&#xA;&#xD;&#xA;Knowing what objects are where does help a lot, but you don't necessarily have to do it perfectly. There are many walkthroughs and guides out there that have specific tips for each level that can help you! I don't know which ones you're having trouble with, so I can't give any specific tips, but in general, don't worry about picking up every single piece in one go when you are rolling. For example, you see a row of 10 erasers and you roll and only grab 8. In general, it is faster to just keep rolling onto the next item then to maneuver yourself around to grab the 2 you missed. Just roll right into the cookies or the thumbtacks and keep moving, as that will be much faster in the long run. If you're in an area where you're going around in a circle, just pick them up on the next lap. If you're in a level where you need to pick up specific items (crabs, cows, women) and you miss one or two, again, just keep rolling, you will find more. There's never really a case where you will run out of what you're looking for without growing to another size, so mobility is the key!&#xD;&#xA;&#xD;&#xA;Don't forget about the quick-turn, where you press the joysticks down at the same time to do a quick 180. Doing that is way faster than turning around if you are stuck in a corner.&#xD;&#xA;&#xD;&#xA;Hope this helps! Apologies for the long-windedness, but I'm a big Katamari fan. :P " />
  <row Id="2668" PostHistoryTypeId="2" PostId="1183" RevisionGUID="686915da-b105-476b-a393-caa075c6eb4a" CreationDate="2010-07-09T14:49:10.883" UserId="302" Text="I've been playing Assassin's Creed and used a checklist to find all the flags in the game, but after I got done with the 100 items checking each one off, I ended up with credit for only 99. I talked to support (one happened to be a friend of a friend) that confirmed the bug. Has anyone found a workaround?" />
  <row Id="2669" PostHistoryTypeId="1" PostId="1183" RevisionGUID="686915da-b105-476b-a393-caa075c6eb4a" CreationDate="2010-07-09T14:49:10.883" UserId="302" Text="Are there any ways to fix the disappearing flags bug in Assassin's Creed?" />
  <row Id="2670" PostHistoryTypeId="3" PostId="1183" RevisionGUID="686915da-b105-476b-a393-caa075c6eb4a" CreationDate="2010-07-09T14:49:10.883" UserId="302" Text="&lt;bug&gt;" />
  <row Id="2671" PostHistoryTypeId="6" PostId="1183" RevisionGUID="38807249-a700-41a4-8207-62618ffbf488" CreationDate="2010-07-09T15:02:43.393" UserId="14" Comment="edited tags" Text="&lt;bug&gt;&lt;assassins-creed&gt;" />
  <row Id="2672" PostHistoryTypeId="6" PostId="1165" RevisionGUID="c5522bee-b513-494c-a4ce-2e478b884bac" CreationDate="2010-07-09T15:05:56.647" UserId="14" Comment="edited tags" Text="&lt;steam&gt;&lt;steam-account&gt;&lt;account-transfer&gt;" />
  <row Id="2673" PostHistoryTypeId="2" PostId="1184" RevisionGUID="2274b527-0058-4c3d-a198-365a27cbe57f" CreationDate="2010-07-09T15:15:28.307" UserId="314" Text="Google searches only return demos for most of the old games.  Where are the best places to find freeware versions of old games that run under dosbox/boxer?  Legitimate sources please!" />
  <row Id="2674" PostHistoryTypeId="1" PostId="1184" RevisionGUID="2274b527-0058-4c3d-a198-365a27cbe57f" CreationDate="2010-07-09T15:15:28.307" UserId="314" Text="Dosbox/Abandonware games - where to find?" />
  <row Id="2675" PostHistoryTypeId="3" PostId="1184" RevisionGUID="2274b527-0058-4c3d-a198-365a27cbe57f" CreationDate="2010-07-09T15:15:28.307" UserId="314" Text="&lt;abandonware&gt;" />
  <row Id="2676" PostHistoryTypeId="10" PostId="1184" RevisionGUID="6714d946-fab7-4d1d-bdc1-96c21fd13b1a" CreationDate="2010-07-09T15:26:25.940" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:314,&quot;DisplayName&quot;:&quot;sobedai&quot;},{&quot;Id&quot;:150,&quot;DisplayName&quot;:&quot;random&quot;},{&quot;Id&quot;:48,&quot;DisplayName&quot;:&quot;GalacticCowboy&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="2677" PostHistoryTypeId="5" PostId="1184" RevisionGUID="f7941a32-9bfa-468d-8293-1bdcbb9899cb" CreationDate="2010-07-09T15:26:26.033" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Where are to find old games?](http://gaming.stackexchange.com/questions/693/where-are-to-find-old-games)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Google searches only return demos for most of the old games.  Where are the best places to find freeware versions of old games that run under dosbox/boxer?  Legitimate sources please!" />
  <row Id="2678" PostHistoryTypeId="2" PostId="1185" RevisionGUID="8dabdaec-f704-4b76-a2e3-0efebd5c70d7" CreationDate="2010-07-09T15:29:37.753" UserId="48" Text="Try transposing a couple letters - [GameSpot][1] has extensive reviews and information on all kinds of games, for all platforms.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com" />
  <row Id="2679" PostHistoryTypeId="6" PostId="1184" RevisionGUID="20e6eccd-3d82-462f-85af-f3ee13bb7665" CreationDate="2010-07-09T15:31:48.190" UserId="85" Comment="edited tags" Text="&lt;abandonware&gt;&lt;dosbox&gt;" />
  <row Id="2680" PostHistoryTypeId="2" PostId="1186" RevisionGUID="a06c0757-484a-4868-9640-55ded480c7a2" CreationDate="2010-07-09T15:35:12.027" UserId="315" Text="**Mirrors Edge** - First Person Parkour based game. PS3, PC, Xbox360  &#xD;&#xA;**Prototype** - Third Person Adventure game. PS3, PC, Xbox360  &#xD;&#xA;**Infamous** - Third Person Adventure game. PS3  &#xD;&#xA;**Free running** for PSP - Can be bought on PSP store, i know nothing else about it. PSP,PS2  &#xD;&#xA;**Assassins creed I and II** - Third Person Adventure game. Xbox360, PC, PS3  &#xD;&#xA;**Uncharted I and II** - Third Person Adventure game. PS3  &#xD;&#xA;Those are the good ones, Im sure there are tonnes more.  &#xD;&#xA;As a side note I would take a look at **Brink**, its not out yet but it looks promising, very fluid parkour movements and good gunplay.  " />
  <row Id="2681" PostHistoryTypeId="5" PostId="1120" RevisionGUID="ec1861df-b992-49ef-8616-0b6be8cb456c" CreationDate="2010-07-09T15:38:07.050" UserId="122" Comment="added 109 characters in body" Text="I know it's been already mentioned here, but I just want to stress that in my opinion, Mirror's Edge is on another league compared to games like Prince of Persia or Assassin's Creed.&#xD;&#xA;&#xD;&#xA;**It's not necessarily better** than other games, but&#xD;&#xA;&#xD;&#xA;* The first-person view&#xD;&#xA;* The modern, urban setting&#xD;&#xA;* The protagonist's grunts and heavy breathes&#xD;&#xA;* The feeling of speed and momentum&#xD;&#xA;&#xD;&#xA;All really give it a &quot;more realistic&quot; sense of parkour, and if you got curious based on a real-life demonstration, it will probably be the best choice for you." />
  <row Id="2682" PostHistoryTypeId="5" PostId="1186" RevisionGUID="d586f02e-1bb4-496a-9a74-6c80ab1474aa" CreationDate="2010-07-09T15:40:48.033" UserId="315" Comment="added 67 characters in body; added 288 characters in body" Text="**Mirrors Edge** - First Person Parkour based game. PS3, PC, Xbox360  &#xD;&#xA;**Prototype** - Third Person Adventure game. PS3, PC, Xbox360  &#xD;&#xA;**Infamous** - Third Person Adventure game. PS3  &#xD;&#xA;**Free running** for PSP - Can be bought on PSP store, i know nothing else about it. PSP,PS2  &#xD;&#xA;**Assassins creed I and II** - Third Person Adventure game. Xbox360, PC, PS3  &#xD;&#xA;**Uncharted** - Third Person Adventure series. PS3  &#xD;&#xA;**Prince of Persia** - Third Person adventure series. PS3, PC, Xbox360    &#xD;&#xA;Those are the good ones, Im sure there are tonnes more.&#xD;&#xA;As a side note I would take a look at **Brink**, its not out yet but it looks promising, very fluid parkour movements and good gunplay.  &#xD;&#xA;&#xD;&#xA;If you are looking for a straightforward Parkour experience nothing beats Mirrors edge (Although personally I found the game frustrating and abit repetitive). Brink seems to combine Shooting and Parkour very well from the videos ive seen but I think its scheduled for later this year." />
  <row Id="2683" PostHistoryTypeId="5" PostId="1152" RevisionGUID="9b84cf0f-d5bf-4a19-b2ad-a7bc2e23e916" CreationDate="2010-07-09T15:41:33.680" UserId="52" Comment="Fixed a tense error from &quot;series is does fairly well&quot; to &quot;series seems to do fairly well&quot;." Text="As far as modern games that are similar, there isn't much.  &#xD;&#xA;&#xD;&#xA;1. The Disciples series seems to do fairly well.  The third game (http://www.disciples3.com/) should be out very soon, if not already.&#xD;&#xA;2. Another game to watch out for is Elemental: War of Magic from Stardock (http://www.elementalgame.com/)&#xD;&#xA;3. There is another series of games called Elven Legacy (http://www.elven-legacy.com/) which is actually pretty good, even though it comes from a smaller game company.&#xD;&#xA;&#xD;&#xA;There's one last game that you should check out.  It doesn't have the turn-based battles of the other games I listed, but if you like these types of games, I think you might like this one.&#xD;&#xA;&#xD;&#xA;Spellforce 2 (http://spellforce.jowood.com/sf2/index.php?lang=en)&#xD;&#xA;* note: there MIGHT be sound playing on that page, so turn your speakers down before hitting that link. JoWood is pretty bad about that.&#xD;&#xA;" />
  <row Id="2684" PostHistoryTypeId="5" PostId="983" RevisionGUID="64d64690-1645-46fe-aac1-59a38bc61568" CreationDate="2010-07-09T15:54:00.087" UserId="56" Comment="deleted 9 characters in body" Text="Seeing as that game is a SteamPlay game, the duplicates are Mac versions of the game.&#xD;&#xA;&#xD;&#xA;The easiest way to hide any game is to categorise your games and only show those you want to see, or just hide those that are not installed. You can do so by clicking `All Games` and clicking the category you want to see.&#xD;&#xA;&#xD;&#xA;Alternatively, at least in library mode, if you give them a certain category they will be put in a different section which you can hide by clicking." />
  <row Id="2685" PostHistoryTypeId="2" PostId="1187" RevisionGUID="45a1befe-d503-4f95-a7e9-706ce0473ca1" CreationDate="2010-07-09T15:54:47.543" UserId="122" Text="The `King's Bounty - The Legend` and `King's Bounty - Armored Princess` games have an impressive amount of different creatures to use. I tried switching creatures often, but the morale system really discourages true diversity in army builds, and so there are many different units I have not even tried.&#xD;&#xA;&#xD;&#xA;I would like to know what units / unit combination have been proven successful for other players in either of these great games, so I'll have a chance to try them out next time :) I'm especially interested in success stories with creatures that appear only mildly useful on first glance.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="2686" PostHistoryTypeId="1" PostId="1187" RevisionGUID="45a1befe-d503-4f95-a7e9-706ce0473ca1" CreationDate="2010-07-09T15:54:47.543" UserId="122" Text="Favorite / most useful King's Bounty unit?" />
  <row Id="2687" PostHistoryTypeId="3" PostId="1187" RevisionGUID="45a1befe-d503-4f95-a7e9-706ce0473ca1" CreationDate="2010-07-09T15:54:47.543" UserId="122" Text="&lt;kings-bounty-the-legend&gt;" />
  <row Id="2692" PostHistoryTypeId="2" PostId="1189" RevisionGUID="f1c7e184-9250-4d96-bc26-f6f7bf2d3701" CreationDate="2010-07-09T16:11:31.807" UserId="315" Text="In **Metal Gear Solid Peace Walker**, when you attempt by AP you are prompted to turn the Wifi Switch on. When you do that the Wifi light lights up indicating that wifi is being used on the PSP.&#xD;&#xA;&#xD;&#xA;What is going on?&#xD;&#xA;&#xD;&#xA;The only clue I have is that with more Wifi points nearby more recruits show up." />
  <row Id="2693" PostHistoryTypeId="1" PostId="1189" RevisionGUID="f1c7e184-9250-4d96-bc26-f6f7bf2d3701" CreationDate="2010-07-09T16:11:31.807" UserId="315" Text="How does AP recruitment work in MGSPW?" />
  <row Id="2694" PostHistoryTypeId="3" PostId="1189" RevisionGUID="f1c7e184-9250-4d96-bc26-f6f7bf2d3701" CreationDate="2010-07-09T16:11:31.807" UserId="315" Text="&lt;psp&gt;&lt;mgspw&gt;&lt;ap&gt;" />
  <row Id="2700" PostHistoryTypeId="2" PostId="1192" RevisionGUID="fecd7699-1411-4195-9039-e931241ffc1e" CreationDate="2010-07-09T16:58:10.260" UserId="105" Text="I really enjoy playing Role Playing Games co-op with friends, but I find that too many games offer only &quot;versus&quot; multiplayer modes.  Also, having local network gaming is important because I don't have a fast Internet connection.&#xD;&#xA;&#xD;&#xA;The problem is that RPGs allowing the story mode to be played with friends together are so few and far between, which is puzzling because almost all of the games offering this are great fun.&#xD;&#xA;&#xD;&#xA;I've played and been addicted to Diablo 2,  Borderlands, and a little Titan Quest, but are there any other enjoyable RPGs available that I'm missing?" />
  <row Id="2701" PostHistoryTypeId="1" PostId="1192" RevisionGUID="fecd7699-1411-4195-9039-e931241ffc1e" CreationDate="2010-07-09T16:58:10.260" UserId="105" Text="What pc RPGs offer good co-op multiplayer experience on- or off-line (over LAN)?" />
  <row Id="2702" PostHistoryTypeId="3" PostId="1192" RevisionGUID="fecd7699-1411-4195-9039-e931241ffc1e" CreationDate="2010-07-09T16:58:10.260" UserId="105" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;co-op&gt;" />
  <row Id="2703" PostHistoryTypeId="2" PostId="1193" RevisionGUID="c47293be-97fd-474f-9f3f-3b0698de319c" CreationDate="2010-07-09T17:01:47.163" UserId="105" Text="I believe that currently Diablo 2 only supports 800x600 resolution (though it may have gone up to 1024x768).  Is anyone aware of a hack, mod, etc. which allows for increasing the resolution?&#xD;&#xA;&#xD;&#xA;I'm aware that this is probably against the rules for Battle.NET, so before anyone warns me of that know that I don't plan to use it competitively; I play mostly with friends over LAN." />
  <row Id="2704" PostHistoryTypeId="1" PostId="1193" RevisionGUID="c47293be-97fd-474f-9f3f-3b0698de319c" CreationDate="2010-07-09T17:01:47.163" UserId="105" Text="Is there a way to increase the resolution for Diablo II past what the game allows?" />
  <row Id="2705" PostHistoryTypeId="3" PostId="1193" RevisionGUID="c47293be-97fd-474f-9f3f-3b0698de319c" CreationDate="2010-07-09T17:01:47.163" UserId="105" Text="&lt;resolution&gt;&lt;mod&gt;&lt;diablo2&gt;" />
  <row Id="2706" PostHistoryTypeId="2" PostId="1194" RevisionGUID="07c20fd0-f59a-45e6-a541-7a83865ce651" CreationDate="2010-07-09T17:01:56.477" UserId="109" Text="A bit of a multiheaded question here, but it didn't quite justify being four different questions.&#xD;&#xA;&#xD;&#xA;* Is it possible to get a shiny legendary pokemon in the Pokemon games?&#xD;&#xA;* If so, when is it generated?&#xD;&#xA;* Does the overworld sprite reflect the shiny status?&#xD;&#xA;* Does this vary by generation?" />
  <row Id="2707" PostHistoryTypeId="1" PostId="1194" RevisionGUID="07c20fd0-f59a-45e6-a541-7a83865ce651" CreationDate="2010-07-09T17:01:56.477" UserId="109" Text="In the Pokemon games, is it possible to get a shiny legendary? If so, when is it decided?" />
  <row Id="2708" PostHistoryTypeId="3" PostId="1194" RevisionGUID="07c20fd0-f59a-45e6-a541-7a83865ce651" CreationDate="2010-07-09T17:01:56.477" UserId="109" Text="&lt;ds&gt;&lt;pokemon&gt;" />
  <row Id="2709" PostHistoryTypeId="2" PostId="1195" RevisionGUID="438b30f1-f7dd-48e6-bb7e-2063b6dfe9e8" CreationDate="2010-07-09T17:08:17.823" UserId="102" Text="Since Diablo 2 is a sprite based game there is no way to increase the resolution, however, you can increase the drawing size of the screen (ie. be able to see more).  I am aware of a couple mods to do this (I won't link them here), but it is against the ToS and will get you banned on Battle Net.&#xD;&#xA;&#xD;&#xA;I will tell you that editing a shortcut to add the -w option will put you into windowed mode; which I highly suggest.&#xD;&#xA;&#xD;&#xA;Also a good site for knowing about different games screen resolutions is [Wide Screen Gaming Forum][1].  Usually if its possible they will show you how, and if its not they may have other advice.  I'd start there if I were you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.widescreengamingforum.com" />
  <row Id="2710" PostHistoryTypeId="2" PostId="1196" RevisionGUID="230df83c-ed39-4545-85f6-b12d5962377a" CreationDate="2010-07-09T17:08:55.047" UserId="18" Text="Yes, it is possible to get a shiny legendary.&#xD;&#xA;&#xD;&#xA;For an interactive legendary, the overworld sprite will not reflect the shiny status. It is generated when you initiate the battle, which is why some people save in front of the legendary, battle it, and reset until it's shiny.&#xD;&#xA;&#xD;&#xA;For a roaming Pokemon, the conditions occasionally vary. Typically it's set when you first encounter it and it's registered in your Pokedex." />
  <row Id="2711" PostHistoryTypeId="2" PostId="1197" RevisionGUID="fab60fd4-ac15-4046-9f21-3e8fe5b2d48e" CreationDate="2010-07-09T17:09:18.260" UserId="35" Text="I think your best bet is to wait for Diablo 3 :)&#xD;&#xA;&#xD;&#xA;I researched this a few months ago, was in the same situation. The only fix I found was on the good old Widescreen Gaming Forum ([http://www.widescreengamingforum.com/forum/viewtopic.php?t=19227][1]). There is a mod called D2MultiRes, but if you look at the results on that forum post you'll see it really doesn't work well at all. The hack makes the game unplayable.&#xD;&#xA;&#xD;&#xA;I suggest: run the game windowed&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.widescreengamingforum.com/forum/viewtopic.php?t=19227" />
  <row Id="2712" PostHistoryTypeId="2" PostId="1198" RevisionGUID="aa9c8ce3-3bb5-424b-b2f1-b6dd8c016cc7" CreationDate="2010-07-09T17:09:24.047" UserId="109" Text="It will upscale the game's resolution but upscaling can only do so much. At the end of the day, the original output only has so much detail, as is obvious from many of the Blu-ray re-releases of old stuff. (e.g. Monty Python looked poor on my DVD edition, compared to other DVDs, so the Blu-ray one can't be great). &#xD;&#xA;&#xD;&#xA;Another point to consider is that many Xbox games are not playable on 360. This is __[the list](http://www.xbox.com/en-GB/games/backwardcompatibilitygameslist.htm)__ of all Xbox games that work on 360. As you can see, the last time MS improved the compatibility was November 2007, so this is as far as it will ever go, more than likely." />
  <row Id="2713" PostHistoryTypeId="2" PostId="1199" RevisionGUID="fe6319cf-104e-40c3-884b-391828fa909d" CreationDate="2010-07-09T17:15:42.807" UserId="44" Text="[**QuakeLive**][1] and [**Battlefield Heroes**][2] are two free ones that I play a lot, QuakeLive moreso than BFH.  **FEAR** was great but, they dropped PunkBuster support a while back and you have to depend on good admins to get a good server.  There are also some good Quake mods, like [**Nexuiz**][3] and a lot of good Source mode, like [**Insurgency**][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quakelive.com&#xD;&#xA;  [2]: http://www.battlefieldheroes.com/en/frontpage/landingPage&#xD;&#xA;  [3]: http://alientrap.org/nexuiz/&#xD;&#xA;  [4]: http://www.insmod.org/" />
  <row Id="2714" PostHistoryTypeId="5" PostId="1196" RevisionGUID="08ec661c-f428-4c7e-b771-f505e8aec8b0" CreationDate="2010-07-09T17:16:31.540" UserId="18" Comment="added 43 characters in body" Text="Yes, it is possible to get a shiny legendary.&#xD;&#xA;&#xD;&#xA;For an interactive legendary, the overworld sprite will not reflect the shiny status. It is generated when you initiate the battle, which is why some people save in front of the legendary, battle it, and reset until it's shiny (a process called soft resetting or SRing).&#xD;&#xA;&#xD;&#xA;For a roaming Pokemon, the conditions occasionally vary. Typically it's set when you first encounter it and it's registered in your Pokedex." />
  <row Id="2715" PostHistoryTypeId="2" PostId="1200" RevisionGUID="a163bfd3-9e49-4d6d-af59-4e6e1463e6c9" CreationDate="2010-07-09T17:17:24.643" UserId="102" Text="The Shiny attribute on a pokemon can generated from anyway you would normally catch a pokemon, egg or in battle.  The odds of this are 1 in 8,192 battles.  Some people believe that it must be the first time you encounter that particular species for the first time.  There is no evidence to support this.&#xD;&#xA;&#xD;&#xA;Starting with 4th generation games, the odds of receiving a shiny pokemon actually increase with the number of battles you're in.  This is known as &quot;chaining.&quot; Chaining has been shown to be effective up to chains of 40.  You'll know it has worked because the grass will glow instead of shaking.&#xD;&#xA;&#xD;&#xA;Additionally, 4th generation games provide for breading between different nationalities of pokemon.  This has been shown to increase the odds to 1 in 2,048 (a significant increase).&#xD;&#xA;&#xD;&#xA;If you'd like to know more check out [Serebii][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/games/shiny.shtml" />
  <row Id="2716" PostHistoryTypeId="2" PostId="1201" RevisionGUID="2c4e9326-8c09-4942-be6d-2a6814a8fb48" CreationDate="2010-07-09T17:19:19.740" UserId="35" Text="Check out Neverwinter Nights 1 and 2. I never played 2 multiplayer, but my friends and I had a lot of fun playing NWN1 together.&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Neverwinter_Nights_2" />
  <row Id="2717" PostHistoryTypeId="2" PostId="1202" RevisionGUID="ca31ba83-336f-436a-a1ab-0b851ef8f0da" CreationDate="2010-07-09T17:20:21.597" UserId="296" Text="    Virtue          Mantra     Word of Power        Dungeon&#xD;&#xA;    ===========================================================================&#xD;&#xA;    Honesty         Ahm        Fallax               Deceit&#xD;&#xA;    Valor           Ra         Vilis                Destard&#xD;&#xA;    Compassion      Mu         Inopia               Despise&#xD;&#xA;    Honor           Summ       Malum                Shame&#xD;&#xA;    Sacrifice       Cah        Avidus               Covetous&#xD;&#xA;    Justice         Beh        Infama               Wrong&#xD;&#xA;    Spirituality    Om         Ignavus              Hythloth&#xD;&#xA;    Humility        Lum        Veramocor            Doom&#xD;&#xA;&#xD;&#xA;Taken from [this page][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/562661-ultima-v-warriors-of-destiny/faqs/8148" />
  <row Id="2718" PostHistoryTypeId="2" PostId="1203" RevisionGUID="36e92fe4-e079-4caf-97f0-81f075c7a541" CreationDate="2010-07-09T17:30:52.267" UserId="137" Text="Do you know which flag you didn't get credit for? If the game thinks that you don't have it, then you might be able to pick it up again if you leave the town and come back.&#xD;&#xA;&#xD;&#xA;However, if the game knows that you have picked it up, but it hasn't given you credit for it somewhere else, then there's probably nothing you can do to fix it." />
  <row Id="2719" PostHistoryTypeId="5" PostId="1200" RevisionGUID="67ef7e4b-a732-4c70-9f52-58db7150ba93" CreationDate="2010-07-09T17:33:57.410" UserId="102" Comment="added 25 characters in body" Text="The Shiny attribute on a pokemon can generated from anyway you would normally catch a pokemon, egg or in battle.  The odds of this are 1 in 8,192 battles.  Some people believe that it must be the first time you encounter that particular species for the first time.  There is no evidence to support this.&#xD;&#xA;&#xD;&#xA;Starting with 4th generation games, the odds of receiving a shiny pokemon actually increase with the number of battles you're in if you use the PokeRadar.  This is known as &quot;chaining.&quot; Chaining has been shown to be effective up to chains of 40.  You'll know it has worked because the grass will glow instead of shaking.&#xD;&#xA;&#xD;&#xA;Additionally, 4th generation games provide for breading between different nationalities of pokemon.  This has been shown to increase the odds to 1 in 2,048 (a significant increase).&#xD;&#xA;&#xD;&#xA;If you'd like to know more check out [Serebii][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/games/shiny.shtml" />
  <row Id="2720" PostHistoryTypeId="2" PostId="1204" RevisionGUID="3df5c557-4b8a-43b4-8f1e-26e95a16e4bc" CreationDate="2010-07-09T17:36:41.803" UserId="276" Text="At the start of the fight &quot;The Destroyer&quot; has some purple tentacles that throw explosive spikes. Destroy these tentacles as soon as you can by shooting the glowing orbs near the base of each tentacle. For the rest of the fight it's best just to use a pillar for cover and shoot it in the eye. It takes a long time but he's basically a bullet sponge." />
  <row Id="2721" PostHistoryTypeId="5" PostId="453" RevisionGUID="312c3bd1-d732-45e2-a887-eae7775cc0a4" CreationDate="2010-07-09T17:38:29.740" UserId="126" Comment="This is what he was talking about. Splitting out a different answer." Text="I think the Wii uses the same video port, and so you might be able to use the Wii Component cable in a gamecube." />
  <row Id="2722" PostHistoryTypeId="5" PostId="1175" RevisionGUID="ecaa947d-cebb-4afb-9a48-7b57fd741c8d" CreationDate="2010-07-09T17:40:08.617" UserId="126" Comment="more detail" Text="Some Gamecubes (DOL-001) support Component out with the proper (discontinued) cable.&#xD;&#xA;&#xD;&#xA;http://www.nintendo.com/consumer/systems/nintendogamecube/component.jsp&#xD;&#xA;&#xD;&#xA;Most will support the (also discontinued) S-Video Cable&#xD;&#xA;&#xD;&#xA;http://www.nintendo.com/consumer/systems/nintendogamecube/hook_svideo.jsp&#xD;&#xA;&#xD;&#xA;And all should support Coax and Composite." />
  <row Id="2723" PostHistoryTypeId="2" PostId="1205" RevisionGUID="6512633a-78bf-48c1-8e25-4ced83627df5" CreationDate="2010-07-09T17:45:00.260" UserId="145" Text="I'm looking for some games which have **offline multiplayer** mode, and which also are entertaining and enjoyable. We mostly play football games like PES 2010, FIFA 2010 (4 wireless controller and too much fun), and racing games like Forza Motorsport 3, PGR 4, NFS (split screen mode) in snatches. What other entertaining /enjoyable games do you recommend for 2 to 4 people to be played offline?" />
  <row Id="2724" PostHistoryTypeId="1" PostId="1205" RevisionGUID="6512633a-78bf-48c1-8e25-4ced83627df5" CreationDate="2010-07-09T17:45:00.260" UserId="145" Text="Offline multiplayer game for XBox 360/PS3" />
  <row Id="2725" PostHistoryTypeId="3" PostId="1205" RevisionGUID="6512633a-78bf-48c1-8e25-4ced83627df5" CreationDate="2010-07-09T17:45:00.260" UserId="145" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;game-rec&gt;&lt;multiplayer&gt;&lt;offline&gt;" />
  <row Id="2726" PostHistoryTypeId="6" PostId="1189" RevisionGUID="61e23387-099b-443e-809c-0ee7d9771199" CreationDate="2010-07-09T17:50:52.840" UserId="150" Comment="edited tags" Text="&lt;psp&gt;&lt;metal-gear-solid&gt;&lt;anti-personnel&gt;" />
  <row Id="2727" PostHistoryTypeId="2" PostId="1206" RevisionGUID="a9175875-c7ed-4a02-889a-b703aa50c9a4" CreationDate="2010-07-09T17:51:52.603" UserId="109" Text="* Halo 3&#xD;&#xA;* Left 4 Dead 1/2&#xD;&#xA;&#xD;&#xA;If you are try some shooters, these are quite good to play with friends. Halo 3 is also one of few games which allow you to play online, and with friends on the one console, at the same time. And for offline, 4 way matches of Halo 3 with friends are often more fun than online games.&#xD;&#xA;&#xD;&#xA;I'm sure a PS3 owner can better tell what has more replay value, but from my experience, when with PS3-owning friends, LittleBigPlanet seems to be one of the better offline multiplayer PS3 games." />
  <row Id="2728" PostHistoryTypeId="2" PostId="1207" RevisionGUID="1ab8c91c-92f2-4d66-8f70-984d006d85ac" CreationDate="2010-07-09T17:53:28.763" UserId="296" Text="I was trying to pass the 10th level of the Sharpshooter challenge, which is to disarm 6 opponents without changing weapons or reloading.  This could be a bit tricky, except I noticed when I was using the deadeye mode and taking a shot, it didn't lower my ammo count.  I could (and did) take about 10 shots from my 6 shot revolver, one deadeye run at a time, and I still had all my bullets.  Made the challenge pretty easy, once I realized it.  I assume this is a bug...has anyone else encountered this? " />
  <row Id="2729" PostHistoryTypeId="1" PostId="1207" RevisionGUID="1ab8c91c-92f2-4d66-8f70-984d006d85ac" CreationDate="2010-07-09T17:53:28.763" UserId="296" Text="Dead Eye mode doesn't use ammo in Red Dead Revolver?" />
  <row Id="2730" PostHistoryTypeId="3" PostId="1207" RevisionGUID="1ab8c91c-92f2-4d66-8f70-984d006d85ac" CreationDate="2010-07-09T17:53:28.763" UserId="296" Text="&lt;xbox-360&gt;&lt;red-dead-redemption&gt;&lt;bug&gt;" />
  <row Id="2731" PostHistoryTypeId="2" PostId="1208" RevisionGUID="8b738fd2-ee31-4dd1-85cc-106f435ab03e" CreationDate="2010-07-09T17:56:26.277" UserId="91" Text="[Marvel: Ultimate Alliance][1] is pretty fun in a group of friends.&#xD;&#xA;&#xD;&#xA;  [1]: http://games.teamxbox.com/xbox-360/1454/Marvel-Ultimate-Alliance/&#xD;&#xA;" />
  <row Id="2732" PostHistoryTypeId="2" PostId="1209" RevisionGUID="940ca2f7-d0c0-4711-8546-7f9f386f58b2" CreationDate="2010-07-09T17:57:30.593" UserId="126" Text="Any of the Lego games.  (Lego Star Wars, Lego Batman, Lego Indiana Jones, Lego Harry Potter)" />
  <row Id="2733" PostHistoryTypeId="2" PostId="1210" RevisionGUID="94935506-50e8-49b7-ba95-c421128f732f" CreationDate="2010-07-09T17:58:00.720" UserId="32" Text="For 2 players, I liked N+ (XBLA game) quite a bit.  It has a 4-player mode that I haven't tried, but the game is entertaining any way you slice it.&#xD;&#xA;&#xD;&#xA;You do need to be online to get the game in the first place." />
  <row Id="2734" PostHistoryTypeId="2" PostId="1211" RevisionGUID="09b05d3d-948d-443a-a0b4-7a737e7d1297" CreationDate="2010-07-09T17:59:46.083" UserId="98" Text="Dead-Eye mode automatically reloads your weapon for you. Since you are not manually doing it, it doesn't count as an actual reload. It might be why your ammunition count didn't change." />
  <row Id="2735" PostHistoryTypeId="12" PostId="1211" RevisionGUID="447d9cdf-9448-49af-83af-ec533fb789cb" CreationDate="2010-07-09T18:00:08.843" UserId="98" Text="[{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;}]" />
  <row Id="2736" PostHistoryTypeId="6" PostId="225" RevisionGUID="e096e016-9f91-4e22-a986-0b8625b5dcad" CreationDate="2010-07-09T18:00:49.590" UserId="730" Comment="edited tags" Text="&lt;spoiler&gt;&lt;borderlands&gt;&lt;vault&gt;" />
  <row Id="2737" PostHistoryTypeId="2" PostId="1212" RevisionGUID="9bfe98e8-1836-443a-bb9e-08c28f1e057e" CreationDate="2010-07-09T18:01:21.883" UserId="292" Text="I'm playing [Puzzle Quest](http://en.wikipedia.org/wiki/Puzzle_Quest) right now. There is only on timed part of the game (mount training), and it is optional. Great way to relax.&#xD;&#xA;&#xD;&#xA;It's not an adventure, it is more of an RPG, but the boundary is vague nowadays." />
  <row Id="2738" PostHistoryTypeId="16" PostId="1212" RevisionGUID="9bfe98e8-1836-443a-bb9e-08c28f1e057e" CreationDate="2010-07-09T18:01:21.883" UserId="-1" />
  <row Id="2739" PostHistoryTypeId="2" PostId="1213" RevisionGUID="752bf49f-86fd-41c3-9a2c-cb4367af4cd4" CreationDate="2010-07-09T18:01:31.553" UserId="296" Text="I missed the instructions during my first duel, but I didn't really worry about it since I just shot a lot at the guy's head, and he died.  Many duels went the same way...I could shoot the opponent easily.  But during tougher duels, that doesn't work.  It seems like you have to have your meter on the right end up higher than your opponents meter...but it's not clear to me exactly how the meter works.  And the one bit of advice I remember the game giving me, to &quot;not draw too quickly, because my shots would be inaccurate&quot; or something, doesn't seem to make any sense, since I can manually control where the shots go.&#xD;&#xA;&#xD;&#xA;What is the secret to a successful duel?" />
  <row Id="2740" PostHistoryTypeId="1" PostId="1213" RevisionGUID="752bf49f-86fd-41c3-9a2c-cb4367af4cd4" CreationDate="2010-07-09T18:01:31.553" UserId="296" Text="How does dueling work in Red Dead Redemption?" />
  <row Id="2741" PostHistoryTypeId="3" PostId="1213" RevisionGUID="752bf49f-86fd-41c3-9a2c-cb4367af4cd4" CreationDate="2010-07-09T18:01:31.553" UserId="296" Text="&lt;red-dead-redemption&gt;" />
  <row Id="2742" PostHistoryTypeId="13" PostId="1211" RevisionGUID="8e089706-7470-4e5e-bfd6-810918a5c226" CreationDate="2010-07-09T18:02:25.280" UserId="98" Text="[{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;}]" />
  <row Id="2743" PostHistoryTypeId="2" PostId="1214" RevisionGUID="719ab260-57b5-4d46-b7b3-7137fa5e3490" CreationDate="2010-07-09T18:03:20.537" UserId="109" Text="It seems more and more games are coming out with multiplayer limited to online modes. The games that do put in local multiplayer often limit it to two players. Which is a nuisance when I want to play local games with friends. &#xD;&#xA;&#xD;&#xA;I'm sure most people would agree that local multiplayer is more fun that playing with random 12 year olds on Xbox Live, so why is it more and more often being treated as a lower priority than online modes? &#xD;&#xA;" />
  <row Id="2744" PostHistoryTypeId="1" PostId="1214" RevisionGUID="719ab260-57b5-4d46-b7b3-7137fa5e3490" CreationDate="2010-07-09T18:03:20.537" UserId="109" Text="Why are fewer games including local multiplayer, especially for &gt;2 players" />
  <row Id="2745" PostHistoryTypeId="3" PostId="1214" RevisionGUID="719ab260-57b5-4d46-b7b3-7137fa5e3490" CreationDate="2010-07-09T18:03:20.537" UserId="109" Text="&lt;multiplayer&gt;&lt;local-multiplayer&gt;&lt;online-multiplayer&gt;" />
  <row Id="2746" PostHistoryTypeId="2" PostId="1215" RevisionGUID="a0a40bc9-b8bc-4e45-9b70-efaacc331bd0" CreationDate="2010-07-09T18:04:38.710" UserId="91" Text="This is an initiative that is aimed at **fighting piracy**.&#xD;&#xA;&#xD;&#xA;The servers can be used to check your CD Key / Account and prevent you from playing if you didn't purchase the game." />
  <row Id="2747" PostHistoryTypeId="2" PostId="1216" RevisionGUID="c59237e3-4d2c-4b6a-80da-0cf5ec47158b" CreationDate="2010-07-09T18:08:30.387" UserId="730" Text="Some MMORPG are more oriented to **PvE** than PvP. If you have some friends to play with I think you can enjoy the RPG part of them.&#xD;&#xA;&#xD;&#xA;Here two that I know, but probably there are many more.&#xD;&#xA;&#xD;&#xA; - Lord Of The Rings Online (LOTRO) has many quests that can be played in small group. At the moment it need a month fee, but it is already announced to be Free 2 Play in autumn 2010.&#xD;&#xA; - Dungeon &amp; Dragons Online&#xD;&#xA;&#xD;&#xA;" />
  <row Id="2748" PostHistoryTypeId="5" PostId="1215" RevisionGUID="5de2437d-73d9-4144-b284-378630d5e8c5" CreationDate="2010-07-09T18:09:42.550" UserId="91" Comment="added 2 characters in body" Text="This is an initiative that is aimed at **fighting piracy**.&#xD;&#xA;&#xD;&#xA;The servers can be used to check your CD Key / Account and prevent you from playing if you didn't purchase the game.&#xD;&#xA;" />
  <row Id="2749" PostHistoryTypeId="5" PostId="1215" RevisionGUID="6445d0bd-df48-4d05-b513-5249b5a95717" CreationDate="2010-07-09T18:20:57.210" UserId="91" Comment="added 98 characters in body" Text="This is an initiative that is aimed at **fighting piracy**.&#xD;&#xA;&#xD;&#xA;The servers can be used to check your CD Key / Account and prevent you from playing if you didn't purchase the game.&#xD;&#xA;&#xD;&#xA;In the case of consoles, the same reasoning applies: to fight piracy due to **modded consoles**." />
  <row Id="2750" PostHistoryTypeId="5" PostId="1200" RevisionGUID="c868033d-6909-411e-8fe0-d940001b489e" CreationDate="2010-07-09T18:22:23.680" UserId="102" Comment="added 4 characters in body" Text="The Shiny attribute on a pokemon can generated from anyway you would normally catch a pokemon, egg or in battle.  The odds of this are 1 in 8,192 for battles.  Some people believe that it must be the first time you encounter that particular species for the first time.  There is no evidence to support this.&#xD;&#xA;&#xD;&#xA;Starting with 4th generation games, the odds of receiving a shiny pokemon actually increase with the number of battles you're in if you use the PokeRadar.  This is known as &quot;chaining.&quot; Chaining has been shown to be effective up to chains of 40.  You'll know it has worked because the grass will glow instead of shaking.&#xD;&#xA;&#xD;&#xA;Additionally, 4th generation games provide for breading between different nationalities of pokemon.  This has been shown to increase the odds to 1 in 2,048 (a significant increase).&#xD;&#xA;&#xD;&#xA;If you'd like to know more check out [Serebii][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/games/shiny.shtml" />
  <row Id="2751" PostHistoryTypeId="2" PostId="1217" RevisionGUID="e53d33db-6a06-4749-8fe4-1c52ea3e4e07" CreationDate="2010-07-09T18:24:47.437" UserId="292" Text="[Castle crashers](http://castlecrashers.com/) is fun for 4 friends on a couch." />
  <row Id="2752" PostHistoryTypeId="2" PostId="1218" RevisionGUID="97320717-1494-4234-8f5b-64ed1ee3bf9c" CreationDate="2010-07-09T18:25:33.033" UserId="131" Text="Dungeon Siege 1 and 2 are pretty good, I played them a lot with mates over LAN. Very Diablo-esque." />
  <row Id="2754" PostHistoryTypeId="6" PostId="562" RevisionGUID="3dd23a8a-bb2b-4eca-8b25-b54d5c678556" CreationDate="2010-07-09T18:33:58.820" UserId="186" Comment="added a tag" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;children&gt;" />
  <row Id="2755" PostHistoryTypeId="2" PostId="1220" RevisionGUID="7c1bf6fa-25e8-46fe-ba01-1c4d0b490d79" CreationDate="2010-07-09T18:43:24.653" UserId="186" Text="To me, the most obvious multiplayer game is Rock Band (or Guitar Hero) in some form or another.  You don't have to be musically talented to have a good time with it.  It's a little bit of an investment, but if you have a group of people who like to spend a lot of time playing together, you can split the cost." />
  <row Id="2756" PostHistoryTypeId="2" PostId="1221" RevisionGUID="dff9d996-7059-46b2-ac80-0a4bb28df7fa" CreationDate="2010-07-09T18:56:17.043" UserId="97" Text="I had trouble with dueling too. Perhaps try shooting where your crosshair lights up red. Also wait until dead-eye automatically engages and it tells you to draw. (?)&#xD;&#xA;&#xD;&#xA;You can also try disarming the guy by shooting him in the hand. Some people, usually story related, cannot be disarmed, as such aiming for the hand will only get you killed instead, which can be frustrating.&#xD;&#xA;&#xD;&#xA;Rockstar discussed it a little here, hopefully this is helpful: http://www.rockstargames.com/newswire/article/5991/rockstar_game_tips_dueling_like_a_pro_in_red_dead_redemption.article" />
  <row Id="2757" PostHistoryTypeId="2" PostId="1222" RevisionGUID="a8931f31-d8a1-45d2-a44b-4bc36355bc17" CreationDate="2010-07-09T18:57:35.590" UserId="102" Text="This may sound strange but [Call of Duty: Modern Warfare 2][1] actually has a fantastic local multiplayer component.  Its call Spec Ops (which can be played online too). I played them all on local and it was far superior to any other online experience.  It was quite literally the reason I bought the game.  Its you and one other person trying to complete some difficult mission. &#xD;&#xA;&#xD;&#xA;Examples include:&#xD;&#xA;&#xD;&#xA; - One of you is on the ground trying to run to safety while the other supports in an attack helicopter.&#xD;&#xA; - Breaching into a shower prison cell to reenact the scene in [The Rock][2]&#xD;&#xA; - Racing Snowmobiles down a mountain through enemy gunfire&#xD;&#xA; - Sneaking through a snowstorm onto an enemy base to take out key structures.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.modernwarfare2.com&#xD;&#xA;  [2]: http://www.imdb.com/title/tt0117500/" />
  <row Id="2759" PostHistoryTypeId="2" PostId="1224" RevisionGUID="3d990944-a5d7-4847-bc26-3a30f64839d1" CreationDate="2010-07-09T19:11:42.240" UserId="317" Text="Very few of the old point-and-click adventure games require quick reflexes... usually just item-based puzzle solving skills. I've been playing Beneath a Steel Sky lately which is a great one (and free for a number of different platforms). Some others are the Monkey Island series, Space Quest series, Day of the Tentacle, several Indiana Jones games from Lucas Arts, Rex Nebular and the Cosmic Gender Bender, Sam &amp; Max, Loom, many others. A good starting point to look for these might be the free [ScummVM][1] project.&#xD;&#xA;&#xD;&#xA;I would recommend these over interactive fiction/text adventures, since a senior citizen's eyes might tire from reading so much text to play a game (and these are graphical based... although some do involve an inordinate amount of [pixel-hunting][2]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.scummvm.org/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Hunt-the-pixel" />
  <row Id="2760" PostHistoryTypeId="16" PostId="1224" RevisionGUID="3d990944-a5d7-4847-bc26-3a30f64839d1" CreationDate="2010-07-09T19:11:42.240" UserId="-1" />
  <row Id="2761" PostHistoryTypeId="9" PostId="1189" RevisionGUID="271e730c-f0e4-4c06-8f90-923505364295" CreationDate="2010-07-09T19:13:05.497" UserId="315" Comment="Rollback to [f1c7e184-9250-4d96-bc26-f6f7bf2d3701]" Text="&lt;psp&gt;&lt;mgspw&gt;&lt;ap&gt;" />
  <row Id="2762" PostHistoryTypeId="5" PostId="1189" RevisionGUID="3b98d89f-1070-4442-9a45-dad3b521f60f" CreationDate="2010-07-09T19:13:35.263" UserId="315" Comment="added 41 characters in body" Text="In **Metal Gear Solid Peace Walker**, when you attempt by AP you are prompted to turn the Wifi Switch on. When you do that the Wifi light lights up indicating that wifi is being used on the PSP.&#xD;&#xA;&#xD;&#xA;What is going on?&#xD;&#xA;&#xD;&#xA;The only clue I have is that with more Wifi points nearby more recruits show up.&#xD;&#xA;&#xD;&#xA;AP - Access Point, not Anti-Personnel" />
  <row Id="2763" PostHistoryTypeId="2" PostId="1225" RevisionGUID="5679451c-90e8-4dfc-b435-d2ba748ff767" CreationDate="2010-07-09T19:15:42.667" UserId="122" Text="I hope this is not off-topic, but this is important for me, and I assume to many other gamers as well.&#xD;&#xA;&#xD;&#xA;Unlike most other computer applications, many PC games make liberal use on the mouse for most actions, often requiring fast and / or prolonged movement. Sometimes games may leave my mouse hand aching for a bit.&#xD;&#xA;&#xD;&#xA;Other than taking a break (and visiting this site meanwhile =D ), does anyone have any good tips for preventing or alleviating the pain? Exercises maybe?" />
  <row Id="2764" PostHistoryTypeId="1" PostId="1225" RevisionGUID="5679451c-90e8-4dfc-b435-d2ba748ff767" CreationDate="2010-07-09T19:15:42.667" UserId="122" Text="Mouse exercises after a gaming session?" />
  <row Id="2765" PostHistoryTypeId="3" PostId="1225" RevisionGUID="5679451c-90e8-4dfc-b435-d2ba748ff767" CreationDate="2010-07-09T19:15:42.667" UserId="122" Text="&lt;pc&gt;&lt;mouse&gt;" />
  <row Id="2766" PostHistoryTypeId="2" PostId="1226" RevisionGUID="fba46fb6-8e06-4523-8c25-be189d00e37b" CreationDate="2010-07-09T19:16:01.763" UserId="315" Text="Its because if you can just play local multiplayer only 1 person needs to buy the game, if its online everyone needs to have their own copy." />
  <row Id="2767" PostHistoryTypeId="2" PostId="1227" RevisionGUID="8b25a7cf-6d8c-4b7b-80a0-75873ca25a1e" CreationDate="2010-07-09T19:18:46.747" UserId="47" Text="check out carpal tunnel exercises online like bending your wrist up and gently flexing it a few times, then doing the same but bending it down. also, you may want to look into a comfortable mouse if it isnt already, and a wrist lift for your mouse pad." />
  <row Id="2769" PostHistoryTypeId="5" PostId="1189" RevisionGUID="65f824d9-40db-4180-a63d-b8471bd53111" CreationDate="2010-07-09T19:21:39.813" UserId="315" Comment="added 12 characters in body" Text="In **Metal Gear Solid Peace Walker**, when you attempt to recruit via AP you are prompted to turn the Wifi Switch on. When you do that the Wifi light lights up indicating that wifi is being used on the PSP.&#xD;&#xA;&#xD;&#xA;What is going on?&#xD;&#xA;&#xD;&#xA;The only clue I have is that with more Wifi points nearby more recruits show up.&#xD;&#xA;&#xD;&#xA;AP - Access Point, not Anti-Personnel" />
  <row Id="2770" PostHistoryTypeId="10" PostId="1123" RevisionGUID="0077e334-27d2-4487-929b-dbeaf1550628" CreationDate="2010-07-09T19:25:20.430" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:59,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:266,&quot;DisplayName&quot;:&quot;David Basarab&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;}]" />
  <row Id="2771" PostHistoryTypeId="5" PostId="1123" RevisionGUID="81537d76-08be-4754-970a-70b2d6070e40" CreationDate="2010-07-09T19:25:20.523" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [If I play Left 4 Dead 2 through Steam, will I still get Live achievements for it?](http://gaming.stackexchange.com/questions/144/if-i-play-left-4-dead-2-through-steam-will-i-still-get-live-achievements-for-it)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Since Steam usually has it's own achievements system and there is no mention of it on the [page of the game](http://store.steampowered.com/app/22300/), is it still possible to obtain Live achievements, or are they not availble in the steam version?&#xD;&#xA;&#xD;&#xA;If you still can get them, how do you enable it to get them?" />
  <row Id="2772" PostHistoryTypeId="2" PostId="1228" RevisionGUID="a967c966-a541-4248-9852-342c45fd18ec" CreationDate="2010-07-09T19:27:16.150" UserId="292" Text="[Carpal tunnel syndrome](http://en.wikipedia.org/wiki/Carpal_tunnel_syndrome) is a very serious matter. It can mean a disablity in future, so I recommend seeing a doctor. He should suggest excersizes, do not take anonymous advice for that.&#xD;&#xA;&#xD;&#xA;I had to switch to Xbox gaming because of that. Controller is easier on the wrist." />
  <row Id="2773" PostHistoryTypeId="2" PostId="1229" RevisionGUID="8035684e-e969-4c61-b2d4-c1c9345a99e4" CreationDate="2010-07-09T19:29:26.253" UserId="91" Text="The idea here is to &quot;bring the game to life,&quot; so to speak.&#xD;&#xA;&#xD;&#xA;Part of the success factors in recruiting is the signal strength and number of hotspots around you.&#xD;&#xA;&#xD;&#xA;The device is not actually searching the internet, but they want you to feel like you the game world is connected to the real world." />
  <row Id="2774" PostHistoryTypeId="2" PostId="1230" RevisionGUID="75676897-a269-433e-9b5a-b4b335e438a8" CreationDate="2010-07-09T19:29:41.917" UserId="47" Text="special abilities always happen with your main hand for dual-wielding classes. as a result you only get auto attack from your off-hand. typically a lot of the time the logic is the slower the attack speed the more often you're on the high end of the damage. as a DK especially (ie with the 3x crit), if your auto attacks (from the off-hand) are typically from the high end, the speed increase will not even out the raw damage done once you count in the crits" />
  <row Id="2775" PostHistoryTypeId="2" PostId="1231" RevisionGUID="f622bc66-0d90-4005-a902-158e4e242899" CreationDate="2010-07-09T19:35:24.850" UserId="272" Text="I wore glasses to correct nearsightedness for over 20 years before having LASIK surgery a few years ago.  I've loved the freedom of not having to wear corrective lenses all the time.  That being said, due to the fact that glasses did the work for me, my eyes had never really had to work the muscles responsible for focusing much.  Thus since having LASIK surgery, I've noticed that after an extended period of time concentrating on the computer screen with only small breaks that I would end up with headaches focused around my eyes.  I spoke to my eye doctor about that and he prescribed a pair of &quot;computer glasses&quot; which were just normal reading glasses that had a minimal (.5 or less if I remember correctly) magnification so that when my eyes got tired I could wear them and reduce the strain on my eyes.  &#xD;&#xA;&#xD;&#xA;With the context set, I am looking at something that might work a bit better for both fatigue associated with computer usage primarily when gaming.  I have heard pretty good reviews for glasses by Gunar Optiks (primarily the [AMbeR series][1]).  Ars Technica had a [decent review][2] of them.  &#xD;&#xA;&#xD;&#xA;I am curious though if anyone here has used glasses such as those and what their experience was - did it reduce fatigue?  Did it add or take away from the gaming experience? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gunnars.com/gunnar_indoor_collection.php &quot;AMbeR series&quot;&#xD;&#xA;  [2]: http://arstechnica.com/gaming/reviews/2009/10/leveling-up-your-eyesight-with-gaming-glasses-ars-explores.ars &quot;decent review&quot;" />
  <row Id="2776" PostHistoryTypeId="1" PostId="1231" RevisionGUID="f622bc66-0d90-4005-a902-158e4e242899" CreationDate="2010-07-09T19:35:24.850" UserId="272" Text="How well do &quot;gaming&quot; computer glasses such as Gunnar Optiks work?" />
  <row Id="2777" PostHistoryTypeId="3" PostId="1231" RevisionGUID="f622bc66-0d90-4005-a902-158e4e242899" CreationDate="2010-07-09T19:35:24.850" UserId="272" Text="&lt;untagged&gt;" />
  <row Id="2778" PostHistoryTypeId="2" PostId="1232" RevisionGUID="0fbb17d2-f784-4388-977f-6f1a532aceb6" CreationDate="2010-07-09T19:46:47.913" UserId="318" Text="A good way of reducing recoil on any sniper rifle is to use a technique called &quot;quick scoping&quot;.  Create a class with sleight of hand pro and stopping power, you can choose any yellow perk (I would go with commando because you will be running a lot).&#xD;&#xA;&#xD;&#xA;When you see your target, aim down sight and fire immediately when the snipe scope view appears.  It will take some practice to get use to this method.&#xD;&#xA;&#xD;&#xA;This works really well with the intervention.&#xD;&#xA;&#xD;&#xA;Here is a video on how to use the quick scope method.&lt;br /&gt;&#xD;&#xA;[http://www.youtube.com/watch?v=NFhNYTnCvlI][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=NFhNYTnCvlI" />
  <row Id="2779" PostHistoryTypeId="2" PostId="1233" RevisionGUID="4326c0c2-71a2-4dc5-b90c-c0738bed9041" CreationDate="2010-07-09T19:50:53.440" UserId="196" Text="Take a look at [Workrave][1]: basically it alerts you every X minutes and it suggests a little exercise to do during the break (you choose how many have to pass).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.workrave.org/" />
  <row Id="2780" PostHistoryTypeId="4" PostId="1225" RevisionGUID="e5ce4bd5-0ea1-48d0-879c-096d793ba745" CreationDate="2010-07-09T19:51:00.803" UserId="122" Comment="edited title" Text="Hand exercises after a gaming session?" />
  <row Id="2781" PostHistoryTypeId="2" PostId="1234" RevisionGUID="53e2c28d-fbf1-4f09-9c50-a134a70d4ea8" CreationDate="2010-07-09T19:57:39.930" UserId="318" Text="As squillman mentioned, you receive an extra class every odd level prestige.  Also, there are extra challenges available for each type of weapon and kill streaks once you prestige for the first time.&#xD;&#xA;&#xD;&#xA;I am currently fifth prestige, and I usually completed one type of master challenge per weapon type (SMG, Assault rifle, sniper rifle and LMG).  So at one time, I had a class dedicated to a SMG, Assault rifle and LMG.  I have completed all of the SMG master challenges.  I only need to complete the M240 master challenge for the LMGs.  The f2000 and AK47 master challenge for assault rifle challenges.  The WA2000 and M21 EBR for sniper rifle challenges." />
  <row Id="2782" PostHistoryTypeId="5" PostId="889" RevisionGUID="b746ba8b-2c75-40d6-b860-c5c9e77f78ea" CreationDate="2010-07-09T20:01:46.363" UserId="73" Comment="deleted 1 characters in body" Text="Steven Kent's [The Ultimate History of Video Games][1] is widely regarded as one of the best, and it comes with my personal recommendation. It focuses most of its attention on the arcade heydays of the seventies through nineties, and it is replete with choice quotes from key figures both in and out of the media spotlight at the time. At 624 pages, it is one of the most in-depth histories of video games there is, and, in my opinion, it is the only one you will ever need to read.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rads.stackoverflow.com/amzn/click/0761536434" />
  <row Id="2783" PostHistoryTypeId="2" PostId="1235" RevisionGUID="2c1d96d5-0f39-4bc8-9c65-a39bfd3526db" CreationDate="2010-07-09T20:06:07.990" UserId="318" Text="The obvious answer would be to play the game, but if you are serious about getting better I would watch some MW2 game play videos.  There are plenty of videos available for you to watch and they only take a couple of minutes.&#xD;&#xA;&#xD;&#xA;My personal favorite is Sandy Ravage.  He uses Duke Nukem and Unreal Tournment sounds bits along with Metallica and AC/DC as his background music.&#xD;&#xA;&#xD;&#xA;Check out his channel:&lt;br /&gt;&#xD;&#xA;[The Sandy Ravage YouTube Channel][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/thesandyravage?blend=1&amp;ob=4" />
  <row Id="2784" PostHistoryTypeId="2" PostId="1236" RevisionGUID="5dee76f1-4b4e-4383-9cf2-563687c60f48" CreationDate="2010-07-09T20:08:25.567" UserId="196" Text="I used to play AD&amp;D back in the day and, searching for online alternatives, I found MMORPG...I didn't like 'em at all.&#xD;&#xA;&#xD;&#xA;The best choice at the moment is MUD-like game, but I wonder if there is something more close to the game experience of D&amp;D online (no graphic, but interactive/multiplayer).&#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;" />
  <row Id="2785" PostHistoryTypeId="1" PostId="1236" RevisionGUID="5dee76f1-4b4e-4383-9cf2-563687c60f48" CreationDate="2010-07-09T20:08:25.567" UserId="196" Text="There is any online RPG on the style of the pencil-and-paper RPGs?" />
  <row Id="2786" PostHistoryTypeId="3" PostId="1236" RevisionGUID="5dee76f1-4b4e-4383-9cf2-563687c60f48" CreationDate="2010-07-09T20:08:25.567" UserId="196" Text="&lt;multiplayer&gt;&lt;role-playing-game&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="2787" PostHistoryTypeId="2" PostId="1237" RevisionGUID="ccec179c-c46b-42c3-9c26-35a68392583c" CreationDate="2010-07-09T20:09:17.297" UserDisplayName="user113" Text="You might try a [Gripmaster][1]. It's typically marketed to guitarists, but I think it would equally well for gamers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/B0030C60VS" />
  <row Id="2790" PostHistoryTypeId="2" PostId="1239" RevisionGUID="d450662e-6890-4d6b-9c0b-d49291171968" CreationDate="2010-07-09T20:17:36.560" UserId="11" Text="What exactly is a hit box? Is there any way that knowing about hit boxes could help in a game?" />
  <row Id="2791" PostHistoryTypeId="1" PostId="1239" RevisionGUID="d450662e-6890-4d6b-9c0b-d49291171968" CreationDate="2010-07-09T20:17:36.560" UserId="11" Text="What is a hit box?" />
  <row Id="2792" PostHistoryTypeId="3" PostId="1239" RevisionGUID="d450662e-6890-4d6b-9c0b-d49291171968" CreationDate="2010-07-09T20:17:36.560" UserId="11" Text="&lt;fps&gt;&lt;hit-box&gt;" />
  <row Id="2793" PostHistoryTypeId="2" PostId="1240" RevisionGUID="7993e2e8-c853-4e41-85d5-7341fbda9b9e" CreationDate="2010-07-09T20:19:49.190" UserId="91" Text="A hit box is a region inside of which a character is placed.&#xD;&#xA;&#xD;&#xA;It is an optimization used to speed up collision detection.&#xD;&#xA;&#xD;&#xA;In a 3d shooter, for example, if you know what shape and size the hitboxes are, you could potentially aim for them, rather than the actual enemies.&#xD;&#xA;&#xD;&#xA;Here is an example:&#xD;&#xA;&#xD;&#xA;[![Hit Box][2]][1]&#xD;&#xA;&#xD;&#xA;[Hosted on ImageShack][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img77.imageshack.us/i/lagcompensationxr6.jpg/&#xD;&#xA;  [2]: http://img77.imageshack.us/img77/538/lagcompensationxr6.th.jpg" />
  <row Id="2794" PostHistoryTypeId="2" PostId="1241" RevisionGUID="e7fb4fc3-26fc-455d-93fb-ae4b57d86848" CreationDate="2010-07-09T20:23:54.313" UserId="11" Text="Specifically in regard to online games, what is lag compensation?  Should it affect the way I play?" />
  <row Id="2795" PostHistoryTypeId="1" PostId="1241" RevisionGUID="e7fb4fc3-26fc-455d-93fb-ae4b57d86848" CreationDate="2010-07-09T20:23:54.313" UserId="11" Text="What is lag compensation?" />
  <row Id="2796" PostHistoryTypeId="3" PostId="1241" RevisionGUID="e7fb4fc3-26fc-455d-93fb-ae4b57d86848" CreationDate="2010-07-09T20:23:54.313" UserId="11" Text="&lt;terminology&gt;" />
  <row Id="2797" PostHistoryTypeId="2" PostId="1242" RevisionGUID="5645f194-f489-4e16-a063-bec07debbc90" CreationDate="2010-07-09T20:25:05.450" UserId="317" Text="I recently picked Morrowind up on Steam when it was on sale. The graphics leave a lot to be desired, but I've been told that there are a lot of mods that can improve that. What I'm looking for is a list of mods that will improve the graphics and appearance of the game, without changing the actual game itself (so I can experience the original game and official expansion packs as intended by the devs)." />
  <row Id="2798" PostHistoryTypeId="1" PostId="1242" RevisionGUID="5645f194-f489-4e16-a063-bec07debbc90" CreationDate="2010-07-09T20:25:05.450" UserId="317" Text="What are some mods to improve Morrowind's graphics that don't affect gameplay?" />
  <row Id="2799" PostHistoryTypeId="3" PostId="1242" RevisionGUID="5645f194-f489-4e16-a063-bec07debbc90" CreationDate="2010-07-09T20:25:05.450" UserId="317" Text="&lt;mod&gt;&lt;elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="2800" PostHistoryTypeId="5" PostId="1240" RevisionGUID="02181899-c354-4368-bc9c-c1de3a096719" CreationDate="2010-07-09T20:25:24.653" UserId="91" Comment="added 114 characters in body" Text="A hit box is a region inside of which a character is placed.&#xD;&#xA;&#xD;&#xA;It is an optimization used to speed up collision detection.&#xD;&#xA;&#xD;&#xA;In a 3d shooter, for example, if you know what shape and size the hit boxes are, you could potentially aim for them, rather than the actual enemies.  This could allow you to compensate for lag properly, or to get a head-shot when no part of the head is visible.&#xD;&#xA;&#xD;&#xA;Here is an example:&#xD;&#xA;&#xD;&#xA;[![Hit Box][2]][1]&#xD;&#xA;&#xD;&#xA;[Hosted on ImageShack][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img77.imageshack.us/i/lagcompensationxr6.jpg/&#xD;&#xA;  [2]: http://img77.imageshack.us/img77/538/lagcompensationxr6.th.jpg" />
  <row Id="2801" PostHistoryTypeId="2" PostId="1243" RevisionGUID="4691a4b9-7812-4d84-86d7-d9046fa822fd" CreationDate="2010-07-09T20:28:37.517" UserId="91" Text="Lag compensation is a feature of modern games that allows the engine to estimate where players would be, based on their ping.&#xD;&#xA;&#xD;&#xA;For example, if a user is running forward at `10 feet per second`, and their ping is `1000ms`, you will see them continue to run `forward` for that `whole second` or until you receive another update of their position and direction." />
  <row Id="2802" PostHistoryTypeId="5" PostId="1243" RevisionGUID="f7396697-1ee4-4749-9c69-d4070c522520" CreationDate="2010-07-09T20:34:50.620" UserId="91" Comment="added 131 characters in body" Text="Lag compensation is a feature of modern games that allows the engine to estimate where players would be, based on their ping.&#xD;&#xA;&#xD;&#xA;For example, if a user is running forward at `10 feet per second`, and their ping is `1000ms`, you will see them continue to run `forward` for that `whole second` or until you receive another update of their position and direction.&#xD;&#xA;&#xD;&#xA;This prevents users from looking like they are jittering around.  However, in cases of extreme lag, &quot;rubber banding&quot; can occur." />
  <row Id="2803" PostHistoryTypeId="2" PostId="1244" RevisionGUID="cd2cca94-1048-44fe-9784-cd0c4be245a9" CreationDate="2010-07-09T20:35:34.333" UserId="317" Text="I did the mage tower quest early on, and ended up unwittingly killing Wynne. My player is a warrior. This essentially means that when I go to fight Flemeth, my only party choices are warrior and rogue characters (since Morrigan can't come on that quest). I've tried several times in easy mode at different levels, and get stomped rather quickly every time (it seems like Flemeth levels up as I level up). Are there any tactics or tricks to this fight that can be pulled off without magic?" />
  <row Id="2804" PostHistoryTypeId="1" PostId="1244" RevisionGUID="cd2cca94-1048-44fe-9784-cd0c4be245a9" CreationDate="2010-07-09T20:35:34.333" UserId="317" Text="Is it possible to defeat Flemeth in DA:O without any mages?" />
  <row Id="2805" PostHistoryTypeId="3" PostId="1244" RevisionGUID="cd2cca94-1048-44fe-9784-cd0c4be245a9" CreationDate="2010-07-09T20:35:34.333" UserId="317" Text="&lt;dragon-age-origins&gt;" />
  <row Id="2806" PostHistoryTypeId="2" PostId="1245" RevisionGUID="2893b1b6-b651-414e-a10b-d99c0d69b377" CreationDate="2010-07-09T20:41:33.803" UserId="27" Text="As an add-on to John Geuitein (spelling, sorry):&#xD;&#xA;&#xD;&#xA;Yes, you should definitely know how the hitbox affects you. It's the source of near all bizarre &quot;WTF how did I die?&quot;, and impossible shots that you see. Understanding the hitbox is understanding how you die (and possibly getting better at your game). This is an excellent video on the subject:&#xD;&#xA;&#xD;&#xA;http://teambonk.net/index.php?option=com_content&amp;task=view&amp;id=141&amp;Itemid=51&#xD;&#xA;&#xD;&#xA;You can watch how the hitbox moves according to the model, and where you need to shoot to catch it." />
  <row Id="2807" PostHistoryTypeId="6" PostId="984" RevisionGUID="378b5c0b-9594-45d7-94c1-efe879b7187b" CreationDate="2010-07-09T20:46:09.690" UserId="271" Comment="edited tags" Text="&lt;puzzle&gt;&lt;licence&gt;" />
  <row Id="2808" PostHistoryTypeId="5" PostId="1245" RevisionGUID="819e69c1-eef7-4c21-8dc9-255c8714aed4" CreationDate="2010-07-09T20:47:27.317" UserId="27" Comment="added 520 characters in body" Text="**Definition**&#xD;&#xA;&#xD;&#xA;A hitbox is an invisible box-like area that when penetrated, counts as a &quot;hit&quot;. It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model. When a character is still, his hitbox is located directly ontop of his model.&#xD;&#xA;&#xD;&#xA;**Hitboxes, and You**&#xD;&#xA;&#xD;&#xA;You should definitely know how the hitbox affects you. It's the source of near all bizarre &quot;WTF how did I die?&quot;, and impossible shots that you see other players making. Understanding the hitbox is key to understanding how you die (and possibly getting better at your game). &#xD;&#xA;&#xD;&#xA;**Demonstration**&#xD;&#xA;&#xD;&#xA;A picture is worth a thousand words, so here's an excellent video from Team Fortress 2:&#xD;&#xA;&#xD;&#xA;http://teambonk.net/index.php?option=com_content&amp;task=view&amp;id=141&amp;Itemid=51&#xD;&#xA;&#xD;&#xA;Watch how the hitbox moves according to the model, where it moves and  when, and lastly, understand where you need to shoot to penetrate that hitbox (and score)." />
  <row Id="2809" PostHistoryTypeId="2" PostId="1246" RevisionGUID="2a75fa38-8390-4715-8473-b6fbcad798d0" CreationDate="2010-07-09T20:50:17.823" UserId="318" Text="My friends and I got plenty of offline entertainment from playing Nazi Zombies in Call of Duty: World at War.&#xD;&#xA;&#xD;&#xA;There is the original level that came with the retail game and additional level that came with each map pack (3 map pack are available).  The level that came with map pack 3 [Der Riese][1] is my personal favorite&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Der_Riese" />
  <row Id="2810" PostHistoryTypeId="5" PostId="1229" RevisionGUID="64cf3b1f-2ab4-448b-9a37-d918b5b9de4d" CreationDate="2010-07-09T20:51:15.760" UserId="91" Comment="added 12 characters in body" Text="The idea here is to &quot;bring the game to life,&quot; so to speak.&#xD;&#xA;&#xD;&#xA;Part of the success factors in recruiting via AP is the signal strength and number of the hot spots around you.&#xD;&#xA;&#xD;&#xA;The device is not actually searching the internet, but they want you to feel like you the game world is connected to the real world." />
  <row Id="2811" PostHistoryTypeId="2" PostId="1247" RevisionGUID="0f95f3db-1e2f-4efb-bce9-c743aae2a4b9" CreationDate="2010-07-09T20:53:35.053" UserId="318" Text="I am currently playing the original Final Fantasy for the iPhone and can not remember where the Earth Shine is on the over world map.&#xD;&#xA;&#xD;&#xA;I have just beaten Lich and looking to return because the statue disappeared once I beat him." />
  <row Id="2812" PostHistoryTypeId="1" PostId="1247" RevisionGUID="0f95f3db-1e2f-4efb-bce9-c743aae2a4b9" CreationDate="2010-07-09T20:53:35.053" UserId="318" Text="Where is the Earth Shine in Final Fantasy?" />
  <row Id="2813" PostHistoryTypeId="3" PostId="1247" RevisionGUID="0f95f3db-1e2f-4efb-bce9-c743aae2a4b9" CreationDate="2010-07-09T20:53:35.053" UserId="318" Text="&lt;iphone&gt;&lt;final-fantasy&gt;" />
  <row Id="2814" PostHistoryTypeId="2" PostId="1248" RevisionGUID="06b28f43-a042-46c2-87c2-6c2b0b1c4d22" CreationDate="2010-07-09T20:53:41.823" UserId="122" Text="Valve published an [excellent article explaining the multiple network details][1] (also called &quot;netcode&quot;) of their multiplayer games.&#xD;&#xA;&#xD;&#xA;It's not too long, and among other things it explains entity interpolation, input prediction and *lag compensation*. I highly recommend this article. Also keep in mind Valve is responsible for the netcode behind some of the most popular online games today - Counter Strike and Team Fortress 2 - so this is probably as professional as it gets.&#xD;&#xA;&#xD;&#xA;[1]:http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking" />
  <row Id="2815" PostHistoryTypeId="2" PostId="1249" RevisionGUID="6c8f2770-69e4-4644-b632-4b0c85c9a8de" CreationDate="2010-07-09T21:02:10.353" UserId="91" Text="I have been playing the game Valet Hero for 6 months, but have (as of yet) failed to get any of the secret achievements.&#xD;&#xA;&#xD;&#xA;**What are the secret achievements in Valet Hero?**" />
  <row Id="2816" PostHistoryTypeId="1" PostId="1249" RevisionGUID="6c8f2770-69e4-4644-b632-4b0c85c9a8de" CreationDate="2010-07-09T21:02:10.353" UserId="91" Text="Spoiler: How do you get the secret achievements in Valet Hero?" />
  <row Id="2817" PostHistoryTypeId="3" PostId="1249" RevisionGUID="6c8f2770-69e4-4644-b632-4b0c85c9a8de" CreationDate="2010-07-09T21:02:10.353" UserId="91" Text="&lt;iphone&gt;&lt;openfeint-achievements&gt;" />
  <row Id="2818" PostHistoryTypeId="2" PostId="1250" RevisionGUID="4cf30a6a-f5c4-487d-80d0-f627d141a781" CreationDate="2010-07-09T21:05:00.860" UserId="126" Text="It's between Castle cornelia (beginning of game) and Chaos Castle (to the northwest)." />
  <row Id="2819" PostHistoryTypeId="6" PostId="1244" RevisionGUID="3596ee7f-91e8-4e60-9707-7f4b75f85425" CreationDate="2010-07-09T21:06:10.843" UserId="41" Comment="edited tags" Text="&lt;spoiler&gt;&lt;dragon-age-origins&gt;" />
  <row Id="2820" PostHistoryTypeId="2" PostId="1251" RevisionGUID="61e480df-5527-448d-a04b-1e49fd1741c6" CreationDate="2010-07-09T21:13:19.363" UserId="48" Text="Another reason they use a hitbox for collision detection is that computing a hit based on geometry is increasingly expensive as the geometry gets more complicated.  Typically there are actually multiple bounding boxes that are used.  Partly, this is because a hit test against a rectangular box uses simple math and is very fast.  If it misses the outermost box, they can shortcut the process and simply stop checking any further.  A hit on the outermost box prompts a check for a closer box.  However, they also don't want to recurse too far, or else it becomes too expensive (in time spent).  At some point they must say, &quot;that's close enough - it's a hit!&quot;&#xD;&#xA;&#xD;&#xA;One technique sometimes used for this is called an &quot;[octree][1]&quot;, where 3D space is defined in terms of a recursive hierarchy of cubes.  If two objects are in completely different branches of the octree, there is no possibility of them colliding so the detection can halt there.  As they get closer to one another, the hit test becomes increasingly refined until the system knows that they have intersected or collided.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Octree" />
  <row Id="2821" PostHistoryTypeId="5" PostId="1248" RevisionGUID="bc816245-bf1d-4e25-b80c-1bfe311fa34e" CreationDate="2010-07-09T21:16:56.090" UserId="122" Comment="added 3 characters in body" Text="Valve published an [excellent article explaining the multiplayer network details][1] (also called &quot;netcode&quot;) of their multiplayer games.&#xD;&#xA;&#xD;&#xA;It's not too long, and among other things it explains entity interpolation, input prediction and *lag compensation*. I highly recommend this article. Also keep in mind Valve is responsible for the netcode behind some of the most popular online games today - Counter Strike and Team Fortress 2 - so this is probably as professional as it gets.&#xD;&#xA;&#xD;&#xA;[1]:http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking" />
  <row Id="2822" PostHistoryTypeId="2" PostId="1252" RevisionGUID="06a071a9-03da-4d4f-a764-fc21c4bf44c6" CreationDate="2010-07-09T21:17:23.143" UserId="46" Text="[Need for Speed World][1] is currently in public beta.  It is free to play and they will have additional content that you can buy if you want, such as additional cars.&#xD;&#xA;&#xD;&#xA;[1]:http://world.needforspeed.com" />
  <row Id="2823" PostHistoryTypeId="2" PostId="1253" RevisionGUID="67073d2c-d637-4fbf-b1cd-febb761f859b" CreationDate="2010-07-09T21:19:22.317" UserId="310" Text="I've been wondering if Animal Crossing - To The City for the WII&#xD;&#xA;contains some original NES games like the NDS version does?&#xD;&#xA;&#xD;&#xA;If so, I cannot seem to find them, how do you get them?" />
  <row Id="2824" PostHistoryTypeId="1" PostId="1253" RevisionGUID="67073d2c-d637-4fbf-b1cd-febb761f859b" CreationDate="2010-07-09T21:19:22.317" UserId="310" Text="Does Animal Crossing - To The City have the NES games in it like the DS version?" />
  <row Id="2825" PostHistoryTypeId="3" PostId="1253" RevisionGUID="67073d2c-d637-4fbf-b1cd-febb761f859b" CreationDate="2010-07-09T21:19:22.317" UserId="310" Text="&lt;wii&gt;" />
  <row Id="2826" PostHistoryTypeId="5" PostId="1251" RevisionGUID="6ae8d946-382e-460e-bb97-1ede6becfd87" CreationDate="2010-07-09T21:21:17.060" UserId="48" Comment="added 1 characters in body" Text="The main reason they use a hitbox for collision detection is that computing a hit based on geometry is increasingly expensive as the geometry gets more complicated.  Typically there are actually multiple bounding boxes that are used.  Partly, this is because a hit test against a rectangular box uses simple math and is very fast.  If it misses the outermost box, they can shortcut the process and simply stop checking any further.  A hit on the outermost box prompts a check for a closer box.  However, they also don't want to recurse too far, or else it becomes too expensive (in time spent).  At some point they must say, &quot;that's close enough - it's a hit!&quot;&#xD;&#xA;&#xD;&#xA;One technique sometimes used for this is called an &quot;[octree][1]&quot;, where 3D space is defined in terms of a recursive hierarchy of cubes.  If two objects are in completely different branches of the octree, there is no possibility of them colliding so the detection can halt there.  As they get closer to one another, the hit test becomes increasingly refined until the system knows that they have intersected or collided.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Octree" />
  <row Id="2827" PostHistoryTypeId="2" PostId="1254" RevisionGUID="c16cfef5-5ae9-411e-919c-0aa4b19f831a" CreationDate="2010-07-09T21:30:02.010" UserId="137" Text="Most developers probably decide that it isn't the best use of their development resources to develop and test split-screen multiplayer. In shooters especially, there is so little room for detail even in 1/4 of an HD display. (Honestly, I'm surprised we didn't all go blind trying to see 1/4 of a 320x240 display in Goldeneye!)&#xD;&#xA;&#xD;&#xA;It's also significant that the average age of gamers is going up, and it's a lot less convenient for &quot;grown-ups&quot; to get together in the same place, compared to playing online. Most games that do still have split-screen are family-oriented games like Mario Kart, which are built around a group experience, and don't push graphical boundaries." />
  <row Id="2828" PostHistoryTypeId="2" PostId="1255" RevisionGUID="90905489-2481-4f09-92ba-da43da50a620" CreationDate="2010-07-09T21:34:48.470" UserId="52" Text="According to Nintendo Power magazine, they did NOT include old NES games in the Wii version of Animal Crossing." />
  <row Id="2829" PostHistoryTypeId="2" PostId="1256" RevisionGUID="58607d18-2ca4-4078-ab38-c120a2a70ef9" CreationDate="2010-07-09T21:46:31.730" UserId="52" Text="I think one of the closest things you might get is a game called &quot;Sleep is Death&quot; (http://sleepisdeath.net/).  I first heard about this one through the Gamers With Jobs podcast." />
  <row Id="2830" PostHistoryTypeId="2" PostId="1257" RevisionGUID="2d644a13-6d47-46b6-bda1-765898c93131" CreationDate="2010-07-09T21:47:16.563" UserId="56" Text="I've done some research, and as far as I can tell, the difficulty only determines how hard it is to beat the computer opponents. It has nothing to do with the spell research." />
  <row Id="2831" PostHistoryTypeId="2" PostId="1258" RevisionGUID="7ddacfe6-ebc1-4ab8-b77e-aad4b096861b" CreationDate="2010-07-09T21:50:37.700" UserId="272" Text="Yes - a ranged party can take Flemeth without any mages, but it will require high fire resistance.  See [this wiki article][1] on strategies to defeat Flemeth.  I recommend getting Wades Superior Dragonbone Plate for whoever is tanking (very high fire resistance) and using other fire resistance boosting gear for the remainder of the party.  Use Greater Warmth Balms for additional temporary boosts.  &#xD;&#xA;&#xD;&#xA;You could also try the ranged strategy demonstrated in this [Youtube video][2] (uses Shale, Zevran, Leliana, and the main character is a rogue).  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Flemeth_the_Shapeshifter &quot;this wiki article&quot;&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=qHKTJLCkvjI &quot;Youtube video&quot;" />
  <row Id="2832" PostHistoryTypeId="2" PostId="1259" RevisionGUID="58352b62-3452-46f3-b125-80ce4a1b8b4b" CreationDate="2010-07-09T22:01:33.127" UserId="39" Text="How do I collect rocks etc that are laying about in tunnels I've dug in Dwarf Fortress?" />
  <row Id="2833" PostHistoryTypeId="1" PostId="1259" RevisionGUID="58352b62-3452-46f3-b125-80ce4a1b8b4b" CreationDate="2010-07-09T22:01:33.127" UserId="39" Text="collecting rocks" />
  <row Id="2834" PostHistoryTypeId="3" PostId="1259" RevisionGUID="58352b62-3452-46f3-b125-80ce4a1b8b4b" CreationDate="2010-07-09T22:01:33.127" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="2835" PostHistoryTypeId="2" PostId="1260" RevisionGUID="4b0e73ab-c476-4787-bacb-148bfa73ac04" CreationDate="2010-07-09T22:02:15.760" UserId="121" Text="Designate a stone [stockpile][1] (&lt;kbd&gt;p&lt;/kbd&gt;,&lt;kbd&gt;s&lt;/kbd&gt;).  Your dwarves will automatically move any available stone to those.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Stockpile" />
  <row Id="2836" PostHistoryTypeId="6" PostId="1249" RevisionGUID="383e4679-710c-4231-9c38-ba274af41d52" CreationDate="2010-07-09T22:03:31.797" UserId="68" Comment="edited tags" Text="&lt;spoiler&gt;&lt;iphone&gt;&lt;openfeint-achievements&gt;" />
  <row Id="2837" PostHistoryTypeId="2" PostId="1261" RevisionGUID="e1a2be7c-8c4b-406b-a270-4d4db769ded8" CreationDate="2010-07-09T22:05:02.327" UserId="304" Text="In v0.31.08: turn them into rock blocks (since a lot of blocks will go into a single bin in a storage room and that's much neater). Clearing *every* stone takes a long time, but you can clear certain areas by designating a warren over the area you want to clear, build a mason's workshop in that area, and assign a lowly mason to that warren. Set make rock blocks to repeat and he or she will dutifully go about their business selecting only stone from the warren." />
  <row Id="2838" PostHistoryTypeId="2" PostId="1262" RevisionGUID="f6b169df-170f-41e9-88bb-edb1b65ca30e" CreationDate="2010-07-09T22:05:31.093" UserId="297" Text="In addition to magic users/ranged users, take the dog. He's immune to a lot of her attacks and tends to just stand there wailing on her.&#xD;&#xA;&#xD;&#xA;Leliana is also a solid choice assuming her fire resistance is high.&#xD;&#xA;&#xD;&#xA;You DEFINITELY have your work cut out for you without a mage healing though." />
  <row Id="2839" PostHistoryTypeId="2" PostId="1263" RevisionGUID="ec131901-f91d-4a80-bdf7-78f966ff94f3" CreationDate="2010-07-09T22:10:03.977" UserId="297" Text="You may also want to look into the Sacred games. They are VERY Diablo-y. If you enjoy playing Diablo and Titan Quest with your friends, they are an obvious choice." />
  <row Id="2840" PostHistoryTypeId="5" PostId="1258" RevisionGUID="b50769ee-7d88-46dd-b3c2-49872f2225eb" CreationDate="2010-07-09T22:12:47.920" UserId="272" Comment="added 49 characters in body" Text="Yes - a ranged party can take Flemeth without any mages, but it will require high fire resistance.  See [this wiki article][1] on strategies to defeat Flemeth.  I recommend getting Wades Superior Dragonbone Plate for whoever is tanking (very high fire resistance) and using other fire resistance boosting gear for the remainder of the party.  Use Greater Warmth Balms for additional temporary boosts.  &#xD;&#xA;&#xD;&#xA;You could also try the ranged strategy demonstrated in this [Youtube video][2] (uses Shale, Zevran, Leliana, and the main character is a rogue).  Supposedly this was done on Nightmare difficulty.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Flemeth_the_Shapeshifter &quot;this wiki article&quot;&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=qHKTJLCkvjI &quot;Youtube video&quot;" />
  <row Id="2841" PostHistoryTypeId="2" PostId="1264" RevisionGUID="7511eaac-fb0f-4052-80fe-91c6416a40c5" CreationDate="2010-07-09T22:17:39.523" UserId="77" Text="In Bioshock after killing Big Daddy I can't find the Little Sister he was protecting. Is it possible she was killed, or one of the NPC got her?" />
  <row Id="2842" PostHistoryTypeId="1" PostId="1264" RevisionGUID="7511eaac-fb0f-4052-80fe-91c6416a40c5" CreationDate="2010-07-09T22:17:39.523" UserId="77" Text="I can't find Little Sister after killing Big Daddy." />
  <row Id="2843" PostHistoryTypeId="3" PostId="1264" RevisionGUID="7511eaac-fb0f-4052-80fe-91c6416a40c5" CreationDate="2010-07-09T22:17:39.523" UserId="77" Text="&lt;bioshock&gt;" />
  <row Id="2844" PostHistoryTypeId="2" PostId="1265" RevisionGUID="4b4c410d-3ebb-4880-9bb4-a1ffb5b85d8e" CreationDate="2010-07-09T22:22:36.213" UserId="14" Text="No, but it is possible the Big Daddy wasn't protecting any Little Sister.&#xD;&#xA;&#xD;&#xA;Big Daddies roam Rapture and get Little Sisters from the vents, but you can kill them before they are protecting any of them.  &#xD;&#xA;&#xD;&#xA;If he was protecting one, she should stay near the deceased Big Daddy, they cannot die nor be taken by any other character." />
  <row Id="2846" PostHistoryTypeId="2" PostId="1266" RevisionGUID="48f9d1f1-2e67-4545-8cef-c45993ef20d0" CreationDate="2010-07-09T22:26:06.943" UserId="297" Text="In my experience, rocket launchers are WILDLY underpowered, which means you're better off staying away from them.  Brick's berserk mode can be absolutely amazing when you level it up correctly.  I'd recommend working down the Brawler and Tank trees almost evenly; the final skills in both trees aren't that amazing, but still good.  There are also some good skills in the Blaster tree, as long as you stay away from things that boost rockets only; shotguns and machine guns are your friends.&#xD;&#xA;&#xD;&#xA;Here is an example of a Centurion build:&#xD;&#xA;&#xD;&#xA;http://www.borderlandsthegame.com/skilltree/brick/#31555505555510550000000&#xD;&#xA;&#xD;&#xA;You could pretty easily argue points around a bit depending on your play style, but if you like berserking, you'll have fun with this one." />
  <row Id="2847" PostHistoryTypeId="2" PostId="1267" RevisionGUID="48d946a6-0450-47f6-997c-37e6340b38d1" CreationDate="2010-07-09T22:28:44.180" UserId="29" Text="another method is using the quantum storage trick/bug/cheat&#xD;&#xA;&#xD;&#xA;first, create a 1x1 refuse zone(&lt;kbd&gt;i&lt;/kbd&gt;, &lt;kbd&gt;r&lt;/kbd&gt;)  &#xD;&#xA;Now, you can select the area (any size) to dump in that zone (&lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;i&lt;/kbd&gt;)&#xD;&#xA;All items selected in the area will be hauled into that zone.&#xD;&#xA;&#xD;&#xA;now, if you want to reclaim all the items in this zone, you can do it by using &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;c&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt; right on that zone" />
  <row Id="2848" PostHistoryTypeId="2" PostId="1268" RevisionGUID="fbd95a3b-862d-4a49-886a-3ac4401d006f" CreationDate="2010-07-09T22:30:02.523" UserId="68" Text="Some walktrough guides advise you to ignore this, clearly to upgrade to &quot;Tower&quot; you need 15000 population and wait for a wedding to take place.&#xD;&#xA;&#xD;&#xA;To achieve 15000 population you will probably need to erase some condos and build offices until you ran out of stairs (because using some stairs to offices levels will help)." />
  <row Id="2849" PostHistoryTypeId="2" PostId="1269" RevisionGUID="cc9087ae-081d-4faf-bc24-4bfb18171a41" CreationDate="2010-07-09T22:33:44.860" UserId="39" Text="How do I build a stairwell down multiple levels?" />
  <row Id="2850" PostHistoryTypeId="1" PostId="1269" RevisionGUID="cc9087ae-081d-4faf-bc24-4bfb18171a41" CreationDate="2010-07-09T22:33:44.860" UserId="39" Text="build stairwell" />
  <row Id="2851" PostHistoryTypeId="3" PostId="1269" RevisionGUID="cc9087ae-081d-4faf-bc24-4bfb18171a41" CreationDate="2010-07-09T22:33:44.860" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="2852" PostHistoryTypeId="6" PostId="1264" RevisionGUID="fd2dd4ee-9f5b-4632-9ff7-a8f5f7460fbd" CreationDate="2010-07-09T22:34:52.503" UserId="14" Comment="edited tags" Text="&lt;bioshock&gt;&lt;bioshock-2&gt;&lt;little-sisters&gt;&lt;big-daddies&gt;" />
  <row Id="2853" PostHistoryTypeId="2" PostId="1270" RevisionGUID="26c6a195-bcaa-4835-95ad-54d04195cd03" CreationDate="2010-07-09T22:38:15.247" UserId="121" Text="Assuming you're building down:&#xD;&#xA;&#xD;&#xA; 1. Build a down [stairway][1] on the first level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA; 2. Build up-down stairways on the levels before the bottom  from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA; 3. If you have a defined &quot;bottom&quot; level, build an up stairway on that level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA;&#xD;&#xA;You will need to switch your view's [&quot;z-level&quot;][2] to build the levels.  You switch &quot;z-levels&quot; by using &lt;kdb&gt;&lt;&lt;/kbd&gt; to go down a &quot;z-level&quot;, and &lt;kdb&gt;&gt;&lt;/kdb&gt; to go up.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Stair&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Z-level" />
  <row Id="2854" PostHistoryTypeId="5" PostId="1269" RevisionGUID="6c71e7b3-7ac1-4f71-8787-2366f74862d9" CreationDate="2010-07-09T22:44:12.947" UserId="39" Comment="added 3 characters in body; edited title" Text="How do I build a stairwell through multiple levels?" />
  <row Id="2855" PostHistoryTypeId="4" PostId="1269" RevisionGUID="6c71e7b3-7ac1-4f71-8787-2366f74862d9" CreationDate="2010-07-09T22:44:12.947" UserId="39" Comment="added 3 characters in body; edited title" Text="building a stairwell down multiple levels in Dwarf Fortress" />
  <row Id="2856" PostHistoryTypeId="2" PostId="1271" RevisionGUID="c99d1ad2-550d-4f81-92cd-303ad3b1eb38" CreationDate="2010-07-09T22:47:34.033" UserId="14" Text="I don't mean the Spitter, Boomer, etc.  &#xD;&#xA;I mean the unique infected on every campaign, like the Hazmat Suits (that drop Bile Bombs) and Clowns (that you can honk their noses to get an achievement).&#xD;&#xA;&#xD;&#xA;What are the rest, and what's unique about them?" />
  <row Id="2857" PostHistoryTypeId="1" PostId="1271" RevisionGUID="c99d1ad2-550d-4f81-92cd-303ad3b1eb38" CreationDate="2010-07-09T22:47:34.033" UserId="14" Text="What are the different capabilities of the unique infected in Left 4 Dead 2?" />
  <row Id="2858" PostHistoryTypeId="3" PostId="1271" RevisionGUID="c99d1ad2-550d-4f81-92cd-303ad3b1eb38" CreationDate="2010-07-09T22:47:34.033" UserId="14" Text="&lt;left-4-dead-2&gt;&lt;unique-infected&gt;&lt;abilities&gt;" />
  <row Id="2860" PostHistoryTypeId="4" PostId="1259" RevisionGUID="7afdaeb7-b7de-40e4-9c67-aa954324c8a0" CreationDate="2010-07-09T22:52:51.127" UserId="39" Comment="edited title" Text="how to collect rocks in Dwarf Fortress" />
  <row Id="2861" PostHistoryTypeId="2" PostId="1272" RevisionGUID="22186ad0-da3f-402c-b1c5-8d5dbd563f59" CreationDate="2010-07-09T22:53:30.797" UserId="315" Text="I can tell you that honking from clowns attracts more zombies.  &#xD;&#xA;The suited zombies are fireproof.  &#xD;&#xA;The Riot police zombies are harder to kills, they also drop Batons and are very effective at halting survivors.&#xD;&#xA;&#xD;&#xA;The rest I cant tell you cause Im not at home at the moment." />
  <row Id="2862" PostHistoryTypeId="2" PostId="1273" RevisionGUID="31a94ad0-d46d-4899-98e2-e080db4940cd" CreationDate="2010-07-09T22:55:18.470" UserId="730" Text="I just finished a single player session and I found a nice item, for the **Soldier** class, but I am playing **Siren**.&#xD;&#xA;&#xD;&#xA;I never played co-op till now and I would like to know if it is possible **trade items with other human players** in some way.&#xD;&#xA;&#xD;&#xA;Thank you,&#xD;&#xA;Marco" />
  <row Id="2863" PostHistoryTypeId="1" PostId="1273" RevisionGUID="31a94ad0-d46d-4899-98e2-e080db4940cd" CreationDate="2010-07-09T22:55:18.470" UserId="730" Text="Is trading between players available in Borderlands?" />
  <row Id="2864" PostHistoryTypeId="3" PostId="1273" RevisionGUID="31a94ad0-d46d-4899-98e2-e080db4940cd" CreationDate="2010-07-09T22:55:18.470" UserId="730" Text="&lt;borderlands&gt;&lt;trading&gt;" />
  <row Id="2865" PostHistoryTypeId="2" PostId="1274" RevisionGUID="bdb56d37-5b05-4fbe-a9fe-ca6eec1ab2f1" CreationDate="2010-07-09T22:57:03.100" UserId="56" Text="They are called Uncommon Infected, and a full list of which they are and what's special about them is available [here][1].&#xD;&#xA;To summarise:&#xD;&#xA;&#xD;&#xA; - Infected CEDA Workers (haz-mat suits)&#xD;&#xA; - Jimmy Gibbs Junior (more health, fireproof)&#xD;&#xA; - Fallen Survivor (has a lot of random gear like molotovs)&#xD;&#xA; - Clown Infected (honk attracts infected)&#xD;&#xA; - Mud Men (hard to see, sprinters)&#xD;&#xA; - Worker Infected (easy to spot, immune to bile)&#xD;&#xA; - Riot Infected (have armour on the front)&#xD;&#xA;&#xD;&#xA;  [1]: http://left4dead.wikia.com/wiki/Common_Infected#Uncommon_Infected" />
  <row Id="2866" PostHistoryTypeId="2" PostId="1275" RevisionGUID="cf5dc955-fd09-4439-ac0f-ab53bb9a1613" CreationDate="2010-07-09T23:00:21.707" UserId="77" Text="You could try [Neverwinter Nigths][1]. Last time I played NWN there were many Persistent World server and with good Game Master it was lot's of fun. The game has special dungeon master client allowing total control of the server (DM for example can take control of any NPC).  &#xD;&#xA;&#xD;&#xA;I have not played NWN 2, but I think it's multi-player is similar to NWN1&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Neverwinter_Nights#Multiplayer" />
  <row Id="2867" PostHistoryTypeId="2" PostId="1276" RevisionGUID="bb47930a-7c2a-44da-a1a7-1a6efa0f5728" CreationDate="2010-07-09T23:03:31.937" UserId="68" Text="It doesn't matter more for the off-hand than for the main-hand. You will still use the highest median damage weapon in main hand. Median damage is (Max+Min)/2, if you use median damage you can ignore speed because quicker weapons will automatically have a lower median damage.&#xD;&#xA;&#xD;&#xA;And since you are dual wielding you will have a penality to hit (and damage) to your off hand. So your priority should be your main hand because of special abilities (opposed to auto attacks). As for the off-hand you will want slow weapons (and high median damage) because unlike rogue who will want to apply quickly poisons you will want to do more damage with each hit.&#xD;&#xA;&#xD;&#xA;Higher median damage is always better for a death knight.&#xD;&#xA;" />
  <row Id="2868" PostHistoryTypeId="5" PostId="1268" RevisionGUID="c98f45cb-f167-41a8-8f00-1301e837d188" CreationDate="2010-07-09T23:08:03.427" UserId="68" Comment="added 284 characters in body; added 104 characters in body" Text="Some walktrough guides advise you to ignore this, so the message you're having may be true be there is nothing you can do about it (and I haven't found any patch to correct this.&#xD;&#xA;&#xD;&#xA;To upgrade to &quot;Tower&quot; you will need 15000 population and wait for a wedding to take place.&#xD;&#xA;&#xD;&#xA;To achieve 15000 population you will probably need to erase some condos slowly and build offices until you ran out of stairs (because using some stairs to offices levels will help).&#xD;&#xA;&#xD;&#xA;If you're bankrupt deleting condos just wait until all offices are re-rented. Lower the prices of some of them don't rent at all.&#xD;&#xA;&#xD;&#xA;It can take a long time to achieve it, but then you'll see it in the cathedral if I remember correctly. Good luck !" />
  <row Id="2869" PostHistoryTypeId="2" PostId="1277" RevisionGUID="96255358-b1ce-4955-be94-2cbed51f227c" CreationDate="2010-07-09T23:12:25.977" UserId="32" Text="Not through any sort of UI, but you can drop items on the ground.  While in a co-op game with a friend, open up  the inventory screen, highlight the item, and press Spacebar (or something else if you're talking about non-PC  platforms - it will say across the bottom).  Your friend can pick it up.&#xD;&#xA;&#xD;&#xA;Note that you can't currently trade items among your own characters without routing through a separate player to do so (at least not that I have heard)." />
  <row Id="2870" PostHistoryTypeId="5" PostId="1271" RevisionGUID="231e52dd-912a-4301-8d59-a355c64e4055" CreationDate="2010-07-09T23:13:37.723" UserId="14" Comment="added 2 characters in body; edited tags; edited title" Text="I don't mean the Spitter, Boomer, etc.  &#xD;&#xA;I mean the uncommon infected on every campaign, like the Hazmat Suits (that drop Bile Bombs) and Clowns (that you can honk their noses to get an achievement).&#xD;&#xA;&#xD;&#xA;What are the rest, and what's unique about them?" />
  <row Id="2871" PostHistoryTypeId="4" PostId="1271" RevisionGUID="231e52dd-912a-4301-8d59-a355c64e4055" CreationDate="2010-07-09T23:13:37.723" UserId="14" Comment="added 2 characters in body; edited tags; edited title" Text="What are the different capabilities of the uncommon infected in Left 4 Dead 2?" />
  <row Id="2872" PostHistoryTypeId="6" PostId="1271" RevisionGUID="231e52dd-912a-4301-8d59-a355c64e4055" CreationDate="2010-07-09T23:13:37.723" UserId="14" Comment="added 2 characters in body; edited tags; edited title" Text="&lt;left-4-dead-2&gt;&lt;abilities&gt;" />
  <row Id="2873" PostHistoryTypeId="5" PostId="1275" RevisionGUID="62dca02b-ef70-4fb0-a227-4272bd085ad4" CreationDate="2010-07-09T23:15:16.550" UserId="77" Comment="added 203 characters in body; added 4 characters in body" Text="You could try [Neverwinter Nigths][1]. Last time I played NWN there were many Persistent World servers, and with good Game Master it was lot's of fun.  &#xD;&#xA;The game has special dungeon master client allowing total control of the server (DM for example can take control of any NPC). It's the closest cRPG to paper and pencil I've seen.  The possibilities are limiter only by your imagination. If game mechanics doesn't let You do something you can always send private message to the DM.&#xD;&#xA;&#xD;&#xA;I have not played NWN 2, but I think it's multi-player is similar to NWN1&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Neverwinter_Nights#Multiplayer" />
  <row Id="2874" PostHistoryTypeId="2" PostId="1278" RevisionGUID="5ab574bb-dc23-4fe8-b4e0-ffd2a55ab206" CreationDate="2010-07-09T23:16:49.777" UserId="39" Text="How do I designate rooms as bedrooms?" />
  <row Id="2875" PostHistoryTypeId="1" PostId="1278" RevisionGUID="5ab574bb-dc23-4fe8-b4e0-ffd2a55ab206" CreationDate="2010-07-09T23:16:49.777" UserId="39" Text="assigning rooms in Dwarf Fortress" />
  <row Id="2876" PostHistoryTypeId="3" PostId="1278" RevisionGUID="5ab574bb-dc23-4fe8-b4e0-ffd2a55ab206" CreationDate="2010-07-09T23:16:49.777" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="2878" PostHistoryTypeId="5" PostId="1261" RevisionGUID="b17c45df-da69-4b1c-8760-16bf1fb9c6d9" CreationDate="2010-07-09T23:27:58.917" UserId="304" Comment="added 376 characters in body" Text="In v0.31.08: turn them into rock blocks (since a lot of blocks will go into a single bin in a storage room and that's much neater). Clearing *every* stone takes a long time, but you can clear certain areas using warrens:&#xD;&#xA;&#xD;&#xA; 1. Designating a warren over the area&#xD;&#xA;    you want to clear.&#xD;&#xA; 2. Select a lowly mason who will be your exclusive stone block maker and&#xD;&#xA;    assign him to the warren.&#xD;&#xA; 3. Build a mason's workshop inside the warren.&#xD;&#xA; 4. Use the profiles screen on the workshop to restrict the dwarves&#xD;&#xA;    that can work there to your chosen&#xD;&#xA;    mason. (You'll need to have a&#xD;&#xA;    manager for this.) &#xD;&#xA; 5. Set make rock blocks to repeat!&#xD;&#xA;&#xD;&#xA;Your lowly mason will dutifully go about their business selecting only stone from the warren and will automatically take breaks to sleep and eat, so this is a pretty low-maintenance method." />
  <row Id="2879" PostHistoryTypeId="2" PostId="1280" RevisionGUID="86d371c2-9d69-4623-86d8-432b80864993" CreationDate="2010-07-09T23:28:48.447" UserId="68" Text="I think you're not searching for a game that on the style of pencil and paper but a new medium to do pencil and paper RPG.&#xD;&#xA;&#xD;&#xA;Video games are made (in the actual MMO philosophy) to supplement the imagination with live 3d images of the actions so you will always miss the endless possibilities of a real guy telling you what going on because there is no limit to what he can say as video games are always bound to have limits (as large as they can't be they will still exist).&#xD;&#xA;&#xD;&#xA;Sure we can imagine as told in the comments some sort of match making system to make you encounter guy wanting to be DM and some sort of computer controlled npc with are bound to respect the rules fixed.&#xD;&#xA;&#xD;&#xA;The closest thing I can think of is some sort of computer assisted D&amp;D table like presented here : http://boingboing.net/2009/10/29/dd-on-multi-touch-ta.html" />
  <row Id="2880" PostHistoryTypeId="2" PostId="1281" RevisionGUID="14925080-4102-4b10-a6f8-662f1432a064" CreationDate="2010-07-09T23:34:57.780" UserId="215" Text="&lt;kbd&gt;q&lt;/kbd&gt;uery over the bed, press &lt;kbd&gt;r&lt;/kbd&gt; to make the bedroom, size it with &lt;kbd&gt;alt&lt;/kbd&gt;+&lt;kbd&gt;up&lt;/kbd&gt;/&lt;kbd&gt;down&lt;/kbd&gt;, then optionally &lt;kbd&gt;a&lt;/kbd&gt;ssign the room to a dwarf, make it a &lt;kbd&gt;d&lt;/kbd&gt;ormitory, or &lt;kbd&gt;n&lt;/kbd&gt;ame the bed." />
  <row Id="2881" PostHistoryTypeId="2" PostId="1282" RevisionGUID="e74ea043-8479-4a82-9008-a94f59f58dc8" CreationDate="2010-07-09T23:36:48.853" UserId="68" Text="Less and less game are using LAN multiplayer mode to take place. This is not the place to discuss why but I think it's mainly because of Internet mutliplayer mode which can bring much more to the game, but as stated by other this doesn't lock you off multiplayer games with you're friend, it's just less party mode than a LAN.&#xD;&#xA;&#xD;&#xA;I'm telling this beacuase most recent game will allow you to only play online. &#xD;&#xA;&#xD;&#xA;For me the best Diablo-like with co-op mode will be Diablo 3 which is not yet released sadly :( Because nothing can't be Diablo except another Diablo." />
  <row Id="2882" PostHistoryTypeId="5" PostId="1282" RevisionGUID="50b03fc2-177c-493b-8f96-b649f7c35cc5" CreationDate="2010-07-09T23:42:41.077" UserId="68" Comment="deleted 14 characters in body" Text="Less and less game are using LAN multiplayer mode. This is not the place to discuss why but I think it's mainly because of Internet mutliplayer mode which can bring much more to the game, but as stated by other this doesn't lock you off multiplayer games with you're friend, it's just less party mode than a LAN.&#xD;&#xA;&#xD;&#xA;I'm telling this beacuase most recent game will allow you to only play online. &#xD;&#xA;&#xD;&#xA;For me the best Diablo-like with co-op mode will be Diablo 3 which is not yet released sadly :( Because nothing can't be Diablo except another Diablo." />
  <row Id="2883" PostHistoryTypeId="2" PostId="1283" RevisionGUID="79cc1898-17e1-4799-9287-82d6e3734dfd" CreationDate="2010-07-09T23:50:28.300" UserId="68" Text="I think it's mainly because of Internet mutliplayer mode. Online multiplayer brings :&#xD;&#xA;&#xD;&#xA; - Control over the game licence (fighting piracy) as the online servers can check for legit keys&#xD;&#xA; - Control over the content available : to provide a better online experience match making systems, balancing system, and match finding system are can only be achieve with in game process trough online multiplayer&#xD;&#xA; - Online multiplayer still allow you to play with your friend. You may not have the same &quot;party&quot; feeling but they can play without moving, be notified that you're online. This is a growing trend to have socializing taking place online as opposed to socializing taking place with face to face parties.&#xD;&#xA;&#xD;&#xA;All this apply to pc and to console.&#xD;&#xA;&#xD;&#xA;On a specific console note, split screen is less and less done because it's a huge technological mess to deal with. Just rendering n times the view of a player is not as esay as it sound and it's cripple the display rate if you just &quot;clone&quot; views." />
  <row Id="2884" PostHistoryTypeId="6" PostId="1049" RevisionGUID="5bb8c010-2354-4072-8b54-88392734b859" CreationDate="2010-07-09T23:50:44.663" UserId="56" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;" />
  <row Id="2885" PostHistoryTypeId="2" PostId="1284" RevisionGUID="28fffa23-78c5-4153-ae68-7c341ec1869b" CreationDate="2010-07-09T23:57:08.553" UserId="97" Text="In Banjo-Kazooie (N64, Xbox 360) if I die I go back to the start of the world I'm in. What if I completely run out of lives?" />
  <row Id="2886" PostHistoryTypeId="1" PostId="1284" RevisionGUID="28fffa23-78c5-4153-ae68-7c341ec1869b" CreationDate="2010-07-09T23:57:08.553" UserId="97" Text="In Banjo-Kazooie, what happens if I run out of lives?" />
  <row Id="2887" PostHistoryTypeId="3" PostId="1284" RevisionGUID="28fffa23-78c5-4153-ae68-7c341ec1869b" CreationDate="2010-07-09T23:57:08.553" UserId="97" Text="&lt;banjo-kazooie&gt;" />
  <row Id="2888" PostHistoryTypeId="2" PostId="1285" RevisionGUID="8cad86ce-a9fe-4aa7-9fb9-21adf5568f49" CreationDate="2010-07-09T23:59:04.023" UserId="215" Text="If you want a turn-based strategy game, you can't go wrong with [Carcasonne](http://www.xbox.com/en-us/games/c/carcassonnexboxlivearcade/)." />
  <row Id="2889" PostHistoryTypeId="4" PostId="225" RevisionGUID="eda47fe6-6d39-49db-9fc1-47f3eea8b4d1" CreationDate="2010-07-10T00:01:40.430" UserId="117" Comment="edited title" Text="How do I beat the End-Boss In Borderlands?" />
  <row Id="2890" PostHistoryTypeId="6" PostId="1284" RevisionGUID="b3e067af-5a62-42cc-b805-5f271d98e83c" CreationDate="2010-07-10T00:12:06.993" UserId="29" Comment="edited tags" Text="&lt;nintendo-64&gt;&lt;banjo-kazooie&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="2891" PostHistoryTypeId="5" PostId="1267" RevisionGUID="00c394f1-5f46-41da-ad69-1dfee05dc72c" CreationDate="2010-07-10T00:14:10.687" UserId="29" Comment="added 43 characters in body; added 2 characters in body" Text="another method is using the quantum storage trick/bug/cheat&#xD;&#xA;&#xD;&#xA;first, create a 1x1 refuse zone(&lt;kbd&gt;i&lt;/kbd&gt;, &lt;kbd&gt;r&lt;/kbd&gt;) and designate it as &lt;kbd&gt;g&lt;/kbd&gt;arbage zone.  &#xD;&#xA;Now, you can select the area (any size) to dump in that zone (&lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;i&lt;/kbd&gt;)&#xD;&#xA;All items selected in the area will be hauled into that zone.&#xD;&#xA;&#xD;&#xA;now, if you want to reclaim all the items in this zone, you can do it by using &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;c&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt; right on that zone" />
  <row Id="2892" PostHistoryTypeId="6" PostId="1171" RevisionGUID="2a2ece0f-6a15-4b58-87cd-96c398295221" CreationDate="2010-07-10T00:18:01.210" UserId="29" Comment="edited tags" Text="&lt;legal&gt;&lt;terms-of-service&gt;&lt;cracks&gt;" />
  <row Id="2893" PostHistoryTypeId="6" PostId="1241" RevisionGUID="1d402c01-97b2-4f79-a86c-46104a555426" CreationDate="2010-07-10T00:41:23.720" UserId="150" Comment="edited tags" Text="&lt;terminology&gt;&lt;lag&gt;" />
  <row Id="2894" PostHistoryTypeId="5" PostId="1261" RevisionGUID="684f6949-8847-402b-879a-b8cd88687fed" CreationDate="2010-07-10T00:42:16.887" UserId="304" Comment="deleted 13 characters in body" Text="Turn them into rock blocks (since a lot of blocks will go into a single bin in a storage room and that's much neater). Clearing *every* stone takes a long time, but you can clear certain areas using warrens:&#xD;&#xA;&#xD;&#xA; 1. Designating a warren over the area&#xD;&#xA;    you want to clear.&#xD;&#xA; 2. Select a lowly mason who will be your exclusive stone block maker and&#xD;&#xA;    assign him to the warren.&#xD;&#xA; 3. Build a mason's workshop inside the warren.&#xD;&#xA; 4. Use the profiles screen on the workshop to restrict the dwarves&#xD;&#xA;    that can work there to your chosen&#xD;&#xA;    mason. (You'll need to have a&#xD;&#xA;    manager for this.) &#xD;&#xA; 5. Set make rock blocks to repeat!&#xD;&#xA;&#xD;&#xA;Your lowly mason will dutifully go about their business selecting only stone from the warren and will automatically take breaks to sleep and eat, so this is a pretty low-maintenance method." />
  <row Id="2895" PostHistoryTypeId="2" PostId="1286" RevisionGUID="f171d27f-aca4-44b2-adb0-0583d0802061" CreationDate="2010-07-10T01:49:46.993" UserId="235" Text="[Game over][1].&#xD;&#xA;&#xD;&#xA;You're presented with a cutscene as if Banjo had failed to rescue Tootie and Grunty has succeeded.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=5p114wlMlq8" />
  <row Id="2896" PostHistoryTypeId="2" PostId="1287" RevisionGUID="470d57dd-ebbe-420d-baed-23d0bf297281" CreationDate="2010-07-10T02:07:42.507" UserId="97" Text="In Borderlands, say I play with the Secret Armory DLC installed and rank up past level 50. Then, I move my game save to another Xbox 360 that doesn't have the DLC, sign in with the same gamertag, and try to load the save.&#xD;&#xA;&#xD;&#xA;Assuming I last saved in an area in the main game and not one of the DLC levels, and have the latest title update installed. What happens? Does it prevent me from playing, lower me to level 50, or allow me to continue in the main game at, say, level 55 without the DLC anymore?&#xD;&#xA;&#xD;&#xA;Thank you." />
  <row Id="2897" PostHistoryTypeId="1" PostId="1287" RevisionGUID="470d57dd-ebbe-420d-baed-23d0bf297281" CreationDate="2010-07-10T02:07:42.507" UserId="97" Text="In Borderlands, what if my character is past level 50 and then I play without the DLC installed?" />
  <row Id="2898" PostHistoryTypeId="3" PostId="1287" RevisionGUID="470d57dd-ebbe-420d-baed-23d0bf297281" CreationDate="2010-07-10T02:07:42.507" UserId="97" Text="&lt;xbox-360&gt;&lt;borderlands&gt;" />
  <row Id="2903" PostHistoryTypeId="5" PostId="1286" RevisionGUID="16e43612-2d59-423b-bf01-612ec154f39b" CreationDate="2010-07-10T02:26:06.783" UserId="235" Comment="added 496 characters in body" Text="[Game over][1].&#xD;&#xA;&#xD;&#xA;You're presented with a cutscene as if Banjo had failed to rescue Tootie and Grunty has succeeded. Your game is saved as if you had exited the level normally. &#xD;&#xA;&#xD;&#xA;After the cutscene is over, you're sent back to the title screen, and can select your play file. Your note score on the level, if you had died with a higher score than your previous best, is saved as your best score. Any moves you learned on that level and any jigsaw pieces you've obtained are saved as well.&#xD;&#xA;&#xD;&#xA;You will respawn in the same place as you would as if you had exited normally. Probably the entrance to Grunty's lair.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=5p114wlMlq8" />
  <row Id="2905" PostHistoryTypeId="2" PostId="1289" RevisionGUID="7a35fd14-67e0-445c-aeb8-d5fdfabe0b4f" CreationDate="2010-07-10T02:54:20.473" UserId="320" Text="I have bootcamp-installed Windows XP on my mid-2009 model Macbook Pro and I was wondering what my system specifications translate to, since XP doesn't have some of the hardware-specific drivers required to run at full performance.&#xD;&#xA;&#xD;&#xA;I know that I can play Left 4 Dead 2, HL2 and all mods, and MW2 on bootcamp at moderately high settings.&#xD;&#xA;&#xD;&#xA;What I'm looking for is either a translation of system specifications or verification of other games that are known to work with the tier-one macbook pro and bootcamp." />
  <row Id="2906" PostHistoryTypeId="1" PostId="1289" RevisionGUID="7a35fd14-67e0-445c-aeb8-d5fdfabe0b4f" CreationDate="2010-07-10T02:54:20.473" UserId="320" Text="What games can I play on my Macbook Pro?" />
  <row Id="2907" PostHistoryTypeId="3" PostId="1289" RevisionGUID="7a35fd14-67e0-445c-aeb8-d5fdfabe0b4f" CreationDate="2010-07-10T02:54:20.473" UserId="320" Text="&lt;mac&gt;&lt;compatibility&gt;&lt;bootcamp&gt;" />
  <row Id="2908" PostHistoryTypeId="2" PostId="1290" RevisionGUID="20c3afc8-5c30-4477-9778-70b7102cdb6d" CreationDate="2010-07-10T02:59:26.827" UserId="320" Text="When I play Modern Warfare 2 using anti-aliasing on my Macbook Pro and no monitor, the game lags too much to play.&#xD;&#xA;&#xD;&#xA;But lo and behold: When I plug in a monitor to my Macbook Pro and turn on AA and put all textures to high, the game runs just fine.&#xD;&#xA;&#xD;&#xA;Why is this? why does plugging in a monitor improve performance?" />
  <row Id="2909" PostHistoryTypeId="1" PostId="1290" RevisionGUID="20c3afc8-5c30-4477-9778-70b7102cdb6d" CreationDate="2010-07-10T02:59:26.827" UserId="320" Text="Why does plugging in a monitor improve AA performance?" />
  <row Id="2910" PostHistoryTypeId="3" PostId="1290" RevisionGUID="20c3afc8-5c30-4477-9778-70b7102cdb6d" CreationDate="2010-07-10T02:59:26.827" UserId="320" Text="&lt;mac&gt;&lt;monitor&gt;&lt;laptop&gt;&lt;anti-aliasing&gt;" />
  <row Id="2911" PostHistoryTypeId="2" PostId="1291" RevisionGUID="a9ee63e1-4587-46a3-a124-717bb8fcbf63" CreationDate="2010-07-10T03:00:06.873" UserId="117" Text="Armed Assault is a really tough game.  I was in the Army and I still think it's tough.&#xD;&#xA;&#xD;&#xA;I'd really like a good walkthrough for Armed Assault. Does anyone know of one?" />
  <row Id="2912" PostHistoryTypeId="1" PostId="1291" RevisionGUID="a9ee63e1-4587-46a3-a124-717bb8fcbf63" CreationDate="2010-07-10T03:00:06.873" UserId="117" Text="Walkthroughs for Armed Assault" />
  <row Id="2913" PostHistoryTypeId="3" PostId="1291" RevisionGUID="a9ee63e1-4587-46a3-a124-717bb8fcbf63" CreationDate="2010-07-10T03:00:06.873" UserId="117" Text="&lt;pc&gt;&lt;walkthroughs&gt;&lt;walkthrough&gt;" />
  <row Id="2914" PostHistoryTypeId="4" PostId="1247" RevisionGUID="87913111-9389-4e5a-9c0c-3919ff5a0b88" CreationDate="2010-07-10T03:07:33.627" UserId="318" Comment="edited title" Text="Where is the Earthgift Shrine in Final Fantasy?" />
  <row Id="2915" PostHistoryTypeId="2" PostId="1292" RevisionGUID="6ac58d47-ecf5-4bf4-a7fc-564c5ba5adc6" CreationDate="2010-07-10T03:17:53.277" UserId="271" Text="I am looking for something that a teen would have fun to play." />
  <row Id="2916" PostHistoryTypeId="1" PostId="1292" RevisionGUID="6ac58d47-ecf5-4bf4-a7fc-564c5ba5adc6" CreationDate="2010-07-10T03:17:53.277" UserId="271" Text="Are there any good sport simulation games that run under Linux?" />
  <row Id="2917" PostHistoryTypeId="3" PostId="1292" RevisionGUID="6ac58d47-ecf5-4bf4-a7fc-564c5ba5adc6" CreationDate="2010-07-10T03:17:53.277" UserId="271" Text="&lt;simulation&gt;&lt;linux&gt;&lt;sport&gt;" />
  <row Id="2918" PostHistoryTypeId="2" PostId="1293" RevisionGUID="0caf5eb7-ee51-4fc4-a89e-2a5274266d12" CreationDate="2010-07-10T03:28:11.427" UserId="99" Text="I think there are a couple key ideas that help for transitioning orbits. First, the path visualization is very useful to have on. On the orbiting levels, I tend to eject material only forward and reverse of my direction (except for emergency/panic maneuvers). I think that's the most efficient way to increase/reduce the size of one's orbit. Also, it's usually easier to increase the size of the orbit than reduce it.&#xD;&#xA;&#xD;&#xA;The best way I've found is to break out of your current orbit in an arc that intersects where the next attractor will be.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;When you get close, decelerate enough to prevent hitting the wall.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Stabilize your orbit.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img441.imageshack.us/img441/6742/osmos1.png&#xD;&#xA;  [2]: http://img39.imageshack.us/img39/6468/osmos2.png&#xD;&#xA;  [3]: http://img401.imageshack.us/img401/981/osmos3.png" />
  <row Id="2919" PostHistoryTypeId="2" PostId="1294" RevisionGUID="eecc1952-a4e3-46fe-ad78-79eed555afb8" CreationDate="2010-07-10T03:52:20.690" UserId="299" Text="My kids love to play games online-what are some good online games that are free, safe, and fun?" />
  <row Id="2920" PostHistoryTypeId="1" PostId="1294" RevisionGUID="eecc1952-a4e3-46fe-ad78-79eed555afb8" CreationDate="2010-07-10T03:52:20.690" UserId="299" Text="Free Quallity Online Games For Kids/Teens" />
  <row Id="2921" PostHistoryTypeId="3" PostId="1294" RevisionGUID="eecc1952-a4e3-46fe-ad78-79eed555afb8" CreationDate="2010-07-10T03:52:20.690" UserId="299" Text="&lt;online&gt;" />
  <row Id="2922" PostHistoryTypeId="2" PostId="1295" RevisionGUID="a8ab9a0a-bdfa-4370-b1d1-dff039a3a0b9" CreationDate="2010-07-10T03:59:24.057" UserId="299" Text="Sonic Ultimate Genesis Collection has a bunch of older games-like Sonic the Hedgehog and Ecco the Dolphin-all in one disc. My kids love Baja: Edge of Control, which is a dirt-racing game. 3D Dot Game Heroes is also a great choice-it's a Zelda clone, and should be interesting to both ages (and for you as well). That being said, LittleBigPlanet is likely to be a favorite for both, and offers multi-player so you all play together. I suggest getting Game of the Year edition, as it has some fun extra content not included in the original." />
  <row Id="2923" PostHistoryTypeId="2" PostId="1296" RevisionGUID="3c29141e-b619-409c-b8d7-a7825e0394d1" CreationDate="2010-07-10T04:16:34.730" UserId="299" Text="In order to cure my character's vampirism, I need to find 5 Grand Soul Gems to give to the witch. Where can I find these?" />
  <row Id="2924" PostHistoryTypeId="1" PostId="1296" RevisionGUID="3c29141e-b619-409c-b8d7-a7825e0394d1" CreationDate="2010-07-10T04:16:34.730" UserId="299" Text="Where can I find Grand Soul Gems on Elder Scrolls IV: Oblivion" />
  <row Id="2925" PostHistoryTypeId="3" PostId="1296" RevisionGUID="3c29141e-b619-409c-b8d7-a7825e0394d1" CreationDate="2010-07-10T04:16:34.730" UserId="299" Text="&lt;elder-scrolls&gt;" />
  <row Id="2926" PostHistoryTypeId="2" PostId="1297" RevisionGUID="1fdf6021-20cb-4c51-965e-f59b1c74f01d" CreationDate="2010-07-10T04:29:40.007" UserId="43" Text="The [**walkthrough for the Vampire Cure quest**][1] on the UESP Wiki gives locations.  Mostly you have to find them while adventuring, but starting this quest places 3 of them in nearby dungeons which would have been previously unavailable prior to starting the Vampire Cure quest.&#xD;&#xA;&#xD;&#xA;From the Wiki page, places that always have an empty Grand Soul Gem:&#xD;&#xA;&#xD;&#xA; - Calindil at the Mystic Emporium in the Market District has one, which can be bought or pickpocketed.&#xD;&#xA; - With the exception of Skingrad, the merchant in each city's Mages Guild has one which can either be bought or pickpocketed.&#xD;&#xA; - You can steal one from Melisande's basement (accessible through the fireplace next to her bed).&#xD;&#xA; - There is one in the Arch-Mage's Lobby of the Arcane University. It is in a locked display case along with two more Grand Soul Gems that are not empty.&#xD;&#xA; - There is one in a locked display case in the Mage Quarters of the Arcane University at the bottom of the staircase on the left as you enter.&#xD;&#xA; - The Chorrol Mages Guild has an empty one in a locked display case in a room just left of the front door, and another one in a display case beside the stairs. If you are a Guild member, picking the locks and taking the gems will not count as a crime.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Vampire_Cure" />
  <row Id="2928" PostHistoryTypeId="2" PostId="1299" RevisionGUID="2fc1fbd8-b23e-44de-8d45-7322c3a50045" CreationDate="2010-07-10T04:35:16.443" UserId="171" Text="[Club Penguin][1] is a wonderful kid-oriented online multiplayer game! I highly recommend checking it out, from the little I've seen of it.&#xD;&#xA;&#xD;&#xA;[Toontown][2] is another online multiplayer game which has been out for some time, and also is reportedly a lot of fun.&#xD;&#xA;&#xD;&#xA;Nickelodeon has [a whole section with lots of games][3] which your kids will enjoy, especially if they watch Nick toons; if they don't, they might not relate to the games as much but they should still find them fun; and of course, being Nick, all the games are kid-oriented.&#xD;&#xA;&#xD;&#xA;Disney also has a [games section][4] on their site, which is naturally kid-oriented. They have produced a number of good console video games so I would think they would be a good source of fun games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.clubpenguin.com/&#xD;&#xA;  [2]: http://toontown.go.com/&#xD;&#xA;  [3]: http://www.nick.com/games/&#xD;&#xA;  [4]: http://disney.go.com/games/" />
  <row Id="2929" PostHistoryTypeId="2" PostId="1300" RevisionGUID="e028644e-f167-4b66-af76-cf1d273f44cc" CreationDate="2010-07-10T04:41:34.877" UserId="299" Text="Is there a way to back-up your saved games on the PS3 in case they are over-ridden?" />
  <row Id="2930" PostHistoryTypeId="1" PostId="1300" RevisionGUID="e028644e-f167-4b66-af76-cf1d273f44cc" CreationDate="2010-07-10T04:41:34.877" UserId="299" Text="Back-Up PS3 Saves?" />
  <row Id="2931" PostHistoryTypeId="3" PostId="1300" RevisionGUID="e028644e-f167-4b66-af76-cf1d273f44cc" CreationDate="2010-07-10T04:41:34.877" UserId="299" Text="&lt;ps3&gt;" />
  <row Id="2932" PostHistoryTypeId="5" PostId="1299" RevisionGUID="1b22dcdc-7c74-4c98-b74d-8f57cff8d743" CreationDate="2010-07-10T04:42:45.280" UserId="171" Comment="added 696 characters in body" Text="**For one-player online (flash) games:**&#xD;&#xA;&#xD;&#xA;**Nickelodeon** has [a whole section with lots of games][4] which your kids will enjoy, especially if they watch Nick toons; if they don't, they might not relate to the games as much but they should still find them fun; and of course, being Nick, all the games are kid-oriented.&#xD;&#xA;&#xD;&#xA;**Disney** also has a [games section][5] on their site, which is naturally kid-oriented. They have produced a number of good console video games so I would think they would be a good source of fun games.&#xD;&#xA;&#xD;&#xA;**If by online you mean online multiplayer:**&#xD;&#xA;&#xD;&#xA;**[Club Penguin][1]** is a wonderful kid-oriented online multiplayer game! I highly recommend checking it out, from the little I've seen of it.&#xD;&#xA;&#xD;&#xA;**[Toontown][2]** is another online multiplayer game which has been out for some time, and also is reportedly a lot of fun.&#xD;&#xA;&#xD;&#xA;**[RuneScape][3]** is a fun online multiplayer game but might not be so kid-oriented; the content is certainly kid-friendly (there is combat but no blood, for example) but you will want to set up your kids' accounts to be &quot;Quick Chat&quot; only, so that they aren't exposed to the adult chat messages of other players. I have played it since middle school (I'm now in college and don't play much any more but played through high school). Its free version can keep kids entertained, even addicted, for MANY hours, and the members version is only $6/month.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.clubpenguin.com/&#xD;&#xA;  [2]: http://toontown.go.com/&#xD;&#xA;  [3]: http://www.runescape.com/&#xD;&#xA;  [4]: http://www.nick.com/games/&#xD;&#xA;  [5]: http://disney.go.com/games/" />
  <row Id="2933" PostHistoryTypeId="2" PostId="1301" RevisionGUID="8e040dfa-98a0-4a55-8ffe-ab3e63b6231f" CreationDate="2010-07-10T04:43:25.967" UserId="215" Text="If your kids can obey content ratings, see [Jayisgames](http://jayisgames.com/). They have a ton of fun flash games that kids should like. They do rate some more &quot;adult&quot; type games though, so you might want to be a little careful." />
  <row Id="2934" PostHistoryTypeId="2" PostId="1302" RevisionGUID="a6301095-f8bb-4359-b482-2bfcc5e328f4" CreationDate="2010-07-10T04:46:10.567" UserId="171" Text="Your display resolution is a huge factor in the speed of games; turning the resolution down can result in drastically more smooth gameplay, but at a steep cost of picture quality.&#xD;&#xA;&#xD;&#xA;If your external monitor is of a lower resolution than your Macbook Pro's built-in display, then the game is playing at a lower resolution and therefore will run faster.&#xD;&#xA;&#xD;&#xA;I see no other reason an external monitor would cause games to run faster than the internal monitor." />
  <row Id="2935" PostHistoryTypeId="6" PostId="1296" RevisionGUID="befb5307-bb28-4daa-9bd6-c39768b04ad5" CreationDate="2010-07-10T05:36:28.910" UserId="43" Comment="edited tags" Text="&lt;elder-scrolls&gt;&lt;oblivion&gt;" />
  <row Id="2936" PostHistoryTypeId="5" PostId="1247" RevisionGUID="4184ca0a-fff3-41e1-a35a-adf6b1995b06" CreationDate="2010-07-10T06:15:02.580" UserId="318" Comment="added 5 characters in body" Text="I am currently playing the original Final Fantasy for the iPhone and can not remember where the Earthgift Shrine is on the over world map.&#xD;&#xA;&#xD;&#xA;I have just beaten Lich and looking to return because the statue disappeared once I beat him." />
  <row Id="2937" PostHistoryTypeId="2" PostId="1303" RevisionGUID="048d287e-2659-4228-9535-6090197b92e0" CreationDate="2010-07-10T06:19:21.527" UserId="318" Text="Yes, you can back up your PS3 data to an external hard drive.  Watch the following [video][1] to show you how to do it from the system menu.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=04eSR6ZeC3Q" />
  <row Id="2938" PostHistoryTypeId="4" PostId="1187" RevisionGUID="4aaf0e84-0b7a-42d7-9815-e10a1eb18a03" CreationDate="2010-07-10T07:07:15.847" UserId="122" Comment="edited title; edited title" Text="Useful King's Bounty units / unit combinations" />
  <row Id="2939" PostHistoryTypeId="6" PostId="1289" RevisionGUID="310dc430-ac34-4c1d-82c6-672be7ba1d52" CreationDate="2010-07-10T08:12:10.657" UserId="29" Comment="edited tags" Text="&lt;mac&gt;&lt;compatibility&gt;&lt;bootcamp&gt;&lt;xp&gt;" />
  <row Id="2940" PostHistoryTypeId="6" PostId="1289" RevisionGUID="bb54187e-b3b6-46c0-ae40-e9b7405cfdec" CreationDate="2010-07-10T08:12:47.330" UserId="29" Comment="edited tags" Text="&lt;mac&gt;&lt;compatibility&gt;&lt;windows-xp&gt;&lt;bootcamp&gt;" />
  <row Id="2941" PostHistoryTypeId="6" PostId="1294" RevisionGUID="91153a4f-21fb-43b2-85f5-5eef2eae3850" CreationDate="2010-07-10T08:18:16.803" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;online&gt;" />
  <row Id="2942" PostHistoryTypeId="2" PostId="1304" RevisionGUID="caa93820-0e7f-48a7-a356-1e22ec7a7bf9" CreationDate="2010-07-10T08:18:46.067" UserId="76" Text="I have a MBP  (mid 2008) and I use it under BootCamp (XP) to play **LotRO** (Lord of the Rings Online) **WOW** (World of Warcraft) and **AION.** &#xD;&#xA;&#xD;&#xA;There is even a native WOW client that runs under OS X. &#xD;&#xA;&#xD;&#xA;Works fine for my gaming style .." />
  <row Id="2943" PostHistoryTypeId="6" PostId="1287" RevisionGUID="b55912c5-6864-429b-b17c-3b8dc1926fb7" CreationDate="2010-07-10T08:19:29.623" UserId="29" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;borderlands&gt;&lt;dlc&gt;" />
  <row Id="2944" PostHistoryTypeId="2" PostId="1305" RevisionGUID="89c3be7d-dd28-40d6-85a0-5ec0276228ba" CreationDate="2010-07-10T08:23:46.993" UserId="169" Text="Recent MacBook Pros have two GPUs and will keep one of them powered-down until needed (to save battery). It's likely that plugging in a second monitor is causing the idle GPU to be powered up so you're getting better rendering performance as a result." />
  <row Id="2945" PostHistoryTypeId="5" PostId="1274" RevisionGUID="6be53959-dc76-4f24-80b8-4d51b7dcb87b" CreationDate="2010-07-10T09:04:56.177" UserId="56" Comment="Added suggestion by Alastair Pitts" Text="They are called Uncommon Infected, and a full list of which they are and what's special about them is available [here][1].&#xD;&#xA;To summarise:&#xD;&#xA;&#xD;&#xA; - Infected CEDA Workers (haz-mat suits)&#xD;&#xA; - Jimmy Gibbs Junior (more health, fireproof)&#xD;&#xA; - Fallen Survivor (has a lot of random gear like molotovs)&#xD;&#xA; - Clown Infected (honk attracts infected)&#xD;&#xA; - Mud Men (hard to see, sprinters)&#xD;&#xA; - Worker Infected (easy to spot, immune to bile and pipebombs)&#xD;&#xA; - Riot Infected (have armour on the front)&#xD;&#xA;&#xD;&#xA;  [1]: http://left4dead.wikia.com/wiki/Common_Infected#Uncommon_Infected" />
  <row Id="2946" PostHistoryTypeId="2" PostId="1306" RevisionGUID="3fb3bee4-2f52-4af4-b8e9-6c304cf42383" CreationDate="2010-07-10T09:18:31.983" UserId="56" Text="Well, while there's a lot of games for Linux, they aren't exactly up to par to what Windows offers. This may or may not be a problem depending on the teen's expectations.&#xD;&#xA;&#xD;&#xA;One I found while looking around is [Yoda Soccer][1], and a full list of all kinds of games (not just sports) [here][2].&#xD;&#xA;&#xD;&#xA;I'm afraid Linux just doesn't offer much in the gaming area. I'd suggest trying [Wine][3] to run Windows games on Linux.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://yodasoccer.sourceforge.net/&#xD;&#xA;  [2]: http://loll.sourceforge.net/linux/links/Games/index.html&#xD;&#xA;  [3]: http://www.winehq.org/" />
  <row Id="2947" PostHistoryTypeId="2" PostId="1307" RevisionGUID="17de5aca-9874-400b-a234-e2b2ae647029" CreationDate="2010-07-10T09:23:34.403" UserId="56" Text="By the way, things might run a bit smoother on native Mac OS X, if that's the case. So, why not play games that are compatible with OS X? See [Steam's offering][1].&#xD;&#xA;&#xD;&#xA;As you can see, HL2 and a lot of other Source games are compatible with Mac OS X, and other games too. That should solve the driver problem.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/browse/mac" />
  <row Id="2948" PostHistoryTypeId="2" PostId="1308" RevisionGUID="25fe9424-6d0a-4250-b28e-8b9ff7a5ed7e" CreationDate="2010-07-10T10:18:19.673" UserId="276" Text="You might be interested in the [Morrowind Better Bodies mod][1] and [this texture pack][2].&#xD;&#xA;&#xD;&#xA;Actually, the site in the second link has a lot of files so it might be worth having a browse round there. Enjoy!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.psychodogstudios.net/betterbodies/&#xD;&#xA;  [2]: http://www.tesnexus.com/downloads/file.php?id=9754" />
  <row Id="2949" PostHistoryTypeId="6" PostId="225" RevisionGUID="d94e4375-d9b1-42b0-bf42-b34632777725" CreationDate="2010-07-10T10:23:17.673" UserId="276" Comment="edited tags" Text="&lt;borderlands&gt;" />
  <row Id="2950" PostHistoryTypeId="2" PostId="1309" RevisionGUID="17a3ea41-3983-4d6f-877f-e15d67685a8b" CreationDate="2010-07-10T10:47:44.683" UserId="103" Text="Was it &lt;a href=&quot;http://www.amazon.com/Thunder-Brigade-Blue-Moon/dp/1893890295/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1278758493&amp;sr=8-1&quot;&gt;Thunder Brigade&lt;/a&gt;? Here's a short &lt;a href=&quot;http://www.youtube.com/watch?v=S4IdA2_gnuw&amp;feature=related&quot;&gt;ingame vid&lt;/a&gt;." />
  <row Id="2951" PostHistoryTypeId="2" PostId="1310" RevisionGUID="067a6920-b542-4100-9f5a-f857004a8661" CreationDate="2010-07-10T10:58:20.190" UserId="730" Text="Does exist a platform game like **Little Big Planet** for PC, where the users can create, share, vote and play different game levels?" />
  <row Id="2952" PostHistoryTypeId="1" PostId="1310" RevisionGUID="067a6920-b542-4100-9f5a-f857004a8661" CreationDate="2010-07-10T10:58:20.190" UserId="730" Text="Does exists a game like Little Big Planet for PC?" />
  <row Id="2953" PostHistoryTypeId="3" PostId="1310" RevisionGUID="067a6920-b542-4100-9f5a-f857004a8661" CreationDate="2010-07-10T10:58:20.190" UserId="730" Text="&lt;pc&gt;&lt;little-big-planet&gt;&lt;platform-game&gt;" />
  <row Id="2954" PostHistoryTypeId="5" PostId="1270" RevisionGUID="fb4bd712-2502-4cc8-973c-9793a127ddd0" CreationDate="2010-07-10T11:00:46.787" UserId="121" Comment="Attempt to fix key formatting" Text="Assuming you're building down:&#xD;&#xA;&#xD;&#xA; 1. Build a down [stairway][1] on the first level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA; 2. Build up-down stairways on the levels before the bottom  from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA; 3. If you have a defined &quot;bottom&quot; level, build an up stairway on that level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA;&#xD;&#xA;You will need to switch your view's [&quot;z-level&quot;][2] to build the levels.  You switch &quot;z-levels&quot; by using &lt;kdb&gt;&amp;lt;&lt;/kbd&gt; to go down a &quot;z-level&quot;, and &lt;kdb&gt;&amp;gt;&lt;/kdb&gt; to go up.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Stair&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Z-level" />
  <row Id="2955" PostHistoryTypeId="4" PostId="1214" RevisionGUID="62e382c3-9d36-4d60-a3a1-588b322eb176" CreationDate="2010-07-10T11:30:27.737" UserId="109" Comment="edited title" Text="Why are fewer games including split screen multiplayer, especially for &gt;2 players" />
  <row Id="2956" PostHistoryTypeId="2" PostId="1311" RevisionGUID="429cbede-6e75-4fd5-9e13-0655526e60ff" CreationDate="2010-07-10T11:44:49.117" UserId="160" Text="If you're looking to start your children on MMO's early, Sony Online Entertainment released [Free Realms][1] last year. It is free, it launches through your browser (like Battlefield Heroes) and offers questing, exploration, collectibles, and even an ingame trading card game. There's also lots of cosmetic stuff like clothing, costumes, ingame housing to decorate, mounts, etc. &#xD;&#xA;&#xD;&#xA;It's surprisingly entertaining even for adults, and I admit to playing it when I just want a break from all the seriousness of other MMO's. There's no blood or graphic violence. The chat filter is very, very heavy-handed, which makes it difficult to have a normal conversation sometimes because they censor the craziest things. Last time I knew, they has censored numbers because they didn't want kids to be able to give out their ages. &#xD;&#xA;&#xD;&#xA;There is an optional Membership, which is $5 per month. It lets you play more job classes, receive a free booster pack for the ingame TCG per month, and has other perks in regards to ingame housing and such. The main website has all the details. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.freerealms.com/" />
  <row Id="2957" PostHistoryTypeId="2" PostId="1312" RevisionGUID="6ef4b28f-fdb1-493a-8c5d-0480f7e043b5" CreationDate="2010-07-10T11:47:25.150" UserId="260" Text="Quite apart from the anti-piracy measures mentioned by other answers, one of the major reasons for avoiding split-screen multiplayer is that it usually ***sucks***.&#xD;&#xA;&#xD;&#xA;* It sucks because it distracts one player with the others' activity. (I always found that hard.)&#xD;&#xA;* It sucks because many games rely on you not knowing exactly what the others are up to.&#xD;&#xA;* It sucks because you don't have the screen real-estate available. The peripheral parts of the screen matter.&#xD;&#xA;* It *really* sucks if you are trying to share a keyboard.&#xD;&#xA;&#xD;&#xA;Given the ubiquity of internet connections and proper LAN equipment, you almost always get a better gaming experience by avoiding sharing the actual display and input devices. (The exceptions are party games, but they're designed completely differently anyway.)" />
  <row Id="2958" PostHistoryTypeId="2" PostId="1313" RevisionGUID="83e4f80f-03aa-446f-b88d-268b42f6cac5" CreationDate="2010-07-10T11:52:39.820" UserId="260" Text="I've had Warcraft 3 and Spore running fine on an 2008 MBP. Both were running native." />
  <row Id="2970" PostHistoryTypeId="2" PostId="1318" RevisionGUID="f12663c9-40b2-4199-8fd8-691884ad9f34" CreationDate="2010-07-10T12:55:36.620" UserId="109" Text="[Garry's Mod](http://www.garrysmod.com/news/). The editing is far more complicated, but the social aspect is far less developed also. It's certainly not as casual as LittleBigPlanet.&#xD;&#xA;&#xD;&#xA;Also, there is far more emphasis on the creating of vehicles etc. than of levels. But it's the closest you will get." />
  <row Id="2971" PostHistoryTypeId="4" PostId="1207" RevisionGUID="47664cd0-ef58-46ee-bf60-b9dc9541251f" CreationDate="2010-07-10T12:59:32.087" UserId="296" Comment="edited title" Text="Dead Eye mode doesn't use ammo in Red Dead Redemption?" />
  <row Id="2972" PostHistoryTypeId="2" PostId="1319" RevisionGUID="7a4e31f9-7a7a-4ae4-88a6-bcd098392459" CreationDate="2010-07-10T13:09:19.363" UserId="263" Text="Assuming that you're just getting cramped, tired out and not experiencing full carpal tunnel (which you should see a medical professional for). I can highly recommend an [NSD Powerball][1] (or [at Amazon][2]). Great for giving your arm/wrist a whole different motion and exercise, and a fun way to build up a bit of lower arm strength (a lot of climbers and tennis players use them).&#xD;&#xA;&#xD;&#xA;This question also reminds me of the bit in The Beach when Keaty is explaining to Richard the list of reasons why Francoise would never be interested in him:&#xD;&#xA;&#xD;&#xA;&gt; Keaty: And seven: look at - look at&#xD;&#xA;&gt; your thumbs, man! They're well&#xD;&#xA;&gt; defined!&#xD;&#xA;&gt;&#xD;&#xA;&gt; Richard: Wh-what is that  supposed to mean?&#xD;&#xA;&gt; &#xD;&#xA;&gt; Keaty: You play a  lot of video games! That is a powerful&#xD;&#xA;&gt; index of incompatabilty.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.powerballs.com/&#xD;&#xA;  [2]: http://www.amazon.co.uk/powerball" />
  <row Id="2973" PostHistoryTypeId="2" PostId="1320" RevisionGUID="cc78b10a-ab96-439f-bdd4-ee16ce4243e1" CreationDate="2010-07-10T13:34:57.320" UserId="12" Text="Putty is also good for hand exercise.&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://www.starbounding.com/trimilin%20covers/hand_putty_green.jpg&quot;&gt;&#xD;&#xA;&#xD;&#xA;I'm partial to [Crazy Aaron's Thinking Putty][1].&#xD;&#xA;&#xD;&#xA;[1]: http://www.puttyworld.com/products.html" />
  <row Id="2974" PostHistoryTypeId="2" PostId="1321" RevisionGUID="5ca5156f-b721-4d1a-b4a3-923d91dd9978" CreationDate="2010-07-10T14:09:31.433" UserId="265" Text="You can create an XBox Live account at http://live.xbox.com, even if you do not own an XBox/XBox 360, and you can edit many options of your XBox Live profile. However, there currently is no way to create/change your avatar without an XBox 360  w/ an internet connection." />
  <row Id="2975" PostHistoryTypeId="2" PostId="1322" RevisionGUID="901c1bad-c472-49ac-a361-4de4a9f40bbd" CreationDate="2010-07-10T14:16:52.587" UserId="265" Text="Here are a few links if you want to try fixing the controllers yourself.&#xD;&#xA;&#xD;&#xA;http://www.llamma.com/xbox360/repair/Xbox%20360%20wired%20controller%20dissassembly.htm&#xD;&#xA;&#xD;&#xA;http://secure.llamma.com/catalog/index.php/cPath/73_97&#xD;&#xA;&#xD;&#xA;**Disclaimer:** I haven't tried this myself, and am not affiliated with llamma.com - although I have fixed several issues with my PSP by taking it apart. :)&#xD;&#xA;" />
  <row Id="2976" PostHistoryTypeId="2" PostId="1323" RevisionGUID="04724afa-8e83-42ef-9cb3-a559ca831283" CreationDate="2010-07-10T14:27:08.943" UserId="265" Text="Does anything interesting happen when you collect all of the stars in Super Mario Galaxy?" />
  <row Id="2977" PostHistoryTypeId="1" PostId="1323" RevisionGUID="04724afa-8e83-42ef-9cb3-a559ca831283" CreationDate="2010-07-10T14:27:08.943" UserId="265" Text="Reward for collecting all of the stars in Super Mario Galaxy?" />
  <row Id="2978" PostHistoryTypeId="3" PostId="1323" RevisionGUID="04724afa-8e83-42ef-9cb3-a559ca831283" CreationDate="2010-07-10T14:27:08.943" UserId="265" Text="&lt;wii&gt;&lt;spoiler&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="2979" PostHistoryTypeId="5" PostId="1270" RevisionGUID="c05a9393-4b0d-4915-8a89-5d8ad3b18006" CreationDate="2010-07-10T14:27:47.490" UserId="12" Comment="Fix spelling error in tags" Text="Assuming you're building down:&#xD;&#xA;&#xD;&#xA; 1. Build a down [stairway][1] on the first level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA; 2. Build up-down stairways on the levels before the bottom  from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA; 3. If you have a defined &quot;bottom&quot; level, build an up stairway on that level from the designate (&lt;kbd&gt;d&lt;/kbd&gt;) menu.&#xD;&#xA;&#xD;&#xA;You will need to switch your view's [&quot;z-level&quot;][2] to build the levels.  You switch &quot;z-levels&quot; by using &lt;kbd&gt;&amp;lt;&lt;/kbd&gt; to go down a &quot;z-level&quot;, and &lt;kbd&gt;&amp;gt;&lt;/kbd&gt; to go up.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Stair&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Z-level" />
  <row Id="2980" PostHistoryTypeId="2" PostId="1324" RevisionGUID="67b603f4-4ae2-43d1-a875-0a1aa472e319" CreationDate="2010-07-10T14:35:04.960" UserId="56" Text="You get to play as Luigi, the controls are a bit less easy to handle (slippery, mostly) but you get to jump much higher.&#xD;&#xA;&#xD;&#xA;Believe me, it's kinda difficult to get all the stars." />
  <row Id="2981" PostHistoryTypeId="5" PostId="1324" RevisionGUID="cb6f5e97-8065-4e6d-ae55-a6e465fc4b68" CreationDate="2010-07-10T14:41:59.983" UserId="56" Comment="added 47 characters in body; added 8 characters in body" Text="You get to play as Luigi, the controls are a bit less easy to handle. He runs faster and jumps higher, but he is harder to stop. You can then get all the stars all over again.&#xD;&#xA;&#xD;&#xA;Believe me, it's kinda difficult to get all the stars." />
  <row Id="2982" PostHistoryTypeId="2" PostId="1325" RevisionGUID="897c8f72-4245-46f8-93f8-39b2de782b8d" CreationDate="2010-07-10T14:42:05.960" UserId="58" Text="An ongoing in-joke in the SCUMM-based LucasArts adventure games was hiding Max (from the Sam and Max comic, then later *Sam and Max Hit the Road*) in the scenery. He was never (or almost never) something you could interact with, just a little easter egg.&#xD;&#xA;&#xD;&#xA;Does anyone know where (if) he's hidden in Monkey Island 2, and whether or not his hidden visage is visible in the new Special Edition's graphics as well?" />
  <row Id="2983" PostHistoryTypeId="1" PostId="1325" RevisionGUID="897c8f72-4245-46f8-93f8-39b2de782b8d" CreationDate="2010-07-10T14:42:05.960" UserId="58" Text="Where is Max hidden in Monkey Island 2?" />
  <row Id="2984" PostHistoryTypeId="3" PostId="1325" RevisionGUID="897c8f72-4245-46f8-93f8-39b2de782b8d" CreationDate="2010-07-10T14:42:05.960" UserId="58" Text="&lt;monkey-island&gt;&lt;sam-and-max&gt;&lt;easter-egg&gt;&lt;monkey-island-2&gt;" />
  <row Id="2985" PostHistoryTypeId="6" PostId="1325" RevisionGUID="b2e5031e-389e-4f9a-92c4-727fd4fed246" CreationDate="2010-07-10T14:45:49.303" UserId="56" Comment="edited tags" Text="&lt;spoiler&gt;&lt;sam-and-max&gt;&lt;easter-egg&gt;&lt;monkey-island-2&gt;" />
  <row Id="2986" PostHistoryTypeId="2" PostId="1326" RevisionGUID="a075dd69-bd58-432d-be6b-153012a5eb3e" CreationDate="2010-07-10T15:35:41.580" UserId="58" Text="At one point in the game, you're trying to guess a password to get the next winning number on the gambling wheel. It's a series of hand combinations. Is there a simple formula to determine what numbers the various hand gestures correspond to?" />
  <row Id="2987" PostHistoryTypeId="1" PostId="1326" RevisionGUID="a075dd69-bd58-432d-be6b-153012a5eb3e" CreationDate="2010-07-10T15:35:41.580" UserId="58" Text="How do you get the gambling password in Monkey Island 2?" />
  <row Id="2988" PostHistoryTypeId="3" PostId="1326" RevisionGUID="a075dd69-bd58-432d-be6b-153012a5eb3e" CreationDate="2010-07-10T15:35:41.580" UserId="58" Text="&lt;spoiler&gt;&lt;monkey-island&gt;&lt;monkey-island-2&gt;" />
  <row Id="2989" PostHistoryTypeId="2" PostId="1327" RevisionGUID="9f7b1bdb-61d4-41ef-b136-164113c1b834" CreationDate="2010-07-10T16:05:45.987" UserId="154" Text="I'm not sure I remember correctly but I'll give it a try.&#xD;&#xA;&#xD;&#xA;The correct answer is always the amount of fingers he shows in his example.&#xD;&#xA;&#xD;&#xA;For example: If he says &quot;If this is 3&quot;, and he holds up 4 fingers, then he holds up another number of fingers and asks &quot;what is this?&quot;, the correct answer would be 4.&#xD;&#xA;&#xD;&#xA;To make it clear, he shows you two sets of fingers and the number of fingers he holds up the first time is the correct answer.&#xD;&#xA;&#xD;&#xA;So there is not really any formula or anything, and it doesn't matter what he says the first fingers correspond to, you just have to look at how many fingers he is holding up and that will be the answer to the next set of fingers." />
  <row Id="2990" PostHistoryTypeId="2" PostId="1328" RevisionGUID="c260f9ce-ed51-48b8-b840-5e628d903c42" CreationDate="2010-07-10T16:24:54.957" UserId="160" Text="Title says it all. I'm also wondering what exactly the difference is between males and females, in regards to stats." />
  <row Id="2991" PostHistoryTypeId="1" PostId="1328" RevisionGUID="c260f9ce-ed51-48b8-b840-5e628d903c42" CreationDate="2010-07-10T16:24:54.957" UserId="160" Text="In 3D Dot Game Heroes, what is the difference between the Hero, Princess, and Scholar classes?" />
  <row Id="2992" PostHistoryTypeId="3" PostId="1328" RevisionGUID="c260f9ce-ed51-48b8-b840-5e628d903c42" CreationDate="2010-07-10T16:24:54.957" UserId="160" Text="&lt;ps3&gt;&lt;3d-dot-game-heroes&gt;" />
  <row Id="2993" PostHistoryTypeId="2" PostId="1329" RevisionGUID="2779f62f-8b2f-4024-9a74-9f0d0f473dd7" CreationDate="2010-07-10T16:27:14.330" UserId="69" Text="Costumes of Sam &amp; Max can be found in the [costume shop][1]:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;However, it seems that in the new version, they are replaced by a purple tentacle (from day of the tentacle), because LucasArts doesn't own the rights anymore for Sam &amp; Max. ([forum source][3], for what it's worth). Apparently it was the same in the special edition of the first episode as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://miwiki.net/The_Costume_Shop&#xD;&#xA;  [2]: http://miwiki.net/images/Costume_shope.png&#xD;&#xA;  [3]: http://www.gamefaqs.com/boards/991338-monkey-island-2-special-edition-lechucks-revenge/55496676" />
  <row Id="2994" PostHistoryTypeId="5" PostId="130" RevisionGUID="1596ec1f-ae75-4f73-8045-8a402ff2318f" CreationDate="2010-07-10T16:27:33.520" UserId="14" Comment="added 1002 characters in body" Text="[Aperture Science][1] (which is the firm that developed the Portal gun) is in direct competition with Black Mesa (which is the firm for which [Gordon Freeman][2] worked) for military contracts&#xD;&#xA;&#xD;&#xA;See the section **Other facts** on [this link][3]&#xD;&#xA;&#xD;&#xA;&gt; Aperture Science and Black Mesa were bitter rivals. As seen in the Portal maps &quot;testchmb_a_15&quot; and &quot;escape_02&quot;, Aperture Science employees were briefed on Black Mesa through slideshow presentations, such as one titled &quot;Dollar$ and Sense: Competing with Black Mesa for DoD and Government-wide Acquisition Contracts&quot;&#xD;&#xA;&#xD;&#xA;**EDIT**: Here's an excellent guide on Half Life: http://members.shaw.ca/halflifestory/  &#xD;&#xA;Check out [the timeline][4] for an awesome detail of all events in the Half Life saga, and in the bottom a little speculation to its relation to Portal:&#xD;&#xA;&#xD;&#xA;&gt;The date that the events of Portal take place aren't certain. We do know that GLaDOS says to Chell: *&quot;Are you trying to escape? [chuckle] Things have changed since the last time you left the building. What's going on out will make you wish you were back in here. I have an infinite capacity for knowledge, and even I'm not sure what is going on outside. All I know is I'm the only thing standing between us and them. Well, I was. Unless you have a plan for building some supercomputer parts in a big hurry, this place isn't going to be safe much longer.&quot;* This implies that the game takes place during the Portal Storms or afterwards.&#xD;&#xA;&#xD;&#xA;This site is not official but it's a great analysis IMO.&#xD;&#xA;&#xD;&#xA;  [1]: http://half-life.wikia.com/wiki/Aperture_Science&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Gordon_Freeman&#xD;&#xA;  [3]: http://half-life.wikia.com/wiki/Aperture_Science&#xD;&#xA;  [4]: http://members.shaw.ca/halflifestory/timeline.htm" />
  <row Id="2995" PostHistoryTypeId="2" PostId="1330" RevisionGUID="331bead0-3ad5-4e68-81ff-15c7896c1b7a" CreationDate="2010-07-10T16:39:54.397" UserId="99" Text="As Arda Xi mentioned, if you are crouching when the rocket explodes, you will go higher. In some cases, it's best not to crouch when jumping, like when you don't want to over-shoot your target, or to avoid fall damage.&#xD;&#xA;&#xD;&#xA;It takes a while to get the timing down between jumping and shooting; there's sort of a sweet-spot. The setup phase is a great time to practice rocket-jumping." />
  <row Id="2996" PostHistoryTypeId="2" PostId="1331" RevisionGUID="c3037529-38ef-48be-a3b3-6ff7ea9f7125" CreationDate="2010-07-10T16:44:21.193" UserId="189" Text="Is it more common for an enemy in CoH/CoV to resist energy or negative energy damage types? Understandably each group will have their own resistances but when looking at the overall trends for the game, which is resisted less?" />
  <row Id="2997" PostHistoryTypeId="1" PostId="1331" RevisionGUID="c3037529-38ef-48be-a3b3-6ff7ea9f7125" CreationDate="2010-07-10T16:44:21.193" UserId="189" Text="In City of Heroes / City of Villains, is Energy or Negative Energy damage resisted more by most mobs (PvE)?" />
  <row Id="2998" PostHistoryTypeId="3" PostId="1331" RevisionGUID="c3037529-38ef-48be-a3b3-6ff7ea9f7125" CreationDate="2010-07-10T16:44:21.193" UserId="189" Text="&lt;city-of-heroes&gt;&lt;damage-type&gt;" />
  <row Id="2999" PostHistoryTypeId="6" PostId="126" RevisionGUID="4be6c744-9e95-4063-8782-8e038352226a" CreationDate="2010-07-10T16:50:55.913" UserId="189" Comment="edited tags" Text="&lt;halo-3&gt;&lt;multi-game&gt;&lt;unlockable&gt;" />
  <row Id="3000" PostHistoryTypeId="6" PostId="663" RevisionGUID="48cf0429-5a89-45c7-ba1e-b7beac291b2b" CreationDate="2010-07-10T16:52:13.740" UserId="189" Comment="edited tags" Text="&lt;playstation&gt;&lt;gran-turismo&gt;&lt;unlockable&gt;" />
  <row Id="3001" PostHistoryTypeId="6" PostId="716" RevisionGUID="3e787046-f7f5-4ef9-995a-51c5cd99d1b6" CreationDate="2010-07-10T16:52:38.717" UserId="189" Comment="edited tags" Text="&lt;unlockable&gt;&lt;mario-kart&gt;&lt;mario-kart-wii&gt;" />
  <row Id="3002" PostHistoryTypeId="6" PostId="788" RevisionGUID="ae059ac1-f199-478f-808d-d2aa97a41550" CreationDate="2010-07-10T16:53:08.687" UserId="189" Comment="edited tags" Text="&lt;unlockable&gt;&lt;bug&gt;&lt;ssbm&gt;" />
  <row Id="3003" PostHistoryTypeId="6" PostId="484" RevisionGUID="7c51531b-db69-45b8-93e6-998853a3e786" CreationDate="2010-07-10T17:11:59.217" UserId="180" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;wii&gt;&lt;cheat&gt;&lt;lego-harry-potter&gt;" />
  <row Id="3004" PostHistoryTypeId="2" PostId="1332" RevisionGUID="2af158e7-616b-4c67-b55e-76a917c6695f" CreationDate="2010-07-10T17:25:41.240" UserId="91" Text="[MineCraft][1]  Is very casual. You build Pixel-art style buildings and levels out of blocks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraft.net/" />
  <row Id="3005" PostHistoryTypeId="16" PostId="12" RevisionGUID="56d54cb0-615e-4d45-8f12-15d18bb51813" CreationDate="2010-07-10T18:24:01.613" UserId="39" />
  <row Id="3007" PostHistoryTypeId="5" PostId="331" RevisionGUID="c001b97b-3e57-4c0b-934e-6c62de77e6a4" CreationDate="2010-07-10T19:05:46.987" UserId="122" Comment="added 168 characters in body" Text="I'm looking for the name of a game I've played a long time ago. Things I remember:&#xD;&#xA;&#xD;&#xA;* Top-down view, but I think it was 3D, not sprite-based.&#xD;&#xA;* Playing as some sort of flying vehicle, hovercraft-like.&#xD;&#xA;* Aim with the mouse, click to shoot. IIRC enemies were both aerial and ground-based.&#xD;&#xA;* The vehicle was flying low, so small trees could be cleared but tall trees would block movements.&#xD;&#xA;* At the start / end of each level, the vehicle would take off / land.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;* Platform: PC&#xD;&#xA;* Time frame: somewhere between 1995 and 2000, I guess.&#xD;&#xA;* Not a scroll shooter: you could roam around freely, move back into visited areas of the level, etc. Though I don't remember that the levels were particularly large." />
  <row Id="3008" PostHistoryTypeId="2" PostId="1334" RevisionGUID="a79ac456-df08-44ce-bf54-bc8b4222a576" CreationDate="2010-07-10T19:27:18.633" UserId="122" Text="[The Powder Game][1].&#xD;&#xA;&#xD;&#xA;Technically it's a Java applet, not a PC game, but you *can* play it on the PC so I would say it qualifies.&#xD;&#xA;&#xD;&#xA;The game itself is a physical simulation where you create particles from various materials, let them interact with each other (and with gravity) and also apply wind. *Don't expect any fancy graphics, it's as basic as it can get* - just colored pixels as particles and lines for air currents.&#xD;&#xA;&#xD;&#xA;There's an impressive variety of materials, from stone and water, through gunpowder and rubber balls, to C4 that can explode and seeds that can grow trees if they have soil and water (and the trees create seeds of their own, and you can burn them, and fire creates upward air streams, etc. etc... you get the picture).&#xD;&#xA;&#xD;&#xA;You can save your creation for everyone else to see, and there are weekly and monthly rankings. The game seems to be pretty active, and some of the creations are simply awesome.&#xD;&#xA;&#xD;&#xA;A word of warning, though: the author's grasp of English is very poor, so don't rely on any decent instructions there. But it's easy to get the hang of things, and it's fun to experiment (e.g. will birds pop soap bubbles? And yes, there are bird particles and soap bubbles).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://dan-ball.jp/en/javagame/dust/" />
  <row Id="3009" PostHistoryTypeId="6" PostId="1310" RevisionGUID="76e0c803-9db1-4381-8de2-5d010bb8b5c0" CreationDate="2010-07-10T19:29:40.907" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;little-big-planet&gt;&lt;platform-game&gt;" />
  <row Id="3010" PostHistoryTypeId="6" PostId="716" RevisionGUID="3456bc06-619d-4aa2-9d49-4fd755e25789" CreationDate="2010-07-10T20:01:32.217" UserId="161" Comment="edited tags" Text="&lt;wii&gt;&lt;unlockable&gt;&lt;mario-kart&gt;&lt;mario-kart-wii&gt;" />
  <row Id="3011" PostHistoryTypeId="2" PostId="1335" RevisionGUID="7f0c1ffc-2a1d-41cb-9aea-ea8db8594929" CreationDate="2010-07-10T20:02:25.367" UserId="171" Text="I'm interested in finding this answer. Here's my first batch of guesses:&#xD;&#xA;&#xD;&#xA;[Fire Power][1] doesn't seem to quite fit your description.&#xD;&#xA;&#xD;&#xA;[Recreational Warfare (RecWar)][2] also doesn't seem quite right.&#xD;&#xA;&#xD;&#xA;Here's a [list of top-down games][3] (look on the right side), perhaps one of these is it?&#xD;&#xA;&#xD;&#xA;And here are some clarifying questions to try and answer: Can you remember where you got the game from? Do you know if it was a DOS game or a Win95 game? Did it have console versions or was it only a PC game? Was it a hit game or a lesser-known one? Can you remember anything about the company that made it, or the logos that flashed upon startup of the game, or the desktop icon? Would you consider it an arcade game? What sort of scoring system did it have?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/fire-power/screenshots&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/RecWar&#xD;&#xA;  [3]: http://www.mobygames.com/genre/sheet/top-down/" />
  <row Id="3012" PostHistoryTypeId="5" PostId="331" RevisionGUID="8293de26-b7ba-4ec1-96f4-d92447480e90" CreationDate="2010-07-10T20:06:01.863" UserId="122" Comment="added 31 characters in body" Text="I'm looking for the name of a game I've played a long time ago. Things I remember:&#xD;&#xA;&#xD;&#xA;* Top-down view. It looked nice, don't recall if it was 3D or just good quality sprites.&#xD;&#xA;* Playing as some sort of flying vehicle, hovercraft-like.&#xD;&#xA;* Aim with the mouse, click to shoot. IIRC enemies were both aerial and ground-based.&#xD;&#xA;* The vehicle was flying low, so small trees could be cleared but tall trees would block movements.&#xD;&#xA;* At the start / end of each level, the vehicle would take off / land.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;* Platform: PC&#xD;&#xA;* Time frame: somewhere between 1995 and 2000, I guess.&#xD;&#xA;* Not a scroll shooter: you could roam around freely, move back into visited areas of the level, etc. Though I don't remember that the levels were particularly large." />
  <row Id="3013" PostHistoryTypeId="5" PostId="331" RevisionGUID="b3f28092-99d1-43ad-b12f-22c4d62652fe" CreationDate="2010-07-10T20:19:37.480" UserId="122" Comment="added 127 characters in body" Text="I'm looking for the name of a game I've played a long time ago. Things I remember:&#xD;&#xA;&#xD;&#xA;* Top-down view. It looked nice, don't recall if it was 3D or just good quality sprites.&#xD;&#xA;* Playing as some sort of flying vehicle, hovercraft-like.&#xD;&#xA;* Aim with the mouse, click to shoot. IIRC enemies were both aerial and ground-based.&#xD;&#xA;* The vehicle was flying low, so small trees could be cleared but tall trees would block movements.&#xD;&#xA;* At the start / end of each level, the vehicle would take off / land.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;* Platform: PC&#xD;&#xA;* Time frame: somewhere between 1995 and 2000, I guess. I'm pretty sure it wasn't a DOS game.&#xD;&#xA;* Not a scroll shooter: you could roam around freely, move back into visited areas of the level, etc. Though I don't remember that the levels were particularly large.&#xD;&#xA;* I don't think it was a well-known game, and I don't know if it had a console version." />
  <row Id="3014" PostHistoryTypeId="2" PostId="1336" RevisionGUID="b2e7927f-094c-433b-a58b-c4150faaca03" CreationDate="2010-07-10T20:24:05.847" UserId="171" Text="Hmm... Here's another batch of guesses which might lead us one step closer. See if any of these jog your memory, or if any of them are actually it (but each one seems to miss your description on one or two points...)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[Future Cop: LAPD][1] (by hovercrafts, did you mean mechs?) - doesn't seem to take off at the beginning of the level, but is it close to what you're thinking of or is the perspective of the unknown game literally directly above the character? [gameplay video][2]&#xD;&#xA;&#xD;&#xA;[Warzone 2100][3] - but it's a strategy game&#xD;&#xA;&#xD;&#xA;I keep hitting [Micro Machines][4] in my searches; but I'm not sure if any of those games were for computer, and anyway they were car racing I think. It does seem that at least one of the games allows you to control other vehicles though, possibly hovercraft. And it is at least top-down...&#xD;&#xA;&#xD;&#xA;[Machine Hell][5] ([screenshots][6]) - but this was released in 2005...&#xD;&#xA;&#xD;&#xA;I'll keep searching, cause I'm pretty sure none of the above are it, but let me know if they spark any other memories or info that might be of use...&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/future-cop-lapd&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=5qwi5XY9CZ4&#xD;&#xA;  [3]: http://pc.gamespy.com/pc/warzone-2100/&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Micro_Machines_(video_games)&#xD;&#xA;  [5]: http://www.gamespot.com/pc/adventure/machinehell/index.html&#xD;&#xA;  [6]: http://s109.photobucket.com/albums/n61/Whiterabbit_01/gaotd/Machine%20Hell/" />
  <row Id="3015" PostHistoryTypeId="2" PostId="1337" RevisionGUID="9b4be866-1d3f-4ed2-834d-b1dfc734ec6e" CreationDate="2010-07-10T20:54:58.440" UserId="171" Text="Well unfortunately I have other things to do so this will be my last answer, for now. I may give it another try later. But I will keep you plenty busy in the meantime!&#xD;&#xA;&#xD;&#xA;Look through these seemingly-complete lists of games. It's meticulous, I know, but unless someone else recognizes the game it'll probably be the fastest way for you to find it.&#xD;&#xA;&#xD;&#xA; - [1995 top-down Windows games][1]&#xD;&#xA; - [1996 top-down Windows games][2]&#xD;&#xA; - [1997 top-down Windows games][3]&#xD;&#xA; - [1998 top-down Windows games][4]&#xD;&#xA; - [1999 top-down Windows games][5]&#xD;&#xA; - [2000 top-down Windows games][6]&#xD;&#xA;&#xD;&#xA;Hope this helps, and good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/browse/games/1995/windows/x,13/&#xD;&#xA;  [2]: http://www.mobygames.com/browse/games/1996/windows/x,13/&#xD;&#xA;  [3]: http://www.mobygames.com/browse/games/1997/windows/x,13/&#xD;&#xA;  [4]: http://www.mobygames.com/browse/games/1998/windows/x,13/&#xD;&#xA;  [5]: http://www.mobygames.com/browse/games/1999/windows/x,13/&#xD;&#xA;  [6]: http://www.mobygames.com/browse/games/2000/windows/x,13/" />
  <row Id="3016" PostHistoryTypeId="2" PostId="1338" RevisionGUID="b732a1dd-4384-463a-952c-b678ff70f0ce" CreationDate="2010-07-10T21:04:56.700" UserId="32" Text="In StarCraft 1, I didn't halt worker production until I had 3 for every 2 mineral patches, and 3 for each vespene geyser.  This was my own personal guideline, and I have no idea how efficient/wasteful it was.&#xD;&#xA;&#xD;&#xA;What's an appropriate guideline for maximum income rate in StarCraft 2?  Does it differ by race?" />
  <row Id="3017" PostHistoryTypeId="1" PostId="1338" RevisionGUID="b732a1dd-4384-463a-952c-b678ff70f0ce" CreationDate="2010-07-10T21:04:56.700" UserId="32" Text="What's the correct number of workers to put on gathering vespene and minerals in StarCraft 2?" />
  <row Id="3018" PostHistoryTypeId="3" PostId="1338" RevisionGUID="b732a1dd-4384-463a-952c-b678ff70f0ce" CreationDate="2010-07-10T21:04:56.700" UserId="32" Text="&lt;strategy&gt;&lt;starcraft-2&gt;" />
  <row Id="3019" PostHistoryTypeId="2" PostId="1339" RevisionGUID="32ffbff9-b1a4-45d7-90a1-a2f392ad980f" CreationDate="2010-07-10T21:09:01.073" UserId="122" Text="Same values: 3 per gas, 3 per patch. I think that the in game tips also say that, but I got that info from looking at high-level replays." />
  <row Id="3020" PostHistoryTypeId="5" PostId="1339" RevisionGUID="b7cdd67f-ae62-4204-ae0f-75645213d7d0" CreationDate="2010-07-10T21:17:18.700" UserId="122" Comment="added 94 characters in body" Text="Same values: 3 per gas, 3 per patch. I think that the in game tips also say that, but I got that info from looking at high-level replays.&#xD;&#xA;&#xD;&#xA;Some players prefer less, though, for various reasons - less wasted supplies, for example." />
  <row Id="3021" PostHistoryTypeId="2" PostId="1340" RevisionGUID="14410495-b011-40e2-bda8-602f94e51c4e" CreationDate="2010-07-10T21:56:07.173" UserId="91" Text="3 is what is necessary to &quot;saturate&quot; a patch or geyser.&#xD;&#xA;&#xD;&#xA;However, I like to play with about 5 for every two patches or so and 3 on each geyser.&#xD;&#xA;&#xD;&#xA;This *almost* maxes out gathering speed, wastes fewer resources, and scales nicely when a patch is exhausted." />
  <row Id="3022" PostHistoryTypeId="2" PostId="1341" RevisionGUID="cfb9a6e9-68dd-4ab5-8e6d-d414bc8fcf6a" CreationDate="2010-07-10T22:44:41.140" UserId="137" Text="To back up the save from a particular game there is an easier way than backing up your entire hard drive. Just use a thumb drive in the USB slot, and go to the game save data section in the PS3 menu (scroll up from the name of the game). Then if you click on a particular save file and hit triangle, you should get an option to copy the data to the thumb drive." />
  <row Id="3023" PostHistoryTypeId="2" PostId="1342" RevisionGUID="c73293da-4c63-4302-ae2d-77038ebe1e5c" CreationDate="2010-07-10T23:08:51.353" UserId="296" Text="Gladius is one of those great turn-based strategy games that I like to go back to once in a while.  But now that my old PS2 is packed away, it's not so easy.  If I pick up a copy for the original XBox, will it work in my 360? " />
  <row Id="3024" PostHistoryTypeId="1" PostId="1342" RevisionGUID="c73293da-4c63-4302-ae2d-77038ebe1e5c" CreationDate="2010-07-10T23:08:51.353" UserId="296" Text="Does Gladius work with the XBox360?" />
  <row Id="3025" PostHistoryTypeId="3" PostId="1342" RevisionGUID="c73293da-4c63-4302-ae2d-77038ebe1e5c" CreationDate="2010-07-10T23:08:51.353" UserId="296" Text="&lt;xbox-360&gt;&lt;compatibility&gt;" />
  <row Id="3026" PostHistoryTypeId="2" PostId="1343" RevisionGUID="aabcf414-182e-4ea6-ac5c-e128fe9ecf47" CreationDate="2010-07-10T23:42:25.463" UserId="56" Text="According to the [official website][1], unfortunately it isn't compatible with the XBox 360 yet. It is uncertain whether and when it ever will be.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-GB/games/backwardcompatibilitygameslist.htm" />
  <row Id="3027" PostHistoryTypeId="2" PostId="1344" RevisionGUID="549e4c1f-c733-479f-9c67-876e3346c703" CreationDate="2010-07-10T23:48:52.190" UserId="54" Text="Little big planet and Modnation Racers support 4 players offline." />
  <row Id="3028" PostHistoryTypeId="2" PostId="1345" RevisionGUID="6385708d-d27e-4fe3-96d6-6f31774589b2" CreationDate="2010-07-11T00:37:12.593" UserId="215" Text="In Defense Grid: The Awakening, is it more cost-efficient to build more towers or upgrade existing ones?" />
  <row Id="3029" PostHistoryTypeId="1" PostId="1345" RevisionGUID="6385708d-d27e-4fe3-96d6-6f31774589b2" CreationDate="2010-07-11T00:37:12.593" UserId="215" Text="Defense Grid: more towers or upgrades?" />
  <row Id="3030" PostHistoryTypeId="3" PostId="1345" RevisionGUID="6385708d-d27e-4fe3-96d6-6f31774589b2" CreationDate="2010-07-11T00:37:12.593" UserId="215" Text="&lt;strategy&gt;&lt;tower-defense&gt;" />
  <row Id="3031" PostHistoryTypeId="2" PostId="1346" RevisionGUID="c23436eb-05a9-40ff-8b16-33d9e60f94f6" CreationDate="2010-07-11T00:45:07.227" UserId="138" Text="Although I have not myself played Defense Grid, in every other tower defense game I've played it is much more cost effective to upgrade existing ones. " />
  <row Id="3034" PostHistoryTypeId="2" PostId="1347" RevisionGUID="71626847-3767-4a4f-b784-f5f80d1f3e33" CreationDate="2010-07-11T01:36:10.750" UserId="14" Text="I found that upgrading always works better for me than to place a lot of towers  &#xD;&#xA;Check out what each upgrade does, it shows how much the damage, rate of fire, and range would be increased when you upgrade; I think it becomes clear when you compare damage vs cost.&#xD;&#xA;&#xD;&#xA;A level 3 (red) gun tower for example, is way more powerful than a lot level one (green) ones.&#xD;&#xA;&#xD;&#xA;[Here][1]'s an interesting article on that tower, and some design decisions.&#xD;&#xA;&#xD;&#xA;There are challenges where you can only build level 1 towers, play that and experience first hand how the gameplay changes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://defensegrid.hiddenpath.com/node/311" />
  <row Id="3037" PostHistoryTypeId="2" PostId="1349" RevisionGUID="ca1db398-14c4-4ea0-90b5-31fc3b4f88b5" CreationDate="2010-07-11T02:01:09.083" UserId="204" Text="The basic gameplay was you had control of a cube with different colors/patterns on each side that could roll around on surface and the goal of each level was to get the cube on the target square with the up-face of the cube matching the target square.&#xD;&#xA;&#xD;&#xA;The game had this whole meditative feel where you'd just roll the cube around without much of a rush while crazy tie-dyed graphics swirled around in the background." />
  <row Id="3038" PostHistoryTypeId="1" PostId="1349" RevisionGUID="ca1db398-14c4-4ea0-90b5-31fc3b4f88b5" CreationDate="2010-07-11T02:01:09.083" UserId="204" Text="Identify early Windows 95 CD-ROM puzzle game with psychedelic graphics" />
  <row Id="3039" PostHistoryTypeId="3" PostId="1349" RevisionGUID="ca1db398-14c4-4ea0-90b5-31fc3b4f88b5" CreationDate="2010-07-11T02:01:09.083" UserId="204" Text="&lt;identify-this-game&gt;&lt;puzzle&gt;" />
  <row Id="3040" PostHistoryTypeId="4" PostId="1289" RevisionGUID="c510300f-95b4-43f0-9a21-4fc68ec89ca4" CreationDate="2010-07-11T02:47:11.033" UserId="320" Comment="edited title" Text="What games can I play on my Macbook Pro under bootcamp?" />
  <row Id="3041" PostHistoryTypeId="2" PostId="1350" RevisionGUID="cdf97f2d-4118-4395-bcee-37d56811b1f8" CreationDate="2010-07-11T02:56:26.470" UserId="50" Text="Perhaps you're thinking of **[Endorfun][1]**?  This game was made famous due to the subliminal messages in the soothing background music.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Endorfun" />
  <row Id="3042" PostHistoryTypeId="5" PostId="1290" RevisionGUID="0f5140df-1b63-4a05-a4f9-dbff724abd64" CreationDate="2010-07-11T03:08:03.010" UserId="320" Comment="added 239 characters in body" Text="When I play Modern Warfare 2 using anti-aliasing on my Macbook Pro and no monitor, the game lags too much to play.&#xD;&#xA;&#xD;&#xA;But lo and behold: When I plug in a monitor to my Macbook Pro and turn on AA and put all textures to high, the game runs just fine.&#xD;&#xA;&#xD;&#xA;Why is this? why does plugging in a monitor improve performance?&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Without the monitor, I can run the game at medium resolution, but no VSync and no AA (but medium specular)&#xD;&#xA;&#xD;&#xA;With the monitor, I can run the game at highest resolution, no VSync, 2x AA and medium specular unless there is lag." />
  <row Id="3043" PostHistoryTypeId="2" PostId="1351" RevisionGUID="544ea4fc-6205-4565-86ab-5c1239c2570a" CreationDate="2010-07-11T03:23:27.703" UserId="46" Text="There are many collectable flags throughout the game of Assassin's Creed and every time one is collected, you get a progress indicator (e.g., 33 of 100).  Is there any reason to collect these, other than bragging rights?  I recall getting all available flags in one particular town and never saw any special reward or secret revealed." />
  <row Id="3044" PostHistoryTypeId="1" PostId="1351" RevisionGUID="544ea4fc-6205-4565-86ab-5c1239c2570a" CreationDate="2010-07-11T03:23:27.703" UserId="46" Text="Is there a point in collecting all the flags in Assassin's Creed?" />
  <row Id="3045" PostHistoryTypeId="3" PostId="1351" RevisionGUID="544ea4fc-6205-4565-86ab-5c1239c2570a" CreationDate="2010-07-11T03:23:27.703" UserId="46" Text="&lt;pc&gt;&lt;assassins-creed&gt;&lt;achievements&gt;" />
  <row Id="3046" PostHistoryTypeId="2" PostId="1352" RevisionGUID="ab6c2299-915f-4551-9e56-012f47d3b4b4" CreationDate="2010-07-11T03:30:08.597" UserId="46" Text="In the original Call of Duty 4: Modern Warfare, when you collected enemy intelligence (laptops scattered throughout the single player campaign), you unlocked cheats that could be activated while playing the single player game.&#xD;&#xA;&#xD;&#xA;The sequel, Modern Warfare 2, doesn't seem to have such a mechanism.  I've collected all 45 enemy intel laptops, but I don't appear to have gained anything, other than the achievement **Leave No Stone Unturned**.  Is this true?  The only reward for collecting the laptops is an achievement?" />
  <row Id="3047" PostHistoryTypeId="1" PostId="1352" RevisionGUID="ab6c2299-915f-4551-9e56-012f47d3b4b4" CreationDate="2010-07-11T03:30:08.597" UserId="46" Text="Modern Warfare 2 doesn't have cheats for the single player campaign?" />
  <row Id="3048" PostHistoryTypeId="3" PostId="1352" RevisionGUID="ab6c2299-915f-4551-9e56-012f47d3b4b4" CreationDate="2010-07-11T03:30:08.597" UserId="46" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;&lt;cheat&gt;" />
  <row Id="3049" PostHistoryTypeId="2" PostId="1353" RevisionGUID="63409bbb-7ffc-47d3-9d1f-eac70f8a4188" CreationDate="2010-07-11T03:32:36.740" UserId="14" Text="The point is only to get the achievement. You don't unlock anything by collecting them.&#xD;&#xA;&#xD;&#xA;There are 4 achievements associated with flags:&#xD;&#xA;&#xD;&#xA;1. [Keeper of the lions passant][1] - Find all of Richard's flags in the Kingdom&#xD;&#xA;2. [Keeper of the creed][2] - Find all flags in Masyaf&#xD;&#xA;3. [Keeper of the four gospels][3] - Find all flags in Jerusalem&#xD;&#xA;4. [Keeper of the crescent][4] - Find all flags in Damascus&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trueachievements.com/a14521/keeper-of-the-lions-passant-achievement.htm&#xD;&#xA;  [2]: http://www.trueachievements.com/a11298/keeper-of-the-creed-achievement.htm&#xD;&#xA;  [3]: http://www.trueachievements.com/a15098/keeper-of-the-four-gospels-achievement.htm&#xD;&#xA;  [4]: http://www.trueachievements.com/a15100/keeper-of-the-crescent-achievement.htm" />
  <row Id="3050" PostHistoryTypeId="5" PostId="1289" RevisionGUID="2a656173-e7ed-43e7-87db-c1256468e5cd" CreationDate="2010-07-11T03:34:25.540" UserId="320" Comment="added 137 characters in body" Text="I have bootcamp-installed Windows XP on my mid-2009 model Macbook Pro and I was wondering what my system specifications translate to, since XP doesn't have some of the hardware-specific drivers required to run at full performance.&#xD;&#xA;&#xD;&#xA;I know that I can play Left 4 Dead 2, HL2 and all mods, and MW2 on bootcamp at moderately high settings (the main problem is the sound drivers, specifically the speakers and the mic only works with MW2 which has it's own drivers apparently).&#xD;&#xA;&#xD;&#xA;What I'm looking for is either a translation of system specifications or verification of other games that are known to work with the tier-one macbook pro and bootcamp." />
  <row Id="3051" PostHistoryTypeId="2" PostId="1354" RevisionGUID="23cb18bf-1d0b-402d-bc1c-1355cbb7fc0d" CreationDate="2010-07-11T04:24:55.650" UserId="299" Text="GoozerNation.com is a small gaming site that does reviews of the popular games for the month. It is a small site with a variety of gamers writing for it." />
  <row Id="3052" PostHistoryTypeId="16" PostId="1354" RevisionGUID="23cb18bf-1d0b-402d-bc1c-1355cbb7fc0d" CreationDate="2010-07-11T04:24:55.650" UserId="-1" />
  <row Id="3053" PostHistoryTypeId="4" PostId="1294" RevisionGUID="bb540646-1f90-4eed-a9f8-da039e039f88" CreationDate="2010-07-11T04:25:31.017" UserId="299" Comment="spelling" Text="Free Quality Online Games For Kids/Teens" />
  <row Id="3054" PostHistoryTypeId="2" PostId="1355" RevisionGUID="cb1a2c7f-6a56-49fb-975d-4546fab56f96" CreationDate="2010-07-11T04:30:21.683" UserId="299" Text="How can I tell if used GBA/Ds games are pirated?" />
  <row Id="3055" PostHistoryTypeId="1" PostId="1355" RevisionGUID="cb1a2c7f-6a56-49fb-975d-4546fab56f96" CreationDate="2010-07-11T04:30:21.683" UserId="299" Text="Features of Pirated Games?" />
  <row Id="3056" PostHistoryTypeId="3" PostId="1355" RevisionGUID="cb1a2c7f-6a56-49fb-975d-4546fab56f96" CreationDate="2010-07-11T04:30:21.683" UserId="299" Text="&lt;ds&gt;&lt;gba&gt;&lt;pirates&gt;" />
  <row Id="3057" PostHistoryTypeId="2" PostId="1356" RevisionGUID="77fc8326-d8aa-4ef5-b584-d639f9e52bae" CreationDate="2010-07-11T04:47:04.630" UserId="107" Text="I asked devs the same question and turned out there is no difference from both cost and damage points of views (except for temporals and commander towers). I upgrade towers that are located in most valuable places first (i.e. where aliens pass several times), and then upgrade the rest.&#xD;&#xA;&#xD;&#xA;Quote from a dev:&#xD;&#xA;&#xD;&#xA;&gt; The choice is actually entirely up to&#xD;&#xA;&gt; you.&#xD;&#xA;&gt; &#xD;&#xA;&gt; level 1 gun tower - cost 100&#xD;&#xA;&gt; &#xD;&#xA;&gt; level 2 gun tower - cost 200 (total&#xD;&#xA;&gt; paid = 300)&#xD;&#xA;&gt; &#xD;&#xA;&gt; level 3 gun tower - cost 400 (total&#xD;&#xA;&gt; paid = 700)&#xD;&#xA;&gt; &#xD;&#xA;&gt; The damage a level 2 gun tower does is&#xD;&#xA;&gt; exactly 3 times as much as a level 1&#xD;&#xA;&gt; gun tower.  The damage a level 3 gun&#xD;&#xA;&gt; tower is exactly 7 times as much as a&#xD;&#xA;&gt; level 1 gun tower.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Essentially, a single level 3 gun&#xD;&#xA;&gt; tower is equal to seven level 1 gun&#xD;&#xA;&gt; towers.  They do the same total damage&#xD;&#xA;&gt; and the total cost of each are also&#xD;&#xA;&gt; the same.&#xD;&#xA;&gt; &#xD;&#xA;&gt; If you're building a maze, the seven&#xD;&#xA;&gt; towers is probably the better choice. &#xD;&#xA;&gt; If you're limited on space, or you&#xD;&#xA;&gt; have a kill zone setup with a temporal&#xD;&#xA;&gt; tower, then perhaps the full upgraded&#xD;&#xA;&gt; gun tower is the better choice.&#xD;&#xA;&gt; &#xD;&#xA;&gt; It really depends on your playstyle&#xD;&#xA;&gt; and the choices you make for any given&#xD;&#xA;&gt; map.&#xD;&#xA;&gt; &#xD;&#xA;&gt; By the way, the above example is true&#xD;&#xA;&gt; for all towers.  (Except the Temporal&#xD;&#xA;&gt; and Command tower, they're special.)" />
  <row Id="3058" PostHistoryTypeId="5" PostId="1356" RevisionGUID="e2c09d19-4718-4d29-8de1-b2c643331668" CreationDate="2010-07-11T04:52:22.267" UserId="107" Comment="deleted 10 characters in body" Text="I asked devs the same question and turned out there is no difference from both cost and damage points of views (except for temporals and commander towers). I upgrade towers that are located in most valuable places (i.e. where aliens pass several times) where space is limited.&#xD;&#xA;&#xD;&#xA;Quote from a dev:&#xD;&#xA;&#xD;&#xA;&gt; The choice is actually entirely up to&#xD;&#xA;&gt; you.&#xD;&#xA;&gt; &#xD;&#xA;&gt; level 1 gun tower - cost 100&#xD;&#xA;&gt; &#xD;&#xA;&gt; level 2 gun tower - cost 200 (total&#xD;&#xA;&gt; paid = 300)&#xD;&#xA;&gt; &#xD;&#xA;&gt; level 3 gun tower - cost 400 (total&#xD;&#xA;&gt; paid = 700)&#xD;&#xA;&gt; &#xD;&#xA;&gt; The damage a level 2 gun tower does is&#xD;&#xA;&gt; exactly 3 times as much as a level 1&#xD;&#xA;&gt; gun tower.  The damage a level 3 gun&#xD;&#xA;&gt; tower is exactly 7 times as much as a&#xD;&#xA;&gt; level 1 gun tower.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Essentially, a single level 3 gun&#xD;&#xA;&gt; tower is equal to seven level 1 gun&#xD;&#xA;&gt; towers.  They do the same total damage&#xD;&#xA;&gt; and the total cost of each are also&#xD;&#xA;&gt; the same.&#xD;&#xA;&gt; &#xD;&#xA;&gt; If you're building a maze, the seven&#xD;&#xA;&gt; towers is probably the better choice. &#xD;&#xA;&gt; If you're limited on space, or you&#xD;&#xA;&gt; have a kill zone setup with a temporal&#xD;&#xA;&gt; tower, then perhaps the full upgraded&#xD;&#xA;&gt; gun tower is the better choice.&#xD;&#xA;&gt; &#xD;&#xA;&gt; It really depends on your playstyle&#xD;&#xA;&gt; and the choices you make for any given&#xD;&#xA;&gt; map.&#xD;&#xA;&gt; &#xD;&#xA;&gt; By the way, the above example is true&#xD;&#xA;&gt; for all towers.  (Except the Temporal&#xD;&#xA;&gt; and Command tower, they're special.)" />
  <row Id="3059" PostHistoryTypeId="2" PostId="1357" RevisionGUID="b60adb60-8901-4710-adf6-6deb13aced30" CreationDate="2010-07-11T06:44:08.803" UserId="69" Text="- The cartridges fail to fit smoothly in the slot. &#xD;&#xA;- You are getting a non-official box.&#xD;&#xA;- The manual is usually hand printed (as well as the sticker on the cartridge).&#xD;&#xA;- They sometimes fail to work on new versions of the console (DSi).&#xD;&#xA;&#xD;&#xA;(I used to buy a lot on second hand, and unfortunately I got 2-3 fake games like that)" />
  <row Id="3060" PostHistoryTypeId="2" PostId="1358" RevisionGUID="1f43c3f7-ebc6-41d7-8b6b-e677ace5f492" CreationDate="2010-07-11T07:18:01.167" UserId="203" Text="Bring a lot oh health poultices and build a well ranged party. Leliana is your best choice, and also take the Mabari with you and Alistair.&#xD;&#xA;Set tactics &quot;When character HP is less than 50%&quot; --&gt; &quot;Use healing poultice&quot; (major). You shiuld not have big problems :) " />
  <row Id="3061" PostHistoryTypeId="2" PostId="1359" RevisionGUID="d3080cb4-a5bb-411d-bdc4-600eeff00ca3" CreationDate="2010-07-11T08:31:53.907" UserId="198" Text="In Batman: Arkham Asylum in the Cell Block room when you rescue Warden Sharpe (And receive the security hacker) there is a prisoner caged in a red straight jacket. &#xD;&#xA;&#xD;&#xA;He can't be scanned, doesn't say anything (but makes a strange breathing sound) and seems to be more detailed than other thugs.&#xD;&#xA;&#xD;&#xA;Who is this prisoner and does he represent anything?" />
  <row Id="3062" PostHistoryTypeId="1" PostId="1359" RevisionGUID="d3080cb4-a5bb-411d-bdc4-600eeff00ca3" CreationDate="2010-07-11T08:31:53.907" UserId="198" Text="In Batman: Arkham Asylum, who is the prisoner in the room where Warden Sharpe is caged?" />
  <row Id="3063" PostHistoryTypeId="3" PostId="1359" RevisionGUID="d3080cb4-a5bb-411d-bdc4-600eeff00ca3" CreationDate="2010-07-11T08:31:53.907" UserId="198" Text="&lt;batman-arkham-asylum&gt;" />
  <row Id="3064" PostHistoryTypeId="2" PostId="1360" RevisionGUID="f353610c-9b63-4c9e-b126-bc723623b649" CreationDate="2010-07-11T09:01:39.123" UserId="69" Text="He is the winner of the &quot;A life in Arkham&quot; contest from Gamespot, where the first prize was to have your face in the game. &#xD;&#xA;&#xD;&#xA;*Searching for more details about it.*" />
  <row Id="3065" PostHistoryTypeId="2" PostId="1361" RevisionGUID="a7c1edcf-7ed3-49b3-ba1b-f7c678de7fc2" CreationDate="2010-07-11T09:10:14.127" UserId="193" Text="Hi,&#xD;&#xA;&#xD;&#xA;As the question says, I can't get above LVL 33 and I'm aligning 7 Teslas in the middle of the field in a line but it doesn't seem to work right.&#xD;&#xA;&#xD;&#xA;Thanks for your input," />
  <row Id="3066" PostHistoryTypeId="1" PostId="1361" RevisionGUID="a7c1edcf-7ed3-49b3-ba1b-f7c678de7fc2" CreationDate="2010-07-11T09:10:14.127" UserId="193" Text="In Fieldrunners (iPhone) what is a good strategy for the Marathon Challenge in Grasslands?" />
  <row Id="3067" PostHistoryTypeId="3" PostId="1361" RevisionGUID="a7c1edcf-7ed3-49b3-ba1b-f7c678de7fc2" CreationDate="2010-07-11T09:10:14.127" UserId="193" Text="&lt;strategy&gt;&lt;iphone&gt;" />
  <row Id="3068" PostHistoryTypeId="5" PostId="1360" RevisionGUID="847c8f32-3685-4039-b66f-91ebc217a9c5" CreationDate="2010-07-11T09:17:09.900" UserId="69" Comment="added 138 characters in body" Text="[He is the winner][1] of the &quot;A life in Arkham&quot; (or &quot;Your face in Arkham&quot;, not sure) contest from Gamespot, where the first prize was to have your face in the game. &#xD;&#xA;&#xD;&#xA;So he's not a known villain, only a player integrated in the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img34.imageshack.us/img34/9734/contestwinner.jpg" />
  <row Id="3069" PostHistoryTypeId="5" PostId="1360" RevisionGUID="68973a36-2900-4df3-82d6-c4ee02cdf4f5" CreationDate="2010-07-11T09:38:12.340" UserId="69" Comment="added 365 characters in body" Text="[He is the winner][1] of the &quot;A life in Arkham&quot; (or &quot;Your face in Arkham&quot;, not sure) contest from Gamestop, where the first prize was to have your face in the game: &#xD;&#xA;&#xD;&#xA;&gt; Pre-order a copy of Batman: Arkham&#xD;&#xA;&gt; Asylum in any GameStop store between&#xD;&#xA;&gt; September 8th and October 15th, and&#xD;&#xA;&gt; you could win a chance to be&#xD;&#xA;&gt; immortalized inside the infamous&#xD;&#xA;&gt; Arkham Asylum. One lucky winner will&#xD;&#xA;&gt; have his or her face and likeness&#xD;&#xA;&gt; created as an in-game character,&#xD;&#xA;&gt; locked inside of Arkham Asylum for the&#xD;&#xA;&gt; rest of their days.&#xD;&#xA;&#xD;&#xA;So he's not a known villain, only a player integrated in the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img34.imageshack.us/img34/9734/contestwinner.jpg" />
  <row Id="3070" PostHistoryTypeId="2" PostId="1362" RevisionGUID="9872ca16-e1af-4ed9-9eda-269a5985e55a" CreationDate="2010-07-11T10:41:40.237" UserId="295" Text="I'm really surprised no one has mentioned [Kotaku][1] (linked to one of their reviews).&#xD;&#xA;I really like their like/dislike style. Even if you don't agree with the specific reviewer, they make a point of explaining just why they feel like they feel about the game.&#xD;&#xA;&#xD;&#xA;Mind you, reviews are not Kotaku's core business.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://kotaku.com/5581030/singularity-review-wibbly+wobbly-timey+wimey" />
  <row Id="3071" PostHistoryTypeId="16" PostId="1362" RevisionGUID="9872ca16-e1af-4ed9-9eda-269a5985e55a" CreationDate="2010-07-11T10:41:40.237" UserId="-1" />
  <row Id="3072" PostHistoryTypeId="2" PostId="1363" RevisionGUID="90062a30-8180-469c-b0e8-e9b31c11a0ea" CreationDate="2010-07-11T10:47:19.187" UserId="13" Text="Another thing to bear in mind is that the game has to be rendered locally for each player.&#xD;&#xA;&#xD;&#xA;With some games this isn't an issue if the graphics aren't &quot;cutting edge&quot;, but if the game makes a lot of use of lighting effects, texture effects such as water, reflections and the like, there might not be enough processing power to render the scene more than once.&#xD;&#xA;&#xD;&#xA;As each player could well be in a completely different part of the world any culling techniques used to reduce the polygons considered and rendered effectively become useless. This would mean that there might not be enough memory to hold the two (or more) scenes in memory at the same time." />
  <row Id="3073" PostHistoryTypeId="5" PostId="1360" RevisionGUID="b9def0d3-51a4-424c-9a75-f821e0ba19f9" CreationDate="2010-07-11T10:51:59.193" UserId="69" Comment="added 134 characters in body; added 103 characters in body" Text="[He is the winner][1] of the &quot;A life in Arkham&quot; (or &quot;Your face in Arkham&quot;, not sure) contest from Gamestop, where the first prize was to have your face in the game: &#xD;&#xA;&#xD;&#xA;&gt; Pre-order a copy of Batman: Arkham&#xD;&#xA;&gt; Asylum in any GameStop store between&#xD;&#xA;&gt; September 8th and October 15th, and&#xD;&#xA;&gt; you could win a chance to be&#xD;&#xA;&gt; immortalized inside the infamous&#xD;&#xA;&gt; Arkham Asylum. One lucky winner will&#xD;&#xA;&gt; have his or her face and likeness&#xD;&#xA;&gt; created as an in-game character,&#xD;&#xA;&gt; locked inside of Arkham Asylum for the&#xD;&#xA;&gt; rest of their days.&#xD;&#xA;&#xD;&#xA;So he's not a known villain, only a player integrated in the game. This explains also why he seems more detailled, he is made from actual photos (of the face, at least).&#xD;&#xA;&#xD;&#xA;*I can't find correct sources for this, only a few posts on some forums, because the original GameStop page is not valid anymore.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img34.imageshack.us/img34/9734/contestwinner.jpg" />
  <row Id="3074" PostHistoryTypeId="2" PostId="1364" RevisionGUID="9ed9d370-a111-4ebb-8e43-32248f1100fb" CreationDate="2010-07-11T11:02:25.450" UserId="295" Text="Perhaps Firefight by ChaosWorks?&#xD;&#xA;&#xD;&#xA;Here's an [image][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.galu.info/grafika/miasik-firefight2big.jpg" />
  <row Id="3077" PostHistoryTypeId="2" PostId="1366" RevisionGUID="cd48e6ea-21ff-4cad-8104-65537ceb0753" CreationDate="2010-07-11T12:04:13.017" UserId="320" Text="Another way to tell is that they do not in fact contain the full game." />
  <row Id="3078" PostHistoryTypeId="6" PostId="1355" RevisionGUID="2248fdfb-f265-4317-8b8e-1343a45e7a73" CreationDate="2010-07-11T12:15:34.180" UserId="327" Comment="edited tags" Text="&lt;ds&gt;&lt;gba&gt;&lt;pirates&gt;&lt;warez&gt;" />
  <row Id="3079" PostHistoryTypeId="2" PostId="1367" RevisionGUID="ebe3a6d6-09e7-40b3-9212-ca9165fcf2cb" CreationDate="2010-07-11T12:24:11.603" UserId="56" Text="I've had a look around and in the game, but all evidence I can find points to it just being an achievement, just like it is in lots of games. Seems like MW1 was just an exception." />
  <row Id="3080" PostHistoryTypeId="2" PostId="1368" RevisionGUID="7c56f5a2-8de4-4af3-989a-9dbac6bf9c81" CreationDate="2010-07-11T12:28:01.690" UserId="320" Text="Specifically, there is a Mac version of DragonsAge and of Modern Warfare and of Plants and Zombies but none of these are offered on Steam.&#xD;&#xA;&#xD;&#xA;Could anyone explain why?" />
  <row Id="3081" PostHistoryTypeId="1" PostId="1368" RevisionGUID="7c56f5a2-8de4-4af3-989a-9dbac6bf9c81" CreationDate="2010-07-11T12:28:01.690" UserId="320" Text="Why does Steam not sell the mac versions of all games?" />
  <row Id="3082" PostHistoryTypeId="3" PostId="1368" RevisionGUID="7c56f5a2-8de4-4af3-989a-9dbac6bf9c81" CreationDate="2010-07-11T12:28:01.690" UserId="320" Text="&lt;steam&gt;&lt;mac&gt;&lt;price&gt;" />
  <row Id="3083" PostHistoryTypeId="2" PostId="1369" RevisionGUID="26352c4f-7cf8-454a-a155-8029749abb74" CreationDate="2010-07-11T12:37:43.997" UserId="145" Text="Is it possible to find &quot;game save&quot; files from the internet and then load them to XBox 360 via a USB flash disk? I have an Elite version." />
  <row Id="3084" PostHistoryTypeId="1" PostId="1369" RevisionGUID="26352c4f-7cf8-454a-a155-8029749abb74" CreationDate="2010-07-11T12:37:43.997" UserId="145" Text="Find saved games from internet and load to XBox 360" />
  <row Id="3085" PostHistoryTypeId="3" PostId="1369" RevisionGUID="26352c4f-7cf8-454a-a155-8029749abb74" CreationDate="2010-07-11T12:37:43.997" UserId="145" Text="&lt;xbox-360&gt;&lt;save-games&gt;&lt;website&gt;&lt;usb&gt;" />
  <row Id="3087" PostHistoryTypeId="2" PostId="1370" RevisionGUID="649bcd0f-4dc0-49db-9a42-64c152187324" CreationDate="2010-07-11T13:27:02.607" UserId="10" Text="It's kind of discouraging to get killed by Titans a lot in Resistance 2 and I'm wondering if I simply fail to see a weak spot or what I'm doing wrong.&#xD;&#xA;&#xD;&#xA;So does anyone have an idea what the best tactics against Titans are?" />
  <row Id="3088" PostHistoryTypeId="1" PostId="1370" RevisionGUID="649bcd0f-4dc0-49db-9a42-64c152187324" CreationDate="2010-07-11T13:27:02.607" UserId="10" Text="What's the best tactic vs Titans in Resistance 2?" />
  <row Id="3089" PostHistoryTypeId="3" PostId="1370" RevisionGUID="649bcd0f-4dc0-49db-9a42-64c152187324" CreationDate="2010-07-11T13:27:02.607" UserId="10" Text="&lt;resistance-2&gt;&lt;tactic&gt;" />
  <row Id="3090" PostHistoryTypeId="2" PostId="1371" RevisionGUID="c5bd253f-7de0-4dea-ae38-5ae34ef340b2" CreationDate="2010-07-11T13:33:06.337" UserId="199" Text="Any worthwhile alternatives to the official PS3 wireless keyboard?" />
  <row Id="3091" PostHistoryTypeId="1" PostId="1371" RevisionGUID="c5bd253f-7de0-4dea-ae38-5ae34ef340b2" CreationDate="2010-07-11T13:33:06.337" UserId="199" Text="PS3 Bluetooth Keyboards" />
  <row Id="3092" PostHistoryTypeId="3" PostId="1371" RevisionGUID="c5bd253f-7de0-4dea-ae38-5ae34ef340b2" CreationDate="2010-07-11T13:33:06.337" UserId="199" Text="&lt;ps3&gt;&lt;keyboard&gt;&lt;wireless&gt;" />
  <row Id="3093" PostHistoryTypeId="5" PostId="1370" RevisionGUID="01e42ee1-c690-44d4-befc-787b9c02f8bd" CreationDate="2010-07-11T13:34:37.953" UserId="10" Comment="added 101 characters in body" Text="It's kind of discouraging to get killed by Titans a lot in Resistance 2 and I'm wondering if I simply fail to see a weak spot or what I'm doing wrong.&#xD;&#xA;&#xD;&#xA;So does anyone have an idea what the best tactics against Titans are?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://loot-ninja.com/wp-content/uploads/2008/11/titan_swing_orick.jpg" />
  <row Id="3094" PostHistoryTypeId="2" PostId="1372" RevisionGUID="73d0063f-148c-4c70-a175-796feddc8eb0" CreationDate="2010-07-11T13:57:31.753" UserId="320" Text="I'm sure it's happened to all of you that around midnight you realize you've been playing for four or five hours more than you had time for tonight and it's not first time this week. *(well maybe not all of you)*&#xD;&#xA;&#xD;&#xA;My question is how do you get yourself away from games when you know that you don't have time to play but you still really want to?&#xD;&#xA;&#xD;&#xA;I have a few techniques which involve generally hiding the games in my sock drawer, but that means I need to keep my games on an external hard drive.  Any other techniques would be useful." />
  <row Id="3095" PostHistoryTypeId="1" PostId="1372" RevisionGUID="73d0063f-148c-4c70-a175-796feddc8eb0" CreationDate="2010-07-11T13:57:31.753" UserId="320" Text="Techniques to deal with game 'addiction'" />
  <row Id="3096" PostHistoryTypeId="3" PostId="1372" RevisionGUID="73d0063f-148c-4c70-a175-796feddc8eb0" CreationDate="2010-07-11T13:57:31.753" UserId="320" Text="&lt;lifestyle&gt;" />
  <row Id="3097" PostHistoryTypeId="2" PostId="1373" RevisionGUID="bfc0d8e8-9eb4-4a90-b33e-8df32d96916b" CreationDate="2010-07-11T14:06:58.203" UserId="56" Text="What games are sold on the Steam Store is entirely up to the distributor. If there's a Mac version but it isn't on Steam yet you could try to contact the distributor (EA, PopCap) to see if they'll put it up.&#xD;&#xA;&#xD;&#xA;The SteamPlay feature is very new right now, you'll just have to wait a bit for it." />
  <row Id="3098" PostHistoryTypeId="2" PostId="1374" RevisionGUID="32dc60c0-1cb3-4255-a8cd-7ed473772904" CreationDate="2010-07-11T14:10:12.940" UserId="44" Text="If you are talking about co-op, you really have to have teamwork to bring them down (especially on super difficulty mode).   You need at least 1 of each class usually.  The soldier's shields protect the team, the sniper class (forget the name) keeps everyone with ammo, and the medic will keep everyone with health.  &#xD;&#xA;&#xD;&#xA;In the single player, I've used guns that allow you to mark your target and then just spam the crap out of it because every shot is a hit.  " />
  <row Id="3099" PostHistoryTypeId="2" PostId="1375" RevisionGUID="5fc36b04-f294-4246-a2a9-214ca89c2ae6" CreationDate="2010-07-11T14:13:43.023" UserId="44" Text="With the new engineer update, some old tactics seem to no longer work against certain sentries.  Specifically I'm talking about a level one with a shield.  The only ways we found to bring them down was to send a spy in to sap then have an ubered demo lay a stickie nest around it and blow it all away.  Soldiers and heavies straight on ubered seemed useless unless they got on top of the sentry or we had a scout or something distract it.  Anyone else find anything that works?" />
  <row Id="3100" PostHistoryTypeId="1" PostId="1375" RevisionGUID="5fc36b04-f294-4246-a2a9-214ca89c2ae6" CreationDate="2010-07-11T14:13:43.023" UserId="44" Text="Tactics versus new engineers" />
  <row Id="3101" PostHistoryTypeId="3" PostId="1375" RevisionGUID="5fc36b04-f294-4246-a2a9-214ca89c2ae6" CreationDate="2010-07-11T14:13:43.023" UserId="44" Text="&lt;team-fortress-2&gt;&lt;engineer&gt;&lt;sentry&gt;" />
  <row Id="3102" PostHistoryTypeId="5" PostId="1374" RevisionGUID="a748e69e-97b1-4e74-a6aa-ef24343351ea" CreationDate="2010-07-11T14:15:57.840" UserId="44" Comment="deleted 2 characters in body; deleted 17 characters in body" Text="If you are talking about co-op, you really have to have teamwork to bring them down (especially on super difficulty mode).   You need at least 1 of each class usually.  The soldier's shields protect the team, the recon class keeps everyone with ammo, and the medic will keep everyone with health.  &#xD;&#xA;&#xD;&#xA;In the single player, I've used guns that allow you to mark your target and then just spam the crap out of it because every shot is a hit.  " />
  <row Id="3103" PostHistoryTypeId="2" PostId="1376" RevisionGUID="65dcab87-e3bc-42d9-a707-dcd72ed4606d" CreationDate="2010-07-11T14:27:54.083" UserId="109" Text="No, as save files are usually associated with your gamertag. Other files for holding high scores etc tend not to be so they can be shared by players on the same console, but actual progress saves are, to allow each player to have their own.  " />
  <row Id="3104" PostHistoryTypeId="2" PostId="1377" RevisionGUID="5baf44c3-21b1-49f5-ab11-c73e234d2dd5" CreationDate="2010-07-11T14:33:35.613" UserId="109" Text="* More than one game in a cartridge is a dead giveaway. &#xD;&#xA;* Some games have identifying features. E.g. Pokemon games for GBA are transparent and coloured, while DS HG/SS are black instead of grey, to allow for the Pokewalker's IR reciever. " />
  <row Id="3105" PostHistoryTypeId="2" PostId="1378" RevisionGUID="8949c52e-8061-492e-ab61-e7fe1f2a76a6" CreationDate="2010-07-11T14:37:14.170" UserId="730" Text="[FreeReamls][1] by Sony Online Entertainment is a Free2Play MMOAG (Multiplayer Massive Online Action Game) with a nice &quot;cartoonish&quot; graphic.&#xD;&#xA;&#xD;&#xA;I have played it causally and I think it could be good for kids/teen and all the family (I near 30). No blood, no deads, no bad language. It has action, puzzle and exploration features and more.&#xD;&#xA;&#xD;&#xA;The only drawback is that only few languages are available.&#xD;&#xA;&#xD;&#xA;ps. Consider that, when you play online with other players, there is always the possibility to hear/see insults or other bad language.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.freerealms.com/" />
  <row Id="3106" PostHistoryTypeId="6" PostId="1359" RevisionGUID="8cc854a0-9c41-4d90-ab8f-bee8c674a181" CreationDate="2010-07-11T14:38:22.013" UserId="730" Comment="edited tags" Text="&lt;spoiler&gt;&lt;batman-arkham-asylum&gt;" />
  <row Id="3107" PostHistoryTypeId="2" PostId="1379" RevisionGUID="6f94a838-b03d-4559-bd0a-6c55d3f15f73" CreationDate="2010-07-11T14:39:59.280" UserId="69" Text="If the Wrangler is your main problem, I would recommend the same tactic as against the heavy/medic combo: shoot the little guy to take away the big guy's advantage.&#xD;&#xA;&#xD;&#xA;Focus on shooting the engineer first, as opposed to earlier when only killing his sentry mattered. This is the main difference.&#xD;&#xA;&#xD;&#xA;Also, move fast. remember that with the Wrangler, the sentry's accuracy depends only on the engineer, so on a human. If you make a rocket/sticky jump, for example, he will have difficulties to follow. Same for a scout." />
  <row Id="3108" PostHistoryTypeId="6" PostId="1355" RevisionGUID="3255965d-d96c-47ec-9f96-739e7771f38e" CreationDate="2010-07-11T14:48:16.030" UserId="69" Comment="edited tags" Text="&lt;ds&gt;&lt;gba&gt;&lt;pirates&gt;" />
  <row Id="3109" PostHistoryTypeId="6" PostId="1355" RevisionGUID="b8327ec2-c87c-450b-906f-0e00809967ab" CreationDate="2010-07-11T15:00:23.630" UserId="85" Comment="edited tags" Text="&lt;ds&gt;&lt;gba&gt;&lt;pirated-games&gt;" />
  <row Id="3110" PostHistoryTypeId="4" PostId="1375" RevisionGUID="000f5109-1d3a-4d94-a705-2070b62fa4b6" CreationDate="2010-07-11T15:04:58.970" UserId="44" Comment="Updating title" Text="Tactics versus new &quot;udpated&quot; engineers" />
  <row Id="3111" PostHistoryTypeId="5" PostId="1370" RevisionGUID="1f34f380-f242-47ad-ab9d-9b294b7c28c9" CreationDate="2010-07-11T15:20:32.173" UserId="10" Comment="added 86 characters in body" Text="It's kind of discouraging to get killed by Titans a lot in Resistance 2 and I'm wondering if I simply fail to see a weak spot or what I'm doing wrong.&#xD;&#xA;&#xD;&#xA;So does anyone have an idea what the best tactics against Titans are?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Note: it's for the single player campaign, though any tips on what to do are welcome&#xD;&#xA;&#xD;&#xA;  [1]: http://loot-ninja.com/wp-content/uploads/2008/11/titan_swing_orick.jpg" />
  <row Id="3112" PostHistoryTypeId="2" PostId="1380" RevisionGUID="0c8b99c3-2b3d-4ed9-8896-52d7f5e69d2d" CreationDate="2010-07-11T15:37:54.817" UserId="315" Text="For me I always check **IGN** and **Xplay** (G4tv) Before buying any game. I find that I agree with them 95% of the time and that they show plenty of gameplay to support claims.  &#xD;&#xA;The only sites I can say are definately not good for reviews are Zero punctuation (EscapistMagazine) and Gametrailers.  &#xD;&#xA;If you listen to **Zero Punctuation** you will never buy anything, he hates even the best of games, sometimes promoting sub-standard ones.  &#xD;&#xA;**Gametrailers** a while back made a comparison video of a game on Xbox and PS3, however on the ps3 one at one point a quicktime event button showed up that clearly showed it was actually just showing another Xbox, this to me either suggests Bious or Lazyness. As a result I know longer trust them. " />
  <row Id="3113" PostHistoryTypeId="16" PostId="1380" RevisionGUID="0c8b99c3-2b3d-4ed9-8896-52d7f5e69d2d" CreationDate="2010-07-11T15:37:54.817" UserId="-1" />
  <row Id="3114" PostHistoryTypeId="2" PostId="1381" RevisionGUID="21c5f84f-e907-45ef-8b04-480ab89fbe24" CreationDate="2010-07-11T15:46:26.957" UserId="18" Text="On the Nintendo DS carts, I believe there's a series of numbers and letters printed on the green part of the contacts. Also, the Nintendo logo is on the back (you can only view it at certain angles), and something like a serial number is stamped on the back.&#xD;&#xA;&#xD;&#xA;For official GBA carts, the Game Boy Advance logo is faintly visible above the sticker, and the Nintendo logo and model number are on the back.&#xD;&#xA;&#xD;&#xA;I can't confirm that pirated games won't have these features, but I'm pretty sure they wouldn't." />
  <row Id="3115" PostHistoryTypeId="2" PostId="1382" RevisionGUID="8042ff45-a393-42cd-a34e-1fb0bcd41983" CreationDate="2010-07-11T15:49:17.610" UserId="329" Text="Where can I find a good walk-through of Portal's advanced test chambers?" />
  <row Id="3116" PostHistoryTypeId="1" PostId="1382" RevisionGUID="8042ff45-a393-42cd-a34e-1fb0bcd41983" CreationDate="2010-07-11T15:49:17.610" UserId="329" Text="Walk-through for Portal advanced test chambers" />
  <row Id="3117" PostHistoryTypeId="3" PostId="1382" RevisionGUID="8042ff45-a393-42cd-a34e-1fb0bcd41983" CreationDate="2010-07-11T15:49:17.610" UserId="329" Text="&lt;portal&gt;&lt;walkthrough&gt;" />
  <row Id="3118" PostHistoryTypeId="2" PostId="1383" RevisionGUID="1f604a7c-f64e-44c3-8e28-c54202f6cb40" CreationDate="2010-07-11T15:51:37.687" UserId="18" Text="There's a [GameFAQs walkthrough][1] which contains the normal and advanced levels.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/934386-portal/faqs/50428" />
  <row Id="3119" PostHistoryTypeId="2" PostId="1384" RevisionGUID="d562bebf-df95-4dcd-9c6f-26b215b786d3" CreationDate="2010-07-11T15:52:13.023" UserId="14" Text="Here you can find them all: http://www.portalwalkthroughs.com/&#xD;&#xA;&#xD;&#xA;You can search for the one you want, or watch the advanced ones that are all in the homepage (scroll down a little)" />
  <row Id="3120" PostHistoryTypeId="5" PostId="1354" RevisionGUID="14f3c2db-27ae-408b-8921-f5d7207189c0" CreationDate="2010-07-11T15:52:34.847" UserId="145" Comment="added 41 characters in body" Text="[GoozerNation.com][1] is a small gaming site that does reviews of the popular games for the month. It is a small site with a variety of gamers writing for it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://GoozerNation.com" />
  <row Id="3121" PostHistoryTypeId="2" PostId="1385" RevisionGUID="b60ddc26-50a5-48f0-bec9-1f9a5c9bd093" CreationDate="2010-07-11T16:05:36.370" UserId="329" Text="What are the primary stats for a holy paladin in World of Warcraft? Do the stats for leveling differ from those used for end-game?" />
  <row Id="3122" PostHistoryTypeId="1" PostId="1385" RevisionGUID="b60ddc26-50a5-48f0-bec9-1f9a5c9bd093" CreationDate="2010-07-11T16:05:36.370" UserId="329" Text="WoW holy paladin stats" />
  <row Id="3123" PostHistoryTypeId="3" PostId="1385" RevisionGUID="b60ddc26-50a5-48f0-bec9-1f9a5c9bd093" CreationDate="2010-07-11T16:05:36.370" UserId="329" Text="&lt;world-of-warcraft&gt;&lt;paladin&gt;" />
  <row Id="3124" PostHistoryTypeId="2" PostId="1386" RevisionGUID="6f89fcd3-6efa-41ca-98e6-0b0c874e4551" CreationDate="2010-07-11T16:08:38.270" UserId="32" Text="I find myself clicking on the &quot;Help&quot; button at the top of the screen to figure out Rock-Paper-Scissors counters on the fly. The Help system is nice, but I'd prefer if there were some easier way to quickly learn what counters what without having to memorize an [enourmous  strengths/weaknesses table][1].&#xD;&#xA;&#xD;&#xA;I recall in Warcraft III, there were different types of damage and armor, like &quot;Piercing&quot; and &quot;Siege&quot; or something.  If such a thing exists for StarCraft 2, it might be what I'm looking for.&#xD;&#xA;&#xD;&#xA;How can I learn my StarCraft 2 unit counters quickly?&#xD;&#xA;&#xD;&#xA;  [1]: http://pokemondb.net/images/typechart.png" />
  <row Id="3125" PostHistoryTypeId="1" PostId="1386" RevisionGUID="6f89fcd3-6efa-41ca-98e6-0b0c874e4551" CreationDate="2010-07-11T16:08:38.270" UserId="32" Text="How do I remember which units counter which in StarCraft 2?" />
  <row Id="3126" PostHistoryTypeId="3" PostId="1386" RevisionGUID="6f89fcd3-6efa-41ca-98e6-0b0c874e4551" CreationDate="2010-07-11T16:08:38.270" UserId="32" Text="&lt;strategy&gt;&lt;starcraft-2&gt;" />
  <row Id="3127" PostHistoryTypeId="2" PostId="1387" RevisionGUID="20d7de68-210a-49dc-871b-73803f0af192" CreationDate="2010-07-11T16:25:26.900" UserId="122" Text="I'm sorry if this answer is a bit simplistic, but I recommend just playing the game. There aren't that many different unit types in this game, and you get to remember counters really quickly.&#xD;&#xA;&#xD;&#xA;Also, I've seen high-level played that don't always agree with what the help screens say, so going with experience is also better." />
  <row Id="3128" PostHistoryTypeId="2" PostId="1388" RevisionGUID="9a06d6bb-cd05-4200-8c33-22debe22544e" CreationDate="2010-07-11T16:26:21.813" UserId="329" Text="- If you're playing over a wireless connection, make sure you have a strong signal to your wireless access point. Also make sure your computer and access point are both configured to use the most recent wireless specification available (802.11n is newer than 802.11g is newer than 802.11b).&#xD;&#xA;&#xD;&#xA;- If you're playing over Ethernet, make sure your network adapter is configured to use full duplex on the highest possible speed (10/100/1000 Mbps).&#xD;&#xA;&#xD;&#xA;- Close any programs on your computer that might be using a lot of bandwidth. Common culprits are streaming music and file-sharing (torrents, FTP, etc.)." />
  <row Id="3129" PostHistoryTypeId="2" PostId="1389" RevisionGUID="3b4e6659-91c0-4695-85c6-770eb5a51fc7" CreationDate="2010-07-11T16:26:37.460" UserId="13" Text="Just speculating here, but there might be changes that need to be made to a game to get it to work with Steam.&#xD;&#xA;&#xD;&#xA;As Valve have only just released Steam for the Mac these games might still need this change.&#xD;&#xA;&#xD;&#xA;The game makers could be waiting to see if it takes off on the Mac and seeing how much demand there is before committing resources to modifying existing games. It might be better for them to concentrate on new games that would give a better return on investment." />
  <row Id="3130" PostHistoryTypeId="5" PostId="654" RevisionGUID="cfe4508a-7dd3-48f4-a1f0-5aa9302d4cbc" CreationDate="2010-07-11T16:27:47.473" UserId="227" Comment="deleted 1 characters in body" Text=" - **Play to the strengths of the class you're playing**. These rules bend a lot but you'll learn that with experience.&#xD;&#xA;  - **Assault** - Drop ammo packs near teammates. Pick off guys at medium distance. Long distance works well too but that's best effective on defense. Shoot your grenade launcher at bunched up enemies.&#xD;&#xA;  - **Engineer** - Repair friendly vehicles, blow up enemy vehicles. Shoot vehicles with the RPG-7, shoot soldiers with the Carl-Gustav. The CG does less damage but the rocket travels faster and has a wider damage radius. Your SMG is best used at close range.&#xD;&#xA;     - Any class can use the tracer dart, but here's how to lock onto it. Once it's on the vehicle, look down the sight of your RPG at the red blinking square in the direction of the beacon. Once it stop blinking, you have about two seconds to shoot. You can even shoot straight in the air to curve it around buildings and terrain. You don't need line of sight to lock on. You do not need to stay aiming until it hits. Once it's locked, it's locked, but the next time you shoot you'll need to lock again.&#xD;&#xA;  - **Medic** - Drop med kits near teammates. Revive dead teammates with your paddles (they appear as lightning bolts on the map and your HUD). Your light machine gun doesn't do much more damage than other guns but you have quite a bit more ammo per magazine. Best for medium distances.&#xD;&#xA;  - **Recon** - Throw your motion mines, this reveals enemies in a small area as blips on you and your teammates maps. Use C4 to blow up vehicles that get too close (you can't throw them very far) and use mortar strikes to disperse camping enemies. Mortar strikes don't damage the M-Coms in Rush, but C4 does. Motion mines can also be an excellent offensive tool for rushing a building.&#xD;&#xA; - **Spot**. Push the spot button like you're on crack. (Back on 360, Select on PS3, Q on PC) This puts a blip over the enemies' heads and on the map. This can also be very useful if visibility is low due to smoke or if you're not used to iron sights.&#xD;&#xA; - **Don't drive vehicles** until you have some experience. This includes the UAV. It's fun, but you're not as invulnerable as you may feel and you can get blown up very quickly. Blow up a few before you drive one. You can practice flying helicopters in empty servers. You do not want to crash a helicopter full of teammates.&#xD;&#xA; - **Don't snipe**. It takes a good sniper to be a benefit to the team. The problem is everyone wants to snipe and too many snipers on a team probably accounts for 20% of losses. In my opinion, sniping is most useful to your team at medium ranges since you can use your motion mines.&#xD;&#xA; - This might be a given to some, but **don't camp**, especially when you're attacking. Camping is staying in the same spot for more than a few minutes. The longer you stay in one spot, the more likely the enemy is going to find you and throw a grenade your way or otherwise kill you. Be a moving target both in firefights and in the long term.&#xD;&#xA; - **Spawn on your squadmates**. You can spawn directly behind them by selecting them in the spawn menu. If the server allows you to see your squadmate before spawning then make sure he's not in too hot of a situation before you die alongside him and waste a ticket.&#xD;&#xA; - Shoot in short bursts. Each shot adds to the spread cone of your bullets. Just pretend it's a pistol and click a lot.&#xD;&#xA; - BC2 uses bullet simulation instead of traces. So at long distances you'll need to aim high and lead (aim in front of) your target.&#xD;&#xA; - Did I mention you should spot?" />
  <row Id="3131" PostHistoryTypeId="2" PostId="1390" RevisionGUID="2cc9640a-bd2e-4312-aca8-134712ea0960" CreationDate="2010-07-11T16:32:55.690" UserId="329" Text="It might depend on the type of game. For example, I quit my World of Warcraft (an MMOG) habit cold-turkey by canceling my subscription and uninstalling the game.&#xD;&#xA;&#xD;&#xA;If you just want to limit your play time, you could set an alarm clock to go off at a certain time. Put the alarm clock in another room of your home so you physically have to get up to turn it off." />
  <row Id="3132" PostHistoryTypeId="2" PostId="1391" RevisionGUID="c344cecb-310c-4cad-9907-fa2aa7dfe314" CreationDate="2010-07-11T16:37:45.563" UserId="13" Text="Rather than limit the time you spend on any one gaming session take a decision not to play at all one (or more) day/evening a week.&#xD;&#xA;&#xD;&#xA;Do something out of the house - like going to a movie or the theatre - so you're not tempted. But if that's not an option just read a book or rent a movie. Invite some friends (or even work colleagues) over." />
  <row Id="3133" PostHistoryTypeId="2" PostId="1392" RevisionGUID="367a6b9d-6ae0-4c00-a6b6-602624795349" CreationDate="2010-07-11T17:04:09.783" UserId="329" Text="Where are all of the Poe souls located in the Legend of Zelda: Twilight Princess?" />
  <row Id="3134" PostHistoryTypeId="1" PostId="1392" RevisionGUID="367a6b9d-6ae0-4c00-a6b6-602624795349" CreationDate="2010-07-11T17:04:09.783" UserId="329" Text="Poe souls in Zelda: Twilight Princess" />
  <row Id="3135" PostHistoryTypeId="3" PostId="1392" RevisionGUID="367a6b9d-6ae0-4c00-a6b6-602624795349" CreationDate="2010-07-11T17:04:09.783" UserId="329" Text="&lt;guide&gt;&lt;zelda-twilight-princess&gt;" />
  <row Id="3136" PostHistoryTypeId="2" PostId="1393" RevisionGUID="eb07f679-8dd8-4bf4-8571-d801e9dacb73" CreationDate="2010-07-11T17:07:28.483" UserId="122" Text="Trying to play some old Windows 95 games on Windows 7 **64-bit**, I'm getting the following error:&#xD;&#xA;&#xD;&#xA;&gt; The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.&#xD;&#xA;&#xD;&#xA;Trying to run the application in compatibility mode has no effect. I'm guessing these games somehow rely on 32-bit dlls which are missing from my system, and I would like to know if anyone else has encountered a similar problem and is able to give insight as to possible solutions or work-arounds.&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* I've checked [this question][1] but it discusses system requirements and not actual application invocation.&#xD;&#xA;* The games in questions are [Metal Marines][2] and [Fire Fight][3].&#xD;&#xA;* The error message above is not game-specific, it comes directly from Windows itself.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/403/64-bit-support-for-pc-games&#xD;&#xA;[2]:http://www.mobygames.com/game/metal-marines&#xD;&#xA;[3]:http://www.mobygames.com/game/fire-fight" />
  <row Id="3137" PostHistoryTypeId="1" PostId="1393" RevisionGUID="eb07f679-8dd8-4bf4-8571-d801e9dacb73" CreationDate="2010-07-11T17:07:28.483" UserId="122" Text="Old Windows games not working on 64-bit Windows" />
  <row Id="3138" PostHistoryTypeId="3" PostId="1393" RevisionGUID="eb07f679-8dd8-4bf4-8571-d801e9dacb73" CreationDate="2010-07-11T17:07:28.483" UserId="122" Text="&lt;compatibility&gt;&lt;windows&gt;&lt;old-game&gt;&lt;64-bit&gt;" />
  <row Id="3139" PostHistoryTypeId="2" PostId="1394" RevisionGUID="a8b92bb9-9ebe-4387-b829-f755debabc58" CreationDate="2010-07-11T17:16:06.613" UserId="122" Text="Seems to be a lot of lists online. Here are some samples:&#xD;&#xA;&#xD;&#xA;* [A simple textual guide][1]&#xD;&#xA;* [A more detailed list][2]&#xD;&#xA;* And finally, a **[list with screenshots!][3]**&#xD;&#xA;&#xD;&#xA;[1]:http://faqs.ign.com/articles/750/750298p1.html&#xD;&#xA;[2]:http://strategywiki.org/wiki/The_Legend_of_Zelda:_Twilight_Princess/Poe_Souls&#xD;&#xA;[3]:http://www.supercheats.com/guides/the-legend-of-zelda-twilight-princess/poe-souls-guide" />
  <row Id="3140" PostHistoryTypeId="5" PostId="1393" RevisionGUID="f7b65a24-dccd-4e95-ac92-3cd857c5ca59" CreationDate="2010-07-11T17:20:13.597" UserId="122" Comment="added 42 characters in body" Text="Trying to play some old Windows 95 games on Windows 7 **64-bit**, I'm getting the following error:&#xD;&#xA;&#xD;&#xA;&gt; The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.&#xD;&#xA;&#xD;&#xA;Trying to run the application in compatibility mode has no effect. I'm guessing these games somehow rely on 32-bit dlls which are missing from my system, and I would like to know if anyone else has encountered a similar problem and is able to give insight as to possible solutions or work-arounds.&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* I've checked [this question][1] but it discusses system requirements and not actual application invocation.&#xD;&#xA;* The games in questions are [Metal Marines][2] and [Fire Fight][3], but I'm sure many more might be affected.&#xD;&#xA;* The error message above is not game-specific, it comes directly from Windows itself.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/403/64-bit-support-for-pc-games&#xD;&#xA;[2]:http://www.mobygames.com/game/metal-marines&#xD;&#xA;[3]:http://www.mobygames.com/game/fire-fight" />
  <row Id="3141" PostHistoryTypeId="2" PostId="1395" RevisionGUID="c393015d-7ff6-49cd-98c0-ff14d4886868" CreationDate="2010-07-11T17:25:29.127" UserId="263" Text="It's actually quite likely that these games are relying on old 16-bit DLLs. A lot of early 32-bit software relied on old 16-bit DLLs for some functions, as they did the job, they weren't used in a performance critical part of the software and there was no need to look for 32-bit versions. (for example until fairly recently the install software was often 16-bit, so much so that Win7 actually detects that and silently replaces with it's own 64-bit version of the old DLL).&#xD;&#xA;&#xD;&#xA;Have you looked at [Windows 7's XP Mode][1]? This runs an entire copy of 32-bit Windows XP within your Windows 7, letting old programs run within XP without the program knowing it's on a 64-bit Win7 machine at all, and as it's all integrated you will hardly notice that it's running in XP.&#xD;&#xA;&#xD;&#xA;[Windows 7's XP Mode: what it is, how it works, who it's for][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/windows/virtual-pc/download.aspx&#xD;&#xA;  [2]: http://arstechnica.com/microsoft/reviews/2010/01/windows-xp-mode.ars" />
  <row Id="3142" PostHistoryTypeId="2" PostId="1396" RevisionGUID="dc03f996-e12d-4dd1-93c0-6ba88c32e175" CreationDate="2010-07-11T17:31:31.563" UserId="107" Text="I manage to match rare chests probably only in 1 looting minigame out of 5. Are there any strategies to increase this chance?&#xD;&#xA;&#xD;&#xA;As I understand 2 rare chests appear in random places after &quot;heroic effort&quot;, and 1 rare chest appears in place of 5 in a row match? I am trying to find 5 or 4 in a row preferably in bottom 30-50% part of an available board. The lower you match the more chances that you will get heroic effort, but if not your chests will be removed sooner too." />
  <row Id="3143" PostHistoryTypeId="1" PostId="1396" RevisionGUID="dc03f996-e12d-4dd1-93c0-6ba88c32e175" CreationDate="2010-07-11T17:31:31.563" UserId="107" Text="Any looting strategies for Puzzle Quest 2?" />
  <row Id="3144" PostHistoryTypeId="3" PostId="1396" RevisionGUID="dc03f996-e12d-4dd1-93c0-6ba88c32e175" CreationDate="2010-07-11T17:31:31.563" UserId="107" Text="&lt;strategy&gt;&lt;puzzle-quest-2&gt;" />
  <row Id="3145" PostHistoryTypeId="2" PostId="1397" RevisionGUID="7461943a-d43c-42f3-81a5-19881aa99235" CreationDate="2010-07-11T17:32:05.387" UserId="18" Text="I would consider how long my &quot;addictive gaming sessions&quot; are (ie. 5 hours). Next time you start playing, set a timer/alarm to go off after 4 hours and 45 minutes. Try to stop early, but definitely stop when the alarm goes off. Next time, reduce the timer to 4 hours and 30 minutes. Continue until you're at a reasonable amount of time." />
  <row Id="3146" PostHistoryTypeId="2" PostId="1398" RevisionGUID="8c67a1f4-5c34-4aaa-a61d-dea709c20cb5" CreationDate="2010-07-11T18:01:41.307" UserId="107" Text="I find if you force yourself to play less than you want it will only increase the itch to play. Instead of not letting myself play enough I do the opposite - play till overdose. After that interest in this game drops and it becomes nothing special, just like the rest. &#xD;&#xA;&#xD;&#xA;So if you have a new game that you can't stop playing (but want to), find yourself a free day and dedicate it to gaming only and play for as long as you physically can, and then some more. You will burn all the excessive interest.&#xD;&#xA;&#xD;&#xA;Maybe a bit extreme solution, but works for me." />
  <row Id="3147" PostHistoryTypeId="2" PostId="1399" RevisionGUID="694bf780-1ebf-46c7-ad27-323e4d0720c3" CreationDate="2010-07-11T18:18:30.087" UserId="65" Text="Personally, I find that replacing [parts of] my gaming addition with other addictions works well. But instead of just having one addiction I have many. It makes it seem like less of an addiction. If only I didn't have to sleep..." />
  <row Id="3148" PostHistoryTypeId="2" PostId="1400" RevisionGUID="47123ff9-8845-46ad-9045-21552955c889" CreationDate="2010-07-11T18:22:44.463" UserId="263" Text="How can I tell how much influence I've got with my NPC companions in Knights of the Old Republic 2?&#xD;&#xA;&#xD;&#xA;The game tells you when you gain dark side or light side, and also tells you when you gain or lose influence with your companions, but whilst it gives you a nice graph of your overall light/dark allegiance, there doesn't seem to be any way to tell your total current influence level with your various NPC companions?" />
  <row Id="3149" PostHistoryTypeId="1" PostId="1400" RevisionGUID="47123ff9-8845-46ad-9045-21552955c889" CreationDate="2010-07-11T18:22:44.463" UserId="263" Text="How to tell companion influence in KotOR 2" />
  <row Id="3150" PostHistoryTypeId="3" PostId="1400" RevisionGUID="47123ff9-8845-46ad-9045-21552955c889" CreationDate="2010-07-11T18:22:44.463" UserId="263" Text="&lt;kotor2&gt;" />
  <row Id="3151" PostHistoryTypeId="5" PostId="1389" RevisionGUID="5c6d60aa-69a2-4bde-ab63-de7e9aa03428" CreationDate="2010-07-11T19:13:12.193" UserId="13" Comment="more inf" Text="Just speculating here, but there might be changes that need to be made to a game to get it to work with Steam.&#xD;&#xA;&#xD;&#xA;As Valve have only just released Steam for the Mac these games might still need this change.&#xD;&#xA;&#xD;&#xA;The game makers could be waiting to see if it takes off on the Mac and seeing how much demand there is before committing resources to modifying existing games.&#xD;&#xA;&#xD;&#xA;The bottom line is always profit so they might have decided to concentrate on new games that would give a better return on investment." />
  <row Id="3152" PostHistoryTypeId="6" PostId="1400" RevisionGUID="2b4dc909-6505-46e9-8b07-c23faa64a4ba" CreationDate="2010-07-11T19:33:38.790" UserId="14" Comment="edited tags" Text="&lt;kotor-2&gt;&lt;influence&gt;" />
  <row Id="3153" PostHistoryTypeId="5" PostId="1341" RevisionGUID="05b8675a-432e-49ff-8eee-9abbb4ef1516" CreationDate="2010-07-11T19:53:15.903" UserId="137" Comment="deleted 2 characters in body" Text="To back up the save from a particular game there is an easier way than backing up your entire hard drive. Just use a thumb drive in the USB slot, and go to the &quot;Saved Data Utility (PS3)&quot; item in the PS3 menu (it's above &quot;Trophy Collection&quot;). Then select a save file and press triangle, then select copy. You should see the thumb drive listed as a destination." />
  <row Id="3154" PostHistoryTypeId="2" PostId="1401" RevisionGUID="df75984d-d87a-4b00-bfe0-6771a37a4ed3" CreationDate="2010-07-11T19:53:16.230" UserId="46" Text="In Burnout Paradise, there are several progressions you can make in the game, such as smashing through shortcuts, finding super jumps, and driving through certain billboards.  When you perform these tasks, you get a progression indicator (e.g. 33/400).&#xD;&#xA;&#xD;&#xA;When you are in a race, takedown, or any other game mode outside of free roam and perform one of these progressions, you do not see the indicator on screen.  Does it still count toward your total?" />
  <row Id="3155" PostHistoryTypeId="1" PostId="1401" RevisionGUID="df75984d-d87a-4b00-bfe0-6771a37a4ed3" CreationDate="2010-07-11T19:53:16.230" UserId="46" Text="Do Super Jumps count toward your total when in a race?" />
  <row Id="3156" PostHistoryTypeId="3" PostId="1401" RevisionGUID="df75984d-d87a-4b00-bfe0-6771a37a4ed3" CreationDate="2010-07-11T19:53:16.230" UserId="46" Text="&lt;burnout-paradise&gt;&lt;multi-platform&gt;&lt;achievements&gt;" />
  <row Id="3157" PostHistoryTypeId="2" PostId="1402" RevisionGUID="b12e06fa-3842-4adb-aba8-cdef78a98cdd" CreationDate="2010-07-11T19:57:09.293" UserId="13" Text="I think it does. It's been a while since I played, but I seem to remember seeing a small message appear in the bottom right of the screen when smashing a shortcut." />
  <row Id="3158" PostHistoryTypeId="2" PostId="1403" RevisionGUID="9718be22-516d-4cc2-9121-6815168c27cd" CreationDate="2010-07-11T20:02:27.037" UserId="137" Text="Probably not. At one time a PS3 version was planned, but nothing definitive has been announced since the game was released. Seeing as how it came out in 2008, it's not likely that it will happen. (Not impossible, but it would be unusual.)" />
  <row Id="3159" PostHistoryTypeId="5" PostId="1402" RevisionGUID="80b0b243-a3b2-494b-98d5-a23c39328959" CreationDate="2010-07-11T20:06:47.290" UserId="13" Comment="more info" Text="I think it does. It's been a while since I played, but I seem to remember seeing a small message appear in the bottom right of the screen when smashing a shortcut.&#xD;&#xA;&#xD;&#xA;Unfortunately I'm now at the stage when finding a new one of these is less likely so it hasn't happened recently." />
  <row Id="3160" PostHistoryTypeId="5" PostId="1377" RevisionGUID="3fac62ff-e52a-4d7e-bfa1-6914a95ca3e9" CreationDate="2010-07-11T20:11:09.043" UserId="109" Comment="added 25 characters in body" Text="* More than one game in a cartridge is a dead giveaway. &#xD;&#xA;* Some games have identifying features. E.g. Pokemon games for GBA are transparent and coloured, while the DS games HeartGold/SoulSilver are black instead of grey, to allow for the Pokewalker's IR reciever. " />
  <row Id="3161" PostHistoryTypeId="5" PostId="1402" RevisionGUID="e0d6158d-1a98-48bb-a158-5be0ab31ce32" CreationDate="2010-07-11T20:12:53.093" UserId="13" Comment="more info" Text="I think it does. It's been a while since I played, but I seem to remember seeing a small message appear in the bottom right of the screen when smashing a short cut.&#xD;&#xA;&#xD;&#xA;Unfortunately I'm now at the stage when finding a new one of these is less likely so it hasn't happened recently.&#xD;&#xA;&#xD;&#xA;The only way to be sure would be to find a jump or a short cut you haven't completed on the route of a race, make a note of your current totals, do the race taking the short cut or jump and then see if the total had increased at the end of the race." />
  <row Id="3162" PostHistoryTypeId="4" PostId="1375" RevisionGUID="ff4ab4aa-0d67-4ab2-b6f0-fe13d2ecb98d" CreationDate="2010-07-11T20:13:29.007" UserId="44" Comment="edited title" Text="Tactics versus new &quot;updated&quot; engineers" />
  <row Id="3163" PostHistoryTypeId="2" PostId="1404" RevisionGUID="59fc2ca4-19d1-492e-9530-cf20ea3242b4" CreationDate="2010-07-11T20:13:41.407" UserId="64" Text="Similar to Joe Phillips' answer -- find another project/thing to do with your time.  Like the old saw: &quot;Get a girlfriend.&quot;&#xD;&#xA;&#xD;&#xA;Of course, replacing one addiction with another isn't really a solution -- if your problem is that you're losing productive parts of your life and it's affecting your relationships, then you just have to sit down and have a good hard look at yourself and decide what you want to do.  Do you want to play games for hours on end every day, or do you want to to something else?  As long as you're in that space that says &quot;well, there's nothing really wrong with it&quot;, then you're not going to change.&#xD;&#xA;&#xD;&#xA;Also, if you're asking on behalf of someone else -- that is, if the question is really &quot;how can I get someone else to quit their addiction?&quot; -- the answer is: you can't.&#xD;&#xA;&#xD;&#xA;Old joke: Q. How many psychotherapists does it take to change a light bulb?  A. Only one, but the lightbulb has to *want* to change!&#xD;&#xA;&#xD;&#xA;Speaking of which, if the problem is to the point where it's ruining your life, you might consider professional help.  Better now than wait until you've got 20 years of this behind you.&#xD;&#xA;" />
  <row Id="3164" PostHistoryTypeId="5" PostId="1374" RevisionGUID="2137ac30-e7ea-4c60-b0e9-810ebc48aaff" CreationDate="2010-07-11T20:18:46.777" UserId="44" Comment="Adding bullseye trap." Text="If you are talking about co-op, you really have to have teamwork to bring them down (especially on super difficulty mode).   You need at least 1 of each class usually.  The soldier's shields protect the team, the recon class keeps everyone with ammo, and the medic will keep everyone with health.  &#xD;&#xA;&#xD;&#xA;In the single player, I've used guns that allow you to mark your target and then just spam the crap out of it because every shot is a hit.  &#xD;&#xA;&#xD;&#xA;You might want to try the [**bullseye trap**][1] as well. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.resistanceunion.com/weapons/bullseye.html" />
  <row Id="3165" PostHistoryTypeId="5" PostId="1374" RevisionGUID="02122ef0-5b80-48f9-b3da-c7b4219dfe13" CreationDate="2010-07-11T21:10:27.200" UserId="44" Comment="added 100 characters in body" Text="There really isn't a weak spot that I know of. &#xD;&#xA;&#xD;&#xA;If you are talking about co-op, you really have to have teamwork to bring them down (especially on super difficulty mode).   You need at least 1 of each class usually.  The soldier's shields protect the team, the recon class keeps everyone with ammo, and the medic will keep everyone with health.  &#xD;&#xA;&#xD;&#xA;In the single player, I've used the bullseye, which allows you to mark a target. Mark the titan and then blast away, every shot will hit. On normal do that 3 or 4 times and he'll go down.  &#xD;&#xA;&#xD;&#xA;You might want to try the [**bullseye trap**][1] as well. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.resistanceunion.com/weapons/bullseye.html" />
  <row Id="3166" PostHistoryTypeId="5" PostId="1389" RevisionGUID="6e146a49-f00c-49b3-9787-3b8ef6be4a7f" CreationDate="2010-07-11T21:38:59.533" UserId="13" Comment="clarification" Text="Just speculating here, but there might be changes that need to be made to a game to get it to work with Steam. This won't be true of all games so we need to look elsewhere.&#xD;&#xA;&#xD;&#xA;As Valve have only just released Steam for the Mac the game makers could be waiting to see if it takes off on the Mac and how much demand there is before committing resources to existing games. Even if there's no coding changes there will be things that need to be done and there is the opportunity cost of not doing the other things those people could be working on.&#xD;&#xA;&#xD;&#xA;The bottom line is always profit so they might have decided to concentrate on new games that would give a better return on investment." />
  <row Id="3167" PostHistoryTypeId="6" PostId="70" RevisionGUID="00dee9fa-5e1a-4bf8-a099-fe173cb156dd" CreationDate="2010-07-11T21:40:23.807" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;retro-gaming&gt;&lt;open-source&gt;" />
  <row Id="3168" PostHistoryTypeId="6" PostId="122" RevisionGUID="e8bdafc2-45b5-4b98-8f76-cd2580fdc923" CreationDate="2010-07-11T21:46:36.253" UserId="29" Comment="edited tags" Text="&lt;spoiler&gt;&lt;portal&gt;&lt;half-life-2&gt;&lt;half-life-universe&gt;" />
  <row Id="3169" PostHistoryTypeId="2" PostId="1405" RevisionGUID="fa037f4a-026e-4eca-b55d-10383c679683" CreationDate="2010-07-11T21:54:45.313" UserId="96" Text="I have an american PS3.&lt;br/&gt;&#xD;&#xA;I bought the UK version of Red Dead Redemption.&lt;br/&gt;&#xD;&#xA;I am currently living in Italy&lt;br/&gt;&#xD;&#xA;I tried to play a multiplayer match with a friend with an american PS3 and american RDD. He is currently living in the US.&lt;br/&gt;&#xD;&#xA;Everytime we invited each other an error prompt with no explanation whatsoever appeared.&#xD;&#xA;&#xD;&#xA;I was wondering if we couldn't play a multiplayer session game because: &lt;br/&gt;&#xD;&#xA;A. our discs being from different regions? &lt;br/&gt;&#xD;&#xA;B. or us being in different countries? &lt;br/&gt;&#xD;&#xA;C. a combination of A and B.&#xD;&#xA;&#xD;&#xA;Does anyone here know something about this?" />
  <row Id="3170" PostHistoryTypeId="1" PostId="1405" RevisionGUID="fa037f4a-026e-4eca-b55d-10383c679683" CreationDate="2010-07-11T21:54:45.313" UserId="96" Text="Is Red Dead Redemption multiplayer region locked?" />
  <row Id="3171" PostHistoryTypeId="3" PostId="1405" RevisionGUID="fa037f4a-026e-4eca-b55d-10383c679683" CreationDate="2010-07-11T21:54:45.313" UserId="96" Text="&lt;multiplayer&gt;&lt;red-dead-redemption&gt;&lt;region-locked&gt;" />
  <row Id="3172" PostHistoryTypeId="2" PostId="1406" RevisionGUID="34295044-a91c-4cec-b928-1b97880905a0" CreationDate="2010-07-11T22:05:16.027" UserId="160" Text="As far as I have experienced, RDR multiplayer is not region-locked. I live in the Netherlands and have a European Xbox 360. I've played multiplayer games several times with my friends who live in the US. What kind of error prompt did you receive? &#xD;&#xA;&#xD;&#xA;Have both of you updated your games to the latest versions? There have been at least 2 patches since release that fixed some multiplayer connection issues. " />
  <row Id="3173" PostHistoryTypeId="2" PostId="1407" RevisionGUID="68187f51-0393-48d2-84a3-f429cdf7fbfa" CreationDate="2010-07-11T22:08:08.677" UserId="164" Text="[Warzone 2100](http://wz2100.net/), an old favorite of mine." />
  <row Id="3174" PostHistoryTypeId="16" PostId="1407" RevisionGUID="68187f51-0393-48d2-84a3-f429cdf7fbfa" CreationDate="2010-07-11T22:08:08.677" UserId="-1" />
  <row Id="3175" PostHistoryTypeId="2" PostId="1408" RevisionGUID="698b6139-77c6-4a08-b74f-5f6b4c078fbe" CreationDate="2010-07-11T22:21:02.847" UserId="14" Text="In left 4 dead 2, there's currently a mutation called Four Swordsmen, where you can only use a sword to play the level.&#xD;&#xA;&#xD;&#xA;I was wondering if finishing a level would award me the Confederacy Of Crunches achievement (Finish a campaign using only melee weapons).&#xD;&#xA;&#xD;&#xA;I ask because there are no common infected on this mutation, so perhaps it doesn't count towards it, being different to a &quot;normal&quot; campaign." />
  <row Id="3176" PostHistoryTypeId="1" PostId="1408" RevisionGUID="698b6139-77c6-4a08-b74f-5f6b4c078fbe" CreationDate="2010-07-11T22:21:02.847" UserId="14" Text="Does a Mutation count as a campaign?" />
  <row Id="3177" PostHistoryTypeId="3" PostId="1408" RevisionGUID="698b6139-77c6-4a08-b74f-5f6b4c078fbe" CreationDate="2010-07-11T22:21:02.847" UserId="14" Text="&lt;left-4-dead-2&gt;&lt;achievements&gt;&lt;mutation&gt;" />
  <row Id="3178" PostHistoryTypeId="2" PostId="1409" RevisionGUID="b8db547d-a4b6-428b-8f73-34712df29798" CreationDate="2010-07-11T22:26:54.210" UserId="160" Text="Unfortunately, as with most parts of Puzzle Quest, you need to rely mostly on luck. When I start, I usually wait a moment to see which move the game recommends to me, as it'll prioritize a 4/5 match, and it usually prioritizes (as far as I can tell) a match that will cause a chain reaction over one that will not. There is no real time pressure for looting, so don't rush, and take your time to evaluate your board position. &#xD;&#xA;&#xD;&#xA;Try to be aware of how many moves you can make before the bottom row disappears. Usually it's around 3 matches. Sometimes you have the opportunity to move a Rare Chest up a row by making a simple 3 match, which will at least give you a little more breathing room to try to save it. &#xD;&#xA;&#xD;&#xA;Often, I will try to make a 4 match in the middle to the top area. Then, even though the Rares are higher up, there's more chance for them to be matched because they'll likely fall lower by themselves as you make other matches. " />
  <row Id="3179" PostHistoryTypeId="2" PostId="1410" RevisionGUID="32988842-6777-4978-96f1-36bd0a5cc6c2" CreationDate="2010-07-11T22:36:29.643" UserId="160" Text="As far as I know, it should count towards the normal campaign. My friends and I have played the mutations every week so far. The first week, we were all able to get the achievement for crossing the bridge in under 3 minutes in The Parish because there wasn't a full number of common infected. We also all received credit for chainsaw kills during the chainsaw event, so I presume that you should be able to get full credit for Confederacy of Crunches. " />
  <row Id="3181" PostHistoryTypeId="5" PostId="1373" RevisionGUID="b8af9e3c-798a-46b1-ae51-cc2cec690176" CreationDate="2010-07-12T00:00:56.823" UserId="56" Comment="added 330 characters in body" Text="What games are sold on the Steam Store is entirely up to the distributor. If there's a Mac version but it isn't on Steam yet you could try to contact the distributor (EA, PopCap) to see if they'll put it up.&#xD;&#xA;&#xD;&#xA;The SteamPlay feature is very new right now, you'll just have to wait a bit for it.&#xD;&#xA;&#xD;&#xA;There is also the issue that Mac versions are usually ported by other companies, so they're depending on sales for that version too. Steam makes it impossible to sell Mac and Windows versions of games separately, so a distributor has to think if it's worth it to sell two full-priced versions of the game for the price of one." />
  <row Id="3182" PostHistoryTypeId="2" PostId="1411" RevisionGUID="6c4a7ebe-285b-418c-b0b0-05536de63273" CreationDate="2010-07-12T00:14:19.497" UserId="32" Text="I just beat the last boss in Borderlands, but then a friend skipped the end song. It was sounding pretty cool, so I was wondering what it was." />
  <row Id="3183" PostHistoryTypeId="1" PostId="1411" RevisionGUID="6c4a7ebe-285b-418c-b0b0-05536de63273" CreationDate="2010-07-12T00:14:19.497" UserId="32" Text="What is the end credits song in Borderlands?" />
  <row Id="3184" PostHistoryTypeId="3" PostId="1411" RevisionGUID="6c4a7ebe-285b-418c-b0b0-05536de63273" CreationDate="2010-07-12T00:14:19.497" UserId="32" Text="&lt;borderlands&gt;" />
  <row Id="3185" PostHistoryTypeId="2" PostId="1412" RevisionGUID="548bd29e-38aa-45d2-b1b1-373c3e793cdf" CreationDate="2010-07-12T00:48:42.810" UserId="212" Text="I've recently swapped my paladin (lvl 80, 3.7k gs) from ret to holy, and the advice I've been given by guildies is to stack int, and then haste.&#xD;&#xA;&#xD;&#xA;I've started gemming and enchanting for int and seen a significant improvement." />
  <row Id="3186" PostHistoryTypeId="2" PostId="1413" RevisionGUID="a7892d40-0189-437d-a000-dc741a8a1fd1" CreationDate="2010-07-12T00:50:08.190" UserId="296" Text="&quot;No Heaven&quot; by DJ Champion.  And it *is* a pretty neat song.  I've been meaning to download (legally) a copy for a while now!" />
  <row Id="3187" PostHistoryTypeId="2" PostId="1414" RevisionGUID="7a18d359-a5ca-426c-bee3-3066b6bcee83" CreationDate="2010-07-12T00:54:05.750" UserId="198" Text="I think there are two main things that determines how good a mobile game is:&#xD;&#xA;&#xD;&#xA;**How simple the base mechanic is**  &#xD;&#xA;As you have mentioned, having a base mechanic that is too hard or requires too much simultaneous interaction (in the case of touch screens). Games such as Angry Birds or Plants vs Zombies (iPhone), which have a simple base mechanism, work really well. Others such as Streetfighter or Doom, which have a more complex, two button approach tend to be harder to control and thus more frustrating to play.&#xD;&#xA;&#xD;&#xA;As you tend to have a more inaccurate controlling mechanism, at least in the case of touch controls, you need to keep it simple. (KISS principle).&#xD;&#xA;&#xD;&#xA;Games such as turned based strategy work really well as the reduced time pressure helps controlling.&#xD;&#xA;&#xD;&#xA;**Bite-size gameplay**  &#xD;&#xA;Having your game be able to played in short time-spans is vitally important. You have to assume that your players can be interrupted at any point in time so frequent saving and small levels is a great idea. Plant vs Zombies (iPhone) saves the game continually so if you have to quit the game, you lose no progress.&#xD;&#xA;" />
  <row Id="3188" PostHistoryTypeId="16" PostId="1414" RevisionGUID="7a18d359-a5ca-426c-bee3-3066b6bcee83" CreationDate="2010-07-12T00:54:05.750" UserId="-1" />
  <row Id="3189" PostHistoryTypeId="2" PostId="1415" RevisionGUID="b2a797ac-5b3e-4cda-87fc-7eaac6f49455" CreationDate="2010-07-12T01:22:45.387" UserId="138" Text="When I was a wee lad I use to love playing Final Fantasy 7. Well, at some point I decided to use some cheat codes the first time playing it through. When I got to the final battle it was absolutely impossible to win. I think I played it for like 30 minutes in this one battle until I died. I tried this numerous times, also.&#xD;&#xA;&#xD;&#xA;Then I started over with a fresh game and didn't use any cheat codes. I won the final battle I think on the second trial. &#xD;&#xA;&#xD;&#xA;So is the final battle actually impossible when using cheat codes or was it just chance that I beat it when I didn't use cheat codes? " />
  <row Id="3190" PostHistoryTypeId="1" PostId="1415" RevisionGUID="b2a797ac-5b3e-4cda-87fc-7eaac6f49455" CreationDate="2010-07-12T01:22:45.387" UserId="138" Text="If you use cheats is it impossible to beat Sephiroth in the final fight?" />
  <row Id="3191" PostHistoryTypeId="3" PostId="1415" RevisionGUID="b2a797ac-5b3e-4cda-87fc-7eaac6f49455" CreationDate="2010-07-12T01:22:45.387" UserId="138" Text="&lt;cheat&gt;&lt;playstation&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="3192" PostHistoryTypeId="2" PostId="1416" RevisionGUID="ab0d3afe-e507-41ad-9535-249c808ce58f" CreationDate="2010-07-12T01:26:58.543" UserId="138" Text="Ok, I have been trying to remember the name of this game for a few years now and so far have failed. &#xD;&#xA;&#xD;&#xA;It was a playstation game and it was an RPG. I remember the main character had some kind of a blade on his arm(like Assassin's Creed) and instead of just pushing an &quot;attack&quot; button, you actually had combinations you would use for different attacks. Things like Square-Ex-Square may have been some special move that works better on airborne enemies.. etc etc. &#xD;&#xA;&#xD;&#xA;Anyone have an idea as to what game this was?" />
  <row Id="3193" PostHistoryTypeId="1" PostId="1416" RevisionGUID="ab0d3afe-e507-41ad-9535-249c808ce58f" CreationDate="2010-07-12T01:26:58.543" UserId="138" Text="Can anyone help me remember this game?" />
  <row Id="3194" PostHistoryTypeId="3" PostId="1416" RevisionGUID="ab0d3afe-e507-41ad-9535-249c808ce58f" CreationDate="2010-07-12T01:26:58.543" UserId="138" Text="&lt;playstation&gt;&lt;identify-this-game&gt;&lt;role-playing-game&gt;" />
  <row Id="3195" PostHistoryTypeId="6" PostId="1411" RevisionGUID="0126b448-3554-4543-9dc5-21dd7819cb7e" CreationDate="2010-07-12T02:17:11.760" UserId="150" Comment="edited tags" Text="&lt;borderlands&gt;&lt;credits&gt;" />
  <row Id="3196" PostHistoryTypeId="2" PostId="1417" RevisionGUID="e77d2907-64ed-4312-a324-baf366e9e12a" CreationDate="2010-07-12T02:29:24.117" UserId="46" Text="I confirmed that yes, you do indeed add to your counts for smashes, billboards and super jumps during a racing event.  Just as [ChrisF stated in his answer][2], a notification appears in the bottom left corner indicating your progression for one of the above mentioned events.&#xD;&#xA;&#xD;&#xA;![burnout paradise smashes progress][1]&#xD;&#xA;&#xD;&#xA;[1]: http://img691.imageshack.us/img691/8287/burnoutparadisesmashes.png&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/1401/do-super-jumps-count-toward-your-total-when-in-a-race/1402#1402" />
  <row Id="3197" PostHistoryTypeId="2" PostId="1418" RevisionGUID="a3199278-6d6d-4fa0-811c-4b2fa5b24594" CreationDate="2010-07-12T02:37:49.760" UserId="46" Text="The Force-A-Nature doesn't provide you with a high vertical jump like a rocket jump does for the soldier, so you needn't worry about hitting skyboxes.&#xD;&#xA;&#xD;&#xA;For some fantastic ideas on triple jump locations, this video is a must-watch:&#xD;&#xA;&#xD;&#xA;[TF2 Force a Nature Trick Jumps by Hydro2Oxide][1]&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=VtBMqlmMOtQ" />
  <row Id="3198" PostHistoryTypeId="2" PostId="1419" RevisionGUID="d5cb68b8-21eb-4d81-9ad9-209bcca36638" CreationDate="2010-07-12T03:01:31.077" UserId="171" Text="Here are lists of what seems to be all [RPGs][1] and [action RPGs][2] for PlayStation (PSX).&#xD;&#xA;&#xD;&#xA;They aren't very long lists, so you might try reading through each title in the list to see if any of the names stand out; if not, start randomly choosing.&#xD;&#xA;&#xD;&#xA;Your criteria didn't give me much to go on, so my searches were pretty ineffective. I'm hoping you might recognize the title in one of the lists, or perhaps you can try editing your question and adding absolutely as much info as you can remember.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://psx.ign.com/index/reviews.html?constraint.game_genre_name.game_genre_1.game_genre_2=RPG:&amp;constraint.return_all=is_true&#xD;&#xA;  [2]: http://psx.ign.com/index/reviews.html?constraint.game_genre_name.game_genre_1.game_genre_2=Action:RPG&amp;constraint.return_all=is_true" />
  <row Id="3199" PostHistoryTypeId="2" PostId="1420" RevisionGUID="02d059d7-f7a0-4248-b7a8-04c2540d76be" CreationDate="2010-07-12T03:11:18.760" UserId="218" Text="When i start Bioshock from steam, it hangs on the splash screen. &#xD;&#xA;&#xD;&#xA;I have Windows 7 x64,and have installed all the latest drivers. HW details: i5 750, Asus P7P55D MB, ATI HD5770" />
  <row Id="3200" PostHistoryTypeId="1" PostId="1420" RevisionGUID="02d059d7-f7a0-4248-b7a8-04c2540d76be" CreationDate="2010-07-12T03:11:18.760" UserId="218" Text="Bioshock on Steam Hangs on Startup" />
  <row Id="3201" PostHistoryTypeId="3" PostId="1420" RevisionGUID="02d059d7-f7a0-4248-b7a8-04c2540d76be" CreationDate="2010-07-12T03:11:18.760" UserId="218" Text="&lt;steam&gt;&lt;bioshock&gt;&lt;windows7-x64&gt;" />
  <row Id="3202" PostHistoryTypeId="2" PostId="1421" RevisionGUID="16bd758d-7e7a-4881-90d6-f51a643d21b8" CreationDate="2010-07-12T03:39:43.217" UserId="136" Text="We usually hear about accessibility in web design, how important it is to have pages that can be used by anyone with disabilities.&#xD;&#xA;&#xD;&#xA;Do you know any example of a game that caters to such an audience? or at least has provisions for allowing such people to enjoy the game too." />
  <row Id="3203" PostHistoryTypeId="1" PostId="1421" RevisionGUID="16bd758d-7e7a-4881-90d6-f51a643d21b8" CreationDate="2010-07-12T03:39:43.217" UserId="136" Text="Anyone know any accessible games?" />
  <row Id="3204" PostHistoryTypeId="3" PostId="1421" RevisionGUID="16bd758d-7e7a-4881-90d6-f51a643d21b8" CreationDate="2010-07-12T03:39:43.217" UserId="136" Text="&lt;accessibility&gt;&lt;disability&gt;" />
  <row Id="3205" PostHistoryTypeId="2" PostId="1422" RevisionGUID="ebadcaad-d8de-4cc3-9876-a32258bc4e80" CreationDate="2010-07-12T03:51:13.743" UserId="160" Text="Were the combinations timed at all? I know that for [The Legend of Dragoon][1], which was a turn-based RPG, there was a precision timing system where you had to hit a certain button when the targeting reticule indicated it. &#xD;&#xA;&#xD;&#xA;if you check out [this][2] youtube video, it shows the typical gameplay pretty clearly. &#xD;&#xA;&#xD;&#xA;[Dart][3] is one of the main characters in Legend of Dragoon and, while I don't think his blade is attached to his arm, seems to sort of fit the Altair-esque description you gave. Hope this helps, and if not, good luck in your search!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Legend_of_Dragoon&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=57-wYrVsboE&#xD;&#xA;  [3]: http://quizilla.teennick.com/user_images/1033648991_cturesDart.jpg" />
  <row Id="3206" PostHistoryTypeId="2" PostId="1423" RevisionGUID="4bb2b6d7-e3a1-4149-a275-1a71842a3227" CreationDate="2010-07-12T03:56:15.223" UserId="320" Text="If Red Dead connects to a central server to start up the game, then they may simply not allow you because the ping is too high.&#xD;&#xA;&#xD;&#xA;I know that Modern Warfare 2 often refuses to connect due to pings above 100 ms." />
  <row Id="3207" PostHistoryTypeId="2" PostId="1424" RevisionGUID="c29a133a-aab2-4cfb-8053-21e81c507cf3" CreationDate="2010-07-12T04:04:54.437" UserId="160" Text="I think this partially depends on what kind of game you are looking for and what kind of disabilities you are thinking of. Are you thinking of visual impairments, such as colorblindness, or physical impairments, such as not being able to press buttons as quickly? &#xD;&#xA;&#xD;&#xA;I would highly recommend you check out the [AbleGamers][1] website. It reviews games based on how well gamers with disabilities can play them, has a program for donation of items that can help disabled gamers, and even has developer resources. &#xD;&#xA;&#xD;&#xA;That said, if you are interested in RPG's at all, Dragon Age: Origins is highly recommended and I believe it won Ablegamer's Game of the Year award. It is completely subtitled, ambient noises included, and the tactical pause-and-play combat system makes it so you don't need to have lightning fast reflexes to play the game well. On the contrary, it's often in your best interest *to* pause and evaluate your combat situation rather than running in and hack-and-slashing, especially on higher difficulties. [BioWare even did an interview] [2] on the site which I was rather impressed with, personally, when it came to explaining their views on making games friendly to those with disabilities. Not to mention it has a great story, and is overall a really fun game. :) &#xD;&#xA;&#xD;&#xA;Not knowing which kinds of disabilities you have in mind, I'm not sure what else to specifically recommend, but I think the AbleGamers website should help a lot. Good luck!&#xD;&#xA;  [1]: http://www.ablegamers.com/&#xD;&#xA;  [2]: http://www.ablegamers.com/game-news/ablegamers-dragon-age-origins-interview-talks-sequel-multi-player-and-more.html" />
  <row Id="3208" PostHistoryTypeId="6" PostId="1420" RevisionGUID="3d0cf779-b1dc-4f55-a8ee-2da6381460a2" CreationDate="2010-07-12T04:09:42.670" UserId="46" Comment="edited tags" Text="&lt;steam&gt;&lt;64-bit&gt;&lt;windows-7&gt;&lt;bioshock&gt;" />
  <row Id="3210" PostHistoryTypeId="2" PostId="1425" RevisionGUID="d7e9ba80-0d35-403a-a587-b2fe6848c27e" CreationDate="2010-07-12T07:36:56.740" UserId="161" Text="It has, unfortunately, not been updated in a while, but it's certainly playable - [SuperTux](http://supertux.lethargik.org). It's available for Windows, Linux, (I think) OS X, and it's even been [ported to the Wii](http://wiibrew.org/wiki/SuperTux_Wii).&#xD;&#xA;&#xD;&#xA;If you do play it, make sure to run the development version - it's much better and just as stable. (This might be available in your Linux distro as `supertux2`.)" />
  <row Id="3211" PostHistoryTypeId="16" PostId="1425" RevisionGUID="d7e9ba80-0d35-403a-a587-b2fe6848c27e" CreationDate="2010-07-12T07:36:56.740" UserId="-1" />
  <row Id="3212" PostHistoryTypeId="2" PostId="1426" RevisionGUID="6795f81f-c93e-4dd0-a522-8793a90e7d9c" CreationDate="2010-07-12T08:04:26.847" UserId="247" Text="There was a competition held this year called [Gamma 4][1], its theme was One Button Games and the main objective was to create fun games using the simplest control. You can find the full list of entries in this [link][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gameaccessibility.blogspot.com/2009/12/gamma-4-one-button-game-competition.html&#xD;&#xA;  [2]: http://forums.tigsource.com/index.php?topic=11168.0" />
  <row Id="3213" PostHistoryTypeId="2" PostId="1427" RevisionGUID="08340721-7f38-4e12-90c3-fec2c091084e" CreationDate="2010-07-12T08:38:30.290" UserId="145" Text="Unfortunately, there is **no way** similar to holding &lt;kbd&gt;Shift&lt;/kbd&gt; in Windows to temporarily disable autoplay on Xbox 360." />
  <row Id="3215" PostHistoryTypeId="2" PostId="1428" RevisionGUID="e69c41f8-94cb-4757-945a-e6068d688ab6" CreationDate="2010-07-12T08:42:57.220" UserId="145" Text="I am looking for a good pinball game. Any suggestions? My Xbox 360 is PAL version, so I won't be able to play the games released only as NTSC." />
  <row Id="3216" PostHistoryTypeId="1" PostId="1428" RevisionGUID="e69c41f8-94cb-4757-945a-e6068d688ab6" CreationDate="2010-07-12T08:42:57.220" UserId="145" Text="Pinball game for Xbox 360" />
  <row Id="3217" PostHistoryTypeId="3" PostId="1428" RevisionGUID="e69c41f8-94cb-4757-945a-e6068d688ab6" CreationDate="2010-07-12T08:42:57.220" UserId="145" Text="&lt;xbox-360&gt;&lt;game-rec&gt;" />
  <row Id="3218" PostHistoryTypeId="2" PostId="1429" RevisionGUID="19ff0f1a-9fc2-458e-8cd8-f291593d00e9" CreationDate="2010-07-12T08:44:25.487" UserId="164" Text="[EJ says](http://elitistjerks.com/f76/t84922-holy_paladin_compendium_3_3_a/) Int is by far the best." />
  <row Id="3219" PostHistoryTypeId="2" PostId="1430" RevisionGUID="05d64d47-b85e-4489-9bac-2faad0d63cc9" CreationDate="2010-07-12T09:03:03.617" UserId="145" Text="What kind of error lights does Xbox 360 have? What are the meanings of each error light?" />
  <row Id="3220" PostHistoryTypeId="1" PostId="1430" RevisionGUID="05d64d47-b85e-4489-9bac-2faad0d63cc9" CreationDate="2010-07-12T09:03:03.617" UserId="145" Text="Xbox 360 error light meanings" />
  <row Id="3221" PostHistoryTypeId="3" PostId="1430" RevisionGUID="05d64d47-b85e-4489-9bac-2faad0d63cc9" CreationDate="2010-07-12T09:03:03.617" UserId="145" Text="&lt;xbox-360&gt;" />
  <row Id="3222" PostHistoryTypeId="2" PostId="1431" RevisionGUID="c16178f0-e8ba-40bf-9b8e-30a954756a6b" CreationDate="2010-07-12T09:03:58.857" UserId="19" Text="Zen Studios' [Pinball FX][1] is the only pinball game released on XBLA thus far. &#xD;&#xA;&#xD;&#xA;[Hall of Fame: The Williams Collection][2] is a full game. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Pinball_fx &quot;Pinball FX&quot;&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Pinball_Hall_of_Fame:_The_Williams_Collection" />
  <row Id="3223" PostHistoryTypeId="6" PostId="1415" RevisionGUID="b1d493c7-4b2b-4faa-8657-e5ae1f894748" CreationDate="2010-07-12T09:11:41.350" UserId="730" Comment="edited tags" Text="&lt;spoiler&gt;&lt;playstation&gt;&lt;cheat&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="3224" PostHistoryTypeId="5" PostId="1378" RevisionGUID="97c60d3e-13d0-42af-bce6-fce6b462e29d" CreationDate="2010-07-12T09:15:05.797" UserId="730" Comment="edited body" Text="[FreeRealms][1] by Sony Online Entertainment is a Free2Play MMOAG (Multiplayer Massive Online Action Game) with a nice &quot;cartoonish&quot; graphic.&#xD;&#xA;&#xD;&#xA;I have played it causally and I think it could be good for kids/teen and all the family (I near 30). No blood, no deads, no bad language. It has action, puzzle and exploration features and more.&#xD;&#xA;&#xD;&#xA;The only drawback is that only few languages are available.&#xD;&#xA;&#xD;&#xA;ps. Consider that, when you play online with other players, there is always the possibility to hear/see insults or other bad language.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.freerealms.com/" />
  <row Id="3225" PostHistoryTypeId="2" PostId="1432" RevisionGUID="02b3cd51-f698-4a44-8e7a-4b9a90587860" CreationDate="2010-07-12T09:23:24.743" UserId="730" Text="Burnout Paradise is very spectacular and sometimes after some crazy jump or incident I would like to save a replay of the action. Is it possible do it in some way?" />
  <row Id="3226" PostHistoryTypeId="1" PostId="1432" RevisionGUID="02b3cd51-f698-4a44-8e7a-4b9a90587860" CreationDate="2010-07-12T09:23:24.743" UserId="730" Text="Is it possible to save a replay in Burnout Paradise?" />
  <row Id="3227" PostHistoryTypeId="3" PostId="1432" RevisionGUID="02b3cd51-f698-4a44-8e7a-4b9a90587860" CreationDate="2010-07-12T09:23:24.743" UserId="730" Text="&lt;pc&gt;&lt;burnout-paradise&gt;&lt;replay&gt;" />
  <row Id="3228" PostHistoryTypeId="2" PostId="1433" RevisionGUID="8f03975b-e36e-4140-b202-0ff9446ce380" CreationDate="2010-07-12T09:57:09.373" UserId="13" Text="There's a comprehensive list on [this XBox forum][1].&#xD;&#xA;&#xD;&#xA;As well as varying combinations of flashing red lights (known as the Red Ring of Death or RRoD) there are secondary error codes you can obtain from the console - assuming that you can get your console that far.&#xD;&#xA;&#xD;&#xA;[This Microsoft Support page][2] details the steps to take if you get three red lights (the top right one isn't lit). The problem may be the console itself or the power supply. The page lists the steps to take to determine which it is.&#xD;&#xA;&#xD;&#xA;[1]: http://forums.xbox-scene.com/index.php?showtopic=484726&#xD;&#xA;[2]: http://support.xbox.com/support/en/us/nxe/kb.aspx?category=hardware&amp;ID=907534&amp;lcid=1033" />
  <row Id="3229" PostHistoryTypeId="2" PostId="1434" RevisionGUID="73ab86be-7c79-4ed3-92b2-0b4d965fd70a" CreationDate="2010-07-12T10:47:03.650" UserId="85" Text="There's nothing specific against cheat codes that should make the Sephiroth battle impossible. However, depending on your cheat choices, you may make the battle more difficult. I'm assuming the one that would destroy you is Safer Sephiroth, the one-winged angel form. In addition to all of its special abilities, it also has the following two bonuses that you probably triggered in your cheat methods compared to your non-cheating methods.&#xD;&#xA;&#xD;&#xA; - Each character at Level 99 (except Aeris) adds 30,000 max HP, 2 Attack, 20 Def, 5 Magic, and 16 MDef.&#xD;&#xA; - Casting Knights of the Round on Jenova∙SYNTHESIS (who you fight just before Sephiroth) adds another 80,000 max HP.&#xD;&#xA;&#xD;&#xA;Numbers were pulled from the [Final Fantasy Wiki](http://finalfantasy.wikia.com/wiki/Safer%E2%88%99Sephiroth). The [previous form of Sephiroth](http://finalfantasy.wikia.com/wiki/Bizarro%E2%88%99Sephiroth) also gains increased HP from level 99 characters and using KotR on Jenova, but not nearly as much. &#xD;&#xA;&#xD;&#xA;The total boost he can reach for HP alone is a factor of 5: from his normal 80,000 to 400,000. His other stats, of course, are also improved, notedly with a strong emphasis on defense. This is what makes an under-level party (and one who failed to acquire Knights of the Round) actually easier to face off against Sephiroth. I know I managed to defeat him on my first playthrough at subpar levels (Cloud only know his Meteor limit, Vincent his second, and I had Cait Sith with Dice... I don't even know what I was playing at that time).&#xD;&#xA;&#xD;&#xA;The only other factor you may have run into is that in using cheat codes you might've slouched in better party upkeep, such as by forgetting to equip proper status defense (he has a lot of those) and buff the party consistently. Past these things, though, using cheat codes shouldn't have any direct effect.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A note should be made that the [faux final battle](http://finalfantasy.wikia.com/wiki/Sephiroth_%28Final_Fantasy_VII_Boss%29) that ensues afterwards is cited to have some interesting effects when using cheat codes, none of which cause Game Over though. It does reinforce that cheat codes themselves shouldn't have affected the previous fight." />
  <row Id="3230" PostHistoryTypeId="2" PostId="1435" RevisionGUID="52f6ebb5-4575-4f74-ab67-5ab2a1b14d2d" CreationDate="2010-07-12T11:23:30.440" UserId="30" Text="Intellect by far is the best stat. Haste and Spell Crit are good secondary stats to stack." />
  <row Id="3231" PostHistoryTypeId="2" PostId="1436" RevisionGUID="1452e3ad-a406-4b52-9c88-49f5a10d2da7" CreationDate="2010-07-12T11:50:19.583" UserId="96" Text="Recently I read a list of questions focusing to prove your knowledge on  the Metal Gear Series. One of the questions that intrigued me more than anyone was the one I posted on this topic.&#xD;&#xA;&#xD;&#xA;Can Big Boss have natural children? and why?&#xD;&#xA;&#xD;&#xA;I think that the question ... and why? ... means that the answer to Can Big Boss ... is NO.&#xD;&#xA;&#xD;&#xA;But the truth is that I am not completely sure.&#xD;&#xA;&#xD;&#xA;Does anyone know the answer to this question?&#xD;&#xA;Thanks!" />
  <row Id="3232" PostHistoryTypeId="1" PostId="1436" RevisionGUID="1452e3ad-a406-4b52-9c88-49f5a10d2da7" CreationDate="2010-07-12T11:50:19.583" UserId="96" Text="Can Big Boss (Metal Gear Series) have natural children? and Why?" />
  <row Id="3233" PostHistoryTypeId="3" PostId="1436" RevisionGUID="1452e3ad-a406-4b52-9c88-49f5a10d2da7" CreationDate="2010-07-12T11:50:19.583" UserId="96" Text="&lt;metal-gear-solid&gt;&lt;metal-gear&gt;" />
  <row Id="3234" PostHistoryTypeId="6" PostId="904" RevisionGUID="5e3dff01-d0ad-410a-a2b0-747fee61bbfa" CreationDate="2010-07-12T11:51:49.813" UserId="730" Comment="edited tags" Text="&lt;spoiler&gt;&lt;final-fantasy&gt;&lt;final-fantasy-vii&gt;&lt;aeris&gt;&lt;aerith&gt;" />
  <row Id="3235" PostHistoryTypeId="2" PostId="1437" RevisionGUID="cf632704-ef55-4763-8116-83cdf4db664c" CreationDate="2010-07-12T12:11:23.910" UserId="267" Text="No, but you can see her again. On disc three, revisit the church in Midgar in the Sector 5 slums. A silhouette of Aeris (or her &quot;ghost&quot; as some fans will say) will appear near the flower patch for a brief moment.&#xD;&#xA;&#xD;&#xA;Aside from that, only cheats (gameshark, etc.) can get her back to your party." />
  <row Id="3236" PostHistoryTypeId="2" PostId="1438" RevisionGUID="90e1b0d6-281a-4fd0-939b-34350d90be76" CreationDate="2010-07-12T12:26:46.640" UserId="86" Text="How much xp and hour can I expect fishing rocktail's at level 90 fishing on RuneScape?" />
  <row Id="3237" PostHistoryTypeId="1" PostId="1438" RevisionGUID="90e1b0d6-281a-4fd0-939b-34350d90be76" CreationDate="2010-07-12T12:26:46.640" UserId="86" Text="How much xp an hour is fishing rocktails at level 90 fishing?" />
  <row Id="3238" PostHistoryTypeId="3" PostId="1438" RevisionGUID="90e1b0d6-281a-4fd0-939b-34350d90be76" CreationDate="2010-07-12T12:26:46.640" UserId="86" Text="&lt;runescape&gt;" />
  <row Id="3239" PostHistoryTypeId="2" PostId="1439" RevisionGUID="385edb02-ba0e-4ce6-a854-2ed285626890" CreationDate="2010-07-12T12:34:43.770" UserId="730" Text="Maybe I am totally wrong, but could it be Earthworm Jim? I read [this][1] announce of 1995 linked to the launch of IBM Aptivas:&#xD;&#xA;&#xD;&#xA;&gt; Pitfall: The Mayan Adventure and&#xD;&#xA;&gt; Earthworm Jim are the perfect vehicles&#xD;&#xA;&gt; to showcase the advanced multimedia&#xD;&#xA;&gt; capabilities of IBM's new Aptivas and&#xD;&#xA;&gt; ThinkPads in combination with Windows&#xD;&#xA;&gt; 95,&quot; stated Bobby Kotick, Chairman and&#xD;&#xA;&gt; CEO, Activision, Inc. &quot;We are very&#xD;&#xA;&gt; excited to be associated with IBM in …&#xD;&#xA;&#xD;&#xA;I didn't play Earthworm Jim, but I am sure that is an adventure/platform/shooting game where some cows are involved in the gameplay.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;The page on [Wikipedia][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.encyclopedia.com/doc/1G1-17824522.html&#xD;&#xA;  [2]: http://upload.wikimedia.org/wikipedia/en/thumb/2/27/Earthworm_Jim_Nintendo.gif/220px-Earthworm_Jim_Nintendo.gif&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Earthworm_Jim" />
  <row Id="3240" PostHistoryTypeId="5" PostId="1431" RevisionGUID="1be98a90-7443-4633-b456-e88d2898b573" CreationDate="2010-07-12T13:06:05.717" UserId="19" Comment="added 224 characters in body" Text="Zen Studios' [Pinball FX][1] is the only pinball game released on XBLA thus far. &#xD;&#xA;&#xD;&#xA;[Hall of Fame: The Williams Collection][2] is a full game, but apparently it is not yet released as a PAL version. &#xD;&#xA;&#xD;&#xA;On the other hand, two pinball games crafted for the old Xbox are [compatible][3]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Pinball_fx &quot;Pinball FX&quot;&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Pinball_Hall_of_Fame:_The_Williams_Collection&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360" />
  <row Id="3241" PostHistoryTypeId="2" PostId="1440" RevisionGUID="ae927dda-ef22-4a11-af51-62a10f9fd989" CreationDate="2010-07-12T13:29:00.190" UserId="181" Text="I used to love playing the old Microsoft Flight Simulators, but I haven't touched one in many years. I'm wonder what the latest one is, not necessarily from Microsoft and which is the best one that is out right now in terms of graphics, gameplay and technical accuracy." />
  <row Id="3242" PostHistoryTypeId="1" PostId="1440" RevisionGUID="ae927dda-ef22-4a11-af51-62a10f9fd989" CreationDate="2010-07-12T13:29:00.190" UserId="181" Text="What is the latest and most up-to-date flight simulator out right now?" />
  <row Id="3243" PostHistoryTypeId="3" PostId="1440" RevisionGUID="ae927dda-ef22-4a11-af51-62a10f9fd989" CreationDate="2010-07-12T13:29:00.190" UserId="181" Text="&lt;transport-simulation&gt;&lt;flight-simulation&gt;" />
  <row Id="3244" PostHistoryTypeId="2" PostId="1441" RevisionGUID="d5f535e7-68c9-42df-a559-64e416abc291" CreationDate="2010-07-12T13:33:22.630" UserId="181" Text="Kinect will work with all Xbox 360's but if you have one of the old ones you need an extra power supply. In terms of games supporting Kinect, I would be confident in saying that games will be developed specifically for Kinect (and might have controller support, as a second-best fallback) but there will still be the &quot;hardcore&quot; games that are for controllers only." />
  <row Id="3245" PostHistoryTypeId="2" PostId="1442" RevisionGUID="86cbb15d-0bc1-4f45-8da7-78981f61074f" CreationDate="2010-07-12T13:35:28.037" UserId="14" Text="See [here][1], have you tried this?&#xD;&#xA;&#xD;&#xA;&gt; Right-click it on your Steam games list, go to Properties -&gt; Local Files -&gt; Verify Integrity of Game cache... wait for it to finish and download anything that might be missing and try running it again, don't forget to allow anything that might be needed to install before the first time the game launches.&#xD;&#xA;&#xD;&#xA;I see you installed the latest drivers so I'm guessing that's not the issue (I found that most of the times my games won't run if I don't update my nVidia drivers and they get updated fairly often, you might want to check again for a newer version just to be sure).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1120794" />
  <row Id="3246" PostHistoryTypeId="2" PostId="1443" RevisionGUID="bbd0b7b4-8f86-48c0-9731-b6d03360250d" CreationDate="2010-07-12T13:36:37.537" UserId="186" Text="I know you get 380 xp per fish, but I don't know how many you can catch in an hour.  If you get one at least every thirty seconds, you get 45,600 xp in that hour.  If you can get 3 every minute (or one every 20 seconds), you get 68,400.  So, probably between those two numbers.&#xD;&#xA;&#xD;&#xA;I get all of my runescape information from [Zybez.net][1], but their fishing guide doesn't say much about fishing rocktails.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zybez.net/" />
  <row Id="3247" PostHistoryTypeId="2" PostId="1444" RevisionGUID="13612d56-0e4e-455c-9076-a4eeebca5a44" CreationDate="2010-07-12T13:40:28.277" UserId="181" Text="In terms of raw sales, which of the current generation of consoles is on top at the moment?" />
  <row Id="3248" PostHistoryTypeId="1" PostId="1444" RevisionGUID="13612d56-0e4e-455c-9076-a4eeebca5a44" CreationDate="2010-07-12T13:40:28.277" UserId="181" Text="Who is winning the console war?" />
  <row Id="3249" PostHistoryTypeId="3" PostId="1444" RevisionGUID="13612d56-0e4e-455c-9076-a4eeebca5a44" CreationDate="2010-07-12T13:40:28.277" UserId="181" Text="&lt;consoles&gt;&lt;sales&gt;" />
  <row Id="3250" PostHistoryTypeId="2" PostId="1445" RevisionGUID="b8a412ad-881f-4924-bda4-c585fe9e3880" CreationDate="2010-07-12T13:43:10.330" UserId="1705" Text="[Microsoft Flight Simulator X][1] is still the best consumer-grade flight simulator out there.  Ten iterations to get it right, and they have.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/flightsimulatorx/flash/default.htm" />
  <row Id="3251" PostHistoryTypeId="10" PostId="1444" RevisionGUID="73c3b268-0539-4ad6-9d94-dbfd9a7b2c9c" CreationDate="2010-07-12T13:52:15.470" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:273,&quot;DisplayName&quot;:&quot;uncle brad&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:140,&quot;DisplayName&quot;:&quot;Ólafur Waage&quot;}]" />
  <row Id="3252" PostHistoryTypeId="2" PostId="1446" RevisionGUID="1d2aea41-0c84-48a0-92ab-cef5f9ba702e" CreationDate="2010-07-12T13:52:48.887" UserId="26" Text="I had a professor at the University of North Carolina who specialized his research in games and applications for the disabled.  You can find some of his research [here][1].&#xD;&#xA;&#xD;&#xA;Some games/apps for the visually impaired include:&#xD;&#xA;&#xD;&#xA; * Hark the Sound is a collection of sound-based games for kids who are visually impaired or blind.&#xD;&#xA; * SonicZoom is a racing game that is fun for everyone. You can play visually, or you can listen for changes in pitch and spatial position.&#xD;&#xA; * The Last Crusade is a sound-based role-playing game. It comes with a map maker so that you can make your games.&#xD;&#xA; * SamiSays allows kids to record their stories with sound effects.&#xD;&#xA; * Blue Bird is an audio-based track sequencer. You can combine pre-recorded clips of music in various ways to make your own mixes.&#xD;&#xA; * BATS is a program that displays maps with 3D sound, text-to-speech, sound icons, and tactile display.&#xD;&#xA;&#xD;&#xA;And for the mobility impaired:&#xD;&#xA;&#xD;&#xA; * Tar Heel Reader is a web site designed to help teachers make easy-to-read books for children with disabilities. It has a growing selection of books to read and a simple process for creating new books using pictures found on Flickr.&#xD;&#xA; * Tar Heel Typer is an “alternative pencil” application designed to enable people who cannot write using conventional pencils to write using a variety of input and output methods. Supported input methods include one-switch scanning, two-switch scanning, Braille, and conventional keyboard all with optional word prediction. Supported outputs include finger spelling, custom pictures, text (with options for size and colors), synthesized speech and recorded sounds. The program is written in Flash and can be used from within the browser online or standalone after download.&#xD;&#xA; * WebTyper is a simple switch-accessible typing tool that runs inside the Firefox browser. You can configure many of its features using the control panel.&#xD;&#xA; * The Hawking Toolbar is a Firefox toolbar that enables switch users to browse the web.&#xD;&#xA; * SerialKeysX is an implementation of the SerialKeys protocol for Mac OS X.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wwwx.cs.unc.edu/~gb/wp/research/" />
  <row Id="3253" PostHistoryTypeId="2" PostId="1447" RevisionGUID="1d9f1aa7-8bfc-4688-a2b4-5ebe4a00950b" CreationDate="2010-07-12T13:53:54.360" UserId="279" Text="There are however IIRC sections you can get to in GTA: San Andreas that take you to hidden maps from earlier games." />
  <row Id="3254" PostHistoryTypeId="2" PostId="1448" RevisionGUID="7b5e2f8f-cd19-453c-b9e5-100172eae7af" CreationDate="2010-07-12T13:54:47.353" UserId="140" Text="There were talks about a DLC that would add this functionality last year. But later on it was stated that [it will not be added.][1] So your best bet is through FRAPS or other capturing mechanic.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/933706-burnout-paradise/47952706" />
  <row Id="3255" PostHistoryTypeId="4" PostId="1444" RevisionGUID="dca1a23a-026b-4177-97d8-b1f6c6f243ac" CreationDate="2010-07-12T14:08:20.067" UserId="181" Comment="edited title" Text="Which console has sold the most units?" />
  <row Id="3256" PostHistoryTypeId="2" PostId="1449" RevisionGUID="cf86235e-7671-443a-a99d-bdc17d691140" CreationDate="2010-07-12T14:35:14.603" UserId="23" Text="If you are blind and in the genre -- Nethack [claims][1] braille and screen readers support. Here, have a screenshot.&#xD;&#xA;                                                                   &#xD;&#xA;&#xD;&#xA;    The bat bites!                                                      &#xD;&#xA;                                                                        &#xD;&#xA;        ------                                                          &#xD;&#xA;        |....|    ----------                                            &#xD;&#xA;        |.&lt;..|####...@...$.|                                         &#xD;&#xA;        |....-#   |...B....+                                            &#xD;&#xA;        |....|    |.d......|                                            &#xD;&#xA;        ------    -------|--                                            &#xD;&#xA;                                                                        &#xD;&#xA;                                                                        &#xD;&#xA;                                                                        &#xD;&#xA;    Player the Rambler     St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15  Neutral   &#xD;&#xA;    Dlvl:1 $:0  HP:9(12) Pw:3(3) AC:10 Exp:1/19 T:257 Weak&#xD;&#xA;&#xD;&#xA;The linked [guidebook][1] explains what is what there.&#xD;&#xA;&#xD;&#xA;Actually, chances are most roguelikes do supports blind player, as they typically live perfectly well in the console.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/v343/Guidebook.html#_TOCentry_3&#xD;&#xA;" />
  <row Id="3257" PostHistoryTypeId="6" PostId="364" RevisionGUID="1850b3cc-4d50-42a4-8eef-041419ba106c" CreationDate="2010-07-12T14:51:45.360" UserId="23" Comment="edited tags; deleted 68 characters in body" Text="&lt;spoiler&gt;&lt;darwinia&gt;&lt;plot&gt;" />
  <row Id="3258" PostHistoryTypeId="5" PostId="364" RevisionGUID="1850b3cc-4d50-42a4-8eef-041419ba106c" CreationDate="2010-07-12T14:51:45.360" UserId="23" Comment="edited tags; deleted 68 characters in body" Text="Two questions, really:&#xD;&#xA;&#xD;&#xA;* Does the game explain at some point where those red &quot;eggs&quot; come from?&#xD;&#xA;* Where does these red &quot;eggs&quot; come from?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rot13.com/" />
  <row Id="3259" PostHistoryTypeId="2" PostId="1450" RevisionGUID="de5cc45b-3be6-4861-816f-c4db45c2aea0" CreationDate="2010-07-12T14:59:01.770" UserId="39" Text="I'm looking for an industry dependency map. I seem to remember seeing one at some point, but I can't find it again.&#xD;&#xA;  &#xD;&#xA;Something that shows, for example, seeds are required for farms, which produce plants, which are needed for the brewing and cooking and tailoring..." />
  <row Id="3260" PostHistoryTypeId="1" PostId="1450" RevisionGUID="de5cc45b-3be6-4861-816f-c4db45c2aea0" CreationDate="2010-07-12T14:59:01.770" UserId="39" Text="dwarf fortress industry dependancies" />
  <row Id="3261" PostHistoryTypeId="3" PostId="1450" RevisionGUID="de5cc45b-3be6-4861-816f-c4db45c2aea0" CreationDate="2010-07-12T14:59:01.770" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3262" PostHistoryTypeId="5" PostId="1450" RevisionGUID="270dc277-f596-4761-980c-c463e6077735" CreationDate="2010-07-12T15:09:13.430" UserId="39" Comment="deleted 4 characters in body" Text="I'm looking for an industry dependency map. I seem to remember seeing one at some point, but I can't find it again.&#xD;&#xA;  &#xD;&#xA;Something that shows, for example, seeds are required for farms, which produce plants, which are needed for brewing and cooking and tailoring..." />
  <row Id="3263" PostHistoryTypeId="16" PostId="180" RevisionGUID="216f78ae-6326-438a-b592-021e0ce5dc45" CreationDate="2010-07-12T15:09:49.013" UserId="39" />
  <row Id="3264" PostHistoryTypeId="2" PostId="1451" RevisionGUID="09a50c5a-2c03-4b66-9faa-167741ada172" CreationDate="2010-07-12T15:32:02.467" UserId="13" Text="Colour blindness would be a major problem only if the game relied on you being able to tell the difference between two objects/states whose *only* difference was the colour (e.g. red/green). If there were other clues - flashes, sparks, shape change etc - then it might be harder, but not impossible.&#xD;&#xA;&#xD;&#xA;The game might well be harder to play because of the subtle changes in colour, but colour blindness doesn't necessarily stop you doing things in the real world and if the game world is well designed it shouldn't stop you there either.&#xD;&#xA;&#xD;&#xA;Deafness *might* not be a handicap at all. A lot of games use subtitles on dialog so that aspect is catered for. If the game *relied* on sound for locating objects then it would be a problem. The only game I've come across where this was the case is an old game called [&quot;Enemy Zero&quot;][1]:&#xD;&#xA;&#xD;&#xA;&gt; The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Enemy_Zero" />
  <row Id="3265" PostHistoryTypeId="5" PostId="1451" RevisionGUID="c2761796-470a-4731-ab7f-dcfcf0c67df7" CreationDate="2010-07-12T15:39:37.473" UserId="13" Comment="corrected spelling" Text="Colour blindness would be a major problem only if the game relied on you being able to tell the difference between two objects/states whose *only* difference was the colour (e.g. red/green). If there were other clues - flashes, sparks, shape change etc - then it might be harder, but not impossible.&#xD;&#xA;&#xD;&#xA;The game might well be harder to play because of the subtle changes in colour, but colour blindness doesn't necessarily stop you doing things in the real world and if the game world is well designed it shouldn't stop you there either.&#xD;&#xA;&#xD;&#xA;Deafness *might* not be a handicap at all. A lot of games use subtitles on dialogue so that aspect is catered for. If the game *relied* on sound for locating objects then it would be a problem. The only game I've come across where this was the case is an old game called [&quot;Enemy Zero&quot;][1]:&#xD;&#xA;&#xD;&#xA;&gt; The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Enemy_Zero" />
  <row Id="3266" PostHistoryTypeId="2" PostId="1452" RevisionGUID="e6f8df9a-e029-4cd6-9c2c-31572c91e23a" CreationDate="2010-07-12T16:01:50.057" UserId="303" Text="Which Pokémon attack is better to teach to a Pikachu?&#xD;&#xA;&#xD;&#xA;Swift or Slash?" />
  <row Id="3267" PostHistoryTypeId="1" PostId="1452" RevisionGUID="e6f8df9a-e029-4cd6-9c2c-31572c91e23a" CreationDate="2010-07-12T16:01:50.057" UserId="303" Text="Which is better in Pokémon Red: Swift or Slash?" />
  <row Id="3268" PostHistoryTypeId="3" PostId="1452" RevisionGUID="e6f8df9a-e029-4cd6-9c2c-31572c91e23a" CreationDate="2010-07-12T16:01:50.057" UserId="303" Text="&lt;strategy&gt;&lt;pokemon&gt;&lt;training&gt;&lt;pikachu&gt;" />
  <row Id="3269" PostHistoryTypeId="2" PostId="1453" RevisionGUID="72de995f-6846-4a64-bf2a-a4de0113f650" CreationDate="2010-07-12T16:12:32.013" UserId="85" Text="I didn't even remember that Pikachu could learn Slash in Red. Did you mean Slam, which it learns naturally? I'll analyze all 3, though, for the sake of it.&#xD;&#xA;&#xD;&#xA;Consider the effects, Swift has a Power of 60 with the ability to hit everything (and in the original Game Boy, this includes Pokemon who used Dig or Fly), while Slash has a Power of 70 with increased critical hit rate. Slam has a Power of 80 (I think) and can flinch, but has a poor accuracy at 75. &#xD;&#xA;&#xD;&#xA;All are Normal attacks that use Pikachu's Attack stat, which isn't very good. So you shouldn't be relying on the actual damage power of these attacks in general situations. Most scenarios you should be using an attack like Thunderbolt that uses the higher Special stat, which will often out damage a critical Slash from the get-go and still have a chance to critical hit. Against enemies that defend well against Special attacks, or specifically Electric attacks, then you would service yourself better by swapping out Pikachu for a different, more physically oriented Pokemon.&#xD;&#xA;&#xD;&#xA;**Swift is the best choice of the 3**. The difference in power is very small, which means it is even less given Pikachu's weak Attack stat. A weak power move is best used to conserve the PP of your strong moves in taking out weakened/easy foes, and the best kind is one that guarantees success like Swift. Slam and Slash both rely on luck (either in hitting with Slam, or critting with Slash). Not to mention, it combines well against Flying types that know Fly, since you will be able to hit them in the air, making it very versatile. Furthermore, it's always reliable as a backup against any enemy that ends up using Minimize, Double Team, Sand Attack, and similar moves that reduce accuracy." />
  <row Id="3270" PostHistoryTypeId="2" PostId="1454" RevisionGUID="8d199ad0-4ec2-4109-9536-16e19c9d4c4a" CreationDate="2010-07-12T16:25:30.597" UserId="77" Text="There is [Red Poker Club][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://htcapps.com/red-poker-club-htc-apps-free/" />
  <row Id="3271" PostHistoryTypeId="5" PostId="1451" RevisionGUID="ebee39a1-dceb-41ae-ad6c-914957a9f02f" CreationDate="2010-07-12T16:30:48.753" UserId="13" Comment="clarification" Text="Colour blindness would be a major problem only if the game relied on you being able to tell the difference between two objects/states whose *only* difference was the colour (e.g. red/green). If there were other clues - flashes, sparks, shape change etc - then it might be harder, but not impossible.&#xD;&#xA;&#xD;&#xA;The game might well be harder to play because of the subtle changes in colour, but colour blindness doesn't necessarily stop you doing things in the real world and if the game world is well designed it shouldn't stop you there either.&#xD;&#xA;&#xD;&#xA;Deafness *might* not be a handicap at all. A lot of games use subtitles on dialogue so that aspect is catered for. If the game *relied* on sound for locating objects then it would be a problem. The only game I've come across where this was the case is an old game called [&quot;Enemy Zero&quot;][1]:&#xD;&#xA;&#xD;&#xA;&gt; The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies.&#xD;&#xA;&#xD;&#xA;However, games do rely on audio cues and clues for enemy attacks and even the presence of enemies. The Zelda games from Nintendo tend to have this, so it would be a *lot* harder to play the game without sound.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Enemy_Zero" />
  <row Id="3272" PostHistoryTypeId="2" PostId="1455" RevisionGUID="60e646d7-21be-497f-85f6-3563bbc289f0" CreationDate="2010-07-12T16:39:34.390" UserId="77" Text="http://www.gamefaqs.com/boards/959038-ratchet-and-clank-future-a-crack-in-time/52252386 &#xD;&#xA;This says you need to play a new game on hard." />
  <row Id="3273" PostHistoryTypeId="2" PostId="1456" RevisionGUID="7c676672-060d-4029-bd91-8c4da1570cc1" CreationDate="2010-07-12T17:11:02.770" UserId="140" Text="There is no way in game but [there is a mod that does this.][1] I have not tried it but it's probably worth a shot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://knightsoftheoldrepublic.filefront.com/file/Remote_Tells_Influence;87769" />
  <row Id="3274" PostHistoryTypeId="2" PostId="1457" RevisionGUID="10078dc8-d6f5-431b-b44a-e54b0d3016ce" CreationDate="2010-07-12T17:12:12.330" UserId="121" Text="All of this information can be viewed on the [Industries wiki page][1], broken out by industry.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Industry" />
  <row Id="3275" PostHistoryTypeId="2" PostId="1458" RevisionGUID="2085a52e-100a-4d7f-9204-32e4b0bf88bb" CreationDate="2010-07-12T17:22:34.530" UserId="112" Text="I'm a beginner at Dwarf Fortress. I was just about keeping on top of things, until my first wave of migrants arrived. Now I have 15 dwarves to keep track of, and my previous strategy of micromanaging each dwarf is not scaling up. In particular, I'm having problems with &quot;chains&quot; of tasks, where something in the chain goes wrong, and the dependent job gets cancelled or suspended. &#xD;&#xA;&#xD;&#xA;For example, I would like to be continually brewing ale, but occasionally I run out of barrels, either because the carpenter wandered off, was doing something else, or ran out of wood. When this happens, my dwarf gives up on brewing and moves on to other things. A similar thing happens regularly with potash production and food preparation.&#xD;&#xA;&#xD;&#xA;How can I efficiently manage these chains of dependencies? Are there any strategies, or built-in mechanisms I've not learnt about that I can apply to relieve some of the micromanaging burden?" />
  <row Id="3276" PostHistoryTypeId="1" PostId="1458" RevisionGUID="2085a52e-100a-4d7f-9204-32e4b0bf88bb" CreationDate="2010-07-12T17:22:34.530" UserId="112" Text="How do you efficiently manage chains of tasks in Dwarven Fortress?" />
  <row Id="3277" PostHistoryTypeId="3" PostId="1458" RevisionGUID="2085a52e-100a-4d7f-9204-32e4b0bf88bb" CreationDate="2010-07-12T17:22:34.530" UserId="112" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3278" PostHistoryTypeId="2" PostId="1459" RevisionGUID="bd1e2ba3-9911-4c09-80eb-92605f5020a6" CreationDate="2010-07-12T17:28:23.223" UserId="1705" Text="[UNO by Gameloft][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gameloft.com/mobile-games/uno/" />
  <row Id="3279" PostHistoryTypeId="5" PostId="1134" RevisionGUID="02d4a987-4e2d-472f-a5bf-e0b78955b445" CreationDate="2010-07-12T17:33:48.647" UserId="269" Comment="edit for clarification" Text="What are all the NFSU titles for the PS2?&#xD;&#xA;&#xD;&#xA;EDIT: Should actually be all the NFS (Need for Speed) titles, *not* NFSU." />
  <row Id="3280" PostHistoryTypeId="2" PostId="1460" RevisionGUID="a64385f8-14c9-4c90-96b1-aee951274fa5" CreationDate="2010-07-12T17:35:40.140" UserId="140" Text="Here are some others. Can't guarantee that they have other videos than SDA and TAS have.&#xD;&#xA;&#xD;&#xA;- [SpeedRuns.net][1]&#xD;&#xA;- [Speedrunwiki][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.speedruns.net/component/option,com_docman/task,cat_view/gid,23/Itemid,52/&#xD;&#xA;  [2]: http://speedrunwiki.com/Main_Page" />
  <row Id="3281" PostHistoryTypeId="2" PostId="1461" RevisionGUID="cfc9e572-ac2b-4617-a34f-1f4b5b6a67c0" CreationDate="2010-07-12T17:37:18.420" UserId="114" Text="Spoiler Alert:&#xD;&#xA;&#xD;&#xA;I have completed Alan Wake.  I have talked to other friends who have completed it, but I still do not know what happened.  &#xD;&#xA;&#xD;&#xA;Did he sacrifice himself for his wife? If so where does he go? " />
  <row Id="3282" PostHistoryTypeId="1" PostId="1461" RevisionGUID="cfc9e572-ac2b-4617-a34f-1f4b5b6a67c0" CreationDate="2010-07-12T17:37:18.420" UserId="114" Text="Help me to understand the Alan Wake ending" />
  <row Id="3283" PostHistoryTypeId="3" PostId="1461" RevisionGUID="cfc9e572-ac2b-4617-a34f-1f4b5b6a67c0" CreationDate="2010-07-12T17:37:18.420" UserId="114" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;alan&gt;&lt;wake&gt;" />
  <row Id="3284" PostHistoryTypeId="6" PostId="1461" RevisionGUID="94510e26-a765-442d-82f1-47043d415ff4" CreationDate="2010-07-12T17:39:27.233" UserId="14" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;alan-wake&gt;" />
  <row Id="3285" PostHistoryTypeId="6" PostId="1461" RevisionGUID="76321b5b-a9fb-4580-ac5e-89024b9c9536" CreationDate="2010-07-12T17:39:47.060" UserId="14" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;alan-wake&gt;&lt;ending&gt;" />
  <row Id="3286" PostHistoryTypeId="10" PostId="1440" RevisionGUID="74b5110e-b192-4978-953e-047eb8e6cfa9" CreationDate="2010-07-12T17:58:53.437" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:150,&quot;DisplayName&quot;:&quot;random&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:137,&quot;DisplayName&quot;:&quot;Kip&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;}]" />
  <row Id="3287" PostHistoryTypeId="6" PostId="105" RevisionGUID="bc39ce79-8d00-4e3b-ac23-4e99cdc93c57" CreationDate="2010-07-12T18:04:27.230" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;android&gt;&lt;card-based&gt;" />
  <row Id="3288" PostHistoryTypeId="2" PostId="1462" RevisionGUID="b3d53eb8-0cb2-4ba5-b071-99178b390842" CreationDate="2010-07-12T18:13:24.140" UserId="160" Text="They drop randomly from doing jobs and fighting in New York. Presumably, the rate is similar to any other Chop Shop item, as there are not exceptions noted, but I personally haven't fought or done jobs in NY at all really since the Chop Shop was introduced, so I'm not entirely sure.&#xD;&#xA;~[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mafiawars.wikia.com/wiki/Solar_Panel" />
  <row Id="3290" PostHistoryTypeId="2" PostId="1463" RevisionGUID="f7fa59b2-f2c0-437a-806d-9f2da88506c3" CreationDate="2010-07-12T18:23:23.743" UserId="140" Text="[Here's a little article][1] that goes to explain the ending of Alan Wake. Hope it helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.oxm.co.uk/article.php?id=19733" />
  <row Id="3291" PostHistoryTypeId="2" PostId="1464" RevisionGUID="db08f4fc-246b-4caf-8b26-bb8bfd0bc368" CreationDate="2010-07-12T18:36:06.853" UserId="121" Text="I would suggest using a [manager noble][1] and the management screen (&lt;kbd&gt;j&lt;/kbd&gt;, &lt;kbd&gt;m&lt;/kbd&gt;) where you can queue up tasks.  I find it useful to do thinks like:&#xD;&#xA;&#xD;&#xA; - Queue 15 barrel&#xD;&#xA; - Queue 15 brew drinks&#xD;&#xA;&#xD;&#xA;Note that these tasks will process in parallel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Manager" />
  <row Id="3292" PostHistoryTypeId="2" PostId="1465" RevisionGUID="c4a21188-3345-4a25-803f-935564e3eadf" CreationDate="2010-07-12T18:59:31.283" UserId="26" Text="I was wondering if it was possible to use a WiiMote as a game controller (for emulators) on an Android phone?  I suppose it would have to map as a hardware keyboard?" />
  <row Id="3293" PostHistoryTypeId="1" PostId="1465" RevisionGUID="c4a21188-3345-4a25-803f-935564e3eadf" CreationDate="2010-07-12T18:59:31.283" UserId="26" Text="Is it possibile to use a WiiMote as a controller for an Android phone?" />
  <row Id="3294" PostHistoryTypeId="3" PostId="1465" RevisionGUID="c4a21188-3345-4a25-803f-935564e3eadf" CreationDate="2010-07-12T18:59:31.283" UserId="26" Text="&lt;controllers&gt;&lt;android&gt;&lt;keyboard&gt;&lt;wiimote&gt;" />
  <row Id="3295" PostHistoryTypeId="2" PostId="1466" RevisionGUID="f3494f6d-7ed1-4f20-89dc-7c603abd049c" CreationDate="2010-07-12T19:02:12.027" UserId="253" Text="I'm looking for games that implement real-time strategy/fleet managment and combat approaching that featured in the Star Wars novels from the http://en.wikipedia.org/wiki/The_Thrawn_trilogy. &#xD;&#xA;&#xD;&#xA;I own the Galatic Civilsation games which approaches what I'm after but always ends up with an arms race in my games. I tried the Sins of a Solar Empire demo but that ended up massive ship/tank rushes for systems. I've subscribed to Eve Online looking to join the fleet battles there but think it will take me some time before I can start contributing strategically. &#xD;&#xA;&#xD;&#xA;I even had Space Empires IV or V but that wasn't quite what I was after. I've tried the Homeworld demo but although it appeared free form it looked as though it would quickly descend into help this convey here, last this amount of time. etc.&#xD;&#xA;&#xD;&#xA;What I really want is to drop a fleet of ships onto a space station as a distraction before launching my main assault elsewhere - is there a Total War in space anyone? " />
  <row Id="3296" PostHistoryTypeId="1" PostId="1466" RevisionGUID="f3494f6d-7ed1-4f20-89dc-7c603abd049c" CreationDate="2010-07-12T19:02:12.027" UserId="253" Text="Suggestions for a real time strategic space fleet game?" />
  <row Id="3297" PostHistoryTypeId="3" PostId="1466" RevisionGUID="f3494f6d-7ed1-4f20-89dc-7c603abd049c" CreationDate="2010-07-12T19:02:12.027" UserId="253" Text="&lt;real-time-strategy&gt;&lt;space&gt;" />
  <row Id="3298" PostHistoryTypeId="5" PostId="1464" RevisionGUID="f74f8aef-2f20-4ef1-aae7-5bc8404cd797" CreationDate="2010-07-12T19:10:27.997" UserId="121" Comment="Added information." Text="I would suggest using a [manager noble][1] and the management screen (&lt;kbd&gt;j&lt;/kbd&gt;, &lt;kbd&gt;m&lt;/kbd&gt;) where you can queue up tasks.  I find it useful to do thinks like:&#xD;&#xA;&#xD;&#xA; - Queue 15 barrel&#xD;&#xA; - Queue 15 brew drinks&#xD;&#xA;&#xD;&#xA;And jobs that are managed are automatically re-assigned if they fail for any reason including lack of resources.  So in this case the brew drinks would be re-assigned until the barrels are available to complete them.&#xD;&#xA;&#xD;&#xA;Note that these tasks will process in parallel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Manager" />
  <row Id="3299" PostHistoryTypeId="6" PostId="1466" RevisionGUID="f5809cc3-e0e2-4188-a1e0-ce11067ceeb4" CreationDate="2010-07-12T19:19:00.863" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;&lt;space&gt;" />
  <row Id="3300" PostHistoryTypeId="2" PostId="1467" RevisionGUID="f85686ba-c923-4eae-b407-32c9acd2caf0" CreationDate="2010-07-12T19:47:20.843" UserId="14" Text="I can't say for sure, but I would guess it won't allow you to play.&#xD;&#xA;&#xD;&#xA;Character information is most likely stored in the game save, which was probably altered somehow by the DLC, so I guess a game without the DLC won't be able to read it properly.&#xD;&#xA;&#xD;&#xA;I would test it for a more &quot;official&quot; answer, but I don't own the game." />
  <row Id="3301" PostHistoryTypeId="2" PostId="1468" RevisionGUID="e2cb4a1f-052e-4f42-8aa1-ae592eb8fc02" CreationDate="2010-07-12T19:49:35.610" UserId="122" Text="I'm trying to understand how exactly do psionic storms do damage, and how to deal with them.&#xD;&#xA;&#xD;&#xA;1. I understand they do damage-over-time - is that evenly spread on the storm's duration?&#xD;&#xA;1. How many times per second is a damage-over-time &quot;packet&quot; applies? i.e. how many times per second will a unit in the area-of-effect lose health?&#xD;&#xA;1. Do the storms do full damage to friendly units?&#xD;&#xA;1. Is it worth trying to run away from storms, or is it better to stay? Since if you run away they can storm you again, but they can't do it if you stay and fight because storms don't stack...&#xD;&#xA;1. Do the storms do regular damage, or do they have some special properties such as extra damage to some unit type, or armor-ignoring damage, etc?&#xD;&#xA;1. Do the storms hurt buildings? Do they hurt units inside bunkers? Do they hurt interceptors inside carriers?&#xD;&#xA;1. What is the range the Templar needs to be from the storm's center in order to cast it? Is it more than his view range?" />
  <row Id="3302" PostHistoryTypeId="1" PostId="1468" RevisionGUID="e2cb4a1f-052e-4f42-8aa1-ae592eb8fc02" CreationDate="2010-07-12T19:49:35.610" UserId="122" Text="Psionic storms - how exactly do they work?" />
  <row Id="3303" PostHistoryTypeId="3" PostId="1468" RevisionGUID="e2cb4a1f-052e-4f42-8aa1-ae592eb8fc02" CreationDate="2010-07-12T19:49:35.610" UserId="122" Text="&lt;starcraft-2&gt;" />
  <row Id="3304" PostHistoryTypeId="5" PostId="1463" RevisionGUID="e911e28a-dfc0-4d52-b330-9b36feb6c907" CreationDate="2010-07-12T19:54:09.687" UserId="140" Comment="added 722 characters in body" Text="[Here's a little article][1] that goes to explain the ending of Alan Wake. Hope it helps.&#xD;&#xA;&#xD;&#xA;Here's an excerpt from the article&#xD;&#xA;&#xD;&#xA;&gt; Another important thing to notice at the end is that Alice survives. The story is pushed forward by Alan thinking that he's lost Alice in it turns out that she survives, when she clambers onto shore having almost drowned. She's calling out for Alan, so he's apparently nowhere to be seen.&#xD;&#xA;&#xD;&#xA;&gt;So what has become of Alan? This ties back into what was said earlier, that Alan is the one who sacrifices himself to ensure Alice survives. Slightly barmier theory doing the rounds - Alan Wake is happy to take the place of Tom Zane because he is Tom Zane's son, which explains why Zane knew so much about Wake and also fits Alan explaining that he never knew who his father was. Hmmm...&#xD;&#xA;&#xD;&#xA;  [1]: http://www.oxm.co.uk/article.php?id=19733" />
  <row Id="3305" PostHistoryTypeId="2" PostId="1469" RevisionGUID="9a9f3bba-34ea-407b-beda-1dfa48742d27" CreationDate="2010-07-12T19:54:58.030" UserId="56" Text="Yes, it's possible. Look up `Wiimote controller` on the Android Market." />
  <row Id="3306" PostHistoryTypeId="6" PostId="612" RevisionGUID="092a949e-07f8-4a99-915d-3c02ca28a68c" CreationDate="2010-07-12T20:15:19.700" UserId="13" Comment="edited tags" Text="&lt;pc&gt;&lt;burnout-paradise&gt;&lt;config&gt;" />
  <row Id="3307" PostHistoryTypeId="6" PostId="854" RevisionGUID="9427ee14-86e2-4004-bc55-a4596a5b2180" CreationDate="2010-07-12T20:16:37.403" UserId="13" Comment="edited tags" Text="&lt;pc&gt;&lt;burnout-paradise&gt;&lt;multiple-monitors&gt;" />
  <row Id="3308" PostHistoryTypeId="2" PostId="1470" RevisionGUID="f74426f9-4868-4e99-ad08-a0f3320c880d" CreationDate="2010-07-12T20:30:03.033" UserId="13" Text="What graphics card are you using?&#xD;&#xA;&#xD;&#xA;From [this thread][1] on GameFAQs:&#xD;&#xA;&#xD;&#xA;&gt; Burnout™ Paradise The Ultimate Box supports up to three monitors using the &#xD;&#xA;Matrox TripleHead2Go hardware.&#xD;&#xA;&#xD;&#xA;&gt; NVidia users may also be able to use multiple monitors by configuring &#xD;&#xA;their displays to use 'Horizontal Span' in the NVidia Control Panel.&quot;&#xD;&#xA;&#xD;&#xA;[1]: http://www.gamefaqs.com/boards/946234-burnout-paradise-the-ultimate-box/48023943" />
  <row Id="3309" PostHistoryTypeId="4" PostId="1458" RevisionGUID="1fbfce28-aa30-4d44-b0e7-d4848130111c" CreationDate="2010-07-12T20:32:26.490" UserId="112" Comment="edited title" Text="How do you efficiently manage chains of tasks in Dwarf Fortress?" />
  <row Id="3310" PostHistoryTypeId="2" PostId="1471" RevisionGUID="c898dca7-8ed8-4708-950a-1bad2ab6fb30" CreationDate="2010-07-12T20:48:44.470" UserId="13" Text="I've found [this mod][1] which might solve the problem. However, under &quot;Performance Tips&quot; at the bottom of the page it states:&#xD;&#xA;&#xD;&#xA;&gt; Bloom almost not decrease game speed, use it as you wish.&#xD;&#xA;&#xD;&#xA;So turning it on might not give you that extra framerate you desire.&#xD;&#xA;&#xD;&#xA;NOTE: Use this at your own discretion.&#xD;&#xA;&#xD;&#xA; [1]: http://www.strategyinformer.com/pc/burnoutparadise/mod/33840.html" />
  <row Id="3311" PostHistoryTypeId="2" PostId="1472" RevisionGUID="7e0a585d-677b-4167-8054-fe0c87289084" CreationDate="2010-07-12T20:52:52.323" UserId="39" Text="Is there a way to change what keys are mapped to secondary scrolling?" />
  <row Id="3312" PostHistoryTypeId="1" PostId="1472" RevisionGUID="7e0a585d-677b-4167-8054-fe0c87289084" CreationDate="2010-07-12T20:52:52.323" UserId="39" Text="key bindings in Dwarf Fortress" />
  <row Id="3313" PostHistoryTypeId="3" PostId="1472" RevisionGUID="7e0a585d-677b-4167-8054-fe0c87289084" CreationDate="2010-07-12T20:52:52.323" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3314" PostHistoryTypeId="2" PostId="1473" RevisionGUID="c73a8ccb-85db-413b-a25a-777d387447ed" CreationDate="2010-07-12T20:55:09.947" UserId="39" Text="Edit [interface.txt][1], changing the following entries to whatever keys you'd like:  &#xD;&#xA;&#xD;&#xA;    [BIND:SECONDSCROLL_UP:REPEAT_SLOW]&#xD;&#xA;    [KEY:-]&#xD;&#xA;    [BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]&#xD;&#xA;    [KEY:+]&#xD;&#xA;    [BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]&#xD;&#xA;    [KEY:/]&#xD;&#xA;    [BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]&#xD;&#xA;    [KEY:*]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I actually was able to find the answer to this on my own.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Key_bindings#ixzz0tVHqmxOw" />
  <row Id="3315" PostHistoryTypeId="2" PostId="1474" RevisionGUID="a004fa10-3d2b-4810-9fdf-84fcd9d557c0" CreationDate="2010-07-12T20:57:48.240" UserId="197" Text="I know this is going to quickly become the most downvoted answer on Gaming, but I can't resist:&#xD;&#xA;&#xD;&#xA;[Yes, there is a way.](http://xkcd.com/299/)" />
  <row Id="3316" PostHistoryTypeId="5" PostId="1400" RevisionGUID="15a37717-cb17-4126-bcca-2c1513629f6f" CreationDate="2010-07-12T21:02:11.147" UserId="263" Comment="added 16 characters in body; edited tags; edited tags" Text="How can I tell how much influence I've got with my NPC companions in Knights of the Old Republic 2: The Sith Lords?&#xD;&#xA;&#xD;&#xA;The game tells you when you gain dark side or light side, and also tells you when you gain or lose influence with your companions, but whilst it gives you a nice graph of your overall light/dark allegiance, there doesn't seem to be any way to tell your total current influence level with your various NPC companions?" />
  <row Id="3317" PostHistoryTypeId="6" PostId="1400" RevisionGUID="15a37717-cb17-4126-bcca-2c1513629f6f" CreationDate="2010-07-12T21:02:11.147" UserId="263" Comment="added 16 characters in body; edited tags; edited tags" Text="&lt;star-wars&gt;&lt;kotor-2&gt;&lt;influence&gt;" />
  <row Id="3318" PostHistoryTypeId="6" PostId="1440" RevisionGUID="cb4d1ed7-2feb-4916-90a9-e335771ebad7" CreationDate="2010-07-12T21:03:41.953" UserId="77" Comment="edited tags" Text="&lt;simulation&gt;&lt;transport-simulation&gt;&lt;flight-simulation&gt;" />
  <row Id="3319" PostHistoryTypeId="5" PostId="1468" RevisionGUID="33092188-a728-4c9a-ab2d-187a2d8ebb9f" CreationDate="2010-07-12T21:08:41.567" UserId="122" Comment="added 317 characters in body" Text="I'm trying to understand how exactly do psionic storms do damage, and how to deal with them.&#xD;&#xA;&#xD;&#xA;1. I understand they do damage-over-time - is that evenly spread on the storm's duration?&#xD;&#xA;1. How many times per second is a damage-over-time &quot;packet&quot; applies? i.e. how many times per second will a unit in the area-of-effect lose health?&#xD;&#xA;1. Do the storms do full damage to friendly units?&#xD;&#xA;1. Is it worth trying to run away from storms, or is it better to stay? Since if you run away they can storm you again, but they can't do it if you stay and fight because storms don't stack...&#xD;&#xA;1. Do the storms do regular damage, or do they have some special properties such as extra damage to some unit type, or armor-ignoring damage, etc?&#xD;&#xA;1. Do the storms hurt buildings? Do they hurt units inside bunkers? Do they hurt interceptors inside carriers?&#xD;&#xA;1. What is the range the Templar needs to be from the storm's center in order to cast it? Is it more than his view range?&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;According to [this video][1], psionic storm does 10 points of damage every 0.35, but that results in total of 114 damage, which is not consistent with the damage I know they do (80). But maybe it hints that the damage is done every 0.35 seconds anyway.&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=eqgnDA8emwQ" />
  <row Id="3320" PostHistoryTypeId="2" PostId="1475" RevisionGUID="37acf1bb-c091-4735-b5a1-a7e01e6762b6" CreationDate="2010-07-12T21:09:19.053" UserId="140" Text="I'll answer the ones I know.&#xD;&#xA;&#xD;&#xA;3 AFAIK Yes&#xD;&#xA;&#xD;&#xA;5 It is regular damage&#xD;&#xA;&#xD;&#xA;6 Storms do not hurt units inside buildings&#xD;&#xA;&#xD;&#xA;7 The cast range is 9" />
  <row Id="3321" PostHistoryTypeId="2" PostId="1476" RevisionGUID="dae67ead-3551-4dbb-b97c-f978fc5558f5" CreationDate="2010-07-12T21:10:34.263" UserId="197" Text="How do you get into the basement room in Fort Frolic near Sinclair Spirits?  The entrance is under a grate that won't open, near #5 on this map:&#xD;&#xA;&#xD;&#xA;![map of Fort Frolic][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i20.photobucket.com/albums/b249/MCWarrior76/MapfiveFortFrolic.png" />
  <row Id="3322" PostHistoryTypeId="1" PostId="1476" RevisionGUID="dae67ead-3551-4dbb-b97c-f978fc5558f5" CreationDate="2010-07-12T21:10:34.263" UserId="197" Text="How do you get into the basement room near Sinclair Spirits?" />
  <row Id="3323" PostHistoryTypeId="3" PostId="1476" RevisionGUID="dae67ead-3551-4dbb-b97c-f978fc5558f5" CreationDate="2010-07-12T21:10:34.263" UserId="197" Text="&lt;bioshock&gt;" />
  <row Id="3324" PostHistoryTypeId="2" PostId="1477" RevisionGUID="735271ab-2c6f-4984-97dd-f1cce1fb5a98" CreationDate="2010-07-12T21:20:11.270" UserId="140" Text="There is a button near a sign that says &quot;More items below&quot;, near a service counter, this button will open two doors. A stuck door behind you and the grate." />
  <row Id="3328" PostHistoryTypeId="5" PostId="1476" RevisionGUID="c18a32d4-dd63-4c1b-91aa-82d5ece53e09" CreationDate="2010-07-12T21:26:58.653" UserId="197" Comment="Better map" Text="How do you get into the basement room in Fort Frolic near Sinclair Spirits?  The entrance is under a grate that won't open.  The room is on the left, and the grate is under the number 24, on this map:&#xD;&#xA;&#xD;&#xA;![map of Fort Frolic][1]&#xD;&#xA;&#xD;&#xA;Map segment taken from [Game Banshee](http://www.gamebanshee.com/bioshock/walkthrough/fortfrolic.php).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://farm5.static.flickr.com/4075/4787482485_ebbd4782a5_m.jpg" />
  <row Id="3329" PostHistoryTypeId="2" PostId="1479" RevisionGUID="f01db153-023c-4074-a157-cc7054f5e0ff" CreationDate="2010-07-12T21:29:54.677" UserId="292" Text="Answer to this [question](http://gaming.stackexchange.com/questions/1461/help-me-to-understand-the-alan-wake-ending) mentions Mr. Scratch. I do not remember the name mentioned in the game, but I must have missed it.&#xD;&#xA;&#xD;&#xA;Can someone please remind me?" />
  <row Id="3330" PostHistoryTypeId="1" PostId="1479" RevisionGUID="f01db153-023c-4074-a157-cc7054f5e0ff" CreationDate="2010-07-12T21:29:54.677" UserId="292" Text="Where's Mr. Scratch coming in?" />
  <row Id="3331" PostHistoryTypeId="3" PostId="1479" RevisionGUID="f01db153-023c-4074-a157-cc7054f5e0ff" CreationDate="2010-07-12T21:29:54.677" UserId="292" Text="&lt;spoiler&gt;&lt;alan-wake&gt;" />
  <row Id="3332" PostHistoryTypeId="2" PostId="1480" RevisionGUID="dfa272dd-8388-47b2-9c7c-14988e647ff5" CreationDate="2010-07-12T21:32:50.963" UserId="39" Text="Will bad things happen if I don't keep my dwarfs busy?  &#xD;&#xA;Any reason to not have idle dwarfs standing around other then personal satisfaction of working 'em to death?" />
  <row Id="3333" PostHistoryTypeId="1" PostId="1480" RevisionGUID="dfa272dd-8388-47b2-9c7c-14988e647ff5" CreationDate="2010-07-12T21:32:50.963" UserId="39" Text="Productivity in Dwarf Fortress" />
  <row Id="3334" PostHistoryTypeId="3" PostId="1480" RevisionGUID="dfa272dd-8388-47b2-9c7c-14988e647ff5" CreationDate="2010-07-12T21:32:50.963" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3335" PostHistoryTypeId="2" PostId="1481" RevisionGUID="37fb486c-e7c2-47dc-bc1e-746e4bc69cac" CreationDate="2010-07-12T21:36:04.553" UserId="16" Text="[SPOILER ALERT]&#xD;&#xA;(Please add spoiler indication to the question title.)&#xD;&#xA;&#xD;&#xA;[This site][1] details the answer.&#xD;&#xA;&#xD;&#xA;Here's the relevent text:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Alan fights his way all across the&#xD;&#xA;&gt; town, fighting and escaping from an&#xD;&#xA;&gt; army of Taken and Poltergeists sent by&#xD;&#xA;&gt; the Dark Presence to stop him. When&#xD;&#xA;&gt; Alan arrives at Cauldron Lake, he&#xD;&#xA;&gt; dives in to save Alice. But as soon as&#xD;&#xA;&gt; he does so, he blacks out again. When&#xD;&#xA;&gt; he awakes, he is at the bottom of the&#xD;&#xA;&gt; lake. The Dark Presence tries stopping&#xD;&#xA;&gt; him from finding the Clicker by using&#xD;&#xA;&gt; hallucinations and tricks to get Alan&#xD;&#xA;&gt; to give up. But Alan finds the Clicker&#xD;&#xA;&gt; and uses it to drive the Darkness and&#xD;&#xA;&gt; hallucinations away. Alan is visited&#xD;&#xA;&gt; by Thomas Zane in a diver's suit, who&#xD;&#xA;&gt; tells Alan that Barbara Jagger has no&#xD;&#xA;&gt; heart, he must &quot;fill it's heart with&#xD;&#xA;&gt; light.&quot; Before Alan leaves to find&#xD;&#xA;&gt; Jagger, Zane introduces Alan to Mr.&#xD;&#xA;&gt; Scratch. Mr. Scratch is a clone of&#xD;&#xA;&gt; Alan Wake who will return to the world&#xD;&#xA;&gt; while Alan writes the ending to the&#xD;&#xA;&gt; book. Zane leaves and Alan finds Bird&#xD;&#xA;&gt; Leg Cabin under the lake.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://alanwake.wikia.com/wiki/Alan_Wake_(Character)" />
  <row Id="3336" PostHistoryTypeId="2" PostId="1482" RevisionGUID="85136a48-2c3d-458e-9fa9-4086c28db822" CreationDate="2010-07-12T21:36:23.273" UserId="140" Text="[According to this site.][1] He was first mentioned in Episode 6: Departure after Alan destroys the tornado. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://alanwake.wikia.com/wiki/Mr._Scratch" />
  <row Id="3338" PostHistoryTypeId="5" PostId="1147" RevisionGUID="215dd719-8ee9-47d4-ae9e-3e02a5023827" CreationDate="2010-07-12T22:10:42.280" UserId="137" Comment="better phrasing" Text="There are 5 different endings. You can see screenshots of all of them along with requirements here: http://www.vgmuseum.com/end/nes/b/met.htm&#xD;&#xA;&#xD;&#xA;* Under 1 hour: Samus removes her suit, revealing a bikini&#xD;&#xA;* 1-3 hours: Samus removes her suit, revealing a one-piece swimsuit&#xD;&#xA;* 3-5 hours: Samus removes only her helmet&#xD;&#xA;* 5-10 hours: Samus waves, but leaves her suit on&#xD;&#xA;* 10+ hours: Samus turns her head away in shame&#xD;&#xA;&#xD;&#xA;[The Metroid Database][1] lists slightly different requirements for the two worst endings:&#xD;&#xA;&#xD;&#xA;* 5+ hours, played with normal Samus: Samus Waves, but leaves her suit on&#xD;&#xA;* 5+ hours, played with suitless-Samus: Samus turns her head away in shame&#xD;&#xA;&#xD;&#xA;I'm not sure which is correct.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://metroid-database.com/m1/endings.php" />
  <row Id="3340" PostHistoryTypeId="2" PostId="1484" RevisionGUID="fcd9c3bf-d962-4141-b82e-ce5a8217afa9" CreationDate="2010-07-12T22:24:34.000" UserId="29" Text="- Press &lt;kbd&gt;esc&lt;/kbd&gt;ape&#xD;&#xA;&#xD;&#xA;- Select *Key Bindings*&#xD;&#xA;&#xD;&#xA;- Select *General*&#xD;&#xA;&#xD;&#xA;- Change the following items:&#xD;&#xA;    - Move Secondary Selector Up&#xD;&#xA;    - Move Secondary Selector Down&#xD;&#xA;    - Page Secondary Selector Up&#xD;&#xA;    - Page Secondary Selector Down&#xD;&#xA;&#xD;&#xA;You can add a binding by selecting *Add Binding* and pressing the respective key.&#xD;&#xA;&#xD;&#xA;You can remove a binding by selecting an already set binding and pressing &lt;kbd&gt;Backspace&lt;/kbd&gt;&#xD;&#xA;&#xD;&#xA;In this screen you can also change the repeat rate (what happens when you hold the button.)" />
  <row Id="3341" PostHistoryTypeId="2" PostId="1485" RevisionGUID="460234fc-a729-4be5-a3eb-d73067d84093" CreationDate="2010-07-12T22:51:38.790" UserId="35" Text=" - Homeworld multiplayer, in my opinion, is really great (though the single player does devoid like you mentioned). All I have to say is: warping your mothership into theirs is a VIABLE strategy :)&#xD;&#xA; - Check out Flotilla http://www.blendogames.com/flotilla/ might hit some of your points, but might be too basic in other areas.&#xD;&#xA; - You might want to try out [Star Wars: Empire at War][1]. Way more simplistic (ie. more streamling RTS) but does have space battles (warning: 2d), and does have map-conquering _like_ Total War, but that's about it&#xD;&#xA; - I have NEVER played this, but it's supposed to be something akin to Homeworld: http://en.wikipedia.org/wiki/Shattered_Suns&#xD;&#xA;&#xD;&#xA;Gosh other than that, I don't have anything for you. I'd love to play a &quot;Space: Total War&quot; though!&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Empire_at_War" />
  <row Id="3344" PostHistoryTypeId="2" PostId="1486" RevisionGUID="4e10ff3c-ca8f-4d5a-aa1c-39a94b3334d4" CreationDate="2010-07-12T23:06:24.087" UserId="730" Text="**I got it, I got it!**&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;The Adventures of Hyperman&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;&gt; The Adventures of Hyperman is an&#xD;&#xA;&gt; American animated series that aired&#xD;&#xA;&gt; from November 4, 1995 to August 10,&#xD;&#xA;&gt; 1996 on CBS. It was based on an&#xD;&#xA;&gt; edutainment computer game of the same&#xD;&#xA;&gt; name&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/The_Adventures_of_Hyperman&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://media.giantbomb.com/uploads/0/6329/1243902-g09584o97hl_screen_large.jpg&#xD;&#xA;  [2]: http://media.giantbomb.com/uploads/0/6329/1243903-5529_screen_large.jpg" />
  <row Id="3345" PostHistoryTypeId="2" PostId="1487" RevisionGUID="777571da-3f5a-4247-b0d6-9d88f2ad521d" CreationDate="2010-07-12T23:07:44.227" UserId="29" Text="If you want to use a wiimote controller on your android phone, you can simply use the (free) *Wiimote Controller* app.&#xD;&#xA;&#xD;&#xA;**Do note however, that this app do not work together with the HTC Sense interface!**&#xD;&#xA;&#xD;&#xA;(you can download it by scanning this QR-code with the barcode scanner)  &#xD;&#xA;[![Wiimote Controler][1]](market://details?id=com.ccpcreations.android.WiiUseAndroid)&#xD;&#xA;&#xD;&#xA;[1]: http://chart.apis.google.com/chart?chs=150x150&amp;cht=qr&amp;chl=market%3A%2F%2Fdetails%3Fid%3Dcom.ccpcreations.android.WiiUseAndroid&amp;chld=L|0" />
  <row Id="3346" PostHistoryTypeId="5" PostId="1487" RevisionGUID="1bdc0036-d759-4890-8f47-f88530320136" CreationDate="2010-07-12T23:16:26.753" UserId="29" Comment="added 151 characters in body; added 22 characters in body; added 13 characters in body; added 2 characters in body" Text="If you want to use (up to 4) wiimote controller(s) with your android phone, you can simply use the (free) *Wiimote Controller* app.&#xD;&#xA;&#xD;&#xA;The Wiimote(s) will register as a seperate input method, and should be **compatible with every program** (that allows assignment of keys to actions.)&#xD;&#xA;&#xD;&#xA;**Do note however, that this app do not work together with the HTC Sense interface!**&#xD;&#xA;&#xD;&#xA;(you can download it by scanning this QR-code with the barcode scanner on your andoid phone.)  &#xD;&#xA;[![Wiimote Controler][1]](market://details?id=com.ccpcreations.android.WiiUseAndroid)&#xD;&#xA;&#xD;&#xA;[1]: http://chart.apis.google.com/chart?chs=150x150&amp;cht=qr&amp;chl=market%3A%2F%2Fdetails%3Fid%3Dcom.ccpcreations.android.WiiUseAndroid&amp;chld=L|0" />
  <row Id="3347" PostHistoryTypeId="2" PostId="1488" RevisionGUID="ac546068-f501-4a3c-8e31-8221f52223f6" CreationDate="2010-07-12T23:19:05.440" UserId="109" Text="Between the third and fourth generation of Pokemon games, which Pokemon cannot be obtained without an Action Replay or similar in any of the GBA/DS games without going to a Nintendo Event?&#xD;&#xA;&#xD;&#xA;And are there any event Pokemon that are still not attainable without an Action Replay at all?" />
  <row Id="3348" PostHistoryTypeId="1" PostId="1488" RevisionGUID="ac546068-f501-4a3c-8e31-8221f52223f6" CreationDate="2010-07-12T23:19:05.440" UserId="109" Text="In the third and fourth generations, which pokemon require events? " />
  <row Id="3349" PostHistoryTypeId="3" PostId="1488" RevisionGUID="ac546068-f501-4a3c-8e31-8221f52223f6" CreationDate="2010-07-12T23:19:05.440" UserId="109" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;" />
  <row Id="3351" PostHistoryTypeId="5" PostId="784" RevisionGUID="78487355-74c2-4d7d-95e1-d1f09335c638" CreationDate="2010-07-12T23:22:26.557" UserId="44" Comment="Adding game save and audio info. " Text="I got a free year subscription of it and my review is this: &#xD;&#xA;&#xD;&#xA;&quot;If, like me, you like fast paced competitive multi-player FPS games at high resolutions, this this service isn't for you.&quot;&#xD;&#xA;&#xD;&#xA;There is some slight control lag.  In some games it's not so bad.  I played Lego Harry Potter on it and it was pretty good.  I also played Splinter Cell on it and it lagged so bad that my character froze and when the controls caught up he was spinning in a circle. I found FPS games to be unplayable basically. &#xD;&#xA;&#xD;&#xA;Graphically, it has a maximum resolution of 720p.  But, the graphics can sometimes be quite compressed and at times it looks horrible but, others it is OK.  The sound is alright as well, nothing spectacular but, it works.  It's definitely not HD audio though. &#xD;&#xA;&#xD;&#xA;The service handles saving your games and things such as GameSpy logins, which is nice.&#xD;&#xA;&#xD;&#xA;I figured it would be good for casual games but, I found World of Goo about 100 times more fun installed on my PC than through the service.  I guess if you own a MAC or something it's a good way to get exposure to games not on Steam but, for hardcore gamers I don't quite think it's good enough yet. " />
  <row Id="3352" PostHistoryTypeId="2" PostId="1489" RevisionGUID="c6cab2ff-e167-4437-81f6-6216406b29dd" CreationDate="2010-07-12T23:29:08.153" UserId="215" Text="AFAIK, it slowly makes them unhappy. But if you have a legendary dining hall, then you don't really need to worry about that :)" />
  <row Id="3353" PostHistoryTypeId="2" PostId="1490" RevisionGUID="f74439f8-494c-4dde-93e6-a1476140a376" CreationDate="2010-07-12T23:38:24.987" UserId="215" Text="[AI War](http://arcengames.com/aiwar_features.php) is a really good space 4x/rts/TD combo game where you are a remnant of humans trying to destroy a pair of malignant AIs which enslaved the galaxy following a massive civil war. &#xD;&#xA;&#xD;&#xA; * It emphasizes strategic manipulation of your force over tactical maneuvering &#xD;&#xA; * It spans an entire galaxy ranging from 10-120 planets (the primary battle theaters). &#xD;&#xA; * It heavily uses rock-paper-scissors style gameplay to make sure it doesn't degenerate into said tank rushes. &#xD;&#xA; * It has a crazy huge amount of content, over 35 &quot;regular&quot; ship types, large starships, many tens of stations, special units and more!&#xD;&#xA; * Each galaxy is procedurally generated, and there are over 10 billion unique ones to explore!&#xD;&#xA; * It costs only 20 dollars, with another 10 for the expansion.&#xD;&#xA; * You can get it on steam, impulse, direct2drive, gamersgate, or direct from them.&#xD;&#xA; * The developer is very attentive and is more than willing to listen to your suggestions, comments, or bug reports on his forums! &#xD;&#xA;&#xD;&#xA;I can't guarantee that it will be like that trilogy (it's 2d for one), but it is a really great strategic thinking game, and you should try it out!" />
  <row Id="3354" PostHistoryTypeId="2" PostId="1491" RevisionGUID="f08f9639-d7d6-48dc-a77a-459d0dee1562" CreationDate="2010-07-12T23:51:15.947" UserId="215" Text="I used to play a simple &quot;strategy&quot; game on my Palm, and if memory serves it may have existed for Linux as well. Gameplay went like this:&#xD;&#xA;&#xD;&#xA; * There was a grid of tiles, starting out empty, and the play was turn based&#xD;&#xA; * When it became someone's turn, he would click on a tile. If the tile was empty, then it would have a 1 placed on it and IIRC, it would become his color. If it wasn't, the number was incremented by 1, and checked to see if the number was above 4 (5?). If it was, the tile was dropped back to 1, and each surrounding tile was incremented by one (where the same check was performed).&#xD;&#xA; * I think that if a tile would overflow onto an enemy tile, said enemy tile would be decremented by 1.&#xD;&#xA; * This would lead to large cascades of numbers flowing across the board.&#xD;&#xA;&#xD;&#xA;Can anyone point me in the direction of a game similar to this?" />
  <row Id="3355" PostHistoryTypeId="1" PostId="1491" RevisionGUID="f08f9639-d7d6-48dc-a77a-459d0dee1562" CreationDate="2010-07-12T23:51:15.947" UserId="215" Text="Remember an old, simple tile game." />
  <row Id="3356" PostHistoryTypeId="3" PostId="1491" RevisionGUID="f08f9639-d7d6-48dc-a77a-459d0dee1562" CreationDate="2010-07-12T23:51:15.947" UserId="215" Text="&lt;identify-this-game&gt;" />
  <row Id="3357" PostHistoryTypeId="2" PostId="1492" RevisionGUID="e7fe695b-bf48-47b9-bb84-440a0d0f8410" CreationDate="2010-07-12T23:58:58.397" UserId="85" Text="To my recollection, there's no Pokemon that you can't be acquire with a sufficiently powerful cheat device. Whether Action Replay is sufficient enough, though, I don't know, but the fact remains that all Pokemon have been acquired in some fashion with these kinds of devices in both generations, so the answer with your specified lengths to go to is &quot;None&quot;.&#xD;&#xA;&#xD;&#xA;Without sufficiently powerful cheat devices...&#xD;&#xA;&#xD;&#xA;The event-only Pokemon for 3rd Gen are: Mew, Lugia, Ho-oh, Celebi, and Deoxys. Jirachi can be acquired with the Pokemon Colosseum bonus disk (that's where mine is from ♪).&#xD;&#xA;&#xD;&#xA;The event-only Pokemon for 4th Gen are: Celebi, Deoxys, Darkrai, Shaymin, and Arceus. Mew can be acquired with Pokemon Ranch, while Lugia and Ho-oh are caught in Heart Gold/Soul Silver" />
  <row Id="3358" PostHistoryTypeId="2" PostId="1493" RevisionGUID="bdd4db1d-b28f-4676-8dad-69e388ce6821" CreationDate="2010-07-13T00:21:50.737" UserId="235" Text="Currently, in HG/SS, you cannot get Spiky Eared Pichu by any means other than doing the event for it. That would be where you take the Pikachu-colored Pichu to Ilex Shrine and make friends with it.&#xD;&#xA;&#xD;&#xA;You can hack the shiny event Pichu to get the event, but to my knowledge, there's no AR codes floating around for the Spiky-Eared Pichu specifically. It may have changed since I last checked." />
  <row Id="3359" PostHistoryTypeId="5" PostId="1492" RevisionGUID="b331ee5a-d5da-4f5f-9d9c-9bb92d00534e" CreationDate="2010-07-13T00:22:19.130" UserId="85" Comment="Misread..." Text="The event-only Pokemon for 3rd Gen are: Mew, Lugia, Ho-oh, Celebi, and Deoxys. Jirachi can be acquired with the Pokemon Colosseum bonus disk (that's where mine is from ♪).&#xD;&#xA;&#xD;&#xA;The event-only Pokemon for 4th Gen are: Celebi, Deoxys, Darkrai, Shaymin, and Arceus. Mew can be acquired with Pokemon Ranch, while Lugia and Ho-oh are caught in Heart Gold/Soul Silver." />
  <row Id="3360" PostHistoryTypeId="2" PostId="1494" RevisionGUID="945cfbdd-e6ab-403b-bffa-2930bf2d26b4" CreationDate="2010-07-13T00:25:00.230" UserId="198" Text="**Disclaimer:** I haven't used OnLive and this is all just my opinion &amp; thoughts (and I'm only really answering the last part of this question)&#xD;&#xA;&#xD;&#xA;OnLive is the future of gaming, but more than that, OnLive is a gaming manifestation of a shift in the computing industry that has been gradually taking place over the last 5 years or so.&#xD;&#xA;&#xD;&#xA;The entire computing industry has been moving towards a [Software-as-a-Service][1] (SaaS) as the Internet has become more integrated with computing and daily life. Products such as Google Docs, Salesforce, Mint.com are all examples of tradition boxed desktop products that have been moved to online platforms (this is sometimes called cloud computing). The idea being that you enter into a service agreement with the company, and rather than receive a boxed product, you receive access to the product.&#xD;&#xA;&#xD;&#xA;The big advantages of this SaaS approach is the centralisation of the code &amp; customer base. Piracy becomes impossible, deploying patches to your users becomes trivial, tiered subscriptions become easy to manage and hardware configurations can be guaranteed. &#xD;&#xA;&#xD;&#xA;I highly recommend people watch this video from Simon Wardley from Canonical on this &quot;Cloud Computing&quot; (SaaS) model: http://www.youtube.com/watch?v=okqLxzWS5R&#xD;&#xA;&#xD;&#xA;So OnLive, which removes the boxed product, is taking this SaaS model to gaming and with it, the big benefits of the SaaS model come with it.&#xD;&#xA;&#xD;&#xA; 1. So will OnLive currently work for hardcore gaming?&#xD;&#xA;&#xD;&#xA; No&#xD;&#xA;&#xD;&#xA; 2. Will it currently work for certain games?&#xD;&#xA;&#xD;&#xA; Absolutely&#xD;&#xA;&#xD;&#xA; 3. Is a SaaS gaming model the future?&#xD;&#xA;&#xD;&#xA; No question&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;OnLive's biggest issue currently is technology. Gaming is one of the most intensive computing processes currently in wide use. Being able to process thousands of instances of different games, simultaneously and transmit that to thousands of different users accross the world is a huge technical undertaking. With current technology the bandwidth to supply HD video at 30 fps to users with low input latency is just not going to happen. The future however...&#xD;&#xA;&#xD;&#xA;So to sum up my rambling thoughts. What OnLive represents is the future, but maybe OnLive has come a little early technology wise. However, every major change in an industry needs a visionary, and maybe SaaS gaming's is OnLive.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Software_as_a_service" />
  <row Id="3361" PostHistoryTypeId="11" PostId="1444" RevisionGUID="07cfa348-b727-42f6-8aa4-95aab04b6116" CreationDate="2010-07-13T00:37:11.547" UserId="-1" Text="[{&quot;Id&quot;:181,&quot;DisplayName&quot;:&quot;Sam152&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:77,&quot;DisplayName&quot;:&quot;Michał&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;}]" />
  <row Id="3362" PostHistoryTypeId="4" PostId="1479" RevisionGUID="2c151a2d-7866-427e-b1ab-43d9e8061850" CreationDate="2010-07-13T00:38:36.880" UserId="292" Comment="edited title" Text="Spoiler: Where's Mr. Scratch coming in?" />
  <row Id="3363" PostHistoryTypeId="6" PostId="1436" RevisionGUID="926f84f9-cbe6-4fb2-bfd3-6d6fbee01d9b" CreationDate="2010-07-13T00:40:51.667" UserId="320" Comment="edited tags" Text="&lt;characters&gt;&lt;metal-gear-solid&gt;&lt;metal-gear&gt;" />
  <row Id="3364" PostHistoryTypeId="11" PostId="1440" RevisionGUID="4c24685b-aaee-4a06-806f-a6254934406a" CreationDate="2010-07-13T00:42:15.703" UserId="-1" Text="[{&quot;Id&quot;:77,&quot;DisplayName&quot;:&quot;Michał&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:215,&quot;DisplayName&quot;:&quot;RCIX&quot;},{&quot;Id&quot;:201,&quot;DisplayName&quot;:&quot;Some One&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;}]" />
  <row Id="3365" PostHistoryTypeId="2" PostId="1495" RevisionGUID="d0fc16cf-9957-442e-9aa8-b99037e8a9dd" CreationDate="2010-07-13T00:52:56.383" UserId="203" Text="Hello everybody!&#xD;&#xA;I'm wondering where to find the alien weapon in fallout 3.&#xD;&#xA;A friend of mine played a new game and put it on very difficult and then he went to Super Duper Mart. He found some raiders, killed them and took a &quot;Flaming spear&quot; gun with alien energy as ammo.&#xD;&#xA;I cannot find it in my game.&#xD;&#xA;Is it because I play on normal difficulty?" />
  <row Id="3366" PostHistoryTypeId="1" PostId="1495" RevisionGUID="d0fc16cf-9957-442e-9aa8-b99037e8a9dd" CreationDate="2010-07-13T00:52:56.383" UserId="203" Text="Fallout 3 Alien Weapon" />
  <row Id="3367" PostHistoryTypeId="3" PostId="1495" RevisionGUID="d0fc16cf-9957-442e-9aa8-b99037e8a9dd" CreationDate="2010-07-13T00:52:56.383" UserId="203" Text="&lt;fallout-3&gt;" />
  <row Id="3368" PostHistoryTypeId="2" PostId="1496" RevisionGUID="e9e72bf6-980e-43d2-b9fa-8b9cb8097ac1" CreationDate="2010-07-13T00:57:48.747" UserId="140" Text="You might be talking about the [Firelance][1]. You can read up on it and how to get it in the link. Basically it is a part of a random drop encounter.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Firelance" />
  <row Id="3369" PostHistoryTypeId="2" PostId="1497" RevisionGUID="72a36ab3-cd86-48b8-be81-2c1ec4c4415a" CreationDate="2010-07-13T01:06:47.397" UserId="198" Text="I am yet to see the Yeti Zombie in Plants vs Zombies (PC/iPhone) and I've been playing for 50hrs+. &#xD;&#xA;&#xD;&#xA;Is there a specific condition that needs to be filled for him to show, a way to trigger his arrival or is it completely random?" />
  <row Id="3370" PostHistoryTypeId="1" PostId="1497" RevisionGUID="72a36ab3-cd86-48b8-be81-2c1ec4c4415a" CreationDate="2010-07-13T01:06:47.397" UserId="198" Text="When does the Yeti Zombie appear in Plants vs Zombies?" />
  <row Id="3371" PostHistoryTypeId="3" PostId="1497" RevisionGUID="72a36ab3-cd86-48b8-be81-2c1ec4c4415a" CreationDate="2010-07-13T01:06:47.397" UserId="198" Text="&lt;plants-vs-zombies&gt;&lt;multi-platform&gt;" />
  <row Id="3372" PostHistoryTypeId="2" PostId="1498" RevisionGUID="6c2fc096-ae07-49bd-88c8-0095583418a2" CreationDate="2010-07-13T01:11:51.240" UserId="140" Text="You need to have completed the adventure mode once. And then in level 4-10 it will appear. If you kill it, then it will randomly appear throughout the game. [(source)][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://plantsvszombies.wikia.com/wiki/Zombie_Yeti" />
  <row Id="3373" PostHistoryTypeId="4" PostId="1416" RevisionGUID="4f942745-e14a-4237-92a5-86905ce500ea" CreationDate="2010-07-13T01:12:59.707" UserId="138" Comment="edited tags; edited title" Text="Help remembering the name of a game with combinations for attacks in an RPG?" />
  <row Id="3374" PostHistoryTypeId="6" PostId="1416" RevisionGUID="4f942745-e14a-4237-92a5-86905ce500ea" CreationDate="2010-07-13T01:12:59.707" UserId="138" Comment="edited tags; edited title" Text="&lt;identify-this-game&gt;&lt;playstation&gt;&lt;role-playing-game&gt;" />
  <row Id="3375" PostHistoryTypeId="2" PostId="1499" RevisionGUID="69b6276c-1255-4d6c-a976-79b2e142d5b4" CreationDate="2010-07-13T01:38:47.057" UserId="299" Text="If you like card/puzzle games, I recommend [MahJong][1] and [Shisen Sho][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://home.halden.net/vkp/vkp/freeware.html&#xD;&#xA;  [2]: http://sourceforge.net/projects/winshisen/" />
  <row Id="3376" PostHistoryTypeId="16" PostId="1499" RevisionGUID="69b6276c-1255-4d6c-a976-79b2e142d5b4" CreationDate="2010-07-13T01:38:47.057" UserId="-1" />
  <row Id="3377" PostHistoryTypeId="2" PostId="1500" RevisionGUID="557a8de2-74c6-4703-b811-43089aaec736" CreationDate="2010-07-13T02:52:49.687" UserId="32" Text="According to this [List of best-selling game consoles][1], the winner as of this writing is the Nintendo DS.  If you for some reason don't include handhelds in your question parameters, then you're looking for the Wii.  Both are Nintendo platforms, and both print money.&#xD;&#xA;&#xD;&#xA;The all-time winner is still the Playstation 2.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles" />
  <row Id="3378" PostHistoryTypeId="5" PostId="1500" RevisionGUID="0b90e0eb-fa09-4404-84cd-d3ca2da9927a" CreationDate="2010-07-13T02:58:51.717" UserId="32" Comment="capitalization &amp; removing excess verbage" Text="According to this [list of best-selling game consoles][1], the winner as of this writing is the Nintendo DS.  If you don't include handhelds in your question parameters, then you're looking for the Wii.  Both are Nintendo platforms, and both print money.&#xD;&#xA;&#xD;&#xA;The all-time winner is still the PlayStation 2.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles" />
  <row Id="3379" PostHistoryTypeId="2" PostId="1501" RevisionGUID="dac1e612-14db-4e15-96e0-ccfed1fa20e1" CreationDate="2010-07-13T03:02:33.330" UserId="48" Text="That sounds vaguely like a game called [Proximity][1].  That version isn't exactly like the one that I remember, but it's pretty close.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ebaumsworld.com/games/play/350373/" />
  <row Id="3380" PostHistoryTypeId="5" PostId="1501" RevisionGUID="9a688ce3-ac41-463e-977c-f995c0d09f5b" CreationDate="2010-07-13T03:10:20.860" UserId="48" Comment="added 76 characters in body" Text="That sounds vaguely like a game called [Proximity][1].  That version isn't exactly like the one that I remember, but it's pretty close.&#xD;&#xA;&#xD;&#xA;Reading back over your description, that's not it... fun game, though.  :)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ebaumsworld.com/games/play/350373/" />
  <row Id="3381" PostHistoryTypeId="6" PostId="1491" RevisionGUID="41656d48-4e54-4b89-ab10-863cd82b2f39" CreationDate="2010-07-13T03:22:16.840" UserId="150" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;turn-based-strategy&gt;" />
  <row Id="3382" PostHistoryTypeId="5" PostId="91" RevisionGUID="8eeb4e76-13b2-497b-ba49-731786b337d3" CreationDate="2010-07-13T03:34:19.920" UserId="217" Comment="It's a list!" Text="**Roguelikes**  &#xD;&#xA;&#xD;&#xA; - [Nethack][1] - an oldie but goodie. Not updated much anymore; the newest version was released in 2003 and the last ports were updated in 2009.&#xD;&#xA; - [SLASH'EM][2] - Nethack with everything and the kitchen sink. Also, lightsabers.&#xD;&#xA; - [Dungeon Crawl: Stone Soup][3] - One of the most fair games on this list, in terms of the likelihood of dieing instantly. Nice graphical interface, too. *Start here.*&#xD;&#xA; - [Angband][4] - Very popular, lots of derivative projects. Emphasis on slowly venturing into the unknown.&#xD;&#xA; - [Ivan][5] - Odd banana theme. Unfairly difficult. You can rip your opponents limbs off and beat them to death with them.&#xD;&#xA; - [Spelunky][6] - A melding of genres; a sidescrolling platformer with roguelike theme and randomly generated levels.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/&#xD;&#xA;  [2]: http://slashem.sourceforge.net/&#xD;&#xA;  [3]: http://crawl.develz.org/wordpress/&#xD;&#xA;  [4]: http://www.thangorodrim.net/&#xD;&#xA;  [5]: http://ivan.sourceforge.net/&#xD;&#xA;  [6]: http://www.spelunkyworld.com/" />
  <row Id="3383" PostHistoryTypeId="2" PostId="1502" RevisionGUID="d9909bc8-2915-4106-b386-381f1f2aaee6" CreationDate="2010-07-13T04:01:15.983" UserId="318" Text="I actually recommend playing Ground War, especially Domaination.  You can rack up some serious points will capturing the flag point and kills.  A good strategy would be to spawn trap the opposing team.  You can accomplish this by letting them hold one flag and they will spawn around that point.  The AC-130 is great for spawn trapping.&#xD;&#xA;&#xD;&#xA;Headquarters Pro is also another game type where you can rack up experience points.  You get +10 for every 5 seconds you hold the HQ, but you do not respawn if you die during the time.  You will have to wait until the another team destorys the HQ.&#xD;&#xA;&#xD;&#xA;The last game type you can play is Search and Destory.  You get serious experience points for kills and destorying the target.  I personally do not like this game mode, I find it boring." />
  <row Id="3384" PostHistoryTypeId="2" PostId="1503" RevisionGUID="f249ef42-425b-4a8b-898e-0e9ba8fb230a" CreationDate="2010-07-13T04:06:08.913" UserId="318" Text="An easy way to obtain FMJ kills is by shooting through glass at your enemies.  Some good levels for FMJ kills are Highrise, Terminal, Trailer Park (new map), Scrapyard." />
  <row Id="3385" PostHistoryTypeId="5" PostId="1502" RevisionGUID="3c9ca919-32f7-462e-a332-83045d4c2423" CreationDate="2010-07-13T04:13:27.207" UserId="318" Comment="deleted 2 characters in body; deleted 1 characters in body" Text="I actually recommend playing Ground War, especially Domination.  You can rack up some serious points will capturing the flag point and kills.  A good strategy would be to spawn trap the opposing team.  You can accomplish this by letting them hold one flag and they will spawn around that point.  The AC-130 is great for spawn trapping.&#xD;&#xA;&#xD;&#xA;Headquarters Pro is also another game type where you can rack up experience points.  You get +10 for every 5 seconds you hold the HQ, but you do not respawn if you die during the time.  You will have to wait until the other team destorys the HQ.&#xD;&#xA;&#xD;&#xA;The last game type you can play is Search and Destory.  You get serious experience points for kills and destorying the target.  I personally do not like this game mode, I find it boring." />
  <row Id="3386" PostHistoryTypeId="2" PostId="1504" RevisionGUID="e7defad9-84bd-4974-9c6a-b7e7a3fd4294" CreationDate="2010-07-13T04:35:14.910" UserId="304" Text="Idle dwarves will eventually start to throw parties, which sometimes your useful dwarves will attend. I've found production can grind to a halt when there's constant partying going on." />
  <row Id="3387" PostHistoryTypeId="5" PostId="1027" RevisionGUID="62587820-185c-4364-bf99-7a7ae18e9c4a" CreationDate="2010-07-13T04:58:25.333" UserId="102" Comment="added 63 characters in body" Text="I really think you shouldn't.  I know that sounds kind of weird but all of the joy you will every obtain out of that game derives from the fact that its Hard.  That's hard with a capital 'H.'  [Man hard][1].  After playing Dwarf Fortress for a year and a half now Hard is a four letter word to me.&#xD;&#xA;&#xD;&#xA;Now, as much as I don't think you should change the game to make it easier (and there are sites that will help you hack it).  I will provide you with some resources; an instruction manual, so to speak.&#xD;&#xA;&#xD;&#xA;[The Utter Newby Tutorial][2]. Gives you much of the basic controls and layout for your fortress.&#xD;&#xA;&#xD;&#xA;[Cpt. Duck's Video Tutorial][3]. I literally learned DF by watching these videos and copying them perfectly.  It took me close to 10 fortresses to get to the end of his first fortress.  Well worth it.&#xD;&#xA;&#xD;&#xA;[DF wiki][4].  Students have textbooks, Priest's have the bible, you have the Dwarf Fortress Wiki.  Commit it to memory.  Perhaps the most important article found here is this one: [Fun][5].&#xD;&#xA;&#xD;&#xA;Finally, there is the story of [Boatmurdered][6].  It is what is called a legacy fortress, where a different person played each year.  Its incredibly entertaining, even though parts of it read like a &quot;what not to do.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://asset.soup.io/asset/0915/8511_5fbe_500.png&#xD;&#xA;  [2]: http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/&#xD;&#xA;  [3]: http://www.bay12forums.com/smf/index.php?topic=28477.0&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/Main_Page&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/Fun&#xD;&#xA;  [6]: http://lparchive.org/LetsPlay/Boatmurdered/intro.html" />
  <row Id="3388" PostHistoryTypeId="2" PostId="1505" RevisionGUID="4702d365-3efe-4d02-b43d-f2b131b03730" CreationDate="2010-07-13T05:07:03.167" UserId="102" Text="If you have a couple dwarves standing around I wouldn't worry about it, but if you have a lot standing around, ask yourself this: why do you play dwarf fortress?&#xD;&#xA;&#xD;&#xA;There is no way to [win][1] the game, so chances are you either have some goal in mind or your idle dwarves are evidence that you need a goal.  Here are a couple suggestions:&#xD;&#xA;&#xD;&#xA; - What part of your economy have you not gone to yet? Glass? Fertilizer?&#xD;&#xA; - [Megaprojects][2].  Ever want to create your own volcano? Set up an in game Turing machine?  Once your dwarves hit economy, go nuts.&#xD;&#xA; - Arena.  Why not create a gladiatorial arena?  You can trap and toss in violent animals and goblins for your dwarves to fight.  On the plus side you can get some legendary fighters this way.&#xD;&#xA; - [Declare war][3].  Sometimes wars are started out of boredom.  I'm not kidding about this one, real wars can grow out of not having anything better to do.&#xD;&#xA; - Start a new fortress.  Maybe on evil this time? Eskimo dwarves? The world is a scary place&#xD;&#xA; - [Bad ending][4].  There are many ways to have fun, but only one bad ending.  Seek it out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Fun&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/40d:Mega_construction&#xD;&#xA;  [3]: http://www.mkv25.net/dfma/map-5899-fleshgatesofdrowning&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/DF2010:Hidden_Fun_Stuff" />
  <row Id="3389" PostHistoryTypeId="2" PostId="1506" RevisionGUID="8bd187c5-bb65-4a09-a2e1-b3f42561e656" CreationDate="2010-07-13T05:20:28.417" UserId="102" Text="Starcraft 1 has a different psionic storm than Starcraft 2, so I'll only be answering Starcraft 2 &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It is 80 damage spread out over 4 seconds. Psionic storm is true damage and is not reduced by abilities or armor.  Any unit caught under the storm (friendly or otherwise) will take 80 damage if it remains for the full duration.  Its worth noting that Zerg units at full health will regenerate 1 HP when first hit.  Storms do not stack.  Any unit under a storm gains the storm effect.  It is this effect which conveys the damage.  You can only have 1 storm effect at a time on a given unit.&#xD;&#xA;&#xD;&#xA;Depending on your army composition running through storms is often recommended you run from storms.  Because there is a slight animation delay (1.5 seconds) you can negate a large portion of the damage if you act quickly.&#xD;&#xA;&#xD;&#xA;Storms only hurt units.  Units inside bunkers or carriers or other transport are unaffected.&#xD;&#xA;&#xD;&#xA;Storms have a range of 8.25 to 9.75 as they have a radius of 1.5.  Smart cast means the closest templar will energy will cast the storm." />
  <row Id="3390" PostHistoryTypeId="2" PostId="1507" RevisionGUID="a3377d02-cf2e-4b56-b70e-9aae4d6078d3" CreationDate="2010-07-13T05:29:09.027" UserId="240" Text="I installed Osmos the other day on an older PC. &#xD;&#xA;&#xD;&#xA;I started the game and it lags so much that I dont even get to see the menu screen.&#xD;&#xA;&#xD;&#xA;Any ideas as to why this is happening?&#xD;&#xA;&#xD;&#xA;**UPDATE**&#xD;&#xA;&#xD;&#xA;The PC specs are as follows:&#xD;&#xA;&#xD;&#xA; - CPU: AMD Dual Core 3800+ &#xD;&#xA; - GFX Card: ATI X1600 &#xD;&#xA; - OS: Win7 Professional &#xD;&#xA; - RAM: 3Gb" />
  <row Id="3391" PostHistoryTypeId="1" PostId="1507" RevisionGUID="a3377d02-cf2e-4b56-b70e-9aae4d6078d3" CreationDate="2010-07-13T05:29:09.027" UserId="240" Text="Osmos lag on older pc" />
  <row Id="3392" PostHistoryTypeId="3" PostId="1507" RevisionGUID="a3377d02-cf2e-4b56-b70e-9aae4d6078d3" CreationDate="2010-07-13T05:29:09.027" UserId="240" Text="&lt;osmos&gt;&lt;lag&gt;" />
  <row Id="3393" PostHistoryTypeId="2" PostId="1508" RevisionGUID="7fb3f064-dd47-4cb8-b2ec-6792dfeea02b" CreationDate="2010-07-13T05:33:33.623" UserId="102" Text="I'll give you a quick break down, but you have to remember everything on this list is wrong.  There are no hard counters in Starcraft 2 (despite what people will tell you), but there are soft counters:&#xD;&#xA;&#xD;&#xA; - Immortals counter Roaches&#xD;&#xA; - Banelinges counter Marines and Zerglings&#xD;&#xA; - Thors counter Muta&#xD;&#xA; - Ravens counter Marauders&#xD;&#xA; - Hellions counter Zerglings (but not speedlings)&#xD;&#xA; - Reapers counter Zealots (but not speedlots) and Zerglings (but not speedlings unless you have mass Reapers)&#xD;&#xA; - Vikings counter Carriers, Battlecruisers, Broodlord, and Vikings&#xD;&#xA; - Ghosts counter Protoss and Mutalisks&#xD;&#xA; - Infestors counter Colossus and Thors&#xD;&#xA; - Colossus and Templar and Siege tanks counter mass units (yay splash)&#xD;&#xA; - Immortals kinda counter Tanks and Marauders&#xD;&#xA; - Sentries counter ground&#xD;&#xA; - Ultralisks counter Stalkers and Tanks&#xD;&#xA; - Stalkers kinda counter Roaches&#xD;&#xA; - Roaches counter Hydras!&#xD;&#xA; - Marauders counter melee&#xD;&#xA; - Corruptors counter Colossus, Battlecruisers, Broodlord, and Carriers&#xD;&#xA; - Spine crawlers kinda counter roaches/marauders/stalkers&#xD;&#xA;&#xD;&#xA;Bare in mind enough units or micro and any of these counters go the other way." />
  <row Id="3394" PostHistoryTypeId="2" PostId="1509" RevisionGUID="0c82dc21-1ca7-4a15-b5cc-55adb4ae1c55" CreationDate="2010-07-13T05:40:46.107" UserId="102" Text="I know some people have answered this but I thought I could add a little data.&#xD;&#xA;&#xD;&#xA;For gas, full saturation is 3, however the third isn't worth as much as the first two. As a result its worth getting a second geyser before putting a third worker on the first.&#xD;&#xA;&#xD;&#xA;This is also true for minerals as shown by this graph:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;As you can see after your first 16 workers the gain per worker starts to decrease dramatically.  As a result when you start an expansion you should shift any excess workers (over 16) to the new expansion.&#xD;&#xA;  [1]: http://i.imgur.com/QY2mr.jpg" />
  <row Id="3395" PostHistoryTypeId="2" PostId="1510" RevisionGUID="3f673d03-999a-4d54-bb0c-b1df1a7b401a" CreationDate="2010-07-13T06:08:01.247" UserId="56" Text="Well, I'm afraid it's pretty easy. The video card you're using is quite old, and it doesn't support Windows 7. Seeing as Osmos is a relatively new game, it's going to be slow.&#xD;&#xA;&#xD;&#xA;You could try updating drivers, but seeing as ATI doesn't support Windows 7 for that card, it might or might not be successful." />
  <row Id="3396" PostHistoryTypeId="2" PostId="1511" RevisionGUID="e291e26e-c87e-4ef4-8138-c29cd28a1d1c" CreationDate="2010-07-13T06:12:28.837" UserId="56" Text="It could also be the [Alien Blaster][1], which is very similar to the Firelance but easier to acquire. You have to get it from a crashed spaceship (which is very radioactive.)&#xD;&#xA;&#xD;&#xA;&gt; The Alien Blaster can be obtained next&#xD;&#xA;&gt; to the body of a dead alien lying a&#xD;&#xA;&gt; few feet away from his crashed&#xD;&#xA;&gt; spaceship. The Alien Crash Site is&#xD;&#xA;&gt; found due north of MDPL-13 Power&#xD;&#xA;&gt; Station and northwest of the Greener&#xD;&#xA;&gt; Pastures Disposal Site. There are only&#xD;&#xA;&gt; 120 Alien Power Cells found at the&#xD;&#xA;&gt; crash site. A few cells may be&#xD;&#xA;&gt; obscured by the ground (standing&#xD;&#xA;&gt; vertically and partially underground).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Alien_Blaster" />
  <row Id="3397" PostHistoryTypeId="6" PostId="1495" RevisionGUID="1deb9d00-4da0-4f95-ad78-5a112507ffc4" CreationDate="2010-07-13T06:13:27.260" UserId="56" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-3&gt;" />
  <row Id="3398" PostHistoryTypeId="2" PostId="1512" RevisionGUID="a8d68722-437a-42d9-a88f-038415f0a6d0" CreationDate="2010-07-13T07:10:24.453" UserId="99" Text="I had this issue, and my machine is fairly new.&#xD;&#xA;&#xD;&#xA;In the [FAQ](http://www.hemispheregames.com/faq/#tech_hotrod), they explain that this can happen if your video drivers don't support transparency/alpha-blending well.&#xD;&#xA;&#xD;&#xA;I had assumed that since Windows 7 included video drivers in the automatic updates, I was all set, but I needed to install new drivers to even get to the menu. After updating, it runs smooth as silk." />
  <row Id="3399" PostHistoryTypeId="2" PostId="1513" RevisionGUID="20bb78dd-2541-49b7-bf65-0ea7e5f26134" CreationDate="2010-07-13T07:25:53.323" UserId="306" Text="How much extra range does the Engineer's sentry gun have when using The Wrangler? I know that its range is increased, but not the extent..." />
  <row Id="3400" PostHistoryTypeId="1" PostId="1513" RevisionGUID="20bb78dd-2541-49b7-bf65-0ea7e5f26134" CreationDate="2010-07-13T07:25:53.323" UserId="306" Text="TF2 - The Wrangler" />
  <row Id="3401" PostHistoryTypeId="3" PostId="1513" RevisionGUID="20bb78dd-2541-49b7-bf65-0ea7e5f26134" CreationDate="2010-07-13T07:25:53.323" UserId="306" Text="&lt;team-fortress-2&gt;" />
  <row Id="3402" PostHistoryTypeId="2" PostId="1514" RevisionGUID="e120f01f-41fb-40cf-80b2-81b34d0c8ea8" CreationDate="2010-07-13T07:28:46.143" UserId="306" Text="It is for this reason that I personally prefer to use the Huntsman. It has a faster charge up, but smaller zoom. " />
  <row Id="3403" PostHistoryTypeId="2" PostId="1515" RevisionGUID="d86b3fbc-2c65-47f4-96cf-68ade647cc08" CreationDate="2010-07-13T07:41:52.163" UserId="122" Text="From what I understand, there's no range limit, just like there's no range limit for normal weapons (e.g. pistol).&#xD;&#xA;&#xD;&#xA;[Here's also a source][1].&#xD;&#xA;&#xD;&#xA;[1]:http://www.gamefaqs.com/boards/437678-team-fortress-2/55544707" />
  <row Id="3404" PostHistoryTypeId="2" PostId="1516" RevisionGUID="4f1201b6-fb2d-4661-be14-394007683e30" CreationDate="2010-07-13T07:50:11.050" UserId="306" Text="I have finished the story mode of Just Cause 2. Now I'm plowing through the settlements (aiming for a level of completion). However, the speed and ferocity in which the Panauan army defends these settlements seems to have increased dramatically. Can anyone explain why...?" />
  <row Id="3405" PostHistoryTypeId="1" PostId="1516" RevisionGUID="4f1201b6-fb2d-4661-be14-394007683e30" CreationDate="2010-07-13T07:50:11.050" UserId="306" Text="Just Cause 2 mercenary mode increased difficulty when completing settlements" />
  <row Id="3406" PostHistoryTypeId="3" PostId="1516" RevisionGUID="4f1201b6-fb2d-4661-be14-394007683e30" CreationDate="2010-07-13T07:50:11.050" UserId="306" Text="&lt;cause&gt;&lt;2&gt;&lt;just&gt;" />
  <row Id="3407" PostHistoryTypeId="6" PostId="1516" RevisionGUID="96ca4157-606a-4890-aa2e-15ea9a41e9cd" CreationDate="2010-07-13T07:58:29.893" UserId="247" Comment="edited tags" Text="&lt;just-cause-2&gt;" />
  <row Id="3408" PostHistoryTypeId="6" PostId="1513" RevisionGUID="a63d83e7-e99b-4591-be19-3fed561a9c31" CreationDate="2010-07-13T08:08:10.977" UserId="96" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;fps&gt;" />
  <row Id="3409" PostHistoryTypeId="6" PostId="557" RevisionGUID="cbce47e4-8d87-4fbc-80a8-319b143294ae" CreationDate="2010-07-13T08:22:13.940" UserId="160" Comment="edited tags" Text="&lt;efficiency&gt;&lt;civilization-4&gt;&lt;turn-based-strategy&gt;" />
  <row Id="3410" PostHistoryTypeId="6" PostId="642" RevisionGUID="f85523d5-7369-48a7-9fdf-778ea9bad0d7" CreationDate="2010-07-13T08:26:23.587" UserId="160" Comment="edited tags" Text="&lt;strategy&gt;&lt;turn-based-strategy&gt;&lt;release-date&gt;&lt;civilization-2&gt;" />
  <row Id="3411" PostHistoryTypeId="6" PostId="876" RevisionGUID="7ee578ea-27aa-4959-8e8d-4359ce462682" CreationDate="2010-07-13T08:26:57.563" UserId="160" Comment="edited tags" Text="&lt;turn-based-strategy&gt;&lt;recommend&gt;&lt;remake&gt;&lt;masters-of-orion&gt;" />
  <row Id="3412" PostHistoryTypeId="2" PostId="1517" RevisionGUID="56b456ca-3185-4734-8c82-825a1ad4d00a" CreationDate="2010-07-13T08:27:40.603" UserId="730" Text="I liked `Mount &amp; Blade` and I would like to known which are the improvements on the **single player** in `Warband` about gameplay, graphics, etc.. I am not really interested in multiplayer." />
  <row Id="3413" PostHistoryTypeId="1" PostId="1517" RevisionGUID="56b456ca-3185-4734-8c82-825a1ad4d00a" CreationDate="2010-07-13T08:27:40.603" UserId="730" Text="Which are the improvements on single player in Mount &amp; Blade:  Warband?" />
  <row Id="3414" PostHistoryTypeId="3" PostId="1517" RevisionGUID="56b456ca-3185-4734-8c82-825a1ad4d00a" CreationDate="2010-07-13T08:27:40.603" UserId="730" Text="&lt;feature&gt;&lt;mount-and-blade&gt;&lt;single-player&gt;" />
  <row Id="3415" PostHistoryTypeId="2" PostId="1518" RevisionGUID="8eab0e83-06ff-4d34-a7c8-88a70c4faa93" CreationDate="2010-07-13T08:38:35.427" UserId="331" Text="What are some good strategies for the &quot;I, Zombie Endless&quot; modes in Plants vs. Zombies?" />
  <row Id="3416" PostHistoryTypeId="1" PostId="1518" RevisionGUID="8eab0e83-06ff-4d34-a7c8-88a70c4faa93" CreationDate="2010-07-13T08:38:35.427" UserId="331" Text="Strategies for &quot;I, Zombie Endless&quot;" />
  <row Id="3417" PostHistoryTypeId="3" PostId="1518" RevisionGUID="8eab0e83-06ff-4d34-a7c8-88a70c4faa93" CreationDate="2010-07-13T08:38:35.427" UserId="331" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="3418" PostHistoryTypeId="2" PostId="1519" RevisionGUID="eba39887-dd24-4374-81a6-fdc6f07e8899" CreationDate="2010-07-13T08:49:50.050" UserId="730" Text="I am playing `Borderlands` and I found that using a vehicle you can easily kill most enemies appear in open field. &#xD;&#xA;&#xD;&#xA;Machine guns and missile launcher damage is ok but too different from using your own weapons. **Instead running over the enemies it seems really overpowered**. &#xD;&#xA;&#xD;&#xA;Could be that the **experience gained** or the **quality of items dropped** are different if you kill an enemy using weapons instead of using vehicles? Or is this just a bug?&#xD;&#xA;" />
  <row Id="3419" PostHistoryTypeId="1" PostId="1519" RevisionGUID="eba39887-dd24-4374-81a6-fdc6f07e8899" CreationDate="2010-07-13T08:49:50.050" UserId="730" Text="About veichles kills in Borderlands and experience/items gain" />
  <row Id="3420" PostHistoryTypeId="3" PostId="1519" RevisionGUID="eba39887-dd24-4374-81a6-fdc6f07e8899" CreationDate="2010-07-13T08:49:50.050" UserId="730" Text="&lt;borderlands&gt;" />
  <row Id="3421" PostHistoryTypeId="6" PostId="876" RevisionGUID="8ea49787-215e-4798-8470-8fa827193fba" CreationDate="2010-07-13T09:14:35.180" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;turn-based-strategy&gt;&lt;remake&gt;&lt;masters-of-orion&gt;" />
  <row Id="3422" PostHistoryTypeId="2" PostId="1520" RevisionGUID="317abdc2-d91d-4c1b-b316-2cbea9a7a3e5" CreationDate="2010-07-13T09:26:39.557" UserId="160" Text="You do get way less experience for killing things with the vehicle vs. killing them while on foot. I'm honestly not sure about the quality of drops being different.  But in my experience playing, if I cared about xp at all, I always stepped out of my car. I don't remember really specific numbers off the top of my head, but for example, killing a Badass Spiderant King with the vehicle awareded me half (less even, I believe) the xp versus stepping out and shooting it. This is not a bug and is working as intended, so you can't just cheese your way through the game.&#xD;&#xA;&#xD;&#xA;Later on in the game, enemies will tend to do too much damage to your vehicle too quickly for it to be useful for seriously clearing out areas. If you're just going from point A to point B, sure, you can often run over whatever you want on the way (keeping an eye on vehicle health of course). I would park it outside of a hideout though if you're going in, as enemies will chew through it fairly quickly later on and it'll explode, leaving you pretty damaged, if not already on your knees needing a Second Wind.&#xD;&#xA;&#xD;&#xA;Also, when you start your second playthrough, the enemies damage the vehicle way more when you run into them and will sometimes explode after hitting one enemy!" />
  <row Id="3423" PostHistoryTypeId="6" PostId="1516" RevisionGUID="3fcb60cc-a394-42c8-9c1d-8b93c9d6ddf6" CreationDate="2010-07-13T09:44:26.393" UserId="160" Comment="edited tags" Text="&lt;difficulty&gt;&lt;just-cause-2&gt;" />
  <row Id="3424" PostHistoryTypeId="2" PostId="1521" RevisionGUID="6ee78728-5dc6-4b6d-99c9-d393bac0e811" CreationDate="2010-07-13T09:45:46.630" UserId="183" Text="Build a high school as soon as it's needed, but not sooner.&#xD;&#xA;&#xD;&#xA;It usually makes  economical sense to hire  up to four educated workers to start your industry, but after that, you must get the high school and the university&#xD;&#xA;" />
  <row Id="3425" PostHistoryTypeId="2" PostId="1522" RevisionGUID="8576d2f1-f9f9-4669-9147-1405d29b5e12" CreationDate="2010-07-13T10:25:26.040" UserId="295" Text="Firstly, I will state I can't really remember the exact time frame for this game. All I recall is that it was old (perhaps early 1990s) and I suspect it was a DOS game.&#xD;&#xA;&#xD;&#xA;The game had you control a man running through an alien spaceship/city, after having boarded it with his own craft (The game would start with you standing near your own ship).&#xD;&#xA;The goal was to run around collecting various pieces of equipment and not getting killed by the aliens. Collecting items and disposing of aliens would grant you points, displayed on the lower right side of the screen. Once all items have been gathered, they would form a bomb which was to be used to destroy the alien ship/city. Once the bomb was activated, the points you have accumulated would act as a timer, counting down to the bomb's detonation (meaning the better you did, the more time you had to get back to your ship).&#xD;&#xA;&#xD;&#xA;Visually, I recall the game being rather colorful. The screen would not scroll as you moved, and each time you reached the end of the current screen, you would appear at the opposite end of a new screen.&#xD;&#xA;&#xD;&#xA;I hope this is enough info to ring someone's bell." />
  <row Id="3426" PostHistoryTypeId="1" PostId="1522" RevisionGUID="8576d2f1-f9f9-4669-9147-1405d29b5e12" CreationDate="2010-07-13T10:25:26.040" UserId="295" Text="Identify old, space themed, PC platformer" />
  <row Id="3427" PostHistoryTypeId="3" PostId="1522" RevisionGUID="8576d2f1-f9f9-4669-9147-1405d29b5e12" CreationDate="2010-07-13T10:25:26.040" UserId="295" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;platform-game&gt;" />
  <row Id="3428" PostHistoryTypeId="2" PostId="1523" RevisionGUID="99641408-e2f2-4afc-8836-bd6e4e32c0f2" CreationDate="2010-07-13T10:26:55.710" UserId="88" Text="It runs *almost* smoothly on my 750 MHz Notebook with an ATI Rage on WinXP, so I guess Win7 is the problem.&#xD;&#xA;&#xD;&#xA;However, you could use a small Linux Distro with a *current* [wine](http://winehq.org), Osmos runs great on my Athlon XP 1800+ with ATI Mobility Radeon 9200 under Ubuntu 8.04. Just remember to reinstall OpenAL for Osmos to run. If you don't want to bother with partitioning I recommend using [wubi](http://wubi-installer.org/), which installs [Ubuntu](http://ubuntu.com) as an image file on your NTFS partition." />
  <row Id="3429" PostHistoryTypeId="6" PostId="1507" RevisionGUID="ea1d47c6-8ccb-4a5a-b512-778737fb74a6" CreationDate="2010-07-13T10:30:30.420" UserId="13" Comment="edited tags" Text="&lt;windows-7&gt;&lt;osmos&gt;&lt;lag&gt;" />
  <row Id="3430" PostHistoryTypeId="2" PostId="1524" RevisionGUID="18cc81c9-927f-4d5b-9d31-199e8b4a4398" CreationDate="2010-07-13T10:35:28.417" UserId="80" Text="I packed my xbox up and put it in a cupboard. The real trick is that when I felt the urge to play, the act of getting the xbox back out reminded me why I put it there in the first place.&#xD;&#xA;&#xD;&#xA;Sounds like you are a PC gamer so you may not be able to pack up your games machine but that isn't really the point anyway. It's about putting some small roadblock in the way that will break your flow and remind you that you wanted some time away from gaming. Make it something physical too, not just hiding files but swapping your mouse to the wrong side of the keyboard or some such." />
  <row Id="3431" PostHistoryTypeId="10" PostId="1444" RevisionGUID="7feb022e-48c1-4b4d-b291-7172a9b2d709" CreationDate="2010-07-13T10:38:54.250" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:150,&quot;DisplayName&quot;:&quot;random&quot;},{&quot;Id&quot;:198,&quot;DisplayName&quot;:&quot;Alastair Pitts&quot;},{&quot;Id&quot;:96,&quot;DisplayName&quot;:&quot;alFador&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="3432" PostHistoryTypeId="6" PostId="698" RevisionGUID="6fc44323-e8e9-4a0f-b344-55444c057f5d" CreationDate="2010-07-13T10:44:51.043" UserId="251" Comment="fix tag" Text="&lt;untagged&gt;" />
  <row Id="3433" PostHistoryTypeId="6" PostId="1522" RevisionGUID="391233c2-946f-4ea0-9fed-ea91a06a8724" CreationDate="2010-07-13T10:54:25.603" UserId="96" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;platform-game&gt;&lt;oldware&gt;" />
  <row Id="3434" PostHistoryTypeId="5" PostId="1521" RevisionGUID="b56d72c6-b255-4843-bade-850849651b8b" CreationDate="2010-07-13T11:04:47.880" UserId="183" Comment="added 143 characters in body" Text="Build a high school as soon as it's needed, but not sooner.&#xD;&#xA;&#xD;&#xA;It usually makes  economical sense to hire  up to four educated workers to start your industry, but after that, you must get the high school and the university.&#xD;&#xA;&#xD;&#xA;And make sure the educated jobs are payed well, that is, 40% over the average uneducated workers. Else people won't bother about studying.&#xD;&#xA;" />
  <row Id="3435" PostHistoryTypeId="2" PostId="1525" RevisionGUID="071dee77-e14b-4570-a220-a86e8cd1c1fb" CreationDate="2010-07-13T11:11:27.133" UserId="295" Text="Though I haven't played in a while, here are some pointers I can think of:&#xD;&#xA;&#xD;&#xA; 1. Remember how much hits each zombie can survive. This takes some trial and error, but once you get the feel you can make wiser decisions as to your zombie placements. An imp, for example, can walk over thorns and live (two hits, if I remember correctly), but the next hit will make him drop dead (again).&#xD;&#xA; 2. Maximize your use of the dancer zombie. This guy can save you a lot of sun if used correctly. Optimally, you can clear three lanes with minimal casualties by placing him in any non-extreme lane (not topmost nor bottommost). Of course, you would have to make sure to eliminate all opposition in the lane you actually place him on and be wary of plants with split fire (such as the star fruit). I also remember that when first placed and performing his moonwalk, this zombie can simply bypass plants. Learn to use this to your advantage.&#xD;&#xA; 3. Sometimes placing two cheaper&#xD;&#xA;    zombies can have the same effect as&#xD;&#xA;    placing one stronger zombie (which&#xD;&#xA;    costs more than both the cheaper&#xD;&#xA;    ones). For instance, if you have a&#xD;&#xA;    snow pea shooting at you from deep&#xD;&#xA;    in a lane, two plain zombies might&#xD;&#xA;    be able to reach it, alternating the&#xD;&#xA;    shot damage between them as one&#xD;&#xA;    thaws and the other doesn't.&#xD;&#xA; 4. Scaredy shrooms cower in fear even when a zombie approaches them on an adjacent lane (not only on their actual lane). Timing your zombie placement right, you can cash in on this behaviour." />
  <row Id="3436" PostHistoryTypeId="6" PostId="107" RevisionGUID="212e7bca-f7c0-4119-91b5-5fa615866c74" CreationDate="2010-07-13T11:16:21.527" UserId="62" Comment="edited tags" Text="&lt;old-game&gt;&lt;amiga&gt;" />
  <row Id="3437" PostHistoryTypeId="2" PostId="1526" RevisionGUID="e819330d-f837-4ac5-8b2e-9e1d8fe81ed3" CreationDate="2010-07-13T11:34:11.670" UserId="109" Text="Every time I play Simcity 4, my cities usually end up broke and overpolluted by the time they reach 100k citizens. What's the best way to try and get a happy, healthy, and profitable large city?  " />
  <row Id="3438" PostHistoryTypeId="1" PostId="1526" RevisionGUID="e819330d-f837-4ac5-8b2e-9e1d8fe81ed3" CreationDate="2010-07-13T11:34:11.670" UserId="109" Text="How to get large, healthy cities in Simcity 4?" />
  <row Id="3439" PostHistoryTypeId="3" PostId="1526" RevisionGUID="e819330d-f837-4ac5-8b2e-9e1d8fe81ed3" CreationDate="2010-07-13T11:34:11.670" UserId="109" Text="&lt;simcity&gt;&lt;simcity-4&gt;" />
  <row Id="3440" PostHistoryTypeId="6" PostId="107" RevisionGUID="58a13a83-3a6c-44c8-9716-79bf3b8d0188" CreationDate="2010-07-13T12:06:23.650" UserId="75" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-game&gt;&lt;amiga&gt;" />
  <row Id="3441" PostHistoryTypeId="2" PostId="1527" RevisionGUID="2710529c-877f-45b0-b462-0c7b19ce12fa" CreationDate="2010-07-13T12:07:27.270" UserId="144" Text="I'm new to Rock Band (played Guitar Hero a fair bit though), and I'm having trouble activating star power consistently using vocals.  My screaming is apparently not loud enough or something.  I seem to have to whack the mic against the furniture (or my Wiimote) to get it to detect me trying to activate it, and even then it doesn't always work.  In Guitar Hero, I can press a button to activate it, but that's apparently not the case in Rock Band.&#xD;&#xA;&#xD;&#xA;Anyone have any bright ideas for a more foolproof method?" />
  <row Id="3442" PostHistoryTypeId="1" PostId="1527" RevisionGUID="2710529c-877f-45b0-b462-0c7b19ce12fa" CreationDate="2010-07-13T12:07:27.270" UserId="144" Text="Tips for activating vocal star power in Rock Band?" />
  <row Id="3443" PostHistoryTypeId="3" PostId="1527" RevisionGUID="2710529c-877f-45b0-b462-0c7b19ce12fa" CreationDate="2010-07-13T12:07:27.270" UserId="144" Text="&lt;rock-band&gt;" />
  <row Id="3444" PostHistoryTypeId="2" PostId="1528" RevisionGUID="a67a4ca8-e661-42c0-8467-3bba40e3dff3" CreationDate="2010-07-13T12:12:44.607" UserId="109" Text="You don't need to shout into it - just any loud noise when there isn't meant to be singing. Maybe hold it near the drummer :P&#xD;&#xA;&#xD;&#xA;In all seriousness, I usually just hit the mic too." />
  <row Id="3445" PostHistoryTypeId="2" PostId="1529" RevisionGUID="c6dc354b-704a-4bd7-8f1e-6a084b0ab02b" CreationDate="2010-07-13T12:17:16.563" UserId="122" Text="Well I've played some more since I've asked this question, and I think I can deal with heavy armor a bit better now. My conclusions:&#xD;&#xA;&#xD;&#xA;**First**, even for a pure warrior with heavy strength investment, you can't just pick the best armor around. Instead, I check the armor-to-weight ratio of various armor pieces, and choose appropriately. So if I have two available upgrades for my boots, one weighing 3 pounds more and provides 1 more armor, and the second weighing 9 pounds more pounds and providing 2 more armor, I'd pick the first one.&#xD;&#xA;&#xD;&#xA;It's true that if you look at a specific armor slot then it seems like you're missing on valuable armor points, but overall - if you keep upgrading to items with the best armor-to-weigh ratio, you will gradually improve your armor while not overburdening yourself.&#xD;&#xA;&#xD;&#xA;**Second**, the ogre's strength effect, which can be obtained by casting the ogre's strength spell or from potions, is very useful for temporarily increasing your carrying capacity by a great margin. If you can maintain it over a long duration, good; otherwise, it's possible to exploit the fact that effect duration is not reduced by fast-travel. Just hoard all the treasure in one chest, and when you're ready to leave take it all back, cast ogre's strength and then fast-travel to the nearest city to sell." />
  <row Id="3446" PostHistoryTypeId="2" PostId="1530" RevisionGUID="3d6490dd-d18f-483e-893e-ee2db36a8a88" CreationDate="2010-07-13T13:25:36.837" UserId="11" Text="PC gaming seems to be a little bit different than many other forms of entertainment.  Going to the movies cost you $10.  A book is similar.  Console games can be sold or traded.  As a PC gamer, is there any recourse for making a &quot;bad buy&quot;, when you're out $50?  &#xD;&#xA;&#xD;&#xA;I try to be careful before buying new (expensive) games, but even highly reviewed games won't appeal to everybody.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="3447" PostHistoryTypeId="1" PostId="1530" RevisionGUID="3d6490dd-d18f-483e-893e-ee2db36a8a88" CreationDate="2010-07-13T13:25:36.837" UserId="11" Text="Recourse for bad, expensive PC games" />
  <row Id="3448" PostHistoryTypeId="3" PostId="1530" RevisionGUID="3d6490dd-d18f-483e-893e-ee2db36a8a88" CreationDate="2010-07-13T13:25:36.837" UserId="11" Text="&lt;purchase&gt;" />
  <row Id="3449" PostHistoryTypeId="2" PostId="1531" RevisionGUID="bddf2fe7-7765-4be9-9597-fe4ee64ef8e8" CreationDate="2010-07-13T13:32:27.850" UserId="26" Text="You can simply hit the mic to activate it (like you would for a tambourine hit)." />
  <row Id="3450" PostHistoryTypeId="2" PostId="1532" RevisionGUID="928461c1-ba98-4535-b9b8-7a84d41d3f40" CreationDate="2010-07-13T13:32:38.957" UserId="14" Text="By recourse do you mean getting your money back?&#xD;&#xA;&#xD;&#xA;It really depends where you buy it.  &#xD;&#xA;For example, a retail store might give you the possibility to change it for other game (depending how the activation works of course, because it may become useless to other person if you activated it), but if you buy it online through Steam, you [won't get a refund][1] under any circumstance.&#xD;&#xA;&#xD;&#xA;You also have demos you can try before buying&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/839/is-there-any-way-to-get-a-refund-for-a-game-bought-from-steam" />
  <row Id="3451" PostHistoryTypeId="5" PostId="1532" RevisionGUID="c3129dbe-23f4-4b40-aa13-e9bd43c43e9a" CreationDate="2010-07-13T13:37:40.723" UserId="14" Comment="added 67 characters in body" Text="By recourse do you mean getting your money back?&#xD;&#xA;&#xD;&#xA;It really depends where you buy it.  &#xD;&#xA;For example, a retail store might give you the possibility to change it for other game (depending how the activation works of course, because it may become useless to other person if you activated it), but if you buy it online through Steam, you [won't get a refund][1] under any circumstance.&#xD;&#xA;&#xD;&#xA;You also have demos you can try before buying, this is pretty much the best option you have (try before you buy)&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/839/is-there-any-way-to-get-a-refund-for-a-game-bought-from-steam" />
  <row Id="3452" PostHistoryTypeId="5" PostId="1530" RevisionGUID="3a17182d-167c-47c5-bb64-30a5242ae1f9" CreationDate="2010-07-13T13:39:27.240" UserId="11" Comment="Clarification of &quot;recourse&quot;" Text="PC gaming seems to be a little bit different than many other forms of entertainment.  Going to the movies cost you $10.  A book is similar.  Console games can be sold or traded.  As a PC gamer, is there any recourse for making a &quot;bad buy&quot;, when you're out $50?  &#xD;&#xA;&#xD;&#xA;I try to be careful before buying new (expensive) games, but even highly reviewed games won't appeal to everybody.&#xD;&#xA;&#xD;&#xA;Edit: Recourse could be anything. Does throwing the CDs in the microwave really make you feel better? I'd like to know." />
  <row Id="3453" PostHistoryTypeId="2" PostId="1533" RevisionGUID="2a445080-02de-4b41-ab94-325dac01ff5a" CreationDate="2010-07-13T13:39:54.383" UserId="26" Text="The [Ultima series][1] was a fantastic set of games.  Any good remakes?&#xD;&#xA;&#xD;&#xA;Keep it to one per answer for voting purposes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ultima_%28series%29" />
  <row Id="3454" PostHistoryTypeId="1" PostId="1533" RevisionGUID="2a445080-02de-4b41-ab94-325dac01ff5a" CreationDate="2010-07-13T13:39:54.383" UserId="26" Text="What are some good Ultima remakes?" />
  <row Id="3455" PostHistoryTypeId="3" PostId="1533" RevisionGUID="2a445080-02de-4b41-ab94-325dac01ff5a" CreationDate="2010-07-13T13:39:54.383" UserId="26" Text="&lt;remake&gt;" />
  <row Id="3456" PostHistoryTypeId="2" PostId="1534" RevisionGUID="516bd49b-cf8b-4b3d-906a-c2d8f8733e4e" CreationDate="2010-07-13T13:40:15.380" UserId="52" Text="Official return policies differ from store to store, but one thing remains constant.  At places like Gamestop, the managers and sales clerks have the final say on your return.  It's really hard to return a PC game for a lot of reasons, but if you develop a relationship with the people that work at your local game store, you'll find making returns a MUCH easier proposition.  &#xD;&#xA;&#xD;&#xA;If you're worried about a particular game, don't buy it digitally, don't buy it from an online store such as Amazon.com, and don't buy it from a mega store such as Target or WalMart.  Your best bet is to buy it from a dedicated gaming store with which you have an established relationship.  &#xD;&#xA;&#xD;&#xA;Finally, don't expect to get cash back.  Sometimes you can, but it'll be MUCH easier to convince them to give you a refund if you accept store credit." />
  <row Id="3457" PostHistoryTypeId="2" PostId="1535" RevisionGUID="7cdf5412-294d-4e42-81b0-28b027d851c0" CreationDate="2010-07-13T13:40:25.100" UserId="136" Text="We are accustomed to the B-movies, where a really bad script, actors and production values can unite to do something that we really enjoy, although it's a bad movie for all standards.&#xD;&#xA;&#xD;&#xA;Do you know any game that mimics such tactic? A game that is so painful to play that it's almost good?" />
  <row Id="3458" PostHistoryTypeId="1" PostId="1535" RevisionGUID="7cdf5412-294d-4e42-81b0-28b027d851c0" CreationDate="2010-07-13T13:40:25.100" UserId="136" Text="Are there any games &quot;so bad, they're good&quot;?" />
  <row Id="3459" PostHistoryTypeId="3" PostId="1535" RevisionGUID="7cdf5412-294d-4e42-81b0-28b027d851c0" CreationDate="2010-07-13T13:40:25.100" UserId="136" Text="&lt;untagged&gt;" />
  <row Id="3460" PostHistoryTypeId="2" PostId="1536" RevisionGUID="2093d08b-8094-4db2-9abe-59bdddb6a193" CreationDate="2010-07-13T13:40:29.513" UserId="26" Text="[Ultima V: Lazarus][1] - remake with Dungeon Siege.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.u5lazarus.com/" />
  <row Id="3461" PostHistoryTypeId="2" PostId="1537" RevisionGUID="98d53895-8437-41fd-8203-399a63dc2f4e" CreationDate="2010-07-13T13:41:03.867" UserId="26" Text="[Ultima 6 Project][1] - remake with Dungeon Siege.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.u6project.com/" />
  <row Id="3462" PostHistoryTypeId="2" PostId="1538" RevisionGUID="0df6f29b-4e42-4a92-9f19-134dd855d112" CreationDate="2010-07-13T13:42:04.160" UserId="26" Text="[Exult][1]: Ultima 7 engine for modern machines.  Requires original Ultima 7 files to play.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://exult.sourceforge.net/" />
  <row Id="3463" PostHistoryTypeId="2" PostId="1539" RevisionGUID="7d730128-5f4c-4f4f-85a6-2d68ea261160" CreationDate="2010-07-13T13:45:55.243" UserId="11" Text="If there's ever wrap-around from bad to good, then [Superman 64][1] may be the ticket.  It's consistently ranked as one of the worst games ever made.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Superman_%281999_video_game%29" />
  <row Id="3464" PostHistoryTypeId="5" PostId="1473" RevisionGUID="77414a57-9901-4551-9417-9f20dd00e2dd" CreationDate="2010-07-13T13:48:48.200" UserId="39" Comment="deleted 63 characters in body" Text="Edit [interface.txt][1], changing the following entries to whatever keys you'd like:  &#xD;&#xA;&#xD;&#xA;    [BIND:SECONDSCROLL_UP:REPEAT_SLOW]&#xD;&#xA;    [KEY:-]&#xD;&#xA;    [BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]&#xD;&#xA;    [KEY:+]&#xD;&#xA;    [BIND:SECONDSCROLL_PAGEUP:REPEAT_SLOW]&#xD;&#xA;    [KEY:/]&#xD;&#xA;    [BIND:SECONDSCROLL_PAGEDOWN:REPEAT_SLOW]&#xD;&#xA;    [KEY:*]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Key_bindings#ixzz0tVHqmxOw" />
  <row Id="3467" PostHistoryTypeId="2" PostId="1540" RevisionGUID="1f1b44ea-4cc4-4ee7-8558-f98f7885e28a" CreationDate="2010-07-13T13:53:23.400" UserId="19" Text="[XU4 - Ultima 4 remake][1]. The original gamefiles are now freeware and available at the remake distribution webpage as well. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://xu4.sourceforge.net/" />
  <row Id="3468" PostHistoryTypeId="5" PostId="1539" RevisionGUID="61be6ce8-3890-4eff-8e32-489d952caa80" CreationDate="2010-07-13T13:53:24.320" UserId="11" Comment="added 169 characters in body" Text="If there's ever wrap-around from bad to good, then [Superman 64][1] may be the ticket.  It's consistently ranked as one of the worst games ever made.&#xD;&#xA;&#xD;&#xA;Beyond that, [Wikipedia][2] has an interesting list of poorly received games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Superman_%281999_video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_video_games_notable_for_negative_reception" />
  <row Id="3469" PostHistoryTypeId="2" PostId="1541" RevisionGUID="8117d1b3-76bb-4134-b590-1369daba1b40" CreationDate="2010-07-13T13:54:10.760" UserId="109" Text="Time your overdrive for the best period: When you have loads of notes. " />
  <row Id="3470" PostHistoryTypeId="10" PostId="1535" RevisionGUID="31faea13-e244-4ce2-ae23-d393f9432315" CreationDate="2010-07-13T14:07:18.280" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="3471" PostHistoryTypeId="5" PostId="1536" RevisionGUID="7236fbfc-b6eb-4a00-a066-e38cad46afb0" CreationDate="2010-07-13T14:11:07.617" UserId="26" Comment="added 34 characters in body" Text="[Ultima V: Lazarus][1] - remake with Dungeon Siege.  Does not require original files.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.u5lazarus.com/" />
  <row Id="3472" PostHistoryTypeId="5" PostId="1537" RevisionGUID="429fcbac-6806-421a-be81-3d352362b8e7" CreationDate="2010-07-13T14:11:43.887" UserId="26" Comment="added 33 characters in body" Text="[Ultima 6 Project][1] - remake with Dungeon Siege. Does not require original files.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.u6project.com/" />
  <row Id="3473" PostHistoryTypeId="2" PostId="1542" RevisionGUID="ea3ac744-f4a7-4e9c-a482-87d4ec4823a2" CreationDate="2010-07-13T14:28:22.737" UserId="126" Text="It sounds similar to Xenophobia? I never beat that one either, it was pretty hard, and I was a kid, so I'm not sure if it's it, but the interface seems similar enough." />
  <row Id="3474" PostHistoryTypeId="2" PostId="1543" RevisionGUID="10fc7fb2-6825-4100-9421-adf02d358965" CreationDate="2010-07-13T14:32:21.433" UserId="39" Text="What makes a room a &quot;legendary dining hall&quot;?" />
  <row Id="3475" PostHistoryTypeId="1" PostId="1543" RevisionGUID="10fc7fb2-6825-4100-9421-adf02d358965" CreationDate="2010-07-13T14:32:21.433" UserId="39" Text="Dwarf Fortress Legendary Dining Hall" />
  <row Id="3476" PostHistoryTypeId="3" PostId="1543" RevisionGUID="10fc7fb2-6825-4100-9421-adf02d358965" CreationDate="2010-07-13T14:32:21.433" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3477" PostHistoryTypeId="5" PostId="1519" RevisionGUID="c6a18f07-d51f-4b52-b3d1-627cc931d83f" CreationDate="2010-07-13T14:48:34.780" UserId="730" Comment="added 4 characters in body" Text="I am playing `Borderlands` and I found that using a vehicle you can easily kill most enemies appear in open field. &#xD;&#xA;&#xD;&#xA;Machine guns and missile launcher damage is ok but not too different from using your own weapons. **Instead running over the enemies it seems really overpowered**. &#xD;&#xA;&#xD;&#xA;Could be that the **experience gained** or the **quality of items dropped** are different if you kill an enemy using weapons instead of using vehicles? Or is this just a bug?&#xD;&#xA;" />
  <row Id="3478" PostHistoryTypeId="5" PostId="1542" RevisionGUID="2a40c5d4-d076-4c83-9fdb-b538e4978241" CreationDate="2010-07-13T14:48:51.083" UserId="126" Comment="link to wiki." Text="It sounds similar to [Xenophobe][1] I never beat that one either, it was pretty hard, and I was a kid, so I'm not sure if it's it, but the interface seems similar enough.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xenophobe_%28video_game%29" />
  <row Id="3479" PostHistoryTypeId="5" PostId="1525" RevisionGUID="32cdc1d5-d36c-4671-9889-d7bd6fba11fc" CreationDate="2010-07-13T14:50:56.990" UserId="295" Comment="Clarified on the usefulness of the dancing zombie" Text="Though I haven't played in a while, here are some pointers I can think of:&#xD;&#xA;&#xD;&#xA; 1. Remember how much hits each zombie can survive. This takes some trial and error, but once you get the feel you can make wiser decisions as to your zombie placements. An imp, for example, can walk over thorns and live (two hits, if I remember correctly), but the next hit will make him drop dead (again).&#xD;&#xA; 2. Maximize your use of the dancer zombie. This guy can save you a lot of sun if used correctly. Optimally, you can clear three lanes with minimal casualties by placing him in any non-extreme lane (not topmost nor bottommost). Of course, you would have to make sure to eliminate all ranged opposition in the lane you actually place him on and be wary of plants with split fire (such as the star fruit). You don't have to worry about squashes or chompers since they will waste themselves on the summoned zombie dancing directly in front of the dancer. I also remember that when first placed and performing his moonwalk, this zombie can simply bypass plants. Learn to use this to your advantage.&#xD;&#xA; 3. Sometimes placing two cheaper&#xD;&#xA;    zombies can have the same effect as&#xD;&#xA;    placing one stronger zombie (which&#xD;&#xA;    costs more than both the cheaper&#xD;&#xA;    ones). For instance, if you have a&#xD;&#xA;    snow pea shooting at you from deep&#xD;&#xA;    in a lane, two plain zombies might&#xD;&#xA;    be able to reach it, alternating the&#xD;&#xA;    shot damage between them as one&#xD;&#xA;    thaws and the other doesn't.&#xD;&#xA; 4. Scaredy shrooms cower in fear even when a zombie approaches them on an adjacent lane (not only on their actual lane). Timing your zombie placement right, you can cash in on this behaviour." />
  <row Id="3480" PostHistoryTypeId="2" PostId="1544" RevisionGUID="d5376a70-4d1b-4693-8034-6b587bbbcd44" CreationDate="2010-07-13T14:58:03.633" UserId="122" Text="I'm trying to understand what is the faster way to get a strong sentry to the frost at the beginning of the round (the **setup time**).&#xD;&#xA;&#xD;&#xA;Is it better to build a sentry directly on the front? This has the advantage of it being able to shoot enemies even before it's fully upgraded, but the disadvantage of the engineer having to scavenge metal around the front to build it.&#xD;&#xA;&#xD;&#xA;Or perhaps it is better to build a sentry near the resupply, then haul it? This has the advantage of metal being readily available near the resupply, but the disadvantage of having to haul it (slower move speed) the whole distance, and also that it will not be there at all until the engineer arrives. Also, the hauling method incurs the overhead of deployment time twice." />
  <row Id="3481" PostHistoryTypeId="1" PostId="1544" RevisionGUID="d5376a70-4d1b-4693-8034-6b587bbbcd44" CreationDate="2010-07-13T14:58:03.633" UserId="122" Text="Is it faster to build a sentry in-place or build it near the resupply and then haul it?" />
  <row Id="3482" PostHistoryTypeId="3" PostId="1544" RevisionGUID="d5376a70-4d1b-4693-8034-6b587bbbcd44" CreationDate="2010-07-13T14:58:03.633" UserId="122" Text="&lt;team-fortress-2&gt;&lt;efficiency&gt;" />
  <row Id="3483" PostHistoryTypeId="2" PostId="1545" RevisionGUID="790a5a2e-8c35-450b-8333-b08883af7a5f" CreationDate="2010-07-13T15:14:42.310" UserId="11" Text="In setup time, the most important thing that you can do is to get teleporters up - assuming that this is a standard 12v12 or 16v16 match.  The order that I seem to like doing now with the ability to move buildings:&#xD;&#xA;&#xD;&#xA;1) Drop a teleporter entrance outside the gate.&#xD;&#xA;&#xD;&#xA;2) Run to front lines, picking up at least 50 metal on the way.  Drop an exit.  If there's a nearby metal stash, grab that and drop a despenser.&#xD;&#xA;&#xD;&#xA;3) Haul back quickly to spawn.  Upgrade teleporters with spawn metal. Build up a sentry to level two.&#xD;&#xA;&#xD;&#xA;4) Pick up sentry, teleport with it to front lines, and drop it.  Finish upgrading sentry and despenser.&#xD;&#xA;&#xD;&#xA;This order keeps a working gun from battle for about a minute, but this is ordinarily fine.  You should have enough demos and ubers to keep the blue very near spawn during that time - especially if the teleporters are running." />
  <row Id="3484" PostHistoryTypeId="2" PostId="1546" RevisionGUID="757369d9-913d-4adb-b03f-e8a89aff34b3" CreationDate="2010-07-13T15:40:21.507" UserId="145" Text="When I need some help in a game, I usually make a quick search on Google with keywords like `cheat, walkthrough, guide` etc. but the results are not always satisfactory. Hundreds of search results come and I'm not always lucky to click first on a good one. &#xD;&#xA;&#xD;&#xA;That being said, which sites do you have in your bookmarks covering game cheats and walkthroughs?&#xD;&#xA;&#xD;&#xA;1 site per answer, please." />
  <row Id="3485" PostHistoryTypeId="1" PostId="1546" RevisionGUID="757369d9-913d-4adb-b03f-e8a89aff34b3" CreationDate="2010-07-13T15:40:21.507" UserId="145" Text="Good websites for Game Cheats and Walkthroughs" />
  <row Id="3486" PostHistoryTypeId="3" PostId="1546" RevisionGUID="757369d9-913d-4adb-b03f-e8a89aff34b3" CreationDate="2010-07-13T15:40:21.507" UserId="145" Text="&lt;guide&gt;&lt;cheat&gt;&lt;website&gt;&lt;walkthrough&gt;" />
  <row Id="3487" PostHistoryTypeId="16" PostId="1546" RevisionGUID="757369d9-913d-4adb-b03f-e8a89aff34b3" CreationDate="2010-07-13T15:40:21.507" UserId="145" />
  <row Id="3488" PostHistoryTypeId="2" PostId="1547" RevisionGUID="a3b8495b-4495-43bd-b50e-7f6c70de0bc8" CreationDate="2010-07-13T15:42:19.290" UserId="64" Text="I've not played in ages, but I seem to remember that the trick was to not become too attached to any particular segment.  That is, if you spent a lot of effort building-up a big commercial area, let's say, then it starts to falter, be willing to bulldoze it down and make something different, if that's &quot;what the game wants.&quot;&#xD;&#xA;&#xD;&#xA;I also seem to recall that making lots &amp; lots of &quot;mini-cities&quot; -- neighborhoods that were nearly self contained, with a nice balance of parks &amp; rec, industry, commercial (&quot;strip malls&quot; :) and residential seemed to work well.  It helped cut down on commute-time, which I think my little sims liked :)&#xD;&#xA;&#xD;&#xA;But, again, you have to be pretty heavy-handed with the bulldozer (not all at once!), and willing to make constant adjustments as this or that area gets too much THIS and not enough THAT.  In general, I'd say that 10% of any given city was ALWAYS &quot;under construction&quot;, and that 10% moved around a LOT.&#xD;&#xA;&#xD;&#xA;Also: I think it helps to always repair damage (disaster or rot) as quickly as possible, and spend the money on police &amp; fire services.&#xD;&#xA;&#xD;&#xA;Hmmm, now you got me itchin' for some 'City -- gonna have to dig that out!  :)&#xD;&#xA;" />
  <row Id="3489" PostHistoryTypeId="2" PostId="1548" RevisionGUID="b981c1c6-e3ba-4115-85fe-e234e952f1fb" CreationDate="2010-07-13T15:43:43.020" UserId="56" Text="I think the best site I know of is [GameFAQs][1]. Not only does it cover pretty much every game I've ever heard of, but it's also usually in the top 10 of results whenever I Google a walthrough.&#xD;&#xA;&#xD;&#xA;I really like the concise text-based walkthroughs they offer, I usually don't need multi-page walkthroughs with pictures to help me through one small part of the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/" />
  <row Id="3490" PostHistoryTypeId="16" PostId="1548" RevisionGUID="b981c1c6-e3ba-4115-85fe-e234e952f1fb" CreationDate="2010-07-13T15:43:43.020" UserId="-1" />
  <row Id="3495" PostHistoryTypeId="2" PostId="1550" RevisionGUID="c591af5f-afc7-41b4-be03-e4d820ac36fb" CreationDate="2010-07-13T16:19:08.410" UserId="88" Text="[dlh.net](http://dlh.net/)" />
  <row Id="3496" PostHistoryTypeId="16" PostId="1550" RevisionGUID="c591af5f-afc7-41b4-be03-e4d820ac36fb" CreationDate="2010-07-13T16:19:08.410" UserId="-1" />
  <row Id="3497" PostHistoryTypeId="2" PostId="1551" RevisionGUID="8c65a8c5-4e6e-4a33-85e3-50a8a9b2ca6b" CreationDate="2010-07-13T16:19:16.973" UserId="39" Text="What are clear, intuitive tile sets that help beginning players understand what all is on the map?  &#xD;&#xA;&#xD;&#xA;Tiles are spread across two different sets: character sets are the ASCII and graphics sets are the creatures.  &#xD;&#xA;&#xD;&#xA;I'm currently using [Phoebus' Graphic Set][1].&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0&#xD;&#xA;  [2]: http://imgur.com/2Aj0V.png" />
  <row Id="3498" PostHistoryTypeId="1" PostId="1551" RevisionGUID="8c65a8c5-4e6e-4a33-85e3-50a8a9b2ca6b" CreationDate="2010-07-13T16:19:16.973" UserId="39" Text="Dwarf Fortress Character and Graphics Sets" />
  <row Id="3499" PostHistoryTypeId="3" PostId="1551" RevisionGUID="8c65a8c5-4e6e-4a33-85e3-50a8a9b2ca6b" CreationDate="2010-07-13T16:19:16.973" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3500" PostHistoryTypeId="5" PostId="1551" RevisionGUID="ba3710d2-d0ec-4004-ade8-b3e339276723" CreationDate="2010-07-13T16:26:27.920" UserId="39" Comment="deleted 170 characters in body" Text="What are clear, intuitive tile sets that help beginning players understand what all is on the map?  &#xD;&#xA;&#xD;&#xA;Tiles are spread across two different sets: character sets are the ASCII and graphics sets are the creatures." />
  <row Id="3501" PostHistoryTypeId="2" PostId="1552" RevisionGUID="e1c3e6f6-022b-4540-b1a0-b94b72525c6d" CreationDate="2010-07-13T16:26:39.480" UserId="39" Text="I'm currently using [Phoebus' Graphic Set][1].  &#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0&#xD;&#xA;  [2]: http://imgur.com/2Aj0V.png&#xD;&#xA;  [3]: http://df.magmawiki.com/images/5/5d/Sphr_dwarves.png" />
  <row Id="3502" PostHistoryTypeId="2" PostId="1553" RevisionGUID="ddb3b945-62a1-4937-86ad-bb5266e47807" CreationDate="2010-07-13T16:33:17.680" UserId="332" Text="This has made me mad since the original Halo. Anyone know why they never added this? To me it seems like a an oversight of a fundamental feature of a first-person shooter." />
  <row Id="3503" PostHistoryTypeId="1" PostId="1553" RevisionGUID="ddb3b945-62a1-4937-86ad-bb5266e47807" CreationDate="2010-07-13T16:33:17.680" UserId="332" Text="How come none of the Halo titles have a multiplayer mode with bots?" />
  <row Id="3504" PostHistoryTypeId="3" PostId="1553" RevisionGUID="ddb3b945-62a1-4937-86ad-bb5266e47807" CreationDate="2010-07-13T16:33:17.680" UserId="332" Text="&lt;multiplayer&gt;&lt;halo&gt;" />
  <row Id="3505" PostHistoryTypeId="2" PostId="1554" RevisionGUID="c8eab72c-d5bb-4d3a-9558-ecc11a0f726b" CreationDate="2010-07-13T16:35:57.770" UserId="121" Text="Mike Mayday's [graphical character set][1] is one of the more popular sets, including both characters and tiles.  &#xD;&#xA;&#xD;&#xA;![Example of the pack][2]&#xD;&#xA;&#xD;&#xA;One benefit is that he ships a zip of DF already set up with his graphics package.&#xD;&#xA;&#xD;&#xA;It is available from his website [here][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mayday.w.staszic.waw.pl/df.php&#xD;&#xA;  [2]: http://i25.tinypic.com/1j419y.png&#xD;&#xA;  [3]: http://mayday.w.staszic.waw.pl/df.php" />
  <row Id="3506" PostHistoryTypeId="2" PostId="1555" RevisionGUID="a44f3d59-45b9-415f-9061-4993733a60e7" CreationDate="2010-07-13T16:41:38.933" UserId="109" Text="How many console FPSes have multiplayer with bots? MOH: Rising Sun is the only ondle I can think of offhand, and that's ancient. Oh and the Star Wars: Battlefront series. But on console FPSes, bots are the exception rather than the rule. " />
  <row Id="3507" PostHistoryTypeId="2" PostId="1556" RevisionGUID="520a8034-fee9-43d2-a257-1c118ae96930" CreationDate="2010-07-13T16:42:55.500" UserId="109" Text="[IGN](http://ign.com) usually has pretty good walkthroughs. " />
  <row Id="3508" PostHistoryTypeId="16" PostId="1556" RevisionGUID="520a8034-fee9-43d2-a257-1c118ae96930" CreationDate="2010-07-13T16:42:55.500" UserId="-1" />
  <row Id="3509" PostHistoryTypeId="5" PostId="1552" RevisionGUID="941ea8dd-c4c2-4003-a52b-205ec7688609" CreationDate="2010-07-13T17:12:15.240" UserId="39" Comment="added 46 characters in body" Text="I'm currently using [Phoebus' Graphic Set][1].  &#xD;&#xA;It comes both packaged with DF and separate.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0&#xD;&#xA;  [2]: http://imgur.com/2Aj0V.png&#xD;&#xA;  [3]: http://df.magmawiki.com/images/5/5d/Sphr_dwarves.png" />
  <row Id="3510" PostHistoryTypeId="2" PostId="1557" RevisionGUID="20b3360d-4877-4bd6-a9af-7f9efe417127" CreationDate="2010-07-13T17:15:05.780" UserId="46" Text="Once a PC game is opened or downloaded digitally, don't ever expect to get your money back.  Instead, you need to be a well educated consumer so that you know what you're buying before you buy it.&#xD;&#xA;&#xD;&#xA; - Try out a demo if there's one available.&#xD;&#xA; - If it's a new game that's not released yet, try and get into the beta for early access to see if it's a game you will enjoy (and help the developers at the same time).&#xD;&#xA; - Hold off on your purchase until you can read several reviews of the game (don't just trust one source).&#xD;&#xA; - See if you can get your friends to buy a copy first and let you play it!&#xD;&#xA;&#xD;&#xA;In the end, gaming is the same as any other entertainment medium.  I don't think the iTunes store or AmazonMP3 will let you return music.  I doubt you can get your money back from a movie theater for a bad movie.&#xD;&#xA;&#xD;&#xA;Caveat emptor." />
  <row Id="3511" PostHistoryTypeId="2" PostId="1558" RevisionGUID="f1392766-f239-4bd6-9ce1-e0e12cae41a5" CreationDate="2010-07-13T17:16:42.703" UserId="58" Text="One of the reasons I never cared for the alien blaster (and never went after the [firelance][1]) was that the ammo and repair part supply for both seemed ... lacking. Really lacking.&#xD;&#xA;&#xD;&#xA;(SPOILER ALERT)&#xD;&#xA;&#xD;&#xA;I don't remember any (or much) being in Mothership Zeta, either. &#xD;&#xA;&#xD;&#xA;(/SPOILER ALERT)&#xD;&#xA;&#xD;&#xA;How much is there actually in the game (without the benefit the scavenger perk), both in the regular game and Mothership Zeta.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1495/fallout-3-alien-weapon" />
  <row Id="3512" PostHistoryTypeId="1" PostId="1558" RevisionGUID="f1392766-f239-4bd6-9ce1-e0e12cae41a5" CreationDate="2010-07-13T17:16:42.703" UserId="58" Text="How much alien blaster ammo is there in Fallout 3? (Possible spoiler in question)" />
  <row Id="3513" PostHistoryTypeId="3" PostId="1558" RevisionGUID="f1392766-f239-4bd6-9ce1-e0e12cae41a5" CreationDate="2010-07-13T17:16:42.703" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-3&gt;&lt;ammunition&gt;" />
  <row Id="3514" PostHistoryTypeId="5" PostId="1407" RevisionGUID="ce2bafc6-e79b-4c7e-a8c4-090251d0913d" CreationDate="2010-07-13T17:17:21.393" UserId="164" Comment="added 615 characters in body" Text="&#xD;&#xA;&#xD;&#xA;&gt; [Warzone 2100](http://wz2100.net/) is&#xD;&#xA;&gt; an open source real-time strategy and&#xD;&#xA;&gt; real-time tactics hybrid computer&#xD;&#xA;&gt; game, originally developed by Pumpkin&#xD;&#xA;&gt; Studios and published by Eidos&#xD;&#xA;&gt; Interactive. It was originally&#xD;&#xA;&gt; released in 1999 for Microsoft Windows&#xD;&#xA;&gt; and PlayStation, and is now also&#xD;&#xA;&gt; available for Mac OS X, Linux, and&#xD;&#xA;&gt; other operating systems.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Warzone was released as a commercial&#xD;&#xA;&gt; game, but on December 6, 2004, source&#xD;&#xA;&gt; code and most of its data was released&#xD;&#xA;&gt; under the GNU General Public License.&#xD;&#xA;&gt; On June 10, 2008 the license of the&#xD;&#xA;&gt; game was clarified, loosened and&#xD;&#xA;&gt; distribution of films and soundtrack&#xD;&#xA;&gt; was permitted." />
  <row Id="3515" PostHistoryTypeId="2" PostId="1559" RevisionGUID="67db000b-0e2c-4209-af30-beab722e31d3" CreationDate="2010-07-13T17:18:40.017" UserId="121" Text="A legendary dining room is a [dining room][1] with very high [room][2] value&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Dining_room&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Room" />
  <row Id="3517" PostHistoryTypeId="2" PostId="1560" RevisionGUID="431c8feb-8a10-4305-ae30-3765cefdc321" CreationDate="2010-07-13T17:35:43.890" UserId="46" Text="Unfortunately, the game is pretty brutal out of the box.  The distance a sim is willing to travel for work is rather pathetic, which means you have to build your commercial and industrial zones very near your residential areas.&#xD;&#xA;&#xD;&#xA;Try using the [Network AddOn Mod (NAM)][1] to round out the types of roads you can build and increase the distance sims are willing to commute to work.&#xD;&#xA;&#xD;&#xA;Also, [Simtropolis][2] is the single largest online community for SimCity and they have thousands of helpful users on their forums with invaluable information to help you succeed at city building (not to mention the [Simtropolis Exchange (STEX)][3], which has tens of thousands of user created buildings, models and mods you can download to enhance the game).&#xD;&#xA;&#xD;&#xA;[1]:http://www.simtropolis.com/stex/details.cfm?id=21355&#xD;&#xA;[2]:http://www.simtropolis.com&#xD;&#xA;[3]:http://www.simtropolis.com/stex_collections" />
  <row Id="3518" PostHistoryTypeId="6" PostId="1533" RevisionGUID="b5762b37-c6b4-488d-8f92-b52af04718ac" CreationDate="2010-07-13T17:37:22.577" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;remake&gt;" />
  <row Id="3519" PostHistoryTypeId="2" PostId="1561" RevisionGUID="89d5a1d6-ecfd-4994-a9d7-4c6c7a52ae1e" CreationDate="2010-07-13T17:57:02.277" UserId="56" Text="According to the Wiki article for the ammo: [Alien Power Cell][1]&#xD;&#xA;&#xD;&#xA;&gt;A maximum of 1152 alien power cells can be found in all expansions, without the raider glitch.&#xD;&#xA;&#xD;&#xA;&gt;A maximum of 362 alien power cells can be found in the core game.&#xD;&#xA;&#xD;&#xA;That link also contains the locations. There are 365 in Mothership Zeta.&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Alien_Power_Cell" />
  <row Id="3521" PostHistoryTypeId="6" PostId="879" RevisionGUID="7fa71c38-f4d6-43bd-a7b6-7e8e46564ceb" CreationDate="2010-07-13T18:04:45.910" UserId="160" Comment="edited tags" Text="&lt;strategy&gt;&lt;tropico-3&gt;&lt;build-order&gt;&lt;sandbox-mode&gt;" />
  <row Id="3522" PostHistoryTypeId="5" PostId="1559" RevisionGUID="e43cdc96-39f7-4273-9afe-67481213a995" CreationDate="2010-07-13T18:12:12.433" UserId="121" Comment="Added a description of what raises a room's value" Text="A legendary dining room is a [dining room][1] with very high [room][2] value.&#xD;&#xA;&#xD;&#xA;Room value is determined by the quality of the floors and walls of the room, and any items in it.  You can increase a room's value by [smoothing][3] and [engraving][4] it.  Engravings have quality of their own, so it's best to use a highly skilled [engraver][5] to do that work.  Adding [high value items][6] such as statues also  helps raise the value.  Also keep in mind the material the room is dug out of has an effect; who wouldn't want to live in a room made out of *Gold*?&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Dining_room&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Room&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Smoothing&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/DF2010:Engraving&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/DF2010:Engraver&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/DF2010:" />
  <row Id="3523" PostHistoryTypeId="2" PostId="1562" RevisionGUID="df0df990-481e-4abc-aa8f-ba3f893ada77" CreationDate="2010-07-13T18:16:58.380" UserId="160" Text="Argh, reading this question and the answers is making me want to play again...&#xD;&#xA;&#xD;&#xA;That said, though it's been a couple years since I've picked it up, have you ever tried making a smaller city adjacent to your current one which functions as your area for dumping garbage, factories, etc.  The last time I played, I tried that strategy and it kept my city very clean and I had a pretty happy population. Run power lines from the smaller city to your large one and have some roads for dump trucks to head out. I found that it made a pretty huge difference in my pollution rate." />
  <row Id="3524" PostHistoryTypeId="2" PostId="1563" RevisionGUID="7cd39a71-278d-48b3-a16e-fa2088396d95" CreationDate="2010-07-13T18:29:42.320" UserId="11" Text="Maniac Mansion was one of my favorite adventure games growing up.  I found out that if I fill up the pool while someone was still in it, the character would die with a little gravestone outside the house.  Are there any other ways to kill your characters in this game?" />
  <row Id="3525" PostHistoryTypeId="1" PostId="1563" RevisionGUID="7cd39a71-278d-48b3-a16e-fa2088396d95" CreationDate="2010-07-13T18:29:42.320" UserId="11" Text="What are the different ways to kill your characters in Maniac Mansion?" />
  <row Id="3526" PostHistoryTypeId="3" PostId="1563" RevisionGUID="7cd39a71-278d-48b3-a16e-fa2088396d95" CreationDate="2010-07-13T18:29:42.320" UserId="11" Text="&lt;maniac-mansion&gt;" />
  <row Id="3527" PostHistoryTypeId="2" PostId="1564" RevisionGUID="ab507ac7-c41b-4282-9091-959f34295790" CreationDate="2010-07-13T18:43:01.043" UserId="29" Text="There were at least three games similar to *Thrust* availble for the Amiga&#xD;&#xA;&#xD;&#xA;- [Fly Harder](http://hol.abime.net/584)&#xD;&#xA;- [Rotor](http://hol.abime.net/1283)&#xD;&#xA;- [Zarathrusta](http://hol.abime.net/1621)&#xD;&#xA;" />
  <row Id="3528" PostHistoryTypeId="6" PostId="1393" RevisionGUID="382e21ff-34a9-42b1-9e6a-8a4c80426b8b" CreationDate="2010-07-13T18:47:01.940" UserId="29" Comment="edited tags" Text="&lt;windows-7&gt;&lt;64-bit&gt;&lt;backward-compatibility&gt;" />
  <row Id="3529" PostHistoryTypeId="2" PostId="1565" RevisionGUID="0d22f361-a429-4538-bd9e-b07b5b465398" CreationDate="2010-07-13T18:47:30.130" UserId="58" Text="#Here there be spoilers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;This list is abbreviated from [ManiacMansionFan][1]:&#xD;&#xA;&#xD;&#xA;1. If your copy has copy protection, enter the wrong code on the security door. (Once the alarm starts, if you don't get the right one very quickly, ka-BOOM!)&#xD;&#xA;2. Turn off the power in the basement. Once again, a few minutes later, and ka-BOOM!&#xD;&#xA;3. Drain the swimming pool with the water valve. Once again, a few minutes later, and ka-BOOM! (Are we sensing a pattern yet?)&#xD;&#xA;4. If you have Bernard, and the steel security door is in place (whether or not your copy is copy-protected), have Bernard read the instructions for the door. He'll try to crack it, and ... Oh, OK, you get the point.&#xD;&#xA;5. Get into the secret lab and wait for Dr. Fred to activate the self-destruct mechanism. &#xD;&#xA;6. Enter the Meteor's room without a radiation suit and let the radiation wave hit you. &#xD;&#xA;7. Blow up Ed's hamster in the microwave. Pick up the hamster guts and give them back to Ed. He will not be happy, and that kid will be dead.&#xD;&#xA;8. Copy the tentacle mating calls record on the cassette tape and play it for the green tentacle.&#xD;&#xA;9. Tape Syd or Razor playing the piano, send it to Mark Eteer, and then show the record contract to the green tentacle.&#xD;&#xA;10. With Wendy, get a publishing contract for the meteor, and show that contract to the green tentacle.&#xD;&#xA;11. You already listed this in the question, but for completeness, drain the pool, have a kid climb in it, then refill the pool while the kid is still there. Buh-bye.&#xD;&#xA;12. Fill the glass jar with radioactive water from the pool. Heat it in the microwave. Open the microwave. Enjoy your last few moments with the fumes.&#xD;&#xA;&#xD;&#xA;(I should note that many of these can also be avoided once you've triggered them, by undoing the action -- turning the power back on, refilling the pool, etc. -- before the time limit is up.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.maniacmansionfan.50webs.com/waystolose.html" />
  <row Id="3530" PostHistoryTypeId="6" PostId="1563" RevisionGUID="5d0de4c9-591f-43bf-b087-6a3d039e46b4" CreationDate="2010-07-13T18:48:50.610" UserId="58" Comment="edited tags" Text="&lt;spoiler&gt;&lt;maniac-mansion&gt;" />
  <row Id="3531" PostHistoryTypeId="6" PostId="499" RevisionGUID="61a0a900-337a-4389-8ef1-e446b8fbce4d" CreationDate="2010-07-13T18:51:44.553" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;fifa10&gt;" />
  <row Id="3532" PostHistoryTypeId="2" PostId="1566" RevisionGUID="b2837e03-4876-475b-be00-fce9e5c8e3c4" CreationDate="2010-07-13T19:04:26.787" UserId="254" Text="Though i am usually not a die-hard fan of tactics, i loved the mix of tactics and RPG elements in JA2.&#xD;&#xA;&#xD;&#xA;What similar games are there that have something along the following properties:&#xD;&#xA;&#xD;&#xA; * turn-based combat&#xD;&#xA; * RPG elements like skill-development, unique characters and side-missions&#xD;&#xA; * no or few fantasy-elements (i.e. present-day or maybe some sci-fi elements)&#xD;&#xA; * optionally real-time movement outside of combat situations&#xD;&#xA; * optionally some higher-level strategy elements" />
  <row Id="3533" PostHistoryTypeId="1" PostId="1566" RevisionGUID="b2837e03-4876-475b-be00-fce9e5c8e3c4" CreationDate="2010-07-13T19:04:26.787" UserId="254" Text="What games are similar to the Jagged Alliance 2 series?" />
  <row Id="3534" PostHistoryTypeId="3" PostId="1566" RevisionGUID="b2837e03-4876-475b-be00-fce9e5c8e3c4" CreationDate="2010-07-13T19:04:26.787" UserId="254" Text="&lt;pc&gt;&lt;turn-based-strategy&gt;" />
  <row Id="3535" PostHistoryTypeId="5" PostId="1566" RevisionGUID="0eda7c06-7ad7-4c69-a0e5-dc7b6093ef90" CreationDate="2010-07-13T19:09:43.890" UserId="254" Comment="deleted 15 characters in body; added 5 characters in body; added 24 characters in body" Text="Though i am usually not a die-hard fan of tactics, i loved the mix of tactics and RPG elements in JA2.&#xD;&#xA;&#xD;&#xA;What similar games are there that have something along the following properties:&#xD;&#xA;&#xD;&#xA; * turn-based squad-oriented tactical combat&#xD;&#xA; * some RPG elements like skill-development and unique characters&#xD;&#xA; * no or few fantasy-elements (e.g. present-day or maybe some sci-fi elements)&#xD;&#xA; * optionally real-time movement outside of combat situations&#xD;&#xA; * optionally some higher-level strategy elements" />
  <row Id="3536" PostHistoryTypeId="2" PostId="1567" RevisionGUID="55634fbf-7115-494d-913b-10ea5fc52e04" CreationDate="2010-07-13T19:12:29.330" UserId="254" Text="While it had some weird user-interface quirks, [Soldiers at War][1] had interesting WWII tactical fights. Interesting features included multiple height-levels, tactical elements like smoke and unique well-designed maps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Soldiers_at_War" />
  <row Id="3537" PostHistoryTypeId="2" PostId="1568" RevisionGUID="aa18b88d-da67-4506-82d6-031548d2982f" CreationDate="2010-07-13T19:46:18.750" UserId="16" Text="Essentially, I'm looking for a cheap, lazy proxy to determine which of my weapons in a given category (shotguns, say) is the overall best.&#xD;&#xA;&#xD;&#xA;Yes, I know I can (and probably should) compare each feature, and that it depends on my playing style and whether I prefer to see enemies be dissolved by acid or consumed by a fiery explosion.  And in some cases, I do think hard about the scope magnification, etc.&#xD;&#xA;&#xD;&#xA;But I'm lazy, and detest inventory management, so for the weapon types I don't use as often, I'd often just assume switch to the &quot;all-around-best-rated&quot; gun I have and sell the rest without much testing or thinking.&#xD;&#xA;&#xD;&#xA;**Is monetary value a good proxy?**  &#xD;&#xA; I used to mostly use that, but  I've found some cases where it seems off (possibly because rarity may be a factor- one that is not necessarily associated with quality?)" />
  <row Id="3538" PostHistoryTypeId="1" PostId="1568" RevisionGUID="aa18b88d-da67-4506-82d6-031548d2982f" CreationDate="2010-07-13T19:46:18.750" UserId="16" Text="Is there a quick and dirty way to determine which of two Borderlands weapons of a given type is &quot;all-around-better&quot;?" />
  <row Id="3539" PostHistoryTypeId="3" PostId="1568" RevisionGUID="aa18b88d-da67-4506-82d6-031548d2982f" CreationDate="2010-07-13T19:46:18.750" UserId="16" Text="&lt;strategy&gt;&lt;borderlands&gt;" />
  <row Id="3540" PostHistoryTypeId="2" PostId="1569" RevisionGUID="dfe42816-0c2c-4f08-850d-e72ffa857729" CreationDate="2010-07-13T19:55:10.710" UserId="85" Text="If they differ based on individual features which make them adapted to one's playing style, how is it possible to easily identify an &quot;overall better&quot; weapon?&#xD;&#xA;&#xD;&#xA;Instead of trying to proxy overall potential, the best option for you is to pick the one attribute you think would probably be most useful to you when using these weapons, and just pick the weapon that rates highest. For example, if you want the quick comparison on shotguns, you probably want to know which one yields the greatest *raw* offensive power. The fact that it might not be the most powerful in all situations is irrelevant since you've already dropped any concern about situational application. In honesty, there's few situations where raw damage output of a weapon is not the best option when you don't want to focus on optimization." />
  <row Id="3541" PostHistoryTypeId="2" PostId="1570" RevisionGUID="dc32e1fe-2c2b-41a0-935e-84b3b1de19c4" CreationDate="2010-07-13T19:56:49.273" UserId="126" Text="I don't know how important &quot;no fantasy&quot; is for you, but Final Fantasy: Tactics has a mix of turn-based squad-oriented tactical combat with RPG elements. As does the Disgaea series. But both of them are fantasy." />
  <row Id="3542" PostHistoryTypeId="5" PostId="1561" RevisionGUID="44b73254-2abd-4666-9bfa-ffaafc077953" CreationDate="2010-07-13T20:06:04.070" UserId="56" Comment="added 40 characters in body" Text="Spoilers be here.&#xD;&#xA;-----------------&#xD;&#xA;&#xD;&#xA;According to the Wiki article for the ammo: [Alien Power Cell][1]&#xD;&#xA;&#xD;&#xA;&gt;A maximum of 1152 alien power cells can be found in all expansions, without the raider glitch.&#xD;&#xA;&#xD;&#xA;&gt;A maximum of 362 alien power cells can be found in the core game.&#xD;&#xA;&#xD;&#xA;That link also contains the locations. There are 365 in Mothership Zeta.&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Alien_Power_Cell" />
  <row Id="3543" PostHistoryTypeId="2" PostId="1571" RevisionGUID="453eb66f-0ebf-4fc3-9917-9b293e71466e" CreationDate="2010-07-13T20:16:17.120" UserId="16" Text="Could it be [Commander Keen][1]?&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Commander_Keen&#xD;&#xA;  [2]: http://images.trustedreviews.com/images/article/inline/3413-keen2.jpg" />
  <row Id="3544" PostHistoryTypeId="6" PostId="1566" RevisionGUID="be1916d4-2d71-465f-bd72-9f066edbd482" CreationDate="2010-07-13T20:19:33.257" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;turn-based-strategy&gt;" />
  <row Id="3545" PostHistoryTypeId="6" PostId="952" RevisionGUID="fb447f88-2295-497a-b8dd-c6974351c6b8" CreationDate="2010-07-13T20:59:58.107" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;simulation&gt;&lt;transport-simulation&gt;" />
  <row Id="3546" PostHistoryTypeId="2" PostId="1572" RevisionGUID="b1117f45-64cd-493c-be21-bb487bc1581e" CreationDate="2010-07-13T21:48:01.940" UserId="196" Text="[FreeDink][1]: funny and plenty of mods. There's a great community out there with the mods (that you'll maybe want after you've finished the game): just search for [DFArc][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.freedink.org&#xD;&#xA;  [2]: http://www.dinknetwork.com/file/dfarc/" />
  <row Id="3547" PostHistoryTypeId="16" PostId="1572" RevisionGUID="b1117f45-64cd-493c-be21-bb487bc1581e" CreationDate="2010-07-13T21:48:01.940" UserId="-1" />
  <row Id="3548" PostHistoryTypeId="2" PostId="1573" RevisionGUID="bb85328d-f836-47b2-ac17-664ac51403f8" CreationDate="2010-07-13T21:51:09.333" UserId="29" Text="Metroid Prime Trilogy uses a Dual-layer disk, which some (older) Wii consoles have trouble reading.&#xD;&#xA;&#xD;&#xA;Most likely, the source of the problems is a dirty lens, which may be solved by using the Wii Lens Cleaning Kit.&#xD;&#xA;&#xD;&#xA;Alternatively, You can contact Nintendo, as they are aware of this problem and (usually) repair your Wii for free." />
  <row Id="3549" PostHistoryTypeId="2" PostId="1574" RevisionGUID="3fb9f50f-e6f3-48ac-83ef-5a2e5ffd66ef" CreationDate="2010-07-13T21:52:03.967" UserId="266" Text="I want to change the location steam saves my games too.&#xD;&#xA;&#xD;&#xA;How can I do that?" />
  <row Id="3550" PostHistoryTypeId="1" PostId="1574" RevisionGUID="3fb9f50f-e6f3-48ac-83ef-5a2e5ffd66ef" CreationDate="2010-07-13T21:52:03.967" UserId="266" Text="How can I change the location Steam saves games on?" />
  <row Id="3551" PostHistoryTypeId="3" PostId="1574" RevisionGUID="3fb9f50f-e6f3-48ac-83ef-5a2e5ffd66ef" CreationDate="2010-07-13T21:52:03.967" UserId="266" Text="&lt;steam&gt;" />
  <row Id="3552" PostHistoryTypeId="2" PostId="1575" RevisionGUID="1716c7a1-ea92-4f52-a957-484fbd2feda7" CreationDate="2010-07-13T21:52:38.990" UserId="310" Text="Is it possible to play custom music in Burnout Paradise ?&#xD;&#xA;If so, how can I put music from my computer on the XBox and play it in the game&#xD;&#xA;(I've grown tired of the built-in soundtrack)" />
  <row Id="3553" PostHistoryTypeId="1" PostId="1575" RevisionGUID="1716c7a1-ea92-4f52-a957-484fbd2feda7" CreationDate="2010-07-13T21:52:38.990" UserId="310" Text="Custom music in Burnout Paradise" />
  <row Id="3554" PostHistoryTypeId="3" PostId="1575" RevisionGUID="1716c7a1-ea92-4f52-a957-484fbd2feda7" CreationDate="2010-07-13T21:52:38.990" UserId="310" Text="&lt;xbox-360&gt;&lt;burnout-paradise&gt;" />
  <row Id="3555" PostHistoryTypeId="6" PostId="1574" RevisionGUID="f37a6862-c63f-43e1-9265-191679f57a4c" CreationDate="2010-07-13T21:56:19.520" UserId="29" Comment="edited tags" Text="&lt;steam&gt;&lt;save-games&gt;" />
  <row Id="3556" PostHistoryTypeId="2" PostId="1576" RevisionGUID="72efd20f-2eed-47fa-a6b9-3b58c3455ae6" CreationDate="2010-07-13T22:16:00.753" UserId="126" Text="Virtually all games on the Xbox don't let you change the soundtrack. You could hook a CD player up to your receiver, or something like that though." />
  <row Id="3557" PostHistoryTypeId="2" PostId="1577" RevisionGUID="45c5d4b7-7f59-4976-aaeb-d61f53342aca" CreationDate="2010-07-13T22:33:25.013" UserId="56" Text="You can't individually. However, you can install Steam anywhere you want, and the save games will then go there. The easiest way would be to move the current directory, uninstall Steam and re-install is wherever you want it, then copy over the moved directory.&#xD;&#xA;&#xD;&#xA;Granted, this won't make much of a difference unless you want them on another disk, but it's the only way." />
  <row Id="3558" PostHistoryTypeId="2" PostId="1578" RevisionGUID="7e1e988c-52bf-4093-aaa3-8da5f0edc949" CreationDate="2010-07-13T23:08:31.190" UserId="215" Text="I don't use it right now, but [Ironhand's Graphics Set](http://www.bay12forums.com/smf/index.php?topic=53180.0) looks gorgeous!&#xD;&#xA;&#xD;&#xA;![Tileset][1]&#xD;&#xA;&#xD;&#xA;![Dwarves][2]&#xD;&#xA;&#xD;&#xA;I couldn't find any good shots of it in action though...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i49.tinypic.com/2h7pif9.png&#xD;&#xA;  [2]: http://i40.tinypic.com/oatdli.png" />
  <row Id="3559" PostHistoryTypeId="5" PostId="255" RevisionGUID="bb97f119-58b2-4e70-ba37-097e74e45544" CreationDate="2010-07-13T23:25:18.713" UserId="217" Comment="listified" Text="**4X (Civilization-like)**&#xD;&#xA;&#xD;&#xA; - [Freeciv][1] - A clone of the Civilization games which has been actively developed for many years and, IMHO, is still just as addictive as ever.&#xD;&#xA; - [C-evo][2] - A clone of Civilization II, with an eye towards fixing imbalances and making the AI more interesting.&#xD;&#xA; - [FreeOrion][3] - Inspired by the &quot;Master of Orion&quot; games.&#xD;&#xA; - [Thousand Parsec][4] - A framework for making 4X games set in space. There are several playable rulesets linked on the site.&#xD;&#xA; - [Star Trek: Supremacy][5] - Appears to be a reimagining of the old Star Trek game. The source code is located [here][6].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.freeciv.org/&#xD;&#xA;  [2]: http://www.c-evo.org/&#xD;&#xA;  [3]: http://www.freeorion.org/index.php/Main_Page&#xD;&#xA;  [4]: http://www.thousandparsec.net/tp/&#xD;&#xA;  [5]: http://www.startreksupremacy.com/&#xD;&#xA;  [6]: http://supremacy.codeplex.com/" />
  <row Id="3560" PostHistoryTypeId="2" PostId="1579" RevisionGUID="e908aeb5-123a-48a5-a09c-4452bbd9e746" CreationDate="2010-07-13T23:39:49.577" UserId="46" Text="There's no built in method to move only your games (SteamApps) directory.  Your best bet is to move your entire Steam installation to your desired location.  Valve has a support article that details the steps involved in the entire procedure, along with some important warnings:&#xD;&#xA;&#xD;&#xA;[Moving a Steam Installation and Games][1]&#xD;&#xA;&#xD;&#xA;[1]:https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129" />
  <row Id="3561" PostHistoryTypeId="5" PostId="1407" RevisionGUID="45ffa1f8-9247-4efe-a168-12377873902c" CreationDate="2010-07-13T23:41:27.360" UserId="217" Comment="It's a list!" Text="**Realtime Strategy**&#xD;&#xA;&#xD;&#xA; - [Warzone 2100](http://wz2100.net/) - Originally released in 1999 as a commercial title, the source code has been opened and all assets are included.&#xD;&#xA; - [Spring](http://springrts.com/) - While the project started as a remake of Total Annihilation, Spring is now a general RTS engine used in a variety of games.&#xD;&#xA; - [BOS Wars](http://www.boswars.org/) - Somewhat reminescent of Command and Conquer. The successor of the [Stratagus](http://stratagus.sourceforge.net/) engine.&#xD;&#xA; - [Glest](http://glest.org/en/index.php) - Two warring factions of magic and technology.&#xD;&#xA; - [Globulation 2](http://globulation2.org/wiki/Main_Page) - Has an emphasis on macro play.&#xD;&#xA; - [Dark Oberon](http://dark-oberon.sourceforge.net/) - Heavily inspired by WarCraft II, DO has the distinction of being the only RTS I know of to use claymation graphics." />
  <row Id="3562" PostHistoryTypeId="2" PostId="1580" RevisionGUID="eaea1a56-0ddb-464e-956f-6303a1bd3226" CreationDate="2010-07-13T23:41:53.803" UserId="297" Text="I want to build a new PC with a smallish SSD.  I'd like to be able to install some of my games onto the drive (those I care about loading quickly or I play frequently), but have the rest of them on a larger, slower drive.&#xD;&#xA;&#xD;&#xA;Anybody know if this is possible?  I'm kind of guessing it's not, but figured I'd ask anyway." />
  <row Id="3563" PostHistoryTypeId="1" PostId="1580" RevisionGUID="eaea1a56-0ddb-464e-956f-6303a1bd3226" CreationDate="2010-07-13T23:41:53.803" UserId="297" Text="Is it possible to install Steam games to two different locations?" />
  <row Id="3564" PostHistoryTypeId="3" PostId="1580" RevisionGUID="eaea1a56-0ddb-464e-956f-6303a1bd3226" CreationDate="2010-07-13T23:41:53.803" UserId="297" Text="&lt;steam&gt;" />
  <row Id="3565" PostHistoryTypeId="6" PostId="1491" RevisionGUID="9a1b9108-fa04-4776-a3dc-5bfde586077f" CreationDate="2010-07-13T23:43:50.867" UserId="29" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;turn-based-strategy&gt;" />
  <row Id="3566" PostHistoryTypeId="2" PostId="1581" RevisionGUID="b52042ec-68a2-406c-bd8a-a0d39e2feb90" CreationDate="2010-07-13T23:50:47.780" UserId="297" Text="In short, the answer is &quot;no.&quot;&#xD;&#xA;&#xD;&#xA;In long, there are actually a handful of things you can evaluate.&#xD;&#xA;&#xD;&#xA;First of all, money is a terrible indicator.  It tells you nothing.  I've had weapons worth a 10th as much as others that were OBVIOUSLY better.  I think money is calculated based on part levels and rarity, but those often mean quite little in the latter part of the game.&#xD;&#xA;&#xD;&#xA;While it seems like it can be easy to calculate DPS of weapons, it can often be hard as reload speed can often factor in quite a bit. For example, I once had a weapon with only a two round magazine with a high damage and wanted to compare it to a weapon with a slighter lower damage output but a much larger clip.  Well, since I was playing a hunter, I had lots of points put into my pistol re-load speed, so it made it really hard to figure it out.&#xD;&#xA;&#xD;&#xA;What I did then, was fire each of them continuously for a set period of time (say 20 seconds) and count the number of times each of them fires.  This then factors in your reload speed as well.  Then, simply figure out how much damage each shot does (multiplying for shotguns if necessary) then divide by time.  I determined that even though I was reloading VERY frequently with the smaller magazine revolver, it's damage output was a full 33% higher than the other gun.&#xD;&#xA;&#xD;&#xA;While this strategy works great for guns without elemental effects, it's a lot more challenging when it comes time to compare elemental damages.  As a basic rule of thumb, compare apples to apples, i.e. compare fire to fire and so forth. x4 beats x3, etc, so that's often easy to figure out.  You also generally want to try to have at least a fire and a corrosive gun on you at all times, and hopefully an electricity gun at all time.  So when you are comparing, compare specific elemental slots to each other.&#xD;&#xA;&#xD;&#xA;There are a few factors that you can't count for, such as zoom factor.  Some people like zoom, other don't. It's worth something different to everyone, so give it as much weight as you want.  Magazine size, bullet count, and damage can all be used to calculate overall DPS as I listed above.&#xD;&#xA;&#xD;&#xA;Finally, learn what the special effects on the rare weapons do.  There's a great list here:&#xD;&#xA;&#xD;&#xA;http://borderlands.wikia.com/wiki/Special_Weapon_Effects&#xD;&#xA;&#xD;&#xA;Some of the effects are pointless, only affecting things like the spread of the bullets, meaning that you could easily find a purple or even a blue better than said orange.  Other effects significantly increase the damage of the element or something similar, so be sure you know what you have.&#xD;&#xA;&#xD;&#xA;There's nothing clear cut, but you can do pretty well most of the time.  Finally, there's no accounting for tastes/real world experience. If you can't decide which is better, carry both for a while and see which one feels most awesome.  Use that one." />
  <row Id="3567" PostHistoryTypeId="2" PostId="1582" RevisionGUID="fa674da3-90e8-4fbf-8a5d-eda4cefb76ea" CreationDate="2010-07-14T00:30:11.367" UserId="198" Text="No, this is not possible unfortunately. Steam stores all* of it's games in the `/steamapps` subfolder in the installation directory.&#xD;&#xA;&#xD;&#xA; *There are some games that, for whatever reason, install themselves outside of this folder, but it's not something that you can control/decide." />
  <row Id="3571" PostHistoryTypeId="2" PostId="1584" RevisionGUID="07d806bc-9d37-4ced-8fe2-b0cd940e01ed" CreationDate="2010-07-14T00:32:46.430" UserId="159" Text="As Alastair Pitts said, you can't have dual-located /steamapps folders.&#xD;&#xA;&#xD;&#xA;However, if you're worried about space, you can collect the GCFs from the steam apps folder, and store these on a separate drive, then re-locate them when you want to play these infrequently played games. Further, you could 'uninstall' them from your steam games, but bring them back with the gcf's when you need them; but this may involve more bandwidth consumption that indented (if steam wants to check for updates, etc)" />
  <row Id="3572" PostHistoryTypeId="2" PostId="1585" RevisionGUID="84291d6d-92b5-43e0-a826-b90a05b991ac" CreationDate="2010-07-14T01:06:03.790" UserId="44" Text="Here's what you can do.  I had a machine where I needed to install my games on a separate drive so I symlinked the steamapps directory.  You can do the same with the directories inside of steamapps.  I've gotten it working in Vista and Windows 7 using [mklink][1]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx" />
  <row Id="3573" PostHistoryTypeId="2" PostId="1586" RevisionGUID="b452ec77-3b43-4ad3-82ad-7d6bc1c4426a" CreationDate="2010-07-14T01:19:52.293" UserId="44" Text="Use [mklink][1] and symlink directories.  I've done it 2 times successfully. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx" />
  <row Id="3574" PostHistoryTypeId="5" PostId="1585" RevisionGUID="24af463b-1dea-4d29-b22e-ff79e9d3d28e" CreationDate="2010-07-14T01:39:25.490" UserId="44" Comment="added 127 characters in body" Text="Here's what you can do.  I had a machine where I needed to install my games on a separate drive so I symlinked the steamapps directory.  You can do the same with the directories inside of steamapps.  I've gotten it working in Vista and Windows 7 using [mklink][1]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT:  Install Steam on the SSD and then symlink the games you aren't using as much with their data on the slower drive. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx" />
  <row Id="3575" PostHistoryTypeId="5" PostId="1586" RevisionGUID="01cd8336-4ed3-481a-9562-fd72a2200b10" CreationDate="2010-07-14T01:40:23.960" UserId="44" Comment="added 1 characters in body" Text="Use [mklink][1] and symlink directories.  I've done it 2 times successfully.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx" />
  <row Id="3576" PostHistoryTypeId="2" PostId="1587" RevisionGUID="032ed2ed-34f3-4bfd-9b88-d155cf09c584" CreationDate="2010-07-14T02:56:25.867" UserId="210" Text="Forgetting, for the moment, the advantages afforded by more RAM being addressable, what performance gains are typical with say, vista 64 over vista 32? &#xD;&#xA;&#xD;&#xA;Do all games perform better, or does it vary widely? Is there a list somewhere of games or game engines that perform a lot better in 64?" />
  <row Id="3577" PostHistoryTypeId="1" PostId="1587" RevisionGUID="032ed2ed-34f3-4bfd-9b88-d155cf09c584" CreationDate="2010-07-14T02:56:25.867" UserId="210" Text="What speedup can I expect in modern PC games from switching to a 64bit OS?" />
  <row Id="3578" PostHistoryTypeId="3" PostId="1587" RevisionGUID="032ed2ed-34f3-4bfd-9b88-d155cf09c584" CreationDate="2010-07-14T02:56:25.867" UserId="210" Text="&lt;pc&gt;&lt;64-bit&gt;&lt;performance&gt;" />
  <row Id="3580" PostHistoryTypeId="2" PostId="1589" RevisionGUID="e4c4f03e-0278-4b25-9087-afdbc2d03f20" CreationDate="2010-07-14T03:06:40.070" UserId="273" Text="I loved those games and always thought that they could have been made into PC games." />
  <row Id="3581" PostHistoryTypeId="1" PostId="1589" RevisionGUID="e4c4f03e-0278-4b25-9087-afdbc2d03f20" CreationDate="2010-07-14T03:06:40.070" UserId="273" Text="Did any of the Metagaming games make it to the PC?" />
  <row Id="3582" PostHistoryTypeId="3" PostId="1589" RevisionGUID="e4c4f03e-0278-4b25-9087-afdbc2d03f20" CreationDate="2010-07-14T03:06:40.070" UserId="273" Text="&lt;retro-gaming&gt;" />
  <row Id="3583" PostHistoryTypeId="2" PostId="1590" RevisionGUID="ecef5198-71b3-4459-95f0-262dafc50993" CreationDate="2010-07-14T03:30:10.163" UserId="72" Text="Unless you run a detailed performance analysis you really aren't going to notice a difference." />
  <row Id="3584" PostHistoryTypeId="2" PostId="1591" RevisionGUID="5b1a0853-8b48-4e8e-8067-1502e8a63a61" CreationDate="2010-07-14T03:37:00.663" UserId="39" Text="How do I find out what dwarfs, if any, have a given job active in their labor preferences so I can either remove other preferences that are taking up their time or change another dwarf's preferences?" />
  <row Id="3585" PostHistoryTypeId="1" PostId="1591" RevisionGUID="5b1a0853-8b48-4e8e-8067-1502e8a63a61" CreationDate="2010-07-14T03:37:00.663" UserId="39" Text="Dwarf Fortress labor preferences" />
  <row Id="3586" PostHistoryTypeId="3" PostId="1591" RevisionGUID="5b1a0853-8b48-4e8e-8067-1502e8a63a61" CreationDate="2010-07-14T03:37:00.663" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3592" PostHistoryTypeId="2" PostId="1593" RevisionGUID="2617345c-dec1-4f8b-a8e8-c04003cf0d28" CreationDate="2010-07-14T04:43:01.850" UserId="295" Text="From what I gather, 64-bit doesn't necessarily mean better performance, assuming that you compare two identical environment which only differ in their bitness. Ofttimes performance will even be on the 32-bit system's side. This is due to the fact that all pointers on a 64-bit system have a larger memory representation (due to the larger address space) and therefor working with them is slower than with 32-bit pointers (though this effect is always true, not just when games are concerned).&#xD;&#xA;&#xD;&#xA;However, you shouldn't just trust what I gather. It is much better to trust what [Tom's Hardware][1] gather.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/reviews/64-bit-vista-gaming,2250.html" />
  <row Id="3597" PostHistoryTypeId="2" PostId="1596" RevisionGUID="d6fc0e94-e00b-4b46-b3ed-121339069f39" CreationDate="2010-07-14T05:57:16.923" UserId="197" Text="The mechanism that removes the grate is inside Sinclair Spirits (the shop with the papier-mâché splicers lining the entryway).  Go behind the counter to press the button, and the storeroom off of the room you're in will be unlocked.  Head down there and take everything from the safe.  __The grate will remain in place until the safe is completely empty.__  If your wallet is full, find a vending machine and blow through some money, then return to the safe and clean it out.  You may notice that the papier-mâché splicer statues are gone when you're on your way out; this is normal and not a glitch.  Once you return to the common area, the grate should be gone and the basement open to you." />
  <row Id="3598" PostHistoryTypeId="2" PostId="1597" RevisionGUID="0d394d8a-90d8-48e0-b678-06b93a27058e" CreationDate="2010-07-14T06:14:44.220" UserId="23" Text="&gt; What performance gains are typical with say, vista 64 over vista 32?&#xD;&#xA;&#xD;&#xA;[Your CPU can process larger chunks of data per instruction, if the program is written to take advantage of that.][1]&#xD;&#xA;&#xD;&#xA;Now, games typically do a lot more GPU work than CPU work, but still there is some load on the CPU that can potentially run faster on a 64 bit processor, if programs and compilers are optimized to take advantage of these faster opcodes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/132930/32-vs-64-bits-whats-the-big-deal" />
  <row Id="3599" PostHistoryTypeId="2" PostId="1598" RevisionGUID="8740d02f-bb13-4a61-bd3e-77a01b440b1d" CreationDate="2010-07-14T06:27:21.997" UserId="159" Text="There is now the option for one player mode, which is good for people to hone skills, and whatnot, but can you get achievements/drops in One Player? If so: how?" />
  <row Id="3600" PostHistoryTypeId="1" PostId="1598" RevisionGUID="8740d02f-bb13-4a61-bd3e-77a01b440b1d" CreationDate="2010-07-14T06:27:21.997" UserId="159" Text="Can you use the Single Player mode on Team Fortress 2 to get Achievements?" />
  <row Id="3601" PostHistoryTypeId="3" PostId="1598" RevisionGUID="8740d02f-bb13-4a61-bd3e-77a01b440b1d" CreationDate="2010-07-14T06:27:21.997" UserId="159" Text="&lt;team-fortress-2&gt;" />
  <row Id="3602" PostHistoryTypeId="2" PostId="1599" RevisionGUID="1a03f836-b5d4-4f3e-916b-a85e5ef7ff59" CreationDate="2010-07-14T07:14:10.497" UserId="46" Text="If you know the location where the game will be installed before installing it, I don't see anything stopping you from making a symlink to a particular game and then installing.  I'll have to give this a try to see if it works." />
  <row Id="3603" PostHistoryTypeId="2" PostId="1600" RevisionGUID="ec96f63f-8f00-4785-a890-84d653c37b91" CreationDate="2010-07-14T08:18:57.487" UserId="122" Text="In &quot;offline practice mode&quot; (where you play against bots):&#xD;&#xA;&#xD;&#xA;* Statistics (e.g. longest life) are turned **off**&#xD;&#xA;* Achievements **cannot** be received&#xD;&#xA;* Item drops are **possible**&#xD;&#xA;&#xD;&#xA;Source: [official tf2 wiki](http://wiki.teamfortress.com/wiki/Training)" />
  <row Id="3604" PostHistoryTypeId="2" PostId="1601" RevisionGUID="1a50e3fc-6742-45af-a934-ac268921a649" CreationDate="2010-07-14T08:21:44.283" UserId="246" Text="I've written a free game called [Criticality][1] that sounds very similar to that for android devices. The rules for my version are slightly different, but I've seen a lot of variants over the years. In my version exploding into enemy territory results in a takeover of that square, but I might try adding the decrement rule to see how it affects things.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://steveboz-apps.blogspot.com/search/label/criticality" />
  <row Id="3605" PostHistoryTypeId="2" PostId="1602" RevisionGUID="9560b3c6-2e7f-4a81-9131-61c3ef45e6fc" CreationDate="2010-07-14T08:36:54.760" UserId="122" Text="The Silent Storm series is, in my opinion, one of the best small squad tactical games out there. It has its flaws, but the game really forces you to think tactically and has a large emphasis on unit placement.&#xD;&#xA;&#xD;&#xA;You can have up to 6 soldiers in the game, each belonging to one of 6 class, and each class has a large skill tree and attributes to develop (though many skills are shared between different classes). The character develop attributes by using them (e.g. the more you use stealth, the better you become in the stealth attribute), and develop skills by investing skill points in them (diablo-style, you get skillpoints each level).&#xD;&#xA;&#xD;&#xA;The game takes place in an alternate WWII setting, so your main weapons will be guns, grenades and the occasional rocket launcher. The game attempts to take a realistic approach, and sports:&#xD;&#xA;&#xD;&#xA;* True 3D levels (with multi-story buildings, for example).&#xD;&#xA;* Hearing - you can sometimes hear the enemies (and they can hear you) even if you don't see them.&#xD;&#xA;* Bullet penetration.&#xD;&#xA;* Great destruction support - enough bullets will open a hole in the wall (that you can aim through), enough explosives can bring down walls, floors and even entire buildings.&#xD;&#xA;* Realistic wound treatment - a soldier can bleed, get blinded, crippled, etc.&#xD;&#xA;* You can either charge in guns blazing and try to sneak in with stealth - both methods work okay in this game. Also, you can plant mines and traps and lure the enemy in.&#xD;&#xA;* Many different items to use, buy and sell, with an inventory system to manage them. Also, guns can be &quot;familiarised with&quot;, which gives them added bonus.&#xD;&#xA;* Decent AI.&#xD;&#xA;&#xD;&#xA;Just a word of warning - the early and middle game levels are much better than the late game levels, which introduce a controversial mechanic to the game. So make the most out of the first levels :) but it's okay, each level can take hours and there are many levels.&#xD;&#xA;&#xD;&#xA;Also, the game supports real time actions out of combat, like you requested, but the maps are usually thick enough with enemies that you typically only use it for a bit at the beginning and end of the level, and not much more." />
  <row Id="3606" PostHistoryTypeId="2" PostId="1603" RevisionGUID="36055562-48d6-4ba0-8a7d-962ead9036e3" CreationDate="2010-07-14T08:37:46.023" UserId="13" Text="To get the benefit of running on a 64bit OS the game would have to be compiled and linked to run as &quot;64bit&quot; rather than &quot;32bit&quot;, plus there might be modifications needed to the code to make best use of the new features.&#xD;&#xA;&#xD;&#xA;You probably won't see an improvement in frame rate or graphics detail as that is pretty much controlled by the graphic card and GPU.&#xD;&#xA;&#xD;&#xA;You might benefit from faster level loading times as more (or indeed all) of the level can be kept in memory." />
  <row Id="3607" PostHistoryTypeId="5" PostId="1544" RevisionGUID="ffd588e4-5d42-4484-833b-f17a5bd10765" CreationDate="2010-07-14T08:45:50.557" UserId="122" Comment="edited body" Text="I'm trying to understand what is the faster way to get a strong sentry to the front at the beginning of the round (the **setup time**).&#xD;&#xA;&#xD;&#xA;Is it better to build a sentry directly on the front? This has the advantage of it being able to shoot enemies even before it's fully upgraded, but the disadvantage of the engineer having to scavenge metal around the front to build it.&#xD;&#xA;&#xD;&#xA;Or perhaps it is better to build a sentry near the resupply, then haul it? This has the advantage of metal being readily available near the resupply, but the disadvantage of having to haul it (slower move speed) the whole distance, and also that it will not be there at all until the engineer arrives. Also, the hauling method incurs the overhead of deployment time twice." />
  <row Id="3608" PostHistoryTypeId="2" PostId="1604" RevisionGUID="3cd15d96-0e14-4460-bf57-94e956f51ac2" CreationDate="2010-07-14T08:51:00.437" UserId="102" Text=" 1. Select the dwarf, either through 'v' or 'c' and then choosing a dwarf.&#xD;&#xA; 2. Select preferences ('p')&#xD;&#xA; 3. Select labors ('l')&#xD;&#xA; 4. Select the category of labor you want to change.&#xD;&#xA;&#xD;&#xA;Its worth noting that currently selected labors will be highlighted, as will their categories. " />
  <row Id="3609" PostHistoryTypeId="2" PostId="1605" RevisionGUID="eaf2510f-e80f-4c21-beb4-bdc1973ed190" CreationDate="2010-07-14T08:55:02.423" UserId="102" Text="Halo 3 ODST features a &quot;Firefight&quot; multiplayer mode.  In it ODSTs (controlled by players) face against waves of AI controlled Covenant enemies.&#xD;&#xA;&#xD;&#xA;These waves become harder as time progresses and the team is handicapped after each set or round.  &#xD;&#xA;&#xD;&#xA;The team shares a life pool, but can obtain more lives after a set." />
  <row Id="3613" PostHistoryTypeId="2" PostId="1607" RevisionGUID="4b4db41e-7366-48dd-84a0-739fe791b410" CreationDate="2010-07-14T09:38:15.640" UserId="122" Text="The Umgah Drone is probably my worst ship in Star Control melee. I know that in general I'm supposed to zip back close to the enemy ship while constantly shooting - attempting to damage it while passing - but the combination of slow turning speed and extremely fast zipping speed always makes me miss.&#xD;&#xA;&#xD;&#xA;Not to mention I generally try to be with my face to the enemy ship - in order to block shots with my cone - and this means I'm not in the correct position to zip past them.&#xD;&#xA;&#xD;&#xA;I've tried relying on the movement backward to dodge shots, instead of relying on the cone to destroy them; but that really puts me in a passive position where all I do is defend and not attack.&#xD;&#xA;&#xD;&#xA;Does anyone have useful tips for efficiently using the drone?" />
  <row Id="3614" PostHistoryTypeId="1" PostId="1607" RevisionGUID="4b4db41e-7366-48dd-84a0-739fe791b410" CreationDate="2010-07-14T09:38:15.640" UserId="122" Text="How to properly use the Umgah Drone?" />
  <row Id="3615" PostHistoryTypeId="3" PostId="1607" RevisionGUID="4b4db41e-7366-48dd-84a0-739fe791b410" CreationDate="2010-07-14T09:38:15.640" UserId="122" Text="&lt;untagged&gt;" />
  <row Id="3616" PostHistoryTypeId="5" PostId="1602" RevisionGUID="a2cc2dd6-146a-45d7-a5fa-1bb7765ca806" CreationDate="2010-07-14T10:20:00.530" UserId="122" Comment="added 108 characters in body" Text="The Silent Storm series is, in my opinion, one of the best small squad tactical games out there. It has its flaws, but the game really forces you to think tactically and has a large emphasis on unit placement.&#xD;&#xA;&#xD;&#xA;You can have up to 6 soldiers in the game, each belonging to one of 6 class, and each class has a large skill tree and attributes to develop (though many skills are shared between different classes). The character develop attributes by using them (e.g. the more you use stealth, the better you become in the stealth attribute), and develop skills by investing skill points in them (diablo-style, you get skillpoints each level).&#xD;&#xA;&#xD;&#xA;The game takes place in an alternate WWII setting, so your main weapons will be guns, grenades and the occasional rocket launcher or throwing knife. The game attempts to take a realistic approach, and sports:&#xD;&#xA;&#xD;&#xA;* True 3D levels (with multi-story buildings, for example).&#xD;&#xA;* Hearing - you can sometimes hear the enemies (and they can hear you) even if you don't see them. Knives and silenced weapons (which are rare) are useful for sneaky soldiers.&#xD;&#xA;* Bullet penetration.&#xD;&#xA;* Great destruction support - enough bullets will open a hole in the wall (that you can aim through), enough explosives can bring down walls, floors and even entire buildings.&#xD;&#xA;* Realistic wound treatment - a soldier can bleed, get blinded, crippled, etc.&#xD;&#xA;* You can either charge forward guns blazing, or try to sneak around with stealth - both methods work okay in this game. Also, you can plant mines and traps and lure the enemy to you.&#xD;&#xA;* Many different items to use, buy and sell, with an inventory system to manage them. Also, guns can be &quot;familiarised with&quot;, which gives them added bonus.&#xD;&#xA;* Decent AI.&#xD;&#xA;&#xD;&#xA;Just a word of warning - the early and middle game levels are much better than the late game levels, which introduce a controversial mechanic to the game. So make the most out of the first levels :) but it's okay, each level can take hours and there are many levels.&#xD;&#xA;&#xD;&#xA;Also, the game supports real time actions out of combat, like you requested, but the maps are usually thick enough with enemies that you typically only use it for a bit at the beginning and end of the level, and not much more." />
  <row Id="3618" PostHistoryTypeId="5" PostId="1550" RevisionGUID="6f9a9e4d-e020-4db0-99e1-a0c042a1712e" CreationDate="2010-07-14T10:22:01.480" UserId="88" Comment="added 35 characters in body" Text="[dlh.net](http://dlh.net/), but only older consoles and games" />
  <row Id="3619" PostHistoryTypeId="4" PostId="1519" RevisionGUID="eb45d6b3-fc54-4816-9c67-4668b20ec56f" CreationDate="2010-07-14T10:22:41.510" UserId="730" Comment="edited title" Text="About vehicles kills in Borderlands and experience/items gain" />
  <row Id="3620" PostHistoryTypeId="2" PostId="1608" RevisionGUID="fffd00c5-bae9-4d86-b633-8f903766f662" CreationDate="2010-07-14T10:24:52.413" UserId="88" Text="to answer your first question: no, the game won't explain about the origin of the eggs. But it *will* explain the origin of virus in the end - but I don't want to spoil it for you, let's just say I liked it" />
  <row Id="3621" PostHistoryTypeId="10" PostId="1589" RevisionGUID="619a341d-b340-40c1-81f9-78dba8c44710" CreationDate="2010-07-14T10:25:35.830" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:92,&quot;DisplayName&quot;:&quot;Neil Aitken&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:88,&quot;DisplayName&quot;:&quot;Tobias Kienzler&quot;}]" />
  <row Id="3622" PostHistoryTypeId="2" PostId="1609" RevisionGUID="143344c1-7f0c-4a7a-9906-43913a144375" CreationDate="2010-07-14T10:26:45.437" UserId="730" Text="If I play, for example, `Plant vs Zombies` or `Toki Tori` on Steam when I am offline, can I get achievements? Are these re-synchronized when Steam returns online?" />
  <row Id="3623" PostHistoryTypeId="1" PostId="1609" RevisionGUID="143344c1-7f0c-4a7a-9906-43913a144375" CreationDate="2010-07-14T10:26:45.437" UserId="730" Text="Can the Steam achievements be gained also offline?" />
  <row Id="3624" PostHistoryTypeId="3" PostId="1609" RevisionGUID="143344c1-7f0c-4a7a-9906-43913a144375" CreationDate="2010-07-14T10:26:45.437" UserId="730" Text="&lt;steam&gt;&lt;achievements&gt;" />
  <row Id="3625" PostHistoryTypeId="2" PostId="1610" RevisionGUID="5c106f82-845c-4680-9e6c-9109777e6d7b" CreationDate="2010-07-14T10:34:30.113" UserId="730" Text="A great combo could be work in tandem with another engineer. &#xD;&#xA;&#xD;&#xA;`Engineer 1` do the following:&#xD;&#xA;&#xD;&#xA; 1. Build the teleport entrance&#xD;&#xA; 2. Run to the front and drop the teleport exit jsut before the &quot;hot&quot; zone&#xD;&#xA; 3. Build the sentry and start upgrading it&#xD;&#xA;&#xD;&#xA;`Engineer 2` do the following: &#xD;&#xA;&#xD;&#xA; 1. Build the dispenser immediatly at the spawn exit&#xD;&#xA; 2. Take metal, build the teleport&#xD;&#xA; 3. Upgrade the dispenser to level 3&#xD;&#xA; 4. Pick up the dispenser level 3 and take the teleport of `Engineer 1` with full metal&#xD;&#xA; 5. Drop dispenser&#xD;&#xA; 6. Drop sentry&#xD;&#xA;&#xD;&#xA;The good point of this is that the engineers do not steal the metal between them and is effective in CP maps like CP_Badlands, CP_Well, CP_Granary for example." />
  <row Id="3626" PostHistoryTypeId="2" PostId="1611" RevisionGUID="9cbe2738-4c23-4a22-898e-3b95b6af3665" CreationDate="2010-07-14T10:56:37.387" UserId="56" Text="Yes. Basically, the Steam client stores them for you and synchronises with the Cloud server when you're back online." />
  <row Id="3628" PostHistoryTypeId="5" PostId="1589" RevisionGUID="3789b8ab-28be-4d40-bc3d-05bb8c05863e" CreationDate="2010-07-14T12:06:23.643" UserId="273" Comment="Clarified" Text="I loved those games and always thought that they could have been made into PC games.&#xD;&#xA;&#xD;&#xA;Edit 1:&#xD;&#xA;&#xD;&#xA;Sorry, I meant the games published by Metagaming Concepts; Orge, WarpWar, et all.&#xD;&#xA;" />
  <row Id="3629" PostHistoryTypeId="5" PostId="1611" RevisionGUID="1f3e646b-fa4d-4b47-b517-8cb596937e85" CreationDate="2010-07-14T12:14:02.083" UserId="56" Comment="added 183 characters in body; added 43 characters in body" Text="&lt;strike&gt;Yes. Basically, the Steam client stores them for you and synchronises with the Cloud server when you're back online.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;I thought it was. Now that I've tried it, it seems that Steam doesn't expose the APIs needed to unlock achievements to games when it's in offline mode. So no, you can't unlock achievements in offline mode." />
  <row Id="3630" PostHistoryTypeId="2" PostId="1612" RevisionGUID="bb1936c3-506f-4bef-a93d-935ceb14939f" CreationDate="2010-07-14T12:42:54.100" UserId="247" Text="I try to get all the chests and kill all the golden monsters but I don't know if it is worth chasing the rest of the monsters (if I have to use a recharge coin I lose its bonus at the end of the floor)" />
  <row Id="3631" PostHistoryTypeId="1" PostId="1612" RevisionGUID="bb1936c3-506f-4bef-a93d-935ceb14939f" CreationDate="2010-07-14T12:42:54.100" UserId="247" Text="Is it worth killing all the monsters in each floor in Sword and Poker 2?" />
  <row Id="3632" PostHistoryTypeId="3" PostId="1612" RevisionGUID="bb1936c3-506f-4bef-a93d-935ceb14939f" CreationDate="2010-07-14T12:42:54.100" UserId="247" />
  <row Id="3633" PostHistoryTypeId="11" PostId="1589" RevisionGUID="8060e26e-deb0-4601-8eb2-9a3723d9675e" CreationDate="2010-07-14T12:45:46.653" UserId="-1" Text="[{&quot;Id&quot;:273,&quot;DisplayName&quot;:&quot;uncle brad&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:75,&quot;DisplayName&quot;:&quot;therefromhere&quot;},{&quot;Id&quot;:171,&quot;DisplayName&quot;:&quot;Ricket&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="3634" PostHistoryTypeId="2" PostId="1613" RevisionGUID="6e0132a5-7c36-4ac4-9000-56875a8f2495" CreationDate="2010-07-14T12:46:44.763" UserId="85" Text="After Metagaming Concepts went out of business and Steve Jackson founded Steve Jackson Games, there eventually was a release of **Ogre** for the computer in 1986 as published by ORIGIN Systems, Inc. Here's a page of [release info from Moby Games](http://www.mobygames.com/game/ogre/release-info), and there's [tangential mention at Wikipedia under Spin-Offs](http://en.wikipedia.org/wiki/Ogre_(game)). It seems to be the only one that made it to any electronic format.&#xD;&#xA;" />
  <row Id="3635" PostHistoryTypeId="5" PostId="1586" RevisionGUID="e02ce9ad-b235-4357-b2d7-05d027bee56a" CreationDate="2010-07-14T12:54:48.447" UserId="44" Comment="added 205 characters in body" Text="Use [mklink][1] and symlink directories.  Create a symbolic link in Program Files\Steam that points to a steamapps directory somewhere else. I've done it 2 times successfully.  &#xD;&#xA;&#xD;&#xA;Also, I should note, that if you don't know your file system then I would ask for help in doing this. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://technet.microsoft.com/en-us/library/cc753194(WS.10).aspx" />
  <row Id="3636" PostHistoryTypeId="2" PostId="1614" RevisionGUID="a51e232c-373f-4cc5-b08e-5d75511bfd30" CreationDate="2010-07-14T12:56:24.713" UserId="121" Text="tzenes [answer][1] is strictly correct.  There is however no way in the game to see a list of all dwarves with a specific labor enabled (ie: mining).  You must iterate through all your dwarves to check.  &#xD;&#xA;&#xD;&#xA;However, a custom utility called Dwarf Therapist has been written to allow you to do exactly what you want to do.  &#xD;&#xA;&#xD;&#xA; - [Dwarf Therapist Forum/Info Page][2]&#xD;&#xA; - [Dwarf Therapist Project/Download Page][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1591/dwarf-fortress-labor-preferences/1604#1604&#xD;&#xA;  [2]: http://www.bay12forums.com/smf/index.php?topic=39229.0&#xD;&#xA;  [3]: http://code.google.com/p/dwarftherapist" />
  <row Id="3637" PostHistoryTypeId="2" PostId="1615" RevisionGUID="9bd4e0a6-7ddf-4eef-9329-3caf8167acc5" CreationDate="2010-07-14T13:13:06.953" UserId="277" Text="I played the game in the late nineties but it could have been released earlier then that. The gameplay consisted of a typical adventure puzzler and relied heavily on collecting items in your inventory and combining them to solve puzzles (like combining bread crumbs and poison to feed to a pigeon).&#xD;&#xA;&#xD;&#xA;The start of the game finds the protagonist (a smartass teenager) locked in a CIA training facility from which he edeavours to escape. &#xD;&#xA;&#xD;&#xA;I really thought the game was called something along the lines of &quot;Teen Spy&quot;, but hours of googling have returned nothing so I must attribute this to my brain conjuring up a red herring. &#xD;&#xA;&#xD;&#xA;I know I've only been able to provide scant clues, but if anyone has any idea at all I would really appreciate it!" />
  <row Id="3638" PostHistoryTypeId="1" PostId="1615" RevisionGUID="9bd4e0a6-7ddf-4eef-9329-3caf8167acc5" CreationDate="2010-07-14T13:13:06.953" UserId="277" Text="Identify old PC adventure game about a teen spy" />
  <row Id="3639" PostHistoryTypeId="3" PostId="1615" RevisionGUID="9bd4e0a6-7ddf-4eef-9329-3caf8167acc5" CreationDate="2010-07-14T13:13:06.953" UserId="277" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;puzzle-adventure&gt;" />
  <row Id="3640" PostHistoryTypeId="6" PostId="1123" RevisionGUID="224e464d-ac58-4813-97d2-9b2b2dbffabf" CreationDate="2010-07-14T13:51:47.873" UserId="109" Comment="edited tags" Text="&lt;steam&gt;&lt;achievements&gt;&lt;fallout-3&gt;&lt;games-for-windows-live&gt;" />
  <row Id="3641" PostHistoryTypeId="2" PostId="1616" RevisionGUID="76a9e354-910c-4366-bac4-68e252d8e754" CreationDate="2010-07-14T13:54:56.057" UserId="94" Text="Why did many commodore 64 games require the joystick to be in port #2?  &#xD;&#xA;( Despite being single-player games )  &#xD;&#xA;I remember being annoyed by having to unplug and plug the joystick between games." />
  <row Id="3642" PostHistoryTypeId="1" PostId="1616" RevisionGUID="76a9e354-910c-4366-bac4-68e252d8e754" CreationDate="2010-07-14T13:54:56.057" UserId="94" Text="Why did many commodore 64 games require the joystick to be in port #2?" />
  <row Id="3643" PostHistoryTypeId="3" PostId="1616" RevisionGUID="76a9e354-910c-4366-bac4-68e252d8e754" CreationDate="2010-07-14T13:54:56.057" UserId="94" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;joystick&gt;&lt;8-bit&gt;" />
  <row Id="3644" PostHistoryTypeId="5" PostId="1555" RevisionGUID="06fcef39-be0d-476d-a0c8-e2d984ed6f6a" CreationDate="2010-07-14T13:55:02.357" UserId="109" Comment="added 205 characters in body" Text="How many console FPSes have multiplayer with bots? MOH: Rising Sun is the only ondle I can think of offhand, and that's ancient. Oh and the Star Wars: Battlefront series. But on console FPSes, bots are the exception rather than the rule. &#xD;&#xA;&#xD;&#xA;And because they aren't expected, developers don't put the time into it. It takes a lot of effort for bot AI, as flaws in it are much more noticeable than flaws in the AI of hordes of mindless enemies." />
  <row Id="3645" PostHistoryTypeId="2" PostId="1617" RevisionGUID="ec4a3e3d-6d35-4cab-aec8-71414a4f8dee" CreationDate="2010-07-14T13:59:52.190" UserId="145" Text="Could it be [Spycraft: The Great Game][1] by Activision?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/index.html?curid=6605192" />
  <row Id="3646" PostHistoryTypeId="2" PostId="1618" RevisionGUID="a7a1a9ff-95dc-44bb-94bc-dd8976c5106c" CreationDate="2010-07-14T14:23:59.870" UserId="58" Text="I never really thought about that much as a kid, when I had my C-64 (we just left a joystick plugged into #2 all the time).&#xD;&#xA;&#xD;&#xA;However, after some digging, according to [Ode to Joysticks][1]:&#xD;&#xA;&#xD;&#xA;&gt; Port 2 eventually emerged as the default, mainly because joysticks plugged into Port 1 could interfere with the command line interface.&#xD;&#xA;&#xD;&#xA;Which is a good point, now that I read that, I do remember that having a joystick plugged into port #1 would send bizarre key codes to the primary BASIC interpreter/command line. &#xD;&#xA;&#xD;&#xA;Ahhhh, memories!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://retroblique.com/ode-to-joysticks/" />
  <row Id="3647" PostHistoryTypeId="6" PostId="620" RevisionGUID="2e713275-b0b6-4d90-b85f-2f09ce0da40e" CreationDate="2010-07-14T14:49:17.733" UserId="85" Comment="edited tags" Text="&lt;abandonware&gt;&lt;dosbox&gt;&lt;old-games&gt;" />
  <row Id="3648" PostHistoryTypeId="6" PostId="1522" RevisionGUID="2f23435a-d3a7-4b61-b508-cf5ea957df82" CreationDate="2010-07-14T14:49:40.777" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;platform-game&gt;&lt;old-games&gt;" />
  <row Id="3649" PostHistoryTypeId="2" PostId="1619" RevisionGUID="a5903eca-bca0-451e-ac6c-f623fca2c3c6" CreationDate="2010-07-14T14:58:44.403" UserId="88" Text="There's a demo available, called [Portal: the first slice](http://www.steampowered.com/nvidia/) (no nvidia card required)&#xD;&#xA;&#xD;&#xA;1. 10-14 hours, depending on your will to discover hidden rooms&#xD;&#xA;2. see 4&#xD;&#xA;3. see 4&#xD;&#xA;4. yes. levels at e.g. http://www.thinkingwithportals.com/ and http://www.myaperturelabs.com/&#xD;&#xA;&#xD;&#xA;and especially the &quot;mod&quot; http://portalmaps.wecreatestuff.com/ **after** playing the [flash version](http://portal.wecreatestuff.com/)&#xD;&#xA;&#xD;&#xA;and there's also http://www.portalprelude.com/" />
  <row Id="3650" PostHistoryTypeId="6" PostId="6" RevisionGUID="eb3960fa-1476-4cc1-a8c9-04fd574b36bf" CreationDate="2010-07-14T14:59:23.983" UserId="13" Comment="retag" Text="&lt;windows-xp&gt;&lt;install&gt;&lt;sam-and-max&gt;&lt;old-games&gt;" />
  <row Id="3651" PostHistoryTypeId="6" PostId="107" RevisionGUID="e29756c9-dd08-4fae-b10e-76273908c607" CreationDate="2010-07-14T14:59:53.467" UserId="13" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;amiga&gt;" />
  <row Id="3652" PostHistoryTypeId="2" PostId="1620" RevisionGUID="10a2733a-3804-4aa5-aaba-8a34b3660275" CreationDate="2010-07-14T15:00:13.107" UserId="23" Text="What set of options and console commands help the most in improving frames per seconds in [id Tech 3][1] games (that is, Quake 3 and [derivates][2])?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Id_Tech_3&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Id_Tech_3#Uses_of_the_engine" />
  <row Id="3653" PostHistoryTypeId="1" PostId="1620" RevisionGUID="10a2733a-3804-4aa5-aaba-8a34b3660275" CreationDate="2010-07-14T15:00:13.107" UserId="23" Text="What's the most effective way to boost FPS in Quake 3 and derivates?" />
  <row Id="3654" PostHistoryTypeId="3" PostId="1620" RevisionGUID="10a2733a-3804-4aa5-aaba-8a34b3660275" CreationDate="2010-07-14T15:00:13.107" UserId="23" Text="&lt;settings&gt;&lt;id-tech-3&gt;" />
  <row Id="3655" PostHistoryTypeId="2" PostId="1621" RevisionGUID="ae9dfa2d-ccf6-4c3b-b470-b4ad7f5c49f9" CreationDate="2010-07-14T15:05:26.073" UserId="154" Text="Could it be Teenagent perhaps?&#xD;&#xA;&#xD;&#xA;I haven't played it but I remember seeing it on GOG.com, and from your description it sounds like it.&#xD;&#xA;&#xD;&#xA;[http://www.gog.com/en/gamecard/teenagent][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/gamecard/teenagent" />
  <row Id="3656" PostHistoryTypeId="5" PostId="1559" RevisionGUID="a990a71e-e4fa-4284-b801-7905cfc01594" CreationDate="2010-07-14T15:05:55.260" UserId="121" Comment="Added a note about size." Text="A legendary dining room is a [dining room][1] with very high [room][2] value.&#xD;&#xA;&#xD;&#xA;Room value is determined by the quality of the floors and walls of the room, and any items in it.  You can increase a room's value by [smoothing][3] and [engraving][4] it.  Engravings have quality of their own, so it's best to use a highly skilled [engraver][5] to do that work.  Adding [high value items][6] such as statues also  helps raise the value.  Also keep in mind the size of the room and the material the room is dug out of has an effect; who wouldn't want to live in a grand room made out of *Gold*?&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Dining_room&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Room&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Smoothing&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/DF2010:Engraving&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/DF2010:Engraver&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/DF2010:" />
  <row Id="3658" PostHistoryTypeId="2" PostId="1622" RevisionGUID="0e6ec399-5d4f-44ce-9521-813ed1b26a87" CreationDate="2010-07-14T15:09:54.347" UserId="140" Text="[Here is an autoexec.cfg generator][1] that explains what some of the options do as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quaketweaks.com/config.html" />
  <row Id="3659" PostHistoryTypeId="2" PostId="1623" RevisionGUID="22d28a3b-3b33-4334-af22-fedc1590340f" CreationDate="2010-07-14T15:10:41.740" UserId="336" Text="You cannot get achievements from the one player mode.&#xD;&#xA;&#xD;&#xA;However, you *can* create an otherwise empty server to &quot;farm&quot; achievements (though, understandably, many of the achievements require at least two people), and you can even unlock achievements via LAN games." />
  <row Id="3660" PostHistoryTypeId="6" PostId="87" RevisionGUID="d817a4b6-615e-4c49-b3ff-6a0c812fa1dd" CreationDate="2010-07-14T15:12:44.420" UserId="88" Comment="edited tags" Text="&lt;portal&gt;" />
  <row Id="3661" PostHistoryTypeId="2" PostId="1624" RevisionGUID="22940e5b-b2cf-4a86-a72f-b58bfb34ea61" CreationDate="2010-07-14T15:12:53.983" UserId="336" Text="Something like this is completely possible -- one way is to simply install two separate copies of Steam, one on each drive. Just make sure to close out of the one instance before changing to a game installed under the other (Steam won't let more than one of itself run at any time)" />
  <row Id="3662" PostHistoryTypeId="2" PostId="1625" RevisionGUID="d60bb9fb-2822-4736-9771-c5afbaf83297" CreationDate="2010-07-14T15:12:56.263" UserId="23" Text="Many first person shooters have different counters for health and armour. Why is that a good idea?&#xD;&#xA;&#xD;&#xA;Isn't the whole point of &quot;hit points&quot; knowing &quot;how much damage you can take before you die&quot;? How does having separate counters help you answer questions like &quot;I have 25 health and 100 armor, will I die to a railgun?&quot;" />
  <row Id="3663" PostHistoryTypeId="1" PostId="1625" RevisionGUID="d60bb9fb-2822-4736-9771-c5afbaf83297" CreationDate="2010-07-14T15:12:56.263" UserId="23" Text="Why is it a good idea to have a separate health and armor counters in first person shooters?" />
  <row Id="3664" PostHistoryTypeId="3" PostId="1625" RevisionGUID="d60bb9fb-2822-4736-9771-c5afbaf83297" CreationDate="2010-07-14T15:12:56.263" UserId="23" Text="&lt;fps&gt;" />
  <row Id="3665" PostHistoryTypeId="2" PostId="1626" RevisionGUID="ff11ab86-7284-4388-afbc-50d3f4b62c00" CreationDate="2010-07-14T15:17:56.733" UserId="14" Text="Some games use that because when you start getting hit on health, you also move slower, or limp, groan, bleed, etc.&#xD;&#xA;&#xD;&#xA;When you are getting hit and losing armor, this doesn't happen.&#xD;&#xA;&#xD;&#xA;There may also be different weapons that affect health but not armor (ie: a force shield and lasers), while others affect both.&#xD;&#xA;&#xD;&#xA;It really depends on the game." />
  <row Id="3666" PostHistoryTypeId="5" PostId="1622" RevisionGUID="0ebfc8d7-b7e9-4f4e-a739-93b56d074c70" CreationDate="2010-07-14T15:27:39.877" UserId="140" Comment="added 221 characters in body" Text="[Here is an autoexec.cfg generator][1] that explains what some of the options do as well.&#xD;&#xA;&#xD;&#xA;[Here is also another site][2] that lists the configs and explains them.&#xD;&#xA;&#xD;&#xA;The main console command is `r_picmip`, this will increase FPS most overall.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quaketweaks.com/config.html&#xD;&#xA;  [2]: http://www.planetquake3.net/tweak/glossary_commands.html" />
  <row Id="3667" PostHistoryTypeId="6" PostId="1625" RevisionGUID="1b965357-71a0-4ede-814c-a97010b5e118" CreationDate="2010-07-14T15:32:06.193" UserId="23" Comment="edited tags" Text="&lt;fps&gt;&lt;hud&gt;" />
  <row Id="3668" PostHistoryTypeId="6" PostId="1612" RevisionGUID="1784bf68-9465-4812-b5e8-726da51457c7" CreationDate="2010-07-14T15:34:15.837" UserId="18" Comment="edited tags" Text="&lt;iphone&gt;&lt;ipod-touch&gt;" />
  <row Id="3669" PostHistoryTypeId="2" PostId="1627" RevisionGUID="1ac82a9b-8fce-4313-bcef-5f811dded5e3" CreationDate="2010-07-14T15:36:17.443" UserId="18" Text="Killing *every* enemy in the later dungeons is a little redundant; I just leave the floor after getting all the rewards and golden monsters." />
  <row Id="3670" PostHistoryTypeId="11" PostId="1123" RevisionGUID="8dc3c6ab-dc0c-477a-9ed1-110e8eb95120" CreationDate="2010-07-14T15:38:48.190" UserId="-1" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:68,&quot;DisplayName&quot;:&quot;MarmouCorp&quot;}]" />
  <row Id="3671" PostHistoryTypeId="5" PostId="1622" RevisionGUID="ac2c8d9e-1a87-4257-8f19-0580a6360212" CreationDate="2010-07-14T15:39:10.280" UserId="140" Comment="added 90 characters in body" Text="[Here is an autoexec.cfg generator][1] that explains what some of the options do as well.&#xD;&#xA;&#xD;&#xA;[Here is also another site][2] that lists the configs and explains them.&#xD;&#xA;&#xD;&#xA;The main console command is `r_picmip`, this will increase FPS most overall. [Here is an example of picmip 5][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quaketweaks.com/config.html&#xD;&#xA;  [2]: http://www.planetquake3.net/tweak/glossary_commands.html&#xD;&#xA;  [3]: http://bsan.up.seesaa.net/image/picmip_03.jpg" />
  <row Id="3672" PostHistoryTypeId="10" PostId="1625" RevisionGUID="27272b8a-2af2-406a-986b-7af165bff4d0" CreationDate="2010-07-14T15:42:59.050" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:153,&quot;DisplayName&quot;:&quot;Noctrine&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="3673" PostHistoryTypeId="2" PostId="1628" RevisionGUID="e714dccc-0f1f-49bb-a842-be5395c2402e" CreationDate="2010-07-14T15:43:14.867" UserId="126" Text="Partially, because some shots do damage to health and armor.&#xD;&#xA;&#xD;&#xA;For example:&#xD;&#xA;&#xD;&#xA;Lets say that a shot from, say, an energy weapon, deals all damage to armor if available, but a railgun, though it only deals half as much damage, deals 75% of its damage to armor (as long as any armor remains) and 25% of its damage to health.&#xD;&#xA;&#xD;&#xA;If there's a level that has lot's readily available, but health is very sparse. In this way, it's added depth to the game, because then the players have to decide whether to shoot energy weapons, and deal additional damage, or take the short run hit by using a railgun, but be able to eventually kill their opponent because even if they keep filling up on armor, they will eventually die, because their health runs out.&#xD;&#xA;&#xD;&#xA;It does depend entirely on the game, but that's one way that a designer could add depth with such a system." />
  <row Id="3674" PostHistoryTypeId="10" PostId="1553" RevisionGUID="b2af3437-70d0-4ed2-86df-a297681cb4be" CreationDate="2010-07-14T15:49:30.373" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:113,&quot;DisplayName&quot;:&quot;Jon B&quot;},{&quot;Id&quot;:114,&quot;DisplayName&quot;:&quot;Mike Fielden&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="3675" PostHistoryTypeId="2" PostId="1629" RevisionGUID="e4246974-1a09-4882-bc1d-720c81556a64" CreationDate="2010-07-14T15:56:08.030" UserId="730" Text="Most answers here miss the problem that not whole games use the Steamworks features provided by Steam and that, in all other cases, it depends by developers where they decided to store the savegame files.&#xD;&#xA;&#xD;&#xA;Could be a folder inside `steamapps`, could be a folder inside `Document And Settings`, or `Local Settings` etc. etc. This is really **game-dependent**!&#xD;&#xA;&#xD;&#xA;Only if a game implements the Cloud feature (is marked with Cloud icon ![alt text][1]) you are sure that save games are stored in the Cloud (internet storage) and directly connected to your Steam Account. In this case you can re-install Steam and Cloud games on a complete different PC and you will found your savegames there.&#xD;&#xA;&#xD;&#xA;I suggest you to ask for specific savegames backup and restore procedure for every game you are interested in.&#xD;&#xA;&#xD;&#xA;  [1]: http://cdn.store.steampowered.com/public/images/ico/ico_cloud.gif" />
  <row Id="3676" PostHistoryTypeId="2" PostId="1630" RevisionGUID="b0732f2c-fe71-4117-b863-4376216ecc2c" CreationDate="2010-07-14T16:02:40.227" UserId="23" Text="There are [many custom huds][1] available for Quake Live; most make all numbers larger because, hey, everything is important right?&#xD;&#xA;&#xD;&#xA;![An example custom hud][2]&#xD;&#xA;&#xD;&#xA;Obviously, this can't be the case. Something has to give.&#xD;&#xA;&#xD;&#xA;I believe that damage to death is more important information than health and armor counts. Maybe the health and armour count would be handy to have around to know what item should pick up first, but I believe a far more common scenario is questions like &quot;can I be oneshotted by a railgun this very moment&quot;?&#xD;&#xA;&#xD;&#xA;All of the points made [in this quickly closed question](http://gaming.stackexchange.com/questions/1625/why-is-it-a-good-idea-to-have-a-separate-health-and-armor-counters-in-first-perso) do not apply to Quake 3 -- damage is distributed between armor and health indipendently from the source¹; there are no side effects to having low health.&#xD;&#xA;&#xD;&#xA;The only real downside would be not knowing what I should be looking for: health or armor. However, I believe this is a question separate armour and health bars would answer more than adequately.&#xD;&#xA;&#xD;&#xA;Is there something I'm missing from the big picture? Why is there no mod that tries to do this? Is keeping different counters this important in Quake Live?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;¹The only difference would be for the lightning gun, which due to rounding deals  5 armor damage and only 2 health damage.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://qlhud.core.ws/&#xD;&#xA;  [2]: http://qlhud.core.ws/files/imgs/Yatar_r6z0Cy.jpg &quot;An example custom hud with HUGE everything.&quot;" />
  <row Id="3677" PostHistoryTypeId="1" PostId="1630" RevisionGUID="b0732f2c-fe71-4117-b863-4376216ecc2c" CreationDate="2010-07-14T16:02:40.227" UserId="23" Text="Would I be at a disadvantage if I played Quake Live with an HUD that displayed hit points (damage to death) &quot;instead of&quot; health and armour counts?" />
  <row Id="3678" PostHistoryTypeId="3" PostId="1630" RevisionGUID="b0732f2c-fe71-4117-b863-4376216ecc2c" CreationDate="2010-07-14T16:02:40.227" UserId="23" Text="&lt;fps&gt;&lt;quake-live&gt;&lt;hud&gt;" />
  <row Id="3679" PostHistoryTypeId="2" PostId="1631" RevisionGUID="87b2e621-b56a-4a54-a644-3702bdfa040a" CreationDate="2010-07-14T16:05:48.133" UserId="140" Text="&gt; The only real downside would be not knowing what I should be looking for: health or armor.&#xD;&#xA;&#xD;&#xA;I think this is a giant strategic downside. You could have a high number in your (to death) and you run over a ya and nothing changes (or very little) and you start wondering why and you are using your precious time in trying to figure out how much health you need and where it is instead of knowing that before you touched the ya." />
  <row Id="3680" PostHistoryTypeId="6" PostId="87" RevisionGUID="e6419683-3483-4f74-a60e-63bca4207e63" CreationDate="2010-07-14T16:16:41.180" UserId="14" Comment="edited tags" Text="&lt;portal&gt;&lt;characters&gt;" />
  <row Id="3681" PostHistoryTypeId="5" PostId="1630" RevisionGUID="9f5c0119-9428-4b88-ae90-74838a4e37a4" CreationDate="2010-07-14T16:21:22.143" UserId="23" Comment="Address miscomprehension; added 77 characters in body; edited title" Text="There are [many custom huds][1] available for Quake Live; most make all numbers larger because, hey, everything is important right?&#xD;&#xA;&#xD;&#xA;![An example custom hud][2]&#xD;&#xA;&#xD;&#xA;Obviously, this can't be the case. Something has to give.&#xD;&#xA;&#xD;&#xA;I believe that damage to death is more important information than health and armor counts. Maybe the health and armour count would be handy to have around to know what item should pick up first, but I believe a far more common scenario is questions like &quot;can I be oneshotted by a railgun this very moment&quot;?&#xD;&#xA;&#xD;&#xA;All of the points made [in this quickly closed question](http://gaming.stackexchange.com/questions/1625/why-is-it-a-good-idea-to-have-a-separate-health-and-armor-counters-in-first-perso) do not apply to Quake 3 -- damage is distributed between armor and health indipendently from the source¹; there are no side effects to having low health.&#xD;&#xA;&#xD;&#xA;The only real downside would be not knowing what I should be looking for: health or armor. _However_, I believe this is a question separate armour and health bars would answer more than adequately.&#xD;&#xA;&#xD;&#xA;Is there something I'm missing from the big picture? Why is there no mod that tries to do this? Is keeping different counters this important in Quake Live?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;¹The only difference would be for the lightning gun, which due to rounding deals  5 armor damage and only 2 health damage.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;To make myself crystal clear here, I'll post a picture of what I had in mind:&#xD;&#xA;&#xD;&#xA;![Please note the separate bars!][3]&#xD;&#xA;&#xD;&#xA;Separate bars would answer the &quot;what I should be looking for: health or armor&quot; question, but the actual numbers (the &quot;count&quot;) wouldn't be displayed. Hope this helps.&#xD;&#xA;&#xD;&#xA;  [1]: http://qlhud.core.ws/&#xD;&#xA;  [2]: http://qlhud.core.ws/files/imgs/Yatar_r6z0Cy.jpg &quot;An example custom hud with HUGE everything.&quot;&#xD;&#xA;  [3]: http://dl.dropbox.com/u/1164414/Quake%20Live/Damage%20to%20death%20meter.png &quot;Please note the separate bars!&quot;" />
  <row Id="3682" PostHistoryTypeId="4" PostId="1630" RevisionGUID="9f5c0119-9428-4b88-ae90-74838a4e37a4" CreationDate="2010-07-14T16:21:22.143" UserId="23" Comment="Address miscomprehension; added 77 characters in body; edited title" Text="Would I be at a disadvantage if I played Quake Live with an HUD that displayed damage to death &quot;instead of&quot; health and armour counts?" />
  <row Id="3683" PostHistoryTypeId="5" PostId="1600" RevisionGUID="2a8fbbbe-b12b-447a-86a5-fb2cca824ecd" CreationDate="2010-07-14T16:33:08.733" UserId="122" Comment="added 43 characters in body" Text="In &quot;offline practice mode&quot; (where you play against bots):&#xD;&#xA;&#xD;&#xA;* Statistics (e.g. longest life) are turned **off**&#xD;&#xA;* Achievements **cannot** be received&#xD;&#xA;* Item drops are **possible**&#xD;&#xA;&#xD;&#xA;Source: [official tf2 wiki](http://wiki.teamfortress.com/wiki/Training), and also verified by personal experience." />
  <row Id="3684" PostHistoryTypeId="5" PostId="1630" RevisionGUID="32abed9e-1651-4b1b-9a03-ab628c87f5e3" CreationDate="2010-07-14T16:37:43.737" UserId="23" Comment="N-th attempt at making myself clear." Text="There are [many custom huds][1] available for Quake Live; most make all numbers larger because, hey, everything is important right?&#xD;&#xA;&#xD;&#xA;![An example custom hud][2]&#xD;&#xA;&#xD;&#xA;Obviously, this can't be the case. Something has to give.&#xD;&#xA;&#xD;&#xA;I believe that damage to death is more important information than health and armor counts. Maybe the health and armour count would be handy to have around to know what item should pick up first, but I believe a far more common scenario is questions like &quot;can I be oneshotted by a railgun this very moment&quot;?&#xD;&#xA;&#xD;&#xA;All of the points made [in this quickly closed question](http://gaming.stackexchange.com/questions/1625/why-is-it-a-good-idea-to-have-a-separate-health-and-armor-counters-in-first-perso) do not apply to Quake 3 -- damage is distributed between armor and health indipendently from the source¹; there are no side effects to having low health.&#xD;&#xA;&#xD;&#xA;In my opinion, this would also help understand what these numbers really mean. Say for example you have 25 health and 0 armour, then picked a red armour. Now you have 25 health and 100 armour. Quick: will a railgun (110 damage) oneshot you?&#xD;&#xA;&#xD;&#xA;[Answer: yes. Indeed, 75 damage are enough to kill you (-25 to health, -50 to armour). Good luck calculating that during the game...]&#xD;&#xA;&#xD;&#xA;The only real downside would be not knowing what I should be looking for: health or armor. _However_, I believe this is a question separate armour and health bars would answer more than adequately. (more on this below)&#xD;&#xA;&#xD;&#xA;Is there something I'm missing from the big picture? Why is there no mod that tries to do this? Is keeping different counters this important in Quake Live?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;¹The only difference would be for the lightning gun, which due to rounding deals  5 armor damage and only 2 health damage.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;To make myself crystal clear here, I'll post a picture of what I had in mind:&#xD;&#xA;&#xD;&#xA;![Please note the separate bars!][3]&#xD;&#xA;&#xD;&#xA;Separate bars would answer the &quot;what I should be looking for: health or armor&quot; question, but the actual numbers (the &quot;count&quot;) wouldn't be displayed. _Why_ would you want it? This is my whole question.&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;&#xD;&#xA;  [1]: http://qlhud.core.ws/&#xD;&#xA;  [2]: http://qlhud.core.ws/files/imgs/Yatar_r6z0Cy.jpg &quot;An example custom hud with HUGE everything.&quot;&#xD;&#xA;  [3]: http://dl.dropbox.com/u/1164414/Quake%20Live/Damage%20to%20death%20meter.png &quot;Please note the separate bars!&quot;" />
  <row Id="3685" PostHistoryTypeId="2" PostId="1632" RevisionGUID="ba7e6dd7-1398-4089-8402-6293c364e0be" CreationDate="2010-07-14T16:38:14.377" UserId="271" Text="It was a game with ascii graphics in which the different players would walk through a maze and encounter some zombies or monsters or something like that. Players would also encounter each other and be able to work with each other, or just play against each other." />
  <row Id="3686" PostHistoryTypeId="1" PostId="1632" RevisionGUID="ba7e6dd7-1398-4089-8402-6293c364e0be" CreationDate="2010-07-14T16:38:14.377" UserId="271" Text="What was the name of first multiplayer network game on unix?" />
  <row Id="3687" PostHistoryTypeId="3" PostId="1632" RevisionGUID="ba7e6dd7-1398-4089-8402-6293c364e0be" CreationDate="2010-07-14T16:38:14.377" UserId="271" Text="&lt;multiplayer&gt;&lt;unix&gt;&lt;vintage&gt;&lt;network&gt;" />
  <row Id="3688" PostHistoryTypeId="4" PostId="1630" RevisionGUID="32abed9e-1651-4b1b-9a03-ab628c87f5e3" CreationDate="2010-07-14T16:37:43.737" UserId="23" Comment="N-th attempt at making myself clear." Text="Would I be at a disadvantage if I played Quake Live with an HUD that displayed damage to death &quot;instead of&quot; health and armour numbers?" />
  <row Id="3689" PostHistoryTypeId="2" PostId="1633" RevisionGUID="bcc96c08-b654-4b88-b866-ef3d6c37dca2" CreationDate="2010-07-14T16:45:17.377" UserId="85" Text="This is something of an expanded comment, more than an answer in itself.&#xD;&#xA;&#xD;&#xA;There are two effects that your choice of compound HUD has in comparison to a default display of two numbers.&#xD;&#xA;&#xD;&#xA; - Instead of displaying the numbers of each value, you have a bar displayed. The effect is advantageous to those who work better on visual differences and relative changes, but disadvantageous to those who rely on values and absolute changes.&#xD;&#xA; - There is a compound display for the post-calculated &quot;damage limit&quot;. This is advantageous to those who cannot do a quick calculation immediately, and disadvantageous to anyone who relies on seeing the separate counts.&#xD;&#xA;&#xD;&#xA;This is a matter of information substitution, not addition or subtraction. You are given exactly the same information as everyone else, the only difference is how it is rendered, and how well you interpret that information. The HUD itself provides no advantage or disadvantage." />
  <row Id="3690" PostHistoryTypeId="16" PostId="1633" RevisionGUID="bcc96c08-b654-4b88-b866-ef3d6c37dca2" CreationDate="2010-07-14T16:45:27.517" UserId="85" />
  <row Id="3691" PostHistoryTypeId="2" PostId="1634" RevisionGUID="95601591-117a-4424-ac7e-0515c02f4b04" CreationDate="2010-07-14T16:49:30.633" UserId="122" Text="According to the [official TF2 wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; The system resets each player's item drop count around each Thursday, **depending on your time zone**.&#xD;&#xA;&#xD;&#xA;So there may not be a single, precise time for everyone. Not everything published in the official tf2 wiki is in itself official, though.&#xD;&#xA;&#xD;&#xA;Additionally there's [an extensive discussion with cool graphs][2] over at tf2stats.net, which might be of interest to you. But again, their only conclusion regarding the reset time is &quot;it's definitely sometime on Thursdays... maybe&quot;.&#xD;&#xA;&#xD;&#xA;[1]:http://wiki.teamfortress.com/wiki/Item_drop_system#Current_Item_Drop_System&#xD;&#xA;[2]:http://tf2stats.net/forums/index.php/topic,14.0.html" />
  <row Id="3692" PostHistoryTypeId="2" PostId="1635" RevisionGUID="940a1c37-4a09-4d94-a9ee-d4ff5d360cbf" CreationDate="2010-07-14T16:49:56.077" UserId="271" Text="If you like something that you don't need to pay for, look for [flightgear][1]. It might be not as polished as the Microsoft simulator (I don't know... haven't used Microsoft for a long time), but it is a very good flight simulator.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.flightgear.org/" />
  <row Id="3693" PostHistoryTypeId="2" PostId="1636" RevisionGUID="5913daf2-bd56-4d7a-8347-06f20a268984" CreationDate="2010-07-14T16:56:39.377" UserId="140" Text="For the first multiplayer games, there are two candidates. [Empire][1] and [Maze War][2]. You are probably thinking about Maze War.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Empire_%28PLATO%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Maze_War" />
  <row Id="3694" PostHistoryTypeId="2" PostId="1637" RevisionGUID="2470efa0-417c-4f41-be2a-d8fbe9b15e81" CreationDate="2010-07-14T17:41:01.393" UserId="271" Text="I think the simple answer is &#xD;&#xA;&#xD;&#xA;Get in close to nullify the war wagon's range attack advantage. Like all cavalry units, it is susceptible to pikemen, skirmishers and camels.&#xD;&#xA;&#xD;&#xA;[Here][1] are some more tips, but it basically comes down to the same point&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_5871538_defeat-war-wagon-age-empires.html" />
  <row Id="3695" PostHistoryTypeId="2" PostId="1638" RevisionGUID="5487bd4c-fdf5-4caa-8ea8-5b5a3b262afb" CreationDate="2010-07-14T17:43:41.420" UserId="336" Text="I would shoot (no pun intended) for Tristana.&#xD;&#xA;&#xD;&#xA;She's a ranged carry (same as ashe) with a long range (gets to be the longest, I believe) and two viable escapes (rocket jump + Ult) that makes her less &quot;squishy&quot;, or, perhaps, less easily focused.&#xD;&#xA;&#xD;&#xA;I *think* that you are still able to get Tristana unlocked for free by becoming a fan of LoL on facebook, so if that's the case, that might tip you in her direction.&#xD;&#xA;&#xD;&#xA;Another option might be Teemo, though he doesn't have the escapes Tristana does.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The bottom line is that you won't know who you like best until you've tried several champions. Take advantage of the free champion rotation, don't be afraid to try new champions, and when you *do* find someone you like, you can buy them.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="3696" PostHistoryTypeId="2" PostId="1639" RevisionGUID="ad5089c7-38c6-423c-bed1-41708a32f6fd" CreationDate="2010-07-14T17:50:23.403" UserId="271" Text="Maybe [this][1] explanation answers the question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mafia-wars-tips.info/2009/07/promote-top-mafia-bonus/" />
  <row Id="3697" PostHistoryTypeId="6" PostId="1632" RevisionGUID="b676deb7-2d83-4c21-9e9a-3382081b6327" CreationDate="2010-07-14T18:14:51.983" UserId="126" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;identify-this-game&gt;&lt;unix&gt;&lt;vintage&gt;&lt;network&gt;" />
  <row Id="3698" PostHistoryTypeId="2" PostId="1640" RevisionGUID="5460296e-3e2e-4857-a6aa-c00700b1c466" CreationDate="2010-07-14T18:47:21.433" UserId="18" Text="I recently became interested in Roguelikes. Are there any Roguelikes for PC / Mac, with decent graphics but are 2D (no side-perspective 3D views)?" />
  <row Id="3699" PostHistoryTypeId="1" PostId="1640" RevisionGUID="5460296e-3e2e-4857-a6aa-c00700b1c466" CreationDate="2010-07-14T18:47:21.433" UserId="18" Text="2D Roguelike for PC / Mac?" />
  <row Id="3700" PostHistoryTypeId="3" PostId="1640" RevisionGUID="5460296e-3e2e-4857-a6aa-c00700b1c466" CreationDate="2010-07-14T18:47:21.433" UserId="18" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;mac&gt;&lt;roguelikes&gt;" />
  <row Id="3701" PostHistoryTypeId="2" PostId="1641" RevisionGUID="d9e210ee-8c72-483b-9625-f7573299bdf9" CreationDate="2010-07-14T18:50:52.410" UserId="48" Text="To wrap up the various thoughts on this... I'm making it CW so that people can edit it as they see fit.  I'm linking these to the Wikipedia articles as well as their official sites.&#xD;&#xA;&#xD;&#xA;All three of these support (or allow, with add-ons) the following features:&#xD;&#xA;&#xD;&#xA;* Real-time weather&#xD;&#xA;* High-resolution graphics via DirectX or OpenGL&#xD;&#xA;* 3D clouds and other visual effects&#xD;&#xA;* Gliding and rotorcraft (possibly amphibious as well - MSFS and X-Plane do, for sure)&#xD;&#xA;* Support for high-resolution terrain and textures&#xD;&#xA;&#xD;&#xA;There are a couple of other titles out there that are either mothballed or aren't particularly &quot;modern&quot; in quality or features, so these are the big 3.&#xD;&#xA;&#xD;&#xA;***[Microsoft Flight Simulator][1] ([Wikipedia][2])***&#xD;&#xA;&#xD;&#xA;*Current version:* X (10); released 2006 (Acceleration expansion released 2008)&#xD;&#xA;&#xD;&#xA;The granddaddy of all PC-based flight simulators.  Windows PC only.  Thousands (!) of freeware and commercial third-party developers.  Flight characteristics are modeled independently from aircraft physical model, which allows an &quot;aircraft&quot; to be anything from an SR-71 to Snoopy's doghouse.  &quot;In the box&quot; you get full-world medium resolution coverage, including over 23,000 airports.  Includes simulated interaction with air traffic controllers, as well as auto-generated or photo-realistic world scenery objects.  (trees, buildings, etc.)&#xD;&#xA;&#xD;&#xA;With the closure of the Microsoft ACES game studio (the developers of Flight Simulator) in 2009, this title is no longer in active development.&#xD;&#xA;&#xD;&#xA;***[X-Plane][3] ([Wikipedia][4])***&#xD;&#xA;&#xD;&#xA;*Current version:* 9.5; released April, 2010&#xD;&#xA;&#xD;&#xA;Probably* the most widely used and supported flight simulator behind MSFS (gaining ground since Microsoft ACES was closed).  Supports all major personal computer platforms (Windows, Mac, Linux) as well as scaled-down versions for iPhone/iPad and Palm WebOS.  Thousands of freeware and commercial third-party developers.  Flight characteristics are derived from aircraft physical model.  (&quot;Blade element theory&quot;)  Because of this, X-Plane is used by some aircraft companies as part of their design process.  &quot;In the box&quot; you get world coverage from 74&amp;deg; N to 60&amp;deg; S, including over 33,000 airports (apparently including oil rigs, ships, etc.).  Includes auto-generated scenery objects such as roads, trees, buildings, etc.  Notable for:&#xD;&#xA;&#xD;&#xA;* Supports space and Mars flight&#xD;&#xA;* Includes design software in the package for creating or modifying aircraft&#xD;&#xA;&#xD;&#xA;*Author's conjecture&#xD;&#xA;&#xD;&#xA;***[Flightgear][5] ([Wikipedia][6])***&#xD;&#xA;&#xD;&#xA;*Current version:* 2.0; released February, 2010&#xD;&#xA;&#xD;&#xA;A free, open-source flight simulator.  Supports all major personal computer platforms (Windows, Mac, Linux) as well as some flavors of Unix and SGI.  Simulation engine (SimGear) is useful for academic research as well as entertainment software.  Flight characteristics can be modeled independently or derived from aircraft geometry.  Default scenery package (separate download) includes whole-world SRTM terrain coverage and over 20,000 runways*.  Some third-party support, though limited in comparison to MSFS or X-Plane.  May need to be comfortable with compiling modules yourself in order to get the most out of the base package or add-ons.  Notable for:&#xD;&#xA;&#xD;&#xA;* Design-time support for different flight dynamics modeling sources&#xD;&#xA;* Utilizes public sources of data for all released terrain and scenery&#xD;&#xA;* Supports lighter-than-air craft&#xD;&#xA;&#xD;&#xA;*Apparently counted independently from airports?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/flightsimulatorx/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Microsoft_Flight_Simulator&#xD;&#xA;  [3]: http://www.x-plane.com&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/X-Plane_%28simulator%29&#xD;&#xA;  [5]: http://www.flightgear.org&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/FlightGear&#xD;&#xA;" />
  <row Id="3702" PostHistoryTypeId="16" PostId="1641" RevisionGUID="d9e210ee-8c72-483b-9625-f7573299bdf9" CreationDate="2010-07-14T18:50:52.410" UserId="48" />
  <row Id="3703" PostHistoryTypeId="2" PostId="1642" RevisionGUID="56a6a59d-791c-400d-aa64-6eb63ce2d820" CreationDate="2010-07-14T18:56:30.103" UserId="15" Text="The newest version of [NetHack][1] has decent 2D graphics. Here are some [screen shots of the various ports][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/common/index.html&#xD;&#xA;  [2]: http://nethack.wikia.com/wiki/Graphical_user_interface" />
  <row Id="3704" PostHistoryTypeId="2" PostId="1643" RevisionGUID="8cf66ca9-670c-4993-ae44-76656f77ef26" CreationDate="2010-07-14T18:57:17.280" UserId="23" Text="Don't forget to add some safety margin for the missiles that will reach the hollow parts of the base and not deal any damage :(" />
  <row Id="3705" PostHistoryTypeId="1" PostId="1643" RevisionGUID="8cf66ca9-670c-4993-ae44-76656f77ef26" CreationDate="2010-07-14T18:57:17.280" UserId="23" Text="How many AB1 missiles should I bring along to stealth bomb an IC garrison?" />
  <row Id="3706" PostHistoryTypeId="3" PostId="1643" RevisionGUID="8cf66ca9-670c-4993-ae44-76656f77ef26" CreationDate="2010-07-14T18:57:17.280" UserId="23" Text="&lt;allegiance&gt;" />
  <row Id="3707" PostHistoryTypeId="2" PostId="1644" RevisionGUID="09ef8c0a-c69e-47bf-9958-cbaa3f9e1001" CreationDate="2010-07-14T19:00:50.767" UserId="23" Text="I know people hate flying in third person view in Allegiance: the ship is dead center on the screen and you can't see what you are hitting. This question is however, about those moments when you aren't hitting anything (be it reloading or just travelling around) and tapping F11 might let you outmaneuver your enemy.&#xD;&#xA;&#xD;&#xA;(Basically, the further you zoom in, the slower rotating your ship is. However, apparently, some ships can turn around so fast they were limited in the turn rate even when fully zoomed out.)&#xD;&#xA;&#xD;&#xA;However, I think I recall this was one of the bugs fixed in R5 or R6, but I can't find it on the trac. Any ideas?" />
  <row Id="3708" PostHistoryTypeId="1" PostId="1644" RevisionGUID="09ef8c0a-c69e-47bf-9958-cbaa3f9e1001" CreationDate="2010-07-14T19:00:50.767" UserId="23" Text="Is ship turn rate still limited by the &quot;viewport&quot;? What ships turn faster if you &quot;zoom out&quot; in third person view?" />
  <row Id="3709" PostHistoryTypeId="3" PostId="1644" RevisionGUID="09ef8c0a-c69e-47bf-9958-cbaa3f9e1001" CreationDate="2010-07-14T19:00:50.767" UserId="23" Text="&lt;allegiance&gt;" />
  <row Id="3710" PostHistoryTypeId="5" PostId="1641" RevisionGUID="4f4bea2a-fd3b-4f49-b460-cb2a45c6d8c0" CreationDate="2010-07-14T19:01:46.473" UserId="48" Comment="added 2 characters in body" Text="To wrap up the various thoughts on this... I'm making it CW so that people can edit it as they see fit.  I'm linking these to the Wikipedia articles as well as their official sites.&#xD;&#xA;&#xD;&#xA;All three of these support (or allow, with add-ons) the following features:&#xD;&#xA;&#xD;&#xA;* Real-time weather&#xD;&#xA;* High-resolution graphics via DirectX or OpenGL&#xD;&#xA;* 3D clouds and other visual effects&#xD;&#xA;* Gliding and rotorcraft (possibly amphibious as well - MSFS and X-Plane do, for sure)&#xD;&#xA;* Support for high-resolution terrain and textures&#xD;&#xA;&#xD;&#xA;There are a couple of other titles out there that are either mothballed or aren't particularly &quot;modern&quot; in quality or features, so these are the big 3.&#xD;&#xA;&#xD;&#xA;***[Microsoft Flight Simulator][1] ([Wikipedia][2])***&#xD;&#xA;&#xD;&#xA;*Current version:* X (10); released 2006 (Acceleration expansion released 2008)&#xD;&#xA;&#xD;&#xA;The granddaddy of all PC-based flight simulators.  Windows PC only.  Thousands (!) of freeware and commercial third-party developers.  Flight characteristics are modeled independently from aircraft physical model, which allows an &quot;aircraft&quot; to be anything from an SR-71 to Snoopy's doghouse.  &quot;In the box&quot; you get full-world medium resolution coverage, including over 23,000 airports.  Includes simulated interaction with air traffic controllers, as well as auto-generated or photo-realistic world scenery objects.  (trees, buildings, etc.)&#xD;&#xA;&#xD;&#xA;With the closure of the Microsoft ACES game studio (the developers of Flight Simulator) in 2009, this title is no longer in active development.&#xD;&#xA;&#xD;&#xA;***[X-Plane][3] ([Wikipedia][4])***&#xD;&#xA;&#xD;&#xA;*Current version:* 9.5; released April, 2010&#xD;&#xA;&#xD;&#xA;Apparently* the most widely used and supported flight simulator behind MSFS (gaining ground since Microsoft ACES was closed).  Supports all major personal computer platforms (Windows, Mac, Linux) as well as scaled-down versions for iPhone/iPad and Palm WebOS.  Thousands of freeware and commercial third-party developers.  Flight characteristics are derived from aircraft physical model.  (&quot;Blade element theory&quot;)  Because of this, X-Plane is used by some aircraft companies as part of their design process.  &quot;In the box&quot; you get world coverage from 74&amp;deg; N to 60&amp;deg; S, including over 33,000 airports (apparently including oil rigs, ships, etc.).  Includes auto-generated scenery objects such as roads, trees, buildings, etc.  Notable for:&#xD;&#xA;&#xD;&#xA;* Supports space and Mars flight&#xD;&#xA;* Includes design software in the package for creating or modifying aircraft&#xD;&#xA;&#xD;&#xA;*Author's conjecture&#xD;&#xA;&#xD;&#xA;***[Flightgear][5] ([Wikipedia][6])***&#xD;&#xA;&#xD;&#xA;*Current version:* 2.0; released February, 2010&#xD;&#xA;&#xD;&#xA;A free, open-source flight simulator.  Supports all major personal computer platforms (Windows, Mac, Linux) as well as some flavors of Unix and SGI.  Simulation engine (SimGear) is useful for academic research as well as entertainment software.  Flight characteristics can be modeled independently or derived from aircraft geometry.  Default scenery package (separate download) includes whole-world SRTM terrain coverage and over 20,000 runways*.  Some third-party support, though limited in comparison to MSFS or X-Plane.  May need to be comfortable with compiling modules yourself in order to get the most out of the base package or add-ons.  Notable for:&#xD;&#xA;&#xD;&#xA;* Design-time support for different flight dynamics modeling sources&#xD;&#xA;* Utilizes public sources of data for all released terrain and scenery&#xD;&#xA;* Supports lighter-than-air craft&#xD;&#xA;&#xD;&#xA;*Apparently counted independently from airports?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/flightsimulatorx/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Microsoft_Flight_Simulator&#xD;&#xA;  [3]: http://www.x-plane.com&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/X-Plane_%28simulator%29&#xD;&#xA;  [5]: http://www.flightgear.org&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/FlightGear&#xD;&#xA;" />
  <row Id="3711" PostHistoryTypeId="5" PostId="1640" RevisionGUID="99d6cd30-8227-46bf-9a41-0ecc17f74fa5" CreationDate="2010-07-14T19:02:23.087" UserId="18" Comment="added 28 characters in body" Text="I recently became interested in Roguelikes. Are there any Roguelikes for PC / Mac, with decent graphics but are 2D (no side-perspective 3D views)? (Good controls are a plus.)" />
  <row Id="3712" PostHistoryTypeId="2" PostId="1645" RevisionGUID="fd8cb3fc-ffd9-4339-b798-508d3bde8f0e" CreationDate="2010-07-14T19:04:28.573" UserId="341" Text="I've been sitting on my Pulse save game for a while doing the monster quests, and want to know if I can advance the storyline and come back to fight more monsters later." />
  <row Id="3713" PostHistoryTypeId="1" PostId="1645" RevisionGUID="fd8cb3fc-ffd9-4339-b798-508d3bde8f0e" CreationDate="2010-07-14T19:04:28.573" UserId="341" Text="In Final Fantasy 13, can you get back to Pulse after taking the ship back to Cocoon?" />
  <row Id="3714" PostHistoryTypeId="3" PostId="1645" RevisionGUID="fd8cb3fc-ffd9-4339-b798-508d3bde8f0e" CreationDate="2010-07-14T19:04:28.573" UserId="341" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="3715" PostHistoryTypeId="2" PostId="1646" RevisionGUID="81ab706d-f6e9-4317-85ed-201a0bc5226e" CreationDate="2010-07-14T19:05:30.913" UserId="193" Text="I believe this is possible after you finish the main story line." />
  <row Id="3716" PostHistoryTypeId="2" PostId="1647" RevisionGUID="bd1c4faa-ce96-4309-9333-8b377e6361c1" CreationDate="2010-07-14T19:06:19.460" UserId="274" Text="Yes, you'll have a chance to return to Pulse to finish sidequests, explore, and generally goof off just before you fight the last boss. Beating the game will also unlock the final level of your Crystarium, at which point you can grind to your heart's content to max out your party." />
  <row Id="3717" PostHistoryTypeId="2" PostId="1648" RevisionGUID="bc7dc78e-dc0d-4e4f-9dc5-16e2324e7f35" CreationDate="2010-07-14T19:09:53.913" UserId="31" Text=" - Gears of War 1 and 2&#xD;&#xA; - Splosion Man" />
  <row Id="3718" PostHistoryTypeId="2" PostId="1649" RevisionGUID="ac697698-9664-4f64-8904-1b15a6d2d4da" CreationDate="2010-07-14T19:10:12.493" UserId="346" Text="Try to press the reset button multiple times fairly quickly while the light is flashing and see if you can get the light to stay on / a picture on your TV." />
  <row Id="3719" PostHistoryTypeId="2" PostId="1650" RevisionGUID="878a875d-0ea0-4e79-8877-15031f558043" CreationDate="2010-07-14T19:10:37.253" UserId="24" Text="I've noticed that a lot of on-line players these days are actually those people very much new to the game just as you are.  Rarely do I see someone with levels more than 3rd or 4th prestige.  The majority of players haven't reached prestige yet.  It's probably because the early adopters of this game moved onto something else.  So go have fun I say!" />
  <row Id="3720" PostHistoryTypeId="5" PostId="1644" RevisionGUID="d369074a-ebac-424e-ac23-7a4de8ea55b1" CreationDate="2010-07-14T19:10:43.447" UserId="23" Comment="added 1 characters in body" Text="I know people hate flying in third person view in Allegiance: the ship is dead center on the screen and you can't see what you are hitting. This question is, however, about those moments when you aren't hitting anything (be it reloading or just travelling around) and tapping F11 might let you outmaneuver your enemy.&#xD;&#xA;&#xD;&#xA;(Basically, the further you zoom in, the slower rotating your ship is. However, apparently, some ships can turn around so fast they were limited in the turn rate even when fully zoomed out.)&#xD;&#xA;&#xD;&#xA;However, I think I recall this was one of the bugs fixed in R5 or R6, but I can't find it on the trac. Any ideas?" />
  <row Id="3722" PostHistoryTypeId="2" PostId="1651" RevisionGUID="1a088566-6eba-498b-8a71-e97fbfb77eac" CreationDate="2010-07-14T19:14:01.893" UserId="39" Text="How do I know if/which trap/door/etc is linked to which lever?" />
  <row Id="3723" PostHistoryTypeId="1" PostId="1651" RevisionGUID="1a088566-6eba-498b-8a71-e97fbfb77eac" CreationDate="2010-07-14T19:14:01.893" UserId="39" Text="Dwarf Fortress Traps and Levers" />
  <row Id="3724" PostHistoryTypeId="3" PostId="1651" RevisionGUID="1a088566-6eba-498b-8a71-e97fbfb77eac" CreationDate="2010-07-14T19:14:01.893" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3725" PostHistoryTypeId="5" PostId="1648" RevisionGUID="c6cd2eae-0bda-4c8d-b427-4b164042c29a" CreationDate="2010-07-14T19:16:30.563" UserId="31" Comment="deleted 18 characters in body" Text="Gears of War series.&#xD;&#xA;" />
  <row Id="3726" PostHistoryTypeId="2" PostId="1652" RevisionGUID="f7854484-32fd-486d-961e-a392e2751814" CreationDate="2010-07-14T19:16:33.823" UserId="23" Text="BIOS have a long research period (10 minutes per item). This means that if they do not get gunships, they may have a hard time even surviving for the time that it takes to get a tech base and real tech up. However, getting a gunship will delay real tech even further while only covering you and your mining for circa 20 minutes (the time for the enemy team to get adv tech online).&#xD;&#xA;&#xD;&#xA;What are factions matchups or situations that make buying gunships as BIOS a good idea?" />
  <row Id="3727" PostHistoryTypeId="1" PostId="1652" RevisionGUID="f7854484-32fd-486d-961e-a392e2751814" CreationDate="2010-07-14T19:16:33.823" UserId="23" Text="When is it appropriate to buy gunships as BIOS?" />
  <row Id="3728" PostHistoryTypeId="3" PostId="1652" RevisionGUID="f7854484-32fd-486d-961e-a392e2751814" CreationDate="2010-07-14T19:16:33.823" UserId="23" Text="&lt;allegiance&gt;&lt;rts&gt;" />
  <row Id="3729" PostHistoryTypeId="5" PostId="1647" RevisionGUID="ad5cbc35-bdc1-4d60-9c68-d733fa29645e" CreationDate="2010-07-14T19:16:44.243" UserId="274" Comment="added 70 characters in body" Text="Yes, you'll have a chance to return to Pulse to finish sidequests, explore, and generally &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/TakeYourTime&quot;&gt;goof off&lt;/a&gt; just before you fight the last boss. Beating the game will also unlock the final level of your Crystarium, at which point you can grind to your heart's content to max out your party." />
  <row Id="3730" PostHistoryTypeId="6" PostId="1644" RevisionGUID="8423f98a-c999-45dd-8415-031f9541c00c" CreationDate="2010-07-14T19:17:21.263" UserId="23" Comment="edited tags" Text="&lt;fps&gt;&lt;allegiance&gt;" />
  <row Id="3731" PostHistoryTypeId="2" PostId="1653" RevisionGUID="7b508f04-778d-4bdf-9a3c-aef80f2549d1" CreationDate="2010-07-14T19:17:47.067" UserId="346" Text="**Warp to World 4** - &#xD;&#xA;Go to world 1-3 and find a potion. Now find the vase next to the brick building all the way to the right side of the level. Drop the potion and go into Sub-Space and then warp into the vase (stand on top of it and press down) You will warp to World 4!&#xD;&#xA;&#xD;&#xA;**Warp to World 5** - &#xD;&#xA;Go to world 3-1 and go through the door to the large waterfall with all the clouds. Now jump down and land on the platform in the center and enter. Take the potion and drop it near the vase. Enter Sub-space and warp through the vase (press down on the vase) You will warp to World 5!&#xD;&#xA;&#xD;&#xA;**Warp to World 6** - &#xD;&#xA;Go to world 4-2 and get the potion. Now find the vase and put the sub-space door next to it (drop it from atop the vase) Now enter sub-space and warp. You now warped to World 6&#xD;&#xA;&#xD;&#xA;**Warp to World 7** - &#xD;&#xA;Go to world 5-3 and get the potion (make sure you can squat-jump to the vase, you need to get someone with a good jumping ability or use an enemy to give you a boost.).  Put the sub space door near the vase and enter sub space and warp into the vase. You are now in world 7!&#xD;&#xA;&#xD;&#xA;*http://www.gamefaqs.com/nes/525244-super-mario-bros-2/cheats*" />
  <row Id="3732" PostHistoryTypeId="2" PostId="1654" RevisionGUID="791e5657-80e3-41ef-b68e-08ebce4f7f8e" CreationDate="2010-07-14T19:18:28.280" UserId="31" Text="- Splosion Man." />
  <row Id="3733" PostHistoryTypeId="6" PostId="1645" RevisionGUID="42deaf03-6aea-4107-9a4d-c8b664691266" CreationDate="2010-07-14T19:18:35.643" UserId="341" Comment="edited tags" Text="&lt;spoiler&gt;&lt;final-fantasy-xiii&gt;" />
  <row Id="3734" PostHistoryTypeId="2" PostId="1655" RevisionGUID="ac87454c-4f7f-4e0a-bb2e-d429ffddf91d" CreationDate="2010-07-14T19:18:53.507" UserId="126" Text="I'm trying to get a lot of the battle.net achievements, but some of them seem quite difficult. &#xD;&#xA;&#xD;&#xA;Specifically, the 20 zerglings in 255 seconds.&#xD;&#xA;&#xD;&#xA;I've tried doing a few non-cheese builds, but it's looking like I'll have to do a 5 pool, or maybe an 8 pool. Are they trying to make it so we learn cheese builds?" />
  <row Id="3735" PostHistoryTypeId="1" PostId="1655" RevisionGUID="ac87454c-4f7f-4e0a-bb2e-d429ffddf91d" CreationDate="2010-07-14T19:18:53.507" UserId="126" Text="How do I get the 20 Zerglings in 255 seconds achievement in StarCraft 2?" />
  <row Id="3736" PostHistoryTypeId="3" PostId="1655" RevisionGUID="ac87454c-4f7f-4e0a-bb2e-d429ffddf91d" CreationDate="2010-07-14T19:18:53.507" UserId="126" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;zerg&gt;&lt;battle.net&gt;&lt;cheese-build&gt;" />
  <row Id="3737" PostHistoryTypeId="2" PostId="1656" RevisionGUID="59962f92-0256-423d-b076-733d35ddf368" CreationDate="2010-07-14T19:19:58.433" UserId="367" Text="Deathspank just came out today for PSN and Xbox Live. It has a couch co-op mode. It's described as &quot;Monkey Island meets Diablo&quot;. Pretty fun!" />
  <row Id="3738" PostHistoryTypeId="2" PostId="1657" RevisionGUID="9a83b644-f9b4-4a45-9700-4057fe22d435" CreationDate="2010-07-14T19:20:16.340" UserId="361" Text="How do you melee attack (*swing your hand wielding the weapon*) in Dead Space?  I know curb stomp is RB next to fallen enemy." />
  <row Id="3739" PostHistoryTypeId="1" PostId="1657" RevisionGUID="9a83b644-f9b4-4a45-9700-4057fe22d435" CreationDate="2010-07-14T19:20:16.340" UserId="361" Text="Melee in Dead Space" />
  <row Id="3740" PostHistoryTypeId="3" PostId="1657" RevisionGUID="9a83b644-f9b4-4a45-9700-4057fe22d435" CreationDate="2010-07-14T19:20:16.340" UserId="361" Text="&lt;xbox-360&gt;" />
  <row Id="3741" PostHistoryTypeId="2" PostId="1658" RevisionGUID="4d083e22-0f6d-424b-870e-b684eb485347" CreationDate="2010-07-14T19:20:27.090" UserId="31" Text="Splosion Man is great for two players." />
  <row Id="3742" PostHistoryTypeId="16" PostId="1658" RevisionGUID="4d083e22-0f6d-424b-870e-b684eb485347" CreationDate="2010-07-14T19:20:27.090" UserId="-1" />
  <row Id="3743" PostHistoryTypeId="2" PostId="1659" RevisionGUID="0420ca6e-c13b-4061-ac3e-d591d27b337f" CreationDate="2010-07-14T19:21:45.993" UserId="359" Text="As far as any class, any race, via whatever means necessary." />
  <row Id="3744" PostHistoryTypeId="1" PostId="1659" RevisionGUID="0420ca6e-c13b-4061-ac3e-d591d27b337f" CreationDate="2010-07-14T19:21:45.993" UserId="359" Text="How long does it optimally take to level a character to level 80 in WoW?" />
  <row Id="3745" PostHistoryTypeId="3" PostId="1659" RevisionGUID="0420ca6e-c13b-4061-ac3e-d591d27b337f" CreationDate="2010-07-14T19:21:45.993" UserId="359" Text="&lt;world-of-warcraft&gt;" />
  <row Id="3746" PostHistoryTypeId="2" PostId="1660" RevisionGUID="540b535b-7975-4c2c-97aa-966868d52f27" CreationDate="2010-07-14T19:21:48.803" UserId="372" Text="How does mission XP work in Borderlands during online multiplayer? My friends and I have noticed that sometimes only some or one of us will get XP / Credit for a mission." />
  <row Id="3747" PostHistoryTypeId="1" PostId="1660" RevisionGUID="540b535b-7975-4c2c-97aa-966868d52f27" CreationDate="2010-07-14T19:21:48.803" UserId="372" Text="How does mission XP / Credit work in Borderlands during online multiplayer?" />
  <row Id="3748" PostHistoryTypeId="3" PostId="1660" RevisionGUID="540b535b-7975-4c2c-97aa-966868d52f27" CreationDate="2010-07-14T19:21:48.803" UserId="372" Text="&lt;borderlands&gt;" />
  <row Id="3749" PostHistoryTypeId="2" PostId="1661" RevisionGUID="52fab008-6ab1-4c7b-bc66-13aaf7b3674b" CreationDate="2010-07-14T19:22:50.860" UserId="354" Text="How about [Legend of Legaia?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Legend_of_Legaia" />
  <row Id="3750" PostHistoryTypeId="2" PostId="1662" RevisionGUID="b2bfa342-1192-4432-b8f7-ea2d8f42d4e8" CreationDate="2010-07-14T19:24:39.623" UserId="91" Text="This thread discusses it, but about 3-4 days:&#xD;&#xA;&#xD;&#xA;http://forums.worldofwarcraft.com/thread.html?topicId=16137707462&amp;sid=1" />
  <row Id="3751" PostHistoryTypeId="5" PostId="1655" RevisionGUID="95378866-1270-4305-8670-20571362a617" CreationDate="2010-07-14T19:24:58.263" UserId="126" Comment="added 27 characters in body; edited title" Text="I'm trying to get a lot of the battle.net achievements, but some of them seem quite difficult. &#xD;&#xA;&#xD;&#xA;Specifically, &quot;Zergling Rush&quot; the 20 zerglings in 255 seconds achievement&#xD;&#xA;&#xD;&#xA;I've tried doing a few non-cheese builds, but it's looking like I'll have to do a 5 pool, or maybe an 8 pool. Are they trying to make it so we learn cheese builds?" />
  <row Id="3752" PostHistoryTypeId="4" PostId="1655" RevisionGUID="95378866-1270-4305-8670-20571362a617" CreationDate="2010-07-14T19:24:58.263" UserId="126" Comment="added 27 characters in body; edited title" Text="How do I get the &quot;Zergling Rush&quot; achievement in StarCraft 2?" />
  <row Id="3753" PostHistoryTypeId="2" PostId="1663" RevisionGUID="7c8c863d-df9a-4a9f-8892-e92dcc2532c9" CreationDate="2010-07-14T19:25:16.063" UserId="35" Text="XP distribution is weighted benefiting lower level characters" />
  <row Id="3754" PostHistoryTypeId="2" PostId="1664" RevisionGUID="da93c8e6-aa46-4e91-b14c-7b61f0f8a18e" CreationDate="2010-07-14T19:25:30.230" UserId="365" Text="I can support about 4 to 8KB per second sustained up bandwidth on my machine.&#xD;&#xA;&#xD;&#xA;Can anyone suggest a 3D game server that can host on my home server that can deal with that kind of bandwidth for 10 to 20 players?&#xD;&#xA;&#xD;&#xA;[This is a re-ask of a [question that was closed on SuperUser as gaming related][1], so I'm happy to have a place to post it now.]  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/23195/low-bandwidth-game-server-for-hosting-at-home-closed" />
  <row Id="3755" PostHistoryTypeId="1" PostId="1664" RevisionGUID="da93c8e6-aa46-4e91-b14c-7b61f0f8a18e" CreationDate="2010-07-14T19:25:30.230" UserId="365" Text="Low bandwidth game server for hosting at home? " />
  <row Id="3756" PostHistoryTypeId="3" PostId="1664" RevisionGUID="da93c8e6-aa46-4e91-b14c-7b61f0f8a18e" CreationDate="2010-07-14T19:25:30.230" UserId="365" Text="&lt;3d&gt;" />
  <row Id="3758" PostHistoryTypeId="2" PostId="1666" RevisionGUID="eec0fe81-059e-4365-8c8c-7e33f6bbca99" CreationDate="2010-07-14T19:27:57.040" UserId="91" Text="Easy:&#xD;&#xA;&#xD;&#xA;1. Quake 3&#xD;&#xA;1. Counter-strike 1.6&#xD;&#xA;1. Unreal Tournament GOTY&#xD;&#xA;&#xD;&#xA;No matter what, latency is going to be a factor as well." />
  <row Id="3760" PostHistoryTypeId="2" PostId="1668" RevisionGUID="5751f663-bfdf-435d-9fd3-cf33a6e454fb" CreationDate="2010-07-14T19:29:25.133" UserId="96" Text="I was wondering if is it possible to use my original PSOne saved games from Final Fantasy VII, VIII, IX and Tactics on the digital games downloaded from the PlayStation Store. Obviously after transfering these save files via the PS3 Memory Card adapter." />
  <row Id="3761" PostHistoryTypeId="1" PostId="1668" RevisionGUID="5751f663-bfdf-435d-9fd3-cf33a6e454fb" CreationDate="2010-07-14T19:29:25.133" UserId="96" Text="If I buy FF7, FF8, FF9 or FFT on PSN. Can I use my original PSOne saved games on the digital copies?" />
  <row Id="3762" PostHistoryTypeId="3" PostId="1668" RevisionGUID="5751f663-bfdf-435d-9fd3-cf33a6e454fb" CreationDate="2010-07-14T19:29:25.133" UserId="96" Text="&lt;final-fantasy-xiii&gt;&lt;final-fantasy-vii&gt;&lt;final-fantasy-ix&gt;&lt;final-fantasy-tactics&gt;&lt;psn&gt;" />
  <row Id="3764" PostHistoryTypeId="2" PostId="1670" RevisionGUID="a0123ad2-85ec-4a24-8985-497346bb5f9b" CreationDate="2010-07-14T19:30:35.507" UserId="388" Text="The title pretty much says it all; where/how can you acquire a Tanooki Suit in SMB3?" />
  <row Id="3765" PostHistoryTypeId="1" PostId="1670" RevisionGUID="a0123ad2-85ec-4a24-8985-497346bb5f9b" CreationDate="2010-07-14T19:30:35.507" UserId="388" Text="Where can you get a Tanooki Suit in Super Mario Brothers 3" />
  <row Id="3766" PostHistoryTypeId="3" PostId="1670" RevisionGUID="a0123ad2-85ec-4a24-8985-497346bb5f9b" CreationDate="2010-07-14T19:30:35.507" UserId="388" Text="&lt;super-mario-bros&gt;" />
  <row Id="3767" PostHistoryTypeId="2" PostId="1671" RevisionGUID="4c284364-f802-4060-8897-170cff998c01" CreationDate="2010-07-14T19:31:04.490" UserId="18" Text="I believe the right trigger is the melee attack with whatever you're holding." />
  <row Id="3769" PostHistoryTypeId="6" PostId="1657" RevisionGUID="381ea80a-79a8-4b50-b81c-c9e9512a493c" CreationDate="2010-07-14T19:32:23.113" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;dead-space&gt;" />
  <row Id="3772" PostHistoryTypeId="2" PostId="1673" RevisionGUID="5d5beb30-2bf6-4466-bafe-2d10428e8ef4" CreationDate="2010-07-14T19:33:04.547" UserId="354" Text="Yes you can go back. There is a Portal in Orphans Cradle, which is the area before the final boss (Chap 13). There are two portals, on is to Eden, the other to Gran Pulse" />
  <row Id="3773" PostHistoryTypeId="2" PostId="1674" RevisionGUID="985b3790-90ec-4ebc-91f8-a8fde07df9ee" CreationDate="2010-07-14T19:34:08.227" UserId="91" Text="http://www.gamefaqs.com/nes/525245-super-mario-bros-3/faqs/7459&#xD;&#xA;&#xD;&#xA;&gt; WORLD 4&#xD;&#xA;&gt; &#xD;&#xA;&gt; &gt; RED MUSHROOM HOUSE: Vends tanooki&#xD;&#xA;&gt; &gt; suits!  Get one, they rule!&#xD;&#xA;&gt; &gt; &#xD;&#xA;&gt; &gt; LEVEL 4-5: Later on, you'll see a&#xD;&#xA;&gt; &gt; brick in the sky.  Bounce off the&#xD;&#xA;&gt; &gt; bullets  to hit it.  A vine will&#xD;&#xA;&gt; &gt; spawn.  Do the same thing to get up to&#xD;&#xA;&gt; &gt; it and  climb it.  You get a tanooki&#xD;&#xA;&gt; &gt; suit!  Hit the P-Block and follow the&#xD;&#xA;&gt; &gt; coins to  safety.&#xD;&#xA;&gt; &#xD;&#xA;&gt; WORLD 5&#xD;&#xA;&gt; &#xD;&#xA;&gt; &gt; MUSHROOM HOUSE: Grab a tanooki suit&#xD;&#xA;&gt; &gt; now!&#xD;&#xA;&gt; &#xD;&#xA;&gt; &gt; LEVEL 5-5: Whoever thought up this&#xD;&#xA;&gt; &gt; level should be shot!  Go down the &#xD;&#xA;&gt; &gt; second pipe for a tanooki suit, but&#xD;&#xA;&gt; &gt; careful not to get any leaves or it&#xD;&#xA;&gt; &gt; goes  to waste.&#xD;&#xA;&gt; &gt; &#xD;&#xA;&gt; &gt; MUSHROOM HOUSE: If you're lucky, you get a tanooki suit.&#xD;&#xA;&gt; &#xD;&#xA;&gt; WORLD 7&#xD;&#xA;&gt; &#xD;&#xA;&gt; &gt; MUSHROOM HOUSE: This one is interesting.  It only vends Tanooki suits, &#xD;&#xA;&gt; &gt; hammer suits, and frog suits.  hehe.&#xD;&#xA;&gt; &gt; &#xD;&#xA;&gt; &gt; FORTRESS: The fourth block on the top of that overhang is a P-Block.  You &#xD;&#xA;&gt; &gt; can imagine what that does.... ;)     However, it'll create a door which &#xD;&#xA;&gt; &gt; has a Tanooki suit ready for you.  DO NOT get the fireflower or you're &#xD;&#xA;&gt; &gt; screwed.  Time is of the essence on this level.&#xD;&#xA;" />
  <row Id="3774" PostHistoryTypeId="2" PostId="1675" RevisionGUID="bde8dd65-d8c0-4e79-b434-67ec16a432a0" CreationDate="2010-07-14T19:34:53.280" UserId="400" Text="DoomRL is worth checking out. http://doom.chaosforge.org/" />
  <row Id="3775" PostHistoryTypeId="2" PostId="1676" RevisionGUID="e7f763d9-7d70-491f-838f-30711b029f3e" CreationDate="2010-07-14T19:35:47.660" UserId="31" Text="[Flower][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://thatgamecompany.com/games/flower/" />
  <row Id="3776" PostHistoryTypeId="2" PostId="1677" RevisionGUID="cb691b7b-efd4-4a90-80db-b9984d83b634" CreationDate="2010-07-14T19:37:33.477" UserDisplayName="Roger Pate" Text="I've played Bejeweled Blitz on [Facebook](http://apps.facebook.com/bejeweledblitz/) and my highest score is ~230k.  I've only gotten above 200k a handful of times and notice a definite trend for most games to just not add up.  I think I have about 170 games in the 25k bar &amp;ndash; this version of the game tracks these stats for you.&#xD;&#xA;&#xD;&#xA;The strategy that has worked the best for me is working from the bottom up, switching from left to right.  Working bottom up allows for cascades without disrupting your flow, and similarly for left-right letting you plan in advance and then move while blocks are falling elsewhere.  The cascades are important because you need to destroy 12 tiles at once to drop a multiplier, and those are key to a high score.&#xD;&#xA;&#xD;&#xA;The speed bonus does help, but let it come instead of forcing it, as it doesn't compare to multipliers.&#xD;&#xA;&#xD;&#xA;Many rounds just won't pan out, and you'll have to be patient to get the exact right factors for a high score (this appears generally true from all my friends' scores too, where their totals in 25k, 50k, 75k, etc. categories match my distribution).  If you're not enjoying each game much, it probably isn't for you (it's not for me), because high scoring games are going to be relatively rare for some time." />
  <row Id="3777" PostHistoryTypeId="2" PostId="1678" RevisionGUID="3afbd97b-c927-431a-999d-f21275825804" CreationDate="2010-07-14T19:40:41.283" UserId="23" Text="What's the most effective way to have your bomb run break through a camp, assuming you can't &quot;bait and switch&quot; on another aleph?&#xD;&#xA;&#xD;&#xA;Do you send bombers, figs or nans in first?" />
  <row Id="3778" PostHistoryTypeId="1" PostId="1678" RevisionGUID="3afbd97b-c927-431a-999d-f21275825804" CreationDate="2010-07-14T19:40:41.283" UserId="23" Text="What's the order ships should go through an aleph when bomb running?" />
  <row Id="3779" PostHistoryTypeId="3" PostId="1678" RevisionGUID="3afbd97b-c927-431a-999d-f21275825804" CreationDate="2010-07-14T19:40:41.283" UserId="23" Text="&lt;allegiance&gt;&lt;rts&gt;" />
  <row Id="3780" PostHistoryTypeId="5" PostId="1666" RevisionGUID="f64619fe-43d5-4f71-b8e1-06406abb1ac9" CreationDate="2010-07-14T19:41:47.490" UserId="91" Comment="added 105 characters in body" Text="The best low-bandwidth games I have hosted are:&#xD;&#xA;&#xD;&#xA;1. Quake 3&#xD;&#xA;1. Counter-strike 1.6&#xD;&#xA;1. Unreal Tournament GOTY&#xD;&#xA;&#xD;&#xA;No matter what, latency is going to be a factor as well.&#xD;&#xA;&#xD;&#xA;And I'm not sure that *anything* is going to work at 8KBps." />
  <row Id="3781" PostHistoryTypeId="2" PostId="1679" RevisionGUID="8a29112d-c866-489f-91c7-67782c6fccbf" CreationDate="2010-07-14T19:41:55.867" UserId="410" Text="Is there any Elite like game available (on any platform)? And which one is the best?" />
  <row Id="3782" PostHistoryTypeId="1" PostId="1679" RevisionGUID="8a29112d-c866-489f-91c7-67782c6fccbf" CreationDate="2010-07-14T19:41:55.867" UserId="410" Text="What is the best Elite like Game?" />
  <row Id="3783" PostHistoryTypeId="3" PostId="1679" RevisionGUID="8a29112d-c866-489f-91c7-67782c6fccbf" CreationDate="2010-07-14T19:41:55.867" UserId="410" Text="&lt;space&gt;" />
  <row Id="3786" PostHistoryTypeId="2" PostId="1681" RevisionGUID="a9a407b9-93e4-41e7-8407-57a241637cd0" CreationDate="2010-07-14T19:44:48.153" UserId="122" Text="I absolutely love the old [Castle of the Winds][1] game. The game is free now, you can [get it from the creator's website][2], and though I wouldn't say it has decent graphics - by any stretch of the imagination - I would still recommend it. Just keep in mind it's probably very simplistic compared with many other roguelikes.&#xD;&#xA;&#xD;&#xA;Great controls, pure top-down view (though all the icons themselves are drawn from the front).&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Castle_of_the_Winds&#xD;&#xA;[2]:http://www.exmsft.com/~ricks/" />
  <row Id="3787" PostHistoryTypeId="2" PostId="1682" RevisionGUID="b864abec-3ddf-482c-b618-4298770c2639" CreationDate="2010-07-14T19:45:35.500" UserId="336" Text="It varies between the players themselves as to whether or not rushing is &quot;cheese&quot; or not. A popular (or if not popular, at least viable) zerg rushing build (on Steppes of War, for instance) is 6 pool.&#xD;&#xA;&#xD;&#xA;I'm not sure if they are trying to *encourage* so-called &quot;cheese&quot; builds, but to get that achievement, you definitely have to do some non-standard build order (and if you want to call that cheese, then by all means)." />
  <row Id="3788" PostHistoryTypeId="2" PostId="1683" RevisionGUID="0aba9cf8-f5e1-41a1-abbd-33937d9dfe2b" CreationDate="2010-07-14T19:45:42.990" UserId="339" Text="Could it perhaps be &quot;Jason Storm&quot; from 1993, by Epic Megagames?&#xD;&#xA;&#xD;&#xA;Can be seen here at YouTube by searching for the phrase above (can only post one link, so keeping it at the one below).&#xD;&#xA;&#xD;&#xA;Otherwise, take a look at this site, that has a huge list of various old games (abandonware), that you could take a look at: http://www.squakenet.com/games/year_index.asp&#xD;&#xA;&#xD;&#xA;Hope that helps you find it :)" />
  <row Id="3789" PostHistoryTypeId="5" PostId="1643" RevisionGUID="5d550124-bc95-47da-bab3-078a1e1c792b" CreationDate="2010-07-14T19:49:37.440" UserId="14" Comment="deleted 3 characters in body" Text="Don't forget to add some safety margin for the missiles that will reach the hollow parts of the base and not deal any damage" />
  <row Id="3790" PostHistoryTypeId="2" PostId="1684" RevisionGUID="946e9337-8702-4a13-b765-54fc0b7656bb" CreationDate="2010-07-14T19:49:37.970" UserId="417" Text="The best I can think of that is anywhere near recent is &quot;Freelancer&quot;. It is a lot more arcadish than Elite is, but it retains the basic fly from place to place and trade stuff to upgrade your ship.&#xD;&#xA;&#xD;&#xA;The game world is also much smaller in Freelancer." />
  <row Id="3791" PostHistoryTypeId="2" PostId="1685" RevisionGUID="b722dd63-5e6d-40dd-b5d1-761cc9c10403" CreationDate="2010-07-14T19:49:56.690" UserId="421" Text="half the nans, bomber, rest of the nans&#xD;&#xA;&#xD;&#xA;if defended by other ships, they should accompany the first half of the nans" />
  <row Id="3792" PostHistoryTypeId="2" PostId="1686" RevisionGUID="67bd7f86-5c1c-47b1-b702-d87588bd9596" CreationDate="2010-07-14T19:50:23.197" UserId="412" Text="You don't. &#xD;&#xA;&#xD;&#xA;It's practically impossible to see what a lever operates without pulling it and seeing what happens.&#xD;&#xA;&#xD;&#xA;You basically have a few options:&#xD;&#xA;&#xD;&#xA; 1. Place the lever near the thing it affects (not great if you're wanting to consolidate levers to one control room with a stressed-out, twitchy dwarf).&#xD;&#xA; 2. Color-code the levers by making them out of [materials that have known colors][1].&#xD;&#xA; 3. Color-code the wall behind or floor around a lever with a specific colored rock.&#xD;&#xA; 4. Use specific colored rock to create a floor mosaic with letter(s) to label the lever.&#xD;&#xA; 5. Organize your levers into bays (one alcove has door levers, another has traps).&#xD;&#xA; 6. Any combination of the above.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/40d:The_Non-Dwarf%27s_Guide_to_Rock" />
  <row Id="3793" PostHistoryTypeId="2" PostId="1687" RevisionGUID="2a0d983f-8a7e-4329-99c6-ece490a9fc96" CreationDate="2010-07-14T19:50:37.407" UserId="414" Text="Possibly [Xenogears][1]? Each character had different &quot;combo attacks&quot; utilizing the four different attack buttons, in addition to having some battles being fought in mech-suits.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xenogears &quot;Xenogears&quot;&#xD;&#xA;" />
  <row Id="3794" PostHistoryTypeId="2" PostId="1688" RevisionGUID="4bb0556c-de97-4c32-ba13-237844015812" CreationDate="2010-07-14T19:51:13.617" UserId="408" Text="The trick I always used was to fully insert the cartridge, then try to power up. If you get the blinking, turn the power back off, pull the cartridge out *slighty* (1/8 inch or less), then try powering up again.&#xD;&#xA;&#xD;&#xA;Repeat this process until the game works, or until you're frustrated enough to go buy a Rumblepad 2 and download FCEU.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/Logitech-Rumblepad-Vibration-Feedback-Gamepad/dp/B0002XJBG4&#xD;&#xA;http://fceux.com/web/home.html" />
  <row Id="3795" PostHistoryTypeId="2" PostId="1689" RevisionGUID="350ef295-f3be-43ad-8840-c62cb88a585b" CreationDate="2010-07-14T19:54:51.330" UserId="424" Text="I do believe that it's not so much to promote cheese builds as just to reward a player for doing something really really really hard.&#xD;&#xA;&#xD;&#xA;It is very unlikely that anyone, once earning this achievement, will think to themselves, &quot;Hey, I will now do this for every single game I play ever!&quot;&#xD;&#xA;&#xD;&#xA;Rather, they'll switch to more reliable tactics after it." />
  <row Id="3796" PostHistoryTypeId="2" PostId="1690" RevisionGUID="9a9c7c2c-d603-4275-aac6-64e5af4bd135" CreationDate="2010-07-14T19:55:51.060" UserId="421" Text="if the commander is interested in rushing garrison tech, and delaying a techbase, gunships are a necessary evil. However, by not dumping all the starting money into garrison tech and instead rushing a techbase, you can get light tech up around 5 minutes, and mk2 tech at 15 very easily. It is also possible to have bios shipyard up at approximately 9 minutes under medium/high money settings.&#xD;&#xA;&#xD;&#xA;against factions with light bases, or rely upon early bombrushing, gunships provide a large advantage " />
  <row Id="3797" PostHistoryTypeId="2" PostId="1691" RevisionGUID="8368dbcf-f1e0-4f3b-a3ae-349298f33c46" CreationDate="2010-07-14T19:57:28.077" UserId="394" Text="What is the definition of a &quot;cheese build&quot;, specifically with reference to standard SC2 builds? Where did the term &quot;cheese build&quot; originate?" />
  <row Id="3798" PostHistoryTypeId="1" PostId="1691" RevisionGUID="8368dbcf-f1e0-4f3b-a3ae-349298f33c46" CreationDate="2010-07-14T19:57:28.077" UserId="394" Text="What attributes identify a &quot;cheese build&quot; in SC2?" />
  <row Id="3799" PostHistoryTypeId="3" PostId="1691" RevisionGUID="8368dbcf-f1e0-4f3b-a3ae-349298f33c46" CreationDate="2010-07-14T19:57:28.077" UserId="394" Text="&lt;pc&gt;&lt;starcraft-2&gt;" />
  <row Id="3800" PostHistoryTypeId="2" PostId="1692" RevisionGUID="b398889c-9172-4566-813a-6be2e8fe660b" CreationDate="2010-07-14T19:58:49.447" UserId="91" Text="A cheese build is any build that is generally **unstable** in the long-run, but is used to **exploit** a single **weakness**.&#xD;&#xA;&#xD;&#xA;The term &quot;cheese build&quot; is closely related to the term &quot;[cheesy][1]&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wiktionary.org/wiki/cheesy&#xD;&#xA;&#xD;&#xA;&gt; 3 . (informal) of poor quality through&#xD;&#xA;&gt; being overdramatic, excessively &#xD;&#xA;&gt; emotional  or clichéd, trite,&#xD;&#xA;&gt; contrived, shoddy&#xD;&#xA;&gt; &#xD;&#xA;&gt; 4 . (informal) of a solution to a problem,&#xD;&#xA;&gt; inelegant, showing no skill (see brute&#xD;&#xA;&gt; force method)&#xD;&#xA;&gt; &#xD;&#xA;" />
  <row Id="3801" PostHistoryTypeId="2" PostId="1693" RevisionGUID="85ffcf7d-0ab1-4c6c-893d-d8fe7892437d" CreationDate="2010-07-14T19:59:58.727" UserId="14" Text="[Here][1]'s a good guide on the term&#xD;&#xA;&#xD;&#xA;&gt; Of all the nastiest most hateful strategies in Starcraft, the most annoying ones are  basically any form of cheese. It's nasty, gooey, disgusting, evil, and annoying.  &#xD;&#xA;However, a lot of people have some misconceptions about cheese.  &#xD;&#xA;First of all, here's my definition of cheese: &#xD;&#xA;&#xD;&#xA;&gt;A strategy that follows these conditions:  &#xD;&#xA;&#xD;&#xA;&gt;- Takes the initiative  &#xD;&#xA;- Is hard to scout  &#xD;&#xA;- Designed to win the game with the least amount of effort.  &#xD;&#xA;- Leaves the cheeser at a severe disadvantage if the strategy fails to do sufficient damage.&#xD;&#xA;&#xD;&#xA;[Read more...][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2gg.com/forum/index.php?showtopic=5061" />
  <row Id="3802" PostHistoryTypeId="2" PostId="1694" RevisionGUID="ddf29dc0-649f-47a9-b19e-32386307b57e" CreationDate="2010-07-14T20:00:18.447" UserId="421" Text="It does not matter how fast you spin around, if you are killing your momentum, you are making yourself a spinning/sitting target.&#xD;&#xA;&#xD;&#xA;if you are not actively trying to shoot something, you should almost always be trying to keep your speed up.&#xD;&#xA;&#xD;&#xA;see: &quot;why mashing sidethrusters gets you killed faster&quot;" />
  <row Id="3803" PostHistoryTypeId="6" PostId="1691" RevisionGUID="98fe2a18-3e16-48b7-abdf-3e1054152740" CreationDate="2010-07-14T20:01:50.047" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="3804" PostHistoryTypeId="2" PostId="1695" RevisionGUID="b87e9e6c-f23e-463f-a33e-5a24fcb6fd1d" CreationDate="2010-07-14T20:02:38.643" UserId="422" Text="OK, is was a *bit* like air hockey in terms of the overall concept, but was played on an arena (like Speedball) in a 2.5D perspective with players using physics to attempt to launch the &quot;puck&quot; into the opponents goal.&#xD;&#xA;&#xD;&#xA;Players took turns to play.&#xD;&#xA;&#xD;&#xA;In essence, it's a bit like air hockey meets Angry Birds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="3805" PostHistoryTypeId="1" PostId="1695" RevisionGUID="b87e9e6c-f23e-463f-a33e-5a24fcb6fd1d" CreationDate="2010-07-14T20:02:38.643" UserId="422" Text="Name the Amiga game - Air hockey meets Angry Birds in 2.5D" />
  <row Id="3806" PostHistoryTypeId="3" PostId="1695" RevisionGUID="b87e9e6c-f23e-463f-a33e-5a24fcb6fd1d" CreationDate="2010-07-14T20:02:38.643" UserId="422" Text="&lt;identify-this-game&gt;&lt;amiga&gt;" />
  <row Id="3807" PostHistoryTypeId="5" PostId="1681" RevisionGUID="cd105500-ff66-4b50-afa1-e38abe3e3945" CreationDate="2010-07-14T20:03:24.367" UserId="122" Comment="deleted 8 characters in body" Text="I absolutely love the old [Castle of the Winds][1] game. The game is free now, you can [get it from the creator's website][2], and though I wouldn't say it has decent graphics - by any stretch of the imagination - I would still recommend it. Just keep in mind it's probably slightly simpler than many other roguelikes.&#xD;&#xA;&#xD;&#xA;Great controls, pure top-down view (though all the icons themselves are drawn from the front).&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Castle_of_the_Winds&#xD;&#xA;[2]:http://www.exmsft.com/~ricks/" />
  <row Id="3808" PostHistoryTypeId="2" PostId="1696" RevisionGUID="43f95d2b-b01e-4769-876d-c19a88907cbc" CreationDate="2010-07-14T20:05:36.590" UserId="421" Text="its not really a question of how many missiles you should bring, its how many missiles should be AB. If you are taking a stealth bomber, its a hunter/ AB ratio. I usually determine that off of several factors&#xD;&#xA;&#xD;&#xA;1) are there any other small targets along the way I can bomb by myself&#xD;&#xA;2) how many other StealthBombers are hitting the same target&#xD;&#xA;3) how long do I reasonably expect to stay alive&#xD;&#xA;&#xD;&#xA;usually i find 2-4 adequate for participation in a coordinated run. If I have to walk a longer ways, I will bring 6-8 to get any targets of opportunity.&#xD;&#xA;&#xD;&#xA;also, BRING HUNTERS!!!! Whatever space you DON'T use can cart hunters. That way the pesky scout trying to catch you will have something else to worry about." />
  <row Id="3809" PostHistoryTypeId="2" PostId="1697" RevisionGUID="7bf39e49-5154-423d-b9a5-5038caa9622b" CreationDate="2010-07-14T20:10:30.823" UserId="380" Text="Will be here some kind digital distribution for Lego Universe?" />
  <row Id="3810" PostHistoryTypeId="1" PostId="1697" RevisionGUID="7bf39e49-5154-423d-b9a5-5038caa9622b" CreationDate="2010-07-14T20:10:30.823" UserId="380" Text="Will Lego Universe be available at digital distribution?" />
  <row Id="3811" PostHistoryTypeId="3" PostId="1697" RevisionGUID="7bf39e49-5154-423d-b9a5-5038caa9622b" CreationDate="2010-07-14T20:10:30.823" UserId="380" Text="&lt;mmorpg&gt;" />
  <row Id="3812" PostHistoryTypeId="2" PostId="1698" RevisionGUID="2b0d21a5-a873-43d3-9d1a-20e6c2d2d5ce" CreationDate="2010-07-14T20:13:57.023" UserId="421" Text="I have done this before, get it to go into a room close the door, build walls and quickly flood the room with magma&#xD;&#xA;&#xD;&#xA;from my failed fort [TowerShot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img717.imageshack.us/gal.php?g=towershotdies.jpg" />
  <row Id="3813" PostHistoryTypeId="2" PostId="1699" RevisionGUID="53360401-2952-4106-ad5f-990b32cfffbf" CreationDate="2010-07-14T20:15:46.847" UserId="409" Text="The most &quot;true to the original&quot; Elite clone on PC and Mac is the X series (see [Wikipedia][1]) which consists of at least five different games, the latest game in the series being &quot;X3: Terran Conflict&quot; from 2008. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/X_%28game_series%29" />
  <row Id="3814" PostHistoryTypeId="5" PostId="1695" RevisionGUID="b7dad8c5-57d5-4cb1-b8c6-6d2242471202" CreationDate="2010-07-14T20:16:15.240" UserId="422" Comment="Added additional info." Text="OK, is was a *bit* like air hockey in terms of the overall concept, but was played on an arena (like Speedball) in a 2.5D perspective with players using physics to attempt to launch the &quot;puck&quot; into the opponents goal.&#xD;&#xA;&#xD;&#xA;Players took turns to play.&#xD;&#xA;&#xD;&#xA;In essence, it's a bit like air hockey meets Angry Birds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;P.S.: It's not Shufflepuck Café - the arena view was side-on with the goals at either end. You needed to scroll to see the full width of the arena. :-)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="3815" PostHistoryTypeId="2" PostId="1700" RevisionGUID="911b2f23-b341-4fd5-9226-94d4e7bfaa57" CreationDate="2010-07-14T20:17:11.057" UserId="438" Text="I was watching this video '[300 actions a minute? Truly mastering StarCraft][1]'&#xD;&#xA;&#xD;&#xA;And I'm bewildered at how fast they are playing.  How is this possible?  I can't even think about my next move so fast, let alone be typing shortcut keys that fast.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars" />
  <row Id="3816" PostHistoryTypeId="1" PostId="1700" RevisionGUID="911b2f23-b341-4fd5-9226-94d4e7bfaa57" CreationDate="2010-07-14T20:17:11.057" UserId="438" Text="How is 300 actions a minute possible?" />
  <row Id="3817" PostHistoryTypeId="3" PostId="1700" RevisionGUID="911b2f23-b341-4fd5-9226-94d4e7bfaa57" CreationDate="2010-07-14T20:17:11.057" UserId="438" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;" />
  <row Id="3818" PostHistoryTypeId="6" PostId="1679" RevisionGUID="666e7298-7255-4f74-bc7a-94c404f39a35" CreationDate="2010-07-14T20:19:04.297" UserId="121" Comment="edited tags" Text="&lt;game-rec&gt;&lt;space&gt;" />
  <row Id="3821" PostHistoryTypeId="2" PostId="1702" RevisionGUID="0d6a8de9-5148-4b16-b47b-0eb12d1db0a2" CreationDate="2010-07-14T20:20:12.000" UserId="422" Text="Practice. Lots and lots of practice.&#xD;&#xA;&#xD;&#xA;And the implant of course. :-)" />
  <row Id="3822" PostHistoryTypeId="6" PostId="1700" RevisionGUID="0cf84593-49b7-4d4f-ae87-e295a63e3b59" CreationDate="2010-07-14T20:25:58.617" UserId="126" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;&lt;apm&gt;" />
  <row Id="3823" PostHistoryTypeId="2" PostId="1703" RevisionGUID="00e93896-59d0-40db-bf15-97d2c627b212" CreationDate="2010-07-14T20:27:07.850" UserId="126" Text="You know how some people can type 100 words per minute? That's more than 300 actions per minute. The pro SC players have just wired their brains differently than your traditional secretary." />
  <row Id="3824" PostHistoryTypeId="6" PostId="1700" RevisionGUID="a5c9c0a1-e822-4065-9d58-032b59ab284d" CreationDate="2010-07-14T20:27:21.267" UserId="23" Comment="edited tags" Text="&lt;rts&gt;&lt;apm&gt;" />
  <row Id="3827" PostHistoryTypeId="2" PostId="1705" RevisionGUID="95902dbd-7809-4a5d-ba83-ef6bf190e4ed" CreationDate="2010-07-14T20:28:07.083" UserId="451" Text="For most games, I find the answer is yes. Others have already noted the lessened wear and tear on the disc, as well as the slowdown for Halo 3. I find most games load faster, I don't have to listen to the drive whirring, and level load times are decreased." />
  <row Id="3828" PostHistoryTypeId="6" PostId="1697" RevisionGUID="d76c61c8-69a2-425d-9bc6-a466b4c892ca" CreationDate="2010-07-14T20:28:52.777" UserId="126" Comment="edited tags" Text="&lt;mmorpg&gt;" />
  <row Id="3829" PostHistoryTypeId="6" PostId="1697" RevisionGUID="0a25afbc-5be4-4a7e-a1e6-1ca6f364e1d8" CreationDate="2010-07-14T20:29:23.600" UserId="126" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;digital-distribution&gt;" />
  <row Id="3830" PostHistoryTypeId="2" PostId="1706" RevisionGUID="d06efdc0-b32d-4787-ada6-d06a84c9ca93" CreationDate="2010-07-14T20:30:24.830" UserId="271" Text="If there is a defined end. Otherwise until space technology is mastered or something like that." />
  <row Id="3831" PostHistoryTypeId="1" PostId="1706" RevisionGUID="d06efdc0-b32d-4787-ada6-d06a84c9ca93" CreationDate="2010-07-14T20:30:24.830" UserId="271" Text="How long does it take to play civilization to the end?" />
  <row Id="3832" PostHistoryTypeId="3" PostId="1706" RevisionGUID="d06efdc0-b32d-4787-ada6-d06a84c9ca93" CreationDate="2010-07-14T20:30:24.830" UserId="271" Text="&lt;simulation&gt;&lt;civilization-4&gt;" />
  <row Id="3833" PostHistoryTypeId="2" PostId="1707" RevisionGUID="494510a5-bad7-4884-8c82-70032d1611a1" CreationDate="2010-07-14T20:32:03.703" UserId="451" Text="You might want to look at *Star Wars: Empire at War*. It's an RTS game that features space and land based combat. It doesn't have the sort of *Empire: Total War* tactics for which you're asking, but I thought it was more fun that most reviews led me to believe. " />
  <row Id="3834" PostHistoryTypeId="2" PostId="1708" RevisionGUID="2c57c291-7746-457a-ae69-7e8b1988dd52" CreationDate="2010-07-14T20:34:16.693" UserId="255" Text="Maybe you should make a website that has full walk throughs. You could use what you learn on the other sites to generate your content. However you should make sure that people could fast forward if they wanted to. " />
  <row Id="3835" PostHistoryTypeId="2" PostId="1709" RevisionGUID="d16fb93a-6d1d-4051-a7fa-260b0b64fa8f" CreationDate="2010-07-14T20:34:23.510" UserId="23" Text="[Dungeon Crawl][1] has a decent tileset. Tiles even change by what you wear and wield even, and large enough monsters can &quot;overflow&quot; from a tile and be displayed in all their power.&#xD;&#xA;&#xD;&#xA;Here's two screenshots from the latest stable (left, 0.6) and RC (right, 0.7):&#xD;&#xA;&#xD;&#xA;![Example of tiles. If you can't see this image just know there is a text only version also.][2]&#xD;&#xA;&#xD;&#xA;Crawl has a reputation for being very ergonomic (from not asking a direction when closing doors when you only have one nearby to autoexplore and travel features to smart autopickup to shop lists to large message areas to find-an-object-anywhere-in-the-dungeon...). It is, however, said to be far harder than Nethack.&#xD;&#xA;&#xD;&#xA;Good combinations to start with are:&#xD;&#xA;&#xD;&#xA;* Spriggans Enchanters (the first three levels will be awful, but Ensorcelled Hibernation is very powerful (go to level two, learn with `Ma`, cast with `Zb` when standing right next to them)&#xD;&#xA;* Troll Berserkers (steamroll pretty much everything and use berserker (`aa`) when in trouble; you will need a lot of food though!).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://crawl.develz.org/wordpress/&#xD;&#xA;  [2]: http://crawl.develz.org/wordpress/wp-content/uploads/2010/07/swamp_comparison.png &quot;Example of tiles. If you can't see this image just know there is a text only version also.&quot;" />
  <row Id="3836" PostHistoryTypeId="5" PostId="1305" RevisionGUID="01f01c50-cce8-44e6-b870-e39860187ad0" CreationDate="2010-07-14T20:36:54.410" UserId="169" Comment="added 143 characters in body" Text="Recent MacBook Pros have two GPUs and will keep one of them powered-down until needed (to save battery). It's likely that plugging in a second monitor is causing the idle GPU to be powered up so you're getting better rendering performance as a result.&#xD;&#xA;&#xD;&#xA;Try installing [gfxCardStatus][1] so that you can monitor what's going on with your GPU(s).&#xD;&#xA;&#xD;&#xA;  [1]: http://codykrieger.com/gfxCardStatus/" />
  <row Id="3837" PostHistoryTypeId="5" PostId="1694" RevisionGUID="15c37815-bed7-4596-bc9b-40e3a50bcd9a" CreationDate="2010-07-14T20:37:59.837" UserId="421" Comment="added 315 characters in body" Text="It does not matter how fast you spin around, if you are killing your momentum, you are making yourself a spinning/sitting target.&#xD;&#xA;&#xD;&#xA;if you are not actively trying to shoot something, you should almost always be trying to keep your speed up.&#xD;&#xA;&#xD;&#xA;see: &quot;why mashing sidethrusters gets you killed faster&quot;&#xD;&#xA;&#xD;&#xA;EDIT: The ability to spin faster, is only useful to turn your ship around, turning your ship around in 3rd person view does not benefit you, because it is very hard to aim accurately.&#xD;&#xA;&#xD;&#xA;also, even with a remapping of the control keys, the small delay between the zoom-in/zoom-out is going to add more confusion" />
  <row Id="3838" PostHistoryTypeId="2" PostId="1710" RevisionGUID="a39a7899-24eb-4606-a221-0798426f1f21" CreationDate="2010-07-14T20:38:36.560" UserId="451" Text="I can confirm it's the right trigger. I just checked on my Xbox 360. It's really a last-ditch sort of thing; I wouldn't suggest counting on it." />
  <row Id="3839" PostHistoryTypeId="5" PostId="1695" RevisionGUID="939960ad-3959-4515-9191-4f1c6102db2c" CreationDate="2010-07-14T20:38:56.137" UserId="422" Comment="fixed typo" Text="OK, it was a *bit* like air hockey in terms of the overall concept, but was played on an arena (like Speedball) in a 2.5D perspective with players using physics to attempt to launch the &quot;puck&quot; into the opponents goal.&#xD;&#xA;&#xD;&#xA;Players took turns to play.&#xD;&#xA;&#xD;&#xA;In essence, it's a bit like air hockey meets Angry Birds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;P.S.: It's not Shufflepuck Café - the arena view was side-on with the goals at either end. You needed to scroll to see the full width of the arena. :-)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="3840" PostHistoryTypeId="5" PostId="1709" RevisionGUID="b24c8c2a-cd7c-41fa-a0ad-dee4ffab0be1" CreationDate="2010-07-14T20:40:28.597" UserId="23" Comment="deleted 73 characters in body; added 9 characters in body; added 265 characters in body; deleted 12 characters in body" Text="[Dungeon Crawl][1] has a decent tileset. Tiles even change by what you wear and wield even, and large enough monsters can &quot;overflow&quot; from a tile and be displayed in all their power.&#xD;&#xA;&#xD;&#xA;Here's a screenshot from the 0.7 RC:&#xD;&#xA;&#xD;&#xA;![Example of tiles. If you can't see this image just know there is a text only version also.][2]&#xD;&#xA;&#xD;&#xA;Crawl has a reputation for being very ergonomic (from not asking a direction when closing doors when you only have one nearby to autoexplore and travel features to smart autopickup to shop lists to large message areas to find-an-object-anywhere-in-the-dungeon features...). It is, however, said to be far harder than Nethack.&#xD;&#xA;&#xD;&#xA;Good combinations to start with are:&#xD;&#xA;&#xD;&#xA;* Spriggans Enchanters (very low hp, but Ensorcelled Hibernation + stabbing is _very_ powerful (reach xp level two, learn with `Ma`, cast with `Zb` when standing right next to them)&#xD;&#xA;* Troll Berserkers (steamroll pretty much everything and use berserker (`aa`) when in trouble; you will need a lot of food though!).&#xD;&#xA;* Deep Dwarf Necromancers (the pain spell is powerful; you don't heal, but at level three you can learn Vampiric Draining which damages your target and heals you. Dispel undead is also very nice. It doesn't work on everything, however... read the description.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://crawl.develz.org/wordpress/&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/crawl-tiles.png &quot;Example of tiles. If you can't see this image just know there is a text only version also.&quot;" />
  <row Id="3841" PostHistoryTypeId="2" PostId="1711" RevisionGUID="9d24d276-89fb-4b7f-a817-ca1a43311f5f" CreationDate="2010-07-14T20:44:00.463" UserId="730" Text="It depends on the Victory Conditions you have set at the beginning of the game. The game ends when one of them is reached.&#xD;&#xA;&#xD;&#xA;These can be:&#xD;&#xA;&#xD;&#xA; - **Conquest Victory**: eliminates all&#xD;&#xA;   rivals&#xD;&#xA; - **Domination Victory**: conquest a certain percent of the world's population and global land mass&#xD;&#xA; - **Cultural Victory**: reach legendary culture with 3 cities&#xD;&#xA; - **Space Race Victory**: let your ship arrive to Alpha Centauri first&#xD;&#xA; - **Diplomatic Victory**: be elected to a achieve diplomatic victory by the players by garnering 75% of the &quot;Yes&quot; votes&#xD;&#xA; - **Time Victory**: get the highest score at the end of the game (2050AD)&#xD;&#xA;&#xD;&#xA;summarized from [CIV IV page][1] on Wikipedia&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Civilization_IV" />
  <row Id="3842" PostHistoryTypeId="2" PostId="1712" RevisionGUID="09837a40-a92a-4f61-82e2-0bf5670766f5" CreationDate="2010-07-14T20:46:43.247" UserId="456" Text="I want to get a 360 and don't know wether to get the bigger (250GB), newer, more expensive Elite, or get one of the older, smaller (120GB), last gen ones. I know the arcade is going to be too small to save anything useful&#xD;&#xA;&#xD;&#xA;How much hard disk space is recommend? What else is stored besides games?" />
  <row Id="3843" PostHistoryTypeId="1" PostId="1712" RevisionGUID="09837a40-a92a-4f61-82e2-0bf5670766f5" CreationDate="2010-07-14T20:46:43.247" UserId="456" Text="How much hard disk space should be needed for Xbox 360?" />
  <row Id="3844" PostHistoryTypeId="3" PostId="1712" RevisionGUID="09837a40-a92a-4f61-82e2-0bf5670766f5" CreationDate="2010-07-14T20:46:43.247" UserId="456" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;xbox&gt;" />
  <row Id="3845" PostHistoryTypeId="2" PostId="1713" RevisionGUID="0f97e734-08ae-4991-875e-dfbb5435c462" CreationDate="2010-07-14T20:46:49.177" UserId="409" Text="Is the old Nintendo 64 classic RPG &quot;[Paper Mario][1]&quot; really available as legally allowed, free download (for N64 emulator on PC) as is claimed by several sites throughout the web? And if so, are there localized versions other that the US version available?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Paper_Mario" />
  <row Id="3846" PostHistoryTypeId="1" PostId="1713" RevisionGUID="0f97e734-08ae-4991-875e-dfbb5435c462" CreationDate="2010-07-14T20:46:49.177" UserId="409" Text="Is &quot;Paper Mario&quot; really freeware on PC?" />
  <row Id="3847" PostHistoryTypeId="3" PostId="1713" RevisionGUID="0f97e734-08ae-4991-875e-dfbb5435c462" CreationDate="2010-07-14T20:46:49.177" UserId="409" Text="&lt;pc&gt;&lt;mario&gt;&lt;legal&gt;&lt;nintendo-64&gt;" />
  <row Id="3848" PostHistoryTypeId="2" PostId="1714" RevisionGUID="27244ee7-5b4e-4204-95f8-4829f085cefd" CreationDate="2010-07-14T20:50:04.020" UserId="451" Text="You can play custom music in any Xbox game. The steps are:&#xD;&#xA;&#xD;&#xA; 1. Get the music onto your Xbox. The&#xD;&#xA;    easiest way is, arguably, to rip the&#xD;&#xA;    desired CDs to the hard drive.&#xD;&#xA; 2. Create a playlist of the music you&#xD;&#xA;    like and save it to the hard disk.&#xD;&#xA; 3. Launch the game.&#xD;&#xA; 4. Bring up the&#xD;&#xA;    system control panel by hitting the&#xD;&#xA;    big green button, navigate over to&#xD;&#xA;    the media tab, and start your&#xD;&#xA;    playlist.&#xD;&#xA;&#xD;&#xA;You can then go back to your game and listen to your own music. Of course, you'll have to fuss around with the sound effects/music balance in the game's audio settings to achieve the blend you like, but it's usually not that hard to do.&#xD;&#xA;&#xD;&#xA;I think there's even an Xbox 101 video in the archives on this subject if you go look for it." />
  <row Id="3849" PostHistoryTypeId="2" PostId="1715" RevisionGUID="2995b763-40a9-4ab9-8d1c-652a9a9a754e" CreationDate="2010-07-14T20:50:26.517" UserId="336" Text="No, it is not.&#xD;&#xA;&#xD;&#xA;Paper Mario (the N64 version) is currently being sold by Nintendo's Wii Virutal Console. &#xD;&#xA;&#xD;&#xA;There are no legal N64 Emulators. (As in, officially endorsed / permitted / etc).&#xD;&#xA;&#xD;&#xA;Unfortunately, I have no answer in regard to the localization question." />
  <row Id="3850" PostHistoryTypeId="2" PostId="1716" RevisionGUID="2151ae31-8a54-4756-8877-371d5c712c12" CreationDate="2010-07-14T20:50:30.150" UserId="421" Text="assign a drinking area, hopefully the water is potable&#xD;&#xA;start gathering plants, easiest source of food, and will provide seeds when the dorfs eat&#xD;&#xA;dig for more metal, your going to want another pick and a couple axes&#xD;&#xA;&#xD;&#xA;lastly, build things, your minimalistic build will greatly benefit from the incoming waves of migrants. Masons using the rock you dig up can up your fortress value attracting more migrants" />
  <row Id="3851" PostHistoryTypeId="2" PostId="1717" RevisionGUID="9d0f20f3-1691-4291-bd85-f2ef0f4c64a9" CreationDate="2010-07-14T20:54:07.490" UserId="359" Text="I am not an advanced Starcraft player. Basically, are there any late-game strategies that use zerglings? My first impression would have been that they are too weak to be useful at all against a mature defense network. What can zerglings be used for?" />
  <row Id="3852" PostHistoryTypeId="1" PostId="1717" RevisionGUID="9d0f20f3-1691-4291-bd85-f2ef0f4c64a9" CreationDate="2010-07-14T20:54:07.490" UserId="359" Text="Zergling late-game strategies and uses" />
  <row Id="3853" PostHistoryTypeId="3" PostId="1717" RevisionGUID="9d0f20f3-1691-4291-bd85-f2ef0f4c64a9" CreationDate="2010-07-14T20:54:07.490" UserId="359" Text="&lt;zerg&gt;&lt;starcraft&gt;" />
  <row Id="3854" PostHistoryTypeId="2" PostId="1718" RevisionGUID="c7b25018-82a5-40b5-a864-f5e06f21b5ea" CreationDate="2010-07-14T20:55:59.280" UserId="336" Text="There are three main factors as to how long Civ IV games last.&#xD;&#xA;&#xD;&#xA;1) Game speed setting&#xD;&#xA;The difference between quick (everything is 33% faster build/research) and marathon (everything is 300% longer to build / research) also manifests as an actual increase in total number of turns. (I think &quot;normal&quot; defaults to 500 turns?)&#xD;&#xA;&#xD;&#xA;2) Victory Settings&#xD;&#xA;As mentioned by Marco elsewhere in this topic, there are several different victory conditions. Some of these (Conquest / Religious / Time) can be reached markedly sooner than others (Cultural, Space Race, Diplomatic)&#xD;&#xA;&#xD;&#xA;3) How you play the game&#xD;&#xA;Do you automate everything and press &quot;enter&quot; to skip turn after turn? Are you a conquest-minded gamer who needs to micromanage large armies as you expand your empire? There's no easy way to determine how much time a single turn will take.&#xD;&#xA;&#xD;&#xA;The bottom line is that a standard Civ IV game will happen over hours, if not days. (Though you may quit at any time, receiving a &quot;Time&quot; &quot;Victory&quot;)" />
  <row Id="3855" PostHistoryTypeId="5" PostId="1698" RevisionGUID="1fd33abf-b155-417a-8a49-65ed36bb62b6" CreationDate="2010-07-14T20:56:10.590" UserId="421" Comment="added 14 characters in body" Text="I have done this before, get it to go into a room close the door, build walls over the door and quickly flood the room with magma&#xD;&#xA;&#xD;&#xA;from my failed fort [TowerShot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img717.imageshack.us/gal.php?g=towershotdies.jpg" />
  <row Id="3856" PostHistoryTypeId="2" PostId="1719" RevisionGUID="2d4ffc58-60d8-4049-b6de-853e6374dda3" CreationDate="2010-07-14T20:56:36.577" UserId="297" Text="One thing to keep in mind is that Borderlands is VERY particular about people being on the same missions. If you are a mission behind everyone else, you can do all the missions they do and get credit for none of them.&#xD;&#xA;&#xD;&#xA;If you are noticing that some people aren't getting XP, absolutely make sure everyone is on the same missions.  We used to either have characters we only played together or we'd make sure to match up in single player before hopping in.&#xD;&#xA;&#xD;&#xA;I'd wager dollars to donuts that's what is going on.  If you really are all on the same mission, everyone will get XP/credit." />
  <row Id="3857" PostHistoryTypeId="2" PostId="1720" RevisionGUID="9700d3dc-1893-4de1-916f-8d3c42ea0d54" CreationDate="2010-07-14T21:02:05.317" UserId="344" Text="You can only get experience for a mission once per playthrough. If you completed the mission by yourself and then replayed it in co-op, you would not get the experience a second time. If you complete a mission in co-op, it will count towards your single player game for all players involved, if they have not already completed it.&#xD;&#xA;&#xD;&#xA;It is also possible that you are not eligible for the mission, which means you have not completed the prior main story-line missions and are not far enough ahead in the game to get that mission by yourself. You will not get the rewards when another player turns it in. If this is the case, it will say so next to the missions and will not track progress for the mission." />
  <row Id="3858" PostHistoryTypeId="5" PostId="1718" RevisionGUID="c8c12c25-d971-43cc-9011-3854e68c98bc" CreationDate="2010-07-14T21:04:05.267" UserId="336" Comment="added 306 characters in body" Text="There are several main factors as to how long Civ IV games last.&#xD;&#xA;&#xD;&#xA;1) Game speed setting&#xD;&#xA;The difference between quick (everything is 33% faster build/research) and marathon (everything is 300% longer to build / research) also manifests as an actual increase in total number of turns. (I think &quot;normal&quot; defaults to 500 turns?)&#xD;&#xA;&#xD;&#xA;2) Game Map Size&#xD;&#xA;Map size can change the length of victories immensely. Small maps favor conquest or domination victories. Larger maps (with the chance for more science producing cities) lend themselves to (marginally) faster space and Cultural victories.&#xD;&#xA;&#xD;&#xA;3) Victory Settings&#xD;&#xA;As mentioned by Marco elsewhere in this topic, there are several different victory conditions. Some of these (Conquest / Religious / Time) can be reached markedly sooner than others (Cultural, Space Race, Diplomatic)&#xD;&#xA;&#xD;&#xA;4) How you play the game&#xD;&#xA;Do you automate everything and press &quot;enter&quot; to skip turn after turn? Are you a conquest-minded gamer who needs to micromanage large armies as you expand your empire? There's no easy way to determine how much time a single turn will take.&#xD;&#xA;&#xD;&#xA;The bottom line is that a standard Civ IV game will happen over hours, if not days. (Though you may quit at any time, receiving a &quot;Time&quot; &quot;Victory&quot;)&#xD;&#xA;&#xD;&#xA;**Edit: Added &quot;Game Map&quot; as suggested.**" />
  <row Id="3859" PostHistoryTypeId="6" PostId="430" RevisionGUID="34a0b2ab-ec45-4e7d-a9fb-d4900f8f6ce1" CreationDate="2010-07-14T21:05:49.863" UserId="23" Comment="edited tags" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="3860" PostHistoryTypeId="2" PostId="1721" RevisionGUID="9d1956ed-83e5-41c1-a901-9cedcc0575a0" CreationDate="2010-07-14T21:12:44.890" UserId="450" Text="I have the PCB but my CAB is actually out of service. I saw that there is a dump of the game out there. But when i try it in MAME, there is just a kind of counter that counts to 0 and then nothing happens.&#xD;&#xA;&#xD;&#xA;Is there a way to play it?&#xD;&#xA;I found some [screenshots][1]. They look like they are made in a emulator so i assume there is a possibility to play it. Can anyone help me?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nfggames.com/games/DemonFront/" />
  <row Id="3861" PostHistoryTypeId="1" PostId="1721" RevisionGUID="9d1956ed-83e5-41c1-a901-9cedcc0575a0" CreationDate="2010-07-14T21:12:44.890" UserId="450" Text="Play DemonFront in a emulator?" />
  <row Id="3862" PostHistoryTypeId="3" PostId="1721" RevisionGUID="9d1956ed-83e5-41c1-a901-9cedcc0575a0" CreationDate="2010-07-14T21:12:44.890" UserId="450" Text="&lt;retro-gaming&gt;&lt;emulation&gt;&lt;arcade&gt;" />
  <row Id="3863" PostHistoryTypeId="2" PostId="1722" RevisionGUID="2cc2c7ed-736c-4c12-a93e-82807bb9f641" CreationDate="2010-07-14T21:13:04.047" UserId="39" Text="How do I create multiple save points of a fortress?" />
  <row Id="3864" PostHistoryTypeId="1" PostId="1722" RevisionGUID="2cc2c7ed-736c-4c12-a93e-82807bb9f641" CreationDate="2010-07-14T21:13:04.047" UserId="39" Text="Dwarf Fortress saved games" />
  <row Id="3865" PostHistoryTypeId="3" PostId="1722" RevisionGUID="2cc2c7ed-736c-4c12-a93e-82807bb9f641" CreationDate="2010-07-14T21:13:04.047" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3866" PostHistoryTypeId="2" PostId="1723" RevisionGUID="2da60fcc-12dd-4e1a-a406-07917ef1b454" CreationDate="2010-07-14T21:13:42.783" UserId="39" Text="How do I (re)name my fortress?" />
  <row Id="3867" PostHistoryTypeId="1" PostId="1723" RevisionGUID="2da60fcc-12dd-4e1a-a406-07917ef1b454" CreationDate="2010-07-14T21:13:42.783" UserId="39" Text="Dwarf Fortress fort name" />
  <row Id="3868" PostHistoryTypeId="3" PostId="1723" RevisionGUID="2da60fcc-12dd-4e1a-a406-07917ef1b454" CreationDate="2010-07-14T21:13:42.783" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3869" PostHistoryTypeId="6" PostId="1700" RevisionGUID="fec96981-dba6-4851-8bbe-e4ec24617a8e" CreationDate="2010-07-14T21:15:24.783" UserId="438" Comment="added starcraft-2 tag because this is about starcraft  !" Text="&lt;starcraft-2&gt;&lt;rts&gt;&lt;apm&gt;" />
  <row Id="3870" PostHistoryTypeId="2" PostId="1724" RevisionGUID="8c74e805-f8d5-404d-8332-11f011a7e0da" CreationDate="2010-07-14T21:21:46.800" UserId="455" Text="I seem to see commentators mention &quot;cheese&quot; with regards to Starcraft 2, but I'm not quite sure what they mean.&#xD;&#xA;&#xD;&#xA;If a particular build/tactic is called a &quot;cheese&quot;, does that mean it is a considered to be uncounterable?   Or does it just mean that it is considered to be a tactic that is &quot;too easy&quot; with regard to its effectiveness?   Or is there some other more subtle meaning that I am missing?" />
  <row Id="3871" PostHistoryTypeId="1" PostId="1724" RevisionGUID="8c74e805-f8d5-404d-8332-11f011a7e0da" CreationDate="2010-07-14T21:21:46.800" UserId="455" Text="What exactly is a &quot;cheese&quot; in Starcraft 2?" />
  <row Id="3872" PostHistoryTypeId="3" PostId="1724" RevisionGUID="8c74e805-f8d5-404d-8332-11f011a7e0da" CreationDate="2010-07-14T21:21:46.800" UserId="455" Text="&lt;starcraft-2&gt;&lt;cheese-build&gt;" />
  <row Id="3874" PostHistoryTypeId="2" PostId="1726" RevisionGUID="336eb705-009c-4309-aa68-8ae8b9000803" CreationDate="2010-07-14T21:23:20.980" UserId="320" Text="In Modern Warfare 2, I was running around knifing the other day when I stumbled over a gun that said it had explosive rounds as an attachment.  Unfortunately, I died a moment later and never found the gun again.  &#xD;&#xA;&#xD;&#xA;Does anyone know what gun(s) has(have) the perk and how to unlock it?" />
  <row Id="3875" PostHistoryTypeId="1" PostId="1726" RevisionGUID="336eb705-009c-4309-aa68-8ae8b9000803" CreationDate="2010-07-14T21:23:20.980" UserId="320" Text="Explosive Rounds perk in Modern Warfare 2." />
  <row Id="3876" PostHistoryTypeId="3" PostId="1726" RevisionGUID="336eb705-009c-4309-aa68-8ae8b9000803" CreationDate="2010-07-14T21:23:20.980" UserId="320" Text="&lt;modern-warfare-2&gt;" />
  <row Id="3877" PostHistoryTypeId="2" PostId="1727" RevisionGUID="6e5ba9a9-c85c-45a0-a376-229abfa7ba5d" CreationDate="2010-07-14T21:25:58.470" UserId="469" Text="I am interested in learning how to play Dwarf Fortress. Where should I start, as an absolute beginner?" />
  <row Id="3878" PostHistoryTypeId="1" PostId="1727" RevisionGUID="6e5ba9a9-c85c-45a0-a376-229abfa7ba5d" CreationDate="2010-07-14T21:25:58.470" UserId="469" Text="How should I learn to play Dwarf fortress" />
  <row Id="3879" PostHistoryTypeId="3" PostId="1727" RevisionGUID="6e5ba9a9-c85c-45a0-a376-229abfa7ba5d" CreationDate="2010-07-14T21:25:58.470" UserId="469" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;&lt;mac&gt;" />
  <row Id="3880" PostHistoryTypeId="2" PostId="1728" RevisionGUID="95beef53-eeea-4397-9598-23767f2fee33" CreationDate="2010-07-14T21:26:36.163" UserId="271" Text="Rail Road Tycoon Deluxe (IIRC) had scenarios that were somewhat limited and could be reached within sensible playing time. Are there similar simulation games running native on Linux that have a similar way of focusing a strategy?" />
  <row Id="3881" PostHistoryTypeId="1" PostId="1728" RevisionGUID="95beef53-eeea-4397-9598-23767f2fee33" CreationDate="2010-07-14T21:26:36.163" UserId="271" Text="Are there simulation games on linux that have nice targets reachable with not too long play" />
  <row Id="3882" PostHistoryTypeId="3" PostId="1728" RevisionGUID="95beef53-eeea-4397-9598-23767f2fee33" CreationDate="2010-07-14T21:26:36.163" UserId="271" Text="&lt;simulation&gt;&lt;linux&gt;&lt;transport-simulation&gt;" />
  <row Id="3883" PostHistoryTypeId="6" PostId="1691" RevisionGUID="f736da72-63bd-46e5-ba8a-6546d58ae48d" CreationDate="2010-07-14T21:27:14.493" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;starcraft-2&gt;&lt;cheese-build&gt;" />
  <row Id="3884" PostHistoryTypeId="2" PostId="1729" RevisionGUID="80815403-a35e-4f19-8373-37975a4850b6" CreationDate="2010-07-14T21:28:51.733" UserId="468" Text="Here's one trick that should help.&#xD;&#xA;&#xD;&#xA;The Boss Fights in New York payout rewards based on a % of cash you have on hand.&#xD;&#xA;&#xD;&#xA;**Street Thug** - Giancarlo Morillo 0.30%  &#xD;&#xA;**Associate**  - Confront Detective West 0.36%  &#xD;&#xA;**Soldier**  - Confront Luis Castana 0.39%  &#xD;&#xA;**Enforcer**  - Confront Agostino Cleto 0.54%  &#xD;&#xA;&#xD;&#xA;Thus, the more money you have, the higher they payout. So you can ladder your way up to pretty high payouts with very little risk if you have your character developed enough that you always win these fights. It will cost you a lot of energy though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="3885" PostHistoryTypeId="2" PostId="1730" RevisionGUID="48730cfc-885b-407d-9275-e622f3f384cc" CreationDate="2010-07-14T21:31:12.387" UserId="468" Text="Obviously, having actual players in your mafia benefits you because they give you energy packs/gifts/etc. &#xD;&#xA;&#xD;&#xA;However, strictly for the purposes of fights, is there any advantage for having actual players in your mafia over the hired-guns that you can buy with reward points?" />
  <row Id="3886" PostHistoryTypeId="1" PostId="1730" RevisionGUID="48730cfc-885b-407d-9275-e622f3f384cc" CreationDate="2010-07-14T21:31:12.387" UserId="468" Text="For fights, are you better off with real family members as opposed to hired-guns?" />
  <row Id="3887" PostHistoryTypeId="3" PostId="1730" RevisionGUID="48730cfc-885b-407d-9275-e622f3f384cc" CreationDate="2010-07-14T21:31:12.387" UserId="468" Text="&lt;facebook&gt;&lt;mafia-wars&gt;" />
  <row Id="3888" PostHistoryTypeId="2" PostId="1731" RevisionGUID="f3c5689d-4759-4dd5-ba1d-f93177716fa4" CreationDate="2010-07-14T21:32:01.717" UserId="344" Text="The MG4 shows as having explosive rounds when equipped with FMJ. So it is sort of a glitch.&#xD;&#xA;&#xD;&#xA;Look in the trivia section at the bottom: http://callofduty.wikia.com/wiki/MG4" />
  <row Id="3889" PostHistoryTypeId="2" PostId="1732" RevisionGUID="cc731459-2f97-46a5-bdd6-1cb4da05807d" CreationDate="2010-07-14T21:32:52.623" UserId="947" Text="Depends how how many games you play and do you download downloadable content (DLC).&#xD;&#xA;&#xD;&#xA;For example, I have an older XBox 360 with just 20GB, but I get by because I usually just play one game at a time. It is recommended to &quot;install&quot; your games to the HD for faster load times and less noise, so that requires about 6-8GB.&#xD;&#xA;&#xD;&#xA;Also, do you like to try out game demos? Those are usually a couple of GBs. Do you plan on buying a bunch of XBox downloadable games? The XBox arcade games are usually under 1GB each.&#xD;&#xA;&#xD;&#xA;Do you plan on downloading movies and music to your hard drive?&#xD;&#xA;&#xD;&#xA;If you answer no you most of these, you can even go the barebones route and get an XBox without a HD (arcade model) and just buy a 16GB flash drive to store your content.&#xD;&#xA;&#xD;&#xA;If you answer yes to a lot of this stuff, then bigger is better.&#xD;&#xA;&#xD;&#xA;But it really depends on how many games you wish to have access to on the hard drive (demos, installed games, DLC).&#xD;&#xA;&#xD;&#xA;BTW, you might want to check out the newest model Xbox called the XBox 360 Slim. It only cames in one HD size, so it makes this question moot." />
  <row Id="3890" PostHistoryTypeId="2" PostId="1733" RevisionGUID="80970bb4-f5f9-4bfa-9021-22d58a5e1157" CreationDate="2010-07-14T21:33:13.293" UserId="351" Text="If you're not able to repair it and don't want to go the emulator route, you can buy new Nintendo-compatible hardware such as the [FC Super Loader](http://www.buy.com/prod/fc-super-loader-game-console-us-version-silver/q/listingid/56583959/loc/108/212360244.html) or [this one from ThinkGeek](http://www.thinkgeek.com/interests/gamer/b76e/).  The FC in particular takes NES controllers as well as games; a couple of my family members have it and have been happy with it." />
  <row Id="3891" PostHistoryTypeId="2" PostId="1734" RevisionGUID="9aedc3b9-da40-4d35-bc37-ef0c7e58f6c5" CreationDate="2010-07-14T21:37:42.137" UserId="320" Text="I have some old consoles (Atari, NES, etc) sitting around in dustjackets at home.  I never play them anymore, but I can't get myself to throw them away.&#xD;&#xA;&#xD;&#xA;Is there a market to sell them?  Are they collectors items or would I be selling them for peanuts?" />
  <row Id="3892" PostHistoryTypeId="1" PostId="1734" RevisionGUID="9aedc3b9-da40-4d35-bc37-ef0c7e58f6c5" CreationDate="2010-07-14T21:37:42.137" UserId="320" Text="Is there a market for old consoles and games?" />
  <row Id="3893" PostHistoryTypeId="3" PostId="1734" RevisionGUID="9aedc3b9-da40-4d35-bc37-ef0c7e58f6c5" CreationDate="2010-07-14T21:37:42.137" UserId="320" Text="&lt;consoles&gt;&lt;selling&gt;" />
  <row Id="3894" PostHistoryTypeId="2" PostId="1735" RevisionGUID="94eaf262-f38a-4719-b12a-75550fea0ede" CreationDate="2010-07-14T21:39:06.693" UserId="58" Text="What's stored on the 360 hard drive:&#xD;&#xA;&#xD;&#xA;* The Dashboard application itself (typically)&#xD;&#xA;* Any downloaded games from XBox Live (this includes demos, XBox Arcade, XBox Originals -- that is, original XBox games, which can be DVD-sized -- and XBox 360 titles -- again, DVD-sized)&#xD;&#xA;* Downloaded content for games (such as Rock Band/Guitar Hero songs, Fallout/Oblivion add-ons, etc.)&#xD;&#xA;* Saved games (which can be larger than you might think)&#xD;&#xA;* Any ripped or downloaded music&#xD;&#xA;* Any downloaded movies (unless you're using Netflix to stream them)&#xD;&#xA;* Your profile (typically)&#xD;&#xA;&#xD;&#xA;Now, as [rlorenzo said][1], what you should get depends on what you want to do. My first XBox 360 shipped with the 20-gig drive, and I felt like I outgrew it pretty quickly, as I was getting Rock Band and Guitar Hero songs by the boatload, had most of the DLC for Oblivion and all of it for Fallout 3, etc. &#xD;&#xA;&#xD;&#xA;When that XBox 360 died (out of warranty, sadly), I wound up buying a no-hard-drive model and a new 120-gig drive. I used the tools to transfer everything over and gave my old drive to a friend of mine. At 120-gig, I feel much more comfortable -- but am still not comfortable enough to load games from disc to the hard drive. (I'd prefer to have that space available for games I may download!)&#xD;&#xA;&#xD;&#xA;If *I* were buying a new 360 today, I'd probably cough up for the 250-gig model. But that's because I know my usage pattern. You'll need to evaluate yours against the data that gets stored, and make the right choice for you.&#xD;&#xA;&#xD;&#xA;(Also: There's nothing stopping you from using USB memory sticks in a 360 now, for *all* kinds of storage. Given that these sticks are dirt cheap, you could conceivably use a different stick for each game's specialized content, and go that route. However, the sticks are limited to 16-gig in size for 360 use. This may still prove more cost-effective in the long run, and perhaps more flexible as well.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1712/how-much-hard-disk-space-should-be-needed-for-xbox-360/1732#1732" />
  <row Id="3895" PostHistoryTypeId="2" PostId="1736" RevisionGUID="45037c80-60e8-4bd1-8767-178cc933d203" CreationDate="2010-07-14T21:39:34.663" UserId="454" Text="XAseco is a system that runs alongside a TrackMania server and allows control of the server via chat commands and activities. It's a great system, but it runs on PHP. I'd like to write plugins in C# rather than PHP.&#xD;&#xA;&#xD;&#xA;Where can I find alternatives to XAseco, or a full detail of the TrackMania control API?" />
  <row Id="3896" PostHistoryTypeId="1" PostId="1736" RevisionGUID="45037c80-60e8-4bd1-8767-178cc933d203" CreationDate="2010-07-14T21:39:34.663" UserId="454" Text="Where can I find alternatives to XAseco?" />
  <row Id="3897" PostHistoryTypeId="3" PostId="1736" RevisionGUID="45037c80-60e8-4bd1-8767-178cc933d203" CreationDate="2010-07-14T21:39:34.663" UserId="454" Text="&lt;dedicated-server&gt;" />
  <row Id="3898" PostHistoryTypeId="2" PostId="1737" RevisionGUID="98932b5b-5119-41e0-afb6-ec767f092037" CreationDate="2010-07-14T21:40:15.740" UserId="39" Text="Learn how to feed and hydrate your dwarfs.&#xD;&#xA;&#xD;&#xA;Specifically, learn how to [farm][1] and process plants and brew beer at a [still][2].&#xD;&#xA;&#xD;&#xA;There's a [Quickstart guide][3] at [The Dwarf Fortress Wiki][4], which is an invaluble reference site. I didn't have any issues applying the previous version's tutorial(v0.28.181.40d) to the current version(v0.31.10).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Farm&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Still&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Quickstart_guide&#xD;&#xA;  [4]: http://df.magmawiki.com" />
  <row Id="3899" PostHistoryTypeId="2" PostId="1738" RevisionGUID="cf59e1ea-1083-4a63-979d-aa0da82f2d22" CreationDate="2010-07-14T21:40:16.223" UserId="344" Text="Captain Duck has a great series of video tutorials (http://www.youtube.com/user/captnduck). Most of them are for pre-2010 versions, but they still give a great intro to the game, and he has started to make a couple of videos for the 2010 version. He starts the tutorials at the absolute beginning, and walks you through everything.&#xD;&#xA;&#xD;&#xA;If you have any specific questions, the dwarf fortress wiki is a great place to look (http://df.magmawiki.com/)." />
  <row Id="3900" PostHistoryTypeId="2" PostId="1739" RevisionGUID="76aca5a4-a643-472d-9bda-4e8c46fa3d5a" CreationDate="2010-07-14T21:47:30.780" UserId="48" Text="Where I live there are several stores that do some or all of their business in used consoles and games.  GameStop and Play 'n Trade are the two nearest to me, but there are some others too.&#xD;&#xA;&#xD;&#xA;Barring that, you can probably sell them through eBay or Craigslist.&#xD;&#xA;&#xD;&#xA;They're not really collectors items.  Selling games to a reseller, you'd probably get anywhere from $0.10 to $1 per game (depending on demand), and they'll turn around and sell them for $2 - $5.  Selling them directly (cutting out the middle man) will net you a little more.  The consoles will bring a bit more than the games, especially if they are in decent condition.&#xD;&#xA;&#xD;&#xA;Oh, and make sure to ask up front about terms.  Some places give in-store credit only." />
  <row Id="3901" PostHistoryTypeId="2" PostId="1740" RevisionGUID="2188bfb2-fec5-4056-9993-0411a95595cc" CreationDate="2010-07-14T21:47:45.380" UserId="479" Text="It's more about taking advantage of a flaw in the system to get a cheap win. Kicking someone's butt with a reaper-rush, which takes advantage of the fact that the defensive buildings are weak, is cheap. You're not showing skill, you're just exploiting a weakness in the game." />
  <row Id="3902" PostHistoryTypeId="5" PostId="1737" RevisionGUID="5bcd777a-42b8-41bd-80c8-278bda10bbd0" CreationDate="2010-07-14T21:48:08.360" UserId="39" Comment="added 426 characters in body" Text="Learn how to feed and hydrate your dwarfs.&#xD;&#xA;&#xD;&#xA;Specifically, learn how to [farm][1]: [mill][2] plants into [flour][3] and that flour [cooked][4] into meals at a [kitchen][5], and [brew][6] [alcohol][7] at a [still][8].&#xD;&#xA;&#xD;&#xA;There's a [Quickstart guide][9] at [The Dwarf Fortress Wiki][10], which is an invaluble reference site. I didn't have any issues applying the previous version's tutorial(v0.28.181.40d) to the current version(v0.31.10).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Farm&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Milling&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Flour&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/DF2010:Cooking&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/DF2010:Kitchen&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/DF2010:Brewer&#xD;&#xA;  [7]: http://df.magmawiki.com/index.php/DF2010:Alcohol&#xD;&#xA;  [8]: http://df.magmawiki.com/index.php/DF2010:Still&#xD;&#xA;  [9]: http://df.magmawiki.com/index.php/DF2010:Quickstart_guide&#xD;&#xA;  [10]: http://df.magmawiki.com" />
  <row Id="3903" PostHistoryTypeId="2" PostId="1741" RevisionGUID="2ee77c6d-9d5d-4891-8de1-881f6df3cb20" CreationDate="2010-07-14T21:48:32.977" UserId="271" Text="How much graphics memory is necessary? What kind of hardware acceleration is required?" />
  <row Id="3904" PostHistoryTypeId="1" PostId="1741" RevisionGUID="2ee77c6d-9d5d-4891-8de1-881f6df3cb20" CreationDate="2010-07-14T21:48:32.977" UserId="271" Text="What kind of graphics card is as minimum necessary for good gaming?" />
  <row Id="3905" PostHistoryTypeId="3" PostId="1741" RevisionGUID="2ee77c6d-9d5d-4891-8de1-881f6df3cb20" CreationDate="2010-07-14T21:48:32.977" UserId="271" Text="&lt;hardware&gt;&lt;graphics-card&gt;" />
  <row Id="3906" PostHistoryTypeId="5" PostId="1729" RevisionGUID="c3a0caf3-b811-43de-a9c3-a707b06e9a59" CreationDate="2010-07-14T21:48:54.477" UserId="468" Comment="added 66 characters in body" Text="Here's one trick that should help.&#xD;&#xA;&#xD;&#xA;The Boss Fights in New York payout rewards based on a % of cash you have on hand.&#xD;&#xA;&#xD;&#xA;**Street Thug** - Giancarlo Morillo 0.30%  &#xD;&#xA;**Associate**  - Confront Detective West 0.36%  &#xD;&#xA;**Soldier**  - Confront Luis Castana 0.39%  &#xD;&#xA;**Enforcer**  - Confront Agostino Cleto 0.54%  &#xD;&#xA;&#xD;&#xA;Thus, the more money you have, the higher they payout. So you can ladder your way up to pretty high payouts with very little risk if you have your character developed enough that you always win these fights. It will cost you a lot of energy though.&#xD;&#xA;&#xD;&#xA;It also doesn't hurt to be a Mogul. Change classes if you have to.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="3907" PostHistoryTypeId="5" PostId="1738" RevisionGUID="3a0e6d60-05b4-4207-bfd5-e89f3ba8ae5b" CreationDate="2010-07-14T21:49:31.277" UserId="344" Comment="added links" Text="Captain Duck has a great series of video tutorials ([http://www.youtube.com/user/captnduck][1]). Most of them are for pre-2010 versions, but they still give a great intro to the game, and he has started to make a couple of videos for the 2010 version. He starts the tutorials at the absolute beginning, and walks you through everything.&#xD;&#xA;&#xD;&#xA;If you have any specific questions, the dwarf fortress wiki is a great place to look ([http://df.magmawiki.com/][2]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/captnduck&#xD;&#xA;  [2]: http://df.magmawiki.com/" />
  <row Id="3908" PostHistoryTypeId="2" PostId="1742" RevisionGUID="d49ac889-c4b8-48be-989f-f9bf379983c0" CreationDate="2010-07-14T21:50:18.187" UserDisplayName="RetroGamer" Text="There used to be a game I played in DOS in 1990 on one of the earliest PCs. There were bouncing ball and your cursor was on the edge. You had to run from one edge to another, drawing a square, before the ball would catch you. You would win a level if you covered something like 95% of the screen and captured the balls in a little square. Can anyone remember the name of that game?" />
  <row Id="3909" PostHistoryTypeId="1" PostId="1742" RevisionGUID="d49ac889-c4b8-48be-989f-f9bf379983c0" CreationDate="2010-07-14T21:50:18.187" UserDisplayName="RetroGamer" Text="Help me with the name of a DOS game" />
  <row Id="3910" PostHistoryTypeId="3" PostId="1742" RevisionGUID="d49ac889-c4b8-48be-989f-f9bf379983c0" CreationDate="2010-07-14T21:50:18.187" UserDisplayName="RetroGamer" Text="&lt;retro-gaming&gt;" />
  <row Id="3911" PostHistoryTypeId="2" PostId="1743" RevisionGUID="19311128-8001-4aec-8e70-b072586b46fc" CreationDate="2010-07-14T21:50:23.163" UserId="193" Text="For me GTX 275 is fine for most games and is not too expensive either." />
  <row Id="3912" PostHistoryTypeId="6" PostId="1742" RevisionGUID="e325db50-a7de-49c8-8e77-491da75ae8e4" CreationDate="2010-07-14T21:51:31.247" UserId="126" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;identify-this-game&gt;" />
  <row Id="3913" PostHistoryTypeId="2" PostId="1744" RevisionGUID="c10d2c3e-6b5f-487a-aadc-998fbdc055f3" CreationDate="2010-07-14T21:51:40.807" UserId="320" Text="It depends heavily on what kind of game.&#xD;&#xA;&#xD;&#xA;If you want to play cutting edge FPS games, then you need a much better card than if you want to play strategy games or puzzle games.&#xD;&#xA;&#xD;&#xA;In addition, it depends on what quality of play you would like. Some games can run at lower visual quality, but some gamers will be unsatisfied with that.&#xD;&#xA;&#xD;&#xA;Any recent graphics card that supports DirectX 9.0c or later and has at least 128mb or shared ram is capable of *running* a game like Modern Warfare 2.  The question is then, what is good enough for you.&#xD;&#xA;&#xD;&#xA;My nVidia 9400m is good enough for me, cos it runs all the games I like and allows me to use my mac as my primary computer." />
  <row Id="3914" PostHistoryTypeId="2" PostId="1745" RevisionGUID="f2a2cf9f-b8a5-4859-893f-ea424d56b7a9" CreationDate="2010-07-14T21:51:59.140" UserId="126" Text="[Qix](http://en.wikipedia.org/wiki/Qix) is the name of the game&#xD;&#xA;&#xD;&#xA;Originally an arcade game, this was ported to DOS, but I remember it on the GameBoy most." />
  <row Id="3916" PostHistoryTypeId="5" PostId="1742" RevisionGUID="5428ed42-eb91-45cd-a492-c372fac7e681" CreationDate="2010-07-14T21:52:40.167" UserDisplayName="RetroGamer" Comment="added 73 characters in body" Text="There used to be a game I played on MS-DOS back in the early 90s on one of the earliest PCs. There were bouncing balls and your cursor was on the edge. You had to run from one edge to any another, drawing a rectangle, without having of the bouncing balls enter in the rectangle you were drawing. You would win a level if you covered something like 95% of the screen and captured the balls in a little rectangle. Can anyone remember the name of that game?" />
  <row Id="3917" PostHistoryTypeId="2" PostId="1747" RevisionGUID="9c0b8d67-e96a-4804-b67f-f2b7df52f496" CreationDate="2010-07-14T21:53:14.503" UserId="491" Text="http://en.wikipedia.org/wiki/Qix" />
  <row Id="3918" PostHistoryTypeId="5" PostId="1737" RevisionGUID="4b33afeb-81fe-4f2c-8fe5-b20993d5c483" CreationDate="2010-07-14T21:53:29.560" UserId="39" Comment="added 80 characters in body; edited body" Text="Learn how to feed and hydrate your dwarfs.&#xD;&#xA;&#xD;&#xA;Specifically, learn how to [farm][1]: [mill][2] plants into [flour][3] with a [quern][4] and turn that flour into [cooked][5] meals at a [kitchen][6], and [brew][7] [alcohol][8] at a [still][9].&#xD;&#xA;&#xD;&#xA;There's a [Quickstart guide][10] at [The Dwarf Fortress Wiki][11], which is an invaluble reference site. I didn't have any issues applying the previous version's tutorial(v0.28.181.40d) to the current version(v0.31.10).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Farm&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Milling&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Flour&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/DF2010:Quern&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/DF2010:Cooking&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/DF2010:Kitchen&#xD;&#xA;  [7]: http://df.magmawiki.com/index.php/DF2010:Brewer&#xD;&#xA;  [8]: http://df.magmawiki.com/index.php/DF2010:Alcohol&#xD;&#xA;  [9]: http://df.magmawiki.com/index.php/DF2010:Still&#xD;&#xA;  [10]: http://df.magmawiki.com/index.php/DF2010:Quickstart_guide&#xD;&#xA;  [11]: http://df.magmawiki.com" />
  <row Id="3920" PostHistoryTypeId="2" PostId="1748" RevisionGUID="1d0f832f-30c4-4938-b77e-67fc7d0f5863" CreationDate="2010-07-14T21:53:48.123" UserId="485" Text="The Firelance itself kind of sucks, but the Alien Power Cells are worth finding to use with the Alien Blaster. There should be ~20 around the area. They're hard to spot, so it's best if you have Dogmeat with you to search for ammo." />
  <row Id="3921" PostHistoryTypeId="2" PostId="1749" RevisionGUID="4db60b26-9bbc-4028-b445-35fd25ccaf83" CreationDate="2010-07-14T21:53:54.147" UserId="109" Text="I have 17/120GB used on my 360 HDD with a moderate amount of DLC, and GTA 4 installed. If you don't install games, the 20GB (which as a warning, only gives 13GB of usable space) is fine. If you do install games, it depends on the amount of games you keep at one time. &#xD;&#xA;&#xD;&#xA;Be aware that installing games doesn't always give a noticeable speed boost and can slow some games (e.g. Halo 3) down. " />
  <row Id="3922" PostHistoryTypeId="2" PostId="1750" RevisionGUID="cc19b6bc-0976-41a3-954e-bdcc59f988d6" CreationDate="2010-07-14T21:56:00.120" UserId="479" Text="Sin's used to be all about rushing, but that was largely fixed in the Entrenchment expansion, which allowed for large fortified starbases to defend systems. Really changed the game. The whole collection (including the Diplomacy expansion which is also first class) is pretty cheap these days, so I recommend it.&#xD;&#xA;" />
  <row Id="3923" PostHistoryTypeId="2" PostId="1751" RevisionGUID="3a173aa8-a40c-44dc-8958-b2ab21384f9d" CreationDate="2010-07-14T21:56:30.337" UserId="271" Text="I remember being addicted to this game on the c64 (or was it even on the VIC20?) It was somewhat similar to Donkey Kong, but had a somewhat more simple graphic." />
  <row Id="3924" PostHistoryTypeId="1" PostId="1751" RevisionGUID="3a173aa8-a40c-44dc-8958-b2ab21384f9d" CreationDate="2010-07-14T21:56:30.337" UserId="271" Text="What was the first popular jump and climb game?" />
  <row Id="3925" PostHistoryTypeId="3" PostId="1751" RevisionGUID="3a173aa8-a40c-44dc-8958-b2ab21384f9d" CreationDate="2010-07-14T21:56:30.337" UserId="271" Text="&lt;vintage&gt;" />
  <row Id="3926" PostHistoryTypeId="2" PostId="1752" RevisionGUID="7720f1fc-73a5-44ee-8201-71a0822d392b" CreationDate="2010-07-14T21:57:11.617" UserId="493" Text="The game intentionally does not allow you to quit without saving (or abandoning) and doesn't allow you to have more than one save per fort. The idea is that there is no going back. Losing is supposed to be fun. &#xD;&#xA;&#xD;&#xA;However, you can get around this problem with a little trickery. Save the game. Then make a copy of your game folder. Then keep playing. If you want to load the previous save, just delete your current game folder and replace it with the old one. It's a lot of work, but it gets the job done." />
  <row Id="3927" PostHistoryTypeId="2" PostId="1753" RevisionGUID="4be6aaf0-7c2f-4530-9c2a-52d3b607b9a2" CreationDate="2010-07-14T21:57:55.377" UserId="485" Text="I never experienced that problem, but Pip-Boy whiteouts were fairly common. Save and reload was the only consistent solution." />
  <row Id="3928" PostHistoryTypeId="2" PostId="1754" RevisionGUID="b81e39f1-b079-4b4e-ae61-89e6bedc9db5" CreationDate="2010-07-14T21:58:08.870" UserId="468" Text="I've got several Karaoke games (American Idol, Rock Band, etc.) for my XBOX360, but I've heard that [Lips][1] lets you import your own MP3 files and play them in the game.&#xD;&#xA;&#xD;&#xA;My wife does community theater, and I was thinking for her musical numbers this game would be a good way for her to practice the songs for her plays and perfect her pitch and timing on the songs by importing and playing professional recordings of those songs.&#xD;&#xA;&#xD;&#xA;Obviously it doesn't have the lyrics if you import your own sound file (especially for obscure music), but can it detect and show the pitch indicator on the screen for imported songs? Overall, would this game be practical for singing practice on imported songs?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-us/games/l/lips/" />
  <row Id="3929" PostHistoryTypeId="1" PostId="1754" RevisionGUID="b81e39f1-b079-4b4e-ae61-89e6bedc9db5" CreationDate="2010-07-14T21:58:08.870" UserId="468" Text="Could &quot;Lips&quot; for XBox360 be effectively used to rehearse a song?" />
  <row Id="3930" PostHistoryTypeId="3" PostId="1754" RevisionGUID="b81e39f1-b079-4b4e-ae61-89e6bedc9db5" CreationDate="2010-07-14T21:58:08.870" UserId="468" Text="&lt;xbox-360&gt;&lt;lips&gt;" />
  <row Id="3931" PostHistoryTypeId="2" PostId="1755" RevisionGUID="731d30aa-4944-4c31-bc48-6402885dc4c0" CreationDate="2010-07-14T21:58:09.853" UserId="496" Text="You may be thinking of [JezzBall][1], included in the Windows Entertainment Pack from Microsoft, although it was for Win3.1, not DOS.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/JezzBall" />
  <row Id="3932" PostHistoryTypeId="2" PostId="1756" RevisionGUID="d5013360-ce4c-4d82-8da9-1a6a26a72e2f" CreationDate="2010-07-14T22:02:39.087" UserId="499" Text="It's a combination of the keyboard and mouse. I'm sure we've all used shortcuts on our keyboards and that's most likely what the gamers do - use shortcuts. If you think about the beginning stages of the game: you click on your hatchery or whatever, build a drone, you can use a keyboard shortcut to build the drone for you. Then you click on a drone, tell them all to go collect minerals and then you click on one drone and tell it to build a spawning pool (also a shortcut). &#xD;&#xA;&#xD;&#xA;We probably all use ctrl+c , ctrl+v pretty quickly - the gamers have just, like McKay said, tuned their brains to all the shortcuts for Starcraft." />
  <row Id="3934" PostHistoryTypeId="2" PostId="1758" RevisionGUID="33978cca-0d55-42ba-b370-bce005229a4c" CreationDate="2010-07-14T22:03:52.033" UserId="500" Text="Would it be Miner 2049er? I plaid it on C64 and, iirc, the Odyssey before that." />
  <row Id="3935" PostHistoryTypeId="2" PostId="1759" RevisionGUID="da548ef5-038d-425e-b048-4eed0723fbe8" CreationDate="2010-07-14T22:05:34.437" UserId="491" Text="I still run ragnarok in a dosbox.  I discovered it before nethack and am too used to it to switch." />
  <row Id="3936" PostHistoryTypeId="2" PostId="1760" RevisionGUID="b3d03736-0400-4fd9-87eb-911c110c7edb" CreationDate="2010-07-14T22:06:42.733" UserId="468" Text="I've had my XBOX-360 for about 2 years now and have had to send it in to MS once so far for repairs. However, I am far from a daily player and sometimes go weeks without even turning it on.&#xD;&#xA;&#xD;&#xA;In a quick straw poll with my friends who own this console, I couldn't find a single person who was still on their original unrepaired console. My brother has already had his replaced (under warranty) 4 times, and he isn't exactly the type of person who is hard on electronics. If anything he babies them. On average among my friends and family, it seems that the most common iteration is 3 (repaired twice).&#xD;&#xA;&#xD;&#xA;I'm just curious (hence CW marking) how reliable these things are in general. For the other XBOX-360 owners out there, how many times have you had to send it in for repairs and how much play time are you typically getting on each before sending them to the shop?&#xD;&#xA;" />
  <row Id="3937" PostHistoryTypeId="1" PostId="1760" RevisionGUID="b3d03736-0400-4fd9-87eb-911c110c7edb" CreationDate="2010-07-14T22:06:42.733" UserId="468" Text="XBox Reliability: How many XBOX 360 consoles have you gone through?" />
  <row Id="3938" PostHistoryTypeId="3" PostId="1760" RevisionGUID="b3d03736-0400-4fd9-87eb-911c110c7edb" CreationDate="2010-07-14T22:06:42.733" UserId="468" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;consoles&gt;" />
  <row Id="3939" PostHistoryTypeId="16" PostId="1760" RevisionGUID="b3d03736-0400-4fd9-87eb-911c110c7edb" CreationDate="2010-07-14T22:06:42.733" UserId="468" />
  <row Id="3940" PostHistoryTypeId="2" PostId="1761" RevisionGUID="5fafe9fd-47bb-4018-8015-2ae11019da14" CreationDate="2010-07-14T22:06:48.677" UserId="501" Text="Yes, Lips keeps track of the score of the imported song you're playing, it detects the pitch and tells you how well are you doing it. I'm not sure if it works correct on 100% of the cases, but overall it seems to do a good job. &#xD;&#xA;&#xD;&#xA;I don't do singing, so i couldn't tell you if it works fine to practice your singing skills.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EDIT:** Yes, the game do vocal reduction but I don't remember if you can adjust the level of the reduction." />
  <row Id="3941" PostHistoryTypeId="2" PostId="1762" RevisionGUID="f7e75184-fae2-42e1-a57b-566ef9e1786e" CreationDate="2010-07-14T22:07:56.650" UserId="513" Text="I would say cheese would be proxy anything, or cannon rush. 2 gate proxy in their base, 2 rax proxy, cannon rush, etc. These are all strats that dont take much micro nor macro, and are hard to defend against early game and don't really get scouted either." />
  <row Id="3942" PostHistoryTypeId="2" PostId="1763" RevisionGUID="393c0588-f319-42f9-9a4d-23ae74c6e831" CreationDate="2010-07-14T22:07:59.410" UserId="126" Text="I'm still on my first. I've had mine a few years." />
  <row Id="3943" PostHistoryTypeId="16" PostId="1763" RevisionGUID="393c0588-f319-42f9-9a4d-23ae74c6e831" CreationDate="2010-07-14T22:07:59.410" UserId="-1" />
  <row Id="3944" PostHistoryTypeId="2" PostId="1764" RevisionGUID="1ccc80c2-e912-438c-8abe-82a0a7ed7ed7" CreationDate="2010-07-14T22:08:05.213" UserId="521" Text="Gonna go with &quot;Jumpman&quot;. Had weird random bullets, and I think bats?" />
  <row Id="3945" PostHistoryTypeId="2" PostId="1765" RevisionGUID="9dcca983-869f-4c0c-9c03-2f1eecbe837b" CreationDate="2010-07-14T22:08:17.070" UserId="516" Text="As [ire_and_curses says][1], it is teleportitis, but it does wear off after a while. The greatest blessings are bank robbery and shop-lifting!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/430/my-character-keeps-jumping-around-in-nethack-why/463#463" />
  <row Id="3946" PostHistoryTypeId="2" PostId="1766" RevisionGUID="9979f21c-dae4-47a4-9daa-f90ca35c3010" CreationDate="2010-07-14T22:08:43.327" UserDisplayName="Carl Lange" Text="If nobody minds, I’m going to shamelessly plug a tutorial I wrote for just this a few days ago. [How to play PC Steam games on Mac.][1]&#xD;&#xA;&#xD;&#xA;Past that, many EA games that have a Mac version use a Cider wrapper, so technically it’s just the Windows game. They mightn’t distribute these Mac versions because they’re not licensed to by Transgaming (the guys who afaik maintain Cider), because they don’t think it’s good enough quality to release to all their subscribers, not sure. On the other hand, I think EVE Online uses a Cider  wrapper… &#xD;&#xA;&#xD;&#xA;Either way. I hope the tutorial helps someone out. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://flax.ie/how-to-play-pc-steam-games-on-mac-os-x/" />
  <row Id="3947" PostHistoryTypeId="2" PostId="1767" RevisionGUID="c6287ac9-7968-47b2-b70c-a76dbb898168" CreationDate="2010-07-14T22:08:59.487" UserId="503" Text="My personal favourite is destructoid. &#xD;&#xA;http://www.destructoid.com/&#xD;&#xA;&#xD;&#xA;Great site with a great community. If they don't do a formal review, you're likely to be able to find some detailed opinions in their forums." />
  <row Id="3948" PostHistoryTypeId="16" PostId="1767" RevisionGUID="c6287ac9-7968-47b2-b70c-a76dbb898168" CreationDate="2010-07-14T22:08:59.487" UserId="-1" />
  <row Id="3949" PostHistoryTypeId="2" PostId="1768" RevisionGUID="f329fada-0b05-422d-a836-f1b0e47087f5" CreationDate="2010-07-14T22:11:01.403" UserDisplayName="Reid" Text="I've only had one Red-Ring on me, but Microsoft of very good about replacing it for free. I always install my games on my new X-box to make sure the drive doesn't get too hot and hurt the heatsink. I haven't had any issues since." />
  <row Id="3950" PostHistoryTypeId="16" PostId="1768" RevisionGUID="f329fada-0b05-422d-a836-f1b0e47087f5" CreationDate="2010-07-14T22:11:01.403" UserId="-1" />
  <row Id="3951" PostHistoryTypeId="5" PostId="1737" RevisionGUID="c62af0c7-7160-4ee0-bea5-b415cffc0e05" CreationDate="2010-07-14T22:12:31.997" UserId="39" Comment="deleted 6 characters in body" Text="Learn how to feed and hydrate your dwarfs.&#xD;&#xA;&#xD;&#xA;Specifically, learn how to [farm][1]: [mill][2] plants into [flour][3] with a [quern][4] and [cook][5] that flour into  meals at a [kitchen][6], and [brew][7] [alcohol][8] at a [still][9].&#xD;&#xA;&#xD;&#xA;There's a [Quickstart guide][10] at [The Dwarf Fortress Wiki][11], which is an invaluble reference site. I didn't have any issues applying the previous version's tutorial(v0.28.181.40d) to the current version(v0.31.10).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Farm&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Milling&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Flour&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/DF2010:Quern&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/DF2010:Cooking&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/DF2010:Kitchen&#xD;&#xA;  [7]: http://df.magmawiki.com/index.php/DF2010:Brewer&#xD;&#xA;  [8]: http://df.magmawiki.com/index.php/DF2010:Alcohol&#xD;&#xA;  [9]: http://df.magmawiki.com/index.php/DF2010:Still&#xD;&#xA;  [10]: http://df.magmawiki.com/index.php/DF2010:Quickstart_guide&#xD;&#xA;  [11]: http://df.magmawiki.com" />
  <row Id="3952" PostHistoryTypeId="2" PostId="1769" RevisionGUID="4a4d1fb7-03e8-44bd-9e65-3113be7d877d" CreationDate="2010-07-14T22:12:36.147" UserId="513" Text="A good protoss player usually has pretty good micro with their high templars keeping them in the back and out of sight, which makes it kind of hard to EMP or snipe them. I'm having trouble countering them. I was thinking maybe starting to research cloak for ghosts and have htem sneak around when the battle starts. Backup my forces trying to dodge storms and then try to emp the high temps. What are some other strategies that work well against storms?" />
  <row Id="3953" PostHistoryTypeId="1" PostId="1769" RevisionGUID="4a4d1fb7-03e8-44bd-9e65-3113be7d877d" CreationDate="2010-07-14T22:12:36.147" UserId="513" Text="TvP countering storms" />
  <row Id="3954" PostHistoryTypeId="3" PostId="1769" RevisionGUID="4a4d1fb7-03e8-44bd-9e65-3113be7d877d" CreationDate="2010-07-14T22:12:36.147" UserId="513" Text="&lt;strategy&gt;&lt;starcraft-2&gt;" />
  <row Id="3955" PostHistoryTypeId="5" PostId="1768" RevisionGUID="cd612cd7-7fc9-47d3-a6c9-c8a5b9091743" CreationDate="2010-07-14T22:13:58.610" UserId="126" Comment="typo" Text="I've only had one Red-Ring on me, but Microsoft was very good about replacing it for free. I always install my games on my new X-box to make sure the drive doesn't get too hot and hurt the heatsink. I haven't had any issues since." />
  <row Id="3956" PostHistoryTypeId="2" PostId="1770" RevisionGUID="b75227f8-2a20-4ccd-8611-7de57373f264" CreationDate="2010-07-14T22:15:07.703" UserId="527" Text="I had a DOS game called [Xonix][1] that was like that. Here's [some non-english screenshots][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xonix&#xD;&#xA;  [2]: http://www.ellosnuncaloharian.com/xonix/" />
  <row Id="3957" PostHistoryTypeId="2" PostId="1771" RevisionGUID="8cb708c5-1f7e-420e-8d1e-dac290bc1c10" CreationDate="2010-07-14T22:15:35.083" UserId="505" Text="My friends are intense MKDD gamers and we are very dirty when we play. Because of this we have been able to dodge red shells easily. I want to take it to next level, I want to dodge blue shell. I know this is possible because we have did it I just do not know the solid technique to get it." />
  <row Id="3958" PostHistoryTypeId="1" PostId="1771" RevisionGUID="8cb708c5-1f7e-420e-8d1e-dac290bc1c10" CreationDate="2010-07-14T22:15:35.083" UserId="505" Text="How to dodge the blue shell in Mario Kart Double Dash" />
  <row Id="3959" PostHistoryTypeId="3" PostId="1771" RevisionGUID="8cb708c5-1f7e-420e-8d1e-dac290bc1c10" CreationDate="2010-07-14T22:15:35.083" UserId="505" Text="&lt;mario&gt;&lt;gamecube&gt;" />
  <row Id="3960" PostHistoryTypeId="2" PostId="1772" RevisionGUID="8c264d99-6fe6-4a6b-b9de-fc65ebc9b695" CreationDate="2010-07-14T22:15:36.797" UserId="126" Text="Spreading out your units really helps with storms. Try hard to keep them separated." />
  <row Id="3961" PostHistoryTypeId="2" PostId="1773" RevisionGUID="ef11594b-1f12-459e-a845-f58826f8a59a" CreationDate="2010-07-14T22:17:17.000" UserId="336" Text="The term &quot;Cheese&quot; comes from the adjective &quot;Cheesy&quot;. The not-so-subtle innuendo there is that a victory via so-called &quot;cheese&quot; did not come from the players own skill, but was merely because the loser was unprepared for the &quot;cheesy&quot; tactics that lead to their loss.&#xD;&#xA;&#xD;&#xA;What qualifies as &quot;cheese&quot; will undoubtedly vary from player to player, but generally the term refers to exploiting system mechanics in a way unanticipated by your opponent, or otherwise not balanced around.&#xD;&#xA;&#xD;&#xA;Many people dislike cheese because it is hard to predict and counter if you are not prepared for it.&#xD;&#xA;&#xD;&#xA;Several Examples:&#xD;&#xA;&#xD;&#xA;Thor Rush -- build a factory near your opponent, attack with Thor + repair SCV's around 7 minute mark.&#xD;&#xA;Photo-Cannon Push -- rushing a forge and placing photon cannons around your opponents base.&#xD;&#xA;Banshee / Void Ray rush vs. Zerg -- takes adavantage of the fact that Zerg has little viable anti-air at T1 other than mass queens. &#xD;&#xA;Proxy Rush -- Building a unit production facility much closer to your opponents base than your own so that you can reinforce your troops faster.&#xD;&#xA;Worker Rush -- in 2v2 (or more), making no units, and instead attacking another player with your workers alone." />
  <row Id="3962" PostHistoryTypeId="2" PostId="1774" RevisionGUID="ec6c08ed-42e2-43a1-9bcb-30a1c7d5139e" CreationDate="2010-07-14T22:18:10.977" UserId="336" Text="A properly timed mushroom/boost may get you out of the blast radius." />
  <row Id="3963" PostHistoryTypeId="6" PostId="1771" RevisionGUID="23a005f0-bd32-44cd-92f3-6ababe871ff4" CreationDate="2010-07-14T22:18:32.350" UserId="336" Comment="edited tags" Text="&lt;gamecube&gt;&lt;mariokart&gt;" />
  <row Id="3964" PostHistoryTypeId="6" PostId="1727" RevisionGUID="45132f0e-8b82-4191-81e9-8c2b6c91661b" CreationDate="2010-07-14T22:18:35.953" UserId="121" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3965" PostHistoryTypeId="2" PostId="1775" RevisionGUID="d28b5f2c-7cdc-4d2b-87bf-5f525479b9ed" CreationDate="2010-07-14T22:20:25.280" UserId="158" Text="Zero (I'm still using the same one from the launch). &#xD;&#xA;&#xD;&#xA;However I know two people who have had the red ring, and my model sounds like a `Dyson` when it plays any DVD." />
  <row Id="3966" PostHistoryTypeId="16" PostId="1775" RevisionGUID="d28b5f2c-7cdc-4d2b-87bf-5f525479b9ed" CreationDate="2010-07-14T22:20:25.280" UserId="-1" />
  <row Id="3967" PostHistoryTypeId="2" PostId="1776" RevisionGUID="69ca2c6c-8f96-49ac-af57-7443c3d68260" CreationDate="2010-07-14T22:21:00.537" UserId="468" Text="Id' try e-bay before a reseller. &#xD;&#xA;&#xD;&#xA;For some really classic and more rare (Vectrex) consoles/games you could probably get decent money, but don't expect thousands (or even hundreds) of dollars for the stuff.&#xD;&#xA;&#xD;&#xA;There is definitely a collector's market for this stuff, the problems are:  &#xD;&#xA;(1) There are still a lot of them out there (they didn't get thrown away)    &#xD;&#xA;(2) Emulators like [MAME][1] offer the experience for free without the hassle of hooking up an Atari 2600 to a digital TV. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BTW: For anyone looking to BUY old consoles and games, I've found the Goodwill store a treasure trove of them (especially the GoodWill computer store in Austin). My friend managed to snag a Mattel Intellivision in the original box and tons of Intellivision/Atari 2600 games for under $5 each.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.arcadeathome.com/takeoverAd.php?http://www.arcadeathome.com/dl.phtml?apps/PMame59.zip|" />
  <row Id="3968" PostHistoryTypeId="2" PostId="1777" RevisionGUID="97128cb2-8543-4561-89c1-0a7fcf8b5935" CreationDate="2010-07-14T22:21:01.443" UserId="537" Text="I've had about 8 red rings." />
  <row Id="3969" PostHistoryTypeId="16" PostId="1777" RevisionGUID="97128cb2-8543-4561-89c1-0a7fcf8b5935" CreationDate="2010-07-14T22:21:01.443" UserId="-1" />
  <row Id="3970" PostHistoryTypeId="2" PostId="1778" RevisionGUID="a29db44f-8df1-4675-89bd-4d749a9f185b" CreationDate="2010-07-14T22:25:19.520" UserId="491" Text="The only thing that jumps to my mind is [Obliterator][1].  But in that one you were repairing your space-ship, not building a bomb.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://homeoftheunderdogs.net/game.php?id=2277" />
  <row Id="3971" PostHistoryTypeId="2" PostId="1779" RevisionGUID="52bf4e8f-22b5-4f0a-829f-60fae7d5bf70" CreationDate="2010-07-14T22:28:21.203" UserId="56" Text="According to the [Dwarf Fortress wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; You can choose the name of your own&#xD;&#xA;&gt; fortress during the Embark process.&#xD;&#xA;&gt; When you reach the stage where you are&#xD;&#xA;&gt; deciding on your founder's skills and&#xD;&#xA;&gt; starting items, press Shift+F to&#xD;&#xA;&gt; choose your fortress name. You will be&#xD;&#xA;&gt; given a semi-random name&#xD;&#xA;&gt; automatically. Fortress names are&#xD;&#xA;&gt; always compounds of two dwarven words.&#xD;&#xA;&gt; If you choose to pick your own name,&#xD;&#xA;&gt; you can craft a fortress name that&#xD;&#xA;&gt; would otherwise be rejected by the&#xD;&#xA;&gt; name generator.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Fortress_name" />
  <row Id="3972" PostHistoryTypeId="2" PostId="1780" RevisionGUID="18dc09c0-cc09-4291-a89b-60cce6b0323c" CreationDate="2010-07-14T22:29:19.000" UserId="528" Text="The Guitar Hero/Rock Band series of games are enjoyed by our family, especially when paired with the full instrument kit. We also enjoy playing Buzz (Quiz TV and Quiz World), and purchasing a version with the Buzz controllers also enabled us to download some kid friendly Buzz games (Buzz Jungle TV and a robot one which I can't recall the name of). We also enjoy playing Trivial Pursuit together, although the kids (9 and 12) often need help with some of the answers.&#xD;&#xA;&#xD;&#xA;Mini Ninjas may also be worth a look." />
  <row Id="3973" PostHistoryTypeId="2" PostId="1781" RevisionGUID="12abae99-9e06-4354-b228-a2f02dbcd133" CreationDate="2010-07-14T22:29:22.917" UserId="548" Text="Wired ran a great story about the tragic fate of this game: http://www.wired.com/magazine/2009/12/fail_duke_nukem/" />
  <row Id="3974" PostHistoryTypeId="2" PostId="1782" RevisionGUID="f0a68d7d-a154-4ea6-b399-0fdeeecd8190" CreationDate="2010-07-14T22:29:52.510" UserId="554" Text="I had mine from 2006-2009; in that time, I went through three of them." />
  <row Id="3975" PostHistoryTypeId="16" PostId="1782" RevisionGUID="f0a68d7d-a154-4ea6-b399-0fdeeecd8190" CreationDate="2010-07-14T22:29:52.510" UserId="-1" />
  <row Id="3976" PostHistoryTypeId="2" PostId="1783" RevisionGUID="9a04b6a1-178c-41d3-ade4-54c00fff229e" CreationDate="2010-07-14T22:29:59.563" UserId="555" Text="I have noticed that a lot / all of the games I like can be played on PC, Xbox and Play Station.  Is there any difference in the experience of both platforms? An Xbox costs about 250€. On the other side a gamer PC varies between 2000€ - 4000€.&#xD;&#xA;&#xD;&#xA;Why should anybody prefer PC over XBox or PS3? Which advantages / disadvantages does it have?&#xD;&#xA;" />
  <row Id="3977" PostHistoryTypeId="1" PostId="1783" RevisionGUID="9a04b6a1-178c-41d3-ade4-54c00fff229e" CreationDate="2010-07-14T22:29:59.563" UserId="555" Text="The advantages of PC over XBox 360 / PS3" />
  <row Id="3978" PostHistoryTypeId="3" PostId="1783" RevisionGUID="9a04b6a1-178c-41d3-ade4-54c00fff229e" CreationDate="2010-07-14T22:29:59.563" UserId="555" Text="&lt;pc&gt;&lt;consoles&gt;" />
  <row Id="3979" PostHistoryTypeId="2" PostId="1784" RevisionGUID="25402a44-afc6-4add-8ccf-db1b6ec8e99f" CreationDate="2010-07-14T22:30:44.117" UserId="536" Text="Because of Threat of Thassarian, all frost death knight special attacks will now hit with both weapons.  You will want to get weapons that have the highest possible average damage. In most cases, this means looking for a slower (&gt;2.5) speed weapon. However, always make sure that you check that average damage, as the speed of a weapon can be sometimes misleading. If two weapons are of similar average damage, whichever has the highest DPS will end up being better." />
  <row Id="3980" PostHistoryTypeId="2" PostId="1785" RevisionGUID="b467cc69-c294-4c9d-8b12-27bf9170230b" CreationDate="2010-07-14T22:30:56.067" UserId="551" Text="Do you use Craigslist ?&#xD;&#xA;How about forums or websites ?" />
  <row Id="3981" PostHistoryTypeId="1" PostId="1785" RevisionGUID="b467cc69-c294-4c9d-8b12-27bf9170230b" CreationDate="2010-07-14T22:30:56.067" UserId="551" Text="Where do you trade video games ?" />
  <row Id="3982" PostHistoryTypeId="3" PostId="1785" RevisionGUID="b467cc69-c294-4c9d-8b12-27bf9170230b" CreationDate="2010-07-14T22:30:56.067" UserId="551" Text="&lt;ps3&gt;&lt;online&gt;&lt;xbox&gt;" />
  <row Id="3983" PostHistoryTypeId="2" PostId="1786" RevisionGUID="b162489f-b810-4687-baaa-d06fde7b4ea1" CreationDate="2010-07-14T22:33:22.103" UserId="554" Text="Yes, you can. I've done it with Final Fantasy VII and the Spyro games- they all worked perfectly." />
  <row Id="3984" PostHistoryTypeId="2" PostId="1787" RevisionGUID="1a8c77c1-88d6-48eb-ae21-1c851282c879" CreationDate="2010-07-14T22:33:27.970" UserId="528" Text="Your Guitar Hero guitar controllers should work with Rock Band, as I do this all the time. You will require a software update for this to work. If your PS3 is connected to the Internet, you should be prompted for this the first time you play Rock Band.&#xD;&#xA;&#xD;&#xA;I can't personally vouch for the other Guitar Hero peripherals, as I've not tried them, but they are supposed to be compatible." />
  <row Id="3985" PostHistoryTypeId="2" PostId="1788" RevisionGUID="90f0171c-bc27-4aa4-8004-45c318023757" CreationDate="2010-07-14T22:33:37.843" UserId="546" Text="In a recent post, [Scott Hanselman said][1]:&#xD;&#xA;&#xD;&#xA;*Video cards are like Religions. The only thing that they all have in common is that you think YOURS is the One True Way. Why did I pick this one? I'm religious. No other reason. Why not eat Pork? It's a filthy animal, right? Of course not. But still. You never know!*&#xD;&#xA;&#xD;&#xA;Whatever your budget can afford!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hanselman.com/blog/UltimateDeveloperPC20Part2UPDATEAndPODCASTOnBuildingAWEI79AndRFCForBuildingAGOMGodsOwnMachine.aspx" />
  <row Id="3986" PostHistoryTypeId="2" PostId="1789" RevisionGUID="90e9951b-042b-41be-829d-7f20b18e758a" CreationDate="2010-07-14T22:35:05.143" UserId="542" Text="It depends on what you're looking to play. And it can breakdown into a few categories.&#xD;&#xA;&#xD;&#xA;Latest Games - These would be Modern Warfare 2, Fallout 3, Prince of Persia, Assasin's Creed 2, Supreme Commander, and Total War. These you should look for at least a card capable of DirectX 10 with 256MB of memory. To get the best results, look for DirectX 11 cards with 1GB of memory.&#xD;&#xA;&#xD;&#xA;Modern Games - Portal, Modern Warfare, Halflife 2, Civilization 4 or 5, and Bioshock. Look for at least DirectX 9 with 256MB of memory.&#xD;&#xA;&#xD;&#xA;Old Games - Any DOS games, Windows 95 games, Civilization 3, Starcraft, Diablo 1 and 2, and many idependent games. Your existing video card will work fine. If you need to buy one, find the cheapest you can and it will work fine.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="3987" PostHistoryTypeId="2" PostId="1790" RevisionGUID="324dd3a0-464f-487d-98f0-4b08d70998ac" CreationDate="2010-07-14T22:35:42.007" UserId="556" Text="I've had mine in 4 times so far.  The first 3 times they &quot;repaired&quot; it.  This last time they replaced all the guts with newer versions.  I've owned it since about 10 months after the launch.&#xD;&#xA;&#xD;&#xA;The first time it failed it had stopped displaying video - games still started and audio worked but there was no video output for any of the supported video connections.&#xD;&#xA;Every other time has been due to RROD.&#xD;&#xA;&#xD;&#xA;I typically get about 9 to 11 months out of it before failure.  We are not a heavy gaming family but we do use the 360 for DVD playback so it's on for several hours a day at least.&#xD;&#xA;&#xD;&#xA;So far it has been well worth the $25 a year for extended warranty coverage.  The first 3 failures were under their super-extended-sorry-these-fail-all-the-time 3 year coverage." />
  <row Id="3988" PostHistoryTypeId="16" PostId="1790" RevisionGUID="324dd3a0-464f-487d-98f0-4b08d70998ac" CreationDate="2010-07-14T22:35:42.007" UserId="-1" />
  <row Id="3989" PostHistoryTypeId="5" PostId="1784" RevisionGUID="b615a129-5bed-4d66-9b01-3c885703d23a" CreationDate="2010-07-14T22:37:30.570" UserId="536" Comment="added 103 characters in body" Text="Because of Threat of Thassarian all frost death knight special attacks will now hit with both weapons.  You will want to get weapons that have the highest possible average damage. In most cases, this means looking for a slower (&gt;2.5) speed weapon. However, always make sure that you check that average damage, as the speed of a weapon can be sometimes misleading. If two weapons are of similar average damage, whichever has the highest DPS will end up being better.&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://elitistjerks.com/f72/t83319-frost_dps_3_3_3_will_day_long_remembered/&quot;&gt;More Info&lt;/a&gt;" />
  <row Id="3990" PostHistoryTypeId="2" PostId="1791" RevisionGUID="67285dbd-563d-4878-bcac-dab7914dc886" CreationDate="2010-07-14T22:37:48.683" UserId="554" Text="The official support site [says](https://en-us.support.universe.lego.com/):&#xD;&#xA;&gt;LEGO Universe will be available both on DVD and for download at LEGOuniverse.com. More specifics about how to get the game will become available closer to the launch date." />
  <row Id="3991" PostHistoryTypeId="2" PostId="1792" RevisionGUID="9e1e26bb-557d-4987-93d2-e16359243734" CreationDate="2010-07-14T22:37:55.547" UserId="13" Text="A big disadvantage is that there is an almost infinite (well perhaps that's a bit of an exaggeration) combination of hardware and operating system that the game has to work with on a PC, while on a console there's one (or perhaps two) hardware configurations and only one operating system.&#xD;&#xA;&#xD;&#xA;This means that there might be compromises to the game code to make it robust and resilient. This could affect the size of level that can be loaded or the frame rate that can be achieved. It also might lead to the occasional (or not so occasional) crash.&#xD;&#xA;&#xD;&#xA;However, it's also an advantage in that the PC game has access to newer, better hardware and can therefore present the game at a higher resolution with more detailed textures etc.&#xD;&#xA;&#xD;&#xA;It's this that you are paying for with the high end gaming PCs." />
  <row Id="3992" PostHistoryTypeId="2" PostId="1793" RevisionGUID="eeb69ac2-eada-449a-b5bd-293f7407a20b" CreationDate="2010-07-14T22:37:57.997" UserId="541" Text="I recently signed up with Steam and bought a few discounted games but I can't find any manuals for them. I assumed they'd be installed along with the games but I can't find any sign of them or of download links for them on Steam. Am I missing something?  &#xD;&#xA;(The games are Crysis, Fallout 3, Mirror's Edge and Burnout Paradise.)" />
  <row Id="3993" PostHistoryTypeId="1" PostId="1793" RevisionGUID="eeb69ac2-eada-449a-b5bd-293f7407a20b" CreationDate="2010-07-14T22:37:57.997" UserId="541" Text="Where do I download the manuals for games I buy on Steam?" />
  <row Id="3994" PostHistoryTypeId="3" PostId="1793" RevisionGUID="eeb69ac2-eada-449a-b5bd-293f7407a20b" CreationDate="2010-07-14T22:37:57.997" UserId="541" Text="&lt;pc&gt;&lt;steam&gt;" />
  <row Id="3995" PostHistoryTypeId="2" PostId="1794" RevisionGUID="d88c123a-8e17-4bf9-9344-5f409644ce87" CreationDate="2010-07-14T22:40:55.590" UserId="39" Text="How do I see what seeds I have on hand?" />
  <row Id="3996" PostHistoryTypeId="1" PostId="1794" RevisionGUID="d88c123a-8e17-4bf9-9344-5f409644ce87" CreationDate="2010-07-14T22:40:55.590" UserId="39" Text="Dwarf Fortress seeds on hand" />
  <row Id="3997" PostHistoryTypeId="3" PostId="1794" RevisionGUID="d88c123a-8e17-4bf9-9344-5f409644ce87" CreationDate="2010-07-14T22:40:55.590" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="3998" PostHistoryTypeId="2" PostId="1795" RevisionGUID="0e31beaa-e9a0-4b6e-a745-79bd736222be" CreationDate="2010-07-14T22:41:37.727" UserId="554" Text="Not right now- there's been [progress on customs][1], but the game won't load custom tracks at the moment.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.scorehero.com/forum/viewtopic.php?p=1543204" />
  <row Id="3999" PostHistoryTypeId="2" PostId="1796" RevisionGUID="5608f2b2-7b08-4b62-baf6-b6a16d213065" CreationDate="2010-07-14T22:43:06.523" UserId="56" Text="Not a lot of games include manuals with their Steam versions. If they are available, you can open them by right-clicking the game and choosing &lt;kbd&gt;View Player Manual&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;I just checked, Mirror's Edge (the only game I have in your list) doesn't have a manual, only support pages." />
  <row Id="4000" PostHistoryTypeId="2" PostId="1797" RevisionGUID="d0dc63a7-7aa2-49bf-b559-d4ab0b018e73" CreationDate="2010-07-14T22:44:02.560" UserId="402" Text="I'm looking for some good turn-based games on iPhone.&#xD;&#xA;Puzzle games, board games, strategy games or anything. Genre doesn't matter.&#xD;&#xA;&#xD;&#xA;I've had a lot of fun with Words with Friends. I'm looking for something new." />
  <row Id="4001" PostHistoryTypeId="1" PostId="1797" RevisionGUID="d0dc63a7-7aa2-49bf-b559-d4ab0b018e73" CreationDate="2010-07-14T22:44:02.560" UserId="402" Text="What are some good turn-based games on iPhone?" />
  <row Id="4002" PostHistoryTypeId="3" PostId="1797" RevisionGUID="d0dc63a7-7aa2-49bf-b559-d4ab0b018e73" CreationDate="2010-07-14T22:44:02.560" UserId="402" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;turn-based-strategy&gt;" />
  <row Id="4003" PostHistoryTypeId="2" PostId="1798" RevisionGUID="43e85921-1dad-44dc-ae43-4eb066b7f08f" CreationDate="2010-07-14T22:44:39.047" UserId="561" Text="On my 2nd one now - seems to be a lot better than first (fingers crossed the problems are sorted now!)" />
  <row Id="4004" PostHistoryTypeId="16" PostId="1798" RevisionGUID="43e85921-1dad-44dc-ae43-4eb066b7f08f" CreationDate="2010-07-14T22:44:39.047" UserId="-1" />
  <row Id="4005" PostHistoryTypeId="2" PostId="1799" RevisionGUID="54388c62-1ce0-4a5f-b8ea-85395ae4c56f" CreationDate="2010-07-14T22:46:18.000" UserId="56" Text="You can access the Stocks screen via the Status screen, which you can access using &lt;kbd&gt;z&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;The accuracy depends on your bookkeeper." />
  <row Id="4006" PostHistoryTypeId="2" PostId="1800" RevisionGUID="b04a3db2-ca60-477c-b76d-1ec6102ad8d6" CreationDate="2010-07-14T22:48:17.373" UserId="567" Text="I love Myst, I'm currently replaying Riven.&#xD;&#xA;&#xD;&#xA;I was wondering if there were any other adventure games that came out in recent years that are like Myst?" />
  <row Id="4007" PostHistoryTypeId="1" PostId="1800" RevisionGUID="b04a3db2-ca60-477c-b76d-1ec6102ad8d6" CreationDate="2010-07-14T22:48:17.373" UserId="567" Text="Remember Myst? Are there any recent adventure games that are Myst-like?" />
  <row Id="4008" PostHistoryTypeId="3" PostId="1800" RevisionGUID="b04a3db2-ca60-477c-b76d-1ec6102ad8d6" CreationDate="2010-07-14T22:48:17.373" UserId="567" Text="&lt;adventure&gt;" />
  <row Id="4010" PostHistoryTypeId="2" PostId="1802" RevisionGUID="e573e3e5-b311-4e20-94c4-af20683df5a1" CreationDate="2010-07-14T22:50:28.417" UserId="577" Text="Uniwar is a great strategy game. Three races similar to starcraft: humans, insectoid aliens, and advanced aliens. It has a pretty good campaign mode, but I mostly play it for the turn-based vs mode." />
  <row Id="4011" PostHistoryTypeId="2" PostId="1803" RevisionGUID="fd6df38d-9004-4898-bca3-82ef1aa7adb3" CreationDate="2010-07-14T22:51:13.673" UserId="265" Text="There is a thread on the Steam forums about this: http://forums.steampowered.com/forums/showthread.php?t=1196986&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;&gt; 1. Check the steam store page. You can right-click the game, click &quot;view store page&quot; and then see if there is a &quot;view the manual&quot; link in the lower right.&#xD;&#xA;&gt; 2. If there is no manual link there, go to Google and search for the manual there.&#xD;&#xA;&#xD;&#xA;Here are a few of the sites that show up prominently in Google:&lt;br/&gt;&#xD;&#xA;http://www.replacementdocs.com/download.php&lt;br/&gt;&#xD;&#xA;http://www.meekeo.com/&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4012" PostHistoryTypeId="2" PostId="1804" RevisionGUID="500ecb16-b4f0-436c-bd59-30a7e4fb8c63" CreationDate="2010-07-14T22:53:13.873" UserId="573" Text="If so would it be successful or fail as a clone?&#xD;&#xA;If not what is the limitation of the editor?" />
  <row Id="4013" PostHistoryTypeId="1" PostId="1804" RevisionGUID="500ecb16-b4f0-436c-bd59-30a7e4fb8c63" CreationDate="2010-07-14T22:53:13.873" UserId="573" Text="Is the Starcraft II map editor powerful enough to recreate League of Legends?" />
  <row Id="4014" PostHistoryTypeId="3" PostId="1804" RevisionGUID="500ecb16-b4f0-436c-bd59-30a7e4fb8c63" CreationDate="2010-07-14T22:53:13.873" UserId="573" Text="&lt;multiplayer&gt;&lt;starcraft-2&gt;&lt;league-of-legends&gt;" />
  <row Id="4015" PostHistoryTypeId="2" PostId="1805" RevisionGUID="0f584a74-da93-44d1-a1cf-54b00af3b3f9" CreationDate="2010-07-14T22:53:28.367" UserId="265" Text="http://weewar.com USED to be a great one. Then they switched over to Flash interface. If they ever switch back, it is worth checking out." />
  <row Id="4016" PostHistoryTypeId="6" PostId="1804" RevisionGUID="421164ec-3fe9-49f6-b365-475acfd3d261" CreationDate="2010-07-14T22:54:37.193" UserId="126" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;starcraft-2&gt;&lt;league-of-legends&gt;&lt;galaxy-editor&gt;" />
  <row Id="4017" PostHistoryTypeId="2" PostId="1806" RevisionGUID="41dea2a5-8606-4334-bc33-713aa910c91f" CreationDate="2010-07-14T22:54:47.897" UserId="569" Text="ServerMania?&#xD;&#xA;&#xD;&#xA;http://www.tm-forum.com/viewforum.php?f=130" />
  <row Id="4018" PostHistoryTypeId="2" PostId="1807" RevisionGUID="f035c68a-88fd-461d-9154-90e4737f05ea" CreationDate="2010-07-14T22:54:58.537" UserId="18" Text="[Battle for Wesnoth][1] is an amazingly deep turn-based strategy game. There's a free version for Windows, Mac, and Linux as well. You probably won't even finish all the campaigns included.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://appshopper.com/games/battle-for-wesnoth" />
  <row Id="4019" PostHistoryTypeId="2" PostId="1808" RevisionGUID="7a4760d0-7028-4d15-9f94-e80f82ae2dec" CreationDate="2010-07-14T22:56:00.000" UserId="126" Text="The StarCraft 2 editor (the galaxy editor) is much more powerful than the WC3 editor. I'm not familiar with League of Legends enough to know what funky things it's doing. But I'd assume that it probably could, if not, it could come close." />
  <row Id="4020" PostHistoryTypeId="2" PostId="1809" RevisionGUID="e9a2f941-cd96-4403-9307-d6b761cd1939" CreationDate="2010-07-14T22:56:15.070" UserId="330" Text="Check out [Aura - Fate Of The Ages][1]&#xD;&#xA;&#xD;&#xA;Gamespot calls it a Myst Clone (but not as good) [Full review][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.auragame.com/us/index.html&#xD;&#xA;  [2]: http://www.gamespot.com/pc/adventure/aurafateoftheages/review.html" />
  <row Id="4021" PostHistoryTypeId="2" PostId="1810" RevisionGUID="8a0b3a40-5ca5-4983-8e4d-a7070d6b23bb" CreationDate="2010-07-14T22:57:09.093" UserId="160" Text="I checked the Steam store page for each of the games you own. As Arda stated, Mirror's Edge does not have a manual. On the Steam store page for each game, when you scroll down, if there is a manual for the game, you will usually find it in the right hand column near the bottom. I believe you can view the manual even if you don't own the game by clicking on that link in the store page. It is worth noting that if you own the Fallout 3: GotY edition, the manual is listed on the store entry for Fallout 3 vanilla edition, but not the GotY version. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="4022" PostHistoryTypeId="2" PostId="1811" RevisionGUID="0378384f-3db3-49e7-a4ff-8c7f5c79eec8" CreationDate="2010-07-14T22:57:22.900" UserId="563" Text="I have heard from quite a few people saying Protoss is for noobs because it's the easiest race of the three. How is protoss easier than other races? Is it true that it's much easier to get good at it?" />
  <row Id="4023" PostHistoryTypeId="1" PostId="1811" RevisionGUID="0378384f-3db3-49e7-a4ff-8c7f5c79eec8" CreationDate="2010-07-14T22:57:22.900" UserId="563" Text="Is Protoss the easiest race in StarCraft II?" />
  <row Id="4024" PostHistoryTypeId="3" PostId="1811" RevisionGUID="0378384f-3db3-49e7-a4ff-8c7f5c79eec8" CreationDate="2010-07-14T22:57:22.900" UserId="563" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="4025" PostHistoryTypeId="2" PostId="1812" RevisionGUID="51602d71-290f-4122-8b66-8ffc1728e9b1" CreationDate="2010-07-14T22:57:34.427" UserId="265" Text="Used to love playing Scorched Earth with the cousins on their PC. It was the game that convinced me I needed a computer, which in the long run led me to the career I enjoy today. I think I have seen a few clones/re-makes in the past 5-10 years, but they always try to go 3D or change the tanks to Worms. ;)" />
  <row Id="4026" PostHistoryTypeId="1" PostId="1812" RevisionGUID="51602d71-290f-4122-8b66-8ffc1728e9b1" CreationDate="2010-07-14T22:57:34.427" UserId="265" Text="Are there any decent, modern Tank Wars / Scorched Earth clones?" />
  <row Id="4027" PostHistoryTypeId="3" PostId="1812" RevisionGUID="51602d71-290f-4122-8b66-8ffc1728e9b1" CreationDate="2010-07-14T22:57:34.427" UserId="265" Text="&lt;remake&gt;" />
  <row Id="4028" PostHistoryTypeId="2" PostId="1813" RevisionGUID="2585a653-c7bd-48d6-87d9-73f55aafea24" CreationDate="2010-07-14T22:57:49.030" UserId="126" Text="A lot of the games from [Telltale](http://www.telltalegames.com/) are similar in puzzle solving. Some simpler, some more complex. But it might be what you're looking for." />
  <row Id="4029" PostHistoryTypeId="2" PostId="1814" RevisionGUID="1eb73b58-9a94-461c-81ea-47322c7ae857" CreationDate="2010-07-14T22:58:49.887" UserId="109" Text="_A_ graphics card is sufficient to play games. My €30 Geforce 210 is pretty much as budget as you can get, and my laptop's Radeon HD 3650 isn't exactly a powerhouse either. Yet they can play most games acceptably, and older games (e.g. HL2, TF2) on full settings (except for antialiasing). &#xD;&#xA;&#xD;&#xA;Anything after that is a matter of &quot;How long do I want the play the latest games on highest settings?&quot;. " />
  <row Id="4030" PostHistoryTypeId="16" PostId="176" RevisionGUID="8ab13bcf-e9bf-414b-81bb-e4711e86376c" CreationDate="2010-07-14T23:00:28.777" UserId="39" />
  <row Id="4031" PostHistoryTypeId="6" PostId="1668" RevisionGUID="2cb15f00-300e-44cc-bda2-355a30f2860d" CreationDate="2010-07-14T23:00:38.900" UserId="96" Comment="edited tags" Text="&lt;final-fantasy-vii&gt;&lt;final-fantasy-ix&gt;&lt;final-fantasy-tactics&gt;&lt;psn&gt;&lt;final-fantasy-viii&gt;" />
  <row Id="4032" PostHistoryTypeId="2" PostId="1815" RevisionGUID="0c24ac6b-6c0b-4b2f-bf89-eac61b8ec618" CreationDate="2010-07-14T23:00:42.597" UserId="584" Text=" 1. You need to go into your console&#xD;&#xA;    (it's disabled by default, go into&#xD;&#xA;    your options menu and enable it).&#xD;&#xA; 2. Press the key next to the &quot;1&quot; key on&#xD;&#xA;    the top left of you keyboard to&#xD;&#xA;    bring the console up.&#xD;&#xA; 3. Type in the following:  &#xD;&#xA;&#xD;&#xA;  `bind b &quot;vocalize playerdeath&quot;`&#xD;&#xA;&#xD;&#xA; 4. b is the key you are binding to, change this to whatever you want.&#xD;&#xA;&#xD;&#xA; 5. Happy screaming, just don't spam the hell out of it." />
  <row Id="4033" PostHistoryTypeId="2" PostId="1816" RevisionGUID="0b261a00-6312-411c-9c76-e19816b7e13c" CreationDate="2010-07-14T23:01:06.187" UserId="207" Text="Mouse and keyboard gameplay is a very big advantage for FPS games on the PC as opposed to the console. A joypad lacks the accuracy/speed necessary to perform as well as a mouse/keyboard combination in most situations.&#xD;&#xA;&#xD;&#xA;A gaming PC should also have more lasting power as time progresses; you wouldn't have to buy a new console to get access to the next big hit on next-gen consoles if it's made available for the PC.&#xD;&#xA;&#xD;&#xA;Modern desktops for around $1000 can be pretty powerful; while they won't run PS3 games on highest settings smoothly, they can handle games such as Portal perfectly well. As PCs aren't limited to games, the practical benefits outside of gaming can outweigh the added cost." />
  <row Id="4034" PostHistoryTypeId="2" PostId="1817" RevisionGUID="b6e255cd-b887-4596-b13b-01eb4fef99ad" CreationDate="2010-07-14T23:01:58.197" UserId="573" Text="There's been a lot of downtime with the League of Legends servers, but realistic how does it compare with other games?  I know WoW has some pretty bad downtimes, so how does it compare?" />
  <row Id="4035" PostHistoryTypeId="1" PostId="1817" RevisionGUID="b6e255cd-b887-4596-b13b-01eb4fef99ad" CreationDate="2010-07-14T23:01:58.197" UserId="573" Text="Does League of Legends experience more or less downtime as compared to other large games?" />
  <row Id="4036" PostHistoryTypeId="3" PostId="1817" RevisionGUID="b6e255cd-b887-4596-b13b-01eb4fef99ad" CreationDate="2010-07-14T23:01:58.197" UserId="573" Text="&lt;world-of-warcraft&gt;&lt;league-of-legends&gt;&lt;online-multiplayer&gt;" />
  <row Id="4037" PostHistoryTypeId="2" PostId="1818" RevisionGUID="35f93a92-5582-44ac-8369-74189e2b7b30" CreationDate="2010-07-14T23:02:32.360" Text="Craigslist, usedeverywhere.com (Canada), or brick-and-mortar stores like EB Games/Gamestop." />
  <row Id="4038" PostHistoryTypeId="2" PostId="1819" RevisionGUID="06e634f3-95dc-4e83-8d77-d8be67c041e7" CreationDate="2010-07-14T23:02:56.760" UserDisplayName="Overv" Text="The 8800 is not very expensive anymore and it still performs quite well." />
  <row Id="4039" PostHistoryTypeId="2" PostId="1820" RevisionGUID="258fa963-a007-473e-9d7b-f5ba13aa8e8b" CreationDate="2010-07-14T23:03:44.467" UserId="461" Text="If there is DLC for a game, there is a good chance that it will be free for the PC version, but will most likely cost money for the consoles. Some examples are Left 4 Dead / Left 4 Dead 2, and Battlefield: Bad Company 2." />
  <row Id="4040" PostHistoryTypeId="2" PostId="1821" RevisionGUID="880dd4bf-ed0e-4b9b-b28a-bcc46e9ace78" CreationDate="2010-07-14T23:04:36.820" UserId="569" Text="I don't know if it answer your question completely but if you like simulation games I have to suggest OpenTDD: http://www.openttd.org/en/&#xD;&#xA;&#xD;&#xA;Here you can find details about it: http://www.openttd.org/en/about" />
  <row Id="4041" PostHistoryTypeId="2" PostId="1822" RevisionGUID="85cf2f74-83ee-4c51-a494-012651fbe396" CreationDate="2010-07-14T23:05:27.427" UserId="207" Text="Desktop Dungeons: http://www.qcfdesign.com/?cat=20&#xD;&#xA;&#xD;&#xA;The site sums it up best:&#xD;&#xA;&quot;&#xD;&#xA;&#xD;&#xA;* Fight your way through a fantasy dungeon in 10 minutes or less&#xD;&#xA;* Classic roguelike play re-imagined as a single-screen puzzle game&#xD;&#xA;* Unlock loads of classes, races and challenge dungeons for awesome replayability&#xD;&#xA;* Online leaderboard allows you to compare yourself against other players&#xD;&#xA;* Deep, challenging, randomly-generated gameplay&#xD;&#xA;&#xD;&#xA;Desktop Dungeons offers an unquestionably unique approach to roguelike games by taking compactness to the extreme. It distills the entire genre to a few core ideas which pay homage to the greats while forging new ground with gameplay similar to that of Oasis or Tower of the Sorcerer. It also features emergent complexity that rewards truly skilled and thoughtful players.&#xD;&#xA;&#xD;&#xA;With an extensive character unlock system and an average play length of about ten minutes, Desktop Dungeons is a great coffee-break game for just about any player.&quot;" />
  <row Id="4042" PostHistoryTypeId="2" PostId="1823" RevisionGUID="09d4e202-b66d-4cc7-9b7d-dc54da940584" CreationDate="2010-07-14T23:06:14.553" UserId="461" Text="I bought my 360 in March 2009, and it has yet to RROD. It is a Jasper model though, so in theory it &quot;shouldn't&quot; RROD.&#xD;&#xA;&#xD;&#xA;I play mine most every day." />
  <row Id="4043" PostHistoryTypeId="16" PostId="1823" RevisionGUID="09d4e202-b66d-4cc7-9b7d-dc54da940584" CreationDate="2010-07-14T23:06:14.553" UserId="-1" />
  <row Id="4044" PostHistoryTypeId="2" PostId="1824" RevisionGUID="71052e06-6295-4f6b-98c2-f54fb4d8a949" CreationDate="2010-07-14T23:07:22.290" UserId="569" Text="Well, there is this: http://www.scorched3d.co.uk/" />
  <row Id="4045" PostHistoryTypeId="2" PostId="1825" RevisionGUID="e8994856-0e79-440c-9e53-c025dc9bf58f" CreationDate="2010-07-14T23:08:22.227" UserId="564" Text="It depends on the games you like to play.  Mouse and keyboard controls tend to be friendlier to games that require precise aiming (first person shooters), and to games with complex control schemes.  Console controllers tend to lend themselves to tight, elegantly designed control schemes, and are perfect for platformers and action rpgs.  &#xD;&#xA;&#xD;&#xA;PCs are powerful machines that can create as well as run the creations of others.  You get more modders doing cool stuff with PC games.  On the down side, you can run into hardware and software compatibility issues that make the game hard to play in the first place.  &#xD;&#xA;&#xD;&#xA;There are a few specific games that are clearly better on the PC, like Team Fortress 2 and Dragon Age: Origins.  The former gets regular injections of new free content on the PC, while the Xbox version languishes, and the latter doesn't have a strategic, overhead view of battles on consoles, which makes some fights much more difficult than they need to be.  &#xD;&#xA;&#xD;&#xA;The biggest difference, to me, is that consoles are made to be &quot;couch friendly&quot;.  The controllers are easy to use while lounging on the couch, the text on the screen is easy to read at a distance, and a fair number of games feature local multiplayer.  If I'm planning on playing a game with local friends or my S.O., I tend to buy the console version of it.  If I'm buying a game because I want to play online, or have fun sniping people at LAN parties whilst people ooh and aah over the pretty lights in my case, I pick it up for the PC.  &#xD;&#xA;&#xD;&#xA;If you're going to pick one platform, just go with what fits your budget, sounds best to you, and has games on it that you want to play.  You're not really missing out on anything massive, whichever way you go.  " />
  <row Id="4046" PostHistoryTypeId="2" PostId="1826" RevisionGUID="7c40a821-fc7f-4f6a-9039-9f156e33452d" CreationDate="2010-07-14T23:08:36.907" UserId="580" Text="[This Glide3 wrapper][1] worked for me. Basically you put the dll in your Diablo2 directory and run the D2VidTest.exe and it'll let you select the Glide driver (which was used by the Voodoo3 cards back in the day). Then it'll wrap the Glide calls to OpenGL calls. This, of course requires you have a vid card which supports OpenGL, but who doesn't?&#xD;&#xA;&#xD;&#xA;The wrapper also comes with a config utility (glide-init.exe) which you can run and there's an option for &quot;desktop resolution&quot; which will cause it to render full screen at your native resolution. It has to scale things a bit so it's a little blocky, but not bad (I run at 1440x900). It puts bars on the sides so that it's not all stretched out too.&#xD;&#xA;&#xD;&#xA;I've been playing on Battle.Net with this without issue so far. And I don't see how it could be considered a hack or cheating, it's just a video card driver.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.svenswrapper.de/english/downloads.html " />
  <row Id="4048" PostHistoryTypeId="2" PostId="1828" RevisionGUID="8552a997-4b68-48e0-8828-a67519d70766" CreationDate="2010-07-14T23:10:14.203" UserId="265" Text="My brother and I had hours of fun playing through [Bubble Bobble][1] for the NES together.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Bubble_Bobble" />
  <row Id="4049" PostHistoryTypeId="16" PostId="1828" RevisionGUID="8552a997-4b68-48e0-8828-a67519d70766" CreationDate="2010-07-14T23:10:14.203" UserId="-1" />
  <row Id="4050" PostHistoryTypeId="2" PostId="1829" RevisionGUID="4c3e5f6b-f9b8-431a-b3de-4cfb0dbfd63f" CreationDate="2010-07-14T23:10:21.413" UserId="573" Text="Currently the game is &quot;free to play&quot;.  They cycle 10 free heroes per week and that is the only limitation.&#xD;&#xA;&#xD;&#xA;The more you play the more heroes you can unlock with points, so eventually you can have all the heroes.&#xD;&#xA;&#xD;&#xA;Or you could just pay to unlock all the heroes.&#xD;&#xA;&#xD;&#xA;Some content you can only buy with money like skins." />
  <row Id="4051" PostHistoryTypeId="1" PostId="1829" RevisionGUID="4c3e5f6b-f9b8-431a-b3de-4cfb0dbfd63f" CreationDate="2010-07-14T23:10:21.413" UserId="573" Text="Do you like the monetary model League of Legends as adopted?" />
  <row Id="4052" PostHistoryTypeId="3" PostId="1829" RevisionGUID="4c3e5f6b-f9b8-431a-b3de-4cfb0dbfd63f" CreationDate="2010-07-14T23:10:21.413" UserId="573" Text="&lt;league-of-legends&gt;&lt;online-multiplayer&gt;&lt;free&gt;" />
  <row Id="4054" PostHistoryTypeId="2" PostId="1831" RevisionGUID="07641988-db91-403e-880b-1e72096afe23" CreationDate="2010-07-14T23:11:13.953" UserId="561" Text="I've completed the main Assassins Creed 2 story and now am trying to get to 100% synched. I can see all the other stuff on the map, but how can I find all the feathers and glyphs?&#xD;&#xA;&#xD;&#xA;I don't really want to cheat too much! (i.e. use a walkthrough guide) - so is there something I'm missing in the game itself which would help me locate them? Or is it just a case of wandering around randomnly until they all turn up?&#xD;&#xA;" />
  <row Id="4055" PostHistoryTypeId="1" PostId="1831" RevisionGUID="07641988-db91-403e-880b-1e72096afe23" CreationDate="2010-07-14T23:11:13.953" UserId="561" Text="Collecting all feathers and glyphs in Assassins Creed 2" />
  <row Id="4056" PostHistoryTypeId="3" PostId="1831" RevisionGUID="07641988-db91-403e-880b-1e72096afe23" CreationDate="2010-07-14T23:11:13.953" UserId="561" Text="&lt;xbox-360&gt;&lt;assassins-creed-2&gt;" />
  <row Id="4057" PostHistoryTypeId="2" PostId="1832" RevisionGUID="ab4eea65-c54b-42b4-a099-dc54a3def2d7" CreationDate="2010-07-14T23:11:52.190" UserId="265" Text="The [Mario Kart][1] series.  Fun to team up to try to get through the circuits (you could do that on the SNES, I don't know about more recent games in the series).&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Mario_Kart" />
  <row Id="4058" PostHistoryTypeId="16" PostId="1832" RevisionGUID="ab4eea65-c54b-42b4-a099-dc54a3def2d7" CreationDate="2010-07-14T23:11:52.190" UserId="-1" />
  <row Id="4059" PostHistoryTypeId="2" PostId="1833" RevisionGUID="7e13a6a7-61a1-46b7-8bca-124cdd5d5782" CreationDate="2010-07-14T23:13:21.720" UserId="461" Text="The latest patch (v1.13, [patch notes][1]) support scaling the image up to the largest available. On a widescreen, the graphics are a bit distorted, but at least there are no black bars on the side of the screen to deal with.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=21358" />
  <row Id="4060" PostHistoryTypeId="2" PostId="1834" RevisionGUID="fdfb81b6-3955-44a7-9d49-7733831360f5" CreationDate="2010-07-14T23:17:38.467" UserId="584" Text="Don't spawn until the last possible moment or they'll hear you.&#xD;&#xA;&#xD;&#xA;Here's some of my strategies:&#xD;&#xA;&#xD;&#xA; - Boomer - He's slow so don't try chasing survivors, get in front of them and spawn as they're coming around a corner or drop from a higher place in between them and surprise 'em.&#xD;&#xA; - Smoker - I usually wait for a boomer to attack and as soon as he explodes on them I grab one because they're all blind and deaf for a few seconds, enough time to do some damage. Also he's good to grab survivors off ledges and high places.&#xD;&#xA; - Charger - I wait for the survivors to get in a cluster like in a narrow passage and then try to ram them all as it will take a couple of seconds for them to get up and kill you. He's also good to lead survivors back and delaying them by charging one of them across a long distance.&#xD;&#xA; - Spitter - Just hide and spit. Keep out of site, this bitch is slow and dies quickly. Your spit can bounce off walls use that to spit without exposing yourself. If they've been boomed and are getting attacked by CI then spit at them as attacking horde slows them down&#xD;&#xA; - Jockey - Not a big fan but I normally wait till the others attack and then sneak in and grab one and ride off into the sunset.&#xD;&#xA; - Hunter - Hunter is silent when standing and also runs fast, use that to run up to weak survivors from behind and do a scratch n run. Also pouncing from very high will do a lot of damage. I normally use him to cock block any survivors trying to free a team mate from a smoker or charger.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4061" PostHistoryTypeId="2" PostId="1835" RevisionGUID="e8b4dc1b-99f7-44bc-9990-a0086bc35022" CreationDate="2010-07-14T23:19:57.217" UserId="455" Text="I've always loved &quot;turn-based tactical&quot; games, the kind that are played on a grid.&#xD;&#xA;&#xD;&#xA;Some examples of my favorites from this genre are:&#xD;&#xA;&#xD;&#xA;* Shining Force series&#xD;&#xA;* Final Fantasy Tactics series&#xD;&#xA;* Advance Wars series&#xD;&#xA;* Fire Emblem series&#xD;&#xA;&#xD;&#xA;However, I haven't seen new games of this type in years, and I seem to have played them only on my old consoles / handhelds.  Recently I stumbled upon a free web game called [HRmaggeddon][1], which I had a blast playing for a few weeks, but it still seems tough to find them.&#xD;&#xA;&#xD;&#xA;**What are some good games of this genre for the PC?**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://games.adultswim.com/hrmageddon-puzzle-online-game.html" />
  <row Id="4062" PostHistoryTypeId="1" PostId="1835" RevisionGUID="e8b4dc1b-99f7-44bc-9990-a0086bc35022" CreationDate="2010-07-14T23:19:57.217" UserId="455" Text="What are some good &quot;turned-based tactics&quot; titles for the PC?" />
  <row Id="4063" PostHistoryTypeId="3" PostId="1835" RevisionGUID="e8b4dc1b-99f7-44bc-9990-a0086bc35022" CreationDate="2010-07-14T23:19:57.217" UserId="455" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;turn-based-strategy&gt;" />
  <row Id="4064" PostHistoryTypeId="2" PostId="1836" RevisionGUID="3e81de08-fc1e-4ee3-9219-6730d24742af" CreationDate="2010-07-14T23:23:29.567" UserId="601" Text="I made a Browser Based Roguelike when I was on summer break a couple of years ago&#xD;&#xA;http://www.tinyfrogsoftware.com/games/caverns-of-underkeep/&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Its no where near as complicated as some other Roguelikes. I'd really like to have a go at making another one some time. And improve on several things that I learnt making this one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tinyfrogsoftware.com/wp-content/uploads/2009/12/cavernsofunderkeep.png" />
  <row Id="4065" PostHistoryTypeId="2" PostId="1837" RevisionGUID="b54a2944-0b35-47e0-bad4-65c40f6052d1" CreationDate="2010-07-14T23:24:12.607" UserId="18" Text="[Battle for Wesnoth][1] is free, and there's a Windows, Mac, and Linux version. It has online multiplayer and TONS of content (and even more user-submitted content).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wesnoth.org/" />
  <row Id="4066" PostHistoryTypeId="2" PostId="1838" RevisionGUID="04c401e7-276f-4393-8b46-84391c565987" CreationDate="2010-07-14T23:25:37.470" UserId="601" Text="Heroes of Might and Magic III&#xD;&#xA;&#xD;&#xA;Has both strategy and tactical elements. Available at good old games for a measely $10:&#xD;&#xA;http://www.gog.com/en/gamecard/heroes_of_might_and_magic_3_complete_edition&#xD;&#xA;" />
  <row Id="4067" PostHistoryTypeId="2" PostId="1839" RevisionGUID="0d3780a6-cac0-42b9-af4b-eead279ba694" CreationDate="2010-07-14T23:25:37.767" UserId="27" Text="**Ratchet and Clank Future: Tools of Destruction** &#xD;&#xA;&#xD;&#xA;For maybe 8 and up. Is a blow-em-up game with lots of ASPLOSIONS! . It's a puzzle/adventure game that has no foulness, but only comic mischief (when you shoot a robot, it explodes into bolts, and when you shoot a baddie creature, it topples on its head like an upside down turtle and fades away). Being a college student I loved the game when I was in my teens, and still find it enjoyable and numerous ten some years later." />
  <row Id="4068" PostHistoryTypeId="2" PostId="1840" RevisionGUID="2ca54eab-3e76-4b54-9b66-e276a28f8f2b" CreationDate="2010-07-14T23:28:25.953" UserId="455" Text="Personally I am not at all a fan of this business model (at least from the point of view of the player).&#xD;&#xA;&#xD;&#xA;I think the &quot;earn points to unlock advantages through grinding, or just take the shortcut and pay us&quot; mechanism tends to cheapen the experience to me.&#xD;&#xA;&#xD;&#xA;I don't like the idea of someone paying extra to get an advantage in a competitive game. &#xD;&#xA;&#xD;&#xA;Even though you can earn the upgrades without paying (you can spend a **lot** of time playing), I still think this mechanic makes the game feel more like a compulsion / grind rather than just a fun experience.&#xD;&#xA;&#xD;&#xA;I get the feeling that &quot;I've got to log on and play so that I can keep up and unlock ___&quot;, rather than just wanting to play because I enjoy it.  I really hate when I get that feeling." />
  <row Id="4070" PostHistoryTypeId="2" PostId="1842" RevisionGUID="52d3c07c-bf95-4e92-ba3d-4adeaf7eae3d" CreationDate="2010-07-14T23:31:48.897" UserId="604" Text="Crackdown and Crackdown 2 are favorites among my friends. Even after the campaign is complete, the &quot;Keys to the City&quot; mode offers endless fun for up to four players." />
  <row Id="4071" PostHistoryTypeId="16" PostId="1842" RevisionGUID="52d3c07c-bf95-4e92-ba3d-4adeaf7eae3d" CreationDate="2010-07-14T23:31:48.897" UserId="-1" />
  <row Id="4072" PostHistoryTypeId="2" PostId="1843" RevisionGUID="95b9779e-4bbe-48b8-a053-05005711be64" CreationDate="2010-07-14T23:33:36.740" UserId="278" Text="What strategies do you use to find the right guild for you in World of Warcraft?  &#xD;&#xA;Forums? Trade chat?  &#xD;&#xA;Should I be willing to realm transfer?" />
  <row Id="4073" PostHistoryTypeId="1" PostId="1843" RevisionGUID="95b9779e-4bbe-48b8-a053-05005711be64" CreationDate="2010-07-14T23:33:36.740" UserId="278" Text="How should I go about finding a guild in WoW?" />
  <row Id="4074" PostHistoryTypeId="3" PostId="1843" RevisionGUID="95b9779e-4bbe-48b8-a053-05005711be64" CreationDate="2010-07-14T23:33:36.740" UserId="278" Text="&lt;world-of-warcraft&gt;" />
  <row Id="4075" PostHistoryTypeId="2" PostId="1844" RevisionGUID="3840a447-4067-4600-a97c-ee26b1cad977" CreationDate="2010-07-14T23:34:26.037" UserId="580" Text="It varies widely by the song, but it's all about using (or not using) overdrive at the right time.&#xD;&#xA;&#xD;&#xA;The thing that makes it tricky on drums is that whenever you have the ability to use overdrive you get chunks of the song where you can score no points at all (the fills). &#xD;&#xA;&#xD;&#xA;In solo mode most of the time you just want to use it every time you have the chance, to minimize the amount of notes that are removed from the game by the fill sections. The only time that it might be worth it to save it for the next fill is when you know the following section will either be fewer (or worse: no) gems than after the next one, or if there's a tricky fill in the song that you're likely to miss a note and break your streak, the overdrive deployment fills usually cover these up for you, so it's worth it to miss out on a few gems if you get to keep your multiplier.&#xD;&#xA;&#xD;&#xA;If you're playing with the rest of the band, that's when it gets quite a bit more complicated as you'll have to consider all the instruments' parts as well as the fact that being able to keep the overdrive going for a longer period of time (stringing them together as long as possible) could be worth a lot more than the gems you don't get to hit." />
  <row Id="4076" PostHistoryTypeId="5" PostId="1837" RevisionGUID="dff22eb3-fcc7-482f-88d1-e8ecba4e5af6" CreationDate="2010-07-14T23:34:29.437" UserId="18" Comment="added 102 characters in body" Text="[Battle for Wesnoth][1] is free, and there's a Windows, Mac, and Linux version. It has online multiplayer and TONS of content (and even more user-submitted content).&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wesnoth.org/&#xD;&#xA;  [2]: http://www.basilv.com/psd/wp-content/uploads/2006/12/battle-for-wesnoth.jpg" />
  <row Id="4077" PostHistoryTypeId="2" PostId="1845" RevisionGUID="d2a22276-20e6-4358-b146-4f92ff508a88" CreationDate="2010-07-14T23:34:40.047" UserId="292" Text="[Syberia](http://en.wikipedia.org/wiki/Syberia) is not that recent, but... it reminded me of Myst and is as beautiful as Myst was." />
  <row Id="4078" PostHistoryTypeId="2" PostId="1846" RevisionGUID="f9793402-6607-40a2-ba96-199b9e224996" CreationDate="2010-07-14T23:36:37.640" UserId="359" Text="Sing loudly, continuously into the mic through the entirety of the window. The easiest way, I've found, is to just continue singing the previous note into and through the star power phrase; as long as you're loud enough to register, there's a drastically lower chance that the game will &quot;miss&quot; the noise pickup." />
  <row Id="4079" PostHistoryTypeId="2" PostId="1847" RevisionGUID="5a85a13f-9406-4cfe-92b2-6b276f7f449f" CreationDate="2010-07-14T23:37:43.053" UserId="580" Text="Waiting for my 3rd one to return to me from the repair bots... :/" />
  <row Id="4080" PostHistoryTypeId="16" PostId="1847" RevisionGUID="5a85a13f-9406-4cfe-92b2-6b276f7f449f" CreationDate="2010-07-14T23:37:43.053" UserId="-1" />
  <row Id="4081" PostHistoryTypeId="2" PostId="1848" RevisionGUID="6abe5ec2-5cd6-4297-9138-cbb0aacb3d14" CreationDate="2010-07-14T23:37:56.093" UserId="606" Text="If you see the protoss player going anti-bio units like high templars, you should do a tech switch to mechanical units like tanks and thors." />
  <row Id="4082" PostHistoryTypeId="2" PostId="1849" RevisionGUID="80291956-6dd6-4334-8a2c-37dd2812bb57" CreationDate="2010-07-14T23:40:27.103" UserId="584" Text="Please give us some of your best iPhone/ipod touch games that others may not have heard of.&#xD;&#xA;&#xD;&#xA;I'm sure most of us know the obvious ones like:&#xD;&#xA;&#xD;&#xA; - Doodle jump&#xD;&#xA; - Canabalt&#xD;&#xA;&#xD;&#xA;Here's some of mine&#xD;&#xA;&#xD;&#xA; - Edge - puzzle platformer, getting a cube through many levels&#xD;&#xA; - AqueDuct - My favorite puzzle game on iPhone, very well made and lots of levels&#xD;&#xA; - BlocksMania - Another fine puzzler&#xD;&#xA; - Hand of Greed - Tap to get the gold avoiding deadly spikes and traps&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4083" PostHistoryTypeId="1" PostId="1849" RevisionGUID="80291956-6dd6-4334-8a2c-37dd2812bb57" CreationDate="2010-07-14T23:40:27.103" UserId="584" Text="iPhone Hidden Gems" />
  <row Id="4084" PostHistoryTypeId="3" PostId="1849" RevisionGUID="80291956-6dd6-4334-8a2c-37dd2812bb57" CreationDate="2010-07-14T23:40:27.103" UserId="584" Text="&lt;iphone&gt;&lt;ipod-touch&gt;" />
  <row Id="4085" PostHistoryTypeId="5" PostId="1834" RevisionGUID="0c656c16-e75c-4c61-9bed-38be61f16a77" CreationDate="2010-07-14T23:41:55.010" UserId="14" Comment="deleted 6 characters in body" Text="Don't spawn until the last possible moment or they'll hear you.&#xD;&#xA;&#xD;&#xA;Here's some of my strategies:&#xD;&#xA;&#xD;&#xA; - Boomer - He's slow so don't try chasing survivors, get in front of them and spawn as they're coming around a corner or drop from a higher place in between them and surprise 'em.&#xD;&#xA; - Smoker - I usually wait for a boomer to attack and as soon as he explodes on them I grab one because they're all blind and deaf for a few seconds, enough time to do some damage. Also he's good to grab survivors off ledges and high places.&#xD;&#xA; - Charger - I wait for the survivors to get in a cluster like in a narrow passage and then try to ram them all as it will take a couple of seconds for them to get up and kill you. He's also good to lead survivors back and delaying them by charging one of them across a long distance.&#xD;&#xA; - Spitter - Just hide and spit. Keep out of sight, she is slow and dies quickly. Your spit can bounce off walls use that to spit without exposing yourself. If they've been boomed and are getting attacked by CI then spit at them as attacking horde slows them down&#xD;&#xA; - Jockey - Not a big fan but I normally wait till the others attack and then sneak in and grab one and ride off into the sunset.&#xD;&#xA; - Hunter - Hunter is silent when standing and also runs fast, use that to run up to weak survivors from behind and do a scratch n run. Also pouncing from very high will do a lot of damage. I normally use him to cock block any survivors trying to free a team mate from a smoker or charger.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4086" PostHistoryTypeId="2" PostId="1850" RevisionGUID="b1e1b85e-2f4d-4710-bd74-e851680d105b" CreationDate="2010-07-14T23:44:41.467" UserId="610" Text="The HOMM series are good, HOMM 3 already mentioned above.  If you end up liking those, check out [King's Bounty][1] on Steam.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kings-bounty.com/" />
  <row Id="4087" PostHistoryTypeId="2" PostId="1851" RevisionGUID="95971658-f75f-4d5c-a6a2-1c837f5733ef" CreationDate="2010-07-14T23:45:01.870" UserId="584" Text="I'm still running my 8800GTS 640MB from almost 3 years ago and it still runs strong. I regularly play source games (Left 4 dead 2, Team fortress 2, Half Life 2 etc) on it without a problem.&#xD;&#xA;Even games like far cry 2, crysis and Dragon age run fine on it, get the occasional stutter but that's all. " />
  <row Id="4088" PostHistoryTypeId="2" PostId="1852" RevisionGUID="139c6a79-d0f5-4044-8e86-554905c9d690" CreationDate="2010-07-14T23:45:27.143" UserId="14" Text="Without using walkthroughs: &#xD;&#xA;&#xD;&#xA;- For the feathers, yes, you need to wander around until you find them.&#xD;&#xA;&#xD;&#xA;- For the glyphs, check out the enciclopedia, the locations with an eye (red, as that means you haven't found it yet) contain a glyph, search around main buildings for it. They are not that hard to find (and the movie revealed is very interesting)" />
  <row Id="4089" PostHistoryTypeId="2" PostId="1853" RevisionGUID="e7ab66cf-4c3e-4845-bad3-4698eb975897" CreationDate="2010-07-14T23:45:30.077" UserId="609" Text="Bought mine at launch and I am on my third." />
  <row Id="4090" PostHistoryTypeId="16" PostId="1853" RevisionGUID="e7ab66cf-4c3e-4845-bad3-4698eb975897" CreationDate="2010-07-14T23:45:30.077" UserId="-1" />
  <row Id="4091" PostHistoryTypeId="2" PostId="1854" RevisionGUID="21d70999-dfe1-4d82-a1c5-5e642ae52fb3" CreationDate="2010-07-14T23:45:43.757" UserId="109" Text="I am on my second 360. My first started giving corrupted graphics and freezing randomly 2 years and 6 months after I bought it, along with a red ring error (but not the RROD, so no extended warranty for me :( )" />
  <row Id="4092" PostHistoryTypeId="16" PostId="1854" RevisionGUID="21d70999-dfe1-4d82-a1c5-5e642ae52fb3" CreationDate="2010-07-14T23:45:43.757" UserId="-1" />
  <row Id="4093" PostHistoryTypeId="2" PostId="1855" RevisionGUID="b339d7e4-b72f-4c21-ac96-9873ab800b5f" CreationDate="2010-07-14T23:47:46.187" UserId="485" Text="3 years and I'm on my third, which is about to go back for disc read errors. The last time I shipped a unit back for warranty repairs, the guy at the UPS counter said that he sees them almost daily.&#xD;&#xA;" />
  <row Id="4094" PostHistoryTypeId="16" PostId="1855" RevisionGUID="b339d7e4-b72f-4c21-ac96-9873ab800b5f" CreationDate="2010-07-14T23:47:46.187" UserId="-1" />
  <row Id="4095" PostHistoryTypeId="2" PostId="1856" RevisionGUID="75f6ab92-313d-4686-ad17-16de4a67d0f6" CreationDate="2010-07-14T23:48:06.000" UserId="610" Text="I too am on my second 360.  My first one died during a very high usage period after Gears of War 1 came out.  I was playing it for many hours a day, many days a week.  I was not surprised when it happened." />
  <row Id="4096" PostHistoryTypeId="16" PostId="1856" RevisionGUID="75f6ab92-313d-4686-ad17-16de4a67d0f6" CreationDate="2010-07-14T23:48:06.000" UserId="-1" />
  <row Id="4097" PostHistoryTypeId="2" PostId="1857" RevisionGUID="1d303c30-3180-4944-8ccc-3c466de0aca4" CreationDate="2010-07-14T23:49:48.617" UserId="3874" Text="I'm on number two. Got my first on launch day, RROD'd two years later (warranty repair), and then RROD #2 hit two months ago and sent it to the great landfill in the sky." />
  <row Id="4098" PostHistoryTypeId="16" PostId="1857" RevisionGUID="1d303c30-3180-4944-8ccc-3c466de0aca4" CreationDate="2010-07-14T23:49:48.617" UserId="-1" />
  <row Id="4099" PostHistoryTypeId="2" PostId="1858" RevisionGUID="a6cdbe0f-9173-479a-b067-5db469308464" CreationDate="2010-07-14T23:50:24.497" UserId="609" Text="Radiant Silvergun.&#xD;&#xA;&#xD;&#xA;Sega Saturn required, but it's SO worth it :):):)" />
  <row Id="4100" PostHistoryTypeId="16" PostId="1858" RevisionGUID="a6cdbe0f-9173-479a-b067-5db469308464" CreationDate="2010-07-14T23:50:24.497" UserId="-1" />
  <row Id="4101" PostHistoryTypeId="2" PostId="1859" RevisionGUID="a75279b5-194c-44a1-b77a-f35b38c59e5d" CreationDate="2010-07-14T23:53:10.683" UserId="3874" Text="I've found that high notes do a better job of setting it off than lower ones. But I generally follow 146's advice and continue the previous note longer than marked." />
  <row Id="4102" PostHistoryTypeId="2" PostId="1860" RevisionGUID="6881c614-6032-408b-8027-6ab06926dfdf" CreationDate="2010-07-14T23:54:12.710" UserDisplayName="Kevin" Text="I am still on my very first one that I got on launch day (night?) at midnight.  Never had a problem." />
  <row Id="4103" PostHistoryTypeId="16" PostId="1860" RevisionGUID="6881c614-6032-408b-8027-6ab06926dfdf" CreationDate="2010-07-14T23:54:12.710" UserId="-1" />
  <row Id="4104" PostHistoryTypeId="2" PostId="1861" RevisionGUID="3ef64fb2-a7e6-4307-844d-c9b46d4cd4e5" CreationDate="2010-07-14T23:55:17.140" UserId="612" Text="You should be willing to transfer but I don't think it's good to blindly transfer. &#xD;&#xA;&#xD;&#xA;There are many ways to look for a guild and your process has to change based on what you want out of a guild. Here are some methods from least involved to most involved.&#xD;&#xA;&#xD;&#xA;1) trade chat: lots of guild advertise there. Pick one and try it.. if you don't like them try another.&#xD;&#xA;&#xD;&#xA;2) PUG: Jump in random groups. If you like some one ask them about their guild. You can learn about tons of guilds that way. &#xD;&#xA;&#xD;&#xA;3) apply: Lots of the top raiding guilds have an application process. These guilds are more serious about the content they play and PUG random people less so you might not meet them while trying to find random groups.&#xD;&#xA;&#xD;&#xA;Important things to consider when looking for a guild are times of the day you are free and if that is when your new guild plans on runing guild events like raids and pvp. Some guilds focus more on results and less on the social side of the game. Knowing what you want out of a guild can go a long way to finding a good guild." />
  <row Id="4105" PostHistoryTypeId="2" PostId="1862" RevisionGUID="487235d4-e598-4a44-bbab-ad60fd3e6cb4" CreationDate="2010-07-14T23:55:42.503" UserId="109" Text="The Locations menu will show you which buildings have a glyph on them. As for feathers, it's just a matter of searching. &#xD;&#xA;&#xD;&#xA;It is much easier to find the glyphs on the buildings, and the feathers, if you use your eagle vision. " />
  <row Id="4106" PostHistoryTypeId="2" PostId="1863" RevisionGUID="440468b0-3aee-4032-ae74-3b94169585fd" CreationDate="2010-07-14T23:56:10.833" UserId="278" Text="Some turn-based strategy favorites:&#xD;&#xA;&#xD;&#xA;* Carcossone - fantastic port of the board game&#xD;&#xA;* Strategy - Risk style game with an excellent minimal aesthetic&#xD;&#xA;* UniWar - also a turn based strategy game with deep mechanics&#xD;&#xA;* Catan - obvi&#xD;&#xA;* Worms - not a &quot;hidden gem&quot; but good" />
  <row Id="4107" PostHistoryTypeId="2" PostId="1864" RevisionGUID="bbfedcdc-d6fc-4cfe-ad0e-b2cf0da863af" CreationDate="2010-07-14T23:56:24.483" UserId="278" Text="I've never played a DQ game, but the reviews and talk are enticing me to try Dragon Quest IX.  &#xD;&#xA;Should I start with an earlier iteration, or can I start with the new DS title?&#xD;&#xA;&#xD;&#xA;*please add a `dragon-quest` tag" />
  <row Id="4108" PostHistoryTypeId="1" PostId="1864" RevisionGUID="bbfedcdc-d6fc-4cfe-ad0e-b2cf0da863af" CreationDate="2010-07-14T23:56:24.483" UserId="278" Text="Is Dragon Quest IX a good gateway to the franchise?" />
  <row Id="4109" PostHistoryTypeId="3" PostId="1864" RevisionGUID="bbfedcdc-d6fc-4cfe-ad0e-b2cf0da863af" CreationDate="2010-07-14T23:56:24.483" UserId="278" Text="&lt;ds&gt;" />
  <row Id="4110" PostHistoryTypeId="2" PostId="1865" RevisionGUID="affcedd7-905c-4547-b42a-235b16d44e6d" CreationDate="2010-07-14T23:57:14.967" UserId="3874" Text="This may seem silly, but I find that mid-range gaming laptops make great portable gaming systems. After all, you can't usually fit a 360, a controller, and a TV inside a laptop bag." />
  <row Id="4111" PostHistoryTypeId="2" PostId="1866" RevisionGUID="eab6dc9f-2d9a-439c-bc3a-e7c282033606" CreationDate="2010-07-14T23:57:38.007" UserId="359" Text="The first tip I have is a bit cheap -- if you have a Rock Band Guitar controller, then you can use the higher frets (the ones closer to the guitar body), which are much closer together than the lower frets.&#xD;&#xA;&#xD;&#xA;As far as hand positioning, this is a common issue that happens all the time when playing actual stringed instruments. Musicians on violin, for example, have some terminology associated with different positions of the hand.&#xD;&#xA;&#xD;&#xA;- **First position** is the natural resting position for your hand, where your 1st finger (the pointer finger) is on the 1st fret. Playing the first three frets is very easy, while playing the 4th fret (pinky position) is slightly harder and playing the 5th fret by stretching the pinky finger is very hard.&#xD;&#xA;&#xD;&#xA;- **Second position** is where your 1st finger is on the 2nd fret, with your pinky on the fifth fret. Playing frets 2 through 4 are easy, the 5th fret is a little hard, and playing the 1st fret by stretching your pointer finger backwards is very hard.&#xD;&#xA;&#xD;&#xA;- **Third position** is where your first finger is on the 3rd fret. Playing the 1st fret is impossible, the 2nd fret is difficult, and the rest are very easy.&#xD;&#xA;&#xD;&#xA;In high level play, **you have to learn how to shift between positions.** You cannot stay in first position forever; stretching your pinky to hit the 5th fret is meant to be a stopgap solution and will wear your hand out on serious songs. Eventually with practice, after you are comfortable with shifting, it will become *much* easier than stretching you fingers.&#xD;&#xA;&#xD;&#xA;For example, certain patterns are very obviously meant to be played in one position than any other. A fast 5-4-3-2 pattern can only be played in second position, and similarly a 4-3-2-1 can only really be played in first position. The game will frequently do things like make you play 5-4-3-2 4-3-2-1, forcing you to shift between second and first position quickly. This is why you have to learn how to shift.&#xD;&#xA;&#xD;&#xA;Also note that shifting positions incurs a certain cost - it takes time to move your hand, you might miss the proper position while you are doing it, it takes brain power to remember which one you're in, etc. You have to weigh the advantages of using the best position with shifting too often.&#xD;&#xA;&#xD;&#xA;So, returning to your original question: the correct position that you should be in depends highly on the song and the phrase you are playing. If the song most takes place in the first 4 frets and has an occasional 5th fret (like some medium songs), then it is not worth switching to another position. If it takes place mainly on the top 4 frets, then shift to second position. If it's a fast succession of two notes like frets 4 and 5 (a trill), switch to third position so that your pinky won't have to move too quickly." />
  <row Id="4112" PostHistoryTypeId="5" PostId="1794" RevisionGUID="05542621-2594-46d6-9a5c-1bc15df3f47d" CreationDate="2010-07-14T23:57:40.457" UserId="39" Comment="added 30 characters in body" Text="How do I see what kinds of seeds and how many of each I have on hand?" />
  <row Id="4113" PostHistoryTypeId="6" PostId="1864" RevisionGUID="1839cb1d-88be-47b1-84b9-f56d34f4b47e" CreationDate="2010-07-14T23:59:31.717" UserId="96" Comment="edited tags" Text="&lt;ds&gt;&lt;dragon-quest&gt;" />
  <row Id="4114" PostHistoryTypeId="2" PostId="1867" RevisionGUID="860343d2-abe0-483e-b4ae-f50ff3e9c72d" CreationDate="2010-07-15T00:01:21.633" UserId="39" Text="I've got a corpse in my fort spreading miasma. I build a casket, placed it, designated it as open to citizens. It has a description of &quot;This is the resting place of Olon Toraltubul&quot;, which is the name on the corpse. Why is the corpse still laying around?" />
  <row Id="4115" PostHistoryTypeId="1" PostId="1867" RevisionGUID="860343d2-abe0-483e-b4ae-f50ff3e9c72d" CreationDate="2010-07-15T00:01:21.633" UserId="39" Text="Dwarf Fortress corpses" />
  <row Id="4116" PostHistoryTypeId="3" PostId="1867" RevisionGUID="860343d2-abe0-483e-b4ae-f50ff3e9c72d" CreationDate="2010-07-15T00:01:21.633" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="4117" PostHistoryTypeId="2" PostId="1868" RevisionGUID="6136ca0f-7ab3-40b0-9ea9-f84e50edd3e3" CreationDate="2010-07-15T00:02:13.490" UserId="96" Text="A good tip on finding feathers is to wander on top of the buildings and activate your Eagle Eye!!! Everything becomes darker and the feathers will look white with little sparks glowing on top of them.&#xD;&#xA;&#xD;&#xA;On the other hand, Glyphs are commonly hidden on high places. As @Macha said earlyer, The Locations menu will show you the buildings that contain Glyphs on them." />
  <row Id="4118" PostHistoryTypeId="6" PostId="1831" RevisionGUID="0f68b88c-733a-4344-a8af-0589d23a24b0" CreationDate="2010-07-15T00:02:55.937" UserId="96" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;assassins-creed-2&gt;" />
  <row Id="4119" PostHistoryTypeId="2" PostId="1869" RevisionGUID="7443b131-6ebf-4965-a3ef-cf0f95433b33" CreationDate="2010-07-15T00:03:02.177" UserId="39" Text="It sometimes takes a while for dwarfs to get around to burying their dead. The corpse eventually got moved to the casket." />
  <row Id="4120" PostHistoryTypeId="6" PostId="1831" RevisionGUID="7ac55279-ef34-4b01-9763-7d69e21b3295" CreationDate="2010-07-15T00:03:11.973" UserId="96" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;pc&gt;&lt;ps3&gt;&lt;assassins-creed-2&gt;" />
  <row Id="4121" PostHistoryTypeId="2" PostId="1870" RevisionGUID="46812d7e-3184-4b38-b9f2-bcda11644d02" CreationDate="2010-07-15T00:06:57.600" UserId="320" Text="These are my four favorites.&#xD;&#xA;&#xD;&#xA;* Angry Birds - Throw birds at pigs in castles&#xD;&#xA;* GeoDefense - Tower Defense game&#xD;&#xA;* Zombie Infection - You are the zombie&#xD;&#xA;* NY Zombie - You kill the zombies" />
  <row Id="4122" PostHistoryTypeId="2" PostId="1871" RevisionGUID="ebb95395-8451-4b2f-ad2e-45436d90686a" CreationDate="2010-07-15T00:07:07.333" UserId="618" Text="[Alien Breed?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Alien_breed" />
  <row Id="4123" PostHistoryTypeId="2" PostId="1872" RevisionGUID="afa7e1c4-25bf-4e30-9d1e-054a26a07680" CreationDate="2010-07-15T00:07:58.313" UserId="620" Text="In competitive play, they are ALL hard to master. PERHAPS one is easiest for the noobest of the noobs. But if you are a complete noob, you should be playing as RANDOM no questions asked.&#xD;&#xA;&#xD;&#xA;Even if you decide to specialize in one race later on, knowing how to play all the races is essential so you can understand the decisions your opponent will be making." />
  <row Id="4124" PostHistoryTypeId="2" PostId="1873" RevisionGUID="116f3fb0-69f5-46fc-8823-6d27ecf2fd17" CreationDate="2010-07-15T00:12:36.777" UserId="304" Text="To get accurate stock reports, you have to assign a bookkeeper on the nobles screen &lt;kbd&gt;n&lt;/kbd&gt;. With the bookkeeper entry selected, you can press &lt;kbd&gt;s&lt;/kbd&gt; to bring up the settings for the bookkeeper position. Here you set how much time your bookkeeper will spend updating stock records. The more precise you want the records, the more time the bookkeeper is going to have to spend counting things. Then you'll need to assign a meager office to your bookkeeper. Wait a little while and the stocks screen ( &lt;kbd&gt;z&lt;/kbd&gt; ) should be more accurate." />
  <row Id="4125" PostHistoryTypeId="2" PostId="1874" RevisionGUID="8ef2f98f-0493-4bd2-a623-766270ace37b" CreationDate="2010-07-15T00:13:29.550" UserId="619" Text="After the update my kpd has plummetted and I was wondering if some of the settings could do with tweeking.  I am getting a lag spike most rounds and reg does appear worse than usual.&#xD;&#xA;&#xD;&#xA;I have:&#xD;&#xA;&#xD;&#xA; - cl_interp = 0.045  &#xD;&#xA; - cl_cmdrate = 66 &#xD;&#xA; - cl_updaterate = 66&#xD;&#xA;&#xD;&#xA;I have turned off hdr and turned every graphic setting down.&#xD;&#xA;&#xD;&#xA;Are there better settings that I could use, for general play on a very active server (20-50 players)?&#xD;&#xA;" />
  <row Id="4126" PostHistoryTypeId="1" PostId="1874" RevisionGUID="8ef2f98f-0493-4bd2-a623-766270ace37b" CreationDate="2010-07-15T00:13:29.550" UserId="619" Text="What settings are best for counter strike source after the update" />
  <row Id="4127" PostHistoryTypeId="3" PostId="1874" RevisionGUID="8ef2f98f-0493-4bd2-a623-766270ace37b" CreationDate="2010-07-15T00:13:29.550" UserId="619" Text="&lt;settings&gt;&lt;lag&gt;&lt;counter-strike-source&gt;" />
  <row Id="4128" PostHistoryTypeId="6" PostId="1874" RevisionGUID="75a286a4-d423-4741-bb9f-d367fed2c19d" CreationDate="2010-07-15T00:14:48.580" UserId="56" Comment="edited tags" Text="&lt;settings&gt;&lt;lag&gt;&lt;source-engine&gt;&lt;counter-strike-source&gt;" />
  <row Id="4129" PostHistoryTypeId="5" PostId="1852" RevisionGUID="3d12f426-58df-494d-a0fa-2c37d4a235c5" CreationDate="2010-07-15T00:18:47.450" UserId="14" Comment="added 128 characters in body" Text="Without using walkthroughs: &#xD;&#xA;&#xD;&#xA;- For the feathers, yes, you need to wander around until you find them.&#xD;&#xA;&#xD;&#xA;- For the glyphs, check out the enciclopedia, the locations with an eye (red, as that means you haven't found it yet) contain a glyph, search around main buildings for it. They are not that hard to find (and the movie revealed is very interesting)&#xD;&#xA;&#xD;&#xA;As others have said, and you probably know, using eagle vision is easier to spot feathers (and mandatory to activate Glyphs)" />
  <row Id="4130" PostHistoryTypeId="2" PostId="1875" RevisionGUID="008be5ff-f292-4900-98af-3427ae32e9e2" CreationDate="2010-07-15T00:21:09.067" UserId="625" Text="I like [this set of tutorials][1]. It's based on the old version but it goes through the steps of building a fortress pretty well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://afteractionreporter.com/dwarf-fortress-tutorials/" />
  <row Id="4131" PostHistoryTypeId="2" PostId="1876" RevisionGUID="00b2cb2a-1255-4d95-abdd-88c502bcc53d" CreationDate="2010-07-15T00:22:20.890" UserId="135" Text="FallOut 1,2,3. (it's more of a RPG, but..)&#xD;&#xA;&#xD;&#xA;It's a delicate mix of strategy, RPG, adventure and it's just tons of fun." />
  <row Id="4132" PostHistoryTypeId="2" PostId="1877" RevisionGUID="7921a192-ca47-4233-8eec-b0522d6451bc" CreationDate="2010-07-15T00:23:27.567" UserId="605" Text="It's a cliffhanger. They're planning to do a sequel, so the characters can't all be dead/incapacitated. I'm guessing at least Zoe is going to come out of the coma somehow and April might not be completely dead after all.&#xD;&#xA;&#xD;&#xA;According to [wikipedia](http://en.wikipedia.org/wiki/Dreamfall_Chapters) work on the sequel has not (yet?) begun, so there's nothing definitive on the fate of the characters." />
  <row Id="4133" PostHistoryTypeId="2" PostId="1878" RevisionGUID="654f8a3e-5736-4566-ad3e-3ad1a565f5bf" CreationDate="2010-07-15T00:23:41.060" UserId="18" Text="I've seen the term used in many online games. What does it mean? Also, is a higher or lower ping better?" />
  <row Id="4134" PostHistoryTypeId="1" PostId="1878" RevisionGUID="654f8a3e-5736-4566-ad3e-3ad1a565f5bf" CreationDate="2010-07-15T00:23:41.060" UserId="18" Text="What is ping? (And why is it important?)" />
  <row Id="4135" PostHistoryTypeId="3" PostId="1878" RevisionGUID="654f8a3e-5736-4566-ad3e-3ad1a565f5bf" CreationDate="2010-07-15T00:23:41.060" UserId="18" Text="&lt;online&gt;&lt;ping&gt;" />
  <row Id="4136" PostHistoryTypeId="2" PostId="1879" RevisionGUID="17cbbc8b-ad7d-42a1-9a1c-71cfe3c51d28" CreationDate="2010-07-15T00:24:55.177" UserId="14" Text="Ping is a measure of how is your connection to the server (in a multiplayer online game).&#xD;&#xA;&#xD;&#xA;Obviously a low value is better and you should prefer that server, a high ping may even get you kicked (it wouldn't be possible to play anyway as you'd see things that already happened for everybody else, making it hard to, for example, hit an enemy that's no longer where you see him).&#xD;&#xA;&#xD;&#xA;See [this wikipedia article][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ping_(video_gaming)" />
  <row Id="4137" PostHistoryTypeId="2" PostId="1880" RevisionGUID="5af1aa02-aff3-485b-8dac-c838dafb72aa" CreationDate="2010-07-15T00:25:14.707" UserId="121" Text="Make sure you have dwarves with the [burial][1] labor enabled, otherwise none of them will get the job to move the body to the casket.  It's advisable to leave this labor on for all non-critical dwarves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/40d:Hauling#Burial" />
  <row Id="4138" PostHistoryTypeId="2" PostId="1881" RevisionGUID="a38d6d82-20c6-4caf-830c-c61d9cb9ea21" CreationDate="2010-07-15T00:26:01.290" UserId="625" Text="[Panzer General][1] and its sequels are classics.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Panzer_General" />
  <row Id="4139" PostHistoryTypeId="2" PostId="1882" RevisionGUID="95ed2c7b-8d64-47ba-96b0-e01354093b2a" CreationDate="2010-07-15T00:30:46.660" UserId="56" Text="Ping is the amount of milliseconds it takes a packet of information to reach the server from you. Basically it's a measurement of connection speed, and it influences lag quite a lot.&#xD;&#xA;&#xD;&#xA;According to [pingtest.net][1]:&#xD;&#xA;&gt; [Ping] tells how long it&#xD;&#xA;&gt; takes a &quot;packet&quot; of data to travel&#xD;&#xA;&gt; from your computer to a server on the&#xD;&#xA;&gt; Internet and back. Whenever you&#xD;&#xA;&gt; experience delayed responses in&#xD;&#xA;&gt; Internet applications - this would be&#xD;&#xA;&gt; due to a higher than desired ping.&#xD;&#xA;&gt; Similar to packet loss, lower is&#xD;&#xA;&gt; better when it comes to ping. A result&#xD;&#xA;&gt; below 100 ms should be expected from&#xD;&#xA;&gt; any decent broadband connection.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pingtest.net/learn.php" />
  <row Id="4141" PostHistoryTypeId="2" PostId="1884" RevisionGUID="c318a348-23a6-480d-9e08-22cb4a1554dc" CreationDate="2010-07-15T00:32:37.657" UserId="627" Text="The four I keep coming back to:&#xD;&#xA;&#xD;&#xA;• **Orbital**&#xD;&#xA;    - a little, space-vector style, arcade game. Endless     &#xD;&#xA;      replay value, and different game modes 99¢.&#xD;&#xA;&#xD;&#xA;• **Strategery**&#xD;&#xA;    - fast-paced, beautiful, and always-changing strategy &#xD;&#xA;      game. Similar to Risk, but more visually compelling&#xD;&#xA;      and less tedious. &#xD;&#xA;&#xD;&#xA;• **Galcon**&#xD;&#xA;    - a real-time strategy games, based on the classic. &#xD;&#xA;      Try to take over your opponents planets before he&#xD;&#xA;      takes over yours. Fast-paced, good looking,       &#xD;&#xA;      replayable. &#xD;&#xA;&#xD;&#xA;• **Ramp Champ**&#xD;&#xA;    - Like skee-ball, but beautiful levels (many of them, &#xD;&#xA;      all with great themes: pirates, space, deep see, &#xD;&#xA;      *unicorns*... etc) and the possibility to win&#xD;&#xA;      prizes and awards with tickets and by knocking out&#xD;&#xA;      out certain monsters. Love it. &#xD;&#xA;&#xD;&#xA;These are the games, out of the dozens I own, I play the most and would consider &quot;hidden gems&quot;. Check them all out—they're inexpensive. " />
  <row Id="4143" PostHistoryTypeId="2" PostId="1885" RevisionGUID="151a0165-6437-4fbc-b7e1-4beecf808609" CreationDate="2010-07-15T00:38:49.483" UserId="336" Text="X-Com. The original, DOS game. Can be picked up for 2-5 bucks on Steam. Squad-based turn-based  tactics game.&#xD;&#xA;&#xD;&#xA;It can be pretty brutal on a first timer though (especially Terror from the Deep)" />
  <row Id="4144" PostHistoryTypeId="6" PostId="1817" RevisionGUID="7a9b0c39-266f-4eff-816e-a64d6fd1dfcf" CreationDate="2010-07-15T00:42:23.377" UserId="336" Comment="edited tags" Text="&lt;league-of-legends&gt;&lt;online-multiplayer&gt;" />
  <row Id="4145" PostHistoryTypeId="2" PostId="1886" RevisionGUID="5a1b588a-814d-43ed-9b71-63aba905cf93" CreationDate="2010-07-15T00:42:55.263" UserId="52" Text="The story in the Dragon Quest games is not really consistent between iterations.  The themes remain constant, and you may miss an inside joke or two, but Dragon Quest IX is definitely designed so that you can jump right into it without ever having played any previous DQ games.  If you like old-school style RPGs, and you trust the reviews you've read, I wouldn't hesitate to grab a copy of DQ9." />
  <row Id="4146" PostHistoryTypeId="2" PostId="1887" RevisionGUID="d3f4a10a-a6e8-4d49-900a-ce929e883163" CreationDate="2010-07-15T00:44:30.940" UserId="336" Text="The mechanics of LoL itself are not very distinct from DotA and the War3 engine. Because it's migrated from the War3 engine, it's prettier and probably better optimized (look up &quot;Warcraft 3, unit turning, and lag) &quot;under the hood&quot; as it were.&#xD;&#xA;&#xD;&#xA;If anything, LoL would be *easier* to replicate in starcraft 2 because of the additional coding options available within the editor." />
  <row Id="4147" PostHistoryTypeId="5" PostId="1879" RevisionGUID="f39a748b-f76b-45e1-bb8e-ae9823107f0b" CreationDate="2010-07-15T00:46:18.860" UserId="14" Comment="added 1894 characters in body" Text="Ping is a measure of how is your connection to the server (in a multiplayer online game).&#xD;&#xA;&#xD;&#xA;Obviously a low value is better and you should prefer that server, a high ping may even get you kicked (it wouldn't be possible to play anyway as you'd see things that already happened for everybody else, making it hard to, for example, hit an enemy that's no longer where you see him).&#xD;&#xA;&#xD;&#xA;See [this wikipedia article][1]&#xD;&#xA;&#xD;&#xA;&gt;In multiplayer online video games, ping refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data.&#xD;&#xA;&#xD;&#xA;&gt;Ping is often conflated with lag. One may &quot;lag out&quot; due to unacceptably high ping. Servers will often disconnect a client if the ping is too high and it poses a detriment to others' gameplay. Similarly, client software will often mandate disconnection if the ping is too high. A high ping does not cause lag; rather, a high ping value is the result of lag.&#xD;&#xA;Rather than using the traditional ICMP echo request and reply packets to determine ping times, game programmers often instead build their own latency detection into existing game packets (usually based on the UDP protocol).&#xD;&#xA;&#xD;&#xA;&gt;Some factors that might affect ping include: network protocol engineering, Internet connection speed, the quality of a user's Internet service provider and the configuration of firewalls. Ping is also affected by geographical location. For instance, if someone is in India, playing on a server located in the United States, the distance between the two is greater than it would be for players located within the US, and therefore it takes longer for data to be transmitted. However, the amount of packet-switching and network hardware in between the two computers is often more significant. For instance, wireless network interface cards must modulate digital signals into radio signals, which is often more costly than the time it takes an electrical signal to traverse a typical span of cable.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ping_(video_gaming)" />
  <row Id="4148" PostHistoryTypeId="2" PostId="1888" RevisionGUID="456d4835-1c04-4f9a-8d7b-7deedbe11472" CreationDate="2010-07-15T00:52:32.017" UserDisplayName="Osa Eris" Text="Your description sounds like Star Control, but that wasn't a platformer." />
  <row Id="4149" PostHistoryTypeId="2" PostId="1889" RevisionGUID="f3233d02-d90d-4b93-b06f-7f8329bb9187" CreationDate="2010-07-15T00:56:57.373" UserId="52" Text="I used a site called [Goozex][1] to trade.  Direct from their site:&#xD;&#xA;&#xD;&#xA;&gt; Trade your games for points and use points to request other games.&#xD;&#xA;&#xD;&#xA;They have a great page detailing how it works [here][2].  I've been using it for about two years now and have literally traded hundreds of games.  I can't even imagine the amount of money I've saved by trading for games as opposed to buying.&#xD;&#xA;&#xD;&#xA;The biggest drawback of using Goozex is that new, very popular games can sometimes take a while to get.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goozex.com/&#xD;&#xA;  [2]: http://www.goozex.com/trading/asp/about_howitworks.asp" />
  <row Id="4154" PostHistoryTypeId="2" PostId="1891" RevisionGUID="c1f3925f-819e-44a7-8525-ba3cb3503c31" CreationDate="2010-07-15T01:06:33.610" UserId="205" Text=" - [Mini Squadron][1] - Side scroll airplane dog fighting game.&#xD;&#xA; - iBomber - Top down, bomber.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minisquadron.com/ &quot;Mini Squadron&quot;" />
  <row Id="4155" PostHistoryTypeId="2" PostId="1892" RevisionGUID="d79fe4cc-12ff-478f-9554-a2caa2d4c5f7" CreationDate="2010-07-15T01:06:52.843" UserId="222" Text="Ping represents &quot;latency&quot; between your PC and the server; i.e. how many milliseconds will pass between you clicking the mouse (or something), the server receiving the instruction, and your PC then receiving the result.&#xD;&#xA;&#xD;&#xA;A lower ping is generally more desirable, but note that a higher ping is only really an issue for time-critical instructions, such as for fast-twitch FPS-type games. The maximum practical ping in this case is around 300ms (or about a third of a second). Any higher, and you will appear to &quot;stutter&quot; to the other players (and you will see the same thing). Many FPS game servers are set to disconnet high-ping players automatically." />
  <row Id="4156" PostHistoryTypeId="2" PostId="1893" RevisionGUID="9c48ddab-aa3b-49e6-9a9e-29d93ddd72bb" CreationDate="2010-07-15T01:07:00.893" UserId="637" Text="Fallout: tactics" />
  <row Id="4157" PostHistoryTypeId="2" PostId="1894" RevisionGUID="fb91f8e4-0cd1-424a-bad6-0323e6cc2dab" CreationDate="2010-07-15T01:08:15.040" UserId="636" Text="Some kills through fences will count as BP kills.  I think it depends on whether or not you catch part of the fence (though I could be wrong).  I usually do pretty well racking up BP kills on Scrapyard (there's a good fence in where the B flag is in domination) or Sub Base (in the room with the fenced in generator).  Shooting through fences or glass is nice in that it eliminates some of the guess work.  Fences are nice in that you get to shoot through them more than once (even though it doesn't always work).&#xD;&#xA;&#xD;&#xA;Another option is to shoot through the mattresses in Skid Row from either end of the long hallway.  In domination this is where the B flag is.  This is nice as the enemy is in a fairly predictable location on the other side of a pretty thin obstacle.&#xD;&#xA;&#xD;&#xA;I've also gotten a fair amount by hiding behind a barricade.  The ideal situation is where you can stand and shoot the enemy directly.  When you see them you just duck behind the barricade and shoot through it.&#xD;&#xA;&#xD;&#xA;If you're still having trouble, try using Bling with a heartbeat sensor as well.  That helps a fair amount with the ARs in knowing where to shoot in a lot more cases." />
  <row Id="4158" PostHistoryTypeId="2" PostId="1895" RevisionGUID="a7d112c0-d6ba-45e7-be45-edebf8893ca6" CreationDate="2010-07-15T01:10:22.103" UserId="636" Text="I found that I got the most experience per minute played in Demolition.  " />
  <row Id="4159" PostHistoryTypeId="2" PostId="1896" RevisionGUID="76bb40aa-ccf9-4eb1-bfa2-181d652c99b5" CreationDate="2010-07-15T01:15:47.880" UserId="641" Text="Dark Messiah is an underrated game!  Sure there's some cheesy voice acting, but it's fun and the half-life 2 engine is great.&#xD;&#xA;&#xD;&#xA;Anyway, I'm getting my ass kicked by the Cyclops in Chapter 5?  I can wait for him to attack and hit him in the eye when he's bent down but it's sucking up all my health potions.  There's GOT to be a better way!" />
  <row Id="4160" PostHistoryTypeId="1" PostId="1896" RevisionGUID="76bb40aa-ccf9-4eb1-bfa2-181d652c99b5" CreationDate="2010-07-15T01:15:47.880" UserId="641" Text="How do I defeat the cyclops in Dark Messiah?" />
  <row Id="4161" PostHistoryTypeId="3" PostId="1896" RevisionGUID="76bb40aa-ccf9-4eb1-bfa2-181d652c99b5" CreationDate="2010-07-15T01:15:47.880" UserId="641" Text="&lt;might-and-magic&gt;" />
  <row Id="4162" PostHistoryTypeId="2" PostId="1897" RevisionGUID="d6df616b-f0ed-488f-9f8b-193297843915" CreationDate="2010-07-15T01:18:08.077" UserId="641" Text="I'm on the level where you have to take over some laser satellite transponders and change them from red to green with darwinians.  I thought I had the whole level beat, and then suddenly I see red darwinians all over the place!  Where are they coming from?  How do I prevent this... do I just have to repeatedly slaughter them faster than they pop up?" />
  <row Id="4163" PostHistoryTypeId="1" PostId="1897" RevisionGUID="d6df616b-f0ed-488f-9f8b-193297843915" CreationDate="2010-07-15T01:18:08.077" UserId="641" Text="Where are the red guys coming from in Darwinia?" />
  <row Id="4164" PostHistoryTypeId="3" PostId="1897" RevisionGUID="d6df616b-f0ed-488f-9f8b-193297843915" CreationDate="2010-07-15T01:18:08.077" UserId="641" Text="&lt;darwinia&gt;" />
  <row Id="4165" PostHistoryTypeId="2" PostId="1898" RevisionGUID="94e46c0f-d639-45c6-bde6-140cf382bc4a" CreationDate="2010-07-15T01:19:22.053" UserId="637" Text="I used to prefer the pc but I eventually concluded that consoles are better because they're more social and your games are guaranteed to play properly at optimal graphical settings. You don't really have to worry about the graphics card in your 360 not being powerful enough to run whatever game you want to play." />
  <row Id="4166" PostHistoryTypeId="2" PostId="1899" RevisionGUID="f5351036-7c2b-4d9f-92ac-9b3f638c9aa7" CreationDate="2010-07-15T01:20:15.750" UserId="311" Text="I know someone already mentioned it but I would have to say the best speed runs I have seen have been on [YouTube][1] for every type of game and genera. Quality defaults to some lame level but I understand not everyone uploads HD. I know it's lame but '&lt;Game&gt; Speed Run' generally gives good results, adding in a level if you are after a specific bit.&#xD;&#xA;&#xD;&#xA;Say the search for 'Braid Speed Run' will give you [this result][2] which can be upped to 480p. Because I find that most speed run sites will generally put their videos up on Youtube, it really does have a large collection of them.&#xD;&#xA;&#xD;&#xA;If you're looking for world records, you probably wont find many on one site all in HD as record holders will be uploading them their selves.&#xD;&#xA;&#xD;&#xA;Is there a specific game you can not find in which Youtube is not good enough?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=AC1AijnnN_g" />
  <row Id="4167" PostHistoryTypeId="2" PostId="1900" RevisionGUID="a6a4dd86-ffb7-4a89-a276-6cd69075b0ee" CreationDate="2010-07-15T01:21:50.113" UserId="641" Text="Spelunky!&#xD;&#xA;http://spelunkyworld.com/&#xD;&#xA;&#xD;&#xA;This game is wonderful.&#xD;&#xA;&#xD;&#xA;It's barely a roguelike, but is inspired in many ways by NetHack.  It's realtime, fun, and a great break from all of the above.  Plus it's free and the graphics are charming." />
  <row Id="4168" PostHistoryTypeId="2" PostId="1901" RevisionGUID="6b7d7d72-775b-4fed-9b6f-13bbf5316cfe" CreationDate="2010-07-15T01:27:11.253" UserId="644" Text="I hear that Headquarters Pro is supposed to be good for earning XP quickly." />
  <row Id="4169" PostHistoryTypeId="2" PostId="1902" RevisionGUID="aaa2da81-91e5-4331-95ac-ca9e1ed1a7d1" CreationDate="2010-07-15T01:29:02.827" UserId="644" Text="The old classic- Masters of Orion!&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://jonsullivan.com/misc/s2900005_bg.jpg" />
  <row Id="4170" PostHistoryTypeId="2" PostId="1903" RevisionGUID="8393b4ad-d830-4512-8bef-8fed26e0b755" CreationDate="2010-07-15T01:33:44.297" UserId="121" Text="Apparently it is possible to kill one through excessive force of arms. My 20 elite dwarves in full steel with steel axes were able to kill one, *eventually* and after heavy losses.&#xD;&#xA;&#xD;&#xA;![Screenshot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i27.tinypic.com/2nt91eb.png" />
  <row Id="4171" PostHistoryTypeId="2" PostId="1904" RevisionGUID="06ceb331-3fb0-4ef1-ac1a-52d8a41a73d4" CreationDate="2010-07-15T01:35:53.793" UserId="644" Text="**XBOX:** Relatively cheap, large library.  Most top-tier games go to XBox.  If you're a game developer, it's great because developing for the XBox is MUCH easier than for PS3. &#xD;&#xA;&#xD;&#xA;**PC:** This is becoming a niche.  If you have the extra $$$ for the hardware you need for today's PC games, *and* you need a powerful PC anyway, this may be an option.  &#xD;&#xA;&#xD;&#xA;**PS3:** A reasonably good Blu-Ray player ;)  Seriously, XBox Live kicks Playstation Network's butt.  Very small library of really good games (honestly, Little Big World is the only one I've heard that has it all.)" />
  <row Id="4172" PostHistoryTypeId="2" PostId="1905" RevisionGUID="27c53e52-bcb3-40d2-86e9-402a00524b86" CreationDate="2010-07-15T01:56:39.077" UserId="336" Text="You know those big gates that you start out being able to spawn your programs close to?&#xD;&#xA;&#xD;&#xA;Turns out that those nasty red darwinians are coming through there as well.&#xD;&#xA;&#xD;&#xA;As far as I know, they keep coming indiscriminately -- the only recourse is to crash some armours into turrets, and set up a zone of deadly crossfire to blaze them when they warp in. You know where they're coming from, so bunker down and defend it!&#xD;&#xA;&#xD;&#xA;Two turrets should be enough, just be careful not to place them too close to the portal, or the red darwinians might man them instead!" />
  <row Id="4173" PostHistoryTypeId="2" PostId="1906" RevisionGUID="083325c3-6f0e-4885-b373-48e767224f3d" CreationDate="2010-07-15T02:00:33.983" UserId="320" Text="[final fantasy XI](http://au.gamespot.com/pc/rpg/finalfantasy11/index.html) though I'm not sure that's on a grid.&#xD;&#xA;&#xD;&#xA;Imperialism and Civilization also have that, I believe, though the focus is on the city building stuff." />
  <row Id="4175" PostHistoryTypeId="2" PostId="1908" RevisionGUID="9139f4d8-4d74-43a2-a1ad-f6fdb26213c8" CreationDate="2010-07-15T02:05:25.920" UserId="542" Text="I have not experienced this bug, so I could not test. But I did find out that a proposed solution is to turn your PIP Boy light on and off.&#xD;&#xA;&#xD;&#xA;Originally posted at [Gamespot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/rpg/fallout3/show_msgs.php?topic_id=m-1-46516202&amp;pid=939933" />
  <row Id="4176" PostHistoryTypeId="2" PostId="1909" RevisionGUID="d25c2a27-44a2-49ff-9053-00d00bbf4aa2" CreationDate="2010-07-15T02:05:41.163" UserId="320" Text="I've noticed some games be described as 2.5D.  How can a game be 2.5D?  Dimensions are discrete entities, aren't they?" />
  <row Id="4177" PostHistoryTypeId="1" PostId="1909" RevisionGUID="d25c2a27-44a2-49ff-9053-00d00bbf4aa2" CreationDate="2010-07-15T02:05:41.163" UserId="320" Text="How can a game be 2.5D?" />
  <row Id="4178" PostHistoryTypeId="3" PostId="1909" RevisionGUID="d25c2a27-44a2-49ff-9053-00d00bbf4aa2" CreationDate="2010-07-15T02:05:41.163" UserId="320" Text="&lt;game-agnostic&gt;" />
  <row Id="4179" PostHistoryTypeId="2" PostId="1910" RevisionGUID="a5c3c1cf-99af-4798-8c3e-fddfe9f13e71" CreationDate="2010-07-15T02:10:00.573" UserId="300" Text="In the past I played a couple of PBEM (Play by email) games, which I quite enjoyed and the formula was well suited to my work schedule. I now find myself with more time on my hands and would like to revisit this type of gaming. &#xD;&#xA;&#xD;&#xA;If possible, I'd like some recommendations for some PBEM games. I'm not overly concerned about the genre but if possible I'd like the game to have a local interface where moves can be calculated, before submitting them to email.&#xD;&#xA;&#xD;&#xA;Thanks. &#xD;&#xA;&#xD;&#xA;This post needs a new tag for either PBEM of email or both." />
  <row Id="4180" PostHistoryTypeId="1" PostId="1910" RevisionGUID="a5c3c1cf-99af-4798-8c3e-fddfe9f13e71" CreationDate="2010-07-15T02:10:00.573" UserId="300" Text="PBEM strategy games - recomendations?" />
  <row Id="4181" PostHistoryTypeId="3" PostId="1910" RevisionGUID="a5c3c1cf-99af-4798-8c3e-fddfe9f13e71" CreationDate="2010-07-15T02:10:00.573" UserId="300" Text="&lt;strategy&gt;" />
  <row Id="4182" PostHistoryTypeId="2" PostId="1911" RevisionGUID="89a63d92-59c0-4339-85bc-88f2fec61344" CreationDate="2010-07-15T02:15:31.997" UserId="659" Text="2.5D usually refers to &quot;gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.&quot;&#xD;&#xA;&#xD;&#xA;It can also refer to the viewpoint the player has.  Such as an isometric-type view on a 3D world.&#xD;&#xA;&#xD;&#xA;[link text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/2.5D" />
  <row Id="4183" PostHistoryTypeId="5" PostId="1123" RevisionGUID="4d7cb48c-53d2-45cd-b53d-35b26aecd448" CreationDate="2010-07-15T02:15:47.470" UserId="29" Comment="not a duplicate" Text="Since Steam usually has it's own achievements system and there is no mention of it on the [page of the game](http://store.steampowered.com/app/22300/), is it still possible to obtain Live achievements, or are they not availble in the steam version?&#xD;&#xA;&#xD;&#xA;If you still can get them, how do you enable it to get them?" />
  <row Id="4184" PostHistoryTypeId="6" PostId="1910" RevisionGUID="7f343a97-eea7-4f50-82c1-131224548d3a" CreationDate="2010-07-15T02:18:18.807" UserId="29" Comment="edited tags" Text="&lt;strategy&gt;&lt;game-rec&gt;&lt;play-by-email&gt;" />
  <row Id="4185" PostHistoryTypeId="2" PostId="1912" RevisionGUID="1f5b5315-32b7-4448-92c8-dcc04cc6f5d1" CreationDate="2010-07-15T02:22:11.420" UserId="610" Text="I recently got my first level 80 toon and am excited to purchase my first piece of Heirloom gear.  My current alts are a level 68 Hunter and a level 15 Druid.  Should I bother to buy a piece of Heirloom for the Hunter?  Or should I get something for the Druid instead?&#xD;&#xA;&#xD;&#xA;Regardless of who I buy it for, which piece should I get first?  It looks like weapons are the most expensive, does that mean they are the best?" />
  <row Id="4186" PostHistoryTypeId="1" PostId="1912" RevisionGUID="1f5b5315-32b7-4448-92c8-dcc04cc6f5d1" CreationDate="2010-07-15T02:22:11.420" UserId="610" Text="First suggested Heirloom piece to get?" />
  <row Id="4187" PostHistoryTypeId="3" PostId="1912" RevisionGUID="1f5b5315-32b7-4448-92c8-dcc04cc6f5d1" CreationDate="2010-07-15T02:22:11.420" UserId="610" Text="&lt;world-of-warcraft&gt;" />
  <row Id="4188" PostHistoryTypeId="2" PostId="1913" RevisionGUID="d700efc2-3c5e-4ed0-ad37-b96dfeed0f3d" CreationDate="2010-07-15T02:22:11.700" UserId="661" Text="I got [Super Laser Racer][1] from Steam, and it's pretty fun! It's getting pretty stale, though, with only 12 pre-made maps. There is a level-editor included, so I assume it is possible to download custom maps somewhere. Where can I do this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newstargames.com/slr.html" />
  <row Id="4189" PostHistoryTypeId="1" PostId="1913" RevisionGUID="d700efc2-3c5e-4ed0-ad37-b96dfeed0f3d" CreationDate="2010-07-15T02:22:11.700" UserId="661" Text="Where can I find custom maps for Super Laser Racer?" />
  <row Id="4190" PostHistoryTypeId="3" PostId="1913" RevisionGUID="d700efc2-3c5e-4ed0-ad37-b96dfeed0f3d" CreationDate="2010-07-15T02:22:11.700" UserId="661" Text="&lt;racing&gt;&lt;mod&gt;&lt;maps&gt;" />
  <row Id="4191" PostHistoryTypeId="2" PostId="1914" RevisionGUID="385ba8c8-6a7f-4bfd-af94-9de5a19444d4" CreationDate="2010-07-15T02:29:49.043" UserId="271" Text="I remember there was a game called Port of Call which allowed the management of ships to take on goods and bring them to destinations. Is there anything like this available running natively on Linux?" />
  <row Id="4192" PostHistoryTypeId="1" PostId="1914" RevisionGUID="385ba8c8-6a7f-4bfd-af94-9de5a19444d4" CreationDate="2010-07-15T02:29:49.043" UserId="271" Text="Is there a game like Port of Call that runs natively on Linux?" />
  <row Id="4193" PostHistoryTypeId="3" PostId="1914" RevisionGUID="385ba8c8-6a7f-4bfd-af94-9de5a19444d4" CreationDate="2010-07-15T02:29:49.043" UserId="271" Text="&lt;turn-based-strategy&gt;&lt;linux&gt;" />
  <row Id="4194" PostHistoryTypeId="2" PostId="1915" RevisionGUID="e242264e-1723-47f2-ae99-ca31073e2603" CreationDate="2010-07-15T02:30:17.077" UserId="663" Text="Is it possible to purchase or download Return to Zork?" />
  <row Id="4195" PostHistoryTypeId="1" PostId="1915" RevisionGUID="e242264e-1723-47f2-ae99-ca31073e2603" CreationDate="2010-07-15T02:30:17.077" UserId="663" Text="Where can I find Return to Zork?" />
  <row Id="4196" PostHistoryTypeId="3" PostId="1915" RevisionGUID="e242264e-1723-47f2-ae99-ca31073e2603" CreationDate="2010-07-15T02:30:17.077" UserId="663" Text="&lt;old-games&gt;" />
  <row Id="4197" PostHistoryTypeId="2" PostId="1916" RevisionGUID="83d79463-a827-47d4-a60b-06fb7edcbbcd" CreationDate="2010-07-15T02:34:43.743" UserId="644" Text="Orthogonal-view games like Diablo are &quot;2.5D&quot;:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://0.tqn.com/d/compactiongames/1/0/-/2/diablo22.jpg" />
  <row Id="4198" PostHistoryTypeId="2" PostId="1917" RevisionGUID="74e64b14-e1ca-4ed6-9402-4e6e37ab1223" CreationDate="2010-07-15T02:47:32.090" UserId="667" Text="Someone already pointed out better bodies, hosted at www.psychodogstudios.net. They also host better clothes, and I remember some other sites having various face/head mods.&#xD;&#xA;&#xD;&#xA;FYI, a lot of content there is not safe for work." />
  <row Id="4199" PostHistoryTypeId="2" PostId="1918" RevisionGUID="c1148781-dc25-4371-8d20-e240776bf490" CreationDate="2010-07-15T02:52:23.203" UserId="664" Text="Remember that Portal is a puzzle game. I think it's very well made, but puzzle games are not for me. I got it with the Orange Box. I played for maybe 45 minutes, got stuck, and never played it again. " />
  <row Id="4201" PostHistoryTypeId="2" PostId="1920" RevisionGUID="be5aabcc-d41b-4899-9720-c3a5b2ef9817" CreationDate="2010-07-15T02:53:08.053" UserId="671" Text="[Cogs][1] is a steampunk-themed 3-D sliding puzzle game beautifully ported from the PC platform.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cogsgame.com/" />
  <row Id="4202" PostHistoryTypeId="2" PostId="1921" RevisionGUID="cc468031-a90d-4e4a-9267-e9690b9b8341" CreationDate="2010-07-15T02:54:10.000" UserId="29" Text="It seems [Amazon](http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dvideogames&amp;field-keywords=return++of+zork) is still shipping this title, seperate, for Windows 9x ([1][1], [2][2]) [DOS][3] and even for the [mac][4], or as part of the [Zork Legacy Collection][5] (only Windows 9x)&#xD;&#xA;&#xD;&#xA;[1]: http://www.amazon.com/Return-Zork-Jewel-Case-Pc/dp/B00004T9C7/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1279161819&amp;sr=1-1&#xD;&#xA;[2]: http://www.amazon.com/RETURN-ZORK-PC/dp/B0012CF5DC/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1279161819&amp;sr=1-2&#xD;&#xA;[3]: http://www.amazon.com/Return-Zork-PC/dp/B000BTIZSY/ref=sr_1_4?ie=UTF8&amp;s=videogames&amp;qid=1279161819&amp;sr=1-4&#xD;&#xA;[4]: http://www.amazon.com/Return-Zork-PC/dp/B000BTIZSY/ref=sr_1_4?ie=UTF8&amp;s=videogames&amp;qid=1279161819&amp;sr=1-4&#xD;&#xA;[5]: http://www.amazon.com/Zork-Legacy-Collection-Pc/dp/B0008GMVWG/ref=sr_1_3?ie=UTF8&amp;s=videogames&amp;qid=1279161819&amp;sr=1-3&#xD;&#xA;" />
  <row Id="4203" PostHistoryTypeId="2" PostId="1922" RevisionGUID="2a30913d-6840-4d01-badc-43d7b17c61cb" CreationDate="2010-07-15T02:54:52.260" UserId="16" Text="You're question asks for email, but based on your reasoning, it sounds like the key need is an asynchronous, turn-based structure.  &#xD;&#xA;&#xD;&#xA;If you happen to have an iphone or ipad, Words With Friends  is a fantastically addictive asynchronous game.  Basically a scrabble knockoff with more generous tile placement, but it has that &quot;go when you feel like it&quot; vibe that you're describing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://1.bp.blogspot.com/_ODb09zl6VJU/Sw1oyPbBZjI/AAAAAAAABq0/eghsCuyNgl4/s1600/Words+with+Friends.jpg" />
  <row Id="4205" PostHistoryTypeId="5" PostId="958" RevisionGUID="7e2c8ce6-715d-48ab-a6eb-a5ec9a9d7a34" CreationDate="2010-07-15T02:58:03.300" UserId="102" Comment="added 66 characters in body" Text="There are literally dozens of Terran builds and possibly hundreds of Cheeses.  As a result I'm going to stray and lay out a couple of the broad strokes, but unlike Protoss or Zerg these are not going to be succinct build orders.&#xD;&#xA;&#xD;&#xA;The three major builds in Terran play are:&#xD;&#xA;&#xD;&#xA; - Bio&#xD;&#xA; - Mech&#xD;&#xA; - 1:1:1&#xD;&#xA;&#xD;&#xA;Obviously there is a lot of variation and overlap between these builds but I'm going to try and lay out the broad strokes here.&#xD;&#xA;&#xD;&#xA;Terran bio revolves around building a Marine/Marauder/Medivac force for a nice timing push.  This is sometimes called the MMM build.  Openings usually consist of 3 Barracks (sometimes called Rax), 2 with techlabs and 1 with a reactor.  A Terran economy can readily support 3 Barracks .  The timing push here usually comes at about 40 food with a heavy Marauder/Marine force with Stim.  The build continues to evolve into the late game by adding on a Factory and Starport for Medivac support.  Medivacs are key to Stim based play, as any force that stims is necessarily at reduced HP for the remainder of the game.  Additionally, Medivac's provide for drops which increases the mobility of your army.  You can also transition into Bio mech, or add Ghosts on for TvP.&#xD;&#xA;&#xD;&#xA;Terran Mech grew out of early hellion harass.  This usually involved building one Barracks before  going to 2 Factory and pumping out hellions for early harass and then transitioning into a more stable Thor/Siege tank force.  This is especially effective vs Zerg players going Muta/Ling as upgraded Hellions are powerful vs Zerglings and Thors do splash damage to Mutalisk.  Additionally, heavy Siege tank forces are effective vs Hydra/Roach armies.  Top Zerg players (such as Artosis and IdrA) have said that Terran Mech is so powerful it is &quot;Broken&quot; (a term to mean unbalanced) against Zerg.  A key point to remember is that the initial Barracks can be used for scouting or to produce Marines (which help an early Mech army). &#xD;&#xA;&#xD;&#xA;The 1:1:1 was first popularized by the player The Little One (TLO) and has become the standard in TvT play.  The name derives from having one of each unit producing structure: 1 Barracks, 1 Factory, 1 Starport.  The synergy that units from these buildings provide have cause this build to become increasingly popular outside of TvT play.  The basic idea here is to build a Marine, Tank, Viking force, using the Vikings to give Line of Sight to the Siege tanks (which can fire further than they can see) and using Marines to fight off Air harass.  &#xD;&#xA;&#xD;&#xA;One of the important points of this strategy is to use Vikings to establish air dominance.  In a losing battle, the Vikings can always land and wait for Marine support (as Vikings are an air to air unit).  The power from this build comes in its flexibility.  Usually 1 techlab and 2 reactors, these addons can quickly be switched, allowing the deployment of Banshees (once air superiority has been obtained) and Hellions, or swapping to Marauders to break a Siege tank grouping.  Unless there are serious balance changes in the future a number of SC2 Commentators (Huk, Day9) have suggested that this will become the standard Terran play.&#xD;&#xA;&#xD;&#xA;I'll briefly mention a couple of the standard Terran Cheese strategies.&#xD;&#xA;&#xD;&#xA;6 Rax into Reaper harass is a popular TvP strategy, as early reapers built from a proxy Rax (a Barracks built close to the opponent) will arrive before the Protoss has Stalkers and thus are unbeatable with good micro.&#xD;&#xA;&#xD;&#xA;Banshee rush, especially against Zerg opponents has also been popular as Zerg does not have a staple unit before Tier 2 that can attack air.&#xD;&#xA;&#xD;&#xA;Thor drops (often a part of mech builds, or biomech) are very effective.  While rushing thor drops can be considered a Cheese, use of them as part of a normal build is present at even the competitive level.&#xD;&#xA;&#xD;&#xA;Standard Terran opening is:&#xD;&#xA;&#xD;&#xA; 1. 9 Supply&#xD;&#xA; 2. 12 Barracks &#xD;&#xA; 3. 15-22 Orbital Command &#xD;&#xA;&#xD;&#xA;" />
  <row Id="4206" PostHistoryTypeId="2" PostId="1923" RevisionGUID="8fbb974a-24af-47bc-8c28-258f119c971a" CreationDate="2010-07-15T02:59:00.347" UserId="16" Text="[SuperQuickHook][1] has a great, old-school, pseudo-8-bit gameplay vibe, with just enough upgrades to keep you coming back.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://toucharcade.com/2010/06/16/super-quickhook-review-–-the-spiritual-successor-to-hook-champ-now-with-blast-processing/&#xD;&#xA;  [2]: http://toucharcade.com/wp-content/uploads/2010/06/941471_5.jpg" />
  <row Id="4207" PostHistoryTypeId="2" PostId="1924" RevisionGUID="a2560e99-b520-430c-969b-efd14d49c571" CreationDate="2010-07-15T03:02:24.020" UserId="356" Text="Conversations in MGS3 imply that he was sterile, due to repeated exposure to radiation: &#xD;&#xA;&#xD;&#xA;&gt; Snake: I've been exposed, too. The&#xD;&#xA;&gt; tests at Bikini Atoll...&#xD;&#xA;&#xD;&#xA;and later...&#xD;&#xA;&#xD;&#xA;&gt; Elisa: Perhaps. I think I probably&#xD;&#xA;&gt; wanted to leave some hope for the &#xD;&#xA;&gt; future. With this body, I'll never be&#xD;&#xA;&gt; able to have children of my own.  So&#xD;&#xA;&gt; instead, I'm placing my hopes in you. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Snake: Why me? &#xD;&#xA;&gt; &#xD;&#xA;&gt; Elisa: I just think you'll make a&#xD;&#xA;&gt; great father someday... &#xD;&#xA;&gt; &#xD;&#xA;&gt; Snake: Elisa, I'm sorry, but... I'll&#xD;&#xA;&gt; never be a father." />
  <row Id="4208" PostHistoryTypeId="2" PostId="1925" RevisionGUID="e1457e49-fa46-4428-bd67-6cd1728e3d99" CreationDate="2010-07-15T03:03:09.183" UserId="16" Text="[Spaceminer: Ore or Bust][1] is the game I always recommend when someone wants a fun one that they've never heard of.  I found it extremely addictive (on par with Angry Birds).&#xD;&#xA;&#xD;&#xA;It's basically asteroids on steroids, but there's a significant set of upgrade options, plus the story is highly self-aware and entertaining.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][2]![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://toucharcade.com/2010/02/06/space-miner-space-ore-bust-rpg-shooter-excellence/&#xD;&#xA;  [2]: http://toucharcade.com/wp-content/uploads/2010/02/Screen-shot-2010-02-06-at-12.53.50-PM.png&#xD;&#xA;  [3]: http://toucharcade.com/wp-content/uploads/2010/02/Screen-shot-2010-02-06-at-12.53.16-PM.png" />
  <row Id="4209" PostHistoryTypeId="2" PostId="1926" RevisionGUID="56019985-000e-4c22-81a3-73225c7127db" CreationDate="2010-07-15T03:04:00.150" UserId="102" Text="Protoss have a number of things that make them friendly to new players:&#xD;&#xA;&#xD;&#xA; - Workers don't build buildings.  Instead they start buildings and the buildings build themselves&#xD;&#xA; - Fewer, stronger, units.  Protoss units tend to be tougher and more expensive than their Terran and Zerg equivalents.  This can mean less micromanaging is necessary.&#xD;&#xA; - Good static defense.  Photon cannons provide both air and ground defense making them a nice staple for new players.&#xD;&#xA; - Strong gateway units.  The bulk of a Protoss force comes out of the Gateway, one of the first structures you build.  This emphasis on a tier 1-1.5 (Zealots, Stalkers, Sentries) often makes life easier for new players.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;That said, I started with Zerg, and I really enjoy them.  Also if you come from more traditional RTS, you might find Terran to be more familiar.  In the end, it doesn't matter where you start as long as you put in the time to learn it.&#xD;&#xA;" />
  <row Id="4210" PostHistoryTypeId="2" PostId="1927" RevisionGUID="a980c0ad-d2bd-4297-a4ea-582020472f06" CreationDate="2010-07-15T03:05:21.830" UserId="102" Text="Cloak is essential for Ghost vs Templar, that additional scouting is crucial.  You will have to watch for observers, but sacrificing a ghost to emp is a necessity for a Terran bio army." />
  <row Id="4211" PostHistoryTypeId="2" PostId="1928" RevisionGUID="a4c05198-fbe7-48b9-9d98-d39c8bf50d88" CreationDate="2010-07-15T03:06:22.513" UserId="39" Text="I'm looking for some inspiration.  &#xD;&#xA;What's the most [**Fun**][1] thing **you've** done?  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Fun" />
  <row Id="4212" PostHistoryTypeId="1" PostId="1928" RevisionGUID="a4c05198-fbe7-48b9-9d98-d39c8bf50d88" CreationDate="2010-07-15T03:06:22.513" UserId="39" Text="Dwarf Fortress Fun" />
  <row Id="4213" PostHistoryTypeId="3" PostId="1928" RevisionGUID="a4c05198-fbe7-48b9-9d98-d39c8bf50d88" CreationDate="2010-07-15T03:06:22.513" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="4214" PostHistoryTypeId="2" PostId="1929" RevisionGUID="ba52639a-5593-41b0-82d1-e0f1fa73b535" CreationDate="2010-07-15T03:07:12.137" UserId="102" Text="I pulled it off by doing a 14 hatch, 15 pool and then rushed queens and zerglings.  I did manage to make 20 by the 255 second mark." />
  <row Id="4215" PostHistoryTypeId="6" PostId="1436" RevisionGUID="e00e7e0b-df6c-462d-930b-66ea0d17763b" CreationDate="2010-07-15T03:10:02.910" UserId="29" Comment="edited tags" Text="&lt;characters&gt;&lt;metal-gear-series&gt;" />
  <row Id="4216" PostHistoryTypeId="2" PostId="1930" RevisionGUID="055f25e0-501b-4d7f-adc2-7cca1ff9383d" CreationDate="2010-07-15T03:10:29.773" UserId="356" Text="As far as I know, only ammo is limited -- but you can definitely reach a point where the shops are out of out of 7.62mm, 9mm and .45." />
  <row Id="4217" PostHistoryTypeId="2" PostId="1931" RevisionGUID="eb9e27e5-4066-454a-80c0-1c78da622d8e" CreationDate="2010-07-15T03:10:37.433" UserId="673" Text="For picking up roadkills, Conquest mode is probably the best. There tend to be more vehicles available than in other modes, and in more predictable locations.&#xD;&#xA;&#xD;&#xA;You might also find that it's actually easier to pick up roadkills in armor than with a quad bike. Quads have a relatively low area to impact the target with, and you can get roadkills by trapping opponents against a wall or other obstacle with an armored vehicle.&#xD;&#xA;&#xD;&#xA;That being said, the most important trick to getting roadkills is to drive a lot of vehicles. However, try not to make it too obvious that you're going for the roadkill. When you do that, you tend to move in a straight line towards opposing infantry, which makes you an excellent target, and it rarely works, since the guy on the ground can change direction a lot quicker than you can in the vehicle. You're better off just doing a lot of driving and picking up the kills in the course of the game." />
  <row Id="4218" PostHistoryTypeId="6" PostId="1914" RevisionGUID="ca84ee48-210a-4422-a697-68bb51703543" CreationDate="2010-07-15T03:14:42.910" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;turn-based-strategy&gt;&lt;linux&gt;" />
  <row Id="4219" PostHistoryTypeId="2" PostId="1932" RevisionGUID="aade0c5b-e529-4e63-9de1-df7147393ba8" CreationDate="2010-07-15T03:20:17.983" UserId="676" Text="I'm planning to pick up a new system to coincide with the release of Starcraft II, but I haven't been keeping up with gaming hardware for a while...   What system do you feel is the best value currently that will let me turn up all the settings to high, but won't cost an arm and a leg? &#xD;&#xA;&#xD;&#xA;(NOTE: I'm not a cheapskate so an arm OR a leg is fine, but not both... I guess that would be an arm XOR a leg.) :)" />
  <row Id="4220" PostHistoryTypeId="1" PostId="1932" RevisionGUID="aade0c5b-e529-4e63-9de1-df7147393ba8" CreationDate="2010-07-15T03:20:17.983" UserId="676" Text="Good gaming machine for Starcraft II?" />
  <row Id="4221" PostHistoryTypeId="3" PostId="1932" RevisionGUID="aade0c5b-e529-4e63-9de1-df7147393ba8" CreationDate="2010-07-15T03:20:17.983" UserId="676" Text="&lt;hardware&gt;&lt;starcraft-2&gt;" />
  <row Id="4222" PostHistoryTypeId="5" PostId="1928" RevisionGUID="4b2a71d0-343e-4a9f-8e33-4d72d9a83fd8" CreationDate="2010-07-15T03:22:40.357" UserId="39" Comment="attempting to make it non-subjective; added 16 characters in body" Text="I'm looking for some inspiration.  &#xD;&#xA;Are there any resources for finding [**Fun**][1] things other people have done/tried and trying to reproduce them myself?  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Fun" />
  <row Id="4223" PostHistoryTypeId="2" PostId="1933" RevisionGUID="94f9a77d-58c7-4bee-8b98-f911a887b7a8" CreationDate="2010-07-15T03:29:40.813" UserId="679" Text="Is it possible to create a custom AI in a Starcraft 2 mod?  If so, how?" />
  <row Id="4224" PostHistoryTypeId="1" PostId="1933" RevisionGUID="94f9a77d-58c7-4bee-8b98-f911a887b7a8" CreationDate="2010-07-15T03:29:40.813" UserId="679" Text="Starcraft 2 AI Mods" />
  <row Id="4225" PostHistoryTypeId="3" PostId="1933" RevisionGUID="94f9a77d-58c7-4bee-8b98-f911a887b7a8" CreationDate="2010-07-15T03:29:40.813" UserId="679" Text="&lt;starcraft-2&gt;&lt;mod&gt;" />
  <row Id="4226" PostHistoryTypeId="2" PostId="1934" RevisionGUID="d39ca510-9998-49dd-b46c-9d57c074c145" CreationDate="2010-07-15T03:42:14.353" UserId="18" Text="[Blizzard recommends][1] that a PC should run Vista or Windows 7 and have:&#xD;&#xA;&#xD;&#xA; - Dual Core 2.4Ghz Processor&#xD;&#xA; - 2 GB RAM&#xD;&#xA; - 512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better&#xD;&#xA;&#xD;&#xA;For Macs, it's recommended that you have:&#xD;&#xA;&#xD;&#xA; - Intel® Core 2 Duo processor&#xD;&#xA; - 4 GB system RAM&#xD;&#xA; - NVIDIA® GeForce® 9600M GT or ATI Radeon® HD 4670 or better&#xD;&#xA;&#xD;&#xA;However, I don't know what *specific* system to suggest.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=26242" />
  <row Id="4227" PostHistoryTypeId="2" PostId="1935" RevisionGUID="0c0d9710-73f4-4563-8aab-10d02ed49452" CreationDate="2010-07-15T04:05:24.327" UserId="686" Text="My baseline MacBook ran the Beta just fine. I'd go 27&quot; iMac :)" />
  <row Id="4229" PostHistoryTypeId="2" PostId="1937" RevisionGUID="a9ff4901-bd31-4a00-8196-8030774d9e3e" CreationDate="2010-07-15T04:11:51.527" UserId="685" Text="Once your in Outlands, the gear earned from quests is much more prevalent, so the Heirloom gear gets less relevant at that point. That said, also keep in mind other characters you might play that could use the same heirloom gear.&#xD;&#xA;&#xD;&#xA;As far as which piece to choose first, it really depends. The shoulders are a popular choice overall due to the XP bonus built in. However, for a very gear dependent class like a Warrior or Rogue, an heirloom weapon would be a great help in the leveling process." />
  <row Id="4230" PostHistoryTypeId="2" PostId="1938" RevisionGUID="49c8c6cd-2bc0-4814-bbe1-1d8ab8d0bb79" CreationDate="2010-07-15T04:12:22.247" UserId="215" Text="[Colorbind](http://itunes.apple.com/us/app/colorbind/id356126423?mt=8) is a brilliant puzzler that will keep you entertained for hours on end." />
  <row Id="4231" PostHistoryTypeId="2" PostId="1939" RevisionGUID="f0618f29-cab3-4580-949a-5365e2dc2e0a" CreationDate="2010-07-15T04:14:13.367" UserId="126" Text="2.5D refers to any time that there's really only 2D stuff going on, but they &quot;fake&quot; a third dimension. Orthogonal view games like Diablo fake it because they don't have to do full 3D rendering, but they can give the appearance of 3D." />
  <row Id="4233" PostHistoryTypeId="2" PostId="1941" RevisionGUID="97ec1d02-4c15-4534-b229-9945fff97e1d" CreationDate="2010-07-15T04:17:55.767" UserDisplayName="gamers2000" Text="[WinSPMBT][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.shrapnelgames.com/Camo_Workshop/MBT/MBT_page.html" />
  <row Id="4234" PostHistoryTypeId="2" PostId="1942" RevisionGUID="c9176c2e-899c-49df-a0c5-af25c84974e8" CreationDate="2010-07-15T04:20:22.097" UserId="215" Text="[iShoot](http://itunes.apple.com/us/app/ishoot/id293798654?mt=8) is a good clone, though it ultimately feels a bit limited." />
  <row Id="4235" PostHistoryTypeId="2" PostId="1943" RevisionGUID="96708731-e03a-4789-9ae0-d4bd3de79ea8" CreationDate="2010-07-15T04:20:24.483" UserId="685" Text="The easiest way to find a good guild is to get to know people in real life who play WoW and find out what guilds they are in. I found my favorite guild since release through people at work.&#xD;&#xA;&#xD;&#xA;As far as server transfers, I would only do so if you knew people beforehand who can vouch for the quality of the guild. Preferably people outside the game. Transfers are just too expensive to waste on a guild that might be a poor fit.&#xD;&#xA;&#xD;&#xA;Mainly however, you have to decide what you really want out of a guild. If you are just looking for people to chat with while leveling, then your best bet might just be to join random guilds until you find a good fit, or run dungeons with random people and find some that you enjoy playing with.&#xD;&#xA;&#xD;&#xA;If you are finding yourself more concerned with things like raiding it gets a little trickier. You will want to find a fairly organized guild, which pretty much rules out just about every guild that doesn't have some form of application process. If they advertise in trade and accept you on the spot, don't expect to be running many successful 25-mans in the near future. One easy first place to check is the server forums for whichever server you are focusing on. Find posts from guilds looking for members that have a solid guild site for you to peruse. Check out the application process for any red flags such as incapable or unreasonable raiding schedules.&#xD;&#xA;&#xD;&#xA;In the end, a lot of it is just choosing one and seeing how things go. My best piece of advice after joining a guild is keep an eye on the leadership. While the non-officers of the guild will have a big impact on your experience of the guild, the officers will signal the overall direction the guild is heading." />
  <row Id="4236" PostHistoryTypeId="2" PostId="1944" RevisionGUID="a45f8342-e2fa-4a4b-acf2-5a7d41fd02c5" CreationDate="2010-07-15T04:22:23.173" UserId="688" Text="I hear people suggesting I should have at-least 30FPS in the game to have a satisfactory experience, I wonder, how do I enable FPS monitoring in a gameplay?" />
  <row Id="4237" PostHistoryTypeId="1" PostId="1944" RevisionGUID="a45f8342-e2fa-4a4b-acf2-5a7d41fd02c5" CreationDate="2010-07-15T04:22:23.173" UserId="688" Text="How do I find the framerate I am playing my game at?" />
  <row Id="4238" PostHistoryTypeId="3" PostId="1944" RevisionGUID="a45f8342-e2fa-4a4b-acf2-5a7d41fd02c5" CreationDate="2010-07-15T04:22:23.173" UserId="688" Text="&lt;frames-per-second&gt;" />
  <row Id="4239" PostHistoryTypeId="2" PostId="1945" RevisionGUID="8e42c3e1-4834-476e-ab8f-0140a38739a6" CreationDate="2010-07-15T04:25:44.917" UserId="18" Text="[Fraps][1] is a Windows program that allows you to monitor the frame rate of any game &quot;utilizing DirectX or OpenGL graphic technology&quot;. It also allows you to easily take screenshots and videos of your gameplay. There's a perfectly functional free version, but it only supports 30 second videos, has a small watermark, and screenshots are in the .bmp format.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/" />
  <row Id="4240" PostHistoryTypeId="6" PostId="1933" RevisionGUID="53896d97-8d53-4ad7-bdb2-1edc00b37541" CreationDate="2010-07-15T04:27:07.803" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;mod&gt;&lt;galaxy-editor&gt;" />
  <row Id="4241" PostHistoryTypeId="2" PostId="1946" RevisionGUID="899060ca-594a-4b9e-9570-2e50e4f4cb59" CreationDate="2010-07-15T04:28:27.520" UserId="271" Text="How many units of people should remain in the first settlement? Is it better to create more settlements very fast? " />
  <row Id="4242" PostHistoryTypeId="1" PostId="1946" RevisionGUID="899060ca-594a-4b9e-9570-2e50e4f4cb59" CreationDate="2010-07-15T04:28:27.520" UserId="271" Text="What is a good strategy to play FreeCol?" />
  <row Id="4243" PostHistoryTypeId="3" PostId="1946" RevisionGUID="899060ca-594a-4b9e-9570-2e50e4f4cb59" CreationDate="2010-07-15T04:28:27.520" UserId="271" Text="&lt;strategy&gt;&lt;colonization&gt;" />
  <row Id="4244" PostHistoryTypeId="2" PostId="1947" RevisionGUID="bb5721ae-1d14-4a37-8fdd-7d611a4abdf5" CreationDate="2010-07-15T04:29:05.303" UserId="690" Text="I have gamepads but have not found any games that could be played with. Also i am on Windows 7." />
  <row Id="4245" PostHistoryTypeId="1" PostId="1947" RevisionGUID="bb5721ae-1d14-4a37-8fdd-7d611a4abdf5" CreationDate="2010-07-15T04:29:05.303" UserId="690" Text="Best PC games that support gamepads?" />
  <row Id="4246" PostHistoryTypeId="3" PostId="1947" RevisionGUID="bb5721ae-1d14-4a37-8fdd-7d611a4abdf5" CreationDate="2010-07-15T04:29:05.303" UserId="690" Text="&lt;pc&gt;" />
  <row Id="4247" PostHistoryTypeId="5" PostId="1937" RevisionGUID="802a6e41-e392-4d9c-8497-879fa1121a3a" CreationDate="2010-07-15T04:30:38.050" UserId="685" Comment="added 14 characters in body" Text="Once your in Outlands, the gear earned from quests is much more prevalent, so the Heirloom gear gets less relevant at that point. That said, also keep in mind other characters you might play that could use the same heirloom gear.&#xD;&#xA;&#xD;&#xA;As far as which piece to choose first, there are mainly two ways to go. The shoulders are a popular choice overall due to the XP bonus built in. However, for a very gear dependent class like a Warrior or Rogue, an heirloom weapon would be a great help in the leveling process." />
  <row Id="4248" PostHistoryTypeId="2" PostId="1948" RevisionGUID="9e8fd387-64a1-4c40-8ab9-751a7eb13997" CreationDate="2010-07-15T04:33:25.597" UserId="691" Text="[Jagged Alliance 2][1] is an excellent turn based tactical game. You can pick it up on both Steam and GoG (unfortunately since I don't have 10 reputation I can't give you direct links).&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Jagged_Alliance_2" />
  <row Id="4249" PostHistoryTypeId="2" PostId="1949" RevisionGUID="3a46b967-c8fd-4c61-8d63-6eaf1bbb3a2f" CreationDate="2010-07-15T04:33:33.257" UserId="271" Text="I found a packages with 5 sports simulation games for windows from 2008. I believe they work under wine. (madden 2008, NHL 2008, NBA 2008, Tiger Woods Gold 2008)" />
  <row Id="4250" PostHistoryTypeId="2" PostId="1950" RevisionGUID="5e83ae22-7861-44f0-beca-7d1e3d5cc6be" CreationDate="2010-07-15T04:42:12.203" UserId="691" Text="Your best bet is probably console ports which were originally designed for the console in the first place. You might want to look through reviews of games you're interested in on PC then check whether they have a 360 or PS3 version. Chances are that those games will have decent controller support.&#xD;&#xA;&#xD;&#xA;I'd suggest checking out:&#xD;&#xA;&#xD;&#xA; - Resident Evil 5&#xD;&#xA; - Splinter Cell: Conviction&#xD;&#xA; - BioShock 1 / 2&#xD;&#xA; - Assassin's Creed 1 / 2&#xD;&#xA; - Dead Space" />
  <row Id="4251" PostHistoryTypeId="2" PostId="1951" RevisionGUID="1f06e29e-3ae6-47a7-a8c4-9c7c8f189b17" CreationDate="2010-07-15T04:42:22.937" UserId="694" Text="I had decent luck on Valparaiso rush, first stage.  As attacker, grab the quad bike and run it through the valley between the small hills on the south/left side.  There are usually defenders in the area hiding behind the hills and you are likely to get someone before getting picked off." />
  <row Id="4252" PostHistoryTypeId="2" PostId="1952" RevisionGUID="832dfe89-275f-4656-a45b-5e8b87f8391d" CreationDate="2010-07-15T04:44:35.367" UserId="29" Text="Whenever I talk to Mimi in world 2-2 of Super Paper Mario my Wii freezes. Do I have a bad disk, or is it my Wii? (actually, i can talk to her once, but if i try again, the freeze happens)" />
  <row Id="4253" PostHistoryTypeId="1" PostId="1952" RevisionGUID="832dfe89-275f-4656-a45b-5e8b87f8391d" CreationDate="2010-07-15T04:44:35.367" UserId="29" Text="Super Paper Mario freezes in world 2-2" />
  <row Id="4254" PostHistoryTypeId="3" PostId="1952" RevisionGUID="832dfe89-275f-4656-a45b-5e8b87f8391d" CreationDate="2010-07-15T04:44:35.367" UserId="29" Text="&lt;wii&gt;&lt;freeze&gt;" />
  <row Id="4255" PostHistoryTypeId="2" PostId="1953" RevisionGUID="5570cb9f-c57a-4f03-aa5e-cd92d2fd2dd5" CreationDate="2010-07-15T04:49:15.610" UserId="691" Text="Dslyecxi, a member of Shacknews, wrote an incredibly detailed guide on Arma which includes diagrams, videos, and explanations for just about everything in the entire game. You won't find a better or more detailed guide anywhere:&#xD;&#xA;&#xD;&#xA;http://dslyecxi.com/armattp.html&#xD;&#xA;&#xD;&#xA;He also has a glossy print version available, but be warned that this is a 168 page 8.5&quot;x11&quot; guide." />
  <row Id="4256" PostHistoryTypeId="2" PostId="1954" RevisionGUID="c29f6324-34d7-4e14-bf31-d7caf15c80a3" CreationDate="2010-07-15T04:50:53.237" UserId="18" Text="According to [Wikipedia][1]:&#xD;&#xA;&#xD;&#xA;&gt;&quot;PAL copies of the game contain a bug if the language is set to English, German, or Spanish. In Chapter 2-2, the game will freeze if Mario speaks to the character Mimi without first picking up the key. Nintendo of Europe is replacing the game disc for no charge with a version that does not contain the bug.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Paper_Mario" />
  <row Id="4257" PostHistoryTypeId="2" PostId="1955" RevisionGUID="622c657a-9b1b-49ac-a32e-95d5bd530c5c" CreationDate="2010-07-15T04:52:23.297" UserId="102" Text="I'd suggest the following:&#xD;&#xA;&#xD;&#xA; - i5 or equivalent.  While i7 might be better you won't need the performance difference, you'll run out of memory first&#xD;&#xA; - 9800 GTX or better.  The 1 GB of Graphics Card RAM really makes a difference.&#xD;&#xA; - 4+ GB RAM&#xD;&#xA; - SSD -&gt; This one is key.  Put your OS and game on this, but make sure your saves and other files go on a normal HD.  You want to avoid writing to your SSD unless you have to.  Its best when reading from.&#xD;&#xA; - Widescreen monitor. SC2 actually chops off the sides of the image to project on 4:3 monitors.  Widescreen you'll see more." />
  <row Id="4258" PostHistoryTypeId="2" PostId="1956" RevisionGUID="15e0eb72-59f0-4fa1-afb7-9d8b19c41c4d" CreationDate="2010-07-15T05:06:34.523" UserId="311" Text="If you look at the rest of the documentary ([http://vimeo.com/12730027][1]) you will notice how much of their life they pour into this game. It's not only that they spend their entire life doing it, but only select few get that high that it appears to be a combination of practice and natural skill. &#xD;&#xA;&#xD;&#xA;It is not much unlike other sports where people spend a long time training and still only some excel. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://vimeo.com/12730027" />
  <row Id="4259" PostHistoryTypeId="6" PostId="1291" RevisionGUID="d3aa29ff-fd20-46e6-9948-8fb81e65234a" CreationDate="2010-07-15T05:16:23.353" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;walkthrough&gt;" />
  <row Id="4260" PostHistoryTypeId="2" PostId="1957" RevisionGUID="d412cbb7-6a98-4755-8a6f-541989d6676b" CreationDate="2010-07-15T05:28:23.287" UserId="126" Text="Here's what I finally got to work:&#xD;&#xA;&#xD;&#xA;- 8 Pool&#xD;&#xA;- 7 Overlord&#xD;&#xA;- As soon as pool completes:&#xD;&#xA;- Queen&#xD;&#xA;- Zerglings x 3&#xD;&#xA;- As soon as queen spawns, spawn larvae on the hatchery&#xD;&#xA;- When money isn't a problem anymore, kill a drone for the extra 1 supply for 2 zerglings&#xD;&#xA;- Keep building zerglings until the achievement pops up." />
  <row Id="4261" PostHistoryTypeId="2" PostId="1958" RevisionGUID="382bd462-3f6e-4c65-a572-7866092f051e" CreationDate="2010-07-15T05:30:46.620" UserDisplayName="Rod Rye" Text="I usually find that the games are significantly cheaper on PC, to the extent that you could afford an expensive PC and still save good money. On the other hand, if you play and then resell your games, they will be easier to resell / trade on consoles. &#xD;&#xA;&#xD;&#xA;Almost all games go to all three platforms, and many games developed for the console as well as the PC have controller support on the PC (ie, I use an Xbox 360 controller on the PC). However there are some niche games that belong only on one console.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4262" PostHistoryTypeId="2" PostId="1959" RevisionGUID="cbfcf956-90b8-47fa-aafd-212204091c69" CreationDate="2010-07-15T05:46:59.870" UserId="702" Text="Don't bomb through camped alephs dammit!  If you have enough ints to break camp first, then, maybe send them, then the bomber, then the nans - if your bomber dies before the nans can reach it, it's your own stupid fault for going." />
  <row Id="4263" PostHistoryTypeId="2" PostId="1960" RevisionGUID="20670722-f111-4e59-ba26-e83b8035ac7f" CreationDate="2010-07-15T05:48:17.417" UserId="704" Text="One thing that makes this easier is to drop the statue on the other end of the room on him. Kicking it into him after it's fallen is also a lot more effective than it should be.&#xD;&#xA;&#xD;&#xA;I've also found that stabbing (forward and backward strong attack with a sword) is more effective, and sometimes results in a one-hit kill (with a fairly weak sword, without adrenaline).&#xD;&#xA;&#xD;&#xA;Of course, this cyclops *is* completely optional. You can also come back after you place the Shantiri crystal -- if you visited a certain secret area earlier, you can smelt a very powerful sword later in the chapter." />
  <row Id="4264" PostHistoryTypeId="2" PostId="1961" RevisionGUID="92aab411-24d6-40d8-9ba0-6c229700586c" CreationDate="2010-07-15T05:57:14.497" UserId="705" Text="My #1 recommendation would be [Beat Hazard][1].  Get some high BPM, loud music and it's an absolute blast.&#xD;&#xA;&#xD;&#xA;Other games that work well include [Psychonauts][2] and [Aquaria][3].  An added bonus is that these games are all pretty cheap and excellent fun.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/49600/&#xD;&#xA;  [2]: http://store.steampowered.com/app/3830/&#xD;&#xA;  [3]: http://store.steampowered.com/app/24420/" />
  <row Id="4265" PostHistoryTypeId="2" PostId="1962" RevisionGUID="4a1605f3-f6ff-4484-b900-605be8b81e22" CreationDate="2010-07-15T05:57:38.273" UserId="706" Text="eBay is probably your best bet&#xD;&#xA;[http://shop.ebay.com/?_from=R40&amp;_trksid=m570&amp;_nkw=return+to+zork&amp;_sacat=See-All-Categories][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=m570&amp;_nkw=return+to+zork&amp;_sacat=See-All-Categories" />
  <row Id="4266" PostHistoryTypeId="2" PostId="1963" RevisionGUID="cc1cbbd5-0bf7-4fc4-a7d2-b9263548d407" CreationDate="2010-07-15T06:03:55.420" UserId="705" Text="These may give you some ideas and/or inspiration.  It helps that they're all hugely entertaining even if you *don't* play Dwarf Fortress.&#xD;&#xA;&#xD;&#xA;They are succession games; played by multiple people with diaries and screenshots of their progress.  Also, plot.&#xD;&#xA;&#xD;&#xA;- [Boatmurdered][1]&#xD;&#xA;- [Headshoots][2]&#xD;&#xA;- [Syrupleaf][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lparchive.org/LetsPlay/Boatmurdered/&#xD;&#xA;  [2]: http://lparchive.org/LetsPlay/Headshoots/&#xD;&#xA;  [3]: http://lparchive.org/LetsPlay/Syrupleaf/" />
  <row Id="4267" PostHistoryTypeId="2" PostId="1964" RevisionGUID="86fe2cd3-c2ea-49d2-bb5d-86768b1be175" CreationDate="2010-07-15T06:07:01.560" UserId="705" Text="2.5D can refer to a few things:&#xD;&#xA;&#xD;&#xA;- A game which has fundamentally two-dimensional gameplay but features a 3D presentation (see Shadow Complex).&#xD;&#xA;- A game which has fundamentally three-dimensional gameplay but features a 2D or partially 2D presentation (see Duke Nukem 3D).&#xD;&#xA;&#xD;&#xA;There's also a very uncommon, loose definition:&#xD;&#xA;&#xD;&#xA;- A game which has not-quite two-dimensional or three-dimensional gameplay and/or presentation.  For example, I believe Starcraft has an internal concept of &quot;high ground&quot; even though it has a 2D presentation.  Or, something like Little Big Planet which is really just three 2D planes stacked together." />
  <row Id="4268" PostHistoryTypeId="2" PostId="1965" RevisionGUID="477d27dc-1eb0-41ea-b8ff-bcdc450fb16a" CreationDate="2010-07-15T06:31:24.647" UserId="88" Text="Look at the label above the port they are coming through - that's your next level! And they won't stop sending reinforcements, so you have to setup 3 to 4 turrets per port." />
  <row Id="4269" PostHistoryTypeId="2" PostId="1966" RevisionGUID="1447325e-eeff-449c-8a3e-bd6403de8688" CreationDate="2010-07-15T06:44:04.387" UserId="454" Text="I've heard about the HomeBrew stuff ([wiki][1]) that'll let me download and install simple games and even write my own, but is it fully compatible with the latest updates? I've heard horror stories of people bricking their Wii's.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiibrew.org/wiki/Homebrew_Channel" />
  <row Id="4270" PostHistoryTypeId="1" PostId="1966" RevisionGUID="1447325e-eeff-449c-8a3e-bd6403de8688" CreationDate="2010-07-15T06:44:04.387" UserId="454" Text="Will I brick my Wii if I install HomeBrew?" />
  <row Id="4271" PostHistoryTypeId="3" PostId="1966" RevisionGUID="1447325e-eeff-449c-8a3e-bd6403de8688" CreationDate="2010-07-15T06:44:04.387" UserId="454" Text="&lt;wii&gt;" />
  <row Id="4272" PostHistoryTypeId="2" PostId="1967" RevisionGUID="06931ec2-a50a-42f5-b7e1-8895e7cb944e" CreationDate="2010-07-15T06:48:10.463" UserDisplayName="Tobias Eriksson" Text="I've softmodded my Wii, and it didn't brick. There is a risk, but if you are following instructions then you should be fine. There are no guarantees though." />
  <row Id="4273" PostHistoryTypeId="2" PostId="1968" RevisionGUID="789fdb6f-a3a7-4b5b-97ee-fad6e4617302" CreationDate="2010-07-15T06:52:07.613" UserId="359" Text="I'm looking for the best games in which typing is the core game mechanic. Flash, console, etc., the key component I'm looking for is mainly just amusement, and not necessarily educational. For example, Mario Teaches Typing could be one example, but is not the most fun in the world to play." />
  <row Id="4274" PostHistoryTypeId="1" PostId="1968" RevisionGUID="789fdb6f-a3a7-4b5b-97ee-fad6e4617302" CreationDate="2010-07-15T06:52:07.613" UserId="359" Text="Best typing games" />
  <row Id="4275" PostHistoryTypeId="3" PostId="1968" RevisionGUID="789fdb6f-a3a7-4b5b-97ee-fad6e4617302" CreationDate="2010-07-15T06:52:07.613" UserId="359" Text="&lt;flash&gt;" />
  <row Id="4276" PostHistoryTypeId="2" PostId="1969" RevisionGUID="068a2dea-2963-45b6-b8bd-e2d3579df4d3" CreationDate="2010-07-15T06:55:07.747" UserId="719" Text="Plenty of great answers already, but I'd add:&#xD;&#xA;&#xD;&#xA;- Sometimes PC Games are terrible ports of console games, othertimes visa-versa. Same goes with exclusives on certain consoles (port may come later, may not) although I think there isn't so much of that these days. You'd have to look at the type of games you play to get a feel of which platform would be better for you in this respect.&#xD;&#xA;&#xD;&#xA;- PCs in my opinion have more flexible market with older games, Steam is a great example of this, I'm sure you'd struggle to find a console copy of Bioshock for $5 delivered. Then again, digital downloads mean you can't share the game with your friends.&#xD;&#xA;&#xD;&#xA;- Upgrades to my PC are much easier for me to justify (speeds up work as well as games).&#xD;&#xA;&#xD;&#xA;- Sometimes someone else may want the tv for something other than watching you play games :-)&#xD;&#xA;&#xD;&#xA;(PC gamer, YMMV)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4277" PostHistoryTypeId="2" PostId="1970" RevisionGUID="930e9e55-34f3-46ce-b3b7-a4b6a6fdba8c" CreationDate="2010-07-15T06:57:16.867" UserId="10" Text="[The typing of the dead][1]&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;From Wikipedia:&#xD;&#xA;&#xD;&#xA;&gt; The Typing of the Dead has been&#xD;&#xA;&gt; described variously as a remake or mod&#xD;&#xA;&gt; of the original House of the Dead 2.&#xD;&#xA;&gt; Like the original, Typing of the Dead&#xD;&#xA;&gt; is styled as a first-person rail&#xD;&#xA;&gt; shooter game, but substitutes shooting&#xD;&#xA;&gt; zombies and other enemies with typing&#xD;&#xA;&gt; out words or phrases to kill them.&#xD;&#xA;&gt; When enemies appear, they are&#xD;&#xA;&gt; accompanied by a box showing a word,&#xD;&#xA;&gt; sentence or phrase which must be typed&#xD;&#xA;&gt; to neutralize the enemy. The length,&#xD;&#xA;&gt; and complexity, of the phrases&#xD;&#xA;&gt; increase during the game's&#xD;&#xA;&gt; progression.[1][2] Other features&#xD;&#xA;&gt; retained include the challenges of&#xD;&#xA;&gt; saving survivors, which will alter the&#xD;&#xA;&gt; path the player character will take to&#xD;&#xA;&gt; his final destination, and the&#xD;&#xA;&gt; secrets/bonus items hidden throughout&#xD;&#xA;&gt; the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Typing_of_the_Dead&#xD;&#xA;  [2]: http://worldofstuart.excellentcontent.com/haveyou/totd6.jpg" />
  <row Id="4278" PostHistoryTypeId="2" PostId="1971" RevisionGUID="48f42a2d-8939-4e40-b3ec-4ff70f5e6a8f" CreationDate="2010-07-15T06:57:50.627" UserId="88" Text="The [Morrowind Graphics Extender](http://sourceforge.net/projects/morrgraphext/) contains a modified DirectX dll to extend the viewing distance to the awesome!&#xD;&#xA;&#xD;&#xA;See e.g. [here](http://www.google.com/images?hl=en&amp;q=morrowind+graphics+extender&amp;um=1&amp;ie=UTF-8&amp;source=univ&amp;ei=_rA-TI-HAo6aOJuokYoH&amp;sa=X&amp;oi=image_result_group&amp;ct=title&amp;resnum=4&amp;ved=0CDYQsAQwAw)&#xD;&#xA;&#xD;&#xA;![Morrowind Graphics Extender in action][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tesnexus.com/downloads/images/5535-1-1193035109.jpg" />
  <row Id="4279" PostHistoryTypeId="2" PostId="1972" RevisionGUID="6bacb059-03e3-42f4-9f2c-39738360d17b" CreationDate="2010-07-15T07:00:43.083" UserId="88" Text="After defeating Dagoth Ur there are still Ash Beasts and Corprus Victims around that will respawn some days after their dead. Is there a way to ultimately &quot;free&quot; them? Maybe a mod if not natively?" />
  <row Id="4280" PostHistoryTypeId="1" PostId="1972" RevisionGUID="6bacb059-03e3-42f4-9f2c-39738360d17b" CreationDate="2010-07-15T07:00:43.083" UserId="88" Text="Is there any way to kill all ash creatures for good?" />
  <row Id="4281" PostHistoryTypeId="3" PostId="1972" RevisionGUID="6bacb059-03e3-42f4-9f2c-39738360d17b" CreationDate="2010-07-15T07:00:43.083" UserId="88" Text="&lt;morrowind&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="4282" PostHistoryTypeId="2" PostId="1973" RevisionGUID="c6dcfdfd-862e-4a99-acb1-e8c6048243d6" CreationDate="2010-07-15T07:01:46.280" UserId="88" Text="There's also a small list [here](http://www.uesp.net/wiki/Tes3Mod:Main_Page)" />
  <row Id="4283" PostHistoryTypeId="2" PostId="1974" RevisionGUID="9e99d957-98a9-4387-a4df-06571f77a8aa" CreationDate="2010-07-15T07:21:18.230" UserId="719" Text="This info from the [TF2 Wiki][1] seems pretty relevant to your question.&#xD;&#xA;&#xD;&#xA;The only classes that you can't kill with a zero charged headshot with the sniper rife are Solider, Pyro, Demoman and Heavy, with each of these requiring 17%, 9%, 9%, and 50% charge for a one shot (headshot) kill.&#xD;&#xA;&#xD;&#xA;Also worth noting that you can oneshot kill (bodyshot) a Scout, Engineer, Medic, Sniper and Spy with a 100% charge if you think it's a better bet than the head.&#xD;&#xA;&#xD;&#xA;All of this goes out the window if a medic is charging, but the above link has info on that too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://tf2wiki.net/wiki/Sniper_strategy &quot;TF2 Wiki&quot;" />
  <row Id="4284" PostHistoryTypeId="2" PostId="1975" RevisionGUID="e52e3bc1-97d7-47bc-b7d8-a6af2acc6da2" CreationDate="2010-07-15T07:26:16.987" UserId="729" Text="I have Windows 7 64 bit and I'm trying to run C&amp;C Generals Zero Hour on it. Generals itself works fine but Zero Hour just quits after the splash screen.&#xD;&#xA;&#xD;&#xA;I have the latest version (1.04) and made sure I have latest nVidia drivers etc. I have tried all the ini file tricks and running it in XP compatibility mode that those don't seem to work." />
  <row Id="4285" PostHistoryTypeId="1" PostId="1975" RevisionGUID="e52e3bc1-97d7-47bc-b7d8-a6af2acc6da2" CreationDate="2010-07-15T07:26:16.987" UserId="729" Text="How can I run C&amp;C Generals Zero Hour on Windows 7" />
  <row Id="4286" PostHistoryTypeId="3" PostId="1975" RevisionGUID="e52e3bc1-97d7-47bc-b7d8-a6af2acc6da2" CreationDate="2010-07-15T07:26:16.987" UserId="729" Text="&lt;windows-7&gt;&lt;command-and-conquer&gt;" />
  <row Id="4287" PostHistoryTypeId="2" PostId="1976" RevisionGUID="0a28720a-0450-49de-a192-737cae522dd0" CreationDate="2010-07-15T07:39:16.580" UserId="145" Text="[Great Red Herring Chase][1]&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;**Bonus**: [KeyMan][3]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.intuitiongames.com/red-herring-chase/&#xD;&#xA;  [2]: http://www.intuitiongames.com/images/redHerring_title.jpg&#xD;&#xA;  [3]: http://www.typingmaster.com/games/keyman.asp?keys=abcdefghijklmnopqrstuvwxyz&amp;Submit=Start+Game" />
  <row Id="4288" PostHistoryTypeId="2" PostId="1977" RevisionGUID="ee4ba648-28e1-4aeb-ba79-e21a46298442" CreationDate="2010-07-15T07:41:13.737" UserId="733" Text="I bought the game during the Steam Summer Perils Sale. I've played it once or twice (and I suck at it) but it's a lot of fun. I saw the level editor as well; you can save maps in your `My Documents\Super Laser Racer\Tracks` folder. There are also some custom maps on this forum: http://www.newstargames.com/newstarforum/forumdisplay.php?f=108&#xD;&#xA;&#xD;&#xA;There are also mods available and they go under your `Steam\steamapps\common\super laser racer` folder" />
  <row Id="4289" PostHistoryTypeId="2" PostId="1978" RevisionGUID="94091114-212f-4fba-aa41-ce38fc20bc69" CreationDate="2010-07-15T07:41:26.747" UserId="727" Text="I've softmodded my Wii to run HomeBrew software, and haven't updated the main Wii OS since, the changes are not that important, and if you wait for the new softmod to be avaibable for the new version, you can do it that way.&#xD;&#xA;&#xD;&#xA;There is a very small chance of bricking, and the newer methods are very foolproof..&#xD;&#xA;&#xD;&#xA;Regarding upgrading, [Menu 4.2][1] :&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel v1.0.4&#xD;&#xA;   (title ID HAXX) and below and DVDX v1&#xD;&#xA;   (title ID DVDX).&#xD;&#xA; - Now uses IOS70.&#xD;&#xA; - Wii Shop Channel updated. Use WiiSCU or DOP-Mii to update the shop channel.&#xD;&#xA; - Most of the IOS's have been updated or stubbed.&#xD;&#xA; - Updates your boot2 to boot2v4, overwriting BootMii/boot2.&#xD;&#xA; - Checks for region converted Korean Wii (checks for korean common  key inside EEPROM?) if so then brick with a 003 Error.&#xD;&#xA; - Improved region checking for discs and titles, the system menu now&#xD;&#xA;   checks the Title ID from the TMD.&#xD;&#xA;&#xD;&#xA;&gt;  As far as we know, System Menu 4.2&#xD;&#xA;&gt; adds no new functionality. No games,&#xD;&#xA;&gt; homebrew or official, require System&#xD;&#xA;&gt; Menu 4.2 to be installed.&#xD;&#xA;&#xD;&#xA;In conclusion, just a bunch of checks to brick/restore your Wii if you are running softmods or homebrew additions.&#xD;&#xA;&#xD;&#xA;And the next [update 4.3][2]:&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel and DVDX, title IDs HAXX, DVDX, JODI, DISC, and DISK.&#xD;&#xA; - Now uses IOS80.&#xD;&#xA; - IOS254 stubbed - BootMii is deleted.&#xD;&#xA; - Fixed Bannerbomb less stupidly this time.&#xD;&#xA; - Added IOS58.&#xD;&#xA; - HackMii Installer Userland+Syscall IOS exploit removed&#xD;&#xA; - ES_AddTitleFinish now checks the signature (Trucha Bug Restorer and similar won't work anymore) &#xD;&#xA;&#xD;&#xA;So it only adds usb webcam support and more checks to brick your Wii if softmods are detected.&#xD;&#xA;&#xD;&#xA;So the last 2 major &quot;upgrades&quot; ware just to brick your wii if you were running a softmode/homebrew software, enough reason for me to stop updating the OS and enjoy the homebrew software.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiibrew.org/wiki/System_Menu_4.2&#xD;&#xA;  [2]: http://wiibrew.org/wiki/System_Menu_4.3" />
  <row Id="4290" PostHistoryTypeId="2" PostId="1979" RevisionGUID="204ea244-4dec-4a1d-81e7-6e4f9badecca" CreationDate="2010-07-15T07:47:40.727" UserId="733" Text="Headquarters Pro is great since it's fast to gain points by capping or defending, and since enemies will always target the area you're defending. I'd avoid any type of deathmatch or free-for-all since the only way to get points is to call in killstreaks or kill players." />
  <row Id="4291" PostHistoryTypeId="6" PostId="1968" RevisionGUID="c92179bd-d5a2-46d1-8d04-c757d5f44139" CreationDate="2010-07-15T07:54:01.897" UserId="96" Comment="edited tags" Text="&lt;pc&gt;&lt;flash&gt;" />
  <row Id="4292" PostHistoryTypeId="2" PostId="1980" RevisionGUID="53daf3cc-0db9-44c7-a740-fbb7240e1088" CreationDate="2010-07-15T07:54:16.497" UserId="738" Text="When will the next World of Warcraft Expansion pack be out?" />
  <row Id="4293" PostHistoryTypeId="1" PostId="1980" RevisionGUID="53daf3cc-0db9-44c7-a740-fbb7240e1088" CreationDate="2010-07-15T07:54:16.497" UserId="738" Text="When will the next World of Warcraft Expansion pack be out?" />
  <row Id="4294" PostHistoryTypeId="3" PostId="1980" RevisionGUID="53daf3cc-0db9-44c7-a740-fbb7240e1088" CreationDate="2010-07-15T07:54:16.497" UserId="738" Text="&lt;world-of-warcraft&gt;" />
  <row Id="4295" PostHistoryTypeId="2" PostId="1981" RevisionGUID="1c9c7fa0-9c94-44fc-abee-1c94e3f5a0d7" CreationDate="2010-07-15T08:01:55.730" UserId="739" Text="I purchased a gamepad for the sole purpose of playing Fahrenheit (called &quot;Indigo Prophecy&quot; in the US), and wasn't dissappointed - so I am recommending that game :)&#xD;&#xA;&#xD;&#xA;Hardly used for anything else, though, kb/mouse always seems to work better, for me at least." />
  <row Id="4296" PostHistoryTypeId="5" PostId="1929" RevisionGUID="e71be78f-5edf-4829-a212-9b5aa7d27153" CreationDate="2010-07-15T08:04:31.153" UserId="102" Comment="added 211 characters in body" Text="I pulled it off by doing a 14 hatch, 15 pool and then rushed queens and zerglings.  I did manage to make 20 by the 255 second mark.&#xD;&#xA;&#xD;&#xA;With a 6 pool build order you should hit 20 zerglings at 4:05.  Put your first 6 on minerals, morph pool asap.  Leave the remaining 5.  Morph overlord at 100 minerals.  Spam zerglings as your larva comes up." />
  <row Id="4297" PostHistoryTypeId="5" PostId="958" RevisionGUID="b80ef8a5-9d58-44db-b03d-194efe680212" CreationDate="2010-07-15T08:06:01.947" UserId="102" Comment="spelling" Text="There are literally dozens of Terran builds and possibly hundreds of Cheeses.  As a result I'm going to try and lay out a couple of the broad strokes, but unlike Protoss or Zerg these are not going to be succinct build orders.&#xD;&#xA;&#xD;&#xA;The three major builds in Terran play are:&#xD;&#xA;&#xD;&#xA; - Bio&#xD;&#xA; - Mech&#xD;&#xA; - 1:1:1&#xD;&#xA;&#xD;&#xA;Obviously there is a lot of variation and overlap between these builds but I'm going to try and lay out the broad strokes here.&#xD;&#xA;&#xD;&#xA;Terran bio revolves around building a Marine/Marauder/Medivac force for a nice timing push.  This is sometimes called the MMM build.  Openings usually consist of 3 Barracks (sometimes called Rax), 2 with techlabs and 1 with a reactor.  A Terran economy can readily support 3 Barracks .  The timing push here usually comes at about 40 food with a heavy Marauder/Marine force with Stim.  The build continues to evolve into the late game by adding on a Factory and Starport for Medivac support.  Medivacs are key to Stim based play, as any force that stims is necessarily at reduced HP for the remainder of the game.  Additionally, Medivac's provide for drops which increases the mobility of your army.  You can also transition into Bio mech, or add Ghosts on for TvP.&#xD;&#xA;&#xD;&#xA;Terran Mech grew out of early hellion harass.  This usually involved building one Barracks before  going to 2 Factory and pumping out hellions for early harass and then transitioning into a more stable Thor/Siege tank force.  This is especially effective vs Zerg players going Muta/Ling as upgraded Hellions are powerful vs Zerglings and Thors do splash damage to Mutalisk.  Additionally, heavy Siege tank forces are effective vs Hydra/Roach armies.  Top Zerg players (such as Artosis and IdrA) have said that Terran Mech is so powerful it is &quot;Broken&quot; (a term to mean unbalanced) against Zerg.  A key point to remember is that the initial Barracks can be used for scouting or to produce Marines (which help an early Mech army). &#xD;&#xA;&#xD;&#xA;The 1:1:1 was first popularized by the player The Little One (TLO) and has become the standard in TvT play.  The name derives from having one of each unit producing structure: 1 Barracks, 1 Factory, 1 Starport.  The synergy that units from these buildings provide have cause this build to become increasingly popular outside of TvT play.  The basic idea here is to build a Marine, Tank, Viking force, using the Vikings to give Line of Sight to the Siege tanks (which can fire further than they can see) and using Marines to fight off Air harass.  &#xD;&#xA;&#xD;&#xA;One of the important points of this strategy is to use Vikings to establish air dominance.  In a losing battle, the Vikings can always land and wait for Marine support (as Vikings are an air to air unit).  The power from this build comes in its flexibility.  Usually 1 techlab and 2 reactors, these addons can quickly be switched, allowing the deployment of Banshees (once air superiority has been obtained) and Hellions, or swapping to Marauders to break a Siege tank grouping.  Unless there are serious balance changes in the future a number of SC2 Commentators (Huk, Day9) have suggested that this will become the standard Terran play.&#xD;&#xA;&#xD;&#xA;I'll briefly mention a couple of the standard Terran Cheese strategies.&#xD;&#xA;&#xD;&#xA;6 Rax into Reaper harass is a popular TvP strategy, as early reapers built from a proxy Rax (a Barracks built close to the opponent) will arrive before the Protoss has Stalkers and thus are unbeatable with good micro.&#xD;&#xA;&#xD;&#xA;Banshee rush, especially against Zerg opponents has also been popular as Zerg does not have a staple unit before Tier 2 that can attack air.&#xD;&#xA;&#xD;&#xA;Thor drops (often a part of mech builds, or biomech) are very effective.  While rushing thor drops can be considered a Cheese, use of them as part of a normal build is present at even the competitive level.&#xD;&#xA;&#xD;&#xA;Standard Terran opening is:&#xD;&#xA;&#xD;&#xA; 1. 9 Supply&#xD;&#xA; 2. 12 Barracks &#xD;&#xA; 3. 15-22 Orbital Command &#xD;&#xA;&#xD;&#xA;" />
  <row Id="4298" PostHistoryTypeId="2" PostId="1982" RevisionGUID="84ebe15c-13af-4429-8cef-974f2a4ea0fc" CreationDate="2010-07-15T08:07:57.697" UserId="371" Text="[Galcon Fusion][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.galcon.com/iphone/" />
  <row Id="4299" PostHistoryTypeId="2" PostId="1983" RevisionGUID="f92df90b-eda4-4c56-a627-cae4f8dc7b8f" CreationDate="2010-07-15T08:08:24.980" UserId="675" Text="[Subversion][1] was announced several months ago.&#xD;&#xA;&#xD;&#xA;Has a release date (or release quarter) been determined?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.introversion.co.uk/introversion/viewtopic.php?t=2313" />
  <row Id="4300" PostHistoryTypeId="1" PostId="1983" RevisionGUID="f92df90b-eda4-4c56-a627-cae4f8dc7b8f" CreationDate="2010-07-15T08:08:24.980" UserId="675" Text="Does Subversion have a release date?" />
  <row Id="4301" PostHistoryTypeId="3" PostId="1983" RevisionGUID="f92df90b-eda4-4c56-a627-cae4f8dc7b8f" CreationDate="2010-07-15T08:08:24.980" UserId="675" Text="&lt;pc&gt;&lt;upcoming-games&gt;" />
  <row Id="4302" PostHistoryTypeId="2" PostId="1984" RevisionGUID="73e71d59-d858-48ce-aa4c-fc5b5c8e5fe7" CreationDate="2010-07-15T08:10:35.147" UserId="675" Text="[Continuity][1] is an engaging puzzle game with a tricky mechanic that sort of gives the game an exploration element. &#xD;&#xA;&#xD;&#xA;I have several more to suggest, but can't provide links for them due to a lack of reputation. These are all browser games.&#xD;&#xA;&#xD;&#xA;**Small Worlds** is an exploration game. Great music; lovely subtle story.&#xD;&#xA;&#xD;&#xA;**Canabalt** is an addictive side-scrolling jumping game that speeds up.&#xD;&#xA;&#xD;&#xA;**Every Day The Same Dream** is an experimental sort of game that tells an interesting story about breaking out of the daily grind.&#xD;&#xA;&#xD;&#xA;**MotherLoad** is a mining game. Dig for minerals. Sell them. Upgrade your mining vehicle. Something funny is going on, though...&#xD;&#xA;&#xD;&#xA;**Flow** is just that. Relaxing music and intuitive gameplay mechanics make this game addictive and fun. It was later turned in to a full-blown console game.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.continuitygame.com/" />
  <row Id="4303" PostHistoryTypeId="2" PostId="1985" RevisionGUID="ae160a1e-2d58-49f9-b994-d709381536e7" CreationDate="2010-07-15T08:11:32.307" UserId="554" Text="You're probably best off playing emulated console games, as most recent-ish games released only truly support the 360 controller.&#xD;&#xA;&#xD;&#xA;Otherwise, I'd highly recommend [An Untitled Story][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mattmakesgames.com/games.php" />
  <row Id="4304" PostHistoryTypeId="2" PostId="1986" RevisionGUID="99675fbf-e5be-4c3d-9be9-edda92013244" CreationDate="2010-07-15T08:14:27.370" UserId="371" Text="It's a [classic turn based board game][1], who's absence of dice means that the element of luck is all but removed. It would work brilliantly on a smartphone...&#xD;&#xA;&#xD;&#xA;There is a pretty good [web implementation][2], but the site doesn't offer a phone optimised version.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Diplomacy_game&#xD;&#xA;  [2]: http://webdiplomacy.net/" />
  <row Id="4305" PostHistoryTypeId="1" PostId="1986" RevisionGUID="99675fbf-e5be-4c3d-9be9-edda92013244" CreationDate="2010-07-15T08:14:27.370" UserId="371" Text="Is there an iPhone/smartphone version of Diplomacy?" />
  <row Id="4306" PostHistoryTypeId="3" PostId="1986" RevisionGUID="99675fbf-e5be-4c3d-9be9-edda92013244" CreationDate="2010-07-15T08:14:27.370" UserId="371" Text="&lt;iphone&gt;" />
  <row Id="4307" PostHistoryTypeId="2" PostId="1987" RevisionGUID="eafa6dea-844c-421a-b52a-a02281f99ac8" CreationDate="2010-07-15T08:14:35.043" UserId="739" Text="Recently bought Gothic II Gold (with Night of the Raven addon), and now (about 10 hours into the game) trying to understand what is the correct timing to try to bring the addon's intro quests (&quot;the missing people&quot;, the water mages etc) to completion. I understand that once I join one of the factions (militia, mercenaries, fire mages) the choices in the game will become limited, will that affect the addon's territory?&#xD;&#xA;&#xD;&#xA;And until approximately which level (depending on the character build, I understand) is it too early to deal with the addon, since I assume it may have some tough creatures etc.&#xD;&#xA;&#xD;&#xA;Thank you in advance!" />
  <row Id="4308" PostHistoryTypeId="1" PostId="1987" RevisionGUID="eafa6dea-844c-421a-b52a-a02281f99ac8" CreationDate="2010-07-15T08:14:35.043" UserId="739" Text="Right timinig to deal with the addon in Gothic 2" />
  <row Id="4309" PostHistoryTypeId="3" PostId="1987" RevisionGUID="eafa6dea-844c-421a-b52a-a02281f99ac8" CreationDate="2010-07-15T08:14:35.043" UserId="739" Text="&lt;pc&gt;&lt;guide&gt;&lt;retro-gaming&gt;&lt;old-games&gt;" />
  <row Id="4310" PostHistoryTypeId="2" PostId="1988" RevisionGUID="5b009e63-b644-48b5-a8df-27cecf385dc4" CreationDate="2010-07-15T08:17:43.883" UserId="744" Text="Nobody outside Blizzard will be able to tell you an exact date. Certainly before Christmas but I wouldn't count on it being that long before Christmas." />
  <row Id="4311" PostHistoryTypeId="2" PostId="1989" RevisionGUID="225c45b7-a9a9-49e6-9f7d-85a2ad23294c" CreationDate="2010-07-15T08:22:55.260" UserId="744" Text="Not answering your question - though I'd be interested in hearing the answer. Also worth pointing out that there is also a good desktop implementation - jDip.&#xD;&#xA;&#xD;&#xA;The place where you would find any posts about this for me would be The Diplomatic Pouch website (diplom.org)- this is the definitive Diplomacy resource." />
  <row Id="4312" PostHistoryTypeId="5" PostId="1978" RevisionGUID="b301643e-b27c-400a-802c-becd1cffdb79" CreationDate="2010-07-15T08:25:30.243" UserId="727" Comment="edited body" Text="I've softmodded my Wii to run HomeBrew software, and haven't updated the main Wii OS since, the changes are not that important, and if you wait for the new softmod to be avaibable for the new version, you can do it that way.&#xD;&#xA;&#xD;&#xA;There is a very small chance of bricking, and the newer methods are very foolproof..&#xD;&#xA;&#xD;&#xA;Regarding upgrading, [Menu 4.2][1] :&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel v1.0.4&#xD;&#xA;   (title ID HAXX) and below and DVDX v1&#xD;&#xA;   (title ID DVDX).&#xD;&#xA; - Now uses IOS70.&#xD;&#xA; - Wii Shop Channel updated. Use WiiSCU or DOP-Mii to update the shop channel.&#xD;&#xA; - Most of the IOS's have been updated or stubbed.&#xD;&#xA; - Updates your boot2 to boot2v4, overwriting BootMii/boot2.&#xD;&#xA; - Checks for region converted Korean Wii (checks for korean common  key inside EEPROM?) if so then brick with a 003 Error.&#xD;&#xA; - Improved region checking for discs and titles, the system menu now&#xD;&#xA;   checks the Title ID from the TMD.&#xD;&#xA;&#xD;&#xA;&gt;  As far as we know, System Menu 4.2&#xD;&#xA;&gt; adds no new functionality. No games,&#xD;&#xA;&gt; homebrew or official, require System&#xD;&#xA;&gt; Menu 4.2 to be installed.&#xD;&#xA;&#xD;&#xA;In conclusion, just a bunch of checks to brick/restore your Wii if you are running softmods or homebrew additions.&#xD;&#xA;&#xD;&#xA;And the next [update 4.3][2]:&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel and DVDX, title IDs HAXX, DVDX, JODI, DISC, and DISK.&#xD;&#xA; - Now uses IOS80.&#xD;&#xA; - IOS254 stubbed - BootMii is deleted.&#xD;&#xA; - Fixed Bannerbomb less stupidly this time.&#xD;&#xA; - Added IOS58.&#xD;&#xA; - HackMii Installer Userland+Syscall IOS exploit removed&#xD;&#xA; - ES_AddTitleFinish now checks the signature (Trucha Bug Restorer and similar won't work anymore) &#xD;&#xA;&#xD;&#xA;So it only adds usb webcam support and more checks to brick your Wii if softmods are detected.&#xD;&#xA;&#xD;&#xA;So the last 2 major &quot;upgrades&quot; were just to brick your wii if you were running a softmode/homebrew software, enough reason for me to stop updating the OS and enjoy the homebrew software.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiibrew.org/wiki/System_Menu_4.2&#xD;&#xA;  [2]: http://wiibrew.org/wiki/System_Menu_4.3" />
  <row Id="4313" PostHistoryTypeId="2" PostId="1990" RevisionGUID="70409743-6f11-48ce-8f5f-ada81d4c1f9a" CreationDate="2010-07-15T08:25:46.093" UserDisplayName="Opie" Text="What is the fastest way to level up in Battlefield Bad Company 2 on PC? &lt;br&gt;Which kit usually yields the most points per minute?" />
  <row Id="4314" PostHistoryTypeId="1" PostId="1990" RevisionGUID="70409743-6f11-48ce-8f5f-ada81d4c1f9a" CreationDate="2010-07-15T08:25:46.093" UserDisplayName="Opie" Text="Fastest Leveling BFBC2" />
  <row Id="4315" PostHistoryTypeId="3" PostId="1990" RevisionGUID="70409743-6f11-48ce-8f5f-ada81d4c1f9a" CreationDate="2010-07-15T08:25:46.093" UserDisplayName="Opie" Text="&lt;leveling&gt;&lt;experience&gt;" />
  <row Id="4316" PostHistoryTypeId="2" PostId="1991" RevisionGUID="fc0d3d91-b1c8-4a53-a71e-4da1206da5c5" CreationDate="2010-07-15T08:26:47.463" UserId="745" Text="Equip FMJ and the heartbeat sensor using Bling. This won't work for sub machine guns obviously.  Stopping power is important as well.  Play hardcore game modes. Objective ones are sometimes better.&#xD;&#xA;&#xD;&#xA;Basically stalk around the outside of buildings. When you see a red blip, line up your shot and start firing. If you don't immediately get hit markers then start making small sweeps. If you are playing an objective game then your best bet is to assume they are prone next to the objective." />
  <row Id="4317" PostHistoryTypeId="2" PostId="1992" RevisionGUID="91d050a8-54b8-4965-915c-f97c6d53ba70" CreationDate="2010-07-15T08:28:41.390" UserId="748" Text="Minisquadron - very addictive&#xD;&#xA;&#xD;&#xA;Chop Chop Ninja - good mario-esque game&#xD;&#xA;&#xD;&#xA;Uniwar&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4318" PostHistoryTypeId="2" PostId="1993" RevisionGUID="09feb704-68cd-45b3-8381-4ae084b5872c" CreationDate="2010-07-15T08:32:00.197" UserId="739" Text="You ask &quot;whether it was determined&quot;, and I have to say &quot;no, it wasn't&quot;. Please don't cut my head, even though I bring you bad news :)&#xD;&#xA;&#xD;&#xA;The last blog entry on the game site was in early May, and it started with the phrase &quot;Everything takes a long time in this project, and i'm not entirely sure why.&quot;&#xD;&#xA;&#xD;&#xA;We have to be patient. As Gabe from Valve said once about Half-Life, a game can be &quot;released late&quot; only once, while, if not done right, it can be bad forever." />
  <row Id="4319" PostHistoryTypeId="2" PostId="1994" RevisionGUID="22349f1a-3087-42c6-aab0-29e593df899b" CreationDate="2010-07-15T08:37:17.470" UserId="739" Text="I can also recommend [I.V.A.N.][1], it is simple to learn and brief, yet provides lots of random fun opportunities on each playthrough. You won't spend too much time trying to learn it, which is a bonus, and the graphics are nice as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ivan.sourceforge.net/" />
  <row Id="4320" PostHistoryTypeId="2" PostId="1995" RevisionGUID="8a186f7a-6f9a-43c9-99ad-661583b0e8ad" CreationDate="2010-07-15T08:42:17.630" UserId="675" Text="**[Planetside][1]**, by Sony, was a great game. It may even be my favorite game to date.&#xD;&#xA;&#xD;&#xA;I heard a while back that there was a sequel coming: &quot;**PS Next**.&quot; &#xD;&#xA;&#xD;&#xA;The last thing I heard about it was from the blog of one of the developers, John Smedley, promising that BFRs [wouldn't be in the game.][2]&#xD;&#xA;&#xD;&#xA;Has there been any news on **PS Next** since then?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockpapershotgun.com/2008/09/05/planetside-the-1/&#xD;&#xA;  [2]: http://john-smedley.livejournal.com/1300.html" />
  <row Id="4321" PostHistoryTypeId="1" PostId="1995" RevisionGUID="8a186f7a-6f9a-43c9-99ad-661583b0e8ad" CreationDate="2010-07-15T08:42:17.630" UserId="675" Text="Planetside 2: In development?" />
  <row Id="4322" PostHistoryTypeId="3" PostId="1995" RevisionGUID="8a186f7a-6f9a-43c9-99ad-661583b0e8ad" CreationDate="2010-07-15T08:42:17.630" UserId="675" Text="&lt;pc&gt;&lt;upcoming-games&gt;" />
  <row Id="4323" PostHistoryTypeId="10" PostId="1849" RevisionGUID="5fddfde3-0039-4b23-b947-c4b9d7829c6b" CreationDate="2010-07-15T08:43:59.687" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;}]" />
  <row Id="4324" PostHistoryTypeId="4" PostId="1983" RevisionGUID="981eec88-c0f0-4ccc-9037-790ce5bbf794" CreationDate="2010-07-15T08:45:23.020" UserId="675" Comment="Edited title for clarity" Text="Does Subversion, by Introversion Software, have a release date?" />
  <row Id="4325" PostHistoryTypeId="6" PostId="96" RevisionGUID="6971d665-97cd-43c6-80c7-0fc3aced01b4" CreationDate="2010-07-15T08:46:22.347" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;hardware&gt;&lt;controllers&gt;&lt;accessories&gt;&lt;flight-simulation&gt;" />
  <row Id="4326" PostHistoryTypeId="5" PostId="1984" RevisionGUID="6becb531-9abe-472a-8693-24774adc0de4" CreationDate="2010-07-15T08:48:47.520" UserId="675" Comment="Added URLs." Text="These are all browser games.&#xD;&#xA;&#xD;&#xA;[Continuity][1] is an engaging puzzle game with a tricky mechanic that sort of gives the game an exploration element. &#xD;&#xA;&#xD;&#xA;[Small Worlds][2] is an exploration game. Great music; lovely subtle story.&#xD;&#xA;&#xD;&#xA;[Canabalt][3] is an addictive side-scrolling jumping game that speeds up.&#xD;&#xA;&#xD;&#xA;[Every Day The Same Dream][4] is an experimental sort of game that tells an interesting story about breaking out of the daily grind.&#xD;&#xA;&#xD;&#xA;[MotherLoad][5] is a mining game. Dig for minerals. Sell them. Upgrade your mining vehicle. Something funny is going on, though...&#xD;&#xA;&#xD;&#xA;[Flow][6] is just that. Relaxing music and intuitive gameplay mechanics make this game addictive and fun. It was later turned in to a full-blown console game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.continuitygame.com/&#xD;&#xA;  [2]: http://jayisgames.com/cgdc6/?gameID=9&#xD;&#xA;  [3]: http://adamatomic.com/canabalt/&#xD;&#xA;  [4]: http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html&#xD;&#xA;  [5]: http://www.miniclip.com/games/motherload/en/&#xD;&#xA;  [6]: http://intihuatani.usc.edu/cloud/flowing/" />
  <row Id="4327" PostHistoryTypeId="6" PostId="115" RevisionGUID="3d9e6d9d-b0ea-41ef-b047-47c9804b17d5" CreationDate="2010-07-15T08:50:35.193" UserId="122" Comment="edited tags" Text="&lt;spoiler&gt;&lt;adventure&gt;&lt;ending&gt;" />
  <row Id="4328" PostHistoryTypeId="6" PostId="747" RevisionGUID="59abc016-c7d3-4f1d-a896-31038366f99f" CreationDate="2010-07-15T08:51:12.977" UserId="122" Comment="edited tags" Text="&lt;eve-online&gt;&lt;npcs&gt;&lt;pirates&gt;" />
  <row Id="4329" PostHistoryTypeId="6" PostId="1987" RevisionGUID="0f60662f-f1a8-4542-98d9-f7cc038cfbd7" CreationDate="2010-07-15T08:51:33.037" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;guide&gt;&lt;old-games&gt;&lt;gothic2&gt;" />
  <row Id="4330" PostHistoryTypeId="6" PostId="1987" RevisionGUID="0e833918-05ce-449f-bb5f-7f9b32037f71" CreationDate="2010-07-15T08:52:10.010" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;guide&gt;&lt;old-games&gt;&lt;gothic-2&gt;" />
  <row Id="4331" PostHistoryTypeId="6" PostId="1742" RevisionGUID="cd17d7dc-0214-4d39-94c5-e2e7c1636bf4" CreationDate="2010-07-15T08:54:55.243" UserId="88" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="4332" PostHistoryTypeId="6" PostId="1990" RevisionGUID="9e26baf3-a6be-49c5-8431-f0d5b7462df1" CreationDate="2010-07-15T08:58:45.577" UserId="88" Comment="edited tags" Text="&lt;leveling&gt;&lt;bad-company-2&gt;&lt;experience&gt;" />
  <row Id="4333" PostHistoryTypeId="6" PostId="1986" RevisionGUID="95b87a79-dddf-4cfd-928d-28aa6b5887a4" CreationDate="2010-07-15T08:59:17.807" UserId="88" Comment="edited tags" Text="&lt;iphone&gt;&lt;diplomacy&gt;" />
  <row Id="4334" PostHistoryTypeId="6" PostId="1983" RevisionGUID="de4588c9-41db-402b-bcf1-d3e3b03ba09b" CreationDate="2010-07-15T08:59:50.630" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;upcoming-games&gt;" />
  <row Id="4335" PostHistoryTypeId="6" PostId="1915" RevisionGUID="a7b823ad-238a-4a5e-864c-e66ea56fc4d5" CreationDate="2010-07-15T09:04:10.933" UserId="88" Comment="edited tags" Text="&lt;old-games&gt;" />
  <row Id="4336" PostHistoryTypeId="6" PostId="1915" RevisionGUID="938ea14a-ce69-4b12-82b7-aa294f5afa7a" CreationDate="2010-07-15T09:04:30.043" UserId="88" Comment="edited tags" Text="&lt;old-games&gt;&lt;zork&gt;" />
  <row Id="4337" PostHistoryTypeId="6" PostId="1914" RevisionGUID="679d6e70-2b0f-47f4-bb66-4dc458582944" CreationDate="2010-07-15T09:04:55.127" UserId="88" Comment="edited tags" Text="&lt;game-rec&gt;&lt;turn-based-strategy&gt;&lt;linux&gt;" />
  <row Id="4338" PostHistoryTypeId="6" PostId="1913" RevisionGUID="47b4c475-540e-4643-a9f4-bc97cf575270" CreationDate="2010-07-15T09:05:30.243" UserId="88" Comment="edited tags" Text="&lt;mod&gt;&lt;racing&gt;&lt;maps&gt;" />
  <row Id="4339" PostHistoryTypeId="6" PostId="1896" RevisionGUID="b28a56bf-3d34-4c98-914c-d03dd88802f2" CreationDate="2010-07-15T09:06:21.410" UserId="88" Comment="edited tags" Text="&lt;might-and-magic&gt;" />
  <row Id="4340" PostHistoryTypeId="6" PostId="1800" RevisionGUID="08b13f71-ff6d-4999-845a-544802f70132" CreationDate="2010-07-15T09:08:11.140" UserId="88" Comment="edited tags" Text="&lt;adventure&gt;&lt;myst&gt;" />
  <row Id="4341" PostHistoryTypeId="2" PostId="1996" RevisionGUID="6ff508b3-deea-4c6d-be23-07de5d555696" CreationDate="2010-07-15T09:08:21.203" UserId="749" Text="Does anyone know the best games of this rare genre?&#xD;&#xA;Where to buy/find them? &#xD;&#xA;&#xD;&#xA;Thanks! " />
  <row Id="4342" PostHistoryTypeId="1" PostId="1996" RevisionGUID="6ff508b3-deea-4c6d-be23-07de5d555696" CreationDate="2010-07-15T09:08:21.203" UserId="749" Text="A list of good Air Traffic Simulation games?" />
  <row Id="4343" PostHistoryTypeId="3" PostId="1996" RevisionGUID="6ff508b3-deea-4c6d-be23-07de5d555696" CreationDate="2010-07-15T09:08:21.203" UserId="749" Text="&lt;game-rec&gt;" />
  <row Id="4344" PostHistoryTypeId="2" PostId="1997" RevisionGUID="6469d71b-9e1e-427a-adf4-c2e6bbb33b49" CreationDate="2010-07-15T09:08:32.170" UserId="409" Text="Technically, the original storyline of Gothic 2 and the storyline of the Night of the Raven addon can be played in (almost) any order and may be even arbitrarily interleaved. The main part of Night of the Raven takes place in a new part of the island that is only accessible through a certain addon quest. Once you reach this part of the island, you may portal back and forth to the original part and progress as much of either storyline as you desire. The only point of no return is close to the end in the original storyline when *(minor spoiler alert)* you leave the island by ship. After this point, you wont be able to access the Night of the Raven part of the island anymore. *(end spoiler alert)*&#xD;&#xA;&#xD;&#xA;As for right time to deal with the addon, unfortunately, I don't remember which level I have been. If I recall correctly, I started (and concluded) the addon storyline somewhere between chapter 3 and 4 of the game. However, when and how you tackle this quest is completely up to your judgement. Gothic 2 &quot;tells&quot; you that you are not strong enough to master your current quest by placing monsters in your way that are too strong for you in your current shape. So if you fail some quest repeatedly, it is a good idea to go and do something else until you have become strong enough.&#xD;&#xA;&#xD;&#xA;Having said that, you should be aware that with the installation of the addon comes a significant rise in the difficulty of the original storyline (as compared to playing Gothic II wothout the addon). However, once you beat the Night of the Raven main quest, you will obtain a weapon that will make the rest of the original storyline almost too easy. But beside these balancing issues, Gothis 2 (plus addon) is really one of the best single player RPGs to play." />
  <row Id="4345" PostHistoryTypeId="6" PostId="1793" RevisionGUID="e2caaf37-ced7-474a-985c-846eb1db6ad8" CreationDate="2010-07-15T09:08:37.100" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;steam&gt;&lt;manual&gt;" />
  <row Id="4346" PostHistoryTypeId="6" PostId="1721" RevisionGUID="4cc4ab9f-bfd0-4c06-a0d9-ffd69f6f7de9" CreationDate="2010-07-15T09:13:03.910" UserId="88" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;emulation&gt;&lt;arcade&gt;" />
  <row Id="4347" PostHistoryTypeId="6" PostId="1713" RevisionGUID="79656ea8-24c7-4945-8f6c-2c1e7d26ed0a" CreationDate="2010-07-15T09:13:31.307" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;mario&gt;&lt;legal&gt;&lt;nintendo-64&gt;" />
  <row Id="4348" PostHistoryTypeId="2" PostId="1998" RevisionGUID="930fac79-ae57-4ac3-bb65-65f6a140a4c1" CreationDate="2010-07-15T09:15:40.230" UserId="69" Text="I want to copy my saves from one computer to another, and I'm not sure where they are located. I'm interested in the save files for the games from Pop Cap (Bejeweled Twist, Peggle, Bookworm, for example).&#xD;&#xA;&#xD;&#xA;Where are they saved (I assume that all in the same place, since from same publisher and developers)?" />
  <row Id="4349" PostHistoryTypeId="1" PostId="1998" RevisionGUID="930fac79-ae57-4ac3-bb65-65f6a140a4c1" CreationDate="2010-07-15T09:15:40.230" UserId="69" Text="Where are located the saves for Pop Cap games?" />
  <row Id="4350" PostHistoryTypeId="3" PostId="1998" RevisionGUID="930fac79-ae57-4ac3-bb65-65f6a140a4c1" CreationDate="2010-07-15T09:15:40.230" UserId="69" Text="&lt;pc&gt;&lt;save-games&gt;" />
  <row Id="4351" PostHistoryTypeId="2" PostId="1999" RevisionGUID="914d16c1-ebc9-43eb-ada6-26eed76a570b" CreationDate="2010-07-15T09:16:47.143" UserId="742" Text="Since i've not seen any FPS, I would like to remind you a few of them&#xD;&#xA;&#xD;&#xA;* [War§ow][1] a fast-paced FPS with a nice cell-shaded look&#xD;&#xA;* [Cube][2]/Sauerbraten on which is based [AssaultCube][3].&#xD;&#xA;* [OpenArena][4] pure deathmatch, Quake-engine based&#xD;&#xA;* [Nexuiz][5]&#xD;&#xA;* [UrbanTerror][6], a so-called Hollywood tactical FPS, which adds to Soldier of Fortune realism a bunch of spectacular moves&#xD;&#xA;* [Tremulous][7], which opposes humans to aliens, and adds some RTS elements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.warsow.net/&#xD;&#xA;  [2]: http://cubeengine.com/&#xD;&#xA;  [3]: http://assault.cubers.net/&#xD;&#xA;  [4]: http://www.openarena.ws/smfnews.php&#xD;&#xA;  [5]: http://alientrap.org/nexuiz/&#xD;&#xA;  [6]: http://www.urbanterror.info/news/home/&#xD;&#xA;  [7]: http://tremulous.net/" />
  <row Id="4352" PostHistoryTypeId="16" PostId="1999" RevisionGUID="914d16c1-ebc9-43eb-ada6-26eed76a570b" CreationDate="2010-07-15T09:16:47.143" UserId="-1" />
  <row Id="4353" PostHistoryTypeId="5" PostId="1997" RevisionGUID="eb47c775-8a24-4ede-bbaf-1cc2e5191d35" CreationDate="2010-07-15T09:17:36.130" UserId="409" Comment="deleted 1 characters in body" Text="Technically, the original storyline of Gothic 2 and the storyline of the Night of the Raven addon can be played in (almost) any order and may be even arbitrarily interleaved. The main part of Night of the Raven takes place in a new part of the island that is only accessible through a certain addon quest. Once you reach this part of the island, you may portal back and forth to the original part and progress as much of either storyline as you desire. The only point of no return is close to the end in the original storyline when *(minor spoiler alert)* you leave the island by ship. After this point, you wont be able to access the Night of the Raven part of the island anymore. *(end spoiler alert)*&#xD;&#xA;&#xD;&#xA;As for right time to deal with the addon, unfortunately, I don't remember which level I have been. If I recall correctly, I started (and concluded) the addon storyline somewhere between chapter 3 and 4 of the game. However, when and how you tackle this quest is completely up to your judgement. Gothic 2 &quot;tells&quot; you that you are not strong enough to master your current quest by placing monsters in your way that are too strong for you in your current shape. So if you fail some quest repeatedly, it is a good idea to go and do something else until you have become strong enough.&#xD;&#xA;&#xD;&#xA;Having said that, you should be aware that with the installation of the addon comes a significant rise in the difficulty of the original storyline (as compared to playing Gothic 2 wothout the addon). However, once you beat the Night of the Raven main quest, you will obtain a weapon that will make the rest of the original storyline almost too easy. But beside these balancing issues, Gothis 2 (plus addon) is really one of the best single player RPGs to play." />
  <row Id="4354" PostHistoryTypeId="6" PostId="1679" RevisionGUID="13cecf0c-3ef9-414b-8397-cd83dccafe37" CreationDate="2010-07-15T09:19:10.997" UserId="88" Comment="edited tags" Text="&lt;game-rec&gt;&lt;space&gt;" />
  <row Id="4355" PostHistoryTypeId="6" PostId="1615" RevisionGUID="10a40e8e-b31d-414f-ad91-ddb5694bc9bc" CreationDate="2010-07-15T09:20:26.037" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;puzzle-adventure&gt;" />
  <row Id="4356" PostHistoryTypeId="5" PostId="1998" RevisionGUID="1b291040-7c75-488e-a3cb-01313ba55f33" CreationDate="2010-07-15T09:20:57.223" UserId="69" Comment="added 99 characters in body" Text="I want to copy my saves from one computer to another, and I'm not sure where they are located. I'm interested in the save files for the games from Pop Cap (Bejeweled Twist, Peggle, Bookworm, for example).&#xD;&#xA;&#xD;&#xA;Where are they saved (I assume that all in the same place, since from same publisher and developers)?&#xD;&#xA;&#xD;&#xA;*Note: I move the saves from a Windows XP to a Windows 7, so I'm interested in both locations.*" />
  <row Id="4357" PostHistoryTypeId="2" PostId="2000" RevisionGUID="85ea0685-2b08-4c78-8154-4820ba49bcf3" CreationDate="2010-07-15T09:21:46.210" UserId="56" Text="The location of the save games depends on your OS&#xD;&#xA;&#xD;&#xA;For Windows XP they're in `C:\Program Files\PopCap Games\[game]\Users`.  &#xD;&#xA;Windows Vista and 7 they're in `C:\ProgramData\PopCap Games\[game]\userdata`.&#xD;&#xA;&#xD;&#xA;You might need to turn on hidden folders to see them.&#xD;&#xA;&#xD;&#xA;For Mac OS X the folder is `[username]/Library/Application Support/PopCap/[game]`.&#xD;&#xA;&#xD;&#xA;Just copy that whole folder over and save it on the other computer." />
  <row Id="4358" PostHistoryTypeId="2" PostId="2001" RevisionGUID="a78cdf65-f282-4e4b-9378-e6b361db643d" CreationDate="2010-07-15T09:22:08.847" UserId="88" Text="[Air Havoc Controller](http://anarchy.c0ck.org/game/airhavoc) but it's quite old" />
  <row Id="4359" PostHistoryTypeId="6" PostId="1995" RevisionGUID="647018c9-45b4-433c-8400-718c9ed0361a" CreationDate="2010-07-15T09:23:47.880" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;upcoming-games&gt;" />
  <row Id="4360" PostHistoryTypeId="2" PostId="2002" RevisionGUID="70931ddc-473f-4c74-9889-6babf68f2773" CreationDate="2010-07-15T09:26:41.407" UserId="724" Text="&quot;Free&quot; usually doesn't come well with &quot;good&quot;, especially when we're talking about the AppStore, the money-making engine.  But I want to try my luck anyway.  Is there any free iPad game that is so good that you're willing to pay some bucks for it?" />
  <row Id="4361" PostHistoryTypeId="1" PostId="2002" RevisionGUID="70931ddc-473f-4c74-9889-6babf68f2773" CreationDate="2010-07-15T09:26:41.407" UserId="724" Text="What are some good free games for iPad?" />
  <row Id="4362" PostHistoryTypeId="3" PostId="2002" RevisionGUID="70931ddc-473f-4c74-9889-6babf68f2773" CreationDate="2010-07-15T09:26:41.407" UserId="724" Text="&lt;ipad&gt;&lt;games&gt;" />
  <row Id="4363" PostHistoryTypeId="2" PostId="2003" RevisionGUID="7f7be4f8-983f-4ea7-a5f2-83ad57a79ca6" CreationDate="2010-07-15T09:28:32.797" UserId="744" Text="Angry birds is a great fun game - though you will be tempted to buy the paid for version" />
  <row Id="4364" PostHistoryTypeId="10" PostId="1811" RevisionGUID="cab99e2c-6eb7-4bb6-9cdb-db78673dd80d" CreationDate="2010-07-15T09:31:11.190" UserId="12" CloseReasonId="3" Text="[{&quot;Id&quot;:12,&quot;DisplayName&quot;:&quot;Jeff Atwood&quot;}]" />
  <row Id="4365" PostHistoryTypeId="10" PostId="1783" RevisionGUID="f5e22cd3-1e02-40d6-ae20-5ff781c5aa91" CreationDate="2010-07-15T09:31:35.217" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:12,&quot;DisplayName&quot;:&quot;Jeff Atwood&quot;}]" />
  <row Id="4366" PostHistoryTypeId="5" PostId="1796" RevisionGUID="87a5a702-6629-45a8-ac6a-c01abd3033d3" CreationDate="2010-07-15T09:31:39.897" UserId="56" Comment="deleted 9 characters in body" Text="Not a lot of games include manuals with their Steam versions. If they are available, you can open them by right-clicking the game and choosing `View Player Manual`.&#xD;&#xA;&#xD;&#xA;I just checked, Mirror's Edge (the only game I have in your list) doesn't have a manual, only support pages." />
  <row Id="4367" PostHistoryTypeId="10" PostId="1741" RevisionGUID="9a9ac172-8a92-45f9-8dc4-fbc19e38990d" CreationDate="2010-07-15T09:32:05.887" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:12,&quot;DisplayName&quot;:&quot;Jeff Atwood&quot;}]" />
  <row Id="4368" PostHistoryTypeId="10" PostId="1797" RevisionGUID="684fd083-8425-4764-8af9-d3703c61bc7a" CreationDate="2010-07-15T09:33:43.797" UserId="12" CloseReasonId="3" Text="[{&quot;Id&quot;:12,&quot;DisplayName&quot;:&quot;Jeff Atwood&quot;}]" />
  <row Id="4369" PostHistoryTypeId="2" PostId="2004" RevisionGUID="71607072-197c-4777-b8ee-16329936a35a" CreationDate="2010-07-15T09:34:37.167" UserId="244" Text="Some things to try if you haven't already (according to: http://forums.cncnz.com/index.php?showtopic=12319)&#xD;&#xA;&#xD;&#xA;- Install DirectX 9.0C&#xD;&#xA;- Run as administrator&#xD;&#xA;- Set compatibility to Windows XP SP3&#xD;&#xA;- Change the options.ini for Zero Hour, this is in a different folder than the normal generals options.ini." />
  <row Id="4370" PostHistoryTypeId="2" PostId="2005" RevisionGUID="33de89fd-c26c-466a-8d5e-04057eb03c94" CreationDate="2010-07-15T09:36:12.707" UserId="409" Text="A game from 2003 called [Post Mortem][1] is very much like a Myst game, but (unlike Myst ;) it even has an intriguing story. Post Mortem happens to be the prequel to both [Still Life][2] adventures from the same developer.&#xD;&#xA;&#xD;&#xA;However, you should be aware that Post Mortem is a thriller that aims for a mature audience and does not belong into the hands of kids.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Post_Mortem_%28video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Still_Life_%28video_game%29" />
  <row Id="4389" PostHistoryTypeId="2" PostId="2006" RevisionGUID="cb51436b-eb89-40f8-847e-13a39779dc77" CreationDate="2010-07-15T10:10:53.260" UserId="339" Text="Seening as the closed Beta &quot;just&quot; started, it shouldn't be that far off, and as thus this year is highly plausible. This was also what was originally stated back at a press release some time ago, where it was mentioned that 2010 was the first year where Blizzard would release two titles (StarCraft II and WoW:Cataclysm).&#xD;&#xA;&#xD;&#xA;Still, we have to remember Blizzard's definition of [&quot;Soon&quot;][1], along with the fact that they never promise any release dates, unless they're very close, and incredibly certain that it can hold. So, regardless of what various online-shops says - no one knows the date for certain. Not even Blizzard.&#xD;&#xA;&#xD;&#xA;Between Halloween and Christmas is the best guesstimate at this point.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Soon" />
  <row Id="4391" PostHistoryTypeId="10" PostId="1980" RevisionGUID="2c6a334c-14f1-404c-8615-29ee6fbb621b" CreationDate="2010-07-15T10:14:11.853" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="4392" PostHistoryTypeId="2" PostId="2007" RevisionGUID="e8587553-7b93-408e-899f-9fa843b559a5" CreationDate="2010-07-15T10:16:40.587" UserId="768" Text="It's not entirely a 'traditional simulation', but [Air Traffic Chaos][1] for the Nintendo DS is probably the most enjoyable I've ever played.&#xD;&#xA;&#xD;&#xA;Visually, it's very Cartoony, but the concentration and skill required to play it really does make it feel very real.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Air_Traffic_Chaos" />
  <row Id="4393" PostHistoryTypeId="2" PostId="2008" RevisionGUID="e85d110f-ffd3-4865-8dfe-7899ef336757" CreationDate="2010-07-15T10:22:29.587" UserId="739" Text="Elite was genius in its simplicity, and it doesn't look like the same formula will work today without adjustments. So the X-series adds a lot of &quot;tycoon&quot;-gameplay into the game, Freelancer makes the game tightly woven around a story (and there is not much of a world outside of this, but the story and the fighting are indeed fun), you can also try EVE Online for a very similar experience, where you're dealing with live players instead of NPCs. A game that I was recommended (but still haven't had the time to check out myself) is Star Wolves (especially 3 - &quot;the civil war&quot;, available on Steam).&#xD;&#xA;&#xD;&#xA;There are also less popular games that you may try - DarkStarOne, Evochrone, AquaNox, all with their take on the &quot;elite-like&quot; genre. &#xD;&#xA;&#xD;&#xA;It is a matter of finding the one which matches your interest in the elite-likes the most. I hope this helps." />
  <row Id="4394" PostHistoryTypeId="6" PostId="1972" RevisionGUID="a34c3b7e-b6bf-4cd5-b0e8-f8625a729c25" CreationDate="2010-07-15T10:22:55.450" UserId="88" Comment="edited tags" Text="&lt;elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="4395" PostHistoryTypeId="2" PostId="2009" RevisionGUID="0416a428-0a1e-4398-8c6c-cc8cdfe26ae4" CreationDate="2010-07-15T10:25:41.750" UserId="744" Text="There's a great game on the Android marketplace, think it's imaginitively called Air Traffic Control" />
  <row Id="4396" PostHistoryTypeId="2" PostId="2010" RevisionGUID="191dea7c-263c-4df3-89f5-6dc0c5949a86" CreationDate="2010-07-15T10:31:29.423" UserId="739" Text="I enjoyed playing [TypingManiac][1] on FaceBook - it is fun in itself, and also provides ways to compare your success with friends, which may work as additional motivation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apps.facebook.com/typing-maniac/" />
  <row Id="4397" PostHistoryTypeId="2" PostId="2011" RevisionGUID="b9f65c31-4bbe-4e98-824c-a7410c6d92cd" CreationDate="2010-07-15T10:32:23.430" UserId="744" Text="I recommend Diplomacy - which is historically a board game by Avalon Hill - but makes for an excellent PBEM game. I've run quite a few of them in my time. &#xD;&#xA;&#xD;&#xA;A really good source of info is diplom.org&#xD;&#xA;&#xD;&#xA;There are also plenty of tools such as jDip which allow you to prepare moves.&#xD;&#xA;&#xD;&#xA;I've also done PBEM bloodbowl too which can be good fun - not sure if that's still popular now that there is actually a PC game." />
  <row Id="4398" PostHistoryTypeId="2" PostId="2012" RevisionGUID="f6d4e4c2-8bcb-4bec-88a0-7120c171b99d" CreationDate="2010-07-15T10:33:47.127" UserId="88" Text="They are the only nuisance one cannot turn off in sandbox mode... I know not to accept Nostros, so the trouble is most likely restricted to Memaus infecting peeps." />
  <row Id="4399" PostHistoryTypeId="1" PostId="2012" RevisionGUID="f6d4e4c2-8bcb-4bec-88a0-7120c171b99d" CreationDate="2010-07-15T10:33:47.127" UserId="88" Text="Is there a way to get rid of skrashers for good?" />
  <row Id="4400" PostHistoryTypeId="3" PostId="2012" RevisionGUID="f6d4e4c2-8bcb-4bec-88a0-7120c171b99d" CreationDate="2010-07-15T10:33:47.127" UserId="88" Text="&lt;startopia&gt;" />
  <row Id="4401" PostHistoryTypeId="5" PostId="1882" RevisionGUID="f5e3549a-f5f6-49a6-bf78-9e2dbb44f88b" CreationDate="2010-07-15T10:34:16.767" UserId="56" Comment="added 9 characters in body" Text="Ping is the amount of milliseconds it takes a packet of information to reach the server from you and back. Basically it's a measurement of connection speed, and it influences lag quite a lot.&#xD;&#xA;&#xD;&#xA;According to [pingtest.net][1]:&#xD;&#xA;&gt; [Ping] tells how long it&#xD;&#xA;&gt; takes a &quot;packet&quot; of data to travel&#xD;&#xA;&gt; from your computer to a server on the&#xD;&#xA;&gt; Internet and back. Whenever you&#xD;&#xA;&gt; experience delayed responses in&#xD;&#xA;&gt; Internet applications - this would be&#xD;&#xA;&gt; due to a higher than desired ping.&#xD;&#xA;&gt; Similar to packet loss, lower is&#xD;&#xA;&gt; better when it comes to ping. A result&#xD;&#xA;&gt; below 100 ms should be expected from&#xD;&#xA;&gt; any decent broadband connection.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pingtest.net/learn.php" />
  <row Id="4402" PostHistoryTypeId="2" PostId="2013" RevisionGUID="e3463fc7-01e6-40dc-b591-a0732db533b7" CreationDate="2010-07-15T10:35:02.803" UserId="88" Text="I found the MEMAU_TARGET_LEVEL setting, described [here](http://www.strategyplanet.com/startopia/edmemaumir.shtml), but still sometimes Skrashers show up." />
  <row Id="4403" PostHistoryTypeId="2" PostId="2014" RevisionGUID="4281ce01-dc4c-4b17-ab99-3c914eb34373" CreationDate="2010-07-15T10:35:36.720" UserId="769" Text="What is the best combination of mouse / mousepad for FPS games?&#xD;&#xA;&#xD;&#xA;What professional gamers truly use (when they are not being sponsored by some brand)?" />
  <row Id="4404" PostHistoryTypeId="1" PostId="2014" RevisionGUID="4281ce01-dc4c-4b17-ab99-3c914eb34373" CreationDate="2010-07-15T10:35:36.720" UserId="769" Text="What is the best mouse specifically for FPS gaming?" />
  <row Id="4405" PostHistoryTypeId="3" PostId="2014" RevisionGUID="4281ce01-dc4c-4b17-ab99-3c914eb34373" CreationDate="2010-07-15T10:35:36.720" UserId="769" Text="&lt;pc&gt;&lt;fps&gt;" />
  <row Id="4406" PostHistoryTypeId="6" PostId="1972" RevisionGUID="60b685a2-b2e3-4de1-86a2-7b627b309834" CreationDate="2010-07-15T10:37:41.990" UserId="88" Comment="edited tags" Text="&lt;elder-scrolls&gt;&lt;morrowind&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="4407" PostHistoryTypeId="2" PostId="2015" RevisionGUID="7e8489cc-739e-4244-9cd1-df5266c50136" CreationDate="2010-07-15T10:38:35.437" UserId="196" Text="What kind of Materia is falling from Aeris hair while in the Forgotten Capital? &#xD;&#xA;&#xD;&#xA;Is it possible to catch? And how?" />
  <row Id="4408" PostHistoryTypeId="1" PostId="2015" RevisionGUID="7e8489cc-739e-4244-9cd1-df5266c50136" CreationDate="2010-07-15T10:38:35.437" UserId="196" Text="Final Fantasy VII - Materia from the hair [SPOILER ALERT]" />
  <row Id="4409" PostHistoryTypeId="3" PostId="2015" RevisionGUID="7e8489cc-739e-4244-9cd1-df5266c50136" CreationDate="2010-07-15T10:38:35.437" UserId="196" Text="&lt;spoiler&gt;&lt;playstation&gt;&lt;final-fantasy-vii&gt;&lt;aeris&gt;" />
  <row Id="4410" PostHistoryTypeId="2" PostId="2016" RevisionGUID="349f79df-7c8f-4221-8a7a-6a57a2b6adca" CreationDate="2010-07-15T10:39:57.527" UserId="109" Text="The civilization series have a good PBEM ability on Civ IV at least (and I think II and III as well). But be careful, set the game speed to quick if you only have a few emails each day, or you could be forever on one game. " />
  <row Id="4411" PostHistoryTypeId="2" PostId="2017" RevisionGUID="b187aa51-4487-4453-952d-d650f0cdba77" CreationDate="2010-07-15T10:39:59.943" UserId="454" Text="Apparently you get them by shaking trees. You can read the entire walkthrough in their [wiki][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bunnibunni.com/walkthrough/index.php/Walkthrough" />
  <row Id="4412" PostHistoryTypeId="2" PostId="2018" RevisionGUID="ce468a92-122f-45fb-8dbc-c76937d88f34" CreationDate="2010-07-15T10:41:25.090" UserId="739" Text="If you are into tactical games, then you may enjoy [Laser Squad Nemesis][1], by the X-Com/UFO creators. It does have local preview of the moves (which I found a novel idea, but I can see that you'd like that :)).&#xD;&#xA;&#xD;&#xA;For now it costs $17 to buy, but I've read yesterday that there may be a plan to make it free-to-play soon(ish).&#xD;&#xA;&#xD;&#xA;Looks good, doesn't it? :D&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lasersquadnemesis.com/&#xD;&#xA;  [2]: http://www.lasersquadnemesis.com/images/screenshots/ScreenShot2.jpg" />
  <row Id="4413" PostHistoryTypeId="10" PostId="1679" RevisionGUID="5f54b624-0dce-4207-9811-b809a5aec7ce" CreationDate="2010-07-15T10:46:20.467" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:91,&quot;DisplayName&quot;:&quot;John Gietzen&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="4417" PostHistoryTypeId="2" PostId="2020" RevisionGUID="deb4d437-bee0-4d9c-a1dc-01f3ab705f11" CreationDate="2010-07-15T10:56:56.083" UserId="739" Text="I am planning to buy ArmA2 (since I keep hearing and reading great things about the game!), yet I'd first like to check whether it is possible for players of versions bought in different places (e.g. Steam, D2D, boxed copy) to play together, and also whether there are are any region-based limits to multiplayer games?&#xD;&#xA;&#xD;&#xA;The best (cheapest ;)) option for buying for me it to buy it boxed here in Ukraine (it is a legal copy), but I'd like to be able to recommend it to friends and play with them, so I'd appreciate any feedback on this.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="4418" PostHistoryTypeId="1" PostId="2020" RevisionGUID="deb4d437-bee0-4d9c-a1dc-01f3ab705f11" CreationDate="2010-07-15T10:56:56.083" UserId="739" Text="Are there any region-based server limits in ArmA2?" />
  <row Id="4419" PostHistoryTypeId="3" PostId="2020" RevisionGUID="deb4d437-bee0-4d9c-a1dc-01f3ab705f11" CreationDate="2010-07-15T10:56:56.083" UserId="739" Text="&lt;multiplayer&gt;&lt;region-locked&gt;" />
  <row Id="4420" PostHistoryTypeId="2" PostId="2021" RevisionGUID="2c58435c-99f9-4fdd-a701-0af6ce72b632" CreationDate="2010-07-15T11:01:21.443" UserId="769" Text="What is the best combination of mouse / mousepad for RTS games?&#xD;&#xA;&#xD;&#xA;What professional gamers truly use (when they are not being sponsored by some brand)?" />
  <row Id="4421" PostHistoryTypeId="1" PostId="2021" RevisionGUID="2c58435c-99f9-4fdd-a701-0af6ce72b632" CreationDate="2010-07-15T11:01:21.443" UserId="769" Text="What is the best mouse specifically for RTS gaming?" />
  <row Id="4422" PostHistoryTypeId="3" PostId="2021" RevisionGUID="2c58435c-99f9-4fdd-a701-0af6ce72b632" CreationDate="2010-07-15T11:01:21.443" UserId="769" Text="&lt;pc&gt;&lt;rts&gt;" />
  <row Id="4423" PostHistoryTypeId="2" PostId="2022" RevisionGUID="8bc3a264-12ac-466b-9bc2-89380b0a427b" CreationDate="2010-07-15T11:10:03.113" UserId="739" Text="If you enjoyed Ultima Underworld (which, I do understand, is a very different kind of game), then you may enjoy [Arx Fatalis][1], a &quot;spiritual successor&quot; of the UU games, with lots of interactivity and a richly detailed world (though it was compact - which I thought was a great idea). It is available on GoG.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.arxfatalis-online.com/index_eng.php" />
  <row Id="4424" PostHistoryTypeId="2" PostId="2023" RevisionGUID="010c84ee-ab2d-4ab7-849f-d99a30347b5e" CreationDate="2010-07-15T11:13:46.400" UserId="80" Text="Some games can display the current FPS if you enable the right setting. It might even be a console command.&#xD;&#xA;&#xD;&#xA;30FPS is still quite low. It would be worth trying higher rates to see what you prefer. Some people prefer really high FPS and low resolution while others are exactly the opposite. It's very subjective and so worth experimenting to see what works for you.&#xD;&#xA;" />
  <row Id="4425" PostHistoryTypeId="2" PostId="2024" RevisionGUID="9bb4bd60-21ac-4b92-b95b-69f11208421d" CreationDate="2010-07-15T11:14:01.330" UserId="151" Text="There are absolutely no limits on multiplayer gameplay in ArmA2, or gameplay between versions distributed differently." />
  <row Id="4426" PostHistoryTypeId="2" PostId="2025" RevisionGUID="cc25e7c9-2ff6-46ae-bbde-cd74af13ac4a" CreationDate="2010-07-15T11:17:36.597" UserId="739" Text="Sorry to say this, but the system is good as long as it allows the creators to keep supporting the game. They need to ensure it doesn't give unfair advantage to those who pay, but since you only play one hero at a time, and all heroes should be useful, then having 10 free heroes weekly allows the &quot;free&quot; players to enjoy the game as much as the paying ones.&#xD;&#xA;&#xD;&#xA;I only hope there will be enough paying ones to make this whole thing worthwhile for the devs." />
  <row Id="4427" PostHistoryTypeId="2" PostId="2026" RevisionGUID="05326774-be3d-4571-b2f1-99d557fad9bb" CreationDate="2010-07-15T11:22:41.330" UserId="109" Text="That is the White Materia, used for Holy, the most powerful White magic in the game.&#xD;&#xA;&#xD;&#xA;It plays an important role in the plot so I won't say what it does. If you want more spoilers, the plot related to it can be hound here on the [FF wiki](http://finalfantasy.wikia.com/wiki/White_Materia)" />
  <row Id="4428" PostHistoryTypeId="2" PostId="2027" RevisionGUID="a119a2b6-901b-49e6-8a8f-87d26ca8fb5a" CreationDate="2010-07-15T11:25:22.667" UserId="776" Text="Unfortunatly there is some speculation as to whether there will be a sequel. The head writer [Ragnar Tørnquist][1] seems to be very involved in getting Funcom's latest offering The Secret World MMO developed and launched. He has however indicated that an episodic format of Dreamfall Chapters is floating around at Funcom. I enclose an excerpt of what he said as his blog seems to be down to link to:&#xD;&#xA;&#xD;&#xA;&gt; Nothing major is currently happening on Dreamfall Chapters. The people who will be involved when it does happen – myself included – are tied up in other projects, primarily The Secret World. TSW will continue to be my (and their) primary focus for a while longer…but that doesn’t mean nothing at all is happening with Chapters. It just means that it’s not (at least not officially) in production – for now.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ragnar_T%C3%B8rnquist" />
  <row Id="4429" PostHistoryTypeId="2" PostId="2028" RevisionGUID="1cd85739-846f-4bb7-ac7c-eb7249e02a21" CreationDate="2010-07-15T11:30:13.363" UserId="69" Text="I've just reinstalled Guild Wars, without the CDs. I'm using directly the client installer from their site. It downloaded and installed some files for a while, and then it launched. However now, each zone I go to has to download before, if I go there for the first time.&#xD;&#xA;&#xD;&#xA;Is there a way to make Guild Wars preload all of its content, instead of retrieving it &quot;on demand&quot;?" />
  <row Id="4430" PostHistoryTypeId="1" PostId="2028" RevisionGUID="1cd85739-846f-4bb7-ac7c-eb7249e02a21" CreationDate="2010-07-15T11:30:13.363" UserId="69" Text="How to make Guild Wars download all its content at once?" />
  <row Id="4431" PostHistoryTypeId="3" PostId="2028" RevisionGUID="1cd85739-846f-4bb7-ac7c-eb7249e02a21" CreationDate="2010-07-15T11:30:13.363" UserId="69" Text="&lt;download&gt;&lt;guild-wars&gt;&lt;preload&gt;" />
  <row Id="4432" PostHistoryTypeId="2" PostId="2029" RevisionGUID="830d95af-fe45-45ee-b5a5-17ac66d0b4b9" CreationDate="2010-07-15T11:35:11.060" UserId="56" Text="Yes, it's possible. What you have to do is create a new shortcut with the switch `-image`.&#xD;&#xA;&#xD;&#xA;So copy your shortcut to Guild Wars (don't use your normal shortcut), right-click on it, choose Properties and in the target box add `-image` so that it looks like  &#xD;&#xA;`“C:\Program Files\Guild Wars\gw.exe” -image`&#xD;&#xA;&#xD;&#xA;Mind you that this is a lengthy process, it might even take a couple of hours." />
  <row Id="4433" PostHistoryTypeId="2" PostId="2030" RevisionGUID="d4389587-4bf4-455a-a6ac-03941d750759" CreationDate="2010-07-15T11:36:17.050" UserId="739" Text="Quoting (and translating) a part of the [review from AG.ru][1],&#xD;&#xA;&#xD;&#xA;&gt; There are no radical changes in&#xD;&#xA;&gt; single-player, and the smaller ones&#xD;&#xA;&gt; are not immediately noticeable - since&#xD;&#xA;&gt; this is an open-world project. Yet you&#xD;&#xA;&gt; can see better graphics straight away.&#xD;&#xA;&gt; Warband now has the required minimum&#xD;&#xA;&gt; of visual effects, including HDR and&#xD;&#xA;&gt; dynamic depth of view. The models and&#xD;&#xA;&gt; textures of characters are more&#xD;&#xA;&gt; detailed. Mount &amp; Blade was never&#xD;&#xA;&gt; attractive for its visuals only, yet&#xD;&#xA;&gt; this is a good step forward.&#xD;&#xA;&gt; &#xD;&#xA;&gt; In order to feel all the changes you&#xD;&#xA;&gt; need to spend at least a couple of&#xD;&#xA;&gt; days with Warband. As the hero becomes&#xD;&#xA;&gt; more mature, he stops chasing bandits&#xD;&#xA;&gt; in the woods and moves on to the&#xD;&#xA;&gt; political arena. This is where the&#xD;&#xA;&gt; most interesting stuff happens, since&#xD;&#xA;&gt; instead of serving one of the kings&#xD;&#xA;&gt; the player is now able to found his&#xD;&#xA;&gt; own kingdom and, with proper effort,&#xD;&#xA;&gt; can unite the whole of Caldaria. The&#xD;&#xA;&gt; NPCs may become his vassals, either&#xD;&#xA;&gt; from his own troops, or the lords of&#xD;&#xA;&gt; other lands, who got disappointed with&#xD;&#xA;&gt; their previous master. ...&#xD;&#xA;&gt; &#xD;&#xA;&gt; In short, the developers listened to&#xD;&#xA;&gt; the many requests and added a&#xD;&#xA;&gt; super-task to M&amp;B. Gaining more power&#xD;&#xA;&gt; for yourself is much more pleasant,&#xD;&#xA;&gt; then helping some offended heirs, plus&#xD;&#xA;&gt; there is more benefit from managing&#xD;&#xA;&gt; your lands. ...&#xD;&#xA;&#xD;&#xA;I hope this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ag.ru/reviews/mount_and_blade_warband" />
  <row Id="4440" PostHistoryTypeId="2" PostId="2033" RevisionGUID="c9f441be-3ff4-4852-9b4f-cbbf308b4f79" CreationDate="2010-07-15T11:49:41.893" UserId="778" Text="In America's Army it is possible to view the current frame rate by entering&#xD;&#xA;stat fps&#xD;&#xA;into the console. Perhaps this works for other games using the Unreal engine too.&#xD;&#xA;&#xD;&#xA;You will notice how your frame rate depends on the current environment. In some areas you will perhaps get 60-70fps (usually inside buildings) while in large outdoor environments it will drop to 25-35fps." />
  <row Id="4441" PostHistoryTypeId="10" PostId="2021" RevisionGUID="6a6fdfd3-6e25-4f5b-93e4-8f59fb277f3c" CreationDate="2010-07-15T11:51:11.500" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="4442" PostHistoryTypeId="5" PostId="2021" RevisionGUID="de60572d-4ea1-453f-8eaf-c6a61e27def4" CreationDate="2010-07-15T11:51:11.580" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What is the best gaming mouse?](http://gaming.stackexchange.com/questions/1592/what-is-the-best-gaming-mouse)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;What is the best combination of mouse / mousepad for RTS games?&#xD;&#xA;&#xD;&#xA;What professional gamers truly use (when they are not being sponsored by some brand)?" />
  <row Id="4443" PostHistoryTypeId="2" PostId="2034" RevisionGUID="3fb61672-1b2b-49a0-b6f7-9f275d207d51" CreationDate="2010-07-15T11:53:31.543" UserId="96" Text="I got today my original copy from Crysis Maximum Edition. I got it via Amazon Germany. The thing is that this copy only contains German, Turkish and Russian languages but I don't know any of those languages.&#xD;&#xA;&#xD;&#xA;So long story short!&#xD;&#xA;&#xD;&#xA;Is it possible to get an English Language Pack for Crysis?" />
  <row Id="4444" PostHistoryTypeId="1" PostId="2034" RevisionGUID="3fb61672-1b2b-49a0-b6f7-9f275d207d51" CreationDate="2010-07-15T11:53:31.543" UserId="96" Text="Where can I get the English Language Packs for Crysis?" />
  <row Id="4445" PostHistoryTypeId="3" PostId="2034" RevisionGUID="3fb61672-1b2b-49a0-b6f7-9f275d207d51" CreationDate="2010-07-15T11:53:31.543" UserId="96" Text="&lt;pc&gt;&lt;fps&gt;&lt;crysis&gt;&lt;language-pack&gt;" />
  <row Id="4447" PostHistoryTypeId="2" PostId="2035" RevisionGUID="cd38b2aa-5afb-4f2d-ad1a-579b9d4449b0" CreationDate="2010-07-15T11:57:57.120" UserId="781" Text="I have recently acquired the bow when playing as a sniper and I have been wondering why should I use it in Team Fortress 2, other than completing some Achievements." />
  <row Id="4448" PostHistoryTypeId="1" PostId="2035" RevisionGUID="cd38b2aa-5afb-4f2d-ad1a-579b9d4449b0" CreationDate="2010-07-15T11:57:57.120" UserId="781" Text="Why are the advantages of using the bow in Team Fortress 2" />
  <row Id="4449" PostHistoryTypeId="3" PostId="2035" RevisionGUID="cd38b2aa-5afb-4f2d-ad1a-579b9d4449b0" CreationDate="2010-07-15T11:57:57.120" UserId="781" Text="&lt;team-fortress-2&gt;" />
  <row Id="4450" PostHistoryTypeId="2" PostId="2036" RevisionGUID="6f9c6b6b-793e-464c-bfaa-4f344833f194" CreationDate="2010-07-15T12:00:45.287" UserId="409" Text="Does there exist some nice clone of the Dreamcast puzzler [Chu-Chu Rocket][1] that runs on PC (any operating system)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/ChuChu_Rocket!" />
  <row Id="4451" PostHistoryTypeId="1" PostId="2036" RevisionGUID="6f9c6b6b-793e-464c-bfaa-4f344833f194" CreationDate="2010-07-15T12:00:45.287" UserId="409" Text="Chu-Chu Rocket on PC?" />
  <row Id="4452" PostHistoryTypeId="3" PostId="2036" RevisionGUID="6f9c6b6b-793e-464c-bfaa-4f344833f194" CreationDate="2010-07-15T12:00:45.287" UserId="409" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="4453" PostHistoryTypeId="2" PostId="2037" RevisionGUID="db5af4ff-b7d3-4b8e-b57d-fbe7a50a35e5" CreationDate="2010-07-15T12:08:19.610" UserId="122" Text="Specific advantages:&#xD;&#xA;&#xD;&#xA;1. Faster charge time.&#xD;&#xA;2. You can fire into a passageway where you suspect an enemy is about to appear, and unlike an instantaneous shot the arrow has a much higher chance of hitting someone, simply because it's around for a longer time.&#xD;&#xA;3. Deadly taunt :)&#xD;&#xA;4. Leaving arrows sticking out of enemies is *awesome*.&#xD;&#xA;5. You can launch flaming arrows! Just let a friendly pyro shoot you while pulling back the string.&#xD;&#xA;&#xD;&#xA;In general, the bow is better for shorter ranges. If I'm holding a rifle I can usually counter-snipe bow-using snipers easily; on the other hand, defending cramped spots or running along with other attackers is far easier with the bow. It's really a weapon recommend for aggressive snipers.&#xD;&#xA;&#xD;&#xA;In my personal opinion, a bow-wielding sniper is nice but it's not the truly scary thing thing a good rifle-wielding sniper is, and I only use the bow in specific situations. Not that I say that the bow should be underestimated, but the rifle:&#xD;&#xA;&#xD;&#xA;1. Is easier to hit with, in my opinion, because of the instantaneous bullet.&#xD;&#xA;2. Has a potential for higher damage.&#xD;&#xA;3. Is much harder to dodge.&#xD;&#xA;&#xD;&#xA;... so I prefer it." />
  <row Id="4454" PostHistoryTypeId="2" PostId="2038" RevisionGUID="acd94a58-2cc7-4f87-8977-ae75363e917e" CreationDate="2010-07-15T12:15:16.227" UserId="584" Text="I've been using my Logitech MX500 for almost 10 years now and it's still going strong.&#xD;&#xA;Very comfortable in your hand, good weight and good accuracy. I'm a heavy fps player so a good mouse is essential for me.&#xD;&#xA;&#xD;&#xA;You can still buy it's successor the MX518. The G500 is newer and looks pretty good too.&#xD;&#xA;" />
  <row Id="4456" PostHistoryTypeId="2" PostId="2040" RevisionGUID="cd9390cd-64a4-4e17-9481-c4c19ba6dc3d" CreationDate="2010-07-15T12:15:17.410" UserId="222" Text="I quite enjoy [TyprX](http://app.typrx.com/). Online leaderboards, head-to-head races...what's not to like?" />
  <row Id="4457" PostHistoryTypeId="2" PostId="2041" RevisionGUID="8366cb4a-e30b-4cb3-bf89-47c030416c59" CreationDate="2010-07-15T12:15:49.720" UserId="13" Text="Someone else seems to be in this position, judging from [this post][1] on the Tech Support Forum.&#xD;&#xA;&#xD;&#xA;The answers from the site moderators indicate that you can't legally download these.&#xD;&#xA;&#xD;&#xA;&gt; If you do not have the English pak on the CD like Koala said we wont be able to help you as it will infringe on EA's copyright agreement.&#xD;&#xA;&#xD;&#xA;and&#xD;&#xA;&#xD;&#xA;&gt; Yes, there are different DVD's of the game with different contents (language pack), each DVD has a license agreement. So If you have a DVD from Australia and send it to Turkey but the Australian version has no Turkish language pack you are unable to alter the game due to the license agreement as it will be altering the original copy which resides on the DVD.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; [1]: http://www.techsupportforum.com/gaming-forum/pc-gaming-support/234738-crysis-english-pak-files-needed.html" />
  <row Id="4458" PostHistoryTypeId="10" PostId="2014" RevisionGUID="2e5c7816-7529-4dbf-ac2b-2bb98b461e7d" CreationDate="2010-07-15T12:16:15.350" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;}]" />
  <row Id="4459" PostHistoryTypeId="5" PostId="2014" RevisionGUID="e4da79af-b2a5-48d9-89a0-9c00ff350f55" CreationDate="2010-07-15T12:16:15.507" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What is the best gaming mouse?](http://gaming.stackexchange.com/questions/1592/what-is-the-best-gaming-mouse)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;What is the best combination of mouse / mousepad for FPS games?&#xD;&#xA;&#xD;&#xA;What professional gamers truly use (when they are not being sponsored by some brand)?" />
  <row Id="4460" PostHistoryTypeId="2" PostId="2042" RevisionGUID="95d9fffc-05e8-4cb2-b69a-afa8c8f3d693" CreationDate="2010-07-15T12:17:43.147" UserDisplayName="craziac" Text="I'd say the Medic works quite well when you've gained the medkit and ability to heal other players and defib them. Be aware of enemy fire and heal your teammates quickly and drop medkits plentiful. The LMG's that go with the medic also have stopping power, allowing you to drop enemies fast." />
  <row Id="4461" PostHistoryTypeId="2" PostId="2043" RevisionGUID="a1c0d4aa-b036-4e4c-b9a6-bfab65f86024" CreationDate="2010-07-15T12:18:15.703" UserDisplayName="charlotte" Text="I finished the story in Super Mario Galaxy 1 and 2 and rescued Peach. I often play with my 5 year old daughter, who is very happy that Peach is safe again. However, she is nowhere to be seen! Even stranger, we still get letters from Peach that say that she is far away but so happy that Mario is coming to rescue her. But we already did! &#xD;&#xA;&#xD;&#xA;Am I missing something? Is Peach anywhere to be found in the Observatory/Starship Mario? &#xD;&#xA;&#xD;&#xA;This probably sounds like a silly question but my daughter would really like to see Peach so I hope that she is hidden somewhere." />
  <row Id="4462" PostHistoryTypeId="1" PostId="2043" RevisionGUID="a1c0d4aa-b036-4e4c-b9a6-bfab65f86024" CreationDate="2010-07-15T12:18:15.703" UserDisplayName="charlotte" Text="Where is Peach after I finished Super Mario Galaxy 1 or 2?" />
  <row Id="4463" PostHistoryTypeId="3" PostId="2043" RevisionGUID="a1c0d4aa-b036-4e4c-b9a6-bfab65f86024" CreationDate="2010-07-15T12:18:15.703" UserDisplayName="charlotte" Text="&lt;super-mario-galaxy-2&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="4464" PostHistoryTypeId="2" PostId="2044" RevisionGUID="845d6ab8-aaa8-4b6d-8ffa-c0831f55e2fd" CreationDate="2010-07-15T12:19:24.813" UserId="795" Text="Definitely the Medic. Once you have earned both the Med-kit and Defibrillator then you start to eat levels up.&#xD;&#xA;&#xD;&#xA;Play in a squad and then the points will get even better. If I'm not mistaken, you'll get:&#xD;&#xA;&#xD;&#xA; - 30 Points per Squad Heal (might be 20?)&#xD;&#xA; - 80 Points per Squad Revive&#xD;&#xA; - 10 Points per normal heal&#xD;&#xA; - 50 Points per normal revive&#xD;&#xA;&#xD;&#xA;This leads to a lot of points very quickly, and mixed in with taking some flags and the odd kill here and there and you will gain levels very fast.&#xD;&#xA;" />
  <row Id="4465" PostHistoryTypeId="5" PostId="2010" RevisionGUID="10598f91-1d35-4414-862b-ef41be6d1941" CreationDate="2010-07-15T12:20:28.103" UserId="739" Comment="Added Klavogonki game." Text="I enjoyed playing [TypingManiac][1] on FaceBook - it is fun in itself, and also provides ways to compare your success with friends, which may work as additional motivation.&#xD;&#xA;&#xD;&#xA;Also, for Russian-speaking players, there is a nice Flash game [Klavogonki][2], which is a multiplayer racing game based on typing speed (and takes mistakes into account), with several game modes and selectable dictionaries (including English texts). I really enjoyed the site some time ago, and it also has a nice community.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apps.facebook.com/typing-maniac/&#xD;&#xA;  [2]: http://klavogonki.ru/" />
  <row Id="4466" PostHistoryTypeId="5" PostId="1978" RevisionGUID="01399f31-09cc-4efc-99a8-e457cbce8f95" CreationDate="2010-07-15T12:23:10.173" UserId="727" Comment="added 8 characters in body" Text="I've softmodded my Wii to run HomeBrew software, and haven't updated the main Wii OS since, the changes are not that important, and if you wait for the new softmod to be avaibable for the new version, you can do it that way.&#xD;&#xA;&#xD;&#xA;There is a very small chance of bricking, and the newer methods are very foolproof..&#xD;&#xA;&#xD;&#xA;Regarding upgrading, [Menu 4.2][1] :&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel v1.0.4&#xD;&#xA;   (title ID HAXX) and below and DVDX v1&#xD;&#xA;   (title ID DVDX).&#xD;&#xA; - Now uses IOS70.&#xD;&#xA; - Wii Shop Channel updated. Use WiiSCU or DOP-Mii to update the shop channel.&#xD;&#xA; - Most of the IOS's have been updated or stubbed.&#xD;&#xA; - Updates your boot2 to boot2v4, overwriting BootMii/boot2.&#xD;&#xA; - Checks for region converted Korean Wii (checks for korean common  key inside EEPROM?) if so then brick with a 003 Error.&#xD;&#xA; - Improved region checking for discs and titles, the system menu now&#xD;&#xA;   checks the Title ID from the TMD.&#xD;&#xA;&#xD;&#xA;&gt;  As far as we know, System Menu 4.2&#xD;&#xA;&gt; adds no new functionality. No games,&#xD;&#xA;&gt; homebrew or official, require System&#xD;&#xA;&gt; Menu 4.2 to be installed.&#xD;&#xA;&#xD;&#xA;In conclusion, just a bunch of checks to brick/restore your Wii if you are running softmods or homebrew additions.&#xD;&#xA;&#xD;&#xA;And the next [update 4.3][2]:&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel and DVDX, title IDs HAXX, DVDX, JODI, DISC, and DISK.&#xD;&#xA; - Now uses IOS80.&#xD;&#xA; - IOS254 stubbed - BootMii is deleted.&#xD;&#xA; - Fixed Bannerbomb less stupidly this time.&#xD;&#xA; - Added IOS58.&#xD;&#xA; - HackMii Installer Userland+Syscall IOS exploit removed&#xD;&#xA; - ES_AddTitleFinish now checks the signature (Trucha Bug Restorer and similar won't work anymore) &#xD;&#xA;&#xD;&#xA;So it only adds usb webcam support (IOS58) and more checks to brick your Wii if softmods are detected.&#xD;&#xA;&#xD;&#xA;So the last 2 major &quot;upgrades&quot; were just to brick your wii if you were running a softmode/homebrew software, enough reason for me to stop updating the OS and enjoy the homebrew software.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiibrew.org/wiki/System_Menu_4.2&#xD;&#xA;  [2]: http://wiibrew.org/wiki/System_Menu_4.3" />
  <row Id="4467" PostHistoryTypeId="2" PostId="2045" RevisionGUID="9d7aca33-cc6b-4d29-a693-adb7fddafc8d" CreationDate="2010-07-15T12:25:48.233" UserId="739" Text="I am looking for recommendations of what worked - my son (7y.o.) is interested in games (like, obviously), and I would like to direct his attention in a more creative activity - so I give him every opportunity to make his own games.&#xD;&#xA;&#xD;&#xA;So far he tried Sploder (too simple, though still okay) and Kodu (may be a little too flexible, but I liked it :)), are there any other good options to choose from, to give him variety?&#xD;&#xA;&#xD;&#xA;Thank you for any suggestions." />
  <row Id="4468" PostHistoryTypeId="1" PostId="2045" RevisionGUID="9d7aca33-cc6b-4d29-a693-adb7fddafc8d" CreationDate="2010-07-15T12:25:48.233" UserId="739" Text="Approachable and fun PC game development environments for kids?" />
  <row Id="4469" PostHistoryTypeId="3" PostId="2045" RevisionGUID="9d7aca33-cc6b-4d29-a693-adb7fddafc8d" CreationDate="2010-07-15T12:25:48.233" UserId="739" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;game-development&gt;" />
  <row Id="4470" PostHistoryTypeId="10" PostId="1829" RevisionGUID="6cc01d14-4a33-44d2-b38e-b964fd0de10c" CreationDate="2010-07-15T12:26:59.307" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="4471" PostHistoryTypeId="2" PostId="2046" RevisionGUID="33853ec3-ef12-48fd-be7c-6a19088f0c73" CreationDate="2010-07-15T12:30:12.000" UserId="789" Text="If you're looking for a deep and clever 4X strategy game playable by PBEM, I'd recommend Dominions 3. The game is about deities (the players) who struggle for territory and religious dominion over procedurally generated worlds. The price might look a little steep and the screenshots a little dull, but this game is without peer regarding depth, sheer amount of content, replayability and moddability. The game has literally hundreds of different units and spells out of the box. The learning curve is pretty steep as well but you can find lots of resources around the web to get you started.&#xD;&#xA;&#xD;&#xA;Solium Infernum is another PBEM strategy game worth considering. The game pits several daemon lords for domination over Hell itself. The game is just the right mix of strategy, treachery, bluff and diplomacy. It's a little tricky to get into because there are very different ways to achieve victory, but the game is still far more accessible than Dominions 3. The screenshots might look a little dull, but the quality of the artworks and the attention to detail make up for it.&#xD;&#xA;The Rock, Paper, Shotgun website has published [a very entertaining and detailed AAR][1] of a 6-player Solium Infernum match which is very representative of what you could expect from the game.&#xD;&#xA;Did I mention it allows you to play a Demon Lord who covets domination over Hell?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockpapershotgun.com/2010/01/25/the-complete-gameboys-from-hell/" />
  <row Id="4472" PostHistoryTypeId="2" PostId="2047" RevisionGUID="d33ec031-d2a3-4d81-88a5-9e24dc4eb039" CreationDate="2010-07-15T12:33:53.363" UserId="796" Text="I was disappointed to find that the Mac versions of Half-Life engine games (Portal, TF2, CS:Source) have a lot of trouble running on my aluminum MacBook: as soon as there's any sort of action, the framerate drops to 5 or 10.&#xD;&#xA;&#xD;&#xA;When it's running Windows, [the MacBook has no problem with these games](http://techreport.com/articles.x/15844/5).&#xD;&#xA;&#xD;&#xA;So, is there anything I can do to improve the performance of Half-Life engine games on OS X?" />
  <row Id="4473" PostHistoryTypeId="1" PostId="2047" RevisionGUID="d33ec031-d2a3-4d81-88a5-9e24dc4eb039" CreationDate="2010-07-15T12:33:53.363" UserId="796" Text="Getting better performance out of Half-Life based games on MacBook" />
  <row Id="4474" PostHistoryTypeId="3" PostId="2047" RevisionGUID="d33ec031-d2a3-4d81-88a5-9e24dc4eb039" CreationDate="2010-07-15T12:33:53.363" UserId="796" Text="&lt;steam&gt;&lt;mac&gt;" />
  <row Id="4475" PostHistoryTypeId="2" PostId="2048" RevisionGUID="df678ae4-f0ba-4a57-8670-9e611de9c1ae" CreationDate="2010-07-15T12:34:07.687" UserId="802" Text="The letter text remains the same before and after the rescue. Peach is safe but far away again (in her castle). I don't think the letter speaks of &quot;rescue&quot; though.&#xD;&#xA;&#xD;&#xA;Kudos to your daughter for appreciating the story line. I am huge Mario fan myself and also think in those terms. It makes the game more enjoyable.&#xD;&#xA;&#xD;&#xA;Alas, I don't think there is a way to see Peach after rescuing her. I recommend you tell your daughter that Peach is safe in her castle since Bowser has been defeated (for a while). Mario is free to pursue a few remaining adventures after finishing his main task.&#xD;&#xA;&#xD;&#xA;(I agree it would be great if Peach joined Mario has a character he could talk to after rescue. Nintendo really missed an opportunity here.)" />
  <row Id="4476" PostHistoryTypeId="2" PostId="2049" RevisionGUID="311ca8c5-f48f-493d-a3f0-16294ae7ec85" CreationDate="2010-07-15T12:34:15.453" UserId="730" Text="I am playing `Trine` on PC (Steam version). Some achievements ask to collect all the Experience Potions in each level.&#xD;&#xA;&#xD;&#xA;Some of them seems really difficult/impossible to get to me. I am wondering if I have to finish the game first in order to unblock other character abilities before I can be able to collect all potions?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4477" PostHistoryTypeId="1" PostId="2049" RevisionGUID="311ca8c5-f48f-493d-a3f0-16294ae7ec85" CreationDate="2010-07-15T12:34:15.453" UserId="730" Text="Is it possible to collect all experience potions in Trine at the first run?" />
  <row Id="4478" PostHistoryTypeId="3" PostId="2049" RevisionGUID="311ca8c5-f48f-493d-a3f0-16294ae7ec85" CreationDate="2010-07-15T12:34:15.453" UserId="730" Text="&lt;pc&gt;&lt;spoiler&gt;&lt;steam&gt;&lt;achievements&gt;" />
  <row Id="4480" PostHistoryTypeId="2" PostId="2051" RevisionGUID="3e0ca8a5-9054-41c2-9d85-dab3bff73838" CreationDate="2010-07-15T12:39:11.920" UserId="789" Text="You might want to have a look at [Space Rangers 2][1] and its expansion. It's an odd ball mix of RPG, text adventure, Elite, turn-based gameplay and even real-time strategy, but it all really work pretty smoothly. It got a lot of replayability since you can embrace pretty much any career you can think of in a space game (privateer, pirate, trader, police...)&#xD;&#xA;And it's the only game I can think of where NPCs can actually beat the game before the player.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Space_Rangers_2" />
  <row Id="4481" PostHistoryTypeId="2" PostId="2052" RevisionGUID="f245d734-2aff-48e5-ac7f-568ca5070e36" CreationDate="2010-07-15T12:42:40.600" UserId="744" Text="I believe there were issues running the games following the latest OSX software update - Steam recommended that you not update.&#xD;&#xA;&#xD;&#xA;I've had similar issues though generally a restart of steam is the best solution for me." />
  <row Id="4482" PostHistoryTypeId="2" PostId="2053" RevisionGUID="49152512-6eb8-4c8c-86fb-f0ff1c155ee7" CreationDate="2010-07-15T12:44:16.293" UserId="122" Text="[Clickteam games][1].&#xD;&#xA;&#xD;&#xA;[Clickteam][2] published and continues to publish a variety of programs that allow even young children the ability to make fun games easily. I immensely enjoyed their first product, Klik and Play, published in 1994; it had a very intuitive way of event-based game programming. You could write event handles either in actual script or through generic, wizard-based windows.&#xD;&#xA;&#xD;&#xA;It also had a simple asset manager with built in editor, different ways to organize different screens, different built-in player movement types, and so on. All this in 1994.&#xD;&#xA;&#xD;&#xA;Since then, they continued their line with their Multimedia Fusion and Games Factory titles, which I confess I tried a lot less but they are far more powerful than the original game. I don't know if they are as convenient as the original KnP - I hope they are.&#xD;&#xA;&#xD;&#xA;**At the moment, [The Games Factory 2][3] is probably the most appropriate for beginners**; it's priced similarly to standard video games, and there's a demo version to download from the linked page.&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Klik&#xD;&#xA;[2]:http://www.clickteam.com/website/index.php&#xD;&#xA;[3]:http://www.clickteam.com/website/usa/the-games-factory-2.html" />
  <row Id="4483" PostHistoryTypeId="2" PostId="2054" RevisionGUID="0c21218c-81b3-44d0-8dbe-c2cfd5003582" CreationDate="2010-07-15T12:44:26.633" UserId="414" Text="In addition to the advantages that Oak posted:&#xD;&#xA;&#xD;&#xA; 1. You have a greater field of vision due to not being scoped. You'll be less likely to miss that spy creeping up behind you or the soldier firing rockets in your face.&#xD;&#xA; 2. Much easier to quickfire in frantic situations. Being able to fire against a slow moving target (like a heavy) and retreat behind cover in a split second during recharge is incredibly advantageous.&#xD;&#xA; 3. Similar to 2, taking out sentries when you're stuck in range I find to be much easier.&#xD;&#xA; 4. Distinct &quot;thwack&quot; sound when you successfully hit a target. Cant count the number of times I've blind-fired into a group of teammates, heard a &quot;thwack&quot; and instantly known that there's a spy in there.&#xD;&#xA;&#xD;&#xA;And in addition to the disadvantages:&#xD;&#xA;&#xD;&#xA; 1. Smaller ammo capacity, 12 vs 25.&#xD;&#xA; 2. Arrows CAN be compression blasted back in your face by a lucky / skilled pyro.&#xD;&#xA; 3. You cannot fire your bow underwater. This makes snipers who decide to use Jarate / Razorback (which is most of them) and the Huntsman practically useless and defenseless if going in the water." />
  <row Id="4484" PostHistoryTypeId="6" PostId="1972" RevisionGUID="2475129d-b0c2-4aea-ae30-940d01fc2653" CreationDate="2010-07-15T12:48:13.710" UserId="730" Comment="edited tags" Text="&lt;spoiler&gt;&lt;elder-scrolls&gt;&lt;morrowind&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="4485" PostHistoryTypeId="2" PostId="2055" RevisionGUID="07781330-735d-471f-aae5-686facfef085" CreationDate="2010-07-15T12:48:24.880" UserId="810" Text="The engineer is pretty good as well, if you stay with tanks/vehicles and keep repairing them when they get damaged you can rack up quite a healthy lead, especially if the person in the vehicle is on your squad.&#xD;&#xA;&#xD;&#xA;Also on defense if you equip the mines and lay them at key road points (where you would normally expect the enemy to come down in a tank or jeep) you can rack up a healthy points/kills bonus there too. " />
  <row Id="4486" PostHistoryTypeId="2" PostId="2056" RevisionGUID="113727b0-cd33-4634-b141-4d3885906f98" CreationDate="2010-07-15T12:50:31.647" UserId="789" Text="I would recommend [Sword of the Stars][1]. It's not what I would call a MOO clone but it shares a lot of its simplicity (the empire is pretty much &quot;slider-driven&quot;) and depth. The main difference with MOO is that it's a turn-based/real-time hybrid à la Total War. Real-time battles are of course optional but they're actually pretty fun and are nice distraction from the (light) empire management. The simultaneous turns and the fairly high pace of the game makes it a good candidate for multiplayer games as well.&#xD;&#xA;&#xD;&#xA;The &quot;Ultimate edition&quot; bundles all the expansions (6 races, hundreds of techs, dozens of scenarii) and is pretty cheap. A demo of the vanilla game is still available I think, but keep in mind it doesn't make justice to the full game plus all the addons and patches.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://swordofthestars.com/" />
  <row Id="4487" PostHistoryTypeId="2" PostId="2057" RevisionGUID="4ac31f91-2d2b-4440-a4a0-1a2b9e1755fb" CreationDate="2010-07-15T12:50:50.507" UserId="744" Text="Another big factor is whether ot os a first character or a subsequent one.&#xD;&#xA;&#xD;&#xA;If you already have a level 80 you can do things like buy the book for cold weather flying which will greatly speed up the last stretch to 80" />
  <row Id="4488" PostHistoryTypeId="2" PostId="2058" RevisionGUID="958ae2e9-91c6-45b9-a558-ced6641496be" CreationDate="2010-07-15T12:51:49.770" UserId="320" Text="If you have recently updated to OSX 10.6.4, then you should boot up your mac with your OSX DVD and reinstall.  You shouldn't lose any data or apps (though a backup would be advised).&#xD;&#xA;&#xD;&#xA;Make sure you don't install the 10.6.4 update again (duh, but I did the first time round :-p)&#xD;&#xA;&#xD;&#xA;You can find OSX updaters [here](http://support.apple.com/downloads/) which won't go all the way without asking you.&#xD;&#xA;" />
  <row Id="4490" PostHistoryTypeId="2" PostId="2059" RevisionGUID="a0796fec-e583-4541-988f-6da288653b0b" CreationDate="2010-07-15T12:52:34.917" UserId="625" Text="Valve removed the vocalization commands to stop people spamming in multiplayer games, all that is left are the speech wheel that come up when you press z or x (using default controls)." />
  <row Id="4491" PostHistoryTypeId="2" PostId="2060" RevisionGUID="d44b5657-8195-4d9c-8aa2-42bcdbbd324a" CreationDate="2010-07-15T12:59:04.750" UserId="439" Text="Hi!&#xD;&#xA;&#xD;&#xA;I am looking for a place to play AOE 2 TC online. Something like Battle.NET.&#xD;&#xA;&#xD;&#xA;I used to play in Game Zone, but I think this awesome game is no longer supported.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="4492" PostHistoryTypeId="1" PostId="2060" RevisionGUID="d44b5657-8195-4d9c-8aa2-42bcdbbd324a" CreationDate="2010-07-15T12:59:04.750" UserId="439" Text="Online Playing for Age of Empires - Conquerors" />
  <row Id="4493" PostHistoryTypeId="3" PostId="2060" RevisionGUID="d44b5657-8195-4d9c-8aa2-42bcdbbd324a" CreationDate="2010-07-15T12:59:04.750" UserId="439" Text="&lt;strategy&gt;&lt;age-of-empires-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="4494" PostHistoryTypeId="2" PostId="2061" RevisionGUID="043bd579-5582-4d8e-8639-0e85fef0767a" CreationDate="2010-07-15T12:59:53.513" UserId="414" Text="The BoA gear with +% to experience bonuses can have a drastic impact on the speed as well. Unfortunately, as mentioned above, you'll need a higher level character who can purchase them with special badges earned through dungeons and raids." />
  <row Id="4495" PostHistoryTypeId="5" PostId="1840" RevisionGUID="cfc7b65d-ab15-49b2-8ac2-116bfbdfd45e" CreationDate="2010-07-15T13:01:02.093" UserId="455" Comment="added 159 characters in body" Text="Personally I am not at all a fan of this business model (at least from the point of view of the player).&#xD;&#xA;&#xD;&#xA;I think the &quot;earn points to unlock advantages through grinding, or just take the shortcut and pay us&quot; mechanism tends to cheapen the experience to me.&#xD;&#xA;&#xD;&#xA;I don't like the idea of someone paying extra to get an advantage in a competitive game. &#xD;&#xA;&#xD;&#xA;Even though you can earn the upgrades without paying (you can spend a **lot** of time playing), I still think this mechanic makes the game feel more like a compulsion / grind rather than just a fun experience.&#xD;&#xA;&#xD;&#xA;I get the feeling that &quot;I've got to log on and play so that I can keep up and unlock ___&quot;, rather than just wanting to play because I enjoy it.  I really hate when I get that feeling.&#xD;&#xA;&#xD;&#xA;I have no problem paying money to play games.  I'd just rather pay up front or have a flat subscription.   Not a fan of the &quot;grind more or pay more&quot; model." />
  <row Id="4496" PostHistoryTypeId="2" PostId="2062" RevisionGUID="41fb418d-8c38-4b25-97a6-d6dd86d90780" CreationDate="2010-07-15T13:07:41.003" UserId="358" Text="[Gamemaker][1] is another package you might want to have a look at.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.yoyogames.com/gamemaker/ &quot;Gamemaker&quot;" />
  <row Id="4497" PostHistoryTypeId="2" PostId="2063" RevisionGUID="5c23464b-2b25-49de-bcc4-18066f2f70c4" CreationDate="2010-07-15T13:10:46.613" UserId="109" Text="[http://voobly.com](http://www.voobly.com/) supports AoE II. In fact, the Conquerors is the most played game there.&#xD;&#xA;&#xD;&#xA;It is an attempt to replace Zone.com, the original service for playing AoE II and The Conquerors online." />
  <row Id="4498" PostHistoryTypeId="5" PostId="2059" RevisionGUID="079d5183-1d1e-47df-a52e-c7574ddd26f4" CreationDate="2010-07-15T13:11:37.360" UserId="625" Comment="added 384 characters in body; deleted 197 characters in body" Text="Valve removed the vocalization commands to stop people spamming in multiplayer games, all that is left are the speech wheel that come up when you press z or x (using default controls).&#xD;&#xA;&#xD;&#xA;Edit: This is the [very hacky way of doing it through the radial commands][1] which may or may not work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fitterblog.com/content/new-method-use-vocalize-commands" />
  <row Id="4499" PostHistoryTypeId="2" PostId="2064" RevisionGUID="4db39450-803a-4a47-a063-557eb2c607f4" CreationDate="2010-07-15T13:12:27.670" UserId="450" Text=" - [UFO Enemy Unknown][1] / Check out&#xD;&#xA;   the reprogrammed version:&#xD;&#xA;   [OpenXCom][2] (Like the orignal but&#xD;&#xA;   without the bugs :P)  &#xD;&#xA; - [GADGET TRIAL][3] Very good looking JAP turn based game&#xD;&#xA; - [Eushully][4] Ditto&#xD;&#xA; - [Frozen Synapse][5] a indie turnbased game / very cool&#xD;&#xA; - [Fallout Tactics][6] !&#xD;&#xA;&#xD;&#xA;[Fantasy General][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ufo_defense&#xD;&#xA;  [2]: http://openxcom.ninex.info/&#xD;&#xA;  [3]: http://www.darkmirage.com/2006/07/07/caught-in-a-web-of-laughs-and-lusts/&#xD;&#xA;  [4]: http://animehistory.wordpress.com/2008/03/31/eushully-presents-2008-a-retrospective/&#xD;&#xA;  [5]: http://www.frozensynapse.com/&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Fallout_Tactics&#xD;&#xA;  [7]: http://en.wikipedia.org/wiki/Fantasy_General" />
  <row Id="4501" PostHistoryTypeId="2" PostId="2065" RevisionGUID="095cef7e-a335-4a2e-95fa-f8fcd7428da4" CreationDate="2010-07-15T13:17:14.320" UserId="121" Text="What is the appropriate ratio of Medics to team size for most non-pro games?  I'm fairly sure one medic in twelve players isn't effective." />
  <row Id="4502" PostHistoryTypeId="1" PostId="2065" RevisionGUID="095cef7e-a335-4a2e-95fa-f8fcd7428da4" CreationDate="2010-07-15T13:17:14.320" UserId="121" Text="What is the appropriate ratio of medic's in TF2?" />
  <row Id="4503" PostHistoryTypeId="3" PostId="2065" RevisionGUID="095cef7e-a335-4a2e-95fa-f8fcd7428da4" CreationDate="2010-07-15T13:17:14.320" UserId="121" Text="&lt;team-fortress-2&gt;&lt;team-build&gt;" />
  <row Id="4504" PostHistoryTypeId="2" PostId="2066" RevisionGUID="a9222d41-e882-406d-ac83-bdc054911e7a" CreationDate="2010-07-15T13:17:27.440" UserId="333" Text="How do you define camping in a first person shooter?  &#xD;&#xA;Is it a different than holding a position for a time?  &#xD;&#xA;Or, is it only a matter of degree? " />
  <row Id="4505" PostHistoryTypeId="1" PostId="2066" RevisionGUID="a9222d41-e882-406d-ac83-bdc054911e7a" CreationDate="2010-07-15T13:17:27.440" UserId="333" Text="What is camping in a FPS?" />
  <row Id="4506" PostHistoryTypeId="3" PostId="2066" RevisionGUID="a9222d41-e882-406d-ac83-bdc054911e7a" CreationDate="2010-07-15T13:17:27.440" UserId="333" Text="&lt;fps&gt;" />
  <row Id="4507" PostHistoryTypeId="5" PostId="2064" RevisionGUID="ff94f81e-1ae5-4c60-94c8-a98b07843267" CreationDate="2010-07-15T13:21:41.707" UserId="450" Comment="added 152 characters in body" Text=" - [UFO Enemy Unknown][1] / Check out&#xD;&#xA;   the reprogrammed version:&#xD;&#xA;   [OpenXCom][2] (Like the orignal but&#xD;&#xA;   without the bugs :P)  &#xD;&#xA; - [GADGET TRIAL][3] Very good looking JAP turn based game&#xD;&#xA; - [Eushully][4] Ditto&#xD;&#xA; - [Frozen Synapse][5] a indie turnbased game / very cool&#xD;&#xA; - [Fallout Tactics][6] !&#xD;&#xA; - [Flotilla][7] Is a very nice turn based space indie game! You can play coop or vs on the same computer&#xD;&#xA;&#xD;&#xA;[Fantasy General][8]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ufo_defense&#xD;&#xA;  [2]: http://openxcom.ninex.info/&#xD;&#xA;  [3]: http://www.darkmirage.com/2006/07/07/caught-in-a-web-of-laughs-and-lusts/&#xD;&#xA;  [4]: http://animehistory.wordpress.com/2008/03/31/eushully-presents-2008-a-retrospective/&#xD;&#xA;  [5]: http://www.frozensynapse.com/&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Fallout_Tactics&#xD;&#xA;  [7]: http://www.blendogames.com/flotilla/&#xD;&#xA;  [8]: http://en.wikipedia.org/wiki/Fantasy_General" />
  <row Id="4508" PostHistoryTypeId="2" PostId="2067" RevisionGUID="da8caabb-5cec-4a41-a882-bb51102d3503" CreationDate="2010-07-15T13:22:10.753" UserId="336" Text="Camping, in a first person shooter (or any other pvp genre, really) is the act of waiting in a particular area to take advantage of the same players repeatedly.&#xD;&#xA;&#xD;&#xA;Spawn Camping means lying in wait just outside the area where players respawn, killing them as soon as they are alive again.&#xD;&#xA;&#xD;&#xA;Camping might have some overlap with holding a position, but most places considered &quot;camping&quot; aren't areas that would necessarily benefit from being held in the first place. &#xD;&#xA;&#xD;&#xA;It is, however, a pretty subjective definition that multiple players will disagree over." />
  <row Id="4509" PostHistoryTypeId="6" PostId="2066" RevisionGUID="c3e296c6-ff4c-4c17-a0d5-01ee871d64df" CreationDate="2010-07-15T13:22:27.180" UserId="336" Comment="edited tags" Text="&lt;fps&gt;&lt;terminology&gt;" />
  <row Id="4510" PostHistoryTypeId="2" PostId="2068" RevisionGUID="eae60372-7a5a-419b-8e9f-ba3831c62b61" CreationDate="2010-07-15T13:22:56.320" UserId="333" Text="What are some iPhone games that would be appropriate from kids between 2 and 5?  &#xD;&#xA;&#xD;&#xA;+++ bonus parent points if both fun and educational +++" />
  <row Id="4511" PostHistoryTypeId="1" PostId="2068" RevisionGUID="eae60372-7a5a-419b-8e9f-ba3831c62b61" CreationDate="2010-07-15T13:22:56.320" UserId="333" Text="What are some iPhone games to entertain young children?" />
  <row Id="4512" PostHistoryTypeId="3" PostId="2068" RevisionGUID="eae60372-7a5a-419b-8e9f-ba3831c62b61" CreationDate="2010-07-15T13:22:56.320" UserId="333" Text="&lt;iphone&gt;&lt;children&gt;" />
  <row Id="4513" PostHistoryTypeId="16" PostId="2068" RevisionGUID="eae60372-7a5a-419b-8e9f-ba3831c62b61" CreationDate="2010-07-15T13:22:56.320" UserId="333" />
  <row Id="4514" PostHistoryTypeId="2" PostId="2069" RevisionGUID="d001281f-9944-4d0c-9d87-fec9b72f7a8e" CreationDate="2010-07-15T13:24:04.210" UserId="339" Text="I'd say camping is exactly how you'd use the word in ordinary context, when you go some place with a tent and a campfire:&#xD;&#xA;&#xD;&#xA;Staying at the same place for a long period of time.&#xD;&#xA;&#xD;&#xA;Of course, this is subjective in a FPS, but it's primarily used when that given player simply stay that without moving much (like a roof or a building, or a ledge above an entry point).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4515" PostHistoryTypeId="2" PostId="2070" RevisionGUID="c7502b51-b208-4fc4-a815-400647d65868" CreationDate="2010-07-15T13:24:16.067" UserId="336" Text="A straight ratio isn't the best, because there are some classes that the medic doesn't synergize well with (engineer, spy). A better metric would be 1 medic for every 4-5 offensive classes, so 2-3 medics on a 12 person team." />
  <row Id="4516" PostHistoryTypeId="4" PostId="2068" RevisionGUID="40cf94af-cdeb-4c8c-8cee-e3b01eff769b" CreationDate="2010-07-15T13:24:21.467" UserId="122" Comment="edited tags; edited title" Text="What are some iPhone games to entertain young children? " />
  <row Id="4517" PostHistoryTypeId="6" PostId="2068" RevisionGUID="40cf94af-cdeb-4c8c-8cee-e3b01eff769b" CreationDate="2010-07-15T13:24:21.467" UserId="122" Comment="edited tags; edited title" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;children&gt;" />
  <row Id="4518" PostHistoryTypeId="2" PostId="2071" RevisionGUID="605215d1-b13d-474c-982d-9c99a2da7038" CreationDate="2010-07-15T13:24:38.483" UserId="742" Text="There are also [Kodu][1] (from Microsoft research) and [Alice][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fuse.microsoft.com/projects-kodu.html&#xD;&#xA;  [2]: http://alice.org/index.php" />
  <row Id="4519" PostHistoryTypeId="2" PostId="2072" RevisionGUID="1cae796a-443b-4cf0-b35c-cb2d02b0696f" CreationDate="2010-07-15T13:25:34.160" UserId="295" Text="You've pretty much answered yourself. Technically, camping is staying in one particular (and usually advantageous) position for prolonged periods of time.&#xD;&#xA;This can sometime be legitimate (snipers are prone to camping, once they find a good position from which they can pick off enemies and not be too exposed to retaliation) and sometimes illegitimate (spawn camping, for instance, which is the act of laying siege on an enemy spawn point to pick off newly spawned enemies which are usually disoriented by your unexpected presence there).&#xD;&#xA;&#xD;&#xA;Of course, the legitimacy of the above examples is ultimately subjective.&#xD;&#xA;&#xD;&#xA;And finally, as always, there's [wikipedia][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Camping_(video_gaming)" />
  <row Id="4520" PostHistoryTypeId="2" PostId="2073" RevisionGUID="d36cbb6f-5d40-4da1-8b9b-edda4526dff6" CreationDate="2010-07-15T13:26:50.040" UserId="336" Text="Ideally, you will not need to backtrack. Because of Trine's linear progression, you won't encounter any experience orbs that you simply cannot get when you encounter them.&#xD;&#xA;&#xD;&#xA;On the other hand, there's no reason *not* to finish the game before coming back and picking up the stragglers -- the later abilities (such as the wizard's floating platform) may not be required, but they can be extremely helpful all the same." />
  <row Id="4521" PostHistoryTypeId="2" PostId="2074" RevisionGUID="2bf9ee41-6213-413f-9b25-5c9ea70982b6" CreationDate="2010-07-15T13:26:58.590" UserId="23" Text="A camper is a person that sits in a corner or place where it is easy to frag people, but being fragged is difficult.&#xD;&#xA;&#xD;&#xA;For example, in Chemical Reaction for Quake 3/Quake Live, a decent camping spot is the alcove in the shotgun teleport room -- I'm not talking about the easter egg &quot;door&quot;. People coming from the nearby passage will turn left and turn you the back, at which point they will become easy targets." />
  <row Id="4522" PostHistoryTypeId="4" PostId="1835" RevisionGUID="cf6c0d46-c685-40b2-8612-58296c70e805" CreationDate="2010-07-15T13:27:10.583" UserId="56" Comment="Fixed title" Text="What are some good &quot;turn-based tactics&quot; titles for the PC?" />
  <row Id="4523" PostHistoryTypeId="2" PostId="2075" RevisionGUID="0d1acc4e-5e24-4c8a-b311-5219559b3f35" CreationDate="2010-07-15T13:27:21.677" UserId="126" Text="Microsoft's XNA framework might be a little too advanced for him, as it's capable of full-fledged development, but there are some sample projects that aren't too hard to extend. Tweaking parameters like gravity and such are usually pretty simple.&#xD;&#xA;&#xD;&#xA;On the other end of the scale. I started out before I was his age on stuff like [Logo / Turtle](http://en.wikipedia.org/wiki/Logo_%28programming_language%29) and Truck.&#xD;&#xA;&#xD;&#xA;There's also some games like [RPG Maker](http://en.wikipedia.org/wiki/RPG_Maker), but that might be too genre-specific." />
  <row Id="4524" PostHistoryTypeId="4" PostId="2035" RevisionGUID="1d897c68-0414-4944-83b1-98e2a0113efa" CreationDate="2010-07-15T13:27:36.810" UserId="56" Comment="Fixed title" Text="What are the advantages of using the bow in Team Fortress 2" />
  <row Id="4525" PostHistoryTypeId="2" PostId="2076" RevisionGUID="da1b59ae-82c2-4605-b3a5-eec40e74bcf5" CreationDate="2010-07-15T13:28:21.237" UserId="551" Text="I have&#xD;&#xA;&#xD;&#xA; - Iridium Lite&#xD;&#xA; - MultiPong &#xD;&#xA; - RocketCop&#xD;&#xA; - Brick Breaker" />
  <row Id="4526" PostHistoryTypeId="2" PostId="2077" RevisionGUID="f3b974a4-1c6b-40e9-8d13-4e17400d1ea3" CreationDate="2010-07-15T13:28:21.597" UserId="373" Text="What are you good tips/strategies for making a good character build in oblivion" />
  <row Id="4527" PostHistoryTypeId="1" PostId="2077" RevisionGUID="f3b974a4-1c6b-40e9-8d13-4e17400d1ea3" CreationDate="2010-07-15T13:28:21.597" UserId="373" Text="Character Building tips for Elder Scrolls IV: Oblivion?" />
  <row Id="4528" PostHistoryTypeId="3" PostId="2077" RevisionGUID="f3b974a4-1c6b-40e9-8d13-4e17400d1ea3" CreationDate="2010-07-15T13:28:21.597" UserId="373" Text="&lt;pc&gt;&lt;elder-scrolls&gt;&lt;role-playing-game&gt;&lt;oblivion&gt;" />
  <row Id="4529" PostHistoryTypeId="2" PostId="2078" RevisionGUID="87c8ec93-ab11-4d4e-94b5-7fdd62656fb9" CreationDate="2010-07-15T13:29:24.060" UserId="551" Text="Googling around, check out&#xD;&#xA;&#xD;&#xA;http://ipadgames.org/" />
  <row Id="4530" PostHistoryTypeId="5" PostId="2064" RevisionGUID="b40fd1af-d858-4deb-976b-6c43c8b0bf14" CreationDate="2010-07-15T13:30:22.340" UserId="450" Comment="added 49 characters in body" Text=" - [UFO Enemy Unknown][1] / Check out&#xD;&#xA;   the reprogrammed version:&#xD;&#xA;   [OpenXCom][2] (Like the orignal but&#xD;&#xA;   without the bugs :P)  &#xD;&#xA; - [GADGET TRIAL][3] Very good looking JAP turn based game&#xD;&#xA; - [Eushully][4] Ditto&#xD;&#xA; - [Frozen Synapse][5] a indie turnbased game / very cool&#xD;&#xA; - [Fallout Tactics][6] !&#xD;&#xA; - [Flotilla][7] Is a very nice turn based space indie game! You can play coop or vs on the same computer&#xD;&#xA; - [Fantasy General][8] Just like panzer general but with dragons n stuff&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ufo_defense&#xD;&#xA;  [2]: http://openxcom.ninex.info/&#xD;&#xA;  [3]: http://www.darkmirage.com/2006/07/07/caught-in-a-web-of-laughs-and-lusts/&#xD;&#xA;  [4]: http://animehistory.wordpress.com/2008/03/31/eushully-presents-2008-a-retrospective/&#xD;&#xA;  [5]: http://www.frozensynapse.com/&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Fallout_Tactics&#xD;&#xA;  [7]: http://www.blendogames.com/flotilla/&#xD;&#xA;  [8]: http://en.wikipedia.org/wiki/Fantasy_General" />
  <row Id="4531" PostHistoryTypeId="2" PostId="2079" RevisionGUID="fc8316ca-f24b-4e85-8cc5-ad4e5ebdeb59" CreationDate="2010-07-15T13:32:20.730" UserId="16" Text="**[HarborMaster][1] has a &quot;freemium&quot; model, so you get one &quot;Harbor&quot; free, and can buy more.**&#xD;&#xA;&#xD;&#xA;  It's essentially a Flight Control knockoff, so having one board isn't really just a teaser- you can happily play it over and over again, as it's really a &quot;gotta beat my score&quot; game, rather than a &quot;can't wait to get to the next level&quot; kind.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cultofmac.com/harbor-master-for-ipad-is-boatloads-of-fun-review/44091&#xD;&#xA;  [2]: http://www.cultofmac.com/wordpress/wp-content/uploads/2010/05/HM-Screen-11.jpg" />
  <row Id="4532" PostHistoryTypeId="2" PostId="2080" RevisionGUID="6e383764-d47d-4b78-a427-6e99ffcb8b99" CreationDate="2010-07-15T13:33:26.577" UserId="822" Text="What are the best tips/tricks for defending when playing PES on XBOX?" />
  <row Id="4533" PostHistoryTypeId="1" PostId="2080" RevisionGUID="6e383764-d47d-4b78-a427-6e99ffcb8b99" CreationDate="2010-07-15T13:33:26.577" UserId="822" Text="tips/tricks for PES defending on XBOX" />
  <row Id="4534" PostHistoryTypeId="3" PostId="2080" RevisionGUID="6e383764-d47d-4b78-a427-6e99ffcb8b99" CreationDate="2010-07-15T13:33:26.577" UserId="822" Text="&lt;xbox-360&gt;&lt;strategy&gt;" />
  <row Id="4535" PostHistoryTypeId="2" PostId="2081" RevisionGUID="5dd58c8d-c5d2-4c64-bc6b-196a050525c9" CreationDate="2010-07-15T13:33:31.863" UserId="336" Text="The Elder Scrolls Wiki has a lengthy article on this very topic: http://www.uesp.net/wiki/Oblivion:Character_Creation&#xD;&#xA;&#xD;&#xA;Perhaps the biggest: Plan from the beginning as to what kind of character you want to play. If you want to play a brawling fighter-type, eschewing magicka entirely, the Atronach might be a better sign than if you were making a mage. (Or inversely, a Dunmer[Dark Elf] with the sign of the Lord (I think it's the lord) won't suffer increased fire damage because of their innate racial resistance to it.)" />
  <row Id="4536" PostHistoryTypeId="5" PostId="1957" RevisionGUID="35e59c3b-f2f6-451e-a7de-03e7d8a4e1ec" CreationDate="2010-07-15T13:34:06.043" UserId="126" Comment="added 199 characters in body" Text="Here's what I finally got to work:&#xD;&#xA;&#xD;&#xA;- 8 Pool&#xD;&#xA;- 7 Overlord&#xD;&#xA;- As soon as pool completes:&#xD;&#xA;- Queen&#xD;&#xA;- Zerglings x 3&#xD;&#xA;- As soon as queen spawns, spawn larvae on the hatchery&#xD;&#xA;- When money isn't a problem anymore, kill a drone for the extra 1 supply for 2 zerglings&#xD;&#xA;- Keep building zerglings until the achievement pops up.&#xD;&#xA;&#xD;&#xA;In retrospect, I probably shouldn't have built that 8th drone. He probably just barely pulled his weight before the time limit, and I would have rather started the spawning pool that much sooner." />
  <row Id="4537" PostHistoryTypeId="2" PostId="2082" RevisionGUID="38e57034-5c61-4545-aa7f-fd86053b2afe" CreationDate="2010-07-15T13:36:22.293" UserId="343" Text="After the recent class update, I've been trying to increase my play time from 2 to 3 hours per week to 2 to 3 per night in order to receive additional weapon drops. Yet this doesn't seem to be enough to find the weapons that I'm after. My question is:&#xD;&#xA;&#xD;&#xA; * What are the latest methods for idling in Team Fortress 2?&#xD;&#xA; * Does Valve still actively punish idlers, and if so, how do I avoid this?" />
  <row Id="4538" PostHistoryTypeId="1" PostId="2082" RevisionGUID="38e57034-5c61-4545-aa7f-fd86053b2afe" CreationDate="2010-07-15T13:36:22.293" UserId="343" Text="Idling in Team Fortress 2" />
  <row Id="4539" PostHistoryTypeId="3" PostId="2082" RevisionGUID="38e57034-5c61-4545-aa7f-fd86053b2afe" CreationDate="2010-07-15T13:36:22.293" UserId="343" Text="&lt;steam&gt;&lt;team-fortress-2&gt;" />
  <row Id="4540" PostHistoryTypeId="2" PostId="2083" RevisionGUID="55bc1de9-333c-4988-ae7b-3d74b1969dec" CreationDate="2010-07-15T13:37:40.373" UserId="339" Text="I would definitely go for items for the Druid. The Hunter is too far along to have any real use for it (granted, there will be some, but the druid will have much better use for it).&#xD;&#xA;&#xD;&#xA;In regards to the actual items, I would indeed choose the shoulders first, for their XP-bonus. Naturally, which one of those to choose, would rely on what spec you'd level as, but I would go with &quot;Stained Shadowcraft Spaulders&quot; for Feral and &quot;Preened Ironfeather Shoulders&quot; for Balance/Restoration. Again, there's also the resilience ones.&#xD;&#xA;&#xD;&#xA;The weapon isn't *that* important, but will indeed make it all better. Here, I'd go with either &quot;Repurposed Lava Dredger&quot; or &quot;Dignified Headmaster's Charge&quot; (same order as before, naturally)." />
  <row Id="4541" PostHistoryTypeId="2" PostId="2084" RevisionGUID="c719864c-a415-46b8-9d60-c5b4b2df312c" CreationDate="2010-07-15T13:42:31.470" UserId="828" Text="On most football games I've found that using the computer harrying button to tackle while you control a player marking runners is a good tactic.&#xD;&#xA;&#xD;&#xA;Back away rather than diving in, but generally it's about being mindful of what the players off the ball are doing more than anything." />
  <row Id="4542" PostHistoryTypeId="2" PostId="2085" RevisionGUID="3ac4d88a-fddd-418d-8585-6ed6e9d2cded" CreationDate="2010-07-15T13:44:09.203" UserId="819" Text="I tried a Gunslinger engineer build and was using Frontier Justice.  I would drop my combat sentries in locations where they seemed really likely to destroyed thinking I would get bonus crits.  &#xD;&#xA;&#xD;&#xA;However, I was having a bad night (or perhaps all my opponents were having really excellent night) and I was dying too frequently to see if I was even getting the bonus crits.  Does anyone know if this works?" />
  <row Id="4543" PostHistoryTypeId="1" PostId="2085" RevisionGUID="3ac4d88a-fddd-418d-8585-6ed6e9d2cded" CreationDate="2010-07-15T13:44:09.203" UserId="819" Text="Does the Frontier Justice get revenge crits when Combat Sentries are destroyed?" />
  <row Id="4544" PostHistoryTypeId="3" PostId="2085" RevisionGUID="3ac4d88a-fddd-418d-8585-6ed6e9d2cded" CreationDate="2010-07-15T13:44:09.203" UserId="819" Text="&lt;team-fortress-2&gt;&lt;engineer&gt;" />
  <row Id="4545" PostHistoryTypeId="2" PostId="2086" RevisionGUID="eaedb164-916f-47e9-beaa-682f5ab067af" CreationDate="2010-07-15T13:44:22.667" UserId="130" Text="I guess that if you have a good machine you could set up a virtual machine with XP and try it from there... it will have a perf hit.. but generals is a little old, so it might be ok.." />
  <row Id="4546" PostHistoryTypeId="2" PostId="2087" RevisionGUID="4f308f0f-7438-4ceb-a746-e436d7d32d21" CreationDate="2010-07-15T13:44:29.187" UserId="828" Text="I recently visited some friends in Finland who have children of 6 and 8.&#xD;&#xA;&#xD;&#xA;The 8 year old enjoyed Plants vs. Zombies,&#xD;&#xA;&#xD;&#xA;The 6 and 8 year olds both enjoyed Angry Birds and Fruit Ninjas, and for something more educational Touch Physics." />
  <row Id="4547" PostHistoryTypeId="16" PostId="2087" RevisionGUID="4f308f0f-7438-4ceb-a746-e436d7d32d21" CreationDate="2010-07-15T13:44:29.187" UserId="-1" />
  <row Id="4548" PostHistoryTypeId="6" PostId="2080" RevisionGUID="3712d570-b1fa-4b10-86e8-b45fe48b9add" CreationDate="2010-07-15T13:45:09.170" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;strategy&gt;&lt;pro-evolution-soccer&gt;" />
  <row Id="4549" PostHistoryTypeId="2" PostId="2088" RevisionGUID="e5b7ce82-7214-4085-a416-fc43ee30b60c" CreationDate="2010-07-15T13:47:11.597" UserId="414" Text="In general, shoulders and chest should be the first two items you pick up, due to their 10% stacking xp bonus.&#xD;&#xA;&#xD;&#xA;The next item you pick up should be dependant on your class/spec. If you're leveling as a caster, the two trinkets are a smart buy (Spell Power / % mana restored on kill, Haste Rating / % hp restored on kill), followed by weapons. Conversely, class/specs that depend on your weapons should pick up the weapons second and the trinkets last." />
  <row Id="4550" PostHistoryTypeId="6" PostId="70" RevisionGUID="f755a7fd-3731-47d5-94ab-4abd78817346" CreationDate="2010-07-15T13:47:22.610" UserId="827" Comment="edited tags" Text="&lt;game-rec&gt;&lt;open-source&gt;" />
  <row Id="4551" PostHistoryTypeId="2" PostId="2089" RevisionGUID="658ec675-ea15-4228-b983-fc393ba0cd6f" CreationDate="2010-07-15T13:47:36.980" UserId="336" Text="You will not be punished for joining a server running &quot;achievement_idle&quot; and leaving your computer on.&#xD;&#xA;&#xD;&#xA;However, the marginal gain idling provides means that it's not a very effective way of getting items, especially if running your computer for that long means overheating.&#xD;&#xA;&#xD;&#xA;Valve never &quot;punished&quot; idlers, only those who used the external program developed by Drunken_f00l to trick the steam servers into thinking they were in the game, connected to the server, when in fact, they were only connected to the server, outside the game.&#xD;&#xA;&#xD;&#xA;For what it's worth, I believe Valve stated that ~1 hour a night was enough to get all your weekly drops." />
  <row Id="4553" PostHistoryTypeId="2" PostId="2090" RevisionGUID="a17e8be2-6715-4975-b57d-2ee8366fcff9" CreationDate="2010-07-15T13:48:42.780" UserId="336" Text="The frontier justice does not care what kind of sentry you have, though it might be harder for your mini-sentry to get kills in the first place." />
  <row Id="4554" PostHistoryTypeId="2" PostId="2091" RevisionGUID="34792df5-812a-4e09-8aed-ecb70da55b86" CreationDate="2010-07-15T13:50:30.030" UserId="829" Text="Also, the question of whether you want to mod the advancement system or not is really relevant.  If you do not, you might want to make sure you have a skill tied to each primary attribute.  That way you can get to a better overall statistical level with a little extra effort.  I don't think that is at all necessary, but if you like to min/max it is something to consider." />
  <row Id="4555" PostHistoryTypeId="2" PostId="2092" RevisionGUID="e7352acb-4119-4e57-a37f-a01207a37ab3" CreationDate="2010-07-15T13:50:44.477" UserId="414" Text="It most definitely works. This is my new preferred way to play my engineer. You can keep track of the # of revenge crits you have racked up in the bottom right corner of the default interface above the ammo counter. One of the nice advantages of using the mini-sentries with the Frontier Justice is the ability to blow up your sentry intentionally to get the crits, since rebuilding mini-sentries is quick and cheap. It's an effective way to provide your team with additional offensive prowess: critical shotgun shots do a significant amount of damage.&#xD;&#xA;&#xD;&#xA;Keep in mind that you get 2 per kill, 1 per assist, and your mini sentry is much more likely to get an assist than a kill due to it's lower damage output." />
  <row Id="4556" PostHistoryTypeId="2" PostId="2093" RevisionGUID="47cb19a8-0f3c-4c08-b10c-ccdf21f3a2e9" CreationDate="2010-07-15T13:54:37.507" UserId="819" Text="Everytime I see somebody type a script for TF2, even if it is a script specifically for one class, I see people put it in the autoexec.cfg.  It seems as though the best place to put a rocket jump script would be in the soldier config, and the best place to put a sap script would be the spy.cfg.&#xD;&#xA;&#xD;&#xA;Is there a reason people use the autoexec.cfg rather than the class config files?" />
  <row Id="4557" PostHistoryTypeId="1" PostId="2093" RevisionGUID="47cb19a8-0f3c-4c08-b10c-ccdf21f3a2e9" CreationDate="2010-07-15T13:54:37.507" UserId="819" Text="What good are the class config files?" />
  <row Id="4558" PostHistoryTypeId="3" PostId="2093" RevisionGUID="47cb19a8-0f3c-4c08-b10c-ccdf21f3a2e9" CreationDate="2010-07-15T13:54:37.507" UserId="819" Text="&lt;team-fortress-2&gt;" />
  <row Id="4559" PostHistoryTypeId="2" PostId="2094" RevisionGUID="6f138b38-c73f-4fe3-a5c7-25e218042530" CreationDate="2010-07-15T14:01:05.417" UserId="336" Text="What exactly is Steam?&#xD;&#xA;&#xD;&#xA;What makes it a good or bad idea? Isn't it DRM?&#xD;&#xA;&#xD;&#xA;What can I do with it?" />
  <row Id="4560" PostHistoryTypeId="1" PostId="2094" RevisionGUID="6f138b38-c73f-4fe3-a5c7-25e218042530" CreationDate="2010-07-15T14:01:05.417" UserId="336" Text="What is Steam (And why do so many people like it?)" />
  <row Id="4561" PostHistoryTypeId="3" PostId="2094" RevisionGUID="6f138b38-c73f-4fe3-a5c7-25e218042530" CreationDate="2010-07-15T14:01:05.417" UserId="336" Text="&lt;steam&gt;&lt;drm&gt;&lt;valve&gt;" />
  <row Id="4562" PostHistoryTypeId="2" PostId="2095" RevisionGUID="2ae94d98-a657-480b-990f-cb56ec5879eb" CreationDate="2010-07-15T14:03:58.250" UserId="829" Text="I found Alpha Protocol borderline unplayable with Keyboard + Mouse on my PC (it's possible a patch fixed this, but no level of mouse sensitivity made control anywhere close to what I wanted, sensitivity wise).  I plugged in a corded 360 controller and the game played great.  I normally prefer to play FPS with mouse + keyboard." />
  <row Id="4563" PostHistoryTypeId="2" PostId="2096" RevisionGUID="1c3d734c-0d60-43bb-81fc-978e7f19c35c" CreationDate="2010-07-15T14:04:23.943" UserId="23" Text="Steam is DRM. Steam is also DRM _done right._&#xD;&#xA;&#xD;&#xA;When you &quot;own&quot; a game through the service, you (normally) get to install it on all of your computers for no additional fee. No questions asked. No licenses. No CD keys. Zero click installs. _Tons_ of offers. Many free demos. An actually useful in-game overlay (even lets you open youtube or this site without tabbing out!). Social features. etc." />
  <row Id="4564" PostHistoryTypeId="2" PostId="2097" RevisionGUID="b8c2bd51-aca7-416c-a7f8-c3e4b38c5a85" CreationDate="2010-07-15T14:04:26.987" UserId="56" Text="It's a distribution system. It allows you to buy games once and then play them on any computer. It also keeps your games up-to-date without having to hunt for patches.&#xD;&#xA;&#xD;&#xA;It also has a great community feature which allows you to socialise with friends even while playing, meet up with them and see what games they play.&#xD;&#xA;&#xD;&#xA;To answer your other question, it can be a form of DRM, but it doesn't impede you in any way.&#xD;&#xA;&#xD;&#xA;For more information, see [its Wikipedia page][1] or [the official site][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Steam_(content_delivery)&#xD;&#xA;  [2]: http://steampowered.com/" />
  <row Id="4565" PostHistoryTypeId="2" PostId="2098" RevisionGUID="3b30c5cd-5861-4a4b-81aa-ae7345b6b986" CreationDate="2010-07-15T14:04:58.840" UserId="832" Text="Steam is basically an online delivery system and market place for Valve Games.  Good or Bad is very subjective, so I'm not going to speak to that, but I'll say that I think it's a cool idea because it makes managing the titles you own easier.  &#xD;&#xA;&#xD;&#xA;It's also probably good for Valve since it makes it easier for consumers to buy, hence more revenue." />
  <row Id="4566" PostHistoryTypeId="2" PostId="2099" RevisionGUID="f71e8664-f628-4041-8f42-2dca21891e0c" CreationDate="2010-07-15T14:05:05.470" UserId="781" Text="I usually switch to medic if one heavy is present and no medic support him. I would say 1 medic foe 2 heavys.  &#xD;&#xA;&#xD;&#xA;On the other hand, like Raven Dreamer said, 1 medic for 4-5 offensive players is nice." />
  <row Id="4567" PostHistoryTypeId="2" PostId="2100" RevisionGUID="9a6a7260-c76b-41c0-9aba-a256a750fd31" CreationDate="2010-07-15T14:07:04.607" UserId="77" Text="AFAIK there are people doing traffic control for &quot;virtual pilots&quot; playing Flight Simulator over the Internet. You might want to take a look at [VATSIM][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vatsim.net/" />
  <row Id="4568" PostHistoryTypeId="5" PostId="901" RevisionGUID="befca680-1ac7-48d2-8413-68838dd8151b" CreationDate="2010-07-15T14:07:17.540" UserId="27" Comment="added 6 characters in body" Text="The primary answer here is **speed**, but there's more to it than that.&#xD;&#xA;&#xD;&#xA; - Keep your speed up, making matches, so you'll continue to recieve an ever increasing speed bonus. Your goal here is to get to the x1000 speed bonus where every match creates an explosion (and the gems flash) - but any speed is better than no speed at all.&#xD;&#xA; - Make matches from the bottom up, there's more chance of a cascade&#xD;&#xA; - Be aware of the multiplier gems - a match has to cause a cascade that removes 12 tiles (and more than 10s apart from the previous muliplier gem). So, make those cascades and grab the multiplier gems early.&#xD;&#xA; - Don't plan out your next move too much. This is Blitz, remember? 60s is not enough time to ponder the inner-workings of cascades.&#xD;&#xA; - Do look for more matches ASAP. That is, as soon as you locate a match and begin to drag it, start too look for the next.&#xD;&#xA; - Remember that you have a Hint button - but that it takes a few seconds to locate, move to it, and click.&#xD;&#xA; - Do purchase power-ups. With one of the lastest updates, you can purchase powerups like multipliers in the field as you start, gem-swappers, and extra time. In my personal experience, the gem-swapping and extra-time are the most valuable to my score.&#xD;&#xA; - If/when you do create a 5-in-a-row match and obtain a HyperCube, you should use it ASAP, on the color that you see the most of. This should create many cascades, up your speed bonus, and with fewer colors on the map, it should be easier to create your next match. (Remember that 5-in-a-row is the most valuable, so don't waste the opportunity on anything else).&#xD;&#xA;&#xD;&#xA;Don't forget that if you really want to be a bejeweled-blitz-master, you'll need to do the following:&#xD;&#xA;&#xD;&#xA; - Practice practice practice&#xD;&#xA; - Watch Youtubes&#xD;&#xA; - Read up other guides" />
  <row Id="4569" PostHistoryTypeId="10" PostId="1947" RevisionGUID="f9ad865c-7ba8-4e65-b574-9ccb3708169a" CreationDate="2010-07-15T14:09:16.537" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:46,&quot;DisplayName&quot;:&quot;cowgod&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="4570" PostHistoryTypeId="2" PostId="2101" RevisionGUID="7e250cbe-96c2-43c9-b072-44bf7aa09c5e" CreationDate="2010-07-15T14:12:27.060" UserId="98" Text="Flight Control from the App Store is a very simple air traffic game. You'll have 3 types of planes coming in from all directions and you have to give them a safe flight path to their landing zone without crashing into other planes.&#xD;&#xA;&#xD;&#xA;As I said, very simple, but it's cheap and a lot of fun." />
  <row Id="4571" PostHistoryTypeId="2" PostId="2102" RevisionGUID="87c092fc-8622-4ae1-b82e-f36000683f97" CreationDate="2010-07-15T14:13:06.950" UserId="273" Text="While not specifically for games, my 10 year old has done some amazing games with &lt;a href=&quot;http://scratch.mit.edu&quot;&gt;Scratch&lt;/a&gt;." />
  <row Id="4572" PostHistoryTypeId="2" PostId="2103" RevisionGUID="1a369db0-ca1a-4876-b423-0223632949e4" CreationDate="2010-07-15T14:14:50.643" UserId="742" Text="I don't think so. Maybe it can be the case with [SPAS-12][1] (due to its ammo nature).&#xD;&#xA;&#xD;&#xA;However, obviously, the [HE grenade][2] (and [HK-69][3]) allows you to kill more than one player with one grenade ...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://urt.taggedzi.com/spas.php&#xD;&#xA;  [2]: http://urt.taggedzi.com/he.php&#xD;&#xA;  [3]: http://urt.taggedzi.com/hk69.php" />
  <row Id="4573" PostHistoryTypeId="5" PostId="2096" RevisionGUID="5dcde85d-879e-46cc-a683-b0e9de4779ed" CreationDate="2010-07-15T14:15:17.410" UserId="23" Comment="added 382 characters in body; added 25 characters in body" Text="Steam is DRM. Steam is also DRM _done right._&#xD;&#xA;&#xD;&#xA;When you &quot;own&quot; a game through the service, you (normally) get to install it on all of your computers for no additional fee. No questions asked. No licenses. No CD keys. Zero click installs. _Tons_ of offers. Many free demos. An actually useful in-game overlay (even lets you open youtube or this site without tabbing out!). Social features. etc.&#xD;&#xA;&#xD;&#xA;Mind you, Steam does have some points where it doesn't shine. My main pet peeve is offline gaming does not work if the Steam client thinks there is an update it should download and install; typically you only find out when it's too late. A second point where Steam is less than great is that you need to own a non-free game to enable most of the social featuers, and they are a large part of the appeal." />
  <row Id="4574" PostHistoryTypeId="2" PostId="2104" RevisionGUID="9926c628-d88b-4599-bee1-8a9ae214da8c" CreationDate="2010-07-15T14:16:26.830" UserId="27" Text="I have been playing Bejewled Blitz for quite some time now and I have begun to notice a peculiar pattern:&#xD;&#xA;&#xD;&#xA;Normally I get a lot of terrible games with low scores simply in the 30,000's. As I keep playing, eventually, I get a really super lucky game where everything seems to work out perfectly (not sure what to call it, so I dub it a &quot;Perfect Game&quot;), and a high score is made.&#xD;&#xA;&#xD;&#xA;These perfect games have another quality to them - everything seems to blow up by itself. Cascade after cascade keeps exploding everywhere (even when an x1,000 speed modifier has not been achieved yet), and as it runs out of speed, you simply supply it a match and watch it take off explode a lot of matches by itself some more. It feels as if the AI is &quot;cheating&quot; supplies itself with lots of cascading matches on purpose, and then matches those matches in pretty explosions. &#xD;&#xA;&#xD;&#xA;I would like to know some more about these &quot;Perfect Games&quot;. Is obtaining them a matter of simple probability? Does the game internally decide when you are loosing interest and throw you a &quot;Perfect Game&quot; as a bone? What else do you know about them? Am I just crazy?&#xD;&#xA;" />
  <row Id="4575" PostHistoryTypeId="1" PostId="2104" RevisionGUID="9926c628-d88b-4599-bee1-8a9ae214da8c" CreationDate="2010-07-15T14:16:26.830" UserId="27" Text="Bejeweled Blitz &quot;Perfect Game&quot;" />
  <row Id="4576" PostHistoryTypeId="3" PostId="2104" RevisionGUID="9926c628-d88b-4599-bee1-8a9ae214da8c" CreationDate="2010-07-15T14:16:26.830" UserId="27" Text="&lt;bejeweled-blitz&gt;&lt;theory&gt;" />
  <row Id="4577" PostHistoryTypeId="5" PostId="2094" RevisionGUID="431f9249-e04a-44dd-8642-c3442d2deae6" CreationDate="2010-07-15T14:17:37.640" UserId="336" Comment="deleted 37 characters in body; edited title" Text="What exactly is Steam? Isn't it DRM?&#xD;&#xA;&#xD;&#xA;What can I do with it?" />
  <row Id="4578" PostHistoryTypeId="4" PostId="2094" RevisionGUID="431f9249-e04a-44dd-8642-c3442d2deae6" CreationDate="2010-07-15T14:17:37.640" UserId="336" Comment="deleted 37 characters in body; edited title" Text="What is Steam? DRM? " />
  <row Id="4579" PostHistoryTypeId="5" PostId="2002" RevisionGUID="00c65599-7ff5-4bf5-8f98-7e6c62829130" CreationDate="2010-07-15T14:19:59.180" UserId="724" Comment="deleted 8 characters in body; edited title" Text="&quot;Free&quot; usually doesn't go well with &quot;good&quot;, especially when we're talking about the AppStore, the money-making engine.  But I want to try my luck anyway.  Is there any free iPad game that is so good that you're even willing to pay for it?" />
  <row Id="4580" PostHistoryTypeId="4" PostId="2002" RevisionGUID="00c65599-7ff5-4bf5-8f98-7e6c62829130" CreationDate="2010-07-15T14:19:59.180" UserId="724" Comment="deleted 8 characters in body; edited title" Text="What are some recommended free games for iPad?" />
  <row Id="4581" PostHistoryTypeId="2" PostId="2105" RevisionGUID="6c1733fa-526f-4e41-86c7-da1b8d7f36b8" CreationDate="2010-07-15T14:20:19.553" UserId="27" Text="On the Bejewled Blitz gameplay page (somewhere, by PopCap), it says something special happens when you match two HyperCubes.&#xD;&#xA;&#xD;&#xA;I've had two hypercubes on the screen before (not adjacent), and matching one still leaves the other hypercube on the screen and ready. &#xD;&#xA;&#xD;&#xA;Is it possible to match two hypercubes? What happens? And for three?" />
  <row Id="4582" PostHistoryTypeId="1" PostId="2105" RevisionGUID="6c1733fa-526f-4e41-86c7-da1b8d7f36b8" CreationDate="2010-07-15T14:20:19.553" UserId="27" Text="Bejeweled Blitz Hypercube Matching" />
  <row Id="4583" PostHistoryTypeId="3" PostId="2105" RevisionGUID="6c1733fa-526f-4e41-86c7-da1b8d7f36b8" CreationDate="2010-07-15T14:20:19.553" UserId="27" Text="&lt;bejeweled-blitz&gt;" />
  <row Id="4584" PostHistoryTypeId="2" PostId="2106" RevisionGUID="be59b148-8a35-4681-a173-12920821223e" CreationDate="2010-07-15T14:20:38.287" UserId="121" Text="Is the Demo man's high capacity *Scottish Resistance* sticky bomb thrower useful in TF2?  What tactics does it encourage, and what does it discourage?" />
  <row Id="4585" PostHistoryTypeId="1" PostId="2106" RevisionGUID="be59b148-8a35-4681-a173-12920821223e" CreationDate="2010-07-15T14:20:38.287" UserId="121" Text="Is the Scottish Resistance useful in TF2?" />
  <row Id="4586" PostHistoryTypeId="3" PostId="2106" RevisionGUID="be59b148-8a35-4681-a173-12920821223e" CreationDate="2010-07-15T14:20:38.287" UserId="121" Text="&lt;team-fortress-2&gt;&lt;weapons&gt;" />
  <row Id="4587" PostHistoryTypeId="10" PostId="2002" RevisionGUID="90146fc1-94a0-4f49-bd92-b62ccbaa7a8b" CreationDate="2010-07-15T14:22:34.400" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;}]" />
  <row Id="4588" PostHistoryTypeId="2" PostId="2107" RevisionGUID="85b2c41e-14e4-40b4-a950-84a2eb2400b4" CreationDate="2010-07-15T14:23:42.197" UserId="824" Text="What is the maximum amount of ore a miner can mine per second?  Also, what is the value for normal factions and factions w/ faster mining like Technoflux?" />
  <row Id="4589" PostHistoryTypeId="1" PostId="2107" RevisionGUID="85b2c41e-14e4-40b4-a950-84a2eb2400b4" CreationDate="2010-07-15T14:23:42.197" UserId="824" Text="What is the maximum amount of ore a miner can mine per second?" />
  <row Id="4590" PostHistoryTypeId="3" PostId="2107" RevisionGUID="85b2c41e-14e4-40b4-a950-84a2eb2400b4" CreationDate="2010-07-15T14:23:42.197" UserId="824" Text="&lt;allegiance&gt;" />
  <row Id="4591" PostHistoryTypeId="2" PostId="2108" RevisionGUID="ef048a57-2c4f-47d2-8b40-7974b8ff6ae4" CreationDate="2010-07-15T14:25:04.813" UserId="11" Text="The [Scottish Resistance][1] is largely a defensive weapon.  It allows you guard multiple places all at the same time.  Since most capture points have multiple entrances to get into the area, you can sticky up each entrance - and even the capture point itself.  If a scout jump through one spot, you can detonate only those bombs, without losing your entire &quot;sticky trap&quot;.  You can place 14 bombs - instead of the normal 8 - so you have the ability to lock down a huge area.&#xD;&#xA;&#xD;&#xA;This does force the demoman to be very aware of a large area.  After you blow up one patch of bombs, and laying the next, you still need to watch to see if any more enemies are near your other traps.&#xD;&#xA;&#xD;&#xA;There is a longer delay in being able to detonate these bombs after launch.  Therefore, it's not as good as a &quot;dueling&quot; weapon.  You'll be more reliant on your pipes for that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Scottish_resistance" />
  <row Id="4592" PostHistoryTypeId="2" PostId="2109" RevisionGUID="66c95ca0-4176-4854-9dda-9e83d63185ec" CreationDate="2010-07-15T14:27:39.317" UserId="706" Text="[Dungeons &amp; Desktops][1] is a great history focussed purely on Role Playing Games&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Dungeons-Desktops-History-Computer-Role-playing/dp/1568814119/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1279204089&amp;sr=1-1" />
  <row Id="4593" PostHistoryTypeId="2" PostId="2110" RevisionGUID="49042ca0-de35-414e-ad21-d9fe044ed80c" CreationDate="2010-07-15T14:27:54.450" UserId="836" Text="How do I go about crafting a greensteel item in DDO?   Are there any guides?" />
  <row Id="4594" PostHistoryTypeId="1" PostId="2110" RevisionGUID="49042ca0-de35-414e-ad21-d9fe044ed80c" CreationDate="2010-07-15T14:27:54.450" UserId="836" Text="How do I craft Greensteel Items in DDO" />
  <row Id="4595" PostHistoryTypeId="3" PostId="2110" RevisionGUID="49042ca0-de35-414e-ad21-d9fe044ed80c" CreationDate="2010-07-15T14:27:54.450" UserId="836" Text="&lt;mmorpg&gt;" />
  <row Id="4596" PostHistoryTypeId="2" PostId="2111" RevisionGUID="52c054a7-7107-404c-b0c0-a2f131de02f5" CreationDate="2010-07-15T14:28:29.860" UserId="27" Text="I have Shin Megami Tensei Persona 3 for PS2, but I am having a lot of trouble with the game, I haven't beaten the first dungeon.&#xD;&#xA;&#xD;&#xA; I run into the problem where I can't seem to have enough potions on me - I buy as many as I can afford, but by the last few floors, I'm all out, and my characters are all nearly out of their green bar (magic points?). So I have to leave the dungeon, and start all over again, and ultimately end up in the same situation.&#xD;&#xA;&#xD;&#xA;Can you offer any advice? What am I doing wrong? Is there a way to leave and re-enter to resume where I left off?" />
  <row Id="4597" PostHistoryTypeId="1" PostId="2111" RevisionGUID="52c054a7-7107-404c-b0c0-a2f131de02f5" CreationDate="2010-07-15T14:28:29.860" UserId="27" Text="Shin Megami Tensei Persona 3 Advice?" />
  <row Id="4598" PostHistoryTypeId="3" PostId="2111" RevisionGUID="52c054a7-7107-404c-b0c0-a2f131de02f5" CreationDate="2010-07-15T14:28:29.860" UserId="27" Text="&lt;untagged&gt;" />
  <row Id="4599" PostHistoryTypeId="2" PostId="2112" RevisionGUID="42f3204c-059f-43fe-8931-a6493001008e" CreationDate="2010-07-15T14:28:55.663" UserId="836" Text="This site (http://perfectweb.org/ddo/crafting/base_crafting.php) has a very clear and concise javascript tool to help you build your item.  It will also tell you exactly what ingredients you need to gather, and how to craft the sub-components that you need for the final item&#xD;&#xA;" />
  <row Id="4600" PostHistoryTypeId="2" PostId="2113" RevisionGUID="150d8af5-f6f9-4b5b-a6ed-326741af434e" CreationDate="2010-07-15T14:30:07.000" UserId="838" Text="the individual class configs only need to be used if you have a bind conflict, as it wont matter what you have your binds for spy on while playing scout as long as they don't impede your other controls.&#xD;&#xA;&#xD;&#xA;Generally it's just laziness and not wanting to void all the binds in the other class configs." />
  <row Id="4601" PostHistoryTypeId="2" PostId="2114" RevisionGUID="d885b8da-8b1f-4519-b0af-990544b0a3b0" CreationDate="2010-07-15T14:30:08.233" UserDisplayName="PartyMix" Text="The Scottish Resistance makes an excellent defensive weapon for covering multiple entrances. Offensively, it doesn't have the same capability, unless you're also supported by an offensive engineer or the like. Also, use it as an early-warning system by placing your stickies in plain view. The extra capacity allows you to use stickies liberally." />
  <row Id="4602" PostHistoryTypeId="6" PostId="2021" RevisionGUID="0cb6bda6-e47a-499e-84b0-6ef81564fdb2" CreationDate="2010-07-15T14:31:32.630" UserId="109" Comment="edited tags" Text="&lt;pc&gt;&lt;real-time-strategy&gt;" />
  <row Id="4603" PostHistoryTypeId="6" PostId="1700" RevisionGUID="c5e3b0e3-0383-4bd2-8f37-0aaf5e0280c0" CreationDate="2010-07-15T14:31:47.777" UserId="109" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;apm&gt;" />
  <row Id="4604" PostHistoryTypeId="6" PostId="1678" RevisionGUID="9efc9220-e338-4d8f-8319-e5e806c6a3ba" CreationDate="2010-07-15T14:32:03.113" UserId="109" Comment="edited tags" Text="&lt;allegiance&gt;&lt;real-time-strategy&gt;" />
  <row Id="4605" PostHistoryTypeId="6" PostId="1652" RevisionGUID="8c7b4b0f-a8e2-4836-ab39-0e7a9267d4be" CreationDate="2010-07-15T14:32:15.217" UserId="109" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;allegiance&gt;" />
  <row Id="4606" PostHistoryTypeId="6" PostId="2110" RevisionGUID="f1b9af4b-ae5c-481c-997f-12bd81764073" CreationDate="2010-07-15T14:33:39.113" UserId="27" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="4607" PostHistoryTypeId="6" PostId="220" RevisionGUID="4e088f9c-8ab9-43c5-b51a-b946568a8614" CreationDate="2010-07-15T14:33:44.997" UserId="13" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;&lt;tips&gt;&lt;first-person-shooter&gt;" />
  <row Id="4608" PostHistoryTypeId="5" PostId="2096" RevisionGUID="a51d02b4-44dd-420a-9be5-f82fea115ef4" CreationDate="2010-07-15T14:34:31.717" UserId="23" Comment="added 199 characters in body" Text="Steam is DRM. Steam is also DRM _done right._&#xD;&#xA;&#xD;&#xA;When you &quot;own&quot; a game through the service, you (normally) get to install it on all of your computers for no additional fee. No questions asked. No licenses. No CD keys. Zero click installs.&#xD;&#xA;&#xD;&#xA;Steam does many offers and offers a number of free demos. Steam also brings an actually useful in-game overlay (which, e.g., even lets you open youtube or this site without tabbing out!). Steam finally has important social features like notifying that your friend has joined a game (and for supported games, you get a link to one-click join him). etc.&#xD;&#xA;&#xD;&#xA;Mind you, Steam does have some points where it doesn't shine. My main pet peeve is offline gaming does not work if the Steam client thinks there is an update it should download and install; typically you only find out when it's too late. A second point where Steam is less than great is that you need to own a non-free game to enable most of the social featuers, and they are a large part of the appeal." />
  <row Id="4609" PostHistoryTypeId="6" PostId="2066" RevisionGUID="735c5068-2407-4e4d-a4d7-88e2ff1233cf" CreationDate="2010-07-15T14:36:57.920" UserId="13" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;terminology&gt;" />
  <row Id="4610" PostHistoryTypeId="2" PostId="2115" RevisionGUID="62ea0bfe-b049-42a6-93b8-a5060f88c40d" CreationDate="2010-07-15T14:37:02.773" UserId="27" Text="Can you suggest any strategies for Evil Snake Lord MVP? &#xD;&#xA;&#xD;&#xA;Is it possible to solo him, if so, which classes can I use?&#xD;&#xA;&#xD;&#xA;As a Lord Knight, I keep getting STOP'ped, so I can't move. As an alchemist, he has neutral resistance, so Acid Demonstration always misses (does 0 dmg). " />
  <row Id="4611" PostHistoryTypeId="1" PostId="2115" RevisionGUID="62ea0bfe-b049-42a6-93b8-a5060f88c40d" CreationDate="2010-07-15T14:37:02.773" UserId="27" Text="Ragnarok Online : how to beat the Evil Snake Lord MVP?" />
  <row Id="4612" PostHistoryTypeId="3" PostId="2115" RevisionGUID="62ea0bfe-b049-42a6-93b8-a5060f88c40d" CreationDate="2010-07-15T14:37:02.773" UserId="27" Text="&lt;ragnarok-online&gt;" />
  <row Id="4613" PostHistoryTypeId="2" PostId="2116" RevisionGUID="f67452ad-c8f5-4e72-a669-bfecf246327f" CreationDate="2010-07-15T14:37:19.933" UserId="706" Text="Any platform is valid" />
  <row Id="4614" PostHistoryTypeId="1" PostId="2116" RevisionGUID="f67452ad-c8f5-4e72-a669-bfecf246327f" CreationDate="2010-07-15T14:37:19.933" UserId="706" Text="What was the first ever computer RPG?" />
  <row Id="4615" PostHistoryTypeId="3" PostId="2116" RevisionGUID="f67452ad-c8f5-4e72-a669-bfecf246327f" CreationDate="2010-07-15T14:37:19.933" UserId="706" Text="&lt;role-playing-game&gt;" />
  <row Id="4616" PostHistoryTypeId="6" PostId="2014" RevisionGUID="bc32baa3-5ad0-4f78-9bb3-5a034723126b" CreationDate="2010-07-15T14:37:30.183" UserId="13" Comment="edited tags" Text="&lt;pc&gt;&lt;first-person-shooter&gt;" />
  <row Id="4617" PostHistoryTypeId="2" PostId="2117" RevisionGUID="12b67d38-9928-4868-bb9a-6ce3f4e0a9be" CreationDate="2010-07-15T14:37:49.200" UserId="829" Text="Ok, the PS3 dungeon is not unlike a rogue-like dungeon; it is entire randomized and &quot;resets&quot; every time you leave.  However, it does have some special, &quot;fixed&quot; levels (and some rogue likes do things like this, e.g. ADOM).  On some of these levels you will find teleporters or something along those lines.  So yes, eventually you can start &quot;farther in&quot;.&#xD;&#xA;&#xD;&#xA;Your immediate goals should be to build up strength so you can make a push to the first such area.  It is expected that you won't be able to get to it right away.  So take your characters in, level, get new persona, fuse when it looks like a good idea (you might find fusing frustrating though.  I would recommend looking at a guide even if you don't want to be spoiled for the rest of the game).  Eventually you will climb that first hump and be able to go deeper in and get a foothold, as it were." />
  <row Id="4618" PostHistoryTypeId="6" PostId="1630" RevisionGUID="1b4b847d-307b-4c2d-b664-3b60fe4fc2f4" CreationDate="2010-07-15T14:38:11.647" UserId="13" Comment="edited tags" Text="&lt;quake-live&gt;&lt;first-person-shooter&gt;&lt;hud&gt;" />
  <row Id="4619" PostHistoryTypeId="6" PostId="1625" RevisionGUID="a82e81c5-7901-4f66-bbd8-2a0ea7115fc8" CreationDate="2010-07-15T14:38:39.353" UserId="13" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;hud&gt;" />
  <row Id="4620" PostHistoryTypeId="2" PostId="2118" RevisionGUID="faba4fef-3063-41f1-b023-63d9fdb34452" CreationDate="2010-07-15T14:38:48.713" UserId="837" Text="Which games do you play on Linux? Which ones do you recommend?&#xD;&#xA;&#xD;&#xA;I am asking this since finding good quality games for Linux is rather difficult.&#xD;&#xA;&#xD;&#xA;I am not looking for any particular genre, or an other criteria. Free/Paid/Open-source are all fine. Just that they *should be playable natively*, *not* through an emulation layer (like Wine or ROM emulators)&#xD;&#xA;&#xD;&#xA;Some of the good quality (polished) games I am aware of:&#xD;&#xA;&#xD;&#xA;  * [Rail Road Tycoon][1]&#xD;&#xA;  * [World of Goo][2]&#xD;&#xA;  * [Pingus][3]&#xD;&#xA;&#xD;&#xA;PS. I am aware of the [Linux Game Tome][4], but that has entries like SDL and the titles are oldish (atleast, I hope there are newer games out there). It is also highly moderated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://linux.softpedia.com/get/GAMES-ENTERTAINMENT/Simulation/Railroad-Tycoon-II-4109.shtml&#xD;&#xA;  [2]: http://worldofgoo.com&#xD;&#xA;  [3]: http://pingus.seul.org/&#xD;&#xA;  [4]: http://happypenguin.org" />
  <row Id="4621" PostHistoryTypeId="1" PostId="2118" RevisionGUID="faba4fef-3063-41f1-b023-63d9fdb34452" CreationDate="2010-07-15T14:38:48.713" UserId="837" Text="Suggestions for games playable on Linux" />
  <row Id="4622" PostHistoryTypeId="3" PostId="2118" RevisionGUID="faba4fef-3063-41f1-b023-63d9fdb34452" CreationDate="2010-07-15T14:38:48.713" UserId="837" Text="&lt;linux&gt;" />
  <row Id="4623" PostHistoryTypeId="6" PostId="1513" RevisionGUID="b25dbefe-f983-4d87-b6c5-b93d37504b2e" CreationDate="2010-07-15T14:39:00.973" UserId="13" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;first-person-shooter&gt;" />
  <row Id="4624" PostHistoryTypeId="6" PostId="1106" RevisionGUID="98e5b228-9b4f-4ad9-917e-7b4e846e9681" CreationDate="2010-07-15T14:39:35.527" UserId="13" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;game-development&gt;&lt;game-releases&gt;&lt;vaporware&gt;&lt;duke-nukem&gt;" />
  <row Id="4625" PostHistoryTypeId="6" PostId="1239" RevisionGUID="73b822c5-273a-4289-859d-6852f6e2abb1" CreationDate="2010-07-15T14:39:52.750" UserId="13" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;hit-box&gt;" />
  <row Id="4626" PostHistoryTypeId="2" PostId="2119" RevisionGUID="d37202ab-e7ba-40b7-9fef-d2f473e32683" CreationDate="2010-07-15T14:40:20.410" UserId="109" Text="[openTTD](http://openttd.org). It's probably in your repos. You may need to install the openttd-opengfx package too on some distros (Ubuntu and Arch both do this)." />
  <row Id="4627" PostHistoryTypeId="6" PostId="271" RevisionGUID="60e34ed1-b981-44d1-af79-09fd217b6328" CreationDate="2010-07-15T14:40:30.377" UserId="13" Comment="edited tags" Text="&lt;strategy&gt;&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;first-person-shooter&gt;&lt;halo&gt;" />
  <row Id="4628" PostHistoryTypeId="6" PostId="794" RevisionGUID="31ad2408-8dea-47b6-a8cf-cdb9bad50b66" CreationDate="2010-07-15T14:40:59.160" UserId="13" Comment="edited tags" Text="&lt;consoles&gt;&lt;first-person-shooter&gt;&lt;joystick&gt;&lt;self-improvement&gt;" />
  <row Id="4629" PostHistoryTypeId="6" PostId="423" RevisionGUID="317e17d5-e277-4ec1-b9ce-82934fcee13c" CreationDate="2010-07-15T14:41:28.720" UserId="13" Comment="edited tags" Text="&lt;spoiler&gt;&lt;call-of-duty&gt;&lt;first-person-shooter&gt;&lt;modern-warfare&gt;" />
  <row Id="4630" PostHistoryTypeId="2" PostId="2120" RevisionGUID="0efb25f4-d9dc-45e5-a773-f27e72c1c9b8" CreationDate="2010-07-15T14:41:29.097" UserId="706" Text="At least up until now. And is there a list somewhere?" />
  <row Id="4631" PostHistoryTypeId="1" PostId="2120" RevisionGUID="0efb25f4-d9dc-45e5-a773-f27e72c1c9b8" CreationDate="2010-07-15T14:41:29.097" UserId="706" Text="What is the best selling game of all time?" />
  <row Id="4632" PostHistoryTypeId="3" PostId="2120" RevisionGUID="0efb25f4-d9dc-45e5-a773-f27e72c1c9b8" CreationDate="2010-07-15T14:41:29.097" UserId="706" Text="&lt;sales&gt;" />
  <row Id="4633" PostHistoryTypeId="6" PostId="316" RevisionGUID="a49f32f6-3d61-48f3-8b6e-a9de62e945a8" CreationDate="2010-07-15T14:41:50.843" UserId="13" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;urbanterror&gt;" />
  <row Id="4634" PostHistoryTypeId="6" PostId="300" RevisionGUID="3e56c9a4-fa33-4e60-b99c-5210023e9168" CreationDate="2010-07-15T14:42:16.707" UserId="13" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;mac&gt;&lt;quake-live&gt;" />
  <row Id="4635" PostHistoryTypeId="6" PostId="909" RevisionGUID="b41e7f7d-219a-45f2-b1e7-e8e5fad41a04" CreationDate="2010-07-15T14:42:31.807" UserId="13" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;call-of-duty&gt;&lt;modern-warfare-2&gt;" />
  <row Id="4636" PostHistoryTypeId="2" PostId="2121" RevisionGUID="3f3086fa-f32b-4ae7-a9ce-6992933096f7" CreationDate="2010-07-15T14:42:32.307" UserId="98" Text="Dungeons and Dragons variations were most likely the first. The [history of RPGs article on Wikipedia][1] says&#xD;&#xA;&#xD;&#xA;&gt; The earliest computer role-playing&#xD;&#xA;&gt; games began in 1975 as an offshoot of&#xD;&#xA;&gt; early university mainframe text-based&#xD;&#xA;&gt; RPGs on PDP-10 and Unix-based&#xD;&#xA;&gt; computers, starting with Dungeon and&#xD;&#xA;&gt; graphical CRPGs on the PLATO system,&#xD;&#xA;&gt; pedit5 and dnd, games inspired by&#xD;&#xA;&gt; role-playing games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/History_of_role-playing_video_games" />
  <row Id="4637" PostHistoryTypeId="6" PostId="297" RevisionGUID="6388d202-3058-4f1f-b8d3-715417e99746" CreationDate="2010-07-15T14:42:59.857" UserId="13" Comment="edited tags" Text="&lt;first-person-shooter&gt;" />
  <row Id="4638" PostHistoryTypeId="2" PostId="2122" RevisionGUID="6a04c8dd-8a49-4681-bf0d-1257c5bd462b" CreationDate="2010-07-15T14:43:40.823" UserId="109" Text="I know the Sims 2 claimed the Sims 1 was, and [gamespot](http://www.gamespot.com/pc/strategy/simslivinlarge/news_2857556.html) supports that fact, but this may have changed." />
  <row Id="4639" PostHistoryTypeId="2" PostId="2123" RevisionGUID="920394e3-ade4-41d6-82be-7cb8b350ddab" CreationDate="2010-07-15T14:44:08.107" UserId="122" Text="I've seen it used with some success (i.e. it killed me) when defending the bomb cart. The demo would shoot some around the current cart position and some more a few meters down the track, so he'd kill both the first wave of enemies attempting to push it, and the second wave.&#xD;&#xA;&#xD;&#xA;I haven't seen it successfully used in any other scenario." />
  <row Id="4640" PostHistoryTypeId="2" PostId="2124" RevisionGUID="4833a40b-58ee-4ea2-894c-c015594f6204" CreationDate="2010-07-15T14:44:12.367" UserId="829" Text="Moby Games [lists 3 games][1] from 1978 classified as RPGs released commercially.&#xD;&#xA;&#xD;&#xA;I once read somewhere that Wizardry was based on a mainframe dungeon crawl that used pseudo-latin spell names, but I cannot recall where.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/browse/games/role-playing-rpg/1978/" />
  <row Id="4641" PostHistoryTypeId="2" PostId="2125" RevisionGUID="4472e26c-8c0d-49cb-bc0a-431009901bde" CreationDate="2010-07-15T14:44:22.100" UserId="605" Text="According to Wikipedia it was [pedit5](http://en.wikipedia.org/wiki/Pedit5)." />
  <row Id="4642" PostHistoryTypeId="5" PostId="1245" RevisionGUID="1b04278f-5990-4482-997e-4e130cd73aef" CreationDate="2010-07-15T14:45:00.053" UserId="27" Comment="added 406 characters in body" Text="**Definition**&#xD;&#xA;&#xD;&#xA;A hitbox is an invisible box-like area that when penetrated, counts as a &quot;hit&quot;. It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model. When a character is still, his hitbox is located directly ontop of his model.&#xD;&#xA;&#xD;&#xA;Contrary to the name, a hitbox is actually composed of several boxes that represent the character's different areas (head, arm, torso).&#xD;&#xA;&#xD;&#xA;**Hitboxes, and You**&#xD;&#xA;&#xD;&#xA;You should definitely know how the hitbox affects you. It's the source of near all bizarre &quot;WTF how did I die?&quot;, and impossible shots that you see other players making. Understanding the hitbox is key to understanding how you die (and possibly getting better at your game). &#xD;&#xA;&#xD;&#xA;**Demonstration**&#xD;&#xA;&#xD;&#xA;A picture is worth a thousand words, so here's an excellent video from Team Fortress 2:&#xD;&#xA;&#xD;&#xA;http://teambonk.net/index.php?option=com_content&amp;task=view&amp;id=141&amp;Itemid=51&#xD;&#xA;&#xD;&#xA;Watch how the hitbox moves according to the model, where it moves and  when, and lastly, understand where you need to shoot to penetrate that hitbox (and score).&#xD;&#xA;&#xD;&#xA;**Illustration**&#xD;&#xA;&#xD;&#xA;Below is a picture of hitboxes in Counter Strike. As these models are sitting still, the hitboxes are right ontop of them. &#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i3.photobucket.com/albums/y70/mrbrownwings/hitbox.png &quot;Hitboxes in Counter Strike&quot;" />
  <row Id="4643" PostHistoryTypeId="2" PostId="2126" RevisionGUID="b291f048-61a8-4bb8-a4c2-92d08b7a7c90" CreationDate="2010-07-15T14:46:35.183" UserId="844" Text="Tremulous - first person shooter, disgustingly addictive, Quake2 engine&lt;br/&gt;&#xD;&#xA;[Savage2][1] - pure awesomeness&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://savage2.com" />
  <row Id="4644" PostHistoryTypeId="2" PostId="2127" RevisionGUID="df487640-1201-4779-8879-07ae3c8761e1" CreationDate="2010-07-15T14:47:02.220" UserId="761" Text="Steam is a PITA when you want to play games over a lan without an internet connection." />
  <row Id="4646" PostHistoryTypeId="2" PostId="2129" RevisionGUID="dd20e516-dac2-4084-85da-3ab654cf995c" CreationDate="2010-07-15T14:48:14.040" UserId="10" Text="According to Wikipedia:&#xD;&#xA;&#xD;&#xA;[Top 20 console games of all time][1]&#xD;&#xA;&#xD;&#xA;- Wii Play (Wii – 27.38 million, Wii remote bundled with all copies)&#xD;&#xA;- Nintendogs (DS – 23.26 million, all five versions combined)&#xD;&#xA;- Wii Fit (Wii – 22.61 million)&#xD;&#xA;- Mario Kart Wii (Wii – 22.55 million)&#xD;&#xA;- New Super Mario Bros. (DS – 22.49 million)&#xD;&#xA;- Pokémon Red, Blue, and Yellow (Game Boy – 20.08 million approximately: 10.23 million in Japan,[48] 9.85 million in US)&#xD;&#xA;- Brain Age: Train Your Brain in Minutes a Day! (DS – 18.72 million)&#xD;&#xA;- Super Mario Bros. 3 (NES – 18 million)&#xD;&#xA;- Mario Kart DS (DS – 17.90 million)&#xD;&#xA;- Pokémon Diamond and Pearl (DS – 17.39 million)&#xD;&#xA;- Grand Theft Auto: San Andreas (PS2 - 17.33 million)&#xD;&#xA;- Wii Sports Resort (Wii – 16.14 million)[68]&#xD;&#xA;- Gran Turismo 3: A-Spec (PS2 – 14.89 million shipped)&#xD;&#xA;- New Super Mario Bros. Wii (Wii – 14.70 million)&#xD;&#xA;- Pokémon Gold and Silver (Game Boy Color – 14.51 million approximately: 7.6 million in US,[19] 6.91 million in Japan)&#xD;&#xA;- Super Mario Land (Game Boy – 14 million)&#xD;&#xA;- Brain Age 2: More Training in Minutes a Day! (DS – 13.71 million)&#xD;&#xA;- Pokémon Ruby and Sapphire (GBA – 13 million)&#xD;&#xA;- Wii Fit Plus (Wii – 12.65 million)&#xD;&#xA;- Pokémon FireRed and LeafGreen (GBA – 11.82 million)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_best-selling_video_games" />
  <row Id="4648" PostHistoryTypeId="2" PostId="2130" RevisionGUID="a722c84a-a98f-4204-ae5a-6019bacc6a78" CreationDate="2010-07-15T14:48:25.053" UserId="459" Text="I'm on my 4th 360 myself.  I bought one when it originally came out and it lasted nearly 2 1/2 years before it quit.  I'm pretty hard on mine as well.  I took it to friend's houses to LAN party and made a custom foam case for it to protect it in transit.  After the first one red ringed, I had it replaced and shortly after that I traded it in for the Halo Edition version.  This one recently red ringed on me and I sent it in for repairs/replacement.  Mine is hooked up to my main entertainment system and my brother and I use it heavily to stream movies and play games.  He mostly works nights and I have a standard work day, so the xbox is in pretty constant use.&#xD;&#xA;&#xD;&#xA;My brother has had 5 360s and he uses his much less than I do(especially now that we are roommates and he uses mine more than his own.  His red ringed within the 1st year of having it, the second red ring was within 3 months of the first and he's had 2 more red rings since then and had to replace his power adapter 3 times as well.&#xD;&#xA;&#xD;&#xA;A close friend of mine and his new wife each had their own 360s that they bought at release as well.  Thiers both red ringed a few months ago and had to be replaced.&#xD;&#xA;&#xD;&#xA;Overall, I've known 10 people with 360s including myself and out of those 4 have been affected by it.  Of those 4, 2 - myself and my brother - have been affected multiple times.  Considering that they've only been around for 5 1/2 years, its a pretty high failure rate." />
  <row Id="4649" PostHistoryTypeId="16" PostId="2130" RevisionGUID="a722c84a-a98f-4204-ae5a-6019bacc6a78" CreationDate="2010-07-15T14:48:25.053" UserId="-1" />
  <row Id="4650" PostHistoryTypeId="2" PostId="2131" RevisionGUID="a0a85149-6b9e-48b6-a6e0-6a5854de2e07" CreationDate="2010-07-15T14:49:12.527" UserId="443" Text="On steam, you can buy games (mostly Valve) and store them there. There are demos, dedicated servers and etc. It's easy for finding your games." />
  <row Id="4651" PostHistoryTypeId="6" PostId="1143" RevisionGUID="0d874444-817f-4b77-b9c0-7990020a8170" CreationDate="2010-07-15T14:49:33.413" UserId="13" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;crysis&gt;" />
  <row Id="4653" PostHistoryTypeId="4" PostId="909" RevisionGUID="3cc27a87-3e03-4379-b7d7-0ededb0a5282" CreationDate="2010-07-15T14:49:53.880" UserId="56" Comment="Fixed title" Text="In Call of Duty Modern Warfare 2 what is a good multiplayer kill to death ratio?" />
  <row Id="4654" PostHistoryTypeId="6" PostId="2034" RevisionGUID="929365b1-7109-4283-9af8-cd5177f1927a" CreationDate="2010-07-15T14:50:54.660" UserId="13" Comment="edited tags" Text="&lt;pc&gt;&lt;first-person-shooter&gt;&lt;crysis&gt;&lt;language-pack&gt;" />
  <row Id="4655" PostHistoryTypeId="6" PostId="1644" RevisionGUID="e1d75a63-3b34-4a14-b0e8-0aeebdd96913" CreationDate="2010-07-15T14:52:11.050" UserId="13" Comment="edited tags" Text="&lt;allegiance&gt;&lt;third-person-view&gt;" />
  <row Id="4656" PostHistoryTypeId="2" PostId="2133" RevisionGUID="d81a85b4-4a18-4671-ab56-4fb5210bfe2c" CreationDate="2010-07-15T14:52:16.357" UserId="443" Text="It makes an excellent weapon for camping/covering multiple entrances. Shoot it just above a doorway and when someone walks in, detonate.&#xD;&#xA;PROS:&#xD;&#xA;Detonates stickybombs near crosshair&#xD;&#xA;Able to destroy enemy stickybombs&#xD;&#xA;+50% max secondary ammo on wearer&#xD;&#xA;+6 max pipebombs out&#xD;&#xA;CONS:&#xD;&#xA;0.4 sec slower bomb arm time&#xD;&#xA;&#xD;&#xA;(Pros/cons taken from TF2 Wikia.)" />
  <row Id="4657" PostHistoryTypeId="6" PostId="419" RevisionGUID="271da7b3-9847-467f-8492-1c1d95d109e9" CreationDate="2010-07-15T14:54:18.630" UserId="85" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;serious-sam-hd&gt;&lt;serious-sam-first-encoun&gt;" />
  <row Id="4658" PostHistoryTypeId="2" PostId="2134" RevisionGUID="05b62e2e-b54f-47ab-8705-5012df139230" CreationDate="2010-07-15T14:57:25.250" UserId="27" Text="For some Korean games, you need a Korean Social Security number to play.&#xD;&#xA;&#xD;&#xA;I don't understand, why is it a requirement? What's the justification?" />
  <row Id="4659" PostHistoryTypeId="1" PostId="2134" RevisionGUID="05b62e2e-b54f-47ab-8705-5012df139230" CreationDate="2010-07-15T14:57:25.250" UserId="27" Text="Why do you need a SS for some Korean games?" />
  <row Id="4660" PostHistoryTypeId="3" PostId="2134" RevisionGUID="05b62e2e-b54f-47ab-8705-5012df139230" CreationDate="2010-07-15T14:57:25.250" UserId="27" Text="&lt;korean&gt;&lt;game&gt;" />
  <row Id="4661" PostHistoryTypeId="2" PostId="2135" RevisionGUID="746b6a84-e4cd-4382-8609-b6976a97aeae" CreationDate="2010-07-15T14:57:59.120" UserId="847" Text="[PlayDeb][1] is a nice resource for linux games (if you're running a debian based system...). Having said that, a lot of the games are early betas and don't work&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.playdeb.net" />
  <row Id="4662" PostHistoryTypeId="2" PostId="2136" RevisionGUID="3743c4e2-1b3c-4f20-85e3-b2cf707744c4" CreationDate="2010-07-15T15:03:15.987" UserId="848" Text="All the games from the recent [Humble Indie Bundle][1] work on Linux. I especially enjoyed Aquaria. (Can't link to it because I do not have enough reputation. Just go there via the Humble Bundle site.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wolfire.com/humble" />
  <row Id="4663" PostHistoryTypeId="5" PostId="206" RevisionGUID="d9456515-79f4-4890-88fb-2ad7ed70c797" CreationDate="2010-07-15T15:03:24.597" UserId="35" Comment="found official response" Text="via ShackNews &quot;The digital release will come in addition to the boxed retail edition slated to hit stores.&quot;&#xD;&#xA;&#xD;&#xA;http://www.shacknews.com/onearticle.x/62316&#xD;&#xA;&#xD;&#xA;wikipedia translates that article's snippet as: &quot;The game will also be available for digital download from Blizzard shortly after release, if not on the release date&quot;&#xD;&#xA;&#xD;&#xA;Blizzard already sells all of their titles Digital Download via their store: http://us.blizzard.com/store/ when sc2 is released it'll likely be available there.&#xD;&#xA;&#xD;&#xA;so: Yes, on release date? Maybe.&#xD;&#xA;&#xD;&#xA;UPDATE: from official Starcraft 2 Website  http://beta-us.battle.net/sc2/en/&#xD;&#xA;&#xD;&#xA;Digital copies go on sale&#xD;&#xA;07/27/2010 10:00 AM PDT" />
  <row Id="4664" PostHistoryTypeId="10" PostId="2120" RevisionGUID="6e2f447e-13f4-45ef-9e26-ad58c21f94d2" CreationDate="2010-07-15T15:04:01.413" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;}]" />
  <row Id="4665" PostHistoryTypeId="2" PostId="2137" RevisionGUID="573aa1be-d3c6-42e4-b1e3-26b2a5e43b3f" CreationDate="2010-07-15T15:04:03.660" UserId="845" Text="Colossal Cave Adventure or pedit5. Both were developed around 1975. Weirdly, the Wikipedia entry for 'Adventure game' and the 'history of role playing games' entry both fail to mention one or the other. 'Adventure game' doesn't mention pedit5, 'HoRPGs' doesn't mention Colossal Cave Adventure." />
  <row Id="4666" PostHistoryTypeId="16" PostId="2129" RevisionGUID="b483615e-f264-4d04-980b-a58dd5759246" CreationDate="2010-07-15T15:05:37.930" UserId="10" />
  <row Id="4667" PostHistoryTypeId="2" PostId="2138" RevisionGUID="e59b8a13-8d4d-43e2-8585-9817857363ab" CreationDate="2010-07-15T15:06:51.563" UserId="443" Text="A camper is a person that stays in the same place for a long period of time, fragging people or shooting people that come in to your &quot;tent&quot;" />
  <row Id="4668" PostHistoryTypeId="6" PostId="2118" RevisionGUID="530d6b84-1ee1-40bd-a6be-187ba9cb6207" CreationDate="2010-07-15T15:08:18.157" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;linux&gt;" />
  <row Id="4669" PostHistoryTypeId="2" PostId="2139" RevisionGUID="9402aa90-e1a5-4bb1-87dc-29eae0c45eff" CreationDate="2010-07-15T15:09:53.927" UserId="11" Text="For Source-based games (Counter Strike: Source, Team Fortress 2, Left For Dead), how do I change the map rotation on my own server?" />
  <row Id="4670" PostHistoryTypeId="1" PostId="2139" RevisionGUID="9402aa90-e1a5-4bb1-87dc-29eae0c45eff" CreationDate="2010-07-15T15:09:53.927" UserId="11" Text="How do I adjust the map rotation on my Source-based game server?" />
  <row Id="4671" PostHistoryTypeId="3" PostId="2139" RevisionGUID="9402aa90-e1a5-4bb1-87dc-29eae0c45eff" CreationDate="2010-07-15T15:09:53.927" UserId="11" Text="&lt;dedicated-server&gt;&lt;source-engine&gt;&lt;server-administration&gt;" />
  <row Id="4672" PostHistoryTypeId="2" PostId="2140" RevisionGUID="339cdb0a-ec25-4119-9084-7aa49755d51e" CreationDate="2010-07-15T15:10:11.883" UserId="829" Text="Don't forget [ADOM][1] and [Incursion][2].&#xD;&#xA;&#xD;&#xA;ADOM is really interesting.  It has more of a plot (but isn't wordy or anything) and a number of different winning conditions.  It also has some really neat mechanics and a great mix of classic RL dungeons (randomized, possible vault spawns) with unique locations and levels.  &#xD;&#xA;&#xD;&#xA;Incursion uses a D20 like system and also eschews alot of traditional mechanics ([design white paper][3]).  It's hard but interesting.&#xD;&#xA;&#xD;&#xA;What else?  [T.O.M.E.][4] is strictly Tolkien themed with lots going on (you'll see all the sights in Middle Earth, if you so chose).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.adom.de/&#xD;&#xA;  [2]: http://www.incursion-roguelike.org/download.html&#xD;&#xA;  [3]: http://www.incursion-roguelike.org/TechPaper%20%28Web%20Version%29.htm&#xD;&#xA;  [4]: http://www.t-o-m-e.net/main.php?tome_current=0" />
  <row Id="4673" PostHistoryTypeId="10" PostId="2118" RevisionGUID="56cfa295-57e5-40c7-994a-934a7eaa8ec1" CreationDate="2010-07-15T15:11:13.767" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;}]" />
  <row Id="4674" PostHistoryTypeId="2" PostId="2141" RevisionGUID="defbf858-72e7-460f-b253-fa2f37f6a829" CreationDate="2010-07-15T15:11:32.627" UserId="443" Text="Plants vs Zombies or Marble Maze.&#xD;&#xA;&#xD;&#xA;Plants vs Zombies, self explanitory.&#xD;&#xA;&#xD;&#xA;Marble Maze, guide the ball to the exit avoiding holes (accelerometer)" />
  <row Id="4675" PostHistoryTypeId="16" PostId="2141" RevisionGUID="defbf858-72e7-460f-b253-fa2f37f6a829" CreationDate="2010-07-15T15:11:32.627" UserId="-1" />
  <row Id="4676" PostHistoryTypeId="2" PostId="2142" RevisionGUID="da3d03dc-96df-4cf2-b7ff-2a93d535c481" CreationDate="2010-07-15T15:11:48.773" UserId="730" Text="While playing `Borderlands` sometimes I receive the message: &#xD;&#xA;&#xD;&#xA;&gt; Your proficiency with weapon &lt;XXX&gt; has&#xD;&#xA;&gt; increased to level X.&#xD;&#xA;&#xD;&#xA;I have some questions about proficiency:&#xD;&#xA;&#xD;&#xA; 1. How many kills do you need to increase a proficiency level by 1? Or does it use another mechanism (e.g. assists, total shots)?&#xD;&#xA; 2. Can I see which is the level of proficiency for each weapon class?&#xD;&#xA; 3. Can I see where I am and what I need to reach the next level?&#xD;&#xA; 4. More important: which bonuses grants proficiency? Are the same for each weapon or are specific to weapon class?&#xD;&#xA;&#xD;&#xA; " />
  <row Id="4677" PostHistoryTypeId="1" PostId="2142" RevisionGUID="da3d03dc-96df-4cf2-b7ff-2a93d535c481" CreationDate="2010-07-15T15:11:48.773" UserId="730" Text="How does it work proficiency in Borderlands?" />
  <row Id="4678" PostHistoryTypeId="3" PostId="2142" RevisionGUID="da3d03dc-96df-4cf2-b7ff-2a93d535c481" CreationDate="2010-07-15T15:11:48.773" UserId="730" Text="&lt;borderlands&gt;&lt;multi-platform&gt;" />
  <row Id="4679" PostHistoryTypeId="2" PostId="2143" RevisionGUID="86574895-0585-4de0-b36d-bd5b4d230665" CreationDate="2010-07-15T15:14:13.080" UserId="56" Text="You'll want to go into the `cstrike` or `tf` folder and create/edit the mapcycle.txt file.&#xD;&#xA;&#xD;&#xA;Simply make a list of maps separated by newlines.&#xD;&#xA;&#xD;&#xA;Note: You can't have L4D have a mapcycle because the campaign is decided by the people that will play on your server." />
  <row Id="4680" PostHistoryTypeId="2" PostId="2144" RevisionGUID="5cc2ec3c-8c37-4609-8b95-69ab956d379c" CreationDate="2010-07-15T15:14:28.353" UserId="829" Text="I'm not sure how many kills/whatever else it takes.  I don't recall if you can check progress to the next level or not.&#xD;&#xA;&#xD;&#xA;There's a tab in the character sheet that reveals proficiencies.  Just go to inventory or char stats and switch tabs until you see it.  You should be able to mouse over each proficiency and see what the current benefits are.  The area in question will show you all weapon proficiencies.  I believe the bonuses are weapon type specific, not class specific.  I think, and may be mistaken, some classes favor certain weapons and increase in proficiency more quickly." />
  <row Id="4681" PostHistoryTypeId="2" PostId="2145" RevisionGUID="ab20211d-1ea7-4e8a-94d5-5162e43d5c24" CreationDate="2010-07-15T15:15:58.683" UserId="340" Text="Take a look here: http://borderlands.wikia.com/wiki/Weapon_proficiency&#xD;&#xA;&#xD;&#xA;I'm pretty sure that answers all of the questions above!" />
  <row Id="4682" PostHistoryTypeId="2" PostId="2146" RevisionGUID="4fd6f8e0-33a3-4037-822e-2d82b15a7063" CreationDate="2010-07-15T15:17:55.423" UserId="841" Text="My kids (4 and 6) both love Angry Birds. It is not at all educational though I suppose you could make some kind of ballistic trajectory physics argument if you really wanted to.  &#xD;&#xA;&#xD;&#xA;There are a lot of memory games in the app store (pick the best rated).  If it is still there, my kids enjoyed Peekaboo Barn (you guess the animal based on the sound it makes) when they were much younger.  For older kids, any of the sudoku games are fun and educational.  &#xD;&#xA;&#xD;&#xA;Good luck." />
  <row Id="4683" PostHistoryTypeId="16" PostId="2146" RevisionGUID="4fd6f8e0-33a3-4037-822e-2d82b15a7063" CreationDate="2010-07-15T15:17:55.423" UserId="-1" />
  <row Id="4684" PostHistoryTypeId="2" PostId="2147" RevisionGUID="8ff8ebb0-c489-4b30-8085-e535befe835b" CreationDate="2010-07-15T15:28:04.230" UserId="48" Text="I assume (based on the word &quot;simulation&quot;) that you're looking for something fairly realistic?  A couple that I am aware of (never played these, so can't speak to quality):&#xD;&#xA;&#xD;&#xA;[ATC-SIM.com][1]&#xD;&#xA;&#xD;&#xA;[ATC Simulator 2][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.atc-sim.com&#xD;&#xA;  [2]: http://www.atcsimulator.com" />
  <row Id="4685" PostHistoryTypeId="2" PostId="2148" RevisionGUID="f6ca7fb9-c8ff-462d-a685-d641fc07da90" CreationDate="2010-07-15T15:28:10.860" UserId="29" Text="The reason behind this is the Korean &quot;Cyber defamation law&quot; forbidding users from making anonymous comments.&#xD;&#xA;&#xD;&#xA;One way of ensuring this requirement is for game developpers to couple each account to a uniquely identifiable attribute for each person, in this case, the social security number." />
  <row Id="4686" PostHistoryTypeId="2" PostId="2149" RevisionGUID="fcf23a2c-a2c1-47f6-b1ed-63bc8d50eff2" CreationDate="2010-07-15T15:28:26.837" UserId="856" Text="Once you've completed the single-player campaign, you get access to a mission called 'The Mile High Club'. When completed at Veteran level, you get a Achievement that's normally the one you need to get the full 1000/1000 on the XBox version. " />
  <row Id="4687" PostHistoryTypeId="6" PostId="419" RevisionGUID="7066a910-192d-4b9f-92df-7adfaf79326a" CreationDate="2010-07-15T15:38:45.913" UserId="12" Comment="edited tags" Text="&lt;first-person-shooter&gt;" />
  <row Id="4688" PostHistoryTypeId="2" PostId="2150" RevisionGUID="42c96a48-20cf-4933-a66a-00be7f4c7c69" CreationDate="2010-07-15T15:40:22.357" UserId="841" Text="Whenever tentacles show up shoot them on the orbs.  When they're not around, hide behind the pillar and shoot him in the eye.  Use one of the super-powerful scoped pistols until you run out of ammo, then switch to a scoped rifle. Accuracy is important since hits to places other than the eye and the tentacle orbs don't count.  Be patient it takes a while." />
  <row Id="4689" PostHistoryTypeId="2" PostId="2151" RevisionGUID="91cb7636-b0d7-4a06-b7ba-37e0af634546" CreationDate="2010-07-15T15:44:47.007" UserId="46" Text="Every time you start Left 4 Dead, it plays a short video to introduce Valve software, then it plays the game intro video.  You can skip these videos by pressing &lt;kbd&gt;ESC&lt;/kbd&gt; twice, but is there an easier way to do this automatically?" />
  <row Id="4690" PostHistoryTypeId="1" PostId="2151" RevisionGUID="91cb7636-b0d7-4a06-b7ba-37e0af634546" CreationDate="2010-07-15T15:44:47.007" UserId="46" Text="Is there a way to automatically skip the intro videos in Left 4 Dead?" />
  <row Id="4691" PostHistoryTypeId="3" PostId="2151" RevisionGUID="91cb7636-b0d7-4a06-b7ba-37e0af634546" CreationDate="2010-07-15T15:44:47.007" UserId="46" Text="&lt;pc&gt;&lt;left-4-dead&gt;" />
  <row Id="4692" PostHistoryTypeId="2" PostId="2152" RevisionGUID="cd1d604d-3637-48c1-81f9-db0425aa8e29" CreationDate="2010-07-15T15:46:18.143" UserId="849" Text="If the only goal is to have a settler as early as possible, then build the settler first.  Settler costs 100 hammers, and a city with no improved tiles produces 4 hammers per turn(including food converted to hammers), so that's 25 turns.  A worker is 60 hammers, so that takes 15 turns.  In a best case scenario, the worker can immediately start chopping forests for 15 hammers every 4 turns.  After 14 turns, the worker has produced 45 hammers, and the city has produced 56 hammers and the settler is completed.  That's turn 29 of the game, 4 turns later than if you had started with the settler.  &#xD;&#xA;&#xD;&#xA;But I don't think that getting a settler as quickly as possible is the most important goal.  Usually the best start is to build a worker while researching the techs so he can immediately begin improving a very strong tile like pigs, cattle, or wheat, corn next to fresh water.  That will get you a settler on about turn 32, plus a worker and 1 to 3 improved tiles.  " />
  <row Id="4693" PostHistoryTypeId="2" PostId="2153" RevisionGUID="549d6590-bc72-497e-8414-873a9b14b6b7" CreationDate="2010-07-15T15:46:19.003" UserId="858" Text="I'm on my second. I bought my first one a few months after it came out. Then a while later, around the time the elite came out, my Xbox red ringed.&#xD;&#xA;&#xD;&#xA;I managed to blag my way to get a new Elite in exchange for the broken Xbox even though it was out of warantee. Happy days.&#xD;&#xA;&#xD;&#xA;So I'm on my second." />
  <row Id="4694" PostHistoryTypeId="16" PostId="2153" RevisionGUID="549d6590-bc72-497e-8414-873a9b14b6b7" CreationDate="2010-07-15T15:46:19.003" UserId="-1" />
  <row Id="4695" PostHistoryTypeId="2" PostId="2154" RevisionGUID="80cb06a4-b949-4bfa-a285-5dcd5dc6de69" CreationDate="2010-07-15T15:46:40.267" UserId="841" Text=" 1. Don't pull your gun until the &quot;draw&quot; command.&#xD;&#xA; 2. Put the cross hair on a fatal part of the body (chest is easiest).&#xD;&#xA; 3. Wait until the cross hair turns white and then fire.&#xD;&#xA; 4. Repeat until he dies.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4696" PostHistoryTypeId="2" PostId="2155" RevisionGUID="d59da124-abf8-49db-8285-0e4884da8f0a" CreationDate="2010-07-15T15:46:45.553" UserId="443" Text="if your playing with a team of 12 people and someone else has your role, become a medic, support him, my ratio would be 5-1 or 4-1 depending what class they are.&#xD;&#xA;" />
  <row Id="4697" PostHistoryTypeId="2" PostId="2156" RevisionGUID="89e95740-374b-4d5c-9785-3b6b7c4c7948" CreationDate="2010-07-15T15:47:16.693" UserId="56" Text="Right-click the game's entry in your library, click `Properties`, `Set Launch Options...` and add `-novid`. That'll automatically skip all the videos.&#xD;&#xA;&#xD;&#xA;By the way, this goes for any Source game." />
  <row Id="4698" PostHistoryTypeId="6" PostId="2151" RevisionGUID="4ae80203-c080-47af-bba2-438dc60ea586" CreationDate="2010-07-15T15:48:01.777" UserId="56" Comment="edited tags" Text="&lt;pc&gt;&lt;left-4-dead&gt;&lt;source-engine&gt;" />
  <row Id="4699" PostHistoryTypeId="2" PostId="2157" RevisionGUID="3afd9c91-d8d0-494f-909a-aab365d2d563" CreationDate="2010-07-15T15:50:01.700" UserId="58" Text="If you are not modding the enhancement system, my strongest advice would be **custom classes!** Look at the defaults -- they're pretty decent, but often they use certain skills to level that you may not want/need with the type of character you're playing. Conversely, if you're looking for more of a challenge, you can put skills like athletics and acrobatics (both of which, I found, were hard to do simultaneously) in your custom class.&#xD;&#xA;&#xD;&#xA;Remember that your skill choices will correlate directly to your attribute growth as well. For example, heavy use of blade will increase your strength. If you choose your class skills wisely, you can max out your character's most important attributes (whatever they happen to be to you) relatively quickly.&#xD;&#xA;&#xD;&#xA;One important thing to note: There are no rules governing who may join the various guilds and factions. Thus, you can be a 98-pound-weakling with an arsenal of heavy destruction magicka and still be in the fighter's guild; conversely, you can be an all-brawn-no-brains axe-wielding thug and still become the archmage of the mage's guild. &#xD;&#xA;&#xD;&#xA;One of the awesome things about Oblivion is that it is nearly infinitely replayable, simply on account of the extremely flexible class system. I've played through it completely at least three times (I lost track) -- once as a sneaky archer type with some magic for backup, once as a pure magick-using mage, and this most recent time as a close-combat sword-wielding maniac. (**That** was fun. I don't remember what I called that class, but the hardest part of leveling at higher levels was that I'd chosen both acrobatics and athletics.) Experiment and have fun.&#xD;&#xA;&#xD;&#xA;Oh, finally, one last thing to note: Oblivion tends to level up the enemies as you level up. Thus, having more powerful weaponry at lower levels can make the game much easier than just constantly being on the level-up track. That said, by level 20 or so, just about everything is relatively easy. By level 30, the only issue you should have is exactly *how* to carry all your loot out of an Oblivion gate. &#xD;&#xA;&#xD;&#xA;(My highest-level character was the most recent, the sword-wielding acrobatic guy, at 45 upon completion of all the add-ons.)" />
  <row Id="4700" PostHistoryTypeId="2" PostId="2158" RevisionGUID="068f796a-c41c-46aa-9a48-f99b32b3d955" CreationDate="2010-07-15T15:50:54.383" UserId="443" Text="There are two caps, 1 each week and 1 each day.&#xD;&#xA;&#xD;&#xA;I cannot say for sure, but the best guess would be friday morning." />
  <row Id="4701" PostHistoryTypeId="2" PostId="2159" RevisionGUID="77d53b5b-0daf-4b86-a42f-df5043a0edbb" CreationDate="2010-07-15T15:51:34.210" UserId="862" Text="Medic is fastest. Some people have actually complained about it on the official forums and requested a nerf for gameplay balance. Speaking as someone who primarily plays recon, though, I think it's fine. &#xD;&#xA;&#xD;&#xA;**Non-Medic-Specific Notes**&#xD;&#xA;&#xD;&#xA;Below are a bunch of notes about level the Medic class, but here are a few for any class. &#xD;&#xA;&#xD;&#xA; - *Try to find nearly-full servers.* When there are a few people on a map, it takes a long time to find each other. It also takes a long time to end the round, which is when you get a pile of bonus points for special actions. I prefer lightly-loaded servers, but it clearly hurts my points-per-minute. &#xD;&#xA; - *Understand bonus points.* From the main game screen, explore Multiplayer &gt; Weapons and Gadgets, and Multiplayer &gt; My Stats. These show how you're doing on progress toward various awards, as well as stars for accomplishments on various weapons. Some of these awards will give 5,000 to 10,000 bonus points. &#xD;&#xA; - *Follow (and set) waypoints.* If one of the objectives is marked with pointy things around it, go there. Not only is this good gameplay, concentrating your squad's resources on a given objective, but it also generates points for you and your team when you capture or defend the point, as well as bonuses at the end of the round if you do it enough. It disappoints me that people don't do this more. If no one on your squad has set a waypoint, point your weapon at an objective and use your spotting key to highlight it. &#xD;&#xA;&#xD;&#xA;**Medics: Points**&#xD;&#xA;&#xD;&#xA;Kyle's list of points is correct, though I can confirm it's 20 points for a squad heal. So you can see the big points are to be had through revives, which not only get you points but win back tickets for your team, extending your chances of winning. &#xD;&#xA;&#xD;&#xA;**Watch for Opportunities**&#xD;&#xA;&#xD;&#xA;Assuming you're not playing hardcore (which has no minimap): when a teammate dies, you'll see a white defibrillator line on the map; when a squadmate dies it'll be bright green. Force yourself to keep watching the minimap until you're always aware of people needing revives nearby. &#xD;&#xA;&#xD;&#xA;As I recall you also see a white bandaid icon flickering above people in need of a heal, and a white cross on the map for people who have specifically requested healing. &#xD;&#xA;&#xD;&#xA;**Leveling Medics: The Dark Side**&#xD;&#xA;&#xD;&#xA;I've often been the victim of a medic who was either reviving without thinking, or was playing for points without regard for the team.&#xD;&#xA;&#xD;&#xA;If someone goes down in a barrage of fire you can revive them, often from partial cover, then run back into hiding to heal yourself... and watch your &quot;patient&quot; get killed in the same killzone where they died just a moment before. This makes points for you, and doesn't hurt your team's tickets, but it counts as a death for your patient (besides cheesing them off... especially if you do it a second time). &#xD;&#xA;&#xD;&#xA;I've seen some medics do this in a major massacre, racking up points but not really helping the team. Some might disagree, and it's always context-dependent, but I feel at a certain point you just become a ghoul, gathering points from victims' dead bodies. Sometimes you need to let people die so they can fall back, resupply, and regroup. &#xD;&#xA;&#xD;&#xA;So think before you rez. &#xD;&#xA;&#xD;&#xA;**Leveling Medics: The Light Side**&#xD;&#xA;&#xD;&#xA;Dropping a healing crate in a killzone, though, is perfectly fair, and much appreciated. Then you're not being a ghoul, you're keeping people from being dead.  &#xD;&#xA;&#xD;&#xA;When I play medic I always go for the extended range perk, which doubles the radius of your healing pack. This is another win-win: it'll greatly boost your points, and really helps your team. " />
  <row Id="4702" PostHistoryTypeId="2" PostId="2160" RevisionGUID="08529753-c4d8-4bb4-94aa-02ca5d73ed4b" CreationDate="2010-07-15T15:51:52.540" UserId="841" Text="The NPCs aren't that good at hold'em so if you have some poker knowledge cheating isn't really necessary to bust the NPCs.  With that said it takes a while and can get really boring playing long enough to eliminate everyone from the Blackwater game for the outfit.&#xD;&#xA;&#xD;&#xA;The way I did it was to cheat, get caught, kill the accuser in a duel and then get back to the table as soon as a single NPC sits but before the other two get back.  Now you're playing heads up which is much faster / easier and you still credit for busting everyone." />
  <row Id="4703" PostHistoryTypeId="2" PostId="2161" RevisionGUID="864c8af0-4bb9-4e62-bf78-c4d22f8adfaa" CreationDate="2010-07-15T15:55:35.783" UserId="32" Text="As already answered, Peach is, alas, safely out of view.&#xD;&#xA;&#xD;&#xA;However, your daughter may be interested in a storyline wherein Mario, Peach, Rosalina, and a whole bunch of other characters make it back to the Mushroom Kingdom to race against each other in Mario Kart Wii." />
  <row Id="4704" PostHistoryTypeId="2" PostId="2162" RevisionGUID="ffd90498-5b3b-4507-aa5b-9d841ac35536" CreationDate="2010-07-15T15:58:41.743" UserId="443" Text="Turn your PIP light on and off, if that doesnt work, wait for it to be patched." />
  <row Id="4705" PostHistoryTypeId="2" PostId="2163" RevisionGUID="9761ec8e-2218-4658-bf21-614241dd6177" CreationDate="2010-07-15T16:00:21.617" UserId="452" Text="My wife got simulation sickness really easily. She could play Sims 1 and 2, but not 3. I'm with her for 15 year so I would like add one advice to the ones already there:&#xD;&#xA;&#xD;&#xA; - As soon as you start experience some bad feeling, Stop right now and get some fresh air. It will only get badder form that point.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4706" PostHistoryTypeId="2" PostId="2164" RevisionGUID="8587d85f-5b0e-4ed0-a5e5-5c643dfc1b4a" CreationDate="2010-07-15T16:00:57.997" UserDisplayName="Sontikka" Text="K/D ratio of 1 is very good, because the median is probably about 0.7.&#xD;&#xA;Anything over 0.7 is good." />
  <row Id="4707" PostHistoryTypeId="2" PostId="2165" RevisionGUID="eb4ce328-cf5c-480a-886e-291ab2e838a3" CreationDate="2010-07-15T16:02:08.573" UserId="443" Text="I wouldnt really be sure, Compare it to its rivals (ex, HoN)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I've played LoL and HoN, (HoN Private Beta) (LoL Open Beta) And it had no downtime." />
  <row Id="4708" PostHistoryTypeId="2" PostId="2166" RevisionGUID="aeb017c1-8f52-4ef5-a4b1-cecb1720b7dc" CreationDate="2010-07-15T16:05:28.603" UserId="98" Text="If you match two hypercubes it will clear the entire board. I think the same thing happens if you match 3, however I'm not positive on that one." />
  <row Id="4709" PostHistoryTypeId="2" PostId="2167" RevisionGUID="b761b8b7-7fd3-4d2e-9ee7-963d8514319a" CreationDate="2010-07-15T16:07:41.283" UserId="847" Text="My Master League team has 2 good left backs, and no good right backs. Is there a way I can train one of them to play on the right? (At the moment, they both suck in that position). Do I up their athletic ability training? I don't seem to be able to get them to retrain for that position, since they already have SB..." />
  <row Id="4710" PostHistoryTypeId="1" PostId="2167" RevisionGUID="b761b8b7-7fd3-4d2e-9ee7-963d8514319a" CreationDate="2010-07-15T16:07:41.283" UserId="847" Text="Pro Evolution Soccer: making players switch sides." />
  <row Id="4711" PostHistoryTypeId="3" PostId="2167" RevisionGUID="b761b8b7-7fd3-4d2e-9ee7-963d8514319a" CreationDate="2010-07-15T16:07:41.283" UserId="847" Text="&lt;xbox-360&gt;&lt;pro-evolution-soccer&gt;" />
  <row Id="4712" PostHistoryTypeId="2" PostId="2168" RevisionGUID="98683b9b-7ec4-4f6b-bd95-b26c94fea5cf" CreationDate="2010-07-15T16:10:08.567" UserId="27" Text="Can you suggest any relaxing sort of games for the PS2?&#xD;&#xA;&#xD;&#xA;I have these already and thought them chillaxfull :&#xD;&#xA; &#xD;&#xA; - Katamari Damacy&#xD;&#xA; - Shadow of the Colossus" />
  <row Id="4713" PostHistoryTypeId="1" PostId="2168" RevisionGUID="98683b9b-7ec4-4f6b-bd95-b26c94fea5cf" CreationDate="2010-07-15T16:10:08.567" UserId="27" Text="Relaxing games for PS2?" />
  <row Id="4714" PostHistoryTypeId="3" PostId="2168" RevisionGUID="98683b9b-7ec4-4f6b-bd95-b26c94fea5cf" CreationDate="2010-07-15T16:10:08.567" UserId="27" Text="&lt;ps2&gt;" />
  <row Id="4715" PostHistoryTypeId="2" PostId="2169" RevisionGUID="23fae5fe-c5f0-4f36-86e7-303a686d03a4" CreationDate="2010-07-15T16:10:26.507" UserDisplayName="Jon" Text="It does have downtime, but you have to remember that its FIRST season is just starting. And it doesn't have as much downtime as Assassin's Creed 2 :)&#xD;&#xA;&#xD;&#xA;In comparision to WoW, I'd say more. Every seriously large patch seems to have downtime." />
  <row Id="4716" PostHistoryTypeId="2" PostId="2170" RevisionGUID="ddc4d6cf-39f9-406d-9b6f-c46ba393d9ae" CreationDate="2010-07-15T16:11:34.867" UserId="868" Text="As an addendum to Teebery's 4 points: &#xD;&#xA;&#xD;&#xA;5.. Every trigger pull increases your duel meter, which needs to be higher than the other guy's to win.&#xD;&#xA;&#xD;&#xA;6.. You get more duel meter off some parts of the body than others -- like head or gun hand. You also get more from a white crosshair than red.&#xD;&#xA;&#xD;&#xA;7.. Shooting the opponent's gun hand will often instantly end the fight. The opponent will remain alive, be disarmed, and you'll get significantly more Fame points.&#xD;&#xA;" />
  <row Id="4717" PostHistoryTypeId="2" PostId="2171" RevisionGUID="abcaa214-5e9b-4702-a90d-eb827f743ea2" CreationDate="2010-07-15T16:11:36.303" UserId="847" Text="Try and either mark a runner, or keep yourself between the attacker and your goal. Don't feel the need to tackle them right away. If you slow them down, more of your team get behind the ball which makes things harder. That said, don't give them space to move or pass... Remember unlike attacking, you can't defend on your own. You need to place yourself with respect to where your team mates are: plug a gap in the defensive line, block a dangerous passing option and so on. Don't chase the player with the ball all over with the same player. This draws your players out of position and creates space for dangerous attacks." />
  <row Id="4718" PostHistoryTypeId="2" PostId="2172" RevisionGUID="5cfa3ace-0790-4d29-888c-67535513b4c3" CreationDate="2010-07-15T16:11:42.747" UserId="27" Text="I like Facebook's Grafitti, but I see users drawing perfectly straight lines and perfectly circular circles sometimes in their drawings?&#xD;&#xA;&#xD;&#xA;How can it be done?" />
  <row Id="4719" PostHistoryTypeId="1" PostId="2172" RevisionGUID="5cfa3ace-0790-4d29-888c-67535513b4c3" CreationDate="2010-07-15T16:11:42.747" UserId="27" Text="Facebook Graffiti : how to draw a straight line?" />
  <row Id="4720" PostHistoryTypeId="3" PostId="2172" RevisionGUID="5cfa3ace-0790-4d29-888c-67535513b4c3" CreationDate="2010-07-15T16:11:42.747" UserId="27" Text="&lt;facebook&gt;" />
  <row Id="4721" PostHistoryTypeId="5" PostId="2129" RevisionGUID="b4983050-76de-4c41-baca-a53fe262ff43" CreationDate="2010-07-15T16:13:35.617" UserId="29" Comment="added 151 characters in body" Text="According to Wikipedia:&#xD;&#xA;&#xD;&#xA;[Top 20 console games of all time][1]&#xD;&#xA;&#xD;&#xA;- Wii Play (Wii – 27.38 million, Wii remote bundled with all copies)&#xD;&#xA;- Nintendogs (DS – 23.26 million, all five versions combined)&#xD;&#xA;- Wii Fit (Wii – 22.61 million, Balance Board bundled with all copies)&#xD;&#xA;- Mario Kart Wii (Wii – 22.55 million)&#xD;&#xA;- New Super Mario Bros. (DS – 22.49 million)&#xD;&#xA;- Pokémon Red, Blue, and Yellow (Game Boy – 20.08 million approximately: 10.23 million in Japan,[48] 9.85 million in US)&#xD;&#xA;- Brain Age: Train Your Brain in Minutes a Day! (DS – 18.72 million)&#xD;&#xA;- Super Mario Bros. 3 (NES – 18 million)&#xD;&#xA;- Mario Kart DS (DS – 17.90 million)&#xD;&#xA;- Pokémon Diamond and Pearl (DS – 17.39 million)&#xD;&#xA;- Grand Theft Auto: San Andreas (PS2 - 17.33 million)&#xD;&#xA;- Wii Sports Resort (Wii – 16.14 million)[68]&#xD;&#xA;- Gran Turismo 3: A-Spec (PS2 – 14.89 million shipped)&#xD;&#xA;- New Super Mario Bros. Wii (Wii – 14.70 million)&#xD;&#xA;- Pokémon Gold and Silver (Game Boy Color – 14.51 million approximately: 7.6 million in US,[19] 6.91 million in Japan)&#xD;&#xA;- Super Mario Land (Game Boy – 14 million)&#xD;&#xA;- Brain Age 2: More Training in Minutes a Day! (DS – 13.71 million)&#xD;&#xA;- Pokémon Ruby and Sapphire (GBA – 13 million)&#xD;&#xA;- Wii Fit Plus (Wii – 12.65 million)&#xD;&#xA;- Pokémon FireRed and LeafGreen (GBA – 11.82 million)&#xD;&#xA;&#xD;&#xA;Note that this list does not include console tie-ins such as Wii Sports (which is the best selling game ever!)&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_best-selling_video_games" />
  <row Id="4722" PostHistoryTypeId="2" PostId="2173" RevisionGUID="27b545e9-4a6c-4d94-a0b9-4ddffd35481c" CreationDate="2010-07-15T16:13:38.313" UserId="443" Text="I've completed modern warfare 2 and got bored of Multiplayer(I have a lag problem)&#xD;&#xA;&#xD;&#xA;Are there any achievemnts on museum? I want to max my mw2.&#xD;&#xA;" />
  <row Id="4723" PostHistoryTypeId="1" PostId="2173" RevisionGUID="27b545e9-4a6c-4d94-a0b9-4ddffd35481c" CreationDate="2010-07-15T16:13:38.313" UserId="443" Text="In modern warfare 2, are there any achievements in the Museum?" />
  <row Id="4724" PostHistoryTypeId="3" PostId="2173" RevisionGUID="27b545e9-4a6c-4d94-a0b9-4ddffd35481c" CreationDate="2010-07-15T16:13:38.313" UserId="443" Text="&lt;modern-warfare-2&gt;" />
  <row Id="4725" PostHistoryTypeId="2" PostId="2174" RevisionGUID="a0a418a7-8c88-4e9c-bc40-4b9d0d00989b" CreationDate="2010-07-15T16:15:19.467" UserId="443" Text="1. Choose your guns; I recommend ACR and M9 Tactical.&#xD;&#xA;2. Switch weapons; in the house, as soon Shepard says &quot;MELEE&quot; Switch to your pistol, continue like that.&#xD;&#xA;3.Practise; dont just think it'll be a one time miracle, practise.&#xD;&#xA;4.Don't hit civilians." />
  <row Id="4727" PostHistoryTypeId="2" PostId="2176" RevisionGUID="c7b5f743-e518-4883-abb8-bdb2044ba13e" CreationDate="2010-07-15T16:17:07.983" UserId="126" Text="Depends on what you mean by &quot;relaxing&quot;&#xD;&#xA;&#xD;&#xA;I kinda like to chill with games like Frequency and Amplitude, but I also like to relax with games like Kingdom Hearts or Final Fantasy." />
  <row Id="4728" PostHistoryTypeId="2" PostId="2177" RevisionGUID="4583ea97-049a-4d76-8ce2-abbeee7f38ba" CreationDate="2010-07-15T16:17:49.730" UserId="98" Text="No, there are no achievements for that level.&#xD;&#xA;&#xD;&#xA;There is an easter egg where you can walk over to one of the museum desks that has a button. Pressing the button makes the characters come alive and try to kill you.&#xD;&#xA;&#xD;&#xA;If you want to complete the achievements, you can find a complete list [here][1]. If you need help, you can also consult the [achievement guide.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/951944-call-of-duty-modern-warfare-2/cheats&#xD;&#xA;  [2]: http://www.gamefaqs.com/xbox360/951944-call-of-duty-modern-warfare-2/faqs/58353" />
  <row Id="4729" PostHistoryTypeId="10" PostId="2172" RevisionGUID="495c4c97-47b1-43bb-9e87-cdcccda44a34" CreationDate="2010-07-15T16:20:45.173" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;}]" />
  <row Id="4731" PostHistoryTypeId="2" PostId="2178" RevisionGUID="fb2744ca-dbe2-41e2-a40d-fb1f6124887e" CreationDate="2010-07-15T16:23:55.497" UserId="858" Text="I bought BioShock 2 on Steam in the sale a couple of weeks ago, however I'm better at playing FPSs using an Xbox controller rather than a mouse and keyboard.&#xD;&#xA;&#xD;&#xA;Is there any way for me to use an Xbox 360 controller to play Steam games?" />
  <row Id="4732" PostHistoryTypeId="1" PostId="2178" RevisionGUID="fb2744ca-dbe2-41e2-a40d-fb1f6124887e" CreationDate="2010-07-15T16:23:55.497" UserId="858" Text="Can I use an Xbox controller to play Steam Games" />
  <row Id="4733" PostHistoryTypeId="3" PostId="2178" RevisionGUID="fb2744ca-dbe2-41e2-a40d-fb1f6124887e" CreationDate="2010-07-15T16:23:55.497" UserId="858" Text="&lt;xbox-360&gt;&lt;steam&gt;&lt;controllers&gt;&lt;xbox&gt;&lt;bioshock-2&gt;" />
  <row Id="4734" PostHistoryTypeId="2" PostId="2179" RevisionGUID="1eec8959-61a1-4f68-87c5-f186a5964697" CreationDate="2010-07-15T16:24:31.067" UserId="849" Text="[Panzer General Forever ][1]is a free remake of PG that I've been having fun with lately.  &#xD;&#xA;&#xD;&#xA;Armageddon Empires crypticcomet.com/games/AE/armageddon_empires.html is a bit different than games you listed because it is a bit more 4X and the hex by hex movement is less important, but it's certainly turn-based and tactical, with resource collection, tanks, aircraft, supply routes, giant robots, assassins, heroes, technological and biological upgrades, nukes, and dinosaurs.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://panzercentral.com/forum/viewtopic.php?t=45039 &quot;Panzer General Forever&quot;" />
  <row Id="4735" PostHistoryTypeId="2" PostId="2180" RevisionGUID="bec4d405-e1ea-4060-8376-199c024dd96a" CreationDate="2010-07-15T16:26:23.343" UserId="14" Text="An X-Box controller can be used on a PC, but it really depends on the game whether it's supported or not.&#xD;&#xA;&#xD;&#xA;Unfortunally, Bioshock 2 does not support it.  &#xD;&#xA;See [here][1]:&#xD;&#xA;&#xD;&#xA;&gt; I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.&#xD;&#xA;&#xD;&#xA;&gt; I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/news/bioshock-2-pc-xbox-gamepad,9662.html" />
  <row Id="4736" PostHistoryTypeId="2" PostId="2181" RevisionGUID="99ac006c-7d6d-4f2a-8b80-6f2434a9b189" CreationDate="2010-07-15T16:26:33.577" UserId="873" Text="Civilization or Hearts of Iron 3 are the two big ones at atm" />
  <row Id="4737" PostHistoryTypeId="2" PostId="2182" RevisionGUID="1a0cf053-7b11-43f9-9eb3-162cb45b551a" CreationDate="2010-07-15T16:26:38.257" UserId="69" Text="There is no correlation between Steam and the ability to play with an Xbox 360 controller. This is depending on the game you want to play only. &#xD;&#xA;&#xD;&#xA;Usually, if a game is available for both PC and XBox 360, it will accept the controller. But again, no guarantee." />
  <row Id="4738" PostHistoryTypeId="5" PostId="2159" RevisionGUID="07afa644-b26c-4ea8-92e2-8a305cce72c1" CreationDate="2010-07-15T16:26:53.560" UserId="862" Comment="added 14 characters in body" Text="Medic is generally the fastest. Some people have actually complained about it on the official forums and requested a nerf for gameplay balance. Speaking as someone who primarily plays recon, though, I think it's fine. &#xD;&#xA;&#xD;&#xA;**Non-Medic-Specific Notes**&#xD;&#xA;&#xD;&#xA;Below are a bunch of notes about level the Medic class, but here are a few for any class. &#xD;&#xA;&#xD;&#xA; - *Try to find nearly-full servers.* When there are a few people on a map, it takes a long time to find each other. It also takes a long time to end the round, which is when you get a pile of bonus points for special actions. I prefer lightly-loaded servers, but it clearly hurts my points-per-minute. &#xD;&#xA; - *Understand bonus points.* From the main game screen, explore Multiplayer &gt; Weapons and Gadgets, and Multiplayer &gt; My Stats. These show how you're doing on progress toward various awards, as well as stars for accomplishments on various weapons. Some of these awards will give 5,000 to 10,000 bonus points. &#xD;&#xA; - *Follow (and set) waypoints.* If one of the objectives is marked with pointy things around it, go there. Not only is this good gameplay, concentrating your squad's resources on a given objective, but it also generates points for you and your team when you capture or defend the point, as well as bonuses at the end of the round if you do it enough. It disappoints me that people don't do this more. If no one on your squad has set a waypoint, point your weapon at an objective and use your spotting key to highlight it. &#xD;&#xA;&#xD;&#xA;**Medics: Points**&#xD;&#xA;&#xD;&#xA;Kyle's list of points is correct, though I can confirm it's 20 points for a squad heal. So you can see the big points are to be had through revives, which not only get you points but win back tickets for your team, extending your chances of winning. &#xD;&#xA;&#xD;&#xA;**Watch for Opportunities**&#xD;&#xA;&#xD;&#xA;Assuming you're not playing hardcore (which has no minimap): when a teammate dies, you'll see a white defibrillator line on the map; when a squadmate dies it'll be bright green. Force yourself to keep watching the minimap until you're always aware of people needing revives nearby. &#xD;&#xA;&#xD;&#xA;As I recall you also see a white bandaid icon flickering above people in need of a heal, and a white cross on the map for people who have specifically requested healing. &#xD;&#xA;&#xD;&#xA;**Leveling Medics: The Dark Side**&#xD;&#xA;&#xD;&#xA;I've often been the victim of a medic who was either reviving without thinking, or was playing for points without regard for the team.&#xD;&#xA;&#xD;&#xA;If someone goes down in a barrage of fire you can revive them, often from partial cover, then run back into hiding to heal yourself... and watch your &quot;patient&quot; get killed in the same killzone where they died just a moment before. This makes points for you, and doesn't hurt your team's tickets, but it counts as a death for your patient (besides cheesing them off... especially if you do it a second time). &#xD;&#xA;&#xD;&#xA;I've seen some medics do this in a major massacre, racking up points but not really helping the team. Some might disagree, and it's always context-dependent, but I feel at a certain point you just become a ghoul, gathering points from victims' dead bodies. Sometimes you need to let people die so they can fall back, resupply, and regroup. &#xD;&#xA;&#xD;&#xA;So think before you rez. &#xD;&#xA;&#xD;&#xA;**Leveling Medics: The Light Side**&#xD;&#xA;&#xD;&#xA;Dropping a healing crate in a killzone, though, is perfectly fair, and much appreciated. Then you're not being a ghoul, you're keeping people from being dead.  &#xD;&#xA;&#xD;&#xA;When I play medic I always go for the extended range perk, which doubles the radius of your healing pack. This is another win-win: it'll greatly boost your points, and really helps your team. " />
  <row Id="4739" PostHistoryTypeId="2" PostId="2183" RevisionGUID="a66ad229-e964-4c6a-8583-e33af7817e44" CreationDate="2010-07-15T16:27:25.993" UserId="870" Text="There's not a set ratio, but they key is to at least have 2 because medics are exponentially better when they can heal each other. 1 medic is bad not because they can't heal as many targets (though of course that's bad), but because when they get hurt, they have to back off the line to heal themselves." />
  <row Id="4740" PostHistoryTypeId="2" PostId="2184" RevisionGUID="47e50fc8-1221-44d6-bb48-f8e77d5faec4" CreationDate="2010-07-15T16:30:45.927" UserId="873" Text="On the Steam store it will actually tell you whether or not the game will be compatible" />
  <row Id="4741" PostHistoryTypeId="2" PostId="2185" RevisionGUID="692084a9-7ae5-48ed-b761-ce8fa4cd3c36" CreationDate="2010-07-15T16:32:00.607" UserId="875" Text="For games that support the Xbox 360 controller (which is certainly not all of them -- and Bioshock 2 I believe does not), you can simply plug a wired Xbox 360 controller in via a USB port." />
  <row Id="4742" PostHistoryTypeId="2" PostId="2186" RevisionGUID="ed5a441f-f525-477a-b7fe-edcde0152351" CreationDate="2010-07-15T16:35:32.197" UserId="60" Text="This practice is prohibited but is also highly frowned upon. There have been many cases of people who have hacked their Xbox 360s to facilitate this behavior and in doing so have boosted their Gamerscore and Achievement count.&#xD;&#xA;&#xD;&#xA;Microsoft took a stance last year that when these sort of people are found, their Gamerscore would be reset to 0, that Gamerscore could never be attained again, and they visibly marked the account as having been moderated.&#xD;&#xA;&#xD;&#xA;[Cheaters branded on Xbox Live, Gamerscores reset][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2008/03/25/cheaters-branded-on-xbox-live-gamerscore-reset/" />
  <row Id="4743" PostHistoryTypeId="10" PostId="2168" RevisionGUID="5d82f8dc-1008-4724-b2d3-aae24466bbf7" CreationDate="2010-07-15T16:44:52.153" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="4744" PostHistoryTypeId="2" PostId="2187" RevisionGUID="7dfae793-9f9a-423f-b9ac-49d6e2b4cb80" CreationDate="2010-07-15T16:45:02.277" UserId="879" Text="FlightControl is a great time management game that I think kids would enjoy." />
  <row Id="4745" PostHistoryTypeId="16" PostId="2187" RevisionGUID="7dfae793-9f9a-423f-b9ac-49d6e2b4cb80" CreationDate="2010-07-15T16:45:02.277" UserId="-1" />
  <row Id="4746" PostHistoryTypeId="2" PostId="2188" RevisionGUID="4e845698-a974-46dd-98f5-a710d3ad2740" CreationDate="2010-07-15T16:47:16.987" UserId="18" Text="[Scoops][1] (and other [Nimblebit games][2]) has cute graphics and simple controls. Not really education, however they will learn to catch ice cream and avoid vegetables. And the game is free!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nimblebit.com/games/scoops/&#xD;&#xA;  [2]: http://www.nimblebit.com/games/" />
  <row Id="4747" PostHistoryTypeId="16" PostId="2188" RevisionGUID="4e845698-a974-46dd-98f5-a710d3ad2740" CreationDate="2010-07-15T16:47:16.987" UserId="-1" />
  <row Id="4748" PostHistoryTypeId="2" PostId="2189" RevisionGUID="57292263-6799-4559-9199-e246f93903ec" CreationDate="2010-07-15T16:47:59.577" UserId="44" Text="At least 1 per every 5 players, with 3 of them being offensive is usually what we roll with. " />
  <row Id="4749" PostHistoryTypeId="2" PostId="2190" RevisionGUID="21acd002-e094-4762-a0f0-8ca28820dd60" CreationDate="2010-07-15T16:50:34.797" UserId="443" Text="These glasses are great. They're light, and they really do work. Some colours aren't as bright/clear but it makes gaming marathons easier on the eyes. The lenses make it easier to read text due to magnification.&#xD;&#xA;&#xD;&#xA;Hope I've helped." />
  <row Id="4750" PostHistoryTypeId="2" PostId="2191" RevisionGUID="6ddc938d-2c2c-4215-995c-53fa1cdb9a6a" CreationDate="2010-07-15T16:53:56.883" UserId="879" Text="Campaign!&#xD;&#xA;&#xD;&#xA;Seriously though, why level solo anymore? Have you tried an Abyssea alliance? They get on the order of 40-45k/hr once they get up to speed; People are going from 75-80 in the matter of a single afternoon, plus getting a merit or two in there. Since normal party dynamics don't matter as much, job selection is a lot more flexible. Hang out in Whitegate for a bit, and you'll probably see a few shouts for people putting one together." />
  <row Id="4751" PostHistoryTypeId="2" PostId="2192" RevisionGUID="a6a86a95-e612-4148-8f2e-6eb4c3a7aeab" CreationDate="2010-07-15T17:02:16.607" UserId="443" Text="I think it judges a perfect game on getting massive combos (mostly luck, depends on how tiles spawn)." />
  <row Id="4752" PostHistoryTypeId="5" PostId="2163" RevisionGUID="370ba74a-5ee3-4640-8868-d3978cdbbb70" CreationDate="2010-07-15T17:05:26.680" UserId="452" Comment="added 15 characters in body; added 4 characters in body" Text="My wife got simulation sickness really easily. As an example, she could play Sims 1 and 2, but not 3. I'm with her for 15 year so I would like add one advice to the ones already there:&#xD;&#xA;&#xD;&#xA; - As soon as you start experience some bad feeling, **stop right now** and get some fresh air. It will only get badder form that point.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="4753" PostHistoryTypeId="2" PostId="2193" RevisionGUID="511bcda2-14c9-4a38-99d9-5a8a809f1b65" CreationDate="2010-07-15T17:14:55.680" UserDisplayName="JediFreeman" Text="Depends on the game. For example, I have set up Borderlands, Defense Grid and Half-Life 2 (and TF2/L4D) to work with my 360 controller. It depends on the game and its support for gamepads." />
  <row Id="4754" PostHistoryTypeId="2" PostId="2194" RevisionGUID="3da00f64-84b4-40ed-8a09-e5cb413970c4" CreationDate="2010-07-15T17:15:10.140" UserId="883" Text="The best multiplayer story game I've played is [Legend of Zelda: Four Swords Adventure][1].  Get 4 people in a room together and &quot;work together&quot; (in actuality, sabotage each other as much as possible) to quest to the very end.  I have countless stories of a pyromaniac friend setting us all on fire, throwing bombs that bounce back and kill us all, and &quot;throwing&quot; allies across a gorge and watching them plummet to their doom.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Four_Swords_Adventures" />
  <row Id="4755" PostHistoryTypeId="16" PostId="2194" RevisionGUID="3da00f64-84b4-40ed-8a09-e5cb413970c4" CreationDate="2010-07-15T17:15:10.140" UserId="-1" />
  <row Id="4756" PostHistoryTypeId="2" PostId="2195" RevisionGUID="cc3a07b9-5fb6-49f8-a1b1-4b570e22463f" CreationDate="2010-07-15T17:16:29.640" UserId="340" Text="I find myself suffering from headaches quite quickly when gaming (not when browsing weirdly) and have found the following things useful:&#xD;&#xA;&#xD;&#xA; - Only play in a room which is well lit&#xD;&#xA; &#xD;&#xA; - Try to put your monitor against a light background, so there is less contrast between the screen and the surrounding environment&#xD;&#xA; - What type of monitor are you using? TFT? CRT? If it's a CRT switch to a TFT, if it's a TFT you could look at monitors with a higher refresh rate (120Hz~).&#xD;&#xA;&#xD;&#xA;I don't know if anyone else has had any experience with this, but I've also looked into glasses with a special anti-glare coating on them in the past the most &quot;recommended&quot; of which being from these guys: http://www.gunnars.com/technology/ &#xD;&#xA;&#xD;&#xA;They might help with the headache side of things?" />
  <row Id="4757" PostHistoryTypeId="2" PostId="2196" RevisionGUID="d178fe0e-7023-498f-b336-ce9a6f759940" CreationDate="2010-07-15T17:20:51.427" UserId="883" Text="I used to always mess around on a Game Genie, and one of the codes allows Mario to fly (continuously double jump any distance).  All levels end the same in a continuous looping of the scenery." />
  <row Id="4761" PostHistoryTypeId="2" PostId="2198" RevisionGUID="7f9eef41-65b7-47f3-8ff4-7549408adfdf" CreationDate="2010-07-15T17:24:17.397" UserId="340" Text="I'm a fairly long-term fan of the Fifa series, having owned various Fifa titles over the years however if there is one thing that I just *can't* seem to get right, it's free-kicks on goal.&#xD;&#xA;&#xD;&#xA;No matter what I seem do, they either go skyward, or are so lacking power that the goalkeeper has so much time to react that he easily saves it.&#xD;&#xA;&#xD;&#xA;Any tips would be great!" />
  <row Id="4762" PostHistoryTypeId="1" PostId="2198" RevisionGUID="7f9eef41-65b7-47f3-8ff4-7549408adfdf" CreationDate="2010-07-15T17:24:17.397" UserId="340" Text="Fifa 2009 - Free Kick Techniques?" />
  <row Id="4763" PostHistoryTypeId="3" PostId="2198" RevisionGUID="7f9eef41-65b7-47f3-8ff4-7549408adfdf" CreationDate="2010-07-15T17:24:17.397" UserId="340" Text="&lt;football&gt;" />
  <row Id="4764" PostHistoryTypeId="2" PostId="2199" RevisionGUID="cc8acffd-a40a-4858-9932-61e8823399c4" CreationDate="2010-07-15T17:24:18.770" UserId="153" Text="There are a ton of enemy groups in COH, but luckily someone did the bulk of our work for us. AWhile back someone compiled the average damage done by each damage type: http://boards.cityofheroes.com/showthread.php?t=115749&#xD;&#xA;&#xD;&#xA;Looking at that chart, it seems like (except for a few dark magic groups) Negative Energy is where enemies have the least resistance against.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;But, IIRC the energy powers in the game also usually utilize the Knockback and Smashing damage types as well, and only a very small amount of enemies have resistance to that." />
  <row Id="4765" PostHistoryTypeId="2" PostId="2200" RevisionGUID="5eec6b4b-d15a-4734-9c81-c2d98a005ed9" CreationDate="2010-07-15T17:25:12.340" UserId="883" Text="[Harvest Tower Defense][1] has a really interesting and unique energy management grid mechanic that made it really fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.towerdefence.net/games-110-Harvest_Tower_Defense.php" />
  <row Id="4766" PostHistoryTypeId="16" PostId="2200" RevisionGUID="5eec6b4b-d15a-4734-9c81-c2d98a005ed9" CreationDate="2010-07-15T17:25:12.340" UserId="-1" />
  <row Id="4767" PostHistoryTypeId="2" PostId="2201" RevisionGUID="41438402-11d9-4c8a-8e1c-37f0ce5f2505" CreationDate="2010-07-15T17:25:22.170" UserId="673" Text="It depends. The obvious answer is that more better, and as such, there is no absolute, definitive good K/D ratio.&#xD;&#xA;&#xD;&#xA;That being said, if the winning condition is based on kills, then a KDR greater than 1 is good, because it means that you are contributing kills to your team's victory faster than you're supplying them to the opposing team(s).&#xD;&#xA;&#xD;&#xA;On the other other hand, if you're playing an objective-based game (capture the flag, search and destroy, etc.), then racking up an impressive KDR at the expense of winning the objective is bad for your team. So in that case, determining what a &quot;good&quot; KDR is depends on how much you care about winning the round for your team rather than personal achievement." />
  <row Id="4768" PostHistoryTypeId="2" PostId="2202" RevisionGUID="15ffa6a7-c070-4e8d-97fb-0b15cd257dcb" CreationDate="2010-07-15T17:25:22.777" UserId="730" Text="In the Store page of every Steam Game you can check that this symbol is available.&#xD;&#xA;&#xD;&#xA;&gt; ![alt text][1] Controller enabled&#xD;&#xA;&#xD;&#xA;Usually in all recent games (2-3 years), if a controller is enabled, there are high possibility that Microsoft XBox 360 works and is well supported. &#xD;&#xA;&#xD;&#xA;But to be sure I always suggest to take a look to that game specific forum. Most of times there are users that already asked for XBox 360 compatibility.&#xD;&#xA;&#xD;&#xA;  [1]: http://cdn.store.steampowered.com/public/images/ico/ico_controller.gif" />
  <row Id="4770" PostHistoryTypeId="2" PostId="2203" RevisionGUID="018817cb-4e2f-4da8-bc9d-ab4b9bc38a31" CreationDate="2010-07-15T17:29:09.323" UserId="121" Text="What does it mean to create a new world in Dwarf Fortress?  Is a world the same as a game? " />
  <row Id="4771" PostHistoryTypeId="1" PostId="2203" RevisionGUID="018817cb-4e2f-4da8-bc9d-ab4b9bc38a31" CreationDate="2010-07-15T17:29:09.323" UserId="121" Text="New world in Dwarf Fortess?" />
  <row Id="4772" PostHistoryTypeId="3" PostId="2203" RevisionGUID="018817cb-4e2f-4da8-bc9d-ab4b9bc38a31" CreationDate="2010-07-15T17:29:09.323" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="4773" PostHistoryTypeId="2" PostId="2204" RevisionGUID="d4425bf9-0717-4e8b-aacf-59164e034fbc" CreationDate="2010-07-15T17:29:49.760" UserId="340" Text="As a long term Planetside subscriber, I got an email a little while ago asking the community what they would like to see in Planetside 2.&#xD;&#xA;&#xD;&#xA;While this is far from definitive, it at least suggests that the developers are considering it! Although in the current economic climate I doubt they'll start working on it just yet, MMOs are massive projects that cost lots to develop so I expect they'll wait till consumer spending picks back up.&#xD;&#xA;&#xD;&#xA;See people discussing the e-mail here: http://www.mmorpg.com/gamelist.cfm/game/71/view/forums/thread/253484/page/1" />
  <row Id="4774" PostHistoryTypeId="2" PostId="2205" RevisionGUID="f620b0df-4071-4ade-9c38-ad41f04ba59c" CreationDate="2010-07-15T17:31:17.073" UserId="890" Text="I used to have this problem when I started playing FPS games on my PC, and I know how much of a drag it is. I found that on my PC monitor if I dropped the game resolution to less than full screen it would minimize the motion sickness feeling. And after playing in less-than-fullscreen for a while the sickness went away.&#xD;&#xA;&#xD;&#xA;As a bonus to overcoming that form of sickness I can now read in a car without getting sick, which is pretty cool. I used to get very queasy very soon if I put my head down to read while in a car.&#xD;&#xA;&#xD;&#xA;If you're console gaming on a TV I would suggest moving away from the TV enough that it isn't taking up the biggest portion of items in your view. If you make the screen dominate your field of vision it will enhance the feeling that you're really moving." />
  <row Id="4775" PostHistoryTypeId="2" PostId="2206" RevisionGUID="3fd93efe-7130-46db-99cd-f0307f8dd01e" CreationDate="2010-07-15T17:32:05.637" UserId="886" Text="[Amazon][1], [Amazon][1], [Amazon][1]!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;At least there.. 'All sorts of people post reviews' not just hardcore gamers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com" />
  <row Id="4776" PostHistoryTypeId="16" PostId="2206" RevisionGUID="3fd93efe-7130-46db-99cd-f0307f8dd01e" CreationDate="2010-07-15T17:32:05.637" UserId="-1" />
  <row Id="4777" PostHistoryTypeId="2" PostId="2207" RevisionGUID="d159e8a6-c13c-4e57-b68e-cee18cdf000e" CreationDate="2010-07-15T17:33:59.503" UserId="452" Text="There is no AI cheating itself in those games kind, it's just a matter of luck.&#xD;&#xA;&#xD;&#xA;Also you could get a perfect board with a move that could trow a quadrillion of point ... and move the wrong gem.&#xD;&#xA;&#xD;&#xA;Those game a too &quot;dumb&quot; to enhance that king of complex AI behavior. &#xD;&#xA;" />
  <row Id="4778" PostHistoryTypeId="2" PostId="2208" RevisionGUID="6aa17164-a4b4-45e6-bc92-6d5627e40ec5" CreationDate="2010-07-15T17:34:32.590" UserId="891" Text="The world is where you create new games, you can play many games in a single world.&#xD;&#xA;&#xD;&#xA;You may want to create a new world if you are toying with world creation parameters:&#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/DF2010:Worldgen_samples&#xD;&#xA;&#xD;&#xA;By altering these parameters, you could generate a world made only of ice and magma, where you are under constant siege by Goblin hordes. If you're finding the game too easy on standard settings..." />
  <row Id="4779" PostHistoryTypeId="2" PostId="2209" RevisionGUID="4fa37376-feb4-4452-959f-f75d51624fdb" CreationDate="2010-07-15T17:35:56.723" UserId="867" Text="It should also be noted that APM counter in the replays isn't actually &quot;per minute&quot;. If the game is being played on Faster (which is the default), the APM being reported needs to be [multiplied by 1.33 to be per minute][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/APM" />
  <row Id="4783" PostHistoryTypeId="2" PostId="2211" RevisionGUID="fb471b52-43cf-4bab-bb29-5f639bf99adb" CreationDate="2010-07-15T17:40:36.840" UserId="893" Text="On the MMORPG side, [Atlantica][1] uses the &quot;tactical turn-based rows-of-people&quot; model for combat.  I stopped playing it due to the grind (I honestly don't have the patience for MMOs), but if you like MMOs and turn-based combat, this could be for you.  (Side note: if you don't move fast enough, your turn ends, but a minute is easily enough to get everything done with time to spare.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://atlantica.ndoorsgames.com/center/default.asp &quot;Atlantica&quot;" />
  <row Id="4784" PostHistoryTypeId="2" PostId="2212" RevisionGUID="106d87da-9093-4f2e-a5b0-a2b95330f9aa" CreationDate="2010-07-15T17:42:35.307" UserId="29" Text="A world is the environment around your fortress/adventure, all the actions you do have influence on this world, and you can play several fortress after each other inside the same world.&#xD;&#xA;&#xD;&#xA;However, there are certain limits on this, such as there can only be one active fortress in each world, requiring you, if you want to play another fortress without abandoning your current one, to create a new world." />
  <row Id="4785" PostHistoryTypeId="2" PostId="2213" RevisionGUID="bcb5e724-7467-40c6-b75b-8ee08a7f72d7" CreationDate="2010-07-15T17:43:09.627" UserId="892" Text="The question wasn't if it was ethical, it was is it was possible. :)&#xD;&#xA;&#xD;&#xA;The short answer is 'it is possible', but it requires some hacking and as the above commenters have noted, is frowned upon by Microsoft.&#xD;&#xA;&#xD;&#xA;They have forums on it here: http://www.maxconsole.net/forumdisplay.php?208-Xbox-360-Game-Saves&#xD;&#xA;&#xD;&#xA;I don't understand what the big deal is with gamerscore anyway.  I mean it's one thing to cheat in an online game, but to have a gamerscore of say 50000, who really cares?" />
  <row Id="4786" PostHistoryTypeId="5" PostId="2201" RevisionGUID="a8cd8be5-87c4-4a0e-9e15-f4a725e96c9f" CreationDate="2010-07-15T17:43:42.373" UserId="673" Comment="Made the answer briefer and more concise." Text="The obvious answer is that higher is always better, so there is no *definitive* &quot;good&quot; K/D ratio.&#xD;&#xA;&#xD;&#xA;That being said, if the winning condition is based on kills, then a KDR greater than 1 is &quot;good&quot;, because it means that you are contributing kills to your team's victory faster than you're supplying them to the opponents." />
  <row Id="4787" PostHistoryTypeId="2" PostId="2214" RevisionGUID="3850121c-3d88-4a60-8c92-be34165446b1" CreationDate="2010-07-15T17:46:46.533" UserId="897" Text="**Warlords** was nice when it started (warlords 2 &amp; 3 especially). But from there they pretty much went downhill." />
  <row Id="4790" PostHistoryTypeId="2" PostId="2215" RevisionGUID="dd112f11-2c30-4171-a82e-d3ec17ed70c3" CreationDate="2010-07-15T17:51:02.670" UserId="901" Text="APM is primarily limited by what you can remember to do, not what you are physically able to do.&#xD;&#xA;&#xD;&#xA;McKay's secretary example is also correct, when typing you generally know which key you are going to press next. If you always know what you are going to do next in Starcraft 2 your APM will skyrocket." />
  <row Id="4791" PostHistoryTypeId="2" PostId="2216" RevisionGUID="65732c1c-d246-439c-aabd-f31fce84d94c" CreationDate="2010-07-15T17:51:10.563" UserId="900" Text="Aim for upper corners, hold LB to hit a hard shot and practice the length you hold B for in the practice arena (press a button on the directional pad to start a free kick)." />
  <row Id="4792" PostHistoryTypeId="2" PostId="2217" RevisionGUID="277cddd7-869b-48aa-bc9a-03afb2357dbb" CreationDate="2010-07-15T17:51:24.200" UserId="890" Text="Warlords ... [http://en.wikipedia.org/wiki/Warlords_(game_series)][1] ... is the one that got me hooked. I got so addicted to this game I didn't sleep for days at a time!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Warlords_(game_series)" />
  <row Id="4793" PostHistoryTypeId="2" PostId="2218" RevisionGUID="4aa5156b-507e-45e5-8cd7-9ff7e00a5fcb" CreationDate="2010-07-15T17:53:11.620" UserId="824" Text="The default miner speed is 1 ore/second.  TF mines at 2 ore/second." />
  <row Id="4794" PostHistoryTypeId="2" PostId="2219" RevisionGUID="57b590b2-3a63-4905-9dab-820ea3ced205" CreationDate="2010-07-15T17:56:30.430" UserId="491" Text="[Master of Magic][1] is basically MOO in a fantasy setting.  I like it better than MOO 1 or 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Master_of_Magic" />
  <row Id="4795" PostHistoryTypeId="2" PostId="2220" RevisionGUID="da4a559e-977c-4dd5-9fa4-e2740dd7d8cc" CreationDate="2010-07-15T17:58:13.483" UserId="421" Text="before df 2010, i was working on a project you might find challenging. We had located a magma pipe on flat land (happened to be tundra). We built the fort into the ground around the magma pipe from z-2 to the bottom + 1, we then mined out around the fort from Z-bottom. then we channeled out z-1, and also punctured the magma pipe at the bottom. We had mined out nearly the entirety of the Z bottom for the magma to drain into. Once the magma was low enough, we built a spire rising out of the middle of the magma vent. The end goal was to have the fort completely surrounded by magma, with a bridge being the only access point.&#xD;&#xA;&#xD;&#xA;sadly, we got about 2/3rds through and the new DF came out, so the project was abandoned" />
  <row Id="4796" PostHistoryTypeId="2" PostId="2221" RevisionGUID="3871ee9d-6484-4edf-8c5e-e0cd98badbfa" CreationDate="2010-07-15T18:02:04.833" UserId="421" Text="I would also recommend the #DwarfFortress channel on quakenet. If you do not know how to use IRC you can plug that channel into http://webchat.quakenet.org and get on. There is usually tons of people around, just be patient as they might not instantly answer" />
  <row Id="4797" PostHistoryTypeId="2" PostId="2222" RevisionGUID="65893075-3ce5-4c46-926a-3fc45c118e4c" CreationDate="2010-07-15T18:06:24.263" UserId="913" Text="So far, I've only been able to create gems and potions.  I've found a few sites online that say you can do other stuff, but I've never been able to make it work.&#xD;&#xA;&#xD;&#xA;Anyone have experience here?" />
  <row Id="4798" PostHistoryTypeId="1" PostId="2222" RevisionGUID="65893075-3ce5-4c46-926a-3fc45c118e4c" CreationDate="2010-07-15T18:06:24.263" UserId="913" Text="Torchlight transmutations" />
  <row Id="4799" PostHistoryTypeId="3" PostId="2222" RevisionGUID="65893075-3ce5-4c46-926a-3fc45c118e4c" CreationDate="2010-07-15T18:06:24.263" UserId="913" Text="&lt;steam&gt;&lt;torchlight&gt;" />
  <row Id="4800" PostHistoryTypeId="2" PostId="2223" RevisionGUID="5a0ca050-5a64-49a0-a2d9-49b7944c2dea" CreationDate="2010-07-15T18:08:59.983" UserId="829" Text="You can get Moo, Moo2, and Moo3 three at [Good Old Games][1] right now, the first two come in a pack.  I highly recommend it.&#xD;&#xA;&#xD;&#xA;[Space Empires][2] is another title that comes to mind.  I was never a huge fan of the series, but it's got a lot of the same elements.  Anecdotally, I've seen more people prefer IV to V, the latter moved to 3d FWIW.  Complexity wise, it's more like Moo2 than Moo, FWIW.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goodoldgames.com&#xD;&#xA;  [2]: http://www.malfador.com/&#xD;&#xA;  [3]: http://www.sinsofasolarempire.com/" />
  <row Id="4801" PostHistoryTypeId="2" PostId="2224" RevisionGUID="1183f96c-c1ad-44a1-99ea-99081077cd2a" CreationDate="2010-07-15T18:13:15.713" UserId="885" Text="Most of it is just practicing the timing of your button presses. If your timing is near-perfect the ball will go where you want it to.&#xD;&#xA;&#xD;&#xA;If you are unsure of your ability to take the shot with proper timing, aiming a bit more inside the posts rather than at the extreme corners could help keep your shot on target, especially if you put curve on the ball.&#xD;&#xA;&#xD;&#xA;Also, if you can't get the timing quite right for power, it's better to undershoot the mark rather than overshoot it. An underpowered shot should at least stay on-target, giving your attempt some hope of finding the net. An overpowered shot is practically guaranteed to miss." />
  <row Id="4802" PostHistoryTypeId="2" PostId="2225" RevisionGUID="52f31307-3a77-4875-b250-d6c823bd4213" CreationDate="2010-07-15T18:13:51.203" UserId="892" Text="The interesting thing about this game is how you level up.  Since you need to increase ten levels in your 'core' abilities in order to gain a level you can either try to make it really easy to level up by creating a custom class that has core abilities that you use all the time, or go the exact opposite and have your core skills the ones you use least often. &#xD;&#xA;&#xD;&#xA;I'm a sneaky guy. I sneak everywhere, so having sneak would be good to level up fast, while athletics would help me level more slowly because you can't gain experience in athletics and sneak at the same time (in theory, anyway).  The same kind of ying/yang can be found in the type of weapon you use and to an extent the type of armour you wear (although this can be mixed)&#xD;&#xA;&#xD;&#xA;Selecting a character type should be dependant on the stat bonuses, not resistances.  A breton with high magic can still be a fighter, but an orc or redguard may have more trouble casting higher spells later.  Immunity/resistance to fire/poison/disease and even waterbreathing can be gained with items so they shouldn't weigh too heavily in your choice.&#xD;&#xA;&#xD;&#xA;Ultimately though this game has tons of replay, and part of that is trying out new combinations.  Go nuts and have fun!" />
  <row Id="4803" PostHistoryTypeId="2" PostId="2226" RevisionGUID="d4dcf531-5a0f-4f73-86d2-25b6d921ed3b" CreationDate="2010-07-15T18:14:54.293" UserId="919" Text="This really depends on what game type you play. On objective games (like domination / ctf / hq) the objective is the point. Dying less is probably still something to strive for, but if you're helping your team, good for you.&#xD;&#xA;&#xD;&#xA;If you're playing kill-based games (free for all, team death match) your KD matters above everything else. It doesn't matter if you get 30 kills if you've died 40 times. Thats a net -10 affect for your team. Going 10-5 is way better than 20-25 or the like since its a race to most kills and every death gives your opponent a point." />
  <row Id="4805" PostHistoryTypeId="2" PostId="2228" RevisionGUID="84259573-6246-4659-b803-fe53ef0f5cd1" CreationDate="2010-07-15T18:15:39.173" UserId="916" Text="I don't have much experience, but I have tried a few of the combinations found [here][1]&#xD;&#xA;and have gotten them to work (3 rings = 1 ring, 4 rare items = dull gem)&#xD;&#xA;&#xD;&#xA;  [1]: http://strategywiki.org/wiki/Torchlight/Transmutation" />
  <row Id="4806" PostHistoryTypeId="2" PostId="2229" RevisionGUID="a703fd62-48cd-48ed-ae6a-87bbda2956fb" CreationDate="2010-07-15T18:15:44.243" UserId="912" Text="It also depends on the game type your are playing. If you choose something objective-based like Headquarters or Domination you will die a lot just by random grenade spam and things like that because everybody knows where you are.&#xD;&#xA;&#xD;&#xA;For TD I would go for 1 and above.&#xD;&#xA;&#xD;&#xA;I noticed in my own matches that the mindset you're playing in is the key to a good K/D.&#xD;&#xA;Find a stick sensitivity you like and just play like you don't care about anything.&#xD;&#xA;Try mixing up your playstyle by being overly aggressive in some games (Marathon plus Lightweight to sprint the whole time and run directly at choke points where you know people are normally sitting or running by) and then play some very cautiously with Ninja and Cold-Blooded.&#xD;&#xA;&#xD;&#xA;And the most important point, I hinted at in the paragraph above, learn the maps!&#xD;&#xA;Knowing where you will meet people after starting the match and running a certain route and just knowing camping places and choke points in general is the biggest advantage you can have, cause you will be able to run around groups and kill 2 or 3 players before they even know whats up.&#xD;&#xA;&#xD;&#xA;well, and quick reflexes help too :)" />
  <row Id="4807" PostHistoryTypeId="2" PostId="2230" RevisionGUID="b653277d-2987-4c49-b3f3-7f701ed56e63" CreationDate="2010-07-15T18:18:07.123" UserDisplayName="FrustratedDeveloper" Text="I am one of the many people that took up the offer on steam of the 10 year anniversary of Deus Ex.&#xD;&#xA;&#xD;&#xA;The problem is with Deus Ex 2: Invisible war. The game launches and starts with the opening videos, and then on the first loading screen it crashes to the desktop&#xD;&#xA;&#xD;&#xA;There are lots of posts around the internet about this, but there seems no definitive solution (that at least worked for me).&#xD;&#xA;&#xD;&#xA;http://forums.steampowered.com/forums/showthread.php?t=1240152&#xD;&#xA;(lots of other links however I am new user and not allowed to post them)&#xD;&#xA;&#xD;&#xA;Can we find a definitive answer as all of the above do not work?&#xD;&#xA;&#xD;&#xA;I have tried updating all my drivers, various &quot;compatability modes&quot;, lots of multiproccesor hacks and nothing seems to work.&#xD;&#xA;&#xD;&#xA;My specific setup is:&#xD;&#xA;2.16 Ghz Core 2 Duo&#xD;&#xA;Intel 945 graphics card&#xD;&#xA;2Gb RAM&#xD;&#xA;Windows 7&#xD;&#xA;Steam" />
  <row Id="4808" PostHistoryTypeId="1" PostId="2230" RevisionGUID="b653277d-2987-4c49-b3f3-7f701ed56e63" CreationDate="2010-07-15T18:18:07.123" UserDisplayName="FrustratedDeveloper" Text="Deus Ex 2: Invisible War - Loading screen crash" />
  <row Id="4809" PostHistoryTypeId="3" PostId="2230" RevisionGUID="b653277d-2987-4c49-b3f3-7f701ed56e63" CreationDate="2010-07-15T18:18:07.123" UserDisplayName="FrustratedDeveloper" Text="&lt;compatibility&gt;" />
  <row Id="4810" PostHistoryTypeId="2" PostId="2231" RevisionGUID="edc0f37b-14f1-4d6b-9f82-1e1f70bf4160" CreationDate="2010-07-15T18:18:55.733" UserId="452" Text="You could also use them to buy hint movies in peach's castle (at the complete left of world 1).&#xD;&#xA;&#xD;&#xA;They show certain secrets, such as the location of a secret goal or how to gain infinite 1-ups." />
  <row Id="4811" PostHistoryTypeId="6" PostId="2230" RevisionGUID="6f0c01c5-a895-4ca2-91f0-8cc501c739ef" CreationDate="2010-07-15T18:19:11.083" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;compatibility&gt;" />
  <row Id="4812" PostHistoryTypeId="5" PostId="2228" RevisionGUID="0a1ccc21-52dd-4a05-93af-f6f313968eac" CreationDate="2010-07-15T18:29:07.337" UserId="916" Comment="added 2 characters in body" Text="I don't have much experience, but I have tried a few of the combinations found [here][1]&#xD;&#xA;and have gotten them to work (3 rings = 1 ring, 4 rare items = medium gem)&#xD;&#xA;&#xD;&#xA;  [1]: http://strategywiki.org/wiki/Torchlight/Transmutation" />
  <row Id="4813" PostHistoryTypeId="6" PostId="2198" RevisionGUID="c252d5cd-9fb6-445b-a21b-a39d634ba7ff" CreationDate="2010-07-15T18:30:02.030" UserId="158" Comment="edited tags" Text="&lt;football&gt;&lt;fifa&gt;" />
  <row Id="4814" PostHistoryTypeId="5" PostId="2219" RevisionGUID="70165862-3fb9-4e69-9696-b9964a144f6f" CreationDate="2010-07-15T18:32:28.733" UserId="491" Comment="added 49 characters in body" Text="[Master of Magic][1] is basically MOO in a fantasy setting.  I like it better than MOO 1 or 2.&#xD;&#xA;  Also it's made by the same people that did MOO.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Master_of_Magic" />
  <row Id="4815" PostHistoryTypeId="2" PostId="2232" RevisionGUID="2c4c42dc-e82a-4008-9f68-98a4f8081281" CreationDate="2010-07-15T18:34:21.820" UserId="885" Text="If you just want to play it in your browser, this should suffice:&#xD;&#xA;&#xD;&#xA;http://upsidedownturtle.com/chuchu/&#xD;&#xA;&#xD;&#xA;If you want to play the original on your computer, you can get it from GameTap:&#xD;&#xA;&#xD;&#xA;www.gametap.com/video-games/Chu-Chu-Rocket!-20000949-23.html#download_Chu-Chu-Rocket!_gametap_130003750" />
  <row Id="4816" PostHistoryTypeId="2" PostId="2233" RevisionGUID="39fcf4bc-2a51-42cc-963e-b0d4c467880a" CreationDate="2010-07-15T18:34:22.020" UserId="451" Text="I agree with others that playing as medic brings lots of points, but don't overlook the use of different weapons. With each weapon you try, you'll progress from getting a small number of points to thousands of points for the top skill levels. The awards are granted on the basis of the number of kills you get, so with all the different weapons there are tens of thousands of points to be earned just by switching up weapons and trying different things.&#xD;&#xA;&#xD;&#xA;And be sure to focus on class abilities, particularly in squads as another suggested. When playing assault, be sure to toss lots of ammo packs. Your teammates will appreciate it, and you'll get points. As a medic, throw health. As an engineer be sure to repair vehicles. And as a recon, be sure to chuck sensors to reveal enemies. This is particularly effective when playing the &quot;Rush&quot; game mode. As soon as an MCOM has a charge planted, throw a sensor near it and you'll get points for all the attackers it detects when they're killed. You can rack up a *lot* of points that way." />
  <row Id="4817" PostHistoryTypeId="10" PostId="1928" RevisionGUID="0c3dfb8e-8b42-4381-9783-46ecf44fc149" CreationDate="2010-07-15T18:35:50.413" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="4818" PostHistoryTypeId="2" PostId="2234" RevisionGUID="2ad65e3c-7a0c-4988-9871-00be1ead6323" CreationDate="2010-07-15T18:36:26.527" UserId="929" Text="Levers can't be linked to the same door/trap twice. If you have patience, you can try to link the lever to a new trap, browse through the whole list of traps and see which one is missing." />
  <row Id="4819" PostHistoryTypeId="10" PostId="1760" RevisionGUID="ef3a41c3-1314-4699-a06e-b302116aeb3c" CreationDate="2010-07-15T18:38:05.227" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="4820" PostHistoryTypeId="2" PostId="2235" RevisionGUID="eeb057eb-ed7d-409e-a16d-71b262006ef2" CreationDate="2010-07-15T18:39:38.610" UserId="932" Text="Is one of them Age of Kings?&#xD;&#xA;&#xD;&#xA;That DS game has a save game bug that fries the cartridge, making it unusable." />
  <row Id="4821" PostHistoryTypeId="5" PostId="2036" RevisionGUID="dd1bcc99-3372-4b7b-9a5e-bcc7b0a7887e" CreationDate="2010-07-15T18:40:10.373" UserId="14" Comment="deleted 14 characters in body; edited tags" Text="Is there a version of the Dreamcast puzzler [Chu-Chu Rocket][1] that runs on PC (any operating system)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/ChuChu_Rocket!" />
  <row Id="4822" PostHistoryTypeId="6" PostId="2036" RevisionGUID="dd1bcc99-3372-4b7b-9a5e-bcc7b0a7887e" CreationDate="2010-07-15T18:40:10.373" UserId="14" Comment="deleted 14 characters in body; edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;port&gt;" />
  <row Id="4823" PostHistoryTypeId="2" PostId="2236" RevisionGUID="1ab0e817-5324-4a66-9de4-4c41415cfcbe" CreationDate="2010-07-15T18:43:37.713" UserId="459" Text="I found that my nephew likes Toobz, Dots Free, BubbleWrap, MazeFinger, MarbleMash and Labyrinth LE.  For some of these games there's free versions that give a kid plenty of play, and some of them are a couple dollars to unlock the full version to give more gameplay.  Most of what I pick up is free, but occasionally I'll go out of my way for something good." />
  <row Id="4824" PostHistoryTypeId="16" PostId="2236" RevisionGUID="1ab0e817-5324-4a66-9de4-4c41415cfcbe" CreationDate="2010-07-15T18:43:37.713" UserId="-1" />
  <row Id="4825" PostHistoryTypeId="2" PostId="2237" RevisionGUID="7b37ab1e-6601-4aae-ab56-409d7e98a745" CreationDate="2010-07-15T18:46:26.723" UserId="929" Text="Historically, most Mario games have some way to bypass large sections of the game (Warp Zones in SMB1, Warp Whistles in SMB3, Star World in SMW) as well as powerups that allow you to skip individual levels (raccoon tail, cape). Miyamoto's philosophy is that you shouldn't get stuck trying to get past a level if you don't want to." />
  <row Id="4826" PostHistoryTypeId="2" PostId="2238" RevisionGUID="52658866-8f6e-436f-9b32-576f6a52108f" CreationDate="2010-07-15T18:47:23.913" UserId="923" Text="Apart from the official PS3 wireless keyboard, every other keyboard I have investigated appears to lack **full** support for PS3 specific buttons (R1, R2, L1, L2, Triange, Circle, Square, Cross, Select, Start, PS).&#xD;&#xA;&#xD;&#xA;The best of the bunch in my opinion is the [Logitech DiNovo Mini][1] keyboard. It isn't cheap but is beautifully made, has cool LEDs, great battery life and the keyboard/trackpad is excellent. Although not designed specifically for the PS3, it does have a PS3 switch that remaps some of the keys to be PS3 orientated. (i.e. Cross = Enter, Circle = Esc, Triangle = Fn + OK, PS button = MS logo etc).&#xD;&#xA;&#xD;&#xA;Once the keyboard has been paired with the PS3 it works instantly. If I want to type something, I flip up the lid of the DiNovo and just start typing.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.logitech.com/en-us/keyboards/keyboard/devices/3848" />
  <row Id="4827" PostHistoryTypeId="2" PostId="2239" RevisionGUID="c88df130-b528-4d13-b632-d56e23904e2c" CreationDate="2010-07-15T18:49:43.660" UserId="573" Text="I really like WASD movement but dislike click to move.  Is there any game out there where its WASD to move your character but using the mouse to aim/interact?&#xD;&#xA;&#xD;&#xA;I am not talking about third-person-shooters or hybird first-person-shoots.  I am looking for an action rpg.  Sort of like League of Legends but with WASD&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Could somebody with enough rep fix my tags?  I can't create new ones like:&#xD;&#xA;action-rpg wasd" />
  <row Id="4828" PostHistoryTypeId="1" PostId="2239" RevisionGUID="c88df130-b528-4d13-b632-d56e23904e2c" CreationDate="2010-07-15T18:49:43.660" UserId="573" Text="Any games like Torchlight with WASD movement?" />
  <row Id="4829" PostHistoryTypeId="3" PostId="2239" RevisionGUID="c88df130-b528-4d13-b632-d56e23904e2c" CreationDate="2010-07-15T18:49:43.660" UserId="573" Text="&lt;torchlight&gt;&lt;third-person-view&gt;" />
  <row Id="4832" PostHistoryTypeId="2" PostId="2241" RevisionGUID="a549efcf-3826-49a0-95c3-77c6b877ca2c" CreationDate="2010-07-15T18:52:09.130" UserDisplayName="Player1" Text="Who cares about K/D ratio as long as YOU ARE HAVING FUN. It's a game." />
  <row Id="4833" PostHistoryTypeId="5" PostId="1835" RevisionGUID="b3827277-348d-4c6f-83c7-bd4c950625a2" CreationDate="2010-07-15T18:52:25.340" UserId="455" Comment="added 378 characters in body" Text="I've always loved &quot;turn-based tactical&quot; games, the kind that are played on a grid.&#xD;&#xA;&#xD;&#xA;Some examples of my favorites from this genre are:&#xD;&#xA;&#xD;&#xA;* Shining Force series&#xD;&#xA;* Final Fantasy Tactics series&#xD;&#xA;* Advance Wars series&#xD;&#xA;* Fire Emblem series&#xD;&#xA;&#xD;&#xA;However, I haven't seen new games of this type in years, and I seem to have played them only on my old consoles / handhelds.  Recently I stumbled upon a free web game called [HRmaggeddon][1], which I had a blast playing for a few weeks, but it still seems tough to find them.&#xD;&#xA;&#xD;&#xA;**What are some good games of this genre for the PC?**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Clarification:**&#xD;&#xA;&#xD;&#xA;Based on some of the answers below, it seems I've been a bit ambiguous with this question, so I'll attempt to clear it up. When I say &quot;played on a grid&quot;, I mean specifically the battle system, not games that have traditional RPG gameplay in battle, but have tile-based &quot;world maps&quot; (example, Final Fantasy 1 isn't the type of game I'm talking about).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://games.adultswim.com/hrmageddon-puzzle-online-game.html" />
  <row Id="4834" PostHistoryTypeId="6" PostId="2239" RevisionGUID="13df1479-3242-4d65-8098-fc02ccb3aca5" CreationDate="2010-07-15T18:53:31.623" UserId="29" Comment="edited tags" Text="&lt;torchlight&gt;&lt;third-person-view&gt;&lt;action-rpg&gt;&lt;keyboard-controls&gt;" />
  <row Id="4835" PostHistoryTypeId="2" PostId="2242" RevisionGUID="8013c8df-18c6-458e-99d9-7a691cba948f" CreationDate="2010-07-15T18:53:42.763" UserId="459" Text="There's a free iPhone app call Runway that is enjoyable.  Its pretty similar to the games that other people mentioned.  Rather simple, but still fun." />
  <row Id="4836" PostHistoryTypeId="2" PostId="2243" RevisionGUID="190e08b5-1359-47a2-bd7a-185a462795d4" CreationDate="2010-07-15T18:57:47.683" UserId="455" Text="I've done a bit of research on this, and I don't think the &quot;Diablo-clone&quot; genre does this, at least not often.&#xD;&#xA;&#xD;&#xA;Here's a list of similar games that I am pretty much positive do **NOT** let you use WASD (or any other keys instead of mouse movement):&#xD;&#xA;&#xD;&#xA;* Diablo&#xD;&#xA;* Diablo II&#xD;&#xA;* Sacred&#xD;&#xA;* Torchlight&#xD;&#xA;&#xD;&#xA;These two games aren't really quite diablo clones but the gameplay has some similar aspects, and they also don't allow keyboard movement.&#xD;&#xA;&#xD;&#xA;* Heroes of Newerth&#xD;&#xA;* League of Legends&#xD;&#xA;&#xD;&#xA;It seems that this genre of game is almost defined by the &quot;click an awful lot&quot; control scheme, and you'll probably have trouble finding a game that does allow keyboard movement.&#xD;&#xA;&#xD;&#xA;I think it'd be nice to allow keyboard movement in addition to mouse controls, but I don't know of any games like this.&#xD;&#xA;&#xD;&#xA;There are some &quot;first person&quot; action RPG titles that allow keyboard movement however:&#xD;&#xA;&#xD;&#xA;A couple examples&#xD;&#xA;&#xD;&#xA;* World of Warcraft&#xD;&#xA;* Elder Scrolls Series&#xD;&#xA;" />
  <row Id="4837" PostHistoryTypeId="2" PostId="2244" RevisionGUID="9e4607ea-9ccf-4ade-946b-187049a0a4c2" CreationDate="2010-07-15T19:01:04.337" UserId="944" Text="I have been playing PES 2010 for a long time now, but being a hardcore PC gamer I never really got to grips with a gamepad. I am much better playing with a keyboard, but it seems that to do some of the nicest tricks you need the analog controls found on a pad. Are there any interesting / effective tricks that can be done on a keyboard without breaking one's fingers?" />
  <row Id="4838" PostHistoryTypeId="1" PostId="2244" RevisionGUID="9e4607ea-9ccf-4ade-946b-187049a0a4c2" CreationDate="2010-07-15T19:01:04.337" UserId="944" Text="What tricks are possible playing PES 2010 on a keyboard?" />
  <row Id="4839" PostHistoryTypeId="3" PostId="2244" RevisionGUID="9e4607ea-9ccf-4ade-946b-187049a0a4c2" CreationDate="2010-07-15T19:01:04.337" UserId="944" Text="&lt;tricks&gt;" />
  <row Id="4840" PostHistoryTypeId="5" PostId="1396" RevisionGUID="05724f59-d599-49a3-bdf9-99bcb5122ab7" CreationDate="2010-07-15T19:02:02.743" UserId="107" Comment="added 283 characters in body" Text="I manage to match rare chests probably only in 1 looting minigame out of 5. Are there any strategies to increase this chance?&#xD;&#xA;&#xD;&#xA;As I understand 2 rare chests appear in random places after &quot;heroic effort&quot;, and 1 rare chest appears in place of 5 in a row match? I am trying to find 5 or 4 in a row preferably in bottom 30-50% part of an available board. The lower you match the more chances that you will get heroic effort, but if not your chests will be removed sooner too.&#xD;&#xA;&#xD;&#xA;**UPDATE**: My new best strategy: Just do a match of a horizontal 3-5 row as low on the board as possible, and let luck do the rest. Heroic efforts give you the best chances to match rare items, and the lower you do your match the more chances you have to create a heroic effort." />
  <row Id="4841" PostHistoryTypeId="5" PostId="2239" RevisionGUID="140391b1-17f3-4f90-a95e-6dd6f12adde4" CreationDate="2010-07-15T19:03:05.660" UserId="573" Comment="added 38 characters in body" Text="I really like WASD movement but dislike click to move.  Is there any game out there where its WASD to move your character but using the mouse to aim/interact?&#xD;&#xA;&#xD;&#xA;I am not talking about third-person-shooters or hybird first-person-shoots.  I am looking for an action rpg.  Sort of like League of Legends but with WASD&#xD;&#xA;&#xD;&#xA;And World of Warcraft doesn't fit into this category.  That's a third person shoot.  I want a fixed perspective with panning camera" />
  <row Id="4842" PostHistoryTypeId="16" PostId="1996" RevisionGUID="f6b68f40-3380-4c5d-bd1c-2d226dd1220f" CreationDate="2010-07-15T19:06:05.980" UserId="749" />
  <row Id="4843" PostHistoryTypeId="4" PostId="1996" RevisionGUID="f6b68f40-3380-4c5d-bd1c-2d226dd1220f" CreationDate="2010-07-15T19:06:05.980" UserId="749" Comment="edited title" Text="List of Air Traffic Simulation games?" />
  <row Id="4844" PostHistoryTypeId="5" PostId="2048" RevisionGUID="925b4c6b-ee7b-40de-b8d2-6657f709d89b" CreationDate="2010-07-15T19:06:29.863" UserId="802" Comment="deleted 1 characters in body" Text="The letter text remains the same before and after the rescue. Peach is safe but far away again (in her castle). I don't think the letter speaks of &quot;rescue&quot; though.&#xD;&#xA;&#xD;&#xA;Kudos to your daughter for appreciating the story line. I am huge Mario fan myself and also think in those terms. It makes the game more enjoyable.&#xD;&#xA;&#xD;&#xA;Alas, I don't think there is a way to see Peach after rescuing her. I recommend you tell your daughter that Peach is safe in her castle since Bowser has been defeated (for a while). Mario is free to pursue a few remaining adventures after finishing his main task.&#xD;&#xA;&#xD;&#xA;(I agree it would be great if Peach joined Mario as a character he could talk to after rescue. Nintendo really missed an opportunity here.)" />
  <row Id="4845" PostHistoryTypeId="6" PostId="2244" RevisionGUID="37d547b6-3c6e-4730-9fe0-91d6bc9e21eb" CreationDate="2010-07-15T19:06:59.613" UserId="944" Comment="edited tags" Text="&lt;pc&gt;&lt;tricks&gt;" />
  <row Id="4846" PostHistoryTypeId="6" PostId="2244" RevisionGUID="d731a32c-150e-48b8-8978-8dd44f864957" CreationDate="2010-07-15T19:08:20.577" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;tricks&gt;&lt;pro-evolution-soccer&gt;" />
  <row Id="4847" PostHistoryTypeId="2" PostId="2245" RevisionGUID="17578ec9-0dc0-42bc-9ae1-9cf991a94a5e" CreationDate="2010-07-15T19:09:28.157" UserId="108" Text="Some games are listed on their product page as supporting controllers. For most modern games, this includes the Xbox 360 controller.  &#xD;&#xA;&#xD;&#xA;For games that don't, you can use controller mapping software to translate your controller to keyboard/mouse commands. For example: http://pinnaclegameprofiler.com/" />
  <row Id="4848" PostHistoryTypeId="4" PostId="1968" RevisionGUID="53242cc7-6cf4-4fc3-a91a-02fe2fc5e63f" CreationDate="2010-07-15T19:18:12.767" UserId="359" Comment="edited title" Text="Good typing games" />
  <row Id="4849" PostHistoryTypeId="2" PostId="2246" RevisionGUID="6929e1d7-976d-40d4-8595-f05b71e2f8ec" CreationDate="2010-07-15T19:19:18.210" UserId="459" Text="If you're looking to mitigate cost but still have some significant power, I'd have to agree with the i5.  The extra cores in an i7 is nice but for gaming, including StarCraft, you won't see enough different to warrant the price jump.  Instead, invest in a faster i5 vs. an equivalent i7.&#xD;&#xA;&#xD;&#xA;Definately keep memory above 4Gb, although keep in mind to make use of anything above 3.6Gb you'll need to be running a 64-bit OS.  Again, if you're trying to get as much bang for your buck, you'll find that Dual-Channel memory doesn't take much of a performance hit compared to the newer Triple-Channel memory and when comparing DDR2 vs. DDR3, DDR3 still doesn't provide enough kick to be worth the significant cost increase.&#xD;&#xA;&#xD;&#xA;An SSD for the OS/Main Game you're playing plus a standard drive will be key to providing the best experience you can get.  If you're looking for a compromise, I'm using a Seagate Momentus XT that is a hybrid SSD drive.  It uses 4Gb of SSD attached to a regular drive and frontloads the most commonly used information to the SSD portion.  It doesn't quite perform as well as an SSD, but it does consistenly perform better than standard drives and costs significantly less.  I picked mine up for aroun $130 and it is a 500Gb drive, whereas a good SSD at 128Gb will cost at least that much if not closer to $200.&#xD;&#xA;&#xD;&#xA;Definately get a widescreen monitor if you don't already have one, as you'll want to take advantage of higher resolutions and games that tailor to widescreens typically put you at a disadvantage when you aren't using one.  If you can, look for a widscreen that can handle 1920x1080 or 1920x1200.&#xD;&#xA;&#xD;&#xA;The most important part you'll pick up is your video card.  Definate pick something with 1Gb of RAM or better on it.  As previously stated by other posters, the 9800 GTX is a good choice that doesn't break the bank, although if you want to push the system farther you might consider something more along the GeForce GTX 275 line.  Alternatively, ATI has the Radeon 4870 and even better, the Radeon 5870." />
  <row Id="4850" PostHistoryTypeId="2" PostId="2247" RevisionGUID="7b084d7e-f0af-4447-b299-86e1ec825a4e" CreationDate="2010-07-15T19:22:10.137" UserId="164" Text="It depends on the guild you want to find. If you're looking for a serious raider guild, there's pugs, trade chat, recruitment ads on popular forums, etc.&#xD;&#xA;&#xD;&#xA;However, if you value intelligent chat over `we kild LK lol`, look for people who write complete and grammatically correct sentences, wherever you may find them. Also, girls: a guild with lots of girls has a much better probability of sane chat and members, simply because they'd leave if they were harassed by their own guildies." />
  <row Id="4852" PostHistoryTypeId="2" PostId="2248" RevisionGUID="5276a086-e0d2-47e8-9f6e-62c7cc1b5d9d" CreationDate="2010-07-15T19:24:13.020" UserId="258" Text="In [BattleCity][1] (nes), you could construct your own maps to play.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;What is the best strategy to create a map to win the game as soon as possible?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Battle_City_(video_game)&#xD;&#xA;  [2]: http://i.imgur.com/WDJmG.jpg" />
  <row Id="4853" PostHistoryTypeId="1" PostId="2248" RevisionGUID="5276a086-e0d2-47e8-9f6e-62c7cc1b5d9d" CreationDate="2010-07-15T19:24:13.020" UserId="258" Text="What is a good map for Battle City?" />
  <row Id="4854" PostHistoryTypeId="3" PostId="2248" RevisionGUID="5276a086-e0d2-47e8-9f6e-62c7cc1b5d9d" CreationDate="2010-07-15T19:24:13.020" UserId="258" Text="&lt;nes&gt;" />
  <row Id="4855" PostHistoryTypeId="2" PostId="2249" RevisionGUID="fcb411de-7a13-4723-aff8-6936c9e11579" CreationDate="2010-07-15T19:27:20.623" UserId="890" Text="I think the best way is to join a lot of groups and find people that you like playing with, then ask them for an invite to their guild. If you enjoy playing with someone and they take you under their wing for a guild invite you'll already have a leg up by knowing someone. " />
  <row Id="4856" PostHistoryTypeId="6" PostId="2248" RevisionGUID="64e4e4c0-a550-449d-9885-a628a44136dd" CreationDate="2010-07-15T19:27:55.787" UserId="29" Comment="edited tags" Text="&lt;nes&gt;&lt;virtual-console&gt;" />
  <row Id="4857" PostHistoryTypeId="5" PostId="1911" RevisionGUID="8b65e6a5-3420-45e4-87da-242cf7e2c89e" CreationDate="2010-07-15T19:37:48.307" UserId="659" Comment="added 2 characters in body" Text="2.5D usually refers to &quot;gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.&quot;&#xD;&#xA;&#xD;&#xA;It can also refer to the viewpoint the player has.  Such as an isometric-type view on a 3D world.&#xD;&#xA;&#xD;&#xA;[Wiki - 2.5D][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/2.5D" />
  <row Id="4858" PostHistoryTypeId="2" PostId="2250" RevisionGUID="e94754e0-d9bb-4a8c-a77a-96ba63198258" CreationDate="2010-07-15T19:39:41.547" UserId="39" Text="Label them with a [note][1] when constructed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/40d:Note" />
  <row Id="4859" PostHistoryTypeId="2" PostId="2251" RevisionGUID="debbd91f-8884-49eb-8eb9-eb1c3b1ace97" CreationDate="2010-07-15T19:41:13.243" UserId="673" Text="When using C4 to destroy an MCOM station in Bad Company 2, what is the most effective way to destroy the target? Does it make a difference if you plant all the charges at once and blow them, or is it more effective to plant them individually?&#xD;&#xA;&#xD;&#xA;Does it matter where you plant them on the target? For example, I find that if I plant them in the room around the target, I can get a wider explosion and sometimes catch enemy soldiers in the explosion, too, but I'm not sure if this is making a difference in how much damage I'm doing to the target itself." />
  <row Id="4860" PostHistoryTypeId="1" PostId="2251" RevisionGUID="debbd91f-8884-49eb-8eb9-eb1c3b1ace97" CreationDate="2010-07-15T19:41:13.243" UserId="673" Text="What is the most effective way to destroy an MCOM in Bad Company 2 with C4?" />
  <row Id="4861" PostHistoryTypeId="3" PostId="2251" RevisionGUID="debbd91f-8884-49eb-8eb9-eb1c3b1ace97" CreationDate="2010-07-15T19:41:13.243" UserId="673" Text="&lt;strategy&gt;&lt;bad-company-2&gt;" />
  <row Id="4862" PostHistoryTypeId="6" PostId="818" RevisionGUID="a75773e4-0743-495d-b0e5-a2a6acce5ed9" CreationDate="2010-07-15T19:41:41.150" UserId="29" Comment="edited tags" Text="&lt;simulation&gt;&lt;linux&gt;" />
  <row Id="4863" PostHistoryTypeId="6" PostId="2198" RevisionGUID="37954484-511c-4032-93f0-24b7a478c8d1" CreationDate="2010-07-15T19:43:00.650" UserId="29" Comment="edited tags" Text="&lt;soccer&gt;" />
  <row Id="4864" PostHistoryTypeId="2" PostId="2252" RevisionGUID="7b603c52-0e5c-4bcb-888b-f2607faa84e4" CreationDate="2010-07-15T19:43:30.647" UserId="121" Text="What files do I need to change to create my on Dwarf Fortress graphics?  Is it only the bitmaps?&#xD;&#xA;&#xD;&#xA;&gt; Related: [Dwarf Fortress Character and Graphics Sets][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1551/dwarf-fortress-character-and-graphics-sets" />
  <row Id="4865" PostHistoryTypeId="1" PostId="2252" RevisionGUID="7b603c52-0e5c-4bcb-888b-f2607faa84e4" CreationDate="2010-07-15T19:43:30.647" UserId="121" Text="What changes are required to create my on Dwarf Fortress graphics?" />
  <row Id="4866" PostHistoryTypeId="3" PostId="2252" RevisionGUID="7b603c52-0e5c-4bcb-888b-f2607faa84e4" CreationDate="2010-07-15T19:43:30.647" UserId="121" Text="&lt;dwarf-fortress&gt;&lt;modding&gt;" />
  <row Id="4867" PostHistoryTypeId="2" PostId="2253" RevisionGUID="7bf7e4f0-fb71-4254-98cc-adb0a7a60392" CreationDate="2010-07-15T19:44:54.297" UserId="829" Text="I want to say Mythos - the MMOish precurser to Torchlight and Torchlight's pending MMOish followup - allowed for WASD movement.  It has been awhile since I played it, however." />
  <row Id="4868" PostHistoryTypeId="5" PostId="1937" RevisionGUID="1f8150ea-41d7-4b57-adc5-977e33b72fcc" CreationDate="2010-07-15T19:45:06.573" UserId="685" Comment="added 2 characters in body; added 10 characters in body" Text="Once you're in Outlands, the gear earned from quests is much more prevalent, so the Heirloom gear gets less relevant at that point. That said, also keep in mind other characters you might play that could use the same heirloom gear.&#xD;&#xA;&#xD;&#xA;As far as which piece to choose first, there are mainly two ways to go. The shoulders and chest are a popular choice overall due to the XP bonus built in. However, for a very gear dependent class like a Warrior or Rogue, an heirloom weapon would be a great help in the leveling process." />
  <row Id="4869" PostHistoryTypeId="2" PostId="2254" RevisionGUID="15c2e4fc-9bfb-4118-a9c8-36200031f7cd" CreationDate="2010-07-15T19:48:20.700" UserId="443" Text="Try and get a refund at the store, if that doesn't work, contact Nintendo." />
  <row Id="4870" PostHistoryTypeId="2" PostId="2255" RevisionGUID="07fdf628-33a7-43d7-af5e-5f2846096759" CreationDate="2010-07-15T19:52:07.930" UserId="443" Text="Just leave the area and come back and retrieve the flag again. If that doesn't work, I'm not sure of what you can do." />
  <row Id="4871" PostHistoryTypeId="2" PostId="2256" RevisionGUID="233777ca-b244-4f4f-96ed-11d410c6c43b" CreationDate="2010-07-15T19:58:20.067" UserId="958" Text=" - Heroes start with 5 health and 0 magic&#xD;&#xA; - Scholars start with 3 health and 2 magic&#xD;&#xA; - Princess/Prince start with 4 health 1 magic&#xD;&#xA;&#xD;&#xA;That is the stat difference (starting)&#xD;&#xA;(kind of knew / pulled from wiki)" />
  <row Id="4872" PostHistoryTypeId="5" PostId="2173" RevisionGUID="2579cd57-5336-4cf1-a467-ebef39daff7e" CreationDate="2010-07-15T20:00:11.247" UserId="443" Comment="grammar and all" Text="I've completed Modern Warfare 2 and gotten bored of online multiplayer play. (I have a lag problem)&#xD;&#xA;&#xD;&#xA;Are there any achievements to be won in the museum level? I want to get them all." />
  <row Id="4873" PostHistoryTypeId="4" PostId="2173" RevisionGUID="2579cd57-5336-4cf1-a467-ebef39daff7e" CreationDate="2010-07-15T20:00:11.247" UserId="443" Comment="grammar and all" Text="In Modern Warfare 2, are there any achievements in the museum?" />
  <row Id="4874" PostHistoryTypeId="2" PostId="2257" RevisionGUID="607e595a-8004-4ab2-934c-a4c05817f118" CreationDate="2010-07-15T20:09:10.383" UserId="443" Text="Not that I know of, collecting &quot;Enemy Intelligence&quot; is achievement only." />
  <row Id="4875" PostHistoryTypeId="6" PostId="2107" RevisionGUID="fdec293e-8906-4275-a5df-8840c27fdd9e" CreationDate="2010-07-15T20:10:01.940" UserId="23" Comment="edited tags" Text="&lt;allegiance&gt;&lt;rts&gt;" />
  <row Id="4876" PostHistoryTypeId="2" PostId="2258" RevisionGUID="6d74f22a-320c-43cd-b961-7c7d93c220df" CreationDate="2010-07-15T20:10:17.353" UserId="885" Text="I would suggest planting as many as possible before triggering them. Your chances of dying before re-planting are high, so you may not get a chance to re-plant. Also, if you die while planting C4, your C4 will stay there, and your team or the enemy may set off your C4, which will still give you points for MCOM damage and any resulting enemy deaths.&#xD;&#xA;&#xD;&#xA;It is very common for your C4 to be triggered even after your death since the other team will usually attack their own MCOM's position with explosives, such as grenades or Gustavs, which are guaranteed to set off your charges. To summarize: plant all you can when you have the chance, and your work is done. If you get to press the button that makes everything go BOOM, view that as a bonus for a job well done.&#xD;&#xA;&#xD;&#xA;I don't believe there are any disadvantages, damage-wise, to hitting an MCOM with multiple explosives at once. Explosive damage seems to be a fixed amount, and neither degrade nor enhance the effectiveness of concurrent explosions.&#xD;&#xA;&#xD;&#xA;From my experience, the proximity of the C4 to the MCOM does matter (and [this][1] seems to confirm my position). If the C4 packs are placed more than 1 meter away from the target, the damage will begin to decrease. So, if you place them within 1 meter around the MCOM in all directions, you are more likely to kill enemies when they go off, but you should generally avoid putting them too far away, since damaging the MCOM is a priority over getting kills. The one exception to this would be if the MCOM is within a house; you may be able to take down the house with only a few packs of C4, which will destroy the MCOM in one shot. More details on destroying buildings with C4 are [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://denkirson.xanga.com/722757523/bad-company-2/&#xD;&#xA;  [2]: http://www.focusedgaming.com/battlefield-bad-company-2/4167-bfbc2-c4-destruction-guide.html" />
  <row Id="4877" PostHistoryTypeId="5" PostId="2155" RevisionGUID="b473cef4-3db3-4230-af7b-58820f547fed" CreationDate="2010-07-15T20:14:31.947" UserId="443" Comment="added 2 characters in body; added 8 characters in body" Text="If you're playing with a team of 12 people and someone else has your role, then become a medic and support him. My ratio would be 5-1 or 4-1 depending what class they are.&#xD;&#xA;" />
  <row Id="4878" PostHistoryTypeId="2" PostId="2259" RevisionGUID="49878f1b-83fe-4d3a-bc67-73ef53636cd9" CreationDate="2010-07-15T20:14:51.180" UserId="69" Text="[Avencast: Rise of the mage][1] - An action RPG in which you control a mage, and move with WASD. It's all done in very dynamic way, dodging is important.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Your spells are also to cast using &quot;combos&quot; like for a fighting game (right, left, right mouse button for an energy wave, for example; down + left mouse button for an instant shield). Even though the game is from 2008, spell effects are still quite beautiful.&#xD;&#xA;&#xD;&#xA;The game also features interesting &quot;puzzles&quot; at time, it's not only about bashing monsters. &#xD;&#xA;&#xD;&#xA;[Trailer video][3] to see it in action, and it is [available on Steam][4] (or you will have to find it second hand, I guess).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.avencast.com&#xD;&#xA;  [2]: http://www.avencast.com/typo3temp/pics/36fe499ea8.jpg&#xD;&#xA;  [3]: http://www.gametrailers.com/video/trailer-2-avencast/27871&#xD;&#xA;  [4]: http://store.steampowered.com/app/46410/" />
  <row Id="4879" PostHistoryTypeId="5" PostId="2133" RevisionGUID="a5974794-6bb6-43cb-a9e3-1e124da7f7aa" CreationDate="2010-07-15T20:15:50.150" UserId="443" Comment="added 18 characters in body" Text="It makes an excellent weapon for camping/covering multiple entrances. Shoot it just above a doorway and when someone walks in, detonate.  &#xD;&#xA;PROS:  &#xD;&#xA;Detonates stickybombs near crosshair  &#xD;&#xA;Able to destroy enemy stickybombs  &#xD;&#xA;+50% max secondary ammo on wearer  &#xD;&#xA;+6 max pipebombs out  &#xD;&#xA;CONS:  &#xD;&#xA;0.4 sec slower bomb arm time  &#xD;&#xA;  &#xD;&#xA;(Pros/cons taken from TF2 Wikia.)" />
  <row Id="4880" PostHistoryTypeId="5" PostId="2174" RevisionGUID="ed1f4479-5f05-4c39-a4ba-4a544de90556" CreationDate="2010-07-15T20:16:57.307" UserId="443" Comment="added 1 characters in body" Text="1. Choose your guns: I recommend ACR and M9 Tactical.&#xD;&#xA;2. Switch weapons: In the house, as soon Shepard says &quot;MELEE&quot; Switch to your pistol, continue like that.&#xD;&#xA;3.Practise: Don't just think it'll be a one time miracle, practise.&#xD;&#xA;4.Don't hit civilians." />
  <row Id="4881" PostHistoryTypeId="6" PostId="2244" RevisionGUID="60ce705e-3ace-47bb-bbec-99e2334b2f35" CreationDate="2010-07-15T20:17:05.310" UserId="944" Comment="edited tags" Text="&lt;pc&gt;&lt;pro-evolution-soccer&gt;&lt;tricks&gt;&lt;soccer&gt;" />
  <row Id="4882" PostHistoryTypeId="5" PostId="2259" RevisionGUID="9209b97b-10b8-431b-8851-d615a72101e5" CreationDate="2010-07-15T20:20:10.217" UserId="69" Comment="deleted 13 characters in body; added 89 characters in body" Text="[Avencast: Rise of the mage][1] - An action RPG in which you control a mage, and move with WASD. It's all done in very dynamic way, dodging is important.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Even though the game is from 2008, spell effects are still quite beautiful in my opinion.&#xD;&#xA;&#xD;&#xA;Your spells are to cast using &quot;combos&quot; like for a fighting game (right, left, right mouse button for an energy wave, for example; down + left mouse button for an instant shield). You can also bind some to F1-4 keys, if you are tired of the combinations.  &#xD;&#xA;&#xD;&#xA;The game also features interesting &quot;puzzles&quot; at time, it's not only about bashing monsters. &#xD;&#xA;&#xD;&#xA;[Trailer video][3] to see it in action, and it is [available on Steam][4] (where you can see a trailer as well).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.avencast.com&#xD;&#xA;  [2]: http://www.avencast.com/typo3temp/pics/36fe499ea8.jpg&#xD;&#xA;  [3]: http://www.gametrailers.com/video/trailer-2-avencast/27871&#xD;&#xA;  [4]: http://store.steampowered.com/app/46410/" />
  <row Id="4883" PostHistoryTypeId="5" PostId="448" RevisionGUID="f288ce00-34b9-43ef-8f57-39637b04ff21" CreationDate="2010-07-15T20:23:57.807" UserId="11" Comment="New update" Text="This is the best feature of the sandvich!&#xD;&#xA;&#xD;&#xA;It works exactly like a health pack.  It's great to be able to give a medic your sandwich, since he does not have a quick way to self heal.  The sandvich will not regenerate after the timer expires - you still need to find a health-pack or dispenser.&#xD;&#xA;&#xD;&#xA;Also, if you are under pressure and dont have time to eat the sandvich, you can drop it and walk over it.  It only heals 50%, but the speed is the upside.  Many times I'm being chased, I turn a corner, throw the sandvich, run over it, turn around, and mow down my attacker.&#xD;&#xA;&#xD;&#xA;Just be careful the enemy can't get to it first.  It can also heal them." />
  <row Id="4884" PostHistoryTypeId="5" PostId="2253" RevisionGUID="0765358d-de6f-45d2-b4ee-1862d5381406" CreationDate="2010-07-15T20:25:31.390" UserId="829" Comment="added 155 characters in body" Text="I want to say Mythos - the MMOish precurser to Torchlight and Torchlight's pending MMOish followup - allowed for WASD movement.  It has been awhile since I played it, however.&#xD;&#xA;&#xD;&#xA;Oh goodness, I knew I was forgetting something.  [Revenant][1] allowed you to use WASD iirc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/windows/revenant" />
  <row Id="4885" PostHistoryTypeId="2" PostId="2260" RevisionGUID="ba066767-68e3-4517-adc4-8949798eb9c7" CreationDate="2010-07-15T20:27:00.217" UserId="443" Text="Try the &quot;Bloons Tower Defense&quot; series, very addicting." />
  <row Id="4886" PostHistoryTypeId="16" PostId="2260" RevisionGUID="ba066767-68e3-4517-adc4-8949798eb9c7" CreationDate="2010-07-15T20:27:00.217" UserId="-1" />
  <row Id="4887" PostHistoryTypeId="2" PostId="2261" RevisionGUID="28726b5e-bd93-46b9-9314-7a8882852508" CreationDate="2010-07-15T20:27:40.730" UserDisplayName="Dmitriy" Text="Dragon Age. It is a bit different from CRPGs like Torchlight, but still worth mentioning.h" />
  <row Id="4888" PostHistoryTypeId="2" PostId="2262" RevisionGUID="4b9448a2-c4b9-4a2a-966c-7585c9ea5cbf" CreationDate="2010-07-15T20:30:24.000" UserId="58" Text="If you're offline when your game would normally assign you an achievement, what happens? Are you notified, and it syncs to your profile later when you are online? Do you just miss out on it? " />
  <row Id="4889" PostHistoryTypeId="1" PostId="2262" RevisionGUID="4b9448a2-c4b9-4a2a-966c-7585c9ea5cbf" CreationDate="2010-07-15T20:30:24.000" UserId="58" Text="How do XBox Live Achievements Work if You're Offline?" />
  <row Id="4890" PostHistoryTypeId="3" PostId="2262" RevisionGUID="4b9448a2-c4b9-4a2a-966c-7585c9ea5cbf" CreationDate="2010-07-15T20:30:24.000" UserId="58" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;achievements&gt;" />
  <row Id="4891" PostHistoryTypeId="2" PostId="2263" RevisionGUID="0f46fdfc-23b0-4784-b82f-5e91d7eb2e3b" CreationDate="2010-07-15T20:32:27.753" UserId="354" Text="Golems are a huge part of EA, but after using one for so long, i find its stats are so much higher than the ones i haven't used, it would be silly to switch. Especially when you haven't even synth'd the golem yet.&#xD;&#xA;&#xD;&#xA;What i want to know is if anyone has a guide or **formula for determining stat growth  for golems**(due to level up)? or if is it just random?&#xD;&#xA;&#xD;&#xA;This would help me determine if leveling up a new golem would be worth it, if it has a greater stat growth and similar role (defensive, offensive etc) then i could swap it in knowing long term there would be an advantage.&#xD;&#xA;&#xD;&#xA;I looked at this guide: [Golem Guide][1] from Gamefaqs, but it doesn't mention any of this, just has base stats.&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/928678-enchanted-arms/faqs/44742" />
  <row Id="4892" PostHistoryTypeId="1" PostId="2263" RevisionGUID="0f46fdfc-23b0-4784-b82f-5e91d7eb2e3b" CreationDate="2010-07-15T20:32:27.753" UserId="354" Text="Enchanted Arms Golem Stat Growth" />
  <row Id="4893" PostHistoryTypeId="3" PostId="2263" RevisionGUID="0f46fdfc-23b0-4784-b82f-5e91d7eb2e3b" CreationDate="2010-07-15T20:32:27.753" UserId="354" Text="&lt;ps3&gt;&lt;role-playing-game&gt;" />
  <row Id="4894" PostHistoryTypeId="2" PostId="2264" RevisionGUID="80e775b2-90ae-47ad-b2ca-e94405498f44" CreationDate="2010-07-15T20:33:49.013" UserId="23" Text="I have tried to get a gyro chain a few times in Gyromancer, but never really could pull it out. More often than not, I would just starve out of moves that didn't involve damaging the enemy, which doesn't help when you have to make so many moves in a row. Things get worse if either monster starts throwing locks on the board.&#xD;&#xA;&#xD;&#xA;What's a good matchup (own monster and enemy monster) and a good strategy for attaining a gyro chain?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=N5G3ttOHmSE" />
  <row Id="4895" PostHistoryTypeId="1" PostId="2264" RevisionGUID="80e775b2-90ae-47ad-b2ca-e94405498f44" CreationDate="2010-07-15T20:33:49.013" UserId="23" Text="How to get a Gyro chain?" />
  <row Id="4896" PostHistoryTypeId="3" PostId="2264" RevisionGUID="80e775b2-90ae-47ad-b2ca-e94405498f44" CreationDate="2010-07-15T20:33:49.013" UserId="23" />
  <row Id="4897" PostHistoryTypeId="6" PostId="2263" RevisionGUID="76426a1d-1377-4cd8-ad13-79533881d08c" CreationDate="2010-07-15T20:34:57.373" UserId="85" Comment="edited tags" Text="&lt;ps3&gt;&lt;role-playing-game&gt;" />
  <row Id="4898" PostHistoryTypeId="2" PostId="2265" RevisionGUID="f7cba176-90e6-4644-9ad6-64604ff871fc" CreationDate="2010-07-15T20:35:16.327" UserDisplayName="CasGamer" Text="My 4 year old likes Veggie Samurai on the iPad.  There is a iPhone version too, though.  Apparently, its a good game for your dog to play as well: http://www.youtube.com/watch?v=AumpOK6TgHE" />
  <row Id="4899" PostHistoryTypeId="16" PostId="2265" RevisionGUID="f7cba176-90e6-4644-9ad6-64604ff871fc" CreationDate="2010-07-15T20:35:16.327" UserId="-1" />
  <row Id="4900" PostHistoryTypeId="6" PostId="2263" RevisionGUID="77d697ea-87a4-48dc-9b65-55b1d8bdc3e5" CreationDate="2010-07-15T20:35:18.933" UserId="29" Comment="edited tags" Text="&lt;ps3&gt;&lt;role-playing-game&gt;" />
  <row Id="4901" PostHistoryTypeId="6" PostId="2264" RevisionGUID="581dc0df-6bdc-4138-9503-3df38057aa5a" CreationDate="2010-07-15T20:36:53.437" UserId="29" Comment="edited tags" Text="&lt;pc&gt;" />
  <row Id="4902" PostHistoryTypeId="2" PostId="2266" RevisionGUID="966ae6ef-fa0f-437c-b377-22c216cbc54a" CreationDate="2010-07-15T20:38:17.270" UserId="968" Text="What are the best places to sell games?&#xD;&#xA;&#xD;&#xA;Ebay charges 15% on games sales and Gamestop's trade in values are completely insulting. Surely there are better alternatives than these!" />
  <row Id="4903" PostHistoryTypeId="1" PostId="2266" RevisionGUID="966ae6ef-fa0f-437c-b377-22c216cbc54a" CreationDate="2010-07-15T20:38:17.270" UserId="968" Text="Best places to sell games?" />
  <row Id="4904" PostHistoryTypeId="3" PostId="2266" RevisionGUID="966ae6ef-fa0f-437c-b377-22c216cbc54a" CreationDate="2010-07-15T20:38:17.270" UserId="968" Text="&lt;selling&gt;" />
  <row Id="4905" PostHistoryTypeId="2" PostId="2267" RevisionGUID="1da37739-53a5-4b0b-ae4a-68f43f1584b1" CreationDate="2010-07-15T20:39:07.287" UserId="18" Text="I believe if you get an achievement offline, it will be transferred to your profile the next time you are online. However, I don't think it shows the date that you earned the achievement." />
  <row Id="4906" PostHistoryTypeId="2" PostId="2268" RevisionGUID="daadb0b6-9642-4757-8491-5dd5f1d420f5" CreationDate="2010-07-15T20:41:26.047" UserId="970" Text="I'd check out [Bloodline Champions][1]. It's like League of Legends (online, arena, etc.), but with WASD movement, no random numbers, and only skill shots. It's fun, but I didn't like the steepness of the learning curve.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bloodlinechampions.com/" />
  <row Id="4907" PostHistoryTypeId="2" PostId="2269" RevisionGUID="941faebd-f161-4c1d-87ba-fd9e35b35daa" CreationDate="2010-07-15T20:44:02.763" UserId="885" Text="Generally, using 4 fingers as opposed to 3 will make your life easier on more difficult songs since you will need to move your hand less, but in either case, shifting your hand position on the fly is a must. To use 4 fingers, you must practice using your pinky to strengthen it and improve its dexterity. If that simply seems too difficult, you can just stick with 3.&#xD;&#xA;&#xD;&#xA;In extreme cases (such as attempting Through the Fire and Flames on Hard or Expert), there is another, radically different method you could attempt which may make your life easier: use both of your hands to hold the frets, and your elbow to strum. You should probably only attempt to do this while sitting down, so you can rest the guitar on your leg. I have never used this technique, but I have seen it in person, and it did indeed work. So, if all else fails you on the hardest songs, you may want to try this method. A close alternative would be to sit the guitar on your lap and play the frets like a piano, with your fingers and thumb, but personally, I think doing that would defeat the purpose of playing a fake guitar..." />
  <row Id="4908" PostHistoryTypeId="2" PostId="2270" RevisionGUID="1445dac0-3e2d-4041-8927-c80dc3be8a98" CreationDate="2010-07-15T20:49:10.600" UserId="109" Text="I've been interested in Dwarf Fortress, so I decided to start playing with it. It has a reputation for being quite difficult, so I decided to find a tutorial. __Every__ tutorial I found reccomended to start by a river, and not to start by a aquifier.&#xD;&#xA;&#xD;&#xA;So, I started the game, generated my world, and what do I find? Every single area with a river, also has an aquifier. Are these tied together?&#xD;&#xA;&#xD;&#xA;If it helps, I am running the latest version." />
  <row Id="4909" PostHistoryTypeId="1" PostId="2270" RevisionGUID="1445dac0-3e2d-4041-8927-c80dc3be8a98" CreationDate="2010-07-15T20:49:10.600" UserId="109" Text="Are Rivers and Aquifers guaranteed to come together in Dwarf Fortress?" />
  <row Id="4910" PostHistoryTypeId="3" PostId="2270" RevisionGUID="1445dac0-3e2d-4041-8927-c80dc3be8a98" CreationDate="2010-07-15T20:49:10.600" UserId="109" Text="&lt;dwarf-fortress&gt;" />
  <row Id="4911" PostHistoryTypeId="2" PostId="2271" RevisionGUID="058b7990-1cc5-4ab8-8fe1-5880ed7c6855" CreationDate="2010-07-15T20:56:34.670" UserId="304" Text="I know you can find brooks in areas that do not also have aquifers. In fact, brooks are easier to work with because they can be walked over, so I really recommend them over rivers for starting with.&#xD;&#xA;&#xD;&#xA;If you can't find a good starting area (there's a lot of places to look, don't give up too soon!) you might have generated a difficult world. You can always regenerate." />
  <row Id="4912" PostHistoryTypeId="2" PostId="2272" RevisionGUID="d20bf0f8-59e9-4b93-91a3-0d53f3066b72" CreationDate="2010-07-15T20:57:43.573" UserId="862" Text="**Individual or Grouped**&#xD;&#xA;&#xD;&#xA;The damage you do is simply a function of the number of C4 you set off, whether you set them off individually or in groups. &#xD;&#xA;&#xD;&#xA;**Count**&#xD;&#xA;&#xD;&#xA;In [his excellent analysis][1] of BFBC2 damage, Den Kirkson analyzed the code and found that C4 does 290 damage at 0-1 meters, and then does a linear drop-off to zero damage at 8 meters. (A human without body armor in the game has 100 hit points, a tank has 1250.)&#xD;&#xA;&#xD;&#xA;Kirkson doesn't document, and I don't know, exactly how much health an MCOM station has. But it takes 12 C4 to take out an MCOM station, so the health is somewhere in the neighborhood of 3400. &#xD;&#xA;&#xD;&#xA;Which is a lot.&#xD;&#xA;&#xD;&#xA;**MCOM Collapse**&#xD;&#xA;&#xD;&#xA;Because of the MCOM's massive health, it's always better to take out a station indirectly by taking out the building when possible. [This guide][2] gives details on how many C4 it takes and where to place them on some of the Rush buildings. It takes much less C4 than taking out the MCOM directly.  &#xD;&#xA;&#xD;&#xA;**Placement**&#xD;&#xA;&#xD;&#xA;It's fine to place your C4 within 1 meter of the MCOM, but be sure no indestructible obstructions will interfere with the blast radius. &#xD;&#xA;&#xD;&#xA;Personally, I like putting them on the ceiling since enemies are least likely to look there when running in to disarm the MCOM. &#xD;&#xA;&#xD;&#xA;**Sequence**&#xD;&#xA;&#xD;&#xA; 1. Place the C4&#xD;&#xA; 2. Arm the MCOM&#xD;&#xA; 3. Run and hide&#xD;&#xA; 4. Toss a motion sensor if you have one&#xD;&#xA; 5. When enemies come to disarm the MCOM, detonate&#xD;&#xA;&#xD;&#xA;I used to arm the MCOM before setting the C4. That was... um... a really bad idea. Gives people extra time to find you before you hide. Don't do that. &#xD;&#xA;&#xD;&#xA;**Loadout**&#xD;&#xA;&#xD;&#xA;People often think of C4 as a recon thing, but if you want to be a C4 thug you should really play assault and use one of the &quot;all classes&quot; weapons, which will let you pick C4 as your add-on. Your ammo crate gives you an unlimited supply of C4.&#xD;&#xA;&#xD;&#xA;Regardless of which kit you play, if you take the explosives perk you'll be able to carry 6 C4 at once, enough to take out many buildings without re-arming. &#xD;&#xA;&#xD;&#xA;**Out of Bounds**&#xD;&#xA;&#xD;&#xA;One favorite tactic of... certain people... is to have a friend load up a UAV with C4 and pilot it right to the enemy's MCOM. Do this a couple of times and you can take out the station with no risk. &#xD;&#xA;&#xD;&#xA;Except for the risk of getting cursed out, kicked, or even banned, because **it's an incredibly lame tactic**.&#xD;&#xA;&#xD;&#xA;So don't do that. &#xD;&#xA;&#xD;&#xA;  [1]: http://denkirson.xanga.com/722757523/bad-company-2/&#xD;&#xA;  [2]: http://www.focusedgaming.com/battlefield-bad-company-2/4167-bfbc2-c4-destruction-guide.html" />
  <row Id="4913" PostHistoryTypeId="2" PostId="2273" RevisionGUID="ea812b67-f177-44fc-8097-8bb8e257967f" CreationDate="2010-07-15T20:58:31.590" UserId="52" Text="Are you looking for alternate places to sell games, or are you looking for alternatives to selling old games?  If the latter, I'd recommend [checking out this question][1], which asked about places to trade games, as opposed to selling them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1785/where-do-you-trade-video-games" />
  <row Id="4914" PostHistoryTypeId="2" PostId="2274" RevisionGUID="ba5425d1-e08e-468d-9294-fbbdfccf1d34" CreationDate="2010-07-15T20:59:53.227" UserId="29" Text="No, they're not guaranteed to come together, at least not when considering a brook the same as a river. (a brook is easier for beginners to start with, and has the same benefits as a river.)&#xD;&#xA;&#xD;&#xA;I usually use the following settings in the &lt;kbd&gt;f&lt;/kbd&gt;ind dialog to find a good place for starters&#xD;&#xA;&#xD;&#xA;- Evil: Medium&#xD;&#xA;- Temerature: Medium&#xD;&#xA;- Rain: Medium&#xD;&#xA;- Flux Stone: Yes&#xD;&#xA;- Aquifer: No&#xD;&#xA;- River: Yes&#xD;&#xA;&#xD;&#xA;You might also want to read [my reponse on the question for a good starting location](http://gaming.stackexchange.com/questions/962/picking-first-fortress-location-in-dwarf-fortress/982#982) for beginners" />
  <row Id="4915" PostHistoryTypeId="5" PostId="2259" RevisionGUID="93b4e699-c787-4b7e-aad8-a4f20250e9ff" CreationDate="2010-07-15T21:18:01.563" UserId="69" Comment="added 171 characters in body" Text="[Avencast: Rise of the mage][1] - An action RPG in which you control a mage, and move with WASD. It's all done in very dynamic way, dodging is important.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Even though the game is from 2008, spell effects are still quite beautiful in my opinion.&#xD;&#xA;&#xD;&#xA;Your spells are to cast using &quot;combos&quot; like for a fighting game (right, left, right mouse button for an energy wave, for example; down + left mouse button for an instant shield). You can also bind some to F1-4 keys, if you are tired of the combinations.  &#xD;&#xA;&#xD;&#xA;The game also features interesting &quot;puzzles&quot; at time, it's not only about bashing monsters. &#xD;&#xA;&#xD;&#xA;[Trailer video][3] to see it in action, and it is [available on Steam][4] (where you can see a trailer as well).  &#xD;&#xA;There is also a demo to be found, but not on Steam. Check with your favorite demo provider [(gamershell](http://www.gamershell.com/download_21404.shtml), for example).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.avencast.com&#xD;&#xA;  [2]: http://www.avencast.com/typo3temp/pics/36fe499ea8.jpg&#xD;&#xA;  [3]: http://www.gametrailers.com/video/trailer-2-avencast/27871&#xD;&#xA;  [4]: http://store.steampowered.com/app/46410/" />
  <row Id="4916" PostHistoryTypeId="2" PostId="2275" RevisionGUID="abfc6d55-74f6-43ee-a31d-704ef834030e" CreationDate="2010-07-15T21:30:03.630" UserId="39" Text="Every time I start the game the sound is at 255/255. Is there any way to make it start at a different level?" />
  <row Id="4917" PostHistoryTypeId="1" PostId="2275" RevisionGUID="abfc6d55-74f6-43ee-a31d-704ef834030e" CreationDate="2010-07-15T21:30:03.630" UserId="39" Text="Dwarf Fortress sound" />
  <row Id="4918" PostHistoryTypeId="3" PostId="2275" RevisionGUID="abfc6d55-74f6-43ee-a31d-704ef834030e" CreationDate="2010-07-15T21:30:03.630" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="4919" PostHistoryTypeId="2" PostId="2276" RevisionGUID="56a24b47-aea9-40a7-8576-a1bbe11e44a6" CreationDate="2010-07-15T21:30:06.237" UserId="749" Text="If you are on a Mac (OS X) you can use [CloneKeys][1], a free utility to achieve the replication of keystrokes.&#xD;&#xA;&#xD;&#xA;Make macros like the one tzenes described and bind them to the numeric Keypad (for example) or to SHIFT-1,2,3,4,5 on your secondary accounts.&#xD;&#xA;&#xD;&#xA;So when you press SHIFT-1, your other “boxes” will execute actions.&#xD;&#xA;I remember having a series of “quick” help me macros (ran a rogue/mage dual box), so I had macros to poly my target, slow, etc. I was a rogue with Polymorph and frostbolts :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://code.google.com/p/clonekeys/" />
  <row Id="4920" PostHistoryTypeId="2" PostId="2277" RevisionGUID="c0af15b0-23f3-48b1-943a-94cc1ac68345" CreationDate="2010-07-15T21:34:27.220" UserId="749" Text="Recruit a Friend + Another Level 80 to run you through instances seems boring, but you can get to 60 in less than 2 days (of instance after instance). Then from 60 to 80, will depend if you have another 80 in your account. Flying in Outland and/or Northrend will speed I’d say close to 50%. Also getting a guide like Zygor’s guide will help a lot. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="4921" PostHistoryTypeId="2" PostId="2278" RevisionGUID="e9efcc2b-a38d-44a1-9711-bdaf9a6ad08b" CreationDate="2010-07-15T21:36:38.983" UserId="451" Text="You might check out [GameFly.com][1]. They don't give fantastic money for trade in, but offset against the surprisingly low prices for their used games one can do well. I've been quite happy with the games I've bought from them used and have seen several good trade-in values as well. I'd be happy to send you a referral to the service if you'd like (I think you get a longer free trial or something like that with a referral).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefly.com/" />
  <row Id="4922" PostHistoryTypeId="2" PostId="2279" RevisionGUID="a02ddcec-db28-4fe4-8d46-0b3a28f06d06" CreationDate="2010-07-15T21:43:31.810" UserId="451" Text="The original 2.5D game was *DOOM*. They called it 2.5D because it did feature all three dimensions (length, width, and height), and allowed map makers to create maps that made prominent use of the third dimension, but it still wasn't true 3D in two important senses. &#xD;&#xA;&#xD;&#xA;First, sectors (i.e., rooms) could not be placed on top of other sectors, so the overall layout remained a strictly 2D diagram that allowed different sector heights. And second, the *DOOM* renderer was not a true 3D renderer; it was highly optimized for 2D plus heights but could not have rendered true, arbitrary, 3D geometry unlike *Quake*." />
  <row Id="4923" PostHistoryTypeId="2" PostId="2280" RevisionGUID="85e92441-5d5f-4c83-ac32-af342fa81b6c" CreationDate="2010-07-15T21:46:52.170" UserId="972" Text="Set this in your `init` files." />
  <row Id="4925" PostHistoryTypeId="2" PostId="2282" RevisionGUID="914d333b-bdd3-4089-8f1e-e9d6e4c51b49" CreationDate="2010-07-15T21:50:29.143" UserId="344" Text="In your init file, you can turn sound off by default with `[SOUND:NO]` or set the sound to a specific volume with `[VOLUME:100]` or whatever level you want. The init file can be found in the Dwarf Fortress folder under data/init/init.txt" />
  <row Id="4926" PostHistoryTypeId="5" PostId="2250" RevisionGUID="a45b02f9-38e9-4d4b-92f4-83848c4b95ef" CreationDate="2010-07-15T21:54:41.793" UserId="39" Comment="added 5 characters in body" Text="Label them with a [note][1]`[N]` when constructed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/40d:Note" />
  <row Id="4927" PostHistoryTypeId="2" PostId="2283" RevisionGUID="6db8ca65-976f-4702-a448-82aedcf22736" CreationDate="2010-07-15T21:55:58.923" UserId="972" Text="If emulation is ok, give [Shiren the Wanderer](http://en.wikipedia.org/wiki/Shiren_the_Wanderer) a try." />
  <row Id="4928" PostHistoryTypeId="2" PostId="2284" RevisionGUID="40268cd9-532b-4444-ae7a-50c5e3cd958d" CreationDate="2010-07-15T22:04:18.623" UserId="103" Text="The **fastest** way to level Your character up is called *&quot;mob tagging&quot;*. The idea is this:&#xD;&#xA;&#xD;&#xA;1. Inside a dungeon, You leave the group.&#xD;&#xA;2. You attack as many mobs as You and Your group can handle. Your group helps You to kill the mobs.&#xD;&#xA;3. You join the group before You would get automatically ported to the graveyard (time limit should be ~60sec)&#xD;&#xA;4. Repeat&#xD;&#xA;&#xD;&#xA;Since You attack a mob while outside of any group, the XP doesn't get shared. This plus the fact, that You're attacking elite mobs from a dungeon gives You a massive amount of XP - one can level in ~10h to lvl 80.&#xD;&#xA;&#xD;&#xA;Note, however, that this is a legal border case. Some GMs state that it's just clever usage of game mechanics and some will ban You for it, like they did with &lt;a href=&quot;http://www.youtube.com/watch?v=ibSWooWOiO0&amp;playnext_from=TL&amp;videos=keKgRCGyfME&quot;&gt;Athene&lt;/a&gt; (the video shows a complete in-depth guide on mob tagging)" />
  <row Id="4929" PostHistoryTypeId="2" PostId="2285" RevisionGUID="6b96cfa4-ee24-4a34-9148-41f1d49b8cdb" CreationDate="2010-07-15T22:15:11.017" UserId="186" Text="[Bubble Tanks][1] is really fun and offers a nice variety of maps.  You can also merge your towers into super towers which adds to the strategy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/4962/bubble-tanks-tower-defense" />
  <row Id="4930" PostHistoryTypeId="16" PostId="2285" RevisionGUID="6b96cfa4-ee24-4a34-9148-41f1d49b8cdb" CreationDate="2010-07-15T22:15:11.017" UserId="-1" />
  <row Id="4931" PostHistoryTypeId="5" PostId="28" RevisionGUID="916bb902-da9e-4bd5-b99b-379793262d00" CreationDate="2010-07-15T22:17:54.323" UserId="186" Comment="Added content" Text="I can't get enough of [Gemcraft chapter 0][1].&#xD;&#xA;&#xD;&#xA;It also has achievements, which I haven't found in very many flash-based tower defense games.&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/3527/gemcraft-chapter-0" />
  <row Id="4932" PostHistoryTypeId="5" PostId="1914" RevisionGUID="dd8c6407-b665-4cd4-a6b4-23a4c853d761" CreationDate="2010-07-15T22:18:18.923" UserId="271" Comment="Added reference to Amiga" Text="I remember there was a game called Port of Call which allowed the management of ships to take on goods and bring them to destinations. Is there anything like this available running natively on Linux?&#xD;&#xA;&#xD;&#xA;I just remember that the first time I saw it was on Amiga." />
  <row Id="4933" PostHistoryTypeId="2" PostId="2286" RevisionGUID="0a3cdf82-66f2-488e-9056-ec20a1d953ee" CreationDate="2010-07-15T22:21:25.850" UserId="461" Text="While it's not for PC (only 360 and PS3), in [DeathSpank][1] you move with the analog stick which is sort of like WASD on the PC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.deathspank.com/" />
  <row Id="4934" PostHistoryTypeId="2" PostId="2287" RevisionGUID="5cf8266f-4cb8-4087-8c02-ff46fd1ff8d2" CreationDate="2010-07-15T22:23:36.470" UserId="525" Text="Don't get discouraged by having to repeat the same levels again, if you don't have enough strength, fight some battles return and heal/save then keep leveling up until you have enough to beat the boss at the end of the dungeon. &#xD;&#xA;&#xD;&#xA;Keep in mind that inside the dungeon there are &quot;checkpoints&quot; which you can return to when you come back to tartarus at night, you don't have to go trough all the dungeon at once (that would be impossible), but try to get to this checkpoints until you get to the locked area.&#xD;&#xA;&#xD;&#xA;Also don't disregard your equipment, it is an important part in most RPGs to have a weapon and armor that fit your level." />
  <row Id="4935" PostHistoryTypeId="16" PostId="2287" RevisionGUID="5cf8266f-4cb8-4087-8c02-ff46fd1ff8d2" CreationDate="2010-07-15T22:23:36.470" UserId="525" />
  <row Id="4936" PostHistoryTypeId="2" PostId="2288" RevisionGUID="cf5e61c2-2a7a-4848-8abf-3b81da873d43" CreationDate="2010-07-15T22:23:47.673" UserId="461" Text="You're in luck: the Xbox Engineering team posted about this just today: [Achievements Unlocked][1].&#xD;&#xA;&#xD;&#xA;The basic idea is that the achievement is added to your local profile, which is marked as dirty. The next time that you connect to LIVE with that profile, it syncs up with the copy of your profile on Microsoft's servers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/live/engineeringblog/achievements-unlocked.htm" />
  <row Id="4937" PostHistoryTypeId="10" PostId="2266" RevisionGUID="00233f50-72ee-4f01-92fb-a8385f29cc6a" CreationDate="2010-07-15T22:27:14.033" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;}]" />
  <row Id="4938" PostHistoryTypeId="2" PostId="2289" RevisionGUID="1f874590-4620-482e-8e71-d0a87e4e329b" CreationDate="2010-07-15T22:27:38.183" UserId="979" Text="Mainly its down to the weapons. Some have a higher fire rate but deal slightly less damage where as another will have more damage but less fire rate. As well as aiming and recoil etc.&#xD;&#xA;&#xD;&#xA;Raven maps are easier to defend (I've been in Valor and currently in Raven) specially Acquisition, S.V.E.R. is where the 'hardcore' gamers were in the beta and most of them stayed in that faction for the game. Valor is kind of the mid point between the other two, there maps are neutral and their weapons too (not too powerful, yet with good fire rate).&#xD;&#xA;&#xD;&#xA;I think it comes down to the looks and which faction you like the most, or where you have more friends at to play with." />
  <row Id="4939" PostHistoryTypeId="11" PostId="2120" RevisionGUID="f8d76b80-9b8c-4ded-990d-3dcf1bf8a044" CreationDate="2010-07-15T22:42:01.010" UserId="-1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:12,&quot;DisplayName&quot;:&quot;Jeff Atwood&quot;}]" />
  <row Id="4940" PostHistoryTypeId="2" PostId="2290" RevisionGUID="d7fc67c7-5471-4b94-893b-ff97e225074c" CreationDate="2010-07-15T22:42:13.910" UserId="981" Text="[Onslaught 2][1] adds some cool new ideas like tower combos.  Build two towers next to each other and fully upgrade them and they will work together in a combo.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://onslaught.playr.co.uk/" />
  <row Id="4941" PostHistoryTypeId="16" PostId="2290" RevisionGUID="d7fc67c7-5471-4b94-893b-ff97e225074c" CreationDate="2010-07-15T22:42:13.910" UserId="-1" />
  <row Id="4942" PostHistoryTypeId="2" PostId="2291" RevisionGUID="47ecedd3-92f0-4202-ac4d-aae30506eaad" CreationDate="2010-07-15T23:09:44.930" UserId="18" Text="I was hunting Red Goblins in MapleStory when one of them dropped a Sunburst. What is it for? The description only says:&#xD;&#xA;&gt;Flames from the sun that have divine powers to brighten darkness." />
  <row Id="4943" PostHistoryTypeId="1" PostId="2291" RevisionGUID="47ecedd3-92f0-4202-ac4d-aae30506eaad" CreationDate="2010-07-15T23:09:44.930" UserId="18" Text="What are Sunbursts used for?" />
  <row Id="4944" PostHistoryTypeId="3" PostId="2291" RevisionGUID="47ecedd3-92f0-4202-ac4d-aae30506eaad" CreationDate="2010-07-15T23:09:44.930" UserId="18" Text="&lt;pc&gt;&lt;maplestory&gt;" />
  <row Id="4946" PostHistoryTypeId="2" PostId="2292" RevisionGUID="bf351628-9cba-4b79-8683-56863f13bb49" CreationDate="2010-07-15T23:18:02.950" UserDisplayName="SBM" Text="I spent an hour one day practicing free kicks in the Practice Arena and even though I have scored a few free kicks in the past, I came to the conclusion it was basically impossible.&#xD;&#xA;&#xD;&#xA;I now set-up some sort of pass for every free kick no matter how close to the goal and have had a lot more success - even if it is a lot less sexy." />
  <row Id="4947" PostHistoryTypeId="5" PostId="146" RevisionGUID="5be2e129-340d-441b-a006-1e137aebda27" CreationDate="2010-07-15T23:28:44.633" UserId="23" Comment="deleted 1 characters in body" Text="I've tried a fair amount of roguelikes. Nethack, ADoM, ToME, Crawl and more. However, I can only very rarely got into midgame. My records, for example, are reaching the beginning of the Quest in Nethack (exactly once) or reaching Snake:4 at xl15 in Crawl.&#xD;&#xA;&#xD;&#xA;What is the key to **failure** in roguelikes -- the basic, conceptual strategic mistakes that I and others do when approaching this kind of games?" />
  <row Id="4948" PostHistoryTypeId="2" PostId="2293" RevisionGUID="247d64c3-272e-4b9d-9e28-663b9546eecd" CreationDate="2010-07-15T23:29:03.590" UserId="215" Text="I'm having a blast with the demo, however i have one problem: no matter what i try, i get absolutely shredded! Anything i can read to give me tips on fleet deployment and construction?" />
  <row Id="4949" PostHistoryTypeId="1" PostId="2293" RevisionGUID="247d64c3-272e-4b9d-9e28-663b9546eecd" CreationDate="2010-07-15T23:29:03.590" UserId="215" Text="Strategy guides for Gratuitous Space Battles?" />
  <row Id="4950" PostHistoryTypeId="3" PostId="2293" RevisionGUID="247d64c3-272e-4b9d-9e28-663b9546eecd" CreationDate="2010-07-15T23:29:03.590" UserId="215" Text="&lt;gratuitous-space-battles&gt;" />
  <row Id="4951" PostHistoryTypeId="2" PostId="2294" RevisionGUID="a41fe5b0-c6a4-4ff9-be17-0fcad8981c1a" CreationDate="2010-07-15T23:44:39.350" UserId="23" Text="This graph by yours truly shows (focus on the blue line) shows how many characters die, quit or win at any given experience level in Dungeon Crawl:&#xD;&#xA;&#xD;&#xA;![One in two games ends before experience level 2 is reached. Less than one in eight players make it to level 9 (out of twelve). Less than one in 256 reach level 27.][1]&#xD;&#xA;&#xD;&#xA;For me, the main replay value for roguelikes is exploration. See new places. Experience new monsters. Maybe actually get victory-critical items.&#xD;&#xA;&#xD;&#xA;However, many games end gruesomely well before that can happen. Especially when playing characters with a weak start but decent midgame, I find myself doing the first levels of the dungeon over and over and over and over again. Data shows that this is quite common -- and indeed even people who have won more than a few times (the red line) die as much as the average guys in the early game.&#xD;&#xA;&#xD;&#xA;What gives replayability value to you in Roguelikes?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/crawl/Chances%20of%20getting%20there.png &quot;Data for Dungeon Crawl as collected by the Henzell bot on ##crawl on irc.freenode.org. GoodPlayers are players who won at least four times. Elliptic is an extremely good player that was added for reference.&quot;" />
  <row Id="4952" PostHistoryTypeId="1" PostId="2294" RevisionGUID="a41fe5b0-c6a4-4ff9-be17-0fcad8981c1a" CreationDate="2010-07-15T23:44:39.350" UserId="23" Text="What keeps people playing roguelikes coming for more?" />
  <row Id="4953" PostHistoryTypeId="3" PostId="2294" RevisionGUID="a41fe5b0-c6a4-4ff9-be17-0fcad8981c1a" CreationDate="2010-07-15T23:44:39.350" UserId="23" Text="&lt;roguelikes&gt;&lt;replayability&gt;" />
  <row Id="4954" PostHistoryTypeId="2" PostId="2295" RevisionGUID="fa01fb7b-33be-45c5-8339-fbc2ae154b0d" CreationDate="2010-07-15T23:47:53.930" UserId="18" Text="What keeps *me* coming back to roguelikes is the fact that the dungeons are randomly generated every time. Every time you play the game there's a different situation; different items; different monsters. It's like playing a new game again, and again, and again." />
  <row Id="4955" PostHistoryTypeId="2" PostId="2296" RevisionGUID="f5dc792b-1e53-4a2c-974c-85e292e65b88" CreationDate="2010-07-15T23:49:18.157" UserId="353" Text="For those in the UK, [ShopTo](http://www.shopto.net/)'s SellTo looks nice. Prices seem just right.&#xD;&#xA;&#xD;&#xA;I haven't used it personally (since I'm not in the UK), but I've purchased all my games from ShopTo since I got my PS3 and I'm very satisfied." />
  <row Id="4956" PostHistoryTypeId="2" PostId="2297" RevisionGUID="54c4f5ce-b074-43e3-b3ac-0cc74fd76f64" CreationDate="2010-07-15T23:51:58.010" UserId="306" Text="I'm playing through Metro 2033 at the moment, and simply loving it. It's so creepy and atmospheric. Can folks recommend another creepy/horror FPS that is coming soon or recently released...? " />
  <row Id="4957" PostHistoryTypeId="1" PostId="2297" RevisionGUID="54c4f5ce-b074-43e3-b3ac-0cc74fd76f64" CreationDate="2010-07-15T23:51:58.010" UserId="306" Text="Creepy/horror FPS recommendations" />
  <row Id="4958" PostHistoryTypeId="3" PostId="2297" RevisionGUID="54c4f5ce-b074-43e3-b3ac-0cc74fd76f64" CreationDate="2010-07-15T23:51:58.010" UserId="306" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;" />
  <row Id="4959" PostHistoryTypeId="2" PostId="2298" RevisionGUID="e83eeefa-ee21-4e8d-b0e4-8ef372a994dd" CreationDate="2010-07-15T23:57:13.710" UserId="306" Text="Glass Tower is a lot of fun. It has puzzles that simulate gravity and can be challenging." />
  <row Id="4960" PostHistoryTypeId="16" PostId="2298" RevisionGUID="e83eeefa-ee21-4e8d-b0e4-8ef372a994dd" CreationDate="2010-07-15T23:57:13.710" UserId="-1" />
  <row Id="4962" PostHistoryTypeId="2" PostId="2299" RevisionGUID="8a210f8d-7c60-4a1f-b8bd-737496813fa5" CreationDate="2010-07-16T00:20:29.263" UserId="660" Text="What's the best way to link normal moves?  I have been playing Street Fighter 4 for quite some time now, but I always  have had trouble learning any combo that isnt two inputs long (for instance: hp -&gt; dp+hp).  Are there techniques to hitting the links more consistently?" />
  <row Id="4963" PostHistoryTypeId="1" PostId="2299" RevisionGUID="8a210f8d-7c60-4a1f-b8bd-737496813fa5" CreationDate="2010-07-16T00:20:29.263" UserId="660" Text="Street Fighter 4 normal moves linking" />
  <row Id="4964" PostHistoryTypeId="3" PostId="2299" RevisionGUID="8a210f8d-7c60-4a1f-b8bd-737496813fa5" CreationDate="2010-07-16T00:20:29.263" UserId="660" Text="&lt;xbox-360&gt;&lt;ps3&gt;" />
  <row Id="4965" PostHistoryTypeId="2" PostId="2300" RevisionGUID="ec4a9141-7522-463b-ba98-ccc11c27dc7a" CreationDate="2010-07-16T00:22:11.333" UserId="306" Text="The Misadventures of P.B Winterbottom is absolutely brilliant (if maybe a little short). Anyway, now that I've finished it, I'm in the process of going through the bonus shorts (levels), and am somewhat curious as to how some people could have possibly posted the leader board times that they have. Some levels have been beaten in as little as 5 seconds, when the target time to beat is 30 seconds. I suspect a degree of hacking is going on, but these times are posted through Steam. Any thoughts as to what might be going on? &#xD;&#xA;&#xD;&#xA;A good example (for other P.B Winterbottomers out there) is the bonus level called Cream of the Clock. (It is possible that the people who have posted these times are just THAT good, but I'm still sceptical...)" />
  <row Id="4966" PostHistoryTypeId="1" PostId="2300" RevisionGUID="ec4a9141-7522-463b-ba98-ccc11c27dc7a" CreationDate="2010-07-16T00:22:11.333" UserId="306" Text="Misadventures of P.B Winterbottom leaderboards" />
  <row Id="4967" PostHistoryTypeId="3" PostId="2300" RevisionGUID="ec4a9141-7522-463b-ba98-ccc11c27dc7a" CreationDate="2010-07-16T00:22:11.333" UserId="306" Text="&lt;steam&gt;" />
  <row Id="4968" PostHistoryTypeId="6" PostId="2299" RevisionGUID="2f1f229d-b7ff-41e9-8497-8dcabd3e19cb" CreationDate="2010-07-16T00:26:20.640" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;street-fighter-4&gt;&lt;fighting-game&gt;" />
  <row Id="4973" PostHistoryTypeId="6" PostId="2300" RevisionGUID="c20ab8eb-c7c4-42c9-88d2-0e0bdaca0e9e" CreationDate="2010-07-16T00:40:45.243" UserId="29" Comment="edited tags" Text="&lt;steam&gt;&lt;p.b.-winterbottom&gt;" />
  <row Id="4974" PostHistoryTypeId="2" PostId="2303" RevisionGUID="a2a782c9-5e01-4a98-8631-bd3c93d66d9b" CreationDate="2010-07-16T00:50:06.083" UserId="320" Text="* Resident Evil 5 (3rd person though)&#xD;&#xA;* Left4Dead2 can be creepy sometimes&#xD;&#xA;* Bioshock 2&#xD;&#xA;* FEAR 2 Project Origin&#xD;&#xA;* Alone In The Dark (I haven't played it, but it's supposed to be good)" />
  <row Id="4975" PostHistoryTypeId="2" PostId="2304" RevisionGUID="1e80c997-bd07-4fa2-aca8-0dada59f59ec" CreationDate="2010-07-16T00:51:16.720" UserId="320" Text="Morrow wind series (spelling)" />
  <row Id="4976" PostHistoryTypeId="2" PostId="2305" RevisionGUID="476cdb10-79df-4fb4-b6ec-ed2bbcd163c7" CreationDate="2010-07-16T00:58:41.637" UserId="198" Text="I still think the original **FEAR** is quite excellent at the horror. Little girls in red dresses scare the hell out of me. **Doom 3**, whilst relying on monster closets a bit too much, has some excellent scares and still looks pretty decent these days." />
  <row Id="4977" PostHistoryTypeId="2" PostId="2306" RevisionGUID="ee4a0c9e-0011-4ba0-9f1f-b380b5000da1" CreationDate="2010-07-16T00:58:46.410" UserId="320" Text="Depending on how Steam receives the highscore, it is possible that they don't actually check if the game has been modded, so no alarm bells will ring if I crafted a packet that claimed I finished the level in 2 seconds.&#xD;&#xA;&#xD;&#xA;If the server is just a box that accepts messages and you figure out what the messages mean, you could write a message that claims whatever you so please as long as the server understands it.&#xD;&#xA;&#xD;&#xA;For an example, check out html/sql-injection attacks on wikipedia.  (I'm not encouraging it, but it demonstrates the concept)" />
  <row Id="4981" PostHistoryTypeId="2" PostId="2307" RevisionGUID="7b821392-00ef-454d-8dc8-d8fedddc77d4" CreationDate="2010-07-16T01:03:03.577" UserId="198" Text="I've seen the term `4X game` used to describe games, primarily strategy games.&#xD;&#xA;&#xD;&#xA;What does this term mean?" />
  <row Id="4982" PostHistoryTypeId="1" PostId="2307" RevisionGUID="7b821392-00ef-454d-8dc8-d8fedddc77d4" CreationDate="2010-07-16T01:03:03.577" UserId="198" Text="What does it mean when a game is a 4X game?" />
  <row Id="4983" PostHistoryTypeId="3" PostId="2307" RevisionGUID="7b821392-00ef-454d-8dc8-d8fedddc77d4" CreationDate="2010-07-16T01:03:03.577" UserId="198" Text="&lt;4x&gt;" />
  <row Id="4984" PostHistoryTypeId="6" PostId="1785" RevisionGUID="71f6bdb6-5746-47fe-b400-6e52c1523d2c" CreationDate="2010-07-16T01:03:31.220" UserId="198" Comment="edited tags" Text="&lt;online&gt;&lt;multi-platform&gt;" />
  <row Id="4985" PostHistoryTypeId="2" PostId="2308" RevisionGUID="668c4bf9-0030-433b-9c4d-4524b89f1f6e" CreationDate="2010-07-16T01:03:51.797" UserId="18" Text="According to [Wikipedia][1]:&#xD;&#xA;&#xD;&#xA;&gt;4X games are a genre of strategy video game in which players control an empire and &quot;explore, expand, exploit, and exterminate&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/4X" />
  <row Id="4986" PostHistoryTypeId="2" PostId="2309" RevisionGUID="d2089e45-7191-4968-9936-9b664cd6616f" CreationDate="2010-07-16T01:08:48.573" UserId="525" Text="I'm just wondering what's the difference between these two modes in MvC 2, I'm starting to play this game. What mode should i choose for a beginner?" />
  <row Id="4987" PostHistoryTypeId="1" PostId="2309" RevisionGUID="d2089e45-7191-4968-9936-9b664cd6616f" CreationDate="2010-07-16T01:08:48.573" UserId="525" Text="What's the difference between Turbo Mode and Normal Mode in Marvel Vs Capcom 2?" />
  <row Id="4988" PostHistoryTypeId="3" PostId="2309" RevisionGUID="d2089e45-7191-4968-9936-9b664cd6616f" CreationDate="2010-07-16T01:08:48.573" UserId="525" Text="&lt;fighting-game&gt;" />
  <row Id="4989" PostHistoryTypeId="6" PostId="2309" RevisionGUID="4f8d51ce-5e19-4850-a4be-8167370daa03" CreationDate="2010-07-16T01:09:43.843" UserId="85" Comment="edited tags" Text="&lt;fighting-game&gt;&lt;marvel-vs-capcom-2&gt;" />
  <row Id="4990" PostHistoryTypeId="2" PostId="2310" RevisionGUID="857044f8-2f8d-44ae-8a15-e0c63ee69c85" CreationDate="2010-07-16T01:12:50.593" UserId="306" Text="OK. I take back the remark about hacking. Much respect to the guy who made the following video:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=yMOlOmAYXwY&amp;annotation_id=annotation_839345&amp;feature=iv" />
  <row Id="4991" PostHistoryTypeId="2" PostId="2311" RevisionGUID="4b830047-cf02-4a13-8535-93b70f5531b0" CreationDate="2010-07-16T01:14:31.340" UserId="18" Text="I'm pretty sure that Turbo Mode speeds up the gameplay, requiring you to play the game faster. For a beginner, I recommend Normal Mode as you have more time to react." />
  <row Id="4992" PostHistoryTypeId="6" PostId="2309" RevisionGUID="c9c305cc-adcc-4cac-975b-f67ba4a9c189" CreationDate="2010-07-16T01:16:28.090" UserId="29" Comment="edited tags" Text="&lt;difficulty&gt;&lt;fighting-game&gt;&lt;marvel-vs-capcom-2&gt;" />
  <row Id="4993" PostHistoryTypeId="2" PostId="2312" RevisionGUID="ae38ddb9-6e29-4b71-92ed-69c0de10df5b" CreationDate="2010-07-16T01:19:28.487" UserId="993" Text="I've reached Pulse, and I know there are Chocobos around here somewhere. How can I unlock them?" />
  <row Id="4994" PostHistoryTypeId="1" PostId="2312" RevisionGUID="ae38ddb9-6e29-4b71-92ed-69c0de10df5b" CreationDate="2010-07-16T01:19:28.487" UserId="993" Text="How do you unlock the Chocobos in Final Fantasy XII?" />
  <row Id="4995" PostHistoryTypeId="3" PostId="2312" RevisionGUID="ae38ddb9-6e29-4b71-92ed-69c0de10df5b" CreationDate="2010-07-16T01:19:28.487" UserId="993" Text="&lt;role-playing-game&gt;&lt;final-fantasy-xiii&gt;&lt;final-fantasy&gt;" />
  <row Id="4996" PostHistoryTypeId="2" PostId="2313" RevisionGUID="a2601345-c4ec-4417-8619-45faf82215fa" CreationDate="2010-07-16T01:22:01.960" UserId="992" Text="What comes immediately to mind is [Call of Cthulhu: Dark Corners of the Earth][1].&#xD;&#xA;&#xD;&#xA;This is not a pretty or very new game, but definitely atmospheric and creepy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://uk.gamespot.com/pc/adventure/callofcthuludarkcornersoftheearth/index.html&#xD;&#xA;" />
  <row Id="4997" PostHistoryTypeId="2" PostId="2314" RevisionGUID="550022eb-8866-4275-9942-ede838bba1d8" CreationDate="2010-07-16T01:23:52.237" UserId="18" Text="You have to complete Mission 14." />
  <row Id="4998" PostHistoryTypeId="5" PostId="2313" RevisionGUID="136ea04c-0e05-4f6b-a4a6-1d6f1da3a880" CreationDate="2010-07-16T01:28:07.983" UserId="992" Comment="added condemned" Text="What comes immediately to mind is [Call of Cthulhu: Dark Corners of the Earth][1].&#xD;&#xA;&#xD;&#xA;This is not a pretty or very new game, but definitely atmospheric and creepy.&#xD;&#xA;&#xD;&#xA;Another game which is one to play alone in the dark is Condemned: Criminal Origins.&#xD;&#xA;&#xD;&#xA;Actually try either alone in the dark on a stormy night. A great experience!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://uk.gamespot.com/pc/adventure/callofcthuludarkcornersoftheearth/index.html&#xD;&#xA;" />
  <row Id="4999" PostHistoryTypeId="5" PostId="2314" RevisionGUID="beadeb8c-82fa-44f4-8128-71feaf3288a3" CreationDate="2010-07-16T01:37:34.387" UserId="18" Comment="added 13 characters in body" Text="You need to complete missions 12, 13, and 14." />
  <row Id="5000" PostHistoryTypeId="2" PostId="2315" RevisionGUID="57ee92f3-c57b-4084-928d-8c7ecde31e2b" CreationDate="2010-07-16T01:44:32.093" UserId="994" Text="I live outside of US and we have only localized versions of games in stores. Most of the time I would rater enjoy a non-translated version of a game, though. I sure can simply torrent it but I also want to have a legal copy. Can someone give me a good advice on how to purchase an original non-localized versions of games?&#xD;&#xA;&#xD;&#xA;I mostly talk about PC-games, but if you have tips regarding console or mobile games, please share as well." />
  <row Id="5001" PostHistoryTypeId="1" PostId="2315" RevisionGUID="57ee92f3-c57b-4084-928d-8c7ecde31e2b" CreationDate="2010-07-16T01:44:32.093" UserId="994" Text="Options for purchasing non-localized games?" />
  <row Id="5002" PostHistoryTypeId="3" PostId="2315" RevisionGUID="57ee92f3-c57b-4084-928d-8c7ecde31e2b" CreationDate="2010-07-16T01:44:32.093" UserId="994" Text="&lt;tips&gt;&lt;purchase&gt;" />
  <row Id="5003" PostHistoryTypeId="2" PostId="2316" RevisionGUID="48aca16d-ec4a-4989-8e6e-d1237821fc47" CreationDate="2010-07-16T01:48:34.737" UserId="14" Text="You should buy them online.&#xD;&#xA;&#xD;&#xA;[Steam][1] is great, easy to use, and keeps all your games updated with latest patches automatically.&#xD;&#xA;&#xD;&#xA;You obviously need a credit card though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/" />
  <row Id="5004" PostHistoryTypeId="6" PostId="1452" RevisionGUID="25582f0a-05cd-448e-9b7c-9ea53e74e16b" CreationDate="2010-07-16T01:52:02.357" UserId="18" Comment="edited tags" Text="&lt;strategy&gt;&lt;pokemon&gt;&lt;training&gt;" />
  <row Id="5005" PostHistoryTypeId="2" PostId="2317" RevisionGUID="119d0822-0827-4cde-940e-3af44b08069f" CreationDate="2010-07-16T01:54:54.050" UserId="580" Text="I'm looking for general information on how dual weilding works in Diablo 2:&#xD;&#xA;&#xD;&#xA;&lt;ol&gt;&lt;li&gt;Which classes can do it?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;What weapons/weapon types can they do it with?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;How does it affect combat exactly? &lt;ul&gt;&lt;li&gt;Does it double your attack speed or damage?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Are they on their own separate attack timers or is it a chance to swing both at the sametime thing?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Do I have to click faster to make it work?&lt;/li&gt;&#xD;&#xA;&lt;/ul&gt;&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Am I better off putting a weapon with elemental damage in one hand than the other?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;What about two weapons of different speeds?&lt;/li&gt;&#xD;&#xA;&lt;/ol&gt;" />
  <row Id="5006" PostHistoryTypeId="1" PostId="2317" RevisionGUID="119d0822-0827-4cde-940e-3af44b08069f" CreationDate="2010-07-16T01:54:54.050" UserId="580" Text="How does dual wielding work in Diablo 2?" />
  <row Id="5007" PostHistoryTypeId="3" PostId="2317" RevisionGUID="119d0822-0827-4cde-940e-3af44b08069f" CreationDate="2010-07-16T01:54:54.050" UserId="580" Text="&lt;strategy&gt;&lt;diablo2&gt;" />
  <row Id="5008" PostHistoryTypeId="2" PostId="2318" RevisionGUID="b36ef4ef-a883-482e-898d-a969b4599d83" CreationDate="2010-07-16T02:00:50.930" UserId="85" Text="Barbarians are the only class who can dual wield. They can dual wield any one-handed melee weapons - one-handed swords, one-handed axes, one-handed hammers. They can also dual wield throwing weapons like javelins, but without the Double Throw skill they can't throw from both hands. As a final point, they can also wield a two-handed sword in a single hand in order to dual-wield. This does reduce the damage, and the power of the weapon for both single-handed and two-handed version is listed on hovering.&#xD;&#xA;&#xD;&#xA;When you perform normal attacks, you will alternate between the weapons in your hands. The attack speed is calculated for each arm swing, so different weapon speeds will result in different attack speeds. However, the speed is generally faster than if you just swung either of the weapons twice. Clicking faster has no effect, and the damage is simply that of each weapon hitting. And of course, dual wielding is necessary to use a number of combat skills like Double Swing, Double Throw, and Frenzy.&#xD;&#xA;&#xD;&#xA;Your right hand strikes first, but in most scenarios it's fairly moot whether you keep your weapons on one hand or the other." />
  <row Id="5009" PostHistoryTypeId="5" PostId="2318" RevisionGUID="5f408740-8051-45f6-a1a9-7cd0e0deae3a" CreationDate="2010-07-16T02:07:10.353" UserId="85" Comment="Almost forgot Lord of Destruction ♪" Text="Barbarians (and Assassins, in the expansion) are the only classes who can dual wield. &#xD;&#xA;&#xD;&#xA;Barbarians can dual wield any one-handed melee weapons - one-handed swords, one-handed axes, one-handed hammers. They can also dual wield throwing weapons like javelins, but without the Double Throw skill they can't throw from both hands. As a final point, they can also wield a two-handed sword in a single hand in order to dual-wield. This does reduce the damage, and the power of the weapon for both single-handed and two-handed version is listed on hovering. Assassins can only dual wield their claw weapons.&#xD;&#xA;&#xD;&#xA;When you perform normal attacks, you will alternate between the weapons in your hands. The attack speed is calculated for each arm swing, so different weapon speeds will result in different attack speeds. However, the speed is generally faster than if you just swung either of the weapons twice. Clicking faster has no effect, and the damage is simply that of each weapon hitting. And of course, dual wielding is necessary to use a number of combat skills like Double Swing, Double Throw, and Frenzy for the Barbarian, and some martial arts skills for the Assassin.&#xD;&#xA;&#xD;&#xA;Your right hand strikes first, but in most scenarios it's fairly moot whether you keep your weapons on one hand or the other." />
  <row Id="5011" PostHistoryTypeId="2" PostId="2320" RevisionGUID="0457ec3a-f979-4be9-890c-22889968f670" CreationDate="2010-07-16T02:16:15.887" UserId="997" Text="Though I haven't yet played it (only bought it on steam) I hear that Dead Space is pretty good as a horror game. Also, Half Life 2 (especially Ravenholm) has been classified as a horror game by many because of the headcrab zombies. Definitely worth picking up if you haven't already, even if not for the horror aspect." />
  <row Id="5012" PostHistoryTypeId="5" PostId="2316" RevisionGUID="9a1f1f9b-dddd-47f6-9733-224571ad84bd" CreationDate="2010-07-16T02:21:06.420" UserId="14" Comment="added 118 characters in body" Text="You should buy them online.  &#xD;&#xA;[Steam][1] is great, easy to use, and keeps all your games updated with latest patches automatically.&#xD;&#xA;&#xD;&#xA;You need a credit card, a PayPal or ClickandBuy.  &#xD;&#xA;[Buying games through Steam][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/&#xD;&#xA;  [2]: https://support.steampowered.com/kb_article.php?ref=8360-WEJC-2625" />
  <row Id="5013" PostHistoryTypeId="2" PostId="2321" RevisionGUID="e5c16edc-c5a8-4bca-b885-589fb43eadaa" CreationDate="2010-07-16T02:25:13.743" UserId="341" Text="This [calculator][1] will help you determine what kind of effect on attack speed and dps you will get by dual-wielding.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://diablo3.ingame.de/tips/calcs/weaponspeed.php?lang=english" />
  <row Id="5017" PostHistoryTypeId="2" PostId="2323" RevisionGUID="335e2f0e-03ec-437c-a21b-b712869fcb60" CreationDate="2010-07-16T02:34:18.307" UserId="475" Text="Bioshock (the first, haven't played the 2nd yet)" />
  <row Id="5018" PostHistoryTypeId="2" PostId="2324" RevisionGUID="2d89f2d0-3b96-4284-9a86-ab2202ec99f6" CreationDate="2010-07-16T02:36:05.213" UserId="998" Text="**Singularity!** There are some nice creepy horror moments in this game..." />
  <row Id="5019" PostHistoryTypeId="2" PostId="2325" RevisionGUID="b515540b-5ba4-4033-82c1-e1bf73bd869a" CreationDate="2010-07-16T02:46:40.587" UserId="217" Text="While there are likely other issues causing the problem, have you taken a look at Tweak Guides? The [Half-Life 2 optimization][1] guide might serve as a stopgap until you can upgrade.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tweakguides.com/HL2_1.html" />
  <row Id="5020" PostHistoryTypeId="2" PostId="2326" RevisionGUID="a4e56905-6b4e-47b9-8442-872e773c9db0" CreationDate="2010-07-16T02:50:16.990" UserId="996" Text="What game gave you the most compelling experience in your entire life?&#xD;&#xA;&#xD;&#xA;For me it was playing Steve Meretzky's Planetfall.   I won't say what happened in the game, because it would be a spoiler.  But when it happened, I will never forget that my opinion of how much a game could affect you, changed forever.&#xD;&#xA;&#xD;&#xA;Half-Life 2 and Portal also were &quot;game changing&quot; games, in that they created a new experience; something I hadn't seen before.  But the funny thing is, that Planetfall was a text adventure. No graphics, 2D, 3D or otherwise.&#xD;&#xA;&#xD;&#xA;I would like to know what other people found powerful, moving, or especially memorable. Please pick your top game of all time for that &quot;experience&quot; or &quot;wow&quot; factor." />
  <row Id="5021" PostHistoryTypeId="1" PostId="2326" RevisionGUID="a4e56905-6b4e-47b9-8442-872e773c9db0" CreationDate="2010-07-16T02:50:16.990" UserId="996" Text="What is the most powerful experience you have had, playing a game?" />
  <row Id="5022" PostHistoryTypeId="3" PostId="2326" RevisionGUID="a4e56905-6b4e-47b9-8442-872e773c9db0" CreationDate="2010-07-16T02:50:16.990" UserId="996" Text="&lt;retro-gaming&gt;" />
  <row Id="5023" PostHistoryTypeId="2" PostId="2327" RevisionGUID="491e2be7-dd0b-42fb-821a-854aed3c1b03" CreationDate="2010-07-16T02:50:40.080" UserId="217" Text="I'm running Windows 7 Professional. I'm trying to play [Another Bound Neo][1], a Metroid Prime style game. It's dōjin soft, so it's Japanese. Normally that isn't a problem, but whenever I launch this game it pops up an error that looks like this:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;I'm not sure, but I think it might want some sort of Japanese language support installed. A forum post affirmed this suspicion. I did a quick look around Google, but all that turned up was that Windows 7 Enterprise and Ultimate had patches to add language support. Am I out of luck here?&#xD;&#xA;&#xD;&#xA;  [1]: http://hp.vector.co.jp/authors/VA029904/anotherbound-neo/&#xD;&#xA;  [2]: http://imgur.com/nAwI1.gif" />
  <row Id="5024" PostHistoryTypeId="1" PostId="2327" RevisionGUID="491e2be7-dd0b-42fb-821a-854aed3c1b03" CreationDate="2010-07-16T02:50:40.080" UserId="217" Text="Getting a dōjin soft (Japanese indie game) to run." />
  <row Id="5025" PostHistoryTypeId="3" PostId="2327" RevisionGUID="491e2be7-dd0b-42fb-821a-854aed3c1b03" CreationDate="2010-07-16T02:50:40.080" UserId="217" Text="&lt;language-pack&gt;" />
  <row Id="5026" PostHistoryTypeId="2" PostId="2328" RevisionGUID="b656ec88-67d7-4dbe-a2c7-6b3d3e6a2eb0" CreationDate="2010-07-16T02:54:25.577" UserId="604" Text="Super Mario Bros. 3&#xD;&#xA;&#xD;&#xA;The first time I played it I was but a wee lad. And for some reason, it was an epic experience for me. It was such a leap in terms of graphics, control and gameplay at the time. I couldn't get enough. To this day it stands as my all time favorite game." />
  <row Id="5027" PostHistoryTypeId="2" PostId="2329" RevisionGUID="9af1fe5f-7e58-4733-a65d-8f5811afdeb6" CreationDate="2010-07-16T02:58:17.063" UserId="102" Text="I'm down to my last Spec Ops mission to get Star 69: Snatch and Grab on Veteran.&#xD;&#xA;&#xD;&#xA;I can not for the life of me beat this.  I've tried 2 player and solo. I've beaten it on easier levels.  I've even tried that crazy charging strategy which I saw on [youtube][1].  I'm kinda at my wits end here.&#xD;&#xA;&#xD;&#xA;Any advice would be helpful... I've seriously tried over 100 times.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=JLSZvBT73G4" />
  <row Id="5028" PostHistoryTypeId="1" PostId="2329" RevisionGUID="9af1fe5f-7e58-4733-a65d-8f5811afdeb6" CreationDate="2010-07-16T02:58:17.063" UserId="102" Text="How to beat Snatch &amp; Grab?" />
  <row Id="5029" PostHistoryTypeId="3" PostId="2329" RevisionGUID="9af1fe5f-7e58-4733-a65d-8f5811afdeb6" CreationDate="2010-07-16T02:58:17.063" UserId="102" Text="&lt;modern-warfare-2&gt;&lt;achievements&gt;" />
  <row Id="5030" PostHistoryTypeId="6" PostId="2326" RevisionGUID="ab3602af-1379-48b1-904d-d607a54be9c3" CreationDate="2010-07-16T03:00:13.847" UserId="29" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;subjective&gt;" />
  <row Id="5031" PostHistoryTypeId="2" PostId="2330" RevisionGUID="7abbc312-1c82-46d0-85c5-166bbebd0be3" CreationDate="2010-07-16T03:01:14.110" UserId="999" Text="It doesn't have anything to do with how fast the gameplay is because if you play a 2 player game, each player is given their own option.&#xD;&#xA;&#xD;&#xA;The only difference I have noticed it making is if you are using a character like Chun-Li, her flurry kick is easier to do with one on ( can't remember if it's turbo or not).&#xD;&#xA;&#xD;&#xA;Try it out and let us know." />
  <row Id="5032" PostHistoryTypeId="2" PostId="2331" RevisionGUID="59872105-9b1b-48e2-bc09-ba890e593b61" CreationDate="2010-07-16T03:09:31.780" UserId="207" Text="As Grace Note says above, try running the game in Japanese Locale. On Windows 7:&#xD;&#xA;&#xD;&#xA; 1. Open Control Panel &#xD;&#xA; 2. Go to Region and Language&#xD;&#xA; 3. Switch to the administrative tab&#xD;&#xA; 4. Go to System Locale and choose Japanese (Japan) from the drop-down in the window that pops up.&#xD;&#xA;&#xD;&#xA;This will **not** change your computer so that everything displays in Japanese; it will only allow your computer to interpret Japanese characters. Most windows will still be in English.&#xD;&#xA;&#xD;&#xA;Try that and see if it works; I know most Japanese games I've tried, such as the Umineko visual novels, have required it." />
  <row Id="5033" PostHistoryTypeId="2" PostId="2332" RevisionGUID="fe8fd1cf-c442-40e9-9919-68bd47972af7" CreationDate="2010-07-16T03:10:58.080" UserId="1000" Text="So I installed broken steel/point lookout on my xbox.  Then I put in the Fallout 3 disk and selected continue from last saved game.&#xD;&#xA;&#xD;&#xA;I find myself in the rotunda about to activate the purifier.  I find whether I activate the purifier or not, I die a few seconds later and get shown a black and white movie highlighting the character's life, and then credits for the game.&#xD;&#xA;&#xD;&#xA;How do I start the expansions?  Why is the game ending here even after I installed the expansion packs?  The game does give me notices while in the rotunda like &quot;there's a boat going to point lookout&quot; or something, and &quot;broken steel activated&quot;." />
  <row Id="5034" PostHistoryTypeId="1" PostId="2332" RevisionGUID="fe8fd1cf-c442-40e9-9919-68bd47972af7" CreationDate="2010-07-16T03:10:58.080" UserId="1000" Text="Fallout 3 - Broken Steel - Nothing Happening" />
  <row Id="5035" PostHistoryTypeId="3" PostId="2332" RevisionGUID="fe8fd1cf-c442-40e9-9919-68bd47972af7" CreationDate="2010-07-16T03:10:58.080" UserId="1000" Text="&lt;fallout-3&gt;&lt;dlc&gt;&lt;fallout&gt;" />
  <row Id="5036" PostHistoryTypeId="2" PostId="2333" RevisionGUID="a60541ff-e080-404f-841d-6b361c4df57a" CreationDate="2010-07-16T03:16:41.263" UserId="1001" Text="I prefer to [videogamer.com][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.videogamer.com" />
  <row Id="5037" PostHistoryTypeId="16" PostId="2333" RevisionGUID="a60541ff-e080-404f-841d-6b361c4df57a" CreationDate="2010-07-16T03:16:41.263" UserId="-1" />
  <row Id="5038" PostHistoryTypeId="2" PostId="2334" RevisionGUID="af839ac3-40e1-4c57-8c9e-c7f0b4a1aa90" CreationDate="2010-07-16T03:19:49.160" Text="I hang out on I Love Games a lot.  Good, smart group of guys with varied tastes and real solid knowledge.&#xD;&#xA;http://www.ilxor.com/ILX/NewAnswersControllerServlet?boardid=67" />
  <row Id="5039" PostHistoryTypeId="16" PostId="2334" RevisionGUID="af839ac3-40e1-4c57-8c9e-c7f0b4a1aa90" CreationDate="2010-07-16T03:19:49.160" UserId="-1" />
  <row Id="5040" PostHistoryTypeId="2" PostId="2335" RevisionGUID="e471659c-2517-4ed5-95be-dbe8889985ba" CreationDate="2010-07-16T03:31:14.593" UserId="999" Text="I used Autohotkey and a lot of assist macros." />
  <row Id="5041" PostHistoryTypeId="2" PostId="2336" RevisionGUID="d4d8e09f-703a-45ba-a707-596ba5995d28" CreationDate="2010-07-16T03:38:57.403" UserId="996" Text="I haven't learned much about the tactics and the way to win in this game yet, but I have found that certain creatures have an unreasonable advantage when attacking one specific kind of other creatures. For example the Horde (humans with pitchforks) are nigh useless, except against certain creatures, where it seems unreasonably effective, such as anything that is insect or animal-like. &#xD;&#xA;&#xD;&#xA;I have not found any strategy to building your army other than the obvious tactics game basics; you have your ranged attacks (those who can hurl magic or arrows across the playing field) and those who must be beside what they want to attack.  I think winning may be more to do with maximizing your attack bonuses by which troop you send against what opposing type of troop." />
  <row Id="5042" PostHistoryTypeId="6" PostId="2047" RevisionGUID="f6ae3b48-e207-4968-b867-4aaa3f9dd86a" CreationDate="2010-07-16T03:55:29.130" UserId="29" Comment="edited tags" Text="&lt;steam&gt;&lt;mac&gt;&lt;source-engine&gt;" />
  <row Id="5043" PostHistoryTypeId="2" PostId="2337" RevisionGUID="56712ffd-578e-494d-885d-7791bfc6a386" CreationDate="2010-07-16T03:56:36.180" UserId="215" Text="Supreme commander 2. I was in a 3v3, where it was down to me, and another guy. He had much more numerous ground forces than me, but i got an experimental transport unit, and dropped an army right on his commander. He didn't react fast enough, and lost. That was one of the best games i've ever had with it." />
  <row Id="5044" PostHistoryTypeId="6" PostId="2332" RevisionGUID="a1fa9931-fb00-49e2-b8ac-743edf24c145" CreationDate="2010-07-16T04:13:00.287" UserId="29" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;&lt;dlc&gt;" />
  <row Id="5045" PostHistoryTypeId="16" PostId="2328" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-16T04:15:00.533" UserId="4" />
  <row Id="5046" PostHistoryTypeId="16" PostId="2337" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-16T04:15:00.533" UserId="4" />
  <row Id="5047" PostHistoryTypeId="16" PostId="2326" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-16T04:15:00.533" UserId="4" />
  <row Id="5048" PostHistoryTypeId="2" PostId="2338" RevisionGUID="638a7235-55e2-485f-95a0-fc609c851031" CreationDate="2010-07-16T04:26:49.387" UserId="548" Text="Beating [Tetris Attack][1] on very hard.  This game is so intense.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tetris_Attack" />
  <row Id="5049" PostHistoryTypeId="16" PostId="2338" RevisionGUID="638a7235-55e2-485f-95a0-fc609c851031" CreationDate="2010-07-16T04:26:49.387" UserId="-1" />
  <row Id="5050" PostHistoryTypeId="2" PostId="2339" RevisionGUID="966b0e4d-f697-4365-b652-a07a321b68e8" CreationDate="2010-07-16T04:31:22.750" UserId="451" Text="First, don't be afraid to customize ship types. The basic ships will get you through the first few missions just fine, but you can do better by customizing. In most scenarios, you'll want a good balance of capital ships, frigates, and fighters. To my mind, the key is to look at the enemy and respond. Fighters are almost always useful (especially in the later scenarios), though they do take a while to bring down the big boys. If your opponent is heavy on capital ships, for example, you're going to want bombers instead or go with capital ships with heavy weapons. Pilot count will hold you back from going fighter crazy in the early game, but that will change with time.&#xD;&#xA;&#xD;&#xA;The mid-range frigate/cruiser ships are where a lot of the action is going to occur. A pack of the smaller ships can take down the larger capital ships surprisingly quickly, particularly if you equip them intelligently. I'm probably fighter/cruiser heavy in most of my builds, sticking with just a couple of capital ships at the rear to lend heavy fire support and soak up damage.&#xD;&#xA;&#xD;&#xA;Beyond hull choice, though, is where the real variation comes into play: choice of armament. A number of players like the &quot;beam boat&quot; strategy, where your goal is to stock a bunch of ships with nothing but energy weapons. That can be a really effective strategy until you run into heavily shielded ships with missiles or other longer ranged weapons that can blow you to bits before you can get to them. You'll want to think carefully about range with your force composition--particularly if you're going the &quot;beam boat&quot; route (which will require those ships to be at the front line where they're hit first).&#xD;&#xA;&#xD;&#xA;The great thing about the game is its flexibility. For example, after I got wasted in a couple of the missions halfway through the game, I designed a couple of new ship types: a longer range artillery frigate and some very cheap but heavily shielded EMP frigates. Just adding a few of these to my fleet totally changed the balance of power. The artillery frigates just kept pounding away from the rear with long range weapons while the front-line EMP frigates would keep the enemy fire control systems suppressed. It really cut down on the amount of damage my enemy could do while ensuring that my &quot;beam boats&quot; (filled with proton cannons and lasers) could get close enough to shred them with impunity. Oh, and the squadrons of fighters didn't hurt at all either (grin).&#xD;&#xA;&#xD;&#xA;In short, try varying up your design, think about the synergies that the different weapons/ship designs bring to the picture, keep range and layout in mind (the ships at the front are probably going to die first, so don't base all your tactics on them or make them tanks), and you'll start winning more battles. The real trick, in my view, is to figure out how to maximize the honor gains, and I'm not very good at that yet :/" />
  <row Id="5052" PostHistoryTypeId="2" PostId="2341" RevisionGUID="f3b83067-f52b-4aac-a86f-48712de52a62" CreationDate="2010-07-16T05:25:59.210" UserId="206" Text="Not on PC, but if you are a fan of TRPG you should get ahold of Disgaea. You can get it on PS3, PS2, PSP and NDS. In various version/sequal between 1 and 3." />
  <row Id="5053" PostHistoryTypeId="2" PostId="2342" RevisionGUID="c11435bc-550e-47ff-8b63-20833f4be24a" CreationDate="2010-07-16T05:31:21.727" UserId="240" Text="Cant exactly remember how I came about the link, but [over here][1] is a driver that I downloaded and installed. &#xD;&#xA;&#xD;&#xA;I tried running Osmos again and it works like a charm. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://downloads.guru3d.com/DNA-ATI-Windows-Vista-32-bit-download-2081.html" />
  <row Id="5054" PostHistoryTypeId="2" PostId="2343" RevisionGUID="f2ccf048-89c7-46f3-b2c3-07059a6e1f1c" CreationDate="2010-07-16T05:31:26.407" UserId="1007" Text="Nonlethal = the target is unconcious. I've ran out of Riot Prod ammo and there's only A51 underground left. &#xD;&#xA;&#xD;&#xA;Any takes? &#xD;&#xA;Bonus points: 1-shot non-lethal takedown of an MIB *while he is sitting*? " />
  <row Id="5055" PostHistoryTypeId="1" PostId="2343" RevisionGUID="f2ccf048-89c7-46f3-b2c3-07059a6e1f1c" CreationDate="2010-07-16T05:31:26.407" UserId="1007" Text="Deus Ex: How to do a non-lethal takedown of an MJ12 Commando or MIB --- without the riot prod? " />
  <row Id="5056" PostHistoryTypeId="3" PostId="2343" RevisionGUID="f2ccf048-89c7-46f3-b2c3-07059a6e1f1c" CreationDate="2010-07-16T05:31:26.407" UserId="1007" Text="&lt;action-rpg&gt;" />
  <row Id="5057" PostHistoryTypeId="2" PostId="2344" RevisionGUID="286e4542-abd5-4833-9e42-07e4cfc56456" CreationDate="2010-07-16T05:34:57.573" UserId="1007" Text="Snatch &amp; Grab is easy ... save for the juggernauts. Make sure you have a buddy, and one of you should have a sniper rifle as secondary. Headshot him 3 times when he's far away and Bob's your uncle. &#xD;&#xA;Also, before &quot;jumping out&quot; of the plane, after grabbing the intel, be sure your buddy is watching your ass while you're clearing the area below. JUggernauts ALWAYS show up from the back, just before you jump off the plane. So, you'll jump off, a bunch will spawn in front, a juggernaut in front, and on top of that, a juggernaut from the back. Don't jump off until the back juggernaut is dead. Motherfucker. " />
  <row Id="5058" PostHistoryTypeId="2" PostId="2345" RevisionGUID="7a0aa2d3-2a8e-4b5c-be9c-0fc0fb62a44b" CreationDate="2010-07-16T05:52:36.310" UserId="1007" Text="1. Assault with an all-class weapon (like a shotgun) gets C4 instead of grenade launcher &#xD;&#xA;2. Assault can resupply his own C4.&#xD;&#xA;3. Use perk &quot;Explosive Upgrade&quot; -- gives you 6 C4 instead of normal 3.&#xD;&#xA;4. Minimum C4 to take down 1 MCOM: 12 packs (two full loads -- each pack has to be touching the MCOM)&#xD;&#xA;&#xD;&#xA;All of this is based on the PC version. " />
  <row Id="5059" PostHistoryTypeId="6" PostId="2343" RevisionGUID="0cc4b076-bc16-4124-9548-659776c5f9d7" CreationDate="2010-07-16T05:59:23.033" UserId="88" Comment="edited tags" Text="&lt;action-rpg&gt;&lt;deus-ex&gt;" />
  <row Id="5061" PostHistoryTypeId="4" PostId="97" RevisionGUID="3dcea0fb-3e94-45bb-b7e1-b93ea784209f" CreationDate="2010-07-16T06:05:07.640" UserId="2" Comment="edited tags; edited title" Text="What are some tips for leveling up in LOTRO?" />
  <row Id="5062" PostHistoryTypeId="6" PostId="97" RevisionGUID="3dcea0fb-3e94-45bb-b7e1-b93ea784209f" CreationDate="2010-07-16T06:05:07.640" UserId="2" Comment="edited tags; edited title" Text="&lt;guide&gt;&lt;leveling&gt;&lt;lotro&gt;" />
  <row Id="5063" PostHistoryTypeId="5" PostId="1996" RevisionGUID="efc5588e-1dd0-4594-8ef2-b81df59ea4cc" CreationDate="2010-07-16T06:08:33.920" UserId="2" Comment="deleted 25 characters in body; deleted 3 characters in body" Text="Does anyone know where I can locate games of this rare genre?" />
  <row Id="5064" PostHistoryTypeId="4" PostId="1996" RevisionGUID="6cd0c44b-6f3d-4ba1-a238-669895240f1d" CreationDate="2010-07-16T06:14:05.343" UserId="2" Comment="edited title" Text="Where can I find Air Traffic Simulation games?" />
  <row Id="5065" PostHistoryTypeId="2" PostId="2346" RevisionGUID="e1203159-c3e3-4a3f-86e2-fdaa373ba154" CreationDate="2010-07-16T06:25:41.187" UserId="306" Text="A non-lethal takedown is apparently possible with the baton (as well as the riot prod (which you've run out of...)). Using the baton seems to depend on how much strength you have invested in. &#xD;&#xA;&#xD;&#xA;You might find some clues etc in this forum:&#xD;&#xA;http://forums.anandtech.com/archive/index.php/t-1228473.html&#xD;&#xA;&#xD;&#xA;or this one:&#xD;&#xA;http://forums.eidosgames.com/showthread.php?t=35762&#xD;&#xA;&#xD;&#xA;The general consensus seems to be that one-hit non-lethal takedowns require the strength biomod. If you havent invested in it, you could be fairly stuck...&#xD;&#xA;&#xD;&#xA;Good luck though" />
  <row Id="5066" PostHistoryTypeId="2" PostId="2347" RevisionGUID="73e79d30-99fb-4c15-9c04-a24b592ee82f" CreationDate="2010-07-16T06:32:17.757" UserId="1008" Text="[Imperium Galactica](http://en.wikipedia.org/wiki/Imperium_Galactica)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5067" PostHistoryTypeId="2" PostId="2348" RevisionGUID="0c6cf867-ae15-42ba-bf79-d6623a511f8d" CreationDate="2010-07-16T06:36:00.870" UserId="1010" Text="In R5, turn rate is still limited to 75 degrees per second. In R6, this limit has been removed for ships, although maximum turn rate in turrets is still 75 dps. This means that Rix now has a yaw rate of 90 dps. Also, since Dreg starts with a 75 dps turn rate, their agility upgrades will now increase their turn rate instead of just their torque. Roll rate was never capped.&#xD;&#xA;&#xD;&#xA;-Compellor" />
  <row Id="5068" PostHistoryTypeId="2" PostId="2349" RevisionGUID="ba612a86-f060-4afd-9b3e-51846291e24c" CreationDate="2010-07-16T06:42:52.587" UserDisplayName="Hakan" Text="Again not specifically for the PS3, but I am using the [CHINFAI Silicone wireless keyboard][1].&#xD;&#xA;&#xD;&#xA;A little bit hard to type upon, but after you get used to its wobbly keys, its main feature is that it can be rolled up and stored inside your travel bag if you carry your PS3 to your friends and need your tools with you.&#xD;&#xA;&#xD;&#xA;  [1]: http://tinyurl.com/284jamy" />
  <row Id="5069" PostHistoryTypeId="16" PostId="2349" RevisionGUID="ba612a86-f060-4afd-9b3e-51846291e24c" CreationDate="2010-07-16T06:42:52.587" UserDisplayName="Hakan" />
  <row Id="5070" PostHistoryTypeId="2" PostId="2350" RevisionGUID="632eb3bc-043f-42f9-a0d9-b1ef17b6a563" CreationDate="2010-07-16T07:16:31.560" UserId="247" Text="There is some obscure behavior if you recover your profile from different consoles.&#xD;&#xA;&#xD;&#xA;If you get an achievement while offline in console 1 and then you recover your profile in console 2, when you get your profile back to console 1 you will lose that achievement." />
  <row Id="5071" PostHistoryTypeId="5" PostId="1975" RevisionGUID="66034c50-a9cd-43a4-b5b1-a09b6f4a0b8f" CreationDate="2010-07-16T07:26:10.150" UserId="729" Comment="added 358 characters in body" Text="I have Windows 7 64 bit and I'm trying to run C&amp;C Generals Zero Hour on it. Generals itself works fine but Zero Hour just quits after the splash screen.&#xD;&#xA;&#xD;&#xA;I have the latest version (1.04) and made sure I have latest nVidia drivers etc. I have tried all the ini file tricks and running it in XP compatibility mode that those don't seem to work.&#xD;&#xA;&#xD;&#xA;I've also tried the following:&#xD;&#xA;&#xD;&#xA;- Install DirectX 9.0C&#xD;&#xA;- Run as administrator&#xD;&#xA;- Set compatibility to Windows XP SP2/SP3&#xD;&#xA;- Change the options.ini for Zero Hour, this is in a different folder than the normal generals options.ini.&#xD;&#xA;&#xD;&#xA;What I haven't tried yet is the XP compatibility mode which would basically virtualize an XP instance to run the game." />
  <row Id="5072" PostHistoryTypeId="2" PostId="2351" RevisionGUID="f83f86cb-0e88-4c4f-a25f-a3abd214656f" CreationDate="2010-07-16T07:29:28.940" UserId="340" Text="Nobody else seems to have mentioned it thus far although it's more of a gaming news site than a review site (though they do review stuff!), for me it's the best mix between news/reviews in a very easy to read presentation.&#xD;&#xA;&#xD;&#xA;http://www.joystiq.com/" />
  <row Id="5073" PostHistoryTypeId="16" PostId="2351" RevisionGUID="f83f86cb-0e88-4c4f-a25f-a3abd214656f" CreationDate="2010-07-16T07:29:28.940" UserId="-1" />
  <row Id="5074" PostHistoryTypeId="2" PostId="2352" RevisionGUID="2a6e0008-5e03-47a4-ba0b-910c22587b42" CreationDate="2010-07-16T07:55:35.010" UserId="730" Text="I finished for the first time `Fallout 3` more than 1 year ago. Now I am planning to re-play it and I bought the GOTY edition that include all expansions.&#xD;&#xA;&#xD;&#xA;Can you please point me out where and how I start the expansions and if there is a minimum level suggested or a part of the story that should I reach before start them (e.g. after the end).&#xD;&#xA;&#xD;&#xA; 1. Operation: Anchorage&#xD;&#xA; 2. The Pitt&#xD;&#xA; 3. Broken Steel&#xD;&#xA; 4. Point Lookout&#xD;&#xA; 5. Mothership Zeta&#xD;&#xA;&#xD;&#xA;Thank you" />
  <row Id="5075" PostHistoryTypeId="1" PostId="2352" RevisionGUID="2a6e0008-5e03-47a4-ba0b-910c22587b42" CreationDate="2010-07-16T07:55:35.010" UserId="730" Text="In which way should I approach the expansions of Fallout 3?" />
  <row Id="5076" PostHistoryTypeId="3" PostId="2352" RevisionGUID="2a6e0008-5e03-47a4-ba0b-910c22587b42" CreationDate="2010-07-16T07:55:35.010" UserId="730" Text="&lt;spoiler&gt;&lt;fallout-3&gt;&lt;expansions&gt;" />
  <row Id="5077" PostHistoryTypeId="2" PostId="2353" RevisionGUID="5d5f7831-678d-46f8-8a22-d1f9aa641bef" CreationDate="2010-07-16T08:05:33.423" UserId="176" Text="I'm not sure how it works in the GOTY edition, but if you purchase the expansion packs separately then the missions will appear in your quest log automatically (after a text box pop-up describing some radio signal or something similar).&#xD;&#xA;&#xD;&#xA;The only expansion which ties into the main story is Broken Steel - it is an extension of the main storyline beyond the regular ending, and allows you to continue playing after completing the main quest line (unlike the original).&#xD;&#xA;&#xD;&#xA;The others are all totally standalone, all taking place in alternate locations to the Capital Wasteland, and so it makes no difference to the main story when you start them.&#xD;&#xA;&#xD;&#xA;In terms of toughness - Point Lookout definitely has the hardest enemies to fight, so I would tackle that one later on. The others are fairly playable at any decent level I think." />
  <row Id="5078" PostHistoryTypeId="2" PostId="2354" RevisionGUID="8fbc6422-a941-4daf-ac5d-f02aaa9c6471" CreationDate="2010-07-16T08:17:58.077" UserId="1017" Text="How do I save and restore progress for N.O.V.A. on the iPad?&#xD;&#xA;&#xD;&#xA;I have tried everything I can figure out but there doesn't seem to be a way to save my progress. So I've only been able to make it through 2.5 levels before I run out of playing time and then next time I have to start over.&#xD;&#xA;&#xD;&#xA;I'm sure it will be obvious once someone tells me, but currently it is very frustrating." />
  <row Id="5079" PostHistoryTypeId="1" PostId="2354" RevisionGUID="8fbc6422-a941-4daf-ac5d-f02aaa9c6471" CreationDate="2010-07-16T08:17:58.077" UserId="1017" Text="How do I save and restore progress for N.O.V.A. on the iPad?" />
  <row Id="5080" PostHistoryTypeId="3" PostId="2354" RevisionGUID="8fbc6422-a941-4daf-ac5d-f02aaa9c6471" CreationDate="2010-07-16T08:17:58.077" UserId="1017" Text="&lt;ipad&gt;&lt;save-games&gt;" />
  <row Id="5081" PostHistoryTypeId="2" PostId="2355" RevisionGUID="856b3778-edff-4db1-a42d-5ad6cbbec576" CreationDate="2010-07-16T08:21:34.727" UserId="743" Text="Baldur's Gate 2 - simply brilliant combination of real time and tactical play, engaging and evocative environment. It nearly cost me my wife...&#xD;&#xA;&#xD;&#xA;also: Super Metroid on the SNES - played it in one sitting, 42 hours with no sleep. " />
  <row Id="5082" PostHistoryTypeId="16" PostId="2355" RevisionGUID="856b3778-edff-4db1-a42d-5ad6cbbec576" CreationDate="2010-07-16T08:21:34.727" UserId="-1" />
  <row Id="5083" PostHistoryTypeId="2" PostId="2356" RevisionGUID="d1d35699-2ec4-4520-b359-658554e95c4a" CreationDate="2010-07-16T08:26:43.967" UserId="923" Text="Williams [Defender][1]&#xD;&#xA;&#xD;&#xA;The toughest, coolest, most intensive arcade experience if its time.&#xD;&#xA;&#xD;&#xA;I know if you checked out at an emulated version of this game today you'd probably think it's rubbish. But in a dark, smoky arcade in the 1980's this was an unbelievable experience (especially when you started to get good at it).&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Defender_%28video_game%29" />
  <row Id="5084" PostHistoryTypeId="16" PostId="2356" RevisionGUID="d1d35699-2ec4-4520-b359-658554e95c4a" CreationDate="2010-07-16T08:26:43.967" UserId="-1" />
  <row Id="5085" PostHistoryTypeId="2" PostId="2357" RevisionGUID="d617a8f3-1fc5-400f-9339-e551bb997f8e" CreationDate="2010-07-16T08:27:00.987" UserId="739" Text="Stories. &#xD;&#xA;&#xD;&#xA;That's what keeps me. There are always amazing adventures, sad failures, fortunate escape and unfortunate deaths, all ready for me to experience.&#xD;&#xA;&#xD;&#xA;I love those stories that keep occuring in roguelikes, and no other genre of game seems to offer a playground rich enough to offer the same kind of experience.." />
  <row Id="5086" PostHistoryTypeId="2" PostId="2358" RevisionGUID="25054e68-91a7-4456-90ec-c416ab8dcf39" CreationDate="2010-07-16T08:30:37.420" UserId="739" Text="My most frequent cause of death in RLs is when I rush to make a decision (odd in a turn-based game, but such is the nature of man). Almost like I need to sit on my hands (as the chess guru Kasparov recommends) and **think** about what my options are and choose the best one, instead of making the most obvious move, quickly." />
  <row Id="5088" PostHistoryTypeId="2" PostId="2360" RevisionGUID="addb964e-c130-48ed-be45-0fcfb2396f39" CreationDate="2010-07-16T08:42:23.540" UserId="739" Text="What are the general experiences with it? I've only tried it once, on one game, and it did work, but I am used to hearing that it is very unreliable and very unlikely to work in most cases.&#xD;&#xA;&#xD;&#xA;Obviously, I am not asking about multiplayer games." />
  <row Id="5089" PostHistoryTypeId="1" PostId="2360" RevisionGUID="addb964e-c130-48ed-be45-0fcfb2396f39" CreationDate="2010-07-16T08:42:23.540" UserId="739" Text="Reliability of Steam's off-line mode" />
  <row Id="5090" PostHistoryTypeId="3" PostId="2360" RevisionGUID="addb964e-c130-48ed-be45-0fcfb2396f39" CreationDate="2010-07-16T08:42:23.540" UserId="739" Text="&lt;steam&gt;" />
  <row Id="5091" PostHistoryTypeId="2" PostId="2361" RevisionGUID="e62f5b4b-3979-49f0-907c-145cbb395de4" CreationDate="2010-07-16T08:42:58.560" UserId="743" Text="It's just very, very tricky. The rule of thumb is to watch the animation. The common mistake is to try and link too soon - you literally have to wait until the last animation has finished. Also, some moves just don't link. The timing windows in SFIV are really strict - which allows for a real range of skill levels.&#xD;&#xA;&#xD;&#xA;Generally speaking, to get long combo strings out, you need to work more with lights and mediums - so you might jump in with HK, standing LP, crouching LK, crouching LK&#xD;&#xA;&#xD;&#xA;There are several methods for linking moves:&#xD;&#xA;&#xD;&#xA; - **Cancelling**: Most common, where you&#xD;&#xA;   break out of a normal by executing a&#xD;&#xA;   special. Same goes for specials to&#xD;&#xA;   supers, and supers to ultras. &#xD;&#xA;&#xD;&#xA; - **Focus&#xD;&#xA;   Cancel**: Where you execute a move but&#xD;&#xA;   hit the focus attack during it to&#xD;&#xA;   cancel, generally used in the opening&#xD;&#xA;   of a special &#xD;&#xA;&#xD;&#xA; - **Kara Cancel**: you start a&#xD;&#xA;   move, but hit throw during it, allows&#xD;&#xA;   you to throw from extended range.&#xD;&#xA;   Have yet to pull this one off&#xD;&#xA;   &#xD;&#xA;&#xD;&#xA; - **Plinking**: Hitting a descending&#xD;&#xA;   strength of attack almost&#xD;&#xA;   simultaneously - i.e hk -&gt; mk&#xD;&#xA;&#xD;&#xA;Here's a combo for you to try that should give you a feel for it&#xD;&#xA;&#xD;&#xA;**Akuma:** &#xD;&#xA;&#xD;&#xA;    Jump in - HK&#xD;&#xA;&#xD;&#xA;    Standing HP&#xD;&#xA;&#xD;&#xA;    LK Spinning kick (juggle)&#xD;&#xA;&#xD;&#xA;    HP Dragon Punch &#xD;&#xA;&#xD;&#xA;    * you can focus cancel the Dragon Punch and try a fireball if you're up to it..&#xD;&#xA;&#xD;&#xA;You'll get a good six hits out of it.&#xD;&#xA;" />
  <row Id="5092" PostHistoryTypeId="2" PostId="2362" RevisionGUID="5244b142-5337-4161-a428-f842b141b972" CreationDate="2010-07-16T08:44:34.783" UserId="10" Text="Never had any problems playing:&#xD;&#xA;&#xD;&#xA;- Counter Strike: Condition Zero &#xD;&#xA;- Plants vs Zombies&#xD;&#xA;- Left for Dead&#xD;&#xA;&#xD;&#xA;so I don't think it's an issue" />
  <row Id="5093" PostHistoryTypeId="2" PostId="2363" RevisionGUID="68d86f1c-8c1a-4a79-ba72-e758995abfa1" CreationDate="2010-07-16T08:46:51.343" UserId="69" Text="It works good for every game able to play offline, but make sure you activate it **before** you go for a trip without internet.&#xD;&#xA;&#xD;&#xA;Because 90% of times, it will work, detect that no connection, and propose you the offline mode. But the remaining 10%, it will consider it didn't connect correctly the last time it launched. And since you are not authenticated for him, it will refuse to open the offline mode, and ask you to connect to the Steam network.&#xD;&#xA;&#xD;&#xA;So be sure to switch to offline mode before having to use it." />
  <row Id="5094" PostHistoryTypeId="2" PostId="2364" RevisionGUID="75f12c9b-3734-4b98-a78a-91e32f8e228f" CreationDate="2010-07-16T08:59:09.427" UserId="145" Text="**Dead Space** of course, if you haven't experienced it yet. I'm playing it, and I can say it's the best so far!&#xD;&#xA;&#xD;&#xA;**Silent Hill: Homecoming** is another favourite of mine.&#xD;&#xA;&#xD;&#xA;If you have Xbox 360, you shouldn't miss **Alan Wake**." />
  <row Id="5095" PostHistoryTypeId="2" PostId="2365" RevisionGUID="6655e3f0-6d22-44da-aab8-de81f9173f39" CreationDate="2010-07-16T09:02:18.420" UserId="1011" Text="For **PC gaming** and general silliness: [Rock, Paper, Shotgun][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rockpapershotgun.com/" />
  <row Id="5096" PostHistoryTypeId="16" PostId="2365" RevisionGUID="6655e3f0-6d22-44da-aab8-de81f9173f39" CreationDate="2010-07-16T09:02:18.420" UserId="-1" />
  <row Id="5097" PostHistoryTypeId="6" PostId="2043" RevisionGUID="b16d9a8b-2e0f-4f6d-a658-485e2ddc4399" CreationDate="2010-07-16T09:02:25.643" UserId="88" Comment="edited tags" Text="&lt;spoiler&gt;&lt;super-mario-galaxy-2&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="5098" PostHistoryTypeId="10" PostId="2297" RevisionGUID="dd362699-f01f-4d06-bbf5-784def0a347e" CreationDate="2010-07-16T09:02:28.233" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:46,&quot;DisplayName&quot;:&quot;cowgod&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="5099" PostHistoryTypeId="2" PostId="2366" RevisionGUID="8337795d-c1c2-48df-baac-a6f5df5f6c42" CreationDate="2010-07-16T09:02:49.903" UserId="730" Text="Steam Offline mode has been improved during the last year of Steam developments.&#xD;&#xA;You shouldn't have any issues while playing offline, but I can give you some advice and suggestions:&#xD;&#xA;&#xD;&#xA; - Games that use Cloud features, played offline, will not allow you to get old savegames.&#xD;&#xA; - Achievements will not work offline (it seems at least http://gaming.stackexchange.com/questions/1609/can-the-steam-achievements-be-gained-also-offline).&#xD;&#xA; - Leaderboards, if implemented by the game, will not work offline.&#xD;&#xA;&#xD;&#xA;In addition to this, if you plan to play offline for long time I suggest you to:&#xD;&#xA;&#xD;&#xA; 1. Set for all game, using **Properties**, the option to not udpate automatically&#xD;&#xA; 2. Then choose from the Steam menu, the command **Go Offline**&#xD;&#xA; 3. Restart Steam&#xD;&#xA; 4. Verify that all games you are interested to play start&#xD;&#xA;&#xD;&#xA;Could be a bit paranoid but it will prevent bad surprises.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;" />
  <row Id="5100" PostHistoryTypeId="6" PostId="2352" RevisionGUID="1444f808-058c-4ab8-a75e-ba330ba451cc" CreationDate="2010-07-16T09:11:50.957" UserId="730" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-3&gt;&lt;multi-platform&gt;&lt;dlc&gt;" />
  <row Id="5101" PostHistoryTypeId="2" PostId="2367" RevisionGUID="1c4ceeeb-52f6-4a95-b11f-453264ccedc2" CreationDate="2010-07-16T09:36:22.593" UserId="122" Text="I have a few questions regarding how the new frontier justice shotgun for the engineer works, especially regarding death:&#xD;&#xA;&#xD;&#xA;1. If you have X revenge crits remaining and you die, do you respawn with any revenge crits ready?&#xD;&#xA;2. If your sentry gets destroyed while you're dead, do you get any revenge crits?&#xD;&#xA;3. If you have X revenge crits remaining, you build another sentry and then it gets destroyed, what happens to your remaining crits? Are they replaced with the crits you should have gotten from the newly-destroyed ones, do you get them as a bonus, or what?&#xD;&#xA;&#xD;&#xA;Can anyone with any experience with this weapon help me with the above questions?" />
  <row Id="5102" PostHistoryTypeId="1" PostId="2367" RevisionGUID="1c4ceeeb-52f6-4a95-b11f-453264ccedc2" CreationDate="2010-07-16T09:36:22.593" UserId="122" Text="Frontier Justice questions" />
  <row Id="5103" PostHistoryTypeId="3" PostId="2367" RevisionGUID="1c4ceeeb-52f6-4a95-b11f-453264ccedc2" CreationDate="2010-07-16T09:36:22.593" UserId="122" Text="&lt;team-fortress-2&gt;" />
  <row Id="5104" PostHistoryTypeId="2" PostId="2368" RevisionGUID="2e670b61-bcf6-4da9-9226-6bef9273d2e7" CreationDate="2010-07-16T09:40:20.973" UserId="1011" Text="**Plancesape: Torment**&#xD;&#xA;&#xD;&#xA;The line *&quot;What can change the nature of a man?&quot;* will forever haunt me.&#xD;&#xA;&#xD;&#xA;It's hightime for a new PST-esque RPG!" />
  <row Id="5105" PostHistoryTypeId="16" PostId="2368" RevisionGUID="2e670b61-bcf6-4da9-9226-6bef9273d2e7" CreationDate="2010-07-16T09:40:20.973" UserId="-1" />
  <row Id="5106" PostHistoryTypeId="2" PostId="2369" RevisionGUID="62507e1d-5759-4266-b9f9-b9ee757b0eaa" CreationDate="2010-07-16T09:47:30.817" UserId="730" Text=" 1. If you die you will loose all Revenge Crits&#xD;&#xA; 2. If you sentry is destroyed while dead you will not get Revenge Crits (90% sure but this evening I will test it)&#xD;&#xA; 3. If you build/destroy other sentries all Revenge Crits are accumulated, until you die or for a maximum of 35 revenge crits. There is no way to loose Revenge Crits while alive, the only one is use them or switch your weapon to old shotugun! :)" />
  <row Id="5107" PostHistoryTypeId="2" PostId="2370" RevisionGUID="2ae1a0ce-a767-4797-868e-ccb27c780c07" CreationDate="2010-07-16T10:01:16.363" UserId="581" Text="The first time I saw GLQuake running on my new Voodoo 3DFX.  &#xD;&#xA;Whoa, a new world!" />
  <row Id="5108" PostHistoryTypeId="16" PostId="2370" RevisionGUID="2ae1a0ce-a767-4797-868e-ccb27c780c07" CreationDate="2010-07-16T10:01:16.363" UserId="-1" />
  <row Id="5109" PostHistoryTypeId="5" PostId="2369" RevisionGUID="ca63508e-898c-4dfe-bedc-5815d253975e" CreationDate="2010-07-16T10:08:51.630" UserId="122" Comment="typo" Text=" 1. If you die you will loose all Revenge Crits&#xD;&#xA; 2. If you sentry is destroyed while dead you will not get Revenge Crits (90% sure but this evening I will test it)&#xD;&#xA; 3. If you build/destroy other sentries all Revenge Crits are accumulated, until you die or for a maximum of 35 revenge crits. There is no way to lose Revenge Crits while alive, the only one is use them or switch your weapon to old shotugun! :)" />
  <row Id="5110" PostHistoryTypeId="6" PostId="1996" RevisionGUID="cf6ecd1e-4a9c-4c30-97e6-532b978ef000" CreationDate="2010-07-16T10:20:23.837" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="5111" PostHistoryTypeId="5" PostId="2304" RevisionGUID="7f32d025-67ab-4fb0-9f57-0b07cb6714c2" CreationDate="2010-07-16T10:59:33.653" UserId="320" Comment="spelling a la gnoupi" Text="Morrowind series" />
  <row Id="5112" PostHistoryTypeId="2" PostId="2371" RevisionGUID="9277ab70-5966-49a0-b34e-ad6843bb6730" CreationDate="2010-07-16T11:03:22.693" UserId="196" Text="Hi,&#xD;&#xA;&#xD;&#xA;how do I stop the Corel Train in Corel (Playstation version)?" />
  <row Id="5113" PostHistoryTypeId="1" PostId="2371" RevisionGUID="9277ab70-5966-49a0-b34e-ad6843bb6730" CreationDate="2010-07-16T11:03:22.693" UserId="196" Text="Final Fantasy VII - Train of Corel [SPOILER]" />
  <row Id="5114" PostHistoryTypeId="3" PostId="2371" RevisionGUID="9277ab70-5966-49a0-b34e-ad6843bb6730" CreationDate="2010-07-16T11:03:22.693" UserId="196" Text="&lt;spoiler&gt;&lt;playstation&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="5115" PostHistoryTypeId="2" PostId="2372" RevisionGUID="651f0027-6dbb-4ce7-bb3e-5a502532f4b5" CreationDate="2010-07-16T11:22:53.410" UserId="183" Text="I usually play as &quot;nice&quot; Presidente.&#xD;&#xA;&#xD;&#xA;To keep people content for the first election, I build a pub and a small medical service.&#xD;&#xA;Both building help a lot to raise happiness, they've got a small footprint which means they will be built fast, and the pub enables the Mardi Gras edict, which can help a lot if the upcoming vote is going too close to call.&#xD;&#xA;&#xD;&#xA;Build your favorite uneducated money makers and roads that leads to them with the remainder of the money.&#xD;&#xA;&#xD;&#xA;Once you've got more money, build a couple of tenements, to house a big chunk of your population, and prepare your industry - higher level tourism&#xD;&#xA;" />
  <row Id="5116" PostHistoryTypeId="2" PostId="2373" RevisionGUID="1d7ebffc-403a-4337-b411-719ac3102f98" CreationDate="2010-07-16T11:25:11.270" UserId="1025" Text="I have a Logitech MediaBoard Pro. It works great as a normal keyboard/mouse for a PC, and works ok for the PS3. &#xD;&#xA;&#xD;&#xA;I wouldn't recommend it as keyboard to play games (like UT3), but for normal keyboard/mouse interaction it works well." />
  <row Id="5117" PostHistoryTypeId="2" PostId="2374" RevisionGUID="1b39b7cc-298c-4163-8e74-d6225e2729bc" CreationDate="2010-07-16T11:35:35.277" UserId="450" Text="I have got a mac mini as multimedia and gaming station for my TV. Now i would like to play those games with my Xbox Pads, a have one wired and tree wireless pads. &#xD;&#xA;&#xD;&#xA;I have googled it and i found some drivers to make them run under macos. But it seams just to work for the wired controllers.&#xD;&#xA;&#xD;&#xA;What driver do you use? And do i need some additional hardware for the wireless controllers?" />
  <row Id="5118" PostHistoryTypeId="1" PostId="2374" RevisionGUID="1b39b7cc-298c-4163-8e74-d6225e2729bc" CreationDate="2010-07-16T11:35:35.277" UserId="450" Text="How to use Wireless &amp; Wired XBOX360 Pads on macos ?" />
  <row Id="5119" PostHistoryTypeId="3" PostId="2374" RevisionGUID="1b39b7cc-298c-4163-8e74-d6225e2729bc" CreationDate="2010-07-16T11:35:35.277" UserId="450" Text="&lt;xbox-360&gt;&lt;mac&gt;" />
  <row Id="5120" PostHistoryTypeId="2" PostId="2375" RevisionGUID="48d34bc0-a190-4d97-8952-52dc7d0fa993" CreationDate="2010-07-16T11:38:59.517" UserId="730" Text="I have played FF7 many years ago, but I don't remember that I have big problem with Corel Train. &#xD;&#xA;&#xD;&#xA;Looking through different forums and walk-troughs a some people suggested to not follow the indications of buttons to quickly but instead suggest to take time and do them slowly." />
  <row Id="5121" PostHistoryTypeId="2" PostId="2376" RevisionGUID="45a32b27-8b0c-4823-aebd-44634578d77e" CreationDate="2010-07-16T11:57:00.060" UserId="163" Text="AnyOne what area the differences, like attacking style, culture development etc of the enemies in Civilization IV between the difficult levels." />
  <row Id="5122" PostHistoryTypeId="1" PostId="2376" RevisionGUID="45a32b27-8b0c-4823-aebd-44634578d77e" CreationDate="2010-07-16T11:57:00.060" UserId="163" Text="In Civilization IV what are the difference between the Difficult Level" />
  <row Id="5123" PostHistoryTypeId="3" PostId="2376" RevisionGUID="45a32b27-8b0c-4823-aebd-44634578d77e" CreationDate="2010-07-16T11:57:00.060" UserId="163" Text="&lt;turn-based-strategy&gt;&lt;civilization-4&gt;" />
  <row Id="5124" PostHistoryTypeId="2" PostId="2377" RevisionGUID="04a443c1-05c7-4160-988c-85ed4567e20f" CreationDate="2010-07-16T12:00:32.050" UserId="1027" Text="There is a 'proper' way to do this but oddly enough there's another (easier) way. &#xD;&#xA;&#xD;&#xA;It's been a while since I've played but you choose the option to speed the train up. On the third time of speeding up it cuts to the CGI scene and stops.&#xD;&#xA;&#xD;&#xA;Sorry I can't tell you exactly what buttons but as I remember it there is a prompt telling you how to stop the train. Deliberately don't follow those instruction so that each time the train gets faster.&#xD;&#xA;&#xD;&#xA;Edit: I found a [clip][1] which shows the process&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=ZtgxF-0HZmo#t=7m50s" />
  <row Id="5127" PostHistoryTypeId="2" PostId="2379" RevisionGUID="385fb0c5-c5bf-43e4-8c17-f92fea9bda4e" CreationDate="2010-07-16T12:05:58.590" UserId="196" Text="Succeded! As Dolbz suggests there's a way to stop that train that doesn't require to follow the instructions (also because those aren't very clear...). &#xD;&#xA;&#xD;&#xA;I made it with down+cross (two times) and up+triangle (several times): the train seems to get faster and faster each time, then Cid screams &quot;SHII---!&quot; and then it stops just in front of Corel! &#xD;&#xA;&#xD;&#xA;" />
  <row Id="5128" PostHistoryTypeId="2" PostId="2380" RevisionGUID="5f66c6dc-fbe1-4828-b477-ad6480fb8f32" CreationDate="2010-07-16T12:17:26.600" UserId="452" Text="It's a matter of bonus and handicap. Some are for you and some for the AI.&#xD;&#xA;[Ref][1]:&#xD;&#xA;&gt; Chieften, Settler, Warlord... they all give bonuses to the human, or handicap the AI in one manner or another... these lower levels are easiest for the human and hard on the AI.&#xD;&#xA;&#xD;&#xA;&gt;At Noble, both sides are at their closest parity in regards to breaks to either side... Prince through Diety all favor the AI with increasing bonuses and gameplay ease, making it harder on the human. &#xD;&#xA;&#xD;&#xA;[There is a file that detail all those.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=280901&#xD;&#xA;  [2]:  http://forums.civfanatics.com/showthread.php?t=158130" />
  <row Id="5129" PostHistoryTypeId="5" PostId="2375" RevisionGUID="faeaa862-bd67-4a71-91f1-ba37da92f519" CreationDate="2010-07-16T12:17:52.827" UserId="730" Comment="deleted 2 characters in body" Text="I have played FF7 many years ago, but I don't remember that I have big problem with Corel Train. &#xD;&#xA;&#xD;&#xA;Looking through different forums and walk-troughs some people suggested to not follow the indications of buttons to quickly but instead suggest to take time and do them slowly." />
  <row Id="5130" PostHistoryTypeId="5" PostId="155" RevisionGUID="17363462-5822-48da-b0dc-ed8a8672e581" CreationDate="2010-07-16T12:25:28.253" UserId="730" Comment="modified to plural form" Text="I have an **XBox360/PC Windows controller** and I know that is very good and one of the most or even the only, sometimes, PC controller supported by many games.&#xD;&#xA;&#xD;&#xA;A friend of mine would like to know if exist **alternative** products, possibly **cheaper**, that **behave exactly like the Windows one**, so that even the games cannot understand the difference." />
  <row Id="5131" PostHistoryTypeId="4" PostId="155" RevisionGUID="17363462-5822-48da-b0dc-ed8a8672e581" CreationDate="2010-07-16T12:25:28.253" UserId="730" Comment="modified to plural form" Text="Do exists PC controllers that behave exactly like a XBox 360/PC Windows Controller?" />
  <row Id="5132" PostHistoryTypeId="2" PostId="2381" RevisionGUID="cc4bf307-3f4c-4e81-aa8d-a1009f1d1a93" CreationDate="2010-07-16T12:28:53.427" UserId="839" Text="[Mmorsrsel][1] has a section of their site for fast leveling. I think they describe it best when they say lotro isn't really the game to fast level through. They will describe what traits/deeds you should be finishing along the way because what is a level capped player with no virtues.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro.mmorsel.com/p/lord-of-rings-online-leveling-guide.html" />
  <row Id="5133" PostHistoryTypeId="2" PostId="2382" RevisionGUID="4d1ce701-1330-4f5d-8715-7c0ab873c555" CreationDate="2010-07-16T12:46:08.417" UserId="296" Text="Either choice you make in the rotunda will &quot;kill&quot; you.  It will show you the black and white film and apparently &quot;end&quot; the game even with the expansion.  However, after the &quot;end&quot; finishes, it should allow you to continue (unlike without the expansion, where I believe it just takes you back to the main menu)." />
  <row Id="5134" PostHistoryTypeId="10" PostId="2326" RevisionGUID="6c6dd054-a0ff-4830-b75e-1277340b70a4" CreationDate="2010-07-16T12:46:17.293" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;}]" />
  <row Id="5135" PostHistoryTypeId="2" PostId="2383" RevisionGUID="7369a8e2-51b7-4f4f-87c1-4cec831cae5b" CreationDate="2010-07-16T12:47:44.433" UserId="354" Text="Here is a mission guide that should help you unlock the chocobo: [Mission Guide][1].&#xD;&#xA;&#xD;&#xA;  As Kevin Y said, you need to unlock then beat mission 14 to unlock the chocobos, which requires you to beat 13...this is the chain:&#xD;&#xA;&#xD;&#xA;1-&gt;2-&gt;3-&gt;5 and 7-&gt;12-&gt;13-&gt;14. The link has all the location maps for the Bosses+Cieth Stones.&#xD;&#xA;&#xD;&#xA;After you beat 14 you will find Chocobos scattered throughout the Archelytte steps (sp??)&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twobrothersandasister.com/?p=6455" />
  <row Id="5136" PostHistoryTypeId="5" PostId="155" RevisionGUID="98b1b897-230d-4490-b21c-1cd6aa4dfdaf" CreationDate="2010-07-16T12:49:15.210" UserId="14" Comment="I don't like so many bold, but I'd leave it in for now" Text="I have an **XBox360/PC Windows controller** and I know that it's very good and one of the most or even the only, sometimes, PC controller supported by many games.&#xD;&#xA;&#xD;&#xA;A friend of mine would like to know if there is an **alternative** product, possibly **cheaper**, that **behave exactly like the Windows one**, so that even the games cannot understand the difference." />
  <row Id="5137" PostHistoryTypeId="4" PostId="155" RevisionGUID="98b1b897-230d-4490-b21c-1cd6aa4dfdaf" CreationDate="2010-07-16T12:49:15.210" UserId="14" Comment="I don't like so many bold, but I'd leave it in for now" Text="Is there a PC controller that behave exactly like a XBox 360/PC Windows Controller?" />
  <row Id="5138" PostHistoryTypeId="2" PostId="2384" RevisionGUID="64b549cf-ab2e-4f73-8baa-a83c2887b35f" CreationDate="2010-07-16T12:56:09.097" UserId="354" Text="You need 5 Sunburst to enter the Ravana map.&#xD;&#xA;&#xD;&#xA;Monsters in the mini dungeons of Golden Temple have a chance of dropping a Sunburst.&#xD;&#xA;" />
  <row Id="5139" PostHistoryTypeId="2" PostId="2385" RevisionGUID="c2f9162b-f32c-4826-bf08-a8a7ff2e84c0" CreationDate="2010-07-16T13:07:35.157" UserId="819" Text="I'm answering my own question here because I tinkered around with this last night and discovered the real reason people don't use the class configs.  They don't work right.&#xD;&#xA;&#xD;&#xA;If you add a rocket jump script to the soldier config I would expect that every time I play a soldier, **and only a soldier**, the rocket jump script would be enabled.  This is only mostly true.  The fact is that once I play a soldier the rocket jump script is now on all my classes.&#xD;&#xA;&#xD;&#xA;Lets say I assigned the rocket jump script to mouse2 (which is entirely reasonable since the bazooka doesn't have an alt+fire). I play a soldier for a while, but then my team needs some defense and I switch to a demo man.  When I try to detonate my sticky bombs using mouse2 I now jump and fire another sticky.  Very, very annoying.&#xD;&#xA;&#xD;&#xA;If you use the autoexec config at least you know that everything you add will affect all classes and you can plan accordingly." />
  <row Id="5141" PostHistoryTypeId="5" PostId="2272" RevisionGUID="bd616f49-763a-4e7f-911d-37afe644f4c7" CreationDate="2010-07-16T13:29:54.947" UserId="862" Comment="added 247 characters in body" Text="**Individual or Grouped**&#xD;&#xA;&#xD;&#xA;The damage you do is simply a function of the number of C4 you set off, whether you set them off individually or in groups. &#xD;&#xA;&#xD;&#xA;**Count**&#xD;&#xA;&#xD;&#xA;In [his excellent analysis][1] of BFBC2 damage, Den Kirkson analyzed the code and found that C4 does 290 damage at 0-1 meters, and then does a linear drop-off to zero damage at 8 meters. (A human without body armor in the game has 100 hit points, a tank has 1250.)&#xD;&#xA;&#xD;&#xA;Kirkson doesn't document, and I don't know, exactly how much health an MCOM station has. But it takes 12 C4 to take out an MCOM station, so the health is somewhere in the neighborhood of 3400. &#xD;&#xA;&#xD;&#xA;Which is a lot.&#xD;&#xA;&#xD;&#xA;**MCOM Collapse**&#xD;&#xA;&#xD;&#xA;Because of the MCOM's massive health, it's always better to take out a station indirectly by taking out the building when possible. [This guide][2] gives details on how many C4 it takes and where to place them on some of the Rush buildings. It takes much less C4 than taking out the MCOM directly.  &#xD;&#xA;&#xD;&#xA;**Placement**&#xD;&#xA;&#xD;&#xA;It's fine to place your C4 within 1 meter of the MCOM, but be sure no indestructible obstructions will interfere with the blast radius. &#xD;&#xA;&#xD;&#xA;Personally, I like putting them on the ceiling since enemies are least likely to look there when running in to disarm the MCOM. &#xD;&#xA;&#xD;&#xA;**Sequence**&#xD;&#xA;&#xD;&#xA; 1. Place the C4&#xD;&#xA; 2. Arm the MCOM&#xD;&#xA; 3. Run and hide&#xD;&#xA; 4. Toss a motion sensor if you have one&#xD;&#xA; 5. When enemies come to disarm the MCOM, detonate&#xD;&#xA;&#xD;&#xA;I used to arm the MCOM before setting the C4. That was... um... a really bad idea. Gives people extra time to find you before you hide. Don't do that. &#xD;&#xA;&#xD;&#xA;**Loadout**&#xD;&#xA;&#xD;&#xA;People often think of C4 as a recon thing, but if you want to be a C4 thug you should really play assault and use one of the &quot;all classes&quot; weapons, which will let you pick C4 as your add-on. Your ammo crate gives you an unlimited supply of C4.&#xD;&#xA;&#xD;&#xA;Regardless of which kit you play, if you take the explosives perk you'll be able to carry 6 C4 at once, enough to take out many buildings without re-arming. &#xD;&#xA;&#xD;&#xA;**Out of Bounds**&#xD;&#xA;&#xD;&#xA;One favorite tactic of... certain people... is to have a friend load up a UAV with C4 and pilot it right to the enemy's MCOM. Do this a couple of times and you can take out the station with no risk. &#xD;&#xA;&#xD;&#xA;Except for the risk of getting cursed out, kicked, or even banned, because **it's an incredibly lame tactic**.&#xD;&#xA;&#xD;&#xA;So don't do that. &#xD;&#xA;&#xD;&#xA;**Use Mines Instead**&#xD;&#xA;&#xD;&#xA;The engineer's mined have the advantage of staying around and active after his death. [A recent poll][3] in the BFBC2 forums shows support for this method. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://denkirson.xanga.com/722757523/bad-company-2/&#xD;&#xA;  [2]: http://www.focusedgaming.com/battlefield-bad-company-2/4167-bfbc2-c4-destruction-guide.html&#xD;&#xA;  [3]: http://forum.ea.com/eaforum/posts/list/1132266.page" />
  <row Id="5142" PostHistoryTypeId="5" PostId="2371" RevisionGUID="1fa088e2-7d37-4135-ae58-9b22d54aeb8e" CreationDate="2010-07-16T13:30:53.680" UserId="14" Comment="removing spoiler from the title as it's not needed with the tag" Text="How do I stop the Corel Train in Corel (Playstation version)?" />
  <row Id="5143" PostHistoryTypeId="4" PostId="2371" RevisionGUID="1fa088e2-7d37-4135-ae58-9b22d54aeb8e" CreationDate="2010-07-16T13:30:53.680" UserId="14" Comment="removing spoiler from the title as it's not needed with the tag" Text="Final Fantasy VII - Train of Corel" />
  <row Id="5145" PostHistoryTypeId="5" PostId="155" RevisionGUID="9a0b0fdd-3e72-461c-9e85-cd8bb78413ad" CreationDate="2010-07-16T13:37:14.413" UserId="730" Comment="deleted 13 characters in body; added 2 characters in body" Text="I have an Box360/PC Windows controller and I know that it's very good and one of the most or even the only, sometimes, PC controller supported by many games.&#xD;&#xA;&#xD;&#xA;A friend of mine would like to know if there is an alternative product, possibly cheaper, that **behave exactly like the Microsoft one**, so that even the games cannot understand the difference." />
  <row Id="5146" PostHistoryTypeId="2" PostId="2386" RevisionGUID="25ddcaf8-28d3-49a5-834c-956fe0f54337" CreationDate="2010-07-16T13:38:41.977" UserId="341" Text="One thing I've always struggled with in RTS games is scouting.  What are some effective methods of scouting what your opponent is up to in Starcraft 2, especially in the early game?  How do you accomplish it without losing focus on what you are doing back at your base?" />
  <row Id="5147" PostHistoryTypeId="1" PostId="2386" RevisionGUID="25ddcaf8-28d3-49a5-834c-956fe0f54337" CreationDate="2010-07-16T13:38:41.977" UserId="341" Text="Scouting in Starcraft 2" />
  <row Id="5148" PostHistoryTypeId="3" PostId="2386" RevisionGUID="25ddcaf8-28d3-49a5-834c-956fe0f54337" CreationDate="2010-07-16T13:38:41.977" UserId="341" Text="&lt;starcraft-2&gt;" />
  <row Id="5149" PostHistoryTypeId="4" PostId="2312" RevisionGUID="0658110e-bbb4-48b5-aa77-8a553176d3e8" CreationDate="2010-07-16T13:40:21.987" UserId="14" Comment="edited title" Text="How do you unlock the Chocobos in Final Fantasy XIII?" />
  <row Id="5150" PostHistoryTypeId="2" PostId="2387" RevisionGUID="b2f4568c-83e3-4cd9-819b-93bd3fdca987" CreationDate="2010-07-16T13:41:17.943" UserId="29" Text="N.O.V.A. should be saving your progress automatically, and there should be a continue option at the top of your menu the next time your game starts.&#xD;&#xA;&#xD;&#xA;If it doesn't, your best bet is to re-install the game, as this seems to work usually for other who had the same problem." />
  <row Id="5151" PostHistoryTypeId="2" PostId="2388" RevisionGUID="633acaf3-6894-4635-ab6a-9b5d45a26f95" CreationDate="2010-07-16T13:42:42.667" UserId="802" Text="Since the city doesn't grow when I build a worker or settler I find myself wondering whether I should build a barracks (and granary if I can) first before building a unit.&#xD;&#xA;&#xD;&#xA;What's more efficient?&#xD;&#xA;" />
  <row Id="5152" PostHistoryTypeId="1" PostId="2388" RevisionGUID="633acaf3-6894-4635-ab6a-9b5d45a26f95" CreationDate="2010-07-16T13:42:42.667" UserId="802" Text="Is it better to build a worker/settler or to let a city grow a bit first?" />
  <row Id="5153" PostHistoryTypeId="3" PostId="2388" RevisionGUID="633acaf3-6894-4635-ab6a-9b5d45a26f95" CreationDate="2010-07-16T13:42:42.667" UserId="802" Text="&lt;turn-based-strategy&gt;&lt;civilization-4&gt;&lt;efficiency&gt;" />
  <row Id="5154" PostHistoryTypeId="5" PostId="155" RevisionGUID="a272d26f-ef6c-418e-b51c-81fb5a9d0e5f" CreationDate="2010-07-16T13:42:59.580" UserId="730" Comment="added 14 characters in body" Text="I have an Xbox 360 Wireless Controller for Windows and I know that it's very good and one of the most or even the only, sometimes, PC controller supported by recent games.&#xD;&#xA;&#xD;&#xA;A friend of mine would like to know if there is an alternative product, possibly cheaper, that **behave exactly like the Microsoft one**, so that even the games cannot understand the difference." />
  <row Id="5156" PostHistoryTypeId="6" PostId="2374" RevisionGUID="d457f606-6fff-4075-8488-90619cf250b1" CreationDate="2010-07-16T13:51:57.997" UserId="730" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;mac&gt;" />
  <row Id="5157" PostHistoryTypeId="2" PostId="2390" RevisionGUID="31dda520-9cc1-450c-a445-f375598885de" CreationDate="2010-07-16T13:55:33.793" UserId="340" Text="I take it that your friend is aware that there is also a wired version of the PC 360 controller, which is much cheaper than the wireless version?&#xD;&#xA;&#xD;&#xA;http://www.amazon.co.uk/-/dp/B000BK4C80?tag=invihand-21" />
  <row Id="5159" PostHistoryTypeId="2" PostId="2391" RevisionGUID="d9b65593-b5c7-4d81-8a13-78b116243a59" CreationDate="2010-07-16T13:58:31.833" UserId="56" Text="Seeing as no-one has answered this question so far, I'll try.&#xD;&#xA;&#xD;&#xA;First of all, I wouldn't suggest meddling with cvars to alleviate lag. Valve has worked pretty hard on their networking code, and changing their defaults will usually only make the problem worse.&#xD;&#xA;&#xD;&#xA;Do you have ping lag or graphics lag? If it's the former first eliminate all the primary suspects, someone using the connection, or just try a server closer to you.&#xD;&#xA;&#xD;&#xA;If it's graphics lag you might want to try getting a better computer if you have such lag with every setting on low." />
  <row Id="5160" PostHistoryTypeId="2" PostId="2392" RevisionGUID="21c5a76c-83a5-4f13-b267-08699ef413a7" CreationDate="2010-07-16T13:59:39.057" UserId="1037" Text="[Action Button][1]&#xD;&#xA;&#xD;&#xA;While they do not update as regularly as more mainstream review sites, the quality and enjoyment of the content within more than makes up for it.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.actionbutton.net" />
  <row Id="5161" PostHistoryTypeId="16" PostId="2392" RevisionGUID="21c5a76c-83a5-4f13-b267-08699ef413a7" CreationDate="2010-07-16T13:59:39.057" UserId="-1" />
  <row Id="5162" PostHistoryTypeId="2" PostId="2393" RevisionGUID="e2943d36-50df-40f3-9d7e-b07a2fe9b232" CreationDate="2010-07-16T14:00:04.700" UserId="336" Text="When you build a settler or worker, any excess food goes towards the production of that unit, rather than towards city growth. For that reason, early settlers / workers tend to be counter productive -- the additional food and hammers of a 3-population city can crank out a new settler/worker faster than a 1-population city, and generates additional commerce too.&#xD;&#xA;&#xD;&#xA;I'm no pro-civ player, but I usually wait till my cities are 3 or 4 population before building my first worker or settler (and if you get lucky and get one from a goody hut, you can delay even longer!)" />
  <row Id="5163" PostHistoryTypeId="2" PostId="2394" RevisionGUID="560c2a08-8ccf-47f4-a5b9-7e4d6c5bd0aa" CreationDate="2010-07-16T14:04:25.673" UserId="336" Text="Early game, all you need to do is send a worker out. If you're early enough, you can get full view of their base before they have any combat units out, forcing them to either take a worker of their mineral lines to chase down your worker, or give you unmitigated access to their base.&#xD;&#xA;&#xD;&#xA;Don't worry about micromanaging the scouting worker -- send it out, and then ignore it until you see on your minimap that it's near your opponent's base. Rally various locations within your opponents base so that your worker-scout is continuously moving and can't be chased down by another worker, return to your economy, &quot;peaking&quot; at your opponent's base as needed until they get a combat unit out and destroy it.&#xD;&#xA;&#xD;&#xA;If you're playing as protoss, you may even be so bold as to put down an assimilator on your opponent's gas. It's only 75 minerals, (so only 25 more than if you left your worker to be destroyed) and is twice as hard to destroy compared to refineries / extractors (due to it's shields)" />
  <row Id="5164" PostHistoryTypeId="2" PostId="2395" RevisionGUID="ec765f70-1145-4d7d-b42b-a5846d83a2cb" CreationDate="2010-07-16T14:04:39.747" UserId="58" Text="#Here there be spoilers&#xD;&#xA;&#xD;&#xA;I recommend doing Operation Anchorage as early as you reasonably can. I just redid it, and realized that one of the rewards for completion of that pack is power armor training -- so if you do it early enough, you'll be able to wear power armor way before you normally would in the game. (Unless you were fast-tracking the storyline missions. But who does that? :)&#xD;&#xA;&#xD;&#xA;For the others, there are definite advantages to doing some early (Mothership Zeta comes to mind, as some of the new items from it are really powerful), but as [C.McAtackney said][1], the enemies can prove more challenging in some areas (notably Point Lookout).&#xD;&#xA;&#xD;&#xA;On the plus side, now that you're playing with all the add-ons, you'll be able to go up to Level 30 ... And that's regardless of whether or not you even *make* it to the Broken Steel missions. :) The way I'm currently replaying, I'm liable to hit level 30 before I find Dad ... :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/176/c-mcatackney" />
  <row Id="5165" PostHistoryTypeId="2" PostId="2396" RevisionGUID="1c9596bd-6334-4f2d-b179-2e19a4fe68fc" CreationDate="2010-07-16T14:05:50.383" UserId="344" Text="There are a couple of drivers out there that allow you to use an xbox controller on a mac, for example http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver. Wired controllers can just be plugged into a usb port, but to use a wireless controller, you need an [Xbox 360 Wireless Gaming Receiver][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-Wireless-Gaming-Receiver-Windows-Pc/dp/B000HZFCT2" />
  <row Id="5166" PostHistoryTypeId="2" PostId="2397" RevisionGUID="8b9c953d-b4ef-4d9b-9eb3-4d8869fcc898" CreationDate="2010-07-16T14:07:53.327" UserId="862" Text="**MJ12**&#xD;&#xA;&#xD;&#xA;MJ12 are semi-ordinary human beings. I can confirm Albort's comment about the baton: I've have taken out MJ12 with the baton and the strength mod. Possibly without the strength mod too -- I don't remember for sure. &#xD;&#xA;&#xD;&#xA;You might want to try crouching and hitting them in the knees from behind: I know for sure that's more effective than a back-hit back for the riot prod, and it might also be more effective with the baton. I believe head hits are more effective too. You probably know this, but the key is to catch them by surprise. As soon as they're alert, a nonlethal attack does way less damage. &#xD;&#xA;&#xD;&#xA;You can also take them out easily with tranquilizer darts. &#xD;&#xA;&#xD;&#xA;**MIB**&#xD;&#xA;&#xD;&#xA;MIB are another story. The only way I ever found to deal with them was to avoid them, or to take them out with tranquilizer darts. And boy, it takes a lot of darts. (Also, it's been a few years, but it's possible they explode after falling unconscious... not sure about that.)&#xD;&#xA;&#xD;&#xA;As for a one-shot non-lethal MIB takedown: while I haven't obsessively tried every method (and this from someone who had obsessively played through the game eight times :-), I don't believe it's possible. They're incredibly tough. " />
  <row Id="5167" PostHistoryTypeId="2" PostId="2398" RevisionGUID="8e256046-035b-455e-8af3-75cdd6bb51b0" CreationDate="2010-07-16T14:08:33.823" UserId="341" Text="Typically your first build should either be a warrior/hunter, worker, or settler.  Don't build buildings right away, the bonuses you get from them early on aren't enough to offset the slowdown in exploration and expansion.&#xD;&#xA;&#xD;&#xA;While it might seem like you are slowing yourself down by building a worker or settler first, keep in mind that the city tile itself is always worked.  So as soon as you have built two cities, you are working 4 tiles, at about the same time as your one city would've achieved this by growing to size 3.  Fast forward to when both your cities grow to size 2, and you are working 6 tiles, much faster than if you had tried to let your city grow to 5.  And the gains continue to amortize from there.&#xD;&#xA;&#xD;&#xA;This is especially true if your initial city has a space with extra food/shields to build the first settler faster." />
  <row Id="5168" PostHistoryTypeId="5" PostId="2392" RevisionGUID="a54e6833-4345-4cc8-84f3-e5d37ca8a889" CreationDate="2010-07-16T14:11:11.663" UserId="1037" Comment="deleted 10 characters in body" Text="[Action Button][1]&#xD;&#xA;&#xD;&#xA;While they do not update as regularly as the commercial sites, the quality and enjoyable style of the reviews more than make up for it.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.actionbutton.net" />
  <row Id="5169" PostHistoryTypeId="5" PostId="2380" RevisionGUID="f3b902a6-ef9e-4878-bfae-4ef94a1af593" CreationDate="2010-07-16T14:16:31.247" UserId="452" Comment="added 2 characters in body" Text="It's a matter of bonus and handicap. Some are for you and some for the AI.&#xD;&#xA;&#xD;&#xA;[Ref][1]:&#xD;&#xA;&gt; Chieften, Settler, Warlord... they all give bonuses to the human, or handicap the AI in one manner or another... these lower levels are easiest for the human and hard on the AI.&#xD;&#xA;&#xD;&#xA;&gt;At Noble, both sides are at their closest parity in regards to breaks to either side... Prince through Diety all favor the AI with increasing bonuses and gameplay ease, making it harder on the human. &#xD;&#xA;&#xD;&#xA;[There is a file that detail all those.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=280901&#xD;&#xA;  [2]:  http://forums.civfanatics.com/showthread.php?t=158130" />
  <row Id="5170" PostHistoryTypeId="2" PostId="2399" RevisionGUID="fb2c63fc-21ff-4648-889f-cd130e1aa73b" CreationDate="2010-07-16T14:32:14.000" UserId="1041" Text="Another point is that Zerg has overlords which can be sent out. In SC2 they have the added benefit of being able to spread your creep faster, but don't be afraid to use them similarly to SC1 (which includes scouting)." />
  <row Id="5171" PostHistoryTypeId="16" PostId="2294" RevisionGUID="db71e646-f8a0-4c9e-a055-6391db097024" CreationDate="2010-07-16T14:38:21.723" UserId="23" />
  <row Id="5172" PostHistoryTypeId="2" PostId="2400" RevisionGUID="630adc2f-4dd1-4469-a954-06bbd99bc305" CreationDate="2010-07-16T14:52:19.083" UserId="1046" Text="So, my Blanka is pretty weak right now.  What are some of the key things I need to use to be a good Blanka player?  For example:&#xD;&#xA;&#xD;&#xA; 1. What is Blanka's poke(s)?&#xD;&#xA; 2. How do I keep people from hammering on me when I'm getting up (is this called a wake-up game?)&#xD;&#xA; 3. Should I be keeping the pressure on or should I be turtling?&#xD;&#xA; 4. What moves have the least number of frames / highest priority?&#xD;&#xA; 5. Nice bread-and-butter combos?&#xD;&#xA;&#xD;&#xA;I'm probably missing stuff, so please enlighten me! :)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5173" PostHistoryTypeId="1" PostId="2400" RevisionGUID="630adc2f-4dd1-4469-a954-06bbd99bc305" CreationDate="2010-07-16T14:52:19.083" UserId="1046" Text="Must know tactics for Blanka" />
  <row Id="5174" PostHistoryTypeId="3" PostId="2400" RevisionGUID="630adc2f-4dd1-4469-a954-06bbd99bc305" CreationDate="2010-07-16T14:52:19.083" UserId="1046" Text="&lt;street-fighter-4&gt;" />
  <row Id="5175" PostHistoryTypeId="2" PostId="2401" RevisionGUID="d01a2c48-b9b1-45a2-98fa-02b0202d1cd1" CreationDate="2010-07-16T14:53:44.167" UserId="29" Text="How to get past the Subway Aeration room, the room where you have to Stop the fan, and get past them before they're automatically restarted, in the Ropeburn chapter&#xD;&#xA;&#xD;&#xA;Everytime I try, or the fan goes back on when i reach the fan (killing me), or I somehow can't reach the ledge just yet, or somehow I get to wallrun in a single place (glitch?) dropping back to the lower level afterwards.&#xD;&#xA;&#xD;&#xA;Should I use the left (closest) or the right (away) wall (from the fan) to wallrun back to the center ledge." />
  <row Id="5176" PostHistoryTypeId="1" PostId="2401" RevisionGUID="d01a2c48-b9b1-45a2-98fa-02b0202d1cd1" CreationDate="2010-07-16T14:53:44.167" UserId="29" Text="How to get past the Subway Airation Room in Mirrors edge." />
  <row Id="5177" PostHistoryTypeId="3" PostId="2401" RevisionGUID="d01a2c48-b9b1-45a2-98fa-02b0202d1cd1" CreationDate="2010-07-16T14:53:44.167" UserId="29" Text="&lt;pc&gt;&lt;mirrors-edge&gt;" />
  <row Id="5178" PostHistoryTypeId="2" PostId="2402" RevisionGUID="67b4f386-ea01-4a07-a8b8-a369b54b9672" CreationDate="2010-07-16T14:55:36.707" UserId="18" Text="[Here's][1] a 1UP article on Blanka.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mycheats.1up.com/view/section/3163881/25962/street_fighter_4/xbox_360" />
  <row Id="5179" PostHistoryTypeId="4" PostId="2374" RevisionGUID="3dd1627e-a4b2-4737-b4b6-b25c13a3eebd" CreationDate="2010-07-16T15:00:37.147" UserId="14" Comment="edited title" Text="How to use Wireless &amp; Wired xbox 360 Pads on macos ?" />
  <row Id="5180" PostHistoryTypeId="5" PostId="2180" RevisionGUID="e918b5cd-86c1-4497-a4e1-6d130d9b0e88" CreationDate="2010-07-16T15:06:43.277" UserId="14" Comment="deleted 1 characters in body" Text="An xbox controller can be used on a PC, but it really depends on the game whether it's supported or not.&#xD;&#xA;&#xD;&#xA;Unfortunally, Bioshock 2 does not support it.  &#xD;&#xA;See [here][1]:&#xD;&#xA;&#xD;&#xA;&gt; I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.&#xD;&#xA;&#xD;&#xA;&gt; I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/news/bioshock-2-pc-xbox-gamepad,9662.html" />
  <row Id="5181" PostHistoryTypeId="5" PostId="2178" RevisionGUID="dd5042f7-a87c-49e0-8242-c3d3c705fee5" CreationDate="2010-07-16T15:07:23.510" UserId="14" Comment="edited body; edited title" Text="I bought BioShock 2 on Steam in the sale a couple of weeks ago, however I'm better at playing FPSs using an xbox controller rather than a mouse and keyboard.&#xD;&#xA;&#xD;&#xA;Is there any way for me to use an xbox 360 controller to play Steam games?" />
  <row Id="5182" PostHistoryTypeId="4" PostId="2178" RevisionGUID="dd5042f7-a87c-49e0-8242-c3d3c705fee5" CreationDate="2010-07-16T15:07:23.510" UserId="14" Comment="edited body; edited title" Text="Can I use an xbox controller to play Steam Games" />
  <row Id="5183" PostHistoryTypeId="2" PostId="2403" RevisionGUID="005d6118-0181-494d-9b5f-81aa10a9d965" CreationDate="2010-07-16T15:08:01.200" UserId="23" Text="What does the game mean exactly with this sentence from the World of Goo corporation description?&#xD;&#xA;&#xD;&#xA;Full description, for reference:&#xD;&#xA;&#xD;&#xA;&gt; #World of Goo Corporation&#xD;&#xA;&gt; Goo balls you collect in each level get sent here. If you play with them frequently, something good may happen" />
  <row Id="5184" PostHistoryTypeId="1" PostId="2403" RevisionGUID="005d6118-0181-494d-9b5f-81aa10a9d965" CreationDate="2010-07-16T15:08:01.200" UserId="23" Text="&quot;If you play with them frequently, something good may happen&quot;" />
  <row Id="5185" PostHistoryTypeId="3" PostId="2403" RevisionGUID="005d6118-0181-494d-9b5f-81aa10a9d965" CreationDate="2010-07-16T15:08:01.200" UserId="23" Text="&lt;spoiler&gt;&lt;world-of-goo&gt;" />
  <row Id="5186" PostHistoryTypeId="4" PostId="2403" RevisionGUID="cba37d7b-1184-425c-a29a-73bea223f772" CreationDate="2010-07-16T15:11:24.890" UserId="14" Comment="edited title" Text="What does &quot;If you play with them frequently, something good may happen&quot; mean?" />
  <row Id="5187" PostHistoryTypeId="2" PostId="2404" RevisionGUID="116741ce-6306-4672-a9b0-2242513c8ca6" CreationDate="2010-07-16T15:12:10.707" UserId="18" Text="I don't think there's an actual meaning behind it. A lot of things in World of Goo are put in just for the humour with not much real meaning. Maybe if you try often enough, you'll score high?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://2dboy.com/forum/index.php?topic=39.0" />
  <row Id="5188" PostHistoryTypeId="2" PostId="2405" RevisionGUID="9d6eae26-c092-4bfd-9db7-9bcb00a870d9" CreationDate="2010-07-16T15:12:40.177" UserId="56" Text="If you press the button and wallrun directly to the fans you should have plenty of time to get through them.&#xD;&#xA;&#xD;&#xA;See [this YouTube video][1] to see it more clearly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Mza2RxM98FQ#t=7m28" />
  <row Id="5189" PostHistoryTypeId="5" PostId="2320" RevisionGUID="cb36b98d-50f1-486e-aed0-aad4995f9958" CreationDate="2010-07-16T15:15:07.513" UserId="997" Comment="added 263 characters in body" Text="Though I haven't yet played it (only bought it on steam) I hear that Dead Space is pretty good as a horror game. Also, Half Life 2 (especially Ravenholm) has been classified as a horror game by many because of the headcrab zombies. Definitely worth picking up if you haven't already, even if not for the horror aspect.&#xD;&#xA;&#xD;&#xA;EDIT: It's not really an fps, but Penumbra is an absurdly scary game. The atmosphere in that game is amazing. I can only play it in short sessions. Part of what makes it interesting is that the only weapon you have is a crowbar.Try out if you haven't already." />
  <row Id="5190" PostHistoryTypeId="6" PostId="2300" RevisionGUID="307e64d7-7a81-4df8-8a89-8be4c1cfe561" CreationDate="2010-07-16T15:16:01.413" UserId="730" Comment="edited tags" Text="&lt;steam&gt;" />
  <row Id="5191" PostHistoryTypeId="2" PostId="2406" RevisionGUID="08fe7705-e369-485c-82c5-dfaba74dd100" CreationDate="2010-07-16T15:19:26.563" UserId="88" Text="I think the only thing that happens is that if you build a high tower you can see up to three funny advertising signs (at least after chapter 4). You'll also see clouds showing other players current tower height if you clicked on the `connect` button." />
  <row Id="5192" PostHistoryTypeId="2" PostId="2407" RevisionGUID="d8294671-84f6-40d2-93ca-2491ce2110f5" CreationDate="2010-07-16T15:19:52.570" UserId="1037" Text="Can you arrange the order of your party through the in-game menu?  By this I mean the order in which you issue commands in battle.  &#xD;&#xA;&#xD;&#xA;Is there an easier way of doing it than going back to the inn and swapping characters out until the order is right?" />
  <row Id="5193" PostHistoryTypeId="1" PostId="2407" RevisionGUID="d8294671-84f6-40d2-93ca-2491ce2110f5" CreationDate="2010-07-16T15:19:52.570" UserId="1037" Text="How do you rearrange party members in Dragon Quest IX?" />
  <row Id="5194" PostHistoryTypeId="3" PostId="2407" RevisionGUID="d8294671-84f6-40d2-93ca-2491ce2110f5" CreationDate="2010-07-16T15:19:52.570" UserId="1037" Text="&lt;dragon-quest&gt;" />
  <row Id="5195" PostHistoryTypeId="2" PostId="2408" RevisionGUID="b8390963-26a1-41d1-a54e-63c728420ab2" CreationDate="2010-07-16T15:23:13.727" UserId="997" Text="I'd recommend picking up the MadCatz Xbox360 wired controller. All the xbox wired controllers are Windows compatible, and the MadCatz controller is at least a good 15 bucks cheaper than the Microsoft version. I use a Madcatz for pc gaming all the time, and it works pretty well.&#xD;&#xA;&#xD;&#xA;Prices: http://www.google.com/products/catalog?q=madcatz+wired+xbox+360+controller&amp;hl=en&amp;cid=3875636771555494077&amp;ei=K3lATI3lLqiEjQSM8P3TCA&amp;sa=title&amp;ved=0CAcQ8wIwADgA#p&#xD;&#xA;&#xD;&#xA;Lowest listed is only 17 bucks new." />
  <row Id="5196" PostHistoryTypeId="2" PostId="2409" RevisionGUID="4f9ef579-201b-430f-896c-5963d4c231e3" CreationDate="2010-07-16T15:40:22.173" UserId="320" Text="is there any way to increase the speed of gameplay in Plants-vs-zombies? its a great game but it can get a bit slow." />
  <row Id="5197" PostHistoryTypeId="1" PostId="2409" RevisionGUID="4f9ef579-201b-430f-896c-5963d4c231e3" CreationDate="2010-07-16T15:40:22.173" UserId="320" Text="Plants-vs-Zombies gameplay speed" />
  <row Id="5198" PostHistoryTypeId="3" PostId="2409" RevisionGUID="4f9ef579-201b-430f-896c-5963d4c231e3" CreationDate="2010-07-16T15:40:22.173" UserId="320" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="5199" PostHistoryTypeId="6" PostId="2407" RevisionGUID="2def4fbb-2c38-4619-8187-02d680d25fae" CreationDate="2010-07-16T15:41:46.870" UserId="85" Comment="edited tags" Text="&lt;dragon-quest-9&gt;" />
  <row Id="5200" PostHistoryTypeId="6" PostId="1864" RevisionGUID="53486443-2394-4eba-89f1-f68598ace65a" CreationDate="2010-07-16T15:42:36.683" UserId="85" Comment="edited tags" Text="&lt;ds&gt;&lt;dragon-quest-9&gt;&lt;dragon-quest-series&gt;" />
  <row Id="5201" PostHistoryTypeId="2" PostId="2410" RevisionGUID="4f99298f-c5b9-4970-a307-4730f6100dd5" CreationDate="2010-07-16T15:44:29.727" UserId="14" Text="I don't think this is possible sadly." />
  <row Id="5202" PostHistoryTypeId="2" PostId="2411" RevisionGUID="606f683d-0e5a-4e32-8435-d6663fdcc5b2" CreationDate="2010-07-16T16:04:29.030" UserId="102" Text="Certain units are better at scouting than others, but you should always scout constantly.  There are a couple units which work well for scouting:&#xD;&#xA;&#xD;&#xA; - Early worker -&gt; a definite must, usually at ~10 supply, but if you think you can do it around 12-13, even better&#xD;&#xA; - Tier 1 units (marine, zergling, Zealot) -&gt; they're cheap so suicide them into your opponents army to see what he has been building&#xD;&#xA; - Air scouts (Overlord, Observer) -&gt; you may have to sacrifice these for intel, so I suggest you place one at the top of the opponents main, and one at the bottom. This way you can move in and quickly see his entire base&#xD;&#xA; - Terran specific (Orbital Command and Flying buildings) -&gt; I actually recommend building an extra barracks and flying that in to scout.  It has a lot of HP and should see plenty.  Also, every MULE is worth 50 energy and gets you 250 minerals.  Usually a better use of 50 energy than a scan (though not if you need to see invisible).&#xD;&#xA;&#xD;&#xA;Goals of Scouting:&#xD;&#xA;&#xD;&#xA; - Scout a build order (opponents starting production) -&gt; When did he build a spawning pool? Did he go 2 Gate or Cybernetics core? Techlab on his Barracks or Factory? These will help you deal with early agression&#xD;&#xA; - Scout attack forces -&gt; Knowing when an enemy is coming is vital.  The more time you have to prepare the better.  Place a unit near his ramp and control those watch towers if you can!&#xD;&#xA; - Scout composition -&gt; Knowing mid/late game what your enemy forces look like, will allow you to better adapt.  Lots of Roaches? Build some immortals.  Tons of Marines? Morph some banelings. Colossus? Vikings!&#xD;&#xA; - Scout expansions -&gt; leave some Tier 1 or spare units at various expansions on the map so he doesn't sneak in a free base.&#xD;&#xA;&#xD;&#xA;When to Scout:&#xD;&#xA;&#xD;&#xA; - Constantly&#xD;&#xA; - Always&#xD;&#xA; - Every chance you get&#xD;&#xA; - NOW!!!!&#xD;&#xA;&#xD;&#xA;There is never a bad time to scout. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Note: I would caution against assimilator trick.  While it is slightly better as protoss than other races, you are essentially wasting resources and forcing him to play a more Tier 1 focused and aggressive strategy.  If I only have minerals I'm going to build a lot of Gateway/Barracks/Hatcheries and push out cheap units instead of teching.  Not a good position for my opponent who had to sacrifice 150 minerals." />
  <row Id="5203" PostHistoryTypeId="2" PostId="2412" RevisionGUID="977f0187-2507-457a-ab32-f8c444ea22be" CreationDate="2010-07-16T16:14:02.953" UserId="295" Text="I'd give this a more informative title, but this one is really hazy for me. I recall playing this when I was in elementary school, so we're talking early 1990s (unless my memory fails me).&#xD;&#xA;&#xD;&#xA;You were some man running through what I recall to be a cave. The cave had various levels which I think you could travel between using some sort of lift.&#xD;&#xA;&#xD;&#xA;Your main weapon was an energy sword that would change its color each time you upgraded it during the game (I recall the colors red and white, particularly).&#xD;&#xA;I remember that in one section there was a room in which you could see a waterfall in the background. One of the abilities you would gain while playing would cause the screen to shake when activated, but to my best of recollection it did nothing other than causing said waterfall to explode (yes, explode).&#xD;&#xA;&#xD;&#xA;Sadly that's all I have for you to go on. I'd really be glad if someone could ID this." />
  <row Id="5204" PostHistoryTypeId="1" PostId="2412" RevisionGUID="977f0187-2507-457a-ab32-f8c444ea22be" CreationDate="2010-07-16T16:14:02.953" UserId="295" Text="Help identifying an old NES (or perhaps SNES?) platformer" />
  <row Id="5205" PostHistoryTypeId="3" PostId="2412" RevisionGUID="977f0187-2507-457a-ab32-f8c444ea22be" CreationDate="2010-07-16T16:14:02.953" UserId="295" Text="&lt;identify-this-game&gt;&lt;nes&gt;&lt;old-games&gt;" />
  <row Id="5206" PostHistoryTypeId="2" PostId="2413" RevisionGUID="2253d8cb-ec87-4d3f-9224-01a6809f0323" CreationDate="2010-07-16T16:14:27.960" UserId="19" Text="Does DJ Hero provide statistics regarding the progress of the collectible goals? &#xD;&#xA;&#xD;&#xA;In other words, is there a way to figure out how many hot starts you have had thus far or how many scratches are still to be completed on the way to the Super Scratchin' achievement?" />
  <row Id="5207" PostHistoryTypeId="1" PostId="2413" RevisionGUID="2253d8cb-ec87-4d3f-9224-01a6809f0323" CreationDate="2010-07-16T16:14:27.960" UserId="19" Text="DJ Hero statistics" />
  <row Id="5208" PostHistoryTypeId="3" PostId="2413" RevisionGUID="2253d8cb-ec87-4d3f-9224-01a6809f0323" CreationDate="2010-07-16T16:14:27.960" UserId="19" Text="&lt;dj-hero&gt;" />
  <row Id="5209" PostHistoryTypeId="2" PostId="2414" RevisionGUID="c69c2cef-719c-43d4-90a9-926d33e591ba" CreationDate="2010-07-16T16:19:28.847" UserId="85" Text="One off the top of my head actually might be the one you're looking for. Is it **Cosmo Police Galivan**? There doesn't seem to be any articles on the game that I can find, but you might look at some images [here](http://www.gamefaqs.com/nes/577551-cosmo-police-galivan/images). &#xD;&#xA;&#xD;&#xA;I'm actually operating off of the parts about taking place entirely in caves and having an exploding waterfall. It's been many years since I played it, though, so I might not be quite accurate in my memory of the waterfall part." />
  <row Id="5210" PostHistoryTypeId="2" PostId="2415" RevisionGUID="da4f26a5-8506-4ccd-9202-0cf1317caa5b" CreationDate="2010-07-16T16:22:54.020" UserId="1051" Text="For really early scouting, I hotkey the worker to 1 (select it then ctrl + 1).  I take advantage of the fact that you can hold down on shift to queue up commands and usually just hold down on shift and right click a couple laps around their base and then right click back on mine.  Not the most pro way of doing things, but it keeps me from having to worry about micromanaging my scout while keeping my build order on track.&#xD;&#xA;&#xD;&#xA;For terran/protoss, I usually send the worker that finishes the first supply depot/pylon.  For Zerg, I usually just send my 10th worker if it's a large map and my overlord can't find them quickly.&#xD;&#xA;&#xD;&#xA;Scouting later than that is a much more involved question and largely depends on the circumstances, race matchup, map, etc." />
  <row Id="5211" PostHistoryTypeId="6" PostId="2178" RevisionGUID="eae1fd3f-c71a-4b1e-adb3-dd94b1b24816" CreationDate="2010-07-16T16:33:30.283" UserId="29" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;steam&gt;&lt;controllers&gt;&lt;bioshock-2&gt;" />
  <row Id="5212" PostHistoryTypeId="2" PostId="2416" RevisionGUID="e960488f-579c-4910-a334-b13cd26df438" CreationDate="2010-07-16T16:43:19.120" UserId="23" Text="This is a rumour I heard somewhere on the internet I have little trouble in buying: aiming with console controllers does not sound too easy, especially when you need to go for &quot;twitch shots&quot;.&#xD;&#xA;&#xD;&#xA;Is it, however, actually true?" />
  <row Id="5213" PostHistoryTypeId="1" PostId="2416" RevisionGUID="e960488f-579c-4910-a334-b13cd26df438" CreationDate="2010-07-16T16:43:19.120" UserId="23" Text="Do first person shooters for console typically come with aiming help?" />
  <row Id="5214" PostHistoryTypeId="3" PostId="2416" RevisionGUID="e960488f-579c-4910-a334-b13cd26df438" CreationDate="2010-07-16T16:43:19.120" UserId="23" Text="&lt;consoles&gt;&lt;fps&gt;" />
  <row Id="5215" PostHistoryTypeId="2" PostId="2417" RevisionGUID="3f26ed1d-feea-48cf-9a4d-02e244113ec1" CreationDate="2010-07-16T16:44:54.310" UserId="885" Text="You only need to input 3 button combinations. The proper combinations, in order, are:&#xD;&#xA;&#xD;&#xA;**Up + Triangle, Down + X, Down + X.**&#xD;&#xA;&#xD;&#xA;If you want more complete details on the possible outcomes on the train, go [here][1] and search for this text &quot;{32} The Huge Materia: Corel and Fort Condor&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703" />
  <row Id="5216" PostHistoryTypeId="6" PostId="2416" RevisionGUID="ff75c532-8eed-400f-871f-2169196cf13f" CreationDate="2010-07-16T16:48:44.150" UserId="85" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;consoles&gt;" />
  <row Id="5217" PostHistoryTypeId="2" PostId="2418" RevisionGUID="dcb46e61-8673-4a74-8ae1-2d1b57c8d109" CreationDate="2010-07-16T16:52:46.813" UserDisplayName="Steve Pinto" Text="I'm looking for a list of downloadable games (and content) that is coming out on the PSN.  Almost all of the lists I have found are for ALL PS3/PSN/Arcade games and it's hard to separate out the PSN games specifically.  Any suggestions? " />
  <row Id="5218" PostHistoryTypeId="1" PostId="2418" RevisionGUID="dcb46e61-8673-4a74-8ae1-2d1b57c8d109" CreationDate="2010-07-16T16:52:46.813" UserDisplayName="Steve Pinto" Text="Does anyone have or know of a list of PSN game release dates?" />
  <row Id="5219" PostHistoryTypeId="3" PostId="2418" RevisionGUID="dcb46e61-8673-4a74-8ae1-2d1b57c8d109" CreationDate="2010-07-16T16:52:46.813" UserDisplayName="Steve Pinto" Text="&lt;ps3&gt;&lt;psn&gt;&lt;release-date&gt;" />
  <row Id="5220" PostHistoryTypeId="2" PostId="2419" RevisionGUID="199d4578-679d-4ecf-a505-d673840a463c" CreationDate="2010-07-16T16:58:00.347" UserId="18" Text="IGN has a [list][1] of upcoming PS3 games. Just click `PlayStation Store` at the top of the table to only view PSN games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ps3.ign.com/index/release.html" />
  <row Id="5221" PostHistoryTypeId="2" PostId="2420" RevisionGUID="31879371-277b-4945-bbeb-479625603771" CreationDate="2010-07-16T16:59:15.960" UserId="98" Text="Typically, yes. Using analog sticks to aim is not as precise as using a mouse. So in several games, if you get your aim close enough to a target, the game will help by giving it a nudge in the right direction. Or if you do get on target and the target moves, it may adjust for you. (Depending on the game of course).&#xD;&#xA;&#xD;&#xA;Some games of course have a lot of aim assist, others have only a little, and some will allow you to disable it completely." />
  <row Id="5222" PostHistoryTypeId="2" PostId="2421" RevisionGUID="13e742da-5051-4771-8c52-cdadaa0c08c7" CreationDate="2010-07-16T16:59:40.080" UserId="50" Text="Different games offer different amounts of aim-assist, usually activated by holding down the &quot;aim down the sights&quot; button.  It ranges from full lock-on-and-track to just a gentle &quot;nudge&quot; towards center mass to none at all (or configurable).&#xD;&#xA;&#xD;&#xA;In my experience, single-player games tend to have more aim-assist than multiplayer games, but not always.  The aim-assist greatly contributes to the unique feel of aiming in different games." />
  <row Id="5223" PostHistoryTypeId="5" PostId="2417" RevisionGUID="655ee3a6-9b11-4b91-91f3-c5c27f947828" CreationDate="2010-07-16T17:05:24.157" UserId="885" Comment="added 302 characters in body" Text="**To Stop the Train (and get the Huge Materia and Ultima Materia)**&#xD;&#xA;&#xD;&#xA;You only need to input 3 button combinations. The proper combinations, in order, are:&#xD;&#xA;&#xD;&#xA;Up + Triangle, Down + X, Down + X.&#xD;&#xA;&#xD;&#xA;**To Get onto the Second Train**&#xD;&#xA;&#xD;&#xA;If you are having trouble speeding up the first train in order to catch the second, you simply have to alternate pressing Up and Triangle. So, press Up, Triangle, Up, Triangle, Up, Triangle, etc.&#xD;&#xA;&#xD;&#xA;If you want more complete details on the possible outcomes on the train, go [here][1] and search for this text &quot;{32} The Huge Materia: Corel and Fort Condor&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703" />
  <row Id="5224" PostHistoryTypeId="2" PostId="2422" RevisionGUID="aa78e6b3-b545-4b12-9388-cfe143b0017b" CreationDate="2010-07-16T17:14:02.257" UserId="459" Text="Some games even allow you to turn these features off; however, I've found that they don't always turn them off completely, they just tone them down.  The Halo games for example employ a target assist that will &quot;pull&quot; your aim towards an enemy when they drift close enough to your crosshairs; however, if this feature is turned off, they'll still pull your crosshairs a bit, but it isn't as obvious.&#xD;&#xA;&#xD;&#xA;Most console shooters, especially ones with heavy single player modes, will also employ an auto-center feature.  As you move forward, if you do not actively look in other directions, it will automatically cause your sights to drift towards the center of the horizon.  Typically you can turn this off as well, but it varies from game to game." />
  <row Id="5225" PostHistoryTypeId="2" PostId="2423" RevisionGUID="a0ca8ca7-b6c4-4c4a-88f1-b5b6a5991495" CreationDate="2010-07-16T17:15:43.000" UserId="580" Text="When playing Ladder games without a password, the game gets the same few spammers joining, spamming, leaving, and rejoining every few minutes. What I'd really like is to be able to stop them from joining at all, but I don't think that's possible. I know I can squelch them from the party window, but I was hoping there was a / command to do that." />
  <row Id="5226" PostHistoryTypeId="1" PostId="2423" RevisionGUID="a0ca8ca7-b6c4-4c4a-88f1-b5b6a5991495" CreationDate="2010-07-16T17:15:43.000" UserId="580" Text="Is there a command line command to mute (or squelch) a player in Diablo 2?" />
  <row Id="5227" PostHistoryTypeId="3" PostId="2423" RevisionGUID="a0ca8ca7-b6c4-4c4a-88f1-b5b6a5991495" CreationDate="2010-07-16T17:15:43.000" UserId="580" Text="&lt;diablo2&gt;" />
  <row Id="5228" PostHistoryTypeId="2" PostId="2424" RevisionGUID="3df1126b-76ac-4908-9fde-7db8663b0aff" CreationDate="2010-07-16T17:22:28.857" UserId="200" Text=" `/squelch &lt;*account name&gt;` or `/ignore &lt;*account name&gt;` should squelch or mute players, respectively" />
  <row Id="5229" PostHistoryTypeId="5" PostId="2250" RevisionGUID="c6213a37-51c9-4c78-81f2-bf6ae76097cb" CreationDate="2010-07-16T17:43:03.020" UserId="39" Comment="added 8 characters in body" Text="Label them with a [note][1] &lt;kbd&gt;N&lt;/kbd&gt; when constructed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/40d:Note" />
  <row Id="5230" PostHistoryTypeId="6" PostId="2376" RevisionGUID="fd1d5c79-4d24-48c7-bc1b-25b9bcdad364" CreationDate="2010-07-16T17:48:12.963" UserId="160" Comment="edited tags" Text="&lt;turn-based-strategy&gt;&lt;civilization-4&gt;&lt;difficulty&gt;" />
  <row Id="5231" PostHistoryTypeId="2" PostId="2425" RevisionGUID="f3ba70da-4fbb-4bd7-b9b4-8da30227eed2" CreationDate="2010-07-16T17:48:16.863" UserId="1060" Text="According to the Red Dead Redemption Trophy guide at (http://www.ps3trophies.com/forums/trophy-guides/27546-red-dead-redemption-trophy-guide.html), as long as you don't change breed of horse when it dies you should be able to collect the trophy." />
  <row Id="5232" PostHistoryTypeId="2" PostId="2426" RevisionGUID="8c62e469-7c16-4188-9bfd-96518e6ec9ff" CreationDate="2010-07-16T17:50:50.353" UserId="1062" Text="What are the recommended system specs to run Steam games like Team Fortress 2 or Call of Duty? Is a Macbook with 4 GB ram good enough? Also, what internet speeds do you need to be able to play online?" />
  <row Id="5233" PostHistoryTypeId="1" PostId="2426" RevisionGUID="8c62e469-7c16-4188-9bfd-96518e6ec9ff" CreationDate="2010-07-16T17:50:50.353" UserId="1062" Text="What are the system requirements to run Steam games?" />
  <row Id="5234" PostHistoryTypeId="3" PostId="2426" RevisionGUID="8c62e469-7c16-4188-9bfd-96518e6ec9ff" CreationDate="2010-07-16T17:50:50.353" UserId="1062" Text="&lt;steam&gt;" />
  <row Id="5236" PostHistoryTypeId="2" PostId="2428" RevisionGUID="6915652b-8b8b-44a7-a210-de0cae6aea93" CreationDate="2010-07-16T17:55:28.423" UserId="161" Text="I imagine it would depend greatly on the game you're playing - it being on Steam doesn't really change the system requirements. Your machine sounds capable though.&#xD;&#xA;&#xD;&#xA;You can find system requirements for individual games by Googling, if not on the Steam site.&#xD;&#xA;&#xD;&#xA;For most online games, just about any reasonable broadband connection should be fine if you're not using voice or other big bandwidth-consuming features. You might want a connection of at least 2Mbps (low) for voice." />
  <row Id="5237" PostHistoryTypeId="2" PostId="2429" RevisionGUID="47b21f68-ed9c-4a93-8fe6-54224ae1d760" CreationDate="2010-07-16T18:03:51.247" UserId="1037" Text="Is there any way to disable the auto pause that takes you to the menu screen?  &#xD;&#xA;&#xD;&#xA;I play Secret of Monkey Island: SE in windowed mode.  Whenever I click on something outside the window, the game will automatically pause and go to the menu screen.  I have a dual monitor setup, and I want to play Monkey Island on one screen, and work on something else in the other without having to constantly pause and resume the game." />
  <row Id="5238" PostHistoryTypeId="1" PostId="2429" RevisionGUID="47b21f68-ed9c-4a93-8fe6-54224ae1d760" CreationDate="2010-07-16T18:03:51.247" UserId="1037" Text="How  to disable auto-pause in Secret of Monkey Island: SE?" />
  <row Id="5239" PostHistoryTypeId="3" PostId="2429" RevisionGUID="47b21f68-ed9c-4a93-8fe6-54224ae1d760" CreationDate="2010-07-16T18:03:51.247" UserId="1037" Text="&lt;monkey-island&gt;" />
  <row Id="5240" PostHistoryTypeId="2" PostId="2430" RevisionGUID="67a50453-f939-4040-b19b-2e96bdca063d" CreationDate="2010-07-16T18:12:18.610" UserId="1037" Text="Before you purchase any games on Steam, you can view the minimum and recommended system requirements on the description page.  &#xD;&#xA;&#xD;&#xA;Steam will also occasionally offer demos and free weekends for select games, so you can try it out that way too.  If the game you're interested in doesn't have any of those things, you can either judge based on the system requirements specified, or find a friend who owns the game and borrow it to see if it will run to your satisfaction.    " />
  <row Id="5241" PostHistoryTypeId="2" PostId="2431" RevisionGUID="60c3aac7-842d-41bf-856d-5bc9104dae9d" CreationDate="2010-07-16T18:41:56.630" UserId="354" Text="I don't know if this is the same problem you are having, but you could try the solution found [here][1]:&#xD;&#xA;&#xD;&#xA;`Open Task Manager  &#xD;&#xA;find MISE.exe in the &quot;processes&quot; list.  &#xD;&#xA;Right click it and then click &quot;Set Affinity...&quot;  &#xD;&#xA;Uncheck the checkbox next to all CPU cores except for one (it doesn't matter which one you leave checked, as long as only one is checked).  &#xD;&#xA;Play Game!  `&#xD;&#xA;&#xD;&#xA;If this works, and you don't want to do this every time, more information can be found in the thread to edit the program and make this solution permanent (i would obviously test it first before doing that)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pc/adventure/thesecretofmonkeyislandspecialedition/show_msgs.php?topic_id=m-1-50475695&amp;pid=960378" />
  <row Id="5242" PostHistoryTypeId="2" PostId="2432" RevisionGUID="a935a878-3109-4938-9243-444d7bc7f1fc" CreationDate="2010-07-16T18:43:09.297" UserId="207" Text="I have always been interested in getting into fighting games but struggle with getting over the steep learning curves often involved; for example, keeping track of all the different button combinations, or naturally figuring out which moves string together the best to make a combo. I figure that the best solution to this would be to play a fighting game that encourages beginners to develop these skills gradually.&#xD;&#xA; &#xD;&#xA;What is a good fighting game to ease beginners into the genre in general? I would like to avoid one that allows button-mashers to succeed; a fighting game that has depth and allows the beginner to discover this depth. " />
  <row Id="5243" PostHistoryTypeId="1" PostId="2432" RevisionGUID="a935a878-3109-4938-9243-444d7bc7f1fc" CreationDate="2010-07-16T18:43:09.297" UserId="207" Text="What is a good beginner's fighting game?" />
  <row Id="5244" PostHistoryTypeId="3" PostId="2432" RevisionGUID="a935a878-3109-4938-9243-444d7bc7f1fc" CreationDate="2010-07-16T18:43:09.297" UserId="207" Text="&lt;game-rec&gt;&lt;fighting-game&gt;" />
  <row Id="5245" PostHistoryTypeId="2" PostId="2433" RevisionGUID="2f716ca6-089f-4744-b26d-44dafb8e9718" CreationDate="2010-07-16T18:50:40.310" UserId="44" Text="You really should view the minimum requirements on the game's page on Steam first.  That being said, 4GB of RAM is plenty. You also will need a semi-decent video card to run them, as well as a semi-decent CPU.  &#xD;&#xA;&#xD;&#xA;For Internet speeds, I couldn't fathom playing a shooter on anything less than a 768kpbs DSL line.  I use the max speed cable in my area myself. " />
  <row Id="5246" PostHistoryTypeId="2" PostId="2434" RevisionGUID="0aa71d0f-738e-426d-96f6-e90d9bbabd01" CreationDate="2010-07-16T18:57:25.507" UserId="998" Text="Try [Game Speed Adjuster](http://www.techspot.com/downloads/3131-game-speed-adjuster.html)." />
  <row Id="5247" PostHistoryTypeId="2" PostId="2435" RevisionGUID="e2d4e8c5-c67e-4375-b9cb-a4aeeb9496c5" CreationDate="2010-07-16T18:58:24.677" UserId="451" Text="You might want to try *Batman: Arkham Asylum*. It's not solely a fighting game, but its fighting mechanics are simple to learn and moderately difficult to master. It would give you a good introduction to the style of a fighting game while providing an overall awesome gaming experience.&#xD;&#xA;&#xD;&#xA;Alternately, if you want to jump straight into a hard core fighting game, my favorite is *Mortal Kombat vs DC Universe*. I like the plethora of combos and the ability to string them together in interesting patterns. Not all the characters are sharply distinguished, but many of them have a unique feel. Playing Green Lantern, for example, is *very* different from playing Batman.&#xD;&#xA;&#xD;&#xA;The story is pretty lame, and some aspects of the production could be better, but the practice mode helps you learn while the single-player will help you get a feel for which of the characters might best match your style. Once you've figured out who you like to play, then you can take your game online to try it out against other players.&#xD;&#xA;&#xD;&#xA;I find the multi-player pretty punishing, but it was pretty fun nevertheless." />
  <row Id="5248" PostHistoryTypeId="2" PostId="2436" RevisionGUID="54e33ca0-6565-429b-8c05-d7d59f008689" CreationDate="2010-07-16T19:00:44.407" UserId="1037" Text="*Virtua Fighter*&#xD;&#xA;&#xD;&#xA;There is no more easily accessible fighting game than *Virtua Fighter*.  There are only three buttons: punch, kick, and guard.  Compare to this to games like *Street Fighter*, which have twice as many buttons.  &#xD;&#xA;&#xD;&#xA;*Virtua Fighter* is also a series notorious for punishing button mashing.  You will never be able to defeat a pro at *Virtua Fighter* simply pounding on the controller.&#xD;&#xA;&#xD;&#xA;*Virtua Fighter* also features one of the deepest and most satisfyingly complex fighting systems ever developed.  You are free to try exploring its depths on your own, or you can purchase *Virtua Fighter 4: Evolution* for the PS2 and go through its *excellent* tutorials that will not only teach you the basics of *Virtua Fighter*, but teach you the rock solid fundamentals of fighting games that are applicable to nearly every game in the genre!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5249" PostHistoryTypeId="2" PostId="2437" RevisionGUID="a629a17f-f86e-4514-a643-f90c2f13074f" CreationDate="2010-07-16T19:06:43.083" UserId="1037" Text="[Wikipedia][1] has a great list of available, and soon to be released, PSN games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_PlayStation_Store_games" />
  <row Id="5250" PostHistoryTypeId="2" PostId="2438" RevisionGUID="19be7247-ceb9-41a1-b627-71b0d264af37" CreationDate="2010-07-16T19:08:56.743" UserId="394" Text="Units have attributes and the system is a little more complicated than warcraft 3.&#xD;&#xA;&#xD;&#xA;If you look at each unit it may have one of the following descriptors:&#xD;&#xA;&#xD;&#xA; - light&#xD;&#xA; - armored&#xD;&#xA; - biological&#xD;&#xA; - mechanical&#xD;&#xA; - massive&#xD;&#xA; - psionic&#xD;&#xA;&#xD;&#xA;For example a marine is a light biological unit while a siege tank is an armored mechanical unit and a marauder is an armored biological unit. This is something you will have to memorize with time but usually you can guess which will apply just by looking at the unit or in doubt clicking on it. These are easily viewable on the HUD just below the units description in the center of the screen.&#xD;&#xA;&#xD;&#xA;Now each unit may have a bonus against one of these armors making it a good hard counter. For example helion's have +dmg vs light armor and are great for killing zerglings, a light biological unit. An Immortal has a large +dmg bonus vs armored units and is a great counter for other armored units such as marauders, siege tanks, roaches or stalkers.&#xD;&#xA;&#xD;&#xA;Blizzard has said there will be tutorials in the released version of SC2 to train players for multi-player combat. Part of those tutorials will be explaining by example how these hard counters work and which units to build to counter your opponent.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5251" PostHistoryTypeId="2" PostId="2439" RevisionGUID="53c38861-a03b-4a4b-826b-7795bc52201e" CreationDate="2010-07-16T19:13:11.693" UserId="149" Text="For Jokey it was a good approach for me, to spawn near a high ground, and ride them to a ledge and make them fall. Yes, you die... but you respawn. They don't.&#xD;&#xA;&#xD;&#xA;Also, a good thing is to combine spitter and jokey. Keep them in the goo as long as you can. (also can get an achievement there)&#xD;&#xA;&#xD;&#xA;In fact the best moments to attack with the jokey, is when the horde is attacking or when one of the survivors is left behind.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5252" PostHistoryTypeId="5" PostId="2438" RevisionGUID="375aa178-cf88-46de-865e-ea98077bf4b8" CreationDate="2010-07-16T19:23:31.373" UserId="394" Comment="added 212 characters in body" Text="Units have attributes and the system is a little more complicated than warcraft 3.&#xD;&#xA;&#xD;&#xA;If you look at each unit it may have one of the following descriptors:&#xD;&#xA;&#xD;&#xA; - light&#xD;&#xA; - armored&#xD;&#xA; - biological&#xD;&#xA; - mechanical&#xD;&#xA; - massive&#xD;&#xA; - psionic&#xD;&#xA;&#xD;&#xA;For example a marine is a light biological unit while a siege tank is an armored mechanical unit and a marauder is an armored biological unit. This is something you will have to memorize with time but usually you can guess which will apply just by looking at the unit or in doubt clicking on it. These are easily viewable on the HUD just below the units description in the center of the screen.&#xD;&#xA;&#xD;&#xA;Now each unit may have a bonus against one of these armors making it a good hard counter. You can see this bonus during game by selecting the unit and viewing the hud in the center of the screen. It will list the damange of the unit and any bonsuses it recieves against units of a particular type. &#xD;&#xA;&#xD;&#xA;For example helion's have +dmg vs light armor and are great for killing zerglings, a light biological unit. An Immortal has a large +dmg bonus vs armored units and is a great counter for other armored units such as marauders, siege tanks, roaches or stalkers.&#xD;&#xA;&#xD;&#xA;Blizzard has said there will be tutorials in the released version of SC2 to train players for multi-player combat. Part of those tutorials will be explaining by example how these hard counters work and which units to build to counter your opponent.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5253" PostHistoryTypeId="2" PostId="2440" RevisionGUID="e3782603-b04c-46fd-a092-23a86d4c10a3" CreationDate="2010-07-16T19:32:33.177" UserId="1037" Text="If you're at all familiar with JRPG's, *Dragon Quest IX* doesn't deviate far from the norm, and requires absolutely no prior knowledge of earlier titles.  &#xD;&#xA;&#xD;&#xA;Thankfully *Dragon Quest IX* is the least frustrating game in the series because it eliminates random encounters.  You can now see monsters on the field and can simply run around them if you don't want to fight.   &#xD;&#xA;&#xD;&#xA;For these reasons I cannot recommend starting with an earlier game.  If you play *DQIX* to completion and are craving more, then I would suggest looking into the other *Dragon Quest* games, but not before." />
  <row Id="5254" PostHistoryTypeId="2" PostId="2441" RevisionGUID="71f9b1c8-c67f-447d-abff-108f4c66a3c0" CreationDate="2010-07-16T19:32:49.150" UserId="743" Text="Easy: Tekken, or Soul Calibur  - you can be a complete button basher, and still get a lot of fun out of it. Still, if you don't invest the time now, you'll never be able to do a dragon punch. Virtua Fighter, while &quot;simple&quot; is *not* easy..." />
  <row Id="5255" PostHistoryTypeId="2" PostId="2442" RevisionGUID="30cd9e75-e9b6-4de8-bc69-8ccbc3679783" CreationDate="2010-07-16T19:55:22.013" UserId="1037" Text="Every game on Xbox Live Arcade has a trial mode.  I suggest you take advantage of this excellent feature.&#xD;&#xA;&#xD;&#xA;Don't bother looking through what games are most popular or most highly rated. The best possible advice I can give you is to download as many games as you can in the genres you're interested in, and play through their trials.  &#xD;&#xA;&#xD;&#xA;If you can't trust your own opinion of the game after having played the trial version, there is little help to be found elsewhere.  " />
  <row Id="5256" PostHistoryTypeId="6" PostId="2426" RevisionGUID="98fd0267-d3fe-4fc9-9836-8202e9db5e2d" CreationDate="2010-07-16T20:08:14.463" UserId="14" Comment="edited tags" Text="&lt;steam&gt;&lt;game-requirements&gt;" />
  <row Id="5257" PostHistoryTypeId="6" PostId="2360" RevisionGUID="b0babb06-3fb4-4719-8700-8ef1e54e37c6" CreationDate="2010-07-16T20:08:56.707" UserId="14" Comment="edited tags" Text="&lt;steam&gt;&lt;offline&gt;&lt;single-player&gt;" />
  <row Id="5258" PostHistoryTypeId="6" PostId="2413" RevisionGUID="86759891-8ede-4975-86ac-54d44809b031" CreationDate="2010-07-16T20:09:29.140" UserId="14" Comment="edited tags" Text="&lt;dj-hero&gt;&lt;collectibles&gt;&lt;statistics&gt;" />
  <row Id="5259" PostHistoryTypeId="6" PostId="2407" RevisionGUID="eaed51d4-d51f-4032-8c1a-2060ccb725b1" CreationDate="2010-07-16T20:10:18.750" UserId="14" Comment="edited tags" Text="&lt;dragon-quest-9&gt;" />
  <row Id="5260" PostHistoryTypeId="6" PostId="2354" RevisionGUID="8bb84018-b4ee-4ade-a9b3-01de33c32b92" CreationDate="2010-07-16T20:10:47.047" UserId="14" Comment="edited tags" Text="&lt;ipad&gt;&lt;save-games&gt;&lt;nova&gt;" />
  <row Id="5261" PostHistoryTypeId="2" PostId="2443" RevisionGUID="fbd3fcd2-8b22-4d44-93ef-3ec8b49be5c6" CreationDate="2010-07-16T20:21:14.883" UserId="1074" Text="If it does, then it seems like I need to put down Halo for once. :)" />
  <row Id="5262" PostHistoryTypeId="1" PostId="2443" RevisionGUID="fbd3fcd2-8b22-4d44-93ef-3ec8b49be5c6" CreationDate="2010-07-16T20:21:14.883" UserId="1074" Text="Does MAG (Massive Action Game) really have 256 player multiplayer with no lag?" />
  <row Id="5263" PostHistoryTypeId="3" PostId="2443" RevisionGUID="fbd3fcd2-8b22-4d44-93ef-3ec8b49be5c6" CreationDate="2010-07-16T20:21:14.883" UserId="1074" Text="&lt;online&gt;" />
  <row Id="5264" PostHistoryTypeId="2" PostId="2444" RevisionGUID="958197af-0589-4abc-8fa6-9fd930f9ab31" CreationDate="2010-07-16T20:22:10.983" UserId="11" Text="Would I be in violation of the Terms of Service agreement if I were to buy, sell, trade, or give away my World of Warcraft account?" />
  <row Id="5265" PostHistoryTypeId="1" PostId="2444" RevisionGUID="958197af-0589-4abc-8fa6-9fd930f9ab31" CreationDate="2010-07-16T20:22:10.983" UserId="11" Text="Is selling or trading my World of Warcraft account a violation of the Terms of Service agreement?" />
  <row Id="5266" PostHistoryTypeId="3" PostId="2444" RevisionGUID="958197af-0589-4abc-8fa6-9fd930f9ab31" CreationDate="2010-07-16T20:22:10.983" UserId="11" Text="&lt;world-of-warcraft&gt;&lt;terms-of-service&gt;" />
  <row Id="5267" PostHistoryTypeId="2" PostId="2445" RevisionGUID="f73506b5-9514-4974-ab89-ef461e67affe" CreationDate="2010-07-16T20:25:32.377" UserId="14" Text="According to the [terms of use][1], yes&#xD;&#xA;&#xD;&#xA;&gt;###Ownership/Selling of the Account or Virtual Items.  &#xD;&#xA;Blizzard does not recognize the transfer of WoW Accounts or Blizzard Accounts (each an &quot;Account&quot;). **You may not purchase, sell, gift or trade any Account, or offer to purchase, sell, gift or trade any Account**, and any such attempt shall be null and void. Blizzard owns, has licensed, or otherwise has rights to all of the content that appears in the Game. You agree that you have no right or title in or to any such content, including without limitation the virtual goods or currency appearing or originating in the Game, or any other attributes associated with the Account or stored on the Service. Blizzard does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the &quot;real world&quot; of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for &quot;real&quot; money, or exchange those items or currency for value outside of the Game. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.worldofwarcraft.com/legal/termsofuse.html" />
  <row Id="5268" PostHistoryTypeId="2" PostId="2446" RevisionGUID="55f40095-f18c-4d3e-8a32-db8ff3461b1e" CreationDate="2010-07-16T20:37:38.543" UserId="1074" Text="I've seen people on top of really high things when there's no flying vehicles. How do they get up there?" />
  <row Id="5269" PostHistoryTypeId="1" PostId="2446" RevisionGUID="55f40095-f18c-4d3e-8a32-db8ff3461b1e" CreationDate="2010-07-16T20:37:38.543" UserId="1074" Text="How do I jump onto really high stuff in Halo?" />
  <row Id="5270" PostHistoryTypeId="3" PostId="2446" RevisionGUID="55f40095-f18c-4d3e-8a32-db8ff3461b1e" CreationDate="2010-07-16T20:37:38.543" UserId="1074" Text="&lt;halo&gt;&lt;halo-3&gt;&lt;jumping&gt;" />
  <row Id="5277" PostHistoryTypeId="4" PostId="2423" RevisionGUID="1faad23d-7bbb-4e95-aa0e-783d765d8033" CreationDate="2010-07-16T20:47:46.130" UserId="580" Comment="edited title" Text="Is there a slash command to mute (or squelch) a player in Diablo 2?" />
  <row Id="5279" PostHistoryTypeId="2" PostId="2449" RevisionGUID="7ba955ae-2f0e-4472-a881-e60b409da583" CreationDate="2010-07-16T20:51:20.693" UserId="44" Text="It does but, unfortunately that is all I can say good about it.  Graphics are meh, the game play is only above average, and the guns sound like pea shooters.  Also, it is kind of boxed off so you don't see all 256 people at once. " />
  <row Id="5281" PostHistoryTypeId="6" PostId="2443" RevisionGUID="8970ef02-ffba-4f41-9f22-b9c4f61fa47e" CreationDate="2010-07-16T20:51:35.903" UserId="44" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;online&gt;&lt;mag&gt;" />
  <row Id="5282" PostHistoryTypeId="2" PostId="2450" RevisionGUID="5f2679a5-63c7-4f7a-8dad-f3150b8329c4" CreationDate="2010-07-16T21:24:12.260" UserId="1082" Text="Be aware that backing up saved games to a USB thumb drive, and potentially to an external hard drive, doesn't always guarantee saving all of the associated data-- games with online components, like Rock Band, can restrict the ability of a user to backup the data associated with the saved content. I found out about Rock Band's issue the hard way..." />
  <row Id="5283" PostHistoryTypeId="2" PostId="2451" RevisionGUID="53e5d1b3-6c82-47a7-9ddd-9672e2ba96de" CreationDate="2010-07-16T21:24:24.443" UserId="292" Text="In some games, you get the same message in the same location, and it does not depend on the order you find those locations. In others, you get the messages in correct order (to help with the story flow).&#xD;&#xA;&#xD;&#xA;Which way Crackdown 2 does it?" />
  <row Id="5284" PostHistoryTypeId="1" PostId="2451" RevisionGUID="53e5d1b3-6c82-47a7-9ddd-9672e2ba96de" CreationDate="2010-07-16T21:24:24.443" UserId="292" Text="Do you get Audio Logs in fixed order?" />
  <row Id="5285" PostHistoryTypeId="3" PostId="2451" RevisionGUID="53e5d1b3-6c82-47a7-9ddd-9672e2ba96de" CreationDate="2010-07-16T21:24:24.443" UserId="292" Text="&lt;crackdown-2&gt;" />
  <row Id="5286" PostHistoryTypeId="2" PostId="2452" RevisionGUID="d8964dcf-2b55-4cf4-a74e-ef03b41e97f4" CreationDate="2010-07-16T21:31:53.700" UserId="1080" Text="By suitable for a laptop, I mean not dependant on a mouse - suitable for a touchpad. It might help if they were, for example: turn based, reversible (at least within a turn), and not graphically demanding." />
  <row Id="5287" PostHistoryTypeId="1" PostId="2452" RevisionGUID="d8964dcf-2b55-4cf4-a74e-ef03b41e97f4" CreationDate="2010-07-16T21:31:53.700" UserId="1080" Text="What games are suitable for a laptop?" />
  <row Id="5288" PostHistoryTypeId="3" PostId="2452" RevisionGUID="d8964dcf-2b55-4cf4-a74e-ef03b41e97f4" CreationDate="2010-07-16T21:31:53.700" UserId="1080" Text="&lt;laptop&gt;" />
  <row Id="5289" PostHistoryTypeId="2" PostId="2453" RevisionGUID="d2bd3cd1-916e-4658-83fb-c5079edd50b1" CreationDate="2010-07-16T21:33:39.317" UserId="207" Text="[Here is a list of pretty much every single jumping technique in Halo 3.][1]&#xD;&#xA;&#xD;&#xA;The main one I've heard of and seen used is grenade jumping, where you throw a grenade at the ground and jump just before it detonates, boosting the player character as a result of the blast.&#xD;&#xA;&#xD;&#xA;  [1]: http://halowiki.net/p/Jumping" />
  <row Id="5290" PostHistoryTypeId="6" PostId="2452" RevisionGUID="48c8c36e-9c04-42bd-ba97-0a7b3e2d7268" CreationDate="2010-07-16T21:36:29.007" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;laptop&gt;" />
  <row Id="5291" PostHistoryTypeId="2" PostId="2454" RevisionGUID="6f41a15b-1583-4ab2-b18e-f18734ff0f70" CreationDate="2010-07-16T21:38:21.440" UserId="459" Text="Grenade or rocket jumping is how they do it.  You have to be careful and willing to take some damage depending on which version of the game you play.  It isn't very hard to do, but you do have to take some time to learn the timing.  The best way to learn it is to run a local game, load a multiplayer map and load up on rockets and grenades.  Then pick a place that has a high wall and time droping grenades onto the ground just in front of the wall.  Time the explosion and then work on jumping above the grenade just before it explodes.  You want to be just reaching the peak of your jump when the grenade goes off to boost you even higher.  You can do the same with rockets, but it has to be a bit more precise.  Practice a bit and you'll get it." />
  <row Id="5292" PostHistoryTypeId="5" PostId="2452" RevisionGUID="524a6ce6-7e38-45af-b48f-d0f8de04aedd" CreationDate="2010-07-16T21:56:13.370" UserId="1080" Comment="more specific to netbook/ my likes." Text="By suitable for a netbook, I mean not dependant on a mouse - suitable for a touchpad. It might help if they were, for example: turn based, reversible (at least within a turn), and not graphically demanding, or demanding in terms of CPU or memory.&#xD;&#xA;&#xD;&#xA;Other useful features:&#xD;&#xA;being able to save quickly, into little space,&#xD;&#xA;not requiring internet access,&#xD;&#xA;with a required vertical resolution &lt;= 600px.&#xD;&#xA;&#xD;&#xA;Personally I enjoy games like Civilisation, Imperialism II, as well as RTS games." />
  <row Id="5293" PostHistoryTypeId="4" PostId="2452" RevisionGUID="524a6ce6-7e38-45af-b48f-d0f8de04aedd" CreationDate="2010-07-16T21:56:13.370" UserId="1080" Comment="more specific to netbook/ my likes." Text="What games are suitable for a netbook?" />
  <row Id="5294" PostHistoryTypeId="2" PostId="2455" RevisionGUID="05f133df-eee5-4b1f-90a3-b50bac28c33c" CreationDate="2010-07-16T21:59:03.090" UserId="56" Text="One example is [Torchlight][1]. It's not turn-based, but it's pretty simple, and quite a big margin for error. It also has a specific netbook mode which I believe makes it a bit less demanding graphically.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.torchlightgame.com/" />
  <row Id="5295" PostHistoryTypeId="6" PostId="126" RevisionGUID="a4635c7c-fac1-4968-b24f-bd41ad4d729c" CreationDate="2010-07-16T21:59:52.013" UserId="85" Comment="edited tags" Text="&lt;unlockable&gt;&lt;halo-3&gt;" />
  <row Id="5296" PostHistoryTypeId="6" PostId="126" RevisionGUID="78355797-56e3-4dd9-b308-eec5501496d4" CreationDate="2010-07-16T22:03:18.907" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;unlockable&gt;&lt;halo-3&gt;" />
  <row Id="5297" PostHistoryTypeId="2" PostId="2456" RevisionGUID="70b45ce4-e61d-428e-beef-ea3ac0626646" CreationDate="2010-07-16T22:08:38.230" UserId="580" Text="I know Akara will reset your stats and skills for you in the first area once... but are you able to do it again later in the game? Or again when you come back for the next go around on the next higher difficulty?" />
  <row Id="5298" PostHistoryTypeId="1" PostId="2456" RevisionGUID="70b45ce4-e61d-428e-beef-ea3ac0626646" CreationDate="2010-07-16T22:08:38.230" UserId="580" Text="Can you respec more than once in Diablo 2?" />
  <row Id="5299" PostHistoryTypeId="3" PostId="2456" RevisionGUID="70b45ce4-e61d-428e-beef-ea3ac0626646" CreationDate="2010-07-16T22:08:38.230" UserId="580" Text="&lt;diablo2&gt;" />
  <row Id="5300" PostHistoryTypeId="2" PostId="2457" RevisionGUID="dd86be68-d3d3-43f7-9cfa-8037ca093efc" CreationDate="2010-07-16T22:11:50.723" UserId="153" Text="Only once per difficulty, after that if you fuse 3 essences (dropped from the Act bosses in hell) in the Cube in Act 2 you can get more." />
  <row Id="5301" PostHistoryTypeId="2" PostId="2458" RevisionGUID="2e0a6070-681e-48b8-8838-7d34581e9e51" CreationDate="2010-07-16T22:17:24.370" UserId="18" Text="[Battle for Wesnoth][1] is a free TBS game for Windows, Mac, and Linux. It also allows you go back as many turns as you want (it auto-saves previous turns). There's also no need for an Internet connection to play, however you can play online multiplayer if you want to. It includes a ***massive*** amount of campaigns and more are being released all the time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wesnoth.org/" />
  <row Id="5302" PostHistoryTypeId="2" PostId="2459" RevisionGUID="5aa58d9e-5c6b-4cfa-adca-2b503316e81a" CreationDate="2010-07-16T22:25:08.810" UserId="432" Text="*(Migrating [my superuser.com question][1] to here, as it was off-topic &amp; closed at SU.  I've left off the &quot;What is Steam?&quot; part, though, because it's [already been asked here][2].  This question is now just about **trust**.)*&#xD;&#xA;&#xD;&#xA;&lt;hr&gt;&#xD;&#xA;So &amp;ndash; I just bought the new game **Supreme Commander 2**.  This question is not about the game, but about *the online software installation platform that it seems to require.* I haven't bought a game in a long time, and I'm puzzled:  Apparently, SC2 is a &quot;Steam&quot;-powered game.&#xD;&#xA;&#xD;&#xA;When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account.  I clicked &quot;Cancel&quot; because *I don't plan to play online* and *I don't want anything unnecessary installed on my computer*, since I only plan to play single player!&#xD;&#xA;&#xD;&#xA;However, after clicking &quot;Cancel&quot;, the installer asked for my confirmation that I indeed wanted to **cancel installation of the game!** I thought I was just canceling the &quot;online&quot; portions!&#xD;&#xA;&#xD;&#xA;I understand now that Steam is required by many games, as a form of DRM.  But, any software claiming to be DRM and requiring connectivity makes me worried.  So I really want to know:&#xD;&#xA;&#xD;&#xA; - Can I trust this &quot;Steam&quot; DRM (Digital Rights Management) software platform?&#xD;&#xA;&#xD;&#xA; - Has anybody done any independent verification on how this platform works?  (I'm very leery of any DRM after the [Sony BMG CD copy protection scandal][3].  Thank goodness for [Mark Russinovich][4].)&#xD;&#xA;&#xD;&#xA; - Does the &quot;Steam&quot; platform install anything particularly nasty or unwanted on my computer?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/121910/how-does-the-steam-platform-work-is-it-drm-can-i-trust-steam-powered-soft&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/2094/what-is-steam-drm&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Sony_BMG_CD_copy_protection_scandal&#xD;&#xA;  [4]: http://blogs.technet.com/markrussinovich/archive/2005/10/31/Sony-rootkits-and-digital-rights-management-gone-too-far.aspx" />
  <row Id="5303" PostHistoryTypeId="1" PostId="2459" RevisionGUID="5aa58d9e-5c6b-4cfa-adca-2b503316e81a" CreationDate="2010-07-16T22:25:08.810" UserId="432" Text="Can I trust &quot;Steam&quot;-powered games?  Any unwanted behavior installed with Steam?" />
  <row Id="5304" PostHistoryTypeId="3" PostId="2459" RevisionGUID="5aa58d9e-5c6b-4cfa-adca-2b503316e81a" CreationDate="2010-07-16T22:25:08.810" UserId="432" Text="&lt;steam&gt;&lt;drm&gt;" />
  <row Id="5305" PostHistoryTypeId="2" PostId="2460" RevisionGUID="cfe2e0df-d882-4fac-b9a3-4353696c4d34" CreationDate="2010-07-16T22:28:55.653" UserId="56" Text="Yes, you can trust it. It is non-intrusive and all it does (at minimum) is manage your games and patches for you. Anything else is optional.&#xD;&#xA;&#xD;&#xA;It doesn't install anything but the software you need (like DirectX) and the games and patches. Nothing you don't want, unless you don't want the game you're installing.&#xD;&#xA;&#xD;&#xA;I'm not aware of any 'independent verification', but the DRM Steam is itself is very harmless, you can choose to run Steam in offline mode and there would be absolutely no way for them to pull access to your game, except for the fact you wouldn't get patches. Any other DRM can be chosen to be used by the game itself of course, but that has nothing to do with Steam." />
  <row Id="5306" PostHistoryTypeId="2" PostId="2461" RevisionGUID="89b6b99f-3095-49be-8f68-0ca0b3b376b6" CreationDate="2010-07-16T22:29:11.550" UserId="207" Text="While I know that Nintendo condones software being modded onto Wiis based on their past two updates, which have served to remove these modifications, prevent their reinstallation and do little else, is it strictly illegal for me to take advantage of vulnerabilities in order to execute unauthorized code and install Homebrew onto my Wii?" />
  <row Id="5307" PostHistoryTypeId="1" PostId="2461" RevisionGUID="89b6b99f-3095-49be-8f68-0ca0b3b376b6" CreationDate="2010-07-16T22:29:11.550" UserId="207" Text="Is installing Homebrew on my Wii considered illegal?" />
  <row Id="5308" PostHistoryTypeId="3" PostId="2461" RevisionGUID="89b6b99f-3095-49be-8f68-0ca0b3b376b6" CreationDate="2010-07-16T22:29:11.550" UserId="207" Text="&lt;wii&gt;" />
  <row Id="5309" PostHistoryTypeId="2" PostId="2462" RevisionGUID="9762708e-a774-408e-8527-65ea80f6983a" CreationDate="2010-07-16T22:29:16.917" UserId="580" Text="I just reinstalled it last week to start playing it with some friends and was very surprised by how many people not only are still playing it, but still creating new characters and starting from the beginning.&#xD;&#xA;&#xD;&#xA;If I start a ladder game without a password in Act 1 with a level 1 character, in about 5 minutes I've got at least one other actual player (ie: not a spammer) in the game and ready to go adventuring. And it usually doesn't take long for the game to fill up and I've got a full pick up group. Which is quite impressive for 10+ year old game." />
  <row Id="5310" PostHistoryTypeId="6" PostId="2459" RevisionGUID="338fef38-304c-4da8-9dca-e17e1214317b" CreationDate="2010-07-16T22:29:55.373" UserId="56" Comment="Added security tag as per request." Text="&lt;steam&gt;&lt;drm&gt;&lt;security&gt;" />
  <row Id="5311" PostHistoryTypeId="2" PostId="2463" RevisionGUID="d5c7a1c1-9219-4359-ad8e-73fe0700fec6" CreationDate="2010-07-16T22:35:12.233" UserId="862" Text="When a server has clearly posted rules and someone's violating them, I point out the offender's sad counter-social behavior by chat&amp;mdash;politely, twice. &#xD;&#xA;&#xD;&#xA;If the behavior continues (it always continues) I get the irresistible urge to tattle, hoping somebody will kick the putz. &#xD;&#xA;&#xD;&#xA;What's the best way to contact admins? General chat? I've read that some servers (BC2CC?) support chat-based directives like !admins and !calladmin, but I've never gotten them to work. Maybe I'm doing it wrong. Can I tell whether I'm on a server that supports them?  " />
  <row Id="5312" PostHistoryTypeId="1" PostId="2463" RevisionGUID="d5c7a1c1-9219-4359-ad8e-73fe0700fec6" CreationDate="2010-07-16T22:35:12.233" UserId="862" Text="How can I contact server admins in Battlefield Bad Company 2?" />
  <row Id="5313" PostHistoryTypeId="3" PostId="2463" RevisionGUID="d5c7a1c1-9219-4359-ad8e-73fe0700fec6" CreationDate="2010-07-16T22:35:12.233" UserId="862" Text="&lt;multiplayer&gt;&lt;bad-company-2&gt;" />
  <row Id="5314" PostHistoryTypeId="5" PostId="2397" RevisionGUID="81512d21-a2f5-46ba-8f28-62eafe37f02c" CreationDate="2010-07-16T22:36:36.023" UserId="862" Comment="deleted 5 characters in body; added 35 characters in body" Text="**MJ12**&#xD;&#xA;&#xD;&#xA;MJ12 are semi-ordinary human beings. I can confirm Albort's comment about the baton: in my non-lethal play-throughs I've taken out MJ12 with the baton and the strength mod. Possibly without the strength mod too -- I don't remember for sure. &#xD;&#xA;&#xD;&#xA;You might want to try crouching and hitting them in the knees from behind: I know for sure that's more effective than a back-hit for the riot prod, and it might also be more effective with the baton. I believe head hits are more effective too. You probably know this, but the key is to catch them by surprise. As soon as they're alert, a nonlethal attack does way less damage. &#xD;&#xA;&#xD;&#xA;You can also take them out easily with tranquilizer darts. &#xD;&#xA;&#xD;&#xA;**MIB**&#xD;&#xA;&#xD;&#xA;MIB are another story. The only non-lethal way I ever found to deal with them was to avoid them, or to take them out with tranquilizer darts. And boy, it takes a lot of darts. Also, it's been a few years, but it's possible they explode after falling unconscious... not sure about that.&#xD;&#xA;&#xD;&#xA;As for a one-shot non-lethal MIB takedown: while I haven't obsessively tried every method (and this from someone who had obsessively played through the game eight times :-), I don't believe it's possible. They're incredibly tough. " />
  <row Id="5315" PostHistoryTypeId="2" PostId="2464" RevisionGUID="c9ba6d97-e553-4b60-9757-eb4761405f30" CreationDate="2010-07-16T22:38:05.647" UserId="23" Text="&gt; I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player!&#xD;&#xA;&#xD;&#xA;As awesome as Steam may be, it really does suck to be forced to install it and sign up for it  just for one game, especially if you're just going to use it for single player. You have my sympathy.&#xD;&#xA;&#xD;&#xA;&gt; Can I trust this &quot;Steam&quot; DRM (Digital Rights Management) software platform?&#xD;&#xA;&gt;&#xD;&#xA;&gt; Does the &quot;Steam&quot; platform install anything particularly nasty or unwanted on my computer?&#xD;&#xA;&#xD;&#xA;You can trust Steam as much as you can trust any other installer, really. The steam installer doesn't have any kind of special privileges of access other installers don't have. The Steam client itself does not require administrator accesses, but there may be services in the background that do.&#xD;&#xA;&#xD;&#xA;However, Steam doesn't do things other applications can't do. Exercise normal caution.&#xD;&#xA;&#xD;&#xA;&gt; Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.)&#xD;&#xA;&#xD;&#xA;The platform is quite popular and widely used, so it is fair to assume its security has been assessed by researchers. I don't have sources on this, but I'm pretty sure that if something had been discovered so far, medias would have picked up on it pretty fast.Blockquote" />
  <row Id="5316" PostHistoryTypeId="5" PostId="2460" RevisionGUID="e9ad9961-bfd5-4ad2-8324-0167cd9099ba" CreationDate="2010-07-16T22:39:56.970" UserId="56" Comment="added 138 characters in body" Text="Yes, you can trust it. It is non-intrusive and all it does (at minimum) is manage your games and patches for you. Anything else is optional.&#xD;&#xA;&#xD;&#xA;It doesn't install anything but the software you need (like DirectX) and the games and patches. Nothing you don't want, unless you don't want the game you're installing.&#xD;&#xA;&#xD;&#xA;I'm not aware of any 'independent verification', but the DRM Steam is itself is very harmless, you can choose to run Steam in offline mode and there would be absolutely no way for them to pull access to your game, except for the fact you wouldn't get patches. Any other DRM can be chosen to be used by the game itself of course, but that has nothing to do with Steam.&#xD;&#xA;&#xD;&#xA;Anyway, the choice to use Steam has already been made by Square Enix. If you don't trust them, why are you installing the game itself?" />
  <row Id="5317" PostHistoryTypeId="5" PostId="2464" RevisionGUID="c36c164a-edbe-407f-9ba8-cf9d80a566de" CreationDate="2010-07-16T22:41:08.967" UserId="56" Comment="deleted 10 characters in body" Text="&gt; I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player!&#xD;&#xA;&#xD;&#xA;As awesome as Steam may be, it really does suck to be forced to install it and sign up for it  just for one game, especially if you're just going to use it for single player. You have my sympathy.&#xD;&#xA;&#xD;&#xA;&gt; Can I trust this &quot;Steam&quot; DRM (Digital Rights Management) software platform?&#xD;&#xA;&gt;&#xD;&#xA;&gt; Does the &quot;Steam&quot; platform install anything particularly nasty or unwanted on my computer?&#xD;&#xA;&#xD;&#xA;You can trust Steam as much as you can trust any other installer, really. The steam installer doesn't have any kind of special privileges of access other installers don't have. The Steam client itself does not require administrator accesses, but there may be services in the background that do.&#xD;&#xA;&#xD;&#xA;However, Steam doesn't do things other applications can't do. Exercise normal caution.&#xD;&#xA;&#xD;&#xA;&gt; Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.)&#xD;&#xA;&#xD;&#xA;The platform is quite popular and widely used, so it is fair to assume its security has been assessed by researchers. I don't have sources on this, but I'm pretty sure that if something had been discovered so far, medias would have picked up on it pretty fast." />
  <row Id="5318" PostHistoryTypeId="6" PostId="2461" RevisionGUID="e027c725-606b-4d39-b8da-ba7a2a236f03" CreationDate="2010-07-16T22:45:48.087" UserId="730" Comment="edited tags" Text="&lt;wii&gt;&lt;legal&gt;" />
  <row Id="5319" PostHistoryTypeId="2" PostId="2465" RevisionGUID="1ddc7c0d-b5dd-4df1-8cdd-76b9c67086ec" CreationDate="2010-07-16T22:54:00.337" UserId="929" Text="http://store.steampowered.com/subscriber_agreement/&#xD;&#xA;&#xD;&#xA;Steam is a distribution platform whose DRM capabilities are limited to:&#xD;&#xA;&#xD;&#xA;- Requiring that your computer be online and connected to the Internet, in order to validate your account as owning the game.&#xD;&#xA;&#xD;&#xA;- &quot;include functionality designed to identify software or hardware processes or functionality that may give a player an unfair competitive advantage when playing multiplayer versions of any Steam Software, other Valve products, or modifications thereof&quot; - OK, kind of scary wording, but expressly limited to when you are playing the game in multiplayer mode.&#xD;&#xA;&#xD;&#xA;That being said, Valve does not stop Steam published games from having additional DRM like SecuROM. That is up to each publisher and should be taken in account when buying individual games." />
  <row Id="5320" PostHistoryTypeId="2" PostId="2466" RevisionGUID="046ea4d5-c0f6-4078-bcc3-69be960f7bdd" CreationDate="2010-07-16T22:54:35.110" UserId="1058" Text="There's a fun trick for the map Relic in Halo 2. You walk over to one of those black shields found along the edge of the island that you could use for cover. Stand on the bar on the ground connected to the shield and shoot a rocket straight forward at the shield. You'll be shot up pretty far into the air. If you have trouble with it, make sure you're standing on the part where the bar makes a 'T.'&#xD;&#xA;&#xD;&#xA;One fun thing to do is melee the shield to move it. You can do this all the way until you get close to the huge tower. Then use the trick I described and you can get all the way on top of the tower.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Another method that is valid for most maps that have banshees is to fly really high in the banshee, position yourself over a high platform and then jump out of the banshee and fall onto the platform." />
  <row Id="5321" PostHistoryTypeId="5" PostId="2461" RevisionGUID="e772ede9-63a3-4c48-a79a-09c00b95c211" CreationDate="2010-07-16T22:55:02.177" UserId="207" Comment="whoops; switched condone with does not condone" Text="While I know that Nintendo does not condone software being modded onto Wiis based on their past two updates, which have served to remove these modifications, prevent their reinstallation and do little else, is it strictly illegal for me to take advantage of vulnerabilities in order to execute unauthorized code and install Homebrew onto my Wii?" />
  <row Id="5322" PostHistoryTypeId="2" PostId="2467" RevisionGUID="03656cae-df63-4239-af35-4e1cde7c1ecd" CreationDate="2010-07-16T23:06:10.333" UserId="929" Text="http://en.wikipedia.org/wiki/Digital_Millennium_Copyright_Act&#xD;&#xA;&#xD;&#xA;Thanks to the Digital Millenium Copyright Act, circumventing any kind of technological access control is a crime regardless of whether it infriges copyright, with exceptions given on a case-by-case basis.&#xD;&#xA;&#xD;&#xA;Welcome to the future, where you don't really *own* anything." />
  <row Id="5323" PostHistoryTypeId="2" PostId="2468" RevisionGUID="f25e1a1a-f461-4950-8abe-a81872a92ff8" CreationDate="2010-07-16T23:07:42.687" UserId="999" Text="I vote Tekken or Soul Calibur because they are slower paced than games like Marvel Vs Capcom 2 or Street Fighter 4.&#xD;&#xA;&#xD;&#xA;MvC2 can be spammy and mashable for beginners.  SF4 is not very friendly to those new to fighting games, imo.  The triple joystick inputs and then mashing 3 buttons to do a special is wayyyy to difficult for someone new who struggles to do a regular dragon punch.&#xD;&#xA;&#xD;&#xA;I would also recommend Super Smash Bros Brawl, also.  Very friendly to those new to fighters" />
  <row Id="5324" PostHistoryTypeId="2" PostId="2469" RevisionGUID="5f76d4b3-8faf-4512-b9e6-4a9f05cfb116" CreationDate="2010-07-16T23:15:22.940" UserId="929" Text="&gt; If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.&#xD;&#xA;&#xD;&#xA;Source: http://df.magmawiki.com/index.php/DF2010:Tilesets&#xD;&#xA;&#xD;&#xA;The 800 and 600 values are dependent on the size of your new graphics and the size of your screen. A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400, unless you change the tile width and tile height in the same file.&#xD;&#xA;" />
  <row Id="5325" PostHistoryTypeId="5" PostId="2467" RevisionGUID="9e737c8a-2893-4a86-92fc-804cac7157e1" CreationDate="2010-07-16T23:17:46.693" UserId="929" Comment="added 98 characters in body" Text="http://en.wikipedia.org/wiki/Digital_Millennium_Copyright_Act&#xD;&#xA;&#xD;&#xA;Thanks to the Digital Millenium Copyright Act, circumventing any kind of technological access control is a crime regardless of whether it infriges copyright, with exceptions given on a case-by-case basis.&#xD;&#xA;&#xD;&#xA;Welcome to the future, where you don't really *own* anything.&#xD;&#xA;&#xD;&#xA;*(Edit: This applies only to the USA, though several countries are considering similar acts.)*" />
  <row Id="5326" PostHistoryTypeId="2" PostId="2470" RevisionGUID="7d20cfef-73ff-4ce3-9889-dc8d520eb02f" CreationDate="2010-07-16T23:19:31.730" UserId="999" Text="There are so many different build orders to use against each race it's ridiculous.  Also consider that good players will be able to shift their build to better react to their opponents.&#xD;&#xA;&#xD;&#xA;That being said, I think the most common one is some variation of a 9 pool build.&#xD;&#xA;&#xD;&#xA;    * 9 - Spawning Pool&#xD;&#xA;    * 8 - Drone&#xD;&#xA;    * 9 - Extractor&#xD;&#xA;    * 8 - Drone&#xD;&#xA;    * 9 - Cancel Extractor&#xD;&#xA;    * 10 - Overlord&#xD;&#xA;    * @100% Spawning Pool - 6 Zerglings &#xD;&#xA;&#xD;&#xA;I should warn you that I am no SC expert player, or anything.  I get most of my info from http://wiki.teamliquid.net/starcraft/Strategy_%28Zerg%29&#xD;&#xA;&#xD;&#xA;Knowing build orders, knowing when to use a build order and knowing when to change your build order on the fly are all very complicated questions with very complicated answers.  If I were you, though, I would start with the 9 pool.  Learn it's advantages and weaknesses over other builds.  Also you should think about what the build is capable of, what you are able to tech into from this build and etc.  " />
  <row Id="5327" PostHistoryTypeId="2" PostId="2471" RevisionGUID="280ea1ed-400a-4cf8-9d3b-9e412a66ac17" CreationDate="2010-07-16T23:20:43.570" UserId="320" Text="I'm running Modern Warfare 2 on bootcamp, 2gb ram and an nVidia 9400m.  Every now and then, an explosion messes up my display and it starts flashing black. and I can see through walls (honest to god, I'm not hacking).  Exiting the current round usually solves the problem temporarily, but I'd like it not to happen at all.&#xD;&#xA;&#xD;&#xA;Does anyone else have this problem? Why does it happen? And what can I do to solve it?&#xD;&#xA;&#xD;&#xA;PS it used to cause a bsod, but then I updated the drivers.&#xD;&#xA;&#xD;&#xA;PPS For those of you who are curious, apart from this one problem, Modern Warfare 2 is otherwise very playable on bootcamp and it only happens every once in a while." />
  <row Id="5328" PostHistoryTypeId="1" PostId="2471" RevisionGUID="280ea1ed-400a-4cf8-9d3b-9e412a66ac17" CreationDate="2010-07-16T23:20:43.570" UserId="320" Text="Flashing black screen after explosions in Modern Warfare 2" />
  <row Id="5329" PostHistoryTypeId="3" PostId="2471" RevisionGUID="280ea1ed-400a-4cf8-9d3b-9e412a66ac17" CreationDate="2010-07-16T23:20:43.570" UserId="320" Text="&lt;modern-warfare-2&gt;&lt;mac&gt;&lt;bug&gt;&lt;bootcamp&gt;" />
  <row Id="5330" PostHistoryTypeId="2" PostId="2472" RevisionGUID="4ab50aaa-3bba-497d-9258-b978f3b02474" CreationDate="2010-07-16T23:22:09.950" UserId="52" Text="Sometimes I'm trying to discourage thorns, and sometimes I'm trying to get them to grow for quests.  Any idea what causes thorns to grow?" />
  <row Id="5331" PostHistoryTypeId="1" PostId="2472" RevisionGUID="4ab50aaa-3bba-497d-9258-b978f3b02474" CreationDate="2010-07-16T23:22:09.950" UserId="52" Text="What causes thorns to grow in FrontierVille?" />
  <row Id="5332" PostHistoryTypeId="3" PostId="2472" RevisionGUID="4ab50aaa-3bba-497d-9258-b978f3b02474" CreationDate="2010-07-16T23:22:09.950" UserId="52" Text="&lt;facebook&gt;" />
  <row Id="5333" PostHistoryTypeId="2" PostId="2473" RevisionGUID="aef256fd-c14e-498c-afb7-1651f0605b9c" CreationDate="2010-07-16T23:31:41.103" UserId="999" Text="The Adrenal Gland upgrade is very powerful, which I believe is only available after a Hive is built.&#xD;&#xA;&#xD;&#xA;Against Terran, if you Dark Swarm them with a Defiler their biggest disadvantage (easily killed) is nullified while under the Dark Swarm.  This will allow them to get into melee and inflict lots of damage very quickly.  Also, because they are so cheap, you can consume the Zerglings with the Defiler for more energy which you can use to throw out more Dark Swarms.&#xD;&#xA;&#xD;&#xA;Against Zerg, if your zerg enemy went early mutalisks you could possibly overwhelm them with zerglings.  Mutalisks in small numbers aren't very good at killing zerglings." />
  <row Id="5334" PostHistoryTypeId="2" PostId="2474" RevisionGUID="7cf6cafd-a141-456b-83cc-06ca7b566211" CreationDate="2010-07-16T23:41:21.540" UserId="207" Text="[This forum discussion][1] raises the possibility that your problem is a result of either a bad driver or overclocking the GPU/shaders on your graphics card. A suggested solution for the latter is to turn the GPU fan up...just a possibility, though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.overclock.net/nvidia/744133-modern-warfare-2-screen-flash-then.html" />
  <row Id="5335" PostHistoryTypeId="2" PostId="2475" RevisionGUID="fd9677fa-9b72-4f87-8089-97aa8b7e7941" CreationDate="2010-07-17T00:12:53.223" UserId="1087" Text="How do you beat the final boss in Zelda Wind Waker for Gamecube? " />
  <row Id="5336" PostHistoryTypeId="1" PostId="2475" RevisionGUID="fd9677fa-9b72-4f87-8089-97aa8b7e7941" CreationDate="2010-07-17T00:12:53.223" UserId="1087" Text="How do you beat the final boss in Zelda Wind Waker for Gamecube?" />
  <row Id="5337" PostHistoryTypeId="3" PostId="2475" RevisionGUID="fd9677fa-9b72-4f87-8089-97aa8b7e7941" CreationDate="2010-07-17T00:12:53.223" UserId="1087" Text="&lt;zelda&gt;" />
  <row Id="5338" PostHistoryTypeId="6" PostId="2475" RevisionGUID="8552399e-05b2-4fc6-85ab-df4238bc15ca" CreationDate="2010-07-17T00:17:20.360" UserId="29" Comment="edited tags" Text="&lt;spoiler&gt;&lt;zelda&gt;" />
  <row Id="5339" PostHistoryTypeId="6" PostId="2475" RevisionGUID="3d7fa604-c364-43b3-b5b3-7c43bf8c2d6d" CreationDate="2010-07-17T00:17:30.843" UserId="85" Comment="edited tags" Text="&lt;gamecube&gt;&lt;zelda&gt;&lt;zelda-wind-waker&gt;" />
  <row Id="5340" PostHistoryTypeId="2" PostId="2476" RevisionGUID="46283138-17e2-47b1-b23e-249f54527b42" CreationDate="2010-07-17T00:26:41.793" UserId="207" Text="I'll assume you mean the fight against Ganondorf himself and not the many monster forms beforehand.&#xD;&#xA;&#xD;&#xA;There are several steps to the battle:&#xD;&#xA;&#xD;&#xA;1) Attack Ganon directly. As you finish your combo, press A to jump over him and get behind, then attack rapidly. Alternatively, have him come at you, and make sure Zelda is out of his sight; she'll hit him with a light arrow and stun him, allowing for you to inflict damage.&#xD;&#xA;&#xD;&#xA;2) Ganon knocks Zelda out. Dodge his jumping attacks to the side as the game prompts to inflict damage to his back, or press A as you finish your combo when he's blocking to get over him.&#xD;&#xA;&#xD;&#xA;3) Zelda wakes up. Keep on going...Ganon will probably block all attacks at this point. Eventually, Zelda will talk to you(or maybe you have to talk to her; can't quite remember). She'll ask you to reflect her light arrow with your mirror shield. Proceed to do so. Ganon is stunned. Walk up to him and press A for Link to finish the battle in a most gruesome fashion.&#xD;&#xA;&#xD;&#xA;Video can be found here: http://www.youtube.com/watch?v=KXwHeAIXbjY" />
  <row Id="5341" PostHistoryTypeId="2" PostId="2477" RevisionGUID="4cf26f72-fd64-43fc-85ae-1f790d00a017" CreationDate="2010-07-17T00:26:56.457" UserId="5829" Text="The DDOwiki has a good explanation of the Green Steel crafting process, which can be found [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ddowiki.com/page/Green_Steel_item_crafting_steps" />
  <row Id="5342" PostHistoryTypeId="5" PostId="2471" RevisionGUID="abdae440-2f32-4788-95da-1bfe51225cfc" CreationDate="2010-07-17T00:34:52.353" UserId="320" Comment="added more information for the answer" Text="I'm running Modern Warfare 2 on bootcamp, 2gb ram and an nVidia 9400m.  Every now and then, an explosion messes up my display and it starts flashing black. and I can see through walls (honest to god, I'm not hacking).  Exiting the current round usually solves the problem temporarily, but I'd like it not to happen at all.&#xD;&#xA;&#xD;&#xA;Does anyone else have this problem? Why does it happen? And what can I do to solve it?&#xD;&#xA;&#xD;&#xA;PS it used to cause a bsod, but then I updated the drivers.&#xD;&#xA;&#xD;&#xA;PPS For those of you who are curious, apart from this one problem, Modern Warfare 2 is otherwise very playable on bootcamp and it only happens every once in a while.&#xD;&#xA;&#xD;&#xA;Edit: Just adding to the answer: The solution seems to be a program called [lubbofancontrol](http://sourceforge.net/projects/lubbofancontrol/)." />
  <row Id="5343" PostHistoryTypeId="4" PostId="2471" RevisionGUID="abdae440-2f32-4788-95da-1bfe51225cfc" CreationDate="2010-07-17T00:34:52.353" UserId="320" Comment="added more information for the answer" Text="Flashing black screen after explosions in Modern Warfare 2 - Graphics card malfunction in Bootcamp" />
  <row Id="5344" PostHistoryTypeId="2" PostId="2478" RevisionGUID="97d09719-e6ec-43ae-8ef7-62d76987ca84" CreationDate="2010-07-17T00:39:25.590" UserId="160" Text="Whenever I feel like getting my Scorch on, I go to http://www.scorch2000.com/.  It's pretty much a direct remake, except you can play it online with your friends rather than all having to be at the same PC. You can create a game with a password, then give the password to your friends so they can join. I haven't played in a while and it seems the site hasn't been updated recently, but I was just able to start a game with AI and it worked just fine. " />
  <row Id="5345" PostHistoryTypeId="6" PostId="2077" RevisionGUID="4a5c3727-6e8a-4900-8398-2b4059026b3d" CreationDate="2010-07-17T00:47:45.760" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;role-playing-game&gt;&lt;oblivion&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="5346" PostHistoryTypeId="6" PostId="1972" RevisionGUID="7c31cfc7-c2b9-4791-84b3-8428be562ace" CreationDate="2010-07-17T00:48:33.450" UserId="29" Comment="edited tags" Text="&lt;spoiler&gt;&lt;morrowind&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="5347" PostHistoryTypeId="6" PostId="1296" RevisionGUID="102373be-219e-4918-a732-016e25531585" CreationDate="2010-07-17T00:49:20.797" UserId="29" Comment="edited tags" Text="&lt;oblivion&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="5348" PostHistoryTypeId="6" PostId="1242" RevisionGUID="d6e0076a-e90e-4aaa-9690-0822ec97ce37" CreationDate="2010-07-17T00:50:05.647" UserId="29" Comment="edited tags" Text="&lt;mod&gt;&lt;the-elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="5349" PostHistoryTypeId="6" PostId="1080" RevisionGUID="fd905af3-e65f-4555-8d88-5860f4558902" CreationDate="2010-07-17T00:50:31.993" UserId="29" Comment="edited tags" Text="&lt;oblivion&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="5350" PostHistoryTypeId="6" PostId="581" RevisionGUID="c0a38483-88ba-4485-b75a-1507d8d1b7a1" CreationDate="2010-07-17T00:51:05.987" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;mod&gt;&lt;oblivion&gt;&lt;the-elder-scrolls&gt;" />
  <row Id="5351" PostHistoryTypeId="6" PostId="515" RevisionGUID="99836ae1-4db4-4128-bb61-774ab7a639dc" CreationDate="2010-07-17T00:51:58.123" UserId="29" Comment="edited tags" Text="&lt;the-elder-scrolls&gt;&lt;oblivion&gt;" />
  <row Id="5355" PostHistoryTypeId="6" PostId="1812" RevisionGUID="e2f7c47b-e30b-4364-9da0-59c40283fb65" CreationDate="2010-07-17T01:05:09.013" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;remake&gt;" />
  <row Id="5356" PostHistoryTypeId="6" PostId="2107" RevisionGUID="59804205-d952-4145-8525-feeb0082991e" CreationDate="2010-07-17T01:10:15.163" UserId="109" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;allegiance&gt;" />
  <row Id="5357" PostHistoryTypeId="10" PostId="1713" RevisionGUID="1d7de50e-c6a5-4618-ab43-dab662d5c2dc" CreationDate="2010-07-17T01:19:04.097" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="5358" PostHistoryTypeId="5" PostId="1713" RevisionGUID="01a827c4-4e8f-42ff-a633-95e1b7849cfb" CreationDate="2010-07-17T01:19:04.270" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicates:**  &#xA;&gt; [Are emulators of modern gaming consoles legal?](http://gaming.stackexchange.com/questions/710/are-emulators-of-modern-gaming-consoles-legal)  &#xA;&gt; [How do you know whether a game is in the Public Domain?](http://gaming.stackexchange.com/questions/1002/how-do-you-know-whether-a-game-is-in-the-public-domain)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Is the old Nintendo 64 classic RPG &quot;[Paper Mario][1]&quot; really available as legally allowed, free download (for N64 emulator on PC) as is claimed by several sites throughout the web? And if so, are there localized versions other that the US version available?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Paper_Mario" />
  <row Id="5359" PostHistoryTypeId="2" PostId="2480" RevisionGUID="26da5030-449a-4361-ac15-1cf2af80f344" CreationDate="2010-07-17T01:31:37.390" UserId="29" Text="I'm trying to max-out my number of studs, what are some great places to gain loads of studs in Lego Star Wars: The Complete Saga, and what is the actual stud limit for that matter. (I already have all of the multipliers, stud magnet etc.)" />
  <row Id="5360" PostHistoryTypeId="1" PostId="2480" RevisionGUID="26da5030-449a-4361-ac15-1cf2af80f344" CreationDate="2010-07-17T01:31:37.390" UserId="29" Text="Where to gain lots of studs very quickly in Lego Star Wars: The Complete Saga?" />
  <row Id="5361" PostHistoryTypeId="3" PostId="2480" RevisionGUID="26da5030-449a-4361-ac15-1cf2af80f344" CreationDate="2010-07-17T01:31:37.390" UserId="29" Text="&lt;lego-star-wars&gt;" />
  <row Id="5362" PostHistoryTypeId="2" PostId="2481" RevisionGUID="9774c028-4e57-4b45-a8e4-42bf18cb9704" CreationDate="2010-07-17T01:31:47.750" UserId="1095" Text="I had a brief addiction to Star Trek: Birth of the Federation back in the day. I don’t have the CD any more.&#xD;&#xA;&#xD;&#xA;Is it available anywhere? If so, does it run on Windows XP?" />
  <row Id="5363" PostHistoryTypeId="1" PostId="2481" RevisionGUID="9774c028-4e57-4b45-a8e4-42bf18cb9704" CreationDate="2010-07-17T01:31:47.750" UserId="1095" Text="Can I play Star Trek: Birth of the Federation any more?" />
  <row Id="5364" PostHistoryTypeId="3" PostId="2481" RevisionGUID="9774c028-4e57-4b45-a8e4-42bf18cb9704" CreationDate="2010-07-17T01:31:47.750" UserId="1095" Text="&lt;retro-gaming&gt;&lt;turn-based-strategy&gt;&lt;old-games&gt;" />
  <row Id="5365" PostHistoryTypeId="2" PostId="2482" RevisionGUID="5eecf9a1-29f3-4e4f-a59f-154ce7f4c209" CreationDate="2010-07-17T01:36:05.787" UserId="1096" Text="You can even download it now:&#xD;&#xA;&#xD;&#xA;http://beta-sea.battle.net/en/info/digital-purchase&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5367" PostHistoryTypeId="2" PostId="2483" RevisionGUID="37d0b573-fbc0-4419-8889-c8fd36f57ba8" CreationDate="2010-07-17T01:38:55.360" UserId="1099" Text="I loved Laser Squad and the X-Com games. I wonder if there are any modern takes on this genre." />
  <row Id="5368" PostHistoryTypeId="1" PostId="2483" RevisionGUID="37d0b573-fbc0-4419-8889-c8fd36f57ba8" CreationDate="2010-07-17T01:38:55.360" UserId="1099" Text="Are there any good modern X-Com/Laser Squad clones?" />
  <row Id="5369" PostHistoryTypeId="3" PostId="2483" RevisionGUID="37d0b573-fbc0-4419-8889-c8fd36f57ba8" CreationDate="2010-07-17T01:38:55.360" UserId="1099" Text="&lt;retro-gaming&gt;&lt;turn-based-strategy&gt;&lt;remake&gt;" />
  <row Id="5370" PostHistoryTypeId="2" PostId="2484" RevisionGUID="5cd9771f-2c56-4369-8d40-9e2715b8763d" CreationDate="2010-07-17T01:42:19.813" UserId="29" Text="Is seems to be still availble from [amazon](http://www.amazon.com/Star-Trek-Generation-Birth-Federation-Pc/dp/B00000K4DW) (altrough very expensive if you want it new.)&#xD;&#xA;&#xD;&#xA;Seeing it is a DirectX 6 game, I assume it still runs on Windows XP (however, it probaly won't run on the 64-bits version)" />
  <row Id="5371" PostHistoryTypeId="6" PostId="2483" RevisionGUID="3b330c65-caeb-444f-a571-4b58d3d43685" CreationDate="2010-07-17T01:44:25.737" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;retro-gaming&gt;&lt;turn-based-strategy&gt;&lt;remake&gt;" />
  <row Id="5373" PostHistoryTypeId="2" PostId="2486" RevisionGUID="4a1bc106-de39-4bc1-a666-630242910e45" CreationDate="2010-07-17T01:44:51.743" UserId="215" Text="[Tidalis](http://www.arcengames.com/firstpuzzle_features.php) is an awesome puzzle game that ranges the gamut from turn-based to fast-paced, and is specifically designed to work well on netbooks. For 10 bucks, you get the following (quoting from the game's features page):&#xD;&#xA;&#xD;&#xA;&gt; - Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.&#xD;&#xA;- Two-player co-op and competitive play (both local and networked).&#xD;&#xA;- A wide selection of both action-oriented or brainteaser-like levels.&#xD;&#xA;- Casual-friendly adventure mode, hardcore-focused custom games and vs modes.&#xD;&#xA;- 20+ game styles, and dozens of items and special blocks.&#xD;&#xA;- Rich, painterly art style and beautiful music.&#xD;&#xA;- Players can create and share whole new themes, levels, and adventures.&#xD;&#xA;- Options for colorblind players, players averse to lots of light and motion, and older computers.&#xD;&#xA;&#xD;&#xA;Plus, the game was made with netbooks in mind, and can be enjoyed on them (or so i hear)!" />
  <row Id="5374" PostHistoryTypeId="2" PostId="2487" RevisionGUID="c88cee34-79d1-4ab9-9dca-88a34e616386" CreationDate="2010-07-17T01:51:35.877" UserDisplayName="Jeff Wang" Text="The UFO series, latest incarnation: Extraterrestrial is at&#xD;&#xA;www.ufo-extraterrestrials.com&#xD;&#xA;&#xD;&#xA;is pretty good.  It's a little outdated in terms of graphics, but then again, they started programming it in 2002.  They're also creating a follow on, at www.ufo2extraterrestrials.com/" />
  <row Id="5375" PostHistoryTypeId="2" PostId="2488" RevisionGUID="3ef6da67-94e6-495f-a211-1cdcb106ebb3" CreationDate="2010-07-17T01:55:31.297" UserId="1105" Text="The guys who made Laser Squad and X-COM did this game, too: http://www.lasersquadnemesis.com/" />
  <row Id="5376" PostHistoryTypeId="2" PostId="2489" RevisionGUID="be4951eb-9373-48a2-aa2b-fd36b5965420" CreationDate="2010-07-17T01:57:11.417" UserId="215" Text="I'd pick [Super Smash Bros. Brawl](http://www.smashbros.com/en_us/index.html). It's got a less complicated control setup than &quot;hardcore&quot; fighters, but has a wide variation of characters to play and it's really fun. Only problem is that the online aspect is very poor." />
  <row Id="5377" PostHistoryTypeId="2" PostId="2490" RevisionGUID="956954f7-0668-4c82-8bc1-6f5f0dbb94b6" CreationDate="2010-07-17T02:16:32.273" UserId="1109" Text="I don't know about the _best_ way to get studs, but the way my son and I did it was to go to Episode V, and to the level with the Millennium Falcon. You have to have the &quot;Poo Money&quot; unlock, and it _really_ helps to have the unlock which makes your radius to collect studs much larger. There's a path that gets outside Hoth base (just a small area, and it doesn't lead anywhere). There are two Tauntauns there. Each player (or one player with a remote in each hand) can both get onto a Tauntaun. Arrange the Tauntauns so that their tails are touching, backed up next to each other. Then just keep hitting the button, and collect each other's studs.&#xD;&#xA;&#xD;&#xA;I did this for a half hour while I watched TV (with the Wii in a picture-in-picture) until I had enough money to buy the next stud multiplier, and then did it again, and again.&#xD;&#xA;&#xD;&#xA;The stud limit is 4 billion." />
  <row Id="5379" PostHistoryTypeId="2" PostId="2492" RevisionGUID="7d612b8a-5e90-417a-b640-395808f47172" CreationDate="2010-07-17T02:28:53.913" UserId="1109" Text="I've played through Fallout 3 about 5 or 6 times now. The one thing I really would like is a mod that causes the &quot;collectible&quot; items (like books and bobbleheads) to glow, like in BioShock. I've read in a couple places that there are a lot of good mods for the game. I've tried looking around, and have been nervous about screwing up my installation. Anyone have any tips for an easy-to-install mod that does this?&#xD;&#xA;" />
  <row Id="5380" PostHistoryTypeId="1" PostId="2492" RevisionGUID="7d612b8a-5e90-417a-b640-395808f47172" CreationDate="2010-07-17T02:28:53.913" UserId="1109" Text="&quot;Glowing item&quot; mod for Fallout 3?" />
  <row Id="5381" PostHistoryTypeId="3" PostId="2492" RevisionGUID="7d612b8a-5e90-417a-b640-395808f47172" CreationDate="2010-07-17T02:28:53.913" UserId="1109" Text="&lt;fallout-3&gt;&lt;mod&gt;" />
  <row Id="5382" PostHistoryTypeId="2" PostId="2493" RevisionGUID="d49fe986-f01b-4a75-aaaa-4f83f31cb25f" CreationDate="2010-07-17T02:41:57.393" UserId="930" Text="If I launch Left 4 Dead, click Versus -&gt; Play Online, it says &quot;There are currently 2439 people playing Left 4 Dead&quot;. Wow, that's a lot of L4D.&#xD;&#xA;&#xD;&#xA;Then I see the number of open games, and it's less than 10, often just 2.&#xD;&#xA;&#xD;&#xA;Why the big difference? Where are all those games happening?&#xD;&#xA;" />
  <row Id="5383" PostHistoryTypeId="1" PostId="2493" RevisionGUID="d49fe986-f01b-4a75-aaaa-4f83f31cb25f" CreationDate="2010-07-17T02:41:57.393" UserId="930" Text="Where are all the L4D games hiding?" />
  <row Id="5384" PostHistoryTypeId="3" PostId="2493" RevisionGUID="d49fe986-f01b-4a75-aaaa-4f83f31cb25f" CreationDate="2010-07-17T02:41:57.393" UserId="930" Text="&lt;left-4-dead&gt;" />
  <row Id="5385" PostHistoryTypeId="2" PostId="2494" RevisionGUID="417e26fc-d289-4861-9b2a-2c2986cbc60f" CreationDate="2010-07-17T02:46:13.547" UserId="306" Text="I'm a big fan of L4D2. The one thing I can't wrap my head around is playing the Tank during Vs. I'm rubbish at it (for the most part). Any strategies for playing a good Tank...?" />
  <row Id="5386" PostHistoryTypeId="1" PostId="2494" RevisionGUID="417e26fc-d289-4861-9b2a-2c2986cbc60f" CreationDate="2010-07-17T02:46:13.547" UserId="306" Text="L4D2: Tank strategy" />
  <row Id="5387" PostHistoryTypeId="3" PostId="2494" RevisionGUID="417e26fc-d289-4861-9b2a-2c2986cbc60f" CreationDate="2010-07-17T02:46:13.547" UserId="306" Text="&lt;left-4-dead-2&gt;" />
  <row Id="5388" PostHistoryTypeId="2" PostId="2495" RevisionGUID="91350b91-4426-4605-b9a3-5d20838561b4" CreationDate="2010-07-17T02:46:33.653" UserId="46" Text="After you beat the game, there are purple comets for each level whereby you have to collect 100 purple coins to get the star for that level.  In **Deep Dark Galaxy**, there's two purple coins under the crow's nest of the ship.  One is easily accessible by jumping off the red pole, but I can't figure out a way to get the one that's further back.&#xD;&#xA;&#xD;&#xA;How do you get this purple coin?" />
  <row Id="5389" PostHistoryTypeId="1" PostId="2495" RevisionGUID="91350b91-4426-4605-b9a3-5d20838561b4" CreationDate="2010-07-17T02:46:33.653" UserId="46" Text="Spoiler: How do I get this coin on Deep Dark Galaxy?" />
  <row Id="5390" PostHistoryTypeId="3" PostId="2495" RevisionGUID="91350b91-4426-4605-b9a3-5d20838561b4" CreationDate="2010-07-17T02:46:33.653" UserId="46" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="5391" PostHistoryTypeId="2" PostId="2496" RevisionGUID="86c69f54-0be9-4f61-a861-490f35347326" CreationDate="2010-07-17T02:47:59.593" UserId="1041" Text="My gf informs me that they grow underneath trees. Apparently if you move all your animals and buildings away from your pine and oak trees they'll grow. After a few days you cut down the trees and the thorns will appear. If you don't want thorns, keep animals or buildings near the trees and they shouldn't appear." />
  <row Id="5392" PostHistoryTypeId="2" PostId="2497" RevisionGUID="19e9f186-444a-4271-aa44-00699e231cc5" CreationDate="2010-07-17T02:49:40.900" UserId="306" Text="It could be that this number is global players (?), and you might not be able to see games in your region. Alternatively, most of the people are possibly in full games, and so don't show up on the list. More alternatively, it could be that this number are currently in L4D, some of which aren't in a game, and others which are in different game modes." />
  <row Id="5393" PostHistoryTypeId="2" PostId="2498" RevisionGUID="9d63d1e1-f849-4de9-9337-2cafb5769579" CreationDate="2010-07-17T02:50:28.793" UserId="1120" Text="[UFO: Alien Invasion][1] is a freeware clone of Xcom with better graphics.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ufoai.ninex.info/wiki/index.php/News" />
  <row Id="5394" PostHistoryTypeId="6" PostId="2494" RevisionGUID="d5c01c7b-da48-4313-9ce9-e7b5b8e4325d" CreationDate="2010-07-17T02:52:14.390" UserId="207" Comment="edited tags" Text="&lt;strategy&gt;&lt;left-4-dead-2&gt;" />
  <row Id="5395" PostHistoryTypeId="2" PostId="2499" RevisionGUID="5a956d3b-074c-4f49-8553-7c92cd1bf9de" CreationDate="2010-07-17T02:55:14.617" UserId="52" Text="I remember playing an old, Star Trek, text-based adventure game in the style of the old Infocom games.  I'm almost positive I played it on a Commodore 64, but I could be wrong about that.  The time frame would have been sometime in the late 80s.  Unfortunately, I don't remember much about the game itself, other than I died a lot.  Anyone have any ideas?" />
  <row Id="5396" PostHistoryTypeId="1" PostId="2499" RevisionGUID="5a956d3b-074c-4f49-8553-7c92cd1bf9de" CreationDate="2010-07-17T02:55:14.617" UserId="52" Text="Trying to identify an old Star Trek text adventure game." />
  <row Id="5397" PostHistoryTypeId="3" PostId="2499" RevisionGUID="5a956d3b-074c-4f49-8553-7c92cd1bf9de" CreationDate="2010-07-17T02:55:14.617" UserId="52" Text="&lt;identify-this-game&gt;&lt;text-adventure&gt;" />
  <row Id="5398" PostHistoryTypeId="5" PostId="1924" RevisionGUID="e53c985b-f46e-4b99-9343-6220642b9017" CreationDate="2010-07-17T02:56:10.323" UserId="356" Comment="added 27 characters in body" Text="Conversations in MGS3 imply that he was sterile, due to repeated exposure to radiation: &#xD;&#xA;&#xD;&#xA;&gt; Snake: I've been exposed, too. The&#xD;&#xA;&gt; tests at Bikini Atoll...&#xD;&#xA;&#xD;&#xA;and later in Metal Gear:Portable Ops...&#xD;&#xA;&#xD;&#xA;&gt; Elisa: Perhaps. I think I probably&#xD;&#xA;&gt; wanted to leave some hope for the &#xD;&#xA;&gt; future. With this body, I'll never be&#xD;&#xA;&gt; able to have children of my own.  So&#xD;&#xA;&gt; instead, I'm placing my hopes in you. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Snake: Why me? &#xD;&#xA;&gt; &#xD;&#xA;&gt; Elisa: I just think you'll make a&#xD;&#xA;&gt; great father someday... &#xD;&#xA;&gt; &#xD;&#xA;&gt; Snake: Elisa, I'm sorry, but... I'll&#xD;&#xA;&gt; never be a father." />
  <row Id="5399" PostHistoryTypeId="2" PostId="2500" RevisionGUID="ff720338-7ace-4dc4-9c52-d2b293542bc1" CreationDate="2010-07-17T03:00:35.413" UserId="1125" Text="Hi, sorry I don't have too much to offer, but with so little details it can't be helped! Ah!&#xD;&#xA;&#xD;&#xA;Anyway, try checking here, it lists quite a few old school Star Trek games that might be it.&#xD;&#xA;http://www.abandonia.com/en/search_abandonia/star+trek" />
  <row Id="5400" PostHistoryTypeId="2" PostId="2501" RevisionGUID="4734932b-5c02-4c49-80f1-e7e30f72979c" CreationDate="2010-07-17T03:03:25.563" UserId="46" Text="The Tank is arguably the toughest special infected to play.  Your team expects you to take down all four survivors on your own, which is next to impossible without help from your teammates.  **Ignore anyone that calls you a n00b after a failed Tank run.**  Learn from it and try different strategies next time.&#xD;&#xA;&#xD;&#xA;The Boomer will be the biggest help to the Tank, because if he manages to get bile on one or more survivors, a horde of common infected will spawn in to attack (normally they do not when the Tank is around).  This helps to distract the survivors so you can go in for some good hits.&#xD;&#xA;&#xD;&#xA;**Never, ever get yourself caught on fire**.  If the survivors have Molotov cocktails or gas cans, stay away from them.  Don't just rush in and try to beat up on them.  Stay back and throw rocks in an area where they can't light you on fire.&#xD;&#xA;&#xD;&#xA;Coordinate with your teammates to try and incapacitate survivors long enough for you to get close to them, especially Hunters.  If another survivor shoots a Hunter off a survivor, it will take them a few seconds to stand up.  That gives you enough time to hit them.&#xD;&#xA;&#xD;&#xA;Attack the weaker players first.  Don't rely solely on the red, yellow or green outlines of the survivors either.  Use the tab menu to see if people have used pills to increase their health higher than the color bracket their aura falls into (a player in the red can have 60+ health after taking pills).&#xD;&#xA;&#xD;&#xA;Once you have a survivor incapacitated, **do not continue to attack them**.  The damage dealt to incapacitated survivors is paltry and it will take you ages to kill them that way.  Instead, stay nearby incapacitated survivors so that when their teammates try to revive them you can go in and hit them.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5401" PostHistoryTypeId="2" PostId="2502" RevisionGUID="28bbc192-119d-4703-9a7f-a0bf9f699ec8" CreationDate="2010-07-17T03:03:47.497" UserId="1125" Text="Also consider that you have some filters that are screening the games out? Or perhaps region or otherwise. If none showed up I would say firewall...but." />
  <row Id="5402" PostHistoryTypeId="2" PostId="2503" RevisionGUID="5ddd9ce5-1ca8-451d-9bab-3549b9829bd7" CreationDate="2010-07-17T03:05:13.763" UserId="197" Text="There are several clones listed on [Scorched Earth's Wikipedia entry](http://en.wikipedia.org/wiki/Scorched_Earth_%28computer_game%29#See_also).  The only modern one I've played is [Pocket Tanks](http://www.blitwise.com/ptanks.html), which FWIW I liked.  Death Tank looks like it would fit your bill too, though it's on XBLA.  (I also liked [Worms 2: Armageddon](http://en.wikipedia.org/wiki/Worms_2:_Armageddon); what's wrong with worms?)" />
  <row Id="5403" PostHistoryTypeId="2" PostId="2504" RevisionGUID="1cef6787-ad00-4a3c-a750-1e2a155c4cbb" CreationDate="2010-07-17T03:07:16.583" UserId="1125" Text="This is kind of a silly question, what defines a good beginners fighting game? If you want something that is really simplistic(on the surface atleast) go for Super Smash Brothers, but frankly I think you should just play some standard fighting games to get into it. &#xD;&#xA;&#xD;&#xA;Blazblue is a good game, there's some advanced strategies involved in playing but ultimately all of the characters abilities are easy to use and it's just a matter of getting used to the system.&#xD;&#xA;&#xD;&#xA;Guilty Gears is what I used to really get into fighting games, so from experience I can suggest this one, good balance and it's just all in all a standard fighting game.&#xD;&#xA;&#xD;&#xA;As you can see I'm primarily a 2D fighting game player, I don't have much in the recommendation of 3D ones, so consider Soul Calibur? (3 from personal experience)" />
  <row Id="5404" PostHistoryTypeId="2" PostId="2505" RevisionGUID="ff83e892-d154-419b-afcd-175767eeedf1" CreationDate="2010-07-17T03:10:36.700" UserId="1125" Text="Well, keeping a batch of zerglings hidden to sweep into an undefended base when he goes to attack you is a brilliant strategy that can throw off your opponent, if you breaks off his attack, you can simply let the zerglings die dealing alot of damage to his economy, or go off and hide again. &#xD;&#xA;&#xD;&#xA;Frankly, late game zerglings are a risky maneuver depending on your APM, it's much better to use them early game and tech up if you're not incredible at micro." />
  <row Id="5405" PostHistoryTypeId="2" PostId="2506" RevisionGUID="5a27a0f1-d54c-439e-8de2-2339dcc4eb8e" CreationDate="2010-07-17T03:15:30.787" UserId="1125" Text="http://www.fallout3nexus.com/downloads/file.php?id=3506 - Will illuminate skill books to help you find them.&#xD;&#xA;&#xD;&#xA;http://www.fallout3nexus.com/downloads/file.php?id=4077 - Makes armor glow, not really what you're looking for, but I though I'd list it for posterities sake.&#xD;&#xA;&#xD;&#xA;http://www.fallout3nexus.com/downloads/file.php?id=5192 - Makes the ingots glow in the DLC which will make that part -a lot- easier&#xD;&#xA;&#xD;&#xA;Those three mods will help, but I couldn't find a universal mod, search for yourself though, good luck and cheers." />
  <row Id="5406" PostHistoryTypeId="2" PostId="2507" RevisionGUID="e532984b-ed06-4cb4-992f-6b770c4a9c09" CreationDate="2010-07-17T03:17:18.853" UserId="18" Text="[This GameFAQs guide][1] shows you how to complete all of the comet challenges. I think this is the part you are looking for:&#xD;&#xA;&#xD;&#xA;&gt;Get back onto the ship, and look under the lookout tower.  There are two coins.  Sideflip, wall jump, and spin to get both of them, but you need to do this two separate times.  The star appears on the ship, right in behind you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/915692-super-mario-galaxy/faqs/51358" />
  <row Id="5407" PostHistoryTypeId="2" PostId="2508" RevisionGUID="3430a8be-b776-4c6a-96d2-3c18723e8747" CreationDate="2010-07-17T03:18:34.377" UserId="1129" Text="About to embark on an airplane trip and need 2 or 3 games to keep the lad entertained.  I already have Super Mario Bros (which he hasn't quite mastered) aside from the mini-games.&#xD;&#xA;" />
  <row Id="5408" PostHistoryTypeId="1" PostId="2508" RevisionGUID="3430a8be-b776-4c6a-96d2-3c18723e8747" CreationDate="2010-07-17T03:18:34.377" UserId="1129" Text="Good DS games for a 4 year old boy?" />
  <row Id="5409" PostHistoryTypeId="3" PostId="2508" RevisionGUID="3430a8be-b776-4c6a-96d2-3c18723e8747" CreationDate="2010-07-17T03:18:34.377" UserId="1129" Text="&lt;ds&gt;" />
  <row Id="5410" PostHistoryTypeId="2" PostId="2509" RevisionGUID="3674a28e-e232-4e24-acf2-d3af24b058c3" CreationDate="2010-07-17T03:19:07.107" UserId="1124" Text="I haven't played this game, but a search for [Star Trek on the Interactive Fiction Database](http://ifdb.tads.org/search?searchbar=star+trek&amp;searchGo.x=0&amp;searchGo.y=0) yields [Star Trek Adventure](http://ifdb.tads.org/viewgame?id=t3k2jon2e2ob04a6), which appears to be from a BBC game collection. The link to the download from that page appears to be broken at the moment, but a quick jaunt to the [IF Archive](http://www.ifarchive.org/indexes/if-archiveXgamesXbbc.html) yields a [download][1]. Probably not what you're looking for, as this appears to be for a BBC B, not a C64, but interesting nonetheless.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ifarchive.org/if-archive/games/bbc/beebgames.zip" />
  <row Id="5411" PostHistoryTypeId="2" PostId="2510" RevisionGUID="f59d69c4-926b-4f6d-accf-6a31dd05063b" CreationDate="2010-07-17T03:20:49.420" UserId="1125" Text="Reading from this FAQ http://www.gamefaqs.com/wii/915692-super-mario-galaxy/faqs/50878&#xD;&#xA;&#xD;&#xA;I was going to post the whole level, since I couldn't find the exact coin, but it's pretty easy to find it, just ctrl-f &quot;Purple Comet Star 5-Plunder the Purple Coins&quot;&#xD;&#xA;&#xD;&#xA;If that doesn't work, I nabbed this youtube video that may help.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=1PnL-drn5Wc" />
  <row Id="5412" PostHistoryTypeId="6" PostId="2508" RevisionGUID="46d9a362-b77c-44e0-aab6-a810f753fff4" CreationDate="2010-07-17T03:23:36.690" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ds&gt;" />
  <row Id="5413" PostHistoryTypeId="2" PostId="2511" RevisionGUID="86e3e27d-27f5-4c3d-a112-3caf820fe462" CreationDate="2010-07-17T03:23:57.860" UserId="1125" Text="Hm, if you're looking at a 4 year old, it really depends on their tastes? Mini-game games are probably the best idea, so consider Mario Party, Wario Ware Touched, New International Track &amp; Field, Clubhouse Games and other such mini-game collections." />
  <row Id="5414" PostHistoryTypeId="5" PostId="2506" RevisionGUID="237d8d66-fdcf-4111-aa6f-9981317dcfdc" CreationDate="2010-07-17T03:24:39.063" UserId="1125" Comment="added 1 characters in body" Text="http://www.fallout3nexus.com/downloads/file.php?id=3506 - Will illuminate skill books to help you find them.&#xD;&#xA;&#xD;&#xA;http://www.fallout3nexus.com/downloads/file.php?id=4077 - Makes armor glow, not really what you're looking for, but I thought I'd list it for posterities sake.&#xD;&#xA;&#xD;&#xA;http://www.fallout3nexus.com/downloads/file.php?id=5192 - Makes the ingots glow in the DLC which will make that part -a lot- easier&#xD;&#xA;&#xD;&#xA;Those three mods will help, but I couldn't find a universal mod, search for yourself though, good luck and cheers." />
  <row Id="5415" PostHistoryTypeId="2" PostId="2512" RevisionGUID="9337d2f6-bce8-45ce-b661-654e86f6d9c3" CreationDate="2010-07-17T03:28:28.270" UserId="1112" Text="If I'm not wrong, Steam will show you servers near your location (i.e. low ping times). I think the &quot;Download region&quot; setting in Steam's Preferences/Settings might also affect what servers you see, so make sure that's set to what you want." />
  <row Id="5416" PostHistoryTypeId="2" PostId="2513" RevisionGUID="b16c736f-390c-4edc-976d-22ff65d55f7a" CreationDate="2010-07-17T03:29:04.773" UserId="18" Text="[Kirby Canvas Curse][1] is really fun, and good for kids (aren't all Kirby games?). As long as he is good with using the touch screen and the stylus, it should be a blast to play (the game is played solely through touches).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Kirby_canvas_curse" />
  <row Id="5417" PostHistoryTypeId="2" PostId="2514" RevisionGUID="3577b942-8c68-419f-a72b-468fb274ef7f" CreationDate="2010-07-17T03:29:07.473" UserId="1125" Text="If I remember correctly, you can go into the menu, to misc-&gt;tactics-&gt;line-up&#xD;&#xA;&#xD;&#xA;Second party source though, so please confirm if it works!" />
  <row Id="5418" PostHistoryTypeId="2" PostId="2515" RevisionGUID="9a17be84-c00c-4507-9e95-70ca5b10aeee" CreationDate="2010-07-17T03:34:53.417" UserId="52" Text="Not that I've been able to find.  There are several places to adjust whether party members are in the front or the back row (menu -&gt; misc -&gt; tactics -&gt; lineup), but that has no bearing on the order in which they appear in line or which you issue commands during battle.  " />
  <row Id="5419" PostHistoryTypeId="2" PostId="2516" RevisionGUID="200fb2dc-bd19-4087-a432-caa4374f13c0" CreationDate="2010-07-17T03:35:56.770" UserId="1125" Text="The point is to leave and re-enter the water at very shallow angles, it increases your speed at the highest possible acceleration, repeat the basic jumps until you have enough speed to fly straight out of the water, there's no real strategy beyond getting as much speed as you can and then launching yourself up. Keep at it, perseverance is your greatest tool!" />
  <row Id="5420" PostHistoryTypeId="2" PostId="2517" RevisionGUID="24342eb5-e86f-4666-b58b-798dfdc537fa" CreationDate="2010-07-17T03:37:22.607" UserId="1135" Text="Other than going back to the Inn at Stornway, I haven't seen a way of doing it. Just one of many little things that drives me nuts about this game." />
  <row Id="5421" PostHistoryTypeId="2" PostId="2518" RevisionGUID="37311c63-ff42-493a-9d9a-0e205079cee3" CreationDate="2010-07-17T03:39:38.003" UserId="1125" Text="It really depends on your circumstances, if you get more people than a master farmer or fisher can support it's my rule of thumb to expand, but if it's too dangerous to expand, or it would spread you too thin, then don't bother, play it safe. In early FreeCol games it's better to play cautious then to go all out, because early slip ups will cost you your game, I mean, unless you don't mind restarting of course!" />
  <row Id="5422" PostHistoryTypeId="2" PostId="2519" RevisionGUID="75806cfb-d1e7-4bb4-b9b8-bbdb8eb9d02c" CreationDate="2010-07-17T03:40:44.913" UserId="1135" Text="My son just turned 4 and he likes Superhero Squad and Ultimate Alliance. (He's a big Spider Man fan) but New Super Mario is still his favorite." />
  <row Id="5423" PostHistoryTypeId="2" PostId="2520" RevisionGUID="a9bfe462-3bd7-40e4-a1ef-1b4e017f5b8e" CreationDate="2010-07-17T03:42:39.390" UserId="1125" Text="I really don't think so, at a certain point the gold exponent simply becomes too high. I can't recall however if enemies respawn in WoX (as they did in For Blood and Honor) if they did then the answer shifts to 'technically' yes. But I'd hardly consider it reasonable." />
  <row Id="5424" PostHistoryTypeId="2" PostId="2521" RevisionGUID="f154a8e6-93df-4c95-8b4e-c6ab92b9ce22" CreationDate="2010-07-17T03:46:09.670" UserId="1125" Text="I could write an answer for this, but I've found it's already answered! At any rate, here you go, Dwarfwiki is very useful! I hope the information you need is there. http://df.magmawiki.com/index.php/DF2010:Squads#Equipping_Soldiers" />
  <row Id="5425" PostHistoryTypeId="2" PostId="2522" RevisionGUID="fd9327bc-d199-48f6-b813-f1dad939dde1" CreationDate="2010-07-17T03:49:10.543" UserId="1125" Text="Uh...no? It's an MMORPG so it holds to the genre! Beyond what you find in every genre, AION differentiates itself a bit (to the sense any MMO does) and has some very nice graphics." />
  <row Id="5426" PostHistoryTypeId="2" PostId="2523" RevisionGUID="42e5913a-c196-4e6a-94a6-0cf481668bc6" CreationDate="2010-07-17T03:54:01.353" UserId="1137" Text="I have the PC version of Medal of Honor: Allied Assault (MOH:AA) and I would like to play it on my 27&quot; (Intel Core i7) iMac, how can I do this? &#xD;&#xA;&#xD;&#xA;Searching only shows old PPC Mac binaries for running the game. &#xD;&#xA;I guess a Windows XP image in a VM (parallels / vmware-fusion) might work, but I'm concerned about performance." />
  <row Id="5427" PostHistoryTypeId="1" PostId="2523" RevisionGUID="42e5913a-c196-4e6a-94a6-0cf481668bc6" CreationDate="2010-07-17T03:54:01.353" UserId="1137" Text="How can I play Medal of Honor: Allied Assault (PC) on my 27&quot; Intel Core i7 iMac?" />
  <row Id="5428" PostHistoryTypeId="3" PostId="2523" RevisionGUID="42e5913a-c196-4e6a-94a6-0cf481668bc6" CreationDate="2010-07-17T03:54:01.353" UserId="1137" Text="&lt;pc&gt;&lt;mac&gt;&lt;vmware-fusion&gt;" />
  <row Id="5429" PostHistoryTypeId="2" PostId="2524" RevisionGUID="9af1f261-cd35-4c80-91ef-ba1cb0d6ad66" CreationDate="2010-07-17T03:54:07.140" UserId="1125" Text="Simply, you can't. Well that's not entirely true, but the best classes to fight that guy is Sniper/Hunter Gypsie/Dancer or Bard/Clown. You can probably solo them with him, it's best to bring a priest to take out his minions if they're giving you any trouble (Pneuma)&#xD;&#xA;&#xD;&#xA;He's a ghost type, so if you can exploit elemental advantage, consider that. Unless your trying to tame Alice/Hellfire, considering avoiding him altogether." />
  <row Id="5430" PostHistoryTypeId="2" PostId="2525" RevisionGUID="ccd5371e-e683-4d98-b32f-727c3c493486" CreationDate="2010-07-17T03:57:11.087" UserId="1125" Text="&quot;It means that teamsters haven't been moving goods into/out of the building. For basic industry, this means that output goods aren't being removed, for second tier industry it can mean the same or that it isn't having input goods moved to it. Generally the cause of this is because you don't have enough teamsters, they aren't spending enough time on the job as opposed to fulfilling their needs, or that they can't reach the building efficiently.&quot;&#xD;&#xA;&#xD;&#xA;Credit to - http://www.gamerswithjobs.com/node/46864?page=3&#xD;&#xA;User Tannhauser" />
  <row Id="5432" PostHistoryTypeId="2" PostId="2527" RevisionGUID="924cf4cf-09eb-4193-8577-c4b7748befe5" CreationDate="2010-07-17T04:03:12.783" UserId="1125" Text="Hard to say, how do you want to play? Frankly there is no best build for every situation, the best you can hope for is to pick things that'll you need for every map, tourism/money/food. Things of that nature.&#xD;&#xA;&#xD;&#xA;Ultimately, play how you want, your skill is more important than your avatars." />
  <row Id="5433" PostHistoryTypeId="2" PostId="2528" RevisionGUID="4133bb1b-5e9d-49fd-983a-acc63c38a6a2" CreationDate="2010-07-17T04:04:08.930" UserId="320" Text="Bootcamp might be your best option.  I got Halflife 2 running pretty well in parallels, but it still runs better in bootcamp" />
  <row Id="5434" PostHistoryTypeId="2" PostId="2529" RevisionGUID="5c76f8d1-f22a-4577-b4ab-9b152fca693e" CreationDate="2010-07-17T04:05:57.413" UserId="1125" Text="Well, if you have bootcamp consider that, otherwise shoot for parallels, I've never tried Vmware-fusion so I can't judge if it will really preform well for a game like MoH:Allied Assault.&#xD;&#xA;&#xD;&#xA;Anyway, good luck with it, I hope it works." />
  <row Id="5435" PostHistoryTypeId="5" PostId="2299" RevisionGUID="12468b82-7b7e-4559-a958-138abe1b6b71" CreationDate="2010-07-17T04:14:12.073" UserId="660" Comment="edited for clarity" Text="What's the best way to link normal moves?  I have been playing Street Fighter 4 for quite some time now, but I always  have had trouble learning any combo that isnt two inputs long (for instance: hp -&gt; dp+hp).  Are there techniques to hitting the links more consistently?&#xD;&#xA;&#xD;&#xA;To be clear, my main problem isn't about canceling or focus canceling.  I am concerned with combos where a technique like &quot;plinking&quot; would be useful." />
  <row Id="5436" PostHistoryTypeId="6" PostId="2299" RevisionGUID="12468b82-7b7e-4559-a958-138abe1b6b71" CreationDate="2010-07-17T04:14:12.073" UserId="660" Comment="edited for clarity" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;fighting-game&gt;&lt;street-fighter-4&gt;" />
  <row Id="5437" PostHistoryTypeId="2" PostId="2530" RevisionGUID="158f5ce7-580f-433b-951d-745003c8703a" CreationDate="2010-07-17T04:14:38.890" UserId="1128" Text="Running anything in a virtual machine means you are typically going to take a hit. VMWare has been doing a lot of work to get direct access to video cards and processors for performance gains, but this breaks the sandbox of a virtual image; so it's a difficult problem. They are working on it.&#xD;&#xA;&#xD;&#xA;That said, the best you can hope for, for games that are not supported natively on Macs, is to run a virtual image (with VMWare as an example) and play the game in it like you would with any native PC. It may work great, it may not work on the lowest settings, you really just have to try it and find out.&#xD;&#xA;&#xD;&#xA;Edit: Alternatively you can dual boot your machine, and boot into Windows whenever you want to play the game. This would eliminate the need for a VM." />
  <row Id="5438" PostHistoryTypeId="2" PostId="2531" RevisionGUID="2e11c4a7-5fbd-42ba-975d-5d0415b5e762" CreationDate="2010-07-17T04:24:22.127" UserId="1007" Text="Far as I know, BC2 doesn't support this by default. You have to find a well-administered server. &#xD;&#xA;On &quot;big name&quot; servers, the keywords I've had the most luck with have been &quot;admin&quot; and &quot;reporting&quot;. &#xD;&#xA;Keep in mind that a server admin can see *all* chat, so it might be best to type to your squad instead of general chat. Typing in general chat is an incite for flamewar, and it's more trouble than it's worth. &#xD;&#xA;&#xD;&#xA;Personally speaking, I'd much rather see a squad chat report because the person reporting this is more interested in fixing the problem than starting some kind of a &quot;he-said/she-said&quot; flamewar in general chat. " />
  <row Id="5439" PostHistoryTypeId="2" PostId="2532" RevisionGUID="95db6149-4b54-4dfb-bc54-b8c0191879a7" CreationDate="2010-07-17T04:38:14.390" UserId="1007" Text="&gt;Can I trust this &quot;Steam&quot; DRM (Digital Rights Management) software platform?&#xD;&#xA;&#xD;&#xA;Having used Steam for over 2 years, I can say whole-heartedly: yes. I was initially annoyed that I needed Steam to play a single game: after I got a couple of more games, and added some buddies I game with: it's become invaluable. I enjoy the convenience of &quot;no more CDs/CD-keys&quot;, fast downloads, integrated updates ... a lot of games I would have pirated before, I've simply bought because it's that convenient. &#xD;&#xA;Also, you may want to investigate the company Valve -- have a look, for example, the amount of support and patching they've done for Team Fortress 2 ... as opposed to say, multi-billion dollar companies like EA for their best-selling Battlefield series. That, alone, I think, marks Valve as a stand-up kind of company. (I think TF2 is a crap game, but give respect where it's due.)&#xD;&#xA;&#xD;&#xA;&gt;Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.)&#xD;&#xA;&#xD;&#xA;I've heard of no such thing. You may want to search Google for this. Steam definitely has the potential to take your private and confidential information -- just as any other application does. &#xD;&#xA;&#xD;&#xA;&gt;Does the &quot;Steam&quot; platform install anything particularly nasty or unwanted on my computer?&#xD;&#xA;&#xD;&#xA;In my experience, Steam DRM has never surfaced as an issue. However -- do understand that the games you purchase may have additional DRM software that is required for the game to work. &#xD;&#xA;For example, the BF games require PunkBuster, Anno 1404 has its own (draconian) DRM software. Be sure to research the game itself, and the type of DRM it uses. &#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Are your fears unfounded? Largely, I think yes. I've heard of no person who has had issues with Steam DRM. " />
  <row Id="5440" PostHistoryTypeId="2" PostId="2533" RevisionGUID="78aca98e-b080-4cec-8b83-e43825f30f37" CreationDate="2010-07-17T04:49:39.820" UserId="1146" Text="Did you play Heroes of Might and magic III? It's 2D, it looks nice and gameplay is very similar." />
  <row Id="5442" PostHistoryTypeId="2" PostId="2534" RevisionGUID="189f5c21-f3c5-4feb-92bf-8529d3a799e0" CreationDate="2010-07-17T04:59:42.270" UserId="1144" Text="This may be a borderline-subjective question, but I'll try do my best to objectively define it.&#xD;&#xA;&#xD;&#xA;I'm one of the gamers who care less about action and graphics, and more about the story that unveils in my head as I play. I need neither the hand-holding to get through the story, nor Hollywood-style cinematic adventure, I just want a deep, relateable, and hopefully consistent world. The gameplay may be described as something akin to proper wine-drinking — you don't rush, and you get the most out of every flavor variation.&#xD;&#xA;&#xD;&#xA;The game doesn't have to be of particular genre or theme. I can name a bunch of older titles, and I'd like to hear more.&#xD;&#xA;&#xD;&#xA;* Fallout series&#xD;&#xA;* Baldur's Gate series&#xD;&#xA;* The Elder's Scrolls series&#xD;&#xA;* Heroes of Might and Magic series&#xD;&#xA;* Civilization series&#xD;&#xA;* Commandos series&#xD;&#xA;* Caesar 3/Pharaoh&#xD;&#xA;* Arcanum&#xD;&#xA;* Planescape Torment&#xD;&#xA;* Railroad Tycoon series&#xD;&#xA;* Etherlords&#xD;&#xA;&#xD;&#xA;I'm looking for games like these, old and new." />
  <row Id="5443" PostHistoryTypeId="1" PostId="2534" RevisionGUID="189f5c21-f3c5-4feb-92bf-8529d3a799e0" CreationDate="2010-07-17T04:59:42.270" UserId="1144" Text="Deep, atmospheric, imagination-driven non-action games of the past decades." />
  <row Id="5444" PostHistoryTypeId="3" PostId="2534" RevisionGUID="189f5c21-f3c5-4feb-92bf-8529d3a799e0" CreationDate="2010-07-17T04:59:42.270" UserId="1144" Text="&lt;strategy&gt;&lt;turn-based-strategy&gt;&lt;old-games&gt;&lt;role-playing-game&gt;&lt;history&gt;" />
  <row Id="5445" PostHistoryTypeId="2" PostId="2535" RevisionGUID="87625a10-4931-405a-8b36-4047704f65c1" CreationDate="2010-07-17T05:10:27.900" UserId="1150" Text="For me, Ico and Shadow of the Colossus describe what you said perfectly. They're the best examples of games where it's all about design, atmosphere, and story. Also makes Team Ico's (the developer) next game, The Last Guardian, very appealing, despite not knowing anything about it." />
  <row Id="5446" PostHistoryTypeId="2" PostId="2536" RevisionGUID="9d320fc8-8cb3-400c-a69f-fa7d50c5bd06" CreationDate="2010-07-17T05:15:19.703" UserId="1150" Text="May I suggest Rise of Nations and Rise of Legends?  Both are great RTS' that are not very well known.  Rise of Nations shouldn't have a problem running on a netbook, Rise of Legends might.  I enjoyed both games immensely.&#xD;&#xA;&#xD;&#xA;I also recommend you check out Elemental, which is releasing later this month. It is a fantasy, turn-based strategy game from Stardock. It has a &quot;cloth map&quot; mode that allows you to play the game in a very lightweight graphical setting." />
  <row Id="5447" PostHistoryTypeId="2" PostId="2537" RevisionGUID="69c4976e-91f2-4425-ad7e-bb6fb6537382" CreationDate="2010-07-17T05:16:21.307" UserId="207" Text="[Dwarf Fortress][1] is a pretty good bet here, I'd say. Once you get over the ridiculous learning scale, you realize that the game has equally ridiculous depth. Your fortress is a small part of a vast world that is yours to explore should you choose to do so. The goals are yours to decide; you can choose to think as small or as large as you want.&#xD;&#xA;&#xD;&#xA;The graphics, being all characters from the extended ASCII set, are not spectacular, but you mentioned not caring so much about that. Suffice it to say that they get the job done.&#xD;&#xA;&#xD;&#xA;[Features list here.][2]&#xD;&#xA;&#xD;&#xA;Oh, and it's free!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/index.html&#xD;&#xA;  [2]: http://www.bay12games.com/dwarves/features.html" />
  <row Id="5448" PostHistoryTypeId="2" PostId="2538" RevisionGUID="ce918c03-fdc4-4e3b-9113-95f5d1899ef0" CreationDate="2010-07-17T05:25:42.510" UserId="306" Text="Whilst the first person and third person (over the shoulder) views are popular in games, are there any games that use a second person view? And what would a second person view be?" />
  <row Id="5449" PostHistoryTypeId="1" PostId="2538" RevisionGUID="ce918c03-fdc4-4e3b-9113-95f5d1899ef0" CreationDate="2010-07-17T05:25:42.510" UserId="306" Text="2nd person view?" />
  <row Id="5450" PostHistoryTypeId="3" PostId="2538" RevisionGUID="ce918c03-fdc4-4e3b-9113-95f5d1899ef0" CreationDate="2010-07-17T05:25:42.510" UserId="306" Text="&lt;third-person-view&gt;&lt;first-person-view&gt;" />
  <row Id="5451" PostHistoryTypeId="2" PostId="2539" RevisionGUID="ae359982-b6c5-4886-b188-57cc0f7184fa" CreationDate="2010-07-17T05:31:17.960" UserId="46" Text="My son's favorite was New Super Mario Bros. as well.  Some other suggestions:&#xD;&#xA;&#xD;&#xA; - Mario Kart DS&#xD;&#xA; - Littlest Pet Shop&#xD;&#xA; - Nintendogs&#xD;&#xA; - Professor Layton and the Curious Village&#xD;&#xA; - Professor Layton and the Diabolical Box&#xD;&#xA; - Scribblenauts&#xD;&#xA;&#xD;&#xA;You can also check out [bestdsgamesforkids.com][1].&#xD;&#xA;&#xD;&#xA;[1]:http://www.bestdsgamesforkids.com/" />
  <row Id="5452" PostHistoryTypeId="2" PostId="2540" RevisionGUID="3c69c8ab-9dd4-487f-8f7d-79792b495573" CreationDate="2010-07-17T05:32:19.193" UserId="207" Text="Second person: &#xD;&#xA;&#xD;&#xA;`The grammatical category of forms that designate the person addressed. Examples of forms in the second person include English pronouns such as you and verb forms such as Spanish hablas &quot;you speak.&quot;`&#xD;&#xA;&#xD;&#xA;From: http://www.answers.com/topic/second-person&#xD;&#xA;&#xD;&#xA;By this definition, a second-person perspective game would be any game in which the player character is referred to as &quot;you&quot;. For example, text-based games where dialogue reads as follows: &quot;You pick up the stone and examine it carefully. You throw the stone at a baby. You derive much amusement from the baby's incessant whining.&quot;" />
  <row Id="5453" PostHistoryTypeId="5" PostId="2436" RevisionGUID="c2ca1f57-a2dc-4a07-8a18-ead9fc5123f3" CreationDate="2010-07-17T05:39:21.740" UserId="1037" Comment="deleted 3 characters in body" Text="*Virtua Fighter*&#xD;&#xA;&#xD;&#xA;There is no more easily accessible fighting game than *Virtua Fighter*.  There are only three buttons: punch, kick, and guard.  Compare this to games like *Street Fighter*, which have twice as many buttons.  &#xD;&#xA;&#xD;&#xA;*Virtua Fighter* is also a series notorious for punishing button mashing.  You will never be able to defeat a pro at *Virtua Fighter* simply pounding on the controller.&#xD;&#xA;&#xD;&#xA;*Virtua Fighter* also features one of the deepest and most satisfyingly complex fighting systems ever developed.  You are free to try exploring its depths on your own, or you can purchase *Virtua Fighter 4: Evolution* for the PS2 and go through its *excellent* tutorials that will not only teach you the basics of *Virtua Fighter*, but teach you the rock solid fundamentals of fighting games that are applicable to nearly every game in the genre!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5454" PostHistoryTypeId="6" PostId="2493" RevisionGUID="7a1e4be8-8dea-4f07-a4eb-41284d87bb9d" CreationDate="2010-07-17T05:40:54.047" UserId="46" Comment="edited tags" Text="&lt;left-4-dead&gt;" />
  <row Id="5455" PostHistoryTypeId="2" PostId="2541" RevisionGUID="fbf91261-8110-4670-89eb-0ad5e7aa9c5e" CreationDate="2010-07-17T05:48:01.553" UserId="306" Text="At least in TF2 payload maps, if the blue team (attackers) manages to spawn camp the red team (defenders), then they thoroughly deserve to win the map/round." />
  <row Id="5456" PostHistoryTypeId="2" PostId="2542" RevisionGUID="5577ac42-f5c6-4bed-bf94-f342c7b68277" CreationDate="2010-07-17T05:51:49.143" UserId="306" Text="There was a program called World Builder on the Mac approx. 15 years ago that let you make your own adventure games.&#xD;&#xA;&#xD;&#xA;Apart from that, maybe consider something like The Incredible Machine. In previous versions, it let you make your own puzzles that could be as weird and challenging as your imagination allowed. " />
  <row Id="5457" PostHistoryTypeId="2" PostId="2543" RevisionGUID="08ea3c7d-d19c-48e3-85d2-1f0c3a738de3" CreationDate="2010-07-17T06:01:10.777" UserId="306" Text="Check out Grim Fandango" />
  <row Id="5458" PostHistoryTypeId="16" PostId="2543" RevisionGUID="08ea3c7d-d19c-48e3-85d2-1f0c3a738de3" CreationDate="2010-07-17T06:01:10.777" UserId="-1" />
  <row Id="5459" PostHistoryTypeId="2" PostId="2544" RevisionGUID="09079e61-2b3f-476a-a202-fbd056187564" CreationDate="2010-07-17T06:03:16.123" UserId="1037" Text="It is impossible to have a second person view in a game.  Strictly speaking, we are talking about camera positions.  &#xD;&#xA;&#xD;&#xA;There are only two scenarios possible. Either attach the camera directly to the front of a game character's face, or position the camera anywhere else in the game world.  &#xD;&#xA;&#xD;&#xA;There are no other possibilities.  " />
  <row Id="5460" PostHistoryTypeId="2" PostId="2545" RevisionGUID="fe9c58fb-a4e5-4df8-906e-d947e012d9c8" CreationDate="2010-07-17T06:13:28.443" UserId="1037" Text="![alt text][1]&#xD;&#xA;&#xD;&#xA;If you haven't played *Riven* yet, you need to.  It is exactly the type of game you are describing.  &#xD;&#xA;&#xD;&#xA;  [1]: http://img340.imageshack.us/img340/5771/rivencoverart.png" />
  <row Id="5461" PostHistoryTypeId="2" PostId="2546" RevisionGUID="21d32815-8285-495a-b010-09c36a41330c" CreationDate="2010-07-17T06:19:43.733" UserId="306" Text="I've only played Plain Sight a little, but have a lot of trouble actually targetting other robots. Any good strategies for overcoming this problem...?" />
  <row Id="5462" PostHistoryTypeId="1" PostId="2546" RevisionGUID="21d32815-8285-495a-b010-09c36a41330c" CreationDate="2010-07-17T06:19:43.733" UserId="306" Text="Plain Sight targetting enemies" />
  <row Id="5463" PostHistoryTypeId="3" PostId="2546" RevisionGUID="21d32815-8285-495a-b010-09c36a41330c" CreationDate="2010-07-17T06:19:43.733" UserId="306" Text="&lt;multiplayer&gt;" />
  <row Id="5464" PostHistoryTypeId="2" PostId="2547" RevisionGUID="e11118b2-f476-4b45-a8e7-65a7f9cee0f1" CreationDate="2010-07-17T06:26:58.307" UserId="306" Text="Two personal favourites are both indie titles: World of Goo and The Misadventures of PB Winterbottom." />
  <row Id="5465" PostHistoryTypeId="2" PostId="2548" RevisionGUID="ea325e4b-43c9-4bbc-ac05-7ea1e3fad0a4" CreationDate="2010-07-17T06:27:47.977" UserId="1155" Text="Well I know for the beta there were several AI mods released, so it might be possible. " />
  <row Id="5466" PostHistoryTypeId="10" PostId="2045" RevisionGUID="6b6b18c5-341e-42f8-a1c3-0533e7169908" CreationDate="2010-07-17T06:27:58.103" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="5473" PostHistoryTypeId="2" PostId="2551" RevisionGUID="4f454f6b-c072-4e4c-bba6-ba918a5dce7c" CreationDate="2010-07-17T06:39:16.317" UserId="320" Text="Longest Journey!  Awesome game.  Just starting Dreamfall (finally.  I bought it last year)" />
  <row Id="5477" PostHistoryTypeId="2" PostId="2552" RevisionGUID="bc14ef2c-a6c3-4759-b026-4b1880c08a0a" CreationDate="2010-07-17T06:42:32.003" UserId="320" Text="I was considering buying the Stimulus map pack the other day, but then I noticed that you no longer have the option to go into a Stimulus game anymore from the menu.  Would that change if I had Stimulus or can I not play it outside of private matches anymore?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="5478" PostHistoryTypeId="1" PostId="2552" RevisionGUID="bc14ef2c-a6c3-4759-b026-4b1880c08a0a" CreationDate="2010-07-17T06:42:32.003" UserId="320" Text="Stimulus Pack is gone from MW2?" />
  <row Id="5479" PostHistoryTypeId="3" PostId="2552" RevisionGUID="bc14ef2c-a6c3-4759-b026-4b1880c08a0a" CreationDate="2010-07-17T06:42:32.003" UserId="320" Text="&lt;modern-warfare-2&gt;&lt;maps&gt;" />
  <row Id="5480" PostHistoryTypeId="10" PostId="2461" RevisionGUID="6ffadf8e-c307-4083-83e2-327c184f71f9" CreationDate="2010-07-17T06:42:40.240" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="5481" PostHistoryTypeId="4" PostId="2244" RevisionGUID="bf03bca7-d3e1-4d66-8955-a14356ada0ac" CreationDate="2010-07-17T06:49:18.853" UserId="944" Comment="edited tags; edited title" Text="What tricks are possible when playing PES 2010 on a keyboard?" />
  <row Id="5482" PostHistoryTypeId="6" PostId="2244" RevisionGUID="bf03bca7-d3e1-4d66-8955-a14356ada0ac" CreationDate="2010-07-17T06:49:18.853" UserId="944" Comment="edited tags; edited title" Text="&lt;pc&gt;&lt;pro-evolution-soccer&gt;&lt;soccer&gt;&lt;tricks&gt;" />
  <row Id="5483" PostHistoryTypeId="6" PostId="2546" RevisionGUID="5b933d33-2d27-422c-8bab-320e0a5704bf" CreationDate="2010-07-17T06:50:59.630" UserId="122" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;plain-sight&gt;" />
  <row Id="5484" PostHistoryTypeId="2" PostId="2553" RevisionGUID="4c1591d1-0a5b-4fec-b983-93dfa67f8c03" CreationDate="2010-07-17T06:52:34.730" UserId="1160" Text="A long time ago, I played a fighter-jet game where the F9, F10 and F11 keys were mapped to the First, Second and Third person perspectives. F9 put me inside the cockpit of the fighterjet, F11 put me just above and outside my jet, and F10 put me in the cockpit of whatever enemy jet I had targeted at the time. &#xD;&#xA;&#xD;&#xA;So I would say that any game where you can get the perspective of your 'enemies' is a game that gives you a second person view." />
  <row Id="5485" PostHistoryTypeId="2" PostId="2554" RevisionGUID="d423499b-4194-4937-8529-0aa27b516be6" CreationDate="2010-07-17T06:59:13.687" UserId="1162" Text="The Stimulus Pack maps are now included in the regular playlists: so if you choose the Demolition playlist there's a pseudo-random chance that you will play a map from the Stimulus Package. To be sure, you can play these maps outside of private matches, but you have to rely on the luck of the draw.&#xD;&#xA;&#xD;&#xA;You are correct in thinking there are no longer dedicated Stimulus Package playlists. These have been replaced by playlists for the Resurgence Pack." />
  <row Id="5486" PostHistoryTypeId="2" PostId="2555" RevisionGUID="cc4f809d-17fb-4d23-8fc0-cc62c677da8b" CreationDate="2010-07-17T07:00:39.720" UserId="1164" Text="I don't believe that any of the answers given so far are technically right, though Christian is technically the closest while saying that the the &quot;person&quot; is in reference to the camera and not any grammatical pronouns in the game's story. He's a little wrong in saying that a second person game isn't possible though - a &quot;2nd person&quot; game would be one in which the player's character is only ever viewed from other people's perspectives - thinking about this, it becomes pretty obvious why few or none games use 2nd person - constantly operating your own character through the eyes of others could get a little hairy and I'm not sure it would be the most user-friendly game." />
  <row Id="5487" PostHistoryTypeId="16" PostId="2535" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-17T07:03:09.497" UserId="12" />
  <row Id="5488" PostHistoryTypeId="16" PostId="2537" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-17T07:03:09.497" UserId="12" />
  <row Id="5489" PostHistoryTypeId="16" PostId="2545" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-17T07:03:09.497" UserId="12" />
  <row Id="5490" PostHistoryTypeId="16" PostId="2551" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-17T07:03:09.497" UserId="12" />
  <row Id="5491" PostHistoryTypeId="16" PostId="2534" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-17T07:03:09.497" UserId="12" />
  <row Id="5492" PostHistoryTypeId="2" PostId="2556" RevisionGUID="ad41f7cf-8716-4558-a002-66521bb4a9e4" CreationDate="2010-07-17T07:05:39.803" UserId="1165" Text="anybody knows ? when is it finally going to be released, I mean how much time can you spend on doing that game, should I wait for another 10 years or something ?" />
  <row Id="5493" PostHistoryTypeId="1" PostId="2556" RevisionGUID="ad41f7cf-8716-4558-a002-66521bb4a9e4" CreationDate="2010-07-17T07:05:39.803" UserId="1165" Text="where is diablo 3 ?" />
  <row Id="5494" PostHistoryTypeId="3" PostId="2556" RevisionGUID="ad41f7cf-8716-4558-a002-66521bb4a9e4" CreationDate="2010-07-17T07:05:39.803" UserId="1165" Text="&lt;blizzard&gt;" />
  <row Id="5495" PostHistoryTypeId="2" PostId="2557" RevisionGUID="960153c3-8f59-4d7a-bc7c-7dd857ca4adc" CreationDate="2010-07-17T07:08:50.470" UserId="1162" Text="According to [this article][1], Diablo III's release is slated for 2011.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://videogames.yahoo.com/events/plugged-in/long-awaited-starcraft-ii-in-stores-july-27/1398084" />
  <row Id="5496" PostHistoryTypeId="2" PostId="2558" RevisionGUID="5261aa03-a30f-4629-8742-88cd93026e94" CreationDate="2010-07-17T07:24:43.757" UserId="215" Text="Up to the point i got Supreme Commander 2,  didn't use Steam at all, and now it's my preferred choice for buying games. Not to sound like a shill for Valve, but it has a minimal footprint on your system, it allows you to find new games easily, it patches and keeps track of your games for you, and (if you're into that thing) allows you to meet friends that play games that you do." />
  <row Id="5497" PostHistoryTypeId="6" PostId="2556" RevisionGUID="9aa62a46-e9a9-4c1f-8675-b54a28cc24fd" CreationDate="2010-07-17T07:27:43.717" UserId="88" Comment="edited tags" Text="&lt;blizzard&gt;&lt;diablo-3&gt;" />
  <row Id="5498" PostHistoryTypeId="6" PostId="2456" RevisionGUID="1caa7b4b-3237-49a4-9ebf-a82739cf3c2d" CreationDate="2010-07-17T07:29:54.477" UserId="88" Comment="edited tags" Text="&lt;diablo-2&gt;" />
  <row Id="5499" PostHistoryTypeId="6" PostId="2423" RevisionGUID="6fff3409-fe07-45ae-9ac2-a79c80cc5fc9" CreationDate="2010-07-17T07:30:12.417" UserId="88" Comment="edited tags" Text="&lt;diablo-2&gt;" />
  <row Id="5500" PostHistoryTypeId="6" PostId="2317" RevisionGUID="0da5a5c7-045b-4065-af68-c2f82fd7eda2" CreationDate="2010-07-17T07:30:24.710" UserId="88" Comment="edited tags" Text="&lt;strategy&gt;&lt;diablo-2&gt;" />
  <row Id="5501" PostHistoryTypeId="6" PostId="1193" RevisionGUID="a8d5d50f-8657-4cde-badd-5ceaadb088ba" CreationDate="2010-07-17T07:30:47.470" UserId="88" Comment="edited tags" Text="&lt;mod&gt;&lt;resolution&gt;&lt;diablo-2&gt;" />
  <row Id="5502" PostHistoryTypeId="6" PostId="1036" RevisionGUID="bb637e07-0f88-4397-af13-dbd9e11ee519" CreationDate="2010-07-17T07:31:02.460" UserId="88" Comment="edited tags" Text="&lt;diablo-2&gt;&lt;blizzard&gt;" />
  <row Id="5503" PostHistoryTypeId="6" PostId="993" RevisionGUID="90f3f4dc-3773-4021-81dc-3a8f37376404" CreationDate="2010-07-17T07:33:09.290" UserId="88" Comment="edited tags" Text="&lt;ps3&gt;&lt;weapons&gt;&lt;metal-gear-solid-4&gt;" />
  <row Id="5504" PostHistoryTypeId="2" PostId="2559" RevisionGUID="0eeabb15-a2a8-465b-9ab9-5c992110b319" CreationDate="2010-07-17T07:33:15.327" UserId="1167" Text="Try out [Weewar][1] - it is an online multiplayer turn-based strategy game, not too different from Advance Wars, or so I've heard. It is played in the browser so no download required. You control various units on a hex grid with varying terrain, leaving open lots of room for different strategies and tactics. Games can be slow or fast-paced to fit your daily schedule. Definitely worth a look. Hope this helps. =D&#xD;&#xA;&#xD;&#xA;Disclaimer: I am currently doing an internship with their developers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://weewar.com" />
  <row Id="5505" PostHistoryTypeId="6" PostId="25" RevisionGUID="f7f23928-48d8-4f2a-b080-5d61d1ab5dd5" CreationDate="2010-07-17T07:33:33.143" UserId="88" Comment="edited tags" Text="&lt;dungeon&gt;" />
  <row Id="5507" PostHistoryTypeId="2" PostId="2560" RevisionGUID="43b014fb-c179-4c06-90c3-cf4f6f7a946f" CreationDate="2010-07-17T07:40:10.363" UserId="1168" Text="My personal strategy is quite specifically to remove the tools from the initial pioneer. Sell them to a nearby Indian village.&#xD;&#xA;&#xD;&#xA;Then use this money in Europe to buy Trade Goods and repeat until you have enough money to satisfy getting of to a good start. As with towns I like to expand at the rate where I can leave at least one piece of artillery in every town from the get go.&#xD;&#xA;&#xD;&#xA;That is I don't build a new town until I have artillery and at least one colonist in &quot;surplus&quot; in a nearby village. Secondly I usually don't try to build many more colonies than Indian villages close by as these are usually important resources in the early game.&#xD;&#xA;&#xD;&#xA;Later on, this changes more to the number of towns I can reasonably defend and/or towns close enough that trade between them is reasonably quick (i.e. not traversing large strands of map)." />
  <row Id="5508" PostHistoryTypeId="2" PostId="2561" RevisionGUID="c7868147-5217-4e2f-aee2-3709a15fd89f" CreationDate="2010-07-17T08:06:45.963" UserId="122" Text="The Silent Storm series, as I have outlined [in this answer][1]. To summarize it: very good small-team tactical, turn-based game, with some emphasis on realistic wounds, unit placement and destructible environments.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/1566/what-games-are-similar-to-the-jagged-alliance-2-series/1602#1602" />
  <row Id="5509" PostHistoryTypeId="2" PostId="2562" RevisionGUID="920e76b6-6f35-48d8-bb0b-6a20ea9f6b30" CreationDate="2010-07-17T08:08:34.773" UserId="1171" Text="This has bothered me for a while now...  please forgive the noob question&#xD;&#xA;&#xD;&#xA;How do I fire the alternative fire in vehicles?  Or the Countermeasures for the heli that aperantly was in the last patch but I've yet to see.  Now my right mouse button is supposed to be the alt-fire according to the settings but it doesnt seem to work.  What can I be missing?&#xD;&#xA;&#xD;&#xA; I've never been able to fire that second rocket as the pilot or the tracer dart as the gunner of the apache.  I've only once figured out the secondary fire for the drone and the tank but havent been able to repeat either recently.  I'm missing something fundimental here..." />
  <row Id="5510" PostHistoryTypeId="1" PostId="2562" RevisionGUID="920e76b6-6f35-48d8-bb0b-6a20ea9f6b30" CreationDate="2010-07-17T08:08:34.773" UserId="1171" Text="Alternative fire in bad company 2" />
  <row Id="5511" PostHistoryTypeId="3" PostId="2562" RevisionGUID="920e76b6-6f35-48d8-bb0b-6a20ea9f6b30" CreationDate="2010-07-17T08:08:34.773" UserId="1171" Text="&lt;pc&gt;&lt;bad-company-2&gt;&lt;battlefield&gt;" />
  <row Id="5512" PostHistoryTypeId="2" PostId="2563" RevisionGUID="ac467ec8-6f05-4207-a890-578317296430" CreationDate="2010-07-17T08:14:14.713" UserId="1169" Text="Mothrakk seems really difficult to kill when playing single player. Is there an easy way to kill her?" />
  <row Id="5513" PostHistoryTypeId="1" PostId="2563" RevisionGUID="ac467ec8-6f05-4207-a890-578317296430" CreationDate="2010-07-17T08:14:14.713" UserId="1169" Text="How to kill Mothrakk from the Like A Moth To Flame mission" />
  <row Id="5514" PostHistoryTypeId="3" PostId="2563" RevisionGUID="ac467ec8-6f05-4207-a890-578317296430" CreationDate="2010-07-17T08:14:14.713" UserId="1169" Text="&lt;borderlands&gt;" />
  <row Id="5515" PostHistoryTypeId="2" PostId="2564" RevisionGUID="ba2d7778-1f5f-4b98-873a-616b4fe10763" CreationDate="2010-07-17T08:27:13.590" UserId="580" Text="Bring a vehicle and use the mounted gun. Either will work, Rocket Launcher is easier but will take more time, Machine Gun is a bit quicker but a little bit more difficult because you actually have to aim it.&#xD;&#xA;&#xD;&#xA;While in the gunner seat of the vehicle Mothrakk won't actually fire on you. Cheezy strat (AI Bug), but it works.&#xD;&#xA;&#xD;&#xA;For a valid strat, run to the bottom of the hill and take cover under the roof of that building and just pop out to shoot her and pop back under while she shoots fire down. A good sniper rifle is best for this strat. It'll take a while, but you'll get it eventually." />
  <row Id="5516" PostHistoryTypeId="2" PostId="2565" RevisionGUID="c0525ce3-a6c8-4e4b-947f-26c53eada997" CreationDate="2010-07-17T08:45:34.920" UserId="789" Text="[Silent Storm][1] is a pretty good squad-based tactical game. Its source of aspiration is more Jagged Alliance than XCom. I understand it's pretty much the best game of this genre published in the last few years. Beware, it gets *very* challenging at some point; that put off a lot of people I know.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.silentstorm-online.de/main.php?lang=en" />
  <row Id="5517" PostHistoryTypeId="2" PostId="2566" RevisionGUID="993fc51b-ae2c-4113-9d1d-38635554e361" CreationDate="2010-07-17T08:54:09.033" UserId="1112" Text="Here's one I'd recommend that no one has mentioned yet: [Jeanne d'Arc][1] on the PSP.&#xD;&#xA;&#xD;&#xA;Otherwise, I also recommend these games that others have mentioned:&#xD;&#xA;&#xD;&#xA; - Fallout Tactics&#xD;&#xA; - Jagged Alliance&#xD;&#xA;&#xD;&#xA;I've also heard good things about the Disgaea series (PS2/3 and PSP) but never really managed to get into it.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/games/platforms/psp/jeannedarc" />
  <row Id="5518" PostHistoryTypeId="2" PostId="2567" RevisionGUID="2c842f2a-07b1-4c4c-957f-b177f294a489" CreationDate="2010-07-17T09:26:37.503" UserId="1166" Text="Are there any RPG games that are similar to the Gothic series and Risen?&#xD;&#xA;&#xD;&#xA;The characteristics I'm looking for:&#xD;&#xA;&#xD;&#xA;- the protagonist is weak in the beginning but becomes extremely powerful in the end&#xD;&#xA;- the game features a strong main storyline, it's not just a bunch of uninteresting sidequests&#xD;&#xA;- the combat in the game is challenging, but doesn't depend too much on reflexes&#xD;&#xA;- technically, it's a 3d game, either in first-person or third-person view." />
  <row Id="5519" PostHistoryTypeId="1" PostId="2567" RevisionGUID="2c842f2a-07b1-4c4c-957f-b177f294a489" CreationDate="2010-07-17T09:26:37.503" UserId="1166" Text="Are there any RPG games that are similar to the Gothic series and Risen?" />
  <row Id="5520" PostHistoryTypeId="3" PostId="2567" RevisionGUID="2c842f2a-07b1-4c4c-957f-b177f294a489" CreationDate="2010-07-17T09:26:37.503" UserId="1166" Text="&lt;role-playing-game&gt;" />
  <row Id="5521" PostHistoryTypeId="6" PostId="2567" RevisionGUID="6b4097d9-af9d-476c-8ee3-3759cf3ec775" CreationDate="2010-07-17T09:28:40.250" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;" />
  <row Id="5522" PostHistoryTypeId="2" PostId="2568" RevisionGUID="e000d3cb-6d9d-437e-b668-3972570fa4ae" CreationDate="2010-07-17T09:29:47.723" UserId="122" Text="The [Neverwinter Nights][1] [series][2] seems spot-on for your requirements, as does the later BioWare game, [Dragon Age][3].&#xD;&#xA;&#xD;&#xA;In general, the [BioWare][4] games are known for both deep main storyline as well is a variety of side-quests, and they all use a combat system in which it's easy to pause, issue commands and then resume the action - so need quick reflexes needed.&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Neverwinter_Nights&#xD;&#xA;[2]:http://en.wikipedia.org/wiki/Neverwinter_Nights_2&#xD;&#xA;[3]:http://en.wikipedia.org/wiki/Dragon_Age:_Origins&#xD;&#xA;[4]:http://en.wikipedia.org/wiki/BioWare" />
  <row Id="5523" PostHistoryTypeId="5" PostId="2568" RevisionGUID="1065fc2a-2849-42e2-9f15-1731d4b528dd" CreationDate="2010-07-17T09:35:38.720" UserId="122" Comment="deleted 2 characters in body" Text="The [Neverwinter Nights][1] [series][2] seems spot-on for your requirements, as does the later BioWare game, [Dragon Age][3].&#xD;&#xA;&#xD;&#xA;In general, the [BioWare][4] games are known for both deep main storyline as well is a variety of side-quests, and they all use a combat system in which it's easy to pause, issue commands and then resume the action - so no quick reflexes needed.&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Neverwinter_Nights&#xD;&#xA;[2]:http://en.wikipedia.org/wiki/Neverwinter_Nights_2&#xD;&#xA;[3]:http://en.wikipedia.org/wiki/Dragon_Age:_Origins&#xD;&#xA;[4]:http://en.wikipedia.org/wiki/BioWare" />
  <row Id="5524" PostHistoryTypeId="2" PostId="2569" RevisionGUID="0c126ab1-6db8-42bb-bf54-cbf537d78890" CreationDate="2010-07-17T09:46:40.577" UserId="1182" Text="You probably know these, but the top of the picks needs to be mentioned! &#xD;&#xA;&#xD;&#xA; - Diablo 1,2&#xD;&#xA; - Borderlands&#xD;&#xA; - Fallout 1,2,3&#xD;&#xA; - Oblivion&#xD;&#xA; - Torchlight&#xD;&#xA; - Dungeon Siege 1,2&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5525" PostHistoryTypeId="2" PostId="2570" RevisionGUID="d560b4b1-7a23-4e43-9726-590c9165f1b7" CreationDate="2010-07-17T09:47:50.513" UserId="1183" Text="[Defcon][1] runs great on my Dell mini 9 and the graphics are still pretty good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.introversion.co.uk/defcon/" />
  <row Id="5526" PostHistoryTypeId="2" PostId="2571" RevisionGUID="ffde0612-201b-484a-b4e6-944e4e1cc92c" CreationDate="2010-07-17T09:50:13.647" UserId="205" Text="You need to equip this part of your class's vehicle specialization:&#xD;&#xA;&#xD;&#xA;Alternate Weapon Package&#xD;&#xA;&#xD;&#xA;A weapons package that upgrades the targeting systems of vehicles and helicopters. It extends the effective range and accuracy of mounted weapons.&#xD;&#xA;- Adds an alternate weapons to the vehicle. Such as the M1A1, will have a secondary machine gun that you can control along with your main gun.&#xD;&#xA;&#xD;&#xA;Its a vehicle specialization and requires 10,000 vehicle experience points to unlock.&#xD;&#xA;&#xD;&#xA;More details [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://battlefield.wikia.com/wiki/Specializations" />
  <row Id="5527" PostHistoryTypeId="5" PostId="876" RevisionGUID="cb059e58-dcaf-4e3e-91e3-1113b24e1ab3" CreationDate="2010-07-17T09:56:18.480" UserId="232" Comment="added 29 characters in body" Text="One of my all time favorites is Master of Orion. What similar games are available that work on modern machines? I would be most interested in direct remakes/clones. &#xD;&#xA;&#xD;&#xA;I liked very much about its simplicity and game play length, for example I found Master of Orion 2 a bit too complex to be enjoyable.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5528" PostHistoryTypeId="2" PostId="2572" RevisionGUID="ab2af38c-656f-4f2f-b5ff-ad20ecf45f74" CreationDate="2010-07-17T09:57:13.877" UserId="1182" Text="And the mod environment is still active as well, most of the big ones still getting (much more often than official) patches, and even some new ones (an anticipated one has expected release in 2011)!&#xD;&#xA;&#xD;&#xA;For more info check out the two big ones at &#xD;&#xA;&#xD;&#xA; - [Eastern Sun][1]&#xD;&#xA; - [Median XL][2]&#xD;&#xA; &#xD;&#xA;Or http://phrozenkeep.hugelaser.com/ is a good way to find more&#xD;&#xA;&#xD;&#xA;  [1]: http://homepage3.nifty.com/miyoshino/es/es3top.htm&#xD;&#xA;  [2]: http://modsbylaz.hugelaser.com/" />
  <row Id="5529" PostHistoryTypeId="2" PostId="2573" RevisionGUID="e52b7193-1ea6-4512-ae94-58dd61fdc5f7" CreationDate="2010-07-17T10:03:43.033" UserId="1179" Text="There is another UFO series developed by Altar Games, the latest being [UFO: Afterlight][1].&#xD;&#xA;&#xD;&#xA;All the games in the series are now available on GoG.com&#xD;&#xA;&#xD;&#xA;Afterlight was released in 2007 so I guess you would call it semi-modern.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ufo-afterlight.com/pages/features.html" />
  <row Id="5530" PostHistoryTypeId="2" PostId="2574" RevisionGUID="87ef3bc0-f616-4786-8b63-174bc43b7683" CreationDate="2010-07-17T10:25:40.517" UserId="1189" Text="I used to love playing fairly realistic sim games like:&#xD;&#xA;&#xD;&#xA;* F-22 Total Air War&#xD;&#xA;* Eurofighter 2000&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(ie. basically anything by DID http://en.wikipedia.org/wiki/Digital_Image_Design)&#xD;&#xA;&#xD;&#xA;But this genre seems to have entirely dried up, with more general purpose flight sims taking over like Microsoft FlightSim X.&#xD;&#xA;&#xD;&#xA;Are there any new/upcoming titles that are worth looking at? Preferably for Windows." />
  <row Id="5531" PostHistoryTypeId="1" PostId="2574" RevisionGUID="87ef3bc0-f616-4786-8b63-174bc43b7683" CreationDate="2010-07-17T10:25:40.517" UserId="1189" Text="Are there any recently released (and any good) combat flight simulators out there?" />
  <row Id="5532" PostHistoryTypeId="3" PostId="2574" RevisionGUID="87ef3bc0-f616-4786-8b63-174bc43b7683" CreationDate="2010-07-17T10:25:40.517" UserId="1189" Text="&lt;simulation&gt;&lt;windows&gt;&lt;flight-simulation&gt;" />
  <row Id="5533" PostHistoryTypeId="6" PostId="2574" RevisionGUID="f5df8a21-f1f5-4da9-9f8a-c6b59698ca8d" CreationDate="2010-07-17T10:28:53.290" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;simulation&gt;&lt;windows&gt;&lt;flight-simulation&gt;" />
  <row Id="5534" PostHistoryTypeId="5" PostId="2568" RevisionGUID="871cbc39-f748-4d9e-abf6-0303e8ca8ac3" CreationDate="2010-07-17T10:32:10.107" UserId="122" Comment="edited body" Text="The [Neverwinter Nights][1] [series][2] seems spot-on for your requirements, as does the later BioWare game, [Dragon Age][3].&#xD;&#xA;&#xD;&#xA;In general, the [BioWare][4] games are known for both deep main storyline as well as a variety of side-quests, and they all use a combat system in which it's easy to pause, issue commands and then resume the action - so no quick reflexes needed.&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Neverwinter_Nights&#xD;&#xA;[2]:http://en.wikipedia.org/wiki/Neverwinter_Nights_2&#xD;&#xA;[3]:http://en.wikipedia.org/wiki/Dragon_Age:_Origins&#xD;&#xA;[4]:http://en.wikipedia.org/wiki/BioWare" />
  <row Id="5535" PostHistoryTypeId="2" PostId="2575" RevisionGUID="e94f7869-5f28-42f9-afb1-14c0c528615d" CreationDate="2010-07-17T10:33:30.090" UserId="258" Text="I read [this Wikipedia article][1] about it, but what I want to know is how to play it in the first place.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**How do I draw walls? How do I stop them? How do I control them?**&#xD;&#xA;&#xD;&#xA;thanks!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/KBounce&#xD;&#xA;  [2]: http://imgur.com/kIaIy.png" />
  <row Id="5536" PostHistoryTypeId="1" PostId="2575" RevisionGUID="e94f7869-5f28-42f9-afb1-14c0c528615d" CreationDate="2010-07-17T10:33:30.090" UserId="258" Text="How to play KBounce?" />
  <row Id="5537" PostHistoryTypeId="3" PostId="2575" RevisionGUID="e94f7869-5f28-42f9-afb1-14c0c528615d" CreationDate="2010-07-17T10:33:30.090" UserId="258" Text="&lt;arcade&gt;&lt;fedora&gt;" />
  <row Id="5538" PostHistoryTypeId="2" PostId="2576" RevisionGUID="15078697-b09a-4ee0-9975-43fba1c19398" CreationDate="2010-07-17T10:40:00.753" UserId="1191" Text="I really liked the Gothic series, and I haven't found anything quite like it. I did enjoy Star Wars: The Old Republic II. Combat is not as challenging, but other than that it ticks your bullets. One thing I personally miss is the open-ended terrain of Gothic, which I think is fantastically well-made and as close to the real thing as I've ever seen in a game." />
  <row Id="5539" PostHistoryTypeId="2" PostId="2577" RevisionGUID="36c210a9-9f93-4ee2-a583-7da2dd24d814" CreationDate="2010-07-17T10:50:17.200" UserId="1192" Text="Your goal is to fill 75% of the board.  &#xD;&#xA;&#xD;&#xA;If you create a closed line (i.e. a square) with no balls in it then it gets filled. You can build vertical and horizontal walls (right click to choose wall direction), the wall will be built starting at your mouse position and propagates from that point in two direction, suppose you're building an horizontal wall then it will propagate on the right and on the left.  &#xD;&#xA;&#xD;&#xA;You have to be careful because wall-building gets interrupted by balls' collision, and that's the game.&#xD;&#xA;&#xD;&#xA;In some versions if a ball hits a head of a propagating wall the wall stops to grow and the ball bounce, if a ball hits a side of a propagating wall it destroy that wall and you lose a life." />
  <row Id="5540" PostHistoryTypeId="2" PostId="2578" RevisionGUID="52cccbfb-5a0f-4633-988a-d2690f9fdfa6" CreationDate="2010-07-17T11:01:04.610" UserId="1193" Text="Do you know, what's up with Episode 3? Why does it take so long?" />
  <row Id="5541" PostHistoryTypeId="1" PostId="2578" RevisionGUID="52cccbfb-5a0f-4633-988a-d2690f9fdfa6" CreationDate="2010-07-17T11:01:04.610" UserId="1193" Text="Half-Life 2 Episode 3 -- when???" />
  <row Id="5542" PostHistoryTypeId="3" PostId="2578" RevisionGUID="52cccbfb-5a0f-4633-988a-d2690f9fdfa6" CreationDate="2010-07-17T11:01:04.610" UserId="1193" Text="&lt;half-life-2&gt;&lt;release-date&gt;&lt;valve&gt;" />
  <row Id="5543" PostHistoryTypeId="2" PostId="2579" RevisionGUID="cd0de69a-2dea-40c2-b5fb-afcc1f0b9fac" CreationDate="2010-07-17T11:27:48.200" UserId="23" Text="The game will be released when it'll be ready™.&#xD;&#xA;&#xD;&#xA;It appears to me, however, that the Half Life series did fall on the backburners, with more attention granted to Left 4 Dead, Portal and [various side projects][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/630/ " />
  <row Id="5544" PostHistoryTypeId="5" PostId="1906" RevisionGUID="480cd077-abe3-48e7-8a18-fb730f0831b9" CreationDate="2010-07-17T11:42:32.670" UserId="320" Comment="deleted 117 characters in body" Text="Imperialism and Civilization also have that, I believe, though the focus is on the city building stuff." />
  <row Id="5545" PostHistoryTypeId="2" PostId="2580" RevisionGUID="5f2629e3-37ea-4db5-b0e7-f57fea74fed9" CreationDate="2010-07-17T11:46:46.250" UserId="377" Text="I loved the high-pressure panic'd feel I got while attempting a hack knowing I was moments from being busted.  Introversion did a fabulous job here and I'd like to play another game in the same mold.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;For those not familiar with Uplink: http://www.introversion.co.uk/uplink/" />
  <row Id="5546" PostHistoryTypeId="1" PostId="2580" RevisionGUID="5f2629e3-37ea-4db5-b0e7-f57fea74fed9" CreationDate="2010-07-17T11:46:46.250" UserId="377" Text="What other games exist similar in format to Uplink?" />
  <row Id="5547" PostHistoryTypeId="3" PostId="2580" RevisionGUID="5f2629e3-37ea-4db5-b0e7-f57fea74fed9" CreationDate="2010-07-17T11:46:46.250" UserId="377" Text="&lt;game-rec&gt;&lt;strategy&gt;" />
  <row Id="5548" PostHistoryTypeId="2" PostId="2581" RevisionGUID="6a9f7354-6102-4741-b2fc-0ef95d1dba79" CreationDate="2010-07-17T11:56:01.817" UserId="450" Text="Actually there are a lot of them around!&#xD;&#xA;&#xD;&#xA; - [UFO: AfterMath][1]&#xD;&#xA; - [UFO: AfterShock][2]&#xD;&#xA; - [UFO: AfterLight][3]&#xD;&#xA; - [UFO; Extraterrestrials][4] very good&#xD;&#xA;   looking xcom based comercial game&#xD;&#xA; - UFO: Alien Invasion as mentioned by&#xD;&#xA;   Chris&#xD;&#xA; - [Leser Squad Nemesis][5] was done by&#xD;&#xA;   the orginal UFO1 devs&#xD;&#xA; - [Rebelstar tactical command][6] on&#xD;&#xA;   the gameboy advanced was done by the&#xD;&#xA;   original ufo devs to&#xD;&#xA; - [openXcom][7] The first ufo&#xD;&#xA;   completely and properly reprogrammed&#xD;&#xA;   and working cross platform&#xD;&#xA; - [Project Xenocide][8] A fanmade 3D&#xD;&#xA;   version of UFO&#xD;&#xA; - [UFO2000][9] One of my favorites, UFO&#xD;&#xA;   but with on-line or hostseat&#xD;&#xA;   multilayer&#xD;&#xA; - [UFO: Cydonias Fall][10] Also a very&#xD;&#xA;   sexy looking 3d version of the&#xD;&#xA;   orginal&#xD;&#xA; - [UFO: The Two Sides][11] Very good&#xD;&#xA;   looking fanmade rebuild of the&#xD;&#xA;   orignal with high resolution 2d&#xD;&#xA;   graphics&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ufo-aftermath.com/pages/headquarters.html&#xD;&#xA;  [2]: http://www.ufo-aftershock.com/pages/hq.html&#xD;&#xA;  [3]: http://www.ufo-afterlight.com/pages/hq.html&#xD;&#xA;  [4]: http://ufo.ufo-extraterrestrials.com/&#xD;&#xA;  [5]: http://www.lasersquadnemesis.com/&#xD;&#xA;  [6]: http://www.gamespot.com/gba/strategy/rebelstartacticalcommand/index.html&#xD;&#xA;  [7]: http://openxcom.ninex.info/&#xD;&#xA;  [8]: http://www.projectxenocide.com/&#xD;&#xA;  [9]: http://ufo2000.sourceforge.net/&#xD;&#xA;  [10]: http://ufo.yaa.dk/&#xD;&#xA;  [11]: http://ufotts.ninex.info/" />
  <row Id="5549" PostHistoryTypeId="10" PostId="2578" RevisionGUID="901ca1e7-65ef-491a-908c-27ab3f4bfe02" CreationDate="2010-07-17T12:10:01.210" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="5550" PostHistoryTypeId="2" PostId="2582" RevisionGUID="1f5822b6-2a05-4d04-ba60-a136b94cd1f2" CreationDate="2010-07-17T12:13:51.813" UserId="730" Text="I really suggest you **The Witcher** Enhanced Edition:&#xD;&#xA;&#xD;&#xA; - Main character, Geralt of Rivia, has a lot of charm since the beginning but he starts with no or low powers and acquire high powers and fighting techniques finishing different quests.&#xD;&#xA; - The game is in 3D with three different camera views; one is also first-person.&#xD;&#xA; - The main line story is rich and satisfying but there are also a lot of side quests&#xD;&#xA; - The combat is in real time and you can use different techniques based on the enemies you will found. It is not too difficult nor too easy, it depends from the difficulty you set when you start the game.&#xD;&#xA; - You can use also some magic during the combat.&#xD;&#xA; - The game is cheap now, but it has a nice graphic level&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5551" PostHistoryTypeId="6" PostId="2563" RevisionGUID="b83b0ae4-bf15-4ad8-84d4-3ef994e37eed" CreationDate="2010-07-17T12:15:40.373" UserId="160" Comment="edited tags" Text="&lt;strategy&gt;&lt;borderlands&gt;" />
  <row Id="5552" PostHistoryTypeId="2" PostId="2583" RevisionGUID="3e9ab5da-2490-440b-b416-03ada5f278cb" CreationDate="2010-07-17T12:18:41.787" UserId="23" Text="How about [Subversion][1]? :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.introversion.co.uk/introversion/viewtopic.php?t=2313" />
  <row Id="5553" PostHistoryTypeId="2" PostId="2584" RevisionGUID="cc99531c-2b33-43ae-85c4-1641ca6bb14c" CreationDate="2010-07-17T12:28:08.320" UserId="23" Text="Roguelikes all the way.&#xD;&#xA;&#xD;&#xA;* care less about action and graphics [_check_][2] ([_not as radical examples_][1])&#xD;&#xA;* care more about the story that unveils in my head as I play [_check_][3]&#xD;&#xA;* deep, relateable, and hopefully consistent world _check_&#xD;&#xA;* you don't rush _check for most roguelikes, no time limit for turns_&#xD;&#xA;* you get the most out of every flavor variation _check, [when you don't die horribly immediately][4]_&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1640/2d-roguelike-for-pc-mac&#xD;&#xA;  [2]: http://upload.wikimedia.org/wikipedia/commons/6/6a/Nethack_screenshot.png&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/2294/what-keeps-people-playing-roguelikes-coming-for-more/2357#2357&#xD;&#xA;  [4]: http://dl.dropbox.com/u/1164414/crawl/Chances%20of%20getting%20there.png" />
  <row Id="5554" PostHistoryTypeId="16" PostId="2584" RevisionGUID="cc99531c-2b33-43ae-85c4-1641ca6bb14c" CreationDate="2010-07-17T12:28:08.320" UserId="-1" />
  <row Id="5555" PostHistoryTypeId="2" PostId="2585" RevisionGUID="ee69170c-05af-49d8-a9fc-98d956da8b63" CreationDate="2010-07-17T12:29:23.123" UserId="730" Text="I just installed R.U.S.E. that this weekend is free preview on Steam.&#xD;&#xA;&#xD;&#xA;I tried to play the first game, but due to the fact that tutorial is still missing, I am a bit lost. &#xD;&#xA;&#xD;&#xA;I suppose that I have to destroy the enemy base, but how? What are that buildings with yellow containers? What I should build first? And all the cities/villages I see around what are used for?&#xD;&#xA;&#xD;&#xA;Can you please me write a 10-steps (or more if you like) guide to help a beginner?" />
  <row Id="5556" PostHistoryTypeId="1" PostId="2585" RevisionGUID="ee69170c-05af-49d8-a9fc-98d956da8b63" CreationDate="2010-07-17T12:29:23.123" UserId="730" Text="How to start guide for RUSE" />
  <row Id="5557" PostHistoryTypeId="3" PostId="2585" RevisionGUID="ee69170c-05af-49d8-a9fc-98d956da8b63" CreationDate="2010-07-17T12:29:23.123" UserId="730" Text="&lt;real-time-strategy&gt;&lt;ruse&gt;" />
  <row Id="5558" PostHistoryTypeId="5" PostId="2581" RevisionGUID="a9189896-9d20-48bf-a5ae-312b0b8f900c" CreationDate="2010-07-17T12:31:26.673" UserId="450" Comment="added 187 characters in body; added 42 characters in body" Text="Actually there are a lot of them around!&#xD;&#xA;&#xD;&#xA; - [UFO: AfterMath][1] Commercial 3D inspired by the UFO Enemy Unknown / X-COM 1&#xD;&#xA; - [UFO: AfterShock][2] The sequel of AfterMath &#xD;&#xA; - [UFO: AfterLight][3] The sequel of AfterShock&#xD;&#xA; - [UFO; Extraterrestrials][4] very good&#xD;&#xA;   looking xcom based comercial game&#xD;&#xA; - [UFO: Alien Invasion][5] as mentioned by&#xD;&#xA;   Chris&#xD;&#xA; - [Leser Squad Nemesis][6] was done by&#xD;&#xA;   the orginal UFO1 devs&#xD;&#xA; - [Rebelstar tactical command][7] 2D game on&#xD;&#xA;   the gameboy advanced was done by the&#xD;&#xA;   original ufo devs to, its a simplified ufo1&#xD;&#xA; - [openXcom][8] The first ufo&#xD;&#xA;   completely and properly reprogrammed&#xD;&#xA;   and working cross platform&#xD;&#xA; - [Project Xenocide][9] A fanmade 3D&#xD;&#xA;   version of UFO, opensource as far as i know&#xD;&#xA; - [UFO2000][10] One of my favorites, UFO&#xD;&#xA;   but with on-line or hostseat&#xD;&#xA;   multilayer&#xD;&#xA; - [UFO: Cydonias Fall][11] Also a very&#xD;&#xA;   sexy looking 3d version of the&#xD;&#xA;   orginal, its a fan project&#xD;&#xA; - [UFO: The Two Sides][12] Very good&#xD;&#xA;   looking fanmade rebuild of the&#xD;&#xA;   orignal with high resolution 2d&#xD;&#xA;   graphics&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ufo-aftermath.com/pages/headquarters.html&#xD;&#xA;  [2]: http://www.ufo-aftershock.com/pages/hq.html&#xD;&#xA;  [3]: http://www.ufo-afterlight.com/pages/hq.html&#xD;&#xA;  [4]: http://ufo.ufo-extraterrestrials.com/&#xD;&#xA;  [5]: http://ufoai.ninex.info/&#xD;&#xA;  [6]: http://www.lasersquadnemesis.com/&#xD;&#xA;  [7]: http://www.gamespot.com/gba/strategy/rebelstartacticalcommand/index.html&#xD;&#xA;  [8]: http://openxcom.ninex.info/&#xD;&#xA;  [9]: http://www.projectxenocide.com/&#xD;&#xA;  [10]: http://ufo2000.sourceforge.net/&#xD;&#xA;  [11]: http://ufo.yaa.dk/&#xD;&#xA;  [12]: http://ufotts.ninex.info/" />
  <row Id="5559" PostHistoryTypeId="5" PostId="2581" RevisionGUID="f43f7d18-fd22-47c0-b56f-f27b69530b5f" CreationDate="2010-07-17T12:45:30.437" UserId="450" Comment="added 5 characters in body" Text="Actually there are a lot of them around!&#xD;&#xA;&#xD;&#xA; - [UFO: AfterMath][1] Commercial 3D game inspired by the UFO Enemy Unknown / X-COM 1&#xD;&#xA; - [UFO: AfterShock][2] The sequel of AfterMath &#xD;&#xA; - [UFO: AfterLight][3] The sequel of AfterShock&#xD;&#xA; - [UFO; Extraterrestrials][4] very good&#xD;&#xA;   looking xcom based comercial game&#xD;&#xA; - [UFO: Alien Invasion][5] as mentioned by&#xD;&#xA;   Chris&#xD;&#xA; - [Leser Squad Nemesis][6] was done by&#xD;&#xA;   the orginal UFO1 devs&#xD;&#xA; - [Rebelstar tactical command][7] 2D game on&#xD;&#xA;   the gameboy advanced was done by the&#xD;&#xA;   original ufo devs to, its a simplified ufo1&#xD;&#xA; - [openXcom][8] The first ufo&#xD;&#xA;   completely and properly reprogrammed&#xD;&#xA;   and working cross platform&#xD;&#xA; - [Project Xenocide][9] A fanmade 3D&#xD;&#xA;   version of UFO, opensource as far as i know&#xD;&#xA; - [UFO2000][10] One of my favorites, UFO&#xD;&#xA;   but with on-line or hostseat&#xD;&#xA;   multilayer&#xD;&#xA; - [UFO: Cydonias Fall][11] Also a very&#xD;&#xA;   sexy looking 3d version of the&#xD;&#xA;   orginal, its a fan project&#xD;&#xA; - [UFO: The Two Sides][12] Very good&#xD;&#xA;   looking fanmade rebuild of the&#xD;&#xA;   orignal with high resolution 2d&#xD;&#xA;   graphics&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ufo-aftermath.com/pages/headquarters.html&#xD;&#xA;  [2]: http://www.ufo-aftershock.com/pages/hq.html&#xD;&#xA;  [3]: http://www.ufo-afterlight.com/pages/hq.html&#xD;&#xA;  [4]: http://ufo.ufo-extraterrestrials.com/&#xD;&#xA;  [5]: http://ufoai.ninex.info/&#xD;&#xA;  [6]: http://www.lasersquadnemesis.com/&#xD;&#xA;  [7]: http://www.gamespot.com/gba/strategy/rebelstartacticalcommand/index.html&#xD;&#xA;  [8]: http://openxcom.ninex.info/&#xD;&#xA;  [9]: http://www.projectxenocide.com/&#xD;&#xA;  [10]: http://ufo2000.sourceforge.net/&#xD;&#xA;  [11]: http://ufo.yaa.dk/&#xD;&#xA;  [12]: http://ufotts.ninex.info/" />
  <row Id="5560" PostHistoryTypeId="2" PostId="2586" RevisionGUID="ee13a372-cf2c-425c-b9dc-af63b754dae5" CreationDate="2010-07-17T12:58:48.787" UserId="1203" Text="Try watching [commented gameplay on youtube][1]. Helped me a lot.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/kknev#p/c/871280221C26A610" />
  <row Id="5561" PostHistoryTypeId="2" PostId="2587" RevisionGUID="43da6070-5661-44e5-b508-68c57ebc3e1e" CreationDate="2010-07-17T13:17:31.417" UserId="320" Text="There are some games/challenges at hackergames.net and more at hackthissite.com&#xD;&#xA;&#xD;&#xA;There is a flash game called hacker 2 (and hacker I presume)&#xD;&#xA;&#xD;&#xA;best bet is Cypher though." />
  <row Id="5562" PostHistoryTypeId="5" PostId="2584" RevisionGUID="2fc67ff0-56f5-47ee-a12e-a782ccf3b160" CreationDate="2010-07-17T13:26:02.660" UserId="23" Comment="added 85 characters in body" Text="Roguelikes all the way.&#xD;&#xA;&#xD;&#xA;* care less about action and graphics [_check_][1] ([_not as radical examples_][2])&#xD;&#xA;* care more about the story that unveils in my head as I play [_check_][3]&#xD;&#xA;* deep, relateable, and hopefully consistent world [_check_][4]&#xD;&#xA;* you don't rush _check for most roguelikes, no time limit for turns_&#xD;&#xA;* you get the most out of every flavor variation _check, [when you don't die horribly immediately][5]_&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://upload.wikimedia.org/wikipedia/commons/6/6a/Nethack_screenshot.png&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/1640/2d-roguelike-for-pc-mac&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/2294/what-keeps-people-playing-roguelikes-coming-for-more/2357#2357&#xD;&#xA;  [4]: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything&#xD;&#xA;  [5]: http://dl.dropbox.com/u/1164414/crawl/Chances%20of%20getting%20there.png" />
  <row Id="5563" PostHistoryTypeId="4" PostId="1589" RevisionGUID="b7b66b31-cc85-47ea-a7e5-e957c7dae19e" CreationDate="2010-07-17T13:34:27.337" UserId="56" Comment="Clarified title" Text="Did any of the Metagaming Concepts' games make it to the PC?" />
  <row Id="5564" PostHistoryTypeId="6" PostId="2556" RevisionGUID="3c388370-db0c-4c09-9895-a138fb43896e" CreationDate="2010-07-17T13:38:19.230" UserId="23" Comment="edited tags" Text="&lt;release-date&gt;&lt;blizzard&gt;&lt;diablo-3&gt;" />
  <row Id="5565" PostHistoryTypeId="2" PostId="2588" RevisionGUID="65b3e7c3-5c6e-4e9c-b354-01b0007898fc" CreationDate="2010-07-17T13:40:05.730" UserId="19" Text="[Anchorhead][1] is one of the finest interactive fiction games I have played. And being firmly text- and turn-based it certainly is not an action game. &#xD;&#xA;&#xD;&#xA;Anchorhead is a Lovecraft-inspired investigative tale of personal horror. &#xD;&#xA;&#xD;&#xA;While it does hit several cliches head on, there is a lot more to the story than initially meets the eye. &#xD;&#xA;&#xD;&#xA;The gameworld is consistent and exposed carefully - there's a lot of things to be uncovered as the story progresses. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Anchorhead_%28video_game%29 " />
  <row Id="5566" PostHistoryTypeId="16" PostId="2588" RevisionGUID="65b3e7c3-5c6e-4e9c-b354-01b0007898fc" CreationDate="2010-07-17T13:40:05.730" UserId="-1" />
  <row Id="5567" PostHistoryTypeId="10" PostId="2556" RevisionGUID="161dcaae-4633-466d-b410-da152627430c" CreationDate="2010-07-17T13:48:26.070" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="5568" PostHistoryTypeId="2" PostId="2589" RevisionGUID="5176d1be-5385-4875-8b2a-248f0b1cf6ec" CreationDate="2010-07-17T13:49:46.723" UserId="409" Text="Of course, there is&#xD;&#xA;&#xD;&#xA; - Ultima IX: Ascension (1999)&#xD;&#xA;&#xD;&#xA;which actually came out even two years before the first Gothic and was some kind of a role model for this type of gameplay.&#xD;&#xA;&#xD;&#xA;In addition to the Gothic series (part I-III plus addons), a number of games came up with the same gameplay approach (at different rates of success), such as:&#xD;&#xA;&#xD;&#xA; - Arx Fatalis (2002)&#xD;&#xA; - The Elder Scrolls III: Morrowind (2003)&#xD;&#xA; - Dungeon Lords (2005)&#xD;&#xA; - The Elder Scrolls IV: Oblivion (2007)&#xD;&#xA; - Two Worlds (2007)&#xD;&#xA; - Fallout 3 (2008)&#xD;&#xA; - Risen (2009)&#xD;&#xA; - Divinity 2: Ego Draconis (2009)&#xD;&#xA; - Arcania: A Gothic Game (2010)&#xD;&#xA; - Two Worlds II (2010)&#xD;&#xA; - Fallout: New Vegas (2010)&#xD;&#xA;&#xD;&#xA;While other games that have been mentioned (e.g., The Witcher, Neverwinter Nights, Diablo, etc.) are beyond any doubt good RPGs I wouldn't consider them to be Gothic like games since they differ significantly in gameplay.&#xD;&#xA;&#xD;&#xA;Also, other strong games with a similar look and feel (like GTA4, Borderlands, Red Dead Redemption) are rather a shooter than an RPG.&#xD;&#xA;" />
  <row Id="5569" PostHistoryTypeId="2" PostId="2590" RevisionGUID="c435b17b-9594-4281-a595-dd03afaff6f3" CreationDate="2010-07-17T13:52:43.173" UserId="23" Text="1. Use the mouse to create walls.&#xD;&#xA;  * If an unfinished wall is hit by a ball, you lose a life.&#xD;&#xA;2. Use walls to section the board in &quot;rooms&quot;.&#xD;&#xA;3. If a room is closed and does not contain a ball, it counts as &quot;filled&quot;.&#xD;&#xA;4. Fill enough of the board to move to the next level (with more, faster balls)." />
  <row Id="5570" PostHistoryTypeId="5" PostId="2589" RevisionGUID="04c7de3c-3f84-4378-987f-ddd94e399cf8" CreationDate="2010-07-17T13:58:19.947" UserId="409" Comment="edited body" Text="Of course, there is&#xD;&#xA;&#xD;&#xA; - Ultima IX: Ascension (1999)&#xD;&#xA;&#xD;&#xA;which actually came out even two years before the first Gothic and was some kind of a role model for this type of gameplay.&#xD;&#xA;&#xD;&#xA;In addition to the Gothic series (part I-III plus addons), a number of games came up with the same gameplay approach (at different rates of success), such as:&#xD;&#xA;&#xD;&#xA; - Arx Fatalis (2002)&#xD;&#xA; - The Elder Scrolls III: Morrowind (2003)&#xD;&#xA; - Dungeon Lords (2005)&#xD;&#xA; - The Elder Scrolls IV: Oblivion (2006)&#xD;&#xA; - Two Worlds (2007)&#xD;&#xA; - Fallout 3 (2008)&#xD;&#xA; - Risen (2009)&#xD;&#xA; - Divinity 2: Ego Draconis (2009)&#xD;&#xA; - Arcania: A Gothic Game (2010)&#xD;&#xA; - Two Worlds II (2010)&#xD;&#xA; - Fallout: New Vegas (2010)&#xD;&#xA;&#xD;&#xA;While other games that have been mentioned (e.g., The Witcher, Neverwinter Nights, Diablo, etc.) are beyond any doubt good RPGs I wouldn't consider them to be Gothic like games since they differ significantly in gameplay.&#xD;&#xA;&#xD;&#xA;Also, other strong games with a similar look and feel (like GTA4, Borderlands, Red Dead Redemption) are rather a shooter than an RPG.&#xD;&#xA;" />
  <row Id="5571" PostHistoryTypeId="5" PostId="2590" RevisionGUID="def991cb-d15a-4cb7-9ece-f21d1c215b79" CreationDate="2010-07-17T14:00:15.747" UserId="23" Comment="added 208 characters in body; added 116 characters in body; added 79 characters in body" Text="1. Use the mouse to create walls (click where you want them placed, right click to swap between horizontal wall building and vertical wall building).&#xD;&#xA;  * If an unfinished wall is hit by a ball, you lose a life and the wall section stops growing.&lt;br/&gt;This is the _only_ way to &quot;stop&quot; walls.&#xD;&#xA;2. Use walls to section the board in &quot;rooms&quot;.&#xD;&#xA;3. If a room is closed and does not contain a ball, it counts as &quot;filled&quot;.&#xD;&#xA;4. Fill enough of the board to move to the next level (with more, faster balls).&#xD;&#xA;&#xD;&#xA;Here, have a commented screenshot of [the original game][1].&#xD;&#xA;&#xD;&#xA;![Jezzball screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.jezzball.org/&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Jezzball.png &quot;Jezzball screenshot&quot;" />
  <row Id="5572" PostHistoryTypeId="5" PostId="2590" RevisionGUID="c73c3150-b5fe-4c3b-8308-cf26db04ea43" CreationDate="2010-07-17T14:06:46.587" UserId="23" Comment="added 28 characters in body" Text="1. Use the mouse to create walls (click where you want them placed, right click to swap between horizontal wall building and vertical wall building).&#xD;&#xA;  * If an unfinished wall is hit by a ball, you lose a life and the wall section stops growing.&lt;br/&gt;This is the _only_ way to &quot;stop&quot; walls.&#xD;&#xA;2. Use walls to section the board in &quot;rooms&quot;.&#xD;&#xA;3. If a room is closed and does not contain a ball, it counts as &quot;filled&quot;. Walls also count as filled.&#xD;&#xA;4. Fill enough of the board to move to the next level (with more, faster balls).&#xD;&#xA;&#xD;&#xA;Here, have a commented screenshot of [the original game][1].&#xD;&#xA;&#xD;&#xA;![Jezzball screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.jezzball.org/&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Jezzball.png &quot;Jezzball screenshot&quot;" />
  <row Id="5573" PostHistoryTypeId="2" PostId="2591" RevisionGUID="558aff46-eef7-4d55-be96-46f6e97c4dd7" CreationDate="2010-07-17T14:13:41.470" UserId="489" Text="I've purchased and played through **[Hacker Evolution][1]**. I enjoyed it. The game could be played mostly using the keyboard through in-game command-line interface, which I thought was pretty cool.&#xD;&#xA;&#xD;&#xA;However, I doubt anything will ever trump my love and nostalga for Uplink.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.exosyphen.com/page_hacker-evolution.html" />
  <row Id="5574" PostHistoryTypeId="2" PostId="2592" RevisionGUID="8f4d6970-dca8-4e90-b323-d8804ad62d2b" CreationDate="2010-07-17T14:14:39.797" UserId="1211" Text="After completing the &quot;[Scheduled for Execution][1]&quot; quest in Oblivion, the game always tells me that a guard died and I have lost the bonus for that contract. The problem is, all the guards are alive, even after that message is displayed. Does anyone know what causes this, and if there is a workaround?&#xD;&#xA;&#xD;&#xA;I suspect that this is a bug caused by killing Captain Gepard Montrose earlier, before starting this quest. During the quest, he is alive again, and I'm guessing that the game is remembering that he was killed previously even though the quest has revived him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Scheduled_for_Execution&#xD;&#xA;" />
  <row Id="5575" PostHistoryTypeId="1" PostId="2592" RevisionGUID="8f4d6970-dca8-4e90-b323-d8804ad62d2b" CreationDate="2010-07-17T14:14:39.797" UserId="1211" Text="Workaround for bug in Oblivion &quot;Scheduled for Execution&quot; quest?" />
  <row Id="5576" PostHistoryTypeId="3" PostId="2592" RevisionGUID="8f4d6970-dca8-4e90-b323-d8804ad62d2b" CreationDate="2010-07-17T14:14:39.797" UserId="1211" Text="&lt;ps3&gt;&lt;bug&gt;&lt;oblivion&gt;" />
  <row Id="5577" PostHistoryTypeId="5" PostId="2569" RevisionGUID="3a4eee4e-307b-45ed-87ec-7490f3c73f7f" CreationDate="2010-07-17T14:20:41.017" UserId="1182" Comment="added 47 characters in body" Text="You probably know these, but the top of the picks needs to be mentioned! &#xD;&#xA;&#xD;&#xA; - Diablo 1,2&#xD;&#xA; - Borderlands&#xD;&#xA; - Fallout 1,2,3&#xD;&#xA; - Oblivion&#xD;&#xA; - Torchlight&#xD;&#xA; - Dungeon Siege 1,2&#xD;&#xA; - Morrowind (How could I have forgotten that!)&#xD;&#xA;" />
  <row Id="5578" PostHistoryTypeId="2" PostId="2593" RevisionGUID="a01b2f95-b6ca-4d02-a420-9e4d0aabf193" CreationDate="2010-07-17T15:06:47.253" UserId="109" Text="Most Oblivon bug workarounds are sadly unavailable on the console versions, as they require use of the developer console." />
  <row Id="5579" PostHistoryTypeId="10" PostId="2534" RevisionGUID="1cb1484a-8326-4253-8428-e5e9b364e1b0" CreationDate="2010-07-17T15:14:38.853" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="5580" PostHistoryTypeId="2" PostId="2594" RevisionGUID="065da0d2-5f27-4def-9e99-06995f86bcea" CreationDate="2010-07-17T15:29:37.707" UserId="160" Text="I'm trying to decide on a singing/karaoke game and I'm not sure whether to go with Lips or Singstar, as I own both a 360 and a PS3. I was wondering what types of gameplay differences there were between the two games in regards to single player depth and party play, how large the DLC libraries are, and what kind of compatibility between other games the microphones have/accept.&#xD;&#xA;&#xD;&#xA;I have a Rock Band 1 microphone, and my entire collection of GH/RB is on 360, so I'm leaning towards Lips for that reason, though I'm not sure if Lips accepts the RB1 mike. [Lips lets you import your own music][1] which I didn't know until I read that question, which is one of the biggest appeals for me. Does Singstar offer the same?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1754/could-lips-for-xbox360-be-effectively-used-to-rehearse-a-song" />
  <row Id="5581" PostHistoryTypeId="1" PostId="2594" RevisionGUID="065da0d2-5f27-4def-9e99-06995f86bcea" CreationDate="2010-07-17T15:29:37.707" UserId="160" Text="What are the biggest gameplay differences between Lips and Singstar?" />
  <row Id="5582" PostHistoryTypeId="3" PostId="2594" RevisionGUID="065da0d2-5f27-4def-9e99-06995f86bcea" CreationDate="2010-07-17T15:29:37.707" UserId="160" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;lips&gt;&lt;peripherals&gt;&lt;singstar&gt;" />
  <row Id="5583" PostHistoryTypeId="2" PostId="2595" RevisionGUID="d8455b53-0a15-48f7-a9d9-0deb3ba2059b" CreationDate="2010-07-17T15:33:10.280" UserId="1074" Text="I see all these beautiful halo videos on the internet, how do I take in-game videos and pictures?" />
  <row Id="5584" PostHistoryTypeId="1" PostId="2595" RevisionGUID="d8455b53-0a15-48f7-a9d9-0deb3ba2059b" CreationDate="2010-07-17T15:33:10.280" UserId="1074" Text="How do I take screenshots and video in Halo?" />
  <row Id="5585" PostHistoryTypeId="3" PostId="2595" RevisionGUID="d8455b53-0a15-48f7-a9d9-0deb3ba2059b" CreationDate="2010-07-17T15:33:10.280" UserId="1074" Text="&lt;halo&gt;&lt;screenshot&gt;" />
  <row Id="5586" PostHistoryTypeId="5" PostId="2590" RevisionGUID="50598a3c-19e8-4984-aaf2-34313bf22d5e" CreationDate="2010-07-17T15:48:52.307" UserId="23" Comment="Ball speed actually does not increase." Text="1. Use the mouse to create walls (click where you want them placed, right click to swap between horizontal wall building and vertical wall building).&#xD;&#xA;  * If an unfinished wall is hit by a ball, you lose a life and the wall section stops growing.&lt;br/&gt;This is the _only_ way to &quot;stop&quot; walls.&#xD;&#xA;2. Use walls to section the board in &quot;rooms&quot;.&#xD;&#xA;3. If a room is closed and does not contain a ball, it counts as &quot;filled&quot;. Walls also count as filled.&#xD;&#xA;4. Fill enough of the board to move to the next level (with more balls).&#xD;&#xA;&#xD;&#xA;Here, have a commented screenshot of [the original game][1].&#xD;&#xA;&#xD;&#xA;![Jezzball screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.jezzball.org/&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Jezzball.png &quot;Jezzball screenshot&quot;" />
  <row Id="5587" PostHistoryTypeId="5" PostId="2590" RevisionGUID="281c027c-2f9b-4665-bcc2-f9cca239fe52" CreationDate="2010-07-17T15:54:11.820" UserId="23" Comment="added 196 characters in body" Text="1. Use the mouse to create walls (click where you want them placed, right click to swap between horizontal wall building and vertical wall building).&#xD;&#xA;  * If an unfinished wall is hit by a ball, you lose a life and the wall section stops growing.&lt;br/&gt;This is the _only_ way to &quot;stop&quot; walls.&#xD;&#xA;2. Use walls to section the board in &quot;rooms&quot;.&#xD;&#xA;3. If a room is closed and does not contain a ball, it counts as &quot;filled&quot;. Walls also count as filled.&#xD;&#xA;4. Fill enough of the board to move to the next level (with more balls).&#xD;&#xA;&#xD;&#xA;Here, have a commented screenshot of [the original game][1].&#xD;&#xA;&#xD;&#xA;![Jezzball screenshot][2]&#xD;&#xA;&#xD;&#xA;If you really have too much time on your hands, [this how-to][3] explains how to exploit the game &quot;physics&quot; to complete levels of any difficulty. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.jezzball.org/&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Jezzball.png &quot;Jezzball screenshot&quot;&#xD;&#xA;  [3]: http://www.wikihow.com/Win-at-Kbounce" />
  <row Id="5589" PostHistoryTypeId="2" PostId="2596" RevisionGUID="7b28930c-bae2-45b9-8b22-49ce04058a7a" CreationDate="2010-07-17T16:21:35.920" UserId="295" Text="While I am a proud PS3 owner, I live in a country where the PSN isn't really available and as a direct result have absolutely no access to the Playstation Shop, unless I create a fake account which &quot;lives&quot; in some other country which does have access to the shop. Of course, from what I understand, that won't get me far since my credit card won't match my declared location.&#xD;&#xA;&#xD;&#xA;I know there are ways around it and to my best of knowledge this circumvention of the system does not constitute as anything illegal, correct me if I'm wrong (after all, I'm just trying really hard to give them money in exchange for services).&#xD;&#xA;&#xD;&#xA;I am aware there are guides for this, but plenty are outdated and some not so trustworthy. &#xD;&#xA;I'd much rather rely on the experience of the fine people of this site (or on their recommendations of a specific guide).&#xD;&#xA;&#xD;&#xA;Also, there are some specific issues which concern me more than others:&#xD;&#xA;&#xD;&#xA; - Where is a recommended place to buy PSN prepaid cards *online*. Why is said place recommended?&#xD;&#xA; - Are there any considerations regarding multiplayer/region/whatever when buying PSN games in this &quot;illegitimate&quot; manner?&#xD;&#xA; - Will the games I buy with my fake account behave nicely on my actual account?&#xD;&#xA; - What if at some point in the future the Playstation store becomes available over here? Will it affect me in some adverse manner?" />
  <row Id="5590" PostHistoryTypeId="1" PostId="2596" RevisionGUID="7b28930c-bae2-45b9-8b22-49ce04058a7a" CreationDate="2010-07-17T16:21:35.920" UserId="295" Text="How to use the Playstation shop when it's not available in your region?" />
  <row Id="5591" PostHistoryTypeId="3" PostId="2596" RevisionGUID="7b28930c-bae2-45b9-8b22-49ce04058a7a" CreationDate="2010-07-17T16:21:35.920" UserId="295" Text="&lt;ps3&gt;&lt;psn&gt;" />
  <row Id="5592" PostHistoryTypeId="2" PostId="2597" RevisionGUID="d5578059-5154-4352-93e3-15111bdaf04f" CreationDate="2010-07-17T16:24:23.840" UserId="207" Text="Video:&#xD;&#xA;&#xD;&#xA;[This lists all sorts of various methods for recording 360 game footage][1]. It would take a while to list them all; go through and figure out which one suits your situation best based on the equipment you have and the definition of your TV.&#xD;&#xA;&#xD;&#xA;As for PC, you might want to look into buying [FRAPS][2]. &#xD;&#xA;&#xD;&#xA;Screenshot: &#xD;&#xA;&#xD;&#xA;On the PC, you can take a screenshot by pressing the print screen button on your keyboard. &#xD;&#xA;&#xD;&#xA;On the Xbox, you might want to use a digital camera or look into using video capture hardware as detailed [here][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hubpages.com/hub/Guides-to-Recording-Xbox-360-Gameplay-to-Desktop-or-Laptop&#xD;&#xA;  [2]: http://www.fraps.com/download.php&#xD;&#xA;  [3]: http://www.ehow.com/how_5015867_screenshots-xbox.html" />
  <row Id="5593" PostHistoryTypeId="2" PostId="2598" RevisionGUID="f5ecc7d4-3a78-4d32-8758-ca8bf2ba38af" CreationDate="2010-07-17T16:24:47.133" UserId="1166" Text="I'm planning to play the Big World Project version of the Baldur's Gate games. I'd like to have a standard party with one fighter, one thief, one priest, and one mage.&#xD;&#xA;&#xD;&#xA;Which of the NPCs should I take if my goal is to keep them as long as possible? What should be the class of the main character?" />
  <row Id="5594" PostHistoryTypeId="1" PostId="2598" RevisionGUID="f5ecc7d4-3a78-4d32-8758-ca8bf2ba38af" CreationDate="2010-07-17T16:24:47.133" UserId="1166" Text="Which Baldur's Gate NPCs can you keep for the longest time while playing through the trilogy?" />
  <row Id="5595" PostHistoryTypeId="3" PostId="2598" RevisionGUID="f5ecc7d4-3a78-4d32-8758-ca8bf2ba38af" CreationDate="2010-07-17T16:24:47.133" UserId="1166" Text="&lt;baldurs-gate&gt;" />
  <row Id="5596" PostHistoryTypeId="2" PostId="2599" RevisionGUID="9f3646fd-da29-4578-b348-fb34ef2895ed" CreationDate="2010-07-17T16:28:48.750" UserId="1225" Text="One difference between the two is that Singstar has a maximum score of 10000 for any one song, whereas the maximum varies hugely between songs on Lips.&#xD;&#xA;&#xD;&#xA;This means that Singstar gives you some idea of what a &quot;perfect&quot; play is, but Lips does not.&#xD;&#xA;&#xD;&#xA;Also, the waving around the microphone and clapping Lips is just...annoying." />
  <row Id="5597" PostHistoryTypeId="2" PostId="2600" RevisionGUID="63e22429-5900-41bb-bdb6-93e79a397b5e" CreationDate="2010-07-17T16:45:22.650" UserId="972" Text="I've found many games of that type (though short) on newgrounds and other flash game sites. There's also some indie games out there. [Penumbra](http://www.penumbragame.com) is one off the top of my head." />
  <row Id="5598" PostHistoryTypeId="16" PostId="2600" RevisionGUID="63e22429-5900-41bb-bdb6-93e79a397b5e" CreationDate="2010-07-17T16:45:22.650" UserId="-1" />
  <row Id="5599" PostHistoryTypeId="2" PostId="2601" RevisionGUID="035f9408-ea5c-4f23-8148-bea1f0a84c9a" CreationDate="2010-07-17T16:46:10.747" UserId="197" Text="Title says it all... I wonder if the Security Demon battle in the warport is rigged by the system such that you can never win." />
  <row Id="5600" PostHistoryTypeId="1" PostId="2601" RevisionGUID="035f9408-ea5c-4f23-8148-bea1f0a84c9a" CreationDate="2010-07-17T16:46:10.747" UserId="197" Text="Is it possible to defeat the Security Demon in Mardek 3?" />
  <row Id="5601" PostHistoryTypeId="3" PostId="2601" RevisionGUID="035f9408-ea5c-4f23-8148-bea1f0a84c9a" CreationDate="2010-07-17T16:46:10.747" UserId="197" />
  <row Id="5602" PostHistoryTypeId="2" PostId="2602" RevisionGUID="c8fa9464-c1c9-47e0-95e0-584942555ef3" CreationDate="2010-07-17T16:49:46.247" UserId="1227" Text="I know thar someone has mentionned Civilization but I think that [freeciv][1] deserves to be mentionned.&#xD;&#xA;It's free and you can play alone or online.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://freeciv.org" />
  <row Id="5603" PostHistoryTypeId="10" PostId="1835" RevisionGUID="79764fb6-23db-4097-9535-8a875994e8c1" CreationDate="2010-07-17T17:11:07.213" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="5604" PostHistoryTypeId="2" PostId="2603" RevisionGUID="a1798378-1d44-442f-babb-c9fb9e11aaaf" CreationDate="2010-07-17T17:12:45.993" UserId="972" Text="[Batallion Nemesis](http://www.newgrounds.com/portal/view/459232) is a flash spinoff of advance wars. I quite like it. If you click the &quot;related&quot; link toward the bottom left, you can see other games in the series." />
  <row Id="5605" PostHistoryTypeId="2" PostId="2604" RevisionGUID="745bffd1-cb4e-4b7b-b379-b4776812abd1" CreationDate="2010-07-17T17:25:59.903" UserId="112" Text="On the Dwarf Fortress wiki is a description of muddying tiles using [buckets and a channeled irrigation gallery][1]. I haven't been able to make this work. I've dug the two z-levels, and channeled the upper level. I have a bucket, and I believe I've zoned the upper level as a pond (although I'm not at all sure I've done that correctly; the zoning menu is not intuitive to me). I have idle dwarfs, and they're not collecting water!&#xD;&#xA;&#xD;&#xA;Is there anything else I need to do to enable my dwarfs to start pouring buckets? Do I need to designate a water source, enable a labour preference, or do anything else?&#xD;&#xA;&#xD;&#xA;A step-by-step description of the process (particularly the zoning steps) would be extremely helpful to me.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Irrigation#via_Buckets" />
  <row Id="5606" PostHistoryTypeId="1" PostId="2604" RevisionGUID="745bffd1-cb4e-4b7b-b379-b4776812abd1" CreationDate="2010-07-17T17:25:59.903" UserId="112" Text="How do I make a farm using buckets?" />
  <row Id="5607" PostHistoryTypeId="3" PostId="2604" RevisionGUID="745bffd1-cb4e-4b7b-b379-b4776812abd1" CreationDate="2010-07-17T17:25:59.903" UserId="112" Text="&lt;dwarf-fortress&gt;&lt;farming&gt;&lt;water&gt;" />
  <row Id="5608" PostHistoryTypeId="2" PostId="2605" RevisionGUID="7fdb01f4-d5b5-41f9-9e13-49457f85faa4" CreationDate="2010-07-17T17:28:00.337" UserId="107" Text="At some point in conquest it said that I would be able to rearrange my skills (strength, intelligence, etc) if I go somewhere, but where is that place located exactly?" />
  <row Id="5609" PostHistoryTypeId="1" PostId="2605" RevisionGUID="7fdb01f4-d5b5-41f9-9e13-49457f85faa4" CreationDate="2010-07-17T17:28:00.337" UserId="107" Text="How to rearrange skills in Puzzle Quest 2?" />
  <row Id="5610" PostHistoryTypeId="3" PostId="2605" RevisionGUID="7fdb01f4-d5b5-41f9-9e13-49457f85faa4" CreationDate="2010-07-17T17:28:00.337" UserId="107" Text="&lt;puzzle-quest-2&gt;" />
  <row Id="5611" PostHistoryTypeId="2" PostId="2606" RevisionGUID="0be79cf2-6bf6-48a1-8f0c-1164da8d4fe4" CreationDate="2010-07-17T17:29:04.703" UserId="109" Text="For Halo 3, simply use the in game Theater mode, and upload it to your file share. Then download it from your file share on bungie.net, found by typing your gamertag into the search box." />
  <row Id="5612" PostHistoryTypeId="2" PostId="2607" RevisionGUID="211ef56b-0cad-48fa-aea9-82abdf68585c" CreationDate="2010-07-17T17:32:09.393" UserId="972" Text="You do need to designate a water source, I believe. Make sure that you've built some buckets. I think you may also need to designate one tile on solid ground as a pond to get them to water the gap next to it." />
  <row Id="5613" PostHistoryTypeId="6" PostId="2592" RevisionGUID="54f7f653-9114-46b8-ab82-b0b710b5f322" CreationDate="2010-07-17T17:54:51.040" UserId="336" Comment="edited tags" Text="&lt;ps3&gt;&lt;bug&gt;&lt;the-elder-scrolls&gt;&lt;oblivion&gt;" />
  <row Id="5614" PostHistoryTypeId="2" PostId="2608" RevisionGUID="8c2c4a57-6487-4561-a472-9115c0704176" CreationDate="2010-07-17T18:34:48.510" UserId="1082" Text="The PS3 has standard USB ports on the front panel. I've used a USB (but otherwise standard) PC/Mac keyboard several times. If you're chatting in PlayStation Home, entering password or profile information, or pretty much anything else that requires much typing, it's a quick and usable solution." />
  <row Id="5615" PostHistoryTypeId="2" PostId="2609" RevisionGUID="fa02aad7-dea7-4448-8209-5a3d23c0f77c" CreationDate="2010-07-17T18:45:53.870" UserId="761" Text="I think the most recent decent options are [Falcon 4 : Allied Force][1] or [IL-2 Sturmovik][2] which is more WWII&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Falcon_4.0:_Allied_Force &quot;Falcon 4 : Allied Force&quot;&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/IL-2_Sturmovik:_Birds_of_Prey &quot;IL-2 Sturmovik&quot;" />
  <row Id="5616" PostHistoryTypeId="2" PostId="2610" RevisionGUID="71b7aa42-b395-452e-b58a-1d0e8820b336" CreationDate="2010-07-17T18:46:24.633" UserId="108" Text="Is it possible to play the PC version of Left 4 Dead 2 in split-screen, where one player uses the mouse/keyboard and the other uses a gamepad?" />
  <row Id="5617" PostHistoryTypeId="1" PostId="2610" RevisionGUID="71b7aa42-b395-452e-b58a-1d0e8820b336" CreationDate="2010-07-17T18:46:24.633" UserId="108" Text="Split-screen in Left 4 Dead 2" />
  <row Id="5618" PostHistoryTypeId="3" PostId="2610" RevisionGUID="71b7aa42-b395-452e-b58a-1d0e8820b336" CreationDate="2010-07-17T18:46:24.633" UserId="108" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;" />
  <row Id="5619" PostHistoryTypeId="2" PostId="2611" RevisionGUID="402cf741-d640-425b-b1a2-e7a46e4551aa" CreationDate="2010-07-17T18:52:02.233" UserId="56" Text="Yes, you can. You have to make sure you know your way around the console, and playing online might or might not work.  &#xD;&#xA;Basically, you have to enter these commands in the console to make it work:&#xD;&#xA;&#xD;&#xA;    ss_enable 1&#xD;&#xA;    ss_map &quot;map_name&quot;&#xD;&#xA;    connect_splitscreen localhost&#xD;&#xA;&#xD;&#xA;You have to make sure your Xbox 360 controller is set up correctly, for that, read this forum post: [Left 4 Dead: SplitScreen PC Guide][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=745113" />
  <row Id="5620" PostHistoryTypeId="2" PostId="2612" RevisionGUID="9685e372-f759-4636-96bd-1235baa5dec1" CreationDate="2010-07-17T19:39:35.060" UserId="304" Text="Here's my method (illustration below, farm in progress): I dig an 8x8 room and channel out the interior 6x6 square with some stairs down for access. Once you've got that, you need to designate pond zones on the upper level. Only one dwarf will fill each pond zone at a time, so I like to designate six 2x6 pond zones.&#xD;&#xA;&#xD;&#xA;Pond zones: &lt;kbd&gt;i&lt;/kbd&gt; brings up the zone menu. Hit &lt;kbd&gt;enter&lt;/kbd&gt; to start drawing a rectangle, then &lt;kbd&gt;enter&lt;/kbd&gt; to set the other corner of the rectangle. Now you have a generic zone that's flashing. Press &lt;kbd&gt;p&lt;/kbd&gt; (lower-case p) to make it a pond/pit. Press &lt;kbd&gt;P&lt;/kbd&gt; (capital P) to change the zone settings. Press &lt;kbd&gt;f&lt;/kbd&gt; to set the zone as a pond. Press &lt;kbd&gt;esc&lt;/kbd&gt; to go back to the zone screen and draw your next zone!&#xD;&#xA;&#xD;&#xA;Now you need free dwarves and plenty of buckets; they don't use buckets very efficiently. If your dwarves act too slowly, the water will start to evaporate, but I find 6 ponds with 6 dwarves will fairly quickly fill the farm area. If you have a stubborn spot that just won't fill, move your zones around to target that spot. If the stubborn spot is in the middle, well, be patient. :)&#xD;&#xA;&#xD;&#xA;Once you've got mud on every tile (look, &lt;kbd&gt;k&lt;/kbd&gt;, should show you mud) deactivate and/or remove your pond zones (via the zone menu) and then build your farm (&lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;p&lt;/kbd&gt;)! Don't forget you can size your farm plot with the &lt;kbd&gt;u&lt;/kbd&gt;&lt;kbd&gt;m&lt;/kbd&gt;&lt;kbd&gt;k&lt;/kbd&gt;&lt;kbd&gt;h&lt;/kbd&gt; keys.&#xD;&#xA;&#xD;&#xA;Advanced tip: I like to create a furniture stockpile that only accepts buckets near the water source to decrease the time dwarves spend running around carrying buckets.&#xD;&#xA;&#xD;&#xA;![DF Farm][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/TylerColes/folders/Jing/media/4d7bae66-14f5-4f8b-abf4-728d3ca3f1a3/df-farm.png" />
  <row Id="5621" PostHistoryTypeId="2" PostId="2613" RevisionGUID="c0c3acab-50ce-42a2-b54d-4295e7178d15" CreationDate="2010-07-17T20:05:28.620" UserId="54" Text=" - Where is a recommended place to buy&#xD;&#xA;   PSN prepaid cards online. Why is said&#xD;&#xA;   place recommended?&#xD;&#xA;&#xD;&#xA;I use http://maximuscards.com/ to buy US PSN cards, instant delivery by e-mail.&#xD;&#xA;&#xD;&#xA; - Are there any&#xD;&#xA;   considerations regarding&#xD;&#xA;   multiplayer/region/whatever when&#xD;&#xA;   buying PSN games in this&#xD;&#xA;   &quot;illegitimate&quot; manner?&#xD;&#xA;&#xD;&#xA;All the multiplayer games works on all regions (at least all that I played so far), but...&#xD;&#xA;&#xD;&#xA;**Be carefull about DLCs.**&#xD;&#xA;&#xD;&#xA;The only consideration (and the only problem I had so far) is with DLCs from different regions.&#xD;&#xA;&#xD;&#xA;I have games from various regions (US, EU, Asia) and in some of them, like for example, Little Big Planet, Killzone 2, Rock Band, etc the DLCs for one region doesn't work on the other.&#xD;&#xA;&#xD;&#xA;I bought a EU LBP and then bought the Metal Gear Solid pack in the US store. It didn't work, the game couldn't find the DLCs&#xD;&#xA;&#xD;&#xA;So be carefull about buying DLCs from other regions, most will work, but some will not and you will lose your money, that's the only problem about this kind of deal.&#xD;&#xA;&#xD;&#xA; - Will the games&#xD;&#xA;   I buy with my fake account behave&#xD;&#xA;   nicely on my actual account?&#xD;&#xA;&#xD;&#xA;Yes, the game will work just fine on other accounts on the same PS3, but if you delete the account the owns the game all the games will become unacessible, so you MUST keep you &quot;fake&quot; account in order to play the games.&#xD;&#xA;&#xD;&#xA; - What if&#xD;&#xA;   at some point in the future the&#xD;&#xA;   Playstation store becomes available&#xD;&#xA;   over here? Will it affect me in some&#xD;&#xA;   adverse manner?&#xD;&#xA;&#xD;&#xA;That I can't answer because PSN isn't available here yet (Brazil), common sense tells that it will not affect you (if you already have an account in your country), but anyway I doubt that IF the Playstation Store is available here in some far far away future it will have the same content as the US or EU Store, so basically everybody will have 2 accounts or just stick with the old account.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5622" PostHistoryTypeId="2" PostId="2614" RevisionGUID="02875da2-59d6-4865-b5f4-fb9a455157db" CreationDate="2010-07-17T20:22:16.190" UserId="23" Text="Steam removed my access to the Left 4 Dead 2 Demo without warning. Now the game is sitting on my hard drive, useless, and it does not appear in my library for removal.&#xD;&#xA;&#xD;&#xA;How do I remove this game?" />
  <row Id="5623" PostHistoryTypeId="1" PostId="2614" RevisionGUID="02875da2-59d6-4865-b5f4-fb9a455157db" CreationDate="2010-07-17T20:22:16.190" UserId="23" Text="How do I cleanly uninstall the Left 4 Dead 2 Demo?" />
  <row Id="5624" PostHistoryTypeId="3" PostId="2614" RevisionGUID="02875da2-59d6-4865-b5f4-fb9a455157db" CreationDate="2010-07-17T20:22:16.190" UserId="23" Text="&lt;steam&gt;" />
  <row Id="5625" PostHistoryTypeId="2" PostId="2615" RevisionGUID="5510d1d5-7956-4eff-b1a8-36cec1441d79" CreationDate="2010-07-17T20:22:58.640" UserId="23" Text="Steam has left a Left 4 Dead 2 Demo entry in the Control Panel, Add/Remove programs list. You can remove it from there." />
  <row Id="5626" PostHistoryTypeId="12" PostId="2614" RevisionGUID="1420b21c-0b93-431d-931f-ec89e904b352" CreationDate="2010-07-17T20:25:04.937" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="5627" PostHistoryTypeId="2" PostId="2616" RevisionGUID="b881e900-e36b-4f2b-b44e-6b768f389820" CreationDate="2010-07-17T20:46:01.767" Text="UFO: Afterlight is frustrating hard nad loses too many key elements from the original franchise." />
  <row Id="5628" PostHistoryTypeId="2" PostId="2617" RevisionGUID="99a98321-3924-483c-9e59-78135d51270f" CreationDate="2010-07-17T20:54:12.450" UserId="160" Text="What version of Puzzle Quest 2 do you have? You can respec on the XBLA version but not on the DS version. You go to Jarrum Blackstone in the Chapel. I *believe* you can do this anytime after level 21, but I haven't gotten that far myself yet. " />
  <row Id="5629" PostHistoryTypeId="2" PostId="2618" RevisionGUID="2276a7f8-4bed-47f1-a2f1-e0311a11a6f6" CreationDate="2010-07-17T21:09:13.350" UserId="160" Text="This is incredibly tricky to pull off and from what I hear, and pretty much impossible to do without lots of Magic Mirror items on hand. Do not fight a monster that uses locks! You have to have a good idea of your own damage output and the damage output of your opponent so you know what kinds of hits you can take and what ones you'll want to take care of and match to delete. You don't want to pick a monster that's too easy either, as you'll end up wiping the floor with them before you can make all your matches. &#xD;&#xA;&#xD;&#xA;Apparently in Stage 6, if you fight against the level 20 Paleofungus, you have a good chance, according to [this link][1]. I remembering reading that recommendation in other places back when I was looking for info on this, but I can't find sources at the moment. Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/rpg/gyromancer/show_msgs.php?topic_id=m-1-52388623&amp;pid=974793" />
  <row Id="5630" PostHistoryTypeId="2" PostId="2619" RevisionGUID="211bc55d-a364-47ba-9755-2a2a5d9d21a0" CreationDate="2010-07-17T21:20:49.027" UserId="1245" Text="My college will not let me get to other forums where this information is available, but ...&#xD;&#xA;&#xD;&#xA;How do you install *.ut4mod files for Unreal Tournament 2004 when double-clicking no longer works? After checking out the UT2004 from [Good Old Games][1], the program runs files on Windows 7 Professional (except for a strange sound volume bug that drives Window's settings for the program to under 10%). However, after downloading lots of mods from [CNet][2], none of the mods can be run. Anyone know how to fix this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/frontpage/&#xD;&#xA;  [2]: http://download.cnet.com/" />
  <row Id="5631" PostHistoryTypeId="1" PostId="2619" RevisionGUID="211bc55d-a364-47ba-9755-2a2a5d9d21a0" CreationDate="2010-07-17T21:20:49.027" UserId="1245" Text="Install Mods for Unreal Tournament 2004" />
  <row Id="5632" PostHistoryTypeId="3" PostId="2619" RevisionGUID="211bc55d-a364-47ba-9755-2a2a5d9d21a0" CreationDate="2010-07-17T21:20:49.027" UserId="1245" Text="&lt;mod&gt;&lt;install&gt;&lt;unreal-engine-3&gt;" />
  <row Id="5633" PostHistoryTypeId="2" PostId="2620" RevisionGUID="2e517b90-e077-49d2-9889-3a48d5e35417" CreationDate="2010-07-17T21:24:57.220" UserId="337" Text="It's still under development, but Xenonauts is looking good so far:&#xD;&#xA;http://www.xenonauts.com/index.php" />
  <row Id="5634" PostHistoryTypeId="6" PostId="2619" RevisionGUID="2c384ca2-082e-48ee-95f8-f7e057645afa" CreationDate="2010-07-17T21:26:07.003" UserId="50" Comment="edited tags" Text="&lt;mod&gt;&lt;install&gt;&lt;unreal-tournament-2004&gt;" />
  <row Id="5635" PostHistoryTypeId="2" PostId="2621" RevisionGUID="6bfb9990-2190-49aa-8e8e-6e457442ce5f" CreationDate="2010-07-17T21:29:20.030" UserId="468" Text="After futzing around with this for a while I finally checked the supports site and saw that the iPhone/iPod-touch OS does not support the protocol necessary to upload songs into Lips, although the lower end iPod players are supported.&#xD;&#xA;&#xD;&#xA;Does anyone know a workaround, or perhaps an iPhone app that emulates the old interface such that this can be made to work?" />
  <row Id="5636" PostHistoryTypeId="1" PostId="2621" RevisionGUID="6bfb9990-2190-49aa-8e8e-6e457442ce5f" CreationDate="2010-07-17T21:29:20.030" UserId="468" Text="Is there  a workaround to get Lips (XBox360) to import songs from an iPod Touch or IPhone?" />
  <row Id="5637" PostHistoryTypeId="3" PostId="2621" RevisionGUID="6bfb9990-2190-49aa-8e8e-6e457442ce5f" CreationDate="2010-07-17T21:29:20.030" UserId="468" Text="&lt;xbox-360&gt;&lt;ipod-touch&gt;&lt;lips&gt;" />
  <row Id="5638" PostHistoryTypeId="2" PostId="2622" RevisionGUID="53739558-76db-4cb2-ab3b-3008b5467141" CreationDate="2010-07-17T21:38:35.477" UserId="160" Text="First of all, are the .ut4mod files associated with UT2k4 so that Windows knows to use that program to open them? Or do you want to run the mods without needing to install original client?&#xD;&#xA;&#xD;&#xA;If they're already associated, have you tried rightclicking on the files and choosing &quot;Run As Administrator&quot;? With several .exe's I've downloaded from various sources for various programs, sometimes things just don't want to play nicely in Win 7. The first thing I try if things aren't installing nicely (I'm on Win 7 Ultimate) is Run As Administrator. &#xD;&#xA;&#xD;&#xA;Finally, if that doesn't work, I would check out [this page][1], as it has a bunch of UMOD troubleshooting tips. Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.beyondunreal.com/Legacy:UMOD/Problems" />
  <row Id="5639" PostHistoryTypeId="2" PostId="2623" RevisionGUID="4eb67bec-bbac-4c5e-a560-47fcf3677e82" CreationDate="2010-07-17T21:46:52.620" UserId="315" Text="I uses to love **Blazing angels 1 and 2**.  &#xD;&#xA;For most people I know **The Ace Combat series** are the ones that are allways mentioned.  &#xD;&#xA;If you are looking for an MMO try **Airrivals**, its not really a simulator but it is flight based combat. As an MMO it is one of the few flight games where teamwork, strategy and skill come into play as you are fighting huge groups of other players.&#xD;&#xA;&#xD;&#xA;Http://www.airrivals.net" />
  <row Id="5640" PostHistoryTypeId="2" PostId="2624" RevisionGUID="5927a8c1-8c3c-44dd-a54b-28083077ffb0" CreationDate="2010-07-17T21:54:45.970" UserId="1246" Text="Just the other day in MegaMan2 i accidentally changed the stars when selecting an enemy boss to birds. I was shocked.&#xD;&#xA;&#xD;&#xA;What other easter eggs are MegaMan classic games, 1-6 on the nes?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5641" PostHistoryTypeId="1" PostId="2624" RevisionGUID="5927a8c1-8c3c-44dd-a54b-28083077ffb0" CreationDate="2010-07-17T21:54:45.970" UserId="1246" Text="Easter Eggs in MegaMan games NES (1-6)" />
  <row Id="5642" PostHistoryTypeId="3" PostId="2624" RevisionGUID="5927a8c1-8c3c-44dd-a54b-28083077ffb0" CreationDate="2010-07-17T21:54:45.970" UserId="1246" Text="&lt;nes&gt;&lt;easter-egg&gt;" />
  <row Id="5643" PostHistoryTypeId="16" PostId="2624" RevisionGUID="5927a8c1-8c3c-44dd-a54b-28083077ffb0" CreationDate="2010-07-17T21:59:03.660" UserId="1246" />
  <row Id="5644" PostHistoryTypeId="2" PostId="2625" RevisionGUID="fc0c1d11-eaf8-4a03-857e-3677dbfe8214" CreationDate="2010-07-17T22:06:35.837" UserId="1246" Text="Since i mentioned it. At the Stage Select Screen, hold down the A + B buttons and choose a boss. The instead of stars in the background you will see birds.&#xD;&#xA;" />
  <row Id="5645" PostHistoryTypeId="16" PostId="2625" RevisionGUID="fc0c1d11-eaf8-4a03-857e-3677dbfe8214" CreationDate="2010-07-17T22:06:35.837" UserId="-1" />
  <row Id="5646" PostHistoryTypeId="2" PostId="2626" RevisionGUID="9bf56233-b0ff-43e7-9f41-0c81b4aa9145" CreationDate="2010-07-17T22:07:00.720" UserId="315" Text="**Smash Bros** for the wii - Its easy to get the hang of, alot of hardcore fighters play this. Unfortunately items and final smashes can make the game quite unfair.  &#xD;&#xA;**Naruto ultimate ninja storm** for Ps3 - If you like naruto its great, if you dont then you will probably just be like wtf. Combos are all easy to perform. As me and my friends found out when we all started playing this, once everyone is good enough it becomes all about tactics and less about the combos you can pull.&#xD;&#xA;**Soul Calibur** was my favourite next to Smash bros back when I had my Gamecube. I cant speak for the new games but I would guess it would be very much the game.&#xD;&#xA;&#xD;&#xA;Check out **The Fight** for PSmove. Not quite a traditional fighting game but it looks like it might be good.&#xD;&#xA;&#xD;&#xA;I would warn you to stay away from **Tekken, Street Fighter and Dragon ball** games.&#xD;&#xA;&#xD;&#xA;**Tekken** - In tekken it is actually possible to be hit in the air and not get back on your feet until you die, the proffessionals will rape you. Also if you button mash enough you might rape them..&#xD;&#xA;&#xD;&#xA;**Street Fighter** - This is really only fun to people who played it back in the day, I dont know anyone coming into fighting games now who plays it. Just like in tekken the professionals will rape you with combos you havent mastered.&#xD;&#xA;&#xD;&#xA;**Dragonball** - Once I walked into a shop and started playing against some random dude, I didnt know any combos so I just started button mashing, I got a crowd because everyone thought I was amazing.. enough said.." />
  <row Id="5647" PostHistoryTypeId="10" PostId="2624" RevisionGUID="99981745-fa30-4541-a857-aa803c7d8dfe" CreationDate="2010-07-17T22:24:54.980" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="5651" PostHistoryTypeId="5" PostId="2587" RevisionGUID="814d89b0-7658-4c6d-88aa-cba616f11032" CreationDate="2010-07-17T22:41:19.627" UserId="320" Comment="edited body" Text="There are some games/challenges at hackergames.net and more at hackthissite.org&#xD;&#xA;&#xD;&#xA;There is a flash game called hacker 2 (and hacker I presume)&#xD;&#xA;&#xD;&#xA;best bet is Cypher though." />
  <row Id="5653" PostHistoryTypeId="2" PostId="2628" RevisionGUID="20d10b69-ba33-4932-8709-afba216ccb88" CreationDate="2010-07-17T22:52:51.440" UserId="647" Text="What is the quickest way to get a Dark Wizard? &#xD;&#xA;&#xD;&#xA;I have not completed the main quest, but would like to start going through free play to start working toward my 100%.  What is the earliest point in the story I need to be and how do I get my first Dark Wizard?" />
  <row Id="5654" PostHistoryTypeId="1" PostId="2628" RevisionGUID="20d10b69-ba33-4932-8709-afba216ccb88" CreationDate="2010-07-17T22:52:51.440" UserId="647" Text="In Lego Harry Potter, what is the quickest way to get a Dark Wizard?" />
  <row Id="5655" PostHistoryTypeId="3" PostId="2628" RevisionGUID="20d10b69-ba33-4932-8709-afba216ccb88" CreationDate="2010-07-17T22:52:51.440" UserId="647" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;wii&gt;&lt;lego-harry-potter&gt;" />
  <row Id="5656" PostHistoryTypeId="2" PostId="2629" RevisionGUID="fa260281-5aaa-49f4-b3a2-581e7f662c34" CreationDate="2010-07-17T22:59:37.980" UserId="1170" Text="Nice and complex was [LockOn][1]. [H.A.W.X][2] is good looking but it is just arcade shooter.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lockon.co.uk/&#xD;&#xA;  [2]: http://hawxgame.uk.ubi.com/" />
  <row Id="5657" PostHistoryTypeId="2" PostId="2630" RevisionGUID="308c8013-343b-41c0-b16c-9ab36de763b2" CreationDate="2010-07-18T00:09:41.367" UserId="678" Text="Sounds like you would love the heck out of [DCS: Black Shark][1].  It just came out last year and it's a fantastic simulation of the Russian Ka-50 attack helicopter.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/61000/ &quot;Digital Combat Simulator: Black Shark on Steam&quot;" />
  <row Id="5658" PostHistoryTypeId="2" PostId="2631" RevisionGUID="517aa0cb-fb60-4639-b727-64a98ac1ff48" CreationDate="2010-07-18T00:20:29.007" UserId="678" Text="[Super Street Fighter 4][1] is bar none the best fighting game out there today, and is an excellent choice to get started on.  It is very easy to pick up on, has a lot of depth, but most importantly (and something that is wrong with a lot of these other suggestions) is that is has a gigantic community.  Seriously, there are *tons of people* playing SSF4, and with tons of people comes lots of outlets for newbie help and - more importantly - a sizable portion of people that are at your skill level or worse.&#xD;&#xA;&#xD;&#xA;Games like Virtua Fighter and Blazblue are fun to play, but have tiny communities of people who already have tons of fighting game experience.  Perhaps the only fighting game communities that can rival the Street Fighter community are **Tekken** and **Super Smash Bros: Melee**, and I don't think either one of those games are the kind of fighting games you're looking for.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/B002TDIEE0/ref=pd_lpo_k2_dp_sr_2?pf_rd_p=486539851&amp;pf_rd_s=lpo-top-stripe-1&amp;pf_rd_t=201&amp;pf_rd_i=B0012N5MIO&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=0XWT6W9MKBZPS256PQEV &quot;Super Street Fighter IV on amazon.com&quot;" />
  <row Id="5659" PostHistoryTypeId="2" PostId="2632" RevisionGUID="c1fe98a2-9f22-4a8f-b613-005747411872" CreationDate="2010-07-18T01:40:07.523" UserId="1260" Text="I bought the Wii MotionPlus device in the hope that some tennis games would be released that use it.&#xD;&#xA;&#xD;&#xA;As at July 2010, are there any upcoming tennis games to be released that make use of this expansion device?" />
  <row Id="5660" PostHistoryTypeId="1" PostId="2632" RevisionGUID="c1fe98a2-9f22-4a8f-b613-005747411872" CreationDate="2010-07-18T01:40:07.523" UserId="1260" Text="Are there any upcoming Wii tennis games that will use the Wii MotionPlus?" />
  <row Id="5661" PostHistoryTypeId="3" PostId="2632" RevisionGUID="c1fe98a2-9f22-4a8f-b613-005747411872" CreationDate="2010-07-18T01:40:07.523" UserId="1260" Text="&lt;wii&gt;" />
  <row Id="5662" PostHistoryTypeId="2" PostId="2633" RevisionGUID="1ef510e4-3d5f-4d62-af01-c242b50cf10b" CreationDate="2010-07-18T01:42:34.663" UserId="32" Text="I have been playing some Champions Online on the PC, and for that I like to use my XBox 360 controller. However, I also like to use Push-to-Talk in Ventrilo to talk with my friends.&#xD;&#xA;&#xD;&#xA;I couldn't find a way to get Ventrilo working with a button on the controller (say, Lb). Is there a way to set that up?&#xD;&#xA;&#xD;&#xA;I tried JoyToKey but couldn't figure out how to get that working either." />
  <row Id="5663" PostHistoryTypeId="1" PostId="2633" RevisionGUID="1ef510e4-3d5f-4d62-af01-c242b50cf10b" CreationDate="2010-07-18T01:42:34.663" UserId="32" Text="How do I set up Ventrilo Push-to-Talk to work with an XBox 360 controller?" />
  <row Id="5664" PostHistoryTypeId="3" PostId="2633" RevisionGUID="1ef510e4-3d5f-4d62-af01-c242b50cf10b" CreationDate="2010-07-18T01:42:34.663" UserId="32" Text="&lt;controllers&gt;&lt;ventrilo&gt;" />
  <row Id="5665" PostHistoryTypeId="2" PostId="2634" RevisionGUID="d55ca2b0-b4b9-4616-b0cf-b3b302e4e615" CreationDate="2010-07-18T01:51:01.180" UserId="207" Text="After patch 1.02, the mutant donkey lady can no longer be found. Before that, she could be found northwest of Chuparosa." />
  <row Id="5666" PostHistoryTypeId="2" PostId="2635" RevisionGUID="6ebfba74-5962-4f73-bfa6-ae8049a119ef" CreationDate="2010-07-18T01:56:44.910" UserId="235" Text="You could try [Xpadder][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xpadder.com/" />
  <row Id="5667" PostHistoryTypeId="2" PostId="2636" RevisionGUID="70e3b80a-5a09-4294-b449-beef594cffd3" CreationDate="2010-07-18T01:58:41.257" UserId="207" Text="I've always been interested in Uplink, so I bought it earlier this week. But now I'm stuck on one of the missions that has been appearing since I reached the &quot;Confident&quot; rank: it's asking me to prove that an employee is over-qualified by changing his academic record. Specifically: &quot;We feel that this employee scored slightly too highly at his degree. Give him a 3rd class replacement.&quot;&#xD;&#xA;&#xD;&#xA;I break into the academic database, look up the employee, and find that he has three classes, so I change the grade letter on the third class from a D to an F, commit, and disconnect. But when I reply to the mission request asking for money, they tell me that I haven't changed anything yet.&#xD;&#xA;&#xD;&#xA;Is there something I'm misunderstanding here? How does one fulfill the goal of this mission? " />
  <row Id="5668" PostHistoryTypeId="1" PostId="2636" RevisionGUID="70e3b80a-5a09-4294-b449-beef594cffd3" CreationDate="2010-07-18T01:58:41.257" UserId="207" Text="How does one complete &quot;over-qualified employee&quot; missions in Uplink?" />
  <row Id="5669" PostHistoryTypeId="3" PostId="2636" RevisionGUID="70e3b80a-5a09-4294-b449-beef594cffd3" CreationDate="2010-07-18T01:58:41.257" UserId="207" Text="&lt;pc&gt;&lt;uplink&gt;" />
  <row Id="5670" PostHistoryTypeId="2" PostId="2637" RevisionGUID="2d884ce6-61ae-400b-b96b-829c02cf01bc" CreationDate="2010-07-18T01:58:59.587" UserId="1263" Text="Is it possible to escape the Yeti in SkiFree? I heard that pressing the f key makes you go faster?" />
  <row Id="5671" PostHistoryTypeId="1" PostId="2637" RevisionGUID="2d884ce6-61ae-400b-b96b-829c02cf01bc" CreationDate="2010-07-18T01:58:59.587" UserId="1263" Text="Is it possible to escape the Yeti in SkiFree" />
  <row Id="5672" PostHistoryTypeId="3" PostId="2637" RevisionGUID="2d884ce6-61ae-400b-b96b-829c02cf01bc" CreationDate="2010-07-18T01:58:59.587" UserId="1263" Text="&lt;windows&gt;" />
  <row Id="5673" PostHistoryTypeId="2" PostId="2638" RevisionGUID="693c8db9-ebd9-487b-8bbe-1c966ca7a766" CreationDate="2010-07-18T02:03:02.133" UserId="14" Text="According to [this article][1], yes.&#xD;&#xA;&#xD;&#xA;&gt;  It is possible to escape the Snow Monster by traveling another 2000 m from the point which the monster gives chase, creating a loop and starting over from the beginning. One way to evade the monster is to go directly left or right in fast mode. He is right behind you, but cannot catch you unless you hit an obstacle. Pressing &quot;F&quot; can make you move faster than the monster.&#xD;&#xA;&#xD;&#xA;Also, [here's a video][2] that shows it&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/SkiFree#Abominable_Snow_Monster&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=43HeUISgMXA" />
  <row Id="5674" PostHistoryTypeId="6" PostId="2637" RevisionGUID="5703151a-c067-4d27-a91d-038ba2c47594" CreationDate="2010-07-18T02:07:42.873" UserId="85" Comment="edited tags" Text="&lt;windows&gt;" />
  <row Id="5675" PostHistoryTypeId="6" PostId="2633" RevisionGUID="73586446-e1cb-471b-aec4-56afae218812" CreationDate="2010-07-18T02:18:50.367" UserId="207" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;ventrilo&gt;" />
  <row Id="5676" PostHistoryTypeId="6" PostId="2632" RevisionGUID="6f640e97-fb82-478c-803d-cc922a822642" CreationDate="2010-07-18T02:19:51.877" UserId="207" Comment="edited tags" Text="&lt;controllers&gt;&lt;wii&gt;&lt;upcoming-games&gt;" />
  <row Id="5677" PostHistoryTypeId="6" PostId="2264" RevisionGUID="ced899d5-9fab-40ad-8b65-49f98b664821" CreationDate="2010-07-18T02:20:32.907" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;strategy&gt;" />
  <row Id="5678" PostHistoryTypeId="6" PostId="2605" RevisionGUID="85e2459c-88c7-4b2b-b4f3-1d864effca98" CreationDate="2010-07-18T02:23:27.470" UserId="207" Comment="edited tags" Text="&lt;how-to&gt;&lt;puzzle-quest-2&gt;" />
  <row Id="5679" PostHistoryTypeId="6" PostId="2585" RevisionGUID="43d6266a-1314-4e04-b9dc-ae647d10c36b" CreationDate="2010-07-18T02:25:23.783" UserId="207" Comment="edited tags" Text="&lt;guide&gt;&lt;real-time-strategy&gt;&lt;tips&gt;&lt;ruse&gt;" />
  <row Id="5680" PostHistoryTypeId="2" PostId="2639" RevisionGUID="b5cadca0-e9a4-4615-84b2-eb1ffd3b1232" CreationDate="2010-07-18T02:29:34.227" UserId="1246" Text="I completely suck at DotA i am somewhat familiar with Nevermore. I can never kill any enemy heros even on easy. What strategies can i use to defeat enemy heros?&#xD;&#xA;&#xD;&#xA;I do the basic get last hit to get cash and thats pretty much all i know. I buy the trent boots which is set to agility. The first two things i buy is a courier and the reg with +5 hp regen. I then get that sword with critical hits and upgrade it after getting demons edge.&#xD;&#xA;&#xD;&#xA;I still suck and cant kill enemy heros even tho i have +130 damage (or more). What can i do?" />
  <row Id="5681" PostHistoryTypeId="1" PostId="2639" RevisionGUID="b5cadca0-e9a4-4615-84b2-eb1ffd3b1232" CreationDate="2010-07-18T02:29:34.227" UserId="1246" Text="Nevermore strategies in DotA" />
  <row Id="5682" PostHistoryTypeId="3" PostId="2639" RevisionGUID="b5cadca0-e9a4-4615-84b2-eb1ffd3b1232" CreationDate="2010-07-18T02:29:34.227" UserId="1246" Text="&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="5683" PostHistoryTypeId="6" PostId="2639" RevisionGUID="39fe2381-ce88-42f3-a2a8-7e4b222da2a9" CreationDate="2010-07-18T02:35:36.553" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;real-time-strategy&gt;&lt;warcraft-3-frozen-throne&gt;&lt;defense-of-the-ancients&gt;" />
  <row Id="5684" PostHistoryTypeId="2" PostId="2640" RevisionGUID="f08c0812-d91a-4e16-a2d9-a13f18215955" CreationDate="2010-07-18T02:38:13.100" UserId="207" Text="[Here is a list from SDA itself linking to many other speed run sites for specific games and genres.][1]&#xD;&#xA;&#xD;&#xA;For example:&#xD;&#xA;&#xD;&#xA; - [Adventure-Speedruns.com][2]: A site dedicated entirely to adventure game speedruns, such as Broken Sword, Monkey Island, and Maniac Mansion.&#xD;&#xA; - [tombrunner.net][3]: A site dedicated to speedrunning the Tomb Raider franchise. You'll be able to find all sorts of different speed runs here, including ones not up on SDA.&#xD;&#xA; - [Heretic-N][4]: All about Heretic speed runs. Again, lots of content not on SDA.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://speeddemosarchive.com/kb/PC_Runs_Collection&#xD;&#xA;  [2]: http://www.adventure-speedruns.com/&#xD;&#xA;  [3]: http://www.tombrunner.net/&#xD;&#xA;  [4]: http://lsvc.free.fr/Heretic-N/" />
  <row Id="5685" PostHistoryTypeId="2" PostId="2641" RevisionGUID="b766861a-917e-4822-ac6a-f597cbab0e72" CreationDate="2010-07-18T03:38:55.050" UserId="102" Text="Nevermore is actually one of the more powerful heroes there are a couple things you should know about him:&#xD;&#xA;&#xD;&#xA;Staying alive: Nevermore's damage is largely proportional to how many last hits you got since you last died.  So stay alive!  You're going to need Lother (which turns your invisible) or Kelen's (which teleports you) to do this, so after boots (str or phase) this is your first pick up.&#xD;&#xA;&#xD;&#xA;Combo: because you have 3 shadowrase, you need to cast it more than once to kill.  Figure out the middle range usage (hint its the same range as your basic attack) and then follow up with short (if he comes after you) or long (if he runs away).  You can also combo it to get more kills.&#xD;&#xA;&#xD;&#xA;Requim: This skill trades on being right next to your target, so combo it with Lother or Kelen's for maximum effectiveness.&#xD;&#xA;&#xD;&#xA;Ability build:&#xD;&#xA;&#xD;&#xA; 1. Necromasty (to start grouping up your last hits)&#xD;&#xA; 2. Shadowraze (lvl 1 isn't great, so hold off on it&#xD;&#xA; 3. Shadowraze (Your combo is starting to get good)&#xD;&#xA; 4. Necromasty&#xD;&#xA; 5. Shadowraze (by now your combo is leathal)&#xD;&#xA; 6. Requim&#xD;&#xA; 7. Shadowraze&#xD;&#xA; 8. Necromasty&#xD;&#xA; 9. Necromasty&#xD;&#xA; 10+ you want to max out Requim then Presence of the Dark lord&#xD;&#xA;&#xD;&#xA;Damage: Most of your early game kills revolve around Shadowraze, but once you get to mid game you're going to want to pick up some dps.  Demons Edge is very nice, as is Manta Style (with bonus to survive).  Stygian is going to be essential in late game as it stacks with your Presence.  Nevermore doesn't trade on his life steal, but Mask of Madness' on use ability is nasty.  I usually go for Demon's Edge -&gt; Stygian -&gt; Buriza.  If you're still looking for items after that Skadi or Satanic are both good, but you should be in end game by then." />
  <row Id="5686" PostHistoryTypeId="2" PostId="2642" RevisionGUID="98d1104a-81a9-4316-8266-97562312f790" CreationDate="2010-07-18T03:43:23.313" UserId="660" Text="In the fight with the first boss (the winged demon with the giant club) I died because it was so difficult.  Is it possible to defeat him, and do you get anything for it?" />
  <row Id="5687" PostHistoryTypeId="1" PostId="2642" RevisionGUID="98d1104a-81a9-4316-8266-97562312f790" CreationDate="2010-07-18T03:43:23.313" UserId="660" Text="Demon Souls defeat first boss" />
  <row Id="5688" PostHistoryTypeId="3" PostId="2642" RevisionGUID="98d1104a-81a9-4316-8266-97562312f790" CreationDate="2010-07-18T03:43:23.313" UserId="660" Text="&lt;ps3&gt;" />
  <row Id="5689" PostHistoryTypeId="6" PostId="2642" RevisionGUID="1cf000fd-f859-49da-b287-cf5201f65066" CreationDate="2010-07-18T03:46:23.080" UserId="85" Comment="edited tags" Text="&lt;ps3&gt;&lt;demons-souls&gt;" />
  <row Id="5690" PostHistoryTypeId="5" PostId="2642" RevisionGUID="9351081d-d103-4deb-9d28-8eeac0f5e459" CreationDate="2010-07-18T03:57:32.250" UserId="660" Comment="added 52 characters in body" Text="In the fight with the first boss (the winged demon with the giant club) I died because it was so difficult.  The game does continue on afterwards. But I wonder, is it possible to defeat him, and do you get anything for it?" />
  <row Id="5691" PostHistoryTypeId="2" PostId="2643" RevisionGUID="b6aa1128-5c5c-459b-b0e1-d7f9b340fe69" CreationDate="2010-07-18T04:29:08.057" UserId="320" Text="My roommate spent countless hours with that game last semester, so I do know that it is possible to defeat him and that you get something for it.  I also know that with those bosses, it often helps to go and train up for boss fights.&#xD;&#xA;&#xD;&#xA;Sorry I can't give specifics, though." />
  <row Id="5692" PostHistoryTypeId="2" PostId="2644" RevisionGUID="15a7c196-4354-418b-b376-0ec0de797683" CreationDate="2010-07-18T04:32:19.387" UserId="306" Text="I recently got Company of Heroes and the two expansion packs. I have heard that CoH: Opposing Fronts pretty much broke the balance that existed in the original. Does anyone know if the gameplay has been rebalanced with the release of CoH: Tales of Valor?" />
  <row Id="5693" PostHistoryTypeId="1" PostId="2644" RevisionGUID="15a7c196-4354-418b-b376-0ec0de797683" CreationDate="2010-07-18T04:32:19.387" UserId="306" Text="Company of Heroes balance" />
  <row Id="5694" PostHistoryTypeId="3" PostId="2644" RevisionGUID="15a7c196-4354-418b-b376-0ec0de797683" CreationDate="2010-07-18T04:32:19.387" UserId="306" Text="&lt;real-time-strategy&gt;&lt;company-of-heroes&gt;" />
  <row Id="5695" PostHistoryTypeId="2" PostId="2645" RevisionGUID="1e0f52ca-4009-453d-9eb5-89e60a379f0a" CreationDate="2010-07-18T04:44:12.797" UserId="320" Text="I remember I had two games as a kid.  &#xD;&#xA;&#xD;&#xA;1. In one there was a rabbit and a factory, I suspect it had a name like Reader Rabbit.&#xD;&#xA;&#xD;&#xA;2. In the other, you were a little kid running around a level trying to find letters to spell a various words while being chased by monsters.  I also remember you could press `[spacebar]` to call in a fairy with a slime-bucket.&#xD;&#xA;&#xD;&#xA;3. The last one, I don't remember much of except that there were occasionally sparkly patches you could click on to get rewards.  It was an education themed game, but I think you could actually kill the monsters that got in your way." />
  <row Id="5696" PostHistoryTypeId="1" PostId="2645" RevisionGUID="1e0f52ca-4009-453d-9eb5-89e60a379f0a" CreationDate="2010-07-18T04:44:12.797" UserId="320" Text="Help identify &quot;reader&quot; games from the early 90s" />
  <row Id="5697" PostHistoryTypeId="3" PostId="2645" RevisionGUID="1e0f52ca-4009-453d-9eb5-89e60a379f0a" CreationDate="2010-07-18T04:44:12.797" UserId="320" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;edutainment&gt;" />
  <row Id="5698" PostHistoryTypeId="5" PostId="2643" RevisionGUID="395a4d7d-9f4d-4cba-a3e3-eae8a4b1ae15" CreationDate="2010-07-18T04:45:20.967" UserId="320" Comment="added 4 characters in body" Text="My roommate spent countless hours with that game last semester, so I do know that it is possible to defeat him and that you get something for it.  I also know that with those bosses, it often helps to go and train up for boss fights.&#xD;&#xA;&#xD;&#xA;Sorry I can't remember specifics, though." />
  <row Id="5699" PostHistoryTypeId="2" PostId="2646" RevisionGUID="c120b6bf-16cc-4308-ad17-00741b534180" CreationDate="2010-07-18T05:57:19.987" UserId="660" Text="How do I use Facebook credits in a game like Playfish's Restaurant City?" />
  <row Id="5700" PostHistoryTypeId="1" PostId="2646" RevisionGUID="c120b6bf-16cc-4308-ad17-00741b534180" CreationDate="2010-07-18T05:57:19.987" UserId="660" Text="Facebook Credits for Playfish cash" />
  <row Id="5701" PostHistoryTypeId="3" PostId="2646" RevisionGUID="c120b6bf-16cc-4308-ad17-00741b534180" CreationDate="2010-07-18T05:57:19.987" UserId="660" Text="&lt;facebook&gt;" />
  <row Id="5702" PostHistoryTypeId="2" PostId="2647" RevisionGUID="b8ad5c90-2b97-41b6-b3d1-d2318d360075" CreationDate="2010-07-18T08:12:34.843" UserId="295" Text="[This FAQ][1] seems to answer the question.&#xD;&#xA;&#xD;&#xA;Here's the relevant part:&#xD;&#xA;&#xD;&#xA;&gt;                     BOSS BATTLE : VANGUARD [BV]&#xD;&#xA;&gt; &#xD;&#xA;&gt; This boss wasn't meant to be defeated,&#xD;&#xA;&gt; but stories of the hardcore prevailing&#xD;&#xA;&gt; are many.&#xD;&#xA;&gt; &#xD;&#xA;&gt; It has 2 slashes, a direct overhead&#xD;&#xA;&gt; slash, and a horizontal forward slash.&#xD;&#xA;&gt; Not only that, but it also has a body&#xD;&#xA;&gt; press attack when players attempt to&#xD;&#xA;&gt; flank it too much. &#xD;&#xA;&gt; &#xD;&#xA;&gt; A tactic for winning, is to stay under&#xD;&#xA;&gt; it's sword arm, and keep slashing it, &#xD;&#xA;&gt; until it does it's body press attack.&#xD;&#xA;&gt; At that point, roll back, and then &#xD;&#xA;&gt; resume slashing it.&#xD;&#xA;&gt; &#xD;&#xA;&gt; If you do win, you'll score yourself a&#xD;&#xA;&gt; [Gripless] katana, and a [Grey Demons &#xD;&#xA;&gt; Soul]&#xD;&#xA;&gt; &#xD;&#xA;&gt; Either way, win or lose, you die. D:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps3/954345-demons-souls/faqs/56319" />
  <row Id="5703" PostHistoryTypeId="2" PostId="2648" RevisionGUID="c8d6934c-830f-4686-8553-bd2dfdf799c1" CreationDate="2010-07-18T08:16:18.890" UserId="1271" Text="Grand strategy games is a genre that I like very much but that it is difficult to play online. Is there any site where HoI fans gather to comment and play the game?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5704" PostHistoryTypeId="1" PostId="2648" RevisionGUID="c8d6934c-830f-4686-8553-bd2dfdf799c1" CreationDate="2010-07-18T08:16:18.890" UserId="1271" Text="Is Heart of Irons III played online regularly somewhere?" />
  <row Id="5705" PostHistoryTypeId="3" PostId="2648" RevisionGUID="c8d6934c-830f-4686-8553-bd2dfdf799c1" CreationDate="2010-07-18T08:16:18.890" UserId="1271" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;" />
  <row Id="5706" PostHistoryTypeId="6" PostId="139" RevisionGUID="61713198-ded6-4c79-adef-14cb1d6432a9" CreationDate="2010-07-18T08:22:19.187" UserId="102" Comment="wrong tag" Text="&lt;pc&gt;&lt;puzzle&gt;&lt;puzzle-quest-2&gt;&lt;casual&gt;" />
  <row Id="5707" PostHistoryTypeId="2" PostId="2649" RevisionGUID="0c99a9b4-ca0a-42ef-bcf3-51feaf67b4a2" CreationDate="2010-07-18T08:24:16.747" UserId="102" Text="I've noticed that when I play tournament style a lot of the monsters have good synergy between their abilities.  However, in my single player, I can't seem to find a build that gives me that level of synergy.&#xD;&#xA;&#xD;&#xA;I'm not picky about which hero I use, I'm just looking for a build which comes together nicely" />
  <row Id="5708" PostHistoryTypeId="1" PostId="2649" RevisionGUID="0c99a9b4-ca0a-42ef-bcf3-51feaf67b4a2" CreationDate="2010-07-18T08:24:16.747" UserId="102" Text="Good Builds for Character in Puzzle Quest 2" />
  <row Id="5709" PostHistoryTypeId="3" PostId="2649" RevisionGUID="0c99a9b4-ca0a-42ef-bcf3-51feaf67b4a2" CreationDate="2010-07-18T08:24:16.747" UserId="102" Text="&lt;xbox-360&gt;&lt;puzzle-quest-2&gt;" />
  <row Id="5710" PostHistoryTypeId="2" PostId="2650" RevisionGUID="d3a1cdbf-faf3-481e-a339-cb817bc19799" CreationDate="2010-07-18T08:40:02.983" UserId="1273" Text="I think that CoH: Tales of Valor mostly added more game modes.  The main changes it makes to the game balance is to add additional optional units that can only be used by Tales of Valor players, and are not available to 'mere' CoH: Opposing Fronts players.  Since I don't think that letting some people use some units and not others adds much balance, I'm gonna vote no." />
  <row Id="5711" PostHistoryTypeId="2" PostId="2651" RevisionGUID="c24d4b43-0016-48f1-8f1b-6a4e28f8d30d" CreationDate="2010-07-18T08:55:29.327" UserId="19" Text="Can you recommend web-shops that sell game soundtracks? &#xD;&#xA;&#xD;&#xA;Preferably on physical media, not just as downloads. " />
  <row Id="5712" PostHistoryTypeId="1" PostId="2651" RevisionGUID="c24d4b43-0016-48f1-8f1b-6a4e28f8d30d" CreationDate="2010-07-18T08:55:29.327" UserId="19" Text="Good shops for game soundtracks" />
  <row Id="5713" PostHistoryTypeId="3" PostId="2651" RevisionGUID="c24d4b43-0016-48f1-8f1b-6a4e28f8d30d" CreationDate="2010-07-18T08:55:29.327" UserId="19" Text="&lt;music&gt;&lt;soundtrack&gt;&lt;shop&gt;" />
  <row Id="5714" PostHistoryTypeId="5" PostId="876" RevisionGUID="61d00498-be94-4a12-87af-28a432873813" CreationDate="2010-07-18T09:04:52.593" UserId="232" Comment="added 18 characters in body" Text="One of my all time favorites is Master of Orion. What similar games are available in space/4X genre that work on modern machines? I would be most interested in direct remakes/clones. &#xD;&#xA;&#xD;&#xA;I liked very much about its simplicity and game play length, for example I found Master of Orion 2 a bit too complex to be enjoyable.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5715" PostHistoryTypeId="2" PostId="2652" RevisionGUID="d29fcff6-abf0-4c62-8ada-5d153731d2a8" CreationDate="2010-07-18T09:11:54.917" UserId="660" Text="Play Asia sells quite a few video game related products.  They have a whole section dedicated to video game soundtracks.&#xD;&#xA;http://www.play-asia.com/paOS-14-71-n9-49-en.html" />
  <row Id="5716" PostHistoryTypeId="10" PostId="2452" RevisionGUID="c6c4a176-7549-4c38-838a-8fa0d56e9a3e" CreationDate="2010-07-18T09:18:59.137" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;}]" />
  <row Id="5717" PostHistoryTypeId="2" PostId="2653" RevisionGUID="5072c3b4-1ca3-4d16-8491-7b54cf5c1e45" CreationDate="2010-07-18T09:31:52.053" UserId="56" Text="No future tennis games using the MotionPlus attachment have been announced.&#xD;&#xA;&#xD;&#xA;The only tennis games capable of using it are Grand Slam Tennis and Virtua Tennis 2009." />
  <row Id="5719" PostHistoryTypeId="2" PostId="2655" RevisionGUID="1cb859b6-f9d3-4dca-8290-a63760b649b1" CreationDate="2010-07-18T09:40:35.710" UserId="103" Text="&gt;[Well if you look at the record the guy has a degree with &quot;class 1&quot; after it, aka a 1st class degree.  All you need to do is change the 1 to a 3](http://forums.introversion.co.uk/uplink/viewtopic.php?p=350162). " />
  <row Id="5720" PostHistoryTypeId="2" PostId="2656" RevisionGUID="755d830d-27ac-4dc7-b153-de13f43ae0e8" CreationDate="2010-07-18T09:43:59.573" UserId="56" Text="You have to change the class in the `Other Qualifications` section.&#xD;&#xA;&#xD;&#xA;For example, you have change `Philosophy, Class 1` to `Philosophy, Class 3`. Then save." />
  <row Id="5721" PostHistoryTypeId="6" PostId="2575" RevisionGUID="023f4054-570e-4b21-9e46-c4a8d2c13f3f" CreationDate="2010-07-18T09:58:02.220" UserId="23" Comment="edited tags" Text="&lt;arcade&gt;" />
  <row Id="5722" PostHistoryTypeId="2" PostId="2657" RevisionGUID="e1fb7b11-d758-41d9-b13a-c15751ac450a" CreationDate="2010-07-18T11:02:20.343" UserId="1271" Text="Hi,&#xD;&#xA;&#xD;&#xA;   I play regularly SoaSE but one thing that I haven't found is a good explanation/tutorial of the differences between the weapons present in the game and their effect on the hull and shield points of the enemy ships.&#xD;&#xA;&#xD;&#xA;  Any good pointers?&#xD;&#xA;&#xD;&#xA;Thanks!!" />
  <row Id="5723" PostHistoryTypeId="1" PostId="2657" RevisionGUID="e1fb7b11-d758-41d9-b13a-c15751ac450a" CreationDate="2010-07-18T11:02:20.343" UserId="1271" Text="Any good explanation of the different weapons and their effect on Sins of a Solar Empire?" />
  <row Id="5724" PostHistoryTypeId="3" PostId="2657" RevisionGUID="e1fb7b11-d758-41d9-b13a-c15751ac450a" CreationDate="2010-07-18T11:02:20.343" UserId="1271" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;" />
  <row Id="5726" PostHistoryTypeId="6" PostId="2657" RevisionGUID="a0754fcf-a09b-4642-8ad9-27a5bd58e9d5" CreationDate="2010-07-18T11:03:30.387" UserId="23" Comment="edited tags" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;soase&gt;" />
  <row Id="5728" PostHistoryTypeId="2" PostId="2659" RevisionGUID="338d9b55-1381-49fa-a5d1-0fbd2feb5ef8" CreationDate="2010-07-18T11:11:48.997" UserId="276" Text="I've recently picked up Crysis on Steam and have noticed that the helicopters exhibit some very annoying behaviour. They seem to be able to spot you from miles away, regardless of whether you are hiding or cloaked (fair enough if they have IR sensors, but it's no fun if you can't hide), and while their shots do very little damage, they come in extremely rapid succession. Basically they are a pain and feel a little out of context with the rest of the game. Are there any mods that improve their behaviour?&#xD;&#xA;&#xD;&#xA;The helicopters in Half Life 2 were always an enjoyable fight, whereas these are most definitely not." />
  <row Id="5729" PostHistoryTypeId="1" PostId="2659" RevisionGUID="338d9b55-1381-49fa-a5d1-0fbd2feb5ef8" CreationDate="2010-07-18T11:11:48.997" UserId="276" Text="Are there any mods that make the helicopters in Crysis behave in a more &quot;realistic&quot; manner?" />
  <row Id="5730" PostHistoryTypeId="3" PostId="2659" RevisionGUID="338d9b55-1381-49fa-a5d1-0fbd2feb5ef8" CreationDate="2010-07-18T11:11:48.997" UserId="276" Text="&lt;crysis&gt;" />
  <row Id="5731" PostHistoryTypeId="2" PostId="2660" RevisionGUID="c7b211d0-0b0c-46c7-aac4-1964b12e43a1" CreationDate="2010-07-18T11:13:53.890" UserId="1278" Text="In the early 90's, in the beginning of CD-ROM game releases, I have played in &quot;interactive scene&quot; game. There were some plot, but most fun was clicking on everything and see what happened. For example - beach scene: you could click sun (clouds arrived and vanished), ship (transformed into submarine), umbrella (started in the sky like a fireworks) and so on.&#xD;&#xA;&#xD;&#xA;I have no idea what was the name of this game, but I'd like to find one for my son. Do you know this or similar game?" />
  <row Id="5732" PostHistoryTypeId="1" PostId="2660" RevisionGUID="c7b211d0-0b0c-46c7-aac4-1964b12e43a1" CreationDate="2010-07-18T11:13:53.890" UserId="1278" Text="Interactive game for 4-5 years old - &quot;try click on all and see what happens&quot; - do you know this title?" />
  <row Id="5733" PostHistoryTypeId="3" PostId="2660" RevisionGUID="c7b211d0-0b0c-46c7-aac4-1964b12e43a1" CreationDate="2010-07-18T11:13:53.890" UserId="1278" Text="&lt;identify-this-game&gt;" />
  <row Id="5734" PostHistoryTypeId="6" PostId="2648" RevisionGUID="664f15b0-a7e5-4266-8498-d2c6eae70359" CreationDate="2010-07-18T11:17:41.030" UserId="88" Comment="edited tags" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;hearts-of-iron-3&gt;" />
  <row Id="5735" PostHistoryTypeId="6" PostId="790" RevisionGUID="2f32e4f5-a421-4d45-9ca2-d3ad7f86d49b" CreationDate="2010-07-18T11:23:15.090" UserId="88" Comment="edited tags" Text="&lt;easter-egg&gt;&lt;world-of-goo&gt;" />
  <row Id="5736" PostHistoryTypeId="6" PostId="2660" RevisionGUID="6ab2a827-1964-416a-891f-ae92c2e0350e" CreationDate="2010-07-18T11:58:45.933" UserId="23" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;pixel-hunt&gt;" />
  <row Id="5737" PostHistoryTypeId="2" PostId="2661" RevisionGUID="3f20fa47-4446-4305-be18-2f5a2ff7a0a9" CreationDate="2010-07-18T11:59:35.900" UserId="52" Text="To convert Facebook credits (FbC) into your game's currency...&#xD;&#xA;&#xD;&#xA;1. __Launch the game__ you want to play.  &#xD;&#xA;2. Once there, that game has some type of currency and a means to add more of that game's currency.  Restaurant City uses coins, and in the upper left hand corner of the screen is a button that says &quot;Add Coins&quot;.  __Press the Add Coins button.__&#xD;&#xA;3. The next screen allows you to add coins (or bucks, or horseshoes, or whatever that game uses) via several options (VISA, PayPal, and __Facebook Credits__).&#xD;&#xA;4. __Follow the prompts__ to convert FbC into that game's currency.&#xD;&#xA;&#xD;&#xA;This one took me a while to figure out.  All of the sudden a bunch of people got free Facebook Credits and didn't know what to do with them.  Hope this helps!!" />
  <row Id="5739" PostHistoryTypeId="2" PostId="2663" RevisionGUID="fa635deb-971f-4939-ac9f-f209989954fa" CreationDate="2010-07-18T12:16:37.590" UserId="56" Text="I'm not sure whether it's any of the games you mean, but Humongous Entertainment is great at that kind of games.&#xD;&#xA;&#xD;&#xA;Their most famous games are called Putt Putt which is about a personified purple car;&#xD;&#xA;![Putt Putt image][1]&#xD;&#xA;&#xD;&#xA;Pajama Sam which is about a child who plays a hero;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;And Freddi Fish about personified fish solving mysteries.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;Most anything is clickable and very silly, for example I remember in Pajama Sam there was a scene where you could click a door and a lot of people would just walk through saying weird things or just one man popping out and complaining that you disturbed him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.terragame.com/downloadable/children/putt_putt_saves_the_zoo/screen_1.jpg&#xD;&#xA;  [2]: http://www.gamingdale.com/games/children/pajama_sams_no_need_to_hide/screen_1.jpg&#xD;&#xA;  [3]: http://www.terragame.com/downloadable/children/freddi_fish_3_the_case_of_the_stolen_conch/screen_1.jpg" />
  <row Id="5740" PostHistoryTypeId="2" PostId="2664" RevisionGUID="09264daa-2737-461f-a140-94d82958a3ed" CreationDate="2010-07-18T12:17:17.980" UserId="461" Text="The first dark wizard I unlocked was Snape. He is in a secret area off of the potions area, taken from [this guide][1]:&#xD;&#xA;&#xD;&#xA;&gt; You will unlock Profressor Snape once&#xD;&#xA;&gt; you have access to the Secret Area in&#xD;&#xA;&gt; the Potions room. To access this room&#xD;&#xA;&gt; you will need a Hufflepuff character,&#xD;&#xA;&gt; a book carrying character, and a&#xD;&#xA;&gt; character with a key. His icon is&#xD;&#xA;&gt; located in a chest in the Secret Area.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/forum/showthread.php?t=239754" />
  <row Id="5741" PostHistoryTypeId="2" PostId="2665" RevisionGUID="1d59ba27-74a1-4df0-93af-a16eec53822a" CreationDate="2010-07-18T12:17:45.577" UserId="222" Text="The best way is to register on the official HoI3 forums, and browse [this subforum](http://forum.paradoxplaza.com/forum/forumdisplay.php?f=433) where people announce for multiplayer games (by region, etc).&#xD;&#xA;&#xD;&#xA;I hooked up quite a good MP game with a couple of guys in my region a while back. Playing as France, I sadly got my ass handed to me ;)" />
  <row Id="5742" PostHistoryTypeId="2" PostId="2666" RevisionGUID="ccbaecd1-3307-4770-ad68-80617376f89c" CreationDate="2010-07-18T12:18:54.340" UserId="1280" Text="What are the system requirements of Cities XL. &#xD;&#xA;&#xD;&#xA;I have  &#xD;&#xA;Motherboard: Intel DG35EC  &#xD;&#xA;Processor: 2.0ghz Dual Core  &#xD;&#xA;RAM: 1GB DDR2 &#xD;&#xA;Graphics: Onboard 384MB (I can play splinter cell chaos theaory, City life with very good performance and graphics)&#xD;&#xA;&#xD;&#xA;Can i play Cities XL with good graphics?" />
  <row Id="5743" PostHistoryTypeId="1" PostId="2666" RevisionGUID="ccbaecd1-3307-4770-ad68-80617376f89c" CreationDate="2010-07-18T12:18:54.340" UserId="1280" Text="Cities XL System Requirements" />
  <row Id="5744" PostHistoryTypeId="3" PostId="2666" RevisionGUID="ccbaecd1-3307-4770-ad68-80617376f89c" CreationDate="2010-07-18T12:18:54.340" UserId="1280" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;system-requirements&gt;" />
  <row Id="5745" PostHistoryTypeId="2" PostId="2667" RevisionGUID="cd187a1e-62c2-4cb4-84df-748d9cd2c012" CreationDate="2010-07-18T12:21:44.817" UserId="1281" Text="It seems like there was a series of games based on the concept of interactive books back in the day.  My siblings loved them when they were younger.  Based on your description, it sounds like you are thinking of &quot;Just Grandma and Me&quot; by Broderbund." />
  <row Id="5746" PostHistoryTypeId="5" PostId="2663" RevisionGUID="c960076d-7179-4e0b-b229-fc1f5620e97f" CreationDate="2010-07-18T12:23:59.740" UserId="56" Comment="added 247 characters in body" Text="I'm not sure whether it's any of the games you mean, but Humongous Entertainment is great at that kind of games.&#xD;&#xA;&#xD;&#xA;Their most famous games are called Putt Putt which is about a personified purple car:&#xD;&#xA;![Putt Putt image][1]&#xD;&#xA;&#xD;&#xA;Pajama Sam which is about a child who plays a hero:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;And Freddi Fish about personified fish solving mysteries:&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;Most anything is clickable and very silly, for example I remember in Pajama Sam there was a scene where you could click a door and a lot of people would just walk through saying weird things or just one man popping out and complaining that you disturbed him.&#xD;&#xA;&#xD;&#xA;Even if they're not the games you're looking for, they're great for kids, I loved playing these when I was young. If you can find them somewhere you can still play them on Windows, Mac or Linux using [ScummVM][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.terragame.com/downloadable/children/putt_putt_saves_the_zoo/screen_1.jpg&#xD;&#xA;  [2]: http://www.gamingdale.com/games/children/pajama_sams_no_need_to_hide/screen_1.jpg&#xD;&#xA;  [3]: http://www.terragame.com/downloadable/children/freddi_fish_3_the_case_of_the_stolen_conch/screen_1.jpg&#xD;&#xA;  [4]: http://www.scummvm.org/" />
  <row Id="5747" PostHistoryTypeId="2" PostId="2668" RevisionGUID="750951f0-c05c-41f6-9d7f-282dd84b3f61" CreationDate="2010-07-18T12:27:19.063" UserId="23" Text="I'm not familiar with how message passing works in Windows, but there may be a way to prevent loss-of-focus messages from reaching the game with an external program.&#xD;&#xA;&#xD;&#xA;If you need assistance with writing such a program, remember there's always [StackOverflow][1]!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com" />
  <row Id="5748" PostHistoryTypeId="2" PostId="2669" RevisionGUID="d3b6eb92-9201-4b74-bf9b-82df066e7133" CreationDate="2010-07-18T12:34:09.077" UserId="1275" Text="It could be a problem with Windows 7. If you have a spare Windows XP licence lying around you may be able to run it in a virtual machine, such as Windows 7's 'XP mode', or if you are running home premium edition you could grab Sun's xVM Virtualbox solution. I have run the game on a similar specced XP box. You might want to dual boot XP on a seperate partition for extra performance and compatibility." />
  <row Id="5749" PostHistoryTypeId="2" PostId="2670" RevisionGUID="9a38a8fc-4486-47a9-88f9-602432a7ebdb" CreationDate="2010-07-18T12:54:17.313" UserId="1282" Text="There's really nothing like [**The Longest Journey**][1] and its follow-up, Dreamfall: The Longest Journey. Highly recommended. Amazing story and settings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Longest_Journey&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Dreamfall:_The_Longest_Journey" />
  <row Id="5750" PostHistoryTypeId="16" PostId="2670" RevisionGUID="9a38a8fc-4486-47a9-88f9-602432a7ebdb" CreationDate="2010-07-18T12:54:17.313" UserId="-1" />
  <row Id="5751" PostHistoryTypeId="2" PostId="2671" RevisionGUID="d2386b90-716e-4003-bd8c-ab684ad4b09a" CreationDate="2010-07-18T13:06:52.743" UserId="1282" Text="I'd also recommend [**Machinarium**][1] - a beautiful, quirky game in a stylized robotic world. Awesome atmosphere.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Machinarium" />
  <row Id="5752" PostHistoryTypeId="16" PostId="2671" RevisionGUID="d2386b90-716e-4003-bd8c-ab684ad4b09a" CreationDate="2010-07-18T13:06:52.743" UserId="-1" />
  <row Id="5753" PostHistoryTypeId="2" PostId="2672" RevisionGUID="dc14f589-cbef-4b35-8b84-f56437f4254d" CreationDate="2010-07-18T13:15:29.523" UserId="1282" Text="Looking for websites that contain a broad depth of detailed information/imagery for classic/vintage, arcade, handheld, PC, console, and mobile games." />
  <row Id="5754" PostHistoryTypeId="1" PostId="2672" RevisionGUID="dc14f589-cbef-4b35-8b84-f56437f4254d" CreationDate="2010-07-18T13:15:29.523" UserId="1282" Text="What are the best comprehensive game database websites? (aka IMDb for games)" />
  <row Id="5755" PostHistoryTypeId="3" PostId="2672" RevisionGUID="dc14f589-cbef-4b35-8b84-f56437f4254d" CreationDate="2010-07-18T13:15:29.523" UserId="1282" Text="&lt;pc&gt;&lt;consoles&gt;&lt;website&gt;&lt;vintage&gt;&lt;classic-games&gt;" />
  <row Id="5756" PostHistoryTypeId="4" PostId="2672" RevisionGUID="5056dcb0-6965-4e20-9a1e-d1d406d7ce68" CreationDate="2010-07-18T13:18:59.860" UserId="56" Comment="Clarified title some more" Text="What are some comprehensive game database websites, like IMDB is for movies?" />
  <row Id="5757" PostHistoryTypeId="2" PostId="2673" RevisionGUID="61394a42-2fbd-479f-955b-2d40daf17433" CreationDate="2010-07-18T13:19:44.677" UserId="122" Text="[MobyGames][1] is a site that attempts to catalog all video games, and it does a pretty decent job at this, including very old games. I don't think it catalogs mobile games, though.&#xD;&#xA;&#xD;&#xA;From their FAQ:&#xD;&#xA;&#xD;&#xA;&gt; MobyGames is the working name of an extremely ambitious project: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and &quot;data mining&quot;. **In layman's terms, it's a huge game database**.&#xD;&#xA;&#xD;&#xA;In addition, MobyGames both provides its own reviews for some games, as well as aggregating and linking to reviews from other websites.&#xD;&#xA;&#xD;&#xA;[1]: http://www.mobygames.com/home" />
  <row Id="5759" PostHistoryTypeId="2" PostId="2674" RevisionGUID="05cf1173-fa50-4641-a3e4-ad46e4be4efe" CreationDate="2010-07-18T13:30:05.340" UserId="56" Text="The requirements, as cited by [Steam][1]:&#xD;&#xA;&#xD;&#xA;OS: Windows XP SP3 or Windows Vista SP1  &#xD;&#xA;Processor: Intel Pentium IV 2.5Ghz or AMD equivalent or better, Laptop : Centrino 2 or better  &#xD;&#xA;Memory: 1GB (XP), 1.5GB (Vista), Laptop: 1.5GB (XP), 2.5GB (Vista)  &#xD;&#xA;Graphics: NVIDIA GeForce 6600 GT/ ATI Radeon X1600 or better, 256 MB RAM, Laptop: Intel Graphics Accelerator or better  &#xD;&#xA;DirectX®: DirectX 9.0c  &#xD;&#xA;Hard Drive: 8 GB  &#xD;&#xA;Other Requirements: Requires Internet connection to activate&#xD;&#xA;&#xD;&#xA;Your RAM might be a bit lacking, and since you didn't mention your GPU I can't judge based on that, but it might run it. I don't think you'll support very good graphics though, you're close to the minimum requirements.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/35510/ &quot;Cities XL Regular Edition&quot;" />
  <row Id="5760" PostHistoryTypeId="2" PostId="2675" RevisionGUID="b2342356-4706-4e45-bed8-bddfcf5f70f1" CreationDate="2010-07-18T13:32:07.987" UserId="295" Text="Taken from the game's [own site][1], the recommended requirements are:&#xD;&#xA;&#xD;&#xA;&gt; For a desktop&#xD;&#xA;&gt; &#xD;&#xA;&gt;     * CPU : Intel Core 2 or higher&#xD;&#xA;&gt;     * RAM : 1.5 GB (XP), 2 GB (Vista)&#xD;&#xA;&gt;     * Video Card : nVidia GeForce 8800 / ATI Radeon HD 3850 or better. 512 MB VRAM or better.&#xD;&#xA;&gt; &#xD;&#xA;&gt;  &#xD;&#xA;&gt; &#xD;&#xA;&gt; For a laptop&#xD;&#xA;&gt; &#xD;&#xA;&gt;     * Platform : Intel Centrino 2 w/ nVidia or ATI GPU w/ 512 MB VRAM&#xD;&#xA;&gt;     * RAM: 1.5 GB (XP), 2.5 GB (Vista)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www2.citiesxl.com/index.php?option=com_flexicontent&amp;view=items&amp;cid=40%253Asupport&amp;id=285%253Atechnical-informations&amp;Itemid=76&amp;lang=en#4" />
  <row Id="5761" PostHistoryTypeId="2" PostId="2676" RevisionGUID="82128323-5f3e-4248-a5f9-37f4571f8ef5" CreationDate="2010-07-18T13:41:40.757" UserId="1284" Text="This was the mission that I found hardest too.&#xD;&#xA;&#xD;&#xA;My buddy and I finally beat it by playing through cautiously until the intel, clearing as far ahead without jumping down with the sniper rifles, then grabbing the intel and pretty much sprinting down the left side for the exit. I shot people that were dead infront of me if I was out of sprint, but otherwise just run and revive your buddy. Make sure your friend takes a slightly different path than you, so you cant both get mowed down by the same enemy.&#xD;&#xA;&#xD;&#xA;Keep at it, it's length and difficulty make it one of the hardest *Spec Ops* missions." />
  <row Id="5762" PostHistoryTypeId="5" PostId="2554" RevisionGUID="f49be5c3-d11b-454d-9c30-28c038fce6d7" CreationDate="2010-07-18T13:55:47.383" UserId="1162" Comment="added 13 characters in body" Text="The Stimulus Pack maps are now included in the regular playlists: so if you choose the Demolition playlist for example, there's a pseudo-random chance that you will play a map from the Stimulus Package. To be sure, you can play these maps outside of private matches, but you have to rely on the luck of the draw.&#xD;&#xA;&#xD;&#xA;You are correct in thinking there are no longer dedicated Stimulus Package playlists. These have been replaced by playlists for the Resurgence Pack." />
  <row Id="5763" PostHistoryTypeId="12" PostId="2675" RevisionGUID="d313e03d-2e41-4cad-a691-572b137c74bb" CreationDate="2010-07-18T14:13:06.860" UserId="295" Text="[{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;}]" />
  <row Id="5764" PostHistoryTypeId="13" PostId="2675" RevisionGUID="bab06edd-7250-4af5-8432-1112d8d19b7a" CreationDate="2010-07-18T14:13:33.770" UserId="295" Text="[{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;}]" />
  <row Id="5765" PostHistoryTypeId="5" PostId="2675" RevisionGUID="724fb5ee-294d-4f7f-9c57-df2829413aa1" CreationDate="2010-07-18T14:17:37.567" UserId="295" Comment="Added an edit which was partially submitted" Text="Taken from the game's [own site][1], the recommended requirements, which would allow for nicer graphics, are:&#xD;&#xA;&#xD;&#xA;&gt; For a desktop&#xD;&#xA;&gt; &#xD;&#xA;&gt;     * CPU : Intel Core 2 or higher&#xD;&#xA;&gt;     * RAM : 1.5 GB (XP), 2 GB (Vista)&#xD;&#xA;&gt;     * Video Card : nVidia GeForce 8800 / ATI Radeon HD 3850 or better. 512 MB VRAM or better.&#xD;&#xA;&gt; &#xD;&#xA;&gt;  &#xD;&#xA;&gt; &#xD;&#xA;&gt; For a laptop&#xD;&#xA;&gt; &#xD;&#xA;&gt;     * Platform : Intel Centrino 2 w/ nVidia or ATI GPU w/ 512 MB VRAM&#xD;&#xA;&gt;     * RAM: 1.5 GB (XP), 2.5 GB (Vista)&#xD;&#xA;&#xD;&#xA;However, your rig seems much closer to the minimum requirements (available through the link), so you may not get good graphics out of the game. Of specific concern is your graphics card, since I find it difficult to compare onboard cards (which in my experience are notoriously weak) to dedicated graphics cards which are commonly listed in system requirements.&#xD;&#xA;&#xD;&#xA;  [1]: http://www2.citiesxl.com/index.php?option=com_flexicontent&amp;view=items&amp;cid=40%253Asupport&amp;id=285%253Atechnical-informations&amp;Itemid=76&amp;lang=en#4" />
  <row Id="5766" PostHistoryTypeId="2" PostId="2677" RevisionGUID="87665055-e25b-4128-b2da-0e6551bebfea" CreationDate="2010-07-18T14:18:27.267" UserId="452" Text="For a 4 year old **BOY** (or even a bit younger), I suggests :&#xD;&#xA;&#xD;&#xA; - Go Diego Go: Safari Rescue&#xD;&#xA; - I Did It Mum 2! (Boy Version)&#xD;&#xA; - Crayola treasure adventures&#xD;&#xA;&#xD;&#xA;If he like Dora, you could also add:&#xD;&#xA;&#xD;&#xA; - Dora  Saves the Mermaid&#xD;&#xA; - Dora  Saves the Snow Princess&#xD;&#xA;&#xD;&#xA;Those are the first game my kids (a boy and a girl) mastered first, then they moved to more complex games. &#xD;&#xA;" />
  <row Id="5767" PostHistoryTypeId="2" PostId="2678" RevisionGUID="4c9db58e-9d68-49d7-be57-9a050be4a6b0" CreationDate="2010-07-18T14:23:19.360" UserId="1282" Text="I found [**GiantBomb**][1], which looks to be a pretty good resource. Any others?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/" />
  <row Id="5768" PostHistoryTypeId="2" PostId="2679" RevisionGUID="e57a2833-0fe2-4029-a9b4-da08cc6a09ea" CreationDate="2010-07-18T14:40:38.960" UserId="1287" Text="I love the game but a little stuck, and not willing to look at walkthrough sites.&#xD;&#xA;&#xD;&#xA;Anyone know of places to find &quot;hints&quot; to help through levels without giving away the solution completely?" />
  <row Id="5769" PostHistoryTypeId="1" PostId="2679" RevisionGUID="e57a2833-0fe2-4029-a9b4-da08cc6a09ea" CreationDate="2010-07-18T14:40:38.960" UserId="1287" Text="Hints, not walkthrough, for Braid?" />
  <row Id="5770" PostHistoryTypeId="3" PostId="2679" RevisionGUID="e57a2833-0fe2-4029-a9b4-da08cc6a09ea" CreationDate="2010-07-18T14:40:38.960" UserId="1287" Text="&lt;tips&gt;" />
  <row Id="5771" PostHistoryTypeId="2" PostId="2680" RevisionGUID="a07d1465-6ffe-4960-9c15-5e5ab83be87a" CreationDate="2010-07-18T14:49:58.610" UserId="972" Text="For linux, there's the [Linux Game Tome](http://happypeguin.org)" />
  <row Id="5772" PostHistoryTypeId="2" PostId="2681" RevisionGUID="a4352f96-3825-4abc-94f9-3cdf7066794b" CreationDate="2010-07-18T15:06:40.990" UserId="341" Text="This [blog][1] has pretty good hints for each world, without explicitly giving away the solutions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lungfishopolis.com/?s=braid+hints" />
  <row Id="5773" PostHistoryTypeId="5" PostId="1152" RevisionGUID="e56f4114-ce73-42a2-a6a2-07fa183d2b53" CreationDate="2010-07-18T15:11:20.727" UserId="122" Comment="Linkified the addresses" Text="As far as modern games that are similar, there isn't much.  &#xD;&#xA;&#xD;&#xA;1. The Disciples series seems to do fairly well.  The third game ([http://www.disciples3.com/][1]) should be out very soon, if not already.&#xD;&#xA;2. Another game to watch out for is Elemental: War of Magic from Stardock ([http://www.elementalgame.com/][2])&#xD;&#xA;3. There is another series of games called Elven Legacy ([http://www.elven-legacy.com/][3]) which is actually pretty good, even though it comes from a smaller game company.&#xD;&#xA;&#xD;&#xA;There's one last game that you should check out.  It doesn't have the turn-based battles of the other games I listed, but if you like these types of games, I think you might like this one.&#xD;&#xA;&#xD;&#xA;Spellforce 2 ([http://spellforce.jowood.com/sf2/index.php?lang=en][4])&#xD;&#xA;* note: there MIGHT be sound playing on that page, so turn your speakers down before hitting that link. JoWood is pretty bad about that.&#xD;&#xA;&#xD;&#xA;[1]:http://www.disciples3.com/&#xD;&#xA;[2]:http://www.elementalgame.com/&#xD;&#xA;[3]:http://www.elven-legacy.com/&#xD;&#xA;[4]:http://spellforce.jowood.com/sf2/index.php?lang=en" />
  <row Id="5774" PostHistoryTypeId="6" PostId="2659" RevisionGUID="10f9bfff-472e-4d2e-b266-bae6d0248302" CreationDate="2010-07-18T15:20:46.287" UserId="207" Comment="edited tags" Text="&lt;mod&gt;&lt;crysis&gt;" />
  <row Id="5775" PostHistoryTypeId="2" PostId="2682" RevisionGUID="9b9d21b4-0a93-45db-a7bb-4108851bdd41" CreationDate="2010-07-18T15:23:58.567" UserId="122" Text="When I select a bunch of units with different types, I can only cast spells available to the currently &quot;highlighted&quot; unit type. So say I have a paladin, a sorceress, 2 priests and a bunch of footmen selected, and I want to dispel some summoned skeletons.&#xD;&#xA;&#xD;&#xA;I have to hit &lt;kbd&gt;tab&lt;/kbd&gt;&lt;kbd&gt;tab&lt;/kbd&gt; to highlight the priests, and only then I can &lt;kbd&gt;d&lt;/kbd&gt; a few times for dispelling. Then I suddenly want to use the paladin's heal, so I need to &lt;kbd&gt;shift-tab&lt;/kbd&gt;&lt;kbd&gt;shift-tab&lt;/kbd&gt; before casting the heal. Now I want to dispel again but meanwhile my sorceress might have died, so it's only &lt;kbd&gt;tab&lt;/kbd&gt; once now, etc...&#xD;&#xA;&#xD;&#xA;Now I understand this is much better than individually choosing the units that have to cast, like in previous Blizzard RTSs, but is there a faster way to use these special abilities? And if there isn't, does anyone have any tips for me to speed up things?" />
  <row Id="5776" PostHistoryTypeId="1" PostId="2682" RevisionGUID="9b9d21b4-0a93-45db-a7bb-4108851bdd41" CreationDate="2010-07-18T15:23:58.567" UserId="122" Text="In Warcraft III, is there a fast way to cast spells when multiple unit types are selected?" />
  <row Id="5777" PostHistoryTypeId="3" PostId="2682" RevisionGUID="9b9d21b4-0a93-45db-a7bb-4108851bdd41" CreationDate="2010-07-18T15:23:58.567" UserId="122" Text="&lt;warcraft-3&gt;&lt;keyboard-shortcuts&gt;" />
  <row Id="5778" PostHistoryTypeId="6" PostId="2679" RevisionGUID="098df232-0fa3-4b4b-b047-62b53a727546" CreationDate="2010-07-18T15:32:33.813" UserId="85" Comment="edited tags" Text="&lt;tips&gt;&lt;braid&gt;" />
  <row Id="5779" PostHistoryTypeId="2" PostId="2683" RevisionGUID="6d444007-929a-4751-b32c-89e467c626a4" CreationDate="2010-07-18T15:37:01.283" UserId="1288" Text="2nd Person Shooter:&#xD;&#xA;&gt; In this take on the 2nd Person&#xD;&#xA;&gt; Perspective, you control yourself&#xD;&#xA;&gt; through the eyes of the bot, but you&#xD;&#xA;&gt; do not control the bot. Your eyes have&#xD;&#xA;&gt; effectively been switched. Naturally&#xD;&#xA;&gt; this makes action difficult when you&#xD;&#xA;&gt; aren't within the bot's field of view;&#xD;&#xA;&gt; thus both you and the bot (or other&#xD;&#xA;&gt; player) will need to work together, to&#xD;&#xA;&gt; combat each other.&#xD;&#xA;&#xD;&#xA;http://www.selectparks.net/modules.php?name=News&amp;file=article&amp;sid=284" />
  <row Id="5780" PostHistoryTypeId="2" PostId="2684" RevisionGUID="87972123-6f5f-462f-adcc-ae01b2a58657" CreationDate="2010-07-18T15:44:16.370" UserId="336" Text="It's not much, but you can (and I'm sure some of the WC3 pros do) individually bind each caster group to a separate control group. That way, you can access your sorceress' spells at any time by pressing &quot;3&quot; (assuming any are still alive), your Priests by pressing &quot;2&quot;, the rest of your army by pressing &quot;1&quot;, etc.&#xD;&#xA;&#xD;&#xA;And of course, if I'm remembering correctly, your heroes are automatically mapped to the F1-F4 keys." />
  <row Id="5781" PostHistoryTypeId="2" PostId="2685" RevisionGUID="c440c6f1-eede-4892-a263-dd09292413c3" CreationDate="2010-07-18T15:47:09.940" UserId="32" Text="Some spells can be set to Auto-Cast by right-clicking the icon, like the Priests's Inner Fire, but that doesn't help much for the cases you are describing.&#xD;&#xA;&#xD;&#xA;I don't know of a faster way to cast spells with a single selection. What I often do is keep several Ctrl-groups for my army and the different casters I care about.  I also use the F-keys for my heroes.&#xD;&#xA;&#xD;&#xA;StarCraft 2 is set up in the same way as far as I can tell.  I suspect Blizzard wants casting with subgroups to be part of the skill separating good players from great players, so there aren't shortcuts.  But hey, at least it's better than how it was done in Warcraft II!" />
  <row Id="5782" PostHistoryTypeId="9" PostId="2633" RevisionGUID="b86a0944-7de4-4069-b5ad-26740fa9f678" CreationDate="2010-07-18T15:47:50.080" UserId="32" Comment="Rollback to [1ef510e4-3d5f-4d62-af01-c242b50cf10b]" Text="&lt;controllers&gt;&lt;ventrilo&gt;" />
  <row Id="5783" PostHistoryTypeId="5" PostId="2438" RevisionGUID="ef94aa26-8e95-4087-ab6f-bfe6e74eca0b" CreationDate="2010-07-18T16:00:01.277" UserId="394" Comment="added 9 characters in body" Text="Units have attributes and the system is a little more complicated than warcraft 3.&#xD;&#xA;&#xD;&#xA;If you look at each unit it will have one or more of the following descriptors:&#xD;&#xA;&#xD;&#xA; - light&#xD;&#xA; - armored&#xD;&#xA; - biological&#xD;&#xA; - mechanical&#xD;&#xA; - massive&#xD;&#xA; - psionic&#xD;&#xA;&#xD;&#xA;For example a marine is a light biological unit while a siege tank is an armored mechanical unit and a marauder is an armored biological unit. This is something you will have to memorize with time but usually you can guess which will apply just by looking at the unit or in doubt clicking on it. These are easily viewable on the HUD just below the units description in the center of the screen.&#xD;&#xA;&#xD;&#xA;Now each unit may have a bonus against one of these armors making it a good hard counter. You can see this bonus during game by selecting the unit and viewing the hud in the center of the screen. It will list the damange of the unit and any bonsuses it recieves against units of a particular type. &#xD;&#xA;&#xD;&#xA;For example helion's have +dmg vs light armor and are great for killing zerglings, a light biological unit. An Immortal has a large +dmg bonus vs armored units and is a great counter for other armored units such as marauders, siege tanks, roaches or stalkers.&#xD;&#xA;&#xD;&#xA;Blizzard has said there will be tutorials in the released version of SC2 to train players for multi-player combat. Part of those tutorials will be explaining by example how these hard counters work and which units to build to counter your opponent.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5784" PostHistoryTypeId="2" PostId="2686" RevisionGUID="4158d958-125c-4ef6-b48e-9bd8da2ea927" CreationDate="2010-07-18T16:00:12.807" UserId="1171" Text="Is it possible to add color to the clan tags in BC2?" />
  <row Id="5785" PostHistoryTypeId="1" PostId="2686" RevisionGUID="4158d958-125c-4ef6-b48e-9bd8da2ea927" CreationDate="2010-07-18T16:00:12.807" UserId="1171" Text="Color clan tags in BC2?" />
  <row Id="5786" PostHistoryTypeId="3" PostId="2686" RevisionGUID="4158d958-125c-4ef6-b48e-9bd8da2ea927" CreationDate="2010-07-18T16:00:12.807" UserId="1171" Text="&lt;pc&gt;&lt;bad-company-2&gt;&lt;battlefield&gt;" />
  <row Id="5787" PostHistoryTypeId="2" PostId="2687" RevisionGUID="ab2a735b-58b9-43c1-ac4e-746fd5f16f8d" CreationDate="2010-07-18T16:06:25.813" UserId="1246" Text="I dont know if i am doing it wrong or if my opponent is countering. How do i do a ling rush properly?&#xD;&#xA;&#xD;&#xA;The first thing i build is another worker(s). IIRC only one egg is available for little. But after one or two workers i start building lings. 2 come out at a time and i make either 6 or 10 and run. By the time i get to their base they have at least one unit who can kill my lings or have enough miners (probes or whatever they use) to kill my lings and i dont do much/any damage.&#xD;&#xA;&#xD;&#xA;How do i do a ling rush properly?&#xD;&#xA;" />
  <row Id="5788" PostHistoryTypeId="1" PostId="2687" RevisionGUID="ab2a735b-58b9-43c1-ac4e-746fd5f16f8d" CreationDate="2010-07-18T16:06:25.813" UserId="1246" Text="How do i (zerg)ling rush in SC1?" />
  <row Id="5789" PostHistoryTypeId="3" PostId="2687" RevisionGUID="ab2a735b-58b9-43c1-ac4e-746fd5f16f8d" CreationDate="2010-07-18T16:06:25.813" UserId="1246" Text="&lt;starcraft&gt;" />
  <row Id="5790" PostHistoryTypeId="2" PostId="2688" RevisionGUID="c40e4bd3-3eee-4bc0-ba34-6e9bf009bc43" CreationDate="2010-07-18T16:06:46.140" UserId="50" Text="Not at present, and to my knowledge it's not planned.&#xD;&#xA;&#xD;&#xA;Personally, I certainly wouldn't mind it if it were restricted to clan tags.  Bad Company 2 uses colorization of the name, though, to distinguish between squad/friend/enemy so I can see why some would consider even colorized clan tags to be distracting." />
  <row Id="5791" PostHistoryTypeId="2" PostId="2689" RevisionGUID="228ae403-b301-4527-88a5-50b2076dc58a" CreationDate="2010-07-18T16:26:09.163" UserId="11" Text="Since having a true &quot;second-person&quot; experience is nigh impossible, the game [The Experiment (Or eXperience 112)][1] probably comes this closest.  In this game, you control surveillance cameras and lights to direct the main character what you want them to do.  In this sense, the main character is sort of like your real entity in the game, but you watch them at the same time.  It's a strange experience.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Experiment_%28video_game%29" />
  <row Id="5792" PostHistoryTypeId="2" PostId="2690" RevisionGUID="47f37fa1-b7f8-4e29-b808-5577905030e3" CreationDate="2010-07-18T16:43:45.043" UserId="1246" Text="I sometimes consider over the shoulder or directly above the head as second person view. Like you have a camera *attached* to you or a buddy who is always *next* to you. But really i only heard of first person and third. The are other names like overworld (view), iso, etc.&#xD;&#xA;" />
  <row Id="5793" PostHistoryTypeId="5" PostId="2674" RevisionGUID="864ccd7e-00bf-4466-9fca-950945fa60d3" CreationDate="2010-07-18T16:47:39.297" UserId="56" Comment="added 5 characters in body" Text="The requirements, as cited by [Steam][1]:&#xD;&#xA;&#xD;&#xA;OS: Windows XP SP3 or Windows Vista SP1  &#xD;&#xA;Processor: Intel Pentium IV 2.5Ghz or AMD equivalent or better, Laptop : Centrino 2 or better  &#xD;&#xA;Memory: 1GB (XP), 1.5GB (Vista), Laptop: 1.5GB (XP), 2.5GB (Vista)  &#xD;&#xA;Graphics: NVIDIA GeForce 6600 GT/ ATI Radeon X1600 or better, 256 MB RAM, Laptop: Intel Graphics Accelerator or better  &#xD;&#xA;DirectX®: DirectX 9.0c  &#xD;&#xA;Hard Drive: 8 GB  &#xD;&#xA;Other Requirements: Requires Internet connection to activate&#xD;&#xA;&#xD;&#xA;Your RAM might be a bit lacking, and since you seem to have an on-board GPU I can't judge based on that, but it might run it. I don't think you'll support very good graphics though, you're close to the minimum requirements.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/35510/ &quot;Cities XL Regular Edition&quot;" />
  <row Id="5794" PostHistoryTypeId="5" PostId="2690" RevisionGUID="db16d33c-7d22-49cd-b80b-641c75d12b35" CreationDate="2010-07-18T16:49:25.863" UserId="1246" Comment="added 351 characters in body" Text="I sometimes consider over the shoulder or directly above the head as second person view. Like part of you but not where you eyes are. But really i only heard of first person and third. Theres really no such thing as 2nd person because another person is classified as a 3rd person. The are other views like overworld (view), iso, etc.&#xD;&#xA;&#xD;&#xA;To clarify. Resident Evil is something i could call 2nd person view as its over your shoulder, starfox 64 camera doesnt change and is pretty much attached to you so i wouldnt object if someone called it 2nd person but mario, splinter cell or a camera pointing at you would be 3rd person.&#xD;&#xA;" />
  <row Id="5797" PostHistoryTypeId="2" PostId="2692" RevisionGUID="41260f6f-6e2e-457d-9b31-ca9b38f67ae6" CreationDate="2010-07-18T17:28:27.330" UserId="999" Text="    * 4 Morph 1 Drone, you should be left with 5/9 control.&#xD;&#xA;    * 5 Morph a Pool, you should be left with 4/9 control.&#xD;&#xA;    * 4 Morph another Drone, you should be left with 5/9 control.&#xD;&#xA;    * 5 Morph another Drone, you should be left with 6/9 control.&#xD;&#xA;    * 6 Morph 3 sets of Zerglings with the larvae, you should be left with 9/9 control. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;From http://wiki.teamliquid.net/starcraft/5_Pool_%28vs._Protoss%29&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5798" PostHistoryTypeId="2" PostId="2693" RevisionGUID="59703e5b-1292-4cab-92cd-96f6547501e2" CreationDate="2010-07-18T17:35:27.867" UserId="999" Text="I would have to strongly argue against those who say that &quot;cheese&quot; is an exploit in the game.&#xD;&#xA;&#xD;&#xA;A cheese strategy is usually an all-in strategy.&#xD;&#xA;&#xD;&#xA;Reaper rushes, zergling rushes, roach spam, proxy gate rushes are something lots of people consider cheese strategies.  &#xD;&#xA;&#xD;&#xA;If a cheese strategy is countered, then the game is usually easily won.  Cheese builds in SC2 have very distinct openings and you should learn to scout them and be prepared.  &#xD;&#xA;&#xD;&#xA;In short, cheese does not work against competent opponents.  The only reason they work is because the opponent was not expecting it.  However, being a competent SC2 player means that you should always know what your opponent is doing." />
  <row Id="5799" PostHistoryTypeId="2" PostId="2694" RevisionGUID="c6a84eaf-5677-425a-be70-faa8b367bca9" CreationDate="2010-07-18T17:43:03.313" UserId="1246" Text="How the F%^&amp;* do i catch fish with that fishing stick in Twlight Princess? I need it at the beginning and just before the mountain and it always takes me 10+minutes to catch ONE fish. I have difficulty getting the FISH ON text to appear.&#xD;&#xA;&#xD;&#xA;If it helps i do notice i can hold the remote to be have the stick gfx on the right side at the bottom, higher/near top then any higher on the remote will take it out of the water. Every tutorial says wait for the green to go underwater and raise the wii remote. I do it and my rod goes out of the water. Then i do it so its just higher and either way i dont catch the fish.&#xD;&#xA;&#xD;&#xA;This is frustrating. I dont need to catch fish anymore but if i ever restart the game i will so i may come back to this as reference.&#xD;&#xA;" />
  <row Id="5800" PostHistoryTypeId="1" PostId="2694" RevisionGUID="c6a84eaf-5677-425a-be70-faa8b367bca9" CreationDate="2010-07-18T17:43:03.313" UserId="1246" Text="Catch fish with fishing stick in Twlight Princess Wii" />
  <row Id="5801" PostHistoryTypeId="3" PostId="2694" RevisionGUID="c6a84eaf-5677-425a-be70-faa8b367bca9" CreationDate="2010-07-18T17:43:03.313" UserId="1246" Text="&lt;wii&gt;&lt;zelda-twilight-princess&gt;" />
  <row Id="5805" PostHistoryTypeId="5" PostId="2619" RevisionGUID="deb3f8fc-c37b-4bf4-99dd-e7450b0304be" CreationDate="2010-07-18T19:02:50.110" UserId="1245" Comment="added 217 characters in body" Text="My college will not let me get to other forums where this information is available, but ...&#xD;&#xA;&#xD;&#xA;How do you install *.ut4mod files for Unreal Tournament 2004 when double-clicking no longer works? After checking out the UT2004 from [Good Old Games][1], the program runs files on Windows 7 Professional (except for a strange sound volume bug that drives Window's settings for the program to under 10%). However, after downloading lots of mods from [CNet][2], none of the mods can be run. Anyone know how to fix this?&#xD;&#xA;&#xD;&#xA;**Edit:** Trying to &quot;open&quot; or &quot;run&quot; the files by double-clicking them in Windows prompts the OS to ask me what program to open the *.ut4mod files with. As for going to the wiki: I would love to, but it is blocked.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/frontpage/&#xD;&#xA;  [2]: http://download.cnet.com/" />
  <row Id="5806" PostHistoryTypeId="2" PostId="2695" RevisionGUID="a07be292-c788-41ed-bea2-beff37f6a7b5" CreationDate="2010-07-18T19:22:40.990" UserId="136" Text="There are a lot of amateur games going on at the site of [Adventure Game Studio][1]. This software lets you create your own adventure games, and has like a decade going on. You might find some crappy games, of course, but there has been released a lot of good games: Look at the games made by [AGD Interactive][2] (mostly beautiful remakes of Sierra games), and [Wadget Eye Games][3], run by Dave Gilbert, who has release The Shivah and The Blackwell Convergence, a couple of games that follow closely the conventions of point n' click adventure games.&#xD;&#xA;&#xD;&#xA;Also, among the answers it has been mentioned TellTale Games. I have the complete 3 seasons of Sam n' Max and I wholeheartedly recommend the to you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bigbluecup.com&#xD;&#xA;  [2]: http://www.agdinteractive.com/&#xD;&#xA;  [3]: http://www.wadjeteyegames.com/" />
  <row Id="5807" PostHistoryTypeId="16" PostId="2695" RevisionGUID="a07be292-c788-41ed-bea2-beff37f6a7b5" CreationDate="2010-07-18T19:22:40.990" UserId="-1" />
  <row Id="5808" PostHistoryTypeId="2" PostId="2696" RevisionGUID="13558aa8-b27b-406b-9c1b-c614e0a780c5" CreationDate="2010-07-18T19:29:03.343" UserId="136" Text="The daughter of a friend absolutely loves Wario Touched, so that's a sure hit. Also, Rhythm Heaven is very easy, very addictive and very simple to play (you have to follow the rhythm of a song to win each level)." />
  <row Id="5809" PostHistoryTypeId="2" PostId="2697" RevisionGUID="13acbe8a-f57e-4876-b542-c5f5eebabe17" CreationDate="2010-07-18T19:44:19.080" UserId="958" Text="Reader Rabbit was definably one. there was a &quot;jump start&quot; game." />
  <row Id="5810" PostHistoryTypeId="5" PostId="2622" RevisionGUID="7c4afdae-007f-4b78-927d-601e198782e2" CreationDate="2010-07-18T19:44:23.963" UserId="160" Comment="Included link's contents" Text="First of all, are the .ut4mod files associated with UT2k4 so that Windows knows to use that program to open them? Or do you want to run the mods without needing to install original client?&#xD;&#xA;&#xD;&#xA;If they're already associated, have you tried rightclicking on the files and choosing &quot;Run As Administrator&quot;? With several .exe's I've downloaded from various sources for various programs, sometimes things just don't want to play nicely in Win 7. The first thing I try if things aren't installing nicely (I'm on Win 7 Ultimate) is Run As Administrator. &#xD;&#xA;&#xD;&#xA;Finally, if that doesn't work, I would check out [this page][1], as it has a bunch of UMOD troubleshooting tips. Good luck!&#xD;&#xA;&#xD;&#xA;Edit: Pasting contents of page as per the request of the OP. This'll be quite long. None of this should be attributed to me, though it did take me a while to put this into the correct formatting. :P &#xD;&#xA;&#xD;&#xA;##Problems using UMOD installers##&#xD;&#xA;&#xD;&#xA;###When I double-click the .umod file, nothing happens (or: Explorer asks which program I want to open it with).###&#xD;&#xA;&#xD;&#xA;Your .umod file association is most likely broken; that occasionally happens for arcane reasons. You can either download &#xD;&#xA;[this tool][2], run it, enter your Unreal Tournament path and click &quot;Speichern&quot; and everything should be working again, or check this FAQ entry for a manual way to fix the problem.&#xD;&#xA;&#xD;&#xA;**Psychic 313**: That ego-creations link seems to be broken, here's a similar utility I wrote: [Paradox Productions UT registry fixer][3]&#xD;&#xA;&#xD;&#xA;**Wormbo**: Here's another tool created specifically for problems with UT2003 registry entires: [UT2k3 Regcheck][4]&#xD;&#xA;&#xD;&#xA;**Jan**: Link is fixed&#xD;&#xA;&#xD;&#xA;Tyrian: I found a convienent link: [UMODTool][5] This is a very powerful UMOD installer, for all UT versions unless I am mistaken. It displays version, creator, and a variety of options.. No registry mods required. Enjoy!:)&#xD;&#xA;&#xD;&#xA;(some of this will be moved to a page on Unreal and the Registry)&#xD;&#xA;&#xD;&#xA;**Uninstall path** &#xD;&#xA;    HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\UnrealTournament&#xD;&#xA;&#xD;&#xA;**Main Registry entry** &#xD;&#xA;    HKEY_LOCAL_MACHINE\Software\Unreal Technology\Installed Apps\UnrealTournament&#xD;&#xA;    (...\Installed Apps\UT2003 for UT2003, ...\Installed Apps\UT2004 for UT2004)&#xD;&#xA;&#xD;&#xA;Check the Folder value if the [UMOD][6] installer keeps suggesting the wrong directory. Or download and run [MeshMaker][7]&#xD;&#xA; (UT only) – if your registry path isn't set correctly, it'll conveniently let you select the right one and update the Registry.&#xD;&#xA;&#xD;&#xA;UT2003 also requires the CDKey value which must contain the CD key like you'd normally enter it in the setup program, i.e. in capital letters, with all the hyphens and no spaces anywhere in the key.&#xD;&#xA;&#xD;&#xA;GRAF1K: If explorer can't find which program to open the umod/ut2mod with, just select Setup.exe – that fixed it for me.&#xD;&#xA;&#xD;&#xA;###I can start the UMOD installer, but it keeps complaining that I don't have Unreal Tournament installed.###&#xD;&#xA;&#xD;&#xA;Seems somebody messed up your Manifest.ini (see below). Assuming you do have Unreal Tournament installed, proceed as follows: Make a backup copy of Manifest.ini in your System directory and create a new Manifest.ini containing the following lines in its place. That'll make the UMOD installer rightfully believe that you do have Unreal Tournament installed.&#xD;&#xA;&#xD;&#xA;&gt;[Setup]&#xD;&#xA;&#xD;&#xA;&gt;MasterProduct=UnrealTournament&#xD;&#xA;&#xD;&#xA;&gt;Group=UnrealTournament&#xD;&#xA;&#xD;&#xA;&gt;[UnrealTournament]&#xD;&#xA;&#xD;&#xA;&gt;Caption=Unreal Tournament&#xD;&#xA;&#xD;&#xA;&gt;Version=436&#xD;&#xA;&#xD;&#xA;For UT2003 the Manifest.ini should contain the following lines:&#xD;&#xA;&#xD;&#xA;&gt;[Setup]&#xD;&#xA;&#xD;&#xA;&gt;MasterProduct=UT2003&#xD;&#xA;&#xD;&#xA;&gt;Group=UT2003&#xD;&#xA;&#xD;&#xA;&gt;[UT2003]&#xD;&#xA;&#xD;&#xA;&gt;Caption=Unreal Tournament 2003&#xD;&#xA;&#xD;&#xA;&gt;Version=2225&#xD;&#xA;&#xD;&#xA;For UT2004 the Manifest.ini should contain the following lines:&#xD;&#xA;&#xD;&#xA;&gt;[Setup]&#xD;&#xA;&#xD;&#xA;&gt;MasterProduct=UT2004&#xD;&#xA;&#xD;&#xA;&gt;Group=UT2004&#xD;&#xA;&#xD;&#xA;&gt;[UT2004]&#xD;&#xA;&#xD;&#xA;&gt;Caption=Unreal Tournament 2004&#xD;&#xA;&#xD;&#xA;&gt;Version=3186&#xD;&#xA;&#xD;&#xA;If you installed a different patch, change the Version value respectively.&#xD;&#xA;&#xD;&#xA;###Installing on a Mac stops partway through with an error.###&#xD;&#xA;&#xD;&#xA;The UMOD installer probably contains a file whose name is longer than 31 characters, the current Mac limitation.&#xD;&#xA;&#xD;&#xA;##Problems using UT2MOD installers##&#xD;&#xA;&#xD;&#xA;Basically UT2MOD files are the same like UMODs, but for UT2003. UT2MOD installers don't work correctly with pre-2166 builds.&#xD;&#xA;&#xD;&#xA;If you have a working installation of UT or any other game that uses UMOD installers, then you could also rename the UT2MOD file to UMOD and install it via that game's setup program. The installer will detect that the file installs UT2003 content and usually you don't even have to enter the UT2003 directory yourself.&#xD;&#xA;&#xD;&#xA;The UT2003 free dedicated server doesn't seem to associate .ut2mod files when it installs. I don't know if the free server's setup program is even capable of handling them, although it probably does. If you have the free dedicated server and want to install mods on it that are packaged in a .ut2mod, you'll have to set up the filetype using the info below.&#xD;&#xA;&#xD;&#xA;Localized versions of UT2003 may have minor problems, too. They have a file Manifest.det, Manifest.frt or another INT File like that in the UT2003\System directory. This file should be renamed or deleted to prevent UT2MOD installers from installing their content as &quot;Unreal Tournament 2003&quot;. This name will also show up in the uninstall dialog window. Don't delete Manifest.ini from your UT2003\System directory!&#xD;&#xA;&#xD;&#xA;###ZxAnPhOrIaN's cure###&#xD;&#xA;&#xD;&#xA;If your *.UT2mod has that windows symbol paper as the icon, follow these steps:&#xD;&#xA;&#xD;&#xA;    * Press on the taskbar: Start &gt;&gt; Settings &gt;&gt; Folder Options...&#xD;&#xA;    * Go to the File Types tab once the window comes up&#xD;&#xA;    * Press the New Type... button&#xD;&#xA;    * Once a window pops up, press the Change Icon... button&#xD;&#xA;    * Go to the folder that you installed UT2003 in and double-click on UT2003.exe&#xD;&#xA;    * Select the icon that shows up in the white icon field&#xD;&#xA;    * Press OK&#xD;&#xA;&#xD;&#xA;Now the fun part starts! ;)&#xD;&#xA;&#xD;&#xA;    * Type in what ever you want in the Description of type text box. I used UT2003 umod installer as the description (the default is UT 2003 Module, though)&#xD;&#xA;    * Content Type (MIME) stays empty (put in &quot;application/ut2mod&quot; if you like, but the default value is empty)&#xD;&#xA;    * Dont worry about the Default Extension for Content Type:.&#xD;&#xA;    * In the Actions: box, press New...&#xD;&#xA;    * Action: is anything, what I use is Install the UT2003 umod files (the default is Install this UT 2003 Module)&#xD;&#xA;    * In the next box, find your UT2003 system folder, and double click on Setup.exe&#xD;&#xA;    * At the end of that string (after any quotes that might appear there) type in install &quot;%1&quot; (with the quotes around the %1)&#xD;&#xA;    * Press OK&#xD;&#xA;    * Select the action, and click on the Set Default button, it will make the action bold&#xD;&#xA;    * If you like, check the box, Enable Quick View&#xD;&#xA;    * Press OK&#xD;&#xA;    * You have just set up the UT2MOD registry!&#xD;&#xA;    * Double-Click on the *.ut2mod file and go on from there! :)&#xD;&#xA;&#xD;&#xA;These steps also work for UMOD (&quot;Unreal Module&quot;) files.&#xD;&#xA;&#xD;&#xA;##Installing UT2003 mods in UT2004##&#xD;&#xA;&#xD;&#xA;To install a UT2MOD file under UT2004 you have to change your UT2004\System\Manifest.ini.&#xD;&#xA;&#xD;&#xA;Add Group=UT2003 in the [Setup] section and add a [UT2003] section with the key/value pair Version=2225 as shown below.&#xD;&#xA;&#xD;&#xA;&gt;[Setup]&#xD;&#xA;&#xD;&#xA;&gt;MasterProduct=UT2004&#xD;&#xA;&#xD;&#xA;&gt;Group=UT2004&#xD;&#xA;&#xD;&#xA;&gt;Group=UT2003  &lt;– add this entry&#xD;&#xA;&#xD;&#xA;&gt;; add this section&#xD;&#xA;&#xD;&#xA;&gt;[UT2003]&#xD;&#xA;&#xD;&#xA;&gt;Version=2225&#xD;&#xA;&#xD;&#xA;&gt;[UT2004]&#xD;&#xA;&#xD;&#xA;&gt;...&#xD;&#xA;&#xD;&#xA;If you also have UT2003 installed simply open the UT2MOD file as usual and specify the UT2004 directory as destination, the UT2003 setup won't mind. :)&#xD;&#xA;&#xD;&#xA;If you don't have UT2003 or the UT2MOD file extension doesn't work, rename the file to UT4MOD to let UT2004 handle the installation.&#xD;&#xA;&#xD;&#xA;##Problems creating UMOD installers##&#xD;&#xA;&#xD;&#xA;###Accidentally installing Manifest.ini###&#xD;&#xA;&#xD;&#xA;The file Manifest.ini that's contained in every UMOD installer describes where files are to be copied to; however, installing Manifest.ini itself completely messes up the user's Unreal Tournament installation. Be sure to always include the statement Copy=(Src=System\Manifest.*,Flags=3) in the .ini file when creating a UMOD installer in order to prevent that.&#xD;&#xA;&#xD;&#xA;##Install directory box is initially empty##&#xD;&#xA;&#xD;&#xA;Since the concept of UMOD installers spans the entire range of games based on the Unreal engine, you'll have to tell the UMOD installer which game to look for in order to automatically fill in the install directory. Simply add a requirement for UnrealTournament (versions 413 or 436 are commonly used) or UT2003. Use version 2107 for unpatched (all version) or one of the official patches, i.e. 2136, 2166 or 2186 for now.&#xD;&#xA;&#xD;&#xA;The UMOD's ini needs to contain the following lines:&#xD;&#xA;&#xD;&#xA;&gt;[Setup]&#xD;&#xA;&#xD;&#xA;&gt;Requires=UT2003Requirement&#xD;&#xA;&#xD;&#xA;&gt;[UT2003Requirement]&#xD;&#xA;&#xD;&#xA;&gt;Product=UT2003&#xD;&#xA;&#xD;&#xA;&gt;Version=2186&#xD;&#xA;&#xD;&#xA;For UT the product is &quot;UnrealTournament&quot;. The section's name is irrelevant, as long as it doesn't collide with any other sections' names.&#xD;&#xA;&#xD;&#xA;##Localized versions of the game show the mod as &quot;Unreal Tournament 2003&quot;##&#xD;&#xA;&#xD;&#xA;To prevent this problem as the UT2MOD creator simply copy the INT File used to create the UT2MOD to al the localized versions, i.e. DET, FRT, EST, ITT, KOT, SMT and TMT. This will override the localizatized version of Manifest.* in the UT2003\System directory.&#xD;&#xA;&#xD;&#xA;**Ben2500**: Is there a way to install umod files from ut2003 on ut2004. It doesnt work, it says ut2003 isn't installed.&#xD;&#xA;&#xD;&#xA;**Jan**: Only rename your umod file from *.ut2mod to *.ut4mod.&#xD;&#xA;&#xD;&#xA;**Wormbo**: Many UMODs specify the game they require to be installed. In this case renaming only helps finding a UMOD installer, but doesn't solve the requirement problem. See &quot;Installing UT2003 mods in UT2004&quot; above for a fix.&#xD;&#xA;&#xD;&#xA;**RegularX**: I coulda sworn Epic mentioned that the format itself had changed for 2k4, but naturally those changes might be minor. Is the UMODWizard going to be updated shortly?&#xD;&#xA;&#xD;&#xA;**xumwun**: If i try to install a ut2003 mod in ut2004 by renaming the file to .ut4mod the&#xD;&#xA;&#xD;&#xA;game tells me my cd key is invalid while the normal game runs fine. What can i do?&#xD;&#xA;&#xD;&#xA;**amitakartok**: Not every UMOD can be fixed this way. For example, VehicleInvasion keeps complaining about UT2004 v3204 not installed after a full reinstall, applying v3204, v3369, then finally the ECE Bonus Pack, to no avail (if the game weren't installed, the patches wouldn't install in the first place). UMODTool tells the same (v3204 needed when v3369 is up), manual unpack does nothing (no entry in Manifest.ini, I think?).&#xD;&#xA;&#xD;&#xA;**amitakartok**: Correction, double-clicking on the UMOD does nothing after installing v3369. Association isn't broken, setup.exe just does not run. I can't install it as a normal .umod either, because I get &quot;ChaosUT2_PR376_Full.umod: not a Win32 application.&quot; UMODTool has installed it.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.beyondunreal.com/Legacy:UMOD/Problems&#xD;&#xA;  [2]: http://www.ego-creations.de/scripts/download.php?DownID=18&#xD;&#xA;  [3]: http://download.beyondunreal.com/fileworks.php/modsquad/unreal_tournament//utilities/umodt-19b2.zip&#xD;&#xA;  [4]: http://wiki.beyondunreal.com/Legacy:UT2k3_Regcheck&#xD;&#xA;  [5]: http://www.pseudorandom.co.uk/2001/paradox/ut/ParadoxProductions-UTRegFixer-1_1.exe&#xD;&#xA;  [6]: http://wiki.beyondunreal.com/Legacy:UMOD&#xD;&#xA;  [7]: http://wiki.beyondunreal.com/Legacy:MeshMaker" />
  <row Id="5811" PostHistoryTypeId="2" PostId="2698" RevisionGUID="9a32c503-54bb-41dc-ae70-066512ba8b5b" CreationDate="2010-07-18T19:49:53.030" UserId="1297" Text="Hi all,&#xD;&#xA;&#xD;&#xA;since i loved the original Fallout 2 game, i'm looking for mods/fan made sequels or things like that. I liked the atmosphere of the old game, so i'm looking for something that would just try to extend the original game, not to change it (or at least not dramatically). Does somebody know any good mods that work on Windows 7?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="5812" PostHistoryTypeId="1" PostId="2698" RevisionGUID="9a32c503-54bb-41dc-ae70-066512ba8b5b" CreationDate="2010-07-18T19:49:53.030" UserId="1297" Text="Any good mods for the original Fallout 2 game?" />
  <row Id="5813" PostHistoryTypeId="3" PostId="2698" RevisionGUID="9a32c503-54bb-41dc-ae70-066512ba8b5b" CreationDate="2010-07-18T19:49:53.030" UserId="1297" Text="&lt;mod&gt;&lt;free&gt;&lt;sequels&gt;&lt;fallout&gt;" />
  <row Id="5814" PostHistoryTypeId="2" PostId="2699" RevisionGUID="5f520df8-89c8-4796-ac20-414220b1b0c2" CreationDate="2010-07-18T19:51:15.693" UserId="660" Text="What is the technique to quick-scoping/ no-scoping in MW2?  I understand that there is aim-assist where your crosshair sticks to the enemy, but is that the key to doing it or is there something else I'm unaware of?" />
  <row Id="5815" PostHistoryTypeId="1" PostId="2699" RevisionGUID="5f520df8-89c8-4796-ac20-414220b1b0c2" CreationDate="2010-07-18T19:51:15.693" UserId="660" Text="Quick Scoping technique in Modern Warfare 2?" />
  <row Id="5816" PostHistoryTypeId="3" PostId="2699" RevisionGUID="5f520df8-89c8-4796-ac20-414220b1b0c2" CreationDate="2010-07-18T19:51:15.693" UserId="660" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="5817" PostHistoryTypeId="2" PostId="2700" RevisionGUID="43f8e0c8-3e28-4d9f-bece-8891b0049ffe" CreationDate="2010-07-18T20:10:42.027" UserId="1031" Text="I just started up Final Fantasy X again, I finished it a few years ago. Unless I'm thinking about a different game, I missed an item or items that where important for getting the best weapons(?) and it was past the part where I could get them. &#xD;&#xA;&#xD;&#xA;I am right that there are some items that can be missed that you can't ever go back and get? If so, what are they?" />
  <row Id="5818" PostHistoryTypeId="1" PostId="2700" RevisionGUID="43f8e0c8-3e28-4d9f-bece-8891b0049ffe" CreationDate="2010-07-18T20:10:42.027" UserId="1031" Text="Is there any important missable item in Final Fantasy X?" />
  <row Id="5819" PostHistoryTypeId="3" PostId="2700" RevisionGUID="43f8e0c8-3e28-4d9f-bece-8891b0049ffe" CreationDate="2010-07-18T20:10:42.027" UserId="1031" Text="&lt;final-fantasy&gt;" />
  <row Id="5820" PostHistoryTypeId="2" PostId="2701" RevisionGUID="6542cd9a-15be-4ef4-acb1-381967f908d8" CreationDate="2010-07-18T20:25:36.813" UserId="19" Text="[No Mutants Allowed][1] has a collection of mods. No hands-on experience with any yet. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nma-fallout.com/forum/dload.php?action=category&amp;cat_id=15" />
  <row Id="5821" PostHistoryTypeId="2" PostId="2702" RevisionGUID="b1f5e20f-b305-4c68-98ba-2eceed05af7e" CreationDate="2010-07-18T20:26:24.300" UserId="761" Text="It broke the balance when it initially came out but that has long since been fixed in patches. All of the races have advantages and disadvantages as well as different ways of playing them. The tales of valor units give options rather than any particular advantage, and people choose not to use them even when they are available." />
  <row Id="5822" PostHistoryTypeId="2" PostId="2703" RevisionGUID="36a5141b-feca-4165-bf7c-4e4b474add9a" CreationDate="2010-07-18T20:38:54.363" UserId="1298" Text="[GameFAQs][1] is fairly comprehensive. It has things like credits information, images and various help guides.&#xD;&#xA;&#xD;&#xA;I don't think it has much in the way of mobile games and standalone arcade/handheld games but it has info for all console games, even pretty obscure ones.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/" />
  <row Id="5823" PostHistoryTypeId="2" PostId="2704" RevisionGUID="d42fceb1-dbe9-4e4d-b053-5c1e8796a86d" CreationDate="2010-07-18T20:56:37.893" UserId="1299" Text="Both Deus Ex 2 and Thief 3 have issues with multi-core processors that cause that exact symptom. My similar rig (core 2 duo, windows 7 32bit) had the issue resolved with the fix outlined here: http://forums.steampowered.com/forums/showthread.php?t=1325773 If that fix did not solve the issue for you - can you provided the console output (if any) of those commands?" />
  <row Id="5824" PostHistoryTypeId="2" PostId="2705" RevisionGUID="5a7b08ae-f926-42b1-b5f4-8d1a5be5a86c" CreationDate="2010-07-18T20:57:50.790" UserId="1300" Text="http://www.jayceooi.com/2009/01/19/download-xbox-360-controller-emulator-for-pc-games/&#xD;&#xA;&#xD;&#xA;This is an emulator that allows any controller to function as and appear as a 360 controller. I've had success with it, but make sure it works for you before you go out and buy 4 usb controllers." />
  <row Id="5825" PostHistoryTypeId="2" PostId="2706" RevisionGUID="1b12bb92-0124-4556-a214-ed0d08df5571" CreationDate="2010-07-18T21:00:08.070" UserId="1177" Text="I find the NPCs annoying and prefer to roll my own using the (at least BG2) multiplayer mode. This way they don't leave due to reputation problems etc.&#xD;&#xA;&#xD;&#xA;However, you miss out the NPC interaction and romance.&#xD;&#xA;&#xD;&#xA;Of course this can be considered a non-answer, but the party you can keep the longest is the party you create yourself." />
  <row Id="5826" PostHistoryTypeId="2" PostId="2707" RevisionGUID="f24fa8b7-7803-417f-947d-6a5426419718" CreationDate="2010-07-18T21:17:00.043" UserId="1303" Text="I'm looking for a NES racing game&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - It was for two simultaneous players, but there was many IA cars&#xD;&#xA; - The track weren't particularly long&#xD;&#xA; - You only saw a section of the track, not the whole&#xD;&#xA; - Tracks of dirt&#xD;&#xA; - The cars where similar to the ones used for sand, with big wheels&#xD;&#xA; - You got different weapons lying on the track and you pick em up, replacing the current one&#xD;&#xA; - Some weapons I remember: cherry bombs, oil, a missile, spikes, some kind of energy weapon &#xD;&#xA; - If one player got ahead a little, the screen splits, but if it gets too far ahead, the other player car got tossed (like if you got hit)&#xD;&#xA; - When I started playing Split Second some days ago, I remembered that game&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5827" PostHistoryTypeId="1" PostId="2707" RevisionGUID="f24fa8b7-7803-417f-947d-6a5426419718" CreationDate="2010-07-18T21:17:00.043" UserId="1303" Text="Help identifying a NES racing game" />
  <row Id="5828" PostHistoryTypeId="3" PostId="2707" RevisionGUID="f24fa8b7-7803-417f-947d-6a5426419718" CreationDate="2010-07-18T21:17:00.043" UserId="1303" Text="&lt;nes&gt;&lt;racing&gt;&lt;weapons&gt;" />
  <row Id="5829" PostHistoryTypeId="2" PostId="2708" RevisionGUID="c8a724b6-4deb-4534-81f1-7b3aaeff348e" CreationDate="2010-07-18T21:20:10.750" UserId="1177" Text="I'm looking for something like www.gamerankings.com where I can find comprehensive information about current (and past) games, but for Mac OS X. Not necessarily just a site linking to other reviews, but it shouldn't be a time sink like normal gaming sites, either.&#xD;&#xA;&#xD;&#xA;www.apple.com/games and www.insidemacgames.com/reviews/ come to mind, but the former seems to be either incomplete or outdated, the latter very puzzle- and casual-heavy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(Someone with privileges please make the URLs into links and delete this statement. Thanks!)" />
  <row Id="5830" PostHistoryTypeId="1" PostId="2708" RevisionGUID="c8a724b6-4deb-4534-81f1-7b3aaeff348e" CreationDate="2010-07-18T21:20:10.750" UserId="1177" Text="How can I find out about current Mac OS X games?" />
  <row Id="5831" PostHistoryTypeId="3" PostId="2708" RevisionGUID="c8a724b6-4deb-4534-81f1-7b3aaeff348e" CreationDate="2010-07-18T21:20:10.750" UserId="1177" Text="&lt;mac&gt;" />
  <row Id="5832" PostHistoryTypeId="5" PostId="2708" RevisionGUID="8a8017ed-991c-4877-83ec-e6d0fccca0bf" CreationDate="2010-07-18T21:22:24.760" UserId="56" Comment="Requested" Text="I'm looking for something like http://gamerankings.com/ where I can find comprehensive information about current (and past) games, but for Mac OS X. Not necessarily just a site linking to other reviews, but it shouldn't be a time sink like normal gaming sites, either.&#xD;&#xA;&#xD;&#xA;http://apple.com/games/ and http://insidemacgames.com/reviews/ come to mind, but the former seems to be either incomplete or outdated, the latter very puzzle- and casual-heavy." />
  <row Id="5833" PostHistoryTypeId="2" PostId="2709" RevisionGUID="88025f93-a1cc-4ccd-920e-cec1cef221fe" CreationDate="2010-07-18T21:26:12.343" UserId="1029" Text="The only thing I can think of is the part of Tidus' ultimate weapon. You can still get it later but the entrance to where the chest is is guarded by the Dark Aeon which is quite difficult to beat.  " />
  <row Id="5834" PostHistoryTypeId="6" PostId="2700" RevisionGUID="f3c9ed63-9539-4ed6-ae3d-dbb8779ac871" CreationDate="2010-07-18T21:26:54.917" UserId="23" Comment="edited tags" Text="&lt;final-fantasy-x&gt;" />
  <row Id="5835" PostHistoryTypeId="6" PostId="2700" RevisionGUID="b2974e23-867e-4a4b-a89d-2df55d84c404" CreationDate="2010-07-18T21:27:24.420" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;final-fantasy-x&gt;" />
  <row Id="5836" PostHistoryTypeId="6" PostId="2707" RevisionGUID="6f78b922-8df1-418b-8466-1e04765e03c7" CreationDate="2010-07-18T21:29:14.343" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;nes&gt;&lt;racing&gt;" />
  <row Id="5837" PostHistoryTypeId="2" PostId="2710" RevisionGUID="d9c2c2f0-bdb0-49b5-a995-963e7ccf606e" CreationDate="2010-07-18T21:30:49.163" UserId="580" Text="Sounds like [R.C. Pro-Am][1] &#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;[More Images][3]&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/R.C._Pro-Am&#xD;&#xA;  [2]: http://upload.wikimedia.org/wikipedia/en/thumb/4/48/Rcpro-am.png/250px-Rcpro-am.png&#xD;&#xA;  [3]: http://www.google.com/images?q=rc+pro+am&amp;um=1&amp;hl=en&amp;tbs=isch:1&amp;ei=HnJDTIHbN4zCsAPz3KiGDA&amp;sa=N&amp;start=18&amp;ndsp=18" />
  <row Id="5838" PostHistoryTypeId="2" PostId="2711" RevisionGUID="2e7b2d5c-2dfb-4d6f-81cd-1d909be5010f" CreationDate="2010-07-18T21:41:58.127" UserId="315" Text="**No-scoping (Snipers) is close to impossible in MW2**. Even shooting at point blank at someone is likely to miss. Avoid No-scoping.&#xD;&#xA;&#xD;&#xA;As Tzenes says the key to quick-scoping is **Slight of Hand Pro**, apart from that it all comes down to your reflexes. The aim assist in MW2 is so slight that it is close to useless especially if you are quick-scoping.&#xD;&#xA;" />
  <row Id="5839" PostHistoryTypeId="2" PostId="2712" RevisionGUID="739ca615-2afa-4af1-94e0-fa6debc2f1a5" CreationDate="2010-07-18T21:46:02.730" UserId="1308" Text="Hi, i got an Disk-Full error on downloading a preview... how can i find out how many free capacity is on disk and how can i free it up?&#xD;&#xA;Is there the possibility to delete some old update files or something like that?&#xD;&#xA;Is there a kind of diskmanager  availabe?&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;  ice" />
  <row Id="5840" PostHistoryTypeId="1" PostId="2712" RevisionGUID="739ca615-2afa-4af1-94e0-fa6debc2f1a5" CreationDate="2010-07-18T21:46:02.730" UserId="1308" Text="How to manage Disk-Utilization on a PS3?" />
  <row Id="5841" PostHistoryTypeId="3" PostId="2712" RevisionGUID="739ca615-2afa-4af1-94e0-fa6debc2f1a5" CreationDate="2010-07-18T21:46:02.730" UserId="1308" Text="&lt;ps3&gt;" />
  <row Id="5842" PostHistoryTypeId="2" PostId="2713" RevisionGUID="d36d9017-9b6f-404b-bf9a-c7858edb5701" CreationDate="2010-07-18T21:46:39.720" UserId="1306" Text="One thing that jumps to my mind is one of Wakka's weapon (TurnOver is the name I believe?) which is the earliest item in the game to have Evade &amp; Counter.&#xD;&#xA;&#xD;&#xA;After you defeat Isharu with Yuna in Via Purifico, you will control Wakka's team, the weapon will be in a chest." />
  <row Id="5843" PostHistoryTypeId="5" PostId="2645" RevisionGUID="3bbe032b-cdcc-49f4-9a7f-a3a2a05eb12b" CreationDate="2010-07-18T21:49:01.857" UserId="320" Comment="more information" Text="I remember I had two games as a kid.  &#xD;&#xA;&#xD;&#xA;1. In one there was a rabbit and a factory, I suspect it had a name like Reader Rabbit.&#xD;&#xA;&#xD;&#xA;2. In the other, you were a little kid running around a level trying to find letters to spell a various words while being chased by monsters.  I also remember you could press `[spacebar]` to call in a fairy with a slime-bucket.&#xD;&#xA;&#xD;&#xA;3. The last one, I don't remember much of except that there were occasionally sparkly patches you could click on to get rewards.  It was an education themed game, but I think you could actually kill the monsters that got in your way. With bubbles, as I recall.  And your character was a shady detective.  There were other games in this series.  The main bad guy was a little mad scientist with crazy hair, I think.  It came to me in a dream last night." />
  <row Id="5844" PostHistoryTypeId="5" PostId="2712" RevisionGUID="8980a260-8990-4e67-ad32-058feecd81f7" CreationDate="2010-07-18T21:49:16.053" UserId="56" Comment="improved formatting" Text="Hi, I got an Disk-Full error on downloading a preview. How can I find out how many free capacity is on disk and how can I free it up?&#xD;&#xA;&#xD;&#xA;Is there a possibility to delete some old update files or something like that, or is there a kind of diskmanager availabe?" />
  <row Id="5845" PostHistoryTypeId="5" PostId="2707" RevisionGUID="8ae77a99-fa06-4976-9aad-7eee41f8d799" CreationDate="2010-07-18T21:50:23.477" UserId="1303" Comment="added 4 characters in body" Text="I'm looking for a NES racing game&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - It was for two simultaneous players, but there was many IA cars&#xD;&#xA; - The track weren't particularly long&#xD;&#xA; - You only saw a section of the track, not the whole&#xD;&#xA; - Tracks of dirt&#xD;&#xA; - The cars where somy kind of boogies with big wheels&#xD;&#xA; - Top side view&#xD;&#xA; - You got different weapons lying on the track and you pick em up, replacing the current one&#xD;&#xA; - Some weapons I remember: cherry bombs, oil, a missile, spikes, some kind of energy weapon &#xD;&#xA; - If one player got ahead a little, the screen splits, but if it gets too far ahead, the other player car got tossed (like if you got hit)&#xD;&#xA; - When I started playing Split Second some days ago, I remembered that game&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5846" PostHistoryTypeId="2" PostId="2714" RevisionGUID="a06ef32a-e9f5-4dad-a895-08c4ed4f423d" CreationDate="2010-07-18T21:51:50.170" UserId="320" Text="* Sleight of Hand Pro&#xD;&#xA;* Stopping Power&#xD;&#xA;* Steady Aim&#xD;&#xA;* Intervention, FMJ&#xD;&#xA;&#xD;&#xA;Practice with a throwing knife if you want, but you need to try and get the character in the middle of your screen and tap the sight and fire at almost the same time.  You should not even really see through the scope at any time, though that's up to you to decide what works best.&#xD;&#xA;&#xD;&#xA;Also consider carrying akimbo pistols (not G18s) in this class." />
  <row Id="5847" PostHistoryTypeId="2" PostId="2715" RevisionGUID="77d52a3e-ff37-42ec-9430-fbd1fecde724" CreationDate="2010-07-18T22:01:30.227" UserId="461" Text="I'm not sure if there is one &quot;end all&quot; site for all known OS X games, but an additional source to consider is [Steam Mac section][1]. There isn't a huge selection yet, and it's mostly Valve's own games, but the list is growing each week.&#xD;&#xA;&#xD;&#xA;One nice thing about Steam is that if you buy a game, you can play it on all supported platforms without buying an additional copy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/browse/mac" />
  <row Id="5848" PostHistoryTypeId="2" PostId="2716" RevisionGUID="d2765fcf-0f0c-4b33-9d58-b46511e69f4a" CreationDate="2010-07-18T22:03:02.410" UserId="749" Text="Have you taken a look at [Steam][1]? There are quite a few games for OS X and they seem to be adding more and more. They have a nice community forum.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/" />
  <row Id="5849" PostHistoryTypeId="2" PostId="2717" RevisionGUID="d05b3049-de13-4f0c-891b-f6d8a75b46c1" CreationDate="2010-07-18T22:09:31.550" UserId="1308" Text="Hi, i believe in my ps3 is full of dust and therefor the fan goes on max a soon as i start a game.&#xD;&#xA;How to get rid of that dust inside on the coolers and fans? What is the best way without destroing something.&#xD;&#xA;&#xD;&#xA;please and thnx&#xD;&#xA;&#xD;&#xA;Ice" />
  <row Id="5850" PostHistoryTypeId="1" PostId="2717" RevisionGUID="d05b3049-de13-4f0c-891b-f6d8a75b46c1" CreationDate="2010-07-18T22:09:31.550" UserId="1308" Text="my ps3 makes some noise" />
  <row Id="5851" PostHistoryTypeId="3" PostId="2717" RevisionGUID="d05b3049-de13-4f0c-891b-f6d8a75b46c1" CreationDate="2010-07-18T22:09:31.550" UserId="1308" Text="&lt;ps3&gt;" />
  <row Id="5852" PostHistoryTypeId="2" PostId="2718" RevisionGUID="062463e4-7baf-498a-97f5-51c5f07502af" CreationDate="2010-07-18T22:18:33.620" UserId="1070" Text="GiantBomb's games list, filtered for the Mac platform might be a good place to start. Since it's a wiki, everything stays pretty nicely updated even if it's an old game that's been ported through Steam or some other intermediate platform." />
  <row Id="5853" PostHistoryTypeId="2" PostId="2719" RevisionGUID="0177d246-7a18-41d5-ac3a-11ce37ee3e8e" CreationDate="2010-07-18T22:20:30.140" UserId="749" Text="I think, except for the 1st one (forgot her name) and Yoshimo, most of the others you can keep (unless they have different alignments).&#xD;&#xA;&#xD;&#xA;I suggest you don’t worry too much about them, and carry the Necromancer (Edwin I think it was) and Aerie (the priest/mage). Then you can be an Orc/Warrior/Berserker or something that really can make damage.&#xD;&#xA;&#xD;&#xA;Those two will fight all the time, but you can manage them. Edwin will open you a few quests (when he turns into a woman) and such which are funny.&#xD;&#xA;&#xD;&#xA;It’s important to know that those two are not available right away. Aerie is in the circus and the mage is available in the docks I think (don’t remember right now).&#xD;&#xA;&#xD;&#xA;The 1st two, (when you start) are a little bit annoying, but you can keep them for a very long time. I don’t remember now, but one of them peels it at some point in the Sphere. Not sure tho. &#xD;&#xA;&#xD;&#xA;There are good walkarounds on the net that usually give all this info at the beginning. &#xD;&#xA;&#xD;&#xA;Being a sorcerer is also nice, they are OP with magic misile :)&#xD;&#xA;&#xD;&#xA;Always have a priest (Aerie will do) that can heal/Rez. &#xD;&#xA;&#xD;&#xA;A rogue is nice (XP from traps/Etc).  &#xD;&#xA;&#xD;&#xA;As with any RPG, try to have a balance. &#xD;&#xA;&#xD;&#xA;Good adventuring!" />
  <row Id="5854" PostHistoryTypeId="5" PostId="2717" RevisionGUID="84913c90-28fe-4c75-b383-4418889b3835" CreationDate="2010-07-18T22:21:43.993" UserId="56" Comment="Reformatted" Text="I believe that my PS3 is full of dust and therefore the fan goes on max a soon as I start a game.&#xD;&#xA;&#xD;&#xA;How can I rid of the dust inside on the coolers and fans without destroying something?" />
  <row Id="5855" PostHistoryTypeId="4" PostId="2717" RevisionGUID="84913c90-28fe-4c75-b383-4418889b3835" CreationDate="2010-07-18T22:21:43.993" UserId="56" Comment="Reformatted" Text="How do I stop my PS3 making so much noise?" />
  <row Id="5856" PostHistoryTypeId="2" PostId="2720" RevisionGUID="b60deb29-ce63-4546-9f1f-5b2fb2f4454d" CreationDate="2010-07-18T22:22:05.113" UserId="451" Text="I don't know how that mod affects things, but here's what I did that worked pretty well: I created a dual-classed cleric/mage for my main character, then kept Minsc for the fighter, Imoen for the thief, and Dynaheir for the mage. I would typically pad out the other slots with Khalid/Jaheira or Ajantis for some extra healing and undead management. I found it really helpful to have two tanks to tag-team and/or kite some of the bigger enemies and often relied more on healing potions than clerical spells." />
  <row Id="5857" PostHistoryTypeId="2" PostId="2721" RevisionGUID="fe9202df-0a44-4463-91e8-712653e1bacb" CreationDate="2010-07-18T22:25:43.237" UserId="749" Text="Don’t forget the venerable [Game Spot][1]. It’s the ArsTechnica of the Games (or used to be).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamespot.com" />
  <row Id="5858" PostHistoryTypeId="2" PostId="2722" RevisionGUID="a8e03a6c-5fe1-4266-ae25-bbcaab579757" CreationDate="2010-07-18T22:33:24.260" UserId="126" Text="It's for the SNES, but Rock N'Roll Racing meets most of the other requirements&#xD;&#xA;&#xD;&#xA;http://us.blizzard.com/en-us/games/legacy/" />
  <row Id="5859" PostHistoryTypeId="5" PostId="1709" RevisionGUID="ec4cbbaa-9d83-47d7-8745-eafcf9e562a5" CreationDate="2010-07-18T22:41:18.523" UserId="23" Comment="Not actually sure about `Ma`" Text="[Dungeon Crawl][1] has a decent tileset. Tiles even change by what you wear and wield even, and large enough monsters can &quot;overflow&quot; from a tile and be displayed in all their power.&#xD;&#xA;&#xD;&#xA;Here's a screenshot from the 0.7 RC:&#xD;&#xA;&#xD;&#xA;![Example of tiles. If you can't see this image just know there is a text only version also.][2]&#xD;&#xA;&#xD;&#xA;Crawl has a reputation for being very ergonomic (from not asking a direction when closing doors when you only have one nearby to autoexplore and travel features to smart autopickup to shop lists to large message areas to find-an-object-anywhere-in-the-dungeon features...). It is, however, said to be far harder than Nethack.&#xD;&#xA;&#xD;&#xA;Good combinations to start with are:&#xD;&#xA;&#xD;&#xA;* Spriggans Enchanters (very low hp, but Ensorcelled Hibernation + stabbing is _very_ powerful (reach xp level two, learn from the `M` menu, cast from the `Z` menu when standing right next to them)&#xD;&#xA;* Troll Berserkers (steamroll pretty much everything and use berserker (`aa`) when in trouble; you will need a lot of food though!).&#xD;&#xA;* Deep Dwarf Necromancers (the pain spell is powerful; you don't heal, but at level three you can learn Vampiric Draining which damages your target and heals you. Dispel undead is also very nice. It doesn't work on everything, however... read the description.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://crawl.develz.org/wordpress/&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/crawl-tiles.png &quot;Example of tiles. If you can't see this image just know there is a text only version also.&quot;" />
  <row Id="5860" PostHistoryTypeId="2" PostId="2723" RevisionGUID="a2bc9407-8c9e-439e-a9ee-fd772999b9a3" CreationDate="2010-07-18T22:41:27.087" UserId="1308" Text="Hi,&#xD;&#xA;i got some 250 GB Disks from an older server. It must be a weird server because these disks are 3.5&quot; MaxLine Plus II, 250GB ATA/133 HDD disks but nevertheless here they are. Do they fit in a PS3 (i got the 60GB version)?&#xD;&#xA;would be a great thing to get a bigger disk in there.&#xD;&#xA;&#xD;&#xA;Thx&#xD;&#xA;" />
  <row Id="5861" PostHistoryTypeId="1" PostId="2723" RevisionGUID="a2bc9407-8c9e-439e-a9ee-fd772999b9a3" CreationDate="2010-07-18T22:41:27.087" UserId="1308" Text="PS3 disk replacement" />
  <row Id="5862" PostHistoryTypeId="3" PostId="2723" RevisionGUID="a2bc9407-8c9e-439e-a9ee-fd772999b9a3" CreationDate="2010-07-18T22:41:27.087" UserId="1308" Text="&lt;ps3&gt;" />
  <row Id="5863" PostHistoryTypeId="2" PostId="2724" RevisionGUID="70c18991-8dfa-4d6b-a87c-1aba37d6a184" CreationDate="2010-07-18T22:41:41.487" UserId="1311" Text="where do i get the strongest armor in fallout 3" />
  <row Id="5864" PostHistoryTypeId="1" PostId="2724" RevisionGUID="70c18991-8dfa-4d6b-a87c-1aba37d6a184" CreationDate="2010-07-18T22:41:41.487" UserId="1311" Text="armor fallout 3" />
  <row Id="5865" PostHistoryTypeId="3" PostId="2724" RevisionGUID="70c18991-8dfa-4d6b-a87c-1aba37d6a184" CreationDate="2010-07-18T22:41:41.487" UserId="1311" Text="&lt;xbox-360&gt;" />
  <row Id="5866" PostHistoryTypeId="2" PostId="2725" RevisionGUID="f85bb669-714e-4227-a00d-b098389bb3f7" CreationDate="2010-07-18T22:47:43.833" UserId="138" Text="Everything in Fallout is a trade off. I believe the best armor I got though was the winterized armor found in the Alaska simulation. " />
  <row Id="5867" PostHistoryTypeId="2" PostId="2726" RevisionGUID="a60fe3a0-9513-432b-a687-67429b00024e" CreationDate="2010-07-18T22:51:36.980" UserId="138" Text="Buy a can of compressed air(in a lot of places you have to be 18, so possibly have your parents/whoever) and unplug the PS3. Spray the compressed air through all the vents and such. wait about 5 minutes to be safe( let all the liquid stuff dry that can come out as well as possible condensation) and then see if that helps. " />
  <row Id="5868" PostHistoryTypeId="5" PostId="2724" RevisionGUID="6ebdfc16-996b-4016-9a73-cbd3ebbf7634" CreationDate="2010-07-18T22:52:50.507" UserId="14" Comment="added 4 characters in body; edited tags; edited title" Text="Where can I found the strongest armor in Fallout 3?" />
  <row Id="5869" PostHistoryTypeId="4" PostId="2724" RevisionGUID="6ebdfc16-996b-4016-9a73-cbd3ebbf7634" CreationDate="2010-07-18T22:52:50.507" UserId="14" Comment="added 4 characters in body; edited tags; edited title" Text="Where can I found the strongest armor in Fallout 3?" />
  <row Id="5870" PostHistoryTypeId="6" PostId="2724" RevisionGUID="6ebdfc16-996b-4016-9a73-cbd3ebbf7634" CreationDate="2010-07-18T22:52:50.507" UserId="14" Comment="added 4 characters in body; edited tags; edited title" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;&lt;armor&gt;" />
  <row Id="5871" PostHistoryTypeId="5" PostId="2723" RevisionGUID="549ce623-2508-4192-b9d4-e1b2b5e66f09" CreationDate="2010-07-18T22:53:58.977" UserId="56" Comment="Reformatted" Text="I got some 250 GB Disks from an older server. It must be a weird server because these disks are 3.5&quot; MaxLine Plus II, 250GB ATA/133 HDD disks, but nevertheless here they are. Do they fit in a PS3, 60 GB version?&#xD;&#xA;" />
  <row Id="5872" PostHistoryTypeId="2" PostId="2727" RevisionGUID="4dfcfe1a-e73a-4863-8a13-f6b0af35afbe" CreationDate="2010-07-18T22:56:31.140" UserId="13" Text="From [How to upgrade your PS3 internal hard drive][1]:&#xD;&#xA;&#xD;&#xA;&gt; **Things you will need**&#xD;&#xA;&#xD;&#xA;&gt; 1. Larger SATA notebook (2.5″) hard drive (hd), 5400rpm or 7400rpm.&#xD;&#xA;&#xD;&#xA;So unfortunately with your 3.5&quot; hard drives you are out of luck - they won't fit into the PS3.&#xD;&#xA;&#xD;&#xA;However, all is not lost. From the same site there's a post on [How to add an External USB hard drive to the PS3][2]&#xD;&#xA;&#xD;&#xA;&gt; If you have amassed plenty of videos, music and pictures on your computer over the years then why not stick it all on an external hard drive and hook it up to your PS3. Easier, and much quicker, than streaming files over your home network this is an ideal solution for users with massive hard drive needs.&#xD;&#xA;&#xD;&#xA;&gt; With the advances in the PS3 software, many video types can now be played and nearly all music and picture formats are also available.&#xD;&#xA;&#xD;&#xA;[1]: http://www.ps3pad.com/ps3-help-guides/2008/01/24/how-to-upgrade-your-ps3-internal-hard-drive/&#xD;&#xA;[2]: http://www.ps3pad.com/ps3-help-guides/2008/03/16/how-to-add-an-external-usb-hard-drive-to-the-ps3/" />
  <row Id="5873" PostHistoryTypeId="2" PostId="2728" RevisionGUID="34e20c23-0d37-4d86-86c8-60d8c29aeba7" CreationDate="2010-07-18T22:56:35.930" UserId="138" Text="In fallout 3 my first time playing it I was suppose to find information about my father at MegaTon. Well, I decided to blow up MegaTon instead. (via that one guy from Tempenny Tower). Where do I go after I blow up MegaTon to continue with the main quest of the game(finding my father)?" />
  <row Id="5874" PostHistoryTypeId="1" PostId="2728" RevisionGUID="34e20c23-0d37-4d86-86c8-60d8c29aeba7" CreationDate="2010-07-18T22:56:35.930" UserId="138" Text="If you blow up MegaTon where do you go to continue with the main quest?" />
  <row Id="5875" PostHistoryTypeId="3" PostId="2728" RevisionGUID="34e20c23-0d37-4d86-86c8-60d8c29aeba7" CreationDate="2010-07-18T22:56:35.930" UserId="138" Text="&lt;fallout-3&gt;&lt;console-agnostic&gt;" />
  <row Id="5876" PostHistoryTypeId="5" PostId="2724" RevisionGUID="2968b678-4d64-4859-9fc2-58047d5c9032" CreationDate="2010-07-18T22:59:21.900" UserId="56" Comment="Fixed grammatical mistake found -&gt; find" Text="Where can I find the strongest armor in Fallout 3?" />
  <row Id="5877" PostHistoryTypeId="4" PostId="2724" RevisionGUID="2968b678-4d64-4859-9fc2-58047d5c9032" CreationDate="2010-07-18T22:59:21.900" UserId="56" Comment="Fixed grammatical mistake found -&gt; find" Text="Where can I find the strongest armor in Fallout 3?" />
  <row Id="5878" PostHistoryTypeId="2" PostId="2729" RevisionGUID="97f18499-81cf-4b36-b573-daec99901195" CreationDate="2010-07-18T23:07:18.203" UserId="56" Text="You can still follow the entire main quest without skipping anything but the Megaton parts.&#xD;&#xA;&#xD;&#xA;You'll have to go to Galaxy News Radio and talk to Three Dog. More information about that can be found on the [Fallout Wikia][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Following_in_His_Footsteps#Galaxy_News_Radio" />
  <row Id="5879" PostHistoryTypeId="5" PostId="2727" RevisionGUID="113dbbcb-23c9-4f12-91d7-0440a9260f0f" CreationDate="2010-07-18T23:08:13.103" UserId="13" Comment="more info" Text="From [How to upgrade your PS3 internal hard drive][1]:&#xD;&#xA;&#xD;&#xA;&gt; **Things you will need**&#xD;&#xA;&#xD;&#xA;&gt; 1. Larger SATA notebook (2.5″) hard drive (hd), 5400rpm or 7400rpm.&#xD;&#xA;&#xD;&#xA;So unfortunately with your 3.5&quot; hard drives you are out of luck - they won't fit into the PS3.&#xD;&#xA;&#xD;&#xA;However, all is not lost. From the same site there's a post on [How to add an External USB hard drive to the PS3][2]&#xD;&#xA;&#xD;&#xA;&gt; If you have amassed plenty of videos, music and pictures on your computer over the years then why not stick it all on an external hard drive and hook it up to your PS3. Easier, and much quicker, than streaming files over your home network this is an ideal solution for users with massive hard drive needs.&#xD;&#xA;&#xD;&#xA;&gt; With the advances in the PS3 software, many video types can now be played and nearly all music and picture formats are also available.&#xD;&#xA;&#xD;&#xA;So if get hold of a 3.5&quot; enclosure with a USB interface you should be able to use the drives like this.&#xD;&#xA;&#xD;&#xA;[1]: http://www.ps3pad.com/ps3-help-guides/2008/01/24/how-to-upgrade-your-ps3-internal-hard-drive/&#xD;&#xA;[2]: http://www.ps3pad.com/ps3-help-guides/2008/03/16/how-to-add-an-external-usb-hard-drive-to-the-ps3/" />
  <row Id="5880" PostHistoryTypeId="2" PostId="2730" RevisionGUID="bd5bd65d-c359-4aaa-ae2e-e5308502fce3" CreationDate="2010-07-18T23:41:05.460" UserId="996" Text="My four year old liked using the built in pictochat even without anybody to talk to.&#xD;&#xA;&#xD;&#xA;If you can find a game with a lot of drawing and painting actions, like the kirby canvas one, that should be fun.&#xD;&#xA;" />
  <row Id="5881" PostHistoryTypeId="5" PostId="2641" RevisionGUID="9b5b6a5e-a846-441d-aea5-8a76e2ecb248" CreationDate="2010-07-18T23:47:31.393" UserId="102" Comment="added 886 characters in body" Text="Nevermore is actually one of the more powerful heroes there are a couple things you should know about him:&#xD;&#xA;&#xD;&#xA;Staying alive: Nevermore's damage is largely proportional to how many last hits you got since you last died.  So stay alive!  You're going to need Lother (which turns your invisible) or Kelen's (which teleports you) to do this, so after boots (str or phase) this is your first pick up.&#xD;&#xA;&#xD;&#xA;Combo: because you have 3 shadowrase, you need to cast it more than once to kill.  Figure out the middle range usage (hint its the same range as your basic attack) and then follow up with short (if he comes after you) or long (if he runs away).  You can also combo it to get more kills.&#xD;&#xA;&#xD;&#xA;Requim: This skill trades on being right next to your target, so combo it with Lother or Kelen's for maximum effectiveness.&#xD;&#xA;&#xD;&#xA;Ability build:&#xD;&#xA;&#xD;&#xA; 1. Necromasty (to start grouping up your last hits)&#xD;&#xA; 2. Shadowraze (lvl 1 isn't great, so hold off on it&#xD;&#xA; 3. Shadowraze (Your combo is starting to get good)&#xD;&#xA; 4. Necromasty&#xD;&#xA; 5. Shadowraze (by now your combo is leathal)&#xD;&#xA; 6. Requim&#xD;&#xA; 7. Shadowraze&#xD;&#xA; 8. Necromasty&#xD;&#xA; 9. Necromasty&#xD;&#xA; 10+ you want to max out Requim then Presence of the Dark lord&#xD;&#xA;&#xD;&#xA;Damage: Most of your early game kills revolve around Shadowraze, but once you get to mid game you're going to want to pick up some dps.  Demons Edge is very nice, as is Manta Style (with bonus to survive).  Stygian is going to be essential in late game as it stacks with your Presence.  Nevermore doesn't trade on his life steal, but Mask of Madness' on use ability is nasty.  I usually go for Demon's Edge -&gt; Stygian -&gt; Buriza.  If you're still looking for items after that Skadi or Satanic are both good, but you should be in end game by then.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Ok, it sounds like you have a larger problem than working well with Nevermore, that extends to DotA in general.  &#xD;&#xA;&#xD;&#xA;A carry is a late game hero who can push a lane and take out 3-4 opposing heroes with little support.  A Hard carry is a character who needs to farm up all game specifically for late game.  A Soft carry is a player who doesn't have a ton of late game abilities but can become very powerful late game due to ganking.&#xD;&#xA;&#xD;&#xA;Ganking is a term for going into an ally's lane and helping to kill their enemy.  This technique usually relies on surprise and coordination.  Ganking is useful for all heroes as nearby heroes split the xp of a kill and the last hit gains significant gold.  Agility based heroes usually operate as glass cannons early on, so ganking is a way to gain experience and gold with minimal risk (the risk usually being getting ganked)." />
  <row Id="5882" PostHistoryTypeId="2" PostId="2731" RevisionGUID="002c4f5c-30d7-4cbe-9c32-77f5b48d1257" CreationDate="2010-07-18T23:50:26.580" UserId="996" Text="I got steam &quot;hitching a ride&quot; with the Orange Box.  I bought the orange box just to get portal.  I think I must have played Portal, Half Life 2 and episodes, and team fortress enough to be worth about $300 worth of games, and I paid, I think, $30 canadian for the orange box.&#xD;&#xA;&#xD;&#xA;So, once I started downloading games from the Steam store, it did become my favorite place to buy games.   However, I also like GOG.com because some of their games are DRM free.  I like old RPGs and lots of older games are on GOG with NO drm.&#xD;&#xA;&#xD;&#xA;There is only one MAJOR inconvenience I have experienced; I like to play on a laptop, and Steam DRM offline mode must be entered BEFORE you go away from internet connectivity, or you can't play, even a non online game.    I have forgotten to &quot;go to steam offline mode&quot; before unplugging my laptop from its home network, and taking it to the airport, where I can either pay for airport wifi (argh!) or not play my steam games while waiting in the airport.&#xD;&#xA;&#xD;&#xA;Steam is made by Valve, who also make some pretty darn awesome games.  I believe they intend to shake up the Gaming market.  Game developers deserve to get paid. So I support the platforms that let them do that, without any unecessary publisher evil in the middle. If steam+valve turns into something worse than Activision or EA are right now, I would change my mind. But right now, Steam does a lot of GOOD for a lot of smaller and medium size game software studios, and even the BIG boys are putting their stuff up there.&#xD;&#xA;&#xD;&#xA;I have purchased some games on there for $5 that cost $50 when they were new.  The DRM is not optional. Without it, very few studios would allow their games to be distributed this way.   I say &quot;thank you to DRM&quot; for giving me legal copies of some of the greatest RPGs ever made, for under $10 each.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5883" PostHistoryTypeId="2" PostId="2732" RevisionGUID="ae83a9a6-1d84-410d-9045-893f067a6719" CreationDate="2010-07-18T23:51:06.517" UserId="23" Text="Our squad has been looking for a second game to play together.&#xD;&#xA;&#xD;&#xA;We're looking for a game that:&#xD;&#xA;&#xD;&#xA;*  _does_ have a multiplayer portion&#xD;&#xA;*  _does_ allow large teams vs large teams (our roster has some 22 active players)&#xD;&#xA;*  _does_ not make people with high ping completely useless (we come from all over the world)&#xD;&#xA;* _preferably_ is for PC&#xD;&#xA;* _preferably_ costs nothing (I for one can't pay over the net)&#xD;&#xA;* _preferably_ facilitates playing with friends&#xD;&#xA;* _preferably_ allows some sort of competitive clan-vs-clan gameplay&#xD;&#xA;* _preferably_ does not have prohibitive bandwidth requirements&#xD;&#xA;* _preferably_ is not Allegiance (which is our main game)&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="5884" PostHistoryTypeId="1" PostId="2732" RevisionGUID="ae83a9a6-1d84-410d-9045-893f067a6719" CreationDate="2010-07-18T23:51:06.517" UserId="23" Text="Looking for a multiplayer game with large teams and low lag sensitivity" />
  <row Id="5885" PostHistoryTypeId="3" PostId="2732" RevisionGUID="ae83a9a6-1d84-410d-9045-893f067a6719" CreationDate="2010-07-18T23:51:06.517" UserId="23" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;multiplayer&gt;" />
  <row Id="5886" PostHistoryTypeId="5" PostId="2641" RevisionGUID="14154b12-cdb7-4fa7-b6aa-c81f5fae58e5" CreationDate="2010-07-18T23:53:55.047" UserId="102" Comment="added 1127 characters in body" Text="Nevermore is actually one of the more powerful heroes there are a couple things you should know about him:&#xD;&#xA;&#xD;&#xA;Staying alive: Nevermore's damage is largely proportional to how many last hits you got since you last died.  So stay alive!  You're going to need Lother (which turns your invisible) or Kelen's (which teleports you) to do this, so after boots (str or phase) this is your first pick up.&#xD;&#xA;&#xD;&#xA;Combo: because you have 3 shadowrase, you need to cast it more than once to kill.  Figure out the middle range usage (hint its the same range as your basic attack) and then follow up with short (if he comes after you) or long (if he runs away).  You can also combo it to get more kills.&#xD;&#xA;&#xD;&#xA;Requim: This skill trades on being right next to your target, so combo it with Lother or Kelen's for maximum effectiveness.&#xD;&#xA;&#xD;&#xA;Ability build:&#xD;&#xA;&#xD;&#xA; 1. Necromasty (to start grouping up your last hits)&#xD;&#xA; 2. Shadowraze (lvl 1 isn't great, so hold off on it&#xD;&#xA; 3. Shadowraze (Your combo is starting to get good)&#xD;&#xA; 4. Necromasty&#xD;&#xA; 5. Shadowraze (by now your combo is leathal)&#xD;&#xA; 6. Requim&#xD;&#xA; 7. Shadowraze&#xD;&#xA; 8. Necromasty&#xD;&#xA; 9. Necromasty&#xD;&#xA; 10+ you want to max out Requim then Presence of the Dark lord&#xD;&#xA;&#xD;&#xA;Damage: Most of your early game kills revolve around Shadowraze, but once you get to mid game you're going to want to pick up some dps.  Demons Edge is very nice, as is Manta Style (with bonus to survive).  Stygian is going to be essential in late game as it stacks with your Presence.  Nevermore doesn't trade on his life steal, but Mask of Madness' on use ability is nasty.  I usually go for Demon's Edge -&gt; Stygian -&gt; Buriza.  If you're still looking for items after that Skadi or Satanic are both good, but you should be in end game by then.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Ok, it sounds like you have a larger problem than working well with Nevermore, that extends to DotA in general.  &#xD;&#xA;&#xD;&#xA;A carry is a late game hero who can push a lane and take out 3-4 opposing heroes with little support.  A Hard carry is a character who needs to farm up all game specifically for late game.  A Soft carry is a player who doesn't have a ton of late game abilities but can become very powerful late game due to ganking.&#xD;&#xA;&#xD;&#xA;Ganking is a term for going into an ally's lane and helping to kill their enemy.  This technique usually relies on surprise and coordination.  Ganking is useful for all heroes as nearby heroes split the xp of a kill and the last hit gains significant gold.  Agility based heroes usually operate as glass cannons early on, so ganking is a way to gain experience and gold with minimal risk (the risk usually being getting ganked).&#xD;&#xA;&#xD;&#xA;Nevermore's ganking technique usually relies on casting shadowraze back to back.  Ideally you can get an ally to stun the target and there fore get off all 3 shadowraze.  Once you hit level 6, if you have full Necromasty use your lothar's to get right on top of an opponent and Ult.  Follow this up immediately with shadowraze (remember to attack first so you're pointed in the right direction, but don't wait for the attack to go off).  The target should be low and try to run.  Just dps him down till he's in range of your next shadowraze and enjoy the kill.&#xD;&#xA;&#xD;&#xA;Farming is another technique to get to late game with an agility hero.  Nevermore is especially good at farming in his own lane (known as laning) because of shadowraze.  Adjust your range to be ideal for mid-range shadowraze (you can do this by attacking).  Wait till the last one of your melee creeps is about to die then cast shadowraze.  This should kill some of them and injure the rest.  When they come into melee range your second shadowraze will finish them off.  This is excellent farming technique, but very mana intensive so stock up on consumables." />
  <row Id="5887" PostHistoryTypeId="2" PostId="2733" RevisionGUID="979f684b-022d-4db5-9905-8a6a1f038065" CreationDate="2010-07-19T00:14:53.303" UserId="203" Text="You have to visit Rivet City. Talk to Miss Li (she's a doctor) in the lab.&#xD;&#xA;Don't forget to pick up the &quot;Vault doll&quot; on her table ;)" />
  <row Id="5888" PostHistoryTypeId="2" PostId="2734" RevisionGUID="9dab0e8f-5a59-4124-b365-ea2d04488da3" CreationDate="2010-07-19T00:15:37.140" UserId="222" Text="+1 for both [Mechanarium](http://en.wikipedia.org/wiki/Machinarium) and [The Longest Journey](http://en.wikipedia.org/wiki/The_Longest_Journey) - these are both extraordinarily good adventure games (those Mechanarium does have a few mildly annoying sliding-tile puzzles). They can both be bought through Steam for not too much.&#xD;&#xA;&#xD;&#xA;I would also suggest [Ben There, Dan That](http://www.zombie-cow.com/btdt/) as a free, extremely funny, relatively short Lucasart-style game." />
  <row Id="5889" PostHistoryTypeId="16" PostId="2734" RevisionGUID="9dab0e8f-5a59-4124-b365-ea2d04488da3" CreationDate="2010-07-19T00:15:37.140" UserId="-1" />
  <row Id="5890" PostHistoryTypeId="2" PostId="2735" RevisionGUID="1f29a1d1-f9ba-4c20-b09c-a8f5438acb10" CreationDate="2010-07-19T00:28:26.927" UserId="1311" Text="i need a dog and i dont know where to find one please help" />
  <row Id="5891" PostHistoryTypeId="1" PostId="2735" RevisionGUID="1f29a1d1-f9ba-4c20-b09c-a8f5438acb10" CreationDate="2010-07-19T00:28:26.927" UserId="1311" Text="fallout 3 please help" />
  <row Id="5892" PostHistoryTypeId="3" PostId="2735" RevisionGUID="1f29a1d1-f9ba-4c20-b09c-a8f5438acb10" CreationDate="2010-07-19T00:28:26.927" UserId="1311" Text="&lt;xbox-360&gt;" />
  <row Id="5893" PostHistoryTypeId="5" PostId="2732" RevisionGUID="8901c60c-7835-40c2-8f1c-a1864c878492" CreationDate="2010-07-19T00:29:46.207" UserId="23" Comment="added 123 characters in body" Text="Our squad has been looking for a second game to play together.&#xD;&#xA;&#xD;&#xA;We're looking for a game that:&#xD;&#xA;&#xD;&#xA;*  _does_ have a multiplayer portion&#xD;&#xA;*  _does_ allow large teams vs large teams (our roster has some 22 active players)&#xD;&#xA;*  _does_ not make people with high ping completely useless (we come from all over the world)&#xD;&#xA;* _preferably_ is for PC&#xD;&#xA;* _preferably_ costs nothing (I for one can't pay over the net)&#xD;&#xA;* _preferably_ facilitates playing with friends&#xD;&#xA;* _preferably_ allows some sort of competitive clan-vs-clan gameplay&#xD;&#xA;* _preferably_ does not have prohibitive bandwidth requirements&#xD;&#xA;* _preferably_ is not Allegiance (which is our main game)&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;Yes -- I know this is a strong requirement list. Something will have to give (which is why I prioritized requirements)." />
  <row Id="5894" PostHistoryTypeId="2" PostId="2736" RevisionGUID="67dc091a-36e4-4705-be32-79797ec16169" CreationDate="2010-07-19T00:30:18.920" UserId="222" Text="You could try [DirectSong](http://www.directsong.com), although they mostly just have soundtracks by [Jeremy Soule](http://en.wikipedia.org/wiki/Jeremy_Soule). Given the amazing quality of that man's work, though, that's no bad thing!" />
  <row Id="5895" PostHistoryTypeId="2" PostId="2737" RevisionGUID="118fdba8-e2a0-43da-83d5-322623f3c6c5" CreationDate="2010-07-19T00:34:00.550" UserId="254" Text="From [the vault][1]:&#xD;&#xA;&#xD;&#xA;&gt; Dogmeat is found in the Scrapyard  south of Minefield fighting several raiders. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Dogmeat_%28Fallout_3%29" />
  <row Id="5896" PostHistoryTypeId="6" PostId="2735" RevisionGUID="9c748d08-2bc4-48c5-8489-ca233caca316" CreationDate="2010-07-19T00:40:19.930" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;" />
  <row Id="5898" PostHistoryTypeId="2" PostId="2738" RevisionGUID="4684e1ab-1c94-4dec-af56-faf3e45d945a" CreationDate="2010-07-19T01:00:22.120" UserId="46" Text="I'm failing to understand why you feel pressing &lt;kbd&gt;TAB&lt;/kbd&gt; to cycle through the different unit types in your selection is slow or a hassle.  That's the fastest method that exists.  You just need to [learn to move your fingers faster][1].&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=zmYhX8fjmo8" />
  <row Id="5899" PostHistoryTypeId="5" PostId="2645" RevisionGUID="d2d2c6f2-7b70-4dfb-bef2-71dfa0607132" CreationDate="2010-07-19T01:00:44.833" UserId="320" Comment="deleted 688 characters in body" Text="Games I remember as a kid (part 1):&#xD;&#xA;&#xD;&#xA;1. In one there was a rabbit and a factory, I suspect it had a name like Reader Rabbit.&#xD;&#xA;" />
  <row Id="5900" PostHistoryTypeId="2" PostId="2739" RevisionGUID="fc24c77c-e672-4cc6-8aaa-7eef5eb92268" CreationDate="2010-07-19T01:02:01.117" UserId="320" Text="In this game you were a little kid running around a level trying to find letters to spell a various words while being chased by monsters.  I also remember you could press `[spacebar]` to call in a fairy with a slime-bucket.&#xD;&#xA;" />
  <row Id="5901" PostHistoryTypeId="1" PostId="2739" RevisionGUID="fc24c77c-e672-4cc6-8aaa-7eef5eb92268" CreationDate="2010-07-19T01:02:01.117" UserId="320" Text="Identifying reader game with slime from the early 90s" />
  <row Id="5902" PostHistoryTypeId="3" PostId="2739" RevisionGUID="fc24c77c-e672-4cc6-8aaa-7eef5eb92268" CreationDate="2010-07-19T01:02:01.117" UserId="320" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;edutainment&gt;" />
  <row Id="5903" PostHistoryTypeId="2" PostId="2740" RevisionGUID="e8460b1d-c71b-4351-908e-414815f1076f" CreationDate="2010-07-19T01:03:42.547" UserId="320" Text="&#xD;&#xA;I don't remember much of except that there were occasionally sparkly patches you could click on to get rewards.  It was an education themed game, but I think you could actually kill the monsters that got in your way. With bubbles, as I recall.  And your character was a shady detective.  There were other games in this series.  The main bad guy was a little mad scientist with crazy hair, I think.  It came to me in a dream last night.&#xD;&#xA;&#xD;&#xA;I also seem to remember there was a math version where you were in a school.  And there were evil robots, but I'm not sure if the two were the same series." />
  <row Id="5904" PostHistoryTypeId="1" PostId="2740" RevisionGUID="e8460b1d-c71b-4351-908e-414815f1076f" CreationDate="2010-07-19T01:03:42.547" UserId="320" Text="Identifying reader game which was a part of a series of edutainment games from the early 90s" />
  <row Id="5905" PostHistoryTypeId="3" PostId="2740" RevisionGUID="e8460b1d-c71b-4351-908e-414815f1076f" CreationDate="2010-07-19T01:03:42.547" UserId="320" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;edutainment&gt;" />
  <row Id="5906" PostHistoryTypeId="2" PostId="2741" RevisionGUID="a8e1f259-d5b9-48cf-9c91-2f932333ca9c" CreationDate="2010-07-19T01:06:45.160" UserId="320" Text="Nexuiz and Urban Terror come to mind&#xD;&#xA;&#xD;&#xA;does have a multiplayer portion - check&#xD;&#xA;&#xD;&#xA;does allow large teams vs large teams (our roster has some 22 active players) -- have to check&#xD;&#xA;&#xD;&#xA;does not make people with high ping completely useless (we come from all over the world) -- have to check&#xD;&#xA;&#xD;&#xA;preferably is for PC -- Windows and Linux available&#xD;&#xA;&#xD;&#xA;preferably costs nothing (I for one can't pay over the net) -- check&#xD;&#xA;&#xD;&#xA;preferably facilitates playing with friends -- check You can start your own room&#xD;&#xA;&#xD;&#xA;preferably allows some sort of competitive clan-vs-clan gameplay -- check (see playing with friends)&#xD;&#xA;&#xD;&#xA;preferably does not have prohibitive bandwidth requirements -- check&#xD;&#xA;&#xD;&#xA;preferably is not Allegiance (which is our main game) --check" />
  <row Id="5907" PostHistoryTypeId="2" PostId="2742" RevisionGUID="1e26b707-ce9f-4097-9046-3504fe349716" CreationDate="2010-07-19T01:11:00.940" UserId="46" Text="There's an Adobe Flash game that my kids still love to play (they're 6.5 and 5 now) called **Grow**.  They have several variations, but they're all similar in gameplay.  You can play them all at [eyezmaze.com][1].&#xD;&#xA;&#xD;&#xA;[1]:http://www.eyezmaze.com/&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5908" PostHistoryTypeId="2" PostId="2743" RevisionGUID="8ffdb43c-c7f3-4dec-be45-6f5f5c5f8c2b" CreationDate="2010-07-19T01:14:37.420" UserId="999" Text="I know that Microsoft used to make a wireless usb dongle for xbox 360 wireless controllers.  I tried to find one recently bud had no luck.&#xD;&#xA;&#xD;&#xA;But the wired controllers have always been plug and play, for me." />
  <row Id="5909" PostHistoryTypeId="5" PostId="1587" RevisionGUID="67aa0295-0b01-4558-a3d6-6bda393201a4" CreationDate="2010-07-19T01:14:42.630" UserId="210" Comment="added 592 characters in body" Text="Forgetting, for the moment, the advantages afforded by more RAM being addressable, what performance gains are typical with say, vista 64 over vista 32? &#xD;&#xA;&#xD;&#xA;Do all games perform better, or does it vary widely? Is there a list somewhere of games or game engines that perform a lot better in 64?&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;Thanks for responses so far, they are very useful, but I guess it's the last part of the question which is most interesting. I guess I'd assumed that by now, most of the major game engines (Unreal, Source, Cryengine, etc) had special versions, not only compiled as 64bit executables but also modified to take advantage of the increased power (I'm imagining some lower-level 3d graphics math or physics or something being faster because of techniques that take advantage of the larger word). Thus some games would have a significant boost in performance. Is this not the case?" />
  <row Id="5910" PostHistoryTypeId="2" PostId="2744" RevisionGUID="779ce0b1-f830-4ac8-aa75-4b45662e6429" CreationDate="2010-07-19T01:15:48.960" UserId="46" Text="[Team Fortress 2][1] seems like a perfect fit.  This game is played competitively and can accommodate up to 32 players.  It does cost money, but Valve offers free weekends occasionally (you can download and play for free for a weekend) and it's often on sale for $5 or less at the [Steam Store][1].&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/app/440/" />
  <row Id="5911" PostHistoryTypeId="5" PostId="1587" RevisionGUID="ba92cb07-fc63-4816-9f2d-2ddf6ea989ff" CreationDate="2010-07-19T01:51:03.137" UserId="210" Comment="deleted 56 characters in body" Text="Forgetting, for the moment, the advantages afforded by more RAM being addressable, what performance gains are typical with say, vista 64 over vista 32? &#xD;&#xA;&#xD;&#xA;Do all games perform better, or does it vary widely? Is there a list somewhere of games or game engines that perform a lot better in 64?&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;Thanks for responses so far.&#xD;&#xA;&#xD;&#xA;I guess I'd assumed that by now, most of the major game engines (Unreal, Source, Cryengine, etc) had special versions, not only compiled as 64bit executables but also modified to take advantage of the increased power (I'm imagining some lower-level 3d graphics math or physics or something being faster because of techniques that take advantage of the larger address space and/or any new instructions). Thus some games would have a significant boost in performance. Is this not the case?" />
  <row Id="5912" PostHistoryTypeId="5" PostId="2718" RevisionGUID="f53b8fdb-0064-4e72-ac67-9ecc4bc39bee" CreationDate="2010-07-19T02:12:44.410" UserId="1070" Comment="Er, missed the link." Text="GiantBomb's games list, [filtered for the Mac platform][1] might be a good place to start. Since it's a wiki, everything stays pretty nicely updated even if it's an old game that's been ported through Steam or some other intermediate platform.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/games/?filter_type=platform&amp;filter_value=MAC" />
  <row Id="5913" PostHistoryTypeId="2" PostId="2745" RevisionGUID="4e7103bb-ac3f-46a9-986e-3a4efc53bf15" CreationDate="2010-07-19T02:47:55.307" UserDisplayName="Sam" Text="www.playasia.com is probably your best bet, at least for Japanese games. lik sang got shut down unfortunately. Depending on the console you might need modifications or special tools to play un-localized games." />
  <row Id="5914" PostHistoryTypeId="2" PostId="2746" RevisionGUID="9a216bca-d4d9-45ad-a87f-e7021e58c6a2" CreationDate="2010-07-19T02:55:25.040" UserDisplayName="Sam" Text="You can read about plinking here:&#xD;&#xA;&#xD;&#xA; http://shoryuken.com/f241/plinking-tsuji-style-kara-buffer-inputs-easier-links-more-186686/" />
  <row Id="5915" PostHistoryTypeId="5" PostId="2680" RevisionGUID="a6976fd5-9b40-4141-a39b-2509c95f3c50" CreationDate="2010-07-19T03:03:59.683" UserId="972" Comment="added 1 characters in body" Text="For linux, there's the [Linux Game Tome](http://happypenguin.org)" />
  <row Id="5916" PostHistoryTypeId="2" PostId="2747" RevisionGUID="1f277c6b-e542-439c-bd12-53e8e3050d02" CreationDate="2010-07-19T03:30:35.310" UserId="559" Text="I was lucky enough to accepted into the StarCraft 2 beta. I've earned a few achievements from normal game play. Some of the achievements are a bit harder to earn and will take effort. If those achievements aren't going to carry into the version being released on July 27th I won't bother. So is there information anywhere about whether or not achievements earned in the StarCraft 2 beta will carry into the retail version?" />
  <row Id="5917" PostHistoryTypeId="1" PostId="2747" RevisionGUID="1f277c6b-e542-439c-bd12-53e8e3050d02" CreationDate="2010-07-19T03:30:35.310" UserId="559" Text="After the StarCraft 2 beta is over will achievements earned carry into the retail version?" />
  <row Id="5918" PostHistoryTypeId="3" PostId="2747" RevisionGUID="1f277c6b-e542-439c-bd12-53e8e3050d02" CreationDate="2010-07-19T03:30:35.310" UserId="559" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="5920" PostHistoryTypeId="2" PostId="2749" RevisionGUID="4623f643-c5e1-47d5-af50-c94b491022ec" CreationDate="2010-07-19T03:44:58.440" UserId="1324" Text="I'm trying to collect all the achievements in Plants vs. Zombies on the iPhone. I need lots of money to buy all the plants so I've been trying to work out a way to basically farm some money in the game. I've tried using Marigolds and the Magnet with a bunch of Tall-Nuts to slow the last few zombies down considerably, but the Marigolds only spawn money a few times before stopping." />
  <row Id="5921" PostHistoryTypeId="1" PostId="2749" RevisionGUID="4623f643-c5e1-47d5-af50-c94b491022ec" CreationDate="2010-07-19T03:44:58.440" UserId="1324" Text="Good strategy for earning money fast in Plants vs. Zombies" />
  <row Id="5922" PostHistoryTypeId="3" PostId="2749" RevisionGUID="4623f643-c5e1-47d5-af50-c94b491022ec" CreationDate="2010-07-19T03:44:58.440" UserId="1324" Text="&lt;iphone&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="5924" PostHistoryTypeId="5" PostId="1593" RevisionGUID="46f887a5-3849-47fd-8f9a-234679bab78d" CreationDate="2010-07-19T04:12:31.347" UserId="295" Comment="Improved answer" Text="From what I gather, 64-bit doesn't necessarily mean better performance, assuming that you compare two identical environment which only differ in their bitness. Ofttimes performance will even be on the 32-bit system's side. This is due to the fact that all pointers on a 64-bit system have a larger memory representation (due to the larger address space) and therefor working with them is slower than with 32-bit pointers (though this effect is always true, not just when games are concerned).&#xD;&#xA;&#xD;&#xA;However, you shouldn't just trust what I gather. It is much better to trust what [Tom's Hardware][1] gather. Their bottom line is something like: &quot;despite claims from proponents of 64-bit it still looks like no-one is writing their game engines to take advantage of it yet - not in a way that creates significant performance gains&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/reviews/64-bit-vista-gaming,2250.html" />
  <row Id="5925" PostHistoryTypeId="2" PostId="2750" RevisionGUID="d1e07f32-203c-4b20-8657-c6f64f626029" CreationDate="2010-07-19T04:12:44.030" UserDisplayName="Mahomedalid" Text="Go to survival level's  put a lot of big nutz to stop the zombies and something effective for killing it ... but not killing fast. Then put a lot of money flowers, maybe a gold magnet and ... it's up to you baby.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="5926" PostHistoryTypeId="6" PostId="876" RevisionGUID="482cd029-97c6-4f70-ba63-be651c3e6a1c" CreationDate="2010-07-19T04:32:06.320" UserId="232" Comment="edited tags" Text="&lt;game-rec&gt;&lt;turn-based-strategy&gt;&lt;remake&gt;&lt;master-of-orion&gt;" />
  <row Id="5927" PostHistoryTypeId="2" PostId="2751" RevisionGUID="7120797b-a557-4b59-86dd-f230f330fe8d" CreationDate="2010-07-19T05:00:11.010" UserId="329" Text="I just dinged 69, and I've only quested in three of the Outlands zones. Should I keep questing in Outland, or should I move on to Northrend?" />
  <row Id="5928" PostHistoryTypeId="1" PostId="2751" RevisionGUID="7120797b-a557-4b59-86dd-f230f330fe8d" CreationDate="2010-07-19T05:00:11.010" UserId="329" Text="WoW - Keep roaming Outlands or move to Northrend?" />
  <row Id="5929" PostHistoryTypeId="3" PostId="2751" RevisionGUID="7120797b-a557-4b59-86dd-f230f330fe8d" CreationDate="2010-07-19T05:00:11.010" UserId="329" Text="&lt;world-of-warcraft&gt;&lt;leveling&gt;" />
  <row Id="5930" PostHistoryTypeId="2" PostId="2752" RevisionGUID="ae193774-253d-4714-939d-9edf46784873" CreationDate="2010-07-19T05:22:41.003" UserId="329" Text="What are some popular voice-chat programs that people using when playing multi-player games on the PC?" />
  <row Id="5931" PostHistoryTypeId="1" PostId="2752" RevisionGUID="ae193774-253d-4714-939d-9edf46784873" CreationDate="2010-07-19T05:22:41.003" UserId="329" Text="PC voice chat software" />
  <row Id="5932" PostHistoryTypeId="3" PostId="2752" RevisionGUID="ae193774-253d-4714-939d-9edf46784873" CreationDate="2010-07-19T05:22:41.003" UserId="329" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;chat&gt;&lt;voice-chat&gt;" />
  <row Id="5933" PostHistoryTypeId="2" PostId="2753" RevisionGUID="53af06b1-1f04-4341-8d41-9857dada4d45" CreationDate="2010-07-19T05:27:26.393" UserId="320" Text="Ventrillo, or in game chat." />
  <row Id="5934" PostHistoryTypeId="5" PostId="2735" RevisionGUID="e1601df8-c0b0-4977-bb59-52b4e1b344bd" CreationDate="2010-07-19T05:28:55.110" UserId="29" Comment="Improved Title, punctuation for readability" Text="I need a dog and I dont know where to find one, please help." />
  <row Id="5935" PostHistoryTypeId="4" PostId="2735" RevisionGUID="e1601df8-c0b0-4977-bb59-52b4e1b344bd" CreationDate="2010-07-19T05:28:55.110" UserId="29" Comment="Improved Title, punctuation for readability" Text="Where to find a dog in Fallout 3" />
  <row Id="5936" PostHistoryTypeId="2" PostId="2754" RevisionGUID="2c28566c-294e-4138-a6d8-ed946bba1511" CreationDate="2010-07-19T05:37:12.113" UserId="1330" Text="If you have never leveled through the Outland content before it is certainly worth your time if you have an interest in the lore.&#xD;&#xA;&#xD;&#xA;Also if you get a lot of this content and levels before going to Northrend, then when you get to to Northrend you will reach level 80 faster. And then when you're 80 you will still have a lot of quests in Northrend to left to do and doing all all of them at maximum level turns into cold hard cash." />
  <row Id="5937" PostHistoryTypeId="2" PostId="2755" RevisionGUID="f6040d9b-75e8-4b46-a926-4c3d9660f5af" CreationDate="2010-07-19T05:40:57.490" UserId="580" Text="[Ventrilo][1] (aka Vent) is probably the most popular followed by [TeamSpeak][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ventrilo.com/&#xD;&#xA;  [2]: http://www.teamspeak.com/" />
  <row Id="5938" PostHistoryTypeId="2" PostId="2756" RevisionGUID="ea6f3acb-98a4-4310-9147-a3bc788a9e01" CreationDate="2010-07-19T05:42:28.953" UserId="329" Text="In the game Spore, is there a non-cheat way to neutralize the Grox, whether by allying with them, utterly defeating them, or some other method?" />
  <row Id="5939" PostHistoryTypeId="1" PostId="2756" RevisionGUID="ea6f3acb-98a4-4310-9147-a3bc788a9e01" CreationDate="2010-07-19T05:42:28.953" UserId="329" Text="Neutralize the Grox" />
  <row Id="5940" PostHistoryTypeId="3" PostId="2756" RevisionGUID="ea6f3acb-98a4-4310-9147-a3bc788a9e01" CreationDate="2010-07-19T05:42:28.953" UserId="329" Text="&lt;spore&gt;" />
  <row Id="5941" PostHistoryTypeId="6" PostId="2735" RevisionGUID="a8f3f25a-806c-4742-84ad-d819668fa8c1" CreationDate="2010-07-19T06:06:41.167" UserId="122" Comment="edited tags" Text="&lt;fallout-3&gt;" />
  <row Id="5942" PostHistoryTypeId="2" PostId="2757" RevisionGUID="6f1a762c-7036-4f1d-8f98-ac400640b79d" CreationDate="2010-07-19T06:14:04.367" UserId="30" Text="Personally I would (and did) go to Northrend.&#xD;&#xA;&#xD;&#xA;I found the levelling experience to much quicker - more XP from mobs and quests, plus quests are in definite &quot;hubs&quot;, making it quicker to pickup and hand-in quests.&#xD;&#xA;&#xD;&#xA;On my Paladin I made sure to complete all the quests in _both_ WOTLK starting zones. This put me to ~73/74 from 68, without too much effort. It was also a great way to pickup rep, gear, and gold!" />
  <row Id="5943" PostHistoryTypeId="5" PostId="1225" RevisionGUID="fd6325d6-9cc9-4769-9289-70888e0273d6" CreationDate="2010-07-19T06:23:51.227" UserId="122" Comment="typo" Text="I hope this is not off-topic, but this is important for me, and I assume to many other gamers as well.&#xD;&#xA;&#xD;&#xA;Unlike most other computer applications, many PC games make liberal use of the mouse for most actions, often requiring fast and / or prolonged movement. Sometimes games may leave my mouse hand aching for a bit.&#xD;&#xA;&#xD;&#xA;Other than taking a break (and visiting this site meanwhile =D ), does anyone have any good tips for preventing or alleviating the pain? Exercises maybe?" />
  <row Id="5944" PostHistoryTypeId="2" PostId="2758" RevisionGUID="f8cf3b0d-5b09-41a5-bee0-e4b7cd3e655e" CreationDate="2010-07-19T06:26:25.977" UserId="29" Text="You can both ally with them, or utterly defeat them.&#xD;&#xA;&#xD;&#xA;Allying with the Grox is not taken lightly in the Galactic Community, and will result in upsetting all spacefaring nations.&#xD;&#xA;&#xD;&#xA;To be able to utterly defeat them, you will need [an official mod/patch][1] (use save-as) and have gained secret at the center of the universe. Also, This will take some time, as they have have 2400 systems (a total of about 5000 planets) at the start of the game.&#xD;&#xA;&#xD;&#xA;more details (including spoilers and exact methods) can be found at the [Grok entry in the Spore Wiki][2]&#xD;&#xA;&#xD;&#xA;[1]: http://www.spore.com/static/war/images/community/ExpandedTravelRadiusNearGalacticCore.package&#xD;&#xA;[2]: http://spore.wikia.com/wiki/Grox" />
  <row Id="5945" PostHistoryTypeId="2" PostId="2759" RevisionGUID="2cc1f92a-27ac-423c-a273-deda2829d021" CreationDate="2010-07-19T06:31:34.907" UserId="1297" Text="That depends on what you **really** want. If you want to get to 80 fast and experience the WotLK content, go to Northrend. If you would like to get the most of the game however, definetly stay in Outland. &#xD;&#xA;&#xD;&#xA;Another thing is - are you on a PvP server? If so, you might consider staying in Outland for a while as people leveling in Northrend (and being level 71+) will definitely want to gank you a bit ;) And if you are a PvP player you will probably want to be 80 asap, since then you will be able to fight in the Arenas. If you enjoy PvE more, try the Outland dungeons too, they are nice (i liked them even more than those in Northrend, especially Coilfang Reservoir dungeons)." />
  <row Id="5946" PostHistoryTypeId="2" PostId="2760" RevisionGUID="9fdeb966-ddfa-4ed2-8a6f-01e9aef5c347" CreationDate="2010-07-19T06:35:15.663" UserId="1335" Text="I buy most of my games at a certain shop we have over here. They are unofficially known to track down alternative versions of games if you ask them nicely. I suggest you ask various shops in your country. Shops of big chains don't do their own buying, they just get what their chain orders - so they probably can't help you. But smaller or independent shops might be able and willing to accommodate your request.&#xD;&#xA;&#xD;&#xA;As for steam. The few games I did buy there haven't forced any localization on me. I got them all in English even though some had alternate languages available in the steam options menu." />
  <row Id="5947" PostHistoryTypeId="2" PostId="2761" RevisionGUID="b02d40d2-7831-45d0-af74-dce8de50bc69" CreationDate="2010-07-19T06:40:11.927" UserId="240" Text="I found that [this site][1] has the best strategy on gold farming for me. I used it to get money to buy most of the plants.&#xD;&#xA;&#xD;&#xA;Not only does this have a good strategy for gold farming, but also for surviving the `Endless` stage.&#xD;&#xA;&#xD;&#xA;Good Luck!&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I only saw that you are playing on the iPhone after I posted this. I hope this guide still applies to you as this is actually a strategy for the PC version.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hubpages.com/hub/Plants-VS-Zombies-Strategy" />
  <row Id="5948" PostHistoryTypeId="2" PostId="2762" RevisionGUID="628e642b-4c64-4206-a7b3-a15650c560cf" CreationDate="2010-07-19T06:42:53.573" UserId="1335" Text="Like &quot;answered&quot; already mentioned there is Ventrilo and TeamSpeak.&#xD;&#xA;&#xD;&#xA;I've also used Mumble with very good results. And in smaller numbers (3) Skype also works quite ok." />
  <row Id="5949" PostHistoryTypeId="2" PostId="2763" RevisionGUID="3db8f5b0-d52b-49c0-bd49-1db67023bbac" CreationDate="2010-07-19T06:58:24.527" UserId="198" Text="For the iPhone version i recommend using Marigolds on lvl 1.1 (only the base zombie)&#xD;&#xA;&#xD;&#xA;Basically you want to set up 3 lanes of marigolds with a single garlic at the front to divert the zombie into the other 2 lanes.&#xD;&#xA;&#xD;&#xA;I hope this ascii art makes sense&#xD;&#xA;&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+  &#xD;&#xA;    |S|M|M|M|M|M|M|M|G| &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+   &#xD;&#xA;    |P|T|P| | | | | | | &lt;-Z &#xD;&#xA;    +-+-+-+-+-+-+-+-+-+    &#xD;&#xA;    |S|X|M|M|M|X|M|M|G| &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+   &#xD;&#xA;    |P|T|P| | | | | | | &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+   &#xD;&#xA;    |S|M|M|M|M|M|M|M|G| &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+  &#xD;&#xA;&#xD;&#xA;Legend:&#xD;&#xA;&#xD;&#xA; - S = Sunflower/TwinSunflower&#xD;&#xA; - M = Marigold&#xD;&#xA; - P = Peashooter&#xD;&#xA; - G = Garlic&#xD;&#xA; - X = Gold Magnet shrooms&#xD;&#xA; - T = Tallnuts&#xD;&#xA; - P = Spikeweeds&#xD;&#xA;&#xD;&#xA;The idea is to slow do how you kill the zombies. So as quickly as possibly place the garlics to direct the zombies into the two lanes that are protected. After the initial setup, it's just a matter of place the marigolds as quickly as possibly." />
  <row Id="5950" PostHistoryTypeId="2" PostId="2764" RevisionGUID="d66d2fe8-1616-4194-8ff6-91b38d1d06c7" CreationDate="2010-07-19T07:08:05.860" UserId="1335" Text="I just recently completed the game so it's still fresh in my mind. There are three places you need to hit the end boss. The best way to do that is from behind the arch you came into the map. I've tried to fight from behind the pillars in the middle of the field but died...&#xD;&#xA;&#xD;&#xA;Useful weaponry:&#xD;&#xA;* Longbow grenades (The only ones you can hit it well with)&#xD;&#xA;* Sniper rifles (I think shock did pretty well)&#xD;&#xA;* 11001010 cannon or what ever the name was exactly (infinite ammo = very handy towards the end)&#xD;&#xA;* Rocket launcher&#xD;&#xA;&#xD;&#xA;You can see a pattern here: distance distance distance.&#xD;&#xA;&#xD;&#xA;Alright. The first thing you have to target are the glowing purple orbs in the tentacles. As long as the tentacles are around they shoot missiles at you in periodic intervals. And let me tell you those hurt! Only weapon suitable for this is the sniper.&#xD;&#xA;&#xD;&#xA;Second thing is the tongue. The boss has a vertical mouth. Once you've destroyed the tentacles this thing starts opening on occasion and a tongue shoots out trying to hit you. You have to hit that. Best way to do it is the sniper gun. If you manage to time it right you can use the 11010101 or RPG.&#xD;&#xA;&#xD;&#xA;When you have destroyed the tongue the eye part begins. Occasionally the eye opens and shoots a bright beam at you. When it does that the eye becomes an easy target. You can hit the eye in between attacks too but it requires rather good aim. From time to time the tentacles will grow back again and you'll have to shoot them off a few more times so it's important that you save enough sniper bullets for that and use the slower ranged weapons for the eye." />
  <row Id="5951" PostHistoryTypeId="2" PostId="2765" RevisionGUID="0e100761-3ba6-47ac-85c3-29adef111fbb" CreationDate="2010-07-19T07:17:16.633" UserId="29" Text="Here's a list of all permanently missable items in the game.&#xD;&#xA;&#xD;&#xA;- a no encounter weapon, as an equipment drop from Geosgaeno.&#xD;&#xA;- a magic counter buckler, from the hovercraft merchant in the Calm Lands.&#xD;&#xA;- the 0-Slotted Longsword can't be bought after a certain point.&#xD;&#xA;- Master Spheres are limited in quantity.&#xD;&#xA;- the four Al Bhed Primers from 19 till 22 are (technically) missable.&#xD;&#xA;&#xD;&#xA;Also, certain non-items are also permanantly missable.&#xD;&#xA;&#xD;&#xA;- Having Wantz in Macalania Woods selling 4 slot equipment&#xD;&#xA;- You can't recruit Durren for your Blitz team anymore after a certain point.&#xD;&#xA;&#xD;&#xA;For more information, there is a [FAQ on GameFAQs][1] giving detailed information for all of these items&#xD;&#xA;&#xD;&#xA;[1]: http://www.gamefaqs.com/ps2/974868-final-fantasy-x-x-2-ultimate-box/faqs/48190" />
  <row Id="5952" PostHistoryTypeId="2" PostId="2766" RevisionGUID="c4866ef0-5561-46df-81c1-17755194b55d" CreationDate="2010-07-19T07:18:43.820" UserId="1335" Text="1) From what I know the proficiency you gain is dependent on the XP you receive from the kill. If you damage an enemy with a weapon and the enemy dies you get proficiency even if something else kills it eventually. You might get more though if your weapon does the kill. So, no fixed number of kills for a level up.&#xD;&#xA;&#xD;&#xA;2) The character tab lists your proficiencies along with your current health/shield/level/xp.&#xD;&#xA;&#xD;&#xA;3) In the character tab the proficiencies have bars similar to your xp bar. When it's full you get another proficiency level. You don't get to see exact numbers though.&#xD;&#xA;&#xD;&#xA;4) All proficiencies improve damage. The rest of the bonuses - I think - vary. Generally the make you also shoot faster and more accurate but for example in case of the Eridan weapons you don't get an improvement in firerate but instead an improvement in recharge rate. You can review the exact bonus by hovering your pointer over the bar. On the PC for near empty bars you have to click it to see the bonus." />
  <row Id="5953" PostHistoryTypeId="8" PostId="2622" RevisionGUID="149a4dbc-0f9e-45a8-9eae-f315bbf1e28b" CreationDate="2010-07-19T07:27:46.233" UserId="29" Comment="Rollback to [53739558-76db-4cb2-ab3b-3008b5467141] - Rolled back to non-copyvio version." Text="First of all, are the .ut4mod files associated with UT2k4 so that Windows knows to use that program to open them? Or do you want to run the mods without needing to install original client?&#xD;&#xA;&#xD;&#xA;If they're already associated, have you tried rightclicking on the files and choosing &quot;Run As Administrator&quot;? With several .exe's I've downloaded from various sources for various programs, sometimes things just don't want to play nicely in Win 7. The first thing I try if things aren't installing nicely (I'm on Win 7 Ultimate) is Run As Administrator. &#xD;&#xA;&#xD;&#xA;Finally, if that doesn't work, I would check out [this page][1], as it has a bunch of UMOD troubleshooting tips. Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.beyondunreal.com/Legacy:UMOD/Problems" />
  <row Id="5954" PostHistoryTypeId="2" PostId="2767" RevisionGUID="062a4ce6-57aa-4607-aac4-52e1e25b6119" CreationDate="2010-07-19T07:29:11.613" UserId="306" Text="It ultimately depends on the map. If it is something like pl_badwater (and you're defending the first point (or setting up at the second)), you have ample time to setup a sentry at spawn and then haul it to defend the point. If you're aiming to defend further up the line, you're better off building in place.&#xD;&#xA;&#xD;&#xA;You also need to remember that if you haul a level 3 sentry gun out, it takes 5-6 seconds (i think) before it is set up again." />
  <row Id="5955" PostHistoryTypeId="2" PostId="2768" RevisionGUID="25b3cced-9136-495c-829c-ee9bfec1a4b0" CreationDate="2010-07-19T07:31:59.093" UserId="119" Text="Blizzard wiped previous beta accounts in Starcraft II so i don't think that's going to happen. &#xD;&#xA;&#xD;&#xA;Moreover, they never preserved WoW beta achievements or gave a WoW feat of strenght for being in a expansion beta" />
  <row Id="5956" PostHistoryTypeId="2" PostId="2769" RevisionGUID="10e425c0-5441-42e4-b8aa-580b2c75c144" CreationDate="2010-07-19T07:33:08.997" UserId="730" Text="Steam has started supporting and distributing MAC games a couple of months ago. You can use the [Advanced Search][1] to filter by OS. At the time I am writing there a `122 games` for MAC listed there.&#xD;&#xA;&#xD;&#xA;On 19 June 2010, Appstorm.net wrote an article about [50 Games for Mac][2].&#xD;&#xA;&#xD;&#xA;Wikipedia too as a [long list][3].&#xD;&#xA;&#xD;&#xA;**Pay attention that not all games run on all Mac models. Check the requirements before buying them.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/search/?term=&#xD;&#xA;  [2]: http://mac.appstorm.net/roundups/games/the-giant-list-of-50-mac-games/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/List_of_Macintosh_games" />
  <row Id="5957" PostHistoryTypeId="2" PostId="2770" RevisionGUID="4ebbaabe-4090-4fbb-80e6-ac9b06e32daa" CreationDate="2010-07-19T07:33:13.287" UserId="1335" Text="The game you mean was &quot;Ports of Call&quot;. Have you tried running the new or classic version under Wine? IIRC the website is portsofcall.de" />
  <row Id="5958" PostHistoryTypeId="2" PostId="2771" RevisionGUID="6a87e99f-06a7-436c-94e3-ead467ca79b5" CreationDate="2010-07-19T07:37:33.603" UserId="119" Text="Later Outland questing content is filled with &quot;Elite&quot; quests, especially Shadowmoon. I wouldn't waste much time in outlands, just do some easy quests and then get ready for Northrend" />
  <row Id="5959" PostHistoryTypeId="5" PostId="1189" RevisionGUID="b91f76a1-2138-4603-9703-f8143ec5927d" CreationDate="2010-07-19T07:39:22.697" UserId="29" Comment="deleted 26 characters in body; edited tags; edited title" Text="In **Metal Gear Solid Peace Walker**, when you attempt to recruit via Access Point Scan you are prompted to turn the Wifi Switch on. When you do that the Wifi light lights up indicating that wifi is being used on the PSP.&#xD;&#xA;&#xD;&#xA;What is going on?&#xD;&#xA;&#xD;&#xA;The only clue I have is that with more Wifi points nearby more recruits show up." />
  <row Id="5960" PostHistoryTypeId="4" PostId="1189" RevisionGUID="b91f76a1-2138-4603-9703-f8143ec5927d" CreationDate="2010-07-19T07:39:22.697" UserId="29" Comment="deleted 26 characters in body; edited tags; edited title" Text="How does Access Point recruitment work in Metal Gear Solid Peace Walker?" />
  <row Id="5961" PostHistoryTypeId="6" PostId="1189" RevisionGUID="b91f76a1-2138-4603-9703-f8143ec5927d" CreationDate="2010-07-19T07:39:22.697" UserId="29" Comment="deleted 26 characters in body; edited tags; edited title" Text="&lt;psp&gt;&lt;mgs-peace-walker&gt;" />
  <row Id="5962" PostHistoryTypeId="2" PostId="2772" RevisionGUID="56875d44-d0f4-41a1-bf01-29b9787b7103" CreationDate="2010-07-19T07:46:32.100" UserId="306" Text="Is someone able to confirm for me (or whatever) if that new mode that was only coming out for consoles is also coming to PC...? Cos it would be nice if it did..." />
  <row Id="5963" PostHistoryTypeId="1" PostId="2772" RevisionGUID="56875d44-d0f4-41a1-bf01-29b9787b7103" CreationDate="2010-07-19T07:46:32.100" UserId="306" Text="Bad Company 2 modes" />
  <row Id="5964" PostHistoryTypeId="3" PostId="2772" RevisionGUID="56875d44-d0f4-41a1-bf01-29b9787b7103" CreationDate="2010-07-19T07:46:32.100" UserId="306" Text="&lt;bad-company-2&gt;" />
  <row Id="5965" PostHistoryTypeId="2" PostId="2773" RevisionGUID="615c1273-23b6-43da-9916-d502c7b1653b" CreationDate="2010-07-19T08:10:15.243" UserId="450" Text="I used to love the [Vampire Slayer][1] mod for the original Half-Life. Is there adaptation for HL2 or for a other game? (A standalone game would make me happy to :P )&#xD;&#xA;&#xD;&#xA;I would love to play this again. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vsmod.co.uk/index.shtml" />
  <row Id="5966" PostHistoryTypeId="1" PostId="2773" RevisionGUID="615c1273-23b6-43da-9916-d502c7b1653b" CreationDate="2010-07-19T08:10:15.243" UserId="450" Text="is there a modern Vampire Slayer MOD?" />
  <row Id="5967" PostHistoryTypeId="3" PostId="2773" RevisionGUID="615c1273-23b6-43da-9916-d502c7b1653b" CreationDate="2010-07-19T08:10:15.243" UserId="450" Text="&lt;mod&gt;&lt;half-life-2&gt;" />
  <row Id="5968" PostHistoryTypeId="5" PostId="2390" RevisionGUID="931c90e6-79d4-4f04-a898-cb6666073281" CreationDate="2010-07-19T08:21:08.400" UserId="340" Comment="added 161 characters in body" Text="I take it that your friend is aware that there is also a wired version of the PC 360 controller, which is much cheaper than the wireless version?&#xD;&#xA;&#xD;&#xA;http://www.amazon.co.uk/-/dp/B000BK4C80?tag=invihand-21&#xD;&#xA;&#xD;&#xA;EDIT: For those in the U.S. that want a link:&#xD;&#xA;http://www.amazon.com/Xbox-360-Controller/dp/B000B6MLTQ/ref=sr_1_2?ie=UTF8&amp;s=electronics&amp;qid=1279527631&amp;sr=8-2" />
  <row Id="5969" PostHistoryTypeId="5" PostId="2369" RevisionGUID="20ec139b-fb0e-4ace-8157-1c4961d3c7f4" CreationDate="2010-07-19T08:31:58.310" UserId="122" Comment="another typo" Text=" 1. If you die you will lose all Revenge Crits&#xD;&#xA; 2. If you sentry is destroyed while dead you will not get Revenge Crits (90% sure but this evening I will test it)&#xD;&#xA; 3. If you build/destroy other sentries all Revenge Crits are accumulated, until you die or for a maximum of 35 revenge crits. There is no way to lose Revenge Crits while alive, the only one is use them or switch your weapon to old shotugun! :)" />
  <row Id="5971" PostHistoryTypeId="4" PostId="2142" RevisionGUID="697924a4-bec8-4551-b991-556dd7304735" CreationDate="2010-07-19T08:33:08.730" UserId="122" Comment="edited title" Text="How does &quot;proficiency&quot; work in Borderlands?" />
  <row Id="5972" PostHistoryTypeId="2" PostId="2774" RevisionGUID="33df526f-5dba-4581-98c8-1c43170afdbb" CreationDate="2010-07-19T08:36:14.383" UserId="1171" Text="I've heard it's coming to pc... i believe this was on the EA forums." />
  <row Id="5973" PostHistoryTypeId="2" PostId="2775" RevisionGUID="be089486-ea0f-468d-a243-6a42d007daec" CreationDate="2010-07-19T08:46:55.433" UserId="1338" Text="[Not confirmed][1]&#xD;&#xA;&#xD;&#xA;&gt; The article published by PC-Gamer is&#xD;&#xA;&gt; not accurate. We are currently&#xD;&#xA;&gt; researching if Onslaught will be&#xD;&#xA;&gt; available for PC. No release date.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/zh1nt0/status/18503035016" />
  <row Id="5974" PostHistoryTypeId="2" PostId="2776" RevisionGUID="272766e3-0c1e-4378-88b9-5ec8be4e4ac2" CreationDate="2010-07-19T09:04:56.983" UserId="1344" Text="I've used Skype with some success (for chatting with a couple of friends while playing games without VOIP) but obviously not so good for large / anonymous groups. This has the same advantage as Vent of being able to direct voice output to a headset earphones, leaving game sound through your speakers.&#xD;&#xA;&#xD;&#xA;Steam voice chat is patchy, but works well *when it works*" />
  <row Id="5975" PostHistoryTypeId="2" PostId="2777" RevisionGUID="6b2e3b3d-b250-4e02-bae0-dacfa3089719" CreationDate="2010-07-19T09:07:31.203" UserId="1344" Text="One of the main advantages of switching to a 64 bit OS is the ability to properly use more RAM.&#xD;&#xA;&#xD;&#xA;[Here][1] has some more info: &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://msdn.microsoft.com/en-us/library/aa366778(VS.85).aspx" />
  <row Id="5976" PostHistoryTypeId="2" PostId="2778" RevisionGUID="000b8422-9dd8-45c2-9be5-45193463b07a" CreationDate="2010-07-19T09:25:25.650" UserId="1346" Text="old school answer is when going tac." />
  <row Id="5977" PostHistoryTypeId="2" PostId="2779" RevisionGUID="294f6c93-43d6-4ae8-a7ae-3faeb3b3f044" CreationDate="2010-07-19T09:38:47.140" UserId="247" Text="If it was the early 90s it may be [Volfied][1], an updated version of Qix.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Volfied" />
  <row Id="5978" PostHistoryTypeId="6" PostId="2728" RevisionGUID="12f43da8-a1cf-49f0-a9eb-1202f0984a92" CreationDate="2010-07-19T10:27:01.770" UserId="88" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-3&gt;&lt;console-agnostic&gt;" />
  <row Id="5979" PostHistoryTypeId="6" PostId="2728" RevisionGUID="2c71d069-c866-4c3f-b271-895522c68f6a" CreationDate="2010-07-19T10:27:38.977" UserId="88" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-3&gt;" />
  <row Id="5980" PostHistoryTypeId="6" PostId="2772" RevisionGUID="b60eb4ae-9430-475d-b628-9aade61f96d8" CreationDate="2010-07-19T10:28:43.937" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;bad-company-2&gt;" />
  <row Id="5981" PostHistoryTypeId="6" PostId="2628" RevisionGUID="c36557f0-1c42-4a12-8f2e-66caef962f29" CreationDate="2010-07-19T10:31:05.307" UserId="88" Comment="edited tags" Text="&lt;lego-harry-potter&gt;" />
  <row Id="5982" PostHistoryTypeId="5" PostId="2694" RevisionGUID="fde54e3c-f122-4741-bc33-13894192dc5c" CreationDate="2010-07-19T10:36:47.373" UserId="56" Comment="Removed possibly offensive part" Text="How do I catch fish with that fishing stick in Twlight Princess? I need it at the beginning and just before the mountain and it always takes me 10+minutes to catch ONE fish. I have difficulty getting the FISH ON text to appear.&#xD;&#xA;&#xD;&#xA;If it helps i do notice i can hold the remote to be have the stick gfx on the right side at the bottom, higher/near top then any higher on the remote will take it out of the water. Every tutorial says wait for the green to go underwater and raise the wii remote. I do it and my rod goes out of the water. Then i do it so its just higher and either way i dont catch the fish.&#xD;&#xA;&#xD;&#xA;This is frustrating. I dont need to catch fish anymore but if i ever restart the game i will so i may come back to this as reference.&#xD;&#xA;" />
  <row Id="5983" PostHistoryTypeId="2" PostId="2780" RevisionGUID="e1a90984-41bf-4344-b127-45fdfd1a98fe" CreationDate="2010-07-19T10:55:26.290" UserId="81" Text="I can't quite get the hang of this. I've been in a few maps where a pro was just demolishing everything like this. I'm asking for specific instructions with an xbox 360 controller." />
  <row Id="5984" PostHistoryTypeId="1" PostId="2780" RevisionGUID="e1a90984-41bf-4344-b127-45fdfd1a98fe" CreationDate="2010-07-19T10:55:26.290" UserId="81" Text="How do you circle strafe a chopper in BFBC2?" />
  <row Id="5985" PostHistoryTypeId="3" PostId="2780" RevisionGUID="e1a90984-41bf-4344-b127-45fdfd1a98fe" CreationDate="2010-07-19T10:55:26.290" UserId="81" Text="&lt;xbox-360&gt;&lt;bad-company-2&gt;" />
  <row Id="5986" PostHistoryTypeId="10" PostId="1995" RevisionGUID="262572ad-c129-4c13-8380-3bd4917979f8" CreationDate="2010-07-19T10:57:24.710" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="5987" PostHistoryTypeId="2" PostId="2781" RevisionGUID="2104a5bd-d9a1-4ae4-8ddd-0fe0a4388c7e" CreationDate="2010-07-19T11:05:55.197" UserId="847" Text="Does anyone remember [Space Crusade?][1] I loved that game. Are there any more modern games that are similar to it? (Ideally ones that run on linux, but that's an idle hope...)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Space_Crusade#Computer_game" />
  <row Id="5988" PostHistoryTypeId="1" PostId="2781" RevisionGUID="2104a5bd-d9a1-4ae4-8ddd-0fe0a4388c7e" CreationDate="2010-07-19T11:05:55.197" UserId="847" Text="Are there any modern games similar to Space Crusade?" />
  <row Id="5989" PostHistoryTypeId="3" PostId="2781" RevisionGUID="2104a5bd-d9a1-4ae4-8ddd-0fe0a4388c7e" CreationDate="2010-07-19T11:05:55.197" UserId="847" Text="&lt;pc&gt;&lt;linux&gt;" />
  <row Id="5990" PostHistoryTypeId="6" PostId="2781" RevisionGUID="449b0091-685a-40bc-8da6-72662e3d8a2c" CreationDate="2010-07-19T11:09:16.533" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;linux&gt;" />
  <row Id="5991" PostHistoryTypeId="2" PostId="2782" RevisionGUID="f755655c-3238-41c8-8c64-169ee920ffc4" CreationDate="2010-07-19T11:14:57.520" UserDisplayName="MattBianco" Text="ZOLYX was the name of a good C64 game matching your description pretty well.&#xD;&#xA;(Online version here: http://www.zolyx.co.uk/play/)  &#xD;&#xA;Or is it more of a GRIDDER-like game you describe?" />
  <row Id="5992" PostHistoryTypeId="2" PostId="2783" RevisionGUID="0f2502da-3a9e-457a-b335-6caded519c86" CreationDate="2010-07-19T11:25:31.997" UserId="88" Text="Just as the MobyGames entry suggests, try the [X-Com series](http://www.mobygames.com/search/quick?game=X-Com) (also see [wikipedia](http://en.wikipedia.org/wiki/X-COM). [UFO](http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown) and [TFTD](http://en.wikipedia.org/wiki/X-COM:_Terror_from_the_Deep) are DOS games and should run fine with [dosemu](http://www.dosemu.org) under Linux." />
  <row Id="5993" PostHistoryTypeId="6" PostId="2781" RevisionGUID="99ea51b3-f89e-4523-ba6a-5a1506c228b6" CreationDate="2010-07-19T11:25:52.370" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;linux&gt;" />
  <row Id="5994" PostHistoryTypeId="6" PostId="2707" RevisionGUID="40820206-f1e4-4b1e-a887-a2064a725e8b" CreationDate="2010-07-19T11:27:11.573" UserId="88" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;nes&gt;&lt;racing&gt;" />
  <row Id="5995" PostHistoryTypeId="2" PostId="2784" RevisionGUID="e07cbe57-ec33-4f71-85d2-f933ad259229" CreationDate="2010-07-19T11:49:32.823" UserId="1338" Text="Sounds a bit like Micro Machines [(link)][1] [(video)][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/nes/driving/micromachines/index.html&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=UvtRClROoiY" />
  <row Id="5996" PostHistoryTypeId="6" PostId="79" RevisionGUID="38e1f0da-6555-436d-939a-7ce0f9a89c5b" CreationDate="2010-07-19T11:57:54.663" UserId="85" Comment="edited tags" Text="&lt;nes&gt;&lt;mario&gt;&lt;virtual-console&gt;&lt;super-mario-bros-2&gt;" />
  <row Id="5997" PostHistoryTypeId="2" PostId="2785" RevisionGUID="1922a0b9-3d37-4669-8a2e-471f32caf6fd" CreationDate="2010-07-19T12:01:52.377" UserId="251" Text="I loved &lt;a href=&quot;http://en.wikipedia.org/wiki/SimTower&quot;&gt;SimTower&lt;/a&gt;, and have played the sequel, &lt;a href=&quot;http://en.wikipedia.org/wiki/Yoot%20Tower&quot;&gt;Yoot Tower&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;Are there any other tower simulation games out there?" />
  <row Id="5998" PostHistoryTypeId="1" PostId="2785" RevisionGUID="1922a0b9-3d37-4669-8a2e-471f32caf6fd" CreationDate="2010-07-19T12:01:52.377" UserId="251" Text="Are there any similar games to Sim Tower?" />
  <row Id="5999" PostHistoryTypeId="3" PostId="2785" RevisionGUID="1922a0b9-3d37-4669-8a2e-471f32caf6fd" CreationDate="2010-07-19T12:01:52.377" UserId="251" Text="&lt;pc&gt;&lt;sim-tower&gt;" />
  <row Id="6000" PostHistoryTypeId="2" PostId="2786" RevisionGUID="106661d7-a3cf-4efe-a649-19925cb2938e" CreationDate="2010-07-19T12:01:54.810" UserId="222" Text="Not Space Crusade, but [Alien Assault]( http://www.teardown.se/) is a dead-ringer of [Space Hulk](http://en.wikipedia.org/wiki/Space_Hulk), and quite a bit of fun too!" />
  <row Id="6001" PostHistoryTypeId="6" PostId="2785" RevisionGUID="6b7d6625-cf79-4647-b27e-88704e341f1f" CreationDate="2010-07-19T12:04:04.947" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;sim-tower&gt;" />
  <row Id="6002" PostHistoryTypeId="2" PostId="2787" RevisionGUID="c4065417-a671-4eed-bf36-b8a66bdcb762" CreationDate="2010-07-19T12:07:17.280" UserId="1354" Text="well, acutally in germany the ppl like to use teamspeak followed by skype .. while skype getting more and more fan's. Some ppl dont like skype because there is no p2t option. In world of warcraft gaming there are also guilds using mumble and vent. But how i said before.. mostly ts3 is prefered" />
  <row Id="6003" PostHistoryTypeId="2" PostId="2788" RevisionGUID="b6946e5f-7051-4ab9-8078-9f0bef201568" CreationDate="2010-07-19T12:10:48.490" UserId="1348" Text="I personally use [Leatrix Latency Fix][1]. It dropped my latency from ~250ms to ~60ms on all European realms I tried (currently on Draenor).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowinterface.com/downloads/fileinfo.php?id=13581&amp;so=newest&amp;page=1" />
  <row Id="6004" PostHistoryTypeId="2" PostId="2789" RevisionGUID="396de6c1-5572-44fe-8bab-31ce586d7dbb" CreationDate="2010-07-19T12:14:52.880" UserId="1348" Text="There's a very good tool on [WoW Progress][1]:&#xD;&#xA;&#xD;&#xA;Go to `Recruitment` tab and just fill everything to fit your needs. I found a suitable guild literally in an hour or something.&#xD;&#xA;&#xD;&#xA;Only downside with this tool is that not every guild keep their info up to date all the time.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowprogress.com/" />
  <row Id="6005" PostHistoryTypeId="2" PostId="2790" RevisionGUID="296ec9b2-6d4c-46ec-99ae-991ebeaff4ad" CreationDate="2010-07-19T12:21:39.123" UserId="749" Text="If you want to see the content, staying in Outlands is nice, but questing experience has improved a lot in WOTKL and the gold/XP reward will be higher too. It’s cheaper to fly in Outlands too (and impossible to do in Northrend unless you are level 77 or have an 80 and 1000gp). Flying makes questing faster and less prone to be ganked by mobs or players when applicable.&#xD;&#xA;&#xD;&#xA;I’d go to northrend. But that’s because I’ve done all the outland quests at least on two different chars. Some up to 10 times ! :) " />
  <row Id="6006" PostHistoryTypeId="2" PostId="2791" RevisionGUID="084df1bb-abb5-4209-88b4-a29aff2bb3cd" CreationDate="2010-07-19T12:25:38.990" UserId="1348" Text="All achievements will be wiped upon release. It's beta - meaning it's there for testing, not for boosting your achievements before the game is even released.&#xD;&#xA;&#xD;&#xA;The only achievement (or Feat of Strength) you'll probably get is that your participated in beta.&#xD;&#xA;&#xD;&#xA;Source: [Battle.net forums][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.battle.net/thread.html?topicId=24401614785&amp;sid=5000" />
  <row Id="6010" PostHistoryTypeId="5" PostId="1468" RevisionGUID="e636fb4c-0e9d-41da-bdf5-a9ab43316af4" CreationDate="2010-07-19T12:41:56.447" UserId="122" Comment="fixed a couple of typos" Text="I'm trying to understand how exactly do psionic storms do damage, and how to deal with them.&#xD;&#xA;&#xD;&#xA;1. I understand they do damage-over-time - is that evenly spread over the storm's duration?&#xD;&#xA;1. How many times per second is a damage-over-time &quot;packet&quot; applied? i.e. how many times per second will a unit in the area-of-effect lose health?&#xD;&#xA;1. Do the storms do full damage to friendly units?&#xD;&#xA;1. Is it worth trying to run away from storms, or is it better to stay? Since if you run away they can storm you again, but they can't do it if you stay and fight because storms don't stack...&#xD;&#xA;1. Do the storms do regular damage, or do they have some special properties such as extra damage to some unit type, or armor-ignoring damage, etc?&#xD;&#xA;1. Do the storms hurt buildings? Do they hurt units inside bunkers? Do they hurt units inside transports? Do they hurt interceptors inside carriers?&#xD;&#xA;1. What is the range the Templar needs to be from the storm's center in order to cast it? Is it more than his view range?&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;According to [this video][1], psionic storm does 10 points of damage every 0.35, but that results in total of 114 damage, which is not consistent with the damage I know they do (80). But maybe it hints that the damage is done every 0.35 seconds anyway.&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=eqgnDA8emwQ" />
  <row Id="6011" PostHistoryTypeId="2" PostId="2793" RevisionGUID="49e82608-5c5a-40b6-8874-45448c3a39f4" CreationDate="2010-07-19T12:45:08.467" UserId="263" Text="If you have more than 4GB or more of RAM in your 64-bit machine, then memory-hungry 32-bit games will benefit, as every 32-bit app gets an entire 32-bit address space (ie roughly 4GB) all to themselves.&#xD;&#xA;&#xD;&#xA;Whereas in 32-bit Windows they have to share that 4GB of 32-bit address space with Windows itself, other apps running and various other bits including hardware shadowing (your video card's RAM is normally shadowed into main memory).&#xD;&#xA;&#xD;&#xA;This is why many memory intensive desktop apps (like heavy Photoshop use, big projects in Visual Studio, etc) are starting to recommend you run them on 64-bit Windows even though the app itself is only 32-bit." />
  <row Id="6012" PostHistoryTypeId="2" PostId="2794" RevisionGUID="b38d7b98-fed2-4e86-9c30-22f8de45f3ed" CreationDate="2010-07-19T12:47:19.260" UserId="251" Text="I know that PopCap sells some of their games through third parties, such as Steam, for example.&#xD;&#xA;&#xD;&#xA;Does any such third party sell &lt;a href=&quot;http://www.popcap.com/games/alchemy&quot;&gt;Alchemy&lt;/a&gt;?" />
  <row Id="6013" PostHistoryTypeId="1" PostId="2794" RevisionGUID="b38d7b98-fed2-4e86-9c30-22f8de45f3ed" CreationDate="2010-07-19T12:47:19.260" UserId="251" Text="Does anyone other than PopCap sell Alchemy?" />
  <row Id="6014" PostHistoryTypeId="3" PostId="2794" RevisionGUID="b38d7b98-fed2-4e86-9c30-22f8de45f3ed" CreationDate="2010-07-19T12:47:19.260" UserId="251" Text="&lt;untagged&gt;" />
  <row Id="6015" PostHistoryTypeId="2" PostId="2795" RevisionGUID="8a82439e-f2f8-4b1e-a035-510116823838" CreationDate="2010-07-19T12:50:18.270" UserId="122" Text="I'm very fond of side-scrolling shooting games where movement is done with the keyboard and there is free-aiming and shooting with the mouse.&#xD;&#xA;&#xD;&#xA;Example games I know of are:&#xD;&#xA;&#xD;&#xA;* [Abuse][abuse] - classic, this is exactly the sort of game I'm looking for&#xD;&#xA;* [Soldat][soldat] - sort of 2D counter-strike&#xD;&#xA;* [Trine][trine] - though there is less emphasis on shooting in this game&#xD;&#xA;&#xD;&#xA;Is anyone faimiliar with any other PC games in that style, particularly with emphasis on shooting, moving and taking cover?&#xD;&#xA;&#xD;&#xA;[abuse]:http://www.mobygames.com/game/abuse&#xD;&#xA;[soldat]:http://www.soldat.pl/en/&#xD;&#xA;[trine]:http://trine-thegame.com/site/" />
  <row Id="6016" PostHistoryTypeId="1" PostId="2795" RevisionGUID="8a82439e-f2f8-4b1e-a035-510116823838" CreationDate="2010-07-19T12:50:18.270" UserId="122" Text="Side-scrollers with mouse aiming?" />
  <row Id="6017" PostHistoryTypeId="3" PostId="2795" RevisionGUID="8a82439e-f2f8-4b1e-a035-510116823838" CreationDate="2010-07-19T12:50:18.270" UserId="122" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;side-scroller&gt;&lt;mouse-aiming&gt;" />
  <row Id="6018" PostHistoryTypeId="2" PostId="2796" RevisionGUID="649ffe5f-588c-42a7-8f94-27c60d47789e" CreationDate="2010-07-19T12:55:45.420" UserId="56" Text="[Facewound][1] is a side-scroller made by the author of Garry's Mod (Garry Newman) and was actually meant to be Facepunch' debut game. It's a 2D side scrolling shoot em up. With zombies.&#xD;&#xA;&#xD;&#xA;It was also released for free a long time ago.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.facewound.com/" />
  <row Id="6019" PostHistoryTypeId="2" PostId="2797" RevisionGUID="2c90896c-370a-40fb-8419-7ac714f76238" CreationDate="2010-07-19T13:00:05.567" UserId="340" Text="I imagine you'd like Codename: Gordon then? http://en.wikipedia.org/wiki/Codename_Gordon&#xD;&#xA;&#xD;&#xA;However, it has been removed from Steam as the game developers sold the game's hompage URL (hard-coded into the game) which then got bought up by a rather X-rated company. Thus you can still get it, but it's a little harder to find.&#xD;&#xA;&#xD;&#xA;EDIT: In fact if you're running steam, execute this: steam://install/92" />
  <row Id="6020" PostHistoryTypeId="2" PostId="2798" RevisionGUID="74550be4-4254-44ef-a913-d62386949c83" CreationDate="2010-07-19T13:00:40.837" UserId="263" Text="[On The Rainslick Precipice of Darkness][1] is a two-part point-and-click adventure, with a bit of turn-based RPG combat thrown in, in a similar style designed by the guys behind Penny Arcade a couple of years ago, [available on Steam][2], or on their [Greenhouse game distribution site][3]. I enjoyed them, but unfortunately the series was cancelled after two episodes due to disappointing sales.&#xD;&#xA;&#xD;&#xA;Can also second the above recommendations for TellTale games, the first Sam and Max series was a bit weak and overly repetitive but they've got over that and series 2 and series 3 have been great and I've loved their Monkey Island series too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Penny_Arcade_Adventures:_On_the_Rain-Slick_Precipice_of_Darkness&#xD;&#xA;  [2]: http://store.steampowered.com/app/18000/&#xD;&#xA;  [3]: http://www.playgreenhouse.com" />
  <row Id="6021" PostHistoryTypeId="16" PostId="2798" RevisionGUID="74550be4-4254-44ef-a913-d62386949c83" CreationDate="2010-07-19T13:00:40.837" UserId="-1" />
  <row Id="6022" PostHistoryTypeId="2" PostId="2799" RevisionGUID="82557be0-859d-41e3-8014-f040e5b2cedd" CreationDate="2010-07-19T13:03:44.840" UserId="11" Text="I'm an administrator on a couple TF2 servers, and I've installed a couple Sourcemod plugins (MeleeMode, ClassChooser, etc.).  However, to get these to work the way I want, I have to set variables manually through the console like&#xD;&#xA;&#xD;&#xA;    sm_cvar sm_meleemode_enabled 1&#xD;&#xA;&#xD;&#xA;While I know how to set up a local alias for a console command, I'd like to be able to create a server-wide &quot;shortcut&quot; so that all the admins will be able to use it without any setup on their end.  I'd like them to be able to just open the console and type &#xD;&#xA;&#xD;&#xA;    meleeon&#xD;&#xA;&#xD;&#xA;and this command would execute.  Is there something I can add to the server.cfg or autoexec.cfg that will do this? Or maybe another workable solution?" />
  <row Id="6023" PostHistoryTypeId="1" PostId="2799" RevisionGUID="82557be0-859d-41e3-8014-f040e5b2cedd" CreationDate="2010-07-19T13:03:44.840" UserId="11" Text="How can I create server-wide aliases for console commands in Source games?" />
  <row Id="6024" PostHistoryTypeId="3" PostId="2799" RevisionGUID="82557be0-859d-41e3-8014-f040e5b2cedd" CreationDate="2010-07-19T13:03:44.840" UserId="11" Text="&lt;team-fortress-2&gt;&lt;source-engine&gt;&lt;server-administration&gt;&lt;plugins&gt;" />
  <row Id="6025" PostHistoryTypeId="5" PostId="2543" RevisionGUID="c125ec9b-603c-4e50-8824-fb07f9664c68" CreationDate="2010-07-19T13:19:04.943" UserId="88" Comment="added link" Text="Check out [Grim Fandango](http://en.wikipedia.org/wiki/Grim%20Fandango)" />
  <row Id="6027" PostHistoryTypeId="2" PostId="2800" RevisionGUID="8e8750b2-af07-4a23-80b4-0a929e319190" CreationDate="2010-07-19T13:21:40.180" UserId="1338" Text="Turnbased? [Worms][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://worms.team17.com/" />
  <row Id="6028" PostHistoryTypeId="2" PostId="2801" RevisionGUID="86bb3c32-1dc3-47f3-a747-30e15711f90f" CreationDate="2010-07-19T13:25:47.220" UserId="14" Text="[Here][1]'s a similar one (in theme at least), and [here][2]'s one that claims to be based on Vampire Slayer which seems to be what you want.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.moddb.com/mods/dead-of-night&#xD;&#xA;  [2]: http://www.moddb.com/mods/coven" />
  <row Id="6029" PostHistoryTypeId="2" PostId="2802" RevisionGUID="1e3314a7-d079-4a64-95cc-1964c8051ac5" CreationDate="2010-07-19T13:27:05.063" UserId="336" Text="They're only flash games, but [Heli Attack][1] (and its successors, Heli Attack 2-4) offer the side-scrolling mouse aiming you are looking for.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.heliattack4.com/" />
  <row Id="6030" PostHistoryTypeId="2" PostId="2803" RevisionGUID="d9452ae9-4005-4c31-ab0f-9feabcc60824" CreationDate="2010-07-19T13:27:54.533" UserId="1367" Text="[Portal: The Flash Version][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://portal.wecreatestuff.com/" />
  <row Id="6031" PostHistoryTypeId="2" PostId="2804" RevisionGUID="a011637f-4823-43ad-b213-c3508b7d4acd" CreationDate="2010-07-19T13:31:31.263" UserId="94" Text="The most notable example I can think of right now are Ghosts 'n goblins and Ghouls 'n ghosts.  &#xD;&#xA;Converting a game from a platform to another required a license to do so, of course, so I don't think they couldn't license the same music in the same way they licensed the game porting.  &#xD;&#xA;I also don't think that when porting to a more restricted platform like from Arcades to Commodore 64, there were technical limitations to what music could be performed. At least the music quality wouldn't be the same, but why change it completely?" />
  <row Id="6032" PostHistoryTypeId="1" PostId="2804" RevisionGUID="a011637f-4823-43ad-b213-c3508b7d4acd" CreationDate="2010-07-19T13:31:31.263" UserId="94" Text="Why did many commodore 64 games feature different music than their original Arcade or other computers version?" />
  <row Id="6033" PostHistoryTypeId="3" PostId="2804" RevisionGUID="a011637f-4823-43ad-b213-c3508b7d4acd" CreationDate="2010-07-19T13:31:31.263" UserId="94" Text="&lt;old-games&gt;&lt;commodore-64&gt;&lt;music&gt;" />
  <row Id="6034" PostHistoryTypeId="2" PostId="2805" RevisionGUID="47faa58e-cb72-42c3-a2dd-a6ff5c886365" CreationDate="2010-07-19T13:31:35.770" UserId="266" Text="I have used [XFire][1] to great success.  It will let you know when you friends are you in a game and what game they are playing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/" />
  <row Id="6035" PostHistoryTypeId="2" PostId="2806" RevisionGUID="1a49e35a-4d06-4eaf-b06f-6addf026ab20" CreationDate="2010-07-19T13:48:16.933" UserId="160" Text="The group I game with has recently transitioned to [Mumble][1] from Ventrilo. It is an open-source VOIP program targeted at gamers. Like Vent, it also has an ingame overlay, which I like a lot better than Vent's because it's way more customizable and less opaque. It's also got a nifty positional audio feature which works in games Call of Duty and Left 4 Dead. It increases or decreases people's volume depending on the distance they are from you ingame, a bit like L4D's Realism mode. One of the nicest features we've found though is the auto-balancing that is has. Almost anyone who's been on Vent has experienced someone logging on and blowing your ears out with their mike jacked too high or something. Mumble has an auto-gain feature that normalizes everyone's volume without having to go through the hassle of individually adjusting people's volume properties.&#xD;&#xA;&#xD;&#xA;One of the main reasons our group switched is because we're a fairly small group that games together (on a real busy night, we'll have a dozen people on at once, but we average around half a dozen) and Mumble's server costs are half of what Vent's are. If you are a smaller guild/group of friends, I think Mumble's definitely the better choice. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mumble.sourceforge.net/" />
  <row Id="6036" PostHistoryTypeId="2" PostId="2807" RevisionGUID="28326eec-adfd-43fa-af3b-cfc1f71c520d" CreationDate="2010-07-19T13:49:13.593" UserId="1370" Text="I've read a few threads and wiki articles about the leveling problem in Oblivion. Found lots of good info at the UESP wiki. I thought I read about a specific quest where this issue makes it particularly hard, where you have an NPC helper and the leveled monster might be too hard for him. I haven't had much trouble so far.&#xD;&#xA;&#xD;&#xA;I'm a lvl 20 Battlemage and have focused on Str and End, and supplement with potions and summoned critters. My next main quest is the Miscarcand where I've read there is a tough lich. I just found a mace with fire damage which has made undead encounters much easier. But I've recently 'wasted' a couple levels leveling up Alteration so I can get to 75 to get unlock Hard locks." />
  <row Id="6037" PostHistoryTypeId="1" PostId="2807" RevisionGUID="28326eec-adfd-43fa-af3b-cfc1f71c520d" CreationDate="2010-07-19T13:49:13.593" UserId="1370" Text="is there a specific difficult scenario with the leveling problem in Oblivion?" />
  <row Id="6038" PostHistoryTypeId="3" PostId="2807" RevisionGUID="28326eec-adfd-43fa-af3b-cfc1f71c520d" CreationDate="2010-07-19T13:49:13.593" UserId="1370" Text="&lt;oblivion&gt;" />
  <row Id="6039" PostHistoryTypeId="2" PostId="2808" RevisionGUID="2571c65d-d34b-42ba-86d0-21df3f1be1a9" CreationDate="2010-07-19T13:50:34.323" UserDisplayName="RagManX" Text="Beneath a Steel Sky, perhaps? Been looking at picking this up for my iPod. Don't know how well it functions on modern hardware and a recent OS release, but have heard really good things about the iPhone/iPod port." />
  <row Id="6040" PostHistoryTypeId="16" PostId="2808" RevisionGUID="2571c65d-d34b-42ba-86d0-21df3f1be1a9" CreationDate="2010-07-19T13:50:34.323" UserId="-1" />
  <row Id="6041" PostHistoryTypeId="2" PostId="2809" RevisionGUID="f9c11f07-5beb-46aa-b413-97b8e0a6c45b" CreationDate="2010-07-19T13:50:57.067" UserId="1162" Text="The server alias syntax is the same as on the client side. You can place aliases inside server.cfg or choose to separate them into their own file for the sake of neatness.&#xD;&#xA;&#xD;&#xA;server.cfg&#xD;&#xA;&#xD;&#xA;    exec aliases.cfg&#xD;&#xA;aliases.cfg&#xD;&#xA;&#xD;&#xA;    alias &quot;meleeon&quot; &quot;sm_cvar sm_meleemode_enabled 1;sm_cvar example 0&quot;&#xD;&#xA;    alias &quot;meleeoff&quot; &quot;sm_cvar sm_meleemode_enabled 0;sm_cvar example 1&quot;&#xD;&#xA;&#xD;&#xA;You should also be able to change the default values of cvars registered in SourceMod plugins or have them vary by map. Just ask if that interests you." />
  <row Id="6042" PostHistoryTypeId="10" PostId="2735" RevisionGUID="25c5b427-7c01-4f65-84bb-7b6c9f6bbdc5" CreationDate="2010-07-19T13:53:39.633" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;marco.ragogna&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;}]" />
  <row Id="6043" PostHistoryTypeId="5" PostId="2735" RevisionGUID="dd0d4af1-da16-47da-a408-33f1f9987bdb" CreationDate="2010-07-19T13:53:39.807" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Where can I find the pet dog in Fallout 3?](http://gaming.stackexchange.com/questions/648/where-can-i-find-the-pet-dog-in-fallout-3)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I need a dog and I dont know where to find one, please help." />
  <row Id="6044" PostHistoryTypeId="2" PostId="2810" RevisionGUID="84102e1f-7fe2-47f4-8eef-73f477730dc7" CreationDate="2010-07-19T13:54:42.877" UserDisplayName="RagManX" Text="I don't recall hearing anything about specific quests or regions being tough as a result of all the content leveling along with the character. The folks I know who played Oblivion and installed any of the leveling mods to make specific areas have specific levels did so because they found the &quot;Everything is just the right level for me&quot; scenario bland compared to having locations they had to hold off exploring." />
  <row Id="6046" PostHistoryTypeId="2" PostId="2811" RevisionGUID="54538d28-47fd-42c9-8025-e9fa44e612e0" CreationDate="2010-07-19T13:58:23.367" UserId="452" Text="In a [interview with Mark Cooksey][1] (the one that did Ghosts and Goblins music) :&#xD;&#xA;&#xD;&#xA;&gt; . A lot of the&#xD;&#xA;games were arcade conversions or licensed titles and hence the music was copied from the original source,&#xD;&#xA;when an original product was produced the programmer would often want some of their favourite music in the&#xD;&#xA;game [...]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, note than when there may not be &quot;*technical limitations to what music could be performed*&quot;. There may be some other technical limitations, like memory. In the case of Ghosts 'n goblins [Elite - which had given the job for the conversion to Chris Butler - insisted on the precondition, that the game should be completely in the memory without having to reload from a media. ][2]&#xD;&#xA;&#xD;&#xA;So I guess it was a decision that was taken over a counter-top, the only way to be sure could be to track-down and ask someone like Mark Cooksey or Chris Butler.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.remix64.com/interview_mark_cooksey.html&#xD;&#xA;  [2]: http://www.c64-wiki.com/index.php/Ghosts%27n_Goblins" />
  <row Id="6047" PostHistoryTypeId="6" PostId="2619" RevisionGUID="6ee161ba-fbf5-44ca-a180-2cd82c37da2d" CreationDate="2010-07-19T14:01:49.193" UserId="160" Comment="edited tags" Text="&lt;pc&gt;&lt;mod&gt;&lt;install&gt;&lt;unreal-tournament-2004&gt;" />
  <row Id="6048" PostHistoryTypeId="2" PostId="2812" RevisionGUID="0dcb60fa-c253-477b-b89d-703049063a24" CreationDate="2010-07-19T14:03:53.120" UserId="1162" Text="This may be slightly different from what you want in that the mouse controls the aim and thrust of a spaceship, but the objective is still to blow things up.&#xD;&#xA;&#xD;&#xA;[Crystal Galaxy][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.effectgames.com/effect/games/crystalgalaxy/" />
  <row Id="6049" PostHistoryTypeId="2" PostId="2813" RevisionGUID="bf0fc9cf-eb51-4350-abd7-46614b5673ba" CreationDate="2010-07-19T14:05:26.610" UserId="336" Text="There are certain escort NPCs that are both non-essential, and non-scaling. I think the one you may be rembering is Mazoga the Orc. Because she is not marked essential, an encounter against high-level black bow bandits is likely to end in her death, while if her quest is done at a low level, her steel armor is good enough to protect her." />
  <row Id="6050" PostHistoryTypeId="2" PostId="2814" RevisionGUID="9c64e0f0-8336-4edc-ae4c-19fb9aebeab2" CreationDate="2010-07-19T14:06:11.320" UserId="11" Text="On a dedicated server for Source engine games, there are two &quot;global&quot; configuration files - server.cfg and autoexec.cfg.  Are these files executed at different times? What sort of configurations should go in which file?" />
  <row Id="6051" PostHistoryTypeId="1" PostId="2814" RevisionGUID="9c64e0f0-8336-4edc-ae4c-19fb9aebeab2" CreationDate="2010-07-19T14:06:11.320" UserId="11" Text="In Source engine games, when are server.cfg and autoexec.cfg executed?" />
  <row Id="6052" PostHistoryTypeId="3" PostId="2814" RevisionGUID="9c64e0f0-8336-4edc-ae4c-19fb9aebeab2" CreationDate="2010-07-19T14:06:11.320" UserId="11" Text="&lt;source-engine&gt;&lt;server-administration&gt;" />
  <row Id="6053" PostHistoryTypeId="2" PostId="2815" RevisionGUID="40fda711-dd2a-4bd1-bf59-b64df9f6fc9c" CreationDate="2010-07-19T14:10:14.307" UserId="56" Text="While it might work for servers, `autoexec.cfg` is meant for clients. `server.cfg` only works on the server-side, which is useful since it will only be run if you launch a server (eg a listen server) not when you just join one. `autoexec.cfg` will fire in both cases." />
  <row Id="6054" PostHistoryTypeId="2" PostId="2816" RevisionGUID="1f7630a8-12ce-4e82-a1ce-878b67ef847b" CreationDate="2010-07-19T14:20:22.707" UserId="409" Text="The only &quot;leveling problem&quot; with Oblivion is if your chosen class focusses solely on &quot;soft skills&quot; that are nigh useless in combat, such as Security, Speechcraft, Mercantile, etc. and has no damage dealing primary skills. If so, then you can easily end up leveling up using lockpicks, conversations, and haggling, while your combat skills stay low. Since the game adjusts the levels of your enemies according to your level (which does not necessarily reflect your strength in combat) you may end up to weak to beat them.&#xD;&#xA;&#xD;&#xA;However, since you can adjust the difficulty settings anytime this is not really that much of a problem. Also, you can even use this mechanic to your advantage by raising only non-primary combat skills. Hence, your level (and the level of your enemies) will stay low while your strength in combat rises. This will make the game even more easy.&#xD;&#xA;&#xD;&#xA;Having said that, I of course suggest to stop worrying about such issues and to use the  &quot;play as you like&quot; leveling system to maximize your fun, not your stats. To this end, any moderately balanced character will do quite fine." />
  <row Id="6055" PostHistoryTypeId="12" PostId="965" RevisionGUID="96a45d30-da79-4284-a5a8-27cce95c97dc" CreationDate="2010-07-19T14:24:21.963" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="6056" PostHistoryTypeId="13" PostId="965" RevisionGUID="28da68d9-64e4-4798-b167-ebe76616ca56" CreationDate="2010-07-19T14:29:42.620" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="6057" PostHistoryTypeId="5" PostId="2813" RevisionGUID="8790a11a-d55a-4ad3-bd49-72e47ec28e48" CreationDate="2010-07-19T14:31:19.357" UserId="336" Comment="added 431 characters in body" Text="There are certain escort NPCs that are both non-essential, and non-scaling. I think the one you may be rembering is Mazoga the Orc. Because she is not marked essential, an encounter against high-level black bow bandits is likely to end in her death, while if her quest is done at a low level, her steel armor is good enough to protect her. &#xD;&#xA;&#xD;&#xA;Likewise, in the Battle for Bruma, the guards sent by the various cities are a static strength, while the Daedra summoned forth are based on your level. If you try to complete this quest at a very high level, it's likely that the guards will simply be slaughtered, making it much harder to keep Jauffre, Martin, or the other Cloudruler Temple Guard who's name escapes me, (who lose their essential flag for this battle) alive." />
  <row Id="6058" PostHistoryTypeId="2" PostId="2817" RevisionGUID="b5e61b03-c30f-40b3-9a6d-6914d1990bf2" CreationDate="2010-07-19T14:32:42.630" UserId="1378" Text="I like to use old-school emulators to do some retro gaming every now and then.&#xD;&#xA;&#xD;&#xA;I’d love to have a wireless gamepad that’s compatible with Apple computers (and the [SNESX9][1] emulator, but I suppose that won’t be a problem).&#xD;&#xA;&#xD;&#xA;Since it’s only for retro gaming, I don’t need a lot of buttons or vibrating parts… Just a simple D-pad and some buttons is more than enough. Here’s an example of the SNES controller to give you an idea — something as simple as this would be **perfect**!&#xD;&#xA;&#xD;&#xA;![http://dl.img.qj.net/uploads/files_module/screenshots/16944_SNES-controller-01.gif][2]&#xD;&#xA;&#xD;&#xA;Any suggestions on what works and what doesn’t?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I should probably say that I own the original SNES console and games, so I don’t think what I’m doing is illegal. It’s just that I’d like to play these games on my MacBook instead, using a wireless controller.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://emulatorpro.com/emulator/snes/snes9x.php&#xD;&#xA;  [2]: http://dl.img.qj.net/uploads/files_module/screenshots/16944_SNES-controller-01.gif" />
  <row Id="6059" PostHistoryTypeId="1" PostId="2817" RevisionGUID="b5e61b03-c30f-40b3-9a6d-6914d1990bf2" CreationDate="2010-07-19T14:32:42.630" UserId="1378" Text="Wireless Mac-compatible gamepad / controller for retro gaming?" />
  <row Id="6060" PostHistoryTypeId="3" PostId="2817" RevisionGUID="b5e61b03-c30f-40b3-9a6d-6914d1990bf2" CreationDate="2010-07-19T14:32:42.630" UserId="1378" Text="&lt;controllers&gt;&lt;retro-gaming&gt;&lt;mac&gt;&lt;wireless&gt;&lt;apple&gt;" />
  <row Id="6064" PostHistoryTypeId="5" PostId="280" RevisionGUID="97f19171-d577-42fa-8fac-fee945767f0e" CreationDate="2010-07-19T15:02:09.377" UserId="126" Comment="added more detail." Text="So, do you specifically not want a Microsoft controller?&#xD;&#xA;&#xD;&#xA;Because Logitech makes an xbox 360 compatible controller called the Chillstream. It uses the same drivers, so it works well.&#xD;&#xA;&#xD;&#xA; - [Logitech Chillstream](http://www.amazon.com/gp/product/B000IX1NDC?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000IX1NDC)&#xD;&#xA;&#xD;&#xA;But there are wired&#xD;&#xA;&#xD;&#xA; - [Wired Windows](http://www.amazon.com/gp/product/B000BT4CF4?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000BT4CF4)&#xD;&#xA; - [Wired Xbox](http://www.amazon.com/gp/product/B000B6MLTQ?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000B6MLTQ)&#xD;&#xA;&#xD;&#xA;and wireless &#xD;&#xA;&#xD;&#xA; - [Wireless Windows](http://www.amazon.com/gp/product/B000KA5T6A?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000KA5T6A)&#xD;&#xA;&#xD;&#xA;solutions for the PC.&#xD;&#xA;&#xD;&#xA;Any of those should behave identically to the XBox controller.&#xD;&#xA;&#xD;&#xA;If you can manage to get your hands on a &#xD;&#xA;&#xD;&#xA; - [Wireless Gaming Receiver](http://www.amazon.com/gp/product/B000HZFCT2?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000HZFCT2)&#xD;&#xA;&#xD;&#xA;Any wireless Xbox 360 compatible controllers (even those made by third parties) should work fine and behave identically to the original controller." />
  <row Id="6065" PostHistoryTypeId="2" PostId="2819" RevisionGUID="a797f992-8c43-4b28-854a-6f6494fafcad" CreationDate="2010-07-19T15:17:20.450" UserId="1379" Text="Hi there. I know there are very good and thorough train simulators for grown-ups like [Trainz][1] and [Microsoft Train Simulator][2]. They've been out a long time so they are now (comparatively) cheap, too.&#xD;&#xA;&#xD;&#xA;But I wonder: are they suitable for a kid (5 years old)? Which one is the best anyway (overall and for the specific age)? Is there anything else for Windows, Linux or Mac?&#xD;&#xA;&#xD;&#xA;Also: is [My First TRAINZ Set][3] any good?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.auran.com/TRS2006/&#xD;&#xA;  [2]: http://www.microsoft.com/games/pc/trainsim.aspx&#xD;&#xA;  [3]: http://www.auran.com/auran/store/index.php?p=3&amp;PID=244" />
  <row Id="6066" PostHistoryTypeId="1" PostId="2819" RevisionGUID="a797f992-8c43-4b28-854a-6f6494fafcad" CreationDate="2010-07-19T15:17:20.450" UserId="1379" Text="Train simulators for kids" />
  <row Id="6067" PostHistoryTypeId="3" PostId="2819" RevisionGUID="a797f992-8c43-4b28-854a-6f6494fafcad" CreationDate="2010-07-19T15:17:20.450" UserId="1379" Text="&lt;transport-simulation&gt;" />
  <row Id="6068" PostHistoryTypeId="2" PostId="2820" RevisionGUID="2dbe7b76-221a-481a-86a1-fca440e6a651" CreationDate="2010-07-19T15:20:34.820" UserId="452" Text="Hi,&#xD;&#xA;I'm trying to find a game, but I cannot remember is name.&#xD;&#xA;&#xD;&#xA;The goal was to make square by moving some panels that has their pivot point on the middle.&#xD;&#xA;&#xD;&#xA;I remember that when you trap an enemy in one of those box, then box was displaying a yellow, Chinese like face.&#xD;&#xA;&#xD;&#xA;I also remember that the hero looked like a eye with legs, but I'm not 100% sure on that point...&#xD;&#xA;&#xD;&#xA;I think his name was &quot;Debbles&quot; or something like that, but I did not find anything on that name." />
  <row Id="6069" PostHistoryTypeId="1" PostId="2820" RevisionGUID="2dbe7b76-221a-481a-86a1-fca440e6a651" CreationDate="2010-07-19T15:20:34.820" UserId="452" Text="Find the name of a game on Commodore 64 :  Goal is to make squares " />
  <row Id="6070" PostHistoryTypeId="3" PostId="2820" RevisionGUID="2dbe7b76-221a-481a-86a1-fca440e6a651" CreationDate="2010-07-19T15:20:34.820" UserId="452" Text="&lt;identify-this-game&gt;&lt;retro-gaming&gt;&lt;commodore-64&gt;" />
  <row Id="6071" PostHistoryTypeId="5" PostId="329" RevisionGUID="8b51142f-d127-4e0a-aa3c-6d6d460c5e8c" CreationDate="2010-07-19T15:27:00.237" UserId="730" Comment="formatting" Text="Having a big amount of RAM could help when playing at big resolutions, let me say `1920x1080` and more. &#xD;&#xA;&#xD;&#xA;For resolutions like `1680x1050` or less 1GB would be great but even 512MB is enough for most of games event at the highest texture detail setting.&#xD;&#xA;&#xD;&#xA;If your monitor is `1680x1050` or less and the video card you choose has already 1GB I would suggest you to go for faster clock speed otherwise take the one with 1.5GB or 2GB of RAM.&#xD;&#xA;&#xD;&#xA;ps. Clock frequencies can be overclocked, RAM amount cannot be increased ;)" />
  <row Id="6072" PostHistoryTypeId="2" PostId="2821" RevisionGUID="78d5782a-0ac8-4fef-a39f-90e1c555ec44" CreationDate="2010-07-19T15:31:06.793" UserId="56" Text="The only third-party I know of selling Alchemy is [Zylom][1]. You can buy it from them [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zylom.com&#xD;&#xA;  [2]: http://www.zylom.com/us/en/download-games/alchemy-deluxe/" />
  <row Id="6073" PostHistoryTypeId="2" PostId="2822" RevisionGUID="1b9c035b-8996-4f13-9661-fdfee22f517c" CreationDate="2010-07-19T15:34:21.273" UserId="295" Text="I require assistance in fishing another elusive game from my childhood memories.&#xD;&#xA;&#xD;&#xA;The game was a NES game which I played in the early 1990s (though the game itself might be older still). It was a vertical shoot-em-up where you controlled what I recall to be a hovercraft/flying saucer located at the bottom of the screen.&#xD;&#xA;&#xD;&#xA;Other than destroying the enemy units coming at you from the top of the screen (though I can't remember just what you could shoot at them, if at all) you could &quot;snatch&quot; them and convert them to your side, whereupon they would join you at the bottom of the screen and attack enemies automatically. &#xD;&#xA;&#xD;&#xA;I recall that you and your converted units were all red and the enemies were blue. I think that there were very few other colors in the game, perhaps even just those two and black/white.&#xD;&#xA;&#xD;&#xA;Hopefully this will suffice to net an identification." />
  <row Id="6074" PostHistoryTypeId="1" PostId="2822" RevisionGUID="1b9c035b-8996-4f13-9661-fdfee22f517c" CreationDate="2010-07-19T15:34:21.273" UserId="295" Text="Need help identifying an old NES vertical shooter" />
  <row Id="6075" PostHistoryTypeId="3" PostId="2822" RevisionGUID="1b9c035b-8996-4f13-9661-fdfee22f517c" CreationDate="2010-07-19T15:34:21.273" UserId="295" Text="&lt;identify-this-game&gt;&lt;nes&gt;&lt;old-games&gt;&lt;shoot-em-up&gt;" />
  <row Id="6076" PostHistoryTypeId="5" PostId="2811" RevisionGUID="5b34601b-2bfc-4b08-a329-1e2e5e4cca0b" CreationDate="2010-07-19T15:35:35.877" UserId="452" Comment="deleted 2 characters in body" Text="In a [interview with Mark Cooksey][1] (the one that did Ghosts and Goblins music) :&#xD;&#xA;&#xD;&#xA;&gt; A lot of the&#xD;&#xA;games were arcade conversions or licensed titles and hence the music was copied from the original source,&#xD;&#xA;when an original product was produced the programmer would often want some of their favourite music in the&#xD;&#xA;game [...]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, note than when there may not be &quot;*technical limitations to what music could be performed*&quot;. There may be some other technical limitations, like memory. In the case of Ghosts 'n goblins [Elite - which had given the job for the conversion to Chris Butler - insisted on the precondition, that the game should be completely in the memory without having to reload from a media. ][2]&#xD;&#xA;&#xD;&#xA;So I guess it was a decision that was taken over a counter-top, the only way to be sure could be to track-down and ask someone like Mark Cooksey or Chris Butler.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.remix64.com/interview_mark_cooksey.html&#xD;&#xA;  [2]: http://www.c64-wiki.com/index.php/Ghosts%27n_Goblins" />
  <row Id="6077" PostHistoryTypeId="6" PostId="2807" RevisionGUID="6bf64c4f-7d7a-45a9-92fa-8513c0dc606c" CreationDate="2010-07-19T16:08:50.613" UserId="336" Comment="edited tags" Text="&lt;the-elder-scrolls&gt;&lt;oblivion&gt;" />
  <row Id="6078" PostHistoryTypeId="2" PostId="2823" RevisionGUID="651886be-5636-407a-b109-30a292feded2" CreationDate="2010-07-19T16:22:08.467" UserId="885" Text="This is a common difficulty to have when using the basic fishing rod. Here's a brief guide on using it:&#xD;&#xA;&#xD;&#xA;**Using the Fishing Rod**&#xD;&#xA;&#xD;&#xA;1. First of all, you have to actually find some fish; you can usually see them in the water.&#xD;&#xA;&#xD;&#xA; 1a. Using bait on the rod will speed up the process of catching fish, but it is not necessary. Still, if you have some bee larvae on you, there's no reason not to use it.&#xD;&#xA;&#xD;&#xA; 1b. If you are not trying to catch a particular fish, fishing in a spot with a high concentration of fish will increase the rate at which you are able to catch them.&#xD;&#xA;&#xD;&#xA;2. Throw out the fishing rod towards the fish, so that the bobber lands as near to them as possible. Let the hook sink into the water. To attract their attention, move the fishing rod around *very gently*, and don't overdo it; just give it a nudge side-to-side or tug it towards you slightly every so often, in little bursts of movement. This isn't entirely necessary to attract the interest of fish (they will eventually become slightly interested in the hook anyway), but it does speed up the process greatly.&#xD;&#xA;&#xD;&#xA;3. If they are near enough, the fish should become interested soon. If you can see them, watch to see when they are approaching. Keep encouraging them by making delicate movements with the rod, and if you see a fish swimming towards the hook eagerly, prepare for them to take a bite.&#xD;&#xA;&#xD;&#xA;4. When a fish bites the hook (the controller/remote will vibrate), *then* you tug the rod upwards quickly, and you should have hooked the fish. Keep pulling up on the rod to continue pulling in the fish.&#xD;&#xA;&#xD;&#xA;5. The exception to all of this of course is the Reekfish, which you need to catch to proceed with the game. You will not be able to catch a Reekfish without the coral hook you get from the Zora prince.&#xD;&#xA;&#xD;&#xA;For a detailed guide to fishing with bobbers, fishing with lures (in Hena's Fishing Pond), and what fish you can catch (and where) in Hyrule, you should refer to [this guide][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/928519-the-legend-of-zelda-twilight-princess/faqs/45929" />
  <row Id="6079" PostHistoryTypeId="5" PostId="2823" RevisionGUID="c76a5c6d-d70f-405e-ae0c-374a79586058" CreationDate="2010-07-19T16:34:46.113" UserId="885" Comment="added 113 characters in body" Text="This is a common difficulty to have when using the basic fishing rod, for both the Wii and Gamecube versions of this game.&#xD;&#xA;&#xD;&#xA;**The short answer**: you just need to have a gentle touch with the fishing rod and be patient.&#xD;&#xA;&#xD;&#xA;**The long answer**:&#xD;&#xA;&#xD;&#xA;1. First of all, you have to actually find some fish; you can usually see them in the water.&#xD;&#xA;&#xD;&#xA; 1a. Using bait on the rod will speed up the process of catching fish, but it is not necessary. Still, if you have some bee larvae on you, there's no reason not to use it.&#xD;&#xA;&#xD;&#xA; 1b. If you are not trying to catch a particular fish, fishing in a spot with a high concentration of fish will increase the rate at which you are able to catch them.&#xD;&#xA;&#xD;&#xA;2. Throw out the fishing rod towards the fish, so that the bobber lands as near to them as possible. Let the hook sink into the water. To attract their attention, move the fishing rod around *very gently*, and don't overdo it; just give it a nudge side-to-side or tug it towards you slightly every so often, in little bursts of movement. This isn't entirely necessary to attract the interest of fish (they will eventually become slightly interested in the hook anyway), but it does speed up the process greatly.&#xD;&#xA;&#xD;&#xA;3. If they are near enough, the fish should become interested soon. If you can see them, watch to see when they are approaching. Keep encouraging them by making delicate movements with the rod, and if you see a fish swimming towards the hook eagerly, prepare for them to take a bite.&#xD;&#xA;&#xD;&#xA;4. When a fish bites the hook (the controller/remote will vibrate), *then* you tug the rod upwards quickly, and you should have hooked the fish. Keep pulling up on the rod to continue pulling in the fish.&#xD;&#xA;&#xD;&#xA;5. The exception to all of this of course is the Reekfish, which you need to catch to proceed with the game. You will not be able to catch a Reekfish without the coral hook you get from the Zora prince.&#xD;&#xA;&#xD;&#xA;For a detailed guide to fishing with bobbers, fishing with lures (in Hena's Fishing Pond), and what fish you can catch (and where) in Hyrule, you should refer to [this guide][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/928519-the-legend-of-zelda-twilight-princess/faqs/45929" />
  <row Id="6080" PostHistoryTypeId="2" PostId="2824" RevisionGUID="1b21665d-5279-4b7d-9f24-1ab3b597eb1f" CreationDate="2010-07-19T16:36:20.150" UserId="85" Text="Is the game you are looking for **Field Combat**? [Here's a screenshot](http://www.gamefaqs.com/wii/939759-field-combat/images/screen-3 &quot;Apparently, this was ported to Wii on virtual console&quot;), and there are videos online as well, but I'm pretty sure this is the one. It's the only game I remember which had such a snatching mechanic." />
  <row Id="6081" PostHistoryTypeId="2" PostId="2825" RevisionGUID="d7854c4d-fd4f-48a2-94f5-a8b8b93c5c1c" CreationDate="2010-07-19T16:38:10.693" UserId="1389" Text="How does company of heroes ranking system work? does rank based on ranking position? how to calculate how much I gain ranking (not rank) if I won a ranked match?" />
  <row Id="6082" PostHistoryTypeId="1" PostId="2825" RevisionGUID="d7854c4d-fd4f-48a2-94f5-a8b8b93c5c1c" CreationDate="2010-07-19T16:38:10.693" UserId="1389" Text="Company of Heroes ranking?" />
  <row Id="6083" PostHistoryTypeId="3" PostId="2825" RevisionGUID="d7854c4d-fd4f-48a2-94f5-a8b8b93c5c1c" CreationDate="2010-07-19T16:38:10.693" UserId="1389" Text="&lt;company-of-heroes&gt;" />
  <row Id="6084" PostHistoryTypeId="2" PostId="2826" RevisionGUID="e43dab1d-d63e-493d-bdcb-e1ada19292ad" CreationDate="2010-07-19T16:40:03.017" UserId="18" Text="Well, it's not an SNES shaped controller but [DarwiinRemote][1] allows you to wirelessly connect a Wii Remote via Bluetooth and map each button to a key on the keyboard. Of course, this technique only works if you have a Wii remote.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sourceforge.net/projects/darwiin-remote/" />
  <row Id="6085" PostHistoryTypeId="2" PostId="2827" RevisionGUID="695c5c29-0730-4d87-b47c-4f85096019ce" CreationDate="2010-07-19T16:42:17.833" UserId="117" Text="There was an old game -- probably late 80s, early 90s.  The game itself was TV based.  There was a spaceship (not unlike the Battlestar Galactica fighters) that had a pilot that would be ejected whenever you were hit.  The bottom of the Spaceship contained a trigger with a handgrip.&#xD;&#xA;&#xD;&#xA;The game was a duck-hunt like game where you shot enemy ships out of the sky.&#xD;&#xA;&#xD;&#xA;Does anyone remember this game? If so, do you remember the name?" />
  <row Id="6086" PostHistoryTypeId="1" PostId="2827" RevisionGUID="695c5c29-0730-4d87-b47c-4f85096019ce" CreationDate="2010-07-19T16:42:17.833" UserId="117" Text="Identifying Old TV Based Game" />
  <row Id="6087" PostHistoryTypeId="3" PostId="2827" RevisionGUID="695c5c29-0730-4d87-b47c-4f85096019ce" CreationDate="2010-07-19T16:42:17.833" UserId="117" Text="&lt;identify-this-game&gt;&lt;spaceship&gt;&lt;looking-for-game&gt;" />
  <row Id="6088" PostHistoryTypeId="5" PostId="2826" RevisionGUID="79a57798-7206-4849-bb93-fcea5378d463" CreationDate="2010-07-19T16:50:46.153" UserId="18" Comment="added 192 characters in body; added 127 characters in body; added 560 characters in body" Text="Well, it's not an SNES shaped controller but [DarwiinRemote][1] allows you to wirelessly connect a Wii Remote via Bluetooth and map each button to a key on the keyboard. Of course, this technique only works if you have a Wii remote. I use this technique as I don't need to buy anything extra.&#xD;&#xA;&#xD;&#xA;If you don't mind it being wired, you can buy [this product][2] which essentially adds an SNES controller port to your MacBook. (As you said you own the SNES games, I'm assuming you also have an SNES controller). If you don't have the controller anymore, you can buy [this product][3] which is an SNES controller that plugs directly into an USB port.&#xD;&#xA;&#xD;&#xA;Edit: Just remembered that this probably won't work for an SNES emulator as you need to map the X and Y button. If you have a Classic Controller, you can use it with DarwiinRemote as well. You may, however, need to apply [this patch][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sourceforge.net/projects/darwiin-remote/&#xD;&#xA;  [2]: http://www.retrousb.com/product_info.php?cPath=21&amp;products_id=29&#xD;&#xA;  [3]: http://www.retrousb.com/product_info.php?cPath=21&amp;products_id=33&#xD;&#xA;  [4]: http://www.spam-filter.de/wii/wiimote%5Fclassic%5Fcontroller%5Fos%5Fx" />
  <row Id="6089" PostHistoryTypeId="5" PostId="2826" RevisionGUID="31022f8b-60e5-4920-b9f2-1395b97d656d" CreationDate="2010-07-19T16:56:40.717" UserId="18" Comment="deleted 1 characters in body" Text="Well, it's not an SNES shaped controller but [DarwiinRemote][1] allows you to wirelessly connect a Wii Remote via Bluetooth and map each button to a key on the keyboard. Of course, this technique only works if you own a Wii remote. I use this technique as I don't need to buy anything extra.&#xD;&#xA;&#xD;&#xA;If you don't mind it being wired, you can buy [this product][2] which essentially adds an SNES controller port to your MacBook. (As you said you own the SNES games, I'm assuming you also have an SNES controller). If you don't have the controller anymore, you can buy [this product][3] which is an SNES controller that plugs directly into an USB port.&#xD;&#xA;&#xD;&#xA;Edit: Just remembered that this probably won't work for an SNES emulator as you need to map the X and Y button. If you have a Classic Controller, you can use it with DarwiinRemote as well. You may, however, need to apply [this patch][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sourceforge.net/projects/darwiin-remote/&#xD;&#xA;  [2]: http://www.retrousb.com/product_info.php?cPath=21&amp;products_id=29&#xD;&#xA;  [3]: http://www.retrousb.com/product_info.php?cPath=21&amp;products_id=33&#xD;&#xA;  [4]: http://www.spam-filter.de/wii/wiimote%5Fclassic%5Fcontroller%5Fos%5Fx" />
  <row Id="6090" PostHistoryTypeId="2" PostId="2828" RevisionGUID="30dc9756-7da1-4d85-a5a6-1c11f834543f" CreationDate="2010-07-19T17:02:14.983" UserId="346" Text="Mike Tyson's Punch Out for the NES.  Arrows, two buttons for punching, and occasionally the start button to throw the star punch.  Doesn't get simpler than that. The game is a classic but even with these few options, the game is still hard to master." />
  <row Id="6091" PostHistoryTypeId="2" PostId="2829" RevisionGUID="7cf71508-69fe-4527-8881-75acc69edbb9" CreationDate="2010-07-19T17:05:04.150" UserId="160" Text="That was [Captain Power and the Soldiers of the Future][1]. There were 3 videos released I believe for the interactive game. There was a regular tv series as well apparently but I never saw that. I liked it a lot as a kid and I'm glad to see someone else remembers it too!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Captain_Power_and_the_Soldiers_of_the_Future" />
  <row Id="6093" PostHistoryTypeId="2" PostId="2831" RevisionGUID="776c320b-8772-440a-860d-ca7fb213597b" CreationDate="2010-07-19T17:16:02.700" UserId="107" Text="As there is no other answers, let me describe how Sorcerer at level 50 looks like and you decide for yourself whether or not it has good synergy.&#xD;&#xA;&#xD;&#xA;**Sorcerer**&#xD;&#xA;&#xD;&#xA;**Defense: 10/10**&#xD;&#xA; &#xD;&#xA;- Drains blue mana instead of health    (very cheap, never ends if you keep    matching blue)&#xD;&#xA;- Has ability to drain enemy defense to 0 adding it to your defense (best spell imo, also cheap)&#xD;&#xA;&#xD;&#xA;**Attack: 9/10**&#xD;&#xA;&#xD;&#xA;- Has ability to add red mana to weapon damage (weapon will be dealing around 60 damage, or double that if critical, very effective)&#xD;&#xA;- Chasm spell that usually does 30-45 damage, no cooldown, cheap (my primary attack spell)&#xD;&#xA;- Can destroy all gems dealing 2 damage each (usually dealing 80-100 damage on small maps and 100-130 on big). Expensive, but effective. When all gems are destroyed there is good chance you will trigger chain reaction and damage could reach 170 on big maps.&#xD;&#xA;&#xD;&#xA;**Gaining mana: 6/10**&#xD;&#xA;&#xD;&#xA;- Can destroy any colored mana giving full effect (usually adds 5-10 to mana, not too effective but cheap. Good when you need little more mana for some spell)&#xD;&#xA;- Can create x3 wildcard in any position. Not too effective (gives about 15 mana) and not too cheap for its abilities&#xD;&#xA;&#xD;&#xA;**Weak sides:**&#xD;&#xA;&#xD;&#xA;- No effective spells to stun an opponent to miss multiple turns&#xD;&#xA;- Weak character at lower levels (below level 15). &#xD;&#xA;- No spells to trigger good chain reactions&#xD;&#xA;&#xD;&#xA;**Conclusion:**&#xD;&#xA;&#xD;&#xA;Very tough to kill (at least in conquest on normal difficulty) once you reach level 15. I had no defeats till level 50 except couple times. Strongest sides are defense and attack which is all that matters. No specific field of focus, so you need to upgrade all skills." />
  <row Id="6095" PostHistoryTypeId="4" PostId="2780" RevisionGUID="8ae7105a-8a8a-43a1-b449-a8cc239b253e" CreationDate="2010-07-19T17:23:01.627" UserId="81" Comment="edited title; edited tags" Text="How do you circle strafe with a chopper in BFBC2?" />
  <row Id="6096" PostHistoryTypeId="6" PostId="2780" RevisionGUID="8ae7105a-8a8a-43a1-b449-a8cc239b253e" CreationDate="2010-07-19T17:23:01.627" UserId="81" Comment="edited title; edited tags" Text="&lt;xbox-360&gt;&lt;bad-company-2&gt;&lt;technique&gt;" />
  <row Id="6097" PostHistoryTypeId="5" PostId="2831" RevisionGUID="80372267-d7be-4979-bd3c-18bb8a6602b7" CreationDate="2010-07-19T17:25:10.077" UserId="107" Comment="added 90 characters in body; added 138 characters in body" Text="As there is no other answers, let me describe how Sorcerer at level 50 looks like and you decide for yourself whether or not it has good synergy.&#xD;&#xA;&#xD;&#xA;**Sorcerer**&#xD;&#xA;&#xD;&#xA;**Defense: 10/10**&#xD;&#xA; &#xD;&#xA;- Drains blue mana instead of health    (very cheap, never ends if you keep    matching blue)&#xD;&#xA;- Has ability to drain enemy defense to 0 adding it to your defense (best spell imo, also cheap)&#xD;&#xA;&#xD;&#xA;**Attack: 9/10**&#xD;&#xA;&#xD;&#xA;- Has ability to add red mana to weapon damage (weapon will be dealing around 60 damage, or double that if critical, very effective)&#xD;&#xA;- Chasm spell that usually does 30-45 damage, no cooldown, cheap (my primary attack spell)&#xD;&#xA;- Can destroy all gems dealing 2 damage each (usually dealing 80-100 damage on small maps and 100-130 on big). Expensive, but effective. When all gems are destroyed there is good chance you will trigger chain reaction and damage could reach 170 on big maps.&#xD;&#xA;&#xD;&#xA;**Gaining mana: 6/10**&#xD;&#xA;&#xD;&#xA;- Can destroy any colored mana giving full effect (usually adds 5-10 to mana, not too effective but cheap. Good when you need little more mana for some spell)&#xD;&#xA;- Can create x3 wildcard in any position. Not too effective (gives about 15 mana) and not too cheap for its abilities&#xD;&#xA;&#xD;&#xA;**Weak sides:**&#xD;&#xA;&#xD;&#xA;- No effective spells to stun an opponent to miss multiple turns&#xD;&#xA;- Weak character at lower levels (below level 15). &#xD;&#xA;- No spells to trigger good chain reactions&#xD;&#xA;&#xD;&#xA;**Conclusion:**&#xD;&#xA;&#xD;&#xA;Very tough to kill (at least in conquest on normal difficulty) once you reach level 15. I had no defeats from level 15 to 50 except couple times (but before level 15 it was really hard to win, I almost gave up on this character). Strongest sides are defense and attack which is all that matters. No specific field of focus, so you need to upgrade all skills (well, best spells are based on red, green and blue colors so you can skip upgrading yellow as you have more than enough defense already)." />
  <row Id="6098" PostHistoryTypeId="2" PostId="2833" RevisionGUID="957a424b-3fe9-4bc5-b62d-d0349dd83ff9" CreationDate="2010-07-19T17:27:18.937" UserId="27" Text="In order of popularity and why it is so popular:&#xD;&#xA;&#xD;&#xA; - [Ventrillo][1] for it's ease in finding and buying a hosted Vent server&#xD;&#xA; - [Team Speak][2] , the most common Vent alternative&#xD;&#xA; - [Skype][3] is popular because many gamers have it already and no server is needed&#xD;&#xA; - [XFire][4] for it's integrated IM and social networking platform&#xD;&#xA; - [Mumble][5] because it is free open source&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ventrilo.com/&#xD;&#xA;  [2]: http://www.teamspeak.com/&#xD;&#xA;  [3]: http://www.skype.com/intl/en-us/home&#xD;&#xA;  [4]: http://www.xfire.com/&#xD;&#xA;  [5]: http://mumble.sourceforge.net/" />
  <row Id="6099" PostHistoryTypeId="2" PostId="2834" RevisionGUID="d76d83ac-73e9-4890-99d4-9cafe6562ab7" CreationDate="2010-07-19T17:30:33.890" UserId="1335" Text="Are there any MMO's out there that have a similar pace and play style as Diablo 2? It doesn't have to be the same setting as long as it stays true to the combat style. " />
  <row Id="6100" PostHistoryTypeId="1" PostId="2834" RevisionGUID="d76d83ac-73e9-4890-99d4-9cafe6562ab7" CreationDate="2010-07-19T17:30:33.890" UserId="1335" Text="Any Diablo 2 like MMO's out there?" />
  <row Id="6101" PostHistoryTypeId="3" PostId="2834" RevisionGUID="d76d83ac-73e9-4890-99d4-9cafe6562ab7" CreationDate="2010-07-19T17:30:33.890" UserId="1335" Text="&lt;game-rec&gt;&lt;diablo-2&gt;&lt;mmo&gt;" />
  <row Id="6102" PostHistoryTypeId="2" PostId="2835" RevisionGUID="90202d29-f057-478e-af5b-b0a3f68c9116" CreationDate="2010-07-19T17:34:27.267" UserId="336" Text="The developers of [Torchlight][1], a game perhaps as &quot;Diablo 2 like&quot; as they get, is deep in production of an MMO version of their standalone product.&#xD;&#xA;&#xD;&#xA;However, I'm not sure of any such games that are currently published.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.torchlightgame.com" />
  <row Id="6103" PostHistoryTypeId="2" PostId="2836" RevisionGUID="d070d889-be4e-4037-a614-72384f99cc36" CreationDate="2010-07-19T17:41:30.327" UserId="1396" Text="I played this game when I was a kid (probably 1994ish) and loved it.  I'd like to find a copy that I can download/buy that will work on my PC.  Does anyone know where I can find information about this game?&#xD;&#xA;&#xD;&#xA;There is a game of the same name about office work or something.  This is NOT what i'm looking for.  In the one i'm talking about you fight monsters with swords and the like.  I *think* a company called Amana made the game but am not 100% on that." />
  <row Id="6104" PostHistoryTypeId="1" PostId="2836" RevisionGUID="d070d889-be4e-4037-a614-72384f99cc36" CreationDate="2010-07-19T17:41:30.327" UserId="1396" Text="Taskmaster for Macintosh?" />
  <row Id="6105" PostHistoryTypeId="3" PostId="2836" RevisionGUID="d070d889-be4e-4037-a614-72384f99cc36" CreationDate="2010-07-19T17:41:30.327" UserId="1396" Text="&lt;mac&gt;&lt;role-playing-game&gt;" />
  <row Id="6106" PostHistoryTypeId="2" PostId="2837" RevisionGUID="5024cb13-219a-439e-9a82-72316c7161c1" CreationDate="2010-07-19T17:43:36.050" UserId="1393" Text="I'd always felt that Ragnarok Online was about as close as one can get to Diablo 2 combat style when looking at MMOs. So much so, that's I've devoted several years toward playing that game...&#xD;&#xA;&#xD;&#xA;While the default, and most useful, method is to use the keyboard for skills, You can set it up to play almost entirely using the mouse. To me, that's part of the d2 experience, and may be something you are looking for. Just letting you know that is there, but not by default." />
  <row Id="6107" PostHistoryTypeId="5" PostId="2837" RevisionGUID="887b3aad-706b-4081-bc7a-66fa45a6b12c" CreationDate="2010-07-19T17:50:53.287" UserId="1393" Comment="corrected grammar (that's I've -&gt; that I've)" Text="I'd always felt that Ragnarok Online was about as close as one can get to Diablo 2 combat style when looking at MMOs. So much so, that I've devoted several years toward playing that game...&#xD;&#xA;&#xD;&#xA;While the default, and most useful, method is to use the keyboard for skills, You can set it up to play almost entirely using the mouse. To me, that's part of the d2 experience, and may be something you are looking for. Just letting you know that is there, but not by default." />
  <row Id="6110" PostHistoryTypeId="2" PostId="2839" RevisionGUID="a2ff7e79-56df-40f1-bd1a-9f45b5af2ce2" CreationDate="2010-07-19T18:25:39.847" UserId="48" Text="Unlike Kujo (the developers of MS Train Simulator), Auran seem to be keeping Trainz up to date.  Trainz does seem to be a little more &quot;casual&quot; in focus, since they explicitly support the concept of closed-loop (&quot;train set&quot;) layouts - something that was extremely difficult to accomplish in MS Train Simulator.&#xD;&#xA;&#xD;&#xA;For a 5-year-old, Trainz might be a good fit.  Obviously some of the concepts would be more advanced.  They have a huge catalog of user-created content as well, so you can get as simple or as complex as you want.  I haven't looked at My First TRAINZ Set, but it seems like a logical extension of their existing platform." />
  <row Id="6111" PostHistoryTypeId="9" PostId="2728" RevisionGUID="5f71cd85-68d6-4b37-a925-bdb567a6e8b9" CreationDate="2010-07-19T18:29:14.663" UserId="56" Comment="Rollback to [12f43da8-a1cf-49f0-a9eb-1202f0984a92]" Text="&lt;spoiler&gt;&lt;fallout-3&gt;&lt;console-agnostic&gt;" />
  <row Id="6112" PostHistoryTypeId="2" PostId="2840" RevisionGUID="6c192f8c-7cfc-45cc-ba59-687507aeffa2" CreationDate="2010-07-19T19:32:21.837" UserId="1407" Text="If you mean MMO to mean many (&gt;8) people playing in one instance/server/game, I seem to remember [Runescape][1] being Diablo-esque.&#xD;&#xA;&#xD;&#xA;Aeo's suggestion of [Ragnarok Online][2] is spot-on.  They're probably the largest Diablo-esque MMO out there.&#xD;&#xA;&#xD;&#xA;If you want something along the lines of a Diablo clone and mean MMO to mean many people playing on different instances/games, then [Titan Quest][3] is essentially Diablo 2 made into a Greek setting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.runescape.com/&#xD;&#xA;  [2]: http://www.ragnarokonline.com/&#xD;&#xA;  [3]: http://www.titanquestgame.com/" />
  <row Id="6113" PostHistoryTypeId="5" PostId="2712" RevisionGUID="e0fabb6c-9c29-42c7-a883-41c975f6de28" CreationDate="2010-07-19T19:35:46.917" UserId="1308" Comment="deleted 1 characters in body" Text="Hi, I got a Disk-Full error on downloading a preview. How can I find out how many free capacity is on disk and how can I free it up?&#xD;&#xA;&#xD;&#xA;Is there a possibility to delete some old update files or something like that, or is there a kind of diskmanager availabe?" />
  <row Id="6114" PostHistoryTypeId="2" PostId="2841" RevisionGUID="a087aca1-018a-41d0-afd4-9fa0da9683cb" CreationDate="2010-07-19T19:38:36.020" UserId="1308" Text="I wonder why i hardly can find a little 5.1 surround sound system with a optical in.&#xD;&#xA;How do you solve this problem?" />
  <row Id="6115" PostHistoryTypeId="1" PostId="2841" RevisionGUID="a087aca1-018a-41d0-afd4-9fa0da9683cb" CreationDate="2010-07-19T19:38:36.020" UserId="1308" Text="What sound-system do you use with your PS3?" />
  <row Id="6116" PostHistoryTypeId="3" PostId="2841" RevisionGUID="a087aca1-018a-41d0-afd4-9fa0da9683cb" CreationDate="2010-07-19T19:38:36.020" UserId="1308" Text="&lt;ps3&gt;" />
  <row Id="6119" PostHistoryTypeId="2" PostId="2843" RevisionGUID="0196c331-93e9-474f-a9bc-2cc9ffaf298c" CreationDate="2010-07-19T19:43:02.123" UserId="39" Text="What/where are some standard/basic/boring embark profiles for Dwarf Fortress 2010?" />
  <row Id="6120" PostHistoryTypeId="1" PostId="2843" RevisionGUID="0196c331-93e9-474f-a9bc-2cc9ffaf298c" CreationDate="2010-07-19T19:43:02.123" UserId="39" Text="Generic Dwarf Fortress Embark Profiles" />
  <row Id="6121" PostHistoryTypeId="3" PostId="2843" RevisionGUID="0196c331-93e9-474f-a9bc-2cc9ffaf298c" CreationDate="2010-07-19T19:43:02.123" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="6122" PostHistoryTypeId="2" PostId="2844" RevisionGUID="0e148a7f-71a0-4b2b-b0bf-242ea3cdbeff" CreationDate="2010-07-19T19:52:52.070" UserId="126" Text="I personally have it connected to my audio receiver. I wouldn't call it &quot;little&quot;" />
  <row Id="6123" PostHistoryTypeId="2" PostId="2845" RevisionGUID="44dbe997-5b1d-42be-886a-dea8c3050f39" CreationDate="2010-07-19T20:10:33.447" UserId="1311" Text="i need a friend that will follow me  and wich one will help me with fights   wich one is the best and where do i go to get him.please" />
  <row Id="6124" PostHistoryTypeId="1" PostId="2845" RevisionGUID="44dbe997-5b1d-42be-886a-dea8c3050f39" CreationDate="2010-07-19T20:10:33.447" UserId="1311" Text="fallout 3 help please" />
  <row Id="6125" PostHistoryTypeId="3" PostId="2845" RevisionGUID="44dbe997-5b1d-42be-886a-dea8c3050f39" CreationDate="2010-07-19T20:10:33.447" UserId="1311" Text="&lt;xbox-360&gt;" />
  <row Id="6126" PostHistoryTypeId="2" PostId="2846" RevisionGUID="e1945f0c-ec83-43ec-84ef-0a3a1a88c9d6" CreationDate="2010-07-19T20:12:28.060" UserId="336" Text="I'm not particularly familiar with the game, but it's wiki is pretty dedicated. Is this something along the lines of what you're looking for? http://df.magmawiki.com/index.php/Starting_build" />
  <row Id="6127" PostHistoryTypeId="10" PostId="2843" RevisionGUID="c33df55f-455d-4bc8-bb3b-fc8597ef5a30" CreationDate="2010-07-19T20:14:18.570" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="6128" PostHistoryTypeId="6" PostId="2845" RevisionGUID="3951fdec-5115-41d9-8037-286cf5301b41" CreationDate="2010-07-19T20:20:24.953" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;" />
  <row Id="6129" PostHistoryTypeId="10" PostId="2845" RevisionGUID="9edf5f40-b40e-4371-9285-16f2c092a9ad" CreationDate="2010-07-19T20:29:08.630" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="6133" PostHistoryTypeId="2" PostId="2848" RevisionGUID="a2405ad9-cd07-46ca-9b6f-6f51269eb4c6" CreationDate="2010-07-19T20:38:34.113" UserId="885" Text="Honestly, there aren't many games like Sim Tower out there.&#xD;&#xA;&#xD;&#xA;GameSpot lists [these games][1] as being similar to Sim Tower&#xD;&#xA;&#xD;&#xA;While searching GameSpot for 'Sim Tower' I found [The Tower SP][2] for the GBA, which turns out to be Sim Tower ported to the GBA.&#xD;&#xA;&#xD;&#xA;The best examples of newer Sim Tower games I could find are [Startopia][3], which is supposedly a bit similar to Sim Tower, and a Sim Tower clone called [Highrise Developer][4], an open-source project which is still in development.&#xD;&#xA;&#xD;&#xA;I'm guessing the reason there aren't many games like Sim Tower is because [Sim Tower was based on an elevator simulator][5].&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pc/strategy/simtower/similar.html?om_act=convert&amp;om_clk=gssimilargames&amp;tag=similargames%3Bmore&#xD;&#xA;  [2]: http://www.gamespot.com/gba/strategy/thetowersp/&#xD;&#xA;  [3]: http://www.gamespot.com/pc/strategy/startopia/&#xD;&#xA;  [4]: http://highrisedev.sourceforge.net/&#xD;&#xA;  [5]: http://www.gamasutra.com/features/20041018/adams_01.shtml" />
  <row Id="6134" PostHistoryTypeId="2" PostId="2849" RevisionGUID="a30c1188-3b71-4b5e-82ee-73decdd4d43c" CreationDate="2010-07-19T20:41:21.767" UserId="450" Text="I just got a Logitech wireless keyboard to play Worms Armageddon from to couch on the TV. I never noticed while doing other tasks but it seams that there is a delay on all the keys, what makes the supersheep unusable. I testet it with very fast typing in notepad and there is the same problem. I googled a little at it seams that all logitech wireless keyboard encounter this problem. What wireless keyboard do you recommend? (Its really important that the delay is kept to the minimum) Is it better to get a bluetooth keyboard? " />
  <row Id="6135" PostHistoryTypeId="1" PostId="2849" RevisionGUID="a30c1188-3b71-4b5e-82ee-73decdd4d43c" CreationDate="2010-07-19T20:41:21.767" UserId="450" Text="Is there any wireless keyboard with acceptable delay?" />
  <row Id="6136" PostHistoryTypeId="3" PostId="2849" RevisionGUID="a30c1188-3b71-4b5e-82ee-73decdd4d43c" CreationDate="2010-07-19T20:41:21.767" UserId="450" Text="&lt;hardware&gt;&lt;keyboard&gt;" />
  <row Id="6137" PostHistoryTypeId="2" PostId="2850" RevisionGUID="8f9595cd-9196-44da-8026-8c651f1da5db" CreationDate="2010-07-19T20:44:38.717" UserId="450" Text="I love [vertor td][1] and [vercor td 2][2]. Both are easy to start with but they get pretty hard very soon. But i still prefer the starcraft and warcraft 3 mods.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.candystand.com/play/vector-td&#xD;&#xA;  [2]: http://www.candystand.com/play/vector-td-2" />
  <row Id="6138" PostHistoryTypeId="16" PostId="2850" RevisionGUID="8f9595cd-9196-44da-8026-8c651f1da5db" CreationDate="2010-07-19T20:44:38.717" UserId="-1" />
  <row Id="6139" PostHistoryTypeId="6" PostId="2849" RevisionGUID="0b95233a-d6c7-4c98-af22-8c0107cfa764" CreationDate="2010-07-19T20:46:37.290" UserId="450" Comment="edited tags" Text="&lt;pc&gt;&lt;hardware&gt;&lt;mac&gt;&lt;keyboard&gt;" />
  <row Id="6142" PostHistoryTypeId="5" PostId="2849" RevisionGUID="5a83922b-f361-4872-bd33-abb270079eb9" CreationDate="2010-07-19T20:55:23.213" UserId="126" Comment="typo" Text="I just got a Logitech wireless keyboard to play Worms Armageddon from to couch on the TV. I never noticed while doing other tasks but it seams that there is a delay on all the keys, what makes the supersheep unusable. I tested it with very fast typing in notepad and there is the same problem. I googled a little at it seams that all logitech wireless keyboard encounter this problem. What wireless keyboard do you recommend? (Its really important that the delay is kept to the minimum) Is it better to get a bluetooth keyboard? " />
  <row Id="6146" PostHistoryTypeId="5" PostId="2849" RevisionGUID="5533cb86-5f2a-4e83-81cf-562d7527236d" CreationDate="2010-07-19T20:59:37.930" UserId="450" Comment="added 175 characters in body" Text="I just got a Logitech wireless keyboard to play Worms Armageddon from to couch on the TV. I never noticed while doing other tasks but it seams that there is a delay on all the keys, what makes the supersheep unusable. I testet it with very fast typing in notepad and there is the same problem. I googled a little at it seams that all logitech wireless keyboard encounter this problem. What wireless keyboard do you recommend? (Its really important that the delay is kept to the minimum) Is it better to get a bluetooth keyboard?&#xD;&#xA;&#xD;&#xA;*edit* well its hard to define acceptable. I just got told that a delay can be felt by a human around 10ms... So this is my guess: &#xD;&#xA;No acceptable: ±60ms&#xD;&#xA;Acceptable: ±10ms" />
  <row Id="6148" PostHistoryTypeId="2" PostId="2852" RevisionGUID="ed7a846c-11d6-417e-ae0f-51615922f7b7" CreationDate="2010-07-19T21:02:23.010" UserId="454" Text="If what you heard was in relation to TrackMania, the term means something completely different. In TrackMania, cars can literally ride on their sides on walls if they have sufficient speed/momentum. Special track parts (called blocks in TrackMania) can allow cars to ride vertical walls that can even loop overhead." />
  <row Id="6157" PostHistoryTypeId="2" PostId="2854" RevisionGUID="e901834f-bdaa-4fa6-a73f-0aec5f8c1711" CreationDate="2010-07-19T21:43:29.920" UserId="1311" Text="how do i get a good gun im right out side of megaton i need a two handed gun if u could help please do " />
  <row Id="6158" PostHistoryTypeId="1" PostId="2854" RevisionGUID="e901834f-bdaa-4fa6-a73f-0aec5f8c1711" CreationDate="2010-07-19T21:43:29.920" UserId="1311" Text="fallout 3 helppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp" />
  <row Id="6159" PostHistoryTypeId="3" PostId="2854" RevisionGUID="e901834f-bdaa-4fa6-a73f-0aec5f8c1711" CreationDate="2010-07-19T21:43:29.920" UserId="1311" Text="&lt;xbox-360&gt;" />
  <row Id="6160" PostHistoryTypeId="4" PostId="2854" RevisionGUID="a52baefd-37dc-42ac-b053-f89249168673" CreationDate="2010-07-19T21:46:20.733" UserId="18" Comment="edited title" Text="fallout 3 help!" />
  <row Id="6161" PostHistoryTypeId="2" PostId="2855" RevisionGUID="ac4633a6-6032-4a10-8fa1-f003a9e9b59d" CreationDate="2010-07-19T21:55:15.170" UserId="1120" Text="In my experience non-bluetooth keyboards are barely good enough for typing much less games. ;-)  The Apple wireless keyboard (which is bluetooth) is good enough for Portal.  I'm waiting on L4D2 to come out to be able to test it on a proper FPS environment.&#xD;&#xA;&#xD;&#xA;The Apple &quot;mighty mouse&quot; however sucks for Portal because the right click is not sensitive enough." />
  <row Id="6165" PostHistoryTypeId="2" PostId="2857" RevisionGUID="274f3118-2e23-43e2-a46e-6f78aa53d0d9" CreationDate="2010-07-19T22:06:23.227" UserId="730" Text="I have many games on Steam and many more I will buy, but I have a problem and I hope you can point me a solution.&#xD;&#xA;&#xD;&#xA;When I download a game, is it possible to launch and play a single player game under Steam and continue downloading others games in the meanwhile.&#xD;&#xA;&#xD;&#xA;Steam blocks my download as soon as I launch a game, every game." />
  <row Id="6166" PostHistoryTypeId="1" PostId="2857" RevisionGUID="274f3118-2e23-43e2-a46e-6f78aa53d0d9" CreationDate="2010-07-19T22:06:23.227" UserId="730" Text="How to continue downloading a game in Steam while playing?" />
  <row Id="6167" PostHistoryTypeId="3" PostId="2857" RevisionGUID="274f3118-2e23-43e2-a46e-6f78aa53d0d9" CreationDate="2010-07-19T22:06:23.227" UserId="730" Text="&lt;steam&gt;&lt;download&gt;" />
  <row Id="6168" PostHistoryTypeId="2" PostId="2858" RevisionGUID="02bc5302-bcc3-4faf-9401-0fdaf383ef13" CreationDate="2010-07-19T22:11:31.000" UserId="730" Text="Are you sure that the problem is the keyboard and not the range?&#xD;&#xA;Try to move from your couch near to the receiver. Do you have the same problem?&#xD;&#xA;&#xD;&#xA;This guide from [eHow.com][1] could maybe help you.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_2209112_improve-range-wireless-keyboard.html" />
  <row Id="6170" PostHistoryTypeId="2" PostId="2859" RevisionGUID="226ae5d3-9ef1-4ea4-b28c-8af6daa6964d" CreationDate="2010-07-19T22:29:06.170" UserId="7" Text="When I come out of the barn at the very end, for my very last stand, can I kill any of the main culprits who I'd like to exact revenge on?" />
  <row Id="6171" PostHistoryTypeId="1" PostId="2859" RevisionGUID="226ae5d3-9ef1-4ea4-b28c-8af6daa6964d" CreationDate="2010-07-19T22:29:06.170" UserId="7" Text="In Red Dead Redemption, can I kill people near the end [spoiler]?" />
  <row Id="6172" PostHistoryTypeId="3" PostId="2859" RevisionGUID="226ae5d3-9ef1-4ea4-b28c-8af6daa6964d" CreationDate="2010-07-19T22:29:06.170" UserId="7" Text="&lt;red-dead-redemption&gt;" />
  <row Id="6173" PostHistoryTypeId="4" PostId="2859" RevisionGUID="b97bf1ed-3121-42bb-a3dd-47be9438f2d2" CreationDate="2010-07-19T22:30:28.213" UserId="56" Comment="edited tags; edited title" Text="In Red Dead Redemption, can I kill people near the end?" />
  <row Id="6174" PostHistoryTypeId="6" PostId="2859" RevisionGUID="b97bf1ed-3121-42bb-a3dd-47be9438f2d2" CreationDate="2010-07-19T22:30:28.213" UserId="56" Comment="edited tags; edited title" Text="&lt;spoiler&gt;&lt;red-dead-redemption&gt;" />
  <row Id="6175" PostHistoryTypeId="2" PostId="2860" RevisionGUID="1d4f39f9-3c3c-42cb-bfc9-40f9d3df6a0b" CreationDate="2010-07-19T22:41:16.073" UserId="580" Text="The way I do it is: &#xD;&#xA;&#xD;&#xA; 1. Pause all of the downloads manually.&#xD;&#xA; 2. Launch the game I want to play.&#xD;&#xA; 3. Alt-Tab back to Steam window, resume all downloads manually.&#xD;&#xA; 4. Alt-Tab back to the game and enjoy.&#xD;&#xA;&#xD;&#xA;It seems that it only stops the download for you on launching a game. I have not found an &quot;official&quot; way to do it, but this way works until they give us one." />
  <row Id="6176" PostHistoryTypeId="2" PostId="2861" RevisionGUID="0af9ca6c-86b3-4886-a01e-e97d5dfc500e" CreationDate="2010-07-19T22:43:52.043" UserId="659" Text="Apart from the sequel called [Yoot Tower][1] I only remember faint hints of a freeware\open source game similar.  The links at the bottom of the wiki article mention a few resources for the game though the useful looking one is in Japanese.  Google Translation might help with that.&#xD;&#xA;&#xD;&#xA;It was years ago when I heard about an open source game, and I believe it died long ago. (Pitty, I am a huge fan of the game style as well.)&#xD;&#xA;&#xD;&#xA;Hope that gives you a starting point.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Yoot_Tower" />
  <row Id="6177" PostHistoryTypeId="2" PostId="2862" RevisionGUID="df1cad67-39c4-43b0-9757-70cb7fe81db6" CreationDate="2010-07-19T22:48:31.287" UserId="1416" Text="I really enjoy GTA games and their open world style and was wondering of good alternatives on PS3 for a casual gamer." />
  <row Id="6178" PostHistoryTypeId="1" PostId="2862" RevisionGUID="df1cad67-39c4-43b0-9757-70cb7fe81db6" CreationDate="2010-07-19T22:48:31.287" UserId="1416" Text="GTA 4 like games for PS3" />
  <row Id="6179" PostHistoryTypeId="3" PostId="2862" RevisionGUID="df1cad67-39c4-43b0-9757-70cb7fe81db6" CreationDate="2010-07-19T22:48:31.287" UserId="1416" Text="&lt;gta4&gt;" />
  <row Id="6180" PostHistoryTypeId="5" PostId="2861" RevisionGUID="10c67a5c-886f-4c2f-9c56-174e86f1a804" CreationDate="2010-07-19T22:49:20.740" UserId="659" Comment="Updated with new info." Text="Apart from the sequel called [Yoot Tower][1] I only remember faint hints of a freeware\open source game similar.  The links at the bottom of the wiki article mention a few resources for the game though the useful looking one is in Japanese.  Google Translation might help with that.&#xD;&#xA;&#xD;&#xA;It was years ago when I heard about an open source game, and I believe it died long ago. (Pitty, I am a huge fan of the game style as well.)&#xD;&#xA;&#xD;&#xA;Hope that gives you a starting point.&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;   Here is a Google translated page for [Project Tower][2].  Hope this gets you on a good trail.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Yoot_Tower&#xD;&#xA;  [2]: http://translate.google.com/translate?hl=en&amp;sl=ja&amp;u=http://pj-tower.com/&amp;ei=odVETIChOMP88AbZ9OjPDw&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CBUQ7gEwAA&amp;prev=/search%3Fq%3DProject%2BTower%2BPC%25E7%2589%2588%25E3%2582%25B6%25E3%2583%25BB%25E3%2582%25BF%25E3%2583%25AF%25E3%2583%25BCI%25E3%2583%25BBII%25E6%2594%25BB%25E7%2595%25A5%26hl%3Den%26safe%3Doff%26sa%3DG" />
  <row Id="6181" PostHistoryTypeId="6" PostId="2862" RevisionGUID="b8fcf947-e407-4cf2-aa5a-91a004447faf" CreationDate="2010-07-19T22:49:28.947" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps3&gt;&lt;gta-4&gt;" />
  <row Id="6182" PostHistoryTypeId="6" PostId="940" RevisionGUID="0efbdff9-d60e-40cb-952b-8725e4b11754" CreationDate="2010-07-19T22:50:02.813" UserId="14" Comment="edited tags" Text="&lt;grand-theft-auto&gt;&lt;friends&gt;&lt;gta-4&gt;" />
  <row Id="6183" PostHistoryTypeId="6" PostId="708" RevisionGUID="32e349dc-694b-49e6-97ce-5292833c5e12" CreationDate="2010-07-19T22:50:33.170" UserId="14" Comment="edited tags" Text="&lt;gta-4&gt;" />
  <row Id="6184" PostHistoryTypeId="6" PostId="347" RevisionGUID="0985c6df-4712-4690-8891-0d966d905b33" CreationDate="2010-07-19T22:50:53.390" UserId="14" Comment="edited tags" Text="&lt;achievements&gt;&lt;gta-4&gt;" />
  <row Id="6185" PostHistoryTypeId="6" PostId="2854" RevisionGUID="6356cc3e-bc8f-4020-a4bd-6fafada6fb2e" CreationDate="2010-07-19T22:51:00.270" UserId="85" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;" />
  <row Id="6186" PostHistoryTypeId="2" PostId="2863" RevisionGUID="87193c1c-43f7-4344-a961-1c1dd1ca92b5" CreationDate="2010-07-19T22:51:04.013" UserId="660" Text="Red Dead Redemption and Infamous are two games that come to mind.  I havent played Infamous, but Red Dead Redemption is very fun in my opinion" />
  <row Id="6187" PostHistoryTypeId="2" PostId="2864" RevisionGUID="b890fb5e-e32b-4f50-a975-fcb425654588" CreationDate="2010-07-19T22:53:30.937" UserId="659" Text="Is there anywhere online to find people who would want to play MechWarrior 2: Mercenaries or other similarly old titles?" />
  <row Id="6188" PostHistoryTypeId="1" PostId="2864" RevisionGUID="b890fb5e-e32b-4f50-a975-fcb425654588" CreationDate="2010-07-19T22:53:30.937" UserId="659" Text="Place to find MechWarrior 2 Matches" />
  <row Id="6189" PostHistoryTypeId="3" PostId="2864" RevisionGUID="b890fb5e-e32b-4f50-a975-fcb425654588" CreationDate="2010-07-19T22:53:30.937" UserId="659" Text="&lt;old-games&gt;&lt;mechwarrior&gt;" />
  <row Id="6190" PostHistoryTypeId="5" PostId="2854" RevisionGUID="695d8b38-25c8-4880-ac71-0ede47f5f29d" CreationDate="2010-07-19T22:53:46.597" UserId="14" Comment="deleted 45 characters in body; edited tags; edited title; added 26 characters in body" Text="Is there a two handed gun outside of Megaton in Fallout 3?&#xD;&#xA;&#xD;&#xA;Where could I find it?" />
  <row Id="6191" PostHistoryTypeId="4" PostId="2854" RevisionGUID="695d8b38-25c8-4880-ac71-0ede47f5f29d" CreationDate="2010-07-19T22:53:46.597" UserId="14" Comment="deleted 45 characters in body; edited tags; edited title; added 26 characters in body" Text="Where is a two handed gun outside of Megaton in Fallout 3?" />
  <row Id="6192" PostHistoryTypeId="6" PostId="2854" RevisionGUID="695d8b38-25c8-4880-ac71-0ede47f5f29d" CreationDate="2010-07-19T22:53:46.597" UserId="14" Comment="deleted 45 characters in body; edited tags; edited title; added 26 characters in body" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;&lt;guns&gt;" />
  <row Id="6193" PostHistoryTypeId="2" PostId="2865" RevisionGUID="6ef2da78-dd8a-42f4-ba4b-1f4b4ac72550" CreationDate="2010-07-19T23:35:58.643" UserId="304" Text="I'm pretty sure you can find some decent weapons in Springvale school just northwest of Megaton. There's probably a hunting rifle or two, possibly even an assault rifle. It's chock full of raiders, but that's usually my first stop to pick up weapons, ammo, and a bit of loot. If you're careful you shouldn't have to take on more than one or two raiders at a time." />
  <row Id="6194" PostHistoryTypeId="2" PostId="2866" RevisionGUID="e160524e-0a2f-4347-8866-4a67299df9ed" CreationDate="2010-07-20T00:01:13.337" UserId="1329" Text="Hi,&#xD;&#xA;&#xD;&#xA;I'm looking for strategy-RPG / tactic-RPG games.  It's hard to define this genre, but they tend to be big in Asia.  What I'm talking about are games like Legend of Cao Cao, or along the lines of Fire Emblem, Sakura Wars, or even more obscure, Jinyong Qunxia Zhuan.  The battles are grid format and tend to be very character focus.  Each unit is unique (most of the time), and move in grid-like fashion.  I'm looking for those that are RPG focus, not ones with constant unit construction games like Advance Wars.&#xD;&#xA;&#xD;&#xA;Basically, think of combat in a chess-grid game like Advance Wars, but you don't make any unit, but instead level up the characters you get.  What are some you know of?&#xD;&#xA;&#xD;&#xA;Thanks in advance!" />
  <row Id="6195" PostHistoryTypeId="1" PostId="2866" RevisionGUID="e160524e-0a2f-4347-8866-4a67299df9ed" CreationDate="2010-07-20T00:01:13.337" UserId="1329" Text="What are some SRPG/TRPG?" />
  <row Id="6196" PostHistoryTypeId="3" PostId="2866" RevisionGUID="e160524e-0a2f-4347-8866-4a67299df9ed" CreationDate="2010-07-20T00:01:13.337" UserId="1329" Text="&lt;tactic&gt;" />
  <row Id="6197" PostHistoryTypeId="2" PostId="2867" RevisionGUID="fe3df557-d73a-41b6-9307-1a285c8e988f" CreationDate="2010-07-20T00:02:19.933" UserId="1420" Text="He might be talking about [Colossal Cave][1] generally considered one of the first computer games or maybe some [MUD][2].  (The first was written in '78).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Colossal_Cave_Adventure&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/MUD" />
  <row Id="6198" PostHistoryTypeId="2" PostId="2868" RevisionGUID="b97be154-bfec-48f1-9947-e90e35263979" CreationDate="2010-07-20T00:13:15.183" UserId="14" Text="I know the information page for [Alien Swarm][1] does not list it, but from the screenshots it seems like a perfect game to control with the xbox controller.&#xD;&#xA;&#xD;&#xA;Did they just forget to add the icon or is it really not possible to use?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I guess I'm asking this question to somebody who has played the game&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/630/" />
  <row Id="6199" PostHistoryTypeId="1" PostId="2868" RevisionGUID="b97be154-bfec-48f1-9947-e90e35263979" CreationDate="2010-07-20T00:13:15.183" UserId="14" Text="Can I use my xbox controller to play alien swarm?" />
  <row Id="6200" PostHistoryTypeId="3" PostId="2868" RevisionGUID="b97be154-bfec-48f1-9947-e90e35263979" CreationDate="2010-07-20T00:13:15.183" UserId="14" Text="&lt;pc&gt;&lt;alien-swarm&gt;&lt;xbox-controller&gt;" />
  <row Id="6201" PostHistoryTypeId="2" PostId="2869" RevisionGUID="da76d18f-cf95-4f17-9c72-14c4042cda81" CreationDate="2010-07-20T00:18:03.473" UserId="972" Text="Final Fantasy Tactics comes immediately to mind, and the GBA spinoff" />
  <row Id="6202" PostHistoryTypeId="2" PostId="2870" RevisionGUID="839a5ac3-06f9-40df-bb3e-19b9e69897c3" CreationDate="2010-07-20T00:30:50.140" UserId="525" Text="You should Try the Disgaea Series, the first one is in PS2, DS and PSP the second one in PS2 and PSP and the third one on PS3" />
  <row Id="6203" PostHistoryTypeId="2" PostId="2871" RevisionGUID="9afc8e39-ee9a-4099-b57c-a1499e05f446" CreationDate="2010-07-20T01:03:01.013" UserId="1423" Text="Kings Bounty is basically the same as Heroes of Might and Magic and other similar hexbased tactical battle games. They all borrowed heavily from each other. So the strategies are generally the same. Obviously you want to protect your long range units (mages and archers) and use them to pick off enemy stacks before they become decimated themselves by enemy fire. Your infantry/cavalry units should be used to either block up the ground if your enemies are rushers, or charge in close to enemy ranged units so that they are ineffective. As far as morale bonuses go, try and avoid mixing different race types. Some units are uneffected by morale but most gain or lose bonuses based on what other units are in the same army. While it is handy for example to have a stack of Skeletons to act as fodder they cost more than they give if you pair them up with humans. " />
  <row Id="6204" PostHistoryTypeId="2" PostId="2872" RevisionGUID="a461ac70-ebf3-4eff-84da-24184c264c1e" CreationDate="2010-07-20T01:12:13.380" UserId="138" Text="Like everywhere. Hunting rifles and assault rifles are very commonplace everywhere, not just Megaton. " />
  <row Id="6205" PostHistoryTypeId="6" PostId="798" RevisionGUID="c4b57728-b95c-41c8-9643-7763fa62e3b1" CreationDate="2010-07-20T01:16:45.957" UserId="138" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-3&gt;&lt;add-ons&gt;&lt;expansions&gt;" />
  <row Id="6206" PostHistoryTypeId="2" PostId="2873" RevisionGUID="fca02fd9-1351-4602-a8b3-7c80bab5fdb9" CreationDate="2010-07-20T01:39:30.117" UserId="1427" Text="Try not to run. This a concept that I used to learn to defend very well after I had already one several Master Leagues in the hardest difficulty. The idea is never to run and practice this. After a few games it will come easily and make you a stronger player.&#xD;&#xA;&#xD;&#xA;The idea is that most of the time when you are defending you are running and if you stop doing that your entire defensive style changes. When you get used to not running you can start running again but you will have learned something new. Actually you will have a new timing strategy to tackle and also since you don't have to run so much you will have a much fitter and less tired team. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="6207" PostHistoryTypeId="2" PostId="2874" RevisionGUID="16df3d1a-de40-4b5b-ad79-4eb73de7ff9b" CreationDate="2010-07-20T01:45:50.617" UserId="1425" Text="Beneath [Fort Constantine][1] you can access &quot;Bomb Storage&quot; (using a key from Dukov, Ted Strayer, or any of the others from the &quot;You Gotta' Shoot Em' In The Head&quot; quest) and pick up the [T-51b Power Armor][2] - with +50 damage reduction, more than any other armor in the game. The [winterized armor][3] mentioned in another answer only has +45 DR.&#xD;&#xA;&#xD;&#xA;There's only one of it in the world. I successfully completed the &quot;You Gotta' Shoot Em' In The Head&quot; quest during one character build and upon entering the room found the armor had been taken, so keep that in mind when you play through other quests.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fort_Constantine&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/T-51b_Power_Armor_(Fallout_3)&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Winterized_T-51b_Power_Armor" />
  <row Id="6208" PostHistoryTypeId="2" PostId="2875" RevisionGUID="600714d6-7a4e-45c3-bbab-411e4dacc410" CreationDate="2010-07-20T01:56:21.917" UserId="356" Text="There's also a somewhat recent (within the past two years) Japanese release for the Nintendo DS, called The Tower DS. At the time of this answer it was available for purchase from several importers and shows as not being region-locked (thus, you can play it on a DS that's not Japanese)." />
  <row Id="6209" PostHistoryTypeId="2" PostId="2876" RevisionGUID="f1d3a98f-32b5-4aa6-8a31-f8b8d92ae285" CreationDate="2010-07-20T02:00:12.827" UserId="356" Text="You can see your available capacity by going to System Settings -&gt; System Information. It's near the bottom, so you'll have to scroll down to see it. &#xD;&#xA;&#xD;&#xA;The easiest way to clean up space on your PS3 is to remove some of the game data files (these are not the savegames, these are files that are cached on the hard drive to make the game run smoothly).  These can be deleted from the Game Data Utility folder. If you decide later that you want to play that game again, it's not a problem -- the game will reinstall automatically." />
  <row Id="6210" PostHistoryTypeId="6" PostId="2862" RevisionGUID="7c9fb395-d636-4a35-bb48-b275ebfcb722" CreationDate="2010-07-20T02:19:59.503" UserId="160" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps3&gt;&lt;gta-4&gt;" />
  <row Id="6211" PostHistoryTypeId="2" PostId="2877" RevisionGUID="94d53be5-50ba-4719-820f-474243dd543f" CreationDate="2010-07-20T02:35:12.713" UserId="1062" Text="In the game Replica Island for Android, what are the different ways the game can end? Is there a way to avoid killing either boss?" />
  <row Id="6212" PostHistoryTypeId="1" PostId="2877" RevisionGUID="94d53be5-50ba-4719-820f-474243dd543f" CreationDate="2010-07-20T02:35:12.713" UserId="1062" Text="What are the possible endings in Replica Island, and how do you achieve each of them?" />
  <row Id="6213" PostHistoryTypeId="3" PostId="2877" RevisionGUID="94d53be5-50ba-4719-820f-474243dd543f" CreationDate="2010-07-20T02:35:12.713" UserId="1062" Text="&lt;android&gt;&lt;ending&gt;" />
  <row Id="6214" PostHistoryTypeId="5" PostId="2707" RevisionGUID="6b8dbf47-bcdf-4648-b9e3-e462f6497305" CreationDate="2010-07-20T02:36:44.673" UserId="1303" Comment="added 74 characters in body; edited title" Text="I'm looking for a NES racing game&#xD;&#xA;&#xD;&#xA; - **The most important and fun factor of the game were the guns you got**&#xD;&#xA; - You got different weapons lying on the track and you pick em up, replacing the current one&#xD;&#xA; - Some weapons I remember: cherry bombs, oil, a missile, spikes, some kind of energy weapon &#xD;&#xA; - It was for two simultaneous players, but there was many IA cars&#xD;&#xA; - The track weren't particularly long&#xD;&#xA; - You only saw a section of the track, not the whole&#xD;&#xA; - Tracks of dirt&#xD;&#xA; - The cars where somy kind of boogies with big wheels&#xD;&#xA; - Top side view&#xD;&#xA; - If one player got ahead a little, the screen splits, but if it gets too far ahead, the other player car got tossed (like if you got hit)&#xD;&#xA; - When I started playing Split Second some days ago, I remembered that game&#xD;&#xA;&#xD;&#xA;" />
  <row Id="6215" PostHistoryTypeId="6" PostId="2877" RevisionGUID="19faf80b-f3f2-4507-ad31-3f889e533f39" CreationDate="2010-07-20T02:36:54.143" UserId="85" Comment="edited tags" Text="&lt;android&gt;&lt;ending&gt;" />
  <row Id="6216" PostHistoryTypeId="4" PostId="2707" RevisionGUID="6b8dbf47-bcdf-4648-b9e3-e462f6497305" CreationDate="2010-07-20T02:36:44.673" UserId="1303" Comment="added 74 characters in body; edited title" Text="Help identifying a NES racing and shooting game" />
  <row Id="6217" PostHistoryTypeId="5" PostId="2873" RevisionGUID="fec889be-2f4d-4215-a1f9-1c1e09648064" CreationDate="2010-07-20T03:10:11.303" UserId="1427" Comment="added 505 characters in body; edited body" Text="Try not to run. This a concept that I used to learn to defend very well after I had already won several Master Leagues in the hardest difficulty. The idea is never to run and practice this. After a few games it will come easily and make you a stronger player.&#xD;&#xA;&#xD;&#xA;The idea is that most of the time when you are defending you are running and if you stop doing that your entire defensive style changes. When you get used to not running you can start running again but you will have learned something new. Actually you will have a new timing strategy to tackle and also since you don't have to run so much you will have a much fitter and less tired team. &#xD;&#xA;&#xD;&#xA;If you don't run it's much harder to make your team lose there positional form on pitch and your players wont be caught out of position. This will also help your positional sense and help you gouge there real value.&#xD;&#xA;&#xD;&#xA;Finally when you don't run you can't slide tackle so much so you must use your normal tackle. If you use it a lot then your timing will improve and you will be able to get the ball easily. A well timed tackle can make a horrible defender impassable for all but the best players.    &#xD;&#xA;&#xD;&#xA;" />
  <row Id="6218" PostHistoryTypeId="2" PostId="2878" RevisionGUID="6b5c84f4-85e2-4200-8e0b-34eb61d86a76" CreationDate="2010-07-20T03:13:05.090" UserId="1407" Text="[The Battle For Wesnoth][1], also known as Wesnoth, is a free open-source, turn-based tactical RPG.  It uses a hex-grid instead of square grids and is an excellent play.  It runs on Windows, Mac OS X, and Linux.  I highly recommend it to anyone who is a fan of the genre, as it is a solid FOSS game. &#xD;&#xA;&#xD;&#xA;  [1]: http://wesnoth.org" />
  <row Id="6219" PostHistoryTypeId="2" PostId="2879" RevisionGUID="2e94a46a-46db-47f4-b4eb-144c8a0be9c0" CreationDate="2010-07-20T03:14:31.097" UserId="1428" Text="**autoexec.cfg** is automatically executed **once** when the server starts before a map loads&#xD;&#xA;&#xD;&#xA;**server.cfg** is automatically executed each time a map loads, including map changes&#xD;&#xA;&#xD;&#xA;There's also map specific configs that are named after the map. These are executed last.&#xD;&#xA;&#xD;&#xA;You usually want to put all of your server configuration in `server.cfg` so that any setting changes, such as from a `mapname.cfg` file, are reset when the map changes. The `autoexec.cfg` is used for anything that should be done before a map loads, such as `sv_pure` settings.&#xD;&#xA;&#xD;&#xA;Also, you can change which file is executed on map change using the `servercfgfile` cvar. This is handy if you want to have different modes on a server, or run multiple servers from the same installation." />
  <row Id="6220" PostHistoryTypeId="2" PostId="2880" RevisionGUID="6ca5c20d-0262-41d0-8651-eb5aaad75668" CreationDate="2010-07-20T03:16:32.410" UserId="32" Text="The editor is certainly powerful enough to do many of the ingame features of League of Legends.  It allows for custom units, inventory, UI, and notably a crazy amount of customization of attack effects and weapons.&#xD;&#xA;&#xD;&#xA;However, a major way it would fail to clone League of Legends is the metagame.  League of Legends has a complex Summoner system that tracks your rating across several matches (similar to how StarCraft II tracks things for its own games). StarCraft II would not be able to store separate League of Legends-style stats  unless Blizzard adds some way to store metadata on their servers and create out-of-game UI, which I doubt they will have." />
  <row Id="6221" PostHistoryTypeId="2" PostId="2881" RevisionGUID="9939836e-e326-424e-8d36-ce47948a0d69" CreationDate="2010-07-20T03:45:49.763" UserId="306" Text="You could also try Prototype" />
  <row Id="6222" PostHistoryTypeId="2" PostId="2882" RevisionGUID="05e90cb3-25de-4a91-b628-908ac739d346" CreationDate="2010-07-20T03:57:23.297" UserId="60" Text="The Xbox 360 was made compatible with USB drives as storage in the spring. To get past limited USB ports in Xbox 360s, would it be possible to hook up a USB hub and make use of many USB drives. This would be useful for when there are 4 people with profiles on separate USB drives (for example)." />
  <row Id="6223" PostHistoryTypeId="1" PostId="2882" RevisionGUID="05e90cb3-25de-4a91-b628-908ac739d346" CreationDate="2010-07-20T03:57:23.297" UserId="60" Text="Can I use a USB hub to plug in a lot of USB drives in the Xbox 360?" />
  <row Id="6224" PostHistoryTypeId="3" PostId="2882" RevisionGUID="05e90cb3-25de-4a91-b628-908ac739d346" CreationDate="2010-07-20T03:57:23.297" UserId="60" Text="&lt;xbox-360&gt;&lt;usb&gt;" />
  <row Id="6225" PostHistoryTypeId="2" PostId="2883" RevisionGUID="5ab9e6ef-8c43-4c33-9c9a-6f37e6f3703d" CreationDate="2010-07-20T04:07:41.857" UserId="18" Text="Yes, you can use USB hubs." />
  <row Id="6226" PostHistoryTypeId="2" PostId="2884" RevisionGUID="3775e831-af0c-40d0-8bf9-7c3998c74b47" CreationDate="2010-07-20T04:08:07.550" UserId="344" Text="There are 3rd party usb hubs that are sold specifically for the purpose of connecting multiple usb drives to an xbox, so I would assume most usb hubs would work. For example, http://www.buy.com/prod/3-port-usb-2-0-hub-with-multi-card-reader-sd-smart-media-compact-flash/q/listingid/39987765/loc/108/203270790.html." />
  <row Id="6227" PostHistoryTypeId="5" PostId="2863" RevisionGUID="1f99bf92-072f-444b-b4ee-2cf99a61820e" CreationDate="2010-07-20T04:21:22.583" UserId="660" Comment="added 83 characters in body" Text="Red Dead Redemption and Infamous are two games that come to mind.  I havent played Infamous, but Red Dead Redemption is very fun in my opinion&#xD;&#xA;&#xD;&#xA;I forgot to mention that the Assassin's Creed games are both very good as well." />
  <row Id="6228" PostHistoryTypeId="2" PostId="2885" RevisionGUID="38676d8c-ebe1-4d32-b303-c017a568bafc" CreationDate="2010-07-20T04:32:06.453" UserId="647" Text="How do you trigger the random event that allows you to get the [Obscuridad del Santo Andres][1]?  I am already at Hero fame status and have wandered around Las Hermanas for some time.&#xD;&#xA;&#xD;&#xA;  [1]: http://reddead.wikia.com/wiki/Obscuridad_del_Santo_Andres" />
  <row Id="6229" PostHistoryTypeId="1" PostId="2885" RevisionGUID="38676d8c-ebe1-4d32-b303-c017a568bafc" CreationDate="2010-07-20T04:32:06.453" UserId="647" Text="How do I get the Obscuridad del Santo Andres?" />
  <row Id="6230" PostHistoryTypeId="3" PostId="2885" RevisionGUID="38676d8c-ebe1-4d32-b303-c017a568bafc" CreationDate="2010-07-20T04:32:06.453" UserId="647" Text="&lt;xbox-360&gt;&lt;red-dead-redemption&gt;" />
  <row Id="6231" PostHistoryTypeId="2" PostId="2886" RevisionGUID="fc49e88d-ae7b-4351-880d-fb6bf472b2a4" CreationDate="2010-07-20T04:37:42.000" UserId="1430" Text="I recently bought Saints Row 2 at Steam, however, the controls seem to be unnatural and hard to control the main character.&#xD;&#xA;&#xD;&#xA;Things like strafing left or rotating the character are unbeliveably ugly. It's different from what GTA4 did.&#xD;&#xA;&#xD;&#xA;It looks like the port from the consoles wasn't done right or I'm missing something.&#xD;&#xA;&#xD;&#xA;Are there any hotfixes for this or recommended settings?" />
  <row Id="6232" PostHistoryTypeId="1" PostId="2886" RevisionGUID="fc49e88d-ae7b-4351-880d-fb6bf472b2a4" CreationDate="2010-07-20T04:37:42.000" UserId="1430" Text="Is there any fix for the controller of Saints Row 2 on PC" />
  <row Id="6233" PostHistoryTypeId="3" PostId="2886" RevisionGUID="fc49e88d-ae7b-4351-880d-fb6bf472b2a4" CreationDate="2010-07-20T04:37:42.000" UserId="1430" Text="&lt;pc&gt;&lt;controllers&gt;" />
  <row Id="6234" PostHistoryTypeId="5" PostId="2883" RevisionGUID="9045243c-923d-424d-87ac-64ee5265cf6d" CreationDate="2010-07-20T04:39:24.837" UserId="18" Comment="added 129 characters in body" Text="Yes, you can use USB hubs. For example, this is the hub used for Rock Band.&#xD;&#xA;&#xD;&#xA;![Picture from 1up.com][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://media.1up.com/media?id=3425827" />
  <row Id="6235" PostHistoryTypeId="2" PostId="2887" RevisionGUID="e5be01aa-c453-4019-a215-0d1d152f81ab" CreationDate="2010-07-20T04:40:28.083" UserId="1430" Text="Saints row 2 comes to my mind. I own it for pc, but haven't played much, so I can't recommend it yet." />
  <row Id="6236" PostHistoryTypeId="2" PostId="2888" RevisionGUID="df430b3e-a78d-40a7-997d-5f7647780a53" CreationDate="2010-07-20T04:40:35.447" UserId="647" Text="Remember that MS is just a PC, and as such, any USB Hub that doesn't require any additional drivers can be used with the 360. &#xD;&#xA;&#xD;&#xA;I use a cheap $10 hub to connect all of my wired Rock Band gear.  (You may need a power adapter since you're planning to use a 4-person one, but it'll probably come with your hub.)" />
  <row Id="6237" PostHistoryTypeId="6" PostId="2866" RevisionGUID="9af33e75-5a46-4b1a-908f-a6425a6194c9" CreationDate="2010-07-20T04:53:25.757" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;tactical-rpg&gt;" />
  <row Id="6238" PostHistoryTypeId="2" PostId="2889" RevisionGUID="ff5fe574-4303-40f2-8fe1-b200eea355bf" CreationDate="2010-07-20T04:55:17.487" UserId="336" Text="Super Robot Taisen (and associated series spinoffs) sounds like it might be right up your ally. It's like Fire Emblem, but with fighting Robots.&#xD;&#xA;&#xD;&#xA;Additionally, Zone of Enders might be worth checking up. (I mention two GBA games, as you did not specify a platform. Given that you mentioned Fire Emblem and Advance Wars, I assumed GBA)" />
  <row Id="6239" PostHistoryTypeId="10" PostId="2854" RevisionGUID="a6d71ed8-1123-4647-835d-62eba6ca70d3" CreationDate="2010-07-20T04:55:36.707" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="6240" PostHistoryTypeId="2" PostId="2890" RevisionGUID="c138a72e-acd8-4288-9afa-e74e1d1ba174" CreationDate="2010-07-20T04:56:27.967" UserId="1397" Text="I loved The New Tetris for N64. It had a &quot;block&quot; mechanic that gave bonus points if 4 blocks were formed into a 4x4 grid. Has this mechanism been used in any more recent Tetris games?" />
  <row Id="6241" PostHistoryTypeId="1" PostId="2890" RevisionGUID="c138a72e-acd8-4288-9afa-e74e1d1ba174" CreationDate="2010-07-20T04:56:27.967" UserId="1397" Text="Games like The New Tetris" />
  <row Id="6242" PostHistoryTypeId="3" PostId="2890" RevisionGUID="c138a72e-acd8-4288-9afa-e74e1d1ba174" CreationDate="2010-07-20T04:56:27.967" UserId="1397" Text="&lt;nintendo-64&gt;" />
  <row Id="6243" PostHistoryTypeId="2" PostId="2891" RevisionGUID="66beada6-8521-49d3-8696-45f430b220be" CreationDate="2010-07-20T05:00:49.287" UserId="1432" Text="I recently levelled my warrior to 80 using nothing but instances from level 30 to 80. This took me 6 days of `/played` time. This was a long time by the metrics of people who do this as a race, but was remarkably short compared to levelling my first alt.&#xD;&#xA;&#xD;&#xA;I was using heirloom shoulders, chest and sword. I mostly stood in Thunder Bluff near the Warrior trainer, but had to go do the quests for the class (don't forget to to do this, especially for classes like Shaman or Warlock), I did a few seasonal quests, and I did do some quest handins from dungeon quests. &#xD;&#xA;&#xD;&#xA;If I did it again, I'd ignore the quest hand-ins. Faster to ignore them and do more dungeon quests.&#xD;&#xA;&#xD;&#xA;A significant amount of rested XP was used. I was levelling 4 alts at the same time, running them all out of rested at least once a week." />
  <row Id="6244" PostHistoryTypeId="2" PostId="2892" RevisionGUID="5083729a-e9bc-42cb-85a2-a94549648d23" CreationDate="2010-07-20T05:12:20.000" UserId="1432" Text="I recommend a Protection spec Warrior and chain running groups using LFD. I recently levelled a warrior to 80 using the dungeon finder. This was quick, easy, and everyone loved me. :D&#xD;&#xA;&#xD;&#xA;Using heirloom shoulders, chest and sword meant I was consistently doing 20-30% more DPS than other classes (even with heirlooms) up until Outland. I felt consistently overpowered." />
  <row Id="6245" PostHistoryTypeId="16" PostId="2892" RevisionGUID="5083729a-e9bc-42cb-85a2-a94549648d23" CreationDate="2010-07-20T05:12:20.000" UserId="-1" />
  <row Id="6246" PostHistoryTypeId="2" PostId="2893" RevisionGUID="8529a58b-5bce-499d-ae6e-ebb6a83baa29" CreationDate="2010-07-20T06:01:39.187" UserId="1432" Text="I do endgame healing on my Tree, I assume you're also druid becaue you've got BadKitty installed.&#xD;&#xA;&#xD;&#xA;I use the following addons:&#xD;&#xA;&#xD;&#xA;* oUF_freebgrid - Simple and works with default configuration&#xD;&#xA;* Clique - Click healing. Works with all raid frames.&#xD;&#xA;* DBM - Indispensable&#xD;&#xA;* Recount&#xD;&#xA;&#xD;&#xA;That's all I need for healing. I have other addons, but none are relevant to raiding. oUF_freebgrid will show curses/poisons you can remove, watch for the debuff icon and apply the correct dispell.&#xD;&#xA;&#xD;&#xA;oUF_freebgrid Also shows you a countdown for your rejuv, a little smiley face of varying dispositions for your lifebloom, and green dots to show regrowth/wild growth active on your target. (Assuming Resto Druid of course). This isn't entirely intuitive, but you get to know which pixels mean what pretty quickly when you're dancing around the raid giving out HOTs like candy.&#xD;&#xA;&#xD;&#xA;I find recount to be incredibly useful, you're using Skada which is equivilent. I use the healing meters to know if I'm pulling my weight with heals. I bind lower and uppercase J to DPS vs. Healing meters. I watch DPS so I know who to battle-res - who cares if a sub-par DPS dies, but if the 15k DPS rogue has bought the farm I'm going to stand him back up." />
  <row Id="6247" PostHistoryTypeId="2" PostId="2894" RevisionGUID="68fee9be-0ed0-4500-90da-31dc4f2c563e" CreationDate="2010-07-20T06:12:07.917" UserId="306" Text="It appears that you can, although you have to map controls yourself. Hit up this forum post:&#xD;&#xA;&#xD;&#xA;http://forums.blackcatgames.com/showthread.php?t=11119&#xD;&#xA;" />
  <row Id="6248" PostHistoryTypeId="2" PostId="2895" RevisionGUID="b4e8e60f-13cb-48a0-b7c0-3077eb86980b" CreationDate="2010-07-20T06:47:58.050" UserId="210" Text="Note that **most US (NTSC) Gamecube games support up to 480p via component cable** (I use an Australian cube with NTSC games via a freeloader disc).&#xD;&#xA;&#xD;&#xA;As McKay says, depending which model of gamecube you have, there *may* be a separate port on the back for the proprietary component cable (some later models were made without one, and I think in Japan there was a different port altogether). If you have the port, and are lucky, you can get one of these cables from eBay or from Nintendo direct (probably cheaper, *if* they are still selling them in your country - though I doubt it).&#xD;&#xA;&#xD;&#xA;If you don't want to spend the money though (or don't have the special port), the next best thing is a cheap third party S-Video cable (that fits the existing AV port, try eBay).&#xD;&#xA;&#xD;&#xA;(I actually use an old (but very high-end) 21 inch CRT computer monitor (set to RGB colour mode) through the component cable and a digital signal transcoder box. The picture quality is fantastic.)" />
  <row Id="6249" PostHistoryTypeId="5" PostId="2895" RevisionGUID="32b196e2-95fd-4dd5-ac07-3f8561a344e5" CreationDate="2010-07-20T06:55:23.820" UserId="210" Comment="added 95 characters in body" Text="Note that **most US (NTSC) Gamecube games support up to 480p via component cable** (I use an Australian cube with NTSC games via a freeloader disc).&#xD;&#xA;&#xD;&#xA;As McKay says, depending which model of gamecube you have, there *may* be a separate port on the back for the proprietary component cable (some later models were made without one, and I think in Japan there was a different port altogether). If you have the port, you can get one of these cables from eBay (US$50-100). There may even be a chance of still getting one from Nintendo direct in some countries (unlikely, but more like $35, so might be worth the call - I bought mine long after the Gamecube was no longer being sold).&#xD;&#xA;&#xD;&#xA;If you don't want to spend the money though (or don't have the special port), the next best thing is a cheap third party S-Video cable (that fits the existing AV port, try eBay).&#xD;&#xA;&#xD;&#xA;(I actually use an old (but very high-end) 21 inch CRT computer monitor (set to RGB colour mode) through the component cable and a digital signal transcoder box. The picture quality is fantastic.)" />
  <row Id="6250" PostHistoryTypeId="2" PostId="2896" RevisionGUID="4719ee1a-c14b-41e1-b838-e41d3e298d41" CreationDate="2010-07-20T07:01:46.740" UserId="1059" Text="It works differently in different games, but typically bunny hopping on its own doesn't increase speed (the exceptions that I know of being Warsow's new movement style and Painkiller). &#xD;&#xA;&#xD;&#xA;The real reason for bunny hopping in games such as Quake (all 4 of them) is that no ground friction is applied if you jump again immediately in the same frame that you land. Given that there is no air friction modelled in the game, this means that any speed gained whilst in the air can therefore be maintained by repeatedly jumping. For example, you could use a simple horizontal rocket jump to give you a quick boost in speed, and then by repeatedly jumping you can maintain that extra speed indefinitely (or at least until you bump into something). Without bunny hopping, the extra speed gained would be quickly nullified by the ground friction once you land.&#xD;&#xA;&#xD;&#xA;In Quake this is pretty easy to do, as simply holding jump while you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after every jump). In other games it may still be possible, but you may have to time the key-press more accurately. In GoldSrc games I believe you have to time the jump perfectly to the exact frame, which is practically impossible to do, so players tend to use a script to hammer the jump command multiple times in order to make it much more forgiving.&#xD;&#xA;&#xD;&#xA;You can test this principle in Quake games this by simply running forward, jumping, releasing the forward key in mid-air (i.e. whilst in a parabolic arc) and then bunny hopping by pressing the jump key as soon as you land. If you do it right you should keep going forward at walking speed even though you have released the forward key. You can repeat this to maintain walking speed indefinitely. In addition, whilst doing this you should note that you can turn your view to wherever you desire and it wont affect your movement at all. This can be useful in order to aim at others whilst simultaneously moving in another direction, like the turret of a tank, but the true benefit of bunny hopping really comes into its own when combined with other techniques designed to gain speed.&#xD;&#xA;&#xD;&#xA;Now, in different Quake games there are different mechanics for gaining speed. As I've already mentioned you could use a simple rocket jump, which is obviously going to work in all 4 games, but there are other techniques. In QuakeWorld and GoldSrc games there is a technique called air control, which basically allows you to slowly turn the horizontal component of your movement direction whilst you're in mid-air. A nice side-effect of doing this is that you also slowly gain speed, which can then be maintained through bunny hopping. Throughout multiple jumps you can use this to accumulate speed. &#xD;&#xA;&#xD;&#xA;In QuakeWorld you will see players performing multiple curvy jumps in a zig-zag fashion, like a snake, in order to accumulate their speed. In Team Fortress Classic the same is true, but I believe there is an upper cap on the speed that can be gained through this. After reaching this cap you are slowed down to walking speed the next time you touch the ground. The cap is a multiple of the class's walking speed though, which does mean scouts still have a higher speed cap than heavy weapons guys.&#xD;&#xA;&#xD;&#xA;In order to use air-control, you first face in the direction you are moving and hold a strafe key. You then slowly and smoothly turn your view (with your mouse) into the direction of the strafe. This will cause your movement to slowly curve into that direction, and you will gain overall speed too. You can combine this with bunny hop to maintain any speed gained. You shouldn't move your mouse quickly as it will cause you to stall, but finding the perfect speed will come with practice. The most important thing is to keep your mouse movement smooth. You must also not hold forward at all during this procedure, which is fine because as I mentioned earlier with bunny hopping this is not necessary anyway.&#xD;&#xA;&#xD;&#xA;The reason this works is due to the air nudging that is possible in QuakeWorld. Air nudging is the reason why you can stand perfectly still next to a box, jump straight up into the air, hold forward whilst in the air and still land on the box. What happens is the game slowly nudges you forward in mid air so that you can land on the edge of the box. If this didn't happen then you would always have to run forward with sufficient room on the ground before jumping in order to gain the horizontal speed required to get onto boxes. Evidently id Software decided that would be too frustrating for players to have to do. &#xD;&#xA;&#xD;&#xA;These small nudges are what contribute to the speed increases that you gain whilst turning with air-control. In addition, the fact that you turn at all is a little bit like an imaginary rope that bind you to something in the direction of your strafe. As you move forward the rope becomes taut providing a counter-force, and this causes your movement to curve. So the nudging effect acts as a small amount of force acting in the direction of your strafe, which is why you turn.&#xD;&#xA;&#xD;&#xA;These nudges work in all directions, using the strafe and backwards keys too. Infact with sufficient practice in QuakeWorld it's possible to face in all 4 directions and still perform air-control equally well by simply adjusting the keys pressed. For example, a player facing 90 degrees to his current direction of movement can swap the left and right strafe keys for forward and back keys and it will work in exactly the same way. However, a nudge performed in a direction that is opposite to the direction you are currently moving will cause you to halt in mid air. This is to help players who overshoot their jumps during platforming sequences.&#xD;&#xA;&#xD;&#xA;In Quake III (and Quake Live) air-control is not possible, which also unfortunately means it's not possible to maintain speed around corners as you cannot curve in mid air. However, the technique was replaced by another called air-strafing (or strafe-jumping when combined with bunny hopping). Air strafing is performed in the same way as air-control, except the forward key must be continually held too. Again it's important that the mouse movement is smooth and that it must not be moved too quickly.&#xD;&#xA;&#xD;&#xA;Air-strafing will cause your character to gain speed, but unlike with air-control your movement direction wont curve. Your character's position will be slowly nudged in the direction of your strafe, but a northwards facing strafe-jumping run can never be turned east or west. When combining this with bunny hopping it is possible to spend slightly longer on the ground to try to slide your body slightly and re-adjust your direction before jumping again, and this does work to a limited degree, but you will have to sacrifice some of your gained speed to ground friction whilst doing it. Again with practice you will get better at it.&#xD;&#xA;&#xD;&#xA;In the games Warsow (cg_oldMovement 1) and Challenge Promode Arena (a Quake III mod), you can alternate from using air-control and using air-strafing depending on whether or not you're holding down the forward key. However this means the forward key is hard-coded to be a trigger for air-strafing, so unlike in QuakeWorld performing air-control whilst facing in any direction by using the appropriate keys will not be possible.&#xD;&#xA;&#xD;&#xA;See the following videos for a fantastic Warsow (cg_oldMovement 1) movement tutorial by Mote. The appropriate techniques can be applied to QuakeWorld or Quake Live:  &#xD;&#xA;[Warsow Movement School (3 video playlist)](http://www.youtube.com/watch?v=sop4AJ4kW6g&amp;feature=PlayList&amp;p=1DD9DF6835AE9DCA&amp;playnext_from=PL&amp;playnext=1&amp;index=2)" />
  <row Id="6251" PostHistoryTypeId="2" PostId="2897" RevisionGUID="38e7a16f-2b4a-4144-8dbd-142484839c92" CreationDate="2010-07-20T07:12:21.973" UserId="1437" Text="I built a machine just for StarCraft II. I use a 24&quot; 1920x1200 Dell LCD with all of the settings maxed and get 60-120 FPS. It gets a little choppy, however, when I use Page Up/Down to zoom in on gameplay, but one usually only does that during replays and not live gameplay.&#xD;&#xA;&#xD;&#xA;Here are the specs from March, 2010:&#xD;&#xA;&#xD;&#xA;* Intel Core i7 920 CPU ($100 off at my local Microcenter)&#xD;&#xA;* EVGA 141-BL-E757-TR motherboard&#xD;&#xA;* Cooler Master V8 CPU cooler (overkill but awesome)&#xD;&#xA;* 3x2GB Corsair Dominator DDR3 1600 RAM (mobo supports triple-threading)&#xD;&#xA;* Corsair 750TX power supply (overkill, shoulda gone modular)&#xD;&#xA;* MSI-brand ATI Radeon HD 5770 &quot;Hawk&quot; (bad-ass heat syncs, best 5770 variant)&#xD;&#xA;* Logitech X-540 speakers (good enough, nice breakout volume knob)&#xD;&#xA;* Belkin 802.11n 2.0 wireless adapter&#xD;&#xA;* Windows 7 Pro 64-bit&#xD;&#xA;&#xD;&#xA;I already had some Western Digital drives and a case. Solid-state drives seemed overkill; all I would save would be game boot-up time.&#xD;&#xA;&#xD;&#xA;I planned on overclocking the system a bit. I turned on EVGA's &quot;dummy O.C.&quot; mode to peg the CPU at 3.23 GHz, used the Radeon Afterburner app to push the GPU clock to +900 MHz, and haven't bothered to push anything further.&#xD;&#xA;&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Alternatively, I use a MacBook Pro for development. I got one with a 2.8 GHz Intel Core 2 Duo CPU, 4 GB of RAM and dual NVIDIA GeForce 9400M/9600M GT graphics chips. I play the Mac StarCraft II client at medium settings at 1440x900 resolution and it's pretty consistently smooth -- about 25-50 FPS.&#xD;&#xA;&#xD;&#xA;Hope that helps." />
  <row Id="6252" PostHistoryTypeId="2" PostId="2898" RevisionGUID="c27c57f9-fb37-4095-af8b-69eb29749678" CreationDate="2010-07-20T07:12:34.233" UserId="210" Text="Go to ebay, type in the name of the game/console, click &quot;advanced search&quot; and check the finished items option (something like: &quot;items that already ended only&quot;). This will show you what each item is going for. &#xD;&#xA;&#xD;&#xA;If you have the time, you'll always get a much better price selling them one-by-one and with a pictures/description that show exactly what condition they are in (mint, near new, scratched, etc). " />
  <row Id="6253" PostHistoryTypeId="2" PostId="2899" RevisionGUID="483e2044-f915-4ca9-985b-08aab3aba180" CreationDate="2010-07-20T07:19:31.317" UserId="1335" Text="I second &quot;The Battle For Wesnoth&quot;. Definitely one of the very best FOSS games out there. Very polished and with lots of content. Each of your units levels up independently and can choose between specializations every N levels. I.e your archer can specialize into longbow archer or something else and each of them can specialize into something more powerful. That together with every unit having an unique name gives them quite a bit of focus.&#xD;&#xA;&#xD;&#xA;You might also be interested in &quot;King's Bounty - Legend&quot; and &quot;King's Bounty - Armored Princess&quot;. There the focus of customization lies more on your hero and it's sidekick than on the units you command." />
  <row Id="6254" PostHistoryTypeId="2" PostId="2900" RevisionGUID="0378e02c-fa7a-4f7a-a35e-e19fd0a20eb1" CreationDate="2010-07-20T07:20:47.443" UserId="1437" Text="Besides practicing, what are some great ways to become a better StarCraft II player?&#xD;&#xA;&#xD;&#xA;Off the top of my head I can think of:&#xD;&#xA;&#xD;&#xA;* Watching replays with commentary from [youtube.com/hdstarcraft](http://www.youtube.com/hdstarcraft) and [youtube.com/huskystarcraft](http://www.youtube.com/huskystarcraft)&#xD;&#xA;* Watching live gamecasts on [Team Liquid's user streams page](http://www.teamliquid.net/video/userstream.php)&#xD;&#xA;* Following the [Team Liquid Starcraft 2 Strategy forum](http://www.teamliquid.net/forum/index.php?show_part=34)&#xD;&#xA;&#xD;&#xA;...?" />
  <row Id="6255" PostHistoryTypeId="1" PostId="2900" RevisionGUID="0378e02c-fa7a-4f7a-a35e-e19fd0a20eb1" CreationDate="2010-07-20T07:20:47.443" UserId="1437" Text="Best way to learn StarCraft II?" />
  <row Id="6256" PostHistoryTypeId="3" PostId="2900" RevisionGUID="0378e02c-fa7a-4f7a-a35e-e19fd0a20eb1" CreationDate="2010-07-20T07:20:47.443" UserId="1437" Text="&lt;starcraft-2&gt;" />
  <row Id="6257" PostHistoryTypeId="16" PostId="2900" RevisionGUID="0378e02c-fa7a-4f7a-a35e-e19fd0a20eb1" CreationDate="2010-07-20T07:20:47.443" UserId="1437" />
  <row Id="6258" PostHistoryTypeId="5" PostId="2896" RevisionGUID="e0ca4c4d-f97a-4e58-8f50-615ae058d8de" CreationDate="2010-07-20T07:27:42.170" UserId="1059" Comment="fixed errors and improved language" Text="It works differently in different games, but typically bunny hopping on its own doesn't increase speed (the exceptions that I know of being Warsow's new movement style and Painkiller). &#xD;&#xA;&#xD;&#xA;The real reason for bunny hopping in games such as Quake (all 4 of them) is that no ground friction is applied if you jump again immediately in the same frame that you land. Given that there is no air friction modelled in the game, this means that any speed gained whilst in the air can therefore be maintained by repeatedly jumping. For example, you could use a simple horizontal rocket jump to give you a quick boost in speed, and then by repeatedly jumping you can maintain that extra speed indefinitely (or at least until you bump into something). Without bunny hopping, the extra speed gained would be quickly nullified by the ground friction once you land.&#xD;&#xA;&#xD;&#xA;In Quake this is pretty easy to do, as simply holding jump while you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after every jump). In other games it may still be possible, but you may have to time the key-press more accurately. In GoldSrc games I believe you have to time the jump perfectly to the exact frame, which is practically impossible to do, so players tend to use a script to hammer the jump command multiple times in order to make it much more forgiving.&#xD;&#xA;&#xD;&#xA;You can test this principle in Quake games by simply running forward, jumping, releasing the forward key in mid-air (i.e. whilst in a parabolic arc) and then bunny hopping by pressing the jump key as soon as you land. If you do it right you should keep going forward at walking speed even though you have released the forward key. You can repeat this to maintain walking speed indefinitely. In addition, whilst doing this you should note that you can turn your view to wherever you desire and it wont affect your movement at all. This can be useful in order to aim at others whilst simultaneously moving in another direction, like the turret of a tank, but the true benefit of bunny hopping really comes into its own when combined with other techniques designed to gain speed.&#xD;&#xA;&#xD;&#xA;Now, in different Quake games there are different mechanics for gaining speed. As I've already mentioned you could use a simple rocket jump, which is obviously going to work in all 4 games, but there are other techniques. In QuakeWorld and GoldSrc games there is a technique called air-control, which basically allows you to slowly turn the horizontal component of your movement direction whilst you're in mid-air. A nice side-effect of doing this is that you also slowly gain speed, which can then be maintained through bunny hopping. Throughout multiple jumps you can use this to accumulate speed. &#xD;&#xA;&#xD;&#xA;In QuakeWorld you will see players performing multiple curvy jumps in a zig-zag fashion, like a snake, in order to accumulate their speed. In Team Fortress Classic the same is true, but I believe there is an upper cap on the speed that can be gained through this. After reaching this cap you are slowed down to walking speed the next time you touch the floor. The cap is a multiple of the class's walking speed though, which does mean that scouts still have a higher speed cap than heavy weapons guys.&#xD;&#xA;&#xD;&#xA;In order to use air-control, you first face in the direction you are moving through the air and hold down a strafe key. You then slowly and smoothly turn your view (with your mouse) into the direction of the strafe. This will cause your movement to slowly curve into that direction, and you will gain overall speed too. You can combine this with bunny hopping to maintain any speed gained. You shouldn't move your mouse quickly as it will cause you to stall, but finding the perfect speed will come with practice. The most important thing is to keep your mouse movement smooth. You must also not hold forward at all during this procedure, which is fine because as I mentioned earlier with bunny hopping this is not necessary anyway.&#xD;&#xA;&#xD;&#xA;The reason this works is due to the air nudging that is possible in QuakeWorld. Air nudging is the reason why you can stand perfectly still next to a box, jump straight up into the air, hold forward whilst in the air and still land on the box. What happens is the game slowly nudges you forward in mid air so that you can land on the edge of the box. If this didn't happen then you would always have to run forward with sufficient room on the ground before jumping in order to gain the horizontal speed required to get onto boxes. Evidently id Software decided that would be too frustrating for players to have to do. &#xD;&#xA;&#xD;&#xA;These small nudges are what contribute to the speed increases that you gain whilst turning with air-control. In addition, the fact that you turn at all is a little bit like an imaginary rope that bind you to something in the direction of your strafe. As you move forward the rope becomes taut providing a counter-force, and this causes your movement to curve. So the nudging effect acts as a small amount of force acting in the direction of your strafe, which is why you turn.&#xD;&#xA;&#xD;&#xA;These nudges work in all directions, using the strafe and backwards keys too. Infact with sufficient practice in QuakeWorld it's possible to face in all 4 directions and still perform air-control equally well by simply adjusting the keys pressed. For example, a player facing 90 degrees to his current direction of movement can swap the left and right strafe keys for forward and back keys and it will work in exactly the same way. However, a nudge performed in a direction that is opposite to the direction you are currently moving will cause you to halt in mid air. This is to help players who overshoot their jumps during platforming sequences.&#xD;&#xA;&#xD;&#xA;In Quake III (and Quake Live) air-control is not possible, which also unfortunately means it's not possible to maintain speed around corners as you cannot curve in mid air. However, the technique was replaced by another called air-strafing (or strafe-jumping when combined with bunny hopping). Air strafing is performed in the same way as air-control, except the forward key must be continually held too. Again it's important that the mouse movement is smooth and that it must not be moved too quickly.&#xD;&#xA;&#xD;&#xA;Air-strafing will cause your character to gain speed, but unlike with air-control your movement direction wont curve. Your character's position will be slowly nudged in the direction of your strafe, but a northwards facing strafe-jumping run can never be turned east or west. When combining this with bunny hopping it is possible to spend slightly longer on the ground to try to slide your body slightly and re-adjust your direction before jumping again, and this does work to a limited degree, but you will have to sacrifice some of your gained speed to ground friction whilst doing it. Again with practice you will get better at it.&#xD;&#xA;&#xD;&#xA;In the games Warsow (cg_oldMovement 1) and Challenge Promode Arena (a Quake III mod), you can alternate from using air-control and using air-strafing depending on whether or not you're holding down the forward key. However this means the forward key is hard-coded to be a trigger for air-strafing, so unlike in QuakeWorld performing air-control whilst facing in any direction by using the appropriate keys will not be possible.&#xD;&#xA;&#xD;&#xA;See the following videos for a fantastic Warsow (cg_oldMovement 1) movement tutorial by Mote. The appropriate techniques can be applied to QuakeWorld or Quake Live:  &#xD;&#xA;[Warsow Movement School (3 video playlist)](http://www.youtube.com/watch?v=sop4AJ4kW6g&amp;feature=PlayList&amp;p=1DD9DF6835AE9DCA&amp;playnext_from=PL&amp;playnext=1&amp;index=2)" />
  <row Id="6259" PostHistoryTypeId="5" PostId="1519" RevisionGUID="9a722e67-90f9-422f-bda9-0ca8da5ea24c" CreationDate="2010-07-20T07:42:15.503" UserId="730" Comment="deleted 8 characters in body" Text="I am playing `Borderlands` and I found that using a vehicle you can easily kill most enemies appear in open field. &#xD;&#xA;&#xD;&#xA;Machine guns and missile launcher damage is ok but not too different from using your own weapons. **Instead running over the enemies it seems really overpowered**. &#xD;&#xA;&#xD;&#xA;Could be that the experience gained or the quality of items dropped are different if you kill an enemy using weapons instead of using vehicles? Or is this just a bug?&#xD;&#xA;" />
  <row Id="6260" PostHistoryTypeId="2" PostId="2901" RevisionGUID="d9134821-9558-4c46-92fc-6435edca4c97" CreationDate="2010-07-20T07:44:01.897" UserId="205" Text="Complete the challenges.&#xD;&#xA;&#xD;&#xA;For example the &quot;Harbinger of Death&quot; challenge will only allow you to use hotkeys to issue commands. To win you will have to learn the hotkey commmands, and in theory become a faster player once you've mastered the challenge." />
  <row Id="6261" PostHistoryTypeId="16" PostId="2901" RevisionGUID="d9134821-9558-4c46-92fc-6435edca4c97" CreationDate="2010-07-20T07:44:01.897" UserId="-1" />
  <row Id="6262" PostHistoryTypeId="6" PostId="2827" RevisionGUID="a24f3bec-1f61-4a45-8a25-bad348529c6f" CreationDate="2010-07-20T07:45:00.630" UserId="56" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;spaceship&gt;" />
  <row Id="6263" PostHistoryTypeId="5" PostId="2896" RevisionGUID="2311b087-28a9-493e-b0a2-ac2988d5929e" CreationDate="2010-07-20T07:46:55.273" UserId="1059" Comment="pluralised a word" Text="It works differently in different games, but typically bunny hopping on its own doesn't increase speed (the exceptions that I know of being Warsow's new movement style and Painkiller). &#xD;&#xA;&#xD;&#xA;The real reason for bunny hopping in games such as Quake (all 4 of them) is that no ground friction is applied to your character if you jump again immediately in the same frame that you land. Given that there is no air friction modelled in the game, this means that any speed gained whilst in the air can therefore be maintained by repeatedly jumping. For example, you could use a simple horizontal rocket jump from a wall to give you a quick boost in speed, and then by repeatedly jumping you can maintain that extra speed indefinitely (or at least until you bump into something). Without bunny hopping, the extra speed gained would be quickly nullified by the ground friction that is applied to your character once you land.&#xD;&#xA;&#xD;&#xA;In Quake this is pretty easy to do, as simply holding down the jump key whilst you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after each jump). In other games it may still be possible, but you may have to time the key-presses more accurately. In GoldSrc games I believe you have to time the jump perfectly to the exact frame, which is practically impossible to do, so players tend to use a script to hammer the jump command multiple times in order to make it much more forgiving.&#xD;&#xA;&#xD;&#xA;You can test this principle in Quake games by simply running forward, jumping, releasing the forwards key in mid-air (i.e. whilst your character is in a parabolic arc) and then bunny hopping by jumping as soon as you land. If you do it right you should keep going forward at walking speed even though you have released the forwards key. You can repeat jumping to maintain walking speed indefinitely. In addition, whilst doing this you should note that you can turn your view to wherever you desire and it wont affect your character's movement at all. This can be useful in order to aim at others whilst simultaneously moving in another direction, like the turret of a tank. That being said, the true benefit of bunny hopping really comes into play when combined with other techniques designed to gain speed.&#xD;&#xA;&#xD;&#xA;In different Quake games there are different mechanics for gaining speed. As I've already mentioned you could use a simple rocket jump, which is obviously going to work in all 4 games, but there are other techniques. In QuakeWorld and GoldSrc games there is a technique called air-control, which basically allows you to slowly turn the horizontal component of your movement direction whilst you're in mid-air. A nice side-effect of doing this is that you also slowly gain speed, which can then be maintained through bunny hopping. Throughout multiple jumps you can use these combined skills to accumulate speed. &#xD;&#xA;&#xD;&#xA;In QuakeWorld you will see players performing multiple curvy jumps in a zig-zag fashion, like a snake, in order to accumulate their speed. In Team Fortress Classic the same is true, but I believe there is an upper cap on the speed that can be gained through this. After reaching this cap you are slowed down to walking speed the next time you touch the floor. The cap is a multiple of the class's walking speed though, which does mean that scouts still have a higher speed cap than the heavy weapons guys.&#xD;&#xA;&#xD;&#xA;In order to use air-control, you first face in the direction that you are moving through the air and hold down a strafe key. You then slowly and smoothly turn your view (with your mouse) into the direction of the strafe. This will cause your movement to slowly curve into that direction, and you will gain overall speed too. You can combine this with bunny hopping to maintain any speed gained. You shouldn't move your mouse too quickly as it will cause you to stall; finding the perfect speed will come with practice. The most important thing is to keep your mouse movement smooth. You must also not hold forward at all during this procedure, which is fine because as I mentioned earlier this is not necessary anyway with bunny hopping.&#xD;&#xA;&#xD;&#xA;The reason this works is due to the air nudging that is possible in QuakeWorld. Air nudging is the reason why you can stand perfectly still next to a box, jump straight up into the air, hold forward whilst in the air and still land on the box. What happens is the game slowly nudges you forward in mid air so that you can land on the edge of the box. If this didn't happen then you would always have to run forward with sufficient room on the ground before jumping in order to gain the horizontal speed required to get onto boxes. Evidently id Software decided that it would be too frustrating for players to have to do. &#xD;&#xA;&#xD;&#xA;These small nudges are what contribute to the speed increases you gain whilst turning with air-control. In addition, the fact that you turn at all is a little bit like an imaginary rope that binds you to something in the direction of your strafe. As you move forward the rope becomes taut, providing a counter-force, and this causes your movement to curve. So the nudging effect acts as a small amount of force in the direction of your strafe, which is why you turn.&#xD;&#xA;&#xD;&#xA;These nudges work in all four directions too, using the strafe and forwards/backwards keys. In fact, with sufficient practice, it's possible to face in any of 4 directions and still perform air-control equally well by simply adjusting the keys that you use appropriately. For example, a player facing 90 degrees to his current direction of movement can swap the left and right strafe keys for the forward and backwards keys and it will work in exactly the same way. However, a nudge performed in a direction that is opposite to the direction you are currently moving will cause you to halt in mid air. This is to help players who overshoot their jumps during platforming sequences. I believe this works at any obtuse angle.&#xD;&#xA;&#xD;&#xA;In Quake III (and Quake Live) air-control is not possible, which also unfortunately means it's not possible to maintain speed around corners as you cannot curve in mid air. However, the technique was replaced by another called air-strafing (usually called strafe-jumping when combined with bunny hopping). Air-strafing is performed in the same way as air-control, except that the forwards key must be continually held too. Again it's important that the mouse movement is smooth and that it must not be moved too quickly or you will stall.&#xD;&#xA;&#xD;&#xA;Air-strafing will cause your character to gain speed, but unlike with air-control your movement direction wont curve. Your character's position will be slowly nudged in the direction of your strafe, but a northwards facing strafe-jumping run can never be turned east or west. Actually you turn by a very small amount, but not by much. However, when combining this with bunny hopping it is possible to spend slightly longer on the ground to try to slide your body slightly and re-adjust your direction before jumping again. This does work to a limited degree, but you will have to sacrifice some of your gained speed to the ground friction whilst doing it. Again with practice you will get better at it.&#xD;&#xA;&#xD;&#xA;In the games Warsow (cg_oldMovement 1) and Challenge Promode Arena (a Quake III mod), you can alternate from using air-control and air-strafing depending on whether or not you're holding down the forwards key. However, this means that the forwards key is hard-coded to trigger air-strafing, so unlike in QuakeWorld performing air-control whilst facing 90 degrees to your movement direction will not be possible.&#xD;&#xA;&#xD;&#xA;See the following videos for a fantastic Warsow (cg_oldMovement 1) movement tutorial by Mote. The appropriate techniques can be applied to QuakeWorld (and GoldSrc) or Quake Live:  &#xD;&#xA;[Warsow Movement School (3 video playlist)](http://www.youtube.com/watch?v=sop4AJ4kW6g&amp;feature=PlayList&amp;p=1DD9DF6835AE9DCA&amp;playnext_from=PL&amp;playnext=1&amp;index=2)" />
  <row Id="6264" PostHistoryTypeId="6" PostId="713" RevisionGUID="ad94dcb9-6d21-46d5-bcba-bf61f9d17be6" CreationDate="2010-07-20T07:46:58.050" UserId="251" Comment="retag as per meta" Text="&lt;rpg&gt;&lt;eve-online&gt;&lt;mmo&gt;" />
  <row Id="6265" PostHistoryTypeId="6" PostId="741" RevisionGUID="e685a647-0535-490b-a6e9-6361f15c35e1" CreationDate="2010-07-20T07:47:55.537" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;eve-online&gt;" />
  <row Id="6266" PostHistoryTypeId="6" PostId="747" RevisionGUID="2ecbf463-25ef-434f-ae87-e0e17b58a02c" CreationDate="2010-07-20T07:48:40.420" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;eve-online&gt;&lt;npcs&gt;&lt;pirates&gt;" />
  <row Id="6267" PostHistoryTypeId="6" PostId="792" RevisionGUID="187e0c7e-ecad-44e0-997d-d98dab4c7e92" CreationDate="2010-07-20T07:49:08.030" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;eve-online&gt;" />
  <row Id="6268" PostHistoryTypeId="6" PostId="498" RevisionGUID="f485be3a-18d4-406c-95b6-f8a9272df659" CreationDate="2010-07-20T07:49:41.897" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;runescape&gt;" />
  <row Id="6269" PostHistoryTypeId="6" PostId="1438" RevisionGUID="79007c4f-f8ce-41ef-a325-5dcabbbfbd7b" CreationDate="2010-07-20T07:50:06.220" UserId="251" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;mmo&gt;&lt;runescape&gt;" />
  <row Id="6271" PostHistoryTypeId="6" PostId="84" RevisionGUID="07498175-fcd4-4b0c-8786-bf3960088f3a" CreationDate="2010-07-20T07:52:22.780" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;everquest&gt;" />
  <row Id="6272" PostHistoryTypeId="6" PostId="2110" RevisionGUID="3fad6027-e77a-4bec-82c9-1b4cf05314ff" CreationDate="2010-07-20T07:54:08.707" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="6273" PostHistoryTypeId="6" PostId="1697" RevisionGUID="ced26a34-ce05-409d-b393-77f9aa741c16" CreationDate="2010-07-20T07:54:30.920" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;digital-distribution&gt;" />
  <row Id="6274" PostHistoryTypeId="6" PostId="877" RevisionGUID="98f5646a-516c-413e-aebb-89938160aa84" CreationDate="2010-07-20T07:54:51.870" UserId="251" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;final-fantasy-xi&gt;" />
  <row Id="6275" PostHistoryTypeId="5" PostId="2896" RevisionGUID="0597c402-99f8-440d-9a19-1bfdf692e6d3" CreationDate="2010-07-20T07:56:13.567" UserId="1059" Comment="added 61 characters in body; added 3 characters in body" Text="It works differently in different games, but typically bunny hopping on its own doesn't increase speed (the exceptions that I know of being Warsow's new movement style and Painkiller). &#xD;&#xA;&#xD;&#xA;The real reason for bunny hopping in games such as Quake (all 4 of them) is that no ground friction is applied to your character if you jump again immediately in the same frame that you land. Given that there is no air friction modelled in the game, this means that any speed gained whilst in the air can therefore be maintained by repeatedly jumping. For example, you could use a simple horizontal rocket jump from a wall to give you a quick boost in speed, and then by repeatedly jumping you can maintain that extra speed indefinitely (or at least until you bump into something). Without bunny hopping, the extra speed gained would be quickly nullified by the ground friction that is applied to your character once you land.&#xD;&#xA;&#xD;&#xA;In Quake this is pretty easy to do, as simply holding down the jump key whilst you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after each jump). In other games it may still be possible, but you may have to time the key-presses more accurately. In GoldSrc games I believe you have to time the jump perfectly to the exact frame, which is practically impossible to do, so players tend to use a script to hammer the jump command multiple times in order to make it much more forgiving.&#xD;&#xA;&#xD;&#xA;You can test this principle in Quake games by simply running forward, jumping, releasing the forwards key in mid-air (i.e. whilst your character is in a parabolic arc) and then bunny hopping by jumping as soon as you land. If you do it right you should keep going forward at walking speed even though you have released the forwards key. You can repeat jumping to maintain walking speed indefinitely. In addition, whilst doing this you should note that you can turn your view to wherever you desire and it wont affect your character's movement at all. This can be useful in order to aim at others whilst simultaneously moving in another direction, like the turret of a tank. That being said, the true benefit of bunny hopping really comes into play when combined with other techniques designed to gain speed.&#xD;&#xA;&#xD;&#xA;In different Quake games there are different mechanics for gaining speed. As I've already mentioned you could use a simple rocket jump, which is obviously going to work in all 4 games, but there are other techniques. In QuakeWorld and GoldSrc games there is a technique called air-control, which basically allows you to slowly turn the horizontal component of your movement direction whilst you're in mid-air. A nice side-effect of doing this is that you also slowly gain speed, which can then be maintained through bunny hopping. Throughout multiple jumps you can use these combined skills to accumulate speed. &#xD;&#xA;&#xD;&#xA;In QuakeWorld you will see players performing multiple curvy jumps in a zig-zag fashion, like a snake, in order to accumulate their speed. In Team Fortress Classic the same is true, but I believe there is an upper cap on the speed that can be gained through this. After reaching this cap you are slowed down to walking speed the next time you touch the floor. The cap is a multiple of the class's walking speed though, which does mean that the scouts still have a higher speed cap than the heavy weapons guys.&#xD;&#xA;&#xD;&#xA;In order to use air-control, you first face in the direction that you are moving through the air and hold down a strafe key. You then slowly and smoothly turn your view (with your mouse) into the direction of the strafe. This will cause your movement to slowly curve into that direction, and you will gain overall speed too. You can combine this with bunny hopping to maintain any speed gained. You shouldn't move your mouse too quickly as it will cause you to stall; finding the perfect speed will come with practice. The most important thing is to keep your mouse movement smooth. You must also not hold forward at all during this procedure, which is fine because as I mentioned earlier this is not necessary anyway with bunny hopping.&#xD;&#xA;&#xD;&#xA;The reason this works is due to the air nudging that is possible in QuakeWorld. Air nudging is the reason why you can stand perfectly still next to a box, jump straight up into the air, hold forward whilst in the air and still land on the box. What happens is the game slowly nudges you forward in mid air so that you can land on the edge of the box. If this didn't happen then you would always have to run forward with sufficient room on the ground before jumping in order to gain the horizontal speed required to get onto boxes. Evidently id Software decided that it would be too frustrating for players to have to do. &#xD;&#xA;&#xD;&#xA;These small nudges are what contribute to the speed increases you gain whilst turning with air-control. In addition, the fact that you turn at all is a little bit like an imaginary rope that binds you to something in the direction of your strafe. As you move forward the rope becomes taut, providing a counter-force, and this causes your movement to curve. So the nudging effect acts as a small amount of force in the direction of your strafe, which is why you turn.&#xD;&#xA;&#xD;&#xA;These nudges work in all four directions too, using the strafe and forwards/backwards keys. In fact, with sufficient practice, it's possible to face in any of four directions and still perform air-control equally well by simply adjusting the keys that you use appropriately. For example, a player facing 90 degrees to his current direction of movement can swap the left and right strafe keys for the forwards and backwards keys and it will work in exactly the same way. However, a nudge performed in a direction that is opposite to the direction you are currently moving will cause you to halt in mid air. This is to help players who overshoot their jumps during platforming sequences. I believe this happens when the nudge direction is at any obtuse angle to the movement direction.&#xD;&#xA;&#xD;&#xA;In Quake III (and Quake Live) air-control is not possible, which also unfortunately means it's not possible to maintain speed around corners as you cannot curve in mid air. However, the technique was replaced by another called air-strafing (usually called strafe-jumping when combined with bunny hopping). Air-strafing is performed in the same way as air-control, except that the forwards key must be continually held too. Again it's important that the mouse movement is smooth and that it must not be moved too quickly or you will stall.&#xD;&#xA;&#xD;&#xA;Air-strafing will cause your character to gain speed, but unlike with air-control your movement direction wont curve. Your character's position will be slowly nudged in the direction of your strafe, but a northwards facing strafe-jumping run can never be turned east or west. Actually you turn by a very small amount, but not by much. However, when combining this with bunny hopping it is possible to spend slightly longer on the ground to try to slide your body slightly and re-adjust your direction before jumping again. This does work to a limited degree, but you will have to sacrifice some of your gained speed to the ground friction whilst doing it. Again with practice you will get better at it.&#xD;&#xA;&#xD;&#xA;In the games Warsow (cg_oldMovement 1) and Challenge Promode Arena (a Quake III mod), you can alternate from using air-control and air-strafing depending on whether or not you're holding down the forwards key. However, this means that the forwards key is hard-coded to trigger air-strafing, so unlike in QuakeWorld performing air-control whilst facing 90 degrees to your movement direction will not be possible.&#xD;&#xA;&#xD;&#xA;See the following videos for a fantastic Warsow (cg_oldMovement 1) movement tutorial by Mote. The appropriate techniques can be applied to QuakeWorld (and GoldSrc) or Quake Live:  &#xD;&#xA;[Warsow Movement School (3 video playlist)](http://www.youtube.com/watch?v=sop4AJ4kW6g&amp;feature=PlayList&amp;p=1DD9DF6835AE9DCA&amp;playnext_from=PL&amp;playnext=1&amp;index=2)" />
  <row Id="6276" PostHistoryTypeId="2" PostId="2902" RevisionGUID="53d42a7a-3844-4aff-8ad5-1b15eb779bbe" CreationDate="2010-07-20T08:01:31.027" UserId="1297" Text="Hi,&#xD;&#xA;&#xD;&#xA;i heard rumors that one can get a alien weapon in Fallout 2. Is it real? How can i obtain it? Someone told me it is possible to get it during a random encounter on the map. Are there any possibilities how to increase the chance of this encounter?" />
  <row Id="6277" PostHistoryTypeId="1" PostId="2902" RevisionGUID="53d42a7a-3844-4aff-8ad5-1b15eb779bbe" CreationDate="2010-07-20T08:01:31.027" UserId="1297" Text="Where can one find the alien weapon in Fallout 2? Is it even real?" />
  <row Id="6278" PostHistoryTypeId="3" PostId="2902" RevisionGUID="53d42a7a-3844-4aff-8ad5-1b15eb779bbe" CreationDate="2010-07-20T08:01:31.027" UserId="1297" Text="&lt;weapons&gt;&lt;fallout&gt;" />
  <row Id="6279" PostHistoryTypeId="5" PostId="2896" RevisionGUID="5a42f24c-8941-4189-9687-0e86d76dbaf6" CreationDate="2010-07-20T08:03:07.530" UserId="1059" Comment="added 103 characters in body" Text="It works differently in different games, but typically bunny hopping on its own doesn't increase speed (the exceptions that I know of being Warsow's new movement style and Painkiller). &#xD;&#xA;&#xD;&#xA;The real reason for bunny hopping in games such as Quake (all 4 of them) is that no ground friction is applied to your character if you jump again immediately in the same frame that you land. Given that there is no air friction modelled in the game, this means that any speed gained whilst in the air can therefore be maintained by repeatedly jumping. For example, you could use a simple horizontal rocket jump from a wall to give you a quick boost in speed, and then by repeatedly jumping you can maintain that extra speed indefinitely (or at least until you bump into something). Without bunny hopping, the extra speed gained would be quickly nullified by the ground friction that is applied to your character once you land.&#xD;&#xA;&#xD;&#xA;In Quake this is pretty easy to do, as simply holding down the jump key whilst you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after each jump). In other games it may still be possible, but you may have to time the key-presses more accurately. In GoldSrc games I believe you have to time the jump perfectly to the exact frame, which is practically impossible to do, so players tend to use a script to hammer the jump command multiple times in order to make it much more forgiving.&#xD;&#xA;&#xD;&#xA;You can test this principle in Quake games by simply running forward, jumping, releasing the forwards key in mid-air (i.e. whilst your character is in a parabolic arc) and then bunny hopping by jumping as soon as you land. If you do it right you should keep going forward at walking speed even though you have released the forwards key. You can repeat jumping to maintain walking speed indefinitely. In addition, whilst doing this you should note that you can turn your view to wherever you desire and it wont affect your character's movement at all. This can be useful in order to aim at others whilst simultaneously moving in another direction, like the turret of a tank. That being said, the true benefit of bunny hopping really comes into play when combined with other techniques designed to gain speed.&#xD;&#xA;&#xD;&#xA;In different Quake games there are different mechanics for gaining speed. As I've already mentioned you could use a simple rocket jump, which is obviously going to work in all 4 games, but there are other techniques. In QuakeWorld and GoldSrc games there is a technique called air-control, which basically allows you to slowly turn the horizontal component of your movement direction whilst you're in mid-air. A nice side-effect of doing this is that you also slowly gain speed, which can then be maintained through bunny hopping. Throughout multiple jumps you can use these combined skills to accumulate speed. &#xD;&#xA;&#xD;&#xA;In QuakeWorld you will see players performing multiple curvy jumps in a zig-zag fashion, like a snake, in order to accumulate their speed. In Team Fortress Classic the same is true, but I believe there is an upper cap on the speed that can be gained through this. After reaching this cap you are slowed down to walking speed the next time you touch the floor. The cap is a multiple of the class's walking speed though, which does mean that the scouts still have a higher speed cap than the heavy weapons guys.&#xD;&#xA;&#xD;&#xA;In order to use air-control, you first face in the direction that you are moving through the air and hold down a strafe key. You then slowly and smoothly turn your view (with your mouse) into the direction of the strafe. This will cause your movement to slowly curve into that direction, and you will gain overall speed too. You can combine this with bunny hopping to maintain any speed gained. You shouldn't move your mouse too quickly as it will cause you to stall; finding the perfect speed will come with practice. The most important thing is to keep your mouse movement smooth. You must also not hold forward at all during this procedure, which is fine because as I mentioned earlier this is not necessary anyway with bunny hopping.&#xD;&#xA;&#xD;&#xA;The reason this works is due to the air nudging that is possible in QuakeWorld. Air nudging is the reason why you can stand perfectly still next to a box, jump straight up into the air, hold forward whilst in the air and still land on the box. What happens is the game slowly nudges you forward in mid air so that you can land on the edge of the box. If this didn't happen then you would always have to run forward with sufficient room on the ground before jumping in order to gain the horizontal speed required to get onto boxes. Evidently id Software decided that it would be too frustrating for players to have to do. &#xD;&#xA;&#xD;&#xA;These small nudges are what contribute to the speed increases you gain whilst turning with air-control. In addition, the fact that you turn at all is a little bit like an imaginary rope that binds you to something in the direction of your strafe. As you move forward the rope becomes taut, providing a counter-force, and this causes your movement to curve. So the nudging effect acts as a small amount of force in the direction of your strafe, which is why you turn.&#xD;&#xA;&#xD;&#xA;These nudges work in all four directions too, using the strafe and forwards/backwards keys. In fact, with sufficient practice, it's possible to face in any of four directions and still perform air-control equally well by simply adjusting the keys that you use appropriately. For example, a player facing 90 degrees to his current direction of movement can swap the left and right strafe keys for the forwards and backwards keys and it will work in exactly the same way. However, a nudge performed in a direction that is opposite to the direction you are currently moving will cause you to halt in mid air. This is to help players who overshoot their jumps during platforming sequences. I believe this happens when the nudge direction is at any obtuse angle to the movement direction.&#xD;&#xA;&#xD;&#xA;In Quake III (and Quake Live) air-control is not possible, which also unfortunately means it's not possible to maintain speed around corners as you cannot curve in mid air. However, the technique was replaced by another called air-strafing (usually called strafe-jumping when combined with bunny hopping). Air-strafing is performed in the same way as air-control, except that the forwards key must be continually held too. Again it's important that the mouse movement is smooth and that it must not be moved too quickly or you will stall.&#xD;&#xA;&#xD;&#xA;Air-strafing will cause your character to gain speed, but unlike with air-control your movement direction wont curve. Your character's position will be slowly nudged in the direction of your strafe, but a northwards facing strafe-jumping run can never be turned east or west. Actually you dp turn by a very small amount, but not by much. However, when combining this with bunny hopping it is possible to spend slightly longer on the ground to try to slide your body slightly in order to adjust your direction before jumping again. This does work to a limited degree, but you will have to sacrifice some of your gained speed to the ground friction whilst doing it. Again with practice you will get better at it.&#xD;&#xA;&#xD;&#xA;In the games Warsow (cg_oldMovement 1) and Challenge Promode Arena (a Quake III mod), you can alternate from using air-control and air-strafing depending on whether or not you're holding down the forwards key. However, this means that the forwards key is hard-coded to trigger air-strafing, so unlike in QuakeWorld performing air-control whilst facing 90 degrees to your movement direction will not be possible. It's still possible to do it backwards though, and likewise with air-strafing for that matter.&#xD;&#xA;&#xD;&#xA;See the following videos for a fantastic Warsow (cg_oldMovement 1) movement tutorial by Mote. The appropriate techniques can be applied to QuakeWorld (and GoldSrc) or Quake Live:  &#xD;&#xA;[Warsow Movement School (3 video playlist)](http://www.youtube.com/watch?v=sop4AJ4kW6g&amp;feature=PlayList&amp;p=1DD9DF6835AE9DCA&amp;playnext_from=PL&amp;playnext=1&amp;index=2)" />
  <row Id="6280" PostHistoryTypeId="6" PostId="2890" RevisionGUID="e9404c55-4977-4ce0-aacb-694bf138ebf6" CreationDate="2010-07-20T08:03:57.947" UserId="88" Comment="edited tags" Text="&lt;nintendo-64&gt;" />
  <row Id="6281" PostHistoryTypeId="6" PostId="2864" RevisionGUID="4f985fee-d3a2-48c4-a6bb-f559234ebdfa" CreationDate="2010-07-20T08:04:22.253" UserId="88" Comment="edited tags" Text="&lt;old-games&gt;" />
  <row Id="6282" PostHistoryTypeId="2" PostId="2903" RevisionGUID="2331f4b1-30c5-433b-849c-fc58c6ac74a0" CreationDate="2010-07-20T08:07:54.820" UserId="1297" Text="As far as i know you cannot ultimately free them in the original game or its official expansions. They will still spawn even after defeating Dagoth Ur. I dont know of any mods which would handle this issue.&#xD;&#xA;&#xD;&#xA;For more info you might want to check out this great FAQ: http://faqs.ign.com/articles/497/497229p1.html" />
  <row Id="6283" PostHistoryTypeId="2" PostId="2904" RevisionGUID="7d6f32aa-0a35-4db5-b053-73be4e165389" CreationDate="2010-07-20T08:09:39.697" UserId="1360" Text="Although it is a little different, I liked **Sacred 2** a lot (being a casual gamer myself). Good thing is also, that you can play it with several people and even together on one console. You should have an HD TV though, otherwise it's no fun (you can't read the letters on the screen)." />
  <row Id="6284" PostHistoryTypeId="2" PostId="2905" RevisionGUID="d5d39092-eae6-4854-8987-d489d4f68bcc" CreationDate="2010-07-20T08:13:13.887" UserId="1025" Text="Just Cause 2 is a lot like GTA 3/Vice City/San Andreas.&#xD;&#xA;&#xD;&#xA;It doesn't contain the whole seriousness of GTA 4, it's just about the fun of messing around." />
  <row Id="6285" PostHistoryTypeId="2" PostId="2906" RevisionGUID="a69cd41c-04eb-4b6a-aa4e-2300fff30fa0" CreationDate="2010-07-20T08:20:23.853" UserId="1348" Text=" - Learn all hotkeys.&#xD;&#xA; - Train, train and train. Play as often as you can.&#xD;&#xA; - Watch replays when you think you struggle with something. There's no point to play if you are frustrated that you are loosing and you know you are doing something wrong.&#xD;&#xA; - Follow various forums about the game.&#xD;&#xA; - Talk with fellow players about the game, share tactics and tips.&#xD;&#xA; - Learn from your own mistakes." />
  <row Id="6286" PostHistoryTypeId="16" PostId="2906" RevisionGUID="a69cd41c-04eb-4b6a-aa4e-2300fff30fa0" CreationDate="2010-07-20T08:20:23.853" UserId="-1" />
  <row Id="6287" PostHistoryTypeId="5" PostId="2896" RevisionGUID="a4097c2f-ef7e-4a18-b10d-73e7637037ab" CreationDate="2010-07-20T08:23:08.340" UserId="1059" Comment="fixed typo" Text="It works differently in different games, but typically bunny hopping on its own doesn't increase speed (the exceptions that I know of being Warsow's new movement style and Painkiller). &#xD;&#xA;&#xD;&#xA;The real reason for bunny hopping in games such as Quake (all 4 of them) is that no ground friction is applied to your character if you jump again immediately in the same frame that you land. Given that there is no air friction modelled in the game, this means that any speed gained whilst in the air can therefore be maintained by repeatedly jumping. For example, you could use a simple horizontal rocket jump from a wall to give you a quick boost in speed, and then by repeatedly jumping you can maintain that extra speed indefinitely (or at least until you bump into something). Without bunny hopping, the extra speed gained would be quickly nullified by the ground friction that is applied to your character once you land.&#xD;&#xA;&#xD;&#xA;In Quake this is pretty easy to do, as simply holding down the jump key whilst you're in the air will cause you to immediately jump again once you hit the ground (though you will still have to release the key and re-press it again after each jump). In other games it may still be possible, but you may have to time the key-presses more accurately. In GoldSrc games I believe you have to time the jump perfectly to the exact frame, which is practically impossible to do, so players tend to use a script to hammer the jump command multiple times in order to make it much more forgiving.&#xD;&#xA;&#xD;&#xA;You can test this principle in Quake games by simply running forward, jumping, releasing the forwards key in mid-air (i.e. whilst your character is in a parabolic arc) and then bunny hopping by jumping as soon as you land. If you do it right you should keep going forward at walking speed even though you have released the forwards key. You can repeat jumping to maintain walking speed indefinitely. In addition, whilst doing this you should note that you can turn your view to wherever you desire and it wont affect your character's movement at all. This can be useful in order to aim at others whilst simultaneously moving in another direction, like the turret of a tank. That being said, the true benefit of bunny hopping really comes into play when combined with other techniques designed to gain speed.&#xD;&#xA;&#xD;&#xA;In different Quake games there are different mechanics for gaining speed. As I've already mentioned you could use a simple rocket jump, which is obviously going to work in all 4 games, but there are other techniques. In QuakeWorld and GoldSrc games there is a technique called air-control, which basically allows you to slowly turn the horizontal component of your movement direction whilst you're in mid-air. A nice side-effect of doing this is that you also slowly gain speed, which can then be maintained through bunny hopping. Throughout multiple jumps you can use these combined skills to accumulate speed. &#xD;&#xA;&#xD;&#xA;In QuakeWorld you will see players performing multiple curvy jumps in a zig-zag fashion, like a snake, in order to accumulate their speed. In Team Fortress Classic the same is true, but I believe there is an upper cap on the speed that can be gained through this. After reaching this cap you are slowed down to walking speed the next time you touch the floor. The cap is a multiple of the class's walking speed though, which does mean that the scouts still have a higher speed cap than the heavy weapons guys.&#xD;&#xA;&#xD;&#xA;In order to use air-control, you first face in the direction that you are moving through the air and hold down a strafe key. You then slowly and smoothly turn your view (with your mouse) into the direction of the strafe. This will cause your movement to slowly curve into that direction, and you will gain overall speed too. You can combine this with bunny hopping to maintain any speed gained. You shouldn't move your mouse too quickly as it will cause you to stall; finding the perfect speed will come with practice. The most important thing is to keep your mouse movement smooth. You must also not hold forward at all during this procedure, which is fine because as I mentioned earlier this is not necessary anyway with bunny hopping.&#xD;&#xA;&#xD;&#xA;The reason this works is due to the air nudging that is possible in QuakeWorld. Air nudging is the reason why you can stand perfectly still next to a box, jump straight up into the air, hold forward whilst in the air and still land on the box. What happens is the game slowly nudges you forward in mid air so that you can land on the edge of the box. If this didn't happen then you would always have to run forward with sufficient room on the ground before jumping in order to gain the horizontal speed required to get onto boxes. Evidently id Software decided that it would be too frustrating for players to have to do. &#xD;&#xA;&#xD;&#xA;These small nudges are what contribute to the speed increases you gain whilst turning with air-control. In addition, the fact that you turn at all is a little bit like an imaginary rope that binds you to something in the direction of your strafe. As you move forward the rope becomes taut, providing a counter-force, and this causes your movement to curve. So the nudging effect acts as a small amount of force in the direction of your strafe, which is why you turn.&#xD;&#xA;&#xD;&#xA;These nudges work in all four directions too, using the strafe and forwards/backwards keys. In fact, with sufficient practice, it's possible to face in any of four directions and still perform air-control equally well by simply adjusting the keys that you use appropriately. For example, a player facing 90 degrees to his current direction of movement can swap the left and right strafe keys for the forwards and backwards keys and it will work in exactly the same way. However, a nudge performed in a direction that is opposite to the direction you are currently moving will cause you to halt in mid air. This is to help players who overshoot their jumps during platforming sequences. I believe this happens when the nudge direction is at any obtuse angle to the movement direction.&#xD;&#xA;&#xD;&#xA;In Quake III (and Quake Live) air-control is not possible, which also unfortunately means it's not possible to maintain speed around corners as you cannot curve in mid air. However, the technique was replaced by another called air-strafing (usually called strafe-jumping when combined with bunny hopping). Air-strafing is performed in the same way as air-control, except that the forwards key must be continually held too. Again it's important that the mouse movement is smooth and that it must not be moved too quickly or you will stall.&#xD;&#xA;&#xD;&#xA;Air-strafing will cause your character to gain speed, but unlike with air-control your movement direction wont curve. Your character's position will be slowly nudged in the direction of your strafe, but a northwards facing strafe-jumping run can never be turned east or west. Actually you do turn by a very small amount, but not by much. However, when combining this with bunny hopping it is possible to spend slightly longer on the ground to try to slide your body slightly in order to adjust your direction before jumping again. This does work to a limited degree, but you will have to sacrifice some of your gained speed to the ground friction whilst doing it. Again with practice you will get better at it.&#xD;&#xA;&#xD;&#xA;In the games Warsow (cg_oldMovement 1) and Challenge Promode Arena (a Quake III mod), you can alternate from using air-control and air-strafing depending on whether or not you're holding down the forwards key. However, this means that the forwards key is hard-coded to trigger air-strafing, so unlike in QuakeWorld performing air-control whilst facing 90 degrees to your movement direction will not be possible. It's still possible to do it backwards though, and likewise with air-strafing for that matter.&#xD;&#xA;&#xD;&#xA;See the following videos for a fantastic Warsow (cg_oldMovement 1) movement tutorial by Mote. The appropriate techniques can be applied to QuakeWorld (and GoldSrc) or Quake Live:  &#xD;&#xA;[Warsow Movement School (3 video playlist)](http://www.youtube.com/watch?v=sop4AJ4kW6g&amp;feature=PlayList&amp;p=1DD9DF6835AE9DCA&amp;playnext_from=PL&amp;playnext=1&amp;index=2)" />
  <row Id="6288" PostHistoryTypeId="2" PostId="2907" RevisionGUID="fece2787-166d-4c95-afa8-915ceeb2f4ff" CreationDate="2010-07-20T08:29:21.553" UserId="1445" Text="I use a generic hub and it works. &#xD;&#xA;&#xD;&#xA;Also note the new Xbox 360 has 6 ports, over the old one's three. " />
  <row Id="6289" PostHistoryTypeId="5" PostId="2906" RevisionGUID="da79ef62-1e95-46fc-9110-0334b2edf3e2" CreationDate="2010-07-20T08:38:31.547" UserId="122" Comment="deleted 1 characters in body" Text=" - Learn all hotkeys.&#xD;&#xA; - Train, train and train. Play as often as you can.&#xD;&#xA; - Watch replays when you think you struggle with something. There's no point to play if you are frustrated that you are losing and you know you are doing something wrong.&#xD;&#xA; - Follow various forums about the game.&#xD;&#xA; - Talk with fellow players about the game, share tactics and tips.&#xD;&#xA; - Learn from your own mistakes." />
  <row Id="6290" PostHistoryTypeId="4" PostId="2900" RevisionGUID="28639f07-75f2-4d4f-a329-2b5f75608892" CreationDate="2010-07-20T08:39:03.853" UserId="122" Comment="edited title" Text="Great ways to learn StarCraft II?" />
  <row Id="6291" PostHistoryTypeId="2" PostId="2908" RevisionGUID="fec70f51-7b3b-4957-8bdd-813f2982fe93" CreationDate="2010-07-20T09:38:57.623" UserId="1280" Text="I want to buy a graphics card, currently looking for Nvidia 9500GT 1GB as it is cheap (for me) with big memory (1GB).  &#xD;&#xA;As there are variety of cards available i dont know which one is better and how that one is better.  &#xD;&#xA;&#xD;&#xA;Should i look for its **memory size**? (1 GB, 512 MB etc)&#xD;&#xA;Should i check for its **technology** and ignore its memory? (GT, XT etc .. i dont know much about these)&#xD;&#xA;Its **RAM**? (DDR2, DDR3)&#xD;&#xA;Its **price**?&#xD;&#xA;&#xD;&#xA;Is a higher price graphics cards always better than with lower one?&#xD;&#xA;&#xD;&#xA;Please correct if i am mistaken. " />
  <row Id="6292" PostHistoryTypeId="1" PostId="2908" RevisionGUID="fec70f51-7b3b-4957-8bdd-813f2982fe93" CreationDate="2010-07-20T09:38:57.623" UserId="1280" Text="How to buy a graphics card? What things to note?" />
  <row Id="6293" PostHistoryTypeId="3" PostId="2908" RevisionGUID="fec70f51-7b3b-4957-8bdd-813f2982fe93" CreationDate="2010-07-20T09:38:57.623" UserId="1280" Text="&lt;buy&gt;&lt;graphics-card&gt;&lt;buying-advice&gt;" />
  <row Id="6294" PostHistoryTypeId="5" PostId="2908" RevisionGUID="81872300-07b4-4601-848d-df0d099933d7" CreationDate="2010-07-20T09:44:06.843" UserId="1280" Comment="added 66 characters in body" Text="I want to buy a graphics card, currently looking for Nvidia 9500GT 1GB as it is cheap (for me) with big memory (1GB).  &#xD;&#xA;As there are variety of cards available i dont know which one is better and how that one is better.  &#xD;&#xA;&#xD;&#xA;Should i look for its **memory size**? (1 GB, 512 MB etc)&#xD;&#xA;Should i check for its **technology** and ignore its memory? (GT, XT etc .. i dont know much about these)&#xD;&#xA;Its **RAM**? (DDR2, DDR3)&#xD;&#xA;Its **price**?&#xD;&#xA;&#xD;&#xA;Is a higher price graphics cards always better than with lower one?&#xD;&#xA;&#xD;&#xA;Please correct if i am mistaken. &#xD;&#xA;&#xD;&#xA;**EDIT:** I like to play all new games with *good* performance" />
  <row Id="6295" PostHistoryTypeId="2" PostId="2909" RevisionGUID="31bfe54a-64cc-4d24-be7d-6509ff4d1f14" CreationDate="2010-07-20T10:05:38.143" UserId="1185" Text="You should check real-world benchmark results to see how different cards score. &#xD;&#xA;&#xD;&#xA;[Tom's Hardware Graphics Charts][1] is a great place to start. Just choose benchmarks (games) that are interesting to you and video cards that are in your price range.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/charts/2010-gaming-graphics-charts-high-quality/benchmarks-1,107.html" />
  <row Id="6297" PostHistoryTypeId="16" PostId="2909" RevisionGUID="31bfe54a-64cc-4d24-be7d-6509ff4d1f14" CreationDate="2010-07-20T10:06:07.490" UserId="1185" />
  <row Id="6298" PostHistoryTypeId="2" PostId="2911" RevisionGUID="90ff9af9-11c6-41c0-8cc1-a9c6ad553122" CreationDate="2010-07-20T10:06:32.713" UserId="295" Text="My approach, in light of the plethora of information contained in the spec of any graphics card, is to go by benchmarks. Specifically, [Tom's hardware's benchmarks][1].&#xD;&#xA;&#xD;&#xA;Of course, benchmarks should always to be taken with a grain of salt, since the benchmark rig might (and usually does) overpower your own in many aspects. However, I do believe that this is a good way to get a look at the &quot;raw power&quot; you can expect to get out of any specific card.&#xD;&#xA;&#xD;&#xA;Tom's hardware also publish periodic [recommendations][2] to help you find the best card for your budget.&#xD;&#xA;&#xD;&#xA;One final note: You always check which [DirectX][3] technology your card supports (DirectX 10 being a requirement on some newer games, though almost any card on the market should support it).&#xD;&#xA;&#xD;&#xA;I apologize for the link bombardment, but this is a really broad subject and there's always research to be done before buying a card.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/charts/graphics-cards,1.html&#xD;&#xA;  [2]: http://www.tomshardware.com/reviews/gaming-radeon-hd-geforce-gtx,2676.html&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/DirectX" />
  <row Id="6299" PostHistoryTypeId="2" PostId="2912" RevisionGUID="06b57406-a40d-482e-85a7-b3b3c77fea41" CreationDate="2010-07-20T10:06:48.470" UserId="1348" Text="I'd say, the important thing to check is benchmarks and overviews. Some graphic cards with the same amount of memory can behave differently because of different technology used etc.&#xD;&#xA;&#xD;&#xA;But generally you are looking for following stats:&#xD;&#xA;&#xD;&#xA; - port (AGP or PCI-express - ok, you won't probably find many AGP cards nowadays)&#xD;&#xA; - onboard memory&#xD;&#xA; - chipset (ATI vs nVidia)&#xD;&#xA; - supported DirectX version&#xD;&#xA; - power consumption&#xD;&#xA; - support (whether the card drivers are always up-to-date etc)" />
  <row Id="6301" PostHistoryTypeId="2" PostId="2913" RevisionGUID="7b882c4d-be29-41f2-b819-5c13718ff51e" CreationDate="2010-07-20T10:23:17.207" UserDisplayName="Wili Whitelaw" Text="As the others have posted you need to kill someone using FMJ whilst shooting through a wall. The point I was going to make is that the reward is not **Unlimited** mags but **Extended** mags. " />
  <row Id="6302" PostHistoryTypeId="2" PostId="2914" RevisionGUID="73bbb78c-1ac8-4ad9-aa33-bbc2704ad13d" CreationDate="2010-07-20T10:39:32.040" UserId="96" Text="As far as I know there is no way you could kill any main character in the last stand as the only ones showing there are generic army characters." />
  <row Id="6303" PostHistoryTypeId="6" PostId="2885" RevisionGUID="0912cdec-a93b-42f3-a32c-8ac34208792f" CreationDate="2010-07-20T10:41:22.223" UserId="96" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;red-dead-redemption&gt;" />
  <row Id="6304" PostHistoryTypeId="2" PostId="2915" RevisionGUID="05c0ec81-d77c-433c-a863-828191a4b776" CreationDate="2010-07-20T10:42:33.907" UserId="584" Text="Just to add to cowgod's great answer if you're in an open area don't even try to chase survivors, they'll easily keep their distance and shoot the crap out of you at the same time.&#xD;&#xA;Also be sure to use cars, bins and forklifts when you can as it will cause instant incap.&#xD;&#xA;&#xD;&#xA;Tip: In the Carnival campaign on map 4 if you're a tank, hit the &quot;Test your might&quot; game so it rings the bell and you will call a big horde. Use that to get to the survivors." />
  <row Id="6305" PostHistoryTypeId="5" PostId="2911" RevisionGUID="df00fe0e-3888-42ac-95fa-2b6c911b319f" CreationDate="2010-07-20T10:44:07.900" UserId="295" Comment="Added a missing word" Text="My approach, in light of the plethora of information contained in the spec of any graphics card, is to go by benchmarks. Specifically, [Tom's hardware's benchmarks][1].&#xD;&#xA;&#xD;&#xA;Of course, benchmarks should always to be taken with a grain of salt, since the benchmark rig might (and usually does) overpower your own in many aspects. However, I do believe that this is a good way to get a look at the &quot;raw power&quot; you can expect to get out of any specific card.&#xD;&#xA;&#xD;&#xA;Tom's hardware also publish periodic [recommendations][2] to help you find the best card for your budget.&#xD;&#xA;&#xD;&#xA;One final note: You should always check which [DirectX][3] technology your card supports (DirectX 10 being a requirement on some newer games, though almost any card on the market should support it).&#xD;&#xA;&#xD;&#xA;I apologize for the link bombardment, but this is a really broad subject and there's always research to be done before buying a card.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/charts/graphics-cards,1.html&#xD;&#xA;  [2]: http://www.tomshardware.com/reviews/gaming-radeon-hd-geforce-gtx,2676.html&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/DirectX" />
  <row Id="6306" PostHistoryTypeId="2" PostId="2916" RevisionGUID="a8ab9b7b-36af-4696-b6c7-edb4d047abb8" CreationDate="2010-07-20T10:54:45.560" UserId="1335" Text="[The Battle For Wesnoth][1] is a free strategy game and has both single and multiplayer. On the FPS front there is [Open Arena][2] and [Tremulous][3]. And from the sea of MMO's I can recommend [Anarchy Online][4]. But there are so many other free MMO's that you better look for yourself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wesnoth&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Open_Arena&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Tremulous&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Anarchy_online" />
  <row Id="6308" PostHistoryTypeId="6" PostId="2902" RevisionGUID="82b73a33-5e11-44c9-8135-8a217a82ec73" CreationDate="2010-07-20T10:57:52.497" UserId="88" Comment="edited tags" Text="&lt;weapons&gt;&lt;fallout-2&gt;" />
  <row Id="6309" PostHistoryTypeId="2" PostId="2917" RevisionGUID="dc99f10b-3fa4-4ee8-a703-018c20d37e35" CreationDate="2010-07-20T11:04:05.950" UserId="1059" Text="[Warsow](http://www.warsow.net/) is a top notch fast paced first person shooter. It is derived from the Quake II engine, but significantly updated with more modern graphical features. It has a very competitive community." />
  <row Id="6311" PostHistoryTypeId="2" PostId="2919" RevisionGUID="33bb2c15-3901-4533-8a84-06c13898a4cc" CreationDate="2010-07-20T11:04:58.743" UserId="739" Text="There is some good feedback on a newly and freely released [Alien Swarm][1] game, which is a 4-player coop (with possibility to replace players with AI bots). It does require Steam, but you're talking online anyway (unless you mean LAN), so that should not be a problem.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/630/&#xD;&#xA;  [2]: http://cdn.steampowered.com/v/gfx/apps/630/ss_dcb8eb8382e5a93b98107d8c5bc8a03458394da9.600x338.jpg?t=1279575854" />
  <row Id="6312" PostHistoryTypeId="2" PostId="2920" RevisionGUID="d49abf53-9461-4fbe-be98-58bd5776296c" CreationDate="2010-07-20T11:10:55.597" UserId="739" Text="You can check the corresponding [wiki page here][1], it give plenty of info. Basically, in Fallout 1 this is a random special encounter, while in F2 it can be obtained both in a random special encounter, and by a specific route.&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Alien_Blaster" />
  <row Id="6313" PostHistoryTypeId="2" PostId="2921" RevisionGUID="3bccc994-bc82-43d4-9b8e-8395a2c8c1ae" CreationDate="2010-07-20T11:26:02.157" UserId="461" Text="Red Faction: Guerrilla is an open world game that is pretty good. It takes place on Mars, and the environment is completely destructible - if there is a man made building, you can blow it up. This makes for some interesting things to happen, such as taking a big truck and running it into a building to collapse it in order to kill the enemies inside, rather than having to shoot them each individually.&#xD;&#xA;&#xD;&#xA;It came out in summer of 2009, so it should be pretty cheap by now, too. There is a sequel (Red Faction: Armageddon) that is currently scheduled to come out in early 2011." />
  <row Id="6314" PostHistoryTypeId="10" PostId="2752" RevisionGUID="c0cc4e4d-082c-4585-9927-9ad0603f5ef0" CreationDate="2010-07-20T11:33:56.387" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="6315" PostHistoryTypeId="6" PostId="2890" RevisionGUID="9e04372d-6d59-46da-8f55-2811c415c979" CreationDate="2010-07-20T11:42:28.183" UserId="88" Comment="edited tags" Text="&lt;game-rec&gt;&lt;nintendo-64&gt;" />
  <row Id="6316" PostHistoryTypeId="6" PostId="2877" RevisionGUID="17409b9f-3d91-4dc4-9e3f-5ef4b816e5d6" CreationDate="2010-07-20T11:43:04.983" UserId="88" Comment="edited tags" Text="&lt;spoiler&gt;&lt;android&gt;&lt;ending&gt;" />
  <row Id="6317" PostHistoryTypeId="2" PostId="2922" RevisionGUID="db610273-5f88-4859-94dd-35e71cec8bc8" CreationDate="2010-07-20T11:51:15.717" UserId="450" Text="you could try [CUBE2: Sauerbraten][1] its a free FPS with pretty impressive graphics and a ingame level editor. The multiplayer is pretty nice to.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sauerbraten.org/&#xD;&#xA;  [2]: http://www.freewebs.com/cloud-w00t/main_sauerbraten.jpg" />
  <row Id="6318" PostHistoryTypeId="2" PostId="2923" RevisionGUID="cc6dc8aa-8df3-4c2a-804b-9d5ebf53ac57" CreationDate="2010-07-20T11:56:41.383" UserId="739" Text="Sorry that this does not answer your direct question, but I enjoyed site [TetrisFriends][1], which has many different modes, quests and challenges built around the Tetris game. May be you'll like the variety too (though you'll need a browser to try it, so it won't work on N64).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tetrisfriends.com/" />
  <row Id="6319" PostHistoryTypeId="2" PostId="2924" RevisionGUID="1f26ad29-38c6-4e34-98b7-d54bd1526d94" CreationDate="2010-07-20T12:02:34.023" UserId="4673" Text="A final reccomendation: It's really easy to get carried away and spent lots of money on a card. Usually that's counterproductive.&#xD;&#xA;&#xD;&#xA;I found that it's almost always better to get the cheapest card that will get the job done and upgrade relatively frequently (1 year?), rather that get a monstrously expensive card planning to keep it for 2-3 years.&#xD;&#xA;&#xD;&#xA;With this approach you will always have a card that is up to date, and it's often cheaper too in the long run." />
  <row Id="6320" PostHistoryTypeId="5" PostId="500" RevisionGUID="84fec740-1f8c-4cda-9ee3-888b4d85b7a0" CreationDate="2010-07-20T12:04:42.537" UserId="43" Comment="deleted 1 characters in body; edited tags" Text="What do you have to do to get a bullet penetration kill in MW2?  I've been stuck trying to complete the extended mags challenges because I'm not getting the penetration kills required." />
  <row Id="6321" PostHistoryTypeId="6" PostId="500" RevisionGUID="84fec740-1f8c-4cda-9ee3-888b4d85b7a0" CreationDate="2010-07-20T12:04:42.537" UserId="43" Comment="deleted 1 characters in body; edited tags" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;challenges&gt;" />
  <row Id="6322" PostHistoryTypeId="2" PostId="2925" RevisionGUID="8ba415db-9f3b-4623-a9b7-c288fe0d3a42" CreationDate="2010-07-20T12:19:25.613" UserId="414" Text="I realize this is a fairly new game, but a handful of friends and I were playing last night and got to the first level where you can get &quot;infested&quot; by the parasite head-crab aliens.&#xD;&#xA;&#xD;&#xA;The game prompts you to heal to counter it, and even on normal difficulty our Medic was going through 2 group heal beacons each time just to prevent death. I feel like either we're missing something or this is just a rather annoying game mechanic that feels a tad overtuned at the moment.&#xD;&#xA;&#xD;&#xA;Note that our medic did not have the medic gun yet, as we weren't high enough level to unlock it yet." />
  <row Id="6323" PostHistoryTypeId="1" PostId="2925" RevisionGUID="8ba415db-9f3b-4623-a9b7-c288fe0d3a42" CreationDate="2010-07-20T12:19:25.613" UserId="414" Text="In Alien Swarm, is there an easier way to get rid of infestation/parasites other than massive healing?" />
  <row Id="6324" PostHistoryTypeId="3" PostId="2925" RevisionGUID="8ba415db-9f3b-4623-a9b7-c288fe0d3a42" CreationDate="2010-07-20T12:19:25.613" UserId="414" Text="&lt;steam&gt;&lt;difficulty&gt;&lt;alien-swarm&gt;" />
  <row Id="6325" PostHistoryTypeId="2" PostId="2926" RevisionGUID="e081d58a-2015-4618-a2d5-b9bdc42aa69c" CreationDate="2010-07-20T12:20:02.240" UserId="1445" Text="Use the pistol you start with and the Deagle. Line up your shots so one bullet takes out two targets (possible 3 or so times).&#xD;&#xA;&#xD;&#xA;Switch to the other pistol instead of reloading." />
  <row Id="6326" PostHistoryTypeId="6" PostId="2925" RevisionGUID="55f9b6fb-5ca6-44be-8319-6dbed67a512e" CreationDate="2010-07-20T12:23:50.503" UserId="88" Comment="edited tags" Text="&lt;difficulty&gt;&lt;alien-swarm&gt;" />
  <row Id="6327" PostHistoryTypeId="5" PostId="2925" RevisionGUID="fdf381f6-4b76-4705-a2e2-0401c6433187" CreationDate="2010-07-20T12:33:06.647" UserId="414" Comment="deleted 4 characters in body" Text="I realize this is a fairly new game, but a handful of friends and I were playing last night and got to the first level where you can get &quot;infested&quot; by the parasite head-crab aliens.&#xD;&#xA;&#xD;&#xA;The game prompts you to heal to counter it, and even on normal difficulty our Medic was going through 2 group heal beacons each time just to prevent death. I feel like either we're missing something or this is just a rather annoying game mechanic that feels a tad overtuned at the moment.&#xD;&#xA;&#xD;&#xA;Note that our medic did not have the medic gun, as we weren't high enough level to unlock it yet." />
  <row Id="6328" PostHistoryTypeId="2" PostId="2927" RevisionGUID="e856bb25-64cf-4bb8-8e5c-70fefcb2f303" CreationDate="2010-07-20T12:34:15.207" UserId="14" Text="I once searched for the same thing, and I couldn't find anything like that.  &#xD;&#xA;&#xD;&#xA;So my answer is no, there aren't any mods for this (at least as of now)" />
  <row Id="6329" PostHistoryTypeId="2" PostId="2928" RevisionGUID="f93717eb-ec42-43a9-9001-2da47f3f53e1" CreationDate="2010-07-20T12:37:51.677" UserId="56" Text="No, there is no way other than massive healing. Note that this is to remain true to the original UT04 mod. You're supposed to avoid getting infested in the first place, rather than trying to cure it. After infestation you can only drop a couple healing beacons and hope for the best." />
  <row Id="6330" PostHistoryTypeId="2" PostId="2929" RevisionGUID="a333e884-e5c3-40dd-87e6-0619d415b714" CreationDate="2010-07-20T12:39:57.223" UserId="44" Text="I'm looking for some good crafting recipes for TF2.  I have the ones they give you stock, which isn't much, and I've looked up the TF2 wiki but, I wondered if anyone found any good ones and would like to share? " />
  <row Id="6331" PostHistoryTypeId="1" PostId="2929" RevisionGUID="a333e884-e5c3-40dd-87e6-0619d415b714" CreationDate="2010-07-20T12:39:57.223" UserId="44" Text="Team Fortress 2: Crafiting Recipes" />
  <row Id="6332" PostHistoryTypeId="3" PostId="2929" RevisionGUID="a333e884-e5c3-40dd-87e6-0619d415b714" CreationDate="2010-07-20T12:39:57.223" UserId="44" Text="&lt;pc&gt;&lt;team-fortress-2&gt;&lt;crafting&gt;" />
  <row Id="6333" PostHistoryTypeId="5" PostId="2833" RevisionGUID="a972b181-343d-4237-93d0-e7cc07f3a73f" CreationDate="2010-07-20T12:44:38.150" UserId="56" Comment="corrected spelling, fixed grammar, improved formatting" Text="In order of popularity and why it is so popular:&#xD;&#xA;&#xD;&#xA; 1. [Ventrilo][1] for its ease in finding and buying a hosted Vent server&#xD;&#xA; 2. [Team Speak][2], the most common Vent alternative&#xD;&#xA; 3. [Skype][3] is popular because many gamers have it already and no server is needed&#xD;&#xA; 4. [XFire][4] for its integrated IM and social networking platform&#xD;&#xA; 5. [Mumble][5] because it is free open source&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ventrilo.com/&#xD;&#xA;  [2]: http://www.teamspeak.com/&#xD;&#xA;  [3]: http://www.skype.com/intl/en-us/home&#xD;&#xA;  [4]: http://www.xfire.com/&#xD;&#xA;  [5]: http://mumble.sourceforge.net/-" />
  <row Id="6334" PostHistoryTypeId="5" PostId="2753" RevisionGUID="b20478d6-5499-4af9-8515-0101c5468399" CreationDate="2010-07-20T12:45:12.097" UserId="56" Comment="Corrected spelling ventrillo -&gt; ventrilo" Text="Ventrilo, or in game chat." />
  <row Id="6335" PostHistoryTypeId="2" PostId="2930" RevisionGUID="004b7a74-6f06-492e-a12c-ab0af6ff01d0" CreationDate="2010-07-20T12:46:45.090" UserId="122" Text="I believe the official tf2 wiki [lists them all][1], and that page is updated very quickly when new items are added... so I have a feeling you'd have a very hard time finding a recipe which isn't there.&#xD;&#xA;&#xD;&#xA;Also, in case you missed it, there's a very convenient &quot;Cost summary table&quot; on that page, which shows you the total cost for achiving a certain item (e.g. you can see that crafting a weapon &quot;costs&quot; 8 other weapons).&#xD;&#xA;&#xD;&#xA;[1]:http://wiki.teamfortress.com/wiki/Crafting" />
  <row Id="6336" PostHistoryTypeId="6" PostId="2902" RevisionGUID="17857c77-1f97-4db6-904e-29825a136962" CreationDate="2010-07-20T12:57:37.283" UserId="56" Comment="edited tags" Text="&lt;spoiler&gt;&lt;weapons&gt;&lt;fallout-2&gt;" />
  <row Id="6337" PostHistoryTypeId="2" PostId="2931" RevisionGUID="3366ab3a-1c86-4b1e-b903-dcd4bf4743fd" CreationDate="2010-07-20T13:00:26.607" UserId="122" Text="Healing seems to be the only way, but there are some methods that can help avoid infestation or - if you got infested after all - get enough healing in time:&#xD;&#xA;&#xD;&#xA;1. Area-of-effect weapons such as the flamers or tesla cannon seem to work pretty well against those face-huggers, as do tracking weapons.&#xD;&#xA;1. If you repeatedly get infested during a specific mission, consider taking a self-healing pack with you.&#xD;&#xA;1. Have somebody in the group carry **adrenaline**. When anyone get infested use the adrenaline to allow the medic and the infested enough time to rendezvous - that way there will also be less demand for healing." />
  <row Id="6338" PostHistoryTypeId="4" PostId="2929" RevisionGUID="ae08046f-9e55-4aa4-aa9c-699ec2ac085c" CreationDate="2010-07-20T13:12:47.143" UserId="122" Comment="typo in title" Text="Team Fortress 2: Crafting Recipes" />
  <row Id="6339" PostHistoryTypeId="2" PostId="2932" RevisionGUID="788e3eff-f0c9-48af-8d79-129bc008ccec" CreationDate="2010-07-20T13:26:52.743" UserId="47" Text="On benchmarks, take note of 1) the games you play and how often youre actually purchasing new games that will push your card and 2) the limitations that actually perturb your in game experience (ie zoom/res levels, tearing). Personally, im a wow person and i look for benchmarks around that particular game; i'm planning on hanging on to my ATI 4870 (desktop) and nVidia 260m (laptop) for quite awhile despite all the directx 11 cards coming out because its not going to add much. " />
  <row Id="6340" PostHistoryTypeId="6" PostId="2752" RevisionGUID="ed5d8723-e1da-443d-8ef2-516248ea9464" CreationDate="2010-07-20T13:31:26.850" UserId="329" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;subjective&gt;&lt;chat&gt;&lt;voice-chat&gt;" />
  <row Id="6341" PostHistoryTypeId="2" PostId="2933" RevisionGUID="f2e4322a-53ab-4514-b09c-d389abd074db" CreationDate="2010-07-20T13:36:09.617" UserId="414" Text="In Dawn of War II, before the end of the game, you're able to go on any number of side missions to finish leveling up your squad and get shiny new gear rewards and drops from the enemies.&#xD;&#xA;&#xD;&#xA;However, in the expansion, it's very linear and the amount of missions seems static. I'd love to be able to go back and get all the really cool items for my squad members and mess around with corruption levels, but there doesn't appear to be any random missions once you complete a certain number of them and reach the final one.&#xD;&#xA;&#xD;&#xA;Is there an &quot;infinite play&quot; in the expansion like in the base game?" />
  <row Id="6342" PostHistoryTypeId="1" PostId="2933" RevisionGUID="f2e4322a-53ab-4514-b09c-d389abd074db" CreationDate="2010-07-20T13:36:09.617" UserId="414" Text="Warhammer 40k: Dawn of War II: Chaos Uprising expansion: Infinite mission play possible?" />
  <row Id="6343" PostHistoryTypeId="3" PostId="2933" RevisionGUID="f2e4322a-53ab-4514-b09c-d389abd074db" CreationDate="2010-07-20T13:36:09.617" UserId="414" Text="&lt;expansions&gt;&lt;dawn-of-war-2&gt;&lt;replayability&gt;" />
  <row Id="6344" PostHistoryTypeId="5" PostId="2882" RevisionGUID="c9758f39-a104-4960-ab38-389bc1d51bfd" CreationDate="2010-07-20T13:36:43.357" UserId="60" Comment="added more clarity to title" Text="The Xbox 360 was made compatible with USB drives as storage in the spring. To get past limited USB ports in Xbox 360s, would it be possible to hook up a USB hub and make use of many USB drives. This would be useful for when there are 4 people with profiles on separate USB drives (for example).&#xD;&#xA;&#xD;&#xA;I know USB hubs work in Xbox 360s. I am more wondering if the OS software in the Xbox 360 can support N (where N is any number) USB devices, each with profile and save game data." />
  <row Id="6345" PostHistoryTypeId="4" PostId="2882" RevisionGUID="c9758f39-a104-4960-ab38-389bc1d51bfd" CreationDate="2010-07-20T13:36:43.357" UserId="60" Comment="added more clarity to title" Text="Can I use a USB hub to plug in a lot of USB drives with profile and save game data in the Xbox 360?" />
  <row Id="6346" PostHistoryTypeId="2" PostId="2934" RevisionGUID="d30f46a3-3812-4b36-a9ca-f3e177add39e" CreationDate="2010-07-20T13:40:23.880" UserId="69" Text="No, there is not. Even when you have a choice of missions, they are limited in time.&#xD;&#xA;&#xD;&#xA;In my opinion, they chose to make missions with more identity, at the cost of this &quot;infinity&quot;. Dawn of War 2 missions allowed to play an infinite amount of missions... But they were always the same: &quot;go to the other side to kill the boss&quot; or &quot;defend the place&quot;. I think missions in Chaos Rising are more &quot;unique&quot;, and more interesting.&#xD;&#xA;&#xD;&#xA;However, since your choices in Chaos Rising have an influence on the game, it makes it interesting to play the whole campaign again, only to play it differently. So there you can find a part of &quot;infinity&quot;.&#xD;&#xA;" />
  <row Id="6347" PostHistoryTypeId="2" PostId="2935" RevisionGUID="7f89b6fe-7941-48aa-acc2-2627b8b1c312" CreationDate="2010-07-20T13:42:45.747" UserId="739" Text="The question is in the title - is there some (hopefully non-intrusive) tool, or a site that lists average traffic consumption for popular games?&#xD;&#xA;&#xD;&#xA;A friend of mine would like to play with me, yet he is on a plan that limits his monthly traffic, so I need to investigate before I can pick a game that we could play together." />
  <row Id="6348" PostHistoryTypeId="1" PostId="2935" RevisionGUID="7f89b6fe-7941-48aa-acc2-2627b8b1c312" CreationDate="2010-07-20T13:42:45.747" UserId="739" Text="How to assess amount of network traffic generated by an online game?" />
  <row Id="6349" PostHistoryTypeId="3" PostId="2935" RevisionGUID="7f89b6fe-7941-48aa-acc2-2627b8b1c312" CreationDate="2010-07-20T13:42:45.747" UserId="739" Text="&lt;pc&gt;&lt;online-multiplayer&gt;&lt;network&gt;&lt;tools&gt;" />
  <row Id="6350" PostHistoryTypeId="4" PostId="2933" RevisionGUID="64c30ffd-9b17-4be5-b0bb-b5c7a690d555" CreationDate="2010-07-20T13:42:53.327" UserId="69" Comment="edited title" Text="Warhammer 40k: Dawn of War II: Chaos Rising expansion: Infinite mission play possible?" />
  <row Id="6351" PostHistoryTypeId="2" PostId="2936" RevisionGUID="aba94525-4eaa-44db-be5c-dd974d2b3b0f" CreationDate="2010-07-20T13:53:08.763" UserId="122" Text="The recently-released [Alien Swarm][2] sports WASD movement and mouse-aiming, and it is [available for free at the moment through Steam][1].&#xD;&#xA;&#xD;&#xA;You gain experience and levels, which unlock additional weapons and equipment, but levels do not otherwise alter the characters you play, so it's not as RPG-ish as Diablo or Torchlight.&#xD;&#xA;&#xD;&#xA;Still, the WASD and mouse-aiming combination is done well, so if cooperative play is interesting for you (no single player at the moment), you might be interested.&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/app/630/&#xD;&#xA;[2]:http://www.alienswarm.com/" />
  <row Id="6352" PostHistoryTypeId="2" PostId="2937" RevisionGUID="d9937912-91b1-4b86-b745-55581232ab5c" CreationDate="2010-07-20T13:55:48.913" UserId="196" Text="I'm near the end of the 2nd cd: I would like to level up my characters in order to have chances to defeat Weapons.&#xD;&#xA;&#xD;&#xA;Where I can find monsters that give a good amount of EXP (better if easy to beat)?&#xD;&#xA;&#xD;&#xA;Can you suggest some alternative strategies to accomplish the grown of my characters? (I use Cloud, Tifa and Barret)." />
  <row Id="6353" PostHistoryTypeId="1" PostId="2937" RevisionGUID="d9937912-91b1-4b86-b745-55581232ab5c" CreationDate="2010-07-20T13:55:48.913" UserId="196" Text="Where and how to easily level up characters?" />
  <row Id="6354" PostHistoryTypeId="3" PostId="2937" RevisionGUID="d9937912-91b1-4b86-b745-55581232ab5c" CreationDate="2010-07-20T13:55:48.913" UserId="196" Text="&lt;strategy&gt;&lt;spoiler&gt;&lt;playstation&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="6355" PostHistoryTypeId="6" PostId="2698" RevisionGUID="99bad75e-013d-4bdc-9324-cb97576252a5" CreationDate="2010-07-20T13:58:21.933" UserId="1297" Comment="edited tags" Text="&lt;mod&gt;&lt;free&gt;&lt;sequels&gt;&lt;fallout-2&gt;" />
  <row Id="6356" PostHistoryTypeId="2" PostId="2938" RevisionGUID="88b3fd46-4c7f-447d-a90d-b00ca1cfd8d4" CreationDate="2010-07-20T14:20:32.287" UserId="1246" Text="One is to do a runthrough of the campaign. Even though playing single player is much different then multiplayer you'll at least learn the units and learn how to deal with situations you rarely run into in multiplayer.&#xD;&#xA;&#xD;&#xA;Run though campaign at least once." />
  <row Id="6357" PostHistoryTypeId="16" PostId="2938" RevisionGUID="88b3fd46-4c7f-447d-a90d-b00ca1cfd8d4" CreationDate="2010-07-20T14:20:32.287" UserId="-1" />
  <row Id="6358" PostHistoryTypeId="5" PostId="2937" RevisionGUID="d22faff3-6d46-480d-8701-dee8c040cfcd" CreationDate="2010-07-20T14:25:06.877" UserId="126" Comment="describe game, remove spoiler." Text="In Final Fantasy VII, I'm near the end of the 2nd CD: I would like to level up my characters in order to have chances to defeat Weapons.&#xD;&#xA;&#xD;&#xA;Where I can find monsters that give a good amount of EXP (better if easy to beat)?&#xD;&#xA;&#xD;&#xA;Can you suggest some alternative strategies to accomplish the grown of my characters? (I use Cloud, Tifa and Barret)." />
  <row Id="6359" PostHistoryTypeId="6" PostId="2937" RevisionGUID="d22faff3-6d46-480d-8701-dee8c040cfcd" CreationDate="2010-07-20T14:25:06.877" UserId="126" Comment="describe game, remove spoiler." Text="&lt;strategy&gt;&lt;playstation&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="6360" PostHistoryTypeId="2" PostId="2939" RevisionGUID="4e95f41e-d48a-456b-a054-f9672053b01c" CreationDate="2010-07-20T14:26:12.973" UserId="126" Text="I vaguely remember leveling off of the big worm SE of the chocobo farm near midgar. It was an impossible monster before, so it gave lots of experience, but at this point in the game, it wasn't too bad, and I could attack it repeatedly." />
  <row Id="6361" PostHistoryTypeId="4" PostId="2937" RevisionGUID="a5ba54a6-cb09-47c4-9c3f-78321e1f0d3a" CreationDate="2010-07-20T14:29:47.567" UserId="196" Comment="edited title" Text="Where and how to easily level up characters in Final Fantasy VII? " />
  <row Id="6362" PostHistoryTypeId="2" PostId="2940" RevisionGUID="b3f7ec0e-ccfd-4ea7-88bb-d9b7379e64ba" CreationDate="2010-07-20T14:43:00.593" UserId="160" Text="Apparently it varies widely when you can receive the item. I had max honor before I even opened up Mexico. I received the rosary in Armadillo when I was heading out of town at one point. Funny story, I actually accidentally ran her over with my horse the first time because I didn't see her, took a hit of -100 honor and had to reload my save. :P Note, you do *not* need Max Fame to get this, as I received mine before my Fame was at max.&#xD;&#xA;&#xD;&#xA;Popular places to check:&#xD;&#xA;&#xD;&#xA; - Armadillo&#xD;&#xA; - Bonnie's Ranch&#xD;&#xA; - Blackwater&#xD;&#xA; - Thieves' Landing&#xD;&#xA; - Escalera&#xD;&#xA;&#xD;&#xA;There's a lot of conflicting information out there, unfortunately. Some people have received before donating to the nuns, some people never donated to them and received it (like me), the locations and time of day you see her are also random. &#xD;&#xA;&#xD;&#xA;Have you done lots of side missions/random encounters yet? When speaking with her, she says that she's heard you've helped lots of people, so that is suspected to play a factor. Good luck! " />
  <row Id="6363" PostHistoryTypeId="2" PostId="2941" RevisionGUID="bced66bf-354e-4766-a66a-2f8ad02d3cc1" CreationDate="2010-07-20T14:44:32.663" UserId="58" Text="Here's the scenario: I'm going after the neutral achievements for Fallout 3. I'm currently about halfway to leveling up again -- this time to 20, which would get me the next achievement.&#xD;&#xA;&#xD;&#xA;I'm trying to avoid gaining or losing karma at *least* until I level up again. I haven't done too many quests, oddly, mostly for fear of the karma gain/loss. Also, oddly, I haven't really explored much of the world. (I haven't even been to Minefield! I lied to Moira ... ) &#xD;&#xA;&#xD;&#xA;It looks like I'll need a couple thousand XP to get this next level and its corresponding achievement. After that, I can be good (or evil) as needed until I'm close to level 30.&#xD;&#xA;&#xD;&#xA;What are some places I can go, or quests I can do, which will have no effect on karma, but gain me a bunch of XP so I can get this achievement and get on with the game? &#xD;&#xA;&#xD;&#xA;In order to help with this a bit, here are the quests (off the top of my head) that I've completed:&#xD;&#xA;&#xD;&#xA;* Wasteland Survival Guide&#xD;&#xA;* Power of the Atom&#xD;&#xA;* Main storyline until I'm told to go find Dad in a vault&#xD;&#xA;* Operation: Anchorage&#xD;&#xA;* Mothership Zeta &#xD;&#xA;* Reilly's Rangers&#xD;&#xA;* The Arefu vampire mission (can't recall its name; please feel free to edit this line :)&#xD;&#xA;* Stealing Independence&#xD;&#xA;&#xD;&#xA;Aside from locations needed for those quests, here are some of the other places I've already visited (and in most cases, cleared, if they were hostile):&#xD;&#xA;&#xD;&#xA;* Museum of History (including Underworld and all other levels, all Lincoln artifacts retrieved)&#xD;&#xA;* Rivet City&#xD;&#xA;* Megaton (which is still standing)&#xD;&#xA;* Arlington Library&#xD;&#xA;* &quot;Enough&quot; of the metro to have gotten me through the portions of the storyline I've completed&#xD;&#xA;* Only a few places in DC proper (those needed for the missions above)&#xD;&#xA;* MDPL-13 power station (but not cleared, just &quot;en route&quot; to Mothership Zeta)&#xD;&#xA;&#xD;&#xA;Like I said, I just need a few thousand XP until I feel safe and comfortable continuing to do the real missions. :) I do have all the DLC, but don't feel like doing The Pitt nor Point Lookout just yet." />
  <row Id="6364" PostHistoryTypeId="1" PostId="2941" RevisionGUID="bced66bf-354e-4766-a66a-2f8ad02d3cc1" CreationDate="2010-07-20T14:44:32.663" UserId="58" Text="Staying neutral at high levels in Fallout 3" />
  <row Id="6365" PostHistoryTypeId="3" PostId="2941" RevisionGUID="bced66bf-354e-4766-a66a-2f8ad02d3cc1" CreationDate="2010-07-20T14:44:32.663" UserId="58" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;&lt;achievements&gt;&lt;leveling&gt;" />
  <row Id="6366" PostHistoryTypeId="2" PostId="2942" RevisionGUID="54b7b16c-e767-4e13-ac5d-d03313a194e8" CreationDate="2010-07-20T14:47:16.997" UserId="354" Text="The best place to level up in ff7 is the swamp, its in the final dungeon of disc 3, but is by far the best place to level. If you are leveling to fight the optional weapons (Ruby, Emerald, Ultima) then i would just progress until you can level here. The enemies you want are Movers, they have little (0?) exp but insane AP and are easily killed, and Magic Pots give great exp and ap, but require an elixir to kill (must give it to them first). You can steal elixirs from other enemies in the swap (the jester i believe)&#xD;&#xA;&#xD;&#xA;If that isn't preferred, where you currently are I would recommend Mideel area, the spirals and green enemies (can't remember their names, found in forest) give good exp and ap for that part of the game. &#xD;&#xA;&#xD;&#xA;If you want to auto level you can fight the Midgar Zolom (Just stand inside the midgar swamp with x or whatever taped down, turbo might be needed). you can also auto level on certain beachs by holding down, but I can't remember which enemies you will face.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="6367" PostHistoryTypeId="6" PostId="2941" RevisionGUID="124beb00-4fb8-4c17-a8c9-c6d3bd908777" CreationDate="2010-07-20T14:48:16.900" UserId="56" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;fallout-3&gt;&lt;achievements&gt;&lt;leveling&gt;" />
  <row Id="6368" PostHistoryTypeId="6" PostId="2890" RevisionGUID="be00e25e-0508-40e8-861f-8c9be305c662" CreationDate="2010-07-20T14:49:54.070" UserId="126" Comment="edited tags" Text="&lt;game-rec&gt;&lt;nintendo-64&gt;&lt;tetris&gt;" />
  <row Id="6369" PostHistoryTypeId="2" PostId="2943" RevisionGUID="bdd5a44b-f76e-4b83-a379-2640037af879" CreationDate="2010-07-20T14:50:56.300" UserId="659" Text="Is it possible to win Castle of the Winds without the teleport spell?&#xD;&#xA;&#xD;&#xA;I've gotten to a spot in the game that I can't find a way deeper into the dungeon.  Is that spell required to make it the rest of the way?  I know the dungeons are dynamically created so I figure it might have blocked me off." />
  <row Id="6370" PostHistoryTypeId="1" PostId="2943" RevisionGUID="bdd5a44b-f76e-4b83-a379-2640037af879" CreationDate="2010-07-20T14:50:56.300" UserId="659" Text="Blocked on Castle of the Winds Dungeon" />
  <row Id="6371" PostHistoryTypeId="3" PostId="2943" RevisionGUID="bdd5a44b-f76e-4b83-a379-2640037af879" CreationDate="2010-07-20T14:50:56.300" UserId="659" Text="&lt;role-playing-game&gt;&lt;old-games&gt;" />
  <row Id="6372" PostHistoryTypeId="5" PostId="2939" RevisionGUID="f92a778e-3495-49a2-8708-efa3e1a4e29e" CreationDate="2010-07-20T14:52:37.933" UserId="126" Comment="adding more information" Text="I vaguely remember leveling off of the big worm (The Migar Zolom?) SE of the Chocobo farm,  near Midgar. It was an impossible monster before, so it gave lots of experience, but at this point in the game, it wasn't too bad, and I could attack it repeatedly." />
  <row Id="6373" PostHistoryTypeId="2" PostId="2944" RevisionGUID="0a099325-9a53-471c-a328-f77154237db1" CreationDate="2010-07-20T14:52:38.167" UserId="709" Text="I remember playing Thrust on a Sinclair Spectrum, but never saw anything quite like it on the Amiga (maybe Virus, but that was 3D and didn't have the same gameplay or load-carrying complexities)&#xD;&#xA;&#xD;&#xA;There is a page devoted to Thrust-like games: [http://kometbomb.net/2008/06/18/thrustlikes/][1]&#xD;&#xA;&#xD;&#xA;Maybe that'll give you a few pointers.&#xD;&#xA;&#xD;&#xA;  [1]: http://kometbomb.net/2008/06/18/thrustlikes/" />
  <row Id="6374" PostHistoryTypeId="2" PostId="2945" RevisionGUID="e088732d-0f7c-43ce-85e9-57c6f67c8e4d" CreationDate="2010-07-20T14:53:12.800" UserId="659" Text="I'm thinking about going to Windows 7 from XP.  Has anyone run any of the MechWarrior titles on 7?" />
  <row Id="6375" PostHistoryTypeId="1" PostId="2945" RevisionGUID="e088732d-0f7c-43ce-85e9-57c6f67c8e4d" CreationDate="2010-07-20T14:53:12.800" UserId="659" Text="Which MechWarrior games will still run on Windows 7?" />
  <row Id="6376" PostHistoryTypeId="3" PostId="2945" RevisionGUID="e088732d-0f7c-43ce-85e9-57c6f67c8e4d" CreationDate="2010-07-20T14:53:12.800" UserId="659" Text="&lt;windows-7&gt;&lt;mechwarrior&gt;" />
  <row Id="6377" PostHistoryTypeId="2" PostId="2946" RevisionGUID="c7d1e425-114d-4e50-9a58-bb376e7305d3" CreationDate="2010-07-20T14:57:45.987" UserId="659" Text="In July of last year [Gamasutra][1] did an article on a new MechWarrior title.  I haven't heard anything since.  Did the title fall through?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamasutra.com/php-bin/news_index.php?story=24360" />
  <row Id="6378" PostHistoryTypeId="1" PostId="2946" RevisionGUID="c7d1e425-114d-4e50-9a58-bb376e7305d3" CreationDate="2010-07-20T14:57:45.987" UserId="659" Text="Did Smith &amp; Tinker and Pirahna Games' MechWarrior title fall through?" />
  <row Id="6379" PostHistoryTypeId="3" PostId="2946" RevisionGUID="c7d1e425-114d-4e50-9a58-bb376e7305d3" CreationDate="2010-07-20T14:57:45.987" UserId="659" Text="&lt;mechwarrior&gt;&lt;news&gt;" />
  <row Id="6380" PostHistoryTypeId="6" PostId="2657" RevisionGUID="25139f2a-fdd7-404c-9ef7-ed8c6cb81046" CreationDate="2010-07-20T15:01:33.793" UserId="659" Comment="edited tags" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;" />
  <row Id="6381" PostHistoryTypeId="2" PostId="2947" RevisionGUID="c27b9386-e546-4bfb-b4df-063ec9706c3f" CreationDate="2010-07-20T15:03:02.310" UserId="659" Text="If you Google [Sins of a Solar Empire wiki][1] there a quite a few fan made wikis that could hold the information you seek.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/webhp?hl=en#hl=en&amp;source=hp&amp;q=Sins+of+a+Solar+Empire+Wiki&amp;aq=f&amp;aqi=g2&amp;aql=&amp;oq=&amp;gs_rfai=CnuOTd7pFTPLCCZHuzASZtMWiCgAAAKoEBU_QYJ8A&amp;fp=1" />
  <row Id="6382" PostHistoryTypeId="2" PostId="2948" RevisionGUID="f85bb103-f506-4cdc-bb15-745d77278d66" CreationDate="2010-07-20T15:10:12.090" UserId="659" Text="I played a game back in the day on DOS.  It was for two players, and you picked an angle and velocity to hurl a banana at an opposing monkey on a city scape.&#xD;&#xA;&#xD;&#xA;I can't remember what this game was called.  Does anyone remember it, and know where to find it?" />
  <row Id="6383" PostHistoryTypeId="1" PostId="2948" RevisionGUID="f85bb103-f506-4cdc-bb15-745d77278d66" CreationDate="2010-07-20T15:10:12.090" UserId="659" Text="Identify Old Banana Hurling Game." />
  <row Id="6384" PostHistoryTypeId="3" PostId="2948" RevisionGUID="f85bb103-f506-4cdc-bb15-745d77278d66" CreationDate="2010-07-20T15:10:12.090" UserId="659" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;dos&gt;" />
  <row Id="6385" PostHistoryTypeId="2" PostId="2949" RevisionGUID="ad0a7e47-a347-45a3-a311-1ecf0f3bc91b" CreationDate="2010-07-20T15:14:05.660" UserId="295" Text="I believe you are talking about the aptly named [Gorillas][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/GORILLAS.BAS" />
  <row Id="6386" PostHistoryTypeId="2" PostId="2950" RevisionGUID="89c016e4-ad3d-4755-8b4b-9a8d3e044c8b" CreationDate="2010-07-20T15:14:41.837" UserId="414" Text="I believe the game you're looking for is [Gorillas][1], which was recently pseudo-recreated in HTML5, though that link escapes me at the moment.&#xD;&#xA;&#xD;&#xA;edit: Found it! [Here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gorillas_%28video_game%29&#xD;&#xA;[2]: http://zefonseca.com/gorillasjs/&#xD;&#xA;" />
  <row Id="6387" PostHistoryTypeId="2" PostId="2951" RevisionGUID="65631e88-d905-4ed0-84a8-36e69b819f8d" CreationDate="2010-07-20T15:15:35.240" UserId="98" Text="I think you're talking about [Gorillas][1].&#xD;&#xA;&#xD;&#xA;There are a few download links at the bottom of the article, even one for the iPhone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gorilla.bas" />
  <row Id="6388" PostHistoryTypeId="2" PostId="2952" RevisionGUID="316ba043-93c0-4567-835d-40db66de6231" CreationDate="2010-07-20T15:16:12.073" UserId="29" Text="I think it is [Gorrillas](http://en.wikipedia.org/wiki/Gorillas_%28video_game%29)" />
  <row Id="6389" PostHistoryTypeId="6" PostId="97" RevisionGUID="268029b1-87bf-48b1-9590-b424e0096431" CreationDate="2010-07-20T15:18:51.043" UserId="659" Comment="edited tags" Text="&lt;guide&gt;&lt;leveling&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="6390" PostHistoryTypeId="2" PostId="2953" RevisionGUID="1e7c0945-9e6c-4afd-95b2-528fb18e0d67" CreationDate="2010-07-20T15:21:26.053" UserId="23" Text="If you have Windows Vista or more recent, you can use the inbuilt resource monitor (admin privs required).&#xD;&#xA;&#xD;&#xA;1. Start the game&#xD;&#xA;2. Start searching for games&#xD;&#xA;3. Open the resource monitor (`Win`, resource monitor, `Enter`)&#xD;&#xA;4. You should find the game at the top of the `Network` tab. Click on the checkmark.&#xD;&#xA; * Now, network activity from the game appears in orange on all graphs.&#xD;&#xA;5. Join the game; start playing.&#xD;&#xA;6. As soon as you have a spare moment (maybe you're in warmup), alt-tab to the resource monitor.&#xD;&#xA;7. Look at the graphs and at the B/sec readings. They have your answer.&#xD;&#xA;&#xD;&#xA;It's clunky, but it should work for all games and apps alike. The only &quot;problem&quot; is applications won't show up on the list until they do some networking.&#xD;&#xA;&#xD;&#xA;If you have more than one process you want to measure (say, the game and mumble), just check them both." />
  <row Id="6391" PostHistoryTypeId="2" PostId="2954" RevisionGUID="c06b4093-c5fb-4d3e-8d93-96c07b279377" CreationDate="2010-07-20T15:22:41.780" UserId="254" Text="Sadly there were [legal troubles][1] (also [IGN][2]) and i didn't hear from any developments since - Harmony Gold strikes again. Most notably it seems as if Piranha still have not found a publisher.&#xD;&#xA;&#xD;&#xA;I hope they make it through, from what i've seen it looks like it could be on par with the MW2 titles.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/MechWarrior_%28reboot%29#Legal_troubles&#xD;&#xA;  [2]: http://uk.xbox360.ign.com/articles/102/1021437p1.html" />
  <row Id="6392" PostHistoryTypeId="2" PostId="2955" RevisionGUID="2000d4c0-1e9e-4fca-b042-808d781f9a30" CreationDate="2010-07-20T15:24:07.927" UserId="1461" Text="The 4x category has a number of modern commercial offerings, but many of them veer into either RTS (Stars! was turn-based) and/or complex graphics.  Stars! worked best as a combination economy / military simulation: a complex balancing act between developing your planets, investing in technology, and growing your empire.  The StarsFAQ site &lt;http://www.starsfaq.com/index.htm&gt; lists some open-source successor projects but none that I am aware of are complete." />
  <row Id="6393" PostHistoryTypeId="1" PostId="2955" RevisionGUID="2000d4c0-1e9e-4fca-b042-808d781f9a30" CreationDate="2010-07-20T15:24:07.927" UserId="1461" Text="What modern 4x game is most like the old Stars! game?" />
  <row Id="6394" PostHistoryTypeId="3" PostId="2955" RevisionGUID="2000d4c0-1e9e-4fca-b042-808d781f9a30" CreationDate="2010-07-20T15:24:07.927" UserId="1461" Text="&lt;game-rec&gt;&lt;space&gt;&lt;4x&gt;" />
  <row Id="6395" PostHistoryTypeId="5" PostId="2942" RevisionGUID="382dca66-9c75-4309-9789-c232ced1e134" CreationDate="2010-07-20T15:27:58.617" UserId="354" Comment="added 503 characters in body" Text="The best place to level up in ff7 is the Swamp area in the Northern Crater, it is in the final dungeon of disc 3, but is by far the best place to level. If you are leveling to fight the optional weapons (Ruby, Emerald, Ultima) then i would just progress until you can level here. &#xD;&#xA;The enemies you want are Movers, they have little (0?) exp but insane AP and are easily killed, and Magic Pots give great exp and ap, but require an elixir to kill (must give it to them first). You can steal elixirs from [Gighee][1] Which is also found in the swamp.&#xD;&#xA;&#xD;&#xA;General method in the swap is Steal Elixirs from Gighee (Or just use W-Item Duplication on Elixirs), use Elixirs to kill Magic Pots. Also, while hunting these two be sure to kill Movers great AP, and just run from everything else. This place is so good I usually end up putting my save crystal here.&#xD;&#xA;&#xD;&#xA;If that isn't preferred, where you currently are I would recommend Mideel area, the Spiral and Head Hunter (found in forest) enemies give good exp and ap for that part of the game.&#xD;&#xA;&#xD;&#xA;If you want to auto level you can fight the Midgar Zolom (Just stand inside the Midgar Swamp with X taped down, turbo might be needed). You can also auto level on certain beachs by holding down, your character will run up and then down the beach in constant motion. Again having X taped down will auto kill monsters. For these methods you might want to consider Sneak Attack materia in your setup.&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://finalfantasy.wikia.com/wiki/Gighee" />
  <row Id="6396" PostHistoryTypeId="5" PostId="2954" RevisionGUID="396fefb1-ee0b-4404-a3ea-09c36ae73023" CreationDate="2010-07-20T15:28:47.713" UserId="254" Comment="added 80 characters in body" Text="Sadly there were [legal troubles][1] (also [IGN][2]) regarding unseen designs and i didn't hear from any developments since - Harmony Gold strikes again. Most notably it seems as if Piranha still have not found a publisher and they have still listed it as *&quot;in development&quot;*. &#xD;&#xA;&#xD;&#xA;I hope they make it through, from what i've seen it looks like it could be on par with the MW2 titles.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/MechWarrior_%28reboot%29#Legal_troubles&#xD;&#xA;  [2]: http://uk.xbox360.ign.com/articles/102/1021437p1.html" />
  <row Id="6397" PostHistoryTypeId="2" PostId="2956" RevisionGUID="da578cf7-6960-46be-9212-834a11b07254" CreationDate="2010-07-20T15:35:01.053" UserId="1463" Text="Well you can't kill any of them straight away, but if you keep playing as Jack you will eventually duel and kill the main federal agent badguy (you need to talk to the agent at the station in Blackwater, not on the map)." />
  <row Id="6398" PostHistoryTypeId="5" PostId="2941" RevisionGUID="8ca88b4b-182b-4da1-aa69-791fa0b38ff6" CreationDate="2010-07-20T15:35:23.143" UserId="58" Comment="I remembered the name!" Text="Here's the scenario: I'm going after the neutral achievements for Fallout 3. I'm currently about halfway to leveling up again -- this time to 20, which would get me the next achievement.&#xD;&#xA;&#xD;&#xA;I'm trying to avoid gaining or losing karma at *least* until I level up again. I haven't done too many quests, oddly, mostly for fear of the karma gain/loss. Also, oddly, I haven't really explored much of the world. (I haven't even been to Minefield! I lied to Moira ... ) &#xD;&#xA;&#xD;&#xA;It looks like I'll need a couple thousand XP to get this next level and its corresponding achievement. After that, I can be good (or evil) as needed until I'm close to level 30.&#xD;&#xA;&#xD;&#xA;What are some places I can go, or quests I can do, which will have no effect on karma, but gain me a bunch of XP so I can get this achievement and get on with the game? &#xD;&#xA;&#xD;&#xA;In order to help with this a bit, here are the quests (off the top of my head) that I've completed:&#xD;&#xA;&#xD;&#xA;* Wasteland Survival Guide&#xD;&#xA;* Power of the Atom&#xD;&#xA;* Main storyline until I'm told to go find Dad in a vault&#xD;&#xA;* Operation: Anchorage&#xD;&#xA;* Mothership Zeta &#xD;&#xA;* Reilly's Rangers&#xD;&#xA;* Blood Ties&#xD;&#xA;* Stealing Independence&#xD;&#xA;&#xD;&#xA;Aside from locations needed for those quests, here are some of the other places I've already visited (and in most cases, cleared, if they were hostile):&#xD;&#xA;&#xD;&#xA;* Museum of History (including Underworld and all other levels, all Lincoln artifacts retrieved)&#xD;&#xA;* Rivet City&#xD;&#xA;* Megaton (which is still standing)&#xD;&#xA;* Arlington Library&#xD;&#xA;* &quot;Enough&quot; of the metro to have gotten me through the portions of the storyline I've completed&#xD;&#xA;* Only a few places in DC proper (those needed for the missions above)&#xD;&#xA;* MDPL-13 power station (but not cleared, just &quot;en route&quot; to Mothership Zeta)&#xD;&#xA;&#xD;&#xA;Like I said, I just need a few thousand XP until I feel safe and comfortable continuing to do the real missions. :) I do have all the DLC, but don't feel like doing The Pitt nor Point Lookout just yet." />
  <row Id="6402" PostHistoryTypeId="2" PostId="2958" RevisionGUID="be31d92f-f596-447f-98c1-3f4828e90c3f" CreationDate="2010-07-20T15:37:57.637" UserId="730" Text="Also **TF2Items.com** has a [good list][1] of recipes. Inn addition it has other features like Backpack Examiner.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tf2items.com/crafting/blueprints.php" />
  <row Id="6403" PostHistoryTypeId="2" PostId="2959" RevisionGUID="f0ab5da1-3d82-4a5a-8ec3-99350caee628" CreationDate="2010-07-20T15:40:02.957" UserId="1463" Text="Best way to make money in the game is to cheat a nice big table at Blackwater. When you sneak a card while dealing its quite hard, but from then on just change the card up your sleeve. You won't get caught." />
  <row Id="6404" PostHistoryTypeId="6" PostId="2885" RevisionGUID="0aaaa865-a074-438f-ae1c-4d277eab87a3" CreationDate="2010-07-20T15:40:54.673" UserId="647" Comment="Remove console tags because it is not console specific: http://meta.gaming.stackexchange.com/questions/50/" Text="&lt;red-dead-redemption&gt;" />
  <row Id="6405" PostHistoryTypeId="2" PostId="2960" RevisionGUID="26b8db1b-38f8-43c3-98d8-cb0a67f11c6b" CreationDate="2010-07-20T15:42:06.657" UserId="730" Text="[Alien Swarm][1] is a co-op game provided freely through Steam.&#xD;&#xA;&#xD;&#xA;These are the feature listed on the [Store][2]:&#xD;&#xA;&#xD;&#xA;- Tactical, 4 player co-op action game with a top-down perspective&#xD;&#xA;- Complete game code and mod tools&#xD;&#xA;- Unlock persistent items by gaining levels&#xD;&#xA;- Over 40 weapons and equipment with countless loadout configurations&#xD;&#xA;- 4 unique classes and 8 unique characters&#xD;&#xA;- Matchmaking, Steam Cloud, Steam Stats&#xD;&#xA;- 64 achievements&#xD;&#xA;- Tile-based map generation tool&#xD;&#xA;- Powered by Source and Steam &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.alienswarm.com&#xD;&#xA;  [2]: http://store.steampowered.com/app/630/?l=english" />
  <row Id="6406" PostHistoryTypeId="16" PostId="2960" RevisionGUID="26b8db1b-38f8-43c3-98d8-cb0a67f11c6b" CreationDate="2010-07-20T15:42:06.657" UserId="-1" />
  <row Id="6408" PostHistoryTypeId="2" PostId="2961" RevisionGUID="87a4a88a-fdcb-40e8-8bb2-dfe031949430" CreationDate="2010-07-20T15:43:47.187" UserId="1465" Text="You can remove infestations by using the electric armor item. Its often a good idea for the &quot;point&quot; soldier to have this equipped during heavy infestation runs, but if you're having trouble in general having everyone equip it can significantly reduce the pain of swarm parasites.&#xD;&#xA;&#xD;&#xA;Note though, that the best way to manage infestation is to not get infested in the first place! Flamers and Tesla guns work well." />
  <row Id="6409" PostHistoryTypeId="2" PostId="2962" RevisionGUID="bb37e887-4fa8-4242-bf68-37793387e879" CreationDate="2010-07-20T15:43:57.017" UserId="1031" Text="There is a very old game that I would would to play again, but I have no idea what the name of the game is.&#xD;&#xA;&#xD;&#xA;The game was a 'life simulator'. It was kinda like Conway's Game of Life, but the rules where customizable. There was a 3x3 grid that you could edit for each. The grid was activated by friend or foe near it. In the grid, some of the options where like, 'turn left', 'turn right'.&#xD;&#xA;&#xD;&#xA;I got the game off of one of those 100's shareware games CD a long time ago. I believe it was a DOS game. The shareware version of it only allowed 2(3?) different 'lifes' running in the same simulation. I think the full version allowed up to 8.&#xD;&#xA;&#xD;&#xA;Anyone have any ideas of what the name of the game is?" />
  <row Id="6410" PostHistoryTypeId="1" PostId="2962" RevisionGUID="bb37e887-4fa8-4242-bf68-37793387e879" CreationDate="2010-07-20T15:43:57.017" UserId="1031" Text="Name of a very old life game.." />
  <row Id="6411" PostHistoryTypeId="3" PostId="2962" RevisionGUID="bb37e887-4fa8-4242-bf68-37793387e879" CreationDate="2010-07-20T15:43:57.017" UserId="1031" Text="&lt;identify-this-game&gt;" />
  <row Id="6412" PostHistoryTypeId="2" PostId="2963" RevisionGUID="df8311a7-df97-4492-b839-01d604ccf941" CreationDate="2010-07-20T15:49:03.147" UserId="104" Text="When it comes out, [Portal 2 will have a co-op mode][1], with separate characters and story.&#xD;&#xA;&#xD;&#xA;It's not out yet of course, but it sounds really good (if you like Portal 1, anyway).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Portal_2#Plot" />
  <row Id="6413" PostHistoryTypeId="16" PostId="2963" RevisionGUID="df8311a7-df97-4492-b839-01d604ccf941" CreationDate="2010-07-20T15:49:03.147" UserId="-1" />
  <row Id="6414" PostHistoryTypeId="2" PostId="2964" RevisionGUID="a6d4fdfd-d4ec-4c01-a167-0ad4e9dcab83" CreationDate="2010-07-20T15:55:52.737" UserId="874" Text="As long as you don't complete a quest with significant positive/negative karma ramifications, you should be able to balance your karma with some simpler, non-quest activities:&#xD;&#xA;&#xD;&#xA;**Positive balance:**&#xD;&#xA;&#xD;&#xA; 1. giving caps to the church in Megaton&#xD;&#xA; 2. giving purified water to the beggar outside of Megaton&#xD;&#xA;&#xD;&#xA;**Negative balance:**&#xD;&#xA;&#xD;&#xA; 1. stealing :) Any item described in red will result in negative karma if taken. However, if you steal something in front of another person, they may begin treating you as hostile which can lead to option (2)...  &#xD;&#xA; 2. killing a townsperson. (this can be tricky as killing one usually leads to a mob assault, which usually leads to the whole town being wiped out)&#xD;&#xA;&#xD;&#xA;Once your experience starts getting close - visit Megaton or any other settlement and try to balance yourself out." />
  <row Id="6415" PostHistoryTypeId="2" PostId="2965" RevisionGUID="5d096a37-fca2-47a2-9158-c9790b2fb754" CreationDate="2010-07-20T15:56:25.670" UserId="1465" Text="Its been a while for me, but I do recall having to cast Phase Door (or use a teleport trap) to continue on in some dungeons.&#xD;&#xA;&#xD;&#xA;Its possible that there's a path hidden by a secret door though, try searching around the areas you've explored. It greatly helps having the clairvoyance spell to find possible secret door spots." />
  <row Id="6416" PostHistoryTypeId="2" PostId="2966" RevisionGUID="3a3745c2-9981-49a8-9f5f-4423436ccf6c" CreationDate="2010-07-20T16:01:07.960" UserId="816" Text="Although I haven't played recently, I played for several months after the initial release.  Aion does have some features that set it apart:&#xD;&#xA;&#xD;&#xA; - Flight: all characters can &quot;fly&quot; from an early level.  In many places, you are only allowed to glide, and your flight time is limited (and can be increased with equipment and potions). This can still make getting around much faster, or at least more entertaining.  No mounts are required, but there are &quot;wing&quot; upgrades that get pretty pricey.&#xD;&#xA; - Flying combat: you can fight in the air, and attack others from ground or sky.  This gets interesting when you take into account limited flight time - not only do you have to try and win the fight, but you may have to pop potions or maneuver to avoid falling to your death when your wings get tired.&#xD;&#xA; - Crafting system: the addition of NPC work-orders allows you to trade money and craft time for leveling up, and there is always a work-order recipe available for your current level.  This avoids the problem of having to find a new recipe and adequate ingredients every time a certain craft skill goes up a few levels.  The system also allows any player to reach very high levels in all crafting skills, if they're persistent enough and willing to spend the money.  There is also an interesting mechanic that causes random craft attempts to create improved items (but crafting can also fail, depending on skill level).  The main downside of the crafting system is that it's very grindy.  If you want to max a skill, prepare to spend a lot of time and money.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;One of the strongest aspects of Aion is the PvP gameplay.  Some things worth mentioning on that topic:&#xD;&#xA;&#xD;&#xA; - Fighting in the air, as described above.&#xD;&#xA; - A large, 3-level, dedicated PvP zone, essentially a bunch of floating rocks in space.&#xD;&#xA; - In the PvP zone, there are several fortresses (on each level) that become attackable at semi-random times.  The two player factions can own fortresses, and a third, NPC faction (that swoops in in a giant spaceship) will sometimes attack as well.  Attacking the fortress involves coordinated groups capturing artifacts that bestow advantages, breaking down fortress defenses and killing NPC defenders, and finally defeating a powerful boss to complete the capture.  The faction that captures a fortress gets to use the NPCs there and the dungeon.  When I was playing, there were some lag problems due to the quantity of players participating, but this may have improved since then.  Even with the lag, it was still a lot of fun.&#xD;&#xA; - A PvP currency used for buying PvP equipment and consumables.  This can be gained from defeating enemy players (anywhere) and completing quests and killing monsters in the PvP zone.&#xD;&#xA; - Portals: Each faction has several zones geared more toward PvE and leveling, and these are mostly separated.  However, portals appear randomly, but pretty frequently, and these allow players to cross over to the enemy zones and attack.  There are a few quests that specifically require the player to go through portals and mess around with the opposing side.  Personally, I found this mechanic more interesting than just having shared zones where the factions clash (although that is also present in the PvP zone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Overall, Aion had some interesting features, and I felt like it did stand out from the crowd more than most games.  Castle defense/capture is a great mechanic, and I had missed it from my days playing Ragnarok Online.&#xD;&#xA;&#xD;&#xA;What ultimately caused me to stop playing was the level grind.  Like many (most?) games originally from Asia, grinding monsters is the main activity, and leveling is pretty slow.  There are quests, but the effort to reward ratios get pretty unimpressive as you get closer to the level cap.  The PvP zone was fun, but not fast leveling.  Organized dungeon raids may be the way to go, I never really got into that while I was playing.  I have also seen announcements that say the exp grind has been improved, so my info may be out of date.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="6417" PostHistoryTypeId="2" PostId="2967" RevisionGUID="7cb6e0b2-3b83-4e5e-b5f1-bc73d0cc787e" CreationDate="2010-07-20T16:01:13.280" UserId="1298" Text="Years ago I played a great game called [Big Red Racing][1]. I really liked the fact you could play all sorts of tracks - off-road, snow, water, even on the Moon and Mars!&#xD;&#xA;&#xD;&#xA;I've played Mario Kart, which I guess fits into this category. I was wondering if there are any modern racing games in that vein of fun? I'm not a huge fan of &quot;realistic&quot; racing games like Gran Turismo or F1 games, etc.&#xD;&#xA;&#xD;&#xA;I have a PC, Wii and DS.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Big_Red_Racing" />
  <row Id="6418" PostHistoryTypeId="1" PostId="2967" RevisionGUID="7cb6e0b2-3b83-4e5e-b5f1-bc73d0cc787e" CreationDate="2010-07-20T16:01:13.280" UserId="1298" Text="Any &quot;fun&quot; racing games similar to Big Red Racing?" />
  <row Id="6419" PostHistoryTypeId="3" PostId="2967" RevisionGUID="7cb6e0b2-3b83-4e5e-b5f1-bc73d0cc787e" CreationDate="2010-07-20T16:01:13.280" UserId="1298" Text="&lt;racing&gt;" />
  <row Id="6420" PostHistoryTypeId="2" PostId="2968" RevisionGUID="7bef26ae-edc4-4e0f-bcf1-db9c8917fbbd" CreationDate="2010-07-20T16:08:49.687" UserId="354" Text="[Modnation Racers][1] Looks like a game you would enjoy. Its a kart game similar to Mario Kart and based on your question its hard to tell if that is good or bad.What this game does have is a custom level editor, and you can download tracks (as well as drivers and cars) that other people have made.&#xD;&#xA;&#xD;&#xA;Check it out&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/ModNation_Racers" />
  <row Id="6421" PostHistoryTypeId="5" PostId="2964" RevisionGUID="cfdd6e0c-57ee-4460-af85-5198a10697f8" CreationDate="2010-07-20T16:09:06.470" UserId="874" Comment="added 208 characters in body" Text="As long as you don't complete a quest with significant positive/negative karma ramifications, you should be able to balance your karma with some simpler, non-quest activities:&#xD;&#xA;&#xD;&#xA;**Positive balance:**&#xD;&#xA;&#xD;&#xA; 1. giving caps to the church in Megaton&#xD;&#xA; 2. giving purified water to the beggar outside of Megaton&#xD;&#xA; 3. for a serious positive balancer - you can donate scrap metal to Walter after completing the [unmarked water treatment pipe leaks quest][1] in Megaton.&#xD;&#xA;&#xD;&#xA;**Negative balance:**&#xD;&#xA;&#xD;&#xA; 1. stealing :) Any item described in red will result in negative karma if taken. However, if you steal something in front of another person, they may begin treating you as hostile which can lead to option (2)...  &#xD;&#xA; 2. killing a townsperson. (this can be tricky as killing one usually leads to a mob assault, which usually leads to the whole town being wiped out)&#xD;&#xA;&#xD;&#xA;Once your experience starts getting close - visit Megaton or any other settlement and try to balance yourself out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Treatment" />
  <row Id="6422" PostHistoryTypeId="5" PostId="2942" RevisionGUID="9dcaada1-c2fa-40e2-a474-c6fbf0da125f" CreationDate="2010-07-20T16:12:35.063" UserId="354" Comment="added 1 characters in body" Text="The best place to level up in ff7 is the Swamp area in the Northern Crater, it is in the final dungeon of disc 3, but is by far the best place to level. If you are leveling to fight the optional weapons (Ruby, Emerald, Ultima) then i would just progress until you can level here. &#xD;&#xA;The enemies you want are Movers, they have little (0?) exp but insane AP and are easily killed, and Magic Pots give great exp and ap, but require an elixir to kill (must give it to them first). You can steal elixirs from [Gighee][1] Which is also found in the swamp.&#xD;&#xA;&#xD;&#xA;General method in the swamp is Steal Elixirs from Gighee (Or just use W-Item Duplication on Elixirs), use Elixirs to kill Magic Pots. Also, while hunting these two be sure to kill Movers great AP, and just run from everything else. This place is so good I usually end up putting my save crystal here.&#xD;&#xA;&#xD;&#xA;If that isn't preferred, where you currently are I would recommend Mideel area, the Spiral and Head Hunter (found in forest) enemies give good exp and ap for that part of the game.&#xD;&#xA;&#xD;&#xA;If you want to auto level you can fight the Midgar Zolom (Just stand inside the Midgar Swamp with X taped down, turbo might be needed). You can also auto level on certain beachs by holding down, your character will run up and then down the beach in constant motion. Again having X taped down will auto kill monsters. For these methods you might want to consider Sneak Attack materia in your setup.&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://finalfantasy.wikia.com/wiki/Gighee" />
  <row Id="6423" PostHistoryTypeId="2" PostId="2969" RevisionGUID="aaab9719-7903-4c09-b715-083a6a22496a" CreationDate="2010-07-20T16:20:31.220" UserId="346" Text="To me its Castle Crashers on Xbox Live Arcade.  Its a side scrolling adventure with up to 4 players.  Its really well made and includes around 20 playable characters which you level up and can customize stats, around 40 different weapons, a pet system, buy-able items with in-game coins and tons of other features." />
  <row Id="6424" PostHistoryTypeId="16" PostId="2969" RevisionGUID="aaab9719-7903-4c09-b715-083a6a22496a" CreationDate="2010-07-20T16:20:31.220" UserId="-1" />
  <row Id="6425" PostHistoryTypeId="16" PostId="2869" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-20T16:20:55.417" UserId="4" />
  <row Id="6426" PostHistoryTypeId="16" PostId="2870" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-20T16:20:55.417" UserId="4" />
  <row Id="6427" PostHistoryTypeId="16" PostId="2878" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-20T16:20:55.417" UserId="4" />
  <row Id="6428" PostHistoryTypeId="16" PostId="2889" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-20T16:20:55.417" UserId="4" />
  <row Id="6429" PostHistoryTypeId="16" PostId="2899" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-20T16:20:55.417" UserId="4" />
  <row Id="6430" PostHistoryTypeId="16" PostId="2866" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-20T16:20:55.417" UserId="4" />
  <row Id="6433" PostHistoryTypeId="2" PostId="2970" RevisionGUID="31455f27-cb38-4015-ad55-3cdc77c662e4" CreationDate="2010-07-20T16:28:55.533" UserId="836" Text="I want to craft an exceptional boost to my Tower of Despair ring.  How do I do that?" />
  <row Id="6434" PostHistoryTypeId="1" PostId="2970" RevisionGUID="31455f27-cb38-4015-ad55-3cdc77c662e4" CreationDate="2010-07-20T16:28:55.533" UserId="836" Text="How do I craft Shavarath rings in DDO?" />
  <row Id="6435" PostHistoryTypeId="3" PostId="2970" RevisionGUID="31455f27-cb38-4015-ad55-3cdc77c662e4" CreationDate="2010-07-20T16:28:55.533" UserId="836" Text="&lt;mmo&gt;&lt;mmorpg&gt;" />
  <row Id="6436" PostHistoryTypeId="2" PostId="2971" RevisionGUID="f6bdd96e-e462-402f-9557-0dd7d8041453" CreationDate="2010-07-20T16:30:10.120" UserId="836" Text="One place that provides a guide to crafting your rings is here:  http://www.iro.umontreal.ca/~delallea/ddo/ring/cgi-bin/ring.cgi&#xD;&#xA;&#xD;&#xA;This link lets you choose an exceptional boost for your ring, and tells you which ingredients you need and which sub-components you need to craft in order to create the final boosted ring.&#xD;&#xA;" />
  <row Id="6437" PostHistoryTypeId="10" PostId="2294" RevisionGUID="1e8f91a5-8f8a-46db-8ce3-d6cfa2edc9ef" CreationDate="2010-07-20T16:35:33.157" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="6438" PostHistoryTypeId="2" PostId="2972" RevisionGUID="d27f5853-d35c-4024-873f-331eb9fa87d6" CreationDate="2010-07-20T16:36:16.260" UserId="452" Text="it's **[Drelbs][1]**!!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I had to scan the whole list of Games starting with a D to find it...&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D782" />
  <row Id="6439" PostHistoryTypeId="2" PostId="2973" RevisionGUID="c8b7a367-c8d7-4ff9-9776-d750667a4716" CreationDate="2010-07-20T16:39:53.980" UserId="122" Text="[Sigma Team][1] publishes a variety of imaginatively-named games such as &quot;Alien Shooter&quot; and &quot;Zombie Shooter&quot;, which fit your description well - WASD movement, mouse aiming. They also incorporate some character development - you have various stats and items.&#xD;&#xA;&#xD;&#xA;In particular, their excellent [Alien Shooter 2][2] game features a hefty amount of character customization with experience, levels, various attributes to train including weapon specializations, and tons of different weapon and equipment types. No side-quests or anything, though.&#xD;&#xA;&#xD;&#xA;[1]:http://www.sigma-team.net/&#xD;&#xA;[2]:http://www.sigma-team.net/games/action/alien-shooter-2.html" />
  <row Id="6440" PostHistoryTypeId="6" PostId="2970" RevisionGUID="e8eb4c82-c76a-400b-8e95-ac5d1ae9b3bc" CreationDate="2010-07-20T16:41:37.860" UserId="122" Comment="edited tags; edited tags" Text="&lt;mmo&gt;&lt;mmorpg&gt;&lt;dungeons-dragons-online&gt;" />
  <row Id="6441" PostHistoryTypeId="2" PostId="2974" RevisionGUID="745d575c-af14-47e5-a860-39180cce7314" CreationDate="2010-07-20T16:47:50.553" UserId="109" Text="Rock Band provides a USB hub, so the 360 is definitely compatible. I have had the RB guitar, the wifi adapter, the RB drums, and a charging controller plugged in at once." />
  <row Id="6442" PostHistoryTypeId="6" PostId="2967" RevisionGUID="144fa537-5f28-4567-bb00-ed11b2599ef9" CreationDate="2010-07-20T16:48:27.213" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;racing&gt;" />
  <row Id="6446" PostHistoryTypeId="5" PostId="2941" RevisionGUID="f2ae58ae-1ed2-4822-a9d6-f276efadb55c" CreationDate="2010-07-20T16:56:17.233" UserId="58" Comment="added 712 characters in body" Text="Here's the scenario: I'm going after the neutral achievements for Fallout 3. I'm currently about halfway to leveling up again -- this time to 20, which would get me the next achievement.&#xD;&#xA;&#xD;&#xA;I'm trying to avoid gaining or losing karma at *least* until I level up again. I haven't done too many quests, oddly, mostly for fear of the karma gain/loss. Also, oddly, I haven't really explored much of the world. (I haven't even been to Minefield! I lied to Moira ... ) &#xD;&#xA;&#xD;&#xA;It looks like I'll need a couple thousand XP to get this next level and its corresponding achievement. After that, I can be good (or evil) as needed until I'm close to level 30.&#xD;&#xA;&#xD;&#xA;What are some places I can go, or quests I can do, which will have no effect on karma, but gain me a bunch of XP so I can get this achievement and get on with the game? &#xD;&#xA;&#xD;&#xA;In order to help with this a bit, here are the quests (off the top of my head) that I've completed:&#xD;&#xA;&#xD;&#xA;* Wasteland Survival Guide&#xD;&#xA;* Power of the Atom&#xD;&#xA;* Main storyline until I'm told to go find Dad in a vault&#xD;&#xA;* Operation: Anchorage&#xD;&#xA;* Mothership Zeta &#xD;&#xA;* Reilly's Rangers&#xD;&#xA;* Blood Ties&#xD;&#xA;* Stealing Independence&#xD;&#xA;&#xD;&#xA;Aside from locations needed for those quests, here are some of the other places I've already visited (and in most cases, cleared, if they were hostile):&#xD;&#xA;&#xD;&#xA;* Museum of History (including Underworld and all other levels, all Lincoln artifacts retrieved)&#xD;&#xA;* Rivet City&#xD;&#xA;* Megaton (which is still standing)&#xD;&#xA;* Arlington Library&#xD;&#xA;* &quot;Enough&quot; of the metro to have gotten me through the portions of the storyline I've completed&#xD;&#xA;* Only a few places in DC proper (those needed for the missions above)&#xD;&#xA;* MDPL-13 power station (but not cleared, just &quot;en route&quot; to Mothership Zeta)&#xD;&#xA;&#xD;&#xA;Like I said, I just need a few thousand XP until I feel safe and comfortable continuing to do the real missions. :) I do have all the DLC, but don't feel like doing The Pitt nor Point Lookout just yet.&#xD;&#xA;&#xD;&#xA;**Edit:** To clarify, I'm either looking for side quests which have no karmic ramifications, or I'm looking for other sources of non-karmic XP. (In the latter case, most likely places to go clear of already-hostile creatures, such as feral ghouls or super mutants.) Anything that can non-karmically take me up a few thousand XP fairly rapidly to get me to level 20 where the achievement is. At that point, I can go back to doing whatever I want, because I already know how to balance it all out. (EG, I have a stockpile of scrap metal to hand Walter for free, a bunch of caps for church donations, a bunch of purified water for Carlos, and am not at all above breaking &amp; entering &amp; looting people's homes. :)" />
  <row Id="6447" PostHistoryTypeId="2" PostId="2976" RevisionGUID="78e9c967-1b4f-42f1-890d-12d98aef0328" CreationDate="2010-07-20T17:01:56.477" UserId="1472" Text="Back in the days I played a cool game on amiga. You had a rectangular room where you had to place pipes/tubes. The goal was to build loops. A completed loop would disapear and you would score depending on the length of the loop. Does anybody remember the name of that game?" />
  <row Id="6448" PostHistoryTypeId="1" PostId="2976" RevisionGUID="78e9c967-1b4f-42f1-890d-12d98aef0328" CreationDate="2010-07-20T17:01:56.477" UserId="1472" Text="Name of Amiga game (connecting pipes)?" />
  <row Id="6449" PostHistoryTypeId="3" PostId="2976" RevisionGUID="78e9c967-1b4f-42f1-890d-12d98aef0328" CreationDate="2010-07-20T17:01:56.477" UserId="1472" Text="&lt;old-games&gt;&lt;amiga&gt;" />
  <row Id="6450" PostHistoryTypeId="2" PostId="2977" RevisionGUID="9ec88d95-fac3-473e-b877-806decffe69c" CreationDate="2010-07-20T17:07:49.400" UserId="98" Text="Do you mean [Pipe Mania?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Pipe_Mania" />
  <row Id="6451" PostHistoryTypeId="6" PostId="2976" RevisionGUID="c9df0e32-2c57-448d-87d7-31dc96453b68" CreationDate="2010-07-20T17:09:22.783" UserId="153" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;amiga&gt;" />
  <row Id="6453" PostHistoryTypeId="2" PostId="2978" RevisionGUID="d7f71f34-79a3-4238-a3ea-7e95874b5f92" CreationDate="2010-07-20T17:19:52.017" UserId="1391" Text="You can look into Onimusha Tactics if you're looking for something with asian aesthetics.&#xD;&#xA;&#xD;&#xA;Tactics Ogre:The Knight of Lodis is similar to Final Fantasy Tactics.&#xD;&#xA;&#xD;&#xA;Look into Yggdra Union also. It has a similar combat display like Advanced Wars (groups of units standing on opposite sides of the screen attacking) but is fantasy oriented, and does not allow you to create units.&#xD;&#xA;&#xD;&#xA;All three are available on the GBA." />
  <row Id="6454" PostHistoryTypeId="16" PostId="2978" RevisionGUID="d7f71f34-79a3-4238-a3ea-7e95874b5f92" CreationDate="2010-07-20T17:19:52.017" UserId="-1" />
  <row Id="6455" PostHistoryTypeId="2" PostId="2979" RevisionGUID="5beb886a-c11a-431f-a970-03d54173a7ef" CreationDate="2010-07-20T17:29:16.027" UserId="11" Text="It seems that most weapons have the similar ranges and damage spreads.  Are a majority of these weapons exactly the same, or are each classes default melee and upgrades totally different?" />
  <row Id="6456" PostHistoryTypeId="1" PostId="2979" RevisionGUID="5beb886a-c11a-431f-a970-03d54173a7ef" CreationDate="2010-07-20T17:29:16.027" UserId="11" Text="Is the range and damage of all melee weapons the same in Team Fortress 2?" />
  <row Id="6457" PostHistoryTypeId="3" PostId="2979" RevisionGUID="5beb886a-c11a-431f-a970-03d54173a7ef" CreationDate="2010-07-20T17:29:16.027" UserId="11" Text="&lt;team-fortress-2&gt;&lt;melee&gt;" />
  <row Id="6458" PostHistoryTypeId="2" PostId="2980" RevisionGUID="c3784879-7f18-4bac-9390-137e15335e5f" CreationDate="2010-07-20T17:33:10.620" UserId="354" Text="The damage of all melee weapons can be found [here][1].&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6460" PostHistoryTypeId="2" PostId="2982" RevisionGUID="7ee057e4-ec60-4cbf-8f01-0a46e9218973" CreationDate="2010-07-20T17:39:08.100" UserId="1472" Text="Do you play games in &quot;alternative play modes&quot;? Explain.&#xD;&#xA;&#xD;&#xA;E.g. impose restrictions to make it more interesting, go alternative routes etc. (see my Crysis example)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*I posted this question on smarter gamer a while ago, but sg seems to be dying...*" />
  <row Id="6461" PostHistoryTypeId="1" PostId="2982" RevisionGUID="7ee057e4-ec60-4cbf-8f01-0a46e9218973" CreationDate="2010-07-20T17:39:08.100" UserId="1472" Text="Self imposed restrictions" />
  <row Id="6462" PostHistoryTypeId="3" PostId="2982" RevisionGUID="7ee057e4-ec60-4cbf-8f01-0a46e9218973" CreationDate="2010-07-20T17:39:08.100" UserId="1472" Text="&lt;pc&gt;" />
  <row Id="6463" PostHistoryTypeId="2" PostId="2983" RevisionGUID="f47aab06-34b3-48e8-ab9f-b5428ef038ae" CreationDate="2010-07-20T17:39:25.463" UserId="1472" Text="After playing Crysis twice I replayed a third time with special restrictions:&#xD;&#xA;&#xD;&#xA;- highest difficulty&#xD;&#xA;- no alarm may be triggered (if possible at all)&#xD;&#xA;- only single shots (no burst fire, no explosives if possible)&#xD;&#xA;- low profile at all times&#xD;&#xA;&#xD;&#xA;Much fun!" />
  <row Id="6464" PostHistoryTypeId="2" PostId="2984" RevisionGUID="ff1443b5-7a9f-4f02-afc8-bd0bca319173" CreationDate="2010-07-20T17:43:28.373" UserId="1400" Text="How can I log in to my Guild Wars Account automatically when I launch the Game Client?" />
  <row Id="6465" PostHistoryTypeId="1" PostId="2984" RevisionGUID="ff1443b5-7a9f-4f02-afc8-bd0bca319173" CreationDate="2010-07-20T17:43:28.373" UserId="1400" Text="How to enable auto-login for my Guild Wars account?" />
  <row Id="6466" PostHistoryTypeId="3" PostId="2984" RevisionGUID="ff1443b5-7a9f-4f02-afc8-bd0bca319173" CreationDate="2010-07-20T17:43:28.373" UserId="1400" Text="&lt;guild-wars&gt;" />
  <row Id="6467" PostHistoryTypeId="2" PostId="2985" RevisionGUID="e1038218-eed9-4dd6-b416-5868c52b5c85" CreationDate="2010-07-20T17:45:22.660" UserId="1476" Text="Indigo prophecy is a game that has been sold in two versions, the original version which was sold in Europe under the name &quot;Fahrenheit&quot; which contained a love scene which was censored in the US version wold under the name Indigo Prophecy.&#xD;&#xA;&#xD;&#xA;I saw that the game was sold on Steam, but without any information about which version it is. I've sent a mail to the steam helpdesk and they responded that they didn't know if it was censored or not.&#xD;&#xA;&#xD;&#xA;Since the game is sold under the name &quot;Indigo Prophecy&quot; I guess it must be the US, censored version, but can someone confirm this?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="6468" PostHistoryTypeId="1" PostId="2985" RevisionGUID="e1038218-eed9-4dd6-b416-5868c52b5c85" CreationDate="2010-07-20T17:45:22.660" UserId="1476" Text="Is the Steam version of Indigo Prophecy censored?" />
  <row Id="6469" PostHistoryTypeId="3" PostId="2985" RevisionGUID="e1038218-eed9-4dd6-b416-5868c52b5c85" CreationDate="2010-07-20T17:45:22.660" UserId="1476" Text="&lt;steam&gt;" />
  <row Id="6470" PostHistoryTypeId="2" PostId="2986" RevisionGUID="90bb7d07-e0ea-4674-8568-59250f86e518" CreationDate="2010-07-20T17:46:42.330" UserId="659" Text="To circle strafe with a helicopter in any game you have to understand some things about helicopter controls.&#xD;&#xA;&#xD;&#xA;There are [three main controls][1], the cyclic, the collective, and the pedals.&#xD;&#xA;&#xD;&#xA;-  The cyclic tilts the helicopter to&#xD;&#xA;   the right, left, forward, and&#xD;&#xA;   backward. (Like leaning in a&#xD;&#xA;   direction.)&#xD;&#xA;-  The collective makes the helicopter&#xD;&#xA;   go up and down. (Like climbing or&#xD;&#xA;   squatting)&#xD;&#xA;-  The pedals rotate\turn the helicopter&#xD;&#xA;   to the right or left. (like turning&#xD;&#xA;   your head)&#xD;&#xA;&#xD;&#xA;To circle strafe (or orbit while facing the target) you will need to tilt the helicopter to the right with the cyclic, while using the pedals to keep the helicopter pointed at what your circling.&#xD;&#xA;&#xD;&#xA;To orbit to the right you would tilt the cyclic right, while turning the pedals left. In human terms, you walk leaning to the right(cyclic), and then keep your torso turned to toward what you are circling (pedals).&#xD;&#xA;&#xD;&#xA;I'll try to translate to controller controls later.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Collective_pitch" />
  <row Id="6471" PostHistoryTypeId="2" PostId="2987" RevisionGUID="c4bb7338-b4ab-4531-934d-1d7118a868be" CreationDate="2010-07-20T17:46:51.690" UserId="1038" Text="You have to add some command line arguments to Gw.exe when you start the game up.&#xD;&#xA;&#xD;&#xA;The two that you need to add are `-email` and `-password`.  Have a look at this link for more complete details:&#xD;&#xA;&#xD;&#xA;&gt; http://wiki.guildwars.com/wiki/Command_line_arguments&#xD;&#xA;&#xD;&#xA;From the link:&#xD;&#xA;&#xD;&#xA;&gt; Instead of using the command line, you can execute switches directly from your Guild Wars shortcut:   &#xD;&#xA;&gt; 1. Right click on your Guild Wars shortcut and select 'Properties'.  &#xD;&#xA;&gt; 2. In the 'Target Area' field you will see the location of your Guild Wars executable file:&#xD;&#xA;&quot;&lt;...&gt;\Guild Wars\Gw.exe&quot;  &#xD;&#xA;&gt; 3. Write the desired command line arguments after the quote marks, each beginning with a space:&#xD;&#xA;&quot;&lt;...&gt;\Guild Wars\Gw.exe&quot; -perf -windowed" />
  <row Id="6472" PostHistoryTypeId="6" PostId="2985" RevisionGUID="4b6a90b4-d08f-47c3-974e-e2fc1805c995" CreationDate="2010-07-20T17:54:06.980" UserId="23" Comment="edited tags" Text="&lt;steam&gt;&lt;indigo-prophecy&gt;" />
  <row Id="6473" PostHistoryTypeId="5" PostId="2980" RevisionGUID="de1c855b-3008-4f1e-b89a-c1851f901a4e" CreationDate="2010-07-20T17:59:08.017" UserId="354" Comment="Dropped link" Text="From [Wiki][1]:&#xD;&#xA;&#xD;&#xA;&lt;table&gt;&#xD;&#xA;&lt;tr&gt;&#xD;&#xA;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Damage&lt;/th&gt;&lt;th&gt;&lt;/th&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Point Blank&lt;/td&gt;&lt;td&gt;Critical&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Bat&lt;/td&gt;&lt;td&gt;Scout&lt;/td&gt;&lt;td&gt;24-46&lt;/td&gt;&lt;td&gt;105&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;	 &#xD;&#xA;&lt;td&gt;Sandman&lt;/td&gt;&lt;td&gt;Scout&lt;/td&gt;&lt;td&gt;24-46&lt;/td&gt;&lt;td&gt;105&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&#xD;&#xA;&lt;td&gt;(Baseball)&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;45&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Shovel&lt;/td&gt;&lt;td&gt;Soldier&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Equalizer&lt;/td&gt;&lt;td&gt;Soldier&lt;/td&gt;&lt;td&gt;Varies&lt;/td&gt;&lt;td&gt;Varies&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Fire axe&lt;/td&gt;&lt;td&gt;Pyro&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Axtinguisher&lt;/td&gt;&lt;td&gt;Pyro&lt;/td&gt;&lt;td&gt;23-43&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Homewrecker&lt;/td&gt;&lt;td&gt;Pyro&lt;/td&gt;&lt;td&gt;42-55&lt;/td&gt;&lt;td&gt;146&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Bottle&lt;/td&gt;&lt;td&gt;Demoman&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Pain train&lt;/td&gt;&lt;td&gt;Demoman and Soldier&lt;/td&gt;&lt;td&gt;59-72&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Eyelander&lt;/td&gt;&lt;td&gt;Demoman&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Scotsman's skullcutter&lt;/td&gt;&lt;td&gt;Demoman&lt;/td&gt;&lt;td&gt;78&lt;/td&gt;&lt;td&gt;234&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Fists&lt;/td&gt;&lt;td&gt;Heavy&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;K.G.B.&lt;/td&gt;&lt;td&gt;Heavy&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Wrench&lt;/td&gt;&lt;td&gt;Engineer&lt;/td&gt;&lt;td&gt;43-87	&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Bonesaw&lt;/td&gt;&lt;td&gt;Medic&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Übersaw&lt;/td&gt;&lt;td&gt;Medic&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Kukri&lt;/td&gt;&lt;td&gt;Sniper	&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Tribalman's shiv&lt;/td&gt;&lt;td&gt;Sniper&lt;/td&gt;&lt;td&gt;38-47&lt;/td&gt;&lt;td&gt;127&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Knife&lt;/td&gt;&lt;td&gt;	Spy&lt;/td&gt;&lt;td&gt;28-54&lt;/td&gt;&lt;td&gt;120&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;	 &#xD;&#xA;&lt;/table&gt;&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6474" PostHistoryTypeId="8" PostId="2980" RevisionGUID="615536ea-a250-4ffe-8323-2827f8e73696" CreationDate="2010-07-20T17:59:22.913" UserId="354" Comment="Rollback to [c3784879-7f18-4bac-9390-137e15335e5f]" Text="The damage of all melee weapons can be found [here][1].&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6475" PostHistoryTypeId="2" PostId="2988" RevisionGUID="d5c76155-4bac-4137-8730-efa6a4a310be" CreationDate="2010-07-20T17:59:54.910" UserId="605" Text="According to [this thread on gamefaqs](http://www.gamefaqs.com/boards/926558-indigo-prophecy/52770410) it's definitely the censored version." />
  <row Id="6476" PostHistoryTypeId="5" PostId="2980" RevisionGUID="a8a8472c-d095-40b3-9b68-8537c84cd2fe" CreationDate="2010-07-20T18:01:29.023" UserId="354" Comment="Put data from link into post" Text="Info From [Wiki][1].&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&lt;table&gt;&#xD;&#xA;&lt;tr&gt;&#xD;&#xA;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Class&lt;/th&gt;&lt;th&gt;Damage&lt;/th&gt;&lt;th&gt;&lt;/th&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;&lt;/td&gt;&lt;td&gt;&lt;/td&gt;&lt;td&gt;Point Blank&lt;/td&gt;&lt;td&gt;Critical&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Bat&lt;/td&gt;&lt;td&gt;Scout&lt;/td&gt;&lt;td&gt;24-46&lt;/td&gt;&lt;td&gt;105&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;	 &#xD;&#xA;&lt;td&gt;Sandman&lt;/td&gt;&lt;td&gt;Scout&lt;/td&gt;&lt;td&gt;24-46&lt;/td&gt;&lt;td&gt;105&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&#xD;&#xA;&lt;td&gt;(Baseball)&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;45&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Shovel&lt;/td&gt;&lt;td&gt;Soldier&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Equalizer&lt;/td&gt;&lt;td&gt;Soldier&lt;/td&gt;&lt;td&gt;Varies&lt;/td&gt;&lt;td&gt;Varies&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Fire axe&lt;/td&gt;&lt;td&gt;Pyro&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Axtinguisher&lt;/td&gt;&lt;td&gt;Pyro&lt;/td&gt;&lt;td&gt;23-43&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Homewrecker&lt;/td&gt;&lt;td&gt;Pyro&lt;/td&gt;&lt;td&gt;42-55&lt;/td&gt;&lt;td&gt;146&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Bottle&lt;/td&gt;&lt;td&gt;Demoman&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;td&gt;Pain train&lt;/td&gt;&lt;td&gt;Demoman and Soldier&lt;/td&gt;&lt;td&gt;59-72&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Eyelander&lt;/td&gt;&lt;td&gt;Demoman&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Scotsman's skullcutter&lt;/td&gt;&lt;td&gt;Demoman&lt;/td&gt;&lt;td&gt;78&lt;/td&gt;&lt;td&gt;234&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Fists&lt;/td&gt;&lt;td&gt;Heavy&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;K.G.B.&lt;/td&gt;&lt;td&gt;Heavy&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Wrench&lt;/td&gt;&lt;td&gt;Engineer&lt;/td&gt;&lt;td&gt;43-87	&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;	 &#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Bonesaw&lt;/td&gt;&lt;td&gt;Medic&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Übersaw&lt;/td&gt;&lt;td&gt;Medic&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Kukri&lt;/td&gt;&lt;td&gt;Sniper	&lt;/td&gt;&lt;td&gt;43-87&lt;/td&gt;&lt;td&gt;195&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Tribalman's shiv&lt;/td&gt;&lt;td&gt;Sniper&lt;/td&gt;&lt;td&gt;38-47&lt;/td&gt;&lt;td&gt;127&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;&lt;tr&gt;&#xD;&#xA;&lt;/td&gt;&lt;td&gt;Knife&lt;/td&gt;&lt;td&gt;	Spy&lt;/td&gt;&lt;td&gt;28-54&lt;/td&gt;&lt;td&gt;120&lt;/td&gt;&#xD;&#xA;&lt;/tr&gt;	 &#xD;&#xA;&lt;/table&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6477" PostHistoryTypeId="2" PostId="2989" RevisionGUID="24696609-cf56-47e8-862a-36c990be29d4" CreationDate="2010-07-20T18:02:27.183" UserId="23" Text="[Trackmania United Forever](http://www.trackmania.com/index.php?rub=united) is about precision driving through increasingly improbable tracks in a multitude of environments.&#xD;&#xA;&#xD;&#xA;There is a free version of the game, [Trackmania Nations Forever][1], but you can only play in the Stadium environment. Players from both games can compete together on these maps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trackmania.com/index.php?rub=nations" />
  <row Id="6479" PostHistoryTypeId="2" PostId="2991" RevisionGUID="099565db-465f-47e8-90f4-3abf616a905e" CreationDate="2010-07-20T18:04:53.760" UserId="525" Text="Yes it is, As far as I know you can only buy the Director's Cut (AO Rating) At [Direct 2 Drive here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.direct2drive.com/725/product/Buy-Fahrenheit:-Indigo-Prophecy-Directors-Cut-Download" />
  <row Id="6480" PostHistoryTypeId="16" PostId="2991" RevisionGUID="099565db-465f-47e8-90f4-3abf616a905e" CreationDate="2010-07-20T18:04:53.760" UserId="525" />
  <row Id="6481" PostHistoryTypeId="2" PostId="2992" RevisionGUID="84bb27b8-2f74-4e61-87dc-e64f9fe64fec" CreationDate="2010-07-20T18:05:15.867" UserId="1400" Text="Just create a Shortcut to the gw.exe and add following options:&#xD;&#xA;&#xD;&#xA;“C:\Program Files\Guild Wars\gw.exe” -email mail(at)provider.end -character &quot;Name Of Your Charakter&quot; -password qwerasdf&#xD;&#xA;&#xD;&#xA;**But! Be aware: Your password is saved in cleartext!**" />
  <row Id="6483" PostHistoryTypeId="2" PostId="2993" RevisionGUID="ae420ea7-612c-4a72-bb87-1e3eb305991b" CreationDate="2010-07-20T18:09:11.583" UserId="394" Text="Another option if best bang for your buck is what your interested in is http://www.pcpartcharts.com/filterGpus.php. This allows you to rank graphics cards by performance, by price and by cost-effectiveness for those of us with a budget." />
  <row Id="6484" PostHistoryTypeId="2" PostId="2994" RevisionGUID="8a470196-9a8b-4f89-9c28-a457b0ebabde" CreationDate="2010-07-20T18:09:38.977" UserId="452" Text="[Pipeline][1] then?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://members.chello.at/theodor.lauppert/games/pipeline.htm" />
  <row Id="6485" PostHistoryTypeId="5" PostId="2992" RevisionGUID="96e43fff-0ef3-49f3-93ce-0dd120fdbe3d" CreationDate="2010-07-20T18:12:30.767" UserId="1400" Comment="added 134 characters in body" Text="Create a shortcut to the gw.exe or edit its properties and add following options after “C:\Program Files\Guild Wars\gw.exe”&#xD;&#xA;-email mail(at)provider.end -character &quot;Name Of Your Charakter&quot; -password qwerasdf&#xD;&#xA;&#xD;&#xA;**Be aware: Your password is saved in cleartext!**&#xD;&#xA;&#xD;&#xA;Other command line options can be found on [GuildWiki][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://guildwars.wikia.com/wiki/Command_line" />
  <row Id="6486" PostHistoryTypeId="2" PostId="2995" RevisionGUID="7eb8fbcf-f008-4e79-8c5d-45de9014a562" CreationDate="2010-07-20T18:18:58.583" UserId="296" Text="This problem has different solutions depending on how you want to play.&#xD;&#xA;&#xD;&#xA;If you're just looking for the Achievment, one solution to your problem is to do whatever missions you want, chosing the side of good, until you get relatively close to your level point.  Then go into a town and steal (for minor karmic reduction) or lay waste to entire towns (for major karmic reduction).  You can quickly lower your karma this way.  Then, once you're neutral, go kill some random creatures until you level.&#xD;&#xA;&#xD;&#xA;(If you're looking to steal, a good place to do it is at Dukov's place...he's got stuff everywhere...)&#xD;&#xA;&#xD;&#xA;The &quot;nice&quot; thing about this system is that if you stay on the path of &quot;good&quot; the whole time, you can do this at each achievement point: be bad until you get to the right karmic level, level up, get your achivement, and then restore a save to get back to your good self.  You can quickly get &quot;good&quot;, &quot;neutral&quot;, and &quot;evil&quot; achivements for all levels on one playthrough this way.&#xD;&#xA;&#xD;&#xA;(I did this, because I don't really enjoy long-term playing as an evil character...but I do like my achivements!)&#xD;&#xA;&#xD;&#xA;You could also do this as an evil or neutral character, but it's much easier to quickly drop from &quot;good&quot; down to your new goal, than to work your way up.&#xD;&#xA;" />
  <row Id="6487" PostHistoryTypeId="6" PostId="2104" RevisionGUID="4c27d790-c8b0-4476-9b1f-2c0467e31382" CreationDate="2010-07-20T18:23:22.630" UserId="452" Comment="edited tags" Text="&lt;facebook&gt;&lt;bejeweled-blitz&gt;&lt;theory&gt;" />
  <row Id="6488" PostHistoryTypeId="2" PostId="2996" RevisionGUID="6b39bf47-68ee-447f-acf2-df95ff7c8c33" CreationDate="2010-07-20T18:27:02.407" UserId="1480" Text="I just bought an XBox (should be here by 3:00).&#xD;&#xA;&#xD;&#xA;I don't have much $$ left over after my purchase, so I am thinking of getting an Arcade game (I hear they cost less).&#xD;&#xA;&#xD;&#xA;What is the best bang for my buck (as far as fun factor and play time)?" />
  <row Id="6489" PostHistoryTypeId="1" PostId="2996" RevisionGUID="6b39bf47-68ee-447f-acf2-df95ff7c8c33" CreationDate="2010-07-20T18:27:02.407" UserId="1480" Text="Just bought an XBox, what is the best/first Arcade game I should get?" />
  <row Id="6490" PostHistoryTypeId="3" PostId="2996" RevisionGUID="6b39bf47-68ee-447f-acf2-df95ff7c8c33" CreationDate="2010-07-20T18:27:02.407" UserId="1480" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="6491" PostHistoryTypeId="12" PostId="2968" RevisionGUID="59b48b53-afb5-444a-b73d-556e550fcef7" CreationDate="2010-07-20T18:28:35.273" UserId="354" Text="[{&quot;Id&quot;:354,&quot;DisplayName&quot;:&quot;Josh K&quot;}]" />
  <row Id="6492" PostHistoryTypeId="2" PostId="2997" RevisionGUID="6022329c-759e-42de-8c25-b140591ba885" CreationDate="2010-07-20T18:29:00.047" UserId="1481" Text="For what its worth, from this [tip site][1], you can also get Lucius Malfoy easily:&#xD;&#xA;&#xD;&#xA;&gt; One of the easiest Dark Wizard to unlock is Lucius Malfoy. Play the &quot;Follow The Spider&quot; level in Year 2 and unlock him when you fight the giant spider (you'll need the reducto spell).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://noobgaming.com/tip/4c45e9a61cf63b5995000012" />
  <row Id="6493" PostHistoryTypeId="2" PostId="2998" RevisionGUID="cad978cd-dc92-4ccf-8b8a-6003fcb8c06c" CreationDate="2010-07-20T18:29:15.460" UserId="77" Text="You may instead buy some old used games. Should be a lot less expensive than brand new titles." />
  <row Id="6494" PostHistoryTypeId="13" PostId="2968" RevisionGUID="219c40b2-83db-47ab-9117-6e2eab14452a" CreationDate="2010-07-20T18:35:22.247" UserId="354" Text="[{&quot;Id&quot;:354,&quot;DisplayName&quot;:&quot;Josh K&quot;}]" />
  <row Id="6495" PostHistoryTypeId="5" PostId="2968" RevisionGUID="0041d47b-dff2-466c-b260-b27d720c5480" CreationDate="2010-07-20T18:36:14.993" UserId="354" Comment="edit to suit TC needs; added 24 characters in body" Text="[Modnation Racers][1] Looks like a game you would enjoy, although it isn't for the systems you currently have (it is for PS3 and PSP), I would recommend it if you are looking to branch out. Its a kart game similar to Mario Kart and based on your question its hard to tell if that is good or bad.What this game does have is a custom level editor, and you can download tracks (as well as drivers and cars) that other people have made.&#xD;&#xA;&#xD;&#xA;Check it out&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/ModNation_Racers" />
  <row Id="6496" PostHistoryTypeId="5" PostId="2996" RevisionGUID="f030c5ae-172e-44b0-b62b-e8df5bd4b682" CreationDate="2010-07-20T18:36:50.483" UserId="1480" Comment="added 4 characters in body; edited title; edited title" Text="I just bought an XBox 360 (should be here by 3:00).&#xD;&#xA;&#xD;&#xA;I don't have much $$ left over after my purchase, so I am thinking of getting an Arcade game (I hear they cost less).&#xD;&#xA;&#xD;&#xA;What is the best bang for my buck (as far as fun factor and play time)?" />
  <row Id="6497" PostHistoryTypeId="4" PostId="2996" RevisionGUID="f030c5ae-172e-44b0-b62b-e8df5bd4b682" CreationDate="2010-07-20T18:36:50.483" UserId="1480" Comment="added 4 characters in body; edited title; edited title" Text="What is the first Arcade game I should get?" />
  <row Id="6498" PostHistoryTypeId="10" PostId="2996" RevisionGUID="7779cf33-46a9-4f32-9b5c-c30d7bbc142c" CreationDate="2010-07-20T18:37:36.627" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="6499" PostHistoryTypeId="2" PostId="2999" RevisionGUID="4549c97c-598f-47be-b92d-77fc59ab11c1" CreationDate="2010-07-20T18:39:05.580" UserId="459" Text="You could also use some kind of bandwidth monitor to manage it.  THe Network resources built into the OS are nice, but you have to alt tab between them to watch them live.  Here is a free bandwidth monitor that you can run that will allow you to create a log start and finish that you can run in the background while the game is running and afterwords go back to check overall bandwidth usage.&#xD;&#xA;http://www.rokario.com/products/bandmon/2-0/&#xD;&#xA;The free version will give you everything you need." />
  <row Id="6500" PostHistoryTypeId="2" PostId="3000" RevisionGUID="73084e0d-6c80-4342-b17c-e5613328fc03" CreationDate="2010-07-20T18:40:37.447" UserId="451" Text="The chopper right/left movement controls are relative to the direction you're facing. So the simplest way to circle-strafe with it is to keep tapping one of the controls lightly while you rotate your view slightly to keep the desired target locked. &#xD;&#xA;&#xD;&#xA;So, for example, if you want to strafe counter-clockwise around something, center it in your targeting reticule. Then tap the key to strafe right ('D' by default) while using the mouse to keep the target in the reticule. Keep repeating those little adjustments and you'll circle around the target.&#xD;&#xA;&#xD;&#xA;I confess I'm not very good at it, but that is how it's done." />
  <row Id="6501" PostHistoryTypeId="2" PostId="3001" RevisionGUID="c3274a2e-7352-4192-a761-71955d5cbf8b" CreationDate="2010-07-20T18:43:08.147" UserId="459" Text="Just a note, but be careful when using larger drives or too many devices with your 360 unless you're using the latest one.  I had a 2Tb USB drive connected that contained movies and profiles, etc; however it has to scan all the devices when the 360 turns on or when they are plugged in, and I found that overall performance on the 360 dropped tremendously with the 2Tb drive.  I plugged in smaller drives and it was no problem.  Just FYI." />
  <row Id="6502" PostHistoryTypeId="2" PostId="3002" RevisionGUID="48ccc769-bc9a-400c-bd65-0380c12e4685" CreationDate="2010-07-20T18:43:35.303" UserId="1400" Text="Are there any ways to reduce my ping in Counter-Strike 1.6?&#xD;&#xA;On most servers in my country the ping is around 90-120. I like to reduce it without switching ISPs and don't want to pay for fastpath.&#xD;&#xA;&#xD;&#xA;I don't want to get it down to around 15, but 40-60 would be a nice improvement!" />
  <row Id="6503" PostHistoryTypeId="1" PostId="3002" RevisionGUID="48ccc769-bc9a-400c-bd65-0380c12e4685" CreationDate="2010-07-20T18:43:35.303" UserId="1400" Text="Ways to tweak my Ping in Counter-Strike" />
  <row Id="6504" PostHistoryTypeId="3" PostId="3002" RevisionGUID="48ccc769-bc9a-400c-bd65-0380c12e4685" CreationDate="2010-07-20T18:43:35.303" UserId="1400" Text="&lt;counter-strike-source&gt;&lt;ping&gt;" />
  <row Id="6505" PostHistoryTypeId="6" PostId="3002" RevisionGUID="69d35f19-e1a9-4e2d-9aff-4376687f0bb8" CreationDate="2010-07-20T18:44:34.710" UserId="122" Comment="edited tags; edited tags" Text="&lt;ping&gt;&lt;counter-strike&gt;" />
  <row Id="6506" PostHistoryTypeId="2" PostId="3003" RevisionGUID="b6c8c92c-d312-4a9e-a368-6329aa8ee624" CreationDate="2010-07-20T18:47:20.790" UserId="659" Text="Ping is a function of your internet speed, and distance to the server.  Network geographically close servers will have lower pings than those far away.&#xD;&#xA;&#xD;&#xA;Without a faster internet connection or a closer server your stuck where you are at.&#xD;&#xA;&#xD;&#xA;If your computer is connected to the internet via a wireless network then that could be a bottleneck in your speed.  The fastest connection will be with a wired connection." />
  <row Id="6507" PostHistoryTypeId="5" PostId="2980" RevisionGUID="36c90775-5d1a-49e5-b5ea-db18a036c64e" CreationDate="2010-07-20T18:48:21.020" UserId="354" Comment="Tried to format Data better" Text="Info From [Wiki][1].&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;Melee Weapons  &#xD;&#xA;Name		Damage	&#xD;&#xA;                Point Blank - 	Critical  &#xD;&#xA;  &#xD;&#xA;Bat	 - 	24-46,	105  &#xD;&#xA;Sandman	 - 	24-46,	105  &#xD;&#xA;(Baseball) - 	15,	45  &#xD;&#xA;Shovel	 - 	43-87,	195  &#xD;&#xA;Equalizer - 		Varies,	Varies  &#xD;&#xA;Fire axe - 		43-87,	195  &#xD;&#xA;Axtinguisher	 - 	23-43,	195  &#xD;&#xA;Homewrecker	 - 	42-55,	146  &#xD;&#xA;Bottle	 - 	43-87,	195  &#xD;&#xA;Pain train - 	59-72	, 195  &#xD;&#xA;Eyelander - 		43-87,	195  &#xD;&#xA;Scotsman's skullcutter - 78,	234  &#xD;&#xA;Fists	 - 	43-87	,195  &#xD;&#xA;K.G.B.	 - 	43-87,	195   &#xD;&#xA;Wrench	43-87,		195  &#xD;&#xA;Bonesaw	 - 	43-87,	195  &#xD;&#xA;Übersaw	 - 	43-87,	195  &#xD;&#xA;Kukri	 - 	43-87,	195  &#xD;&#xA;Tribalman's shiv - 	38-47,	127  &#xD;&#xA;Knife - 	28-54,	120  &#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6508" PostHistoryTypeId="5" PostId="3003" RevisionGUID="99ac749d-53c9-4c1b-817f-cb155c8c3f3a" CreationDate="2010-07-20T18:53:00.543" UserId="659" Comment="expanded answer." Text="Ping is a function of your internet speed, and distance to the server.  Network geographically close servers will have lower pings than those far away.&#xD;&#xA;&#xD;&#xA;Without a faster internet connection or a closer server your stuck where you are at.&#xD;&#xA;&#xD;&#xA;If your computer is connected to the internet via a wireless network then that could be a bottleneck in your speed.  The fastest connection will be with a wired connection.&#xD;&#xA;&#xD;&#xA;**Edit:** One more note; If you host the game you will have the lowest ping." />
  <row Id="6509" PostHistoryTypeId="5" PostId="2987" RevisionGUID="42fa6fe4-0fc7-42b7-841d-937197487782" CreationDate="2010-07-20T18:54:10.493" UserId="1038" Comment="added 15 characters in body" Text="You have to add some command line arguments to Gw.exe when you start the game up.&#xD;&#xA;&#xD;&#xA;The two that you need to add are `-email`, `-character`, and `-password`.  Have a look at this link for more complete details:&#xD;&#xA;&#xD;&#xA;&gt; http://wiki.guildwars.com/wiki/Command_line_arguments&#xD;&#xA;&#xD;&#xA;From the link:&#xD;&#xA;&#xD;&#xA;&gt; Instead of using the command line, you can execute switches directly from your Guild Wars shortcut:   &#xD;&#xA;&gt; 1. Right click on your Guild Wars shortcut and select 'Properties'.  &#xD;&#xA;&gt; 2. In the 'Target Area' field you will see the location of your Guild Wars executable file:&#xD;&#xA;&quot;&lt;...&gt;\Guild Wars\Gw.exe&quot;  &#xD;&#xA;&gt; 3. Write the desired command line arguments after the quote marks, each beginning with a space:&#xD;&#xA;&quot;&lt;...&gt;\Guild Wars\Gw.exe&quot; -perf -windowed" />
  <row Id="6510" PostHistoryTypeId="2" PostId="3004" RevisionGUID="3b948e3e-1b6c-4ebc-ab22-9e431e2d9582" CreationDate="2010-07-20T18:55:45.937" UserId="77" Text="Some people say that Mercenary Mode has it's own difficulty mode, harder than story mode.  &#xD;&#xA;Personally I have finished story mode on the hardest difficulty and did't notice much of increase in Mercenary Mode, but I did't play much after finishing the game.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="6511" PostHistoryTypeId="2" PostId="3005" RevisionGUID="b31fde41-e828-470a-9a62-e858dbc8f611" CreationDate="2010-07-20T18:59:43.773" UserId="1400" Text="[Cursed Treasure][1]: Don't Touch My Gems&#xD;&#xA;It has 3 sorts of towers and many upgrades.&#xD;&#xA;Also needs skill to make all maps on gold rating.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.iriysoft.ru/projects/flash/cursed-treasure" />
  <row Id="6512" PostHistoryTypeId="16" PostId="3005" RevisionGUID="b31fde41-e828-470a-9a62-e858dbc8f611" CreationDate="2010-07-20T18:59:43.773" UserId="-1" />
  <row Id="6516" PostHistoryTypeId="2" PostId="3007" RevisionGUID="675bc420-613e-4450-8506-eba1c499431b" CreationDate="2010-07-20T19:05:59.623" UserId="1483" Text="I have heard lots of rumors on this but does anyone knows for sure?" />
  <row Id="6517" PostHistoryTypeId="1" PostId="3007" RevisionGUID="675bc420-613e-4450-8506-eba1c499431b" CreationDate="2010-07-20T19:05:59.623" UserId="1483" Text="Will there ever be a FF7 remake?" />
  <row Id="6518" PostHistoryTypeId="3" PostId="3007" RevisionGUID="675bc420-613e-4450-8506-eba1c499431b" CreationDate="2010-07-20T19:05:59.623" UserId="1483" Text="&lt;final-fantasy-vii&gt;" />
  <row Id="6522" PostHistoryTypeId="6" PostId="3007" RevisionGUID="f28c5bff-49cf-4bf4-bb4b-d0c2b1461ab9" CreationDate="2010-07-20T19:07:40.697" UserId="196" Comment="edited tags" Text="&lt;final-fantasy-vii&gt;&lt;remake&gt;&lt;rumors&gt;" />
  <row Id="6523" PostHistoryTypeId="5" PostId="2980" RevisionGUID="37af780e-a739-44c6-bbfa-6058d3d92bdb" CreationDate="2010-07-20T19:09:50.163" UserId="354" Comment="added range info" Text="Info From [Wiki][1].&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;Melee Weapons  &#xD;&#xA;Name		Damage	&#xD;&#xA;                Point Blank - 	Critical  &#xD;&#xA;  &#xD;&#xA;Bat	 - 	24-46,	105  &#xD;&#xA;Sandman	 - 	24-46,	105  &#xD;&#xA;(Baseball) - 	15,	45  &#xD;&#xA;Shovel	 - 	43-87,	195  &#xD;&#xA;Equalizer - 		Varies,	Varies  &#xD;&#xA;Fire axe - 		43-87,	195  &#xD;&#xA;Axtinguisher	 - 	23-43,	195  &#xD;&#xA;Homewrecker	 - 	42-55,	146  &#xD;&#xA;Bottle	 - 	43-87,	195  &#xD;&#xA;Pain train - 	59-72	, 195  &#xD;&#xA;Eyelander - 		43-87,	195  &#xD;&#xA;Scotsman's skullcutter - 78,	234  &#xD;&#xA;Fists	 - 	43-87	,195  &#xD;&#xA;K.G.B.	 - 	43-87,	195   &#xD;&#xA;Wrench	43-87,		195  &#xD;&#xA;Bonesaw	 - 	43-87,	195  &#xD;&#xA;Übersaw	 - 	43-87,	195  &#xD;&#xA;Kukri	 - 	43-87,	195  &#xD;&#xA;Tribalman's shiv - 	38-47,	127  &#xD;&#xA;Knife - 	28-54,	120  &#xD;&#xA;&#xD;&#xA;For the Range of the weapons, I couldn't find weapon-specific range, the Same Wiki states:&#xD;&#xA;&gt;The Eyelander's melee range is approximately 37% more than the Bottle and other melee weapons. The same is true for the Scotsman's skullcutter.&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6524" PostHistoryTypeId="2" PostId="3009" RevisionGUID="4f452612-5f2f-4187-b511-70e19bd6190b" CreationDate="2010-07-20T19:10:42.843" UserId="659" Text="Never have so many gamers been teased, tricked, and disappointed than on this issue.&#xD;&#xA;&#xD;&#xA;Producers such as Yoshinori Kitase constantly use this to string people along on this topic for publicity.&#xD;&#xA;&#xD;&#xA;Most of the information about possible remakes is collected on the [wiki article][1] under &quot;Possible remake&quot;.  The consensus among the Final Fantasy players I know is that they can't see a reason why not to do it, but the longer it goes on, the less faith they have it will ever happen.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Final_Fantasy_VII#Possible_remake" />
  <row Id="6525" PostHistoryTypeId="2" PostId="3010" RevisionGUID="94de7d80-c7a5-4461-b581-99467dc40aa7" CreationDate="2010-07-20T19:10:51.767" UserId="1407" Text="There have been rumors since 2005, but Square Enix has explicitly stated that no remake is in the works.  I don't think they will be remaking it any time soon, as they haven't exploited all of the possible re-release avenues.&#xD;&#xA;&#xD;&#xA;If you need your Final Fantasy VII fix, it has been released on the Playstation Network." />
  <row Id="6527" PostHistoryTypeId="2" PostId="3011" RevisionGUID="9ffd7390-1029-4d48-b7f0-b4c65c670fe1" CreationDate="2010-07-20T19:19:43.633" UserId="1480" Text="I personally don't care for foul language.  But the game looks great!&#xD;&#xA;&#xD;&#xA;Is there anyway to enjoy the game without the language?&#xD;&#xA;&#xD;&#xA;Does the bad language find its way into the online version (ie from the game its self not the other online players.)  If not, I could just play online and not worry about the single player mode." />
  <row Id="6528" PostHistoryTypeId="1" PostId="3011" RevisionGUID="9ffd7390-1029-4d48-b7f0-b4c65c670fe1" CreationDate="2010-07-20T19:19:43.633" UserId="1480" Text="Any way to filter Language in Red Dead Redemption?  Is it online?" />
  <row Id="6529" PostHistoryTypeId="3" PostId="3011" RevisionGUID="9ffd7390-1029-4d48-b7f0-b4c65c670fe1" CreationDate="2010-07-20T19:19:43.633" UserId="1480" Text="&lt;red-dead-redemption&gt;&lt;xbox-live&gt;" />
  <row Id="6530" PostHistoryTypeId="2" PostId="3012" RevisionGUID="6061379a-d27a-4c6e-bd8c-bab5f28528a4" CreationDate="2010-07-20T19:25:35.553" UserId="160" Text="No, there is no way to filter out the language in the game at all. I am trying to recall if there is any swearing in the online cutscenes, and I don't think so, but I'm also rather inured to it, so I may be misremembering. The online cutscenes for the hideouts tend to be only direct explanations of what you have to do, nothing story related, so I think mostly swearing free, except maybe for some &quot;go kick some ass!&quot; or something. Online play is very different than the single player mode though, as there is nothing related to the story at all online. It's mostly Free Roam or clearing out hideouts with other people. " />
  <row Id="6531" PostHistoryTypeId="6" PostId="3011" RevisionGUID="9a7f3ccf-ad75-4d79-9f6a-e86a1153bced" CreationDate="2010-07-20T19:26:15.253" UserId="1480" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;red-dead-redemption&gt;&lt;xbox-live&gt;" />
  <row Id="6532" PostHistoryTypeId="6" PostId="2751" RevisionGUID="c824ae3e-573e-4297-a709-b8bc5fa9dfa2" CreationDate="2010-07-20T19:31:01.093" UserId="160" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmo&gt;&lt;leveling&gt;" />
  <row Id="6533" PostHistoryTypeId="2" PostId="3013" RevisionGUID="7d018505-cd22-4909-87f0-42565e2e75b3" CreationDate="2010-07-20T19:31:02.623" UserId="1485" Text="Pretty much what the question title says.&#xD;&#xA;&#xD;&#xA;I have a few games installed in Steam that I'd like to appear in the game explorer.&#xD;&#xA;&#xD;&#xA;Yes, I know I can create a desktop shortcut and drag that over. But they just don't look right compared to other games that install themselves &quot;properly&quot; to the game explorer, and I'd like to keep it looking tidy.&#xD;&#xA;&#xD;&#xA;Suggestions?" />
  <row Id="6534" PostHistoryTypeId="1" PostId="3013" RevisionGUID="7d018505-cd22-4909-87f0-42565e2e75b3" CreationDate="2010-07-20T19:31:02.623" UserId="1485" Text="How did I get steam games on the Windows 7 game explorer?" />
  <row Id="6535" PostHistoryTypeId="3" PostId="3013" RevisionGUID="7d018505-cd22-4909-87f0-42565e2e75b3" CreationDate="2010-07-20T19:31:02.623" UserId="1485" Text="&lt;steam&gt;&lt;windows-7&gt;" />
  <row Id="6536" PostHistoryTypeId="6" PostId="2444" RevisionGUID="e7c3da71-42b4-4962-9d93-6b5262f3aafd" CreationDate="2010-07-20T19:31:31.733" UserId="160" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmo&gt;&lt;terms-of-service&gt;" />
  <row Id="6537" PostHistoryTypeId="2" PostId="3014" RevisionGUID="b6a4564d-9b26-4226-bbd0-305b05bdcef7" CreationDate="2010-07-20T19:32:10.887" UserId="1480" Text="Great Orb project is really the only other F2P team minigame for Runescape.&#xD;&#xA;&#xD;&#xA;If you are all 50+ in runecrafting then it is a fun game to play together.  If not, then I would recommend Dungeoneering as etheros said." />
  <row Id="6538" PostHistoryTypeId="6" PostId="1912" RevisionGUID="967cb974-5d3d-44c7-9fc5-21544acca229" CreationDate="2010-07-20T19:32:41.307" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;world-of-warcraft&gt;&lt;mmo&gt;" />
  <row Id="6539" PostHistoryTypeId="2" PostId="3015" RevisionGUID="616226ac-c9c7-4487-998a-b624df53f4a6" CreationDate="2010-07-20T19:32:56.377" UserId="56" Text="The only way for a game to appear in the Game Explorer, other than dragging over a shortcut, is for the game to register itself as a game with Windows. Since (to my knowledge) no Steam games do this, there is no alternative to the shortcut method." />
  <row Id="6541" PostHistoryTypeId="6" PostId="2751" RevisionGUID="9eec47ab-a2fa-4977-bd8a-f9e67536a2e0" CreationDate="2010-07-20T19:33:19.310" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;world-of-warcraft&gt;&lt;mmo&gt;&lt;leveling&gt;" />
  <row Id="6542" PostHistoryTypeId="6" PostId="2444" RevisionGUID="baa45dd1-4c6f-41bb-9b17-b92008ef6a8e" CreationDate="2010-07-20T19:34:10.540" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;world-of-warcraft&gt;&lt;mmo&gt;&lt;terms-of-service&gt;" />
  <row Id="6543" PostHistoryTypeId="6" PostId="12" RevisionGUID="9c3e4ed2-c650-4d3b-84fb-b6aba30d088f" CreationDate="2010-07-20T19:34:32.177" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;world-of-warcraft&gt;&lt;mmo&gt;&lt;guide&gt;" />
  <row Id="6544" PostHistoryTypeId="6" PostId="45" RevisionGUID="7295f28d-9fcd-4dff-8062-2a14d2cb29cd" CreationDate="2010-07-20T19:35:11.177" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;" />
  <row Id="6545" PostHistoryTypeId="6" PostId="176" RevisionGUID="2fb9f9df-b7df-43c1-bc0a-e0db51f85f26" CreationDate="2010-07-20T19:35:27.790" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;" />
  <row Id="6546" PostHistoryTypeId="6" PostId="180" RevisionGUID="617a7a25-bd92-4b93-96f7-b7b0f992e19e" CreationDate="2010-07-20T19:35:59.833" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;&lt;subjective&gt;" />
  <row Id="6547" PostHistoryTypeId="6" PostId="566" RevisionGUID="d10f44ca-c825-4d84-ab64-6ee4c291fcef" CreationDate="2010-07-20T19:36:17.617" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;multi-boxing&gt;" />
  <row Id="6548" PostHistoryTypeId="4" PostId="3013" RevisionGUID="dc426569-422b-4f8e-8b86-276b890da104" CreationDate="2010-07-20T19:36:28.833" UserId="1485" Comment="question misspelled" Text="How do I get steam games on the Windows 7 game explorer?" />
  <row Id="6549" PostHistoryTypeId="6" PostId="608" RevisionGUID="574fe16f-3c03-46f3-b20f-43f1e3d4f927" CreationDate="2010-07-20T19:36:49.520" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;reputation&gt;" />
  <row Id="6550" PostHistoryTypeId="6" PostId="618" RevisionGUID="cb2680b3-9569-4d45-a1e0-ce085fc29ea4" CreationDate="2010-07-20T19:37:02.780" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;death-knight&gt;" />
  <row Id="6551" PostHistoryTypeId="6" PostId="676" RevisionGUID="992d6ed3-9131-4157-887e-cdb4b3a578a9" CreationDate="2010-07-20T19:37:34.073" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;performance&gt;" />
  <row Id="6552" PostHistoryTypeId="6" PostId="763" RevisionGUID="a96546f6-cddb-43fe-bd94-75f41161b96a" CreationDate="2010-07-20T19:37:49.657" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;druid&gt;" />
  <row Id="6553" PostHistoryTypeId="6" PostId="844" RevisionGUID="8c8565ea-a470-4380-ace8-cbd58a5fafb2" CreationDate="2010-07-20T19:38:24.897" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;add-ons&gt;&lt;healing&gt;" />
  <row Id="6554" PostHistoryTypeId="6" PostId="1385" RevisionGUID="d195214e-1a8c-4598-891e-7c1cbb6afbcd" CreationDate="2010-07-20T19:38:38.157" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;&lt;paladin&gt;" />
  <row Id="6555" PostHistoryTypeId="6" PostId="1659" RevisionGUID="ded7c0b0-0f3a-45d0-b404-5b45bc094579" CreationDate="2010-07-20T19:39:09.373" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;" />
  <row Id="6556" PostHistoryTypeId="6" PostId="1843" RevisionGUID="95066b18-96d5-45a1-98d9-ec23030129b4" CreationDate="2010-07-20T19:39:28.327" UserId="160" Comment="edited tags" Text="&lt;rpg&gt;&lt;mmo&gt;&lt;world-of-warcraft&gt;" />
  <row Id="6559" PostHistoryTypeId="2" PostId="3016" RevisionGUID="748604b6-90fc-4065-9db8-a33ad0e669bb" CreationDate="2010-07-20T19:43:55.663" UserId="137" Text="I'm looking for some games available on PSN that are like Geometry Wars. What are my options?" />
  <row Id="6560" PostHistoryTypeId="1" PostId="3016" RevisionGUID="748604b6-90fc-4065-9db8-a33ad0e669bb" CreationDate="2010-07-20T19:43:55.663" UserId="137" Text="PSN games like Geometry Wars" />
  <row Id="6561" PostHistoryTypeId="3" PostId="3016" RevisionGUID="748604b6-90fc-4065-9db8-a33ad0e669bb" CreationDate="2010-07-20T19:43:55.663" UserId="137" Text="&lt;psn&gt;" />
  <row Id="6562" PostHistoryTypeId="16" PostId="3016" RevisionGUID="748604b6-90fc-4065-9db8-a33ad0e669bb" CreationDate="2010-07-20T19:43:55.663" UserId="137" />
  <row Id="6563" PostHistoryTypeId="2" PostId="3017" RevisionGUID="b83a1889-7b40-4ee5-b9d3-7be042acb66c" CreationDate="2010-07-20T19:46:26.937" UserId="18" Text="[Super Stardust HD][1] is similar to Geometry Wars and extremely fun.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Stardust_HD&#xD;&#xA;  [2]: http://xmbuzz.files.wordpress.com/2009/05/stardust.jpg" />
  <row Id="6564" PostHistoryTypeId="16" PostId="3017" RevisionGUID="b83a1889-7b40-4ee5-b9d3-7be042acb66c" CreationDate="2010-07-20T19:46:26.937" UserId="-1" />
  <row Id="6565" PostHistoryTypeId="2" PostId="3018" RevisionGUID="aa29326d-fd73-4e9e-86d7-a9d6b23b1cfc" CreationDate="2010-07-20T19:46:28.920" UserId="414" Text="I know diablo3.com and the diablo3 wiki exist, but I'm looking for other sites that might have the information presented. I'm looking for discussion sites to get some insight from other people, rather than just read what Blizzard has provided to us directly." />
  <row Id="6566" PostHistoryTypeId="1" PostId="3018" RevisionGUID="aa29326d-fd73-4e9e-86d7-a9d6b23b1cfc" CreationDate="2010-07-20T19:46:28.920" UserId="414" Text="What fan-sites exist that cover the currently known / speculative information for Diablo 3?" />
  <row Id="6567" PostHistoryTypeId="3" PostId="3018" RevisionGUID="aa29326d-fd73-4e9e-86d7-a9d6b23b1cfc" CreationDate="2010-07-20T19:46:28.920" UserId="414" Text="&lt;website&gt;&lt;diablo-3&gt;" />
  <row Id="6569" PostHistoryTypeId="2" PostId="3019" RevisionGUID="cae56a9f-8ebc-45a8-96a9-420adac8e77b" CreationDate="2010-07-20T19:52:08.423" UserId="1348" Text="I found [Battle.net forums][1] to be the best source of information for now.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.battle.net/board.html?forumId=12007&amp;sid=3000" />
  <row Id="6570" PostHistoryTypeId="4" PostId="1385" RevisionGUID="977f1939-8925-4b69-a36e-3e49f6372792" CreationDate="2010-07-20T19:53:28.403" UserId="29" Comment="edited title; edited tags" Text="What are the primary stats for a holy paladin in World of Warcraft?" />
  <row Id="6571" PostHistoryTypeId="2" PostId="3020" RevisionGUID="f780f5cb-f1fa-4cde-a784-a2ac5ca99ea2" CreationDate="2010-07-20T19:53:41.820" UserId="414" Text="For raiding, Int is definitely your most important stat.&#xD;&#xA;&#xD;&#xA;Haste is also important, but if you're raiding you're going to pick up a rather inordinate amount of haste naturally without any attempts to stack it explicitly.&#xD;&#xA;&#xD;&#xA;MP5 is actually a strong stat for Holy Paladins and is overlooked by many. In the end-game fights that last a long time and don't afford a lot of time to stop casting (Hardmode Lich King, Hardmode Halion, Hardmode Saurfang and Hardmode Putricide come to mind), you need to maximize your throughput. Using Divine Plea can be risky as you are typically the dedicated tank healer, and you'll end up killing both your throughput and potentially the tank if you use it at the wrong time, if you can even afford to use it at all. Innervates can sometimes be in short supply, and Mana Tide is class/spec, group AND range dependent.&#xD;&#xA;&#xD;&#xA;As for leveling, just worry about Int, Haste, and to a lesser degree, Crit, as fights are not typically long enough for MP5 to make a significant difference." />
  <row Id="6572" PostHistoryTypeId="6" PostId="1385" RevisionGUID="977f1939-8925-4b69-a36e-3e49f6372792" CreationDate="2010-07-20T19:53:28.403" UserId="29" Comment="edited title; edited tags" Text="&lt;world-of-warcraft&gt;&lt;paladin&gt;&lt;mmorpg&gt;" />
  <row Id="6573" PostHistoryTypeId="2" PostId="3021" RevisionGUID="2a9a76ad-0349-47ec-b783-384146fbeb8c" CreationDate="2010-07-20T19:54:22.287" UserId="11" Text="The terms &quot;Weapon Spread&quot; and &quot;Damage Spread&quot; are thrown around, specifically in regards to &quot;vanilla&quot; servers in Team Fortress 2.  What do these two terms mean, and how does it relate to server settings and gameplay?" />
  <row Id="6574" PostHistoryTypeId="1" PostId="3021" RevisionGUID="2a9a76ad-0349-47ec-b783-384146fbeb8c" CreationDate="2010-07-20T19:54:22.287" UserId="11" Text="What is weapon spread and damage spread as it relates to Team Fortress 2?" />
  <row Id="6575" PostHistoryTypeId="3" PostId="3021" RevisionGUID="2a9a76ad-0349-47ec-b783-384146fbeb8c" CreationDate="2010-07-20T19:54:22.287" UserId="11" Text="&lt;team-fortress-2&gt;&lt;terminology&gt;" />
  <row Id="6576" PostHistoryTypeId="2" PostId="3022" RevisionGUID="31028ac6-da30-4b59-adab-aa6b224b69fb" CreationDate="2010-07-20T19:56:40.580" UserId="824" Text="Work has been done in this area for R6.  http://trac.alleg.net/ticket/88&#xD;&#xA;&#xD;&#xA;Try it out on Beta Wednesday!" />
  <row Id="6577" PostHistoryTypeId="6" PostId="2751" RevisionGUID="d0959e93-1554-443f-9f08-2738bedd3ecf" CreationDate="2010-07-20T19:57:32.637" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;leveling&gt;&lt;mmorpg&gt;" />
  <row Id="6578" PostHistoryTypeId="6" PostId="2444" RevisionGUID="9cfca6f1-e82c-4c52-b72b-249136aa19b0" CreationDate="2010-07-20T20:01:19.803" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;&lt;terms-of-service&gt;" />
  <row Id="6579" PostHistoryTypeId="5" PostId="2980" RevisionGUID="26874fe9-8ee1-47ff-987e-2014a468f1d6" CreationDate="2010-07-20T20:02:18.367" UserId="354" Comment="added equalizer; added 4 characters in body" Text="Info From [Wiki][1].&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;Melee Weapons  &#xD;&#xA;Name		Damage	&#xD;&#xA;                Point Blank - 	Critical  &#xD;&#xA;  &#xD;&#xA;Bat	 - 	24-46,	105  &#xD;&#xA;Sandman	 - 	24-46,	105  &#xD;&#xA;(Baseball) - 	15,	45  &#xD;&#xA;Shovel	 - 	43-87,	195  &#xD;&#xA;Equalizer - 		See Note Below   &#xD;&#xA;Fire axe - 		43-87,	195  &#xD;&#xA;Axtinguisher	 - 	23-43,	195  &#xD;&#xA;Homewrecker	 - 	42-55,	146  &#xD;&#xA;Bottle	 - 	43-87,	195  &#xD;&#xA;Pain train - 	59-72	, 195  &#xD;&#xA;Eyelander - 		43-87,	195  &#xD;&#xA;Scotsman's skullcutter - 78,	234  &#xD;&#xA;Fists	 - 	43-87	,195  &#xD;&#xA;K.G.B.	 - 	43-87,	195   &#xD;&#xA;Wrench	43-87,		195  &#xD;&#xA;Bonesaw	 - 	43-87,	195  &#xD;&#xA;Übersaw	 - 	43-87,	195  &#xD;&#xA;Kukri	 - 	43-87,	195  &#xD;&#xA;Tribalman's shiv - 	38-47,	127  &#xD;&#xA;Knife - 	28-54,	120  &#xD;&#xA;&#xD;&#xA;Note on Equalizer:&#xD;&#xA;Damage scales inversely with health. Approximately `113.7 − 0.405x`, where `x is the amount of health the player currently has`, with a minimum of 33 when the player is at or above 200 health, and a maximum of 113 (before random damage and Critical hits). It should also be noted the Equalizer is the weakest melee weapon when Soldier has max health, and the strongest next to Spy's Backstab when Soldier is low.&#xD;&#xA;&#xD;&#xA;For the Range of the weapons, I couldn't find weapon-specific range, the Same Wiki states:&#xD;&#xA;&gt;The Eyelander's melee range is approximately 37% more than the Bottle and other melee weapons. The same is true for the Scotsman's skullcutter.&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6580" PostHistoryTypeId="2" PostId="3023" RevisionGUID="2c735cfe-151e-4c74-a0e0-7d710d113623" CreationDate="2010-07-20T20:02:22.703" UserDisplayName="obarbarian" Text="It sorta does  go into the console and enable the xbox controller ive got it working fine on my game I just need to figure out how to customize it because currently it is not allowing me to swap weapons via controller. go here for more info  https://support.steampowered.com/kb_article.php?p_faqid=421  " />
  <row Id="6581" PostHistoryTypeId="6" PostId="2110" RevisionGUID="41eeb3a8-237e-4869-a563-8bed933792f0" CreationDate="2010-07-20T20:02:33.687" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="6582" PostHistoryTypeId="6" PostId="1912" RevisionGUID="3cb051b2-6309-4716-a897-c215bc9996b0" CreationDate="2010-07-20T20:03:12.170" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;" />
  <row Id="6583" PostHistoryTypeId="2" PostId="3024" RevisionGUID="b1471964-bcdc-4095-882d-63ef42a093ce" CreationDate="2010-07-20T20:03:25.947" UserId="455" Text="**Damage spread** refers to the fact that a weapon has a *spread*, or range, of damage that it can deal on any given hit.  By default, weapons generally have a +/-10% damage spread.  &#xD;&#xA;&#xD;&#xA;So if a weapon has 100 base damage, it might do as little as 90 (10% less than base) or as much as 110 damage (10% more than base) on hit.&#xD;&#xA;&#xD;&#xA;Originally, the spread was +/-25%, but Valve eventually reduced it to only 10%.&#xD;&#xA;&#xD;&#xA;Note that this isn't the only thing that effects weapon damage, there is also a damage falloff based on range for most weapons (they do less damage at greater distance).&#xD;&#xA;&#xD;&#xA;Some servers disable damage spread because they think it makes the game more &quot;skill-based&quot; and more fair, since damage dealt is more consistent.  This is similar to the argument used for disabling critical hits." />
  <row Id="6584" PostHistoryTypeId="2" PostId="3025" RevisionGUID="38606d4d-248e-4c99-934a-7f4995e4d283" CreationDate="2010-07-20T20:05:50.793" UserId="730" Text="You can try [Zero Gear][1] for **PC**. &#xD;&#xA;It is an online kart game with different modes, funny weapons and many maps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A **demo** is available on [Steam][2] if you want to try it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://myzerogear.com/&#xD;&#xA;  [2]: http://store.steampowered.com/app/18820/" />
  <row Id="6585" PostHistoryTypeId="2" PostId="3026" RevisionGUID="787b8bff-03b9-477b-bca9-dbfd21c15ec0" CreationDate="2010-07-20T20:08:29.630" UserId="1487" Text="I'm with Warren on this. I have purchased several games for under $10 just to check them out and it beats the heck out of buying them in the store or via eBay. I never have to hunt around for Disc 1 for any game that I purchased there. Also, I can uninstall and re-install  (especially helpful when retiring machines -- I was able to reinstall Day of Defeat years and two machines after I purchased it, with no clutter in my house!)" />
  <row Id="6586" PostHistoryTypeId="6" PostId="1843" RevisionGUID="4518c41b-ef69-4998-9a82-4f93d218da1e" CreationDate="2010-07-20T20:09:10.177" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;" />
  <row Id="6587" PostHistoryTypeId="5" PostId="3024" RevisionGUID="6182ca28-6684-421e-9651-d7d51da481e1" CreationDate="2010-07-20T20:09:50.627" UserId="455" Comment="added 85 characters in body" Text="**Damage spread** refers to the fact that a weapon has a *spread*, or range, of damage that it can deal on any given hit.  By default, weapons generally have a +/-10% damage spread.  &#xD;&#xA;&#xD;&#xA;So if a weapon has 100 base damage, it might do as little as 90 (10% less than base) or as much as 110 damage (10% more than base) on hit.   This amount of damage dealt is simply a **random** value from within the &quot;spread&quot;.&#xD;&#xA;&#xD;&#xA;Originally, the spread was +/-25%, but Valve eventually reduced it to only 10%.&#xD;&#xA;&#xD;&#xA;Note that this isn't the only thing that effects weapon damage, there is also a damage falloff based on range for most weapons (they do less damage at greater distance).&#xD;&#xA;&#xD;&#xA;Some servers disable damage spread because they think it makes the game more &quot;skill-based&quot; and more fair, since damage dealt is more consistent.  This is similar to the argument used for disabling critical hits." />
  <row Id="6588" PostHistoryTypeId="10" PostId="2982" RevisionGUID="a9f5edc4-e1c2-499a-9d79-0577acb797a3" CreationDate="2010-07-20T20:11:34.367" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;}]" />
  <row Id="6589" PostHistoryTypeId="6" PostId="1697" RevisionGUID="c3636bcd-95f5-4f08-8f83-bae4ab4e7f20" CreationDate="2010-07-20T20:11:54.083" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;digital-distribution&gt;" />
  <row Id="6590" PostHistoryTypeId="5" PostId="3021" RevisionGUID="ec2e0bfb-d83d-4e80-9627-155dd1878f48" CreationDate="2010-07-20T20:12:27.517" UserId="11" Comment="Splitting this question up for concise answers" Text="The term &quot;Damage Spread&quot; is thrown around, specifically in regards to &quot;vanilla&quot; servers in Team Fortress 2.  What does this term mean, and how does it relate to server settings and gameplay?" />
  <row Id="6591" PostHistoryTypeId="4" PostId="3021" RevisionGUID="ec2e0bfb-d83d-4e80-9627-155dd1878f48" CreationDate="2010-07-20T20:12:27.517" UserId="11" Comment="Splitting this question up for concise answers" Text="What is damage spread as it relates to Team Fortress 2?" />
  <row Id="6592" PostHistoryTypeId="6" PostId="1659" RevisionGUID="8fd3f277-879a-44e6-a5b5-b8048905d706" CreationDate="2010-07-20T20:12:32.290" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;" />
  <row Id="6595" PostHistoryTypeId="8" PostId="3021" RevisionGUID="0281546d-a31d-4cfc-ad61-a73ce3e3361e" CreationDate="2010-07-20T20:13:24.190" UserId="11" Comment="Rollback to [2a9a76ad-0349-47ec-b783-384146fbeb8c]" Text="The terms &quot;Weapon Spread&quot; and &quot;Damage Spread&quot; are thrown around, specifically in regards to &quot;vanilla&quot; servers in Team Fortress 2.  What do these two terms mean, and how does it relate to server settings and gameplay?" />
  <row Id="6596" PostHistoryTypeId="7" PostId="3021" RevisionGUID="0281546d-a31d-4cfc-ad61-a73ce3e3361e" CreationDate="2010-07-20T20:13:24.190" UserId="11" Comment="Rollback to [2a9a76ad-0349-47ec-b783-384146fbeb8c]" Text="What is weapon spread and damage spread as it relates to Team Fortress 2?" />
  <row Id="6598" PostHistoryTypeId="8" PostId="3021" RevisionGUID="7b1d6a2e-b5f6-4b93-9794-9238132833e6" CreationDate="2010-07-20T20:13:52.223" UserId="11" Comment="Rollback to [ec2e0bfb-d83d-4e80-9627-155dd1878f48]" Text="The term &quot;Damage Spread&quot; is thrown around, specifically in regards to &quot;vanilla&quot; servers in Team Fortress 2.  What does this term mean, and how does it relate to server settings and gameplay?" />
  <row Id="6599" PostHistoryTypeId="7" PostId="3021" RevisionGUID="7b1d6a2e-b5f6-4b93-9794-9238132833e6" CreationDate="2010-07-20T20:13:52.223" UserId="11" Comment="Rollback to [ec2e0bfb-d83d-4e80-9627-155dd1878f48]" Text="What is damage spread as it relates to Team Fortress 2?" />
  <row Id="6600" PostHistoryTypeId="2" PostId="3028" RevisionGUID="d3534480-5120-4311-a084-ce6386f1764a" CreationDate="2010-07-20T20:14:48.943" UserId="11" Text="&quot;Weapon Spread&quot; seems to be a term used ofter in regards to &quot;vanilla&quot; servers in Team Fortress 2.  What does this term mean, and how does it relate to server settings and gameplay?" />
  <row Id="6601" PostHistoryTypeId="1" PostId="3028" RevisionGUID="d3534480-5120-4311-a084-ce6386f1764a" CreationDate="2010-07-20T20:14:48.943" UserId="11" Text="What is weapon spread as it relates to Team Fortress 2?" />
  <row Id="6602" PostHistoryTypeId="3" PostId="3028" RevisionGUID="d3534480-5120-4311-a084-ce6386f1764a" CreationDate="2010-07-20T20:14:48.943" UserId="11" Text="&lt;team-fortress-2&gt;&lt;terminology&gt;" />
  <row Id="6604" PostHistoryTypeId="2" PostId="3029" RevisionGUID="8433fb85-eeb7-4d60-a364-27de146c47c5" CreationDate="2010-07-20T20:15:19.723" UserId="13" Text="&quot;Weapon Spread&quot; is how the shot from the weapon spreads out as it travels.&#xD;&#xA;&#xD;&#xA;Basically you can think of it as a cone with it's apex at the muzzle of the gun and base at the extreme range of the weapon.&#xD;&#xA;&#xD;&#xA;This can apply to weapons that fire multiple projectiles in one go - such as a shotgun or weapons that fire multiple projectiles sequentially - such as a minigun. Most of the projectiles will be in the centre of the cone, but a proportion will be at the extremes. This proportion could be constant or randomised (to a degree) at run-time.&#xD;&#xA;&#xD;&#xA;This means that if you are closer to your target your shot will deal more damage as more of the projectiles will hit. It also means you don't have to be as accurate with your shots as a slightly off target shot will still deal *some* damage.&#xD;&#xA;&#xD;&#xA;This also applies (to a certain extent) to the Pyro's flamethrower." />
  <row Id="6605" PostHistoryTypeId="6" PostId="877" RevisionGUID="3260ccd5-65bc-46f9-bb29-3fae206f6dde" CreationDate="2010-07-20T20:15:33.467" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;final-fantasy-xi&gt;" />
  <row Id="6606" PostHistoryTypeId="6" PostId="844" RevisionGUID="7fc1055d-0744-4d22-9a56-730ec073a8af" CreationDate="2010-07-20T20:16:16.883" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;&lt;add-ons&gt;&lt;healing&gt;" />
  <row Id="6607" PostHistoryTypeId="6" PostId="792" RevisionGUID="473ba299-6a62-4559-99b3-ad906be0f25b" CreationDate="2010-07-20T20:17:42.277" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;eve-online&gt;" />
  <row Id="6608" PostHistoryTypeId="6" PostId="763" RevisionGUID="d409afc6-9246-43bd-b70e-91a6e2a70d1b" CreationDate="2010-07-20T20:18:13.197" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;&lt;druid&gt;" />
  <row Id="6609" PostHistoryTypeId="6" PostId="747" RevisionGUID="15fd993a-baa8-4630-a2f0-6c6efb65fc68" CreationDate="2010-07-20T20:19:01.180" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;eve-online&gt;&lt;npcs&gt;&lt;pirates&gt;" />
  <row Id="6610" PostHistoryTypeId="6" PostId="741" RevisionGUID="33a6a2ec-0ba1-4031-a792-d357468519cd" CreationDate="2010-07-20T20:19:28.403" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;eve-online&gt;" />
  <row Id="6611" PostHistoryTypeId="6" PostId="713" RevisionGUID="90872d0b-46da-47d6-81fa-dab9fb8fc1ce" CreationDate="2010-07-20T20:20:10.897" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;eve-online&gt;" />
  <row Id="6612" PostHistoryTypeId="6" PostId="676" RevisionGUID="b9a63a88-cc81-48fb-bc08-2785cb890432" CreationDate="2010-07-20T20:21:41.597" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;&lt;performance&gt;" />
  <row Id="6613" PostHistoryTypeId="2" PostId="3030" RevisionGUID="ed48366d-cf3d-4ef2-8f5c-7fa529c4050e" CreationDate="2010-07-20T20:22:54.433" UserId="1391" Text="I think you're looking for a game in the [Super Solver! series](http://en.wikipedia.org/wiki/The_Learning_Company#Super_Solvers_series).&#xD;&#xA;&#xD;&#xA;They feature a 'shady' detective, the bad guy is a mad scientist, and there are robots. Sounds spot on to me.&#xD;&#xA;&#xD;&#xA;Funny thing is, I was *just* thinking about Midnight Rescue! this morning. I used to always play that at school in gr.3. I couldn't remember the title earlier, but now I do and hopefully it was what you were looking for too =)" />
  <row Id="6614" PostHistoryTypeId="4" PostId="618" RevisionGUID="8d113eda-77b8-4099-bf6e-4757aa4b878d" CreationDate="2010-07-20T20:23:49.780" UserId="29" Comment="edited tags; edited title; edited tags" Text="Advantage of a slower off-hand for a dual-wield Frost Death Knight in World of Warcraft?" />
  <row Id="6615" PostHistoryTypeId="6" PostId="618" RevisionGUID="8d113eda-77b8-4099-bf6e-4757aa4b878d" CreationDate="2010-07-20T20:23:49.780" UserId="29" Comment="edited tags; edited title; edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;death-knight&gt;" />
  <row Id="6616" PostHistoryTypeId="6" PostId="608" RevisionGUID="ebabdf06-df15-4b9a-9a2d-8c0f8f696781" CreationDate="2010-07-20T20:25:04.177" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;reputation&gt;" />
  <row Id="6617" PostHistoryTypeId="5" PostId="566" RevisionGUID="616f4eb8-a238-4ef4-9549-31348f9d10df" CreationDate="2010-07-20T20:25:48.280" UserId="29" Comment="deleted 4 characters in body; edited tags" Text="I already own multiple account (4), so I need tools **that are authorized by Blizzard** to:&#xD;&#xA;&#xD;&#xA; - Be able to control 4 games at once (1 keyboard and 1 mouse)&#xD;&#xA; - Be able to see one screen in large and the other in small (and ideally be able to easily switch)&#xD;&#xA;&#xD;&#xA;Note : tools would be programs and maybe in-game addons/macros&#xD;&#xA;&#xD;&#xA;Return of experience of successful multi boxers will be greatly appreciated. " />
  <row Id="6618" PostHistoryTypeId="6" PostId="566" RevisionGUID="616f4eb8-a238-4ef4-9549-31348f9d10df" CreationDate="2010-07-20T20:25:48.280" UserId="29" Comment="deleted 4 characters in body; edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;multi-boxing&gt;" />
  <row Id="6619" PostHistoryTypeId="6" PostId="498" RevisionGUID="b017bb76-8131-462c-b98e-8dee88c34bcc" CreationDate="2010-07-20T20:27:27.417" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;runescape&gt;" />
  <row Id="6621" PostHistoryTypeId="2" PostId="3031" RevisionGUID="117e7375-683a-4d11-ad40-af9ae0e83014" CreationDate="2010-07-20T20:30:01.250" UserId="1489" Text="I have been playing Ragnarok Online BR for a long time, but there are a lot of bots and cash itens that makes the game unbalance. Somebody know some solution for me still playing Ragnarok without these things?" />
  <row Id="6622" PostHistoryTypeId="1" PostId="3031" RevisionGUID="117e7375-683a-4d11-ad40-af9ae0e83014" CreationDate="2010-07-20T20:30:01.250" UserId="1489" Text="Is Ragnarok Online a good game to play without bots or cash itens?" />
  <row Id="6623" PostHistoryTypeId="3" PostId="3031" RevisionGUID="117e7375-683a-4d11-ad40-af9ae0e83014" CreationDate="2010-07-20T20:30:01.250" UserId="1489" Text="&lt;ragnarok-online&gt;" />
  <row Id="6624" PostHistoryTypeId="6" PostId="180" RevisionGUID="12598155-4ef8-4ae6-bc28-55baeb9ec07e" CreationDate="2010-07-20T20:33:59.303" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;&lt;subjective&gt;" />
  <row Id="6625" PostHistoryTypeId="2" PostId="3032" RevisionGUID="118af18e-6d80-41be-9013-9db72bf6aa0d" CreationDate="2010-07-20T20:35:36.010" UserId="1485" Text="From your link [here](http://www.strategyplanet.com/startopia/edmemaumir.shtml) you can adjust the `mood_in00.txt` to make Skrashers less of an issue.&#xD;&#xA;&#xD;&#xA;###First:&#xD;&#xA;Find the default mood, **MOOD_INC_DEFAULT** and set the body value for `(Spawn)` to something like `-8000`. They'll lose health at a *massive* rate.&#xD;&#xA;&#xD;&#xA;###Second:&#xD;&#xA;Find the mood entries **MOOD_AT_BIRTH** and **MOOD_AT_BIRTH2** and set the `body` value for `(Spawn)` to about 500 in each case. They'll spawn with almost no health. The two values represent a min/max for random selection so setting them both low is vital for this trick to work.&#xD;&#xA;&#xD;&#xA;###Result:&#xD;&#xA;Skrashers spawn with a tiny amount of health that fades away almost instantly so they die straight after appearing...&#xD;&#xA;&#xD;&#xA;*Disclaimer*  &#xD;&#xA;I've not actually tried this as I can't be bother to find and install the game, but this is based off of browsing through my mods in my old file archive and looking over the files I've kept in there." />
  <row Id="6626" PostHistoryTypeId="6" PostId="176" RevisionGUID="3ce955aa-4dbc-4efd-b5b9-fdfa95005e43" CreationDate="2010-07-20T20:35:46.257" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;" />
  <row Id="6627" PostHistoryTypeId="6" PostId="84" RevisionGUID="fa94e525-e9f9-4da9-a85a-401bb2d53a77" CreationDate="2010-07-20T20:36:19.767" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;everquest&gt;" />
  <row Id="6628" PostHistoryTypeId="5" PostId="45" RevisionGUID="baf42c28-859b-4b1a-ac4f-857896703063" CreationDate="2010-07-20T20:36:54.930" UserId="29" Comment="added 5 characters in body; edited tags" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [World of Warcraft Guides](http://gaming.stackexchange.com/questions/12/world-of-warcraft-guides)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;What are frequently updated and well written guides for leveling, raiding, etc with Warrior class in WoW?&#xD;&#xA;" />
  <row Id="6629" PostHistoryTypeId="6" PostId="45" RevisionGUID="baf42c28-859b-4b1a-ac4f-857896703063" CreationDate="2010-07-20T20:36:54.930" UserId="29" Comment="added 5 characters in body; edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;" />
  <row Id="6630" PostHistoryTypeId="6" PostId="12" RevisionGUID="35dd67f9-24a2-493f-a488-e23ad974a6c8" CreationDate="2010-07-20T20:37:42.557" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;" />
  <row Id="6631" PostHistoryTypeId="2" PostId="3033" RevisionGUID="24060ceb-045b-4e0d-961b-16aa86a090c7" CreationDate="2010-07-20T20:38:01.447" UserId="11" Text="I've seen shooters refer to their weapons as &quot;hitscan weapons&quot;. What does this mean?" />
  <row Id="6632" PostHistoryTypeId="1" PostId="3033" RevisionGUID="24060ceb-045b-4e0d-961b-16aa86a090c7" CreationDate="2010-07-20T20:38:01.447" UserId="11" Text="What kind of weapon is a &quot;hitscan&quot; weapon?" />
  <row Id="6633" PostHistoryTypeId="3" PostId="3033" RevisionGUID="24060ceb-045b-4e0d-961b-16aa86a090c7" CreationDate="2010-07-20T20:38:01.447" UserId="11" Text="&lt;first-person-shooter&gt;&lt;terminology&gt;" />
  <row Id="6634" PostHistoryTypeId="2" PostId="3034" RevisionGUID="e9f56317-2687-49f0-82de-10010860a793" CreationDate="2010-07-20T20:40:14.453" UserId="455" Text="**Weapon Spread** refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired.   As distance increases, each pellet that was fired spreads out.&#xD;&#xA;&#xD;&#xA;Pellet weapons in TF2 include:&#xD;&#xA;&#xD;&#xA;* Shotgun&#xD;&#xA;* Scattergun&#xD;&#xA;* Force-A-Nature&#xD;&#xA;&#xD;&#xA;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&#xD;&#xA;&#xD;&#xA;This is the fixed weapon pattern most commonly used:&#xD;&#xA;&#xD;&#xA;![Fixed weapon spread][1]&#xD;&#xA;&#xD;&#xA;This is controlled by the server setting: `tf_use_fixed_weaponspreads 1`.   Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&#xD;&#xA;&#xD;&#xA;Note that this does **not** have an impact on any other weapons than those listed above.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/w/images/thumb/0/0f/Fixed_weapon_spread.png/303px-Fixed_weapon_spread.png" />
  <row Id="6635" PostHistoryTypeId="5" PostId="3032" RevisionGUID="a9714c89-f821-4bb1-8729-7194e86b80b4" CreationDate="2010-07-20T20:40:44.170" UserId="1485" Comment="added 92 characters in body; added 21 characters in body" Text="From your link [here](http://www.strategyplanet.com/startopia/edmemaumir.shtml) you can adjust the `mood_in00.txt` to make Skrashers less of an issue.&#xD;&#xA;&#xD;&#xA;###First:&#xD;&#xA;Find the default mood, **MOOD_INC_DEFAULT** and set the body value for `(Spawn)` to something like `-8000`. They'll lose health at a *massive* rate.&#xD;&#xA;&#xD;&#xA;###Second:&#xD;&#xA;Find the mood entries **MOOD_AT_BIRTH** and **MOOD_AT_BIRTH2** and set the `body` value for `(Spawn)` to about 500 in each case. They'll spawn with almost no health. The two values represent a min/max for random selection so setting them both low is vital for this trick to work.&#xD;&#xA;&#xD;&#xA;###Result:&#xD;&#xA;Skrashers spawn with a tiny amount of health that fades away almost instantly so they die straight after appearing...&#xD;&#xA;&#xD;&#xA;*Disclaimer*  &#xD;&#xA;I've not actually tried this as I don't want to try and find and install the game, but this answer is based off previous experience (it was like 8 years ago now though..) and from browsing through my mods in my old file archive and looking over the files I've kept in there...  &#xD;&#xA;I'm hoping it's pretty accurate." />
  <row Id="6636" PostHistoryTypeId="2" PostId="3035" RevisionGUID="6469fddc-703c-42dc-ae76-561c81ccc4d2" CreationDate="2010-07-20T20:43:26.020" UserId="1490" Text="I noticed you unlock weapons/items every time you level up, but is that all there is to it? Do the characters stats increase at all? " />
  <row Id="6637" PostHistoryTypeId="1" PostId="3035" RevisionGUID="6469fddc-703c-42dc-ae76-561c81ccc4d2" CreationDate="2010-07-20T20:43:26.020" UserId="1490" Text="In Alien Swarm, what do you get from leveling up?" />
  <row Id="6638" PostHistoryTypeId="3" PostId="3035" RevisionGUID="6469fddc-703c-42dc-ae76-561c81ccc4d2" CreationDate="2010-07-20T20:43:26.020" UserId="1490" Text="&lt;alien-swarm&gt;" />
  <row Id="6639" PostHistoryTypeId="5" PostId="3029" RevisionGUID="6a4ae689-f5f4-4ce5-a4ed-7131ad5b58af" CreationDate="2010-07-20T20:43:59.983" UserId="13" Comment="remove incorrect information" Text="&quot;Weapon Spread&quot; is how the shot from the weapon spreads out as it travels.&#xD;&#xA;&#xD;&#xA;Basically you can think of it as a cone with it's apex at the muzzle of the gun and base at the extreme range of the weapon.&#xD;&#xA;&#xD;&#xA;This can apply to weapons that fire multiple projectiles in one go - such as a shotgun or weapons that fire multiple projectiles sequentially - such as a minigun. Most of the projectiles will be in the centre of the cone, but a proportion will be at the extremes. This proportion could be constant or randomised (to a degree) at run-time.&#xD;&#xA;&#xD;&#xA;This means that if you are closer to your target your shot will deal more damage as more of the projectiles will hit. It also means you don't have to be as accurate with your shots as a slightly off target shot will still deal *some* damage." />
  <row Id="6641" PostHistoryTypeId="5" PostId="3034" RevisionGUID="5f60a464-ec96-49d7-934f-9550fca70731" CreationDate="2010-07-20T20:46:41.677" UserId="455" Comment="added 313 characters in body; added 34 characters in body; deleted 29 characters in body" Text="**Weapon Spread** refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired.   As distance increases, each pellet that was fired spreads out.&#xD;&#xA;&#xD;&#xA;Pellet weapons in TF2 include:&#xD;&#xA;&#xD;&#xA;* Shotgun&#xD;&#xA;* Scattergun&#xD;&#xA;* Force-A-Nature&#xD;&#xA;&#xD;&#xA;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&#xD;&#xA;&#xD;&#xA;This is the fixed weapon pattern most commonly used:&#xD;&#xA;&#xD;&#xA;![Fixed weapon spread][1]&#xD;&#xA;&#xD;&#xA;This is controlled by the server setting: `tf_use_fixed_weaponspreads 1`.   Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&#xD;&#xA;&#xD;&#xA;Note that server setting does **not** have an impact on any other weapons than those listed above.&#xD;&#xA;&#xD;&#xA;**Some other weapons may *appear* to have weapon spread, but they in fact do not**.  They do however have inaccurate firing, and/or recoil that effects how straight a shot will go.  Spread only applies when multiple projectiles are fired from a single shot, and spread out from each other as they travel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/w/images/thumb/0/0f/Fixed_weapon_spread.png/303px-Fixed_weapon_spread.png" />
  <row Id="6642" PostHistoryTypeId="5" PostId="258" RevisionGUID="11fa6295-f3b6-4886-a98e-9f9341782e69" CreationDate="2010-07-20T20:50:21.823" UserId="121" Comment="Updated version to current." Text="How do I make a custom uniform in [Dwarf Fortress (0.31.10)][1]?  I wan a uniform that allows leather armor, shields, and axes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/" />
  <row Id="6643" PostHistoryTypeId="6" PostId="258" RevisionGUID="11fa6295-f3b6-4886-a98e-9f9341782e69" CreationDate="2010-07-20T20:50:21.823" UserId="121" Comment="Updated version to current." Text="&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="6644" PostHistoryTypeId="2" PostId="3036" RevisionGUID="a86c4c71-c9ba-4ca4-9f18-b7214b868099" CreationDate="2010-07-20T20:51:03.913" UserId="14" Text="No, the character stats do not increase.  &#xD;&#xA;All you get are the weapons and items to use.&#xD;&#xA;&#xD;&#xA;I wish they implement some kind of handicap for servers also, so beginner players can play with beginners and experts with experts, mainly to avoid experts kicking beginners from servers if they don't play as well as they do (like it happens now on L4D2 for example).   &#xD;&#xA;Having servers for specific levels would accomplish this, but it's not implemented." />
  <row Id="6645" PostHistoryTypeId="5" PostId="3034" RevisionGUID="79a966fb-2b3b-46e5-810a-72a7b0b9245b" CreationDate="2010-07-20T20:52:32.520" UserId="455" Comment="added 42 characters in body" Text="**Weapon Spread** refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired.   As distance increases, each pellet that was fired spreads out.&#xD;&#xA;&#xD;&#xA;Pellet weapons in TF2 include:&#xD;&#xA;&#xD;&#xA;* Shotgun&#xD;&#xA;* Scattergun&#xD;&#xA;* Force-A-Nature&#xD;&#xA;&#xD;&#xA;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&#xD;&#xA;&#xD;&#xA;This is the fixed weapon pattern most commonly used:&#xD;&#xA;&#xD;&#xA;![Fixed weapon spread][1]&#xD;&#xA;&#xD;&#xA;This is controlled by the server setting: `tf_use_fixed_weaponspreads 1`.   Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&#xD;&#xA;&#xD;&#xA;Note that server setting does **not** have an impact on any other weapons than those listed above.&#xD;&#xA;&#xD;&#xA;**Some other weapons may *appear* to have weapon spread, but they in fact do not**.  They do however have inaccurate firing, and/or recoil that effects how straight a shot will go.   In terms of TF2, weapon spread only refers to the situation where multiple projectiles are fired from a single shot, and spread out from each other as they travel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/w/images/thumb/0/0f/Fixed_weapon_spread.png/303px-Fixed_weapon_spread.png" />
  <row Id="6646" PostHistoryTypeId="2" PostId="3037" RevisionGUID="d0f4d8f2-17ec-4ec4-bbeb-b93df46d6809" CreationDate="2010-07-20T20:53:46.653" UserId="50" Text="In general, &quot;hitscan&quot; weapons have no bullet travel time -- when you click the mouse or press the button, whatever's in your crosshair gets hit.&#xD;&#xA;&#xD;&#xA;Wikipedia has more info on the history of the term &quot;hitscan&quot;: [Hitscan][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Hitscan" />
  <row Id="6647" PostHistoryTypeId="5" PostId="2980" RevisionGUID="d0f78540-25b8-4c9e-b1e2-edc04ec7dc75" CreationDate="2010-07-20T20:54:01.597" UserId="4" Comment="fixed formatting" Text="Info From [Wiki][1].&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Melee Weapons  &#xD;&#xA;Name		Damage	&#xD;&#xA;                Point Blank -   Critical  &#xD;&#xA;  &#xD;&#xA;Bat -           24-46,          105  &#xD;&#xA;Sandman -       24-46,          105  &#xD;&#xA;(Baseball) -    15,              45  &#xD;&#xA;Shovel -        43-87,          195  &#xD;&#xA;Equalizer -     See Note Below   &#xD;&#xA;Fire axe -      43-87,          195  &#xD;&#xA;Axtinguisher -  23-43,          195  &#xD;&#xA;Homewrecker -   42-55,          146  &#xD;&#xA;Bottle -        43-87,          195  &#xD;&#xA;Pain train -    59-72,          195  &#xD;&#xA;Eyelander -     43-87,          195  &#xD;&#xA;Scotsman's skullcutter - 78,    234  &#xD;&#xA;Fists -         43-87,          195  &#xD;&#xA;K.G.B. -        43-87,          195   &#xD;&#xA;Wrench          43-87,          195  &#xD;&#xA;Bonesaw -       43-87,          195  &#xD;&#xA;Übersaw -       43-87,          195  &#xD;&#xA;Kukri -         43-87,          195  &#xD;&#xA;Tribalman's shiv - 38-47,       127  &#xD;&#xA;Knife -         28-54,          120  &#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;Note on Equalizer:&#xD;&#xA;Damage scales inversely with health. Approximately `113.7 − 0.405x`, where `x is the amount of health the player currently has`, with a minimum of 33 when the player is at or above 200 health, and a maximum of 113 (before random damage and Critical hits). It should also be noted the Equalizer is the weakest melee weapon when Soldier has max health, and the strongest next to Spy's Backstab when Soldier is low.&#xD;&#xA;&#xD;&#xA;For the Range of the weapons, I couldn't find weapon-specific range, the Same Wiki states:&#xD;&#xA;&gt;The Eyelander's melee range is approximately 37% more than the Bottle and other melee weapons. The same is true for the Scotsman's skullcutter.&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Weapons" />
  <row Id="6648" PostHistoryTypeId="5" PostId="3037" RevisionGUID="f274fa26-1558-4cf6-8827-74fa1d3deb64" CreationDate="2010-07-20T20:57:58.623" UserId="14" Comment="added 1133 characters in body" Text="In general, &quot;hitscan&quot; weapons have no bullet travel time -- when you click the mouse or press the button, whatever's in your crosshair gets hit.&#xD;&#xA;&#xD;&#xA;Wikipedia has more info on the history of the term &quot;hitscan&quot;: [Hitscan][1]&#xD;&#xA;&#xD;&#xA;&gt;Hitscan is a term is used mainly in computer games. It is a test to find out what can be hit by an in-game weapon (be it a melee weapon, or the projectile emitted by a firearm). Hitscan weapon is often used colloquially to refer to a projectile weapon which uses unmodified hitscan information to dictate whether or not it has hit its target — deploying the weapon calls the hitscan function, and if an object is detected in the path of the projectile, a hit is registered. The effect is that these projectiles travel at infinite speed (a luxury of computers' non-analog simulation of time) and have a linear trajectory — a practical but very crude simulation of a bullet's speed and accuracy. Programmers need not use hitscan data in precisely this way when programming weapons.&#xD;&#xA;&#xD;&#xA;&gt;Although hitscan weapons behave as described above, they can be given a more 'natural' appearance; for example, the assault rifle in Half-Life 2 calls a hitscan function in the middle of a 'blazing gun' animation, creating a small amount of lag between weapon deployment and the hitting of the target to better approximate real-life ballistics.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Hitscan" />
  <row Id="6649" PostHistoryTypeId="2" PostId="3038" RevisionGUID="6c58d9b1-3096-4a4d-834a-bb2ec1c8afcf" CreationDate="2010-07-20T21:05:54.983" UserId="1491" Text="Teams with smaller numbers will also fare a little beeter with gunships. A GS can effectively control 2-3 attackers, more with nans and veteran turreters. Large teams will own gunships, especially with enh-adv tech." />
  <row Id="6650" PostHistoryTypeId="2" PostId="3039" RevisionGUID="81344012-544a-4aa7-9df7-1948e17999fb" CreationDate="2010-07-20T21:11:37.933" UserId="102" Text="I learned large portions of my knowledge by watching the [Day9 Dailies][1].  I believe he not only offers a steady supply of high level play and in depth analysis, but he also highlights issues that newer players often have.&#xD;&#xA;&#xD;&#xA;As a starter I'd suggest the following:&#xD;&#xA;&#xD;&#xA; - [Idra's solid ZvP opening][2]&#xD;&#xA; - [Brat_OK's TvP Special][3]&#xD;&#xA; - [White_ra's PvP Blink Stalkers][4]&#xD;&#xA; - [Back to the Basics][5]&#xD;&#xA; - [Gold Level 2v2][6] &#xD;&#xA; - [Plugging Leaks in Silver level play][7]&#xD;&#xA; - [Learning from a loss][8]&#xD;&#xA; - [Fine Tuning an Opening][9]&#xD;&#xA;&#xD;&#xA;Among other things he'll stress the importance of:&#xD;&#xA;&#xD;&#xA; - Splitting and rallying workers&#xD;&#xA; - Sending builders prior to having the minerals&#xD;&#xA; - &quot;Normal&quot; build orders&#xD;&#xA; - Having lots of &quot;stuff&quot;&#xD;&#xA; - Keeping Minerals and Energy low (for macro)&#xD;&#xA; - Powering drones&#xD;&#xA; - Transferring workers&#xD;&#xA; - Expanding when you attack&#xD;&#xA; - Timing pushes&#xD;&#xA;&#xD;&#xA;I'd also avoid anything with TheLittleOne (TLO) in it.   While his style is amazingly fun to watch, he plays on such a high level that little can be learned from his replays until you're more advanced.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now once you've watched all those and practiced your builds my next advice is [PRACTICE MOAR][10].  To help with this I suggest [YABOT][11].  It'll allow you to practice your builds again and again without having to load a new game (it has an in game reset).  Smooth out your builds till you start playing like [Machine][12]&#xD;&#xA;&#xD;&#xA;After that you can look at [Gosu Coaching][13] to help bring your play up to more competitive standards.&#xD;&#xA;&#xD;&#xA;Also, if you need a practice partner my Starcraft 2 account email is tzenes@gmail.com&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are also a number of good articles here on gaming.se:&#xD;&#xA;&#xD;&#xA; - [What build order should I use for Zerg in Starcraft 2][14]&#xD;&#xA; - [What are popular opening builds for Terran in Starcraft 2][15]&#xD;&#xA; - [What are popular build orders for Protoss in Starcraft 2][16]&#xD;&#xA; - [Scouting in Starcraft 2][17]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&#xD;&#xA;  [2]: http://day9tv.blip.tv/file/3673569/&#xD;&#xA;  [3]: http://day9tv.blip.tv/file/3752216/&#xD;&#xA;  [4]: http://day9tv.blip.tv/file/3825775/&#xD;&#xA;  [5]: http://day9tv.blip.tv/file/3732340/&#xD;&#xA;  [6]: http://day9tv.blip.tv/file/3816257/&#xD;&#xA;  [7]: http://blip.tv/file/3651794&#xD;&#xA;  [8]: http://day9tv.blip.tv/file/3634160/&#xD;&#xA;  [9]: http://day9tv.blip.tv/file/3683433/&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Carnegie_Hall#Carnegie_Hall_joke&#xD;&#xA;  [11]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&#xD;&#xA;  [12]: http://www.youtube.com/watch?v=coOJ_16aDgA&#xD;&#xA;  [13]: http://www.gosucoaching.com/&#xD;&#xA;  [14]: http://gaming.stackexchange.com/questions/359/what-build-order-should-i-use-for-zerg-in-starcraft-2&#xD;&#xA;  [15]: http://gaming.stackexchange.com/questions/918/what-are-the-popular-openings-builds-for-terran-in-starcraft-2&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2&#xD;&#xA;  [17]: http://gaming.stackexchange.com/questions/2386/scouting-in-starcraft-2" />
  <row Id="6651" PostHistoryTypeId="16" PostId="3039" RevisionGUID="81344012-544a-4aa7-9df7-1948e17999fb" CreationDate="2010-07-20T21:11:37.933" UserId="-1" />
  <row Id="6652" PostHistoryTypeId="2" PostId="3040" RevisionGUID="50318659-24fe-41a0-8660-f9a5d6e6c5f8" CreationDate="2010-07-20T21:15:22.353" UserId="455" Text="I own a lot of games on Steam, and I'm overall a big fan of the service.&#xD;&#xA;&#xD;&#xA;However, one thing about it really bothers me, and I'm wondering if anything can be done about it.&#xD;&#xA;&#xD;&#xA;Let's say I have two different online, multiplayer games, both of which I legally own.   If I bought these games normally, I could be playing one of them online, while my fiance could play the other one online on another computer.   &#xD;&#xA;&#xD;&#xA;However, with Steam, I can only be signed in on one computer at a time.  So, despite the fact that I have bought about 40 games, if I'm playing one of them, someone else in my house is not able to play any of the others.&#xD;&#xA;&#xD;&#xA;Is there a way to get around this?  I don't think this is illegal or immoral as I own both of the games in question, and only one person is playing the game at a given time (same IP address and the same household, so it should be easy for Steam to verify that I am not sharing my games unfairly).  &#xD;&#xA;&#xD;&#xA;If I had bought simple boxed copies, this wouldn't be an issue, but since I became such a fan of Steam, I can't play any of those games at the same time as my fiance.  &#xD;&#xA;&#xD;&#xA;Is there anything that can be done?" />
  <row Id="6653" PostHistoryTypeId="1" PostId="3040" RevisionGUID="50318659-24fe-41a0-8660-f9a5d6e6c5f8" CreationDate="2010-07-20T21:15:22.353" UserId="455" Text="Is it possible to play two different Steam games on the same account at the same time?" />
  <row Id="6654" PostHistoryTypeId="3" PostId="3040" RevisionGUID="50318659-24fe-41a0-8660-f9a5d6e6c5f8" CreationDate="2010-07-20T21:15:22.353" UserId="455" Text="&lt;steam&gt;" />
  <row Id="6655" PostHistoryTypeId="2" PostId="3041" RevisionGUID="1c005900-5c84-49b2-8587-5277c55ad877" CreationDate="2010-07-20T21:24:46.790" UserId="14" Text="No, there's not way that I know of to accomplish this.&#xD;&#xA;&#xD;&#xA;See [this related question][1] in which I have the same problem, I found no way around this limitation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3/how-can-i-run-a-dedicated-server-from-steam" />
  <row Id="6656" PostHistoryTypeId="2" PostId="3042" RevisionGUID="7cd1e4b0-68a9-4112-bdc6-8112aa0a142d" CreationDate="2010-07-20T21:25:12.327" UserId="98" Text="As far as I know, you can't do that. If one of you wanted to play single player, then you could possibly set one computer to Offline Mode before starting the game, and then the other person should be able to log in on the other account and play multiplayer, but both of you being online at the same time should not be possible.&#xD;&#xA;&#xD;&#xA;Keep in mind, this is technically not allowed. Steam's agreement says you're not allowed to share your account or your games, that includes your fiancee. I don't think they actually do anything about it as long as you're not talking about it on steam chat or their forums. However, you still risk losing your account and all your games when bypassing their rules." />
  <row Id="6657" PostHistoryTypeId="5" PostId="2995" RevisionGUID="8eda82a2-1138-4983-bd8e-923812faae72" CreationDate="2010-07-20T21:40:56.110" UserId="296" Comment="added 432 characters in body" Text="This problem has different solutions depending on how you want to play.&#xD;&#xA;&#xD;&#xA;If you're just looking for the Achievment, one solution to your problem is to do whatever missions you want, chosing the side of good, until you get relatively close to your level point.  Then go into a town and steal (for minor karmic reduction) or lay waste to entire towns (for major karmic reduction).  You can quickly lower your karma this way.  Then, once you're neutral, go kill some random creatures until you level.&#xD;&#xA;&#xD;&#xA;(If you're looking to steal, a good place to do it is at Dukov's place...he's got stuff everywhere...)&#xD;&#xA;&#xD;&#xA;The &quot;nice&quot; thing about this system is that if you stay on the path of &quot;good&quot; the whole time, you can do this at each achievement point: be bad until you get to the right karmic level, level up, get your achivement, and then restore a save to get back to your good self.  You can quickly get &quot;good&quot;, &quot;neutral&quot;, and &quot;evil&quot; achivements for all levels on one playthrough this way.&#xD;&#xA;&#xD;&#xA;(I did this, because I don't really enjoy long-term playing as an evil character...but I do like my achivements!)&#xD;&#xA;&#xD;&#xA;You could also do this as an evil or neutral character, but it's much easier to quickly drop from &quot;good&quot; down to your new goal, than to work your way up.&#xD;&#xA;&#xD;&#xA;If you find that you're close to leveling, and you're at the right Karmic level, and don't want to take a chance on changing your Karma by doing a story-type adventure, you can always go wandering looking for random bad people to take out.  Going near the Washington Mall can get you some exp fairly quickly, and you can go inside the capitol building and clear out large areas without picking up any Karma, positive or negative. " />
  <row Id="6658" PostHistoryTypeId="2" PostId="3043" RevisionGUID="e6e39029-0953-44dd-bfb0-68904398d41c" CreationDate="2010-07-20T21:44:24.970" UserId="1492" Text="Each world you create can have a single game being played in it at a time.&#xD;&#xA;&#xD;&#xA;E.g.:&#xD;&#xA;&#xD;&#xA;You create a world (named &quot;Shards of Beer&quot; or something). You make an adventurer, and adventure for a while. You retire that adventurer and start a fort (which will be founded in the same year you stopped adventuring). If you abandon that fort, you can then reclaim it with another expedition, or start a new fort somewhere else, or start another adventurer (and maybe go find your old fort...)&#xD;&#xA;&#xD;&#xA;While all that is going on, you can create a separate world &quot;SheepDeath&quot;. This world is completely separate from the other one--none of the forts from the Shards of Beer will appear in this world, nor will any of your adventurers be in the legends of this world." />
  <row Id="6659" PostHistoryTypeId="2" PostId="3044" RevisionGUID="f786e937-897c-4d43-9053-ccab3ddf4de1" CreationDate="2010-07-20T21:49:05.827" UserId="816" Text="When I was playing (admittedly several years ago) there were a large number of private servers.  A Google search indicates that there are still some around.  You might find one that you like better than the official servers.&#xD;&#xA;&#xD;&#xA;Unfortunately, I think Gravity doesn't care about it very much anymore.  When I quit, the botting was completely out of control, and it sounds like intervening years haven't improved the situation.  The fact that they don't ban botters anymore and the inclusion of cash items tells me that Ragnarok is basically at the end of its life.  At this point, they're just trying to eke out whatever little money they can still get.&#xD;&#xA;&#xD;&#xA;You might want to keep your eye on the status of Ragnarok 2.  It's hit quite a few bumps in development, but the current schedule says it will be released Q4 2010.&#xD;&#xA;&#xD;&#xA;Otherwise, you might want to look into a new MMO.  Some upcoming titles like Star Wars Old Republic and Guild Wars 2 look pretty promising." />
  <row Id="6660" PostHistoryTypeId="2" PostId="3045" RevisionGUID="d387ad97-e344-4226-bb20-c8dbba9b701a" CreationDate="2010-07-20T21:52:13.190" UserId="730" Text="If we start a mission in Alien Swarm with less than 4 marines, is the difficulty lower than if we start with full human controlled squad?" />
  <row Id="6661" PostHistoryTypeId="1" PostId="3045" RevisionGUID="d387ad97-e344-4226-bb20-c8dbba9b701a" CreationDate="2010-07-20T21:52:13.190" UserId="730" Text="Does Alien Swarm tune difficulty when play with less than 4 marines?" />
  <row Id="6662" PostHistoryTypeId="3" PostId="3045" RevisionGUID="d387ad97-e344-4226-bb20-c8dbba9b701a" CreationDate="2010-07-20T21:52:13.190" UserId="730" Text="&lt;difficulty&gt;&lt;alien-swarm&gt;" />
  <row Id="6663" PostHistoryTypeId="2" PostId="3046" RevisionGUID="4ae64984-6517-4402-a143-7b06cb48a1d2" CreationDate="2010-07-20T21:55:00.367" UserId="56" Text="I doubt it's going to change difficulty automatically, but you can always vote for a lower difficulty by clicking the button next to the chat button, or in the mission details screen." />
  <row Id="6664" PostHistoryTypeId="5" PostId="2941" RevisionGUID="078d1d28-585c-4ab4-afdb-80c92d78625d" CreationDate="2010-07-20T21:59:18.163" UserId="58" Comment="More accurate accounting of my XP." Text="Here's the scenario: I'm going after the neutral achievements for Fallout 3. I'm currently about halfway to leveling up again -- this time to 20, which would get me the next achievement.&#xD;&#xA;&#xD;&#xA;I'm trying to avoid gaining or losing karma at *least* until I level up again. I haven't done too many quests, oddly, mostly for fear of the karma gain/loss. Also, oddly, I haven't really explored much of the world. (I haven't even been to Minefield! I lied to Moira ... ) &#xD;&#xA;&#xD;&#xA;It looks like I'll need &lt; 500 XP to get this next level and its corresponding achievement. After that, I can be good (or evil) as needed until I'm close to level 30.&#xD;&#xA;&#xD;&#xA;What are some places I can go, or quests I can do, which will have no effect on karma, but gain me enough XP so I can get this achievement and get on with the game? &#xD;&#xA;&#xD;&#xA;In order to help with this a bit, here are the quests (off the top of my head) that I've completed:&#xD;&#xA;&#xD;&#xA;* Wasteland Survival Guide&#xD;&#xA;* Power of the Atom&#xD;&#xA;* Main storyline until I'm told to go find Dad in a vault&#xD;&#xA;* Operation: Anchorage&#xD;&#xA;* Mothership Zeta &#xD;&#xA;* Reilly's Rangers&#xD;&#xA;* Blood Ties&#xD;&#xA;* Stealing Independence&#xD;&#xA;* The Replicated Man&#xD;&#xA;&#xD;&#xA;Aside from locations needed for those quests, here are some of the other places I've already visited (and in most cases, cleared, if they were hostile):&#xD;&#xA;&#xD;&#xA;* Museum of History (including Underworld and all other levels, all Lincoln artifacts retrieved)&#xD;&#xA;* Rivet City&#xD;&#xA;* Megaton (which is still standing)&#xD;&#xA;* Arlington Library&#xD;&#xA;* &quot;Enough&quot; of the metro to have gotten me through the portions of the storyline I've completed&#xD;&#xA;* Only a few places in DC proper (those needed for the missions above)&#xD;&#xA;* MDPL-13 power station (but not cleared, just &quot;en route&quot; to Mothership Zeta)&#xD;&#xA;&#xD;&#xA;Like I said, I just need a few hundred XP until I feel safe and comfortable continuing to do the real missions. :) I do have all the DLC, but don't feel like doing The Pitt nor Point Lookout just yet.&#xD;&#xA;&#xD;&#xA;**Edit:** To clarify, I'm either looking for side quests which have no karmic ramifications, or I'm looking for other sources of non-karmic XP. (In the latter case, most likely places to go clear of already-hostile creatures, such as feral ghouls or super mutants.) Anything that can non-karmically take me up a few thousand XP fairly rapidly to get me to level 20 where the achievement is. At that point, I can go back to doing whatever I want, because I already know how to balance it all out. (EG, I have a stockpile of scrap metal to hand Walter for free, a bunch of caps for church donations, a bunch of purified water for Carlos, and am not at all above breaking &amp; entering &amp; looting people's homes. :)" />
  <row Id="6665" PostHistoryTypeId="2" PostId="3047" RevisionGUID="4ca96133-fa52-4a85-979d-a61895733ca3" CreationDate="2010-07-20T22:02:20.563" UserId="121" Text="I have a dwarf in Dwarf Fortress 0.31.10 that will not take any job, and continually goes into `Individual Combat Training`.  If removed from his squad, he will remain in `No Job`, and no other dwarf in his squad has this problem.  Is there any way I can get this dwarf to work?  Note that he does labors (including Hauling and Mining) enabled." />
  <row Id="6666" PostHistoryTypeId="1" PostId="3047" RevisionGUID="4ca96133-fa52-4a85-979d-a61895733ca3" CreationDate="2010-07-20T22:02:20.563" UserId="121" Text="Why won't a military Dwarf work?" />
  <row Id="6667" PostHistoryTypeId="3" PostId="3047" RevisionGUID="4ca96133-fa52-4a85-979d-a61895733ca3" CreationDate="2010-07-20T22:02:20.563" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="6668" PostHistoryTypeId="10" PostId="3007" RevisionGUID="f43acc17-5db1-4945-89f1-f2412669978f" CreationDate="2010-07-20T22:13:31.803" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="6669" PostHistoryTypeId="2" PostId="3048" RevisionGUID="71b66e91-fdae-431c-9b97-dd0985d1bf75" CreationDate="2010-07-20T22:15:31.067" UserId="1494" Text="How do I specifically join my friend's game in Crackdown 2? I fire it up and it tells me that I have a friend online hosting a game but if I click 'join' on the main menu it shows 'searching for best game' and then I'm playing with strangers.&#xD;&#xA;&#xD;&#xA;The left bumper opens up the xbox overlay friends menu and there's no option to join his game there - only 'invite to party' which I guess does something else? His game might already be full I suppose but I can't tell.&#xD;&#xA;&#xD;&#xA;Do I have to message him and get him to invite me? Seems odd there'd be a different workflow for friends games.&#xD;&#xA;&#xD;&#xA;Thanks. This is probably a stupid question but I've never played online with XBox live much!" />
  <row Id="6670" PostHistoryTypeId="1" PostId="3048" RevisionGUID="71b66e91-fdae-431c-9b97-dd0985d1bf75" CreationDate="2010-07-20T22:15:31.067" UserId="1494" Text="How to join friend's game in Crackdown 2" />
  <row Id="6671" PostHistoryTypeId="3" PostId="3048" RevisionGUID="71b66e91-fdae-431c-9b97-dd0985d1bf75" CreationDate="2010-07-20T22:15:31.067" UserId="1494" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;crackdown-2&gt;" />
  <row Id="6672" PostHistoryTypeId="5" PostId="3045" RevisionGUID="4edbcf83-84f3-4a8e-8158-3f41c77e7c89" CreationDate="2010-07-20T22:15:46.420" UserId="730" Comment="better explanation" Text="If we start a mission in Alien Swarm with less than 4 marines, is the difficulty lower than if we start with full human controlled squad?&#xD;&#xA;&#xD;&#xA;**EDIT**: Sorry it is better to clarify. I mean no the general difficulty level (easy, normal, hard, etc.). I suppose that if I select `Normal` it stays `Normal`. But I am wondering if `Normal` has the same number of monsters and the same toughness if it is played in 2-3 or 4 marines" />
  <row Id="6673" PostHistoryTypeId="2" PostId="3049" RevisionGUID="c7a8fb28-0e55-449b-8cda-423e9038e540" CreationDate="2010-07-20T22:16:40.677" UserId="29" Text="Seems like a known bug to me, according to the [Dwarf Fortress Forums](http://www.bay12forums.com/smf/index.php?topic=56723.0)&#xD;&#xA;&#xD;&#xA;&gt; Once dwarves start training in a barracks, they will never ever do any civilian work ever again. No matter what." />
  <row Id="6674" PostHistoryTypeId="2" PostId="3050" RevisionGUID="5ce964ef-7da7-4ea3-9a39-e0b078796648" CreationDate="2010-07-20T22:16:48.383" UserId="816" Text="I have fond memories of playing [Outpost][1] in the windows 95 era, and I pulled out the CD recently and discovered that it will not install on XP and above.  I believe the problem is that it utilized DOS running underneath windows 9X.  It won't install on a DOS emulator, however, because it uses the windows installer.&#xD;&#xA;&#xD;&#xA;Is there an updated version of this game anywhere, or a way to emulate the environment it needs to install and run?&#xD;&#xA;&#xD;&#xA;Barring that, can anyone suggest any newer games with similar gameplay?  E.g. semi-realistic space colonization simulation (without combat).&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Outpost_(video_game)" />
  <row Id="6675" PostHistoryTypeId="1" PostId="3050" RevisionGUID="5ce964ef-7da7-4ea3-9a39-e0b078796648" CreationDate="2010-07-20T22:16:48.383" UserId="816" Text="Is it possible to play Outpost on a modern OS?" />
  <row Id="6676" PostHistoryTypeId="3" PostId="3050" RevisionGUID="5ce964ef-7da7-4ea3-9a39-e0b078796648" CreationDate="2010-07-20T22:16:48.383" UserId="816" Text="&lt;retro-gaming&gt;&lt;emulation&gt;&lt;install&gt;" />
  <row Id="6677" PostHistoryTypeId="2" PostId="3051" RevisionGUID="716a3c28-1fe1-4a36-ba77-7124a536b01d" CreationDate="2010-07-20T22:19:33.343" UserId="1497" Text="You could set up a virtual machine running Windows 95 using [Virtualbox][1] or [VMWare][2] or Windows 7's built-in Virtual PC. The only thing you'd need is a Windows 95 CD and installation key.&#xD;&#xA;&#xD;&#xA;I have no idea how it will play out - graphics and sound may both be an issue, and require additional drivers - but I'd say it's worth a try.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualbox.org/&#xD;&#xA;  [2]: http://www.vmware.com" />
  <row Id="6678" PostHistoryTypeId="2" PostId="3052" RevisionGUID="4a22e132-53eb-4de6-8ad0-0b5e89cef7aa" CreationDate="2010-07-20T22:23:12.077" UserId="39" Text="What is the age rating and/or recommendation for Dwarf Fortress? Could a 7 year old learn to play? 10 year old? 14 year old?" />
  <row Id="6679" PostHistoryTypeId="1" PostId="3052" RevisionGUID="4a22e132-53eb-4de6-8ad0-0b5e89cef7aa" CreationDate="2010-07-20T22:23:12.077" UserId="39" Text="Age rating/recommendation for Dwarf Fortress" />
  <row Id="6680" PostHistoryTypeId="3" PostId="3052" RevisionGUID="4a22e132-53eb-4de6-8ad0-0b5e89cef7aa" CreationDate="2010-07-20T22:23:12.077" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="6681" PostHistoryTypeId="2" PostId="3053" RevisionGUID="278a0f07-a4fe-46cb-b9ec-4b16d06a96b4" CreationDate="2010-07-20T22:29:44.393" UserId="660" Text="What do the two terms &quot;option select&quot; and &quot;hit confirm&quot; mean in the context of Street Fighter IV?  Do they carry on to other fighting games?" />
  <row Id="6682" PostHistoryTypeId="1" PostId="3053" RevisionGUID="278a0f07-a4fe-46cb-b9ec-4b16d06a96b4" CreationDate="2010-07-20T22:29:44.393" UserId="660" Text="(Super) Street Fighter IV &quot;Option Select&quot; and &quot;Hit Confirm&quot;" />
  <row Id="6683" PostHistoryTypeId="3" PostId="3053" RevisionGUID="278a0f07-a4fe-46cb-b9ec-4b16d06a96b4" CreationDate="2010-07-20T22:29:44.393" UserId="660" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;arcade&gt;&lt;street-fighter-4&gt;" />
  <row Id="6684" PostHistoryTypeId="2" PostId="3054" RevisionGUID="86f8d5c9-5d6a-4e98-a448-3eaf6ab70d1c" CreationDate="2010-07-20T22:30:28.513" UserId="18" Text="A number of reviews on the Internet mention it's steep learning curve. [One review][1] mentioned that it's &quot;**Safe for Ages: 13+**&quot; so I would go with that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.reloaded.org/download/Dwarf-Fortress/490/" />
  <row Id="6685" PostHistoryTypeId="2" PostId="3055" RevisionGUID="4a22800b-bb08-4029-95bf-f5db46fb5cc7" CreationDate="2010-07-20T22:30:59.603" UserId="160" Text="I haven't played the game yet, but your friend should be able to throw you an invite to his game through his own friends menu. Joining a party means you will create a group for you both (to chat in together (though you can set the chat to use the game chat also) and if you are the leader of the group, you can also choose to just send a game invite to the party, which will invite everyone in it to play. Details on the party system can be found [here][1]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/support/en/us/nxe/xboxlive/xboxlivecommunity/Parties/partyparticipant.aspx" />
  <row Id="6686" PostHistoryTypeId="2" PostId="3056" RevisionGUID="c0bb435d-5789-4339-99f4-5fbc2a069c5b" CreationDate="2010-07-20T22:32:12.973" UserId="109" Text="Depends on the 7 year old, but some could definitely. Whether they'd care enough is a different matter, but that's down to personality, not age, for the most part. I learned Simcity quite well at that age :P A 14 year old definitely would be able to play it. As for the learning curve, I started playing the game lately, and it's learning curve isn't as hard as it's made out to be, once you have a good tutorial. [After Action Reporter](http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/) has a good tutorial. " />
  <row Id="6687" PostHistoryTypeId="5" PostId="3046" RevisionGUID="cc67a81a-57a7-49d1-89c1-2ae731dfe341" CreationDate="2010-07-20T22:32:54.237" UserId="56" Comment="added 38 characters in body" Text="I doubt it's going to change the intermediate difficulty, so how hard Normal is for example, but you can always vote for a lower difficulty by clicking the button next to the chat button, or in the mission details screen." />
  <row Id="6688" PostHistoryTypeId="2" PostId="3057" RevisionGUID="7735815f-dc75-4208-9389-74541a8b6c73" CreationDate="2010-07-20T22:53:43.277" UserId="14" Text="Not in my experience.&#xD;&#xA;&#xD;&#xA;Yesterday I played only with a friend and the amount of aliens was the same as with four (I distinctly remembered a few parts of the level as I had just previously played it with four), not to mention that we ended up dead *a lot* more times." />
  <row Id="6689" PostHistoryTypeId="5" PostId="3034" RevisionGUID="fb2ee81e-8869-4ea0-90db-77b2990b9abe" CreationDate="2010-07-20T23:48:57.927" UserId="455" Comment="added 166 characters in body" Text="**Weapon Spread** refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired.   As distance increases, each pellet that was fired spreads out.&#xD;&#xA;&#xD;&#xA;Pellet weapons in TF2 include:&#xD;&#xA;&#xD;&#xA;* Shotgun&#xD;&#xA;* Scattergun&#xD;&#xA;* Force-A-Nature&#xD;&#xA;&#xD;&#xA;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&#xD;&#xA;&#xD;&#xA;This is the fixed weapon pattern most commonly used:&#xD;&#xA;&#xD;&#xA;![Fixed weapon spread][1]&#xD;&#xA;&#xD;&#xA;This is controlled by the server setting: `tf_use_fixed_weaponspreads 1`.   Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&#xD;&#xA;&#xD;&#xA;However, one side effect of making this change is that due to the increased accuracy and reliability, pellet weapons become a bit stronger than they are normally.&#xD;&#xA;&#xD;&#xA;Note that server setting does **not** have an impact on any other weapons than those listed above.&#xD;&#xA;&#xD;&#xA;**Some other weapons may *appear* to have weapon spread, but they in fact do not**.  They do however have inaccurate firing, and/or recoil that effects how straight a shot will go.   In terms of TF2, weapon spread only refers to the situation where multiple projectiles are fired from a single shot, and spread out from each other as they travel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/w/images/thumb/0/0f/Fixed_weapon_spread.png/303px-Fixed_weapon_spread.png" />
  <row Id="6691" PostHistoryTypeId="2" PostId="3059" RevisionGUID="d75811b6-22a6-43c3-96ff-906c416ecf99" CreationDate="2010-07-21T00:04:36.273" UserId="816" Text="I currently have an iPhone, and I feel like it's a solid mobile gaming platform.  Besides the indy time-waster games (solitaire, doodle jump), there are polished, major-development-house games like Monopoly, retro ports like Final Fantasy 1 and 2, and serious high-end games like Chaos Rings.&#xD;&#xA;&#xD;&#xA;I like the idea of open platforms like Android, but I'm curious how the gaming compares.&#xD;&#xA;&#xD;&#xA;Specifically:&#xD;&#xA; - How does the quality of the top tier games compare? The average, Indy games?&#xD;&#xA; - How does the variety of games and genres compare?&#xD;&#xA; - Are games priced similarly, overall?&#xD;&#xA; - Are there any exclusive Android games that showcase graphics/gameplay/some other exceptional quality that isn't matched on iPhone?" />
  <row Id="6692" PostHistoryTypeId="1" PostId="3059" RevisionGUID="d75811b6-22a6-43c3-96ff-906c416ecf99" CreationDate="2010-07-21T00:04:36.273" UserId="816" Text="How does Android gaming compare to iOS?" />
  <row Id="6693" PostHistoryTypeId="3" PostId="3059" RevisionGUID="d75811b6-22a6-43c3-96ff-906c416ecf99" CreationDate="2010-07-21T00:04:36.273" UserId="816" Text="&lt;iphone&gt;&lt;android&gt;&lt;subjective&gt;&lt;mobile&gt;" />
  <row Id="6694" PostHistoryTypeId="5" PostId="3059" RevisionGUID="d6523e5b-671c-4e5e-a3ee-fec67d6a50b0" CreationDate="2010-07-21T00:13:58.063" UserId="816" Comment="added 10 characters in body" Text="I currently have an iPhone, and I feel like it's a solid mobile gaming platform.  Besides the indy time-waster games (solitaire, doodle jump), there are polished, major-development-house games like Monopoly, retro ports like Final Fantasy 1 and 2, and serious high-end games like Chaos Rings, Sim City.&#xD;&#xA;&#xD;&#xA;I like the idea of open platforms like Android, but I'm curious how the gaming compares.&#xD;&#xA;&#xD;&#xA;Specifically:&#xD;&#xA; - How does the quality of the top tier games compare? The average, Indy games?&#xD;&#xA; - How does the variety of games and genres compare?&#xD;&#xA; - Are games priced similarly, overall?&#xD;&#xA; - Are there any exclusive Android games that showcase graphics/gameplay/some other exceptional quality that isn't matched on iPhone?" />
  <row Id="6695" PostHistoryTypeId="5" PostId="3052" RevisionGUID="5fc5acba-4edc-4082-9ffc-3dd22c14aaf6" CreationDate="2010-07-21T00:15:08.437" UserId="39" Comment="added 39 characters in body" Text="What is the age rating and/or recommendation for Dwarf Fortress? Could a 7 year old learn to play? 10 year old? 14 year old?  &#xD;&#xA;Is it suitable/safe for those ages?" />
  <row Id="6696" PostHistoryTypeId="5" PostId="1158" RevisionGUID="f96ce77e-b636-4ec6-8765-d8130d42748a" CreationDate="2010-07-21T00:18:30.457" UserId="578" Comment="deleted 1 characters in body" Text="Have you considered some Xbox Live Arcade games?&#xD;&#xA;&#xD;&#xA;**Perfect Dark** (on Nintendo 64, not PDZero) features co-op I think. I played a lot of the original and the remake is really excellent. It might make an interesting retro choice. Also **Gauntlet** and **Smash TV** provide seriously retro co-op options." />
  <row Id="6697" PostHistoryTypeId="2" PostId="3060" RevisionGUID="297f3893-7f30-4e54-a6a3-076a398e544b" CreationDate="2010-07-21T00:51:29.907" UserId="816" Text="I'm looking for massively multiplayer online games whose gameplay is mostly/completely non-violent.  The ones I am aware of are:&#xD;&#xA;&#xD;&#xA; - [Myst/URU Online][1] (though this is technically barely alive at the moment)&#xD;&#xA; - [A Tale in the Desert][2]&#xD;&#xA;&#xD;&#xA;To be clear, I don't consider things like Second Life to be games, per se.  I feel like a game should have specific goals and challenges for players to strive for, rather than a complete sandbox.&#xD;&#xA;&#xD;&#xA;  [1]: http://mystonline.com/en/&#xD;&#xA;  [2]: http://www.atitd.com/" />
  <row Id="6698" PostHistoryTypeId="1" PostId="3060" RevisionGUID="297f3893-7f30-4e54-a6a3-076a398e544b" CreationDate="2010-07-21T00:51:29.907" UserId="816" Text="Non-violent MMOs" />
  <row Id="6699" PostHistoryTypeId="3" PostId="3060" RevisionGUID="297f3893-7f30-4e54-a6a3-076a398e544b" CreationDate="2010-07-21T00:51:29.907" UserId="816" Text="&lt;mmo&gt;&lt;children&gt;" />
  <row Id="6700" PostHistoryTypeId="2" PostId="3061" RevisionGUID="8d831153-2a3d-4bcd-b4f8-80b66d04a0fc" CreationDate="2010-07-21T00:52:17.720" UserId="206" Text="I believe you can. If you log into an account, then go into 'off-line mode' you can log in somewhere else. &#xD;&#xA;You may have to disconnect the first machine from the network/internet before logging in again." />
  <row Id="6701" PostHistoryTypeId="2" PostId="3062" RevisionGUID="ce4e0709-1997-44e6-a755-f451e79f2e39" CreationDate="2010-07-21T00:55:16.997" UserId="660" Text="You should check out Puzzle Pirates.  The most violent act in that game is *called* sword fighting, but even that is actually just a puzzle game." />
  <row Id="6702" PostHistoryTypeId="6" PostId="3060" RevisionGUID="b694ce9c-d7a4-43f7-b4a6-90e68741abd6" CreationDate="2010-07-21T00:55:42.660" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;mmo&gt;&lt;children&gt;" />
  <row Id="6703" PostHistoryTypeId="2" PostId="3063" RevisionGUID="753e4237-84cf-499c-9d50-3d243a3e3fdf" CreationDate="2010-07-21T00:58:41.547" UserId="1500" Text="At the very least I know I have run mechwarrior 4 on windows 7...and it is now free!&#xD;&#xA;&#xD;&#xA;http://mtxgear.mektek.net/MW4/" />
  <row Id="6704" PostHistoryTypeId="5" PostId="2994" RevisionGUID="4e694beb-20bd-4b2e-ad1a-cd00d4a7bee5" CreationDate="2010-07-21T01:19:28.470" UserId="452" Comment="pore precise answer" Text="&lt;strike&gt;[Pipeline][1] then?&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Foloing the asker's comment: it's [Loopz][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://members.chello.at/theodor.lauppert/games/pipeline.htm&#xD;&#xA;  [2]: http://members.chello.at/theodor.lauppert/games/loopz.htm" />
  <row Id="6705" PostHistoryTypeId="2" PostId="3064" RevisionGUID="90c54cef-64bb-4dfc-ac70-d89aa1df0e60" CreationDate="2010-07-21T03:32:56.527" UserId="299" Text="You might pick upi some GBA Video carts if you have a DS rather than a Dsi (they can be found cheaply used). They have episodes of various kids' shows like SpongeBob, Pokemon, and Dora, and are played on the Ds Screen.&#xD;&#xA;Nintendogs goes over really well for that age, but they'll need a little help getting started.&#xD;&#xA;If your son already has some gaming experience, then Lego games (Lego Star Wars, etc.) are super popular with little boys.&#xD;&#xA;My children enjoy puzzle games like Peggle, Bejeweled, and even MahJong. Once you explain the concept (matching, or aiming)even younger children enjoy them." />
  <row Id="6706" PostHistoryTypeId="2" PostId="3065" RevisionGUID="a64c1441-a9c2-46e3-b00f-a40fc9612709" CreationDate="2010-07-21T03:59:03.483" UserId="126" Text="Sims Online? Maybe that's too sandboxy. Also, it's not running anymore." />
  <row Id="6707" PostHistoryTypeId="2" PostId="3066" RevisionGUID="dd2fd327-025f-4296-b952-8e1ee9531f15" CreationDate="2010-07-21T04:00:19.427" UserId="126" Text="EVE Online. It's got some combat in it, but you can do quite a bit without combat, like mining. Though if you want to do very well, you'll have to find someone else to defend you, but that's a popular team strategy." />
  <row Id="6708" PostHistoryTypeId="5" PostId="3044" RevisionGUID="f089a971-5cf2-4172-8a5e-7833a1378419" CreationDate="2010-07-21T04:13:27.717" UserId="816" Comment="added 6 characters in body" Text="When I was playing (admittedly several years ago) there were a large number of private servers.  A Google search indicates that there are still some around.  You might find one that you like better than the official servers.&#xD;&#xA;&#xD;&#xA;Unfortunately, I think Gravity doesn't care about the game very much anymore.  When I quit, the botting was completely out of control, and it sounds like intervening years haven't improved the situation.  The fact that they don't ban botters anymore and the inclusion of cash items tells me that Ragnarok is basically at the end of its life.  At this point, they're just trying to eke out whatever little money they can still get.&#xD;&#xA;&#xD;&#xA;You might want to keep your eye on the status of Ragnarok 2.  It's hit quite a few bumps in development, but the current schedule says it will be released Q4 2010.&#xD;&#xA;&#xD;&#xA;Otherwise, you might want to look into a new MMO.  Some upcoming titles like Star Wars Old Republic and Guild Wars 2 look pretty promising." />
  <row Id="6709" PostHistoryTypeId="5" PostId="3059" RevisionGUID="00fcda68-5dba-4c2f-8326-ebc845292b59" CreationDate="2010-07-21T04:16:54.110" UserId="816" Comment="Formatting" Text="I currently have an iPhone, and I feel like it's a solid mobile gaming platform.  Besides the indy time-waster games (solitaire, doodle jump), there are polished, major-development-house games like Monopoly, retro ports like Final Fantasy 1 and 2, and serious high-end games like Chaos Rings, Sim City.&#xD;&#xA;&#xD;&#xA;I like the idea of open platforms like Android, but I'm curious how the gaming compares.&#xD;&#xA;&#xD;&#xA;Specifically:&#xD;&#xA;&#xD;&#xA; - How does the quality of the top tier games compare? The average, Indy games?&#xD;&#xA; - How does the variety of games and genres compare?&#xD;&#xA; - Are games priced similarly, overall?&#xD;&#xA; - Are there any exclusive Android games that showcase graphics/gameplay/some other exceptional quality that isn't matched on iPhone?" />
  <row Id="6710" PostHistoryTypeId="2" PostId="3067" RevisionGUID="4adbdea8-ba3a-4f88-8c0e-23343c402088" CreationDate="2010-07-21T04:21:23.513" UserId="215" Text=" * [Gravity Crash](http://ps3.ign.com/objects/143/14354810.html) is pretty similar at least in terms of graphics.&#xD;&#xA; * [PixelJunk Shooter](http://en.wikipedia.org/wiki/PixelJunk_Shooter)  is pretty different but also a shooter and fun." />
  <row Id="6711" PostHistoryTypeId="16" PostId="3067" RevisionGUID="4adbdea8-ba3a-4f88-8c0e-23343c402088" CreationDate="2010-07-21T04:21:23.513" UserId="-1" />
  <row Id="6712" PostHistoryTypeId="6" PostId="3016" RevisionGUID="1ac7f341-15e4-48e8-9914-839979f39f3a" CreationDate="2010-07-21T05:02:12.793" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;psn&gt;" />
  <row Id="6713" PostHistoryTypeId="2" PostId="3068" RevisionGUID="62af3b69-c9de-4eab-989d-c755cfa303ca" CreationDate="2010-07-21T07:42:02.800" UserId="1391" Text="We all love currencies like 'Gold' or 'Gald', but surely there are more interesting, comical, and quirky forms of currency out there in the vast world of games?  &#xD;&#xA;  &#xD;&#xA;What is your favourite currency? What game(s) is it used in? Is it used in any interesting ways (i.e. besides trading)?  &#xD;&#xA;   &#xD;&#xA;Please limit it to 1 currency per answer, no duplicates, so we can have a poll of just what is the bestest form of game money ever.  &#xD;&#xA;" />
  <row Id="6714" PostHistoryTypeId="1" PostId="3068" RevisionGUID="62af3b69-c9de-4eab-989d-c755cfa303ca" CreationDate="2010-07-21T07:42:02.800" UserId="1391" Text="What is your favourite game currency?" />
  <row Id="6715" PostHistoryTypeId="3" PostId="3068" RevisionGUID="62af3b69-c9de-4eab-989d-c755cfa303ca" CreationDate="2010-07-21T07:42:02.800" UserId="1391" Text="&lt;mmorpg&gt;&lt;role-playing-game&gt;" />
  <row Id="6716" PostHistoryTypeId="16" PostId="3068" RevisionGUID="62af3b69-c9de-4eab-989d-c755cfa303ca" CreationDate="2010-07-21T07:42:02.800" UserId="1391" />
  <row Id="6717" PostHistoryTypeId="2" PostId="3069" RevisionGUID="e6409419-61b0-4821-9fe6-9bce6c4944ec" CreationDate="2010-07-21T08:22:58.567" UserId="1348" Text="Barter in Fallout. You can do trade whatever trader wants from you for whatever he has. I think it's cool enough." />
  <row Id="6718" PostHistoryTypeId="16" PostId="3069" RevisionGUID="e6409419-61b0-4821-9fe6-9bce6c4944ec" CreationDate="2010-07-21T08:22:58.567" UserId="-1" />
  <row Id="6719" PostHistoryTypeId="2" PostId="3070" RevisionGUID="f74821c6-c9f4-4ed7-8cd0-a89d2956723b" CreationDate="2010-07-21T08:29:28.940" UserId="409" Text="There is the upcoming [Lego Universe][1] MMO. I haven't seen the game myself, but I can't imagine a Lego game being violent other than the &quot;comic violence&quot; of a Lego Star Wars game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Lego_Universe" />
  <row Id="6720" PostHistoryTypeId="2" PostId="3071" RevisionGUID="160c2f5a-275b-4aaf-97df-2e03854b6319" CreationDate="2010-07-21T08:42:29.080" UserId="88" Text="Energy in [Startopia](http://en.wikipedia.org/wiki/Startopia). The ultimate currency IMHO since it's equivalent to work and [mass](http://en.wikipedia.org/wiki/Mass%E2%80%93energy_equivalence) and therefore matter and everything." />
  <row Id="6721" PostHistoryTypeId="16" PostId="3071" RevisionGUID="160c2f5a-275b-4aaf-97df-2e03854b6319" CreationDate="2010-07-21T08:42:29.080" UserId="-1" />
  <row Id="6722" PostHistoryTypeId="2" PostId="3072" RevisionGUID="80555bbb-f44e-41c6-ac2d-be3114050583" CreationDate="2010-07-21T08:43:40.187" UserId="1507" Text="I love lanning but the bigger lans I go to are few and far between. What games are there that would suit my mates and I having a blast on a home network? To me, this means games typically suited for players &lt;= 8." />
  <row Id="6723" PostHistoryTypeId="1" PostId="3072" RevisionGUID="80555bbb-f44e-41c6-ac2d-be3114050583" CreationDate="2010-07-21T08:43:40.187" UserId="1507" Text="What lan games are there for a smaller number of players?" />
  <row Id="6724" PostHistoryTypeId="3" PostId="3072" RevisionGUID="80555bbb-f44e-41c6-ac2d-be3114050583" CreationDate="2010-07-21T08:43:40.187" UserId="1507" Text="&lt;pc&gt;&lt;multiplayer&gt;" />
  <row Id="6725" PostHistoryTypeId="6" PostId="3050" RevisionGUID="67e9139d-5b82-4f97-93c7-92d9c1a2c196" CreationDate="2010-07-21T08:45:22.960" UserId="88" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;emulation&gt;&lt;install&gt;" />
  <row Id="6726" PostHistoryTypeId="6" PostId="2967" RevisionGUID="94b97fb2-9365-45e0-9ad4-d5fe87b0b779" CreationDate="2010-07-21T08:47:41.563" UserId="88" Comment="edited tags" Text="&lt;game-rec&gt;&lt;racing&gt;&lt;fun&gt;" />
  <row Id="6727" PostHistoryTypeId="2" PostId="3073" RevisionGUID="c14fd03a-bb35-4fb8-af09-2ccd604129eb" CreationDate="2010-07-21T09:03:22.587" UserId="1329" Text="It really depends on the type of enemy you are fighting.  It is a pure counter to the Chenjesu Broodhome, as the energy recharges sproadically so the DOG can't get to them easily.  The Umgah Drone weapon does insane damage and can usually block/destroy any incoming projectile weapons (awesome against the Chenjesu Broodhome crystal attacks).  .  I find often that if I am able to turn and face the enemy, I would just charge blinding forward, get close enough to  blast them.  This works best if the enemy moves slowly or have a giant planet behind them.&#xD;&#xA;&#xD;&#xA;Another technique I use is using the edges of the cone attack to nick the enemy.  The width of the corn is much greater size than your ship.  As long as I'm close enough to zip toward them, I turn my ship in such a way that as I zip past them, the corners of my cone attack nicks the enemy, which is usually sufficient to do great amount of damage." />
  <row Id="6728" PostHistoryTypeId="2" PostId="3074" RevisionGUID="9e76b5ec-9093-4a59-bb37-470574722f7b" CreationDate="2010-07-21T09:06:52.003" UserId="1329" Text="I know it's old, but it seems like every time we bust out DOOM 2, people have a ridiculous amount of fun.  New hardware only makes the game faster and more furious." />
  <row Id="6729" PostHistoryTypeId="2" PostId="3075" RevisionGUID="3ad0300c-50ae-4568-962a-b1f81a45f4c1" CreationDate="2010-07-21T09:08:24.947" UserId="761" Text="The only way to do this would be to have the 2 games on different accounts." />
  <row Id="6730" PostHistoryTypeId="2" PostId="3076" RevisionGUID="318f87d4-378f-4938-8825-52694d87ea73" CreationDate="2010-07-21T09:10:39.670" UserId="761" Text="Another option is to backup through steam on one machine and then restore the backup to the 2nd machine." />
  <row Id="6731" PostHistoryTypeId="2" PostId="3077" RevisionGUID="b37a2a5a-8ecf-4f38-887d-100909457153" CreationDate="2010-07-21T09:16:36.970" UserId="761" Text="I realise they move about as required but how do you set which window an mg is initially set up in when you garrison a building or bunker?" />
  <row Id="6732" PostHistoryTypeId="1" PostId="3077" RevisionGUID="b37a2a5a-8ecf-4f38-887d-100909457153" CreationDate="2010-07-21T09:16:36.970" UserId="761" Text="How do you set which window an mg is initially set up in when you garrison a building?" />
  <row Id="6733" PostHistoryTypeId="3" PostId="3077" RevisionGUID="b37a2a5a-8ecf-4f38-887d-100909457153" CreationDate="2010-07-21T09:16:36.970" UserId="761" Text="&lt;company-of-heroes&gt;" />
  <row Id="6734" PostHistoryTypeId="2" PostId="3078" RevisionGUID="cde087e4-323c-4ad2-8853-c2f60b23c3ad" CreationDate="2010-07-21T09:19:47.800" UserId="761" Text="The german pioneer rush can be very effective especially against the brits. What tactics can you use as brit or american to defeat this move?" />
  <row Id="6735" PostHistoryTypeId="1" PostId="3078" RevisionGUID="cde087e4-323c-4ad2-8853-c2f60b23c3ad" CreationDate="2010-07-21T09:19:47.800" UserId="761" Text="Tactics to beat pioneer rush?" />
  <row Id="6736" PostHistoryTypeId="3" PostId="3078" RevisionGUID="cde087e4-323c-4ad2-8853-c2f60b23c3ad" CreationDate="2010-07-21T09:19:47.800" UserId="761" Text="&lt;company-of-heroes&gt;" />
  <row Id="6738" PostHistoryTypeId="2" PostId="3080" RevisionGUID="8fd6c5ed-5768-4eb6-a244-51e2bb05cfb1" CreationDate="2010-07-21T09:20:45.210" UserId="1509" Text="What I do (and I am successful almost 40% of the times) is that I aim a little away from the post and I try to bring the ball back in through direction keys after hitting the ball. Through direction keys you can put curve on the ball after the ball is released. &#xD;&#xA;&#xD;&#xA;About power, well, it depends on your distance from goal. If it is too far, then more power is needed. For more power, hold the kick button longer." />
  <row Id="6739" PostHistoryTypeId="2" PostId="3081" RevisionGUID="57391927-b409-4ac7-b47a-4a9d67351324" CreationDate="2010-07-21T09:32:31.427" UserId="1360" Text="There are always real-time strategy games like StarCraft II, Warcraft III, Command and Conquer. We also like to play some of the funmaps. 4-8 Players are usually enough for that." />
  <row Id="6740" PostHistoryTypeId="2" PostId="3082" RevisionGUID="5f61d712-0ca1-433f-ae10-98dc8f46f399" CreationDate="2010-07-21T09:34:05.920" UserId="1360" Text="[Trackmania][1] is also a game that is fun with only a few players. We like to play it between larger sessions (i.e. after a Empire Earth game) to relax a little.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trackmania.com/" />
  <row Id="6741" PostHistoryTypeId="2" PostId="3083" RevisionGUID="074aaa7d-e955-4cee-99b9-4114387faad4" CreationDate="2010-07-21T09:38:19.227" UserId="1513" Text="I have a machine that I use as a htpc, and I'd like to start playing games on it.  i want to put a graphics card in it which is silent and will support games at 1920x1080 resolution.  it doesn't need to be able to support all the bells and whistles (full Anti Aliasing etc), but I just want to know what my options are." />
  <row Id="6742" PostHistoryTypeId="1" PostId="3083" RevisionGUID="074aaa7d-e955-4cee-99b9-4114387faad4" CreationDate="2010-07-21T09:38:19.227" UserId="1513" Text="Are there graphics cards which are silent and support 1920x1080?" />
  <row Id="6743" PostHistoryTypeId="3" PostId="3083" RevisionGUID="074aaa7d-e955-4cee-99b9-4114387faad4" CreationDate="2010-07-21T09:38:19.227" UserId="1513" Text="&lt;graphics-card&gt;&lt;buying-advice&gt;&lt;noisy&gt;" />
  <row Id="6744" PostHistoryTypeId="2" PostId="3084" RevisionGUID="932a2c80-d4a5-4039-937f-00362cb49f82" CreationDate="2010-07-21T09:38:30.647" UserId="1512" Text="According to [The Outpost Universe][1] installing on XP should be possible. Maybe their installation instructions will help you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.outpostuniverse.net/outpost1.php" />
  <row Id="6745" PostHistoryTypeId="2" PostId="3085" RevisionGUID="5404fe52-34b7-4b43-9b4a-089d2dfef983" CreationDate="2010-07-21T09:40:04.673" UserId="1360" Text="A pretty unusual game is [DefCon][1]. Personally I don't like it that much, cause I suck at it, but the other players on our LANs like it.&#xD;&#xA;Also in that &quot;area&quot; of a little unusual games: [Babo Violent][2] which is free. There is a new version available on steam, but I like the old one better.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.introversion.co.uk/defcon/&#xD;&#xA;  [2]: http://download.chip.eu/de/Babo-Violent_3833726.html" />
  <row Id="6746" PostHistoryTypeId="2" PostId="3086" RevisionGUID="69a6265f-9ae1-4d7d-abf4-8e0a012a615e" CreationDate="2010-07-21T10:13:29.150" UserId="303" Text="Wolfenstein: Enemy Territory is still a huge hit at our small LANs. 3v3 or 4v4 on a 6 map campaign is really fun.&#xD;&#xA;&#xD;&#xA;Not to mention that W:ET is free!" />
  <row Id="6747" PostHistoryTypeId="10" PostId="3068" RevisionGUID="01dcff61-997a-4ebe-a9f7-22710ae2d22b" CreationDate="2010-07-21T10:13:41.413" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="6748" PostHistoryTypeId="6" PostId="3072" RevisionGUID="5949601b-d069-462e-88c8-17365c0a459d" CreationDate="2010-07-21T10:25:07.423" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;multiplayer&gt;" />
  <row Id="6749" PostHistoryTypeId="2" PostId="3087" RevisionGUID="d5c333d6-ea60-4f15-879a-fb0aaaddc258" CreationDate="2010-07-21T10:29:03.070" UserId="1515" Text="Option Select refers to combinations of buttons that will result in a different action depending on what the other player is doing. One example is crouching and pressing light kick and light punch, which would perform a throw if you were standing. If the other player tries to throw you while doing this then you will tech the throw but otherwise you will perform a crouching light kick. I don't really know of any other examples or if it is used outside of SF4 but I think it could be.&#xD;&#xA;&#xD;&#xA;Hit Confirm is a pretty common fighting game term and relates to combo's where you have time to confirm that you have hit someone with the first attack before continuing with the combo or stopping if it is blocked/misses. This is kind of the opposite to moves which can be cancelled where you will pretty much have to instantaneously perform the next move in the combo for it to work." />
  <row Id="6750" PostHistoryTypeId="5" PostId="3068" RevisionGUID="693112a7-6f68-414d-85a6-15f8968589af" CreationDate="2010-07-21T10:29:43.147" UserId="1348" Comment="deleted 92 characters in body; edited tags" Text="We all love currencies like 'Gold' or 'Gald', but surely there are more interesting, comical, and quirky forms of currency out there in the vast world of games?  &#xD;&#xA;  &#xD;&#xA;What is your favourite currency? What game(s) is it used in? Is it used in any interesting ways (i.e. besides trading)?  &#xD;&#xA;   &#xD;&#xA;Please limit it to 1 currency per answer.&#xD;&#xA;" />
  <row Id="6751" PostHistoryTypeId="6" PostId="3068" RevisionGUID="693112a7-6f68-414d-85a6-15f8968589af" CreationDate="2010-07-21T10:29:43.147" UserId="1348" Comment="deleted 92 characters in body; edited tags" Text="&lt;mmorpg&gt;&lt;role-playing-game&gt;&lt;subjective&gt;" />
  <row Id="6752" PostHistoryTypeId="5" PostId="2967" RevisionGUID="6f445373-3463-4562-b2d0-220837d08f5f" CreationDate="2010-07-21T10:30:20.447" UserId="1298" Comment="added 56 characters in body" Text="Years ago I played a great game called [Big Red Racing][1]. I really liked the fact you could play all sorts of tracks - off-road, snow, water, even on the Moon and Mars!&#xD;&#xA;&#xD;&#xA;I've played Mario Kart, which I guess fits into this category. I was wondering if there are any modern racing games in that vein of fun? I'm not a huge fan of &quot;realistic&quot; racing games like Gran Turismo or F1 games, etc.&#xD;&#xA;&#xD;&#xA;I have a PC, Wii and DS, but feel free to suggest games for other platforms too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Big_Red_Racing" />
  <row Id="6753" PostHistoryTypeId="6" PostId="3059" RevisionGUID="b59c0974-6ec4-4c43-a58b-fd1e3e282eb8" CreationDate="2010-07-21T10:35:54.683" UserId="13" Comment="edited tags" Text="&lt;iphone&gt;&lt;android&gt;&lt;mobile&gt;" />
  <row Id="6755" PostHistoryTypeId="6" PostId="180" RevisionGUID="46d32b8d-d808-4cd3-a5c9-6ca3242bd737" CreationDate="2010-07-21T10:36:49.287" UserId="13" Comment="remove subjective tag" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;guide&gt;" />
  <row Id="6756" PostHistoryTypeId="2" PostId="3089" RevisionGUID="e5396e70-156f-4f35-b28f-bc85491d7865" CreationDate="2010-07-21T10:40:14.743" UserId="23" Text="If this is a she, [Hello Kitty Online][1]?&#xD;&#xA;&#xD;&#xA;&gt; ![Hello Kitty Online Screenshot during a Party ingame][2]&#xD;&#xA;&gt; &#xD;&#xA;&gt; Combat, though not the primary focus of the game, is still relevant. Weapons take the form of various blunt implements such as brooms, flyswatters and microphone stands.&lt;sup&gt;[source][3]&lt;/sup&gt; Players enter combat by right-clicking on a nearby monster, at which point the avatar and the monster will begin to exchange blows. Monsters don't die in HKO, but when their health bar is fully depleted they become dizzy, pass out and are defeated, allowing players to loot them.&lt;sup&gt;[source][4]&lt;/sup&gt;&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;from [Wikipedia][5]; [fair use rationale for the screenshot][6]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Hello_kitty_online&#xD;&#xA;  [2]: http://upload.wikimedia.org/wikipedia/en/b/b5/Hellokittyonline-party.jpg &quot;Hello Kitty Online Screenshot during a Party ingame&quot;&#xD;&#xA;  [3]: http://www.mmorpg.com/gamelist.cfm?FEATURE=1992&amp;BHCP=1&amp;GAME=334&amp;bhcp=1&#xD;&#xA;  [4]: http://www.tentonhamster.com/node/1685&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Hello_kitty_online&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/File:Hellokittyonline-party.jpg" />
  <row Id="6757" PostHistoryTypeId="2" PostId="3090" RevisionGUID="c7e32001-1902-4a05-9d01-a5283b3c0bf7" CreationDate="2010-07-21T10:43:38.793" UserId="58" Text="I wound up visiting Fort Independence last night, and Protector Casdin took the Outcast Power Armor I was wearing, leaving me essentially naked. This couldn't stand, so ... I opened fire.&#xD;&#xA;&#xD;&#xA;I lost a bit of karma for taking out him and Defender Morgan, and another tiny bit for opening up Fort Independence itself, but no karma losses inside for anything, including the wholesale slaughter of all the Brotherhood Outcasts.&#xD;&#xA;&#xD;&#xA;What are the ramifications of this action? Will all Brotherhood Outcasts in the Wastes now be hostile? Will there be no more Brotherhood Outcasts? Are there no ramifications of any significance?" />
  <row Id="6758" PostHistoryTypeId="1" PostId="3090" RevisionGUID="c7e32001-1902-4a05-9d01-a5283b3c0bf7" CreationDate="2010-07-21T10:43:38.793" UserId="58" Text="What are the ramifications of clearing Fort Independence?" />
  <row Id="6759" PostHistoryTypeId="3" PostId="3090" RevisionGUID="c7e32001-1902-4a05-9d01-a5283b3c0bf7" CreationDate="2010-07-21T10:43:38.793" UserId="58" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;fallout-3&gt;" />
  <row Id="6760" PostHistoryTypeId="2" PostId="3091" RevisionGUID="73501296-8d47-4ce9-99d7-db4ce6c72d84" CreationDate="2010-07-21T10:49:18.477" UserId="1400" Text="As the new Starcraft editor is very mighty and supports something like procedures and functions you possibly can enhance available AIs with own stuff. For an example create some triggers like &quot;IF player1 has &gt;x units of this and that type, THEN AIPlayer2 order to tech for this tech&quot;&#xD;&#xA;&#xD;&#xA;Maybe this style would be a bit too basic, but should be easy to do for non-programmers." />
  <row Id="6761" PostHistoryTypeId="2" PostId="3092" RevisionGUID="50e9db10-45ca-4eac-bca9-8e0487ae0c1b" CreationDate="2010-07-21T10:58:48.337" UserId="1517" Text="Nope. &#xD;&#xA;&#xD;&#xA;The values are tracked by the system but not accessed for display anywhere. &#xD;&#xA;&#xD;&#xA;10000 is a lot of scratches, keep going :)" />
  <row Id="6762" PostHistoryTypeId="2" PostId="3093" RevisionGUID="e430a38e-ef8d-45ea-96d2-a690f3fc969e" CreationDate="2010-07-21T11:14:11.790" UserId="461" Text="According to the [Fallout 3 wiki][1], it sounds like the only ramification is that all other Brotherhood Outcasts will become hostile (except those in Operation Anchorage), and you won't be able to do the repeating quest for them anymore (since the NPC you turn that quest in to is dead).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fort_Independence" />
  <row Id="6763" PostHistoryTypeId="6" PostId="3068" RevisionGUID="f8aacf99-b94c-4a0f-9c8b-2f291e7f8e0f" CreationDate="2010-07-21T11:27:18.947" UserId="13" Comment="remove subjective tag" Text="&lt;mmorpg&gt;&lt;role-playing-game&gt;" />
  <row Id="6764" PostHistoryTypeId="6" PostId="2752" RevisionGUID="2291dc22-6f99-4c84-a381-408d90793983" CreationDate="2010-07-21T11:27:43.967" UserId="13" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;chat&gt;&lt;voice-chat&gt;" />
  <row Id="6765" PostHistoryTypeId="6" PostId="2326" RevisionGUID="4b029afe-4e00-413b-b61e-0586c6246961" CreationDate="2010-07-21T11:28:01.737" UserId="13" Comment="remove subjective tag" Text="&lt;retro-gaming&gt;" />
  <row Id="6768" PostHistoryTypeId="2" PostId="3094" RevisionGUID="239064cd-4da6-4a6a-82f2-14a7dc652031" CreationDate="2010-07-21T11:33:17.063" UserId="122" Text="One of the available upgrades in Batman: Arkham Asylum is the &quot;Critical Combo Strikes&quot;:&#xD;&#xA;&#xD;&#xA;&gt; **Critical Combo Strikes** Doubles the power of combo hits and perfectly timed attacks will count as 2 combo hits.&#xD;&#xA;&#xD;&#xA;After unlocking it I do occasionally get a &quot;critical!&quot; message, but I'm not really sure what triggers them. What is a perfectly-timed attack, and how can I execute one?" />
  <row Id="6769" PostHistoryTypeId="1" PostId="3094" RevisionGUID="239064cd-4da6-4a6a-82f2-14a7dc652031" CreationDate="2010-07-21T11:33:17.063" UserId="122" Text="What are &quot;perfectly timed attacks&quot; in Arkham Asylum?" />
  <row Id="6770" PostHistoryTypeId="3" PostId="3094" RevisionGUID="239064cd-4da6-4a6a-82f2-14a7dc652031" CreationDate="2010-07-21T11:33:17.063" UserId="122" Text="&lt;batman-arkham-asylum&gt;" />
  <row Id="6771" PostHistoryTypeId="2" PostId="3095" RevisionGUID="e03361dd-c92f-4d89-98e3-8e25e6741478" CreationDate="2010-07-21T11:56:40.437" UserId="1011" Text="The only rejoinable recurring characters between BG1 and 2 are:&#xD;&#xA;&#xD;&#xA; - Imoen: Thief (Thief/Mage in BG2)&#xD;&#xA; - Minsc: Ranger (and a decent fighter)&#xD;&#xA; - Viconia: Priest&#xD;&#xA; - Jaheira: Fighter/Druid&#xD;&#xA; - Edwin: Mage&#xD;&#xA;&#xD;&#xA;So they would last you the longest. I'm not sure but I think you may have trouble keeping this party together if you have low charisma.&#xD;&#xA;&#xD;&#xA;I usually go with one of the thief-variants for the player character." />
  <row Id="6772" PostHistoryTypeId="16" PostId="3060" RevisionGUID="0446ecfe-a628-4449-87a4-9ee9fc132f40" CreationDate="2010-07-21T12:03:51.470" UserId="816" />
  <row Id="6773" PostHistoryTypeId="5" PostId="3023" RevisionGUID="2ba00aff-e722-46b3-9b66-0eb4ca9e17ee" CreationDate="2010-07-21T12:04:25.507" UserId="56" Comment="improved formatting" Text="It does require you to go into the console and enable the xbox controller. I've got it working fine on my game, I just need to figure out how to customize it because currently it is not allowing me to swap weapons via controller.&#xD;&#xA;&#xD;&#xA;Go here for more info: [Using an XBox 360 Controller with Source Games][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?p_faqid=421" />
  <row Id="6774" PostHistoryTypeId="2" PostId="3096" RevisionGUID="c319f64a-8cba-437e-8db6-d57cfaa617d6" CreationDate="2010-07-21T12:07:15.813" UserId="1335" Text="As per request I'm promoting my comment to a post...&#xD;&#xA;&#xD;&#xA;I cannot compare the two worlds since I only know the Android side. Due to the fact that authors don't have to pay a fee to put their apps into the shop (and you do not have to use the shop) there are an insane amount of free apps around.&#xD;&#xA;&#xD;&#xA;Most of it looks like it's just meant to produce ad-revenue. You see countless apps promising erotic pictures in the game section, all requiring internet access. But once you wade through all that stuff you can find a number of decent games that don't require extensive permissions. For example there is an open source game &quot;Replica Island&quot; that's pretty polished and I found a number of tower defense games with very favorable reviews. So the good games are out there but you're probably better off searching for them on review sites than in the market itself." />
  <row Id="6775" PostHistoryTypeId="5" PostId="2368" RevisionGUID="d70b2785-00b1-4b4c-bf63-b7c992763220" CreationDate="2010-07-21T12:14:43.677" UserId="240" Comment="edited body" Text="**Planescape: Torment**&#xD;&#xA;&#xD;&#xA;The line *&quot;What can change the nature of a man?&quot;* will forever haunt me.&#xD;&#xA;&#xD;&#xA;It's hightime for a new PST-esque RPG!" />
  <row Id="6776" PostHistoryTypeId="2" PostId="3097" RevisionGUID="8ab73567-0a74-4fec-be44-cba9667359e1" CreationDate="2010-07-21T12:19:59.580" UserId="1509" Text="I am at Team Chemistry 66 after two seasons. I think for this you have to stick with the same set of players and keep your transfers at a minimum. You can achieve this in the long term by recruiting as many young players as you can. This way you will not need fresh transfers and same set of players will remain there for long time." />
  <row Id="6777" PostHistoryTypeId="4" PostId="3094" RevisionGUID="fa6be573-abb5-41d7-b229-b5e41488e4f0" CreationDate="2010-07-21T12:23:53.520" UserId="122" Comment="edited title; edited title" Text="How to execute perfectly timed attacks in Arkham Asylum?" />
  <row Id="6778" PostHistoryTypeId="5" PostId="3034" RevisionGUID="44cc7922-1691-4233-968e-c3a0d108670b" CreationDate="2010-07-21T12:24:47.043" UserId="455" Comment="added Frontier Justice to the list of pellet weapons" Text="**Weapon Spread** refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired.   As distance increases, each pellet that was fired spreads out.&#xD;&#xA;&#xD;&#xA;Pellet weapons in TF2 include:&#xD;&#xA;&#xD;&#xA;* Shotgun&#xD;&#xA;* Scattergun&#xD;&#xA;* Force-A-Nature&#xD;&#xA;* Frontier Justice&#xD;&#xA;&#xD;&#xA;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&#xD;&#xA;&#xD;&#xA;This is the fixed weapon pattern most commonly used:&#xD;&#xA;&#xD;&#xA;![Fixed weapon spread][1]&#xD;&#xA;&#xD;&#xA;This is controlled by the server setting: `tf_use_fixed_weaponspreads 1`.   Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&#xD;&#xA;&#xD;&#xA;However, one side effect of making this change is that due to the increased accuracy and reliability, pellet weapons become a bit stronger than they are normally.&#xD;&#xA;&#xD;&#xA;Note that server setting does **not** have an impact on any other weapons than those listed above.&#xD;&#xA;&#xD;&#xA;**Some other weapons may *appear* to have weapon spread, but they in fact do not**.  They do however have inaccurate firing, and/or recoil that effects how straight a shot will go.   In terms of TF2, weapon spread only refers to the situation where multiple projectiles are fired from a single shot, and spread out from each other as they travel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/w/images/thumb/0/0f/Fixed_weapon_spread.png/303px-Fixed_weapon_spread.png" />
  <row Id="6779" PostHistoryTypeId="2" PostId="3098" RevisionGUID="e126ad81-9a7e-496d-a1d2-1bf3330b284c" CreationDate="2010-07-21T12:25:33.937" UserId="306" Text="Does catching the faeries on the splash screen of Peggle Nights actually do anything...?" />
  <row Id="6780" PostHistoryTypeId="1" PostId="3098" RevisionGUID="e126ad81-9a7e-496d-a1d2-1bf3330b284c" CreationDate="2010-07-21T12:25:33.937" UserId="306" Text="Peggle Nights faeries" />
  <row Id="6781" PostHistoryTypeId="3" PostId="3098" RevisionGUID="e126ad81-9a7e-496d-a1d2-1bf3330b284c" CreationDate="2010-07-21T12:25:33.937" UserId="306" Text="&lt;peggle-nights&gt;" />
  <row Id="6782" PostHistoryTypeId="5" PostId="2986" RevisionGUID="be55c7b6-e8e9-41d2-b1cd-26b47ff21bbe" CreationDate="2010-07-21T12:33:08.773" UserId="659" Comment="expanded" Text="To circle strafe with a helicopter in any game you have to understand some things about helicopter controls.&#xD;&#xA;&#xD;&#xA;There are [three main controls][1], the cyclic, the collective, and the pedals.&#xD;&#xA;&#xD;&#xA;-  The cyclic tilts the helicopter to&#xD;&#xA;   the right, left, forward, and&#xD;&#xA;   backward. (Like leaning in a&#xD;&#xA;   direction.)&#xD;&#xA;-  The collective makes the helicopter&#xD;&#xA;   go up and down. (Like climbing or&#xD;&#xA;   squatting)&#xD;&#xA;-  The pedals rotate\turn the helicopter&#xD;&#xA;   to the right or left. (like turning&#xD;&#xA;   your head)&#xD;&#xA;&#xD;&#xA;To circle strafe (or orbit while facing the target) you will need to tilt the helicopter to the right with the cyclic, while using the pedals to keep the helicopter pointed at what your circling.&#xD;&#xA;&#xD;&#xA;To orbit to the right you would tilt the cyclic right, while turning the pedals left. In human terms, you walk leaning to the right(cyclic), and then keep your torso turned to toward what you are circling (pedals).&#xD;&#xA;&#xD;&#xA;I'll try to translate to controller controls later.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Update for Comments:**&#xD;&#xA;If the bird just spins like a top and falls to the ground then you are using to much pedal, and need to tap it less often.  More likely you are loosing altitude as you strafe pointing at the target. This is normal helicopter behavior; I'll explain.&#xD;&#xA;&#xD;&#xA;When a helicopter tilts in a direction, some of the force used to lift the helicopter is taken away to be used to shift the helicopter.  This means you also have to increase the collective, or make the helicopter go slightly up while you execute the maneuver.&#xD;&#xA;&#xD;&#xA;In most games there is a balance point of strafe and lift.  This means you tilt(cyclic) the bird enough that full throttle (collective) keeps you at the same altitude.  After that it's just a matter of rotating the bird (pedals) to keep it pointed where you want it.&#xD;&#xA;&#xD;&#xA;Sorry, I haven't been able to translate to xbox controls yet.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Collective_pitch" />
  <row Id="6783" PostHistoryTypeId="2" PostId="3099" RevisionGUID="4ea82dd4-2bd9-471a-91e7-c51855b741fd" CreationDate="2010-07-21T12:53:15.830" UserId="47" Text="Try the Nebula Emulator. Its Windows Freeware (http://emulator-zone.com/doc.php/arcade/nebula.html). Finding the ROM may take a shuffle but should get you by.  &#xD;&#xA;&#xD;&#xA;Good Luck Gaming!" />
  <row Id="6784" PostHistoryTypeId="2" PostId="3100" RevisionGUID="c40ff681-6360-4dca-9388-c8d40b3701b8" CreationDate="2010-07-21T12:57:27.350" UserId="331" Text="I can't seem to find a list of my GTA:IV achievements anywhere. They are not visible in my steam client, nor can I find them from inside the game." />
  <row Id="6785" PostHistoryTypeId="1" PostId="3100" RevisionGUID="c40ff681-6360-4dca-9388-c8d40b3701b8" CreationDate="2010-07-21T12:57:27.350" UserId="331" Text="Where can I see my GTA: IV achievements" />
  <row Id="6786" PostHistoryTypeId="3" PostId="3100" RevisionGUID="c40ff681-6360-4dca-9388-c8d40b3701b8" CreationDate="2010-07-21T12:57:27.350" UserId="331" Text="&lt;gta-4&gt;" />
  <row Id="6787" PostHistoryTypeId="4" PostId="579" RevisionGUID="917726d4-f51a-4f3a-9936-7e17a193ed63" CreationDate="2010-07-21T13:00:02.883" UserId="29" Comment="edited title" Text="Looking for a game similar to a game Maxis released, A-Train, back in 1992?" />
  <row Id="6788" PostHistoryTypeId="5" PostId="1729" RevisionGUID="c5e955ed-3e47-41e3-94ad-96dac9929cba" CreationDate="2010-07-21T13:01:40.507" UserId="468" Comment="added 211 characters in body" Text="Here's one trick that should help.&#xD;&#xA;&#xD;&#xA;The Boss Fights in New York payout rewards based on a % of cash you have on hand.&#xD;&#xA;&#xD;&#xA;**Street Thug** - Giancarlo Morillo 0.30%  &#xD;&#xA;**Associate**  - Confront Detective West 0.36%  &#xD;&#xA;**Soldier**  - Confront Luis Castana 0.39%  &#xD;&#xA;**Enforcer**  - Confront Agostino Cleto 0.54%  &#xD;&#xA;&#xD;&#xA;Thus, the more money you have, the higher they payout. So you can ladder your way up to pretty high payouts with very little risk if you have your character developed enough that you always win these fights. It will cost you a lot of energy though.&#xD;&#xA;&#xD;&#xA;It also doesn't hurt to be a Mogul. Change classes if you have to.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Finally, try really hard to vault the &quot;Death By Detergent&quot; collection. It reduces the bank fee from 10% to 7% making it less money you need for the achievement since it only counts the amount vaulted after fees." />
  <row Id="6789" PostHistoryTypeId="2" PostId="3101" RevisionGUID="7880ff59-6c0c-40dc-abaf-b9614b3b3a5d" CreationDate="2010-07-21T13:09:58.243" UserId="1393" Text="They are stored in your Games for Windows Live account. So whatever account you made for that is what you'd have to log in to for your achievement viewing. Typically there is a Games for Windows Live front end stored in your start menu that you can log into to see the achievements.&#xD;&#xA;&#xD;&#xA;Or just, when in-game, hit the Home key to bring up the in-game version and go from there." />
  <row Id="6790" PostHistoryTypeId="6" PostId="3100" RevisionGUID="c28a4be0-faa9-426f-8b58-62daa73a30e0" CreationDate="2010-07-21T13:11:08.893" UserId="160" Comment="edited tags" Text="&lt;steam-achievements&gt;&lt;gta-4&gt;" />
  <row Id="6791" PostHistoryTypeId="2" PostId="3102" RevisionGUID="9700fb9a-dd89-4a97-9786-e119527dc019" CreationDate="2010-07-21T13:25:17.377" UserDisplayName="Jason" Text="I played splinter cell conviction and I really enjoyed alot. I have finished this game and I love play the similar style of games. Can any one suggest me the splinter cell conviction type games?" />
  <row Id="6792" PostHistoryTypeId="1" PostId="3102" RevisionGUID="9700fb9a-dd89-4a97-9786-e119527dc019" CreationDate="2010-07-21T13:25:17.377" UserDisplayName="Jason" Text="Similar game to Splinter Cell Conviction" />
  <row Id="6793" PostHistoryTypeId="3" PostId="3102" RevisionGUID="9700fb9a-dd89-4a97-9786-e119527dc019" CreationDate="2010-07-21T13:25:17.377" UserDisplayName="Jason" Text="&lt;fighting-game&gt;" />
  <row Id="6794" PostHistoryTypeId="2" PostId="3103" RevisionGUID="6cf97348-5a0d-4767-8130-60652324ea3a" CreationDate="2010-07-21T13:40:18.170" UserId="1038" Text="Although I haven't played in a while [Maple Story][1] was a fun side scrolling MMO.&#xD;&#xA;&#xD;&#xA;You level up by 'killing' monsters, but it is childish violence.  I would recommend checking it out.&#xD;&#xA;&#xD;&#xA;[1]: http://maplestory.nexon.net/" />
  <row Id="6795" PostHistoryTypeId="16" PostId="3103" RevisionGUID="6cf97348-5a0d-4767-8130-60652324ea3a" CreationDate="2010-07-21T13:40:18.170" UserId="-1" />
  <row Id="6796" PostHistoryTypeId="6" PostId="3102" RevisionGUID="7d4b559c-5db7-4ecc-9f1f-ca73cb955806" CreationDate="2010-07-21T13:46:10.993" UserId="659" Comment="edited tags" Text="&lt;fighting-game&gt;&lt;spinter-cell-conviction&gt;" />
  <row Id="6797" PostHistoryTypeId="2" PostId="3104" RevisionGUID="0d4bcdd0-1ec7-494d-a21b-777c18943216" CreationDate="2010-07-21T13:47:07.777" UserId="145" Text="You may like the previous games in the [series][1]:&#xD;&#xA;&#xD;&#xA; - Tom Clancy's Splinter Cell (2002)&#xD;&#xA; - Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)&#xD;&#xA; - Tom Clancy's Splinter Cell: Chaos Theory (2005)&#xD;&#xA; - Tom Clancy's Splinter Cell: Double Agent (2006)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell" />
  <row Id="6798" PostHistoryTypeId="5" PostId="2752" RevisionGUID="ec76075c-0839-45fe-be01-eabaf13b0b44" CreationDate="2010-07-21T13:49:48.927" UserId="329" Comment="deleted 8 characters in body" Text="What are some voice-chat programs that people using when playing multi-player games on the PC?" />
  <row Id="6799" PostHistoryTypeId="2" PostId="3105" RevisionGUID="fdfcbc05-5b2f-4925-9764-e6e2b70f91d9" CreationDate="2010-07-21T13:53:42.443" UserId="452" Text="In [Tetris Worlds][1] there's a mode called **Square Tetris** &#xD;&#xA;&#xD;&#xA;&gt; Tetris Worlds includes the rules of The New Tetris under the name &quot;Square Tetris&quot;, with even more flexible wall kick rules, although the rule for what constitutes a spin move differs significantly[*[ref]*][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tetris_Worlds&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/The_New_Tetris" />
  <row Id="6800" PostHistoryTypeId="5" PostId="3104" RevisionGUID="3cae5bc9-b496-4735-9dd4-4f38323398eb" CreationDate="2010-07-21T13:56:51.467" UserId="145" Comment="added 151 characters in body" Text="You may like the previous games in [the series][1]:&#xD;&#xA;&#xD;&#xA; - Tom Clancy's Splinter Cell (2002)&#xD;&#xA; - Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)&#xD;&#xA; - Tom Clancy's Splinter Cell: Chaos Theory (2005)&#xD;&#xA; - Tom Clancy's Splinter Cell: Double Agent (2006)&#xD;&#xA;&#xD;&#xA;You may also like [Tom Clancy's Rainbow Six series][2], especially Vegas &amp; Vegas 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six" />
  <row Id="6801" PostHistoryTypeId="2" PostId="3106" RevisionGUID="226e2141-2307-42fb-b8e0-85e76dcf7b56" CreationDate="2010-07-21T13:56:58.083" UserId="1062" Text="There proportion of free to paid games is much greater in Android than in iOS, and most paid games are pretty cheap.&#xD;&#xA;&#xD;&#xA;There are definitely many more high-quality games on iOS right now, but with the announcement of big developers coming to Android (Unreal Engine is planned to be ported to the platform) and Google's promotion of Android game development, gaming looks very good in the near future. Couple that with the quickly-expanding market (160,000 handsets sold per day), and there is a strong incentive for game developers.&#xD;&#xA;&#xD;&#xA;Basically, **iOS has better and more expensive games right now, but Android has some serious momentum**." />
  <row Id="6802" PostHistoryTypeId="11" PostId="2854" RevisionGUID="03fa0250-cd56-4400-88fa-85c50d88a1fb" CreationDate="2010-07-21T14:01:44.670" UserId="-1" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="6803" PostHistoryTypeId="2" PostId="3107" RevisionGUID="288afcba-d042-4b0a-a5a3-b86b2d848748" CreationDate="2010-07-21T14:03:10.097" UserId="98" Text="Games in the Metal Gear and Syphon Filter series are similar in style if you're looking for the stealth type games." />
  <row Id="6804" PostHistoryTypeId="5" PostId="3104" RevisionGUID="214e3c53-a46a-48d4-89e5-7c50389eb855" CreationDate="2010-07-21T14:09:34.497" UserId="145" Comment="added 229 characters in body" Text="You may like the previous games in [the series][1]:&#xD;&#xA;&#xD;&#xA; - Tom Clancy's Splinter Cell (2002)&#xD;&#xA; - Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)&#xD;&#xA; - Tom Clancy's Splinter Cell: Chaos Theory (2005)&#xD;&#xA; - Tom Clancy's Splinter Cell: Double Agent (2006)&#xD;&#xA;&#xD;&#xA;You may also like [Tom Clancy's Rainbow Six series][2], especially Vegas &amp; Vegas 2.&#xD;&#xA;&#xD;&#xA;Other than Tom Clancy's series, I recommend [Batman: Arkham Asylum][3] and [Assassin's Creed][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Batman:_Arkham_Asylum&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Assassin%27s_Creed_%28series%29" />
  <row Id="6805" PostHistoryTypeId="6" PostId="3083" RevisionGUID="fe2df822-bba4-4891-8418-f7ba3e8886a9" CreationDate="2010-07-21T14:12:44.847" UserId="336" Comment="edited tags" Text="&lt;hardware&gt;&lt;graphics-card&gt;&lt;buying-advice&gt;&lt;noisy&gt;" />
  <row Id="6806" PostHistoryTypeId="6" PostId="3102" RevisionGUID="8d29ad36-c237-470b-bd4c-3364027de3cd" CreationDate="2010-07-21T14:16:19.610" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;fighting-game&gt;&lt;spinter-cell-conviction&gt;" />
  <row Id="6807" PostHistoryTypeId="2" PostId="3108" RevisionGUID="226df52a-1c9f-4354-854f-eff5c8268992" CreationDate="2010-07-21T14:17:39.000" UserId="459" Text="From what I've been able to tell, its about relaxed timing.  You have to time your attacks just a bit slower than you'd expect to get the Critical Combo Strikes to work.  The idea is ment to deter you from button mashing.  You still have to be pretty quick to get the combo, but you want to draw it out as much as you can.  I think the best suggestion would be to practice a bit in the challenge rooms to get a feel for the timing." />
  <row Id="6808" PostHistoryTypeId="2" PostId="3109" RevisionGUID="bd99b262-2325-442e-8826-fc5b4f7f6cd2" CreationDate="2010-07-21T14:19:54.440" UserId="659" Text="No, it's just for fun. =)" />
  <row Id="6809" PostHistoryTypeId="2" PostId="3110" RevisionGUID="9f0a610c-521b-40d8-a6db-6a118ab8b067" CreationDate="2010-07-21T14:21:15.433" UserId="336" Text="I've been playing through Mass Effect 1 (ME) on the higher difficulties for achievements, and I keep running into sniper enemies who 1-shot me.&#xD;&#xA;&#xD;&#xA;Any hints to surviving and/or killing the snipers before they kill me?" />
  <row Id="6810" PostHistoryTypeId="1" PostId="3110" RevisionGUID="9f0a610c-521b-40d8-a6db-6a118ab8b067" CreationDate="2010-07-21T14:21:15.433" UserId="336" Text="Enemy Snipers 1-Shotting me in Mass Effect" />
  <row Id="6811" PostHistoryTypeId="3" PostId="3110" RevisionGUID="9f0a610c-521b-40d8-a6db-6a118ab8b067" CreationDate="2010-07-21T14:21:15.433" UserId="336" Text="&lt;pc&gt;&lt;mass-effect-series&gt;&lt;mass-effect-1&gt;" />
  <row Id="6812" PostHistoryTypeId="5" PostId="3024" RevisionGUID="26bde244-ecb3-4d50-ad0c-b305f899f230" CreationDate="2010-07-21T14:21:34.233" UserId="455" Comment="added 3 characters in body" Text="**Damage spread** refers to the fact that a weapon has a *spread*, or range, of damage that it can deal on any given hit.  By default, weapons generally have a +/-10% damage spread.  &#xD;&#xA;&#xD;&#xA;So if a weapon has 100 base damage, it might do as little as 90 (10% less than base) or as much as 110 damage (10% more than base) on hit.   This amount of damage dealt is simply a **random** value from within the &quot;spread&quot;.&#xD;&#xA;&#xD;&#xA;Originally, the spread was +/-25%, but Valve eventually reduced it to only +/-10%.&#xD;&#xA;&#xD;&#xA;Note that this isn't the only thing that effects weapon damage, there is also a damage falloff based on range for most weapons (they do less damage at greater distance).&#xD;&#xA;&#xD;&#xA;Some servers disable damage spread because they think it makes the game more &quot;skill-based&quot; and more fair, since damage dealt is more consistent.  This is similar to the argument used for disabling critical hits." />
  <row Id="6813" PostHistoryTypeId="2" PostId="3111" RevisionGUID="74fc48b0-db2f-49b2-a293-9f611f551b0c" CreationDate="2010-07-21T14:26:44.733" UserId="659" Text="I've never found a way to get them to start in any direction, and am not sure it's possible.  &#xD;&#xA;&#xD;&#xA;The intuitive way to do this, were it possible, to me would be to hold the mouse button after clicking to garrison, and try dragging out in the direction to cover like you normally do." />
  <row Id="6814" PostHistoryTypeId="2" PostId="3112" RevisionGUID="62d35113-b722-4f8e-935c-f69b06e9ac27" CreationDate="2010-07-21T14:29:26.413" UserId="1494" Text="Surviving: look for red 'sniper lining up shot' beams targeting you or close to you and then quickly duck into cover.&#xD;&#xA;&#xD;&#xA;I don't think there's anything else you can do. IIRC you can survive one shot if you have fairly powerful armour.&#xD;&#xA;" />
  <row Id="6815" PostHistoryTypeId="2" PostId="3113" RevisionGUID="07f800ee-cc1e-47eb-955c-c1f1625108f7" CreationDate="2010-07-21T14:29:46.380" UserId="292" Text="To hit a critical, you need to hit by pressing X. There is one condition - this button press should be the only button press since your last hit. So, if you managed to chain a 20 criticals (which is not that difficult once you get the hang of it), you did exactly 20 button presses at the time." />
  <row Id="6816" PostHistoryTypeId="2" PostId="3114" RevisionGUID="1161582c-800e-4d91-9d87-08d63eb596ca" CreationDate="2010-07-21T14:37:01.263" UserId="818" Text="StarCraft: Brood War and Quake3 are always fun" />
  <row Id="6817" PostHistoryTypeId="5" PostId="3034" RevisionGUID="ed9377fd-8335-465b-8243-36305ee93c59" CreationDate="2010-07-21T14:40:11.753" UserId="455" Comment="deleted 1 characters in body" Text="**Weapon Spread** refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired.   As distance increases, each pellet that was fired spreads out.&#xD;&#xA;&#xD;&#xA;Pellet weapons in TF2 include:&#xD;&#xA;&#xD;&#xA;* Shotgun&#xD;&#xA;* Scattergun&#xD;&#xA;* Force-A-Nature&#xD;&#xA;* Frontier Justice&#xD;&#xA;&#xD;&#xA;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&#xD;&#xA;&#xD;&#xA;This is the fixed weapon pattern most commonly used:&#xD;&#xA;&#xD;&#xA;![Fixed weapon spread][1]&#xD;&#xA;&#xD;&#xA;This is controlled by the server setting: `tf_use_fixed_weaponspreads 1`.   Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&#xD;&#xA;&#xD;&#xA;However, one side effect of making this change is that due to the increased accuracy and reliability, pellet weapons become more powerful than they are normally.&#xD;&#xA;&#xD;&#xA;Note that server setting does **not** have an impact on any other weapons than those listed above.&#xD;&#xA;&#xD;&#xA;**Some other weapons may *appear* to have weapon spread, but they in fact do not**.  They do however have inaccurate firing, and/or recoil that effects how straight a shot will go.   In terms of TF2, weapon spread only refers to the situation where multiple projectiles are fired from a single shot, and spread out from each other as they travel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/w/images/thumb/0/0f/Fixed_weapon_spread.png/303px-Fixed_weapon_spread.png" />
  <row Id="6818" PostHistoryTypeId="2" PostId="3115" RevisionGUID="98a0b3df-4ebb-47e8-8229-9f2be6b3db43" CreationDate="2010-07-21T14:44:11.837" UserId="1525" Text="Our clan is wanting to research the Mumble server voice chat to see if it would be viable for our needs.  We have a box we can use to host a free Mumble server on, but we need to know what the max slots are.  I haven't really seen a direct answer as of yet while doing my own research.&#xD;&#xA;&#xD;&#xA;Thanks in advance," />
  <row Id="6819" PostHistoryTypeId="1" PostId="3115" RevisionGUID="98a0b3df-4ebb-47e8-8229-9f2be6b3db43" CreationDate="2010-07-21T14:44:11.837" UserId="1525" Text="What is the max slots for a Mumble server?" />
  <row Id="6820" PostHistoryTypeId="3" PostId="3115" RevisionGUID="98a0b3df-4ebb-47e8-8229-9f2be6b3db43" CreationDate="2010-07-21T14:44:11.837" UserId="1525" Text="&lt;dedicated-server&gt;&lt;voice-chat&gt;" />
  <row Id="6821" PostHistoryTypeId="2" PostId="3116" RevisionGUID="aa14756f-2678-4990-9e25-66c1c402fd02" CreationDate="2010-07-21T14:44:24.007" UserId="414" Text="It's been a while since I've played CoH, but I seem to remember that when MGs are garrisoned, you force them to fire in the direction you want, and they'll set up that way. This isn't perfect/ideal, since you have to wait for them to garrison and then issue the command, but it's better than waiting for the enemy to arrive.&#xD;&#xA;&#xD;&#xA;Come to think of it, I *may* be thinking of a different game though. Apologies in advance if this is completely incorrect." />
  <row Id="6822" PostHistoryTypeId="2" PostId="3117" RevisionGUID="0c4ec63e-26f5-4408-8dfa-f25c2c573b19" CreationDate="2010-07-21T14:45:02.227" UserId="227" Text="[Sniper: Ghost Warrior][1] has some sneaking and stealth-killing.&#xD;&#xA;&#xD;&#xA;Not a great game in my opinion, but it fits the bill. It's also a FPS instead of third-person.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/34830/" />
  <row Id="6823" PostHistoryTypeId="2" PostId="3118" RevisionGUID="33d6d189-081f-402a-aaf1-30ba29e0445a" CreationDate="2010-07-21T14:48:08.817" UserId="60" Text="I was a big fan of `Full Spectrum Warrior` on Xbox 1. I didn't play the sequel `Full Spectrum Warrior: Ten Hammers` but it also got a lot of mediocre to bad reviews. I've also played through some of `SOCOM: Tactical Strike` on PSP.&#xD;&#xA;&#xD;&#xA;I really enjoyed commanding 2 or more squads and having them flank entrenched enemies behind cover.&#xD;&#xA;&#xD;&#xA;I played through `Army of Two` and that had some similar elements where one person would generate `Aggro` while the other player went around to flank.&#xD;&#xA;&#xD;&#xA;Are there any other games that are like `Full Spectrum Warrior` in this way?" />
  <row Id="6824" PostHistoryTypeId="1" PostId="3118" RevisionGUID="33d6d189-081f-402a-aaf1-30ba29e0445a" CreationDate="2010-07-21T14:48:08.817" UserId="60" Text="Are there any other games like Full Spectrum Warrior?" />
  <row Id="6825" PostHistoryTypeId="3" PostId="3118" RevisionGUID="33d6d189-081f-402a-aaf1-30ba29e0445a" CreationDate="2010-07-21T14:48:08.817" UserId="60" Text="&lt;xbox&gt;&lt;psp&gt;" />
  <row Id="6826" PostHistoryTypeId="2" PostId="3119" RevisionGUID="a51fcb3b-9774-4be5-b5ce-8e0ee39f3ea0" CreationDate="2010-07-21T14:49:54.397" UserId="1393" Text="It is my understanding that the only limits are that of the hardware and connection you use to run it on. You choose any max-es you want to allow.&#xD;&#xA;&#xD;&#xA;I guess you could say it's unlimited, but your hardware and, more likely, your internet connection determines how many people you can have on at any one time." />
  <row Id="6827" PostHistoryTypeId="6" PostId="3102" RevisionGUID="a33dafd3-709d-4b52-827f-5b0f8ed1b536" CreationDate="2010-07-21T14:50:06.037" UserId="60" Comment="edited tags" Text="&lt;game-rec&gt;&lt;spinter-cell-conviction&gt;" />
  <row Id="6828" PostHistoryTypeId="2" PostId="3120" RevisionGUID="a313fe5a-6d3e-4b39-8679-11e5f1a7d627" CreationDate="2010-07-21T14:51:04.973" UserId="1516" Text="There is [very interesting reading at wikipedia][1] about this topic. &#xD;&#xA;&#xD;&#xA;&gt; For a &quot;standard&quot; game of Klondike (of&#xD;&#xA;&gt; the form: Draw 3, Re-Deal Infinite,&#xD;&#xA;&gt; Win 52) the number of solvable games&#xD;&#xA;&gt; (assuming all cards are known) is&#xD;&#xA;&gt; between 82-91.5%.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Klondike_solitaire#Odds_of_winning" />
  <row Id="6829" PostHistoryTypeId="2" PostId="3121" RevisionGUID="456678cc-c544-4ad4-b0a5-9608fa9ad249" CreationDate="2010-07-21T14:54:06.447" UserId="47" Text="I am looking for some help with getting a better grasp on the combat system in Prince of Persia (the cel-shaded iteration from 2008). I do well enough through most everything else, but the quick prompt combat queues are beyond me. Can anyone help me with better anticipating the prompts that accompany the combat. Im not terrible at executing the combos, but hitting the right key (playing on the pc) leaves me at a total loss. I'm sure that there is a degree of motor response that I may be lacking, but any help would be appreciated." />
  <row Id="6830" PostHistoryTypeId="1" PostId="3121" RevisionGUID="456678cc-c544-4ad4-b0a5-9608fa9ad249" CreationDate="2010-07-21T14:54:06.447" UserId="47" Text="Prince of Persia (2008): Quick Response Prompts" />
  <row Id="6831" PostHistoryTypeId="3" PostId="3121" RevisionGUID="456678cc-c544-4ad4-b0a5-9608fa9ad249" CreationDate="2010-07-21T14:54:06.447" UserId="47" Text="&lt;pc&gt;&lt;technique&gt;" />
  <row Id="6832" PostHistoryTypeId="6" PostId="3121" RevisionGUID="682391ce-3657-4c0e-82b3-b92ee451d5f4" CreationDate="2010-07-21T15:02:33.853" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;technique&gt;&lt;prince-of-persia&gt;" />
  <row Id="6833" PostHistoryTypeId="2" PostId="3122" RevisionGUID="5e895fd4-e1c4-465b-b75c-5cddfa69899f" CreationDate="2010-07-21T15:08:36.897" UserId="659" Text="The Civilization games are fun small group marathon games.  Plus, being turn based you can start and stop them easily." />
  <row Id="6834" PostHistoryTypeId="2" PostId="3123" RevisionGUID="85cf56ae-9fc7-4cab-be01-87486d7782d8" CreationDate="2010-07-21T15:10:20.607" UserId="1527" Text="The game should be good for anyone around 12 years old, just as long as they understand that the game isn't done yet, and as such common sense will have to be suspended to workaround bugs in the game. They should also be okay with failing terribly the first few times, but still be willing to try again - because &quot;Losing is Fun!&quot;&#xD;&#xA;&#xD;&#xA;A willingness to read the wiki  is very important, as sometimes common sense must be suspended, or because you lack a minor in geology(can't remember what rock is good for what). &#xD;&#xA;&#xD;&#xA;If you don't want to use the ASCII styled graphics (all text) I recommend the [Mayday tileset][3].&#xD;&#xA;&#xD;&#xA;On the topic of blood and gore, its not that visually gory (see Left 4 Dead) but you still get limbs lopped off by axes and goblins exploded into walls by hammers and such. Of course all the visuals you get are some bones strewn about and some red tiles. So nothing too bad.&#xD;&#xA;&#xD;&#xA;In terms of what version you should use, the most stable one is listed as DF22 on the Mayday page I referred to earlier, the latest Mayday should also be listed higher up on the page.&#xD;&#xA;&#xD;&#xA;I hope this is helpful, as I'd love to see more people getting into this amazing game! &#xD;&#xA;&#xD;&#xA;  [3]: http://mayday.w.staszic.waw.pl/df.php" />
  <row Id="6835" PostHistoryTypeId="2" PostId="3124" RevisionGUID="382d6de2-6925-49c7-8ec3-b41313c58b54" CreationDate="2010-07-21T15:22:32.623" UserId="552" Text="**Seious Sam** is always fun with 2-8 people. Co-op FPS with scaling difficulty based on the number of players. Drop in/out is another bonus." />
  <row Id="6836" PostHistoryTypeId="2" PostId="3125" RevisionGUID="5c22ab83-6295-46c8-aad1-cd517b2df870" CreationDate="2010-07-21T15:24:15.617" UserId="659" Text="I can't think of any other games that operate at the squad level.  On the larger unit level you might enjoy the [Total War][1] series or [World in Conflict][2] as I enjoyed Full Spectrum and these as well.&#xD;&#xA;&#xD;&#xA;*As a side note*, I remember that the original [Rainbow 6][3], and [Rainbow 6 Rogue Spear][4] allowed you to fully plan missions and execute them with your teams.  I played many of the levels without firing a shot by building detailed attack plans for my squads.  &#xD;&#xA;&#xD;&#xA;It was a blast!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Total_War_%28video_game_series%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/World_in_Conflict&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six_%28video_game%29&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six:_Rogue_Spear" />
  <row Id="6837" PostHistoryTypeId="2" PostId="3126" RevisionGUID="218b6509-3901-4f71-8876-616a86a215a9" CreationDate="2010-07-21T15:24:51.920" UserId="1037" Text="I have a 60 GB PS3 that can play Playstation 2 games.  Are there any fighting sticks for the Playstation 3 that will work with PS2 fighting games?  If so, are there any that absolutely will not work?   " />
  <row Id="6838" PostHistoryTypeId="1" PostId="3126" RevisionGUID="218b6509-3901-4f71-8876-616a86a215a9" CreationDate="2010-07-21T15:24:51.920" UserId="1037" Text="Are there any PS3 Backwards Compatible Fighting Sticks?" />
  <row Id="6839" PostHistoryTypeId="3" PostId="3126" RevisionGUID="218b6509-3901-4f71-8876-616a86a215a9" CreationDate="2010-07-21T15:24:51.920" UserId="1037" Text="&lt;ps3&gt;&lt;hardware&gt;&lt;fighting-game&gt;&lt;backward-compatibility&gt;" />
  <row Id="6840" PostHistoryTypeId="2" PostId="3127" RevisionGUID="83decbdf-aa62-4190-97bb-e2f7fe6970e6" CreationDate="2010-07-21T15:30:11.363" UserId="126" Text="I haven't had any trouble getting my PS3 controllers working on my PS2 games. The problems I've had have been getting my PS2 controllers working on my PS3, but I haven't tried the SFIV sticks." />
  <row Id="6841" PostHistoryTypeId="2" PostId="3128" RevisionGUID="3c07836a-5f28-42b9-8bc1-88d146295d43" CreationDate="2010-07-21T15:31:37.557" UserId="145" Text="What is the difference between First person shooter (FPS) and Third person shooter (TPS)? Can a game be both FPS and TPS?" />
  <row Id="6842" PostHistoryTypeId="1" PostId="3128" RevisionGUID="3c07836a-5f28-42b9-8bc1-88d146295d43" CreationDate="2010-07-21T15:31:37.557" UserId="145" Text="First person shooter vs. Third person shooter" />
  <row Id="6843" PostHistoryTypeId="3" PostId="3128" RevisionGUID="3c07836a-5f28-42b9-8bc1-88d146295d43" CreationDate="2010-07-21T15:31:37.557" UserId="145" Text="&lt;first-person-shooter&gt;&lt;third-person-shooter&gt;" />
  <row Id="6844" PostHistoryTypeId="5" PostId="2939" RevisionGUID="bffe8298-c6d5-444a-9dbc-fa88188d0834" CreationDate="2010-07-21T15:35:14.813" UserId="126" Comment="added 1 characters in body" Text="I vaguely remember leveling off of the big worm (The Midgar Zolom?) SE of the Chocobo farm,  near Midgar. It was an impossible monster before, so it gave lots of experience, but at this point in the game, it wasn't too bad, and I could attack it repeatedly." />
  <row Id="6845" PostHistoryTypeId="2" PostId="3129" RevisionGUID="a3546c58-efe0-4c0a-bd7b-37fcc4a557c7" CreationDate="2010-07-21T15:36:02.130" UserId="659" Text="In a [first person shooter][1] a player sees through the eyes of his [avatar][2]. In a [third person shooter][3] a player sees through a camera over the top of his avatar.&#xD;&#xA;&#xD;&#xA;In some games, you play from over the top of the character (3rd Person), and then when you sight down your weapon zoom into the characters eyes (1st Person).  This can also reverse as in halo where you spend the majority of your time in 1st person until you enter a vehicle and gain a third person view.&#xD;&#xA;&#xD;&#xA;First and third person also have some variations.&#xD;&#xA;&#xD;&#xA;In some first person views, you can see your avatar's arms and feet when you look around, while others do not.&#xD;&#xA;&#xD;&#xA;Two main variations in third person views exist. The position of the camera; over head, over the top, over the shoulder, etc. and the cameras mobility; stuck in position, or rotatable around the character.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/First-person_shooter&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Avatar_%28computing%29&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Third-person_shooter" />
  <row Id="6846" PostHistoryTypeId="2" PostId="3130" RevisionGUID="9a598829-c735-497e-806a-1e6b830e2ef4" CreationDate="2010-07-21T15:41:48.980" UserId="13" Text="Games can be both first- and third- person.&#xD;&#xA;&#xD;&#xA;In [Halo][1] the game is mainly played in first person, but when you drive a vehicle it goes into third person.&#xD;&#xA;&#xD;&#xA;In the [Burnout series][2] of games the cars can be driven in first or third person mode. (Not strictly a shooter, but the point remains).&#xD;&#xA;&#xD;&#xA;[Oddworld: Stranger's Wrath][3] is mainly third person, but you can choose to go into first person at virtually any time.&#xD;&#xA;&#xD;&#xA;A lot of Nintendo games (some Mario titles and the Zelda Wii games spring to mind) are basically third person but allow you to switch to first person to look around (but not necessarily move).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Halo_(series)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Burnout_(series)&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Oddworld:_Stranger's_Wrath" />
  <row Id="6847" PostHistoryTypeId="5" PostId="3129" RevisionGUID="df61c89b-eeaa-4c74-a7f4-da6597b84a8f" CreationDate="2010-07-21T15:42:34.360" UserId="659" Comment="expanded" Text="In a [first person shooter][1] a player sees through the eyes of his [avatar][2]. In a [third person shooter][3] a player sees through a camera over the top of his avatar.&#xD;&#xA;&#xD;&#xA;In some games, you play from over the top of the character (3rd Person), and then when you sight down your weapon zoom into the characters eyes (1st Person).  This can also reverse as in Halo where you spend the majority of your time in first person until you enter a vehicle and gain a third person perspective.&#xD;&#xA;&#xD;&#xA;First and third person also have some variations:&#xD;&#xA;&#xD;&#xA; - In some first person views, you can see your avatar's arms and feet when    you look around, while others do not.&#xD;&#xA;&#xD;&#xA; - Two main variations in third person      views exist. The position of the       camera; over head, over the top, over    the shoulder, etc. and the cameras       mobility; stuck in position, or       rotatable around the character.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/First-person_shooter&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Avatar_%28computing%29&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Third-person_shooter" />
  <row Id="6848" PostHistoryTypeId="2" PostId="3131" RevisionGUID="c5ad0767-76e0-4a5b-9ca6-5d86691086e5" CreationDate="2010-07-21T15:48:36.687" UserId="659" Text="Quarter's Prevent Defense never fails.&#xD;&#xA;&#xD;&#xA; 1. Go into Quarter's Defense.&#xD;&#xA; 2. Go to Prevent.&#xD;&#xA; 3. Press Triangle or Y and Press the Coverage.&#xD;&#xA;&#xD;&#xA;That's the most annoying defense I know of, and is sure to make your opponents quite mad." />
  <row Id="6849" PostHistoryTypeId="2" PostId="3132" RevisionGUID="86b78d00-397a-4a6c-bc72-cf2f9fe55fbc" CreationDate="2010-07-21T15:51:01.943" UserId="112" Text="I've recently started playing the original [Harvest Moon][1] for the SNES. The farm is surrounded by (movable) fence posts, and it can be added to or rearranged. I can't tell what it does for me, though.&#xD;&#xA;&#xD;&#xA;So what's the purpose of the fence? Does it have to be a continuous enclosed space? Is it safe to grow crops outside the fence boundary? Do I need to repair damaged fenceposts?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Harvest_Moon_%28video_game%29" />
  <row Id="6850" PostHistoryTypeId="1" PostId="3132" RevisionGUID="86b78d00-397a-4a6c-bc72-cf2f9fe55fbc" CreationDate="2010-07-21T15:51:01.943" UserId="112" Text="What's the point of fences in Harvest Moon?" />
  <row Id="6851" PostHistoryTypeId="3" PostId="3132" RevisionGUID="86b78d00-397a-4a6c-bc72-cf2f9fe55fbc" CreationDate="2010-07-21T15:51:01.943" UserId="112" Text="&lt;snes&gt;&lt;harvest-moon&gt;" />
  <row Id="6852" PostHistoryTypeId="5" PostId="3107" RevisionGUID="b0da7be3-ffd9-4659-a3c4-c51e307bf50b" CreationDate="2010-07-21T15:51:36.903" UserId="98" Comment="added 126 characters in body" Text="Games in the [Metal Gear][1] and [Syphon Filter][2] series are similar in style if you're looking for the stealth type games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Metal_Gear_%28series%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Syphon_Filter" />
  <row Id="6853" PostHistoryTypeId="6" PostId="3128" RevisionGUID="359fd01e-9301-44e3-a750-aa95960fb714" CreationDate="2010-07-21T15:53:56.543" UserId="336" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;terminology&gt;&lt;third-person-shooter&gt;" />
  <row Id="6854" PostHistoryTypeId="2" PostId="3133" RevisionGUID="67ed33cb-20c8-4382-bd5b-a3519e7f6641" CreationDate="2010-07-21T15:56:18.103" UserId="32" Text="According to [this FAQ][1], fences simply look nice. If you like how a farm looks with a fence, keep 'em around and maintain them. If you don't care, don't use 'em!&#xD;&#xA;&#xD;&#xA;I always used them to separate parts of my farm for organizational purposes.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/snes/562623-harvest-moon/faqs/52336" />
  <row Id="6855" PostHistoryTypeId="6" PostId="2687" RevisionGUID="65fb830f-be4e-47d1-b7e2-99e74aeebe66" CreationDate="2010-07-21T15:59:29.457" UserId="659" Comment="edited tags" Text="&lt;zerg&gt;&lt;starcraft&gt;" />
  <row Id="6856" PostHistoryTypeId="6" PostId="2687" RevisionGUID="c8b1dfb2-b66b-4080-87d9-a06b13a512d4" CreationDate="2010-07-21T15:59:44.683" UserId="659" Comment="edited tags" Text="&lt;zerg&gt;&lt;starcraft&gt;" />
  <row Id="6857" PostHistoryTypeId="6" PostId="3078" RevisionGUID="13067c26-b0a1-48d5-91ae-00e3a0a674fa" CreationDate="2010-07-21T16:00:00.847" UserId="659" Comment="edited tags" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;company-of-heroes&gt;&lt;rushing&gt;" />
  <row Id="6858" PostHistoryTypeId="6" PostId="2687" RevisionGUID="5de8c841-39b7-47f2-b422-3ad70e498ef2" CreationDate="2010-07-21T16:00:23.247" UserId="659" Comment="edited tags" Text="&lt;zerg&gt;&lt;starcraft&gt;&lt;rushing&gt;" />
  <row Id="6859" PostHistoryTypeId="2" PostId="3134" RevisionGUID="984c359f-ae9c-4892-a793-00603a5b4f13" CreationDate="2010-07-21T16:04:17.520" UserId="40" Text="The various versions (Arcade, Pro, Elite, 'Slim') are mainly packaging differences (apart from the new Slim hardware).&#xD;&#xA;&#xD;&#xA;There are actually multiple hardware revisions starting with the original Xenon which was the loudest, most power sucking version. &#xD;&#xA;&#xD;&#xA;When the Elite first debuted, it had the newer 'Falcon' hardware which had a smaller cpu and ran on slightly less power and later all Pro/Arcade versions were released with this same hardware.&#xD;&#xA;&#xD;&#xA;Subsequent revisions reduced the gpu size and overall power consumption leading up to the 'Slim'.&#xD;&#xA;&#xD;&#xA;The 'Slim' is really the first major revision of the console, I would say (obvious by the new form factor, multiple usb ports, built-in wi-fi, etc), and running the smallest cpu &amp; gpu and lowest power consumption by far. &#xD;&#xA;" />
  <row Id="6860" PostHistoryTypeId="2" PostId="3135" RevisionGUID="6a4b8732-f3d2-4da1-9e6c-b83cc381a1a4" CreationDate="2010-07-21T16:22:05.243" UserId="973" Text="While children may be able to play it, they may not be ready for the random behaviors of Dwarf Fortress.  &quot;My friend died in combat leaving behind his possessions! I clearly need his shoes immediately.&quot;  Your child will learn that mad elephants frequently destroy civilized cultures, elves will drive you mad, and often migrant workers bring you skills you don't need.  Be prepared to explain to them why this is so." />
  <row Id="6861" PostHistoryTypeId="6" PostId="3077" RevisionGUID="7d15e255-1492-4c9b-b1d4-1a3cd8ace742" CreationDate="2010-07-21T16:22:21.343" UserId="761" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;company-of-heroes&gt;" />
  <row Id="6862" PostHistoryTypeId="6" PostId="3102" RevisionGUID="58f4ba69-b2b2-4f51-a581-b2e526477cbd" CreationDate="2010-07-21T16:24:11.450" UserId="98" Comment="edited tags" Text="&lt;game-rec&gt;&lt;spinter-cell-conviction&gt;&lt;stealth&gt;" />
  <row Id="6863" PostHistoryTypeId="2" PostId="3136" RevisionGUID="8980a30c-97b8-4ab3-975a-d569de6b6acd" CreationDate="2010-07-21T16:26:28.780" UserId="761" Text="[Rainbow Six](http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six_%28video_game%29) and [Ghost Recon](http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_%28video_game%29)" />
  <row Id="6864" PostHistoryTypeId="2" PostId="3137" RevisionGUID="ba41ebfa-b324-4a3f-b2fe-507f25eaad15" CreationDate="2010-07-21T16:32:11.473" UserId="121" Text="As for difficulty I think an *interested* thirteen year old should be able to learn to play.  Oftentimes it seems children are better at learning interfaces than we adults are.  As far as content dwarf fortress contains the following.&#xD;&#xA;&#xD;&#xA; - Fantasy Creatures&#xD;&#xA; - Canabalism (Elves)&#xD;&#xA; - Kidnapping (Goblins)&#xD;&#xA; - Violence&#xD;&#xA;  - Blood spatter&#xD;&#xA;  - Overly descriptive organ damage&#xD;&#xA;  - Vomit caused by stomach damage&#xD;&#xA;  - Protruding organs&#xD;&#xA;  - Failed surgical procedures&#xD;&#xA; - Corpses&#xD;&#xA; - The need to clean up vomit&#xD;&#xA; - The ability to kill unicorns, and mermaids for their valuable body parts&#xD;&#xA; - Totems made from the dead&#xD;&#xA; - No mention of sex, nor sexual topics&#xD;&#xA;&#xD;&#xA;You would have to determine from that how appropriate it is for the child in question.  I'm fairly sure the ESRB would rate it at least 13+." />
  <row Id="6865" PostHistoryTypeId="2" PostId="3138" RevisionGUID="f099d028-bfb8-4c8d-a9e5-efd87b4606e1" CreationDate="2010-07-21T16:32:15.920" UserId="973" Text="I've played this game a few times with the tutorials helping me along the way.  How do I get my cities to manage their resources properly?  Some need a given resource and others are full with a given resource.  I know there are import and export values I can set but beyond that it is not entirely clear to me what I should do." />
  <row Id="6866" PostHistoryTypeId="1" PostId="3138" RevisionGUID="f099d028-bfb8-4c8d-a9e5-efd87b4606e1" CreationDate="2010-07-21T16:32:15.920" UserId="973" Text="Civ Revolution - Trading" />
  <row Id="6867" PostHistoryTypeId="3" PostId="3138" RevisionGUID="f099d028-bfb8-4c8d-a9e5-efd87b4606e1" CreationDate="2010-07-21T16:32:15.920" UserId="973" Text="&lt;civilization-4&gt;" />
  <row Id="6868" PostHistoryTypeId="6" PostId="3094" RevisionGUID="c452dd22-db15-4462-b114-9c44af3f0ca0" CreationDate="2010-07-21T16:34:28.977" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;batman-arkham-asylum&gt;" />
  <row Id="6869" PostHistoryTypeId="6" PostId="3138" RevisionGUID="e70f6796-fba6-4ae2-86e1-90ab18c02a37" CreationDate="2010-07-21T16:42:19.483" UserId="112" Comment="edited tags" Text="&lt;civilization-revolution&gt;" />
  <row Id="6870" PostHistoryTypeId="5" PostId="3136" RevisionGUID="086d91d8-5eb2-4757-9541-01e5cceef1ec" CreationDate="2010-07-21T16:43:25.720" UserId="761" Comment="added 7 characters in body" Text="[Rainbow Six](http://en.wikipedia.org/wiki/Tom_Clancy%27s_Rainbow_Six_%28video_game%29) and [Ghost Recon](http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_%28video_game%29) Series" />
  <row Id="6871" PostHistoryTypeId="2" PostId="3139" RevisionGUID="2504028b-842f-4cb6-aeb8-46d0d4360fea" CreationDate="2010-07-21T16:43:47.657" UserId="160" Text="I've recently started playing Demon's Souls, and I was wondering what use the fog barriers served. There aren't any prerequisites to go through them; you only have to hit X to &quot;Enter Fog&quot; and the barrier then disappears. You can freely run back the way you came, so it doesn't seem to be a one-way gate that blocks you from exploring earlier areas of the level. Is there some purpose I'm missing or that is explained later in the game? Does it trigger a save? I'm clueless here." />
  <row Id="6872" PostHistoryTypeId="1" PostId="3139" RevisionGUID="2504028b-842f-4cb6-aeb8-46d0d4360fea" CreationDate="2010-07-21T16:43:47.657" UserId="160" Text="In Demon's Souls, what is the purpose of the fog barriers?" />
  <row Id="6873" PostHistoryTypeId="3" PostId="3139" RevisionGUID="2504028b-842f-4cb6-aeb8-46d0d4360fea" CreationDate="2010-07-21T16:43:47.657" UserId="160" Text="&lt;ps3&gt;&lt;demons-souls&gt;" />
  <row Id="6874" PostHistoryTypeId="6" PostId="3138" RevisionGUID="df9ce811-4bb4-4da5-b562-c1230bdf522f" CreationDate="2010-07-21T16:44:08.997" UserId="452" Comment="edited tags" Text="&lt;turn-based-strategy&gt;&lt;civilization-revolution&gt;&lt;civilization&gt;" />
  <row Id="6875" PostHistoryTypeId="2" PostId="3140" RevisionGUID="6308aa1e-612f-45a4-92c3-e48882025c76" CreationDate="2010-07-21T16:44:28.683" UserId="40" Text="Is there anything special I should look for when purchasing a USB flash drive to store game profile data?&#xD;&#xA;&#xD;&#xA;I have one drive I've tried that seems to fit the minimum requirements, but when formatting it to use on my 360 I get an error (can't remember the error at this time)" />
  <row Id="6876" PostHistoryTypeId="1" PostId="3140" RevisionGUID="6308aa1e-612f-45a4-92c3-e48882025c76" CreationDate="2010-07-21T16:44:28.683" UserId="40" Text="USB Flash Drives" />
  <row Id="6877" PostHistoryTypeId="3" PostId="3140" RevisionGUID="6308aa1e-612f-45a4-92c3-e48882025c76" CreationDate="2010-07-21T16:44:28.683" UserId="40" Text="&lt;xbox-360&gt;&lt;usb&gt;&lt;flash-drive&gt;" />
  <row Id="6878" PostHistoryTypeId="5" PostId="3138" RevisionGUID="c3b7b99a-7828-4f82-9389-d57b46db80e6" CreationDate="2010-07-21T16:44:47.887" UserId="973" Comment="added 105 characters in body" Text="I've played this game a few times with the tutorials helping me along the way.  How do I get my cities to manage their resources properly?  Some need a given resource and others are full with a given resource.  I know there are import and export values I can set but beyond that it is not entirely clear to me what I should do.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;In short, can someone elaborate how the trade system is meant to work amongst your own cities?" />
  <row Id="6881" PostHistoryTypeId="2" PostId="3143" RevisionGUID="d8a7f038-44a0-4e33-912a-005449050740" CreationDate="2010-07-21T16:56:14.567" UserId="11" Text="I've put far too many hours into this game and have not seemingly gotten very far.  I've read a couple reviews where the reviewers admitted that they have not played the game all the way though.  Is there a real end to this game, and a return to life?" />
  <row Id="6882" PostHistoryTypeId="1" PostId="3143" RevisionGUID="d8a7f038-44a0-4e33-912a-005449050740" CreationDate="2010-07-21T16:56:14.567" UserId="11" Text="Is there an end to the game &quot;The Void&quot;?" />
  <row Id="6883" PostHistoryTypeId="3" PostId="3143" RevisionGUID="d8a7f038-44a0-4e33-912a-005449050740" CreationDate="2010-07-21T16:56:14.567" UserId="11" Text="&lt;pc&gt;&lt;adventure&gt;" />
  <row Id="6884" PostHistoryTypeId="2" PostId="3144" RevisionGUID="2d718b27-ef46-477d-9a4b-883136257434" CreationDate="2010-07-21T16:56:20.743" UserId="160" Text="Make sure that the USB drive you choose is between 1GB and 16GB storage size. Not knowing which error you received, I'm not sure how best to advise you. Here are some links that may help you though. &#xD;&#xA;&#xD;&#xA; - [XBox's USB Storage Overview][1]&#xD;&#xA; - [How to configure your USB drive][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/hardware/accessories/storage/&#xD;&#xA;  [2]: http://support.microsoft.com/kb/981974&#xD;&#xA;&#xD;&#xA;Also, don't buy the 360 branded USB drive. It is ridiculously overpriced!" />
  <row Id="6885" PostHistoryTypeId="5" PostId="3140" RevisionGUID="b37b9889-3f48-465e-9d75-f470a4c7f29c" CreationDate="2010-07-21T16:57:47.667" UserId="40" Comment="adding error details" Text="Is there anything special I should look for when purchasing a USB flash drive to store game profile data?&#xD;&#xA;&#xD;&#xA;I have one drive I've tried that seems to fit the minimum requirements, but when formatting it to use on my 360 I get an error (can't remember the error at this time)&#xD;&#xA;&#xD;&#xA;I could just go get the guaranteed to work 'xbox' branded Sandisk version, but why pay the extra markup when other drives are so much cheaper.&#xD;&#xA;&#xD;&#xA;Is there a compatibility list available somewhere? I found one list, but it appears to be for the original xbox on a linix forum.&#xD;&#xA;&#xD;&#xA;-------------&#xD;&#xA;Edit: Was getting the 'Can't configure' error. 'Your device cannot be used with the USB storage device due to data loss and performance issues.'  &#xD;&#xA;&#xD;&#xA;Drive works great in Windows so I want to make sure to avoid this with the drive I purchase.&#xD;&#xA;" />
  <row Id="6886" PostHistoryTypeId="2" PostId="3145" RevisionGUID="ad7087f6-c92f-4d17-939d-d7dd6ed4c6c1" CreationDate="2010-07-21T17:00:27.820" UserId="203" Text="They simply divide an area from another.&#xD;&#xA;If you put down a soul sign (using the blue eye stone or red eye stone) it will disappear if you enter an area marked with a fog barrier. (you will have to put down again the sign if you want to be summoned)&#xD;&#xA;Consider them as doors to other areas of the level. No big deal ;)" />
  <row Id="6887" PostHistoryTypeId="5" PostId="3143" RevisionGUID="98c3e2ff-475d-49a8-addc-8b444c03a490" CreationDate="2010-07-21T17:06:53.957" UserId="11" Comment="added 71 characters in body" Text="I've put far too many hours into [The Void][1] and have not seemingly gotten very far.  I've read a couple reviews where the reviewers admitted that they have not played the game all the way though.  Is there a real end to this game, and a return to life?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Void_%28video_game%29" />
  <row Id="6888" PostHistoryTypeId="2" PostId="3146" RevisionGUID="cad04287-972e-426b-ae72-516ac44c2450" CreationDate="2010-07-21T17:20:06.693" UserId="263" Text="Currently only multi-player, not MMO but [NASA's Moonbase Alpha][1] is a free, non-violent co-operative multi-player game that's supposedly the proof of concept for a forth-coming NASA MMO, that will presumably also be non-violent.&#xD;&#xA;&#xD;&#xA;http://kotaku.com/5580737/nasa-invites-gamers-to-explore-moonbase-alpha&#xD;&#xA;&#xD;&#xA;http://kotaku.com/5156790/nasa-goes-massively-multiplayer-with-astronaut&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/39000/" />
  <row Id="6889" PostHistoryTypeId="16" PostId="3146" RevisionGUID="cad04287-972e-426b-ae72-516ac44c2450" CreationDate="2010-07-21T17:20:06.693" UserId="-1" />
  <row Id="6890" PostHistoryTypeId="2" PostId="3147" RevisionGUID="16713f33-6590-4715-92fc-7c2a2f0e397d" CreationDate="2010-07-21T17:23:16.660" UserId="1534" Text="I would really recommend vudoh! It's basically a combination of all the other healer addons (healbot / grid / clique / decursive) in one.&#xD;&#xA;&#xD;&#xA;It's completely customizable and allows you to setup different configs based on group size. It has built-in click-to-cast functionality, or you can use mouse-over macros. You can show group members and there targets.&#xD;&#xA;&#xD;&#xA;Click-to-cast also recognizes enemies, so you can cast harmful spells on them.&#xD;&#xA;&#xD;&#xA;It also has a great buffing panel. It will show how many in the group are buffed, missing buffs, or low (only for buffs you can provide). To buff, just click the icon.&#xD;&#xA;&#xD;&#xA;Has a built in range finder and aggro detector. Has panels for assigned tanks and assists and you can have your own private tanks." />
  <row Id="6891" PostHistoryTypeId="2" PostId="3148" RevisionGUID="13069fad-462c-4692-b3e5-24839028274f" CreationDate="2010-07-21T17:27:22.627" UserId="14" Text="1) I don't know if I'm missing something obvious, or if the *offline practice* is by design only the first level.&#xD;&#xA;&#xD;&#xA;Is it mandatory to play online to be able to play different levels or am I missing the option to do it offline?&#xD;&#xA;&#xD;&#xA;2) How can I join an online game? Whenever I join a game I join as a spectator with no way to join in the game, is it just my luck that I don't find an appropriate game to join or again I'm missing something obvious?" />
  <row Id="6892" PostHistoryTypeId="1" PostId="3148" RevisionGUID="13069fad-462c-4692-b3e5-24839028274f" CreationDate="2010-07-21T17:27:22.627" UserId="14" Text="How can I play different levels offline in Alien Swarm?" />
  <row Id="6893" PostHistoryTypeId="3" PostId="3148" RevisionGUID="13069fad-462c-4692-b3e5-24839028274f" CreationDate="2010-07-21T17:27:22.627" UserId="14" Text="&lt;multiplayer&gt;&lt;alien-swarm&gt;&lt;offline&gt;" />
  <row Id="6894" PostHistoryTypeId="2" PostId="3149" RevisionGUID="30e2e84a-c2f7-47cb-821b-dd966b56e509" CreationDate="2010-07-21T17:29:47.413" UserId="122" Text="1) As far as I can see, only the first level is available in offline practice... maybe that's the only level there is AI for? Though I assume that once there is an operational AI (and there **is**), it shouldn't be too hard to add it to other levels as well.&#xD;&#xA;&#xD;&#xA;2) It's just your luck... I just choose to join an online game and then the first game I pick from the list is usually in the lobby stage. If it isn't, I recommend you exit the game and search for another." />
  <row Id="6895" PostHistoryTypeId="5" PostId="3149" RevisionGUID="9c3b293d-ccb7-4019-aae0-e80c9a7942fb" CreationDate="2010-07-21T17:35:24.267" UserId="122" Comment="added 223 characters in body; added 104 characters in body" Text="1) As far as I can see, only the first level is available in offline practice... maybe that's the only level there is AI for? Though I assume that once there is an operational AI (and there **is**), it shouldn't be too hard to add it to other levels as well.&#xD;&#xA;&#xD;&#xA;After additional checking, if you look under the swarm\maps folder you'll see that there is indeed a separate map for the offline practice - &quot;asi-jac1-landingbay_pract.bsp&quot;. No other level has such a practice version, so I'm guessing that verifies that **you can't get offline training on any other map**, at least for now.&#xD;&#xA;&#xD;&#xA;2) It's just your luck... I just choose to join an online game and then the first game I pick from the list is usually in the lobby stage. If it isn't, I recommend you exit the game and search for another." />
  <row Id="6896" PostHistoryTypeId="5" PostId="3138" RevisionGUID="16325d8f-68ff-4672-bc29-d6806defd906" CreationDate="2010-07-21T18:00:05.110" UserId="973" Comment="added 111 characters in body; edited tags; edited title" Text="I've played this game a few times with the tutorials helping me along the way.  How do I get my cities to manage their resources properly?  Some need a given resource and others are full with a given resource.  I know there are import and export values I can set but beyond that it is not entirely clear to me what I should do.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;In short, can someone elaborate how the trade system is meant to work amongst your own cities?&#xD;&#xA;&#xD;&#xA;EDIT again:&#xD;&#xA;I'm an idiot and I've been asking about the wrong game.  It's Civ Colonization, not Revolution" />
  <row Id="6897" PostHistoryTypeId="4" PostId="3138" RevisionGUID="16325d8f-68ff-4672-bc29-d6806defd906" CreationDate="2010-07-21T18:00:05.110" UserId="973" Comment="added 111 characters in body; edited tags; edited title" Text="Civ Colonization - Trading" />
  <row Id="6898" PostHistoryTypeId="6" PostId="3138" RevisionGUID="16325d8f-68ff-4672-bc29-d6806defd906" CreationDate="2010-07-21T18:00:05.110" UserId="973" Comment="added 111 characters in body; edited tags; edited title" Text="&lt;turn-based-strategy&gt;&lt;civilization&gt;" />
  <row Id="6899" PostHistoryTypeId="2" PostId="3150" RevisionGUID="ebcc41ee-d41e-451f-9887-99de4adb9959" CreationDate="2010-07-21T18:00:46.123" UserId="121" Text="I have real trouble trying to use the melee weapons in Team Fortress 2.  I always seem to miss.  Are there any tips for making good use of the melee weapons, or methods I can use to train this skill?" />
  <row Id="6900" PostHistoryTypeId="1" PostId="3150" RevisionGUID="ebcc41ee-d41e-451f-9887-99de4adb9959" CreationDate="2010-07-21T18:00:46.123" UserId="121" Text="How can I improve my melee skills in TF2?" />
  <row Id="6901" PostHistoryTypeId="3" PostId="3150" RevisionGUID="ebcc41ee-d41e-451f-9887-99de4adb9959" CreationDate="2010-07-21T18:00:46.123" UserId="121" Text="&lt;team-fortress-2&gt;" />
  <row Id="6902" PostHistoryTypeId="2" PostId="3151" RevisionGUID="6a09dfae-ce39-4bae-a7c8-25f57d4b2202" CreationDate="2010-07-21T18:13:44.303" UserId="122" Text="One useful tactic I've found is to keep your distance. You don't have to be &quot;hugging&quot; your enemy to hit them, and if you do it will make it harder for you to turn and smack them when they move around. Melee range might be short but it's not zero, and it's much easier to hit them when you have a bit of distance.&#xD;&#xA;&#xD;&#xA;I have to confess I have trouble keeping the distance myself. I'd recommend practicing a bit offline - even by doing something as silly as hitting the wall - just to see how far you can be from the contact point." />
  <row Id="6903" PostHistoryTypeId="2" PostId="3152" RevisionGUID="2903fc71-80ea-442b-8cda-868aed5a4ad8" CreationDate="2010-07-21T18:14:48.293" UserId="414" Text="You can always play in offline mode and hone your melee skills vs. the computer players there. While they wont mimic the true skills of people you meet online, it's better than nothing at all.&#xD;&#xA;&#xD;&#xA;Additionally, learn the different speeds, ranges and hit timing of each weapon. You can swing the scout bat much faster than the heavy can punch, for example. The demoman's &quot;Eyelander&quot; sword has a much larger range than most weapons and can hit from what feels like a non-melee distance, compared to most other classes melee that requires you to be much closer. Also, each weapon has a slightly different &quot;delay&quot; between when you click and when the swing actually has the window to connect. It's minor, but worth getting a feel for.&#xD;&#xA;&#xD;&#xA;Lastly, learn your limits. It's not wise to melee certain classes if avoidable. Pyros and heavies are dangerous targets to melee, and scouts tend to be too fast to hit reliably in melee range." />
  <row Id="6904" PostHistoryTypeId="2" PostId="3153" RevisionGUID="cf43f8d7-23bc-416b-b2f7-a6c3999e4487" CreationDate="2010-07-21T18:21:43.897" UserId="103" Text="[Age of Empires II](http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings) - believe it or not, we still play it regularly on our lan partys. One of the best and funniest realtime strategy games ever made." />
  <row Id="6905" PostHistoryTypeId="5" PostId="3151" RevisionGUID="663ec55c-f59d-4dae-8a18-7da1f85c30ef" CreationDate="2010-07-21T18:23:52.410" UserId="122" Comment="added 168 characters in body" Text="One useful tactic I've found is to keep your distance. You don't have to be &quot;hugging&quot; your enemy to hit them, and if you do it will make it harder for you to turn and smack them when they move around. Melee range might be short but it's not zero, and it's much easier to hit them when you have a bit of distance.&#xD;&#xA;&#xD;&#xA;I have to confess I have trouble keeping the distance myself. I'd recommend practicing a bit offline - even by doing something as silly as hitting the wall - just to see how far you can be from the contact point.&#xD;&#xA;&#xD;&#xA;Also, whenever I melee someone I tend to move backward a bit and then forward again in-between weapon swings, for the same reason - to be able to track them easier." />
  <row Id="6906" PostHistoryTypeId="2" PostId="3154" RevisionGUID="e6f91780-dea9-4c79-b14f-bade3828e922" CreationDate="2010-07-21T18:29:58.793" UserId="735" Text="Hi &#xD;&#xA;&#xD;&#xA;I'm loving Super Mario Galaxy 2 for the Wii.  What other titles would people recommend for the Wii in this genre?  Are there any titles in this genre that are better than Super Mario Galaxy 2 on the Wii?&#xD;&#xA;&#xD;&#xA;Thanks in advance&#xD;&#xA;&#xD;&#xA;Sniffer" />
  <row Id="6907" PostHistoryTypeId="1" PostId="3154" RevisionGUID="e6f91780-dea9-4c79-b14f-bade3828e922" CreationDate="2010-07-21T18:29:58.793" UserId="735" Text="Similar titles to Super Mario Galaxy 2" />
  <row Id="6908" PostHistoryTypeId="3" PostId="3154" RevisionGUID="e6f91780-dea9-4c79-b14f-bade3828e922" CreationDate="2010-07-21T18:29:58.793" UserId="735" Text="&lt;super-mario-galaxy-2&gt;" />
  <row Id="6909" PostHistoryTypeId="2" PostId="3155" RevisionGUID="23e86ccf-67d1-486e-90a5-b1d5d8b5c13e" CreationDate="2010-07-21T18:32:16.560" UserId="414" Text="I'm gonna have to go out on a limb here and say that the Super Mario Galaxy series is pretty unique in and of itself. It's a wonderful series that I love too, but I don't think there's anything quite like it out there at the moment.&#xD;&#xA;&#xD;&#xA;Don't mean to be a downer about it, just kind of a reflection on the series and the current games available for the Wii." />
  <row Id="6910" PostHistoryTypeId="6" PostId="3154" RevisionGUID="4d313af0-e3ad-477a-ba27-cf62469f06dc" CreationDate="2010-07-21T18:32:35.263" UserId="414" Comment="edited tags" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="6911" PostHistoryTypeId="2" PostId="3156" RevisionGUID="54c36199-f765-4ad4-b6e8-5e754004ae30" CreationDate="2010-07-21T18:33:29.677" UserId="1410" Text="Plants VS Zombies is available for PC, iPad, and iPhone so far as I know. I'd like to help answer Plants VS Zombies questions, but my knowledge is based on the PC version. So...&#xD;&#xA;&#xD;&#xA;What platforms is Plants VS Zombies available on?&#xD;&#xA;&#xD;&#xA;Are there any major differences between the versions available on each platform: gameplay, campaign, puzzles, survival, achievements, or anything else?" />
  <row Id="6912" PostHistoryTypeId="1" PostId="3156" RevisionGUID="54c36199-f765-4ad4-b6e8-5e754004ae30" CreationDate="2010-07-21T18:33:29.677" UserId="1410" Text="How does Plants Vs Zombies differ from platform to platform?" />
  <row Id="6913" PostHistoryTypeId="3" PostId="3156" RevisionGUID="54c36199-f765-4ad4-b6e8-5e754004ae30" CreationDate="2010-07-21T18:33:29.677" UserId="1410" Text="&lt;plants-vs-zombies&gt;&lt;multi-platform&gt;" />
  <row Id="6915" PostHistoryTypeId="2" PostId="3157" RevisionGUID="8d4dae44-7634-466a-b1d1-05d051313247" CreationDate="2010-07-21T18:57:28.163" UserId="1329" Text="Plants vs Zombie is only available on those 3 platforms currently.  Since you are already familiar with the PC, I'll go into the other ones.  The iPhone version is a bare-bone version of the game, specifically it doesn't have survival mode.  It is also missing quite a bit of the bonus games (including the plant garden, the tree of wisdom, as well as the Zombiequarium minigame).  It contain the entire campaign, as well as different achievements (also different easter eggs, such as what happen if you scroll down the achievement listing continuously).  The puzzles are mainly the same as well.&#xD;&#xA;&#xD;&#xA;The iPad version is identical to the iPhone version, except it now includes the survival mode.  However, now it includes a new way to improve the power of your cobb plants (by putting butter on enemies first).  This is making use of the iPad multitouch mode of up to 11 touches at once (think launching multiple walnut in walnut bowling at once).  Still no zen garden.  " />
  <row Id="6916" PostHistoryTypeId="2" PostId="3158" RevisionGUID="030b1386-17f4-438b-a948-5330febb2e07" CreationDate="2010-07-21T19:02:58.557" UserId="452" Text="Are you talking about Goods and Materials?&#xD;&#xA;&#xD;&#xA;&gt; As settlements produce goods, wagon trains can carry them to sea ports, where ships can transport them to Europe. [ref][1]&#xD;&#xA;&#xD;&#xA;So you could also move them in wagon train in another city, to turn them into finished goods.&#xD;&#xA;The Guns and horses could also be moved using a standard unit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:  http://www.civfanatics.com/civ4/colonization/goods&#xD;&#xA;&#xD;&#xA;" />
  <row Id="6917" PostHistoryTypeId="2" PostId="3159" RevisionGUID="fd34c1ee-d12e-44bb-be11-438eda3a91f2" CreationDate="2010-07-21T19:10:52.987" UserId="336" Text="Silly question, but I feel compelled to offer it up anyway:&#xD;&#xA;&#xD;&#xA;Have you tried Super Mario Galaxy 1? It's the most similar game to Super Mario Galaxy 2 that I know of." />
  <row Id="6918" PostHistoryTypeId="2" PostId="3160" RevisionGUID="d07e3b89-a388-4e19-b934-f209f39e4980" CreationDate="2010-07-21T19:16:07.343" UserId="1238" Text="Similar titles to Red Alert 2 and Age of Empires?" />
  <row Id="6919" PostHistoryTypeId="1" PostId="3160" RevisionGUID="d07e3b89-a388-4e19-b934-f209f39e4980" CreationDate="2010-07-21T19:16:07.343" UserId="1238" Text="Similar titles to Red Alert 2 and Age of Empires?" />
  <row Id="6920" PostHistoryTypeId="3" PostId="3160" RevisionGUID="d07e3b89-a388-4e19-b934-f209f39e4980" CreationDate="2010-07-21T19:16:07.343" UserId="1238" Text="&lt;strategy&gt;" />
  <row Id="6921" PostHistoryTypeId="2" PostId="3161" RevisionGUID="f8b0835d-5fd2-4565-8475-28d75a6b5ff0" CreationDate="2010-07-21T19:16:40.823" UserId="54" Text="I think the purpose is for you to be afraid of entering, like in 1-2, the fog leads to Tower Knight... 2-2 the fog leads to framelurker and so on.&#xD;&#xA;&#xD;&#xA;If are entering the fog for the first time you should be afraid of what lies beyond ;)" />
  <row Id="6922" PostHistoryTypeId="6" PostId="3160" RevisionGUID="d80e4e1a-cf46-404d-a7fd-395e1f70ae7c" CreationDate="2010-07-21T19:34:50.967" UserId="336" Comment="edited tags" Text="&lt;real-time-strategy&gt;" />
  <row Id="6923" PostHistoryTypeId="6" PostId="3160" RevisionGUID="dd216df6-9441-4f02-b3b9-f99635de513a" CreationDate="2010-07-21T19:35:15.427" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;" />
  <row Id="6929" PostHistoryTypeId="10" PostId="3160" RevisionGUID="a417c011-2dc9-4c9d-a75d-c4a176e4a243" CreationDate="2010-07-21T19:52:29.753" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="6930" PostHistoryTypeId="2" PostId="3164" RevisionGUID="877cf9d8-3a0b-4d8a-ae65-b5c7b8d52724" CreationDate="2010-07-21T20:01:37.907" UserId="56" Text="You can play other maps in practice mode. You have to go into practice mode, open the console using the &lt;kbd&gt;~&lt;/kbd&gt; key and enter `changelevel &lt;map&gt;`. The game will then reload the lobby with that mission selected. I so far haven't seen any adverse effects of doing this, it works exactly the same as the first practice mission.&#xD;&#xA;&#xD;&#xA;Note: You might have to enable the console in the keyboard settings first.&#xD;&#xA;&#xD;&#xA;I have no idea why they decided to do this. The AI works on every level the same as the L4D AI works. If you leave in an online match a bot takes over your character too." />
  <row Id="6931" PostHistoryTypeId="12" PostId="3149" RevisionGUID="f4943f28-b35b-4fb7-9701-bcac16d20dd8" CreationDate="2010-07-21T20:10:06.887" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="6933" PostHistoryTypeId="5" PostId="3149" RevisionGUID="7ab95cc3-ec02-4887-a75a-af587d32df72" CreationDate="2010-07-21T20:24:28.740" UserId="122" Comment="Removed wrong information :(" Text="Regarding your failure to join a game, I think it's just your luck. I just choose to join an online game and then the first game I pick from the list is usually in the lobby stage. If it isn't, I recommend you exit the game and search for another." />
  <row Id="6934" PostHistoryTypeId="13" PostId="3149" RevisionGUID="684437a3-b2f1-46f9-998f-199fd4d79ef9" CreationDate="2010-07-21T20:24:47.413" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="6935" PostHistoryTypeId="2" PostId="3165" RevisionGUID="4c40dc9b-a3cd-4fbe-b2f8-d0bf07716769" CreationDate="2010-07-21T20:24:53.653" UserId="44" Text="I'd find a friend and an empty server and practice melee fighting with each other.  One of my old clans used to have boxing matches once the heavy got the KGB every once in a while.  Things like that help out a lot. " />
  <row Id="6936" PostHistoryTypeId="4" PostId="2859" RevisionGUID="1db590a6-27ff-4adc-b196-364717eb6c53" CreationDate="2010-07-21T20:32:40.873" UserId="7" Comment="edited title" Text="In Red Dead Redemption, can I kill people near the end when coming out of the barn?" />
  <row Id="6937" PostHistoryTypeId="5" PostId="3164" RevisionGUID="fb7bf5f1-90a5-452f-b1e5-24c2a6de8aef" CreationDate="2010-07-21T20:33:00.513" UserId="56" Comment="added 195 characters in body" Text="You can play other maps in practice mode. You have to go into practice mode, open the console using the &lt;kbd&gt;~&lt;/kbd&gt; key and enter `changelevel &lt;map&gt;`. The game will then reload the lobby with that mission selected. I so far haven't seen any adverse effects of doing this, it works exactly the same as the first practice mission.&#xD;&#xA;&#xD;&#xA;Note: You might have to enable the console in the keyboard settings first.&#xD;&#xA;&#xD;&#xA;I have no idea why they decided to do this. The AI works on every level the same as the L4D AI works. If you leave in an online match a bot takes over your character too.&#xD;&#xA;&#xD;&#xA;By the way, another console hack: You can try using the server browser to find a game with enough open slots so you don't have to spectate. Enter `openserverbrowser` in the console to use it." />
  <row Id="6938" PostHistoryTypeId="6" PostId="3143" RevisionGUID="7d490907-2c64-46d3-a1ee-10176ad59b45" CreationDate="2010-07-21T20:39:54.990" UserId="14" Comment="edited tags" Text="&lt;pc&gt;&lt;adventure&gt;&lt;ending&gt;" />
  <row Id="6939" PostHistoryTypeId="2" PostId="3166" RevisionGUID="168c5597-a3cd-468a-91b9-0a95c42dab2d" CreationDate="2010-07-21T20:41:06.283" UserId="359" Text="For example, the Praetorian rush is a common strategy for the Romans. What other civilizations in vanilla, Warlords, or BtS have viable rush strategies?" />
  <row Id="6940" PostHistoryTypeId="1" PostId="3166" RevisionGUID="168c5597-a3cd-468a-91b9-0a95c42dab2d" CreationDate="2010-07-21T20:41:06.283" UserId="359" Text="Which civilizations are able to successfully unique-unit rush in Civilization 4?" />
  <row Id="6941" PostHistoryTypeId="3" PostId="3166" RevisionGUID="168c5597-a3cd-468a-91b9-0a95c42dab2d" CreationDate="2010-07-21T20:41:06.283" UserId="359" Text="&lt;civilization-4&gt;" />
  <row Id="6942" PostHistoryTypeId="5" PostId="2897" RevisionGUID="20e52dbe-890b-4426-a5bd-41e5cf695824" CreationDate="2010-07-21T20:47:40.057" UserId="1437" Comment="added 11 characters in body" Text="I built a machine just for StarCraft II. I use a 24&quot; 1920x1200 Dell LCD with all of the settings maxed and get 60-120 FPS. It gets a little choppy, however, when I use Page Up/Down to zoom in on gameplay, but one usually only does that during replays and not live gameplay.&#xD;&#xA;&#xD;&#xA;Here are the specs from March, 2010:&#xD;&#xA;&#xD;&#xA;* Intel Core i7 920 CPU ($100 off at my local Microcenter)&#xD;&#xA;* EVGA 141-BL-E757-TR motherboard&#xD;&#xA;* Cooler Master V8 CPU cooler (overkill but awesome)&#xD;&#xA;* 3x2GB Corsair Dominator DDR3 1600 RAM (mobo supports triple-threading)&#xD;&#xA;* Corsair 750TX power supply (overkill, shoulda gone modular)&#xD;&#xA;* MSI-brand ATI Radeon HD 5770 &quot;Hawk&quot; (1GB SDRAM, bad-ass heat sinks, best 5770 variant)&#xD;&#xA;* Logitech X-540 speakers (good enough, nice breakout volume knob)&#xD;&#xA;* Belkin 802.11n 2.0 wireless adapter&#xD;&#xA;* Windows 7 Pro 64-bit&#xD;&#xA;&#xD;&#xA;I already had some Western Digital drives and a case. Solid-state drives seemed overkill; all I would save would be game boot-up time.&#xD;&#xA;&#xD;&#xA;I planned on overclocking the system a bit. I turned on EVGA's &quot;dummy O.C.&quot; mode to peg the CPU at 3.23 GHz, used the Radeon Afterburner app to push the GPU clock to +900 MHz, and haven't bothered to push anything further.&#xD;&#xA;&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Alternatively, I use a MacBook Pro for development. I got one with a 2.8 GHz Intel Core 2 Duo CPU, 4 GB of RAM and dual NVIDIA GeForce 9400M/9600M GT graphics chips. I play the Mac StarCraft II client at medium settings at 1440x900 resolution and it's pretty consistently smooth -- about 25-50 FPS.&#xD;&#xA;&#xD;&#xA;Hope that helps." />
  <row Id="6943" PostHistoryTypeId="2" PostId="3167" RevisionGUID="f9eb459b-49e1-498e-8c00-2cb91e566fc2" CreationDate="2010-07-21T20:55:21.723" UserId="1410" Text="If you have not already, complete each puzzle at least once. The first time you finish each puzzle [on the PC version][1], you're rewarded with a gem. The rewards for subsequent completions are usually (randomly) not as much, but still something. So if you find a puzzle you're quite good at, you might try beating it repeatedly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3156/how-does-plants-vs-zombies-differ-from-platform-to-platform" />
  <row Id="6944" PostHistoryTypeId="6" PostId="2749" RevisionGUID="4781559d-2af9-4e5d-ba15-7c11044005fb" CreationDate="2010-07-21T20:59:32.773" UserId="14" Comment="edited tags" Text="&lt;strategy&gt;&lt;iphone&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="6945" PostHistoryTypeId="6" PostId="3166" RevisionGUID="6615346e-2ad5-49e0-8ff6-b350542b4f3f" CreationDate="2010-07-21T21:05:05.147" UserId="336" Comment="edited tags" Text="&lt;civilization-4&gt;&lt;rushing&gt;&lt;strategy&gt;" />
  <row Id="6947" PostHistoryTypeId="2" PostId="3168" RevisionGUID="5b8d4fea-642f-4b05-9cb9-9f72bebed424" CreationDate="2010-07-21T21:10:09.630" UserId="493" Text="As others have said, you definitely want to make sure you have enough storage space. Nothing will be worse than trying to save your game, but not having enough space.&#xD;&#xA;&#xD;&#xA;However, speed may also be a factor. I used to believe that all USB sticks were created equal in terms of speed. I thought all USB 2.0 sticks were equally fast. Then I went online and saw some sticks being reviewed much better than others. I won't say where or which ones, so that nobody will think I am a shill. &#xD;&#xA;&#xD;&#xA;In summary, I was very skeptical and bought the supposedly much faster USB sticks because they were only slightly more expensive. They were no joke. The sticks actually were faster. I can put them in the same computer in the same port, and you don't even need a benchmark. I can write and read files to and from these sticks at a significantly faster speed than the other ones I own. The progress bars on the file transfer move way faster, every single time on all brands of computer with all sizes of file. There's no mistaking it.&#xD;&#xA;&#xD;&#xA;Also, some USB sticks are far more durable than others. If you are running around LAN parties, or between friend's houses, you might want to get one that is rubberized or metal, instead of cheap plastic. If it breaks, you lose your save games! Maybe you should get two sticks, to have a backup. Also, maybe get one with a lanyard so that you are less likely to lose it in the first place." />
  <row Id="6948" PostHistoryTypeId="5" PostId="8" RevisionGUID="075a671b-5902-4dc8-903c-ad3709913a45" CreationDate="2010-07-21T21:12:29.703" UserId="10" Comment="added 204 characters in body; edited tags" Text="I like playing strategic/puzzle games and now I'm looking for a good Tower Defense game for the PC.&#xD;&#xA;&#xD;&#xA;Doesn't matter if it's Flash-based or if I can buy it somewhere.&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Edit by Gnoupi:** To keep things clear, please propose only one game per answer, and don't duplicate the propositions. If you want to add details about one game, edit the existing answer, since this is community wiki.&#xD;&#xA;&#xD;&#xA;**Edit by Ivo:** If you can please provide:&#xD;&#xA;&#xD;&#xA;- a small screenshot&#xD;&#xA;- some info about the gameplay&#xD;&#xA;- an explanation why you think it's great&#xD;&#xA;- any other relevant info, like the platform and pricing" />
  <row Id="6949" PostHistoryTypeId="6" PostId="8" RevisionGUID="075a671b-5902-4dc8-903c-ad3709913a45" CreationDate="2010-07-21T21:12:29.703" UserId="10" Comment="added 204 characters in body; edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;tower-defense&gt;&lt;puzzle&gt;" />
  <row Id="6950" PostHistoryTypeId="2" PostId="3169" RevisionGUID="5f5d2167-993f-40f5-a1ea-c27dabf03e6b" CreationDate="2010-07-21T21:14:17.660" UserId="1410" Text="I have seen a devastating rush by the Mongolians under Kublai Khan:&#xD;&#xA;&#xD;&#xA; - Keshiks are fast. You can not understand what &quot;ignores terrain movement costs&quot; really means until you have played with them.&#xD;&#xA; - Aggressive helps with faster Barracks&#xD;&#xA; - Creative helps get horses sooner, if they're close.&#xD;&#xA; - Creative helps solidify your newly conquered territory surprisingly fast, with working the best squares, providing city defense, and keeping your troop supply costs down." />
  <row Id="6951" PostHistoryTypeId="5" PostId="3169" RevisionGUID="0127999a-55cd-49eb-8071-76f8347c0e70" CreationDate="2010-07-21T21:22:54.953" UserId="1410" Comment="added 464 characters in body" Text="I have seen a devastating rush by the Mongolians under Kublai Khan:&#xD;&#xA;&#xD;&#xA; - Keshiks are fast. You can not understand what &quot;ignores terrain movement costs&quot; really means until you have played with them.&#xD;&#xA; - Aggressive helps with faster Barracks&#xD;&#xA; - Creative helps get horses sooner, if they're close.&#xD;&#xA; - Creative helps solidify your newly conquered territory surprisingly fast, with working the best squares, providing city defense, and keeping your troop supply costs down.&#xD;&#xA;&#xD;&#xA;You should also look at anyone else with a fast ancient era unit:&#xD;&#xA;&#xD;&#xA; - Persian Immortals&#xD;&#xA; - Aztec Jaguars&#xD;&#xA; - Egyptian War Chariots&#xD;&#xA;&#xD;&#xA;Although winning in the first attack is ideal, fast units provide the option to setup a later win. Take workers, pillage improvements, hit the weaker cities behind the lines. In the ancient era Civs don't have the numbers of units to deal with harassing enemies, and small injuries like a lost worker affect the whole game." />
  <row Id="6952" PostHistoryTypeId="2" PostId="3170" RevisionGUID="6aecf4e3-bb03-4c3b-8bcf-4e9b0db6cf2d" CreationDate="2010-07-21T21:42:56.047" UserDisplayName="Jazzy Josh" Text="I personally like [Desktop Tower Defense][1]. The fun modes are interesting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.handdrawngames.com/DesktopTD/Game.asp" />
  <row Id="6953" PostHistoryTypeId="16" PostId="3170" RevisionGUID="6aecf4e3-bb03-4c3b-8bcf-4e9b0db6cf2d" CreationDate="2010-07-21T21:42:56.047" UserId="-1" />
  <row Id="6958" PostHistoryTypeId="2" PostId="3172" RevisionGUID="905c8e0c-925d-44c8-a764-40482c3ee6a3" CreationDate="2010-07-21T22:06:51.887" UserId="580" Text="To get the criticals you need to time the button press for your next attack, just as the current attack lands. There's a small window around the time so it can be slightly after or before, but not a lot. &#xD;&#xA;&#xD;&#xA;When you're doing it right, it has a very fluid feel to it." />
  <row Id="6959" PostHistoryTypeId="5" PostId="3172" RevisionGUID="a8d9b85c-46b5-49e7-9855-e030c059f2d6" CreationDate="2010-07-21T22:12:23.160" UserId="580" Comment="added 123 characters in body" Text="To get the criticals you need to time the button press for your next attack, just as the current attack lands. There's a small window around the time so it can be slightly after or before, but not a lot. &#xD;&#xA;&#xD;&#xA;Spend some time in the first Challenge room... When you're doing it right, it has a very fluid feel to it. Once you get the rhythm down it's almost hard **not** to get the criticals." />
  <row Id="6960" PostHistoryTypeId="6" PostId="3094" RevisionGUID="ef44edff-3a58-4ceb-8ecd-4c47fd5e1928" CreationDate="2010-07-21T22:13:45.763" UserId="580" Comment="edited tags" Text="&lt;batman-arkham-asylum&gt;" />
  <row Id="6961" PostHistoryTypeId="5" PostId="3113" RevisionGUID="d82dd6a7-ec16-4082-bfc1-9a90e2300f42" CreationDate="2010-07-21T22:15:24.563" UserId="292" Comment="added 357 characters in body; added 4 characters in body" Text="You do nothing special to hit a critical, a critical hit is just a hit. There is one condition that makes a hit critical - you should NOT attempt any other actions between this hit and the previous hit. So, if you managed to chain a 20 criticals (which is not that difficult once you get the hang of it), you pressed the hit button 20 times during this time and nothing else.&#xD;&#xA;&#xD;&#xA;The usual way to lose a critical is to try executing next hit before animation for previous one finishes. Tip: try to aim at the guy that is furthest from you, dashing from one part of the room to another and back. This spaces your attacks and makes it easier to get the feel." />
  <row Id="6962" PostHistoryTypeId="2" PostId="3173" RevisionGUID="b5436572-3c3c-4ff9-8694-542c2ad033a5" CreationDate="2010-07-21T22:25:58.717" UserId="730" Text="Is it possible limiting the download **bandwidth** used by Steam in some way? When I am downloading a game it greatly speed down or even block all internet activities in my house." />
  <row Id="6963" PostHistoryTypeId="1" PostId="3173" RevisionGUID="b5436572-3c3c-4ff9-8694-542c2ad033a5" CreationDate="2010-07-21T22:25:58.717" UserId="730" Text="How to limit download bandwidth in Steam?" />
  <row Id="6964" PostHistoryTypeId="3" PostId="3173" RevisionGUID="b5436572-3c3c-4ff9-8694-542c2ad033a5" CreationDate="2010-07-21T22:25:58.717" UserId="730" Text="&lt;steam&gt;" />
  <row Id="6965" PostHistoryTypeId="2" PostId="3174" RevisionGUID="06446159-78fc-47ec-8b36-2f24cf6939ad" CreationDate="2010-07-21T22:36:23.640" UserId="1549" Text="I'm a fan of strategy games like Age of Empires III (Titans) or [Earth 2150][2] which are simple to play, and lots of fun to watch with everything that happens during battles. In Earth 2150 you could control these awesomely fun robots that would shoot everything from heat-seeking missiles to mini robots that would chase after enemies.&#xD;&#xA;&#xD;&#xA;I've also seen many horribly boring games such as Empire Earth where you have to slowly build your troops for minutes to witness one boring bow-and-arrow battle.&#xD;&#xA;&#xD;&#xA;What are the most visually appealing and fun strategy games today?&#xD;&#xA;&#xD;&#xA;I don't mind if it has out-of-this-world characters or machines.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [2]: http://www.google.com/images?q=Earth%202150&amp;um=1&amp;ie=UTF-8&amp;source=og&amp;sa=N&amp;hl=en&amp;tab=wi&amp;biw=838&amp;bih=1314" />
  <row Id="6966" PostHistoryTypeId="1" PostId="3174" RevisionGUID="06446159-78fc-47ec-8b36-2f24cf6939ad" CreationDate="2010-07-21T22:36:23.640" UserId="1549" Text="What are the most visually appealing strategy games?" />
  <row Id="6967" PostHistoryTypeId="3" PostId="3174" RevisionGUID="06446159-78fc-47ec-8b36-2f24cf6939ad" CreationDate="2010-07-21T22:36:23.640" UserId="1549" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;3d&gt;&lt;fun&gt;" />
  <row Id="6968" PostHistoryTypeId="2" PostId="3175" RevisionGUID="e0565707-0c7c-4118-8274-31188534d783" CreationDate="2010-07-21T22:36:58.240" UserId="107" Text="The XBLA version that comes this September will also features coop mode, as well as:&#xD;&#xA;&#xD;&#xA;* A goofy new way to track and share progress online, where players create their own custom house and cruise down the street to see their friends' cribs!&#xD;&#xA;* The highest resolution of any Plants vs. Zombies adaptation to date at 1920 x 1080&#xD;&#xA;&#xD;&#xA;*([source1][1], [source2][2])*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://kotaku.com/5590065/co+op-and-versus-coming-to-360-plants-vs-zombies&#xD;&#xA;  [2]: http://kotaku.com/5590950/plants-vs-zombies-shambles-to-xbox-360-this-fall" />
  <row Id="6969" PostHistoryTypeId="2" PostId="3176" RevisionGUID="a1e5f0f9-d7a6-4eeb-8295-06cbbd52fee9" CreationDate="2010-07-21T22:39:44.993" UserId="1552" Text="**[Club Penguin][1]** is a MMO game designed for kids (between 6 and 14 years old). It plays inside the browser (using Flash plugin), has many mini-games and activities, and is considered &quot;kid-safe&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.clubpenguin.com/" />
  <row Id="6970" PostHistoryTypeId="16" PostId="3176" RevisionGUID="a1e5f0f9-d7a6-4eeb-8295-06cbbd52fee9" CreationDate="2010-07-21T22:39:44.993" UserId="-1" />
  <row Id="6971" PostHistoryTypeId="5" PostId="3169" RevisionGUID="06f24344-0b3a-47e6-869e-ca1c71261793" CreationDate="2010-07-21T22:52:04.320" UserId="1410" Comment="added 142 characters in body" Text="I have seen a devastating rush by the Mongolians under Kublai Khan:&#xD;&#xA;&#xD;&#xA; - Keshiks are fast. You can not understand what &quot;ignores terrain movement costs&quot; really means until you have played with them.&#xD;&#xA; - Aggressive helps with faster Barracks&#xD;&#xA; - Creative helps get horses sooner, if they're close.&#xD;&#xA; - Creative helps solidify your newly conquered territory surprisingly fast, with working the best squares, providing city defense, and keeping your troop supply costs down.&#xD;&#xA;&#xD;&#xA;You should also look at anyone else with a fast ancient era unit:&#xD;&#xA;&#xD;&#xA; - Persian Immortals&#xD;&#xA; - Aztec Jaguars&#xD;&#xA; - Egyptian War Chariots&#xD;&#xA;&#xD;&#xA;Although winning in the first attack is ideal, fast units provide the option to setup a later win. Take workers, pillage improvements, hit the weaker cities behind the lines. In the ancient era Civs don't have the numbers of units to deal with harassing enemies, and small injuries like a lost worker affect the whole game.&#xD;&#xA;&#xD;&#xA;Note: My info about specific civs is based on BtS. I can't recall anything being different in Warlords or vanilla, but I have not checked." />
  <row Id="6972" PostHistoryTypeId="2" PostId="3177" RevisionGUID="b43dcd11-5721-44b2-8e5b-72edeb631c71" CreationDate="2010-07-21T23:09:05.153" UserId="455" Text="It's very tough to give a hard-and-fast rule about this, since it varies by map and game type, and also depends on what classes / tactics the enemy team is using, as well as what classes your teammates are already playing.  It also depends on how many medics the other team has.&#xD;&#xA;&#xD;&#xA;*Generally speaking* the team with more medics will win, as long as there are ample &quot;offensive class&quot; players to heal. Generally Heavy, Soldier, Demoman, and Pyro are the classes that pair well with medics.&#xD;&#xA;&#xD;&#xA;If you have one medic on a 12 player team, and the other team has zero, you'll probably win faster if you go for a 2 powerful attacking classes than if you decided to switch two players to medic.&#xD;&#xA;&#xD;&#xA;For example, if the enemy team has decided to turtle with a lot of sentries, and your team is full of scouts, snipers, engineers, and spies, you probably will help out a lot more by switching to Demoman or Soldier to counter the sentry positions than you would by trying to heal those other classes as a medic.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="6973" PostHistoryTypeId="2" PostId="3178" RevisionGUID="14935a35-7e42-4b3b-92f5-5f4adddc283d" CreationDate="2010-07-21T23:09:55.323" UserId="44" Text="You can go into Settings &gt;&gt; Downloads &gt;&gt; Connection Type and say it is something lower than it is but, I don't know if that will limit it. You would be better off putting a [bandwidth limit on your PC at the router][1] and set up [QoS][2]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tomshardware.com/forum/3322-42-bandwidth-limiting-home-network&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Quality_of_service" />
  <row Id="6974" PostHistoryTypeId="2" PostId="3179" RevisionGUID="05e0f731-ad57-434a-8aa5-6a74eabf15e9" CreationDate="2010-07-21T23:12:42.557" UserId="222" Text="I personally couldn't get very far with this game without applying [this difficulty patch](http://forum.ice-pick.com/viewtopic.php?p=101816#p101816), and a walkthrough. Rest assured that there is an end to it, though." />
  <row Id="6975" PostHistoryTypeId="2" PostId="3180" RevisionGUID="a5af10e8-9c81-4361-82ce-0ca736c4d2e1" CreationDate="2010-07-21T23:20:54.040" UserId="1410" Text="The consensus of [a somewhat **rude** thread on the Steam Forums][1] is that you can't rate limit Steam from within Steam. Your options seem to be:&#xD;&#xA;&#xD;&#xA; - Pause downloads, then start them again at a better time, say overnight.&#xD;&#xA; - Limit it using hardware, as [Corv1nus suggests][2].&#xD;&#xA; - Limit it using other software, as [someone suggested in the Steam Forum thread][3]. Saddly, the program suggested is not free.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=731183&amp;highlight=download+rate+limit&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/3173/how-to-limit-download-bandwidth-in-steam/3178#3178&#xD;&#xA;  [3]: http://forums.steampowered.com/forums/showpost.php?p=8216540&amp;postcount=11" />
  <row Id="6976" PostHistoryTypeId="2" PostId="3181" RevisionGUID="8bb0b151-1c7f-421a-b925-89b618111c30" CreationDate="2010-07-21T23:20:56.897" UserId="1162" Text="I don't believe Valve provide an option to do that. The Connection Type setting that Corv1nus mentions appears to have no effect.&#xD;&#xA;&#xD;&#xA;You may find it easier to install a piece of software able to rate limit other programs than to use QoS. I just tested [NetBalancer][1] (free version) with Steam on Windows 7 and it works flawlessly. If you too are using Windows 7 you can safely ignore the warning about unsigned drivers, at least you can if you trust the software publisher.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.seriousbit.com/download/" />
  <row Id="6977" PostHistoryTypeId="2" PostId="3182" RevisionGUID="ca92e3f5-df18-4234-b97c-953e64615899" CreationDate="2010-07-21T23:22:41.853" UserId="455" Text="This is going to depend on the map, how far the resupply cabinet is from a building area, where you want to deploy your sentry, and what sort of ammo supplies are near the desired deployment area.&#xD;&#xA;&#xD;&#xA;If you know there is a full ammo pack, or a couple of a 100-metal ammo packs, near your desired location, you should probably just build it there and get resupplied without going back to spawn.  You will fare better if you drop your dispenser before your sentry as well, and make sure to help it build faster while you wait for ammo to respawn... this will give you an extra ammo boost for upgrading your sentry.  In general I think this is the faster option. &#xD;&#xA;&#xD;&#xA;However, if you know of a good sentry position that has no ammo nearby (or only a small 41-metal item), **and** you won't have too far to run between the resupply cabinet and a buildable area, **and** that buildable area is pretty close to the place where you want your sentry, then this option can be faster.  I'd say for most maps it isn't the better option.  It does have one nice feature though: you can keep the sentry out of danger until the enemy uses their first ubercharges and avoid rebuilding the gun.&#xD;&#xA;&#xD;&#xA;Above all keep in mind that it's **almost always** better for your team to build a level 3 teleporter and dispenser than it is to have a level 3 sentry.  A level 1 sentry with player support is still pretty effective, and the healing of your dispenser and fast replacement of allied players is MUCH better than the extra damage you get from a level 3 sentry in almost all scenarios.  Also, offensive teams almost always build an ubercharge or two during setup time, which they will often use to immediately clear out any sentries that are nearby (but will rarely use to target teleporters and dispensers)." />
  <row Id="6978" PostHistoryTypeId="5" PostId="3172" RevisionGUID="6d66a62c-8f05-403a-ad7b-f65d0d895332" CreationDate="2010-07-21T23:25:34.860" UserId="580" Comment="Had an extra comma in there" Text="To get the criticals you need to time the button press for your next attack just as the current attack lands. There's a small window around the time so it can be slightly after or before, but not a lot. &#xD;&#xA;&#xD;&#xA;Spend some time in the first Challenge room... When you're doing it right, it has a very fluid feel to it. Once you get the rhythm down it's almost hard **not** to get the criticals." />
  <row Id="6979" PostHistoryTypeId="5" PostId="3181" RevisionGUID="31270529-0ab9-48e6-b777-7f177b9c1702" CreationDate="2010-07-21T23:26:27.480" UserId="1162" Comment="edited body" Text="I don't believe Valve provide an option to do that. The Connection Type setting that Corv1nus mentions appears to have no effect.&#xD;&#xA;&#xD;&#xA;You may find it easier to install a piece of software able to rate limit other programs than to use QoS. I just tested [NetBalancer][1] (free version) with Steam on Windows 7 and it works flawlessly. If you too are using Windows 7 you can safely ignore the warning about unsigned drivers; at least you can if you trust the software publisher.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.seriousbit.com/download/" />
  <row Id="6980" PostHistoryTypeId="2" PostId="3183" RevisionGUID="7481aa68-6fa8-4a37-9055-aeda5b08d920" CreationDate="2010-07-21T23:29:35.400" UserId="206" Text="I recommend Free Realms, by Sony Online. As the name suggests, it is free (typical micro transactions keep it alive. Pay with Station Cash)&#xD;&#xA;&#xD;&#xA;The game itself is aimed for kids. There is some combat, but its very tame. There is also car racing, demo derby, soccer, fishing, cooking, pet grooming, exploring and many more things to do. I would almost recommend it over Lego Universe (I am in the Beta) as the goals are better defined and there is much more to do, plus it is free (unless you really really like building things with Lego)&#xD;&#xA;&#xD;&#xA;Try it out!&#xD;&#xA;http://www.freerealms.com/" />
  <row Id="6981" PostHistoryTypeId="16" PostId="3183" RevisionGUID="7481aa68-6fa8-4a37-9055-aeda5b08d920" CreationDate="2010-07-21T23:29:35.400" UserId="-1" />
  <row Id="6982" PostHistoryTypeId="2" PostId="3184" RevisionGUID="b4905f80-78d0-4da9-b748-78b1157b1179" CreationDate="2010-07-21T23:29:35.727" UserId="455" Text="Every now and then when playing TF2, I see a spy who seems to be able to stand right in the middle of a small group of enemies, whether in disguise or in stealth, and doesn't seem to have any problems staying with the crowd and not getting bumped.&#xD;&#xA;&#xD;&#xA;However, it seems that when I (and the majority of spy players) are in a crowd of enemies in disguise, someone bumps into them and they are discovered.   What are some good tactics for judging when a player is going to back up or suddenly turn towards you?   What's a good way to avoid bumping into them without making obviously suspicious movements?&#xD;&#xA;&#xD;&#xA;The moments I am most interested in are those times when you aren't ready to backstab anyone, and you want to wait until the group gets into a firefight so that you can more easily pick them off and escape... I don't seem to have too much problem moving in for a kill, just staying with the group without being bumped." />
  <row Id="6983" PostHistoryTypeId="1" PostId="3184" RevisionGUID="b4905f80-78d0-4da9-b748-78b1157b1179" CreationDate="2010-07-21T23:29:35.727" UserId="455" Text="Team Fortress 2 - How do you avoid bumping into players as a spy?" />
  <row Id="6984" PostHistoryTypeId="3" PostId="3184" RevisionGUID="b4905f80-78d0-4da9-b748-78b1157b1179" CreationDate="2010-07-21T23:29:35.727" UserId="455" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;&lt;tips&gt;&lt;stealth&gt;&lt;spy&gt;" />
  <row Id="6985" PostHistoryTypeId="5" PostId="3181" RevisionGUID="67d4d53e-c6bc-4b94-adfa-3063f90ed3c5" CreationDate="2010-07-21T23:49:24.913" UserId="1162" Comment="added 79 characters in body" Text="I don't believe Valve provide an option to do that. The Connection Type setting that Corv1nus mentions appears to have no effect.&#xD;&#xA;&#xD;&#xA;You may find it easier to install a piece of software able to rate limit other programs than to use QoS. I just tested [NetBalancer][1] (free version) with Steam on Windows 7 and it works flawlessly. If you too are using Windows 7 you can safely ignore the warning about unsigned drivers; at least you can if you trust the software publisher.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.seriousbit.com/download/&#xD;&#xA;  [2]: http://img693.imageshack.us/img693/9061/uploadjn.jpg" />
  <row Id="6986" PostHistoryTypeId="2" PostId="3185" RevisionGUID="b8d22402-54f3-46bd-afdf-3079a08618d2" CreationDate="2010-07-22T00:52:47.190" UserId="320" Text="I need to store my games off of my main harddrive, since I don't want to tie up 50 odd gigs on bootcamp.  However, my 500 gb harddrive introduces freeze times, which are fine when playing games like plants-vs-zombies and Dreamfall, but not so good when playing multiplayer games like Modern Warfare 2.&#xD;&#xA;&#xD;&#xA;I need to get a cheap (say less than $5 per game, or 40c per gig) data source to move my games to.  I don't mind having multiple sources if they are cheap.  Do flash drives and sd-cards work well for playing games off of?  if not, what is a good alternative?" />
  <row Id="6987" PostHistoryTypeId="1" PostId="3185" RevisionGUID="b8d22402-54f3-46bd-afdf-3079a08618d2" CreationDate="2010-07-22T00:52:47.190" UserId="320" Text="Good cheap external data source for storing and playing games" />
  <row Id="6988" PostHistoryTypeId="3" PostId="3185" RevisionGUID="b8d22402-54f3-46bd-afdf-3079a08618d2" CreationDate="2010-07-22T00:52:47.190" UserId="320" Text="&lt;hardware&gt;&lt;harddrive&gt;" />
  <row Id="6989" PostHistoryTypeId="2" PostId="3186" RevisionGUID="8cf90fd4-3f24-4bf7-94a5-04377bafd4c9" CreationDate="2010-07-22T00:57:09.160" UserId="320" Text="So I noticed if I throw the throwing knife almost straight up, then it lands somewhere nearby.  I tried really hard to throw it up and then run ahead and have it land on me and kill me.  Is this possible, or will it not kill me?  If it is possible, is there a video of it somewhere?" />
  <row Id="6990" PostHistoryTypeId="1" PostId="3186" RevisionGUID="8cf90fd4-3f24-4bf7-94a5-04377bafd4c9" CreationDate="2010-07-22T00:57:09.160" UserId="320" Text="Is it possible to kill yourself with a throwing knife in Modern Warfare 2?" />
  <row Id="6991" PostHistoryTypeId="3" PostId="3186" RevisionGUID="8cf90fd4-3f24-4bf7-94a5-04377bafd4c9" CreationDate="2010-07-22T00:57:09.160" UserId="320" Text="&lt;modern-warfare-2&gt;&lt;suicide&gt;" />
  <row Id="6992" PostHistoryTypeId="2" PostId="3187" RevisionGUID="c24c546c-cf6c-451d-ab2b-a6b3b80507ab" CreationDate="2010-07-22T01:19:50.550" UserId="198" Text="I think a key thing as spy is to avoid groups completely. If you reduce the chances to bump into someone then it will make life easier.&#xD;&#xA;&#xD;&#xA;I think spies work best when they are trying to pick off the people at the back of the lines, whether it's people running from spawn, or engineers or people going back for health. Kill, cloak, hide.&#xD;&#xA;&#xD;&#xA;If your in a situation where, when cloaked, your trying to get through a group of enemies, either following, or running through the front line to get behind the enemy, then I highly recommend jumping from side to side. Being able to reduce the area of possible contact with an enemy is the key.&#xD;&#xA;&#xD;&#xA;When disguised there is a little bit of timing involved, as well as a clear plan. You need to look like you have a definite movement, nothing gives away a spy as someone just running around after another person. If you attack when they are attacking then it's easier to blend in and not look suspicious.&#xD;&#xA;&#xD;&#xA;I do my attacks as spy in a forward motion. Cloak, get in behind the lines, disguise, decloak, run forward with the enemy attackers and attack. No matter the result, I push through to my team-mates, heal and resupply. Rinse and repeat. Obviously if your using the cloak and dagger or dead-ringer then it's different.&#xD;&#xA;&#xD;&#xA;There is a huge slice of luck involved with tracking and pushing through as a spy as people are a little unpredictable and sometimes you just get unlucky." />
  <row Id="6993" PostHistoryTypeId="16" PostId="3174" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-22T01:26:14.683" UserId="4" />
  <row Id="6994" PostHistoryTypeId="10" PostId="3185" RevisionGUID="142b5007-62d4-49e9-974d-02129e7b4f8c" CreationDate="2010-07-22T01:29:43.787" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;}]" />
  <row Id="6995" PostHistoryTypeId="2" PostId="3188" RevisionGUID="d0c06f3a-d234-4338-bc4d-1052ea247a19" CreationDate="2010-07-22T01:30:56.140" UserId="198" Text="I'm assuming that your referring to the attacks that require you to press a key to counter/dodge the attack&#xD;&#xA;&#xD;&#xA;With the bosses (Hunter, Alchemist, Warrior &amp; Concubine), each quick prompt combat response will be tied to a particular attack animation. It will take you a a short while, but eventually you'll begin to recognise which animation is tied to which key press.&#xD;&#xA;&#xD;&#xA;I have to admit they are quite difficult to get the hang of and I often miss one, but you'll eventually begin to recognise them" />
  <row Id="6996" PostHistoryTypeId="2" PostId="3189" RevisionGUID="0ecf2508-9a13-4f74-b8f4-778f43297802" CreationDate="2010-07-22T01:34:58.563" UserId="1407" Text="The Sapphire Ultimate HD 5550 seems like it would be up your alley.  Since you're looking to put this in an HTPC, it seems like you want fanless, which this card is. [Overclockers Club shows that you can get reasonably playable frame rates][1] on many newer games.  Also, it is CrossFire-ready, so you could buy two of them if you need more performance.&#xD;&#xA;&#xD;&#xA;Obviously this won't get you near maxed-out on performance, but I think it would fit your needs well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.overclockersclub.com/reviews/sapphire_hd550_ultimate/" />
  <row Id="6997" PostHistoryTypeId="2" PostId="3190" RevisionGUID="6e29d372-92cc-4048-b8f5-5a1f36a99000" CreationDate="2010-07-22T01:36:36.903" UserId="1162" Text="Various YouTube videos suggest not. [(1)][1] [(2)][2]&#xD;&#xA;&#xD;&#xA;I think if it were video evidence would be easy to find.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=i35vaPKeGz4&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=HmcZApw_m-w" />
  <row Id="6998" PostHistoryTypeId="2" PostId="3191" RevisionGUID="940c757c-fbc6-4991-9ea4-6a2b8d05cd99" CreationDate="2010-07-22T01:54:51.447" UserId="1407" Text="Mordekaiser seems to be a character that pick-up groups tend to have trouble countering, if the Morde player knows what he is doing. Iron Man allows an armor-heavy Morde to absorb a lot of punishment from abilities, as the abilities tend to hit first. Conversely, Iron Man can be recharged in battle after all the abilities hit, which allows Morde to be magic resist-heavy and use his passive to absorb normal auto-attacks.&#xD;&#xA;&#xD;&#xA;Does anyone have an effective method of countering him?" />
  <row Id="6999" PostHistoryTypeId="1" PostId="3191" RevisionGUID="940c757c-fbc6-4991-9ea4-6a2b8d05cd99" CreationDate="2010-07-22T01:54:51.447" UserId="1407" Text="How do you counter Mordekaiser?" />
  <row Id="7000" PostHistoryTypeId="3" PostId="3191" RevisionGUID="940c757c-fbc6-4991-9ea4-6a2b8d05cd99" CreationDate="2010-07-22T01:54:51.447" UserId="1407" Text="&lt;league-of-legends&gt;&lt;strategies&gt;" />
  <row Id="7001" PostHistoryTypeId="2" PostId="3192" RevisionGUID="e12d1f3e-a5ab-4f7c-a891-c1b7a17350a3" CreationDate="2010-07-22T01:56:56.340" UserId="1555" Text="The site http://www.amigaforever.com/ offers a product that I've installed, but it has limited games on it. Has anyone successfully downloaded and installed new games for this system? It's all completely legal and clean to do so, this isn't one of those emulator hacks. And in any case, I already bought Marble Madness, Artic Fox, Shadow of the Beast and Kingdoms of England 20 years ago, I just want to play them again. :-)" />
  <row Id="7002" PostHistoryTypeId="1" PostId="3192" RevisionGUID="e12d1f3e-a5ab-4f7c-a891-c1b7a17350a3" CreationDate="2010-07-22T01:56:56.340" UserId="1555" Text="Download and install new Amiga Forever games" />
  <row Id="7003" PostHistoryTypeId="3" PostId="3192" RevisionGUID="e12d1f3e-a5ab-4f7c-a891-c1b7a17350a3" CreationDate="2010-07-22T01:56:56.340" UserId="1555" Text="&lt;retro-gaming&gt;&lt;amiga&gt;" />
  <row Id="7004" PostHistoryTypeId="2" PostId="3193" RevisionGUID="4c190738-d8ba-4503-b357-e9749cf4aebc" CreationDate="2010-07-22T01:59:44.913" UserId="1555" Text="Where can I find the best FAQ's and strategy guides online for StarCraft II? Are there already walk-throughs for portions of the single-player game, perhaps as released in other countries, and translated?" />
  <row Id="7005" PostHistoryTypeId="1" PostId="3193" RevisionGUID="4c190738-d8ba-4503-b357-e9749cf4aebc" CreationDate="2010-07-22T01:59:44.913" UserId="1555" Text="StarCraft II FAQs" />
  <row Id="7006" PostHistoryTypeId="3" PostId="3193" RevisionGUID="4c190738-d8ba-4503-b357-e9749cf4aebc" CreationDate="2010-07-22T01:59:44.913" UserId="1555" Text="&lt;starcraft-2&gt;" />
  <row Id="7007" PostHistoryTypeId="2" PostId="3194" RevisionGUID="4cb545e9-c472-4743-b550-46d447952848" CreationDate="2010-07-22T02:12:44.820" UserId="1555" Text="The UI for Puzzle Quest on Wii seems to flake out a lot, selecting the wrong thing, not selecting where your pointer is. Is there anything that can help out with this, like upgrading to the new Wii-mote-plus or what-not?" />
  <row Id="7008" PostHistoryTypeId="1" PostId="3194" RevisionGUID="4cb545e9-c472-4743-b550-46d447952848" CreationDate="2010-07-22T02:12:44.820" UserId="1555" Text="Fix for Puzzle Quest Interface for Wii" />
  <row Id="7009" PostHistoryTypeId="3" PostId="3194" RevisionGUID="4cb545e9-c472-4743-b550-46d447952848" CreationDate="2010-07-22T02:12:44.820" UserId="1555" Text="&lt;wii&gt;&lt;puzzle-quest&gt;" />
  <row Id="7010" PostHistoryTypeId="2" PostId="3195" RevisionGUID="9e12c97f-1b7f-4f2b-a98b-5461a5a741a6" CreationDate="2010-07-22T02:20:32.523" UserId="3" Text="**Team Fights**&#xD;&#xA;&#xD;&#xA;Like with most tanks, just kill everyone else first.  If he's built for tanking, he won't be doing much damage and he doesn't have any taunting or interrupting abilities.  Once you've taken down their DPS, kill him at your leisure.  Even with a full shield he won't hold up long with focused fire from several team mates.&#xD;&#xA;&#xD;&#xA;**Laning / Solo**&#xD;&#xA;&#xD;&#xA;Keep an eye on his shield (it shows up under his health bar).  If it's more than around 50%, stay away and try to wear him down.  Do your damage in bursts, since it doesn't do any good to take his shield down but not follow it up with damage to his health.  Don't overestimate his shield -- one or two hits will knock it down, so if he's at half health underneath it he's still vulnerable to a gank." />
  <row Id="7011" PostHistoryTypeId="2" PostId="3196" RevisionGUID="03e2c774-d73e-4de9-befd-1bc555577abd" CreationDate="2010-07-22T03:05:01.857" UserId="336" Text="There are no FAQs or strategy guides out for the single player, because the single player hasn't yet been out. Short of a boot-leg copy of the Official Strategy Guide (which also goes on sale next week) you're out of luck.&#xD;&#xA;&#xD;&#xA;However, some of the fan sites do have reviews posted of the single player stuff they were able to see at press conferences etc." />
  <row Id="7012" PostHistoryTypeId="2" PostId="3197" RevisionGUID="70c88ab8-abb4-4f97-b020-512458e3438e" CreationDate="2010-07-22T03:09:13.390" UserId="336" Text="The biggest issue is *where* you engage him. Iron Man is fine and dandy -- but late game shouldn't be blocking more than a single ability or two -- it's only in the crossfire of a minion wave + team fight that it really shines, simply because Creeping Death, Mace of Spades, and Siphon of Destruction all build up more shield the more units they hit -- whether it be you, your team mates, or your minions.&#xD;&#xA;&#xD;&#xA;A) Try to engage Mordekaiser in the bushes or Jungle where your minion wave won't provide additional fuel for his shield.&#xD;&#xA;&#xD;&#xA;B) Never engage Mordekaiser solo unless you are a carry or caster-carry, as any properly built tank MK will likely outlast you and win via attrition alone.&#xD;&#xA;&#xD;&#xA;C) Get some MR. A tank Mordekaiser will have very little AD, and minimal (if any!) spell penetration. MR reduces the damage from *all* of his attacks, which means more health for you *and* less shield for him." />
  <row Id="7013" PostHistoryTypeId="2" PostId="3198" RevisionGUID="b340f5cb-27f5-40c4-ad28-ee61d424ea44" CreationDate="2010-07-22T03:30:12.397" UserId="320" Text="I am currently sitting in Sydney for a summer break and I want to buy games from GameTreeOnline.  Unfortunately, their 'security' mechanisms prevent me from using my bank account while in Sydney, though they would let me purchase if I were willing to do a cross country transaction with an Australian bank account, so it would be legal.  However, I can ask my friend to purchase it on my account for me.  Now I am curious if said sites would allow me to purchase in the US and then turn around and download from Australia, or would they block my download (in which case my money would be wasted because the main reason I'm buying the game is to play it over the next month).&#xD;&#xA;&#xD;&#xA;So, precis:&#xD;&#xA;&#xD;&#xA;Can I have my friend in the states buy the game from GameTreeOnline and then download the game in Australia?" />
  <row Id="7014" PostHistoryTypeId="1" PostId="3198" RevisionGUID="b340f5cb-27f5-40c4-ad28-ee61d424ea44" CreationDate="2010-07-22T03:30:12.397" UserId="320" Text="Buying games across countries with GameTreeOnline " />
  <row Id="7015" PostHistoryTypeId="3" PostId="3198" RevisionGUID="b340f5cb-27f5-40c4-ad28-ee61d424ea44" CreationDate="2010-07-22T03:30:12.397" UserId="320" Text="&lt;buying-advice&gt;" />
  <row Id="7016" PostHistoryTypeId="2" PostId="3199" RevisionGUID="fbf55920-01e4-424b-aac0-ccd047790c61" CreationDate="2010-07-22T03:38:54.237" UserId="3" Text="Which champions can solo in the jungle and keep their levels up to those in lane?  I know Warwick of course, and I've seen Shaco and Udyr do okay.  What others work well?" />
  <row Id="7017" PostHistoryTypeId="1" PostId="3199" RevisionGUID="fbf55920-01e4-424b-aac0-ccd047790c61" CreationDate="2010-07-22T03:38:54.237" UserId="3" Text="Which champions can jungle effectively in League of Legends?" />
  <row Id="7018" PostHistoryTypeId="3" PostId="3199" RevisionGUID="fbf55920-01e4-424b-aac0-ccd047790c61" CreationDate="2010-07-22T03:38:54.237" UserId="3" Text="&lt;league-of-legends&gt;&lt;jungle&gt;" />
  <row Id="7019" PostHistoryTypeId="2" PostId="3200" RevisionGUID="cac2e346-b3ce-41d5-a09f-f0493bdd3a0c" CreationDate="2010-07-22T03:40:51.430" UserId="320" Text="How well does the Mac version of Dragons Age Origin work as compared to the PC version.&#xD;&#xA;&#xD;&#xA;I want to play it on a macbook pro with the minimum specs, so I am curious if it will function at a reasonable level.  I don't mind if it has to be run at low settings, but I do want it to be fully playable.  Am I asking too much?" />
  <row Id="7020" PostHistoryTypeId="1" PostId="3200" RevisionGUID="cac2e346-b3ce-41d5-a09f-f0493bdd3a0c" CreationDate="2010-07-22T03:40:51.430" UserId="320" Text="Dragons Age: Origin mac version" />
  <row Id="7021" PostHistoryTypeId="3" PostId="3200" RevisionGUID="cac2e346-b3ce-41d5-a09f-f0493bdd3a0c" CreationDate="2010-07-22T03:40:51.430" UserId="320" Text="&lt;mac&gt;&lt;dragon-age-origins&gt;" />
  <row Id="7022" PostHistoryTypeId="2" PostId="3201" RevisionGUID="eef44201-08e6-4d60-8d10-f05414c0fcfd" CreationDate="2010-07-22T03:45:31.850" UserId="816" Text="I'm partway through the second mission, and I've been fighting multiple enemies by blocking, waiting for one of the enemies to start to move, and then counter-killing. Rinse and repeat. This is slow, but pretty foolproof.&#xD;&#xA;&#xD;&#xA;Is there a faster technique when dealing with several enemies? Also, are different tactics going to be required further down the road? I think The combat will get pretty boring if this is all I have to do for the rest of the missions." />
  <row Id="7023" PostHistoryTypeId="1" PostId="3201" RevisionGUID="eef44201-08e6-4d60-8d10-f05414c0fcfd" CreationDate="2010-07-22T03:45:31.850" UserId="816" Text="Group fighting technique in Assassin's Creed" />
  <row Id="7024" PostHistoryTypeId="3" PostId="3201" RevisionGUID="eef44201-08e6-4d60-8d10-f05414c0fcfd" CreationDate="2010-07-22T03:45:31.850" UserId="816" Text="&lt;assassins-creed&gt;" />
  <row Id="7025" PostHistoryTypeId="2" PostId="3202" RevisionGUID="4b4db939-b3b8-43f4-8d31-27581d595d6a" CreationDate="2010-07-22T03:47:23.333" UserId="3" Text="I laned against an Akali recently who used her Twilight Shroud very effectively to keep me from targeting her.  Is there any way to reveal or see her if she's not attacking?" />
  <row Id="7026" PostHistoryTypeId="1" PostId="3202" RevisionGUID="4b4db939-b3b8-43f4-8d31-27581d595d6a" CreationDate="2010-07-22T03:47:23.333" UserId="3" Text="Is there any way to see / reveal Akali in her Twilight Shroud?" />
  <row Id="7027" PostHistoryTypeId="3" PostId="3202" RevisionGUID="4b4db939-b3b8-43f4-8d31-27581d595d6a" CreationDate="2010-07-22T03:47:23.333" UserId="3" Text="&lt;league-of-legends&gt;" />
  <row Id="7028" PostHistoryTypeId="2" PostId="3203" RevisionGUID="86eedb36-d0ba-493e-89e5-12ee3273e6e2" CreationDate="2010-07-22T04:04:21.560" UserId="816" Text="I recall reading somewhere that saving citizens would somehow make your major assassinations easier, but saving all the citizens in Damascus didn't seem to do anything for me when I was running from the guards after performing the big kill. Does saving people do anything besides creating monks/vigilantes?" />
  <row Id="7029" PostHistoryTypeId="1" PostId="3203" RevisionGUID="86eedb36-d0ba-493e-89e5-12ee3273e6e2" CreationDate="2010-07-22T04:04:21.560" UserId="816" Text="Effects of saving citizens in Assassin's Creed" />
  <row Id="7030" PostHistoryTypeId="3" PostId="3203" RevisionGUID="86eedb36-d0ba-493e-89e5-12ee3273e6e2" CreationDate="2010-07-22T04:04:21.560" UserId="816" Text="&lt;assassins-creed&gt;" />
  <row Id="7031" PostHistoryTypeId="6" PostId="3201" RevisionGUID="92e6d014-9052-4d33-8a38-116b2a16e256" CreationDate="2010-07-22T04:05:42.200" UserId="160" Comment="edited tags" Text="&lt;strategy&gt;&lt;assassins-creed&gt;" />
  <row Id="7032" PostHistoryTypeId="2" PostId="3204" RevisionGUID="648e185b-0e1d-40ca-bab0-17718420d6fe" CreationDate="2010-07-22T04:29:42.723" UserId="1407" Text="Their website says you can use Paypal for payment -- what is preventing you from doing that? They don't know where the money comes from when you use Paypal, so I don't see a problem with that.&#xD;&#xA;&#xD;&#xA;As for paying via a friend, I don't see anything in their Terms and Conditions indicating that there would be a problem with that. If you are concerned though, I would suggest contacting them. They do state that they have IP range bans in place to protect their system and suggest contacting them if you are in one of those ban ranges. It's impossible to tell if you are until you try downloading." />
  <row Id="7033" PostHistoryTypeId="6" PostId="3193" RevisionGUID="68ea4bf9-b71e-4d8b-9be2-3544996f4f3d" CreationDate="2010-07-22T04:36:52.500" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy-guide&gt;" />
  <row Id="7034" PostHistoryTypeId="2" PostId="3205" RevisionGUID="40cf1cb7-423f-46b5-92ce-c93e3e614a1b" CreationDate="2010-07-22T04:39:07.147" UserId="1407" Text="I think it depends on which Macbook Pro you have.  Look at the recommended settings:&#xD;&#xA;&#xD;&#xA;**Dragon Age: Origins (Mac) Minimum System Requirements**&#xD;&#xA;&#xD;&#xA;- OS: Mac OS X 10.6.2 Snow Leopard or higher (10.5.x Leopard NOT supported)&#xD;&#xA;- Processor: Intel Core 2 Duo Processor 2.0 GHz&#xD;&#xA;- Memory: 2 GB RAM&#xD;&#xA;- Graphics: ATI X1600 or NVIDIA 7300 or greater&#xD;&#xA;- At least 17 GB of hard drive space for installation&#xD;&#xA;- This game will not run on PowerPC (G3/G4/G5)-based Mac systems,&#xD;&#xA;or Intel GMA class of video cards.&#xD;&#xA;&#xD;&#xA;**Dragon Age: Origins (Mac) Recommended System Requirements**&#xD;&#xA;&#xD;&#xA;- Processor: Intel Core 2 Duo Processor 2.4 GHz or higher&#xD;&#xA;- Memory: 4 GB RAM or more&#xD;&#xA;- Graphics: ATI 3870 or NVIDIA 8600 or greater&#xD;&#xA;&#xD;&#xA;As for how it will run, [VGBlogger has a nice Mac vs. PC review][1] of Dragon Age: Origins. It comes down to being a good port performance-wise, but some of the features are missing. For instance, there seems to be problems with getting DLC in the Mac version:&#xD;&#xA;&#xD;&#xA;&gt; There were concerns about the Mac version from the moment of release, because the nicely-done DLC purchase and DLC system used for the PC version simply didn’t work for the Mac version. For example, on the PC if you bought the standard version you could buy extra content such as the Warden’s Keep (normally included as part of the Deluxe Digital version) through an in-game vendor. On the Mac version if you didn’t buy the Deluxe Digital version you can never get the Warden’s Keep. Ever. Period.&#xD;&#xA;&#xD;&#xA;I'd suggest reading over that review to see if you can live with the shortcomings. The PC version can chug on my rig (Core i7, GTX 260) in heavy battles, but on low settings that might not be a problem.  One last thing: this game plays havoc with your hard drive, so if you are in the least bit concerned about your laptop's hard drive, I would consider getting it for a desktop (or for the Xbox 360, if you have one and don't mind missing out on some of the tactical gameplay).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vgblogger.com/?p=5569" />
  <row Id="7035" PostHistoryTypeId="2" PostId="3206" RevisionGUID="833e4567-aeda-4f51-9278-d8f54a4311c9" CreationDate="2010-07-22T04:42:17.593" UserId="1407" Text="Use a Vision Ward (150 gold, 4 minute duration ward) or Oracle's Elixer (400 gold, permanent till your death). These should reveal her in her shroud, unless they have changed it in a recent patch." />
  <row Id="7036" PostHistoryTypeId="2" PostId="3207" RevisionGUID="9162b47b-3a52-40b5-bb59-d1e7ca5a96e7" CreationDate="2010-07-22T04:44:18.077" UserId="1558" Text="I played regular Diablo II for a long time and then stopped.  Just bought the expansion a couple of weeks ago and am back into it again.  Tons of people are still on.  Lots of spammers now, don't remember that before though." />
  <row Id="7037" PostHistoryTypeId="2" PostId="3208" RevisionGUID="fee9b890-5f11-4262-bb59-7a5212dff4c0" CreationDate="2010-07-22T04:47:37.197" UserId="336" Text="Twilight Shroud is just like any other form of stealth. This means, among other things:&#xD;&#xA;&#xD;&#xA; - Area of Effect abilities and attacks will still affect her. Akali's stealth is very limited in location -- if she's stealthed, you have a pretty good idea of where she is.&#xD;&#xA; - Any stealth revealing item, like Vision Ward or Oracle's elixer means you won't lose track of the ninja (though she will retain her armor / MR bonus as long as she's in the cloud&#xD;&#xA; - Use champion abilities (where applicable) to reveal her. Corki's Phosphorus Bombs, Nidalee's Bushwhack, and Kog'maw's Living Artillery all reveal stealthed units -- and, again, you know where Akali is (relatively). If you are (or have one of these champions on your team) make sure that they're using their anti-stealth abilities to reveal her." />
  <row Id="7038" PostHistoryTypeId="2" PostId="3209" RevisionGUID="f74e8018-9ba2-4f1a-9309-e9ec6fce4cdd" CreationDate="2010-07-22T04:52:20.983" UserId="336" Text="This is Assassin's Creed 1, I assume? (You mention Damascus)&#xD;&#xA;&#xD;&#xA;Saving citizens from the guards does two things: creates Vigilantes or Monks (as you yourself mentioned) and increases your health.&#xD;&#xA;&#xD;&#xA;I'm not sure how vigilantes react with the guards after a major assassination, but the extra hiding spots provided by the monks (or travel past checkpoints, as case may be) might come in handy when trying to escape to the Assassin's guild.&#xD;&#xA;&#xD;&#xA;There doesn't appear to be any effect for saving all the citizens, other than for 100% completion." />
  <row Id="7039" PostHistoryTypeId="6" PostId="3203" RevisionGUID="09caad5a-1467-479a-a090-46c4f3e9697c" CreationDate="2010-07-22T04:52:39.483" UserId="336" Comment="edited tags" Text="&lt;assassins-creed-1&gt;" />
  <row Id="7040" PostHistoryTypeId="6" PostId="3201" RevisionGUID="fe5e2fc9-d58f-4ca3-8bc2-7140b4a9dfcf" CreationDate="2010-07-22T04:53:22.340" UserId="336" Comment="edited tags" Text="&lt;strategy&gt;&lt;assassins-creed-1&gt;" />
  <row Id="7041" PostHistoryTypeId="2" PostId="3210" RevisionGUID="259576b5-6044-4540-8f6e-9153e2dc62db" CreationDate="2010-07-22T04:56:12.070" UserId="336" Text="It highly depends on how you build the champion, but I've seen:&#xD;&#xA;&#xD;&#xA; - Tryndamere (start with Agility Pot)&#xD;&#xA; - Xin Shao (start with agility Pot)&#xD;&#xA; - Amumumu&#xD;&#xA; - Olaf&#xD;&#xA;&#xD;&#xA;More often than not succeed as junglers. There are other heroes who *can* jungle, but these seven are particularly adept at it." />
  <row Id="7042" PostHistoryTypeId="2" PostId="3211" RevisionGUID="6ac44ae5-d694-42b6-9f03-4af6d416a0b7" CreationDate="2010-07-22T04:59:19.130" UserId="99" Text="Since runes cost influence points, I'm reluctant to just try getting a bunch of them. Also, as a low level summoner, I am still experimenting with different characters. Are there some guidelines for choosing which ones to get?&#xD;&#xA;&#xD;&#xA;If I don't want to use a particular rune, is there anything else I can do with it?" />
  <row Id="7043" PostHistoryTypeId="1" PostId="3211" RevisionGUID="6ac44ae5-d694-42b6-9f03-4af6d416a0b7" CreationDate="2010-07-22T04:59:19.130" UserId="99" Text="How do I choose which Runes to get in League of Legends?" />
  <row Id="7044" PostHistoryTypeId="3" PostId="3211" RevisionGUID="6ac44ae5-d694-42b6-9f03-4af6d416a0b7" CreationDate="2010-07-22T04:59:19.130" UserId="99" Text="&lt;league-of-legends&gt;" />
  <row Id="7045" PostHistoryTypeId="2" PostId="3212" RevisionGUID="9b8c219f-418a-40a4-a674-34d89be6ecc9" CreationDate="2010-07-22T05:38:20.440" UserId="215" Text="[Supreme Commander 2](http://www.arcengames.com/forums/index.php/topic,6383.msg49518.html#msg49518) has gotten a lot of controversy, but the fact is that it's a simple to pick up, deep, and fun strategy game with plenty of eye candy." />
  <row Id="7046" PostHistoryTypeId="16" PostId="3212" RevisionGUID="9b8c219f-418a-40a4-a674-34d89be6ecc9" CreationDate="2010-07-22T05:38:20.440" UserId="-1" />
  <row Id="7047" PostHistoryTypeId="2" PostId="3213" RevisionGUID="4dd43208-6cf2-4a1c-ad75-ec2712ab95b9" CreationDate="2010-07-22T05:39:38.643" UserId="306" Text="For the Circuit Breaker and Security Expert achievements, is it a matter of completing the hack within a certain time limit? If so, how does one know what the time limit is?" />
  <row Id="7048" PostHistoryTypeId="1" PostId="3213" RevisionGUID="4dd43208-6cf2-4a1c-ad75-ec2712ab95b9" CreationDate="2010-07-22T05:39:38.643" UserId="306" Text="Alien Swarm hacking" />
  <row Id="7049" PostHistoryTypeId="3" PostId="3213" RevisionGUID="4dd43208-6cf2-4a1c-ad75-ec2712ab95b9" CreationDate="2010-07-22T05:39:38.643" UserId="306" Text="&lt;alien-swarm&gt;" />
  <row Id="7050" PostHistoryTypeId="2" PostId="3214" RevisionGUID="461d13ce-9232-44df-87b3-6e64ab83025b" CreationDate="2010-07-22T06:13:40.963" UserId="1561" Text="I recently completed Heavy Rain, but now I'm curious as to what effect my choices and actions had on the story. Is there a breakdown of all the possible paths and branches that the story in Heavy Rain can take out there somewhere?" />
  <row Id="7051" PostHistoryTypeId="1" PostId="3214" RevisionGUID="461d13ce-9232-44df-87b3-6e64ab83025b" CreationDate="2010-07-22T06:13:40.963" UserId="1561" Text="Heavy Rain branches" />
  <row Id="7052" PostHistoryTypeId="3" PostId="3214" RevisionGUID="461d13ce-9232-44df-87b3-6e64ab83025b" CreationDate="2010-07-22T06:13:40.963" UserId="1561" Text="&lt;ps3&gt;&lt;interactive-fiction&gt;" />
  <row Id="7053" PostHistoryTypeId="2" PostId="3215" RevisionGUID="cdbf7837-8ba4-4a2c-95c8-a9edce6bbc9d" CreationDate="2010-07-22T06:31:06.640" UserId="1563" Text="Microsoft recently announced that &quot;Kinect bundle&quot; that includes Kinect and Xbox 4GB. The price is good, I'm thinking of getting one - but I have two questions:&#xD;&#xA;&#xD;&#xA; 1. In what ways 4GB would limit my Xbox usage?&#xD;&#xA; 2. Will I be able to extend the storage if needed, either using internal or external storage?" />
  <row Id="7054" PostHistoryTypeId="1" PostId="3215" RevisionGUID="cdbf7837-8ba4-4a2c-95c8-a9edce6bbc9d" CreationDate="2010-07-22T06:31:06.640" UserId="1563" Text="Xbox 4GB - is anything wrong with it?" />
  <row Id="7055" PostHistoryTypeId="3" PostId="3215" RevisionGUID="cdbf7837-8ba4-4a2c-95c8-a9edce6bbc9d" CreationDate="2010-07-22T06:31:06.640" UserId="1563" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="7056" PostHistoryTypeId="2" PostId="3216" RevisionGUID="5ae79cd3-1a10-4d5f-8714-30950c32f3f4" CreationDate="2010-07-22T06:35:54.837" UserId="1407" Text="Depending on what level you are, you might want to hold off on buying some for a while.  Here's some good guidelines for where to start, though:&#xD;&#xA;&#xD;&#xA;**Marks** - *Desolation* and *Insight* are great places to start building your mark collection. Desolation gives you armor penetration and Insight gives you magic penetration.  Armor penetration is good on anyone who uses their auto-attack, as it's useful for both slower, big hitters and those who want many to do apply-on-hit-effect hits. Magic penetration is useful to help your abilities pierce through any magic resist. There's not many characters that wouldn't benefit from at least one of these and many cast benefit from either.&#xD;&#xA;&#xD;&#xA;**Seals** - *Evasion* is by and large the most useful seal.  Dodge is useful for just about any character, as it mitigates damage from auto-attacks and some abilities.  If you use the Nimbleness mastery, these shine even more.&#xD;&#xA;&#xD;&#xA;**Glyphs** - Glyphs are tougher to define a good base set for. *Celerity* is probably the most all-around useful, as it provides cooldown reduction. I don't know of any character who doesn't benefit from that! *Shield* is an okay choice, as magic resist is useful against most characters, but I prefer the cooldown reduction.&#xD;&#xA;&#xD;&#xA;**Quintessences** - *Fortitude* is the best all around quintessence, as it makes the early game much easier. When you have 3 Greater Quintessences of Fortitude, you start with +93 health -- that's quite the cushion in the first few levels!  Once you have access to the Greater runes (level 30), Wisdom and Evasion become viable choices. 3 Greater Quintessences of *Wisdom*, along with the Awareness mastery net you 11% more experience and if you're Zilean, you have an extra 8% on top of that. This will give you a noticeable advantage at the end at the sacrifice of the end-game -- unless you can get yourself fed with your higher levels. *Swiftness* is also a good all-around, as movement speed is always part of the game.&#xD;&#xA;&#xD;&#xA;I recommend getting a full book for one character while you're still gaining your summoner levels. This will allow you to rock out at your main character and get used to the game. Once you have a full book, you can branch out into other characters and rune setups.  Read up on runes on sites like [Solomid][1] and [the League of Legends Wikia Wiki][2].&#xD;&#xA;&#xD;&#xA;One last tip: always buy primary runes. When you're buying your first few tier 1 runes, it's okay to go secondary on a few, but don't waste your IP on second-rate runes in tier 2 and tier 3.&#xD;&#xA;&#xD;&#xA;If you decide you don't want a certain rune, you can combine several runes to get a new rune. Combining three will net a rune of equal tier and combining five will give you a rune from the next tier up. Other than that, they just kind of hang out in your rune book staging area&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://solomid.net/&#xD;&#xA;  [2]: http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki" />
  <row Id="7057" PostHistoryTypeId="2" PostId="3217" RevisionGUID="a76e6b28-32d0-4ae3-a6ba-118749dcbc0b" CreationDate="2010-07-22T06:44:12.977" UserId="1407" Text="I have seen Evelynn jungling as of late.  Master Yi is also a viable jungler with the right set up; he's not meant to be a jungler though.&#xD;&#xA;&#xD;&#xA;Sivir can jungle, but I wouldn't recommend it as a primary means of leveling.  She's more of an &quot;I'm running through the jungle to get somewhere faster, so I'm going to take a few seconds and annihilate these hapless creatures&quot; type of gal." />
  <row Id="7058" PostHistoryTypeId="2" PostId="3218" RevisionGUID="b8e76295-0a06-40f9-b826-c8ec62124549" CreationDate="2010-07-22T07:07:02.760" UserId="1407" Text="The 4GB refers to a 4GB memory unit for the system. You use the storage for saved games, user profiles, downloads from Xbox Live, and &quot;downloading&quot; a game disk to your Xbox for faster loading. The only thing you would be missing out on that really matters is space for demos, videos, and other content from Xbox Live, as you won't have much space for them.  Game demos are several GB each, so the built-in 4GB won't hold many.&#xD;&#xA;&#xD;&#xA;The upside is that there are several choices to upgrade the space in your system. USB thumb drives can be used for storage space in an Xbox 360.  You can buy 16GB flash drives from ~$30 any more, so that's one way you could go. Another method is to buy one of the internal Xbox hard drives. [According Aaron Greenberg, via Joystiq][1], 'this 4GB unit &quot;absolutely does have that expansion bay that we have the opportunity to use in the future.&quot;'  So you will be able to buy any of the Xbox 360 S-capable hard drives to put in your expansion slot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2010/07/20/kinect-bundled-with-slim-4gb-xbox-360-arcade-for-300-new-conso/" />
  <row Id="7059" PostHistoryTypeId="2" PostId="3219" RevisionGUID="f2e4d97d-43e5-46f3-a926-f7819b961e2c" CreationDate="2010-07-22T07:10:28.167" UserId="46" Text="It's essentially the same throughout the game, however you are going to get more and more techniques to add to your arsenal which makes it both faster to take down enemies as well as more entertaining.&#xD;&#xA;&#xD;&#xA;Personally I couldn't get enough of the swordplay in Assassin's Creed.  It's just so well executed that it never gets tiresome for me.  I ensured that I saved every citizen in the game just for the huge fight that would surely ensue." />
  <row Id="7060" PostHistoryTypeId="2" PostId="3220" RevisionGUID="8c9db47e-0d37-42ea-a57f-959e0f8bcf81" CreationDate="2010-07-22T07:12:36.697" UserId="23" Text="For the &quot;pipe game&quot;, a red arrow swipes from left to right on the &quot;window&quot;. When time's out, a distinct bee-beep can be heard." />
  <row Id="7061" PostHistoryTypeId="2" PostId="3221" RevisionGUID="094ab8b4-dc1a-422b-b12d-066a2610a47b" CreationDate="2010-07-22T07:14:29.843" UserId="46" Text="No, saving citizens doesn't do anything aside from creating monks and/or vigilante groups.  However, you can then use these groups to your advantage.  When you are trying to escape, you can run through a group of vigilantes to slow down the guards chasing you, giving you enough time to get to a rooftop and out of the city.&#xD;&#xA;&#xD;&#xA;Monks can also give you a place to hide so that making an escape is simpler.&#xD;&#xA;&#xD;&#xA;Then again, getting in huge sword fights is one of the best aspects of the game, so I always stuck around and tried to take out all the guards anyway." />
  <row Id="7062" PostHistoryTypeId="6" PostId="3203" RevisionGUID="ed7a9417-2ddb-486c-9e95-d33083b3ef77" CreationDate="2010-07-22T07:14:45.757" UserId="46" Comment="edited tags" Text="&lt;assassins-creed&gt;" />
  <row Id="7063" PostHistoryTypeId="2" PostId="3222" RevisionGUID="e69dbec6-5951-48d0-9df2-e158cbf06a62" CreationDate="2010-07-22T07:16:33.537" UserId="246" Text="I've noticed some of the galaxies seem to be from previous Mario games - Honeyhop (Super Mario Galaxy), Throwback (Super Mario 64) and Puzzle Plank (Super Mario Sunshine) Galaxies. Are there any other galaxies that have been reused?" />
  <row Id="7064" PostHistoryTypeId="1" PostId="3222" RevisionGUID="e69dbec6-5951-48d0-9df2-e158cbf06a62" CreationDate="2010-07-22T07:16:33.537" UserId="246" Text="Which galaxies in Super Mario Galaxy 2 are borrowed from previous Mario games?" />
  <row Id="7065" PostHistoryTypeId="3" PostId="3222" RevisionGUID="e69dbec6-5951-48d0-9df2-e158cbf06a62" CreationDate="2010-07-22T07:16:33.537" UserId="246" Text="&lt;wii&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="7066" PostHistoryTypeId="2" PostId="3223" RevisionGUID="36e7b7f7-32bb-4ad6-8357-a5eca627f67d" CreationDate="2010-07-22T07:21:06.630" UserId="46" Text="Left 4 Dead and Left 4 Dead 2 are the single greatest LAN party games when you have exactly 8 people.  You get to split up into two teams of 4 and fight each other, zombies vs. survivors (called Versus mode).&#xD;&#xA;&#xD;&#xA;I have been doing this almost every month with 7 close friends for well over a year now and it's never a dull time.  We'll go through a campaign and at the end, we'll discuss everything that happened over the course of the game." />
  <row Id="7067" PostHistoryTypeId="6" PostId="3201" RevisionGUID="28985589-3db5-42b6-ab40-e14c5c19831d" CreationDate="2010-07-22T07:22:03.883" UserId="46" Comment="edited tags" Text="&lt;assassins-creed&gt;&lt;strategy&gt;" />
  <row Id="7068" PostHistoryTypeId="2" PostId="3224" RevisionGUID="9ab2856a-7711-4b1c-8f0a-034ba015130f" CreationDate="2010-07-22T07:22:15.973" UserId="1162" Text="It is based on time. The time starts ticking when you make your first move, at least it does for the lockpick challenge. You can gauge roughly how much time remains using the meter at the top, &quot;Actuator Charge&quot;. The time available varies based on the difficultly of the challenge (e.g. number of rows) and your &quot;skill level&quot;, but it isn't very long: often less than ten seconds." />
  <row Id="7069" PostHistoryTypeId="2" PostId="3225" RevisionGUID="211a014d-5e4a-4fe3-8cdd-b2eb0bf3792c" CreationDate="2010-07-22T07:28:12.183" UserId="215" Text="Is there anywhere I can look at a list of all games steam is offering for free?" />
  <row Id="7070" PostHistoryTypeId="1" PostId="3225" RevisionGUID="211a014d-5e4a-4fe3-8cdd-b2eb0bf3792c" CreationDate="2010-07-22T07:28:12.183" UserId="215" Text="Steam Free Games?" />
  <row Id="7071" PostHistoryTypeId="3" PostId="3225" RevisionGUID="211a014d-5e4a-4fe3-8cdd-b2eb0bf3792c" CreationDate="2010-07-22T07:28:12.183" UserId="215" Text="&lt;steam&gt;&lt;free&gt;&lt;game-list&gt;" />
  <row Id="7072" PostHistoryTypeId="2" PostId="3226" RevisionGUID="0745384f-afbc-4fa2-b2b5-2c0bcaa78ae5" CreationDate="2010-07-22T07:37:27.417" UserId="1400" Text="If your are new to the Starcraft universe, of even RTS at all, watching Pro-Replays is not the best choice to start. Trebis started the [SC2NoobSchool][1] project on TeamLiquid (the biggest SC/SC2 Community on the web). He describes the relevant basics like Macro, Micro, Scouting - all these are basics to understand the Game.  &#xD;&#xA;In later videos Trebis comes to more advanced tactics like BuildOrders Timings and I suppose he will introduce strategies for the Matchups.  &#xD;&#xA;Without this knowledge all the mechanics like hotkeys, splitting won't help alot - but they are very important to learn too!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132256" />
  <row Id="7073" PostHistoryTypeId="16" PostId="3226" RevisionGUID="0745384f-afbc-4fa2-b2b5-2c0bcaa78ae5" CreationDate="2010-07-22T07:37:27.417" UserId="-1" />
  <row Id="7074" PostHistoryTypeId="2" PostId="3227" RevisionGUID="971f6890-7988-4881-b486-d3e144dd9760" CreationDate="2010-07-22T07:38:29.130" UserId="1162" Text="I could have sworn their store had a category for this, but apparently no longer.&#xD;&#xA;&#xD;&#xA;There is a popular and seemingly up-to-date [list of free Steam games][1] on the Steam Forums.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=851573" />
  <row Id="7075" PostHistoryTypeId="5" PostId="3005" RevisionGUID="f0f5e196-e245-4c4b-be74-d9f9c8ce45b9" CreationDate="2010-07-22T08:02:49.323" UserId="1400" Comment="added 525 characters in body" Text="[Cursed Treasure][1]: Don't Touch My Gems - a flash based TD&#xD;&#xA;Unlike in other TDs, where you protect your Castle, the Goal is to protect your Gems and don't let the monsters steal them - like the subtitle says even don't touch them for Gold Rating on each map.  &#xD;&#xA;&#xD;&#xA; - 15 Maps with different difficulties&#xD;&#xA; - 3 different towers each upgradable, can be spezialized in 2 ways&#xD;&#xA; - 3 spells to support your towers&#xD;&#xA; - many different enemies with special attributes&#xD;&#xA; - level up your character to increase the efficiency of towers and skills&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![Cursed Treasure Battle Screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.iriysoft.ru/projects/flash/cursed-treasure&#xD;&#xA;  [2]: http://img687.imageshack.us/img687/951/cursedtreasure.png &quot;Screenshot&quot;" />
  <row Id="7076" PostHistoryTypeId="2" PostId="3228" RevisionGUID="ffa11574-ef71-4d8d-ab70-19fd93795d4a" CreationDate="2010-07-22T08:15:17.670" UserId="1400" Text="Is there any way to test my SC2 custom map while I cannot log on to Battle.NET?" />
  <row Id="7077" PostHistoryTypeId="1" PostId="3228" RevisionGUID="ffa11574-ef71-4d8d-ab70-19fd93795d4a" CreationDate="2010-07-22T08:15:17.670" UserId="1400" Text="Way to test my SC2 Maps without Battle.NET connection" />
  <row Id="7078" PostHistoryTypeId="3" PostId="3228" RevisionGUID="ffa11574-ef71-4d8d-ab70-19fd93795d4a" CreationDate="2010-07-22T08:15:17.670" UserId="1400" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="7079" PostHistoryTypeId="4" PostId="3228" RevisionGUID="0da3a497-0327-463f-b2cf-19a84dfd0b91" CreationDate="2010-07-22T09:11:20.843" UserId="23" Comment="edited title" Text="How can I test my SC2 Maps without a Battle.NET connection" />
  <row Id="7080" PostHistoryTypeId="2" PostId="3229" RevisionGUID="b2623a7a-9532-4ed4-94b6-3caac0d109eb" CreationDate="2010-07-22T09:49:29.343" UserId="409" Text="The FAQ/Walkthrough of *AboutLastNight5* at [GameFAQs.com][1] lists all possible endings together with a list of the conditions that must be met to achieve them.&#xD;&#xA;&#xD;&#xA;Of course, the guide includes major spoilers and you will have more fun replaying the game without this guide.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps3/933123-heavy-rain/faqs" />
  <row Id="7081" PostHistoryTypeId="5" PostId="3220" RevisionGUID="d5dbbe22-c394-413e-8ef9-fbae4b007104" CreationDate="2010-07-22T10:28:09.563" UserId="23" Comment="deleted 21 characters in body" Text="A red arrow swipes from left to right on the &quot;window&quot;. When time's out, a distinct bee-beep can be heard." />
  <row Id="7082" PostHistoryTypeId="2" PostId="3230" RevisionGUID="64a1ec6b-7c66-4c43-a475-91ecec33cf39" CreationDate="2010-07-22T10:29:30.407" UserId="1011" Text="Not Bioshock please.&#xD;&#xA;&#xD;&#xA;I'm looking for a game with a  true deepsea setting including traveling between settlements. &#xD;&#xA;&#xD;&#xA;The ideal would be an underwater version of **Arcanum: Of Steamworks and Magick Obscura** (or **Fallout**) with floating vehicles, deepsea creatures, and non-Tolkienesque humanoids, but it doesn't have to be an RPG. Any genre will do and retro games are encouraged.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="7083" PostHistoryTypeId="1" PostId="3230" RevisionGUID="64a1ec6b-7c66-4c43-a475-91ecec33cf39" CreationDate="2010-07-22T10:29:30.407" UserId="1011" Text="Suggest a deepsea game" />
  <row Id="7084" PostHistoryTypeId="3" PostId="3230" RevisionGUID="64a1ec6b-7c66-4c43-a475-91ecec33cf39" CreationDate="2010-07-22T10:29:30.407" UserId="1011" Text="&lt;pc&gt;&lt;retro-gaming&gt;&lt;water&gt;" />
  <row Id="7085" PostHistoryTypeId="4" PostId="3230" RevisionGUID="b770f1d7-dbb3-47a9-8d0d-ae020ed18be4" CreationDate="2010-07-22T10:42:31.017" UserId="1011" Comment="added steampunk to title." Text="Suggest a (steampunk) deepsea game" />
  <row Id="7086" PostHistoryTypeId="5" PostId="2365" RevisionGUID="45f8cf3c-682c-4e47-a16b-41ee13fe40a8" CreationDate="2010-07-22T11:10:25.953" UserId="1011" Comment="Added wikipedia quote" Text="For **PC gaming** and general silliness: [Rock, Paper, Shotgun][1]&#xD;&#xA;&#xD;&#xA;They have excellent coverage of the indie (and mod) scene.&#xD;&#xA;&#xD;&#xA;[Wikipedia][2] says:&#xD;&#xA;&#xD;&#xA;&gt; The site's scope is broad; it reports on upcoming major releases and independent esoterica, and includes reviews, previews, features and interviews related to PC gaming and the PC gaming industry.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Avoiding the style of traditional reviews, a more subjective style is preferred with either a &quot;Wot I Think&quot; write up, focusing on the author's personal experience with a game, or an &quot;RPS Verdict&quot; where all four writers offer their opinions of a game culminating with a &quot;thumbs up&quot;, &quot;abstain&quot; or &quot;thumbs down&quot; from each of them.&#xD;&#xA;&#xD;&#xA;  [1]: http://rockpapershotgun.com/ &quot;Rock, Paper, Shotgun&quot;&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Rock,_Paper,_Shotgun &quot;Rock, Paper, Shotgun on Wikipedia&quot;" />
  <row Id="7087" PostHistoryTypeId="2" PostId="3231" RevisionGUID="262a59a6-2e59-4650-8512-7a128fc9e6a5" CreationDate="2010-07-22T11:47:30.837" UserId="208" Text="I just completed the single player portion of Red Dead Redemption but I am only around 95% complete. I have two Rank 10 tasks to complete (disarm 6 people with no reloads and kill the legendary bears - I've done one bear and the wolf already) but that doesn't seem enough to get 5%. So, what else is there?&#xD;&#xA;&#xD;&#xA;I presume some of the achievements lead towards 100% completion (such as breaking all the kinds of horses), but do I need ALL the achievements or is there a subset that must be achieved before I can get 100%?&#xD;&#xA;&#xD;&#xA; What else might I be missing? Are there any common tasks that people miss when playing Red Dead Redemption (like an obscure stranger mission or gang hideout)?" />
  <row Id="7088" PostHistoryTypeId="1" PostId="3231" RevisionGUID="262a59a6-2e59-4650-8512-7a128fc9e6a5" CreationDate="2010-07-22T11:47:30.837" UserId="208" Text="Do I need to get all the Red Dead Redemption achievements to get 100%?" />
  <row Id="7089" PostHistoryTypeId="3" PostId="3231" RevisionGUID="262a59a6-2e59-4650-8512-7a128fc9e6a5" CreationDate="2010-07-22T11:47:30.837" UserId="208" Text="&lt;xbox-360&gt;&lt;red-dead-redemption&gt;&lt;achievements&gt;&lt;completion&gt;" />
  <row Id="7090" PostHistoryTypeId="2" PostId="3232" RevisionGUID="16db1e5d-e80f-4631-928a-33d7519478ee" CreationDate="2010-07-22T12:09:28.920" UserId="336" Text="There should be a button within the Starcraft 2 Galaxy Editor: &quot;Test Map&quot; or the like, that will automatically launch the game and the custom map. As far as I know, that functionality doesn't require access to the internet (because it was still doable during the downtime between beta phases, where the beta servers themselves were offline.)" />
  <row Id="7091" PostHistoryTypeId="2" PostId="3233" RevisionGUID="b48b4700-2362-4422-8877-bffd9f817f79" CreationDate="2010-07-22T12:10:26.483" UserId="336" Text="I Believe Stone Cyclone Galaxy is reused from Super Mario Galaxy One, though I don't know what it was called." />
  <row Id="7092" PostHistoryTypeId="2" PostId="3234" RevisionGUID="2d88e0d1-38a5-4415-b33e-2bfc42766d71" CreationDate="2010-07-22T12:23:03.353" UserId="414" Text="Fiddlesticks can jungle if you get Drain Life as your first skill instead of the traditional Dark Wind. I wouldn't recommend it though as he's much better at lane control.&#xD;&#xA;&#xD;&#xA;Warwick too with his natural life steal as you mentioned, though he's much more prone to getting jungle-ganked." />
  <row Id="7093" PostHistoryTypeId="2" PostId="3235" RevisionGUID="db104485-8ae7-4301-9a27-f22ef0bcb965" CreationDate="2010-07-22T12:31:58.140" UserId="452" Text="I'm not very advanced in the solo adventure, but I remarked that most weapon and equipment (hat, boots, etc) in Puzzle quest 2 have adjectives, like *Great* or *Ancient*.&#xD;&#xA;&#xD;&#xA;What is their meaning?   &#xD;&#xA;&#xD;&#xA;Is there a list of those somewhere?&#xD;&#xA;" />
  <row Id="7094" PostHistoryTypeId="1" PostId="3235" RevisionGUID="db104485-8ae7-4301-9a27-f22ef0bcb965" CreationDate="2010-07-22T12:31:58.140" UserId="452" Text="Ppuzzle quest 2 Weapons and equipement adjectives" />
  <row Id="7095" PostHistoryTypeId="3" PostId="3235" RevisionGUID="db104485-8ae7-4301-9a27-f22ef0bcb965" CreationDate="2010-07-22T12:31:58.140" UserId="452" Text="&lt;ds&gt;&lt;puzzle-quest-2&gt;" />
  <row Id="7096" PostHistoryTypeId="5" PostId="2763" RevisionGUID="b5eaf77b-acfc-46be-97ce-4043c736f1cf" CreationDate="2010-07-22T12:32:37.220" UserId="198" Comment="added more content" Text="For the iPhone version i recommend using Marigolds on lvl 1.1 (only the base zombie)&#xD;&#xA;&#xD;&#xA;Basically you want to set up 3 lanes of marigolds with a single garlic at the front to divert the zombie into the other 2 lanes.&#xD;&#xA;&#xD;&#xA;I hope this ascii art makes sense&#xD;&#xA;&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+  &#xD;&#xA;    |S|M|M|M|M|M|M|M|G| &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+   &#xD;&#xA;    |P|T|P| | | | | | | &lt;-Z &#xD;&#xA;    +-+-+-+-+-+-+-+-+-+    &#xD;&#xA;    |S|X|M|M|M|X|M|M|G| &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+   &#xD;&#xA;    |P|T|P| | | | | | | &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+   &#xD;&#xA;    |S|M|M|M|M|M|M|M|G| &lt;-Z&#xD;&#xA;    +-+-+-+-+-+-+-+-+-+  &#xD;&#xA;&#xD;&#xA;Legend:&#xD;&#xA;&#xD;&#xA; - S = Sunflower/TwinSunflower&#xD;&#xA; - M = Marigold&#xD;&#xA; - P = Peashooter&#xD;&#xA; - G = Garlic&#xD;&#xA; - X = Gold Magnet shrooms&#xD;&#xA; - T = Tallnuts&#xD;&#xA; - P = Spikeweeds&#xD;&#xA;&#xD;&#xA;The idea is to slow do how you kill the zombies. So as quickly as possibly place the garlics to direct the zombies into the two lanes that are protected. After the initial setup, it's just a matter of place the marigolds as quickly as possibly.&#xD;&#xA;&#xD;&#xA;EDIT: I should have said that you place the gold magnet shrooms so thank you get automatic coin collection, having two means less chance of a miss." />
  <row Id="7097" PostHistoryTypeId="2" PostId="3236" RevisionGUID="68039fb1-87dd-4134-8832-4421648d1e13" CreationDate="2010-07-22T12:33:55.983" UserId="160" Text="You do not need every single XBL achievement in order to get 100% completion in Red Dead Redemption. You need to do the following:&#xD;&#xA;&#xD;&#xA; - Complete all 57 story missions&#xD;&#xA; - Purchase all 5 rare weapons&#xD;&#xA; - Do the 3 Nightwatch jobs and 2 Horsebreaking jobs at least once&#xD;&#xA; - Unlock all 9 Outfits&#xD;&#xA; - Purchase all 13 player houses&#xD;&#xA; - Complete all 7 gang hideouts&#xD;&#xA; - Complete 20 bounties, doesn't matter if you kill or capture. You need 8 in New Austin, 8 in Mexico, and 4 in West Elizabeth.&#xD;&#xA; - Win at all 6 minigames at least once&#xD;&#xA; - Discover all 94 map locations&#xD;&#xA; - Complete all ranks of Survivalist, Treasure Hunter, Master Hunter, and Sharpshooter challenges (rank I and II)&#xD;&#xA; - Complete 18 Stranger missions (though the *I Know You* one doesn't count towards this, as it is potentially missable) &#xD;&#xA;&#xD;&#xA;If you're signed up on [Rockstar's Social Club][1] website, it keeps track of what you've completed, which I've found to be a great help. It's kind of slow in keeping synched though, but it's awesome for reference. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://socialclub.rockstargames.com" />
  <row Id="7098" PostHistoryTypeId="5" PostId="3122" RevisionGUID="cdc6f28e-c2eb-4846-ad4d-742461ec4146" CreationDate="2010-07-22T12:37:20.393" UserId="659" Comment="added 75 characters in body" Text="The Civilization games are fun small group marathon games.  Plus, being turn based you can start and stop them easily.&#xD;&#xA;&#xD;&#xA;Diablo II &amp; Titan's Quest make for fun small group experiences as well." />
  <row Id="7099" PostHistoryTypeId="6" PostId="3230" RevisionGUID="aae9f403-a2bd-42fe-958c-af890fd3d43b" CreationDate="2010-07-22T12:41:45.797" UserId="14" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;retro-gaming&gt;&lt;water&gt;" />
  <row Id="7100" PostHistoryTypeId="5" PostId="3122" RevisionGUID="bc721e53-24c4-4a75-bc75-3eef8163c08a" CreationDate="2010-07-22T12:44:08.397" UserId="659" Comment="added 91 characters in body; added 100 characters in body" Text="The Civilization games are fun small group marathon games.  Plus, being turn based you can start and stop them easily.&#xD;&#xA;&#xD;&#xA;In the RPG arena Diablo II &amp; Titan's Quest make for fun small group experiences as well.&#xD;&#xA;&#xD;&#xA;For RTS's Age of Empires Series is fun as well as Company of Heroes and Sins of a Solar Empire.  &#xD;&#xA;&#xD;&#xA;Adventure\arena style gameplay is possible with Demigod which is fun." />
  <row Id="7101" PostHistoryTypeId="5" PostId="3235" RevisionGUID="0f179b63-bc68-40c0-b6a1-31777c771ed3" CreationDate="2010-07-22T12:44:42.030" UserId="122" Comment="deleted 1 characters in body; edited title" Text="I'm not very advanced in the solo adventure, but I noticed that most weapon and equipment (hat, boots, etc) in Puzzle Quest 2 have adjectives, like *Great* or *Ancient*.&#xD;&#xA;&#xD;&#xA;What is their meaning?   &#xD;&#xA;&#xD;&#xA;Is there a list of those somewhere?&#xD;&#xA;" />
  <row Id="7102" PostHistoryTypeId="4" PostId="3235" RevisionGUID="0f179b63-bc68-40c0-b6a1-31777c771ed3" CreationDate="2010-07-22T12:44:42.030" UserId="122" Comment="deleted 1 characters in body; edited title" Text="Puzzle Quest 2 weapon and equipement adjectives" />
  <row Id="7104" PostHistoryTypeId="2" PostId="3238" RevisionGUID="47396c03-30f4-4292-8505-0ef7516606db" CreationDate="2010-07-22T12:50:43.050" UserId="160" Text="Each prefix has a unique meaning to it. I *think* I remember reading that there may be some differences in them between the DS and XBLA versions, but I can't find a source for that. The prefix effects vary based on upgrade level (Masterwork, Legendary, Epic) and type of equipment (Accessory, Armor, Chemical, Shield, Weapon). I don't think I can repost a full table here from an FAQ I found without infringing on the author's rights, so I will [give you a direct link][1]. Scroll down to &quot;Prefixes,&quot; and it has a full table. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/980488-puzzle-quest-2/faqs/60442" />
  <row Id="7105" PostHistoryTypeId="10" PostId="3230" RevisionGUID="3c63327a-313a-4085-a082-8cf9814418d7" CreationDate="2010-07-22T12:57:29.383" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:659,&quot;DisplayName&quot;:&quot;Präriewolf&quot;}]" />
  <row Id="7106" PostHistoryTypeId="2" PostId="3239" RevisionGUID="c70e8dd5-7725-4888-86d1-1c311f8b953c" CreationDate="2010-07-22T13:22:45.007" UserId="816" Text="[This video][1] seems to have some good tips, and shows the controller actions and results on screen.  It's PS3, but hopefully the controls are pretty similar, since it's mostly stick action.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=vga_4adogNo" />
  <row Id="7107" PostHistoryTypeId="5" PostId="3222" RevisionGUID="7113af7a-9abd-4b42-b337-0027d41fffa3" CreationDate="2010-07-22T13:24:23.287" UserId="246" Comment="Referenced wrong galaxy for similarities to SMS" Text="I've noticed some of the galaxies seem to be from previous Mario games - Honeyhop (Super Mario Galaxy), Throwback (Super Mario 64) and Twisty Trials (Super Mario Sunshine) Galaxies. Are there any other galaxies that have been reused?" />
  <row Id="7108" PostHistoryTypeId="5" PostId="1978" RevisionGUID="721fe561-37d1-417d-82a6-3df5c1cd5cb2" CreationDate="2010-07-22T13:32:05.187" UserId="727" Comment="added 7 characters in body; added 8 characters in body" Text="I've softmodded my Wii to run HomeBrew software, and haven't updated the main Wii OS since, the changes are not that important, and if you wait for the new softmod to be avaibable for the new version, you can do it that way.&#xD;&#xA;&#xD;&#xA;There is a very small chance of bricking, and the newer methods are very foolproof..&#xD;&#xA;&#xD;&#xA;Regarding upgrading, [Menu 4.2][1] :&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel v1.0.4&#xD;&#xA;   (title ID HAXX) and below and DVDX v1&#xD;&#xA;   (title ID DVDX).&#xD;&#xA; - Now uses IOS70.&#xD;&#xA; - Wii Shop Channel updated. Use WiiSCU or DOP-Mii to update the shop channel.&#xD;&#xA; - Most of the IOS's have been updated or stubbed.&#xD;&#xA; - Updates your boot2 to boot2v4, overwriting BootMii/boot2.&#xD;&#xA; - Checks for region converted Korean Wii (checks for korean common  key inside EEPROM?) if so then brick with a 003 Error.&#xD;&#xA; - Improved region checking for discs and titles, the system menu now&#xD;&#xA;   checks the Title ID from the TMD.&#xD;&#xA;&#xD;&#xA;&gt;  As far as we know, System Menu 4.2&#xD;&#xA;&gt; adds no new functionality. No games,&#xD;&#xA;&gt; homebrew or official, require System&#xD;&#xA;&gt; Menu 4.2 to be installed.&#xD;&#xA;&#xD;&#xA;In conclusion, just a bunch of checks to brick/restore your Wii if you are running softmods or homebrew additions.&#xD;&#xA;&#xD;&#xA;And the next [update 4.3][2]:&#xD;&#xA;&#xD;&#xA; - Deletes the Homebrew Channel and DVDX, title IDs HAXX, DVDX, JODI, DISC, and DISK.&#xD;&#xA; - Now uses IOS80.&#xD;&#xA; - IOS254 stubbed - BootMii is deleted.&#xD;&#xA; - Fixed Bannerbomb less stupidly this time.&#xD;&#xA; - Added IOS58.&#xD;&#xA; - HackMii Installer Userland+Syscall IOS exploit removed&#xD;&#xA; - ES_AddTitleFinish now checks the signature (Trucha Bug Restorer and similar won't work anymore) &#xD;&#xA;&#xD;&#xA;So it only adds usb webcam support (IOS58) and more checks to brick/restore your Wii if softmods are detected.&#xD;&#xA;&#xD;&#xA;So the last 2 major &quot;upgrades&quot; were just to brick/revert your wii if you were running a softmode/homebrew software, enough reason for me to stop updating the OS and enjoy the homebrew software.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiibrew.org/wiki/System_Menu_4.2&#xD;&#xA;  [2]: http://wiibrew.org/wiki/System_Menu_4.3" />
  <row Id="7109" PostHistoryTypeId="5" PostId="3201" RevisionGUID="d37ed9ed-55a8-40fb-ae3b-4a76eaadd987" CreationDate="2010-07-22T13:34:42.857" UserId="816" Comment="added 38 characters in body" Text="This refers to Assassin's Creed 1.&#xD;&#xA;&#xD;&#xA;I'm partway through the second mission, and I've been fighting multiple enemies by blocking, waiting for one of the enemies to start to move, and then counter-killing. Rinse and repeat. This is slow, but pretty foolproof.&#xD;&#xA;&#xD;&#xA;Is there a faster technique when dealing with several enemies? Also, are different tactics going to be required further down the road? I think The combat will get pretty boring if this is all I have to do for the rest of the missions." />
  <row Id="7110" PostHistoryTypeId="2" PostId="3240" RevisionGUID="375f2309-6663-4b2f-a911-d30797c2d595" CreationDate="2010-07-22T13:38:42.193" UserId="153" Text="I ran across a list of wave command codes for Megaman Starforce 2, and have been trying to get them to work with no luck. &#xD;&#xA;&#xD;&#xA;How do I get these to work? Are the codes different for the US version of Starforce 2, or just disabled (I haven't seen/heard anything about the events that give the real-life command cards out)" />
  <row Id="7111" PostHistoryTypeId="1" PostId="3240" RevisionGUID="375f2309-6663-4b2f-a911-d30797c2d595" CreationDate="2010-07-22T13:38:42.193" UserId="153" Text="How do I use blank Wave Command Cards in Megaman Starforce 2" />
  <row Id="7112" PostHistoryTypeId="3" PostId="3240" RevisionGUID="375f2309-6663-4b2f-a911-d30797c2d595" CreationDate="2010-07-22T13:38:42.193" UserId="153" Text="&lt;ds&gt;&lt;cheat&gt;" />
  <row Id="7113" PostHistoryTypeId="2" PostId="3241" RevisionGUID="8412163e-174c-4bfb-9226-87fe3405207a" CreationDate="2010-07-22T13:43:27.220" UserId="816" Text="Have you considered getting a gamepad for PC?  Unfortunately, developers seem to be spending less and less effort on good controls for PC ports of console games.  I recently got so fed up with this that I just gave in and bought a USB controller (Assassin's Creed PC controls pushed me over the edge).&#xD;&#xA;&#xD;&#xA;I'd recommend an xbox controller (or one of the many cheaper, driver-compatible third-party controllers)." />
  <row Id="7114" PostHistoryTypeId="2" PostId="3242" RevisionGUID="4dc7d456-29ac-446e-9555-073033b9414d" CreationDate="2010-07-22T13:44:00.760" UserId="1335" Text="[Star Trek: Armada][1] and it's sequel certainly fit the bill of space real time strategy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Star_Trek_Armada" />
  <row Id="7115" PostHistoryTypeId="5" PostId="3203" RevisionGUID="a501b211-1d6b-41ed-881f-69107cb568dd" CreationDate="2010-07-22T13:48:13.620" UserId="816" Comment="added 44 characters in body" Text="I recall reading somewhere that saving citizens would somehow make your major assassinations easier, but saving all the citizens in Damascus didn't seem to do anything for me when I was running from the guards after performing the big kill. Does saving people do anything besides creating monks/vigilantes?&#xD;&#xA;&#xD;&#xA;Edit: this refers to Assassin's Creed 1." />
  <row Id="7116" PostHistoryTypeId="2" PostId="3243" RevisionGUID="b2c7e096-acbf-4ebf-965f-c06031a2e11a" CreationDate="2010-07-22T13:56:24.600" UserId="11" Text="When practicing jumps in Team Fortress 2, I'd really like to be able to measure both the height and length of my jumps, as well as the distance between two points on the map.  Is there a way in the Source engine to measure distance? Units are largely irrelevant, so long as it's consistent." />
  <row Id="7117" PostHistoryTypeId="1" PostId="3243" RevisionGUID="b2c7e096-acbf-4ebf-965f-c06031a2e11a" CreationDate="2010-07-22T13:56:24.600" UserId="11" Text="Is there an easy way to measure distance between points in Source engine games?" />
  <row Id="7118" PostHistoryTypeId="3" PostId="3243" RevisionGUID="b2c7e096-acbf-4ebf-965f-c06031a2e11a" CreationDate="2010-07-22T13:56:24.600" UserId="11" Text="&lt;pc&gt;&lt;team-fortress-2&gt;&lt;source-engine&gt;" />
  <row Id="7119" PostHistoryTypeId="6" PostId="3215" RevisionGUID="dd101d4c-712d-4354-bc18-2b6710b62ef4" CreationDate="2010-07-22T13:59:11.783" UserId="1407" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;kinect&gt;" />
  <row Id="7120" PostHistoryTypeId="2" PostId="3244" RevisionGUID="c5f0d313-3a45-41dc-9fd2-ef460029974f" CreationDate="2010-07-22T14:02:40.887" UserId="117" Text="I need to reinstall my operating system. How do I back up my progress and character in Borderlands?" />
  <row Id="7121" PostHistoryTypeId="1" PostId="3244" RevisionGUID="c5f0d313-3a45-41dc-9fd2-ef460029974f" CreationDate="2010-07-22T14:02:40.887" UserId="117" Text="How do I backup my Borderlands Character?" />
  <row Id="7122" PostHistoryTypeId="3" PostId="3244" RevisionGUID="c5f0d313-3a45-41dc-9fd2-ef460029974f" CreationDate="2010-07-22T14:02:40.887" UserId="117" Text="&lt;steam&gt;&lt;borderlands&gt;&lt;save-games&gt;&lt;backup&gt;" />
  <row Id="7123" PostHistoryTypeId="2" PostId="3245" RevisionGUID="494f5c22-3973-48d0-b1ab-800f624e87a9" CreationDate="2010-07-22T14:02:51.010" UserId="56" Text="To my knowledge there is no way to do so exactly, unless someone made a Sourcemod to do so. What you could do is find/create a map with the default grid textures Source provides. That should provide the info you need." />
  <row Id="7124" PostHistoryTypeId="2" PostId="3246" RevisionGUID="ff2a6974-526a-42cc-b008-e5a7bdb4481d" CreationDate="2010-07-22T14:07:23.480" UserId="44" Text="Backup your save files and place them back in the same location.  They are in&#xD;&#xA;&#xD;&#xA;    My Documents &gt;&gt; My Games &gt;&gt; Borderlands &gt;&gt; SaveData&#xD;&#xA;" />
  <row Id="7125" PostHistoryTypeId="2" PostId="3247" RevisionGUID="802a1d3b-4a8d-4967-a22a-d95e414cf6d3" CreationDate="2010-07-22T14:09:16.660" UserId="336" Text="You can measure distances when using the Hammer editor (they are returned in something called Hammer Units; every actor / object in Source games gets a speed of Hammer Units / Second), but I don't believe there's a way to view distances in standard source games, at least not without a mod of some sort." />
  <row Id="7126" PostHistoryTypeId="2" PostId="3248" RevisionGUID="b20b60e3-abdb-481e-b415-28505a1463a7" CreationDate="2010-07-22T14:09:55.473" UserId="1407" Text="I personally like [1UP's reviews][1]. My favorite genre is is RPG and they have a good RPG staff with a great RPG blog (however, their podcast is just plain annoying). 1UP is the successor to the old Official Playstation Magazine, but is now owned by UGO Entertainment and intended to be a community-focused site.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.1up.com" />
  <row Id="7127" PostHistoryTypeId="16" PostId="3248" RevisionGUID="b20b60e3-abdb-481e-b415-28505a1463a7" CreationDate="2010-07-22T14:09:55.473" UserId="-1" />
  <row Id="7128" PostHistoryTypeId="4" PostId="3243" RevisionGUID="a8f2cf52-88c0-4d77-bcd8-bd2e57592bed" CreationDate="2010-07-22T14:19:56.103" UserId="11" Comment="Taking out &quot;easy&quot;. It sounds like I'll be doing good to get any method that will achieve this." Text="Is there a way to measure distance between points in Source engine games?" />
  <row Id="7129" PostHistoryTypeId="2" PostId="3249" RevisionGUID="4956e03b-c458-485b-808e-462e74f564af" CreationDate="2010-07-22T14:33:33.903" UserId="11" Text="How is gravity modeled in the Source engine? Does it use a standard acceleration model of units per second squared? Is there a terminal velocity? Does air resistance play a role?  For whatever this model is, are the constants the same for all games, or does it vary from title to title?" />
  <row Id="7130" PostHistoryTypeId="1" PostId="3249" RevisionGUID="4956e03b-c458-485b-808e-462e74f564af" CreationDate="2010-07-22T14:33:33.903" UserId="11" Text="What is the gravity model in Source engine games?" />
  <row Id="7131" PostHistoryTypeId="3" PostId="3249" RevisionGUID="4956e03b-c458-485b-808e-462e74f564af" CreationDate="2010-07-22T14:33:33.903" UserId="11" Text="&lt;pc&gt;&lt;source-engine&gt;&lt;gravity&gt;&lt;model&gt;" />
  <row Id="7132" PostHistoryTypeId="2" PostId="3250" RevisionGUID="dbf10d92-6cde-432a-b877-43666d54dd20" CreationDate="2010-07-22T14:40:39.580" UserId="1062" Text="In Mass Effect 2, it shows each character's current loyalty. How do you increase their loyalty, and what does increasing it do?" />
  <row Id="7133" PostHistoryTypeId="1" PostId="3250" RevisionGUID="dbf10d92-6cde-432a-b877-43666d54dd20" CreationDate="2010-07-22T14:40:39.580" UserId="1062" Text="How do you increase your team members' loyalty in Mass Effect 2?" />
  <row Id="7134" PostHistoryTypeId="3" PostId="3250" RevisionGUID="dbf10d92-6cde-432a-b877-43666d54dd20" CreationDate="2010-07-22T14:40:39.580" UserId="1062" Text="&lt;mass-effect-series&gt;&lt;npcs&gt;" />
  <row Id="7135" PostHistoryTypeId="11" PostId="3230" RevisionGUID="38b0fbe1-c50e-4c43-9d2a-5c446e790c40" CreationDate="2010-07-22T14:41:31.310" UserId="-1" Text="[{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="7136" PostHistoryTypeId="6" PostId="3231" RevisionGUID="00ef3f09-9f3d-4d02-9e08-7e6f555f8fb9" CreationDate="2010-07-22T14:43:51.537" UserId="96" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;red-dead-redemption&gt;&lt;achievements&gt;&lt;completion&gt;" />
  <row Id="7137" PostHistoryTypeId="6" PostId="3203" RevisionGUID="402c6d13-72fa-4cb1-9ac6-d02b3953aadb" CreationDate="2010-07-22T14:46:03.263" UserId="1162" Comment="edited tags" Text="&lt;tips&gt;&lt;assassins-creed&gt;" />
  <row Id="7138" PostHistoryTypeId="2" PostId="3251" RevisionGUID="2e7a5a02-9d31-4f81-b566-72ad46a95aba" CreationDate="2010-07-22T14:46:30.843" UserId="336" Text="Character Loyalty is something specific to Mass Effect 2. Getting a character's loyalty involves completing their character-specific Loyalty Mission, after which the character becomes &quot;Loyal&quot;, and one of their powers becomes available to Sheppard as a bonus talent. (Also unlocks a bonus outfit, I think?)&#xD;&#xA;&#xD;&#xA;Depending on your actions, you can also lose a character's Loyalty -- for example, Tali and Legion can get into a fight, and if both are loyal to you, the one who's side you don't take will lose their loyalty to you.&#xD;&#xA;&#xD;&#xA;More information can be found here: http://masseffect.wikia.com/wiki/Loyalty " />
  <row Id="7139" PostHistoryTypeId="6" PostId="3250" RevisionGUID="3d547c22-8d5d-44ec-a47a-c228ca252365" CreationDate="2010-07-22T14:47:17.987" UserId="336" Comment="edited tags" Text="&lt;npcs&gt;&lt;mass-effect-series&gt;&lt;mass-effect-2&gt;" />
  <row Id="7140" PostHistoryTypeId="2" PostId="3252" RevisionGUID="1cfb58bf-cb8e-4822-afcc-41c15253a001" CreationDate="2010-07-22T14:48:22.010" UserId="1407" Text="There is a terminal velocity. Props and actors can only move up to a certain speed in any given direction at a time. This is to help collision detection so props don't get stuck in clipping zones.&#xD;&#xA;&#xD;&#xA;The terminal velocity is constant across all Source games, I believe, as it is a non-configurable engine option. It is most noticeable in Portal and Garry's Mod. In Portal, open a portal in the ceiling and one in the floor underneath, creating a loop. You'll quickly hit terminal velocity. In Garry's mod, create a saw blade, crouch on top of it, then grab it with your prop gun and stand up. You'll fly upward at terminal velocity as the prop tries to come toward you.&#xD;&#xA;&#xD;&#xA;I don't believe there is any air resistance, as that is very computationally expensive.&#xD;&#xA;&#xD;&#xA;Source uses a heavily modified version of the Havok physics engine, so you can look up more information on that." />
  <row Id="7141" PostHistoryTypeId="2" PostId="3253" RevisionGUID="9ade6c7f-5cf8-423c-a5f7-da1d2ed75ac4" CreationDate="2010-07-22T14:57:19.087" UserId="573" Text="Definitely hold off on any runes until you are level 20 (or was it 21) when you can buy tier 3 runes.  Its just a waste of IP otherwise.&#xD;&#xA;&#xD;&#xA;As for what to buy there are a standard set of agreed upon &quot;good ones&quot;&#xD;&#xA;&#xD;&#xA;- Flat HP Quints&#xD;&#xA;- Flat AP Quints&#xD;&#xA;- Flat CDR Quints&#xD;&#xA;- Armor Pen Red&#xD;&#xA;- Magic Pen Red&#xD;&#xA;- Dodge Yellow&#xD;&#xA;- HP/Level Yellow&#xD;&#xA;- Mana/Level Yellow&#xD;&#xA;- Flat CDR Blue&#xD;&#xA;&#xD;&#xA;The energy relates ones are also interesting, but I don't know enough about them.&#xD;&#xA;&#xD;&#xA;Do not buy the following unless you have a very specific and viable reason to do so (ie. critplank)&#xD;&#xA;&#xD;&#xA;- Crit % runes&#xD;&#xA;- Crit damage runes&#xD;&#xA;- Attack speed runes&#xD;&#xA;- Attack damage runes" />
  <row Id="7142" PostHistoryTypeId="5" PostId="3230" RevisionGUID="b57e1255-b12b-497f-9aa7-213f8121b767" CreationDate="2010-07-22T15:28:36.863" UserId="1011" Comment="broadened the scope a bit." Text="Not Bioshock please.&#xD;&#xA;&#xD;&#xA;I'm looking for a game with a true deepsea setting including traveling between settlements. &#xD;&#xA;&#xD;&#xA;I'll accept any deepsea game with underwater civilisations that the player can interact with.&#xD;&#xA;&#xD;&#xA;The *ideal* would be an underwater version of **Arcanum: Of Steamworks and Magick Obscura** (or **Fallout**) with floating vehicles, deepsea creatures, and non-Tolkienesque humanoids, but it doesn't have to be a steampunk RPG. Any genre will do and retro games are encouraged.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="7143" PostHistoryTypeId="2" PostId="3254" RevisionGUID="3f0b8834-4e47-4c0e-9c3b-a26a87155c58" CreationDate="2010-07-22T15:33:30.640" UserId="117" Text="&#xD;&#xA;I'd like to buy/download/play Chip's Challenge on my Windows 7 PC.&#xD;&#xA;&#xD;&#xA;Where can I buy this game? &#xD;&#xA;&#xD;&#xA;If there's an Iphone port, I'd also buy that.&#xD;&#xA;&#xD;&#xA;![Chip's Challenge][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://upload.wikimedia.org/wikipedia/en/f/f7/Chip%27s_Challenge.png" />
  <row Id="7144" PostHistoryTypeId="1" PostId="3254" RevisionGUID="3f0b8834-4e47-4c0e-9c3b-a26a87155c58" CreationDate="2010-07-22T15:33:30.640" UserId="117" Text="Where can I find Chip's Challenge Legally?" />
  <row Id="7145" PostHistoryTypeId="3" PostId="3254" RevisionGUID="3f0b8834-4e47-4c0e-9c3b-a26a87155c58" CreationDate="2010-07-22T15:33:30.640" UserId="117" Text="&lt;windows&gt;" />
  <row Id="7146" PostHistoryTypeId="2" PostId="3255" RevisionGUID="ee38bfac-affd-4a01-bb72-3bc6cea0787e" CreationDate="2010-07-22T15:34:08.003" UserId="336" Text="At least in Portal, there is no air resistance, though whether this is due to the engine or the game design itself, I'm not sure.&#xD;&#xA;&#xD;&#xA;It's easy to test -- simply place two portals on the floor, and fall directly down onto one. If done correctly, Chell will continuously fall through the one portal, exit through the second, reach the apex, fall back through the portal, and repeat ad infinitum. No matter how many passes through the portal, each time she will rise to the same level -- i.e. no air resistance.&#xD;&#xA;&#xD;&#xA;Likewise, it is very easy to test for a terminal velocity (given that we know there is no air resistance) -- again, in Portal, play through the last level until just before GlaD0s. There is a large wire bridge *very* high above a room (it is the one with 12+ sentry robots placed at various nooks and crannies around the room). Shooting two portals into the floor (as described above) and jumping into them will show that though velocity is maintained through the portals, there is not *nearly* enough momentum to reach the bridge again -- hence, the previously established terminal velocity.&#xD;&#xA;&#xD;&#xA;Since a mod exists to add the portal gun to Team Fortress 2... (http://www.3-pg.com/forums/index.php?showtopic=5292) it stands to reason that either a) these factors as they relate to gravity calculations are equivalent between the two source games, or b) you can test for yourself (via custom maps, if necessary) by using the portal gun in team fortress 2 (which I know is the game that garnered these questions in the first place)&#xD;&#xA;&#xD;&#xA;Edit: On second thought, I'm not sure the portal gun from the mod uses the same code as the one from Portal, so test that with a grain of salt." />
  <row Id="7147" PostHistoryTypeId="5" PostId="3254" RevisionGUID="cc79fa4e-b8cf-4c55-a161-08d9ea4d2d99" CreationDate="2010-07-22T15:37:48.937" UserId="336" Comment="changed &quot;windows&quot; tag to the more accurate &quot;pc&quot;" Text="I'd like to buy/download/play Chip's Challenge on my Windows 7 PC.&#xD;&#xA;&#xD;&#xA;Where can I buy this game? &#xD;&#xA;&#xD;&#xA;If there's an Iphone port, I'd also buy that.&#xD;&#xA;&#xD;&#xA;![Chip's Challenge][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://upload.wikimedia.org/wikipedia/en/f/f7/Chip%27s_Challenge.png" />
  <row Id="7148" PostHistoryTypeId="6" PostId="3254" RevisionGUID="cc79fa4e-b8cf-4c55-a161-08d9ea4d2d99" CreationDate="2010-07-22T15:37:48.937" UserId="336" Comment="changed &quot;windows&quot; tag to the more accurate &quot;pc&quot;" Text="&lt;pc&gt;" />
  <row Id="7149" PostHistoryTypeId="2" PostId="3256" RevisionGUID="bfecf332-df91-4eca-a5fe-e0d807bc070c" CreationDate="2010-07-22T15:39:01.030" UserId="98" Text="You can play it on the web at [WebCC][1].&#xD;&#xA;&#xD;&#xA;That page also contains a link to the App Store where you can purchase a port.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://chips.psumaps.com/?page=play" />
  <row Id="7150" PostHistoryTypeId="2" PostId="3257" RevisionGUID="a53abe39-a31d-411f-878e-bdd00ea55e10" CreationDate="2010-07-22T15:43:41.027" UserId="1297" Text="Try [Sins of a Solar Empire][1] or [Homeworld 2][2] (or even Homeworld 1). Epic galactic battles guaranteed. With SoSE you get enormous battles over planets - the downside is that this strategy takes a lot of time. But it **IS** worth it, trust me. With Homeworld, its much quicker and the battles are cool (following a tiny spacecraft in a war is fantastic!)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sinsofasolarempire.com/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Homeworld_2" />
  <row Id="7151" PostHistoryTypeId="16" PostId="3257" RevisionGUID="a53abe39-a31d-411f-878e-bdd00ea55e10" CreationDate="2010-07-22T15:43:41.027" UserId="-1" />
  <row Id="7152" PostHistoryTypeId="5" PostId="3095" RevisionGUID="652e93ac-0068-4a9c-92c3-cbd3552f43fb" CreationDate="2010-07-22T15:48:13.397" UserId="1011" Comment="Elaborated on party setup" Text="The only rejoinable recurring characters between BG1 and 2 are:&#xD;&#xA;&#xD;&#xA; - Imoen: Thief (Thief/Mage in BG2)&#xD;&#xA; - Minsc: Ranger (and a decent fighter)&#xD;&#xA; - Viconia: Priest&#xD;&#xA; - Jaheira: Fighter/Druid&#xD;&#xA; - Edwin: Mage&#xD;&#xA;&#xD;&#xA;So they would last you the longest. They're also a lethal combination. The only thing is, I'm not sure but I think you may have trouble keeping this party together if you have low charisma and low or high reputation.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;Choosing the player's class:&#xD;&#xA;&#xD;&#xA; - You already have 3 decent fighters: Minsc, Jaheira, and Viconia (with a strength boost)&#xD;&#xA; - 2.5 healers: Viconia, Jaheira, and Minsc once again&#xD;&#xA; - And the most powerful mage in the game: Edwin&#xD;&#xA; - I don't remember how good Imoen is but I'm sure she's not terrible.&#xD;&#xA;&#xD;&#xA;Point being you can choose any class for the PC. I usually go with one of the thief variants or a sorcerer in DnD games." />
  <row Id="7153" PostHistoryTypeId="2" PostId="3258" RevisionGUID="a0dbd6b7-5a2d-48c5-89b3-8b40bde4c1a5" CreationDate="2010-07-22T15:57:35.827" UserId="1555" Text="Is it true that Squaresoft is finally acquiescing to the fans' requests for a re-release of FFVII using newer graphics, and allowing a resurrection of Aeris as a plot possibility? Will they be using the new engine that they recently used for FFXIII?" />
  <row Id="7154" PostHistoryTypeId="1" PostId="3258" RevisionGUID="a0dbd6b7-5a2d-48c5-89b3-8b40bde4c1a5" CreationDate="2010-07-22T15:57:35.827" UserId="1555" Text="FFVII Re-Release?" />
  <row Id="7155" PostHistoryTypeId="3" PostId="3258" RevisionGUID="a0dbd6b7-5a2d-48c5-89b3-8b40bde4c1a5" CreationDate="2010-07-22T15:57:35.827" UserId="1555" Text="&lt;final-fantasy-vii&gt;&lt;rumors&gt;" />
  <row Id="7156" PostHistoryTypeId="2" PostId="3259" RevisionGUID="f5b2d8d0-33df-4646-9c5e-693c95134a0c" CreationDate="2010-07-22T16:01:21.427" UserId="1575" Text="I think that mosts of these games in single player mode it also give you some extra time for the enemies shoot at you because you are always a little bit slow for aiming and otherwise it would be imposible for beat any of them." />
  <row Id="7158" PostHistoryTypeId="5" PostId="3233" RevisionGUID="6679f04f-fe53-4b79-8dba-4fbb711ceda3" CreationDate="2010-07-22T16:11:21.107" UserId="336" Comment="added 136 characters in body" Text="I Believe Stone Cyclone Galaxy is reused from Super Mario Galaxy One, though I don't know what it was called. Edit: Cyclone Stone from Beachbowl Galaxy&#xD;&#xA;&#xD;&#xA;The Boss Blitz Galaxy as well is a mashup of boss fights from the original Galaxy as well." />
  <row Id="7159" PostHistoryTypeId="2" PostId="3261" RevisionGUID="41cbea83-53d4-4c11-b452-ea23f4574904" CreationDate="2010-07-22T16:16:28.793" UserId="1576" Text="I am having a LAN party with group of about 10 people. What are some good games to play that are available on the cheap, but still fun for multiplayer?  &#xD;&#xA;&#xD;&#xA;The caveat here is that no everyone is on real modern hardware, so I am looking for ideas that don't include the newest games on the market.&#xD;&#xA;&#xD;&#xA;Back in the day, we cut our LAN teeth on Doom and the original CounterStrike, and have gotten a lot of mileage out of Condition Zero.  We have also played some Age of Mythologies, and are all big fans of RPG's, but haven't ever really found one that let's a group of more than about 3 or 4 play together. (I don't expect to find one where all 10 of us can play, but I would love an RPG that would take 6 or 7...)" />
  <row Id="7160" PostHistoryTypeId="1" PostId="3261" RevisionGUID="41cbea83-53d4-4c11-b452-ea23f4574904" CreationDate="2010-07-22T16:16:28.793" UserId="1576" Text="LAN Party Games" />
  <row Id="7161" PostHistoryTypeId="3" PostId="3261" RevisionGUID="41cbea83-53d4-4c11-b452-ea23f4574904" CreationDate="2010-07-22T16:16:28.793" UserId="1576" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;local-multiplayer&gt;" />
  <row Id="7162" PostHistoryTypeId="5" PostId="280" RevisionGUID="c7c3b236-30b7-47f2-9d93-42e7fd6fed88" CreationDate="2010-07-22T16:20:30.520" UserId="126" Comment="Much more detail" Text="So, do you specifically not want a Microsoft controller?&#xD;&#xA;&#xD;&#xA;Other companies make an xbox 360 compatible controller. They use the same drivers, so it works well for the PC&#xD;&#xA;&#xD;&#xA; - [Logitech Chillstream](http://www.amazon.com/gp/product/B000IX1NDC?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000IX1NDC)&#xD;&#xA; - [PDP Afterglow](http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26fsc%3D-1%26ih%3D3%5F6%5F0%5F0%5F0%5F0%5F0%5F0%5F0%5F1.55%5F63%26y%3D0%26field-keywords%3Dafterglow%26url%3Dnode%253D14112981&amp;tag=mckayswebsite-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957)&#xD;&#xA; - MadCatz: [Modern Warfare 2 - Black](http://www.amazon.com/gp/product/B002MZZLMS?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002MZZLMS), [Modern Warfare 2 - Snow](http://www.amazon.com/gp/product/B002NNKTB2?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002NNKTB2), [White / Black](http://www.amazon.com/gp/product/B002W7ZNGU?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B002W7ZNGU), [Various NFL Teams](http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26fsc%3D-1%26ih%3D2%5F2%5F1%5F0%5F0%5F1%5F1%5F0%5F0%5F1.15%5F77%26y%3D0%26field-keywords%3DNFL%26url%3Dnode%253D14112981&amp;tag=mckayswebsite-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957), [Street Fighter IV Fightpads](http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%5Fsb%5Fnoss%26fsc%3D-1%26ih%3D6%5F1%5F0%5F0%5F0%5F0%5F0%5F0%5F0%5F2.72%5F79%26y%3D0%26field-keywords%3DFightpad%26url%3Dnode%253D14112981&amp;tag=mckayswebsite-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957)&#xD;&#xA; - [Hori Controllers](http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26redirect%3Dtrue%26ref_%3Dsr%5Fnr%5Fp%5F4%5F6%26bbn%3D14112981%26qid%3D1279815008%26rnid%3D345753011%26rh%3Dn%253A468642%252Cn%253A%252111846801%252Cn%253A14220161%252Cn%253A14112941%252Cn%253A14112981%252Cp%5F4%253AHori&amp;tag=mckayswebsite-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=390957)&#xD;&#xA;&#xD;&#xA;But there are wired&#xD;&#xA;&#xD;&#xA; - [Wired Windows](http://www.amazon.com/gp/product/B000BT4CF4?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000BT4CF4)&#xD;&#xA; - [Wired Xbox](http://www.amazon.com/gp/product/B000B6MLTQ?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000B6MLTQ)&#xD;&#xA;&#xD;&#xA;and wireless &#xD;&#xA;&#xD;&#xA; - [Wireless Windows](http://www.amazon.com/gp/product/B000KA5T6A?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000KA5T6A)&#xD;&#xA;&#xD;&#xA;solutions for the PC.&#xD;&#xA;&#xD;&#xA;Any of those should behave identically to the XBox controller.&#xD;&#xA;&#xD;&#xA;If you can manage to get your hands on a &#xD;&#xA;&#xD;&#xA; - [Wireless Gaming Receiver](http://www.amazon.com/gp/product/B000HZFCT2?ie=UTF8&amp;tag=mckayswebsite-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000HZFCT2)&#xD;&#xA;&#xD;&#xA;Any wireless Xbox 360 compatible controllers (even those made by third parties) should work fine and behave identically to the original controller.&#xD;&#xA;&#xD;&#xA;Razer has announced the &#xD;&#xA;&#xD;&#xA; - [Onza](http://www.razerzone.com/thenextchapter/)&#xD;&#xA;&#xD;&#xA;Which is a wired xbox 360 controller, but it's expected to be more-expensive than the Microsoft branded ones." />
  <row Id="7163" PostHistoryTypeId="2" PostId="3262" RevisionGUID="3e16f73e-8095-4b08-a608-ab5793638524" CreationDate="2010-07-22T16:25:05.667" UserId="126" Text="It's not an RPG, but I'd recommend the original StarCraft (with BroodWars). If you haven't played the new SC2, the interface is still tolerable. It runs on a pentium 90. It supports 8 players." />
  <row Id="7164" PostHistoryTypeId="2" PostId="3263" RevisionGUID="1172631d-ae79-4275-85ab-c87dd4da75ff" CreationDate="2010-07-22T16:28:16.427" UserId="1555" Text=" * (Maybe not cheap, but I'm sure you know StarCraftII is coming out very soon.)&#xD;&#xA; * The old version is still a classic, as well as good old WarCraftII, Command and Conquer, Red Alert&#xD;&#xA; * CivIII multiplayer&#xD;&#xA; * http://www.xpilot.org/ ? :-)" />
  <row Id="7165" PostHistoryTypeId="2" PostId="3264" RevisionGUID="617efd33-cd4a-4503-8ec8-7688a1f55c01" CreationDate="2010-07-22T16:33:42.960" UserId="414" Text="Diablo II is an action RPG that is still very much widely played, and can be played up to 8 people in a game. It runs on older hardware just fine (seeing as it was released 10(?) years ago).&#xD;&#xA;&#xD;&#xA;Other games that are older but still plenty of fun if you can get your hands on them:&#xD;&#xA;&#xD;&#xA; - Grand Theft Auto 2 multiplayer (6 players max I think)&#xD;&#xA; - Doom series, as you already mentioned&#xD;&#xA; - Alien vs. Predator (First person shooter, Marines vs. Aliens vs. Predators, tons of fun to have 3 factions all competing against each other)&#xD;&#xA; - Serious Sam is great, scalable fun for cooperative play" />
  <row Id="7166" PostHistoryTypeId="2" PostId="3265" RevisionGUID="e34bf618-7af1-464f-bb4a-87042b5b1a2b" CreationDate="2010-07-22T16:36:31.177" UserId="1575" Text="Combat Arms is one of the better games that I have played, but now its only avaible in EEUU and australia. Do you know a game as good as CA that could I play in any country?" />
  <row Id="7167" PostHistoryTypeId="1" PostId="3265" RevisionGUID="e34bf618-7af1-464f-bb4a-87042b5b1a2b" CreationDate="2010-07-22T16:36:31.177" UserId="1575" Text="Is there a free game as good as Combat Arms that you can play in any country" />
  <row Id="7168" PostHistoryTypeId="3" PostId="3265" RevisionGUID="e34bf618-7af1-464f-bb4a-87042b5b1a2b" CreationDate="2010-07-22T16:36:31.177" UserId="1575" Text="&lt;first-person-shooter&gt;&lt;free&gt;" />
  <row Id="7169" PostHistoryTypeId="10" PostId="3258" RevisionGUID="4db1bd02-c614-491d-b32f-3a8babdfc0cd" CreationDate="2010-07-22T16:48:31.523" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;}]" />
  <row Id="7170" PostHistoryTypeId="5" PostId="3258" RevisionGUID="2351bf54-e68f-42af-b699-ee5792a87cfd" CreationDate="2010-07-22T16:48:31.630" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Will there ever be a FF7 remake?](http://gaming.stackexchange.com/questions/3007/will-there-ever-be-a-ff7-remake)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Is it true that Squaresoft is finally acquiescing to the fans' requests for a re-release of FFVII using newer graphics, and allowing a resurrection of Aeris as a plot possibility? Will they be using the new engine that they recently used for FFXIII?" />
  <row Id="7171" PostHistoryTypeId="2" PostId="3266" RevisionGUID="4e0632a0-6299-40ba-a0ac-f32bd5199bdf" CreationDate="2010-07-22T16:54:45.757" UserId="77" Text="**1.0-0.5** high-sec space. If anyone attacks you there they will be flagged as a criminal killed by concord (if he did not die it would be considered an exploit). Note that concord reaction time may vary and if the attacker is able to deliver enough damage before concord arrives you will die. &#xD;&#xA;&#xD;&#xA;**0.4-0.1** low-sec space. There is no concord in low-sec space and you are much more likely to be attacked by other pilots in low-sec. The attacker gets criminaly flagged and if there are any sentry guns nearby he will be shot at by those guns. Sentry guns are present at gates and stations only. There are no sentry guns at asteroid belts, planets or moons.&#xD;&#xA;&#xD;&#xA;**0.0** null-sec space. There are no laws. **Caution:** there are some systems that show up as 0.0 but actually aren't null-sec space. If a system show's up as 0.0 but there are sentry guns at gates it's low-sec space with true security status slightly above 0.0 (for example Hophib in Aridia).&#xD;&#xA;&#xD;&#xA;True security status is a number between -1.0 and 1.0. The game interface shows all systems with true SS below 0 as 0.0. For systems with positive security status only one digit after the decimal point is visible.&#xD;&#xA;&#xD;&#xA;In systems with lower true security status you are more likely to find rats with higher bounty and better types of ore to mine. &#xD;&#xA;&#xD;&#xA;To find out true security status of a system go to: http://eve.grismar.net/ssec/index.php" />
  <row Id="7172" PostHistoryTypeId="2" PostId="3267" RevisionGUID="552512a7-f679-4d44-a2fc-baf2a57a3f88" CreationDate="2010-07-22T16:57:52.303" UserId="461" Text="The only thing &quot;wrong&quot; with it is the 4GB disk (not all of that will be usable - some is used for the OS and such). I have a 120GB Elite, and I love that I can install/copy games to the hard drive. This makes the Xbox run much quieter, and generally speeds up loading times.&#xD;&#xA;&#xD;&#xA;It's also nice not to worry about deleting DLC and downloaded games (even though there is the option to re-download them). More space is generally better." />
  <row Id="7173" PostHistoryTypeId="5" PostId="3264" RevisionGUID="3638dbf0-2b0a-4f26-b860-a1000a467cbd" CreationDate="2010-07-22T17:04:23.090" UserId="414" Comment="added 138 characters in body" Text="Diablo II is an action RPG that is still very much widely played, and can be played up to 8 people in a game. It runs on older hardware just fine (seeing as it was released 10(?) years ago).&#xD;&#xA;&#xD;&#xA;Other games that are older but still plenty of fun if you can get your hands on them:&#xD;&#xA;&#xD;&#xA; - Like Diablo 2, Titan Quest is an action RPG suited to multiplayer. I haven't personally played it, just heard of it from the fanbase.&#xD;&#xA; - Grand Theft Auto 2 multiplayer (6 players max I think)&#xD;&#xA; - Doom series, as you already mentioned&#xD;&#xA; - Alien vs. Predator (First person shooter, Marines vs. Aliens vs. Predators, tons of fun to have 3 factions all competing against each other)&#xD;&#xA; - Serious Sam is great, scalable fun for cooperative play" />
  <row Id="7174" PostHistoryTypeId="2" PostId="3268" RevisionGUID="92d1341f-9450-4a38-8a95-16b6fa5dda90" CreationDate="2010-07-22T17:08:21.087" UserId="580" Text="The title says it all, basically I'm wondering if Set Items are more likely to drop from specific bosses, or are they just as likely to drop anywhere any other rare is likely to drop? &#xD;&#xA;&#xD;&#xA;Note: I know bosses have more chances to drop magic items, but I'm more curious if certain sets are supposed to drop from certain bosses or not." />
  <row Id="7175" PostHistoryTypeId="1" PostId="3268" RevisionGUID="92d1341f-9450-4a38-8a95-16b6fa5dda90" CreationDate="2010-07-22T17:08:21.087" UserId="580" Text="Is there any rhyme or reason to where or when Set Items drop in Diablo 2?" />
  <row Id="7176" PostHistoryTypeId="3" PostId="3268" RevisionGUID="92d1341f-9450-4a38-8a95-16b6fa5dda90" CreationDate="2010-07-22T17:08:21.087" UserId="580" Text="&lt;diablo-2&gt;" />
  <row Id="7177" PostHistoryTypeId="2" PostId="3269" RevisionGUID="c3408798-a139-46d2-aa0e-ca170da6b0e6" CreationDate="2010-07-22T17:09:36.077" UserId="1555" Text="Is there a way to set up a version of [this](http://en.wikipedia.org/wiki/TradeWars_2002) using modern technology, without having to hack up some kind of modem-emulator? Preferably as a multiplayer version, but worst case just to putz with for nostalgia's sake. Or, barring that, where is there a good modem-emulator for OSX (and how do you get it to interface with the game)? :-)" />
  <row Id="7178" PostHistoryTypeId="1" PostId="3269" RevisionGUID="c3408798-a139-46d2-aa0e-ca170da6b0e6" CreationDate="2010-07-22T17:09:36.077" UserId="1555" Text="Trade Wars 2002" />
  <row Id="7179" PostHistoryTypeId="3" PostId="3269" RevisionGUID="c3408798-a139-46d2-aa0e-ca170da6b0e6" CreationDate="2010-07-22T17:09:36.077" UserId="1555" Text="&lt;retro-gaming&gt;" />
  <row Id="7180" PostHistoryTypeId="2" PostId="3270" RevisionGUID="1b3a58cf-f73a-424d-97b5-4e5145546c20" CreationDate="2010-07-22T17:12:40.737" UserId="414" Text="There is no drop bias for sets. The only variables are Magic Find and Item Level (and obviously some monsters / bosses have a higher magic item drop rate)." />
  <row Id="7181" PostHistoryTypeId="2" PostId="3271" RevisionGUID="11a04a9c-82bb-4b2a-9b21-f5f5849c749e" CreationDate="2010-07-22T17:17:02.460" UserId="1555" Text="When cloning an object in Disgaia 3 by killing a clone of a character using the Paw Stick, it supposedly steals one item at a 20% rate. If you only equip the clone with one item (out of 4 slots), will that 20% chance ever &quot;hit an empty slot&quot; and be wasted? Or is it that &quot;if it works, it will hit one equipped item, guaranteed?&quot; I ask because it's usually a powerful item you want to clone, and keeping 4 copies of it (or holding off combining things and leaving it in 1/4ths) makes the process much slower." />
  <row Id="7182" PostHistoryTypeId="1" PostId="3271" RevisionGUID="11a04a9c-82bb-4b2a-9b21-f5f5849c749e" CreationDate="2010-07-22T17:17:02.460" UserId="1555" Text="Item Cloning in Disgaia 3" />
  <row Id="7183" PostHistoryTypeId="3" PostId="3271" RevisionGUID="11a04a9c-82bb-4b2a-9b21-f5f5849c749e" CreationDate="2010-07-22T17:17:02.460" UserId="1555" Text="&lt;ps3&gt;" />
  <row Id="7184" PostHistoryTypeId="6" PostId="3271" RevisionGUID="9e491a30-6a09-4a57-9334-9f3068fe35d2" CreationDate="2010-07-22T17:18:15.780" UserId="85" Comment="edited tags" Text="&lt;ps3&gt;&lt;disgaea-3&gt;" />
  <row Id="7185" PostHistoryTypeId="2" PostId="3272" RevisionGUID="3bee956b-983c-49e7-9bba-52d8ece7cd0e" CreationDate="2010-07-22T17:19:18.837" UserId="1557" Text="Here's a list of some changes that I've noticed&#xD;&#xA;&#xD;&#xA; - A new faction was added, the Sarranid Sultunate.&#xD;&#xA; - The map and faction positions have changed.&#xD;&#xA; - There are new political options, for example&#xD;&#xA;  - If you create your own faction, you have the option of recruiting enemy lords&#xD;&#xA;  - Marriage, which works differently if you are a male or female.&#xD;&#xA; - Combat has changed slightly. However, it is difficult to notice unless compared side-to-side. This affects things such as swinging animations and projectile accuracy.&#xD;&#xA;  - Individual arrows, bolts, and throwing weapons can now be picked up off the environment if they miss the enemy.&#xD;&#xA;  - It is more difficult to hit enemies from horseback.&#xD;&#xA;  - In my opinion, the combat is worse. Swinging your weapon is no longer as quick or as intuitive as the original. They probably made these changes to balance the multiplayer mode.&#xD;&#xA; - The graphics are now better, though still nowhere near that of games with large development costs.&#xD;&#xA; - There is support for custom single player battles, where you can choose the two factions and Cavalry/Infantry/Archer ratios as well as the map and game type (battle and siege).&#xD;&#xA;&#xD;&#xA;As a side note, the multiplayer mode is quite fun and I suggest you try it at least once." />
  <row Id="7186" PostHistoryTypeId="2" PostId="3273" RevisionGUID="2c063cac-7bc6-455b-aa6b-ef4a5c84fc11" CreationDate="2010-07-22T17:28:33.113" UserId="23" Text="I guess Alien Swarm has been designed with 3rd person view in mind, but it would still be useful to try the 1st person view, if nothing else to help with friendly fire.&#xD;&#xA;&#xD;&#xA;Is it possible, possibly as a toggleable key? What files do I need to edit?" />
  <row Id="7187" PostHistoryTypeId="1" PostId="3273" RevisionGUID="2c063cac-7bc6-455b-aa6b-ef4a5c84fc11" CreationDate="2010-07-22T17:28:33.113" UserId="23" Text="Can you play Alien Swarm in 1st person?" />
  <row Id="7188" PostHistoryTypeId="3" PostId="3273" RevisionGUID="2c063cac-7bc6-455b-aa6b-ef4a5c84fc11" CreationDate="2010-07-22T17:28:33.113" UserId="23" Text="&lt;alien-swarm&gt;&lt;third-person-shooter&gt;" />
  <row Id="7189" PostHistoryTypeId="2" PostId="3274" RevisionGUID="d1bab915-883d-4a87-bbba-e200ad5d6a5f" CreationDate="2010-07-22T17:28:36.077" UserId="1410" Text="[serg55 already pointed out Coop/VS mode][1], but this comic is amusing and quite on topic!&#xD;&#xA;&#xD;&#xA;![alt text][2] From [Ctrl-Alt-Delete sillies (mini comics)][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3156/how-does-plants-vs-zombies-differ-from-platform-to-platform/3175#3175&#xD;&#xA;  [2]: http://static.cad-comic.com/comics/1727509162c21913ao2w59da22177.gif&#xD;&#xA;  [3]: http://www.cad-comic.com/sillies/20100718" />
  <row Id="7190" PostHistoryTypeId="16" PostId="3274" RevisionGUID="d1bab915-883d-4a87-bbba-e200ad5d6a5f" CreationDate="2010-07-22T17:28:36.077" UserId="1410" />
  <row Id="7191" PostHistoryTypeId="2" PostId="3275" RevisionGUID="4a7ba78f-73dd-487c-b3e7-cc4be3fcd438" CreationDate="2010-07-22T17:31:15.980" UserId="56" Text="The easiest way would be to have it indeed as a toggle-able key. In this example I'm using F7&#xD;&#xA;&#xD;&#xA;First, you have to go to `C:\Program Files (x86)\Steam\steamapps\common\alien swarm\swarm\cfg` and create an `autoexec.cfg` file. If it already exists, open it.&#xD;&#xA;&#xD;&#xA;Then add these lines to the file:&#xD;&#xA;&#xD;&#xA;    sv_cheats 1&#xD;&#xA;    alias fps &quot;firstperson;asw_hide_marine 1;asw_controls 0;bind F7 tps&quot;&#xD;&#xA;    alias tps &quot;thirdperson;asw_hide_marine 0;asw_controls 1;bind F7 fps&quot;&#xD;&#xA;    bind F7 fps&#xD;&#xA;&#xD;&#xA;Now you simply have to press &lt;kbd&gt;F7&lt;/kbd&gt; to toggle between first person and third person.&#xD;&#xA;&#xD;&#xA;By the way, there is no skybox, so the sky will simply be very white, and you can't do hacking in the first person. You'll have to toggle back if you're a Tech.&#xD;&#xA;&#xD;&#xA;**Note:** *if the above path doesn't work, try replacing `Program Files (x86)` with `Program Files`.*" />
  <row Id="7192" PostHistoryTypeId="5" PostId="2868" RevisionGUID="9159324a-47e4-4e97-b632-07982d98394f" CreationDate="2010-07-22T17:35:52.210" UserId="14" Comment="added 167 characters in body" Text="I know the information page for [Alien Swarm][1] does not list it, but from the screenshots it seems like a perfect game to control with the xbox controller.&#xD;&#xA;&#xD;&#xA;Did they just forget to add the icon or is it really not possible to use?&#xD;&#xA;&#xD;&#xA;**EDIT**: I'd be *really* interested if somebody could post a ready to use `cfg` file for this, as [this answer][2] says you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/630/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/2868/can-i-use-my-xbox-controller-to-play-alien-swarm/3023#3023" />
  <row Id="7194" PostHistoryTypeId="2" PostId="3276" RevisionGUID="9453da6b-d0ea-4f11-85ba-83b315e5329a" CreationDate="2010-07-22T17:47:01.647" UserId="1555" Text="Old game but runs on new systems. When's the last time you played [StarControl II](http://sc2.sourceforge.net/downloads.php)?&#xD;&#xA;&#xD;&#xA;Or if you ever figure out how to get [Trade Wars](http://eisonline.classictw.com/) working, please [let me know](http://gaming.stackexchange.com/questions/3269/trade-wars-2002).&#xD;&#xA;&#xD;&#xA;More modern:&#xD;&#xA;&#xD;&#xA; * [Masters of Orion III](http://en.wikipedia.org/wiki/Master_of_Orion_III)&#xD;&#xA; * [Homeworld II](http://en.wikipedia.org/wiki/Homeworld_2)&#xD;&#xA;" />
  <row Id="7195" PostHistoryTypeId="5" PostId="3276" RevisionGUID="c2cf3154-10c7-46cc-811b-6bb60767dc5a" CreationDate="2010-07-22T18:07:47.533" UserId="1555" Comment="added 402 characters in body" Text="Old game but runs on new systems. When's the last time you played [StarControl II](http://sc2.sourceforge.net/downloads.php)?&#xD;&#xA;&#xD;&#xA;Or if you ever figure out how to get [Trade Wars](http://eisonline.classictw.com/) working, please [let me know](http://gaming.stackexchange.com/questions/3269/trade-wars-2002).&#xD;&#xA;&#xD;&#xA;More modern:&#xD;&#xA;&#xD;&#xA; * [Masters of Orion III](http://en.wikipedia.org/wiki/Master_of_Orion_III)&#xD;&#xA; * [Homeworld II](http://en.wikipedia.org/wiki/Homeworld_2)&#xD;&#xA; * [Alpha Centauri](http://en.wikipedia.org/wiki/Sid_Meier%27s_Alpha_Centauri)&#xD;&#xA; * [Sins of a Solar Empire](http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire)&#xD;&#xA; * [Galactic Civilizations II](http://en.wikipedia.org/wiki/Galactic_Civilizations_II:_Dread_Lords)&#xD;&#xA;&#xD;&#xA;Those were off the top of my head, but a nearly exhaustive list is [here](http://en.wikipedia.org/wiki/Chronology_of_4X_video_games).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7196" PostHistoryTypeId="2" PostId="3277" RevisionGUID="b835da88-590f-4218-8d0a-5edf1a41e58d" CreationDate="2010-07-22T18:15:33.430" UserId="149" Text="Is there an easy way to get the Level a Charge achievement?&#xD;&#xA;The thing is to kill a Charger with melee it has to be done with exceptional coordination.&#xD;&#xA;&#xD;&#xA;I saw a video that 2 guys played a Versus specially to get this achievement. One with the carger and one with the survivor.&#xD;&#xA;&#xD;&#xA;But is there a straightforward way to get this?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="7197" PostHistoryTypeId="1" PostId="3277" RevisionGUID="b835da88-590f-4218-8d0a-5edf1a41e58d" CreationDate="2010-07-22T18:15:33.430" UserId="149" Text="Left 4 Dead 2: Level a charge achievement." />
  <row Id="7198" PostHistoryTypeId="3" PostId="3277" RevisionGUID="b835da88-590f-4218-8d0a-5edf1a41e58d" CreationDate="2010-07-22T18:15:33.430" UserId="149" Text="&lt;left-4-dead-2&gt;&lt;steam-achievements&gt;" />
  <row Id="7199" PostHistoryTypeId="2" PostId="3278" RevisionGUID="0cf1bcb4-0c30-41b7-ab7b-33989753ae96" CreationDate="2010-07-22T18:20:11.563" UserId="14" Text="I've been trying to earn it, and I've been trying to do it the old fashioned way: When I see a charger charging, I try to kill it with a sword.&#xD;&#xA;&#xD;&#xA;So far I had no luck, but playing online another guy could do it (he was standing next to me), so it is possible.&#xD;&#xA;&#xD;&#xA;Try to fire at him from far first to lower his health, then approach him to make him charge you, step a little to the side, and try to hit it. That's been my (so far unsuccessful) tactic." />
  <row Id="7200" PostHistoryTypeId="2" PostId="3279" RevisionGUID="e8557b9a-c0be-4bcc-bfe3-f1c59ad02e32" CreationDate="2010-07-22T18:25:24.610" UserId="1579" Text="Something I noticed when trying to get the achievement myself -- everytime you get one of the bridges towards the achievement it'll pop up a message saying how many bridges are left, and more importantly, the bridges you haven't flown under will temporarily get a trophy icon on the map. If you go to the pause menu, you can see all the bridges you have yet to fly under and create a map marker at the next bridge you want to go to. Note that the trophy icons only seem to last for about 10 seconds after flying under each bridge, when not on the pause menu.&#xD;&#xA;&#xD;&#xA;If you don't know where to get started, all of the bridges that cross the various rivers around the islands are counted towards the achievement." />
  <row Id="7201" PostHistoryTypeId="2" PostId="3280" RevisionGUID="48f821ea-1d20-4f1d-890d-b82cdf3971c8" CreationDate="2010-07-22T18:30:46.550" UserId="149" Text="Totally Random.&#xD;&#xA;&#xD;&#xA;It does not matter for set items. For magical items, yes, the higher level creatures tend to drop more of them.&#xD;&#xA;&#xD;&#xA;The most common way to get them is using a trainer (sadly)." />
  <row Id="7202" PostHistoryTypeId="2" PostId="3281" RevisionGUID="47309893-75ca-46ef-b2ca-20c8a33a52e8" CreationDate="2010-07-22T18:36:00.410" UserId="1407" Text="I think the only &quot;easy&quot; way to get this achievement is to do what you said in your question - have a friend be the only one you're playing against and utilize that.&#xD;&#xA;&#xD;&#xA;That being said, I got this achievement when a charger charged into our entire group. I was just off to the side and he happened to miss me. I swung my katana and just happened to hit. I think Dead Center is probably the best choice of location to attempt this one, as much of the campaign is in narrow hallways." />
  <row Id="7203" PostHistoryTypeId="2" PostId="3282" RevisionGUID="67674398-08a3-4475-8c2c-3073ec99a01f" CreationDate="2010-07-22T18:36:01.687" UserId="149" Text="Wait a little for Starcraft II... the previews are awesome. And if it is like it's predecessor... well It won't let you down.&#xD;&#xA;&#xD;&#xA;Awesome games. Blizzard always deliver (a little late for my taste) very good games." />
  <row Id="7204" PostHistoryTypeId="16" PostId="3282" RevisionGUID="67674398-08a3-4475-8c2c-3073ec99a01f" CreationDate="2010-07-22T18:36:01.687" UserId="-1" />
  <row Id="7205" PostHistoryTypeId="5" PostId="2439" RevisionGUID="6ba51456-610d-4782-9dcf-84c6b46b1eac" CreationDate="2010-07-22T18:36:44.730" UserId="11" Comment="Typo" Text="For Jockey it was a good approach for me, to spawn near a high ground, and ride them to a ledge and make them fall. Yes, you die... but you respawn. They don't.&#xD;&#xA;&#xD;&#xA;Also, a good thing is to combine spitter and jokey. Keep them in the goo as long as you can. (also can get an achievement there)&#xD;&#xA;&#xD;&#xA;In fact the best moments to attack with the jokey, is when the horde is attacking or when one of the survivors is left behind.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7206" PostHistoryTypeId="2" PostId="3283" RevisionGUID="cdc82e6b-f96e-41e3-a4ab-b7c05578781c" CreationDate="2010-07-22T18:37:57.597" UserId="1360" Text="Still two of my most beloved gamess: Master of Orion I and II. Number III I didn't like. Then there was also Ascendancy. I tried Stars! once, but didn't get into it. So still: MoO I and II." />
  <row Id="7207" PostHistoryTypeId="2" PostId="3284" RevisionGUID="8c17b91f-1fab-4a2c-b5cd-dc04d3a0cabc" CreationDate="2010-07-22T18:39:09.873" UserId="1360" Text="Dune 2.&#xD;&#xA;If you playedit at the time it came out, you were stunned by the graphics and the intro. So this was the game whose graphics stunned me the most." />
  <row Id="7208" PostHistoryTypeId="16" PostId="3284" RevisionGUID="8c17b91f-1fab-4a2c-b5cd-dc04d3a0cabc" CreationDate="2010-07-22T18:39:09.873" UserId="-1" />
  <row Id="7209" PostHistoryTypeId="2" PostId="3285" RevisionGUID="beca5da6-aeae-4b58-988b-140fbcf2eb11" CreationDate="2010-07-22T18:42:20.240" UserId="149" Text="I think there's one called WarRock. Give it a try. For what i saw it's pretty similar.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7210" PostHistoryTypeId="2" PostId="3286" RevisionGUID="919abe29-10d4-49e1-9f28-4b1cafe720e9" CreationDate="2010-07-22T18:49:36.857" UserId="885" Text="I take it you are not in North America, Europe, or Australia? That might make it difficult, but at least there are many options.&#xD;&#xA;&#xD;&#xA;For example, [America's Army 3][1] should be available everywhere, but if you aren't in North America, you might have high latency.&#xD;&#xA;&#xD;&#xA;Check out [this list][2] or [this list][3] for more ideas.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.americasarmy.com/downloads/&#xD;&#xA;  [2]: http://www.freemmogamer.com/2008/09/best-free-fps-shooter-mmofps-list.html&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/List_of_freeware_first-person_shooters" />
  <row Id="7211" PostHistoryTypeId="6" PostId="3214" RevisionGUID="7e3f0bf1-630a-43b8-bce5-eee8500d4dfb" CreationDate="2010-07-22T18:51:50.703" UserId="137" Comment="edited tags" Text="&lt;ps3&gt;&lt;interactive-fiction&gt;&lt;heavy-rain&gt;" />
  <row Id="7212" PostHistoryTypeId="6" PostId="3214" RevisionGUID="b15bca4a-f0be-49b6-9fa1-de62fac62f4d" CreationDate="2010-07-22T18:53:50.390" UserId="137" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ps3&gt;&lt;interactive-fiction&gt;&lt;heavy-rain&gt;" />
  <row Id="7213" PostHistoryTypeId="2" PostId="3287" RevisionGUID="27908428-83dc-4b74-b88e-57bfb006d201" CreationDate="2010-07-22T19:02:38.263" UserId="126" Text="[Kodu](http://en.wikipedia.org/wiki/Kodu) It's available for the XBox and PC, and you can create your own levels and games." />
  <row Id="7214" PostHistoryTypeId="2" PostId="3288" RevisionGUID="7951a810-9e81-48d6-a32b-fdd50d20918a" CreationDate="2010-07-22T19:09:01.450" UserId="137" Text="Most of the branches have smaller effects than you'd expect until late in the game. For the most part, you'll still play all the same chapters. If you don't mind spoilers, I'll go into detail below...&#xD;&#xA;&#xD;&#xA;There is [a great guide to getting the All Endings trophy][1] at IGN that I used. (Obviously, it will contain spoilers.) You basically play through once, going for the &quot;perfect crime&quot; trophy. After that, you only have to finish the game six additional times, and you don't have to backtrack any further than the love scene. After getting &quot;perfect crime&quot; ending, I think it took me about 2-3 additional hours to get all of the endings--with a hefty chunk of that time spent watching the credits.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Spoiler alert&#xD;&#xA;&#xD;&#xA;The larger branches occur if Jayden or Madison die. If they are dead it will skip or alter subsequent chapters. (Ethan and Shelby cannot die before the final scene, and Lauren's death doesn't change much.) &#xD;&#xA;&#xD;&#xA;There are also two times when Ethan can get caught by the police, and if that happens (and Jayden is alive) there is an extra chapter you'll play where Jayden helps Ethan escape. If you get caught both times, Ethan will end the game in prison.&#xD;&#xA;&#xD;&#xA;Also, how many of the trials you complete affects whether or not Ethan will be able to find Shaun at the end.&#xD;&#xA;&#xD;&#xA;Beyond that there are tons of little differences in the dialog but they don't really affect the larger story.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://guides.ign.com/guides/811232/page_3.html" />
  <row Id="7215" PostHistoryTypeId="5" PostId="3164" RevisionGUID="dd045253-e7d5-4045-8d6f-78ef5beafa20" CreationDate="2010-07-22T19:14:31.313" UserId="56" Comment="added 105 characters in body" Text="Yes you can. You can right-click the Alien Swarm entry in your Library, click Properties, Set Launch Options and enter `+asw_show_all_singleplayer_maps 1` in the textbox.&#xD;&#xA;&#xD;&#xA;You can also do it using the console. On the main menu, open the console with &lt;kbd&gt;~&lt;/kbd&gt; and enter this command: `asw_show_all_singleplayer_maps 1`. You might have to enable it in the keyboard settings.&#xD;&#xA;&#xD;&#xA;Then, if you click Practice Offline, you'll get the same screen you get in creating an online game giving you access to all games.&#xD;&#xA;&#xD;&#xA;I have no idea why they decided to do this. The AI works on every level the same as the L4D AI works. If you leave in an online match a bot takes over your character too.&#xD;&#xA;&#xD;&#xA;By the way, another console hack: You can try using the server browser to find a game with enough open slots so you don't have to spectate. Enter `openserverbrowser` in the console to use it." />
  <row Id="7217" PostHistoryTypeId="2" PostId="3289" RevisionGUID="cb1d1f3b-7609-4af3-9a84-e1131067c64a" CreationDate="2010-07-22T19:22:05.523" UserId="137" Text="I prefer &lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;GameRankings.com&lt;/a&gt; to Metacritic, personally. They operate the same as Metacritic (averaged review scores), but they're focused only on games. Plus, I think Metacritic's site is uglier (personal preference, I know).&#xD;&#xA;&#xD;&#xA;I never use the average score as a basis to buy or not. What I usually do is read 1-2 of the higher reviews, 1-2 of the lower, and maybe 1 that's average-ish. You'll find that sometimes a particular reviewer rates a game high or low because of a particular aspect of the game, which may not matter much to you. (For example, to use an old game: I don't care if Metroid Prime 2's multiplayer sucks, because I have no intention of playing it. I only want to know how the single-player part compares to the first. If a low review score seems to be based on sucky multiplayer, that doesn't matter to me.)" />
  <row Id="7218" PostHistoryTypeId="16" PostId="3289" RevisionGUID="cb1d1f3b-7609-4af3-9a84-e1131067c64a" CreationDate="2010-07-22T19:22:05.523" UserId="-1" />
  <row Id="7219" PostHistoryTypeId="2" PostId="3290" RevisionGUID="69645916-2652-40ff-a078-3a0898a391ee" CreationDate="2010-07-22T19:29:35.227" UserId="137" Text="If you listen to any gaming podcasts (like [4guys1up][1], [Joystiq podcast][2], [GiantBombcast][3]), you can often hear longer discussions of games and they'll go into detail about things they did and didn't like. Try to find one where the podcasters seem to have similar tastes to your own. I didn't think much about playing Silent Hill: Shattered Memories until the Joystiq Podcast guys talked about how much they loved it. I'm playing it now and finding I really do like it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.1up.com/do/minisite?cId=3176640&#xD;&#xA;  [2]: http://www.joystiq.com/tag/joystiq-podcast/&#xD;&#xA;  [3]: http://www.giantbomb.com/podcast/" />
  <row Id="7220" PostHistoryTypeId="16" PostId="3290" RevisionGUID="69645916-2652-40ff-a078-3a0898a391ee" CreationDate="2010-07-22T19:29:35.227" UserId="-1" />
  <row Id="7221" PostHistoryTypeId="5" PostId="2962" RevisionGUID="b7d4f5c6-81ee-400a-b491-5dcd3185fab2" CreationDate="2010-07-22T19:38:59.617" UserId="1031" Comment="added a question for upvoters" Text="There is a very old game that I would would to play again, but I have no idea what the name of the game is.&#xD;&#xA;&#xD;&#xA;The game was a 'life simulator'. It was kinda like Conway's Game of Life, but the rules where customizable. There was a 3x3 grid that you could edit for each. The grid was activated by friend or foe near it. In the grid, some of the options where like, 'turn left', 'turn right'.&#xD;&#xA;&#xD;&#xA;I got the game off of one of those 100's shareware games CD a long time ago. I believe it was a DOS game. The shareware version of it only allowed 2(3?) different 'lifes' running in the same simulation. I think the full version allowed up to 8.&#xD;&#xA;&#xD;&#xA;Anyone have any ideas of what the name of the game is?&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;Upvoters, have you played the game also but can't remember the name or do you think it sounds like an interesting game?" />
  <row Id="7222" PostHistoryTypeId="5" PostId="3274" RevisionGUID="5aeacfac-5feb-415a-bd2e-f540bc5bd9d7" CreationDate="2010-07-22T19:43:39.280" UserId="1410" Comment="added 1 characters in body" Text="[serg555 already pointed out Coop/VS mode][1], but this comic is amusing and quite on topic!&#xD;&#xA;&#xD;&#xA;![alt text][2] From [Ctrl-Alt-Delete sillies (mini comics)][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3156/how-does-plants-vs-zombies-differ-from-platform-to-platform/3175#3175&#xD;&#xA;  [2]: http://static.cad-comic.com/comics/1727509162c21913ao2w59da22177.gif&#xD;&#xA;  [3]: http://www.cad-comic.com/sillies/20100718" />
  <row Id="7223" PostHistoryTypeId="2" PostId="3291" RevisionGUID="f42dbc29-6fd3-41e0-9bbb-1b19a02c2214" CreationDate="2010-07-22T19:46:07.027" UserId="816" Text="[Deep Black][1] is a forthcoming shooter (Q1 2011) that looks to be entirely set underwater, though it appears to have more of a modern/futuristic-looking aesthetic.&#xD;&#xA;&#xD;&#xA;[Undertow][2] for 360 is a sci-fi underwater shooter.&#xD;&#xA;&#xD;&#xA;The Dreamcast game Deep Fighter also looks like it might fit your criteria.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.biart.ru/node/9&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Undertow_(video_game)" />
  <row Id="7224" PostHistoryTypeId="2" PostId="3292" RevisionGUID="c356aaac-3ba5-4bfe-91ff-39414f3b4610" CreationDate="2010-07-22T19:49:19.780" UserId="1050" Text="You can download the game here: [http://eisonline.classictw.com][1].&#xD;&#xA; &#xD;&#xA;It looks like you can get a single-player vs AI version or purchase additional licenses to allow remote access:&#xD;&#xA;&#xD;&#xA;&gt; To celebrate 25 years of TradeWars, EIS is releasing a special 25th anniversary edition of TWGS. This new release features a free starter package that includes support for one active TradeWars game and a single remote connection.  Practice your trading skills and compete against AI-controlled alien races, explore the editors and create your own custom aliens, planets and ships. The free starter package is fully functional, including all TWGS functionality as well as every TradeWars feature, even the Gold extensions!&#xD;&#xA;&#xD;&#xA;&gt;If you decide you’d like the flexibility of running more than one game at a time, or you’d like to support more than one remote connection, simply order as many additional game slots ($2 each) and player connections ($3 each) as you need (limit $10 per order). This new pricing model is designed to allow anyone to explore this classic game for free, while continuing to place a premium on large publicly hosted sites.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://eisonline.classictw.com/" />
  <row Id="7225" PostHistoryTypeId="2" PostId="3293" RevisionGUID="deb04607-4f8e-463a-b347-a9bb050b7354" CreationDate="2010-07-22T19:56:08.547" UserId="211" Text="I use an aged &lt;a href=&quot;http://www.yamaha.com/yec/products/productdetail.html?CNTID=200022&quot; title=&quot;Yamaha HTR-5830&quot;&gt;Yamaha HTR-5830&lt;/a&gt; receiver for my setup. It had plenty of inputs that I used and it still works beautifully. I originally got mine from a store that came bundled with 5 speakers plus a powered subwoofer. I was originally upset that I couldn't output the highest audio from the PS3 because it wasn't through HDMI but I realized that since the system is 5.1 only missing out on the higher quality options isn't really an issue.&#xD;&#xA;&#xD;&#xA;It looks like you can pick some up from &lt;a href=&quot;http://www.amzn.com/B0009319RQ&quot; title=&quot;Amazon.com Listing&quot;&gt;Amazon.com&lt;/a&gt; if you're so inclined." />
  <row Id="7226" PostHistoryTypeId="2" PostId="3294" RevisionGUID="c2be7096-4135-4800-9ae7-9eccad16c0a3" CreationDate="2010-07-22T19:57:57.030" UserId="296" Text="---SPOILERS COMING---&#xD;&#xA;&#xD;&#xA;Raven Dreamer's answer is good, but as to the other part of your question (what does increasing [loyalty] do?), there's one thing (s)he missed...loyal characters are more likely to survive throughout the game...which, in turn, improves the odds of your own survival.&#xD;&#xA;&#xD;&#xA;Specifically, when you get to the final mission set you will encounter a series of choices that must be made about who will lead various side missions.  Those choices, combined with which/whether characters are loyal, will determine whether everyone will make it back from the mission, or whether someone will die (permenantly).  Characters that are not loyal are much more likely to perish.  If too many of your crew die, (if you have less than two team members surviving to the end), you (Shepard) will not survive the final mission (though you may complete it successfully before your death, you will die in the aftermath)." />
  <row Id="7227" PostHistoryTypeId="5" PostId="3294" RevisionGUID="5900ae64-5582-4ee3-af00-fcab61702e57" CreationDate="2010-07-22T20:02:58.937" UserId="296" Comment="added 327 characters in body" Text="---SPOILERS COMING---&#xD;&#xA;&#xD;&#xA;Raven Dreamer's answer is good, but as to the other part of your question (what does increasing [loyalty] do?), there's one thing s/he missed...loyal characters are more likely to survive throughout the game...which, in turn, improves the odds of your own survival.&#xD;&#xA;&#xD;&#xA;Specifically, when you get to the final mission set you will encounter a series of choices that must be made about who will lead various side missions.  Those choices, combined with which/whether characters are loyal, will determine whether everyone will make it back from the mission, or whether someone will die (permenantly).  Characters that are not loyal are much more likely to perish.  If too many of your crew die, (if you have less than two team members surviving to the end), you (Shepard) will not survive the final mission (though you may complete it successfully before your death, you will die in the aftermath.)&#xD;&#xA;&#xD;&#xA;Having Shepard die during the final mission may seem like a non-event in a sense, since it happens after s/he has won the game...but it may well affect whether you can bring that save over to Mass Effect 3.  (There is a loading screen tidbit that promises that you can import your ME2 character into ME3...&quot;if you survive.&quot;)" />
  <row Id="7228" PostHistoryTypeId="2" PostId="3295" RevisionGUID="00ce2b4a-1aaf-407e-af7a-add9d495862d" CreationDate="2010-07-22T20:03:34.457" UserId="580" Text="I want to be able to push a button or type a quick command to switch from the minimap to the fullscreen map. The Toggle Minimap keybind option does not do this, it just switches what side of the screen the automap shows up on when its size is set to minimap.&#xD;&#xA;&#xD;&#xA;Is this possible?" />
  <row Id="7229" PostHistoryTypeId="1" PostId="3295" RevisionGUID="00ce2b4a-1aaf-407e-af7a-add9d495862d" CreationDate="2010-07-22T20:03:34.457" UserId="580" Text="Is there a way to change the Automap size option in Diablo 2 via command line or key binding?" />
  <row Id="7230" PostHistoryTypeId="3" PostId="3295" RevisionGUID="00ce2b4a-1aaf-407e-af7a-add9d495862d" CreationDate="2010-07-22T20:03:34.457" UserId="580" Text="&lt;diablo-2&gt;&lt;config&gt;" />
  <row Id="7231" PostHistoryTypeId="2" PostId="3296" RevisionGUID="c9d948dc-e10c-41d5-aecf-aaf26997f939" CreationDate="2010-07-22T20:03:43.660" UserId="468" Text="I have had continuing and intermittent problems connecting to XBOX live using my wireless network. &#xD;&#xA;&#xD;&#xA;It connects fine to the network on the diagnostics screen, but frequently has trouble making the last hop to XBox Live over the Internet. &#xD;&#xA;&#xD;&#xA;Usually when it does this it complains that it is not getting a response on ICMP (ping) requests. However, if I cross my fingers and make a wish, it connects just fine. &#xD;&#xA;&#xD;&#xA;I suspect it has to do with the fact that I use satellite Internet which has horrible ping times. The best ping time I've ever seen on it is around 600ms, and it is usually much worse. &#xD;&#xA;&#xD;&#xA;I'm just wondering if MS has some kind of validation when you connect that doesn't let you connect if your ping comes back slower than x, NO XBOX LIVE FOR YOU! Does anyone know if there is a built in check like this and if so, what the magic number is?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**IMPORTANT: Before you say it, I am completely aware that co-op gaming with such lousy ping times is going to be a fruitless effort. The only reason I am trying to get this to work is to facilitate connecting for things like downloading content and patches.** &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7232" PostHistoryTypeId="1" PostId="3296" RevisionGUID="c9d948dc-e10c-41d5-aecf-aaf26997f939" CreationDate="2010-07-22T20:03:43.660" UserId="468" Text="Does the XBox360 enforce a maximum ping time when connecting to Xbox Live?" />
  <row Id="7233" PostHistoryTypeId="3" PostId="3296" RevisionGUID="c9d948dc-e10c-41d5-aecf-aaf26997f939" CreationDate="2010-07-22T20:03:43.660" UserId="468" Text="&lt;xbox-360&gt;&lt;networking&gt;" />
  <row Id="7234" PostHistoryTypeId="2" PostId="3297" RevisionGUID="2696b934-0d51-4d78-9a03-3a3c619b2e12" CreationDate="2010-07-22T20:09:19.717" UserId="160" Text="It's a very difficult achievement to get without setup. I managed to accidentally get it during the Four Swordsmen mutation and frankly, I&quot;ve no idea how it happened. The most straightforward way really is setting it up with a friend.&#xD;&#xA;&#xD;&#xA;If you want to try to get it without setting up a versus match, you need to coordinate with your friends. You can't kill a Charger with one melee hit alone, so you have to damage it a little first and then melee it. Doing it with bots is practically impossible because they'll likely kill it too fast. &#xD;&#xA;&#xD;&#xA;Going by some numbers found on the [L4D wiki][1], a Charger apparently has 600HP and a melee hit does 500 damage. So you either need to fit in 2 smacks (pretty much impossible to do before you're rammed to the ground) or shoot it a bit to damage it before you wail on him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://left4dead.wikia.com/wiki/Achievements#Left_4_Dead_2" />
  <row Id="7235" PostHistoryTypeId="2" PostId="3298" RevisionGUID="5868c8ad-7023-4815-9f5d-5172f1fe5420" CreationDate="2010-07-22T20:17:59.273" UserId="346" Text="IGN is a good site because they have a video review for all popular releases with gameplay footage and an explanation of each category (single player, multiplayer, graphics, controls, sound/music, etc)" />
  <row Id="7236" PostHistoryTypeId="16" PostId="3298" RevisionGUID="5868c8ad-7023-4815-9f5d-5172f1fe5420" CreationDate="2010-07-22T20:17:59.273" UserId="-1" />
  <row Id="7237" PostHistoryTypeId="2" PostId="3299" RevisionGUID="0a042fec-88ea-4832-9dd5-f6cdbf51775c" CreationDate="2010-07-22T20:18:08.197" UserId="564" Text="Have you played Aquaria?  It's more about travelling through the ruins of an underwater civilization than actually interacting with the denizens of said civilization, but it does have a fairly extensive underwater world.  And the main character is definitely a non-Tolkeinesque humanoid ..." />
  <row Id="7238" PostHistoryTypeId="2" PostId="3300" RevisionGUID="8e64994a-1c3c-4b72-9d76-ef1d35b7890a" CreationDate="2010-07-22T20:20:05.150" UserId="414" Text="I just FINALLY received this item last night and seeing as I'm a fairly frequent Heavy player, I'm curious as to the mechanics of the HP boost.&#xD;&#xA;&#xD;&#xA; - Does the HP boost stack with the medic-gun, giving you a feasible 500 point health pool?&#xD;&#xA; - After the buff duration expires, do you automatically lose 50 HP no matter what HP you were at originally, or will it only remove up to 50 so that you're sitting at 300 ( - 450 if being healed by a medic at the time)?&#xD;&#xA; - If it removes 50 regardless of your current HP total, is it possible to outright die when it expires if you are sub 50 HP? Or will it leave you at 1?" />
  <row Id="7239" PostHistoryTypeId="1" PostId="3300" RevisionGUID="8e64994a-1c3c-4b72-9d76-ef1d35b7890a" CreationDate="2010-07-22T20:20:05.150" UserId="414" Text="Team Fortress 2: The Dalokohs Bar - HP Buff calculation and mechanics" />
  <row Id="7240" PostHistoryTypeId="3" PostId="3300" RevisionGUID="8e64994a-1c3c-4b72-9d76-ef1d35b7890a" CreationDate="2010-07-22T20:20:05.150" UserId="414" Text="&lt;team-fortress-2&gt;&lt;heavy&gt;&lt;team&gt;&lt;game-mechanic&gt;" />
  <row Id="7241" PostHistoryTypeId="10" PostId="1932" RevisionGUID="c7dd9b96-7418-449f-923e-48666555b26d" CreationDate="2010-07-22T20:25:46.713" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="7242" PostHistoryTypeId="5" PostId="3300" RevisionGUID="98640527-2f93-4a4e-9147-f4140f9c94f2" CreationDate="2010-07-22T20:25:49.880" UserId="414" Comment="added 208 characters in body; added 96 characters in body" Text="I just FINALLY received this item last night and seeing as I'm a fairly frequent Heavy player, I'm curious as to the mechanics of the HP boost.&#xD;&#xA;&#xD;&#xA; - Does the HP boost stack with the medic-gun, giving you a feasible 500 point health pool?&#xD;&#xA; - After the buff duration expires, do you automatically lose 50 HP no matter what HP you were at originally, or will it only remove up to 50 so that you're sitting at 300 ( - 450 if being healed by a medic at the time)?&#xD;&#xA; - Similarly, if you're brought below 300 HP while the buff lasts and then pick up a health pack / resupply / sit on a dispenser, will you go up to 350, or only 300 (again, more if being healed by a medic).&#xD;&#xA; - If it removes 50 regardless of your current HP total, is it possible to outright die when it expires if you are sub 50 HP? Or will it leave you at 1?&#xD;&#xA;&#xD;&#xA;Short version, does the bar give you +50 max HP for the duration, or a one-time 50 HP boost?" />
  <row Id="7243" PostHistoryTypeId="2" PostId="3301" RevisionGUID="8428d2cd-a6f5-4418-8c4a-3b5e04032904" CreationDate="2010-07-22T20:29:49.107" UserId="11" Text="The HP Boost does not stack with the medic-gun.  &#xD;&#xA;&#xD;&#xA;It heals for 60 HP, and bumps the max HP by 50.  At the end of the 30 seconds, the extra 50 HP disappear immediately.  If you are above 300 HP at the time, you are reduced to 300 HP (assuming no over-heal). Otherwise, there is no change for your current HP.&#xD;&#xA;&#xD;&#xA;If you are currently buffed to 350 by the bar, a healthpack will heal you up to 350 HP.  However, it appears that dispensers will only heal you back to the original 300.&#xD;&#xA;&#xD;&#xA;There is more detail at the [official wiki][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Dalokohs_Bar" />
  <row Id="7244" PostHistoryTypeId="5" PostId="3301" RevisionGUID="1a719f6c-062b-43a4-8421-0bd52ecc27cd" CreationDate="2010-07-22T20:35:40.090" UserId="11" Comment="added 21 characters in body" Text="The HP Boost does not stack with the medic-gun.  &#xD;&#xA;&#xD;&#xA;It heals for 60 HP, and bumps the max HP by 50.  At the end of the 30 seconds, the extra 50 HP disappear immediately.  If you are above 300 HP at the time, you are reduced to 300 HP (assuming no over-heal). Otherwise, there is no change for your current HP.&#xD;&#xA;&#xD;&#xA;If you are currently buffed to 350 by the bar, a health-pack or resupply cabinet will heal you up to 350 HP.  However, it appears that dispensers will only heal you back to the original 300.&#xD;&#xA;&#xD;&#xA;There is more detail at the [official wiki][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Dalokohs_Bar" />
  <row Id="7245" PostHistoryTypeId="2" PostId="3302" RevisionGUID="5dce0fc7-2b74-457f-8278-9f1e0a7ef7b5" CreationDate="2010-07-22T20:40:16.350" UserId="442" Text="[Throwback Galaxy][1] in World 6 is from Super Mario 64.&#xD;&#xA;&#xD;&#xA;  [1]: http://guides.ign.com/guides/14354736/page_105.html" />
  <row Id="7246" PostHistoryTypeId="2" PostId="3303" RevisionGUID="1cf77664-8e77-4495-931f-df650e16816e" CreationDate="2010-07-22T21:03:19.010" UserId="1557" Text="I've only played the demo, but Sword of the Stars has different campaign and battle maps similar to the Total War series.  It also has three expansions, all of which are on Steam." />
  <row Id="7247" PostHistoryTypeId="2" PostId="3304" RevisionGUID="6ad071db-0aef-44b7-a58f-ff7ae3ba7035" CreationDate="2010-07-22T21:11:45.353" UserId="394" Text="This is *technically* against the Steam terms of service.  You have not purchased the game, you have purchased a license to play the game.  It's buried in that legalize and the difference is subtle but important. You have permission to play the games on your account but your fiance does not. You have permission to take your games anywhere but you can only play them on one machine at a time. Steam works on an individual basis not a &quot;friends and family&quot; basis, so only one person can play that game at a time, and technically it should be you. If your fiance wants to play a game she needs to purchase a license to play the game on her own account.&#xD;&#xA;&#xD;&#xA;The steam TOS is located here, http://store.steampowered.com/subscriber_agreement/&#xD;&#xA;&#xD;&#xA;&gt; Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Steam Software for your personal use in accordance with this Agreement and the Subscription Terms. The Steam Software is licensed, not sold. Your license confers no title or ownership in the Steam Software.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7248" PostHistoryTypeId="2" PostId="3305" RevisionGUID="51650b2b-62ff-4d5f-972e-c38d8f1b8080" CreationDate="2010-07-22T21:12:35.357" UserId="1070" Text="You can [download TaskMaster here][1] (it looks like you have to paypal a guy $10 for a serial - sketchy!), though running it on a modern Mac or PC is unlikely without emulation software.&#xD;&#xA;&#xD;&#xA;Luckily, emulating Mac OS 7 isn't out of the question [on a modern Mac][2]. On a PC, [your emulation options][3] look a little less favorable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.robotroom.com/StormImpact.html&#xD;&#xA;  [2]: http://www.macosxhints.com/article.php?story=20060509180914879&#xD;&#xA;  [3]: http://emulators.com/softmac.htm" />
  <row Id="7249" PostHistoryTypeId="2" PostId="3306" RevisionGUID="129c0e13-7b88-4fdf-a70a-2fdd8bb4ca84" CreationDate="2010-07-22T21:16:16.043" UserId="211" Text="&lt;a href=&quot;http://en.wikipedia.org/wiki/Pax_Imperia_Eminent_Domain&quot;&gt;Pax Imperia - Eminent Domain&lt;/a&gt; is an older RTS game that was developed for Windows 95. It runs at 640x480 and includes support for TCP/IP Networking! Seriously though, I still play this game in Windows 7 to this day! The AI can be quite challenging and I still play with my friend over the network when he stops by in town (I think you can port forward to get it over the internet).&#xD;&#xA;&#xD;&#xA;Believe it or not, you can still &lt;a href=&quot;http://www.amzn.com/B00064X50M&quot;&gt;purchase&lt;/a&gt; the game!" />
  <row Id="7250" PostHistoryTypeId="6" PostId="2841" RevisionGUID="c8655586-e948-4f4f-8e15-862006fc89f6" CreationDate="2010-07-22T21:17:06.683" UserId="44" Comment="edited tags" Text="&lt;ps3&gt;&lt;sound-system&gt;&lt;5.1&gt;" />
  <row Id="7251" PostHistoryTypeId="2" PostId="3307" RevisionGUID="2903054a-a1e2-4389-a089-d262b452f94c" CreationDate="2010-07-22T21:38:06.227" UserId="1500" Text="No single player guides are available yet as the game is not released anywhere. The beta had no campaign missions available. But, for help on getting better at the game I would recommend browsing team liquid's SC2 forums:&#xD;&#xA;http://www.teamliquid.net/forum/index.php?show_part=19&#xD;&#xA;&#xD;&#xA;Watching day[9] shoutcasts:&#xD;&#xA;http://day9tv.blip.tv/&#xD;&#xA;&#xD;&#xA;and watching huskystarcraft:&#xD;&#xA;http://www.youtube.com/user/HuskyStarcraft&#xD;&#xA;&#xD;&#xA;SC2 armory also has some useful stuff:&#xD;&#xA;http://sc2armory.com/" />
  <row Id="7252" PostHistoryTypeId="2" PostId="3308" RevisionGUID="030484bc-069e-4223-8958-12c485eabe9b" CreationDate="2010-07-22T21:52:25.977" UserId="414" Text="Unfortunately no. You have the ability to toggle the map on and off (Automap), the fade levels, party/minions and names, etc. There's also the control to toggle minimap which is what you're describing and it goes from left to right as you've mentioned. Unfortunately, there is no way to switch from the large map to the small map without using the configure menu.&#xD;&#xA;&#xD;&#xA;Sucky, I know, but hopefully this wont be the case in Diablo 3." />
  <row Id="7253" PostHistoryTypeId="2" PostId="3309" RevisionGUID="83a4284a-276e-4ba6-90be-294cf62b5649" CreationDate="2010-07-22T21:58:48.360" UserId="1500" Text="A worker or work boat is the best unit to build immediately nearly 100% of the time. Additionally, you should generally research one tech which will allow you to exploit a resource near your starting city and then research bronze working for the ability to chop-rush additional production, or go straight to bronze working if you can already exploit a resource. Tons of analysis has been done on civ4 and you can find the answers to most questions here: &#xD;&#xA;http://www.civfanatics.com/&#xD;&#xA;&#xD;&#xA;Specific to this question:&#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=165632 &#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=234378" />
  <row Id="7254" PostHistoryTypeId="2" PostId="3310" RevisionGUID="8e6ddbb7-8900-47a7-b4cc-98785c7468b5" CreationDate="2010-07-22T22:00:33.540" UserId="1400" Text="My all-time classic recommendation: WarCraft 3. &#xD;&#xA;Even for people who don't like RTS so much, there are a couple of fun maps like DotA, Hero Wars and many variations of Tower Defense and Hero Defense maps.&#xD;&#xA;[EpicWar][1] - huge WC3 map database&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.epicwar.com/maps/" />
  <row Id="7255" PostHistoryTypeId="2" PostId="3311" RevisionGUID="caf7b518-8c44-4af6-9c05-980204c73bc4" CreationDate="2010-07-22T22:08:27.480" UserId="879" Text="I'm playing Dragon Quest IX now as my first DQ, and so far it's been a blast. There is no doubt that even if I am missing a couple inside jokes, the game is quite enjoyable on its own." />
  <row Id="7256" PostHistoryTypeId="2" PostId="3312" RevisionGUID="e473c98d-10cb-46f2-818a-2f54df9fca23" CreationDate="2010-07-22T22:14:09.300" UserId="1414" Text="The biggest changes were to the politics system within each faction, namely:&#xD;&#xA;&#xD;&#xA; - Honor has a larger impact on how others perceive you&#xD;&#xA; - If you are friends with a lord from another faction, you may avoid combat with them as a &quot;favor&quot; and potentially persuade them to join your faction, whether you have started that faction or not.&#xD;&#xA; - Lords have individual tastes and goals, and will start to become rivals of other lords.  When you attempt to persuade a lord to switch sides, for example, he will make the decision based on which faction is more powerful, what claim to the throne your faction leader has, what personality the majority of the lords in each faction has (i.e. honorable lords don't like dishonorable ones), and his own friendship with your character.  Some lords will change sides when they finally grow sick of their own faction (e.g. fallen out of favor with their king).&#xD;&#xA; - Wars between factions are still affected by random events, but do not start and stop with no warning whatsoever.  You can determine how a faction feels towards another by asking Guild Masters.&#xD;&#xA; - The player can now become the Marshal somewhat readily, and control the 'banding' of lords near them by talking one of the companions or lords.  Asking other lords to perform tasks is easier than in the original game, but a lord will dislike you if things do not turn out well.&#xD;&#xA;&#xD;&#xA;As Aviv mentioned, a new faction (Sarranids) were added.  They're strongest at heavy cavalry and foot archers.&#xD;&#xA;&#xD;&#xA;Wars can still be frustrating in the early-game, but when you become the Marshal things get somewhat easier." />
  <row Id="7257" PostHistoryTypeId="2" PostId="3313" RevisionGUID="51ed0209-8d52-4a9a-a2ec-d260b8c119c8" CreationDate="2010-07-22T22:17:14.960" UserId="1400" Text="Since SC2 is much more economy based than SC:BW the golden rule is **never stop producing workers**!  &#xD;&#xA;If you get much more than 3 per patch: EXPAND and do a miner-slide (moving workers from main to expansion)." />
  <row Id="7258" PostHistoryTypeId="2" PostId="3314" RevisionGUID="8ecb7564-c722-4909-a8af-6a2d5ed9f6e0" CreationDate="2010-07-22T22:17:26.583" UserId="1500" Text="Late game you can get a number of uses out of zerglings, especially once they have the adrenal gland upgrade and some attack upgrades. They can still be used to try to get surrounds on enemy armies, but should generally be moved in as a flanking maneuver after your army engages. They are also useful to build if you have minerals to spare but no gas. Might as well have some extra zerglings rather than floating the money.  &#xD;&#xA;They are fairly useless against an army with reavers or archons though, so be careful against protoss. Combining them with a defiler's dark swarm can make them particularly effective vs terran.  &#xD;&#xA;Another use of them is the dreaded 'crackling drop'. (Zerglings are often referred to as cracklings after they have the adrenal gland upgrade). A drop of 20+ cracklings into the enemy main or an expo can do massive damage to their base very quickly if their army is not nearby to stop it immediately.  &#xD;&#xA;And, of course, they can stay a main part of a regular army composition by using mutas and zerglings to abuse their mobility advantage if the game is rather spread out across the map." />
  <row Id="7262" PostHistoryTypeId="2" PostId="3316" RevisionGUID="0242e090-6b6b-4279-afb3-9670dca8f31f" CreationDate="2010-07-22T22:52:46.047" UserId="584" Text="Been trying to crack this level for several days now but for the life of me just can't.&#xD;&#xA;Can't seem to find a walk through so I'm asking here.&#xD;&#xA;It's the 2nd puzzle on the last &quot;Super hard&quot; level and it's called &quot;Currency&quot;." />
  <row Id="7263" PostHistoryTypeId="1" PostId="3316" RevisionGUID="0242e090-6b6b-4279-afb3-9670dca8f31f" CreationDate="2010-07-22T22:52:46.047" UserId="584" Text="Stuck on &quot;Currency&quot; level in Aqueduct for iPhone" />
  <row Id="7264" PostHistoryTypeId="3" PostId="3316" RevisionGUID="0242e090-6b6b-4279-afb3-9670dca8f31f" CreationDate="2010-07-22T22:52:46.047" UserId="584" Text="&lt;iphone&gt;&lt;ipod-touch&gt;&lt;puzzle&gt;" />
  <row Id="7266" PostHistoryTypeId="6" PostId="3316" RevisionGUID="38dd9eda-911d-4088-b67c-a9af5bda09a4" CreationDate="2010-07-22T23:02:48.137" UserId="85" Comment="edited tags" Text="&lt;iphone&gt;&lt;ipod-touch&gt;&lt;puzzle&gt;&lt;aqueduct&gt;" />
  <row Id="7267" PostHistoryTypeId="2" PostId="3318" RevisionGUID="431a33e6-203e-41f7-a117-69a522be246e" CreationDate="2010-07-22T23:18:48.300" UserId="1410" Text="I have had great effect sending them in as a second wave. Send first wave, then immediately start building zerglings. Depending on the distances involved, if you send the zerglings as soon as they finish, they arrive as the battle is occurring. But the key is that your more resilient units get into battle first, meaning:&#xD;&#xA;&#xD;&#xA; - The enemy is locating or building counters for your big attackers, and can't respond to a swarm.&#xD;&#xA; - The enemy units are locked onto their bigger, slow to kill targets.&#xD;&#xA;&#xD;&#xA;Overall, this means the zerglings will not get attention, and survive to get into melee range, or run straight through to the vulnerable base behind. And the resources are not much to gamble late in the game, if it doesn't work, no big deal." />
  <row Id="7268" PostHistoryTypeId="2" PostId="3319" RevisionGUID="135d5648-5520-46e9-8260-876e7b8bcb88" CreationDate="2010-07-22T23:24:52.173" UserId="1410" Text="Worth noting that the AI builds a worker VERY EARLY. I can not recall off the top of my head but it may be the first thing they do. I believe I found this out playing a custom team game with a computer ally (team games get you shared sight) and playing the first few turns. The only other way I can think of discovering this is using the map editor early in the game to reveal everything*.&#xD;&#xA;&#xD;&#xA;*No cheating, just studying the landmass options." />
  <row Id="7271" PostHistoryTypeId="2" PostId="3321" RevisionGUID="d88b9c67-2b71-4e53-bc89-09fca8c66e77" CreationDate="2010-07-23T00:31:22.017" UserId="1500" Text="If you want a settler as fast as possible, that will come from building the settler first...but fastest way to get 2 settlers out is to build a worker first. Also, you should always consider the threat of wild animals and/or barbarians (assuming you play with them on) which could kill an undefended settler. You also need some time to scout around for the best spot for your additional cities. Thus, it is generally advisable to get a worker first, followed by either another worker and then a warrior, or just a warrior before you really consider getting a settler up. " />
  <row Id="7272" PostHistoryTypeId="10" PostId="3174" RevisionGUID="29b56d90-91ac-4d8a-b61f-7378f60a479e" CreationDate="2010-07-23T00:31:59.270" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;}]" />
  <row Id="7273" PostHistoryTypeId="2" PostId="3322" RevisionGUID="f4f64bfc-9e82-4a12-9150-46ff6ab13f6e" CreationDate="2010-07-23T00:58:16.593" UserId="1576" Text="I see that Dungeons and Dragons Online is now free to play. How is that game structured? Do you create parties and travel? Or is it more free world-ish? I ask because I am looking for games to play with a group of 8-10 people and was wondering if it would be worth looking into.  &#xD;&#xA;&#xD;&#xA;Also, is the game playable without buying content? (By playable, I mean is it fun to play without buying content?)" />
  <row Id="7274" PostHistoryTypeId="1" PostId="3322" RevisionGUID="f4f64bfc-9e82-4a12-9150-46ff6ab13f6e" CreationDate="2010-07-23T00:58:16.593" UserId="1576" Text="Dungeons and Dragons Online, Good for Groups?" />
  <row Id="7275" PostHistoryTypeId="3" PostId="3322" RevisionGUID="f4f64bfc-9e82-4a12-9150-46ff6ab13f6e" CreationDate="2010-07-23T00:58:16.593" UserId="1576" Text="&lt;multiplayer&gt;&lt;mmorpg&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="7279" PostHistoryTypeId="16" PostId="3074" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7280" PostHistoryTypeId="16" PostId="3081" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7281" PostHistoryTypeId="16" PostId="3082" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7282" PostHistoryTypeId="16" PostId="3085" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7283" PostHistoryTypeId="16" PostId="3086" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7284" PostHistoryTypeId="16" PostId="3114" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7285" PostHistoryTypeId="16" PostId="3122" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7286" PostHistoryTypeId="16" PostId="3124" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7287" PostHistoryTypeId="16" PostId="3153" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7288" PostHistoryTypeId="16" PostId="3223" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7289" PostHistoryTypeId="16" PostId="3072" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T01:41:43.440" UserId="4" />
  <row Id="7291" PostHistoryTypeId="2" PostId="3325" RevisionGUID="ef62336f-b73e-458f-a91c-2eedd1cced2b" CreationDate="2010-07-23T02:08:31.690" UserId="1597" Text="I got to the Chapter of Limbo where there are the two big gears and the lever that reverses which direction they turn in. I am having a lot of trouble figuring it out from there.&#xD;&#xA;&#xD;&#xA;Any tips?" />
  <row Id="7292" PostHistoryTypeId="1" PostId="3325" RevisionGUID="ef62336f-b73e-458f-a91c-2eedd1cced2b" CreationDate="2010-07-23T02:08:31.690" UserId="1597" Text="How do you get past the two big gears in Limbo?" />
  <row Id="7293" PostHistoryTypeId="3" PostId="3325" RevisionGUID="ef62336f-b73e-458f-a91c-2eedd1cced2b" CreationDate="2010-07-23T02:08:31.690" UserId="1597" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="7294" PostHistoryTypeId="2" PostId="3326" RevisionGUID="6eeebef4-6a6b-4fd0-a358-236e370ac3ec" CreationDate="2010-07-23T02:11:41.340" UserId="1598" Text="I have played the Unreal Tournament 2004 demo at a lot of LAN parties that I've hosted. There are lots of fun game modes (Onslaught is a hoot), and the demo works well on all PC, Mac, Linux, no problem.&#xD;&#xA;&#xD;&#xA;http://www.unrealtournament2003.com/ut2004/downloads.html" />
  <row Id="7296" PostHistoryTypeId="2" PostId="3327" RevisionGUID="a1c889f5-2266-43f3-9160-262a5663b306" CreationDate="2010-07-23T02:45:48.700" UserId="870" Text="Late-game, zerglings are most commonly used in conjunction with ultralisks. The ultralisks tank the damage (with the armor upgrade), while zerglings (with adrenals) dish it out. The nice thing about [ultra-ling][1] is that your upgrades fit both units since they're both melee.&#xD;&#xA;&#xD;&#xA;Muta-ling is another popular combination, but it's more mid-game than late. You use the mobility of speedlings + mutalisks to contain your opponent, while you expand across the map, before teching up to higher level units like defilers and ultras.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Ultraling" />
  <row Id="7297" PostHistoryTypeId="10" PostId="2841" RevisionGUID="4006cd2d-722e-4fb4-9ce4-ee28c4544085" CreationDate="2010-07-23T02:45:59.353" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:50,&quot;DisplayName&quot;:&quot;ZoogieZork&quot;}]" />
  <row Id="7298" PostHistoryTypeId="6" PostId="3325" RevisionGUID="0cec5a2e-4bf5-43ac-aa62-a82da41f2efc" CreationDate="2010-07-23T03:29:29.193" UserId="16" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;limbo&gt;" />
  <row Id="7299" PostHistoryTypeId="2" PostId="3328" RevisionGUID="ddae5514-62a9-4c2e-ab72-6e66cfd28b59" CreationDate="2010-07-23T03:55:01.420" UserId="32" Text="I just bought Titan Quest: Immortal Throne and am playing in strictly 2-player LAN games with my wife.&#xD;&#xA;&#xD;&#xA;I noticed that when I press ESC, there is a button for &quot;Save.&quot;  But if my experience with other Diablo-like games is any indication, I shouldn't actually *need* to save.  So... what's the point of that button?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Questions:&#xD;&#xA;&#xD;&#xA;* Do I actually need to press Save before pressing Exit to Main Menu in order to save my progress?  I don't want to lose progress!&#xD;&#xA;&#xD;&#xA;* I'm hosting.  Does my wife need to press Save?  If so, I'll need to remind her!" />
  <row Id="7300" PostHistoryTypeId="1" PostId="3328" RevisionGUID="ddae5514-62a9-4c2e-ab72-6e66cfd28b59" CreationDate="2010-07-23T03:55:01.420" UserId="32" Text="Do I need to press Save in Titan Quest?" />
  <row Id="7301" PostHistoryTypeId="3" PostId="3328" RevisionGUID="ddae5514-62a9-4c2e-ab72-6e66cfd28b59" CreationDate="2010-07-23T03:55:01.420" UserId="32" Text="&lt;save-games&gt;&lt;titan-quest&gt;" />
  <row Id="7304" PostHistoryTypeId="2" PostId="3330" RevisionGUID="584da7f8-0b4c-41a7-9781-643bd5d11a70" CreationDate="2010-07-23T04:57:18.210" UserId="1597" Text="Ah! Figured it out! It is a timing thing. The lever reverses the rotation direction of the gears, but there is a slight pause while the gears are switching directions where you can jump up on the one and then get to the other as it switches direction." />
  <row Id="7305" PostHistoryTypeId="2" PostId="3331" RevisionGUID="7f5b8153-31de-46ab-85ee-351cc8de5241" CreationDate="2010-07-23T05:13:43.797" UserId="1407" Text="This is something that has been bothering me for a while now.  Insight runes and Sorcerer's Shoes provide magic penetration. Is this a flat-rate penetration? Or is it a percentage?&#xD;&#xA;&#xD;&#xA;For example:&#xD;&#xA;&#xD;&#xA;9 Greater Marks of Insight provide **+8.55 magic penetration**. If I'm Shen, my level 2 Vorpal Blade does **95(+0.2AP)**. For simplicity, say **I have 0AP**. If I'm facing a level 3 Akali who has **54.36 magic resist (35% reduced damage)**, when I use Vorpal Blade on her, does it do damage based on:&#xD;&#xA;&#xD;&#xA;- Her magic resist minus my magic penetration: (45.81 magic resist = 31% reduced damage = **65.55 damage**)&#xD;&#xA;- Her magic resist minus a percentage of my Vorpal damage: (54.36 magic resist - (8.55% * 95) = 46.23 magic resist = 32% reduced damage = **64.6 damage**)&#xD;&#xA;- Her magic resist minus a percentage of her magic resist: (54.36 * 91.45% = 49.71 magic resist = 33% reduced damage = **63.65 damage**)&#xD;&#xA;&#xD;&#xA;The reason this confuses me is that the **Void Staff provides 40% magic penetration**.  The **Archaic Knowledge mastery** reads **&quot;penetrates 15% of the target's magic resistance&quot;**. There doesn't seem to be any standardized wording." />
  <row Id="7306" PostHistoryTypeId="1" PostId="3331" RevisionGUID="7f5b8153-31de-46ab-85ee-351cc8de5241" CreationDate="2010-07-23T05:13:43.797" UserId="1407" Text="When a rune or item says +x magic penetration, how is that calculated?" />
  <row Id="7307" PostHistoryTypeId="3" PostId="3331" RevisionGUID="7f5b8153-31de-46ab-85ee-351cc8de5241" CreationDate="2010-07-23T05:13:43.797" UserId="1407" Text="&lt;league-of-legends&gt;&lt;theory&gt;" />
  <row Id="7308" PostHistoryTypeId="5" PostId="3305" RevisionGUID="b0c57f39-66d7-4f96-806b-a0659130a3e3" CreationDate="2010-07-23T05:20:19.903" UserId="1070" Comment="Yeah, it is TaskMAKER after all " Text="You can [download TaskMaker here][1] (it looks like you have to paypal a guy $10 for a serial - sketchy!), though running it on a modern Mac or PC is unlikely without emulation software.&#xD;&#xA;&#xD;&#xA;Luckily, emulating Mac OS 7 isn't out of the question [on a modern Mac][2]. On a PC, [your emulation options][3] look a little less favorable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.robotroom.com/StormImpact.html&#xD;&#xA;  [2]: http://www.macosxhints.com/article.php?story=20060509180914879&#xD;&#xA;  [3]: http://emulators.com/softmac.htm" />
  <row Id="7309" PostHistoryTypeId="2" PostId="3332" RevisionGUID="6ec3556f-b209-469f-bccd-20a0c7c659ff" CreationDate="2010-07-23T05:26:31.203" UserId="336" Text="Runes, as well as items like Sorcerer's Shoes and Haunting Guise offer FLAT penetration (i.e., you ignore up to X) of your opponent's MR.&#xD;&#xA;&#xD;&#xA;The &quot;average&quot; champion has a base MR of 30, that doesn't increase with levels. With ~9 MR from runes, sorcerer's shoes are enough to bring that down to nearly zero.&#xD;&#xA;&#xD;&#xA;The other options are reduction (triggered by champion abilities like Amumu, Ryze, or Fiddlesticks, or the Abyssal Scepter) which actually decrease your opponent's MR (and so stacks with penetration) and % based (the talent and the void staff). Of these, Reduction is the only way one can bring your target's MR below zero.&#xD;&#xA;&#xD;&#xA;When a single character benefits from one or more of these, they are applied in this order:&#xD;&#xA;&#xD;&#xA;Armor/MR Reduction&#xD;&#xA;% Based Armor/MR Penetration&#xD;&#xA;Flat/Linear Armor/MR Penetration &#xD;&#xA;&#xD;&#xA;Some of the above information can also be found in the game mechanics thread on the official LoL forums, here: http://www.leagueoflegends.com/board/showthread.php?t=3287" />
  <row Id="7310" PostHistoryTypeId="5" PostId="3332" RevisionGUID="6f247227-2a5c-40d7-9e0d-b9de02733497" CreationDate="2010-07-23T05:33:21.567" UserId="336" Comment="added 182 characters in body; added 51 characters in body" Text="Runes, as well as items like Sorcerer's Shoes and Haunting Guise offer FLAT penetration (i.e., you ignore up to X) of your opponent's MR.&#xD;&#xA;&#xD;&#xA;The &quot;average&quot; champion has a base MR of 30, that doesn't increase with levels. With ~9 MR from runes, sorcerer's shoes are enough to bring that down to nearly zero.&#xD;&#xA;&#xD;&#xA;The other options are reduction (triggered by champion abilities like Amumu, Ryze, or Fiddlesticks, or the Abyssal Scepter) which actually decrease your opponent's MR (and so stacks with penetration) and % based (the talent and the void staff). Of these, Reduction is the only way one can bring your target's MR below zero.&#xD;&#xA;&#xD;&#xA;When a single character benefits from one or more of these, they are applied in this order:&#xD;&#xA;&#xD;&#xA;Armor/MR Reduction&#xD;&#xA;% Based Armor/MR Penetration&#xD;&#xA;Flat/Linear Armor/MR Penetration &#xD;&#xA;&#xD;&#xA;Some of the above information can also be found in the game mechanics thread on the official LoL forums, here: http://www.leagueoflegends.com/board/showthread.php?t=3287&#xD;&#xA;&#xD;&#xA;The answer to your question would then become:&#xD;&#xA;&#xD;&#xA;54.36 MR * .85 = 46.206 MR - 8.55 = 37.656 effective MR. (I don't know the formula off hand to convert that to % damage reduced)&#xD;&#xA;&#xD;&#xA;LoL has some inconsistent wordings, I'll agree." />
  <row Id="7311" PostHistoryTypeId="6" PostId="3331" RevisionGUID="8b062aac-9f5a-4c6c-839d-5fccac0a78ca" CreationDate="2010-07-23T05:35:10.237" UserId="336" Comment="added tag" Text="&lt;league-of-legends&gt;&lt;theory&gt;&lt;game-mechanics&gt;" />
  <row Id="7312" PostHistoryTypeId="6" PostId="3300" RevisionGUID="df9d5ae9-b548-4eb4-8285-26f5bf40be7f" CreationDate="2010-07-23T05:36:12.340" UserId="336" Comment="pluralized tag to be consistent with previously extant tag." Text="&lt;team-fortress-2&gt;&lt;heavy&gt;&lt;team&gt;&lt;game-mechanics&gt;" />
  <row Id="7313" PostHistoryTypeId="2" PostId="3333" RevisionGUID="f3232c0c-3946-4fb5-8aa7-b9f18f08134d" CreationDate="2010-07-23T06:10:19.657" UserDisplayName="El-Nombre" Text="Otherwise, when playing the same game across different playstation accounts (not psn accounts), you need to level up for split screen separately. " />
  <row Id="7314" PostHistoryTypeId="1" PostId="3333" RevisionGUID="f3232c0c-3946-4fb5-8aa7-b9f18f08134d" CreationDate="2010-07-23T06:10:19.657" UserDisplayName="El-Nombre" Text="MW2 on PS3: can I use the same split-screen profile across multiple ps3 accounts?" />
  <row Id="7315" PostHistoryTypeId="3" PostId="3333" RevisionGUID="f3232c0c-3946-4fb5-8aa7-b9f18f08134d" CreationDate="2010-07-23T06:10:19.657" UserDisplayName="El-Nombre" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="7316" PostHistoryTypeId="2" PostId="3334" RevisionGUID="6be14b27-0f29-4de3-8c2d-d65ed4be4acf" CreationDate="2010-07-23T07:14:43.513" UserId="1604" Text="Just for the record here is how I did it. It might not be easy, but it doesn't rely on luck.&#xD;&#xA;&#xD;&#xA;Start a second level of an easy difficulty single-player campaign. I picked the mall for this. Before exiting safehouse kick all the bots from the game (they would shoot and kill the charger). Now get in a large open area and clear it of all the zombies so that you have a lot of space to run around. When the charger spawns, always keep your distance from him (so that you have lots of time to sidestep his charge) and shoot him a good deal (melee attack do 500 damage, charger has 600 health, but the actual damage done imho depends on how far your target is, meaning that especially in this case it will be much smaller). When he charges, get some distance from his path, then try to run towards him. Try to time it so that you &quot;hit&quot; his shoulder as he passes you by.&#xD;&#xA;&#xD;&#xA;If it doesn't work, just run around and wait until he charges again. If he gets too close to you, just run and try to jump over a small obstacle, you can do that faster than him. Next time he misses his charge, you will get a nice distance from him. Most of all this approach requires patience as you probably will have to learn some of the game mechanics in detail before you succeed. But I find it much more satisfying this way." />
  <row Id="7317" PostHistoryTypeId="2" PostId="3335" RevisionGUID="f1f3abdf-4fe5-45f8-8941-53495b6cb6bc" CreationDate="2010-07-23T07:22:55.397" UserId="1604" Text="Also if you run out of good ideas described above, you may try these.&#xD;&#xA;&#xD;&#xA;Run away from the survivors so that they loose track of where you are. Then climb the infected-only ladders to get above their heads. Then just drop on their heads at the right moment. If you get lucky, sometimes you can hit several of them in s single bash. Also if they run in different directions, your teammates will get a good opportunity.&#xD;&#xA;&#xD;&#xA;Also if one of the survivors gets incapacitated and there is car or a trash bin nearby, you can try hitting him repeatedly with it. This way you can kill him in a reasonable time and a bottomline of one dead survivor is still better than some damage to all of them." />
  <row Id="7321" PostHistoryTypeId="2" PostId="3336" RevisionGUID="22db064e-318b-40c2-a130-3d8baa8e5117" CreationDate="2010-07-23T08:06:18.523" UserId="1335" Text="[AquaNox][1] is a trilogy of games set in an deep sea society. I've only peeked into it once but it felt like Freelancer under water.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/AquaNox" />
  <row Id="7322" PostHistoryTypeId="6" PostId="3322" RevisionGUID="d6fe758c-eb04-446b-8d70-55c7e9c7656d" CreationDate="2010-07-23T08:17:01.087" UserId="122" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;mmorpg&gt;&lt;dungeons-dragons-online&gt;" />
  <row Id="7323" PostHistoryTypeId="6" PostId="2110" RevisionGUID="c48a86fc-4a46-4e61-b122-1ed723c3ce2b" CreationDate="2010-07-23T08:18:50.300" UserId="122" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;dungeons-dragons-online&gt;" />
  <row Id="7327" PostHistoryTypeId="6" PostId="3325" RevisionGUID="838ed28f-56e5-4eb6-b7e1-e0b0a7b80fd5" CreationDate="2010-07-23T08:25:15.480" UserId="580" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;xbox-live&gt;&lt;limbo&gt;" />
  <row Id="7328" PostHistoryTypeId="2" PostId="3338" RevisionGUID="15b33b89-0837-416b-a59d-11c8e90e3c95" CreationDate="2010-07-23T08:28:14.710" UserId="1335" Text="Multiplayer RPG's are quite difficult to find. I only know Diablo 2, Sacred and Titan Quest that would fit your bill.&#xD;&#xA;&#xD;&#xA;For general LAN games I second Trackmania and would also like to add Battlefield 1942 to the list. Freelancer has a good LAN mode too and plenty of mods to try out.&#xD;&#xA;&#xD;&#xA;Beyond that shooters like Quake, Unreal Tournament, Open Arena or similar are always a good choice." />
  <row Id="7329" PostHistoryTypeId="2" PostId="3339" RevisionGUID="74575c95-7b85-4f3f-b59c-5f7eec0b45a5" CreationDate="2010-07-23T09:01:14.380" UserId="1171" Text="Who can forget good old Half-Life?  &#xD;&#xA;COD:UO is lots a of fun.  &#xD;&#xA;&#xD;&#xA;Starcaft:BW can be fun, and over lan its easy to just duplicate one persons version and it can be run without cd's nativly. (instructions are in the readme somwhere)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7330" PostHistoryTypeId="2" PostId="3340" RevisionGUID="24a34a54-c06a-4e35-9ec8-e9f7911d3019" CreationDate="2010-07-23T09:14:30.223" UserId="243" Text="We are having daily [XBlast][1] sessions at work which are extremely entertaining. It's a Bomberman-style game for 2-6 players. It's also highly customizable, so you can play in teams or alone, for an hour or just a few minutes, which is ideal for irregular coffee breaks in a working environment.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://freshmeat.net/projects/xblast/" />
  <row Id="7331" PostHistoryTypeId="16" PostId="3340" RevisionGUID="24a34a54-c06a-4e35-9ec8-e9f7911d3019" CreationDate="2010-07-23T09:14:30.223" UserId="-1" />
  <row Id="7333" PostHistoryTypeId="16" PostId="3262" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7334" PostHistoryTypeId="16" PostId="3263" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7335" PostHistoryTypeId="16" PostId="3264" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7336" PostHistoryTypeId="16" PostId="3310" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7337" PostHistoryTypeId="16" PostId="3326" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7338" PostHistoryTypeId="16" PostId="3338" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7339" PostHistoryTypeId="16" PostId="3339" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7340" PostHistoryTypeId="16" PostId="3261" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-23T09:15:38.117" UserId="12" />
  <row Id="7343" PostHistoryTypeId="2" PostId="3341" RevisionGUID="d3f4fcd8-3cf7-4eb0-87f7-c36f49c73ab1" CreationDate="2010-07-23T09:23:27.187" UserId="1348" Text="We used to play several older games with 2-4 players:&#xD;&#xA;&#xD;&#xA; - [Atomic Bomberman][1]&#xD;&#xA; - [Quake 3][2]&#xD;&#xA; - [Unreal Tournament][3]&#xD;&#xA;&#xD;&#xA;And also some turn based strategies (I'm not sure if you'd like them via LAN as it might get pretty slow):&#xD;&#xA;&#xD;&#xA; - [Heroes of Might and Magic 3][4]&#xD;&#xA; - [Worms 2][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Atomic_Bomberman&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Quake_III_Arena&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Unreal_Tournament&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Worms_2" />
  <row Id="7344" PostHistoryTypeId="16" PostId="3341" RevisionGUID="d3f4fcd8-3cf7-4eb0-87f7-c36f49c73ab1" CreationDate="2010-07-23T09:23:27.187" UserId="-1" />
  <row Id="7345" PostHistoryTypeId="5" PostId="3299" RevisionGUID="0f7080ed-5f85-4023-ace3-87a3f67a6182" CreationDate="2010-07-23T09:34:00.423" UserId="69" Comment="added 49 characters in body" Text="Have you played [Aquaria][1]?  It's more about traveling through the ruins of an underwater civilization than actually interacting with the denizens of said civilization, but it does have a fairly extensive underwater world.  And the main character is definitely a non-Tolkeinesque humanoid ...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bit-blot.com/aquaria/" />
  <row Id="7346" PostHistoryTypeId="2" PostId="3342" RevisionGUID="c3bfb2f1-50ad-4281-8ad9-fd660caec1ca" CreationDate="2010-07-23T09:34:34.417" UserId="1348" Text="[Sub Culture][1] is very decent older game where you roam underwater with your submarine, trading, killing, upgrading stuff. I found it to be quite amusing back then.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Sub_Culture" />
  <row Id="7347" PostHistoryTypeId="2" PostId="3343" RevisionGUID="e8c307ba-5a40-4273-a495-2b0210d549d7" CreationDate="2010-07-23T09:51:41.513" UserId="1606" Text="I've played a lot SMG1.&#xD;&#xA;From reviews I still don't get if SMG2 is a must-have despite I have SMG1.&#xD;&#xA;How much is it different?" />
  <row Id="7348" PostHistoryTypeId="1" PostId="3343" RevisionGUID="e8c307ba-5a40-4273-a495-2b0210d549d7" CreationDate="2010-07-23T09:51:41.513" UserId="1606" Text="Have to buy Super Mario Galaxy 2 having played SMG1 ?" />
  <row Id="7349" PostHistoryTypeId="3" PostId="3343" RevisionGUID="e8c307ba-5a40-4273-a495-2b0210d549d7" CreationDate="2010-07-23T09:51:41.513" UserId="1606" Text="&lt;wii&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="7350" PostHistoryTypeId="5" PostId="3072" RevisionGUID="8859ee1e-201e-4f9c-9e0c-9fe8894eca4c" CreationDate="2010-07-23T10:24:48.590" UserId="1609" Comment="added 1 characters in body; edited title" Text="I love lanning but the bigger LANs I go to are few and far between. What games are there that would suit me and my mates having a blast on a home network? To me, this means games typically suited for players &lt;= 8." />
  <row Id="7351" PostHistoryTypeId="4" PostId="3072" RevisionGUID="8859ee1e-201e-4f9c-9e0c-9fe8894eca4c" CreationDate="2010-07-23T10:24:48.590" UserId="1609" Comment="added 1 characters in body; edited title" Text="What LAN games are there for a smaller number of players?" />
  <row Id="7352" PostHistoryTypeId="2" PostId="3344" RevisionGUID="e72ed0f6-18c6-4e2a-a2dc-dac118d2f899" CreationDate="2010-07-23T10:33:24.477" UserId="13" Text="In one sense it's &quot;more of the same&quot; in that you work your way through &quot;worlds&quot; and &quot;galaxies&quot; beating sub bosses to rescue Peach from Bowser.&#xD;&#xA;&#xD;&#xA;However, there are difference:&#xD;&#xA;&#xD;&#xA;* the navigation between worlds and galaxies is different - you travelling through them rather than visiting from a central hub.&#xD;&#xA;&#xD;&#xA;* You get to play as Lugi from time to time.&#xD;&#xA;&#xD;&#xA;* Yoshi is available (indeed required) on some worlds.&#xD;&#xA;&#xD;&#xA;* The worlds/galaxies are all new - though there is some &quot;borrowing&quot; from earlier games. See [this question][1]&#xD;&#xA;&#xD;&#xA;* What happens (in terms of replayability) when you complete the game is different. See [this question][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/3222/which-galaxies-in-super-mario-galaxy-2-are-borrowed-from-previous-mario-games&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/896/how-many-stars-in-super-mario-galaxy-2" />
  <row Id="7353" PostHistoryTypeId="6" PostId="3343" RevisionGUID="fc2088f3-daeb-4f6f-9247-aa911d6ca603" CreationDate="2010-07-23T10:35:43.510" UserId="13" Comment="edited tags" Text="&lt;wii&gt;&lt;super-mario-galaxy-2&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="7354" PostHistoryTypeId="2" PostId="3345" RevisionGUID="c96e2230-1676-4b20-b26b-6a98b4ff1cf1" CreationDate="2010-07-23T10:35:47.907" UserDisplayName="Anon and on" Text="There is a handicap. It's called &quot;Easy, Normal, Hard, Insane.&quot; Yes, we do kick level 1-9s out of Insane groups unless they have a prestige star and rightly so. It is true that you can complete Insane missions at those levels but the fact that they aren't weapon leveled **and** don't know the map layout is a very valid reason to boot someone.&#xD;&#xA;&#xD;&#xA;Easy-Hard, sure but why would someone just download a game and pop into a hard server their very first run through? You get maybe 50-100+ xp extra for higher difficulties, so its not like you can hump people through levels.&#xD;&#xA;&#xD;&#xA;Learn the map and don't shoot your teammates. You'll most likely be welcome in any group." />
  <row Id="7355" PostHistoryTypeId="5" PostId="3344" RevisionGUID="6ecbcc53-52ee-46d8-82dc-d4ba2f924940" CreationDate="2010-07-23T10:39:05.127" UserId="13" Comment="corrected spelling" Text="In one sense it's &quot;more of the same&quot; in that you work your way through &quot;worlds&quot; and &quot;galaxies&quot; beating sub bosses to rescue Peach from Bowser.&#xD;&#xA;&#xD;&#xA;However, there are differences:&#xD;&#xA;&#xD;&#xA;* the navigation between worlds and galaxies is different - you travelling through them rather than visiting from a central hub.&#xD;&#xA;&#xD;&#xA;* You get to play as Lugi from time to time.&#xD;&#xA;&#xD;&#xA;* Yoshi is available (indeed required) on some worlds.&#xD;&#xA;&#xD;&#xA;* The worlds/galaxies are all new - though there is some &quot;borrowing&quot; from earlier games. See [this question][1]&#xD;&#xA;&#xD;&#xA;* What happens (in terms of replayability) when you complete the game is different. See [this question][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/3222/which-galaxies-in-super-mario-galaxy-2-are-borrowed-from-previous-mario-games&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/896/how-many-stars-in-super-mario-galaxy-2" />
  <row Id="7356" PostHistoryTypeId="2" PostId="3346" RevisionGUID="034505ea-ca6e-4293-b7d7-f5ab2feccbe3" CreationDate="2010-07-23T11:32:06.560" UserId="730" Text="How can I remove poison in Ultima 6?&#xD;&#xA;&#xD;&#xA;I now that Lord British can remove poison and heal the party but when he is sleeping how can I do? I don't remember if there is a potion or something else.&#xD;&#xA;" />
  <row Id="7357" PostHistoryTypeId="1" PostId="3346" RevisionGUID="034505ea-ca6e-4293-b7d7-f5ab2feccbe3" CreationDate="2010-07-23T11:32:06.560" UserId="730" Text="How to remove poison in Ultima 6?" />
  <row Id="7358" PostHistoryTypeId="3" PostId="3346" RevisionGUID="034505ea-ca6e-4293-b7d7-f5ab2feccbe3" CreationDate="2010-07-23T11:32:06.560" UserId="730" Text="&lt;untagged&gt;" />
  <row Id="7359" PostHistoryTypeId="5" PostId="3344" RevisionGUID="207026e2-d145-41c2-99b6-7b3825b5b5e8" CreationDate="2010-07-23T11:45:00.063" UserId="13" Comment="clarification" Text="In one sense it's &quot;more of the same&quot; in that you work your way through &quot;worlds&quot; and &quot;galaxies&quot; finding stars and beating sub bosses to rescue Peach from Bowser.&#xD;&#xA;&#xD;&#xA;However, there are differences:&#xD;&#xA;&#xD;&#xA;* the navigation between worlds and galaxies is different - you travelling through them rather than visiting from a central hub.&#xD;&#xA;&#xD;&#xA;* You get to play as Lugi from time to time.&#xD;&#xA;&#xD;&#xA;* Yoshi is available (indeed required) on some worlds.&#xD;&#xA;&#xD;&#xA;* The worlds/galaxies are all new - though there is some &quot;borrowing&quot; from earlier games. See [this question][1]&#xD;&#xA;&#xD;&#xA;* What happens (in terms of replayability) when you complete the game is different. See [this question][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/3222/which-galaxies-in-super-mario-galaxy-2-are-borrowed-from-previous-mario-games&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/896/how-many-stars-in-super-mario-galaxy-2" />
  <row Id="7360" PostHistoryTypeId="2" PostId="3347" RevisionGUID="01638a09-30cb-4536-9d17-f06d15f3ae8a" CreationDate="2010-07-23T12:06:24.140" UserId="121" Text="How can I share a savegame for DF between multiple computers (laptop and desktop)?  Can one instance of DF run graphics and the other not?" />
  <row Id="7361" PostHistoryTypeId="1" PostId="3347" RevisionGUID="01638a09-30cb-4536-9d17-f06d15f3ae8a" CreationDate="2010-07-23T12:06:24.140" UserId="121" Text="Share DF SaveGames" />
  <row Id="7362" PostHistoryTypeId="3" PostId="3347" RevisionGUID="01638a09-30cb-4536-9d17-f06d15f3ae8a" CreationDate="2010-07-23T12:06:24.140" UserId="121" Text="&lt;dwarf-fortress&gt;&lt;save-games&gt;" />
  <row Id="7363" PostHistoryTypeId="2" PostId="3348" RevisionGUID="b3e2b03a-98dd-476d-af43-55bf54a2d762" CreationDate="2010-07-23T12:08:24.307" UserId="874" Text="There are some good dust discussions above, also be aware of pet hair. If you don't have pets, ignore this, but if you do have pets try getting the ps3 off the ground and into a cubby, compartment, enclosed space, etc... to get it away from the destructive substance that is pet hair. I just heard a story on NPR about how bad pet hair is for the efficiency of electronics, especially computers and video game systems.&#xD;&#xA;&#xD;&#xA;I keep my PS3 in a compartment about three feet off the ground with a door. I have two long/short haired cats and although pet hair still finds it's way up there, it would be significantly worse if the ps3 was on the floor." />
  <row Id="7364" PostHistoryTypeId="2" PostId="3349" RevisionGUID="0d4cd895-9ec3-41cd-a504-5cb3301492e9" CreationDate="2010-07-23T12:19:44.660" UserId="1612" Text="Is there a device or adapter (similar to the one asked about [here][1] for the Xbox 360) to allow me to use my Wii remote and classic controller to control PC games?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/372/using-a-wireless-xbox-360-controller-on-a-pc" />
  <row Id="7365" PostHistoryTypeId="1" PostId="3349" RevisionGUID="0d4cd895-9ec3-41cd-a504-5cb3301492e9" CreationDate="2010-07-23T12:19:44.660" UserId="1612" Text="Using Wii remote and other controllers for PC games" />
  <row Id="7366" PostHistoryTypeId="3" PostId="3349" RevisionGUID="0d4cd895-9ec3-41cd-a504-5cb3301492e9" CreationDate="2010-07-23T12:19:44.660" UserId="1612" Text="&lt;pc&gt;&lt;wii&gt;&lt;controllers&gt;" />
  <row Id="7367" PostHistoryTypeId="2" PostId="3350" RevisionGUID="9f68c7d9-3ee2-4bca-9d46-1ed036bfb23a" CreationDate="2010-07-23T12:20:17.980" UserId="121" Text="How can I switch characters in offline practice in Alien Swarm?  That is I want to practice as the special weapons or tech character." />
  <row Id="7368" PostHistoryTypeId="1" PostId="3350" RevisionGUID="9f68c7d9-3ee2-4bca-9d46-1ed036bfb23a" CreationDate="2010-07-23T12:20:17.980" UserId="121" Text="Alien Swarm - Switch Characters in Offline Practice" />
  <row Id="7369" PostHistoryTypeId="3" PostId="3350" RevisionGUID="9f68c7d9-3ee2-4bca-9d46-1ed036bfb23a" CreationDate="2010-07-23T12:20:17.980" UserId="121" Text="&lt;alien-swarm&gt;" />
  <row Id="7370" PostHistoryTypeId="2" PostId="3351" RevisionGUID="752f2fe5-f2df-4abe-b393-34a35c97fb05" CreationDate="2010-07-23T12:22:14.047" UserId="47" Text="i shorted myself and basically did the leveling from 70-80 via battleground XP (before it got nerfed, Alterac Valley was a cavalcade of XP). if you're looking to get Raid Ready and see ICC before Cataclysm comes out (and Raiding moves on to the next big thing), I would recommend a) queueing for whichever BG seems to net you the most XP, b) running your daily RDFs, and c) questing in Northrend so you can also get your professions up to snuff. sure, you'll miss out on the lore and story. personally, going back and overpowering it is still satisfying and the money from quests is just as good." />
  <row Id="7371" PostHistoryTypeId="2" PostId="3352" RevisionGUID="7ddf7621-1981-4cb3-8cc2-d51a102463d2" CreationDate="2010-07-23T12:32:12.217" UserId="13" Text="The Wii remote communicates via Bluetooth, so you'll need a Bluetooth receiver.&#xD;&#xA;&#xD;&#xA;The games you want to play will also have to be capable of reading input from a Bluetooth device." />
  <row Id="7372" PostHistoryTypeId="5" PostId="2494" RevisionGUID="f8b6ede2-ac98-4713-808f-d7e0490386dc" CreationDate="2010-07-23T12:39:14.760" UserId="14" Comment="added 1 characters in body; edited title" Text="I'm a big fan of L4D2. The one thing I can't wrap my head around is playing the Tank during Vs. I'm rubbish at it (for the most part). &#xD;&#xA;&#xD;&#xA;Any strategies for playing a good Tank?" />
  <row Id="7373" PostHistoryTypeId="4" PostId="2494" RevisionGUID="f8b6ede2-ac98-4713-808f-d7e0490386dc" CreationDate="2010-07-23T12:39:14.760" UserId="14" Comment="added 1 characters in body; edited title" Text="Is there a strategy when playing as a tank in a versus match?" />
  <row Id="7374" PostHistoryTypeId="4" PostId="3277" RevisionGUID="12228b04-ff0a-4c55-9c10-b9ec6d59af22" CreationDate="2010-07-23T12:42:04.270" UserId="14" Comment="edited title" Text="What is a good strategy for getting the &quot;Level a charge&quot; achievement?" />
  <row Id="7375" PostHistoryTypeId="2" PostId="3353" RevisionGUID="e0c39346-7bb0-43d0-bbf9-7332241a732e" CreationDate="2010-07-23T12:42:06.143" UserId="122" Text="Other than choosing which character you want to play in the lobby screen, you can also change which character you control during the mission itself, by using the F keys; &lt;kbd&gt;F1&lt;/kbd&gt; will let you control the first character (the one you started the mission with), &lt;kbd&gt;F2&lt;/kbd&gt; will let you control the 2nd, etc.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7376" PostHistoryTypeId="2" PostId="3354" RevisionGUID="4bc8b33a-6345-48db-9e50-3c150bb73f8b" CreationDate="2010-07-23T12:42:32.477" UserId="23" Text="You can use `F1`, `F2`, `F3` or `F4` to take over _drones_ at any time. This is not limited to offline practice; although I don't know how you can get drones in your team, I know it is possible." />
  <row Id="7377" PostHistoryTypeId="2" PostId="3355" RevisionGUID="28109595-74c5-4d4f-8e82-4b2f52c3ba5d" CreationDate="2010-07-23T12:50:56.017" UserId="14" Text="How can I play Alien Swarm with only one friend and have the AI control the other two characters?&#xD;&#xA;&#xD;&#xA;I find it very difficult to play with only 2 characters, and I'd like to fill the empty slots with AI.&#xD;&#xA;&#xD;&#xA;I know it must be possible somehow." />
  <row Id="7378" PostHistoryTypeId="1" PostId="3355" RevisionGUID="28109595-74c5-4d4f-8e82-4b2f52c3ba5d" CreationDate="2010-07-23T12:50:56.017" UserId="14" Text="How can I add bots to an Alien Swarm online game?" />
  <row Id="7379" PostHistoryTypeId="3" PostId="3355" RevisionGUID="28109595-74c5-4d4f-8e82-4b2f52c3ba5d" CreationDate="2010-07-23T12:50:56.017" UserId="14" Text="&lt;alien-swarm&gt;&lt;online&gt;&lt;artificial-intelligence&gt;" />
  <row Id="7380" PostHistoryTypeId="5" PostId="3124" RevisionGUID="dbd89901-c5f9-4a40-8bdf-4c09ff1e6742" CreationDate="2010-07-23T12:53:46.340" UserId="69" Comment="added 1 characters in body" Text="**Serious Sam** is always fun with 2-8 people. Co-op FPS with scaling difficulty based on the number of players. Drop in/out is another bonus." />
  <row Id="7381" PostHistoryTypeId="2" PostId="3356" RevisionGUID="828a1ae9-feda-44c8-9f6d-497063365166" CreationDate="2010-07-23T12:54:59.847" UserId="122" Text="The wiimote can be connected to a computer using BlueTooth. There's a tutorial [here][1] on how to connect the wiimote to the computer via a program called BlueSoleil, which is often bundled with BlueTooth sticks (it was bundled with mine). The computer should recognize it as a joystick.&#xD;&#xA;&#xD;&#xA;Also, [this page][2] lists some interesting things you can do with it. Johnny Lee's project are particularly impressive.&#xD;&#xA;&#xD;&#xA;Finally, this [page on the WiimoteProject site][3] has a more in-depth guide for various ways to connect it, not only using BlueSoleil.&#xD;&#xA;&#xD;&#xA;[1]:http://www.wiiprojects.org/bluetooth.html&#xD;&#xA;[2]:http://www.instructables.com/id/How-To-Connect-your-Wiimote-to-your-PC-via-Blueto/step3/Some-Fun-Extras/&#xD;&#xA;[3]:http://www.wiimoteproject.com/bluetooth-and-connectivity-knowledge-center/a-summary-of-windows-bluetooth-stacks-and-their-connection/" />
  <row Id="7387" PostHistoryTypeId="2" PostId="3359" RevisionGUID="fb0e427e-2554-4ed4-aa1e-7695d089460d" CreationDate="2010-07-23T13:13:02.837" UserId="659" Text="I've been trying to beat the first mission as a special forces operative destroying a convoy.  No matter what I do I can't get through the mission.  I've used my IED to pop the APC, I've shot trucks full of guys and I still get taken down every time.&#xD;&#xA;&#xD;&#xA;Any tips for completing this mission?" />
  <row Id="7388" PostHistoryTypeId="1" PostId="3359" RevisionGUID="fb0e427e-2554-4ed4-aa1e-7695d089460d" CreationDate="2010-07-23T13:13:02.837" UserId="659" Text="ArmA: Armed Assault Mission Question" />
  <row Id="7389" PostHistoryTypeId="3" PostId="3359" RevisionGUID="fb0e427e-2554-4ed4-aa1e-7695d089460d" CreationDate="2010-07-23T13:13:02.837" UserId="659" Text="&lt;first-person-shooter&gt;&lt;tips&gt;&lt;arma-armed-assault&gt;" />
  <row Id="7390" PostHistoryTypeId="2" PostId="3360" RevisionGUID="cb3347ba-e914-4795-a88e-9346d000e527" CreationDate="2010-07-23T13:15:38.243" UserId="145" Text="What is the world record on the nonstop longest gameplay time? Which game holds this record?" />
  <row Id="7391" PostHistoryTypeId="1" PostId="3360" RevisionGUID="cb3347ba-e914-4795-a88e-9346d000e527" CreationDate="2010-07-23T13:15:38.243" UserId="145" Text="World record on nonstop longest gameplay time" />
  <row Id="7392" PostHistoryTypeId="3" PostId="3360" RevisionGUID="cb3347ba-e914-4795-a88e-9346d000e527" CreationDate="2010-07-23T13:15:38.243" UserId="145" Text="&lt;gameplay&gt;" />
  <row Id="7394" PostHistoryTypeId="2" PostId="3362" RevisionGUID="8717c9de-4b1e-4b79-8727-fd1d8641a834" CreationDate="2010-07-23T13:19:04.943" UserId="137" Text="If you really enjoyed the first one I think you should definitely get the new one. It's really well done, with more galaxies than last time, and way more stars. And, perhaps most notably, it is **more challenging**. Also...&#xD;&#xA;&#xD;&#xA;### Spoiler warning&#xD;&#xA;&#xD;&#xA;After you manage to get all 120 stars the first time through, the game opens up 120 more stars, and for me the second set was the most enjoyable. They are just scattered throughout the levels, M64-style. You have to hunt them yourself--the only clue the game gives you is that they make a distinct sound when you're near them." />
  <row Id="7395" PostHistoryTypeId="2" PostId="3363" RevisionGUID="6629ff01-9146-42f8-a22e-ed78325f0258" CreationDate="2010-07-23T13:30:06.180" UserId="1162" Text="To add a bot to your game: `cl_selectm (marinenum) (slot)`&#xD;&#xA;&#xD;&#xA;To remove a bot from your game: `cl_dselectm (marinenum)`&#xD;&#xA;&#xD;&#xA;(marinenum) should be between 0-7 and corresponds to the character to be added.&#xD;&#xA;&#xD;&#xA;(slot) should be between 0-3 and relates to the player slot the bot will fill. -1 can also be used; this will fill the next available slot.&#xD;&#xA;&#xD;&#xA;These commands must be used while in the lobby; using them anywhere else will result in invalid command errors.&#xD;&#xA;&#xD;&#xA;[Source/More information][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.blackcatgames.com/showthread.php?t=12996" />
  <row Id="7396" PostHistoryTypeId="4" PostId="3350" RevisionGUID="2658b18a-f7c1-4d29-bd65-50d51f8da4da" CreationDate="2010-07-23T13:41:06.793" UserId="14" Comment="edited tags; edited title" Text="Is there a way to switch characters in offline practice?" />
  <row Id="7397" PostHistoryTypeId="6" PostId="3350" RevisionGUID="2658b18a-f7c1-4d29-bd65-50d51f8da4da" CreationDate="2010-07-23T13:41:06.793" UserId="14" Comment="edited tags; edited title" Text="&lt;alien-swarm&gt;&lt;characters&gt;" />
  <row Id="7398" PostHistoryTypeId="6" PostId="984" RevisionGUID="2aa82dc7-cf3b-47c6-a995-6624d7cc21aa" CreationDate="2010-07-23T13:44:00.297" UserId="23" Comment="edited tags; edited tags" Text="&lt;legal&gt;&lt;puzzle&gt;" />
  <row Id="7399" PostHistoryTypeId="6" PostId="122" RevisionGUID="2b37b3ce-d1b1-4088-bec4-a31fc893e97f" CreationDate="2010-07-23T13:47:32.753" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;portal&gt;&lt;half-life-series&gt;" />
  <row Id="7400" PostHistoryTypeId="2" PostId="3364" RevisionGUID="1e07f363-cdf3-45a9-b795-a30027468152" CreationDate="2010-07-23T13:47:38.993" UserId="1407" Text="The Guiness world record for longest gameplay session is 50 hours, [according to GamePro][1]. This was attained by some Dutch gamers on Red Dead Redemption just a few days ago.&#xD;&#xA;&#xD;&#xA;I'm sure there's probably longer gameplay sessions out there that just aren't on the books. I'm thinking of WoW addicts or gold farmers/their equivalent in other games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://www.gamepro.com/article/news/215857/new-video-game-endurance-guinness-world-record-set/" />
  <row Id="7403" PostHistoryTypeId="2" PostId="3365" RevisionGUID="16a27e69-3980-4fae-a855-e02dace783b4" CreationDate="2010-07-23T14:13:13.690" UserId="1407" Text="Make sure you include training days on your roster.  Chemistry comes from the players getting used to each other, so the more exposure they have to each other, the more chemistry will develop.&#xD;&#xA;&#xD;&#xA;Player happiness also affects chemistry. If you hire an EPL player to play on an MLS team, chances are he won't be happy because he won't be playing in a league that his skills demand. Paying the salary they deserve also helps their happiness. Benched players are also unhappy so consider loaning them out -- especially if they are young, inexperienced players.&#xD;&#xA;&#xD;&#xA;Essentially, look for ways to raise morale and get the players to know each other.&#xD;&#xA;&#xD;&#xA;Also, putting your players in their desired position helps with &quot;formation chemistry&quot;. Keep your right backs at right back, your strikers at striker and they'll be happier players. This might only apply to the Ultimate Team pack though, which I don't think is available on PC." />
  <row Id="7404" PostHistoryTypeId="6" PostId="194" RevisionGUID="72d247da-49ee-42da-a1e0-df479d30d237" CreationDate="2010-07-23T14:14:32.877" UserId="23" Comment="edited tags" Text="&lt;buy&gt;&lt;items&gt;&lt;inventory&gt;" />
  <row Id="7405" PostHistoryTypeId="2" PostId="3366" RevisionGUID="77ea14b9-87f0-4ab6-8a8a-3a60755e49f1" CreationDate="2010-07-23T14:27:26.060" UserId="825" Text="What are the good **NEW** FPS games like the the Quake or Doom for brain relaxation.&#xD;&#xA;Something that:&#xD;&#xA;&#xD;&#xA; - does **NOT** have FRP elements&#xD;&#xA; - does have normal PC game save method&#xD;&#xA; - does **NOT** force you to use stealth, sneak, cover ...&#xD;&#xA;&#xD;&#xA;The kind of game that you can play couple of hours and pick it up after a month and be able to continue with the game without a problems." />
  <row Id="7406" PostHistoryTypeId="1" PostId="3366" RevisionGUID="77ea14b9-87f0-4ab6-8a8a-3a60755e49f1" CreationDate="2010-07-23T14:27:26.060" UserId="825" Text="Good FPS like Quake 4 or DOOM 3" />
  <row Id="7407" PostHistoryTypeId="3" PostId="3366" RevisionGUID="77ea14b9-87f0-4ab6-8a8a-3a60755e49f1" CreationDate="2010-07-23T14:27:26.060" UserId="825" Text="&lt;pc&gt;&lt;windows&gt;" />
  <row Id="7408" PostHistoryTypeId="6" PostId="3366" RevisionGUID="74b9f1d1-2944-46d2-a914-e778d87796c3" CreationDate="2010-07-23T14:30:12.277" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;first-person-shooter&gt;&lt;windows&gt;" />
  <row Id="7409" PostHistoryTypeId="6" PostId="3366" RevisionGUID="b7854d24-ce7e-4407-b7a0-fcbfbe293cef" CreationDate="2010-07-23T14:32:32.973" UserId="414" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;windows&gt;" />
  <row Id="7411" PostHistoryTypeId="2" PostId="3367" RevisionGUID="f437cfbe-d498-489a-bf3a-1a7078d7d3f5" CreationDate="2010-07-23T14:36:42.060" UserId="1162" Text="Simply type in console `exec 360controller_xbox.cfg` or if you're using the PC version `exec 360controller_pc.cfg` to bind the joypad's buttons accordingly.&#xD;&#xA;&#xD;&#xA;The files are located in `C:\Program Files (x86)\Steam\steamapps\common\alien swarm\swarm\cfg\`." />
  <row Id="7412" PostHistoryTypeId="2" PostId="3368" RevisionGUID="7ba485ce-f276-4ec1-91f2-a177920aa2f5" CreationDate="2010-07-23T14:37:43.163" UserId="39" Text="What stones are what color?" />
  <row Id="7413" PostHistoryTypeId="1" PostId="3368" RevisionGUID="7ba485ce-f276-4ec1-91f2-a177920aa2f5" CreationDate="2010-07-23T14:37:43.163" UserId="39" Text="Dwarf Fortress Stone Colors" />
  <row Id="7414" PostHistoryTypeId="3" PostId="3368" RevisionGUID="7ba485ce-f276-4ec1-91f2-a177920aa2f5" CreationDate="2010-07-23T14:37:43.163" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="7415" PostHistoryTypeId="6" PostId="3300" RevisionGUID="254ff3cc-b3f4-4f17-9ca2-59093e828f30" CreationDate="2010-07-23T14:43:09.813" UserId="414" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;heavy&gt;&lt;game-mechanics&gt;" />
  <row Id="7416" PostHistoryTypeId="5" PostId="3367" RevisionGUID="9615e451-274d-4e91-b10b-7aa48c84ce97" CreationDate="2010-07-23T14:46:16.637" UserId="1162" Comment="added 18 characters in body" Text="Simply type in console `exec 360controller_xbox.cfg` or if you're using the PC version of the gamepad, `exec 360controller_pc.cfg` to bind the joypad's buttons accordingly.&#xD;&#xA;&#xD;&#xA;These files are located in `C:\Program Files (x86)\Steam\steamapps\common\alien swarm\swarm\cfg\`." />
  <row Id="7417" PostHistoryTypeId="2" PostId="3369" RevisionGUID="d10c616e-b3b3-4c3f-95df-466e4a34be9b" CreationDate="2010-07-23T14:46:50.710" UserId="44" Text="If you want just a newish run and gun type game, I'd recommend (for multiplayer):&#xD;&#xA;&#xD;&#xA; - Unreal Tournament 3 (not new but, looks great still)&#xD;&#xA; - QuakeLive &#xD;&#xA; - Call of Duty MW2 (although this might break your requirements)&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Outside of that, Team Fortress 2 is a game you can always play and come back to and I find it quite relaxing actually. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7418" PostHistoryTypeId="2" PostId="3370" RevisionGUID="e3249f6c-11fa-4497-a660-1cca4ea93fd7" CreationDate="2010-07-23T14:50:14.803" UserId="44" Text="I am about to install Vampire the Masquerade: Bloodlines again and play through yet another time.  I'm running Win7 64 bit. Last time I installed it in this environment, it ran at an obscene frame rate that made it unplayable. Outside of the latest patches and community patches, is there anything I should be aware of?  Any hangups, hiccups, etc that you had to do to get it working?" />
  <row Id="7419" PostHistoryTypeId="1" PostId="3370" RevisionGUID="e3249f6c-11fa-4497-a660-1cca4ea93fd7" CreationDate="2010-07-23T14:50:14.803" UserId="44" Text="Vampire The Masquerade: Bloodlines on Windows 7 64 bit" />
  <row Id="7420" PostHistoryTypeId="3" PostId="3370" RevisionGUID="e3249f6c-11fa-4497-a660-1cca4ea93fd7" CreationDate="2010-07-23T14:50:14.803" UserId="44" Text="&lt;role-playing-game&gt;&lt;windows-7&gt;&lt;64-bit&gt;" />
  <row Id="7421" PostHistoryTypeId="2" PostId="3371" RevisionGUID="e425c711-ff26-49e0-945f-853981c16cbf" CreationDate="2010-07-23T14:50:59.920" UserId="344" Text="It sort of depends on your graphics pack, but the DF wiki has the default images/colors for each stone, as well as their uses.&#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock" />
  <row Id="7422" PostHistoryTypeId="5" PostId="3371" RevisionGUID="00cc59fe-02c7-4b46-be79-e6f228826b39" CreationDate="2010-07-23T14:55:39.313" UserId="336" Comment="tried to fix hyperlink" Text="It sort of depends on your graphics pack, but the DF wiki has the default images/colors for each stone, as well as their uses.&#xD;&#xA;&#xD;&#xA;[http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock" />
  <row Id="7423" PostHistoryTypeId="5" PostId="3366" RevisionGUID="679fcfc8-5fbd-434b-b962-d5411827ba60" CreationDate="2010-07-23T14:57:56.830" UserId="825" Comment="added 413 characters in body" Text="What are the good **NEW** FPS games like the the Quake or Doom for brain relaxation.&#xD;&#xA;Something that:&#xD;&#xA;&#xD;&#xA; - does **NOT** have FRP/RPG  elements (like new Wolfenstein, Borderlands, Metro 2033 ...)&#xD;&#xA; - does have normal PC game save method&#xD;&#xA; - does **NOT** force you to use stealth, sneak, cover ...&#xD;&#xA; - no buying ammunition&#xD;&#xA; - no talking with NPC &#xD;&#xA;&#xD;&#xA;The kind of game that you can play couple of hours and pick it up after a month and be able to continue with the game without a problems.&#xD;&#xA;&#xD;&#xA;**FRP** = Fantasy role playing  &#xD;&#xA;**RPG** = [Role playing game][1]  &#xD;&#xA;**PC game save method** = You can save any time and you have Quick save/load  &#xD;&#xA;**NPC** = [Non Player Character][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Role-playing_game&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Non-player_character" />
  <row Id="7424" PostHistoryTypeId="5" PostId="3368" RevisionGUID="2094720c-5f6b-4d00-bc00-94e63f1a9565" CreationDate="2010-07-23T15:01:06.617" UserId="23" Comment="added 23 characters in body" Text="What stones are what color in the default tileset?" />
  <row Id="7425" PostHistoryTypeId="5" PostId="3196" RevisionGUID="3ff44ad3-7a5b-4bea-b8b3-d5a6672e2f41" CreationDate="2010-07-23T15:05:30.400" UserId="336" Comment="added 39 characters in body" Text="**As of the time of asking, 7/22/10,** there are no FAQs or strategy guides out for the single player, because the single player hasn't yet been out. Short of a boot-leg copy of the Official Strategy Guide (which also goes on sale next week) you're out of luck.&#xD;&#xA;&#xD;&#xA;However, some of the fan sites do have reviews posted of the single player stuff they were able to see at press conferences etc." />
  <row Id="7426" PostHistoryTypeId="2" PostId="3372" RevisionGUID="649e4eaa-a8b0-4c2c-b374-c4f9bc2bbe94" CreationDate="2010-07-23T15:09:30.887" UserId="336" Text="I ask not in terms of classification semantics, but in regards to ammo.&#xD;&#xA;&#xD;&#xA;Tungsten Rounds inflict more damage to Synthetic enemies, while&#xD;&#xA;Shredder Rounds inflict more damage to organic enemies.&#xD;&#xA;&#xD;&#xA;Does anyone know whether the boss' second form is considered Synthetic or Organic?" />
  <row Id="7427" PostHistoryTypeId="1" PostId="3372" RevisionGUID="649e4eaa-a8b0-4c2c-b374-c4f9bc2bbe94" CreationDate="2010-07-23T15:09:30.887" UserId="336" Text="Is Mass Effect 1's final boss considered Synthetic or Organic?" />
  <row Id="7428" PostHistoryTypeId="3" PostId="3372" RevisionGUID="649e4eaa-a8b0-4c2c-b374-c4f9bc2bbe94" CreationDate="2010-07-23T15:09:30.887" UserId="336" Text="&lt;mass-effect-series&gt;&lt;mass-effect-1&gt;" />
  <row Id="7429" PostHistoryTypeId="6" PostId="1944" RevisionGUID="2ee757cb-2f6a-4e93-8fa7-b1f622fd3e95" CreationDate="2010-07-23T15:17:05.707" UserId="23" Comment="edited tags" Text="&lt;framerate&gt;" />
  <row Id="7430" PostHistoryTypeId="6" PostId="366" RevisionGUID="cb11dcb1-fa87-432a-ba15-790a6802a273" CreationDate="2010-07-23T15:17:25.723" UserId="23" Comment="edited tags" Text="&lt;quake-live&gt;&lt;browser-based&gt;&lt;battlefield-heroes&gt;&lt;framerate&gt;" />
  <row Id="7431" PostHistoryTypeId="4" PostId="1620" RevisionGUID="c8f386d4-c722-456b-b7cb-34dd67747c3f" CreationDate="2010-07-23T15:18:00.717" UserId="23" Comment="edited tags; edited title" Text="What's the most effective way to boost frame rate in Quake 3 and derivates?" />
  <row Id="7432" PostHistoryTypeId="6" PostId="1620" RevisionGUID="c8f386d4-c722-456b-b7cb-34dd67747c3f" CreationDate="2010-07-23T15:18:00.717" UserId="23" Comment="edited tags; edited title" Text="&lt;settings&gt;&lt;framerate&gt;&lt;id-tech-3&gt;" />
  <row Id="7434" PostHistoryTypeId="2" PostId="3373" RevisionGUID="4ed0e21c-8ce7-4853-9cfe-35ac9e93ae21" CreationDate="2010-07-23T15:23:32.717" UserId="1162" Text="The answer to your question would appear to be, in fact, yes. I too have looked at the source, most notably in game\shared\swarm\asw_gamerules.cpp and this is what I've found.&#xD;&#xA;&#xD;&#xA;There is a number that governs difficulty. In the source it's called m_iMissionDifficulty, though the function GetMissionDifficulty() is used to read its value. Its initial value is set using the skill level you choose.&#xD;&#xA;&#xD;&#xA; - Easy: 3&#xD;&#xA; - Normal: 5&#xD;&#xA; - Hard: 7&#xD;&#xA; - Insane: 10&#xD;&#xA;&#xD;&#xA;If there are three marines playing, this number is reduced by one. If there are one or two marines playing, this number is reduced by two. The number can not fall below two (i.e. if you're playing using the easy skill level).&#xD;&#xA;&#xD;&#xA;This number's practical application is in various calculations used to determine damage dealt.&#xD;&#xA;&#xD;&#xA;This tuning can be toggled using the cvar `asw_adjust_difficulty_by_number_of_marines` - on by default - though `sv_cheats` must be enabled in order to disable it." />
  <row Id="7435" PostHistoryTypeId="2" PostId="3374" RevisionGUID="d4f06629-6075-449d-92fc-56e2e15974fa" CreationDate="2010-07-23T15:27:17.757" UserId="816" Text="Back when I played World of Warcraft, I got into the economics aspect of the game for a while: crafting, auction house manipulation/arbitrage, etc.  However, as fun as it was to rack up the gold, the economic model in WoW (and most other MMORPGs) is very simple and leaves much to be desired.&#xD;&#xA;&#xD;&#xA;I'm looking for an MMO with a focus on economics, or at least with lots of economic features.  Preferably an RPG.&#xD;&#xA;&#xD;&#xA;Some examples of what I'm interested in: &#xD;&#xA;&#xD;&#xA; - an economy with structured loans&#xD;&#xA; - stock markets or investment in in-game organizations&#xD;&#xA; - complex crafting systems&#xD;&#xA; - land/building ownership&#xD;&#xA; - game systems encouraging players working for other players (beyond &quot;craft me item x&quot;)&#xD;&#xA;&#xD;&#xA;In your answer, please specify the game and the specific unusual economy-related features it contains.  I would also be interested in any games still in development, if their previews show interesting economic features." />
  <row Id="7436" PostHistoryTypeId="1" PostId="3374" RevisionGUID="d4f06629-6075-449d-92fc-56e2e15974fa" CreationDate="2010-07-23T15:27:17.757" UserId="816" Text="MMORPG with advanced economic simulation" />
  <row Id="7437" PostHistoryTypeId="3" PostId="3374" RevisionGUID="d4f06629-6075-449d-92fc-56e2e15974fa" CreationDate="2010-07-23T15:27:17.757" UserId="816" Text="&lt;game-rec&gt;&lt;mmorpg&gt;&lt;simulation&gt;&lt;mmo&gt;&lt;economics&gt;" />
  <row Id="7438" PostHistoryTypeId="6" PostId="3359" RevisionGUID="b94a3f83-9822-4999-96b5-c951bb43010e" CreationDate="2010-07-23T15:36:28.087" UserId="117" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;tips&gt;" />
  <row Id="7439" PostHistoryTypeId="5" PostId="3368" RevisionGUID="d9b354d0-4764-432a-b88d-502a16a728c4" CreationDate="2010-07-23T15:37:47.710" UserId="39" Comment="added 1 characters in body; added 72 characters in body" Text="What stones are what color in [Phoebus' Graphic Set][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0" />
  <row Id="7440" PostHistoryTypeId="2" PostId="3375" RevisionGUID="d1151d50-c526-417c-8ee1-a99e756847bc" CreationDate="2010-07-23T15:40:15.463" UserId="160" Text="[EvE Online][1] is a sci-fi/space MMORPG with a huge player-driven supply-and-demand economy.  All resources used for products/skills/etc. in the game are acquired by players. For example, players use their own ships/time to mine ore in order to use it for crafting items/skills/etc. to sell on the market, and there are several different lines of manufacturing to take. There's a massive amount of information offered in the game itself about the market, including item price history over a period of time, daily average price, etc. &#xD;&#xA;&#xD;&#xA;I'm not sure if there's any land/building ownership, as I only ever tried a brief trial, but I was really blown away by the economic system in that game. You do own your own ships though, which can be used for fighting, mining, cargo hauling, etc. [This wiki article][2] has a brief overview on some of the economic mechanics in the game. &#xD;&#xA;&#xD;&#xA;One thing to note is that the game is also very PvP heavy, partially *because* of the economy, in case you're turned off by PvP. Also, you can even pay for your monthly subscription to the game using the ingame currency. So people who are successful in the ingame economy can actually save themselves $15/month to play.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://play.eveonline.com/en/home.aspx&#xD;&#xA;  [2]: http://wiki.eveonline.com/en/wiki/Economy" />
  <row Id="7441" PostHistoryTypeId="5" PostId="3373" RevisionGUID="678b127a-732f-4748-a5bc-b4f88af49b1d" CreationDate="2010-07-23T15:45:13.840" UserId="1162" Comment="added 6 characters in body" Text="The answer to your question would appear to be, in fact, yes. I too have looked at the source, most notably in game\shared\swarm\asw_gamerules.cpp and this is what I've found.&#xD;&#xA;&#xD;&#xA;There is a number that governs difficulty. In the source it's called m_iMissionDifficulty, though the function GetMissionDifficulty() is often used to read its value. Its initial value is set using the skill level you choose.&#xD;&#xA;&#xD;&#xA; - Easy: 3&#xD;&#xA; - Normal: 5&#xD;&#xA; - Hard: 7&#xD;&#xA; - Insane: 10&#xD;&#xA;&#xD;&#xA;If there are three marines playing, this number is reduced by one. If there are one or two marines playing, this number is reduced by two. The number can not fall below two (i.e. if you're playing using the easy skill level).&#xD;&#xA;&#xD;&#xA;This number's practical application is in various calculations used to determine damage dealt.&#xD;&#xA;&#xD;&#xA;This tuning can be toggled using the cvar `asw_adjust_difficulty_by_number_of_marines` - on by default - though `sv_cheats` must be enabled in order to disable it." />
  <row Id="7442" PostHistoryTypeId="5" PostId="1509" RevisionGUID="79c81a5a-05de-4147-81d2-51d7f5894403" CreationDate="2010-07-23T15:46:10.457" UserId="102" Comment="added 359 characters in body" Text="I know some people have answered this but I thought I could add a little data.&#xD;&#xA;&#xD;&#xA;For gas, full saturation is 3, however the third isn't worth as much as the first two. As a result its worth getting a second geyser before putting a third worker on the first.&#xD;&#xA;&#xD;&#xA;This is also true for minerals as shown by this graph:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;As you can see after your first 16 workers the gain per worker starts to decrease dramatically.  As a result when you start an expansion you should shift any excess workers (over 16) to the new expansion.&#xD;&#xA;&#xD;&#xA;The original research can be found in this paper: [Worker Income Efficiency in Starcraft II][2] By Chet 'Cheticus' V.  The paper reports original data collection and methods, as well as the formula's uses for the 'least squares regression.'&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QY2mr.jpg&#xD;&#xA;  [2]: http://docs.google.com/fileview?id=0B3X9N0NR7fRtYzAzN2RlZTAtZDlkNS00M2Y2LTlkMGQtZGZkM2M5ZTA4Mjc0&amp;hl=en" />
  <row Id="7443" PostHistoryTypeId="5" PostId="3224" RevisionGUID="a9832f63-f9f0-4c2e-ab8c-857e469fb076" CreationDate="2010-07-23T15:47:18.460" UserId="1162" Comment="added 3 characters in body; deleted 1 characters in body" Text="It is based on time. The time starts ticking when you make your first move, at least it does for the lockpick challenge. You can gauge roughly how much time remains using the meter at the top, &quot;Actuator Charge&quot;. The time available varies based on the complexity of the challenge (e.g. number of rows) and the difficulty chosen, but it isn't very long: often less than ten seconds." />
  <row Id="7444" PostHistoryTypeId="6" PostId="3372" RevisionGUID="42427bb6-594d-4e21-aa1e-f90bc5339915" CreationDate="2010-07-23T15:47:18.897" UserId="14" Comment="edited tags" Text="&lt;mass-effect-series&gt;&lt;mass-effect&gt;" />
  <row Id="7445" PostHistoryTypeId="6" PostId="3110" RevisionGUID="02c6bd26-54d1-4be3-ace7-5eb732de8487" CreationDate="2010-07-23T15:47:55.103" UserId="14" Comment="no need to add a number if referring to the first in a series" Text="&lt;pc&gt;&lt;mass-effect-series&gt;&lt;mass-effect&gt;" />
  <row Id="7446" PostHistoryTypeId="2" PostId="3376" RevisionGUID="350812fe-7157-4d1e-aebd-37939ce18fce" CreationDate="2010-07-23T15:50:12.793" UserId="346" Text="I recently unlocked the Sandman for the Scout and have been using it but I don't really see the advantages.  The -15 health does not seem to make up for the fact that I am able to stun a player for just a few seconds.  Is the Sandman only used to make a quick get-away or is it used effectively in combat?" />
  <row Id="7447" PostHistoryTypeId="1" PostId="3376" RevisionGUID="350812fe-7157-4d1e-aebd-37939ce18fce" CreationDate="2010-07-23T15:50:12.793" UserId="346" Text="What is an effective way to use the Sandman in TF2?" />
  <row Id="7448" PostHistoryTypeId="3" PostId="3376" RevisionGUID="350812fe-7157-4d1e-aebd-37939ce18fce" CreationDate="2010-07-23T15:50:12.793" UserId="346" Text="&lt;strategy&gt;&lt;steam&gt;&lt;team-fortress-2&gt;&lt;first-person-shooter&gt;" />
  <row Id="7449" PostHistoryTypeId="2" PostId="3377" RevisionGUID="21560aeb-5936-46df-95a0-c6573e26ba3d" CreationDate="2010-07-23T15:57:28.237" UserId="44" Text="I use it a lot for things like&#xD;&#xA;&#xD;&#xA; - Stunning an engineer who is hammering on a turret, usually while we have an uber going to take it out.&#xD;&#xA; - Firing it into groups of people during a big firefight and helping my team by stunning one of the players in the fight&#xD;&#xA; - Smacking heavies who are shooting with it, then running up on them and popping shots into them.  &#xD;&#xA; - Stunning anyone guarding a flag that I want to pick up&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are more uses than that but, that is my main usage of it. I've found it pretty useful in certain circumstances.  " />
  <row Id="7450" PostHistoryTypeId="2" PostId="3378" RevisionGUID="e3eb6dba-f6ca-4461-b697-7b1d19928604" CreationDate="2010-07-23T15:57:50.590" UserId="336" Text="When fighting alone, the Sandman is a wash at best, because the small window of opportunity you get from the stun is offset by your reduced survival rate due to the health drop.&#xD;&#xA;&#xD;&#xA;The Sandman is much more effective when used as part of a team push, or even only sniper cover, as stunned foes make excellent targets for Rockets, Grenades, or Headshots.&#xD;&#xA;&#xD;&#xA;Target also matters -- If there's an enemy heavy parked on a control point, he makes a much better target (both in terms of ease of hitting and in terms of net effect) than a scout or spy.&#xD;&#xA;&#xD;&#xA;If you primarily play the scout as a harasser, you may also find more use for the sandman, because getting stunned is, if nothing else, quite annoying to the recipient." />
  <row Id="7451" PostHistoryTypeId="5" PostId="2625" RevisionGUID="31512cd8-622d-4239-94a7-f953c40bfaf6" CreationDate="2010-07-23T16:00:16.033" UserId="23" Comment="added 3 characters in body" Text="Since i mentioned it. At the Stage Select Screen, hold down the A + B buttons and choose a boss. Then, instead of stars in the background, you will see birds.&#xD;&#xA;" />
  <row Id="7453" PostHistoryTypeId="6" PostId="3110" RevisionGUID="6d36046f-ac94-4f11-b005-2069680a8792" CreationDate="2010-07-23T16:05:31.350" UserId="580" Comment="edited tags" Text="&lt;mass-effect-series&gt;&lt;mass-effect&gt;" />
  <row Id="7454" PostHistoryTypeId="2" PostId="3379" RevisionGUID="83bba0e3-1e7e-4e9f-a199-af10ca1d918c" CreationDate="2010-07-23T16:21:29.653" UserId="98" Text="In the second form, the final boss is a synthetic.&#xD;&#xA;&#xD;&#xA;So choose ammunition that is effective against synthetic enemies." />
  <row Id="7455" PostHistoryTypeId="2" PostId="3380" RevisionGUID="4c26d8ed-cf39-422e-9e8b-62c31f37d105" CreationDate="2010-07-23T16:23:28.683" UserId="1555" Text="Apparently, &quot;Dispel Magic&quot; cures poison:&#xD;&#xA;&#xD;&#xA;http://www.gameboomers.com/wtcheats/pcUu/Ultima6sh.htm" />
  <row Id="7456" PostHistoryTypeId="2" PostId="3381" RevisionGUID="840ce534-0823-4287-9e02-f81e2d65e600" CreationDate="2010-07-23T16:26:42.160" UserId="153" Text="The final boss is synthetic so you are going to want to use those Tungsten Rounds. That, along with things that allow you to bypass his shield initially will be very effective.&#xD;&#xA;&#xD;&#xA;He is also pretty susceptible to biotics, especially singularity/lift." />
  <row Id="7457" PostHistoryTypeId="4" PostId="3140" RevisionGUID="fec036b4-1687-4a2e-94a6-0830c87906ed" CreationDate="2010-07-23T16:35:33.617" UserId="40" Comment="clarifying request" Text="Key specs of USB Flash Drives used for saving game data" />
  <row Id="7458" PostHistoryTypeId="5" PostId="3140" RevisionGUID="fec036b4-1687-4a2e-94a6-0830c87906ed" CreationDate="2010-07-23T16:35:33.617" UserId="40" Comment="clarifying request" Text="Is there anything special I should look for when purchasing a USB flash drive to store game profile data?&#xD;&#xA;&#xD;&#xA;For example, when browsing the online stores, there are numerous 16GB flash drives out there and I want to make sure the one I purchase will work with the 360, but don't want to spend the extra $ to get the xbox branded drive.&#xD;&#xA;&#xD;&#xA;I have one drive that's been sitting around the house that I've tried that seems to fit the minimum requirements, but when formatting it to use on my 360 I get the 'Can't configure' error.&#xD;&#xA;&#xD;&#xA;Is there a compatibility list available somewhere? I found one list, but it appears to be for the original xbox on a linix forum.&#xD;&#xA;&#xD;&#xA;-------------&#xD;&#xA;Edit: Was getting the 'Can't configure' error. 'Your device cannot be used with the USB storage device due to data loss and performance issues.'  &#xD;&#xA;&#xD;&#xA;Drive works great in Windows so I want to make sure to avoid this with the drive I purchase.&#xD;&#xA;" />
  <row Id="7459" PostHistoryTypeId="5" PostId="3140" RevisionGUID="83edb893-3bfa-4aff-b2db-8fada7a4aa19" CreationDate="2010-07-23T16:43:32.610" UserId="40" Comment="added 236 characters in body" Text="Is there anything special I should look for when purchasing a USB flash drive to store game profile data?&#xD;&#xA;&#xD;&#xA;For example, when browsing the online stores, there are numerous 16GB flash drives out there and I want to make sure the one I purchase will work with the 360, but don't want to spend the extra $ to get the xbox branded drive.&#xD;&#xA;&#xD;&#xA;I have one drive that's been sitting around the house that I've tried that seems to fit the minimum requirements, but when formatting it to use on my 360 I get the 'Can't configure' error.&#xD;&#xA;&#xD;&#xA;Is there a compatibility list available somewhere? I found one list, but it appears to be for the original xbox on a linix forum.&#xD;&#xA;&#xD;&#xA;Basically I'm not concerned about getting a drive that is too small, I just don't want to purchase one that, for some reason, is not compatible with the 360 or that I have to pay the extra markup for some pretty logos on the casing.&#xD;&#xA;&#xD;&#xA;-------------&#xD;&#xA;Edit: Was getting the 'Can't configure' error. 'Your device cannot be used with the USB storage device due to data loss and performance issues.'  &#xD;&#xA;&#xD;&#xA;Drive works great in Windows so I want to make sure to avoid this with the drive I purchase.&#xD;&#xA;" />
  <row Id="7460" PostHistoryTypeId="2" PostId="3382" RevisionGUID="118e7597-bf06-40fe-af4c-7a74ce66d37b" CreationDate="2010-07-23T16:48:17.020" UserId="816" Text="It's a largely instanced system, similar to Guild Wars.  You instant-transport between hubs and run instanced quests out of those hubs.  (If you're not familiar with instancing, it basically means you go into a private clone of an area with only your group.  No random strangers wandering by.)&#xD;&#xA;&#xD;&#xA;There are three types of areas, according to their website:&#xD;&#xA;&#xD;&#xA; - Quests: Instanced for 1-6 people, small area with a storyline to play through.&#xD;&#xA; - Adventure Areas: Instanced for 1-6 people, wide open area to explore, with dungeons and outposts within it.&#xD;&#xA; - Raids: Instanced for 1-12 people, more challenging quests&#xD;&#xA;&#xD;&#xA;So, if you just want to jump into quests/raids with a small to medium size group, this sounds like a good game.  If you like to solo or explore a big open world, maybe not so much." />
  <row Id="7461" PostHistoryTypeId="2" PostId="3383" RevisionGUID="61352763-46d4-4670-9a5f-11d63a10c4a6" CreationDate="2010-07-23T16:52:30.977" UserId="102" Text="Yes.  When you &quot;Save and Quit&quot; the game is saved to the hard drive.  This can be uploaded to other computers.  DwarfFortress.exe uses the folder path specified in its config file to look for saves on your computer.  It's worth noting that you do need identical &quot;world&quot; files as well or the game will crash.&#xD;&#xA;&#xD;&#xA;The easiest way I've found to do this is to use a software versioning system (such as SVN or GIT) and version the entire folder.  This will have the added benefit of indexing your saves and allowing you to go back to previous save points.&#xD;&#xA;&#xD;&#xA;Your graphics set does not need to be the same.  In fact, on a single computer you do not have to have a consistent graphics set between saves.  You do, however, need to make sure your config file correctly identifies the graphics set you plan to use.&#xD;&#xA;&#xD;&#xA;Sharing saves between different people is known as a Bloodline game.  Some famous ones can be found [here][1]. [Boatmurdered][2] being one of the most famous.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Category:Bloodline_Games&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Boatmurdered" />
  <row Id="7465" PostHistoryTypeId="2" PostId="3385" RevisionGUID="7fc7c6e5-d43c-4cae-b5e3-754e33ca1ae9" CreationDate="2010-07-23T16:58:21.280" UserId="1585" Text="It wasn't a single person, but the Penny Arcade/Childsplay &quot;[Desert Bus For Hope][1]&quot; must count for at least an honourable mention, at 5 days 16 hours...&#xD;&#xA;&#xD;&#xA; [1]:http://desertbus.org/" />
  <row Id="7467" PostHistoryTypeId="2" PostId="3386" RevisionGUID="b07faf75-4022-4b2b-8cbd-000a2aad156e" CreationDate="2010-07-23T18:04:08.623" UserId="451" Text="The save button is *not* useless. In *Titan Quest*, your game is saved whenever you find one of the fountains and save at it. But you can update your quest status and other such details in the current save by using the &quot;Save&quot; button as you play before you reach the next fountain. &#xD;&#xA;&#xD;&#xA;So, for example, let's say you find a fountain, and it saves your progress. You might then continue playing for a while, find a couple of cool new items and maybe complete a quest, but you don't have time to find the next fountain before you quit. If you just quit, you'll lose those new items and the quest progress. If you save the game before you quit, your items and quest progress and what not will be saved.&#xD;&#xA;&#xD;&#xA;Either way, the next time you load your game you'll find yourself at the last fountain at which you saved. But by using the save button you can hang onto items and quest progress." />
  <row Id="7468" PostHistoryTypeId="2" PostId="3387" RevisionGUID="b674c7a1-fad7-4c10-b35e-d76823007ab1" CreationDate="2010-07-23T18:26:40.793" UserId="1619" Text="I've had one where it zoomed at me just as I started up a small hill/bump, the shell missed me due to my upward movement and it instead went through the ground.  The funny part is that the shell was still visible going off into the &quot;distance&quot; beneath the ground." />
  <row Id="7469" PostHistoryTypeId="2" PostId="3388" RevisionGUID="b6dcefc0-a487-4c27-93e4-c4c37b30a3b7" CreationDate="2010-07-23T18:27:59.103" UserId="1619" Text="Any tips or tricks to beating the staff ghosts in Mario Kart DS?" />
  <row Id="7470" PostHistoryTypeId="1" PostId="3388" RevisionGUID="b6dcefc0-a487-4c27-93e4-c4c37b30a3b7" CreationDate="2010-07-23T18:27:59.103" UserId="1619" Text="Mario Kart DS: how to beat staff ghosts?" />
  <row Id="7471" PostHistoryTypeId="3" PostId="3388" RevisionGUID="b6dcefc0-a487-4c27-93e4-c4c37b30a3b7" CreationDate="2010-07-23T18:27:59.103" UserId="1619" Text="&lt;ds&gt;&lt;mario-kart&gt;" />
  <row Id="7472" PostHistoryTypeId="2" PostId="3389" RevisionGUID="72afc99b-8ec4-472c-8cfe-cf7dad2132bf" CreationDate="2010-07-23T18:32:19.220" UserId="1626" Text="SMG2 may be more challenging than SMG1, but due to the enhancements to Player 2 it can be WAY easier to complete. Even the most challenging levels are reduced to kid-friendly explorations with P2 blazing a trail. If you're a parent looking to let you kid take P1 on a mind-blowing physics-defying platformer that perfects the genre, then it is a Must Buy." />
  <row Id="7473" PostHistoryTypeId="2" PostId="3390" RevisionGUID="5f87b2ab-3b70-45f4-abd8-3dff5693cb2c" CreationDate="2010-07-23T18:32:40.420" UserId="664" Text="Good old Diablo II&#xD;&#xA;&#xD;&#xA;Titan Quest&#xD;&#xA;&#xD;&#xA;Neverwinter Nights&#xD;&#xA;&#xD;&#xA;Guild Wars&#xD;&#xA;" />
  <row Id="7474" PostHistoryTypeId="16" PostId="3390" RevisionGUID="5f87b2ab-3b70-45f4-abd8-3dff5693cb2c" CreationDate="2010-07-23T18:32:40.420" UserId="-1" />
  <row Id="7475" PostHistoryTypeId="2" PostId="3391" RevisionGUID="eff6a877-2c69-457f-bb08-fa1d01de3ad8" CreationDate="2010-07-23T18:34:13.180" UserId="117" Text="1. Yes, very easy. I plugged it in and it worked.&#xD;&#xA;2. Yes.&#xD;&#xA;3. I used it for Raven Shield, as well as Battlefield 2, Borderlands, and other PC games. It allowed me to set up profiles and macros, which helped when I needed to do a collection of actions repeatedly (such as aiming a helicopter TV-missile in BF2).&#xD;&#xA;4. I've tried just about every accessory out there, and none beat my trusty N52." />
  <row Id="7476" PostHistoryTypeId="5" PostId="3368" RevisionGUID="e4de5f9c-75f8-49f8-9447-8b2b0d76eb92" CreationDate="2010-07-23T18:39:58.160" UserId="39" Comment="added 50 characters in body" Text="What stones are what color in [Phoebus' Graphic Set][1]?&#xD;&#xA;&#xD;&#xA;I want to lay out patterns in my floors/walls.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0" />
  <row Id="7482" PostHistoryTypeId="2" PostId="3393" RevisionGUID="065f39f1-ccf0-4f65-85fb-f2d442a5e3a9" CreationDate="2010-07-23T19:21:03.597" UserId="336" Text="In Mario Kart DS, you can use a trick called &quot;snaking&quot; to gather speed on straightaways, by using your drift boost properly. It is a method that, when properly used, lets you maintain a higher top speed.&#xD;&#xA;&#xD;&#xA;I'm not an expert on the technique, by any means, so I will direct you to this website instead: http://www.wikihow.com/Snake-in-Mario-Kart-DS" />
  <row Id="7483" PostHistoryTypeId="2" PostId="3394" RevisionGUID="971f501e-283a-4293-b2e3-376f8d253389" CreationDate="2010-07-23T19:21:27.280" UserId="330" Text="How about a remake of a great game? (well two games really)&#xD;&#xA;&#xD;&#xA;[Serious Sam HD: Double Pack][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/sub/4507/" />
  <row Id="7484" PostHistoryTypeId="2" PostId="3395" RevisionGUID="d8f9d181-f22e-4099-82c2-9d6027774189" CreationDate="2010-07-23T19:25:18.393" UserId="14" Text="I see in a lot of posts talk about Team Fortress 2 and *hats*, what is that about?&#xD;&#xA;&#xD;&#xA;What is so special about hats in that game?  &#xD;&#xA;&lt;sub&gt;I have not played it&lt;/sub&gt;" />
  <row Id="7485" PostHistoryTypeId="1" PostId="3395" RevisionGUID="d8f9d181-f22e-4099-82c2-9d6027774189" CreationDate="2010-07-23T19:25:18.393" UserId="14" Text="What is it about TF2 and hats?" />
  <row Id="7486" PostHistoryTypeId="3" PostId="3395" RevisionGUID="d8f9d181-f22e-4099-82c2-9d6027774189" CreationDate="2010-07-23T19:25:18.393" UserId="14" Text="&lt;team-fortress-2&gt;&lt;meme&gt;" />
  <row Id="7487" PostHistoryTypeId="2" PostId="3396" RevisionGUID="eec38554-cf8c-4ee3-af2f-f28b97d239a2" CreationDate="2010-07-23T19:29:39.990" UserId="1407" Text="Hats are the main unlockable customizations available for your character during loadout.  They don't affect your character's stats in any way and are purely cosmetic.  Some hats are rarer than others and are highly sought after.&#xD;&#xA;&#xD;&#xA;Valve awards some bonus hats to people who pre-order their games. For instance, &quot;Bill's hat&quot; was awarded to anyone who pre-ordered Left 4 Dead 2." />
  <row Id="7488" PostHistoryTypeId="5" PostId="3394" RevisionGUID="b291beed-85be-4640-a023-0d67e29853c4" CreationDate="2010-07-23T19:29:46.667" UserId="330" Comment="added 124 characters in body" Text="How about a remake of a great game? (well two games really)&#xD;&#xA;&#xD;&#xA;[Serious Sam HD: Double Pack][1] &#xD;&#xA;&#xD;&#xA;Or [Singularity from Raven Software][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/sub/4507/&#xD;&#xA;  [2]: http://www.techtree.com/India/Reviews/Singularity_PC/551-112375-540.html" />
  <row Id="7489" PostHistoryTypeId="2" PostId="3397" RevisionGUID="ac768760-4570-47cc-8bdd-bf296df6be43" CreationDate="2010-07-23T19:34:24.080" UserId="336" Text="The TF2 Forum community has had a thing for hats ever since the Spy / Sniper update when they (and the random drop system) were implemented.&#xD;&#xA;&#xD;&#xA;They like to complain about hats, cheer about how awesome *their* hat is, or worry that too many people are complaining or cheering about hats.&#xD;&#xA;&#xD;&#xA;Of course, it may have all petered out, but Valve decided to add *more* hats. The classless update only added fuel to the fire with such quotes (from the Blog Update news itself) as: [http://www.teamfortress.com/classless/day01.php][1] or, &quot;&quot;Throughout history, men have worn hats as a way of showing how much better they are than other men. “I buy hats,” a behatted man seems to say. “I am better than you.”&quot;&#xD;&#xA;&#xD;&#xA;It appeared to reach its height when the Valve blog (not an update post, mind) itself seemed to indicate that hats were *the* most important things to the developers.&#xD;&#xA;&#xD;&#xA;[Observe.][2]&#xD;&#xA;&#xD;&#xA;Suffice it to say that Team Fortress 2 is no longer a first person shooter with RPG elements. It is 100% a hat simulator.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/classless/day01.php&#xD;&#xA;  [2]: http://www.teamfortress.com/post.php?id=3692&amp;p=2" />
  <row Id="7490" PostHistoryTypeId="6" PostId="3395" RevisionGUID="eb3d8e62-58d2-40fe-9b8f-6cc31ec36249" CreationDate="2010-07-23T19:34:51.677" UserId="1407" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;unlockable&gt;&lt;meme&gt;" />
  <row Id="7491" PostHistoryTypeId="2" PostId="3398" RevisionGUID="8d3d9dfb-cab7-4475-9cbe-6dbd4d088df3" CreationDate="2010-07-23T19:45:07.033" UserId="3237" Text="This is a mission that comes after finishing the game and some extra ops. I'm having trouble defeating it, there aren't enough supply markers available! I used up all 10 supply markers and the boss still had half its life. What do I do?" />
  <row Id="7492" PostHistoryTypeId="1" PostId="3398" RevisionGUID="8d3d9dfb-cab7-4475-9cbe-6dbd4d088df3" CreationDate="2010-07-23T19:45:07.033" UserId="3237" Text="MGS Peace Walker boss: Peace Walker Type II" />
  <row Id="7493" PostHistoryTypeId="3" PostId="3398" RevisionGUID="8d3d9dfb-cab7-4475-9cbe-6dbd4d088df3" CreationDate="2010-07-23T19:45:07.033" UserId="3237" Text="&lt;mgs-peace-walker&gt;" />
  <row Id="7494" PostHistoryTypeId="2" PostId="3399" RevisionGUID="dd303505-d66a-4c89-b606-596f63b233a0" CreationDate="2010-07-23T19:50:05.353" UserId="1619" Text="A lot of these answers are great, but they don't really address the question.  Since you say &quot;a high degree of comfort&quot; with single-player FPS, I assume you already know things like mouse look and circle-strafe.&#xD;&#xA;&#xD;&#xA;If you want to get good at MULTIPLAYER FPSs, you definitely have to recognize that your squadmates are humans, and internalize that to the point where you are an actual TEAM.  This means the skills you need to work on are communication, tactics and keeping morale high.&#xD;&#xA;&#xD;&#xA;Communication is essential - if you're a silent lurker, you're essentially the same as an AI bot except more unpredictable, and basically just looking out for yourself.  But if you communicate and work together, that's where bigger tactics can work out.  Think of a tactic that only a bunch of thinking humans can pull off when working together, like &quot;You, me and Jack go left to draw their fire, we'll use grenades but stay alive and pull back while ninja-boy sneaks in from the right to steal the flag&quot;.  If a team doesn't communicate and try tactics like that, then it's just a bunch of people playing single-player, but they happen to be on the same map as part of a so-called &quot;team&quot;.  Get that mic and start talking about intentions (&quot;gonna try reaching the scorpion tank&quot;, passing information (&quot;sniper on left cliff!&quot;), and encourage your mates when something doesn't work as planned (&quot;no worries, good try on that one, they got lucky one guy saw us&quot;).  &#xD;&#xA;&#xD;&#xA;Tactics - every game has different ways to be played, and thus different group tactics to apply so it's hard to generalize.  You gotta learn and try it out.  Different classes do different things as an attempt to force people to play differently by doing different things - if you're in a specific class, understand how that class helps your teammates best.  For team deathmatch games, tactics might involve different weapon combinations or different ways to cover an area, or setting ambushes up, flushing out campers, providing cover fire, etc.&#xD;&#xA;&#xD;&#xA;Morale - this will probably sound really cheesy, but this is a big one, actually.  When a team is demoralized, they're much more prone to losing, all other things being equal.  You don't have to be an artificially chippy cheerleader, but at least be aware of when your teammates are getting frustrated, and encourage them to brush it off, or focus on something different.  Also, when something goes well, congratulate everyone (&quot;way to go!&quot;), or offer praise for something done really well (&quot;nice headshot on the last guard&quot;), for instance.&#xD;&#xA;&#xD;&#xA;For good examples of this, you should actually watch someone take part in a large WOW raid - in order for a high-level raid to go well, people have to coordinate and help each other.  Watch for the kinds of communication, tactics and encouragement they give each other.  A big, failed raid is a substantial loss of time and effort, and so you see the players coordinating carefully to be successful." />
  <row Id="7495" PostHistoryTypeId="5" PostId="3039" RevisionGUID="0e8122f3-45ae-45ed-bea7-66ad3c0e7347" CreationDate="2010-07-23T19:51:49.513" UserId="102" Comment="abbreviations" Text="I learned large portions of my knowledge by watching the [Day9 Dailies][1].  I believe he not only offers a steady supply of high level play and in depth analysis, but he also highlights issues that newer players often have.&#xD;&#xA;&#xD;&#xA;As a starter I'd suggest the following:&#xD;&#xA;&#xD;&#xA; - [Idra's solid ZvP opening][2]&#xD;&#xA; - [Brat_OK's TvP Special][3]&#xD;&#xA; - [White_ra's PvP Blink Stalkers][4]&#xD;&#xA; - [Back to the Basics][5]&#xD;&#xA; - [Gold Level 2v2][6] &#xD;&#xA; - [Plugging Leaks in Silver level play][7]&#xD;&#xA; - [Learning from a loss][8]&#xD;&#xA; - [Fine Tuning an Opening][9]&#xD;&#xA;&#xD;&#xA;Among other things he'll stress the importance of:&#xD;&#xA;&#xD;&#xA; - Splitting and rallying workers&#xD;&#xA; - Sending builders prior to having the minerals&#xD;&#xA; - &quot;Normal&quot; build orders&#xD;&#xA; - Having lots of &quot;stuff&quot;&#xD;&#xA; - Keeping Minerals and Energy low (for macro)&#xD;&#xA; - Powering drones&#xD;&#xA; - Transferring workers&#xD;&#xA; - Expanding when you attack&#xD;&#xA; - Timing pushes&#xD;&#xA;&#xD;&#xA;I'd also avoid anything with TheLittleOne (TLO) in it.   While his style is amazingly fun to watch, he plays on such a high level that little can be learned from his replays until you're more advanced.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now once you've watched all those and practiced your builds my next advice is [PRACTICE MOAR][10].  To help with this I suggest [YABOT][11].  It'll allow you to practice your builds again and again without having to load a new game (it has an in game reset).  Smooth out your builds till you start playing like [Machine][12]&#xD;&#xA;&#xD;&#xA;After that you can look at [Gosu Coaching][13] to help bring your play up to more competitive standards.&#xD;&#xA;&#xD;&#xA;Also, if you need a practice partner my Starcraft 2 account email is tzenes@gmail.com&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are also a number of good articles here on gaming.se:&#xD;&#xA;&#xD;&#xA; - [What build order should I use for Zerg in Starcraft 2][14]&#xD;&#xA; - [What are popular opening builds for Terran in Starcraft 2][15]&#xD;&#xA; - [What are popular build orders for Protoss in Starcraft 2][16]&#xD;&#xA; - [Scouting in Starcraft 2][17]&#xD;&#xA;&#xD;&#xA;There is also a good article on SC abbreviations on [battle.net][18]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&#xD;&#xA;  [2]: http://day9tv.blip.tv/file/3673569/&#xD;&#xA;  [3]: http://day9tv.blip.tv/file/3752216/&#xD;&#xA;  [4]: http://day9tv.blip.tv/file/3825775/&#xD;&#xA;  [5]: http://day9tv.blip.tv/file/3732340/&#xD;&#xA;  [6]: http://day9tv.blip.tv/file/3816257/&#xD;&#xA;  [7]: http://blip.tv/file/3651794&#xD;&#xA;  [8]: http://day9tv.blip.tv/file/3634160/&#xD;&#xA;  [9]: http://day9tv.blip.tv/file/3683433/&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Carnegie_Hall#Carnegie_Hall_joke&#xD;&#xA;  [11]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&#xD;&#xA;  [12]: http://www.youtube.com/watch?v=coOJ_16aDgA&#xD;&#xA;  [13]: http://www.gosucoaching.com/&#xD;&#xA;  [14]: http://gaming.stackexchange.com/questions/359/what-build-order-should-i-use-for-zerg-in-starcraft-2&#xD;&#xA;  [15]: http://gaming.stackexchange.com/questions/918/what-are-the-popular-openings-builds-for-terran-in-starcraft-2&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2&#xD;&#xA;  [17]: http://gaming.stackexchange.com/questions/2386/scouting-in-starcraft-2&#xD;&#xA;  [18]: http://us.battle.net/sc2/en/blog/47685" />
  <row Id="7496" PostHistoryTypeId="5" PostId="3399" RevisionGUID="1fa976c7-46e1-4337-b69e-e032ae5e4ee3" CreationDate="2010-07-23T19:55:25.123" UserId="1619" Comment="added 14 characters in body" Text="A lot of these answers are great, but they don't really address the question.  Since you say &quot;a high degree of comfort&quot; with single-player FPS, I assume you already know things like mouse look and circle-strafe.&#xD;&#xA;&#xD;&#xA;If you want to get good at *MULTIPLAYER* FPSs, you definitely have to recognize that your squadmates are humans, and internalize that to the point where you are an actual TEAM.  This means the skills you need to work on are communication, tactics and keeping morale high.&#xD;&#xA;&#xD;&#xA;**Communication** is essential - if you're a silent lurker, you're essentially the same as an AI bot except more unpredictable, and basically just looking out for yourself.  But if you communicate and work together, that's where bigger tactics can work out.  Think of a tactic that only a bunch of thinking humans can pull off when working together, like &quot;You, me and Jack go left to draw their fire, we'll use grenades but stay alive and pull back while ninja-boy sneaks in from the right to steal the flag&quot;.  If a team doesn't communicate and try tactics like that, then it's just a bunch of people playing single-player, but they happen to be on the same map as part of a so-called &quot;team&quot;.  Get that mic and start talking about intentions (&quot;gonna try reaching the scorpion tank&quot;, passing information (&quot;sniper on left cliff!&quot;), and encourage your mates when something doesn't work as planned (&quot;no worries, good try on that one, they got lucky one guy saw us&quot;).  &#xD;&#xA;&#xD;&#xA;**Tactics** - every game has different ways to be played, and thus different group tactics to apply so it's hard to generalize.  You gotta learn and try it out.  Different classes do different things as an attempt to force people to play differently by doing different things - if you're in a specific class, understand how that class helps your teammates best.  For team deathmatch games, tactics might involve different weapon combinations or different ways to cover an area, or setting ambushes up, flushing out campers, providing cover fire, etc.&#xD;&#xA;&#xD;&#xA;**Morale** - this will probably sound really cheesy, but this is a big one, actually.  When a team is demoralized, they're much more prone to losing, all other things being equal.  You don't have to be an artificially chippy cheerleader, but at least be aware of when your teammates are getting frustrated, and encourage them to brush it off, or focus on something different.  Also, when something goes well, congratulate everyone (&quot;way to go!&quot;), or offer praise for something done really well (&quot;nice headshot on the last guard&quot;), for instance.&#xD;&#xA;&#xD;&#xA;For good examples of this, you should actually watch someone take part in a large WOW raid - in order for a high-level raid to go well, people have to coordinate and help each other.  Watch for the kinds of communication, tactics and encouragement they give each other.  A big, failed raid is a substantial loss of time and effort, and so you see the players coordinating carefully to be successful." />
  <row Id="7497" PostHistoryTypeId="2" PostId="3400" RevisionGUID="a5d8b6c1-7705-4126-aea4-56828093e789" CreationDate="2010-07-23T20:15:39.113" UserId="304" Text="I use [Dropbox][1]! The easiest way is just to drop the entire Dwarf Fortress folder into the Dropbox folder. This would also make it easy to share with others, since you can make Dropbox folders publicly or small-group accessible. (Of course this doesn't allow you to have different configurations, but you might be able to modify my setup for your needs.)&#xD;&#xA;&#xD;&#xA;  [1]: http://dropbox.com" />
  <row Id="7498" PostHistoryTypeId="2" PostId="3401" RevisionGUID="da1e2849-24b9-4954-a23f-aabcc6fe7407" CreationDate="2010-07-23T20:15:54.823" UserId="1629" Text="One of the biggest things in FPS games: never try to win a &quot;fair fight&quot; unless you have no choice. ALWAYS try to sneak up on the enemy or use a better weapon than they have.&#xD;&#xA;&#xD;&#xA;This is the #1 mistake I see noobs make. They think it's honorable or something to try and go toe-to-toe with somebody. Don't do it. When you see someone and they see you, get out of sight and re-engage only when you're sure you have the jump.&#xD;&#xA;&#xD;&#xA;You will learn aim and circle-strafing and sniping and all sorts of advanced strategies in time, but at the beginning, just follow that simple rule and your kdr will go up." />
  <row Id="7499" PostHistoryTypeId="2" PostId="3402" RevisionGUID="425e0231-7e66-447f-b99d-ee07f1f5f26b" CreationDate="2010-07-23T20:26:21.867" UserId="455" Text="This comic more or less explains it:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tfportal.de/gfx/screenshots/news/an_editorial_cartoon_of_some_insighte.jpg" />
  <row Id="7500" PostHistoryTypeId="5" PostId="3368" RevisionGUID="75675a9e-09c8-4635-8a5d-63adb373c85d" CreationDate="2010-07-23T20:27:39.710" UserId="39" Comment="added 54 characters in body" Text="What stones are what color in [Phoebus' Graphic Set][1]?&#xD;&#xA;&#xD;&#xA;I want to lay out patterns in my floors/walls and want to know what stones I can use for each color.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0" />
  <row Id="7501" PostHistoryTypeId="2" PostId="3403" RevisionGUID="636b71d9-8de8-4210-b9c4-538b5dd36028" CreationDate="2010-07-23T20:35:56.600" UserId="299" Text="My son's Ds won't power up when the button is pushed. It worked fine up until now, but it is about 5 years old. We have tried charging it (with several chargers in case that is the issue) and there is no lights/no response. Can it be fixed?" />
  <row Id="7502" PostHistoryTypeId="1" PostId="3403" RevisionGUID="636b71d9-8de8-4210-b9c4-538b5dd36028" CreationDate="2010-07-23T20:35:56.600" UserId="299" Text="Ds won't power up" />
  <row Id="7503" PostHistoryTypeId="3" PostId="3403" RevisionGUID="636b71d9-8de8-4210-b9c4-538b5dd36028" CreationDate="2010-07-23T20:35:56.600" UserId="299" Text="&lt;ds&gt;&lt;nintendo&gt;&lt;broken&gt;" />
  <row Id="7504" PostHistoryTypeId="2" PostId="3404" RevisionGUID="d14dee77-5652-43ab-afec-ec3a3396ea70" CreationDate="2010-07-23T20:39:57.260" UserId="11" Text="Since a power failure can be caused for many reasons, it tough to say for sure.  There is a fuse in these guys, and it's possible that it's been blown.  There are instructions to remove and short-cut the fuse with a piece of wire [here][1].  Alternatively, you can purchase replacement fuses online.&#xD;&#xA;&#xD;&#xA;If it's the system's power supply or other failed component, you're better off buying a new one.  While these aren't very repairable, their low-cost makes them relatively replaceable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dcemu.co.uk/vbulletin/showthread.php?t=94191" />
  <row Id="7505" PostHistoryTypeId="5" PostId="3404" RevisionGUID="72e95d40-4d26-430d-b066-326943836375" CreationDate="2010-07-23T20:45:30.213" UserId="11" Comment="Two fuses - not one." Text="Since a power failure can be caused for many reasons, it tough to say for sure.  There are two fuses in these guys, and it's possible that one of them has been blown.  There are instructions to remove and short-cut the fuse with a piece of wire [here][1].  Alternatively, you can purchase replacement fuses online.&#xD;&#xA;&#xD;&#xA;If it's the system's power supply or other failed component, you're better off buying a new one.  While these aren't very repairable, their low-cost makes them relatively replaceable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dcemu.co.uk/vbulletin/showthread.php?t=94191" />
  <row Id="7506" PostHistoryTypeId="2" PostId="3405" RevisionGUID="e767ddb4-b8a0-4435-9db6-f8a9fbda50d2" CreationDate="2010-07-23T20:59:58.663" UserId="39" Text="**red**  &#xD;&#xA;kaolinite  &#xD;&#xA;petrified wood  &#xD;&#xA;bauxite  &#xD;&#xA;hematite&#xD;&#xA;&#xD;&#xA;**white**  &#xD;&#xA;claystone  &#xD;&#xA;marcasite  &#xD;&#xA;&#xD;&#xA;**green**  &#xD;&#xA;aventurine&#xD;&#xA;&#xD;&#xA;**gray**  &#xD;&#xA;lignite" />
  <row Id="7507" PostHistoryTypeId="2" PostId="3406" RevisionGUID="c0c27f30-7644-45cf-a0ee-b43f2893a792" CreationDate="2010-07-23T21:10:43.757" UserId="1619" Text="If I start playing it after a few months of not playing it, my thumbs get sore too.  After a few hours I stop playing it and maybe the next day or so when I play again, it hurts less.  You might just be needing some rest for your poor thumbs.  If you start feeling pain you should definitely give it a rest - don't keep playing until your thumbs literally fall off, right?&#xD;&#xA;&#xD;&#xA;You might also want to consider trying out different controllers - there might be a model which has less resistance in the thumbsticks, which would make things easier to move.&#xD;&#xA;&#xD;&#xA;In terms of strategy, I noticed that I do try to go for the same patches of clustered objects that are just barely grab-able - this helps me grow the katamari the fastest.  Things like sunflowers, desks, and especially trees tend to clump together - once you can get one, you get like 20 in the same area.  Same with boats, buildings and the open-sea fishing pens (although if you can get to that size you probably have the hang of it).  Fences also seem to help it grow fast but they can get annoying with their odd shapes.&#xD;&#xA;&#xD;&#xA;Also, look for things that are actually a collection of inter-touching objects, like a stack of lego-type blocks, or the red mailboxes in the town, or a wall of bricks where each brick is a separate object - you can gain size pretty quickly with those also.  " />
  <row Id="7508" PostHistoryTypeId="2" PostId="3407" RevisionGUID="5a4d045d-99cb-40c3-8bdb-fbacd2a0f226" CreationDate="2010-07-23T21:39:13.020" UserId="930" Text="It used to be IGS / Pandanet, but by today's standards it's very complicated. &#xD;&#xA;&#xD;&#xA;There's no web interface, so I have to download a separate client. There are many commands that I have to learn. They send me a registration email that talks about IP addresses and port numbers.&#xD;&#xA;&#xD;&#xA;So, where to go today for a good game of Go?" />
  <row Id="7509" PostHistoryTypeId="1" PostId="3407" RevisionGUID="5a4d045d-99cb-40c3-8bdb-fbacd2a0f226" CreationDate="2010-07-23T21:39:13.020" UserId="930" Text="Where is the best place to play Go online?" />
  <row Id="7510" PostHistoryTypeId="3" PostId="3407" RevisionGUID="5a4d045d-99cb-40c3-8bdb-fbacd2a0f226" CreationDate="2010-07-23T21:39:13.020" UserId="930" Text="&lt;online&gt;" />
  <row Id="7511" PostHistoryTypeId="2" PostId="3408" RevisionGUID="a5b9f3b9-04f8-4f92-a706-ddb9e5bb7371" CreationDate="2010-07-23T21:52:30.257" UserId="852" Text="According to the [Go Servers page][1].&#xD;&#xA;&#xD;&#xA;[KGS Go Server][2]&#xD;&#xA;&#xD;&#xA; - English (origin) and a bunch of other languages? {English, Catalan, Czech, German, Spanish, Basque, Finnish, French, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Romanian, Slovak, Turkish, Swedish}&#xD;&#xA; - The KGS client is [cGoban][3]&#xD;&#xA; - Client is available for Windows, Macintosh and Linux; **can also connect via web browser without a client**&#xD;&#xA; - Has a strong North American and European following, but still does well world wide.&#xD;&#xA; - The ability to create &quot;rooms&quot; for clubs or countries has been a big draw for many. Plenty of chat. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://senseis.xmp.net/?GoServers&#xD;&#xA;  [2]: http://www.gokgs.com/&#xD;&#xA;  [3]: http://www.gokgs.com/download.jsp" />
  <row Id="7512" PostHistoryTypeId="6" PostId="3407" RevisionGUID="9e8f73e2-8093-4f50-99a1-d259be909485" CreationDate="2010-07-23T22:05:49.297" UserId="126" Comment="edited tags" Text="&lt;online&gt;&lt;go&gt;" />
  <row Id="7513" PostHistoryTypeId="2" PostId="3409" RevisionGUID="f4be0c82-51de-4731-8297-1c8053cfac0a" CreationDate="2010-07-23T22:09:39.683" UserId="103" Text="If You're a good shooter: On the way to the convoy is a house. You can hide Your own convoy behind it and climb the ladder of the scaffold to the first floor. From here You can snipe the enemies down. However, this is very hard - most importantly, You have to be very quick as the enemies will locate You after a few shots.&#xD;&#xA;&#xD;&#xA;You don't necessarily have to eliminate the whole convoy from this position - taking out at least some enemies might grant You a benefit for Your second wave of attack." />
  <row Id="7514" PostHistoryTypeId="2" PostId="3410" RevisionGUID="b2696571-cc85-415a-8768-4aa4c38bcfe6" CreationDate="2010-07-23T22:12:52.537" UserId="19" Text="What games are no longer available in XBLA? &#xD;&#xA;&#xD;&#xA;Why have they been removed, and are they still available in some regions? " />
  <row Id="7515" PostHistoryTypeId="1" PostId="3410" RevisionGUID="b2696571-cc85-415a-8768-4aa4c38bcfe6" CreationDate="2010-07-23T22:12:52.537" UserId="19" Text="Removed XBLA games" />
  <row Id="7516" PostHistoryTypeId="3" PostId="3410" RevisionGUID="b2696571-cc85-415a-8768-4aa4c38bcfe6" CreationDate="2010-07-23T22:12:52.537" UserId="19" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="7517" PostHistoryTypeId="2" PostId="3411" RevisionGUID="c028a4d4-7f59-4379-a960-9e6d81d4b0d3" CreationDate="2010-07-23T22:32:16.887" UserId="98" Text="Games can be removed from XBLA if they meet Microsofts criteria, which basically says if the game is not doing well, it can be removed. Once delisted, I don't think they're available in any region anymore.&#xD;&#xA;&#xD;&#xA;&gt; Microsoft announced that games older&#xD;&#xA;&gt; than 6 months would become eligible&#xD;&#xA;&gt; for delisting from the service if they&#xD;&#xA;&gt; had a Metacritic score below 65 and a&#xD;&#xA;&gt; conversion rate  below 6%. The&#xD;&#xA;&gt; objective was to &quot;focus the catalogue&#xD;&#xA;&gt; more on larger, more immersive games&#xD;&#xA;&gt; and make it much easier to find the&#xD;&#xA;&gt; games you are looking for.&quot;&#xD;&#xA;&#xD;&#xA;Games that have been removed include&#xD;&#xA;&#xD;&#xA; - Battlestar Galactica &#xD;&#xA; - Lost Cities&#xD;&#xA; - Yaris &#xD;&#xA; - Double Dragon&#xD;&#xA; - Cyberball 2072&#xD;&#xA; - Defender &#xD;&#xA; - Paperboy &#xD;&#xA; - Rootbeer Tapper&#xD;&#xA; - Ultimate Mortal Kombat 3 &#xD;&#xA; - Robotron&#xD;&#xA; - Joust &#xD;&#xA; - Gauntlet &#xD;&#xA; - Smash TV&#xD;&#xA; - Speedball 2: Brutal Deluxe&#xD;&#xA; - EA Sports Fantasy Football Live Draft Tracker &#xD;&#xA; - EA Sports Fantasy Football Live Score Tracker" />
  <row Id="7518" PostHistoryTypeId="2" PostId="3412" RevisionGUID="7143c73e-18ba-448a-82b4-ee55b18ed017" CreationDate="2010-07-23T22:33:27.697" UserId="816" Text="If you don't want to bother with setup, [Yahoo games has Go][1].  It uses a java client right in the browser, so all you need is a Yahoo account (free) and you can get into a game very quick.&#xD;&#xA;&#xD;&#xA;  [1]: http://games.yahoo.com/board-games" />
  <row Id="7519" PostHistoryTypeId="2" PostId="3413" RevisionGUID="41dc9ed2-f00b-4240-917a-5d6b2cdeec2f" CreationDate="2010-07-23T22:39:33.933" UserId="351" Text="I usually just do wall-nut bowling under Quick Play.  If you can hit multiple zombies with a single wall-nut, you get bonus coins (one for the second zombie, two for the third, etc.)&#xD;&#xA;&#xD;&#xA;Because you're on the iPod, you can't use the PC's survival or last stand for gold farming, and farming marigolds on 1.1 is too tedious for my taste (especially since, as you said, marigolds keep running out of money and have to be replanted)." />
  <row Id="7520" PostHistoryTypeId="2" PostId="3414" RevisionGUID="45b267fb-3ed1-4deb-a4ac-b39ffee67dfd" CreationDate="2010-07-23T22:42:21.433" UserId="351" Text="Red potions and Dispel Magic can apparently cure poison.&#xD;&#xA;&#xD;&#xA;If I remember correctly, you can also awaken Lord British (using Dispel Magic, Mass Awaken, or a blue potion?) in the middle of the night and then ask him for healing." />
  <row Id="7521" PostHistoryTypeId="2" PostId="3415" RevisionGUID="84450565-eeb4-4442-925d-792a9c882a54" CreationDate="2010-07-23T23:17:14.360" UserId="730" Text="Today, after 3 hours of game, I gained&#xD;&#xA;&#xD;&#xA;&gt; **Quick Load**&#xD;&#xA;&gt; - Successfully perform a fast reload.&#xD;&#xA;&#xD;&#xA;but I really didn't understand what is it and how I got it. Can you explain me what does it mean &quot;perform a fast reload&quot;?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7522" PostHistoryTypeId="1" PostId="3415" RevisionGUID="84450565-eeb4-4442-925d-792a9c882a54" CreationDate="2010-07-23T23:17:14.360" UserId="730" Text="Quick Load Achievement in Alien Swarmp" />
  <row Id="7523" PostHistoryTypeId="3" PostId="3415" RevisionGUID="84450565-eeb4-4442-925d-792a9c882a54" CreationDate="2010-07-23T23:17:14.360" UserId="730" Text="&lt;alien-swarm&gt;&lt;steam-achievements&gt;" />
  <row Id="7524" PostHistoryTypeId="2" PostId="3416" RevisionGUID="b20c5946-e45c-4d12-bcc0-4724577d1374" CreationDate="2010-07-23T23:21:55.087" UserId="1162" Text="When reloading a gun, there's a meter in the bottom left corner. Inside the meter there is a grey rectangle. If you press your reload key while the white bar is inside this grey rectangle, you will reload in double quick time (and work towards the relevant achievements).&#xD;&#xA;&#xD;&#xA;You may find it helps to move the reload bar much closer to your character by changing the following cvar: `asw_fast_reload_under_marine 1`.&#xD;&#xA;&#xD;&#xA;You'll have come across this before if you've ever played Gears of War." />
  <row Id="7525" PostHistoryTypeId="2" PostId="3417" RevisionGUID="c2bfe3ac-e5ff-41ee-bafb-acec65800b1c" CreationDate="2010-07-23T23:29:01.377" UserId="1635" Text="To add to Noctrine's answer, actually there are 4 essences that must be cubed (red, yellow, green, blue). Baal, Mephisto, and Diablo each drop a different essence, and Duriel and Andariel both drop the same fourth essence. Cubing the essences gives you a Token of Absolution, which can be right-clicked to respec." />
  <row Id="7526" PostHistoryTypeId="5" PostId="3416" RevisionGUID="7ba8b07c-5fa9-48cd-8131-edaa3e8c3686" CreationDate="2010-07-23T23:29:52.593" UserId="1162" Comment="added 14 characters in body; deleted 1 characters in body; added 6 characters in body" Text="When reloading a gun, there's a meter in the bottom left corner. Inside the meter there is a small grey rectangle. If you press your reload key a second time while the white bar is inside the grey rectangle, you will reload in double quick time (and work towards the relevant achievements).&#xD;&#xA;&#xD;&#xA;You may find it helps to move the reload bar much closer to your character by changing the following cvar: `asw_fast_reload_under_marine 1`.&#xD;&#xA;&#xD;&#xA;You'll have come across this before if you've ever played Gears of War." />
  <row Id="7527" PostHistoryTypeId="5" PostId="3416" RevisionGUID="4bc24226-fdc8-44da-9df5-000274638cbe" CreationDate="2010-07-23T23:36:32.767" UserId="1162" Comment="added 110 characters in body" Text="When reloading a gun, there's a meter in the bottom left corner. Inside the meter there is a small grey rectangle. If you press your reload key a second time while the white bar is inside the grey rectangle, you will reload in double quick time (and work towards the relevant achievements).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;You may find it helps to move the reload bar much closer to your character by changing the following cvar: `asw_fast_reload_under_marine 1`.&#xD;&#xA;&#xD;&#xA;You'll have come across this before if you've ever played Gears of War.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thisdomainiscrap.com/stackexchange/Alien%20Swarm%20Fast%20Reload.png" />
  <row Id="7528" PostHistoryTypeId="5" PostId="3373" RevisionGUID="75cdb0bc-ac99-4417-9c33-427847edf7b8" CreationDate="2010-07-23T23:38:45.870" UserId="1162" Comment="added 12 characters in body" Text="The answer to your question would appear to be, in fact, yes. I too have looked at the game's source code, most notably in game\shared\swarm\asw_gamerules.cpp and this is what I've found.&#xD;&#xA;&#xD;&#xA;There is a number that governs difficulty. In the source it's called m_iMissionDifficulty, though the function GetMissionDifficulty() is often used to read its value. Its initial value is set using the skill level you choose.&#xD;&#xA;&#xD;&#xA; - Easy: 3&#xD;&#xA; - Normal: 5&#xD;&#xA; - Hard: 7&#xD;&#xA; - Insane: 10&#xD;&#xA;&#xD;&#xA;If there are three marines playing, this number is reduced by one. If there are one or two marines playing, this number is reduced by two. The number can not fall below two (i.e. if you're playing using the easy skill level).&#xD;&#xA;&#xD;&#xA;This number's practical application is in various calculations used to determine damage dealt.&#xD;&#xA;&#xD;&#xA;This tuning can be toggled using the cvar `asw_adjust_difficulty_by_number_of_marines` - on by default - though `sv_cheats` must be enabled in order to disable it." />
  <row Id="7529" PostHistoryTypeId="4" PostId="3415" RevisionGUID="151fedbe-95ac-40ca-8817-d2471ca02b98" CreationDate="2010-07-23T23:51:09.217" UserId="14" Comment="edited title" Text="What is the quick load achievement in Alien Swarm?" />
  <row Id="7530" PostHistoryTypeId="2" PostId="3418" RevisionGUID="a9e17b1c-5c66-4444-8e2e-d5bccf35e75b" CreationDate="2010-07-24T00:44:26.317" UserId="345" Text="[Pingus](http://pingus.seul.org/).&#xD;&#xA;&#xD;&#xA;*[From their website]*&#xD;&#xA;&#xD;&#xA;Pingus is a free Lemmings-like game covered under the GNU GPL. It features currently 22 playable levels and runs under a wide variety of operating systems (Linux, Windows, etc.)&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://pingus.seul.org/images/screen_0.7.0-6.jpg&quot;&gt;" />
  <row Id="7531" PostHistoryTypeId="16" PostId="3418" RevisionGUID="a9e17b1c-5c66-4444-8e2e-d5bccf35e75b" CreationDate="2010-07-24T00:44:26.317" UserId="-1" />
  <row Id="7532" PostHistoryTypeId="2" PostId="3419" RevisionGUID="80a04a59-b407-4f6f-ac13-ff363697b080" CreationDate="2010-07-24T01:00:00.200" UserId="345" Text="[SuperTuxKart](http://supertuxkart.sf.net/).&#xD;&#xA;&#xD;&#xA;*[From the website]*&#xD;&#xA;&#xD;&#xA;SuperTuxKart is a Free 3d kart racing game; we want to make the game fun more than we want to make it realistic. You can play with up to 4 friends on one PC, racing against each other or just try to beat the computer.&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://2.bp.blogspot.com/_iYgJ1nxfX9w/SYSi5ZRC0uI/AAAAAAAAAPk/lCTGwRY7fRY/s320/Screenshot-SuperTuxKart.png&quot;&gt;" />
  <row Id="7533" PostHistoryTypeId="16" PostId="3419" RevisionGUID="80a04a59-b407-4f6f-ac13-ff363697b080" CreationDate="2010-07-24T01:00:00.200" UserId="-1" />
  <row Id="7534" PostHistoryTypeId="2" PostId="3420" RevisionGUID="6d7deb55-ae85-408a-8063-840af1975e55" CreationDate="2010-07-24T01:31:22.667" UserId="137" Text="I'm looking at getting the &quot;Full Speed Run&quot; trophy in Braid on PS3.  The description of the trophy is:&#xD;&#xA;&#xD;&#xA;&gt; Did some kind of speed run through the game.&#xD;&#xA;&#xD;&#xA;So, two questions:&#xD;&#xA;&#xD;&#xA;1. Do I have to get *all* the puzzle pieces, or can I just plow through the levels?&#xD;&#xA;1. Do I have to beat the challenge time, or can I take as long as I need?" />
  <row Id="7535" PostHistoryTypeId="1" PostId="3420" RevisionGUID="6d7deb55-ae85-408a-8063-840af1975e55" CreationDate="2010-07-24T01:31:22.667" UserId="137" Text="How to get Full Speed Run trophy in Braid" />
  <row Id="7536" PostHistoryTypeId="3" PostId="3420" RevisionGUID="6d7deb55-ae85-408a-8063-840af1975e55" CreationDate="2010-07-24T01:31:22.667" UserId="137" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;braid&gt;" />
  <row Id="7537" PostHistoryTypeId="2" PostId="3421" RevisionGUID="40c0d4c4-d2aa-4e3c-a7f8-044ccfd0bfae" CreationDate="2010-07-24T03:29:54.403" UserId="336" Text="To get the Speed Run trophy, you must beat the game in under 45 minutes. This means you *must* get all the puzzle pieces (because you can't complete the game otherwise).&#xD;&#xA;&#xD;&#xA;As I've only played the PC version of the game, I'm not sure what you mean by challenge time." />
  <row Id="7538" PostHistoryTypeId="2" PostId="3422" RevisionGUID="52bf1bff-7d1d-4b36-8d34-7b52f07d0e46" CreationDate="2010-07-24T03:53:04.453" UserId="1246" Text="[GlovePie](http://glovepie.org/) is a great tool that can be used to get input from a wii remote and use it in an existing game.&#xD;&#xA;" />
  <row Id="7539" PostHistoryTypeId="2" PostId="3423" RevisionGUID="83783f9f-67bf-44e8-8cc1-7843f933189a" CreationDate="2010-07-24T04:33:40.803" UserId="44" Text="I installed it and then installed the [**Unofficial 7.0 patch**][1] and it is still fine after a couple of hours.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://games.softpedia.com/get/Patch/Vampire-the-Masquerade-Bloodlines-Patch.shtml" />
  <row Id="7540" PostHistoryTypeId="2" PostId="3424" RevisionGUID="56b012ea-4204-4f24-b9b2-756c0fccf6eb" CreationDate="2010-07-24T07:13:34.957" UserId="190" Text="I've beaten FFXII and am in the midst of FFXIII and FFVII; I'm a big fan of the role-playing game genre where I am able to explore worlds at my own pace, big storylines and intricate player customization systems. What other role-playing games fit this kind of description that I might also enjoy?" />
  <row Id="7541" PostHistoryTypeId="1" PostId="3424" RevisionGUID="56b012ea-4204-4f24-b9b2-756c0fccf6eb" CreationDate="2010-07-24T07:13:34.957" UserId="190" Text="I love Final Fantasy; what else will I enjoy?" />
  <row Id="7542" PostHistoryTypeId="3" PostId="3424" RevisionGUID="56b012ea-4204-4f24-b9b2-756c0fccf6eb" CreationDate="2010-07-24T07:13:34.957" UserId="190" Text="&lt;role-playing-game&gt;&lt;final-fantasy&gt;" />
  <row Id="7543" PostHistoryTypeId="6" PostId="3424" RevisionGUID="62e1d631-5e06-4577-91b2-cbb96e1c2e1d" CreationDate="2010-07-24T08:26:29.727" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;final-fantasy&gt;" />
  <row Id="7544" PostHistoryTypeId="2" PostId="3425" RevisionGUID="a85ec354-76bd-4069-ac2b-aa02c8609bf0" CreationDate="2010-07-24T09:55:39.023" UserId="203" Text="I can suggest you the Suikoden saga. My favourites episodes were the I and the II but they are for the PSX. They were great! With a lot of characters and an epic storyline!&#xD;&#xA;You can freely travel in the world map, you have to build your fortress, recruit many heroes (thera a total of 108) and you can customize yuor party with many runes and various equipment.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7545" PostHistoryTypeId="5" PostId="3344" RevisionGUID="ed668e9e-5a54-4aa1-9796-3f3a1021a710" CreationDate="2010-07-24T10:41:54.677" UserId="13" Comment="clarification" Text="In one sense it's &quot;more of the same&quot; in that you work your way through &quot;worlds&quot; and &quot;galaxies&quot; finding stars and beating sub bosses to rescue Peach from Bowser.&#xD;&#xA;&#xD;&#xA;However, there are differences:&#xD;&#xA;&#xD;&#xA;* the navigation between worlds and galaxies is different - you're travelling through them rather than visiting from a central hub.&#xD;&#xA;&#xD;&#xA;* You get to play as Lugi during the main game, either as a suggestion on random levels or eventually by choice.&#xD;&#xA;&#xD;&#xA;* Yoshi is available on some worlds.&#xD;&#xA;&#xD;&#xA;* The worlds/galaxies are all new - though there is some &quot;borrowing&quot; from earlier games. See [this question][1]&#xD;&#xA;&#xD;&#xA;* What happens (in terms of replayability) when you complete the game is different. See [this question][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/3222/which-galaxies-in-super-mario-galaxy-2-are-borrowed-from-previous-mario-games&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/896/how-many-stars-in-super-mario-galaxy-2" />
  <row Id="7546" PostHistoryTypeId="2" PostId="3426" RevisionGUID="1a9021a3-6867-4da8-a6a5-e5aeb82d623c" CreationDate="2010-07-24T12:26:20.220" UserId="320" Text="I would very much like a better web browser than the one currently in steam, and I know that I can run it without significant decline in performance.  I was wondering if there is a way to change it and if there is also a  way to embed a chat client as well.  Any suggestions?" />
  <row Id="7547" PostHistoryTypeId="1" PostId="3426" RevisionGUID="1a9021a3-6867-4da8-a6a5-e5aeb82d623c" CreationDate="2010-07-24T12:26:20.220" UserId="320" Text="Is there a way to replace the web browser in steam?" />
  <row Id="7548" PostHistoryTypeId="3" PostId="3426" RevisionGUID="1a9021a3-6867-4da8-a6a5-e5aeb82d623c" CreationDate="2010-07-24T12:26:20.220" UserId="320" Text="&lt;steam&gt;" />
  <row Id="7549" PostHistoryTypeId="2" PostId="3427" RevisionGUID="cf032d3c-5bf3-4068-bf13-7461d327c125" CreationDate="2010-07-24T12:34:10.877" UserId="23" Text="Steam uses a webkit-based browser, the same engine that is behind Chrome and Safari. At best of my knowledge, it cannot be changed.&#xD;&#xA;&#xD;&#xA;Overlay chat is already available through Steam's social features." />
  <row Id="7550" PostHistoryTypeId="2" PostId="3428" RevisionGUID="aeb1e3e5-6a59-42a0-b265-04c327928ca3" CreationDate="2010-07-24T12:47:37.463" UserId="1162" Text="[Xfire][1] and [PlayXpert][2] offer web browsers as part of their in-game overlays. There is also the [Rogue in-game browser][3]. Xfire offer a [preview video][4] of their web browser. All look to have tabbed browsing and offer more features than Steam's, though it's hard for me to say if they meet your expectations.&#xD;&#xA;&#xD;&#xA;Both Xfire and PlayXpert also ship with chat clients.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/&#xD;&#xA;  [2]: http://playxpert.com/web/guest/home&#xD;&#xA;  [3]: http://rogue.gotgame.com/&#xD;&#xA;  [4]: http://www.xfire.com/about_ingame_browser/" />
  <row Id="7551" PostHistoryTypeId="5" PostId="3428" RevisionGUID="99c84a0e-50b1-4d5d-ab73-7a21365e8089" CreationDate="2010-07-24T12:59:49.843" UserId="1162" Comment="added 164 characters in body" Text="[Xfire][1] and [PlayXpert][2] offer web browsers as part of their in-game overlays. There is also the [Rogue in-game browser][3]. Xfire offer a [preview video][4] of their web browser. All look to have tabbed browsing and offer more features than Steam's, though it's hard for me to say if they meet your expectations.&#xD;&#xA;&#xD;&#xA;Both Xfire and PlayXpert also ship with chat clients.&#xD;&#xA;&#xD;&#xA;[Raptr's][5] in-game overlay supports AIM and I believe XChat makes available an addon to that end also. Personally I'd try Raptr first.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/&#xD;&#xA;  [2]: http://playxpert.com/web/guest/home&#xD;&#xA;  [3]: http://rogue.gotgame.com/&#xD;&#xA;  [4]: http://www.xfire.com/about_ingame_browser/&#xD;&#xA;  [5]: http://raptr.com/" />
  <row Id="7552" PostHistoryTypeId="5" PostId="3428" RevisionGUID="9d5fe439-888a-47cc-8dc9-45f819b09819" CreationDate="2010-07-24T13:06:12.980" UserId="1162" Comment="added 5 characters in body; added 143 characters in body" Text="[Xfire][1] and [PlayXpert][2] offer web browsers as part of their in-game overlays. There is also the [Rogue in-game browser][3]. Xfire offer a [preview video][4] of their web browser. All look to have tabbed browsing and offer more features than Steam's, though it's hard for me to say whether they meet your expectations.&#xD;&#xA;&#xD;&#xA;Both Xfire and PlayXpert also ship with chat clients.&#xD;&#xA;&#xD;&#xA;[Raptr's][5] in-game overlay supports AIM and I believe XChat makes available an addon to that end also. Personally I'd try Raptr first. Any of the web browsers may also support [AIM Express][6], an official browser-based AIM client.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/&#xD;&#xA;  [2]: http://playxpert.com/web/guest/home&#xD;&#xA;  [3]: http://rogue.gotgame.com/&#xD;&#xA;  [4]: http://www.xfire.com/about_ingame_browser/&#xD;&#xA;  [5]: http://raptr.com/&#xD;&#xA;  [6]: http://www.aim.com/products/express" />
  <row Id="7553" PostHistoryTypeId="2" PostId="3429" RevisionGUID="ef3bead2-a4a0-4705-a989-3718cf8ae7bf" CreationDate="2010-07-24T13:06:50.250" UserId="320" Text="I noticed that after playing on a hacked server in MW2, I had a ping counter for the rest of my session.  This made me a little curious about how the hacks worked, since it would seem that the hacked server in fact injected some code into my game.  If that's true, then I am wondering if the hacked servers could in fact exploit the game code to run attacks on my machine.  Finally, if that were the case, I would be extremely curious as to what security measures I could take to prevent maliciousness against me.  Finally, are the hacks executed on the network level or the software level or both?&#xD;&#xA;&#xD;&#xA;Precis:&#xD;&#xA;&#xD;&#xA;1. Do the hacks inject code or otherwise insert compromise into my game?&#xD;&#xA;2. if so, is that compromise in any way dangerous?&#xD;&#xA;3. if so, is there anything that I can do about it?&#xD;&#xA;&#xD;&#xA;* and how do they work? (vaguely, out of curiosity)" />
  <row Id="7554" PostHistoryTypeId="1" PostId="3429" RevisionGUID="ef3bead2-a4a0-4705-a989-3718cf8ae7bf" CreationDate="2010-07-24T13:06:50.250" UserId="320" Text="Modern Warfare 2 Hacked servers - is it a security risk?" />
  <row Id="7555" PostHistoryTypeId="3" PostId="3429" RevisionGUID="ef3bead2-a4a0-4705-a989-3718cf8ae7bf" CreationDate="2010-07-24T13:06:50.250" UserId="320" Text="&lt;modern-warfare-2&gt;&lt;hacks&gt;" />
  <row Id="7556" PostHistoryTypeId="6" PostId="3426" RevisionGUID="6cc6a72f-5c83-49a3-aecd-c27a64746836" CreationDate="2010-07-24T13:10:22.770" UserId="1162" Comment="edited tags" Text="&lt;steam&gt;" />
  <row Id="7557" PostHistoryTypeId="2" PostId="3430" RevisionGUID="d99921ca-368f-479d-a1af-be28e283ef6d" CreationDate="2010-07-24T13:44:40.740" UserId="503" Text="Kingdom Hearts is a spin-off series worth checking out. It's developed by Square Enix too, but it doesn't follow the same turn-based combat approach. There's also quite a few characters from Final Fantasy appearing in them. There's a lot of disney stuff in it (it's actually one of the main themes), but the storyline stays mature and emotional. The game world is quite large (in Kingdom Hearts and Kingdom Hearts II at least, haven't played the others), and should keep you occupied for quite a long time." />
  <row Id="7558" PostHistoryTypeId="2" PostId="3431" RevisionGUID="48b5206f-cc49-49c9-8746-7ef6e6d884e8" CreationDate="2010-07-24T13:48:11.340" UserId="503" Text="It'd be very rare you'll find someone via matchmaking, since the games take so long and once they have started, you cannot join in the middle (unless it's saved and restarted from that point).&#xD;&#xA;&#xD;&#xA;The only way I've found to play online is organising games with friends of mine." />
  <row Id="7559" PostHistoryTypeId="2" PostId="3432" RevisionGUID="cb3a1753-1515-484e-8b21-672d5b87f17a" CreationDate="2010-07-24T14:03:45.763" UserId="503" Text="There are no statistics for rate of fire (AFAIK), but you can check out the other stats [here][1]. I'd also strongly suggest you consider their other aspects for a better choice. It depends a lot on the scenario you might be in.&#xD;&#xA;&#xD;&#xA;That said, the *FAL Carbine* is a great all-round rifle. As for the Submachine gun, the *P90* or *Bizon* would be my personal choice.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://metalgear.wikia.com/wiki/Metal_Gear_Solid_4_weapon_charts" />
  <row Id="7560" PostHistoryTypeId="2" PostId="3433" RevisionGUID="4fe19a8b-9c2e-4547-86d2-df1044d981be" CreationDate="2010-07-24T15:32:47.903" UserId="39" Text="How do I build a tower in Dwarf Fortress. My first instinct was to build an up|up/down stairway, but you can only do that down into empty space, not up." />
  <row Id="7561" PostHistoryTypeId="1" PostId="3433" RevisionGUID="4fe19a8b-9c2e-4547-86d2-df1044d981be" CreationDate="2010-07-24T15:32:47.903" UserId="39" Text="Dwarf Fortress Tower Construction" />
  <row Id="7562" PostHistoryTypeId="3" PostId="3433" RevisionGUID="4fe19a8b-9c2e-4547-86d2-df1044d981be" CreationDate="2010-07-24T15:32:47.903" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="7563" PostHistoryTypeId="5" PostId="3433" RevisionGUID="6797492a-bf42-43d7-b4d4-a17f09fa2781" CreationDate="2010-07-24T15:40:36.530" UserId="39" Comment="edited body" Text="How do I build a tower in Dwarf Fortress? My first instinct was to build an up|up/down stairway, but you can only do that down into empty space, not up." />
  <row Id="7564" PostHistoryTypeId="2" PostId="3434" RevisionGUID="b4309557-4877-4d46-9182-c1a28fa96e70" CreationDate="2010-07-24T15:45:18.527" UserId="39" Text="&lt;kbd&gt;b&lt;/kbd&gt;-&gt;&lt;kbd&gt;C&lt;/kbd&gt;-&gt;&lt;kbd&gt;x&lt;/kbd&gt;  &#xD;&#xA;not  &#xD;&#xA;&lt;kbd&gt;d&lt;/kbd&gt;-&gt;&lt;kbd&gt;i&lt;/kbd&gt;" />
  <row Id="7565" PostHistoryTypeId="5" PostId="3434" RevisionGUID="08cbd5ff-05fa-4df7-aba2-d5f59ecbab08" CreationDate="2010-07-24T16:07:43.787" UserId="23" Comment="Here, have some unicode love." Text="## &lt;kbd&gt;b&lt;/kbd&gt; → &lt;kbd&gt;C&lt;/kbd&gt; → &lt;kbd&gt;x&lt;/kbd&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;not &lt;kbd&gt;d&lt;/kbd&gt; → &lt;kbd&gt;i&lt;/kbd&gt;" />
  <row Id="7566" PostHistoryTypeId="5" PostId="3427" RevisionGUID="09daa737-8105-4f7d-8b77-8ea1482cfbfd" CreationDate="2010-07-24T16:10:46.780" UserId="23" Comment="added 292 characters in body" Text="Steam uses a webkit-based browser, the same engine that is behind Chrome and Safari. It was chosen above Trident (IE technology) because of crossplatform compatibility (= it runs mostly unchanged on Mac OS X). At best of my knowledge, this cannot be changed.&#xD;&#xA;&#xD;&#xA;Overlay chat is already available through Steam's social features. Although it's not very convenient, you can get access to many chat networks through [webapps][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://webapps.stackexchange.com/questions/tagged/chat" />
  <row Id="7567" PostHistoryTypeId="2" PostId="3435" RevisionGUID="a974562e-3e11-4e3c-a929-e2af8c801b21" CreationDate="2010-07-24T16:15:32.753" UserId="39" Text="Is there any way to see a list of all [workshops][1] and their [clutteredness][2] at a glance?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Workshop&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Clutter" />
  <row Id="7568" PostHistoryTypeId="1" PostId="3435" RevisionGUID="a974562e-3e11-4e3c-a929-e2af8c801b21" CreationDate="2010-07-24T16:15:32.753" UserId="39" Text="Dwarf Fortress Clutter Overview" />
  <row Id="7569" PostHistoryTypeId="3" PostId="3435" RevisionGUID="a974562e-3e11-4e3c-a929-e2af8c801b21" CreationDate="2010-07-24T16:15:32.753" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="7570" PostHistoryTypeId="5" PostId="1867" RevisionGUID="270d7813-f4fd-437a-957f-dcef765003aa" CreationDate="2010-07-24T16:23:54.723" UserId="39" Comment="added 53 characters in body" Text="I've got a corpse in my fort spreading miasma. I build a casket, placed it, designated it as open to citizens, and almost all dwarfs have the burial skill enabled. It has a description of &quot;This is the resting place of Olon Toraltubul&quot;, which is the name on the corpse. Why is the corpse still laying around?" />
  <row Id="7571" PostHistoryTypeId="2" PostId="3436" RevisionGUID="a7185acf-7fc6-4ebf-9399-0623d1c52a66" CreationDate="2010-07-24T16:26:46.950" UserId="330" Text="Is it possible to buy games in Asia (from web or when on holiday) and then play them in Europe? I'm worried that they may be some region restrictions on them.&#xD;&#xA;&#xD;&#xA;It's mostly games from US or European game publishers I'm worried about." />
  <row Id="7572" PostHistoryTypeId="1" PostId="3436" RevisionGUID="a7185acf-7fc6-4ebf-9399-0623d1c52a66" CreationDate="2010-07-24T16:26:46.950" UserId="330" Text="Online games region restrictions" />
  <row Id="7573" PostHistoryTypeId="3" PostId="3436" RevisionGUID="a7185acf-7fc6-4ebf-9399-0623d1c52a66" CreationDate="2010-07-24T16:26:46.950" UserId="330" Text="&lt;online&gt;&lt;purchase&gt;&lt;region-locked&gt;" />
  <row Id="7574" PostHistoryTypeId="5" PostId="2947" RevisionGUID="2771f79a-5ee0-47e3-b078-2ec9739abef1" CreationDate="2010-07-24T16:33:19.050" UserId="659" Comment="added 194 characters in body" Text="If you Google [Sins of a Solar Empire wiki][1] there a quite a few fan made wikis that could hold the information you seek.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Update:** Found this google [spreadsheet][2].  Probably as good as you are going to get.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/webhp?hl=en#hl=en&amp;source=hp&amp;q=Sins+of+a+Solar+Empire+Wiki&amp;aq=f&amp;aqi=g2&amp;aql=&amp;oq=&amp;gs_rfai=CnuOTd7pFTPLCCZHuzASZtMWiCgAAAKoEBU_QYJ8A&amp;fp=1&#xD;&#xA;  [2]: http://spreadsheets.google.com/pub?key=0AjoM84CpClJ7cDd4Y19zbmQ5Q2MtNm8yVXd2UEVXVWc&amp;gid=0" />
  <row Id="7578" PostHistoryTypeId="2" PostId="3438" RevisionGUID="723b9ed1-a416-4ebb-ac03-808b45131f07" CreationDate="2010-07-24T16:53:47.620" UserId="336" Text="Usually what happens with these kinds of games, is that &quot;Region-locked&quot; doesn't refer to &quot;can only play games when you're within country X&quot; but rather &quot;Your online play will always connect you to server 42, which is located in country X&quot;&#xD;&#xA;&#xD;&#xA;So if you buy Starcraft 2 in America, and decide to take it with you on a trip to Europe, you can still play Starcraft 2 just fine (assuming you have a powerful enough laptop), but any online multiplayer you were planning on doing is going to be routed to the N.A. server - which may mean horrendous lag on your end.&#xD;&#xA;&#xD;&#xA;But the bottom line is, **it depends on the game**. Do your research before you buy. Did you have a specific game in mind?" />
  <row Id="7579" PostHistoryTypeId="2" PostId="3439" RevisionGUID="fa38feb1-f60a-40ca-be66-8db97a5efbb6" CreationDate="2010-07-24T16:55:28.087" UserId="561" Text="Lost Odyssey on Xbox 360 was produced by Hironobu Sakaguchi, the creator of the Final Fantasy series. It has a fantastic storyline and is very similar to the FF series (particularly FF7/FF8). &#xD;&#xA;http://en.wikipedia.org/wiki/Lost_Odyssey" />
  <row Id="7580" PostHistoryTypeId="5" PostId="2344" RevisionGUID="6842ede8-b226-4058-9ad1-523cc1b68a7e" CreationDate="2010-07-24T16:59:18.627" UserId="4" Comment="deleted 15 characters in body" Text="Snatch &amp; Grab is easy ... save for the juggernauts. Make sure you have a buddy, and one of you should have a sniper rifle as secondary. Headshot him 3 times when he's far away and Bob's your uncle. &#xD;&#xA;Also, before &quot;jumping out&quot; of the plane, after grabbing the intel, be sure your buddy is watching your ass while you're clearing the area below. JUggernauts ALWAYS show up from the back, just before you jump off the plane. So, you'll jump off, a bunch will spawn in front, a juggernaut in front, and on top of that, a juggernaut from the back. Don't jump off until the back juggernaut is dead." />
  <row Id="7581" PostHistoryTypeId="2" PostId="3440" RevisionGUID="33801589-b9fe-40d7-b91a-12da9ce9bb67" CreationDate="2010-07-24T17:11:29.947" UserId="561" Text="I own (and love) an Xbox 360 and nearly 50 games which I play regularly and I have a Live gold membership.&#xD;&#xA;I will soon be emigrating to Australia and was wondering will I be able to take my 360 and use it like here...&#xD;&#xA;&#xD;&#xA;1) First of all will it work with TVs/broadband etc over there?&#xD;&#xA;&#xD;&#xA;2) Will I be able to retain my LIVE account?&#xD;&#xA;&#xD;&#xA;3) What are the prices/availability of games/accessories like compared to the UK? i.e. Is it worth me stocking up on games before I go because they are more expensive there?&#xD;&#xA;&#xD;&#xA;4) Perhaps as I'm moving to country with a fantastic climate (compared to here!) I should consider getting out more and playing less games? ;)&#xD;&#xA;&#xD;&#xA;Any help/advice is greatly appreciated." />
  <row Id="7582" PostHistoryTypeId="1" PostId="3440" RevisionGUID="33801589-b9fe-40d7-b91a-12da9ce9bb67" CreationDate="2010-07-24T17:11:29.947" UserId="561" Text="UK Xbox 360 owner moving to Australia" />
  <row Id="7583" PostHistoryTypeId="3" PostId="3440" RevisionGUID="33801589-b9fe-40d7-b91a-12da9ce9bb67" CreationDate="2010-07-24T17:11:29.947" UserId="561" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="7584" PostHistoryTypeId="2" PostId="3441" RevisionGUID="723b5704-bbe9-4862-8a7c-61f7200cd545" CreationDate="2010-07-24T17:33:28.053" UserId="23" Text="###Steam limitations&#xD;&#xA;&#xD;&#xA;On Steam you can &quot;circumvent&quot; store limitations through gifts. For example, if you live in Germany, you can still get Doom II from Steam if you get a friend in another country to gift (say, the USA) it to you. :)&#xD;&#xA;&#xD;&#xA;I don't know, however, if this works for:&#xD;&#xA;&#xD;&#xA;* games that are still available to you, but in different versions (say, the [&quot;Low Violence Versions&quot;][1], which sometimes even only come with [mandatory dubbing][2]), and&#xD;&#xA;* games that _will_ be available to you but are currently locked in your region&#xD;&#xA;&#xD;&#xA;Remeber that you can view a country's store by using the `cc` parameter. For example, compare [`http://store.steampowered.com/app/2300/?cc=it`][3] with [`http://store.steampowered.com/app/2300/?cc=de`][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/550/?cc=de&#xD;&#xA;  [2]: http://store.steampowered.com/app/7670/?cc=de&#xD;&#xA;  [3]: http://store.steampowered.com/app/2300/?cc=it&#xD;&#xA;  [4]: http://store.steampowered.com/app/2300/?cc=de" />
  <row Id="7585" PostHistoryTypeId="5" PostId="3441" RevisionGUID="8c0d1f61-5119-4a92-a0e8-7c176d8237fc" CreationDate="2010-07-24T17:38:43.053" UserId="23" Comment="added 88 characters in body" Text="###Steam limitations&#xD;&#xA;&#xD;&#xA;On Steam you can &quot;circumvent&quot; store limitations through gifts. For example, if you live in Germany, you can still get Doom II from Steam if you get a friend in another country to gift (say, the USA) it to you. Alternatively, you can travel to where those games are available and buy them yourself. :)&#xD;&#xA;&#xD;&#xA;I don't know, however, if this works for:&#xD;&#xA;&#xD;&#xA;* games that are still available to you, but in different versions (say, the [&quot;Low Violence Versions&quot;][1], which sometimes even only come with [mandatory dubbing][2]), and&#xD;&#xA;* games that _will_ be available to you but are currently locked in your region&#xD;&#xA;&#xD;&#xA;Remeber that you can view a country's store by using the `cc` parameter. For example, compare [`http://store.steampowered.com/app/2300/?cc=it`][3] with [`http://store.steampowered.com/app/2300/?cc=de`][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/550/?cc=de&#xD;&#xA;  [2]: http://store.steampowered.com/app/7670/?cc=de&#xD;&#xA;  [3]: http://store.steampowered.com/app/2300/?cc=it&#xD;&#xA;  [4]: http://store.steampowered.com/app/2300/?cc=de" />
  <row Id="7587" PostHistoryTypeId="2" PostId="3443" RevisionGUID="3f8d51cf-adcc-41bd-8660-68144a342fbb" CreationDate="2010-07-24T18:02:20.917" UserId="1642" Text="I'm thinking about homebrew-hacking my DS Lite, because I could backup my games, play music, and emulate SNES games. I was thinking, could I emulate GBC games? I have a few timeless Gameboy Color games I like to play, and I hate having to carry around and old GBA just to play them." />
  <row Id="7588" PostHistoryTypeId="1" PostId="3443" RevisionGUID="3f8d51cf-adcc-41bd-8660-68144a342fbb" CreationDate="2010-07-24T18:02:20.917" UserId="1642" Text="Play Game Boy Color games on DS Lite" />
  <row Id="7589" PostHistoryTypeId="3" PostId="3443" RevisionGUID="3f8d51cf-adcc-41bd-8660-68144a342fbb" CreationDate="2010-07-24T18:02:20.917" UserId="1642" Text="&lt;ds&gt;&lt;emulation&gt;&lt;gameboy&gt;&lt;ds-lite&gt;&lt;hacks&gt;" />
  <row Id="7591" PostHistoryTypeId="2" PostId="3444" RevisionGUID="2e44b74e-e24f-4009-9ec3-219b614db47a" CreationDate="2010-07-24T19:04:16.593" UserId="660" Text="In Playfish's Facebook game, Pirates Ahoy, how do I get stronger and increase my chances of victory over the monsters in the ocean?  Will upgrading my ship help?" />
  <row Id="7592" PostHistoryTypeId="1" PostId="3444" RevisionGUID="2e44b74e-e24f-4009-9ec3-219b614db47a" CreationDate="2010-07-24T19:04:16.593" UserId="660" Text="How do I get stronger in Pirates Ahoy?" />
  <row Id="7593" PostHistoryTypeId="3" PostId="3444" RevisionGUID="2e44b74e-e24f-4009-9ec3-219b614db47a" CreationDate="2010-07-24T19:04:16.593" UserId="660" Text="&lt;facebook&gt;" />
  <row Id="7594" PostHistoryTypeId="6" PostId="3444" RevisionGUID="b95999c2-0f42-483b-8bc0-58c5b7176713" CreationDate="2010-07-24T19:27:53.667" UserId="468" Comment="edited tags" Text="&lt;facebook&gt;" />
  <row Id="7595" PostHistoryTypeId="2" PostId="3445" RevisionGUID="5f1e94b3-9367-47e9-a4b9-48278ffff8c2" CreationDate="2010-07-24T19:44:42.583" UserId="336" Text="So I just completed the mission: Stealing Memory as part of the Kasumi DLC. I was told that I had unlocked an alternate costume.&#xD;&#xA;&#xD;&#xA;Where can I see the costumes and/or change it for my squadmates?" />
  <row Id="7596" PostHistoryTypeId="1" PostId="3445" RevisionGUID="5f1e94b3-9367-47e9-a4b9-48278ffff8c2" CreationDate="2010-07-24T19:44:42.583" UserId="336" Text="Changing Party Member Outfits in Mass Effect 2" />
  <row Id="7597" PostHistoryTypeId="3" PostId="3445" RevisionGUID="5f1e94b3-9367-47e9-a4b9-48278ffff8c2" CreationDate="2010-07-24T19:44:42.583" UserId="336" Text="&lt;mass-effect-series&gt;&lt;mass-effect-2&gt;" />
  <row Id="7598" PostHistoryTypeId="2" PostId="3446" RevisionGUID="0b8080bd-7abe-4e4f-a2f6-deb85ec79c9a" CreationDate="2010-07-24T19:45:56.277" UserId="972" Text="You should give the Dragon Quest series a try!" />
  <row Id="7599" PostHistoryTypeId="5" PostId="3427" RevisionGUID="212d8de7-4356-44d8-b905-75bef2a4a50a" CreationDate="2010-07-24T19:46:56.913" UserId="23" Comment="added 61 characters in body" Text="Steam uses a webkit-based browser, the same engine that is behind Chrome and Safari. It was chosen above Trident (IE technology) because of crossplatform compatibility (= it runs mostly unchanged on Mac OS X). At best of my knowledge, this cannot be changed.&#xD;&#xA;&#xD;&#xA;Overlay chat is already available through Steam's social features. Although it's not very convenient, you can get access to many chat networks through [webapps][1]; for example, [`x.aim.com`](http://x.aim.com/ty/#_startPage).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://webapps.stackexchange.com/questions/tagged/chat" />
  <row Id="7600" PostHistoryTypeId="2" PostId="3447" RevisionGUID="24e3abff-3b98-4ad3-a091-b78132e61686" CreationDate="2010-07-24T20:01:20.670" UserId="344" Text="They can be seen at your private terminal, under the squad info section." />
  <row Id="7604" PostHistoryTypeId="2" PostId="3449" RevisionGUID="fd5f48cf-d8fd-4742-bac9-f7dae13d0d0c" CreationDate="2010-07-24T20:12:18.037" UserId="1052" Text="I enjoy the XBox 360 but many of the online multiplayer games only support up to 4 players.  My group has 5 so we're constantly on the lookout for games that go over 4, particularly with co-op.&#xD;&#xA;&#xD;&#xA;Doesn't matter if it's a store title or XBLA, what are some good over-4-player online multiplayer titles?" />
  <row Id="7605" PostHistoryTypeId="1" PostId="3449" RevisionGUID="fd5f48cf-d8fd-4742-bac9-f7dae13d0d0c" CreationDate="2010-07-24T20:12:18.037" UserId="1052" Text="Recommended XBox  360 Titles for More than Four Players?" />
  <row Id="7606" PostHistoryTypeId="3" PostId="3449" RevisionGUID="fd5f48cf-d8fd-4742-bac9-f7dae13d0d0c" CreationDate="2010-07-24T20:12:18.037" UserId="1052" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;online-multiplayer&gt;" />
  <row Id="7607" PostHistoryTypeId="2" PostId="3450" RevisionGUID="dcc88eca-2f18-42c2-ad26-bbeb44e9bfdf" CreationDate="2010-07-24T20:19:52.450" UserId="344" Text="I have all the expansion packs, and I have finished all the quests (except kill crawmerax) on both playthroughs of the game, and I am only level 58. I tried going through the last section of the main game and the Knoxx expansion, but killing enemies alone is not giving me much experience. What is the best way to get the experience needed to reach level 61? Are there any other sections of the game with lots of high level enemies, or bosses that I can beat repeatedly?" />
  <row Id="7608" PostHistoryTypeId="1" PostId="3450" RevisionGUID="dcc88eca-2f18-42c2-ad26-bbeb44e9bfdf" CreationDate="2010-07-24T20:19:52.450" UserId="344" Text="Reach level 61 in Borderlands" />
  <row Id="7609" PostHistoryTypeId="3" PostId="3450" RevisionGUID="dcc88eca-2f18-42c2-ad26-bbeb44e9bfdf" CreationDate="2010-07-24T20:19:52.450" UserId="344" Text="&lt;borderlands&gt;" />
  <row Id="7610" PostHistoryTypeId="2" PostId="3451" RevisionGUID="4991b317-e0f9-4be8-b380-4f2bf56619b6" CreationDate="2010-07-24T20:25:27.117" UserId="1029" Text="ps2 had quite a few good rpg games, I'd especially recommend Rogue Galaxy and Dragon Quest. If you don't mind playing action rpgs, try Dark Chronicle / Dark Cloud 2 - in my opinion one of the most enjoyable games on ps2." />
  <row Id="7611" PostHistoryTypeId="2" PostId="3452" RevisionGUID="840f4950-9d0c-4745-80a1-6a9ff183a6a3" CreationDate="2010-07-24T20:26:24.853" UserId="1500" Text="The Halo series, Battlefield 1943, Call of Duty series, and Left 4 Dead series are all games that support more than 4 player multiplayer. Sadly, I don't think any of them really support 5+ player coop." />
  <row Id="7612" PostHistoryTypeId="2" PostId="3453" RevisionGUID="3e4b3034-f375-4210-afc9-7e7cac983b25" CreationDate="2010-07-24T20:43:26.870" UserId="1500" Text="What it lacks in storyline, it makes up for by letting you kill literally hundreds of AI controlled soldiers...the Dynasty Warrior series has 2 player coop support. And what could be more fun than trying to beat your friend's kill count?" />
  <row Id="7613" PostHistoryTypeId="16" PostId="3453" RevisionGUID="3e4b3034-f375-4210-afc9-7e7cac983b25" CreationDate="2010-07-24T20:43:26.870" UserId="-1" />
  <row Id="7614" PostHistoryTypeId="2" PostId="3454" RevisionGUID="db48a007-3e8f-4065-807c-088aba18e2b6" CreationDate="2010-07-24T20:55:33.287" UserId="1645" Text="I'm currently in the Redcliffe village battle and although the first part was really easy, I'm struggling on the downhill area.&#xD;&#xA;&#xD;&#xA;I've been using my mage to heal and create stuns but everyone slowly dies off that's outside my party.&#xD;&#xA;&#xD;&#xA;Is there any way for me to heal members outside my party? I looked around and apparently in the PC version you can TAB to other members but the PS3 Controller obviously has no tab.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="7615" PostHistoryTypeId="1" PostId="3454" RevisionGUID="db48a007-3e8f-4065-807c-088aba18e2b6" CreationDate="2010-07-24T20:55:33.287" UserId="1645" Text="PS3 / Dragon Age: Can I heal members outside my party?" />
  <row Id="7616" PostHistoryTypeId="3" PostId="3454" RevisionGUID="db48a007-3e8f-4065-807c-088aba18e2b6" CreationDate="2010-07-24T20:55:33.287" UserId="1645" Text="&lt;ps3&gt;" />
  <row Id="7617" PostHistoryTypeId="2" PostId="3455" RevisionGUID="61a221d2-9e05-42db-8017-35252238d30d" CreationDate="2010-07-24T21:27:05.503" UserId="29" Text="1. **Yes,** they should work with your TV, as both the UK and the AUS region use the [PAL](http://en.wikipedia.org/wiki/PAL) system, however, be aware that you might need to buy new power cords over there.    &#xD;&#xA;As proper broadband uses [CAT5 Cables](http://en.wikipedia.org/wiki/Category_5_cable) worldwide, a normal plug &amp; play broadband connection should always work.&#xD;&#xA;&#xD;&#xA;2. I sadly wasn't able to find a conclusive answer for this question, however, my tentative guess would be that it is possible.&#xD;&#xA;&#xD;&#xA;3.    &#xD;&#xA;    - As far as I know, (and a [Google Search](http://www.google.nl/search?q=australian+game+prices) seems to agree) prices of games in Australia are more expensive, and with the low £, it might be profitable to stocking up games. (your best bet is to do some price comparison on the games you think on stocking up.)&#xD;&#xA;&#xD;&#xA;    - Be aware however, if you think about trading-in games in Australia that this can be slightly difficult for UK games dependant on Game and Retailer. (luckily no language barrier, just ratings)&#xD;&#xA;&#xD;&#xA;    - Also, be aware of the [Australian Censor](http://en.wikipedia.org/wiki/Censorship_in_Australia#Video_games) when Importing [Certain Games](http://en.wikipedia.org/wiki/List_of_banned_video_games#Australia)&#xD;&#xA;&#xD;&#xA;4. Do what you like the best, weither it is gaming or enjoying the climate, just don't overdo it.&#xD;&#xA;&#xD;&#xA;5. **(BONUS)** Games bought Down Under should usually also work on your system, as both Europe and Australia are usually considered to be in the same zone (related to point 1) " />
  <row Id="7618" PostHistoryTypeId="5" PostId="3429" RevisionGUID="f28ebf26-2a9d-478e-93e3-24855ac7ff5a" CreationDate="2010-07-24T21:33:56.207" UserId="320" Comment="added 175 characters in body" Text="I noticed that after playing on a hacked server in MW2, I had a ping counter for the rest of my session.  This made me a little curious about how the hacks worked, since it would seem that the hacked server in fact injected some code into my game.  If that's true, then I am wondering if the hacked servers could in fact exploit the game code to run attacks on my machine.  Finally, if that were the case, I would be extremely curious as to what security measures I could take to prevent maliciousness against me.  Finally, are the hacks executed on the network level or the software level or both?&#xD;&#xA;&#xD;&#xA;Precis:&#xD;&#xA;&#xD;&#xA;1. Do the hacks inject code or otherwise insert compromise into my game?&#xD;&#xA;2. if so, is that compromise in any way dangerous?&#xD;&#xA;3. if so, is there anything that I can do about it?&#xD;&#xA;&#xD;&#xA;* and how do they work? (vaguely, out of curiosity)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: I want to be clear: I'm not asking about security risks if I *install* the hack.  I'm asking about the security risk if I *join* a game and the *server* is hacked." />
  <row Id="7619" PostHistoryTypeId="6" PostId="3450" RevisionGUID="03c2adf9-27b4-4e66-bb5a-08f8d6816cf2" CreationDate="2010-07-24T21:34:38.267" UserId="160" Comment="edited tags" Text="&lt;borderlands&gt;&lt;leveling&gt;" />
  <row Id="7620" PostHistoryTypeId="2" PostId="3456" RevisionGUID="7226f63f-169f-4146-b94b-807370909b57" CreationDate="2010-07-24T21:35:05.443" UserId="80" Text="**Burnout Paradise** features co-op challenges a bit like mini-achievements e.g. everyone get to the quarry and perform a jumping barrel roll. There are a set for 2 players, for 3, for 4, 5, 6,7 and 8." />
  <row Id="7621" PostHistoryTypeId="6" PostId="3454" RevisionGUID="3f3c7e2a-faea-4a24-965f-9d8d41c12a0c" CreationDate="2010-07-24T21:35:08.080" UserId="160" Comment="edited tags" Text="&lt;ps3&gt;&lt;dragon-age-origins&gt;" />
  <row Id="7623" PostHistoryTypeId="2" PostId="3458" RevisionGUID="68903336-bf22-4169-a062-383574f55161" CreationDate="2010-07-24T22:46:28.290" UserId="923" Text="It could just be a completely broken battery. Do you know anyone with a working DS? If so, remove their good battery and try it out in yours (they're simple to swap, you just need a small screwdriver). New replacement DS batteries are quite cheap to buy. Good luck :)" />
  <row Id="7624" PostHistoryTypeId="2" PostId="3459" RevisionGUID="8b355a50-6262-4658-94f0-f274583267ac" CreationDate="2010-07-24T23:02:22.777" UserId="203" Text="I think the party members out of the party are always fully healed. When you choose to switch them I think they arrive with max HP.&#xD;&#xA;Though I never needed to change them, just buy a lot of healing poultices and set tactics &quot;When HP is &lt;50% use healing item (lesser powerful)&quot; you should have no problems at all ;)" />
  <row Id="7625" PostHistoryTypeId="2" PostId="3460" RevisionGUID="1f7ceb05-067f-44e9-9913-a61bde385766" CreationDate="2010-07-24T23:14:16.733" UserId="730" Text="You can also change them before each mission. &#xD;&#xA;&#xD;&#xA;&lt;hr&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Spoiler&lt;/h1&gt;&#xD;&#xA;Miranda alternate suit is sooo sexy :)" />
  <row Id="7626" PostHistoryTypeId="5" PostId="3440" RevisionGUID="c0739e5c-1fb7-4ac8-a20c-cf3d50780caa" CreationDate="2010-07-24T23:18:09.507" UserId="561" Comment="added 110 characters in body; added 4 characters in body" Text="I own (and love) an Xbox 360 and nearly 50 games which I play regularly and I have a Live gold membership.&#xD;&#xA;I will soon be emigrating to Australia and was wondering will I be able to take my 360 and use it like here...&#xD;&#xA;&#xD;&#xA;1) First of all will it work with TVs/broadband etc over there?&#xD;&#xA;&#xD;&#xA;2) Will I be able to retain my LIVE account?&#xD;&#xA;&#xD;&#xA;3) What are the prices/availability of games/accessories like compared to the UK? i.e. Is it worth me stocking up on games before I go because they are more expensive there?&#xD;&#xA;&#xD;&#xA;4) Perhaps as I'm moving to country with a fantastic climate (compared to here!) I should consider getting out more and playing less games? ;)&#xD;&#xA;&#xD;&#xA;5) (**EDIT**: Added to match accepted answer below!) Will games bought in Australia work on my UK Xbox system?&#xD;&#xA;&#xD;&#xA;Any help/advice is greatly appreciated." />
  <row Id="7627" PostHistoryTypeId="2" PostId="3461" RevisionGUID="0e1b186b-6168-41ba-b6da-a749d1cfe709" CreationDate="2010-07-24T23:22:08.780" UserId="50" Text="Combat in Deathspank has been pretty easy right up to meeting the Nanny Demon, then everything falls apart.  I can get maybe one justice attack off before those fireballs annihilate almost all of my health, forcing me and Sparkles to retreat or end up back at the outhouse.&#xD;&#xA;&#xD;&#xA;What's a good strategy for dealing with the Nanny Demon?  I'm level 11 currently; did I wander into this situation way too early?" />
  <row Id="7628" PostHistoryTypeId="1" PostId="3461" RevisionGUID="0e1b186b-6168-41ba-b6da-a749d1cfe709" CreationDate="2010-07-24T23:22:08.780" UserId="50" Text="How do I defeat the Nanny Demon in Deathspank?" />
  <row Id="7629" PostHistoryTypeId="3" PostId="3461" RevisionGUID="0e1b186b-6168-41ba-b6da-a749d1cfe709" CreationDate="2010-07-24T23:22:08.780" UserId="50" Text="&lt;deathspank&gt;" />
  <row Id="7630" PostHistoryTypeId="2" PostId="3462" RevisionGUID="20e79892-2544-4f4e-9e16-cdbfb2f7fd89" CreationDate="2010-07-24T23:49:22.743" UserId="1647" Text="_Chrono Trigger_ is a similar, highly-praised game, also made by Square (before they merged with Enix).  Its sequel, _Chrono Cross_, is also pretty good, but it's not nearly as popular as _Chrono Trigger_." />
  <row Id="7631" PostHistoryTypeId="5" PostId="3461" RevisionGUID="c41fd2a7-1dd6-4f2c-b299-93591060c95d" CreationDate="2010-07-24T23:51:32.820" UserId="50" Comment="DeathSpank has a capital &quot;S&quot;.  For great justice." Text="Combat in DeathSpank has been pretty easy right up to meeting the Nanny Demon, then everything falls apart.  I can get maybe one justice attack off before those fireballs annihilate almost all of my health, forcing me and Sparkles to retreat or end up back at the outhouse.&#xD;&#xA;&#xD;&#xA;What's a good strategy for dealing with the Nanny Demon?  I'm level 11 currently; did I wander into this situation way too early?" />
  <row Id="7632" PostHistoryTypeId="4" PostId="3461" RevisionGUID="c41fd2a7-1dd6-4f2c-b299-93591060c95d" CreationDate="2010-07-24T23:51:32.820" UserId="50" Comment="DeathSpank has a capital &quot;S&quot;.  For great justice." Text="How do I defeat the Nanny Demon in DeathSpank?" />
  <row Id="7633" PostHistoryTypeId="2" PostId="3463" RevisionGUID="4e4dfcd6-2026-46c0-877f-225ed0c46ea0" CreationDate="2010-07-24T23:52:23.987" UserId="1647" Text="If you're into music games, _The Beatles: Rock Band_, _Green Day: Rock Band_, and the upcoming _Rock Band 3_ all support up to 6 players locally (3 instrumentalists and 3 singers); actually I think _Rock Band 3_ will support up to 7 players (adding a keyboardist), but I'm not certain of that." />
  <row Id="7634" PostHistoryTypeId="2" PostId="3464" RevisionGUID="154ae09e-2c05-4dad-af42-1f255ed7d65d" CreationDate="2010-07-25T00:01:48.210" UserId="1246" Text="Depending on what elements you like, Golden Sun is a much simpler and handheld version of FF. I like GS more then FF. There is less grinding.&#xD;&#xA;" />
  <row Id="7635" PostHistoryTypeId="2" PostId="3465" RevisionGUID="630cc028-ff15-4aa7-aec3-3740289b4f13" CreationDate="2010-07-25T00:51:26.723" UserId="1052" Text="Marvel Ultimate Alliance 1 &amp; 2 are by far our group's absolute favorite 4-player multiplayer co-op." />
  <row Id="7636" PostHistoryTypeId="16" PostId="3465" RevisionGUID="630cc028-ff15-4aa7-aec3-3740289b4f13" CreationDate="2010-07-25T00:51:26.723" UserId="-1" />
  <row Id="7637" PostHistoryTypeId="2" PostId="3466" RevisionGUID="d38d49ce-1a4e-4c8d-b975-5f71178aca89" CreationDate="2010-07-25T00:53:21.883" UserId="117" Text="There's a giant fish named Kingfin in the Bonefin galaxy of Super Mario Galaxy. &#xD;&#xA;&#xD;&#xA;How the heck do I beat him?" />
  <row Id="7638" PostHistoryTypeId="1" PostId="3466" RevisionGUID="d38d49ce-1a4e-4c8d-b975-5f71178aca89" CreationDate="2010-07-25T00:53:21.883" UserId="117" Text="How do I beat the Bonefin Galaxy Boss?" />
  <row Id="7639" PostHistoryTypeId="3" PostId="3466" RevisionGUID="d38d49ce-1a4e-4c8d-b975-5f71178aca89" CreationDate="2010-07-25T00:53:21.883" UserId="117" Text="&lt;super-mario-galaxy&gt;&lt;walkthrough&gt;&lt;smg&gt;" />
  <row Id="7640" PostHistoryTypeId="2" PostId="3467" RevisionGUID="5da5df88-335e-4d4e-86ef-4c124a9b10a7" CreationDate="2010-07-25T00:55:59.647" UserId="117" Text="You can go back and fight Motorhead. He respawns every 15 minutes and he gives out experience each time you fight him. " />
  <row Id="7641" PostHistoryTypeId="2" PostId="3468" RevisionGUID="3d97cf46-8305-4348-b958-2cfd17e19dd0" CreationDate="2010-07-25T00:59:56.737" UserId="892" Text="This answer it totally different than the others, but if you've never played fallout you're missing something.&#xD;&#xA;&#xD;&#xA;While fallout 3 is awesome in it's own right, if you can get your hands on the original version I think you'd find it's got a more similar feel to FFVII.  The combat system is different, and the story line is *really* different, but what is the same is the fun.&#xD;&#xA;&#xD;&#xA;Fallout 3 and New Vegas are first person games, so that's a bit different, but you can go wherever, whenever, and the leveling up style allows you to really customize your character." />
  <row Id="7643" PostHistoryTypeId="2" PostId="3469" RevisionGUID="c3c74695-6514-402c-83b8-03619de925de" CreationDate="2010-07-25T01:12:47.413" UserId="117" Text="There are two turtleshells in that level, a green and a red one.  Use the turtleshells to swim towards him, and once you're within strinking distance, do a 'spin' attack so that you throw the turtleshell.  &#xD;&#xA;&#xD;&#xA;It takes 5 hits to defeat him.  &#xD;&#xA;&#xD;&#xA;After the first hit, he releases homing piranhas that come after you.  Dodge these by making quick turns.  There is also a power mushroom that gives you 6 health." />
  <row Id="7644" PostHistoryTypeId="5" PostId="3455" RevisionGUID="a47200b2-2d20-4867-bfa6-28b65d4601e2" CreationDate="2010-07-25T01:41:54.270" UserId="29" Comment="improved formatting; added 86 characters in body" Text="1.    &#xD;&#xA;    - **Yes,** they should work with your TV, as both the UK and the AUS region use the [PAL](http://en.wikipedia.org/wiki/PAL) system, however, be aware that you might need to buy new power cords over there.    &#xD;&#xA;&#xD;&#xA;    - As proper broadband uses [CAT5 Cables](http://en.wikipedia.org/wiki/Category_5_cable) worldwide, a normal plug &amp; play broadband connection should always work. (also, wireless also uses the same basic system worldwide, so no problems there too.)&#xD;&#xA;&#xD;&#xA;2. I sadly wasn't able to find a conclusive answer for this question, however, my tentative guess would be that it is possible.&#xD;&#xA;&#xD;&#xA;3.    &#xD;&#xA;    - As far as I know, (and a [Google Search](http://www.google.nl/search?q=australian+game+prices) seems to agree) prices of games in Australia are more expensive, and with the low £, it might be profitable to stocking up games. (your best bet is to do some price comparison on the games you think on stocking up.)&#xD;&#xA;&#xD;&#xA;    - Be aware however, if you think about trading-in games in Australia that this can be slightly difficult for UK games dependant on Game and Retailer. (luckily no language barrier, just ratings)&#xD;&#xA;&#xD;&#xA;    - Also, be aware of the [Australian Censor](http://en.wikipedia.org/wiki/Censorship_in_Australia#Video_games) when Importing [Certain Games](http://en.wikipedia.org/wiki/List_of_banned_video_games#Australia)&#xD;&#xA;&#xD;&#xA;4. Do what you like the best, weither it is gaming or enjoying the climate, just don't overdo it.&#xD;&#xA;&#xD;&#xA;5. **(BONUS)** Games bought Down Under should usually also work on your system, as both Europe and Australia are usually considered to be in the same zone (related to point 1) " />
  <row Id="7645" PostHistoryTypeId="5" PostId="3405" RevisionGUID="6e6a3c81-ce5b-4131-8a60-e785d6c9831a" CreationDate="2010-07-25T01:43:08.340" UserId="39" Comment="added 40 characters in body" Text="[Dwarf Fortress Stone Colors - Default and Phoebus'][1]&lt;small&gt;(google spreadsheet)&lt;/small&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://spreadsheets.google.com/ccc?key=0AsofkDcAtXiwdFJPZjBmNUNBVERDTnNMU1BfZE9WalE&amp;hl=en" />
  <row Id="7646" PostHistoryTypeId="2" PostId="3470" RevisionGUID="26211334-b36e-43ef-b2ed-6a1af32553cc" CreationDate="2010-07-25T01:48:22.307" UserId="39" Text="I have a dwarf that is demanding shells, but I have no fishable above-ground water. I've dug down to the first caverns and set some zones down there as 'fishable', and my fishermen fish for a while then report that there are no fish to catch. The zones on the surface have a 0 next to the 'fishing' option when zoning; the zones in the first cavern have a 1 or higher. Am I doomed to lose every dwarf that demands shells, or is there a way to get shells somehow that I haven't figured out yet?" />
  <row Id="7647" PostHistoryTypeId="1" PostId="3470" RevisionGUID="26211334-b36e-43ef-b2ed-6a1af32553cc" CreationDate="2010-07-25T01:48:22.307" UserId="39" Text="Dwarf Fortress Shell Shortage" />
  <row Id="7648" PostHistoryTypeId="3" PostId="3470" RevisionGUID="26211334-b36e-43ef-b2ed-6a1af32553cc" CreationDate="2010-07-25T01:48:22.307" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="7649" PostHistoryTypeId="2" PostId="3471" RevisionGUID="a0a08a96-6165-4d92-bb4c-2b9cd1596d5e" CreationDate="2010-07-25T02:18:15.650" UserId="1113" Text="A quick Google search turned up &lt;a href=&quot;http://www.racketboy.com/retro/nintendo/gameboy/2008/07/best-gameboy-gbc-emulator-for-nintendo-ds-lameboy.html&quot;&gt;Lameboy&lt;/a&gt;." />
  <row Id="7650" PostHistoryTypeId="2" PostId="3472" RevisionGUID="8a87f4fd-c000-4304-9384-f56d2e0972ae" CreationDate="2010-07-25T02:18:46.973" UserId="892" Text="Outside of Megaton, to the left behind where the saloon would be (facing in towards megaton) there is a 'hollowed out rock'.  I don't think it shows on the pip boy, but if you move your cross hairs over it, it will say something like 'Open hollowed out rock'.&#xD;&#xA;&#xD;&#xA;There are 2 or three molerats around, at least at lower levels.  &#xD;&#xA;&#xD;&#xA;Inside is some food, a note and a sniper rifle with some ammo. Can't remember if there was anything else there.&#xD;&#xA;&#xD;&#xA;edit: removed ascii map because I can't make it work :P&#xD;&#xA;&#xD;&#xA;check the fallout wiki here: http://fallout.wikia.com/wiki/Hollowed_rock" />
  <row Id="7651" PostHistoryTypeId="2" PostId="3473" RevisionGUID="816038d7-0ff3-4601-8fe3-8bcb0bf5a4d8" CreationDate="2010-07-25T02:52:20.700" UserId="107" Text="I know C&amp;C is using videos with real actors in their cutscenes, but are there any other current games that are featuring actual videos (not computer animated graphics)? If not cutscenes, then at least have some game story related video material (like car clips in first Need For Speed SE, man I loved those)." />
  <row Id="7652" PostHistoryTypeId="1" PostId="3473" RevisionGUID="816038d7-0ff3-4601-8fe3-8bcb0bf5a4d8" CreationDate="2010-07-25T02:52:20.700" UserId="107" Text="Any current game franchise still using real videos in their cutscenes?" />
  <row Id="7653" PostHistoryTypeId="3" PostId="3473" RevisionGUID="816038d7-0ff3-4601-8fe3-8bcb0bf5a4d8" CreationDate="2010-07-25T02:52:20.700" UserId="107" Text="&lt;video&gt;&lt;cutscene&gt;" />
  <row Id="7654" PostHistoryTypeId="6" PostId="3466" RevisionGUID="88175e13-e120-4a44-8c63-bf94fd3fb917" CreationDate="2010-07-25T03:06:45.033" UserId="336" Comment="smg is not a useful tag; sub-machine gun?" Text="&lt;super-mario-galaxy&gt;&lt;walkthrough&gt;" />
  <row Id="7655" PostHistoryTypeId="5" PostId="3461" RevisionGUID="7028c008-86cd-463d-b232-1bc3b15b3ca6" CreationDate="2010-07-25T03:17:43.980" UserId="50" Comment="Linkified DeathSpank.  For even greater justice." Text="Combat in [DeathSpank][1] has been pretty easy right up to meeting the Nanny Demon, then everything falls apart.  I can get maybe one justice attack off before those fireballs annihilate almost all of my health, forcing me and Sparkles to retreat or end up back at the outhouse.&#xD;&#xA;&#xD;&#xA;What's a good strategy for dealing with the Nanny Demon?  I'm level 11 currently; did I wander into this situation way too early?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.deathspank.com/" />
  <row Id="7656" PostHistoryTypeId="2" PostId="3474" RevisionGUID="3ba60cee-ac3c-4577-8756-1c17dacd8157" CreationDate="2010-07-25T04:09:50.323" UserId="98" Text="The new [Twisted Metal][1] game will go back to using live-action cut scenes like the originals, but I can't think of any other franchises that still do this.&#xD;&#xA;&#xD;&#xA;  [1]: http://davidjaffe.biz/" />
  <row Id="7657" PostHistoryTypeId="2" PostId="3475" RevisionGUID="9718754e-468a-4145-aaa1-1ccae9a0c793" CreationDate="2010-07-25T05:10:43.887" UserId="215" Text="If i install steam to an external drive, will it work when i plug it into other computers? Or does it depend on registry keys/some other computer-specific thing?" />
  <row Id="7658" PostHistoryTypeId="1" PostId="3475" RevisionGUID="9718754e-468a-4145-aaa1-1ccae9a0c793" CreationDate="2010-07-25T05:10:43.887" UserId="215" Text="Install steam on an external drive?" />
  <row Id="7659" PostHistoryTypeId="3" PostId="3475" RevisionGUID="9718754e-468a-4145-aaa1-1ccae9a0c793" CreationDate="2010-07-25T05:10:43.887" UserId="215" Text="&lt;steam&gt;&lt;install&gt;&lt;external-hard-drive&gt;" />
  <row Id="7660" PostHistoryTypeId="2" PostId="3476" RevisionGUID="62752a5f-c320-4350-b162-a839bcb34fb3" CreationDate="2010-07-25T05:16:44.343" UserId="336" Text="Steam will work on an external drive, and will run perfectly fine as long as you're not trying to simultaneously run it from the computer's internal drive.&#xD;&#xA;&#xD;&#xA;Note: Even though installing on an external drive means the games / client themselves are on the external drive, you may wind up with your saves or DLC on the computer, rather than the external drive. (Exact effect depends on the game.)&#xD;&#xA;&#xD;&#xA;See also: http://gaming.stackexchange.com/questions/1580/is-it-possible-to-install-steam-games-to-two-different-locations" />
  <row Id="7661" PostHistoryTypeId="2" PostId="3477" RevisionGUID="5aaf89c7-006d-43ba-998e-712fe2c03c54" CreationDate="2010-07-25T06:54:23.550" UserId="1605" Text="What is the best way to get a merc with freeze aura? Or is there a better way to use the merc when playing with necromancer (main attack: bone/spirit spear)?" />
  <row Id="7662" PostHistoryTypeId="1" PostId="3477" RevisionGUID="5aaf89c7-006d-43ba-998e-712fe2c03c54" CreationDate="2010-07-25T06:54:23.550" UserId="1605" Text="Diablo II merc: freeze aura wanted" />
  <row Id="7663" PostHistoryTypeId="3" PostId="3477" RevisionGUID="5aaf89c7-006d-43ba-998e-712fe2c03c54" CreationDate="2010-07-25T06:54:23.550" UserId="1605" Text="&lt;diablo-2&gt;" />
  <row Id="7664" PostHistoryTypeId="4" PostId="3368" RevisionGUID="6a3175eb-0602-4395-aad3-d05c3da7b5bd" CreationDate="2010-07-25T07:35:58.857" UserId="23" Comment="edited title" Text="Dwarf Fortress Stone Colors in Phoebus' Graphic Set" />
  <row Id="7665" PostHistoryTypeId="2" PostId="3478" RevisionGUID="677caddf-1204-4a2b-ae49-8b31bb78a853" CreationDate="2010-07-25T07:55:36.280" UserId="1597" Text="I have a Giant Rat running around in my fortress eating my stores and drinking my drinks (kind of like a new peasant, actually). How do I get my dwarfs to drop what they are doing and just massacre the thing?" />
  <row Id="7666" PostHistoryTypeId="1" PostId="3478" RevisionGUID="677caddf-1204-4a2b-ae49-8b31bb78a853" CreationDate="2010-07-25T07:55:36.280" UserId="1597" Text="How do I get my dwarfs to kill a Giant Rat?" />
  <row Id="7667" PostHistoryTypeId="3" PostId="3478" RevisionGUID="677caddf-1204-4a2b-ae49-8b31bb78a853" CreationDate="2010-07-25T07:55:36.280" UserId="1597" Text="&lt;dwarf-fortress&gt;" />
  <row Id="7668" PostHistoryTypeId="6" PostId="3403" RevisionGUID="f0288117-ec50-4a50-ad0c-f809603dbf73" CreationDate="2010-07-25T08:02:05.500" UserId="23" Comment="edited tags; edited tags" Text="&lt;hardware&gt;&lt;ds&gt;&lt;brick&gt;" />
  <row Id="7669" PostHistoryTypeId="6" PostId="2624" RevisionGUID="4be437db-2493-4bf3-b663-9b669270971b" CreationDate="2010-07-25T08:20:33.913" UserId="1246" Comment="edited tags" Text="&lt;nes&gt;&lt;easter-egg&gt;&lt;megaman&gt;" />
  <row Id="7670" PostHistoryTypeId="2" PostId="3479" RevisionGUID="f50b6b2a-8efb-468d-a351-e8d96f56dbb5" CreationDate="2010-07-25T08:24:41.703" UserId="1649" Text="It's been awhile since I've played D2; the mercs with Holy Freeze are the &quot;Defense&quot; labeled henchmen in Act II in Nightmare mode. &#xD;&#xA;&#xD;&#xA;As for other options; the &quot;Cold&quot; damage Iron Wolves from Act III have Glacial Spike, which accomplishes something of the same thing, though they'll be stymied by &quot;Cannot be Frozen&quot; monsters where the aura mercs won't. " />
  <row Id="7671" PostHistoryTypeId="2" PostId="3480" RevisionGUID="73fedb51-8c4f-46e8-bd89-772b6a3c1702" CreationDate="2010-07-25T08:26:02.790" UserId="96" Text="Old Squaresoft RPGs... in particular &quot;Xenogears&quot;, Vagrant Story, Parasite Eve, Brave Fencer Musashi and of course Final Fantasy Tactics. Finally from TriAce you can search for Valkyrie Profile." />
  <row Id="7672" PostHistoryTypeId="6" PostId="3398" RevisionGUID="08787075-aca7-4427-84f2-fac8e3c525b5" CreationDate="2010-07-25T08:26:49.590" UserId="96" Comment="edited tags" Text="&lt;mgs-peace-walker&gt;&lt;spolier&gt;" />
  <row Id="7673" PostHistoryTypeId="6" PostId="3398" RevisionGUID="95d6c2f8-3e2e-4475-823d-10d968ac86c4" CreationDate="2010-07-25T08:27:40.573" UserId="96" Comment="edited tags" Text="&lt;mgs-peace-walker&gt;&lt;spolier&gt;&lt;metal-gear-series&gt;" />
  <row Id="7674" PostHistoryTypeId="2" PostId="3481" RevisionGUID="70aef11b-73ab-4cc4-97e4-9735ef788240" CreationDate="2010-07-25T08:33:05.427" UserId="1649" Text="Don't forget your 8-bit roots; Cave Story is still free and you can find the download (and a translation) with a bit of googling. Alternatively, it's also available on the Wii. I had far more fun than I thought I'd have playing through it the first time - and oddly enough, the second time through was even better." />
  <row Id="7675" PostHistoryTypeId="2" PostId="3482" RevisionGUID="35973a09-912f-4aa1-8cdf-bc11e6e42002" CreationDate="2010-07-25T08:45:35.960" UserId="1246" Text="Do most or all of tzenes post especially the ability build. My build suggestion is (tested mostly 1 on 1)&#xD;&#xA;&#xD;&#xA;Get boots of speed, Helm of Iron Will and Ring of regeneration + others to create the recipe Hood of Defiance. This will have your HP regen really high which is good if you are new. Buy the Trent boots so your attack speed is significantly faster and so you can run away without other heros catching up. I prefer switching the boots to intellects when getting lvl3 shadowraze to get have mana regen faster. Switch this late game to whatever you want.&#xD;&#xA;&#xD;&#xA;Then get the quarterstaff (or any cheap weapon) or void stone depending on what level you are (void stone is preferable if your at a higher level for better mana regen). Then go for lothers edge or kelen to either combo your 4th ability or to use to run away. Then do whatever build you like as you should be mid game" />
  <row Id="7676" PostHistoryTypeId="2" PostId="3483" RevisionGUID="8168a1e4-4a5f-427a-9a4b-87f04f1e1330" CreationDate="2010-07-25T09:55:07.897" UserId="151" Text="Yes, you will be able to retain your Live account, however, you will have to buy UK Microsoft points cards in order to stock up your account, or retain a UK credit card. Microsoft will not allow you to change the nationality, even when they are at fault (as I found out)." />
  <row Id="7677" PostHistoryTypeId="2" PostId="3484" RevisionGUID="19669a4e-63f9-4d31-9180-1a40fe08014e" CreationDate="2010-07-25T09:55:36.370" UserId="4673" Text="Regarding point 2:&#xD;&#xA;&#xD;&#xA;Your account will work, but you will need to use a UK credit card to buy points and games on demand. There is no way to switch your account to Australia, it will remain a UK account." />
  <row Id="7678" PostHistoryTypeId="2" PostId="3485" RevisionGUID="c46fafbb-f9c6-4cb0-8a65-c0790b72c039" CreationDate="2010-07-25T12:33:30.970" UserId="121" Text="Assuming you have some dwarves assigned to a [squad][1] already you just need to issue a kill a kill order to the squad.  First open the squad menu with &lt;kbd&gt;s&lt;/kbd&gt;, select your squad by pressing the letter next to it.  On the squad menu, press &lt;kbd&gt;k&lt;/kbd&gt; to issue a `kill` order, then &lt;kbd&gt;l&lt;/kbd&gt; to list enemies, move to the bat, and press enter. The squad will automatically move to the bat and attack it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Squad" />
  <row Id="7679" PostHistoryTypeId="5" PostId="3403" RevisionGUID="09bfd81c-38d3-40fe-a635-16155b1b93c4" CreationDate="2010-07-25T13:02:05.093" UserId="13" Comment="capitalisation" Text="My son's DS won't power up when the button is pushed. It worked fine up until now, but it is about 5 years old. We have tried charging it (with several chargers in case that is the issue) and there is no lights/no response. Can it be fixed?" />
  <row Id="7680" PostHistoryTypeId="4" PostId="3403" RevisionGUID="09bfd81c-38d3-40fe-a635-16155b1b93c4" CreationDate="2010-07-25T13:02:05.093" UserId="13" Comment="capitalisation" Text="DS won't power up" />
  <row Id="7681" PostHistoryTypeId="5" PostId="3475" RevisionGUID="e1d0221d-2520-4c01-a35c-b6c2a1f4ba67" CreationDate="2010-07-25T13:02:54.763" UserId="13" Comment="capitalisation" Text="If I install Steam to an external drive, will it work when I plug it into other computers? Or does it depend on registry keys/some other computer-specific thing?" />
  <row Id="7682" PostHistoryTypeId="4" PostId="3475" RevisionGUID="e1d0221d-2520-4c01-a35c-b6c2a1f4ba67" CreationDate="2010-07-25T13:02:54.763" UserId="13" Comment="capitalisation" Text="Install Steam on an external drive?" />
  <row Id="7683" PostHistoryTypeId="2" PostId="3486" RevisionGUID="56a0dc10-d567-408f-88fc-7073b417d3ab" CreationDate="2010-07-25T13:03:20.397" UserId="80" Text="If I buy a used game the first thing I do is install the game onto my hard drive. I figure that this process must read the entire disc and so will verify the disc is not damaged.&#xD;&#xA;&#xD;&#xA;Does anyone know if I'm right?" />
  <row Id="7684" PostHistoryTypeId="1" PostId="3486" RevisionGUID="56a0dc10-d567-408f-88fc-7073b417d3ab" CreationDate="2010-07-25T13:03:20.397" UserId="80" Text="Can I verify an xbox 360 game isn't damaged by installing it?" />
  <row Id="7685" PostHistoryTypeId="3" PostId="3486" RevisionGUID="56a0dc10-d567-408f-88fc-7073b417d3ab" CreationDate="2010-07-25T13:03:20.397" UserId="80" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;install&gt;" />
  <row Id="7686" PostHistoryTypeId="2" PostId="3487" RevisionGUID="e19059a2-bed7-481f-b5ad-b8350e74bd61" CreationDate="2010-07-25T13:10:22.937" UserId="13" Text="I don't have a reference, but from personal experience I think you *nearly* right.&#xD;&#xA;&#xD;&#xA;If the disk is too badly damaged then you won't be able to install at all.&#xD;&#xA;&#xD;&#xA;However, it appears to be that the installation process is slightly more tolerant of damage than playing directly, so you could get a disc that's too damaged to play but will still install. This could be for a number of reasons including that it does more error checking and retrys when installing than playing for example.&#xD;&#xA;&#xD;&#xA;From personal experience there have been a couple of games that *occasionally* failed to load/play direct from disc. In these cases we have installed the games to the hard drive and successfully played them from there.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7687" PostHistoryTypeId="5" PostId="3487" RevisionGUID="df363c54-f396-4fcf-9c13-950319a1f029" CreationDate="2010-07-25T13:16:15.933" UserId="13" Comment="more info" Text="I don't have a reference, but from personal experience I think you *nearly* right.&#xD;&#xA;&#xD;&#xA;If the disk is too badly damaged then you won't be able to install at all.&#xD;&#xA;&#xD;&#xA;However, it appears to be that the installation process is slightly more tolerant of damage than playing directly, so you could get a disc that's too damaged to play but will still install. This could be for a number of reasons including that it does more error checking and retrys when installing than playing for example.&#xD;&#xA;&#xD;&#xA;From personal experience there have been a couple of games that *occasionally* failed to load/play direct from disc. In these cases we have installed the games to the hard drive and successfully played them from there.&#xD;&#xA;&#xD;&#xA;So your test wont verify that the disc is not damaged, but will verify that it's playable.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7688" PostHistoryTypeId="2" PostId="3488" RevisionGUID="3f48713b-460a-4500-bf0c-e68170dd397d" CreationDate="2010-07-25T13:16:57.447" UserId="1193" Text="I'm not sure what's the genre name for such games, but they model some physical attributes of the world in a form of a puzzle...&#xD;&#xA;&#xD;&#xA;For example, the good old [TIM][1] for PC. Or the awesome [World of Goo][2].&#xD;&#xA;&#xD;&#xA;Or the [Ragdoll Blaster][3] for iPhone.&#xD;&#xA;&#xD;&#xA;Any other recommendations for iPhone / iPad?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Incredible_Machine&#xD;&#xA;  [2]: http://www.worldofgoo.com/&#xD;&#xA;  [3]: http://www.backflipstudios.com/ragdollblaster/index.html" />
  <row Id="7689" PostHistoryTypeId="1" PostId="3488" RevisionGUID="3f48713b-460a-4500-bf0c-e68170dd397d" CreationDate="2010-07-25T13:16:57.447" UserId="1193" Text="Recommended puzzles with physics for ipad/iphone?" />
  <row Id="7690" PostHistoryTypeId="3" PostId="3488" RevisionGUID="3f48713b-460a-4500-bf0c-e68170dd397d" CreationDate="2010-07-25T13:16:57.447" UserId="1193" Text="&lt;iphone&gt;&lt;ipad&gt;" />
  <row Id="7691" PostHistoryTypeId="4" PostId="3488" RevisionGUID="490fbd3d-b49b-4967-9b8e-b07b274ae9e9" CreationDate="2010-07-25T13:19:50.560" UserId="13" Comment="capitalisation" Text="Recommended puzzles with physics for iPad/iPhone?" />
  <row Id="7692" PostHistoryTypeId="2" PostId="3489" RevisionGUID="b0d50339-ea15-444b-ad43-7f3bf415a2e4" CreationDate="2010-07-25T13:34:49.120" UserId="874" Text="The answer to this is unfortunately: nope, not on PS3. You can heal &quot;neutrals&quot; in the PC version but not the console version. Even large area healing spells like [Group Heal][1] will fail to affect neutrals.&#xD;&#xA;&#xD;&#xA;Depending on your party makeup you can consider using some of the &quot;battle control&quot; skills such as [Threaten][2] and [Disengage][3] to keep neutrals alive. If your warrior is the most threatening character in the battle he/she will draw attention away from everyone else, including the neutrals. Provided you can keep the warrior alive under this kind of fire, you will probably notice the neutrals lasting longer.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Group_Heal&#xD;&#xA;  [2]: http://dragonage.wikia.com/wiki/Threaten&#xD;&#xA;  [3]: http://dragonage.wikia.com/wiki/Disengage" />
  <row Id="7693" PostHistoryTypeId="2" PostId="3490" RevisionGUID="d8ece8c0-fa97-422d-9cd6-31c3a565b256" CreationDate="2010-07-25T14:02:26.913" UserId="972" Text="Currently if you can't get shells from your map, they are doomed. An alternative is to mod another creature to drop shells and butcher it (dogs work well).&#xD;&#xA;&#xD;&#xA;In the latest versions, only dorfs with a &quot;shell fetish&quot; will demand shells for their artifacts.&#xD;&#xA;&#xD;&#xA;See the df wiki for more info." />
  <row Id="7694" PostHistoryTypeId="2" PostId="3491" RevisionGUID="1d2d8502-9b00-4116-bfbc-3f57a94f951c" CreationDate="2010-07-25T14:24:47.830" UserId="661" Text="When I download a video game from the publisher's website, it typically needs to update itself several times before I can play it. Why can't the developer simply put the patched version of the game up for download? I assume there must be are technical problems with this, but what are they?" />
  <row Id="7695" PostHistoryTypeId="1" PostId="3491" RevisionGUID="1d2d8502-9b00-4116-bfbc-3f57a94f951c" CreationDate="2010-07-25T14:24:47.830" UserId="661" Text="Why do most games require you to patch them after downloading, instead of rolling the patches into the installer?" />
  <row Id="7696" PostHistoryTypeId="3" PostId="3491" RevisionGUID="1d2d8502-9b00-4116-bfbc-3f57a94f951c" CreationDate="2010-07-25T14:24:47.830" UserId="661" Text="&lt;install&gt;&lt;download&gt;" />
  <row Id="7697" PostHistoryTypeId="2" PostId="3492" RevisionGUID="5b747fc0-4b63-4c1d-8b62-e062a9f967b5" CreationDate="2010-07-25T14:54:10.380" UserId="32" Text="DeathSpank's settings have Good/Evil sliders.&#xD;&#xA;&#xD;&#xA;Does tweaking them change anything? Are they just a joke?" />
  <row Id="7698" PostHistoryTypeId="1" PostId="3492" RevisionGUID="5b747fc0-4b63-4c1d-8b62-e062a9f967b5" CreationDate="2010-07-25T14:54:10.380" UserId="32" Text="What do the good/evil sliders do in DeathSpank?" />
  <row Id="7699" PostHistoryTypeId="3" PostId="3492" RevisionGUID="5b747fc0-4b63-4c1d-8b62-e062a9f967b5" CreationDate="2010-07-25T14:54:10.380" UserId="32" Text="&lt;settings&gt;&lt;deathspank&gt;" />
  <row Id="7700" PostHistoryTypeId="2" PostId="3493" RevisionGUID="22943b4b-c2c2-42b2-88dd-2f59ddcf5554" CreationDate="2010-07-25T15:06:14.873" UserId="32" Text="While it's true that the specific reasons depend on the particular game and development team, I am fairly certain the shared reason for this across the board is: **because it costs money**. It is not likely worth the cost because most users will only see this once.&#xD;&#xA;&#xD;&#xA;Creating a new installer takes time and effort. The developers could make a tool to do it quickly and efficiently for them (as many developers surely have done) but making that tool also costs time and effort.&#xD;&#xA;&#xD;&#xA;From a testing standpoint, if the developers supported both a &quot;Base Installer + Patch&quot; version and a &quot;Patched from the getgo Installer&quot; version, that would be multiple pathways and multiple things to test. You might end up with users who see bugs in one version but not the other if they did it wrong. &#xD;&#xA;&#xD;&#xA;As another example of a similar patching system, look at Blizzard patches for their World of Warcraft and Starcraft betas. If you install those betas and try to play, you will sit through a whole lot of little tiny incremental patches that cumulatively take forever. This is because the developers did not spend the time creating large, all-inclusive patches. As well they shouldn't; most users will never see that anyway and there's no good reason to speed up the beta install process." />
  <row Id="7701" PostHistoryTypeId="2" PostId="3494" RevisionGUID="8a98f303-d360-4bcf-adf9-81fb2b5936c6" CreationDate="2010-07-25T15:14:15.067" UserId="816" Text="Crayon Physics, Implode, and Enigmo are all good physics-based games. There is an Enigmo 2, but the added dimension made it much less fun for me.  And, of course there is Ragdoll Blaster 2." />
  <row Id="7702" PostHistoryTypeId="5" PostId="3494" RevisionGUID="5af4da82-c252-46aa-8cd3-ff7a68f99b3e" CreationDate="2010-07-25T15:19:38.003" UserId="816" Comment="added 16 characters in body" Text="Crayon Physics, Implode, Finger Physics, and Enigmo are all good physics-based games. There is an Enigmo 2, but the added dimension made it much less fun for me.  And, of course there is Ragdoll Blaster 2." />
  <row Id="7703" PostHistoryTypeId="6" PostId="3488" RevisionGUID="97820670-8a54-4c7e-a11d-a60f1c648ff0" CreationDate="2010-07-25T15:21:05.413" UserId="160" Comment="edited tags" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;ipad&gt;" />
  <row Id="7704" PostHistoryTypeId="2" PostId="3495" RevisionGUID="139f9b47-ffd0-43f4-a1e3-5c6620a6da8e" CreationDate="2010-07-25T16:00:55.680" UserId="50" Text="If you slide the &quot;Good&quot; slider all the way up and the &quot;Evil&quot; slider all the way down, you will unlock the &quot;Menu Hero&quot; achievement / trophy.  Beyond that, I haven't noticed any effect on the game.&#xD;&#xA;&#xD;&#xA;I strongly suspect these sliders are simply meant make players go &quot;Huh?&quot; :)" />
  <row Id="7705" PostHistoryTypeId="2" PostId="3496" RevisionGUID="d499651a-1290-48c1-9fce-eb800ccfa869" CreationDate="2010-07-25T16:01:43.823" UserId="1500" Text="Move good all the way to the right, and evil all the way to the left to get the &quot;Menu Hero&quot; trophy. Other than that, they are just a joke." />
  <row Id="7706" PostHistoryTypeId="2" PostId="3497" RevisionGUID="b6ea1a44-c4c5-4a83-a9d5-e9a1a701fa04" CreationDate="2010-07-25T16:18:15.713" UserId="50" Text="Where I worked, we did in fact take the time and effort to publish the most-patched version and put that up for download.  This came at additional cost however:&#xD;&#xA;&#xD;&#xA; - It cost more time and money to QA both the upgrade path and the full install path.&#xD;&#xA; - It cost more time and money to generate the full install and patches during the build process (which was already a lengthy procedure).  Since we didn't generate an installer and patches for all builds, we had to build a system to allow QA to generate patches and the installer for the versions they were actually testing, which meant training QA and supporting the system.&#xD;&#xA;&#xD;&#xA;Benefits:&#xD;&#xA;&#xD;&#xA; - Instant gratification: Once the download is finished, install and play.  No more waiting.&#xD;&#xA; - Less overall bandwidth usage.&#xD;&#xA;&#xD;&#xA;Since this was an online game service (and we had a big budget), it was worth the extra expense to make sure that people had the latest greatest version.  But for a smaller publisher, especially one which distributes the installer through mirrors, the cost / benefit just isn't there." />
  <row Id="7707" PostHistoryTypeId="2" PostId="3498" RevisionGUID="6b940843-7ce7-4b3b-be4c-1a35a0d91189" CreationDate="2010-07-25T16:27:27.563" UserId="461" Text="I had a hard time with the Nanny Demon, too - I agree that it seems much harder than the monsters that came before her.&#xD;&#xA;&#xD;&#xA;I don't remember what level I was when I fought her, but I think I was a bit higher than that. Not sure, though.&#xD;&#xA;&#xD;&#xA;Have you tried keeping your shield up while the fireballs are coming? IIRC, even if you aren't facing them with your shield up you should still take little to no damage. I did a combination of that, and lots of running around.&#xD;&#xA;&#xD;&#xA;It can also be best to play it safe - don't keep attacking her if you don't think you'll survive for much longer. You would be much better off drinking a potion (or maybe eating food, if your dodging skills are up to the task)." />
  <row Id="7708" PostHistoryTypeId="10" PostId="3491" RevisionGUID="ee1b8988-f10d-4b57-853b-0b9163ecb66f" CreationDate="2010-07-25T17:33:49.573" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="7709" PostHistoryTypeId="2" PostId="3499" RevisionGUID="7fa8f038-23f3-4820-8304-6dd4d6bb88c7" CreationDate="2010-07-25T18:39:52.970" UserId="126" Text="I keep on getting disconnected from Alien Swarm (after 10 retries the game auto disconnects) And I remembered that I'm getting very few ports to my computer. What ports should I forward to my computer so that I can play most effectively?" />
  <row Id="7710" PostHistoryTypeId="1" PostId="3499" RevisionGUID="7fa8f038-23f3-4820-8304-6dd4d6bb88c7" CreationDate="2010-07-25T18:39:52.970" UserId="126" Text="What ports does Alien Swarm use?" />
  <row Id="7711" PostHistoryTypeId="3" PostId="3499" RevisionGUID="7fa8f038-23f3-4820-8304-6dd4d6bb88c7" CreationDate="2010-07-25T18:39:52.970" UserId="126" Text="&lt;alien-swarm&gt;&lt;port&gt;" />
  <row Id="7712" PostHistoryTypeId="5" PostId="3371" RevisionGUID="2132d152-9384-4263-bf6f-bea735e1f5a8" CreationDate="2010-07-25T18:51:19.283" UserId="344" Comment="added 1043 characters in body" Text="It sort of depends on your graphics pack, but the DF wiki has the default images/colors for each stone, as well as their uses.&#xD;&#xA;&#xD;&#xA;[http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock][1]&#xD;&#xA;&#xD;&#xA;\*EDIT\*&#xD;&#xA;&#xD;&#xA;Since you changed your question to refer specifically to the Phoebus graphics set, a quick clarification. In Dwarf Fortress, the graphics set does not include any information about the colors representing different items in that game, such as rock types. The Phoebus graphics set is just an image that contains all the tiles used in the game. The colors are set in the init file, and are changed independently of the graphics set. For example, the [Matrix Tile Set][2] asks the user the change the default colors, but it has to specify them for the user to change in the init file. There are some versions of Dwarf Fortress that come with a graphics set pre installed, and these will sometimes change the default colors to match the style of the set, as well as some other settings.&#xD;&#xA;&#xD;&#xA;Unless you have personally changed the colors, or are using a special version of Dwarf Fortress, the colors will be the default, and can be found in the link I originally posted.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock&#xD;&#xA;  [2]: http://www.bay12forums.com/smf/index.php?topic=60176.0" />
  <row Id="7713" PostHistoryTypeId="2" PostId="3500" RevisionGUID="f9c04f53-afb5-4776-91da-146960ddb54c" CreationDate="2010-07-25T19:14:51.560" UserId="122" Text="I believe `27015` is the port you should be forwarding for client connection.&#xD;&#xA;&#xD;&#xA;If you want to host a dedicated server, you would need to forward `27005` as well." />
  <row Id="7714" PostHistoryTypeId="5" PostId="3500" RevisionGUID="28809b07-e736-4c6e-a563-08d56034fdd1" CreationDate="2010-07-25T19:20:06.743" UserId="122" Comment="added 76 characters in body; added 209 characters in body" Text="I believe `27015` is the port you should be forwarding for client connection. A server can be hosted on any port, but this appears to be the default one.&#xD;&#xA;&#xD;&#xA;If you want to host a dedicated server, you would need to forward `27005` as well.&#xD;&#xA;&#xD;&#xA;Alternatively, [this post on Steam forums][1] suggests enabling&#xD;&#xA;&#xD;&#xA;&gt; * UDP 27000 to 27020 inclusive&#xD;&#xA;* TCP 27020 to 27050 inclusive&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://forums.steampowered.com/forums/showthread.php?t=1369712" />
  <row Id="7715" PostHistoryTypeId="2" PostId="3501" RevisionGUID="b400b9f2-0b4c-4e7a-8364-a833eaeb32ba" CreationDate="2010-07-25T20:23:44.217" UserId="1304" Text="[Optia](http://bederstudios.com/optia) is a lasers-and-mirrors puzzle game for the iPhone.&#xD;&#xA;&#xD;&#xA;Full disclosure: my brother and I wrote it :)" />
  <row Id="7716" PostHistoryTypeId="5" PostId="3486" RevisionGUID="f376a8eb-0ace-482e-90f1-21f8e5747010" CreationDate="2010-07-25T20:58:53.917" UserId="80" Comment="added 312 characters in body" Text="If I buy a used game the first thing I do is install the game onto my hard drive. I figure that this process must read the entire disc and so will verify the disc is not damaged.&#xD;&#xA;&#xD;&#xA;Does anyone know if I'm right?&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;ChrisF has seen games that won't play from disc but will install and subsequently play. That leads me to add another sub-question:&#xD;&#xA;&#xD;&#xA;Has anyone installed a game successfully but then been unable to play it, either due to disc damage during the startup disc check or due to some other corruption?" />
  <row Id="7717" PostHistoryTypeId="2" PostId="3502" RevisionGUID="3c83393f-348a-41fc-986c-b86c8635bd09" CreationDate="2010-07-25T21:01:52.550" UserId="80" Text="Looks like installing might allow you to play discs that are too damaged to play directly, which is a huge advantage in the right circumstances.&#xD;&#xA;&#xD;&#xA;[http://gaming.stackexchange.com/questions/3486/can-i-verify-an-xbox-360-game-isnt-damaged-by-installing-it][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3486/can-i-verify-an-xbox-360-game-isnt-damaged-by-installing-it" />
  <row Id="7718" PostHistoryTypeId="2" PostId="3503" RevisionGUID="8fdbb54c-2d5e-4b55-b68d-05c8022f6e18" CreationDate="2010-07-25T21:05:56.097" UserId="875" Text="The game is not, in specific, harder in Mercenary mode.  However, two things may be causing your apparent increase in difficulty:&#xD;&#xA;&#xD;&#xA;1. As you generate more chaos overall in the process of unlocking the story missions, you increase your maximum Heat level.  This can lead to a much more rapid and strong response from the Panuan military.&#xD;&#xA;&#xD;&#xA;2. When you venture into new areas, you may be in zones where you have not damaged the Panuan infrastructure as much.  Taking out enemy communications arrays, air fields, and military leaders can make a noticeable difference in the enemy's response time." />
  <row Id="7720" PostHistoryTypeId="2" PostId="3504" RevisionGUID="cb96ac1e-ec3f-415d-be90-f9ee9ca03921" CreationDate="2010-07-25T21:14:37.367" UserId="65" Text="I've looked around the labyrinth quite a bit and I can't figure out how to move the boulder in the final room. When I go in the room and check the boulder, it says I might be able to move it with the help of someone else.&#xD;&#xA;&#xD;&#xA;Just outside of that room is a teleporter that doesn't work. There is another room earlier in the labyrinth filled with nice creatures and another broken teleporter. I can't seem to successfully do anything in any of those rooms.&#xD;&#xA;&#xD;&#xA;What am I missing?" />
  <row Id="7721" PostHistoryTypeId="1" PostId="3504" RevisionGUID="cb96ac1e-ec3f-415d-be90-f9ee9ca03921" CreationDate="2010-07-25T21:14:37.367" UserId="65" Text="How do I move the boulder in the labyrinth for the game Cave Story" />
  <row Id="7722" PostHistoryTypeId="3" PostId="3504" RevisionGUID="cb96ac1e-ec3f-415d-be90-f9ee9ca03921" CreationDate="2010-07-25T21:14:37.367" UserId="65" Text="&lt;guide&gt;&lt;cave-story&gt;" />
  <row Id="7723" PostHistoryTypeId="2" PostId="3505" RevisionGUID="9c222c15-22a1-4e65-bb25-c8eb1832ac96" CreationDate="2010-07-25T21:15:50.143" UserId="1657" Text="Is that where there was one central area, and one area to the north, south east and west, each about a screen size? It was in a futuristic/fantasy setting. I vaguely remember something with cats (team name?). Ah.. [Projectyle][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://eager.back2roots.org/DATA/P/PROJE.html" />
  <row Id="7724" PostHistoryTypeId="2" PostId="3506" RevisionGUID="4ab6bd05-b5fb-4324-b439-0317c43638a5" CreationDate="2010-07-25T21:23:12.957" UserId="1658" Text="What are the best offline round-based fantasy role play games available?" />
  <row Id="7725" PostHistoryTypeId="1" PostId="3506" RevisionGUID="4ab6bd05-b5fb-4324-b439-0317c43638a5" CreationDate="2010-07-25T21:23:12.957" UserId="1658" Text="What are the best offline round-based fantasy rpg's available?" />
  <row Id="7726" PostHistoryTypeId="3" PostId="3506" RevisionGUID="4ab6bd05-b5fb-4324-b439-0317c43638a5" CreationDate="2010-07-25T21:23:12.957" UserId="1658" Text="&lt;role-playing-game&gt;" />
  <row Id="7727" PostHistoryTypeId="2" PostId="3507" RevisionGUID="de5b3079-e03e-41ad-b793-b516a525c616" CreationDate="2010-07-25T21:23:59.057" UserId="564" Text="I can't remember what level we were when we defeated her, but we basically cheesed her out by triggering her, then retreating to the path leading up to her on the left hand side of the screen.&#xD;&#xA;&#xD;&#xA;She can shoot fireballs over the river of lava between the path and the arena where you're supposed to fight her, but the distance gives you more time to react and dodge.  We took her out with a combination of Sparkles' ranged attack and Death Spank's crossbow.  " />
  <row Id="7728" PostHistoryTypeId="2" PostId="3508" RevisionGUID="84b70282-b556-4ae1-b6cc-5ca89264ce29" CreationDate="2010-07-25T21:29:53.507" UserId="1649" Text="A little past that room with the friendly creatures (I'm assuming it's the shop with the friendly Gaudi in it), and down in the right-hand corner is a small &quot;Camp&quot; area with a doctor, a nurse, and Curly resting on a bed. The doctor will give you the clinic key and ask that you go get some medicine from the clinic (they've been chased out by a &quot;ghost&quot;). &#xD;&#xA;&#xD;&#xA;As you exit the camp, the upper left corner of the screen is where you should look for the clinic. If you took the Machine Gun earlier, and have it up to level 3, boosting up there by shooting downwards is the easiest way to get up. Otherwise, you'll have to do a few tricky jumps to get up. Fight off the monster in the clinic (the blade is wonderful here), obtain the medicine, and head back down to the camp to give it to the doctor. Once you get to that room with the boulder again, Curly will join you, and I don't really want to spoil what happens next. &#xD;&#xA;&#xD;&#xA;If you're going for the &quot;best&quot; ending, and haven't taken the machine gun, make sure you don't take the item the professor offers you in that room before the final one with the broken teleporter, though." />
  <row Id="7729" PostHistoryTypeId="2" PostId="3509" RevisionGUID="0e75107d-dd37-4349-9cc5-fad960293444" CreationDate="2010-07-25T21:49:22.550" UserId="1649" Text="Judging from the Fig Hunter wiki page, it does seem to be beatable, but is more of a luck thing than anything else. Here's the page with the strategy:&#xD;&#xA;&#xD;&#xA;http://fighunter.wikia.com/wiki/Security_Demon" />
  <row Id="7730" PostHistoryTypeId="2" PostId="3510" RevisionGUID="02263e85-0703-465a-b4d4-3a03b315f891" CreationDate="2010-07-25T22:19:02.187" UserId="126" Text="I think you might be looking in the Final Fantasy series, or maybe the Dragon Quest / Dragon Warrior series." />
  <row Id="7731" PostHistoryTypeId="4" PostId="1368" RevisionGUID="608d22b9-df43-478f-9283-908578260f13" CreationDate="2010-07-25T22:25:48.530" UserId="13" Comment="capitalisation" Text="Why does Steam not sell the Mac versions of all games?" />
  <row Id="7732" PostHistoryTypeId="2" PostId="3511" RevisionGUID="3256408c-174c-4df6-aca1-115fd1207c63" CreationDate="2010-07-25T22:54:00.433" UserId="1561" Text="[Angry Birds][1] ([iTunes][2]) and [Crush the Castle][3] ([iTunes][4]) both involve knocking down structures (composed of many pieces of varying physical properties) with a projectile of some sort. Crush the Castle is probably a bit more &quot;realistic&quot;, but Angry Birds is a much more polished experience.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rovio.com/index.php?page=angry-birds&#xD;&#xA;  [2]: http://itunes.apple.com/au/app/angry-birds/id343200656?mt=8&#xD;&#xA;  [3]: http://armorgames.com/play/3614/crush-the-castle&#xD;&#xA;  [4]: http://itunes.apple.com/au/app/crush-the-castle/id318639200?mt=8" />
  <row Id="7733" PostHistoryTypeId="2" PostId="3512" RevisionGUID="49ecb44d-5c6d-413a-b8fa-269dc2a98758" CreationDate="2010-07-25T23:01:49.347" UserId="45" Text="I've never been able to host a public multiplayer game in Halo PC - whenever I try to, it never appears in the games list and other players can't connect to my game, even by inputting a direct IP. I think this is related to my network and port forwarding.&#xD;&#xA;&#xD;&#xA;When I start a public internet game, I see a local IP in the IP box. This tells me that some ports aren't being forwarded. **What ports do I need to forward to be able to host such games?**&#xD;&#xA;&#xD;&#xA;Also, the IP box isn't modifyable. After I forward the necessary ports, **how do I change the local IP that is currently in the box to my public IP?**" />
  <row Id="7734" PostHistoryTypeId="1" PostId="3512" RevisionGUID="49ecb44d-5c6d-413a-b8fa-269dc2a98758" CreationDate="2010-07-25T23:01:49.347" UserId="45" Text="How should I set up my network and port forwarding to be able to host Halo PC multiplayer games?" />
  <row Id="7735" PostHistoryTypeId="3" PostId="3512" RevisionGUID="49ecb44d-5c6d-413a-b8fa-269dc2a98758" CreationDate="2010-07-25T23:01:49.347" UserId="45" Text="&lt;pc&gt;&lt;windows&gt;&lt;halo&gt;&lt;network&gt;&lt;networking&gt;" />
  <row Id="7736" PostHistoryTypeId="2" PostId="3513" RevisionGUID="8f22b498-a8d4-4c99-89f9-287dcffe70e3" CreationDate="2010-07-25T23:08:58.040" UserId="45" Text="Another benefit that hasn't been mentioned yet is that in some games, **you may be able to see/hear more things**.&#xD;&#xA;&#xD;&#xA;This is because **some games only load mandatory/necessary video and audio from disc** while loading all available content from a hard drive, as hard drive reading speeds are considerably faster than disc reading speeds.&#xD;&#xA;&#xD;&#xA;I'm not quite sure how many games do this. However, I [saw a mention of this recently by ***Bungie***][1], the awesome company behind the *Halo* series. This means that *Halo: Reach* might employ such a strategy for balancing read/load speeds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bungie.net/images/Inside/publications/presentations/Loading___done_gdc_2008.pptx &quot;The Bungie publication that talks about this&quot;" />
  <row Id="7737" PostHistoryTypeId="6" PostId="3506" RevisionGUID="5b792254-9d30-4615-81cd-57ed4f05c8da" CreationDate="2010-07-25T23:09:29.473" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;" />
  <row Id="7738" PostHistoryTypeId="2" PostId="3514" RevisionGUID="c7224386-6aa1-4b65-8623-ecd67bf39ffc" CreationDate="2010-07-25T23:11:46.240" UserId="121" Text="I was told in an online game not to use armor in Alien Swarm.  Is it really useless, and if not, when is it useful?" />
  <row Id="7739" PostHistoryTypeId="1" PostId="3514" RevisionGUID="c7224386-6aa1-4b65-8623-ecd67bf39ffc" CreationDate="2010-07-25T23:11:46.240" UserId="121" Text="Alien Swarm - Armor Useless" />
  <row Id="7740" PostHistoryTypeId="3" PostId="3514" RevisionGUID="c7224386-6aa1-4b65-8623-ecd67bf39ffc" CreationDate="2010-07-25T23:11:46.240" UserId="121" Text="&lt;alien-swarm&gt;" />
  <row Id="7741" PostHistoryTypeId="6" PostId="2601" RevisionGUID="55bcb2fe-ecec-4e52-a2a2-4e12800b94c7" CreationDate="2010-07-25T23:19:18.833" UserId="23" Comment="edited tags" Text="&lt;flash&gt;" />
  <row Id="7742" PostHistoryTypeId="2" PostId="3515" RevisionGUID="f0ea5ddd-87ef-47d7-86c8-597279c66e7f" CreationDate="2010-07-25T23:25:16.437" UserId="1659" Text="Nethack&#xD;&#xA;&#xD;&#xA;http://www.nethack.org/" />
  <row Id="7743" PostHistoryTypeId="2" PostId="3516" RevisionGUID="d6179f4d-b77e-4562-8864-4debad68d602" CreationDate="2010-07-25T23:26:14.733" UserId="23" Text="I've been playing as a medic; provided the armour does reduce damage by 20%, it's saved me (and my team) from death many times.&#xD;&#xA;&#xD;&#xA;However, if you are playing as (say) a officier, you are going to have much more hitpoints to play with and armour becomes comparatively less useful. I'd still go with electric armour, though, because getting infested really is expensive (especially on the healgun).&#xD;&#xA;&#xD;&#xA;It depends on your class, play style and ability to swiftly move from the wrong end of a shotgun to the wrong end of a flamethrower." />
  <row Id="7744" PostHistoryTypeId="4" PostId="3514" RevisionGUID="558f5401-5cb8-4a8e-baed-21f9b49a32be" CreationDate="2010-07-25T23:29:00.533" UserId="23" Comment="edited tags; edited title" Text="Alien Swarm: is the armor useless?" />
  <row Id="7745" PostHistoryTypeId="6" PostId="3514" RevisionGUID="558f5401-5cb8-4a8e-baed-21f9b49a32be" CreationDate="2010-07-25T23:29:00.533" UserId="23" Comment="edited tags; edited title" Text="&lt;pc&gt;&lt;alien-swarm&gt;" />
  <row Id="7746" PostHistoryTypeId="6" PostId="3512" RevisionGUID="cdda2935-add2-4072-96d3-4b7b7222d42c" CreationDate="2010-07-25T23:29:52.310" UserId="23" Comment="edited tags; edited tags" Text="&lt;pc&gt;&lt;windows&gt;&lt;halo&gt;&lt;port-forwarding&gt;" />
  <row Id="7747" PostHistoryTypeId="2" PostId="3517" RevisionGUID="31b19bb8-f85b-4f2b-9efa-9d118490a5b5" CreationDate="2010-07-25T23:48:25.417" UserId="468" Text="What network and firewall settings are required to connect to XBOX Live through my home network?&#xD;&#xA;&#xD;&#xA;I had everything set up correctly and working but had to reset my router after a firmware upgrade and lost all my settings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Oh, and I also need the settings to enable it to work as a Media extender." />
  <row Id="7748" PostHistoryTypeId="1" PostId="3517" RevisionGUID="31b19bb8-f85b-4f2b-9efa-9d118490a5b5" CreationDate="2010-07-25T23:48:25.417" UserId="468" Text="What settings need to be configured on my firewall/router to support XBOX Live connections?" />
  <row Id="7749" PostHistoryTypeId="3" PostId="3517" RevisionGUID="31b19bb8-f85b-4f2b-9efa-9d118490a5b5" CreationDate="2010-07-25T23:48:25.417" UserId="468" Text="&lt;xbox-360&gt;&lt;networking&gt;" />
  <row Id="7750" PostHistoryTypeId="2" PostId="3518" RevisionGUID="7fb28491-f911-4348-a714-8edb4dbe9716" CreationDate="2010-07-25T23:53:07.997" UserId="320" Text="Make sure the following ports are open to the XBOX.  According to the [support site](http://support.xbox.com/support/en/us/nxe/kb.aspx?category=xboxlive&amp;ID=908874&amp;lcid=1033) these are the ports used by XBOX Live&#xD;&#xA;&#xD;&#xA;* TCP 80&#xD;&#xA;* UDP 88&#xD;&#xA;* UDP 3074&#xD;&#xA;* TCP 3074&#xD;&#xA;* UDP 53&#xD;&#xA;* TCP 53&#xD;&#xA;&#xD;&#xA;For Media Extender you need:&#xD;&#xA;&#xD;&#xA;* UDP 3776&#xD;&#xA;* TCP 3390&#xD;&#xA;* UPnP Framework&#xD;&#xA;* Media Center (on your PC) usually found at c:\windows\ehome\ehshell.exe&#xD;&#xA;&#xD;&#xA;I don't know precisely what settings are necessary on UPnP and Media Center, but you can refer [here](http://www.microsoft.com/windowsxp/mediacenter/extender/setup/default.mspx) for more settings (on XP)" />
  <row Id="7751" PostHistoryTypeId="2" PostId="3519" RevisionGUID="193807eb-122b-4228-a8d7-3d23433e6ada" CreationDate="2010-07-26T00:06:40.760" UserId="372" Text="How do you get past the spider in Limbo that is behind the tree trunk?" />
  <row Id="7752" PostHistoryTypeId="1" PostId="3519" RevisionGUID="193807eb-122b-4228-a8d7-3d23433e6ada" CreationDate="2010-07-26T00:06:40.760" UserId="372" Text="How do you defeat the first spider in Limbo?" />
  <row Id="7753" PostHistoryTypeId="3" PostId="3519" RevisionGUID="193807eb-122b-4228-a8d7-3d23433e6ada" CreationDate="2010-07-26T00:06:40.760" UserId="372" Text="&lt;spoiler&gt;&lt;limbo&gt;" />
  <row Id="7754" PostHistoryTypeId="2" PostId="3520" RevisionGUID="da9992dd-2822-4753-a8e2-1713308fec01" CreationDate="2010-07-26T00:09:19.663" UserId="320" Text="You need ports:&#xD;&#xA;&#xD;&#xA;* TCP 80&#xD;&#xA;* UDP 2302 and 2303 (2302 is the host listener port -- the one you need to be able to host games)&#xD;&#xA;&#xD;&#xA;I'm not sure about the IP forwarding issue, but try opening these ports and providing your external IP to your friends.  Check out setting your machine as the [DMZ host](http://en.wikipedia.org/wiki/DMZ_(computing)) a la [this](http://gaming.stackexchange.com/questions/3517/what-settings-need-to-be-configured-on-my-firewall-router-to-support-xbox-live-co) question.  DMZ host settings can solve the problem by making your machine the first machine to get information from a shared ip address if the router can't figure out where to send the packets." />
  <row Id="7755" PostHistoryTypeId="2" PostId="3521" RevisionGUID="cc760cca-2f08-45c9-b3db-9364372ba3f4" CreationDate="2010-07-26T00:11:33.310" UserId="1500" Text="A good guide to this boss can be found [here.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.2d-x.com/how-to-defeat-limbos-spider-boss/" />
  <row Id="7756" PostHistoryTypeId="16" PostId="3510" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-26T00:18:15.247" UserId="4" />
  <row Id="7757" PostHistoryTypeId="16" PostId="3515" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-26T00:18:15.247" UserId="4" />
  <row Id="7758" PostHistoryTypeId="16" PostId="3506" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-26T00:18:15.247" UserId="4" />
  <row Id="7759" PostHistoryTypeId="5" PostId="3490" RevisionGUID="773fbfda-2063-49e9-b103-c7b0eb720c92" CreationDate="2010-07-26T00:27:05.290" UserId="972" Comment="added 36 characters in body" Text="Currently if you can't get shells from your map, they are doomed. An alternative is to mod another creature to drop shells and butcher it (dogs work well).&#xD;&#xA;&#xD;&#xA;In the latest versions, only dorfs with a &quot;shell fetish&quot; will demand shells for their artifacts.&#xD;&#xA;&#xD;&#xA;See the [df wiki](df.magmawiki.com/index.php/Shell) for more info." />
  <row Id="7760" PostHistoryTypeId="5" PostId="3520" RevisionGUID="46ce762d-8530-491b-9b11-029389ff7291" CreationDate="2010-07-26T00:28:38.970" UserId="320" Comment="added 572 characters in body" Text="You need ports:&#xD;&#xA;&#xD;&#xA;* TCP 80&#xD;&#xA;* UDP 2302 and 2303 (2302 is the host listener port -- the one you need to be able to host games)&#xD;&#xA;&#xD;&#xA;I'm not sure about the IP forwarding issue, but try opening these ports and providing your external IP to your friends.  Check out setting your machine as the [DMZ host](http://en.wikipedia.org/wiki/DMZ_(computing)) a la [this](http://gaming.stackexchange.com/questions/3517/what-settings-need-to-be-configured-on-my-firewall-router-to-support-xbox-live-co) question.  DMZ host settings can solve the problem by making your machine the first machine to get information from a shared ip address if the router can't figure out where to send the packets.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: From the Halo [multiplayer support site](http://support.microsoft.com/kb/829469)&#xD;&#xA;&#xD;&#xA;&gt;**Issue:**&#xD;&#xA;You cannot join a direct Internet Protocol (IP) multiplayer game that is hosted behind a Network Address Translator (NAT) or router, or on an Internet Connection Sharing Server in Microsoft Windows 98 Second Edition, Microsoft Windows Millennium Edition (Me), or Microsoft Windows 2000&#xD;&#xA;&#xD;&#xA;&gt;**Solution**:&#xD;&#xA;You have to join multiplayer games that are hosted behind a router or on an Internet Connection Sharing server by means of the external GameSpy Arcade Lobby" />
  <row Id="7761" PostHistoryTypeId="2" PostId="3522" RevisionGUID="7899ba67-1bfe-4cd8-9f10-67f290178c28" CreationDate="2010-07-26T01:05:53.840" UserId="1561" Text="I loved the SSI &quot;Gold Box&quot; Dungeons &amp; Dragons games when I was young - especially Champions of Krynn and Death Knights of Krynn - and now I'm looking for a similar experience on the iPhone. Are there any such games available?&#xD;&#xA;&#xD;&#xA;The games were RPG adventures with with a party of player characters, and turn-based combat." />
  <row Id="7762" PostHistoryTypeId="1" PostId="3522" RevisionGUID="7899ba67-1bfe-4cd8-9f10-67f290178c28" CreationDate="2010-07-26T01:05:53.840" UserId="1561" Text="Turn-based RPG for the iPhone" />
  <row Id="7763" PostHistoryTypeId="3" PostId="3522" RevisionGUID="7899ba67-1bfe-4cd8-9f10-67f290178c28" CreationDate="2010-07-26T01:05:53.840" UserId="1561" Text="&lt;iphone&gt;&lt;role-playing-game&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="7764" PostHistoryTypeId="6" PostId="3522" RevisionGUID="4d7d6ee6-5298-43c1-8260-f4a74afcb37d" CreationDate="2010-07-26T01:23:29.370" UserId="18" Comment="edited tags" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;role-playing-game&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="7765" PostHistoryTypeId="2" PostId="3523" RevisionGUID="ce7aa6ad-bc0f-4e0b-b6b7-c2f0876b4d4a" CreationDate="2010-07-26T01:43:55.687" UserId="215" Text="[Atmosphir](http://jayisgames.com/archives/2010/07/atmosphir.php) has recently come out of beta, and it looks to be in many ways similar to LBP. It needs Unity, and its a browser game, but looks pretty full featured." />
  <row Id="7766" PostHistoryTypeId="5" PostId="1310" RevisionGUID="9580f5ed-50b6-497d-ba4e-a3cef2c4ccd9" CreationDate="2010-07-26T01:48:41.230" UserId="14" Comment="deleted 2 characters in body; edited tags; edited title" Text="Is there a platform game like **Little Big Planet** for PC, where the users can create, share, vote and play different game levels?" />
  <row Id="7767" PostHistoryTypeId="4" PostId="1310" RevisionGUID="9580f5ed-50b6-497d-ba4e-a3cef2c4ccd9" CreationDate="2010-07-26T01:48:41.230" UserId="14" Comment="deleted 2 characters in body; edited tags; edited title" Text="Is there a game like Little Big Planet for PC?" />
  <row Id="7768" PostHistoryTypeId="6" PostId="1310" RevisionGUID="9580f5ed-50b6-497d-ba4e-a3cef2c4ccd9" CreationDate="2010-07-26T01:48:41.230" UserId="14" Comment="deleted 2 characters in body; edited tags; edited title" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;platform-game&gt;&lt;little-big-planet&gt;" />
  <row Id="7769" PostHistoryTypeId="2" PostId="3524" RevisionGUID="49ec84e5-b821-40ac-8545-7fff2841f8bb" CreationDate="2010-07-26T01:55:14.597" UserId="1150" Text="Run up to the spider, and just as its leg is about to do the stomp animation run back.  Do this a few times and a bear trap will fall from a tree branch to the left.  Push the bear trap to the spider and do the same thing you did before (wait for it to stomp and run away).  Position the bear trap so that it hits the bear trap.  Do this 3 times (against 3 legs) and you'll beat it." />
  <row Id="7770" PostHistoryTypeId="2" PostId="3525" RevisionGUID="6b41cbd7-b8e8-4242-b554-94bc9a7f14c5" CreationDate="2010-07-26T02:41:37.497" UserId="461" Text="I'm not sure if this is at all like the old D&amp;D games you mentioned, but both [Final Fantasy I][1] and [Final Fantasy II][2] are on the App Store. They're both JRPGs from the late 80s/early 90s.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/final-fantasy/id354972939?mt=8&#xD;&#xA;  [2]: http://itunes.apple.com/us/app/final-fantasy-ii/id354974729?mt=8" />
  <row Id="7771" PostHistoryTypeId="2" PostId="3526" RevisionGUID="324a019c-9653-4687-b5df-a978c517578b" CreationDate="2010-07-26T03:37:47.950" UserId="1661" Text="Personally, I'm a big fan of &quot;Epic Dragon&quot;." />
  <row Id="7772" PostHistoryTypeId="16" PostId="3449" RevisionGUID="fdc8b848-af0b-4eb8-8dd1-f1c42a0a78ca" CreationDate="2010-07-26T03:55:01.863" UserId="1052" />
  <row Id="7773" PostHistoryTypeId="5" PostId="3449" RevisionGUID="fdc8b848-af0b-4eb8-8dd1-f1c42a0a78ca" CreationDate="2010-07-26T03:55:01.863" UserId="1052" Comment="Added an example title and made community wiki." Text="I enjoy the XBox 360 but many of the online multiplayer games only support up to 4 players.  My group has 5 so we're constantly on the lookout for games that go over 4, particularly with co-op.&#xD;&#xA;&#xD;&#xA;Doesn't matter if it's a store title or XBLA, what are some good over-4-player online multiplayer titles?&#xD;&#xA;&#xD;&#xA;*Update 7/25/2010:*&#xD;&#xA;&#xD;&#xA;Discovered that **Red Dead Redemption** on XBox Live allows multiplayer co-op over 4-players. The download text said you were limited to 4 but we decided to try it and it allowed us to play with five." />
  <row Id="7774" PostHistoryTypeId="2" PostId="3527" RevisionGUID="f3928b6a-fbe2-4dd0-93a7-db31deefa4b5" CreationDate="2010-07-26T04:07:08.453" UserId="311" Text="As you start to progress to harder difficulties, you will ending a dedicated healer. These healing resources get depleted pretty quickly and you can only have one heal gun (unless you make someone else go healer and take one and swap when it runs out)&#xD;&#xA;&#xD;&#xA;As a result, taking less damage is very important. It is preferred that your players are better at avoiding taking the damage of course, but if its still too much the armor never hurts." />
  <row Id="7775" PostHistoryTypeId="2" PostId="3528" RevisionGUID="d418d44e-7e71-4c99-bcea-94d1f93ae8e8" CreationDate="2010-07-26T04:36:04.590" UserId="999" Text="Depends on if you're prone to taking large amounts of damage or not.&#xD;&#xA;&#xD;&#xA;If you are, then the armor will save your medic's resources.&#xD;&#xA;&#xD;&#xA;In short, if you take lots of damage then the armor is useful.  If you take very little damage, however, you were probably better off taking something else instead." />
  <row Id="7776" PostHistoryTypeId="5" PostId="3490" RevisionGUID="b95234c3-a69c-4571-bb93-67188a515ae8" CreationDate="2010-07-26T05:31:30.700" UserId="29" Comment="fixed link" Text="Currently if you can't get shells from your map, they are doomed. An alternative is to mod another creature to drop shells and butcher it (dogs work well).&#xD;&#xA;&#xD;&#xA;In the latest versions, only dorfs with a &quot;shell fetish&quot; will demand shells for their artifacts.&#xD;&#xA;&#xD;&#xA;See the [df wiki](http://df.magmawiki.com/index.php/Shell) for more info." />
  <row Id="7777" PostHistoryTypeId="2" PostId="3529" RevisionGUID="64677ed2-d3e7-4a3c-8cb8-b3f102f397bc" CreationDate="2010-07-26T05:36:34.750" UserId="320" Text="Apparently it works in mame 0.138.  Also, try the PGM bios.  Assuming you actually have a real copy of it." />
  <row Id="7778" PostHistoryTypeId="2" PostId="3530" RevisionGUID="0b57dc37-a5cc-4377-ad86-fec2e229aa58" CreationDate="2010-07-26T05:44:19.917" UserId="320" Text="[Ballistix?](http://hol.abime.net/23)" />
  <row Id="7779" PostHistoryTypeId="2" PostId="3531" RevisionGUID="80df5f32-7d29-47f7-a407-300ca2fe8917" CreationDate="2010-07-26T06:04:06.960" UserId="126" Text="Nuff said. I see them on people, and they can be low level or high level, and I don't know where they get them from." />
  <row Id="7780" PostHistoryTypeId="1" PostId="3531" RevisionGUID="80df5f32-7d29-47f7-a407-300ca2fe8917" CreationDate="2010-07-26T06:04:06.960" UserId="126" Text="How do I get medals / promotions in Alien Swarm?" />
  <row Id="7781" PostHistoryTypeId="3" PostId="3531" RevisionGUID="80df5f32-7d29-47f7-a407-300ca2fe8917" CreationDate="2010-07-26T06:04:06.960" UserId="126" Text="&lt;alien-swarm&gt;" />
  <row Id="7782" PostHistoryTypeId="2" PostId="3532" RevisionGUID="883eb9e6-b99e-4f42-8134-a5b4d68c3395" CreationDate="2010-07-26T06:16:47.603" UserId="1579" Text="After you hit the level 27 (which is the maximum), you get the option to take a promotion, which will reset you to level 1 and relock all the weapons, but give you a badge. At present, you can be promoted up to three times.&#xD;&#xA;&#xD;&#xA;For more info, see [Promotion](http://alienswarm.wikia.com/wiki/Promotion) on the Alien Swarm wiki." />
  <row Id="7783" PostHistoryTypeId="2" PostId="3533" RevisionGUID="962de180-a77d-4dbe-8dbf-d8ac4d36a44c" CreationDate="2010-07-26T07:16:54.253" UserId="240" Text="Are there any decent tower defense type games for the Android platform?" />
  <row Id="7784" PostHistoryTypeId="1" PostId="3533" RevisionGUID="962de180-a77d-4dbe-8dbf-d8ac4d36a44c" CreationDate="2010-07-26T07:16:54.253" UserId="240" Text="Decent TD for Android phone" />
  <row Id="7785" PostHistoryTypeId="3" PostId="3533" RevisionGUID="962de180-a77d-4dbe-8dbf-d8ac4d36a44c" CreationDate="2010-07-26T07:16:54.253" UserId="240" Text="&lt;tower-defense&gt;&lt;android&gt;" />
  <row Id="7786" PostHistoryTypeId="2" PostId="3534" RevisionGUID="cdca7502-d70c-43bc-8995-bf4a51f6b892" CreationDate="2010-07-26T07:39:50.157" UserId="371" Text="Chore Wars is a simple example, requiring the completion of real world tasks.&#xD;&#xA;&#xD;&#xA;But I'd also be interested to see  any that require learning 'real world' skills to complete a quest i.e. Elementary jet propulsion theory to get that engine upgrade?!" />
  <row Id="7787" PostHistoryTypeId="1" PostId="3534" RevisionGUID="cdca7502-d70c-43bc-8995-bf4a51f6b892" CreationDate="2010-07-26T07:39:50.157" UserId="371" Text="What RPG's are available with 'real world' skills &amp; quests" />
  <row Id="7788" PostHistoryTypeId="3" PostId="3534" RevisionGUID="cdca7502-d70c-43bc-8995-bf4a51f6b892" CreationDate="2010-07-26T07:39:50.157" UserId="371" Text="&lt;role-playing-game&gt;" />
  <row Id="7789" PostHistoryTypeId="6" PostId="3534" RevisionGUID="efc5fac1-4a63-4c42-9b9d-c3d2d456b9e5" CreationDate="2010-07-26T08:18:12.000" UserId="29" Comment="edited tags" Text="&lt;role-playing-game&gt;" />
  <row Id="7790" PostHistoryTypeId="2" PostId="3535" RevisionGUID="4d3cab9e-6cde-4408-a08d-4519f6b6b634" CreationDate="2010-07-26T08:20:12.277" UserId="1161" Text="Robo defense is fun (top answer to this '[best android games][1]' question on ForceClose)&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.forceclose.com/questions/1252/best-game-currently-available-for-android&#xD;&#xA;  [2]: http://chart.apis.google.com/chart?cht=qr&amp;chs=135x135&amp;chl=market://search?q=pname:com.magicwach.rdefense&#xD;&#xA;  [3]: http://androidandme.com/wp-content/uploads/2009/05/robdef6.png" />
  <row Id="7791" PostHistoryTypeId="2" PostId="3536" RevisionGUID="521686f6-d899-4352-81ed-1e23325e2666" CreationDate="2010-07-26T08:38:12.623" UserId="1517" Text="AFAIK there is no maximum ping time for LIVE connections.&#xD;&#xA;&#xD;&#xA;Once connected, XBox LIVE has a heartbeat timeout of approx. 2 mins" />
  <row Id="7792" PostHistoryTypeId="4" PostId="3533" RevisionGUID="e76d95e9-569b-4135-a3f7-cf0c002a1f17" CreationDate="2010-07-26T08:40:17.673" UserId="730" Comment="edited title" Text="Decent Tower Defense for Android phone" />
  <row Id="7793" PostHistoryTypeId="2" PostId="3537" RevisionGUID="69263b15-e456-4d31-8a44-1d618a1fa737" CreationDate="2010-07-26T08:48:41.943" UserId="1517" Text="Modern Warfare 2 (in fact all the Infinity Ward / Treyarch COD games) are based on a heavily modernised variant of the Quake 3 engine.&#xD;&#xA;&#xD;&#xA;This means that the server (and other clients connected to it) can send config data files to your machine and pass on weird settings.&#xD;&#xA;&#xD;&#xA;There was an exploit some dude did on a hacked X360 version of the 1st Modern Warfare whereby he created a a &quot;viral&quot; config that had low gravity, extra weapon damage for certain weapons etc. that would pass from console to console.&#xD;&#xA;&#xD;&#xA;AFAIK these transferred config settings are transient and will go when you close the game, but it is entirely possible that they could persist on the PC version.&#xD;&#xA;&#xD;&#xA;Also, since this is all accomplisghed just by sending data about it's pretty unlikely (but not impossible) that a hacked server would use this to inject executable code into your PC." />
  <row Id="7794" PostHistoryTypeId="2" PostId="3538" RevisionGUID="270b6620-aa7b-44bb-a7c4-3fc1a68b062b" CreationDate="2010-07-26T09:18:37.023" UserId="1665" Text="I've got all star coins (including World 9) but not all the movies from the castle are available. What should I do to enable them?" />
  <row Id="7795" PostHistoryTypeId="1" PostId="3538" RevisionGUID="270b6620-aa7b-44bb-a7c4-3fc1a68b062b" CreationDate="2010-07-26T09:18:37.023" UserId="1665" Text="How to enable all the hint movies in New Super Mario Bros. Wii?" />
  <row Id="7796" PostHistoryTypeId="3" PostId="3538" RevisionGUID="270b6620-aa7b-44bb-a7c4-3fc1a68b062b" CreationDate="2010-07-26T09:18:37.023" UserId="1665" Text="&lt;wii&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="7797" PostHistoryTypeId="5" PostId="1695" RevisionGUID="00c5f5a5-21f3-427e-8ddb-7bcff50e127c" CreationDate="2010-07-26T09:44:48.020" UserId="422" Comment="Added some more clues to aid identification." Text="OK, it was a *bit* like air hockey in terms of the overall concept, but was played on an arena (like Speedball) in a 2.5D perspective with players using physics to attempt to launch the &quot;puck&quot; into the opponents goal.&#xD;&#xA;&#xD;&#xA;Players took turns to play.&#xD;&#xA;&#xD;&#xA;In essence, it's a bit like air hockey meets Angry Birds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;P.S.: It's not Shufflepuck Café - the arena view was side-on with the goals at either end. You needed to scroll to see the full width of the arena. :-)&#xD;&#xA;&#xD;&#xA;Some more clues - the arena was slightly hexagonal with the goals at the extreme left and right. Additionally, the colo(u)r scheme was primairly shades of blue.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="7803" PostHistoryTypeId="5" PostId="3531" RevisionGUID="f6b323f6-a85f-4e91-9baa-2738e3b7978e" CreationDate="2010-07-26T11:59:15.430" UserId="23" Comment="deleted 11 characters in body" Text="I see them on people, and they can be low level or high level, and I don't know where they get them from." />
  <row Id="7804" PostHistoryTypeId="2" PostId="3541" RevisionGUID="70e683f4-8680-45ea-bd10-cd7a7ea94780" CreationDate="2010-07-26T12:01:41.307" UserId="1379" Text="I tried [My First TRAINZ set][1].  &#xD;&#xA;It's cool: very limited but reasonably cheap. &#xD;&#xA;&#xD;&#xA;**Mini review**:  &#xD;&#xA;The graphic is good, the sound adequate.  &#xD;&#xA;You can choose between 4 different scenarios and about 20 trains.  &#xD;&#xA;There are a couple of objectives for every scenario, just to liven things up a bit.  &#xD;&#xA;Editing scenarios is easy but only one configuration per scenario is saved, so if you want to try different solutions you have to start from scratch and lose all you've done so far (maybe the savegame can be handled differently, I'll look into that).  &#xD;&#xA;&#xD;&#xA;The game is fun and rewarding for the first couple of hours, but it may become repetitive and uninteresting even for a young kid very rapidly.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.auran.com/auran/store/index.php?p=3&amp;PID=244" />
  <row Id="7805" PostHistoryTypeId="2" PostId="3542" RevisionGUID="9b7fa8dc-056b-45fa-9a91-f9b2aba3c787" CreationDate="2010-07-26T12:07:07.287" UserId="231" Text="I was playing Call of Duty in multiplayer for more than 4 years. When was in undergrad, I was using a particular map which has a two-storyed building with stairs inside and outside the building. There is a large courtyard surrounding the building with a high wall. I can't recollect the map's name. It is ideal for 4-6 players. If anyone know the map's name, please tell me.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="7806" PostHistoryTypeId="1" PostId="3542" RevisionGUID="9b7fa8dc-056b-45fa-9a91-f9b2aba3c787" CreationDate="2010-07-26T12:07:07.287" UserId="231" Text="Call of duty Map" />
  <row Id="7807" PostHistoryTypeId="3" PostId="3542" RevisionGUID="9b7fa8dc-056b-45fa-9a91-f9b2aba3c787" CreationDate="2010-07-26T12:07:07.287" UserId="231" Text="&lt;call-of-duty&gt;&lt;maps&gt;" />
  <row Id="7808" PostHistoryTypeId="2" PostId="3543" RevisionGUID="631b9768-bb03-471a-ae59-82b5bd055f10" CreationDate="2010-07-26T12:29:59.253" UserId="117" Text="I loved Diablo II when I was younger, and now I (just) noticed [Torchlight][1].&#xD;&#xA;&#xD;&#xA;Is Torchlight a multiplayer game? Does it support co-operative mode?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Torchlight" />
  <row Id="7809" PostHistoryTypeId="1" PostId="3543" RevisionGUID="631b9768-bb03-471a-ae59-82b5bd055f10" CreationDate="2010-07-26T12:29:59.253" UserId="117" Text="Is Torchlight a Multiplayer game?" />
  <row Id="7810" PostHistoryTypeId="3" PostId="3543" RevisionGUID="631b9768-bb03-471a-ae59-82b5bd055f10" CreationDate="2010-07-26T12:29:59.253" UserId="117" Text="&lt;multiplayer&gt;&lt;torchlight&gt;&lt;co-op&gt;" />
  <row Id="7811" PostHistoryTypeId="16" PostId="217" RevisionGUID="31bba099-e406-4197-85a2-c90bd42d6419" CreationDate="2010-07-26T12:31:01.653" UserId="117" />
  <row Id="7812" PostHistoryTypeId="2" PostId="3544" RevisionGUID="d3197120-425a-454c-9f05-ab9647449136" CreationDate="2010-07-26T12:33:14.880" UserId="69" Text="It's not a multiplayer game. They focused only on a single player for now.&#xD;&#xA;&#xD;&#xA;They are currently working on a MMO which will be based on the same engine.&#xD;&#xA;&#xD;&#xA;More details on the [Wikipedia page][1]: &#xD;&#xA;&#xD;&#xA;&gt; Max Schaefer, Runic Games CEO and&#xD;&#xA;&gt; former Mythos executive producer,&#xD;&#xA;&gt; explained the reasoning behind&#xD;&#xA;&gt; releasing both a single player game&#xD;&#xA;&gt; and an MMO. The single player game is&#xD;&#xA;&gt; intended to introduce the Torchlight&#xD;&#xA;&gt; game world to the public ahead of the&#xD;&#xA;&gt; MMO. Further, it would allow the team&#xD;&#xA;&gt; to get a released game under their&#xD;&#xA;&gt; belts sooner than if they had&#xD;&#xA;&gt; immediately started on the MMO.&#xD;&#xA;&gt; Also, while the Torchlight MMO will be&#xD;&#xA;&gt; a separate game, it will share the&#xD;&#xA;&gt; same action RPG gameplay and some of&#xD;&#xA;&gt; the art assets developed for the&#xD;&#xA;&gt; single player game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; The MMO will feature some different&#xD;&#xA;&gt; game mechanics and a wider variety of&#xD;&#xA;&gt; environments, including a shared&#xD;&#xA;&gt; &quot;over-world.&quot; Runic has&#xD;&#xA;&gt; entered into a partnership with&#xD;&#xA;&gt; Chinese online game developer and&#xD;&#xA;&gt; operator Perfect World Co., Ltd. to&#xD;&#xA;&gt; publish the MMO worldwide.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Because the MMO is planned to be&#xD;&#xA;&gt; free-to-play, it can be seen as a&#xD;&#xA;&gt; &quot;free MMO upgrade&quot; to the&#xD;&#xA;&gt; single-player Torchlight game.&#xD;&#xA;&#xD;&#xA;*For the persons interested, even more details in an [interview given to Gamasutra](http://www.gamasutra.com/php-bin/news_index.php?story=23442).*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Torchlight#Relationship_to_upcoming_MMO" />
  <row Id="7813" PostHistoryTypeId="5" PostId="3534" RevisionGUID="8e63c2d4-0808-44ec-83e0-88321a570929" CreationDate="2010-07-26T12:35:05.857" UserId="371" Comment="Added question mark, link and emphasis." Text="[Chore Wars][1] is a simple example, requiring the completion of real world *tasks*.&#xD;&#xA;&#xD;&#xA;But I'd also be interested to see  any that require *learning* 'real world' skills to complete a quest i.e. Elementary jet propulsion theory to get that engine upgrade?!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.chorewars.com/" />
  <row Id="7814" PostHistoryTypeId="4" PostId="3534" RevisionGUID="8e63c2d4-0808-44ec-83e0-88321a570929" CreationDate="2010-07-26T12:35:05.857" UserId="371" Comment="Added question mark, link and emphasis." Text="What RPG's are available with 'real world' skills &amp; quests?" />
  <row Id="7815" PostHistoryTypeId="5" PostId="2285" RevisionGUID="02778772-2414-4252-ad40-ad0f74dbb774" CreationDate="2010-07-26T12:36:44.387" UserId="186" Comment="Added content and a screencap" Text="[Bubble Tanks][1] is really fun and offers a nice variety of maps.  You can also merge your towers into super towers which adds to the strategy.&#xD;&#xA;&#xD;&#xA;![Bubble Tanks TD 1.5][2]&#xD;&#xA;&#xD;&#xA;This is actually from the [upgraded version][3].  They added some new tower types like the beam canon featured in the center.  There are also some new creeps which knock out some of your towers for a short period when they die (thus, the grayed out towers at the front).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/4962/bubble-tanks-tower-defense&#xD;&#xA;  [2]: http://i908.photobucket.com/albums/ac281/GoddessArtemis85/Miscellaneous/Bubbletanks.png&#xD;&#xA;  [3]: http://armorgames.com/play/6338/bubble-tanks-td-15" />
  <row Id="7816" PostHistoryTypeId="2" PostId="3545" RevisionGUID="936a0db3-030c-4425-8e55-7635a6d25ff0" CreationDate="2010-07-26T12:50:31.800" UserId="371" Text="You may also need &quot;[a minimum MTU setting of 1364][1]&quot; on your router.&#xD;&#xA;&#xD;&#xA;My connection would only work intermittently without this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/support/en/us/nxe/kb.aspx?ID=979104&amp;lcid=1033&amp;category=xboxlive#" />
  <row Id="7817" PostHistoryTypeId="2" PostId="3546" RevisionGUID="6c1ef044-b6ee-4182-9153-a1ebe0a5b965" CreationDate="2010-07-26T12:55:40.090" UserId="354" Text="Act 2 Mercenaries auras are based on the difficulty and then the label they have (Combat, Defense, Offense), here is the list:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Combat (Normal): Prayer&#xD;&#xA;Combat (Nightmare): Thorns&#xD;&#xA;Combat (Hell): Prayer&#xD;&#xA;Defense (Normal): Defiance&#xD;&#xA;Defense (Nightmare): Holy Freeze&#xD;&#xA;Defense (Hell): Defiance&#xD;&#xA;Offense (Normal): Blessed Aim&#xD;&#xA;Offense (Nightmare): Might&#xD;&#xA;Offense (Hell): Blessed Aim&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;As you can see, you want to `Buy a Defense Merc from Nightmare` to get Holy Freeze.&#xD;&#xA;&#xD;&#xA;As for other options, as Artless said, Act 3 Cold Mercs are great with FCR items, since they don't need mana they can spam their Ice moves all day freezing enemies.&#xD;&#xA;&#xD;&#xA;Personally, I prefer a well built Act 2 Defiance Merc (Normal or Hell). These guys are super tank and with a bit of life leech and a good damage weapon (Bonehew w/ shael and a life leech hat is good for starters) they almost never die but also provide you with some defense as well (through Defiance).&#xD;&#xA;&#xD;&#xA;Another good option if you can get a good weapon is a Act 2 Might Merc (Nightmare offensive) These guys die a bit more (than the alternatives) but can output great damage along side your bone spells, although their aura doesn't benefit you much directly.&#xD;&#xA;&#xD;&#xA;The reason I shy away from Holy Freeze is that Bone Necros have fast moving projectiles, so hitting enemies isn't tough, and they usually are packed with FCR and an Enigma, which allows teleporting around enemies to avoid getting hit pretty simple too). Keep this in mind when reviewing my suggestions." />
  <row Id="7818" PostHistoryTypeId="2" PostId="3547" RevisionGUID="dc737e2b-ff90-4679-8f26-062b8329638a" CreationDate="2010-07-26T13:04:46.573" UserId="1407" Text="[Retro Defense][1] is pretty good.  It's a path-based tower defense, while Robo Defense allows you to maze.  Depends on what you're looking for, I guess!&#xD;&#xA;&#xD;&#xA;   [1]: http://www.larvalabs.com/product_detail.php?app=22" />
  <row Id="7819" PostHistoryTypeId="2" PostId="3548" RevisionGUID="9924700c-5311-4702-9fc0-970506b0edb3" CreationDate="2010-07-26T13:10:14.127" UserId="1705" Text="Playing on the &quot;con&quot; side of things, remember that while playing from the hard drive will reduce the wear and tear on your Xbox Disk, it will **increase the wear and tear on your hard drive**.  If you play all your games from the hard drive, this will absolutely reduce the life span of it.  If you have your game saves on your hard drive, then imagine what would happen if your hard drive crashed.  Yea, start over on everything not saved in the cloud by Xbox Live.  A way around this is to keep game saves on a memory card, but that's not a lot of room. &#xD;&#xA;&#xD;&#xA;So, not necessarily a deal-breaker, but definitely something to keep in mind.  Your hard drive will likely die *long* before your optical disk/drive will." />
  <row Id="7820" PostHistoryTypeId="2" PostId="3549" RevisionGUID="491f7d4b-4d2a-456f-90d8-121114e4005e" CreationDate="2010-07-26T13:12:21.593" UserId="1705" Text="This is about as real world as it gets :) : [MagiQuest][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.magiquest.com/" />
  <row Id="7821" PostHistoryTypeId="2" PostId="3550" RevisionGUID="3d3fa136-73f1-4e97-bd7c-202214ca4d46" CreationDate="2010-07-26T13:16:23.083" UserId="452" Text="maybe [Pavlov][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.statsgen.co.uk/statsgen2/map_COD1_mp_pavlov.html" />
  <row Id="7822" PostHistoryTypeId="2" PostId="3551" RevisionGUID="cdfa34b1-108c-4b81-9a76-3d3fe32b12ee" CreationDate="2010-07-26T13:21:45.317" UserId="452" Text="here a [list][1] of all of them and how to unlock them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58584" />
  <row Id="7823" PostHistoryTypeId="2" PostId="3552" RevisionGUID="a4f376c2-53ad-4359-8257-23c33c2cbfd3" CreationDate="2010-07-26T13:24:22.673" UserId="1280" Text="All high graphics games ask for high end system or at least a high end graphics card. Which game has the highest graphics (if there is a measure) when compared to its system requirements? " />
  <row Id="7824" PostHistoryTypeId="1" PostId="3552" RevisionGUID="a4f376c2-53ad-4359-8257-23c33c2cbfd3" CreationDate="2010-07-26T13:24:22.673" UserId="1280" Text="Game with high graphics and low system requirements?" />
  <row Id="7825" PostHistoryTypeId="3" PostId="3552" RevisionGUID="a4f376c2-53ad-4359-8257-23c33c2cbfd3" CreationDate="2010-07-26T13:24:22.673" UserId="1280" Text="&lt;system-requirements&gt;&lt;graphics&gt;" />
  <row Id="7826" PostHistoryTypeId="5" PostId="3534" RevisionGUID="d74de851-ac84-440b-a6c3-40f74b94a204" CreationDate="2010-07-26T13:28:36.033" UserId="371" Comment="More clarity" Text="[Chore Wars][1] is a simple example, requiring the completion of real world *tasks*.&#xD;&#xA;&#xD;&#xA;But I'd also be interested to see  any that require *learning* 'real world' skills to complete a quest i.e. Elementary jet propulsion theory to get that engine upgrade?!&#xD;&#xA;&#xD;&#xA;This is distinctly removed from '[Pervasive Games][2]' which are played out in the real world. (My related [Area 51 proposal][3])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.chorewars.com/&#xD;&#xA;  [2]: http://portal.acm.org/citation.cfm?id=1077257&#xD;&#xA;  [3]: http://area51.stackexchange.com/proposals/15091/pervasive-games" />
  <row Id="7829" PostHistoryTypeId="5" PostId="3552" RevisionGUID="1f825296-8d86-44c0-a0fa-1c6b825ce56f" CreationDate="2010-07-26T13:40:15.630" UserId="1280" Comment="added 38 characters in body; added 23 characters in body; deleted 23 characters in body" Text="All high graphics games ask for high end system or at least a high end graphics card.   &#xD;&#xA;Which game (shooting, racing, adventure etc) has the highest graphics (if there is a measure) when compared to its system requirements? " />
  <row Id="7830" PostHistoryTypeId="5" PostId="3458" RevisionGUID="2c7158c3-26e1-4a85-aece-d65f798551b2" CreationDate="2010-07-26T13:41:04.630" UserId="923" Comment="deleted 11 characters in body; deleted 6 characters in body" Text="It could just be a broken battery. Do you know anyone with a working DS? If so, remove their good battery and try it out in yours (they're simple to swap, you just need a small screwdriver). New replacement DS batteries are cheap to buy. Good luck :)" />
  <row Id="7831" PostHistoryTypeId="2" PostId="3554" RevisionGUID="e149e8dc-341a-4f5e-8e4c-5334a0216c18" CreationDate="2010-07-26T13:44:12.080" UserId="303" Text="Try out Epic Win! http://www.epicwinapp.com/&#xD;&#xA;&#xD;&#xA;It's a todo list, the more tasks you complete the more you level up. What more could you want as an incentive to do your real world tasks?" />
  <row Id="7832" PostHistoryTypeId="5" PostId="3552" RevisionGUID="1abe1046-e7b7-4b67-9323-90be4ad21e46" CreationDate="2010-07-26T13:47:12.027" UserId="1280" Comment="added 305 characters in body" Text="All high graphics games ask for high end system or at least a high end graphics card.   &#xD;&#xA;Which game (shooting, racing, adventure etc) has the highest graphics (if there is a measure) when compared to its system requirements? &#xD;&#xA;&#xD;&#xA;For example: I can play `Crashday` with high resolution (1280x1024) on my pc with almost full framerate. Also collision and destruction physics does not effect its performance.  &#xD;&#xA;`Splinter cell chaos theory` is another game that gives very good performance and graphics on my PC, with usual 1024x768 " />
  <row Id="7833" PostHistoryTypeId="2" PostId="3555" RevisionGUID="c4e4c3b2-0393-4a2b-8ce2-446c0eba8796" CreationDate="2010-07-26T13:49:27.263" UserId="69" Text="There are two things (if trying to stay objective): &#xD;&#xA;&#xD;&#xA;- **Games which engines are the most optimized.**&#xD;&#xA;&#xD;&#xA;Currently, the Unreal Engine 3 is one of the most optimized engines available. It streams the textures to reduce loading times (leading to the famous &quot;blurry&quot; effects on beginning of levels, if not handled correctly), and in general the engine provides a great quality/requirements ratio.&#xD;&#xA;&#xD;&#xA;Counter examples would be some famous console games which had a *terrible* conversion to PC, like GTA4.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- **Games which give you the best aesthetics with a minimum polygon and effect counts.**&#xD;&#xA;&#xD;&#xA;In this case, it mostly depends on your own taste. For example, if you like cartoony graphics, then you can find colorful and visually pleasant games, for a quite reduced cost. Example of game: Torchlight." />
  <row Id="7834" PostHistoryTypeId="2" PostId="3556" RevisionGUID="0b2cd645-5956-414d-97cf-2fbb9f7dd676" CreationDate="2010-07-26T13:53:42.667" UserId="452" Text="There are 14 secret goals to be found in the game.&#xD;&#xA;&#xD;&#xA;here's the [list][1] and where they are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58291?print=1#section243" />
  <row Id="7835" PostHistoryTypeId="5" PostId="3552" RevisionGUID="5928670b-a46a-4f0f-aaf7-9cf449eb2297" CreationDate="2010-07-26T13:53:43.540" UserId="1280" Comment="added 24 characters in body" Text="All high graphics games ask for high end system or at least a high end graphics card.   &#xD;&#xA;Which game (shooting, racing, adventure etc) has the highest graphics (close to real graphics, if there is a measure) when compared to its system requirements? &#xD;&#xA;&#xD;&#xA;For example: I can play `Crashday` with high resolution (1280x1024) on my pc with almost full framerate. Also collision and destruction physics does not effect its performance.  &#xD;&#xA;`Splinter cell chaos theory` is another game that gives very good performance and graphics on my PC, with usual 1024x768 " />
  <row Id="7836" PostHistoryTypeId="5" PostId="3555" RevisionGUID="916d5bb9-e257-4aa9-8e8b-7e3f7fced791" CreationDate="2010-07-26T13:57:21.597" UserId="69" Comment="added 201 characters in body" Text="There are two things (if trying to stay objective): &#xD;&#xA;&#xD;&#xA;- **Games which engines are the most optimized.**&#xD;&#xA;&#xD;&#xA;Currently, the Unreal Engine 3 is one of the most optimized engines available. It streams the textures to reduce loading times (leading to the famous &quot;blurry&quot; effects on beginning of levels, if not handled correctly), and in general the engine provides a great quality/requirements ratio.&#xD;&#xA;&#xD;&#xA;Counter examples would be some famous console games which had a *terrible* conversion to PC, like GTA4.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- **Games which give you the best aesthetics with a minimum polygon and effect counts.**&#xD;&#xA;&#xD;&#xA;In this case, it mostly depends on your own taste. For example, if you like cartoony graphics, then you can find colorful and visually pleasant games, for a quite reduced cost. Example of game: Torchlight.&#xD;&#xA;&#xD;&#xA;Another example from years ago, Homeworld was proposing a nice visual for reduced requirements, using a nice trick. Spaceships were made with nicely detailed textures, and a very low polygon count." />
  <row Id="7838" PostHistoryTypeId="5" PostId="3552" RevisionGUID="8414c85a-917f-467c-a0a2-e03f25e9959d" CreationDate="2010-07-26T14:01:58.323" UserId="1280" Comment="added 127 characters in body; added 4 characters in body" Text="All high graphics games ask for high end system or at least a high end graphics card.   &#xD;&#xA;Which game (shooting, racing, adventure etc) has the highest graphics (close to real graphics, if there is a measure) when compared to its system requirements? &#xD;&#xA;&#xD;&#xA;For example: I can play `Crashday` with high resolution (1280x1024) on my pc with almost full framerate. Also collision and destruction physics does not effect its performance.  &#xD;&#xA;`Splinter cell chaos theory` is another game that gives very good performance and graphics on my PC, with usual 1024x768 &#xD;&#xA;&#xD;&#xA;**EDIT:** There are some games with very high system requirements and really bad graphics quality. I am asking inverse of that." />
  <row Id="7839" PostHistoryTypeId="2" PostId="3557" RevisionGUID="f448b764-1682-49c8-9124-22b302acfe6b" CreationDate="2010-07-26T14:03:28.180" UserId="1063" Text="How can I do it on the different platforms?" />
  <row Id="7840" PostHistoryTypeId="1" PostId="3557" RevisionGUID="f448b764-1682-49c8-9124-22b302acfe6b" CreationDate="2010-07-26T14:03:28.180" UserId="1063" Text="How can I switch to Classic Mode on Monkey Island 2 Special Edition?" />
  <row Id="7841" PostHistoryTypeId="3" PostId="3557" RevisionGUID="f448b764-1682-49c8-9124-22b302acfe6b" CreationDate="2010-07-26T14:03:28.180" UserId="1063" Text="&lt;monkey-island-2&gt;" />
  <row Id="7842" PostHistoryTypeId="16" PostId="3557" RevisionGUID="f448b764-1682-49c8-9124-22b302acfe6b" CreationDate="2010-07-26T14:03:28.180" UserId="1063" />
  <row Id="7843" PostHistoryTypeId="2" PostId="3558" RevisionGUID="fef9028c-0ffa-4df9-b3ed-4fec4ec8fc3b" CreationDate="2010-07-26T14:04:06.353" UserId="1673" Text="Bara's got it right. Just remember that the third leg reacts rather quickly (far faster than the first two). I found out the hard way :/" />
  <row Id="7844" PostHistoryTypeId="5" PostId="3555" RevisionGUID="e0cc757e-ee38-48cd-9191-227109a9e15d" CreationDate="2010-07-26T14:06:58.560" UserId="69" Comment="added 212 characters in body" Text="There are two things (if trying to stay objective): &#xD;&#xA;&#xD;&#xA;- **Games which engines are the most optimized.**&#xD;&#xA;&#xD;&#xA;Currently, the Unreal Engine 3 is one of the most optimized engines available. It streams the textures to reduce loading times (leading to the famous &quot;blurry&quot; effects on beginning of levels, if not handled correctly), and in general the engine provides a great quality/requirements ratio.&#xD;&#xA;&#xD;&#xA;Counter examples would be some famous console games which had a *terrible* conversion to PC, like GTA4.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- **Games which give you the best aesthetics with a minimum polygon and effect counts.**&#xD;&#xA;&#xD;&#xA;In this case, it mostly depends on your own taste. For example, if you like cartoony graphics, then you can find colorful and visually pleasant games, for a quite reduced cost. Example of game: [Torchlight][1].&#xD;&#xA;&#xD;&#xA;Another example from years ago, [Homeworld][2] was proposing a nice visual for reduced requirements, using a nice trick. Spaceships were made with nicely detailed textures, and a very low polygon count. ([Sins of a Solar Empire][3] is using a bit this kind too).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Torchlight&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Homeworld&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/SOASE" />
  <row Id="7845" PostHistoryTypeId="2" PostId="3559" RevisionGUID="55679e46-32d0-4348-bae8-17df2682cbcd" CreationDate="2010-07-26T14:07:14.893" UserId="1673" Text="They are apparently an in-joke of sorts. probably poking fun at all the morality things in games or something my philosophical. I mean how does one judge good and evil? :p&#xD;&#xA;&#xD;&#xA;as far as gameplay goes, they're there simply to give you an achievement." />
  <row Id="7846" PostHistoryTypeId="2" PostId="3560" RevisionGUID="53329ac4-94ff-4bcd-bd60-09d44f09aefd" CreationDate="2010-07-26T14:10:20.427" UserId="1673" Text="don't forget to backtrack to get the achievement egg on the ledge right by that switch!" />
  <row Id="7847" PostHistoryTypeId="2" PostId="3561" RevisionGUID="a2cd577c-9cd9-4342-99b7-d14e641365bf" CreationDate="2010-07-26T14:17:25.400" UserDisplayName="Nimlar" Text="On the iphone version you have to do a slide with 2 finger (right to left per example) And the same to have back the graphical enhanced version." />
  <row Id="7848" PostHistoryTypeId="16" PostId="3561" RevisionGUID="a2cd577c-9cd9-4342-99b7-d14e641365bf" CreationDate="2010-07-26T14:17:25.400" UserId="-1" />
  <row Id="7849" PostHistoryTypeId="2" PostId="3562" RevisionGUID="1a5fe6f3-2bb1-40f3-9e9f-9c6c7d5302fd" CreationDate="2010-07-26T14:56:37.350" UserId="816" Text="On the PC version, press F1, or press Page Up for Classic Mode and Page Down for Enhanced.&#xD;&#xA;&#xD;&#xA;On iPhone, slide with two fingers right to left." />
  <row Id="7850" PostHistoryTypeId="16" PostId="3562" RevisionGUID="1a5fe6f3-2bb1-40f3-9e9f-9c6c7d5302fd" CreationDate="2010-07-26T14:56:37.350" UserId="-1" />
  <row Id="7853" PostHistoryTypeId="2" PostId="3564" RevisionGUID="b238e78a-e03b-437e-a447-c3b4670ade54" CreationDate="2010-07-26T15:06:29.183" UserId="23" Text="I noticed that if you run against a block then jump, you can jump arbitrarily high. I've tried to use this to get out of the first room from the top, instead of from the right, but didn't manage.&#xD;&#xA;&#xD;&#xA;Is it possible to do so? Does it actually give a different ending to the game?" />
  <row Id="7854" PostHistoryTypeId="1" PostId="3564" RevisionGUID="b238e78a-e03b-437e-a447-c3b4670ade54" CreationDate="2010-07-26T15:06:29.183" UserId="23" Text="Does Seven Minutes have a secret ending?" />
  <row Id="7855" PostHistoryTypeId="3" PostId="3564" RevisionGUID="b238e78a-e03b-437e-a447-c3b4670ade54" CreationDate="2010-07-26T15:06:29.183" UserId="23" Text="&lt;pc&gt;&lt;spoilers&gt;" />
  <row Id="7856" PostHistoryTypeId="8" PostId="2868" RevisionGUID="75fcf8a8-db8d-4a79-bdb1-5110f89f493e" CreationDate="2010-07-26T15:24:34.500" UserId="14" Comment="Rollback to [b97be154-bfec-48f1-9947-e90e35263979]" Text="I know the information page for [Alien Swarm][1] does not list it, but from the screenshots it seems like a perfect game to control with the xbox controller.&#xD;&#xA;&#xD;&#xA;Did they just forget to add the icon or is it really not possible to use?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I guess I'm asking this question to somebody who has played the game&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/630/" />
  <row Id="7857" PostHistoryTypeId="6" PostId="3538" RevisionGUID="dec51a38-45b8-42d4-b628-3fe6670d0f27" CreationDate="2010-07-26T15:27:31.147" UserId="207" Comment="edited tags" Text="&lt;wii&gt;&lt;how-to&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="7858" PostHistoryTypeId="6" PostId="3429" RevisionGUID="52f8bb64-a491-48d9-8bac-fb49e7d5f470" CreationDate="2010-07-26T15:30:41.413" UserId="207" Comment="edited tags" Text="&lt;modern-warfare-2&gt;&lt;hacks&gt;&lt;security&gt;" />
  <row Id="7859" PostHistoryTypeId="5" PostId="3148" RevisionGUID="58760e57-4805-44b6-aab9-8b9d76f63ca0" CreationDate="2010-07-26T15:32:34.707" UserId="14" Comment="added 276 characters in body" Text="1) I don't know if I'm missing something obvious, or if the *offline practice* is by design only the first level.&#xD;&#xA;&#xD;&#xA;Is it mandatory to play online to be able to play different levels or am I missing the option to do it offline?&#xD;&#xA;&#xD;&#xA;2) How can I join an online game? Whenever I join a game I join as a spectator with no way to join in the game, is it just my luck that I don't find an appropriate game to join or again I'm missing something obvious?&#xD;&#xA;&#xD;&#xA;**EDIT**: I did what [this answer][1] suggested, but it didn't work. I can see the levels but when I click &quot;Create Game&quot; nothing happens. Any ideas?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3148/how-can-i-play-different-levels-offline-in-alien-swarm/3164#3164" />
  <row Id="7860" PostHistoryTypeId="6" PostId="3461" RevisionGUID="792880f2-fa75-47bf-ac75-43ea2d4ed05a" CreationDate="2010-07-26T15:34:05.190" UserId="207" Comment="edited tags" Text="&lt;tips&gt;&lt;deathspank&gt;" />
  <row Id="7861" PostHistoryTypeId="2" PostId="3565" RevisionGUID="b65afc65-0756-4532-936f-58967c253dee" CreationDate="2010-07-26T15:50:16.207" UserId="1500" Text="If you are looking for an alternate ending, have you tried not leaving the first room at all?" />
  <row Id="7862" PostHistoryTypeId="5" PostId="3552" RevisionGUID="4764212e-3a7c-4a4a-b6cb-62c83f5f53e7" CreationDate="2010-07-26T16:04:30.003" UserId="1280" Comment="deleted 24 characters in body" Text="All high graphics games ask for high end system or at least a high end graphics card.   &#xD;&#xA;Which game (shooting, racing, adventure etc) has the highest graphics (if there is a measure) when compared to its system requirements? &#xD;&#xA;&#xD;&#xA;For example: I can play `Crashday` with high resolution (1280x1024) on my pc with almost full framerate. Also collision and destruction physics does not effect its performance.  &#xD;&#xA;`Splinter cell chaos theory` is another game that gives very good performance and graphics on my PC, with usual 1024x768 &#xD;&#xA;&#xD;&#xA;**EDIT:** There are some games with very high system requirements and really bad graphics quality. I am asking inverse of that." />
  <row Id="7863" PostHistoryTypeId="5" PostId="3552" RevisionGUID="394b5073-f691-4845-a487-4a04d30fc581" CreationDate="2010-07-26T16:10:44.883" UserId="23" Comment="edited body; edited tags" Text="All high graphics games ask for high end system or at least a high end graphics card.   &#xD;&#xA;Which game (shooting, racing, adventure etc) has the highest graphics (if there is a measure) when compared to its system requirements? &#xD;&#xA;&#xD;&#xA;For example: I can play _Crashday_ with high resolution (1280x1024) on my pc with almost full framerate. Also collision and destruction physics does not effect its performance.  &#xD;&#xA;_Splinter Cell Chaos Theory_ is another game that gives very good performance and graphics on my PC, with usual 1024x768 &#xD;&#xA;&#xD;&#xA;**EDIT:** There are some games with very high system requirements and really bad graphics quality. I am asking inverse of that." />
  <row Id="7864" PostHistoryTypeId="6" PostId="3552" RevisionGUID="394b5073-f691-4845-a487-4a04d30fc581" CreationDate="2010-07-26T16:10:44.883" UserId="23" Comment="edited body; edited tags" Text="&lt;game-rec&gt;&lt;system-requirements&gt;" />
  <row Id="7865" PostHistoryTypeId="2" PostId="3566" RevisionGUID="6fdbf02d-e277-4a0a-ab84-523fafeeff31" CreationDate="2010-07-26T16:15:31.897" UserId="23" Text="Tried the Penumbra games?" />
  <row Id="7866" PostHistoryTypeId="2" PostId="3567" RevisionGUID="875738d0-ebff-4dce-9d82-2786072727ce" CreationDate="2010-07-26T16:21:50.147" UserId="121" Text="There is definitely not an option to do this in the game itself, and I am not aware of a tool to do so.&#xD;&#xA;&#xD;&#xA;In short: no." />
  <row Id="7867" PostHistoryTypeId="2" PostId="3568" RevisionGUID="166ee739-86d5-4597-9cf2-e97f52e99d70" CreationDate="2010-07-26T16:43:55.740" UserId="231" Text="Got it. The map is [Clan Cottage][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.filefront.com/file/Clan_Cottage;45553" />
  <row Id="7868" PostHistoryTypeId="5" PostId="3561" RevisionGUID="f1d17b3a-c6bc-4ebf-a1ba-f8c06ed15543" CreationDate="2010-07-26T16:55:00.563" UserId="1063" Comment="Combined the answers.." Text="iPhone/iPad&#xD;&#xA;===========&#xD;&#xA;Slide with 2 fingers (right to left) and the same to have back the Enhanced Version.&#xD;&#xA;&#xD;&#xA;XBox&#xD;&#xA;====&#xD;&#xA;Press the Back button on your controller.&#xD;&#xA;&#xD;&#xA;PC&#xD;&#xA;==&#xD;&#xA;Press F1, or press Page Up for Classic Mode and Page Down for Enhanced Version.&#xD;&#xA;" />
  <row Id="7869" PostHistoryTypeId="2" PostId="3569" RevisionGUID="ba5b252e-1da9-4ea9-a0d8-5dda08d2a6db" CreationDate="2010-07-26T17:15:46.457" UserId="1557" Text="While playing the Empire campaign in Star Wars: Empire at War, I've noticed that the Rebels fleets sometimes ignore my space defenses if I only have a space station and no ships.&#xD;&#xA;&#xD;&#xA;More specifically, I remember the Rebels were able to move some ground units to Endor, and attack my ground forces there while ignoring my space station. When playing the Rebel campaign, I was able to do the same thing to Imperial-controlled Mon Calamari.&#xD;&#xA;&#xD;&#xA;However, I was unable to replicate this behavior for other planets, so I think it might have something to do with whether the local population helps you (both Ewoks and the locals on Mon Calamari help the Rebels).&#xD;&#xA;&#xD;&#xA;Could anyone clarify how this works?" />
  <row Id="7870" PostHistoryTypeId="1" PostId="3569" RevisionGUID="ba5b252e-1da9-4ea9-a0d8-5dda08d2a6db" CreationDate="2010-07-26T17:15:46.457" UserId="1557" Text="Is it possible to bypass enemy space defenses in Star Wars: Empire at War?" />
  <row Id="7871" PostHistoryTypeId="3" PostId="3569" RevisionGUID="ba5b252e-1da9-4ea9-a0d8-5dda08d2a6db" CreationDate="2010-07-26T17:15:46.457" UserId="1557" Text="&lt;star-wars&gt;" />
  <row Id="7872" PostHistoryTypeId="6" PostId="3569" RevisionGUID="870043b3-3d8e-40c4-803f-611a7c3b7e02" CreationDate="2010-07-26T17:25:03.617" UserId="117" Comment="edited tags" Text="&lt;star-wars&gt;&lt;star-wars-empire-at-war&gt;&lt;steaw&gt;" />
  <row Id="7873" PostHistoryTypeId="6" PostId="3569" RevisionGUID="0f160f87-32f9-431b-bf20-6c1edc867867" CreationDate="2010-07-26T17:25:19.983" UserId="117" Comment="edited tags" Text="&lt;star-wars&gt;&lt;star-wars-empire-at-war&gt;&lt;steaw&gt;&lt;eaw&gt;" />
  <row Id="7874" PostHistoryTypeId="6" PostId="3569" RevisionGUID="7a75d803-1de3-4a4d-b6c4-aff73a96d448" CreationDate="2010-07-26T17:26:00.713" UserId="117" Comment="edited tags" Text="&lt;star-wars&gt;&lt;star-wars-empire-at-war&gt;" />
  <row Id="7875" PostHistoryTypeId="2" PostId="3570" RevisionGUID="5ec38a98-a23d-4f33-bcc1-c67fa5f4eedd" CreationDate="2010-07-26T17:44:10.933" UserId="149" Text="I love the FF saga too.&#xD;&#xA;&#xD;&#xA;In addition to what was said here, try The Last Remnant. I liked it very much." />
  <row Id="7876" PostHistoryTypeId="2" PostId="3571" RevisionGUID="0a0784cb-9687-4c8c-ab89-7a3d50e0bbd7" CreationDate="2010-07-26T17:44:28.827" UserId="1576" Text="I play Age of Kings (AOE 2) on my home LAN.  It runs ridiculously slow/choppy.  Both of the machines are well beyond the minimum requirements for the game to run, and my router is a fairly new Linksys with G wireless. (I get the lag with or without 1 or more of the machines using the wireless.) &#xD;&#xA;&#xD;&#xA;Are there router or game settings I can use to fix this? Or is this a game that just doesn't work well with modern PC's?  " />
  <row Id="7877" PostHistoryTypeId="1" PostId="3571" RevisionGUID="0a0784cb-9687-4c8c-ab89-7a3d50e0bbd7" CreationDate="2010-07-26T17:44:28.827" UserId="1576" Text="Age of Empires 2: Age of Kings - Network Playability Issues" />
  <row Id="7878" PostHistoryTypeId="3" PostId="3571" RevisionGUID="0a0784cb-9687-4c8c-ab89-7a3d50e0bbd7" CreationDate="2010-07-26T17:44:28.827" UserId="1576" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;age-of-empires-2&gt;" />
  <row Id="7881" PostHistoryTypeId="5" PostId="3467" RevisionGUID="765ad0ce-baaa-4757-91a5-e2943e18c8f6" CreationDate="2010-07-26T18:45:32.760" UserId="117" Comment="added 128 characters in body" Text="You can go back and fight Motorhead. He respawns every 15 minutes and he gives out experience each time you fight him. &#xD;&#xA;&#xD;&#xA;Also, fighting SkyScraper at Level 57 nets 23,000XP if you kill him on the ground. Aim for his rear end (for critical hits)." />
  <row Id="7882" PostHistoryTypeId="5" PostId="3467" RevisionGUID="02d11aea-2fff-498c-b2a2-528e8b01739c" CreationDate="2010-07-26T19:14:26.817" UserId="117" Comment="added 177 characters in body" Text="You can go back and fight Motorhead. He respawns every 15 minutes and he gives out experience each time you fight him. &#xD;&#xA;&#xD;&#xA;Also, fighting SkyScraper at Level 57 nets 23,000XP if you kill him on the ground. Aim for his rear end (for critical hits).&#xD;&#xA;&#xD;&#xA;Also (and I can't believe I just remembered this), the [higher level challenges][1] unlook about 20,000XP a piece.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Challenges" />
  <row Id="7883" PostHistoryTypeId="2" PostId="3573" RevisionGUID="d6639c34-cda1-4318-a4c5-57bc4a5c8f4b" CreationDate="2010-07-26T19:46:17.410" UserId="1681" Text="I am haunted by this game for many years.. it was a puzzle game in which your mission was to move through a tile-based level (I think it was semi-3d, with sprites) by moving horizontally or vertically. If I am not mistaken you moved until stopped (so the hero was sliding or ice) and you could push blocks around, and maybe even manipulate the level using pre-defined arrows to maneuver your slide. This was somewhere at the end of the 80s or start or the 90s, and I remember this game was using pretty decent graphics back then.&#xD;&#xA;&#xD;&#xA;Thanks :)" />
  <row Id="7884" PostHistoryTypeId="1" PostId="3573" RevisionGUID="d6639c34-cda1-4318-a4c5-57bc4a5c8f4b" CreationDate="2010-07-26T19:46:17.410" UserId="1681" Text="The name of an IBM PC puzzle game from the 80s - something to do with a penguin (?) on ice..?" />
  <row Id="7885" PostHistoryTypeId="3" PostId="3573" RevisionGUID="d6639c34-cda1-4318-a4c5-57bc4a5c8f4b" CreationDate="2010-07-26T19:46:17.410" UserId="1681" Text="&lt;pc&gt;&lt;puzzle&gt;&lt;dos&gt;" />
  <row Id="7886" PostHistoryTypeId="5" PostId="3573" RevisionGUID="ce3ab915-e68c-49cd-a626-6ff683a16b3d" CreationDate="2010-07-26T19:49:01.397" UserId="14" Comment="deleted 6 characters in body; edited tags; edited title" Text="I've been haunted by this game for many years.&#xD;&#xA;&#xD;&#xA;It was a puzzle game in which your mission was to move through a tile-based level (I think it was semi-3d, with sprites) by moving horizontally or vertically. If I am not mistaken you moved until stopped (so the hero was sliding or ice) and you could push blocks around, and maybe even manipulate the level using pre-defined arrows to maneuver your slide. This was somewhere at the end of the 80s or start or the 90s, and I remember this game was using pretty decent graphics back then." />
  <row Id="7887" PostHistoryTypeId="4" PostId="3573" RevisionGUID="ce3ab915-e68c-49cd-a626-6ff683a16b3d" CreationDate="2010-07-26T19:49:01.397" UserId="14" Comment="deleted 6 characters in body; edited tags; edited title" Text="The name of an IBM PC puzzle game from the 80s - something to do with a penguin on ice?" />
  <row Id="7888" PostHistoryTypeId="6" PostId="3573" RevisionGUID="ce3ab915-e68c-49cd-a626-6ff683a16b3d" CreationDate="2010-07-26T19:49:01.397" UserId="14" Comment="deleted 6 characters in body; edited tags; edited title" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;puzzle&gt;&lt;dos&gt;" />
  <row Id="7889" PostHistoryTypeId="2" PostId="3574" RevisionGUID="e3291785-d465-45f3-a53b-c34135f63878" CreationDate="2010-07-26T19:58:44.680" UserId="11" Text="I know that I can kind of adjust my field of view by switching from a 4:3 resolution to a 16:10 or 16:9 resolution.  Is there any way that I can just set the field of view to the maximum allowable width?" />
  <row Id="7890" PostHistoryTypeId="1" PostId="3574" RevisionGUID="e3291785-d465-45f3-a53b-c34135f63878" CreationDate="2010-07-26T19:58:44.680" UserId="11" Text="Can I change my Field of View in Team Fortress 2?" />
  <row Id="7891" PostHistoryTypeId="3" PostId="3574" RevisionGUID="e3291785-d465-45f3-a53b-c34135f63878" CreationDate="2010-07-26T19:58:44.680" UserId="11" Text="&lt;pc&gt;&lt;team-fortress-2&gt;&lt;field-of-view&gt;" />
  <row Id="7892" PostHistoryTypeId="2" PostId="3575" RevisionGUID="eb94dff0-328e-47bc-91cb-91f356aa69f5" CreationDate="2010-07-26T20:09:45.327" UserId="13" Text="According to [this question][1] on &quot;Team Fortress 2 Fort&quot;:&#xD;&#xA;&#xD;&#xA;&gt; It's in the Multiplayer tab of the options window&#xD;&#xA;&#xD;&#xA;[1]: http://www.teamfortress2fort.com/forums/t/FieldofViewSetting-7536.aspx" />
  <row Id="7893" PostHistoryTypeId="5" PostId="3355" RevisionGUID="9e43bcc6-63f4-4f6e-b6e7-93f59d43bb58" CreationDate="2010-07-26T20:17:34.620" UserId="14" Comment="added 347 characters in body" Text="How can I play Alien Swarm with only one friend and have the AI control the other two characters?&#xD;&#xA;&#xD;&#xA;I find it very difficult to play with only 2 characters, and I'd like to fill the empty slots with AI.&#xD;&#xA;&#xD;&#xA;I know it must be possible somehow.&#xD;&#xA;&#xD;&#xA;**EDIT**: [The accepted answer][1] works, but the bots don't do anything more than firing (no healing, no welding, nothing). I have to control them to do anything more than just firing.&#xD;&#xA;&#xD;&#xA;Does anybody know how to solve this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3355/how-can-i-add-bots-to-an-alien-swarm-online-game/3363#3363" />
  <row Id="7894" PostHistoryTypeId="2" PostId="3576" RevisionGUID="f9e56687-c234-4ff0-80d1-d68c09731471" CreationDate="2010-07-26T20:54:19.320" UserId="122" Text="I'm looking for a roguelike game I remember from my childhood, running on Apple's [Macintosh Plus][1] machine.&#xD;&#xA;&#xD;&#xA;Details I remember:&#xD;&#xA;&#xD;&#xA;* It was a top-down view game with a deep dungeon you would explore, and you were able to develop your characters with spells / abilities - in short, a roguelike.&#xD;&#xA;* I don't recall if it had any 'save' feature or if death was permanent, and I don't remember if the levels were randomized.&#xD;&#xA;* **The ultimate goal was to find some &quot;orb&quot; and bring it back to the surface.**&#xD;&#xA;* Upon victory (and it wasn't easy), there was a picture of happy townspeople cheering, or something similar.&#xD;&#xA;* The only monsters that I remember were dragons and &quot;ice balls&quot;, which looked really similar to the orb you were supposed to retrieve.&#xD;&#xA;* Some levels had boulders you could push around, and one of the later levels had some weird floorplan with lots of these boulders.&#xD;&#xA;&#xD;&#xA;I guess the game is from circa 1987, and it was possibly monochrome (or was just displayed as monochrome on the macintosh's display).&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Macintosh_Plus" />
  <row Id="7895" PostHistoryTypeId="1" PostId="3576" RevisionGUID="f9e56687-c234-4ff0-80d1-d68c09731471" CreationDate="2010-07-26T20:54:19.320" UserId="122" Text="Roguelike game with orb at the end" />
  <row Id="7896" PostHistoryTypeId="3" PostId="3576" RevisionGUID="f9e56687-c234-4ff0-80d1-d68c09731471" CreationDate="2010-07-26T20:54:19.320" UserId="122" Text="&lt;identify-this-game&gt;&lt;roguelikes&gt;&lt;macintosh-plus&gt;" />
  <row Id="7898" PostHistoryTypeId="2" PostId="3577" RevisionGUID="d527d35e-9f8e-403e-b3cd-aa2dec61721d" CreationDate="2010-07-26T20:59:16.487" UserId="126" Text="In the movie Big (starring Tom Hanks), he plays a video game (involving a wizard) on a couple of occasions. What game is it? Is it just a fake game made up for the movie?" />
  <row Id="7899" PostHistoryTypeId="1" PostId="3577" RevisionGUID="d527d35e-9f8e-403e-b3cd-aa2dec61721d" CreationDate="2010-07-26T20:59:16.487" UserId="126" Text="What's the video game in the movie &quot;Big&quot;" />
  <row Id="7900" PostHistoryTypeId="3" PostId="3577" RevisionGUID="d527d35e-9f8e-403e-b3cd-aa2dec61721d" CreationDate="2010-07-26T20:59:16.487" UserId="126" Text="&lt;identify-this-game&gt;" />
  <row Id="7901" PostHistoryTypeId="6" PostId="3573" RevisionGUID="e9d43f9f-3f25-4aaa-a503-d8e34d2bfd29" CreationDate="2010-07-26T20:59:46.453" UserId="1681" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;puzzle&gt;&lt;dos&gt;" />
  <row Id="7902" PostHistoryTypeId="4" PostId="3576" RevisionGUID="6481d63f-f4ab-4eeb-a9dd-af49ad75a80f" CreationDate="2010-07-26T21:07:43.300" UserId="122" Comment="edited title; edited title" Text="Roguelike game where you need to retrieve an orb back from the dungeon" />
  <row Id="7903" PostHistoryTypeId="2" PostId="3578" RevisionGUID="3b0caa1f-998c-40c8-81f5-21329a911529" CreationDate="2010-07-26T21:08:51.063" UserId="1407" Text="[According to Destructoid][1], it is not a real game. &#xD;&#xA;&#xD;&#xA;&gt; At the time, the game looked awesome and I really wanted to play it but, sadly, the game never actually existed&#xD;&#xA;&#xD;&#xA;However, there is a Flash game linked in that article that resembles the game from *Big*.&#xD;&#xA;&#xD;&#xA;&gt; Twenty years later, BoMToons has sought to [remedy this situation][2] by creating a little Flash game which very closely resembles the one seen in the film. There isn't a whole lot to it, as there was very little to work with from the source material (which consists of one room in a cave and one text command entered). The game, called The Cavern of the Evil Wizard, takes place entirely in that one room and is solved in exactly the same manner as in the film, but there are a few other commands in the text parser that you can play around with.&#xD;&#xA;&#xD;&#xA;   [1]: http://www.destructoid.com/play-the-computer-game-seen-in-the-movie-big-152328.phtml&#xD;&#xA;   [2]: http://bomtoons.com/viewcomments.php?id=31" />
  <row Id="7904" PostHistoryTypeId="2" PostId="3579" RevisionGUID="bae3bf5d-fef9-4f86-b581-cd57a252b028" CreationDate="2010-07-26T21:18:43.700" UserId="1683" Text="Today I stumbled upon this:  &#xD;&#xA;[Canvas Cycle: True 8-bit Color Cycling with HTML5][1]  &#xD;&#xA;Take some time to see it, it's awesome. And beautiful. And Art.&#xD;&#xA;&#xD;&#xA;My first reaction was: I have to know if this guy (Mark Ferrari) was ever involved in the design of a game; Turns out I *already* played some games containing his work! Mark worked, with Steve Purcell, on the art for Monkey Island™, and illustrated Loom™ as well.&#xD;&#xA;&#xD;&#xA;My question is:   &#xD;&#xA;Can you help me find games with art *this* gorgeous? I'm referring especially to 2D games which show high care in the details of backgrounds (of course foreground art is important as well).  &#xD;&#xA;Bonus points if the game can still be played somehow, and if it features good game mechanics and a good plot.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.effectgames.com/demos/canvascycle/?sound=0" />
  <row Id="7905" PostHistoryTypeId="1" PostId="3579" RevisionGUID="bae3bf5d-fef9-4f86-b581-cd57a252b028" CreationDate="2010-07-26T21:18:43.700" UserId="1683" Text="Games with gorgeous 8-bit art and graphics" />
  <row Id="7906" PostHistoryTypeId="3" PostId="3579" RevisionGUID="bae3bf5d-fef9-4f86-b581-cd57a252b028" CreationDate="2010-07-26T21:18:43.700" UserId="1683" Text="&lt;retro-gaming&gt;&lt;old-games&gt;&lt;8-bit&gt;&lt;graphics&gt;" />
  <row Id="7907" PostHistoryTypeId="6" PostId="3579" RevisionGUID="616fef17-27a3-4ae6-a36e-ddb4a5f9df03" CreationDate="2010-07-26T21:24:30.147" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;retro-gaming&gt;&lt;8-bit&gt;&lt;graphics&gt;" />
  <row Id="7908" PostHistoryTypeId="2" PostId="3580" RevisionGUID="50538b90-6636-4591-864a-e7e001f0393a" CreationDate="2010-07-26T21:26:27.120" UserId="122" Text="I recommend [The Dig][1]. Decent quest with beautiful background pixel art, which bundled with the great soundtrack really helps build the atmosphere. A lot of caverns and ocean and weird rock formations.&#xD;&#xA;&#xD;&#xA;And it has a higher resolution than Loom :)&#xD;&#xA;&#xD;&#xA;[Available on Steam for 5$][2] (or 10$ bundled with a few other games, including Loom).&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/The_Dig&#xD;&#xA;[2]:http://store.steampowered.com/app/6040/" />
  <row Id="7909" PostHistoryTypeId="2" PostId="3581" RevisionGUID="55951e6a-b9da-40c7-9978-75eed718f957" CreationDate="2010-07-26T21:29:24.457" UserId="296" Text="The [Disgaea][1] series, and related games such as [La Pucelle: Tactics][2] and [Phantom Brave][3] are often considered quite good.  Interesting gameplay, but with some interesting twists.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Disgaea&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/La_Pucelle:_Tactics&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Phantom_Brave" />
  <row Id="7910" PostHistoryTypeId="16" PostId="3581" RevisionGUID="55951e6a-b9da-40c7-9978-75eed718f957" CreationDate="2010-07-26T21:29:24.457" UserId="-1" />
  <row Id="7911" PostHistoryTypeId="2" PostId="3582" RevisionGUID="27a11c21-8ee0-4e4b-92ff-a2f190f7691f" CreationDate="2010-07-26T21:31:10.947" UserId="296" Text="One of my personal favorites is [Gladius][1], available for both XBox (original) and Playstation 2.  Excellent leveling options and a wide variety of different character types to experiment with.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gladius_(video_game)" />
  <row Id="7912" PostHistoryTypeId="16" PostId="3582" RevisionGUID="27a11c21-8ee0-4e4b-92ff-a2f190f7691f" CreationDate="2010-07-26T21:31:10.947" UserId="-1" />
  <row Id="7913" PostHistoryTypeId="5" PostId="3561" RevisionGUID="dd5dfaa6-dc54-4310-9d37-5d3994a95b05" CreationDate="2010-07-26T21:36:23.083" UserId="1063" Comment="added one more platform.." Text="iPhone/iPad&#xD;&#xA;===========&#xD;&#xA;Slide with 2 fingers (right to left) and the same to have back the Enhanced Version.&#xD;&#xA;&#xD;&#xA;Xbox 360&#xD;&#xA;========&#xD;&#xA;Press the Back button on your controller.&#xD;&#xA;&#xD;&#xA;PC&#xD;&#xA;==&#xD;&#xA;Press F1, or press Page Up for Classic Mode and Page Down for Enhanced Version.&#xD;&#xA;&#xD;&#xA;PlayStation 3&#xD;&#xA;=============&#xD;&#xA;???" />
  <row Id="7914" PostHistoryTypeId="2" PostId="3583" RevisionGUID="552cce17-4bdc-4f36-a1e7-d6bc5615777c" CreationDate="2010-07-26T21:36:47.843" UserId="126" Text="Mobygames can give you a list of all games he's been credited on.&#xD;&#xA;&#xD;&#xA;http://www.mobygames.com/developer/sheet/view/developerId,6000/" />
  <row Id="7915" PostHistoryTypeId="2" PostId="3584" RevisionGUID="63afef41-2777-4add-b7a9-fb32178f0ad9" CreationDate="2010-07-26T21:44:41.107" UserId="126" Text="I remember [Star Trek: Hidden Evil](http://memory-beta.wikia.com/wiki/Hidden_Evil) had gorgeous backgrounds (and high polycounts on foreground, because all of the backgrounds were static.)" />
  <row Id="7916" PostHistoryTypeId="2" PostId="3585" RevisionGUID="1e53024c-b03d-4090-aefd-58be6332b981" CreationDate="2010-07-26T21:48:52.617" UserId="605" Text="I've always been fascinated by the beautiful graphics (and the music) in [The Legend of Kyrandia](http://www.mobygames.com/game/legend-of-kyrandia).&#xD;&#xA;&#xD;&#xA;The game does have a nice story and decent gameplay (standard adventure gameplay, but sadly with a few needlessly frustrating puzzles). You can play it using dosbox or scummvm without any trouble." />
  <row Id="7917" PostHistoryTypeId="2" PostId="3586" RevisionGUID="d8b0557c-dd62-47a3-b7c6-3e15f7cd29cb" CreationDate="2010-07-26T21:58:54.190" UserId="320" Text="Castle of the winds ftw." />
  <row Id="7918" PostHistoryTypeId="16" PostId="3586" RevisionGUID="d8b0557c-dd62-47a3-b7c6-3e15f7cd29cb" CreationDate="2010-07-26T21:58:54.190" UserId="-1" />
  <row Id="7919" PostHistoryTypeId="2" PostId="3587" RevisionGUID="16cd3b45-2e4e-489a-8ad7-5b3c8cc30918" CreationDate="2010-07-26T22:02:41.597" UserId="39" Text="How do I get my animals to not congregate at the same place my dwarfs do?" />
  <row Id="7920" PostHistoryTypeId="1" PostId="3587" RevisionGUID="16cd3b45-2e4e-489a-8ad7-5b3c8cc30918" CreationDate="2010-07-26T22:02:41.597" UserId="39" Text="Dwarf Fortress Animal Segregation" />
  <row Id="7921" PostHistoryTypeId="3" PostId="3587" RevisionGUID="16cd3b45-2e4e-489a-8ad7-5b3c8cc30918" CreationDate="2010-07-26T22:02:41.597" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="7922" PostHistoryTypeId="2" PostId="3588" RevisionGUID="45f90c6e-938c-498e-b283-132f675a893f" CreationDate="2010-07-26T22:07:11.517" UserDisplayName="Flom Enol" Text="Crystallight is the best! It is a while that I am playing it and it is really addictive. It is path-based tower-defense. It is really fun to play!" />
  <row Id="7923" PostHistoryTypeId="6" PostId="3533" RevisionGUID="af42feda-8814-4218-9396-9f604cb7f794" CreationDate="2010-07-26T22:11:52.760" UserId="1407" Comment="edited tags" Text="&lt;game-rec&gt;&lt;tower-defense&gt;&lt;android&gt;" />
  <row Id="7924" PostHistoryTypeId="2" PostId="3589" RevisionGUID="43595501-21cd-4bf7-aa68-cc13034148ca" CreationDate="2010-07-26T22:19:27.417" UserId="349" Text="Preferably multiplayer." />
  <row Id="7925" PostHistoryTypeId="1" PostId="3589" RevisionGUID="43595501-21cd-4bf7-aa68-cc13034148ca" CreationDate="2010-07-26T22:19:27.417" UserId="349" Text="Are there any games that work both on Android and iPhone?" />
  <row Id="7926" PostHistoryTypeId="3" PostId="3589" RevisionGUID="43595501-21cd-4bf7-aa68-cc13034148ca" CreationDate="2010-07-26T22:19:27.417" UserId="349" Text="&lt;multiplayer&gt;&lt;iphone&gt;&lt;android&gt;&lt;mobile&gt;" />
  <row Id="7927" PostHistoryTypeId="2" PostId="3590" RevisionGUID="6086be7b-16c2-4824-b4c4-98f6dd262400" CreationDate="2010-07-26T22:26:37.740" UserId="320" Text="I heard about a modernwarfare 2 ping stat like thingy which you can apperntly tweak from the options menu, but I can't find it.  Does anyone know where/what it is?" />
  <row Id="7928" PostHistoryTypeId="1" PostId="3590" RevisionGUID="6086be7b-16c2-4824-b4c4-98f6dd262400" CreationDate="2010-07-26T22:26:37.740" UserId="320" Text="Modern Warfare 2 Ping counter" />
  <row Id="7929" PostHistoryTypeId="3" PostId="3590" RevisionGUID="6086be7b-16c2-4824-b4c4-98f6dd262400" CreationDate="2010-07-26T22:26:37.740" UserId="320" Text="&lt;modern-warfare-2&gt;&lt;ping&gt;" />
  <row Id="7930" PostHistoryTypeId="2" PostId="3591" RevisionGUID="6980a6c6-a1e0-4e40-bd57-75c43d4c1b91" CreationDate="2010-07-26T22:58:10.853" UserId="344" Text="If you are looking for cross platform multiplayer, here are a couple.&#xD;&#xA;&#xD;&#xA; - [Homerun Battle 3D][1]&#xD;&#xA; - [Skies of Glory][2]&#xD;&#xA; - [Raging Thunder 2][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ttp://toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/&#xD;&#xA;  [2]: http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/&#xD;&#xA;  [3]: http://www.intomobile.com/2010/03/04/raging-thunder-2-launches-on-iphone-android-market/" />
  <row Id="7931" PostHistoryTypeId="2" PostId="3592" RevisionGUID="6aa6279f-0b8f-4933-bf99-1f9a88c7788a" CreationDate="2010-07-26T23:06:16.223" UserId="1062" Text="Bloons Tower Defense is very polished and fun. Lots of maps, and lots of difficulty levels. Very addicting." />
  <row Id="7932" PostHistoryTypeId="2" PostId="3593" RevisionGUID="e850d449-1f25-45ae-b7a4-6b205d6006ff" CreationDate="2010-07-26T23:26:22.930" UserId="958" Text="maybe something like &quot;mathblaster&quot; but the reading version." />
  <row Id="7933" PostHistoryTypeId="2" PostId="3594" RevisionGUID="c0cb8f54-ed64-4b84-9b9b-ee7eba1a8122" CreationDate="2010-07-26T23:53:53.910" UserId="14" Text="There are 3 endings, and you get them based on which boss you choose to fight in the last level.&#xD;&#xA;&#xD;&#xA;The one in the right (kobach), the one in the left (roduku), and the one up, the Source.&#xD;&#xA;&#xD;&#xA;Unfortunately you need to start the whole game again to see the other endings (unless you somehow edit the save games to start only the last one).&#xD;&#xA;&#xD;&#xA;The best possible ending is choosing to kill the Source. I did not play it again to see the other endings though." />
  <row Id="7934" PostHistoryTypeId="2" PostId="3595" RevisionGUID="823ac73f-55c0-432c-8714-0a4fe2931ae3" CreationDate="2010-07-26T23:56:17.073" UserId="1686" Text="it sounds like a nethack knock-off :)&#xD;&#xA;&#xD;&#xA;replace the orb with Amulet of Yendor, it has boulders, Sokoban level, etc. " />
  <row Id="7935" PostHistoryTypeId="2" PostId="3596" RevisionGUID="f766c6a0-93bc-4ebf-b895-bffcb6e9a8e7" CreationDate="2010-07-27T00:02:53.393" UserId="1686" Text="Hello,&#xD;&#xA;&#xD;&#xA;I'd like to ask you for help with identifying an old game, I had a demo version of it once.&#xD;&#xA;It was a realtime strategy for DOS, from around 1994-1997. The setting was in the age of first men - cavemen with hatchets, simple bows and stuff. There were dinosaurs in the wild, but primarily you fought enemy tribes. &#xD;&#xA;&#xD;&#xA;You didn't build units of specific type (axeman, bowman), but you built generic warriors and then weapons separately, then assigned weapons to the men. It was advantegous to steal these from the defeated enemy troops. I think that your folks gained experience in the battle, but I'm not sure.&#xD;&#xA;&#xD;&#xA;I also remember that you had to kill wild animals (I mean wild dinosaurs), to get meat, because your troops became hungry. &#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="7936" PostHistoryTypeId="1" PostId="3596" RevisionGUID="f766c6a0-93bc-4ebf-b895-bffcb6e9a8e7" CreationDate="2010-07-27T00:02:53.393" UserId="1686" Text="Prehistoric realtime strategy for DOS" />
  <row Id="7937" PostHistoryTypeId="3" PostId="3596" RevisionGUID="f766c6a0-93bc-4ebf-b895-bffcb6e9a8e7" CreationDate="2010-07-27T00:02:53.393" UserId="1686" Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;real-time-strategy&gt;" />
  <row Id="7938" PostHistoryTypeId="2" PostId="3597" RevisionGUID="2cf4d111-a3e8-4ff2-bc04-8f5902e1468e" CreationDate="2010-07-27T01:03:18.623" UserId="39" Text="How do I order everyone inside when I'm being attacked?" />
  <row Id="7939" PostHistoryTypeId="1" PostId="3597" RevisionGUID="2cf4d111-a3e8-4ff2-bc04-8f5902e1468e" CreationDate="2010-07-27T01:03:18.623" UserId="39" Text="How to get your dwarfs inside" />
  <row Id="7940" PostHistoryTypeId="3" PostId="3597" RevisionGUID="2cf4d111-a3e8-4ff2-bc04-8f5902e1468e" CreationDate="2010-07-27T01:03:18.623" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="7941" PostHistoryTypeId="2" PostId="3598" RevisionGUID="8235abf9-2a13-4730-a6bc-42f4a904de13" CreationDate="2010-07-27T01:11:22.693" UserId="644" Text="I have a Dell Latitude D830 with the NVidia NVS135M chipset.  I can't tell if that's higher or lower than the minimum requirements.&#xD;&#xA;&#xD;&#xA;Here are the NVS135M specs: http://www.nvidia.com/object/quadro_nvs_notebook_techspecs.html&#xD;&#xA;&#xD;&#xA;Here are the minimum requirements for Starcraft 2: http://us.blizzard.com/support/article.xml?articleId=26242&amp;locale=en_US&#xD;&#xA;&#xD;&#xA;It looks to me like I might be a few generations above the minimum, but I'm not sure and don't want to shell out the cash only to find my only PC can't cut the mustard..." />
  <row Id="7942" PostHistoryTypeId="1" PostId="3598" RevisionGUID="8235abf9-2a13-4730-a6bc-42f4a904de13" CreationDate="2010-07-27T01:11:22.693" UserId="644" Text="Can my Dell Latitude D830 handle Starcraft 2?" />
  <row Id="7943" PostHistoryTypeId="3" PostId="3598" RevisionGUID="8235abf9-2a13-4730-a6bc-42f4a904de13" CreationDate="2010-07-27T01:11:22.693" UserId="644" Text="&lt;starcraft-2&gt;" />
  <row Id="7944" PostHistoryTypeId="2" PostId="3599" RevisionGUID="e6af3bf5-1198-46c6-b3dc-f9f89ed6c720" CreationDate="2010-07-27T01:24:11.230" UserId="1688" Text="My favourites have been [Koudelka](http://en.wikipedia.org/wiki/Koudelka) and the related [Shadow Hearts](http://en.wikipedia.org/wiki/Shadow_Hearts_%28series%29) series.&#xD;&#xA;&#xD;&#xA;More purely 'fantasy' would be [Nightmare of Druaga](http://en.wikipedia.org/wiki/The_Nightmare_of_Druaga:_Fushigino_Dungeon).&#xD;&#xA;&#xD;&#xA;If you like some sci-fi in your fantasy, I'd recommend [Ring of Red](http://en.wikipedia.org/wiki/Ring_of_Red) very highly.  [Xenogears](http://en.wikipedia.org/wiki/Xenogears) is also worth mentioning.&#xD;&#xA;&#xD;&#xA;Excellent turn-based RPG, all." />
  <row Id="7945" PostHistoryTypeId="16" PostId="3599" RevisionGUID="e6af3bf5-1198-46c6-b3dc-f9f89ed6c720" CreationDate="2010-07-27T01:24:11.230" UserId="-1" />
  <row Id="7946" PostHistoryTypeId="2" PostId="3600" RevisionGUID="fd9ea09e-0ddb-4d01-9b75-4e73c1b610be" CreationDate="2010-07-27T01:30:57.640" UserId="1688" Text="Extreme G III has a co-op story mode that works extremely well.  &#xD;&#xA;You and a friend try to work together and take both 1st and 2nd in the race so that the AI players get few winnings and therefore little to no upgrades for the next race.  &#xD;&#xA;It's not easy, an excellent challenge in an already great game.&#xD;&#xA;" />
  <row Id="7947" PostHistoryTypeId="16" PostId="3600" RevisionGUID="fd9ea09e-0ddb-4d01-9b75-4e73c1b610be" CreationDate="2010-07-27T01:30:57.640" UserId="-1" />
  <row Id="7948" PostHistoryTypeId="2" PostId="3601" RevisionGUID="8f97c027-ea71-41c3-8fec-c34948d965c2" CreationDate="2010-07-27T01:32:09.150" UserId="452" Text="I first thought of [Pengo][1] but this is an old game that i had on Vic-20 on C64 (early 80)&#xD;&#xA;&#xD;&#xA;So I made a quick search about this old game for myself (futile hope of chasing that [Popcorn][2] song in my head) and I read this in Wikipedia : &#xD;&#xA;&#xD;&#xA;&gt; Capcom's 1991 game Don't Pull (part of Three Wonders) is another Pengo clone.&#xD;&#xA;&#xD;&#xA;Here a [link][3] to what Don't Pull look like, I dont really thing it's that game, but I think it's may be a Pengo clone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Pengo_%28video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Popcorn_%28instrumental%29&#xD;&#xA;  [3]: http://www.fillmobile.com/free-downloads-for-your-mobile/nokia-games/nokia-series60v3-games/capcom-dont-pull-1487.htm/comment-page-1" />
  <row Id="7949" PostHistoryTypeId="2" PostId="3602" RevisionGUID="81463494-72d4-4380-a64d-79b989d8893e" CreationDate="2010-07-27T01:33:39.380" UserId="121" Text="You need to define a [`burrow`][1] for the safe zone, and a civilian [`alert`][2] that restricts movement to it.&#xD;&#xA;&#xD;&#xA; - To create the burrow&#xD;&#xA;  - Press &lt;kbd&gt;w&lt;/kbd&gt; to go to the burrows screen&#xD;&#xA;  - Press &lt;kbd&gt;a&lt;/kbd&gt; to add a new burrow&#xD;&#xA;  - Size the burrow (remember, a  burrow is 3d)&#xD;&#xA;  - Choose a name, color, etc&#xD;&#xA; - To create a new alert&#xD;&#xA;  - Press &lt;kbd&gt;m&lt;/kbd&gt; to go to the military screen&#xD;&#xA;  - Press &lt;kbd&gt;a&lt;/kbd&gt; to go to the alerts screen&#xD;&#xA;  - Press &lt;kbd&gt;c&lt;/kbd&gt; to create a new alert&#xD;&#xA;  - Name it with &lt;kbd&gt;N&lt;/kbd&gt;&#xD;&#xA;  - Change the burrow restriction by pressing enter on the burrow while the burrow is highlighted.&#xD;&#xA; - To activate the alert (as the civilian alert)&#xD;&#xA;  - Press &lt;kbd&gt;enter&lt;/kbd&gt; while the alert is highlighted.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;- See also:&#xD;&#xA; - [Military Interface][3]&#xD;&#xA; - [Scheduling][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Burrow&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Alerts&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Military_interface&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/Scheduling" />
  <row Id="7950" PostHistoryTypeId="5" PostId="3601" RevisionGUID="1ab02eb9-6042-487e-accb-4afbdf423430" CreationDate="2010-07-27T01:47:51.453" UserId="452" Comment="edited body" Text="I first thought of [Pengo][1] but this is an old game that i had on Vic-20 or C64 (early 80)&#xD;&#xA;&#xD;&#xA;So I made a quick search about this old game for myself (futile hope of chasing that [Popcorn][2] song in my head) and I read this in Wikipedia : &#xD;&#xA;&#xD;&#xA;&gt; Capcom's 1991 game Don't Pull (part of Three Wonders) is another Pengo clone.&#xD;&#xA;&#xD;&#xA;Here a [link][3] to what Don't Pull look like, I dont really thing it's that game, but I think it's may be a Pengo clone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Pengo_%28video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Popcorn_%28instrumental%29&#xD;&#xA;  [3]: http://www.fillmobile.com/free-downloads-for-your-mobile/nokia-games/nokia-series60v3-games/capcom-dont-pull-1487.htm/comment-page-1" />
  <row Id="7951" PostHistoryTypeId="2" PostId="3603" RevisionGUID="36a8accd-7674-40c0-99b5-000d8993e023" CreationDate="2010-07-27T01:52:18.603" UserId="126" Text="So, the Quadro series is in a different line than their gaming cards, but generally their equivalent. Yeah, yours is a few generations ahead which of the 6600 required, so that's a good sign, but yours also has low Memory (128/256). Generally the things you have to worry about requirements-wise with the Quadro series are things like shader versions, and that isn't mentioned in the system requirements. So, because of the low memory, I'm sure you won't be able to run it on Ultra, but I think you'll be able to run it. A friend of mine has a Quadro card, but I'm not sure which, and he can play StarCraft 2. I'll ask him." />
  <row Id="7952" PostHistoryTypeId="2" PostId="3604" RevisionGUID="a037df4e-3534-4bf2-9ca1-ec0d70295598" CreationDate="2010-07-27T01:55:19.673" UserId="1407" Text="With Quadros, it's difficult to say.  If your NVS135M is a 256MB version, then it might be okay. If it's a 128MB version, I wouldn't risk it.  Quadros are workstation cards that are optimized for tasks like video editing, CAD, modeling, and the like.  They aren't really meant for gaming. Also, Quadro drivers tend to be flaky with intensive games, as games utilize more of the long instructions than workstation programs do.&#xD;&#xA;&#xD;&#xA;It looks like the NVS135M is at roughly the GeForce 8300-8500 level of performance core-wise, so if you have enough memory on it and you are willing to deal with potentially buggy performance, then it should be okay." />
  <row Id="7953" PostHistoryTypeId="6" PostId="3598" RevisionGUID="e0184f0f-7ec5-4c2e-97e4-6ca4bba2b15e" CreationDate="2010-07-27T01:55:36.847" UserId="1407" Comment="edited tags" Text="&lt;hardware&gt;&lt;starcraft-2&gt;" />
  <row Id="7954" PostHistoryTypeId="2" PostId="3605" RevisionGUID="884ed9e0-9706-4296-974c-a6540ca5985f" CreationDate="2010-07-27T02:19:37.337" UserDisplayName="opierce" Text="Final Fantasy Tactics is a fantastic game.  Playstation version especially." />
  <row Id="7955" PostHistoryTypeId="16" PostId="3605" RevisionGUID="884ed9e0-9706-4296-974c-a6540ca5985f" CreationDate="2010-07-27T02:19:37.337" UserId="-1" />
  <row Id="7956" PostHistoryTypeId="2" PostId="3606" RevisionGUID="d6c77f77-fb9b-4626-86d2-6971eceffd82" CreationDate="2010-07-27T02:28:04.197" UserId="306" Text="You could also give Glass Towers a bash" />
  <row Id="7957" PostHistoryTypeId="2" PostId="3607" RevisionGUID="340b394f-e90b-4777-8bbe-502419b9cefe" CreationDate="2010-07-27T02:38:02.423" UserId="1619" Text="Just a little anecdote on workstation vs consumer gaming video cards:&#xD;&#xA;&#xD;&#xA;I used to sysadmin at a game company, assembling new systems for the programmers and artists.  The artist spec used a 3Dlabs Oxygen GVX and they cost roughly $650 each.  At the time (IIRC), the &quot;new&quot; blockbuster consumer gaming cards were hitting the shelves, flooring the nascent blogosphere with gasps of &quot;are you crazy? for $250! what's SLI? oh then, two please&quot;.&#xD;&#xA;&#xD;&#xA;Anyways...&#xD;&#xA;&#xD;&#xA;One day, one of the artist computers was hanging, and the bug was reproducible.  The guy opened up Maya, used some shortcut wizard function to create a wireframe sphere, did some sub-division thing that turned the sphere into like 100,000 vertices, then used the mouse to spin/rotate the sphere.  The wireframe sphere would spin around and around, swishing and spinning with the mouse movements.  After a few seconds his system would freeze.&#xD;&#xA;&#xD;&#xA;I took out his Oxygen card and put in a spare TNT2-based card.  Booted up, installed the drivers, etc etc and then we repeated the bug procedure: opened up Maya, created a sphere, sub-divided it, and started spinning it.  Except this time, it didn't spin.  Oh wait, there it goes - the card was still doing the geometry rotation calculations.  It was like those metal balls in Phantasm, except you're watching it at .5 frames per second.&#xD;&#xA;&#xD;&#xA;Anyways...&#xD;&#xA;&#xD;&#xA;The moral of the story is that the workstation cards tend to emphasize much more geometry calculations, which are processor intensive, whereas the consumer gaming cards emphasize frame rate in games and simulate detail by using textures.  It's probably still true today as it was back then.  So to put your situation into perspective, I would say yes, at 128M of memory you have the minimum that Blizzard recommends.  The processing components of the video board should be well above the minimum (based on the fact that your chipset seems to be several generations ahead of the minimum recommendation of GeForce 6600, and, as a workstation product, would have more GPU strength than an equivalent consumer board of the same contemporary generation).&#xD;&#xA;&#xD;&#xA;Do you play any other games on this system and do those games have similar minimum recommendations?" />
  <row Id="7958" PostHistoryTypeId="2" PostId="3608" RevisionGUID="a7fe487e-df88-46e1-804b-9830bcf3d161" CreationDate="2010-07-27T02:38:37.540" UserDisplayName="Kxbox" Text="I was wondering if there was any empirical evidence that placing the xbox horizontally/vertically facilitates better dissipation of heat w.r.t the other orientation? What is the best strategy (apart from not using it heavily or using external cooling) to ensure the console does not overheat&#xD;&#xA;" />
  <row Id="7959" PostHistoryTypeId="1" PostId="3608" RevisionGUID="a7fe487e-df88-46e1-804b-9830bcf3d161" CreationDate="2010-07-27T02:38:37.540" UserDisplayName="Kxbox" Text="what is the best orientation for an xbox console for best heat dissipation" />
  <row Id="7960" PostHistoryTypeId="3" PostId="3608" RevisionGUID="a7fe487e-df88-46e1-804b-9830bcf3d161" CreationDate="2010-07-27T02:38:37.540" UserDisplayName="Kxbox" Text="&lt;xbox-360&gt;" />
  <row Id="7961" PostHistoryTypeId="2" PostId="3609" RevisionGUID="8b7f4048-2e32-473e-a5da-c1940ca98a10" CreationDate="2010-07-27T02:56:48.120" UserId="215" Text=" * [Puppygames](http://www.puppygames.net/) makes a few awesome looking 2D games, which have the side effect of being fun to play.&#xD;&#xA; * [Arkedo series 01 - JUMP!](http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855031e/) is also a gorgeous and fun indie 2D platformer game for the XBox." />
  <row Id="7962" PostHistoryTypeId="5" PostId="3526" RevisionGUID="11ee31e8-6faa-46fa-87dc-74b3a00546ff" CreationDate="2010-07-27T02:59:48.393" UserId="1661" Comment="added 43 characters in body" Text="Personally, I'm a big fan of &quot;Epic Dragon&quot;.&#xD;&#xA;&#xD;&#xA;Also, try Minimae (like Dragon Warrior)" />
  <row Id="7963" PostHistoryTypeId="2" PostId="3610" RevisionGUID="687a9608-c534-4803-aeec-35bc1a18dfd0" CreationDate="2010-07-27T03:01:14.490" UserId="321" Text="In the very beginning of the movie &quot;The Princess Bride&quot;, Fred Savage is playing a baseball video game. Anybody know what game that is?" />
  <row Id="7964" PostHistoryTypeId="1" PostId="3610" RevisionGUID="687a9608-c534-4803-aeec-35bc1a18dfd0" CreationDate="2010-07-27T03:01:14.490" UserId="321" Text="What is the video game in the movie &quot;The Princess Bride&quot;?" />
  <row Id="7965" PostHistoryTypeId="3" PostId="3610" RevisionGUID="687a9608-c534-4803-aeec-35bc1a18dfd0" CreationDate="2010-07-27T03:01:14.490" UserId="321" Text="&lt;identify-this-game&gt;" />
  <row Id="7966" PostHistoryTypeId="2" PostId="3611" RevisionGUID="6bf3a840-02b6-420d-8071-eedaa56b2aa6" CreationDate="2010-07-27T03:06:03.607" UserId="1661" Text="&quot;Hardball&quot; by Accolade, 1985." />
  <row Id="7967" PostHistoryTypeId="2" PostId="3612" RevisionGUID="60325e84-d821-43b1-87fb-bb173d2fef27" CreationDate="2010-07-27T03:10:29.710" UserId="1661" Text="One of the all-time coolest games I ever played was EOS (Earth Orbit Stations) for Commodore 64 back in 1987.  Is there any modern game similar to this that's available?&#xD;&#xA;&#xD;&#xA;The idea of this game was that you had to build a commercial space station.  There were different modules you could put in based on different type of commerce and research you could do." />
  <row Id="7968" PostHistoryTypeId="1" PostId="3612" RevisionGUID="60325e84-d821-43b1-87fb-bb173d2fef27" CreationDate="2010-07-27T03:10:29.710" UserId="1661" Text="Modern game like EOS (Earth Orbit Stations)" />
  <row Id="7969" PostHistoryTypeId="3" PostId="3612" RevisionGUID="60325e84-d821-43b1-87fb-bb173d2fef27" CreationDate="2010-07-27T03:10:29.710" UserId="1661" Text="&lt;commodore-64&gt;&lt;space&gt;" />
  <row Id="7970" PostHistoryTypeId="2" PostId="3613" RevisionGUID="19bf9965-068d-4b39-80f6-1e215f86e596" CreationDate="2010-07-27T03:20:51.057" UserId="1661" Text="The best strategy is to dismantle your xbox and disperse the pieces evenly around your house.  This will ensure the best heat dissipation, and as a nice side effect, it will no longer work." />
  <row Id="7971" PostHistoryTypeId="2" PostId="3614" RevisionGUID="2cc7e900-b50c-41d7-b2c3-25d15cc0e703" CreationDate="2010-07-27T03:30:34.803" UserId="1407" Text="The vents on the Xbox 360 are on the sides, when it is sitting horizontally.  You'll get the best airflow if you have it sitting horizontally.  That being said, the heat is largely generated on the bottom of the machine, when it is horizontal.  For best heat dissipation, you'll want to have it sitting vertically, with it propped up slightly so the bottom can breathe.&#xD;&#xA;&#xD;&#xA;Another side effect of standing it vertically is that it has a greater chance of scratching disks. You'll mitigate that by having it sit horizontally." />
  <row Id="7972" PostHistoryTypeId="6" PostId="3608" RevisionGUID="8c0db1ff-e75e-4cc5-898e-b39d1441f8b6" CreationDate="2010-07-27T03:31:02.747" UserId="1407" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;hardware&gt;" />
  <row Id="7973" PostHistoryTypeId="2" PostId="3615" RevisionGUID="a32bac2d-c3a4-42c3-9544-8a8d97c6d646" CreationDate="2010-07-27T03:48:53.740" UserId="1407" Text="Might you be talking about [Jurassic War][1]? It's a Polish game with a Warcraft-esque engine that's set in a cavemen/dinosaurs hybrid era. There's some gameplay videos on YouTube [like this one][2] where the Koomba tribe must gather food.  They don't fight dinosaurs (I don't think), but they do fight sabertooth tigers and wooly mammoths.&#xD;&#xA;&#xD;&#xA;   [1]: http://www.mobygames.com/game/jurassic-war&#xD;&#xA;   [2]: http://www.youtube.com/watch?v=rSpTajoFlQQ" />
  <row Id="7974" PostHistoryTypeId="6" PostId="3612" RevisionGUID="41f8bf85-8573-47d0-97a4-91c4854b9aa4" CreationDate="2010-07-27T03:55:50.650" UserId="1407" Comment="edited tags" Text="&lt;game-rec&gt;&lt;commodore-64&gt;&lt;space&gt;" />
  <row Id="7975" PostHistoryTypeId="6" PostId="3597" RevisionGUID="0eb19a41-c25b-4d0b-bc97-988dbdd094c5" CreationDate="2010-07-27T03:57:16.763" UserId="207" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="7976" PostHistoryTypeId="6" PostId="3477" RevisionGUID="ce9575fc-66c6-466a-aa37-7d82288266c9" CreationDate="2010-07-27T04:12:59.747" UserId="207" Comment="edited tags" Text="&lt;tips&gt;&lt;diablo-2&gt;" />
  <row Id="7977" PostHistoryTypeId="6" PostId="3587" RevisionGUID="dd886d13-00ca-4e28-84cc-15775deaa7a8" CreationDate="2010-07-27T04:13:45.020" UserId="207" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="7978" PostHistoryTypeId="6" PostId="3433" RevisionGUID="21cba788-62b9-46c4-b90c-dd7d03e85e58" CreationDate="2010-07-27T04:17:27.107" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="7979" PostHistoryTypeId="6" PostId="3587" RevisionGUID="d4134786-01c2-44fb-be47-443e318d2745" CreationDate="2010-07-27T04:17:56.280" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="7980" PostHistoryTypeId="6" PostId="3477" RevisionGUID="13176b93-9c88-4199-9ed8-e6c0fa341807" CreationDate="2010-07-27T04:23:39.300" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;tips&gt;&lt;diablo-2&gt;" />
  <row Id="7981" PostHistoryTypeId="6" PostId="3597" RevisionGUID="ce60bd83-ba78-4444-93e9-669d22abfad1" CreationDate="2010-07-27T04:24:08.473" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="7982" PostHistoryTypeId="6" PostId="3596" RevisionGUID="5f0bed2d-063d-4c7f-8b7c-04fd0d30f5b8" CreationDate="2010-07-27T04:24:37.303" UserId="207" Comment="edited tags" Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;dos&gt;" />
  <row Id="7983" PostHistoryTypeId="6" PostId="3435" RevisionGUID="fa23856b-59f6-41d0-a951-c4ee55b8404a" CreationDate="2010-07-27T04:27:37.253" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;" />
  <row Id="7984" PostHistoryTypeId="6" PostId="402" RevisionGUID="7805a95f-ad9b-4991-be07-eb13ae01469d" CreationDate="2010-07-27T04:28:07.393" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;" />
  <row Id="7985" PostHistoryTypeId="6" PostId="962" RevisionGUID="d55d378b-48b1-4563-a9ad-c6b450ef57a0" CreationDate="2010-07-27T04:33:04.083" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;strategy&gt;&lt;dwarf-fortress&gt;" />
  <row Id="7986" PostHistoryTypeId="6" PostId="1727" RevisionGUID="5be6e6df-4150-47f0-a135-2859afa59ed9" CreationDate="2010-07-27T04:34:07.467" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;" />
  <row Id="7987" PostHistoryTypeId="6" PostId="3052" RevisionGUID="17982401-9ede-4a18-b1f0-4132374db8f1" CreationDate="2010-07-27T04:37:38.523" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;" />
  <row Id="7988" PostHistoryTypeId="6" PostId="1013" RevisionGUID="92f70f1a-65d7-4176-906a-7c23c9bbd84d" CreationDate="2010-07-27T04:39:19.177" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;&lt;difficulty&gt;" />
  <row Id="7989" PostHistoryTypeId="2" PostId="3616" RevisionGUID="f769c09c-5a21-4f66-929e-f55963e9f038" CreationDate="2010-07-27T06:22:38.860" UserId="1246" Text="How the F%^&amp;*( do you kill Aiushtha?&#xD;&#xA;My bro selected her and the first thing he buys is the +25 intelligence wand. Then he goes for boots and perseverance. The first 8 levels are fine. When he gets to lvl10-12 i am not able to kill him. He does Base Damage + 90 every time he attackes me, around lvl 10 i still have &lt; 1k so around 5 shots he can kill me.&#xD;&#xA;&#xD;&#xA;I tried buying armour (i had +15) and he still destories me. There's nothing i can do, he has many wisp and heals quiet frequently. I try sneaking behind him and unloading everything i have (one ability makes me slow the moment i attack so this is hard) but not only is he usually full health he can quickly move to the side (usually he doesnt bother) and heal with his wisp while attacking me causing roughly 150+per hit (this is still lvl&lt;=12 while i have &lt;800hp).&#xD;&#xA;&#xD;&#xA;He gets really annoying when he buys vype? the item that changes you into an animal so you cant attack. He usually can get 2-3 hits on me which brings me down to half or near half health.&#xD;&#xA;&#xD;&#xA;Basically at leave 12 i cant do anything because he is too powerful. Its 1 on 1 so i cant have anyone gank. so. how do i kill Aiushtha ?" />
  <row Id="7990" PostHistoryTypeId="1" PostId="3616" RevisionGUID="f769c09c-5a21-4f66-929e-f55963e9f038" CreationDate="2010-07-27T06:22:38.860" UserId="1246" Text="How do i kill Aiushtha in DotA?" />
  <row Id="7991" PostHistoryTypeId="3" PostId="3616" RevisionGUID="f769c09c-5a21-4f66-929e-f55963e9f038" CreationDate="2010-07-27T06:22:38.860" UserId="1246" Text="&lt;defense-of-the-ancients&gt;" />
  <row Id="7992" PostHistoryTypeId="2" PostId="3617" RevisionGUID="80e94468-7044-4393-903e-318c31b47229" CreationDate="2010-07-27T06:25:33.767" UserId="1608" Text="[Battle for Wesnoth][1] is awesome and open-source which enhances the awesomeness.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wesnoth.org" />
  <row Id="7993" PostHistoryTypeId="16" PostId="3617" RevisionGUID="80e94468-7044-4393-903e-318c31b47229" CreationDate="2010-07-27T06:25:33.767" UserId="-1" />
  <row Id="7994" PostHistoryTypeId="2" PostId="3618" RevisionGUID="43da3a94-9117-4360-af5c-edbf69c9509c" CreationDate="2010-07-27T06:43:23.810" UserId="1608" Text="I guess you could call &quot;[Battle for Wesnoth][1]&quot; an RPG though it's more turn-based strategy. In any case, the iPhone (and especially iPad) versions are excellent.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wesnoth.org" />
  <row Id="7995" PostHistoryTypeId="5" PostId="3616" RevisionGUID="1f60db15-8488-4459-b982-9d869ec44a9f" CreationDate="2010-07-27T06:45:17.113" UserId="102" Comment="Cleaned up language" Text="I'm having trouble with Aiushtha the Enchantress?&#xD;&#xA;&#xD;&#xA;The build which is really giving me trouble is the one where my opponent rushes the +25 intelligence wand. Then he goes for boots and perseverance. The first 8 levels are fine. When he gets to lvl10-12 I am no longer able to kill him. He does Base Damage + 90 every time he attackes me, around lvl 10 I'm still under 1,000HP.&#xD;&#xA;&#xD;&#xA;I tried buying armour (+15) without success. What's more his many wisp heal quite quickly. I've tried sneaking behind him and unloading with little success, often leaving him at full hit points.&#xD;&#xA;&#xD;&#xA;What's worse if he turns his staff into a sheep stick I'm even more behind.&#xD;&#xA;&#xD;&#xA;I'm most concerned with 1v1 in the 10-12 level area." />
  <row Id="7996" PostHistoryTypeId="5" PostId="3386" RevisionGUID="0d27300d-e80f-4eb5-98db-d488bf8c4bea" CreationDate="2010-07-27T06:46:44.037" UserId="451" Comment="added 668 characters in body" Text="The save button is *not* useless. In *Titan Quest*, your game is saved whenever you find one of the fountains and save at it. But you can update your quest status and other such details in the current save by using the &quot;Save&quot; button as you play before you reach the next fountain. &#xD;&#xA;&#xD;&#xA;So, for example, let's say you find a fountain, and it saves your progress. You might then continue playing for a while, find a couple of cool new items and maybe complete a quest, but you don't have time to find the next fountain before you quit. If you just quit, you'll lose those new items and the quest progress. If you save the game before you quit, your items and quest progress and what not will be saved.&#xD;&#xA;&#xD;&#xA;Either way, the next time you load your game you'll find yourself at the last fountain at which you saved. But by using the save button you can hang onto items and quest progress.&#xD;&#xA;&#xD;&#xA;In response to the comments, let me add the network details as well through an edit. If you're playing a network game of Titan Quest, you're only saving your own game. The host determines which quests are available in the first place, so if he's already completed stuff you haven't, you won't be able to do it. &#xD;&#xA;&#xD;&#xA;But when the host saves his game, it saves only the status of quests, items, etc. for *his* character. When you use fountains, it saves quests, items, and respawn point for your character, and when you use the save button it saves quests and items for your character. So you should still use the save button when exiting a multi-player game as well." />
  <row Id="7997" PostHistoryTypeId="5" PostId="3613" RevisionGUID="d17b6a88-272b-4c5b-9fbf-2cba3c159853" CreationDate="2010-07-27T06:51:13.780" UserId="126" Comment="nice is subjective" Text="The best strategy is to dismantle your xbox and disperse the pieces evenly around your house.  This will ensure the best heat dissipation, and as a side effect, it will no longer work." />
  <row Id="7998" PostHistoryTypeId="2" PostId="3619" RevisionGUID="13d5e90b-3af8-4f69-be8b-3354fc1e22f5" CreationDate="2010-07-27T06:56:41.333" UserId="1663" Text="**Borderlands**&#xD;&#xA;&#xD;&#xA;Playable as single player or multi-player co-op. The story isn't much chop but it is very fun to play. First-person RPG with randomised weapon, shields, power-ups etc.&#xD;&#xA;&#xD;&#xA;Available on PS3, PC and Xbox." />
  <row Id="7999" PostHistoryTypeId="16" PostId="3619" RevisionGUID="13d5e90b-3af8-4f69-be8b-3354fc1e22f5" CreationDate="2010-07-27T06:56:41.333" UserId="-1" />
  <row Id="8000" PostHistoryTypeId="2" PostId="3620" RevisionGUID="c8e3bace-a52b-4378-b1fe-808e45790e93" CreationDate="2010-07-27T07:06:42.623" UserId="1360" Text="I remember that there was a game already in the 24bit color time, that still came with 8bit. It was called I-War. Came out in 1998. It was a space shooter like Wing Commander if I remember correctly and looked really good. They really got everything out of 8 bit." />
  <row Id="8002" PostHistoryTypeId="2" PostId="3622" RevisionGUID="14cde015-41ab-4abd-8deb-8bf2c3258d6d" CreationDate="2010-07-27T07:32:39.600" UserId="306" Text="Another useful situation is if there is a single opponent pushing the cart in a payload or payload race map." />
  <row Id="8003" PostHistoryTypeId="5" PostId="2673" RevisionGUID="abde6845-6535-40cd-ae06-4258711d8160" CreationDate="2010-07-27T07:35:49.907" UserId="122" Comment="They DO catalog mobile games after all." Text="[MobyGames][1] is a site that attempts to catalog all video games, and it does a pretty decent job at this, including very old games. They also catalog mobile games, including J2ME, iPhone, Android, etc..&#xD;&#xA;&#xD;&#xA;From their FAQ:&#xD;&#xA;&#xD;&#xA;&gt; MobyGames is the working name of an extremely ambitious project: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and &quot;data mining&quot;. **In layman's terms, it's a huge game database**.&#xD;&#xA;&#xD;&#xA;In addition, MobyGames both provides its own reviews for some games, as well as aggregating and linking to reviews from other websites.&#xD;&#xA;&#xD;&#xA;[1]: http://www.mobygames.com/home" />
  <row Id="8004" PostHistoryTypeId="5" PostId="3576" RevisionGUID="ad531500-b273-47bb-8d80-dc511fb8aee6" CreationDate="2010-07-27T07:38:22.723" UserId="122" Comment="added 64 characters in body" Text="I'm looking for a roguelike game I remember from my childhood, running on Apple's [Macintosh Plus][1] machine.&#xD;&#xA;&#xD;&#xA;Details I remember:&#xD;&#xA;&#xD;&#xA;* It was a top-down view game with a deep dungeon you would explore, and you were able to develop your characters with spells / abilities - in short, a roguelike.&#xD;&#xA;* Its graphics used actual images, it was not ASCII-based GUI.&#xD;&#xA;* I don't recall if it had any 'save' feature or if death was permanent, and I don't remember if the levels were randomized.&#xD;&#xA;* **The ultimate goal was to find some &quot;orb&quot; and bring it back to the surface.**&#xD;&#xA;* Upon victory (and it wasn't easy), there was a picture of happy townspeople cheering, or something similar.&#xD;&#xA;* The only monsters that I remember were dragons and &quot;ice balls&quot;, which looked really similar to the orb you were supposed to retrieve.&#xD;&#xA;* Some levels had boulders you could push around, and one of the later levels had some weird floorplan with lots of these boulders.&#xD;&#xA;&#xD;&#xA;I guess the game is from circa 1987, and it was possibly monochrome (or was just displayed as monochrome on the macintosh's display).&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Macintosh_Plus" />
  <row Id="8005" PostHistoryTypeId="2" PostId="3623" RevisionGUID="2d53eaf2-c2ac-4509-ba77-40d9203bc533" CreationDate="2010-07-27T07:51:36.343" UserId="739" Text="Check out [Dungeon Crawl Stone Soup][1], it is a roguelike in which you need to get an orb back from the dungeon, and it does have a tileset (i.e. graphics) version which looks rather nice and is very mouse-friendly.&#xD;&#xA;&#xD;&#xA;Even if it is not the game you remember - still it is worth checking, as it is a game where they've put maximum fun - minimum chore in their design philosophy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://crawl.develz.org/wordpress/" />
  <row Id="8006" PostHistoryTypeId="2" PostId="3624" RevisionGUID="22ae0e39-9911-4b36-9d66-9a19213e8082" CreationDate="2010-07-27T07:53:44.653" UserId="122" Text="I've been searching around some more and a possible candidate is [Beneath Apple Manor][1].&#xD;&#xA;&#xD;&#xA;However, I couldn't find enough details about it and couldn't get the available version to work. Does anyone remember anything about that game?&#xD;&#xA;&#xD;&#xA;[1]:http://www.homeoftheunderdogs.net/game.php?id=4296" />
  <row Id="8007" PostHistoryTypeId="2" PostId="3625" RevisionGUID="d027258f-6407-4e31-8eb2-d0296861342b" CreationDate="2010-07-27T07:56:28.123" UserId="1697" Text="I was thinking about buying FF XIII but was am a little concerned about the talk about how linear the game is.&#xD;&#xA;&#xD;&#xA;I have enjoyed most of the previous Final Fantasy games so I was wondering if its linearity can be compared to any of those - for example I'd say that FF X was fairly linear too, but it was fun nonetheless.&#xD;&#xA;&#xD;&#xA;So can anyone tell me how the linearity of FF XIII compares and how it feels like?" />
  <row Id="8008" PostHistoryTypeId="1" PostId="3625" RevisionGUID="d027258f-6407-4e31-8eb2-d0296861342b" CreationDate="2010-07-27T07:56:28.123" UserId="1697" Text="Exactly how linear is Final Fantasy XIII?" />
  <row Id="8009" PostHistoryTypeId="3" PostId="3625" RevisionGUID="d027258f-6407-4e31-8eb2-d0296861342b" CreationDate="2010-07-27T07:56:28.123" UserId="1697" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="8010" PostHistoryTypeId="5" PostId="3624" RevisionGUID="79559312-2e8b-4e90-957f-29d42250b598" CreationDate="2010-07-27T07:58:44.750" UserId="122" Comment="deleted 27 characters in body; added 38 characters in body" Text="I've been searching around some more and a possible candidate is [Beneath Apple Manor][1].&#xD;&#xA;&#xD;&#xA;However, I couldn't find enough details about it to verify that it is indeed the game, and couldn't get the available version to work... I'll keep trying.&#xD;&#xA;&#xD;&#xA;[1]:http://www.homeoftheunderdogs.net/game.php?id=4296" />
  <row Id="8011" PostHistoryTypeId="6" PostId="3612" RevisionGUID="f659ad6d-1876-4cf9-8fa2-7f6b8b8da032" CreationDate="2010-07-27T08:02:44.147" UserId="88" Comment="edited tags" Text="&lt;game-rec&gt;&lt;commodore-64&gt;&lt;space&gt;" />
  <row Id="8012" PostHistoryTypeId="2" PostId="3626" RevisionGUID="f1a14270-a433-40a6-bce4-8912d014cb53" CreationDate="2010-07-27T08:07:57.707" UserId="88" Text="There is [Space Station Manager (~2003)](http://download.cnet.com/Space-Station-Manager/3000-7551_4-10194530.html) (but I'm not sure that there are not several games carrying the same name...). I actually remember having played the demo and liking it, but then I forgot..." />
  <row Id="8013" PostHistoryTypeId="2" PostId="3627" RevisionGUID="ccc89508-573d-4e68-8b0a-765c73c6c1cb" CreationDate="2010-07-27T08:12:01.783" UserId="371" Text="Perhaps not beautiful, but I always found the [Metal Slug graphics][1] to be an impressive demonstration of what can be done with a minimal number of pixels.&#xD;&#xA;&#xD;&#xA;At the other end of the scale, I've always loved the minimalism of [Another World][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.co.uk/images?&amp;q=Metal+Slug&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Another_World_(video_game)" />
  <row Id="8014" PostHistoryTypeId="6" PostId="3610" RevisionGUID="2ed83cd9-e225-4025-9543-42651a00f4bb" CreationDate="2010-07-27T08:12:29.693" UserId="88" Comment="edited tags" Text="&lt;identify-this-game&gt;" />
  <row Id="8015" PostHistoryTypeId="2" PostId="3628" RevisionGUID="0e8489d5-1f8a-479a-bd6f-38936f87f7dd" CreationDate="2010-07-27T08:13:30.313" UserId="1029" Text="It is even MORE linear than FFX, the story is in my opinion worse than in FFX, however, the fighting system is very dynamic and fun so I would still recommend it. XIII consists of 13 chapters, for the first X you cannot walk further than a couple of steps from the path, it gets better in the later chapters but to be honest there is just one big plain that you can walk freely and got some side quests to do. &#xD;&#xA;&#xD;&#xA;It's still a good game though :-)" />
  <row Id="8016" PostHistoryTypeId="2" PostId="3629" RevisionGUID="27cb3956-bee1-4c18-98ad-5057b84d39ca" CreationDate="2010-07-27T08:23:36.360" UserId="371" Text="In the absence of [an iPhone version of Diplomacy][1], what other multiplayer, *slow* turn-based strategy games for the iPhone are available?&#xD;&#xA;&#xD;&#xA;By *slow*, I mean 1 day+ for other players to submit their move.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1986/is-there-an-iphone-smartphone-version-of-diplomacy" />
  <row Id="8017" PostHistoryTypeId="1" PostId="3629" RevisionGUID="27cb3956-bee1-4c18-98ad-5057b84d39ca" CreationDate="2010-07-27T08:23:36.360" UserId="371" Text="*Slow* turn-based, multiplayer strategy for iPhone?" />
  <row Id="8018" PostHistoryTypeId="3" PostId="3629" RevisionGUID="27cb3956-bee1-4c18-98ad-5057b84d39ca" CreationDate="2010-07-27T08:23:36.360" UserId="371" Text="&lt;iphone&gt;&lt;turn-based-strategy&gt;" />
  <row Id="8019" PostHistoryTypeId="6" PostId="3629" RevisionGUID="eb11903a-f744-474b-8388-487caea06563" CreationDate="2010-07-27T08:31:29.070" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;turn-based-strategy&gt;" />
  <row Id="8020" PostHistoryTypeId="2" PostId="3630" RevisionGUID="182344bc-99d1-4c42-951d-c5a3bfd797c5" CreationDate="2010-07-27T09:47:12.320" UserId="409" Text="Final Fantasy XIII is (by concept) to a large degree a strictly linear game. Most of the time (with the exceptions given below), the levels are a simple &quot;tunnel&quot; with no forks. You will only be able to stray off the path for some meters to find hidden treasure spheres or optional enemies. There are no side-quests in the traditional sense and you will only follow your main objective. Once you leave a level, you will not be able to return to the previous visited stages. This is a large departure from the gameplay of earlier parts of the series (say, FFVII). &#xD;&#xA;&#xD;&#xA;On the plus side, the graphical representation and the atmosphere/mood of these tunnel levels is awesome. In fact, if you switch off the minimap you may even forget the limited topolgy and enjoy the surroundings. Also, the game uses the restricted degree of freedom for its intense and fast paced storytelling.&#xD;&#xA;&#xD;&#xA;The exception from this rule come only very late in the game. FFXIII consists of 13 chapters. Once you reach Chapter 11, you will have access to a number of non-tunnel levels where you may roam freely, that is, as far as you can beat the enemies that stand in your way. Also, a number of simple hunting missions becomes available, where the simplicity refers to the structure of the quests and by no means to the challenge of the enemies. In fact, at this stage you are not expected by the game to be able to complete all challenges of Chapter 11. Rather, you should complete some easy side-quests and move on with the storyline to level up. That is, you leave Chapter 11 to beat another sequence of tunnel levels in Chapter 12 and the final boss fight in Chapter 13.&#xD;&#xA;&#xD;&#xA;However, from Chapter 13 (and even after finishing the final boss), you will be able to travel back to Chapter 11 as often as desired to beat as many optional quests as you like. This is intended as some kind of open-ended-like gameplay where you can find the characters ultimate weapons and fight some really impressive special enemies.&#xD;&#xA;&#xD;&#xA;Personally, I really enjoyed the game yet I would have like a more open world. The story was exciting and was presented like an intense and fast-paced action movie. Yet, it doesn't reach the quality of earlier great storylines (like VII, VIII, or X). However, the real strength of the game lies in the combat system, which is strange at first, but works out great once you get used to it. I recommend to give this game a chance." />
  <row Id="8021" PostHistoryTypeId="5" PostId="3630" RevisionGUID="14455ac8-c66a-4b49-82b9-8848739a40ce" CreationDate="2010-07-27T09:53:40.477" UserId="409" Comment="added 5 characters in body" Text="Final Fantasy XIII is (by concept) to a large degree a strictly linear game. Most of the time (with the exceptions given below), the levels are a simple &quot;tunnel&quot; with no forks. You will only be able to stray off the path for some meters to find hidden treasure spheres or optional enemies. There are no side-quests in the traditional sense and you will only follow your main objective. Once you leave a level, you will not be able to return to the previous visited stages. This is a large departure from the gameplay of earlier parts of the series (say, FFVII). &#xD;&#xA;&#xD;&#xA;On the plus side, the graphical representation and the atmosphere/mood of these tunnel levels is awesome. In fact, if you switch off the minimap you may even forget the limited topolgy and enjoy the surroundings. Also, the game uses the restricted degree of freedom for its intense and fast paced storytelling.&#xD;&#xA;&#xD;&#xA;The exception from this rule come only very late in the game. FFXIII consists of 13 chapters. Once you reach Chapter 11, you will have access to a number of non-tunnel levels where you may roam freely, that is, as far as you can beat the enemies that stand in your way. Also, a number of simple hunting missions becomes available, where the simplicity refers to the structure of the quests and by no means to the challenge of the enemies. In fact, at this stage you are not expected by the game to be able to complete all challenges of Chapter 11. Rather, you should complete some easy hunting missions and move on with the storyline to level up. That is, you leave Chapter 11 to beat another sequence of tunnel levels in Chapter 12 and the final boss fight in Chapter 13.&#xD;&#xA;&#xD;&#xA;However, from Chapter 13 (and even after finishing the final boss), you will be able to travel back to Chapter 11 as often as desired to beat as many optional quests as you like. This is intended as some kind of open-ended-like gameplay where you can find the characters ultimate weapons and fight some really impressive special enemies.&#xD;&#xA;&#xD;&#xA;Personally, I really enjoyed the game yet I would have like a more open world. The story was exciting and was presented like an intense and fast-paced action movie. Yet, it doesn't reach the quality of earlier great storylines (like VII, VIII, or X). However, the real strength of the game lies in the combat system, which is strange at first, but works out great once you get used to it. I recommend to give this game a chance." />
  <row Id="8022" PostHistoryTypeId="5" PostId="3616" RevisionGUID="abd82f5a-06f2-41eb-8fc8-87915e921b59" CreationDate="2010-07-27T10:04:04.090" UserId="1246" Comment="added 337 characters in body; added 77 characters in body" Text="I'm having trouble with Aiushtha the Enchantress?&#xD;&#xA;&#xD;&#xA;The build which is really giving me trouble is the one where my opponent rushes the +25 intelligence wand. Then he goes for boots and perseverance. The first 8 levels are fine. When he gets to lvl10-12 I am no longer able to kill him. He does Base Damage + 90 every time he attacks me, around lvl 10 I'm still under 1,000HP.&#xD;&#xA;&#xD;&#xA;I tried buying armor (+15) without success. What's more his many wisp heal quite quickly. I've tried sneaking behind him and unloading with little success, often leaving him at full hit points.&#xD;&#xA;&#xD;&#xA;What's worse if he turns his staff into a sheep stick I'm even more behind.&#xD;&#xA;&#xD;&#xA;I'm most concerned with 1v1 in the 10-12 level area.&#xD;&#xA;&#xD;&#xA;-edit- I do notice the opponent running away to refill mana but usually he isnt gone long. Maybe i can play in a way to make him use mana repeatably without losing too much health and leave often? Maybe i should be less afraid of the ultimate or farm creeps instead of trying to kill her (or not far at all and only try to damage her?)&#xD;&#xA;&#xD;&#xA;nevermore is one of my favourites, how do i kill aiushtha with nevermore?" />
  <row Id="8023" PostHistoryTypeId="8" PostId="3613" RevisionGUID="33906a11-138b-4461-b1b4-6e6a765954b6" CreationDate="2010-07-27T10:07:05.213" UserId="1661" Comment="Rollback to [19bf9965-068d-4b39-80f6-1e215f86e596]" Text="The best strategy is to dismantle your xbox and disperse the pieces evenly around your house.  This will ensure the best heat dissipation, and as a nice side effect, it will no longer work." />
  <row Id="8024" PostHistoryTypeId="2" PostId="3631" RevisionGUID="c2c476f4-1543-40aa-a3a9-19ef2d142ca1" CreationDate="2010-07-27T10:25:25.103" UserId="121" Text="The simplest way to do what you want with a &quot;barnyard&quot; would be with a [pit][1] and a non-pet passable [door][2] (marks as `keep tightly closed`).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Activity_zone#Pit.2FPond&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Door" />
  <row Id="8025" PostHistoryTypeId="2" PostId="3632" RevisionGUID="6a0dab75-8901-4cb5-ab09-f7e104df425d" CreationDate="2010-07-27T10:59:33.690" UserId="1517" Text="PS3 save games are per-user not per console. &#xD;&#xA;&#xD;&#xA;The game is unable to write save data for one account in a manner that another can use it using the save game system, though there are ways to accomplish this if you want to.&#xD;&#xA;&#xD;&#xA;The whole point of the levelling system in MW2 is that an individual player earns it, so I'd be pretty sure that levelling anything will be linked to the _account_ not the console.&#xD;&#xA;&#xD;&#xA;You might be lucky though :)&#xD;&#xA;" />
  <row Id="8026" PostHistoryTypeId="5" PostId="3631" RevisionGUID="ebd87427-96c4-4378-a391-a978fccf8034" CreationDate="2010-07-27T11:46:03.147" UserId="121" Comment="Added additional instructions" Text="The simplest way to do what you want with a &quot;barnyard&quot; would be with a [pit][1] and a non-pet passable [door][2] (marks as `keep tightly closed`).&#xD;&#xA;&#xD;&#xA;To create the pit you can use the channel command, which will leave an area edged with ramps, so your dwarves can get in and out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Activity_zone#Pit.2FPond&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Door" />
  <row Id="8027" PostHistoryTypeId="2" PostId="3633" RevisionGUID="9a6da71d-3c35-40e6-b79a-d4da5e2cf2b6" CreationDate="2010-07-27T12:24:18.827" UserId="1701" Text="Someone who wants to play North America and Latin America version of StarCraft 2, need to buy 2 keys or just one key and install both game clients?" />
  <row Id="8028" PostHistoryTypeId="1" PostId="3633" RevisionGUID="9a6da71d-3c35-40e6-b79a-d4da5e2cf2b6" CreationDate="2010-07-27T12:24:18.827" UserId="1701" Text="How StarCraft 2 region lock works?" />
  <row Id="8029" PostHistoryTypeId="3" PostId="3633" RevisionGUID="9a6da71d-3c35-40e6-b79a-d4da5e2cf2b6" CreationDate="2010-07-27T12:24:18.827" UserId="1701" Text="&lt;starcraft-2&gt;&lt;buying-advice&gt;&lt;battle.net&gt;" />
  <row Id="8030" PostHistoryTypeId="5" PostId="3633" RevisionGUID="915c6cf9-ec35-4d90-a9bc-98e2c69322cd" CreationDate="2010-07-27T12:27:49.987" UserId="23" Comment="added 22 characters in body; edited tags; edited title" Text="Does someone who wants to play the North America and Latin America versions of StarCraft 2 need to buy two keys, or is just one key enough  to install both game clients?" />
  <row Id="8031" PostHistoryTypeId="6" PostId="3633" RevisionGUID="915c6cf9-ec35-4d90-a9bc-98e2c69322cd" CreationDate="2010-07-27T12:27:49.987" UserId="23" Comment="added 22 characters in body; edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;legal&gt;" />
  <row Id="8032" PostHistoryTypeId="4" PostId="3633" RevisionGUID="915c6cf9-ec35-4d90-a9bc-98e2c69322cd" CreationDate="2010-07-27T12:27:49.987" UserId="23" Comment="added 22 characters in body; edited tags; edited title" Text="How does the StarCraft 2 region lock work?" />
  <row Id="8033" PostHistoryTypeId="2" PostId="3634" RevisionGUID="c86130a3-7774-4229-b62b-bb8c1c38681e" CreationDate="2010-07-27T12:32:28.763" UserId="354" Text="Note: I haven't played DOTA in a few patches...&#xD;&#xA;&#xD;&#xA;Enchantress biggest weakest are nukes because of her little HP  &#xD;&#xA;You said you enjoy Nevermore, your best bet would be too just stay out of her range during the lane, and just `last hit` appropriately...`focus on not dying` to build up your creep count (which gives you damage) at lvl 3-5 you could start using your long and mid range nukes to last hit+`harass the Enchant`, and disengage if she wants to fight. This will keep you at high health and her at medium, giving you a significant lane advantage (with three nukes all it takes is one good rune to kill her at medium life). When you do engage dont attack until you have used all your nukes, She has a move that slows you and if she decides to run you wont be able to chase if you attack her. If she ever procs her healing item, just back off and pop a clarity, then harass a litte more aggressively while its on Cooldown, this will force her to heal at well, giving you an EXP advantage.&#xD;&#xA;&#xD;&#xA;Be sure to use chicken early game to keep mana/ life in good shape so you dont have to leave your lane and get boots before her so you can chase when you go in for the kill. If she is rushing the +25 INT item, you should have a significant early-mid game advantage with items, big enough to kill her a few times and come out on top. &#xD;&#xA;&#xD;&#xA;Non Nevermore specific tips:   &#xD;&#xA;&#xD;&#xA; - Nukes &gt; Stuns when it comes to&#xD;&#xA;   Enchant since attacking her will slow&#xD;&#xA;   your hero.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA; - You usually have to kill    Enchant in 2 bursts, 1 to get her to    pop  &#xD;&#xA;   heal, then another to kill.&#xD;&#xA; - At       the start just last hit and&#xD;&#xA;   attack       her only when your&#xD;&#xA;   creeps are there&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA; - Keep good control of runes during early-mid game   &#xD;&#xA; - Use chicken so you dont have to goto&#xD;&#xA;   town and heal (meaning you will&#xD;&#xA;   always be gaining      exp)&#xD;&#xA; - Keep an eye out for Enchants chicken,&#xD;&#xA;   your long range nuke means you can&#xD;&#xA;   kill it without even going up ramp&#xD;&#xA;   sometimes&#xD;&#xA;&#xD;&#xA;Hope this helps and be free to comment with any questions" />
  <row Id="8035" PostHistoryTypeId="2" PostId="3636" RevisionGUID="62c823d2-1418-4ef5-939a-2303f6ee3ed2" CreationDate="2010-07-27T12:46:21.090" UserId="972" Text="Just make a bunch of ropes and chains and tie them up. They breed via spores, as long as they're not caged they can be chained at opposite ends of the map and still reproduce. Your FPS will thank you." />
  <row Id="8037" PostHistoryTypeId="5" PostId="3629" RevisionGUID="8e4d2ba0-886a-47a6-92ab-2a819b57cc6f" CreationDate="2010-07-27T12:57:29.943" UserId="371" Comment="added 13 characters in body; edited tags; edited title" Text="In the absence of [an iPhone version of Diplomacy][1], what other multiplayer, *slow* turn-based strategy games for the iPhone (or Android) are available?&#xD;&#xA;&#xD;&#xA;By *slow*, I mean 1 day+ for other players to submit their move.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1986/is-there-an-iphone-smartphone-version-of-diplomacy" />
  <row Id="8038" PostHistoryTypeId="4" PostId="3629" RevisionGUID="8e4d2ba0-886a-47a6-92ab-2a819b57cc6f" CreationDate="2010-07-27T12:57:29.943" UserId="371" Comment="added 13 characters in body; edited tags; edited title" Text="*Slow* turn-based, multiplayer strategy for iPhone/Android?" />
  <row Id="8039" PostHistoryTypeId="6" PostId="3629" RevisionGUID="8e4d2ba0-886a-47a6-92ab-2a819b57cc6f" CreationDate="2010-07-27T12:57:29.943" UserId="371" Comment="added 13 characters in body; edited tags; edited title" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;turn-based-strategy&gt;&lt;android&gt;" />
  <row Id="8040" PostHistoryTypeId="5" PostId="3633" RevisionGUID="c33cf3b3-5333-43c6-ae2a-53972830e8ca" CreationDate="2010-07-27T12:58:17.837" UserId="1701" Comment="tried to put more information on the question" Text="Does someone who wants to play the North America and Latin America versions of StarCraft 2 need to buy two keys, or is just one key enough  to install both game clients?&#xD;&#xA;&#xD;&#xA;I'm not sure about this on SC2, as when i go to download the game client installer[1], there is two different options, one for L.A. (in Spanish and Portuguese) and other for N.A. (just English).&#xD;&#xA;&#xD;&#xA;Also, when i click &quot;Change Region&quot; on the link [1], i got the following warning:&#xD;&#xA;&#xD;&#xA;&gt;Select your region carefully.&#xD;&#xA;&gt;&#xD;&#xA;&gt;You will only **be able to play with people in the same region**, and **not all languages available to each region**. Select the region closest in proximity to help ensure the best game performance.&#xD;&#xA;&#xD;&#xA;North America and Latin America are 2 different regions in this list.&#xD;&#xA;&#xD;&#xA;(But this is my question... just the game client is region locked or my account (cd-key) is region locked too?)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1] https://us.battle.net/account/management/sc2/pre-download-page.html&#xD;&#xA;&#xD;&#xA;PS: I want to play the single-player campaign in English (cause i don't like the translation that blizzard did to Portuguese), but i want to play with my friends and a lot of them are going to buy the &quot;Portuguese version&quot; on stores here in Brazil." />
  <row Id="8041" PostHistoryTypeId="2" PostId="3637" RevisionGUID="4e084864-7448-431d-bf6d-cbd6afefade2" CreationDate="2010-07-27T13:05:48.540" UserId="263" Text="The [Are there any similar games to Sim Tower?][1] mentions a game called [StarTopia][2] in one of the answers, it sounds like it could be similar to what you're talking about?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2785/are-there-any-similar-games-to-sim-tower&#xD;&#xA;  [2]: http://www.gamespot.com/pc/strategy/startopia/" />
  <row Id="8042" PostHistoryTypeId="2" PostId="3638" RevisionGUID="0301b73c-bf37-4149-b4d0-965b0f1e66a7" CreationDate="2010-07-27T13:06:42.390" UserId="122" Text="According to a [post by a Blizzard employee][1], you might be able to play with your friends no matter where they are:&#xD;&#xA;&#xD;&#xA;[1]:http://forums.battle.net/thread.html?topicId=25171934229&amp;sid=3000&amp;pageNo=3#48&#xD;&#xA;&#xD;&#xA;&gt; Getting people online, playing and interacting is obviously the overall goal for the Battle.net platform, and that includes allowing people to play across regional boundaries as they have in the past.&#xD;&#xA;&#xD;&#xA;&gt; Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past. But those hurdles aren't insurmountable, and **we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game.** Those solutions are something we're currently planning to have available through Battle.net Account Management within the first few months of StarCraft II's release.&#xD;&#xA;&#xD;&#xA;&gt; **Before that solution is implemented though, you're correct in that you'd need to purchase a US copy of the game on launch day to play in the US region.**&#xD;&#xA;&#xD;&#xA;However notice that he is talking about a potential future feature which may end up not getting implemented (or not implemented in a satisfying way), so in the meanwhile I would be careful about which version to buy." />
  <row Id="8043" PostHistoryTypeId="2" PostId="3639" RevisionGUID="62c3349b-c424-4e7c-a488-42e415a57e8b" CreationDate="2010-07-27T13:11:12.990" UserId="11" Text="Many Source engine games are run on servers that are &quot;VAC-Secured&quot;.  How does the VAC really work? What is it looking for? If it finds something &quot;bad&quot;, what does it do? Is there any way a user can appeal a VAC ban?" />
  <row Id="8044" PostHistoryTypeId="1" PostId="3639" RevisionGUID="62c3349b-c424-4e7c-a488-42e415a57e8b" CreationDate="2010-07-27T13:11:12.990" UserId="11" Text="How does Valve Anti-Cheat (VAC) work?" />
  <row Id="8045" PostHistoryTypeId="3" PostId="3639" RevisionGUID="62c3349b-c424-4e7c-a488-42e415a57e8b" CreationDate="2010-07-27T13:11:12.990" UserId="11" Text="&lt;source-engine&gt;&lt;valve-anti-cheat&gt;" />
  <row Id="8046" PostHistoryTypeId="5" PostId="3638" RevisionGUID="b7ad56fd-14ac-4f1e-b38a-708cfa7b870d" CreationDate="2010-07-27T13:12:42.597" UserId="122" Comment="added 4 characters in body" Text="According to a [post by a Blizzard employee][1], you **might** be able to play with your friends no matter where they are:&#xD;&#xA;&#xD;&#xA;[1]:http://forums.battle.net/thread.html?topicId=25171934229&amp;sid=3000&amp;pageNo=3#48&#xD;&#xA;&#xD;&#xA;&gt; Getting people online, playing and interacting is obviously the overall goal for the Battle.net platform, and that includes allowing people to play across regional boundaries as they have in the past.&#xD;&#xA;&#xD;&#xA;&gt; Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past. But those hurdles aren't insurmountable, and **we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game.** Those solutions are something we're currently planning to have available through Battle.net Account Management within the first few months of StarCraft II's release.&#xD;&#xA;&#xD;&#xA;&gt; **Before that solution is implemented though, you're correct in that you'd need to purchase a US copy of the game on launch day to play in the US region.**&#xD;&#xA;&#xD;&#xA;However notice that he is talking about a potential future feature which may end up not getting implemented (or not implemented in a satisfying way), so in the meanwhile I would be careful about which version to buy." />
  <row Id="8047" PostHistoryTypeId="6" PostId="3639" RevisionGUID="a9ad22f1-851b-4f1f-9dd4-0a3d0d550261" CreationDate="2010-07-27T13:13:31.050" UserId="23" Comment="edited tags" Text="&lt;source-engine&gt;" />
  <row Id="8048" PostHistoryTypeId="2" PostId="3640" RevisionGUID="f5244557-dbfe-4675-ae0e-e9ca6c21d8c0" CreationDate="2010-07-27T13:17:51.943" UserId="354" Text="From [Valve Website][1]:&#xD;&#xA;&#xD;&#xA;&gt;All VAC bans are permanent - Valve has a zero-tolerance policy for cheating and will not lift &gt;VAC bans under any circumstances.&#xD;&#xA;&#xD;&#xA;Also,&#xD;&#xA;&#xD;&#xA;&gt;Any third-party modification to a game designed to give one player an advantage over &gt;another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.&#xD;&#xA;&#xD;&#xA;And&#xD;&#xA;&#xD;&#xA;The following will &lt;b&gt;not&lt;/b&gt; trigger a VAC ban:  &#xD;&#xA;&#xD;&#xA; - Using chat programs like X-Fire&#xD;&#xA; - Playing multi-player mods which do&#xD;&#xA;   not modify core .EXE and .DLL files&#xD;&#xA; - System hardware configurations&#xD;&#xA; - Updated system drivers, such as video&#xD;&#xA;   card drivers&#xD;&#xA; - Using custom skins, sounds or map&#xD;&#xA;&#xD;&#xA;So if your mod fall into second category but not first, you should be okay :)&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869" />
  <row Id="8049" PostHistoryTypeId="2" PostId="3641" RevisionGUID="03720515-841f-4daa-9f5c-74e13f3d2a93" CreationDate="2010-07-27T13:17:53.410" UserId="972" Text="Skies of Arcadia is a fantastic RPG for dreamcast that was remade for gamecube. The combat system is unique and the skyship battles are phenomenal. " />
  <row Id="8050" PostHistoryTypeId="2" PostId="3642" RevisionGUID="4e79f7ec-ec7d-40ff-85cb-b882f624fec1" CreationDate="2010-07-27T13:17:54.300" UserId="14" Text="See [here][1]:&#xD;&#xA;&#xD;&#xA;&gt; The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.&#xD;&#xA;&#xD;&#xA;&gt; ###The following will not trigger a VAC ban:&#xD;&#xA;- Using chat programs like X-Fire&#xD;&#xA;- Playing multi-player mods which do not modify core .EXE and .DLL files&#xD;&#xA;- System hardware configurations&#xD;&#xA;- Updated system drivers, such as video card drivers&#xD;&#xA;- Using custom skins, sounds or maps&#xD;&#xA;&#xD;&#xA;&gt; Use only trusted machines to play on VAC-Secured servers - if you are not sure whether or not the machine you are using to connect to Steam may have cheats installed, do not play on VAC-Secured servers.&#xD;&#xA;&#xD;&#xA;&gt; Use caution when installing any game modifications, such as scripts or custom skins. Only download custom content from trusted sources. Hackers sometimes maliciously disguise their cheats to cause others to get banned.&#xD;&#xA;&#xD;&#xA;  [1]: http://supportwiki.steampowered.com/wiki/Valve_Anti-Cheat_System_(VAC)" />
  <row Id="8051" PostHistoryTypeId="2" PostId="3643" RevisionGUID="870775a0-6702-4bba-addb-739337e5f72e" CreationDate="2010-07-27T13:18:36.560" UserId="336" Text="VAC works by scanning your system while you play any VAC supported game (TF2, L4D1+2, etc). I don't know what exactly it scans for, and in fact, that is probably not public knowledge at any rate.&#xD;&#xA;&#xD;&#xA;Bans are unappeal-able, and final.&#xD;&#xA;&#xD;&#xA;When it kicks in, you are unable to play online multiplayer with other players who *are* in good VAC standing." />
  <row Id="8052" PostHistoryTypeId="6" PostId="3639" RevisionGUID="eb897422-b5bb-4ba3-ba8a-ecd71db811b7" CreationDate="2010-07-27T13:20:32.873" UserId="14" Comment="edited tags" Text="&lt;source-engine&gt;&lt;valve-anti-cheat&gt;" />
  <row Id="8053" PostHistoryTypeId="6" PostId="3616" RevisionGUID="03b28251-18b3-4609-8616-2725aeaaf258" CreationDate="2010-07-27T13:22:47.890" UserId="354" Comment="edited tags" Text="&lt;strategy&gt;&lt;tips&gt;&lt;defense-of-the-ancients&gt;" />
  <row Id="8054" PostHistoryTypeId="2" PostId="3644" RevisionGUID="e17edc88-0edc-49fe-b391-a7d10be4c009" CreationDate="2010-07-27T13:28:56.783" UserId="23" Text="For copyright issues, _we can't copy paste text here_. Cough, cough.&#xD;&#xA;&#xD;&#xA;Here are the relevant links:&#xD;&#xA;&#xD;&#xA;* [Why did I get banned? What can I do about it?][1]&#xD;&#xA;* [The official Steam FAQ on VAC][2]&#xD;&#xA;* [A notice about bans being delayed][3]&#xD;&#xA;* [What happens when VAC does get it wrong][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=138233&#xD;&#xA;  [2]: https://support.steampowered.com/kb_article.php?ref=8830-EOBN-8013&#xD;&#xA;  [3]: http://forums.steampowered.com/forums/showthread.php?t=317167&#xD;&#xA;  [4]: http://forums.steampowered.com/forums/showpost.php?p=16310782&amp;postcount=2" />
  <row Id="8055" PostHistoryTypeId="5" PostId="3640" RevisionGUID="4add50f8-169b-4831-b2df-c5fd4ed0961d" CreationDate="2010-07-27T13:34:43.807" UserId="23" Comment="added 4 characters in body; deleted 1 characters in body" Text="From [Valve Website][1]:&#xD;&#xA;&#xD;&#xA;&gt;All VAC bans are permanent - Valve has a zero-tolerance policy for cheating and will not lift &gt;VAC bans under any circumstances.&#xD;&#xA;&#xD;&#xA;Also,&#xD;&#xA;&#xD;&#xA;&gt;Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.&#xD;&#xA;&#xD;&#xA;And&#xD;&#xA;&#xD;&#xA;&gt; The following will &lt;b&gt;not&lt;/b&gt; trigger a VAC ban:  &#xD;&#xA;&gt; &#xD;&#xA; - Using chat programs like X-Fire&#xD;&#xA; - Playing multi-player mods which do&#xD;&#xA;   not modify core .EXE and .DLL files&#xD;&#xA; - System hardware configurations&#xD;&#xA; - Updated system drivers, such as video&#xD;&#xA;   card drivers&#xD;&#xA; - Using custom skins, sounds or map&#xD;&#xA;&#xD;&#xA;So if your mod fall into second category but not first, you should be okay :)&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869" />
  <row Id="8056" PostHistoryTypeId="6" PostId="3596" RevisionGUID="eb4e6afb-570d-47db-9b98-7d941372e6b0" CreationDate="2010-07-27T13:40:16.820" UserId="29" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;dos&gt;" />
  <row Id="8057" PostHistoryTypeId="6" PostId="3174" RevisionGUID="1657b365-219a-4d6c-ba90-5f58e00b52bf" CreationDate="2010-07-27T13:40:48.877" UserId="29" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;3d&gt;&lt;fun&gt;" />
  <row Id="8058" PostHistoryTypeId="6" PostId="2666" RevisionGUID="dc706050-d732-4237-a21e-93d07299efbc" CreationDate="2010-07-27T13:42:20.310" UserId="29" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;system-requirements&gt;&lt;cities-xl&gt;" />
  <row Id="8059" PostHistoryTypeId="6" PostId="2648" RevisionGUID="d344ec74-bd9c-475c-b605-5c90269008a6" CreationDate="2010-07-27T13:42:59.357" UserId="29" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;hearts-of-iron-3&gt;" />
  <row Id="8060" PostHistoryTypeId="6" PostId="2534" RevisionGUID="f0387943-9b66-46c8-99bd-bff6990625a5" CreationDate="2010-07-27T13:43:53.723" UserId="29" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;old-games&gt;&lt;turn-based-strategy&gt;&lt;history&gt;" />
  <row Id="8061" PostHistoryTypeId="5" PostId="3640" RevisionGUID="b7e37cda-2d29-47c8-ba26-83d5a3182feb" CreationDate="2010-07-27T14:12:13.280" UserId="354" Comment="added note on VAC Ban Delays" Text="From [Valve Website][1]:&#xD;&#xA;&#xD;&#xA;&gt;All VAC bans are permanent - Valve has a zero-tolerance policy for cheating and will not lift &gt;VAC bans under any circumstances.&#xD;&#xA;&#xD;&#xA;Also,&#xD;&#xA;&#xD;&#xA;&gt;Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.&#xD;&#xA;&#xD;&#xA;And&#xD;&#xA;&#xD;&#xA;&gt; The following will &lt;b&gt;not&lt;/b&gt; trigger a VAC ban:  &#xD;&#xA;&gt; &#xD;&#xA; - Using chat programs like X-Fire&#xD;&#xA; - Playing multi-player mods which do&#xD;&#xA;   not modify core .EXE and .DLL files&#xD;&#xA; - System hardware configurations&#xD;&#xA; - Updated system drivers, such as video&#xD;&#xA;   card drivers&#xD;&#xA; - Using custom skins, sounds or map&#xD;&#xA;&#xD;&#xA;So if your mod fall into second category but not first, you should be okay :)&#xD;&#xA;&#xD;&#xA;It might also be good to know that VAC bans don't happen instantly, usually a random time between a week - 2 months you will see this ban occur. This is to help stop the cheaters from knowing which hacks actually get pass VAC Security.&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869" />
  <row Id="8062" PostHistoryTypeId="5" PostId="3644" RevisionGUID="1eac7d8a-2a69-4622-aecf-dd9a46bb32f1" CreationDate="2010-07-27T14:17:24.687" UserId="23" Comment="Better link" Text="For copyright issues, _we can't copy paste text here_. Cough, cough.&#xD;&#xA;&#xD;&#xA;Here are the relevant links:&#xD;&#xA;&#xD;&#xA;* [Why did I get banned? What can I do about it?][1]&#xD;&#xA;* [The official Steam FAQ on VAC][2]&#xD;&#xA;* [A notice about bans being delayed][3]&#xD;&#xA;* [What happens when VAC does get it wrong][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=138233&#xD;&#xA;  [2]: https://support.steampowered.com/kb_article.php?ref=8830-EOBN-8013&#xD;&#xA;  [3]: http://forums.steampowered.com/forums/showthread.php?t=317167&#xD;&#xA;  [4]: http://arstechnica.com/gaming/news/2010/07/valve-responds-to-mw2-steam-glitch-with-free-copies-of-l4d2.ars" />
  <row Id="8063" PostHistoryTypeId="2" PostId="3645" RevisionGUID="658e135e-7148-4ed7-9535-138304a830fe" CreationDate="2010-07-27T14:22:21.353" UserId="1702" Text="I've played a lot of co-op games over the years and below is a list of the ones I've enjoyed (I'll add more as I remember them).  The platform noted is the one that I played it on. The larger scale FPS games (such as Operation Flashpoint) play better with more players (4+) - I'll note those with an asterisk.&#xD;&#xA;&#xD;&#xA;**Adventure**&#xD;&#xA;&#xD;&#xA; - Rabbids Go Home (Wii 1-2 players)&#xD;&#xA; - LEGO Star Wars (PS3 1-2 players)&#xD;&#xA; - LEGO Indiana Jones (PS3 1-2 players)&#xD;&#xA; - LEGO Batman (PS3 1-2 players)&#xD;&#xA;&#xD;&#xA;**RTS**&#xD;&#xA;&#xD;&#xA; - Ground Control II: Operation Exodus (PC 1-2 players)&#xD;&#xA; - Warhammer 40,000 Dawn of War II (PC 1-2 players)&#xD;&#xA;&#xD;&#xA;**RPG**&#xD;&#xA;&#xD;&#xA; - Baldur's Gate series (PC 1-6 players)&#xD;&#xA; - Icewind Dale series (PC 1-6 players)&#xD;&#xA; - Dungeon Siege 1/2 (PC 1-4 players)&#xD;&#xA; - Diablo 1/2 (PC 1-8 players)&#xD;&#xA; - Titan Quest (PC 1-? players)&#xD;&#xA; - Alien Swarm (PC 1-4 players)&#xD;&#xA; - Sacred (PC 1-4 players)&#xD;&#xA;&#xD;&#xA;**FPS**&#xD;&#xA;&#xD;&#xA; - Ghost Recon (PC 1-8 players*)&#xD;&#xA; - Rainbow Six: Rogue Spear (PC 1-8 players)&#xD;&#xA; - Rainbow Six: Raven Shield (PC 1-8 players)&#xD;&#xA; - Rainbow Six: Vegas (PC 1-4 players)&#xD;&#xA; - Rainbow Six: Vegas 2 (PC 1-2 players)&#xD;&#xA; - Operation Flashpoint (PC 1-8 players*)&#xD;&#xA; - Joint Operations (PC 1-? players*)&#xD;&#xA; - Delta Force Xtreme (PC 1-? players)&#xD;&#xA; - Left 4 Dead 1/2 (PC 1-4 players)&#xD;&#xA; - Borderlands (PC 1-4 players)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8064" PostHistoryTypeId="16" PostId="3645" RevisionGUID="658e135e-7148-4ed7-9535-138304a830fe" CreationDate="2010-07-27T14:22:21.353" UserId="-1" />
  <row Id="8065" PostHistoryTypeId="2" PostId="3646" RevisionGUID="d38624dc-b263-4db2-ae39-754f3d2d6cc9" CreationDate="2010-07-27T14:24:07.853" UserId="1047" Text="In the Commodore and coin-op days, the joystick was the controller, with occasionally the trackball (for [Marble Madness][1]) and the paddle (for pong and similar concepts, e.g. Arkanoid). The use of the joystick remained alive in Amiga, and with the analogic joystick to some PC games.&#xD;&#xA;&#xD;&#xA;Then suddenly the joystick disappeared, replaced by the gamepad. For the SNES/PSX era, joystick was simply a relic of the past. With the PS2, the thumbstick appeared, as a comeback to the joystick advantages, but still within an acceptable size.&#xD;&#xA;&#xD;&#xA;My questions is: why did the full-stick joystick disappear? &#xD;&#xA;&#xD;&#xA;additional &quot;opinion question&quot;: Would you be able to envision playing your games today with a full-stick joystick controller ?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Marble_Madness" />
  <row Id="8066" PostHistoryTypeId="1" PostId="3646" RevisionGUID="d38624dc-b263-4db2-ae39-754f3d2d6cc9" CreationDate="2010-07-27T14:24:07.853" UserId="1047" Text="The disappearance of the joystick " />
  <row Id="8067" PostHistoryTypeId="3" PostId="3646" RevisionGUID="d38624dc-b263-4db2-ae39-754f3d2d6cc9" CreationDate="2010-07-27T14:24:07.853" UserId="1047" Text="&lt;hardware&gt;&lt;controllers&gt;&lt;retro-gaming&gt;&lt;joystick&gt;" />
  <row Id="8068" PostHistoryTypeId="5" PostId="3645" RevisionGUID="bbfcce53-3110-4116-a6e2-4c1a98ca415c" CreationDate="2010-07-27T14:29:45.780" UserId="1702" Comment="added 127 characters in body" Text="I've played a lot of co-op games over the years and below is a list of the ones I've enjoyed (I'll add more as I remember them).  The platform noted is the one that I played it on. The larger scale FPS games (such as Operation Flashpoint) play better with more players (4+) - I'll note those with an asterisk.&#xD;&#xA;&#xD;&#xA;**Adventure**&#xD;&#xA;&#xD;&#xA; - Rabbids Go Home (Wii 1-2 players)&#xD;&#xA; - LEGO Star Wars (PS3 1-2 players)&#xD;&#xA; - LEGO Indiana Jones (PS3 1-2 players)&#xD;&#xA; - LEGO Batman (PS3 1-2 players)&#xD;&#xA; - Toy Story 3 (PS3 1-2 players)&#xD;&#xA;&#xD;&#xA;**RTS**&#xD;&#xA;&#xD;&#xA; - Ground Control II: Operation Exodus (PC 1-2 players)&#xD;&#xA; - Warhammer 40,000 Dawn of War II (PC 1-2 players)&#xD;&#xA;&#xD;&#xA;**RPG**&#xD;&#xA;&#xD;&#xA; - Baldur's Gate series (PC 1-6 players)&#xD;&#xA; - Icewind Dale series (PC 1-6 players)&#xD;&#xA; - Dungeon Siege 1/2 (PC 1-4 players)&#xD;&#xA; - Diablo 1/2 (PC 1-8 players)&#xD;&#xA; - Titan Quest (PC 1-? players)&#xD;&#xA; - Alien Swarm (PC 1-4 players)&#xD;&#xA; - Sacred (PC 1-4 players)&#xD;&#xA;&#xD;&#xA;**FPS**&#xD;&#xA;&#xD;&#xA; - Ghost Recon (PC 1-8 players*)&#xD;&#xA; - Rainbow Six: Rogue Spear (PC 1-8 players)&#xD;&#xA; - Rainbow Six: Raven Shield (PC 1-8 players)&#xD;&#xA; - Rainbow Six: Vegas (PC 1-4 players)&#xD;&#xA; - Rainbow Six: Vegas 2 (PC 1-2 players)&#xD;&#xA; - Operation Flashpoint (PC 1-8 players*)&#xD;&#xA; - Joint Operations (PC 1-? players*)&#xD;&#xA; - Delta Force Xtreme (PC 1-? players)&#xD;&#xA; - Left 4 Dead 1/2 (PC 1-4 players)&#xD;&#xA; - Borderlands (PC 1-4 players)&#xD;&#xA; - Hexen 1/2 (PC 1-4 players)&#xD;&#xA; - Serious Sam 1/2 (1-8 players)&#xD;&#xA; - SWAT 4 (PC 1-5 players)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8069" PostHistoryTypeId="2" PostId="3647" RevisionGUID="dbd5799c-a4e0-4c2c-9ea9-94cabca9ac45" CreationDate="2010-07-27T14:32:46.600" UserId="48" Text="This really depends what you're playing - platform and game style.  I doubt we'll ever see, or really want, a full-size joystick for console gaming.  However, the joystick is alive and well for PC games, where it is used for everything from FPS to flight simulation.  On that platform, its advantages are that it is more precise than a gamepad and supports more axes than a gamepad.  On the other hand, it is primarily a one-hand control vs. the gamepad that is operated with both hands.  On a PC this makes sense since you would often have keyboard commands or a throttle control as well.  On a gamepad, all of the controls are right in front of your fingers.  It's a trade-off of convenience vs. simplicity, since only a small set of commands can be represented." />
  <row Id="8070" PostHistoryTypeId="5" PostId="3643" RevisionGUID="b38e14b2-efc3-4294-b406-ee820fee4626" CreationDate="2010-07-27T14:41:25.767" UserId="23" Comment="deleted 27 characters in body" Text="VAC works by scanning your system while you play any VAC supported game (TF2, L4D1+2, etc). I don't know what exactly it scans for, and in fact, that is probably not public knowledge at any rate.&#xD;&#xA;&#xD;&#xA;Bans are unappeal-able, and final.&#xD;&#xA;&#xD;&#xA;When it kicks in, you are unable to play online multiplayer on VAC secured servers." />
  <row Id="8071" PostHistoryTypeId="6" PostId="3616" RevisionGUID="bc1dedb9-4012-4354-a0b1-560cb17d7713" CreationDate="2010-07-27T14:48:16.827" UserId="23" Comment="edited tags; edited tags" Text="&lt;real-time-strategy&gt;&lt;tips&gt;&lt;defense-of-the-ancients&gt;" />
  <row Id="8072" PostHistoryTypeId="6" PostId="3376" RevisionGUID="607ec87a-6e16-4197-afc2-7a156b48081a" CreationDate="2010-07-27T14:49:16.030" UserId="23" Comment="edited tags; edited tags" Text="&lt;team-fortress-2&gt;&lt;first-person-shooter&gt;" />
  <row Id="8073" PostHistoryTypeId="6" PostId="3184" RevisionGUID="d80f68ea-fd60-4efc-a7f8-38db6527a3ee" CreationDate="2010-07-27T14:49:50.570" UserId="23" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;stealth&gt;&lt;spy&gt;" />
  <row Id="8074" PostHistoryTypeId="6" PostId="3078" RevisionGUID="89299056-5664-4cc5-b1c8-1704c5f0acfb" CreationDate="2010-07-27T14:57:49.393" UserId="23" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;company-of-heroes&gt;" />
  <row Id="8075" PostHistoryTypeId="6" PostId="2937" RevisionGUID="14558efd-a443-4183-983a-640b92218af9" CreationDate="2010-07-27T14:58:26.397" UserId="23" Comment="edited tags" Text="&lt;playstation&gt;&lt;final-fantasy-vii&gt;&lt;leveling&gt;" />
  <row Id="8076" PostHistoryTypeId="6" PostId="2749" RevisionGUID="86f53dcf-88c4-4703-a80a-5d0c2284786e" CreationDate="2010-07-27T14:58:50.453" UserId="23" Comment="edited tags" Text="&lt;iphone&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="8077" PostHistoryTypeId="5" PostId="2763" RevisionGUID="8f0d0c3c-3977-41ae-9401-3e1cebff19f5" CreationDate="2010-07-27T15:03:09.350" UserId="23" Comment="ASCII art is unicode art's bitch!" Text="For the iPhone version i recommend using Marigolds on lvl 1.1 (only the base zombie)&#xD;&#xA;&#xD;&#xA;Basically you want to set up 3 lanes of marigolds with a single garlic at the front to divert the zombie into the other 2 lanes.&#xD;&#xA;&#xD;&#xA;I hope this unicode art makes sense&#xD;&#xA;&#xD;&#xA;    ┌─┬─┬─┬─┬─┬─┬─┬─┬─┐  &#xD;&#xA;    │S│M│M│M│M│M│M│M│G│ ← Z&#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xD;&#xA;    │P│T│P│ │ │ │ │ │ │ ← Z &#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤    &#xD;&#xA;    │S│X│M│M│M│X│M│M│G│ ← Z&#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xD;&#xA;    │P│T│P│ │ │ │ │ │ │ ← Z&#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xD;&#xA;    │S│M│M│M│M│M│M│M│G│ ← Z&#xD;&#xA;    └─┴─┴─┴─┴─┴─┴─┴─┴─┘&#xD;&#xA;&#xD;&#xA;Legend:&#xD;&#xA;&#xD;&#xA; - S = Sunflower/TwinSunflower&#xD;&#xA; - M = Marigold&#xD;&#xA; - P = Peashooter&#xD;&#xA; - G = Garlic&#xD;&#xA; - X = Gold Magnet shrooms&#xD;&#xA; - T = Tallnuts&#xD;&#xA; - P = Spikeweeds&#xD;&#xA;&#xD;&#xA;The idea is to slow do how you kill the zombies. So as quickly as possibly place the garlics to direct the zombies into the two lanes that are protected. After the initial setup, it's just a matter of place the marigolds as quickly as possibly.&#xD;&#xA;&#xD;&#xA;EDIT: I should have said that you place the gold magnet shrooms so thank you get automatic coin collection, having two means less chance of a miss." />
  <row Id="8078" PostHistoryTypeId="6" PostId="2657" RevisionGUID="8a8eaf41-16f6-48ac-a0c1-71b0ff8de255" CreationDate="2010-07-27T15:05:54.087" UserId="23" Comment="edited tags" Text="&lt;real-time-strategy&gt;" />
  <row Id="8079" PostHistoryTypeId="2" PostId="3648" RevisionGUID="18940592-45d2-4b60-a5c5-2d1c9fbd959f" CreationDate="2010-07-27T15:16:12.500" UserId="451" Text="This is a special ability the Rebel faction has. You can't stop them from bypassing your space fleet. It's called a &quot;raid fleet&quot;. It's limited in size (maximum of four, non-hero units), so they can't bring a ton of units, but they do get to go straight to the planet's surface. The Rebel single-player campaign has a pretty good introduction to their use. &#xD;&#xA;&#xD;&#xA;As far as I know, the only defense you can mount, really, is to make sure that every important planet has sufficient forces garrisoned to defend. You can't stop them from taking you by surprise, but you can make sure your defenses are good." />
  <row Id="8080" PostHistoryTypeId="2" PostId="3649" RevisionGUID="10144882-8707-488e-b96d-8c47f5eb3d23" CreationDate="2010-07-27T15:36:23.197" UserId="1681" Text="I think it's this one :-)&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Dungeon_Revealed&#xD;&#xA;&#xD;&#xA;http://www.gamefaqs.com/mac/938009-the-dungeon-revealed/faqs/46761&#xD;&#xA;" />
  <row Id="8081" PostHistoryTypeId="2" PostId="3650" RevisionGUID="9b5d04a5-ea78-47c4-b58a-be10ffaee33b" CreationDate="2010-07-27T15:47:02.293" UserId="1681" Text="One is http://www.uniwar.com/" />
  <row Id="8082" PostHistoryTypeId="6" PostId="3184" RevisionGUID="ef7e1954-ccc9-418a-891f-e7a8c21b664d" CreationDate="2010-07-27T15:55:08.623" UserId="207" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;tips&gt;&lt;stealth&gt;&lt;spy&gt;" />
  <row Id="8083" PostHistoryTypeId="2" PostId="3651" RevisionGUID="9195ada9-6c5a-4352-a800-c9680b8c6c73" CreationDate="2010-07-27T16:01:26.267" UserId="1037" Text="I bought Braid for the Xbox 360 arcade about a year ago.  I wanted to play it again, but when I selected it from the game library and launched, the game thinks it's in trial mode.  How do I get Braid to remember that I bought the full version?" />
  <row Id="8084" PostHistoryTypeId="1" PostId="3651" RevisionGUID="9195ada9-6c5a-4352-a800-c9680b8c6c73" CreationDate="2010-07-27T16:01:26.267" UserId="1037" Text="Why does Braid forget that I bought the full version?" />
  <row Id="8085" PostHistoryTypeId="3" PostId="3651" RevisionGUID="9195ada9-6c5a-4352-a800-c9680b8c6c73" CreationDate="2010-07-27T16:01:26.267" UserId="1037" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;&lt;braid&gt;" />
  <row Id="8086" PostHistoryTypeId="6" PostId="3576" RevisionGUID="13c25b77-fc6e-4ac2-bd67-a883c1267520" CreationDate="2010-07-27T16:04:06.000" UserId="122" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;mac&gt;&lt;roguelikes&gt;" />
  <row Id="8087" PostHistoryTypeId="2" PostId="3652" RevisionGUID="409dec59-230c-4fb5-8130-91db4af18d1f" CreationDate="2010-07-27T16:05:16.387" UserId="1037" Text="I upgraded the hard drive of my 60 GB Playstation 3 to a 300 GB one.  Everything works great, except for occasionally when you start the PS3 up it will freeze at an error screen saying that the correct hard drive was not found.  Sometimes restarting will fix this error, but it seems to only come up at random.&#xD;&#xA;&#xD;&#xA;How do I get this error message to stop coming up ever again?" />
  <row Id="8088" PostHistoryTypeId="1" PostId="3652" RevisionGUID="409dec59-230c-4fb5-8130-91db4af18d1f" CreationDate="2010-07-27T16:05:16.387" UserId="1037" Text="How do you fix correct hard drive not found error on PS3?" />
  <row Id="8089" PostHistoryTypeId="3" PostId="3652" RevisionGUID="409dec59-230c-4fb5-8130-91db4af18d1f" CreationDate="2010-07-27T16:05:16.387" UserId="1037" Text="&lt;ps3&gt;&lt;hardware&gt;" />
  <row Id="8090" PostHistoryTypeId="5" PostId="891" RevisionGUID="b7536c95-6c16-40d0-9aa5-578456ce9f84" CreationDate="2010-07-27T16:09:34.387" UserId="102" Comment="deleted 5 characters in body" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (10 probes, a pylon, 3 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 3 Gate Timing Push&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways.  This helps as a defense against any counter rush.  This early rush style latter will rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Timing push can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gatways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran mech.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="8091" PostHistoryTypeId="5" PostId="3126" RevisionGUID="dc85fc16-6ef1-46cf-8f4e-8ed7f1659eb0" CreationDate="2010-07-27T16:11:57.223" UserId="1037" Comment="added 278 characters in body; added 9 characters in body; deleted 12 characters in body" Text="I have a 60 GB PS3 that can play Playstation 2 games.  Are there any fighting sticks for the Playstation 3 that will work with PS2 fighting games?  If so, are there any that absolutely will not work?   &#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;Shoryuken forums advice the following for mid-range PS3 sticks: &quot;PS3 owners, get either the HRAP3: SA or the Mad Catz TE. If backwards compatibility is important to you, get a HRAP:SA.&quot;&#xD;&#xA;&#xD;&#xA;Does that mean the Mad Catz TE doesn't support backwards compatibility?  " />
  <row Id="8092" PostHistoryTypeId="2" PostId="3653" RevisionGUID="c410efe7-1a9a-4941-b560-7eaa4d1e3333" CreationDate="2010-07-27T16:19:19.857" UserId="279" Text="The first thing I'd check is the hard drive is properly seated. It sounds like your suffering from an intermittent connection." />
  <row Id="8093" PostHistoryTypeId="2" PostId="3654" RevisionGUID="c59e5d49-58b8-4d63-ac0b-162aca2a1120" CreationDate="2010-07-27T16:24:20.257" UserId="98" Text="This may be a known bug in Braid. If you take a look at [this post][1] on their official site (I realize it is from 2008, but the comments say this is still an unpatched bug), it mentions possible reasons why the game reverts to trial mode.&#xD;&#xA;&#xD;&#xA;You can try redownloading the game, and it should recognize that you've already purchased it and unlock the full game on the new Xbox. If that doesn't work, some people have mentioned they have had success using the [License Migration Tool.][2] So you could give that a shot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://braid-game.com/news/?p=321&#xD;&#xA;  [2]: http://www.xbox.com/en-US/support/systemuse/xbox360/licensemigration/default.htm" />
  <row Id="8094" PostHistoryTypeId="2" PostId="3655" RevisionGUID="e765cf3e-9297-45bb-9dc2-48589435a252" CreationDate="2010-07-27T16:33:37.363" UserId="1517" Text="why did the gamepad take over from the joystick?&#xD;&#xA;&#xD;&#xA;Many reasons! &#xD;&#xA;&#xD;&#xA;My tuppenceworth: I guess once the NES pad came out, people making gaming hardware just copied it. &#xD;&#xA;&#xD;&#xA;Firstly, from a business point of view, it has less plastic in it than an old style 8-way joystick, and offers the same precision of movement. Gamepads are significantly more compact and less bulky to store than old school joysticks too. Cheaper to make, smaller, better for business.&#xD;&#xA;&#xD;&#xA;Personally, I think the main reason is one of optimal interaction within the constraints of the product - you don't need to rest it on a table, it takes up next to no space, and  it can be more or less covered in controls as long as the user can reach and use them all comfortably.&#xD;&#xA;&#xD;&#xA;IMHO gamepads represent an evolution of the old school joystick, (where the fitness function includes cost, ergonomics, and functionality available at your fingertips) and so they've naturally taken over from joysticks.&#xD;&#xA;&#xD;&#xA;Sure it's less buttons than you'd need for a PC flight sim (every button on the keyboard anyone?), but you just don't need that many buttons for the vast majority of games. &#xD;&#xA;&#xD;&#xA;TBH, the thumbsticks on an X360 pad offer the same angular resolution as any typical flight stick; so the only real reason for the massive flight stick still existing is that players want to have a joystick that makes the experience feel as close to how they imagine the real thing as possible - certainly that's why I bought one of those massive flight yoke things with the throttle controls and about a billion hat-switches to play Apache Gunship in 2001 :)" />
  <row Id="8095" PostHistoryTypeId="2" PostId="3656" RevisionGUID="6bd07068-7a47-493e-b61e-25453d73cf78" CreationDate="2010-07-27T16:56:47.817" UserId="1707" Text="To answer your question about playing without utilizing the micro-transaction portion of the game. &#xD;&#xA;&#xD;&#xA;The game begins with you being capable of playing almost all content that you are capable of handling. This changes after roughly 10-15 hours of play where free instances become more scarce. However, just by playing and hitting certain levels of renown (gained from completing missions) you earn Turbine points to utilize in buying additional content. This gaining of free points is not fast but the keyword &quot;free&quot; does exist.&#xD;&#xA;&#xD;&#xA;Playing with friends on the harder difficulies where role specialization becomes more important and having a built in VOIP for a completely free game is a blast." />
  <row Id="8096" PostHistoryTypeId="2" PostId="3657" RevisionGUID="d7dc8482-1377-441a-8b0b-5ad3388a4acb" CreationDate="2010-07-27T17:29:21.663" UserId="661" Text="I really like this style of game, but I've found [Phage Wars][1] (as well as [Phage Wars 2][2]) and [Eufloria][3] to be way too easy. Are there any similar games with a higher difficulty level?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/2675/phage-wars&#xD;&#xA;  [2]: http://armorgames.com/play/4013/phage-wars-2&#xD;&#xA;  [3]: http://www.eufloria-game.com/" />
  <row Id="8097" PostHistoryTypeId="1" PostId="3657" RevisionGUID="d7dc8482-1377-441a-8b0b-5ad3388a4acb" CreationDate="2010-07-27T17:29:21.663" UserId="661" Text="Are there any games like Eufloria and Phage Wars, but more difficult?" />
  <row Id="8098" PostHistoryTypeId="3" PostId="3657" RevisionGUID="d7dc8482-1377-441a-8b0b-5ad3388a4acb" CreationDate="2010-07-27T17:29:21.663" UserId="661" Text="&lt;identify-this-game&gt;" />
  <row Id="8099" PostHistoryTypeId="6" PostId="3657" RevisionGUID="dbb8582b-c93a-4cd6-839a-1c53f5431435" CreationDate="2010-07-27T17:31:02.113" UserId="121" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="8100" PostHistoryTypeId="2" PostId="3658" RevisionGUID="bd892f06-0129-4005-aadd-20aecdf213de" CreationDate="2010-07-27T17:32:13.533" UserId="1712" Text="Is there any way to manually activate Bioshock PC on an offline computer? Has anyone used the site Bioshockunlock.com to get an unlock code for an offline PC? &#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="8101" PostHistoryTypeId="1" PostId="3658" RevisionGUID="bd892f06-0129-4005-aadd-20aecdf213de" CreationDate="2010-07-27T17:32:13.533" UserId="1712" Text="Way to manually activate Bioshock on an offline PC?" />
  <row Id="8102" PostHistoryTypeId="3" PostId="3658" RevisionGUID="bd892f06-0129-4005-aadd-20aecdf213de" CreationDate="2010-07-27T17:32:13.533" UserId="1712" Text="&lt;pc&gt;" />
  <row Id="8103" PostHistoryTypeId="6" PostId="3658" RevisionGUID="5ab3cdb6-5323-4551-b693-ef559a75664e" CreationDate="2010-07-27T17:33:20.550" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;legal&gt;&lt;bioshock&gt;" />
  <row Id="8104" PostHistoryTypeId="6" PostId="3658" RevisionGUID="17930dce-dd5a-4a6d-802d-80f369b85066" CreationDate="2010-07-27T17:33:27.930" UserId="85" Comment="edited tags" Text="&lt;pc&gt;&lt;bioshock&gt;" />
  <row Id="8105" PostHistoryTypeId="2" PostId="3659" RevisionGUID="4b01869b-d647-4b52-a0e5-dcfe01801026" CreationDate="2010-07-27T17:33:39.503" UserId="1707" Text="If your curious about the different horse breeds, http://reddead.wikia.com/wiki/Horses offers all the stats for each breed of horse. Screenshots of the different horses allow you to determine which one you currently have and if you really want to *pony up* the money for a better one. It also has locations in the wild to show you where to catch the horse, if you have not yet unlocked the deed for that particular horse. &#xD;&#xA;&#xD;&#xA;The site also shows horses that can not be bought or caught such as the Dark horse and the pre-order War horse." />
  <row Id="8106" PostHistoryTypeId="2" PostId="3660" RevisionGUID="a9ef6c39-40fe-4019-a5db-6001ae7569de" CreationDate="2010-07-27T17:36:20.827" UserId="23" Text="Who linked you to that website? The offline activation tool seems to suggest you email support@securom.com and I suggest you do that.&#xD;&#xA;&#xD;&#xA;The page you linked could very well be a scam." />
  <row Id="8107" PostHistoryTypeId="5" PostId="3660" RevisionGUID="c008e892-5330-4e3a-9a22-8ad8acbecfe5" CreationDate="2010-07-27T17:43:03.513" UserId="23" Comment="added 219 characters in body" Text="&lt;s&gt;Who linked you to that website? The offline activation tool seems to suggest you email support@securom.com and I suggest you do that.&#xD;&#xA;&#xD;&#xA;The page you linked could very well be a scam.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;[The website seems legit][1], as it is referenced in a pinned thread by a moderator on the official 2kgames boards.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=20556&amp;highlight=bioshockunlock" />
  <row Id="8108" PostHistoryTypeId="5" PostId="3658" RevisionGUID="69fc99c3-07e9-4cb0-9435-ef0484ae8a26" CreationDate="2010-07-27T17:43:05.900" UserId="1712" Comment="deleted 85 characters in body; added 31 characters in body" Text="Is there any way to manually activate Bioshock PC on an offline computer? Anyone used bioshockunlock.com?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="8109" PostHistoryTypeId="5" PostId="3552" RevisionGUID="6a849c67-a163-48d8-8dd9-dfc5c793d0eb" CreationDate="2010-07-27T17:47:38.310" UserId="1280" Comment="added 31 characters in body" Text="All high graphics games ask for high end system or at least a high end graphics card.   &#xD;&#xA;Which game (shooting, racing, adventure etc) has the highest graphics (if there is a measure) when compared to its system requirements? **quality/requirements ratio?**&#xD;&#xA;&#xD;&#xA;For example: I can play _Crashday_ with high resolution (1280x1024) on my pc with almost full framerate. Also collision and destruction physics does not effect its performance.  &#xD;&#xA;_Splinter Cell Chaos Theory_ is another game that gives very good performance and graphics on my PC, with usual 1024x768 &#xD;&#xA;&#xD;&#xA;**EDIT:** There are some games with very high system requirements and really bad graphics quality. I am asking inverse of that." />
  <row Id="8110" PostHistoryTypeId="8" PostId="3658" RevisionGUID="d6840647-f193-4123-ad2a-f9c9487c93fc" CreationDate="2010-07-27T18:05:47.137" UserId="23" Comment="Rollback to [17930dce-dd5a-4a6d-802d-80f369b85066]" Text="Is there any way to manually activate Bioshock PC on an offline computer? Has anyone used the site Bioshockunlock.com to get an unlock code for an offline PC? &#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="8111" PostHistoryTypeId="2" PostId="3661" RevisionGUID="4fa829aa-4284-4d06-884b-e35116c8c012" CreationDate="2010-07-27T18:19:42.427" UserId="126" Text="[Global Combat](http://globalcombat.com) is a website that is built for this kind of stuff. It's web-based, so the interface isn't awesome for the iPhone or Android, but it works okay." />
  <row Id="8112" PostHistoryTypeId="2" PostId="3662" RevisionGUID="fe06c765-ff28-4f6f-b479-78093c8d7ac4" CreationDate="2010-07-27T18:22:26.603" UserId="659" Text="Shoot at them?  I haven't ever seen Pioneer rushing be a viable tactic.  Just build infantry, and be ready for them.  It takes time for them to reach you, so use that time to setup your men behind cover and ambush them when they arrive." />
  <row Id="8113" PostHistoryTypeId="5" PostId="3573" RevisionGUID="83c4c53a-54c3-4ef4-95ce-305591db59d4" CreationDate="2010-07-27T18:23:01.000" UserId="1681" Comment="remembered some things, edited format" Text="I've been haunted by this game for many years.&#xD;&#xA;&#xD;&#xA;It was (If I am not mistaken):&#xD;&#xA;&#xD;&#xA; - A puzzle game in which your mission was to move through a tile-based level (I think it was semi-3d, with sprites) by moving horizontally or vertically.&#xD;&#xA; - You moved until stopped (so the hero was sliding or ice).&#xD;&#xA; - You could push blocks around.&#xD;&#xA; - Maybe even manipulate the level by dropping objects like arrows onto the playing field to maneuver your slide. &#xD;&#xA; - edit: some breakage of ice cubes were involved (so you couldn't go back to where you were and you had to restart the level if that happened)&#xD;&#xA;&#xD;&#xA;This was somewhere at the end of the 80s or start or the 90s, and I remember this game was using pretty decent graphics back then.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8114" PostHistoryTypeId="6" PostId="2672" RevisionGUID="6abc49e4-db75-45ec-816e-87213b6e38c2" CreationDate="2010-07-27T18:29:49.943" UserId="659" Comment="edited tags" Text="&lt;website&gt;" />
  <row Id="8116" PostHistoryTypeId="5" PostId="3581" RevisionGUID="59d35f7d-b8bc-438b-b948-17e63af33e57" CreationDate="2010-07-27T18:33:44.630" UserId="296" Comment="added 1 characters in body" Text="The [Disgaea][1] series, and related games such as [La Pucelle: Tactics][2] and [Phantom Brave][3] are often considered quite good.  Interesting gameplay, with some unusual strategy twists.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Disgaea&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/La_Pucelle:_Tactics&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Phantom_Brave" />
  <row Id="8117" PostHistoryTypeId="5" PostId="3660" RevisionGUID="3c7c8ba9-87db-403d-95e7-04e6cb9c7953" CreationDate="2010-07-27T18:36:50.147" UserId="23" Comment="Partially redacted." Text="&lt;s&gt;Who linked you to that website?&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;The offline activation tool seems to suggest you email support@securom.com and I suggest you do that.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;The page you linked could very well be a scam.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;[The website seems legit][1], as it is referenced in a pinned thread by a moderator on the official 2kgames boards.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=20556&amp;highlight=bioshockunlock" />
  <row Id="8118" PostHistoryTypeId="9" PostId="3433" RevisionGUID="9e1dbb60-e3f3-459e-88f6-219f03470a27" CreationDate="2010-07-27T18:42:59.167" UserId="39" Comment="Rollback to [6797492a-bf42-43d7-b4d4-a17f09fa2781]" Text="&lt;dwarf-fortress&gt;" />
  <row Id="8119" PostHistoryTypeId="9" PostId="3597" RevisionGUID="a97878eb-4647-444c-b58d-c0db4713f512" CreationDate="2010-07-27T18:43:46.060" UserId="39" Comment="Rollback to [2cf4d111-a3e8-4ff2-bc04-8f5902e1468e]" Text="&lt;dwarf-fortress&gt;" />
  <row Id="8121" PostHistoryTypeId="2" PostId="3663" RevisionGUID="9c12da53-ea3f-4a97-ba58-2df8aa940721" CreationDate="2010-07-27T18:54:34.183" UserDisplayName="Chris" Text="Does the german PS3 support UK-Games?" />
  <row Id="8122" PostHistoryTypeId="1" PostId="3663" RevisionGUID="9c12da53-ea3f-4a97-ba58-2df8aa940721" CreationDate="2010-07-27T18:54:34.183" UserDisplayName="Chris" Text="Does the PS3 german support UK-Games?" />
  <row Id="8123" PostHistoryTypeId="3" PostId="3663" RevisionGUID="9c12da53-ea3f-4a97-ba58-2df8aa940721" CreationDate="2010-07-27T18:54:34.183" UserDisplayName="Chris" Text="&lt;playstation&gt;" />
  <row Id="8124" PostHistoryTypeId="2" PostId="3664" RevisionGUID="60d0d7ad-3503-4fe4-9978-ccaa704850b4" CreationDate="2010-07-27T18:59:40.897" UserId="1711" Text="**Is it possible to attach a game's authentication key to multiple Battle.net accounts?**&#xD;&#xA;&#xD;&#xA;Say I have a Starcraft II: Wings of Liberty authentication key. Can I create a new Battle.net account, attach that key to it (register/activate it). Then, *if need be*, un-register it from that account, and attach that same key to another Battle.net account?" />
  <row Id="8125" PostHistoryTypeId="1" PostId="3664" RevisionGUID="60d0d7ad-3503-4fe4-9978-ccaa704850b4" CreationDate="2010-07-27T18:59:40.897" UserId="1711" Text="Possible to attach a game key to multiple Battle.net accounts?" />
  <row Id="8126" PostHistoryTypeId="3" PostId="3664" RevisionGUID="60d0d7ad-3503-4fe4-9978-ccaa704850b4" CreationDate="2010-07-27T18:59:40.897" UserId="1711" Text="&lt;battle.net&gt;" />
  <row Id="8127" PostHistoryTypeId="2" PostId="3665" RevisionGUID="f9c25d71-994a-46b0-9107-ad6f239afabd" CreationDate="2010-07-27T19:04:35.910" UserId="126" Text=" - Game keys cannot be attached to two battle.net accounts.  (trying to do so gives a message saying that that key is already in use)&#xD;&#xA; - Game keys cannot be unregistered or transferred by any user options. (The interface has nothing of the sort)&#xD;&#xA;&#xD;&#xA;If this needs to be done, you'd have to contact Blizzard customer support, but I'm not sure they'll let you. They might though.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8128" PostHistoryTypeId="2" PostId="3666" RevisionGUID="355fd44f-b478-4970-a237-d0fd6b4c193e" CreationDate="2010-07-27T19:19:57.373" UserId="559" Text="I need to repave my machine. I've made progress in the StarCraft 2 Wings of Liberty Campaign that I don't want to lose. I believe the achievements I've unlocked are tied to my battle.net account and will therefore be kept.&#xD;&#xA;&#xD;&#xA;What I am unsure of is if my specific campaign progress will need to be backed up before I wipe the hard drive. I don't want to have to replay missions I've already completed or re-buy Armory upgrades.&#xD;&#xA;&#xD;&#xA;Do I need to backup any sort of save game information or is it all online with battle.net?" />
  <row Id="8129" PostHistoryTypeId="1" PostId="3666" RevisionGUID="355fd44f-b478-4970-a237-d0fd6b4c193e" CreationDate="2010-07-27T19:19:57.373" UserId="559" Text="What happens to my campaign progress if I uninstall StarCraft 2?" />
  <row Id="8130" PostHistoryTypeId="3" PostId="3666" RevisionGUID="355fd44f-b478-4970-a237-d0fd6b4c193e" CreationDate="2010-07-27T19:19:57.373" UserId="559" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="8131" PostHistoryTypeId="2" PostId="3667" RevisionGUID="a3212c7d-45a2-42a1-805a-1dcfde9de40c" CreationDate="2010-07-27T19:23:19.783" UserId="126" Text="They have mentioned that your progress would be stored online, but whether that's just in the form of achievements, I'm not sure. If you want to find out, install it on another machine (or use someone else's installation of StarCraft) and see if your progress is saved there. I'll try it when I get home if you can't try that yourself." />
  <row Id="8132" PostHistoryTypeId="5" PostId="3667" RevisionGUID="9f010207-4409-48b5-800d-dcf0032c65d8" CreationDate="2010-07-27T19:35:02.220" UserId="126" Comment="total update" Text="Campaign progress is stored online. Swapping computers (or reinstalling) shouldn't affect that.&#xD;&#xA;&#xD;&#xA;Now that I think about it, I'm not sure if you can save a game in the middle of a mission like you could in SC1, and if so, I'm not sure if that would be saved. But completed missions are completed on other computers." />
  <row Id="8133" PostHistoryTypeId="6" PostId="3666" RevisionGUID="93bc66be-53e9-44bf-9d22-9ea04b4a59b4" CreationDate="2010-07-27T19:51:17.347" UserId="126" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;cloud-storage&gt;" />
  <row Id="8134" PostHistoryTypeId="6" PostId="3664" RevisionGUID="f4237dd6-a62d-42ad-9823-02d92833ab68" CreationDate="2010-07-27T20:11:01.823" UserId="23" Comment="edited tags" Text="&lt;battle.net&gt;&lt;activation&gt;" />
  <row Id="8135" PostHistoryTypeId="6" PostId="3658" RevisionGUID="3397e0b1-bb76-4313-9589-7a18615dc1bb" CreationDate="2010-07-27T20:11:33.943" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;bioshock&gt;&lt;activation&gt;" />
  <row Id="8136" PostHistoryTypeId="6" PostId="3191" RevisionGUID="123a6aa6-080d-4a35-98f8-e5df745573e3" CreationDate="2010-07-27T20:25:05.533" UserId="1407" Comment="Retagged per discussion on http://meta.gaming.stackexchange.com/questions/703/guide-strategy-tips-how-to-which-do-i-use" Text="&lt;tips&gt;&lt;league-of-legends&gt;" />
  <row Id="8137" PostHistoryTypeId="6" PostId="3663" RevisionGUID="690d8746-925a-4dee-8d46-1bd6d5c44e50" CreationDate="2010-07-27T20:27:48.380" UserId="452" Comment="edited tags" Text="&lt;ps3&gt;&lt;playstation&gt;&lt;region-locked&gt;" />
  <row Id="8138" PostHistoryTypeId="2" PostId="3668" RevisionGUID="29796f7e-dc69-49cc-ab4b-13e5b80518f2" CreationDate="2010-07-27T20:34:13.950" UserId="452" Text="Yes&#xD;&#xA;&#xD;&#xA;From [wikipedia][1] :&#xD;&#xA;&#xD;&#xA;&gt; The PlayStation 3 is one of the few home consoles to be advertised as region-free.  However, while **region free for PS3 games**, there is region locking for backwards compatible PS2 and PS1 games, as well as DVD and Blu-ray Disc movies. Additionally, some games separate online players per region, such as Metal Gear Solid 4 Online. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Regional_lockout" />
  <row Id="8139" PostHistoryTypeId="2" PostId="3669" RevisionGUID="b90f850e-bc50-4414-86f0-b68adba87119" CreationDate="2010-07-27T20:41:08.350" UserId="445" Text="Cut off their supply lines, the main advantage of pio spam is just to grab as much territory as possible.&#xD;&#xA;&#xD;&#xA;As the above poster said, keep your Tommies in green cover. But watch out, once the pioneers get flame throwers you're toast if you're in green cover." />
  <row Id="8140" PostHistoryTypeId="5" PostId="3663" RevisionGUID="046c126d-1cc1-442d-93c8-71b3a5f3fffd" CreationDate="2010-07-27T20:42:19.843" UserId="126" Comment="word order" Text="Does the German PS3 support UK games?" />
  <row Id="8141" PostHistoryTypeId="4" PostId="3663" RevisionGUID="046c126d-1cc1-442d-93c8-71b3a5f3fffd" CreationDate="2010-07-27T20:42:19.843" UserId="126" Comment="word order" Text="Does the German PS3 support UK games?" />
  <row Id="8142" PostHistoryTypeId="2" PostId="3670" RevisionGUID="f9c12506-1b4b-49b3-86ac-7175706e8d14" CreationDate="2010-07-27T20:52:50.833" UserId="445" Text="I know you've already accepted an answer for this question, but hands down, the best software to use is ISBoxer. It will cost you a bit of money ($15 for 3 months I believe), but even as a Keyclone/Autohotkey/HotkeyNet veteran for many years, even the most complex macros that could be written can't come close to what ISBoxer does for you out of the box.&#xD;&#xA;&#xD;&#xA;Most notable feature is mouse repeater regions. For example, I have a region with the health bars of my party near the left side of my screen as a result I can tank and DPS with the keyboard while healing with mouse clicks that are passed from the main window (or any window, for that matter) to my healer's window. This was previously nigh impossible or impractical with the other software.&#xD;&#xA;&#xD;&#xA;Other features include FTL (Focusless, Leaderless, Targetless setup). Previously you would have to use one of these to keep track of which was the leader character, but ISBoxer virtualizes it all for you and leaves your focus and target spots free.&#xD;&#xA;&#xD;&#xA;If you're wondering, my group setups are 5x Paladin (1 prot, 3 ret, 1 holy) and also 4x shamans. I've 2, 3, 4, and 5 boxed for several years already. Each group size and class composition offers different challenges.&#xD;&#xA;&#xD;&#xA;As the poster above said, [dual-boxing.com][1] is your best resource for everything related to multiboxing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dual-boxing.com" />
  <row Id="8143" PostHistoryTypeId="10" PostId="3552" RevisionGUID="876753d3-cd61-41c7-a24a-1422bd1f702f" CreationDate="2010-07-27T20:59:17.323" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:659,&quot;DisplayName&quot;:&quot;Präriewolf&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;}]" />
  <row Id="8144" PostHistoryTypeId="2" PostId="3671" RevisionGUID="6cf8c759-7bdd-4d57-bb1f-bcee22f3279d" CreationDate="2010-07-27T21:11:15.920" UserId="730" Text="Playing spy on a crowded server is probably the most difficult class to play.&#xD;&#xA;&#xD;&#xA;You have to&#xD;&#xA;&#xD;&#xA; - know perfectly each angle of the map&#xD;&#xA; - know the position of your team members in order to avoid being on the direct line between them and your enemies&#xD;&#xA; - know the play style of each class for that specific map. In particular you have to know the routes of pyro and where is directed spam of soldier and demoman&#xD;&#xA; - follow you instinct. It will became better and better every dozens of hours you play that class. &#xD;&#xA; - be lucky. That's really important for a spy. The Murphy's law tells that after each angle, or near the enemy resapwn if you encounter an enemy that enemy will be a Pyro, obviously firing without any apparent reason ;)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8145" PostHistoryTypeId="2" PostId="3672" RevisionGUID="c3852967-13bf-4153-8986-ef852dc04e22" CreationDate="2010-07-27T21:27:03.060" UserId="1084" Text="I have two accounts in my PS3, one for playing and another one for use online. I want to move the game saves and trophies from the playing account to the online and get rid of it. Is there any way to do this? Thanks in advance." />
  <row Id="8146" PostHistoryTypeId="1" PostId="3672" RevisionGUID="c3852967-13bf-4153-8986-ef852dc04e22" CreationDate="2010-07-27T21:27:03.060" UserId="1084" Text="Is there any way to move trophy and save data between accounts in one PS3?" />
  <row Id="8147" PostHistoryTypeId="3" PostId="3672" RevisionGUID="c3852967-13bf-4153-8986-ef852dc04e22" CreationDate="2010-07-27T21:27:03.060" UserId="1084" Text="&lt;ps3&gt;" />
  <row Id="8148" PostHistoryTypeId="5" PostId="3126" RevisionGUID="fbc49dc5-f362-47f4-b2f4-8b9027f14c5c" CreationDate="2010-07-27T21:33:31.313" UserId="1037" Comment="edited body" Text="I have a 60 GB PS3 that can play Playstation 2 games.  Are there any fighting sticks for the Playstation 3 that will work with PS2 fighting games?  If so, are there any that absolutely will not work?   &#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;Shoryuken forums advise the following for mid-range PS3 sticks: &quot;PS3 owners, get either the HRAP3: SA or the Mad Catz TE. If backwards compatibility is important to you, get a HRAP:SA.&quot;&#xD;&#xA;&#xD;&#xA;Does that mean the Mad Catz TE doesn't support backwards compatibility?  " />
  <row Id="8149" PostHistoryTypeId="5" PostId="3590" RevisionGUID="68d30812-88cb-42f2-ae7a-5c2047a575ec" CreationDate="2010-07-27T21:34:42.937" UserId="320" Comment="added 115 characters in body" Text="I heard about a Modern Warfare 2 *ping stat* like thingy which you can apparently tweak from the options menu, but I can't find it.  Does anyone know where/what it is?  The tool is supposed to display all the players' pings in much greater detail than the current 4-bar counter." />
  <row Id="8150" PostHistoryTypeId="2" PostId="3673" RevisionGUID="479339bd-e506-4770-801b-e6958022cd0d" CreationDate="2010-07-27T21:35:04.870" UserId="599" Text="If you have an xbox 360, [Outpost Kaloki X][1] sounds similar.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584107db/?bt=0&amp;sb=1&amp;mt=16&amp;gu=66acd000-77fe-1000-9115-d802584107db&amp;p=1&amp;of=0" />
  <row Id="8151" PostHistoryTypeId="2" PostId="3674" RevisionGUID="35d076e1-45d0-4c85-83b1-82fb43081be6" CreationDate="2010-07-27T21:54:05.600" UserId="587" Text="I have heard that Starcraft 2 contains a guest pass for a friend to use. What does the guess pass provide exactly?" />
  <row Id="8152" PostHistoryTypeId="1" PostId="3674" RevisionGUID="35d076e1-45d0-4c85-83b1-82fb43081be6" CreationDate="2010-07-27T21:54:05.600" UserId="587" Text="What does the Starcraft 2 Guest Pass do?" />
  <row Id="8153" PostHistoryTypeId="3" PostId="3674" RevisionGUID="35d076e1-45d0-4c85-83b1-82fb43081be6" CreationDate="2010-07-27T21:54:05.600" UserId="587" Text="&lt;starcraft-2&gt;" />
  <row Id="8154" PostHistoryTypeId="2" PostId="3675" RevisionGUID="6df75a78-3ab5-4a89-b2c8-d3d4361c0aef" CreationDate="2010-07-27T21:56:48.420" UserId="559" Text="The guest pass allows a guest to play StarCraft 2 for 7 hours of game time or 14 days from activation (whichever comes first).&#xD;&#xA;&#xD;&#xA;Once over a retail version can be purchased." />
  <row Id="8155" PostHistoryTypeId="5" PostId="3674" RevisionGUID="8c06a476-ec4c-4d47-9c1d-920347e6d290" CreationDate="2010-07-27T22:00:34.130" UserId="587" Comment="Minor" Text="I have heard that Starcraft 2 contains a guest pass for a friend to use. What does the guest pass provide in terms of gameplay and time alloted?" />
  <row Id="8157" PostHistoryTypeId="6" PostId="2747" RevisionGUID="125e389d-d78d-4d9f-91c5-199ac2fddf5b" CreationDate="2010-07-27T22:43:48.100" UserId="559" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;starcraft-2-achievements&gt;" />
  <row Id="8158" PostHistoryTypeId="6" PostId="3666" RevisionGUID="ec73754f-c685-4b4c-9682-8eb67f87c555" CreationDate="2010-07-27T22:44:28.053" UserId="559" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;cloud-storage&gt;&lt;starcraft-2-achievements&gt;" />
  <row Id="8159" PostHistoryTypeId="9" PostId="3435" RevisionGUID="f355b383-5a4e-4a7c-9016-bddd2d8cb27d" CreationDate="2010-07-28T00:09:20.560" UserId="39" Comment="Rollback to [a974562e-3e11-4e3c-a929-e2af8c801b21]" Text="&lt;dwarf-fortress&gt;" />
  <row Id="8160" PostHistoryTypeId="9" PostId="962" RevisionGUID="94143e76-f09b-4f9a-ac7b-d0cf63c5e609" CreationDate="2010-07-28T00:09:45.847" UserId="39" Comment="Rollback to [8f270e56-96df-481d-902c-49d5a9269815]" Text="&lt;dwarf-fortress&gt;" />
  <row Id="8161" PostHistoryTypeId="6" PostId="3666" RevisionGUID="8125095b-4992-46cc-b0a7-552f89395d8b" CreationDate="2010-07-28T00:36:47.820" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;battle.net&gt;&lt;cloud-storage&gt;" />
  <row Id="8162" PostHistoryTypeId="2" PostId="3677" RevisionGUID="5af3409c-2d60-4f55-84fb-2c621c2440be" CreationDate="2010-07-28T00:46:06.757" UserId="1162" Text="In `C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\players` there is a file called `config_mp.cfg`. Open it up in Notepad/Wordpad. There are two values you must tweak, namely `cg_ScoresPing_Interval` and `cg_ScoresPing_MaxBars`. You have some discretion with the former; the latter should be set to `10`. I use the following:&#xD;&#xA;&#xD;&#xA;    seta cg_ScoresPing_Interval &quot;30&quot;&#xD;&#xA;    seta cg_ScoresPing_MaxBars &quot;10&quot;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;This is how it works. Where the number of bars shown is &gt;1, the ping lies in the following range:&#xD;&#xA;&#xD;&#xA;    (maxbars-shownbars)*interval to (maxbars-shownbars+1)*interval-1&#xD;&#xA;&#xD;&#xA;For an interval of 30, this means:&#xD;&#xA;&#xD;&#xA; - One bar: &gt;270 ms&#xD;&#xA; - Five bars: 150-179 ms&#xD;&#xA; - Nine bars: 30-59 ms&#xD;&#xA; - Ten bars: 0-29 ms&#xD;&#xA;&#xD;&#xA;Knowing this, you may want to assign `cg_ScoresPing_Interval` a lower value.&#xD;&#xA;&#xD;&#xA;There are also tools available that purportedly unlock the hidden developer console, with which you can enable a numeric ping display. Personally I wouldn't trust programs of this nature because of the small risk that they may be malicious or result in a VAC ban. With that said, you can read about one [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamereplays.org/community/uploads/post-116058-1260336768.jpg&#xD;&#xA;  [2]: http://gamerlimit.com/2009/11/hacking-modern-warfare-2-show-ping-numbers-instead-of-bars/" />
  <row Id="8163" PostHistoryTypeId="6" PostId="3672" RevisionGUID="581420dc-f117-42e9-bcaf-134a1be37e05" CreationDate="2010-07-28T00:49:45.173" UserId="1407" Comment="edited tags" Text="&lt;ps3&gt;&lt;psn&gt;" />
  <row Id="8164" PostHistoryTypeId="2" PostId="3678" RevisionGUID="77255c40-1430-4430-90a1-a81091e574d1" CreationDate="2010-07-28T00:55:28.673" UserId="1407" Text="You cannot move trophies from one account to another.  The account is intended to represent *you* and your achievements.  If you were allowed to transfer trophies, you could theoretically sell your trophies to people for real money, which would introduce a problem for Sony.&#xD;&#xA;&#xD;&#xA;You **can** transfer trophies to another console, which works just by moving your account to the new console.  The trophies are linked to your PSN identity and should load with no problems in that case.&#xD;&#xA;&#xD;&#xA;References:&#xD;&#xA;&#xD;&#xA;- [Neoseeker Forums][1]&#xD;&#xA;- [PS3 Trophies Forums][2]&#xD;&#xA;&#xD;&#xA;   [1]: http://www.neoseeker.com/forums/30444/t1414258-transferring-trophies-linking-accounts/&#xD;&#xA;   [2]: http://www.ps3trophies.org/forum/general-ps3-discussion/4343-how-2-sync-trophies-2-new-account.html" />
  <row Id="8165" PostHistoryTypeId="5" PostId="3678" RevisionGUID="fdb4f851-9adb-4c1d-8212-0575657f3271" CreationDate="2010-07-28T01:54:08.320" UserId="1407" Comment="Addressed moving game saves between accounts" Text="You cannot move trophies from one account to another.  The account is intended to represent *you* and your achievements.  If you were allowed to transfer trophies, you could theoretically sell your trophies to people for real money, which would introduce a problem for Sony.&#xD;&#xA;&#xD;&#xA;You **can** transfer trophies to another console, which works just by moving your account to the new console.  The trophies are linked to your PSN identity and should load with no problems in that case.&#xD;&#xA;&#xD;&#xA;**Edit:** Totally missed the save data part of the question.  [According to PS3Explained.com][3], it seems that PS3 saves are specific to user accounts. PS1 and PS2 saves are shared by every user on the system.  However, a user in [this Playstation.com thread][4] encountered a message that said he was attempting to copy saves to another account when he was attempting to copy saves between consoles. Since he received it seemingly as an error message, it seems you can't copy saves either.  Someone with more experience with this might be able to give you a more thorough answer though.&#xD;&#xA;&#xD;&#xA;References for trophy moving:&#xD;&#xA;&#xD;&#xA;- [Neoseeker Forums][1]&#xD;&#xA;- [PS3 Trophies Forums][2]&#xD;&#xA;&#xD;&#xA;   [1]: http://www.neoseeker.com/forums/30444/t1414258-transferring-trophies-linking-accounts/&#xD;&#xA;   [2]: http://www.ps3trophies.org/forum/general-ps3-discussion/4343-how-2-sync-trophies-2-new-account.html&#xD;&#xA;   [3]: http://ps3explained.com/beginner/users-accounts-and-sub-accounts/&#xD;&#xA;   [4]: http://boardsus.playstation.com/t5/PlayStation-3-General/Moving-save-data-to-other-account-Possible/m-p/43029505" />
  <row Id="8166" PostHistoryTypeId="2" PostId="3679" RevisionGUID="ea4ddbc2-d831-4f59-a3ef-e69eabdf4bb7" CreationDate="2010-07-28T02:00:53.890" UserId="1407" Text="When you first discuss the Pioneer Town with Hank Hoffman, Jr., he mentions that in order to grow the town, you must play a tag-mode mini game to recruit pioneers to come to the town.&#xD;&#xA;&#xD;&#xA;Is this necessary to get the town to grow to its maximum size? I have read a few walkthroughs about it and they are not worded very clearly." />
  <row Id="8167" PostHistoryTypeId="1" PostId="3679" RevisionGUID="ea4ddbc2-d831-4f59-a3ef-e69eabdf4bb7" CreationDate="2010-07-28T02:00:53.890" UserId="1407" Text="Is playing the tag-mode mini game necessary to expand the Pioneer Town in Dragon Quest IV: Chapters of the Chosen?" />
  <row Id="8168" PostHistoryTypeId="3" PostId="3679" RevisionGUID="ea4ddbc2-d831-4f59-a3ef-e69eabdf4bb7" CreationDate="2010-07-28T02:00:53.890" UserId="1407" Text="&lt;ds&gt;" />
  <row Id="8169" PostHistoryTypeId="12" PostId="3613" RevisionGUID="b40d1723-64ec-4281-b7a8-b3e831322fa0" CreationDate="2010-07-28T03:16:45.410" UserId="1661" Text="[{&quot;Id&quot;:1661,&quot;DisplayName&quot;:&quot;Erick Robertson&quot;}]" />
  <row Id="8170" PostHistoryTypeId="13" PostId="3613" RevisionGUID="1221625d-987d-4c4b-8315-a0220ab40f7e" CreationDate="2010-07-28T03:16:56.703" UserId="1661" Text="[{&quot;Id&quot;:1661,&quot;DisplayName&quot;:&quot;Erick Robertson&quot;}]" />
  <row Id="8171" PostHistoryTypeId="5" PostId="3677" RevisionGUID="1f5d1f19-91ee-47e4-a7f7-b7026f55b855" CreationDate="2010-07-28T03:49:23.533" UserId="1162" Comment="deleted 1 characters in body" Text="In `C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\players` there is a file called `config_mp.cfg`. Open it with Notepad/Wordpad. There are two values you must tweak, namely `cg_ScoresPing_Interval` and `cg_ScoresPing_MaxBars`. You have some discretion with the former; the latter should be set to `10`. I use the following:&#xD;&#xA;&#xD;&#xA;    seta cg_ScoresPing_Interval &quot;30&quot;&#xD;&#xA;    seta cg_ScoresPing_MaxBars &quot;10&quot;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;This is how it works. Where the number of bars shown is &gt;1, the ping lies in the following range:&#xD;&#xA;&#xD;&#xA;    (maxbars-shownbars)*interval to (maxbars-shownbars+1)*interval-1&#xD;&#xA;&#xD;&#xA;For an interval of 30, this means:&#xD;&#xA;&#xD;&#xA; - One bar: &gt;270 ms&#xD;&#xA; - Five bars: 150-179 ms&#xD;&#xA; - Nine bars: 30-59 ms&#xD;&#xA; - Ten bars: 0-29 ms&#xD;&#xA;&#xD;&#xA;Knowing this, you may want to assign `cg_ScoresPing_Interval` a lower value.&#xD;&#xA;&#xD;&#xA;There are also tools available that purportedly unlock the hidden developer console, with which you can enable a numeric ping display. Personally I wouldn't trust programs of this nature because of the small risk that they may be malicious or result in a VAC ban. With that said, you can read about one [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamereplays.org/community/uploads/post-116058-1260336768.jpg&#xD;&#xA;  [2]: http://gamerlimit.com/2009/11/hacking-modern-warfare-2-show-ping-numbers-instead-of-bars/" />
  <row Id="8174" PostHistoryTypeId="2" PostId="3680" RevisionGUID="2b1fbfe2-882d-4836-b126-ea521e1b14f6" CreationDate="2010-07-28T04:25:05.940" UserId="1731" Text="I keep lagging out of Starcraft II games, even though I am (moderately) certain my network is just fine, I'm on a university campus.&#xD;&#xA;&#xD;&#xA;I am however lacking in system specs, specifically my graphics card. I'm not sure how or why this would affect my game connection. My motive is two fold, I'm curious as to how this works and also I would really love to play some freaking Starcraft.&#xD;&#xA;&#xD;&#xA;Some details:&#xD;&#xA;Macbook pro. &#xD;&#xA;2.16GHz intel core 2 duo. &#xD;&#xA;3GB DDR2 ram. &#xD;&#xA;ATY Radeon X1600 128mb" />
  <row Id="8175" PostHistoryTypeId="1" PostId="3680" RevisionGUID="2b1fbfe2-882d-4836-b126-ea521e1b14f6" CreationDate="2010-07-28T04:25:05.940" UserId="1731" Text="Why would a non-network issue like an inadequate video card cause me to lag out of Starcraft II games" />
  <row Id="8176" PostHistoryTypeId="3" PostId="3680" RevisionGUID="2b1fbfe2-882d-4836-b126-ea521e1b14f6" CreationDate="2010-07-28T04:25:05.940" UserId="1731" Text="&lt;starcraft-2&gt;&lt;lag&gt;&lt;networking&gt;&lt;apple&gt;" />
  <row Id="8177" PostHistoryTypeId="5" PostId="3680" RevisionGUID="a3b0d8ea-ba79-42ca-b762-159d0662db24" CreationDate="2010-07-28T04:30:32.083" UserId="1731" Comment="added 136 characters in body; edited body; added 24 characters in body" Text="I keep lagging out of Starcraft II games, even though I am (moderately) certain my network is just fine, I'm on a university campus.&#xD;&#xA;&#xD;&#xA;I am however lacking in system specs, specifically my graphics card. I'm not sure how or why this would affect my game connection. My motive is two fold, I'm curious as to how this works and also I would really love to play some freaking Starcraft.&#xD;&#xA;&#xD;&#xA;Some details:&#xD;&#xA;Macbook pro. &#xD;&#xA;2.16GHz intel core 2 duo. &#xD;&#xA;3GB DDR2 ram. &#xD;&#xA;ATY Radeon X1600 128mb&#xD;&#xA;&#xD;&#xA;EDIT: I thought about posting this on Superuser but their FAQ told me not to post a question about video games so hopefully this was the right place to come" />
  <row Id="8178" PostHistoryTypeId="2" PostId="3681" RevisionGUID="4158ea87-2368-455e-b10b-a250aac2738e" CreationDate="2010-07-28T04:38:52.557" UserId="320" Text="**POTENTIAL REASONING:**&#xD;&#xA;&#xD;&#xA;In my experience with Modern Warfare 2, the program behind the game waits for certain conditions to be met before it sends off a packet across the network.  For example, if your graphics card is taking too long to draw a frame, the program may wait for that frame to be finished before it sends or reads the next network packet.  In addition, some drivers may choose to offload processing to the CPU if it detects that it is too much to finish in the allotted time.&#xD;&#xA;&#xD;&#xA;I would ask: Are you the only one experiencing the lag or do others see you lag as well?&#xD;&#xA;&#xD;&#xA;When my external harddisk takes a long time to write data, my network card stops transmitting until the other synchronized processes are finished.&#xD;&#xA;&#xD;&#xA;This is best explained if you consider the case in which you are the host: as host, it is your responsibility to synchronize all the other players.  However, if you are taking a long time to finish the computation processes, you will create lag even though your network connection is not being overloaded.&#xD;&#xA;&#xD;&#xA;Ping is calculated not by the congestion on the network, but by how long it takes for you to respond to a packet.  While the most noticeable source of intermittent delay is network congestion (bad connection), in your case it is probably processing delay, that is, your computer just can't keep up with the frequency of messages.&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**POTENTIAL SOLUTIONS**:&#xD;&#xA;&#xD;&#xA;If you are playing the native version of Starcraft II, I would suggest that you make sure your OSX is at version 10.6.3 (roll back or update as necessary) and try playing on the minimum settings.  If you are playing on bootcamp with the PC version, I would suggest looking into overclocking your gfx card or updating the drivers.  Bootcamp is known to underclock gpu's in order to maximize battery life." />
  <row Id="8179" PostHistoryTypeId="2" PostId="3682" RevisionGUID="b0077c31-2e58-48d6-8fb3-eed187d80a46" CreationDate="2010-07-28T04:43:58.543" UserId="231" Text="This is a kinda naive question. But I am curious to know what is meant by 'Ping' in multiplayer games. I games like quake3, I used to see a number for the 'Ping' column for each player. What does that mean?" />
  <row Id="8180" PostHistoryTypeId="1" PostId="3682" RevisionGUID="b0077c31-2e58-48d6-8fb3-eed187d80a46" CreationDate="2010-07-28T04:43:58.543" UserId="231" Text="'Ping' in multiplayer games" />
  <row Id="8181" PostHistoryTypeId="3" PostId="3682" RevisionGUID="b0077c31-2e58-48d6-8fb3-eed187d80a46" CreationDate="2010-07-28T04:43:58.543" UserId="231" Text="&lt;multiplayer&gt;&lt;ping&gt;" />
  <row Id="8182" PostHistoryTypeId="2" PostId="3683" RevisionGUID="6a27bc20-6e9f-468b-a81c-d63dc3a3107c" CreationDate="2010-07-28T04:46:34.217" UserId="320" Text="Ping is the number of milliseconds it takes for another machine (usually the server) to receive a response from yours on a network packet.  A lower ping means that your machine responds faster to the server, and hence your position and status is updated more often.&#xD;&#xA;&#xD;&#xA;A high ping means that your connection is slow, and you are updated less often, which often leads to problems like lag or players warping past you, etc.&#xD;&#xA;&#xD;&#xA;From [Wikipedia](http://en.wikipedia.org/wiki/Ping_(video_gaming)):&#xD;&#xA;&#xD;&#xA;&gt;In multiplayer online video games, ping refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer). This could be reported quantitatively as an average time in milliseconds, or qualitatively as low ping or high ping. The latter usage is common among players of first-person shooter and real-time strategy games. Having a low ping is always desirable because lower latency provides smoother gameplay by allowing faster updates of game data." />
  <row Id="8183" PostHistoryTypeId="7" PostId="2937" RevisionGUID="be2677c9-c69c-48c9-9f3f-b484b55245cf" CreationDate="2010-07-28T05:00:15.103" UserId="196" Comment="Rollback to [d22faff3-6d46-480d-8701-dee8c040cfcd]" Text="Where and how to easily level up characters?" />
  <row Id="8184" PostHistoryTypeId="9" PostId="2937" RevisionGUID="be2677c9-c69c-48c9-9f3f-b484b55245cf" CreationDate="2010-07-28T05:00:15.103" UserId="196" Comment="Rollback to [d22faff3-6d46-480d-8701-dee8c040cfcd]" Text="&lt;strategy&gt;&lt;playstation&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="8185" PostHistoryTypeId="4" PostId="2937" RevisionGUID="202423f2-f08f-437e-8e2f-81f02492fbc6" CreationDate="2010-07-28T05:01:42.120" UserId="196" Comment="edited tags; edited title" Text="Where and how to easily level up characters In Final Fantasy VII?" />
  <row Id="8186" PostHistoryTypeId="6" PostId="2937" RevisionGUID="202423f2-f08f-437e-8e2f-81f02492fbc6" CreationDate="2010-07-28T05:01:42.120" UserId="196" Comment="edited tags; edited title" Text="&lt;playstation&gt;&lt;final-fantasy-vii&gt;&lt;leveling&gt;" />
  <row Id="8187" PostHistoryTypeId="2" PostId="3684" RevisionGUID="4b19edc2-037f-4b5f-8b46-744797bbaba5" CreationDate="2010-07-28T06:41:11.500" UserId="1734" Text="I have leveled every class other than death knights through at least level 50 ... and a couple up past 70.  I haven't leveled anything up to 80.&#xD;&#xA;&#xD;&#xA;I'm interpreting your question to mean &quot;easiest&quot; as in &quot;requiring the least skill and/or attention to solo through to at least level 40.&quot;&#xD;&#xA;&#xD;&#xA;In my experience the easiest to level has been my paladin.  These have good armor, reasonably good combat, and can heal themselves. So you just wander around pulling with exorcism, and then just bludgeoning the mobs with a good mace or sword and occasionally healing yourself until they fall over.  When you do a bad pull or get too many ganging up on you then run, use lay on hands when you're near death and keep running.  (Yeah, paladins don't have any good crowd control).  I've leveled my pally to 61 while while barely paying attention (watching TV, hanging out on StackOverflow, chatting); you really don't need to pay much attention.  (Usually I start a fight, go auto attack and let the fight grind down on its own --- with just the occasional self heal).&#xD;&#xA;&#xD;&#xA;Druid is the most versatile class.  However, you have to pay a bit more attention when leveling and soloing them.  Basically you have to watch your mana and switch to cat or bear whenever that gets low (but before your health is too low for that to be sustainable for the rest of the current fight).  By regularly shifting from feral to caster you can continuously grind through quests and rarely need to stop for drinking (mana regens while you're in feral forms).&#xD;&#xA;&#xD;&#xA;The most difficult classes to play well are rogue and warrior.&#xD;&#xA;&#xD;&#xA;To play a rogue you have to employ a high degree of situational awareness ... always using the correct skills (which depend on whether your target is facing you are you're behind it, whether your stealthed, whether they are stunned or sapped, which of your skills is on cool down, whether they're casting (and you need to kick them), how many combo points you've worked up on that target, and how much energy you have.  You can't just casually work you rogue up while chatting away in other windows.&#xD;&#xA;&#xD;&#xA;However the rogue's advantages are stealth and vanish ... and crowd control using sap.  I good rogue can keep a couple, as many as three targets sapped while concentrating on one target (and that's even as low as the mid-20s).  A halfway skilled rogue can defeat any other class in a duel ... and most of them are toast even with a five level handicap on the rogue's side.&#xD;&#xA;&#xD;&#xA;Warriors are almost as complicated, having to use a mixture of different skills to be effective.  You do have good armor ... but the lack of self-healing (just potions and bandages) and the lack of good crowd control makes things more difficult.&#xD;&#xA;&#xD;&#xA;Warlocks and hunters are relatively easy to solo.  The minions/pets give you a disposable tank and 'locks &quot;fear&quot; can be amazing for crowd control (though it can bring adds).  The hunter's feign death is a &quot;get out jail free&quot; card for avoiding those pesky corpse walks.  (However, when playing in a party I had it when my hunter survives a wipe with feign death and I just sit around useless until someone else hikes back to res.  I'm planning on changing my lvl 72 hunter to engineering and getting goblin jumper cables to at least have some chance of being useful in that situation).&#xD;&#xA;&#xD;&#xA;Hunters tend to be in very low demand for groups.  They just do DPS and don't really contribute to the party for much of anything else.  'locks are popular for their soul stones (wipe prevention) and their summoning, as well as their extremely good DPS and low maintenance.  (You should never have to slow down while your 'lock drinks --- if your 'lock is ever low enough on mana to care then he's incompetent (or he's destruction spec'd which might be the same thing for party/raiding).&#xD;&#xA;&#xD;&#xA;You'd think the shaman would be about as easy as the paladin to level.  However, their weaker armor really hurts with that.  I find that managing totems requires more attention then the paladin auras and blessings.  The self-resurrection ankh (re-incarnation) is a popular wipe mitigation feature provided by shamans.&#xD;&#xA;&#xD;&#xA;Mages are probably the hardest to solo level.  No armor, relatively weak crowd control (just polymorphing), easy to run low on mana, no self-healing, no pets nor minions.  Mages should team up with anything that can heal them.  Their ability to conjure food and water can be handy as well as their DPS.&#xD;&#xA;&#xD;&#xA;I've just recently been working a priest and it's been relatively easy but not nearly as easy as the paladin.  You have the healing, but you don't get the armor nor the melee; I'm told you want to solo as shadow spec; but I mostly not intending this to be for solo-ing so I'm sticking with holy/healer.  Of course I now have quite a bit of experience with all the low level quests for the alliance races.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In the long run I think the paladin is going to be the one I push up to 80 first.  I like the flexibility of being healer and tank (and I am dual-spec'd for it).  My wife's level 80 druid is reasonably popular with other groups for her healing and her ability to off-tank or shift to cat form for rogue-like melee DPS (and stealthiness).  The ability to shadow meld out of combat (elves) can also be a handy wipe mitigation strategy ... and druids have the only in-combat resurrection ability (rebirth).  So I'll probably focus on my druid on the other realm that I play on.&#xD;&#xA;&#xD;&#xA;The fastest leveling strategy that I know of is to work quests through about level 16 then just do back-to-back dungeon finder (while only doing the occasional quests while you're in the queue).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8188" PostHistoryTypeId="16" PostId="3684" RevisionGUID="4b19edc2-037f-4b5f-8b46-744797bbaba5" CreationDate="2010-07-28T06:41:11.500" UserId="-1" />
  <row Id="8189" PostHistoryTypeId="2" PostId="3685" RevisionGUID="98e21a0f-f2a6-4ab4-bb99-383323727d3c" CreationDate="2010-07-28T06:53:42.817" UserId="1360" Text="As an addition to Mechkos Answer:&#xD;&#xA;&#xD;&#xA;your graphic card is definetly on the slow side. From the system **minimum** requirements:&#xD;&#xA;&#xD;&#xA;128 MB PCIe NVIDIA® GeForce® 6600GT&#xD;&#xA;&lt;br&gt;ATI Radeon® 9800 PRO&#xD;&#xA;&#xD;&#xA;I hope you reduced ALL graphic settings to the minimum. The absolute minimum.&#xD;&#xA;Also: update all drivers related to graphics. Sometimes that helps also (I don't know about MAC though)." />
  <row Id="8190" PostHistoryTypeId="2" PostId="3686" RevisionGUID="2b218233-e156-4ab5-9a92-4179a66848f4" CreationDate="2010-07-28T07:18:50.560" UserDisplayName="daghan" Text="although little outdated, this website is quite good:&#xD;&#xA;http://www.warcraftpets.com/guides/other/leveling.asp&#xD;&#xA;Leveling speed depends on:&#xD;&#xA;&#xD;&#xA; - fast killing&#xD;&#xA; - low downtime&#xD;&#xA; - less deaths&#xD;&#xA;&#xD;&#xA;Hunter kills relatively fast, WONDERFUL at low downtime, BEST at less deaths (especially with feign death after lvl 30, traps ...). Seems to be the fastest (if that is what you are only looking for)&#xD;&#xA;&#xD;&#xA;Warlock is quite similar to hunter at those aspects: kills good, low downtime (can convert health to mana, quickly fill health with first aid (or suck it from enemy!) and go!) but can die :(&#xD;&#xA;&#xD;&#xA;Mage/Rogue: BEST for killing fast, but mage downtimes due to mana filling, rogue downtimes due to energy and health filling (melee? with leather??) and they are fragile thus die easily. Their playstyle is quite risky and fun (both suck at the hands of an untalented player, both rock with talent (hunter's talent dependence is lower)).&#xD;&#xA;&#xD;&#xA;Warrior: does not level. really... :) -&gt; with recent arms tree upgrade, it seems that it can level thanks to rend-overpower(CRIT!!) combo (after around 25-30). But still, slow: has downtime for health filling (plate armor but not as high dps as mage or rogue), deaths are quite often and killing time is not that fast&#xD;&#xA;&#xD;&#xA;Paladin: does not level, until u can aoe tank: read the link above for info. Less deaths thanks to plate armor and healing but very low dps until aoe leveling&#xD;&#xA;&#xD;&#xA;Shaman: kills good, can survive thanks to healing but mana downtime is unbearable (mages can create water, shamans cannot, u must buy some all the time, and still annoying)&#xD;&#xA;&#xD;&#xA;Druid: I do not know much but people say that it has high survival (less deaths), downtime of mana refill can be managed with beast forms but kills slow&#xD;&#xA;&#xD;&#xA;Priest: for shadow spec: slow until 40, boosts around 40-50, then slows again. for healer spec: if you do instances, finding parties will be quite easy, thus you can level relatively fast but still, very hard to quest (i did not play any, only read about it)&#xD;&#xA;&#xD;&#xA;Death Knight: can be opened only after u have a lvl 55 (starts at lvl 55) and u buy 2nd and 3rd expansions. People state it levels fast between 55-70, wears out a little after -but I did not play any-&#xD;&#xA;&#xD;&#xA;Leveling speed also depends on how much fun u get from ur character, if it is not fun (e.g. if you do not enjoy a hunter or a warlock), then u cannot level since u wont play often whereas Blizz still robs you. Check what do you want to be in that game and pick accordingly -&gt; or better, try every one, quit the one(s) when u get bored, go on with fun one(s). No class really sucks" />
  <row Id="8191" PostHistoryTypeId="16" PostId="3686" RevisionGUID="2b218233-e156-4ab5-9a92-4179a66848f4" CreationDate="2010-07-28T07:18:50.560" UserId="-1" />
  <row Id="8192" PostHistoryTypeId="2" PostId="3687" RevisionGUID="f70bb02e-a432-449a-b124-74e546558962" CreationDate="2010-07-28T07:27:24.377" UserId="559" Text="I have been attempting to earn *the best defense* achievement in StarCraft 2. Thus far my strategies have failed. Has anyone devised a winning strategy to earn the achievement?" />
  <row Id="8193" PostHistoryTypeId="1" PostId="3687" RevisionGUID="f70bb02e-a432-449a-b124-74e546558962" CreationDate="2010-07-28T07:27:24.377" UserId="559" Text="Earn the best defense achievement in StarCraft 2" />
  <row Id="8194" PostHistoryTypeId="3" PostId="3687" RevisionGUID="f70bb02e-a432-449a-b124-74e546558962" CreationDate="2010-07-28T07:27:24.377" UserId="559" Text="&lt;strategy&gt;&lt;starcraft-2&gt;&lt;achievements&gt;&lt;starcraft-2-achievements&gt;" />
  <row Id="8195" PostHistoryTypeId="6" PostId="3666" RevisionGUID="7e1e2ed1-6bdc-4048-bdc2-49600b1dd00a" CreationDate="2010-07-28T07:29:10.673" UserId="559" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;battle.net&gt;&lt;starcraft-2-achievements&gt;&lt;cloud-storage&gt;" />
  <row Id="8196" PostHistoryTypeId="4" PostId="3687" RevisionGUID="5e2460d4-19fd-4887-969f-37ebfe4cc88a" CreationDate="2010-07-28T07:35:50.440" UserId="559" Comment="edited title" Text="Strategy to earn the best defense achievement in StarCraft 2" />
  <row Id="8202" PostHistoryTypeId="2" PostId="3690" RevisionGUID="170273c0-82f8-4467-9a9e-afeb0e7520cb" CreationDate="2010-07-28T08:50:20.137" UserId="409" Text="Ok, in this question I am obviously asking for *SPOILERS*, so be warned.&#xD;&#xA;&#xD;&#xA;I recently finished playing Venetica, and I really enjoyed the game. However, it seemed to me that I messed up the final confrontation with the heroine's brother Leon in the Doge Palace. Once the fight started, I lost sight of him. When I had finished the guards, he wasn't in the room anymore, neither alive nor as body. Also, he is never mentioned again for the rest of the game.&#xD;&#xA;&#xD;&#xA;So my questions are: What exactly happens to Leon at the end of Venetica? Are there even multiple outcomes? What are the player's possibilities to influence Leon's fate?" />
  <row Id="8203" PostHistoryTypeId="1" PostId="3690" RevisionGUID="170273c0-82f8-4467-9a9e-afeb0e7520cb" CreationDate="2010-07-28T08:50:20.137" UserId="409" Text="What exactly happens to Leon at the end of Venetica?" />
  <row Id="8204" PostHistoryTypeId="3" PostId="3690" RevisionGUID="170273c0-82f8-4467-9a9e-afeb0e7520cb" CreationDate="2010-07-28T08:50:20.137" UserId="409" Text="&lt;spoiler&gt;&lt;ending&gt;&lt;action-rpg&gt;&lt;venetica&gt;" />
  <row Id="8205" PostHistoryTypeId="6" PostId="3564" RevisionGUID="1c114706-7a5e-4305-9667-67a60ebb2891" CreationDate="2010-07-28T08:51:13.020" UserId="409" Comment="edited tags" Text="&lt;pc&gt;&lt;spoiler&gt;" />
  <row Id="8206" PostHistoryTypeId="5" PostId="2763" RevisionGUID="6d492efa-7b0a-43bb-b524-5264bc86a5ec" CreationDate="2010-07-28T09:13:22.690" UserId="198" Comment="Multi-P's!" Text="For the iPhone version i recommend using Marigolds on lvl 1.1 (only the base zombie)&#xD;&#xA;&#xD;&#xA;Basically you want to set up 3 lanes of marigolds with a single garlic at the front to divert the zombie into the other 2 lanes.&#xD;&#xA;&#xD;&#xA;I hope this unicode art makes sense&#xD;&#xA;&#xD;&#xA;    ┌─┬─┬─┬─┬─┬─┬─┬─┬─┐  &#xD;&#xA;    │S│M│M│M│M│M│M│M│G│ ← Z&#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xD;&#xA;    │P│T│W│ │ │ │ │ │ │ ← Z &#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤    &#xD;&#xA;    │S│X│M│M│M│X│M│M│G│ ← Z&#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xD;&#xA;    │P│T│W│ │ │ │ │ │ │ ← Z&#xD;&#xA;    ├─┼─┼─┼─┼─┼─┼─┼─┼─┤   &#xD;&#xA;    │S│M│M│M│M│M│M│M│G│ ← Z&#xD;&#xA;    └─┴─┴─┴─┴─┴─┴─┴─┴─┘&#xD;&#xA;&#xD;&#xA;Legend:&#xD;&#xA;&#xD;&#xA; - S = Sunflower/TwinSunflower&#xD;&#xA; - M = Marigold&#xD;&#xA; - P = Peashooter&#xD;&#xA; - G = Garlic&#xD;&#xA; - X = Gold Magnet shrooms&#xD;&#xA; - T = Tallnuts&#xD;&#xA; - W = Spikeweeds&#xD;&#xA;&#xD;&#xA;The idea is to slow do how you kill the zombies. So as quickly as possibly place the garlics to direct the zombies into the two lanes that are protected. After the initial setup, it's just a matter of place the marigolds as quickly as possibly.&#xD;&#xA;&#xD;&#xA;EDIT: I should have said that you place the gold magnet shrooms so thank you get automatic coin collection, having two means less chance of a miss." />
  <row Id="8207" PostHistoryTypeId="2" PostId="3691" RevisionGUID="4e2f6018-87ee-49ea-a6c1-19b8b63ae206" CreationDate="2010-07-28T09:14:54.457" UserId="739" Text="[Galcon Fusion][1] is a very similar kind of game (if not a clone), but with a variety of  challenges and a multiplayer (and fighting against a fellow human make any even game more difficult).&#xD;&#xA;&#xD;&#xA;This is what it looks like:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.galcon.com/fusion/&#xD;&#xA;  [2]: http://www.galcon.com/fusion/images/fusion-pink-green.jpg" />
  <row Id="8208" PostHistoryTypeId="6" PostId="3657" RevisionGUID="d077ac9f-608c-41fb-a384-33d3713cba23" CreationDate="2010-07-28T09:15:41.587" UserId="739" Comment="edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;difficulty&gt;" />
  <row Id="8209" PostHistoryTypeId="6" PostId="3687" RevisionGUID="82f8a71b-4481-4948-bb7c-6fd4f98531a6" CreationDate="2010-07-28T09:40:21.147" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;achievements&gt;" />
  <row Id="8210" PostHistoryTypeId="6" PostId="3657" RevisionGUID="d87e1587-48f2-4052-b9a6-c38e345f3a9f" CreationDate="2010-07-28T10:01:50.140" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;" />
  <row Id="8211" PostHistoryTypeId="6" PostId="3597" RevisionGUID="13a2de4f-c178-4e25-af59-2d622ccd0164" CreationDate="2010-07-28T11:22:37.920" UserId="23" Comment="Linux and Mac PCs are still PCs." Text="&lt;pc&gt;&lt;dwarf-fortress&gt;" />
  <row Id="8212" PostHistoryTypeId="6" PostId="3478" RevisionGUID="cca85e90-adf8-4982-a080-fb5050957077" CreationDate="2010-07-28T11:22:57.017" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;" />
  <row Id="8213" PostHistoryTypeId="6" PostId="3639" RevisionGUID="381c0c3a-d985-4d70-b94d-d321f4b16c2a" CreationDate="2010-07-28T11:29:25.430" UserId="23" Comment="&quot;How to tag: ► use common abbreviations&quot; http://meta.gaming.stackexchange.com/posts/671" Text="&lt;source-engine&gt;" />
  <row Id="8214" PostHistoryTypeId="2" PostId="3692" RevisionGUID="949fcc04-b9f2-4a89-ace7-d0ca37a39f5e" CreationDate="2010-07-28T11:31:34.070" UserDisplayName="Teo" Text="Hey there, got stuck on this one myself, have you had any luck yet? Here's my solution:&#xD;&#xA;http://www.teo3.com/files/currency.png" />
  <row Id="8215" PostHistoryTypeId="2" PostId="3693" RevisionGUID="1a8ce1db-2633-496e-9447-d36305f507c4" CreationDate="2010-07-28T11:58:18.827" UserId="320" Text="Most games follow certain archetypes: a battle between a good force and an evil force via physical means, an attempt to accrue resources or points, or to get from point A to point B.&#xD;&#xA;&#xD;&#xA;I'm looking for a game that doesn't fit any of said archetypes, but instead provides some unusual form of game play or plot. Does anyone have any suggestions?" />
  <row Id="8216" PostHistoryTypeId="1" PostId="3693" RevisionGUID="1a8ce1db-2633-496e-9447-d36305f507c4" CreationDate="2010-07-28T11:58:18.827" UserId="320" Text="non-Archetypal Games" />
  <row Id="8217" PostHistoryTypeId="3" PostId="3693" RevisionGUID="1a8ce1db-2633-496e-9447-d36305f507c4" CreationDate="2010-07-28T11:58:18.827" UserId="320" Text="&lt;game-rec&gt;" />
  <row Id="8218" PostHistoryTypeId="16" PostId="3693" RevisionGUID="1a8ce1db-2633-496e-9447-d36305f507c4" CreationDate="2010-07-28T11:58:18.827" UserId="320" />
  <row Id="8219" PostHistoryTypeId="2" PostId="3694" RevisionGUID="50702e54-4381-4905-895a-cf9d1f601594" CreationDate="2010-07-28T12:00:19.163" UserId="336" Text="You might be interested in checking out [Neptune's Pride.][1]&#xD;&#xA;&#xD;&#xA;It's the same style of game, but slower, and more complex (which should make it harder?)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://np.ironhelmet.com/" />
  <row Id="8220" PostHistoryTypeId="2" PostId="3695" RevisionGUID="70151692-6f08-4aa8-a36d-b6a8ea5e8749" CreationDate="2010-07-28T12:06:30.620" UserId="452" Text="Well, I hate to have to say that, but **[Sims3][1]** fit your description....&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thesims3.com/" />
  <row Id="8221" PostHistoryTypeId="16" PostId="3695" RevisionGUID="70151692-6f08-4aa8-a36d-b6a8ea5e8749" CreationDate="2010-07-28T12:06:30.620" UserId="-1" />
  <row Id="8222" PostHistoryTypeId="2" PostId="3696" RevisionGUID="47841a47-f31b-4008-9414-efe4f3d36497" CreationDate="2010-07-28T12:18:17.880" UserDisplayName="Joe" Text="CrayonPhysics is a great game that doesn't have that typical theme.  The drive is just to get more complicated puzzles completed or to challenge yourself with your own personal feats you come up with.&#xD;&#xA;&#xD;&#xA;Unfortunately it seems geared towards kids and so is simple and short, but I actually got a lot of fun out of it.  Also, its just unique gameplay but is devoid of a plot.&#xD;&#xA;&#xD;&#xA;That evolution game has some unique gameplay but I'm not sure that I'd recommend it.  Good luck!" />
  <row Id="8223" PostHistoryTypeId="16" PostId="3696" RevisionGUID="47841a47-f31b-4008-9414-efe4f3d36497" CreationDate="2010-07-28T12:18:17.880" UserId="-1" />
  <row Id="8224" PostHistoryTypeId="2" PostId="3697" RevisionGUID="c851b43d-a204-4d5d-afec-41cd21a46599" CreationDate="2010-07-28T12:20:15.427" UserId="1744" Text="I like singstar. I am not a great singer, but the bio feedback look helps me to correct myself and see how I have gone wrong.&#xD;&#xA;&#xD;&#xA;However with rap scoring, I have no idea how it works, or how to improve my score. The little beat thingy in the corner seems to randomly decide great or awful although I can’t discern any difference I what I am doing. Does anyone have an idea how this works?&#xD;&#xA;" />
  <row Id="8225" PostHistoryTypeId="1" PostId="3697" RevisionGUID="c851b43d-a204-4d5d-afec-41cd21a46599" CreationDate="2010-07-28T12:20:15.427" UserId="1744" Text="How does rap scoring work on singstar" />
  <row Id="8226" PostHistoryTypeId="3" PostId="3697" RevisionGUID="c851b43d-a204-4d5d-afec-41cd21a46599" CreationDate="2010-07-28T12:20:15.427" UserId="1744" Text="&lt;singstar&gt;" />
  <row Id="8227" PostHistoryTypeId="2" PostId="3698" RevisionGUID="2d36e731-4c8d-4e43-bfcf-d5b7d90d1da1" CreationDate="2010-07-28T12:38:20.273" UserId="1743" Text="Katamari Damacy (and the other Katamari-games)&#xD;&#xA;You control a ball, on which everything will stick what you touch and is smaller than you.&#xD;&#xA;This will make you bigger, which allows you to collect bigger things.&#xD;&#xA;&#xD;&#xA;It's just unbelievably satisfying to become bigger! :)" />
  <row Id="8228" PostHistoryTypeId="16" PostId="3698" RevisionGUID="2d36e731-4c8d-4e43-bfcf-d5b7d90d1da1" CreationDate="2010-07-28T12:38:20.273" UserId="-1" />
  <row Id="8229" PostHistoryTypeId="2" PostId="3699" RevisionGUID="23049cf8-c5fa-4002-8f0c-204b92b0bef4" CreationDate="2010-07-28T12:47:30.270" UserId="1605" Text="[Darwinia][1]. Loved it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Darwinia_%28video_game%29" />
  <row Id="8230" PostHistoryTypeId="16" PostId="3699" RevisionGUID="23049cf8-c5fa-4002-8f0c-204b92b0bef4" CreationDate="2010-07-28T12:47:30.270" UserId="-1" />
  <row Id="8231" PostHistoryTypeId="5" PostId="3602" RevisionGUID="e8d7e813-d2f2-4f32-8289-3e35b2aac4ab" CreationDate="2010-07-28T12:54:38.557" UserId="23" Comment="Attempt to make &lt;kbd&gt; and lists play together better." Text="You need to define a [burrow][1] for the safe zone, and a civilian [alert][2] that restricts movement to it.&#xD;&#xA;&#xD;&#xA; - To create the burrow&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  1. Press &lt;kbd&gt;w&lt;/kbd&gt; to go to the burrows screen&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  - Press &lt;kbd&gt;a&lt;/kbd&gt; to add a new burrow&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  - Size the burrow (remember, a  burrow is 3d)&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  - Choose a name, color, etc&lt;br/&gt;&lt;br/&gt;&#xD;&#xA; - To create a new alert&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  1. Press &lt;kbd&gt;m&lt;/kbd&gt; to go to the military screen&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  - Press &lt;kbd&gt;a&lt;/kbd&gt; to go to the alerts screen&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  - Press &lt;kbd&gt;c&lt;/kbd&gt; to create a new alert&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  - Name it with &lt;kbd&gt;N&lt;/kbd&gt;&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  - Change the burrow restriction by pressing enter on the burrow while the burrow is highlighted.&lt;br/&gt;&lt;br/&gt;&#xD;&#xA; - To activate the alert (as the civilian alert)&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;  1. Press &lt;kbd&gt;enter&lt;/kbd&gt; while the alert is highlighted.&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;- See also:&#xD;&#xA; - [Military Interface][3]&#xD;&#xA; - [Scheduling][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Burrow&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Alerts&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Military_interface&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/Scheduling" />
  <row Id="8232" PostHistoryTypeId="2" PostId="3700" RevisionGUID="d1308cd9-ab67-4de4-bab6-32c84c288b01" CreationDate="2010-07-28T12:55:37.727" UserId="1748" Text="I finished all the modes in Plants vs Zombies, and got tired of the endless modes.  &#xD;&#xA;What game(s) do you recommend of the same style? (while we wait for Plants vs Zombies 2)  &#xD;&#xA;Thanks" />
  <row Id="8233" PostHistoryTypeId="1" PostId="3700" RevisionGUID="d1308cd9-ab67-4de4-bab6-32c84c288b01" CreationDate="2010-07-28T12:55:37.727" UserId="1748" Text="What to play after completing Plants vs Zombies?" />
  <row Id="8234" PostHistoryTypeId="3" PostId="3700" RevisionGUID="d1308cd9-ab67-4de4-bab6-32c84c288b01" CreationDate="2010-07-28T12:55:37.727" UserId="1748" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="8235" PostHistoryTypeId="2" PostId="3701" RevisionGUID="53ccaee1-7bf5-48ef-8988-2fbb70bdbf1c" CreationDate="2010-07-28T13:01:34.267" UserId="1746" Text="You should check out world of goo:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-A_JfkzPwww&#xD;&#xA;&#xD;&#xA;Or there are a multitude of tower defence games similar to PvZ.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8236" PostHistoryTypeId="6" PostId="3700" RevisionGUID="a83687d2-dcde-4ba9-9d01-6386a36d61ba" CreationDate="2010-07-28T13:02:13.797" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="8237" PostHistoryTypeId="2" PostId="3702" RevisionGUID="bdc59021-9e0e-42b6-b189-14de9c1bd473" CreationDate="2010-07-28T13:08:43.800" UserId="1743" Text="The old *Secret of Mana* games - the original part was for the S-NES but there are also Legend of Mana for the PS and Sword of Mana for GBA.&#xD;&#xA;&#xD;&#xA;Last RPG I was really impressed of was Persona 4 (PS2) it has many aspects of a Dating-Sim but all in all I would recommend it to any Final Fantasy-Fan.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8238" PostHistoryTypeId="2" PostId="3703" RevisionGUID="2204f20b-9d1e-44d5-9840-5eb3c182c789" CreationDate="2010-07-28T13:12:06.493" UserId="1746" Text="Don't forget to find cover - your health will restore by itself over time.  I completed the game and hardly ever used any painkillers or anything else to restore health.  Just hide when in trouble!" />
  <row Id="8239" PostHistoryTypeId="2" PostId="3704" RevisionGUID="7c65e6aa-003e-4a44-bc41-56c6b4cb0f13" CreationDate="2010-07-28T13:12:31.733" UserId="341" Text="Rock Band 3 will introduce keyboard and vocal harmonies, as well as Expert+ mode.  It will also support the large library of existing Rock Band songs.  How will the new features interact with existing songs?&#xD;&#xA;&#xD;&#xA;For example, if I have a player that has selected keyboard as their instrument, will it only allow selection of the new songs that include a keyboard track?  Are there any songs existing songs (from the base games or DLC) that will have tracks added for the new instruments?" />
  <row Id="8240" PostHistoryTypeId="1" PostId="3704" RevisionGUID="7c65e6aa-003e-4a44-bc41-56c6b4cb0f13" CreationDate="2010-07-28T13:12:31.733" UserId="341" Text="How will Rock Band 3's new instruments work on existing songs?" />
  <row Id="8241" PostHistoryTypeId="3" PostId="3704" RevisionGUID="7c65e6aa-003e-4a44-bc41-56c6b4cb0f13" CreationDate="2010-07-28T13:12:31.733" UserId="341" Text="&lt;rock-band&gt;" />
  <row Id="8242" PostHistoryTypeId="2" PostId="3705" RevisionGUID="929d0965-4ef7-4e08-b6ab-d1f50baeceff" CreationDate="2010-07-28T13:20:39.890" UserId="1750" Text="I really enjoyed the way Elona (A Japanese PC Roguelike) looked, but man was it too hard.  I'm pretty new at these games - are there any graphical and noobie-friendly roguelikes out there for PC?  Thanks!" />
  <row Id="8243" PostHistoryTypeId="1" PostId="3705" RevisionGUID="929d0965-4ef7-4e08-b6ab-d1f50baeceff" CreationDate="2010-07-28T13:20:39.890" UserId="1750" Text="An easy graphical PC Roguelike" />
  <row Id="8244" PostHistoryTypeId="3" PostId="3705" RevisionGUID="929d0965-4ef7-4e08-b6ab-d1f50baeceff" CreationDate="2010-07-28T13:20:39.890" UserId="1750" Text="&lt;rpg&gt;" />
  <row Id="8245" PostHistoryTypeId="6" PostId="3704" RevisionGUID="7542333f-7814-4590-926e-29e8bf8331b8" CreationDate="2010-07-28T13:21:39.467" UserId="336" Comment="edited tags" Text="&lt;rock-band&gt;&lt;rock-band-3&gt;" />
  <row Id="8246" PostHistoryTypeId="6" PostId="3705" RevisionGUID="2fb6cc19-3d2a-4fa3-83c3-375020b17200" CreationDate="2010-07-28T13:29:24.160" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;rpg&gt;" />
  <row Id="8247" PostHistoryTypeId="2" PostId="3706" RevisionGUID="1aeafc5a-63ce-4858-8420-c48d3431161f" CreationDate="2010-07-28T13:34:29.233" UserId="14" Text="[Black and White][1] 1 and 2 (loved them both)&#xD;&#xA;&#xD;&#xA;&gt; ###Gameplay&#xD;&#xA;&#xD;&#xA;&gt;The player takes on the role of a god ruling over an island populated by various tribes. The player's control over the island is manifested in the Hand, an animated on-screen hand which can move or throw people and objects, tap houses to wake their occupants, cast miracles, and do many other things. Use of the keyboard and buttons in the game is purposely low; to add to the sense of realism, the (usually) mouse-controlled hand can perform every function in the game. In later patches, the Hand can also be controlled by an Essential Reality P5 Glove, a consumer-level virtual reality glove that is no longer for sale.&#xD;&#xA;&#xD;&#xA;&gt;Generally speaking, the goal of a level is to gain control over every village on the island. This is accomplished through the performance of impressive acts that will cause the villagers to believe in the player. Villagers can be swayed by everything from helping them with day-to-day tasks to terrorising them with fireballs and lightning storms. Another important element of the gameplay is the player's Creature — a pet of sorts that can be trained to do almost anything, thanks to the game's complex AI, developed by Richard Evans. &#xD;&#xA;This Creature is trained by being placed on a leash while the player demonstrates the action the Creature is to learn using the Hand. With time and repetition, it can perform complex functions that will allow it to serve as the player's avatar in the world.&#xD;&#xA;&#xD;&#xA;&gt; The principle behind the game's name is the conflict between good and evil. Nearly every action (or lack thereof) will count towards the player's image in the people's eyes. As such, the player may be seen as a heart wrenchingly good god or an utterly evil one. The land and interface will shift according to the player's alignment. A good god will have a white marble temple, a shining white hand, and a peaceful village filled with light. Conversely, an evil god will have a charred, clawed hand, a black temple sprouting venomous red spikes, and thoroughly terrified villagers. Good players try to win over villages through constant help. Common tactics are to donate food and wood, construct buildings, protect the village from other gods, send missionaries, and use the Creature to entertain the villagers. However, villagers become bored with the same attempt to impress them being repeated. In other words if boulders flying overhead become too frequent, they will lose their effect. This forces the player to mix up the methods he uses to convert a village. One can use a balance of good and evil, trying to stay in the gray area. The game presents so many different ways to please a village, however, that the player is never forced to use evil or forced to use good.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Black_%26_White_(video_game)" />
  <row Id="8248" PostHistoryTypeId="16" PostId="3706" RevisionGUID="1aeafc5a-63ce-4858-8420-c48d3431161f" CreationDate="2010-07-28T13:34:29.233" UserId="-1" />
  <row Id="8249" PostHistoryTypeId="2" PostId="3707" RevisionGUID="24fad1ae-bbca-40ba-b0e9-2066dc2dd803" CreationDate="2010-07-28T13:34:37.580" UserId="1743" Text="Well actually for the gamepad you only need your thumb to steer, which gives you a better reaction time.&#xD;&#xA;&#xD;&#xA;With a joystick you have to move your hand much further to get to the opposite direction, which is in fast games relevant. Plus: This actually makes you to afford more power than necessary, so that Joysticks have to be built much more robust.&#xD;&#xA;&#xD;&#xA;Just my two cents" />
  <row Id="8250" PostHistoryTypeId="5" PostId="3695" RevisionGUID="10adca92-45bd-4838-8668-a6edd1c06aaa" CreationDate="2010-07-28T13:37:14.110" UserId="452" Comment="added 51 characters in body" Text="Well, I hate to have to say that because it's probably not what you are looking for, but **[Sims3][1]** fit your description....&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thesims3.com/" />
  <row Id="8251" PostHistoryTypeId="2" PostId="3708" RevisionGUID="56b558fd-bace-48b7-94e7-de792f812dc2" CreationDate="2010-07-28T13:40:42.357" UserId="44" Text="[Defense Grid][1] is another great tower defense game. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://defensegrid.hiddenpath.com/" />
  <row Id="8257" PostHistoryTypeId="2" PostId="3711" RevisionGUID="3a290608-ea63-4447-82f7-dbc7abe5f93a" CreationDate="2010-07-28T14:03:47.853" UserId="1721" Text="[doomrl][1] is not graphical but it's noobie-friendly. It drops a lot of the extras like hunger and shopping for just straight up gunplay. There's not many controls to learn and it's meant as a coffee-break roguelike (playtimes range from 20 minutes to an hour). I highly recommend trying it :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://doom.chaosforge.org/" />
  <row Id="8258" PostHistoryTypeId="2" PostId="3712" RevisionGUID="83d15b6f-69a8-4e7e-9e56-4ed30c5b8075" CreationDate="2010-07-28T14:12:57.503" UserId="1688" Text="[The Enchanted Cave](http://www.kongregate.com/games/DustinAux/the-enchanted-cave) is very easy as you can exit early and then your next game you play with a more 'powered up' character.&#xD;&#xA;&#xD;&#xA;Warning: Time sink!&#xD;&#xA;" />
  <row Id="8259" PostHistoryTypeId="6" PostId="3639" RevisionGUID="98184011-4fb8-4dd3-a326-89ad1a7da92d" CreationDate="2010-07-28T14:15:06.640" UserId="23" Comment="edited tags" Text="&lt;cheating&gt;" />
  <row Id="8260" PostHistoryTypeId="5" PostId="3698" RevisionGUID="7c21d4f8-549f-4fd7-94d1-c34cb512e8b6" CreationDate="2010-07-28T14:15:31.693" UserId="1743" Comment="added 375 characters in body" Text="**Katamari Damacy** (and the other Katamari-games)&#xD;&#xA;You control a ball, on which everything will stick what you touch and is smaller than you.&#xD;&#xA;This will make you bigger, which allows you to collect bigger things.&#xD;&#xA;&#xD;&#xA;It's just unbelievably satisfying to become bigger! :)&#xD;&#xA;&#xD;&#xA;**Rez** - never played it myself :(&#xD;&#xA;It's a kind of space shooter, which practically has an Archetypal end.&#xD;&#xA;But there is a special Focus on how Userinputs are affecting the Soundtrack of the game, which makes this game non-Archetypal compared to other shooters. (It's a shame that it's so expensive for PS2. I think there was published a HD-Edition for X-Box-Live)&#xD;&#xA;" />
  <row Id="8261" PostHistoryTypeId="5" PostId="3705" RevisionGUID="6b2aae9f-2e0d-4c41-a4ec-82f3d0f17870" CreationDate="2010-07-28T14:16:29.337" UserId="23" Comment="added 63 characters in body; edited tags" Text="I really enjoyed the way [Elona][1] (A Japanese PC Roguelike) looked, but man was it too hard.  I'm pretty new at these games - are there any graphical and noobie-friendly roguelikes out there for PC?  Thanks!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://homepage3.nifty.com/rfish/index_e.html" />
  <row Id="8262" PostHistoryTypeId="6" PostId="3705" RevisionGUID="6b2aae9f-2e0d-4c41-a4ec-82f3d0f17870" CreationDate="2010-07-28T14:16:29.337" UserId="23" Comment="added 63 characters in body; edited tags" Text="&lt;game-rec&gt;&lt;roguelike&gt;" />
  <row Id="8263" PostHistoryTypeId="4" PostId="875" RevisionGUID="c9275e71-037e-4dda-843c-fcc9c1971d22" CreationDate="2010-07-28T14:19:12.387" UserId="3" Comment="edited title" Text="What are the popular build orders for Protoss in StarCraft 2?" />
  <row Id="8266" PostHistoryTypeId="4" PostId="359" RevisionGUID="67dd4b76-8cf0-4440-a0d9-16e5c512b278" CreationDate="2010-07-28T14:19:23.090" UserId="3" Comment="edited title" Text="What build order should I use for Zerg in StarCraft 2?" />
  <row Id="8267" PostHistoryTypeId="4" PostId="918" RevisionGUID="25391abe-ef96-4f5a-8569-e070c33f8d58" CreationDate="2010-07-28T14:19:37.707" UserId="3" Comment="edited title" Text="What are the popular openings / builds for Terran in StarCraft 2?" />
  <row Id="8268" PostHistoryTypeId="6" PostId="3666" RevisionGUID="3df119b0-c98f-431e-9484-b002b51c79ee" CreationDate="2010-07-28T14:22:33.457" UserId="14" Comment="already has starcraft-2 and achievements tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;battle.net&gt;&lt;cloud-storage&gt;" />
  <row Id="8269" PostHistoryTypeId="6" PostId="2747" RevisionGUID="43e35ce7-804d-4737-9399-f10058862b47" CreationDate="2010-07-28T14:22:54.033" UserId="14" Comment="already has starcraft-2 and achievements tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="8270" PostHistoryTypeId="2" PostId="3714" RevisionGUID="c3ac35b1-b9b2-4a7d-8956-3aabbd316c99" CreationDate="2010-07-28T14:30:01.910" UserId="126" Text="This isn't an easy one to earn. It requires decent micro of your troops, while still focusing on the macro of getting more troops. There isn't much more to say besides &quot;play well&quot;, but I'll give a couple of general strategy hints:&#xD;&#xA;&#xD;&#xA;Get an SCV or two out by your front line to help with repairs. You should also be able to easily get the &quot;don't lose a building&quot; achievement at the same time.&#xD;&#xA;&#xD;&#xA;Get 3 SCVs on each minerals. Get those minerals coming in as fast as you can.&#xD;&#xA;&#xD;&#xA;You might discover that money is coming in faster than you're spending it, get another barracks to pump out more troops.&#xD;&#xA;&#xD;&#xA;One of your barracks should have a reactor core, and the other a tech lab. 2 marines per medic. As soon as you've got a decent force, (which should probably be &lt; 5 minutes), head out. I'd recommend going around the map in a counter-clockwise fashion, i.e. head out north east, rescue the first group of trapped units, then head in the general direction towards the second group of units, then the third, killing all Zerg along the way. New troops that you make should head to your group soon.&#xD;&#xA;&#xD;&#xA;The enemy gets stronger as the time progresses, so the sooner you leave the better." />
  <row Id="8272" PostHistoryTypeId="5" PostId="3665" RevisionGUID="7bc7c506-64ce-4d79-9d5a-3ac4a0db08c3" CreationDate="2010-07-28T14:35:58.697" UserId="126" Comment="new account" Text=" - Game keys cannot be attached to two battle.net accounts.  (trying to do so gives a message saying that that key is already in use)&#xD;&#xA; - Game keys cannot be unregistered or transferred by any user options. (The interface has nothing of the sort)&#xD;&#xA;&#xD;&#xA;If this needs to be done, you'd have to contact Blizzard customer support, but I'm not sure they'll let you. They might though.&#xD;&#xA;&#xD;&#xA;Update:&#xD;&#xA;&#xD;&#xA;After re-reading through the TOS, there are two separate &quot;licenses&quot; involved (from a legal perspective), the license to use the game client, and the account to play with. The account cannot be sold. The client can be transferred, but the new owner would have to purchase a new account, that is supposedly available at blizzard.com or battle.net&#xD;&#xA;&#xD;&#xA;(I am not a lawyer, my advice is not legal advice)" />
  <row Id="8273" PostHistoryTypeId="2" PostId="3715" RevisionGUID="e1330d4a-649f-4838-970c-e39fd6155831" CreationDate="2010-07-28T14:39:23.977" UserId="1731" Text="My first impulse was to pick my first name just to see if it was available, because I'm used to normal single names schemes where my first name would be a really rare catch.&#xD;&#xA;&#xD;&#xA;Little did I know, Starcraft II actually has a two name scheme now my username is lame because it's &quot;name (name lastname)&quot;&#xD;&#xA;&#xD;&#xA;Are there any options other than just buying a new copy of the game?" />
  <row Id="8274" PostHistoryTypeId="1" PostId="3715" RevisionGUID="e1330d4a-649f-4838-970c-e39fd6155831" CreationDate="2010-07-28T14:39:23.977" UserId="1731" Text="I didn't realize picking a character name in Starcraft II was permanent, if I don't like mine am I totally screwed?" />
  <row Id="8275" PostHistoryTypeId="3" PostId="3715" RevisionGUID="e1330d4a-649f-4838-970c-e39fd6155831" CreationDate="2010-07-28T14:39:23.977" UserId="1731" Text="&lt;starcraft-2&gt;" />
  <row Id="8276" PostHistoryTypeId="2" PostId="3716" RevisionGUID="1e5ffb51-3ca9-4e59-8bd1-3dee2c063758" CreationDate="2010-07-28T14:42:08.713" UserId="126" Text="Pretty much. If you'd like to change your name, you can contact blizzard customer support, but that's your only option." />
  <row Id="8277" PostHistoryTypeId="2" PostId="3717" RevisionGUID="971e8edf-bd72-4fea-a1da-b2fc03e2ea51" CreationDate="2010-07-28T14:44:05.947" UserId="1407" Text="It seems like you can't, according to [this GameSpot Forums thread][1].  I think they have the right idea - email Blizzard. It seems completely ridiculous that this feature isn't in the game. If a lot of people email them, perhaps they will implement it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://www.gamespot.com/pc/strategy/starcraft2/show_msgs.php?topic_id=m-1-55757705&amp;pid=939643" />
  <row Id="8278" PostHistoryTypeId="4" PostId="3687" RevisionGUID="763bf9c3-33aa-4e64-a89d-e574c6089f4f" CreationDate="2010-07-28T14:46:11.667" UserId="14" Comment="edited title" Text="What is a strategy to earn the best defense achievement in StarCraft 2?" />
  <row Id="8279" PostHistoryTypeId="10" PostId="3700" RevisionGUID="a8f099b0-18d2-421b-bfad-03a6e331e092" CreationDate="2010-07-28T15:00:17.843" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:215,&quot;DisplayName&quot;:&quot;RCIX&quot;}]" />
  <row Id="8280" PostHistoryTypeId="5" PostId="3700" RevisionGUID="da75a616-597d-437e-8523-b7bbd5a92f40" CreationDate="2010-07-28T15:00:17.953" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What&amp;rsquo;s a good Tower Defense game for the PC?](http://gaming.stackexchange.com/questions/8/whats-a-good-tower-defense-game-for-the-pc)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I finished all the modes in Plants vs Zombies, and got tired of the endless modes.  &#xD;&#xA;What game(s) do you recommend of the same style? (while we wait for Plants vs Zombies 2)  &#xD;&#xA;Thanks" />
  <row Id="8281" PostHistoryTypeId="2" PostId="3718" RevisionGUID="e23c3dd2-6e3d-4937-b2e7-dfc0235c8aec" CreationDate="2010-07-28T15:01:05.733" UserDisplayName="cyport" Text="Hi,&#xD;&#xA;&#xD;&#xA;I brought a Playstation 3 when it was released and I was under 18, so my older brother took the Master Account. Now that I have turned 18 and my brother is moving out, I now have the PS3 to myself however I am still on a sub account. I have tried changing but can't find any way to do this.&#xD;&#xA;My brother plans to buy a PS3 in the future keeping the same PSN ID.&#xD;&#xA;&#xD;&#xA;If it's impossible to change account type then is it possible to give more priviledges to a sub account such as controlling finance, facebook integration etc." />
  <row Id="8282" PostHistoryTypeId="1" PostId="3718" RevisionGUID="e23c3dd2-6e3d-4937-b2e7-dfc0235c8aec" CreationDate="2010-07-28T15:01:05.733" UserDisplayName="cyport" Text="Is it possible to change from a PSN Sub Account to a Master Account" />
  <row Id="8283" PostHistoryTypeId="3" PostId="3718" RevisionGUID="e23c3dd2-6e3d-4937-b2e7-dfc0235c8aec" CreationDate="2010-07-28T15:01:05.733" UserDisplayName="cyport" Text="&lt;playstation&gt;&lt;network&gt;&lt;account&gt;" />
  <row Id="8284" PostHistoryTypeId="2" PostId="3719" RevisionGUID="5e1a9b8d-c3a2-4e89-83fe-4f29ca4112e2" CreationDate="2010-07-28T15:05:18.097" UserId="215" Text=" * [AI War](http://www.arcengames.com/aiwar_features.php) is unusual in that our battles take place with literally thousands of ships at a time. The story is pretty good (though at present it's not really present in the game's procedurally generated &quot;campaigns&quot;).&#xD;&#xA; * [Gratuitous Space Battles](http://www.positech.co.uk/gratuitousspacebattles/) is pretty much all planning and no story. You customize space ships with modules (like shields, guns, engines, and power generators), then you lay out ships on the battlefield and give them pre-battle order sets (like stay in formation with this other ship, keep moving, attack cruisers at this range) then you watch the fireworks." />
  <row Id="8285" PostHistoryTypeId="16" PostId="3719" RevisionGUID="5e1a9b8d-c3a2-4e89-83fe-4f29ca4112e2" CreationDate="2010-07-28T15:05:18.097" UserId="-1" />
  <row Id="8286" PostHistoryTypeId="5" PostId="3708" RevisionGUID="240c560b-8d9c-4a9d-adb7-d220cfbb62fe" CreationDate="2010-07-28T15:07:08.387" UserId="44" Comment="Updating with link to old post. " Text="[Defense Grid][1] is another great tower defense game. Also there is a full list [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://defensegrid.hiddenpath.com/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/8/whats-a-good-tower-defense-game-for-the-pc" />
  <row Id="8287" PostHistoryTypeId="2" PostId="3720" RevisionGUID="f5025905-1a1d-4c80-a70a-bbd2698ea2a3" CreationDate="2010-07-28T15:12:47.537" UserId="126" Text="I'd recommend calling Sony customer support." />
  <row Id="8288" PostHistoryTypeId="2" PostId="3721" RevisionGUID="5bc03072-302f-402d-8ad4-a2de46c7672f" CreationDate="2010-07-28T15:13:50.110" UserId="126" Text="Sim City (and it's followers)" />
  <row Id="8289" PostHistoryTypeId="16" PostId="3721" RevisionGUID="5bc03072-302f-402d-8ad4-a2de46c7672f" CreationDate="2010-07-28T15:13:50.110" UserId="-1" />
  <row Id="8290" PostHistoryTypeId="2" PostId="3722" RevisionGUID="35d7ba51-daf4-4159-925a-29eeb0ad5b71" CreationDate="2010-07-28T15:16:10.440" UserId="739" Text="[Vangers][1]. You are a... something. Driving another something somewhere for someone to achieve yet some thing else. A very involving game, because you try to understand, but can't.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Vangers&#xD;&#xA;  [2]: http://upload.wikimedia.org/wikipedia/en/2/27/Vangers02.jpg" />
  <row Id="8291" PostHistoryTypeId="16" PostId="3722" RevisionGUID="35d7ba51-daf4-4159-925a-29eeb0ad5b71" CreationDate="2010-07-28T15:16:10.440" UserId="-1" />
  <row Id="8292" PostHistoryTypeId="2" PostId="3723" RevisionGUID="a6784b5f-f4df-48ea-8360-d0a0047fb0b8" CreationDate="2010-07-28T15:20:19.677" UserId="1754" Text="I get the following error while playing Unreal Tournament 2003:&#xD;&#xA;&#xD;&#xA;    UT2003 Build UT2003_Build_[2002-09-19_17.26]&#xD;&#xA;    OS: Windows NT 6.1 (Build: 7600)&#xD;&#xA;    CPU: AuthenticAMD Unknown processor @ 1898 MHz with 2047MB RAM&#xD;&#xA;    Video: NVIDIA GeForce Go 6150 (9156)&#xD;&#xA;    Negative delta time!&#xD;&#xA;    UGameEngine::Tick &lt;- UpdateWorld &lt;- MainLoop&#xD;&#xA;&#xD;&#xA;How can I prevent it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8293" PostHistoryTypeId="1" PostId="3723" RevisionGUID="a6784b5f-f4df-48ea-8360-d0a0047fb0b8" CreationDate="2010-07-28T15:20:19.677" UserId="1754" Text="Error while playing Unreal Tournament 2003" />
  <row Id="8294" PostHistoryTypeId="3" PostId="3723" RevisionGUID="a6784b5f-f4df-48ea-8360-d0a0047fb0b8" CreationDate="2010-07-28T15:20:19.677" UserId="1754" Text="&lt;unreal-tournament-2004&gt;" />
  <row Id="8295" PostHistoryTypeId="6" PostId="3723" RevisionGUID="74de5f59-3fd5-4816-834a-b8fe22d2be22" CreationDate="2010-07-28T15:22:26.513" UserId="85" Comment="edited tags" />
  <row Id="8296" PostHistoryTypeId="5" PostId="19" RevisionGUID="668ab18d-24b5-466c-a334-60221375d70f" CreationDate="2010-07-28T15:22:43.830" UserId="69" Comment="added 98 characters in body" Text="I love [Plants Vs Zombies][1]. It's like tower defense but with a fun spin on it. &#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.popcap.com/games/pvz&#xD;&#xA;  [2]: http://images.popcap.com/www/images/product/screens/large/pvz/1033/pvz1.jpg" />
  <row Id="8297" PostHistoryTypeId="2" PostId="3724" RevisionGUID="aa7705b3-d9f2-4e81-a7a3-3c6793ade29d" CreationDate="2010-07-28T15:24:11.443" UserId="102" Text="A true minimalistic build is 1 anvil and 2 copper nuggets; so I'm going to assume that's what you meant.&#xD;&#xA;&#xD;&#xA; 1. De-construct your wagon (you have no other way to get wood).&#xD;&#xA; 2. Make your wood furnace (copper nugget #1)&#xD;&#xA; 3. Cook 1 ash and 2 coal from your three wood&#xD;&#xA; 4. De-construct your furnace&#xD;&#xA; 5. Use the ash to make a smelter (ash is a fire safe material in DF)&#xD;&#xA; 6. Smelt 1 copper bar (you're going to need the other one)&#xD;&#xA; 7. Build a forge (nugget #2 + anvil)&#xD;&#xA; 8. Forge a battle axe (use this to cut down 3 trees)&#xD;&#xA; 9. De-construct your forge&#xD;&#xA; 10. Build a second wood furnace (with the nugget from the forge)&#xD;&#xA; 11. Bake 1 ash and 2 coal again&#xD;&#xA; 12. De-construct the furnace&#xD;&#xA; 13. Build a forge out of the ash and the anvil (again the ash is a fire safe material)&#xD;&#xA; 14. Smelt the copper bar from the wood furnace&#xD;&#xA; 15. Forge a pick&#xD;&#xA;&#xD;&#xA;This gets you a forge, a smelter, an axe and a pick, thus completing the minimalist challenge.&#xD;&#xA;&#xD;&#xA;Or you could just start out with 2 ash, 2 coal, an axe, a pick and an anvil and skip this otherwise tedious beginning.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;Its worth noting that with 1 copper nugget you have the choice of either a pick or an axe.  As a result you either don't have enough copper or not enough wood to complete the challenge.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8298" PostHistoryTypeId="6" PostId="3723" RevisionGUID="fc041528-100e-4ba2-a9f5-13fcb3256e4a" CreationDate="2010-07-28T15:24:23.237" UserId="23" Comment="edited tags" Text="&lt;troubleshooting&gt;" />
  <row Id="8299" PostHistoryTypeId="6" PostId="316" RevisionGUID="09d8da74-f01c-4402-94cf-f120e0f14c73" CreationDate="2010-07-28T15:24:51.473" UserId="23" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;urban-terror&gt;" />
  <row Id="8300" PostHistoryTypeId="5" PostId="20" RevisionGUID="2bb596cd-db09-442f-a00e-a2571e3b48ca" CreationDate="2010-07-28T15:25:56.890" UserId="69" Comment="added picture, removed PvZ, already in another answer" Text="I'd recommend [Defense Grid: The Awakening][1]&#xD;&#xA;&#xD;&#xA;![screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://defensegrid.hiddenpath.com/&#xD;&#xA;  [2]: http://cache.kotaku.com/assets/images/kotaku/2008/08/DefGrid-Release1.jpg" />
  <row Id="8301" PostHistoryTypeId="5" PostId="28" RevisionGUID="53409699-59ce-4b75-b8ec-9e36c11d5ca3" CreationDate="2010-07-28T15:30:47.360" UserId="69" Comment="added 82 characters in body" Text="I can't get enough of [Gemcraft chapter 0][1].&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;It also has achievements, which I haven't found in very many flash-based tower defense games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/3527/gemcraft-chapter-0&#xD;&#xA;  [2]: http://www32.atwiki.jp/tower_d/?plugin=ref&amp;serial=225" />
  <row Id="8302" PostHistoryTypeId="2" PostId="3725" RevisionGUID="468f5ccd-5273-46c8-a77e-8589d20c3e72" CreationDate="2010-07-28T15:39:34.177" UserId="1407" Text="Negative delta time errors come from Windows misreading your processor speed or not recognizing it.  Since this is a game made in 2003, it won't have dual-core support, which is likely the cause of your problem.&#xD;&#xA;&#xD;&#xA;If you have a dual-core CPU, this should help. Following [this thread on Tom's Hardware][1], it looks like installing the AMD tool called [the AMD Dual-Core Optimizer][2]. This tool will help fix errors caused by a game not using the Windows API for timing.  This way of looking for a delta time is confused by dual-cores since there are two processors reporting their clock simultaneously.&#xD;&#xA;&#xD;&#xA;If you don't have a dual-core CPU, then the problem gets a little hairier.  I would suggest installing the most up-to-date chipset drivers for your system, which might help with this problem. Also, make sure Windows is up-to-date, as there may have been a hotfix that prevents this from happening.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://www.tomshardware.com/forum/194131-33-please-find-sollution&#xD;&#xA;   [2]: http://support.amd.com/us/Pages/dynamicDetails.aspx?ListID=c5cd2c08-1432-4756-aafa-4d9dc646342f&amp;ItemID=153" />
  <row Id="8303" PostHistoryTypeId="5" PostId="3723" RevisionGUID="0c2e7352-cd1e-4c80-9752-f5c9e7420f87" CreationDate="2010-07-28T15:44:13.910" UserId="1754" Comment="added PC info" Text="I get the following error while playing Unreal Tournament 2003 on my tablet [http://h10025.www1.hp.com/ewfrf/wc/product?product=3653674&amp;lc=en&amp;dlc=&amp;cc=us&amp;lang=&amp;softwareitem=ob-77258-1&amp;dest_page=product&amp;os=4062][1] :&#xD;&#xA;&#xD;&#xA;    UT2003 Build UT2003_Build_[2002-09-19_17.26]&#xD;&#xA;    OS: Windows NT 6.1 (Build: 7600)&#xD;&#xA;    CPU: AuthenticAMD Unknown processor @ 1898 MHz with 2047MB RAM&#xD;&#xA;    Video: NVIDIA GeForce Go 6150 (9156)&#xD;&#xA;    Negative delta time!&#xD;&#xA;    UGameEngine::Tick &lt;- UpdateWorld &lt;- MainLoop&#xD;&#xA;&#xD;&#xA;How can I prevent it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://h10025.www1.hp.com/ewfrf/wc/product?product=3653674&amp;lc=en&amp;dlc=&amp;cc=us&amp;lang=&amp;softwareitem=ob-77258-1&amp;dest_page=product&amp;os=4062" />
  <row Id="8304" PostHistoryTypeId="6" PostId="3723" RevisionGUID="0c2e7352-cd1e-4c80-9752-f5c9e7420f87" CreationDate="2010-07-28T15:44:13.910" UserId="1754" Comment="added PC info" Text="&lt;troubleshooting&gt;" />
  <row Id="8305" PostHistoryTypeId="5" PostId="3723" RevisionGUID="6771567a-9571-4a21-ab52-adab2aed7ab2" CreationDate="2010-07-28T15:48:50.103" UserId="23" Comment="Fixed the link for you :)" Text="I get the following error while playing Unreal Tournament 2003 on [my tablet][1]:&#xD;&#xA;&#xD;&#xA;    UT2003 Build UT2003_Build_[2002-09-19_17.26]&#xD;&#xA;    OS: Windows NT 6.1 (Build: 7600)&#xD;&#xA;    CPU: AuthenticAMD Unknown processor @ 1898 MHz with 2047MB RAM&#xD;&#xA;    Video: NVIDIA GeForce Go 6150 (9156)&#xD;&#xA;    Negative delta time!&#xD;&#xA;    UGameEngine::Tick &lt;- UpdateWorld &lt;- MainLoop&#xD;&#xA;&#xD;&#xA;How can I prevent it?&#xD;&#xA;&#xD;&#xA;  [1]: http://h10025.www1.hp.com/ewfrf/wc/product?product=3653674&amp;lc=en&amp;dlc=&amp;cc=us&amp;lang=&amp;softwareitem=ob-77258-1&amp;dest_page=product&amp;os=4062" />
  <row Id="8306" PostHistoryTypeId="5" PostId="3723" RevisionGUID="2dfca4a1-ece1-4423-8e35-c9e47fcbca01" CreationDate="2010-07-28T15:49:00.303" UserId="1754" Comment="added 45 characters in body" Text="I get the following error while playing Unreal Tournament 2003 on my tablet [http://h10025.www1.hp.com/ewfrf/wc/product?product=3653674&amp;lc=en&amp;dlc=&amp;cc=us&amp;lang=&amp;softwareitem=ob-77258-1&amp;dest_page=product&amp;os=4062][1] :&#xD;&#xA;&#xD;&#xA;    UT2003 Build UT2003_Build_[2002-09-19_17.26]&#xD;&#xA;    OS: Windows NT 6.1 (Build: 7600)&#xD;&#xA;    CPU: AuthenticAMD Unknown processor @ 1898 MHz with 2047MB RAM&#xD;&#xA;    Video: NVIDIA GeForce Go 6150 (9156)&#xD;&#xA;    Negative delta time!&#xD;&#xA;    UGameEngine::Tick &lt;- UpdateWorld &lt;- MainLoop&#xD;&#xA;&#xD;&#xA;How can I prevent it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://h10025.www1.hp.com/ewfrf/wc/document?docname=c01393369&amp;tmp_task=prodinfoCategory&amp;lc=en&amp;dlc=&amp;cc=us&amp;lang=&amp;softwareitem=ob-77258-1&amp;os=4062&amp;dest_page=product&amp;product=3653674" />
  <row Id="8307" PostHistoryTypeId="6" PostId="3705" RevisionGUID="5729388a-74d7-4904-b600-4a30c138a5bf" CreationDate="2010-07-28T15:49:37.027" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;roguelikes&gt;" />
  <row Id="8308" PostHistoryTypeId="5" PostId="3723" RevisionGUID="e6244ef9-086c-4787-ac2f-f4dfdf48eac5" CreationDate="2010-07-28T15:53:55.670" UserId="69" Comment="fixed corrected link (now pointing to specs, and easier on the eye)" Text="I get the following error while playing Unreal Tournament 2003 on [my tablet][1] :&#xD;&#xA;&#xD;&#xA;    UT2003 Build UT2003_Build_[2002-09-19_17.26]&#xD;&#xA;    OS: Windows NT 6.1 (Build: 7600)&#xD;&#xA;    CPU: AuthenticAMD Unknown processor @ 1898 MHz with 2047MB RAM&#xD;&#xA;    Video: NVIDIA GeForce Go 6150 (9156)&#xD;&#xA;    Negative delta time!&#xD;&#xA;    UGameEngine::Tick &lt;- UpdateWorld &lt;- MainLoop&#xD;&#xA;&#xD;&#xA;How can I prevent it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://h10025.www1.hp.com/ewfrf/wc/document?docname=c01393369&amp;tmp_task=prodinfoCategory&amp;lc=en&amp;dlc=&amp;cc=us&amp;lang=&amp;softwareitem=ob-77258-1&amp;os=4062&amp;dest_page=product&amp;product=3653674" />
  <row Id="8309" PostHistoryTypeId="5" PostId="3693" RevisionGUID="af6eb744-fa71-47e9-b923-a704ea4de00e" CreationDate="2010-07-28T15:55:19.380" UserId="69" Comment="added 115 characters in body; added 96 characters in body" Text="Most games follow certain archetypes: a battle between a good force and an evil force via physical means, an attempt to accrue resources or points, or to get from point A to point B.&#xD;&#xA;&#xD;&#xA;I'm looking for a game that doesn't fit any of said archetypes, but instead provides some unusual form of game play or plot. Does anyone have any suggestions?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**edit by Gnoupi:** As usual with CW lists or recommendations, please propose only one game per answer, and once only (edit the existing answer if you want to add details, screenshot, etc)." />
  <row Id="8310" PostHistoryTypeId="5" PostId="2394" RevisionGUID="c41d4f51-a25c-4c76-8ecb-271cfb1583b3" CreationDate="2010-07-28T15:58:35.103" UserId="336" Comment="added 1 characters in body" Text="Early game, all you need to do is send a worker out. If you're early enough, you can get full view of their base before they have any combat units out, forcing them to either take a worker off their mineral lines to chase down your worker, or give you unmitigated access to their base.&#xD;&#xA;&#xD;&#xA;Don't worry about micromanaging the scouting worker -- send it out, and then ignore it until you see on your minimap that it's near your opponent's base. Rally various locations within your opponents base so that your worker-scout is continuously moving and can't be chased down by another worker, return to your economy, &quot;peeking&quot; at your opponent's base as needed until they get a combat unit out and destroy it.&#xD;&#xA;&#xD;&#xA;If you're playing as protoss, you may even be so bold as to put down an assimilator on your opponent's gas. It's only 75 minerals, (so only 25 more than if you left your worker to be destroyed) and is twice as hard to destroy compared to refineries / extractors (due to it's shields)" />
  <row Id="8311" PostHistoryTypeId="2" PostId="3726" RevisionGUID="1380350b-c617-49e0-a519-726cf92f1185" CreationDate="2010-07-28T16:10:39.650" UserId="1746" Text="Harmonix and MTV Games have said that the new instruments are compatible with all the existing songs!  How they are going to do this has yet to revealed.&#xD;&#xA;&#xD;&#xA;Source:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://www.wired.com/gamelife/2010/06/rock-band-3/" />
  <row Id="8312" PostHistoryTypeId="2" PostId="3727" RevisionGUID="88cb0b80-5dc1-471a-a404-092b0410cae9" CreationDate="2010-07-28T16:20:10.003" UserId="1746" Text="Check out this video tutorial:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=6EqgS7bVRPM&amp;feature=player_embedded#!" />
  <row Id="8313" PostHistoryTypeId="5" PostId="3719" RevisionGUID="e03fac4a-0608-49ae-bea9-0753debca586" CreationDate="2010-07-28T16:33:26.403" UserId="215" Comment="deleted 417 characters in body" Text="[AI War](http://www.arcengames.com/aiwar_features.php) is unusual in that our battles take place with literally thousands of ships at a time. The story is pretty good (though at present it's not really present in the game's procedurally generated &quot;campaigns&quot;)." />
  <row Id="8314" PostHistoryTypeId="2" PostId="3728" RevisionGUID="fd97a81f-6061-4efc-a9a8-f110eaa5b3af" CreationDate="2010-07-28T16:33:37.540" UserId="215" Text="[Gratuitous Space Battles](http://www.positech.co.uk/gratuitousspacebattles/) is pretty much all planning and no story. You customize space ships with modules (like shields, guns, engines, and power generators), then you lay out ships on the battlefield and give them pre-battle order sets (like stay in formation with this other ship, keep moving, attack cruisers at this range) then you watch the fireworks." />
  <row Id="8315" PostHistoryTypeId="16" PostId="3728" RevisionGUID="fd97a81f-6061-4efc-a9a8-f110eaa5b3af" CreationDate="2010-07-28T16:33:37.540" UserId="-1" />
  <row Id="8316" PostHistoryTypeId="5" PostId="3728" RevisionGUID="a525ba2d-faa6-4d09-b0fb-ede50b8d65ff" CreationDate="2010-07-28T16:47:12.783" UserId="69" Comment="added 98 characters in body" Text="[Gratuitous Space Battles](http://www.positech.co.uk/gratuitousspacebattles/) is pretty much all planning and no story. You customize space ships with modules (like shields, guns, engines, and power generators), then you lay out ships on the battlefield and give them pre-battle order sets (like stay in formation with this other ship, keep moving, attack cruisers at this range) then you watch the fireworks.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.positech.co.uk/gratuitousspacebattles/images/battle7.jpg" />
  <row Id="8317" PostHistoryTypeId="5" PostId="3719" RevisionGUID="a038eda8-d407-414a-bc5b-5a5059062e2d" CreationDate="2010-07-28T16:48:56.883" UserId="69" Comment="added 86 characters in body" Text="[AI War](http://www.arcengames.com/aiwar_features.php) is unusual in that our battles take place with literally thousands of ships at a time. The story is pretty good (though at present it's not really present in the game's procedurally generated &quot;campaigns&quot;).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.arcengames.com/lightbox/AIWar2/FlameWave.jpg" />
  <row Id="8318" PostHistoryTypeId="2" PostId="3729" RevisionGUID="9c5cb96a-d4df-4350-80e9-f34aa8c5d205" CreationDate="2010-07-28T16:57:23.113" UserId="69" Text="[Achron][1] has the particularity to implement time travel in a multiplayer strategy game. *(Achron is still in development, currently in alpha phase)*&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Graphical engine is not super modern at the moment, but I recommend you watch the [gameplay videos][3] (especially the [multiplayer one][4]), to see how a STR can be transformed, once you add time travel. Weak brains should abstain. Or prepare an aspirin.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://achrongame.com/site/&#xD;&#xA;  [2]: http://achrongame.com/images/screenshots/achron_jan_2010_screenshot_01.jpg&#xD;&#xA;  [3]: http://achrongame.com/site/gameplay-videos.php&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=O6PuVyZGrYE" />
  <row Id="8319" PostHistoryTypeId="16" PostId="3729" RevisionGUID="9c5cb96a-d4df-4350-80e9-f34aa8c5d205" CreationDate="2010-07-28T16:57:23.113" UserId="-1" />
  <row Id="8320" PostHistoryTypeId="2" PostId="3730" RevisionGUID="368ea8ab-32a1-4eb0-9924-3916850afa3a" CreationDate="2010-07-28T16:58:51.223" UserId="1701" Text="The digital (purchase) version, come with 2 guest pass as the box version? &#xD;&#xA;&#xD;&#xA;If yes, where i can find them to send to my friends?" />
  <row Id="8321" PostHistoryTypeId="1" PostId="3730" RevisionGUID="368ea8ab-32a1-4eb0-9924-3916850afa3a" CreationDate="2010-07-28T16:58:51.223" UserId="1701" Text="The digital version of Starcraft 2 have two guest passes too?" />
  <row Id="8322" PostHistoryTypeId="3" PostId="3730" RevisionGUID="368ea8ab-32a1-4eb0-9924-3916850afa3a" CreationDate="2010-07-28T16:58:51.223" UserId="1701" Text="&lt;starcraft-2&gt;" />
  <row Id="8323" PostHistoryTypeId="5" PostId="3699" RevisionGUID="6de266f9-2c95-4e03-a203-6e11c3af8c10" CreationDate="2010-07-28T17:02:57.440" UserId="1605" Comment="added 872 characters in body" Text="[Darwinia][1]. Loved it. IMHO one of the best feature is the unit management: rather than move a unit across the map, I destroy it and then create it in the desired location.&#xD;&#xA;&#xD;&#xA;Since is quite dificult to describe it in few words, I'll give a few more links:&#xD;&#xA;&#xD;&#xA; - [Darwinia - PC Review at IGN][2]&#xD;&#xA; - [Darwinia - PC - Review - GameZone][3]&#xD;&#xA; - [Darwinia Review for PC - GameSpot][4]&#xD;&#xA;&#xD;&#xA;Quote from GameSpot:&#xD;&#xA;&#xD;&#xA;&gt; The Good&#xD;&#xA;&gt;&#xD;&#xA;&gt;- Unique, abstract art style  &#xD;&#xA;&gt;- Simple, fun, and challenging gameplay  &#xD;&#xA;&gt;- Excellent and varied soundtrack  &#xD;&#xA;&gt;- Doesn't require a beefy system to run smoothly&#xD;&#xA;&gt;&#xD;&#xA;&gt; The Bad&#xD;&#xA;&gt;&#xD;&#xA;&gt;- Controls take some getting used to  &#xD;&#xA;&gt;- The pace of the game slows way down as missions get more complex&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Darwinia_%28video_game%29&#xD;&#xA;  [2]: http://pc.ign.com/articles/599/599090p2.html&#xD;&#xA;  [3]: http://pc.gamezone.com/reviews/item/darwinia_pc_review&#xD;&#xA;  [4]: http://www.gamespot.com/pc/strategy/darwinia/review.html" />
  <row Id="8324" PostHistoryTypeId="5" PostId="3696" RevisionGUID="195ca829-a557-4e49-9f40-7bb9931a334d" CreationDate="2010-07-28T17:04:34.147" UserId="69" Comment="added 141 characters in body" Text="[Crayon Physics][1] is a great game that doesn't have that typical theme.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;The drive is just to get more complicated puzzles completed or to challenge yourself with your own personal feats you come up with.&#xD;&#xA;&#xD;&#xA;Unfortunately it seems geared towards kids and so is simple and short, but I actually got a lot of fun out of it.  Also, its just unique gameplay but is devoid of a plot.&#xD;&#xA;&#xD;&#xA;That evolution game has some unique gameplay but I'm not sure that I'd recommend it.  Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.crayonphysics.com/&#xD;&#xA;  [2]: http://www.kloonigames.com/crayon/screenshots/crayon_shot_02.jpg" />
  <row Id="8325" PostHistoryTypeId="5" PostId="3699" RevisionGUID="1c49d5ef-e2f7-4fdc-bc6d-17b06b8d9a08" CreationDate="2010-07-28T17:05:42.240" UserId="69" Comment="added 91 characters in body" Text="[Darwinia][1]. Loved it. IMHO one of the best feature is the unit management: rather than move a unit across the map, I destroy it and then create it in the desired location.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Since is quite dificult to describe it in few words, I'll give a few more links:&#xD;&#xA;&#xD;&#xA; - [Darwinia - PC Review at IGN][3]&#xD;&#xA; - [Darwinia - PC - Review - GameZone][4]&#xD;&#xA; - [Darwinia Review for PC - GameSpot][5]&#xD;&#xA;&#xD;&#xA;Quote from GameSpot:&#xD;&#xA;&#xD;&#xA;&gt; The Good&#xD;&#xA;&gt;&#xD;&#xA;&gt;- Unique, abstract art style  &#xD;&#xA;&gt;- Simple, fun, and challenging gameplay  &#xD;&#xA;&gt;- Excellent and varied soundtrack  &#xD;&#xA;&gt;- Doesn't require a beefy system to run smoothly&#xD;&#xA;&gt;&#xD;&#xA;&gt; The Bad&#xD;&#xA;&gt;&#xD;&#xA;&gt;- Controls take some getting used to  &#xD;&#xA;&gt;- The pace of the game slows way down as missions get more complex&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Darwinia_%28video_game%29&#xD;&#xA;  [2]: http://www.introversion.co.uk/darwinia/screenshots/image16.jpg&#xD;&#xA;  [3]: http://pc.ign.com/articles/599/599090p2.html&#xD;&#xA;  [4]: http://pc.gamezone.com/reviews/item/darwinia_pc_review&#xD;&#xA;  [5]: http://www.gamespot.com/pc/strategy/darwinia/review.html" />
  <row Id="8326" PostHistoryTypeId="2" PostId="3731" RevisionGUID="0ed3c664-9de3-44d9-b50e-c9301954740e" CreationDate="2010-07-28T17:12:44.647" UserId="122" Text="In addition to other great answers, a Protoss-specific scouting technique is to research hallucinations, then **create hallucinated phoenixes** and send over the enemy's base.&#xD;&#xA;&#xD;&#xA;They might be fragile (hallucinations take x2 damage) but they're as fast as any other phoenix and they only cost energy, not resources.&#xD;&#xA;&#xD;&#xA;While using hallucinations solely for scouting may be a waste of the research costs, hallucination is actually an underestimated but useful ability. They're a great way to add false units to your army to scare the enemy away or at the very least cause them to waste attacks and abilities on these false units." />
  <row Id="8327" PostHistoryTypeId="2" PostId="3732" RevisionGUID="08b4be9e-77ff-443e-81f3-a1f0629ca47f" CreationDate="2010-07-28T17:15:23.300" UserId="1622" Text="How many workers do I need for a given number of cities in the early stages of Civ 4, say when I have around 5 cities and the biggest is around size 5?" />
  <row Id="8328" PostHistoryTypeId="1" PostId="3732" RevisionGUID="08b4be9e-77ff-443e-81f3-a1f0629ca47f" CreationDate="2010-07-28T17:15:23.300" UserId="1622" Text="How many workers do I need for my cities?" />
  <row Id="8329" PostHistoryTypeId="3" PostId="3732" RevisionGUID="08b4be9e-77ff-443e-81f3-a1f0629ca47f" CreationDate="2010-07-28T17:15:23.300" UserId="1622" Text="&lt;civilization-4&gt;" />
  <row Id="8330" PostHistoryTypeId="5" PostId="3731" RevisionGUID="5048a0bf-67fa-473e-9a29-f631317f5dad" CreationDate="2010-07-28T17:20:35.570" UserId="122" Comment="added 106 characters in body; deleted 34 characters in body; added 47 characters in body" Text="In addition to other great answers, a Protoss-specific scouting technique is to research hallucinations, then **create hallucinated phoenixes** and send over the enemy's base.&#xD;&#xA;&#xD;&#xA;They might be fragile (hallucinations take x2 damage) but they're as fast as any other phoenix and they only cost energy, not resources. You can get them decently fast, faster than earliest possible observer. And this method can remain effective later on.&#xD;&#xA;&#xD;&#xA;While using hallucinations solely for scouting may be a waste of the research costs, hallucination is actually an underestimated but useful ability. They're a great way to add false units to your army to scare the enemy away or at the very least cause them to waste attacks and abilities on these false units." />
  <row Id="8331" PostHistoryTypeId="5" PostId="3719" RevisionGUID="b1a88273-6449-49e3-9d49-ff5163c69201" CreationDate="2010-07-28T17:31:05.273" UserId="215" Comment="deleted 4 characters in body" Text="[AI War](http://www.arcengames.com/aiwar_features.php) is unusual in that battles take place with literally thousands of ships at a time. The story is pretty good (though at present it's not really present in the game's procedurally generated &quot;campaigns&quot;).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.arcengames.com/lightbox/AIWar2/FlameWave.jpg" />
  <row Id="8332" PostHistoryTypeId="5" PostId="3729" RevisionGUID="a8d4f6bf-b9aa-4b48-a91e-03d038f1a6f6" CreationDate="2010-07-28T17:33:28.793" UserId="215" Comment="edited body" Text="[Achron][1] has the particularity to implement time travel in a multiplayer strategy game. *(Achron is still in development, currently in alpha phase)*&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Graphical engine is not super modern at the moment, but I recommend you watch the [gameplay videos][3] (especially the [multiplayer one][4]), to see how a RTS can be transformed, once you add time travel. Weak brains should abstain. Or prepare an aspirin.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://achrongame.com/site/&#xD;&#xA;  [2]: http://achrongame.com/images/screenshots/achron_jan_2010_screenshot_01.jpg&#xD;&#xA;  [3]: http://achrongame.com/site/gameplay-videos.php&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=O6PuVyZGrYE" />
  <row Id="8334" PostHistoryTypeId="2" PostId="3734" RevisionGUID="9f02023c-2827-4860-bddd-479899ca1d15" CreationDate="2010-07-28T17:38:43.840" UserId="180" Text="I just finished Limbo for the first time and was disappointed by the ending.  Is there an alternative or hidden ending?&#xD;&#xA;&#xD;&#xA;Maybe if you get that achievement where you beat the game in one session while dying five times or less?&#xD;&#xA;&#xD;&#xA;I also hit a key to exit the credits early, is there something after the credits?" />
  <row Id="8335" PostHistoryTypeId="1" PostId="3734" RevisionGUID="9f02023c-2827-4860-bddd-479899ca1d15" CreationDate="2010-07-28T17:38:43.840" UserId="180" Text="Is there a hidden or alternate ending for the game Limbo?" />
  <row Id="8336" PostHistoryTypeId="3" PostId="3734" RevisionGUID="9f02023c-2827-4860-bddd-479899ca1d15" CreationDate="2010-07-28T17:38:43.840" UserId="180" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;&lt;limbo&gt;&lt;xbla&gt;" />
  <row Id="8337" PostHistoryTypeId="2" PostId="3735" RevisionGUID="6fe0f2a2-e361-46c7-9b48-2bb8e4ba79f0" CreationDate="2010-07-28T17:41:04.197" UserId="1410" Text="Consider the question differently: Are all of my citizens working fully improved squares?&#xD;&#xA;&#xD;&#xA;A quick rule of thumb from my experience is to have one work per city, always working for that city (unless something like urgent need for a resource arises). Then watch the city and consider: is the worker keeping up with city growth? If he's not, build another in that city, and it'll help slow the growth and gain you a worker.&#xD;&#xA;&#xD;&#xA;You will also sooner or later want 2 or 3 workers connecting cities with roads, building forts, etc... things not linked to one city. You can often gain these when cities stop growing, cause that city's worker can actually finish enough squares! Then he can move on to other work. If not, you can always just build a worker for that specifically.&#xD;&#xA;&#xD;&#xA;All of this is if you want the BEST cities. Keeping every citizen working a fully improved square is the ultimate goal, but if you spend your resources on that, you're not doing something else. There are many ways to play Civ4, and having the best cities is only one of them. Prioritize accordingly.&#xD;&#xA;&#xD;&#xA;My estimate from the info you gave: 7 or 8 workers is the most you'll need. 1 per city, and 2-3 on national road detail/helping with a fast growing city. You probably don't need the 8th if one of your other cities has stopped growing and the worker finished.&#xD;&#xA;&#xD;&#xA;Finally, remember that one of the best ways to build workers is to take them from your enemies!" />
  <row Id="8338" PostHistoryTypeId="5" PostId="3704" RevisionGUID="fd4e4212-db19-4bfa-a9eb-a2c03af09923" CreationDate="2010-07-28T17:51:32.693" UserId="341" Comment="deleted 4 characters in body" Text="Rock Band 3 will introduce keyboard and vocal harmonies, as well as Pro mode.  It will also support the large library of existing Rock Band songs.  How will the new features interact with existing songs?&#xD;&#xA;&#xD;&#xA;For example, if I have a player that has selected keyboard as their instrument, will it only allow selection of the new songs that include a keyboard track?  Are there any songs existing songs (from the base games or DLC) that will have tracks added for the new instruments?" />
  <row Id="8339" PostHistoryTypeId="2" PostId="3736" RevisionGUID="e19e4614-f1ad-497d-8469-e60f5889ee93" CreationDate="2010-07-28T18:01:56.980" UserId="1396" Text="I love this game but have a tough time winning past the 3rd level of difficulty...  Any suggestions?" />
  <row Id="8340" PostHistoryTypeId="1" PostId="3736" RevisionGUID="e19e4614-f1ad-497d-8469-e60f5889ee93" CreationDate="2010-07-28T18:01:56.980" UserId="1396" Text="Where can I find a good Civilization 4 Strategey guide?" />
  <row Id="8341" PostHistoryTypeId="3" PostId="3736" RevisionGUID="e19e4614-f1ad-497d-8469-e60f5889ee93" CreationDate="2010-07-28T18:01:56.980" UserId="1396" Text="&lt;civilization-4&gt;" />
  <row Id="8342" PostHistoryTypeId="2" PostId="3737" RevisionGUID="c056d78c-f835-451a-ace3-066a6df81666" CreationDate="2010-07-28T18:15:24.690" UserId="573" Text="When you create two new accounts for dual boxing it gives you a chance to have a pair of epic names.&#xD;&#xA;&#xD;&#xA;What are some great ones you've seen?" />
  <row Id="8343" PostHistoryTypeId="1" PostId="3737" RevisionGUID="c056d78c-f835-451a-ace3-066a6df81666" CreationDate="2010-07-28T18:15:24.690" UserId="573" Text="What is the best pair of dual boxing names you've seen?" />
  <row Id="8344" PostHistoryTypeId="3" PostId="3737" RevisionGUID="c056d78c-f835-451a-ace3-066a6df81666" CreationDate="2010-07-28T18:15:24.690" UserId="573" Text="&lt;multiplayer&gt;" />
  <row Id="8346" PostHistoryTypeId="6" PostId="3737" RevisionGUID="2974cfe8-68fe-4587-bbab-3c3355c7d47b" CreationDate="2010-07-28T18:19:58.877" UserId="122" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;multi-boxing&gt;" />
  <row Id="8347" PostHistoryTypeId="5" PostId="3730" RevisionGUID="8e6df678-6701-415b-9ac2-a6908754d010" CreationDate="2010-07-28T18:21:11.497" UserId="3" Comment="added 12 characters in body; edited title" Text="Does the digital (purchase) version come with 2 guest passes, as the box version does? &#xD;&#xA;&#xD;&#xA;If yes, where I can find them to send to my friends?" />
  <row Id="8348" PostHistoryTypeId="4" PostId="3730" RevisionGUID="8e6df678-6701-415b-9ac2-a6908754d010" CreationDate="2010-07-28T18:21:11.497" UserId="3" Comment="added 12 characters in body; edited title" Text="Does the digital version of Starcraft 2 include two guest passes?" />
  <row Id="8349" PostHistoryTypeId="2" PostId="3739" RevisionGUID="4da2cc50-d826-46a7-a912-dd54dc0c5dd5" CreationDate="2010-07-28T18:27:18.487" UserId="378" Text="I didn't recieve any guest pass with my digital StartCraft-2 version. 1 day after purchase passed." />
  <row Id="8351" PostHistoryTypeId="10" PostId="3737" RevisionGUID="c71b55fb-9b7c-44fd-b5a0-99526f127f0f" CreationDate="2010-07-28T18:29:11.930" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="8352" PostHistoryTypeId="2" PostId="3740" RevisionGUID="d5431fc2-30e9-4037-9872-17b5a074ad0a" CreationDate="2010-07-28T18:30:44.690" UserId="336" Text="I would recommend [Civ Fanatics][1]. As a bonus, they've got information on Civ III and Civ V as well.&#xD;&#xA;&#xD;&#xA;Here's a direct link to their strategy section: http://www.civfanatics.com/civ4/strategy&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.civfanatics.com/" />
  <row Id="8353" PostHistoryTypeId="6" PostId="3736" RevisionGUID="b7b25ac3-5c39-49fd-93c7-89cdec6d364d" CreationDate="2010-07-28T18:39:16.967" UserId="23" Comment="edited tags" Text="&lt;turn-based-strategy&gt;&lt;civilization-4&gt;" />
  <row Id="8354" PostHistoryTypeId="2" PostId="3741" RevisionGUID="b1cd6c20-d5d4-4212-93cf-134e64afb20b" CreationDate="2010-07-28T18:47:56.917" UserId="1770" Text="What is the best race to learn Starcraft 2 with and learn the ebb and flow of MP? I understand that all three races are very different, but what is a good race to get the hang of micro and macro management. Along with learning how to manage tactics and counter attacks. " />
  <row Id="8355" PostHistoryTypeId="1" PostId="3741" RevisionGUID="b1cd6c20-d5d4-4212-93cf-134e64afb20b" CreationDate="2010-07-28T18:47:56.917" UserId="1770" Text="Best beginner race in Starcraft 2" />
  <row Id="8356" PostHistoryTypeId="3" PostId="3741" RevisionGUID="b1cd6c20-d5d4-4212-93cf-134e64afb20b" CreationDate="2010-07-28T18:47:56.917" UserId="1770" Text="&lt;starcraft-2&gt;" />
  <row Id="8357" PostHistoryTypeId="2" PostId="3742" RevisionGUID="51a49f26-6308-4449-a46c-9e1f75d791dc" CreationDate="2010-07-28T18:59:25.600" UserId="573" Text="I am having a hard time deciding on a good dual boxing name.  I tried Googling but could not find any examples." />
  <row Id="8358" PostHistoryTypeId="1" PostId="3742" RevisionGUID="51a49f26-6308-4449-a46c-9e1f75d791dc" CreationDate="2010-07-28T18:59:25.600" UserId="573" Text="What is a good resource for picking dual boxing names?" />
  <row Id="8359" PostHistoryTypeId="3" PostId="3742" RevisionGUID="51a49f26-6308-4449-a46c-9e1f75d791dc" CreationDate="2010-07-28T18:59:25.600" UserId="573" Text="&lt;multi-boxing&gt;" />
  <row Id="8360" PostHistoryTypeId="2" PostId="3743" RevisionGUID="abac181c-f02b-454e-8b18-d9f3fce80b1a" CreationDate="2010-07-28T19:03:21.940" UserId="1410" Text="**Simple answer:**&#xD;&#xA;&#xD;&#xA;Terran.&#xD;&#xA;&#xD;&#xA;In games, whatever faction has humans in it has always, and probably will always, be designed as the most straightforward faction to learn and play. Terrans have been the first campaign in both SC1 and SC2, and have likely been play tested just a little bit better because of that. In short, assume the human bias.&#xD;&#xA;&#xD;&#xA;**Complicated answer:**&#xD;&#xA;&#xD;&#xA;The race that fits you.&#xD;&#xA;&#xD;&#xA;My 10 sec, not to be trusted in depth summary is: Zerg use numbers, Protoss use movement, Terran use firepower. Pick whichever sounds the most fun to you, the most like you play other games, and you'll have fun playing it. When you have fun playing it, you'll play it more, and get better faster." />
  <row Id="8361" PostHistoryTypeId="2" PostId="3744" RevisionGUID="357fa800-b70a-4d18-bc13-b93c21b537fd" CreationDate="2010-07-28T19:06:35.133" UserId="1719" Text="I think your best bet is to play a game or two with each race and see which one you like the best, rather than asking for some kind of generalization on which is &quot;easiest&quot;.  They're all so different from each other that you will be re-learning parts of the game for each race regardless of which you choose first.  Pick whichever one you have the most fun or success with in your practice matches and learn that one." />
  <row Id="8362" PostHistoryTypeId="5" PostId="3743" RevisionGUID="a053ae83-1622-40f5-8b01-ab049d611d37" CreationDate="2010-07-28T19:08:44.973" UserId="1410" Comment="added 6 characters in body" Text="**Simple answer:**&#xD;&#xA;&#xD;&#xA;Terran.&#xD;&#xA;&#xD;&#xA;In games, whatever faction has humans in it has always, and probably will always, be designed as the most straightforward faction to learn and play. Terrans have been the first campaign in both SC1 and SC2, and have likely been play tested just a little bit better because of that. In short, assume the human bias.&#xD;&#xA;&#xD;&#xA;**Complicated answer:**&#xD;&#xA;&#xD;&#xA;The race that fits you.&#xD;&#xA;&#xD;&#xA;My 10 sec, not to be trusted for any depth, summary is: Zerg use numbers, Protoss use movement, Terran use firepower. Pick whichever sounds the most fun to you, the most like you play other games, and you'll have fun playing it. When you have fun playing it, you'll play it more, and get better faster." />
  <row Id="8363" PostHistoryTypeId="2" PostId="3745" RevisionGUID="37abd340-0c2f-4a05-bb9a-a2756a648843" CreationDate="2010-07-28T19:19:29.270" UserId="1772" Text="I use GameFaqs for all of my FAQ needs. Here is a link to the generic Civ4 listing, but they have FAQs specific to each edition, goty etc, as well.&#xD;&#xA;&#xD;&#xA;http://www.gamefaqs.com/pc/919352-civilization-iv/faqs&#xD;&#xA;" />
  <row Id="8364" PostHistoryTypeId="10" PostId="3682" RevisionGUID="b1686d61-326b-4eb5-82fa-29c130f9e2ac" CreationDate="2010-07-28T19:19:56.227" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:215,&quot;DisplayName&quot;:&quot;RCIX&quot;},{&quot;Id&quot;:354,&quot;DisplayName&quot;:&quot;Josh K&quot;}]" />
  <row Id="8365" PostHistoryTypeId="5" PostId="3682" RevisionGUID="63d04c68-f3db-4fc3-aa5d-8e0bea82e44a" CreationDate="2010-07-28T19:19:56.337" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What is ping? (And why is it important?)](http://gaming.stackexchange.com/questions/1878/what-is-ping-and-why-is-it-important)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;This is a kinda naive question. But I am curious to know what is meant by 'Ping' in multiplayer games. I games like quake3, I used to see a number for the 'Ping' column for each player. What does that mean?" />
  <row Id="8366" PostHistoryTypeId="4" PostId="3736" RevisionGUID="8bcddb1c-83e7-49f2-aca8-cb55db095fb9" CreationDate="2010-07-28T19:20:50.077" UserId="3" Comment="edited title" Text="Where can I find a good Civilization 4 Strategy guide?" />
  <row Id="8367" PostHistoryTypeId="4" PostId="3741" RevisionGUID="275a9a16-006a-444c-8d8b-a8881257a947" CreationDate="2010-07-28T19:21:04.337" UserId="3" Comment="edited title" Text="What is the best beginner race in Starcraft 2?" />
  <row Id="8368" PostHistoryTypeId="4" PostId="3693" RevisionGUID="b9fcd0cf-5f3a-4bdf-99f6-de9e43e4d9c0" CreationDate="2010-07-28T19:27:16.757" UserId="14" Comment="edited title" Text="What are some non-archetypal games?" />
  <row Id="8369" PostHistoryTypeId="4" PostId="2386" RevisionGUID="49351521-04af-409e-baac-aec3b7eb936b" CreationDate="2010-07-28T19:28:15.770" UserId="14" Comment="edited tags; edited title" Text="What are some effective methods of scouting in Starcraft 2?" />
  <row Id="8370" PostHistoryTypeId="6" PostId="2386" RevisionGUID="49351521-04af-409e-baac-aec3b7eb936b" CreationDate="2010-07-28T19:28:15.770" UserId="14" Comment="edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;scouting&gt;" />
  <row Id="8371" PostHistoryTypeId="4" PostId="3597" RevisionGUID="764858f1-c190-43cd-a244-c0c3e3cb15c6" CreationDate="2010-07-28T19:29:27.297" UserId="14" Comment="edited title" Text="How do I get my dwarfs inside?" />
  <row Id="8372" PostHistoryTypeId="6" PostId="3734" RevisionGUID="133e577b-44fe-4d10-87f6-a4b88b71f4a0" CreationDate="2010-07-28T19:32:05.933" UserId="14" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;ending&gt;&lt;xbox-live-arcade&gt;&lt;limbo&gt;" />
  <row Id="8373" PostHistoryTypeId="2" PostId="3746" RevisionGUID="4c62324d-00ca-420d-a75f-24dc851bd097" CreationDate="2010-07-28T19:34:03.183" UserId="39" Text="I've got a handful of dwarfs that won't stop throwing tantrums, breaking things, going insane, and spreading their malcontentness. I killed the first few in an attempt to put an end to their madness, but I'm thinking that escalated the problem. What can I do to get them back to being contributors to dwarven society?" />
  <row Id="8374" PostHistoryTypeId="1" PostId="3746" RevisionGUID="4c62324d-00ca-420d-a75f-24dc851bd097" CreationDate="2010-07-28T19:34:03.183" UserId="39" Text="Dwarf Fortress Tantrums" />
  <row Id="8375" PostHistoryTypeId="3" PostId="3746" RevisionGUID="4c62324d-00ca-420d-a75f-24dc851bd097" CreationDate="2010-07-28T19:34:03.183" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="8376" PostHistoryTypeId="2" PostId="3747" RevisionGUID="75c2963c-9015-43b6-b828-5578dbaf4307" CreationDate="2010-07-28T19:39:51.157" UserId="23" Text="You need to be careful with the killings, because they can lead to feuds, more tantrums and loads of fun™." />
  <row Id="8377" PostHistoryTypeId="2" PostId="3748" RevisionGUID="9213edfe-aa42-4db4-bd2e-60f93869bbeb" CreationDate="2010-07-28T19:46:39.157" UserId="230" Text="I can't get past this damn level in Angry Birds. All I get is one black exploding bird and two white bomber birds:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I can use the black bomber to kill the left two pigs, but after that there's such a big pile of concrete on top of the other birds that nothing I try gets through.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/spolsky/folders/Jing/media/5109b3dc-13fa-412a-a7d9-f5344ae743b0/00000005.png" />
  <row Id="8378" PostHistoryTypeId="1" PostId="3748" RevisionGUID="9213edfe-aa42-4db4-bd2e-60f93869bbeb" CreationDate="2010-07-28T19:46:39.157" UserId="230" Text="Stuck at level 3-15 in Angry Birds" />
  <row Id="8379" PostHistoryTypeId="3" PostId="3748" RevisionGUID="9213edfe-aa42-4db4-bd2e-60f93869bbeb" CreationDate="2010-07-28T19:46:39.157" UserId="230" Text="&lt;strategy&gt;&lt;iphone&gt;" />
  <row Id="8380" PostHistoryTypeId="5" PostId="3748" RevisionGUID="5fefdc0b-47a0-406e-83c1-b5ef2cfe1876" CreationDate="2010-07-28T19:51:12.737" UserId="14" Comment="deleted 5 characters in body; edited tags" Text="I can't get past this level in Angry Birds. All I get is one black exploding bird and two white bomber birds:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I can use the black bomber to kill the left two pigs, but after that there's such a big pile of concrete on top of the other birds that nothing I try gets through.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/spolsky/folders/Jing/media/5109b3dc-13fa-412a-a7d9-f5344ae743b0/00000005.png" />
  <row Id="8381" PostHistoryTypeId="6" PostId="3748" RevisionGUID="5fefdc0b-47a0-406e-83c1-b5ef2cfe1876" CreationDate="2010-07-28T19:51:12.737" UserId="14" Comment="deleted 5 characters in body; edited tags" Text="&lt;strategy&gt;&lt;iphone&gt;&lt;angry-birds&gt;" />
  <row Id="8382" PostHistoryTypeId="5" PostId="3748" RevisionGUID="f75778d5-7cb2-45a2-831c-e39fcfb88523" CreationDate="2010-07-28T19:51:16.807" UserId="230" Comment="corrected one factoid" Text="I can't get past this damn level in Angry Birds. All I get is one black exploding bird and two white bomber birds:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I can use the black bomber to kill the left two pigs, but after that there's such a big pile of concrete on top of the other pigs that nothing I try gets through.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/spolsky/folders/Jing/media/5109b3dc-13fa-412a-a7d9-f5344ae743b0/00000005.png" />
  <row Id="8383" PostHistoryTypeId="4" PostId="3748" RevisionGUID="3c2ca18f-8f87-4fc2-9de2-9e17be470e27" CreationDate="2010-07-28T19:51:49.550" UserId="14" Comment="edited title" Text="How can I beat level 3-15 in Angry Birds?" />
  <row Id="8384" PostHistoryTypeId="2" PostId="3749" RevisionGUID="9bed64dd-72df-443a-868b-6702084c8aae" CreationDate="2010-07-28T19:52:04.497" UserId="12" Text="Here's a video walkthrough of 3-11 through 3-15:&#xD;&#xA;&#xD;&#xA;http://www.rovio.com/index.php?page=angry-birds-walkthrough-videos#3_11_15&#xD;&#xA;&#xD;&#xA;direct link to just that video&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=5KM1A3bC5hQ" />
  <row Id="8385" PostHistoryTypeId="2" PostId="3750" RevisionGUID="bb56dacf-2990-49d3-9c31-d4fe17b0ac0d" CreationDate="2010-07-28T19:52:40.343" UserId="406" Text="Youtube has a bunch of these:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=5KM1A3bC5hQ&#xD;&#xA;&#xD;&#xA;This is the &quot;Official Angry Birds 3 Star Walkthrough Theme 3 Levels 11-15&quot;" />
  <row Id="8386" PostHistoryTypeId="2" PostId="3751" RevisionGUID="5e528b0b-328a-40f3-be81-d04aa5d48dbd" CreationDate="2010-07-28T19:53:57.097" UserId="1776" Text="Rovio has walkthroughs on YouTube: http://www.youtube.com/watch?v=5KM1A3bC5hQ" />
  <row Id="8387" PostHistoryTypeId="5" PostId="3485" RevisionGUID="63367330-77cb-4335-8e2a-e9603249f8dc" CreationDate="2010-07-28T19:59:10.720" UserId="121" Comment="bat to rat" Text="Assuming you have some dwarves assigned to a [squad][1] already you just need to issue a kill a kill order to the squad.  First open the squad menu with &lt;kbd&gt;s&lt;/kbd&gt;, select your squad by pressing the letter next to it.  On the squad menu, press &lt;kbd&gt;k&lt;/kbd&gt; to issue a `kill` order, then &lt;kbd&gt;l&lt;/kbd&gt; to list enemies, move to the rat, and press enter. The squad will automatically move to the rat and attack it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Squad" />
  <row Id="8388" PostHistoryTypeId="2" PostId="3752" RevisionGUID="699eef34-ffb3-4303-9a74-857e9b67014f" CreationDate="2010-07-28T20:01:25.830" UserId="885" Text="**Highest EXP/AP gains:**  &#xD;&#xA;For simply getting as much AP and EXP as fast as possible, the Swamp area of the Northern Crater is the best because you can fight the Movers (which give very high AP) and Magic Pots (high EXP gains) there.&#xD;&#xA;&#xD;&#xA;You'll need to give lots of Elixirs to the Magic Pots, but you can just duplicate them using the W-Item materia bug: equip W-Item, select Elixir, use it on someone or a Magic Pot, then for your second item select Elixir again, then deselect it and you'll have 1 more in your inventory. Select Elixir again, deselect it again, and you'll have another; keep repeating this as necessary.&#xD;&#xA;&#xD;&#xA;**Character Stat Boosting with Sources**  &#xD;&#xA;If you want also wish to improve your characters by collecting sources (Power, Magic, Mind, etc.), the best area to gain levels and source items is the Sunken Gelnika.&#xD;&#xA;&#xD;&#xA;**Sources:**  &#xD;&#xA;As a recap, sources come in several varieties, and when you use a source item on one of the characters, one of that character's stats will be increased by 1 point (depending on the type of source). Sources are very rare in the game, and there are a mere handful of enemies which morph into sources, but the Gelnika is the one area in the game where all enemies you find can be morphed into sources, and each type of source can be gotten by morphing at least one type of enemy there.&#xD;&#xA;&#xD;&#xA;Here's the list:  &#xD;&#xA;Power source = +1 Strength (do more physical damage)  &#xD;&#xA;Guard source = +1 Vitality (take less physical damage)  &#xD;&#xA;Magic source = +1 Magic (do more magical damage)  &#xD;&#xA;*Mind source = +1 Spirit (take less magical damage)  &#xD;&#xA;Speed source = +1 Dexterity (get faster turns in battle)&#xD;&#xA;Luck source = +1 Luck (have more luck, where luck is a factor)&#xD;&#xA;&#xD;&#xA;*A special note about Mind sources and Spirit: since the game is bugged, the Magical Defense attribute of equipped armor is never used in the game's calculations, so Spirit is the only thing which actually protects your characters from magic attacks. Thus, Spirit is a very important stat, and the only way to increase your defense against magic attacks is to use Mind sources.&#xD;&#xA;&#xD;&#xA;**Morphing Enemies into Sources**  &#xD;&#xA;**1. Get Morph**  &#xD;&#xA;You get it from the Temple of the Ancients. It is missable so if you didn't get it then...too bad.&#xD;&#xA;&#xD;&#xA;**2. Get Yuffie**&#xD;&#xA;Since Yuffie is an optional character, I guess it's possible for you to not have added her to your party, so [refer to this guide][1] to find her. Search for {OPT-1} to jump to the relevant section.&#xD;&#xA;&#xD;&#xA;**3. Go to the Sunken Gelnika**  &#xD;&#xA;Get in the Submarine, travel to the south of Costa del Sol near the Gold Saucer. Dive and look out for a sunken airplane, while making sure to avoid the Emerald Weapon if it's lurking nearby. Steer your submarine into the sunken ship to enter it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**4. Get the Conformer**  &#xD;&#xA;The Conformer is found on the Gelnika, which is nice and convenient, since you'll need it. You can find the Conformer hiding in room straight ahead of the room with the Save Point. The Conformer is in the chest on the lower level of the room, in the upper-left corner, hidden from view by a pipe.&#xD;&#xA;&#xD;&#xA;**5. Morph enemies with the Conformer**  &#xD;&#xA;The method of obtaining unlimited sources on the Gelnika is to use the Morph command (gained by equipping the Morph materia) on the enemies you fight here. If you kill any of the enemies you find on the Gelnika with the Morph command, they will be transformed into a source, depending on which type of enemy you killed.&#xD;&#xA;&#xD;&#xA;Normally, the Morph command does 1/8th the damage your normal attack would have done, which would make getting sources very difficult indeed. The trick to Morphing enemies easily is to have Yuffie in your party, and equip her with her ultimate weapon, the Conformer.&#xD;&#xA;&#xD;&#xA;The Conformer does damage related to the level of the enemy you attack with it, bypassing many normal damage calculations, including the damage-reducing effect of Morph. Since the enemies on the Gelnika are all at very high levels, Yuffie's Conformer can easily hit them with Morph for 7000-8000 damage, making it easy for her Morph attack to be the killing blow.&#xD;&#xA;&#xD;&#xA;**Which enemies give which sources**  &#xD;&#xA;Power sources come from Unknowns  &#xD;&#xA;Guard sources come from Unknown2s  &#xD;&#xA;Magic sources come from Unknown3s  &#xD;&#xA;Mind sources come from Serpents  &#xD;&#xA;Speed sources come from Poodlers  &#xD;&#xA;Luck sources come from Bad Raps&#xD;&#xA;&#xD;&#xA;**Other places to Morph enemies into sources**  &#xD;&#xA;There are other places to get sources which may be more effective if you are looking to only increase 1 type of stat quickly. For more details, refer to [this guide][2] and search for {PER-2} which will take you to the stat maxing section.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703&#xD;&#xA;  [2]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703" />
  <row Id="8389" PostHistoryTypeId="4" PostId="3746" RevisionGUID="ffdfb0fe-d021-4594-a2d3-1d861477128a" CreationDate="2010-07-28T20:09:53.970" UserId="14" Comment="edited tags; edited title" Text="How can I stop my dwarves from throwing tantrums?" />
  <row Id="8390" PostHistoryTypeId="6" PostId="3746" RevisionGUID="ffdfb0fe-d021-4594-a2d3-1d861477128a" CreationDate="2010-07-28T20:09:53.970" UserId="14" Comment="edited tags; edited title" Text="&lt;strategy&gt;&lt;dwarf-fortress&gt;" />
  <row Id="8391" PostHistoryTypeId="2" PostId="3753" RevisionGUID="64333881-0a2b-4d41-9966-4ae43ca424a4" CreationDate="2010-07-28T20:11:24.310" UserId="1777" Text="In an article found [here][1]:&#xD;&#xA;&#xD;&#xA;&gt; Rap sections use a combination of speech recognition and rhythm detection.&#xD;&#xA;&#xD;&#xA;Essentially, not only do you have to get the timing right, but the words have to &quot;sound&quot; correct, too. Try enunciating your words as clearly as possible so that the audio recognition software can interpret you better.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.academic.ru/dic.nsf/enwiki/6453990" />
  <row Id="8392" PostHistoryTypeId="4" PostId="3435" RevisionGUID="db2f8094-1bac-4bce-a240-d833f8de15b1" CreationDate="2010-07-28T20:12:02.187" UserId="39" Comment="turned title into a question. this seems to earn more upvotes" Text="How do I find out what workshops are cluttered?" />
  <row Id="8393" PostHistoryTypeId="2" PostId="3754" RevisionGUID="6f66aeb0-a7fc-48c1-a913-db38d206dcac" CreationDate="2010-07-28T20:12:24.853" UserId="1781" Text="Aim the black bird at the row just under the first dice and DON'T explode him. If you hit it right he will explode and take out 3 of the pigs. Then you are left with the two white birds to get the last pig on the end." />
  <row Id="8394" PostHistoryTypeId="5" PostId="3748" RevisionGUID="dd4aeb39-a6bd-436c-9d35-924158eaae2b" CreationDate="2010-07-28T20:12:31.717" UserId="126" Comment="Removed potentially inappropriate language" Text="I can't get past this level in Angry Birds. All I get is one black exploding bird and two white bomber birds:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I can use the black bomber to kill the left two pigs, but after that there's such a big pile of concrete on top of the other pigs that nothing I try gets through.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/spolsky/folders/Jing/media/5109b3dc-13fa-412a-a7d9-f5344ae743b0/00000005.png" />
  <row Id="8395" PostHistoryTypeId="2" PostId="3755" RevisionGUID="b1600373-825b-420a-8145-b52d8679b113" CreationDate="2010-07-28T20:13:14.023" UserId="1776" Text="I created an Online Dynasty in NCAA Football 11, intending for all participants to join using SEC teams. However, players now want to move other teams into the conference. I can rearrange the schedule, but I can't find any option (in the game or on the website) to change the conference. We're still in preseason - no games have been played yet.&#xD;&#xA;&#xD;&#xA;Is it possible to adjust conference members once a dynasty is created, or is my only option to delete and recreate the dynasty? If so, it's not a big deal, I'd just rather not deal with the cat-herding involved in getting my degenerate friends to finish picking teams before creating the new dynasty." />
  <row Id="8396" PostHistoryTypeId="1" PostId="3755" RevisionGUID="b1600373-825b-420a-8145-b52d8679b113" CreationDate="2010-07-28T20:13:14.023" UserId="1776" Text="Can I change to a custom conference once an NCAA Football 11 Online Dynasty has been created?" />
  <row Id="8397" PostHistoryTypeId="3" PostId="3755" RevisionGUID="b1600373-825b-420a-8145-b52d8679b113" CreationDate="2010-07-28T20:13:14.023" UserId="1776" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="8398" PostHistoryTypeId="4" PostId="3433" RevisionGUID="6a796c70-f21d-478a-b82d-2bdc6744aa51" CreationDate="2010-07-28T20:13:21.747" UserId="39" Comment="turned title into a question. this seems to earn more upvotes" Text="How do I build a tower up into empty space?" />
  <row Id="8399" PostHistoryTypeId="6" PostId="3755" RevisionGUID="b6bf6975-51b3-4c71-ba4a-2d83ec7d70a7" CreationDate="2010-07-28T20:17:28.290" UserId="126" Comment="tag" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;ncaa-football-11&gt;" />
  <row Id="8400" PostHistoryTypeId="2" PostId="3756" RevisionGUID="84e65574-5fa7-44b7-b013-e03f1557a6be" CreationDate="2010-07-28T20:17:36.680" UserId="1777" Text="Just open the strategy guide and look at the maps. The pages are essentially pinstriped." />
  <row Id="8401" PostHistoryTypeId="5" PostId="3742" RevisionGUID="7b7adb5b-5ffb-4f12-89ef-77a5c565c8e2" CreationDate="2010-07-28T20:18:29.033" UserId="126" Comment="hyphenation" Text="I am having a hard time deciding on a good dual-boxing name.  I tried Googling but could not find any examples." />
  <row Id="8402" PostHistoryTypeId="4" PostId="3742" RevisionGUID="7b7adb5b-5ffb-4f12-89ef-77a5c565c8e2" CreationDate="2010-07-28T20:18:29.033" UserId="126" Comment="hyphenation" Text="What is a good resource for picking dual-boxing names?" />
  <row Id="8403" PostHistoryTypeId="10" PostId="3742" RevisionGUID="8d37d475-686a-49a9-816c-cbbeb3f061c1" CreationDate="2010-07-28T20:18:56.383" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:1407,&quot;DisplayName&quot;:&quot;Michael Herold&quot;}]" />
  <row Id="8404" PostHistoryTypeId="5" PostId="3741" RevisionGUID="e8817889-e1d7-4ab5-9a12-013a0cba5352" CreationDate="2010-07-28T20:21:52.817" UserId="126" Comment="added 9 characters in body" Text="What is the best race to learn Starcraft 2 with and learn the ebb and flow of multiplayer? I understand that all three races are very different, but what is a good race to get the hang of micro and macro management. Along with learning how to manage tactics and counter attacks. " />
  <row Id="8405" PostHistoryTypeId="5" PostId="3741" RevisionGUID="fb836391-76e1-402a-9154-8c124505e931" CreationDate="2010-07-28T20:25:30.063" UserId="14" Comment="I edited quite a lot, but I tried to remove subjectivity to the best of my abilities" Text="Is there a race which would make it easier to learn Starcraft 2 and learn the ebb and flow of multiplayer? &#xD;&#xA;&#xD;&#xA;I understand that all three races are very different, but what is a good race to get the hang of micro and macro management, along with learning how to manage tactics and counter attacks?" />
  <row Id="8406" PostHistoryTypeId="4" PostId="3741" RevisionGUID="fb836391-76e1-402a-9154-8c124505e931" CreationDate="2010-07-28T20:25:30.063" UserId="14" Comment="I edited quite a lot, but I tried to remove subjectivity to the best of my abilities" Text="What race would be better for a beginner in Starcraft 2?" />
  <row Id="8407" PostHistoryTypeId="6" PostId="3741" RevisionGUID="fb836391-76e1-402a-9154-8c124505e931" CreationDate="2010-07-28T20:25:30.063" UserId="14" Comment="I edited quite a lot, but I tried to remove subjectivity to the best of my abilities" Text="&lt;starcraft-2&gt;&lt;races&gt;&lt;beginner&gt;" />
  <row Id="8408" PostHistoryTypeId="2" PostId="3757" RevisionGUID="64e939af-d964-4b2e-a770-35b873b5f1de" CreationDate="2010-07-28T20:26:44.960" UserId="102" Text="There was another thread which asked why Protoss was the easiest race.  This was closed for obvious reasons, but I'll repeat the answer I wrote:&#xD;&#xA;	&#xD;&#xA;&#xD;&#xA;Protoss have a number of things that make them friendly to new players:&#xD;&#xA;&#xD;&#xA; - Workers don't build buildings. Instead they start buildings and the buildings build themselves&#xD;&#xA; - Fewer, stronger, units. Protoss units tend to be tougher and more expensive than their Terran and Zerg equivalents. This can mean less micromanaging is necessary.&#xD;&#xA; * Good static defense. Photon cannons provide both air and ground defense making them a nice staple for new players.&#xD;&#xA; * Strong gateway units. The bulk of a Protoss force comes out of the Gateway, one of the first structures you build. This emphasis on a tier 1-1.5 (Zealots, Stalkers, Sentries) often makes life easier for new players.&#xD;&#xA;&#xD;&#xA;That said, I started with Zerg, and I really enjoy them. Also if you come from more traditional RTS, you might find Terran to be more familiar. In the end, it doesn't matter where you start as long as you put in the time to learn it." />
  <row Id="8409" PostHistoryTypeId="2" PostId="3758" RevisionGUID="7fdfb04d-2a68-415e-9dfb-287962dfc20e" CreationDate="2010-07-28T20:30:56.057" UserId="263" Text="So I'm going to be without my beloved Android phone for the next month, with just a non-smart personal phone, and a Blackberry Bold 9000 work phone.&#xD;&#xA;&#xD;&#xA;Most of the Blackberry games I've seen or used have been decidedly primitive-seeming compared to what I've been used to on my Android HTC Magic. So, can anyone recommend good, high quality, free (or trial/lite) games that I can use on my Blackberry to while away the commute?&#xD;&#xA;&#xD;&#xA;Hoping for at least a decent tower defence-style, and a novelty game or two, maybe something strategic?&#xD;&#xA;&#xD;&#xA;*I was thinking of asking separate questions for each type of Blackberry game I'm looking for eg, tower defence, but as there don't seem to be any Blackberry questions on here, I thought I'd start simply.*" />
  <row Id="8410" PostHistoryTypeId="1" PostId="3758" RevisionGUID="7fdfb04d-2a68-415e-9dfb-287962dfc20e" CreationDate="2010-07-28T20:30:56.057" UserId="263" Text="Blackberry Gaming recommendations" />
  <row Id="8411" PostHistoryTypeId="3" PostId="3758" RevisionGUID="7fdfb04d-2a68-415e-9dfb-287962dfc20e" CreationDate="2010-07-28T20:30:56.057" UserId="263" Text="&lt;game-rec&gt;" />
  <row Id="8412" PostHistoryTypeId="2" PostId="3759" RevisionGUID="ce29c581-e654-408e-a3b4-59cbd45df94e" CreationDate="2010-07-28T20:31:48.643" UserId="126" Text="I agree with willful wizard, he's got a good answer, but I'd like to add my two bits here too:&#xD;&#xA;&#xD;&#xA;Each of the different races has the ability to react better using different options:&#xD;&#xA;&#xD;&#xA;Zerg - Unit response:&#xD;&#xA;&#xD;&#xA;With their larvae, you will probably have extra larvae and if you need extra units, you can get them quicker, because in midgame, you might have 10 larvae sitting around waiting to be morphed into something.&#xD;&#xA;&#xD;&#xA;Protoss - Building response:&#xD;&#xA;&#xD;&#xA;With the fact that a single probe can queue up 10 buildings as quick as he can move to new sites, this gives the Protoss the ability to respond to building needs quicker than other races. Probes don't get consumed, or even work for the creation of a building.&#xD;&#xA;&#xD;&#xA;Terran - Ability Response:&#xD;&#xA;&#xD;&#xA;Terrans seem to have more abilities with their units, and have a greater flexibility with what the units can do. Tanks can be in siege mode or in tank mode, vikings can be in the air and the ground. Healing, jumping, attacking buildings, attacking air (as well as ground) are all things that their tier 1 - 1.5 units can do.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8413" PostHistoryTypeId="2" PostId="3760" RevisionGUID="ba502e7b-5644-4802-98d8-569e3540ba57" CreationDate="2010-07-28T20:33:17.843" UserId="1777" Text="What are some good beginner games to introduce a first-time-gamer girl to?" />
  <row Id="8414" PostHistoryTypeId="1" PostId="3760" RevisionGUID="ba502e7b-5644-4802-98d8-569e3540ba57" CreationDate="2010-07-28T20:33:17.843" UserId="1777" Text="Good starter games for female gamers?" />
  <row Id="8415" PostHistoryTypeId="3" PostId="3760" RevisionGUID="ba502e7b-5644-4802-98d8-569e3540ba57" CreationDate="2010-07-28T20:33:17.843" UserId="1777" Text="&lt;tips&gt;&lt;difficulty&gt;&lt;games&gt;&lt;training&gt;&lt;friends&gt;" />
  <row Id="8416" PostHistoryTypeId="2" PostId="3761" RevisionGUID="15a1ced9-1207-420b-b6d4-fc638b0bb9bb" CreationDate="2010-07-28T20:33:20.513" UserId="354" Text="[Brick Breaker][1] is all you need.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Breakout_(video_game)" />
  <row Id="8417" PostHistoryTypeId="2" PostId="3762" RevisionGUID="d2998801-7309-4b11-b08e-3e5455698c27" CreationDate="2010-07-28T20:33:30.030" UserId="1776" Text="How, specifically, does the Even Teams feature work? I know it alters the overall level of each category of one team to match the other team, but it obviously doesn't match teams on a player to player basis (at least not as far as individual stats). Are there any problems/exploits that are known to arise from the way the game evens the teams?" />
  <row Id="8418" PostHistoryTypeId="1" PostId="3762" RevisionGUID="d2998801-7309-4b11-b08e-3e5455698c27" CreationDate="2010-07-28T20:33:30.030" UserId="1776" Text="How does Even Teams in NCAA Football 11 work?" />
  <row Id="8419" PostHistoryTypeId="3" PostId="3762" RevisionGUID="d2998801-7309-4b11-b08e-3e5455698c27" CreationDate="2010-07-28T20:33:30.030" UserId="1776" Text="&lt;ncaa-football-11&gt;" />
  <row Id="8420" PostHistoryTypeId="5" PostId="1769" RevisionGUID="88b6da18-069c-4313-9b61-12775f773db5" CreationDate="2010-07-28T20:34:34.533" UserId="126" Comment="typo" Text="A good protoss player usually has pretty good micro with their high templars keeping them in the back and out of sight, which makes it kind of hard to EMP or snipe them. I'm having trouble countering them. I was thinking maybe starting to research cloak for ghosts and have them sneak around when the battle starts. Backup my forces trying to dodge storms and then try to EMP the high temps. What are some other strategies that work well against storms?" />
  <row Id="8421" PostHistoryTypeId="6" PostId="3760" RevisionGUID="43af63b4-1ea3-439d-aba2-1c8c3f49a515" CreationDate="2010-07-28T20:35:34.733" UserId="354" Comment="edited tags" Text="&lt;game-rec&gt;&lt;friends&gt;" />
  <row Id="8422" PostHistoryTypeId="2" PostId="3763" RevisionGUID="6659817a-1cd2-4c66-a847-bae32c63fbf8" CreationDate="2010-07-28T20:36:11.630" UserId="126" Text="It depends a lot on what she might like:&#xD;&#xA;&#xD;&#xA;Some female players aren't very competitive, so something non-competitive, like the Sims or the Lego series (Lego Star Wars, Lego Batman, Lego Harry Potter...) might be a good idea" />
  <row Id="8423" PostHistoryTypeId="16" PostId="3758" RevisionGUID="ddda61b6-5f63-468c-b4e7-a269f36b0952" CreationDate="2010-07-28T20:36:16.310" UserId="263" />
  <row Id="8424" PostHistoryTypeId="2" PostId="3764" RevisionGUID="eea1a9f6-7eff-40c5-9c7c-04eceda96ada" CreationDate="2010-07-28T20:38:44.010" UserId="336" Text="That would depend entirely on what type of game aforementioned gamer-girl is. &#xD;&#xA;&#xD;&#xA;Does she have any idea what she might like? Are we talking PC or Console? Has she played video games before, or are you going to have to explain what &quot;FPS&quot; &quot;RTS&quot; and &quot;RPG&quot; are? How old is she? Are we supposed to suggest &quot;M&quot; or &quot;T&quot; rated games?&#xD;&#xA;&#xD;&#xA;If she's coming to you for advice, why not start her out on multi-player games that *you* like, and can play through with her? (I'd not recommend competitive multi-player games -- you will probably win handily, and that might curb the very interest you are trying to develop)" />
  <row Id="8425" PostHistoryTypeId="5" PostId="3743" RevisionGUID="f63dbeac-b4b0-448b-b360-ed84185def6d" CreationDate="2010-07-28T20:40:33.617" UserId="1410" Comment="added 222 characters in body" Text="**Simple answer:**&#xD;&#xA;&#xD;&#xA;Terran.&#xD;&#xA;&#xD;&#xA;In games, whatever faction has humans in it has always, and probably will always, be designed as the most straightforward faction to learn and play. Terrans have been the first campaign in both SC1 and SC2, and have likely been play tested just a little bit better because of that. In short, assume the human bias.&#xD;&#xA;&#xD;&#xA;**Complicated answer:**&#xD;&#xA;&#xD;&#xA;The race that fits you.&#xD;&#xA;&#xD;&#xA;Pick whichever race sounds the most fun to you, the most like you play other games, and you'll have fun playing it. When you have fun playing it, you'll play it more, and get better faster.&#xD;&#xA;&#xD;&#xA;My 10 sec, not to be trusted for any depth, summary is: Zerg use numbers, Protoss use movement, Terran use firepower. (You should look up a more detailed summary, since that's beyond the scope of this question.) So ask yourself: Do you like blowing things up? Swarming? Teleportation? Whichever excites you is the right answer.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8426" PostHistoryTypeId="2" PostId="3765" RevisionGUID="cc3234b8-8a7b-4cb1-9f6d-56dbb6bf86a5" CreationDate="2010-07-28T20:41:32.177" UserId="1770" Text="[Braid][1]&#xD;&#xA;&#xD;&#xA;Its a gorgeous looking 2D side scroller that reminds you of classic Mario yet challenges you with a variety of time-based puzzles. My girlfriend saw me playing it one day and liked it. Also you can get it on XBLA, PSN, or PC&#xD;&#xA;&#xD;&#xA;  [1]: http://braid-game.com/" />
  <row Id="8427" PostHistoryTypeId="5" PostId="3763" RevisionGUID="8ab3e7e4-f0b0-40b3-b656-eb7cd907a8bf" CreationDate="2010-07-28T20:42:36.277" UserId="126" Comment="more info" Text="It depends a lot on what she's like. Some female players are very similar to male players. The games recommended would be just good games. Hard to help you there, because people's play styles are so different. That being said, there are some things in which females are (proto)typically different, and this can affect which games they might like&#xD;&#xA;&#xD;&#xA;Some female players aren't very competitive, so something non-competitive, like the Sims or the Lego series (Lego Star Wars, Lego Batman, Lego Harry Potter...) might be a good idea&#xD;&#xA;&#xD;&#xA;Some female players like socializing. MMOs have been more popular among female players than previous kinds of games.&#xD;&#xA;&#xD;&#xA;Some female players like having women in strong starring roles: Mirror's Edge, Metroid, Tomb Raider all have women protagonists, but sometimes they find something less desirable, or stereotypical about such characters, which may make them less interested in such a character.&#xD;&#xA;&#xD;&#xA;Some female players like to be familiar with a franchise. Harry Potter, Pirates of the Carribbean, Lord of the Rings, Twilight, Disney are all franchises that are not unpopular among women, so games using those franchises might be a good place to start as well. I would like to especially point out Kingdom Hearts as it's got a conglomeration of several Disney worlds.&#xD;&#xA;&#xD;&#xA;Some female players don't like the hardcore style of the games &quot;prototypical&quot; gamers play, so a more casual game might work well. Games like Braid (Elpezmuerto mentioned), Popcap games like Peggle or Plants vs Zombies, or World of Goo." />
  <row Id="8428" PostHistoryTypeId="5" PostId="3759" RevisionGUID="f9d9474b-ada6-4080-8f22-8ed8584e4aca" CreationDate="2010-07-28T20:50:18.053" UserId="126" Comment="summary" Text="I agree with willful wizard, he's got a good answer, but I'd like to add my two bits here too:&#xD;&#xA;&#xD;&#xA;It can depend somewhat on playstyle. Each of the different races has the ability to react better using different options:&#xD;&#xA;&#xD;&#xA;Zerg - Unit response:&#xD;&#xA;&#xD;&#xA;With their larvae, you will probably have extra larvae and if you need extra units, you can get them quicker, because in midgame, you might have 10 larvae sitting around waiting to be morphed into something.&#xD;&#xA;&#xD;&#xA;Protoss - Building response:&#xD;&#xA;&#xD;&#xA;With the fact that a single probe can queue up 10 buildings as quick as he can move to new sites, this gives the Protoss the ability to respond to building needs quicker than other races. Probes don't get consumed, or even work for the creation of a building.&#xD;&#xA;&#xD;&#xA;Terran - Ability Response:&#xD;&#xA;&#xD;&#xA;Terrans seem to have more abilities with their units, and have a greater flexibility with what the units can do. Tanks can be in siege mode or in tank mode, vikings can be in the air and the ground. Healing, jumping, attacking buildings, attacking air (as well as ground) are all things that their tier 1 - 1.5 units can do.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;So, maybe you find being able to respond with your current units easier, or maybe you find being able to respond with new units easier. It depends a little on playstyle." />
  <row Id="8429" PostHistoryTypeId="5" PostId="3750" RevisionGUID="96ea0131-7dfc-4ee9-9958-1efc46b65477" CreationDate="2010-07-28T20:57:59.737" UserId="406" Comment="added 585 characters in body" Text="Youtube has a bunch of these:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=5KM1A3bC5hQ&#xD;&#xA;&#xD;&#xA;This is the &quot;Official Angry Birds 3 Star Walkthrough Theme 3 Levels 11-15&quot;&#xD;&#xA;&#xD;&#xA;A description of what occurs in the video:&#xD;&#xA;&#xD;&#xA;    1. Fire black bird at gap between concrete levels 3 and 4 (one above first die).&#xD;&#xA;    2. Black bird explodes on top of second tall wood column. Second pig is&#xD;&#xA;       destroyed.&#xD;&#xA;    3. Fire white bird on slightly higher trajectory, dropping egg between third&#xD;&#xA;       and fourth (now second and third) pigs, destroying both.&#xD;&#xA;    4. Fire second white bird on lower trajectory, dropping egg between first (and&#xD;&#xA;       only) remaining pig and die, destroying both.&#xD;&#xA;&#xD;&#xA;Total points in example video: &lt;b&gt;56460&lt;/b&gt;. &amp;#9733;&amp;#9733;&amp;#9733;" />
  <row Id="8430" PostHistoryTypeId="2" PostId="3766" RevisionGUID="57b41e71-458b-4557-a33a-7374d414dd9f" CreationDate="2010-07-28T21:00:37.403" UserId="296" Text="I've seen it refered to in a couple of (closed) questions like [this one][1].  One comment seemed to indicate it's a World of Warcraft term for a second character...is that correct?  What's the meaning of the term?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3742/what-is-a-good-resource-for-picking-dual-boxing-names-closed" />
  <row Id="8431" PostHistoryTypeId="1" PostId="3766" RevisionGUID="57b41e71-458b-4557-a33a-7374d414dd9f" CreationDate="2010-07-28T21:00:37.403" UserId="296" Text="What the heck is &quot;dual-boxing&quot;?" />
  <row Id="8432" PostHistoryTypeId="3" PostId="3766" RevisionGUID="57b41e71-458b-4557-a33a-7374d414dd9f" CreationDate="2010-07-28T21:00:37.403" UserId="296" Text="&lt;terminology&gt;&lt;slang&gt;" />
  <row Id="8433" PostHistoryTypeId="2" PostId="3767" RevisionGUID="94790c28-7f03-4d4f-8ec7-b022491d0c46" CreationDate="2010-07-28T21:02:05.997" UserId="1776" Text="Usually it indicates one person simultaneously playing two accounts at the same time. Since this requires two computers, it's called dual-boxing.&#xD;&#xA;&#xD;&#xA;Here's some more (WoW-specific) info: http://www.wowwiki.com/Multiboxing" />
  <row Id="8434" PostHistoryTypeId="5" PostId="3766" RevisionGUID="44b9c8ae-9a69-45df-9265-8f7835d720db" CreationDate="2010-07-28T21:02:11.957" UserId="14" Comment="removed emotion" Text="I've seen it refered to in a couple of (closed) questions like [this one][1].   &#xD;&#xA;One comment seemed to indicate it's a World of Warcraft term for a second character; is that correct?  &#xD;&#xA;&#xD;&#xA;What's the meaning of the term?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3742/what-is-a-good-resource-for-picking-dual-boxing-names-closed" />
  <row Id="8435" PostHistoryTypeId="4" PostId="3766" RevisionGUID="44b9c8ae-9a69-45df-9265-8f7835d720db" CreationDate="2010-07-28T21:02:11.957" UserId="14" Comment="removed emotion" Text="What is &quot;dual-boxing&quot;?" />
  <row Id="8436" PostHistoryTypeId="6" PostId="3766" RevisionGUID="44b9c8ae-9a69-45df-9265-8f7835d720db" CreationDate="2010-07-28T21:02:11.957" UserId="14" Comment="removed emotion" Text="&lt;terminology&gt;&lt;slang&gt;&lt;dual-boxing&gt;" />
  <row Id="8437" PostHistoryTypeId="6" PostId="3766" RevisionGUID="5ff7952c-ebe4-4969-a92d-c331b22b30c0" CreationDate="2010-07-28T21:03:11.783" UserId="122" Comment="Changed &quot;dual boxing&quot; tag to the more general &quot;multi boxing&quot;; edited tags" Text="&lt;terminology&gt;&lt;multi-boxing&gt;" />
  <row Id="8438" PostHistoryTypeId="2" PostId="3768" RevisionGUID="6175e4ed-0157-4538-b187-87f0f436f958" CreationDate="2010-07-28T21:03:29.287" UserId="336" Text="Dual-boxing refers to running two clients at the same time (of the same game, usually) and controlling them via a single input (usually heavily macro'd). Multi-boxing is the general term applied to more than a single client at a time.&#xD;&#xA;&#xD;&#xA;To &quot;properly&quot; dual-box in World of Warcraft, you need two separate accounts. The comment likening naming a dual-boxing character pair to an alt was misinformed.&#xD;&#xA;&#xD;&#xA;Dual-Boxing is not forbidden by World of Warcraft's Terms of Service, though those who do the practice are generally disliked by other players, due to their greater presence and combined power level, and the intrinsic PvP nature of the game." />
  <row Id="8442" PostHistoryTypeId="2" PostId="3770" RevisionGUID="26c9c92f-a463-4f69-9c1f-0c7f5b6b85a9" CreationDate="2010-07-28T21:05:56.113" UserId="215" Text="I want to look at steam games in their store by price (i want to see their $30 games if it matters), but i can't figure out how (other than Games under $10/$5). Am i missing something?" />
  <row Id="8443" PostHistoryTypeId="1" PostId="3770" RevisionGUID="26c9c92f-a463-4f69-9c1f-0c7f5b6b85a9" CreationDate="2010-07-28T21:05:56.113" UserId="215" Text="Steam: find games by price" />
  <row Id="8444" PostHistoryTypeId="3" PostId="3770" RevisionGUID="26c9c92f-a463-4f69-9c1f-0c7f5b6b85a9" CreationDate="2010-07-28T21:05:56.113" UserId="215" Text="&lt;steam&gt;&lt;price&gt;" />
  <row Id="8445" PostHistoryTypeId="5" PostId="3770" RevisionGUID="70a411ab-959d-41b8-ada3-5beb699dedf9" CreationDate="2010-07-28T21:07:34.533" UserId="14" Comment="added 4 characters in body; edited tags; edited title" Text="I want to look at steam games in their store by price (i want to see their $30 games if it matters), but i can't figure out how (other than Games under $10/$5). &#xD;&#xA;&#xD;&#xA;Am I missing something?" />
  <row Id="8446" PostHistoryTypeId="4" PostId="3770" RevisionGUID="70a411ab-959d-41b8-ada3-5beb699dedf9" CreationDate="2010-07-28T21:07:34.533" UserId="14" Comment="added 4 characters in body; edited tags; edited title" Text="How can I find games by price in Steam?" />
  <row Id="8447" PostHistoryTypeId="6" PostId="3770" RevisionGUID="70a411ab-959d-41b8-ada3-5beb699dedf9" CreationDate="2010-07-28T21:07:34.533" UserId="14" Comment="added 4 characters in body; edited tags; edited title" Text="&lt;steam&gt;&lt;price&gt;" />
  <row Id="8449" PostHistoryTypeId="2" PostId="3771" RevisionGUID="54862ed3-1bdd-484a-a119-b294f8aac19b" CreationDate="2010-07-28T21:11:21.450" UserId="215" Text="Not trying to stereotype females in any way, but i have a strong hunch that she will like [Tidalis](http://www.arcengames.com/tidalis_features.php). It's a puzzle game, very loosely based on the Match 3 concept, but with a big twist that makes the game innovative and fun." />
  <row Id="8450" PostHistoryTypeId="2" PostId="3772" RevisionGUID="4e8545e5-d7c5-40db-8db0-986d715e61aa" CreationDate="2010-07-28T21:13:14.383" UserId="215" Text="Make a giant engraved dining hall. It is the Final Solution to all happiness problems. Seriously. I heard of a guy who had dwarves who starved to death, but were ecstatic because their dining room was so awesome." />
  <row Id="8451" PostHistoryTypeId="2" PostId="3773" RevisionGUID="fe494977-1744-4c74-bf9f-6388de1a909c" CreationDate="2010-07-28T21:13:31.700" UserId="122" Text="If you go to the [search page][1] and click &quot;advanced search&quot;, you can also filter for games under 15$, under 20$, and over 20$, in addition to the under 5$ and under 10$ categories.&#xD;&#xA;&#xD;&#xA;Alternatively, you can just not search anything - that will display *all* games - and then sort according to price, by clicking the header of the &quot;price&quot; column. You can click it again to toggle between ascending or descending search.&#xD;&#xA;&#xD;&#xA;Here's [a direct link to page 5 of the descending link][2] - where 30$ games start to appear - but as games are added and prices change constantly, the page in which 30$ games appear is bound to change.&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/search/&#xD;&#xA;[2]:http://store.steampowered.com/search/?sort_by=Price&amp;sort_order=DESC&amp;page=5" />
  <row Id="8452" PostHistoryTypeId="2" PostId="3774" RevisionGUID="c28bd2f1-07f0-4264-a2d8-0374a631607a" CreationDate="2010-07-28T21:15:43.387" UserId="98" Text="Check their [online search page][1]. There you can filter by pre-set price ranges.&#xD;&#xA;&#xD;&#xA;Or change the url by adding ?price=*min,max* to set your own filter.&#xD;&#xA;&#xD;&#xA;So if you wanted everything in the $30-$40 range, go to &#xD;&#xA;&#xD;&#xA;[http://store.steampowered.com/search/?price=30,40][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/search/&#xD;&#xA;  [2]: http://store.steampowered.com/search/?price=30,40" />
  <row Id="8453" PostHistoryTypeId="2" PostId="3775" RevisionGUID="22ef4c7f-e0cb-4530-b0b5-91c54ea00061" CreationDate="2010-07-28T21:17:30.563" UserId="1037" Text="[Kingdom Hearts][1]&#xD;&#xA;&#xD;&#xA;It has Disney characters.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Kingdom_Hearts" />
  <row Id="8454" PostHistoryTypeId="2" PostId="3776" RevisionGUID="6069df55-53c2-464c-b127-ac62504f7897" CreationDate="2010-07-28T21:23:12.580" UserId="1037" Text="I hear stuff like this all the time, &quot;X game is so much more linear than Y.&quot;  &quot;Is X a linear game?&quot;  &quot;It was a good game, but X was just way too linear.&quot;&#xD;&#xA;&#xD;&#xA;What does it mean for a game to be linear?  " />
  <row Id="8455" PostHistoryTypeId="1" PostId="3776" RevisionGUID="6069df55-53c2-464c-b127-ac62504f7897" CreationDate="2010-07-28T21:23:12.580" UserId="1037" Text="What does it mean for a game to be linear?" />
  <row Id="8456" PostHistoryTypeId="3" PostId="3776" RevisionGUID="6069df55-53c2-464c-b127-ac62504f7897" CreationDate="2010-07-28T21:23:12.580" UserId="1037" Text="&lt;general-gaming&gt;" />
  <row Id="8457" PostHistoryTypeId="2" PostId="3777" RevisionGUID="e8fc5f91-b19b-4370-9bcb-076d62a9de4b" CreationDate="2010-07-28T21:25:36.187" UserId="85" Text="A linear game follows a strict path for the player with little, if any, deviation. Basically, you traverse from stage 1 to stage 2 all the way to the final stage. Take, for example, **Ghosts and Goblins** or **Magical Pop'n**. &#xD;&#xA;&#xD;&#xA;A non-linear game deviates in some fashion, either throughout the whole game or just for a portion. For example, the classic **Megaman** series was one of the first non-linear types. You had your choice of 6-8 stages at the start, but once you completed those you were on a linear sequence. Then you have a game like **Metroid**, where you just have one very huge stage that requires certain upgrades to reach certain areas but you can approach it from nearly any angle. &#xD;&#xA;&#xD;&#xA;A freedom of choice on what you want to do in order to progress the game in order to complete it, that is what non-linearity is." />
  <row Id="8458" PostHistoryTypeId="2" PostId="3778" RevisionGUID="55ad7d1f-2578-4fcb-a8ce-281ee2061d50" CreationDate="2010-07-28T21:29:07.077" UserId="122" Text="I think it usually means that the player doesn't get any **choice** in the way the story / gameplay evolves.&#xD;&#xA;&#xD;&#xA;A game in which you progress from area 1 to area 2 and so on - without a choice to maybe take a shortcut from 2 to 4 and then (maybe) go back to 3 - is called linear. The direct opposite of a linear game is called as *sandbox* game - where, like a sandbox, you get to do whatever you want, there's less emphasis on a specific sequence of events that must be taken.&#xD;&#xA;&#xD;&#xA;There are many levels of linearity between a completely linear game and a sandbox game, though." />
  <row Id="8459" PostHistoryTypeId="2" PostId="3779" RevisionGUID="81a88c3f-92a1-4523-968d-b5d988eb5797" CreationDate="2010-07-28T21:29:47.937" UserId="1029" Text="A good platform to introduce ANYONE to gaming in Nintendo DS due to the variety of games and its user-friendliness. &#xD;&#xA;&#xD;&#xA;Generally I would say, female gamers don't like violence for violence's sake (don't start with Manhunt for sure :-D ), but beware stereotyping, I myself like Mortal Kombat and God of War :-) " />
  <row Id="8460" PostHistoryTypeId="5" PostId="3776" RevisionGUID="231846ec-94d4-4f8b-b047-d977bf628fd9" CreationDate="2010-07-28T21:31:31.277" UserId="126" Comment="formatting" Text="I hear stuff like this all the time:&#xD;&#xA;&#xD;&#xA; - &quot;X game is so much more linear than Y.&quot; &#xD;&#xA; - &quot;Is X a linear game?&quot;&#xD;&#xA; - &quot;It was a good game, but X was just way too linear.&quot;&#xD;&#xA;&#xD;&#xA;What does it mean for a game to be linear?  " />
  <row Id="8461" PostHistoryTypeId="6" PostId="3776" RevisionGUID="231846ec-94d4-4f8b-b047-d977bf628fd9" CreationDate="2010-07-28T21:31:31.277" UserId="126" Comment="formatting" Text="&lt;general-gaming&gt;&lt;linear&gt;" />
  <row Id="8462" PostHistoryTypeId="5" PostId="3777" RevisionGUID="907e8c57-ca87-4fda-8322-5d69942bb5ca" CreationDate="2010-07-28T21:31:40.557" UserId="85" Comment="Refined definition ♪" Text="A linear game follows a strict path for the player with little, if any, deviation. Basically, you traverse from stage 1 to stage 2 all the way to the final stage. Take, for example, **Ghosts and Goblins** or **Magical Pop'n**. &#xD;&#xA;&#xD;&#xA;A non-linear game deviates in some fashion, either throughout the whole game or just for a portion. For example, the classic **Megaman** series was one of the first non-linear types. You had your choice of 6-8 stages at the start, but once you completed those you were on a linear sequence. Then you have a game like **Metroid**, where you just have one very huge stage that requires certain upgrades to reach certain areas but you can approach it from nearly any angle. &#xD;&#xA;&#xD;&#xA;A freedom of choice on what you want to do in order to progress the game in order towards completion, that is what non-linearity is. So by extension, linearity is when the progression of events which actually contribute to game completion are sequential. In most cases, there's also no form of going backwards." />
  <row Id="8463" PostHistoryTypeId="2" PostId="3780" RevisionGUID="ce17e782-d059-418e-85fe-d422f661ad36" CreationDate="2010-07-28T21:37:04.180" UserId="102" Text="The short answer is you need a justice system.&#xD;&#xA;&#xD;&#xA;&gt; A jail is a room used by the justice&#xD;&#xA;&gt; system within your dwarven community,&#xD;&#xA;&gt; also known as a prison. They are&#xD;&#xA;&gt; designated from a constructed&#xD;&#xA;&gt; restraint, by querying the restraint,&#xD;&#xA;&gt; designating it as a room, and then&#xD;&#xA;&gt; setting it to be used for justice.&#xD;&#xA;&#xD;&#xA;Source: http://df.magmawiki.com/index.php/Prison#ixzz0v0zfmSU0&#xD;&#xA;&#xD;&#xA;The jail is only one part of the equation, you'll also need a Sheriff or Fortress Guard to actually carry out the policing.&#xD;&#xA;&#xD;&#xA;Policing your dwarves will cause them to get locked up when they do bad things.  This is an alternative to killing them as that can lead to [bad thoughts][1] amongst other dwarves.  Its important to note that if your prison isn't nice enough, it can also lead to bad thoughts and make things worse instead of better.&#xD;&#xA;&#xD;&#xA;They're going to need a Bed, Food and Alcohol to stay alive.  The better the quality the better for the dwarf.  A table and chair also go a long way.  Finally, the quality of the restraint also affects the mood of the dwarf in question.&#xD;&#xA;&#xD;&#xA;Its important that you always have room in your prison for new dwarves.  If you don't, illegal activities will be punished by the hammerer which can lead to bad thoughts and death.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Thought#Unhappy_Thoughts" />
  <row Id="8464" PostHistoryTypeId="2" PostId="3781" RevisionGUID="f0ae13d1-4484-45f5-909f-08987b688361" CreationDate="2010-07-28T21:59:42.630" UserId="445" Text="Dual boxing is the art of controlling multiple characters in an RPG (usually an MMORPG) simultaneously. The other answers gave some great basic definitions so I'll try and go into detail.&#xD;&#xA;&#xD;&#xA;Multiboxing usually works by having one character as the lead, and having the others /follow the main and /assist when casting spells or using abilities. As a result, a multiboxer has unparalleled coordination for focus firing as all the characters fire simultaneously at the same target with the press of a button.&#xD;&#xA;&#xD;&#xA;However, there are major drawbacks - a multiboxer has downright horrible mobility and can be easily circle strafed or line-of-sighted (hiding behind walls or pillars) into oblivion. They are also very susceptible to fear mechanics, which cause the characters to be separated and facing different directions, essentially making one or more of the followers sitting ducks. They are also doubly affected by latency. Think of a  multiboxer as a big, slow, gigantic cannon made out of glass.&#xD;&#xA;&#xD;&#xA;There are two main reasons that people multibox, and I'd like to dispel some prejudices. One reason is for the challenge brought by having to tank, heal, and dps on multiple characters at the same time (usually PvE oriented). Highly skilled multiboxers have 10-boxed or even 25-boxed their own raids, taking on all roles by themselves. Look on YouTube for some of these multibox raiding videos, it's truly astounding the amount of skill, precision and planning involved.&#xD;&#xA;&#xD;&#xA;The other main reason is for the satisfaction of blowing up people in battlegrounds (PvP), although PvP multiboxing is definitely not easy. You may be able to one-shot two or three enemies, but if the opposing faction knows any weaknesses of multiboxing the multiboxer could easily be a waste of 5 valuable player slots. For example, my 4 Draenei elemental shaman would sometimes instill fear in enemies by zapping everyone with chain lightning, and they would all hold back causing my team to win the battleground. Other times I get absolutely curb stomped when a blood elf jumps into the middle of my characters and casts AoE silence which gives enough time for the rest of their team to pick off one of my characters, and it all goes downhill from there.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8465" PostHistoryTypeId="5" PostId="3724" RevisionGUID="c4b87654-de14-4661-a514-073b3de4c4bd" CreationDate="2010-07-28T22:01:39.213" UserId="102" Comment="added 179 characters in body" Text="A true minimalistic build is 1 anvil and 2 copper nuggets; so I'm going to assume that's what you meant.&#xD;&#xA;&#xD;&#xA; 1. De-construct your wagon (you have no other way to get wood).&#xD;&#xA; 2. Make your wood furnace (copper nugget #1)&#xD;&#xA; 3. Cook 1 ash and 2 coal from your three wood&#xD;&#xA; 4. De-construct your furnace&#xD;&#xA; 5. Use the ash to make a smelter (ash is a fire safe material in DF)&#xD;&#xA; 6. Smelt 1 copper bar (you're going to need the other one)&#xD;&#xA; 7. Build a forge (nugget #2 + anvil)&#xD;&#xA; 8. Forge a battle axe (use this to cut down 3 trees)&#xD;&#xA; 9. De-construct your forge&#xD;&#xA; 10. Build a second wood furnace (with the nugget from the forge)&#xD;&#xA; 11. Bake 1 ash and 2 coal again&#xD;&#xA; 12. De-construct the furnace&#xD;&#xA; 13. Build a forge out of the ash and the anvil (again the ash is a fire safe material)&#xD;&#xA; 14. Smelt the copper bar from the wood furnace&#xD;&#xA; 15. Forge a pick&#xD;&#xA;&#xD;&#xA;This gets you a forge, a smelter, an axe and a pick, thus completing the minimalist challenge.&#xD;&#xA;&#xD;&#xA;Or you could just start out with 2 ash, 2 coal, an axe, a pick and an anvil and skip this otherwise tedious beginning.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;Its worth noting that with 1 copper nugget you have the choice of either a pick or an axe.  As a result you either don't have enough copper or not enough wood to complete the challenge.&#xD;&#xA;&#xD;&#xA;Edit: actually if you had above ground lava, you could avoid needing the second copper nugget and make two ash giving you enough for the forge (as lava forges don't need coals).&#xD;&#xA;" />
  <row Id="8467" PostHistoryTypeId="2" PostId="3783" RevisionGUID="0736b0aa-3583-45be-9b14-34a33d33d6c8" CreationDate="2010-07-28T22:09:01.140" UserId="7" Text="[Peggle][1]&#xD;&#xA;&#xD;&#xA;It has rainbows and unicorns and is awesomely fun.&#xD;&#xA;&#xD;&#xA;  [1]: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258410889/" />
  <row Id="8468" PostHistoryTypeId="2" PostId="3784" RevisionGUID="283a66a3-ef45-42b5-b854-c4c931a86f1d" CreationDate="2010-07-28T22:09:43.590" UserId="7" Text="[Plants vs. Zombies][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.popcap.com/games/pvz" />
  <row Id="8469" PostHistoryTypeId="2" PostId="3785" RevisionGUID="9d95ac85-ad21-48b7-a4e8-7d274f3a705d" CreationDate="2010-07-28T22:33:29.513" UserId="1798" Text="This question will probably have subjective answers so I dont know whether this is allowed here or not, but here goes anyway...&#xD;&#xA;&#xD;&#xA;I am not much of an RTS guy, I am more into shooters. My favorite games include the likes of Max Payne, Prince of Persia (Sands of Time series), Heavy Rain, etc.&#xD;&#xA;&#xD;&#xA;The last RTS i really enjoyed was Warcraft 3 and I guess that was due to the individual 'heroes' you could pick and power up.&#xD;&#xA;&#xD;&#xA;But hearing all the hoopla about starcraft 2 makes me excited, and I was wondering if anyone could give any sort of pointers/opinions as to what is so great about this game and whether it is good for a non-RTS guy to get into RTS games for once..." />
  <row Id="8470" PostHistoryTypeId="1" PostId="3785" RevisionGUID="9d95ac85-ad21-48b7-a4e8-7d274f3a705d" CreationDate="2010-07-28T22:33:29.513" UserId="1798" Text="What is so great about Starcraft 2?" />
  <row Id="8471" PostHistoryTypeId="3" PostId="3785" RevisionGUID="9d95ac85-ad21-48b7-a4e8-7d274f3a705d" CreationDate="2010-07-28T22:33:29.513" UserId="1798" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;general-gaming&gt;" />
  <row Id="8472" PostHistoryTypeId="6" PostId="3760" RevisionGUID="5eb401ce-9faf-4ce1-97d0-80f2393bfe19" CreationDate="2010-07-28T22:38:10.443" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;beginner&gt;" />
  <row Id="8473" PostHistoryTypeId="2" PostId="3786" RevisionGUID="5eeccdac-fcca-4dbb-8dca-2ca81a815b57" CreationDate="2010-07-28T22:52:03.343" UserId="23" Text="Most fps'es are as linear as it gets. Clear this room, move onto next, repeat until the boss is dead. Some, like [Doom 3][1] or (to a lesser extent) [Prey][2], have a few &quot;hidden areas&quot; you can skip with additional threats and rewards but that is it. Others, like [Quake 4][3], don't even have these, as far as I can recall.&#xD;&#xA;&#xD;&#xA;Some games, on the other hand, try really hard not to be linear and give you maps to &quot;freely&quot; explore, sidequests you can skip and what not, alternative endings... but at the end of the day, if there is a plot, you are going to have to go through some hoops in a given order to finish the game.&#xD;&#xA;&#xD;&#xA;The game that probably tries the hardest to be non-linear is [Heavy Rain][4]. If you're not into &quot;interactive drama&quot;, the next least-linear game I know of is little-known [Meritous][5], which needs 8 hours or so to complete but only comes with five/six &quot;hoops&quot; -- the game tends to get rather dull though, especially if you're going for the best ending.&#xD;&#xA;&#xD;&#xA;Finally there are games that just don't have a plot at all. The Unreal Tournament series or [Quake Live][6] come to mind, etc. If they qualify, they are as non-linear as it gets I guess.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Doom_3&#xD;&#xA;  [2]:&lt;http://en.wikipedia.org/wiki/Prey_(video_game)&gt;&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Quake_4&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Heavy_Rain&#xD;&#xA;  [5]: http://www.asceai.net/meritous/&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Quake_Live" />
  <row Id="8474" PostHistoryTypeId="2" PostId="3787" RevisionGUID="72ae7e59-b4bf-4f4e-b49b-0a2d08f02434" CreationDate="2010-07-28T22:53:12.157" UserId="1150" Text="The only thing you get after the credits is an achievement. &#xD;&#xA;&#xD;&#xA;And no, there is no hidden ending in Limbo.  If you beat the game without dying once you'll get another secret egg (and is required to get 111% in the game, but there's no achievement for that), but otherwise there's no secret ending." />
  <row Id="8475" PostHistoryTypeId="2" PostId="3788" RevisionGUID="9005a5c8-32c8-40de-896f-4ae664257b6f" CreationDate="2010-07-28T22:58:06.520" UserId="256" Text="I think, like male gamers, this really depends of the age and the main personnal interests.&#xD;&#xA;&#xD;&#xA;I'm agree with @Elpezmuerto for Braid, it's a &quot;chef d'oeuvre&quot;. But may be a little to much difficult for a first step. It needs requirements in dexterity .&#xD;&#xA;&#xD;&#xA;Puzzle Game and MMO are also a good point. We have got time for learning without frustrated fails, and the MMOs like WOW take care about beginners.&#xD;&#xA;&#xD;&#xA;@Shepherdess is right to: young girls love Nintendo DS!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So, my personnal advice is: try 'Point and Click' games. I noticed that women like this kind of game.&#xD;&#xA;You have got time you need (you could not die), they have (in generally) a good scenario, they are more intellectual and more submersive.&#xD;&#xA;If your are blocked, just look up a walktrough.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You could try the Nancy Drew series: http:// store.steampowered.com/search/?term=nancy &#xD;&#xA;(and they are not really expensive)&#xD;&#xA;&#xD;&#xA;Or find &quot;A Vampire Story&quot; (by Bill Tiller) http://www.vampyre-story.com/cms/screens.htm&#xD;&#xA;Design &amp; characters are Girl-oriented.&#xD;&#xA;&#xD;&#xA;And the &quot;Runaway&quot; series: http:// www.runaway-lejeu.com/fr/&#xD;&#xA;More mature and more difficult." />
  <row Id="8476" PostHistoryTypeId="10" PostId="3760" RevisionGUID="b76eb529-b442-48ba-b0db-2422cbe4e36d" CreationDate="2010-07-28T23:02:30.067" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;}]" />
  <row Id="8477" PostHistoryTypeId="5" PostId="3785" RevisionGUID="27a43831-7ad9-4673-984f-dccc700031cb" CreationDate="2010-07-28T23:06:48.190" UserId="1798" Comment="edited question to make it less subjective; added 75 characters in body; edited title" Text="This question will probably have subjective answers so I dont know whether this is allowed here or not, but here goes anyway...&#xD;&#xA;&#xD;&#xA;I am not much of an RTS guy, I am more into shooters. My favorite games include the likes of Max Payne, Prince of Persia (Sands of Time series), Heavy Rain, etc.&#xD;&#xA;&#xD;&#xA;The last RTS i really enjoyed was Warcraft 3 and I guess that was due to the individual 'heroes' you could pick and power up.&#xD;&#xA;&#xD;&#xA;I was wondering how Starcraft differs from typical RTSs like C&amp;C.&#xD;&#xA;If I didnt like C&amp;C much is there something different about Starcraft 2 that I might like?&#xD;&#xA;&#xD;&#xA;**Edit** : made question a little less subjective. How does this sound?" />
  <row Id="8478" PostHistoryTypeId="5" PostId="3724" RevisionGUID="c138fecf-5053-4207-91f5-71ce8ab0bd42" CreationDate="2010-07-28T23:07:08.173" UserId="102" Comment="added 5 characters in body" Text="A true minimalistic build is 1 anvil and 2 copper nuggets; so I'm going to assume that's what you meant.&#xD;&#xA;&#xD;&#xA; 1. De-construct your wagon (you have no other way to get wood).&#xD;&#xA; 2. Make your wood furnace (copper nugget #1)&#xD;&#xA; 3. Cook 1 ash and 2 coal from your three wood&#xD;&#xA; 4. De-construct your furnace&#xD;&#xA; 5. Use the ash to make a smelter (ash is a fire safe material in DF)&#xD;&#xA; 6. Smelt 1 copper bar (you're going to need the other one)&#xD;&#xA; 7. Build a forge (nugget #2 + anvil)&#xD;&#xA; 8. Forge a battle axe (use this to cut down 3 trees)&#xD;&#xA; 9. De-construct your forge&#xD;&#xA; 10. Build a second wood furnace (with the nugget from the forge)&#xD;&#xA; 11. Bake 1 ash and 2 coal again&#xD;&#xA; 12. De-construct the furnace&#xD;&#xA; 13. Build a forge out of the ash and the anvil (again the ash is a fire safe material)&#xD;&#xA; 14. Smelt the copper bar from the wood furnace&#xD;&#xA; 15. Forge a pick&#xD;&#xA;&#xD;&#xA;This gets you a forge, a smelter, an axe and a pick, thus completing the minimalist challenge.&#xD;&#xA;&#xD;&#xA;Or you could just start out with 2 ash, 2 coal, an axe, a pick and an anvil and skip this otherwise tedious beginning.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;Its worth noting that with 1 copper nugget you have the choice of either a pick or an axe.  As a result you either don't have enough copper or not enough wood to complete the challenge.&#xD;&#xA;&#xD;&#xA;Edit: actually if you had above ground lava, you could avoid needing the second copper nugget and make two ash giving you have enough for the forge (as lava forges don't need coals).&#xD;&#xA;" />
  <row Id="8479" PostHistoryTypeId="4" PostId="3785" RevisionGUID="27a43831-7ad9-4673-984f-dccc700031cb" CreationDate="2010-07-28T23:06:48.190" UserId="1798" Comment="edited question to make it less subjective; added 75 characters in body; edited title" Text="How does StarCraft 2 differ from other RTS games?" />
  <row Id="8480" PostHistoryTypeId="2" PostId="3789" RevisionGUID="a27962f8-922f-49ef-86e4-39542ba89806" CreationDate="2010-07-28T23:11:04.330" UserId="320" Text="By programming game, I mean a game that involves programming, like Conway's Game of Life, or games in which you give your character a series of instructions to complete.  &#xD;&#xA;&#xD;&#xA;The other option, though it's not really fully a game, is something like [this](http://www.hackthissite.org) which requires actual coding and computer knowledge to complete imaginary objectives (I consider it an educational game).&#xD;&#xA;&#xD;&#xA;Finally, I have heard of games where individuals program AI's for certain tasks and they compete against other players' AIs.&#xD;&#xA;&#xD;&#xA;Unfortunately (other than Conway's game of life and hackthissite) I don't actually know what they are called." />
  <row Id="8481" PostHistoryTypeId="1" PostId="3789" RevisionGUID="a27962f8-922f-49ef-86e4-39542ba89806" CreationDate="2010-07-28T23:11:04.330" UserId="320" Text="What are some programming games that are out there?" />
  <row Id="8482" PostHistoryTypeId="3" PostId="3789" RevisionGUID="a27962f8-922f-49ef-86e4-39542ba89806" CreationDate="2010-07-28T23:11:04.330" UserId="320" Text="&lt;programming-games&gt;" />
  <row Id="8483" PostHistoryTypeId="2" PostId="3790" RevisionGUID="a198ba1c-19c9-4da3-9af7-38ef5fabb73f" CreationDate="2010-07-28T23:12:54.327" UserId="445" Text="Starcraft II, like most great games, is a game that you can learn in an hour, yet takes a lifetime to master. Not saying that's a recommended thing to do. It has a great amount of strategic and tactical depth and a compelling single player story line. It must be worth something if it's the only video game that's a national sport! (S. Korea)&#xD;&#xA;&#xD;&#xA;Perhaps the selling point for me was that Battle.net is undisputedly the best online service for gaming there is in regards to speed, uptime, and matchmaking. The games are quick and decisive, usually, meaning if you have only 20 minutes to play there's a good chance you'll be able to finish a game in that time, since Battle.net can match you with an opponent of similar skill in seconds.&#xD;&#xA;&#xD;&#xA;Plus everyone likes space marines fighting mystic aliens and evil infectious swarms.&#xD;&#xA;&#xD;&#xA;Edit: Starcraft differs from other RTS's in that it is probably the most balanced game out there. The only RTS I can see coming close to the quality of Starcraft 2 is Company of Heroes. It's also different from Starcraft 1 as it has new units and a much more streamlined interface. Basically, it fixed everything that was wrong with the first game." />
  <row Id="8484" PostHistoryTypeId="2" PostId="3791" RevisionGUID="f9d17adb-ab92-425b-93fe-407da53cd7d7" CreationDate="2010-07-28T23:14:48.987" UserId="92" Text="[Corewar][1] is a battle game which uses an Assembly style language called Redocde. &#xD;&#xA;&#xD;&#xA;There are a few GUIs available and plenty of documentation to get started&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://corewar.co.uk/" />
  <row Id="8485" PostHistoryTypeId="5" PostId="3039" RevisionGUID="feea2c86-e0b3-41af-a10a-a3dd306e81a9" CreationDate="2010-07-28T23:22:42.983" UserId="102" Comment="added 93 characters in body" Text="I learned large portions of my knowledge by watching the [Day9 Dailies][1].  I believe he not only offers a steady supply of high level play and in depth analysis, but he also highlights issues that newer players often have.&#xD;&#xA;&#xD;&#xA;As a starter I'd suggest the following:&#xD;&#xA;&#xD;&#xA; - [Idra's solid ZvP opening][2]&#xD;&#xA; - [Brat_OK's TvP Special][3]&#xD;&#xA; - [White_ra's PvP Blink Stalkers][4]&#xD;&#xA; - [Back to the Basics][5]&#xD;&#xA; - [Gold Level 2v2][6] &#xD;&#xA; - [Plugging Leaks in Silver level play][7]&#xD;&#xA; - [Learning from a loss][8]&#xD;&#xA; - [Fine Tuning an Opening][9]&#xD;&#xA;&#xD;&#xA;Among other things he'll stress the importance of:&#xD;&#xA;&#xD;&#xA; - Splitting and rallying workers&#xD;&#xA; - Sending builders prior to having the minerals&#xD;&#xA; - &quot;Normal&quot; build orders&#xD;&#xA; - Having lots of &quot;stuff&quot;&#xD;&#xA; - Keeping Minerals and Energy low (for macro)&#xD;&#xA; - Powering drones&#xD;&#xA; - Transferring workers&#xD;&#xA; - Expanding when you attack&#xD;&#xA; - Timing pushes&#xD;&#xA;&#xD;&#xA;I'd also avoid anything with TheLittleOne (TLO) in it.   While his style is amazingly fun to watch, he plays on such a high level that little can be learned from his replays until you're more advanced.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now once you've watched all those and practiced your builds my next advice is [PRACTICE MOAR][10].  To help with this I suggest [YABOT][11].  It'll allow you to practice your builds again and again without having to load a new game (it has an in game reset).  Smooth out your builds till you start playing like [Machine][12]&#xD;&#xA;&#xD;&#xA;After that you can look at [Gosu Coaching][13] to help bring your play up to more competitive standards.&#xD;&#xA;&#xD;&#xA;Also, if you need a practice partner my Starcraft 2 account email is tzenes@gmail.com&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are also a number of good articles here on gaming.se:&#xD;&#xA;&#xD;&#xA; - [What build order should I use for Zerg in Starcraft 2][14]&#xD;&#xA; - [What are popular opening builds for Terran in Starcraft 2][15]&#xD;&#xA; - [What are popular build orders for Protoss in Starcraft 2][16]&#xD;&#xA; - [Scouting in Starcraft 2][17]&#xD;&#xA;&#xD;&#xA;There is also a good article on SC abbreviations on [battle.net][18] as well as a [Beginners Guide][19]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&#xD;&#xA;  [2]: http://day9tv.blip.tv/file/3673569/&#xD;&#xA;  [3]: http://day9tv.blip.tv/file/3752216/&#xD;&#xA;  [4]: http://day9tv.blip.tv/file/3825775/&#xD;&#xA;  [5]: http://day9tv.blip.tv/file/3732340/&#xD;&#xA;  [6]: http://day9tv.blip.tv/file/3816257/&#xD;&#xA;  [7]: http://blip.tv/file/3651794&#xD;&#xA;  [8]: http://day9tv.blip.tv/file/3634160/&#xD;&#xA;  [9]: http://day9tv.blip.tv/file/3683433/&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Carnegie_Hall#Carnegie_Hall_joke&#xD;&#xA;  [11]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&#xD;&#xA;  [12]: http://www.youtube.com/watch?v=coOJ_16aDgA&#xD;&#xA;  [13]: http://www.gosucoaching.com/&#xD;&#xA;  [14]: http://gaming.stackexchange.com/questions/359/what-build-order-should-i-use-for-zerg-in-starcraft-2&#xD;&#xA;  [15]: http://gaming.stackexchange.com/questions/918/what-are-the-popular-openings-builds-for-terran-in-starcraft-2&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2&#xD;&#xA;  [17]: http://gaming.stackexchange.com/questions/2386/scouting-in-starcraft-2&#xD;&#xA;  [18]: http://us.battle.net/sc2/en/blog/47685&#xD;&#xA;  [19]: http://us.battle.net/sc2/en/game/guide/whats-sc2" />
  <row Id="8486" PostHistoryTypeId="2" PostId="3792" RevisionGUID="f7d4f1b6-89ba-43c3-90ce-f4607b530451" CreationDate="2010-07-28T23:24:59.050" UserId="122" Text="In so much programming, but the game [NERO][1] is composed of two parts: first you train your bots to perform certain strategies, using evolutionary machine learning. You can then pit your team of bots against another team, possibly made by another player. Very impressive results if you invest enough time into it.&#xD;&#xA;&#xD;&#xA;The training phase is done by settings &quot;point value&quot; to each one of several traits, and by evolution-like algorithms - only the best-performing bots are used as the prototypes for the next generation. You can also forcefully converge the evolution to a single prototype.&#xD;&#xA;&#xD;&#xA;The combat phase is basically a zero-player game - (almost) all you do is just sit back and watch your bots fight other teams.&#xD;&#xA;&#xD;&#xA;[1]:http://nerogame.org/" />
  <row Id="8487" PostHistoryTypeId="2" PostId="3793" RevisionGUID="9f3f61e6-5524-42d4-a5e9-47215232afa0" CreationDate="2010-07-28T23:27:10.700" UserId="122" Text="There are some games in which you program a robot in advance to perform a specific task. The  flash game [light-Bot][1] is a nice example. The range of instructions is limited, but they are modular and there are even subroutines that can be activated repeatedly.&#xD;&#xA;&#xD;&#xA;[1]:http://www.kongregate.com/games/Coolio_Niato/light-bot" />
  <row Id="8488" PostHistoryTypeId="2" PostId="3794" RevisionGUID="611d967a-b2f1-41ec-80a8-e528e16e3fae" CreationDate="2010-07-28T23:28:29.557" UserId="320" Text="I'm curious if the Mac version of Starcraft II will perform approximately as well as the PC version on Bootcamp or if there will be any stability/performance compromises.  Is SCII a native port on Mac or is it wrapped?  Also, are the tech support teams separate (ie can we expect simultaneous and synchronized updates and bugs)?" />
  <row Id="8489" PostHistoryTypeId="1" PostId="3794" RevisionGUID="611d967a-b2f1-41ec-80a8-e528e16e3fae" CreationDate="2010-07-28T23:28:29.557" UserId="320" Text="Does the Mac version of Starcraft II come with any performance issues?" />
  <row Id="8490" PostHistoryTypeId="3" PostId="3794" RevisionGUID="611d967a-b2f1-41ec-80a8-e528e16e3fae" CreationDate="2010-07-28T23:28:29.557" UserId="320" Text="&lt;pc&gt;&lt;starcraft-2&gt;&lt;mac&gt;" />
  <row Id="8491" PostHistoryTypeId="2" PostId="3795" RevisionGUID="0798bc6c-2cff-4548-92df-e12593f093fe" CreationDate="2010-07-28T23:28:38.980" UserId="1802" Text="I love the story of Xenogears and think it's easily one of the better stories in any game across the board, however I'm sure it's not the only one. I'm curious if there are any other games similar in scope and of an epic nature that is still mature and thought provoking similar to Xenogears, also it would be a great benefit if the game was actually fun to play (Xenogears wasn't the most enjoyable game to play). I have not found the Xenosaga games to come remotely close to Xenogears in terms of story, lemme know what you have, any console or platform is fine." />
  <row Id="8492" PostHistoryTypeId="1" PostId="3795" RevisionGUID="0798bc6c-2cff-4548-92df-e12593f093fe" CreationDate="2010-07-28T23:28:38.980" UserId="1802" Text="What games have a story similar in scope and nature to Xenogears?" />
  <row Id="8493" PostHistoryTypeId="3" PostId="3795" RevisionGUID="0798bc6c-2cff-4548-92df-e12593f093fe" CreationDate="2010-07-28T23:28:38.980" UserId="1802" Text="&lt;role-playing-game&gt;&lt;ps1&gt;" />
  <row Id="8494" PostHistoryTypeId="16" PostId="3579" RevisionGUID="37bf7766-2b38-472f-b822-d0b46a7d593d" CreationDate="2010-07-28T23:34:51.903" UserId="1683" />
  <row Id="8495" PostHistoryTypeId="2" PostId="3796" RevisionGUID="2a452143-a655-4b35-9683-cba873ac4e27" CreationDate="2010-07-28T23:35:22.527" UserId="929" Text="Rubicon (http://kevan.org/rubicon/) and Manufactoria (http://pleasingfungus.com/) may be of interest." />
  <row Id="8496" PostHistoryTypeId="2" PostId="3797" RevisionGUID="78e2833a-f927-4502-9982-918dfa8a36a4" CreationDate="2010-07-28T23:35:39.703" UserId="1804" Text="It is a board game, rather then a video game, but Robo-Rally absolutely fits the bill. Every turn you program 5 registers, and then all players run their programs simulatenously." />
  <row Id="8497" PostHistoryTypeId="5" PostId="3796" RevisionGUID="425788c4-091f-47eb-8a5d-26969a1ae9ca" CreationDate="2010-07-28T23:38:18.217" UserId="122" Comment="Linkified" Text="[Rubicon](http://kevan.org/rubicon/) and [Manufactoria](http://pleasingfungus.com/) may be of interest." />
  <row Id="8498" PostHistoryTypeId="2" PostId="3798" RevisionGUID="b8216a3f-ba12-4381-a4fb-ed077c10cb47" CreationDate="2010-07-28T23:52:05.633" UserId="749" Text="This may sound a little bit silly, but I can’t seem to find how to do this.&#xD;&#xA;&#xD;&#xA;Single Player -&gt; Vs. A.I. seems the way for single player, but then I can’t find a way to select my map. I only see a list of blizzard maps.&#xD;&#xA;&#xD;&#xA;If, on the other hand, I start a multi player, I get all the ladder nonsense. I can create a custom game (or play cooperatively) but then again, the map selector list doesn’t allow me to “move” to a different folder; I can’t find the maps in the starcraft folder either…&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;I’m used to play on a couple of custom maps that I’m porting to SCII, we used to LAN play (lame that that’s not possible anymore), however, I don’t care to use BNET, if I can use my map. I must be doing something wrong…&#xD;&#xA;&#xD;&#xA;In essence, how do I create a Map and use it in a custom game? Do I have to publish it? (retarded).&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;" />
  <row Id="8499" PostHistoryTypeId="1" PostId="3798" RevisionGUID="b8216a3f-ba12-4381-a4fb-ed077c10cb47" CreationDate="2010-07-28T23:52:05.633" UserId="749" Text="How do I start a Single Player/Multi Player game with a custom map in Starcraft II?" />
  <row Id="8500" PostHistoryTypeId="3" PostId="3798" RevisionGUID="b8216a3f-ba12-4381-a4fb-ed077c10cb47" CreationDate="2010-07-28T23:52:05.633" UserId="749" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="8501" PostHistoryTypeId="2" PostId="3799" RevisionGUID="dde81493-f268-4d49-b13e-a8d142045ccc" CreationDate="2010-07-28T23:55:46.483" UserId="1663" Text="&quot;Linear&quot; can be used to describe the story of a game, or how the levels are played, or both.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I would describe it like this:&#xD;&#xA;&#xD;&#xA;**Linear maps/levels** means that the player doesn't really choose how to tackle a level, they are corralled through it given little or no choice which path to take or how to solve a problem (or kill something). You may backtrack or take side paths but if there is one way through the level it can be considered linear.&#xD;&#xA;&#xD;&#xA;**Linear stories** are ones that the players actions do not affect how the story is played-out. The opposite is a game where the player's actions (either in-game or between levels) can change the course of the story. I would include games like GTA and Borderlands where you get to choose which parts of the story you pursue and when.&#xD;&#xA;&#xD;&#xA;Generally if a game's levels are completely linear then the story normally is too (there are some exceptions where games let you make story choices between levels). And if the levels are very non-linear then the story is as well. Most games fall in the middle of those extremes though." />
  <row Id="8502" PostHistoryTypeId="2" PostId="3800" RevisionGUID="629e1335-b100-4a10-9b14-b1cfb153533b" CreationDate="2010-07-28T23:56:28.587" UserId="102" Text="I would say that Starcraft 2 does not have more strategic or tactical depth.  Just the opposite, I think one of the great selling points is its simplicity.&#xD;&#xA;&#xD;&#xA;Harkening back to the original Starcraft the actual game design is very simple:&#xD;&#xA;&#xD;&#xA; - You gather a resource&#xD;&#xA; - You build buildings&#xD;&#xA; - You build units from said buildings&#xD;&#xA;&#xD;&#xA;By comparison a game like [Sacrifice][1], requires you to manage dynamic resources on the fly while engaging in a mercantialistic struggle for a sometimes intangible concept of souls.&#xD;&#xA;&#xD;&#xA;Starcraft is, if anything, very normal for a RTS game.  There are few bells and whistles.  What it has done that few others have is take this simplicity and hone it.  The fact that its relatively simple has allowed its creators to exercise great balance between its units compositions.&#xD;&#xA;&#xD;&#xA;As for unit aspects of the game, Starcraft 2 places a lot of emphasis on the concept of being seen and the effect of terrain. &#xD;&#xA;&#xD;&#xA;Units can often be seen or not seen depending on their approximate location to one another as well as special abilities they posses or units around them posses.  Sight, therefore, becomes a new kind of tactical advantage.&#xD;&#xA;&#xD;&#xA;The major departure in terrain that Starcraft 2 has is that non-flying units are able to overcome otherwise impassible obstacles based on their abilities (such as teleportation or &quot;jumping&quot;).  Additionally, some units can create new impassible obstacles, while still others can remove them.  Finally, terrain can sometimes be changed in nature allowing increased speed or instantaneous travel.&#xD;&#xA;&#xD;&#xA;While these two aspects are not unique, they are given more emphasis than a lot of other RTS games such as Age of Empires or Total War (which lacks both).&#xD;&#xA;&#xD;&#xA;As for personal enjoyment, I can't speak to what you might enjoy.  Perhaps if you told me what you didn't enjoy about C&amp;C?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Sacrifice_%28video_game%29" />
  <row Id="8503" PostHistoryTypeId="2" PostId="3801" RevisionGUID="18bc53eb-0a36-498e-8c4f-8b207c943caf" CreationDate="2010-07-28T23:57:44.920" UserId="44" Text="[Robocode][1] is fun.  You build your robot tank(s) off the Java based API and watch them go at it.  We've done up to 10 man VS and 1v1 tourneys with it.   &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://robocode.sourceforge.net/" />
  <row Id="8504" PostHistoryTypeId="2" PostId="3802" RevisionGUID="36ac3b07-1045-4e8a-8fb6-aadb4a42bdc1" CreationDate="2010-07-29T00:00:01.670" UserId="102" Text="The custom game selection will allow you to draw from maps that you have uploaded to battlenet via the Galaxy Editor.  As I understand it this is exactly what you want to do and it sounds like you do understand how to publish a map.&#xD;&#xA;&#xD;&#xA;I believe there is an option to publish the map privately for custom game use, though I haven't check since Beta." />
  <row Id="8505" PostHistoryTypeId="2" PostId="3803" RevisionGUID="ac0abea7-a834-48c9-9f2a-769fc885c71c" CreationDate="2010-07-29T00:01:44.847" UserId="44" Text="I own Fat Princess but, don't have the DLC and don't really want to buy it.  This usually isn't a problem but, for some reason while on multi-player games I get a &quot;Buy the DLC&quot; popup every time I fight a DLC model or walk over their stuff.  Is there any way to turn this off?  It doesn't take up much screen space but, it's uber annoying. " />
  <row Id="8506" PostHistoryTypeId="1" PostId="3803" RevisionGUID="ac0abea7-a834-48c9-9f2a-769fc885c71c" CreationDate="2010-07-29T00:01:44.847" UserId="44" Text="Fat Princes - Any way to get rid of the DLC nag messages?" />
  <row Id="8507" PostHistoryTypeId="3" PostId="3803" RevisionGUID="ac0abea7-a834-48c9-9f2a-769fc885c71c" CreationDate="2010-07-29T00:01:44.847" UserId="44" Text="&lt;ps3&gt;&lt;psn&gt;&lt;dlc&gt;&lt;fat-princess&gt;" />
  <row Id="8508" PostHistoryTypeId="2" PostId="3804" RevisionGUID="19ea28f0-17b2-4829-a409-ae8b26e43496" CreationDate="2010-07-29T00:05:59.410" UserId="203" Text="There's the fantastic &quot;Valkyrie Profile&quot; for the PSX! It has really good stories and an epic setting (The Northern gods are great!)&#xD;&#xA;I enjoyed it very much. &#xD;&#xA;" />
  <row Id="8510" PostHistoryTypeId="6" PostId="3776" RevisionGUID="7dbd80d8-fd50-4baf-a54a-c429212cd186" CreationDate="2010-07-29T00:09:40.933" UserId="160" Comment="edited tags" Text="&lt;terminology&gt;&lt;general-gaming&gt;&lt;linear&gt;" />
  <row Id="8511" PostHistoryTypeId="2" PostId="3806" RevisionGUID="87d44667-9467-4b02-a318-fd932999d310" CreationDate="2010-07-29T00:10:57.217" UserId="461" Text="The biggest issue that I am aware of for Mac Starcraft 2 is that 10.6.4 makes the game very unstable if you have an nVidia graphics card. It crashed just often enough for me to get annoyed by it, so I re-installed my OS and only updated to 10.6.3. Things are much better now (this is likely the same issue as Steam has on 10.6.4, and probably requires a patch by Apple to fix - I'm not positive on this, though).&#xD;&#xA;&#xD;&#xA;I'm not sure of the technical details of Starcraft 2 on the Mac, but I think that it is a native client. All of Blizzard's games (at least dating back to Diablo, maybe earlier) are released on Windows and Mac, so most likely they have a good build process for building their games cross platform.&#xD;&#xA;&#xD;&#xA;There is a [Mac Technical Support][1] forum for Mac-only issues. That forum has a [known issues list][2] for the Mac client, as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/119207/&#xD;&#xA;  [2]: http://us.battle.net/sc2/en/forum/topic/145754783" />
  <row Id="8512" PostHistoryTypeId="4" PostId="3803" RevisionGUID="4c85978b-5c02-4545-97fe-63f47fb7705a" CreationDate="2010-07-29T00:11:42.863" UserId="160" Comment="edited title" Text="Fat Princess - Any way to get rid of the DLC nag messages?" />
  <row Id="8513" PostHistoryTypeId="6" PostId="3795" RevisionGUID="72aed8a8-8ee4-4081-a010-d246bfcfac78" CreationDate="2010-07-29T01:03:42.507" UserId="580" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;console-agnostic&gt;&lt;ps1&gt;" />
  <row Id="8514" PostHistoryTypeId="2" PostId="3807" RevisionGUID="8a3ad20c-b934-475e-8a84-a1123b5e6098" CreationDate="2010-07-29T01:05:55.640" UserId="1613" Text="I'm about 10 hours into Demon's Souls with a Magician class character. I've defeated Phalanx and have started on the leveling path.&#xD;&#xA;&#xD;&#xA;Can anyone recommend the most useful early stats leveling path for the Magician class?&#xD;&#xA;&#xD;&#xA;For example, should I add points evenly into VIT, INT, END and MAG? Or should I put all (or most) of my points into MAG?" />
  <row Id="8515" PostHistoryTypeId="1" PostId="3807" RevisionGUID="8a3ad20c-b934-475e-8a84-a1123b5e6098" CreationDate="2010-07-29T01:05:55.640" UserId="1613" Text="Demon's Souls: Recommended early stats leveling path for Magician class" />
  <row Id="8516" PostHistoryTypeId="3" PostId="3807" RevisionGUID="8a3ad20c-b934-475e-8a84-a1123b5e6098" CreationDate="2010-07-29T01:05:55.640" UserId="1613" Text="&lt;leveling&gt;&lt;demons-souls&gt;" />
  <row Id="8517" PostHistoryTypeId="6" PostId="3807" RevisionGUID="14bb1feb-54e0-466c-aca7-023d55879098" CreationDate="2010-07-29T01:11:00.840" UserId="1613" Comment="Added ps3 tag" Text="&lt;ps3&gt;&lt;leveling&gt;&lt;demons-souls&gt;" />
  <row Id="8518" PostHistoryTypeId="5" PostId="3687" RevisionGUID="0a9449b2-6264-4f3f-a967-b411583c8431" CreationDate="2010-07-29T01:16:13.980" UserId="559" Comment="adapted McKay's comment into the question" Text="I have been attempting to earn the *Best Defense* achievement in StarCraft 2.&#xD;&#xA;&#xD;&#xA;The *Best Defense* is an achievement in the third mission of the Wings of Liberty campaign. The goal of the mission is merely to survive 20 minutes, to await evacuation. However, the achievement is to destroy 4 Zerg hatcheries during those 20 minutes.&#xD;&#xA;&#xD;&#xA;Thus far my strategies to accomplish this goal have failed. Has anyone devised a winning strategy to earn the achievement?" />
  <row Id="8519" PostHistoryTypeId="2" PostId="3808" RevisionGUID="fe933557-5344-476c-933c-2ce308553e8f" CreationDate="2010-07-29T01:40:24.780" UserId="217" Text="There are two which immediately come to mind. Neither are exactly typical roguelikes, but they are both good introductions to the genre. It is partially *because* they borrow from more familiar sources that they make good starting points.&#xD;&#xA;&#xD;&#xA;The first is [Spelunky](http://www.spelunkyworld.com/). It's a platformer by Derek Yu, one of the big names in independent gaming. The accessibility of a run and jump platformer has been mixed with a roguelike item system and randomly generated levels. It's marvelous.&#xD;&#xA;&#xD;&#xA;The second is [Desktop Dungeons](http://www.qcfdesign.com/?cat=20). It's a logic game which actually isn't too unlike The Enchanted Cave (mentioned elsewhere). The goal is to kill enemies in sequence and abuse every game mechanic possible (including exploration itself) in just such a manner that you squeak by death and somehow become powerful enough to defeat the final boss.&#xD;&#xA;&#xD;&#xA;When you're ready to move on to a more traditional roguelike, you could do far worse than [Dungeon Crawl: Stone Soup](http://crawl.develz.org/). It's primary claim to fame is the really nice graphical interface and how you aren't necessarily at the mercy of a random number generator. Strategy matters, and when you die it's probably your own stupid fault. Very hard, but fair." />
  <row Id="8520" PostHistoryTypeId="2" PostId="3809" RevisionGUID="b85c96a7-4b61-4c91-ae2a-4745f5c656a6" CreationDate="2010-07-29T01:47:47.697" UserId="1812" Text="anyone familiar with a similar game to  Capitalism II for PC&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Capitalism_II&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8521" PostHistoryTypeId="1" PostId="3809" RevisionGUID="b85c96a7-4b61-4c91-ae2a-4745f5c656a6" CreationDate="2010-07-29T01:47:47.697" UserId="1812" Text="Are there any games similar to Capitalism 2" />
  <row Id="8522" PostHistoryTypeId="3" PostId="3809" RevisionGUID="b85c96a7-4b61-4c91-ae2a-4745f5c656a6" CreationDate="2010-07-29T01:47:47.697" UserId="1812" Text="&lt;pc&gt;" />
  <row Id="8523" PostHistoryTypeId="5" PostId="3808" RevisionGUID="718cfcb9-453b-4f89-9676-cd0e76f36d03" CreationDate="2010-07-29T02:03:37.360" UserId="217" Comment="dd description" Text="There are two which immediately come to mind. Neither are exactly typical roguelikes, but they are both good introductions to the genre. It is partially *because* they borrow from more familiar sources that they make good starting points.&#xD;&#xA;&#xD;&#xA;The first is [Spelunky](http://www.spelunkyworld.com/). It's a platformer by Derek Yu, one of the big names in independent gaming. The accessibility of a run and jump platformer has been mixed with a roguelike item system and randomly generated levels. It's marvelous.&#xD;&#xA;&#xD;&#xA;The second is [Desktop Dungeons](http://www.qcfdesign.com/?cat=20). It's a logic game which actually isn't too unlike The Enchanted Cave (mentioned elsewhere). The goal is to kill enemies in sequence and abuse every game mechanic possible (including exploration itself) in just such a manner that you squeak by death and somehow become powerful enough to defeat the final boss. A game is playable in 15 minutes, but each time you beat it more classes, enemies, and even themed dungeons unlock. Each unlock exposes a more depth, difficulty, and strategic possibilities, easing you into the complexities of the genre.&#xD;&#xA;&#xD;&#xA;When you're ready to move on to a more traditional roguelike, you could do far worse than [Dungeon Crawl: Stone Soup](http://crawl.develz.org/). It's primary claim to fame is the really nice graphical interface and how you aren't necessarily at the mercy of a random number generator. Strategy matters, and when you die it's probably your own stupid fault. Very hard, but fair." />
  <row Id="8524" PostHistoryTypeId="2" PostId="3810" RevisionGUID="a885a48b-91f8-4acf-830d-63bbe8b14991" CreationDate="2010-07-29T02:06:50.770" UserId="72" Text="In the very back of the blacksmith's basement *(Who am I kidding it was a dungeon!)* I ran into these horrible creatures that bite you and leave you to die in seconds from their poison. Any ideas on how to properly kill them?" />
  <row Id="8525" PostHistoryTypeId="1" PostId="3810" RevisionGUID="a885a48b-91f8-4acf-830d-63bbe8b14991" CreationDate="2010-07-29T02:06:50.770" UserId="72" Text="How can I kill those nasty noxamanders in the blacksmith's basement?" />
  <row Id="8526" PostHistoryTypeId="3" PostId="3810" RevisionGUID="a885a48b-91f8-4acf-830d-63bbe8b14991" CreationDate="2010-07-29T02:06:50.770" UserId="72" Text="&lt;eschalon&gt;" />
  <row Id="8527" PostHistoryTypeId="2" PostId="3811" RevisionGUID="2c1c1faa-e632-4eb9-9f1c-32c9a09f31a1" CreationDate="2010-07-29T02:15:33.213" UserId="217" Text="[Dweller][1], a [roguelike][2], might run on your device.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Roguelike" />
  <row Id="8528" PostHistoryTypeId="16" PostId="3811" RevisionGUID="2c1c1faa-e632-4eb9-9f1c-32c9a09f31a1" CreationDate="2010-07-29T02:15:33.213" UserId="-1" />
  <row Id="8529" PostHistoryTypeId="2" PostId="3812" RevisionGUID="0e15593c-76b8-4f45-a941-2c6ed4fff6a3" CreationDate="2010-07-29T03:44:49.007" UserId="739" Text="Make sure to try out [I.V.A.N.][1], it is very easy to start with, not too many rules or keys to learn, but still a lot of opportunities for fun.&#xD;&#xA;&#xD;&#xA;And by &quot;easy&quot; I hope you don't mean &quot;easy to finish&quot;, as that would defeat the purpose of a roguelike :) Some of them are very hard to understand though, without previous experience, and I.V.A.N. (as well as Spelunky, and Dungeon Crawl, all recommended by JamesGecko) is easy to learn, but still very hard to finish.&#xD;&#xA;&#xD;&#xA;It has a graphical interface:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ivan.sourceforge.net/&#xD;&#xA;  [2]: http://ivan.sourceforge.net/img/Holyscreen39.png" />
  <row Id="8530" PostHistoryTypeId="6" PostId="3809" RevisionGUID="19024c0b-b672-488a-b329-005008e76e65" CreationDate="2010-07-29T04:09:25.250" UserId="1407" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="8531" PostHistoryTypeId="2" PostId="3813" RevisionGUID="f5f6b4d0-5931-4791-bdb5-c3a430baf580" CreationDate="2010-07-29T04:52:02.370" UserId="210" Text="Extreme examples:&#xD;&#xA;&#xD;&#xA;Linear: [rail shooters][1] (like House of the Dead).&#xD;&#xA;Non-linear: sandbox games (like GTA).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Category:Rail_shooters" />
  <row Id="8532" PostHistoryTypeId="2" PostId="3814" RevisionGUID="d3bf2bfc-e1f3-4f8c-987a-32fbb78e2c8a" CreationDate="2010-07-29T05:15:19.633" UserId="207" Text="I'm starting fresh and seeing if I can complete bigger challenges earlier on to net large amounts of experience for a low-level character. Out of these challanges, the hang-time in vehicle challanges seem like they would be particularly easy to net.&#xD;&#xA;&#xD;&#xA;Because of this, I'm curious: What's the earliest point in the game where one can net the 5 second hang-time achievement? If you don't know if your suggested location is the earliest location, that's fine; I have never gotten the 5 seconds of hangtime achievement and so would like to know where it can be gotten regardless of time spent reaching the location." />
  <row Id="8533" PostHistoryTypeId="1" PostId="3814" RevisionGUID="d3bf2bfc-e1f3-4f8c-987a-32fbb78e2c8a" CreationDate="2010-07-29T05:15:19.633" UserId="207" Text="In Borderlands, what is the fastest way to get 5 seconds of hangtime in a vehicle?" />
  <row Id="8534" PostHistoryTypeId="3" PostId="3814" RevisionGUID="d3bf2bfc-e1f3-4f8c-987a-32fbb78e2c8a" CreationDate="2010-07-29T05:15:19.633" UserId="207" Text="&lt;pc&gt;&lt;xbox-360&gt;&lt;borderlands&gt;&lt;tips&gt;" />
  <row Id="8535" PostHistoryTypeId="5" PostId="3813" RevisionGUID="1ef2f012-7671-40cd-b913-952de1d163aa" CreationDate="2010-07-29T06:01:01.097" UserId="210" Comment="added 313 characters in body; added 93 characters in body" Text="Extreme examples:&#xD;&#xA;&#xD;&#xA;**Linear:** [rail shooters][1] (like House of the Dead).&#xD;&#xA;&#xD;&#xA;**Non-linear:** [sandbox games][3] (like GTA).&#xD;&#xA;&#xD;&#xA;Most games are somewhere in between these two extremes. For example, in [PoP:SoT][2] you can go anywhere, and it has a very open feel, but brilliant level design works as a very subtle guide, and you end up on the one path through the game, rarely getting &quot;stuck&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Category:Rail_shooters&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Open_world" />
  <row Id="8536" PostHistoryTypeId="2" PostId="3815" RevisionGUID="982a531a-e41a-4fde-bbb0-1da12706285e" CreationDate="2010-07-29T06:57:00.280" UserId="1824" Text="Me, and my grandkids, are loving Gravity HD&#xD;&#xA;You get 5 puzzles for free, but while the £6 you pay for more levels seems a lot for an iPad game it is well worth it" />
  <row Id="8537" PostHistoryTypeId="2" PostId="3816" RevisionGUID="b9de4b77-291c-42fe-be53-b277dd37c9b3" CreationDate="2010-07-29T07:03:15.353" UserId="1826" Text="tower defense games are awesome so I was wondering if there are any good one on the 360?" />
  <row Id="8538" PostHistoryTypeId="1" PostId="3816" RevisionGUID="b9de4b77-291c-42fe-be53-b277dd37c9b3" CreationDate="2010-07-29T07:03:15.353" UserId="1826" Text="What’s a good Tower Defense game for the Xbox 260?" />
  <row Id="8539" PostHistoryTypeId="3" PostId="3816" RevisionGUID="b9de4b77-291c-42fe-be53-b277dd37c9b3" CreationDate="2010-07-29T07:03:15.353" UserId="1826" Text="&lt;xbox-360&gt;&lt;tower-defense&gt;" />
  <row Id="8540" PostHistoryTypeId="2" PostId="3817" RevisionGUID="f1729f0e-ca58-46e6-a49f-8da9779ee301" CreationDate="2010-07-29T07:14:31.723" UserId="246" Text="[Carnage Heart][1] for the original PlayStation&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Carnage_Heart" />
  <row Id="8541" PostHistoryTypeId="5" PostId="3792" RevisionGUID="6fab360d-1878-4bcf-9aab-14c7cea7fe04" CreationDate="2010-07-29T07:38:22.867" UserId="122" Comment="added 1 characters in body" Text="Not so much programming, but the game [NERO][1] is composed of two parts: first you train your bots to perform certain strategies, using evolutionary machine learning. You can then pit your team of bots against another team, possibly made by another player. Very impressive results if you invest enough time into it.&#xD;&#xA;&#xD;&#xA;The training phase is done by settings &quot;point value&quot; to each one of several traits, and by evolution-like algorithms - only the best-performing bots are used as the prototypes for the next generation. You can also forcefully converge the evolution to a single prototype.&#xD;&#xA;&#xD;&#xA;The combat phase is basically a zero-player game - (almost) all you do is just sit back and watch your bots fight other teams.&#xD;&#xA;&#xD;&#xA;[1]:http://nerogame.org/" />
  <row Id="8542" PostHistoryTypeId="2" PostId="3818" RevisionGUID="56adedf2-95fe-4c09-a345-10ff63ef6c61" CreationDate="2010-07-29T07:53:16.153" UserId="1746" Text="There's a few including the amazing Plants Vs Zombies&#xD;&#xA;&#xD;&#xA;&quot;South Park Let's Go Tower Defense Play!&quot; Also gets pretty good reviews.&#xD;&#xA;&#xD;&#xA;Theres also Defense Grid and Crystal Defenders (from the makers of Final Fantasy).  I'd fully recommend PvZ though." />
  <row Id="8543" PostHistoryTypeId="2" PostId="3819" RevisionGUID="eb73ff72-e86a-48c9-8efd-537ef373a119" CreationDate="2010-07-29T08:23:53.053" UserId="961" Text="For PC you can use [xfire][1] - this little program allows you not only to take screenshots and videos (and you can assign to those functions keys which you want) in most of games but it is as well a communicator. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/" />
  <row Id="8544" PostHistoryTypeId="5" PostId="3816" RevisionGUID="912c0c7d-4d02-4999-b9a7-46289f02e33a" CreationDate="2010-07-29T08:37:20.713" UserId="730" Comment="added 5 characters in body; edited title" Text="Tower Defense games are awesome so I was wondering if there are any good one on the Xbox 360?" />
  <row Id="8545" PostHistoryTypeId="4" PostId="3816" RevisionGUID="912c0c7d-4d02-4999-b9a7-46289f02e33a" CreationDate="2010-07-29T08:37:20.713" UserId="730" Comment="added 5 characters in body; edited title" Text="What’s a good Tower Defense game for the Xbox 360?" />
  <row Id="8546" PostHistoryTypeId="5" PostId="3626" RevisionGUID="f7d045aa-7b5a-474c-81d0-88c853194a72" CreationDate="2010-07-29T08:55:20.450" UserId="88" Comment="added 11 characters in body" Text="There is [Space Station Manager (~2003)](http://download.cnet.com/Space-Station-Manager/3000-7551_4-10194530.html) for the PC (but I'm not sure that there are not several games carrying the same name...). I actually remember having played the demo and liking it, but then I forgot..." />
  <row Id="8547" PostHistoryTypeId="6" PostId="3657" RevisionGUID="912b55ec-e829-403a-a65d-012966d0c7c7" CreationDate="2010-07-29T08:59:16.463" UserId="88" Comment="edited tags" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;" />
  <row Id="8548" PostHistoryTypeId="2" PostId="3820" RevisionGUID="5d71d90b-0501-4c5d-adee-37baa4dcc336" CreationDate="2010-07-29T09:02:26.893" UserId="1349" Text="Just wondering, how exactly different difficulty levels affects to the gameplay?&#xD;&#xA;&#xD;&#xA;Does it switches AI into more aggressive mode, gives more starting money to a computer, etc.?" />
  <row Id="8549" PostHistoryTypeId="1" PostId="3820" RevisionGUID="5d71d90b-0501-4c5d-adee-37baa4dcc336" CreationDate="2010-07-29T09:02:26.893" UserId="1349" Text="StarCraft II difficulty level in campaign games" />
  <row Id="8550" PostHistoryTypeId="3" PostId="3820" RevisionGUID="5d71d90b-0501-4c5d-adee-37baa4dcc336" CreationDate="2010-07-29T09:02:26.893" UserId="1349" Text="&lt;starcraft-2&gt;" />
  <row Id="8551" PostHistoryTypeId="2" PostId="3821" RevisionGUID="2ebea86f-12fc-4e39-80c1-95be2e22a7c4" CreationDate="2010-07-29T09:04:21.880" UserId="595" Text="How to build doors, where dwarfs can enter ant can not out through?  &#xD;&#xA;I want to use it for 'siege time entrance' - put in end of long one-cell-width corridor with a lot of traps." />
  <row Id="8552" PostHistoryTypeId="1" PostId="3821" RevisionGUID="2ebea86f-12fc-4e39-80c1-95be2e22a7c4" CreationDate="2010-07-29T09:04:21.880" UserId="595" Text="How to build one-way door for dwarfs in Dwarf Fortress" />
  <row Id="8553" PostHistoryTypeId="3" PostId="3821" RevisionGUID="2ebea86f-12fc-4e39-80c1-95be2e22a7c4" CreationDate="2010-07-29T09:04:21.880" UserId="595" Text="&lt;dwarf-fortress&gt;" />
  <row Id="8554" PostHistoryTypeId="5" PostId="3626" RevisionGUID="e5c90fa7-0457-4c45-ae68-35aac3c0bc0a" CreationDate="2010-07-29T09:06:56.193" UserId="88" Comment="added 100 characters in body" Text="There is [Space Station Manager (~2003)](http://download.cnet.com/Space-Station-Manager/3000-7551_4-10194530.html) for the PC (but I'm not sure that there are not several games carrying the same name...). I actually remember having played the demo and liking it, but then I forgot...&#xD;&#xA;&#xD;&#xA;![Space Station Manager][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.indirjet.com/presim/Space-Station-Manager.jpg" />
  <row Id="8555" PostHistoryTypeId="2" PostId="3822" RevisionGUID="98925020-745a-4cc5-b85d-9c3cba9f65ab" CreationDate="2010-07-29T09:22:51.993" UserId="1835" Text="Whilst having no code, the game UPLINK by introversion studios requires planing, technical skill in execution and the ability to adapt quickly to a given scenario, in the guise of a dystopic future 'hacking' sim." />
  <row Id="8556" PostHistoryTypeId="5" PostId="3698" RevisionGUID="cf53a82f-8cf3-43a4-8f06-9054fa70ac29" CreationDate="2010-07-29T09:25:33.680" UserId="1743" Comment="deleted 367 characters in body" Text="**Katamari Damacy** (and the other Katamari-games)&#xD;&#xA;You control a ball, on which everything will stick what you touch and is smaller than you.&#xD;&#xA;This will make you bigger, which allows you to collect bigger things.&#xD;&#xA;&#xD;&#xA;It's just unbelievably satisfying to become bigger! :)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8557" PostHistoryTypeId="2" PostId="3823" RevisionGUID="ec18c30d-7d53-482f-b13b-d8334bc4c107" CreationDate="2010-07-29T09:26:10.827" UserId="1743" Text="**Rez** - never played it myself :(&#xD;&#xA;It's a kind of space shooter, which practically has an Archetypal end.&#xD;&#xA;But there is a special Focus on how Userinputs are affecting the Soundtrack of the game, which makes this game non-Archetypal compared to other shooters. (It's a shame that it's so expensive for PS2. I think there was published a HD-Edition for X-Box-Live)&#xD;&#xA;" />
  <row Id="8558" PostHistoryTypeId="16" PostId="3823" RevisionGUID="ec18c30d-7d53-482f-b13b-d8334bc4c107" CreationDate="2010-07-29T09:26:10.827" UserId="-1" />
  <row Id="8561" PostHistoryTypeId="2" PostId="3825" RevisionGUID="4aba6d71-82ce-4929-8e1c-74b06f51c1d3" CreationDate="2010-07-29T09:45:30.520" UserId="88" Text="[Kara](http://www.swisseduc.ch/compscience/karatojava/index.html) is about programming a bug(!) coming up in various versions, e.g. Finite State Machine, Java, Turing Machine, Multithreading&#xD;&#xA;&#xD;&#xA;![Kara][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.swisseduc.ch/compscience/karatojava/kara/icons/kara-worldeditor.gif" />
  <row Id="8562" PostHistoryTypeId="2" PostId="3826" RevisionGUID="e852d776-355e-4b2b-8104-526d800beac0" CreationDate="2010-07-29T09:59:04.727" UserId="1746" Text="I've noticed dice in some Angry Birds levels like in the image below:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/spolsky/folders/Jing/media/5109b3dc-13fa-412a-a7d9-f5344ae743b0/00000005.png&#xD;&#xA;&#xD;&#xA;Do they have any significance?  Are they related to the golden eggs by any chance?" />
  <row Id="8563" PostHistoryTypeId="1" PostId="3826" RevisionGUID="e852d776-355e-4b2b-8104-526d800beac0" CreationDate="2010-07-29T09:59:04.727" UserId="1746" Text="What are the dice for in Angry Birds" />
  <row Id="8564" PostHistoryTypeId="3" PostId="3826" RevisionGUID="e852d776-355e-4b2b-8104-526d800beac0" CreationDate="2010-07-29T09:59:04.727" UserId="1746" Text="&lt;iphone&gt;&lt;angry-birds&gt;" />
  <row Id="8565" PostHistoryTypeId="2" PostId="3827" RevisionGUID="e778937a-28ac-4362-a421-7893bfa8473a" CreationDate="2010-07-29T10:10:34.220" UserId="422" Text="Just some (pretty) flotsam - they don't play any part other than being an obstacle.&#xD;&#xA;&#xD;&#xA;(You'll find lots more of such things in later levels - only items like the crates of dynamite and balloons are &quot;active&quot;.)" />
  <row Id="8566" PostHistoryTypeId="5" PostId="3826" RevisionGUID="b6829930-42a5-4064-b953-80bd6e4e8baa" CreationDate="2010-07-29T10:14:21.783" UserId="1746" Comment="added 9 characters in body" Text="I've noticed dice in some Angry Birds levels like the ones in the image below:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/spolsky/folders/Jing/media/5109b3dc-13fa-412a-a7d9-f5344ae743b0/00000005.png&#xD;&#xA;&#xD;&#xA;Do they have any significance?  Are they related to the golden eggs by any chance?" />
  <row Id="8567" PostHistoryTypeId="2" PostId="3828" RevisionGUID="981c746e-a606-4a8c-a44c-7e511393cfaa" CreationDate="2010-07-29T10:26:02.037" UserId="122" Text="I've managed to finish the first part of the [Tower of the Sorcerer][1] game more than once, but each time I am ridiculously underpowered when entering the 2nd, &quot;dark&quot; tower. Sometimes even the first monster kills me, but even on my best try I was stopped in a pretty early level by unbeatable (for me) monsters.&#xD;&#xA;&#xD;&#xA;My question is, how can I be strong enough when finishing the first tower for taking on the 2nd one? I realize the game is actually a large logic puzzle, not really an RPG, and I'm guessing there must be some route which solves this problem.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mobygames.com/game/windows/tower-of-the-sorcerer" />
  <row Id="8568" PostHistoryTypeId="1" PostId="3828" RevisionGUID="981c746e-a606-4a8c-a44c-7e511393cfaa" CreationDate="2010-07-29T10:26:02.037" UserId="122" Text="How can I survive the dark tower in The Tower of the Sorcerer?" />
  <row Id="8569" PostHistoryTypeId="3" PostId="3828" RevisionGUID="981c746e-a606-4a8c-a44c-7e511393cfaa" CreationDate="2010-07-29T10:26:02.037" UserId="122" Text="&lt;spoiler&gt;" />
  <row Id="8570" PostHistoryTypeId="4" PostId="3828" RevisionGUID="1e094723-4c76-4f0c-9d32-614bb8a24943" CreationDate="2010-07-29T10:35:37.457" UserId="122" Comment="edited title" Text="How can I survive the dark tower in Tower of the Sorcerer?" />
  <row Id="8571" PostHistoryTypeId="2" PostId="3829" RevisionGUID="a85a30c7-cf4f-44e0-97a4-b19b68acf9b7" CreationDate="2010-07-29T12:10:42.917" UserId="1849" Text="You can tweak the pings by tuning the **cl_cmdrate, cl_updrate &amp; ex_interp**...&#xD;&#xA;Start from **cmdrate=30, updrate=40 &amp; ex_interp 0.01**...&#xD;&#xA;put net_graph 3 in console...&#xD;&#xA;So u can see the choke &amp; loss in right down corner...&#xD;&#xA;While changing the rates, u can see choke is getting high or low... But both choke and loss should be 0... U must try &amp; find possible rates for no choke &amp; loss...&#xD;&#xA;U can use some rates for High ping servers &amp; different rates for low ping servers...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Last tip is: Close all the programs (including Gtalk &amp; other IM's) and stop downloads, while gaming.&#xD;&#xA;&#xD;&#xA;**Play Hard!! Go Pro!!!**&#xD;&#xA;" />
  <row Id="8572" PostHistoryTypeId="2" PostId="3830" RevisionGUID="0712d5fa-7e1f-412b-8610-a884817f69fd" CreationDate="2010-07-29T12:23:22.330" UserId="559" Text="I wanted to send a copy of a replay video to a friend of mine but cannot find the StarCraft 2 video folder. Are these stored locally or on Battle.net? Regardless of where they are stored how can I share these replay videos?" />
  <row Id="8573" PostHistoryTypeId="1" PostId="3830" RevisionGUID="0712d5fa-7e1f-412b-8610-a884817f69fd" CreationDate="2010-07-29T12:23:22.330" UserId="559" Text="Where are the StarCraft 2 replay videos stored and can I share them?" />
  <row Id="8574" PostHistoryTypeId="3" PostId="3830" RevisionGUID="0712d5fa-7e1f-412b-8610-a884817f69fd" CreationDate="2010-07-29T12:23:22.330" UserId="559" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;cloud-storage&gt;&lt;gameplay-videos&gt;&lt;replay-video&gt;" />
  <row Id="8575" PostHistoryTypeId="2" PostId="3831" RevisionGUID="aeae5290-05bb-4e59-9c4e-c11359f901a8" CreationDate="2010-07-29T12:44:05.160" UserId="117" Text="###Melee off Piss Wash Gully (Earliest opportunity)&#xD;&#xA;&#xD;&#xA;If you have a partner Melee your vehicle while you're in it on the Piss Wash ramp, that also unlocks it. ([Youtube Video][1])&#xD;&#xA;&#xD;&#xA;###Dahl Headlands&#xD;&#xA;&#xD;&#xA;I've gotten it in the Dahl Headlands off the beginning Ramp.  You've got to be lined up perfectly.&#xD;&#xA;&#xD;&#xA;###Rust Commons East&#xD;&#xA;&#xD;&#xA;There's a bridge near the Middle of Nowhere that (at one point) during the game is lowered for you (I believe it's on the mission to go to Janistown);  If you talk to the Claptrap, and then back up the racer, you'll get insane air if you jump the bridge while it's about 50 degrees or better.&#xD;&#xA;&#xD;&#xA;###General Knoxx's Armory&#xD;&#xA;&#xD;&#xA;The highways in the Sunken Sea provide good opportunities. The easiest way to do it is to get in the racer and launch your self off the left end of a broken road (where the curb hits the road). The hitting of the curb makes you go higher and makes it more likely.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=XQPk6N9q_Ck" />
  <row Id="8576" PostHistoryTypeId="2" PostId="3832" RevisionGUID="caeadcbe-05ef-4146-8dfe-b9a78347795c" CreationDate="2010-07-29T12:44:39.697" UserId="1746" Text="Check for a starcraft 2 folder in &quot;My Documents&quot;" />
  <row Id="8577" PostHistoryTypeId="2" PostId="3833" RevisionGUID="26ab3470-ebf5-4d78-b69e-b2d236ed66cb" CreationDate="2010-07-29T12:45:28.667" UserId="77" Text="If I remember it right it was: MyDocuments\Starcraft2\Profiles\\[Something]\Replays (I'll check that later)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You can sent replay file to anyone who has Starcraft 2 and if they put it in their Replays folder they can watch it in game." />
  <row Id="8581" PostHistoryTypeId="5" PostId="3801" RevisionGUID="ef0885df-ae52-4752-b15a-3d93af82b588" CreationDate="2010-07-29T12:47:14.107" UserId="44" Comment="Adding image" Text="[Robocode][1] is fun.  You build your robot tank(s) off the Java based API and watch them go at it.  We've done up to 10 man VS and 1v1 tourneys with it.   &#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://robocode.sourceforge.net/&#xD;&#xA;  [2]: http://www.olis.or.kr/ossdownfile/image/202/37202.jpg" />
  <row Id="8582" PostHistoryTypeId="5" PostId="3833" RevisionGUID="f5e87f67-1eb3-4ada-beb3-8b27c4c26917" CreationDate="2010-07-29T12:53:14.533" UserId="77" Comment="added 3 characters in body" Text="If I remember it right it was: MyDocuments\Starcraft2\Profiles\\[Something]\Replays (I'll check that later)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You can send replay file to anyone who has Starcraft 2 and after they put it in their Replays folder they can watch it in game." />
  <row Id="8583" PostHistoryTypeId="5" PostId="3793" RevisionGUID="3d21ab4c-7108-4082-b72a-f1609b4887b6" CreationDate="2010-07-29T13:13:19.107" UserId="122" Comment="added lightbot 2.0" Text="There are some games in which you program a robot in advance to perform a specific task. The  flash game [Light-Bot][1] is a nice example. The range of instructions is limited, but they are modular and there are even subroutines that can be activated repeatedly.&#xD;&#xA;&#xD;&#xA;[Tobias][3] pointed out that there's a newer version, with a new if mechanism (which means recursion is also enabled): [Light-Bot 2.0][2]. The main challenge of these two games is to fit the requires task in less than X instructions, as the instruction count is limited.&#xD;&#xA;&#xD;&#xA;[1]:http://www.kongregate.com/games/Coolio_Niato/light-bot&#xD;&#xA;[2]:http://armorgames.com/play/6061/light-bot-20&#xD;&#xA;[3]:http://gaming.stackexchange.com/users/88/tobias-kienzler" />
  <row Id="8584" PostHistoryTypeId="2" PostId="3835" RevisionGUID="862292bf-719f-4ca3-8253-ca43e9723435" CreationDate="2010-07-29T13:16:09.393" UserId="1856" Text="I was fond of Defense Grid.  It has a story to it and some good humor with a lot of hard challenges that will keep you busy for a long time.&#xD;&#xA;&#xD;&#xA;http://defensegrid.hiddenpath.com/&#xD;&#xA;&#xD;&#xA;South Park's Tower defense is also Co-Op so this was more fun with friends... But its also a button masher." />
  <row Id="8585" PostHistoryTypeId="2" PostId="3836" RevisionGUID="142755f1-36b6-4824-b8db-9841feb06425" CreationDate="2010-07-29T13:25:08.453" UserId="336" Text="For normal missions, the AI plays more aggressively, both in its attacking waves, and the strength of said waves. Expect more, sooner.&#xD;&#xA;&#xD;&#xA;I'm not sure about the hero / covert missions, where you only have a single hero, etc., but any change in difficulty only is reflected in the AI -- you're never going to have to pay more minerals per unit by playing on hard." />
  <row Id="8586" PostHistoryTypeId="2" PostId="3837" RevisionGUID="29879a23-2a57-47e8-ae10-bccb06e4cd26" CreationDate="2010-07-29T13:30:22.153" UserId="818" Text="The official StarCraft II System Requirements says &quot;Broadband Internet connection&quot;. &#xD;&#xA;&#xD;&#xA;But how many kbps are required for playing online?&#xD;&#xA;" />
  <row Id="8587" PostHistoryTypeId="1" PostId="3837" RevisionGUID="29879a23-2a57-47e8-ae10-bccb06e4cd26" CreationDate="2010-07-29T13:30:22.153" UserId="818" Text="What is the minimum bandwidth for playing StarCraft II?" />
  <row Id="8588" PostHistoryTypeId="3" PostId="3837" RevisionGUID="29879a23-2a57-47e8-ae10-bccb06e4cd26" CreationDate="2010-07-29T13:30:22.153" UserId="818" Text="&lt;starcraft-2&gt;&lt;system-requirements&gt;" />
  <row Id="8589" PostHistoryTypeId="2" PostId="3838" RevisionGUID="06d14dd8-e931-43e0-acea-fc13602a1f81" CreationDate="2010-07-29T13:43:58.203" UserId="1719" Text="I've only played one placement match so far and I won it because my opponents were less than stellar.  I'm afraid that if I get similar placement matches in the future and end up winning them all I might get put into a league beyond my skill.&#xD;&#xA;&#xD;&#xA;How many different leagues are there?&#xD;&#xA;&#xD;&#xA;Once placed in a league, is there any way to move to a different one?  How?" />
  <row Id="8590" PostHistoryTypeId="1" PostId="3838" RevisionGUID="06d14dd8-e931-43e0-acea-fc13602a1f81" CreationDate="2010-07-29T13:43:58.203" UserId="1719" Text="What is the league structure in Starcraft II?" />
  <row Id="8591" PostHistoryTypeId="3" PostId="3838" RevisionGUID="06d14dd8-e931-43e0-acea-fc13602a1f81" CreationDate="2010-07-29T13:43:58.203" UserId="1719" Text="&lt;starcraft-2&gt;" />
  <row Id="8592" PostHistoryTypeId="2" PostId="3839" RevisionGUID="7e159eb5-3cf1-46ac-b1b4-9099d30b6966" CreationDate="2010-07-29T13:46:58.823" UserId="1854" Text="1mbit minimum or 3mbit recommended:&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;Also note that latency is usually more important than bandwidth.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2blog.com/2008/05/22/starcraft-2-system-requirements-revealed/" />
  <row Id="8593" PostHistoryTypeId="6" PostId="3789" RevisionGUID="573395f4-1e02-416a-b6c4-b04f51a380c1" CreationDate="2010-07-29T13:48:29.927" UserId="121" Comment="edited tags" Text="&lt;game-rec&gt;&lt;programming-games&gt;" />
  <row Id="8594" PostHistoryTypeId="2" PostId="3840" RevisionGUID="4328affc-3266-48c1-b613-a83f71157801" CreationDate="2010-07-29T14:15:54.790" UserId="1860" Text="I really enjoyed Cedric and the Revolution:&#xD;&#xA;&#xD;&#xA;http://www.bigbluecup.com/games.php?action=detail&amp;id=663&#xD;&#xA;&#xD;&#xA;Great sense of humor, relatively short and easy (but still challenging)." />
  <row Id="8595" PostHistoryTypeId="16" PostId="3840" RevisionGUID="4328affc-3266-48c1-b613-a83f71157801" CreationDate="2010-07-29T14:15:54.790" UserId="-1" />
  <row Id="8596" PostHistoryTypeId="2" PostId="3841" RevisionGUID="9d501ab6-cb67-45c4-8248-ea0609d85cfd" CreationDate="2010-07-29T14:17:42.507" UserId="3" Text="I just started playing some practice games, and noticed that there are several speed options (Slow, Normal, Fast, etc).  I'd like to get used to the right speed for playing multiplayer, so what do most people play at?" />
  <row Id="8597" PostHistoryTypeId="1" PostId="3841" RevisionGUID="9d501ab6-cb67-45c4-8248-ea0609d85cfd" CreationDate="2010-07-29T14:17:42.507" UserId="3" Text="What speed are most multiplayer StarCraft II games played at?" />
  <row Id="8598" PostHistoryTypeId="3" PostId="3841" RevisionGUID="9d501ab6-cb67-45c4-8248-ea0609d85cfd" CreationDate="2010-07-29T14:17:42.507" UserId="3" Text="&lt;starcraft-2&gt;&lt;speed&gt;" />
  <row Id="8599" PostHistoryTypeId="2" PostId="3842" RevisionGUID="abe8d325-e89b-4752-85df-3f00fd97c0af" CreationDate="2010-07-29T14:19:56.760" UserId="98" Text="If I purchase an upgrade for the firebats or marines, will the heroes/mercenary units also receieve the upgrade bonus or are their stats unaffected?" />
  <row Id="8600" PostHistoryTypeId="1" PostId="3842" RevisionGUID="abe8d325-e89b-4752-85df-3f00fd97c0af" CreationDate="2010-07-29T14:19:56.760" UserId="98" Text="In Starcraft II, do the armory upgrades apply to hero/mercenary units as well?" />
  <row Id="8601" PostHistoryTypeId="3" PostId="3842" RevisionGUID="abe8d325-e89b-4752-85df-3f00fd97c0af" CreationDate="2010-07-29T14:19:56.760" UserId="98" Text="&lt;starcraft-2&gt;&lt;unit-stats&gt;" />
  <row Id="8602" PostHistoryTypeId="2" PostId="3843" RevisionGUID="c770f59d-0770-4a15-a7e6-46030a1f0056" CreationDate="2010-07-29T14:23:33.790" UserId="1719" Text="All league games are played on Faster." />
  <row Id="8603" PostHistoryTypeId="2" PostId="3844" RevisionGUID="36f22f83-2053-41c5-bcc0-f2841f746841" CreationDate="2010-07-29T14:27:01.563" UserId="7" Text="There is a list of [good programming games here on Stack Overflow][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/25952/best-programming-based-games" />
  <row Id="8604" PostHistoryTypeId="2" PostId="3845" RevisionGUID="aa6a1be7-6e74-4ab4-9cd3-dff84e5780cc" CreationDate="2010-07-29T14:30:37.343" UserId="1688" Text="There are a lot of degrees you can go to in a 'programming game', which end of the spectrum are you looking for?  &#xD;&#xA;Many older programming games are a tad on the 'so hardcore you better know how to program already' side.  Newer programming games try to simplify programming in some manner.  &#xD;&#xA;On the 'light fun' side there's [Armored Core: Formula Front](http://en.wikipedia.org/wiki/Armored_Core:_Formula_Front) where the programming is done via slider bars.  &#xD;&#xA;Another direction that's been used is in [MindRover](http://en.wikipedia.org/wiki/MindRover) where programming is done by connecting electronic devices with wires.  &#xD;&#xA;Then there's the 'walk-over programming' method employed in games like [LightBot](http://www.kongregate.com/games/Coolio_Niato/light-bot) and [IQMarathon](http://iqmarathon.com/) (cows!).&#xD;&#xA;Those are programming games, but they try to hide it really well.  &#xD;&#xA;In the category of 'still obviously programming', there are many excellent options, some of my favourites being &#xD;&#xA;[The Codex Of Alchemical Engineering](http://www.kongregate.com/games/krispykrem/the-codex-of-alchemical-engineering) and &#xD;&#xA;[Bureau of Steam Engineering](http://www.kongregate.com/games/krispykrem/bureau-of-steam-engineering).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8605" PostHistoryTypeId="2" PostId="3846" RevisionGUID="9b4a24e4-cdbb-4c98-badd-209999c8c73e" CreationDate="2010-07-29T14:30:40.730" UserId="891" Text="Currently (2010-07-29) the list is:&#xD;&#xA;&#xD;&#xA;    Pro: Invite only &#xD;&#xA;    Diamond: Not available from placement matches, you must climb up from Platinum. &#xD;&#xA;    Platinum: Standard League &#xD;&#xA;    Gold: Standard League &#xD;&#xA;    Silver: Standard League &#xD;&#xA;    Bronze: Standard League &#xD;&#xA;    Practice: You can play five games here before your placement matches&#xD;&#xA;&#xD;&#xA;http://starcraft.wikia.com/wiki/League_(StarCraft_II)" />
  <row Id="8606" PostHistoryTypeId="2" PostId="3847" RevisionGUID="4265fc1f-7604-43a7-b5d8-818785002de8" CreationDate="2010-07-29T14:32:18.977" UserId="1246" Text="I must have done 5 levels already and thought it was TOO EASY. Now i am on Devil's Playground and find it annoying and now difficult due to the flying units coming and killing all my units.&#xD;&#xA;&#xD;&#xA;It looks like the only unit i have that can kill air is the marine. This sucks up too much money and they die easy along. How do i kill air units in this level and what units should i build? atm i have been building about 4/7 reapers, 1/7 medics and 2/7 marines. The marines just die to quickly and i am not using enough gas." />
  <row Id="8607" PostHistoryTypeId="1" PostId="3847" RevisionGUID="4265fc1f-7604-43a7-b5d8-818785002de8" CreationDate="2010-07-29T14:32:18.977" UserId="1246" Text="Killing Air Starcraft 2 Devil's Playground" />
  <row Id="8608" PostHistoryTypeId="3" PostId="3847" RevisionGUID="4265fc1f-7604-43a7-b5d8-818785002de8" CreationDate="2010-07-29T14:32:18.977" UserId="1246" Text="&lt;starcraft-2&gt;" />
  <row Id="8609" PostHistoryTypeId="2" PostId="3848" RevisionGUID="659f6e49-c82a-4308-8503-200d660ec782" CreationDate="2010-07-29T14:33:36.213" UserId="207" Text="I'm currently gunning for the speed-run achievements in Alien Swarm, and as a result every second counts for the level completion time. It occured to me that it might be helpful to get through the hacking sections as fast as possible if one activated adrenaline immediately before starting the hack; however, this would only be useful for the level time if adrenaline slowed down the clock counting the level completion time as well as everthing else.&#xD;&#xA;&#xD;&#xA;Can anyone confirm that adrenaline slows down the level completion time clock, or is this idea pretty much useless?" />
  <row Id="8610" PostHistoryTypeId="1" PostId="3848" RevisionGUID="659f6e49-c82a-4308-8503-200d660ec782" CreationDate="2010-07-29T14:33:36.213" UserId="207" Text="Does adrenaline cause the in-game clock to slow down in Alien Swarm?" />
  <row Id="8611" PostHistoryTypeId="3" PostId="3848" RevisionGUID="659f6e49-c82a-4308-8503-200d660ec782" CreationDate="2010-07-29T14:33:36.213" UserId="207" Text="&lt;pc&gt;&lt;alien-swarm&gt;" />
  <row Id="8612" PostHistoryTypeId="2" PostId="3849" RevisionGUID="5ce2653d-33a3-4b63-a830-d9a43528b67e" CreationDate="2010-07-29T14:33:49.740" UserId="126" Text="I believe the answer is no. When I first purchased Stimpacks, the mercenary marines did not get that ability. I haven't checked with other abilities yet." />
  <row Id="8613" PostHistoryTypeId="2" PostId="3850" RevisionGUID="771aac4d-ea32-4845-9ac5-554fea134935" CreationDate="2010-07-29T14:37:24.550" UserId="336" Text="At least *some* Hero units *are* affected.&#xD;&#xA;&#xD;&#xA;It's great fun when you have an Odin (Mega-thor) walking around with +2 Weapons, dealing 48 x2 damage a shot." />
  <row Id="8614" PostHistoryTypeId="2" PostId="3851" RevisionGUID="4aff490f-0f42-4421-821d-65ff3547cc47" CreationDate="2010-07-29T14:39:15.577" UserId="126" Text="So, your interface is always the same. Marines always cost 50 minerals, and they behave the same way.&#xD;&#xA;&#xD;&#xA;In harder difficulties, the AI is more agressive (attacks sooner and more frequently) and is smarter (i.e. better control over units), the enemies have more HP / attack, there are more enemies to encounter (Example, in the second mission, there's a little alcove north of the starting base with minerals and vespene pallets, on easier difficulties, there isn't any force there, on harder difficulties, there's a lot more), and harder enemies to encounter (on the third mission, on casual, my wife encountered zero mutalisks)&#xD;&#xA;&#xD;&#xA;I don't think they give more starting money to computers, but I don't think they need to. On easier difficulties, the computer doesn't even use a fraction of the money it gathers." />
  <row Id="8615" PostHistoryTypeId="2" PostId="3852" RevisionGUID="f4b61f86-9939-40a8-899e-9fc834ecbedc" CreationDate="2010-07-29T14:39:57.913" UserId="1864" Text="Maybe not an adventure game per se, but [theHunter][1] is an open-world, slow-paced hunting game where you set out on your own adventure entirely in your own pace. Just walk around in the beautiful nature, or try to find some tracks and stalk a deer until you get close enough to actually take a shot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thehunter.com" />
  <row Id="8616" PostHistoryTypeId="16" PostId="3852" RevisionGUID="f4b61f86-9939-40a8-899e-9fc834ecbedc" CreationDate="2010-07-29T14:39:57.913" UserId="-1" />
  <row Id="8617" PostHistoryTypeId="2" PostId="3853" RevisionGUID="9ba69a67-dbf6-49bb-b801-fe4494dd9390" CreationDate="2010-07-29T14:43:06.503" UserId="1527" Text="If you are using a current version of DF, you may just want to use the burrows mechanic, other wise [this][1] is really the only way to do it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/40d:One-way" />
  <row Id="8618" PostHistoryTypeId="6" PostId="3848" RevisionGUID="33e70349-ebea-4c6f-8ab2-278ce9f398d3" CreationDate="2010-07-29T14:43:12.947" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;alien-swarm&gt;&lt;achievements&gt;" />
  <row Id="8619" PostHistoryTypeId="5" PostId="3667" RevisionGUID="ef56b844-e43f-4520-8c33-b32ad6228176" CreationDate="2010-07-29T14:43:22.867" UserId="126" Comment="more information." Text="Campaign progress is stored online. Swapping computers (or reinstalling) shouldn't affect that.&#xD;&#xA;&#xD;&#xA;Now that I think about it, I'm not sure if you can save a game in the middle of a mission like you could in SC1, and if so, I'm not sure if that would be saved. But completed missions are completed on other computers.&#xD;&#xA;&#xD;&#xA;Update:&#xD;&#xA;I have noticed some things that just don't get saved. Like if you finish a mission, then just purchase armory upgrades, then quit. It doesn't always save the armory upgrades. When the campaign is continued, it picks back up immediately after finishing the previous level. But this happens even on the same computer, and isn't any worse if you reinstall StarCraft II" />
  <row Id="8620" PostHistoryTypeId="2" PostId="3854" RevisionGUID="a709485f-03ad-4109-b42e-2308fc4a75b3" CreationDate="2010-07-29T14:48:44.447" UserId="126" Text="1) Depending on which order you're doing the missions in, you can probably get mercenary marines too.&#xD;&#xA;&#xD;&#xA;2) Use more Medics. With units like mutalisks, you probably want more medics than 1/7, probably closer to 3.&#xD;&#xA;&#xD;&#xA;3) Build defenses (Turrets and Bunkers). Most of the air attacks came to my first base, 1 bunker (marine, marine, firebat, marauder) 1 turret, 2 SCVs was more than enough to fend off all attacks." />
  <row Id="8621" PostHistoryTypeId="5" PostId="3854" RevisionGUID="806b5a8e-e984-4e98-9aa9-db99bd9902cb" CreationDate="2010-07-29T14:58:14.377" UserId="126" Comment="more information." Text="1) Depending on which order you're doing the missions in, you can probably get mercenary marines too.&#xD;&#xA;&#xD;&#xA;2) Use more Medics. With units like mutalisks, you probably want more medics than 1/7, probably closer to 3.&#xD;&#xA;&#xD;&#xA;3) Build defenses (Turrets and Bunkers). Most of the air attacks came to my first base, 1 bunker (marine, marine, firebat, marauder) 1 turret, 2 SCVs was more than enough to fend off all attacks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Note) Reapers are nice, but they are most effective against buildings, or exploiting terrain (hitting a weak side up a cliff), they work okay in a group with marines.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Here's what I did (hard difficulty):&#xD;&#xA;&#xD;&#xA;After initial defenses at my main base (the aforementioned bunker defenses), I got a few reapers, and traveled around the north area collecting pallets and more reapers. Running back to the medics at the base as needed.&#xD;&#xA;&#xD;&#xA;Then, as I needed to move to other bases (heading south towards the brutalisk next), I used the provided secondary command center with 4 mercenary marines and a few medics with the 6-8 Reapers to protect it. The attacks against it were minor, but I did build a bunker and had an SCV repairing it.&#xD;&#xA;&#xD;&#xA;I generally used this same force (3-4 medics, 4-6 mercenary marines in the bunker, 6-8 reapers) wherever I moved the command center. The reapers would jump ahead to the next mineral deposit to clear out the enemies, and run back to the medics as needed, and the rest would stay by the bunker which was just up the hill from the minerals.&#xD;&#xA;&#xD;&#xA;I was able to completely eliminate the enemy's bases, and got the &quot;Scenic route&quot; achievement." />
  <row Id="8622" PostHistoryTypeId="5" PostId="3846" RevisionGUID="6cf13493-ad20-43e0-9cb3-c92d856aeaaf" CreationDate="2010-07-29T14:59:41.377" UserId="126" Comment="hint" Text="Currently (2010-07-29) the list is:&#xD;&#xA;&#xD;&#xA;    Pro: Invite only &#xD;&#xA;    Diamond: Not available from placement matches, you must climb up from Platinum. &#xD;&#xA;    Platinum: Standard League &#xD;&#xA;    Gold: Standard League &#xD;&#xA;    Silver: Standard League &#xD;&#xA;    Bronze: Standard League &#xD;&#xA;    Practice: You can play five games here before your placement matches&#xD;&#xA;&#xD;&#xA;Source: (and the rest of the answers to your questions)&#xD;&#xA;&#xD;&#xA;http://starcraft.wikia.com/wiki/League_(StarCraft_II)" />
  <row Id="8623" PostHistoryTypeId="5" PostId="2544" RevisionGUID="4eecec61-6f02-4790-a79a-ce8eac29e8ac" CreationDate="2010-07-29T15:06:48.303" UserId="1037" Comment="added 146 characters in body" Text="It is impossible to have a second person view in a game.  Strictly speaking, we are talking about camera positions.  &#xD;&#xA;&#xD;&#xA;There are only two scenarios possible. Either attach the camera directly to the front of a game character's face, or position the camera anywhere else in the game world.  &#xD;&#xA;&#xD;&#xA;There are no other possibilities.  &#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;This is **NOT** a second person game.&#xD;&#xA;&#xD;&#xA;  [1]: http://img201.imageshack.us/img201/7335/supermario64virtualcons.jpg" />
  <row Id="8624" PostHistoryTypeId="2" PostId="3855" RevisionGUID="9e0de5e2-d506-4bfa-9cfc-8e0a11a54c27" CreationDate="2010-07-29T15:07:33.700" UserId="11" Text="I seem to have terrible timing when trying to reflect rockets, pipes, and arrows.  What is the timing that I need to use to reliably reflect these? Is it right before they hit me, or is it further out? Does the distance the projectile is from me matter? Or is the determining factor the amount of time it takes to hit me? (Since DH rockets and arrows are faster than standard rockets, there's a difference between time and distance.) Does lag compensation affect this?" />
  <row Id="8625" PostHistoryTypeId="1" PostId="3855" RevisionGUID="9e0de5e2-d506-4bfa-9cfc-8e0a11a54c27" CreationDate="2010-07-29T15:07:33.700" UserId="11" Text="What is the timing to reliably reflect rockets, arrows, and grenades in Team Fortress 2?" />
  <row Id="8626" PostHistoryTypeId="3" PostId="3855" RevisionGUID="9e0de5e2-d506-4bfa-9cfc-8e0a11a54c27" CreationDate="2010-07-29T15:07:33.700" UserId="11" Text="&lt;team-fortress-2&gt;&lt;technique&gt;" />
  <row Id="8627" PostHistoryTypeId="5" PostId="3846" RevisionGUID="ab4e0170-deac-443e-aecf-f0fefbf499d1" CreationDate="2010-07-29T15:08:50.777" UserId="122" Comment="Fixed link." Text="Currently (2010-07-29) the list is:&#xD;&#xA;&#xD;&#xA;    Pro: Invite only &#xD;&#xA;    Diamond: Not available from placement matches, you must climb up from Platinum. &#xD;&#xA;    Platinum: Standard League &#xD;&#xA;    Gold: Standard League &#xD;&#xA;    Silver: Standard League &#xD;&#xA;    Bronze: Standard League &#xD;&#xA;    Practice: You can play five games here before your placement matches&#xD;&#xA;&#xD;&#xA;Source: (and the rest of the answers to your questions)&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://starcraft.wikia.com/wiki/League_(StarCraft_II)&quot;&gt;http://starcraft.wikia.com/wiki/League_(StarCraft_II)&lt;/a&gt;" />
  <row Id="8628" PostHistoryTypeId="2" PostId="3856" RevisionGUID="9a89c813-5a59-4b54-8c14-6ed42b7e9ee4" CreationDate="2010-07-29T15:15:44.423" UserId="121" Text="There is a narrow band of space in which things must be reflected.  Obviously faster projectiles spend less time in that space and therefore are harder to deflect.  Also the angle you deflect from matters, which you can use to redirect rockets at other targets ... or at your feet if you're less skilled." />
  <row Id="8629" PostHistoryTypeId="2" PostId="3857" RevisionGUID="a6e455d6-df97-4318-860d-49f5271e12b4" CreationDate="2010-07-29T15:22:55.710" UserId="414" Text="The compression blast range appears to be slightly shorter than the range of your actual flamethrower, from personal experience. You can compression them anywhere within that range and you'll reflect it. The angle that it gets reflected back at is dependent on the initial angle, your position relative to the projectile, and the direction that you're facing when you compression blast. &#xD;&#xA;&#xD;&#xA;Additionally, for grenades, there appears to be some determining factor with return velocity depending on your distance from them. I can't find a lot of info about that though.&#xD;&#xA;&#xD;&#xA;Rockets will travel indefinitely until they hit an object. Arrows seem to function similarly to grenades, but less noticeably so due to their natural high speed and lack of &quot;bounce&quot;.&#xD;&#xA;&#xD;&#xA;In regards to lag compensation, it follows the same mechanisms as the rest of the game. You're going to have a harder time reflecting rockets / grenades / arrows if your lag is higher, especially when dealing with the higher velocity ones like the Direct Hit rockets and arrows.&#xD;&#xA;&#xD;&#xA;It's hard to say &quot;when&quot; you should compression blast. It's a function of distance and velocity, rather than time from fire. With any projectile, it's nearly impossible to reflect at short range without some sort of luck / godly reaction speed. At longer distances, the Direct Hit and arrows can still be relatively difficult to reflect. Again, it's about the distance, not the time before it hits. The best way to get a feel for it is to play it and learn it intrinsically, not go by a paradigm that there's a hard rule for timing it based on seconds." />
  <row Id="8630" PostHistoryTypeId="5" PostId="3850" RevisionGUID="a1bc1d6f-c7af-4238-a8be-aa2819699e90" CreationDate="2010-07-29T15:24:47.253" UserId="336" Comment="added 135 characters in body; added 77 characters in body" Text="At least *some* Hero units *are* affected.&#xD;&#xA;&#xD;&#xA;It's great fun when you have an Odin (Mega-thor) walking around with +2 Weapons, dealing 48 x2 damage a shot.&#xD;&#xA;&#xD;&#xA;Edit: Oh wait, you're not talking about the in-mission armory. &#xD;&#xA;&#xD;&#xA;I know they get anything you research from an engineering bay or armory, not sure about credits-bought upgrades. Inclined to say &quot;no&quot; though." />
  <row Id="8631" PostHistoryTypeId="5" PostId="3856" RevisionGUID="1c4af6ca-50f7-4cdd-a704-eb51d0a37953" CreationDate="2010-07-29T15:24:58.113" UserId="121" Comment="More info clarified" Text="There is a narrow band of space in which things must be reflected.  Obviously faster projectiles spend less time in that space and therefore are harder to deflect.  Also which way you're aiming matters, which you can use to redirect rockets at other targets ... or at your feet to rocket jump (just remember to jump).  This [video][1] should be helpful, and there are several good maps for training offline. I prefer [TR_Walkway][2] ([video][3]).  I would guess the distance is between 1 and 3 meters, though confirmation would be great.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch#!v=6QHtYkfYpMk&amp;feature=related&#xD;&#xA;  [2]: http://forums.tf2maps.net/downloads.php?do=file&amp;id=2217&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=xiVzFMO3QVM" />
  <row Id="8632" PostHistoryTypeId="2" PostId="3858" RevisionGUID="98fb4b5c-18df-4580-b923-a133564df95e" CreationDate="2010-07-29T15:25:19.953" UserId="1721" Text="I can't confirm anything about adrenaline slowing down the level completion time clock, but in case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed by quickly cutting down doors with a pair of chainsaws. Then you don't need to risk loss of time if adrenaline doesn't slow down the time clock. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed.&#xD;&#xA;&#xD;&#xA;For more than a partial answer I'll play tonight with three-four sets of adrenaline and post an edit on what I find." />
  <row Id="8633" PostHistoryTypeId="6" PostId="3748" RevisionGUID="38ae95c1-d9e6-4f3a-bb25-edc28b5261d9" CreationDate="2010-07-29T15:28:56.913" UserId="23" Comment="Not a strategy game" Text="&lt;iphone&gt;&lt;puzzle&gt;&lt;angry-birds&gt;" />
  <row Id="8634" PostHistoryTypeId="5" PostId="3857" RevisionGUID="769a4c1a-d4e7-46d3-9292-93825f2dcd87" CreationDate="2010-07-29T15:33:49.067" UserId="414" Comment="deleted 3 characters in body; added 114 characters in body" Text="The compression blast range appears to be slightly shorter than the range of your actual flamethrower, from personal experience. You can compression them anywhere within that range and you'll reflect. The angle that it gets reflected back at is dependent on the initial angle, your position relative to the projectile, and the direction that you're facing when you compression blast. &#xD;&#xA;&#xD;&#xA;Additionally, for grenades, there appears to be some determining factor with return velocity depending on your distance from them. I can't find a lot of info about that though.&#xD;&#xA;&#xD;&#xA;Rockets will travel indefinitely until they hit an object. Arrows seem to function similarly to grenades, but less noticeably so due to their natural high speed and lack of &quot;bounce&quot;.&#xD;&#xA;&#xD;&#xA;In regards to lag compensation, the compression blast is NOT lag compensated. You're going to have a harder time reflecting rockets / grenades / arrows if your lag is higher, especially when dealing with the higher velocity ones like the Direct Hit rockets and arrows.&#xD;&#xA;&#xD;&#xA;Edit: As per the link in the comments, edited the above to indicate that the compression blast is NOT lag compensated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's hard to say &quot;when&quot; you should compression blast. It's a function of distance and velocity, rather than time from fire. With any projectile, it's nearly impossible to reflect at short range without some sort of luck / godly reaction speed. At longer distances, the Direct Hit and arrows can still be relatively difficult to reflect. Again, it's about the distance, not the time before it hits. The best way to get a feel for it is to play it and learn it intrinsically, not go by a paradigm that there's a hard rule for timing it based on seconds." />
  <row Id="8635" PostHistoryTypeId="2" PostId="3859" RevisionGUID="99120bfb-be21-4612-96c2-aae3de222c27" CreationDate="2010-07-29T15:34:59.037" UserId="341" Text="Facebook has [Dinosaur Island][1] where your Dinosaur AI competes against others to earn survival points.  And doing well might even get you a job offer!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.facebook.com/careers/puzzles.php?puzzle_id=19" />
  <row Id="8636" PostHistoryTypeId="2" PostId="3860" RevisionGUID="cc6bbb38-ff13-463e-b12f-b54259fa83e4" CreationDate="2010-07-29T15:36:06.307" UserDisplayName="Ash" Text="Assign a room to be a burrow. In the military screen (m), hit 'a' for alerts. Create an alert -- call it &quot;Red Alert&quot; or something. Build a *retracting drawbridge* outside the safe room's only entrance/exit. Build the lever for the bridge inside the room. May as well put some food and drink in the room and maybe a table, chair and even a bed or two as they may spend some time in there. I like to build a statue in my panic room and designate it as a statue garden. That way, idle dwarfs are already in there in case of a siege. When it's time to panic, go to the Red Alert alert (make sure you assign your safe room burrow to Red Alert). Wait for dwarves to all get in the panic room. Have one of them pull the lever. Now sit and watch as that one straggler who didn't make it into the room in time gets devoured by a giant hairy toad with an elephant's trunk!" />
  <row Id="8637" PostHistoryTypeId="5" PostId="3750" RevisionGUID="12319234-6cc5-4e40-b26b-4b171c2a6a27" CreationDate="2010-07-29T15:40:02.720" UserId="23" Comment="Added time anchor." Text="Youtube has a bunch of these:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=5KM1A3bC5hQ#t=2m48s&#xD;&#xA;&#xD;&#xA;This is the &quot;Official Angry Birds 3 Star Walkthrough Theme 3 Levels 11-15&quot;&#xD;&#xA;&#xD;&#xA;A description of what occurs in the video:&#xD;&#xA;&#xD;&#xA;    1. Fire black bird at gap between concrete levels 3 and 4 (one above first die).&#xD;&#xA;    2. Black bird explodes on top of second tall wood column. Second pig is&#xD;&#xA;       destroyed.&#xD;&#xA;    3. Fire white bird on slightly higher trajectory, dropping egg between third&#xD;&#xA;       and fourth (now second and third) pigs, destroying both.&#xD;&#xA;    4. Fire second white bird on lower trajectory, dropping egg between first (and&#xD;&#xA;       only) remaining pig and die, destroying both.&#xD;&#xA;&#xD;&#xA;Total points in example video: &lt;b&gt;56460&lt;/b&gt;. &amp;#9733;&amp;#9733;&amp;#9733;" />
  <row Id="8638" PostHistoryTypeId="6" PostId="3789" RevisionGUID="f9bf6288-e10e-4c31-99e3-e9ddf39731c8" CreationDate="2010-07-29T15:41:47.620" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;programming&gt;" />
  <row Id="8639" PostHistoryTypeId="6" PostId="3826" RevisionGUID="6eaf9693-4281-46b8-a2ab-2359eecbaaca" CreationDate="2010-07-29T15:43:39.960" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;iphone&gt;&lt;angry-birds&gt;" />
  <row Id="8640" PostHistoryTypeId="6" PostId="2538" RevisionGUID="b62711b4-bd6a-4669-9b9c-88fd32a94af5" CreationDate="2010-07-29T15:44:11.007" UserId="23" Comment="edited tags" Text="&lt;theory&gt;" />
  <row Id="8642" PostHistoryTypeId="5" PostId="3858" RevisionGUID="40e88625-2e93-4071-8433-e2dff2bbc125" CreationDate="2010-07-29T15:45:54.343" UserId="1721" Comment="edited body" Text="I can't confirm anything about adrenaline slowing down the level completion time clock, but in case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed quickly by cutting down doors with a pair of chainsaws. Then you don't need to risk loss of time if adrenaline doesn't slow down the time clock. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed.&#xD;&#xA;&#xD;&#xA;For more than a partial answer I'll play tonight with three-four sets of adrenaline and post an edit on what I find." />
  <row Id="8643" PostHistoryTypeId="4" PostId="3826" RevisionGUID="bc6eddcc-4152-4c44-9608-8615183732db" CreationDate="2010-07-29T15:46:57.463" UserId="14" Comment="edited title" Text="What are the dice for in Angry Birds?" />
  <row Id="8644" PostHistoryTypeId="6" PostId="3841" RevisionGUID="d56a2461-19d4-4916-bc9f-76dc138f9490" CreationDate="2010-07-29T15:47:34.517" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;settings&gt;" />
  <row Id="8646" PostHistoryTypeId="2" PostId="3861" RevisionGUID="4a2069fe-1e0a-4ac9-8c57-a36aee4db39a" CreationDate="2010-07-29T16:10:01.523" UserId="263" Text="Would a game like Black &amp; White, where you indirectly control the main protagonist be a second person game?&#xD;&#xA;&#xD;&#xA;You are seeing the game world through a simulation of a god-like view, but the point is to influence/train your pet, the main protagonist, to do what you would do directly yourself in a first/third person view? So the animal becomes a proxy for yourself that you view and influence but don't actually control?&#xD;&#xA;&#xD;&#xA;Although by this argument a wargame simulation (not RTS, but the sort where you'd give your army a particular formation and strategy, and then let them get on with it) or the football management games (eg the Championship Manager franchise, where you pick a team, set their tactics and then set the match going just getting flash updates on match events) could also be second person." />
  <row Id="8647" PostHistoryTypeId="2" PostId="3862" RevisionGUID="b5a6c1f7-aa7e-4a15-9df0-9058f8ed8cd3" CreationDate="2010-07-29T16:22:45.130" UserId="23" Text="You can use `tracert` to check for bottlenecks in your connections.&#xD;&#xA;&#xD;&#xA;Fire up the terminal and issue the following:&#xD;&#xA;&#xD;&#xA;    tracert zombo.com&#xD;&#xA;&#xD;&#xA;Your target doesn't really matter here, because we are focusing on the first hops. Assuming a typical home connection, with router and a DSL link:&#xD;&#xA;&#xD;&#xA; * The first hops up and until your router (usually `192.168.1.1` or `192.168.0.1`) must not go above &quot;1 ms&quot;, if they don't your own home setup is adding considerable latency. Linux's version of the command, `tracepath`, estimates 1.012ms latency over my short wireless link and 0.765ms over my ethernet cable.&#xD;&#xA;&#xD;&#xA; * The following few hops after your router are your ISP's; those must be as low as possible. Values of 10ms or 20ms are okay, but definitely do complain if your ping right after the router is 50ms or more.&#xD;&#xA;&#xD;&#xA;If you have a DSL link, you also will want to check your signal to noise ratio and attenuation ratio from your router firmware; you will want to learn more about interweaved vs fast DSL mode and other networking issues." />
  <row Id="8648" PostHistoryTypeId="5" PostId="3786" RevisionGUID="1fce364e-c470-4178-9277-fb441c7090a5" CreationDate="2010-07-29T16:25:40.790" UserId="23" Comment="Doom 3 does have a level with a &quot;choice&quot;" Text="Most fps'es are as linear as it gets. Clear this room, move onto next, repeat until the boss is dead. Some, like [Prey][2], have a few &quot;hidden areas&quot; you can skip with additional threats but that is it. Others, like [Quake 4][3], don't even have these, as far as I can recall. Others, like [Doom 3][1], attempt non-linearity with skippable rooms with monsters and items and a level with a choice between two paths, but that is it.&#xD;&#xA;&#xD;&#xA;Some games, on the other hand, try really hard not to be linear and give you maps to &quot;freely&quot; explore, sidequests you can skip and what not, alternative endings... but at the end of the day, if there is a plot, you are going to have to go through some hoops in a given order to finish the game.&#xD;&#xA;&#xD;&#xA;The game that probably tries the hardest to be non-linear is [Heavy Rain][4]. If you're not into &quot;interactive drama&quot;, the next least-linear game I know of is little-known [Meritous][5], which needs 8 hours or so to complete but only comes with five/six &quot;hoops&quot; -- the game tends to get rather dull though, especially if you're going for the best ending.&#xD;&#xA;&#xD;&#xA;Finally there are games that just don't have a plot at all. [Quake Live][6] comes to mind, for example as it completely lacks a single player campaign. If it qualifies, it's as non-linear as it gets I guess.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Doom_3&#xD;&#xA;  [2]:&lt;http://en.wikipedia.org/wiki/Prey_(video_game)&gt;&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Quake_4&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Heavy_Rain&#xD;&#xA;  [5]: http://www.asceai.net/meritous/&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Quake_Live" />
  <row Id="8650" PostHistoryTypeId="2" PostId="3863" RevisionGUID="78aee9d4-27cc-4167-813d-719c6991c7df" CreationDate="2010-07-29T16:30:44.360" UserId="437" Text="We usually play CS:S (Counter Strike: Source).  It's really a lot of fun to play with a small group (2v2, 3v3, etc).  And you can use bots if you want; we usually don't." />
  <row Id="8651" PostHistoryTypeId="16" PostId="3863" RevisionGUID="78aee9d4-27cc-4167-813d-719c6991c7df" CreationDate="2010-07-29T16:30:44.360" UserId="-1" />
  <row Id="8652" PostHistoryTypeId="5" PostId="3777" RevisionGUID="d1029630-cd50-4dbe-8e4a-3967f7f0d26a" CreationDate="2010-07-29T16:38:40.203" UserId="85" Comment="I wish I thought of these examples when I first posted." Text="A linear game follows a strict path for the player with little, if any, deviation. Basically, you traverse from stage 1 to stage 2 all the way to the final stage. Take, for example, **Ghosts and Goblins** or **Magical Pop'n**. &#xD;&#xA;&#xD;&#xA;A non-linear game deviates in some fashion, either throughout the whole game or just for a portion. For example, the classic **Megaman** series was one of the first non-linear types. You had your choice of 6-8 stages at the start, but once you completed those you were on a linear sequence. Then you have a game like **Metroid**, where you just have one very huge stage that requires certain upgrades to reach certain areas but you can approach it from nearly any angle. &#xD;&#xA;&#xD;&#xA;A freedom of choice on what you want to do in order to progress the game in order towards completion, that is what non-linearity is. So by extension, linearity is when the progression of events which actually contribute to game completion are sequential. In most cases, there's also no form of going backwards.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Usually, when people talk about &quot;linear games&quot; as opposed to elements like &quot;linear story&quot;, it's talking about the layout of the levels in the game. Not the structure of those levels, but the overall map of objectives that you go through. Games can have very open levels and maps, yet still be a &quot;linear game&quot; due to the approach for actual game completion.&#xD;&#xA;&#xD;&#xA;An example of linear level layout is **Iji**, which might surprise anyone who has played the game that I've stated it. In terms of story and gameplay, it is extremely variable and non-linear. Each individual level is vast with many approaches possible depending not only on your actions in that level but also actions in earlier levels. But the level layout is a strict, one-directional set of levels accessed by completing the previous level. It's also a perfect example of why linear design is not necessarily a bad thing.&#xD;&#xA;&#xD;&#xA;An example of non-linear level layout is **Super Bomberman 5**. Each stage has the same objective of &quot;defeat all enemies&quot;, but clearing it opens gates that point to stages. Like a Choose-Your-Own-Adventure book, each new stage presents a new choice, and some branches will intersect at various levels. Each world has around 3 separate boss levels which you only ever get to one, and there are even different variations on the final encounter. Once you've cleared the game, you can then opt to start at any level you've cleared before, in order to explore the other gates. So even though the story and gameplay are rather linear, the level layout is pretty much the epitome of non-linear." />
  <row Id="8656" PostHistoryTypeId="2" PostId="3865" RevisionGUID="cb89c5ad-5069-4d25-815d-890d84d6a520" CreationDate="2010-07-29T16:56:54.843" UserId="1874" Text="Are there any games that i could play with my friend standing next to me with an android device that are like a real-time networked pc games. Like a simple tennis or soccer game ?  Or anything real-time?" />
  <row Id="8657" PostHistoryTypeId="1" PostId="3865" RevisionGUID="cb89c5ad-5069-4d25-815d-890d84d6a520" CreationDate="2010-07-29T16:56:54.843" UserId="1874" Text="what are the best android games you could play with another person who has an android phone" />
  <row Id="8658" PostHistoryTypeId="3" PostId="3865" RevisionGUID="cb89c5ad-5069-4d25-815d-890d84d6a520" CreationDate="2010-07-29T16:56:54.843" UserId="1874" Text="&lt;real-time-strategy&gt;&lt;android&gt;&lt;mobile&gt;" />
  <row Id="8659" PostHistoryTypeId="5" PostId="3777" RevisionGUID="78b4c689-a681-4c01-b1a4-7f034f497cc0" CreationDate="2010-07-29T16:58:52.733" UserId="85" Comment="Linking another good answer ♪" Text="A linear game follows a strict path for the player with little, if any, deviation. Basically, you traverse from stage 1 to stage 2 all the way to the final stage. Take, for example, **Ghosts and Goblins** or **Magical Pop'n**. &#xD;&#xA;&#xD;&#xA;A non-linear game deviates in some fashion, either throughout the whole game or just for a portion. For example, the classic **Megaman** series was one of the first non-linear types. You had your choice of 6-8 stages at the start, but once you completed those you were on a linear sequence. Then you have a game like **Metroid**, where you just have one very huge stage that requires certain upgrades to reach certain areas but you can approach it from nearly any angle. &#xD;&#xA;&#xD;&#xA;A freedom of choice on what you want to do in order to progress the game in order towards completion, that is what non-linearity is. So by extension, linearity is when the progression of events which actually contribute to game completion are sequential. In most cases, there's also no form of going backwards.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Usually, when people talk about &quot;linear games&quot; as opposed to elements like [&quot;linear gameplay&quot; or &quot;linear story&quot;](http://gaming.stackexchange.com/questions/3776/what-does-it-mean-for-a-game-to-be-linear/3799#3799 &quot;This linked answer generally covers the other common reasons a game is considered linear&quot;), it's talking about the layout of the levels in the game. Not the structure of those levels, but the overall map of objectives that you go through. Games can have very open levels and maps, yet still be a &quot;linear game&quot; due to the approach for actual game completion.&#xD;&#xA;&#xD;&#xA;An example of linear level layout is **Iji**, which might surprise anyone who has played the game that I've stated it. In terms of story and gameplay, it is extremely variable and non-linear. Each individual level is vast with many approaches possible depending not only on your actions in that level but also actions in earlier levels. But the level layout is a strict, one-directional set of levels accessed by completing the previous level. It's also a perfect example of why linear design is not necessarily a bad thing.&#xD;&#xA;&#xD;&#xA;An example of non-linear level layout is **Super Bomberman 5**. Each stage has the same objective of &quot;defeat all enemies&quot;, but clearing it opens gates that point to stages. Like a Choose-Your-Own-Adventure book, each new stage presents a new choice, and some branches will intersect at various levels. Each world has around 3 separate boss levels which you only ever get to one, and there are even different variations on the final encounter. Once you've cleared the game, you can then opt to start at any level you've cleared before, in order to explore the other gates. So even though the story and gameplay are rather linear, the level layout is pretty much the epitome of non-linear." />
  <row Id="8660" PostHistoryTypeId="6" PostId="3776" RevisionGUID="1a140c3e-9ab3-43d4-8ea1-4c41143198ae" CreationDate="2010-07-29T17:01:20.017" UserId="23" Comment="edited tags" Text="&lt;theory&gt;" />
  <row Id="8661" PostHistoryTypeId="6" PostId="2134" RevisionGUID="b5fb086e-33a7-4625-a9fa-4d33b880fd90" CreationDate="2010-07-29T17:03:18.890" UserId="23" Comment="edited tags" Text="&lt;region-locked&gt;" />
  <row Id="8662" PostHistoryTypeId="6" PostId="641" RevisionGUID="3013d30d-6a00-4664-9ab1-23160ea09e19" CreationDate="2010-07-29T17:03:35.767" UserId="23" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;age-of-empires-2&gt;" />
  <row Id="8665" PostHistoryTypeId="2" PostId="3866" RevisionGUID="616ce0a9-aa6e-4a50-97da-70efadbf73c7" CreationDate="2010-07-29T17:07:30.787" UserDisplayName="TheSoupNazi" Text="okay. Me and my friends have spent many hours trying to get the answer to this question. Weve done the math, and im almost positive, we can give an answer that is about as close to the right one as anyone can possibility give.&#xD;&#xA;&#xD;&#xA;The ranking system works on an experience bar for all levels under LVL 16. The magic number to level is 3. Now when i say that, lets say your in a 4v4 map. on your side you have a lvl 4, lvl 8, lvl 12, and lvl 8. Your teams sum then would be 32, so in order for everyone on your team to gain rank you would need the other teams sum to be 35 of grater. If they have you beat by 3 points, then u will rank (fill your experience bar).&#xD;&#xA;&#xD;&#xA;Now, also bring into acount, there seems to be a max out to how many lvls u can gain, 3 being the most. The game will not let you rank up any more then 3 at once, all the way to lvl 12. Once your at lvl 12, the most u can gain at once is 1 lvl per game.&#xD;&#xA;&#xD;&#xA;Now to get to lvl 16, takes 10 games, if your playing a lvl 16 with a fresh account (lvl 1), and the LVL 16 losses to you 10 times. U become lvl 16. Also that lvl 16 will not derank (for a very very long time). at level 16 you can lose 40 games in a row, and still not derank (even if your losing to lvl 1's)&#xD;&#xA;&#xD;&#xA;now once at lvl 16, this get complicated... you no longer can use this principle of 3. For each faction there is one LVL20, two LVL19's, three LVL18's, and Four LVL17's. Thats all there can be. 16 and under are endless, 17+ are limited. Now this is where the math, becomes unknown. However we still crunched the numbers (based on leader-boards). Now there are only two possibilities on how this could work. after LVL 16 you get a new experience bar where wins have no no cap off and cant be simply gained, if you win a match you get points (and the level of wich u win against give you X amount of points in the bar)... And this bar, is a number, that can be added to, and subtracted from. So lets say you get 1600 points if u beat a lvl 16, and you only get 1500 points if you beat a lvl 15, 800 if you beat a lvl 8, 400 if you beat a lvl 4, Ect ect. Now lets say the same principle applies to losses. you lose 1600 if you lose, you lose 1500, 800, 400, ECT ECT... your win loss ratio will have no marit, wich is exactly what its like, a lvl 20 can be 160wins-14losses and a lvl17 can be 100-0) win to loss ratio doesnt apply (because 100 and 0 is way better then 160-14 percentage wise)... So why is he LVL20 if he doesnt hold the best record? Its because his mathematical &quot;bar&quot; has the largest number out of all the other bars. 1600+1600+800+900-700-400-200+1600+1500+1300 ( 7-3 ) is better then 1300+1100+400+300+300+400-1600+200+200+600+600+300+100 (11-1)&#xD;&#xA;&#xD;&#xA;Even though his ratio is worse, for a mathematical viewpoint player 1 is better then player 2.. wich is why he is the lvl 20.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;thats the math, and thats how its done. now i said there were 2 possibilities. And sadly to say the Second is exactly like the first, with an X factor. I say i &quot;believe&quot; your ratio doesnt really apply, howevere, it very well could (but is unlikely). wether or not your ratio is divided or multiplied or if you take the whole ratio and turn it in a percent and do something with it in order to determine who is the best.. I cant tell, crunching the numbers on all the players on the leader-boards to figure that out, would be exhausting. And i really just dont feel like doing it. and i think it would be a waste of time, because i strongly believe in the first set of principles.&#xD;&#xA;&#xD;&#xA;i was able to make a lvl 18 Werm, and a lvl 18PE. By making lvl 16's from lvl 8's and 10's. reversed rolls, did the math. Took me 84 games Werm lvl 18, and only 25 games to make the 18 PE. Useing the exact same rank in players (beating nothing but lvl 16's, never losing a match, from lvl 1 up). Thus, the X factor between how to get from lvl 16 to 17 to 18, is how many players are listed, and how far they are on the point spread. Werms been around a lot longer then PE, thats why  i was able to do is 25 with PE games what took me 84 with Werm. Theres that many more players with larger mathematical sums.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hope this helps everyone out there thats been guessing for all these years." />
  <row Id="8666" PostHistoryTypeId="16" PostId="3866" RevisionGUID="616ce0a9-aa6e-4a50-97da-70efadbf73c7" CreationDate="2010-07-29T17:07:30.787" UserDisplayName="TheSoupNazi" />
  <row Id="8667" PostHistoryTypeId="2" PostId="3867" RevisionGUID="4d7d12a9-868a-498c-84fa-9840acbad0c7" CreationDate="2010-07-29T17:22:27.330" UserDisplayName="Daryl" Text="While the first answer has some good points, most cheesy tactics are not &quot;exploiting system mechanics.&quot; To call it that would imply it needs to be fixed.&#xD;&#xA;&#xD;&#xA;The simplest definition of cheese is any tactic that is considered to require more luck than skill. The example of early proxy rush is a good one. The reason is, you can do proper scouting of the enemy base and the area around your base, but if the enemy got lucky and you just happen to miss his proxy either because your search path just missed his building, or missed him timing-wise (you search a place just moments before his worker gets there). Same goes for something like Void Ray rush. It's very early in the game and the player will try to build it off in a place where they don't expect you to scout. If you don't see that starport early enough, that first void ray may be enough to end the game for you." />
  <row Id="8668" PostHistoryTypeId="2" PostId="3868" RevisionGUID="07a909ff-fe58-4a31-b7a0-740048b05e93" CreationDate="2010-07-29T17:22:33.163" UserId="7" Text=" 1. Make sure you are using sound.  The bombs will make a sound before they are launched which helps some.&#xD;&#xA; 2. Don't be afraid to use the pause button.  Once you pause/unpause, you can't pause again for a second or two, but it can be useful when all hell breaks loose.&#xD;&#xA; 3. Remember that for every 100 fruit, an X will disappear  (i.e. when your score crosses 100,200,300,etc).&#xD;&#xA;" />
  <row Id="8670" PostHistoryTypeId="2" PostId="3870" RevisionGUID="a8896233-b3d4-4873-ba9d-3cc3b93c2a1b" CreationDate="2010-07-29T17:24:13.923" UserId="599" Text="Around Spring of 2006 I was trying to play via IP with a friend and we had all kinds of issues, then we tried out [hamachi][1] and it seemed to help out a lot. Not sure what all it did as I'm not good hardware/technical stuff, but it made that pretty easy. We were in the same apartment complex, but different buildings, and we each had our own ISP account and modems/routers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hamachi.en.softonic.com/" />
  <row Id="8671" PostHistoryTypeId="2" PostId="3871" RevisionGUID="8e293e90-255f-4126-9e56-563913b348c8" CreationDate="2010-07-29T17:30:43.400" UserId="1882" Text="I believe that they are worth some points when destroyed.  " />
  <row Id="8672" PostHistoryTypeId="2" PostId="3872" RevisionGUID="a0529c61-e976-4460-9515-91203816363b" CreationDate="2010-07-29T17:48:06.083" UserId="1863" Text="The game i'm trying to find is an oldish flash game based on space strategy. &#xD;&#xA;&#xD;&#xA;You start off facing against one or more enemies (all on the same unscrollable map) on a map populated with circles/planets. Each planet produces ships at some rate, you click-drag or select (can't remember) to send ships from one planet to another, i.e. attack/reinforce. Later in the game different types of planets are introduced, defense planets, mass-produce planets, etc. I believe you can upgrade your planets as well. &#xD;&#xA;&#xD;&#xA;All in all its similar to [Phage Wars][1] in game play. If any of you can name/direct me to this game that would be great! I've been looking around for it but with the promiscuity of flash games my search has been in vain...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/2675/phage-wars" />
  <row Id="8673" PostHistoryTypeId="1" PostId="3872" RevisionGUID="a0529c61-e976-4460-9515-91203816363b" CreationDate="2010-07-29T17:48:06.083" UserId="1863" Text="Can't remember name of space-strategy flash game" />
  <row Id="8674" PostHistoryTypeId="3" PostId="3872" RevisionGUID="a0529c61-e976-4460-9515-91203816363b" CreationDate="2010-07-29T17:48:06.083" UserId="1863" Text="&lt;identify-this-game&gt;&lt;flash&gt;&lt;space&gt;" />
  <row Id="8675" PostHistoryTypeId="4" PostId="3865" RevisionGUID="412b694f-4b72-4a69-812a-f03276b6ea18" CreationDate="2010-07-29T17:48:23.620" UserId="23" Comment="edited tags; edited title" Text="What are the best multiplayer android games?" />
  <row Id="8676" PostHistoryTypeId="6" PostId="3865" RevisionGUID="412b694f-4b72-4a69-812a-f03276b6ea18" CreationDate="2010-07-29T17:48:23.620" UserId="23" Comment="edited tags; edited title" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;android&gt;" />
  <row Id="8677" PostHistoryTypeId="2" PostId="3873" RevisionGUID="a5cd43f5-21ad-40a0-b8ad-10992b28452c" CreationDate="2010-07-29T17:49:38.343" UserId="451" Text="It's not a perfect match, but you might take a look at *The Guild 2* and its various expansions. The game has bugs and isn't as focused on business as *Capitalism II* but you do buy shops, determine what they produce, sell goods at market, and so forth. And there is a host of great political skulduggery as well. You might like it, even though it's quite a departure." />
  <row Id="8678" PostHistoryTypeId="5" PostId="3872" RevisionGUID="55385fd5-401f-45d8-9691-9dcfd76a8554" CreationDate="2010-07-29T17:50:54.643" UserId="23" Comment="deleted 2 characters in body; edited tags" Text="The game i'm trying to find is an oldish flash game based on space strategy. &#xD;&#xA;&#xD;&#xA;You start off facing against one or more enemies (all on the same unscrollable map) on a map populated with circles/planets. Each planet produces ships at some rate, you click-drag or select (can't remember) to send ships from one planet to another, i.e. attack/reinforce. Later in the game different types of planets are introduced, defense planets, mass-produce planets, etc. I believe you can upgrade your planets as well. &#xD;&#xA;&#xD;&#xA;All in all its similar to [Phage Wars][1] in game play. If any of you can name/direct me to this game that would be great! I've been looking around for it but with the promiscuity of flash games my search has been in vain...&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/2675/phage-wars" />
  <row Id="8679" PostHistoryTypeId="6" PostId="3872" RevisionGUID="55385fd5-401f-45d8-9691-9dcfd76a8554" CreationDate="2010-07-29T17:50:54.643" UserId="23" Comment="deleted 2 characters in body; edited tags" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;flash&gt;" />
  <row Id="8680" PostHistoryTypeId="6" PostId="210" RevisionGUID="d0afa14b-acf1-4617-a584-499599751795" CreationDate="2010-07-29T17:51:41.553" UserId="23" Comment="edited tags" Text="&lt;iphone&gt;&lt;high-score&gt;&lt;fruit-ninja&gt;" />
  <row Id="8681" PostHistoryTypeId="6" PostId="38" RevisionGUID="dc8430f5-0295-430e-9160-3e923423cdd2" CreationDate="2010-07-29T17:52:46.340" UserId="23" Comment="edited tags" Text="&lt;tower-defense&gt;&lt;plants-vs-zombies&gt;&lt;high-score&gt;" />
  <row Id="8682" PostHistoryTypeId="2" PostId="3874" RevisionGUID="ff22b3d5-3e9b-4adf-98c8-e8709446f4bd" CreationDate="2010-07-29T17:56:57.143" UserId="451" Text="I really enjoyed *Shadowrun*. It's a bit like *Counterstrike* in that each game consists of rounds in which the player earns money to buy stuff going forward. But in addition to guns you have magic spells and melee weapons as well. It's available really cheap these days; I think I paid $6 for my copy and I've seen it as low as $1. The player community isn't huge, but I've never had more than a little trouble finding a game. It's also the only game in existence that lets Xbox players compete directly against PC players." />
  <row Id="8683" PostHistoryTypeId="16" PostId="3874" RevisionGUID="ff22b3d5-3e9b-4adf-98c8-e8709446f4bd" CreationDate="2010-07-29T17:56:57.143" UserId="-1" />
  <row Id="8684" PostHistoryTypeId="10" PostId="3865" RevisionGUID="9a96e19e-ff65-49bc-b3df-0686d2b316fb" CreationDate="2010-07-29T18:02:53.917" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="8685" PostHistoryTypeId="2" PostId="3875" RevisionGUID="e7bf8f7d-e3ba-4be7-9827-bc00a845416a" CreationDate="2010-07-29T18:04:07.550" UserId="344" Text="Not sure if this is it, but I loved this game, and it sound sort of like what you are describing.&#xD;&#xA;&#xD;&#xA;http://gamescene.com/Star_Conquest_game.html" />
  <row Id="8686" PostHistoryTypeId="2" PostId="3876" RevisionGUID="6c938093-2ee0-4f68-907b-207a4493df2f" CreationDate="2010-07-29T18:06:18.090" UserId="414" Text="I remember the game concept and some details, but not the name.&#xD;&#xA;&#xD;&#xA;The game supported 1-4 players (obviously 3 and 4 only if you had the multiport adapter). There were 2 teams, red and blue, competing against each other in a series of &quot;battle-for-territory&quot; scenarios. Basically, you'd take over sections of a map until you had access to the other teams HQ, and when you took that, you won the map.&#xD;&#xA;&#xD;&#xA;Each team consisted of a small squad with combinations of 4-5 different kinds of army grunts. I THINK there was a standard machine gunner, a flamethrower guy, and some explosives people too. Don't recall the exact details of each. Basically, using the above &quot;map domination&quot; concept, you kill the other team using each of your characters abilities to take the map.&#xD;&#xA;&#xD;&#xA;Any help?" />
  <row Id="8687" PostHistoryTypeId="1" PostId="3876" RevisionGUID="6c938093-2ee0-4f68-907b-207a4493df2f" CreationDate="2010-07-29T18:06:18.090" UserId="414" Text="Help identify a squad wargame for Sega Genesis" />
  <row Id="8688" PostHistoryTypeId="3" PostId="3876" RevisionGUID="6c938093-2ee0-4f68-907b-207a4493df2f" CreationDate="2010-07-29T18:06:18.090" UserId="414" Text="&lt;identify-this-game&gt;&lt;sega&gt;&lt;war-game&gt;" />
  <row Id="8689" PostHistoryTypeId="6" PostId="3876" RevisionGUID="607e0a57-6071-4d84-aa40-84d28336ac75" CreationDate="2010-07-29T18:15:47.637" UserId="23" Comment="I assume it's a turn-based strategy game, feel free to edit the question with the correct genre if it isn't.; edited tags" Text="&lt;multiplayer&gt;&lt;identify-this-game&gt;&lt;turn-based-strategy&gt;&lt;genesis&gt;" />
  <row Id="8690" PostHistoryTypeId="6" PostId="650" RevisionGUID="6a5bd86b-44a6-493f-bf0f-1bdb6d994799" CreationDate="2010-07-29T18:16:38.103" UserId="23" Comment="edited tags" Text="&lt;game-gear&gt;" />
  <row Id="8691" PostHistoryTypeId="6" PostId="3876" RevisionGUID="81e4cccb-570e-48c9-8d29-3135f2e92679" CreationDate="2010-07-29T18:19:26.863" UserId="414" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;identify-this-game&gt;&lt;genesis&gt;" />
  <row Id="8692" PostHistoryTypeId="6" PostId="3876" RevisionGUID="a5a70704-70f4-41bf-9150-0f62ccdb1dc5" CreationDate="2010-07-29T18:20:57.953" UserId="23" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;genesis&gt;" />
  <row Id="8693" PostHistoryTypeId="5" PostId="3876" RevisionGUID="206372d3-7972-4309-b6f8-507858293e76" CreationDate="2010-07-29T18:21:31.353" UserId="414" Comment="added 243 characters in body; added 163 characters in body" Text="I remember the game concept and some details, but not the name.&#xD;&#xA;&#xD;&#xA;The game supported 1-4 players (obviously 3 and 4 only if you had the multiport adapter). There were 2 teams, red and blue, competing against each other in a series of &quot;battle-for-territory&quot; scenarios. Basically, you'd take over sections of a map until you had access to the other teams HQ, and when you took that, you won the map.&#xD;&#xA;&#xD;&#xA;Each team consisted of a small squad with combinations of 4-5 different kinds of army grunts. I THINK there was a standard machine gunner, a flamethrower guy, and some explosives people too. Don't recall the exact details of each. Basically, using the above &quot;map domination&quot; concept, you kill the other team using each of your characters abilities to take the map.&#xD;&#xA;&#xD;&#xA;Note that it was all done real time. Each player could be moving, firing, taking cover at the same time, and there was no limit to the amount of movement / firing you could do save for terrain slowing you down or guns occasionally jamming. Imagine a game like Command and Conquer but without the buildings/resource management. Just focusing on your units, and only 4-5 locked in combat at a given time.&#xD;&#xA;&#xD;&#xA;Any help?" />
  <row Id="8694" PostHistoryTypeId="2" PostId="3877" RevisionGUID="a6fad44e-ddfb-488f-9d14-d6140487776f" CreationDate="2010-07-29T18:40:57.740" UserId="137" Text="Second person could mean you are see through the eyes of the antagonist, and the player you control performs actions on you. I've seen this used pretty rarely in boss battles.&#xD;&#xA;&#xD;&#xA;TMNT:Turtles In Time had one: you saw the scene through the eyes of Shredder, and to kill him you had to throw foot soldiers at the screen (i.e. at Shredder) to kill him. Here's a video: http://www.youtube.com/watch?v=dcB_C8x65sY&#xD;&#xA;&#xD;&#xA;I believe Battletoads for the NES had a similar boss battle." />
  <row Id="8696" PostHistoryTypeId="2" PostId="3878" RevisionGUID="169a1e91-ac11-49c4-b7be-6eddadc88888" CreationDate="2010-07-29T18:42:44.133" UserId="11" Text="I've heard people talk about pryos being able to rocket-jump in TF2. Since they obviously don't have a rocket launcher, how is this done?" />
  <row Id="8697" PostHistoryTypeId="1" PostId="3878" RevisionGUID="169a1e91-ac11-49c4-b7be-6eddadc88888" CreationDate="2010-07-29T18:42:44.133" UserId="11" Text="How can pyros rocket jump in Team Fortress 2?" />
  <row Id="8698" PostHistoryTypeId="3" PostId="3878" RevisionGUID="169a1e91-ac11-49c4-b7be-6eddadc88888" CreationDate="2010-07-29T18:42:44.133" UserId="11" Text="&lt;team-fortress-2&gt;&lt;technique&gt;" />
  <row Id="8699" PostHistoryTypeId="5" PostId="3857" RevisionGUID="2daa97ed-9992-4bbd-822b-bfc04022ace6" CreationDate="2010-07-29T18:43:48.267" UserId="414" Comment="deleted 58 characters in body" Text="The compression blast range appears to be slightly shorter than the range of your actual flamethrower, from personal experience. You can compression them anywhere within that range and you'll reflect. The angle that it gets reflected back at is dependent on where your cross-hairs are aimed when you hit the compression blast.&#xD;&#xA;&#xD;&#xA;Additionally, for grenades, there appears to be some determining factor with return velocity depending on your distance from them. I can't find a lot of info about that though.&#xD;&#xA;&#xD;&#xA;Rockets will travel indefinitely until they hit an object. Arrows seem to function similarly to grenades, but less noticeably so due to their natural high speed and lack of &quot;bounce&quot;.&#xD;&#xA;&#xD;&#xA;In regards to lag compensation, the compression blast is NOT lag compensated. You're going to have a harder time reflecting rockets / grenades / arrows if your lag is higher, especially when dealing with the higher velocity ones like the Direct Hit rockets and arrows.&#xD;&#xA;&#xD;&#xA;Edit: As per the link in the comments, edited the above to indicate that the compression blast is NOT lag compensated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's hard to say &quot;when&quot; you should compression blast. It's a function of distance and velocity, rather than time from fire. With any projectile, it's nearly impossible to reflect at short range without some sort of luck / godly reaction speed. At longer distances, the Direct Hit and arrows can still be relatively difficult to reflect. Again, it's about the distance, not the time before it hits. The best way to get a feel for it is to play it and learn it intrinsically, not go by a paradigm that there's a hard rule for timing it based on seconds." />
  <row Id="8700" PostHistoryTypeId="2" PostId="3879" RevisionGUID="2ee34798-4dbf-4b88-be49-425bfd2b612e" CreationDate="2010-07-29T18:50:01.513" UserId="1719" Text="You need to have excellent timing and accuracy with reflecting an enemy rocket.  You wait for the rocket to get close to you, timing the reflect to aim it at your own feet and jump and crouch, much like a Soldier would.  Except it's not your rocket." />
  <row Id="8701" PostHistoryTypeId="5" PostId="3877" RevisionGUID="a3124a44-aeda-421c-9c51-7c8b3e91319b" CreationDate="2010-07-29T18:52:11.603" UserId="137" Comment="added 569 characters in body; added 4 characters in body" Text="Second person could mean you are see through the eyes of the antagonist, and the player you control performs actions at the camera. Imagine a Punch-Out style game, where you controlled the character who was facing the camera, and you had to anticipate his moves based on where his arms were, or based on how he (and necessarily the camera) moved. I've seen this used, though pretty rarely, in boss battles. For an entire game it would be very difficult, since your opponent keeps changing.&#xD;&#xA;&#xD;&#xA;TMNT:Turtles In Time had a boss battle where you saw the scene through the eyes of Shredder, and to kill him you had to throw foot soldiers at the screen (i.e. at Shredder) to kill him. Here's a video: http://www.youtube.com/watch?v=dcB_C8x65sY&#xD;&#xA;&#xD;&#xA;I believe Battletoads for the NES had a similar boss battle.&#xD;&#xA;&#xD;&#xA;In the opening cut scene for some of the battles in The Legend Of Zelda: Ocarina Of Time you briefly see through the eyes of the boss, though you don't have control of Link at the time. (Water Temple and Deku Tree bosses are like that.)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8702" PostHistoryTypeId="5" PostId="3877" RevisionGUID="9fca2892-fdf1-4b23-b9a6-2b10fdaa7922" CreationDate="2010-07-29T19:04:41.937" UserId="137" Comment="shorten up to prevent TL/DR; deleted 4 characters in body" Text="Second person could mean you see through the eyes of the antagonist, and the player you control performs actions at the camera. I've seen this used, though rarely, in boss battles. For an entire game it would be very difficult, since your opponent keeps changing.&#xD;&#xA;&#xD;&#xA;TMNT:Turtles In Time had a boss battle where you saw the scene through the eyes of Shredder, and to kill him you had to throw foot soldiers at the screen (i.e. at Shredder) to kill him. Here's a video: http://www.youtube.com/watch?v=dcB_C8x65sY&#xD;&#xA;&#xD;&#xA;Battletoads had a similar boss battle, at the end of the very first level. See here, starting at 1:48: http://www.youtube.com/watch?v=UHgVR0Ykkcc&#xD;&#xA;&#xD;&#xA;In the opening cut scene for some of the battles in The Legend Of Zelda: Ocarina Of Time you briefly see through the eyes of the boss, though you don't have control of Link at the time. (Water Temple and Deku Tree bosses are like that.)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8703" PostHistoryTypeId="2" PostId="3880" RevisionGUID="5364ce14-7aba-46a0-a598-883f6a6ff05a" CreationDate="2010-07-29T19:18:28.617" UserId="973" Text="The game you are looking for is called [General Chaos][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/General_Chaos" />
  <row Id="8704" PostHistoryTypeId="5" PostId="3842" RevisionGUID="841f390c-95d8-452d-b977-059973662775" CreationDate="2010-07-29T19:20:24.400" UserId="98" Comment="added 32 characters in body" Text="If I purchase an upgrade for the firebats or marines from the armory on the Hyperion, will the heroes/mercenary units also receieve the upgrade bonus or are their stats unaffected?" />
  <row Id="8705" PostHistoryTypeId="2" PostId="3881" RevisionGUID="a2d58269-326d-482a-8943-b9267c245b01" CreationDate="2010-07-29T19:24:45.793" UserId="215" Text="It's not a flash game, but [Galcon Fusion](http://www.galcon.com/fusion/) is nigh-on the same (minus the more advanced features you list, but plus extra game modes)." />
  <row Id="8706" PostHistoryTypeId="2" PostId="3882" RevisionGUID="649d90ca-6b2a-495c-8e1c-d990983dcf3b" CreationDate="2010-07-29T19:33:32.060" UserId="1706" Text="My husband is not a huge gamer, but he loved Godfather: Blackhand Edition for the Wii.  He's deleted his save game, started over, and beat the game at least four times since we've bought it and he's finally gotten bored with it.  I can't think of another game of mine he's played more - I did try to get him to play Metroid Prime 3 Corruption, but it apparently didn't have the same appeal as Godfather (read: not enough well-dressed Sicilian men, cars, blood, and guns).&#xD;&#xA;&#xD;&#xA;The only other games I could think of that are similar are the GTA series of games, but we don't own any other consoles.  Are there any other games for Wii like Godfather?  " />
  <row Id="8707" PostHistoryTypeId="1" PostId="3882" RevisionGUID="649d90ca-6b2a-495c-8e1c-d990983dcf3b" CreationDate="2010-07-29T19:33:32.060" UserId="1706" Text="Wii Game Rec: Games for someone who loved Godfather: Blackhand Edition" />
  <row Id="8708" PostHistoryTypeId="3" PostId="3882" RevisionGUID="649d90ca-6b2a-495c-8e1c-d990983dcf3b" CreationDate="2010-07-29T19:33:32.060" UserId="1706" Text="&lt;strategy&gt;&lt;wii&gt;&lt;third-person-shooter&gt;" />
  <row Id="8709" PostHistoryTypeId="6" PostId="3882" RevisionGUID="568c7d14-6dff-4e2f-8782-c3015a54b108" CreationDate="2010-07-29T19:37:58.303" UserId="336" Comment="added game rec tag" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;wii&gt;&lt;third-person-shooter&gt;" />
  <row Id="8710" PostHistoryTypeId="16" PostId="3882" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-07-29T19:39:35.693" UserId="14" />
  <row Id="8711" PostHistoryTypeId="4" PostId="3882" RevisionGUID="23d4a2e2-3cd8-4b6b-83a3-1a1e75f5cf01" CreationDate="2010-07-29T19:39:54.587" UserId="14" Comment="edited title" Text="Games for someone who loved Godfather: Blackhand Edition" />
  <row Id="8712" PostHistoryTypeId="2" PostId="3883" RevisionGUID="4d3f163c-15e4-4710-9f26-ac4bf4edc2d6" CreationDate="2010-07-29T19:47:43.770" UserId="1688" Text="It sounds a lot like &quot;Second Conflict&quot;, an excellent DOS shareware game (back when that was done) by Jerry Galloway.  I believe there are more recent versions, one of which might be a Flash game.  Is it called &quot;Hostile Territories&quot; now, perhaps?&#xD;&#xA;" />
  <row Id="8714" PostHistoryTypeId="2" PostId="3884" RevisionGUID="1c55b8c5-5bed-43d5-844a-c78027ea51b8" CreationDate="2010-07-29T19:56:32.813" UserId="295" Text="While I cannot say I have hands on experience with the Magician class (other than trying it out for a bit), several [recommended][1] [builds][2] suggest that what you really want to up, at least in the long run, is MAG.&#xD;&#xA;&#xD;&#xA;Of course, this is not what you wanted to know, but I did find this quote from a [discussion][3] regarding the possibility of playing a pure magic user (some spoilers if you don't want to know advanced spell names):&#xD;&#xA;&#xD;&#xA;&gt; Speaking as a pure mage with maxed out&#xD;&#xA;&gt; MAG and endgame magic EQ: it's&#xD;&#xA;&gt; completely possible.&#xD;&#xA;&gt; &#xD;&#xA;&gt; You will encounter a lot of&#xD;&#xA;&gt; difficulties during your first&#xD;&#xA;&gt; playthrough. But you can't just&#xD;&#xA;&gt; endlessly pump points into MAG,&#xD;&#xA;&gt; sometimes you have to deviate. Dont&#xD;&#xA;&gt; hesitate putting points into HP or&#xD;&#xA;&gt; Endurance (for armor).&#xD;&#xA;&gt; &#xD;&#xA;&gt; At around level 180~, you will see&#xD;&#xA;&gt; that the game basically play itself&#xD;&#xA;&gt; with Moving Soul Arrows, and&#xD;&#xA;&gt; Firestorm.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.atlus.com/mediawiki/index.php/Character_Builds#Fighter_Mage_.28All_around_AND_specialized_build.29&#xD;&#xA;  [2]: http://demonssouls.wikidot.com/character-builds:53&#xD;&#xA;  [3]: http://forums.gametrailers.com/thread/demons-souls-s-mage-help/996391" />
  <row Id="8715" PostHistoryTypeId="6" PostId="3882" RevisionGUID="a34d855e-3376-4e80-b770-e30c2e57adc9" CreationDate="2010-07-29T20:01:56.110" UserId="23" Comment="I don't see why this is tagged strategy but maybe there is a reason, then please put it back in :)" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;third-person-shooter&gt;" />
  <row Id="8716" PostHistoryTypeId="5" PostId="2544" RevisionGUID="fc712cef-df24-4003-bb07-a24f01a6c284" CreationDate="2010-07-29T20:04:22.420" UserId="1037" Comment="added 149 characters in body" Text="It is impossible to have a second person view in a game.  Strictly speaking, we are talking about camera positions.  &#xD;&#xA;&#xD;&#xA;There are only two scenarios possible. Either attach the camera directly to the front of a game character's face, or position the camera anywhere else in the game world.  &#xD;&#xA;&#xD;&#xA;There are no other possibilities.  &#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;This is **NOT** a second person game.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;This is also **NOT** a second person game.&#xD;&#xA;&#xD;&#xA;  [1]: http://img201.imageshack.us/img201/7335/supermario64virtualcons.jpg&#xD;&#xA;  [2]: http://img693.imageshack.us/img693/9343/turtlesintimesnesshredd.jpg" />
  <row Id="8717" PostHistoryTypeId="2" PostId="3885" RevisionGUID="58e703fb-f97c-4015-b23c-8ee56eaa8d8f" CreationDate="2010-07-29T20:13:33.273" UserId="1874" Text="By slow, I mean 1 day+ for other players to submit their move.   I'm looking more for games that are real-time, i'm not sure if they would be networked by bluetooth or over a regular tcp/ip connection.  Like a tennis or soccer game for example.  They don't have to be sports.  Even a turn based game like chess or checkers would be fine as long as I see the opponents move pretty quickly after they made it.  If this question is too ambiguous, vague, incomplete, or rhetorical, please comment and I will try to make it less so.  Please do not close this, i'm really interested in finding answers to this.  I'm happy to reword my question to make it more clear , just let me know." />
  <row Id="8718" PostHistoryTypeId="1" PostId="3885" RevisionGUID="58e703fb-f97c-4015-b23c-8ee56eaa8d8f" CreationDate="2010-07-29T20:13:33.273" UserId="1874" Text="What are the best multiplayer android games that are not *SLOW* turn based games ? " />
  <row Id="8719" PostHistoryTypeId="3" PostId="3885" RevisionGUID="58e703fb-f97c-4015-b23c-8ee56eaa8d8f" CreationDate="2010-07-29T20:13:33.273" UserId="1874" Text="&lt;multiplayer&gt;&lt;real-time-strategy&gt;&lt;android&gt;" />
  <row Id="8720" PostHistoryTypeId="7" PostId="3865" RevisionGUID="f168a8ed-169b-45cd-ace5-a7e10bdcc329" CreationDate="2010-07-29T20:14:29.027" UserId="1874" Comment="Rollback to [cb89c5ad-5069-4d25-815d-890d84d6a520]" Text="what are the best android games you could play with another person who has an android phone" />
  <row Id="8721" PostHistoryTypeId="9" PostId="3865" RevisionGUID="f168a8ed-169b-45cd-ace5-a7e10bdcc329" CreationDate="2010-07-29T20:14:29.027" UserId="1874" Comment="Rollback to [cb89c5ad-5069-4d25-815d-890d84d6a520]" Text="&lt;real-time-strategy&gt;&lt;android&gt;&lt;mobile&gt;" />
  <row Id="8722" PostHistoryTypeId="7" PostId="3865" RevisionGUID="5a922082-1887-4549-9158-d2aaeff69f36" CreationDate="2010-07-29T20:15:14.547" UserId="1874" Comment="Rollback to [412b694f-4b72-4a69-812a-f03276b6ea18]" Text="What are the best multiplayer android games?" />
  <row Id="8723" PostHistoryTypeId="9" PostId="3865" RevisionGUID="5a922082-1887-4549-9158-d2aaeff69f36" CreationDate="2010-07-29T20:15:14.547" UserId="1874" Comment="Rollback to [412b694f-4b72-4a69-812a-f03276b6ea18]" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;android&gt;" />
  <row Id="8724" PostHistoryTypeId="6" PostId="3885" RevisionGUID="c1b29d2d-5dda-40f4-aec9-4cfd9a0241e8" CreationDate="2010-07-29T20:23:30.037" UserId="414" Comment="edited tags" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;real-time-strategy&gt;&lt;android&gt;" />
  <row Id="8725" PostHistoryTypeId="2" PostId="3886" RevisionGUID="8cabea6b-1bab-4827-b59f-c258c3d0235d" CreationDate="2010-07-29T20:25:21.683" UserId="745" Text="I've never really played Halo (gasp) so I'm not sure if this tip applies to that series...  But in CoD you should always, always, always watch the *entire* kill cam.  I've learned hiding places, tactics, loadouts, etc from simply watching how someone destroyed me.  Even if it seemed obvious how you died it can still be instructive to watch it from their point of view.&#xD;&#xA;&#xD;&#xA;Plus it can sometimes show you how a player made it to a glitched spot so you can subsequently harass them into giving it up and stop being cheap." />
  <row Id="8726" PostHistoryTypeId="2" PostId="3887" RevisionGUID="f4edd370-5368-4999-b435-45f68e5fd676" CreationDate="2010-07-29T20:30:25.073" UserDisplayName="David" Text="There are a few good Indie Games TDs on the service too, and very cheap.&#xD;&#xA;&#xD;&#xA;My favourite is Towers, but Nextwar and Scribble Defense aren't bad either. All of them are very cheap and come with free trials." />
  <row Id="8727" PostHistoryTypeId="16" PostId="3885" RevisionGUID="a3a3f45f-c640-4fed-8a15-91ede0fb916c" CreationDate="2010-07-29T20:57:47.003" UserId="1874" />
  <row Id="8728" PostHistoryTypeId="2" PostId="3888" RevisionGUID="5fecaa87-bfc3-4489-8754-3a73af663182" CreationDate="2010-07-29T21:00:53.160" UserId="121" Text="I've just started to play nethack (games you can play in a shell are useful).  What is the easiest role and race to start with?" />
  <row Id="8729" PostHistoryTypeId="1" PostId="3888" RevisionGUID="5fecaa87-bfc3-4489-8754-3a73af663182" CreationDate="2010-07-29T21:00:53.160" UserId="121" Text="Beginner role and race for nethack?" />
  <row Id="8730" PostHistoryTypeId="3" PostId="3888" RevisionGUID="5fecaa87-bfc3-4489-8754-3a73af663182" CreationDate="2010-07-29T21:00:53.160" UserId="121" Text="&lt;beginner&gt;&lt;nethack&gt;" />
  <row Id="8731" PostHistoryTypeId="2" PostId="3889" RevisionGUID="5401a595-5b63-4f87-a00e-d030bda41987" CreationDate="2010-07-29T21:01:25.200" UserId="1427" Text="Hi,&#xD;&#xA;&#xD;&#xA;I started playing franchise mode and I don't know where I can see if a player improved after a few games(and how much did he improve each stat.)&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="8732" PostHistoryTypeId="1" PostId="3889" RevisionGUID="5401a595-5b63-4f87-a00e-d030bda41987" CreationDate="2010-07-29T21:01:25.200" UserId="1427" Text="Where do you see player progression in franchise mode in Madden 2010?" />
  <row Id="8733" PostHistoryTypeId="3" PostId="3889" RevisionGUID="5401a595-5b63-4f87-a00e-d030bda41987" CreationDate="2010-07-29T21:01:25.200" UserId="1427" Text="&lt;madden-10&gt;" />
  <row Id="8734" PostHistoryTypeId="2" PostId="3890" RevisionGUID="c3a7f44d-b7b0-4611-b0b7-8091e44ea661" CreationDate="2010-07-29T21:04:13.900" UserId="121" Text="I see people referring to a StarCraft 2 unit's tier (1, 1.5, 2).  What does this mean, and how can I tell what tier a unit is?" />
  <row Id="8735" PostHistoryTypeId="1" PostId="3890" RevisionGUID="c3a7f44d-b7b0-4611-b0b7-8091e44ea661" CreationDate="2010-07-29T21:04:13.900" UserId="121" Text="What do the unit tiers mean in StarCraft 2?" />
  <row Id="8736" PostHistoryTypeId="3" PostId="3890" RevisionGUID="c3a7f44d-b7b0-4611-b0b7-8091e44ea661" CreationDate="2010-07-29T21:04:13.900" UserId="121" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="8744" PostHistoryTypeId="2" PostId="3891" RevisionGUID="3fc968f0-4a74-405c-a131-54a6245f5091" CreationDate="2010-07-29T21:07:05.733" UserId="595" Text="I want to create barrow for trap corridor, and dont want to any dwarf go into it even for recharge traps." />
  <row Id="8745" PostHistoryTypeId="1" PostId="3891" RevisionGUID="3fc968f0-4a74-405c-a131-54a6245f5091" CreationDate="2010-07-29T21:07:05.733" UserId="595" Text="How to forbid barrow to all citizens and military?" />
  <row Id="8746" PostHistoryTypeId="3" PostId="3891" RevisionGUID="3fc968f0-4a74-405c-a131-54a6245f5091" CreationDate="2010-07-29T21:07:05.733" UserId="595" Text="&lt;dwarf-fortress&gt;" />
  <row Id="8747" PostHistoryTypeId="2" PostId="3892" RevisionGUID="8aed2244-20e1-429b-a998-19036f649183" CreationDate="2010-07-29T21:07:45.403" UserId="605" Text="How easy any given class is depends on your playing style of course, but most people agree that valkyrie is the easiest class in nethack. They're good for fighting, they start with food and they have a decent quest artifact. They also get speed at level 7.&#xD;&#xA;&#xD;&#xA;Race doesn't matter as much, but dwarves are a good choice for valkyries, because they have good stats for fighting and most inhabitants of the gnomish mines will be peaceful towards you (so you can go shopping without endangering your life - as much)." />
  <row Id="8749" PostHistoryTypeId="2" PostId="3893" RevisionGUID="51dc3e9c-efd2-43a4-b979-0a2b04854aec" CreationDate="2010-07-29T21:09:09.397" UserId="1906" Text="Lawful Dwarf Valkyrie would be my suggestion.  Lawful means you #dip for Excalibur, and being a Dwarf greatly decreases the number of aggressive mobs in the mines." />
  <row Id="8750" PostHistoryTypeId="2" PostId="3894" RevisionGUID="0c355d11-1a92-4bd6-b700-42b5d1032088" CreationDate="2010-07-29T21:11:15.490" UserId="1662" Text="[FlatOut 2][1] is nice for playing in between. It has no steep learning curve, except halfway knowing which cars are usable.  &#xD;&#xA;If I recall correctly, the latest title of the FlatOut series (&quot;Ultimate Carnage&quot;) does no longer have a LAN-mode, so I'*m not sure, how well that would work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/games/platforms/pc/flatout2" />
  <row Id="8751" PostHistoryTypeId="16" PostId="3894" RevisionGUID="0c355d11-1a92-4bd6-b700-42b5d1032088" CreationDate="2010-07-29T21:11:15.490" UserId="-1" />
  <row Id="8752" PostHistoryTypeId="2" PostId="3895" RevisionGUID="cbfc1494-d571-444a-85e6-ae6b676838f5" CreationDate="2010-07-29T21:11:55.927" UserId="1719" Text="Essentially, a new &quot;tier&quot; is unlocked when a key building in the tech tree has been built.  Units that can be built as soon as you have the first structure (such as marines, zealots, and zerglings) are tier 1.  Stalkers are tier 1.5 because they also require a cybernetics core, and Void Rays are tier 2 because they require a Stargate.&#xD;&#xA;&#xD;&#xA;As for how to tell what tier a unit is in, the only real way is to memorize the tech tree.  The terminology is rather meaningless unless analyzing build orders and strategies; if you fluidly upgrade and build new buildings then you're not going to notice a big distinction.&#xD;&#xA;&#xD;&#xA;EDIT: With Zerg it's easier to tell the tiers because you have to upgrade to a Lair and then a Hive which is much more concrete." />
  <row Id="8753" PostHistoryTypeId="5" PostId="3892" RevisionGUID="04e721f8-a89d-46ad-a919-cad072fb7398" CreationDate="2010-07-29T21:13:13.057" UserId="605" Comment="added 139 characters in body" Text="How easy any given class is depends on your playing style of course, but most people agree that valkyrie is the easiest class in nethack. They're good for fighting, they start with good equipment (+3 small shield means that once you've picked up some body armor, you'll have a very nice AC for a starting character) and food and they have a decent quest artifact. They also get speed at level 7.&#xD;&#xA;&#xD;&#xA;Race doesn't matter as much, but dwarves are a good choice for valkyries, because they have good stats for fighting and most inhabitants of the gnomish mines will be peaceful towards you (so you can go shopping without endangering your life - as much)." />
  <row Id="8754" PostHistoryTypeId="5" PostId="3891" RevisionGUID="c3fe6654-6813-450b-9bcd-a69008c2c7a3" CreationDate="2010-07-29T21:18:01.483" UserId="126" Comment="preposition" Text="I want to create barrow for trap corridor, and dont want to any dwarf go into it even to recharge traps." />
  <row Id="8755" PostHistoryTypeId="2" PostId="3896" RevisionGUID="ae6a2404-ac2c-4142-a36a-4bd5ef6fccc4" CreationDate="2010-07-29T21:20:08.023" UserId="102" Text="Traditional unit Tiers were based on the Warcraft 2 model where you upgraded your main worker producing structure to get new units.  Since both races had 2 possible upgrades, this lead to 3 tiers.&#xD;&#xA;&#xD;&#xA;Starcraft 1 mimic'd this with the Zerg race but not all races.  However, over time a general terminology emerged, placing most units in a tier.&#xD;&#xA;&#xD;&#xA;With the advent of Starcraft 2 and the addition of a number of earlier units, there has been a rise in referring to certain units as tier 1.5.  These are units after tier 1, but still before tier 2.&#xD;&#xA;&#xD;&#xA;Regular terminology is detailed as follows:&#xD;&#xA;&#xD;&#xA;## Tier 1 ##&#xD;&#xA; - Zergling&#xD;&#xA; - Marine&#xD;&#xA; - Zealot&#xD;&#xA;&#xD;&#xA;## Tier 1.5 ##&#xD;&#xA; - Roach, Baneling&#xD;&#xA; - Marauder, Reaper&#xD;&#xA; - Stalker, Sentry&#xD;&#xA;&#xD;&#xA;## Tier 2 ##&#xD;&#xA; - Hydralisk, Infestor, Mutalisk, Corruptor, Overseer&#xD;&#xA; - Ghost, Hellion, Viking, Medivac&#xD;&#xA; - Immortal, Phoenix, Void Ray, Observer, Warp Prism&#xD;&#xA;&#xD;&#xA;## Tier 2.5 (sometimes referred to as tier 2) ##&#xD;&#xA; - Banshee, Raven&#xD;&#xA;&#xD;&#xA;## Tier 3 ##&#xD;&#xA; - Ultralisk, Broodlord&#xD;&#xA; - Battlecruiser, Thor&#xD;&#xA; - Colossus, Mothership, Carrier&#xD;&#xA;&#xD;&#xA;You'll note that tier 2.5 has only terran units, and is often just referred to as tier 2.&#xD;&#xA;&#xD;&#xA;These naming conventions are not absolute, but are common amongst professional casters (people who comment on professional games)." />
  <row Id="8756" PostHistoryTypeId="5" PostId="3896" RevisionGUID="2228e761-de81-492e-b60d-54aacc2bf9c4" CreationDate="2010-07-29T21:28:39.243" UserId="102" Comment="added 92 characters in body; added 13 characters in body" Text="Traditional unit Tiers were based on the Warcraft 2 model where you upgraded your main worker producing structure to get new units.  Since both races had 2 possible upgrades, this lead to 3 tiers.&#xD;&#xA;&#xD;&#xA;Starcraft 1 mimic'd this with the Zerg race but not all races.  However, over time a general terminology emerged, placing most units in a tier.&#xD;&#xA;&#xD;&#xA;With the advent of Starcraft 2 and the addition of a number of earlier units, there has been a rise in referring to certain units as tier 1.5.  These are units after tier 1, but still before tier 2.&#xD;&#xA;&#xD;&#xA;Regular terminology is detailed as follows:&#xD;&#xA;&#xD;&#xA;## Tier 1 ##&#xD;&#xA; - Zergling&#xD;&#xA; - Marine&#xD;&#xA; - Zealot&#xD;&#xA;&#xD;&#xA;## Tier 1.5 ##&#xD;&#xA; - Roach, Baneling&#xD;&#xA; - Marauder, Reaper&#xD;&#xA; - Stalker, Sentry&#xD;&#xA;&#xD;&#xA;## Tier 2 ##&#xD;&#xA; - Hydralisk, Infestor, Mutalisk, Corruptor, Overseer&#xD;&#xA; - Ghost, Hellion, Viking, Medivac&#xD;&#xA; - Immortal, Phoenix, Void Ray, Observer, Warp Prism&#xD;&#xA;&#xD;&#xA;## Tier 2.5 (sometimes referred to as tier 2) ##&#xD;&#xA; - Banshee, Raven, Siege Tanks&#xD;&#xA;&#xD;&#xA;## Tier 3 ##&#xD;&#xA; - Ultralisk, Broodlord&#xD;&#xA; - Battlecruiser, Thor&#xD;&#xA; - Colossus, Mothership, Carrier&#xD;&#xA;&#xD;&#xA;You'll note that tier 2.5 has only terran units, and is often just referred to as tier 2.  Its also worth noting there is some discrepancy around which tier ghosts should belong to.&#xD;&#xA;&#xD;&#xA;These naming conventions are not absolute, but are common amongst professional casters (people who comment on professional games)." />
  <row Id="8757" PostHistoryTypeId="2" PostId="3897" RevisionGUID="b6387ebb-f5c6-4802-b1e8-d2c12712f63a" CreationDate="2010-07-29T21:30:36.517" UserId="1294" Text="What is the max level one can get to in Puzzle Quest 2 in the XBox Live version?" />
  <row Id="8758" PostHistoryTypeId="1" PostId="3897" RevisionGUID="b6387ebb-f5c6-4802-b1e8-d2c12712f63a" CreationDate="2010-07-29T21:30:36.517" UserId="1294" Text="What is the max level in Puzzle Quest 2?" />
  <row Id="8759" PostHistoryTypeId="3" PostId="3897" RevisionGUID="b6387ebb-f5c6-4802-b1e8-d2c12712f63a" CreationDate="2010-07-29T21:30:36.517" UserId="1294" Text="&lt;puzzle-quest-2&gt;" />
  <row Id="8760" PostHistoryTypeId="4" PostId="962" RevisionGUID="3c4fc973-aba9-4871-b054-970bd3feb1f1" CreationDate="2010-07-29T21:34:53.880" UserId="39" Comment="making the title a question seems to earn more votes :P" Text="What makes an area easier then another?" />
  <row Id="8761" PostHistoryTypeId="2" PostId="3898" RevisionGUID="6ae38e20-fb6d-44a6-964d-5f1f53221f03" CreationDate="2010-07-29T21:40:21.573" UserId="102" Text="The dungeon goes down 6 levels, so 7 including the level you start on.&#xD;&#xA;&#xD;&#xA;As for your character you can get up to level 50.  At 49 you get your last skill up, and 50 you get your last spell." />
  <row Id="8762" PostHistoryTypeId="2" PostId="3899" RevisionGUID="b078c03f-37c3-4a37-a5b3-93ecac0c9899" CreationDate="2010-07-29T21:40:42.710" UserId="126" Text="With Zerg, it's the most clear. You can tell by the level of the hatchery:&#xD;&#xA;&#xD;&#xA;Zerg:&#xD;&#xA;&#xD;&#xA; - Tier 1: Hatchery + 1 building&#xD;&#xA; - Tier 1.5: Hatchery + 2 buildings&#xD;&#xA; - Tier 2: Lair + 1 building&#xD;&#xA; - Tier 3: Hive + 1 building (or building upgrade)&#xD;&#xA;&#xD;&#xA;With other races, it's a little more ambiguous, and some people call things differently, but generally the division is something like this:&#xD;&#xA;&#xD;&#xA;Terran:&#xD;&#xA;&#xD;&#xA; - Tier 1: Requires just Barracks&#xD;&#xA; - Tier 1.5: Requires Barracks attached add on (sometimes Tier 1), or additional building&#xD;&#xA; - Tier 2: Requires just Factory&#xD;&#xA; - Tier 2.5: Requires Factory attached add on (sometimes Tier 2) or additional building&#xD;&#xA; - Tier 3: Requires just Starport&#xD;&#xA; - Tier 3.5: Requires Starport attached add on (sometimes Tier 3) or additional building&#xD;&#xA;&#xD;&#xA;Protoss&#xD;&#xA; &#xD;&#xA; - Tier 1: Comes out of Gateway&#xD;&#xA; - Tier 1.5: Requires Cybernetics core&#xD;&#xA; - Tier 2: Twilight Council, Robotics Bay or Starport&#xD;&#xA; - Tier 3: Templar Archives, Dark Shrine, Fleet Beacon, or Robotics Bay" />
  <row Id="8763" PostHistoryTypeId="5" PostId="3896" RevisionGUID="ca9fd97d-9127-45b2-bb91-e712726cd4c6" CreationDate="2010-07-29T21:44:44.773" UserId="102" Comment="edited body; added 28 characters in body" Text="Traditional unit Tiers were based on the Warcraft 2 model where you upgraded your main worker producing structure to get new units.  Since both races had 2 possible upgrades, this lead to 3 tiers.&#xD;&#xA;&#xD;&#xA;Starcraft 1 mimic'd this with the Zerg race but not all races.  However, over time a general terminology emerged, placing most units in a tier.&#xD;&#xA;&#xD;&#xA;With the advent of Starcraft 2 and the addition of a number of earlier units, there has been a rise in referring to certain units as tier 1.5.  These are units after tier 1, but still before tier 2.&#xD;&#xA;&#xD;&#xA;Regular terminology is detailed as follows:&#xD;&#xA;&#xD;&#xA;## Tier 1 ##&#xD;&#xA; - Zergling&#xD;&#xA; - Marine&#xD;&#xA; - Zealot&#xD;&#xA;&#xD;&#xA;## Tier 1.5 ##&#xD;&#xA; - Roach, Baneling&#xD;&#xA; - Marauder, Reaper&#xD;&#xA; - Stalker, Sentry&#xD;&#xA;&#xD;&#xA;## Tier 2 ##&#xD;&#xA; - Hydralisk, Infestor, Mutalisk, Corruptor, Overseer&#xD;&#xA; - Ghost, Hellion, Siege Tanks&#xD;&#xA; - Immortal, Phoenix, Void Ray, Observer, Warp Prism&#xD;&#xA;&#xD;&#xA;## Tier 2.5 (sometimes referred to as tier 2) ##&#xD;&#xA; - Banshee, Raven, Viking, Medivac&#xD;&#xA;&#xD;&#xA;## Tier 3 ##&#xD;&#xA; - Ultralisk, Broodlord&#xD;&#xA; - Battlecruiser, Thor&#xD;&#xA; - Colossus, Mothership, Carrier, High Templar, Dark Templar&#xD;&#xA;&#xD;&#xA;You'll note that tier 2.5 has only terran units, and is often just referred to as tier 2.  Its also worth noting there is some discrepancy around which tier ghosts should belong to.&#xD;&#xA;&#xD;&#xA;These naming conventions are not absolute, but are common amongst professional casters (people who comment on professional games)." />
  <row Id="8764" PostHistoryTypeId="2" PostId="3900" RevisionGUID="4e24e89a-0304-4cd1-a3ba-c76e94d514b7" CreationDate="2010-07-29T21:45:32.947" UserId="1912" Text="What, if anything, determines a survivor's success at fighting a Jockey's attempts to move them in a direction?" />
  <row Id="8765" PostHistoryTypeId="1" PostId="3900" RevisionGUID="4e24e89a-0304-4cd1-a3ba-c76e94d514b7" CreationDate="2010-07-29T21:45:32.947" UserId="1912" Text="Combating a riding Jockey" />
  <row Id="8766" PostHistoryTypeId="3" PostId="3900" RevisionGUID="4e24e89a-0304-4cd1-a3ba-c76e94d514b7" CreationDate="2010-07-29T21:45:32.947" UserId="1912" Text="&lt;left-4-dead-2&gt;" />
  <row Id="8767" PostHistoryTypeId="2" PostId="3901" RevisionGUID="0dc6ca33-1fd6-4ace-b569-7f9c4b025f68" CreationDate="2010-07-29T21:47:15.973" UserId="1913" Text="For some games it's pretty much critical -- The Last Remnant was one where the load times were unbearable unless you installed it to the hard drive. Mostly I use it to cut down on optical drive noise." />
  <row Id="8768" PostHistoryTypeId="2" PostId="3902" RevisionGUID="577ec24c-8315-43e2-af2e-f42b7a534f9c" CreationDate="2010-07-29T22:02:13.890" UserId="99" Text="When you are medium/close to an enemy, try to think about when he is going to shoot, and pay close attention to where he is aiming. This primarily applies to soldiers.&#xD;&#xA;&#xD;&#xA;Most soldiers will tend to fire their shots close together, and in a regular rhythm around one second apart. Try to predict the moment he will fire based on that rhythm and how he is lining up his aim on you.&#xD;&#xA;&#xD;&#xA;This is definitely a more advanced technique." />
  <row Id="8769" PostHistoryTypeId="2" PostId="3903" RevisionGUID="ba442c61-2d14-444b-9791-fb1ddc3cf4d0" CreationDate="2010-07-29T22:03:19.663" UserId="1721" Text="Comparing to the better horses only, it beats the Kentucky Saddler in nearly all aspects (can't confirm speed). However, in terms of stamina the Hungarian Half-Bred wins and in terms of speed the American Standardbred wins. So overall a great horse but NOT hands down the best for you, try the other top horses to see if they fit your play-style better.&#xD;&#xA;&#xD;&#xA;For reference: http://reddead.wikia.com/wiki/War_Horse, wikis are great for this kind of info in case you didn't already check." />
  <row Id="8770" PostHistoryTypeId="5" PostId="3896" RevisionGUID="97802a42-13bc-425c-94f0-24001713d451" CreationDate="2010-07-29T22:06:37.210" UserId="102" Comment="added 175 characters in body" Text="Traditional unit Tiers were based on the Warcraft 2 model where you upgraded your main worker producing structure to get new units.  Since both races had 2 possible upgrades, this lead to 3 tiers.&#xD;&#xA;&#xD;&#xA;Starcraft 1 mimic'd this with the Zerg race but not all races.  However, over time a general terminology emerged, placing most units in a tier.&#xD;&#xA;&#xD;&#xA;With the advent of Starcraft 2 and the addition of a number of earlier units, there has been a rise in referring to certain units as tier 1.5.  These are units after tier 1, but still before tier 2.&#xD;&#xA;&#xD;&#xA;Regular terminology is detailed as follows:&#xD;&#xA;&#xD;&#xA;## Tier 1 ##&#xD;&#xA; - Zergling&#xD;&#xA; - Marine&#xD;&#xA; - Zealot&#xD;&#xA;&#xD;&#xA;## Tier 1.5 ##&#xD;&#xA; - Roach, Baneling&#xD;&#xA; - Marauder, Reaper&#xD;&#xA; - Stalker, Sentry&#xD;&#xA;&#xD;&#xA;## Tier 2 ##&#xD;&#xA; - Hydralisk, Infestor, Mutalisk, Corruptor, Overseer&#xD;&#xA; - Ghost, Hellion, Siege Tanks&#xD;&#xA; - Immortal, Phoenix, Void Ray, Observer, Warp Prism&#xD;&#xA;&#xD;&#xA;## Tier 2.5 (sometimes referred to as tier 2 or 3) ##&#xD;&#xA; - Banshee, Raven, Viking, Medivac&#xD;&#xA;&#xD;&#xA;## Tier 3 ##&#xD;&#xA; - Ultralisk, Broodlord&#xD;&#xA; - Battlecruiser, Thor&#xD;&#xA; - Colossus, Mothership, Carrier, High Templar, Dark Templar&#xD;&#xA;&#xD;&#xA;You'll note that tier 2.5 has only terran units, and is often just referred to as tier 2. This is true for all of 2.5 except for the Raven.  Because the Raven requires so many upgrades to be effective, its sometimes referred to as Tier 3 and others as Tier 2. Its also worth noting there is some discrepancy around which tier ghosts should belong to.&#xD;&#xA;&#xD;&#xA;These naming conventions are not absolute, but are common amongst professional casters (people who comment on professional games). " />
  <row Id="8771" PostHistoryTypeId="5" PostId="3896" RevisionGUID="52b084a2-4ef2-47ff-8e4d-ec80fe8d1bb6" CreationDate="2010-07-29T22:18:44.080" UserId="102" Comment="added 193 characters in body" Text="Traditional unit Tiers were based on the Warcraft 2 model where you upgraded your main worker producing structure to get new units.  Since both races had 2 possible upgrades, this lead to 3 tiers.&#xD;&#xA;&#xD;&#xA;Starcraft 1 mimic'd this with the Zerg race but not all races.  However, the terminology had stuck for how to describe various phases of the game.  Tiers referred to how deep into the tech tree a player had gone and how much resources/time they had spent on tech. As a result a general terminology emerged, placing most units in a tier.&#xD;&#xA;&#xD;&#xA;With the advent of Starcraft 2 and the addition of a number of earlier units, there has been a rise in referring to certain units as tier 1.5.  These are units after tier 1, but still before tier 2.&#xD;&#xA;&#xD;&#xA;Regular terminology is detailed as follows:&#xD;&#xA;&#xD;&#xA;## Tier 1 ##&#xD;&#xA; - Zergling&#xD;&#xA; - Marine&#xD;&#xA; - Zealot&#xD;&#xA;&#xD;&#xA;## Tier 1.5 ##&#xD;&#xA; - Roach, Baneling&#xD;&#xA; - Marauder, Reaper&#xD;&#xA; - Stalker, Sentry&#xD;&#xA;&#xD;&#xA;## Tier 2 ##&#xD;&#xA; - Hydralisk, Infestor, Mutalisk, Corruptor, Overseer&#xD;&#xA; - Ghost, Hellion, Siege Tanks&#xD;&#xA; - Immortal, Phoenix, Void Ray, Observer, Warp Prism&#xD;&#xA;&#xD;&#xA;## Tier 2.5 (sometimes referred to as tier 2 or 3) ##&#xD;&#xA; - Banshee, Raven, Viking, Medivac&#xD;&#xA;&#xD;&#xA;## Tier 3 ##&#xD;&#xA; - Ultralisk, Broodlord&#xD;&#xA; - Battlecruiser, Thor&#xD;&#xA; - Colossus, Mothership, Carrier, High Templar, Dark Templar&#xD;&#xA;&#xD;&#xA;You'll note that tier 2.5 has only terran units, and is often just referred to as tier 2. This is true for all of 2.5 except for the Raven.  Because the Raven requires so many upgrades to be effective, its sometimes referred to as Tier 3 and others as Tier 2. Its also worth noting there is some discrepancy around which tier ghosts should belong to.&#xD;&#xA;&#xD;&#xA;These naming conventions are not absolute, but are common amongst professional casters (people who comment on professional games). " />
  <row Id="8772" PostHistoryTypeId="6" PostId="1724" RevisionGUID="fdf1f722-2af6-44a5-806b-0363d99675f3" CreationDate="2010-07-29T22:34:14.393" UserId="160" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terminology&gt;&lt;cheese-build&gt;" />
  <row Id="8773" PostHistoryTypeId="4" PostId="3900" RevisionGUID="2a39d63f-906e-4898-9d32-f6d0bdf060f4" CreationDate="2010-07-29T22:38:37.230" UserId="23" Comment="edited title" Text="Fighting a Jockey's ride" />
  <row Id="8774" PostHistoryTypeId="6" PostId="3830" RevisionGUID="913a1aa2-fdb1-4240-a6fc-b1f1a266103f" CreationDate="2010-07-29T22:39:56.213" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;cloud-storage&gt;&lt;replay&gt;" />
  <row Id="8775" PostHistoryTypeId="6" PostId="3888" RevisionGUID="e9e82fde-5e2f-4c35-ad5c-48725f312998" CreationDate="2010-07-29T22:40:26.960" UserId="23" Comment="edited tags" Text="&lt;roguelikes&gt;&lt;beginner&gt;&lt;nethack&gt;" />
  <row Id="8776" PostHistoryTypeId="6" PostId="178" RevisionGUID="bb8f0178-f5c6-40ca-b403-bb988aaf6209" CreationDate="2010-07-29T22:44:47.923" UserId="23" Comment="Retagging to give more visibility" Text="&lt;real-time-strategy&gt;&lt;android&gt;" />
  <row Id="8777" PostHistoryTypeId="2" PostId="3904" RevisionGUID="9af76a5a-92f3-4ec8-bcf8-25688a6d35d9" CreationDate="2010-07-29T22:45:03.383" UserId="160" Text="One thing I do as a survivor that *seems* to help is to repeatedly tap my directional keys in the opposite direction the Jockey is trying to move me. This appears to be more effective than just holding the key down continuously. &#xD;&#xA;&#xD;&#xA;Here's some advice from the [L4D wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; The Jockey controls relative direction of your movement (forward, left, right, backward), but not your facing, so a tactic to prevent being ridden too far away from your team is to spin repeatedly and quickly in circles. This generally makes it easier for a teammate to run up and melee the Jockey off of you, but be aware that it can also make it more difficult for them to shoot him off, as your movement will be highly erratic. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I tend to run up and melee my teammates with a Jockey on their head and then shoot it, as it's usually a quicker way to save their health bar than just shooting, especially since the update where they increased the Jockey's DPS in Versus.&#xD;&#xA;  [1]: http://left4dead.wikia.com/wiki/Jockey#Survivors" />
  <row Id="8778" PostHistoryTypeId="6" PostId="187" RevisionGUID="ce09d78e-546e-4b51-a716-8565d2e8c15f" CreationDate="2010-07-29T22:45:22.760" UserId="23" Comment="Retagging to give more visibility" Text="&lt;iphone&gt;" />
  <row Id="8779" PostHistoryTypeId="6" PostId="194" RevisionGUID="e28e0c0c-5b1a-4729-bce4-8c354a5d1aaa" CreationDate="2010-07-29T22:46:04.863" UserId="23" Comment="edited tags" Text="&lt;minmaxing&gt;" />
  <row Id="8780" PostHistoryTypeId="6" PostId="332" RevisionGUID="44ff3430-338b-4b43-8541-dbd40651c861" CreationDate="2010-07-29T22:46:47.297" UserId="23" Comment="Retagging to give more visibility" Text="&lt;red-dead-redemption&gt;&lt;achievements&gt;" />
  <row Id="8781" PostHistoryTypeId="2" PostId="3905" RevisionGUID="d902a68d-f1c9-4ad7-9b91-20d2440091ed" CreationDate="2010-07-29T22:49:57.650" UserId="1916" Text="I can't add comments yet so I am going with an answer. I think Michael Herold meant to say It is best to have it sit horizontally with it propped up so the bottom can breath. I also recommend this setup. Also if you have a TV stand with shelves I would recommend not putting it on a shelf as the pocket of the shelf also accumulates heat. Set it on top of the TV stand or on a table/stand beside the TV stand so it is in an open area." />
  <row Id="8782" PostHistoryTypeId="5" PostId="1773" RevisionGUID="2bf10b65-5435-47ff-ac13-1fa9fd9ea558" CreationDate="2010-07-29T22:50:07.900" UserId="121" Comment="Added bullets to list" Text="The term &quot;Cheese&quot; comes from the adjective &quot;Cheesy&quot;. The not-so-subtle innuendo there is that a victory via so-called &quot;cheese&quot; did not come from the players own skill, but was merely because the loser was unprepared for the &quot;cheesy&quot; tactics that lead to their loss.&#xD;&#xA;&#xD;&#xA;What qualifies as &quot;cheese&quot; will undoubtedly vary from player to player, but generally the term refers to exploiting system mechanics in a way unanticipated by your opponent, or otherwise not balanced around.&#xD;&#xA;&#xD;&#xA;Many people dislike cheese because it is hard to predict and counter if you are not prepared for it.&#xD;&#xA;&#xD;&#xA;Several Examples:&#xD;&#xA;&#xD;&#xA; - Thor Rush -- build a factory near your opponent, attack with Thor + repair SCV's around 7 minute mark.&#xD;&#xA; - Photo-Cannon Push -- rushing a forge and placing photon cannons around your opponents base.&#xD;&#xA; - Banshee / Void Ray rush vs. Zerg -- takes adavantage of the fact that Zerg has little viable anti-air at T1 other than mass queens. &#xD;&#xA; - Proxy Rush -- Building a unit production facility much closer to your opponents base than your own so that you can reinforce your troops faster.&#xD;&#xA; - Worker Rush -- in 2v2 (or more), making no units, and instead attacking another player with your workers alone." />
  <row Id="8783" PostHistoryTypeId="2" PostId="3906" RevisionGUID="068caa11-479e-4f7b-943a-88526e160c31" CreationDate="2010-07-29T22:53:10.923" UserId="320" Text="Linearity is when you find yourself essentially not making plot choices.  A non-linear game is a matter of degrees and decisions: a game is non-linear if someone thinks that they were able to influence the plot of the game.  Often a 'wrong choice' in a linear game does not lead to failure, but simply ends up being the same choice because of some external factor that just 'happens to fail'.&#xD;&#xA;&#xD;&#xA;There are several levels of linearity.  The most obvious is where you have literally no choice, only one path to follow (eg side scrollers without stage select).  &#xD;&#xA;&#xD;&#xA;In more complicated games, linearity is where you find that every choice except for one leads to a path that's blocked off and you have to backtrack, like in Max Payne or Halo, where you can't really get lost because you're 'flowed' through the level.  The levels on Halo 3 seem to consist of large open areas which are enclosed by walls or cliffs and have one entrance and one exit only, so you have the illusion that you are wandering around slaying the covenant, but in the end you only have one decision to make.&#xD;&#xA;&#xD;&#xA;Fable is another example.  there is a vast open world, a multitude of quests, and choices which can change your appearance and how people react to you.  However, the problem is that in the end, you still have to come back to certain Key Quests which make up the plot line, and there is no avoiding that.  That is linearity in RPG's.&#xD;&#xA;&#xD;&#xA;There is also Deus Ex, which is much less linear than the average game, but still not 'free'.  You will find in D-X and many other dialoged games that now and then your questions are 'flowed' towards the right set of questions and only one or two actually have substantial answers/actions.&#xD;&#xA;&#xD;&#xA;In most cases, 'linearity' is the result of a lack of funding/desire to add near infinite content to the game, especially when, in games like Max Payne, you are telling a story with an underlying theme (the linearity and inescapability of holes, and life in general).&#xD;&#xA;&#xD;&#xA;The only truly non-linear game that I can think of is Bejeweled, since no two rounds that you play will ever be exactly the same (barring a 1 in 64,000,000,000 chance and an insane memory)." />
  <row Id="8784" PostHistoryTypeId="2" PostId="3907" RevisionGUID="4fd53afd-f36e-4570-9ff6-8ace9e733ea3" CreationDate="2010-07-29T22:53:12.967" UserId="730" Text="I saw that is possible **crouching** in Alien Swarm, but I didn't really understand its purpose. &#xD;&#xA;&#xD;&#xA;Can someone explain me it?" />
  <row Id="8785" PostHistoryTypeId="1" PostId="3907" RevisionGUID="4fd53afd-f36e-4570-9ff6-8ace9e733ea3" CreationDate="2010-07-29T22:53:12.967" UserId="730" Text="What's the effect of crouching in Alien Swarm?" />
  <row Id="8786" PostHistoryTypeId="3" PostId="3907" RevisionGUID="4fd53afd-f36e-4570-9ff6-8ace9e733ea3" CreationDate="2010-07-29T22:53:12.967" UserId="730" Text="&lt;alien-swarm&gt;" />
  <row Id="8787" PostHistoryTypeId="5" PostId="3907" RevisionGUID="fbdda2ad-7bd2-4f7c-909f-bf9ee3faeeba" CreationDate="2010-07-29T23:03:02.343" UserId="126" Comment="grammar" Text="I saw that it is possible to **crouch** in Alien Swarm, but I didn't really understand its purpose. &#xD;&#xA;&#xD;&#xA;Can someone explain it to me?" />
  <row Id="8788" PostHistoryTypeId="4" PostId="295" RevisionGUID="96cb799f-7693-4d8f-af91-85ec1095ca91" CreationDate="2010-07-29T23:03:46.820" UserId="126" Comment="capitalization" Text="Do &quot;Gaming&quot; mousepads make a difference with today's optical mice?" />
  <row Id="8789" PostHistoryTypeId="2" PostId="3908" RevisionGUID="41ba427a-760d-49f3-9cba-29140558105a" CreationDate="2010-07-29T23:07:44.643" UserId="1919" Text="This strategy will carry you through 90% of the early missions in SC2 (even on brutal).&#xD;&#xA;&#xD;&#xA;-Do not stop building SCVs (seriously, DO. NOT. STOP. EVER.)&#xD;&#xA;&#xD;&#xA;-Do not build any units for the first minute or two, just SCVs&#xD;&#xA;&#xD;&#xA;-Construct 4-6 barracks and add tech labs to half of them.&#xD;&#xA;&#xD;&#xA;-Mass marines and medics. (Make sure you get the stim and shield upgrades in the armory)&#xD;&#xA;&#xD;&#xA;-Upgrade attack and defense in engineering bay.&#xD;&#xA;&#xD;&#xA;-Win game.&#xD;&#xA;" />
  <row Id="8791" PostHistoryTypeId="2" PostId="3910" RevisionGUID="55b21c2f-6f0e-45b4-a356-cd7d4191a916" CreationDate="2010-07-29T23:08:52.147" UserId="122" Text="It's not possible to crouch, it's possible to **walk** (default binding is &lt;kbd&gt;shift&lt;/kbd&gt;). When stationary and walking, the animation will show the marine crouched.&#xD;&#xA;&#xD;&#xA;The purpose of *walk* is to be able to move slower when necessary (a rarity in my opinion), and also the [minigun][1] is constantly spinned when walking, just like if the alt fire is pressed. Oh, and it looks cool. That's about it.&#xD;&#xA;&#xD;&#xA;All this is assuming you don't mean the defensive roll maneuver, which is something else completely, and allows you to evade projectiles (both enemy's and ally's).&#xD;&#xA;&#xD;&#xA;[1]:http://alienswarm.wikia.com/wiki/IAF_Minigun" />
  <row Id="8794" PostHistoryTypeId="2" PostId="3912" RevisionGUID="5e745047-51a1-472e-bb15-aa5914c4106b" CreationDate="2010-07-29T23:19:17.263" UserId="102" Text="Professional gamers will bring their own mice as well as mice pads to events.  The reality is no surface is frictionless, nor does any surface have consistent friction throughout it.  As a result there are parts of the surface in question which the mouse will move on at different speeds.&#xD;&#xA;&#xD;&#xA;A good mouse pad will have even friction throughout it.  How much friction you want on your mouse pad is usually a matter of personal preference (like tuning your mouse response settings).  I usually advocate low friction mouse pads for laser mice, but I know a number of competitive gamers who prefer high friction mouse pads for higher precision (as the mass of a mouse is usually so small that the force difference between high acceleration and low acceleration is small).&#xD;&#xA;&#xD;&#xA;I have personally used a gaming mouse pad since I started competing at Counter Strike.  I quite enjoy it, but I recommend you try before you buy.  Go to a store that has games on computers and play them for 10 minute stretches.&#xD;&#xA;&#xD;&#xA;Its also worth noting that a high quality mousepad may require a different cleaning regiment than you are use to.  Make sure you find this out first." />
  <row Id="8795" PostHistoryTypeId="2" PostId="3913" RevisionGUID="3f6dc377-3b50-41e7-b6a8-8e8358b15094" CreationDate="2010-07-29T23:40:33.313" UserId="320" Text="I know the quote &quot;The Cake is a lie&quot; has made it's way into the real world because I've heard non-gamers say it in an attempt to be cryptic.&#xD;&#xA;&#xD;&#xA;Are there any other quotes or memes like that which have come into common parlance after being coined in the gaming world?&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;I would suggest the word n00b, but I'm not sure that it came from the gaming world directly." />
  <row Id="8796" PostHistoryTypeId="1" PostId="3913" RevisionGUID="3f6dc377-3b50-41e7-b6a8-8e8358b15094" CreationDate="2010-07-29T23:40:33.313" UserId="320" Text="Gaming quotes and memes that have made their way into the real world?" />
  <row Id="8797" PostHistoryTypeId="3" PostId="3913" RevisionGUID="3f6dc377-3b50-41e7-b6a8-8e8358b15094" CreationDate="2010-07-29T23:40:33.313" UserId="320" Text="&lt;meme&gt;" />
  <row Id="8798" PostHistoryTypeId="16" PostId="3913" RevisionGUID="3f72102a-bc22-4565-a1e7-96a374f6bc6a" CreationDate="2010-07-29T23:47:21.490" UserId="320" />
  <row Id="8799" PostHistoryTypeId="2" PostId="3914" RevisionGUID="305f02dd-784e-4d20-bf00-9d9d91589056" CreationDate="2010-07-29T23:48:02.347" UserId="1410" Text="&quot;All your base are belong to us.&quot;, and to some extent its lesser known companion quote &quot;Someone set us up the bomb.&quot;&#xD;&#xA;&#xD;&#xA;Although I'm not sure these are from the &quot;gaming world&quot; so much as just a game." />
  <row Id="8800" PostHistoryTypeId="16" PostId="3914" RevisionGUID="305f02dd-784e-4d20-bf00-9d9d91589056" CreationDate="2010-07-29T23:48:02.347" UserId="-1" />
  <row Id="8801" PostHistoryTypeId="2" PostId="3915" RevisionGUID="8b7bb0f3-39de-4fcd-b8fd-7e17f4da8105" CreationDate="2010-07-29T23:53:04.770" UserId="1560" Text="I really searched it before on web. I can't get to the 3rd level in Cathedral (Master's Lair). All the solutions I found were from [a very old thread in No Mutants Allowed](http://www.nma-fallout.com/forum/viewtopic.php?t=6911). Nothing worked for me and the last one I tried corrupted all my savegames. There was nothing I could do. I watched the ending from Youtube.&#xD;&#xA;&#xD;&#xA;I know there are people who finished in XP without a problem. I want to give it another try if  it will work. I am done with that stupid thread. It's 6 years old they kept merging it with every useless solution possible. If somebody here solved it , please explain how you did it with details. If you didn't have a problem, explain if you did something after installation.&#xD;&#xA;&#xD;&#xA; - I patched the game to 1.1 before I&#xD;&#xA;   started playing so it may be the whole&#xD;&#xA;   problem. v1.0 may have a gameplay without any problems, I don't know.&#xD;&#xA; - Entering area with too many items. I&#xD;&#xA;   reloaded to an older save and entered&#xD;&#xA;   area with less than 10 items, it&#xD;&#xA;   didn't work.&#xD;&#xA; - Using this&#xD;&#xA;   [fix](http://teamx.ru/node/171). It&#xD;&#xA;   corrupted all of my savegames. Thanks a&#xD;&#xA;   lot&#xD;&#xA; - Patching game to 1.2 after problem,&#xD;&#xA;   didn't help too.&#xD;&#xA;&#xD;&#xA;I hope it doesn't get closed, actually I am so desperate I had to take my chance. I took a quick look at FAQ, nothing is restricted about fixing bugs. &#xD;&#xA;&#xD;&#xA;Additional info: Same problem happens on military base. I ended up playing Cathedral before there. I tried my luck there after learning about it, I managed to get in without a crash one time, yet there were times it crashed the same way." />
  <row Id="8802" PostHistoryTypeId="1" PostId="3915" RevisionGUID="8b7bb0f3-39de-4fcd-b8fd-7e17f4da8105" CreationDate="2010-07-29T23:53:04.770" UserId="1560" Text="Any way to fix Cathedral crash in Fallout?" />
  <row Id="8803" PostHistoryTypeId="3" PostId="3915" RevisionGUID="8b7bb0f3-39de-4fcd-b8fd-7e17f4da8105" CreationDate="2010-07-29T23:53:04.770" UserId="1560" Text="&lt;bug&gt;&lt;windows-xp&gt;&lt;fallout&gt;" />
  <row Id="8804" PostHistoryTypeId="2" PostId="3916" RevisionGUID="272c814d-fc35-4620-a694-84bf15ba2d70" CreationDate="2010-07-30T00:01:14.987" UserId="29" Text="While (technically)[http://en.wikipedia.org/wiki/1-up#History] started on the pinball machines, the current meaning of the term&#xD;&#xA;&#xD;&#xA;# 1-UP #&#xD;&#xA;&#xD;&#xA;to designate an extra life first appeared in Super Mario Bros., where the player could collect 100 coins, or find a green mushroom, to get an extra life.&#xD;&#xA;&#xD;&#xA;When used outside the gaming world, it usually means an improvement for something has happened." />
  <row Id="8805" PostHistoryTypeId="16" PostId="3916" RevisionGUID="272c814d-fc35-4620-a694-84bf15ba2d70" CreationDate="2010-07-30T00:01:14.987" UserId="-1" />
  <row Id="8806" PostHistoryTypeId="5" PostId="3916" RevisionGUID="283e1a46-35bb-4aeb-9d82-c4109b8a8062" CreationDate="2010-07-30T00:03:11.787" UserId="14" Comment="fixed url" Text="While [technically][1] started on the pinball machines, the current meaning of the term&#xD;&#xA;&#xD;&#xA;# 1-UP #&#xD;&#xA;&#xD;&#xA;to designate an extra life first appeared in Super Mario Bros., where the player could collect 100 coins, or find a green mushroom, to get an extra life.&#xD;&#xA;&#xD;&#xA;When used outside the gaming world, it usually means an improvement for something has happened.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/1-up#History" />
  <row Id="8807" PostHistoryTypeId="2" PostId="3917" RevisionGUID="8af9fa41-a6c7-4b06-850e-91fd745c8f4b" CreationDate="2010-07-30T00:13:06.273" UserId="153" Text="#Pwn&#xD;&#xA;&lt;sub&gt;And it's various tenses&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;I mean really, I'm starting to hear this one on TV now." />
  <row Id="8808" PostHistoryTypeId="16" PostId="3917" RevisionGUID="8af9fa41-a6c7-4b06-850e-91fd745c8f4b" CreationDate="2010-07-30T00:13:06.273" UserId="-1" />
  <row Id="8809" PostHistoryTypeId="2" PostId="3918" RevisionGUID="f659d181-72ba-490c-b35b-5252883bd82c" CreationDate="2010-07-30T00:13:49.067" UserId="336" Text="**Zerg**. Phonetic: &quot;ZURGH&quot;; verb.&#xD;&#xA;&#xD;&#xA;To overwhelm by force of raw numbers, speed, and/or surprise; &#xD;&#xA;&#xD;&#xA;It may not have breached mainstream vernacular, but the term &quot;zerg&quot; &quot;zerged&quot; or &quot;zerging&quot; has spread beyond starcraft to other RTS games, at least, and some MMOs, especially PvP focused ones.&#xD;&#xA;&#xD;&#xA;&quot;We can't cap the flag, they are zerging our graveyard&quot;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8810" PostHistoryTypeId="16" PostId="3918" RevisionGUID="f659d181-72ba-490c-b35b-5252883bd82c" CreationDate="2010-07-30T00:13:49.067" UserId="-1" />
  <row Id="8811" PostHistoryTypeId="2" PostId="3919" RevisionGUID="7ee05069-9782-4ca1-aed0-3e9927415b5c" CreationDate="2010-07-30T00:15:15.100" UserId="1743" Text="**Game Over** &#xD;&#xA;&#xD;&#xA;Sorry, I'm not a native english-speaker, so please correct me if it's origin is not from video games. But at least in Germany video games made it a meme - though meanwhile pretty old-fashioned." />
  <row Id="8812" PostHistoryTypeId="16" PostId="3919" RevisionGUID="7ee05069-9782-4ca1-aed0-3e9927415b5c" CreationDate="2010-07-30T00:15:15.100" UserId="-1" />
  <row Id="8813" PostHistoryTypeId="2" PostId="3920" RevisionGUID="0cf5ac8e-c15a-4abb-8ae5-bf8b1955c06c" CreationDate="2010-07-30T00:17:12.193" UserId="196" Text="Fatality/Babality/Animality/etc... as a threat to someone.&#xD;&#xA;&#xD;&#xA;(Taken from Mortal Kombat)" />
  <row Id="8814" PostHistoryTypeId="16" PostId="3920" RevisionGUID="0cf5ac8e-c15a-4abb-8ae5-bf8b1955c06c" CreationDate="2010-07-30T00:17:12.193" UserId="-1" />
  <row Id="8815" PostHistoryTypeId="2" PostId="3921" RevisionGUID="e4ed9417-9fd6-4354-b9cb-c7e8c67c90e8" CreationDate="2010-07-30T00:25:32.553" UserId="1922" Text="Hey, don't forget Robowar!  It started out on the Mac ( a long time ago ) but, I think there's a PC port of it now, done in VB.  It's alot like RoboCode." />
  <row Id="8816" PostHistoryTypeId="2" PostId="3922" RevisionGUID="12bbaef5-a884-4b0e-b8be-1c50721a4b04" CreationDate="2010-07-30T00:41:54.563" UserId="438" Text="In the heat of battle I tend to lose track of where my probes are or where the nearest probe is.  Is there a shortcut or a quick way to locate specific units on the map in case I lose them?" />
  <row Id="8817" PostHistoryTypeId="1" PostId="3922" RevisionGUID="12bbaef5-a884-4b0e-b8be-1c50721a4b04" CreationDate="2010-07-30T00:41:54.563" UserId="438" Text="Quickest way to locate nearest unit on map?" />
  <row Id="8818" PostHistoryTypeId="3" PostId="3922" RevisionGUID="12bbaef5-a884-4b0e-b8be-1c50721a4b04" CreationDate="2010-07-30T00:41:54.563" UserId="438" Text="&lt;starcraft-2&gt;" />
  <row Id="8819" PostHistoryTypeId="2" PostId="3923" RevisionGUID="f6c686bb-f0e0-4d55-ac62-2db75061301f" CreationDate="2010-07-30T00:47:31.667" UserId="102" Text="I'm not sure what you are asking, but it sounds like control groups would solve this problem.&#xD;&#xA;&#xD;&#xA;Control groups are groups of units which you can specify to be selected by a single key.  To create a control group select a group of units and hold control and then press the 1 key.  This will bind those units to group 1.  You can now reselect them by pressing the 1 key.  To try this, select some other unit then press 1.&#xD;&#xA;&#xD;&#xA;You can rebind control group 1 by selecting some other units and again holding control and pressing the 1 key.  This will overwrite whatever was in control group 1 with the currently selected units.&#xD;&#xA;&#xD;&#xA;To add a unit to a control group select the unit to add and hold shift and press 1.  This will add the selected units into control 1 while preserving the current units in that control group, effectively merging them.&#xD;&#xA;&#xD;&#xA;In addition to control group 1, you can also use control groups 2-9 and 0 by replacing the 1 key in the example with the key number of your choice.  You may only use number keys to do this." />
  <row Id="8820" PostHistoryTypeId="5" PostId="3724" RevisionGUID="61b8cb03-83b8-4b0f-90b1-ba3d94647515" CreationDate="2010-07-30T00:53:58.673" UserId="102" Comment="added 873 characters in body" Text="A true minimalistic build is 1 anvil and 2 copper nuggets; so I'm going to assume that's what you meant.&#xD;&#xA;&#xD;&#xA; 1. De-construct your wagon (you have no other way to get wood).&#xD;&#xA; 2. Make your wood furnace (copper nugget #1)&#xD;&#xA; 3. Cook 1 ash and 2 coal from your three wood&#xD;&#xA; 4. De-construct your furnace&#xD;&#xA; 5. Use the ash to make a smelter (ash is a fire safe material in DF)&#xD;&#xA; 6. Smelt 1 copper bar (you're going to need the other one)&#xD;&#xA; 7. Build a forge (nugget #2 + anvil)&#xD;&#xA; 8. Forge a battle axe (use this to cut down 3 trees)&#xD;&#xA; 9. De-construct your forge&#xD;&#xA; 10. Build a second wood furnace (with the nugget from the forge)&#xD;&#xA; 11. Bake 1 ash and 2 coal again&#xD;&#xA; 12. De-construct the furnace&#xD;&#xA; 13. Build a forge out of the ash and the anvil (again the ash is a fire safe material)&#xD;&#xA; 14. Smelt the copper bar from the wood furnace&#xD;&#xA; 15. Forge a pick&#xD;&#xA;&#xD;&#xA;This gets you a forge, a smelter, an axe and a pick, thus completing the minimalist challenge.&#xD;&#xA;&#xD;&#xA;Or you could just start out with 2 ash, 2 coal, an axe, a pick and an anvil and skip this otherwise tedious beginning.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;Its worth noting that with 1 copper nugget you have the choice of either a pick or an axe.  As a result you either don't have enough copper or not enough wood to complete the challenge.&#xD;&#xA;&#xD;&#xA;Edit: actually if you had above ground lava, you could avoid needing the second copper nugget and make two ash giving you have enough for the forge (as lava forges don't need coals).&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;DF2010&#xD;&#xA;&#xD;&#xA;In DF2010 (the latest build) you can use the training axe in place of a normal axe to cut down more trees.  People who traditionally used the minimalistic build consider this &quot;cheating&quot; as you essentially get your axe for free.  This can let you use 1 copper nugget.&#xD;&#xA;&#xD;&#xA; 1. De-construct your wagon (you have no other way to get wood).&#xD;&#xA; 2. Build a carpenter's shop (wood #1)&#xD;&#xA; 3. Construct a training axe (wood #2)&#xD;&#xA; 4. Make your wood furnace out of the copper nugget&#xD;&#xA; 5. Cut down 3 trees&#xD;&#xA; 6. Cook 2 ash and 2 coal&#xD;&#xA; 7. Use the ash to make a smelter&#xD;&#xA; 8. Deconstruct the furnace to get your nugget back&#xD;&#xA; 9. Smelt your copper bar (using ash #1 and the nugget)&#xD;&#xA; 10. Build a forge from the ash and anvil (using ash #2)&#xD;&#xA; 11. Forge the bar into a pick&#xD;&#xA;&#xD;&#xA;This gets you your forge, smelter, axe and pick.  Everything you need to build a full society." />
  <row Id="8821" PostHistoryTypeId="2" PostId="3924" RevisionGUID="5436ce5f-1379-45c6-a1f7-14285266c2dd" CreationDate="2010-07-30T01:02:22.820" UserId="1923" Text="[Ruby Warrior][1] is a AI challenge game where you write the AI for a little character from scratch. if you don't know Ruby, it's a great oppourtunity. If you know a little bit about programming and Object-Oriented paradigms, then you'll find it very easy to write for this program.&#xD;&#xA;&#xD;&#xA;Basically it's just logic the whole way. Put your self in the shoes of a little-ASCII warrior and become the Ruby Warrior!&#xD;&#xA;&#xD;&#xA;Uses the [Ruby][2] programming language. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://github.com/ryanb/ruby-warrior&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Ruby_(programming_language)" />
  <row Id="8822" PostHistoryTypeId="2" PostId="3925" RevisionGUID="d16c67c2-6c62-482f-bdf6-733d7a32c55e" CreationDate="2010-07-30T01:21:31.963" UserId="580" Text="If you set up your [Social Club][1] account and all that jazz you can go to the [Multiplayer Leaderboards][2] section and choose the leaderboard for the mission you're interested in, your rank awards show up there, in the second table labeled &quot;Your Leaderboard&quot;&#xD;&#xA;&#xD;&#xA;If that's not the info you're looking for, that page currently has a message on it saying that you'll be able to see your Rank and Award emblems on that page soon, but not yet.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://socialclub.rockstargames.com/games/rdr/&#xD;&#xA;  [2]: http://socialclub.rockstargames.com/games/rdr/multiplayer.html" />
  <row Id="8823" PostHistoryTypeId="2" PostId="3926" RevisionGUID="d631df10-a06f-4b67-8fe5-64b3d06bf967" CreationDate="2010-07-30T02:09:08.400" UserId="222" Text="It's not [Neptune's Pride](http://np.ironhelmet.com/), is it? That is a Flash-based 4X space strategy game. It's not that old, though (excellent game, BTW)." />
  <row Id="8824" PostHistoryTypeId="2" PostId="3927" RevisionGUID="36da6472-9aab-41f1-b3e7-b243f246b5d9" CreationDate="2010-07-30T02:25:51.557" UserId="32" Text="I briefly tried out [Colobot][1], which has quite a lot of programming. It has a C-like language built in you can use to make robots perform various tasks.&#xD;&#xA;&#xD;&#xA;I believe the game is mostly educational, but if you like programming you can create crazy algorithms for stuff like:&#xD;&#xA;&#xD;&#xA; - Go out, find stuff, collect it, bring it back&#xD;&#xA; - Go over to the recharge station to refill your battery&#xD;&#xA; - Go attack any aliens you find&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ceebot.com/colobot/index-e.php" />
  <row Id="8825" PostHistoryTypeId="5" PostId="3850" RevisionGUID="2501f3f9-c2f4-4a58-9404-231e67ffa0c6" CreationDate="2010-07-30T02:28:53.937" UserId="336" Comment="added 236 characters in body" Text="At least *some* Hero units *are* affected.&#xD;&#xA;&#xD;&#xA;It's great fun when you have an Odin (Mega-thor) walking around with +2 Weapons, dealing 48 x2 damage a shot.&#xD;&#xA;&#xD;&#xA;Edit: Oh wait, you're not talking about the in-mission armory. &#xD;&#xA;&#xD;&#xA;I know they get anything you research from an engineering bay or armory, not sure about credits-bought upgrades. Inclined to say &quot;no&quot; though.&#xD;&#xA;&#xD;&#xA;**UPDATE:** At least in the instance of the marine mercenaries, they will receive the Combat Shield and Stimpacks upgrades when you buy them for your marines. It serves to follow that other armory purchases affect the mercs as well." />
  <row Id="8826" PostHistoryTypeId="5" PostId="92" RevisionGUID="4c8e0a72-764f-457d-9fc4-27246b8cf032" CreationDate="2010-07-30T02:49:07.570" UserId="1926" Comment="Fixed typo" Text="[The Humble Indie Bundle][1] have recently open-sourced 4 of their games.&#xD;&#xA;&#xD;&#xA;I believe you can still buy them in binary form, but the source is there if you want to play around with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wolfire.com/humble" />
  <row Id="8828" PostHistoryTypeId="2" PostId="3929" RevisionGUID="b3100c95-9d00-4911-a2fb-9a8443277c9b" CreationDate="2010-07-30T03:08:26.323" UserId="320" Text="I am in Australia right now and I'm thinking of making a battlenet account for the various demos they claim to have on their site (which you have to have a bnet account to see).  When I get back home I intend to buy SCII, but maybe also Diablo III when it is released, perhaps Warcraft III etc, so I'm worried about two things:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;* Will I have to make a new Battlenet account or rebuy any when I get back to the States?&#xD;&#xA;* Will I be able to use the American account when I next come to Australia?&#xD;&#xA;&#xD;&#xA;I guess these are really the same question.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8829" PostHistoryTypeId="1" PostId="3929" RevisionGUID="b3100c95-9d00-4911-a2fb-9a8443277c9b" CreationDate="2010-07-30T03:08:26.323" UserId="320" Text="If I make a battlenet account in Australia, will I be able to swap it to US?" />
  <row Id="8830" PostHistoryTypeId="3" PostId="3929" RevisionGUID="b3100c95-9d00-4911-a2fb-9a8443277c9b" CreationDate="2010-07-30T03:08:26.323" UserId="320" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="8831" PostHistoryTypeId="2" PostId="3930" RevisionGUID="72e2cbea-7795-4e0a-9fa3-d4bc88cdfa63" CreationDate="2010-07-30T03:17:04.277" UserId="1681" Text="Hi,&#xD;&#xA; I never played diplomacy, but check out a game called &quot;lux touch&quot; for the iphone/ipad here http://itunes.apple.com/us/artist/sillysoft-games/id292538573&#xD;&#xA;&#xD;&#xA;hope this helps :)" />
  <row Id="8832" PostHistoryTypeId="2" PostId="3931" RevisionGUID="eb320cc5-1bbe-43d1-8651-60f2c049bf47" CreationDate="2010-07-30T03:25:00.177" UserId="468" Text="I've been around and around, tried a number of things and I just can't seem to make any progress on this. Has anyone got any troubleshooting advice for getting past the dreaded ICMP error during the connectivity test on an XBOX 360?&#xD;&#xA;&#xD;&#xA; The test works all the way up to through the Internet connection, but the last test (Connect to XBOX Live) always fails with an ICMP error. &#xD;&#xA;&#xD;&#xA;Also, I also get intermittent errors connecting to the marketplace and/or signing in. &#xD;&#xA;&#xD;&#xA;I am connecting to the internet wirelessly through a 54G router. &#xD;&#xA;&#xD;&#xA;Connecting the XBOX directly to the modem is a major hassle that will involve dragging big honking tv and the xbox to the other end of the house, so I'd prefer not to do that except as an absolute last resort.&#xD;&#xA;&#xD;&#xA;Any troubleshooting ideas would be appreciated, for example is there an address I could ping from another computer on the network to see what is going on?" />
  <row Id="8833" PostHistoryTypeId="1" PostId="3931" RevisionGUID="eb320cc5-1bbe-43d1-8651-60f2c049bf47" CreationDate="2010-07-30T03:25:00.177" UserId="468" Text="XBOX 360 - Networking test fails connecting to XBOX Live with ICMP Failure." />
  <row Id="8834" PostHistoryTypeId="3" PostId="3931" RevisionGUID="eb320cc5-1bbe-43d1-8651-60f2c049bf47" CreationDate="2010-07-30T03:25:00.177" UserId="468" Text="&lt;xbox-360&gt;&lt;networking&gt;&lt;troubleshooting&gt;" />
  <row Id="8838" PostHistoryTypeId="2" PostId="3933" RevisionGUID="d5cae212-b1eb-46c5-a43b-a869ec03b194" CreationDate="2010-07-30T04:50:12.077" UserId="336" Text="Online gameplay is not limited by where you play the game, no matter *what* country you connect  to the internet from.&#xD;&#xA;&#xD;&#xA;For Starcraft 2 specifically, the only thing that matters is what regional copy of the game you buy. Buying the NA version will connect you to the NA servers -- which may prove unbearably laggy from Australia, but won't stop you from playing it. See also: http://gaming.stackexchange.com/questions/3633/how-does-the-starcraft-2-region-lock-work" />
  <row Id="8839" PostHistoryTypeId="2" PostId="3934" RevisionGUID="3b4175d5-c047-42f8-af59-56689c928110" CreationDate="2010-07-30T05:02:51.557" UserId="1925" Text="It looks like Blizzard chose to not region lock SC2 in Australia: http://www.kotaku.com.au/2010/07/starcraft-ii-will-not-be-region-locked-in-australia/&#xD;&#xA;&#xD;&#xA;But who knows what they'll do in the future with Diablo III and whatnot. I would buy the US version of the game, I think." />
  <row Id="8840" PostHistoryTypeId="2" PostId="3935" RevisionGUID="c01b524a-10fb-4719-8316-e58ef2bb035e" CreationDate="2010-07-30T05:28:04.980" UserId="232" Text="[C-Robots](http://en.wikipedia.org/wiki/Crobots)&#xD;&#xA;&#xD;&#xA;&gt; The robots are controlled by a program written in a stripped-down version of C. The robot's mission is to seek out and destroy other robots, each running different programs. The robots can be controlled in order to move around the battlefield, scan the environment to find enemies and fire at enemies using a cannon.&#xD;&#xA;&#xD;&#xA;[C++ Robots](http://www.gamerz.net/c++robots/) is similar but the programming language is different.&#xD;&#xA;&#xD;&#xA;There are clones several other languages.&#xD;&#xA;" />
  <row Id="8841" PostHistoryTypeId="2" PostId="3936" RevisionGUID="286dab18-904f-45ce-84a1-5896457b1e52" CreationDate="2010-07-30T05:41:54.487" UserId="215" Text="ACU rushes are really annoying, how can i counter them?" />
  <row Id="8842" PostHistoryTypeId="1" PostId="3936" RevisionGUID="286dab18-904f-45ce-84a1-5896457b1e52" CreationDate="2010-07-30T05:41:54.487" UserId="215" Text="How do i counter an ACU rush in Supreme Commander 2?" />
  <row Id="8843" PostHistoryTypeId="3" PostId="3936" RevisionGUID="286dab18-904f-45ce-84a1-5896457b1e52" CreationDate="2010-07-30T05:41:54.487" UserId="215" Text="&lt;supreme-commander-2&gt;" />
  <row Id="8844" PostHistoryTypeId="5" PostId="3915" RevisionGUID="cd6945bd-3d6d-48d7-9704-202a66b57aed" CreationDate="2010-07-30T05:44:45.873" UserId="1560" Comment="added 278 characters in body" Text="I really searched it before on web. I can't get to the 3rd level in Cathedral (Master's Lair). All the solutions I found were from [a very old thread in No Mutants Allowed](http://www.nma-fallout.com/forum/viewtopic.php?t=6911). Nothing worked for me and the last one I tried corrupted all my savegames. There was nothing I could do. I watched the ending from Youtube.&#xD;&#xA;&#xD;&#xA;I know there are people who finished in XP without a problem. I want to give it another try if  it will work. I am done with that stupid thread. It's 6 years old they kept merging it with every useless solution possible. If somebody here solved it , please explain how you did it with details. If you didn't have a problem, explain if you did something after installation.&#xD;&#xA;&#xD;&#xA; - I patched the game to 1.1 before I&#xD;&#xA;   started playing so it may be the whole&#xD;&#xA;   problem. v1.0 may have a gameplay without any problems, I don't know.&#xD;&#xA; - Entering area with too many items. I&#xD;&#xA;   reloaded to an older save and entered&#xD;&#xA;   area with less than 10 items, it&#xD;&#xA;   didn't work.&#xD;&#xA; - Using this&#xD;&#xA;   [fix](http://teamx.ru/node/171). It&#xD;&#xA;   corrupted all of my savegames. Thanks a&#xD;&#xA;   lot&#xD;&#xA; - Patching game to 1.2 after problem,&#xD;&#xA;   didn't help too.&#xD;&#xA;&#xD;&#xA;I hope it doesn't get closed, actually I am so desperate I had to take my chance. I took a quick look at FAQ, nothing is restricted about fixing bugs. &#xD;&#xA;&#xD;&#xA;Additional info: Same problem happens on military base. I ended up playing Cathedral before there. I tried my luck there after learning about it, I managed to get in without a crash one time, yet there were times it crashed the same way.&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;&#xD;&#xA;I started a new game with the patches that corrupted my saves (1.2 and fix and maybe an unoffical patch). I made my way to Master's Lair after getting a level (needed for picking the door) and area loaded. So I'm giving it another try, I will post the result." />
  <row Id="8845" PostHistoryTypeId="2" PostId="3937" RevisionGUID="1ed90983-d482-4d77-9e3e-eb036f60c4b7" CreationDate="2010-07-30T05:46:18.193" UserId="215" Text="You really should start with building radar so you can see if they're ACU rushing. From there, if they are, drop everything and start building some point defense. If you have factories, then halt them and order the closest one to put up a factory shield, then build under that. 3 PDs will counter an unupgraded ACU and 5-7 will counter an upgraded one. If they get overcharge, your best option is to get shields and deploy several of them in your base." />
  <row Id="8846" PostHistoryTypeId="2" PostId="3938" RevisionGUID="0795394e-8681-4348-80d6-45328f3bdf3b" CreationDate="2010-07-30T07:19:47.613" UserId="77" Text="I can't seen to find a way to get below 25 units lost in this challenge.&#xD;&#xA;&#xD;&#xA;In first part of the challenge I lose around 9-10 units.&#xD;&#xA;Second part is pretty ok, I lost 3-4 units there, but in 3rd part I lose around 10-15 units every time. Mostly I lose zealots to siege tank in the very last part of the challenge.&#xD;&#xA;&#xD;&#xA;Do you have any tips for this challenge.&#xD;&#xA;" />
  <row Id="8847" PostHistoryTypeId="1" PostId="3938" RevisionGUID="0795394e-8681-4348-80d6-45328f3bdf3b" CreationDate="2010-07-30T07:19:47.613" UserId="77" Text="Starcraft 2: Tips for the Path of Ascension challenge." />
  <row Id="8848" PostHistoryTypeId="3" PostId="3938" RevisionGUID="0795394e-8681-4348-80d6-45328f3bdf3b" CreationDate="2010-07-30T07:19:47.613" UserId="77" Text="&lt;starcraft-2&gt;&lt;challenges&gt;" />
  <row Id="8850" PostHistoryTypeId="2" PostId="3939" RevisionGUID="e4502557-9ea7-4638-abbd-9a5a26402cdb" CreationDate="2010-07-30T07:42:21.273" UserId="69" Text="I'm at the beginning of the game (more or less), in Marsha Swamp. My group is composed mostly of humans, but since I can't find anymore archers to hire, I decided to switch to skeleton archers.&#xD;&#xA;&#xD;&#xA;However, they seem to inflict a malus in morale to my swordsmen and peasants.&#xD;&#xA;&#xD;&#xA;How do you cancel this effect? Do you have to get rid of humans and have only undead, or is there an object or unit helping with that?&#xD;&#xA;&#xD;&#xA;*Optional question, what exactly is this malus, what effect does it have exactly?*" />
  <row Id="8851" PostHistoryTypeId="1" PostId="3939" RevisionGUID="e4502557-9ea7-4638-abbd-9a5a26402cdb" CreationDate="2010-07-30T07:42:21.273" UserId="69" Text="How do you cancel the malus human units gets from undead units, in King's Bounty?" />
  <row Id="8852" PostHistoryTypeId="3" PostId="3939" RevisionGUID="e4502557-9ea7-4638-abbd-9a5a26402cdb" CreationDate="2010-07-30T07:42:21.273" UserId="69" Text="&lt;kings-bounty-the-legend&gt;" />
  <row Id="8853" PostHistoryTypeId="5" PostId="3939" RevisionGUID="b26b6068-54c5-4bfe-b0d6-11c77cb8c036" CreationDate="2010-07-30T08:00:56.813" UserId="69" Comment="added 4 characters in body; edited title" Text="I'm at the beginning of the game (more or less), in Marsha Swamp. My group is composed mostly of humans, but since I can't find anymore archers to hire, I decided to switch to skeleton archers.&#xD;&#xA;&#xD;&#xA;However, they seem to inflict a penalty in morale to my swordsmen and peasants.&#xD;&#xA;&#xD;&#xA;How do you cancel this effect? Do you have to get rid of humans and have only undead, or is there an object or unit helping with that?&#xD;&#xA;&#xD;&#xA;*Optional question, what exactly is this penalty, what effect does it have exactly?*" />
  <row Id="8854" PostHistoryTypeId="4" PostId="3939" RevisionGUID="b26b6068-54c5-4bfe-b0d6-11c77cb8c036" CreationDate="2010-07-30T08:00:56.813" UserId="69" Comment="added 4 characters in body; edited title" Text="How do you cancel the penalty human units gets from undead units, in King's Bounty?" />
  <row Id="8855" PostHistoryTypeId="2" PostId="3940" RevisionGUID="9b8d28f5-0dd1-4f52-9a62-6f3e3b28c1db" CreationDate="2010-07-30T08:01:25.190" UserId="122" Text="If I remember correctly, morale affects the base unit stats (attack &amp; defense) and its chance of critical hit. Because its effect is by percentage, the strong the unit is, the greater effect will morale have. I *strongly* recommend not ignoring morale, it has significant impact, **especially when critical hits are concerned**; however at the beginning of the game it's not that important.&#xD;&#xA;&#xD;&#xA;Morale is one of the reasons undead and demon units typically get low usage in the late game, as they screw with everything else's morale.&#xD;&#xA;&#xD;&#xA;Finally:&#xD;&#xA;&#xD;&#xA;* [This gamefaq entry][1] shows a short list of what unit affects other unit(s) morale.&#xD;&#xA;* There's a skill which can remove the morale penalty from mixing different units. It's pretty high up the paladin's skill tree, but it is available for everyone. Recommended if you plan on incorporating undead or demon units later on.&#xD;&#xA;* There are items that add morale to specific types of units later on. They are useful by themselves, and especially useful for mitigating morale penalties.&#xD;&#xA;&#xD;&#xA;[1]:http://www.gamefaqs.com/boards/939197-kings-bounty-the-legend/45936134&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8856" PostHistoryTypeId="2" PostId="3941" RevisionGUID="7668ee09-eb5c-4448-80fd-b05298b9fc3a" CreationDate="2010-07-30T08:52:15.707" UserId="1349" Text="When playing campaign in StarCraft II there is not so much credits you can spend for the upgrades in the armory. Is there any preferred sequence in buying them?&#xD;&#xA;&#xD;&#xA; Are there any more that other worth getting?" />
  <row Id="8857" PostHistoryTypeId="1" PostId="3941" RevisionGUID="7668ee09-eb5c-4448-80fd-b05298b9fc3a" CreationDate="2010-07-30T08:52:15.707" UserId="1349" Text="StarCraft II recommended armory upgrades" />
  <row Id="8858" PostHistoryTypeId="3" PostId="3941" RevisionGUID="7668ee09-eb5c-4448-80fd-b05298b9fc3a" CreationDate="2010-07-30T08:52:15.707" UserId="1349" Text="&lt;starcraft-2&gt;" />
  <row Id="8859" PostHistoryTypeId="5" PostId="3940" RevisionGUID="0808f1aa-fa6c-44c6-9ffa-0469c75ffa40" CreationDate="2010-07-30T08:57:52.183" UserId="122" Comment="added 194 characters in body" Text="If I remember correctly, morale affects the base unit stats (attack &amp; defense) and its chance of critical hit. Because its effect is by percentage, the strong the unit is, the greater effect will morale have. I *strongly* recommend not ignoring morale, it has significant impact, **especially when critical hits are concerned**; however at the beginning of the game it's not that important.&#xD;&#xA;&#xD;&#xA;Morale is one of the reasons undead and demon units typically get low usage in the late game, as they screw with everything else's morale.&#xD;&#xA;&#xD;&#xA;**Tips on canceling the effect:**&#xD;&#xA;&#xD;&#xA;* There's a skill which can remove the morale penalty from mixing different units. It's pretty high up the mind skill tree (the green tree), but it is available for everyone. Recommended if you plan on incorporating undead or demon units later on.&#xD;&#xA;* There are items that add morale to specific types of units later on. They are useful by themselves, and especially useful for mitigating morale penalties.&#xD;&#xA;* Some wives give morale bonus to specific unit types; for example the elven wife gives a bonus to elves, the dwarven wife to dwarves, and so on.&#xD;&#xA;&#xD;&#xA;Finally, [This gamefaq entry][1] shows a short list of what unit affect other unit(s) morale.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://www.gamefaqs.com/boards/939197-kings-bounty-the-legend/45936134&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8860" PostHistoryTypeId="2" PostId="3942" RevisionGUID="4c3cacc6-d9f0-425a-bede-8a43fb8b514b" CreationDate="2010-07-30T08:59:12.663" UserId="80" Text="Looks like it could possibly be your router config. Did it work previously then stop either randomly or after an update? There's some surprisingly sane information about ICMP [here][1] (ignore the &quot;Best Answer&quot; and look at the other longer one).&#xD;&#xA;&#xD;&#xA;If you know your way around a router then you could stick the xbox in the DMZ. If that solved your problem you could be pretty sure your router config is the issue and could then refine it from there.&#xD;&#xA;&#xD;&#xA;It would be worth trying a wired connection also, if you could borrow 20m of cat 5 off someone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://answers.yahoo.com/question/index?qid=20080302112403AAqM48r" />
  <row Id="8861" PostHistoryTypeId="6" PostId="3931" RevisionGUID="92bdf3f5-a434-46a2-9918-e7f8a1057085" CreationDate="2010-07-30T08:59:31.757" UserId="80" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;networking&gt;&lt;troubleshooting&gt;" />
  <row Id="8862" PostHistoryTypeId="2" PostId="3943" RevisionGUID="77f2ac07-f7ec-4689-a49c-ab083a436922" CreationDate="2010-07-30T09:13:07.893" UserDisplayName="XTL" Text="Used to play [Moto Racer][1] with roommates. Easy to get start, competitive and fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Moto_Racer" />
  <row Id="8863" PostHistoryTypeId="16" PostId="3943" RevisionGUID="77f2ac07-f7ec-4689-a49c-ab083a436922" CreationDate="2010-07-30T09:13:07.893" UserId="-1" />
  <row Id="8865" PostHistoryTypeId="2" PostId="3944" RevisionGUID="61d95575-45a1-4c36-be11-79f8d4a49774" CreationDate="2010-07-30T10:07:53.340" UserId="1509" Text="Play Call of Duty - Capture the Flag. Its unlimited fun especially when you have to plan how to defend your flag and how to attack opponent's. We have played COD's Capture the Flag game with as less as 4 players (2x2) on smallish maps and as much as 20 players (10x10) on large maps and it has always been a lot of fun.&#xD;&#xA;&#xD;&#xA;For (4x4), you have to coordinate and communicate very well among  your team member e.g., who is defending at a certain time and who is attacking enemy's base. If defense leaves its place then retrieving your flag is a hard thing to do. When you have more players, you can assign people different roles such as snipers, machine gunners, midfielders (as we used to call them :), attackers, defenders etc." />
  <row Id="8866" PostHistoryTypeId="16" PostId="3944" RevisionGUID="61d95575-45a1-4c36-be11-79f8d4a49774" CreationDate="2010-07-30T10:07:53.340" UserId="-1" />
  <row Id="8867" PostHistoryTypeId="2" PostId="3945" RevisionGUID="d5dd95dd-d9d9-4675-8407-7d096d806a62" CreationDate="2010-07-30T10:23:19.833" UserId="923" Text="[Blast Factor][1] is an oldish game but good fun. Similar to Geometry Wars in the repetition of enemies and twin stick moving/shooting. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Blast_Factor" />
  <row Id="8868" PostHistoryTypeId="16" PostId="3945" RevisionGUID="d5dd95dd-d9d9-4675-8407-7d096d806a62" CreationDate="2010-07-30T10:23:19.833" UserId="-1" />
  <row Id="8869" PostHistoryTypeId="5" PostId="3940" RevisionGUID="6d5a3639-cdaf-44aa-b0bc-52a1b8d74bdf" CreationDate="2010-07-30T10:38:28.057" UserId="122" Comment="Added morale effect." Text="If I remember correctly, morale affects the base unit stats (attack &amp; defense) and its chance of critical hit. Because its effect is by percentage, the strong the unit is, the greater effect will morale have. I *strongly* recommend not ignoring morale, it has significant impact, **especially when critical hits are concerned**; however at the beginning of the game it's not that important.&#xD;&#xA;&#xD;&#xA;Morale is one of the reasons undead and demon units typically get low usage in the late game, as they screw with everything else's morale.&#xD;&#xA;&#xD;&#xA;**Tips on canceling the effect:**&#xD;&#xA;&#xD;&#xA;* There's a skill which can remove the morale penalty from mixing different units. It's pretty high up the mind skill tree (the green tree), but it is available for everyone. Recommended if you plan on incorporating undead or demon units later on.&#xD;&#xA;* There are items that add morale to specific types of units later on. They are useful by themselves, and especially useful for mitigating morale penalties.&#xD;&#xA;* Some wives give morale bonus to specific unit types; for example the elven wife gives a bonus to elves, the dwarven wife to dwarves, and so on.&#xD;&#xA;&#xD;&#xA;Finally, [This gamefaq entry][1] shows a short list of what unit affect other unit(s) morale.&#xD;&#xA;&#xD;&#xA;**EDIT:** morale has a range between -3 and +3, with 0 being the default. I don't remember the *precise* effect of each point, I think it's ±10% to base attack, defense and chance of critical strike.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://www.gamefaqs.com/boards/939197-kings-bounty-the-legend/45936134&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8870" PostHistoryTypeId="2" PostId="3946" RevisionGUID="3cc80269-4032-4c6f-931f-fea51776f545" CreationDate="2010-07-30T10:40:01.127" UserId="1941" Text="Hi,&#xD;&#xA;&#xD;&#xA;I was about to buy StarCraft 2 in a digital version when I noticed it's about €15 more expensive than my local stores which are selling retail copies (€59.99 vs €44.99). These are Irish prices.&#xD;&#xA;&#xD;&#xA;This is something I've seen several times over for PC games in the last year. Digital copy's cost far less to produce I'm sure as packing and distribution or none-existent once the IT expenditure for the online platform is establish.&#xD;&#xA;&#xD;&#xA;Why is there such a price difference?&#xD;&#xA;&#xD;&#xA;Thanks,&#xD;&#xA;Denis" />
  <row Id="8871" PostHistoryTypeId="1" PostId="3946" RevisionGUID="3cc80269-4032-4c6f-931f-fea51776f545" CreationDate="2010-07-30T10:40:01.127" UserId="1941" Text="Why are digital games more expensive than the shops?" />
  <row Id="8872" PostHistoryTypeId="3" PostId="3946" RevisionGUID="3cc80269-4032-4c6f-931f-fea51776f545" CreationDate="2010-07-30T10:40:01.127" UserId="1941" Text="&lt;digital-distribution&gt;&lt;price&gt;&lt;sales&gt;&lt;retail-box&gt;" />
  <row Id="8873" PostHistoryTypeId="2" PostId="3947" RevisionGUID="187404f6-bb68-4674-a456-500d44d7995a" CreationDate="2010-07-30T10:58:34.877" UserId="1942" Text="You need to take into consideration the longer term costs of digital distribution. Yes, the game doesn't have the packaging costs associated with buying the game in the store, but packaging costs are mostly offset by the retailers who sell you the game. The retailers take no the burden of shipping the product around the globe to their stores, they take on the burden of advertising and retail-staff costs, as well as building rental of course.&#xD;&#xA;&#xD;&#xA;With digital distribution the retailer is generally the games developer so they have to shoulder the cost of distribution themselves. What costs you might think? Surely it's cheaper to just download ... maybe not as cheap as you think.&#xD;&#xA;&#xD;&#xA;You need to factor in costing for:&#xD;&#xA;&#xD;&#xA;  - Datacentre Rackspace&#xD;&#xA;  - Datacentre bandwidth (not cheap)&#xD;&#xA;  - Hardware costs&#xD;&#xA;  - Developer time to build a platform for delivery&#xD;&#xA;  - Designer time to make that platform look pretty&#xD;&#xA;  - System Administration cost to keep that platform online&#xD;&#xA;  - Customer Support and Service cost to handle returns, refunds, complaints etc.&#xD;&#xA;&#xD;&#xA;I'm sure there are a dozen other things which cost money. Consider that Steam was transferring 1000 TERABYTES of data a month 5 years ago. Long before digital distribution really took off (http://www.steampowered.com/Steam/Marketing/December23.2005/) - imagine what it is now? Imagine how much Rackspace, bandwidth and associated support costs they are now incurring.&#xD;&#xA;&#xD;&#xA;All things which in the past, Retailers (Game etc.) handled themselves.&#xD;&#xA;&#xD;&#xA;Lastly of course you need to factor in convenience. You pay more on a Motorway service station because it's convenient, you don't have to drive 5 miles into a remote village to get that cup of coffee at 9am on a Sunday morning, just pull into the service station and pay an extra £3 for your mug. Same applies here. They know there are people who are lazy enough to not want to leave their rooms whilst playing the latest shootemup or racing sim - they're taking advantage. Rightly so. Welcome to Capitalism :)&#xD;&#xA;&#xD;&#xA;That might help explain why costs are a little skewed." />
  <row Id="8876" PostHistoryTypeId="2" PostId="3949" RevisionGUID="fa11513d-1c41-44bc-be8a-06c179a9411f" CreationDate="2010-07-30T11:30:32.330" UserId="1856" Text="I managed the gold on my first shot.  I think the trick is to use your buildings as targets and if need be lift them off before they burn.  The first zerg rush will hit you before you can build more than 1 marine, dont fight with just one marine.  Use the buildings to delay them for a few more and bunker.  For the first round I built two barracks, immediately followed by a bunker.  When the first zerglings came I let them hit one of the barracks then surrounded them with scvs. I lost six, but these were the only six I lost.   The next rounds should be handled by the bunker as you can drop a marine in it.  One trick is to keep your marines in view, but behind buildings so that the melee unit must walk around under fire.  For the second round i just stock pilled marines behind a wall of barracks (and in a bunker) then tec'd up behind the minerals." />
  <row Id="8877" PostHistoryTypeId="2" PostId="3950" RevisionGUID="fcfdb229-7702-4b76-904c-c4ed186a878d" CreationDate="2010-07-30T11:34:12.900" UserId="1856" Text="I am in Europe for the summer and the regions do seem to matter for at least two things.  The ladders are grouped within a region and the website is also within a region.  I VPN'd into the states so that my purchase was automatically associated as US.  When i log into SCII it doesnt care whether I am in the states or not.  Their website, battle.net, however, does care.  If you go to the site in a different region it will not find your profile.  You can choose the region manually at the bottom of the site and it will then find your account.  If you ask me this is a bug on their site that they should fix (use the zone on the account not the IP).&#xD;&#xA;&#xD;&#xA;I think it only matters if you are planning to play competitively in the ladders.  I could be wrong" />
  <row Id="8878" PostHistoryTypeId="2" PostId="3951" RevisionGUID="b8f8a670-5da1-4fcf-b283-c78d317b0df4" CreationDate="2010-07-30T11:39:13.283" UserId="1856" Text="I don't think the orientation is as important as how much it can 'breath'.  Make sure that heat can plume up and away and a cold draft be drawn in.  Dont put it in a container with just a cable hole in the back.  Ideal is an upper opening and a lower opening so that the heat generation can create a natural convection current." />
  <row Id="8879" PostHistoryTypeId="2" PostId="3952" RevisionGUID="578af106-91c9-4005-80b4-1bd2b6d735b6" CreationDate="2010-07-30T11:50:26.007" UserId="1856" Text="I am reluctant to leave the practice arena over concerns that I will be 'stuck' in the league I place.  Is this the case, or can you earn your way from say Bronze to Silver as you improve?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8880" PostHistoryTypeId="1" PostId="3952" RevisionGUID="578af106-91c9-4005-80b4-1bd2b6d735b6" CreationDate="2010-07-30T11:50:26.007" UserId="1856" Text="Starcraft II - Are you stuck in a league once you are placed?" />
  <row Id="8881" PostHistoryTypeId="3" PostId="3952" RevisionGUID="578af106-91c9-4005-80b4-1bd2b6d735b6" CreationDate="2010-07-30T11:50:26.007" UserId="1856" Text="&lt;starcraft-2&gt;" />
  <row Id="8882" PostHistoryTypeId="2" PostId="3953" RevisionGUID="f8fc5404-ab69-48be-99cf-8bc3d3b0e7ff" CreationDate="2010-07-30T12:00:19.060" UserId="1034" Text="This is a new release, the publisher may be setting the price just as high as it will go in order to not undercut the retail channel. That's why there's no DISCOUNT for buying on-line. They can always lower it later when the product is out of the stores.&#xD;&#xA;&#xD;&#xA;My guess is that there's some oddity in the pricing in Ireland relative to the pricing in Great Britan and that they are setting the prices this way so that they don't get too many people going from one to the other to save a little money." />
  <row Id="8883" PostHistoryTypeId="5" PostId="3946" RevisionGUID="e887b86e-3d68-4d3c-90ea-b7e2931d1e1c" CreationDate="2010-07-30T12:02:03.457" UserId="23" Comment="No need to put Hi and Thank you lines :)" Text="I was about to buy StarCraft 2 in a digital version when I noticed it's about €15 more expensive than my local stores which are selling retail copies (€59.99 vs €44.99). These are Irish prices.&#xD;&#xA;&#xD;&#xA;This is something I've seen several times over for PC games in the last year. Digital copy's cost far less to produce I'm sure as packing and distribution or none-existent once the IT expenditure for the online platform is establish.&#xD;&#xA;&#xD;&#xA;Why is there such a price difference?" />
  <row Id="8884" PostHistoryTypeId="6" PostId="3946" RevisionGUID="e887b86e-3d68-4d3c-90ea-b7e2931d1e1c" CreationDate="2010-07-30T12:02:03.457" UserId="23" Comment="No need to put Hi and Thank you lines :)" Text="&lt;digital-distribution&gt;&lt;price&gt;&lt;retail-box&gt;" />
  <row Id="8885" PostHistoryTypeId="2" PostId="3954" RevisionGUID="19f77256-7b4a-48e4-9728-bb8b3b3b0cf1" CreationDate="2010-07-30T12:03:25.093" UserId="1945" Text="Try installing WineBottler http://winebottler.kronenberg.org/. It's a nice frontend for Wine (which it brings with) and can package your game into a nice little .app.&#xD;&#xA;&#xD;&#xA;FWIW, I was able to run Fallout with it. Didn't try Fallout 2, though." />
  <row Id="8886" PostHistoryTypeId="5" PostId="3947" RevisionGUID="16cb99ae-6591-4fc9-9c57-957557ac9d52" CreationDate="2010-07-30T12:03:47.040" UserId="23" Comment="Whhops, you said per month, the website said per year" Text="You need to take into consideration the longer term costs of digital distribution. Yes, the game doesn't have the packaging costs associated with buying the game in the store, but packaging costs are mostly offset by the retailers who sell you the game. The retailers take no the burden of shipping the product around the globe to their stores, they take on the burden of advertising and retail-staff costs, as well as building rental of course.&#xD;&#xA;&#xD;&#xA;With digital distribution the retailer is generally the games developer so they have to shoulder the cost of distribution themselves. What costs you might think? Surely it's cheaper to just download ... maybe not as cheap as you think.&#xD;&#xA;&#xD;&#xA;You need to factor in costing for:&#xD;&#xA;&#xD;&#xA;  - Datacentre Rackspace&#xD;&#xA;  - Datacentre bandwidth (not cheap)&#xD;&#xA;  - Hardware costs&#xD;&#xA;  - Developer time to build a platform for delivery&#xD;&#xA;  - Designer time to make that platform look pretty&#xD;&#xA;  - System Administration cost to keep that platform online&#xD;&#xA;  - Customer Support and Service cost to handle returns, refunds, complaints etc.&#xD;&#xA;&#xD;&#xA;I'm sure there are a dozen other things which cost money. Consider that Steam was transferring 1000 TERABYTES of data a month [5 years ago, long before digital distribution really took off][1] - imagine what it is now? Imagine how much Rackspace, bandwidth and associated support costs they are now incurring.&#xD;&#xA;&#xD;&#xA;All things which in the past, Retailers (Game etc.) handled themselves.&#xD;&#xA;&#xD;&#xA;Lastly of course you need to factor in convenience. You pay more on a Motorway service station because it's convenient, you don't have to drive 5 miles into a remote village to get that cup of coffee at 9am on a Sunday morning, just pull into the service station and pay an extra £3 for your mug. Same applies here. They know there are people who are lazy enough to not want to leave their rooms whilst playing the latest shootemup or racing sim - they're taking advantage. Rightly so. Welcome to Capitalism :)&#xD;&#xA;&#xD;&#xA;That might help explain why costs are a little skewed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.steampowered.com/Steam/Marketing/December23.2005/" />
  <row Id="8887" PostHistoryTypeId="2" PostId="3955" RevisionGUID="a8865a6d-1234-4e43-8fd8-511f79409ed6" CreationDate="2010-07-30T12:09:56.670" UserId="455" Text="No, you are not stuck.  As you keep playing, you can move between leagues depending on how well you do.&#xD;&#xA;&#xD;&#xA;I recommend leaving the practice league as soon as you are ready to start &quot;getting better&quot;, since the &quot;real&quot; league gameplay is quite a bit different.  First, the game speed is faster.   Second, the maps don't have walled-off entrances to protect you from rushes.  I'm not sure that spending a lot of time in the practice league will be the best help when it comes to placement matches." />
  <row Id="8888" PostHistoryTypeId="6" PostId="3929" RevisionGUID="8f15c8c0-b0a4-4435-b418-6e6f4408bb6a" CreationDate="2010-07-30T12:11:17.883" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;region-locked&gt;&lt;battle.net&gt;" />
  <row Id="8889" PostHistoryTypeId="6" PostId="3776" RevisionGUID="f7b23c8e-8453-400b-bcd8-bd730a08ce16" CreationDate="2010-07-30T12:15:07.067" UserId="455" Comment="edited tags" Text="&lt;terminology&gt;&lt;theory&gt;" />
  <row Id="8890" PostHistoryTypeId="5" PostId="3938" RevisionGUID="636855d2-bef4-4baa-b290-d8d35c7cc5d3" CreationDate="2010-07-30T12:27:04.747" UserId="77" Comment="added 126 characters in body" Text="I can't seen to find a way to get below 25 units lost in this challenge.&#xD;&#xA;&#xD;&#xA;In first part of the challenge I lose around 9-10 units.&#xD;&#xA;Second part is pretty ok, I lost 3-4 units there, but in 3rd part I lose around 10-15 units every time. Mostly I lose zealots to siege tank in the very last part of the challenge.&#xD;&#xA;&#xD;&#xA;Do you have any tips for this challenge.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: Path of Ascension is protos challenge, where you need to chose type of units to counter 3 different enemy groups. &#xD;&#xA;" />
  <row Id="8891" PostHistoryTypeId="2" PostId="3956" RevisionGUID="8488bfac-86eb-4d31-b8e1-f1311b23d087" CreationDate="2010-07-30T12:45:09.487" UserId="296" Text="A system that I use is to leave it horizontal, but raised up on four small feet (anything small that you can place under the four corners will work.)&#xD;&#xA;&#xD;&#xA;No side is butted up against a surface this way, and air can cool all sides." />
  <row Id="8892" PostHistoryTypeId="2" PostId="3957" RevisionGUID="c3337bae-cd81-459d-87e2-2ce86498f303" CreationDate="2010-07-30T12:47:54.940" UserId="32" Text="Okay, lame answer time.&#xD;&#xA;&#xD;&#xA;The point of the campaign upgrade system is that the choice is yours to make. The developers have stated that they want you to play through the game multiple times, playing the missions in different orders, trying different research, getting different armory upgrades. So there is no correct answer for the &quot;preferred sequence&quot; - making different choices will give you a different experience, and a part of the fun is talking with your friends about how you did it differently and trying something else on a later playthrough.&#xD;&#xA;&#xD;&#xA;Myself, I picked up enhanced Medics healing speed, increased armor, upped Bunker health, and Perdition Turrets to keep my base defenses alive and well without much assistance, then upgraded my Reapers so I could go on entertaining adventures with my super-mobile special ops reaper brigade, and am having a blast with it.&#xD;&#xA;&#xD;&#xA;None of the upgrades I have seen for far look useless. The only *wrong* decisions you can make are buying upgrades and then never using them - don't enhance your Marauders but then build only Marines - and not buying anything at all." />
  <row Id="8893" PostHistoryTypeId="12" PostId="3949" RevisionGUID="f8b3ef45-6d58-407e-9db4-29d0c1270b08" CreationDate="2010-07-30T12:51:13.920" UserId="1856" Text="[{&quot;Id&quot;:1856,&quot;DisplayName&quot;:&quot;ccook&quot;}]" />
  <row Id="8894" PostHistoryTypeId="5" PostId="3858" RevisionGUID="137420f8-9c52-4928-86ee-08b02b1e3483" CreationDate="2010-07-30T13:02:33.427" UserId="1721" Comment="deleted 120 characters in body" Text="I can't confirm anything about adrenaline slowing down the level completion time clock, but in case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed quickly by cutting down doors with a pair of chainsaws. Then you don't need to risk loss of time if adrenaline doesn't slow down the time clock. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed." />
  <row Id="8895" PostHistoryTypeId="5" PostId="3949" RevisionGUID="3fa65c98-5da5-45e9-a308-c775521434e8" CreationDate="2010-07-30T13:07:21.887" UserId="1856" Comment="deleted 656 characters in body; added 72 characters in body" Text="For the last part I used hallucinations along with the shield to help protect from incoming tank fire.  I found it helped to split the forces above and below, making sure the zealots charged the tanks.&#xD;&#xA;&#xD;&#xA;For the hallucination, try and make the tanks splash their own units" />
  <row Id="8896" PostHistoryTypeId="13" PostId="3949" RevisionGUID="d2cb9930-0974-4055-ad9c-3868f68adda2" CreationDate="2010-07-30T13:07:27.643" UserId="1856" Text="[{&quot;Id&quot;:1856,&quot;DisplayName&quot;:&quot;ccook&quot;}]" />
  <row Id="8897" PostHistoryTypeId="6" PostId="3907" RevisionGUID="cf0c9bbc-45e9-4105-961b-05dcc06b3cef" CreationDate="2010-07-30T13:14:39.450" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;alien-swarm&gt;" />
  <row Id="8898" PostHistoryTypeId="5" PostId="3858" RevisionGUID="36199748-2e4a-4328-b35d-d614900d354d" CreationDate="2010-07-30T13:17:38.540" UserId="1721" Comment="added 30 characters in body" Text="I can't confirm anything about adrenaline slowing down the level completion time clock, but in case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed quickly by cutting down doors with a pair of chainsaws. Then you don't need to risk loss of time if adrenaline doesn't slow down the time clock. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed.&#xD;&#xA;&#xD;&#xA;EDIT: read comments below." />
  <row Id="8899" PostHistoryTypeId="2" PostId="3958" RevisionGUID="27091b3d-654d-419c-a0d0-0a404189daf0" CreationDate="2010-07-30T13:51:17.927" UserId="1483" Text="I am an addict to this game just cuz the fact that I am not good at it... I do play the real guitar (quite good) so my addiction may come from frustration =) &#xD;&#xA;&#xD;&#xA;So I want to stop playing but everybody has it... it is everywhere... it is following me!!!!" />
  <row Id="8900" PostHistoryTypeId="1" PostId="3958" RevisionGUID="27091b3d-654d-419c-a0d0-0a404189daf0" CreationDate="2010-07-30T13:51:17.927" UserId="1483" Text="How do you stop playing guitar hero?" />
  <row Id="8901" PostHistoryTypeId="3" PostId="3958" RevisionGUID="27091b3d-654d-419c-a0d0-0a404189daf0" CreationDate="2010-07-30T13:51:17.927" UserId="1483" Text="&lt;guitar-hero&gt;" />
  <row Id="8902" PostHistoryTypeId="10" PostId="3958" RevisionGUID="17667bd5-2ee5-4a1a-8a1e-d70cac613c85" CreationDate="2010-07-30T13:54:41.010" UserId="14" CloseReasonId="4" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="8905" PostHistoryTypeId="5" PostId="3952" RevisionGUID="9c59fa30-7d21-4fa9-8b92-e80bdf45bbd4" CreationDate="2010-07-30T14:02:35.560" UserId="126" Comment="added 1 characters in body" Text="I am reluctant to leave the practice league over concerns that I will be 'stuck' in the league I place.  Is this the case, or can you earn your way from say Bronze to Silver as you improve?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8906" PostHistoryTypeId="2" PostId="3960" RevisionGUID="3a6d9c0e-563d-492d-bd48-8abf4d6a0923" CreationDate="2010-07-30T14:05:17.300" UserId="126" Text="I think part of the difference is because of currency differences. In America, it's $60 digitally or at a retail store. Maybe the person in charge of european pricing didn't realize that the dollar has dropped as much as it has, so set the online pricing at 60 Euros, but the person in charge of the boxed version, he deals with retail stuff more, so he knew the &quot;right&quot; price." />
  <row Id="8907" PostHistoryTypeId="2" PostId="3961" RevisionGUID="0a1d2718-41f3-466b-999b-103ed4b07d6e" CreationDate="2010-07-30T14:09:15.217" UserId="126" Text="Lost units in general? No. Probes? Sometimes. Any time a worker (probe, drone, scv) is just sitting around doing nothing, he is considered an &quot;idle worker&quot;, and the logo of the worker appears in the bottom left of the view area, with a number telling you how many idle workers you have. Clicking on it (or pressing F1), will cycle through them." />
  <row Id="8908" PostHistoryTypeId="2" PostId="3962" RevisionGUID="fc0e1f1c-74af-4227-8707-9c2f290a7227" CreationDate="2010-07-30T14:19:19.327" UserId="1776" Text="Looks like the answer is no - created a new dynasty to see where the option for a custom conference was available, and then compared it to my existing dynasty. The option wasn't available." />
  <row Id="8909" PostHistoryTypeId="2" PostId="3963" RevisionGUID="9f66d134-4fd3-4825-8a41-26ca21f8fbf4" CreationDate="2010-07-30T14:22:48.257" UserId="296" Text="I'm considering bringing my XBox 360 on a trip I'm taking, but I'm worried that the airport security machine will damage the harddrive data inside...is this a valid concern?  " />
  <row Id="8910" PostHistoryTypeId="1" PostId="3963" RevisionGUID="9f66d134-4fd3-4825-8a41-26ca21f8fbf4" CreationDate="2010-07-30T14:22:48.257" UserId="296" Text="Will X-Rays damage my XBox?" />
  <row Id="8911" PostHistoryTypeId="3" PostId="3963" RevisionGUID="9f66d134-4fd3-4825-8a41-26ca21f8fbf4" CreationDate="2010-07-30T14:22:48.257" UserId="296" Text="&lt;harddrive&gt;" />
  <row Id="8912" PostHistoryTypeId="2" PostId="3964" RevisionGUID="60ef71ca-1c6f-41ae-9812-22105d281bc0" CreationDate="2010-07-30T14:25:19.233" UserId="11" Text="You'll be fine. Millions of passengers have no problem with laptops brought through airport security. Your XBox will be fine.&#xD;&#xA;&#xD;&#xA;Here's a quote from [About.com][1]:&#xD;&#xA;&#xD;&#xA;&gt; Letting your laptop go through the&#xD;&#xA;&gt; x-ray equipment will not harm your&#xD;&#xA;&gt; laptop. The magnetic field which is&#xD;&#xA;&gt; generated is not enough to cause harm&#xD;&#xA;&gt; to your hard drive or cause damage to&#xD;&#xA;&gt; your data. Metal detectors on the&#xD;&#xA;&gt; other hand, can cause damage and&#xD;&#xA;&gt; request politely that Security/Customs&#xD;&#xA;&gt; do not use the metal detector but do a&#xD;&#xA;&gt; hand check instead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mobileoffice.about.com/od/businesstravelersadvice/tp/airportsafety.htm" />
  <row Id="8913" PostHistoryTypeId="2" PostId="3965" RevisionGUID="282ee989-e84a-4d2e-894e-402c8ac1f3da" CreationDate="2010-07-30T14:28:52.767" UserId="1150" Text="I'd like to recommend PixelJunk Shooter and Everyday Shooter.  Both are games where you control a ship with the left stick and shoot with the right, but offer something different than just being a Geometry Wars clone like Blaster Factor." />
  <row Id="8914" PostHistoryTypeId="16" PostId="3965" RevisionGUID="282ee989-e84a-4d2e-894e-402c8ac1f3da" CreationDate="2010-07-30T14:28:52.767" UserId="-1" />
  <row Id="8915" PostHistoryTypeId="5" PostId="3958" RevisionGUID="4f621649-e21d-4df4-a6a0-b87e1ace800d" CreationDate="2010-07-30T14:32:46.020" UserId="1483" Comment="added 40 characters in body" Text="I am an addict to this game just cuz the fact that I am not good at it... I do play the real guitar (quite good) so my addiction may come from frustration =) &#xD;&#xA;&#xD;&#xA;So I want to stop playing but everybody has it... it is everywhere... it is following me!!!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;so how do you quit playing a game?" />
  <row Id="8916" PostHistoryTypeId="2" PostId="3966" RevisionGUID="e55993a7-1b53-421d-baaa-04948902906f" CreationDate="2010-07-30T14:33:05.813" UserId="1877" Text="If I have a big group of units selected, and two or more of the unit types can cast spells, how can I switch groups without de-selecting my units?" />
  <row Id="8917" PostHistoryTypeId="1" PostId="3966" RevisionGUID="e55993a7-1b53-421d-baaa-04948902906f" CreationDate="2010-07-30T14:33:05.813" UserId="1877" Text="How to select next caster group?" />
  <row Id="8918" PostHistoryTypeId="3" PostId="3966" RevisionGUID="e55993a7-1b53-421d-baaa-04948902906f" CreationDate="2010-07-30T14:33:05.813" UserId="1877" Text="&lt;starcraft-2&gt;" />
  <row Id="8919" PostHistoryTypeId="2" PostId="3967" RevisionGUID="33dab8ae-fc5e-49e9-a520-781d5640158e" CreationDate="2010-07-30T14:34:25.327" UserId="336" Text="With the &lt;kbd&gt;TAB&lt;/kbd&gt; key. You will go to the next group of units. If I am remembering correctly, either &lt;kbd&gt;CTRL&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; or &lt;kbd&gt;SHIFT&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; will go the opposite direction (so, previous group of units)" />
  <row Id="8920" PostHistoryTypeId="5" PostId="3849" RevisionGUID="30f710f7-02b5-4445-b869-bd40004bc3df" CreationDate="2010-07-30T14:35:57.073" UserId="126" Comment="updated.; added 11 characters in body" Text="The answer is very much yes.&#xD;&#xA;&#xD;&#xA;If you're referring to the armory building in-game. Then the upgrades there will apply to the mercenary units that would normally be affected by them, like the Thors.&#xD;&#xA;&#xD;&#xA;If you're referring to the armory on the hyperion, then yes, upgrades (like stimpack) get applied to the mercenary marines in game.&#xD;&#xA;&#xD;&#xA;(Updated)&#xD;&#xA;(Tested)" />
  <row Id="8921" PostHistoryTypeId="2" PostId="3968" RevisionGUID="3cc40802-5d5a-47aa-9f71-29a31743bf2f" CreationDate="2010-07-30T14:36:01.800" UserId="11" Text="Now that the wrangler has been introduced to the engineer, the engineer can get to places previously unreachable.  Is it possible to get propelled upward with just the gun from the sentry to take less damage? If rockets are used, is it possible to pick up the sentry immediately after rocket launch, so that you can take the sentry with you on the jump? What other tips do you have?" />
  <row Id="8922" PostHistoryTypeId="1" PostId="3968" RevisionGUID="3cc40802-5d5a-47aa-9f71-29a31743bf2f" CreationDate="2010-07-30T14:36:01.800" UserId="11" Text="In Team Fortress 2, what is the technique for engineers to effectively &quot;sentry jump&quot; with the wrangler?" />
  <row Id="8923" PostHistoryTypeId="3" PostId="3968" RevisionGUID="3cc40802-5d5a-47aa-9f71-29a31743bf2f" CreationDate="2010-07-30T14:36:01.800" UserId="11" Text="&lt;team-fortress-2&gt;&lt;technique&gt;" />
  <row Id="8924" PostHistoryTypeId="2" PostId="3969" RevisionGUID="158139bd-0192-44d0-8158-f91ab644c97f" CreationDate="2010-07-30T14:41:51.770" UserId="336" Text="You can reduce damage and fly farther by jumping and crouching in mid-air as you shoot the rocket.&#xD;&#xA;&#xD;&#xA;To answer your other question, I present you this page of helpful videos instead: http://wiki.teamfortress.com/wiki/Sentry_jump" />
  <row Id="8925" PostHistoryTypeId="2" PostId="3970" RevisionGUID="715daea3-ad7f-4af5-a98a-30b013015af6" CreationDate="2010-07-30T14:42:25.840" UserId="414" Text="I'm honestly not sure about using the gun to propel, or if you can microsecond-timing the pickup of the sentry post rocketblast. However, the fairly obvious tip would be to build a teleporter exit in a safe spot wherever you rocket jump to and have your entrance waiting in a convenient spot for afterwards. You'll be able to move your sentry / dispenser quickly without the hassle of having to rebuild everything." />
  <row Id="8926" PostHistoryTypeId="2" PostId="3971" RevisionGUID="be0dcbbd-f87e-4d6d-bdb1-ea342e9b2226" CreationDate="2010-07-30T14:44:48.080" UserId="440" Text="If you want a really awesome version of Conway's Life, check out [Golly][1] - there are some really amazing things done with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://golly.sourceforge.net/" />
  <row Id="8927" PostHistoryTypeId="5" PostId="3967" RevisionGUID="56d5646c-ed85-4358-b7d8-2171f9a5c5f2" CreationDate="2010-07-30T15:01:07.823" UserId="126" Comment="fixing ambiguity" Text="With the &lt;kbd&gt;TAB&lt;/kbd&gt; key. You will go to the next group of units. &lt;kbd&gt;SHIFT&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; will go the opposite direction (so, previous group of units)" />
  <row Id="8928" PostHistoryTypeId="4" PostId="3966" RevisionGUID="acd1daea-c6ba-4301-b1ab-345738744ac0" CreationDate="2010-07-30T15:01:38.493" UserId="126" Comment="updating title" Text="How to select next caster group in StarCraft 2" />
  <row Id="8929" PostHistoryTypeId="2" PostId="3972" RevisionGUID="9785fe4b-caf8-4e6a-9180-990397a98821" CreationDate="2010-07-30T15:02:05.497" UserId="730" Text="[AlienSwarm][1] is a free co-op distributed through Steam.&#xD;&#xA;&#xD;&#xA;It allow playing 4 people, but they already in development mods to allow more players like 6/8.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.alienswarm.com/" />
  <row Id="8930" PostHistoryTypeId="16" PostId="3972" RevisionGUID="9785fe4b-caf8-4e6a-9180-990397a98821" CreationDate="2010-07-30T15:02:05.497" UserId="-1" />
  <row Id="8931" PostHistoryTypeId="5" PostId="2429" RevisionGUID="fbd6fa46-918b-45fb-9657-ddcd3901041f" CreationDate="2010-07-30T15:03:56.553" UserId="1037" Comment="added 269 characters in body; added 20 characters in body; deleted 40 characters in body" Text="Is there any way to disable the auto pause that takes you to the menu screen?  &#xD;&#xA;&#xD;&#xA;I play Secret of Monkey Island: SE in windowed mode.  Whenever I click on something outside the window, the game will automatically pause and go to the menu screen.  I have a dual monitor setup, and I want to play Monkey Island on one screen, and work on something else in the other without having to constantly pause and resume the game.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;I found a [helpful Stack Overflow link][1] that may be of use in writing a Monkey Island Un-Pauser program.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/285406/detecting-an-application-focus-change-hooking-something-for-hwnd-changes" />
  <row Id="8932" PostHistoryTypeId="4" PostId="3966" RevisionGUID="1c9b2a49-50ab-4cc9-9f46-95e1f3680ec6" CreationDate="2010-07-30T15:11:00.683" UserId="14" Comment="edited tags; edited title" Text="How can I select the next caster group in StarCraft 2?" />
  <row Id="8933" PostHistoryTypeId="6" PostId="3966" RevisionGUID="1c9b2a49-50ab-4cc9-9f46-95e1f3680ec6" CreationDate="2010-07-30T15:11:00.683" UserId="14" Comment="edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;group-selection&gt;" />
  <row Id="8934" PostHistoryTypeId="5" PostId="3872" RevisionGUID="0f5c7462-2961-4253-b013-91e8894552a3" CreationDate="2010-07-30T15:23:03.763" UserId="1863" Comment="added 138 characters in body" Text="The game i'm trying to find is an oldish flash game based on space strategy. &#xD;&#xA;&#xD;&#xA;You start off facing against one or more enemies (all on the same unscrollable map) on a map populated with circles/planets. Each planet produces ships at some rate, you click-drag or select (can't remember) to send ships from one planet to another, i.e. attack/reinforce. Later in the game different types of planets are introduced, defense planets, mass-produce planets, etc. I believe you can upgrade your planets as well. &#xD;&#xA;&#xD;&#xA;All in all its similar to [Phage Wars][1] in game play. If any of you can name/direct me to this game that would be great! I've been looking around for it but with the promiscuity of flash games my search has been in vain...&#xD;&#xA;&#xD;&#xA;Edit: Due to several great replies that are multiplayer games, i should note that this game (as i remember it, is solely single player&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/2675/phage-wars" />
  <row Id="8935" PostHistoryTypeId="5" PostId="3957" RevisionGUID="bb984064-2db2-4bc2-880f-40fafddc9a24" CreationDate="2010-07-30T15:41:18.453" UserId="32" Comment="Grammar" Text="Okay, lame answer time.&#xD;&#xA;&#xD;&#xA;The point of the campaign upgrade system is that the choice is yours to make. The developers have stated that they want you to play through the game multiple times, playing the missions in different orders, trying different research, getting different armory upgrades. So there is no correct answer for the &quot;preferred sequence&quot; - making different choices will give you a different experience, and a part of the fun is talking with your friends about how you did it differently and trying something else on a later playthrough.&#xD;&#xA;&#xD;&#xA;Myself, I picked up enhanced Medics healing speed, increased armor, upped Bunker health, and Perdition Turrets to keep my base defenses alive and well without much assistance. Then I  upgraded my Reapers to go on entertaining adventures with my super-mobile special ops reaper brigade, and am having a blast with it.&#xD;&#xA;&#xD;&#xA;None of the upgrades I have seen so far look useless. The only *wrong* decisions you can make are buying upgrades and then never using them - don't enhance your Marauders but then build only Marines - and not buying anything at all." />
  <row Id="8936" PostHistoryTypeId="2" PostId="3973" RevisionGUID="786c483d-e247-46e9-9059-41a0d279d15e" CreationDate="2010-07-30T15:43:33.663" UserId="1770" Text="I want to start playing around with the Starcraft 2 map editor, what are good qualities of a Starcraft 2 map? Qualities can include player start position, location of expansions, etc.&#xD;&#xA;&#xD;&#xA;This can be for any map type, I don't have a firm grasp on how different map types differ" />
  <row Id="8937" PostHistoryTypeId="1" PostId="3973" RevisionGUID="786c483d-e247-46e9-9059-41a0d279d15e" CreationDate="2010-07-30T15:43:33.663" UserId="1770" Text="Qualities of a good custom Starcraft 2 map?" />
  <row Id="8938" PostHistoryTypeId="3" PostId="3973" RevisionGUID="786c483d-e247-46e9-9059-41a0d279d15e" CreationDate="2010-07-30T15:43:33.663" UserId="1770" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="8939" PostHistoryTypeId="2" PostId="3974" RevisionGUID="0520b1f4-4790-4e8e-9a47-ab2fda3a1ad4" CreationDate="2010-07-30T15:44:16.393" UserId="126" Text="Balance is most important. Don't give someone a better start location than others.&#xD;&#xA;&#xD;&#xA;This could include better choke points, better expansions, closer to rich mineral nodes.&#xD;&#xA;&#xD;&#xA;Besides that, generally, modern maps have a main base, and a slightly less defendable expansion, but that's not necessarily required." />
  <row Id="8940" PostHistoryTypeId="5" PostId="3973" RevisionGUID="7bcbe4d1-6a69-479f-a915-635dda9ad9b8" CreationDate="2010-07-30T15:45:47.627" UserId="126" Comment="deleted 93 characters in body; edited tags; edited title" Text="I want to start playing around with the Starcraft 2 map editor, what are good qualities of a Starcraft 2 map? Qualities can include player start position, location of expansions, etc." />
  <row Id="8941" PostHistoryTypeId="4" PostId="3973" RevisionGUID="7bcbe4d1-6a69-479f-a915-635dda9ad9b8" CreationDate="2010-07-30T15:45:47.627" UserId="126" Comment="deleted 93 characters in body; edited tags; edited title" Text="Qualities of a good custom StarCraft 2 map?" />
  <row Id="8942" PostHistoryTypeId="6" PostId="3973" RevisionGUID="7bcbe4d1-6a69-479f-a915-635dda9ad9b8" CreationDate="2010-07-30T15:45:47.627" UserId="126" Comment="deleted 93 characters in body; edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;maps&gt;&lt;galaxy-editor&gt;" />
  <row Id="8943" PostHistoryTypeId="5" PostId="3970" RevisionGUID="0aea80d5-a3a0-4001-9ad9-63aed02eb8a5" CreationDate="2010-07-30T15:46:42.930" UserId="126" Comment="conjugation" Text="I'm honestly not sure about using the gun to propel, or if you can microsecond-time the pickup of the sentry post rocketblast. However, the fairly obvious tip would be to build a teleporter exit in a safe spot wherever you rocket jump to and have your entrance waiting in a convenient spot for afterwards. You'll be able to move your sentry / dispenser quickly without the hassle of having to rebuild everything." />
  <row Id="8944" PostHistoryTypeId="2" PostId="3975" RevisionGUID="ca2e4576-2f94-4923-9186-21557d65615a" CreationDate="2010-07-30T15:47:40.417" UserId="1770" Text="Whats a good way to increase my actions per minute (apm)? Please note I don't want Starcraft 2 to become my life either, so reasonable strategies would be much appreciated, but please provide any solution :p.&#xD;&#xA;" />
  <row Id="8945" PostHistoryTypeId="1" PostId="3975" RevisionGUID="ca2e4576-2f94-4923-9186-21557d65615a" CreationDate="2010-07-30T15:47:40.417" UserId="1770" Text="How to increase actions per minute" />
  <row Id="8946" PostHistoryTypeId="3" PostId="3975" RevisionGUID="ca2e4576-2f94-4923-9186-21557d65615a" CreationDate="2010-07-30T15:47:40.417" UserId="1770" Text="&lt;starcraft-2&gt;&lt;apm&gt;" />
  <row Id="8947" PostHistoryTypeId="2" PostId="3976" RevisionGUID="306154b9-59fd-482d-a222-5a952838b3f5" CreationDate="2010-07-30T15:48:07.330" UserId="336" Text="You can't go wrong with symmetry. It doesn't have to be horizontal or vertical symmetry, specifically (see scrap station for an example exception), nor do doodads and terrain features need to be mirrored, but make sure that pathing, start locations, and resource distributions are as evenly symmetrical as possible." />
  <row Id="8948" PostHistoryTypeId="5" PostId="3961" RevisionGUID="5fc30e88-c869-4fcb-b43e-532299b86d31" CreationDate="2010-07-30T15:50:32.740" UserId="126" Comment="ref control groups" Text="Lost units in general? No. Probes? Sometimes. Any time a worker (probe, drone, scv) is just sitting around doing nothing, he is considered an &quot;idle worker&quot;, and the logo of the worker appears in the bottom left of the view area, with a number telling you how many idle workers you have. Clicking on it (or pressing F1), will cycle through them.&#xD;&#xA;&#xD;&#xA;If there's a specific unit you keep losing, Tzenes's answer describes how to put a unit in a control group." />
  <row Id="8949" PostHistoryTypeId="2" PostId="3977" RevisionGUID="f7320a9c-813b-4fe5-9d22-7ac57cfb858a" CreationDate="2010-07-30T15:53:23.240" UserId="126" Text="Practice. Practice. Practice!&#xD;&#xA;&#xD;&#xA;One thing the pros do is they maximize their APM, even during the first couple minutes of the game when there isn't much to do. Right when the match starts, and you're moving workers to the minerals, send all of them to one mineral patch, but then divide into smaller groups while they're moving, and manually send them to other patches.&#xD;&#xA;&#xD;&#xA;Watch some videos of what pros with high APM are doing. A lot of their actions aren't entirely necessary, but it gets them in a high-APM mode." />
  <row Id="8950" PostHistoryTypeId="2" PostId="3978" RevisionGUID="2f05976d-a891-41f2-930a-c98d6f656a2d" CreationDate="2010-07-30T15:55:25.377" UserId="336" Text="In Mass Effect 2's conclusion, you finally go on the suicide mission, but despite the name, it is possible for everyone to survive.&#xD;&#xA;&#xD;&#xA;What I am looking for is a method to succeed (i.e., everyone survives) that involves the *fewest* number of recruited and loyal squadmates. &#xD;&#xA;&#xD;&#xA;I know that you need at least 8 squadmates to start the mission (after getting the Reaper IFF). My question is -- &quot;which 8?&quot;&#xD;&#xA;&#xD;&#xA;Assumptions -- I want to save the crew of the Normandy as well.&#xD;&#xA;&#xD;&#xA;If possible -- include Kasumi and Zaeed among the 8 recruited, and that Kasumi is Loyal (I *love* the Locust!)" />
  <row Id="8951" PostHistoryTypeId="1" PostId="3978" RevisionGUID="2f05976d-a891-41f2-930a-c98d6f656a2d" CreationDate="2010-07-30T15:55:25.377" UserId="336" Text="How do I earn &quot;No One Left Behind&quot; with as few squadmates as possible? POSSIBLE SPOILERS" />
  <row Id="8952" PostHistoryTypeId="3" PostId="3978" RevisionGUID="2f05976d-a891-41f2-930a-c98d6f656a2d" CreationDate="2010-07-30T15:55:25.377" UserId="336" Text="&lt;achievements&gt;&lt;mass-effect-series&gt;&lt;mass-effect-2&gt;" />
  <row Id="8953" PostHistoryTypeId="6" PostId="3978" RevisionGUID="9a80010c-9145-4e87-9c88-b805387f7bcd" CreationDate="2010-07-30T15:56:57.653" UserId="122" Comment="edited tags" Text="&lt;spoiler&gt;&lt;achievements&gt;&lt;mass-effect-series&gt;&lt;mass-effect-2&gt;" />
  <row Id="8954" PostHistoryTypeId="2" PostId="3979" RevisionGUID="672eb7ef-bfdd-4823-90ae-587a922ff67d" CreationDate="2010-07-30T16:04:37.493" UserId="1955" Text="Yes, they are in a directory such as:&#xD;&#xA;&#xD;&#xA;    C:\Documents\StarCraft II\Accounts\[number]\[other]\Replays&#xD;&#xA;&#xD;&#xA;The cool thing is that the replay files themselves are quite small (11-15 KB on my computer) so it should be easy to email and share.  Another cool thing is that SC2 registers the &quot;.SC2Replay&quot; file extension, so all you need to do is double click on the file to play it - you (or your friend) don't even need to copy it into their own &quot;Replays&quot; directory." />
  <row Id="8955" PostHistoryTypeId="2" PostId="3980" RevisionGUID="747d1d59-fa6d-4414-8099-ab5e2c087635" CreationDate="2010-07-30T16:17:00.367" UserId="102" Text="Don't APM spam useless actions.&#xD;&#xA;&#xD;&#xA;While lots of people on youtube will do this to appear better, no professional player does this.  Often times jitters at the start of a match will cause them to select between multiple units but Starcraft does not register this as actions.  During the course of battle you will see professional players microing units with a large number of clicks for a given move, or swap between a dozen different buildings to keep track of queues, or send new workers to mineral patches (no auto rally in SC1).  This is not spam, every one of the actions has a directed purpose.&#xD;&#xA;&#xD;&#xA;Additionally, Splitting your workers (having them divide to different patches at the beginning of a match) was necessary in Starcraft 1 as the AI was less intelligent.  There have been studies in Starcraft 2 to show that the effects of this are below the margin for error.  While many pro Starcraft 2 players still do this, it is hold over from Starcraft 1, not a necessary strategy.&#xD;&#xA;&#xD;&#xA;There are a number of resources you can use to help your apm.  My favorite is the SC2 Multitasking trainer map by Stet_TCL.  You can find information on it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&#xD;&#xA;&#xD;&#xA;The design is to build an army to assault an enemy base while keeping a probe on an island alive through micromanagement and picking up a stranded high templar all in a time limit.  It is VERY hard, but an excellent training resource.&#xD;&#xA;" />
  <row Id="8956" PostHistoryTypeId="5" PostId="3973" RevisionGUID="0dc942a3-0d4a-4a27-8fa3-c6a94c8bc7ff" CreationDate="2010-07-30T16:20:35.590" UserId="102" Comment="Clarity and removing some subjective sounding words." Text="I want to start playing around with the Starcraft 2 map editor.&#xD;&#xA;&#xD;&#xA;I am looking to design maps for standard play.  What are considered good qualities of a Starcraft 2 map? I am most interested in things like player start position, location of expansions, gold minerals, clifts, ramps, etc." />
  <row Id="8957" PostHistoryTypeId="2" PostId="3981" RevisionGUID="938b31b5-bc9a-48e3-8b96-178bbb5edad1" CreationDate="2010-07-30T16:25:03.450" UserId="1951" Text="Not sure if this is what your looking for. The game is called [Word Resue][1]. You had to associated words with their meanings. Only it wasn't a fairy but a bookworm that dropped the slime.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Word_Rescue" />
  <row Id="8958" PostHistoryTypeId="2" PostId="3982" RevisionGUID="61947c21-5704-4c7a-aa9d-cd2ed9661586" CreationDate="2010-07-30T16:28:54.587" UserId="461" Text="Honestly, I think the best approach to get this achievement is to do all of the loyalty missions.&#xD;&#xA;&#xD;&#xA;Unfortunately I can't find the link now, but there was a poster (created by GamePro, I think?) that listed all of the logic that the game uses to decide who lives and who dies.&#xD;&#xA;&#xD;&#xA;At a minimum, you need the following:&#xD;&#xA;&#xD;&#xA; - A second team leader (I know this can be Garrus or Miranda, maybe Zaeed, possibly a few&#xD;&#xA;   others)&#xD;&#xA; - A tech expert (Tali, Legion, and (I think) Kasumi)&#xD;&#xA; - A biotic expert (Jack, Samara, or Morinth)&#xD;&#xA;&#xD;&#xA;I think the person you have escort the surviving crew back to the Normandy must be loyal for all of the crew and the teammate to survive, but I'm not positive on that.&#xD;&#xA;&#xD;&#xA;Each person you pick for these tasks must be loyal, or else they will die.&#xD;&#xA;&#xD;&#xA;It gets tricky when it comes to the team that you leave behind to defend while you take out the end boss, A teammate can survive this if they aren't loyal, but their odds greatly increase if they are loyal (in one of my play throughs, Legion wasn't loyal (I sided with Tali in their argument), and he still survived; everyone else was loyal though). Leaving strong teammates behind to help defend (Grunt, Zaeed) also helps others to survive, but they must be loyal to help increase the odds of others surviving. For some reason, Mordin tends to die here, even if everyone is loyal, so I'd either take him with you for the final fight, or have him escort the crew back to the ship.&#xD;&#xA;&#xD;&#xA;Once you've completed the final fight, I think that the teammates that you took with you can die if not loyal, but I'm not sure if they have to be loyal to live.&#xD;&#xA;&#xD;&#xA;Basically, if you want to be sure, just do all of the loyalty missions. They aren't that long, and the story is good enough that they're interesting to go through again (at least for me)." />
  <row Id="8959" PostHistoryTypeId="2" PostId="3983" RevisionGUID="43f21e5e-2510-41c0-a17b-04b92e188d4a" CreationDate="2010-07-30T16:31:05.830" UserId="452" Text="How should I assign the skils points (strength, intelligence, etc) for my Sorcerer.&#xD;&#xA;&#xD;&#xA;and What is a good progression, let say for each 10 levels :&#xD;&#xA;Start, level 10, level 20 [...] level 50&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8960" PostHistoryTypeId="1" PostId="3983" RevisionGUID="43f21e5e-2510-41c0-a17b-04b92e188d4a" CreationDate="2010-07-30T16:31:05.830" UserId="452" Text="Puzzle Quest 2 skill arengement for a Sorcerer though levels" />
  <row Id="8961" PostHistoryTypeId="3" PostId="3983" RevisionGUID="43f21e5e-2510-41c0-a17b-04b92e188d4a" CreationDate="2010-07-30T16:31:05.830" UserId="452" Text="&lt;xbox-360&gt;&lt;ds&gt;&lt;puzzle-quest-2&gt;" />
  <row Id="8962" PostHistoryTypeId="2" PostId="3984" RevisionGUID="a719f775-bc13-4d57-882d-cb7cf406877e" CreationDate="2010-07-30T17:15:18.080" UserId="1920" Text="I wouldn't worry about APM. Focus on build order, keeping your resources spent, scouting, harassing, and micro (There's already several custom maps focused on this). If you can keep all that juggled then your APM will be improving as a matter of course. Training AMP is just a way to free up your brain so you can focus on the actual strategy of the game.&#xD;&#xA;&#xD;&#xA;APM is like dick size. It only matters if it's keeping you from fucking who you're up against." />
  <row Id="8963" PostHistoryTypeId="4" PostId="3978" RevisionGUID="6f9179da-e6e1-4c56-b701-f6d9935d06b8" CreationDate="2010-07-30T17:21:39.597" UserId="23" Comment="edited title" Text="How do I earn &quot;No One Left Behind&quot; with as few squadmates as possible?" />
  <row Id="8964" PostHistoryTypeId="2" PostId="3985" RevisionGUID="9b83d302-bf5d-4a1e-9dc6-e51f606c0342" CreationDate="2010-07-30T17:21:59.130" UserId="599" Text="For a good list of load time improvements look at [this post on the Cheap Ass Gamer Forums][1]. The first post, click the &quot;show spoilers&quot; button. &#xD;&#xA;&#xD;&#xA;Looking at the post again, it refers to [GameInstalls.com][2] where the install size and speed increases are reported by users.&#xD;&#xA;&#xD;&#xA;**EDIT:** Looks like the Cheap Ass Gamer post has some better data for a few games than the GameInstalls site.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cheapassgamer.com/forums/showthread.php?t=202456&#xD;&#xA;  [2]: http://www.gameinstalls.com/" />
  <row Id="8965" PostHistoryTypeId="5" PostId="3984" RevisionGUID="f66ce916-65b8-4caf-859d-aa817b953121" CreationDate="2010-07-30T17:28:11.600" UserId="102" Comment="removed vulgar language" Text="I wouldn't worry about APM. Focus on build order, keeping your resources spent, scouting, harassing, and micro (There's already several custom maps focused on this). If you can keep all that juggled then your APM will be improving as a matter of course. Training AMP is just a way to free up your brain so you can focus on the actual strategy of the game." />
  <row Id="8966" PostHistoryTypeId="2" PostId="3986" RevisionGUID="d22f5369-68f2-46c5-8401-74bb63eb4e20" CreationDate="2010-07-30T17:38:10.583" UserId="599" Text="I've been looking through [http://www.xblaratings.com][1] lately. It has user submitted ratings and reviews for XBLA games. Granted since it requires and account there isn't MUCH info there sometimes, but it's one resource available.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xblaratings.com/" />
  <row Id="8967" PostHistoryTypeId="2" PostId="3987" RevisionGUID="59ff8a6d-0de2-4ffe-a544-411c52628657" CreationDate="2010-07-30T17:38:14.297" UserId="1393" Text="You **must** do all the ship upgrades.&#xD;&#xA;&#xD;&#xA;While the loyalty missions are not all required, it's just easier to do 'em all. If I recall correctly, though, you can have a total of 2 people not loyal and everyone still survive. But, those people must remain with you in your party pretty much at all times.&#xD;&#xA;&#xD;&#xA;As long as you do all the ship upgrades and the loyalty missions and don't be stupid with your leadership choices, you'll be fine. I was stupid with my final leadership choice and sent Legion as the head of the other group. He was the only one that died on me." />
  <row Id="8968" PostHistoryTypeId="2" PostId="3988" RevisionGUID="3d0ba34c-75d1-4f79-b000-e20a2621d43c" CreationDate="2010-07-30T17:48:11.050" UserId="11" Text="I absolutely love playing arena.  One class that I don't end up playing very much is the scout.  Since arena maps are smaller, running to the front lines once the round starts and finding all twelve of the enemy running straight at me leaves me very vulnerable. I end up just kind of hanging out in the back, waiting for people to spread out, and then start playing.&#xD;&#xA;&#xD;&#xA;I feel like I'm totally wasting the speed of the scout.  In CP, I know I could at least start to take the point, but I can't do that in arena.  What should I be doing in that first 30 seconds?" />
  <row Id="8969" PostHistoryTypeId="1" PostId="3988" RevisionGUID="3d0ba34c-75d1-4f79-b000-e20a2621d43c" CreationDate="2010-07-30T17:48:11.050" UserId="11" Text="What should I be doing as a scout in the opening seconds of an arena match in Team Fortress 2?" />
  <row Id="8970" PostHistoryTypeId="3" PostId="3988" RevisionGUID="3d0ba34c-75d1-4f79-b000-e20a2621d43c" CreationDate="2010-07-30T17:48:11.050" UserId="11" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;" />
  <row Id="8971" PostHistoryTypeId="2" PostId="3989" RevisionGUID="3f59d84b-8e56-4458-a4b3-1744b890ff52" CreationDate="2010-07-30T17:48:57.523" UserId="296" Text="It is also the case that people can die randomly during the mission...though the chances of this can be *greatly* decreased by being loyal and by making correct selections for the leaders of the sub-missions.&#xD;&#xA;&#xD;&#xA;It is highly recommended that you send Mordin Solus, if you're going to send anyone, back with the rescued crew, as anyone you send back (who is loyal) will survive, but he stands the best chance of dying randomly during subsequent encounters." />
  <row Id="8972" PostHistoryTypeId="2" PostId="3990" RevisionGUID="92bf2235-edb1-4e78-bc82-e44384ae0a9c" CreationDate="2010-07-30T17:54:43.113" UserId="1920" Text="[World of Goo][1] - Build towers of goo to reach pipes and collect more goo. Very good game as well.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://2dboy.com/games.php&#xD;&#xA;  [2]: http://wiimedia.ign.com/wii/image/article/916/916125/world-of-goo-20081003011105884_640w.jpg" />
  <row Id="8973" PostHistoryTypeId="16" PostId="3990" RevisionGUID="92bf2235-edb1-4e78-bc82-e44384ae0a9c" CreationDate="2010-07-30T17:54:43.113" UserId="-1" />
  <row Id="8974" PostHistoryTypeId="2" PostId="3991" RevisionGUID="65a17732-e92a-436f-adaa-8c8696930ed5" CreationDate="2010-07-30T17:58:05.680" UserId="414" Text="You're not wasting the speed of the scout in arena. Running into a group of 12 people is pretty much guaranteed death.&#xD;&#xA;&#xD;&#xA;Scout in arena is exactly as you're doing. You need to wait for people to spread out and rely on your teammates audio cues and voice communications to know where to go. Listen for sniper calls or watch the death tracker for sniper kills and then go pick them off. Pick off stragglers who might be retreating to find health after a larger fight. Arena means that every death is a tip in balance, and as you're the MOST fragile player, you've got a lot of liability on your shoulders to ensure that you don't waste your life right off the bat (no pun intended). Use your double jump to your advantage and consider using the FaN to get to good ambush / hiding spots. &#xD;&#xA;&#xD;&#xA;Scout in arena can also be effective bait. Get that demo to chase you around the corner into the hands of a heavy/medic combo. A lot of people will tunnel vision and auto target scouts due to their low health.&#xD;&#xA;&#xD;&#xA;To put it simply, if you're playing scout in arena, you're playing more like a spy in any other match." />
  <row Id="8975" PostHistoryTypeId="5" PostId="3983" RevisionGUID="103a6d24-6a4b-4806-8c13-2f5432cf8f1c" CreationDate="2010-07-30T18:13:07.053" UserId="126" Comment="capitalization, formating." Text="How should I assign the skils points (strength, intelligence, etc) for my Sorcerer.&#xD;&#xA;&#xD;&#xA;and what is a good progression, let say for each 10 levels:&#xD;&#xA;&#xD;&#xA;- Start&#xD;&#xA;- level 10&#xD;&#xA;- level 20&#xD;&#xA;- [...]&#xD;&#xA;- level 50&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8976" PostHistoryTypeId="2" PostId="3992" RevisionGUID="16f51221-9c2f-4301-a430-c7b23421db7b" CreationDate="2010-07-30T18:15:29.733" UserId="1964" Text="One thing I haven't seen in this list that I find pretty useful is a HoT timer.  My current pick is [ForteExorcist][1].  That's nice when you want to know how much time is left on your Regrowth or such.  It'll track most time related stuff: HoTs, DoTs, CDs, debuffs.&#xD;&#xA;&#xD;&#xA;For a buffing addon (not directly related to healing), I'm currently using [ZOMGBuffs][2]. It's pretty well configured out of the box, and it binds to the mousewheel when out of combat for easy buffing (really handy if you're a pally), but only if you (or someone in your group) is missing a configured buff.  It'll pick up the short term temp buffs like Hysteria (Blood DK talent) as well, and give you a separate button to trigger those (as well as targeting the last person it was used on).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/fortexorcist.aspx&#xD;&#xA;  [2]: http://wow.curse.com/downloads/wow-addons/details/zomgbuffs.aspx" />
  <row Id="8977" PostHistoryTypeId="2" PostId="3993" RevisionGUID="f1535145-f949-4685-9281-9634d84e2036" CreationDate="2010-07-30T18:22:47.953" UserDisplayName="Gretyl" Text="[Everyday Shooter][2] came out in 2008. Each &quot;level&quot; has its own gimmick, and they're all set to songs of a fixed length. The trick is to survive &amp; unlock all the bonus goodies this game has to offer!&#xD;&#xA;&#xD;&#xA;Sadly, no trophies on PSN.&#xD;&#xA;&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Everyday_Shooter" />
  <row Id="8978" PostHistoryTypeId="16" PostId="3993" RevisionGUID="f1535145-f949-4685-9281-9634d84e2036" CreationDate="2010-07-30T18:22:47.953" UserId="-1" />
  <row Id="8979" PostHistoryTypeId="2" PostId="3994" RevisionGUID="d4b3f6c9-01d1-423a-8803-45a07fbfbeac" CreationDate="2010-07-30T18:22:50.717" UserId="1867" Text="For some reason, my Xbox 360 wireless headset keeps disconnecting and reconnecting itself at very random moments. My headsets battery is full and I am in a direct visual to my Xbox within a short distance away. I have even bought a second wireless headset to test out and it still has the same issue. I know that other people have had this issue because I have seen it on different forums ([Example][1]) but I was wondering if anyone has maybe found a solution for it yet?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25709208" />
  <row Id="8980" PostHistoryTypeId="1" PostId="3994" RevisionGUID="d4b3f6c9-01d1-423a-8803-45a07fbfbeac" CreationDate="2010-07-30T18:22:50.717" UserId="1867" Text="Xbox 360 Wireless Headset connection issue" />
  <row Id="8981" PostHistoryTypeId="3" PostId="3994" RevisionGUID="d4b3f6c9-01d1-423a-8803-45a07fbfbeac" CreationDate="2010-07-30T18:22:50.717" UserId="1867" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;wireless&gt;" />
  <row Id="8982" PostHistoryTypeId="2" PostId="3995" RevisionGUID="8016081d-a707-4bce-a4df-ac64263121ef" CreationDate="2010-07-30T18:25:29.853" UserId="1770" Text="Does anyone have any good limericks or memory conventions for remembering the Starcraft 2 hotkeys?&#xD;&#xA;&#xD;&#xA;For example the unit circle and which trig function is positive:&#xD;&#xA;All signs that count = all sin(), tan(), cos() &#xD;&#xA;&#xD;&#xA;[Hotkey List][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;Basic&#xD;&#xA;&#xD;&#xA;    * U - Bunker&#xD;&#xA;    * C - Command Center&#xD;&#xA;    * S - Supply Depot&#xD;&#xA;    * B - Barracks&#xD;&#xA;    * R - Refinery&#xD;&#xA;    * A - Academy&#xD;&#xA;    * E - Engineering Bay&#xD;&#xA;    * T - Missile Turret &#xD;&#xA;&#xD;&#xA;Advanced&#xD;&#xA;&#xD;&#xA;    * F - Factory&#xD;&#xA;    * S - Starport&#xD;&#xA;    * A - Armory&#xD;&#xA;    * I - Science Facility &#xD;&#xA;&#xD;&#xA;Addons&#xD;&#xA;&#xD;&#xA;    * S - Comsat Station (To Command Center)&#xD;&#xA;    * N - Nuclear Silo (To Command Center)&#xD;&#xA;    * C - Machine Shop (To Factory)&#xD;&#xA;    * C - Control Tower (To Starport)&#xD;&#xA;    * P - Physics Lab (To Science Facility)&#xD;&#xA;    * C - Covert Ops (To Science Facility) &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA;    * N - Nexus&#xD;&#xA;    * G - Gateway&#xD;&#xA;    * P - Pylon&#xD;&#xA;    * A - Assimilator&#xD;&#xA;    * Y - Cybernetics Core&#xD;&#xA;    * F - Forge&#xD;&#xA;    * C - Cannon&#xD;&#xA;    * B - Shield Battery&#xD;&#xA;    * S - Stargate&#xD;&#xA;    * C - Citadel of Adun&#xD;&#xA;    * T - Templar Archives&#xD;&#xA;    * R - Robotics Facility&#xD;&#xA;    * O - Observatory &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Hotkey" />
  <row Id="8983" PostHistoryTypeId="1" PostId="3995" RevisionGUID="8016081d-a707-4bce-a4df-ac64263121ef" CreationDate="2010-07-30T18:25:29.853" UserId="1770" Text="Mnemonicsto remember Starcraft 2 Building Hotkeys" />
  <row Id="8984" PostHistoryTypeId="3" PostId="3995" RevisionGUID="8016081d-a707-4bce-a4df-ac64263121ef" CreationDate="2010-07-30T18:25:29.853" UserId="1770" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="8985" PostHistoryTypeId="2" PostId="3996" RevisionGUID="2cd6d7b3-4d6a-4fa6-81e9-9303d3dfcd86" CreationDate="2010-07-30T18:33:27.217" UserId="1919" Text="You don't need a special probe for just building structures. So there's no real need to be able to find where you left the probe in the heat of battle.&#xD;&#xA;&#xD;&#xA;Let's say you want to build a pylon. Here's what I would recommend:&#xD;&#xA;&#xD;&#xA;1. Hotkey your Nexus&#xD;&#xA;&#xD;&#xA;2. Double tap your Nexus hotkey to move the screen toward your mineral patches&#xD;&#xA;&#xD;&#xA;3. Select a probe that is gathering minerals&#xD;&#xA;&#xD;&#xA;4. Issue the command to build a Pylon&#xD;&#xA;&#xD;&#xA;5. After the command is issued, Hold SHIFT and right-click back on to the mineral patch.&#xD;&#xA;&#xD;&#xA;Results: The probe builds the pylon, and then goes right back to gathering minerals. Whenever you need another pylon, gateway, etc... repeat steps 2-5" />
  <row Id="8986" PostHistoryTypeId="2" PostId="3997" RevisionGUID="713e7aa1-359e-4b97-b6b4-c39840ffac85" CreationDate="2010-07-30T18:35:20.643" UserId="1716" Text="Great games for some rounds are [Armagetron][1] and [OpenLieroX][2].&#xD;&#xA;&#xD;&#xA; [1]: http://armagetronad.net/&#xD;&#xA; [2]: http://www.openlierox.net/" />
  <row Id="8987" PostHistoryTypeId="16" PostId="3997" RevisionGUID="713e7aa1-359e-4b97-b6b4-c39840ffac85" CreationDate="2010-07-30T18:35:20.643" UserId="-1" />
  <row Id="8988" PostHistoryTypeId="5" PostId="3983" RevisionGUID="1aaaabd6-c89d-4e97-a168-bace66bde3af" CreationDate="2010-07-30T18:36:46.617" UserId="160" Comment="corrected spelling" Text="How should I assign the skill points (strength, intelligence, etc) for my Sorcerer.&#xD;&#xA;&#xD;&#xA;and what is a good progression, let say for each 10 levels:&#xD;&#xA;&#xD;&#xA;- Start&#xD;&#xA;- level 10&#xD;&#xA;- level 20&#xD;&#xA;- [...]&#xD;&#xA;- level 50&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="8989" PostHistoryTypeId="4" PostId="3983" RevisionGUID="1aaaabd6-c89d-4e97-a168-bace66bde3af" CreationDate="2010-07-30T18:36:46.617" UserId="160" Comment="corrected spelling" Text="Puzzle Quest 2 skill arrangement for a Sorcerer through levels" />
  <row Id="8990" PostHistoryTypeId="5" PostId="3996" RevisionGUID="ddd0dfb7-c793-4bf4-916b-098acefabff7" CreationDate="2010-07-30T18:39:32.007" UserId="1919" Comment="Better answered the question" Text="Short answer to your question: No. Unless you use hotkeys or the idle worker icon&#xD;&#xA;&#xD;&#xA;If you are talking about probes though, the truth is, you don't need a special probe for just building structures. So there's no real need to be able to find where you left the probe in the heat of battle.&#xD;&#xA;&#xD;&#xA;Let's say you want to build a pylon. Here's what I would recommend:&#xD;&#xA;&#xD;&#xA;1. Hotkey your Nexus&#xD;&#xA;&#xD;&#xA;2. Double tap your Nexus hotkey to move the screen toward your mineral patches&#xD;&#xA;&#xD;&#xA;3. Select a probe that is gathering minerals&#xD;&#xA;&#xD;&#xA;4. Issue the command to build a Pylon&#xD;&#xA;&#xD;&#xA;5. After the command is issued, Hold SHIFT and right-click back on to the mineral patch.&#xD;&#xA;&#xD;&#xA;Results: The probe builds the pylon, and then goes right back to gathering minerals. Whenever you need another pylon, gateway, etc... repeat steps 2-5" />
  <row Id="8991" PostHistoryTypeId="4" PostId="3995" RevisionGUID="987ba0d1-d9b5-4d21-92cc-fe87f6a4e2c8" CreationDate="2010-07-30T18:41:06.280" UserId="336" Comment="fixed typo in title" Text="Mnemonics to remember Starcraft 2 Building Hotkeys" />
  <row Id="8992" PostHistoryTypeId="7" PostId="3978" RevisionGUID="a801be38-c407-416a-b7b2-f78346da7110" CreationDate="2010-07-30T18:44:43.777" UserId="336" Comment="Rollback to [2f05976d-a891-41f2-930a-c98d6f656a2d]" Text="How do I earn &quot;No One Left Behind&quot; with as few squadmates as possible? POSSIBLE SPOILERS" />
  <row Id="8993" PostHistoryTypeId="9" PostId="3978" RevisionGUID="a801be38-c407-416a-b7b2-f78346da7110" CreationDate="2010-07-30T18:44:43.777" UserId="336" Comment="Rollback to [2f05976d-a891-41f2-930a-c98d6f656a2d]" Text="&lt;achievements&gt;&lt;mass-effect-series&gt;&lt;mass-effect-2&gt;" />
  <row Id="8994" PostHistoryTypeId="2" PostId="3998" RevisionGUID="ea6f5a29-b478-4f68-9694-55db901b5cfe" CreationDate="2010-07-30T18:51:37.240" UserId="438" Text="In [THIS][1] question you guys answered how I can best locate/manage probes, but I forgot to ask about observers.  So I am making a new question since the last one was already answered.&#xD;&#xA;&#xD;&#xA;Normally when I make a bunch of observers I can put them into a hot-key so that I don't lose them.  &#xD;&#xA;&#xD;&#xA;But there are times that I forget to assign a hot-key, and I also set the observer to follow one of my units.  &#xD;&#xA;&#xD;&#xA;While i'm busy with something else at another part of the map, the unit i made the observer follow may have gotten killed in action, leaving the observer wandering around.&#xD;&#xA;&#xD;&#xA;Later, I get into a stiuation that I really need an observer, pronto, knowing that I have some scattered around the map.&#xD;&#xA;&#xD;&#xA;Is there a way I can manage observers so that I can locate them quickly when needed?  Because right now i'm left scrolling around the map looking for one that I can use.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3922/quickest-way-to-locate-nearest-unit-on-map/3961" />
  <row Id="8995" PostHistoryTypeId="1" PostId="3998" RevisionGUID="ea6f5a29-b478-4f68-9694-55db901b5cfe" CreationDate="2010-07-30T18:51:37.240" UserId="438" Text="How to best manage observers?" />
  <row Id="8996" PostHistoryTypeId="3" PostId="3998" RevisionGUID="ea6f5a29-b478-4f68-9694-55db901b5cfe" CreationDate="2010-07-30T18:51:37.240" UserId="438" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="8997" PostHistoryTypeId="2" PostId="3999" RevisionGUID="e10b7a6b-d1d7-4c19-89f4-512b82c3ffaa" CreationDate="2010-07-30T18:52:12.107" UserId="1919" Text="Warning: This is clearly subjective.&#xD;&#xA;&#xD;&#xA;For most early missions of the game, even on brutal, all you really need are the marine and medic upgrades. Marines and medics cost very little and have a lot of staying power against most enemy units." />
  <row Id="8998" PostHistoryTypeId="2" PostId="4000" RevisionGUID="edf2baf0-d4f4-4925-a2f4-a394bbe995b4" CreationDate="2010-07-30T18:54:43.803" UserId="196" Text="I have all the Materias (almost mastered, thus I'm close to some Master Materias), and the characters (Cloud, Tifa and Barret) are respectively 88,87 and 88 level.&#xD;&#xA;&#xD;&#xA;I'm thinking about the W-Summon/KOTR/Mime/Mime method, but I'm not so sure about...I never fought Ruby nor Emerald weapon.&#xD;&#xA;&#xD;&#xA;Suggestions?" />
  <row Id="8999" PostHistoryTypeId="1" PostId="4000" RevisionGUID="edf2baf0-d4f4-4925-a2f4-a394bbe995b4" CreationDate="2010-07-30T18:54:43.803" UserId="196" Text="Final Fantasy VII - Best way to defeat Ruby and Emerald Weapons" />
  <row Id="9000" PostHistoryTypeId="3" PostId="4000" RevisionGUID="edf2baf0-d4f4-4925-a2f4-a394bbe995b4" CreationDate="2010-07-30T18:54:43.803" UserId="196" Text="&lt;strategy&gt;&lt;final-fantasy-vii&gt;&lt;weapons&gt;" />
  <row Id="9001" PostHistoryTypeId="2" PostId="4001" RevisionGUID="9c49cbdd-6a2b-4b4a-9abd-df8d3da7334e" CreationDate="2010-07-30T18:57:12.613" UserId="1297" Text="While playing the (awesome) SC2 campaign i started to wonder how many missions are there for me to play before the campaign ends. Also, will i be able to play all the missions available or does playing one mission (planet) mean that some other mission will not be available?" />
  <row Id="9002" PostHistoryTypeId="1" PostId="4001" RevisionGUID="9c49cbdd-6a2b-4b4a-9abd-df8d3da7334e" CreationDate="2010-07-30T18:57:12.613" UserId="1297" Text="How many mission does the Starcraft 2 campaign have?" />
  <row Id="9003" PostHistoryTypeId="3" PostId="4001" RevisionGUID="9c49cbdd-6a2b-4b4a-9abd-df8d3da7334e" CreationDate="2010-07-30T18:57:12.613" UserId="1297" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;mission&gt;" />
  <row Id="9004" PostHistoryTypeId="2" PostId="4002" RevisionGUID="b27e82dd-1fb4-4b13-b8b7-a64c2a1e7012" CreationDate="2010-07-30T18:58:30.783" UserId="1749" Text="I'd recommend Everyday Shooter, it's also a really well built twin-stick shooter. Gravity Crash is solid too, but it's a bit more mission-oriented. " />
  <row Id="9005" PostHistoryTypeId="16" PostId="4002" RevisionGUID="b27e82dd-1fb4-4b13-b8b7-a64c2a1e7012" CreationDate="2010-07-30T18:58:30.783" UserId="-1" />
  <row Id="9006" PostHistoryTypeId="2" PostId="4003" RevisionGUID="2aa2212d-60b4-4e8a-868e-84a7be26182a" CreationDate="2010-07-30T19:05:36.617" Text="26, and I think one bonus one. At least I've found just one bonus mission." />
  <row Id="9007" PostHistoryTypeId="2" PostId="4004" RevisionGUID="2444c73a-e75a-4066-a7df-c1d7c21f5e33" CreationDate="2010-07-30T19:06:13.120" UserId="336" Text="The campaign lists 26 total missions, though some of these are &quot;A or B&quot; missions. Though you may only complete one of these missions for credits / research / campaign credit, the other, alternate mission is available on the console on the bridge to be replayed any time you like for achievements, etc.&#xD;&#xA;&#xD;&#xA;Given the nature of those &quot;pick one&quot; missions, I believe there are 29 total possible missions +- a bonus mission that is only unlocked during special circumstances. (Or there may be 26 missions +- the bonus mission, I'm unsure how the &quot;Campaign progress&quot; bar, x/26, accounts for the branching scenarios.)" />
  <row Id="9008" PostHistoryTypeId="5" PostId="3989" RevisionGUID="91888301-ab89-48de-aacf-c7bb916b53b7" CreationDate="2010-07-30T19:06:17.817" UserId="296" Comment="added 714 characters in body" Text="It is also the case that people can die randomly during the mission...though the chances of this can be *greatly* decreased by being loyal and by making correct selections for the leaders of the sub-missions.&#xD;&#xA;&#xD;&#xA;It is highly recommended that you send Mordin Solus, if you're going to send anyone, back with the rescued crew, as anyone you send back (who is loyal) will survive, but he stands the best chance of dying randomly during subsequent encounters.&#xD;&#xA;&#xD;&#xA;As an aside, you can keep everyone loyal, despite potential problems, which will also help.  Some people will fight with each other (Tali/Legion, Jack/Miranda), and when you take one of their sides, you can potentially lose their loyalty.  However if you have gotten your Paragon or Renegade skill high enough, you can take that option, and save the loyalty for both of them.  I've also heard that you can regain their loyalty later, if you get your skill score even higher, though I found that very difficult...it's much easier to just do it right the first time (which means having a high score, which means doing a lot of side missions first, which kind of avoids the result you were trying to achieve.)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9009" PostHistoryTypeId="4" PostId="3978" RevisionGUID="ae911630-000c-4cf4-b7a4-9f1e29cdd355" CreationDate="2010-07-30T19:06:50.623" UserId="336" Comment="edited title" Text="How do I earn &quot;No One Left Behind&quot; with as few squadmates as possible? (Possible Spoilers)" />
  <row Id="9010" PostHistoryTypeId="6" PostId="4000" RevisionGUID="0b523188-703f-44db-9021-0e63252c5761" CreationDate="2010-07-30T19:10:10.460" UserId="336" Comment="edited tags" Text="&lt;strategy&gt;&lt;final-fantasy-vii&gt;&lt;boss-fights&gt;" />
  <row Id="9011" PostHistoryTypeId="4" PostId="3998" RevisionGUID="f650b31e-2c69-4cd2-a2a2-39946c9bb127" CreationDate="2010-07-30T19:10:26.980" UserId="438" Comment="edited title" Text="How to best manage protos observers in StarCraft 2?" />
  <row Id="9012" PostHistoryTypeId="6" PostId="3372" RevisionGUID="464c62d6-b996-49fe-83f8-1d73cf259c08" CreationDate="2010-07-30T19:10:37.323" UserId="336" Comment="edited tags" Text="&lt;mass-effect-series&gt;&lt;mass-effect&gt;&lt;boss-fights&gt;" />
  <row Id="9013" PostHistoryTypeId="6" PostId="3372" RevisionGUID="b4d5040b-55fd-4b7b-973d-2ea66bdda497" CreationDate="2010-07-30T19:18:03.857" UserId="23" Comment="edited tags" Text="&lt;boss-fights&gt;&lt;mass-effect&gt;" />
  <row Id="9014" PostHistoryTypeId="4" PostId="3998" RevisionGUID="725075e7-5207-4cd9-ab0c-4d12e75c5406" CreationDate="2010-07-30T19:20:38.017" UserId="85" Comment="Which syllable is the accent on &quot;Protoss&quot;, anyway?" Text="How to best manage Protoss Observers in StarCraft 2?" />
  <row Id="9015" PostHistoryTypeId="2" PostId="4005" RevisionGUID="6f0e2b1c-fe00-4599-8e84-b86d309b1f18" CreationDate="2010-07-30T19:26:43.260" UserId="354" Text="**General Tips**:  &#xD;&#xA;Equip party members with Mystile Armor (Definitely if you dont plan on using Hades against Ruby)  &#xD;&#xA;Use Big Guard Enemy Skill (BG)  &#xD;&#xA;Final Attack-Phoenix on your tankest (most HP) character  &#xD;&#xA;Preferably link KOTR with mp/hp absorb and/or mp turbo. You can also link a Master Summon to one of these for same effect.  &#xD;&#xA;&#xD;&#xA;**Ruby Trick:** Go into battle with 2 characters dead, Ruby will stick its claws into the ground, you can then revive or summon Phoenix (to revive)&#xD;&#xA;and have 3 chars for this fight&#xD;&#xA;&#xD;&#xA;**Note:** Hades (Summon) / Dazers (Item) can paralyze Ruby (May want to try a w-summon Hades/KOTR for a safer but longer Ruby Battle)  &#xD;&#xA;**Note:** Having Underwater materia equipped gets rid of timer on Emerald  &#xD;&#xA;**Note:** Gravity will do 9999 dmg to Emerald (Quad Magic+hp/mp absorb linked can be a solid assault) &lt;- Atleast until Emerald is VERY close to dead  &#xD;&#xA;**Note:** Aire tam (notice, materia backwords) Storm will do damage depending on how many materia your character has (1111 x # of materia equipped iirc) &lt;- I usually just&#xD;&#xA;counter(ignore) this with final attack + phoenix.  &#xD;&#xA;**Note:** You can duplicate Megalixirs with the W-Item trick if you want.  &#xD;&#xA;  &#xD;&#xA;**For Emerald:**  &#xD;&#xA;Open with BG  &#xD;&#xA;Cast W-summon KOTR (preferably linked with hp/mp absorb)  &#xD;&#xA;Then  &#xD;&#xA;Mime until you die   &#xD;&#xA;FA+Phoenix will revive you  &#xD;&#xA;recast BG  &#xD;&#xA;recast W-summon+KOTR   &#xD;&#xA;Repeat  &#xD;&#xA;&#xD;&#xA;OR  &#xD;&#xA;&#xD;&#xA;Mime until you are close to dead  &#xD;&#xA;use a megalixir  &#xD;&#xA;recast BG  &#xD;&#xA;recast W-summon+KOTR  &#xD;&#xA;Repeat  &#xD;&#xA;&#xD;&#xA;Alternatively, you can W-magic a quadra magic demi (with hp/mp absorb) and when it stops doing 9999 dmg use all your limit breaks to finish it.&#xD;&#xA;Again megalixir is your best bet when weak.&#xD;&#xA;&#xD;&#xA;**For Ruby:**  &#xD;&#xA;Go into battle with 2 chars dead, and the third with FA+Phoenix.  &#xD;&#xA;When Ruby puts claws into ground, revive team.  &#xD;&#xA;Cast BG  &#xD;&#xA;W-Summon KOTRx2 or Hades+KOTR (RECOMMENDED)  &#xD;&#xA;Mime until you are near dead  &#xD;&#xA;Megalixir  &#xD;&#xA;Recast BG  &#xD;&#xA;Now W-Summon  &#xD;&#xA;Mime  &#xD;&#xA;&#xD;&#xA;If this Ruby strategy does not work for you i can edit with a separate one.&#xD;&#xA;&#xD;&#xA;Remember both these monsters have insane HP so these battles will take a while, even with the ridiculousness that is KOTR.&#xD;&#xA;&#xD;&#xA;I also prefer to equip Scimitar and Apocalypse because Ruby and Emerald give insane AP (50 000 iirc) And these are the only 2 weapons with Triple Growth slots&#xD;&#xA;Hope this helps, Cheers" />
  <row Id="9016" PostHistoryTypeId="2" PostId="4006" RevisionGUID="50626547-7ae7-4966-b640-5f27a53e126a" CreationDate="2010-07-30T19:28:09.573" UserId="122" Text="If the observer is just wondering around, it should be easy to pick it up in the minimap - it will be the only friendly dot in the middle of nowhere, not to mention it will give you vision of everything around.&#xD;&#xA;&#xD;&#xA;If, however, it was forgotten next to other friendly forces / buildings, I see no easy way to locate it unless you remember where it was or you notice an unusual field of vision (too large / can see up cliffs). If you only remember the *general* area where it used to be, you can go there and drag the mouse to select an area, in case it's hiding over a building or something - this will show it in the selected unit list.&#xD;&#xA;&#xD;&#xA;Finally - though this is something not really applicable when you're desperately looking for an observer - is that you can bring *another* observer to the area and then double-click it, that will select all the observers around including the missing one.&#xD;&#xA;&#xD;&#xA;So I guess my best tip for you is to not lose them :) keep an emergency observer in a hot-key, it may save you later." />
  <row Id="9017" PostHistoryTypeId="2" PostId="4007" RevisionGUID="7c0ef58c-e6dd-4f35-b8ae-ade05b22b19f" CreationDate="2010-07-30T19:36:50.583" UserId="1719" Text="So far I have only played 2v2 games in Starcraft II because I always had a friend to play with or because I wasn't confident enough to try 1v1 games.  I'm starting to feel a little more confident and want to test my might in the 1v1 ladder.&#xD;&#xA;&#xD;&#xA;So generally, what tactics work in 1v1 that don't work in 2v2?  Similarly, what tactics work in 2v2 that don't work in 1v1?" />
  <row Id="9018" PostHistoryTypeId="1" PostId="4007" RevisionGUID="7c0ef58c-e6dd-4f35-b8ae-ade05b22b19f" CreationDate="2010-07-30T19:36:50.583" UserId="1719" Text="How do team tactics differ from 1v1 tactics in Starcraft II?" />
  <row Id="9019" PostHistoryTypeId="3" PostId="4007" RevisionGUID="7c0ef58c-e6dd-4f35-b8ae-ade05b22b19f" CreationDate="2010-07-30T19:36:50.583" UserId="1719" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="9020" PostHistoryTypeId="5" PostId="3991" RevisionGUID="ceba1a61-6757-4784-8d31-9c0b1a4b4166" CreationDate="2010-07-30T19:41:06.173" UserId="414" Comment="added 911 characters in body" Text="You're not wasting the speed of the scout in arena. Running into a group of 12 people is pretty much guaranteed death.&#xD;&#xA;&#xD;&#xA;Scout in arena is exactly as you're doing. You need to wait for people to spread out and rely on your teammates audio cues and voice communications to know where to go. Listen for sniper calls or watch the death tracker for sniper kills and then go pick them off. Pick off stragglers who might be retreating to find health after a larger fight. Arena means that every death is a tip in balance, and as you're the MOST fragile player, you've got a lot of liability on your shoulders to ensure that you don't waste your life right off the bat (no pun intended). Use your double jump to your advantage and consider using the FaN to get to good ambush / hiding spots. &#xD;&#xA;&#xD;&#xA;Scout in arena can also be effective bait. Get that demo to chase you around the corner into the hands of a heavy/medic combo. A lot of people will tunnel vision and auto target scouts due to their low health.&#xD;&#xA;&#xD;&#xA;To put it simply, if you're playing scout in arena, you're playing more like a spy in any other match.&#xD;&#xA;&#xD;&#xA;Edit: Adding in a bit about defensive play. &#xD;&#xA;&#xD;&#xA;You can also treat scout in arena like a 6v6 competitive match as the defensive scout. Your job is to protect the medic who will likely be glued to a soldier or heavy early on. If the offensive target (heavy or soldier) is an attentive player, the FaN is a great choice for this due to it's stopping power, buying them a few seconds to turn and destroy (assuming they're not dead already). If they're not terribly attentive, your normal scattergun will do the trick and you're just going to be trying to kill and dodge.&#xD;&#xA;&#xD;&#xA;Lastly, while I don't use it often (I love me some pistol action), you can use the Bonk! Energy Drink and park yourself between the medic and his assailant to effectively create a wall for 6 seconds while the heavy / soldier / whatever has time to refocus and destroy them.&#xD;&#xA;&#xD;&#xA;Moral of the story: Medics can win arenas. Treat them well." />
  <row Id="9021" PostHistoryTypeId="5" PostId="4005" RevisionGUID="a10e320a-2f75-4748-a5d2-ecd1d8166f5e" CreationDate="2010-07-30T19:42:49.447" UserId="354" Comment="adding ribbon suggestion, added note on multiple support materia" Text="**General Tips**:  &#xD;&#xA;Equip party members with Mystile Armor (Definitely if you dont plan on using Hades against Ruby)  &#xD;&#xA;Use Big Guard Enemy Skill (BG)  &#xD;&#xA;Final Attack-Phoenix on your tankest (most HP) character  &#xD;&#xA;Preferably link KOTR with mp/hp absorb and/or mp turbo. You can also link a Master Summon to one of these for same effect.  &#xD;&#xA;If either of the weapons use Status effects (I believe Rubys claws can) than Ribbon is an amazing accessory to equip  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Ruby Trick:** Go into battle with 2 characters dead, Ruby will stick its claws into the ground, you can then revive or summon Phoenix (to revive)&#xD;&#xA;and have 3 chars for this fight&#xD;&#xA;&#xD;&#xA;**Note:** Hades (Summon) / Dazers (Item) can paralyze Ruby (May want to try a w-summon Hades/KOTR for a safer but longer Ruby Battle)  &#xD;&#xA;**Note:** Having Underwater materia equipped gets rid of timer on Emerald  &#xD;&#xA;**Note:** Gravity will do 9999 dmg to Emerald (Quad Magic+hp/mp absorb linked can be a solid assault) &lt;- Atleast until Emerald is VERY close to dead  &#xD;&#xA;**Note:** Aire tam (notice, materia backwords) Storm will do damage depending on how many materia your character has (1111 x # of materia equipped iirc) &lt;- I usually just&#xD;&#xA;counter(ignore) this with final attack + phoenix.  &#xD;&#xA;**Note:** You can duplicate Megalixirs with the W-Item trick if you want.  &#xD;&#xA;**Note:** If you link the same materia to separate support (blue) materia, all the effects linked will be activated in battle.&#xD;&#xA;&#xD;&#xA;Example of final note: You have 2 Fire Materias, one linked with HP Absorb, the other with All, when you cast fire it will hit all enemies AND absorb HP.  &#xD;&#xA;This can also be done with the Master Magic/Master Summon Materia. A common trick is to link Master Summon with HP Absorb and KOTR summon with MP Turbo, giving a max damage KOTR where each hit absorbs HP&#xD;&#xA;  &#xD;&#xA;**For Emerald:**  &#xD;&#xA;Open with BG  &#xD;&#xA;Cast W-summon KOTR (preferably linked with hp/mp absorb)  &#xD;&#xA;Then  &#xD;&#xA;Mime until you die   &#xD;&#xA;FA+Phoenix will revive you  &#xD;&#xA;recast BG  &#xD;&#xA;recast W-summon+KOTR   &#xD;&#xA;Repeat  &#xD;&#xA;&#xD;&#xA;OR  &#xD;&#xA;&#xD;&#xA;Mime until you are close to dead  &#xD;&#xA;use a megalixir  &#xD;&#xA;recast BG  &#xD;&#xA;recast W-summon+KOTR  &#xD;&#xA;Repeat  &#xD;&#xA;&#xD;&#xA;Alternatively, you can W-magic a quadra magic demi (with hp/mp absorb) and when it stops doing 9999 dmg use all your limit breaks to finish it.&#xD;&#xA;Again megalixir is your best bet when weak.&#xD;&#xA;&#xD;&#xA;**For Ruby:**  &#xD;&#xA;Go into battle with 2 chars dead, and the third with FA+Phoenix.  &#xD;&#xA;When Ruby puts claws into ground, revive team.  &#xD;&#xA;Cast BG  &#xD;&#xA;W-Summon KOTRx2 or Hades+KOTR (RECOMMENDED)  &#xD;&#xA;Mime until you are near dead  &#xD;&#xA;Megalixir  &#xD;&#xA;Recast BG  &#xD;&#xA;Now W-Summon  &#xD;&#xA;Mime  &#xD;&#xA;&#xD;&#xA;If this Ruby strategy does not work for you i can edit with a separate one.&#xD;&#xA;&#xD;&#xA;Remember both these monsters have insane HP so these battles will take a while, even with the ridiculousness that is KOTR.&#xD;&#xA;&#xD;&#xA;I also prefer to equip Scimitar and Apocalypse because Ruby and Emerald give insane AP (50 000 iirc) And these are the only 2 weapons with Triple Growth slots&#xD;&#xA;Hope this helps, Cheers" />
  <row Id="9022" PostHistoryTypeId="2" PostId="4008" RevisionGUID="433fc6c0-0303-4cde-98f1-9672ef4fd90f" CreationDate="2010-07-30T20:06:28.797" UserId="1880" Text="You can't easily use a burrow to specifically *forbid* travel through a certain area, but what you can do is create a burrow that encompasses your entire fort and then assign all of your dwarves to that burrow - by doing this none of your dwarves will leave unless they're starving or dying of thirst.&#xD;&#xA;&#xD;&#xA;However, a much easier way to do this would be to simply [forbid][1] the traps in question - forbidden objects will not be handled by your dwarves in any way, so the traps won't be reloaded. You can forbid an entire group of objects using the d-b-f keys, which would let you forbid all of the traps in your trap corridor with one action.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Forbid" />
  <row Id="9023" PostHistoryTypeId="2" PostId="4009" RevisionGUID="e6157757-dca5-48ee-9eba-707fc612599e" CreationDate="2010-07-30T20:16:53.373" UserId="196" Text="I know that I can morph Master Tonberry in order to get a Ribbon, but he is a very tough guy...&#xD;&#xA;&#xD;&#xA;Do you know any other way to get Ribbons?" />
  <row Id="9024" PostHistoryTypeId="1" PostId="4009" RevisionGUID="e6157757-dca5-48ee-9eba-707fc612599e" CreationDate="2010-07-30T20:16:53.373" UserId="196" Text="Final Fantasy VII - How to get Ribbons?" />
  <row Id="9025" PostHistoryTypeId="3" PostId="4009" RevisionGUID="e6157757-dca5-48ee-9eba-707fc612599e" CreationDate="2010-07-30T20:16:53.373" UserId="196" Text="&lt;final-fantasy-vii&gt;&lt;final-fantasy&gt;" />
  <row Id="9026" PostHistoryTypeId="2" PostId="4010" RevisionGUID="ad59f7a3-ddc5-44cf-a2ca-3b1dd833982c" CreationDate="2010-07-30T20:19:21.823" UserId="304" Text="If you know the general area your observer is in but are having trouble spotting it quickly, try holding the &lt;kbd&gt;Alt&lt;/kbd&gt; key. This will make its health and shield bars visible and might help you pick it out (unless it's hovering directly over a large group of ground units, or something)." />
  <row Id="9027" PostHistoryTypeId="5" PostId="4008" RevisionGUID="e620a33a-b57e-42d9-a457-da18eb031bbb" CreationDate="2010-07-30T20:20:19.730" UserId="121" Comment="Added key formatting" Text="You can't easily use a burrow to specifically *forbid* travel through a certain area, but what you can do is create a burrow that encompasses your entire fort and then assign all of your dwarves to that burrow - by doing this none of your dwarves will leave unless they're starving or dying of thirst.&#xD;&#xA;&#xD;&#xA;However, a much easier way to do this would be to simply [forbid][1] the traps in question - forbidden objects will not be handled by your dwarves in any way, so the traps won't be reloaded. You can forbid an entire group of objects using the &lt;kbd&gt;d&lt;/kbd&gt;,&lt;kbd&gt;b&lt;/kbd&gt;,&lt;kbd&gt;f&lt;/kbd&gt; keys, which would let you forbid all of the traps in your trap corridor with one action.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Forbid" />
  <row Id="9028" PostHistoryTypeId="2" PostId="4011" RevisionGUID="fa3e6f32-c966-42a9-86bc-d9ad01d1edab" CreationDate="2010-07-30T20:22:13.673" UserId="354" Text="Location of the Ribbons are as follows:    &#xD;&#xA; - Gaea's Cliff in a hidden passage (Disc 2)    &#xD;&#xA; - Temple of the Ancients in room V of the clock room (When accessible)   &#xD;&#xA; - By winning 10 Special Battles in the Gold Saucer at the battle square  &#xD;&#xA;&#xD;&#xA;Alternatively, you can get infinite more by morphing these enemies:  &#xD;&#xA;     Master Tonberry (Northern Crater)  &#xD;&#xA;     Ho-chu (Special Battle Square) &#xD;&#xA;&#xD;&#xA;Also, it might be helpful to note that Yuffies ultimate weapon, The Conformer, does not take the morph damage reduction penalty, meaning she can still do 9999 damage with Morph. This allows Master Tonberries to be easily morphed.  &#xD;&#xA;It is also good to know that Master Tonberry can be located in the Nothern Crater Swamp area and has 44444 HP.  &#xD;&#xA; &#xD;&#xA;All information was taken from [this][1] guide. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/42714" />
  <row Id="9029" PostHistoryTypeId="2" PostId="4012" RevisionGUID="03c17122-ea06-44c9-9a5c-9a26f8e924e5" CreationDate="2010-07-30T20:31:19.860" UserDisplayName="Tom" Text="There is an interactive community 'class' for dwarf fortress going on at Reddit:&#xD;&#xA;&#xD;&#xA;http://www.reddit.com/r/dwarffortress101" />
  <row Id="9030" PostHistoryTypeId="2" PostId="4013" RevisionGUID="c1ad031c-2152-43df-8fb1-7bfa639b97d9" CreationDate="2010-07-30T20:37:46.770" UserDisplayName="Doug" Text="In my opinion, the biggest advantage of a gaming mousepad is size.  I use to run my mouse off the edge of the pad all the time until I got the giant mousepad by Razor.  I also think the small pads with different &quot;surfaces&quot; are mostly just hype." />
  <row Id="9031" PostHistoryTypeId="2" PostId="4014" RevisionGUID="746cea30-f0cd-454c-82b9-9141f16236d3" CreationDate="2010-07-30T20:40:51.537" UserId="126" Text="One of the biggest differences is that early in a match, one person will likely get teamed up on. One team will gang up on one member of the other team, so with double the fighting force, one person is easily overwhelmed. Communication and scouting help here. On both the attacking and defending sides." />
  <row Id="9032" PostHistoryTypeId="4" PostId="3978" RevisionGUID="c108a1dc-bd2b-4fdf-bfe8-7f80cff53864" CreationDate="2010-07-30T20:42:39.600" UserId="14" Comment="no need to specify it in the title if we have the tag" Text="How do I earn &quot;No One Left Behind&quot; with as few squadmates as possible?" />
  <row Id="9033" PostHistoryTypeId="6" PostId="3978" RevisionGUID="c108a1dc-bd2b-4fdf-bfe8-7f80cff53864" CreationDate="2010-07-30T20:42:39.600" UserId="14" Comment="no need to specify it in the title if we have the tag" Text="&lt;spoiler&gt;&lt;achievements&gt;&lt;mass-effect-series&gt;&lt;mass-effect-2&gt;" />
  <row Id="9034" PostHistoryTypeId="2" PostId="4015" RevisionGUID="95e57c78-a859-45e6-90fe-c20de79bb7cd" CreationDate="2010-07-30T20:53:51.320" UserDisplayName="eagle0042" Text="[Rise of Nations Gold][1] is what we play alot...There is only 3-5 of us total, but there is always computers to add to the mix.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rise_of_Nations" />
  <row Id="9035" PostHistoryTypeId="16" PostId="4015" RevisionGUID="95e57c78-a859-45e6-90fe-c20de79bb7cd" CreationDate="2010-07-30T20:53:51.320" UserId="-1" />
  <row Id="9036" PostHistoryTypeId="2" PostId="4016" RevisionGUID="519a7843-2a46-4616-ac3e-9c9f2ff66bfe" CreationDate="2010-07-30T20:56:25.167" UserId="1978" Text="How would you describe the Pros and Cons of the different Races in Starcraft 2? I.e. which Race has stronger Air-to-Air Units? Which can adapt faster to enemy tactics? Which has the strongest Defense? etc.&#xD;&#xA;&#xD;&#xA;CW as this Question is obviously subjective." />
  <row Id="9037" PostHistoryTypeId="1" PostId="4016" RevisionGUID="519a7843-2a46-4616-ac3e-9c9f2ff66bfe" CreationDate="2010-07-30T20:56:25.167" UserId="1978" Text="Pros and Cons of the Starcraft 2 Races" />
  <row Id="9038" PostHistoryTypeId="3" PostId="4016" RevisionGUID="519a7843-2a46-4616-ac3e-9c9f2ff66bfe" CreationDate="2010-07-30T20:56:25.167" UserId="1978" Text="&lt;starcraft-2&gt;" />
  <row Id="9039" PostHistoryTypeId="16" PostId="4016" RevisionGUID="519a7843-2a46-4616-ac3e-9c9f2ff66bfe" CreationDate="2010-07-30T21:00:17.170" UserId="1978" />
  <row Id="9040" PostHistoryTypeId="2" PostId="4017" RevisionGUID="7c6dc015-0945-40fb-b62b-7c6a542153b7" CreationDate="2010-07-30T21:00:27.620" UserId="1711" Text="I have Starcraft 2 installed on my Macbook Pro in OS X.  I have Intel i7 CPU, 8 GB of RAM, nVidea Geforce FT 330M, and a SATA hard drive.  In Energy settings I've set it to Higher Performance over battery life.  I notice that running it on the recommended High settings, it doesn't run very smoothly when there are many units on the screen.&#xD;&#xA;&#xD;&#xA;I have Windows 7 Ultimate also installed via Bootcamp.  I'm considering installing Starcraft 2 on that now.&#xD;&#xA;&#xD;&#xA;My question is: **Does Starcraft run better on Windows 7 than OS X?**&#xD;&#xA;&#xD;&#xA;Things to consider in comparison:&#xD;&#xA;&#xD;&#xA; - Mac OS X default to 32-bit mode, while on Windows can start in 64-bit&#xD;&#xA; - Does nVidia graphics card better support on Windows?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9041" PostHistoryTypeId="1" PostId="4017" RevisionGUID="7c6dc015-0945-40fb-b62b-7c6a542153b7" CreationDate="2010-07-30T21:00:27.620" UserId="1711" Text="Does Starcraft 2 run better on Windows or Mac?" />
  <row Id="9042" PostHistoryTypeId="3" PostId="4017" RevisionGUID="7c6dc015-0945-40fb-b62b-7c6a542153b7" CreationDate="2010-07-30T21:00:27.620" UserId="1711" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;windows-7&gt;" />
  <row Id="9043" PostHistoryTypeId="2" PostId="4018" RevisionGUID="ce34565e-cdca-4409-8193-5e23377ec5e2" CreationDate="2010-07-30T21:21:43.280" UserId="1863" Text="[Warhammer 40k][1]. Great for anywhere from 2v2 to larger free for all matches! Also very fun for comp stomps because the A.I. will really give you a run for your money. &#xD;&#xA;&#xD;&#xA;Strategic-point-capture oriented gameplay, visually pleasing with lots of big explosions and very detailed death animations (heroes units literally impale lesser enemies and throw them quite a distance away), and well balanced for multiplayer. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dawnofwargame.com/us/home/agegate" />
  <row Id="9044" PostHistoryTypeId="16" PostId="4018" RevisionGUID="ce34565e-cdca-4409-8193-5e23377ec5e2" CreationDate="2010-07-30T21:21:43.280" UserId="-1" />
  <row Id="9045" PostHistoryTypeId="2" PostId="4019" RevisionGUID="2186c060-b513-4c36-8152-b623bd42ac81" CreationDate="2010-07-30T21:51:25.737" UserId="23" Text="&gt; # Spoilers ahead ♪&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;My usual route around the first part of the level is: (`×` mark doors that get me killed)&#xD;&#xA;&#xD;&#xA;    Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists ...&#xD;&#xA;                      ↕               ↓&#xD;&#xA;                   Gold        Gold Items&#xD;&#xA;                                  ↕   ↓&#xD;&#xA;            Store ← Elephant slug ← Jelly × Centaur warriors → Bee&#xD;&#xA;                                      ×         ×               ↓&#xD;&#xA;                                    S         Items           Oklob ? Tr&#xD;&#xA;                                     o          ↕             plant   ap&#xD;&#xA;                         Shop     ←   n   →  Rock troll → Shops       do &#xD;&#xA;                            ×          j                              or&#xD;&#xA;                  Giant eyeballs        a         Invisible baddies ← sp&#xD;&#xA;                  Shining eyes        ×                   ↓           id&#xD;&#xA;                  Jackals         Gas spores      Pulsating lumps   ← er&#xD;&#xA;                       ↓          Gold+Itemsn     Ghouls + gt eyebl   ×4&#xD;&#xA;                     Shops                            ↓        ↓&#xD;&#xA;                                                     Shop galore!&#xD;&#xA;&#xD;&#xA;As you can see, I'm pretty much stuck at the Jelly room.&#xD;&#xA;&#xD;&#xA; * Sonja is pretty much certain death: the son of &lt;i&gt;kobold&lt;/i&gt; can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.&#xD;&#xA; * The kobold demonologists are _even worse_, with or without some source of warding. Demon spamming for the lose.&#xD;&#xA; * The two centaur warriors also can make a _very_ short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.&#xD;&#xA;&#xD;&#xA;What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?" />
  <row Id="9046" PostHistoryTypeId="1" PostId="4019" RevisionGUID="2186c060-b513-4c36-8152-b623bd42ac81" CreationDate="2010-07-30T21:51:25.737" UserId="23" Text="What do you do after the Jelly in Crawl Sprint I: &quot;Red Sonja&quot;?" />
  <row Id="9047" PostHistoryTypeId="3" PostId="4019" RevisionGUID="2186c060-b513-4c36-8152-b623bd42ac81" CreationDate="2010-07-30T21:51:25.737" UserId="23" Text="&lt;spoiler&gt;&lt;puzzle&gt;&lt;roguelikes&gt;&lt;crawl&gt;" />
  <row Id="9048" PostHistoryTypeId="5" PostId="4019" RevisionGUID="b3df02f8-cd58-4881-a993-0a882d996a93" CreationDate="2010-07-30T21:57:41.163" UserId="23" Comment="Less note, more ☠; edited body" Text="&gt; # ⚠ Spoilers ahead&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;My usual route around the first part of the level is: (`×` mark doors that get me killed)&#xD;&#xA;&#xD;&#xA;    Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists ...&#xD;&#xA;                      ↕               ↓&#xD;&#xA;                    Gold       Gold Items&#xD;&#xA;                                  ↕   ↓&#xD;&#xA;            Store ← Elephant slug ← Jelly × Centaur warriors → Bee&#xD;&#xA;                                      ×         ↓               ↓&#xD;&#xA;                                    S         Items           Oklob ? Tr&#xD;&#xA;                                     o          ↕             plant   ap&#xD;&#xA;                         Shop     ←   n   →  Rock troll → Shops       do &#xD;&#xA;                            ×          j                              or&#xD;&#xA;                  Giant eyeballs        a         Invisible baddies ← sp&#xD;&#xA;                  Shining eyes        ×                   ↓           id&#xD;&#xA;                  Jackals         Gas spores      Pulsating lumps   ← er&#xD;&#xA;                       ↓          Gold+Itemsn     Ghouls + gt eyebl   ×4&#xD;&#xA;                     Shops                            ↓        ↓&#xD;&#xA;                                                     Shop galore!&#xD;&#xA;&#xD;&#xA;As you can see, I'm pretty much stuck at the Jelly room.&#xD;&#xA;&#xD;&#xA; * Sonja is pretty much certain death: the son of &lt;i&gt;kobold&lt;/i&gt; can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.&#xD;&#xA; * The kobold demonologists are _even worse_, with or without some source of warding. Demon spamming for the lose.&#xD;&#xA; * The two centaur warriors also can make a _very_ short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.&#xD;&#xA;&#xD;&#xA;What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?" />
  <row Id="9049" PostHistoryTypeId="2" PostId="4020" RevisionGUID="f49be96e-f549-4ff2-afda-e1923dbee9e4" CreationDate="2010-07-30T22:00:27.090" UserId="1981" Text="Zerg: Macro heavy. High number of units, requires less micro to be effective. Focus on expanding and being ahead in resource game. Highly maneuverable (creep highways, overlord transports, unit speed upgrades).&#xD;&#xA;&#xD;&#xA;Terran: Micro heavy (notice that almost every terran unit has an ability, or requires specialized micro). Strong static defense. Can be effective in few units if micro'ed (think tanks, ghosts, hellion micro, Marine Marauder Medic ball). Medium cost.  Low maneuverability (seige mode, thors) without transports. &#xD;&#xA;&#xD;&#xA;Protoss: Strong units with high hp but with high cost. Medium micro. Select abilities are useful (sentries, blink, templar). Medium maneuverability with warp gates and speed upgrades (charge, blink)." />
  <row Id="9050" PostHistoryTypeId="16" PostId="4020" RevisionGUID="f49be96e-f549-4ff2-afda-e1923dbee9e4" CreationDate="2010-07-30T22:00:27.090" UserId="-1" />
  <row Id="9051" PostHistoryTypeId="5" PostId="4019" RevisionGUID="172f13d9-53d2-4a16-b6f5-9933bbd4c0fe" CreationDate="2010-07-30T22:08:17.660" UserId="23" Comment="added 17 characters in body" Text="&gt; # ⚠ Spoilers ahead&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;My usual route around the first part of the level is: (`×` mark doors that get me killed)&#xD;&#xA;&#xD;&#xA;    Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists → MORE FUN GOES HERE&#xD;&#xA;                      ↕               ↓&#xD;&#xA;                    Gold       Gold Items&#xD;&#xA;                                  ↕   ↓&#xD;&#xA;            Store ← Elephant slug ← Jelly × Centaur warriors → Bee&#xD;&#xA;                                      ×         ↓               ↓&#xD;&#xA;                                    S         Items           Oklob ? Tr&#xD;&#xA;                                     o          ↕             plant   ap&#xD;&#xA;                         Shop     ←   n   →  Rock troll → Shops       do &#xD;&#xA;                            ×          j                              or&#xD;&#xA;                  Giant eyeballs        a         Invisible baddies ← sp&#xD;&#xA;                  Shining eyes        ×                   ↓           id&#xD;&#xA;                  Jackals         Gas spores      Pulsating lumps   ← er&#xD;&#xA;                       ↓          Gold+Itemsn     Ghouls + gt eyebl   ×4&#xD;&#xA;                     Shops                            ↓        ↓&#xD;&#xA;                                                     Shop galore!&#xD;&#xA;&#xD;&#xA;As you can see, I'm pretty much stuck at the Jelly room.&#xD;&#xA;&#xD;&#xA; * Sonja is pretty much certain death: the son of &lt;i&gt;kobold&lt;/i&gt; can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.&#xD;&#xA; * The kobold demonologists are _even worse_, with or without some source of warding. Demon spamming for the lose.&#xD;&#xA; * The two centaur warriors also can make a _very_ short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.&#xD;&#xA;&#xD;&#xA;What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?" />
  <row Id="9053" PostHistoryTypeId="2" PostId="4021" RevisionGUID="8c0f9828-8e5d-4276-9b5c-296fdc99f1f9" CreationDate="2010-07-30T22:39:59.910" UserId="1981" Text="Coordination is extremely important in 2v2 games. Where as in 1v1 it's inherent.&#xD;&#xA;A 2v2 game can be lost simply because you and your ally are not moving together, if it's 1v2 at any moment you will be at a disadvantage.&#xD;&#xA;&#xD;&#xA;At the same time the converse is true. Good coordination can be extremely powerful and easier to do than splitting your army in 2.&#xD;&#xA;&#xD;&#xA;Consider the following scenario. Your ally uses mutalisks to attack the enemy's mineral line, drawing units away from the front. You attack the gap. Flanking tactics are doable in 1v1, but require more multi-tasking.&#xD;&#xA;&#xD;&#xA;The other thing 2v2 games have is that you can use 2 different races to balance out your team. It often fills up a lot of unit composition weaknesses. Zerg's fast maneuverable units (hydra for AA or mutalisks) will help to compensate for Terran's slower army. " />
  <row Id="9054" PostHistoryTypeId="5" PostId="3923" RevisionGUID="08726f7a-a594-4263-abb2-19bf8c7c06ba" CreationDate="2010-07-30T22:40:31.343" UserId="102" Comment="added 88 characters in body" Text="I'm not sure what you are asking, but it sounds like control groups would solve this problem.&#xD;&#xA;&#xD;&#xA;Control groups are groups of units which you can specify to be selected by a single key.  To create a control group select a group of units and hold &lt;kbd&gt;control&lt;/kbd&gt; and then press the &lt;kbd&gt;1&lt;/kbd&gt; key.  This will bind those units to group 1.  You can now reselect them by pressing the &lt;kbd&gt;1&lt;/kbd&gt; key.  To try this, select some other unit then press &lt;kbd&gt;1&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;You can rebind control group 1 by selecting some other units and again holding control and pressing the &lt;kbd&gt;1&lt;/kbd&gt; key.  This will overwrite whatever was in control group 1 with the currently selected units.&#xD;&#xA;&#xD;&#xA;To add a unit to a control group select the unit to add and hold &lt;kbd&gt;shift&lt;/kbd&gt; and press &lt;kbd&gt;1&lt;/kbd&gt;.  This will add the selected units into control 1 while preserving the current units in that control group, effectively merging them.&#xD;&#xA;&#xD;&#xA;In addition to control group 1, you can also use control groups 2-9 and 0 by replacing the &lt;kbd&gt;1&lt;/kbd&gt; key in the example with the key number of your choice.  You may only use number keys to do this." />
  <row Id="9055" PostHistoryTypeId="5" PostId="3982" RevisionGUID="7dcfddb9-8ebb-4816-b30b-5ad5f3687f89" CreationDate="2010-07-30T22:40:34.137" UserId="461" Comment="added link to image with full information" Text="Honestly, I think the best approach to get this achievement is to do all of the loyalty missions.&#xD;&#xA;&#xD;&#xA;Unfortunately I can't find the link now, but there was a poster (created by GamePro, I think?) that listed all of the logic that the game uses to decide who lives and who dies.&#xD;&#xA;&#xD;&#xA;At a minimum, you need the following:&#xD;&#xA;&#xD;&#xA; - A second team leader (I know this can be Garrus or Miranda, maybe Zaeed, possibly a few&#xD;&#xA;   others)&#xD;&#xA; - A tech expert (Tali, Legion, and (I think) Kasumi)&#xD;&#xA; - A biotic expert (Jack, Samara, or Morinth)&#xD;&#xA;&#xD;&#xA;I think the person you have escort the surviving crew back to the Normandy must be loyal for all of the crew and the teammate to survive, but I'm not positive on that.&#xD;&#xA;&#xD;&#xA;Each person you pick for these tasks must be loyal, or else they will die.&#xD;&#xA;&#xD;&#xA;It gets tricky when it comes to the team that you leave behind to defend while you take out the end boss, A teammate can survive this if they aren't loyal, but their odds greatly increase if they are loyal (in one of my play throughs, Legion wasn't loyal (I sided with Tali in their argument), and he still survived; everyone else was loyal though). Leaving strong teammates behind to help defend (Grunt, Zaeed) also helps others to survive, but they must be loyal to help increase the odds of others surviving. For some reason, Mordin tends to die here, even if everyone is loyal, so I'd either take him with you for the final fight, or have him escort the crew back to the ship.&#xD;&#xA;&#xD;&#xA;Once you've completed the final fight, I think that the teammates that you took with you can die if not loyal, but I'm not sure if they have to be loyal to live.&#xD;&#xA;&#xD;&#xA;Basically, if you want to be sure, just do all of the loyalty missions. They aren't that long, and the story is good enough that they're interesting to go through again (at least for me).&#xD;&#xA;&#xD;&#xA;**Update**: I found the poster I was thinking of, thanks to Beska in the comments. See [How To Save (Or Kill) Your Party In Mass Effect 2][1] at Game Informer for exactly how your party members live or die in the final mission.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gameinformer.com/b/features/archive/2010/06/04/how-to-save-or-kill-your-party-in-mass-effect-2.aspx" />
  <row Id="9056" PostHistoryTypeId="2" PostId="4022" RevisionGUID="46b2c879-05eb-4a9c-b29d-cc82f286547b" CreationDate="2010-07-30T22:47:09.853" UserId="1920" Text="You can find melee only maps. And/or use a bigger weapon like the eyelander to get some fun practice.&#xD;&#xA;&#xD;&#xA;It's just a practice thing, challenge yourself." />
  <row Id="9057" PostHistoryTypeId="5" PostId="3972" RevisionGUID="63d4e423-aa74-41d9-a584-dbc2eae5bcc4" CreationDate="2010-07-30T23:08:03.707" UserId="730" Comment="added 11 characters in body" Text="[AlienSwarm][1] is a free co-op distributed through Steam.&#xD;&#xA;&#xD;&#xA;It allow to play 4 people together, but it is already in development a mod to allow more players like 6/8.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.alienswarm.com/" />
  <row Id="9058" PostHistoryTypeId="2" PostId="4023" RevisionGUID="8fd46e3e-c0a8-4d7e-b636-cbdc781ac5bb" CreationDate="2010-07-30T23:22:20.953" UserId="1410" Text="There's a simple one thanks Blizzard:&#xD;&#xA;&#xD;&#xA;**Farms and production buildings are always the first letter in their name.**&#xD;&#xA;&#xD;&#xA;The more important the building/unit, the more likely it is to be the first letter in the name. Because of how often those buildings are built, Blizzard gave them more priority when resolving first letter conflicts.&#xD;&#xA;&#xD;&#xA;So you can be sure of:&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;* C - Command Center&#xD;&#xA;* B - Barracks&#xD;&#xA;* S - Supply Depot&#xD;&#xA;* F - Factory&#xD;&#xA;* S - Starport&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA;* N - Nexus&#xD;&#xA;* G - Gateway&#xD;&#xA;* P - Pylon&#xD;&#xA;* S - Stargate&#xD;&#xA;* R - Robotics Facility&#xD;&#xA;&#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;* H - Hatchery&#xD;&#xA;&#xD;&#xA;(I don't know what's up with Zerg in SC2 yet, so I don't know what happened to creep colonies? All of these hotkeys were recycled from SC1, which I have plenty of experience with.:) )&#xD;&#xA;&#xD;&#xA;If you're after a building that's not important, its still worth trying the first letter, and probably the second, but a few are just going to come down to rote memorization." />
  <row Id="9059" PostHistoryTypeId="2" PostId="4024" RevisionGUID="896ede6d-cf04-48a2-ae83-8d4fbf5c024d" CreationDate="2010-07-30T23:27:28.997" UserId="1181" Text="Crouching is achieved by holding down the *walk* button (`shift`) and not moving. It doesn't improve your aim, but lowers your profile. Marines standing behind you will shoot over you without hitting you, pretty useful when you're in a crowded passage." />
  <row Id="9060" PostHistoryTypeId="2" PostId="4025" RevisionGUID="809fd890-0904-435d-a871-5b096d92a168" CreationDate="2010-07-30T23:44:44.410" UserId="18" Text="Typically, I find cross platform games have better performance on the Windows version as opposed to the Mac versions. If you look at what [Blizzard's recommended specification][1]s are:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**PC Recommended Specifications:**&#xD;&#xA;&#xD;&#xA;&gt;- Dual Core 2.4Ghz Processor&#xD;&#xA;- 2 GB RAM&#xD;&#xA;- 512 MB NVIDIA GeForce 8800 GTX or ATI Radeon® HD 3870 or better&#xD;&#xA;&#xD;&#xA;**Mac Recommended Specifications:**&#xD;&#xA;&#xD;&#xA;&gt;- Intel® Core 2 Duo processor&#xD;&#xA;- 4 GB system RAM&#xD;&#xA;- NVIDIA GeForce 9600M GT or ATI Radeon® HD 4670 or better&#xD;&#xA;&#xD;&#xA;PCs require less powerful components than Macs do. From this, I would assume Starcraft 2 runs better on Windows than on Mac.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?articleId=26242&amp;locale=en_US" />
  <row Id="9061" PostHistoryTypeId="2" PostId="4026" RevisionGUID="7b1da24f-51b7-48e9-9d05-c00617c3b276" CreationDate="2010-07-30T23:50:12.170" UserId="336" Text="Took me ~2 hours, but I worked it out on my own. For anyone else wondering.&#xD;&#xA;&#xD;&#xA;Firstly, check out this post on the bioware forums: http://social.bioware.com/forum/1/topic/105/index/2933016&#xD;&#xA;&#xD;&#xA;All of the information used in this post is drawn from there.&#xD;&#xA;&#xD;&#xA;Given Parameters:&#xD;&#xA;Minimum of 8 Squadmates to unlock Omega-4 mission.&#xD;&#xA;Squad includes loyal Kasumi.&#xD;&#xA;Squad includes Zaeed.&#xD;&#xA;Don't let anyone die.&#xD;&#xA;&#xD;&#xA;Results:&#xD;&#xA;From my calculations, it is possible to assure the survival of all brought squadmates, as well as the normandy crew, with just over half the squad loyal to you (8 squadmates, 5 are loyal):&#xD;&#xA;&#xD;&#xA;Mordin(Loyal), Tali, Garrus, Miranda, Jacob(Loyal), Samara/Morinth(Loyal), Kasumi(Loyal), Zaeed(Loyal).&#xD;&#xA;&#xD;&#xA;The following 6 characters are *required* for no deaths. Period.&#xD;&#xA;&#xD;&#xA;Mordin -- unlocks science lab and ship upgrades&#xD;&#xA;Tali -- unlocks ship shield upgrade&#xD;&#xA;Garrus -- unlocks ship guns upgrade&#xD;&#xA;Samara/Morinth/Jack -- biotic for &quot;The Long Walk&quot; in the collector base&#xD;&#xA;Miranda -- with you by default&#xD;&#xA;Jacob* -- with you by default&#xD;&#xA;&#xD;&#xA;*(If you recruit Samara/Morinth, and you *will* want to if you're striving for the minimum, you don't actually need to research the armor plating for the normandy. Jack is not part of your crew, and so she cannot die when the hull is breached.)&#xD;&#xA;&#xD;&#xA;It works like this -- stick loyal Tech specialist (Tali/Legion/Kasumi) in the vents and a loyal fire squad leader as the distraction team (Miranda/Jacob/Garrus). Then pick a loyal biotic (Jack/Samara/Morinth) and another fire squad leader (same as before). Lastly, pick a loyal (any) squaddie to escort the crew back. If you made these &quot;ideal&quot; choices (remember, they have to be loyal!) no one will die.&#xD;&#xA;&#xD;&#xA;The last two &quot;death checks&quot; are &quot;holding the line&quot; and the escape from the final boss. The latter is simple -- if you take loyal squadmates to fight the Human-Reaper, they will survive. If they aren't, they will die. It is the &quot;Holding of the Line&quot; that is the most complex, and which necessitated both math calculations and prompted this question itself.&#xD;&#xA;&#xD;&#xA;Every squadmate in the game has a &quot;hold the line&quot; score, either a 3, a 1, or a 0. Being loyal increases their score by one. If the average &quot;hold the line&quot; score is &gt; 2.0, no one will die. Anything less will result in one OR MORE deaths.&#xD;&#xA;&#xD;&#xA;In your case, the situation is as follows:&#xD;&#xA;&#xD;&#xA;Tech Expert: Kasumi&#xD;&#xA;Squad Leader: Jacob or Miranda (I picked Jacob, it's preference)&#xD;&#xA;Biotic: Samara&#xD;&#xA;Crew Guide: Mordin&#xD;&#xA;&#xD;&#xA;Human Reaper Fight Squad: Kasumi and Jacob&#xD;&#xA;&#xD;&#xA;This leaves the following five squadmates to &quot;Hold the Line&quot;:&#xD;&#xA;&#xD;&#xA;Tali - 0&#xD;&#xA;Garrus - 3&#xD;&#xA;Zaeed(Loyal) - 4&#xD;&#xA;Miranda - 1&#xD;&#xA;Samara(Loyal) - 2&#xD;&#xA;&#xD;&#xA;2+1+3+4+0 = 10 / 5 = 2.0 = no one dies.&#xD;&#xA;&#xD;&#xA;Without your restrictions on Kasumi (If you didn't want the Locust, or wanted to do Tali's loyalty mission), it is possible to reach the absolute minimum: 8 squadmates, only 3 loyal.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Tali&#xD;&#xA;Jacob/Miranda&#xD;&#xA;Samara/Morinth/Jack&#xD;&#xA;&#xD;&#xA;Tali is both your techie AND escorts the crew back. Take Jacob/Miranda and your biotic specialist into the last fight leaving the following 5 to hold the line:&#xD;&#xA;&#xD;&#xA;Mordin - 0&#xD;&#xA;Garrus - 3&#xD;&#xA;Miranda/Jacob - 1&#xD;&#xA;Zaeed - 3&#xD;&#xA;Grunt(instead of Kasumi. Don't recruit Kasumi) - 3&#xD;&#xA;&#xD;&#xA;3+3+3+1+0=10 / 5 = 2.0 = everyone survives." />
  <row Id="9062" PostHistoryTypeId="2" PostId="4027" RevisionGUID="90ea2c22-a49c-4e6d-ab78-24c7f36b38a1" CreationDate="2010-07-31T00:23:07.983" UserId="1985" Text="Build a refinery first, then add a bunker next to each of the existing ones by the bridges. Build a billion SCV's , a billion supply depots, and 4 barracks (one with tech and 3 with reactors).  Tech barrack should only produce medics other three should only produce marines. Don't worry about stranded rebels, keep all troops near bunkers until about 9 minutes are left.  Attack the Zerg base at the top left of the map with a force of about 30 marines.  concentrate fire on Zerg troops until there are none then have half the marines fire at each hatchery. THE MOMENT you have destroyed BOTH hatcheries, immediately pull your troops out into the corner away from the Zerg base, do not destroy anything further.  Keep building troops and after a few minutes send a second force of roughly 20 or so troops to meet up with the first force.  The hatcheries should have respawned by now and you can go in and destroy them both with little resistence a second time to earn the achievement." />
  <row Id="9063" PostHistoryTypeId="2" PostId="4028" RevisionGUID="a28f3892-1345-4db0-a609-ed37e853606d" CreationDate="2010-07-31T01:32:03.370" UserDisplayName="Mearn" Text="Could it be Nano Wars?&#xD;&#xA;http://www.kongregate.com/games/badben/nano-war" />
  <row Id="9064" PostHistoryTypeId="4" PostId="1259" RevisionGUID="173fbfc6-ef6f-4189-bd6a-7c422ba77d88" CreationDate="2010-07-31T01:34:18.890" UserId="39" Comment="edited title" Text="How do I collect rocks in Dwarf Fortress" />
  <row Id="9065" PostHistoryTypeId="2" PostId="4029" RevisionGUID="b8595d9c-d0db-4644-a834-2c1fec22fa9d" CreationDate="2010-07-31T01:50:29.800" UserId="102" Text="Since this is a very large topic I'm going to try and break it down in to a series of sections&#xD;&#xA;&#xD;&#xA; 1. Macro Mechanic (one of the new Features in SC2)&#xD;&#xA; 2. Unit production and Tech tree&#xD;&#xA; 2. Expanding&#xD;&#xA; 3. Harassment&#xD;&#xA; 4. Defenses&#xD;&#xA; 5. Unit compositions - ability to adapt&#xD;&#xA; 6. Upgrades&#xD;&#xA; 9. Air&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;##Zerg##&#xD;&#xA;&#xD;&#xA; One of my all time favorite races.  I think the thing I enjoy the most about the Zerg is the idea of them.  Nothing to do with actual play style or units, but rather the idea of a ravenous horde constantly adapting.  Unkillable.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The macro mechanic for the Zerg in SC2 is based around the queen.  Traditional Zerg production is based on larva (as discussed in section 2).  Larva are in turn produced from the Hatchery structure.  To increase larval production in Starcraft and Broodwars meant building additional Hatcheries. This is revolutionized in Starcraft 2 by the addition of the queen.  Unlike traditional Zerg units, the queen is build directly from the Hatchery (similar to other races unit production) and has the ability to infuse the hatchery with additional Larva.  The result is that Zerg play becomes largely focused around unit production.  As one of these units is the Drone, this often leads to heavy macro style play as zerg economy becomes exponential based on the production rate of drones.  While this macro heavy style is facilitated it is not the most common style of zerg play.  The other alternative is to devote this extra larva production to units.  This leads to massive forces produced very quickly.  Finally the queen has two other abilities to add tension to this mechanic (which will be discussed in sections 4 and 6).  Because larva injection is a blocking operation (only 1 per hive at a time), this macro mechanic is often criticized as being the hardest to use (though I might say the Protoss one is on par).&#xD;&#xA;&#xD;&#xA;###Unit Production and Tech Tree###&#xD;&#xA;Zerg unit production has not changed since Broodwar.  Units are still morphed from larva.  Larva are still produced from hatcheries (though faster with the queen).  There are still units produced from other units, most notably banelings and broodlords.  The Zerg tech tree is far more linear than its Protoss and Terran equivilents.  It can easily be broken up into &quot;Tiers&quot; based around upgrading the Hatchery.  The result is that high tech takes an extra delay as this upgrade must be built and it is more vulnerable as player rarely upgrade more than one Hatchery (there is no additional benefit).  Many players will say that the Zerg has the most flexible tech tree as all units are built from a single structure.  While this is true, the flexibility is countered by each building adding only 1 new unit (with the exception of the Spire) and costing a drone which further reduced resource production.  The result is that late game change in composition is easy, where as early game it is nearly impossible.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;At 350 Minerals (300+50 to replace the drone) the Zerg have the cheapest resource gathering building.  The result is that expanding with Zerg becomes very easy.  In fact, it has become so easy that it is vital in many strategies.  Since Zerg units hit their strength in the midgame (section 6) which tend to be high in gas.  It is often a popular move for a Zerg to take a new expansion and immediately saturate the gas (build two gas production buildings and assign 3 workers to each) before the minerals.  The result is an influx of an otherwise rare resource (most comparisons rate gas as being 2.5 minerals in value).  It is worth noting that many macro style Zerg strategies (section 1) require very early expansions (sometimes called FE for fast expansion) for a massive boost to the economy (doubling larval production as well).  Its worth noting that most people believe that Zerg must control one more expansion than their opponent to be effective.  Though the advent of the queen has lead to a number of 1 base strategies (no expansion), expanding is still very common play for Zerg.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;As others have mentioned Zerg are an extremely mobile force.  This mobility is boosted by a number of upgrades (Zergling, Baneling, Roach, Overlord), the addition of easy creep production (Creep Tumors and Overlords), and the advent of the Nydus Network.  The Nydus Channel was a building in Starcraft 1 which allowed Zerg to connect any two points on the map (provided they had creep).  In Starcraft 2 ALL Nydus Channels are connected to each other (leading to the connection of N points on the map).  Additionally, Nydus Channels no longer require creep to be built on and even produce creep.  The result is even slow units (Hydralisks) can become extremely mobile and Zerg are able to field large armies in rapidly different sections of the map.  To compliment this, creep now acts as a speed boost to Zerg.  Any Zerg units on creep naturally move faster.  Additionally, some Zerg units are penalized for being off creep (Queens).  This is further bolstered by the fact that Overlords can produce creep starting at Tier 2 (the upgrade of the Hatchery to the Lair).  Additionally, Queens can produce what are called Creep Tumors.  These Tumors must be built on creep but readily spread creep.  While this may seem lackluster, the tumors are also cloaked and able to produce more tumors.  The result is that Zerg often construct creep highways which are expensive for opponents to destroy.  Zerg has some of the most mobile units in the game.  All Tier 1/1.5 units can receive speed upgrades (Zergling, Baneling, Roach) making them the fastest land units in the game (Zerglings).  The Mutalisk (by comparison) is the fastest Air unit in the game.  Its high mobility has lead to the technique of Muta-Harass, where Mutalisks attack workers in Guerrilla style fashion and devastate opposing economies.  Mutalisks are so effective at this that both Terran and Protoss have specific units for countering them (Section 8).&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;Zerg are often criticized as having the weakest defense in the game relying more heavily on units.  This is an exaggeration.  Zerg receive an early unit (the Queen) which has good air and ground defense as well as having a powerful heal for both units and defensive structures.  Additionally, Zerg defensive structures can be uprooted and reused.  The result is a very cost effective defense force.  While in Starcraft 1 the production of defensive structures was often seen as admission of a mistake, in Starcraft 2 professional players feel free to build them liberally, using them to both augment forces as well as control the map.&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;Zerg production rates mean that compositions are often dictated by resource gathering more than anything else.  The result is compositions with both Gas heavy elements and Mineral &quot;dumps.&quot;  This usually lead to compositions like: Hydra/Roach, Ling/Muta, Infestor/ling/bane, bane/ling/ultra and so on.  When constructing a force a Zerg player is often forced to think &quot;Where do I want to spend my gas?&quot;  The answer to this question often dictates her strategy (Zerg get the feminine pronoun for Kerrigan).  One of the major problems with Zerg unit compositions is the lack of any real anti-air until Tier 2.  This is a result of the fact that the Queen is the only unit that can attack air before Tier 2 (Hydralisk/Muta/Corruptor at Tier 2).  This may force players to tech up faster or build excess defensive structures to deal with early air harassment.  While the initial Zerg units tend to be fierce, Zerg don't hit the strength of their force until Tier 2.  The advent of high damage Hydralisks and effective harass of Mutalisks often make the mid game the strongest part of the Zerg offensive.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Zerg have a high number of unit specific upgrades.  These usually consist of speed, burrowing, or increase of another ability.  Additionally certain units can be upgraded into other units (Zerglings into Banelings, Corruptors into Broodlords).  By comparison Zerg have the fewest basic damage upgrades (5 on par with Protoss).  This usually leads forces to either be designed around Ranged Damage, Ground Damage or Air so as to share these effectively.&#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Zerg air is the most powerful or least powerful depending on who you speak to.  Zerg Mutalisks are the fastest air units, Zerg Corruptors are very good Air to Air units (better than vikings worse than phoenix), and Broodlords are an absolutely devastating unit in their own right providing unmatched air to ground.  The Broodlords in particular are such a powerful unit.  The Broodlord is designed around the traditional Gaurdian from Starcraft 1.  A long range air unit that does high damage to ground units.  To further bolster this, when a Broodlord attacks it produces a broodling.  This is a weak ground attacking unit.  While the broodling does additional damage, the most effective part is that enemy AI will target it over the Broodlord.  Additionally, broodlings will physically block enemy anti air forces from attacking the Broodlord.  Many professional players say that even if you took away the broodling's damage, the Broodlord would be just as effective.&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;##Protoss##&#xD;&#xA;&quot;*For destruction, Ice is also great; and would suffice.*&quot; &#xD;&#xA;&#xD;&#xA;The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel.  Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game.  Known for valuing quality over quantity the Protoss force tends to be small but powerful.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Protoss macro mechanic is the Chrono Boost.  This ability allows any building to increase the rate at which it is performing by 50%.  This includes research and unit production.  Ad a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly.  This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it.  Especially in late games you will see Protoss Nexus with unused Chronoboost.&#xD;&#xA;&#xD;&#xA;###Unit Production###&#xD;&#xA;While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units!  Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building).  This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere).  The result is unparalleled map control.  The ability to field a force where ever, whenever and reinforce it.  This also lead to Protoss builds being heavily Gateway unit dependent.  The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches.  This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways).  This also leads to a &quot;Sim City&quot; style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates).  Its also worth mentioning that Warpgates decrease build times.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost.  Additionally, the ever flexible Photon cannon leads to cheep but effective defense.  Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately.  Without having to wait on the bulk of his forces.&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units).  Protoss defense usually trades on their ability to control the map.  Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place.  This ability becomes the greatest defense the Protoss have, choosing their ground.  Just ask the defenders at Red Cliff or Thermopylae, you control the terrain you control the battle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;As mentioned before Protoss tend to rely on heavy gateway unit compositions with a few others thrown in.  Because a given Protoss based can support 3 Gateways plus an additional building of constant production, Protoss strategies are often described as &quot;3 Gate into Robo&quot; or &quot;4 Gate&quot; or &quot;3 Gate plus Starport&quot;.  In the case of &quot;4 Gate&quot; this often refers to producing some sort of templar out as well.  The Protoss ability to adapt is often based around what this fourth building is.  This leads many to believe Protoss is inflexible in early to mid game.  While this maybe true, they make up for it by having a very powerful core unit group which lasts from early to late game.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Protoss also have only 5 weapon/defensive upgrades.  However, since Protoss have two different defenses (armor and shields) this often leads to just having weapons upgraded.  While this can be frusterating, they make up for it by being able to Chrono Boost upgrades in progress, leading much faster upgrades.  There are a few key upgrades outside of basic weapon/defense, such as warp gate or thermal lance, but their low number makes them very accessible. &#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Protoss Air is usually considered an after thought by many players.  This is a mistake.  While Protoss may lack the massive airpower Zerg has, they are not to be underestimated.  For starters Protoss have the strongest Air to Air unit, the Pheonix.  In additon, to being able to move while it shoots, the Pheonix is able to lift up ground units, effectively taking them out of combat for the duration, and making them target-able by other Pheonix.  This strategy is very effective against high powered units like the Terran Siege Tank.  Added to this, Protoss have the very scary Void Ray.  The Void Ray is a unique unit in that the longer it attacks a target the more damage it does.  This ability, combined with its bonus versus armored, has lead to players using the Void Ray to snipe buildings.  This tactic, often employed as a rush, is most effective against Zerg who have late anti-air.&#xD;&#xA;&#xD;&#xA;---------&#xD;&#xA;##Terran##&#xD;&#xA;&#xD;&#xA;I'm saving this so I don't lose my work before I continue." />
  <row Id="9066" PostHistoryTypeId="16" PostId="4029" RevisionGUID="b8595d9c-d0db-4644-a834-2c1fec22fa9d" CreationDate="2010-07-31T01:50:29.800" UserId="-1" />
  <row Id="9067" PostHistoryTypeId="2" PostId="4030" RevisionGUID="9dbefeb2-a342-4474-b083-4312bfc183f7" CreationDate="2010-07-31T02:12:29.653" UserId="1988" Text="I was running Doom3 on in Linux. Everything worked out fine, as described in this [documentaiton][1]. But I ran into a fix when I changed my screen resolution. Now the games starts in a bigger window, the bottom part of which is inaccessible as it extends beyond my laptop screen size. The mouse pointer moves only inside this window, so neither can use the Doom UI nor can I move this Doom window to make the UI visible. Is there a config file somewhere where I can specify the screen resolution, or some command-line parameters with which to start Doom3 ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://help.ubuntu.com/community/Doom3" />
  <row Id="9068" PostHistoryTypeId="1" PostId="4030" RevisionGUID="9dbefeb2-a342-4474-b083-4312bfc183f7" CreationDate="2010-07-31T02:12:29.653" UserId="1988" Text="Is there a way to set the Doom3 screen resolution on Linux when starting the game ?" />
  <row Id="9069" PostHistoryTypeId="3" PostId="4030" RevisionGUID="9dbefeb2-a342-4474-b083-4312bfc183f7" CreationDate="2010-07-31T02:12:29.653" UserId="1988" Text="&lt;linux&gt;" />
  <row Id="9070" PostHistoryTypeId="5" PostId="4029" RevisionGUID="c81ef0ef-7b5d-4fd7-8b57-25220f14f813" CreationDate="2010-07-31T02:38:56.503" UserId="102" Comment="added 6299 characters in body" Text="Since this is a very large topic I'm going to try and break it down in to a series of sections&#xD;&#xA;&#xD;&#xA; 1. Macro Mechanic (one of the new Features in SC2)&#xD;&#xA; 2. Unit production and Tech tree&#xD;&#xA; 2. Expanding&#xD;&#xA; 3. Harassment&#xD;&#xA; 4. Defenses&#xD;&#xA; 5. Unit compositions - ability to adapt&#xD;&#xA; 6. Upgrades&#xD;&#xA; 9. Air&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;##Zerg##&#xD;&#xA;&#xD;&#xA; One of my all time favorite races.  I think the thing I enjoy the most about the Zerg is the idea of them.  Nothing to do with actual play style or units, but rather the idea of a ravenous horde constantly adapting.  Unkillable.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The macro mechanic for the Zerg in SC2 is based around the queen.  Traditional Zerg production is based on larva (as discussed in section 2).  Larva are in turn produced from the Hatchery structure.  To increase larval production in Starcraft and Broodwars meant building additional Hatcheries. This is revolutionized in Starcraft 2 by the addition of the queen.  Unlike traditional Zerg units, the queen is build directly from the Hatchery (similar to other races unit production) and has the ability to infuse the hatchery with additional Larva.  The result is that Zerg play becomes largely focused around unit production.  As one of these units is the Drone, this often leads to heavy macro style play as zerg economy becomes exponential based on the production rate of drones.  While this macro heavy style is facilitated it is not the most common style of zerg play.  The other alternative is to devote this extra larva production to units.  This leads to massive forces produced very quickly.  Finally the queen has two other abilities to add tension to this mechanic (which will be discussed in sections 4 and 6).  Because larva injection is a blocking operation (only 1 per hive at a time), this macro mechanic is often criticized as being the hardest to use (though I might say the Protoss one is on par).&#xD;&#xA;&#xD;&#xA;###Unit Production and Tech Tree###&#xD;&#xA;Zerg unit production has not changed since Broodwar.  Units are still morphed from larva.  Larva are still produced from hatcheries (though faster with the queen).  There are still units produced from other units, most notably banelings and broodlords.  The Zerg tech tree is far more linear than its Protoss and Terran equivilents.  It can easily be broken up into &quot;Tiers&quot; based around upgrading the Hatchery.  The result is that high tech takes an extra delay as this upgrade must be built and it is more vulnerable as player rarely upgrade more than one Hatchery (there is no additional benefit).  Many players will say that the Zerg has the most flexible tech tree as all units are built from a single structure.  While this is true, the flexibility is countered by each building adding only 1 new unit (with the exception of the Spire) and costing a drone which further reduced resource production.  The result is that late game change in composition is easy, where as early game it is nearly impossible.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;At 350 Minerals (300+50 to replace the drone) the Zerg have the cheapest resource gathering building.  The result is that expanding with Zerg becomes very easy.  In fact, it has become so easy that it is vital in many strategies.  Since Zerg units hit their strength in the midgame (section 6) which tend to be high in gas.  It is often a popular move for a Zerg to take a new expansion and immediately saturate the gas (build two gas production buildings and assign 3 workers to each) before the minerals.  The result is an influx of an otherwise rare resource (most comparisons rate gas as being 2.5 minerals in value).  It is worth noting that many macro style Zerg strategies (section 1) require very early expansions (sometimes called FE for fast expansion) for a massive boost to the economy (doubling larval production as well).  Its worth noting that most people believe that Zerg must control one more expansion than their opponent to be effective.  Though the advent of the queen has lead to a number of 1 base strategies (no expansion), expanding is still very common play for Zerg.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;As others have mentioned Zerg are an extremely mobile force.  This mobility is boosted by a number of upgrades (Zergling, Baneling, Roach, Overlord), the addition of easy creep production (Creep Tumors and Overlords), and the advent of the Nydus Network.  The Nydus Channel was a building in Starcraft 1 which allowed Zerg to connect any two points on the map (provided they had creep).  In Starcraft 2 ALL Nydus Channels are connected to each other (leading to the connection of N points on the map).  Additionally, Nydus Channels no longer require creep to be built on and even produce creep.  The result is even slow units (Hydralisks) can become extremely mobile and Zerg are able to field large armies in rapidly different sections of the map.  To compliment this, creep now acts as a speed boost to Zerg.  Any Zerg units on creep naturally move faster.  Additionally, some Zerg units are penalized for being off creep (Queens).  This is further bolstered by the fact that Overlords can produce creep starting at Tier 2 (the upgrade of the Hatchery to the Lair).  Additionally, Queens can produce what are called Creep Tumors.  These Tumors must be built on creep but readily spread creep.  While this may seem lackluster, the tumors are also cloaked and able to produce more tumors.  The result is that Zerg often construct creep highways which are expensive for opponents to destroy.  Zerg has some of the most mobile units in the game.  All Tier 1/1.5 units can receive speed upgrades (Zergling, Baneling, Roach) making them the fastest land units in the game (Zerglings).  The Mutalisk (by comparison) is the fastest Air unit in the game.  Its high mobility has lead to the technique of Muta-Harass, where Mutalisks attack workers in Guerrilla style fashion and devastate opposing economies.  Mutalisks are so effective at this that both Terran and Protoss have specific units for countering them (Section 8).&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;Zerg are often criticized as having the weakest defense in the game relying more heavily on units.  This is an exaggeration.  Zerg receive an early unit (the Queen) which has good air and ground defense as well as having a powerful heal for both units and defensive structures.  Additionally, Zerg defensive structures can be uprooted and reused.  The result is a very cost effective defense force.  While in Starcraft 1 the production of defensive structures was often seen as admission of a mistake, in Starcraft 2 professional players feel free to build them liberally, using them to both augment forces as well as control the map.&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;Zerg production rates mean that compositions are often dictated by resource gathering more than anything else.  The result is compositions with both Gas heavy elements and Mineral &quot;dumps.&quot;  This usually lead to compositions like: Hydra/Roach, Ling/Muta, Infestor/ling/bane, bane/ling/ultra and so on.  When constructing a force a Zerg player is often forced to think &quot;Where do I want to spend my gas?&quot;  The answer to this question often dictates her strategy (Zerg get the feminine pronoun for Kerrigan).  One of the major problems with Zerg unit compositions is the lack of any real anti-air until Tier 2.  This is a result of the fact that the Queen is the only unit that can attack air before Tier 2 (Hydralisk/Muta/Corruptor at Tier 2).  This may force players to tech up faster or build excess defensive structures to deal with early air harassment.  While the initial Zerg units tend to be fierce, Zerg don't hit the strength of their force until Tier 2.  The advent of high damage Hydralisks and effective harass of Mutalisks often make the mid game the strongest part of the Zerg offensive.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Zerg have a high number of unit specific upgrades.  These usually consist of speed, burrowing, or increase of another ability.  Additionally certain units can be upgraded into other units (Zerglings into Banelings, Corruptors into Broodlords).  By comparison Zerg have the fewest basic damage upgrades (5 on par with Protoss).  This usually leads forces to either be designed around Ranged Damage, Ground Damage or Air so as to share these effectively.&#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Zerg air is the most powerful or least powerful depending on who you speak to.  Zerg Mutalisks are the fastest air units, Zerg Corruptors are very good Air to Air units (better than vikings worse than phoenix), and Broodlords are an absolutely devastating unit in their own right providing unmatched air to ground.  The Broodlords in particular are such a powerful unit.  The Broodlord is designed around the traditional Gaurdian from Starcraft 1.  A long range air unit that does high damage to ground units.  To further bolster this, when a Broodlord attacks it produces a broodling.  This is a weak ground attacking unit.  While the broodling does additional damage, the most effective part is that enemy AI will target it over the Broodlord.  Additionally, broodlings will physically block enemy anti air forces from attacking the Broodlord.  Many professional players say that even if you took away the broodling's damage, the Broodlord would be just as effective.&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;##Protoss##&#xD;&#xA;&quot;*For destruction, Ice is also great; and would suffice.*&quot; &#xD;&#xA;&#xD;&#xA;The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel.  Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game.  Known for valuing quality over quantity the Protoss force tends to be small but powerful.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Protoss macro mechanic is the Chrono Boost.  This ability allows any building to increase the rate at which it is performing by 50%.  This includes research and unit production.  Ad a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly.  This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it.  Especially in late games you will see Protoss Nexus with unused Chronoboost.&#xD;&#xA;&#xD;&#xA;###Unit Production###&#xD;&#xA;While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units!  Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building).  This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere).  The result is unparalleled map control.  The ability to field a force where ever, whenever and reinforce it.  This also lead to Protoss builds being heavily Gateway unit dependent.  The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches.  This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways).  This also leads to a &quot;Sim City&quot; style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates).  Its also worth mentioning that Warpgates decrease build times.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost.  Additionally, the ever flexible Photon cannon leads to cheep but effective defense.  Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately.  Without having to wait on the bulk of his forces.&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units).  Protoss defense usually trades on their ability to control the map.  Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place.  This ability becomes the greatest defense the Protoss have, choosing their ground.  Just ask the defenders at Red Cliff or Thermopylae, you control the terrain you control the battle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;As mentioned before Protoss tend to rely on heavy gateway unit compositions with a few others thrown in.  Because a given Protoss based can support 3 Gateways plus an additional building of constant production, Protoss strategies are often described as &quot;3 Gate into Robo&quot; or &quot;4 Gate&quot; or &quot;3 Gate plus Starport&quot;.  In the case of &quot;4 Gate&quot; this often refers to producing some sort of templar out as well.  The Protoss ability to adapt is often based around what this fourth building is.  This leads many to believe Protoss is inflexible in early to mid game.  While this maybe true, they make up for it by having a very powerful core unit group which lasts from early to late game.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Protoss also have only 5 weapon/defensive upgrades.  However, since Protoss have two different defenses (armor and shields) this often leads to just having weapons upgraded.  While this can be frusterating, they make up for it by being able to Chrono Boost upgrades in progress, leading much faster upgrades.  There are a few key upgrades outside of basic weapon/defense, such as warp gate or thermal lance, but their low number makes them very accessible. &#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Protoss Air is usually considered an after thought by many players.  This is a mistake.  While Protoss may lack the massive airpower Zerg has, they are not to be underestimated.  For starters Protoss have the strongest Air to Air unit, the Pheonix.  In additon, to being able to move while it shoots, the Pheonix is able to lift up ground units, effectively taking them out of combat for the duration, and making them target-able by other Pheonix.  This strategy is very effective against high powered units like the Terran Siege Tank.  Added to this, Protoss have the very scary Void Ray.  The Void Ray is a unique unit in that the longer it attacks a target the more damage it does.  This ability, combined with its bonus versus armored, has lead to players using the Void Ray to snipe buildings.  This tactic, often employed as a rush, is most effective against Zerg who have late anti-air.&#xD;&#xA;&#xD;&#xA;---------&#xD;&#xA;##Terran##&#xD;&#xA;&#xD;&#xA;Boasting the highest number of units, as well as some incredibly cool niche units Terran is often considered the most powerful or the most cheesy race, depending on who you talk to.  While actual statistics tend to show Terran to be more balanced than not, this massive unit diversity often leads players to think otherwise.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Terran are unique in that they have two different macro mechanics.  First they have the Orbital Command center which allows the production of MULEs which harvest minerals at 3x the rate of normal workers and allow normal workers to harvest the same Crystal at the same time (a net result of an increase of 3 workers even when fully saturated).  Its worth noting that the limited life span of the MULE means that it will harvest 240-270 minerals over the span of its life.  While the Orbital Command increases economic production, the Terran have a different mechanic to increase unit production, the Reactor.  Reactor allows for double production of units from an attached unit building structure.  Since these two mechanics do not have the tension between the two that is present in the Zerg or Protoss mechanics, both mechanics are limited in important ways.  While a Reactor allows for double production, it is of only certain units (Marines, Hellions, Vikings, Medivac).  The other units require an attached techlab for production instead.  This limits production of other units or those units.  Fortunately the Terran build's ability to fly allows for quick switching between addons.  The Orbital Command is balanced by being forced to spend energy on either a MULE or Scans or upgrading Supplies.  Usually players will tell you that MULEs are always the best choice as the opportunity cost is at least 240 minerals.  Additionally, a Terran player must choose between Orbital Command and Planetary Fortress (an excellent aoe defensive structure).  In comparison to the large number of decisions a Terran player must make about their macro mechanic, it is relatively easy to use.  Excess energy for MULEs can be used later with little cost, buildings with addons don't require additional attention to use.&#xD;&#xA;&#xD;&#xA;### Unit Production and Tech Tree ###&#xD;&#xA;While Terran Units may build similar to Protoss (from structures), the units are spread out over a larger number of structures.  This often leads to Terran players going down one of three paths.  Heavy Barracks units or heavy Factory units or an even mix between the two and Air units.  While this may seem like a Heavy toll, the large unit diversity means that all three of these production strategies are valid.  The resulting tech tree is also very wide which can either lead to amazing flexibility or an over specialized build.&#xD;&#xA;&#xD;&#xA;### Harassment ###&#xD;&#xA;Terran harassment is characterized by very niche units.  Terran units can be divided into three categories: Harassing, Defensive, or Bulk.  In the first category is made up of Hellions, Reapers, and Banshees.  Each of these units is used in a different fashion but almost all are most effective against workers.  Reapers trade on their ability to jump over cliffs this ability allows them to surpass any natural defense.  While they are effective because of this, their low hp makes them fragile (a recurrent theme).  Hellions, by comparison trade on their high speed and AOE damage, as well as incredible bonus vs light units (which workers are).  As a result they are most effective behind mineral lines or attacking fleeing workers (which naturally form lines same as Hellion AOE).  Finally, Banshees are fast air units with very high damage vs ground.  They further benefit from a stealth upgrade which makes them invisible to players without detectors.  All these units are highly offensive, but weak when pinned down, making the poor for pushes and defense.&#xD;&#xA;&#xD;&#xA;### Defenses ###&#xD;&#xA;Like harassment, Terran have very specialized units for defense.  No unit epitomizes this more than the Siege Tank.  Back from Starcraft 1, the Siege Tank has been upgraded in two important ways: &#xD;&#xA; - Siege Tanks AOE damage is now centered on its target (and larger) meaning it will strike more of an incoming force&#xD;&#xA; - Siege Tanks will coordinate to reduce overkill (multiple tanks attacking the same target when fewer would suffice.&#xD;&#xA;&#xD;&#xA;These two changes result in such an effective defensive unit that a &quot;moving defense&quot; has become a viable strategy.  This is accomplished by moving Siege Tanks forward in waves (similar to Starcraft 1).  To further bolstered by Turrets and Planetary Fortress, both of which have good upgrades from the Engineering Bay, making them very effective.  Finally the Bunkers from Starcraft 1 return with the ability to sell them off when they no longer become useful.&#xD;&#xA;&#xD;&#xA;### Unit Compositions ###&#xD;&#xA;Terran unit compositions are based around unit producing structures (section 2).  These are further complimented by their upgrades (section 7).  The result is unit compositions that tend to be made out of Marine/Marauders or Tank/Thor or Marine/Tank/Viking; the last of which chooses heavy diversity over sharing upgrades or production structures.  This often leads to tough and slow pushes, with more aggressive units mixed for harassment and winning battles.  This leads Terran to really excel at mid/late game.&#xD;&#xA;&#xD;&#xA;### Upgrades ###&#xD;&#xA;More than any other race Terran require their upgrades to function.  Every unit has its own upgrades (except Viking/Medivac) all of which are useful and many necessary (Concussive Shell, Siege Mode, Stimpac, etc).  The result is a force which often times is very inflexible and unable to adjust to rapid changes in strategy.  To make matters worse Weapon/Defensive upgrades are different for each unit producing structure (6 different upgrades).&#xD;&#xA;&#xD;&#xA;### Air ###&#xD;&#xA;While not the best, Terran air is no slouch.  Vikings provide very long range and excel at killing Air units which are effective against ground.  Banshees provide great harass (section 4).  Ravens are an ever useful caster; so useful that many strategies become unstoppable with the addition of Ravens.  Medivacs are often used to bolster Marine/Marauder forces making them not only tougher but more mobile.  Finally Battle Cruisers have recently been shown to be extremely effective in even pro matches.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;--------&#xD;&#xA;&#xD;&#xA;I'll probably try to add some pictures to break this up later." />
  <row Id="9071" PostHistoryTypeId="2" PostId="4031" RevisionGUID="658c3947-6d0f-4a63-9d80-cd4b2805bab4" CreationDate="2010-07-31T02:52:11.463" UserId="320" Text="What are the basic elements of a RTS?&#xD;&#xA;&#xD;&#xA;ie: what are the features without which it is not an RTS?&#xD;&#xA;&#xD;&#xA;I have played games like Age of Empires and Warcraft, but I'm still not sure which are the defining elements of the genre" />
  <row Id="9072" PostHistoryTypeId="1" PostId="4031" RevisionGUID="658c3947-6d0f-4a63-9d80-cd4b2805bab4" CreationDate="2010-07-31T02:52:11.463" UserId="320" Text="Elements of a basic RTS?" />
  <row Id="9073" PostHistoryTypeId="3" PostId="4031" RevisionGUID="658c3947-6d0f-4a63-9d80-cd4b2805bab4" CreationDate="2010-07-31T02:52:11.463" UserId="320" Text="&lt;real-time-strategy&gt;&lt;genre&gt;" />
  <row Id="9074" PostHistoryTypeId="2" PostId="4032" RevisionGUID="4e85039a-0e9c-47e3-aec9-f2c238ac387f" CreationDate="2010-07-31T02:56:21.687" UserId="107" Text="Sorcerer is Jack of all trades, so I keep him at 21 level across the board. &#xD;&#xA;&#xD;&#xA;I would say there are 3 milestones in Sorcerer progression:&#xD;&#xA;&#xD;&#xA;- Flameblade (lvl 7)&#xD;&#xA;- Chasm (lvl 15)&#xD;&#xA;- Mirror Shield (lvl 35)&#xD;&#xA;&#xD;&#xA;At early levels (levels 10-15) surviving is the biggest challenge, at level 15 you can breathe much more freely and start attacking, and at level 35 you are laughing. &#xD;&#xA;&#xD;&#xA;Before level 7 you would need mostly blue and yellow to keep ice shield going and have some defense. Once you learn Fireblade this probably would become you primary weapon so you would need to invest into red and purple skills. At level 15 you add Chasm to your arsenal that would require green skills. At level 35 Mirror Shield gives you pretty much ultimate protection so you can forget about yellow and blue skills and rather have more green and purple. And once you reach level 50 and want to toy with Mana Blast - it would require all skills to the max.&#xD;&#xA;&#xD;&#xA;As you see Sorcerer needs pretty much all skills. It is safe to stop investing into yellow at about level 15 though and at blue a bit later. Other than yellow I would keep all skills more or less equal.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also I posted some Sorcerer review [here][1] if you are interested.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2649/good-builds-for-character-in-puzzle-quest-2/2831#2831" />
  <row Id="9075" PostHistoryTypeId="2" PostId="4033" RevisionGUID="987e96e8-bf65-43a5-b12d-98f19d83c3d3" CreationDate="2010-07-31T02:59:11.617" UserId="18" Text="Just to state the obvious, the game has to involve devising strategies, usually to defeat the opposing teams. It also must be played in real time, and not in alternating turns. Thus the name; real time strategy games." />
  <row Id="9076" PostHistoryTypeId="5" PostId="4032" RevisionGUID="2c2fe0f0-26c7-47f5-a3df-c8920c616e17" CreationDate="2010-07-31T03:01:41.393" UserId="107" Comment="added 84 characters in body" Text="Sorcerer is Jack of all trades, so I keep him at 21 level across the board. &#xD;&#xA;&#xD;&#xA;I would say there are 3 milestones in Sorcerer progression:&#xD;&#xA;&#xD;&#xA;- Flameblade (lvl 7)&#xD;&#xA;- Chasm (lvl 15)&#xD;&#xA;- Mirror Shield (lvl 35)&#xD;&#xA;&#xD;&#xA;At early levels (levels 10-15) surviving is the biggest challenge, at level 15 you can breathe much more freely and start attacking, and at level 35 you are laughing. &#xD;&#xA;&#xD;&#xA;Before level 7 you would need mostly blue and yellow to keep ice shield going and have some defense. Once you learn Fireblade this probably would become you primary weapon so you would need to invest into red and purple skills. At level 15 you add Chasm to your arsenal that would require green skills. At level 35 Mirror Shield gives you pretty much ultimate protection so you can forget about yellow and blue skills and rather have more green and purple. And once you reach level 50 and want to toy with Mana Blast - it would require all skills to the max.&#xD;&#xA;&#xD;&#xA;As you see Sorcerer needs pretty much all skills. It is safe to stop investing into yellow at about level 15 though and at blue a bit later. Other than yellow I would keep all skills more or less equal.&#xD;&#xA;&#xD;&#xA;After level 20 or so you can rearrange your skills so your choice is not critical.&#xD;&#xA;&#xD;&#xA;Also I posted some Sorcerer review [here][1] if you are interested.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2649/good-builds-for-character-in-puzzle-quest-2/2831#2831" />
  <row Id="9077" PostHistoryTypeId="2" PostId="4034" RevisionGUID="2696c018-c686-4057-ac40-4a4dda93be62" CreationDate="2010-07-31T03:02:02.220" UserId="306" Text="Does anyone know which way the split screen on Kane &amp; Lynch 2 will be orientated? As in, will it be side by side, or one on top of the other (like in Halo)?" />
  <row Id="9078" PostHistoryTypeId="1" PostId="4034" RevisionGUID="2696c018-c686-4057-ac40-4a4dda93be62" CreationDate="2010-07-31T03:02:02.220" UserId="306" Text="Kane and Lynch split screen" />
  <row Id="9079" PostHistoryTypeId="3" PostId="4034" RevisionGUID="2696c018-c686-4057-ac40-4a4dda93be62" CreationDate="2010-07-31T03:02:02.220" UserId="306" Text="&lt;kane--lynch&gt;&lt;split-screen&gt;" />
  <row Id="9080" PostHistoryTypeId="2" PostId="4035" RevisionGUID="954f5d82-302b-4974-b436-4382364b090e" CreationDate="2010-07-31T03:08:47.773" UserId="1893" Text="Where can I watch live Starcraft II matches online? Also, is there a way to watch live game matches from the Starcraft client? Unreal Tournament 2003 has this feature which was nice to have." />
  <row Id="9081" PostHistoryTypeId="1" PostId="4035" RevisionGUID="954f5d82-302b-4974-b436-4382364b090e" CreationDate="2010-07-31T03:08:47.773" UserId="1893" Text="Where can I watch live Starcraft II matches online?" />
  <row Id="9082" PostHistoryTypeId="3" PostId="4035" RevisionGUID="954f5d82-302b-4974-b436-4382364b090e" CreationDate="2010-07-31T03:08:47.773" UserId="1893" Text="&lt;starcraft-2&gt;" />
  <row Id="9083" PostHistoryTypeId="2" PostId="4036" RevisionGUID="6b5c3792-55d1-4e21-9306-e4cc21190469" CreationDate="2010-07-31T03:11:02.557" UserId="1991" Text="How do you get the golden eggs in Angry Birds? I know that you get some of them for completing all of the levels with 3 stars.  But, how do you get the others?" />
  <row Id="9084" PostHistoryTypeId="1" PostId="4036" RevisionGUID="6b5c3792-55d1-4e21-9306-e4cc21190469" CreationDate="2010-07-31T03:11:02.557" UserId="1991" Text="How do you get the golden eggs in Angry Birds?" />
  <row Id="9085" PostHistoryTypeId="3" PostId="4036" RevisionGUID="6b5c3792-55d1-4e21-9306-e4cc21190469" CreationDate="2010-07-31T03:11:02.557" UserId="1991" Text="&lt;angry-birds&gt;" />
  <row Id="9086" PostHistoryTypeId="2" PostId="4037" RevisionGUID="673cb305-b31a-4dd9-8710-490516930a89" CreationDate="2010-07-31T03:14:22.103" UserId="18" Text="[Here's a guide][1] on how to get all the golden eggs. (Not copy and pasted to avoid spoilers.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.playhaven.com/guides/iphone/angry-birds/golden-egg-guide/XnkXzvuUltor/" />
  <row Id="9087" PostHistoryTypeId="6" PostId="4034" RevisionGUID="437e4297-4745-4d76-b311-70338c57399d" CreationDate="2010-07-31T03:24:28.710" UserId="14" Comment="edited tags" Text="&lt;split-screen&gt;" />
  <row Id="9088" PostHistoryTypeId="6" PostId="4001" RevisionGUID="abfe8665-ad35-4e66-925c-6f38363fb13e" CreationDate="2010-07-31T03:26:08.680" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;campaign&gt;&lt;mission&gt;" />
  <row Id="9089" PostHistoryTypeId="2" PostId="4038" RevisionGUID="5530fdc4-4248-4329-88dc-078b06145552" CreationDate="2010-07-31T03:26:11.037" UserId="1867" Text="[Justin.tv][1] has live streaming of all sorts of video games just do a search for Starcraft 2. However, this site is streaming so you wont be able to watch all teams playing each-other. You will just be able to watch the one person you are streaming from.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://justin.tv" />
  <row Id="9090" PostHistoryTypeId="2" PostId="4039" RevisionGUID="43490532-5b39-422b-b217-4ab0ade4a22e" CreationDate="2010-07-31T03:36:01.647" UserId="46" Text="First, exit the game.  Then open the `base/DoomConfig.cfg` file inside your Doom 3 installation directory and edit or add the following values, substituting your desired resolution and aspect ratio.&#xD;&#xA;&#xD;&#xA;    seta r_customHeight &quot;1050&quot;&#xD;&#xA;    seta r_customWidth &quot;1680&quot;&#xD;&#xA;    seta r_mode &quot;-1&quot;&#xD;&#xA;    seta r_aspectRatio &quot;2&quot;&#xD;&#xA;&#xD;&#xA;The **aspect ratio** values are 0 for 4:3, 1 for 16:9 and 2 for 16:10.&#xD;&#xA;&#xD;&#xA;You can also run these commands in-game if you have access to the developer's console (opened with the backtick/tilde key).  If you go that route, you also need to run `vid_restart` after changing these settings." />
  <row Id="9091" PostHistoryTypeId="2" PostId="4040" RevisionGUID="1213446b-e1a9-43a2-9581-52adae39c703" CreationDate="2010-07-31T03:57:48.773" UserId="1980" Text="It seems to depend on the log.  After comparing notes with a friend, it seems that some logs (like the Whistleblower) are always unlocked in order.  Others (like the news anchor) are either random or tied to specific pickup locations." />
  <row Id="9092" PostHistoryTypeId="6" PostId="4030" RevisionGUID="66f21694-5623-4e8f-863f-74e05ba88436" CreationDate="2010-07-31T04:38:09.927" UserId="344" Comment="edited tags" Text="&lt;linux&gt;&lt;doom-3&gt;" />
  <row Id="9093" PostHistoryTypeId="2" PostId="4041" RevisionGUID="4b707254-01b7-4597-81cf-374033a5ea14" CreationDate="2010-07-31T05:46:33.580" UserId="1920" Text="It would be cool if you could look at replays of people on the ladder, but until that happens can you download other people's replays? Is there a repository or something?" />
  <row Id="9094" PostHistoryTypeId="1" PostId="4041" RevisionGUID="4b707254-01b7-4597-81cf-374033a5ea14" CreationDate="2010-07-31T05:46:33.580" UserId="1920" Text="Is there a place to get/view pro replays on Starcraft 2?" />
  <row Id="9095" PostHistoryTypeId="3" PostId="4041" RevisionGUID="4b707254-01b7-4597-81cf-374033a5ea14" CreationDate="2010-07-31T05:46:33.580" UserId="1920" Text="&lt;starcraft-2&gt;" />
  <row Id="9096" PostHistoryTypeId="2" PostId="4042" RevisionGUID="d58a7dd2-1ab1-4daf-966d-edd0244ea21a" CreationDate="2010-07-31T05:49:28.910" UserId="1920" Text="Lazyweb answer: http://en.wikipedia.org/wiki/Real-time_strategy" />
  <row Id="9097" PostHistoryTypeId="2" PostId="4043" RevisionGUID="4eb021a6-0607-4592-8f6e-a335a6b438cd" CreationDate="2010-07-31T05:56:33.310" UserId="1146" Text="So, what's actually improved in Starcraft 2 compared with the original? Except graphics and marketing." />
  <row Id="9098" PostHistoryTypeId="1" PostId="4043" RevisionGUID="4eb021a6-0607-4592-8f6e-a335a6b438cd" CreationDate="2010-07-31T05:56:33.310" UserId="1146" Text="What's improved in Starcraft 2?" />
  <row Id="9099" PostHistoryTypeId="3" PostId="4043" RevisionGUID="4eb021a6-0607-4592-8f6e-a335a6b438cd" CreationDate="2010-07-31T05:56:33.310" UserId="1146" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;" />
  <row Id="9100" PostHistoryTypeId="2" PostId="4044" RevisionGUID="11732598-f318-4631-8b14-d908e0adf417" CreationDate="2010-07-31T06:09:07.000" UserId="559" Text="Thus far every time I have earned a campaign achievement in StarCraft 2 I have also finished its associated campaign mission. This is fine when playing a mission for the first time but on subsequent replays I'd rather just earn the achievement and then quit the mission.&#xD;&#xA;&#xD;&#xA;Which leads me to my question: if you don't finish or abort a mission do earned achievements stick?" />
  <row Id="9101" PostHistoryTypeId="1" PostId="4044" RevisionGUID="11732598-f318-4631-8b14-d908e0adf417" CreationDate="2010-07-31T06:09:07.000" UserId="559" Text="Earning StarCraft 2 campaign achievements but not finishing a mission" />
  <row Id="9102" PostHistoryTypeId="3" PostId="4044" RevisionGUID="11732598-f318-4631-8b14-d908e0adf417" CreationDate="2010-07-31T06:09:07.000" UserId="559" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="9103" PostHistoryTypeId="2" PostId="4045" RevisionGUID="9e8b33fe-36ae-4e28-97cd-7b58ef06e72f" CreationDate="2010-07-31T06:17:04.393" UserId="1146" Text="I'm looking for some kind of an economics simulator, a real game or just a sandbox. Something like Transport Tycoon Deluxe, Trade Empires or Sim City but with more emphasis on economy that runs in background.&#xD;&#xA;&#xD;&#xA;TTD has a model where cities grow if you connect them to other cities and supply them with goods.&#xD;&#xA;&#xD;&#xA;In Trade Empires you create a &quot;supply point&quot; and settlements develop around them.&#xD;&#xA;&#xD;&#xA;I'm looking for a simulation where this background models are explored more in depth while game part is more in exploring the options and effects rather than winning it." />
  <row Id="9104" PostHistoryTypeId="1" PostId="4045" RevisionGUID="9e8b33fe-36ae-4e28-97cd-7b58ef06e72f" CreationDate="2010-07-31T06:17:04.393" UserId="1146" Text="Economy simulator" />
  <row Id="9105" PostHistoryTypeId="3" PostId="4045" RevisionGUID="9e8b33fe-36ae-4e28-97cd-7b58ef06e72f" CreationDate="2010-07-31T06:17:04.393" UserId="1146" Text="&lt;economics&gt;&lt;sandbox-mode&gt;" />
  <row Id="9106" PostHistoryTypeId="4" PostId="4044" RevisionGUID="45fa6daf-a1ca-4e54-82bf-f33df2ed3f20" CreationDate="2010-07-31T06:17:55.327" UserId="559" Comment="changed title" Text="Do you keep campaign achievements earned during an unfinished mission in StarCraft 2" />
  <row Id="9107" PostHistoryTypeId="6" PostId="4043" RevisionGUID="4309cf07-3ec7-4f7b-bc10-a2adc5f9e341" CreationDate="2010-07-31T06:18:37.370" UserId="559" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;&lt;subjective&gt;" />
  <row Id="9108" PostHistoryTypeId="2" PostId="4046" RevisionGUID="958d0ba4-8d86-4231-bbbd-4382e6783e05" CreationDate="2010-07-31T06:42:27.167" UserId="1472" Text="[Pikmin][1] is rather unusual. You avatar (the guy you are controlling) is unable to do anything. All he can do is tell the pikmins what he wants done.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pikmin.com/" />
  <row Id="9109" PostHistoryTypeId="16" PostId="4046" RevisionGUID="958d0ba4-8d86-4231-bbbd-4382e6783e05" CreationDate="2010-07-31T06:42:27.167" UserId="-1" />
  <row Id="9110" PostHistoryTypeId="2" PostId="4047" RevisionGUID="0c8e7437-b3a2-4209-ab57-56f6cf643631" CreationDate="2010-07-31T06:46:59.667" UserId="1472" Text="[Populous][1] is another rather unusual game. You are a god and you compete with other gods. But you can not control your people directly. You can only cast some divine magic, like create flat land for the people to settle or create thunderstorms in the middle of a settlement of the followers of the other god. Highly addictive!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.abandonia.com/games/465" />
  <row Id="9111" PostHistoryTypeId="16" PostId="4047" RevisionGUID="0c8e7437-b3a2-4209-ab57-56f6cf643631" CreationDate="2010-07-31T06:46:59.667" UserId="-1" />
  <row Id="9112" PostHistoryTypeId="6" PostId="879" RevisionGUID="d323a126-7bd0-49d8-9604-8c81f8c6ba00" CreationDate="2010-07-31T06:57:09.540" UserId="23" Comment="edited tags" Text="&lt;strategy&gt;&lt;tropico-3&gt;&lt;build-order&gt;&lt;sandbox&gt;" />
  <row Id="9113" PostHistoryTypeId="6" PostId="4045" RevisionGUID="0cdb220e-acf2-49e1-a0ec-eba6f1d91aee" CreationDate="2010-07-31T06:57:33.983" UserId="23" Comment="edited tags; edited tags" Text="&lt;game-rec&gt;&lt;sandbox&gt;&lt;economics&gt;" />
  <row Id="9115" PostHistoryTypeId="6" PostId="2002" RevisionGUID="bf16262d-d7eb-41a1-992f-d29f47372513" CreationDate="2010-07-31T06:58:38.037" UserId="23" Comment="edited tags; edited tags" Text="&lt;game-rec&gt;&lt;ipad&gt;" />
  <row Id="9116" PostHistoryTypeId="6" PostId="67" RevisionGUID="2053394e-a5bd-4f31-85cf-5e9a700d1234" CreationDate="2010-07-31T06:59:28.270" UserId="23" Comment="edited tags" Text="&lt;theory&gt;" />
  <row Id="9117" PostHistoryTypeId="2" PostId="4048" RevisionGUID="d60a11bd-cb53-49b9-b947-a44c59dbcc8a" CreationDate="2010-07-31T07:14:25.783" UserId="1146" Text="I have a 1280x1024 screen and some games do not support this resolution.&#xD;&#xA;&#xD;&#xA;For example, DeusEx support only 1280*960. When it stretches to my screen, fonts gets very hard to read and I don't get the best image quality.&#xD;&#xA;&#xD;&#xA;Is there any way to get the black borders instead of stretching like on TVs? In the case of DeusEx that would get me 32 pixel high black lines above and bellow the game window but pixels would match. That doesn't mean playing in window, to be clear, that's still full screen.&#xD;&#xA;&#xD;&#xA;The same goes for older games that are limited to 1024x768." />
  <row Id="9118" PostHistoryTypeId="1" PostId="4048" RevisionGUID="d60a11bd-cb53-49b9-b947-a44c59dbcc8a" CreationDate="2010-07-31T07:14:25.783" UserId="1146" Text="Adapting game resolution to screen" />
  <row Id="9119" PostHistoryTypeId="3" PostId="4048" RevisionGUID="d60a11bd-cb53-49b9-b947-a44c59dbcc8a" CreationDate="2010-07-31T07:14:25.783" UserId="1146" Text="&lt;resolution&gt;" />
  <row Id="9120" PostHistoryTypeId="2" PostId="4049" RevisionGUID="1ccfac9f-bf55-4dcd-9f5e-d64eea9a4a36" CreationDate="2010-07-31T07:45:55.397" UserId="1995" Text="Well I don't know for anything in that area to came out after the 2000-ish Demonstar. Any new game in this genre for the PC that are worth playing?" />
  <row Id="9121" PostHistoryTypeId="1" PostId="4049" RevisionGUID="1ccfac9f-bf55-4dcd-9f5e-d64eea9a4a36" CreationDate="2010-07-31T07:45:55.397" UserId="1995" Text="Vertical shooters for PC" />
  <row Id="9122" PostHistoryTypeId="3" PostId="4049" RevisionGUID="1ccfac9f-bf55-4dcd-9f5e-d64eea9a4a36" CreationDate="2010-07-31T07:45:55.397" UserId="1995" Text="&lt;pc&gt;" />
  <row Id="9123" PostHistoryTypeId="2" PostId="4050" RevisionGUID="2aa3e81d-3cf7-4bd5-85ab-b9589e4b1028" CreationDate="2010-07-31T07:52:07.583" UserId="1995" Text="I don't think the use of mnemonic devices is optimal here. Mostly because it is hard to associate letters with buildings. You could try imagining some crazy command center with big C in the construction etc.  My suggestion for you will be to just play a few skirmishes with no click on UI policy. It get memorized very fast this way. It is also the best way to be non-clicker/keyboard turner in wow." />
  <row Id="9124" PostHistoryTypeId="2" PostId="4051" RevisionGUID="2c6615be-7fd9-4bb1-9706-2ff228bc9b6c" CreationDate="2010-07-31T07:54:35.050" UserId="19" Text="How much will I miss of the StarCraft II plot if I have not played the original? &#xD;&#xA;&#xD;&#xA;Halo 3 is the worst offender thus far in this respect - things are not explained for gamers who did not slog through the first two parts. &#xD;&#xA;&#xD;&#xA;Is SC2 the same, or does Blizzard actually take new players into account? " />
  <row Id="9125" PostHistoryTypeId="1" PostId="4051" RevisionGUID="2c6615be-7fd9-4bb1-9706-2ff228bc9b6c" CreationDate="2010-07-31T07:54:35.050" UserId="19" Text="Understanding StarCraft II" />
  <row Id="9126" PostHistoryTypeId="3" PostId="4051" RevisionGUID="2c6615be-7fd9-4bb1-9706-2ff228bc9b6c" CreationDate="2010-07-31T07:54:35.050" UserId="19" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;" />
  <row Id="9127" PostHistoryTypeId="6" PostId="4049" RevisionGUID="16d26261-c434-42f3-a211-66f56e023d46" CreationDate="2010-07-31T08:03:17.477" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;side-scroller&gt;" />
  <row Id="9128" PostHistoryTypeId="2" PostId="4052" RevisionGUID="ea87962f-c43c-4768-89a0-aad3aa9c7560" CreationDate="2010-07-31T08:04:17.833" UserId="23" Text="Provided bullet hell counts, have you tried [Noiz2sa][1]?&#xD;&#xA;&#xD;&#xA;![Noiz2sa in action.][2]&#xD;&#xA;&#xD;&#xA;Kenta Cho has written many others side shooters, here's a [list][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html&#xD;&#xA;  [2]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_1.gif&#xD;&#xA;  [3]: http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html" />
  <row Id="9129" PostHistoryTypeId="6" PostId="4030" RevisionGUID="4391001f-7c8e-45d2-b565-d0b2fbdf6f14" CreationDate="2010-07-31T08:08:34.360" UserId="23" Comment="This question and answer applies to the whole id tech 3 family of games." Text="&lt;linux&gt;&lt;id-tech-3&gt;" />
  <row Id="9130" PostHistoryTypeId="5" PostId="4052" RevisionGUID="8c398b7f-e81d-45b3-95db-c99c9efdf1da" CreationDate="2010-07-31T08:10:15.730" UserId="23" Comment="added 112 characters in body" Text="Provided bullet hell counts, have you tried [Noiz2sa][1]?&#xD;&#xA;&#xD;&#xA;![Noiz2sa in action.][2]&#xD;&#xA;&#xD;&#xA;Kenta Cho has written many others side shooters, here's a [list][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html&#xD;&#xA;  [2]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_1.gif &quot;Your ship is that teeny little red dot with ethereal green rotating wings around. Good luck keeping it alive.&quot;&#xD;&#xA;  [3]: http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html" />
  <row Id="9131" PostHistoryTypeId="2" PostId="4053" RevisionGUID="a3ba31c5-2ab1-4056-873d-512e9be6db5a" CreationDate="2010-07-31T08:12:20.903" UserId="23" Text="The [Widescreen Gaming Wiki][1] has solutions for many games. For individual games that are not covered there you can always [ask us][2], however :)&#xD;&#xA;&#xD;&#xA;For Deus Ex, Google suggests [this tool][3]. The problem is that apparently Deus Ex reads screen resolution from a .ini file, then overwrites the custom field with default ones at every launch ([source with batch file workaround][4]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.widescreengaming.net/wiki/Category:Games&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/ask&#xD;&#xA;  [3]: http://www.kentie.net/article/dxguide/&#xD;&#xA;  [4]: http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&amp;t=9469&amp;view=previous" />
  <row Id="9132" PostHistoryTypeId="5" PostId="4048" RevisionGUID="5e8c6de6-c304-45dc-8789-508a750810c4" CreationDate="2010-07-31T08:17:11.640" UserId="23" Comment="edited body; edited tags" Text="I have a 1280x1024 screen and some games do not support this resolution.&#xD;&#xA;&#xD;&#xA;For example, DeusEx support only 1280×960. When it stretches to my screen, fonts gets very hard to read and I don't get the best image quality.&#xD;&#xA;&#xD;&#xA;Is there any way to get the black borders instead of stretching like on TVs? In the case of DeusEx that would get me 32 pixel high black lines above and bellow the game window but pixels would match. That doesn't mean playing in window, to be clear, that's still full screen.&#xD;&#xA;&#xD;&#xA;The same goes for older games that are limited to 1024x768." />
  <row Id="9133" PostHistoryTypeId="6" PostId="4048" RevisionGUID="5e8c6de6-c304-45dc-8789-508a750810c4" CreationDate="2010-07-31T08:17:11.640" UserId="23" Comment="edited body; edited tags" Text="&lt;pc&gt;&lt;old-games&gt;&lt;resolution&gt;&lt;deus-ex&gt;" />
  <row Id="9134" PostHistoryTypeId="5" PostId="4053" RevisionGUID="52fdeb84-c9f0-4b12-9c74-5f21096f8609" CreationDate="2010-07-31T08:17:48.487" UserId="23" Comment="added 86 characters in body; added 1 characters in body" Text="The Widescreen Gaming [Wiki][1] and [Forums][2] have solutions for many games. For individual games that are not covered there you can always [ask us][3], however :)&#xD;&#xA;&#xD;&#xA;For Deus Ex, Google suggests [this tool][4]. The problem is that apparently Deus Ex reads screen resolution from a .ini file, then overwrites the custom field with default ones at every launch ([source with batch file workaround][5]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.widescreengaming.net/wiki/Category:Games&#xD;&#xA;  [2]: http://www.widescreengamingforum.com/forum/viewforum.php?f=31&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/ask&#xD;&#xA;  [4]: http://www.kentie.net/article/dxguide/&#xD;&#xA;  [5]: http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&amp;t=9469&amp;view=previous" />
  <row Id="9135" PostHistoryTypeId="2" PostId="4054" RevisionGUID="16a42839-92d9-45a2-afd9-139e423d6bef" CreationDate="2010-07-31T08:51:33.710" UserId="10" Text="Finally support for higher resolutions!&#xD;&#xA;&#xD;&#xA;I have serious trouble managing the game on the old school 800*640 type resolution. Also the managing of units became a lot more user-friendly.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9136" PostHistoryTypeId="6" PostId="4043" RevisionGUID="f1da1217-b744-46f3-8424-2b48648a892d" CreationDate="2010-07-31T09:19:20.923" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;" />
  <row Id="9137" PostHistoryTypeId="6" PostId="788" RevisionGUID="680c6001-8a1d-4e07-ac35-504bded9a43f" CreationDate="2010-07-31T09:27:53.517" UserId="23" Comment="edited tags" Text="&lt;unlockable&gt;&lt;bug&gt;&lt;super-smash-brothers&gt;" />
  <row Id="9138" PostHistoryTypeId="2" PostId="4055" RevisionGUID="066a1bff-f748-4676-8ad9-5e357b1eb360" CreationDate="2010-07-31T09:30:21.723" UserId="1995" Text="Almost every aspect - balance, feel of the races, ui, easier micro" />
  <row Id="9139" PostHistoryTypeId="2" PostId="4056" RevisionGUID="d90bf074-e713-4c27-ad48-1275f284cdd5" CreationDate="2010-07-31T09:30:50.193" UserId="88" Text="Wayne Werner mentioned [Golly](http://golly.sourceforge.net/) in [this answer](http://gaming.stackexchange.com/questions/3789/what-are-some-programming-games-that-are-out-there/3971#3971), sounds at least similar, but probably not as old as you seek" />
  <row Id="9140" PostHistoryTypeId="6" PostId="4049" RevisionGUID="b9ee4b1f-eb31-4048-9e97-2da7c5c27a5f" CreationDate="2010-07-31T10:04:41.930" UserId="85" Comment="Wrong genre " Text="&lt;pc&gt;&lt;game-rec&gt;&lt;shoot-em-up&gt;" />
  <row Id="9141" PostHistoryTypeId="2" PostId="4057" RevisionGUID="a5394830-8325-46b1-825e-d2908ce390e7" CreationDate="2010-07-31T10:10:13.253" UserId="1998" Text="If programming included logic gates: Robot Odyssey&#xD;&#xA;&#xD;&#xA;- http://en.wikipedia.org/wiki/Robot_Odyssey&#xD;&#xA;- http://www.droidquest.com/&#xD;&#xA;" />
  <row Id="9142" PostHistoryTypeId="2" PostId="4058" RevisionGUID="ea08d4a6-8d1b-48d8-8700-843c5f63fdd7" CreationDate="2010-07-31T10:11:24.313" UserId="258" Text="Sometimes, I get a perfect launch, and sometimes I do not.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;How should I accelerate to get the &quot;Perfect Launch&quot;?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://imgur.com/sobLE.jpg" />
  <row Id="9143" PostHistoryTypeId="1" PostId="4058" RevisionGUID="ea08d4a6-8d1b-48d8-8700-843c5f63fdd7" CreationDate="2010-07-31T10:11:24.313" UserId="258" Text="How to get perfect launch in NFSMW?" />
  <row Id="9144" PostHistoryTypeId="3" PostId="4058" RevisionGUID="ea08d4a6-8d1b-48d8-8700-843c5f63fdd7" CreationDate="2010-07-31T10:11:24.313" UserId="258" Text="&lt;gameplay&gt;&lt;need-for-speed&gt;&lt;nfs&gt;&lt;nfsmw&gt;" />
  <row Id="9145" PostHistoryTypeId="2" PostId="4059" RevisionGUID="cbc8969c-d783-4f41-9218-49e6cf7fa893" CreationDate="2010-07-31T10:16:22.153" UserId="23" Text="At the moment of race start the pointer of the rev counter must be blue. Just give some power before starting to see where the pointer turns blue to get a feel of how much power you must give.&#xD;&#xA;&#xD;&#xA;The blue zone changes from car to car, afaik, so you'll need to adapt." />
  <row Id="9146" PostHistoryTypeId="6" PostId="4058" RevisionGUID="d74d5f13-d009-427d-9a23-006d8a4fea34" CreationDate="2010-07-31T10:17:28.957" UserId="23" Comment="edited tags" Text="&lt;gameplay&gt;&lt;nfs-most-wanted&gt;" />
  <row Id="9147" PostHistoryTypeId="6" PostId="4058" RevisionGUID="8cf289f9-10ad-4a67-b6d5-0f6cacb2888a" CreationDate="2010-07-31T10:20:02.837" UserId="258" Comment="edited tags" Text="&lt;gameplay&gt;&lt;need-for-speed&gt;&lt;nfsmw&gt;" />
  <row Id="9148" PostHistoryTypeId="5" PostId="4052" RevisionGUID="527c01d6-af78-440c-a66e-4107809582f5" CreationDate="2010-07-31T10:23:41.260" UserId="23" Comment="Bullet hell counts." Text="[Noiz2sa][1].&#xD;&#xA;&#xD;&#xA;![Noiz2sa in action.][2]&#xD;&#xA;&#xD;&#xA;Kenta Cho has written many others side shooters, here's a [list][3].&#xD;&#xA;&#xD;&#xA;Controls for his games are:&#xD;&#xA;&#xD;&#xA; * __&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;__ move ship/boat/plane/whatever&lt;br/&gt;&lt;br/&gt;&#xD;&#xA; * &lt;kbd&gt;Z&lt;/kbd&gt; fires&lt;br/&gt;&lt;br/&gt;&#xD;&#xA; * &lt;kbd&gt;X&lt;/kbd&gt; second-fires (bomb/shield/attach/etc.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html&#xD;&#xA;  [2]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_1.gif &quot;Your ship is that teeny little red dot with ethereal green rotating wings around. Good luck keeping it alive.&quot;&#xD;&#xA;  [3]: http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html" />
  <row Id="9149" PostHistoryTypeId="2" PostId="4060" RevisionGUID="f4f3e710-d6a5-4f58-bb20-71e3e62fee48" CreationDate="2010-07-31T10:51:40.747" UserId="1605" Text="[OpenArena][1]:&#xD;&#xA;&#xD;&#xA;&gt; OpenArena is a community-produced deathmatch FPS based on GPL idTech3 technology.&#xD;&#xA;There are many game types supported including Free For All, Capture The Flag, Domination, Overload, Harvester, and more. There are 17 unique player models to choose from and 12 weapons.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://openarena.ws/smfnews.php" />
  <row Id="9150" PostHistoryTypeId="16" PostId="4060" RevisionGUID="f4f3e710-d6a5-4f58-bb20-71e3e62fee48" CreationDate="2010-07-31T10:51:40.747" UserId="-1" />
  <row Id="9151" PostHistoryTypeId="6" PostId="4043" RevisionGUID="9002bff9-dd08-4f8a-987a-77b74e8bb39c" CreationDate="2010-07-31T11:14:53.220" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="9152" PostHistoryTypeId="5" PostId="4052" RevisionGUID="2481c961-e2b4-4a0a-8e7f-7d2dcaadedbe" CreationDate="2010-07-31T11:25:54.560" UserId="23" Comment="added 179 characters in body" Text="[Noiz2sa][1] and [Torus Trooper][2].&#xD;&#xA;&#xD;&#xA;![Noiz2sa in action.][3] ![Torus Trooper in action.][4]&#xD;&#xA;&#xD;&#xA;Kenta Cho has written many others side shooters, here's a [list][5].&#xD;&#xA;&#xD;&#xA;Controls for his games are:&#xD;&#xA;&#xD;&#xA; * __&lt;kbd&gt;←&lt;/kbd&gt;&lt;kbd&gt;↑&lt;/kbd&gt;&lt;kbd&gt;↓&lt;/kbd&gt;&lt;kbd&gt;→&lt;/kbd&gt;__ move ship/boat/plane/whatever&lt;br/&gt;&lt;br/&gt;&#xD;&#xA; * &lt;kbd&gt;Z&lt;/kbd&gt; fires&lt;br/&gt;&lt;br/&gt;&#xD;&#xA; * &lt;kbd&gt;X&lt;/kbd&gt; second-fires (bomb/shield/attach/etc.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_e.html&#xD;&#xA;  [2]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html&#xD;&#xA;  [3]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/noiz2sa_1.gif &quot;Your ship is that teeny little red dot with ethereal green rotating wings around. Good luck keeping it alive.&quot;&#xD;&#xA;  [4]: http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_1.gif&#xD;&#xA;  [5]: http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html" />
  <row Id="9153" PostHistoryTypeId="2" PostId="4061" RevisionGUID="cc32fdc5-b4d8-4cf0-8d82-552af5a43069" CreationDate="2010-07-31T12:08:58.787" UserId="1297" Text="Although this is somewhat subjective, i will make a list of things that i like more on SC2 than on SC1. (*Warning, spoilers might be found here!*):&#xD;&#xA;&#xD;&#xA;- **atmosphere** - i feel a lot more drawn into the game, all those references to the original story are also very cool + the large amount of ingame cutscenes and even mini-movies are awesome (the one with Zeratul and Kerrigan is my fav so far)&#xD;&#xA;&#xD;&#xA;- **micromanagement of units** - far better. Great management of groups, no limit of units per group (as far as i know). The ability to schedule commands is the best improvement in the game regarding control of units. A base can be build in a few clicks and you can focus on the fight nearby without interrupting to get back to the base and build the next building.&#xD;&#xA;&#xD;&#xA;- **updgrades** - clever design of upgrades, often you have to choose which one you want because you cant have all. In most games, when you are rich you simply buy everything and thats it. Not possible here (talking about the campaign).&#xD;&#xA;&#xD;&#xA;- **better feel of the races** - even more different units and structures than in SC1&#xD;&#xA;&#xD;&#xA;- **saving** - automatic saves at key points of the mission are handy. Not sure if this was in SC1 too but i think it was not. &#xD;&#xA;&#xD;&#xA;- **single player** - playing against a computer is now much better customized so choosing easy gives you really and easy game. This was not the case in SC1 where even the easiest oponent was tough for newbies. This was sometimes really frustrating.&#xD;&#xA;&#xD;&#xA;I think thats it, there are more things which i think are better, but they are really too subjective." />
  <row Id="9154" PostHistoryTypeId="2" PostId="4062" RevisionGUID="78272782-893f-4086-a92f-aff7bb7606b3" CreationDate="2010-07-31T12:16:47.507" UserId="1719" Text="During the install, the Adjutant describes the events of the first game in an overview fashion to get you caught up.  In addition, they do a good job of giving you key information from the first game throughout whenever they reference events from it.&#xD;&#xA;&#xD;&#xA;Starcraft II does have its own plot that is not entirely dependent on the first game, so they went to lengths to ensure that you need not have played the first one to fully enjoy the second one." />
  <row Id="9155" PostHistoryTypeId="2" PostId="4063" RevisionGUID="f33f1982-a53c-44e1-8e05-17090bce4500" CreationDate="2010-07-31T13:27:13.740" UserId="461" Text="Yes, you do. As long as you see the popup notifying you that you earned an achievement, it's yours regardless of whether or not you finish the current mission." />
  <row Id="9156" PostHistoryTypeId="2" PostId="4064" RevisionGUID="80892c81-ea7e-4502-8f36-23c7cc2901d5" CreationDate="2010-07-31T13:30:39.147" UserId="1576" Text="Are there any major differences between the multiplayer for Dungeon Seige 1 and 2? I have played 1 a few years ago, and thought it was very Diablo-like and easy to pick up.  Is Dungeon Siege 2 the same way? &#xD;&#xA;&#xD;&#xA;Does one have a longer multiplayer campaign than the other?" />
  <row Id="9157" PostHistoryTypeId="1" PostId="4064" RevisionGUID="80892c81-ea7e-4502-8f36-23c7cc2901d5" CreationDate="2010-07-31T13:30:39.147" UserId="1576" Text="What are the differences between the multiplayer in Dungeon Seige 1 and 2?" />
  <row Id="9158" PostHistoryTypeId="3" PostId="4064" RevisionGUID="80892c81-ea7e-4502-8f36-23c7cc2901d5" CreationDate="2010-07-31T13:30:39.147" UserId="1576" Text="&lt;multiplayer&gt;&lt;lan-party&gt;" />
  <row Id="9159" PostHistoryTypeId="2" PostId="4065" RevisionGUID="266297af-cff0-4da9-926b-97fe0cd9d8b4" CreationDate="2010-07-31T13:35:29.447" UserId="1719" Text="If I were to replay an earlier mission in the campaign that rewarded me credits when it was initially completed, would it reward me credits again?  This would be useful if I wanted to farm up all the upgrades available to me instead of being required to pick and choose between them." />
  <row Id="9160" PostHistoryTypeId="1" PostId="4065" RevisionGUID="266297af-cff0-4da9-926b-97fe0cd9d8b4" CreationDate="2010-07-31T13:35:29.447" UserId="1719" Text="Does replaying missions in Starcraft II earn extra credits?" />
  <row Id="9161" PostHistoryTypeId="3" PostId="4065" RevisionGUID="266297af-cff0-4da9-926b-97fe0cd9d8b4" CreationDate="2010-07-31T13:35:29.447" UserId="1719" Text="&lt;starcraft-2&gt;" />
  <row Id="9162" PostHistoryTypeId="2" PostId="4066" RevisionGUID="6f3ad22f-21f0-46a4-996b-dc3c1d929689" CreationDate="2010-07-31T13:37:56.040" UserId="122" Text="For me, two of the most notable difference is the incorporation of convenient micromanaging features from Warcraft III, such as autocast and smartcast abilities (though to be honest the medic's &quot;heal&quot; from the original Starcraft was also autocast), and a more pronounced difference between the races.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Micromanagement features&lt;/h3&gt;&#xD;&#xA;[Autocast][1] allows you to toggle abilities that will be used automatically when necessary (such as heal, repair, build interceptors).&#xD;&#xA;&#xD;&#xA;[Smartcast][2] means that when multiple units of the same type are selected and an ability is used, only one of the units will use the ability. Casting separately was one of the most difficult SC1 skill, no it's completely unnecessary. Priceless for force fields, storms, and for building units when multiple buildings are selected.&#xD;&#xA;&#xD;&#xA;Finally, larger control groups and icons for control groups also help make things easier to manage.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Race difference&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;The original Starcraft already featured significant differences between the races, and Starcraft II builds on these differences. Creep is *more* important to Zerg because of the speed bonus; pylon placement is *more* important to Protoss because of the warp-in capabilities, etc. They also accented the differences by introducing different macro-enhancing abilities - the chrono-boost, mule and the queen's larva-spawning all help with macro, but each in a completely different way.&#xD;&#xA;&#xD;&#xA;[1]:http://starcraft.wikia.com/wiki/Autocast&#xD;&#xA;[2]:http://starcraft.wikia.com/wiki/Smartcast" />
  <row Id="9163" PostHistoryTypeId="6" PostId="4064" RevisionGUID="bffd2c68-39fd-4085-9356-ce58d96fcfec" CreationDate="2010-07-31T13:44:30.500" UserId="23" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;lan-party&gt;&lt;dungeon-siege-series&gt;" />
  <row Id="9164" PostHistoryTypeId="2" PostId="4067" RevisionGUID="20edd073-b6cd-48e2-92ed-300e06456028" CreationDate="2010-07-31T13:52:25.273" UserId="1407" Text="You don't earn credits from repeating missions, but you can unlock achievements and earn research. Achievements unlock decals and avatars.&#xD;&#xA;&#xD;&#xA;Reference:&#xD;&#xA;&#xD;&#xA;- [GameSpot Forums][1]&#xD;&#xA;&#xD;&#xA;   [1]: http://www.gamespot.com/pc/strategy/starcraft2/show_msgs.php?topic_id=m-1-55808402&amp;pid=939643" />
  <row Id="9165" PostHistoryTypeId="2" PostId="4068" RevisionGUID="bbd5170f-658b-490e-8c5a-f99b18fe9ab5" CreationDate="2010-07-31T14:06:18.780" UserId="1407" Text="I don't have a link to this one, you'll have to find it, but Gregory Mankiw, an economics professor at Harvard, helped to design a macroeconomics game called **2005: A Game of Macroeconomics**. Given that he's the author of one of the more popular macro books, I'd say the economics in it is spot-on. The game is supposed to be free and it's made in Shockwave, I think.&#xD;&#xA;&#xD;&#xA;**[Caesar IV][1]** is a city-building game with more of a focus on the economy than SimCity. The Settlers games and their [open-source clone **Widelands**][2] are focused on the economy more than Civilization.&#xD;&#xA;&#xD;&#xA;If you like MMOs, you can't get a more realistic economy than [**EVE Online**][3], but as @badp said in his comment, it's a job-simulator in space.&#xD;&#xA;&#xD;&#xA;If you are interested in business economics, [**Capitalism 2**][4] might be a good choice.  It's a business simulator, which is not the same as an economics simulator, but it does well at its job.&#xD;&#xA;&#xD;&#xA;[EconGuru has a list of games][5] that simulate various parts of the economy.  It's UK-based and all of the games reflect that.&#xD;&#xA;&#xD;&#xA;   [1]: http://caesar4.heavengames.com/&#xD;&#xA;   [2]: http://wl.widelands.org/&#xD;&#xA;   [3]: http://www.eve-online.com&#xD;&#xA;   [4]: http://www.enlight.com/capitalism2/&#xD;&#xA;   [5]: http://www.econguru.com/simulator_game.shtml" />
  <row Id="9166" PostHistoryTypeId="2" PostId="4069" RevisionGUID="4ee246e7-a140-4d58-a910-11131ab60165" CreationDate="2010-07-31T14:09:51.610" UserId="1407" Text="[GameReplays.org has a Starcraft II section][1]. I think anyone can join and add their own replays so it's not focused on &quot;pro replays&quot;, but I'm sure there are some very good ones on there. They have an &quot;expert replays&quot; section, but there's nothing in it yet.&#xD;&#xA;&#xD;&#xA;There's also [SCReplays.com][2] that has the same &quot;host your replay&quot; philosophy.&#xD;&#xA;&#xD;&#xA;I think you'll have to wait a while before one definitive source comes for expert replays, since the game is so new. I doubt anyone went to the trouble for the beta.&#xD;&#xA;&#xD;&#xA;   [1]: http://www.gamereplays.org/starcraft2/replays.php?game=33&#xD;&#xA;   [2]: http://screplays.com/" />
  <row Id="9167" PostHistoryTypeId="2" PostId="4070" RevisionGUID="405eac15-e422-4824-b4b9-dafe8dc30d92" CreationDate="2010-07-31T14:16:39.690" UserId="1407" Text="Given that [Kane &amp; Lynch: Dead Men had vertical (side-by-side) split screen][1], I would bet that it's the same for Kane &amp; Lynch 2: Dog Days.  Both games use the Glacier Engine and changing it seems like an esoteric change to make.&#xD;&#xA;&#xD;&#xA;   [1]: http://www.youtube.com/watch?v=349MmE0xkOI" />
  <row Id="9168" PostHistoryTypeId="2" PostId="4071" RevisionGUID="96f2e663-b029-4a8c-ba59-2ae5c48d576f" CreationDate="2010-07-31T15:00:53.220" UserId="2003" Text="[Warzone 2100][1] is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos-Interactive™.&#xD;&#xA;&#xD;&#xA;Although comparable to other 3D RTS games, it does contain some features that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, as well as a different vehicle design method. It was released in 1999 for PC and Playstation®.&#xD;&#xA;&#xD;&#xA;In December 2004 Warzone was released by its copyright holders, Eidos-Interactive™, to the public under the GNU General Public License (GPL) ( later clarified to include the soundtrack and videos as well), and the Warzone 2100 Project (formerly known as Warzone 2100 Resurrection Project) was born.&#xD;&#xA;&#xD;&#xA;After the game has been ported to run on Windows, Mac OS X and Linux, the Warzone 2100 Project aims to further improve the game, but since this game is free, all development happens in our free time, and therefore can be a bit slow at times.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In [Warzone 2100][1], you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.&#xD;&#xA;&#xD;&#xA;The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wz2100.net/" />
  <row Id="9169" PostHistoryTypeId="16" PostId="4071" RevisionGUID="96f2e663-b029-4a8c-ba59-2ae5c48d576f" CreationDate="2010-07-31T15:00:53.220" UserId="-1" />
  <row Id="9170" PostHistoryTypeId="2" PostId="4072" RevisionGUID="42bee777-b068-4df1-b80f-4b247639ad84" CreationDate="2010-07-31T15:02:01.970" UserId="2002" Text="I want to buy StarCraft 2, but have one question.&#xD;&#xA;&#xD;&#xA;Currently I have a iMac and I know I can install SC2 on it.&#xD;&#xA;&#xD;&#xA;My problem is that later I want to sell this mac and buy a PC.&#xD;&#xA;&#xD;&#xA;Will I be able to install it on my future Windows box and run it with the same key without paying additionally? (I will not be using the mac anymore).&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="9171" PostHistoryTypeId="1" PostId="4072" RevisionGUID="42bee777-b068-4df1-b80f-4b247639ad84" CreationDate="2010-07-31T15:02:01.970" UserId="2002" Text="Starcraft 2 on Mac and Windows" />
  <row Id="9172" PostHistoryTypeId="3" PostId="4072" RevisionGUID="42bee777-b068-4df1-b80f-4b247639ad84" CreationDate="2010-07-31T15:02:01.970" UserId="2002" Text="&lt;starcraft-2&gt;&lt;buy&gt;" />
  <row Id="9173" PostHistoryTypeId="2" PostId="4073" RevisionGUID="3bdc36af-b55a-4b12-884c-182a4a95c396" CreationDate="2010-07-31T15:13:19.280" UserId="2004" Text="I would check the package contents for the item you're ordering.  Typically manufacturers will include a CD/DVD for each OS capable of running the software.  Unfortunately though, that isn't always the case.  If the vendor only includes one order link for the game then it's probably safe to assume it includes both OS disks." />
  <row Id="9174" PostHistoryTypeId="2" PostId="4074" RevisionGUID="bf5d6f55-fb40-4fe8-9291-25a1eb06e767" CreationDate="2010-07-31T15:18:55.727" UserId="1608" Text="I've been playing around with Dwarf Fortress' legends mode and was reading about one of the figures. He was murdered at age 23 by someone else. Is there any way to figure out why he was murdered?" />
  <row Id="9175" PostHistoryTypeId="1" PostId="4074" RevisionGUID="bf5d6f55-fb40-4fe8-9291-25a1eb06e767" CreationDate="2010-07-31T15:18:55.727" UserId="1608" Text="Dwarf Fortress: In Legends mode, is it possible to figure out why someone was murdered?" />
  <row Id="9176" PostHistoryTypeId="3" PostId="4074" RevisionGUID="bf5d6f55-fb40-4fe8-9291-25a1eb06e767" CreationDate="2010-07-31T15:18:55.727" UserId="1608" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9177" PostHistoryTypeId="5" PostId="3910" RevisionGUID="e07b9bf2-c965-4cc1-a2cb-007ae5799f15" CreationDate="2010-07-31T15:28:33.080" UserId="122" Comment="added 277 characters in body" Text="It's not possible to crouch, it's possible to **walk** (default binding is &lt;kbd&gt;shift&lt;/kbd&gt;). When stationary and walking, the animation will show the marine crouched.&#xD;&#xA;&#xD;&#xA;The purpose of *walk* is to be able to move slower when necessary (a rarity in my opinion), and also the [minigun][1] is constantly spinned when walking, just like if the alt fire is pressed. Oh, and it looks cool. That's about it.&#xD;&#xA;&#xD;&#xA;All this is assuming you don't mean the defensive roll maneuver, which is something else completely, and allows you to evade projectiles (both enemy's and ally's).&#xD;&#xA;&#xD;&#xA;**EDIT:** I've seen some posts in other forums that mention that &quot;crouching&quot; may improve accuracy (i.e. decrease the bullet spread). I've never noticed anything like this, and I browsed the game's source code and it seems that bullet spread does *not* depend on the stance.&#xD;&#xA;&#xD;&#xA;[1]:http://alienswarm.wikia.com/wiki/IAF_Minigun" />
  <row Id="9178" PostHistoryTypeId="2" PostId="4075" RevisionGUID="683a234f-2180-4f6f-aaac-28316aa88b16" CreationDate="2010-07-31T15:35:13.283" UserId="32" Text="The answer is yes, you will be able to install Starcraft II on any future box you have.&#xD;&#xA;&#xD;&#xA;Soon after you purchase Starcraft II, you will link your key to your [battle.net][1] account. If you don't have a battle.net account yet, you will have to create one. You must link your key to play the game.&#xD;&#xA;&#xD;&#xA;Once your account is linked, you never need your key again. What's more, you don't even need the install disc again, as you can download the entire game client off the battle.net site. The disc itself is just a convenient way to install the game; I myself bought it and didn't even use it. The same is now true for any PC Blizzard game released in the past 12 years, including Diablo 2 and the original Starcraft.&#xD;&#xA;&#xD;&#xA;What's more, for Starcraft II your match history, achievements, and current campaign progress will also transfer because it's stored on the server. There may be some stuff like Replays which won't transfer over to your new box, but for the most part you will be playing the game where you left off.&#xD;&#xA;&#xD;&#xA;The only way you could hose yourself here is by somehow losing access to your battle.net account, for example by forgetting your password or permanently losing your internet connection. I'd recommend against that.&#xD;&#xA;&#xD;&#xA;  [1]: http://battle.net/" />
  <row Id="9179" PostHistoryTypeId="2" PostId="4076" RevisionGUID="57ec70b7-e255-4089-8c41-15120fff65cb" CreationDate="2010-07-31T15:36:07.090" UserId="461" Text="Yes, you will be able to re-install it on Windows later. The DVD in the box contains both the Mac and Windows versions of the game. It also ties Starcraft 2 to your Battle.net account, allowing you to also download the client too.&#xD;&#xA;&#xD;&#xA;One other thing to mention is that your campaign progress and versus stats are also tied to your Battle.net account, so when you switch computers you won't lose everything that you've already done in the game." />
  <row Id="9180" PostHistoryTypeId="2" PostId="4077" RevisionGUID="cb152a3d-667b-4752-94aa-6d9998083194" CreationDate="2010-07-31T15:43:29.133" UserId="2005" Text="how can i increase number of bots in section 8. i hear since its created using unreal engine console commands of that can be used. but what commands shld i use? " />
  <row Id="9181" PostHistoryTypeId="1" PostId="4077" RevisionGUID="cb152a3d-667b-4752-94aa-6d9998083194" CreationDate="2010-07-31T15:43:29.133" UserId="2005" Text="How can i increase number of bots in Section 8?" />
  <row Id="9182" PostHistoryTypeId="3" PostId="4077" RevisionGUID="cb152a3d-667b-4752-94aa-6d9998083194" CreationDate="2010-07-31T15:43:29.133" UserId="2005" Text="&lt;console&gt;" />
  <row Id="9183" PostHistoryTypeId="6" PostId="4077" RevisionGUID="4d8c1544-9a81-4553-900e-f0c11c3cc3e7" CreationDate="2010-07-31T15:51:45.807" UserId="23" Comment="edited tags" Text="&lt;settings&gt;" />
  <row Id="9184" PostHistoryTypeId="6" PostId="4031" RevisionGUID="9412adef-8b9c-40ab-8ef6-41faf4d67e39" CreationDate="2010-07-31T15:54:13.340" UserId="23" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;theory&gt;" />
  <row Id="9185" PostHistoryTypeId="5" PostId="4061" RevisionGUID="a7aa04b9-61e3-4a61-9eaf-024faf3c3e1f" CreationDate="2010-07-31T16:05:10.433" UserId="1297" Comment="deleted 1 characters in body" Text="Although this is somewhat subjective, i will make a list of things that i like more on SC2 than on SC1. (*Warning, spoilers might be found here!*):&#xD;&#xA;&#xD;&#xA;- **atmosphere** - i feel a lot more drawn into the game, all those references to the original story are also very cool + the large amount of ingame cutscenes and even mini-movies are awesome (the one with Zeratul and Kerrigan is my fav so far)&#xD;&#xA;&#xD;&#xA;- **micromanagement of units** - far better. Great management of groups, no limit of units per group (as far as i know). The ability to schedule commands is the best improvement in the game regarding control of units. A base can be build in a few clicks and you can focus on the fight nearby without interrupting to get back to the base and build the next building.&#xD;&#xA;&#xD;&#xA;- **upgrades** - clever design of upgrades, often you have to choose which one you want because you cant have all. In most games, when you are rich you simply buy everything and thats it. Not possible here (talking about the campaign).&#xD;&#xA;&#xD;&#xA;- **better feel of the races** - even more different units and structures than in SC1&#xD;&#xA;&#xD;&#xA;- **saving** - automatic saves at key points of the mission are handy. Not sure if this was in SC1 too but i think it was not. &#xD;&#xA;&#xD;&#xA;- **single player** - playing against a computer is now much better customized so choosing easy gives you really and easy game. This was not the case in SC1 where even the easiest oponent was tough for newbies. This was sometimes really frustrating.&#xD;&#xA;&#xD;&#xA;I think thats it, there are more things which i think are better, but they are really too subjective." />
  <row Id="9186" PostHistoryTypeId="5" PostId="4077" RevisionGUID="7416e4ea-0e5f-4436-a301-9a648ebed86a" CreationDate="2010-07-31T16:13:51.160" UserId="14" Comment="deleted 60 characters in body; edited title; deleted 5 characters in body; edited title" Text="I heard it can be done using unreal engine console commands.&#xD;&#xA;&#xD;&#xA;But what commands should I use? " />
  <row Id="9187" PostHistoryTypeId="4" PostId="4077" RevisionGUID="7416e4ea-0e5f-4436-a301-9a648ebed86a" CreationDate="2010-07-31T16:13:51.160" UserId="14" Comment="deleted 60 characters in body; edited title; deleted 5 characters in body; edited title" Text="How can I increase the number of bots in Section 8?" />
  <row Id="9188" PostHistoryTypeId="2" PostId="4078" RevisionGUID="06854fa2-b22c-4d35-935f-3cc2fe678ff1" CreationDate="2010-07-31T16:16:39.580" UserId="1552" Text="While [**Fraps**][1] is the best solution for recording 3D-accelerated games and applications (and that includes 2D games that use your 3D videocard), it can't record your desktop or your browser.&#xD;&#xA;&#xD;&#xA;For general-purpose desktop recording, I recommend [**CamStudio**][2], which is free and open source.&#xD;&#xA;&#xD;&#xA;For simple video editing and conversion (for instance, before uploading to YouTube), I recommend [**VirtualDub**][3], which is also free and open source.&#xD;&#xA;&#xD;&#xA;[1]: http://www.fraps.com/&#xD;&#xA;[2]: http://camstudio.org/&#xD;&#xA;[3]: http://www.virtualdub.org/" />
  <row Id="9189" PostHistoryTypeId="2" PostId="4079" RevisionGUID="5a761518-b5c5-42fc-bb42-6c08a74e4a8c" CreationDate="2010-07-31T16:22:22.070" UserId="2006" Text="[Soldat][1]!  I found it in college and the whole floor of my dorm was instantly addicted.&#xD;&#xA;  [1]: http://soldat.thd.vg/en/&#xD;&#xA;" />
  <row Id="9190" PostHistoryTypeId="2" PostId="4080" RevisionGUID="cd2384d2-b74c-404f-817a-bdea1c575c47" CreationDate="2010-07-31T17:00:27.253" UserId="1557" Text="League of Legends is free, although it has a learning curve." />
  <row Id="9191" PostHistoryTypeId="2" PostId="4081" RevisionGUID="55586abd-b030-4e05-bbe9-ae20c69b50e4" CreationDate="2010-07-31T18:39:48.427" UserId="1867" Text="If I happen to put in an Xbox-360 game that I haven't played for over 2 weeks or so, I always get an update to the game. It disconnects me from live and restarts (Which I despise because it never reconnects to my group chat after).&#xD;&#xA;&#xD;&#xA;I have played at LAN parties and my Xbox seems to be the only one in the group updating the games. I update games so frequently its getting on my nerves and I know these game developers are not releasing new updates as frequent as I'm updating. Is there a memory catch deletion option I need to change in the Xbox settings?" />
  <row Id="9192" PostHistoryTypeId="1" PostId="4081" RevisionGUID="55586abd-b030-4e05-bbe9-ae20c69b50e4" CreationDate="2010-07-31T18:39:48.427" UserId="1867" Text="Xbox 360 constant updates" />
  <row Id="9193" PostHistoryTypeId="3" PostId="4081" RevisionGUID="55586abd-b030-4e05-bbe9-ae20c69b50e4" CreationDate="2010-07-31T18:39:48.427" UserId="1867" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="9198" PostHistoryTypeId="2" PostId="4082" RevisionGUID="45ce8797-1fad-4a97-9c95-63c212d418a1" CreationDate="2010-07-31T18:47:52.437" UserId="1400" Text="TeamLiquid has a big [SC2 Replaythread][1], also a good place to talk about reps.&#xD;&#xA;&#xD;&#xA;If you want to study replays and analyse them I suggest the youtube channels of [hdstarcraft[2] and [huskystarcraft][2]. They upload commented games with a bit of analyzing and also provide some tutorials.&#xD;&#xA;For a deeper game analysis I can recommend [Day[9] Daily episodes][3].&#xD;&#xA;&#xD;&#xA;Good places to find pure Replays to download are [SC2 Replay section of nibbits.com][4] and [sc2rc.com][5]&#xD;&#xA;&#xD;&#xA;The sites metioned by Michael are also great resources ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=134972&#xD;&#xA;  [2]: http://www.youtube.com/huskystarcraft&#xD;&#xA;  [3]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&#xD;&#xA;  [4]: http://sc2.nibbits.com/replays/&#xD;&#xA;  [5]: http://www.sc2rc.com/index.php/replay/browse" />
  <row Id="9199" PostHistoryTypeId="2" PostId="4083" RevisionGUID="cc1d5678-f6ed-4167-85a1-bf475a7ad909" CreationDate="2010-07-31T19:19:23.823" UserId="2007" Text="I'm not familiar with Age of Empires 2 scenarios, but I found [a list of scenarios with explanations][1] which includes Path Blood at a blog called Gaming Lan.&#xD;&#xA;&#xD;&#xA;It doesn't include Michi, but there's an explanation up at Urban Dictionary.&#xD;&#xA;&#xD;&#xA;&gt; ... a type of game map that uses impassable terrain (usually forest) to prevent players from rushing or coming into contact until the intervening terrain is cleared.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gaminglan.net/2008/09/age-of-empires-scenarios-complete-help.html&#xD;&#xA;" />
  <row Id="9200" PostHistoryTypeId="2" PostId="4084" RevisionGUID="a338883f-6a75-421b-8db3-af7e3d539558" CreationDate="2010-07-31T19:28:54.157" UserId="1400" Text="A SP walk-through guide was started on [Liquidpedia][1] (SC2 Wiki of TeamLiquid.com) recently.&#xD;&#xA;Not much yet, but it will improve over time ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign" />
  <row Id="9201" PostHistoryTypeId="6" PostId="4064" RevisionGUID="f4a78bb9-33cd-47cd-b3cc-82b766952d80" CreationDate="2010-07-31T19:32:59.313" UserId="1576" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;lan-party&gt;&lt;dungeon-siege-series&gt;" />
  <row Id="9202" PostHistoryTypeId="2" PostId="4085" RevisionGUID="7f547686-95e0-4910-acf3-0917b5698560" CreationDate="2010-07-31T19:59:18.937" UserId="2007" Text="While playing Red Faction: Guerrilla I noticed that once you liberate a sector, all the incomplete Guerilla Actions apart from the Transporter and Demolition ones disappear.&#xD;&#xA;&#xD;&#xA;If I wanted to get the Revolutionary achievement (Complete all Guerrilla Actions), is there a way to do this without starting a new game and methodically completing all actions in a sector before liberating it?" />
  <row Id="9203" PostHistoryTypeId="1" PostId="4085" RevisionGUID="7f547686-95e0-4910-acf3-0917b5698560" CreationDate="2010-07-31T19:59:18.937" UserId="2007" Text="Is there a way to get incomplete Guerilla Actions back after a sector has been liberated in Red Faction: Guerrilla?" />
  <row Id="9204" PostHistoryTypeId="3" PostId="4085" RevisionGUID="7f547686-95e0-4910-acf3-0917b5698560" CreationDate="2010-07-31T19:59:18.937" UserId="2007" Text="&lt;achievements&gt;" />
  <row Id="9205" PostHistoryTypeId="4" PostId="4085" RevisionGUID="0a42269a-9f80-4b6d-9232-97ae54cc1ca7" CreationDate="2010-07-31T20:06:16.113" UserId="2007" Comment="Fixed spelling mistake" Text="Is there a way to get incomplete Guerrilla Actions back after a sector has been liberated in Red Faction: Guerrilla?" />
  <row Id="9206" PostHistoryTypeId="5" PostId="4035" RevisionGUID="1857181d-f2c4-487d-b55b-a956523bab2d" CreationDate="2010-07-31T20:09:31.550" UserId="126" Comment="edited body; edited title" Text="Where can I watch live StarCraft II matches online? Also, is there a way to watch live game matches from the StarCraft client? Unreal Tournament 2003 has this feature which was nice to have." />
  <row Id="9207" PostHistoryTypeId="4" PostId="4035" RevisionGUID="1857181d-f2c4-487d-b55b-a956523bab2d" CreationDate="2010-07-31T20:09:31.550" UserId="126" Comment="edited body; edited title" Text="Where can I watch live StarCraft II matches online?" />
  <row Id="9208" PostHistoryTypeId="2" PostId="4086" RevisionGUID="33f4bcd5-c06b-44ea-9069-5f51a3769384" CreationDate="2010-07-31T20:12:33.290" UserId="126" Text="Built into the StarCraft II client? StarCraft II does have the ability to watch games as they're happening, but you can't just watch random pro matches. You have to be invited by the host of the game, to do so." />
  <row Id="9209" PostHistoryTypeId="5" PostId="4072" RevisionGUID="03e94c8e-3220-4b23-a902-661c6f56197b" CreationDate="2010-07-31T20:14:05.610" UserId="126" Comment="added 1 characters in body" Text="I want to buy StarCraft 2, but have one question.&#xD;&#xA;&#xD;&#xA;Currently I have an iMac and I know I can install SC2 on it.&#xD;&#xA;&#xD;&#xA;My problem is that later I want to sell this Mac and buy a PC.&#xD;&#xA;&#xD;&#xA;Will I be able to install it on my future Windows box and run it with the same key without paying additionally? (I will not be using the Mac anymore).&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="9210" PostHistoryTypeId="6" PostId="4085" RevisionGUID="d5f87b84-020c-402a-849d-4ebe7ac1b93d" CreationDate="2010-07-31T20:20:31.693" UserId="126" Comment="add tag" Text="&lt;achievements&gt;&lt;red-faction-guerrilla&gt;" />
  <row Id="9211" PostHistoryTypeId="2" PostId="4087" RevisionGUID="8ba36812-fcb0-4729-a22a-d64eca8fa37a" CreationDate="2010-07-31T20:37:27.067" UserId="1734" Text="I recently brought my Paladin up past lvl 60 (using my usual solo-ing techniques).&#xD;&#xA;&#xD;&#xA;I've decided I want to do the rest of this 'toon's leveling through random dungeon instances (as an experiment).  Normally I don't like LFG PUGs (pick-up groups found through the newish &quot;Looking For Group&quot; interface) because they usually seem to be frenetic and impatient.  (Yeah, my usual style could be described as methodical and almost sedately paced).  So I'm somewhat less experienced with LFG PUGs than I am with other aspects of the game.&#xD;&#xA;&#xD;&#xA;This Pally is dual spec'd (healadin/tankadin).  When I've tanked it seems to work reasonably well.  Feedback I get from others is generally positive and I don't seem to have issues with mana regen nor too many problem losing aggro (I can usually pull back the mobs that peel off of me before any clothie bites it).&#xD;&#xA;&#xD;&#xA;However, when I'm trying to heal I'm apparently not doing so well.  I got kicked from two PUGs in a row yesterday simply because I was having to drink after almost every trash skirmish. I was spending almost all my time doing Holy Light, Flash of Light and, in the latter case, keeping Beacon of Light on the tank.  I was barely able to do any off healing and did almost no contribution to DPS.&#xD;&#xA;&#xD;&#xA;Here's the exported talent build: [Healadin Build: lvl 63](http://www.wowarmory.com/talent-calc.xml?cid=2&amp;tal=503501520100130531305151012000000000000000000000000000000000000000000000000000)&#xD;&#xA;&#xD;&#xA;Currently I have major Glyph of Divinity, Glyph of Beacon of Light, and minor Glyph of Lay on Hands and Glyph of Blessing of Wisdom.  My gear is a hodge podge mostly picked up from the AH on the same day that I leveled ... though I'm favoring MP/5 where I have a choice.  (GearScore 898 --- +7657 armor, +88 str, +87 int, +41 manareg, +34 ap, +12 dodge, and so on).&#xD;&#xA;&#xD;&#xA;When healing I have been using Concentration Aura and  buff with Greater Blessing of Wisdom and Seal of Wisdom.  (However, I'm suspicious of the latter of these buffs, no benefit unless I'm doing some melee).&#xD;&#xA;&#xD;&#xA;So, my question is what would be some improvements I could make?  What gear would be good for healing (and preferably not require me to mess with carrying around separate gear for tanking)?  Are there better glyphs I should be using?  Tweaks to my talent tree?  Better buffs (including food buffs)?&#xD;&#xA;&#xD;&#xA;As I said it appears that mana regen is my biggest issue ... though I also feel like my casting time it too slow (haste rating?).&#xD;&#xA;&#xD;&#xA;(Incidentally I'm willing to consider that the problem may have been those two tanks.  I know everyone complains about tanks all the time.  So I'm hesitant to blame it on them.  However, they were both DKs and I didn't look at their gear or specs ... but I don't think either of them were wielding a shield.  Lvl 60/61 DKs are sorta fresh out of their starting areas and many of them seem to be much better at DPS and off-tanking than as primary tanks.  It did feel like they were pulling way more trash at each skirmish than they needed to, and they would charge right from one skirmish to the next without checking my mana bar.  I'm mostly here responding to their complaints that I was spending too much time drinking ... looking for ways to improve on that).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9212" PostHistoryTypeId="1" PostId="4087" RevisionGUID="8ba36812-fcb0-4729-a22a-d64eca8fa37a" CreationDate="2010-07-31T20:37:27.067" UserId="1734" Text="WoW Healadin lvl 60-70: Gear, spec, glyphs and suggestions?" />
  <row Id="9213" PostHistoryTypeId="3" PostId="4087" RevisionGUID="8ba36812-fcb0-4729-a22a-d64eca8fa37a" CreationDate="2010-07-31T20:37:27.067" UserId="1734" Text="&lt;world-of-warcraft&gt;&lt;healing&gt;&lt;paladin&gt;" />
  <row Id="9214" PostHistoryTypeId="2" PostId="4088" RevisionGUID="a0bb972b-f762-4a95-87b4-aec7b8cbff1b" CreationDate="2010-07-31T20:50:37.550" UserId="1246" Text="In starcraft 2 there is a building that allows you to buy trained units and there is a cooldown on them. What does the # beside it mean and what happens when you get to 0? Does the # reset every map?" />
  <row Id="9215" PostHistoryTypeId="1" PostId="4088" RevisionGUID="a0bb972b-f762-4a95-87b4-aec7b8cbff1b" CreationDate="2010-07-31T20:50:37.550" UserId="1246" Text="Why does the # mean beside trained units in SC2?" />
  <row Id="9216" PostHistoryTypeId="3" PostId="4088" RevisionGUID="a0bb972b-f762-4a95-87b4-aec7b8cbff1b" CreationDate="2010-07-31T20:50:37.550" UserId="1246" Text="&lt;starcraft-2&gt;" />
  <row Id="9217" PostHistoryTypeId="5" PostId="3808" RevisionGUID="eff1456e-4cc1-4fe7-a757-bd4b68fe5346" CreationDate="2010-07-31T20:56:01.577" UserId="217" Comment="more recommendations" Text="There are two which immediately come to mind. Neither are exactly typical roguelikes, but they are both good introductions to the genre. It is partially *because* they borrow from more familiar sources that they make good starting points.&#xD;&#xA;&#xD;&#xA;The first is [Spelunky](http://www.spelunkyworld.com/). It's a platformer by Derek Yu, one of the big names in independent gaming. The accessibility of a run and jump platformer has been mixed with a roguelike item system and randomly generated levels. It's marvelous.&#xD;&#xA;&#xD;&#xA;The second is [Desktop Dungeons](http://www.qcfdesign.com/?cat=20). It's a logic game which actually isn't too unlike The Enchanted Cave (mentioned elsewhere). The goal is to kill enemies in sequence and abuse every game mechanic possible (including exploration itself) in just such a manner that you squeak by death and somehow become powerful enough to defeat the final boss. A game is playable in 15 minutes, but each time you beat it more classes, enemies, and even themed dungeons unlock. Each unlock exposes a more depth, difficulty, and strategic possibilities, easing you into the complexities of the genre.&#xD;&#xA;&#xD;&#xA;When you're ready to move on to a more traditional roguelike, you could do far worse than [Dungeon Crawl: Stone Soup](http://crawl.develz.org/). It's primary claim to fame is the really nice graphical interface and how you aren't necessarily at the mercy of a random number generator. Strategy matters, and when you die it's probably your own stupid fault. Very hard, but fair.&#xD;&#xA;&#xD;&#xA;Update: I can't believe I didn't think of this earlier. It's not graphical, but if you want a simple roguelike, it's hard to go any better than a clone of the original [Rogue](http://www.prankster.com/winrogue/). Nothing very fancy, but it's pretty easy to learn and kept me entertained for hours when I first got into the genre.&#xD;&#xA;&#xD;&#xA;[CalcRogue](http://calcrogue.jimrandomh.org/) is another good example of an easy to learn, fairly simple roguelike. It runs on both PC and graphing calculators.&#xD;&#xA;&#xD;&#xA;Finally, there's [POWDER](http://www.zincland.com/powder/). It was originally designed to run on Gameboy Advance, which should give you an idea of how (un)complex the interface is. It's graphical, and the controls are pretty simple." />
  <row Id="9218" PostHistoryTypeId="2" PostId="4089" RevisionGUID="1dd969c4-2446-4e80-b13a-bc0103978b53" CreationDate="2010-07-31T20:57:37.800" UserId="336" Text="I believe you're talking about the Mercenary building. As you surmised, the # displayed indicates how many more times you can hire that band of mercs.&#xD;&#xA;&#xD;&#xA;It resets every map." />
  <row Id="9219" PostHistoryTypeId="2" PostId="4090" RevisionGUID="e866e983-ff11-4779-b57d-7099912a8693" CreationDate="2010-07-31T21:30:00.303" UserId="243" Text="Whenever I want to check the highscores for a particular minigame (or exercise), my only option so far seems to be to play that game (or exercise), which is quite tedious. At some games, I can just fail right away to see the highscores, but at others, even intentionally failing can take a minute or so (and exercises take their time no matter what). &#xD;&#xA;&#xD;&#xA;Am I missing something here? &#xD;&#xA;&#xD;&#xA;The menus are not exactly intuitive at times, I discovered a number of features and options only by accident, after having played Wii Fit Plus for weeks without noticing them. I really hope a &quot;view highscores&quot; button is somewhere right in my face as well, and I just overlooked it all the time." />
  <row Id="9220" PostHistoryTypeId="1" PostId="4090" RevisionGUID="e866e983-ff11-4779-b57d-7099912a8693" CreationDate="2010-07-31T21:30:00.303" UserId="243" Text="In Wii Fit Plus, can I see the highscore for a game without playing it?" />
  <row Id="9221" PostHistoryTypeId="3" PostId="4090" RevisionGUID="e866e983-ff11-4779-b57d-7099912a8693" CreationDate="2010-07-31T21:30:00.303" UserId="243" Text="&lt;wii&gt;&lt;high-score&gt;" />
  <row Id="9222" PostHistoryTypeId="2" PostId="4091" RevisionGUID="e6126be8-de4b-4607-8990-b2c5b33460b3" CreationDate="2010-07-31T21:30:20.523" UserId="1661" Text="My avatar picture defaulted to, I think it's the photo of the guy from the SCV unit.  How do I change this to something else?  I can't seem to find an option for this anywhere." />
  <row Id="9223" PostHistoryTypeId="1" PostId="4091" RevisionGUID="e6126be8-de4b-4607-8990-b2c5b33460b3" CreationDate="2010-07-31T21:30:20.523" UserId="1661" Text="How do I change my avatar picture on my account for Starcraft II?" />
  <row Id="9224" PostHistoryTypeId="3" PostId="4091" RevisionGUID="e6126be8-de4b-4607-8990-b2c5b33460b3" CreationDate="2010-07-31T21:30:20.523" UserId="1661" Text="&lt;starcraft-2&gt;" />
  <row Id="9225" PostHistoryTypeId="2" PostId="4092" RevisionGUID="7a9acebe-8564-425e-9961-0f88b912ae07" CreationDate="2010-07-31T21:38:39.897" UserId="1661" Text="Click on your photo in the upper-right to go to your profile.  Then, click on the Rewards menu item, and then Portraits.  You can see all of your choices there.  You unlock more choices through achievements.&#xD;&#xA;&#xD;&#xA;You cannot upload any photo you want." />
  <row Id="9226" PostHistoryTypeId="5" PostId="3148" RevisionGUID="1c53cf87-8561-4024-a75f-ececb55107e6" CreationDate="2010-07-31T21:47:01.737" UserId="14" Comment="added 59 characters in body" Text="1) I don't know if I'm missing something obvious, or if the *offline practice* is by design only the first level.&#xD;&#xA;&#xD;&#xA;Is it mandatory to play online to be able to play different levels or am I missing the option to do it offline?&#xD;&#xA;&#xD;&#xA;2) How can I join an online game? Whenever I join a game I join as a spectator with no way to join in the game, is it just my luck that I don't find an appropriate game to join or again I'm missing something obvious?&#xD;&#xA;&#xD;&#xA;**EDIT**: I did what [this answer][1] suggested, but the first method (launch options) didn't work. I can see the levels but when I click &quot;Create Game&quot; nothing happens -- doing it with the console works ok. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3148/how-can-i-play-different-levels-offline-in-alien-swarm/3164#3164" />
  <row Id="9227" PostHistoryTypeId="2" PostId="4093" RevisionGUID="9f54c64e-2a5f-4fb9-befd-738874a96324" CreationDate="2010-07-31T22:05:41.197" UserId="217" Text="I'll go for the obvious.&#xD;&#xA;&#xD;&#xA;##Unreal Tournament 2004&#xD;&#xA;![alt text][1]  &#xD;&#xA;The perfect LAN game. Scales well from one-on-one deathmatch to 32 players. 2v2 CTF is a blast, and there's a ton of options and mods that completely change how the game is played.&#xD;&#xA;&#xD;&#xA;##StarCraft&#xD;&#xA;![alt text][2]  &#xD;&#xA;The other perfect LAN game. Again, it scales quite well. I've had a blast with playing against just one other person and getting owned by seven Koreans. It's been around for twelve years and everyone still plays it, so you know it's good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now some slightly less obvious choices.&#xD;&#xA;&#xD;&#xA;##[Soldat](http://soldat.thd.vg/en/)&#xD;&#xA;![alt text][3]  &#xD;&#xA;It's a 2D CTF-oriented shooter. Physics-based, lots of jetpacks and gun fire. 2D Tribes. If you don't have enough people for an interesting game, you can always just connect to a server and team up on the unsuspecting other team.&#xD;&#xA;&#xD;&#xA;##[Galcon](http://www.galcon.com/flash/)&#xD;&#xA;![alt text][4]  &#xD;&#xA;Realtime risk. In space. I made the mistake of loading up the flash version of the game at a LAN party and we lost half the population as they proceeded to play this for the rest of the night. There are also paid downloadable versions you can use if you don't have internet at the LAN.&#xD;&#xA;&#xD;&#xA;##[Savage](http://www.s2games.com/savage/)&#xD;&#xA;![alt text][5]![alt text][6]  &#xD;&#xA;You'll need at least four people for this to work well, but it's a great LAN game. A hybrid of RTS and FPS, each team has a commander with an overhead view and troops in FPS view. Things get quite interesting with a small number of players, as you must balance switching between RTS mode and FPS mode.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thedubclan.eu/squads/images/ut2k4tam1squad.jpg&#xD;&#xA;  [2]: http://techgenius.ca/wp-content/uploads/2010/04/starcraft.png&#xD;&#xA;  [3]: http://soldat.thd.vg/gallery/soldat/home/5&#xD;&#xA;  [4]: http://www.galcon.com/flash/images/prepreload.jpg&#xD;&#xA;  [5]: http://www.s2games.com/savage/screenshots/images/screens_bh_act.jpg&#xD;&#xA;  [6]: http://www.s2games.com/savage/screenshots/images/screens_lm_com.jpg" />
  <row Id="9228" PostHistoryTypeId="16" PostId="4093" RevisionGUID="9f54c64e-2a5f-4fb9-befd-738874a96324" CreationDate="2010-07-31T22:05:41.197" UserId="-1" />
  <row Id="9229" PostHistoryTypeId="5" PostId="3997" RevisionGUID="431477cb-430c-44a0-bbe1-7d5c06c5635c" CreationDate="2010-07-31T22:05:46.970" UserId="1716" Comment="added 150 characters in body" Text="If you're looking for fast-paced action and thinking, [Armagetron][1], a Tron-Motorcycle game might be the right thing. On the other hand, [OpenLieroX][2] does also provide fast-paced action, but with less thinking. ;)&#xD;&#xA;&#xD;&#xA; [1]: http://armagetronad.net/&#xD;&#xA; [2]: http://www.openlierox.net/" />
  <row Id="9230" PostHistoryTypeId="5" PostId="4082" RevisionGUID="a690c3a1-b91e-4283-8729-ec751d5daa28" CreationDate="2010-07-31T22:09:13.020" UserId="122" Comment="Fixed links to youtube channels." Text="TeamLiquid has a big [SC2 Replaythread][1], also a good place to talk about reps.&#xD;&#xA;&#xD;&#xA;If you want to study replays and analyse them I suggest the youtube channels of [hdstarcraft][6] and [huskystarcraft][2]. They upload commented games with a bit of analyzing and also provide some tutorials.&#xD;&#xA;For a deeper game analysis I can recommend [Day[9] Daily episodes][3].&#xD;&#xA;&#xD;&#xA;Good places to find pure Replays to download are [SC2 Replay section of nibbits.com][4] and [sc2rc.com][5]&#xD;&#xA;&#xD;&#xA;The sites metioned by Michael are also great resources ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=134972&#xD;&#xA;  [2]: http://www.youtube.com/huskystarcraft&#xD;&#xA;  [3]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&#xD;&#xA;  [4]: http://sc2.nibbits.com/replays/&#xD;&#xA;  [5]: http://www.sc2rc.com/index.php/replay/browse&#xD;&#xA;  [6]: http://www.youtube.com/hdstarcraft" />
  <row Id="9231" PostHistoryTypeId="2" PostId="4094" RevisionGUID="bb19ac68-c54a-412f-89f8-f5722ee7b724" CreationDate="2010-07-31T22:22:19.590" UserId="580" Text="The installation process finished before the story recap thing that was being told did and I haven't been able to find an option to replay that. Is it possible to watch that after the game has been installed?" />
  <row Id="9232" PostHistoryTypeId="1" PostId="4094" RevisionGUID="bb19ac68-c54a-412f-89f8-f5722ee7b724" CreationDate="2010-07-31T22:22:19.590" UserId="580" Text="Is it possible to watch the summary story that is told during the install of Starcraft 2?" />
  <row Id="9233" PostHistoryTypeId="3" PostId="4094" RevisionGUID="bb19ac68-c54a-412f-89f8-f5722ee7b724" CreationDate="2010-07-31T22:22:19.590" UserId="580" Text="&lt;starcraft-2&gt;" />
  <row Id="9234" PostHistoryTypeId="2" PostId="4095" RevisionGUID="cfc38137-72fb-445c-a294-9fc726c48d8f" CreationDate="2010-07-31T22:44:42.953" UserId="32" Text="The video is available in two parts on this [Join the Dominion!][1] website.  The two parts are called &quot;New Era&quot; and &quot;Uncertain Future.&quot;  As of this writing, they were easily accessible on the right side of the linked site.&#xD;&#xA;&#xD;&#xA;  [1]: http://us.starcraft2.com/dominion/" />
  <row Id="9235" PostHistoryTypeId="6" PostId="4094" RevisionGUID="80b13c25-c9ed-4ea0-9208-9cd08fafbff6" CreationDate="2010-07-31T22:58:40.923" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;introduction-movie&gt;" />
  <row Id="9236" PostHistoryTypeId="2" PostId="4096" RevisionGUID="171b8ba0-d511-47da-b7b7-78c301d3afff" CreationDate="2010-07-31T23:15:50.690" UserId="14" Text="This can be done by executing admin commands on a dedicate server.&#xD;&#xA;&#xD;&#xA;&gt;After you have logged in as the administrator, admin commands can be issued using the virtual keyboard.&#xD;&#xA;&#xD;&#xA;&gt;  To issue an admin command:&#xD;&#xA;&#xD;&#xA;&gt;  1. Open the virtual keyboard through the in-game menu by pressing the START&#xD;&#xA;     buttonstart and selecting &quot;ENTER ADMIN COMMAND&quot;.&#xD;&#xA;&gt;  2. Type “Admin Command” in the virtual keyboard where &quot;Command&quot; &#xD;&#xA;     is the command you wish to execute.&#xD;&#xA;&#xD;&#xA;&gt;  Ex: admin changemap des10_base-smalla &#xD;&#xA;&#xD;&#xA;For what you want, you need to execute `AddBot` command:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;  * AddBot [TeamName]  &#xD;&#xA;Adds a bot to the team named [TeamName]  &#xD;&#xA;Ex: Addbot Section 8  &#xD;&#xA;**Note**: AddBot is only available when bot mode is set to None&#xD;&#xA;&#xD;&#xA;&gt;  * AddBot [TeamID]  &#xD;&#xA;Adds a bot to the team with index [TeamID]; 0 is Section 8, 1 is Arm  &#xD;&#xA;**Note**: AddBot is only available when bot mode is set to None&#xD;&#xA;&#xD;&#xA;&gt;  * RemoveBot [TeamName]  &#xD;&#xA;Removes a bot from the team named [TeamName]&#xD;&#xA;Ex: Removebot Arm  &#xD;&#xA;**Note**: RemoveBot is only available when bot mode is set to None&#xD;&#xA;&#xD;&#xA;&gt;  * RemoveBot [TeamID]  &#xD;&#xA;Removes a bot from the team with index [TeamID]; 0 is Section 8, 1 is ARM  &#xD;&#xA;**Note**: RemoveBot is only available when bot mode is set to None&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Source: [Section 8(TM) TGNServer English (North America) version 1.1 Readme][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.timegate.com/attachment_files.php?s=e297a364735c45cffd530357208b2390&amp;id=13" />
  <row Id="9237" PostHistoryTypeId="5" PostId="4024" RevisionGUID="a8606d84-94f0-4e4b-9d41-e6e88d116238" CreationDate="2010-07-31T23:39:53.943" UserId="1181" Comment="added 235 characters in body" Text="Crouching is achieved by holding down the *walk* button (`shift`) and not moving. It doesn't improve your aim, but lowers your profile. &lt;s&gt;Marines standing behind you will shoot over you without hitting you, pretty useful when you're in a crowded passage.&lt;/s&gt; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Edit:** After @Oak pointed out it didn't work for him, I did some experimenting. It turns out that the effect is so small that it only works when shooting at targets on higher ground. So it's pretty useless, basically. " />
  <row Id="9238" PostHistoryTypeId="2" PostId="4097" RevisionGUID="f84703c0-17a1-4b80-acd0-ae37417f5e23" CreationDate="2010-07-31T23:50:35.623" UserId="154" Text="The quickest way I know is to right click on your portrait in the top right corner and choose &quot;Change portrait&quot;." />
  <row Id="9239" PostHistoryTypeId="2" PostId="4098" RevisionGUID="16b86a89-ca85-4ac8-8846-f29931f123f7" CreationDate="2010-08-01T00:21:23.753" UserId="2010" Text="Two of the most popular North American Starcraft II sportscasters are HuskyStarcraft and HDStarcraft.  Their youtube pages are easily discoverable; I would post the url's if I could.  They both do a lot of livecasting, and they post the videos in great-looking 1080p on youtube.&#xD;&#xA;&#xD;&#xA;As for finding out about the matches live, check out teamliquid's calendar on their homepage.  You can also follow HuskyStarcraft and HDStarcraft on twitter.  They will tweet about upcoming livecasts.  Personally, unless I'm familiar with the players I will just wait for the higher video quality on their youtube channels and potentially avoid the delays and technical difficulties of live streams.&#xD;&#xA;&#xD;&#xA;Husky and HD are both pretty entertaining and informative for a beginner, but more advanced players sometimes criticize them for not having (or at least demonstrating) a deep knowledge of the game.  For more educational (though potentially less entertaining) commentary, I recommend watching day9 at http://day9tv.blip.tv/.  He also does some livecasting, so follow his twitter." />
  <row Id="9240" PostHistoryTypeId="2" PostId="4099" RevisionGUID="466b3be7-1d83-4af6-a855-9bdb70f09c02" CreationDate="2010-08-01T00:25:48.987" UserId="660" Text="I'm looking to get a PS3 Headset.  What's a good but cheap one that you guys recommend?  Preferably under 30 dollars?" />
  <row Id="9241" PostHistoryTypeId="1" PostId="4099" RevisionGUID="466b3be7-1d83-4af6-a855-9bdb70f09c02" CreationDate="2010-08-01T00:25:48.987" UserId="660" Text="Good PS3 Headset" />
  <row Id="9242" PostHistoryTypeId="3" PostId="4099" RevisionGUID="466b3be7-1d83-4af6-a855-9bdb70f09c02" CreationDate="2010-08-01T00:25:48.987" UserId="660" Text="&lt;ps3&gt;&lt;accessories&gt;" />
  <row Id="9245" PostHistoryTypeId="2" PostId="4100" RevisionGUID="bb8b4661-627b-4fbd-8dfb-85b2a02554a0" CreationDate="2010-08-01T03:48:09.833" UserId="440" Text="I haven't seen any great lists of coop games out there - they tend to be incomplete or weak, and I've seen a few that flat out lied. What coop games are you aware of? For easy searching (and to facilitate the creation of a meta-list), if you can keep it to one game per post, and format your responses like the following, that'd be great!&#xD;&#xA;&#xD;&#xA;##Name of Game##&#xD;&#xA;platform, # of players&#xD;&#xA;&#xD;&#xA;**The Good**:&#xD;&#xA;&#xD;&#xA;Some good stuff -- what you liked about the game. Sweet graphics? Neat physics? Sexy women in bikinis with swords? Sexy men with swords??? &#xD;&#xA;&#xD;&#xA;**The Bad**:&#xD;&#xA;&#xD;&#xA;Some bad stuff -- what annoyed you - controller scheme? Kept killing your teammates on accident? Too hard? Too easy?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9246" PostHistoryTypeId="1" PostId="4100" RevisionGUID="bb8b4661-627b-4fbd-8dfb-85b2a02554a0" CreationDate="2010-08-01T03:48:09.833" UserId="440" Text="What are some good coop games?" />
  <row Id="9247" PostHistoryTypeId="3" PostId="4100" RevisionGUID="bb8b4661-627b-4fbd-8dfb-85b2a02554a0" CreationDate="2010-08-01T03:48:09.833" UserId="440" Text="&lt;co-op&gt;&lt;game-list&gt;" />
  <row Id="9248" PostHistoryTypeId="6" PostId="4100" RevisionGUID="cbf0fca3-6814-40da-9678-148dd4dbe422" CreationDate="2010-08-01T03:52:28.910" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;co-op&gt;" />
  <row Id="9249" PostHistoryTypeId="10" PostId="4100" RevisionGUID="53b56b48-43f9-43c4-970e-19856fa4bf95" CreationDate="2010-08-01T04:29:04.513" UserId="14" CloseReasonId="1" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="9250" PostHistoryTypeId="5" PostId="4100" RevisionGUID="06bf07c4-f1b5-414b-bd99-c01f0aa9d588" CreationDate="2010-08-01T04:29:04.623" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What games offer a good co-op multiplayer experience?](http://gaming.stackexchange.com/questions/633/what-games-offer-a-good-co-op-multiplayer-experience)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I haven't seen any great lists of coop games out there - they tend to be incomplete or weak, and I've seen a few that flat out lied. What coop games are you aware of? For easy searching (and to facilitate the creation of a meta-list), if you can keep it to one game per post, and format your responses like the following, that'd be great!&#xD;&#xA;&#xD;&#xA;##Name of Game##&#xD;&#xA;platform, # of players&#xD;&#xA;&#xD;&#xA;**The Good**:&#xD;&#xA;&#xD;&#xA;Some good stuff -- what you liked about the game. Sweet graphics? Neat physics? Sexy women in bikinis with swords? Sexy men with swords??? &#xD;&#xA;&#xD;&#xA;**The Bad**:&#xD;&#xA;&#xD;&#xA;Some bad stuff -- what annoyed you - controller scheme? Kept killing your teammates on accident? Too hard? Too easy?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9251" PostHistoryTypeId="2" PostId="4101" RevisionGUID="5056b567-a038-4411-a74e-09048161851d" CreationDate="2010-08-01T06:58:59.607" UserDisplayName="David " Text="As a Holy Paladin, look for gear that has Intellect (increases Mana pool), spellpower (bigger heals), crit and haste. don't specificially gear for MP5/spirit. Unforunately for levels 60-70, gear will be a hodge-podge.  Look at cloth, leather and mail gear as well, as some of the pieces are better itemized for healing, then the plate items available from outland.  Keep you divine plea up, and use judgement of light up to help your healing and keep your haste buff up.  Switch to judgement of wisdom if you're mana is getting real low.  Also decide if you want to spam Holy Light (more crit) or Flash of Light (more SP).  Check out EltistJerks.com, their fourms have a lot of useful info on gearing, though it is aimed more at end-game raiders." />
  <row Id="9252" PostHistoryTypeId="2" PostId="4102" RevisionGUID="965e0e8c-f7bc-41b1-8d5e-a1439978c91f" CreationDate="2010-08-01T08:42:30.603" UserId="1560" Text="I finished it. Didn't do more than what I wrote down in question so I'm not sure which is the solution. Probably it was the fix that corrupted my savegame. &#xD;&#xA;&#xD;&#xA;Just in case I left all my companions before Base or Master(except Dogmeat,he died while passing force fields). I didn't have more then 10 items. It didn't crash even once. It can be done." />
  <row Id="9253" PostHistoryTypeId="6" PostId="4090" RevisionGUID="c184f9b8-8119-4399-b30c-b3b2c8849926" CreationDate="2010-08-01T09:19:46.173" UserId="88" Comment="edited tags" Text="&lt;wii&gt;&lt;high-score&gt;&lt;wii-fit-plus&gt;" />
  <row Id="9254" PostHistoryTypeId="2" PostId="4103" RevisionGUID="103c354a-b1fa-47ed-a4f1-e5e6137b0d2e" CreationDate="2010-08-01T09:34:05.197" UserId="88" Text="In [Bug Brain](http://www.biologic.com.au/bugbrain/) you program a bug, a worm and finally an ant using [Neural Networks](http://en.wikipedia.org/wiki/Artificial_neural_network).&#xD;&#xA;&#xD;&#xA;![Bug Brain][1] ![Worms][2]&#xD;&#xA;&#xD;&#xA;As a &quot;bonus&quot; feature, [Braitenberg Vehicles](http://en.wikipedia.org/wiki/Braitenberg_vehicles) and a Learning Lab are also included.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.biologic.com.au/bugbrain/pics/brain.gif&#xD;&#xA;  [2]: http://www.biologic.com.au/bugbrain/pics/worm2.gif" />
  <row Id="9255" PostHistoryTypeId="2" PostId="4104" RevisionGUID="de7b4a96-f919-4d61-9d61-4ac295993795" CreationDate="2010-08-01T10:13:27.897" UserId="847" Text="I had Fable 2 for XBOX360 (PAL version, i.e. Europe/Australia) and it was buggy as hell. If I was married, my wife would go from totally happy to leaving me in an instant. There were several other minor glitches that annoyed me. I traded in the game because I got sick of the bugs.&#xD;&#xA;&#xD;&#xA;Does anyone know if the GOTY version does anything to fix these annoyances? If so I might pick it up on the cheap to tide me over until fable 3..." />
  <row Id="9256" PostHistoryTypeId="1" PostId="4104" RevisionGUID="de7b4a96-f919-4d61-9d61-4ac295993795" CreationDate="2010-08-01T10:13:27.897" UserId="847" Text="Is the Game of the Year version of Fable 2 as buggy as the standard version?" />
  <row Id="9257" PostHistoryTypeId="3" PostId="4104" RevisionGUID="de7b4a96-f919-4d61-9d61-4ac295993795" CreationDate="2010-08-01T10:13:27.897" UserId="847" Text="&lt;xbox-360&gt;" />
  <row Id="9258" PostHistoryTypeId="2" PostId="4105" RevisionGUID="703fb97d-95a3-46c6-9f28-0fe98c18da0c" CreationDate="2010-08-01T10:21:21.027" UserId="1476" Text="I don't think there is a Diplomacy app for iPhone, but there are some websites where you can play it :&#xD;&#xA;&#xD;&#xA; - http://www.playdiplomacy.com&#xD;&#xA; - http://webdisplomacy.net&#xD;&#xA;&#xD;&#xA;Since they don't use flash or something like that, it should be working fine on the iPhone.&#xD;&#xA;&#xD;&#xA;But to be honest, Diplomacy loses nearly all its interest when played in an electronic version since all the gameplay is centered around the diplomatic part which requires a lot of discussions. I've tried to play once or twice online but people never really do the diplomatic part and the game becomes quite boring." />
  <row Id="9259" PostHistoryTypeId="2" PostId="4106" RevisionGUID="47f34810-da5c-4c83-ba31-39763475c318" CreationDate="2010-08-01T10:40:51.803" UserId="2018" Text="I loved SSI - Eye of the beholder, some I found good for iPhone that are turn based character party are Undercroft, The Quest (nice long 6+ expansions) &amp; theres Wolfenstein RPG, Doom2 RPG shooters. Plus a new one comming this year will be RimeLands (first of the series) but these are First Person except RimeLands is like diablo.&#xD;&#xA;&#xD;&#xA;More to the top down like Final Fantasy is Chaos Rings. not sure if these are what your after... but are Turn Based games." />
  <row Id="9260" PostHistoryTypeId="5" PostId="3072" RevisionGUID="76a262cc-0351-4564-aca3-22f55e41055a" CreationDate="2010-08-01T10:45:11.657" UserId="1662" Comment="added note to post  one game per answer" Text="I love lanning but the bigger LANs I go to are few and far between. What games are there that would suit me and my mates having a blast on a home network? To me, this means games typically suited for players &lt;= 8.&#xD;&#xA;&#xD;&#xA;Note on answers: Posting only one game per answer allows for more fine-grained voting." />
  <row Id="9261" PostHistoryTypeId="2" PostId="4107" RevisionGUID="9667daf1-7564-45da-ad5c-d66f4dabe954" CreationDate="2010-08-01T11:11:46.627" UserId="80" Text="I'm currently playing *Red Faction: Guerilla* by chance. This thread suggests that the guerilla actions will spawn (i.e. you get the radio message telling you what to do) when you are in roughly the right area. The list might help find the ones you are missing.&#xD;&#xA;&#xD;&#xA;[http://www.gamefaqs.com/boards/944786-red-faction-guerrilla/50007286][1]&#xD;&#xA;&#xD;&#xA;It certainly seems you can go back and mop them all up after completing the main story:&#xD;&#xA;&#xD;&#xA;&gt; **&quot;Missions will respawn if you missed&#xD;&#xA;&gt; them&quot;**&#xD;&#xA;&gt;&#xD;&#xA;&gt; *demiface*&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/944786-red-faction-guerrilla/50007286" />
  <row Id="9265" PostHistoryTypeId="2" PostId="4109" RevisionGUID="219cb8bb-65ee-4780-a714-3b21558e3a5d" CreationDate="2010-08-01T12:31:32.327" UserId="39" Text="I just downloaded the latest DF(0.31.12) and the latest Dwarf Therapist(0.5.7). When I open Dwarf Therapist, it says it doesn't&#xD;&#xA;&#xD;&#xA;&gt; ...know how to talk to this version of&#xD;&#xA;&gt; Dwarf Fortress!(checksum:0x4c4c32e7)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;When I look in the etc/memory_layouts/windows folder, I don't see a file for 0.31.12; the latest one I see is for 0.31.10. Does one exist?" />
  <row Id="9266" PostHistoryTypeId="1" PostId="4109" RevisionGUID="219cb8bb-65ee-4780-a714-3b21558e3a5d" CreationDate="2010-08-01T12:31:32.327" UserId="39" Text="How do I get Dwarf Therapist to work with the latest Dwarf Fortress?" />
  <row Id="9267" PostHistoryTypeId="3" PostId="4109" RevisionGUID="219cb8bb-65ee-4780-a714-3b21558e3a5d" CreationDate="2010-08-01T12:31:32.327" UserId="39" Text="&lt;dwarf-fortress&gt;&lt;dwarf-therapist&gt;" />
  <row Id="9268" PostHistoryTypeId="2" PostId="4110" RevisionGUID="7426bbc0-4ea0-4c95-aab0-27d04c23ed71" CreationDate="2010-08-01T12:43:44.363" UserId="39" Text="http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions, all the way at the bottom." />
  <row Id="9270" PostHistoryTypeId="5" PostId="4110" RevisionGUID="401d7b13-abbc-4c04-8b70-e941dcc57f50" CreationDate="2010-08-01T12:54:36.917" UserId="39" Comment="added 2885 characters in body" Text="http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions, all the way at the bottom.&#xD;&#xA;&#xD;&#xA;    [info]&#xD;&#xA;    checksum                = 0x4c4c32e7&#xD;&#xA;    version_name            = v0.31.12 (graphics)&#xD;&#xA;    &#xD;&#xA;    [addresses]&#xD;&#xA;    translation_vector      = 0x016da41c&#xD;&#xA;    language_vector         = 0x016da3ec&#xD;&#xA;    creature_vector         = 0x0169575c&#xD;&#xA;    dwarf_race_index        = 0x014c0f1c&#xD;&#xA;    &#xD;&#xA;    [offsets]&#xD;&#xA;    word_table              = 0x0058&#xD;&#xA;    &#xD;&#xA;    [dwarf_offsets]&#xD;&#xA;    first_name              = 0x0000&#xD;&#xA;    nick_name               = 0x001C&#xD;&#xA;    last_name               = 0x0038&#xD;&#xA;    custom_profession       = 0x006c&#xD;&#xA;    profession              = 0x0088&#xD;&#xA;    race                    = 0x008C&#xD;&#xA;    flags1                  = 0x00F8&#xD;&#xA;    flags2                  = 0x00FC&#xD;&#xA;    sex                     = 0x0110&#xD;&#xA;    id                      = 0x0114&#xD;&#xA;    recheck_equipment       = 0x021C&#xD;&#xA;    birth_year              = 0x0298&#xD;&#xA;    current_job             = 0x0390&#xD;&#xA;    physical_attrs          = 0x0464&#xD;&#xA;    states                  = 0x0684&#xD;&#xA;    souls                   = 0x0790&#xD;&#xA;    likes                   = 0x07A0&#xD;&#xA;    labors                  = 0x07BC&#xD;&#xA;    happiness               = 0x087C&#xD;&#xA;    &#xD;&#xA;    [soul_details]&#xD;&#xA;    skills                  = 0x01FC&#xD;&#xA;    traits                  = 0x0224&#xD;&#xA;    &#xD;&#xA;    [job_details]&#xD;&#xA;    id                      = 0x0008&#xD;&#xA;    on_break_flag           = 0x0011&#xD;&#xA;    &#xD;&#xA;    [position_offsets]&#xD;&#xA;    token                   = 0x0000&#xD;&#xA;    flags                   = 0x0020&#xD;&#xA;    general_name_singular   = 0x00E8&#xD;&#xA;    general_name_plural     = 0x0104&#xD;&#xA;    male_name_singular      = 0x0158&#xD;&#xA;    male_name_plural        = 0x0174&#xD;&#xA;    female_name_singluar    = 0x0120&#xD;&#xA;    female_name_plural      = 0x013C&#xD;&#xA;    # 2 bytes each...&#xD;&#xA;    custom_color_red        = 0x037E&#xD;&#xA;    custom_color_green      = 0x0380&#xD;&#xA;    custom_color_red        = 0x0382&#xD;&#xA;    &#xD;&#xA;    [valid_flags_1]&#xD;&#xA;    size                    = 1&#xD;&#xA;    1/name                  = &quot;Not from around these parts&quot;&#xD;&#xA;    1/value                 = 0x80000000&#xD;&#xA;    &#xD;&#xA;    [invalid_flags_1]&#xD;&#xA;    size                    = 7&#xD;&#xA;    1/name                  = &quot;a zombie&quot;&#xD;&#xA;    1/value                 = 0x00001000&#xD;&#xA;    2/name                  = &quot;a skeleton&quot;&#xD;&#xA;    2/value                 = 0x00002000&#xD;&#xA;    3/name                  = &quot;a merchant or diplomat&quot;&#xD;&#xA;    3/value                 = 0x00000040&#xD;&#xA;    4/name                  = &quot;outpost liason&quot;&#xD;&#xA;    4/value                 = 0x00000800&#xD;&#xA;    5/name                  = &quot;an invader or hostile&quot;&#xD;&#xA;    5/value                 = 0x00020000&#xD;&#xA;    6/name                  = &quot;an invader or hostile&quot;&#xD;&#xA;    6/value                 = 0x00080000&#xD;&#xA;    7/name                  = &quot;an invader or hostile&quot;&#xD;&#xA;    7/value                 = 0x000C0000&#xD;&#xA;    &#xD;&#xA;    [invalid_flags_2]&#xD;&#xA;    size=2&#xD;&#xA;    1/name                  = &quot;dead, Jim.&quot;&#xD;&#xA;    1/value                 = 0x00000080&#xD;&#xA;    2/name                  = &quot;from the Underworld. SPOOKY!&quot;&#xD;&#xA;    2/value                 = 0x00040000" />
  <row Id="9271" PostHistoryTypeId="2" PostId="4111" RevisionGUID="08b3dc5b-287b-45df-9d9b-4d71b029c52d" CreationDate="2010-08-01T12:59:05.643" UserId="39" Text="How do I enable the FPS readout?" />
  <row Id="9272" PostHistoryTypeId="1" PostId="4111" RevisionGUID="08b3dc5b-287b-45df-9d9b-4d71b029c52d" CreationDate="2010-08-01T12:59:05.643" UserId="39" Text="How do I show FPS in Dwarf Fortress" />
  <row Id="9273" PostHistoryTypeId="3" PostId="4111" RevisionGUID="08b3dc5b-287b-45df-9d9b-4d71b029c52d" CreationDate="2010-08-01T12:59:05.643" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9274" PostHistoryTypeId="2" PostId="4112" RevisionGUID="d3eb4bcb-20c5-40e7-90e0-3c8702c2d2de" CreationDate="2010-08-01T13:03:27.083" UserId="452" Text="No, I personally did it without it.&#xD;&#xA;&#xD;&#xA;You just have to get the five permanent immigrants to get to full size (castle).&#xD;&#xA;&#xD;&#xA;but there is other [thing][1] that could happen if you get immigrants to it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonquest.wikia.com/wiki/Immigrant_Town" />
  <row Id="9275" PostHistoryTypeId="6" PostId="4104" RevisionGUID="d49d456b-1b5b-4422-a0db-19a2ad786661" CreationDate="2010-08-01T13:15:50.720" UserId="117" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;fable&gt;&lt;fable-2&gt;&lt;bug&gt;" />
  <row Id="9276" PostHistoryTypeId="2" PostId="4113" RevisionGUID="bdde9bb5-c6e7-49fd-9235-b9446d6ba54f" CreationDate="2010-08-01T13:23:30.547" UserId="443" Text="I would suggest Saint Rows 2, violence, swearing, blood and everything on your checklist." />
  <row Id="9277" PostHistoryTypeId="16" PostId="4113" RevisionGUID="bdde9bb5-c6e7-49fd-9235-b9446d6ba54f" CreationDate="2010-08-01T13:23:30.547" UserId="-1" />
  <row Id="9278" PostHistoryTypeId="2" PostId="4114" RevisionGUID="787458cc-9c08-4545-b3dd-aa8d28e32ac9" CreationDate="2010-08-01T13:26:17.437" UserId="112" Text="From the [Dwarf Fortress wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt;Framerate  is used in Dwarf Fortress to measure the speed at which the game is running. To check your FPS (frames per second) in Dwarf Fortress, simply change [FPS:NO] to [FPS:YES] in init.txt, and your FPS will be displayed near the top right corner of the screen. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Maximizing_framerate" />
  <row Id="9279" PostHistoryTypeId="2" PostId="4115" RevisionGUID="5f2138f6-5eae-4256-b28d-787683e71aaa" CreationDate="2010-08-01T13:42:28.457" UserId="2021" Text="Any game turns into a &quot;programming game&quot; if you start automating it.  Some are friendlier to this than others, like Asheron's Call...which Wikipedia says is:&#xD;&#xA;&#xD;&#xA;&lt;blockquote&gt;&lt;p&gt;&lt;i&gt;&quot;...known for its friendly stance toward third-party software, particularly Decal, which allows the creation of gameplay-altering plug-ins. At first, plug-ins were only used by the most computer-savvy players, and were well guarded between allegiances. Several public 'macros' eventually became an extremely popular and defining point of Asheron's Call...&quot;&lt;/i&gt;&lt;/p&gt;&lt;/blockquote&gt;&#xD;&#xA;&#xD;&#xA;It's not precisely a game, but &lt;a href=&quot;http://en.wikibooks.org/wiki/Software_Engineers_Handbook:Language_Dictionary:ToonTalk&quot;&gt;ToonTalk&lt;/a&gt; is an interesting way of physicalizing programming.  Rather surreal, with birds nests and boxes and bombs representing elements of programs that can be composed together to do various tasks:&#xD;&#xA;&#xD;&#xA;&lt;blockquote&gt;&lt;p&gt;&lt;i&gt;&quot;ToonTalk's syntax is animation, as in cartoons. The programmer takes on a persona and shows robots what to do by example.&quot;&lt;/i&gt;&lt;/p&gt;&lt;/blockquote&gt;&#xD;&#xA;&#xD;&#xA;Taking a bit more liberty with the &quot;programming&quot; part than the &quot;game&quot; part, I think &lt;a href=&quot;http://en.wikipedia.org/wiki/The_Incredible_Machine&quot;&gt;The Incredible Machine&lt;/a&gt; series is worth a mention.  I like the systems mindset it encourages, instead of pigeonholing programming as an imperative robot that you control at will.  (Sometimes there are reasons why balloons float up, and grabbing a particular balloon and saying &quot;this one goes down because it's expedient&quot; may not be as good as finding another way.)&#xD;&#xA;&#xD;&#xA;StackOverflow sort of qualifies as a massively-multiplayer online programming game, though a better example would be something like &lt;a href=&quot;http://en.wikipedia.org/wiki/TopCoder&quot;&gt;TopCoder&lt;/a&gt; where it's an actual competition." />
  <row Id="9280" PostHistoryTypeId="2" PostId="4116" RevisionGUID="fffce768-ed4d-4d8f-8482-956756209107" CreationDate="2010-08-01T14:29:25.053" UserId="69" Text="In Just Cause 2, the more you destroy things, the higher the military alert is. It's fine at the beginning, but passed level 3, it's starting to be really crazy, really fast (a dozen of soldiers shooting me after one minute, and 2-3 helicopters on the way).&#xD;&#xA;&#xD;&#xA;Since my goal is mostly to have fun destroying things more than shooting, I'm ondering what is the best way to achieve that.&#xD;&#xA;&#xD;&#xA;So my question is: how to keep the level of &quot;heat&quot; low while destroying things, and what is the best way to lower it when it's becoming too high to handle? " />
  <row Id="9281" PostHistoryTypeId="1" PostId="4116" RevisionGUID="fffce768-ed4d-4d8f-8482-956756209107" CreationDate="2010-08-01T14:29:25.053" UserId="69" Text="How to lower the &quot;heat&quot; level in Just Cause 2?" />
  <row Id="9282" PostHistoryTypeId="3" PostId="4116" RevisionGUID="fffce768-ed4d-4d8f-8482-956756209107" CreationDate="2010-08-01T14:29:25.053" UserId="69" Text="&lt;just-cause-2&gt;" />
  <row Id="9283" PostHistoryTypeId="2" PostId="4117" RevisionGUID="37116829-bc38-4833-bb2f-2855b2968b06" CreationDate="2010-08-01T14:30:00.917" UserId="1086" Text="If you're into the text adventure/interactive fiction variety, there's *[Lists and Lists][1]*, which teaches the basics of Scheme (a dialect of Lisp).&#xD;&#xA;&#xD;&#xA;Another example is *[Inform School][2]*, based on *Lists and Lists* but it teaches Inform instead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ifdb.tads.org/viewgame?id=zj3ie12ewi1mrj1t&#xD;&#xA;  [2]: http://ifdb.tads.org/viewgame?id=a1f3kx4uzq4fdfm8" />
  <row Id="9284" PostHistoryTypeId="5" PostId="4116" RevisionGUID="023a6f68-b692-4f0b-920b-9deb193244a4" CreationDate="2010-08-01T14:43:20.650" UserId="69" Comment="added 1 characters in body" Text="In Just Cause 2, the more you destroy things, the higher the military alert is. It's fine at the beginning, but passed level 3, it's starting to be really crazy, really fast (a dozen of soldiers shooting me after one minute, and 2-3 helicopters on the way).&#xD;&#xA;&#xD;&#xA;Since my goal is mostly to have fun destroying things more than shooting, I'm wondering what is the best way to achieve that.&#xD;&#xA;&#xD;&#xA;So my question is: how to keep the level of &quot;heat&quot; low while destroying things, and what is the best way to lower it when it's becoming too high to handle? " />
  <row Id="9285" PostHistoryTypeId="2" PostId="4118" RevisionGUID="a6173c73-c359-4058-8a1a-b96587dde802" CreationDate="2010-08-01T15:12:45.403" UserId="847" Text="I'm looking for a MMORPG played through an internet browser that has strong strategy or economy elements. It should be persistent (i.e. not reset) and not take up too much time each day.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="9286" PostHistoryTypeId="1" PostId="4118" RevisionGUID="a6173c73-c359-4058-8a1a-b96587dde802" CreationDate="2010-08-01T15:12:45.403" UserId="847" Text="Browser Based MMORPG with strong economy/strategy element?" />
  <row Id="9287" PostHistoryTypeId="3" PostId="4118" RevisionGUID="a6173c73-c359-4058-8a1a-b96587dde802" CreationDate="2010-08-01T15:12:45.403" UserId="847" Text="&lt;game-rec&gt;&lt;mmorpg&gt;&lt;browser-based&gt;" />
  <row Id="9288" PostHistoryTypeId="2" PostId="4119" RevisionGUID="3476f001-8d57-4702-aa8d-56a226d7b494" CreationDate="2010-08-01T17:02:46.880" UserId="2006" Text="I use the Official PS3 Headset ... I've seen it [on Amazon used for under or around $30][1].  I find it works well, my only gripe being that my ear begins to get sore after an hour or so.   &#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/offer-listing/B001BR95PW/ref=dp_olp_used?ie=UTF8&amp;condition=used" />
  <row Id="9289" PostHistoryTypeId="2" PostId="4120" RevisionGUID="23b5ef92-9070-4c9b-b57f-4ce866f6b74b" CreationDate="2010-08-01T17:48:53.790" UserId="122" Text="The noximanders can be a real pain for a starting character. One (lame) solution is to concentrate on one of them, and once it's killed flee, rest, and return. If I remember correctly monsters regenerate hitpoints with time, but are not resurrected.&#xD;&#xA;&#xD;&#xA;Alternatively, you can shoot at them from a distance, then flee once they get close. Or try in general to keep your distance.&#xD;&#xA;&#xD;&#xA;And finally, the best advice is simply to come back later. The Eschalon games allow you to just go wherever you please - if one place is too difficult, just go elsewhere and come back later. It's been a while since I played Book I, but I just played Book II and I returned to already-visited dungeons many times.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9290" PostHistoryTypeId="4" PostId="3810" RevisionGUID="2272fb73-f04c-4976-a729-97a23401d98b" CreationDate="2010-08-01T17:50:34.053" UserId="122" Comment="Corrected game terms. It's noxImanders in his wine cellar." Text="How can I kill those nasty noximanders in the blacksmith's cellar?" />
  <row Id="9291" PostHistoryTypeId="2" PostId="4121" RevisionGUID="445c0331-1a20-4b52-acdf-1f6c9442eed7" CreationDate="2010-08-01T18:27:30.250" UserId="58" Text="So just for fun, as I've now gotten all the level/alignment achievements, I decided to try and kill Fawkes, who's waiting in Underworld. I knew he'd be tough -- when VATS shows a mini-nuke barely scratching him, that's reason to pause and think about what you're doing.&#xD;&#xA;&#xD;&#xA;According to the [Fallout Wiki][1], though, Fawkes only has about 500 hit points -- less than I do at this stage of the game. Yet -- and I admit this may be due to my own bad aim, as I usually try to do combat in VATS -- it seemed to take me 47 mini-nukes and 4,000 Electron Charge Packs for me to kill him. (And I was using stealth boys and doing as much as I could as &quot;sneak attacks&quot; for criticals -- 100 sneak, 75 big guns.)&#xD;&#xA;&#xD;&#xA;So, aside from the obvious early way to kill him (with the terminal outside his cell in Vault 87), what's the easiest way to kill Fawkes?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fawkes" />
  <row Id="9292" PostHistoryTypeId="1" PostId="4121" RevisionGUID="445c0331-1a20-4b52-acdf-1f6c9442eed7" CreationDate="2010-08-01T18:27:30.250" UserId="58" Text="What's the easiest way to kill Fawkes?" />
  <row Id="9293" PostHistoryTypeId="3" PostId="4121" RevisionGUID="445c0331-1a20-4b52-acdf-1f6c9442eed7" CreationDate="2010-08-01T18:27:30.250" UserId="58" Text="&lt;strategy&gt;&lt;fallout-3&gt;" />
  <row Id="9294" PostHistoryTypeId="2" PostId="4122" RevisionGUID="369a1b3b-7cd1-4cc6-8882-1576140c5196" CreationDate="2010-08-01T18:47:48.617" UserId="450" Text="I can't believe no-one mentioned the [Max Payne][1] series. The games have a similar game style and the plot is kinda psychedelic to. As far as i know, Alan Wake was made by the creator of Max Payne. &#xD;&#xA;&#xD;&#xA;It depends on what you have liked on the game you can find some of those elements in a few games. The torchlight creepy atmosphere with fog and anything is waiting for you in [Silent Hill series][2] and the weapon and fighting style can be found in the [resident evil series][3].&#xD;&#xA;&#xD;&#xA;To me Alan Wake felt like a very good mix of Silent Hill and Resident Evil.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Max_Payne&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Silent_Hill&#xD;&#xA;  [3]: http://www.residentevil.com/" />
  <row Id="9295" PostHistoryTypeId="2" PostId="4123" RevisionGUID="f76d86fe-fc3c-4ba6-9fdc-7bb44091fc94" CreationDate="2010-08-01T19:10:53.017" UserId="643" Text=" 1. Use a mod (for example [Less Psychic Police][1]) to increase the threshold of police reaction&#xD;&#xA; 2. Run/fly away. Police are only aware of you within a certain range, so if you call in either an extraction, or a black market chopper and fly up really high, the heat will fade. Then just bail out/reingress and continue the fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://justcause2mods.com/index.php/mods/other/Gameplay/Less-psychic-police/" />
  <row Id="9296" PostHistoryTypeId="2" PostId="4124" RevisionGUID="56a446d4-6ca9-4e6e-ade0-2196733f5a2e" CreationDate="2010-08-01T19:26:46.117" UserId="1920" Text="I've been getting a really long load times on the single player campaign. Longer than 5 minutes at times. My rig is pretty decent; I can play the game at ultra without bad framerates. Anyone have any ideas?" />
  <row Id="9297" PostHistoryTypeId="1" PostId="4124" RevisionGUID="56a446d4-6ca9-4e6e-ade0-2196733f5a2e" CreationDate="2010-08-01T19:26:46.117" UserId="1920" Text="Extremely long load times in Starcraft 2 Campaign" />
  <row Id="9298" PostHistoryTypeId="3" PostId="4124" RevisionGUID="56a446d4-6ca9-4e6e-ade0-2196733f5a2e" CreationDate="2010-08-01T19:26:46.117" UserId="1920" Text="&lt;starcraft-2&gt;" />
  <row Id="9299" PostHistoryTypeId="2" PostId="4125" RevisionGUID="b75ee491-d55d-457b-b695-99928762e350" CreationDate="2010-08-01T19:53:21.170" UserId="1919" Text="Has anyone beaten this mission on brutal difficulty? If so what was your strategy? &#xD;&#xA;&#xD;&#xA;I tried both paths:&#xD;&#xA;&#xD;&#xA; Path 1 - Taking out the nydus networks&#xD;&#xA;&#xD;&#xA; Path 2 - Taking out the flying units&#xD;&#xA;&#xD;&#xA;I found path 1 to be significantly easier as the nydus worms spewing tons of units seems much harder to deal with than flying units. Especially later in the level when the worms are very far from your base and are guarded by spore colonies and overseers+hydra. Also, if you go mass tanks, Kerrigan will do AOE to your tank groups.&#xD;&#xA;&#xD;&#xA;My current strat which got me to about 76% using path 1, is to mass battle cruisers and vikings. On the ground I use a few tanks and some flame towers.&#xD;&#xA;&#xD;&#xA;For my next attempt, I will try mass BCs and Vikings, but will use a barracks wall at the choke points. Money is pretty tight (not enough mineral patches...), but I'll probably try making use of the zerg mind control towers too, which I forgot I researched.&#xD;&#xA;&#xD;&#xA;If anyone has a better strat pleas chime in :)" />
  <row Id="9300" PostHistoryTypeId="1" PostId="4125" RevisionGUID="b75ee491-d55d-457b-b695-99928762e350" CreationDate="2010-08-01T19:53:21.170" UserId="1919" Text="Starcraft 2 Campaign Mission: &quot;All in&quot; on brutal difficulty" />
  <row Id="9301" PostHistoryTypeId="3" PostId="4125" RevisionGUID="b75ee491-d55d-457b-b695-99928762e350" CreationDate="2010-08-01T19:53:21.170" UserId="1919" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="9302" PostHistoryTypeId="5" PostId="4125" RevisionGUID="86244609-42f9-4d04-9cee-1854dfce36d3" CreationDate="2010-08-01T19:59:27.847" UserId="1919" Comment="grammar" Text="Has anyone beaten this mission on brutal difficulty? If so what was your strategy? &#xD;&#xA;&#xD;&#xA;I tried both paths:&#xD;&#xA;&#xD;&#xA; Path 1 - Taking out the nydus networks&#xD;&#xA;&#xD;&#xA; Path 2 - Taking out the flying units&#xD;&#xA;&#xD;&#xA;I found path 1 to be significantly easier as the nydus worms spewing tons of units seems much harder to deal with than flying units. Especially later in the level when the worms are very far from your base and are guarded by spore colonies and overseers+hydra. Also, if you go mass tanks, Kerrigan will do AOE to your tank groups.&#xD;&#xA;&#xD;&#xA;My current strat which got me to about 76% using path 1, is to mass battle cruisers and vikings. On the ground I use a few tanks and some flame towers.&#xD;&#xA;&#xD;&#xA;For my next attempt, I will try mass BCs and Vikings, but will use a barracks wall at the choke points. Money is pretty tight (not enough mineral patches...), but I'll probably try making use of the zerg mind control towers too, which I forgot I researched.&#xD;&#xA;&#xD;&#xA;If anyone has a better strat please chime in :)" />
  <row Id="9303" PostHistoryTypeId="2" PostId="4126" RevisionGUID="3f125450-b680-4d35-8b72-7570db970e94" CreationDate="2010-08-01T20:05:28.503" UserId="44" Text="I use something similar to [**this one**][1].  I've been using it with my PS3 for a while.  One of my friends uses the same and his in game chat comes across well. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Plantronics-Voyager-V521-Bluetooth-Headset/dp/B002UXQT2S/ref=sr_1_3?ie=UTF8&amp;s=wireless&amp;qid=1280693048&amp;sr=1-3" />
  <row Id="9304" PostHistoryTypeId="2" PostId="4127" RevisionGUID="66476f0a-8f5c-4696-864b-fdba351fca8b" CreationDate="2010-08-01T20:39:42.667" UserId="661" Text="For example, does &quot;13-pool&quot; mean &quot;spawn 13 drones, and turn the 13th into a pool&quot; (so that now you are at 12 supply)? Or does it mean &quot;spawn 13 drones, then turn the 14th into a pool&quot; (so that now you are at 13 supply)?" />
  <row Id="9305" PostHistoryTypeId="1" PostId="4127" RevisionGUID="66476f0a-8f5c-4696-864b-fdba351fca8b" CreationDate="2010-08-01T20:39:42.667" UserId="661" Text="How does build-order naming work for Zerg?" />
  <row Id="9306" PostHistoryTypeId="3" PostId="4127" RevisionGUID="66476f0a-8f5c-4696-864b-fdba351fca8b" CreationDate="2010-08-01T20:39:42.667" UserId="661" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;build-order&gt;" />
  <row Id="9307" PostHistoryTypeId="2" PostId="4128" RevisionGUID="517d0e5f-bca4-4ac2-8609-917e0226560b" CreationDate="2010-08-01T20:58:56.393" UserId="1719" Text="It means the former.  You build the spawning pool while you're at 13 supply.  Going down to 12 supply is a side-effect but replacing the drone as soon as possible is important to any build." />
  <row Id="9308" PostHistoryTypeId="2" PostId="4129" RevisionGUID="519b5d43-8981-4af0-83c8-1abec7ea1bb1" CreationDate="2010-08-01T21:00:27.407" UserId="1719" Text="Load time is generally affected mostly by I/O and not by any other specs.  Even if you can run the game on Ultra with no difficulty, if you have a slow hard drive, low space, high fragmentation, or are using other programs while playing that are reading or writing from the hard drive, these can all negatively impact your load times.&#xD;&#xA;&#xD;&#xA;To fix each of these:&#xD;&#xA;Low space can be fixed by uninstalling programs you never or rarely use, or by moving files to a different drive.  I keep all my installs on one drive, and all my data on other drives so it doesn't interfere with load times.&#xD;&#xA;&#xD;&#xA;High fragmentation can be fixed by running a defragmentation tool.  Any reasonable operating system will be able to do this for you.&#xD;&#xA;&#xD;&#xA;Obviously you should also close any other I/O intensive programs while playing.  Torrenting, in particular, will devastate your load times." />
  <row Id="9309" PostHistoryTypeId="6" PostId="4124" RevisionGUID="29f51be4-2d9c-43f8-8bde-4759d7fb6c0d" CreationDate="2010-08-01T21:04:33.697" UserId="1719" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;hardware&gt;" />
  <row Id="9310" PostHistoryTypeId="2" PostId="4130" RevisionGUID="90618611-2d20-47a4-aad5-5fd300f27281" CreationDate="2010-08-01T21:07:38.573" UserId="1719" Text="I recently played a game online where I was rushed with cloaked Banshees.  While I was able to fight it off, it ultimately cost me the game because I was not prepared for it.&#xD;&#xA;&#xD;&#xA;What are the most effective ways to scout early as Protoss?  What scouting methods can be used when the opponent walls off his base so you can't get a probe in?  Terran and Zerg seem to have it easier with scanner sweeps and overlords being ubiquitous." />
  <row Id="9311" PostHistoryTypeId="1" PostId="4130" RevisionGUID="90618611-2d20-47a4-aad5-5fd300f27281" CreationDate="2010-08-01T21:07:38.573" UserId="1719" Text="What are effective ways to scout as Protoss in Starcraft II?" />
  <row Id="9312" PostHistoryTypeId="3" PostId="4130" RevisionGUID="90618611-2d20-47a4-aad5-5fd300f27281" CreationDate="2010-08-01T21:07:38.573" UserId="1719" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;protoss&gt;" />
  <row Id="9313" PostHistoryTypeId="5" PostId="1252" RevisionGUID="69d48da5-675f-42dc-b91b-42f60e477d48" CreationDate="2010-08-01T21:45:39.423" UserId="46" Comment="deleted 16 characters in body" Text="[Need for Speed World][1] is now live.  It is free to play and they will have additional content that you can buy if you want, such as additional cars.&#xD;&#xA;&#xD;&#xA;[1]:http://world.needforspeed.com" />
  <row Id="9314" PostHistoryTypeId="2" PostId="4131" RevisionGUID="bd43a15e-9d0a-4832-b63d-3bea3c722685" CreationDate="2010-08-01T21:50:35.973" UserId="46" Text="I'm trying to fill up my night-time and water gardens in Plants vs. Zombies.  My regular Zen garden is completely full, and I know that when I picked up plants from dropped presents while in game previously, they would default to the regular Zen garden.  Then I had to move them to their proper garden with the wheelbarrow.&#xD;&#xA;&#xD;&#xA;If there aren't any open slots in my Zen garden, will any water or night-time plants ever drop?" />
  <row Id="9315" PostHistoryTypeId="1" PostId="4131" RevisionGUID="bd43a15e-9d0a-4832-b63d-3bea3c722685" CreationDate="2010-08-01T21:50:35.973" UserId="46" Text="Do I need an empty slot in my Zen garden to get new water or night-time plants?" />
  <row Id="9316" PostHistoryTypeId="3" PostId="4131" RevisionGUID="bd43a15e-9d0a-4832-b63d-3bea3c722685" CreationDate="2010-08-01T21:50:35.973" UserId="46" Text="&lt;pc&gt;&lt;plants-vs-zombies&gt;&lt;zen-garden&gt;" />
  <row Id="9317" PostHistoryTypeId="2" PostId="4132" RevisionGUID="43b8e7f4-064d-44ff-8278-84d404e8da23" CreationDate="2010-08-01T22:05:25.777" UserId="5" Text="I notice when I select a group of battle cruisers in Starcraft 2, and choose the Yamato Cannon action, only one of them fires it. I remember in Starcraft1, the entire group would fire YC. Is this a glitch? I have the OSX version." />
  <row Id="9318" PostHistoryTypeId="1" PostId="4132" RevisionGUID="43b8e7f4-064d-44ff-8278-84d404e8da23" CreationDate="2010-08-01T22:05:25.777" UserId="5" Text="Glitch or Working as Intended in Starcraft2" />
  <row Id="9319" PostHistoryTypeId="3" PostId="4132" RevisionGUID="43b8e7f4-064d-44ff-8278-84d404e8da23" CreationDate="2010-08-01T22:05:25.777" UserId="5" Text="&lt;starcraft-2&gt;&lt;bug&gt;" />
  <row Id="9320" PostHistoryTypeId="2" PostId="4133" RevisionGUID="1f5ad2d2-94ef-454e-bc19-443150137068" CreationDate="2010-08-01T22:17:37.263" UserId="1919" Text="This is intended and is referred  to as &quot;Smart Casting&quot;.&#xD;&#xA;&#xD;&#xA;As a note, be careful about holding shift before casting any spell. If the unit is doing anything before you queue the spell, the unit will not cast the spell until the previous action is done.&#xD;&#xA;&#xD;&#xA;For example, your BCs are sitting there, and then a swarm of mutas attack you. You press and hold shift to queue up yamato cannons, but wait! your BCs started auto-attacking before you could give the yamato cannon command. Now they completly ignore the yamato cannon order until all mutas are dead." />
  <row Id="9321" PostHistoryTypeId="2" PostId="4134" RevisionGUID="bb692381-d216-436b-a6ec-16a37ebb4379" CreationDate="2010-08-01T22:21:13.690" UserId="1919" Text="In the early game, scout with a probe.&#xD;&#xA;&#xD;&#xA;In the mid or late game, you can build an observers from your robotics facility and scout with that.&#xD;&#xA;&#xD;&#xA;You can also research hallucination in the cybernetics core, then using a sentry, hallucinate a phoenix and send him in to scout." />
  <row Id="9322" PostHistoryTypeId="5" PostId="4133" RevisionGUID="452538f3-ad03-4c0c-b9d3-be364ecad241" CreationDate="2010-08-01T22:35:16.000" UserId="1919" Comment="better clarity" Text="This is intended and is referred  to as &quot;Smart Casting&quot;, and it makes it easier to micro manage your units. In the Starcraft 1, you would often over cast your spells. For example, if you had a selected group of High Templar and you casted psionic storm, every single one of your templar would cast psionic storm in the same spot, which is a waste of energy.&#xD;&#xA;&#xD;&#xA;It's much more efficient to just press the hot-key of the unit's spell.&#xD;&#xA;&#xD;&#xA;As a note, be careful about holding shift before casting any spell. If the unit is doing anything before you queue the spell, the unit will not cast the spell until the previous action is done.&#xD;&#xA;&#xD;&#xA;For example, your BCs are sitting there, and then a swarm of mutas attack you. You press and hold shift to queue up yamato cannons, but wait! your BCs started auto-attacking before you could give the yamato cannon command. Now they completly ignore the yamato cannon order until all mutas are dead." />
  <row Id="9325" PostHistoryTypeId="6" PostId="4125" RevisionGUID="7ce3ae8d-34f8-4010-8e4a-37a3ad64d581" CreationDate="2010-08-01T22:59:45.643" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;campaign&gt;" />
  <row Id="9326" PostHistoryTypeId="2" PostId="4136" RevisionGUID="81e27cfe-e684-4e3a-8e50-b1d9e11b172b" CreationDate="2010-08-01T23:12:41.970" UserId="1561" Text="The Jabra BT125 is included with [Warhawk][1], and I've been quite happy with it. It might be challenging to find the Warhawk bundle these days though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Warhawk_%282007_video_game%29" />
  <row Id="9327" PostHistoryTypeId="2" PostId="4137" RevisionGUID="d31f72bb-2e64-4f88-812b-76a3e1ae22c7" CreationDate="2010-08-02T00:05:16.290" UserId="344" Text="If you play on easy, your heat will not rise as quickly, and will return to normal faster. When your heat gets high, move to a different area controlled by a different faction. I found this makes it very easy to keep heat below level 3." />
  <row Id="9328" PostHistoryTypeId="5" PostId="4133" RevisionGUID="c0963d0f-3e1a-438f-99f3-b136f64c6cae" CreationDate="2010-08-02T00:51:22.267" UserId="1919" Comment="grammar and clarity" Text="This is intended and is referred  to as &quot;Smart Casting&quot;, and it makes it easier to micro manage your units. In Starcraft 1, you would often over cast your spells. For example, if you had a selected group of High Templar and you casted psionic storm, every single one of your templar would cast psionic storm in the same spot, which is a waste of energy.&#xD;&#xA;&#xD;&#xA;It's much more efficient to just press the hot-key of the unit's spell.&#xD;&#xA;&#xD;&#xA;As a note, be careful about holding shift before casting any spell. If the unit is doing anything before you queue the spell, the unit will not cast the spell until the previous action is done.&#xD;&#xA;&#xD;&#xA;For example, your BCs are sitting there, and then a swarm of mutas attack you. You press and hold shift to queue up yamato cannons, but wait! your BCs started auto-attacking before you could give the yamato cannon command. Now they completly ignore the yamato cannon order until all mutas are dead. This same problem exists for all other spell casting units." />
  <row Id="9329" PostHistoryTypeId="5" PostId="4123" RevisionGUID="45bc5368-de9f-4780-8d35-03e937d6b146" CreationDate="2010-08-02T01:02:13.650" UserId="643" Comment="added 167 characters in body" Text=" 1. Use a mod (for example [Less Psychic Police][1] or [Less Vehicle Heat][2]) to increase the threshold of police reaction&#xD;&#xA; 2. Run/fly away. Police are only aware of you within a certain range, &lt;strike&gt;so if you call in either an extraction&lt;/strike&gt; (can't with heat, forgot about that), or a black market chopper and fly up really high, the heat will fade. Then just bail out/reingress and continue the fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://justcause2mods.com/index.php/mods/other/Gameplay/Less-psychic-police/&#xD;&#xA;  [2]: http://www.justcause2mods.com/index.php/mods/other/Gameplay/Less-Vehicle-Heat/" />
  <row Id="9330" PostHistoryTypeId="2" PostId="4138" RevisionGUID="17aae761-0972-45c0-8677-21eb3df8dd58" CreationDate="2010-08-02T01:14:01.643" UserId="336" Text="For what it's worth, the starcraft 2 manual comes with a 5-page, &quot;extended&quot; version of the in-game history, covering things the installer leaves out, such as the UED invasion. (i.e, Brood War's storyline). The text can be found on pages 8 - 12." />
  <row Id="9331" PostHistoryTypeId="6" PostId="4094" RevisionGUID="bd96e92b-5950-43ea-894d-b5de36859bf2" CreationDate="2010-08-02T01:47:12.907" UserId="320" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;introduction-movie&gt;&lt;cinematic&gt;" />
  <row Id="9332" PostHistoryTypeId="6" PostId="756" RevisionGUID="99c29561-1d7b-4f46-8fb6-73e176f0f195" CreationDate="2010-08-02T01:47:35.510" UserId="320" Comment="edited tags" Text="&lt;borderlands&gt;&lt;batman-arkham-asylum&gt;&lt;introduction-movie&gt;&lt;cinematic&gt;" />
  <row Id="9333" PostHistoryTypeId="6" PostId="3473" RevisionGUID="2be11e39-a643-416e-88b5-2a240737a5bd" CreationDate="2010-08-02T01:48:07.147" UserId="320" Comment="edited tags" Text="&lt;video&gt;&lt;cinematic&gt;&lt;cutscene&gt;" />
  <row Id="9334" PostHistoryTypeId="2" PostId="4139" RevisionGUID="115c25bb-bed7-4548-ac29-bbe58767a71f" CreationDate="2010-08-02T02:16:55.847" UserId="2038" Text="My LCD monitor has an aspect ratio control in the menu system.  If I change it from &quot;stretch&quot; mode to &quot;1:1 pixels&quot; mode it fixes that problem.&#xD;&#xA;&#xD;&#xA;It would be worth checking if your monitor has something similar." />
  <row Id="9335" PostHistoryTypeId="2" PostId="4140" RevisionGUID="216a56bb-3104-4812-87a7-1aaa35655562" CreationDate="2010-08-02T02:43:07.173" UserId="306" Text="You basically need to kill all the military and then get the hell out of there, or just get the hell out of there. If you have a fast vehicle (fully upgraded chopper or jet is best), then you can take to the sky with relative ease.&#xD;&#xA;&#xD;&#xA;Barring that, you can get some decent speed with the grapple/parachute combination through the forests and up the mountains. And hijack a chopper is need be." />
  <row Id="9336" PostHistoryTypeId="2" PostId="4141" RevisionGUID="198e0a6d-e675-41b1-9d8a-60e786db1918" CreationDate="2010-08-02T03:00:35.040" UserId="306" Text="So new Worms is coming out (not in 3D (huzzah)). Anyone got a handle on the new weapons? According to Steam, new weapons include Super Bunker Buster, Ferrets, Poison Strike, Worship, Sentry Gun, Electromagnet, Buffalo of Lies...&#xD;&#xA;&#xD;&#xA;Any more that anyone knows of? Or details on these weapons?" />
  <row Id="9337" PostHistoryTypeId="1" PostId="4141" RevisionGUID="198e0a6d-e675-41b1-9d8a-60e786db1918" CreationDate="2010-08-02T03:00:35.040" UserId="306" Text="Worms: Reloaded weapons" />
  <row Id="9338" PostHistoryTypeId="3" PostId="4141" RevisionGUID="198e0a6d-e675-41b1-9d8a-60e786db1918" CreationDate="2010-08-02T03:00:35.040" UserId="306" Text="&lt;weapons&gt;&lt;worms&gt;" />
  <row Id="9339" PostHistoryTypeId="2" PostId="4142" RevisionGUID="06c31524-7259-4199-852f-d7665fd07deb" CreationDate="2010-08-02T03:09:29.620" UserId="2041" Text="I have two processors (both at 2.66ghz). I can have the textures run at high (that should only depend on your video card, right?) But I can't even turn shaders from low to medium without my framerate going from 33 to 14. To me, the shaders are what make the game start to look great. Is there a way to make Starcraft 2 use my other processor?" />
  <row Id="9340" PostHistoryTypeId="1" PostId="4142" RevisionGUID="06c31524-7259-4199-852f-d7665fd07deb" CreationDate="2010-08-02T03:09:29.620" UserId="2041" Text="Does starcraft 2 take advantage of both my processors? Or how can I make it?" />
  <row Id="9341" PostHistoryTypeId="3" PostId="4142" RevisionGUID="06c31524-7259-4199-852f-d7665fd07deb" CreationDate="2010-08-02T03:09:29.620" UserId="2041" Text="&lt;starcraft-2&gt;" />
  <row Id="9342" PostHistoryTypeId="2" PostId="4143" RevisionGUID="b17f53c2-59de-418c-8788-619d278659fd" CreationDate="2010-08-02T03:18:32.553" UserId="344" Text="According to [this][1] performance report for Starcraft 2, the game is only capable of using two cores. If both of your processors each have multiple cores, only two cores will be used by Starcraft 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.techspot.com/review/305-starcraft2-performance/page13.html" />
  <row Id="9343" PostHistoryTypeId="2" PostId="4144" RevisionGUID="c8e11532-c44c-4fd5-b1d0-1c5f729bf853" CreationDate="2010-08-02T03:24:54.477" UserId="2042" Text="I went path 2 by taking out the air. I have about 5 hours or so invested in it as of now and I would hate to have to go back and take a different path...not even sure how&#xD;&#xA;that would work (do I have to redo all the char missions?) So far I've gotten to about 63% but have not had alot of time to dedicate to it between work. &#xD;&#xA;&#xD;&#xA;But anyway, the best strategy I've found so far is not so much gameplay related. The thing that I found to help a ton was to constantly save your progress as you go along. Everytime you get to a spot where you know you haven't made any mistakes and save it (about every fee minutes). Then play from there repeatedly until you get to another point where you know you haven't made any mistakes, and just do that over and over until it's over. I was careless about saving the game manually for a while but started putting more effort into doing it right and I've been making great progress. Hopefully I'll have it finished tonight. &#xD;&#xA;&#xD;&#xA;By the way my strategy is BC's split into a few groups around the map to take out the nydus worms as they spawn (2 yamatos each does the trick) and keep building hellions marines and medics because they don't take up any vespian which I need for bc's. I also make sure my defensive posts have some marauders in case of ultralisks and roaches. &#xD;&#xA;&#xD;&#xA;For the Kerrigan I always use small units (since she can apparantly destroy bc's with a wave of her hand). I find a large swarm of stimped marines, marauders, and medics do the trick fairly well. Also make sure you catch her before she gets inside your base, otherwise she'll use her bull**it spell to blow up a bunker or two before you can kill her. You'll probably lose most or all of you're marines u send at her but they dont cost gas and you should have plenty of minerals. Good luck.&#xD;&#xA;&#xD;&#xA;-lopsided&#xD;&#xA;&#xD;&#xA;Aga" />
  <row Id="9344" PostHistoryTypeId="2" PostId="4145" RevisionGUID="66282897-735c-49f1-80f4-9ea4684be5a8" CreationDate="2010-08-02T06:24:45.177" UserDisplayName="Shane" Text="I didn't have enough of an army to finish off more than 1 sector of hatcheries, so I changed it up and attacked the 3 in the southwest first. This allowed me to reinforce my army with backup troops by the time the hatcheries were clear, and mega steamroll the ones in the topleft of the map with the combined forces. I actually cleared the mission too!" />
  <row Id="9345" PostHistoryTypeId="2" PostId="4146" RevisionGUID="1dd6218e-448b-4bc7-8fe3-be3068d3fd0a" CreationDate="2010-08-02T06:25:51.493" UserId="18" Text="How does the matchmaking system in Starcraft 2 work? Does the server attempt to match you up with people who are as good as you, or does it just randomly pair you up with another player? And if it's the former, how well does it work?" />
  <row Id="9346" PostHistoryTypeId="1" PostId="4146" RevisionGUID="1dd6218e-448b-4bc7-8fe3-be3068d3fd0a" CreationDate="2010-08-02T06:25:51.493" UserId="18" Text="Starcraft 2 Matchmaking System?" />
  <row Id="9347" PostHistoryTypeId="3" PostId="4146" RevisionGUID="1dd6218e-448b-4bc7-8fe3-be3068d3fd0a" CreationDate="2010-08-02T06:25:51.493" UserId="18" Text="&lt;starcraft-2&gt;&lt;matchmaking&gt;" />
  <row Id="9348" PostHistoryTypeId="5" PostId="4146" RevisionGUID="adeeb1d1-803d-4484-a337-8ddc980a0980" CreationDate="2010-08-02T06:40:32.820" UserId="18" Comment="added 7 characters in body" Text="How advanced is the matchmaking system in Starcraft 2 work? Does the server attempt to match you up with people who are as good as you, or does it just randomly pair you up with another player? And if it's the former, how well does it work?" />
  <row Id="9349" PostHistoryTypeId="2" PostId="4147" RevisionGUID="8171ab8c-ed61-4fb7-a5dd-62ed5d7ac36e" CreationDate="2010-08-02T07:12:30.550" UserId="247" Text="I used to play [Ignition][1], but expect large pixels (late 90s)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ignition_(video_game)" />
  <row Id="9350" PostHistoryTypeId="16" PostId="4147" RevisionGUID="8171ab8c-ed61-4fb7-a5dd-62ed5d7ac36e" CreationDate="2010-08-02T07:12:30.550" UserId="-1" />
  <row Id="9351" PostHistoryTypeId="2" PostId="4148" RevisionGUID="00679996-8528-4265-ab89-96f2fe4a25bd" CreationDate="2010-08-02T07:32:16.260" UserId="2043" Text="The matchmaking system attempts to place you into matches at or near your skill level, after you've been initially evaluated by the 5 placement matches. It then maintains a few scores of your performance (based around wins/losses, and recent streak) and places you against players of a similar skill level.&#xD;&#xA;&#xD;&#xA;I personally found the matchmaking in the beta to be quite accurate, matching me to players of my fairly average skill level. The more matches you play, the more accurate the matchmaking system seems to become; my first match after placement was a cakewalk, while the next few matches were more edge-of-your-seat types of matches.&#xD;&#xA;&#xD;&#xA;If you want more in-depth information into the matchmaking system, the best place to look seems to be the [Battle.net Leagues][tlBnet] article on the TeamLiquid wiki.&#xD;&#xA;&#xD;&#xA;[tlBnet]: http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues" />
  <row Id="9352" PostHistoryTypeId="2" PostId="4149" RevisionGUID="2a475a85-04e7-49b1-9291-bc48cec55952" CreationDate="2010-08-02T07:37:18.540" UserId="247" Text="Have you tried [clearing the system cache][1]? You may have a corrupt update that causes the problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/971755" />
  <row Id="9353" PostHistoryTypeId="5" PostId="4140" RevisionGUID="56dc3ca4-1036-4c68-98c0-7b07b5425cac" CreationDate="2010-08-02T07:48:08.560" UserId="306" Comment="edited body" Text="You basically need to kill all the military and then get the hell out of there, or just get the hell out of there. If you have a fast vehicle (fully upgraded chopper or jet is best), then you can take to the sky with relative ease.&#xD;&#xA;&#xD;&#xA;Barring that, you can get some decent speed with the grapple/parachute combination through the forests and up the mountains. And hijack a chopper if need be." />
  <row Id="9354" PostHistoryTypeId="2" PostId="4150" RevisionGUID="e9eebb0b-6051-4b74-a923-fa63650d89d6" CreationDate="2010-08-02T08:15:51.677" UserId="443" Text="Best load out for quick scoping would be:&#xD;&#xA;&#xD;&#xA;Perks&#xD;&#xA;&#xD;&#xA;Sleight of Hand (Pro), Steady Aim, Stopping Power&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Weapon&#xD;&#xA;&#xD;&#xA;Intervention FMJ as your primary and for secondary 44. Magnum Akimbo.&#xD;&#xA;&#xD;&#xA;That's my sniping load out and it works when I quick scope." />
  <row Id="9355" PostHistoryTypeId="2" PostId="4151" RevisionGUID="30c3fb7e-2580-4128-95e1-043fbb498e2e" CreationDate="2010-08-02T08:22:09.447" UserId="247" Text="From the [official FAQ][1]:&#xD;&#xA;&#xD;&#xA;**13 - Do ship parts help with battles against monsters?**&#xD;&#xA;&#xD;&#xA;They do not. The outcome of the battles are randomly decided.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.playfish.com/showthread.php?t=190758513." />
  <row Id="9356" PostHistoryTypeId="2" PostId="4152" RevisionGUID="e559eadc-dc70-44aa-b51f-c06775f617bc" CreationDate="2010-08-02T09:33:17.813" UserId="371" Text="The [Rainbow Six][1] / [SWAT][2] games make for amusing LAN parties with 2-16 players.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tom_Clancys_Rainbow_Six&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/SWAT_4" />
  <row Id="9357" PostHistoryTypeId="16" PostId="4152" RevisionGUID="e559eadc-dc70-44aa-b51f-c06775f617bc" CreationDate="2010-08-02T09:33:17.813" UserId="-1" />
  <row Id="9358" PostHistoryTypeId="2" PostId="4153" RevisionGUID="e9413179-de30-4730-a4ab-43b3ccd07669" CreationDate="2010-08-02T09:34:06.470" UserId="320" Text="I won't be able to buy SC2 for a few months still (tear), so I was hoping in the meantime I could try out a demo (timed or otherwise is fine).  However, google tells me nothing about the existence or non-existence of said software entity.&#xD;&#xA;&#xD;&#xA;So is there a demo or not? :(" />
  <row Id="9359" PostHistoryTypeId="1" PostId="4153" RevisionGUID="e9413179-de30-4730-a4ab-43b3ccd07669" CreationDate="2010-08-02T09:34:06.470" UserId="320" Text="Is there a demo of Starcraft 2?" />
  <row Id="9360" PostHistoryTypeId="3" PostId="4153" RevisionGUID="e9413179-de30-4730-a4ab-43b3ccd07669" CreationDate="2010-08-02T09:34:06.470" UserId="320" Text="&lt;starcraft-2&gt;&lt;demo&gt;" />
  <row Id="9361" PostHistoryTypeId="2" PostId="4154" RevisionGUID="e50fa945-c2e4-4241-bb7b-680df68e91cf" CreationDate="2010-08-02T09:55:12.663" UserId="122" Text="Not at the moment, no.&#xD;&#xA;&#xD;&#xA;However, two &quot;guest passes&quot; are supplied with the boxed version of the game [gives a limited time of gameplay][1], either in the campaign or in multiplayer matches; so all you need is a friend to buy the game first.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/3674/what-does-the-starcraft-2-guest-pass-do" />
  <row Id="9362" PostHistoryTypeId="2" PostId="4155" RevisionGUID="fc98743b-6de9-41f2-abe4-caf4102855c3" CreationDate="2010-08-02T10:10:49.173" UserId="409" Text="Quoting from JSDarkwood's walkthrough at [gamefaqs.com][1]:&#xD;&#xA;&#xD;&#xA;&gt; **Noximander**&#xD;&#xA;&gt;&#xD;&#xA;&gt; A large green amphibian.&#xD;&#xA;&gt;&#xD;&#xA;&gt; HP: 35&#xD;&#xA;&gt; XP: 45&#xD;&#xA;&gt; To Hit: 10 (80%)&#xD;&#xA;&gt; Damage: 7&#xD;&#xA;&gt; Armor: 11&#xD;&#xA;&gt; Special: Poison&#xD;&#xA;&gt;&#xD;&#xA;&gt; Noximanders are most likely the first poisonous creature you encounter and are tough compared to the enemies around them at first.  Ranged Attacks are best against them because poison can be deadly early on when you are unlikely to have regular access to Detox spells or potions.  The best you can do is rest and/or cure yourself until the poison goes away.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/936836-eschalon-book-i/faqs" />
  <row Id="9363" PostHistoryTypeId="16" PostId="4155" RevisionGUID="fc98743b-6de9-41f2-abe4-caf4102855c3" CreationDate="2010-08-02T10:10:49.173" UserId="409" />
  <row Id="9364" PostHistoryTypeId="2" PostId="4156" RevisionGUID="41caee92-6d38-41ca-b164-c92db8196950" CreationDate="2010-08-02T11:38:34.767" UserId="1856" Text="A real nasty trick, use a probe immediately and go to their base.  Then drop two assimilators on their gas...  It does two things, lets you watch their base, and tells you when and what they have early as they frantically try and destroy the gas to get to lvl 2." />
  <row Id="9365" PostHistoryTypeId="2" PostId="4157" RevisionGUID="f04efea8-b3c1-4368-b9b6-3310683f1317" CreationDate="2010-08-02T11:41:38.600" UserId="247" Text="A very cheap strategy is to use the [Lucky 7s][1] status. &#xD;&#xA;&#xD;&#xA;One way to force it is to go for 7677 HP before the battle, then just as it starts use a potion to get 7777 HP and Lucky 7s status. If I'm not mistaken you hit something like 64 times, dealing 7777 damage per hit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://strategywiki.org/wiki/Final_Fantasy_VII/Status_Effects#Lucky_Sevens" />
  <row Id="9366" PostHistoryTypeId="5" PostId="3085" RevisionGUID="ddd5651d-008f-481e-8e57-b7aa4c149372" CreationDate="2010-08-02T11:46:09.373" UserId="1360" Comment="removed babo violent entry - will get its own." Text="A pretty unusual game is [DefCon][1]. Personally I don't like it that much, cause I suck at it, but the other players on our LANs like it.&#xD;&#xA;It's nuclear war, (I think) six parties are trying to destroy each other (or form alliances and destroy the other group(s)).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.introversion.co.uk/defcon/&#xD;&#xA;" />
  <row Id="9367" PostHistoryTypeId="2" PostId="4158" RevisionGUID="ee7a92a8-04db-41cd-abcb-b83c611bea6d" CreationDate="2010-08-02T11:49:59.160" UserId="1360" Text="Also in that &quot;area&quot; of a little unusual games: [Babo Violent][1] which is free. There is a new version available on steam, but I like the old one better.&#xD;&#xA;You roll around as a ball, armed with different weapons (MG, Rocket Launcher, Flame Thrower). It's red vs. blue, CTF and basically 2D (no jumping, no hight differences - although in the new one there are). Really fun to play in between.&#xD;&#xA;&#xD;&#xA;  [1]: http://download.chip.eu/de/Babo-Violent_3833726.html" />
  <row Id="9368" PostHistoryTypeId="16" PostId="4158" RevisionGUID="ee7a92a8-04db-41cd-abcb-b83c611bea6d" CreationDate="2010-08-02T11:49:59.160" UserId="-1" />
  <row Id="9369" PostHistoryTypeId="2" PostId="4159" RevisionGUID="32dabdf8-f3fd-461d-a294-f92e7c8af3d7" CreationDate="2010-08-02T11:50:13.107" UserId="2056" Text="i am planning to buy any one of these laptop or ps2, if i buy lap, i will use majorly for gaming little browsing - i dont have a television but can afford computer monitor for a PS2. will play 2005 to 2010 games&#xD;&#xA;&#xD;&#xA;so which one is the best?" />
  <row Id="9370" PostHistoryTypeId="1" PostId="4159" RevisionGUID="32dabdf8-f3fd-461d-a294-f92e7c8af3d7" CreationDate="2010-08-02T11:50:13.107" UserId="2056" Text="laptop or ps2? what is best?" />
  <row Id="9371" PostHistoryTypeId="3" PostId="4159" RevisionGUID="32dabdf8-f3fd-461d-a294-f92e7c8af3d7" CreationDate="2010-08-02T11:50:13.107" UserId="2056" Text="&lt;ps2&gt;&lt;laptop&gt;" />
  <row Id="9372" PostHistoryTypeId="2" PostId="4160" RevisionGUID="9a02638b-2224-48eb-bc99-07f52972257c" CreationDate="2010-08-02T11:52:39.437" UserId="1360" Text="This depends entirely of what you like more. I don't like console, so for me a Laptop works best.&#xD;&#xA;Furthermore you can do &quot;more&quot; things with a LapTop (writing, surfing, emails...). &#xD;&#xA;&#xD;&#xA;Thus I'd start with a Laptop." />
  <row Id="9373" PostHistoryTypeId="2" PostId="4161" RevisionGUID="06a36928-e7a5-4785-a33b-478734a2aca8" CreationDate="2010-08-02T11:55:36.530" UserId="1856" Text="My subjective answer is a laptop as you can do more than game with it.  Especially if you dont have a TV." />
  <row Id="9374" PostHistoryTypeId="2" PostId="4162" RevisionGUID="f3113f3c-49cf-439b-a348-0100093f41f2" CreationDate="2010-08-02T12:02:49.713" UserId="142" Text="Me and my friends still play [Empire Earth][1] from time to time. It's a really great game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pc/strategy/empireearth/index.html" />
  <row Id="9375" PostHistoryTypeId="16" PostId="4162" RevisionGUID="f3113f3c-49cf-439b-a348-0100093f41f2" CreationDate="2010-08-02T12:02:49.713" UserId="-1" />
  <row Id="9376" PostHistoryTypeId="5" PostId="4159" RevisionGUID="b45334b4-fbfb-4588-935c-ded2683c0769" CreationDate="2010-08-02T12:07:51.107" UserId="122" Comment="Englishified." Text="I'm planning to buy either a laptop or a PS2, and I want to know which one is better for playing games released between 2005 and 2010.&#xD;&#xA;&#xD;&#xA;If I buy a laptop, I will use it mainly for playing games, and a little for browsing.&#xD;&#xA;&#xD;&#xA;I do not have a television, but I can afford a computer monitor for a PS2." />
  <row Id="9377" PostHistoryTypeId="6" PostId="4141" RevisionGUID="864f56bd-7577-427c-b80b-a198bf78262b" CreationDate="2010-08-02T12:16:10.357" UserId="730" Comment="edited tags" Text="&lt;weapons&gt;&lt;worms-reloaded&gt;" />
  <row Id="9378" PostHistoryTypeId="4" PostId="4159" RevisionGUID="c9a3b901-dec8-4212-a5a7-a56cb68c3800" CreationDate="2010-08-02T12:18:31.583" UserId="122" Comment="edited title" Text="Should I get a laptop or a PS2 for playing recent games?" />
  <row Id="9379" PostHistoryTypeId="5" PostId="4160" RevisionGUID="4f0caef1-3e7f-45f2-b4d4-1aba5dd278f4" CreationDate="2010-08-02T12:37:15.417" UserId="1360" Comment="added 131 characters in body" Text="This depends entirely of what you like more. I don't like console, so for me a Laptop works best.&#xD;&#xA;Furthermore you can do &quot;more&quot; things with a LapTop (writing, surfing, emails...). &#xD;&#xA;&#xD;&#xA;Additionally to Browsergames you can also play classic games on a laptop (assuming you buy one that is equally cheap as a PS2).&#xD;&#xA;&#xD;&#xA;Thus I'd start with a Laptop." />
  <row Id="9380" PostHistoryTypeId="2" PostId="4163" RevisionGUID="babc2e90-68f6-48a6-b03a-ffb28eb9fb5c" CreationDate="2010-08-02T12:38:26.613" UserId="2061" Text="You haven't mentioned what games you would like to play nor a budget. A PS2 is what, like $40 now? A gaming laptop (a very bad combination of PC hardware IMO for value/performance/experience reasons) is like $700+ at the minimum?&#xD;&#xA;&#xD;&#xA;Looks to me you would prefer a current-gen console. They're right in the middle of of that price range and they totally play games of that era you mentioned with less hassle than the lap-burning, fan churning laptop and the graphics you expect to see of games from 2005-2010. &#xD;&#xA;&#xD;&#xA;  " />
  <row Id="9381" PostHistoryTypeId="2" PostId="4164" RevisionGUID="ab0f063b-4c94-4c69-a3f3-03494009394f" CreationDate="2010-08-02T12:39:06.393" UserId="88" Text="A good laptop might be able to emulate a PS2 (I don't know if there are good emulators, though), plus you can play PC games and do other stuff with it. However, I recommend buying a Dekstop PC + Monitor instead, you'll usually get something more reliable and probably even with better performance for the same money. (Just to note why I say this, my notebook's GPU-RAM is broken and now I can't play without lots of Pixel errors. The graphics card of a notebook can't be replaced so I have to replace the whole thing, while a Desktop PC can easily be fixed and upgraded for a while)" />
  <row Id="9382" PostHistoryTypeId="6" PostId="4142" RevisionGUID="41173ad4-75fc-4671-9c40-9a94be7de5cb" CreationDate="2010-08-02T13:31:31.100" UserId="1719" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;hardware&gt;" />
  <row Id="9383" PostHistoryTypeId="5" PostId="4160" RevisionGUID="bff12a5a-52fe-4cff-9699-636a3e4bd8f3" CreationDate="2010-08-02T13:31:53.610" UserId="1360" Comment="added 10 characters in body" Text="This depends entirely of what you like more. I don't like console, so for me a Laptop works best.&#xD;&#xA;Furthermore you can do &quot;more&quot; things with a LapTop (writing, surfing, emails...). &#xD;&#xA;&#xD;&#xA;Additionally to Browsergames you can also play classic games on a laptop (assuming you buy one that is equally cheap as a PS2 + Monitor).&#xD;&#xA;&#xD;&#xA;Thus I'd start with a Laptop." />
  <row Id="9384" PostHistoryTypeId="2" PostId="4165" RevisionGUID="68dfd697-1162-4c33-abfb-8ede7631d0cc" CreationDate="2010-08-02T13:36:06.983" UserId="320" Text="One major pitfall to your question is that the games available on a laptop (PC) are in some ways significantly different to those available on a PS2.  Consoles offer a different gaming experience as well as different games.&#xD;&#xA;&#xD;&#xA;In the end the decision is yours, but I am torn between my laptop and my little brother's XBox.  A console is a significant investment for me, since I need to have a laptop for college in any case.  A console requires me to buy a TV/Monitor, which is several hundred dollars that I wouldn't have to spend otherwise.  The positive of a console is that I can turn it on and off very quickly and I can use my laptop simultaneously.  PC games also tend to be a bit cheaper.&#xD;&#xA;&#xD;&#xA;Really, it comes down to preference, but I prefer a PC because I can't afford the $300-$500 it would cost to get into consoles, given that I have and need a PC." />
  <row Id="9385" PostHistoryTypeId="5" PostId="4160" RevisionGUID="df7e1815-afb2-432d-8d41-7bc54d7e63a2" CreationDate="2010-08-02T13:53:15.040" UserId="1360" Comment="added 368 characters in body" Text="This depends entirely of what you like more. I don't like console, so for me a Laptop works best.&#xD;&#xA;Furthermore you can do &quot;more&quot; things with a LapTop (writing, surfing, emails...). &#xD;&#xA;&#xD;&#xA;Additionally to Browsergames you can also play classic games on a laptop (assuming you buy one that is equally cheap as a PS2 + Monitor).&#xD;&#xA;&#xD;&#xA;Thus I'd start with a Laptop.&#xD;&#xA;&#xD;&#xA;As already stated somewhere else, a desktop computer usually gives better performance for an equal amount of money and can be upgraded easier. &#xD;&#xA;&#xD;&#xA;Especially the last point is what makes a desktop interesting. Depending on the money you have, you can upgrade parts of it whenever you can afford it. This is not answering your question, but I think worth an advice." />
  <row Id="9386" PostHistoryTypeId="2" PostId="4166" RevisionGUID="f53e25b2-8725-4f61-8a17-742464dc41f9" CreationDate="2010-08-02T14:00:47.737" UserId="14" Text="Suppose I play with 3 other friends a versus match, and would like the teams to be random.&#xD;&#xA;&#xD;&#xA;Can I leave all characters unchosen and get a 2 v 2 match? Or the result would be random also? Perhaps all 4 survivors, or infected, or 3 v 1?&#xD;&#xA;&#xD;&#xA;Can it be configured somehow to always balance team equally (in terms of number of players)?" />
  <row Id="9387" PostHistoryTypeId="1" PostId="4166" RevisionGUID="f53e25b2-8725-4f61-8a17-742464dc41f9" CreationDate="2010-08-02T14:00:47.737" UserId="14" Text="How are the teams balanced in a versus match with less than 8 players?" />
  <row Id="9388" PostHistoryTypeId="3" PostId="4166" RevisionGUID="f53e25b2-8725-4f61-8a17-742464dc41f9" CreationDate="2010-08-02T14:00:47.737" UserId="14" Text="&lt;left-4-dead-2&gt;&lt;versus&gt;" />
  <row Id="9392" PostHistoryTypeId="2" PostId="4168" RevisionGUID="59ad4193-380d-4fcf-8f4d-99c2dfaf1fe7" CreationDate="2010-08-02T14:17:12.173" UserId="80" Text="Do Xbox Live Arcade games ever reduce in price, if they are older or during special sale events? I know Gold members get a deal-of-the-week but am unaware of anything beyond that." />
  <row Id="9393" PostHistoryTypeId="1" PostId="4168" RevisionGUID="59ad4193-380d-4fcf-8f4d-99c2dfaf1fe7" CreationDate="2010-08-02T14:17:12.173" UserId="80" Text="Price reductions on Xbox Live Arcade games" />
  <row Id="9394" PostHistoryTypeId="3" PostId="4168" RevisionGUID="59ad4193-380d-4fcf-8f4d-99c2dfaf1fe7" CreationDate="2010-08-02T14:17:12.173" UserId="80" Text="&lt;price&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="9395" PostHistoryTypeId="2" PostId="4169" RevisionGUID="c22b5d28-3f4a-41b3-bb90-68b6013f9d19" CreationDate="2010-08-02T14:25:01.733" UserDisplayName="Faisal" Text="There is a game called Snapper which is a take on pairs, i think the graphics are very good." />
  <row Id="9396" PostHistoryTypeId="10" PostId="4159" RevisionGUID="813c2363-5808-4e5f-994a-b2ca01d3b3a5" CreationDate="2010-08-02T14:37:38.897" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="9397" PostHistoryTypeId="2" PostId="4170" RevisionGUID="d78f274d-c08d-42e4-8cf9-445459e00db2" CreationDate="2010-08-02T14:37:39.207" UserId="2069" Text="In addition to all of the great things already mentioned:&#xD;&#xA;&#xD;&#xA;- More to do between missions: There's a lot more to the single-player campaign now than just doing one mission, watching a little video, then doing the next&#xD;&#xA;- More flexibility in the campaign: The upgrades, along with the choice to vary the order of missions slightly is cool&#xD;&#xA;- Improved AI: The pathing of units seems much better. Friendly units will also get out of the way of another unit that is trying to get somewhere" />
  <row Id="9400" PostHistoryTypeId="2" PostId="4171" RevisionGUID="c8c65bd7-aebc-49b5-a4a1-925ae5a44c12" CreationDate="2010-08-02T14:45:27.100" UserId="126" Text="Yes, sometimes they go on sale, or the creator can decide to change the price. During the summer, there are summer savings, and sometimes other ones too. It just varies." />
  <row Id="9401" PostHistoryTypeId="5" PostId="4148" RevisionGUID="5cccf554-33a8-4db1-94c1-ccb7b3a36b44" CreationDate="2010-08-02T14:48:29.307" UserId="126" Comment="edited as per request" Text="The matchmaking system attempts to place you into matches at or near your skill level, after you've been initially evaluated by the 5 placement matches. It then maintains a few scores of your performance (based around wins/losses, and recent streak) and places you against players of a similar skill level.&#xD;&#xA;&#xD;&#xA;I personally found the matchmaking in the beta to be quite accurate, matching me to players of my fairly average skill level. The more matches you play, the more accurate the matchmaking system seems to become; my first match after placement was a cakewalk, while the next few matches were more edge-of-your-seat types of matches.&#xD;&#xA;&#xD;&#xA;If you want more in-depth information into the matchmaking system, the best place to look seems to be the [Battle.net Leagues][tlBnet] article on the TeamLiquid wiki.&#xD;&#xA;&#xD;&#xA;[tlBnet]: http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Edit:**  &#xD;&#xA;There's also a thread on the TeamLiquid forums titled [SC2 Ladder Analysis](http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212) which has a fairly comprehensive write-up of bnet2.0 matchmaking." />
  <row Id="9402" PostHistoryTypeId="2" PostId="4172" RevisionGUID="f8d42378-26b8-4e45-809f-679a15657c3f" CreationDate="2010-08-02T14:48:59.383" UserId="1146" Text="Recently I had a few good co-op games of Civilization IV. Research, territory, fog of war and wonder benefits are shared in team play. Simultaneous turn mode eliminates waiting (that applies for every multiplayer mode, not only co-op)." />
  <row Id="9403" PostHistoryTypeId="16" PostId="4172" RevisionGUID="f8d42378-26b8-4e45-809f-679a15657c3f" CreationDate="2010-08-02T14:48:59.383" UserId="-1" />
  <row Id="9404" PostHistoryTypeId="2" PostId="4173" RevisionGUID="de8a5c37-002a-4114-8348-c8b1389d3d11" CreationDate="2010-08-02T14:49:42.457" UserId="1840" Text="Pretty much any Command &amp; Conquer game. Maps are tailor-made to 8 players and under.&#xD;&#xA;&#xD;&#xA;It's the number one choice for me and my friends either online or on a LAN. And it's heaps of fun." />
  <row Id="9405" PostHistoryTypeId="16" PostId="4173" RevisionGUID="de8a5c37-002a-4114-8348-c8b1389d3d11" CreationDate="2010-08-02T14:49:42.457" UserId="-1" />
  <row Id="9406" PostHistoryTypeId="2" PostId="4174" RevisionGUID="1a1d97f0-55c8-4711-bf07-4d4b046622a4" CreationDate="2010-08-02T15:01:53.753" UserId="1146" Text="A very old one: [The Horde][1]&#xD;&#xA;&#xD;&#xA;In the game you develop a village and prepare for the Horde onslaught. Trick is to balance development and defenses through seasons.&#xD;&#xA;&#xD;&#xA;It's abandonware now and available for download. It works with Dosbox.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.abandonia.com/en/games/454/Horde%2C+The.html &quot;The Horde&quot;" />
  <row Id="9407" PostHistoryTypeId="16" PostId="4174" RevisionGUID="1a1d97f0-55c8-4711-bf07-4d4b046622a4" CreationDate="2010-08-02T15:01:53.753" UserId="-1" />
  <row Id="9408" PostHistoryTypeId="2" PostId="4175" RevisionGUID="205187d4-53dc-477f-82de-080cb7783f9a" CreationDate="2010-08-02T15:02:49.413" UserId="1360" Text="For the Playstation 3 I'm playing **Sacred 2** in co-op mode with my girlfriend.&#xD;&#xA;&#xD;&#xA;Similar to Diablo regarding the gameplay. " />
  <row Id="9409" PostHistoryTypeId="16" PostId="4175" RevisionGUID="205187d4-53dc-477f-82de-080cb7783f9a" CreationDate="2010-08-02T15:02:49.413" UserId="-1" />
  <row Id="9410" PostHistoryTypeId="2" PostId="4176" RevisionGUID="68eca41f-7555-4d35-8446-330495c09d9e" CreationDate="2010-08-02T15:08:56.230" UserId="1856" Text="There is a really nice flash based Starcraft 2 Tower Defense game&#xD;&#xA;&#xD;&#xA;http://starcraft2.pro/tower-defense&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://savepic.org/145086.jpg" />
  <row Id="9411" PostHistoryTypeId="16" PostId="4176" RevisionGUID="68eca41f-7555-4d35-8446-330495c09d9e" CreationDate="2010-08-02T15:08:56.230" UserId="-1" />
  <row Id="9412" PostHistoryTypeId="2" PostId="4177" RevisionGUID="5ea7e479-026a-4446-af5b-e829d6af66df" CreationDate="2010-08-02T15:13:18.957" UserId="2070" Text="Bren Carriers can deal with pioneers very well.&#xD;&#xA;Just stay cool and have your tommies bail out of cover when the flamethrowers start.&#xD;&#xA;Having a mortar pit ready to go near your hq truck can really put the beat down on Pioneers.&#xD;&#xA;&#xD;&#xA;Don't forget pioneers are an engineer unit, not a shock troop. Just cut them down.&#xD;&#xA;" />
  <row Id="9413" PostHistoryTypeId="2" PostId="4178" RevisionGUID="71aa40a0-7208-4271-bd02-fa6acc72a177" CreationDate="2010-08-02T15:15:56.290" UserId="1856" Text="There is a Custom Map in Starcraft II that seems quite popular (and fun)&#xD;&#xA;&#xD;&#xA;http://www.sc2mapster.com/maps/standard-tower-defense/&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=4Io0ryOPrxM" />
  <row Id="9414" PostHistoryTypeId="16" PostId="4178" RevisionGUID="71aa40a0-7208-4271-bd02-fa6acc72a177" CreationDate="2010-08-02T15:15:56.290" UserId="-1" />
  <row Id="9417" PostHistoryTypeId="5" PostId="3122" RevisionGUID="891e911b-48fe-406c-89f5-2c708f9a2975" CreationDate="2010-08-02T15:33:53.147" UserId="659" Comment="deleted 266 characters in body" Text="The Civilization games are fun small group marathon games.  Plus, being turn based you can start and stop them easily." />
  <row Id="9418" PostHistoryTypeId="2" PostId="4180" RevisionGUID="264ff5bf-6a2c-4a30-8084-0965cb41f966" CreationDate="2010-08-02T15:34:22.337" UserId="659" Text="Sins of a Solar Empire" />
  <row Id="9419" PostHistoryTypeId="16" PostId="4180" RevisionGUID="264ff5bf-6a2c-4a30-8084-0965cb41f966" CreationDate="2010-08-02T15:34:22.337" UserId="-1" />
  <row Id="9420" PostHistoryTypeId="2" PostId="4181" RevisionGUID="6b73577e-0af6-42d0-aa0f-e60950cb9a17" CreationDate="2010-08-02T15:34:56.157" UserId="292" Text="Deal of the week is not the only way prices are reduced on XBLA. There are more: there was also a Christmas promotion (a game a day) last year and [XBLA Inventory Blowout](http://majornelson.com/archive/2010/06/18/coming-soon-to-the-xbox-live-marketplace-june-18.aspx) this year. &#xD;&#xA;&#xD;&#xA;[Major Nelson](http://majornelson.com/) is a good (and an advance) source of such information: [Major Nelson's deal tag](http://majornelson.com/archive/tags/Deal/default.aspx) " />
  <row Id="9421" PostHistoryTypeId="2" PostId="4182" RevisionGUID="cc4db5a3-ef49-4598-98ef-25368074be3b" CreationDate="2010-08-02T15:34:57.360" UserId="659" Text="Company of Heroes" />
  <row Id="9422" PostHistoryTypeId="16" PostId="4182" RevisionGUID="cc4db5a3-ef49-4598-98ef-25368074be3b" CreationDate="2010-08-02T15:34:57.360" UserId="-1" />
  <row Id="9423" PostHistoryTypeId="2" PostId="4183" RevisionGUID="74682a6c-7c06-4b34-b909-b1bd98599999" CreationDate="2010-08-02T15:35:35.020" UserId="659" Text="Demigod  (Adventure\Arena)" />
  <row Id="9424" PostHistoryTypeId="16" PostId="4183" RevisionGUID="74682a6c-7c06-4b34-b909-b1bd98599999" CreationDate="2010-08-02T15:35:35.020" UserId="-1" />
  <row Id="9425" PostHistoryTypeId="2" PostId="4184" RevisionGUID="2a95dcf3-9adf-4387-bc5d-2b78bfc36022" CreationDate="2010-08-02T15:41:46.283" UserId="2071" Text="Early on in Indiana Jones and the Staff of Kings, you have to find a Basement Key. You find a room with six pictures on the wall which you can press, and a magic lantern.&#xD;&#xA;&#xD;&#xA;When you blow on the lantern, different pictures are displayed. This implies you should press the pictures in the order indicated by the lantern. This seems to be the accepted solution.&#xD;&#xA;&#xD;&#xA;My problem is that two of the pictures shown by the lantern do not match pictures on the wall. The wall has what looks like a chicken and a rat, and these don't appear on the lantern - two different images are displayed.&#xD;&#xA;&#xD;&#xA;Even if I stick with the pictures that *do* match, I can only press two pictures in a row - pressing a third resets all the pictures. The lantern does repeat the same sequence all the time, but there's no clue as to the beginning image of the sequence - is it the one that's showing when you enter the room or the first that shows when you blow on the lantern.&#xD;&#xA;&#xD;&#xA;Has anyone got past this? Is my game broken? Or is there some missing information that I can't see?" />
  <row Id="9426" PostHistoryTypeId="1" PostId="4184" RevisionGUID="2a95dcf3-9adf-4387-bc5d-2b78bfc36022" CreationDate="2010-08-02T15:41:46.283" UserId="2071" Text="Basement Key in Indiana Jones and the Staff of Kings DS" />
  <row Id="9427" PostHistoryTypeId="3" PostId="4184" RevisionGUID="2a95dcf3-9adf-4387-bc5d-2b78bfc36022" CreationDate="2010-08-02T15:41:46.283" UserId="2071" Text="&lt;ds&gt;" />
  <row Id="9428" PostHistoryTypeId="2" PostId="4185" RevisionGUID="513398f0-0f1e-461d-b751-232f915edd27" CreationDate="2010-08-02T16:04:12.560" UserId="1693" Text="Hi all,&#xD;&#xA;&#xD;&#xA;With the exception of the missions that explicitly give you a choice and make it obvious that one mission will prevent another (specifically, not different missions, just different objectives/rewards etc) are there any missions that, by choosing to embark on them, prevent you from performing other missions?  Without giving away any spoilers, there is specifically one instance I can think of in the campaign where I could see this happening, but it was never explicitly state that choosing one mission over the other would create a permanent fork in the story line.&#xD;&#xA;&#xD;&#xA;Does anybody know for sure (or perhaps know what I'm referencing)?&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;Chris" />
  <row Id="9429" PostHistoryTypeId="1" PostId="4185" RevisionGUID="513398f0-0f1e-461d-b751-232f915edd27" CreationDate="2010-08-02T16:04:12.560" UserId="1693" Text="Are there missions in Starcraft 2 that prevent you from playing others?" />
  <row Id="9430" PostHistoryTypeId="3" PostId="4185" RevisionGUID="513398f0-0f1e-461d-b751-232f915edd27" CreationDate="2010-08-02T16:04:12.560" UserId="1693" Text="&lt;starcraft-2&gt;" />
  <row Id="9431" PostHistoryTypeId="2" PostId="4186" RevisionGUID="12304651-f7f5-4019-813e-e132863867ee" CreationDate="2010-08-02T16:09:16.377" UserId="2075" Text="&#xD;&#xA;I used to play a game on DOS, a LONG time ago. One of those ASCII character games, and it was like 10k or some tiny filesize like that...&#xD;&#xA;&#xD;&#xA;It wasn't a game I had to purchase, and it wasn't a game from a big publisher.&#xD;&#xA;&#xD;&#xA;Here's what I can remember, or think I remember, about the game.&#xD;&#xA;&#xD;&#xA;   1. Used keyboard to move the ASCII character signifying 'you'&#xD;&#xA;   2. The theme had something to do with a castle or dungeon&#xD;&#xA;   3. I seem to remember the logo being purple or pink...&#xD;&#xA;   4. I think there was a I and II.&#xD;&#xA;&#xD;&#xA;That is so little info, but if anyone has any ideas that would be GREAT! I want to play it again for nostalgia purposes, and I have off-and-on looked for this game for years.&#xD;&#xA;&#xD;&#xA;If I come up with any other memories of the game, I'll put them here.&#xD;&#xA;" />
  <row Id="9432" PostHistoryTypeId="1" PostId="4186" RevisionGUID="12304651-f7f5-4019-813e-e132863867ee" CreationDate="2010-08-02T16:09:16.377" UserId="2075" Text="Old DOS Game, I can't remember much about it..." />
  <row Id="9433" PostHistoryTypeId="3" PostId="4186" RevisionGUID="12304651-f7f5-4019-813e-e132863867ee" CreationDate="2010-08-02T16:09:16.377" UserId="2075" Text="&lt;old-games&gt;&lt;dos&gt;" />
  <row Id="9434" PostHistoryTypeId="2" PostId="4187" RevisionGUID="caf4a36e-7f93-4db8-9217-308215399716" CreationDate="2010-08-02T16:17:17.010" UserId="1787" Text="If the game was a [roguelike][1], [this list][2] might help you find it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Roguelike&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Chronology_of_roguelike_video_games" />
  <row Id="9435" PostHistoryTypeId="5" PostId="4185" RevisionGUID="d00c818f-0ac5-4195-9c9d-c1ed130434ee" CreationDate="2010-08-02T16:20:08.100" UserId="1693" Comment="added 1 characters in body" Text="Hi all,&#xD;&#xA;&#xD;&#xA;With the exception of the missions that explicitly give you a choice and make it obvious that one mission will prevent another (specifically, not different missions, just different objectives/rewards etc) are there any missions that, by choosing to embark on them, prevent you from performing other missions?  Without giving away any spoilers, there is specifically one instance I can think of in the campaign where I could see this happening, but it was never explicitly stated that choosing one mission over the other would create a permanent fork in the story line.&#xD;&#xA;&#xD;&#xA;Does anybody know for sure (or perhaps know what I'm referencing)?&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;Chris" />
  <row Id="9436" PostHistoryTypeId="2" PostId="4188" RevisionGUID="418f417e-d992-4b3d-8420-61bdc6bb7e0e" CreationDate="2010-08-02T16:21:30.687" UserId="1856" Text="Was it this?  It matches the description&#xD;&#xA;&#xD;&#xA;http://www.classicdosgames.com/online/zztfull.html&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.textmodegames.com/images/screens/zzt.gif" />
  <row Id="9437" PostHistoryTypeId="2" PostId="4189" RevisionGUID="fab7ed73-b2ca-46c3-8730-f1a3792819db" CreationDate="2010-08-02T16:24:11.933" UserId="2078" Text="Yes, there is one mission like that on the final mission. However, it does not fork to two paths and you'll still see the same ending cinematic." />
  <row Id="9438" PostHistoryTypeId="5" PostId="4186" RevisionGUID="d3afca03-0797-4831-a360-b4f1f58d57de" CreationDate="2010-08-02T16:24:46.393" UserId="122" Comment="deleted 2 characters in body; edited tags" Text="I used to play a game on DOS, a LONG time ago. One of those ASCII character games, and it was like 10k or some tiny filesize like that...&#xD;&#xA;&#xD;&#xA;It wasn't a game I had to purchase, and it wasn't a game from a big publisher.&#xD;&#xA;&#xD;&#xA;Here's what I can remember, or think I remember, about the game.&#xD;&#xA;&#xD;&#xA;   1. Used keyboard to move the ASCII character signifying 'you'&#xD;&#xA;   2. The theme had something to do with a castle or dungeon&#xD;&#xA;   3. I seem to remember the logo being purple or pink...&#xD;&#xA;   4. I think there was a I and II.&#xD;&#xA;&#xD;&#xA;That is so little info, but if anyone has any ideas that would be GREAT! I want to play it again for nostalgia purposes, and I have off-and-on looked for this game for years.&#xD;&#xA;&#xD;&#xA;If I come up with any other memories of the game, I'll put them here.&#xD;&#xA;" />
  <row Id="9439" PostHistoryTypeId="6" PostId="4186" RevisionGUID="d3afca03-0797-4831-a360-b4f1f58d57de" CreationDate="2010-08-02T16:24:46.393" UserId="122" Comment="deleted 2 characters in body; edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;dos&gt;" />
  <row Id="9440" PostHistoryTypeId="2" PostId="4190" RevisionGUID="ec947226-db6c-4052-ad84-45e9ccfd32c4" CreationDate="2010-08-02T16:30:32.797" UserId="39" Text="What do the item quality character designations mean? What quality is `*&lt;*sword*&gt;*`, etc?" />
  <row Id="9441" PostHistoryTypeId="1" PostId="4190" RevisionGUID="ec947226-db6c-4052-ad84-45e9ccfd32c4" CreationDate="2010-08-02T16:30:32.797" UserId="39" Text="What are the different item quality characters?" />
  <row Id="9442" PostHistoryTypeId="3" PostId="4190" RevisionGUID="ec947226-db6c-4052-ad84-45e9ccfd32c4" CreationDate="2010-08-02T16:30:32.797" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9443" PostHistoryTypeId="2" PostId="4191" RevisionGUID="14b72ddf-113d-4e52-9202-198450c939e9" CreationDate="2010-08-02T16:33:16.040" UserId="109" Text="A full list and description is available at [the df wiki](http://df.magmawiki.com/index.php/Quality).&#xD;&#xA;&#xD;&#xA;In order from worst to best, with their additions to item quality:&#xD;&#xA;&#xD;&#xA;* Nothing = 1x&#xD;&#xA;* \- = 2x&#xD;&#xA;* \+ = 3x&#xD;&#xA;* \* = 4x&#xD;&#xA;* ≡ = 5x&#xD;&#xA;* ☼ = 12x&#xD;&#xA;* Artifact items, (ones with a unique name) = 10x in the latest version, 120x in 0.28&#xD;&#xA;&#xD;&#xA;The [page for the previous version](http://df.magmawiki.com/index.php/40d:Item_quality) is far more detailed, but some information may be out of date." />
  <row Id="9444" PostHistoryTypeId="2" PostId="4192" RevisionGUID="799d52e6-ed7c-4fcb-93ab-b3c9d31160c4" CreationDate="2010-08-02T16:45:40.237" UserId="50" Text="If not ZZT then perhaps one of the [Kroz series][1] (*Kingdom of Kroz*, etc.)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Kroz_series" />
  <row Id="9445" PostHistoryTypeId="2" PostId="4193" RevisionGUID="fc709c55-09a4-46f4-9f1a-ab3e0e313191" CreationDate="2010-08-02T16:50:34.597" UserDisplayName="Phil" Text="I'm a software engineer and I'm hoping to move my career towards game development. I'm reading a book right now on 2D using C++/DirectX. When I get into 3D I know I want to do it correctly. For example, I know nothing about 3d space. So if I learn only an API I might know it but I don't know if I can develop an interractive mini 3d world with it. My math skills are up to trig/linear algebra and still in college. I know more math is to come. Should I be reading on 3D theory books before picking up on OpenGL/Direct3D, or any other suggestions? I just know an API isn't going to teach 3D game development and don't want to be lost afterward. Thoughts are welcome. Thanks!   " />
  <row Id="9446" PostHistoryTypeId="1" PostId="4193" RevisionGUID="fc709c55-09a4-46f4-9f1a-ab3e0e313191" CreationDate="2010-08-02T16:50:34.597" UserDisplayName="Phil" Text="3D theory before graphics APIs?" />
  <row Id="9447" PostHistoryTypeId="3" PostId="4193" RevisionGUID="fc709c55-09a4-46f4-9f1a-ab3e0e313191" CreationDate="2010-08-02T16:50:34.597" UserDisplayName="Phil" Text="&lt;theory&gt;&lt;graphics&gt;" />
  <row Id="9448" PostHistoryTypeId="2" PostId="4194" RevisionGUID="2a78c573-8e8b-4255-8e05-e372f79efadf" CreationDate="2010-08-02T16:50:35.987" UserId="919" Text="Others have already spoken to the perks / setup to use, but I'll add a bit on the ideas behind why this can work.&#xD;&#xA;&#xD;&#xA;In the call of duty games (at least on xbox 360), there is a mild amount of &quot;aim stick&quot; on enemies. You can see a good demonstration of this by firing up a local match and trying to sweep your aim from the far left of an enemy to the far right. Your sights will slow down while passing over their model. &#xD;&#xA;&#xD;&#xA;This affect is amplified when bringing up your sights (ever notice how you aren't quite lined up on someone, then raise your sights and your aim improves?). You can trick the auto aim system to help you by using this aim stick affect to swing your sights closer to the target. It works quite well with shotguns, just try running around with a spas and tapping the left trigger a second before the right. Your sights will jump up before you fire, and if you did it right, the auto-aim system will start to stick to your target for the moment you shoot." />
  <row Id="9449" PostHistoryTypeId="10" PostId="4193" RevisionGUID="e8df0781-e47c-4e10-b744-c6546458ecc1" CreationDate="2010-08-02T16:54:54.140" UserId="122" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="9450" PostHistoryTypeId="5" PostId="4186" RevisionGUID="b9d713fb-2b91-4c31-975f-59de539e597e" CreationDate="2010-08-02T16:56:32.483" UserId="2075" Comment="added 180 characters in body" Text="I used to play a game on DOS, a LONG time ago. One of those ASCII character games, and it was like 10k or some tiny filesize like that...&#xD;&#xA;&#xD;&#xA;It wasn't a game I had to purchase, and it wasn't a game from a big publisher.&#xD;&#xA;&#xD;&#xA;Here's what I can remember, or think I remember, about the game.&#xD;&#xA;&#xD;&#xA;   1. Used keyboard to move the ASCII character (possibly a clubs symbol, like on cards) signifying 'you'&#xD;&#xA;   2. The theme had something to do with a castle or dungeon I think&#xD;&#xA;   3. I seem to remember the logo being purple or pink...&#xD;&#xA;   4. I think there was a I and II.&#xD;&#xA;   5. It may have started with a &quot;K&quot;.&#xD;&#xA;   6. I don't remember any music&#xD;&#xA;   7. It was a very short game, beatable in mere minutes&#xD;&#xA;&#xD;&#xA;That is so little info, but if anyone has any ideas that would be GREAT! I want to play it again for nostalgia purposes, and I have off-and-on looked for this game for years.&#xD;&#xA;&#xD;&#xA;If I come up with any other memories of the game, I'll put them here.&#xD;&#xA;" />
  <row Id="9452" PostHistoryTypeId="2" PostId="4195" RevisionGUID="b3613215-6ae7-4821-8f96-dbb18e9e4297" CreationDate="2010-08-02T16:59:41.730" UserId="2082" Text="[Moonbase Commander][1]. It's older, but a lot of fun for 2-4 players. It's a turn-based strategy game where you expand out your base while trying to prevent the expansion of your opponents base(s). I don't know who the rights-holders are at the moment, so I doubt you'll find it on any of the online distribution services (LazyWeb, please prove me wrong!) so your best bet for finding a copy is probably eBay. &#xD;&#xA;&#xD;&#xA;   [1]: http://en.wikipedia.org/wiki/Moonbase_Commander" />
  <row Id="9453" PostHistoryTypeId="16" PostId="4195" RevisionGUID="b3613215-6ae7-4821-8f96-dbb18e9e4297" CreationDate="2010-08-02T16:59:41.730" UserId="-1" />
  <row Id="9454" PostHistoryTypeId="2" PostId="4196" RevisionGUID="12a8e2b2-5754-451a-9d1c-fb0f5bb30d84" CreationDate="2010-08-02T17:02:13.690" UserId="1393" Text="I've always set this option with my video card settings... I know for sure nvidia does this. Not 100% sure ATI does, but I find it hard to believe they don't. May need to update your video card drivers, but it's well worth it to me." />
  <row Id="9455" PostHistoryTypeId="6" PostId="4185" RevisionGUID="af7c8712-f9fd-49fa-b136-91ad14a1349c" CreationDate="2010-08-02T17:07:09.033" UserId="126" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="9456" PostHistoryTypeId="2" PostId="4197" RevisionGUID="3d8af764-78d1-4606-8fbf-33899ebb1e69" CreationDate="2010-08-02T17:10:09.793" UserId="126" Text="This probably isn't it, but&#xD;&#xA;&#xD;&#xA;Beast&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Beast_%28video_game%29&#xD;&#xA;&#xD;&#xA;Meets some of those criteria." />
  <row Id="9457" PostHistoryTypeId="5" PostId="1957" RevisionGUID="0d1c7a87-a646-4211-bfd5-c20bcaf10ca1" CreationDate="2010-08-02T17:13:51.707" UserId="126" Comment="detail.; edited body" Text="Here's what I finally got to work:&#xD;&#xA;&#xD;&#xA;- 8 Pool&#xD;&#xA;- 7 Overlord&#xD;&#xA;- As soon as pool completes:&#xD;&#xA;- Queen&#xD;&#xA;- Zerglings x 3&#xD;&#xA;- As soon as queen spawns, spawn larvae on the hatchery&#xD;&#xA;- When money isn't a problem anymore, kill a drone for the extra 1 supply for 2 zerglings&#xD;&#xA;- Keep building zerglings until the achievement pops up.&#xD;&#xA;&#xD;&#xA;In retrospect, I probably shouldn't have built that 8th drone. He probably just barely pulled his weight before the time limit, and I would have rather started the spawning pool that much sooner, which would make it 7 Pool, 6 Overlord" />
  <row Id="9458" PostHistoryTypeId="5" PostId="3752" RevisionGUID="cd739e52-54e1-4291-87bf-288396804429" CreationDate="2010-08-02T17:15:09.693" UserId="885" Comment="Added section 6 in response to comments" Text="**Highest EXP/AP gains:**  &#xD;&#xA;For simply getting as much AP and EXP as fast as possible, the Swamp area of the Northern Crater is the best because you can fight the Movers (which give very high AP) and Magic Pots (high EXP gains) there.&#xD;&#xA;&#xD;&#xA;You'll need to give lots of Elixirs to the Magic Pots, but you can just duplicate them using the W-Item materia bug: equip W-Item, select Elixir, use it on someone or a Magic Pot, then for your second item select Elixir again, then deselect it and you'll have 1 more in your inventory. Select Elixir again, deselect it again, and you'll have another; keep repeating this as necessary.&#xD;&#xA;&#xD;&#xA;**Character Stat Boosting with Sources**  &#xD;&#xA;If you want also wish to improve your characters by collecting sources (Power, Magic, Mind, etc.), the best area to gain levels and source items is the Sunken Gelnika.&#xD;&#xA;&#xD;&#xA;**Sources:**  &#xD;&#xA;As a recap, sources come in several varieties, and when you use a source item on one of the characters, one of that character's stats will be increased by 1 point (depending on the type of source). Sources are very rare in the game, and there are a mere handful of enemies which morph into sources, but the Gelnika is the one area in the game where all enemies you find can be morphed into sources, and each type of source can be gotten by morphing at least one type of enemy there.&#xD;&#xA;&#xD;&#xA;Here's the list:  &#xD;&#xA;Power source = +1 Strength (do more physical damage)  &#xD;&#xA;Guard source = +1 Vitality (take less physical damage)  &#xD;&#xA;Magic source = +1 Magic (do more magical damage)  &#xD;&#xA;*Mind source = +1 Spirit (take less magical damage)  &#xD;&#xA;Speed source = +1 Dexterity (get faster turns in battle)&#xD;&#xA;Luck source = +1 Luck (have more luck, where luck is a factor)&#xD;&#xA;&#xD;&#xA;*A special note about Mind sources and Spirit: since the game is bugged, the Magical Defense attribute of equipped armor is never used in the game's calculations, so Spirit is the only thing which actually protects your characters from magic attacks. Thus, Spirit is a very important stat, and the only way to increase your defense against magic attacks is to use Mind sources.&#xD;&#xA;&#xD;&#xA;**Morphing Enemies into Sources**  &#xD;&#xA;**1. Get Morph**  &#xD;&#xA;You get it from the Temple of the Ancients. It is missable so if you didn't get it then...too bad.&#xD;&#xA;&#xD;&#xA;**2. Get Yuffie**&#xD;&#xA;Since Yuffie is an optional character, I guess it's possible for you to not have added her to your party, so [refer to this guide][1] to find her. Search for {OPT-1} to jump to the relevant section.&#xD;&#xA;&#xD;&#xA;**3. Go to the Sunken Gelnika**  &#xD;&#xA;Get in the Submarine, travel to the south of Costa del Sol near the Gold Saucer. Dive and look out for a sunken airplane, while making sure to avoid the Emerald Weapon if it's lurking nearby. Steer your submarine into the sunken ship to enter it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**4. Get the Conformer**  &#xD;&#xA;The Conformer is found on the Gelnika, which is nice and convenient, since you'll need it. You can find the Conformer hiding in room straight ahead of the room with the Save Point. The Conformer is in the chest on the lower level of the room, in the upper-left corner, hidden from view by a pipe.&#xD;&#xA;&#xD;&#xA;**5. Morph enemies with the Conformer**  &#xD;&#xA;The method of obtaining unlimited sources on the Gelnika is to use the Morph command (gained by equipping the Morph materia) on the enemies you fight here. If you kill any of the enemies you find on the Gelnika with the Morph command, they will be transformed into a source, depending on which type of enemy you killed.&#xD;&#xA;&#xD;&#xA;Normally, the Morph command does 1/8th the damage your normal attack would have done, which would make getting sources very difficult indeed. The trick to Morphing enemies easily is to have Yuffie in your party, and equip her with her ultimate weapon, the Conformer.&#xD;&#xA;&#xD;&#xA;The Conformer does damage related to the level of the enemy you attack with it, bypassing many normal damage calculations, including the damage-reducing effect of Morph. Since the enemies on the Gelnika are all at very high levels, Yuffie's Conformer can easily hit them with Morph for 7000-8000 damage, making it easy for her Morph attack to be the killing blow.&#xD;&#xA;&#xD;&#xA;**6. Surviving in the Gelnika**  &#xD;&#xA;A good way to make the tougher enemies in the Gelnika (mostly the 'Unknown' ones) more tolerable is to keep your characters in the back row and equip them with Ribbons or anti-Confuse/anti-Poison armor/accessories (anti-Confuse is more important). This way, your characters will take less damage and do less damage, which means they will have less chance to accidentally finish off enemies. Yuffie's should of course already be in the back row, since her Conformer (like all long-range weapons) will still do full-damage from the back row.&#xD;&#xA;&#xD;&#xA;Also, if you are at somewhat low levels and find yourself relying on limit breaks to soften up enemies or simply to survive, buy a bunch of Hypers. Besides curing Sadness (which some of the enemies here can inflict), using an extra Hyper on your characters will give them Fury status, which means they will get their limit breaks twice as quickly. Honestly, Fury status is almost always useful during the rest of the game, so stocking up on a bunch of Hypers is always a good practice. (Don't forget that you can get as many as you need with the W-Item trick.)&#xD;&#xA;&#xD;&#xA;**Which enemies give which sources**  &#xD;&#xA;Power sources come from Unknowns  &#xD;&#xA;Guard sources come from Unknown2s  &#xD;&#xA;Magic sources come from Unknown3s  &#xD;&#xA;Mind sources come from Serpents  &#xD;&#xA;Speed sources come from Poodlers  &#xD;&#xA;Luck sources come from Bad Raps&#xD;&#xA;&#xD;&#xA;**Other places to Morph enemies into sources**  &#xD;&#xA;There are other places to get sources which may be more effective if you are looking to only increase 1 type of stat quickly. For more details, refer to [this guide][2] and search for {PER-2} which will take you to the stat maxing section.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703&#xD;&#xA;  [2]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703" />
  <row Id="9459" PostHistoryTypeId="5" PostId="1821" RevisionGUID="2b285ec7-0fbc-41f8-b6d1-d70d8fd46b22" CreationDate="2010-08-02T17:23:57.727" UserId="109" Comment="typo fix for the game name." Text="I don't know if it answer your question completely but if you like simulation games I have to suggest OpenTTD: http://www.openttd.org/en/&#xD;&#xA;&#xD;&#xA;Here you can find details about it: http://www.openttd.org/en/about" />
  <row Id="9460" PostHistoryTypeId="5" PostId="1655" RevisionGUID="2e80aef9-9304-4781-a1f3-5164780b1645" CreationDate="2010-08-02T17:24:04.217" UserId="121" Comment="Removed the subjective part" Text="I'm trying to get a lot of the battle.net achievements, but some of them seem quite difficult. &#xD;&#xA;&#xD;&#xA;Specifically, &quot;Zergling Rush&quot; the 20 zerglings in 255 seconds achievement&#xD;&#xA;" />
  <row Id="9461" PostHistoryTypeId="5" PostId="3752" RevisionGUID="82d7221a-68d7-4682-889d-66ca274ff7dd" CreationDate="2010-08-02T17:26:08.847" UserId="885" Comment="Added more details to section 6" Text="**Highest EXP/AP gains:**  &#xD;&#xA;For simply getting as much AP and EXP as fast as possible, the Swamp area of the Northern Crater is the best because you can fight the Movers (which give very high AP) and Magic Pots (high EXP gains) there.&#xD;&#xA;&#xD;&#xA;You'll need to give lots of Elixirs to the Magic Pots, but you can just duplicate them using the W-Item materia bug: equip W-Item, select Elixir, use it on someone or a Magic Pot, then for your second item select Elixir again, then deselect it and you'll have 1 more in your inventory. Select Elixir again, deselect it again, and you'll have another; keep repeating this as necessary.&#xD;&#xA;&#xD;&#xA;**Character Stat Boosting with Sources**  &#xD;&#xA;If you want also wish to improve your characters by collecting sources (Power, Magic, Mind, etc.), the best area to gain levels and source items is the Sunken Gelnika.&#xD;&#xA;&#xD;&#xA;**Sources:**  &#xD;&#xA;As a recap, sources come in several varieties, and when you use a source item on one of the characters, one of that character's stats will be increased by 1 point (depending on the type of source). Sources are very rare in the game, and there are a mere handful of enemies which morph into sources, but the Gelnika is the one area in the game where all enemies you find can be morphed into sources, and each type of source can be gotten by morphing at least one type of enemy there.&#xD;&#xA;&#xD;&#xA;Here's the list:  &#xD;&#xA;Power source = +1 Strength (do more physical damage)  &#xD;&#xA;Guard source = +1 Vitality (take less physical damage)  &#xD;&#xA;Magic source = +1 Magic (do more magical damage)  &#xD;&#xA;*Mind source = +1 Spirit (take less magical damage)  &#xD;&#xA;Speed source = +1 Dexterity (get faster turns in battle)&#xD;&#xA;Luck source = +1 Luck (have more luck, where luck is a factor)&#xD;&#xA;&#xD;&#xA;*A special note about Mind sources and Spirit: since the game is bugged, the Magical Defense attribute of equipped armor is never used in the game's calculations, so Spirit is the only thing which actually protects your characters from magic attacks. Thus, Spirit is a very important stat, and the only way to increase your defense against magic attacks is to use Mind sources.&#xD;&#xA;&#xD;&#xA;**Morphing Enemies into Sources**  &#xD;&#xA;**1. Get Morph**  &#xD;&#xA;You get it from the Temple of the Ancients. It is missable so if you didn't get it then...too bad.&#xD;&#xA;&#xD;&#xA;**2. Get Yuffie**&#xD;&#xA;Since Yuffie is an optional character, I guess it's possible for you to not have added her to your party, so [refer to this guide][1] to find her. Search for {OPT-1} to jump to the relevant section.&#xD;&#xA;&#xD;&#xA;**3. Go to the Sunken Gelnika**  &#xD;&#xA;Get in the Submarine, travel to the south of Costa del Sol near the Gold Saucer. Dive and look out for a sunken airplane, while making sure to avoid the Emerald Weapon if it's lurking nearby. Steer your submarine into the sunken ship to enter it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**4. Get the Conformer**  &#xD;&#xA;The Conformer is found on the Gelnika, which is nice and convenient, since you'll need it. You can find the Conformer hiding in room straight ahead of the room with the Save Point. The Conformer is in the chest on the lower level of the room, in the upper-left corner, hidden from view by a pipe.&#xD;&#xA;&#xD;&#xA;**5. Morph enemies with the Conformer**  &#xD;&#xA;The method of obtaining unlimited sources on the Gelnika is to use the Morph command (gained by equipping the Morph materia) on the enemies you fight here. If you kill any of the enemies you find on the Gelnika with the Morph command, they will be transformed into a source, depending on which type of enemy you killed.&#xD;&#xA;&#xD;&#xA;Normally, the Morph command does 1/8th the damage your normal attack would have done, which would make getting sources very difficult indeed. The trick to Morphing enemies easily is to have Yuffie in your party, and equip her with her ultimate weapon, the Conformer.&#xD;&#xA;&#xD;&#xA;The Conformer does damage related to the level of the enemy you attack with it, bypassing many normal damage calculations, including the damage-reducing effect of Morph. Since the enemies on the Gelnika are all at very high levels, Yuffie's Conformer can easily hit them with Morph for 7000-8000 damage, making it easy for her Morph attack to be the killing blow.&#xD;&#xA;&#xD;&#xA;**6. Surviving in the Gelnika**  &#xD;&#xA;A good way to make the tougher enemies in the Gelnika (mostly the 'Unknown' ones) more tolerable is to keep your characters in the back row and equip them with Ribbons or anti-Confuse/anti-Poison armor/accessories (anti-Confuse is more important). This way, your characters will take less damage and do less damage, which means they will have less chance to accidentally finish off enemies. Yuffie's should of course already be in the back row, since her Conformer (like all long-range weapons) will still do full-damage from the back row.&#xD;&#xA;&#xD;&#xA;Also, if you are at somewhat low levels and find yourself relying on limit breaks to soften up enemies or simply to survive, buy a bunch of Hypers. Besides 'curing' Sadness* (which some of the enemies here can inflict), using an extra Hyper on your characters will give them Fury status, which means they will get their limit breaks twice as quickly. Honestly, Fury status is almost always useful during the rest of the game, so stocking up on a bunch of Hypers is always a good practice. (Don't forget that you can get as many as you need with the W-Item trick.) The only downside to Fury status is that your physical attacks will miss a bit more frequently, but I find the decreased accuracy usually isn't noticeable. If you're bothered by the reduced accuracy, you can just use magic to attack, which won't miss...&#xD;&#xA;&#xD;&#xA;*On the other hand, having your characters in Sadness actually has an advantage as well: your characters will take 30% less damage. If you prefer Sadness over Fury, buy (or duplicate) a bunch of Tranquilizers.&#xD;&#xA;&#xD;&#xA;**Which enemies give which sources**  &#xD;&#xA;Power sources come from Unknowns  &#xD;&#xA;Guard sources come from Unknown2s  &#xD;&#xA;Magic sources come from Unknown3s  &#xD;&#xA;Mind sources come from Serpents  &#xD;&#xA;Speed sources come from Poodlers  &#xD;&#xA;Luck sources come from Bad Raps&#xD;&#xA;&#xD;&#xA;**Other places to Morph enemies into sources**  &#xD;&#xA;There are other places to get sources which may be more effective if you are looking to only increase 1 type of stat quickly. For more details, refer to [this guide][2] and search for {PER-2} which will take you to the stat maxing section.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703&#xD;&#xA;  [2]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/45703" />
  <row Id="9462" PostHistoryTypeId="2" PostId="4198" RevisionGUID="1a9d86c8-56b1-4f4b-80e1-f4b589d43000" CreationDate="2010-08-02T17:33:37.040" UserId="2084" Text="The is one mission like that in the final few missions that give you an option between 2 missions and depending on what you choose it makes the next mission change a bit, but it is still the same mission.&#xD;&#xA;&#xD;&#xA;There is also one hidden objective in one of the missions that will give you access to a secret mission that can only be played by completing this objective, this mission however is not crucial to the story." />
  <row Id="9463" PostHistoryTypeId="4" PostId="4186" RevisionGUID="d2021c55-a30a-422a-86db-e18682c56ee6" CreationDate="2010-08-02T17:33:52.313" UserId="2075" Comment="edited title" Text="Old ASCII DOS Game, Roguelike, I can't remember much about it..." />
  <row Id="9464" PostHistoryTypeId="2" PostId="4199" RevisionGUID="3d24c0e3-71de-4a0e-a8f9-4ded4ca4999f" CreationDate="2010-08-02T17:36:21.077" UserId="2069" Text="In 1v1 it seems easier to me to be able to &quot;pull a fast one&quot; on your opponent. For example, sneaking a few units into their production line and wreaking havoc. While it may not win the game for you right away, it can slow them down considerably between the collectors lost and the time that they spend distracted by it. In a 2v2 it can be a little harder to do this since you are up against twice as much recon.&#xD;&#xA;&#xD;&#xA;A super early rush can also be more effective in 1v1. In a 2v2 match the other team can gang up, but as long as you are doing good recon your teammate can send over troops to help with defense. This allows one of you to go more for development than units. As long as you turn away that initial assault you can wind up at an advantage by being further developed than your opponents. Your teammate will still be at the same point as they are, but you might be that much closer to your next tier, etc.  In 1v1 if you catch your opponent before they have an adequate defense up, it's usually game over." />
  <row Id="9465" PostHistoryTypeId="2" PostId="4200" RevisionGUID="595c7121-9b95-4722-ae1d-16c69a33e952" CreationDate="2010-08-02T17:38:08.593" UserId="2084" Text="The only way I found to get rid of the message was to buy the DLC, not the answer you are looking for but that was all I could do when I tried to remove it as well." />
  <row Id="9471" PostHistoryTypeId="2" PostId="4202" RevisionGUID="d0ce203c-9338-49dc-93f4-281244c785a8" CreationDate="2010-08-02T17:41:06.060" UserId="1246" Text="I am at 20points with zerg research and i need to choose between ships/vehicles that can self heal or special units starting with 100 points and extra energy.&#xD;&#xA;&#xD;&#xA;Is self heal any good? How slow is it? do i get more then 1 hp per second?" />
  <row Id="9472" PostHistoryTypeId="1" PostId="4202" RevisionGUID="d0ce203c-9338-49dc-93f4-281244c785a8" CreationDate="2010-08-02T17:41:06.060" UserId="1246" Text="Zerg research 20 points. Is self heal any good?" />
  <row Id="9473" PostHistoryTypeId="3" PostId="4202" RevisionGUID="d0ce203c-9338-49dc-93f4-281244c785a8" CreationDate="2010-08-02T17:41:06.060" UserId="1246" Text="&lt;starcraft-2&gt;" />
  <row Id="9474" PostHistoryTypeId="2" PostId="4203" RevisionGUID="f68dc4e4-a692-4dee-897c-d896533ddea6" CreationDate="2010-08-02T17:45:10.407" UserId="126" Text="For the most part, I didn't need extra energy. I never run out of energy as a medic, and that's the energy unit I had used the most up to that point, and Self heal seemed awesome. So that's what I picked. As far as exact numbers, I'm not sure what it is, and which difficulty level are you using?" />
  <row Id="9475" PostHistoryTypeId="2" PostId="4204" RevisionGUID="908a93ad-91c2-4e51-bfcd-c164a8c4c3dd" CreationDate="2010-08-02T17:46:06.583" UserId="2084" Text="Mad Catz sticks are NOT backwards compatible with PS2 games, Sony won't release the code to allow them to be backwards compatible. Unless something has changed in the last 2-3 months (cant find any changes so the info should be accurate). So your best bet is HRAP." />
  <row Id="9481" PostHistoryTypeId="5" PostId="4112" RevisionGUID="2e5c01b5-3f6c-481a-bf5a-b4d26c5de664" CreationDate="2010-08-02T18:14:23.127" UserId="452" Comment="deleted 2 characters in body" Text="No, I personally did it without it.&#xD;&#xA;&#xD;&#xA;You just have to get the [five permanent immigrants][1] to get to full size (castle).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wikicheats.gametrailers.com/index.php/Dragon_Quest_IV:_Chapters_Of_The_Chosen_-_DS/Sidequests#Hoffman.27s_Place&#xD;&#xA; " />
  <row Id="9482" PostHistoryTypeId="5" PostId="19" RevisionGUID="bc3459e6-ce0c-4876-a2d2-97e7c303a8ef" CreationDate="2010-08-02T18:18:43.383" UserId="69" Comment="hmm, if popcap is changing their own pictures, where is this world going." Text="I love [Plants Vs Zombies][1]. It's like tower defense but with a fun spin on it. &#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.popcap.com/games/pvz&#xD;&#xA;  [2]: http://mimg.ugo.com/200905/9435/Plantsvszombies.jpg" />
  <row Id="9483" PostHistoryTypeId="2" PostId="4206" RevisionGUID="c2957fcd-1268-4103-9ff4-fb182d3d2b2a" CreationDate="2010-08-02T18:29:34.093" UserId="2053" Text="In the campaing I did first the missions about the settlers and quickly ramped zerg investigation. Later in the game, some missions require you to attack with limited resources, and having the autohealing meant I could move a heavily damage vehicle out of the front line, wait some time and pull it back in.&#xD;&#xA;&#xD;&#xA;Not a deal breaker, but made some things easier than I expected. As for the extra energy, I don't micromanage, so I prefer global automatic features than specific attacks which I may forget to use in the heat of the battle." />
  <row Id="9486" PostHistoryTypeId="2" PostId="4209" RevisionGUID="fff36f6a-8a76-4530-8b5c-f7efd405d3d8" CreationDate="2010-08-02T18:59:55.623" UserId="1919" Text="Ok so I finally beat it.&#xD;&#xA;There are probably infinite ways to do it, but here is how I did it:&#xD;&#xA;&#xD;&#xA;-Heavy use of save and load. Save before Kerrigan shows up, after she's dead. If you lose too many units (like 3 BCs to Kerrigans stupid magic hand wave instakill bull), then reload.&#xD;&#xA;&#xD;&#xA;-Take out the Nydus worms as flying units are easy to deal with&#xD;&#xA;&#xD;&#xA;-Build BCs to make use of Yamato cannon on Kerrigan and the giant flying guy.&#xD;&#xA;&#xD;&#xA;-Build Marines and medics; make use of stim.&#xD;&#xA;&#xD;&#xA;-Build a few Science Vessels to help with healing your BCs. Build them early.&#xD;&#xA;&#xD;&#xA;-Build, and never stop building, SCVs. Trust me, I had the research that lets me train 2 SCVs at once, and I NEVER stopped building them. You need them for repair and to keep up with the mineral gathering.&#xD;&#xA;&#xD;&#xA;-Keep SCVs near chokes to repair&#xD;&#xA;&#xD;&#xA;-Construct flame towers near the choke. If you didn't get flame towers, build a few planetary fortresses at the chokes and have a bunch of SCVs there to auto-repair (no seriously, it'll work, lots of HP lots of splash damage).&#xD;&#xA;&#xD;&#xA;-Construct a few flame towers sporadically in your base to deal with random drop pods.&#xD;&#xA;&#xD;&#xA;-Construct Barracks at each choke point to serve as a wall between incoming enemies. This also helps keep Kerrigan back.&#xD;&#xA;&#xD;&#xA;-Get as many ship and infantry upgrades as you can. Do it early.&#xD;&#xA;&#xD;&#xA;-Make use of mind control towers. Build them early on the left and the right sides.&#xD;&#xA;&#xD;&#xA;-Use mind controls towers to grab as many brood lords and Ultralisks as you can. Broodlords are imba and you want to make use of the infinite infantry they can provide. Mind controlling Ultralisks is amazing too. Especially if you have medics there to heal them.&#xD;&#xA;&#xD;&#xA;-Build a mind control tower and turret behind your mineral line to mind control brood lords that attack from behind. Mind controlled units will NOT be affected by the nova blast (lulz)&#xD;&#xA;&#xD;&#xA;-Make sure you have mind control energy when the big ultra push happens toward the end of the mission.&#xD;&#xA;&#xD;&#xA;-Save a Nova blast for when the big flying guy attacks. He will decimate you otherwise because he constantly spawns Mutalisks and Broodlords&#xD;&#xA;&#xD;&#xA;-If Kerrigan or the big flying guy isn't around when you nova blast, then you should probably reload a recent save. Though don't Nova blast too soon when Kerrigan shows up. The blast has limited range, and you want to wait for the next wave of flyers that quickly follows her.&#xD;&#xA;&#xD;&#xA;-Just before the big flying guy shows up, start cranking out some vikings to deal.&#xD;&#xA;&#xD;&#xA;-The drop-pod research is useless. Get the Tech-reactor research.&#xD;&#xA;&#xD;&#xA;-If you ever lose too many key units or structures (especially in the beginning), reload from the last save. It will end up costing you the mission in the long run." />
  <row Id="9487" PostHistoryTypeId="2" PostId="4210" RevisionGUID="e0b880fe-4ad8-46ad-a7f7-bf4351c48825" CreationDate="2010-08-02T19:18:36.780" UserId="2079" Text="I recently purchased and installed starcraft 2. I want to continue the campaign on a friends computer. How do i transfer my progress onto his computer ? Is there a profile file I can copy to his installation folder ?" />
  <row Id="9488" PostHistoryTypeId="1" PostId="4210" RevisionGUID="e0b880fe-4ad8-46ad-a7f7-bf4351c48825" CreationDate="2010-08-02T19:18:36.780" UserId="2079" Text="How to transfer my starcraft 2 profile onto another computer" />
  <row Id="9489" PostHistoryTypeId="3" PostId="4210" RevisionGUID="e0b880fe-4ad8-46ad-a7f7-bf4351c48825" CreationDate="2010-08-02T19:18:36.780" UserId="2079" Text="&lt;starcraft-2&gt;" />
  <row Id="9490" PostHistoryTypeId="2" PostId="4211" RevisionGUID="c51fc65b-0f96-4ae4-8cc8-dba565691cbd" CreationDate="2010-08-02T19:21:25.227" UserId="1407" Text="I believe all of your campaign information is stored in the cloud, which means you should just be able to log in on your friend's computer and continue playing.  Battle.net stores all of your information." />
  <row Id="9491" PostHistoryTypeId="5" PostId="4210" RevisionGUID="32302d82-f921-42b3-83c2-3fbf8230eb63" CreationDate="2010-08-02T19:25:51.957" UserId="126" Comment="typos, and tags" Text="I recently purchased and installed StarCraft 2. I want to continue the campaign on a friends computer. How do I transfer my progress onto his computer? Is there a profile file I can copy to his installation folder?" />
  <row Id="9492" PostHistoryTypeId="6" PostId="4210" RevisionGUID="32302d82-f921-42b3-83c2-3fbf8230eb63" CreationDate="2010-08-02T19:25:51.957" UserId="126" Comment="typos, and tags" Text="&lt;starcraft-2&gt;&lt;cloud-storage&gt;" />
  <row Id="9493" PostHistoryTypeId="2" PostId="4212" RevisionGUID="4517fd01-bd5d-4faa-9976-1343cf401c1e" CreationDate="2010-08-02T19:37:45.423" UserId="1856" Text="The only things I found really useful are the science vessels, auto refineries and combined reactor+tech.  Since the science vessel heals mechanicals, I went for extra health and energy." />
  <row Id="9494" PostHistoryTypeId="4" PostId="4125" RevisionGUID="391465c5-5bc9-470c-b797-779785a0ce2d" CreationDate="2010-08-02T19:44:11.210" UserId="1919" Comment="Improved clarity of original question" Text="Starcraft 2 Campaign Final Mission: &quot;All in&quot; on brutal difficulty" />
  <row Id="9495" PostHistoryTypeId="5" PostId="4198" RevisionGUID="3b846d20-3c71-4904-bc01-0fb99be04359" CreationDate="2010-08-02T19:46:47.537" UserId="2084" Comment="fixed spelling mistakes" Text="There is one mission like that in the final few missions that give you an option between 2 missions and depending on what you choose it makes the next mission change a bit, but it is still the same mission.&#xD;&#xA;&#xD;&#xA;There is also one hidden objective in one of the missions that will give you access to a secret mission that can only be played by completing this objective, this mission however is not crucial to the story." />
  <row Id="9499" PostHistoryTypeId="2" PostId="4213" RevisionGUID="4250db25-cf0b-4933-8d68-b0ae03fca767" CreationDate="2010-08-02T21:28:04.430" UserId="2097" Text="For playing to win, what building/unit upgrades are the most helpful and which ones are a waste of time. For example, the Zerg Brood Queen seems worth the resources for the extra larva, but burrowing seems like a waste in a close game." />
  <row Id="9500" PostHistoryTypeId="1" PostId="4213" RevisionGUID="4250db25-cf0b-4933-8d68-b0ae03fca767" CreationDate="2010-08-02T21:28:04.430" UserId="2097" Text="In competitive star craft 2 ,for each race, what are the most/least beneficial upgrades" />
  <row Id="9501" PostHistoryTypeId="3" PostId="4213" RevisionGUID="4250db25-cf0b-4933-8d68-b0ae03fca767" CreationDate="2010-08-02T21:28:04.430" UserId="2097" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="9502" PostHistoryTypeId="2" PostId="4214" RevisionGUID="7c3747be-3a66-4ca8-ae06-40eb6bbec2ec" CreationDate="2010-08-02T21:33:19.423" UserId="1719" Text="The answer is and always will be:  It depends.&#xD;&#xA;&#xD;&#xA;It depends on what your opponent is trying to do.  It depends on what you're trying to do.  There is no one &quot;best&quot; strategy that will work every time, and there is not an upgrade that is &quot;never&quot; useful." />
  <row Id="9503" PostHistoryTypeId="2" PostId="4215" RevisionGUID="9fc2d0d7-6031-42f8-8378-c616fea08a30" CreationDate="2010-08-02T21:39:02.280" UserId="1711" Text="How do you unlock the various profile icons in Starcraft 2?&#xD;&#xA;&#xD;&#xA;Is it purely going through campaigns?  Unlocking certain achievements?" />
  <row Id="9504" PostHistoryTypeId="1" PostId="4215" RevisionGUID="9fc2d0d7-6031-42f8-8378-c616fea08a30" CreationDate="2010-08-02T21:39:02.280" UserId="1711" Text="How to unlock the various profile icons in Starcraft 2?" />
  <row Id="9505" PostHistoryTypeId="3" PostId="4215" RevisionGUID="9fc2d0d7-6031-42f8-8378-c616fea08a30" CreationDate="2010-08-02T21:39:02.280" UserId="1711" Text="&lt;starcraft-2&gt;&lt;icon&gt;&lt;profile&gt;" />
  <row Id="9506" PostHistoryTypeId="2" PostId="4216" RevisionGUID="b072c97d-6575-4032-9ea2-d30567a32bfc" CreationDate="2010-08-02T21:39:28.630" UserId="126" Text="Hovering over each of the icons will tell you what you need to do to get it. Each is an achievement of some sort.&#xD;&#xA;&#xD;&#xA;Some are from the campaigns, some are from multiplayer... Look at the list of profile icons, and you get the achievement it needs." />
  <row Id="9507" PostHistoryTypeId="4" PostId="4091" RevisionGUID="0c2a053c-5aa5-41cd-be6a-b6623171a193" CreationDate="2010-08-02T21:42:13.607" UserId="126" Comment="profile picture is official name" Text="How do I change my profile / avatar picture on my account for Starcraft II?" />
  <row Id="9508" PostHistoryTypeId="6" PostId="4091" RevisionGUID="0c2a053c-5aa5-41cd-be6a-b6623171a193" CreationDate="2010-08-02T21:42:13.607" UserId="126" Comment="profile picture is official name" Text="&lt;starcraft-2&gt;&lt;profile&gt;" />
  <row Id="9509" PostHistoryTypeId="6" PostId="4186" RevisionGUID="a20ab87f-d429-4948-a408-09bbe3f5bc26" CreationDate="2010-08-02T21:45:20.720" UserId="23" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;roguelikes&gt;&lt;dos&gt;" />
  <row Id="9510" PostHistoryTypeId="6" PostId="4184" RevisionGUID="af74b613-84b3-4983-9bfc-67023226cbde" CreationDate="2010-08-02T21:53:20.987" UserId="23" Comment="I'm assuming &quot;indiana-jones-and-the-staff-of-kings&quot; is too long" Text="&lt;ds&gt;" />
  <row Id="9511" PostHistoryTypeId="2" PostId="4217" RevisionGUID="bb85dd96-f13a-4499-bf8e-47fdbdc6b11d" CreationDate="2010-08-02T22:01:53.043" UserId="160" Text="Specifically, this is a first playthrough on Medium difficulty. I've read that I should try to keep at least one Power Node on me at all times in case I run into a locked door. I am wondering what I should focus on increasing first for survivability: Rig, Stasis Module or my weapons (the only one of which I have is the Plasma Cutter currently). &#xD;&#xA;&#xD;&#xA;Rig seems like the obvious choice, as it will increase my HP and Air (though I haven't had to use Air yet) but I'm wondering if upgrading my Stasis Module first will end up preventing me from taking damage in the first place. I'm not sure how often I should be using my Stasis, but it seems like I should learn to use it well pretty early on. On the other hand, upgrading the Plasma Cutter might also help with the damage prevention. I'm not sure though. &#xD;&#xA;&#xD;&#xA;I don't plan on going for the Plasma Cutter only playthrough yet because it's just my first run. " />
  <row Id="9512" PostHistoryTypeId="1" PostId="4217" RevisionGUID="bb85dd96-f13a-4499-bf8e-47fdbdc6b11d" CreationDate="2010-08-02T22:01:53.043" UserId="160" Text="What should I focus on upgrading first in Dead Space?" />
  <row Id="9513" PostHistoryTypeId="3" PostId="4217" RevisionGUID="bb85dd96-f13a-4499-bf8e-47fdbdc6b11d" CreationDate="2010-08-02T22:01:53.043" UserId="160" Text="&lt;xbox-360&gt;&lt;dead-space&gt;" />
  <row Id="9514" PostHistoryTypeId="2" PostId="4218" RevisionGUID="bcb98e22-2a83-4108-a02e-c1dac70d418f" CreationDate="2010-08-02T22:08:41.977" UserId="451" Text="I suggest the rig, though the plasma cutter is your bread-and-butter weapon and makes a great second choice. One great and simple strategy is to alternate between rig and plasma cutter upgrades until both are maxed, then start beefing up the other weapons.&#xD;&#xA;&#xD;&#xA;I'd say do yourself a favor: have fun playing with all the weapons on your first run-through, then keep all your upgraded gear for the second run and focus solely on the plasma cutter to get the achievement. It's a great game and kept me entertained for no less than four play-throughs.&#xD;&#xA;&#xD;&#xA;The line gun is great for taking down groups of foes, so that's a good choice. The pulse rifle is more useful than you might think; a lot of players rag on it as being useless, but if you use stasis to slow foes you can carve them up at the joints easily with its precise fire--especially when it's upgraded.&#xD;&#xA;&#xD;&#xA;Other than that, the force gun was probably my favorite because of the way it pushes them all back and gives some breathing room. When upgraded it's good for most enemies and a total killer for the smaller ones. The contact beam, ripper, and flamethrower are also fun but harder to appreciate in my view." />
  <row Id="9515" PostHistoryTypeId="5" PostId="4217" RevisionGUID="d72bf0e0-aab4-410b-a901-27312aba98dc" CreationDate="2010-08-02T22:09:10.900" UserId="160" Comment="added 111 characters in body" Text="Specifically, this is a first playthrough on Medium difficulty. I've read that I should try to keep at least one Power Node on me at all times in case I run into a locked door. I am wondering what I should focus on increasing first for survivability: Rig, Stasis Module or my weapons (the only one of which I have is the Plasma Cutter currently). &#xD;&#xA;&#xD;&#xA;HP seems like the obvious choice but I'm wondering if upgrading my Stasis Module first will end up preventing me from taking damage in the first place. I'm not sure how often I should be using my Stasis, but it seems like I should learn to use it well pretty early on. An extra 20 points in Energy would give me another shot I presume. I have no reference for how much longer 2 points of Duration will give me though. Is that just straight up 2 seconds? On the other hand, upgrading the Plasma Cutter might also help with the damage prevention. I'm not sure though. &#xD;&#xA;&#xD;&#xA;I don't plan on going for the Plasma Cutter only playthrough yet because it's just my first run. " />
  <row Id="9516" PostHistoryTypeId="2" PostId="4219" RevisionGUID="531e74dc-21b1-4db1-8a4f-1d3d2ba69736" CreationDate="2010-08-02T22:19:24.747" UserDisplayName="wheelie" Text="All Battlefield games | FlatOut 2 | Warcraft III (hero defense maps are fun too)" />
  <row Id="9517" PostHistoryTypeId="16" PostId="4219" RevisionGUID="531e74dc-21b1-4db1-8a4f-1d3d2ba69736" CreationDate="2010-08-02T22:19:24.747" UserId="-1" />
  <row Id="9518" PostHistoryTypeId="2" PostId="4220" RevisionGUID="839f4456-f8c4-4bde-b931-bc9c70e57644" CreationDate="2010-08-02T22:23:46.613" UserId="297" Text="In my experience, the difference between a fully damage upgraded gun and one that isn't fully upgraded is ridiculous.  I would absolutely recommend upgrading your plasma cutter first; figure out the path that will get all the damage upgrades in the shortest number of nodes and follow that one. Once you do that, either focus on your rig or figure out what other weapon you like.&#xD;&#xA;&#xD;&#xA;I found stasis upgrades to be the least useful; something only to take when you don't know where else to put your nodes. I'd also recommend focusing on only 3 weapons in a single playthrough. Every weapon in the game is fully viable when fully upgraded (except perhaps the flamethrower IMO), so figure out a weapon to upgrade and upgrade it all the way to the end. Trust me, using upgraded weapons makes the game both much easier and much more enjoyable.&#xD;&#xA;&#xD;&#xA;Even though you don't want to do a plasma cutter only playthrough right now, the plasma is and will always be a great fall back weapon. Having it upgraded will make life a lot happier in general." />
  <row Id="9519" PostHistoryTypeId="2" PostId="4221" RevisionGUID="7e47a5fe-2bda-4665-8fc7-f8df73f12b3e" CreationDate="2010-08-02T22:34:23.297" UserId="93" Text="I am wondering if there is a good list or way to find out games that allow two 'local' players play together online. For example, I think this is possible with L4D or Halo 3, where you can do split screen with someone locally, but then also play online with others. &#xD;&#xA;&#xD;&#xA;Is there a good list of games that will show that this is possible? On wikipedia there is an post that shows [Xbox 360 Co Op games][1], but not grouped in a 'local co op' sort of way&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_cooperative_games_for_the_Xbox_360" />
  <row Id="9520" PostHistoryTypeId="1" PostId="4221" RevisionGUID="7e47a5fe-2bda-4665-8fc7-f8df73f12b3e" CreationDate="2010-08-02T22:34:23.297" UserId="93" Text="A list of Xbox 360 Games that allow local friends to play over XBL as well" />
  <row Id="9521" PostHistoryTypeId="3" PostId="4221" RevisionGUID="7e47a5fe-2bda-4665-8fc7-f8df73f12b3e" CreationDate="2010-08-02T22:34:23.297" UserId="93" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;online&gt;&lt;co-op&gt;" />
  <row Id="9522" PostHistoryTypeId="5" PostId="4209" RevisionGUID="04b1d183-4ba3-4196-82a5-2a7e890db5fa" CreationDate="2010-08-02T23:26:43.610" UserId="1919" Comment="clarity on enemy name" Text="Ok so I ended up beating it.&#xD;&#xA;&#xD;&#xA;There are probably infinite ways to do it, but here is how I did it:&#xD;&#xA;&#xD;&#xA;-Heavy use of save and load. Save before Kerrigan shows up and after she retreats. If you lose too many units (like 3 BCs to Kerrigans stupid magic hand wave instakill bull), then reload.&#xD;&#xA;&#xD;&#xA;-Take out the Nydus worms as flying units are easy to deal with&#xD;&#xA;&#xD;&#xA;-Build BCs to make use of Yamato cannon on Kerrigan and the Leviathan (the giant flying guy).&#xD;&#xA;&#xD;&#xA;-Build Marines and medics; make use of stim.&#xD;&#xA;&#xD;&#xA;-Build a few Science Vessels to help with healing your BCs. Build them early.&#xD;&#xA;&#xD;&#xA;-Build, and never stop building, SCVs. Trust me, I had the research that lets me train 2 SCVs at once, and I NEVER stopped building them. You need them for repair and to keep up with the mineral gathering.&#xD;&#xA;&#xD;&#xA;-Keep SCVs near chokes to repair&#xD;&#xA;&#xD;&#xA;-Construct flame towers near the choke. If you didn't get flame towers, build a few planetary fortresses at the chokes and have a bunch of SCVs there to auto-repair (no seriously, it'll work, lots of HP lots of splash damage).&#xD;&#xA;&#xD;&#xA;-Construct a few flame towers sporadically in your base to deal with random drop pods.&#xD;&#xA;&#xD;&#xA;-Construct Barracks at each choke point to serve as a wall between incoming enemies. This also helps keep Kerrigan back.&#xD;&#xA;&#xD;&#xA;-Get as many ship and infantry upgrades as you can. Do it early.&#xD;&#xA;&#xD;&#xA;-Make use of mind control towers. Build them early on the left and the right sides.&#xD;&#xA;&#xD;&#xA;-Use mind controls towers to grab as many brood lords and Ultralisks as you can. Broodlords are imba and you want to make use of the infinite infantry they can provide. Mind controlling Ultralisks is amazing too. Especially if you have medics there to heal them.&#xD;&#xA;&#xD;&#xA;-Build a mind control tower and turret behind your mineral line to mind control brood lords that attack from behind. Mind controlled units will NOT be affected by the nova blast (lulz)&#xD;&#xA;&#xD;&#xA;-Make sure you have mind control energy when the big ultra push happens toward the end of the mission.&#xD;&#xA;&#xD;&#xA;-Save a Nova blast for when the Leviathan attacks. It will decimate you otherwise because it constantly spawns Mutalisks and Broodlords&#xD;&#xA;&#xD;&#xA;-If Kerrigan or the Leviathan isn't around when you needed to nova blast, then it's likely that you need to reload a recent save. Though don't Nova blast too soon when Kerrigan shows up. The blast has limited range, and you want to wait for the next wave of flyers that quickly follows her.&#xD;&#xA;&#xD;&#xA;-Just before the Leviathan shows up, start cranking out some vikings to deal.&#xD;&#xA;&#xD;&#xA;-The drop-pod research is useless. Get the Tech-reactor research.&#xD;&#xA;&#xD;&#xA;-If you ever lose too many key units or structures (especially in the beginning), reload from the last save. It will end up costing you the mission in the long run." />
  <row Id="9523" PostHistoryTypeId="2" PostId="4222" RevisionGUID="3741fe6c-1a4d-4173-ab4a-ab777769d6cd" CreationDate="2010-08-02T23:35:36.747" UserId="72" Text="One possible solution is to lure them out one by one and close the gate that originally kept them in while they are under it. Is this the best solution? I don't know, but it sure was awesome." />
  <row Id="9524" PostHistoryTypeId="6" PostId="4125" RevisionGUID="a6f552bf-6e0b-4092-8c24-fd8e9199f4c3" CreationDate="2010-08-02T23:38:58.163" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;strategy&gt;&lt;campaign&gt;" />
  <row Id="9525" PostHistoryTypeId="2" PostId="4223" RevisionGUID="7b3a7606-7c0f-44cd-a79b-464659144c87" CreationDate="2010-08-03T00:25:49.503" UserId="325" Text="I too was going to suggest *Kroz*, then *ZZT*.&#xD;&#xA;&#xD;&#xA;What about *Zork*? That’s definitely not graphically superior or complex. :D&#xD;&#xA;&#xD;&#xA;But seriously, everything you described other than the colored logo reminds me of a game I played in high-school. If it’s the same one, then it is a little *Dungeons &amp; Dragons* inspired game by **R O Software** and published by **Micro Star** called *DND*. There was at least a few updates (the last one I’ve seen was 1.21). I’ve seen some text on the Internet stating that it’s freeware, but there is a text file in the game that mentions “ordering”, so it may or may not be. Either way, there aren’t too many formal pages for it:&#xD;&#xA;&#xD;&#xA; - At [DOS Museum][1]&#xD;&#xA; - At [Moby Games][2]&#xD;&#xA; - At [Classic DOS Games][3]&#xD;&#xA; - [“Unofficial DND Site” (now&#xD;&#xA;   defunct)][4]&#xD;&#xA;&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;HTH&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dosmuseum.com/pages/view.php?ref=138&#xD;&#xA;  [2]: http://www.mobygames.com/game/dnd&#xD;&#xA;  [3]: http://www.classicdosgames.com/game/DND.html&#xD;&#xA;  [4]: http://web.archive.org/web/20070718104425/http://dnd.lunaticsworld.com/" />
  <row Id="9526" PostHistoryTypeId="5" PostId="4223" RevisionGUID="23db3707-df30-4fc0-92cf-32a71606d453" CreationDate="2010-08-03T00:31:52.427" UserId="325" Comment="added mention of sequel" Text="I too was going to suggest *Kroz*, then *ZZT*.&#xD;&#xA;&#xD;&#xA;What about *Zork*? That’s definitely not graphically superior or complex. :D&#xD;&#xA;&#xD;&#xA;You didn’t mention if there was any color.&#xD;&#xA;&#xD;&#xA;But seriously, everything you described other than the colored logo reminds me of a game I played in high-school. If it’s the same one, then it is a little *Dungeons &amp; Dragons* inspired game by **R O Software** and published by **Micro Star** called *DND*. There was at least a few updates (the last one I’ve seen was 1.21). There was also a remake called *Dungeons of the Necromancer's Domain*. I’ve seen some text on the Internet stating that it’s freeware, but there is a text file in the game that mentions “ordering”, so it may or may not be. Either way, there aren’t too many formal pages for it:&#xD;&#xA;&#xD;&#xA; - At [DOS Museum][1]&#xD;&#xA; - At [Moby Games][2]&#xD;&#xA; - At [Classic DOS Games][3]&#xD;&#xA; - [“Unofficial DND Site” (now&#xD;&#xA;   defunct)][4]&#xD;&#xA;&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;HTH&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dosmuseum.com/pages/view.php?ref=138&#xD;&#xA;  [2]: http://www.mobygames.com/game/dnd&#xD;&#xA;  [3]: http://www.classicdosgames.com/game/DND.html&#xD;&#xA;  [4]: http://web.archive.org/web/20070718104425/http://dnd.lunaticsworld.com/" />
  <row Id="9527" PostHistoryTypeId="2" PostId="4224" RevisionGUID="b79c00bc-ce6c-4860-a9bc-92d7e9b67e80" CreationDate="2010-08-03T00:38:07.187" UserDisplayName="Hiro" Text="I'm using two different computers with the same profile, but when I load on one computer it is way behind the other computer in terms of campaign missions. I'm using the same profile on each computer, why is this?" />
  <row Id="9528" PostHistoryTypeId="1" PostId="4224" RevisionGUID="b79c00bc-ce6c-4860-a9bc-92d7e9b67e80" CreationDate="2010-08-03T00:38:07.187" UserDisplayName="Hiro" Text="Why is my campaign for Starcraft 2 at two different stages with same profile" />
  <row Id="9529" PostHistoryTypeId="3" PostId="4224" RevisionGUID="b79c00bc-ce6c-4860-a9bc-92d7e9b67e80" CreationDate="2010-08-03T00:38:07.187" UserDisplayName="Hiro" Text="&lt;starcraft-2&gt;&lt;profile&gt;&lt;campaign&gt;" />
  <row Id="9530" PostHistoryTypeId="5" PostId="4223" RevisionGUID="23a61aaa-b2d3-4194-8fa6-112daa5cc356" CreationDate="2010-08-03T00:39:20.227" UserId="325" Comment="added online emulator link" Text="I too was going to suggest *Kroz*, then *ZZT*.&#xD;&#xA;&#xD;&#xA;What about *Zork*? That’s definitely not graphically superior or complex. :D&#xD;&#xA;&#xD;&#xA;You didn’t mention if there was any color.&#xD;&#xA;&#xD;&#xA;But seriously, everything you described other than the colored logo reminds me of a game I played in high-school. If it’s the same one, then it is a little *Dungeons &amp; Dragons* inspired game by **R O Software** and published by **Micro Star** called *DND*. There was at least a few updates (the last one I’ve seen was 1.21). There was also a remake called *Dungeons of the Necromancer's Domain*. I’ve seen some text on the Internet stating that it’s freeware, but there is a text file in the game that mentions “ordering”, so it may or may not be. Either way, there aren’t too many formal pages for it:&#xD;&#xA;&#xD;&#xA; - At [DOS Museum][1]&#xD;&#xA; - At [Moby Games][2]&#xD;&#xA; - At [Classic DOS Games][3] (play in [online emulator][4])&#xD;&#xA; - [“Unofficial DND Site”][5]&#xD;&#xA;&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;HTH&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dosmuseum.com/pages/view.php?ref=138&#xD;&#xA;  [2]: http://www.mobygames.com/game/dnd&#xD;&#xA;  [3]: http://www.classicdosgames.com/game/DND.html&#xD;&#xA;  [4]: http://www.classicdosgames.com/online/dnd_121.html&#xD;&#xA;  [5]: http://www.digital-eel.com/files/dndpage_files/DND.htm" />
  <row Id="9531" PostHistoryTypeId="2" PostId="4225" RevisionGUID="1f093a8a-3c2d-4666-a0ff-406f5a0e86b1" CreationDate="2010-08-03T00:41:45.900" UserId="1743" Text="Well actually Dragon Age is a pretty nice game, but it is freezing pretty often: i.e. i have to push the reset-button. Some pixels get weird colors and the sound gets in a loop.&#xD;&#xA;&#xD;&#xA;I ...&#xD;&#xA;&#xD;&#xA; - installed the newest patch (1.04)&#xD;&#xA; - installed newest graphic card driver (also tried it with some older versions 190.x)&#xD;&#xA; - switched down graphics&#xD;&#xA; - started DA with only one processor&#xD;&#xA; - stopped AntiVir&#xD;&#xA; - installed Windows new&#xD;&#xA;&#xD;&#xA;Actually I even called the EA-Hotline ...&#xD;&#xA;&#xD;&#xA;I can not proof that DA is only freezing during dialogs, but I am pretty sure ...&#xD;&#xA;&#xD;&#xA;Some informations on my system:&#xD;&#xA;&#xD;&#xA;Windows 7 64bit&#xD;&#xA;, Intel i5&#xD;&#xA;Geforce 9400GT, &#xD;&#xA;4 Gig ram, &#xD;&#xA;Asrock P55M Pro mainboard&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9532" PostHistoryTypeId="1" PostId="4225" RevisionGUID="1f093a8a-3c2d-4666-a0ff-406f5a0e86b1" CreationDate="2010-08-03T00:41:45.900" UserId="1743" Text="Dragon Age: freezings during dialogs" />
  <row Id="9533" PostHistoryTypeId="3" PostId="4225" RevisionGUID="1f093a8a-3c2d-4666-a0ff-406f5a0e86b1" CreationDate="2010-08-03T00:41:45.900" UserId="1743" Text="&lt;role-playing-game&gt;&lt;bug&gt;&lt;dragon-age-origins&gt;&lt;freeze&gt;" />
  <row Id="9534" PostHistoryTypeId="2" PostId="4226" RevisionGUID="0f612887-33bd-4bf9-a5cf-3855e72cb914" CreationDate="2010-08-03T00:48:32.033" UserId="670" Text="Try playing the game using a new user account, that worked for me sometimes but I can't explain why." />
  <row Id="9535" PostHistoryTypeId="2" PostId="4227" RevisionGUID="d30b086b-1bd1-4425-8eeb-6fca673961a4" CreationDate="2010-08-03T00:54:08.997" UserId="2106" Text="While I haven't beaten this so far, and I came here for support, I'll add in my few bits:&#xD;&#xA;&#xD;&#xA;My path is the no-air path and slow-towers. &#xD;&#xA;&#xD;&#xA;I've tried 3 times so far. The furthest I've gotten in 80%. Things that have helped me get that far:&#xD;&#xA;- Block off the entrances immediately with supply depots, barracks, and factories.&#xD;&#xA;- Siege tanks, and merc siege tanks&#xD;&#xA;- Use BCs and Banshees to take out nydus worms&#xD;&#xA;- Immediately and continue to research weapons upgrades&#xD;&#xA;&#xD;&#xA;My problem is Kerrigan taking out too many of my units, making 1 side too weak to hold the line. I will follow RodYan's recommendations to make planetary fortresses&#xD;&#xA;&#xD;&#xA;Next attempt I also plan to move my forces in slightly, to force the enemy into more of a choke. The initial positioning is not the greatest, especially on the top-right way, where there are 3 ways to where the first bunker is. pulling back slightly would create a tighter choke for the tanks to bombard.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9536" PostHistoryTypeId="2" PostId="4228" RevisionGUID="90423b4c-c43c-419b-b2ca-a98a537c1f36" CreationDate="2010-08-03T01:04:04.077" UserId="2106" Text="The Queen is not &quot;research&quot;, it is a 100% vital in every game as Zerg. Unless you are rushing, you should be getting her immediately after your spawning pool finishes. Inject larvae as often as you can (you must be vigilant). Also the spawn creep tumor is very useful. Create 1 and use it to spread a &quot;creep highway&quot; across the map, which helps give you vision and get your units to their destination sooner.&#xD;&#xA;&#xD;&#xA;The upgrades for each race depend on which build you go.&#xD;&#xA;&#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;- zerglings: zergling speed EXTREMELY good for microing&#xD;&#xA;- roaches: movement speed is needed in the long run. Tunneling claws can give you the drop on your opponent.&#xD;&#xA;- infestor: mind control is great if your opponent makes any high-tech unit (i.e. collosii, immortal, battle cruisers, thor, etc.0&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;Absolute best upgrade is the slow for Marauders. Marauder's are a bit imbalanced right now. They are an extremely strong unit especially with the slow upgrade.&#xD;&#xA;&#xD;&#xA;If you get tanks, siege mode is definitely worth it.&#xD;&#xA;&#xD;&#xA;Get your orbital command on your command center ASAP (not really a research, but an structure upgrade which is vital). Mules are amazing miners, and will get you about 300 minerals in their lifetime, so get them often and consistantly.&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA;- Blink for stalkers&#xD;&#xA;- Thermal lances for collossi. If you get Collossi, you MUST get thermal lances. They are awesome.&#xD;&#xA;- Psi storm for High Templar&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I hope these answers help you. " />
  <row Id="9537" PostHistoryTypeId="2" PostId="4229" RevisionGUID="b29be739-d9a1-49d4-a706-4b65774abf98" CreationDate="2010-08-03T01:05:55.633" UserId="344" Text=" - Halo 2&#xD;&#xA; - Halo 3&#xD;&#xA; - Halo 3: ODST&#xD;&#xA; - Halo Reach (Not released yet)&#xD;&#xA; - Gears of War&#xD;&#xA; - Gears of War 2&#xD;&#xA; - Perfect Dark Zero&#xD;&#xA; - Brink (Not released yet)&#xD;&#xA; - Marvel Ultimate Alliance 2&#xD;&#xA; - Unreal Tournament 3&#xD;&#xA; - Left 4 Dead&#xD;&#xA; - Left 4 Dead 2&#xD;&#xA; - Sacred 2: Fallen Angel&#xD;&#xA; - Army of Two: The 40th Day&#xD;&#xA; - The Lord of the Rings: War in the North&#xD;&#xA;&#xD;&#xA;This list is not complete, and all the information is pulled form personal experience and http://www.co-optimus.com/" />
  <row Id="9538" PostHistoryTypeId="2" PostId="4230" RevisionGUID="a32b5485-a08b-4929-9587-626d58728922" CreationDate="2010-08-03T01:16:24.410" UserId="2106" Text="If you know you are facing a terran, get a probe in their base early and keep it there, running around until they finally kill it off with marines. You should be able to see if they are getting alot of gas early. If so, then you know they may be rushing banshees or Thor. If you see them wall off, you should be going stalkers or higher tech. In fact, never get zealots against terran anyway since the marauder slow absolutely negates zealots. If you can rush a robotics, you can get an early observer for scouting. Keep 1 probe in front of their base so you can see if they leave it." />
  <row Id="9539" PostHistoryTypeId="2" PostId="4231" RevisionGUID="f52d06f6-42a4-4a49-8811-56993658dd88" CreationDate="2010-08-03T01:24:06.640" UserId="2106" Text="While I have no has personal experience with this, I would guess that the saved game is saved locally on your computer, or only get uploaded to battle.net so often. I can't imagine battle.net saving every single game for every single player. So when you play on one computer you either will not see it updated on your other system for some time, or never, depending on if battle.net keeps track of your campaign progress or not. &#xD;&#xA;&#xD;&#xA;It certainly keeps track of achievements, but beyond that I am doubtful." />
  <row Id="9540" PostHistoryTypeId="2" PostId="4232" RevisionGUID="dd0823d0-025c-40b9-b60f-d5811cc5e756" CreationDate="2010-08-03T01:24:24.750" UserId="137" Text="Assassin's Creed 2 had a 15-minute live-action bonus feature on the disc, which explores events that took place a few years before the opening of the game. Doesn't really meet your criteria though because you only see it if you choose it in the extras menu. (You may even have to unlock it--I can't remember.)" />
  <row Id="9541" PostHistoryTypeId="2" PostId="4233" RevisionGUID="90b7c6a1-b114-40c3-9d79-db43188185fb" CreationDate="2010-08-03T01:33:00.940" UserId="2107" Text="Harmonix stated that the existing drum part encoding already differentiates between toms and cymbals - so most of the existing songlist will be essentially &quot;Pro Enabled.&quot;" />
  <row Id="9542" PostHistoryTypeId="2" PostId="4234" RevisionGUID="e9823944-c6d3-4a16-bfd8-dc9517a714ec" CreationDate="2010-08-03T01:38:46.587" UserId="39" Text="My militia took my battle axes and won't give 'em back to my woodcutters. I'd rather not resort to killing my militia. How do I make them give my workers their tools back?" />
  <row Id="9543" PostHistoryTypeId="1" PostId="4234" RevisionGUID="e9823944-c6d3-4a16-bfd8-dc9517a714ec" CreationDate="2010-08-03T01:38:46.587" UserId="39" Text="How do I restrict a type of weapon?" />
  <row Id="9544" PostHistoryTypeId="3" PostId="4234" RevisionGUID="e9823944-c6d3-4a16-bfd8-dc9517a714ec" CreationDate="2010-08-03T01:38:46.587" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9545" PostHistoryTypeId="2" PostId="4235" RevisionGUID="02fcd35e-c987-4a14-bcd0-ac06ce7030ea" CreationDate="2010-08-03T01:43:04.393" UserId="2419" Text="Any time I let a Protoss player live to mid-game, I seem to be swarmed by Void Rays, and while I can sort of react, it's generally a 50/50 at that point.&#xD;&#xA;&#xD;&#xA;Let's say I scout a player with a single Void Ray and plans to build more. What should I do to counter them? As each race preferably, but I generally play Protoss as well." />
  <row Id="9546" PostHistoryTypeId="1" PostId="4235" RevisionGUID="02fcd35e-c987-4a14-bcd0-ac06ce7030ea" CreationDate="2010-08-03T01:43:04.393" UserId="2419" Text="What's the best counter for Void Rays?" />
  <row Id="9547" PostHistoryTypeId="3" PostId="4235" RevisionGUID="02fcd35e-c987-4a14-bcd0-ac06ce7030ea" CreationDate="2010-08-03T01:43:04.393" UserId="2419" Text="&lt;starcraft-2&gt;" />
  <row Id="9548" PostHistoryTypeId="6" PostId="4225" RevisionGUID="f0840d63-716f-4e4c-b916-cfca77da1bdc" CreationDate="2010-08-03T01:44:22.143" UserId="336" Comment="edited tags" Text="&lt;pc&gt;&lt;role-playing-game&gt;&lt;dragon-age-origins&gt;&lt;freeze&gt;" />
  <row Id="9549" PostHistoryTypeId="2" PostId="4236" RevisionGUID="679108e0-13a2-4f13-8d57-cf38319f2086" CreationDate="2010-08-03T01:46:34.307" UserId="2107" Text="One more thing is required to maximize your score (in addition to 100% accuracy and optimal overdrive pathing that the other posters mentioned) -- you need to ***squeeze***. Squeezing has essentially two methods that allow you to get credit for an additional drum hit.&#xD;&#xA;&#xD;&#xA; - Play the 'hidden note' underneath the overdrive activation (green pad). Well, it's not actually hidden ... it's the note that would normally be charted in that spot if there was no overdrive activation sequence. So one plays the green overdrive activation note slightly early (but still within the timing window) and then immediately play the note (or notes/bass) sequence that would normally be charted (quickly! it needs to be within that same timing window) ... and you get the usual credit for that hit (25 * #pads * multiplier). This works for all overdrive sequences.&#xD;&#xA; - Exploit the timing window around overdrive. Essentially you start the overdrive as late as possible in the overdrive activation window - and then if there's a note would usually be just past the overdrive window, you now have a window to play the note slightly early (but still within the activation zone). Voila ... credit for one additional note. This is dependent on the charting of the song .. there needs to a note in the correct place for this to work.&#xD;&#xA; &#xD;&#xA;This technique doesn't earn many points (essentially one extra note or notes each squeeze) and can be quite intricate to time ... but are essentialy to earn the very maximum score. Note that a similar tactic is usable on guitar/bass, and is also useful in Guitar Hero as well as Rock Band." />
  <row Id="9550" PostHistoryTypeId="2" PostId="4237" RevisionGUID="843ac2d1-ef2b-48a5-bf0b-14e93097571d" CreationDate="2010-08-03T01:48:15.363" UserId="137" Text="Sometimes after a year or so there will be a permanent price drop, but there's no guarantee. And there are special deals every now and then, but you can't really predict what they will be. I keep track of this by subscribing to Joystiq's &quot;Now Playing&quot; RSS feed: http://www.joystiq.com/tag/now-playing/rss.xml&#xD;&#xA;&#xD;&#xA;Every Tuesday they list the new releases for all consoles, including XBLA games and XBLA price changes. It's nice because I only have to look at it once a week. I'm sure there are other sites with similar content, Joystiq's just the one I'm familiar with.&#xD;&#xA;&#xD;&#xA;You might also want to check out http://www.cheapassgamer.com, though I found it took a much bigger commitment to keep up with it." />
  <row Id="9551" PostHistoryTypeId="2" PostId="4238" RevisionGUID="7c3129de-127a-4423-9541-2437b92dfe14" CreationDate="2010-08-03T01:51:01.753" UserId="93" Text="I have used a mix between the actual rechargeable battery back, and the '[psyclone gaming][1]' batteries (usually found at Target or Best Buy in the US). &#xD;&#xA;&#xD;&#xA;I am starting to get annoyed, because the Microsoft batteries and chargers I think use a special 'chip' in them, and therefore the charging station can't charge the off brand batteries. To make matters worse, the charger I have for the off brand batteries has failed as well. &#xD;&#xA;&#xD;&#xA;I want to know if the Microsoft batteries are worth the premium in cost, or if I am missing something. Also, where is the best place to get batteries?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://psyclonegamer.com/" />
  <row Id="9552" PostHistoryTypeId="1" PostId="4238" RevisionGUID="7c3129de-127a-4423-9541-2437b92dfe14" CreationDate="2010-08-03T01:51:01.753" UserId="93" Text="Xbox 360 Wireless Remote batteries - aftermarket or official Microsoft ones?" />
  <row Id="9553" PostHistoryTypeId="3" PostId="4238" RevisionGUID="7c3129de-127a-4423-9541-2437b92dfe14" CreationDate="2010-08-03T01:51:01.753" UserId="93" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;wireless&gt;" />
  <row Id="9554" PostHistoryTypeId="2" PostId="4239" RevisionGUID="baae4af5-6e02-4da6-ba68-3d0d55609c6a" CreationDate="2010-08-03T01:53:34.057" UserId="2107" Text="Most work ... but not all. I think wired had the best [compatibility chart][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/gamelife/2008/11/official-guitar/" />
  <row Id="9555" PostHistoryTypeId="2" PostId="4240" RevisionGUID="44280d90-244f-45d1-8ccc-4113ef01adb8" CreationDate="2010-08-03T01:54:16.923" UserId="2106" Text="Void rays are easy if you have sufficient ground anti-air.&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA; Stalkers, especially with blink. Do not make phoenixes-- they are not good against voids.&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;Marines. Early on marines can handle any void rays you come across. Later, vikings will make mince meat of them.&#xD;&#xA;&#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;This one is a little harder. Early on, if you scout that they are making voids making queens. Use the heal ability if you have the energy.&#xD;&#xA;&#xD;&#xA;Spores work, but are not the best since they can't move well and have pretty short range. Tech to hydras as soon as possible. Infestor's fungal growth is pretty great esp. with hydras." />
  <row Id="9556" PostHistoryTypeId="5" PostId="4237" RevisionGUID="a626ffdb-bd22-4a84-9559-57670f291bad" CreationDate="2010-08-03T01:54:29.170" UserId="137" Comment="edited body" Text="Sometimes after a year or so there will be a permanent price drop, but there's no guarantee. And there are special deals every now and then, but you can't really predict what they will be. I keep track of this by subscribing to Joystiq's &quot;Now Playing&quot; RSS feed: http://www.joystiq.com/tag/now-playing/rss.xml&#xD;&#xA;&#xD;&#xA;Every Tuesday they list the new releases for all consoles, including XBLA games and XBLA price changes. It's nice because I only have to look at it once a week. I'm sure there are other sites with similar content; Joystiq's just the one I'm familiar with.&#xD;&#xA;&#xD;&#xA;You might also want to check out http://www.cheapassgamer.com, though I found it took a much bigger commitment to keep up with it." />
  <row Id="9557" PostHistoryTypeId="5" PostId="4236" RevisionGUID="65a7c818-c605-4f6e-b261-f2e092bac598" CreationDate="2010-08-03T01:58:54.947" UserId="2107" Comment="added 169 characters in body; added 1 characters in body" Text="One more thing is required to maximize your score (in addition to 100% accuracy and optimal overdrive pathing that the other posters mentioned) -- you need to ***squeeze***. Squeezing has essentially two methods that allow you to get credit for an additional drum hit.&#xD;&#xA;&#xD;&#xA; - Play the 'hidden note' underneath the overdrive activation (green pad). Well, it's not actually hidden ... it's the note that would normally be charted in that spot if there was no overdrive activation sequence. So one plays the green overdrive activation note slightly early (but still within the timing window) and then immediately play the note (or notes/bass) sequence that would normally be charted (quickly! it needs to be within that same timing window) ... and you get the usual credit for that hit (25 * #pads * multiplier). This works for all overdrive sequences.&#xD;&#xA; - Exploit the timing window around overdrive. Essentially you start the overdrive as late as possible in the overdrive activation window - and then if there's a note would usually be just past the overdrive window, you now have a brief opportunity to play the note slightly early (but still within the activation zone). Voila ... credit for one additional note. Think of it as exploiting a rounding error. Note that this is dependent on the charting of the song .. there needs to a note in the correct place for this to work, so not all overdrives can squezee a note here.&#xD;&#xA; &#xD;&#xA;These techniques don't earn many points (essentially one extra note or notes each squeeze) and can be quite intricate to time ... but are essentialy to earn the very maximum score (greater than merely 100% FC and optimum overdrive usage). Note that a similar tactic is usable on guitar/bass, and is also useful in Guitar Hero as well as Rock Band." />
  <row Id="9558" PostHistoryTypeId="16" PostId="4221" RevisionGUID="9bc5de64-a4c0-4f06-a1e2-985354c35a25" CreationDate="2010-08-03T02:22:36.607" UserId="93" />
  <row Id="9559" PostHistoryTypeId="2" PostId="4241" RevisionGUID="d40b4a3a-4774-4e23-9ee0-1a1e8e4f4d3c" CreationDate="2010-08-03T02:46:27.563" UserId="1731" Text="Is changing how the game is hosted even an option ? I haven't seen anything related to this on the SC forums. Right now any multiplayer game I joins lags out and I get dropped right away..but the games do at connect at least, they are just unusably laggy.&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;&gt;Chandler,&#xD;&#xA; &#xD;&#xA;&gt;The cause of the poor performance for Starcraft 2 is that the residence networks, and wireless, are setup so no device can be a server, it will not allow any incoming traffic. If you are able to change the setting from hosting the game on your local computer to host the game on battle.net it may resolve the problem.&#xD;&#xA; &#xD;&#xA;&gt;Let us know if you have any questions.&#xD;&#xA;&#xD;&#xA;&gt; [revoked]&#xD;&#xA;&#xD;&#xA;&gt;Technical Support Representative" />
  <row Id="9560" PostHistoryTypeId="1" PostId="4241" RevisionGUID="d40b4a3a-4774-4e23-9ee0-1a1e8e4f4d3c" CreationDate="2010-08-03T02:46:27.563" UserId="1731" Text="Message from my university IT people explaining why Starcraft II wont work on campus, does this sound plausible?" />
  <row Id="9561" PostHistoryTypeId="3" PostId="4241" RevisionGUID="d40b4a3a-4774-4e23-9ee0-1a1e8e4f4d3c" CreationDate="2010-08-03T02:46:27.563" UserId="1731" Text="&lt;starcraft-2&gt;&lt;lag&gt;" />
  <row Id="9562" PostHistoryTypeId="2" PostId="4242" RevisionGUID="3c574435-0041-4bd4-a57c-392e872d64f4" CreationDate="2010-08-03T03:02:02.753" UserId="320" Text="Yes, that sounds very plausible.  It's the same reason you probably can't ssh into your own computer, even from another machine on campus.  A novel solution would be to tunnel out of your network and accessing the internet through said connection.  The issue is that the firewall should block any connection to your computer that the machine didn't initiate, so if you hide those initiations through something like an active connection to DynDNS it might work, but I'm not sure.  I also don't know the specifics on how you would try that.&#xD;&#xA;&#xD;&#xA;However, this should not be an issue for people playing over the same network (like a single campus wireless network, not two different wifi spots on campus) or joining a game, just hosting, so if you can't join a game hosted by someone else, on an outside network, IT is probably lying to you." />
  <row Id="9563" PostHistoryTypeId="2" PostId="4243" RevisionGUID="3624c863-b961-421b-87a9-36148daee611" CreationDate="2010-08-03T03:14:26.663" UserId="306" Text="My guess is that it is something that your uni IT people have decided to implement. Where I work on-campus we are able to log into and play sc2 (and most steam games) without any problems (i'm not going to say which uni it is either)." />
  <row Id="9564" PostHistoryTypeId="5" PostId="3858" RevisionGUID="265f0105-c56d-43db-884b-6247526d5ec6" CreationDate="2010-08-03T03:40:52.370" UserId="1721" Comment="Tested in-game and posted results :D" Text="In short, **adrenaline does slow down the game clock** and is a viable strategy for speed hacks.&#xD;&#xA;&#xD;&#xA;Experiment: Played Landing Bay on Normal with two then three people. First Landing Bay run had a playtime of 2:18 with no adrenaline. Second Landing Bay run had a playtime of 1:43 with 9 adrenaline uses. Other than adrenaline the same methods were used to do the runs, including chainsawing doors etc.&#xD;&#xA;&#xD;&#xA;If adrenaline did not slow down the game clock then the runtime for the second run would have been horrendous (real-time was about 3 minutes). But given that we vastly improved our time then I'm certain that adrenaline does slow down the game clock.&#xD;&#xA;&#xD;&#xA;In case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed quickly by cutting down doors with a pair of chainsaws. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed." />
  <row Id="9565" PostHistoryTypeId="2" PostId="4244" RevisionGUID="5ed826dd-3536-4594-8a13-94aa43138448" CreationDate="2010-08-03T03:52:14.817" UserId="1721" Text="One thing you could try is stacking 100 mines in a pile around him, or walk him into the pile after creating it, then shoot the pile with a mini-nuke. It toasts mysterious stranger, so it should kill Fawkes as well.&#xD;&#xA;&#xD;&#xA;For reference: http://www.youtube.com/watch?v=xts3F1osuYo." />
  <row Id="9566" PostHistoryTypeId="2" PostId="4245" RevisionGUID="39aa75e2-9e9f-4cfd-813d-24a437eac1eb" CreationDate="2010-08-03T05:51:40.127" UserId="87" Text="Any tips on how to beat the time challenge in the first level of Miniclip's [Dale and Peakot][1] game? I've done it on all the other levels, but on the first one, 35 seconds seems quite implausible. I've tried finding a walkthrough, but so far, I've only found videos for another (possibly beta) version of the game - the one where you must collect feathers. The levels differ, so the videos aren't that relevant.&#xD;&#xA;&#xD;&#xA;ps. I can't create new tags due to low rep, so please retag appropriately and edit this line out after.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.miniclip.com/games/dale-and-peakot/ro/" />
  <row Id="9567" PostHistoryTypeId="1" PostId="4245" RevisionGUID="39aa75e2-9e9f-4cfd-813d-24a437eac1eb" CreationDate="2010-08-03T05:51:40.127" UserId="87" Text="How to beat the time challenge in the first level of Dale and Peakot?" />
  <row Id="9568" PostHistoryTypeId="3" PostId="4245" RevisionGUID="39aa75e2-9e9f-4cfd-813d-24a437eac1eb" CreationDate="2010-08-03T05:51:40.127" UserId="87" Text="&lt;pc&gt;" />
  <row Id="9569" PostHistoryTypeId="6" PostId="4245" RevisionGUID="1d856e07-eed1-4e0d-8b4f-f7dcc5252895" CreationDate="2010-08-03T06:03:19.587" UserId="122" Comment="Done :)" Text="&lt;pc&gt;" />
  <row Id="9570" PostHistoryTypeId="5" PostId="4245" RevisionGUID="1d856e07-eed1-4e0d-8b4f-f7dcc5252895" CreationDate="2010-08-03T06:03:19.587" UserId="122" Comment="Done :)" Text="Any tips on how to beat the time challenge in the first level of Miniclip's [Dale and Peakot][1] game? I've done it on all the other levels, but on the first one, 35 seconds seems quite implausible. I've tried finding a walkthrough, but so far, I've only found videos for another (possibly beta) version of the game - the one where you must collect feathers. The levels differ, so the videos aren't that relevant.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.miniclip.com/games/dale-and-peakot/ro/" />
  <row Id="9571" PostHistoryTypeId="2" PostId="4246" RevisionGUID="321f7905-a081-4a0e-8145-d0eab07ed38d" CreationDate="2010-08-03T06:07:45.100" UserId="320" Text="You may have answered your own question.  The premium you pay when you buy 'branded' goods is the guarantee of the company's name.  That is, one would expect that a microsoft branded product that is more expensive to work perfectly, no? Jokes aside, they tend to perform better and last longer, but then again, I don't know how much longer, so I wouldn't be able to tell you whether they are 'worth' the premium. the worth part is subjective." />
  <row Id="9572" PostHistoryTypeId="2" PostId="4247" RevisionGUID="1bd936ef-47c0-4673-9ae2-3a5e9cb1874b" CreationDate="2010-08-03T06:35:45.810" UserId="1360" Text="If you are able to join, it is not due to the restriction of incoming connections.&#xD;&#xA;&#xD;&#xA;Three main possibilities: &#xD;&#xA;&#xD;&#xA;1. The latency of your network connection is to high (ok, that is what lag means). This might be due to some filters in the university (i.e. they scan for P2P packages) which would increase the latency, or you are playing on servers very far away from you.&#xD;&#xA;2. Your computer is too slow.&#xD;&#xA;3. The bandwidth provided for each client is not enough to play (ok, this is pretty unlikely)" />
  <row Id="9573" PostHistoryTypeId="2" PostId="4248" RevisionGUID="e3dfab53-7a52-4460-8d70-1cd858a1bfc7" CreationDate="2010-08-03T07:10:49.510" UserId="102" Text="I feel that people have mentioned some of the differences, but from a Starcraft 1 perspective, a large number of things have been overlooked and I've tried to chronicle them here.&#xD;&#xA;&#xD;&#xA; - Worker rallies - one of the first things you will notice is the ability to rally workers to Minerals/Gas and they will immediately begin work (thus reducing your micromanagement)&#xD;&#xA; - Worker Idle - Idle workers can be selected with the &lt;kb&gt;F1&lt;/kb&gt; Key.  This will select only 1 unit.  To select them all you must hold &lt;kb&gt;Control&lt;/kb&gt; and press &lt;kb&gt;F1&lt;/kb&gt;.&#xD;&#xA; - Worker Splitting - Workers will automatically split off to unused mineral patches when sent to the same mineral patch.  This reduces the need to do this process manually.&#xD;&#xA; - AI Pathing - Melee units will now automatically surround enemies and structures increasing their effectiveness&#xD;&#xA; - AI Targeting - Units will naturally target enemy units they are more effective against&#xD;&#xA; - Damage Benefits - Armor Types from Warcraft 3 are included as Light or Armored (additionally, no type and biological are effective types) many units do increased damage to one type or another.&#xD;&#xA; - Increased Damage - Every unit that is a holder from Starcraft 1 does more damage (with the exception of the Zergling who will do more damage with the Improved Pathing).&#xD;&#xA; - High Ground - In SC1 high ground provided a chance of damage immunity per shot for ranged weapons.  In SC2 this is gone, however units from low ground cannot shot high ground units without vision (this was not true in SC1)&#xD;&#xA; - Smartcasting - As mentioned before the closest unit will cast a spell to the target.  If that unit is already acting on such an order, the next closest unit is used and so on.  This also means that the closest unit in a group tends to be drain of energy fastest.&#xD;&#xA; - Reduced Overkill - This is the biggest boost to units like Siege Tanks.  Previously if one Zergling ran at 10 tanks, all 10 would fire on it (despite a single one being sufficient).  In Starcraft 2, these units will coordinate and only 1 will fire.&#xD;&#xA; - Centered Splash Damage - With the exception of the Thor (who fires projectiles) all splash units center their splash radius on the center of their target.  This is in contrast to splash originating from the closest point as in SC1.&#xD;&#xA; - Macro Mechanic - As detailed [here][1] every Race in SC2 has a unique Macro Mechanic to increase both unit production and economy.&#xD;&#xA; - Creep - Where as Creep functioned as a building platform in SC1, in SC2 it also increases Zerg unit move speed&#xD;&#xA; - Burrow - Ultralisks can now burrow, as well as the new Roaches and Infestors.  Roaches and be upgraded to move while burrowed and Infestors start with this ability.  This effectively gives Zerg invisible units&#xD;&#xA; - Overlords are not detectors - They must now be upgrades to Overseers (50 Minerals, 100 Gas) to work as detectors&#xD;&#xA; - When your main worker producing structure dies you are revealed after a short time&#xD;&#xA; - Doodad blockers - There are doodads with HP that function as obstacles on many maps.&#xD;&#xA; - Xel'Naga Towers - There are neutral towers which are controlled by having a unit close to them (workers in these positions are not considered idle) giving sight to the surrounding area (range 11).&#xD;&#xA; - Customizable Decals - This is an Aesthetic feature.&#xD;&#xA; - Maps Start Explored - While fog of war is still present, the minimap will show the features of a map as the start of combat.  In SC1 the map was initially blacked out.&#xD;&#xA; - LoS Blockers - Certain doodads act as line of sight blockers though do not hinder the passage of units.&#xD;&#xA; - Camera Mapping - The &lt;kb&gt;F4&lt;/kb&gt; through &lt;kb&gt;F9&lt;/kb&gt; keys can be used to map certain camera positions in the same manner as control groups.&#xD;&#xA; - Control Group Size Increased - Control Groups can now consist of 255 units, though only 200 will be displayed.  These will be shown in numbered subgroups of 36 units each.  The control group will also show the number of units in it on the HUD.&#xD;&#xA; - Multiple Building Selection - Multiple buildings can now be selected in the same manner as units.  They can be queued at the same time and rallied at the same time.  They may even be placed in control groups with other buildings or even units.&#xD;&#xA; - Waypoint - A similar waypoint system to Warcraft 3 exists where multiple actions can be set up.  This includes things like abilities, and can even be used on rally points.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4029#4029" />
  <row Id="9574" PostHistoryTypeId="2" PostId="4249" RevisionGUID="2c20a7b0-08b4-48d9-9c3b-649836744079" CreationDate="2010-08-03T07:22:10.403" UserId="102" Text="You're falling into the trap of &quot;What would be good right now.&quot;  This is a mistake when evaluating strategy.  Any choice at this stage will necessarily be too late as it requires a time and resource investment that can't be made instantly.  Instead I would suggest the following:&#xD;&#xA;&#xD;&#xA;Void Rays take a long time to build and represent a substantial Vespene investment.  This should allow you to produce as substantially larger army against a Protoss player focusing solely on Void Rays.  A small investment in defensive structures will keep off a small force of Void Rays, however any larger force of Void Rays is better handled by direct assault on the Protoss base as you can produce a more cost effective force.&#xD;&#xA;&#xD;&#xA;Bare in mind that a Protoss player investing in a Gas heavy strategy (like Void Rays) will have an excess of Minerals.  The result is that their defensive force will largely be made of Zealots.  Take this into account.  Additionally, they are also very likely to expand as expansions are made out of minerals and provide excess gas very quickly.&#xD;&#xA;&#xD;&#xA;Finally, I recommend better scouting.  Seeing an early second Assimilator is a tell tail sign of a Void Ray rush. &#xD;&#xA;&#xD;&#xA;A word to Protoss players.  A Void Ray rush is not a sustainable strategy, neither is mass Void Rays before you have a Mothership out.  However, Void Rays do compliment a Tier 1/1.5 force very nicely, especially Armored units with High HP." />
  <row Id="9575" PostHistoryTypeId="2" PostId="4250" RevisionGUID="429e986b-159c-4618-8d21-25fda84e8757" CreationDate="2010-08-03T07:33:46.647" UserId="102" Text="##Zerg##&#xD;&#xA;&#xD;&#xA; One of my all time favorite races.  I think the thing I enjoy the most about the Zerg is the idea of them.  Nothing to do with actual play style or units, but rather the idea of a ravenous horde constantly adapting.  Unkillable.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The macro mechanic for the Zerg in SC2 is based around the queen.  Traditional Zerg production is based on larva (as discussed in section 2).  Larva are in turn produced from the Hatchery structure.  To increase larval production in Starcraft and Broodwars meant building additional Hatcheries. This is revolutionized in Starcraft 2 by the addition of the queen.  Unlike traditional Zerg units, the queen is build directly from the Hatchery (similar to other races unit production) and has the ability to infuse the hatchery with additional Larva.  The result is that Zerg play becomes largely focused around unit production.  As one of these units is the Drone, this often leads to heavy macro style play as zerg economy becomes exponential based on the production rate of drones.  While this macro heavy style is facilitated it is not the most common style of zerg play.  The other alternative is to devote this extra larva production to units.  This leads to massive forces produced very quickly.  Finally the queen has two other abilities to add tension to this mechanic (which will be discussed in sections 4 and 6).  Because larva injection is a blocking operation (only 1 per hive at a time), this macro mechanic is often criticized as being the hardest to use (though I might say the Protoss one is on par).&#xD;&#xA;&#xD;&#xA;###Unit Production and Tech Tree###&#xD;&#xA;Zerg unit production has not changed since Broodwar.  Units are still morphed from larva.  Larva are still produced from hatcheries (though faster with the queen).  There are still units produced from other units, most notably banelings and broodlords.  The Zerg tech tree is far more linear than its Protoss and Terran equivilents.  It can easily be broken up into &quot;Tiers&quot; based around upgrading the Hatchery.  The result is that high tech takes an extra delay as this upgrade must be built and it is more vulnerable as player rarely upgrade more than one Hatchery (there is no additional benefit).  Many players will say that the Zerg has the most flexible tech tree as all units are built from a single structure.  While this is true, the flexibility is countered by each building adding only 1 new unit (with the exception of the Spire) and costing a drone which further reduced resource production.  The result is that late game change in composition is easy, where as early game it is nearly impossible.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;At 350 Minerals (300+50 to replace the drone) the Zerg have the cheapest resource gathering building.  The result is that expanding with Zerg becomes very easy.  In fact, it has become so easy that it is vital in many strategies.  Since Zerg units hit their strength in the midgame (section 6) which tend to be high in gas.  It is often a popular move for a Zerg to take a new expansion and immediately saturate the gas (build two gas production buildings and assign 3 workers to each) before the minerals.  The result is an influx of an otherwise rare resource (most comparisons rate gas as being 2.5 minerals in value).  It is worth noting that many macro style Zerg strategies (section 1) require very early expansions (sometimes called FE for fast expansion) for a massive boost to the economy (doubling larval production as well).  Its worth noting that most people believe that Zerg must control one more expansion than their opponent to be effective.  Though the advent of the queen has lead to a number of 1 base strategies (no expansion), expanding is still very common play for Zerg.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;As others have mentioned Zerg are an extremely mobile force.  This mobility is boosted by a number of upgrades (Zergling, Baneling, Roach, Overlord), the addition of easy creep production (Creep Tumors and Overlords), and the advent of the Nydus Network.  The Nydus Channel was a building in Starcraft 1 which allowed Zerg to connect any two points on the map (provided they had creep).  In Starcraft 2 ALL Nydus Channels are connected to each other (leading to the connection of N points on the map).  Additionally, Nydus Channels no longer require creep to be built on and even produce creep.  The result is even slow units (Hydralisks) can become extremely mobile and Zerg are able to field large armies in rapidly different sections of the map.  To compliment this, creep now acts as a speed boost to Zerg.  Any Zerg units on creep naturally move faster.  Additionally, some Zerg units are penalized for being off creep (Queens).  This is further bolstered by the fact that Overlords can produce creep starting at Tier 2 (the upgrade of the Hatchery to the Lair).  Additionally, Queens can produce what are called Creep Tumors.  These Tumors must be built on creep but readily spread creep.  While this may seem lackluster, the tumors are also cloaked and able to produce more tumors.  The result is that Zerg often construct creep highways which are expensive for opponents to destroy.  Zerg has some of the most mobile units in the game.  All Tier 1/1.5 units can receive speed upgrades (Zergling, Baneling, Roach) making them the fastest land units in the game (Zerglings).  The Mutalisk (by comparison) is the fastest Air unit in the game.  Its high mobility has lead to the technique of Muta-Harass, where Mutalisks attack workers in Guerrilla style fashion and devastate opposing economies.  Mutalisks are so effective at this that both Terran and Protoss have specific units for countering them (Section 8).&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;Zerg are often criticized as having the weakest defense in the game relying more heavily on units.  This is an exaggeration.  Zerg receive an early unit (the Queen) which has good air and ground defense as well as having a powerful heal for both units and defensive structures.  Additionally, Zerg defensive structures can be uprooted and reused.  The result is a very cost effective defense force.  While in Starcraft 1 the production of defensive structures was often seen as admission of a mistake, in Starcraft 2 professional players feel free to build them liberally, using them to both augment forces as well as control the map.&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;Zerg production rates mean that compositions are often dictated by resource gathering more than anything else.  The result is compositions with both Gas heavy elements and Mineral &quot;dumps.&quot;  This usually lead to compositions like: Hydra/Roach, Ling/Muta, Infestor/ling/bane, bane/ling/ultra and so on.  When constructing a force a Zerg player is often forced to think &quot;Where do I want to spend my gas?&quot;  The answer to this question often dictates her strategy (Zerg get the feminine pronoun for Kerrigan).  One of the major problems with Zerg unit compositions is the lack of any real anti-air until Tier 2.  This is a result of the fact that the Queen is the only unit that can attack air before Tier 2 (Hydralisk/Muta/Corruptor at Tier 2).  This may force players to tech up faster or build excess defensive structures to deal with early air harassment.  While the initial Zerg units tend to be fierce, Zerg don't hit the strength of their force until Tier 2.  The advent of high damage Hydralisks and effective harass of Mutalisks often make the mid game the strongest part of the Zerg offensive.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Zerg have a high number of unit specific upgrades.  These usually consist of speed, burrowing, or increase of another ability.  Additionally certain units can be upgraded into other units (Zerglings into Banelings, Corruptors into Broodlords).  By comparison Zerg have the fewest basic damage upgrades (5 on par with Protoss).  This usually leads forces to either be designed around Ranged Damage, Ground Damage or Air so as to share these effectively.&#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Zerg air is the most powerful or least powerful depending on who you speak to.  Zerg Mutalisks are the fastest air units, Zerg Corruptors are very good Air to Air units (better than vikings worse than phoenix), and Broodlords are an absolutely devastating unit in their own right providing unmatched air to ground.  The Broodlords in particular are such a powerful unit.  The Broodlord is designed around the traditional Gaurdian from Starcraft 1.  A long range air unit that does high damage to ground units.  To further bolster this, when a Broodlord attacks it produces a broodling.  This is a weak ground attacking unit.  While the broodling does additional damage, the most effective part is that enemy AI will target it over the Broodlord.  Additionally, broodlings will physically block enemy anti air forces from attacking the Broodlord.  Many professional players say that even if you took away the broodling's damage, the Broodlord would be just as effective.&#xD;&#xA;" />
  <row Id="9576" PostHistoryTypeId="16" PostId="4250" RevisionGUID="429e986b-159c-4618-8d21-25fda84e8757" CreationDate="2010-08-03T07:33:46.647" UserId="-1" />
  <row Id="9577" PostHistoryTypeId="2" PostId="4251" RevisionGUID="3233b0ce-e937-4639-be60-06c54d90979a" CreationDate="2010-08-03T07:34:22.323" UserId="102" Text="##Protoss##&#xD;&#xA;&quot;*For destruction, Ice is also great; and would suffice.*&quot; &#xD;&#xA;&#xD;&#xA;The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel.  Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game.  Known for valuing quality over quantity the Protoss force tends to be small but powerful.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Protoss macro mechanic is the Chrono Boost.  This ability allows any building to increase the rate at which it is performing by 50%.  This includes research and unit production.  Ad a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly.  This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it.  Especially in late games you will see Protoss Nexus with unused Chronoboost.&#xD;&#xA;&#xD;&#xA;###Unit Production###&#xD;&#xA;While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units!  Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building).  This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere).  The result is unparalleled map control.  The ability to field a force where ever, whenever and reinforce it.  This also lead to Protoss builds being heavily Gateway unit dependent.  The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches.  This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways).  This also leads to a &quot;Sim City&quot; style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates).  Its also worth mentioning that Warpgates decrease build times.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost.  Additionally, the ever flexible Photon cannon leads to cheep but effective defense.  Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately.  Without having to wait on the bulk of his forces.&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units).  Protoss defense usually trades on their ability to control the map.  Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place.  This ability becomes the greatest defense the Protoss have, choosing their ground.  Just ask the defenders at Red Cliff or Thermopylae, you control the terrain you control the battle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;As mentioned before Protoss tend to rely on heavy gateway unit compositions with a few others thrown in.  Because a given Protoss based can support 3 Gateways plus an additional building of constant production, Protoss strategies are often described as &quot;3 Gate into Robo&quot; or &quot;4 Gate&quot; or &quot;3 Gate plus Starport&quot;.  In the case of &quot;4 Gate&quot; this often refers to producing some sort of templar out as well.  The Protoss ability to adapt is often based around what this fourth building is.  This leads many to believe Protoss is inflexible in early to mid game.  While this maybe true, they make up for it by having a very powerful core unit group which lasts from early to late game.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Protoss also have only 5 weapon/defensive upgrades.  However, since Protoss have two different defenses (armor and shields) this often leads to just having weapons upgraded.  While this can be frusterating, they make up for it by being able to Chrono Boost upgrades in progress, leading much faster upgrades.  There are a few key upgrades outside of basic weapon/defense, such as warp gate or thermal lance, but their low number makes them very accessible. &#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Protoss Air is usually considered an after thought by many players.  This is a mistake.  While Protoss may lack the massive airpower Zerg has, they are not to be underestimated.  For starters Protoss have the strongest Air to Air unit, the Pheonix.  In additon, to being able to move while it shoots, the Pheonix is able to lift up ground units, effectively taking them out of combat for the duration, and making them target-able by other Pheonix.  This strategy is very effective against high powered units like the Terran Siege Tank.  Added to this, Protoss have the very scary Void Ray.  The Void Ray is a unique unit in that the longer it attacks a target the more damage it does.  This ability, combined with its bonus versus armored, has lead to players using the Void Ray to snipe buildings.  This tactic, often employed as a rush, is most effective against Zerg who have late anti-air.&#xD;&#xA;" />
  <row Id="9578" PostHistoryTypeId="16" PostId="4251" RevisionGUID="3233b0ce-e937-4639-be60-06c54d90979a" CreationDate="2010-08-03T07:34:22.323" UserId="-1" />
  <row Id="9579" PostHistoryTypeId="2" PostId="4252" RevisionGUID="ed93d9a9-a0cb-4028-bafe-939535a7eee0" CreationDate="2010-08-03T07:35:08.763" UserId="102" Text="##Terran##&#xD;&#xA;&#xD;&#xA;Boasting the highest number of units, as well as some incredibly cool niche units Terran is often considered the most powerful or the most cheesy race, depending on who you talk to.  While actual statistics tend to show Terran to be more balanced than not, this massive unit diversity often leads players to think otherwise.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Terran are unique in that they have two different macro mechanics.  First they have the Orbital Command center which allows the production of MULEs which harvest minerals at 3x the rate of normal workers and allow normal workers to harvest the same Crystal at the same time (a net result of an increase of 3 workers even when fully saturated).  Its worth noting that the limited life span of the MULE means that it will harvest 240-270 minerals over the span of its life.  While the Orbital Command increases economic production, the Terran have a different mechanic to increase unit production, the Reactor.  Reactor allows for double production of units from an attached unit building structure.  Since these two mechanics do not have the tension between the two that is present in the Zerg or Protoss mechanics, both mechanics are limited in important ways.  While a Reactor allows for double production, it is of only certain units (Marines, Hellions, Vikings, Medivac).  The other units require an attached techlab for production instead.  This limits production of other units or those units.  Fortunately the Terran build's ability to fly allows for quick switching between addons.  The Orbital Command is balanced by being forced to spend energy on either a MULE or Scans or upgrading Supplies.  Usually players will tell you that MULEs are always the best choice as the opportunity cost is at least 240 minerals.  Additionally, a Terran player must choose between Orbital Command and Planetary Fortress (an excellent aoe defensive structure).  In comparison to the large number of decisions a Terran player must make about their macro mechanic, it is relatively easy to use.  Excess energy for MULEs can be used later with little cost, buildings with addons don't require additional attention to use.&#xD;&#xA;&#xD;&#xA;### Unit Production and Tech Tree ###&#xD;&#xA;While Terran Units may build similar to Protoss (from structures), the units are spread out over a larger number of structures.  This often leads to Terran players going down one of three paths.  Heavy Barracks units or heavy Factory units or an even mix between the two and Air units.  While this may seem like a Heavy toll, the large unit diversity means that all three of these production strategies are valid.  The resulting tech tree is also very wide which can either lead to amazing flexibility or an over specialized build.&#xD;&#xA;&#xD;&#xA;### Harassment ###&#xD;&#xA;Terran harassment is characterized by very niche units.  Terran units can be divided into three categories: Harassing, Defensive, or Bulk.  In the first category is made up of Hellions, Reapers, and Banshees.  Each of these units is used in a different fashion but almost all are most effective against workers.  Reapers trade on their ability to jump over cliffs this ability allows them to surpass any natural defense.  While they are effective because of this, their low hp makes them fragile (a recurrent theme).  Hellions, by comparison trade on their high speed and AOE damage, as well as incredible bonus vs light units (which workers are).  As a result they are most effective behind mineral lines or attacking fleeing workers (which naturally form lines same as Hellion AOE).  Finally, Banshees are fast air units with very high damage vs ground.  They further benefit from a stealth upgrade which makes them invisible to players without detectors.  All these units are highly offensive, but weak when pinned down, making the poor for pushes and defense.&#xD;&#xA;&#xD;&#xA;### Defenses ###&#xD;&#xA;Like harassment, Terran have very specialized units for defense.  No unit epitomizes this more than the Siege Tank.  Back from Starcraft 1, the Siege Tank has been upgraded in two important ways: &#xD;&#xA; - Siege Tanks AOE damage is now centered on its target (and larger) meaning it will strike more of an incoming force&#xD;&#xA; - Siege Tanks will coordinate to reduce overkill (multiple tanks attacking the same target when fewer would suffice.&#xD;&#xA;&#xD;&#xA;These two changes result in such an effective defensive unit that a &quot;moving defense&quot; has become a viable strategy.  This is accomplished by moving Siege Tanks forward in waves (similar to Starcraft 1).  To further bolstered by Turrets and Planetary Fortress, both of which have good upgrades from the Engineering Bay, making them very effective.  Finally the Bunkers from Starcraft 1 return with the ability to sell them off when they no longer become useful.&#xD;&#xA;&#xD;&#xA;### Unit Compositions ###&#xD;&#xA;Terran unit compositions are based around unit producing structures (section 2).  These are further complimented by their upgrades (section 7).  The result is unit compositions that tend to be made out of Marine/Marauders or Tank/Thor or Marine/Tank/Viking; the last of which chooses heavy diversity over sharing upgrades or production structures.  This often leads to tough and slow pushes, with more aggressive units mixed for harassment and winning battles.  This leads Terran to really excel at mid/late game.&#xD;&#xA;&#xD;&#xA;### Upgrades ###&#xD;&#xA;More than any other race Terran require their upgrades to function.  Every unit has its own upgrades (except Viking/Medivac) all of which are useful and many necessary (Concussive Shell, Siege Mode, Stimpac, etc).  The result is a force which often times is very inflexible and unable to adjust to rapid changes in strategy.  To make matters worse Weapon/Defensive upgrades are different for each unit producing structure (6 different upgrades).&#xD;&#xA;&#xD;&#xA;### Air ###&#xD;&#xA;While not the best, Terran air is no slouch.  Vikings provide very long range and excel at killing Air units which are effective against ground.  Banshees provide great harass (section 4).  Ravens are an ever useful caster; so useful that many strategies become unstoppable with the addition of Ravens.  Medivacs are often used to bolster Marine/Marauder forces making them not only tougher but more mobile.  Finally Battle Cruisers have recently been shown to be extremely effective in even pro matches.  &#xD;&#xA;" />
  <row Id="9580" PostHistoryTypeId="16" PostId="4252" RevisionGUID="ed93d9a9-a0cb-4028-bafe-939535a7eee0" CreationDate="2010-08-03T07:35:08.763" UserId="-1" />
  <row Id="9581" PostHistoryTypeId="5" PostId="4029" RevisionGUID="74116aa7-f6b4-42ff-974b-6e883be82064" CreationDate="2010-08-03T07:36:52.473" UserId="102" Comment="deleted 20184 characters in body" Text="Since this is a very large topic I'm going to try and break it down in to a series of sections&#xD;&#xA;&#xD;&#xA; 1. Macro Mechanic (one of the new Features in SC2)&#xD;&#xA; 2. Unit production and Tech tree&#xD;&#xA; 2. Expanding&#xD;&#xA; 3. Harassment&#xD;&#xA; 4. Defenses&#xD;&#xA; 5. Unit compositions - ability to adapt&#xD;&#xA; 6. Upgrades&#xD;&#xA; 9. Air&#xD;&#xA;&#xD;&#xA;I broke up my answer into a series of race specific answers.  You can find them here:&#xD;&#xA;&#xD;&#xA; - [Protoss][1]&#xD;&#xA; - [Zerg][2]&#xD;&#xA; - [Terran][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4251#4251&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4250#4250&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4252#4252" />
  <row Id="9582" PostHistoryTypeId="5" PostId="3170" RevisionGUID="29ffb1f9-aa1c-4b60-85fe-9944b649c0a9" CreationDate="2010-08-03T07:57:26.760" UserId="69" Comment="added 109 characters in body" Text="I personally like [Desktop Tower Defense][1]. The fun modes are interesting.&#xD;&#xA;&#xD;&#xA;![screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.handdrawngames.com/DesktopTD/Game.asp&#xD;&#xA;  [2]: http://www.gamasutra.com/db_area/images/igf/Desktop_Tower_Defense/screenshot.jpg" />
  <row Id="9583" PostHistoryTypeId="2" PostId="4253" RevisionGUID="cbdc1d19-098a-4858-8440-a88555f732b1" CreationDate="2010-08-03T07:58:15.073" UserId="1840" Text="I have both myself and I find that my non-Microsoft battery actually lasts longer than the MS one, albeit, it doesn't seem to be of the same quality.&#xD;&#xA;&#xD;&#xA;However, you may come across the same problem I've had with unbranded ones, where the Dashboard shows the wrong battery level. There has been several occasions where my dashboard has shown the battery as full, but the controller was flashing with the low battery pattern.&#xD;&#xA;&#xD;&#xA;Overall, I think it may entirely be down to the brand of non-microsoft battery, as there is generally wildy varied results.&#xD;&#xA;&#xD;&#xA;But for consistency and best overall result, the Microsoft batteries are far superior.&#xD;&#xA;&#xD;&#xA;I also have a charging station that charges the MS batteries perfectly well, so it may be worth bearing in mind that it could be the charging station with the issue and not the batteries themselves." />
  <row Id="9584" PostHistoryTypeId="4" PostId="8" RevisionGUID="5654f4d1-8d56-456b-b49b-8080cee8637c" CreationDate="2010-08-03T07:59:26.740" UserId="69" Comment="made the title a tid bit less subjective" Text="What Tower Defense games are available for the PC?" />
  <row Id="9585" PostHistoryTypeId="5" PostId="1176" RevisionGUID="01af4b1f-1cf9-4cce-9b76-9beda66ecaf9" CreationDate="2010-08-03T08:28:37.590" UserId="102" Comment="deleted 47 characters in body" Text="I frequently see that my friends on Steam are playing Hello Kitty: Island Adventure. I know that this is not accurate. Why is Steam reporting that they're playing a game that isn't on Steam? Is Steam lying?" />
  <row Id="9586" PostHistoryTypeId="2" PostId="4254" RevisionGUID="08d02864-4ad7-4293-86a2-fe5900aaef48" CreationDate="2010-08-03T08:43:33.390" UserId="203" Text="How can I equip the various atomic armor in Fallout 3?&#xD;&#xA;I am already at level 22 but I still can't find anyone who can train me for equipping them.&#xD;&#xA;They are really good armors..." />
  <row Id="9587" PostHistoryTypeId="1" PostId="4254" RevisionGUID="08d02864-4ad7-4293-86a2-fe5900aaef48" CreationDate="2010-08-03T08:43:33.390" UserId="203" Text="About Atomic Armors in Fallout 3" />
  <row Id="9588" PostHistoryTypeId="3" PostId="4254" RevisionGUID="08d02864-4ad7-4293-86a2-fe5900aaef48" CreationDate="2010-08-03T08:43:33.390" UserId="203" Text="&lt;fallout-3&gt;" />
  <row Id="9589" PostHistoryTypeId="2" PostId="4255" RevisionGUID="028e26bc-7f61-47d4-9fbc-eec02e0c61f0" CreationDate="2010-08-03T08:50:13.547" UserId="1667" Text="I'd suggest pardus: http://www.pardus.at/&#xD;&#xA;&#xD;&#xA;It's a sci-fi browser game where you play basically as a space privateer.&#xD;&#xA;You buy your ship, improve space cargo and basically trade goods among stations. You can build your own stations and set your sell/buy prices.&#xD;&#xA;You can join alliances to have protection (but in that case you are less &quot;privateer&quot; and basically they assign you which good to trade and which building they need in a particular sector so that you can create that instead of a random one).&#xD;&#xA;&#xD;&#xA;Maybe it's not a pure economic game but if you can gain rank in the alliance you do have to take ecomomic decisions, like: what should be the electronics price? Less than optics or more?" />
  <row Id="9590" PostHistoryTypeId="2" PostId="4256" RevisionGUID="a1b0479b-0843-4510-88d2-e525df129504" CreationDate="2010-08-03T09:35:59.927" UserId="1667" Text="SC2 is definitely playable even tough you didn't play the first chapter.&#xD;&#xA;&#xD;&#xA;That said I think that sympathizing with Raynor is much easier if you played SC1. Overall if you played SC1 you get a sense of &quot;being in the family&quot; that you can't have otherwise. Apart from that you can enjoy 100% SC2.&#xD;&#xA;" />
  <row Id="9591" PostHistoryTypeId="2" PostId="4257" RevisionGUID="354012ae-91f9-4fe8-8d68-c54e09721865" CreationDate="2010-08-03T09:45:14.927" UserId="247" Text="I'm well into disc 2 and I'm still a little lost with the weapon upgrade system.&#xD;&#xA;&#xD;&#xA;I don't know how to compare the weapons when they are different levels, and I'm also a little confused when choosing components to rise their level. Could anyone help?" />
  <row Id="9592" PostHistoryTypeId="1" PostId="4257" RevisionGUID="354012ae-91f9-4fe8-8d68-c54e09721865" CreationDate="2010-08-03T09:45:14.927" UserId="247" Text="Weapon upgrade system in Final Fantasy XIII" />
  <row Id="9593" PostHistoryTypeId="3" PostId="4257" RevisionGUID="354012ae-91f9-4fe8-8d68-c54e09721865" CreationDate="2010-08-03T09:45:14.927" UserId="247" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="9594" PostHistoryTypeId="2" PostId="4258" RevisionGUID="ea230f06-0c7d-4bb7-9239-292bec0ecd5e" CreationDate="2010-08-03T09:54:40.740" UserId="1683" Text="I started the game offline once, and I received a warning about that. I also noticed that achievements were not saved for that session.  &#xD;&#xA;What are all the game/metagaming features that don't work while offline?" />
  <row Id="9595" PostHistoryTypeId="1" PostId="4258" RevisionGUID="ea230f06-0c7d-4bb7-9239-292bec0ecd5e" CreationDate="2010-08-03T09:54:40.740" UserId="1683" Text="Starcraft 2: What features are disabled/different while offline?" />
  <row Id="9596" PostHistoryTypeId="3" PostId="4258" RevisionGUID="ea230f06-0c7d-4bb7-9239-292bec0ecd5e" CreationDate="2010-08-03T09:54:40.740" UserId="1683" Text="&lt;starcraft-2&gt;&lt;offline&gt;&lt;feature&gt;" />
  <row Id="9597" PostHistoryTypeId="5" PostId="4247" RevisionGUID="8f289b73-946f-4a6d-a2b7-6f6e54edc49d" CreationDate="2010-08-03T10:09:03.573" UserId="1360" Comment="added 50 characters in body" Text="If you are able to join, it is not due to the restriction of incoming connections.&#xD;&#xA;&#xD;&#xA;Three main possibilities: &#xD;&#xA;&#xD;&#xA;1. The latency of your network connection is to high (ok, that is what lag means). This might be due to some filters in the university (i.e. they scan for P2P packages) which would increase the latency, or you are playing on servers very far away from you. (other possibilities are also possible of course)&#xD;&#xA;2. Your computer is too slow.&#xD;&#xA;3. The bandwidth provided for each client is not enough to play (ok, this is pretty unlikely)" />
  <row Id="9598" PostHistoryTypeId="2" PostId="4259" RevisionGUID="2d971286-70f6-4cc9-be5b-bcd0101e6614" CreationDate="2010-08-03T10:30:35.410" UserId="2118" Text="I'm trying to improve my AOE3 skills with the British. What are some good build orders that play to their strengths?&#xD;&#xA;&#xD;&#xA;i.e. a rush tactic? or a tanking tactic?" />
  <row Id="9599" PostHistoryTypeId="1" PostId="4259" RevisionGUID="2d971286-70f6-4cc9-be5b-bcd0101e6614" CreationDate="2010-08-03T10:30:35.410" UserId="2118" Text="In Age of Empires 3, what is a good build order for the British?" />
  <row Id="9600" PostHistoryTypeId="3" PostId="4259" RevisionGUID="2d971286-70f6-4cc9-be5b-bcd0101e6614" CreationDate="2010-08-03T10:30:35.410" UserId="2118" Text="&lt;strategy&gt;" />
  <row Id="9602" PostHistoryTypeId="5" PostId="3170" RevisionGUID="ef4a3430-b105-462a-b1c8-f3b32b084151" CreationDate="2010-08-03T10:33:01.630" UserId="85" Comment="Copy from other post ♪ ♪" Text="I personally like [Desktop Tower Defense][1]. The fun modes are interesting.&#xD;&#xA;&#xD;&#xA;ccook adds: There is also a facebook version which has some more features such as unlocking towers.&#xD;&#xA;&#xD;&#xA;![screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.handdrawngames.com/DesktopTD/Game.asp&#xD;&#xA;  [2]: http://www.gamasutra.com/db_area/images/igf/Desktop_Tower_Defense/screenshot.jpg" />
  <row Id="9603" PostHistoryTypeId="2" PostId="4260" RevisionGUID="c1c97476-921e-47e3-9821-5d723c9936d7" CreationDate="2010-08-03T10:33:32.377" UserId="238" Text="Recently I noticed my 8 year old nephew playing GTA IV, no wonder why he carry a toy gun and recent fighting in school.  &#xD;&#xA;Could you people please recommend some non-violent games for this age group; because I know he won’t quit playing games and it will be better if I can change his focus to non-violent and healthy games.&#xD;&#xA;" />
  <row Id="9604" PostHistoryTypeId="1" PostId="4260" RevisionGUID="c1c97476-921e-47e3-9821-5d723c9936d7" CreationDate="2010-08-03T10:33:32.377" UserId="238" Text="Non-violent XBOX games for Kids" />
  <row Id="9605" PostHistoryTypeId="3" PostId="4260" RevisionGUID="c1c97476-921e-47e3-9821-5d723c9936d7" CreationDate="2010-08-03T10:33:32.377" UserId="238" Text="&lt;pc&gt;&lt;xbox-360&gt;&lt;game-rec&gt;" />
  <row Id="9606" PostHistoryTypeId="2" PostId="4261" RevisionGUID="69e878c2-3bb2-4515-bafd-bcbfeb502bca" CreationDate="2010-08-03T10:40:56.633" UserId="1360" Text="What about [Hattrick][1]?&#xD;&#xA;&#xD;&#xA;It is a football manager like &quot;Hattrick&quot; in the good old days. This is an economy elements only game and your success still relates somewhat to your activity but still I think it can be fun with less time invested.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hattrick.org/World/" />
  <row Id="9607" PostHistoryTypeId="2" PostId="4262" RevisionGUID="3c22126b-362f-4d08-9f34-ceefd0c5f74a" CreationDate="2010-08-03T10:41:40.547" UserId="2117" Text="Hello, I'm trying to get all the pieces of the crystal armor in the dungeon in the moon, but there's a red dragon in a box that kills me with a x-ray that makes something like 2k of damage to my party.&#xD;&#xA;&#xD;&#xA;Any advice on how fight it?" />
  <row Id="9608" PostHistoryTypeId="1" PostId="4262" RevisionGUID="3c22126b-362f-4d08-9f34-ceefd0c5f74a" CreationDate="2010-08-03T10:41:40.547" UserId="2117" Text="Final Fantasy IV DS - How do I kill the dragon in the moon" />
  <row Id="9609" PostHistoryTypeId="3" PostId="4262" RevisionGUID="3c22126b-362f-4d08-9f34-ceefd0c5f74a" CreationDate="2010-08-03T10:41:40.547" UserId="2117" Text="&lt;ds&gt;&lt;final-fantasy&gt;" />
  <row Id="9610" PostHistoryTypeId="2" PostId="4263" RevisionGUID="fb7332a4-c571-4380-80e5-f805fcc6dc94" CreationDate="2010-08-03T10:47:26.633" UserId="80" Text="My niece and nephew went mad over **Trails HD** and **Geometry Wars Retro Evolved 2** on Xbox Live Arcade. Live Arcade is a good bet because the games are cheap, kids love playing the free trial games and you do not need a Gold account (the free Silver account is fine).&#xD;&#xA;&#xD;&#xA;Racing games are a good bet too (the **Project Gotham** or **Burnout** series) plus my lot really liked the **Lego Star Wars/Batman/Indy Jones** games.&#xD;&#xA;" />
  <row Id="9611" PostHistoryTypeId="2" PostId="4264" RevisionGUID="ba59c4ad-ead2-49ee-adc2-b43de8dff504" CreationDate="2010-08-03T10:59:15.077" UserId="16" Text="Peggle is a great pachinko-type game by Popcap that you can download from xbox live arcade.  It has competitive modes, and is highly addictive, good enough to suck in adults, and completely kid-friendly:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://macapper.com/wp-content/uploads/2009/05/peggle1.png" />
  <row Id="9612" PostHistoryTypeId="2" PostId="4265" RevisionGUID="ee4c8025-88c3-43e6-85ad-7e43bd0f631c" CreationDate="2010-08-03T11:07:33.373" UserId="203" Text="Try with casting reflect on your party, I played it very long time ago so I cannot be sure about it.&#xD;&#xA;However... Great game ;)" />
  <row Id="9613" PostHistoryTypeId="5" PostId="4263" RevisionGUID="6cda5c18-ac5c-41ef-97ed-a79f2477e151" CreationDate="2010-08-03T11:09:04.850" UserId="80" Comment="added 379 characters in body" Text="Xbox Live Arcade is a good source because the games are cheap, kids love playing the free trial games and you do not need a Gold account (the free Silver account is fine).&#xD;&#xA;&#xD;&#xA;My niece and nephew went mad over these Xbox Live Arcade games:&#xD;&#xA;&#xD;&#xA;**Trails HD** &#xD;&#xA;&#xD;&#xA;![Trials HD][1]&#xD;&#xA;&#xD;&#xA;**Geometry Wars Retro Evolved 2**&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Some other possibilities are:&#xD;&#xA;&#xD;&#xA; - **Project Gotham Racing** series&#xD;&#xA; - **Burnout** series&#xD;&#xA; - **Lego Star Wars/Batman/Indy Jones**&#xD;&#xA;&#xD;&#xA;There are lots of rubbish kid-oriented games too but I reckon those that appeal to all ages but have kid-friendly content are the way to go.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/NR/rdonlyres/BE637CC8-79C8-4CEA-A4BE-F73252DE44D8/0/simTrials_HD_screen_01.jpg&#xD;&#xA;  [2]: http://www.vgblogger.com/wp-content/uploads/2008/08/26/GeometryWars2Review.jpg" />
  <row Id="9614" PostHistoryTypeId="2" PostId="4266" RevisionGUID="9bb7e6c5-e513-48a9-841a-613eb87fb475" CreationDate="2010-08-03T11:10:14.253" UserId="2120" Text="I'm so dissapointed that nobody wrote about:&#xD;&#xA;&#xD;&#xA;**WORMS!!!**&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Come on. This series was, is and will be the utter-most funny series of game. Starting from basic 2d which can be handled by almost any computer up to the latest 3d, this games can be played by everyone! And we can tell there no 'violence' in them :P&#xD;&#xA;&#xD;&#xA;[Worms - wikipedia.org][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://upload.wikimedia.org/wikipedia/en/thumb/9/9d/WormsLogo.png/200px-WormsLogo.png&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Worms_%28series%29" />
  <row Id="9615" PostHistoryTypeId="16" PostId="4266" RevisionGUID="9bb7e6c5-e513-48a9-841a-613eb87fb475" CreationDate="2010-08-03T11:10:14.253" UserId="-1" />
  <row Id="9616" PostHistoryTypeId="2" PostId="4267" RevisionGUID="61fbd235-b8f9-4efd-9db7-f0a1e21f0f8c" CreationDate="2010-08-03T11:55:50.743" UserId="443" Text="As JustinP8 said above, Hamachi is a good idea, a guide on setting it up can be found [here][1]. It works for either long distance or LAN parties.&#xD;&#xA;       &#xD;&#xA;&#xD;&#xA; [1]: http://www.neoseeker.com/forums/40474/t1312410-hamachi-guide/&#xD;&#xA;&#xD;&#xA;Hope I've helped." />
  <row Id="9619" PostHistoryTypeId="2" PostId="4269" RevisionGUID="fbd8774a-b80c-44df-ad6c-4a770c747ad8" CreationDate="2010-08-03T12:06:19.003" UserId="336" Text="Do you mean the Power armors? (Maybe this is a regional version difference in nomenclature)&#xD;&#xA;&#xD;&#xA;You can get power armor training by asking the brotherhood of steel about it after rescuing the scientists from project purity.&#xD;&#xA;&#xD;&#xA;Alternatively, if Operation: Anchorage is installed, completing the sim will allow you to wear power armor." />
  <row Id="9620" PostHistoryTypeId="2" PostId="4270" RevisionGUID="41f2d65e-450b-4250-a4be-9073fdb1d048" CreationDate="2010-08-03T12:18:21.283" UserId="121" Text="Disband the squad.  This should cause the militia to drop their weapons.  Then re-create the squad with a uniform that requires a specific weapon (not a battle axe).&#xD;&#xA;&#xD;&#xA;If this doesn't work you can dump, then unforbid the soldier's battle axes.  Some little hauler will come and wrench the axe from your soldier's hands." />
  <row Id="9621" PostHistoryTypeId="2" PostId="4271" RevisionGUID="e9fb62e3-c2ca-43e8-b4a5-9519f03978c9" CreationDate="2010-08-03T12:25:27.867" UserId="115" Text="I'm trying to play **X-Wing Alliance** on my Windows XP with Core 2 Quad Q6600 and GeForce 8800GT, but I have to disable all graphics acceleration and I'm still getting major rendering glitches. Did anyone manage to properly configure this game (and/or the system) to run on modern hardware? If not, which virtual machine will most likely support this game?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9622" PostHistoryTypeId="1" PostId="4271" RevisionGUID="e9fb62e3-c2ca-43e8-b4a5-9519f03978c9" CreationDate="2010-08-03T12:25:27.867" UserId="115" Text="How to run X-Wing Alliance on modern hardware?" />
  <row Id="9623" PostHistoryTypeId="3" PostId="4271" RevisionGUID="e9fb62e3-c2ca-43e8-b4a5-9519f03978c9" CreationDate="2010-08-03T12:25:27.867" UserId="115" Text="&lt;pc&gt;&lt;hardware&gt;&lt;virtualization&gt;" />
  <row Id="9624" PostHistoryTypeId="2" PostId="4272" RevisionGUID="15b6470b-b360-4e76-aed8-c870dc563023" CreationDate="2010-08-03T12:47:41.650" UserId="354" Text="AFAIK, comparing final stats of weapons isnt possible ingame, although after upgrading a weapon once or twice, it is not difficult to see what the stats will be close to (i.e. strong magic, medium str etc)&#xD;&#xA;&#xD;&#xA;Now being gamers and perfectionists (and lazy) this isnt the best thing. So i recommend using [this guide][1] to help you make your decisions. It has the base stats as well as the final stats of all the weapons. This means you dont have to waste your time upgrading weapons only to find out the final product isnt quite as strong as another.&#xD;&#xA;&#xD;&#xA;It is generally agreed upon that the best method to upgrade is to use organic compounds first (I think its organic, im referring to the claws and teeth and these materials) to raise the exp boost to 3x, then use non-organic to take advantage of the 3x.&#xD;&#xA;&#xD;&#xA;Note that when a weapon maxes out, any extra exp will be wasted. Therefore to optimize you will want to know the max exp of a weapon, so you can use as little organic materials as possible, then pump non organic materials in one go without going over.&#xD;&#xA;&#xD;&#xA;There is a more detailed explanation of the whole system [here][2]&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59331&#xD;&#xA;  [2]: http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59357" />
  <row Id="9625" PostHistoryTypeId="2" PostId="4273" RevisionGUID="18614759-e453-4845-b2b9-fc3debc360f2" CreationDate="2010-08-03T12:53:08.923" UserId="1227" Text="How could I know wich navigation pattern I have to use in menu of Dwarf Fortress ?&#xD;&#xA;&#xD;&#xA;Sometimes, it's - and +&#xD;&#xA;Sometimes, it's down and up&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's confusing." />
  <row Id="9626" PostHistoryTypeId="1" PostId="4273" RevisionGUID="18614759-e453-4845-b2b9-fc3debc360f2" CreationDate="2010-08-03T12:53:08.923" UserId="1227" Text="How to navigate in menus of Dwarf Fortress ?" />
  <row Id="9627" PostHistoryTypeId="3" PostId="4273" RevisionGUID="18614759-e453-4845-b2b9-fc3debc360f2" CreationDate="2010-08-03T12:53:08.923" UserId="1227" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9628" PostHistoryTypeId="2" PostId="4274" RevisionGUID="a066bed4-a7e2-454c-9d25-67e6ef263caa" CreationDate="2010-08-03T12:55:31.787" UserId="207" Text="Currently:&#xD;&#xA;&#xD;&#xA;**What we know**:&#xD;&#xA;&#xD;&#xA; - Most, if not all, of the  legacy catalogue of RB(meaning all the DLC along with the past games) has been charted with the cymbals one uses with the pro drums. If you look at the animations of the drummer in-game, you'll notice that the drummer will play on the cymbals or on the toms on notes of the same color. This is not conjecture based off of that, however; [HMX reps confirmed this][1].&#xD;&#xA; - Everything new with the keyboard and guitar controllers **will only be available for RB3 and all forthcoming DLC(from RB3)**. [Same source][2].&#xD;&#xA; - &quot;There are a lot of cues and “hooks” in [HMX's] authoring flow that have always been there; [they] just haven’t had the software cycles to take advantage of them&quot;. Again, [same source][3].&#xD;&#xA;&#xD;&#xA;**What we don't know**:&#xD;&#xA;&#xD;&#xA; - What exactly the cues and &quot;hooks&quot; are aside from the drums. I have, however, noticed in-game that there are times in RB2 when the guitarist and the lead singer will sing together, implying that some of the songs in their legacy catalogue may have support for vocal harmonies in RB3. No concrete evidence, though.&#xD;&#xA; - Whether or not the forthcoming DLC in RB3 will include some re-releases of the current legacy catalogue, authored to have support for pro guitar and for keyboard, both pro and non-pro. This would be very nice, as it would be a shame to see songs with such stand-out keyboard parts as Baba O'Reilly by The Who, The Camera Eye by Rush and Lizstomania by Phoenix be unplayable on keyboard for all eternity; however, this is only ideal.&#xD;&#xA;&#xD;&#xA;I'll try and remember to update this as time goes on and more info gets released.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [2]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [3]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/" />
  <row Id="9629" PostHistoryTypeId="2" PostId="4275" RevisionGUID="6f65e97d-e451-4c6f-b05a-8164dd12a924" CreationDate="2010-08-03T12:58:54.087" UserId="121" Text="As a general rule:&#xD;&#xA;&#xD;&#xA;When the menu is opened by selecting something on the map (such as by &lt;kbd&gt;q&lt;/kbd&gt;uerying a building) you need to navigate the menu with &lt;kbd&gt;+&lt;/kbd&gt; and &lt;kbd&gt;-&lt;/kbd&gt;.  This is so you can still move the main map cursor with the arrows.&#xD;&#xA;&#xD;&#xA;On a full screen menu (like the &lt;kbd&gt;m&lt;/kbd&gt;ilitary screen), use the arrow keys to navigate." />
  <row Id="9630" PostHistoryTypeId="6" PostId="4259" RevisionGUID="281a21e4-9273-477c-9054-b5ed0446c3a4" CreationDate="2010-08-03T13:14:30.273" UserId="659" Comment="edited tags" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;build-order&gt;&lt;age-of-empires-3&gt;" />
  <row Id="9631" PostHistoryTypeId="2" PostId="4276" RevisionGUID="50484e03-0cce-4517-a133-4c6f1584a74b" CreationDate="2010-08-03T13:21:55.797" UserId="659" Text="I seem to remember having a similar issue now that I think about it.  Have you patched the game?" />
  <row Id="9636" PostHistoryTypeId="2" PostId="4278" RevisionGUID="30ba1bd5-702e-43f1-8c65-1344b0b512c8" CreationDate="2010-08-03T13:37:08.347" UserId="1029" Text="I would recommend Lego games (Lego: Star Wars, Harry Potter, etc.). They seem to appeal to all: the old and young alike. " />
  <row Id="9640" PostHistoryTypeId="2" PostId="4281" RevisionGUID="cd63296e-41e7-41e4-a1f0-bf8c711279da" CreationDate="2010-08-03T13:45:04.913" UserId="2127" Text="There are a lot of different builds aka x pools. &#xD;&#xA;4 pool (described above)&#xD;&#xA;6 / 7 8 / 9 / 11 pool &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Each counting the number of drones. &#xD;&#xA;The more drones the more you sacrifice speed for macro later on. " />
  <row Id="9644" PostHistoryTypeId="6" PostId="4260" RevisionGUID="57e6bd22-15a7-45ae-9eb6-e88fc4110629" CreationDate="2010-08-03T14:06:32.397" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;" />
  <row Id="9647" PostHistoryTypeId="2" PostId="4284" RevisionGUID="46408e81-0df3-4009-8fd1-33625da1408a" CreationDate="2010-08-03T14:11:33.320" UserId="1407" Text="You'll probably need to play around with XWA Hacker, from a guy named Reimar.  You can [obtain it at the XWA Upgrade forums][1].  The thread I linked to has to do with graphical glitches, which sounds like what you want.&#xD;&#xA;&#xD;&#xA;I believe I had this working a few years ago on my machine, so I think it's possible.&#xD;&#xA;&#xD;&#xA;Another path you could take is to try emulating it through DOSBox or virtualizing an older operating system.  One of those should work well for you.&#xD;&#xA;&#xD;&#xA;   [1]: http://www.xwaupgrade.com/phpBB3/viewtopic.php?f=10&amp;t=9625&amp;start=100#p137908" />
  <row Id="9648" PostHistoryTypeId="6" PostId="4271" RevisionGUID="f7c5bd90-b496-4f14-a693-4b27c01c8c80" CreationDate="2010-08-03T14:12:24.410" UserId="1407" Comment="Tagged with game name" Text="&lt;pc&gt;&lt;hardware&gt;&lt;virtualization&gt;" />
  <row Id="9651" PostHistoryTypeId="6" PostId="4262" RevisionGUID="506aecbc-a674-4149-9d32-12af79ddcd72" CreationDate="2010-08-03T14:21:44.467" UserId="126" Comment="retag" Text="&lt;ds&gt;&lt;final-fantasy&gt;" />
  <row Id="9652" PostHistoryTypeId="6" PostId="4257" RevisionGUID="53586fba-2dc7-473c-85ef-906e7afef299" CreationDate="2010-08-03T14:25:17.453" UserId="126" Comment="retag" Text="&lt;final-fantasy-vii&gt;&lt;final-fantasy-xiii&gt;" />
  <row Id="9653" PostHistoryTypeId="2" PostId="4286" RevisionGUID="5e4ac8e1-e667-47e0-bfb6-85d1e3fab1d6" CreationDate="2010-08-03T14:30:25.303" UserId="126" Text="My guess is &quot;no&quot;. If you can connect to games at all, then it's not incoming traffic. Your packets are getting all the way to Battle.Net and back.&#xD;&#xA;&#xD;&#xA;What I think is really the issue is that Blizzard has said that they don't allow too many connections from one IP address, and because all computers on campus are connecting, probably from a single IP address or maybe a handful. Too many people are playing StarCraft, and so you're getting dropped because Blizzard can't handle the load of so many people from the same IP." />
  <row Id="9654" PostHistoryTypeId="2" PostId="4287" RevisionGUID="01d11b4a-17a2-4654-96e5-16f592e7c754" CreationDate="2010-08-03T14:35:14.340" UserId="126" Text="What I think you're doing is that you're loading a saved game. Loading a saved game loads campaign progress as well. If you just &quot;continue campaign&quot; you should be in the same place on all computers." />
  <row Id="9655" PostHistoryTypeId="2" PostId="4288" RevisionGUID="3ac2d369-92da-4bc2-9f2b-11bb32bbea93" CreationDate="2010-08-03T15:05:31.303" UserId="14" Text="As far as I know, the only limitations for playing offline are:&#xD;&#xA;&#xD;&#xA;- You can't play multiplayer matches (obviously)&#xD;&#xA;- You can't earn achievements&#xD;&#xA;- Savegames are not stored via Battle.net's new online storage feature (so you can't resume the game on another computer in the same level you finished)&#xD;&#xA;- Stats are also not saved to your Battle.net account&#xD;&#xA;&#xD;&#xA;The rest is the same." />
  <row Id="9656" PostHistoryTypeId="2" PostId="4289" RevisionGUID="c4c0ba8c-8ba1-4896-90f4-cb3cdd1991f7" CreationDate="2010-08-03T15:06:25.670" UserId="336" Text="Any achievements you complete (e.g. complete all mission objectives) will not be saved. The mission will still be complete, but you need an active connection to battle.net to activate the achievement -- meaning you need to do it again if you lose your connection.&#xD;&#xA;&#xD;&#xA;Additionally, while SC2 uses cloud storage to save your saved games / campaign data, this cannot occur while offline. After regaining connection to battle.net, your saved games / campaign data should continue to update.&#xD;&#xA;&#xD;&#xA;All Challenge maps are available.&#xD;&#xA;&#xD;&#xA;Custom games, vs. AI only, are available. (Actually, not 100% sure about this. I *think* I played a custom game vs. AI while offline)" />
  <row Id="9657" PostHistoryTypeId="5" PostId="4043" RevisionGUID="12ec6ce1-1a97-4d08-9c16-2403c2d6eea0" CreationDate="2010-08-03T15:12:17.797" UserId="14" Comment="deleted 4 characters in body; edited tags" Text="What's actually improved in Starcraft 2 compared with the original? Except graphics and marketing." />
  <row Id="9658" PostHistoryTypeId="6" PostId="4043" RevisionGUID="12ec6ce1-1a97-4d08-9c16-2403c2d6eea0" CreationDate="2010-08-03T15:12:17.797" UserId="14" Comment="deleted 4 characters in body; edited tags" Text="&lt;starcraft-2&gt;&lt;version-differences&gt;" />
  <row Id="9660" PostHistoryTypeId="2" PostId="4290" RevisionGUID="cff5c400-54c8-43f8-88a1-02298dc2d3f2" CreationDate="2010-08-03T15:28:48.567" UserId="1360" Text="I have a set of games that are already pretty old, that every now and then I install again (sometimes with a DosBox) and play again, having the same fun as 15 years ago when I played it the first time.&#xD;&#xA;&#xD;&#xA;Thats what I call a **classic** in computer games.&#xD;&#xA;&#xD;&#xA;The question is, what are your favourite classics for the Personal Computer?&#xD;&#xA;&#xD;&#xA;Of course I made this CW. To achieve some kind of ranking, I guess every answer should contain only one game, with a small description as to why this is a classic.&#xD;&#xA;&#xD;&#xA;I guess this might be interesting for other areas (console, cards, board games) also, but I'd like to concentrate on PC games only here.&#xD;&#xA;&#xD;&#xA;As there probably are a lot of good classic games out there, this can also be construed as a list of proposals with some kind of ranking." />
  <row Id="9661" PostHistoryTypeId="1" PostId="4290" RevisionGUID="cff5c400-54c8-43f8-88a1-02298dc2d3f2" CreationDate="2010-08-03T15:28:48.567" UserId="1360" Text="Your favourite classical PC games" />
  <row Id="9662" PostHistoryTypeId="3" PostId="4290" RevisionGUID="cff5c400-54c8-43f8-88a1-02298dc2d3f2" CreationDate="2010-08-03T15:28:48.567" UserId="1360" Text="&lt;classic-games&gt;" />
  <row Id="9663" PostHistoryTypeId="16" PostId="4290" RevisionGUID="cff5c400-54c8-43f8-88a1-02298dc2d3f2" CreationDate="2010-08-03T15:28:48.567" UserId="1360" />
  <row Id="9664" PostHistoryTypeId="2" PostId="4291" RevisionGUID="7ae7f660-03b4-4f94-9647-0f697392499d" CreationDate="2010-08-03T15:30:59.213" UserId="1360" Text="**Master of Orion**&#xD;&#xA;&#xD;&#xA;Playing with Huge galaxy, 5 opponents and then trying to win with every race. Every game is different as the maps are randomly created (and they have a big impact), your opponents are different every time and so has to be your strategy.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.abandonia.com/files/games/101/Master%20of%20Orion_1.gif" />
  <row Id="9665" PostHistoryTypeId="16" PostId="4291" RevisionGUID="7ae7f660-03b4-4f94-9647-0f697392499d" CreationDate="2010-08-03T15:30:59.213" UserId="-1" />
  <row Id="9666" PostHistoryTypeId="2" PostId="4292" RevisionGUID="c1eba1b1-63d7-4803-9f08-c7786d2ba477" CreationDate="2010-08-03T15:34:52.267" UserId="2009" Text="Forza or Rock Band, if you want non-violent games that don't suck.&#xD;&#xA;&#xD;&#xA;And tell his parents to stop using video games as a babysitter (since they clearly have no idea what content is in the games he is playing). It is better to play violent games with him than neglect him." />
  <row Id="9667" PostHistoryTypeId="10" PostId="4290" RevisionGUID="b97c64f4-6be1-422e-adbf-411e23f37920" CreationDate="2010-08-03T15:41:31.303" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="9668" PostHistoryTypeId="5" PostId="4250" RevisionGUID="91205913-d112-49de-b989-053efee60412" CreationDate="2010-08-03T15:46:32.597" UserId="1719" Comment="They're definitely called canals in sc1; not positive about sc2 however." Text="##Zerg##&#xD;&#xA;&#xD;&#xA; One of my all time favorite races.  I think the thing I enjoy the most about the Zerg is the idea of them.  Nothing to do with actual play style or units, but rather the idea of a ravenous horde constantly adapting.  Unkillable.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The macro mechanic for the Zerg in SC2 is based around the queen.  Traditional Zerg production is based on larva (as discussed in section 2).  Larva are in turn produced from the Hatchery structure.  To increase larval production in Starcraft and Broodwars meant building additional Hatcheries. This is revolutionized in Starcraft 2 by the addition of the queen.  Unlike traditional Zerg units, the queen is build directly from the Hatchery (similar to other races unit production) and has the ability to infuse the hatchery with additional Larva.  The result is that Zerg play becomes largely focused around unit production.  As one of these units is the Drone, this often leads to heavy macro style play as zerg economy becomes exponential based on the production rate of drones.  While this macro heavy style is facilitated it is not the most common style of zerg play.  The other alternative is to devote this extra larva production to units.  This leads to massive forces produced very quickly.  Finally the queen has two other abilities to add tension to this mechanic (which will be discussed in sections 4 and 6).  Because larva injection is a blocking operation (only 1 per hive at a time), this macro mechanic is often criticized as being the hardest to use (though I might say the Protoss one is on par).&#xD;&#xA;&#xD;&#xA;###Unit Production and Tech Tree###&#xD;&#xA;Zerg unit production has not changed since Broodwar.  Units are still morphed from larva.  Larva are still produced from hatcheries (though faster with the queen).  There are still units produced from other units, most notably banelings and broodlords.  The Zerg tech tree is far more linear than its Protoss and Terran equivilents.  It can easily be broken up into &quot;Tiers&quot; based around upgrading the Hatchery.  The result is that high tech takes an extra delay as this upgrade must be built and it is more vulnerable as player rarely upgrade more than one Hatchery (there is no additional benefit).  Many players will say that the Zerg has the most flexible tech tree as all units are built from a single structure.  While this is true, the flexibility is countered by each building adding only 1 new unit (with the exception of the Spire) and costing a drone which further reduced resource production.  The result is that late game change in composition is easy, where as early game it is nearly impossible.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;At 350 Minerals (300+50 to replace the drone) the Zerg have the cheapest resource gathering building.  The result is that expanding with Zerg becomes very easy.  In fact, it has become so easy that it is vital in many strategies.  Since Zerg units hit their strength in the midgame (section 6) which tend to be high in gas.  It is often a popular move for a Zerg to take a new expansion and immediately saturate the gas (build two gas production buildings and assign 3 workers to each) before the minerals.  The result is an influx of an otherwise rare resource (most comparisons rate gas as being 2.5 minerals in value).  It is worth noting that many macro style Zerg strategies (section 1) require very early expansions (sometimes called FE for fast expansion) for a massive boost to the economy (doubling larval production as well).  Its worth noting that most people believe that Zerg must control one more expansion than their opponent to be effective.  Though the advent of the queen has lead to a number of 1 base strategies (no expansion), expanding is still very common play for Zerg.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;As others have mentioned Zerg are an extremely mobile force.  This mobility is boosted by a number of upgrades (Zergling, Baneling, Roach, Overlord), the addition of easy creep production (Creep Tumors and Overlords), and the advent of the Nydus Network.  The Nydus Canal was a building in Starcraft 1 which allowed Zerg to connect any two points on the map (provided they had creep).  In Starcraft 2 ALL Nydus Canals are connected to each other (leading to the connection of N points on the map).  Additionally, Nydus Canals no longer require creep to be built on and even produce creep.  The result is even slow units (Hydralisks) can become extremely mobile and Zerg are able to field large armies in rapidly different sections of the map.  To complement this, creep now acts as a speed boost to Zerg.  Any Zerg units on creep naturally move faster.  Additionally, some Zerg units are penalized for being off creep (Queens).  This is further bolstered by the fact that Overlords can produce creep starting at Tier 2 (the upgrade of the Hatchery to the Lair).  Additionally, Queens can produce what are called Creep Tumors.  These Tumors must be built on creep but readily spread creep.  While this may seem lackluster, the tumors are also cloaked and able to produce more tumors.  The result is that Zerg often construct creep highways which are expensive for opponents to destroy.  Zerg has some of the most mobile units in the game.  All Tier 1/1.5 units can receive speed upgrades (Zergling, Baneling, Roach) making them the fastest land units in the game (Zerglings).  The Mutalisk (by comparison) is the fastest Air unit in the game.  Its high mobility has lead to the technique of Muta-Harass, where Mutalisks attack workers in Guerrilla style fashion and devastate opposing economies.  Mutalisks are so effective at this that both Terran and Protoss have specific units for countering them (Section 8).&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;Zerg are often criticized as having the weakest defense in the game relying more heavily on units.  This is an exaggeration.  Zerg receive an early unit (the Queen) which has good air and ground defense as well as having a powerful heal for both units and defensive structures.  Additionally, Zerg defensive structures can be uprooted and reused.  The result is a very cost effective defense force.  While in Starcraft 1 the production of defensive structures was often seen as admission of a mistake, in Starcraft 2 professional players feel free to build them liberally, using them to both augment forces as well as control the map.&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;Zerg production rates mean that compositions are often dictated by resource gathering more than anything else.  The result is compositions with both Gas heavy elements and Mineral &quot;dumps.&quot;  This usually lead to compositions like: Hydra/Roach, Ling/Muta, Infestor/ling/bane, bane/ling/ultra and so on.  When constructing a force a Zerg player is often forced to think &quot;Where do I want to spend my gas?&quot;  The answer to this question often dictates her strategy (Zerg get the feminine pronoun for Kerrigan).  One of the major problems with Zerg unit compositions is the lack of any real anti-air until Tier 2.  This is a result of the fact that the Queen is the only unit that can attack air before Tier 2 (Hydralisk/Muta/Corruptor at Tier 2).  This may force players to tech up faster or build excess defensive structures to deal with early air harassment.  While the initial Zerg units tend to be fierce, Zerg don't hit the strength of their force until Tier 2.  The advent of high damage Hydralisks and effective harass of Mutalisks often make the mid game the strongest part of the Zerg offensive.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Zerg have a high number of unit specific upgrades.  These usually consist of speed, burrowing, or increase of another ability.  Additionally certain units can be upgraded into other units (Zerglings into Banelings, Corruptors into Broodlords).  By comparison Zerg have the fewest basic damage upgrades (5 on par with Protoss).  This usually leads forces to either be designed around Ranged Damage, Ground Damage or Air so as to share these effectively.&#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Zerg air is the most powerful or least powerful depending on who you speak to.  Zerg Mutalisks are the fastest air units, Zerg Corruptors are very good Air to Air units (better than vikings worse than phoenix), and Broodlords are an absolutely devastating unit in their own right providing unmatched air to ground.  The Broodlords in particular are such a powerful unit.  The Broodlord is designed around the traditional Gaurdian from Starcraft 1.  A long range air unit that does high damage to ground units.  To further bolster this, when a Broodlord attacks it produces a broodling.  This is a weak ground attacking unit.  While the broodling does additional damage, the most effective part is that enemy AI will target it over the Broodlord.  Additionally, broodlings will physically block enemy anti air forces from attacking the Broodlord.  Many professional players say that even if you took away the broodling's damage, the Broodlord would be just as effective.&#xD;&#xA;" />
  <row Id="9669" PostHistoryTypeId="2" PostId="4293" RevisionGUID="0fefa337-685d-4eda-b92f-2e997e7f749a" CreationDate="2010-08-03T16:10:07.033" UserId="1037" Text="My main computer that has Steam installed on it does not have an active internet connection.  I do not want this computer to have access to the internet, but I really would like to be able to play some of the games I bought with Steam.  &#xD;&#xA;&#xD;&#xA;How can I install and play a Steam game if I don't have the Internet on my machine?  Can I simply download the game on another computer with Steam, copy the local game files to a flash drive, and copy the game files to my other computer's Steam directory?  " />
  <row Id="9670" PostHistoryTypeId="1" PostId="4293" RevisionGUID="0fefa337-685d-4eda-b92f-2e997e7f749a" CreationDate="2010-08-03T16:10:07.033" UserId="1037" Text="How can you install Steam games offline?" />
  <row Id="9671" PostHistoryTypeId="3" PostId="4293" RevisionGUID="0fefa337-685d-4eda-b92f-2e997e7f749a" CreationDate="2010-08-03T16:10:07.033" UserId="1037" Text="&lt;steam&gt;&lt;install&gt;" />
  <row Id="9672" PostHistoryTypeId="6" PostId="4273" RevisionGUID="1e49ca47-f43d-43cd-94bf-39b800d3dc0e" CreationDate="2010-08-03T16:10:29.123" UserId="126" Comment="retag" Text="&lt;dwarf-fortress&gt;&lt;keyboard-controls&gt;&lt;controls&gt;" />
  <row Id="9673" PostHistoryTypeId="2" PostId="4294" RevisionGUID="c7f8a819-27ea-4ae9-8f3b-2e9e34ed1aaf" CreationDate="2010-08-03T16:11:49.063" UserId="109" Text="You cannot install a Steam game offline. It needs to connect to the Steam servers the very first time to confirm you own the game.&#xD;&#xA;&#xD;&#xA;If you do not want to redownload the game, go online, click install, let it go as far as where it starts downloading, close Steam completely and copy the files from the SteamApps folder on another machine, then launch Steam again. However, this process still requires a internet connection on first play." />
  <row Id="9674" PostHistoryTypeId="5" PostId="4293" RevisionGUID="dcffe6fb-c6e2-4c8f-9834-5c1d1dd3a6b0" CreationDate="2010-08-03T16:13:52.077" UserId="126" Comment="minor spelling, retag" Text="My main computer that has Steam installed on it does not have an active Internet connection.  I do not want this computer to have access to the Internet, but I really would like to be able to play some of the games I bought with Steam.  &#xD;&#xA;&#xD;&#xA;How can I install and play a Steam game if I don't have the Internet on my machine?  Can I simply download the game on another computer with Steam, copy the local game files to a flash drive, and copy the game files to my other computer's Steam directory?  " />
  <row Id="9675" PostHistoryTypeId="6" PostId="4293" RevisionGUID="dcffe6fb-c6e2-4c8f-9834-5c1d1dd3a6b0" CreationDate="2010-08-03T16:13:52.077" UserId="126" Comment="minor spelling, retag" Text="&lt;steam&gt;&lt;install&gt;&lt;offline&gt;" />
  <row Id="9679" PostHistoryTypeId="2" PostId="4296" RevisionGUID="0cc04af6-6e12-413c-b826-3d83014bda05" CreationDate="2010-08-03T16:29:15.897" UserId="207" Text="Zemm + Didi's advice is exactly it. To get you started, [here is a site of optimal overdrive activation paths and the notes you will need to squeeze for extra points][1]. This has all the DLC and different games, too, in separate categories.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rockband.yajags.com/drumstats/" />
  <row Id="9680" PostHistoryTypeId="5" PostId="3222" RevisionGUID="880ce13e-7622-440a-825c-e657d4e09218" CreationDate="2010-08-03T16:34:59.910" UserId="126" Comment="as per comment" Text="I've noticed some of the galaxies seem to be from previous Mario games - Honeyhop (Super Mario Galaxy), Throwback (Super Mario 64) and Twisty Trials (Super Mario Sunshine) Galaxies. Are there any other galaxies that have been reused?&#xD;&#xA;&#xD;&#xA;Specifically, please list all galaxies, and which Mario game they come from." />
  <row Id="9681" PostHistoryTypeId="6" PostId="3214" RevisionGUID="0b20c704-eb84-48f5-899a-5ae6aff4d86c" CreationDate="2010-08-03T16:37:12.500" UserId="126" Comment="Interactive fiction refers generally to &quot;text adventures&quot;" Text="&lt;spoiler&gt;&lt;ps3&gt;&lt;heavy-rain&gt;" />
  <row Id="9682" PostHistoryTypeId="6" PostId="3213" RevisionGUID="4066b1bd-cb79-4448-8cbf-975ed8376fb8" CreationDate="2010-08-03T16:38:15.183" UserId="126" Comment="edited tags" Text="&lt;alien-swarm&gt;&lt;achievements&gt;" />
  <row Id="9683" PostHistoryTypeId="5" PostId="3210" RevisionGUID="dbd52a5c-2ecc-40ac-932f-ee46959892ae" CreationDate="2010-08-03T16:42:37.807" UserId="126" Comment="I don't count seven." Text="It highly depends on how you build the champion, but I've seen:&#xD;&#xA;&#xD;&#xA; - Tryndamere (start with Agility Pot)&#xD;&#xA; - Xin Shao (start with agility Pot)&#xD;&#xA; - Amumumu&#xD;&#xA; - Olaf&#xD;&#xA;&#xD;&#xA;More often than not succeed as junglers. There are other heroes who *can* jungle, but these are particularly adept at it." />
  <row Id="9684" PostHistoryTypeId="2" PostId="4297" RevisionGUID="fa0f2994-f105-40f7-94bf-a50c5be45b12" CreationDate="2010-08-03T16:45:02.223" UserId="1410" Text="Steam has an option to &quot;Backup local files&quot; or similar you can use on a game. It saves all the downloaded information for the game in a convenient file you can move around and restore on another computer. However, I believe steam will still demand to connect to the internet before you can play the game for the first time, or possibly at all." />
  <row Id="9685" PostHistoryTypeId="2" PostId="4298" RevisionGUID="96a18642-1513-435e-befd-6bec2c8525d0" CreationDate="2010-08-03T16:46:12.253" UserId="126" Text="If your pointer is over the thing you want to select, and it doesn't select that. It's a bug in the game.&#xD;&#xA;&#xD;&#xA;My recommendation is to see which direction it is off and adjust accordingly (if it's always too far low and to the right, aim to the top left)&#xD;&#xA;&#xD;&#xA;Using a Wii Motion Plus will not help, the game isn't built for receiving that data.&#xD;&#xA;&#xD;&#xA;If it's that you're having trouble getting the cursor pointed at the right place, I'd recommend a recalibration in the Wii System options.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9686" PostHistoryTypeId="5" PostId="3194" RevisionGUID="3004b2e5-1cc6-43b0-8665-a5d7e47d12db" CreationDate="2010-08-03T16:46:48.400" UserId="126" Comment="remove triteness" Text="The UI for Puzzle Quest on Wii seems to flake out a lot, selecting the wrong thing, not selecting where your pointer is. Is there anything that can help out with this, like upgrading to the new Wii-mote-plus? Or do you suggest something else?" />
  <row Id="9687" PostHistoryTypeId="5" PostId="3193" RevisionGUID="bbba3f7c-42ba-4489-98e2-ac6dd4101442" CreationDate="2010-08-03T16:47:27.840" UserId="126" Comment="FAQs isn't possessive" Text="Where can I find the best FAQs and strategy guides online for StarCraft II? Are there already walk-throughs for portions of the single-player game, perhaps as released in other countries, and translated?" />
  <row Id="9688" PostHistoryTypeId="5" PostId="3191" RevisionGUID="fcdf38bd-e2ae-4114-9527-65b54ccb88eb" CreationDate="2010-08-03T16:48:58.150" UserId="126" Comment="re-hyphenization" Text="Mordekaiser seems to be a character that pick-up groups tend to have trouble countering, if the Morde player knows what he is doing. Iron Man allows an armor-heavy Morde to absorb a lot of punishment from abilities, as the abilities tend to hit first. Conversely, Iron Man can be recharged in battle after all the abilities hit, which allows Morde to be magic-resist heavy and use his passive to absorb normal auto-attacks.&#xD;&#xA;&#xD;&#xA;Does anyone have an effective method of countering him?" />
  <row Id="9689" PostHistoryTypeId="5" PostId="3156" RevisionGUID="7b0e3084-4a5c-4ec9-b182-1224f607e18d" CreationDate="2010-08-03T16:53:16.297" UserId="126" Comment="vs capitalization; added 1 characters in body" Text="Plants VS Zombies is available for PC, iPad, and iPhone so far as I know. I'd like to help answer Plants vs. Zombies questions, but my knowledge is based on the PC version. So...&#xD;&#xA;&#xD;&#xA;What platforms is Plants vs. Zombies available on?&#xD;&#xA;&#xD;&#xA;Are there any major differences between the versions available on each platform: gameplay, campaign, puzzles, survival, achievements, or anything else?" />
  <row Id="9690" PostHistoryTypeId="4" PostId="3156" RevisionGUID="7b0e3084-4a5c-4ec9-b182-1224f607e18d" CreationDate="2010-08-03T16:53:16.297" UserId="126" Comment="vs capitalization; added 1 characters in body" Text="How does Plants vs. Zombies differ from platform to platform?" />
  <row Id="9691" PostHistoryTypeId="5" PostId="3154" RevisionGUID="3feef679-1553-4f1b-9c16-3b3d534f249e" CreationDate="2010-08-03T16:53:58.853" UserId="126" Comment="No need to write it like a letter." Text="I'm loving Super Mario Galaxy 2 for the Wii.  What other titles would people recommend for the Wii in this genre?  Are there any titles in this genre that are better than Super Mario Galaxy 2 on the Wii?&#xD;&#xA;&#xD;&#xA;Thanks in advance" />
  <row Id="9692" PostHistoryTypeId="5" PostId="3150" RevisionGUID="52d06faf-6ed1-4468-b110-6778a59f0dcf" CreationDate="2010-08-03T16:54:39.573" UserId="126" Comment="clarification" Text="I have real trouble trying to use the melee weapons in Team Fortress 2.  I always seem to miss.  Are there any tips for making good use of the melee weapons, or what can I do to train this skill?" />
  <row Id="9693" PostHistoryTypeId="6" PostId="3150" RevisionGUID="52d06faf-6ed1-4468-b110-6778a59f0dcf" CreationDate="2010-08-03T16:54:39.573" UserId="126" Comment="clarification" Text="&lt;team-fortress-2&gt;&lt;melee&gt;" />
  <row Id="9694" PostHistoryTypeId="2" PostId="4299" RevisionGUID="919e369f-9037-43c9-a5c4-d2bb3e2f684e" CreationDate="2010-08-03T17:00:00.210" UserId="190" Text="While looking up EVE Online on Steam there is feature bullet that reads:&#xD;&#xA;&#xD;&#xA;&gt;Play for FREE – You can buy game time with in-game money you earn while playing. &#xD;&#xA;&#xD;&#xA;Does anyone have experience playing under this gaming model? If I play the game casually (a couple hours a week) will I be able to earn enough money in-game to pay for my &lt;strike&gt;addiction&lt;/strike&gt; game time?" />
  <row Id="9695" PostHistoryTypeId="1" PostId="4299" RevisionGUID="919e369f-9037-43c9-a5c4-d2bb3e2f684e" CreationDate="2010-08-03T17:00:00.210" UserId="190" Text="Feasibility of playing EVE Online for free?" />
  <row Id="9696" PostHistoryTypeId="3" PostId="4299" RevisionGUID="919e369f-9037-43c9-a5c4-d2bb3e2f684e" CreationDate="2010-08-03T17:00:00.210" UserId="190" Text="&lt;eve-online&gt;&lt;subscription&gt;&lt;play-for-free&gt;" />
  <row Id="9697" PostHistoryTypeId="5" PostId="958" RevisionGUID="0a1e3906-b961-40d3-8f8e-014773c58e91" CreationDate="2010-08-03T17:00:10.617" UserId="102" Comment="How to read opening" Text="There are literally dozens of Terran builds and possibly hundreds of Cheeses.  As a result I'm going to try and lay out a couple of the broad strokes, but unlike Protoss or Zerg these are not going to be succinct build orders.&#xD;&#xA;&#xD;&#xA;The three major builds in Terran play are:&#xD;&#xA;&#xD;&#xA; - Bio&#xD;&#xA; - Mech&#xD;&#xA; - 1:1:1&#xD;&#xA;&#xD;&#xA;Obviously there is a lot of variation and overlap between these builds but I'm going to try and lay out the broad strokes here.&#xD;&#xA;&#xD;&#xA;Terran bio revolves around building a Marine/Marauder/Medivac force for a nice timing push.  This is sometimes called the MMM build.  Openings usually consist of 3 Barracks (sometimes called Rax), 2 with techlabs and 1 with a reactor.  A Terran economy can readily support 3 Barracks .  The timing push here usually comes at about 40 food with a heavy Marauder/Marine force with Stim.  The build continues to evolve into the late game by adding on a Factory and Starport for Medivac support.  Medivacs are key to Stim based play, as any force that stims is necessarily at reduced HP for the remainder of the game.  Additionally, Medivac's provide for drops which increases the mobility of your army.  You can also transition into Bio mech, or add Ghosts on for TvP.&#xD;&#xA;&#xD;&#xA;Terran Mech grew out of early hellion harass.  This usually involved building one Barracks before  going to 2 Factory and pumping out hellions for early harass and then transitioning into a more stable Thor/Siege tank force.  This is especially effective vs Zerg players going Muta/Ling as upgraded Hellions are powerful vs Zerglings and Thors do splash damage to Mutalisk.  Additionally, heavy Siege tank forces are effective vs Hydra/Roach armies.  Top Zerg players (such as Artosis and IdrA) have said that Terran Mech is so powerful it is &quot;Broken&quot; (a term to mean unbalanced) against Zerg.  A key point to remember is that the initial Barracks can be used for scouting or to produce Marines (which help an early Mech army). &#xD;&#xA;&#xD;&#xA;The 1:1:1 was first popularized by the player The Little One (TLO) and has become the standard in TvT play.  The name derives from having one of each unit producing structure: 1 Barracks, 1 Factory, 1 Starport.  The synergy that units from these buildings provide have cause this build to become increasingly popular outside of TvT play.  The basic idea here is to build a Marine, Tank, Viking force, using the Vikings to give Line of Sight to the Siege tanks (which can fire further than they can see) and using Marines to fight off Air harass.  &#xD;&#xA;&#xD;&#xA;One of the important points of this strategy is to use Vikings to establish air dominance.  In a losing battle, the Vikings can always land and wait for Marine support (as Vikings are an air to air unit).  The power from this build comes in its flexibility.  Usually 1 techlab and 2 reactors, these addons can quickly be switched, allowing the deployment of Banshees (once air superiority has been obtained) and Hellions, or swapping to Marauders to break a Siege tank grouping.  Unless there are serious balance changes in the future a number of SC2 Commentators (Huk, Day9) have suggested that this will become the standard Terran play.&#xD;&#xA;&#xD;&#xA;I'll briefly mention a couple of the standard Terran Cheese strategies.&#xD;&#xA;&#xD;&#xA;6 Rax into Reaper harass is a popular TvP strategy, as early reapers built from a proxy Rax (a Barracks built close to the opponent) will arrive before the Protoss has Stalkers and thus are unbeatable with good micro.&#xD;&#xA;&#xD;&#xA;Banshee rush, especially against Zerg opponents has also been popular as Zerg does not have a staple unit before Tier 2 that can attack air.&#xD;&#xA;&#xD;&#xA;Thor drops (often a part of mech builds, or biomech) are very effective.  While rushing thor drops can be considered a Cheese, use of them as part of a normal build is present at even the competitive level.&#xD;&#xA;&#xD;&#xA;Standard Terran opening is:&#xD;&#xA;&#xD;&#xA; 1. 9 Supply&#xD;&#xA; 2. 12 Barracks &#xD;&#xA; 3. 15-22 Orbital Command &#xD;&#xA;&#xD;&#xA;How to read these: The number indicates the number of Supply you should have when you build your first structure. This number is usually SCVs but may include other units." />
  <row Id="9698" PostHistoryTypeId="2" PostId="4300" RevisionGUID="37c25e4e-da20-4bc2-879f-d5abc499db8e" CreationDate="2010-08-03T17:08:07.200" UserId="39" Text="The elven ambassador keeps insisting I limit my wood harvesting to just over 100 trees per year. This is highly disruptive to my alcohol industry, as I require wood to make barrels for my brew. What happens if I disregard his requests and put my woodcutters in high gear?" />
  <row Id="9699" PostHistoryTypeId="1" PostId="4300" RevisionGUID="37c25e4e-da20-4bc2-879f-d5abc499db8e" CreationDate="2010-08-03T17:08:07.200" UserId="39" Text="What happens if I stick it to the Tree-Huggers?" />
  <row Id="9700" PostHistoryTypeId="3" PostId="4300" RevisionGUID="37c25e4e-da20-4bc2-879f-d5abc499db8e" CreationDate="2010-08-03T17:08:07.200" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9701" PostHistoryTypeId="2" PostId="4301" RevisionGUID="e1cf5565-8fc9-4750-9834-a4db345a9370" CreationDate="2010-08-03T17:09:39.820" UserDisplayName="wkk" Text="Dave's answer is probably the best. Build 3 groups of marines/medics and attack the top left zerg base. There are 2 hatcheries there. Concentrate fire on the two hatcheries and pull out of sight. Wait a min or two and go in again to kill the respawned hatcheries. Attack any of the other zerg bases and you will find yourself wiped out easily." />
  <row Id="9703" PostHistoryTypeId="5" PostId="2825" RevisionGUID="0f4623ef-662a-4a3a-8010-6cae27550dda" CreationDate="2010-08-03T17:18:37.897" UserId="126" Comment="clarity" Text="How does the Company of Heroes ranking system work? Is rank based on ranking position? How do I calculate how much ranking I gain (not rank) if I won a ranked match?" />
  <row Id="9704" PostHistoryTypeId="6" PostId="2825" RevisionGUID="0f4623ef-662a-4a3a-8010-6cae27550dda" CreationDate="2010-08-03T17:18:37.897" UserId="126" Comment="clarity" Text="&lt;company-of-heroes&gt;&lt;ranking&gt;" />
  <row Id="9705" PostHistoryTypeId="5" PostId="3078" RevisionGUID="f52e77c4-1930-48c4-a0c8-956da2ed3175" CreationDate="2010-08-03T17:19:32.423" UserId="126" Comment="capitalization" Text="The German pioneer rush can be very effective especially against the Brits. What tactics can you use as Brit or American to defeat this move?" />
  <row Id="9706" PostHistoryTypeId="2" PostId="4302" RevisionGUID="c06a0b62-5372-4c1e-9010-22986c8ff3e2" CreationDate="2010-08-03T17:19:58.583" UserId="207" Text="I come to you, sages of gaming.se, with a very large problem.&#xD;&#xA;&#xD;&#xA;Day in, day out, I find myself stumped by a certain drum fill in the song Rob The Prez-O-Dent, found in the nightmarish depths of Rock Band 2's cave. The fill moves at inhuman speeds in spite of its massive size. I can only conclude that the fill...the fill is a monster.&#xD;&#xA;&#xD;&#xA;[A monster slaughtered during the 0:15-0:18 section of this video.][1] That cry at the end could have only belonged to another of its kind, however, and so the video is useless to a human being.&#xD;&#xA;&#xD;&#xA;I train hard, having brought the monster into practice mode and having worked up from 50% speed all the way to 80% speed. However, just as with the chorus of Guns of Summer, I am unable to understand the monstrous fill at 90%, and as a result, at...100%(I shudder at the very thought). Even if I could fully understand the appearance of the monster, to strike so fast with both my drumsticks and my right foot in such different ways seems incredibly difficult...I fear that in overcoming the monster, I may become the monster myself. Alas, I digress. &#xD;&#xA;&#xD;&#xA;Can any of the sages here at gaming.se show me how I might overcome this challenge? Tell me of rudiments I should practice, rhythms I should tap out, or a secret weakness, such as a pattern, in the grotesque appearance of the monster fill?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=KcT1tVrqQ6g" />
  <row Id="9707" PostHistoryTypeId="1" PostId="4302" RevisionGUID="c06a0b62-5372-4c1e-9010-22986c8ff3e2" CreationDate="2010-08-03T17:19:58.583" UserId="207" Text="How do I hit the monster drum fill in Rob The Prez-O-Dent?" />
  <row Id="9708" PostHistoryTypeId="3" PostId="4302" RevisionGUID="c06a0b62-5372-4c1e-9010-22986c8ff3e2" CreationDate="2010-08-03T17:19:58.583" UserId="207" Text="&lt;tips&gt;&lt;rock-band&gt;" />
  <row Id="9709" PostHistoryTypeId="5" PostId="3059" RevisionGUID="e3288915-e888-4a94-8163-0f2991eaa807" CreationDate="2010-08-03T17:20:47.727" UserId="126" Comment="indie spelling" Text="I currently have an iPhone, and I feel like it's a solid mobile gaming platform.  Besides the indie time-waster games (solitaire, doodle jump), there are polished, major-development-house games like Monopoly, retro ports like Final Fantasy 1 and 2, and serious high-end games like Chaos Rings, Sim City.&#xD;&#xA;&#xD;&#xA;I like the idea of open platforms like Android, but I'm curious how the gaming compares.&#xD;&#xA;&#xD;&#xA;Specifically:&#xD;&#xA;&#xD;&#xA; - How does the quality of the top tier games compare? The average, indie games?&#xD;&#xA; - How does the variety of games and genres compare?&#xD;&#xA; - Are games priced similarly, overall?&#xD;&#xA; - Are there any exclusive Android games that showcase graphics/gameplay/some other exceptional quality that isn't matched on iPhone?" />
  <row Id="9710" PostHistoryTypeId="5" PostId="3083" RevisionGUID="9171d640-3c07-49e1-8092-1e29f24eb8ce" CreationDate="2010-08-03T17:23:15.400" UserId="126" Comment="clarification" Text="I have a machine that I use as a home theater PC, and I'd like to start playing games on it.  i want to put a graphics card in it which is silent and will support games at 1920x1080 resolution.  it doesn't need to be able to support all the bells and whistles (full Anti Aliasing etc), but I just want to know what my options are." />
  <row Id="9711" PostHistoryTypeId="2" PostId="4303" RevisionGUID="a47f9863-9f06-4fb0-8823-3addcb8b811b" CreationDate="2010-08-03T17:25:01.407" UserId="126" Text="It is possible. I'm not sure it can be done in a couple hours a week, but it can be done. It probably depends on how high-&quot;level&quot; you are, and what you're doing for money. The real question is can you earn the money fast enough. And that's very variable based on play time." />
  <row Id="9712" PostHistoryTypeId="6" PostId="4299" RevisionGUID="1d312b55-7921-4bac-b6fb-1b43cf90bc32" CreationDate="2010-08-03T17:26:04.977" UserId="126" Comment="retag" Text="&lt;eve-online&gt;&lt;subscription&gt;&lt;play-for-free&gt;&lt;plex&gt;" />
  <row Id="9713" PostHistoryTypeId="2" PostId="4304" RevisionGUID="a9b92628-0c44-4cbb-9eca-723998872a8d" CreationDate="2010-08-03T17:27:21.873" UserId="39" Text="How important is it to get my military squads fully equipped? I'm having a really rough time surviving any goblin ambushes." />
  <row Id="9714" PostHistoryTypeId="1" PostId="4304" RevisionGUID="a9b92628-0c44-4cbb-9eca-723998872a8d" CreationDate="2010-08-03T17:27:21.873" UserId="39" Text="Why are the goblins always ambushing?" />
  <row Id="9715" PostHistoryTypeId="3" PostId="4304" RevisionGUID="a9b92628-0c44-4cbb-9eca-723998872a8d" CreationDate="2010-08-03T17:27:21.873" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9716" PostHistoryTypeId="6" PostId="4302" RevisionGUID="f6be342c-717d-4167-bf9c-198209a4b252" CreationDate="2010-08-03T17:27:42.933" UserId="126" Comment="retag" Text="&lt;tips&gt;&lt;rock-band&gt;&lt;rock-band-2&gt;" />
  <row Id="9717" PostHistoryTypeId="2" PostId="4305" RevisionGUID="4f3fcc82-288e-409c-992b-4d054e3f874b" CreationDate="2010-08-03T17:32:11.853" UserId="341" Text="Civilization 5 utilizes SteamWorks.  Steam only allows you to have one thing running at a time.  If I buy a physical copy of Civilization 5, will playing it block me from simultaneously playing a game that I downloaded from Steam on another computer?  Does it matter whether I am playing online?  What if I purchase the game from Steam, will playing it in offline mode allow me to play other Steam games at the same time?" />
  <row Id="9718" PostHistoryTypeId="1" PostId="4305" RevisionGUID="4f3fcc82-288e-409c-992b-4d054e3f874b" CreationDate="2010-08-03T17:32:11.853" UserId="341" Text="How does Civilization 5 interact with other Steam games?" />
  <row Id="9719" PostHistoryTypeId="3" PostId="4305" RevisionGUID="4f3fcc82-288e-409c-992b-4d054e3f874b" CreationDate="2010-08-03T17:32:11.853" UserId="341" Text="&lt;steam&gt;&lt;offline&gt;&lt;civilization-5&gt;" />
  <row Id="9721" PostHistoryTypeId="6" PostId="4305" RevisionGUID="fc5028c7-1b34-4cbf-b324-881a27290a83" CreationDate="2010-08-03T17:38:29.633" UserId="126" Comment="retag" Text="&lt;steam&gt;&lt;offline&gt;&lt;cloud-storage&gt;&lt;civilization-5&gt;" />
  <row Id="9722" PostHistoryTypeId="6" PostId="3100" RevisionGUID="07d3ee84-2aa0-4f56-93b7-f65ce2bed6a6" CreationDate="2010-08-03T17:39:47.290" UserId="126" Comment="edited tags" Text="&lt;achievements&gt;&lt;steam-achievements&gt;&lt;gta-4&gt;" />
  <row Id="9723" PostHistoryTypeId="6" PostId="3110" RevisionGUID="5c53ec65-ca1b-4fcb-9f0b-e9dcc28e71a0" CreationDate="2010-08-03T17:41:06.243" UserId="126" Comment="edited tags" Text="&lt;mass-effect-series&gt;&lt;strategy&gt;&lt;mass-effect&gt;" />
  <row Id="9724" PostHistoryTypeId="2" PostId="4307" RevisionGUID="5ab37d29-c820-43ab-96e2-201a75b7acb1" CreationDate="2010-08-03T17:48:02.167" UserId="336" Text="Playing Civ V in offline mode should allow you to play other steam games simultaneously. I feel compelled to point out, however, that steam only allows one copy of itself to run at any given time, so short of some technical tinkering, you're still limited to one game / steam / computer.&#xD;&#xA;&#xD;&#xA;I don't think that there is a physical copy of civ V. Everything I've read indicates that its going to be exclusively digitally distributed." />
  <row Id="9725" PostHistoryTypeId="5" PostId="4289" RevisionGUID="8002280c-de8f-4c93-9c19-0f897aa354f6" CreationDate="2010-08-03T17:48:50.027" UserId="336" Comment="added 145 characters in body" Text="Any achievements you complete (e.g. complete all mission objectives) will not be saved. The mission will still be complete, but you need an active connection to battle.net to activate the achievement -- meaning you need to do it again if you lose your connection.&#xD;&#xA;&#xD;&#xA;Additionally, while SC2 uses cloud storage to save your saved games / campaign data, this cannot occur while offline. After regaining connection to battle.net, your saved games / campaign data should continue to update.&#xD;&#xA;&#xD;&#xA;All Challenge maps are available.&#xD;&#xA;&#xD;&#xA;Custom games, vs. AI only, are available. (Actually, not 100% sure about this. I *think* I played a custom game vs. AI while offline)&#xD;&#xA;&#xD;&#xA;Edit: Map Editor and testing maps made in the editor also do not require an internet connection (the latter not even requiring you to log in)" />
  <row Id="9726" PostHistoryTypeId="6" PostId="3115" RevisionGUID="65abc5c0-524f-446c-8f1f-6688872f8536" CreationDate="2010-08-03T17:49:51.990" UserId="126" Comment="retag" Text="&lt;dedicated-server&gt;&lt;voice-chat&gt;" />
  <row Id="9727" PostHistoryTypeId="2" PostId="4308" RevisionGUID="0e61178e-edb3-49a9-8245-6ce6f206c598" CreationDate="2010-08-03T17:51:23.847" UserId="336" Text="Depends. Sometimes the elves will notice and take action, and other times they will ignore it.&#xD;&#xA;&#xD;&#xA;If they *do* notice, it is also possible that the worst that can happen is that they leave as soon as they arrive. In a worst-case scenario, I think they can be provoked into outright fighting you. (Not sure if that counts as a war / siege)" />
  <row Id="9728" PostHistoryTypeId="6" PostId="3138" RevisionGUID="32f8a207-75b1-4136-a848-bfb84d716c69" CreationDate="2010-08-03T17:52:23.423" UserId="126" Comment="retag" Text="&lt;turn-based-strategy&gt;&lt;civilization&gt;&lt;colonization&gt;" />
  <row Id="9729" PostHistoryTypeId="4" PostId="4300" RevisionGUID="7bbf0ebf-e4e4-498c-b9e2-5d66c5985884" CreationDate="2010-08-03T17:53:07.197" UserId="14" Comment="edited title" Text="What happens if I ignore the Tree-Huggers?" />
  <row Id="9730" PostHistoryTypeId="2" PostId="4309" RevisionGUID="f34f9376-8979-4acb-803c-c80046e4c2b0" CreationDate="2010-08-03T17:53:10.303" UserId="683" Text="How to I play StarCraft 2 offline?&#xD;&#xA;&#xD;&#xA;When I start StarCraft 2 offline (my network connection disabled), it prompts me for my Battle.net account name. After entering my account name, I select play offline. It then tells me that offline play authorization is required.&#xD;&#xA;&#xD;&#xA;When I'm online, I can login to Battle.net with no problem and play. I searched around and couldn't find anything within the game to authorize my game client.&#xD;&#xA;&#xD;&#xA;I'm running StarCraft 2 on a Mac OS X 10.6.4.&#xD;&#xA;&#xD;&#xA;**Edit**: I can login and play online. Afterwards it still doesn't let me play offline." />
  <row Id="9731" PostHistoryTypeId="1" PostId="4309" RevisionGUID="f34f9376-8979-4acb-803c-c80046e4c2b0" CreationDate="2010-08-03T17:53:10.303" UserId="683" Text="How to play StarCraft 2 offline?" />
  <row Id="9732" PostHistoryTypeId="3" PostId="4309" RevisionGUID="f34f9376-8979-4acb-803c-c80046e4c2b0" CreationDate="2010-08-03T17:53:10.303" UserId="683" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;offline&gt;" />
  <row Id="9733" PostHistoryTypeId="2" PostId="4310" RevisionGUID="088c4893-3f9d-44e7-b5b8-97afdf52f5c8" CreationDate="2010-08-03T17:53:58.507" UserId="2084" Text="I play LoL a lot, I find that after a major patch there is some downtime the day of (for the patch) and sometimes depending on the size there will be downtime later that same day if the patch introduced some errors. I also find that during peak hours the servers are 'Unavailable' or 'Busy' because they are full or flooded with people playing.&#xD;&#xA;&#xD;&#xA;Overall I would say the downtimes are better then the 'Bad' WoW downtime, they are just sometimes at different times of the day(including peak hours) and not scheduled. Recently the servers have been off and on, probably due to the start of season 1 and what I'm assuming is player load increase but it has been steadily improving.&#xD;&#xA;&#xD;&#xA;As a side note, Riot came out saying that they are planning on upgrading there servers or acquiring more, so the downtime should be reduced even more once they make those changes." />
  <row Id="9734" PostHistoryTypeId="2" PostId="4311" RevisionGUID="983d5aee-d06b-4785-a3c2-1f663d139f10" CreationDate="2010-08-03T17:54:21.580" UserId="126" Text="So, right when the game is installed, you can't press &quot;play offline&quot; until you've logged in once. Having done that, you should be able to play offline now." />
  <row Id="9737" PostHistoryTypeId="2" PostId="4312" RevisionGUID="108a7b8c-d665-4bd6-9922-2745a28341d3" CreationDate="2010-08-03T18:03:56.280" UserId="304" Text="Don't forget you can also build barrels out of metal if you are in a biome with plenty of ore. In some biomes, metal is as close to infinite as you're likely to need when you consider how many z-levels down the map goes. Fuel may be less infinite, so magma becomes important quickly!&#xD;&#xA;&#xD;&#xA;Two other advantages: metal barrels sell for more (and elves will buy them), and the metal industry employs more dwarves than the wood industry so you can support a larger population." />
  <row Id="9738" PostHistoryTypeId="2" PostId="4313" RevisionGUID="567387e2-65a2-49b0-8755-10640c1ad92a" CreationDate="2010-08-03T18:08:16.697" UserId="1688" Text="Yes, it can definitely be done.  &#xD;&#xA;You can buy a [30-day PLEX](http://www.eve-central.com/home/quicklook.html?typeid=29668) for 300M ISK.  &#xD;&#xA;You can make 300M ISK in a couple hours if you know what you're doing.  &#xD;&#xA;The only difficulty is in that &quot;know what you're doing&quot; part.  &#xD;&#xA;Instead of actively playing (which can easily take more than a couple hours a week) you need to utilize all the mehods of generating income while offline.  Research Agents, Planetary Infrastructure, and The Market are the three biggies.  &#xD;&#xA;You'll need a while to set all that up, but the Steam &quot;21-day free intro to EVE&quot; (assuming that's still running) should be enough.  And you'll have to play a bit more than a couple hours a week to get it up and running, too.  &#xD;&#xA;Warning: Some mission grinding to increase faction standing will likely be required.&#xD;&#xA;&#xD;&#xA;On the whole though, I'd say that if your &quot;addiction&quot; only means a couple hours a week, then you haven't got any addiction to speak of.  8 )&#xD;&#xA;" />
  <row Id="9739" PostHistoryTypeId="2" PostId="4314" RevisionGUID="97216234-3ce3-4068-9a6c-92bf5db4fef7" CreationDate="2010-08-03T18:09:12.733" UserId="2084" Text="I have seen a lot of messages on this site about Dwarf Fortress, what is it? what genre of game is it and were can I get it?" />
  <row Id="9740" PostHistoryTypeId="1" PostId="4314" RevisionGUID="97216234-3ce3-4068-9a6c-92bf5db4fef7" CreationDate="2010-08-03T18:09:12.733" UserId="2084" Text="What is Dwarf Fortress?" />
  <row Id="9741" PostHistoryTypeId="3" PostId="4314" RevisionGUID="97216234-3ce3-4068-9a6c-92bf5db4fef7" CreationDate="2010-08-03T18:09:12.733" UserId="2084" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9742" PostHistoryTypeId="4" PostId="4304" RevisionGUID="a58c45a1-12a9-4610-b4f9-91965c4b49ac" CreationDate="2010-08-03T18:11:30.827" UserId="39" Comment="edited title" Text="Do I need to put more focus on making amour and weapons?" />
  <row Id="9743" PostHistoryTypeId="2" PostId="4315" RevisionGUID="211d91be-49a6-452f-8fd2-f26232f6ab64" CreationDate="2010-08-03T18:11:56.800" UserId="121" Text="[**Slaves to Armok II: Dwarf Fortress**][1] is a tile based, real time strategy, city building, and adventure game by [Bay 12 Games][2] developer Tarn Adams.  Most game content is procedurally generated and the game is highly moddable.&#xD;&#xA;&#xD;&#xA;It features three modes:&#xD;&#xA;  &#xD;&#xA; - Fortress Mode (real time strategy, city building)&#xD;&#xA; - Adventure Mode (adventure/[roguelike][3])&#xD;&#xA; - Legends (read only view of generated history)&#xD;&#xA;&#xD;&#xA;So to answer your question about genre, it doesn't fit into any one genre.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Resources:**&#xD;&#xA;&#xD;&#xA; - [Dwarf Fortress Wiki][4]&#xD;&#xA; - [Forum][5]&#xD;&#xA; - [Download Page][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [2]: http://www.bay12games.com/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Roguelike&#xD;&#xA;  [4]: http://df.magmawiki.com&#xD;&#xA;  [5]: http://www.bay12games.com/forum/" />
  <row Id="9744" PostHistoryTypeId="5" PostId="4209" RevisionGUID="9abc0738-9132-4371-989a-72fae5539b60" CreationDate="2010-08-03T18:14:59.013" UserId="1919" Comment="updating with more info." Text="Ok so I ended up beating it. 100%!&#xD;&#xA;&#xD;&#xA;There are probably infinite ways to do it, but here is how I did it:&#xD;&#xA;&#xD;&#xA;-Heavy use of save and load. Save before Kerrigan shows up and after she retreats. If you lose too many units (like 3 BCs to Kerrigans stupid magic hand wave instakill bull), then reload.&#xD;&#xA;&#xD;&#xA;-Take out the Nydus worms as flying units are easy to deal with&#xD;&#xA;&#xD;&#xA;-Build BCs to make use of Yamato cannon on Kerrigan and the Leviathan (the giant flying guy).&#xD;&#xA;&#xD;&#xA;-Build Marines and medics; make use of stim.&#xD;&#xA;&#xD;&#xA;-Build a few Science Vessels to help with healing your BCs. Build them early.&#xD;&#xA;&#xD;&#xA;-Build, and never stop building, SCVs. Trust me, I had the research that lets me train 2 SCVs at once, and I NEVER stopped building them. You need them for repair and to keep up with the mineral gathering.&#xD;&#xA;&#xD;&#xA;-Keep SCVs near chokes to repair&#xD;&#xA;&#xD;&#xA;-Construct flame towers near the choke. If you didn't get flame towers, build a few planetary fortresses at the chokes and have a bunch of SCVs there to auto-repair (no seriously, it'll work, lots of HP, lots of splash damage).&#xD;&#xA;&#xD;&#xA;-Construct a few flame towers sporadically in your base to deal with random drop pods.&#xD;&#xA;&#xD;&#xA;-Construct Barracks at each choke point to serve as a wall between incoming enemies. This also helps keep Kerrigan back.&#xD;&#xA;&#xD;&#xA;-Get as many ship and infantry upgrades as you can. Do it early.&#xD;&#xA;&#xD;&#xA;-Make use of mind control towers. Build them early on the left and the right sides.&#xD;&#xA;&#xD;&#xA;-Use mind controls towers to grab as many brood lords and Ultralisks as you can. Broodlords are imba and you want to make use of the infinite infantry they can provide. Mind controlling Ultralisks is amazing too. Especially if you have medics there to heal them.&#xD;&#xA;&#xD;&#xA;-Build a mind control tower and turret behind your mineral line to mind control brood lords that attack from behind. Mind controlled units will NOT be affected by the nova blast (lulz)&#xD;&#xA;&#xD;&#xA;-Make sure you have mind control energy when the big ultra push happens toward the end of the mission.&#xD;&#xA;&#xD;&#xA;-Save a Nova blast for when the Leviathan attacks. It will decimate you otherwise because it constantly spawns Mutalisks and Broodlords&#xD;&#xA;&#xD;&#xA;-If Kerrigan or the Leviathan isn't around when you needed to nova blast, then it's likely that you need to reload a recent save. Though don't Nova blast too soon when Kerrigan shows up. The blast has limited range, and you want to wait for the next wave of flyers/worms that quickly follows her.&#xD;&#xA;&#xD;&#xA;-Just before the Leviathan shows up, start cranking out some vikings to deal.&#xD;&#xA;&#xD;&#xA;-The drop-pod research is useless. Get the Tech-reactor research.&#xD;&#xA;&#xD;&#xA;-If you ever lose too many key units or structures (especially in the beginning), reload from the last save. It will end up costing you the mission in the long run.&#xD;&#xA;&#xD;&#xA;-Tanks don't work so well because Kerrigan's area of effect attack can easily clean out 4-5 tanks and there's not much you can do. This makes units like BCs more cost effective because they can get out of the way.&#xD;&#xA;&#xD;&#xA;-Buildings work great at attracting Kerrigan's focus. She will spend her energy doing an AoE to the building and not doing it to your units. Also, keeping a building alive is much easier against her because they have tons of HP and huge surface area to repair&#xD;&#xA;&#xD;&#xA;-Don't use supply Depots at your choke. They do not have enough HP or surface area to repair. You aren't going to leave your base anyway (not with units that don't fly that is...)&#xD;&#xA;&#xD;&#xA;Edit: Added a few more notes to the bottom" />
  <row Id="9746" PostHistoryTypeId="5" PostId="4311" RevisionGUID="5d942f22-72b8-4b5f-98da-207e738452ec" CreationDate="2010-08-03T18:19:42.890" UserId="126" Comment="update" Text="So, right when the game is installed, you can't press &quot;play offline&quot; until you've logged in once. Having done that, you should be able to play offline now.&#xD;&#xA;&#xD;&#xA;Update:&#xD;&#xA;This sounds like a bug. Talk to Blizzard Tech Support. It might just be an issue with the Mac Client." />
  <row Id="9747" PostHistoryTypeId="2" PostId="4317" RevisionGUID="b08d37e2-82b0-4b55-9ceb-efc265f2a08c" CreationDate="2010-08-03T18:21:47.723" UserId="121" Text="If you're having trouble with ambushers, there are multiple defenses you can employ to defend your fortress.&#xD;&#xA;&#xD;&#xA; - Troops&#xD;&#xA;  - This is the most flexible, but also most time intensive way to defend your area.&#xD;&#xA;  - Requires dwarves, weapons, and armor.&#xD;&#xA; - Walls&#xD;&#xA;  - A fixed defense, but can completely stop current goblin ambushers.&#xD;&#xA;  - Requires stone (usually abundant) and masons.&#xD;&#xA; - Traps&#xD;&#xA;  - A fixed defense, but it can stop most ambushes.&#xD;&#xA;  - Requires stone, mechanics, and sometimes weapons.&#xD;&#xA; - A moat (or other terrain features)&#xD;&#xA;  - A fixed defense, but the simplest of defenses.&#xD;&#xA;  - Just miners&#xD;&#xA; - War animals&#xD;&#xA;  - A fairly strong defense.  Usually dogs, but more effective with bears, etc.&#xD;&#xA;  - Tame animals, and an animal trainer.&#xD;&#xA;&#xD;&#xA;Most people combine these in some arrangement.  You will need *some* sort of defense in dwarf fortress because you're almost guaranteed to be attached by something." />
  <row Id="9749" PostHistoryTypeId="2" PostId="4318" RevisionGUID="aa1ac442-fa33-4638-99c3-f050fc7eb81d" CreationDate="2010-08-03T18:29:50.023" UserId="207" Text="[The British Black Watch Kick][1].&#xD;&#xA;&#xD;&#xA;Takes advantage of the British strengths to get the economy up and running very fast.&#xD;&#xA;&#xD;&#xA;Direct from the guide, the different strengths it plays to:&#xD;&#xA;&#xD;&#xA; &#xD;&#xA; - The 2 falconet card, an excellent card indeed.&#xD;&#xA; - The opportunity to create 8 Black Watch highlanders from the church VERY quickly. Highlanders are great anti-cav units and all-around bruisers. &#xD;&#xA; - The Black Watch are delivered in seconds, unlike conventional mercenary shipments, which take 1 full minute. &#xD;&#xA; - The Thin Red Line is also available from the church. &#xD;&#xA; - Excellent economic recovery due to the manor boom. &#xD;&#xA;&#xD;&#xA;  [1]: http://aoe3.heavengames.com/strategy/2" />
  <row Id="9750" PostHistoryTypeId="2" PostId="4319" RevisionGUID="bd5d5742-9ad7-4baf-a57b-649b7f44fd76" CreationDate="2010-08-03T18:35:27.407" UserId="304" Text="C. Ross answers the &quot;what&quot;, but a more important question might be &quot;why&quot;. Why is this game so interesting? By modern gaming standards, it has a lot of strikes against it. By default it's completely non-graphical; it has an extremely steep learning curve; there's no game-defined goal or success state, even less so than other popular sandbox games; it can be really, really, hair-pullingly hard.&#xD;&#xA;&#xD;&#xA;This is a game that isn't going to appeal to most people.&#xD;&#xA;&#xD;&#xA;I'm speaking as a relative new-comer to the DF, but some of the reasons this game is beloved by its followers are the exact same points I listed above. Its non-graphical nature (or lightly graphical if you choose to install one of the graphics packages) allows the player to overlay their imagination on top of this world you're creating. The steep learning curve means there are always new challenges, new complexities in the game to explore and exploit. The lack of end-goal means you get to define your own experience. The fact that it's hard keeps you from getting into that &quot;gee, I've done everything, now I'm bored&quot; state that you can find in other games.&#xD;&#xA;&#xD;&#xA;So back when all of these virtues were not so obvious to me, what made me start playing Dwarf Fortress? I present to you tale of [Boatmurdered][1]. If you can read through that and not laugh out loud, this game might not be for you. (But give it a try anyway! ;) )&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lparchive.org/LetsPlay/Boatmurdered/intro.html" />
  <row Id="9752" PostHistoryTypeId="6" PostId="4299" RevisionGUID="add19ac0-cf1b-49db-a8bd-54d3ca02f73a" CreationDate="2010-08-03T18:39:27.590" UserId="23" Comment="edited tags" Text="&lt;free&gt;&lt;eve-online&gt;" />
  <row Id="9753" PostHistoryTypeId="6" PostId="4299" RevisionGUID="67c9c517-c4c3-41f7-8117-27f0f4d5193c" CreationDate="2010-08-03T18:41:38.257" UserId="190" Comment="edited tags" Text="&lt;free&gt;&lt;how-to&gt;&lt;eve-online&gt;" />
  <row Id="9754" PostHistoryTypeId="2" PostId="4320" RevisionGUID="63eb8cd4-7949-4d04-985e-a126ea366f08" CreationDate="2010-08-03T18:58:32.583" UserId="2058" Text="I assume you've tried turning everything off then on again...?&#xD;&#xA;&#xD;&#xA;Next best option may be to factory reset the router (hold the reset button down for many seconds).&#xD;&#xA;" />
  <row Id="9755" PostHistoryTypeId="2" PostId="4321" RevisionGUID="93e47f03-2aee-4128-b362-3828d3644b58" CreationDate="2010-08-03T19:00:18.523" UserId="27" Text="Are there any games similar to [Flow][1] or [Flower][2] for PS2?&#xD;&#xA;&#xD;&#xA;Screenshot of Flower:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Flow_(video_game) &quot;Flow&quot;&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Flower_(video_game) &quot;Flower&quot;&#xD;&#xA;  [3]: http://upload.wikimedia.org/wikipedia/en/thumb/f/f5/Flower_screen01.jpg/220px-Flower_screen01.jpg" />
  <row Id="9756" PostHistoryTypeId="1" PostId="4321" RevisionGUID="93e47f03-2aee-4128-b362-3828d3644b58" CreationDate="2010-08-03T19:00:18.523" UserId="27" Text="Are there any games like Flow for PS2?" />
  <row Id="9757" PostHistoryTypeId="3" PostId="4321" RevisionGUID="93e47f03-2aee-4128-b362-3828d3644b58" CreationDate="2010-08-03T19:00:18.523" UserId="27" Text="&lt;ps2&gt;" />
  <row Id="9758" PostHistoryTypeId="2" PostId="4322" RevisionGUID="9178af5b-a7b4-4f5a-a201-6b71d0154b5d" CreationDate="2010-08-03T19:01:22.377" UserId="1765" Text="The Achievement is Exploration &gt; Custom Game Novice.&#xD;&#xA;&#xD;&#xA;It reads&#xD;&#xA;&#xD;&#xA;    Win 3 solo evenly matched Custom Games against any A.I. opponents.&#xD;&#xA;&#xD;&#xA;I have gone Single Player &gt; Versus A.I &gt; Play versus A.I. and beat the the Med A.I. at least 3 times and I have beat the hard A.I. once. The Achievement still shows 0/3 completed. Any thoughts?" />
  <row Id="9759" PostHistoryTypeId="1" PostId="4322" RevisionGUID="9178af5b-a7b4-4f5a-a201-6b71d0154b5d" CreationDate="2010-08-03T19:01:22.377" UserId="1765" Text="How do you get the Custom Game Novice in achievement in Starcraft 2?" />
  <row Id="9760" PostHistoryTypeId="3" PostId="4322" RevisionGUID="9178af5b-a7b4-4f5a-a201-6b71d0154b5d" CreationDate="2010-08-03T19:01:22.377" UserId="1765" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="9761" PostHistoryTypeId="5" PostId="4309" RevisionGUID="1325506f-47db-4939-98eb-9503d9d6d6d6" CreationDate="2010-08-03T19:01:43.607" UserId="683" Comment="added 231 characters in body" Text="How to I play StarCraft 2 offline?&#xD;&#xA;&#xD;&#xA;When I start StarCraft 2 offline (my network connection disabled), it prompts me for my Battle.net account name. After entering my account name, I select play offline. It then tells me that offline play authorization is required.&#xD;&#xA;&#xD;&#xA;When I'm online, I can login to Battle.net with no problem and play. I searched around and couldn't find anything within the game to authorize my game client.&#xD;&#xA;&#xD;&#xA;I'm running StarCraft 2 on a Mac OS X 10.6.4.&#xD;&#xA;&#xD;&#xA;**Edit**: I can login and play online. Afterward it still doesn't let me play offline.&#xD;&#xA;&#xD;&#xA;**Edit 2**: This appears to be a common problem, [link][1] and [link][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27401020&#xD;&#xA;  [2]: http://answers.yahoo.com/question/index?qid=20100726224909AA7ujn3" />
  <row Id="9762" PostHistoryTypeId="5" PostId="4319" RevisionGUID="bfcf6c67-2d07-4889-a947-c6da698add35" CreationDate="2010-08-03T19:03:41.903" UserId="304" Comment="More &quot;gammar&quot; issues... man I need coffee." Text="C. Ross answers the &quot;what&quot;, but a more important question might be &quot;why&quot;. Why is this game so interesting? By modern gaming standards, it has a lot of strikes against it. By default it's completely non-graphical; it has an extremely steep learning curve; there's no game-defined goal or success state, even less so than other popular sandbox games; it can be really, really, hair-pullingly hard.&#xD;&#xA;&#xD;&#xA;This is a game that isn't going to appeal to most people.&#xD;&#xA;&#xD;&#xA;I'm speaking as a relative new-comer to DF, but some of the reasons this game is beloved by its followers are the exact same points I listed above. Its non-graphical nature (or lightly graphical if you choose to install one of the graphics packages) allows you to overlay your imagination on top of this world you're creating. The steep learning curve means there are always new challenges, new complexities in the game to explore and exploit. The lack of end-goal means you get to define your own experience. The difficulty keeps you from getting into that &quot;gee, I've done everything, now I'm bored&quot; state that you can find in other games.&#xD;&#xA;&#xD;&#xA;So back when all of these virtues were not so obvious to me, what made me start playing Dwarf Fortress? I present to you the tale of [Boatmurdered][1]. If you can read through that and not laugh out loud, this game might not be for you. (But give it a try anyway! ;) )&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lparchive.org/LetsPlay/Boatmurdered/intro.html" />
  <row Id="9763" PostHistoryTypeId="2" PostId="4323" RevisionGUID="efdffc11-55b2-409b-8070-8da00068d29f" CreationDate="2010-08-03T19:04:46.223" UserId="126" Text="choose &quot;Custom Games&quot; (from the multiplayer menu?) and &quot;Add AI&quot;.&#xD;&#xA;&#xD;&#xA;&quot;Evenly matched&quot; in this case means there has to be the same number of people on each team." />
  <row Id="9765" PostHistoryTypeId="4" PostId="4322" RevisionGUID="26d79869-e100-4072-bc14-19973e015a68" CreationDate="2010-08-03T19:08:14.080" UserId="1765" Comment="edited title" Text="How do you get the Custom Game Novice achievement in Starcraft 2?" />
  <row Id="9766" PostHistoryTypeId="5" PostId="4322" RevisionGUID="2f86f8e4-ab81-4df4-91d4-09208acf6cdf" CreationDate="2010-08-03T19:09:18.243" UserId="126" Comment="expand" Text="The Achievement is Exploration &gt; Custom Game Novice.&#xD;&#xA;&#xD;&#xA;It reads&#xD;&#xA;&#xD;&#xA;    Win 3 solo evenly matched Custom Games against any A.I. opponents.&#xD;&#xA;&#xD;&#xA;I have gone Single Player &gt; Versus A.I &gt; Play versus A.I. and beat the the Medium A.I. at least 3 times and I have beat the hard A.I. once. The Achievement still shows 0/3 completed. Any thoughts?" />
  <row Id="9767" PostHistoryTypeId="5" PostId="4323" RevisionGUID="bd7b5f37-a978-447a-afdb-114a747eb5da" CreationDate="2010-08-03T19:12:49.487" UserId="126" Comment="more detail" Text="choose &quot;Custom Games&quot; (from the multiplayer menu?) Create Game, and in the game lobby, &quot;Add AI&quot;.&#xD;&#xA;&#xD;&#xA;&quot;Evenly matched&quot; in this case means there has to be the same number of people on each team." />
  <row Id="9768" PostHistoryTypeId="6" PostId="918" RevisionGUID="7aa060cd-e4cf-4a30-abda-948ceff5533e" CreationDate="2010-08-03T19:19:08.167" UserId="1661" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;build-order&gt;&lt;terran&gt;" />
  <row Id="9770" PostHistoryTypeId="5" PostId="3573" RevisionGUID="c3074bc3-751d-4542-8b24-eab53a96fb04" CreationDate="2010-08-03T19:22:38.723" UserId="1681" Comment="added 30 characters in body" Text="I've been haunted by this game for many years.&#xD;&#xA;&#xD;&#xA;It was (If I am not mistaken):&#xD;&#xA;&#xD;&#xA; - A puzzle game in which your mission was to move through a tile-based level (I think it was semi-3d, with sprites) by moving horizontally or vertically.&#xD;&#xA; - You moved until stopped (so the hero was sliding or ice).&#xD;&#xA; - You could push blocks around.&#xD;&#xA; - Maybe even manipulate the level by dropping objects like arrows onto the playing field to maneuver your slide. &#xD;&#xA; - edit: some breakage of ice cubes were involved (so you couldn't go back to where you were and you had to restart the level if that happened)&#xD;&#xA; - It had 100 levels (or 99)&#xD;&#xA;&#xD;&#xA;This was somewhere at the end of the 80s or start or the 90s, and I remember this game was using pretty decent graphics back then.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9771" PostHistoryTypeId="5" PostId="4321" RevisionGUID="393287ad-bf37-4b2f-ad31-cbd4ff7719eb" CreationDate="2010-08-03T19:24:02.123" UserId="126" Comment="clarify" Text="Are there any games similar to [Flow][1] or [Flower][2] available for PS2?&#xD;&#xA;&#xD;&#xA;Screenshot of Flower:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Flow_(video_game) &quot;Flow&quot;&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Flower_(video_game) &quot;Flower&quot;&#xD;&#xA;  [3]: http://upload.wikimedia.org/wikipedia/en/thumb/f/f5/Flower_screen01.jpg/220px-Flower_screen01.jpg" />
  <row Id="9772" PostHistoryTypeId="6" PostId="4321" RevisionGUID="393287ad-bf37-4b2f-ad31-cbd4ff7719eb" CreationDate="2010-08-03T19:24:02.123" UserId="126" Comment="clarify" Text="&lt;ps2&gt;" />
  <row Id="9773" PostHistoryTypeId="5" PostId="4307" RevisionGUID="7fe98167-bbca-4c38-a488-9c98c4cb330e" CreationDate="2010-08-03T19:24:08.737" UserId="336" Comment="added 7 characters in body" Text="Playing Civ V in offline mode should allow you to play other steam games simultaneously. I feel compelled to point out, however, that steam only allows one copy of itself to run at any given time, so short of some technical tinkering, you're still limited to one game / steam / computer.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;I don't think that there is a physical copy of civ V. Everything I've read indicates that its going to be exclusively digitally distributed.&lt;/s&gt;" />
  <row Id="9774" PostHistoryTypeId="4" PostId="4304" RevisionGUID="65a07c9a-8fde-4adb-9e91-b0fc80594578" CreationDate="2010-08-03T19:34:08.673" UserId="126" Comment="we're not making &quot;amour&quot; :D" Text="Do I need to put more focus on making armour and weapons?" />
  <row Id="9775" PostHistoryTypeId="5" PostId="4260" RevisionGUID="699b68dc-c097-40fb-a92b-97b67b5bec8a" CreationDate="2010-08-03T19:38:30.960" UserId="126" Comment="parenthize" Text="Recently I noticed my 8 year old nephew playing GTA IV, (no wonder why he carries a toy gun and there has been recent fighting in school.)&#xD;&#xA;&#xD;&#xA;Could you people please recommend some non-violent games for this age group; because I know he won’t quit playing games and it will be better if I can change his focus to non-violent and healthy games.&#xD;&#xA;" />
  <row Id="9776" PostHistoryTypeId="5" PostId="4323" RevisionGUID="36541779-36e6-452b-b7d2-666ae853f6d4" CreationDate="2010-08-03T19:41:04.577" UserId="126" Comment="removed ambiguity" Text="choose &quot;Custom Games&quot;, from the multiplayer menu, Create Game, and in the game lobby, &quot;Add AI&quot;.&#xD;&#xA;&#xD;&#xA;&quot;Evenly matched&quot; in this case means there has to be the same number of people on each team." />
  <row Id="9777" PostHistoryTypeId="2" PostId="4326" RevisionGUID="e5acb1da-c4eb-4c04-aed3-693a35e1a72a" CreationDate="2010-08-03T19:43:04.230" UserDisplayName="miex" Text="http://finalfantasy.wikia.com/wiki/Silver_Dragon_%28Final_Fantasy_IV%29&#xD;&#xA;This link says the best method is to just hack away at it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You should probably level up a bit before this fight if you're getting hit that badly!" />
  <row Id="9778" PostHistoryTypeId="5" PostId="3614" RevisionGUID="d18a9c1d-547e-47ea-a497-885f6bb53445" CreationDate="2010-08-03T19:45:52.650" UserId="1407" Comment="Fixed a typo" Text="The vents on the Xbox 360 are on the sides, when it is sitting horizontally.  You'll get the best airflow if you have it sitting horizontally.  That being said, the heat is largely generated on the bottom of the machine, when it is horizontal.  For best heat dissipation, you'll want to have it sitting horizontally, with it propped up slightly so the bottom can breathe.&#xD;&#xA;&#xD;&#xA;Another side effect of standing it vertically is that it has a greater chance of scratching disks. You'll mitigate that by having it sit horizontally." />
  <row Id="9779" PostHistoryTypeId="2" PostId="4327" RevisionGUID="9adffd60-36ae-4191-bd57-5d2174530ede" CreationDate="2010-08-03T19:46:12.337" UserId="39" Text="How do I build/dig on the edge tile on a map? My dwarfs are walking around the edge of a moat; I assume invaders will too." />
  <row Id="9780" PostHistoryTypeId="1" PostId="4327" RevisionGUID="9adffd60-36ae-4191-bd57-5d2174530ede" CreationDate="2010-08-03T19:46:12.337" UserId="39" Text="How do I deal with the edge tile?" />
  <row Id="9781" PostHistoryTypeId="3" PostId="4327" RevisionGUID="9adffd60-36ae-4191-bd57-5d2174530ede" CreationDate="2010-08-03T19:46:12.337" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9782" PostHistoryTypeId="2" PostId="4328" RevisionGUID="017d4289-63c9-41ed-945f-7183786d2080" CreationDate="2010-08-03T19:47:56.907" UserId="451" Text="I have an EVGA GTX 260 (216 core edition) that I see [you can get from Newegg.com for $199][1]. At idle the fan isn't audible at all. Even when I've been gaming for quite some time in a warm room I've never heard the fan. It's the most quiet graphics card I've ever owned. And I run at the native resolution of my monitor, 1920 x 1200, without any issues.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130434&amp;cm_re=evga_gtx_260_core_216-_-14-130-434-_-Product" />
  <row Id="9783" PostHistoryTypeId="2" PostId="4329" RevisionGUID="c54b979b-7c26-4184-9c12-56da75a1e111" CreationDate="2010-08-03T19:48:07.450" UserId="304" Text="You can't. You'll have to find another way to block off access. Sounds like you might be able to build a wall up to your moat; get creative!" />
  <row Id="9784" PostHistoryTypeId="2" PostId="4330" RevisionGUID="7a409f5d-3db9-4242-8b39-827f52d01e38" CreationDate="2010-08-03T19:51:53.687" UserId="121" Text="You cannot dig or build on the edge tile, to prevent you from completely cutting yourself off from the world (for good or ill).  Most people simply dig a most 4-10 tiles in from the edge of the map." />
  <row Id="9785" PostHistoryTypeId="5" PostId="4327" RevisionGUID="06b2b9da-12f5-48f0-b60b-5901be4fa8fe" CreationDate="2010-08-03T19:55:40.043" UserId="126" Comment="usage" Text="How do I build/dig on the edge tile of a map? My dwarves are walking around the edge of a moat; I assume invaders will too." />
  <row Id="9786" PostHistoryTypeId="5" PostId="4323" RevisionGUID="f88d3a1a-c8f9-44d1-8336-b5b32d76de7e" CreationDate="2010-08-03T19:56:17.157" UserId="126" Comment="reorder" Text="From the multiplayer menu, choose &quot;Custom Games&quot;, Create Game, and in the game lobby, &quot;Add AI&quot;.&#xD;&#xA;&#xD;&#xA;&quot;Evenly matched&quot; in this case means there has to be the same number of people on each team." />
  <row Id="9787" PostHistoryTypeId="2" PostId="4331" RevisionGUID="34093079-a3f5-436d-9c8a-97c45a456f88" CreationDate="2010-08-03T20:11:00.880" UserId="121" Text="Most guides I've seen to builds in SCII I see a list of items next to non-sequential numbers. [Example][1].  What do the numbers represent?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891" />
  <row Id="9788" PostHistoryTypeId="1" PostId="4331" RevisionGUID="34093079-a3f5-436d-9c8a-97c45a456f88" CreationDate="2010-08-03T20:11:00.880" UserId="121" Text="Starcraft  build order terminology?" />
  <row Id="9789" PostHistoryTypeId="3" PostId="4331" RevisionGUID="34093079-a3f5-436d-9c8a-97c45a456f88" CreationDate="2010-08-03T20:11:00.880" UserId="121" Text="&lt;starcraft-2&gt;&lt;terminology&gt;&lt;build-order&gt;" />
  <row Id="9790" PostHistoryTypeId="2" PostId="4332" RevisionGUID="5ca5e071-3bdb-4b2d-96d1-b69fa1a3a058" CreationDate="2010-08-03T20:13:28.770" UserId="1719" Text="The number is the number of workers you have as you build the structure.  Since it's so early in the game, it's easy to tell how many workers you have by simply looking at your supply count." />
  <row Id="9794" PostHistoryTypeId="5" PostId="4249" RevisionGUID="05b33ada-96b9-42a1-9d40-ae3d416bb7dc" CreationDate="2010-08-03T20:16:29.277" UserId="102" Comment="edited body" Text="You're falling into the trap of &quot;What would be good right now.&quot;  This is a mistake when evaluating strategy.  Any choice at this stage will necessarily be too late as it requires a time and resource investment that can't be made instantly.  Instead I would suggest the following:&#xD;&#xA;&#xD;&#xA;Void Rays take a long time to build and represent a substantial Vespene investment.  This should allow you to produce as substantially larger army against a Protoss player focusing solely on Void Rays.  A small investment in defensive structures will keep off a small force of Void Rays, however any larger force of Void Rays is better handled by direct assault on the Protoss base as you can produce a more cost effective force.&#xD;&#xA;&#xD;&#xA;Bear in mind that a Protoss player investing in a Gas heavy strategy (like Void Rays) will have an excess of Minerals.  The result is that their defensive force will largely be made of Zealots.  Take this into account.  Additionally, they are also very likely to expand as expansions are made out of minerals and provide excess gas very quickly.&#xD;&#xA;&#xD;&#xA;Finally, I recommend better scouting.  Seeing an early second Assimilator is a tell tail sign of a Void Ray rush. &#xD;&#xA;&#xD;&#xA;A word to Protoss players.  A Void Ray rush is not a sustainable strategy, neither is mass Void Rays before you have a Mothership out.  However, Void Rays do compliment a Tier 1/1.5 force very nicely, especially Armored units with High HP." />
  <row Id="9795" PostHistoryTypeId="2" PostId="4334" RevisionGUID="5e30859d-8434-483c-b07b-8993b6d1d102" CreationDate="2010-08-03T20:18:09.180" UserId="126" Text="It tells what your supply count is at when the command to create the item is at.&#xD;&#xA;&#xD;&#xA;for example:&#xD;&#xA;&#xD;&#xA;13 gate &#xD;&#xA;&#xD;&#xA;this means, if you have used 13 supply (which means 13 probes), build your gate(way) then.&#xD;&#xA;&#xD;&#xA;Elsewhere in the linked answer there are messages like:&#xD;&#xA;&#xD;&#xA;2 Gate Rush&#xD;&#xA;&#xD;&#xA;Which means, rush with units after you have two gate(way)s&#xD;&#xA;" />
  <row Id="9800" PostHistoryTypeId="2" PostId="4335" RevisionGUID="d368c1fc-e1a0-4369-8d64-9a75f3488903" CreationDate="2010-08-03T20:24:16.500" UserId="1688" Text="There are lots of good single-player games that are G-rated (as others have mentioned), but for more than 1 kid at a time those aren't always good solutions.  &#xD;&#xA;I would recommend [Fuzion Frenzy](http://en.wikipedia.org/wiki/Fuzion_Frenzy) as being simple enough for anyone to play (there's typically just one button involved) and an excellent multiplayer.  The reason it's great for kids is because the game itself is &quot;45 games in one&quot;.  If they don't like one of the games it offers there's 44 more to try right there without changing the game disc.  Hours of fun!&#xD;&#xA;" />
  <row Id="9801" PostHistoryTypeId="2" PostId="4336" RevisionGUID="94b2da8d-79bb-4694-b1be-42f9b48a56e1" CreationDate="2010-08-03T20:37:52.230" UserId="58" Text="I've just started playing the original Fallout (and hopefully Fallout 2 when I'm ready), and am loving it. However, I have to admit that I'm getting my butt kicked. I seem to do OK against cave rats, but if there's more than one mole rat or rad scorpion, my best tactic seems to be that of Brave Sir Robin: Run away!&#xD;&#xA;&#xD;&#xA;I have a combat knife and a 10MM pistol, so I'm not terribly underarmed. But I've already died once from a random encounter of multiple mole rats, almost died from a mole rat with several cave rats surrounding me in Vault 15, and I think (?) I'm poisoned from a rad scorpion random encounter where I ran like Forrest Gump to get out of there.&#xD;&#xA;&#xD;&#xA;What can I do to increase my survivability, short of leveling up a few times?" />
  <row Id="9802" PostHistoryTypeId="1" PostId="4336" RevisionGUID="94b2da8d-79bb-4694-b1be-42f9b48a56e1" CreationDate="2010-08-03T20:37:52.230" UserId="58" Text="Low level strategies for survival in Fallout (original)" />
  <row Id="9803" PostHistoryTypeId="3" PostId="4336" RevisionGUID="94b2da8d-79bb-4694-b1be-42f9b48a56e1" CreationDate="2010-08-03T20:37:52.230" UserId="58" Text="&lt;strategy&gt;&lt;fallout&gt;&lt;combat&gt;" />
  <row Id="9804" PostHistoryTypeId="4" PostId="4336" RevisionGUID="a8b17059-b0d2-43c8-88f7-dbf3a1c8499d" CreationDate="2010-08-03T20:42:19.600" UserId="126" Comment="hyphen" Text="Low-level strategies for survival in Fallout (original)" />
  <row Id="9805" PostHistoryTypeId="2" PostId="4337" RevisionGUID="26d4d019-b5f5-43c9-bb01-febb8660d27a" CreationDate="2010-08-03T20:51:30.677" UserId="304" Text="The difficulty of starting out in Fallout is one of my favorite aspects of the game; feels more realistic that way. :) My tactic usually involved making sure my character was a good shot with the pistol starting out. A character build without a decent small guns skill will be much harder. Then until I manage to scrounge better armor and weapons, I try to only pull one enemy at a time. It takes a long time to fight through a level one monster at a time, but it's the most survivable tactic when available. Also make sure you use your resources. Chems or grenades might seem like the kind of thing you should save, but especially at low levels use what you've got!" />
  <row Id="9806" PostHistoryTypeId="2" PostId="4338" RevisionGUID="f433691d-e686-403c-b449-a42a9ee1b8bd" CreationDate="2010-08-03T20:51:59.643" UserId="14" Text="Inhale some Jet and run faster!&#xD;&#xA;&#xD;&#xA;Seriously though, I had the same problem and became addicted to the stuff very early on until I could level up a little -- withdrawing from the addiction was not easy though, but I'd suggest you try some drugs (contrary to what I'd recommend in real life of course)" />
  <row Id="9807" PostHistoryTypeId="2" PostId="4339" RevisionGUID="7a9d8fbe-50d3-44ef-af97-7fe5bfce3aa9" CreationDate="2010-08-03T20:52:12.437" UserId="2155" Text="How about racing and sports games?  Burnout Paradise is a good racing game, and any of the EA Sports games would be good, as long as you stay with the mainstream sports (football/basketball/soccer/etc)." />
  <row Id="9808" PostHistoryTypeId="5" PostId="4249" RevisionGUID="53ea31e7-ac7a-4a01-92c9-c8345874989c" CreationDate="2010-08-03T20:53:21.327" UserId="102" Comment="spelling" Text="You're falling into the trap of &quot;What would be good right now.&quot;  This is a mistake when evaluating strategy.  Any choice at this stage will necessarily be too late as it requires a time and resource investment that can't be made instantly.  Instead I would suggest the following:&#xD;&#xA;&#xD;&#xA;Void Rays take a long time to build and represent a substantial Vespene investment.  This should allow you to produce as substantially larger army against a Protoss player focusing solely on Void Rays.  A small investment in defensive structures will keep off a small force of Void Rays, however any larger force of Void Rays is better handled by direct assault on the Protoss base as you can produce a more cost effective force.&#xD;&#xA;&#xD;&#xA;Bear in mind that a Protoss player investing in a Gas heavy strategy (like Void Rays) will have an excess of Minerals.  The result is that their defensive force will largely be made of Zealots.  Take this into account.  Additionally, they are also very likely to expand as expansions are made out of minerals and provide excess gas very quickly.&#xD;&#xA;&#xD;&#xA;Finally, I recommend better scouting.  Seeing an early second Assimilator is a tell tail sign of a Void Ray rush. &#xD;&#xA;&#xD;&#xA;A word to Protoss players.  A Void Ray rush is not a sustainable strategy, neither is mass Void Rays before you have a Mothership out.  However, Void Rays do complement a Tier 1/1.5 force very nicely, especially Armored units with High HP." />
  <row Id="9809" PostHistoryTypeId="5" PostId="891" RevisionGUID="8e07bf09-0aee-46d4-9567-edfef0b52423" CreationDate="2010-08-03T20:57:57.947" UserId="102" Comment="added 38 characters in body" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (10 probes, a pylon, 3 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 3 Gate Timing Push&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways and building 5-7 Zealots to rush with.  This helps as a defense against any counter rush.  This early rush style latter will rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Timing push can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gatways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran mech.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="9810" PostHistoryTypeId="2" PostId="4340" RevisionGUID="7db667d3-284f-41d6-904f-c2967f25597c" CreationDate="2010-08-03T21:00:47.350" UserId="295" Text="I'm trying to have one of my Pokemon win all of the Pokethlon events, but this is naturally not such a simple matter since most Pokemon are only strong in certain areas.&#xD;&#xA;&#xD;&#xA;Therefor, I was wondering if anyone could point me to Pokemon which are good &quot;Medalist&quot; candidates, with or without the use of Aprijuice. If Aprijuice is involved, I'd be glad if you could specify the apricorn mix used to make it.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="9811" PostHistoryTypeId="1" PostId="4340" RevisionGUID="7db667d3-284f-41d6-904f-c2967f25597c" CreationDate="2010-08-03T21:00:47.350" UserId="295" Text="Which Pokemon are easy to turn into &quot;medalists&quot;?" />
  <row Id="9812" PostHistoryTypeId="3" PostId="4340" RevisionGUID="7db667d3-284f-41d6-904f-c2967f25597c" CreationDate="2010-08-03T21:00:47.350" UserId="295" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;" />
  <row Id="9813" PostHistoryTypeId="5" PostId="4340" RevisionGUID="6c7d4e22-4df4-439e-863e-a78132efe1f3" CreationDate="2010-08-03T21:02:14.320" UserId="126" Comment="spelling" Text="I'm trying to have one of my Pokemon win all of the Pokethlon events, but this is naturally not such a simple matter since most Pokemon are only strong in certain areas.&#xD;&#xA;&#xD;&#xA;Therefore, I was wondering if anyone could point me to Pokemon which are good &quot;Medalist&quot; candidates, with or without the use of Aprijuice. If Aprijuice is involved, I'd be glad if you could specify the apricorn mix used to make it.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="9816" PostHistoryTypeId="6" PostId="4340" RevisionGUID="51a6ebe2-4f26-41d6-a886-1de8c0f7eddd" CreationDate="2010-08-03T21:05:34.407" UserId="336" Comment="edited tags" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;&lt;heart-gold&gt;&lt;soul-silver&gt;" />
  <row Id="9817" PostHistoryTypeId="2" PostId="4341" RevisionGUID="cc52e98a-d1f7-4886-bc5b-5f8361636271" CreationDate="2010-08-03T21:05:47.870" UserId="1719" Text="Firstly, it's entirely possible to have 2 Pokemon &quot;carry&quot; a third weaker Pokemon in the events that he's not ideal for, throughout pretty much every event.&#xD;&#xA;&#xD;&#xA;Second, if I'm not mistaken, you can change the build of a Pokemon using Aprijuice between events, so that you can customize it for the specific events you want to go.  It's not like EVs where they are permanent.  I'm not positive on this, however.&#xD;&#xA;&#xD;&#xA;That said, I think Ditto would be a good choice: http://www.psypokes.com/dex/psydex/132/stats" />
  <row Id="9818" PostHistoryTypeId="2" PostId="4342" RevisionGUID="602cf3fa-e597-4924-b623-ea0f3902849c" CreationDate="2010-08-03T21:26:12.503" UserId="1719" Text="I've been reading some Starcraft II strategy forums, and I have not been able to figure out what is meant by &quot;vod&quot;.  What does it mean?&#xD;&#xA;&#xD;&#xA;Example usage here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140944" />
  <row Id="9819" PostHistoryTypeId="1" PostId="4342" RevisionGUID="602cf3fa-e597-4924-b623-ea0f3902849c" CreationDate="2010-08-03T21:26:12.503" UserId="1719" Text="In regards to Starcraft II, what is a &quot;vod&quot;?" />
  <row Id="9820" PostHistoryTypeId="3" PostId="4342" RevisionGUID="602cf3fa-e597-4924-b623-ea0f3902849c" CreationDate="2010-08-03T21:26:12.503" UserId="1719" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="9821" PostHistoryTypeId="2" PostId="4343" RevisionGUID="362d2aa8-fa3e-4d4c-a0b5-32a7b04cd9ca" CreationDate="2010-08-03T21:28:40.893" UserId="126" Text="It's a video of a StarCraft match. Replay is how it would be said in modern parlance. But Vods might be a full-motion video, and it might have commentary." />
  <row Id="9822" PostHistoryTypeId="5" PostId="4342" RevisionGUID="848219aa-a89c-4f4a-826e-4c9bab621861" CreationDate="2010-08-03T21:35:31.653" UserId="1719" Comment="added 107 characters in body" Text="I've been reading some Starcraft II strategy forums, and I have not been able to figure out what is meant by &quot;vod&quot;.  What does it mean?&#xD;&#xA;&#xD;&#xA;Example usage here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140944&#xD;&#xA;&#xD;&#xA;EDIT: A description of its etymology, if it's not apparent from its meaning, would also be appreciated." />
  <row Id="9823" PostHistoryTypeId="5" PostId="4186" RevisionGUID="e947894e-93ea-4c40-a643-cc8b6d5f31d2" CreationDate="2010-08-03T21:53:04.027" UserId="2075" Comment="added info" Text="I used to play a game on DOS, a LONG time ago. One of those ASCII character games, and it was like 10k or some tiny filesize like that...&#xD;&#xA;&#xD;&#xA;It wasn't a game I had to purchase, and it wasn't a game from a big publisher.&#xD;&#xA;&#xD;&#xA;Here's what I can remember, or think I remember, about the game.&#xD;&#xA;&#xD;&#xA;   1. Used keyboard to move the ASCII character (possibly a clubs symbol, like on cards) signifying 'you'&#xD;&#xA;   2. The theme had something to do with a castle or dungeon I think&#xD;&#xA;   3. I seem to remember the logo being purple or pink...&#xD;&#xA;   4. I think there was a I and II.&#xD;&#xA;   5. It may have started with a &quot;K&quot;.&#xD;&#xA;   6. I don't remember any music&#xD;&#xA;   7. It was a very short game, beatable in mere minutes&#xD;&#xA;&#xD;&#xA;That is so little info, but if anyone has any ideas that would be GREAT! I want to play it again for nostalgia purposes, and I have off-and-on looked for this game for years.&#xD;&#xA;&#xD;&#xA;If I come up with any other memories of the game, I'll put them here.&#xD;&#xA;&#xD;&#xA;EDIT&#xD;&#xA;&#xD;&#xA;Ok, so yes there was color. I seem to remember pink or purple as the most prevalent color.&#xD;&#xA;99% sure there was a black background.&#xD;&#xA;&#xD;&#xA;I don't believe there was any skill points or health points or anything like that.&#xD;&#xA;&#xD;&#xA;I'm pretty sure it prompted for a name before loading the game.&#xD;&#xA;&#xD;&#xA;All of you guys are suggesting great games, unfortunately none are the one I'm looking for. I'm putting up a bounty as soon as I can, I've been trying to find this game for years.&#xD;&#xA;" />
  <row Id="9824" PostHistoryTypeId="5" PostId="4342" RevisionGUID="1951013a-0d5d-4011-8310-6e9a44d2d06a" CreationDate="2010-08-03T21:57:01.497" UserId="126" Comment="edited body; edited tags" Text="I've been reading some StarCraft II strategy forums, and I have not been able to figure out what is meant by &quot;vod&quot;.  What does it mean?&#xD;&#xA;&#xD;&#xA;Example usage here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140944&#xD;&#xA;&#xD;&#xA;EDIT: A description of its etymology, if it's not apparent from its meaning, would also be appreciated." />
  <row Id="9825" PostHistoryTypeId="6" PostId="4342" RevisionGUID="1951013a-0d5d-4011-8310-6e9a44d2d06a" CreationDate="2010-08-03T21:57:01.497" UserId="126" Comment="edited body; edited tags" Text="&lt;starcraft-2&gt;&lt;terminology&gt;&lt;replay&gt;" />
  <row Id="9826" PostHistoryTypeId="5" PostId="1742" RevisionGUID="6cda3c32-238e-41b9-9108-8fc557eed0cf" CreationDate="2010-08-03T22:23:02.907" UserId="126" Comment="added 4 characters in body" Text="There used to be a game I played on MS-DOS back in the early 90s on one of the earliest PCs. There were bouncing balls and your cursor was on the edge. You had to run from one edge to any another, drawing a rectangle, without having any of the bouncing balls enter in the rectangle you were drawing. You would win a level if you covered something like 95% of the screen and captured the balls in a little rectangle. Can anyone remember the name of that game?" />
  <row Id="9827" PostHistoryTypeId="2" PostId="4344" RevisionGUID="b81a3265-6335-4e22-b10a-6514a109eab9" CreationDate="2010-08-03T22:29:11.290" UserId="842" Text="VOD is Video On Demand.&#xD;&#xA;On this context, it means a video that is taken from the screen of an observer or from the players themselves (those are called FPVOD-First Person VOD). The video is taken by softwares like FRAPS, in most of the cases. They usually have audio commentary from &quot;experts&quot; in the game, but this is not required.&#xD;&#xA;&#xD;&#xA;VODs are used usually when the replay is not available, i.e: in Korean professional league games. " />
  <row Id="9828" PostHistoryTypeId="2" PostId="4345" RevisionGUID="cc094365-a184-4981-8248-32d834c17216" CreationDate="2010-08-03T23:08:32.957" UserId="2161" Text="Portal is an great game for this age group, though 8 years old is probably the lower end of the range. It's a unique puzzle game that challenges their spatial awareness and their problem solving skills, sans violence or competition. The narrator of the game is a disembodied computer whose sarcastic sweetness is a favorite with kids. Sure, she threatens to throw you in the fire from time to time, but hey, she never follows through... &#xD;&#xA;&#xD;&#xA;I might worry that the higher levels of Portal, where there are more complex physics decisions to make, might be a little more difficult for young gamers. But I have learned not to underestimate kids and their ability to puzzle things out, especially in such well-architected games as Portal.&#xD;&#xA;&#xD;&#xA;On a personal note, my 9 year old nephew played this game to completion after I showed him how it worked, and I was on hand to help out a little when he got stuck. You don't need a co-op game in order to sit on the couch with him and do a little cooperative gameplay. &#xD;&#xA;" />
  <row Id="9829" PostHistoryTypeId="5" PostId="4239" RevisionGUID="077e1bb1-91dc-4e5c-a7ba-54e549cdddf1" CreationDate="2010-08-03T23:08:47.510" UserId="2107" Comment="added 110 characters in body; added 15 characters in body" Text="Most work ... but not all. &#xD;&#xA;&#xD;&#xA; - I think wired had the best&#xD;&#xA;   [compatibility chart][1]. &#xD;&#xA; - Mods can become an obsession ... imho, [doc's forum][2] is the best&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/gamelife/2008/11/official-guitar/&#xD;&#xA;  [2]: http://www.docsrockbandmods.com/" />
  <row Id="9830" PostHistoryTypeId="5" PostId="4225" RevisionGUID="a1d0aa11-f212-46b3-a1ae-b63ce7c7b0fa" CreationDate="2010-08-03T23:22:44.213" UserId="1743" Comment="added 77 characters in body" Text="Well actually Dragon Age is a pretty nice game, but it is freezing pretty often: i.e. i have to push the reset-button. Some pixels get weird colors and the sound gets in a loop.&#xD;&#xA;&#xD;&#xA;I ...&#xD;&#xA;&#xD;&#xA; - installed the newest patch (1.04)&#xD;&#xA; - installed newest graphic card driver (also tried it with some older versions 190.x)&#xD;&#xA; - switched down graphics&#xD;&#xA; - started DA with only one processor&#xD;&#xA; - stopped AntiVir&#xD;&#xA; - installed Windows new&#xD;&#xA; - played in windowed mode (i actually could play pretty long without any freeze)&#xD;&#xA;&#xD;&#xA;Actually I even called the EA-Hotline ...&#xD;&#xA;&#xD;&#xA;I can not proof that DA is only freezing during dialogs, but I am pretty sure ...&#xD;&#xA;&#xD;&#xA;Some informations on my system:  &#xD;&#xA;Windows 7 64bit, Intel i5, Geforce 9400GT, 4 Gig ram, Asrock P55M Pro mainboard&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9831" PostHistoryTypeId="2" PostId="4346" RevisionGUID="bbeecc34-263d-43fb-986d-629f835476e5" CreationDate="2010-08-03T23:24:26.677" UserId="2125" Text="I know this has little to do with gaming, but more to do with lack of gaming. On both my Vista PC as my Windows 7 laptop, Burnout Paradise crashes 9 times out of 10 just a few frames after going in-game.&#xD;&#xA;&#xD;&#xA;The odd thing is that it happens on both machines (PC has a nVidia 8600 GTS, laptop has an ATI Mobility Radeon HD 3650). The game was downloaded via Steam on each machine separately. Disabling anti-virus (MS Security Essentials) or, via Steam, defragmenting, verifying and redownloading has no effect.&#xD;&#xA;&#xD;&#xA;At first, I only ran the game on my laptop. Correspondence with EA promised a patch for Windows 7 after several e-mails, but it regularly crashes on my PC as well.&#xD;&#xA;&#xD;&#xA;A list of about 15 other Steam games run without hitches on either machine. Has anybody run into such an issue with Burnout Paradise?" />
  <row Id="9832" PostHistoryTypeId="1" PostId="4346" RevisionGUID="bbeecc34-263d-43fb-986d-629f835476e5" CreationDate="2010-08-03T23:24:26.677" UserId="2125" Text="Burnout Paradise: constant crashing on Vista &amp; Windows 7" />
  <row Id="9833" PostHistoryTypeId="3" PostId="4346" RevisionGUID="bbeecc34-263d-43fb-986d-629f835476e5" CreationDate="2010-08-03T23:24:26.677" UserId="2125" Text="&lt;windows-7&gt;&lt;burnout-paradise&gt;&lt;windows-vista&gt;" />
  <row Id="9834" PostHistoryTypeId="5" PostId="4309" RevisionGUID="561edd13-3411-47c5-b85e-164a028c621a" CreationDate="2010-08-03T23:25:51.620" UserId="683" Comment="added 69 characters in body; added 8 characters in body" Text="How to I play StarCraft 2 offline?&#xD;&#xA;&#xD;&#xA;When I start StarCraft 2 offline (my network connection disabled), it prompts me for my Battle.net account name. After entering my account name, I select play offline. It then tells me that offline play authorization is required.&#xD;&#xA;&#xD;&#xA;When I'm online, I can login to Battle.net with no problem and play. I searched around and couldn't find anything within the game to authorize my game client.&#xD;&#xA;&#xD;&#xA;I'm running StarCraft 2 on a Mac OS X 10.6.4.&#xD;&#xA;&#xD;&#xA;**Edit**: I can login and play online. Afterward it still doesn't let me play offline.&#xD;&#xA;&#xD;&#xA;**Edit 2**: This appears to be a common problem, [gamespot][1], [yahoo][2] and [blizard][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27401020&#xD;&#xA;  [2]: http://answers.yahoo.com/question/index?qid=20100726224909AA7ujn3&#xD;&#xA;  [3]: http://us.battle.net/sc2/en/forum/topic/165096657" />
  <row Id="9835" PostHistoryTypeId="2" PostId="4347" RevisionGUID="db65a3bc-3526-4731-a755-3f7eaecda0eb" CreationDate="2010-08-03T23:41:20.987" UserId="32" Text="I just hit level 8 in Titan Quest and found that I can choose a secondary mastery. Warfare is my primary. I looked through the various options for a while and was a bit overwhelmed.&#xD;&#xA;&#xD;&#xA;What secondary masteries (and skills) work in tandem with the Warfare abilities, and which don't work? For example, I saw one ability that looked like it would conflict with my &quot;assign this to left click&quot; ability, so I figure I should stay away from that sort of thing (unless... do they stack?).  Are there any particularly effective/fun combos to look at?" />
  <row Id="9836" PostHistoryTypeId="1" PostId="4347" RevisionGUID="db65a3bc-3526-4731-a755-3f7eaecda0eb" CreationDate="2010-08-03T23:41:20.987" UserId="32" Text="What masteries synergize with Warfare in Titan Quest?" />
  <row Id="9837" PostHistoryTypeId="3" PostId="4347" RevisionGUID="db65a3bc-3526-4731-a755-3f7eaecda0eb" CreationDate="2010-08-03T23:41:20.987" UserId="32" Text="&lt;minmaxing&gt;&lt;titan-quest&gt;" />
  <row Id="9838" PostHistoryTypeId="2" PostId="4348" RevisionGUID="9e5bf9ff-7090-4310-92dc-1549bba32329" CreationDate="2010-08-03T23:59:13.377" UserId="1683" Text="Time for another round of name-this-game!&#xD;&#xA;Here's the data:&#xD;&#xA;&#xD;&#xA;- Windows 98 game (not sure, maybe Win95)&#xD;&#xA;- Spaceship going around, shooting things…&#xD;&#xA;- …but it's *not* a vertical/horizontal scroller&#xD;&#xA;- Shareware (ok not really helpful)&#xD;&#xA;- You could go on missions…&#xD;&#xA;- …then refuel at local gas station, then…&#xD;&#xA;- …you could customize the hell out of your ship, both RPG-style with stats and from an aesthetic point of view.&#xD;&#xA;- Possibly an external editor for your ship?&#xD;&#xA;- Not very serious, humour sprinkled around (e.g. when loading around noon, the text said “prepare to lunch”)&#xD;&#xA;- At some point, for some reason, a sort of grappling hook or rope was available&#xD;&#xA;- There were space pirates, and different factions.&#xD;&#xA;&#xD;&#xA;Details are fuzzy, I feel old. Some of the above points may be wildly incorrect. Thanks in advance for the effort!" />
  <row Id="9839" PostHistoryTypeId="1" PostId="4348" RevisionGUID="9e5bf9ff-7090-4310-92dc-1549bba32329" CreationDate="2010-08-03T23:59:13.377" UserId="1683" Text="Can you name old space-shooting game?" />
  <row Id="9840" PostHistoryTypeId="3" PostId="4348" RevisionGUID="9e5bf9ff-7090-4310-92dc-1549bba32329" CreationDate="2010-08-03T23:59:13.377" UserId="1683" Text="&lt;identify-this-game&gt;&lt;windows&gt;&lt;space&gt;&lt;spaceship&gt;" />
  <row Id="9841" PostHistoryTypeId="2" PostId="4349" RevisionGUID="bfcad29d-9ca6-477e-9af7-e703cdf719bf" CreationDate="2010-08-04T00:06:38.357" UserId="32" Text="[Super Mario Sunshine][1] is said to be pretty good. It was on GameCube, which means it works on the Wii if you have a GameCube controller.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Mario_Sunshine" />
  <row Id="9842" PostHistoryTypeId="2" PostId="4350" RevisionGUID="8da91ebe-c6f3-492d-a807-9b5c478feeb1" CreationDate="2010-08-04T00:09:02.063" UserId="190" Text="Have you thought about [EVE Online][1]? The economy is supposedly quite complex and strategic. The game has been around for quite some time and the universe persists (including your character) while you are not logged in.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://play.eveonline.com/en/home.aspx" />
  <row Id="9843" PostHistoryTypeId="2" PostId="4351" RevisionGUID="4aeb0a73-a5ee-4a3f-b21c-e25a2f3ec590" CreationDate="2010-08-04T00:17:43.967" UserId="16" Text="I'm running a (new) 2010 Macbook Pro with:&#xD;&#xA;&#xD;&#xA; - A Core i7 2.66 Ghz Processor&#xD;&#xA; - 8GB Ram &#xD;&#xA; - NVIDIA GeForce GT 330M Graphics Card&#xD;&#xA;&#xD;&#xA;Is it really possible that it can't handle the &quot;high&quot; graphics settings on Starcraft II?  It's particularly confusing since I'm using all the &quot;recommended&quot; graphics settings - the game seems to *think* my computer can handle it, but then while I&quot;m playing, it'll pop up a message suggesting I turn down the settings or close other programs.&#xD;&#xA;&#xD;&#xA;It doesn't appear to just be a bad message - the game does seem to slow a bit right after it pops up.&#xD;&#xA;&#xD;&#xA;I've closed everything open in the dock, and disabled time capsule.  Is there anything else I should be doing?" />
  <row Id="9844" PostHistoryTypeId="1" PostId="4351" RevisionGUID="4aeb0a73-a5ee-4a3f-b21c-e25a2f3ec590" CreationDate="2010-08-04T00:17:43.967" UserId="16" Text="Why does Starcraft 2 keep telling me to lower the graphics settings or close other applications?" />
  <row Id="9845" PostHistoryTypeId="3" PostId="4351" RevisionGUID="4aeb0a73-a5ee-4a3f-b21c-e25a2f3ec590" CreationDate="2010-08-04T00:17:43.967" UserId="16" Text="&lt;starcraft-2&gt;&lt;system-requirements&gt;&lt;performance&gt;" />
  <row Id="9846" PostHistoryTypeId="2" PostId="4352" RevisionGUID="67af7923-af8d-4030-a743-e2623de94699" CreationDate="2010-08-04T00:34:41.327" UserId="683" Text="This is a [known issue][1] with Blizzard. The issue is that the StarCraft 2 authenticator relies on the hostname. On OS X the hostname [changes][2] depending on the network configuration. Until Blizzard fixes this, the workaround is to edit `/ect/hostconfig` (as superuser, so use `sudo`) and add:&#xD;&#xA;&#xD;&#xA;    HOSTNAME=hostname_of_your_computer&#xD;&#xA;&#xD;&#xA;This works on my Mac.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/165096657?page=2#35&#xD;&#xA;  [2]: http://excitedcuriosity.wordpress.com/2007/08/24/mac-os-x-hostname-determination/&#xD;&#xA;" />
  <row Id="9847" PostHistoryTypeId="2" PostId="4353" RevisionGUID="87363070-4d61-42e1-9cda-be8c0d5e93eb" CreationDate="2010-08-04T00:45:03.163" UserId="2419" Text="Are there any good strategies for a pair (or more) of players to use? Obviously rushing is better if you both do it, but what other things can you try? Unit synergies? One player building army and other just worrying about economy?" />
  <row Id="9848" PostHistoryTypeId="1" PostId="4353" RevisionGUID="87363070-4d61-42e1-9cda-be8c0d5e93eb" CreationDate="2010-08-04T00:45:03.163" UserId="2419" Text="Starcraft 2 2v2 Strategies" />
  <row Id="9849" PostHistoryTypeId="3" PostId="4353" RevisionGUID="87363070-4d61-42e1-9cda-be8c0d5e93eb" CreationDate="2010-08-04T00:45:03.163" UserId="2419" Text="&lt;starcraft-2&gt;" />
  <row Id="9850" PostHistoryTypeId="2" PostId="4354" RevisionGUID="afec9040-16ef-491a-82d2-d43061b61817" CreationDate="2010-08-04T00:54:35.280" UserId="306" Text="As a casual drummer, the only tips i could offer would be to practice at 100% speed, but focus on one element at a time. So, get your head wrapped around the red notes, then when you are comfortable with that, bring in the blue ones, then the bass.&#xD;&#xA;&#xD;&#xA;One element at a time.&#xD;&#xA;&#xD;&#xA;That's the best I got." />
  <row Id="9851" PostHistoryTypeId="2" PostId="4355" RevisionGUID="470a6169-e2ff-455b-a352-cabc308b5319" CreationDate="2010-08-04T01:00:52.790" UserId="1719" Text="The best advice I can give comes from years of playing a real instrument: the piano.  Practice on 50% more.  When you think you've practiced enough, keep practicing, twice as long.  Skip straight from 50% to 100% and play it without thinking; just do what you've already trained yourself to do.&#xD;&#xA;&#xD;&#xA;Don't play it repeatedly on 100%; only ever practice it on 50%.  When you play it up to speed, it should be only to see if you can do it, not to try to practice it up there.  Slow practice is the key to muscle memory, and that is what is required for something on the ridiculous side such as this.&#xD;&#xA;&#xD;&#xA;Obviously, getting beast at other songs with progressively harder fills does its part to help as well, but for mastering one specific pattern, slow practice is the end-all of helpful techniques." />
  <row Id="9852" PostHistoryTypeId="2" PostId="4356" RevisionGUID="2c0e7106-2922-405a-83f7-b801d4e4d2f3" CreationDate="2010-08-04T01:02:18.450" UserId="306" Text="StrixVaria is correct. Playing regardless of the configuration of players in Vs, the AI will fill in blank spots. When you are in game and kill a special infected, if it comes up with &quot;Juan Manuel killed Boomer&quot;, that Boomer was an AI boomer." />
  <row Id="9853" PostHistoryTypeId="6" PostId="4353" RevisionGUID="77d3063b-eee1-4ff6-8e9d-057a2409ba52" CreationDate="2010-08-04T01:03:09.850" UserId="1719" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="9854" PostHistoryTypeId="2" PostId="4357" RevisionGUID="828ec4c4-cd58-491e-8ab1-aaa26f200fab" CreationDate="2010-08-04T01:07:34.850" UserId="2043" Text="The nVidia GT 330M isn't really a gaming graphics card; it definitely has trouble with recent games like Bad Company 2. [In-game benchmarks for the 330M][notebookcheck] show the performance of the chip in a lot of fairly recent games, and you can see for yourself that it doesn't really do well in high settings for most games. The [PassMark benchmark for the 330M][passmark] shows that the 330M isn't competitive on par even with current mid-market graphics cards like the GTX460.&#xD;&#xA;&#xD;&#xA;As a comparison, my laptop has an ATI 4670HD (772 PassMark vs the 330M's 479 PassMark), 8GB RAM and a Core2Duo@2.66GHz, and it has trouble handling the game on medium at 1920x1080.&#xD;&#xA;&#xD;&#xA;I hate to say it, but you're more or less out of luck trying to get Starcraft 2 to perform on a laptop on high settings unless you've forked out for something that advertises itself as a gaming laptop.&#xD;&#xA;&#xD;&#xA;I've also heard that [performance of Starcraft 2 under OSX is abysmal][scorg-performance]; it might be worth your while getting bootcamp running with Windows to see if that gives you a bit of a performance boost.&#xD;&#xA;&#xD;&#xA;Summary: settle for lower settings, try installing Windows under Bootcamp.&#xD;&#xA;&#xD;&#xA;[notebookcheck]: http://www.notebookcheck.net/NVIDIA-GeForce-GT-330M.22437.0.html&#xD;&#xA;[passmark]: http://www.videocardbenchmark.net/video_lookup.php?cpu=GeForce+GT+330M&#xD;&#xA;[scorg-performance]: http://starcraft.org/blogs/starcraft/469" />
  <row Id="9855" PostHistoryTypeId="2" PostId="4358" RevisionGUID="68db020c-5978-4f50-81e4-47962a46557b" CreationDate="2010-08-04T01:08:08.063" UserId="1681" Text="Portals, the cake is a lie, this was a triumph - all from valve's &quot;portal&quot; " />
  <row Id="9856" PostHistoryTypeId="16" PostId="4358" RevisionGUID="68db020c-5978-4f50-81e4-47962a46557b" CreationDate="2010-08-04T01:08:08.063" UserId="-1" />
  <row Id="9857" PostHistoryTypeId="10" PostId="4353" RevisionGUID="e72586cc-75d3-4ec9-bc7e-2dd4ab3c44c2" CreationDate="2010-08-04T01:53:52.200" UserId="14" CloseReasonId="1" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="9858" PostHistoryTypeId="5" PostId="4353" RevisionGUID="ad3d26b3-41ad-452e-8559-cd6dec8d2baa" CreationDate="2010-08-04T01:53:52.310" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do team tactics differ from 1v1 tactics in Starcraft II?](http://gaming.stackexchange.com/questions/4007/how-do-team-tactics-differ-from-1v1-tactics-in-starcraft-ii)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Are there any good strategies for a pair (or more) of players to use? Obviously rushing is better if you both do it, but what other things can you try? Unit synergies? One player building army and other just worrying about economy?" />
  <row Id="9859" PostHistoryTypeId="2" PostId="4359" RevisionGUID="520cc27e-ab7f-4b42-9231-80143e623dfc" CreationDate="2010-08-04T02:10:57.753" UserId="320" Text="What are the highest levels that one could set the graphics settings for a bottom of the range mid-2009 Macbook Pro using bootcamp?  I don't mind if they involve installing different drivers or tweaking other settings elsewhere, but after seeing MW2 running at high settings, I really can't go back to the lower end.  I want to play multiplayer with said settings.&#xD;&#xA;&#xD;&#xA;Currently, I have got 4x anti-aliasing, texture, object and specular map resolutions are all at extra and all settings (except sync every frame) are on.  However, the screen resolution is pretty low (800x600)." />
  <row Id="9860" PostHistoryTypeId="1" PostId="4359" RevisionGUID="520cc27e-ab7f-4b42-9231-80143e623dfc" CreationDate="2010-08-04T02:10:57.753" UserId="320" Text="Graphics tweaks for Modern Warfare 2 on a mid-2009 Macbook Pro?" />
  <row Id="9861" PostHistoryTypeId="3" PostId="4359" RevisionGUID="520cc27e-ab7f-4b42-9231-80143e623dfc" CreationDate="2010-08-04T02:10:57.753" UserId="320" Text="&lt;modern-warfare-2&gt;&lt;graphics&gt;" />
  <row Id="9862" PostHistoryTypeId="2" PostId="4360" RevisionGUID="50b6586d-9bb4-4c77-b44c-f9088d6c6a10" CreationDate="2010-08-04T02:53:00.570" UserDisplayName="HIro" Text="Thanks for the responses. I'm &quot;continuing&quot; the campaign so I thought it would be the same everywhere since its on battle.net (I assume). I'll try again later maybe you're right smdrager." />
  <row Id="9863" PostHistoryTypeId="2" PostId="4361" RevisionGUID="c00f972f-0755-4467-99f0-45eef9949bea" CreationDate="2010-08-04T03:14:40.800" UserId="2168" Text="I want to get a PS3, but I'm considering waiting until this year's holiday bundle comes out. Does anyone remember when these usually hit?" />
  <row Id="9864" PostHistoryTypeId="1" PostId="4361" RevisionGUID="c00f972f-0755-4467-99f0-45eef9949bea" CreationDate="2010-08-04T03:14:40.800" UserId="2168" Text="What month do the console holiday bundles usually come out?" />
  <row Id="9865" PostHistoryTypeId="3" PostId="4361" RevisionGUID="c00f972f-0755-4467-99f0-45eef9949bea" CreationDate="2010-08-04T03:14:40.800" UserId="2168" Text="&lt;consoles&gt;" />
  <row Id="9866" PostHistoryTypeId="2" PostId="4362" RevisionGUID="6fa55e54-25b3-4234-bdb9-a3c35e25bed5" CreationDate="2010-08-04T03:28:33.960" UserId="12" Text="I'm seeing holiday bundle info from last year get leaked sometime in September. So I'd say wait until the end of September as a rule of thumb.&#xD;&#xA;&#xD;&#xA;The biggest shopping day is right after Thanksgiving (November 25th), so the supply chain needs to be fully stocked at least a month in advance (October 25th)." />
  <row Id="9867" PostHistoryTypeId="2" PostId="4363" RevisionGUID="983f607b-0c64-434c-95b2-91284e44ee82" CreationDate="2010-08-04T03:33:19.963" UserId="126" Text="My guess is that your graphics card doesn't have enough video ram to support the High settings, particularly the textures.&#xD;&#xA;&#xD;&#xA;The 330 M was available in different amounts of ram, but here's the recommended texture settings for each amount of ram:&#xD;&#xA;&#xD;&#xA;- 128 MB Low&#xD;&#xA;- 256 MB Medium&#xD;&#xA;- 512 MB High&#xD;&#xA;- 1024 MB Ultra" />
  <row Id="9868" PostHistoryTypeId="5" PostId="4228" RevisionGUID="15e7a6cc-e38d-4888-aabd-f3ad2bd4a901" CreationDate="2010-08-04T03:36:40.507" UserId="2106" Comment="added 16 characters in body" Text="The Queen is not &quot;research&quot;, it is a 100% vital in every game as Zerg. Unless you are rushing, you should be getting her immediately after your spawning pool finishes. Inject larvae as often as you can (you must be vigilant). Also the spawn creep tumor is very useful. Create 1 and use it to spread a &quot;creep highway&quot; across the map, which helps give you vision and get your units to their destination sooner.&#xD;&#xA;&#xD;&#xA;The upgrades for each race depend on which build you go.&#xD;&#xA;&#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;- zerglings: zergling speed EXTREMELY good for microing&#xD;&#xA;- roaches: movement speed is needed in the long run. Tunneling claws can give you the drop on your opponent.&#xD;&#xA;- infestor: mind control is great if your opponent makes any high-tech unit (i.e. collosii, immortal, battle cruisers, thor, etc.0&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;Absolute best upgrade is the slow for Marauders. Marauder's are a very powerful unit with the slow upgrade. They are an extremely strong unit especially with the slow upgrade.&#xD;&#xA;&#xD;&#xA;If you get tanks, siege mode is definitely worth it.&#xD;&#xA;&#xD;&#xA;Get your orbital command on your command center ASAP (not really a research, but an structure upgrade which is vital). Mules are amazing miners, and will get you about 300 minerals in their lifetime, so get them often and consistantly.&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA;- Blink for stalkers&#xD;&#xA;- Thermal lances for collossi. If you get Collossi, you MUST get thermal lances. They are awesome.&#xD;&#xA;- Psi storm for High Templar&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I hope these answers help you. " />
  <row Id="9869" PostHistoryTypeId="11" PostId="1932" RevisionGUID="048367d5-343f-4e0d-bb92-a87046407cfb" CreationDate="2010-08-04T03:56:31.133" UserId="-1" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:1407,&quot;DisplayName&quot;:&quot;Michael Herold&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:414,&quot;DisplayName&quot;:&quot;JN Web&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="9870" PostHistoryTypeId="2" PostId="4364" RevisionGUID="c8603b75-fb9d-4680-ab34-c79961f7f52a" CreationDate="2010-08-04T03:57:57.480" UserId="2069" Text="I thought that I remembered the ability to assign a hotkey to a location in SC1, but I don't see anything listed in the hotkeys for SC2 for such a thing. I'd like to be able to immediately switch the view to a particular location (like &lt;kbd&gt;backspace&lt;/kbd&gt; does for your base).&#xD;&#xA;&#xD;&#xA;I thought I saw something in the key assignments that sounded like it for &lt;kbd&gt;ctrl&lt;/kbd&gt;-&lt;kbd&gt;F7&lt;/kbd&gt; through &lt;kbd&gt;F10&lt;/kbd&gt; or something, but when I tried to set them and then use them it looked like they were set to do something else entirely." />
  <row Id="9871" PostHistoryTypeId="1" PostId="4364" RevisionGUID="c8603b75-fb9d-4680-ab34-c79961f7f52a" CreationDate="2010-08-04T03:57:57.480" UserId="2069" Text="Is there a way to set locations for hotkeys in Starcraft 2?" />
  <row Id="9872" PostHistoryTypeId="3" PostId="4364" RevisionGUID="c8603b75-fb9d-4680-ab34-c79961f7f52a" CreationDate="2010-08-04T03:57:57.480" UserId="2069" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="9874" PostHistoryTypeId="2" PostId="4366" RevisionGUID="0d734331-4046-40b3-bade-a7faf86e2021" CreationDate="2010-08-04T04:44:58.443" UserId="1822" Text="Does anybody have a link to a Printable Tech Tree for StarCraft 2, especially with building and upgrade costs/time to build? PDF format would be best, but any sort of reference that is publicly available would be handy.&#xD;&#xA;&#xD;&#xA;Found these ones, but they don't have costs/time to build: http://starcraft.incgamers.com/wiki/Terran_Tech_Tree&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9875" PostHistoryTypeId="1" PostId="4366" RevisionGUID="0d734331-4046-40b3-bade-a7faf86e2021" CreationDate="2010-08-04T04:44:58.443" UserId="1822" Text="StarCraft 2 - Printable Tech Tree" />
  <row Id="9876" PostHistoryTypeId="3" PostId="4366" RevisionGUID="0d734331-4046-40b3-bade-a7faf86e2021" CreationDate="2010-08-04T04:44:58.443" UserId="1822" Text="&lt;starcraft-2&gt;" />
  <row Id="9879" PostHistoryTypeId="5" PostId="4366" RevisionGUID="9e790b44-7735-4a2b-81fc-23bc4b289439" CreationDate="2010-08-04T05:07:59.143" UserId="1822" Comment="added 33 characters in body" Text="Does anybody have a link to a Printable Tech Tree for StarCraft 2, especially with building and upgrade costs/time to build? PDF format would be best, but any sort of reference that is publicly available would be handy.&#xD;&#xA;&#xD;&#xA;Found these ones, but they don't have costs/time to build: (Based on the in-game tech tree) http://starcraft.incgamers.com/wiki/Terran_Tech_Tree&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9881" PostHistoryTypeId="2" PostId="4368" RevisionGUID="8a2c6ba1-b393-44d2-a67e-f13a945a862d" CreationDate="2010-08-04T05:40:19.467" UserId="1721" Text="I don`t have a download of the game but here are some links to part of a playthrough:&#xD;&#xA;&#xD;&#xA;Part 1: http://www.youtube.com/watch?v=XbXPzrCU1Zk&#xD;&#xA;&#xD;&#xA;Part 2: http://www.youtube.com/watch?v=ndHUI1-P-Ro&amp;NR=1&#xD;&#xA;&#xD;&#xA;Other parts are listed in links on YouTube. Watching those should give you some good advice." />
  <row Id="9882" PostHistoryTypeId="2" PostId="4369" RevisionGUID="f7a19343-0ba0-42f3-adb1-576aa12988be" CreationDate="2010-08-04T05:41:34.690" UserId="215" Text="I'm looking for games that include prcedurally generated content as a major feature; like all levels are generated, enemies, weapons, etc.&#xD;&#xA;&#xD;&#xA;One per answer please, and pics if you got em!" />
  <row Id="9883" PostHistoryTypeId="1" PostId="4369" RevisionGUID="f7a19343-0ba0-42f3-adb1-576aa12988be" CreationDate="2010-08-04T05:41:34.690" UserId="215" Text="Games that feature procedual generation of content?" />
  <row Id="9884" PostHistoryTypeId="3" PostId="4369" RevisionGUID="f7a19343-0ba0-42f3-adb1-576aa12988be" CreationDate="2010-08-04T05:41:34.690" UserId="215" Text="&lt;game-rec&gt;&lt;procedural-content&gt;" />
  <row Id="9885" PostHistoryTypeId="16" PostId="4369" RevisionGUID="f7a19343-0ba0-42f3-adb1-576aa12988be" CreationDate="2010-08-04T05:41:34.690" UserId="215" />
  <row Id="9886" PostHistoryTypeId="2" PostId="4370" RevisionGUID="73d76ba0-248e-43ab-9207-2bcfa0fcf157" CreationDate="2010-08-04T05:54:20.367" UserId="207" Text="[Dwaaaaaaarf Fortress][1]. The entire world, including all the lore and civilizations, is randomly generated when you start a brand new game.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/features.html&#xD;&#xA;  [2]: http://www.bay12games.com/dwarves/screens/dwf6.png" />
  <row Id="9887" PostHistoryTypeId="16" PostId="4370" RevisionGUID="73d76ba0-248e-43ab-9207-2bcfa0fcf157" CreationDate="2010-08-04T05:54:20.367" UserId="-1" />
  <row Id="9889" PostHistoryTypeId="2" PostId="4372" RevisionGUID="e9899959-f656-4e3c-ab8c-a098d9ce9f2e" CreationDate="2010-08-04T06:21:16.767" UserId="661" Text="The reason that the numbers in the answer that you listed to are not sequential, is because the list is **not a build order**. It is a list of the names of several **opening strategies** (or &quot;openings&quot;). McKay's explanation about **supply count** is correct when talking about build orders, but these are **not build orders**. &quot;2 Gate&quot; in this case simply means to open with 2 Warp Gates--it doesn't specific the exact build order. &quot;3 Gate into Robo&quot; means to open with 3 Warp Gates, then build a Robotics Facility." />
  <row Id="9890" PostHistoryTypeId="2" PostId="4373" RevisionGUID="dfcc4ec1-606e-4ea6-a9a7-1e2bf2e3642e" CreationDate="2010-08-04T06:37:03.163" UserId="247" Text="[Spelunky][1] it's a platformer made as a roguelike. Available free for the PC and an XBLA port is in the works.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.spelunkyworld.com/&#xD;&#xA;  [2]: http://www.spelunkyworld.com/images/spelunky-pc-screen.png" />
  <row Id="9891" PostHistoryTypeId="16" PostId="4373" RevisionGUID="dfcc4ec1-606e-4ea6-a9a7-1e2bf2e3642e" CreationDate="2010-08-04T06:37:03.163" UserId="-1" />
  <row Id="9892" PostHistoryTypeId="6" PostId="4257" RevisionGUID="8788eb3d-9362-40a0-b74e-4edf395e5b5d" CreationDate="2010-08-04T06:55:03.067" UserId="247" Comment="edited tags" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="9893" PostHistoryTypeId="2" PostId="4374" RevisionGUID="8aa97f07-7aa8-43b0-b0c4-edea6c5666d6" CreationDate="2010-08-04T06:56:12.487" UserId="2043" Text="[Minecraft][minecraft] procedurally generates [infinite three-dimensional worlds (awesome video)][video], though I think the developer might still be working out some kinks with rendering and savegames. The client is in Java.&#xD;&#xA;&#xD;&#xA;![screenshot of infinite map][1]&#xD;&#xA;![screenshot of procedurally generated arch][2]&#xD;&#xA;&#xD;&#xA;[minecraft]: http://minecraft.net/&#xD;&#xA;[video]: http://www.youtube.com/watch?v=NszGurDUlHc&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img534.imageshack.us/img534/4826/minecraft1stendless.jpg&#xD;&#xA;  [2]: http://img31.imageshack.us/img31/883/minecraftendless1.jpg" />
  <row Id="9894" PostHistoryTypeId="16" PostId="4374" RevisionGUID="8aa97f07-7aa8-43b0-b0c4-edea6c5666d6" CreationDate="2010-08-04T06:56:12.487" UserId="-1" />
  <row Id="9895" PostHistoryTypeId="2" PostId="4375" RevisionGUID="87bdaad7-022e-4b1c-bf10-ad05444ce06a" CreationDate="2010-08-04T07:19:50.677" UserId="2043" Text="[Love][love] by Eskil Steenberg is another procedurally-generated game; not only is the landscape procedurally generated, but the animations and settlements are as well.&#xD;&#xA;&#xD;&#xA;Check out [the debut trailer for Love][debutvideo] or [the Love videos on YouTube][youtubelove] to get an idea of what it really looks like, the screenshots look a little weird thanks to whatever crazy shaders the developer is using.&#xD;&#xA;&#xD;&#xA;![power line][1]&#xD;&#xA;![ai generated base][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[love]: http://www.quelsolaar.com/love/features.html&#xD;&#xA;[debutvideo]: http://www.gametrailers.com/video/debut-trailer-love/41941&#xD;&#xA;[youtubelove]: http://www.youtube.com/results?search_type=videos&amp;search_query=love+eskil&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quelsolaar.com/love/screens/ultra_high_res_screen_shot_done2.jpg&#xD;&#xA;  [2]: http://www.quelsolaar.com/love/screens/ultra_high_res_screen_shot_done3.jpg" />
  <row Id="9896" PostHistoryTypeId="16" PostId="4375" RevisionGUID="87bdaad7-022e-4b1c-bf10-ad05444ce06a" CreationDate="2010-08-04T07:19:50.677" UserId="-1" />
  <row Id="9897" PostHistoryTypeId="2" PostId="4376" RevisionGUID="ba4fe0b8-b7b2-4685-8164-264131ce8ca2" CreationDate="2010-08-04T07:24:30.230" UserId="1042" Text="Maybe you should check the sound card drivers/ Do you use an onboard sound card?" />
  <row Id="9898" PostHistoryTypeId="5" PostId="4375" RevisionGUID="74e206ba-8a1a-48f1-98fe-8adb98c7ba3d" CreationDate="2010-08-04T07:25:15.953" UserId="2043" Comment="resized and rehosted images" Text="[Love][love] by Eskil Steenberg is another procedurally-generated game; not only is the landscape procedurally generated, but the animations and settlements are as well.&#xD;&#xA;&#xD;&#xA;Check out [the debut trailer for Love][debutvideo], a [review of Love][loverevision3], or [player-made Love videos on YouTube][youtubelove] to get an idea of what it really looks like, the screenshots look a little weird thanks to whatever crazy shaders the developer is using.&#xD;&#xA;&#xD;&#xA;![power line][1]&#xD;&#xA;![ai generated base][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[love]: http://www.quelsolaar.com/love/features.html&#xD;&#xA;[debutvideo]: http://www.gametrailers.com/video/debut-trailer-love/41941&#xD;&#xA;[youtubelove]: http://www.youtube.com/results?search_type=videos&amp;search_query=love+eskil&#xD;&#xA;[loverevision3]: http://www.youtube.com/watch?v=KYWelPtCHOE&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://imgur.com/YlqIu.jpg&#xD;&#xA;  [2]: http://imgur.com/e61M6.jpg" />
  <row Id="9899" PostHistoryTypeId="2" PostId="4377" RevisionGUID="d1189dcd-a624-4f4b-9c70-7eb277e01817" CreationDate="2010-08-04T07:26:15.407" UserId="2107" Text="An additional tip ... break it down to understand it! Not just by notes as a previous poster suggested, but also by phrases. &#xD;&#xA;&#xD;&#xA;Reading the [scorehero chart][1] can help to grok the fill in bar 21. &#xD;&#xA;&#xD;&#xA;This particular segment really revolves around BO-R-R-O-BR-X in a 3+3+2 8th note rhythm. First work that sequence, then add the pickup notes to get:&#xD;&#xA;&#xD;&#xA;           | BO-R-R-O-BR-X &#xD;&#xA;    [RO-R] | BO-R-R-O-BR-X &#xD;&#xA;    [RO-R] | BO-R-R-O-BR-X [R-R]&#xD;&#xA;&#xD;&#xA;Still not simple, but hopefully something easier to understand. You equipment+skill may also determine if you can double stroke the snare hits.&#xD;&#xA;&#xD;&#xA;Hang in there ... next thing you know you'll be breaking down [Young Man Blues][2] :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rockband.scorehero.com/images/notecharts/contrib/ajanata/drums/robtheprezodent_drums_expert_blank.png&#xD;&#xA;  [2]: http://rockband.scorehero.com/images/notecharts/contrib/ajanata/drums/youngmanblues_drums_expert_blank.png" />
  <row Id="9900" PostHistoryTypeId="2" PostId="4378" RevisionGUID="cad01889-c4b7-447f-9fb8-11f0d755f09d" CreationDate="2010-08-04T07:29:47.910" UserId="1011" Text="[Borderlands][1] procedurally generates the weapons and other items in the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Borderlands_%28video_game%29 &quot;Borderlands - Wikipedia&quot;" />
  <row Id="9901" PostHistoryTypeId="16" PostId="4378" RevisionGUID="cad01889-c4b7-447f-9fb8-11f0d755f09d" CreationDate="2010-08-04T07:29:47.910" UserId="-1" />
  <row Id="9902" PostHistoryTypeId="5" PostId="4375" RevisionGUID="5c814651-e678-4dcf-b78d-8aa1544013fb" CreationDate="2010-08-04T07:30:50.233" UserId="247" Comment="added 16 characters in body" Text="[Love][love] by Eskil Steenberg is another procedurally-generated game; not only is the landscape procedurally generated, but the animations and settlements are as well.&#xD;&#xA;&#xD;&#xA;Check out [the debut trailer for Love][debutvideo], a [review of Love][loverevision3], or [player-made Love videos on YouTube][youtubelove] to get an idea of what it really looks like, the screenshots look a little weird thanks to whatever crazy shaders the developer is using.&#xD;&#xA;&#xD;&#xA;![power line][1]&#xD;&#xA;![ai generated base][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[love]: http://www.quelsolaar.com/love/features.html&#xD;&#xA;[debutvideo]: http://www.gametrailers.com/video/debut-trailer-love/41941&#xD;&#xA;[youtubelove]: http://www.youtube.com/results?search_type=videos&amp;search_query=love+eskil&#xD;&#xA;[loverevision3]: http://www.youtube.com/watch?v=KYWelPtCHOE&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i34.tinypic.com/29l23q8.jpg&#xD;&#xA;  [2]: http://i34.tinypic.com/166izd5.jpg" />
  <row Id="9903" PostHistoryTypeId="2" PostId="4379" RevisionGUID="bb811c50-1d2f-41df-96ed-a9063fe656f1" CreationDate="2010-08-04T07:37:16.850" UserId="247" Text="[.kkrieger][1] is almost entirely procedurally generated. Made by the demoscene group Farbrausch in 2004, it only weights 96Kb!&#xD;&#xA;![.kkrieger][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.theprodukkt.com/kkrieger&#xD;&#xA;  [2]: http://kk.kema.at/files/gfx/full5.jpg" />
  <row Id="9904" PostHistoryTypeId="16" PostId="4379" RevisionGUID="bb811c50-1d2f-41df-96ed-a9063fe656f1" CreationDate="2010-08-04T07:37:16.850" UserId="-1" />
  <row Id="9905" PostHistoryTypeId="5" PostId="4262" RevisionGUID="d26a3b3e-8346-4735-ae9c-27098f9d37f8" CreationDate="2010-08-04T08:00:16.243" UserId="2117" Comment="added 6 characters in body" Text="Hello, I'm trying to get all the pieces of the crystal armor in the dungeon in the moon, but there's a red dragon in a box that kills me with &quot;Thermal Ray&quot; that makes something like 2k of damage to my party.&#xD;&#xA;&#xD;&#xA;Any advice on how fight it?" />
  <row Id="9906" PostHistoryTypeId="2" PostId="4380" RevisionGUID="f04b63f2-938e-4c3f-b479-d8531e234a08" CreationDate="2010-08-04T08:01:15.027" UserId="2117" Text="I found the solution. I have to cast slow and berserk on it, so that it can't use &quot;thermal ray&quot;.&#xD;&#xA;&#xD;&#xA;It was so obvious... How do I forgot?&#xD;&#xA;&#xD;&#xA;Thank you again." />
  <row Id="9907" PostHistoryTypeId="2" PostId="4381" RevisionGUID="7bd8fd32-4534-4aec-8b4b-2286058f57ae" CreationDate="2010-08-04T08:04:58.527" UserId="69" Text="[Torchlight][1] uses generated weapons and levels. &#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;From [Wikipedia][3]:&#xD;&#xA;&#xD;&#xA;&gt; The game generates each level of the&#xD;&#xA;&gt; dungeon by assembling modular &quot;chunks&quot;&#xD;&#xA;&gt; of the game environment. Each chunk is&#xD;&#xA;&gt; designed by hand and may be composed&#xD;&#xA;&gt; of multiple rooms. They can contain&#xD;&#xA;&gt; scripted events and interactive&#xD;&#xA;&gt; objects such as levers that open&#xD;&#xA;&gt; secret doors or cause bridges to move.&#xD;&#xA;&gt; This approach to level generation is&#xD;&#xA;&gt; intended to create dungeons with more&#xD;&#xA;&gt; purposeful design, instead of&#xD;&#xA;&gt; environments that simply look like&#xD;&#xA;&gt; [&quot;crossword puzzles that have been&#xD;&#xA;&gt; extruded upwards.&quot;][4]&#xD;&#xA;&#xD;&#xA;The last sentence is most likely directed at the Diablo games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.torchlightgame.com/&#xD;&#xA;  [2]: http://www.hotelblues.com/gallery2/d/31873-2/Torchlight+2009-10-30+05-06-14-46.jpg&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Torchlight&#xD;&#xA;  [4]: http://www.eurogamer.net/articles/torchlight-hands-on?page=2" />
  <row Id="9908" PostHistoryTypeId="16" PostId="4381" RevisionGUID="7bd8fd32-4534-4aec-8b4b-2286058f57ae" CreationDate="2010-08-04T08:04:58.527" UserId="-1" />
  <row Id="9909" PostHistoryTypeId="2" PostId="4382" RevisionGUID="6de0392d-1bbb-4102-a859-05cde5015554" CreationDate="2010-08-04T08:14:22.770" UserId="69" Text="The [Diablo series][1] uses generated weapons, items and maps.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Diablo 3 will add to this [generated quests and &quot;events&quot;][3] occurring in the maps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Diablo_(series)&#xD;&#xA;  [2]: http://www.freewebs.com/sirpoopsalot76/alice/Screenshot273.jpg&#xD;&#xA;  [3]: http://www.planetdiablo.com/features/articles/d3-04012008/" />
  <row Id="9910" PostHistoryTypeId="16" PostId="4382" RevisionGUID="6de0392d-1bbb-4102-a859-05cde5015554" CreationDate="2010-08-04T08:14:22.770" UserId="-1" />
  <row Id="9911" PostHistoryTypeId="5" PostId="4381" RevisionGUID="98162ef7-3a09-44e6-a1b4-57b705f4aded" CreationDate="2010-08-04T08:14:49.850" UserId="69" Comment="added 5 characters in body" Text="[Torchlight][1] uses generated weapons, items and maps. &#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;From [Wikipedia][3]:&#xD;&#xA;&#xD;&#xA;&gt; The game generates each level of the&#xD;&#xA;&gt; dungeon by assembling modular &quot;chunks&quot;&#xD;&#xA;&gt; of the game environment. Each chunk is&#xD;&#xA;&gt; designed by hand and may be composed&#xD;&#xA;&gt; of multiple rooms. They can contain&#xD;&#xA;&gt; scripted events and interactive&#xD;&#xA;&gt; objects such as levers that open&#xD;&#xA;&gt; secret doors or cause bridges to move.&#xD;&#xA;&gt; This approach to level generation is&#xD;&#xA;&gt; intended to create dungeons with more&#xD;&#xA;&gt; purposeful design, instead of&#xD;&#xA;&gt; environments that simply look like&#xD;&#xA;&gt; [&quot;crossword puzzles that have been&#xD;&#xA;&gt; extruded upwards.&quot;][4]&#xD;&#xA;&#xD;&#xA;The last sentence is most likely directed at the Diablo games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.torchlightgame.com/&#xD;&#xA;  [2]: http://www.hotelblues.com/gallery2/d/31873-2/Torchlight+2009-10-30+05-06-14-46.jpg&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Torchlight&#xD;&#xA;  [4]: http://www.eurogamer.net/articles/torchlight-hands-on?page=2" />
  <row Id="9912" PostHistoryTypeId="2" PostId="4383" RevisionGUID="a7217928-a7ea-4ea4-96a2-0de7c6efa1ed" CreationDate="2010-08-04T08:20:01.853" UserId="2185" Text="Maybe Hardwar? Never been a shareware but I think it has all the other features." />
  <row Id="9915" PostHistoryTypeId="2" PostId="4385" RevisionGUID="ffa95945-270e-4ea1-9c3e-b0d38e976488" CreationDate="2010-08-04T08:35:15.630" UserId="1177" Text="[The Elder Scrolls II: Daggerfall][1] has a mostly procedurally generated game world.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Elder_Scrolls_II:_Daggerfall" />
  <row Id="9916" PostHistoryTypeId="16" PostId="4385" RevisionGUID="ffa95945-270e-4ea1-9c3e-b0d38e976488" CreationDate="2010-08-04T08:35:15.630" UserId="-1" />
  <row Id="9917" PostHistoryTypeId="2" PostId="4386" RevisionGUID="35613557-8885-498f-81b0-fc49ad7fa58d" CreationDate="2010-08-04T08:35:23.773" UserId="2188" Text="Was it [Castle Adventure][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Castle_Adventure" />
  <row Id="9919" PostHistoryTypeId="2" PostId="4387" RevisionGUID="e39c367e-5928-4b3b-be4d-4b1442c128e7" CreationDate="2010-08-04T08:56:30.860" UserId="92" Text="[Subversion][1]. The next title from Introversion uses procedurally generated cities.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.introversion.co.uk/subversion/" />
  <row Id="9920" PostHistoryTypeId="16" PostId="4387" RevisionGUID="e39c367e-5928-4b3b-be4d-4b1442c128e7" CreationDate="2010-08-04T08:56:30.860" UserId="-1" />
  <row Id="9921" PostHistoryTypeId="2" PostId="4388" RevisionGUID="8f40ccae-a7b5-427b-9f8c-2d386410f930" CreationDate="2010-08-04T09:48:34.757" UserId="2123" Text="I am curious is there a way you can find out how many hours play time you have clocked in WOW, Either in total, or by character/realm?" />
  <row Id="9922" PostHistoryTypeId="1" PostId="4388" RevisionGUID="8f40ccae-a7b5-427b-9f8c-2d386410f930" CreationDate="2010-08-04T09:48:34.757" UserId="2123" Text="Is there a way to determine how many hours you have been playing World of Warcraft?" />
  <row Id="9923" PostHistoryTypeId="3" PostId="4388" RevisionGUID="8f40ccae-a7b5-427b-9f8c-2d386410f930" CreationDate="2010-08-04T09:48:34.757" UserId="2123" Text="&lt;world-of-warcraft&gt;" />
  <row Id="9924" PostHistoryTypeId="2" PostId="4389" RevisionGUID="717becaa-b6a7-4fc7-8b3d-87a39ed34d3a" CreationDate="2010-08-04T09:51:22.230" UserId="2198" Text="I would also recommend any of the LEGO games - Star Wars, Batman, Indy, Harry Potter.  Have a look at the list of demos available which you can access on the 360 itself, they are mostly age-rated and categorised, and also there's loads of suitable stuff on XBLA.&#xD;&#xA;&#xD;&#xA;The problem with the 360 and PS3 is that they are seen as more 'adult' platforms - the DS and Wii probably have far more family-friendly titles.&#xD;&#xA;&#xD;&#xA;Also kids had toy guns and fought at school long before video games, but I totally agree that GTA, Gears Of War, Red Dead Redemption and so on are very unsuitable for that age." />
  <row Id="9926" PostHistoryTypeId="2" PostId="4391" RevisionGUID="242ab72b-fd73-4109-83b1-9bb1ed4554ef" CreationDate="2010-08-04T09:56:53.363" UserId="2200" Text="For your individual character playtime just type /played whenever you are logged in.&#xD;&#xA;There are also a couple of addons available that do this every time you log in with a character and give you a nice overview (I believe &quot;Altoholic&quot; was one of them - can't check right now)." />
  <row Id="9927" PostHistoryTypeId="2" PostId="4392" RevisionGUID="981fdca7-65ea-4450-8511-06ddcf07b5b6" CreationDate="2010-08-04T09:57:07.153" UserId="191" Text="Yup! `/played` will tell you (on each character) how many hours you have logged!" />
  <row Id="9928" PostHistoryTypeId="2" PostId="4393" RevisionGUID="b7bc8cff-8fc9-448b-bf5d-58ad0423b8fc" CreationDate="2010-08-04T09:59:55.233" UserId="2198" Text="Could it have been The Playroom by Broderbund?&#xD;&#xA;&#xD;&#xA;I worked on the PC version of that, many lifetimes ago ...&#xD;&#xA;" />
  <row Id="9929" PostHistoryTypeId="2" PostId="4394" RevisionGUID="b98fd30b-d7fa-4d46-a1cb-3ba44cbc531a" CreationDate="2010-08-04T10:00:49.727" UserId="776" Text="This is going to be a shot in the dark but try running in Administrator mode once. Also the obligatory check that your graphics card is working ok and latest drivers blah blah." />
  <row Id="9930" PostHistoryTypeId="2" PostId="4395" RevisionGUID="1e3960e2-fef9-4487-a4fb-c5433536025a" CreationDate="2010-08-04T10:00:57.697" UserId="2199" Text="[Spore](http://en.wikipedia.org/wiki/Spore_(2008_video_game\)) has a lot of content procedurally generated (creature meshes &amp; animations, vehicles and planets at least)" />
  <row Id="9931" PostHistoryTypeId="16" PostId="4395" RevisionGUID="1e3960e2-fef9-4487-a4fb-c5433536025a" CreationDate="2010-08-04T10:00:57.697" UserId="-1" />
  <row Id="9932" PostHistoryTypeId="2" PostId="4396" RevisionGUID="9dd8c8e2-269f-4db5-8680-23c118ee2eb1" CreationDate="2010-08-04T10:04:56.803" UserId="2200" Text="Try to have a look at this list, maybe any of the names there will ring a bell: http://en.wikipedia.org/wiki/List_of_space_flight_simulator_games  &#xD;&#xA;" />
  <row Id="9933" PostHistoryTypeId="5" PostId="4395" RevisionGUID="fe28ed04-f944-4d6f-88ca-d65e741a8e94" CreationDate="2010-08-04T10:06:19.750" UserId="2199" Comment="added 14 characters in body" Text="[Spore][1] has a lot of content procedurally generated (creature meshes &amp; animations, vehicles and planets at least)&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Spore_%282008_video_game%29 " />
  <row Id="9934" PostHistoryTypeId="5" PostId="4348" RevisionGUID="5050fdbe-0998-4f78-8db9-0cb81650be5e" CreationDate="2010-08-04T10:31:06.447" UserId="1683" Comment="added 17 characters in body" Text="Time for another round of name-this-game!&#xD;&#xA;Here's the data:&#xD;&#xA;&#xD;&#xA;- Windows 98 game (not sure, maybe Win95)&#xD;&#xA;- Overhead view&#xD;&#xA;- Spaceship going around, shooting things…&#xD;&#xA;- …but it's *not* a vertical/horizontal scroller&#xD;&#xA;- Shareware (ok not really helpful)&#xD;&#xA;- You could go on missions…&#xD;&#xA;- …then refuel at local gas station, then…&#xD;&#xA;- …you could customize the hell out of your ship, both RPG-style with stats and from an aesthetic point of view.&#xD;&#xA;- Possibly an external editor for your ship?&#xD;&#xA;- Not very serious, humour sprinkled around (e.g. when loading around noon, the text said “prepare to lunch”)&#xD;&#xA;- At some point, for some reason, a sort of grappling hook or rope was available&#xD;&#xA;- There were space pirates, and different factions.&#xD;&#xA;&#xD;&#xA;Details are fuzzy, I feel old. Some of the above points may be wildly incorrect. Thanks in advance for the effort!" />
  <row Id="9935" PostHistoryTypeId="6" PostId="2707" RevisionGUID="c62adbd6-ecc0-49a2-923d-6056672dd710" CreationDate="2010-08-04T10:35:44.630" UserId="1303" Comment="bump" Text="&lt;identify-this-game&gt;&lt;nes&gt;&lt;racing&gt;&lt;shoot-em-up&gt;" />
  <row Id="9936" PostHistoryTypeId="2" PostId="4397" RevisionGUID="9204fd29-776c-4467-80a7-91898090a220" CreationDate="2010-08-04T10:53:27.240" UserId="1344" Text="Worms uses procedurally generated levels. In older versions it would show you the value used to seed the generator so you could replay the same level by reseeding the generator.&#xD;&#xA;&#xD;&#xA;![Worms][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamerbytes.com/n64566768063_2238933_7961674-thumb.jpg" />
  <row Id="9937" PostHistoryTypeId="16" PostId="4397" RevisionGUID="9204fd29-776c-4467-80a7-91898090a220" CreationDate="2010-08-04T10:53:27.240" UserId="-1" />
  <row Id="9938" PostHistoryTypeId="2" PostId="4398" RevisionGUID="b7f1c028-fb8a-4ff9-b497-9fb28719a968" CreationDate="2010-08-04T10:55:01.323" UserId="1344" Text="[Frozen Synapse][1]&#xD;&#xA;Uses procedurally generated levels to infinite variation to the game.&#xD;&#xA;&#xD;&#xA;![Frozen Synapse][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.frozensynapse.com/&#xD;&#xA;  [2]: http://images.bit-tech.net/content_images/2010/07/frozen-synapse-interview/frozen-synapse-interview-0-614x250.jpg" />
  <row Id="9939" PostHistoryTypeId="16" PostId="4398" RevisionGUID="b7f1c028-fb8a-4ff9-b497-9fb28719a968" CreationDate="2010-08-04T10:55:01.323" UserId="-1" />
  <row Id="9940" PostHistoryTypeId="5" PostId="4369" RevisionGUID="4f5aafa8-6655-4036-adaf-7ce141355f1c" CreationDate="2010-08-04T11:24:55.833" UserId="16" Comment="Corrected typos in &quot;procedural&quot;." Text="I'm looking for games that include procedurally generated content as a major feature; like all levels are generated, enemies, weapons, etc.&#xD;&#xA;&#xD;&#xA;One per answer please, and pics if you got em!" />
  <row Id="9941" PostHistoryTypeId="4" PostId="4369" RevisionGUID="4f5aafa8-6655-4036-adaf-7ce141355f1c" CreationDate="2010-08-04T11:24:55.833" UserId="16" Comment="Corrected typos in &quot;procedural&quot;." Text="Games that feature procedural generation of content?" />
  <row Id="9942" PostHistoryTypeId="2" PostId="4399" RevisionGUID="cca45173-ff1e-4c91-b070-6e2a04de6af3" CreationDate="2010-08-04T11:35:11.963" UserId="232" Text="One of the first games to use this was probably &lt;a href=&quot;http://en.wikipedia.org/wiki/Elite_(video_game)&quot;&gt;Elite&lt;/a&gt;. The galaxies are generated procedurally, even though the number of galaxies was limited to 8.&#xD;&#xA;&#xD;&#xA;&gt; The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and even name and local details — text strings are chosen numerically from a lookup table and assembled to produce unique descriptions for each planet). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first." />
  <row Id="9943" PostHistoryTypeId="16" PostId="4399" RevisionGUID="cca45173-ff1e-4c91-b070-6e2a04de6af3" CreationDate="2010-08-04T11:35:11.963" UserId="-1" />
  <row Id="9944" PostHistoryTypeId="5" PostId="4399" RevisionGUID="124a345e-93d4-4e47-aa1f-9261ca527bf1" CreationDate="2010-08-04T11:41:01.207" UserId="232" Comment="added 159 characters in body; added 25 characters in body" Text="One of the first games to use this was probably &lt;a href=&quot;http://en.wikipedia.org/wiki/Elite_(video_game)&quot;&gt;Elite&lt;/a&gt;, first published on 1984. The galaxies are generated procedurally, even though the number of galaxies was limited to 8.&#xD;&#xA;&#xD;&#xA;&gt; The Elite universe contains eight galaxies, each galaxy containing 256 planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and even name and local details — text strings are chosen numerically from a lookup table and assembled to produce unique descriptions for each planet). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first.&#xD;&#xA;&#xD;&#xA;There is even the &lt;a href=&quot;http://www.iancgbell.clara.net/elite/text/index.htm&quot;&gt;source code&lt;/a&gt;  available for procedural generation part (trading engine)." />
  <row Id="9945" PostHistoryTypeId="2" PostId="4400" RevisionGUID="71557e3f-eb33-4e83-b5be-77c81ec73a47" CreationDate="2010-08-04T11:46:34.850" UserId="23" Text="Soon to be released Infinity is going to feature a procedurally generated universe. Don't forget about roguelikes or even simpler games like labyrinths." />
  <row Id="9946" PostHistoryTypeId="16" PostId="4400" RevisionGUID="71557e3f-eb33-4e83-b5be-77c81ec73a47" CreationDate="2010-08-04T11:46:34.850" UserId="-1" />
  <row Id="9947" PostHistoryTypeId="2" PostId="4401" RevisionGUID="569f180b-9d6d-4807-846b-75500a5c44f7" CreationDate="2010-08-04T12:15:44.397" UserId="2215" Text="Rogue was always my favorite mastery to pair with warfare. Blade Honing and the poison skills synergize really well if you are doing dual wield" />
  <row Id="9948" PostHistoryTypeId="2" PostId="4402" RevisionGUID="c9c8d2e9-1feb-45fd-946b-2e4e7673d074" CreationDate="2010-08-04T12:20:26.793" UserId="1743" Text="Probably Super Spy Hunter or Death Race?&#xD;&#xA;&#xD;&#xA;I actually don't know, but [this list][1] has screenshots for every game and may help you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/nes/list-47" />
  <row Id="9949" PostHistoryTypeId="5" PostId="3913" RevisionGUID="5566b16b-afb3-47fd-87a2-8de5ab8c0c2f" CreationDate="2010-08-04T12:26:21.803" UserId="243" Comment="typo" Text="I know the quote &quot;The Cake is a lie&quot; has made its way into the real world because I've heard non-gamers say it in an attempt to be cryptic.&#xD;&#xA;&#xD;&#xA;Are there any other quotes or memes like that which have come into common parlance after being coined in the gaming world?&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;I would suggest the word n00b, but I'm not sure that it came from the gaming world directly." />
  <row Id="9950" PostHistoryTypeId="5" PostId="3917" RevisionGUID="cdc3d545-2049-4968-bf6c-03efa3204764" CreationDate="2010-08-04T12:26:59.167" UserId="243" Comment="typo" Text="#Pwn&#xD;&#xA;&lt;sub&gt;And its various tenses.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;I mean really, I'm starting to hear this one on TV now." />
  <row Id="9951" PostHistoryTypeId="2" PostId="4403" RevisionGUID="945efdbf-e170-42f2-b037-a61d8876ab20" CreationDate="2010-08-04T12:28:35.200" UserId="2203" Text="Hi!&#xD;&#xA;&#xD;&#xA;I read from a local gaming magazine that Civilization V board will be a hex-board and unit stacks are disabled.&#xD;&#xA;&#xD;&#xA;This reminds me of a 90's game called Battle Isle. It was good. But it was never a classic like civilization. &#xD;&#xA;&#xD;&#xA;I feel sceptical... &#xD;&#xA;Do you know more about this?&#xD;&#xA;Why they changed the board? How this will affect the game?&#xD;&#xA;What do you think?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9952" PostHistoryTypeId="1" PostId="4403" RevisionGUID="945efdbf-e170-42f2-b037-a61d8876ab20" CreationDate="2010-08-04T12:28:35.200" UserId="2203" Text="Civilization V, hex-board, no unit-stacks" />
  <row Id="9953" PostHistoryTypeId="3" PostId="4403" RevisionGUID="945efdbf-e170-42f2-b037-a61d8876ab20" CreationDate="2010-08-04T12:28:35.200" UserId="2203" Text="&lt;civilization-5&gt;" />
  <row Id="9954" PostHistoryTypeId="5" PostId="4391" RevisionGUID="07d9161d-8fe6-4bad-93b3-c0f9dae0b1cf" CreationDate="2010-08-04T12:34:04.940" UserId="121" Comment="Formatted a command" Text="For your individual character playtime just type `/played` whenever you are logged in.&#xD;&#xA;There are also a couple of addons available that do this every time you log in with a character and give you a nice overview (I believe &quot;Altoholic&quot; was one of them - can't check right now)." />
  <row Id="9955" PostHistoryTypeId="2" PostId="4404" RevisionGUID="6cd6047f-c848-4cc9-87d1-ef69e384c4c4" CreationDate="2010-08-04T12:41:42.180" UserId="2216" Text="[Create][1] from EA looks quite similar, but has not been released yet.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.create.ea.com/" />
  <row Id="9956" PostHistoryTypeId="2" PostId="4405" RevisionGUID="52881389-434d-44ab-bc0a-7320e7744e4a" CreationDate="2010-08-04T12:46:29.563" UserId="2219" Text="Okay, so I'm going to be digging deep here.  I'm trying to find a browser based game that I played back in 2000-2001.&#xD;&#xA;&#xD;&#xA;The game started on a grid map of a planet (that you revealed by exploring) where you had to build up a base, and collect resources.  I know it was turn based, but I don't remember how it limited how much you could do in a day.&#xD;&#xA;&#xD;&#xA;Later (though I never made it that far) you could actually leave the planet, and the game became a multiplayer game where you could visit other players planets, or colonize multiple planets.&#xD;&#xA;&#xD;&#xA;I've been digging around for this game for several years, but have never even came close to finding it again." />
  <row Id="9957" PostHistoryTypeId="1" PostId="4405" RevisionGUID="52881389-434d-44ab-bc0a-7320e7744e4a" CreationDate="2010-08-04T12:46:29.563" UserId="2219" Text="ID old browser based space colonization game." />
  <row Id="9958" PostHistoryTypeId="3" PostId="4405" RevisionGUID="52881389-434d-44ab-bc0a-7320e7744e4a" CreationDate="2010-08-04T12:46:29.563" UserId="2219" Text="&lt;identify-this-game&gt;&lt;turn-based-strategy&gt;&lt;space&gt;&lt;browser-based&gt;" />
  <row Id="9959" PostHistoryTypeId="2" PostId="4406" RevisionGUID="28c70fc3-101e-468f-aac4-bed38a99889d" CreationDate="2010-08-04T12:46:54.087" UserId="2203" Text="Hi!&#xD;&#xA;&#xD;&#xA;I used to play a lot of the Geoff Crammond's Grand Prix games (1-4).&#xD;&#xA;&#xD;&#xA;The game was about making the best setup for a formula-1 car.&#xD;&#xA;Of course, first it was about driving, but when you had learned the track, the driving was quite easy and it was all about the setups. And making them better than your friend.&#xD;&#xA;&#xD;&#xA;The tracks were wide, so you didn't have to worry, if you made a small mistake, it cost a few seconds.&#xD;&#xA;&#xD;&#xA;Where have all the realistic-formula-1-simulation-fans gone? What is your game now?&#xD;&#xA;" />
  <row Id="9960" PostHistoryTypeId="1" PostId="4406" RevisionGUID="28c70fc3-101e-468f-aac4-bed38a99889d" CreationDate="2010-08-04T12:46:54.087" UserId="2203" Text="The most realistic Formula-1 simulation?" />
  <row Id="9961" PostHistoryTypeId="3" PostId="4406" RevisionGUID="28c70fc3-101e-468f-aac4-bed38a99889d" CreationDate="2010-08-04T12:46:54.087" UserId="2203" Text="&lt;simulation&gt;" />
  <row Id="9962" PostHistoryTypeId="2" PostId="4407" RevisionGUID="eaea96d8-ff30-4375-8130-00072ef2f0a0" CreationDate="2010-08-04T12:53:49.083" UserId="336" Text="They changed to hexes over squares because of terrain visibility issues -- sometimes it became hard to determine which square was what, where the river was bordering, etc.&#xD;&#xA;&#xD;&#xA;A hex-map &quot;feels and looks more natural&quot;. It also has the interesting property of, if 6 pentagons are added, can form an actual spherical map (though it remains to be seen if this will be an option, or if such geometrics will have to be modded in manually).&#xD;&#xA;&#xD;&#xA;More info can be found here: http://www.eurogamer.net/articles/civilization-v-interview?page=3&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9963" PostHistoryTypeId="2" PostId="4408" RevisionGUID="95de22bf-4a41-4132-a40e-780069ff1303" CreationDate="2010-08-04T12:55:36.113" UserId="2203" Text="Snipes :D&#xD;&#xA;&#xD;&#xA;Novell Netware made a version called nlsnipes.&#xD;&#xA;" />
  <row Id="9964" PostHistoryTypeId="2" PostId="4409" RevisionGUID="7978bcb4-0e30-4dcb-8016-96bac534dc75" CreationDate="2010-08-04T13:07:08.697" UserId="117" Text="Oblivion [procedurally generates terrain and dungeons][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mxac.com.au/drt/OblivionProcedural.htm" />
  <row Id="9965" PostHistoryTypeId="16" PostId="4409" RevisionGUID="7978bcb4-0e30-4dcb-8016-96bac534dc75" CreationDate="2010-08-04T13:07:08.697" UserId="-1" />
  <row Id="9967" PostHistoryTypeId="6" PostId="4406" RevisionGUID="c692d80e-f507-4d13-b587-1d601012e0f0" CreationDate="2010-08-04T13:12:27.860" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;simulation&gt;&lt;car-racing&gt;" />
  <row Id="9968" PostHistoryTypeId="2" PostId="4411" RevisionGUID="ed6e0945-bd3d-4803-a945-957b7c010033" CreationDate="2010-08-04T13:15:22.223" UserId="341" Text="Here's some thoughts from [The Escapist][1]&#xD;&#xA;&#xD;&#xA;&gt; The combat in Civ V is very different.&#xD;&#xA;&gt; Only one unit can occupy a hex, so&#xD;&#xA;&gt; arranging your armies in a line is the&#xD;&#xA;&gt; only way be effective. Ranged units,&#xD;&#xA;&gt; such as cannons, are used to soften up&#xD;&#xA;&gt; defensive positions but they need to&#xD;&#xA;&gt; be protected from a frontal assault.&#xD;&#xA;&gt; Plus, units get a +15 percent bonus&#xD;&#xA;&gt; when there is an allied unit next to&#xD;&#xA;&gt; it.&#xD;&#xA;&gt; &#xD;&#xA;&gt; All of the combat changes are to&#xD;&#xA;&gt; prevent the &quot;Stack of Doom&quot; into which&#xD;&#xA;&gt; previous Civ strategy usually&#xD;&#xA;&gt; devolved. This made clear by the&#xD;&#xA;&gt; demonstration given by Peter Murray&#xD;&#xA;&gt; from Take-Two Interactive. &quot;With&#xD;&#xA;&gt; clever selection of units, good,&#xD;&#xA;&gt; efficient use of terrain, and solid&#xD;&#xA;&gt; tactical deployments, one unit of&#xD;&#xA;&gt; Riflemen held off an attack against&#xD;&#xA;&gt; three military units and actually beat&#xD;&#xA;&gt; them back pretty badly,&quot; Murray said.&#xD;&#xA;&gt; &quot;When you're able to do that, that&#xD;&#xA;&gt; feels really good. The Stack of Doom&#xD;&#xA;&gt; model really favored the civilization&#xD;&#xA;&gt; that had the biggest production&#xD;&#xA;&gt; capability. Now, if you don't have the&#xD;&#xA;&gt; biggest production, but you're a good&#xD;&#xA;&gt; general on the battlefield, you're&#xD;&#xA;&gt; going to be able to hold out for a&#xD;&#xA;&gt; little while longer. And that feels&#xD;&#xA;&gt; really cool when that happens.&quot;&#xD;&#xA;&#xD;&#xA;Other comments I've seen is that it makes battles occur outside of cities rather than just having giant sieges all the time.  One of my biggest pet peeves with Civ 4 right now is that AI cities will be defended with 20+ units, which is really tedious to take over.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.escapistmagazine.com/news/view/101415-E3-2010-Civilization-V-Breathes-New-Life-Into-the-Series" />
  <row Id="9969" PostHistoryTypeId="2" PostId="4412" RevisionGUID="8cd561ae-378c-4303-b9e8-3d9dcd04a212" CreationDate="2010-08-04T13:15:56.573" UserId="109" Text="When starting up Dwarf Fortress, the options I get are:&#xD;&#xA;&#xD;&#xA; * Continue Playing&#xD;&#xA; * Create New World&#xD;&#xA; * Design new world&#xD;&#xA; * Object Testing Arena&#xD;&#xA;&#xD;&#xA;Is there some way to start a second fortress game without starting a new world, or abandoing my existing fortress?" />
  <row Id="9970" PostHistoryTypeId="1" PostId="4412" RevisionGUID="8cd561ae-378c-4303-b9e8-3d9dcd04a212" CreationDate="2010-08-04T13:15:56.573" UserId="109" Text="Is it possible to have two fortress games going on in one world in Dwarf Fortress?" />
  <row Id="9971" PostHistoryTypeId="3" PostId="4412" RevisionGUID="8cd561ae-378c-4303-b9e8-3d9dcd04a212" CreationDate="2010-08-04T13:15:56.573" UserId="109" Text="&lt;dwarf-fortress&gt;" />
  <row Id="9972" PostHistoryTypeId="2" PostId="4413" RevisionGUID="e221b11c-a269-43bc-8571-eacb0b4f4c1d" CreationDate="2010-08-04T13:18:14.120" UserId="2222" Text="Ok, this game I am having a hard time tracking down.  I used to have an Apple IIgs back in the day, and ever since my parents made me trash the machine and all its games I've been feeling nostalgic about revisiting some of my old gaming haunts.&#xD;&#xA;&#xD;&#xA;Anyways&#xD;&#xA;&#xD;&#xA;This game was basically an over-the shoulder view of a guy in a tube.  It was an ocean world, and you had to go around collecting a cup, a sword, and a crown.  You would navigate to little islands that were protected by some sort of enemies (memory beginning to get fuzzy here).&#xD;&#xA;&#xD;&#xA;That is about all I remember...I believe it was a fairly simple game but I remember it as being highly addictive and fun.&#xD;&#xA;&#xD;&#xA;I know there were a lot of ports between Commodore and Apple at the time, so there's a decent chance this game was on both.  I'm not sure on this point, just an educated guess.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9973" PostHistoryTypeId="1" PostId="4413" RevisionGUID="e221b11c-a269-43bc-8571-eacb0b4f4c1d" CreationDate="2010-08-04T13:18:14.120" UserId="2222" Text="Help me find the title of this game - Apple IIgs (possibly Commodore)" />
  <row Id="9974" PostHistoryTypeId="3" PostId="4413" RevisionGUID="e221b11c-a269-43bc-8571-eacb0b4f4c1d" CreationDate="2010-08-04T13:18:14.120" UserId="2222" Text="&lt;identify-this-game&gt;&lt;apple&gt;" />
  <row Id="9975" PostHistoryTypeId="2" PostId="4414" RevisionGUID="c8c53425-a130-43aa-8709-a46ed357e4e1" CreationDate="2010-08-04T13:21:23.663" UserId="121" Text="No.  You can start a new game in your current world once you quit the current one, or you can start a new world.  Dwarf Fortress does not allow for two games to go on in the same world because of the unspecified ways they might interact." />
  <row Id="9976" PostHistoryTypeId="10" PostId="4403" RevisionGUID="1f430647-ea2c-4222-bc81-a9d4fe556229" CreationDate="2010-08-04T13:24:11.863" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:452,&quot;DisplayName&quot;:&quot;DavRob60&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="9977" PostHistoryTypeId="2" PostId="4415" RevisionGUID="de441ea5-74cd-4825-aae0-e3dd12dbc947" CreationDate="2010-08-04T13:28:28.547" UserId="2225" Text="The biggest one I see is FTW, for teh win. That started in MMOs and gradually worked its way to FPS, and now it seems everyone on facebook, twitter, digg, reddit and youtube is saying it." />
  <row Id="9978" PostHistoryTypeId="16" PostId="4415" RevisionGUID="de441ea5-74cd-4825-aae0-e3dd12dbc947" CreationDate="2010-08-04T13:28:28.547" UserId="-1" />
  <row Id="9979" PostHistoryTypeId="2" PostId="4416" RevisionGUID="7e01cfe7-6a35-4707-8bb6-b74861adffad" CreationDate="2010-08-04T13:29:21.773" UserId="39" Text="Yes, sort of.  &#xD;&#xA;Copy and rename the save, then resume playing the copy, abandon that fort, then start a new fort. You can now resume playing either fort. You've now got two &quot;parallel universes&quot; at this point; but they don't effect each other." />
  <row Id="9980" PostHistoryTypeId="4" PostId="4413" RevisionGUID="441b1697-1a26-4a33-8765-1c93799b47d5" CreationDate="2010-08-04T13:29:45.517" UserId="2222" Comment="edited title" Text="Help me find the title of this game - Apple IIgs Tubing Adventure Game" />
  <row Id="9981" PostHistoryTypeId="2" PostId="4417" RevisionGUID="f3ff6a37-636e-4527-bd45-eeed83ddfcad" CreationDate="2010-08-04T13:31:03.563" UserId="2222" Text="As a followup to Raven's post...&#xD;&#xA;&#xD;&#xA;**KEKEKEKEKEKEKEKEKEKEKE**&#xD;&#xA;&#xD;&#xA;" />
  <row Id="9982" PostHistoryTypeId="16" PostId="4417" RevisionGUID="f3ff6a37-636e-4527-bd45-eeed83ddfcad" CreationDate="2010-08-04T13:31:03.563" UserId="-1" />
  <row Id="9986" PostHistoryTypeId="2" PostId="4419" RevisionGUID="266deffd-19af-40d7-9d24-24843f413666" CreationDate="2010-08-04T13:38:33.817" UserId="2227" Text="**Woot.**&#xD;&#xA;&#xD;&#xA;My gf isn't a gamer even in the most remote sense of the word, but she uses woot all too frequently." />
  <row Id="9987" PostHistoryTypeId="16" PostId="4419" RevisionGUID="266deffd-19af-40d7-9d24-24843f413666" CreationDate="2010-08-04T13:38:33.817" UserId="-1" />
  <row Id="9988" PostHistoryTypeId="2" PostId="4420" RevisionGUID="ce3a663d-5522-44fb-bf28-457e9cf9d78d" CreationDate="2010-08-04T13:40:51.550" UserId="2225" Text="[Borderlands.][1] It's a 4 player loot-based FPS. Kind of like FPS Diablo. Really fun to LAN.&#xD;&#xA;![borderlands screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.borderlandsthegame.com/&#xD;&#xA;  [2]: http://gamejunkieblog.files.wordpress.com/2010/01/custom_1248806229764_borderlands_hands-on_preview_-_3.jpg" />
  <row Id="9989" PostHistoryTypeId="16" PostId="4420" RevisionGUID="ce3a663d-5522-44fb-bf28-457e9cf9d78d" CreationDate="2010-08-04T13:40:51.550" UserId="-1" />
  <row Id="9990" PostHistoryTypeId="5" PostId="4415" RevisionGUID="ce6039fb-de50-4da6-8c9b-8c1c1ca86c93" CreationDate="2010-08-04T13:42:39.237" UserId="2225" Comment="added 28 characters in body" Text="FTW.&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;for teh win. It started in MMOs as a saying of general approval or excitement and gradually worked its way to FPS, and now it seems everyone on facebook, twitter, digg, reddit and youtube is saying it." />
  <row Id="9991" PostHistoryTypeId="5" PostId="4402" RevisionGUID="0e33f2c7-8d62-4521-b0ba-0a21d63a9c85" CreationDate="2010-08-04T13:43:29.157" UserId="1743" Comment="added 20 characters in body" Text="Probably Super Spy Hunter or Death Race?&#xD;&#xA;&#xD;&#xA;I actually don't know, but [this list of NES racing games][1] has screenshots for every game and may help you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/nes/list-47" />
  <row Id="9992" PostHistoryTypeId="2" PostId="4421" RevisionGUID="d7404a35-deb9-4320-b444-f9c2f14b3fec" CreationDate="2010-08-04T13:43:38.283" UserId="207" Text="Here are two strategy guides intended to be used for Classic/Extended gameplay on hard but which are applicable to Marathon Mode:&#xD;&#xA;&#xD;&#xA;http://iphonestrategygames.pbworks.com/Fieldrunners+-+Grassland+-+Extended+-+Hard&#xD;&#xA;&lt;http://www.iphonestrategygames.com/strategies/fieldrunners-grasslands&gt;&#xD;&#xA;&#xD;&#xA;Good luck!&#xD;&#xA;" />
  <row Id="9993" PostHistoryTypeId="2" PostId="4422" RevisionGUID="cf80b7a9-7196-4a03-b012-bd464d2878ef" CreationDate="2010-08-04T13:45:16.080" UserId="1360" Text="There are SPECACT Insignia and also certain SPECACT Efficiency/Excellency PINs to achieve in Battlefield Bad Company 2. &#xD;&#xA;&#xD;&#xA;How can they be achieved?" />
  <row Id="9994" PostHistoryTypeId="1" PostId="4422" RevisionGUID="cf80b7a9-7196-4a03-b012-bd464d2878ef" CreationDate="2010-08-04T13:45:16.080" UserId="1360" Text="How to achieve SPECACT in Battlefield - Bad Company 2" />
  <row Id="9995" PostHistoryTypeId="3" PostId="4422" RevisionGUID="cf80b7a9-7196-4a03-b012-bd464d2878ef" CreationDate="2010-08-04T13:45:16.080" UserId="1360" Text="&lt;bad-company-2&gt;&lt;battlefield&gt;" />
  <row Id="9998" PostHistoryTypeId="5" PostId="4422" RevisionGUID="4ed36844-8369-49ba-9e02-1671698ed96f" CreationDate="2010-08-04T13:50:25.010" UserId="1360" Comment="added 71 characters in body" Text="There are SPECACT Insignia and also certain SPECACT Efficiency/Excellency PINs to achieve in Battlefield Bad Company 2. &#xD;&#xA;&#xD;&#xA;How can they be achieved?&#xD;&#xA;&#xD;&#xA;I guess this question includes a metaquestion: &quot;What is a SPECACT?&quot;" />
  <row Id="10000" PostHistoryTypeId="2" PostId="4425" RevisionGUID="f5eaaf23-c7af-4ac1-9149-8db33702595f" CreationDate="2010-08-04T13:52:08.000" UserId="2228" Text="As many people pointed out, the game must be [Qix][1]. As I pointed out in one of the other answers, it could also be a number of Qix clones, most notably, [Styx][2]. Check them out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.homeoftheunderdogs.net/game.php?id=2631&#xD;&#xA;  [2]: http://www.homeoftheunderdogs.net/game.php?name=Styx" />
  <row Id="10001" PostHistoryTypeId="5" PostId="4403" RevisionGUID="ee736c6e-cb3a-4695-afae-adff41bd95ca" CreationDate="2010-08-04T13:54:19.587" UserId="2203" Comment="added 43 characters in body; added 14 characters in body" Text="Hi!&#xD;&#xA;&#xD;&#xA;I read from a local gaming magazine that [Civilization V][1] board will be a hex-board and unit stacks are disabled.&#xD;&#xA;&#xD;&#xA;This reminds me of a 90's game called Battle Isle. It was good. But it was never a classic like civilization. &#xD;&#xA;&#xD;&#xA;I feel sceptical... &#xD;&#xA;Do you know more about this?&#xD;&#xA;Why they changed the board? How this will affect the game?&#xD;&#xA;What do you think?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Civilization_V" />
  <row Id="10002" PostHistoryTypeId="2" PostId="4426" RevisionGUID="b8a66fb4-01b8-4c8b-87a4-6d1cd3fe9d64" CreationDate="2010-08-04T13:56:02.453" UserId="1861" Text="The excellency insignias are awared for reaching a  kill count of 8 in any round with the specact weapons.&#xD;&#xA;&#xD;&#xA;The efficiency insignias are awarded for reaching a kill streak of 5 in any game round with the specact weapons.&#xD;&#xA;" />
  <row Id="10003" PostHistoryTypeId="2" PostId="4427" RevisionGUID="a1bfa626-2df2-44c4-a268-6bd7ed34ff37" CreationDate="2010-08-04T13:57:14.153" UserId="109" Text="A quick google search shows that they appear to require __[DLC](http://battletracker.com/forum/bad-company-forums/bad-company-2-discussions/200254-new-specact-insignia-and-pins/)__ .&#xD;&#xA;&#xD;&#xA;Then you need to get:&#xD;&#xA;&#xD;&#xA;&gt; 7 kills with the SPECACT Kit + SPECACT Weapon in a round  &#xD;&#xA;&gt; 5 kill streak with the SPECACT Kit + SPECACT Weapon in a round  &#xD;&#xA;&gt; 100 kills with the SPECACT Kit + SPECACT Weapon&#xD;&#xA;&#xD;&#xA;[Source](http://www.gamespot.com/xbox360/action/battlefieldbadcompany2/answers.html?qid=189369)" />
  <row Id="10004" PostHistoryTypeId="12" PostId="4426" RevisionGUID="2c79f916-2364-4b25-876a-75a9b38cc84a" CreationDate="2010-08-04T13:58:08.223" UserId="1861" Text="[{&quot;Id&quot;:1861,&quot;DisplayName&quot;:&quot;Lasse V. Karlsen&quot;}]" />
  <row Id="10005" PostHistoryTypeId="13" PostId="4426" RevisionGUID="c80d0319-6ee3-4c7b-b5a8-9c34c982ef46" CreationDate="2010-08-04T13:58:31.827" UserId="1861" Text="[{&quot;Id&quot;:1861,&quot;DisplayName&quot;:&quot;Lasse V. Karlsen&quot;}]" />
  <row Id="10006" PostHistoryTypeId="2" PostId="4428" RevisionGUID="9d6fda0c-283e-4c98-bf2e-ff30da0d3455" CreationDate="2010-08-04T13:58:43.637" UserId="2229" Text="If you have the expansion pack, Dream mastery really goes well with almost anything (it's kinda overpowered, actually).&#xD;&#xA;&#xD;&#xA;I played a Warfare / Defense (Conqueror) character once, it was quite a blast. It's more or less the straight up tank / warrior build, although you can specialize towards offense or defense by investing in either dual wield or shields. &#xD;&#xA;&#xD;&#xA;[TitanCalc][1] is invaluable for trying out sample builds / seeing what you think you'd like to play. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.titancalc.com/" />
  <row Id="10007" PostHistoryTypeId="2" PostId="4429" RevisionGUID="66c9c05b-d032-4ab3-9b27-7cc0bc657eb1" CreationDate="2010-08-04T14:00:29.637" UserId="48" Text="There's not much on the market these days.  The last &quot;popular&quot; PC version was EA's F1 Challenge '99-'02 (the one with JPM on the cover).  There has been wide-spread community support for the F1 Challenge series, including the creation of new tracks and cars to &#xD;&#xA;simulate more recent seasons as well as total-conversion mods to simulate other series.&#xD;&#xA;&#xD;&#xA;Grand Prix 4 came out around the same time as F1C, but didn't do very well in sales.  I never owned any of the GPx games, so I don't know what kind of expansions are available for them.&#xD;&#xA;&#xD;&#xA;[rFactor][1], while not specifically an F1 sim, has some downloadable content for recent seasons.  ISI, the developers of rFactor, started out as total-conversion mod makers on F1 Challenge.&#xD;&#xA;&#xD;&#xA;There have been a couple console versions of different games since then, but none of them did very well and can be pretty hard to find.  Sony held the license for a while (2003-2007), so their games were exclusive to the PS2/PS3.  Codemasters now has the license, and is supposed to release their 2010-season version in September for X360, PS3 and possibly Wii.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rfactor.net" />
  <row Id="10008" PostHistoryTypeId="5" PostId="4426" RevisionGUID="e5211b9d-dcf5-45bd-a6c3-61d770e067d1" CreationDate="2010-08-04T14:01:45.843" UserId="1861" Comment="fixed spelling mistake" Text="The SPECACT parts were added together with a DLC, the SPECACT Assault, Engineer, Medic and Recon individual DLC's, as well as a bundle DLC that included all four.&#xD;&#xA;&#xD;&#xA;The SPECACT DLC for a particular class gave you an extra weapon, basically a &quot;SPECACT&quot; version of one of the better weapons for that class, unlocked and ready for you to play with. It also gave you a &quot;Kit&quot; which is basically a different Camo-suite for you to wear.&#xD;&#xA;&#xD;&#xA;On the menu, after installing the DLC, you can select either &quot;Assault&quot; or &quot;Assault+&quot; class to select which kit to use. The weapon is available to both classes, but not all game modes.&#xD;&#xA;&#xD;&#xA;For the four classes, the weapons are:&#xD;&#xA;&#xD;&#xA;* Assault: M16 SA&#xD;&#xA;* Engineer: UMP SA&#xD;&#xA;* Medic: MG3 SA&#xD;&#xA;* Recon: M95 SA&#xD;&#xA;&#xD;&#xA;The excellency pins are awared for reaching a  kill count of 8 in any round with the specact weapons.&#xD;&#xA;&#xD;&#xA;The efficiency pins are awarded for reaching a kill streak of 5 in any game round with the specact weapons.&#xD;&#xA;&#xD;&#xA;The Insignias are awarded for reaching a total kill count across game rounds of 100 with the specact kits.&#xD;&#xA;&#xD;&#xA;On Xbox 360 and PS3, there are achievements and trophies that are awared for getting all 3 awards (excellency pin, efficiency pin and insignia) for a particular class. On Xbox 360 these are worth 15GP apiece." />
  <row Id="10009" PostHistoryTypeId="6" PostId="1742" RevisionGUID="b7b6ddcb-5eb5-47c2-9b73-0411e4754d61" CreationDate="2010-08-04T14:01:45.877" UserId="452" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;dos&gt;" />
  <row Id="10010" PostHistoryTypeId="5" PostId="4427" RevisionGUID="23df88ae-c267-416b-89cf-6df0194f95f0" CreationDate="2010-08-04T14:02:25.033" UserId="109" Comment="Woops, wrong thing; added 10 characters in body" Text="A quick google search shows that they appear to require __[DLC](http://battletracker.com/forum/bad-company-forums/bad-company-2-discussions/200254-new-specact-insignia-and-pins/)__ .&#xD;&#xA;&#xD;&#xA;Then you need to get:&#xD;&#xA;&#xD;&#xA;Insignia:  &#xD;&#xA;100 kills using the weapon &#xD;&#xA;&#xD;&#xA;Pins:  &#xD;&#xA;Excellence pin  &#xD;&#xA;8 kills in a round with a weapon&#xD;&#xA;&#xD;&#xA;Efficiency Pin  &#xD;&#xA;5 kill steak with the weapon&#xD;&#xA;&#xD;&#xA;[Source](http://community.eu.playstation.com/t5/Battlefield/New-pins-amp-insignia/m-p/10702483)" />
  <row Id="10011" PostHistoryTypeId="5" PostId="4429" RevisionGUID="f4187e12-ca11-4771-90cd-4f3a0de18cb3" CreationDate="2010-08-04T14:06:59.563" UserId="48" Comment="deleted 93 characters in body; added 270 characters in body" Text="There's not much on the market these days.  The last &quot;popular&quot; PC version was EA's F1 Challenge '99-'02 (the one with JPM on the cover).  There has been wide-spread community support for the F1 Challenge series, including the creation of new tracks and cars to &#xD;&#xA;simulate more recent seasons as well as total-conversion mods to simulate other series.&#xD;&#xA;&#xD;&#xA;Grand Prix 4 came out around the same time as F1C, but didn't do very well in sales.  I never owned any of the GPx games, so I don't know what kind of expansions are available for them.&#xD;&#xA;&#xD;&#xA;[rFactor][1], while not specifically an F1 sim, has some downloadable content for recent seasons.  ISI, who developed rFactor, were also the developers of the EA F1 titles.  Unlike the F1 games, where creation of mods was a convenient benefit but not really the purpose, rFactor is specifically designed as a platform for third-party mod makers to build on top of it.&#xD;&#xA;&#xD;&#xA;There have been a couple console versions of different games since then, but none of them did very well and can be pretty hard to find.  Sony held the license for a while (2003-2007), so their games were exclusive to the PS2/PS3.  Codemasters now has the license, and is supposed to release their 2010-season version in September for X360, PS3 and possibly Wii.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rfactor.net" />
  <row Id="10012" PostHistoryTypeId="4" PostId="4422" RevisionGUID="9f0ac72f-196a-46c0-a009-03b29747d71f" CreationDate="2010-08-04T14:08:51.807" UserId="126" Comment="achieve seems achievementy" Text="How to earn SPECACT in Battlefield - Bad Company 2" />
  <row Id="10013" PostHistoryTypeId="6" PostId="4413" RevisionGUID="c028053f-d8fa-4171-9596-dd9793544810" CreationDate="2010-08-04T14:09:46.483" UserId="126" Comment="retag" Text="&lt;identify-this-game&gt;&lt;apple&gt;" />
  <row Id="10014" PostHistoryTypeId="4" PostId="4405" RevisionGUID="0322c150-b80d-482c-bbac-7f1f4a7c1889" CreationDate="2010-08-04T14:14:10.920" UserId="126" Comment="clarify question" Text="Identify old browser based space colonization game." />
  <row Id="10015" PostHistoryTypeId="5" PostId="4416" RevisionGUID="49d35028-c302-4903-b48a-bae4c29728b8" CreationDate="2010-08-04T14:14:11.450" UserId="39" Comment="numbered the steps; added 6 characters in body; added 6 characters in body" Text="**Yes, *sort of*.**  &#xD;&#xA;&#xD;&#xA; 1. Copy and rename the save &#xD;&#xA; 2. Resume playing the copy&#xD;&#xA; 3. Abandon the fort in the copy&#xD;&#xA; 4. Start a new fort in the copy&#xD;&#xA;&#xD;&#xA;You can now resume playing either fort. You've got two &quot;parallel universes&quot; at this point; but they don't effect each other." />
  <row Id="10016" PostHistoryTypeId="2" PostId="4430" RevisionGUID="beb52d4b-33ff-4fc1-a20f-139ec42c46db" CreationDate="2010-08-04T14:14:59.623" UserId="1413" Text="Some addons (Carbonite for one) will add up all the times on all the characters you've played on, so you get one big number.&#xD;&#xA;&#xD;&#xA;What it won't do is multiply that by your hourly wage to see how much money you lost playing it. For me, I'm in the hundreds of thousands lost..." />
  <row Id="10017" PostHistoryTypeId="5" PostId="4388" RevisionGUID="67ad402f-7db3-4c1f-bc49-eeafdc012b39" CreationDate="2010-08-04T14:15:25.350" UserId="126" Comment="punctuation" Text="I am curious, is there a way you can find out how many hours of play time you have clocked in WOW, Either in total, or by character / realm?" />
  <row Id="10018" PostHistoryTypeId="2" PostId="4431" RevisionGUID="e7f74b25-7bab-47e9-b7f9-95c1b1f314b8" CreationDate="2010-08-04T14:16:41.823" UserId="126" Text="the Master of Orion series had procedurally generated star maps." />
  <row Id="10019" PostHistoryTypeId="16" PostId="4431" RevisionGUID="e7f74b25-7bab-47e9-b7f9-95c1b1f314b8" CreationDate="2010-08-04T14:16:41.823" UserId="-1" />
  <row Id="10020" PostHistoryTypeId="2" PostId="4432" RevisionGUID="3b805c3e-d2af-4275-b9f7-fe3e42ab931e" CreationDate="2010-08-04T14:19:31.020" UserId="126" Text="Star Trek Online has a little procedural content." />
  <row Id="10021" PostHistoryTypeId="16" PostId="4432" RevisionGUID="3b805c3e-d2af-4275-b9f7-fe3e42ab931e" CreationDate="2010-08-04T14:19:31.020" UserId="-1" />
  <row Id="10022" PostHistoryTypeId="2" PostId="4433" RevisionGUID="1d1b7594-626f-4bd9-b890-03357d977cef" CreationDate="2010-08-04T14:25:58.027" UserId="1743" Text="Just to start with an example:&#xD;&#xA;&#xD;&#xA;Back in 1990 I played **Bundesliga Manager Professional** (Soccer Manager).&#xD;&#xA;&#xD;&#xA;You have to set 11 of your player to the &quot;In team&quot;-state before each match. If you put a player on the transfer market he won't be shown on the team-screen but he will keep his &quot;In team&quot;-state.&#xD;&#xA;&#xD;&#xA;That was the trick: set 11 players in your team, then put 3 of them (it was the maximum) on the transfermarket. Get back to the team-screen and complete your team with three new players.  &#xD;&#xA;Finally you remove the three other players from the transfermarket, this time the maximum of eleven players wont be checked, as long as you don't click anything on the team screen.&#xD;&#xA;&#xD;&#xA;Tadaaa: You could attend your next match with 14 players!&#xD;&#xA;&#xD;&#xA;Tell me more about similar bugs&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10023" PostHistoryTypeId="1" PostId="4433" RevisionGUID="1d1b7594-626f-4bd9-b890-03357d977cef" CreationDate="2010-08-04T14:25:58.027" UserId="1743" Text="Hilarious bugs messing up game logic" />
  <row Id="10024" PostHistoryTypeId="3" PostId="4433" RevisionGUID="1d1b7594-626f-4bd9-b890-03357d977cef" CreationDate="2010-08-04T14:25:58.027" UserId="1743" Text="&lt;bug&gt;" />
  <row Id="10025" PostHistoryTypeId="16" PostId="4433" RevisionGUID="1d1b7594-626f-4bd9-b890-03357d977cef" CreationDate="2010-08-04T14:25:58.027" UserId="1743" />
  <row Id="10026" PostHistoryTypeId="2" PostId="4434" RevisionGUID="78823e63-3b8c-4ea1-88f5-13e6918ed34a" CreationDate="2010-08-04T14:31:04.897" UserId="2221" Text="What game do you always find yourself going back to play again and again?  Any platform, any generation.  Keep it to one game per answer so others can upvote to agree." />
  <row Id="10027" PostHistoryTypeId="1" PostId="4434" RevisionGUID="78823e63-3b8c-4ea1-88f5-13e6918ed34a" CreationDate="2010-08-04T14:31:04.897" UserId="2221" Text="What game do you always find yourself going back to play again and again?" />
  <row Id="10028" PostHistoryTypeId="3" PostId="4434" RevisionGUID="78823e63-3b8c-4ea1-88f5-13e6918ed34a" CreationDate="2010-08-04T14:31:04.897" UserId="2221" Text="&lt;game-rec&gt;" />
  <row Id="10029" PostHistoryTypeId="16" PostId="4434" RevisionGUID="78823e63-3b8c-4ea1-88f5-13e6918ed34a" CreationDate="2010-08-04T14:31:04.897" UserId="2221" />
  <row Id="10030" PostHistoryTypeId="2" PostId="4435" RevisionGUID="acc164e1-4099-448b-9df4-98ff378c52dc" CreationDate="2010-08-04T14:33:28.370" UserId="2221" Text="Chrono Trigger.&#xD;&#xA;&#xD;&#xA;Originally played it on the SNES, more recently on the re-release for Nintendo DS.  The graphics and sound-track are great (astounding for when it came out).  But the story was fantastic.  Also enjoyed the &quot;tech&quot; system and non-random enemy engagements.  I revisit this game almost yearly." />
  <row Id="10031" PostHistoryTypeId="16" PostId="4435" RevisionGUID="acc164e1-4099-448b-9df4-98ff378c52dc" CreationDate="2010-08-04T14:33:28.370" UserId="-1" />
  <row Id="10032" PostHistoryTypeId="2" PostId="4436" RevisionGUID="3e55aecf-604f-4b00-a5b4-4c3f963b94d1" CreationDate="2010-08-04T14:33:28.417" UserId="1743" Text="Final Fantasy VII - played it 4 times until now. But I can't find the CD's anymore :((" />
  <row Id="10033" PostHistoryTypeId="16" PostId="4436" RevisionGUID="3e55aecf-604f-4b00-a5b4-4c3f963b94d1" CreationDate="2010-08-04T14:33:28.417" UserId="-1" />
  <row Id="10034" PostHistoryTypeId="2" PostId="4437" RevisionGUID="3d7eabe4-98e7-42c0-a9ae-57ef709c2bca" CreationDate="2010-08-04T14:34:06.873" UserId="88" Text="[Startopia](http://en.wikipedia.org/wiki/Startopia)&#xD;&#xA;&#xD;&#xA;![startopia][1] ![startopia][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tentacleworlddomination.com/images/spiele/startopia03&#xD;&#xA;  [2]: http://home.comcast.net/~tom_forsyth/startopia/piccies/startopia1.png" />
  <row Id="10035" PostHistoryTypeId="16" PostId="4437" RevisionGUID="3d7eabe4-98e7-42c0-a9ae-57ef709c2bca" CreationDate="2010-08-04T14:34:06.873" UserId="-1" />
  <row Id="10036" PostHistoryTypeId="2" PostId="4438" RevisionGUID="f5bea3ea-6286-433c-a8ac-58c72eaa4562" CreationDate="2010-08-04T14:34:09.837" UserId="414" Text="Diablo 2 continues to pique my interest on a yearly basis or so." />
  <row Id="10037" PostHistoryTypeId="16" PostId="4438" RevisionGUID="f5bea3ea-6286-433c-a8ac-58c72eaa4562" CreationDate="2010-08-04T14:34:09.837" UserId="-1" />
  <row Id="10038" PostHistoryTypeId="5" PostId="4370" RevisionGUID="ee736d07-614f-45b2-a7fb-6aef81fe96d9" CreationDate="2010-08-04T14:34:50.427" UserId="207" Comment="Prettier picture." Text="[Dwaaaaaaarf Fortress][1]. The entire world, including all the lore and civilizations, is randomly generated when you start a brand new game.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/features.html&#xD;&#xA;  [2]: http://blog.uesp.net/media/blogs/a/DwarfFortress-1.png" />
  <row Id="10039" PostHistoryTypeId="2" PostId="4439" RevisionGUID="b39da69e-3c7d-4a9e-a23b-1e6b6c263333" CreationDate="2010-08-04T14:35:28.197" UserId="336" Text="Kirby Air Ride. It's a gamecube racing game with single-button controls ('A' button + joystick)&#xD;&#xA;&#xD;&#xA;It's not hard, it's not complex, but there's enough of a game there to get my brother and I to return to its &quot;City Trial&quot; mode again and again." />
  <row Id="10040" PostHistoryTypeId="16" PostId="4439" RevisionGUID="b39da69e-3c7d-4a9e-a23b-1e6b6c263333" CreationDate="2010-08-04T14:35:28.197" UserId="-1" />
  <row Id="10041" PostHistoryTypeId="5" PostId="4435" RevisionGUID="7d2af0a7-20e1-4103-9018-06f20566c2de" CreationDate="2010-08-04T14:36:13.327" UserId="88" Comment="added 230 characters in body" Text="[Chrono Trigger](http://en.wikipedia.org/wiki/Chrono_Trigger).&#xD;&#xA;&#xD;&#xA;Originally played it on the SNES, more recently on the re-release for Nintendo DS.  The graphics and sound-track are great (astounding for when it came out).  But the story was fantastic.  Also enjoyed the &quot;tech&quot; system and non-random enemy engagements.  I revisit this game almost yearly.&#xD;&#xA;&#xD;&#xA;![box][1]  &#xD;&#xA;![screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://upload.wikimedia.org/wikipedia/en/a/a7/Chrono_Trigger.jpg&#xD;&#xA;  [2]: http://www.thunderboltgames.com/s/reviews/ps/chronotrigger_2.PNG" />
  <row Id="10042" PostHistoryTypeId="5" PostId="4438" RevisionGUID="de7d6f76-ec27-44d9-bde0-80ed04c2c3e3" CreationDate="2010-08-04T14:36:51.063" UserId="88" Comment="added 42 characters in body" Text="[Diablo 2](http://en.wikipedia.org/wiki/Diablo_II) continues to pique my interest on a yearly basis or so." />
  <row Id="10043" PostHistoryTypeId="2" PostId="4440" RevisionGUID="5bafca04-4bbd-4e4f-a885-f057822b9161" CreationDate="2010-08-04T14:37:30.237" UserId="739" Text="[NetHack][1]. I do enjoy some other roguelikes, but every once in a while I just want to go back to the simple fun that NetHack is.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/" />
  <row Id="10044" PostHistoryTypeId="16" PostId="4440" RevisionGUID="5bafca04-4bbd-4e4f-a885-f057822b9161" CreationDate="2010-08-04T14:37:30.237" UserId="-1" />
  <row Id="10045" PostHistoryTypeId="2" PostId="4441" RevisionGUID="e61f211b-6fec-4cdf-a24c-4d33ab6a762a" CreationDate="2010-08-04T14:37:48.707" UserId="336" Text="[X-Com][1]&#xD;&#xA;&#xD;&#xA;DOS-based tactical turn-based squad shooter. It's also mercilessly unforgiving, both to new players, and on the hardest difficulty. One well-placed grenade and your 20-battle veterans are just as dead as your 2-battle neophytes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/X-COM" />
  <row Id="10046" PostHistoryTypeId="16" PostId="4441" RevisionGUID="e61f211b-6fec-4cdf-a24c-4d33ab6a762a" CreationDate="2010-08-04T14:37:48.707" UserId="-1" />
  <row Id="10047" PostHistoryTypeId="2" PostId="4442" RevisionGUID="1b80322c-a460-4ca9-a266-8690d204ee71" CreationDate="2010-08-04T14:38:02.403" UserId="88" Text="[Morrowind](http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind)&#xD;&#xA;&#xD;&#xA;![wiki screenshot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://upload.wikimedia.org/wikipedia/en/a/a0/Morrowind1.jpg" />
  <row Id="10048" PostHistoryTypeId="16" PostId="4442" RevisionGUID="1b80322c-a460-4ca9-a266-8690d204ee71" CreationDate="2010-08-04T14:38:02.403" UserId="-1" />
  <row Id="10049" PostHistoryTypeId="4" PostId="4364" RevisionGUID="015096a9-ac29-4ea8-8799-f0a846556512" CreationDate="2010-08-04T14:38:40.467" UserId="126" Comment="clarity" Text="Is there a way to set hotkeys to locations in StarCraft 2?" />
  <row Id="10050" PostHistoryTypeId="5" PostId="4437" RevisionGUID="13bd9e2a-28fa-44c9-b511-e3a491ad21da" CreationDate="2010-08-04T14:39:10.593" UserId="88" Comment="added 98 characters in body" Text="[Startopia](http://en.wikipedia.org/wiki/Startopia) Managing a space station with very detailed animations. Much effort seems be put into the design.&#xD;&#xA;&#xD;&#xA;![startopia][1] ![startopia][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tentacleworlddomination.com/images/spiele/startopia03&#xD;&#xA;  [2]: http://home.comcast.net/~tom_forsyth/startopia/piccies/startopia1.png" />
  <row Id="10051" PostHistoryTypeId="2" PostId="4443" RevisionGUID="c90dd36a-0724-4b82-bc93-6188ec95527d" CreationDate="2010-08-04T14:39:15.803" UserId="2219" Text="Master of Orion 2!&#xD;&#xA;&#xD;&#xA;Got it off Gog.com and it runs great, includes everything needed to get multiplayer to work on windows 7 too" />
  <row Id="10052" PostHistoryTypeId="16" PostId="4443" RevisionGUID="c90dd36a-0724-4b82-bc93-6188ec95527d" CreationDate="2010-08-04T14:39:15.803" UserId="-1" />
  <row Id="10053" PostHistoryTypeId="2" PostId="4444" RevisionGUID="a9d0f29b-df96-4b2d-a950-71c524712d57" CreationDate="2010-08-04T14:39:30.683" UserId="2222" Text="Hi all&#xD;&#xA;&#xD;&#xA;I've recently started plowing through HL2 and the episodic content (currently starting out on Ep 2), and have noticed a weird problem.&#xD;&#xA;&#xD;&#xA;It seems that after an undetermined amount of time, my computer will crash.  My computer is a notebook with an Nvidia dedicated graphics chip...its good enough to run HL2 and Fallout 3 (but as I'm away from it now, I don't have the specs handy).&#xD;&#xA;&#xD;&#xA;I can combat this crashing issue by periodically alt+tabbing to my desktop and letting my computer relax for a bit.&#xD;&#xA;&#xD;&#xA;On another note, my fans are completely clear when I play...airflow should not be a problem IMO.&#xD;&#xA;&#xD;&#xA;On another another note, I have absolutely zero problems playing TF2 or CSS....TF2 will lag for me slightly if there is too much going on at once (ie 32 player mayhem), but no crashing.&#xD;&#xA;&#xD;&#xA;Any thoughts?" />
  <row Id="10054" PostHistoryTypeId="1" PostId="4444" RevisionGUID="a9d0f29b-df96-4b2d-a950-71c524712d57" CreationDate="2010-08-04T14:39:30.683" UserId="2222" Text="Half-Life 2 (plus episodes) have a tendency of crashing my computer" />
  <row Id="10055" PostHistoryTypeId="3" PostId="4444" RevisionGUID="a9d0f29b-df96-4b2d-a950-71c524712d57" CreationDate="2010-08-04T14:39:30.683" UserId="2222" Text="&lt;graphics-card&gt;&lt;half-life-2&gt;" />
  <row Id="10056" PostHistoryTypeId="10" PostId="4434" RevisionGUID="659b9dea-b4d4-42e4-8215-0d70269567b0" CreationDate="2010-08-04T14:40:04.333" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="10057" PostHistoryTypeId="5" PostId="4370" RevisionGUID="9978addc-db77-4197-be47-6ed2a2da7de5" CreationDate="2010-08-04T14:41:15.347" UserId="39" Comment="added 53 characters in body; added 1 characters in body" Text="[**Dwarf Fortress**][1].  &#xD;&#xA;The entire world, including all the lore and civilizations, is randomly generated when you start a brand new game.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/features.html&#xD;&#xA;  [2]: http://i.imgur.com/2Aj0V.png&#xD;&#xA;  [3]: http://blog.uesp.net/media/blogs/a/DwarfFortress-1.png" />
  <row Id="10058" PostHistoryTypeId="5" PostId="4433" RevisionGUID="fdddda37-19fb-46db-b4f2-a3824e8c9f0d" CreationDate="2010-08-04T14:45:06.507" UserId="1743" Comment="i made it a question" Text="Just to start with an example:&#xD;&#xA;&#xD;&#xA;Back in 1990 I played **Bundesliga Manager Professional** (Soccer Manager).&#xD;&#xA;&#xD;&#xA;You have to set 11 of your player to the &quot;In team&quot;-state before each match. If you put a player on the transfer market he won't be shown on the team-screen but he will keep his &quot;In team&quot;-state.&#xD;&#xA;&#xD;&#xA;That was the trick: set 11 players in your team, then put 3 of them (it was the maximum) on the transfermarket. Get back to the team-screen and complete your team with three new players.  &#xD;&#xA;Finally you remove the three other players from the transfermarket, this time the maximum of eleven players wont be checked, as long as you don't click anything on the team screen.&#xD;&#xA;&#xD;&#xA;Tadaaa: You could attend your next match with 14 players!&#xD;&#xA;&#xD;&#xA;What similar bugs did you have to fight with or did you use for your own advantage?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10059" PostHistoryTypeId="10" PostId="4433" RevisionGUID="0c552e22-f638-44de-bec5-b1e5d30be985" CreationDate="2010-08-04T14:47:12.370" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="10060" PostHistoryTypeId="2" PostId="4445" RevisionGUID="7d6287f1-9c70-46dd-b356-4eea384b7bc7" CreationDate="2010-08-04T14:50:15.827" UserId="1171" Text="Whats the point of having to put in both the Name and the Character code of the user your trying add as a friend?  &#xD;&#xA;&#xD;&#xA;I dont really understand their thinking, it just sends a request anyways doesnt it?&#xD;&#xA;&#xD;&#xA;I can see how it would cut down on spam requests, (those people that try to add everyone they play with as a friend) but it just seems inconvenent.  And now I wonder if its a bad thing just posting Character Code with my character name for people to add me.  " />
  <row Id="10061" PostHistoryTypeId="1" PostId="4445" RevisionGUID="7d6287f1-9c70-46dd-b356-4eea384b7bc7" CreationDate="2010-08-04T14:50:15.827" UserId="1171" Text="Whats the point of the Character code in Starcraft 2?" />
  <row Id="10062" PostHistoryTypeId="3" PostId="4445" RevisionGUID="7d6287f1-9c70-46dd-b356-4eea384b7bc7" CreationDate="2010-08-04T14:50:15.827" UserId="1171" Text="&lt;starcraft-2&gt;&lt;code&gt;&lt;friends&gt;" />
  <row Id="10063" PostHistoryTypeId="2" PostId="4446" RevisionGUID="b505c060-1b4a-40cb-97d8-1047983db475" CreationDate="2010-08-04T15:02:37.207" UserId="336" Text="The character code is to allow for anyone to have *whatever* name they want. Two people can both be &quot;Walter&quot;, for instance, with one being &quot;Walter.414&quot; and the other being &quot;Walter.811&quot;.&#xD;&#xA;&#xD;&#xA;It's there so people can pick the name they want, and have it available, no matter what." />
  <row Id="10064" PostHistoryTypeId="2" PostId="4447" RevisionGUID="d412f7fe-940d-4025-b45d-fd3ed965219a" CreationDate="2010-08-04T15:05:32.473" UserId="51" Text="Generally multiple input for locating a character is due to people being able to have the same input of one field. Such as someone being able to have the same name. Because one of the fields isn't unique, they need the second one to identify the user.&#xD;&#xA;&#xD;&#xA;The only way they can make sure they have the right user is to ask for a character code, because the character code is unique. No two users have the same one.&#xD;&#xA;&#xD;&#xA;I'm not sure why they are asking for the name as well, but that is up to them." />
  <row Id="10065" PostHistoryTypeId="2" PostId="4448" RevisionGUID="df329155-7c6f-4d6d-9b0f-d0659c482e31" CreationDate="2010-08-04T15:08:39.317" UserId="11" Text="Simply being able to periodically let your graphics card &quot;rest&quot;, and the problem goes away, is a pretty clear cut case of a heat related issue.  Being a notebook, it's tough to tell if dust is encasing any of your hardware, even if plenty of air still seems to be flowing out of the holes.  Every notebook I've ever had has seemed to &quot;heated up&quot; with age, and the particular processes HL2 (and the particular graphics settings) may make this particular game more susceptible.&#xD;&#xA;&#xD;&#xA;I used to laugh at people that played on &quot;cooling pads&quot;, but I've got a coworker that can now play Sims 3 at three times the frame rate she was getting before she bought it.  It might also be worth a try to physically open the notebook, get to the motherboard (assuming an onboard chipset), and clear out any debris you see.&#xD;&#xA;&#xD;&#xA;If it's somehow a strange cache-related issue, there won't be much that you can do short of driver updates and tweaking graphics settings." />
  <row Id="10066" PostHistoryTypeId="5" PostId="4447" RevisionGUID="34b0fd77-678d-4a7c-ba63-ab89364ef7c0" CreationDate="2010-08-04T15:17:46.780" UserId="51" Comment="deleted 46 characters in body" Text="Generally multiple input for locating a character is due to people being able to have the same input of one field. Such as someone being able to have the same name.&#xD;&#xA;&#xD;&#xA;The Character code is there because the character code plus the name make a unique identifier. No two people have the same name and the same character code. This allows them to not have to put restrictions on naming, and simply requiring that everyone has a character code.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10067" PostHistoryTypeId="5" PostId="4366" RevisionGUID="b610b7b5-a8e9-44c1-a9fc-8f4b4e53ec48" CreationDate="2010-08-04T15:26:38.493" UserId="126" Comment="edited body" Text="Does anybody have a link to a printable tech tree for StarCraft 2, especially with building and upgrade costs/time to build? PDF format would be best, but any sort of reference that is publicly available would be handy.&#xD;&#xA;&#xD;&#xA;Found these ones, but they don't have costs/time to build: (Based on the in-game tech tree) http://starcraft.incgamers.com/wiki/Terran_Tech_Tree&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10068" PostHistoryTypeId="5" PostId="4446" RevisionGUID="270dd680-ad74-4c17-9644-e822d2100d58" CreationDate="2010-08-04T15:28:01.427" UserId="126" Comment="clarity" Text="The character code is to allow for anyone to have *whatever* name they want. Two people can both be &quot;Walter&quot;, for instance, with one being &quot;Walter.414&quot; and the other being &quot;Walter.811&quot;.&#xD;&#xA;&#xD;&#xA;It's there so people can pick the name they want, and have it be available, no matter what." />
  <row Id="10069" PostHistoryTypeId="5" PostId="4445" RevisionGUID="2d565c44-9869-491a-84ab-8485b71f0ec3" CreationDate="2010-08-04T15:28:53.470" UserId="126" Comment="spelling, puncutation, capitalization" Text="Whats the point of having to put in both the character name and the character code of the user your trying add as a friend?  &#xD;&#xA;&#xD;&#xA;I don't really understand their thinking, it just sends a request anyways doesn't it?&#xD;&#xA;&#xD;&#xA;I can see how it would cut down on spam requests, (those people that try to add everyone they play with as a friend) but it just seems inconvenient.  And now I wonder if its a bad thing just posting character code with my character name for people to add me.  " />
  <row Id="10070" PostHistoryTypeId="2" PostId="4449" RevisionGUID="89ea779b-69a5-49d5-8ef5-cf6d674ff7d1" CreationDate="2010-08-04T15:32:19.320" UserId="7" Text="There's a screen called &quot;Golden Eggs&quot; in the game that has 7 icons in it... when you click the icons, it shows a picture of a golden egg with the icon.  Anyone know what's going on here?" />
  <row Id="10071" PostHistoryTypeId="1" PostId="4449" RevisionGUID="89ea779b-69a5-49d5-8ef5-cf6d674ff7d1" CreationDate="2010-08-04T15:32:19.320" UserId="7" Text="What is the &quot;Golden Eggs&quot; section in Angry Birds for?" />
  <row Id="10072" PostHistoryTypeId="3" PostId="4449" RevisionGUID="89ea779b-69a5-49d5-8ef5-cf6d674ff7d1" CreationDate="2010-08-04T15:32:19.320" UserId="7" Text="&lt;angry-birds&gt;" />
  <row Id="10073" PostHistoryTypeId="5" PostId="4352" RevisionGUID="cd12091a-2970-4193-9b7d-fb31ed982f1b" CreationDate="2010-08-04T15:45:11.093" UserId="683" Comment="added 68 characters in body" Text="This is a [known issue][1] with Blizzard. The issue is that the StarCraft 2 authenticator relies on the hostname. On OS X the hostname [changes][2] depending on the network configuration. Until Blizzard fixes this, the workaround is to edit `/ect/hostconfig` (as superuser, so use `sudo`) and add:&#xD;&#xA;&#xD;&#xA;    HOSTNAME=hostname_of_your_computer&#xD;&#xA;&#xD;&#xA;Where `hostname_of_your_computer` is the hostname of your computer. This works on my Mac.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/165096657?page=2#35&#xD;&#xA;  [2]: http://excitedcuriosity.wordpress.com/2007/08/24/mac-os-x-hostname-determination/&#xD;&#xA;" />
  <row Id="10074" PostHistoryTypeId="2" PostId="4450" RevisionGUID="ef78dabf-5885-4d14-b01d-4d4247ab184f" CreationDate="2010-08-04T15:52:20.557" UserId="2200" Text="In different levels (or in special screens) there are &quot;hidden&quot; golden eggs. Once you touch or see them, they will be displayed in the &quot;Golden Eggs&quot; screen. When you touch them there you can play an extra level&#xD;&#xA;&#xD;&#xA;Examples on where to find golden eggs:&#xD;&#xA;&#xD;&#xA; - At the end of the credit (just let them running through)&#xD;&#xA; - Just touch the sun in the level select screen&#xD;&#xA; - Complete all of the Worlds in Episode 1 with 3 Stars (same for episode 2)&#xD;&#xA; - If I remember correctly there is also a golden egg &quot;hidden&quot; in the help-section where the &quot;Bomber-Birds&quot; are explained&#xD;&#xA; - In one level there is chest beneath a mountain, just tap it once to get your golden egg&#xD;&#xA; - In other level there is a golden egg at the top right of the screen (only visible when zooming out). There you need a &quot;yellow bird&quot; to reach touch it in order to get your egg.&#xD;&#xA;&#xD;&#xA;Make a search on Youtube for &quot;Golden Egg Location&quot;, there are many videos showing the exact locations for each of them.&#xD;&#xA;&#xD;&#xA;EDIT: This may also be a duplicate of http://gaming.stackexchange.com/questions/4036/how-do-you-get-the-golden-eggs-in-angry-birds  :)" />
  <row Id="10075" PostHistoryTypeId="2" PostId="4451" RevisionGUID="7a603289-cb6c-4511-ac98-82a2a3462d94" CreationDate="2010-08-04T15:55:08.323" UserId="2246" Text="I love and am a avid fan of the Metal Gear Solid series.  I'm also a huge fan of easter eggs in games in general, but hands down, MGS has some of the best.  What is your favorite easter eggs found in this series? And maybe ones that we completely missed!" />
  <row Id="10076" PostHistoryTypeId="1" PostId="4451" RevisionGUID="7a603289-cb6c-4511-ac98-82a2a3462d94" CreationDate="2010-08-04T15:55:08.323" UserId="2246" Text="Best easter eggs in Metal Gear Solid series?" />
  <row Id="10077" PostHistoryTypeId="3" PostId="4451" RevisionGUID="7a603289-cb6c-4511-ac98-82a2a3462d94" CreationDate="2010-08-04T15:55:08.323" UserId="2246" Text="&lt;playstation&gt;&lt;easter-egg&gt;&lt;metal-gear-series&gt;" />
  <row Id="10078" PostHistoryTypeId="6" PostId="4451" RevisionGUID="69d2d163-70f3-4652-861e-fa3455927607" CreationDate="2010-08-04T15:56:53.253" UserId="354" Comment="edited tags" Text="&lt;easter-egg&gt;&lt;metal-gear-series&gt;" />
  <row Id="10079" PostHistoryTypeId="5" PostId="4451" RevisionGUID="d46dfa62-ad68-4054-8fbe-52ee1f14d9f6" CreationDate="2010-08-04T15:58:31.380" UserId="126" Comment="capitalization" Text="I love and am a avid fan of the Metal Gear Solid series.  I'm also a huge fan of Easter eggs in games in general, but hands down, MGS has some of the best.  What is your favorite Easter eggs found in this series? And maybe ones that we completely missed!" />
  <row Id="10080" PostHistoryTypeId="5" PostId="4444" RevisionGUID="b5433dcf-6058-46a7-8b15-f65e139feabd" CreationDate="2010-08-04T16:02:04.980" UserId="126" Comment="minor cleanup" Text="I've recently started plowing through HL2 and the episodic content (currently starting out on Ep 2), and have noticed a weird problem.&#xD;&#xA;&#xD;&#xA;It seems that after an undetermined amount of time, my computer will crash.  My computer is a notebook with an Nvidia dedicated graphics chip...its good enough to run HL2 and Fallout 3 (but as I'm away from it now, I don't have the specs handy).&#xD;&#xA;&#xD;&#xA;I can combat this crashing issue by periodically alt+tabbing to my desktop and letting my computer relax for a bit.&#xD;&#xA;&#xD;&#xA;On another note, my fans are completely clear when I play...airflow should not be a problem IMO.&#xD;&#xA;&#xD;&#xA;On another another note, I have absolutely zero problems playing TF2 or CSS....TF2 will lag for me slightly if there is too much going on at once (i.e. 32 player mayhem), but no crashing.&#xD;&#xA;&#xD;&#xA;Any thoughts?" />
  <row Id="10082" PostHistoryTypeId="10" PostId="4451" RevisionGUID="84c88208-6756-488a-9c9a-3b2ab9818925" CreationDate="2010-08-04T16:05:45.417" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10083" PostHistoryTypeId="2" PostId="4453" RevisionGUID="c398e306-0994-41ed-a2bf-1d95c5358f87" CreationDate="2010-08-04T16:06:59.720" UserId="1259" Text="While the other answers here do have some decent advice, I think it is important to note the *principles* behind buying certain runes.  The basic principles are that Marks are good for physical attack (armor penetration, damage, etc.), Seals excel at defense (dodge, health, magic resistance, etc.), and Glyphs are excellent for magic (magic penetration, ability power, mana regen, etc.).  Quintessences are good at anything and will give a major boost to most any stat that you buy them for.&#xD;&#xA;&#xD;&#xA;Another basic principle of buying runes (in my opinion) is that they are mostly for getting an advantage over your opponent early in the game.  By the end of the game, your items will usually be providing so much value compared to your runes that the bonuses from runes will become almost negligible.  Therefore, runes help with getting an early start on building said items.&#xD;&#xA;&#xD;&#xA;All of that said, the runes you will want to build will mostly depend on the character.  For example, Jax will greatly benefit from dodge runes (since counter-attack procs whenever he dodges).  Dodge is actually a very good run choice in general, as well, since there are very few items in the game that grant dodge chance.  Also, champions such as Amumu would benefit from magic penetration, since he does almost exclusively magic damage, but he's also a tank, so I usually build him with flat health Marks (since he wouldn't benefit much at all from any physical attack runes), flat health Seals (until I finish buying my dodge seals - remember seals are for defense), magic pen glyphs, and flat health quintessences (which are also good in general since more health means more survivability - especially early game).&#xD;&#xA;&#xD;&#xA;GL HF." />
  <row Id="10084" PostHistoryTypeId="16" PostId="4451" RevisionGUID="d0c3e0b2-436d-4224-8026-c589728ee4d7" CreationDate="2010-08-04T16:10:19.157" UserId="2246" />
  <row Id="10085" PostHistoryTypeId="2" PostId="4454" RevisionGUID="76e58ff4-ffc5-4dfd-a7c3-30c758b50303" CreationDate="2010-08-04T16:11:39.450" UserId="2248" Text="[Worms Reloaded new weapons detailed][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[Game trailer][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.incgamers.com/News/24378/worms-reloaded-new-weapons-detailed&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=Wtf419b1iMI" />
  <row Id="10086" PostHistoryTypeId="2" PostId="4455" RevisionGUID="929f23f9-e3e4-45f0-aed9-c86f5a520adb" CreationDate="2010-08-04T16:21:23.517" UserId="1324" Text="I'm a big fan of Marble Madness, particularly the graphical style, abstract world and music. What other games do you know of that have similar gameplay? (navigate a marble through mazes and obstacles)&#xD;&#xA;&#xD;&#xA;Some of the ones I can think of are:&#xD;&#xA;&#xD;&#xA; - Mercury Meltdown / Mercury Meltdown Revolution&#xD;&#xA; - Marble Blast&#xD;&#xA; - Koronopia" />
  <row Id="10087" PostHistoryTypeId="1" PostId="4455" RevisionGUID="929f23f9-e3e4-45f0-aed9-c86f5a520adb" CreationDate="2010-08-04T16:21:23.517" UserId="1324" Text="What are some games that are similar to the arcade classic Marble Madness?" />
  <row Id="10088" PostHistoryTypeId="3" PostId="4455" RevisionGUID="929f23f9-e3e4-45f0-aed9-c86f5a520adb" CreationDate="2010-08-04T16:21:23.517" UserId="1324" Text="&lt;marble&gt;&lt;madness&gt;&lt;marbles&gt;" />
  <row Id="10089" PostHistoryTypeId="16" PostId="4455" RevisionGUID="929f23f9-e3e4-45f0-aed9-c86f5a520adb" CreationDate="2010-08-04T16:21:23.517" UserId="1324" />
  <row Id="10090" PostHistoryTypeId="5" PostId="4405" RevisionGUID="1b4a5c02-f75d-4d03-a8d2-92f4aaff154c" CreationDate="2010-08-04T16:25:33.933" UserId="2219" Comment="added 212 characters in body" Text="Okay, so I'm going to be digging deep here.  I'm trying to find a browser based game that I played back in 2000-2001.&#xD;&#xA;&#xD;&#xA;The game started on a grid map of a planet (that you revealed by exploring) where you had to build up a base, and collect resources.  I know it was turn based, but I don't remember how it limited how much you could do in a day.&#xD;&#xA;&#xD;&#xA;Later (though I never made it that far) you could actually leave the planet, and the game became a multiplayer game where you could visit other players planets, or colonize multiple planets.&#xD;&#xA;&#xD;&#xA;I've been digging around for this game for several years, but have never even came close to finding it again.&#xD;&#xA;&#xD;&#xA;Edit&#xD;&#xA;&#xD;&#xA;I belive that the game was made by non-english speaking developers.  In so much that I feel like the game had a non english name, either french or german.  (but I could be completly wrong about this)." />
  <row Id="10091" PostHistoryTypeId="2" PostId="4456" RevisionGUID="6dc30058-37ac-4f45-a0ea-564351e7ee8e" CreationDate="2010-08-04T16:26:51.263" UserId="2200" Text="Have you tried Neverball: http://en.wikipedia.org/wiki/Neverball ? Not exactly the same, as you tilt the game world and not the ball, but has some similarities. &#xD;&#xA;&#xD;&#xA;Also Rolling Madness 3d might interest you (basically just an remake of Marbe Madness): http://www.lucaelia.com/games.php" />
  <row Id="10092" PostHistoryTypeId="16" PostId="4456" RevisionGUID="6dc30058-37ac-4f45-a0ea-564351e7ee8e" CreationDate="2010-08-04T16:26:51.263" UserId="-1" />
  <row Id="10093" PostHistoryTypeId="6" PostId="4455" RevisionGUID="78a1806b-227c-4e70-b47f-03d136fa1fdb" CreationDate="2010-08-04T16:33:42.470" UserId="160" Comment="fixing tags" />
  <row Id="10094" PostHistoryTypeId="6" PostId="4455" RevisionGUID="801ff174-a593-45b8-a208-827ec7f0a004" CreationDate="2010-08-04T16:34:03.110" UserId="207" Comment="moar tag fixing" Text="&lt;game-rec&gt;" />
  <row Id="10095" PostHistoryTypeId="2" PostId="4457" RevisionGUID="199d340c-6707-4520-95c7-ce87adb9a6b3" CreationDate="2010-08-04T16:34:13.140" UserId="847" Text="Nethack procedurally generates dungeons.&#xD;&#xA;&#xD;&#xA;Progress Quest also features a lot of procedural generation of stuff (and not much else...)" />
  <row Id="10096" PostHistoryTypeId="16" PostId="4457" RevisionGUID="199d340c-6707-4520-95c7-ce87adb9a6b3" CreationDate="2010-08-04T16:34:13.140" UserId="-1" />
  <row Id="10097" PostHistoryTypeId="2" PostId="4458" RevisionGUID="711666c5-06c3-45c1-be46-7837ccc55fdf" CreationDate="2010-08-04T16:34:40.100" UserId="2200" Text="Sounds a lot like Galaxy Wars (German website: http://www.galaxywars.de/ ) or Planeterion ( http://www.planetarion.com/ ), both were very popular here in 2001 and at least the first one is from a german company (although has no german name ;) ).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10098" PostHistoryTypeId="5" PostId="4023" RevisionGUID="08f1c88c-83e1-4a84-886b-50847c6b2ad9" CreationDate="2010-08-04T16:36:52.530" UserId="1410" Comment="added 3 characters in body" Text="There's a simple one thanks to Blizzard:&#xD;&#xA;&#xD;&#xA;**Farms and production buildings are always the first letter in their name.**&#xD;&#xA;&#xD;&#xA;The more important the building/unit, the more likely it is to be the first letter in the name. Because of how often those buildings are built, Blizzard gave them more priority when resolving first letter conflicts.&#xD;&#xA;&#xD;&#xA;So you can be sure of:&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;* C - Command Center&#xD;&#xA;* B - Barracks&#xD;&#xA;* S - Supply Depot&#xD;&#xA;* F - Factory&#xD;&#xA;* S - Starport&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA;* N - Nexus&#xD;&#xA;* G - Gateway&#xD;&#xA;* P - Pylon&#xD;&#xA;* S - Stargate&#xD;&#xA;* R - Robotics Facility&#xD;&#xA;&#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;* H - Hatchery&#xD;&#xA;&#xD;&#xA;(I don't know what's up with Zerg in SC2 yet, so I don't know what happened to creep colonies? All of these hotkeys were recycled from SC1, which I have plenty of experience with.:) )&#xD;&#xA;&#xD;&#xA;If you're after a building that's not important, its still worth trying the first letter, and probably the second, but a few are just going to come down to rote memorization." />
  <row Id="10099" PostHistoryTypeId="5" PostId="4405" RevisionGUID="f54b03e0-0cc6-4f21-91e6-2ec86dd8962f" CreationDate="2010-08-04T16:40:05.677" UserId="2219" Comment="added 154 characters in body; added 78 characters in body" Text="Okay, so I'm going to be digging deep here.  I'm trying to find a browser based game that I played back in 2000-2001.&#xD;&#xA;&#xD;&#xA;The game started on a grid map of a planet (that you revealed by exploring) where you had to build up a base, and collect resources.  I know it was turn based, but I don't remember how it limited how much you could do in a day.&#xD;&#xA;&#xD;&#xA;Later (though I never made it that far) you could actually leave the planet, and the game became a multiplayer game where you could visit other players planets, or colonize multiple planets.&#xD;&#xA;&#xD;&#xA;I've been digging around for this game for several years, but have never even came close to finding it again.&#xD;&#xA;&#xD;&#xA;**Edit 1**&#xD;&#xA;&#xD;&#xA;I belive that the game was made by non-english speaking developers.  In so much that I feel like the game had a non english name, either french or german.  (but I could be completly wrong about this).&#xD;&#xA;&#xD;&#xA;**Edit 2**&#xD;&#xA;&#xD;&#xA;The primary screen had a map that you would move around in some sort of rover, in order to build buildings and mine for resources.  Also the graphics were flat 2d images, it was a very simple (visually) game." />
  <row Id="10100" PostHistoryTypeId="2" PostId="4459" RevisionGUID="8da47914-890d-4d6a-8084-6e651ee24ad3" CreationDate="2010-08-04T16:43:14.597" UserId="2252" Text="# Spoiler Alert!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In `A Boy and His Blob` for the Nintendo Wii, the final bonus stage of the game opens with three doors labeled 1 - 3 in roman numbers (I, II, and III). Each door goes to a sortof &quot;mini-bonus level&quot;. COmpleting any of these &quot;mini-bonus&quot; levels leaves you to choose from three *more* doors, 4 - 6 (IV, V, or VI). Completing any of these tree leaves you with one final puzzle (the same one regardless of the choices made) to get the golden jellybean and complete the level.&#xD;&#xA;&#xD;&#xA;My question is: what gives? Why is this bonus level unlike all the others? I beat it easily the first time (by using door 1 and then door 3) and instantly suspected there must be something more. I have since been through every door in this level and haven't found any point. What am I missing? Or am I just over-analyzing this? :-)" />
  <row Id="10101" PostHistoryTypeId="1" PostId="4459" RevisionGUID="8da47914-890d-4d6a-8084-6e651ee24ad3" CreationDate="2010-08-04T16:43:14.597" UserId="2252" Text="Spoiler: &quot;A Boy and His Blob&quot; (Wii), why the I - III and IV - VI in the final bonus level?" />
  <row Id="10102" PostHistoryTypeId="3" PostId="4459" RevisionGUID="8da47914-890d-4d6a-8084-6e651ee24ad3" CreationDate="2010-08-04T16:43:14.597" UserId="2252" Text="&lt;spoiler&gt;&lt;wii&gt;" />
  <row Id="10103" PostHistoryTypeId="2" PostId="4460" RevisionGUID="c9c7340e-824a-49b0-981d-2748c23e147c" CreationDate="2010-08-04T16:44:15.923" UserId="2252" Text="#Spolier Alert&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In &quot;A Boy and His Blob&quot; for the Nintendo Wii, I have gotten to the fourth world, but have not yet beaten the game... so please don't tell me the ending :-) I have been trying to rescue all the blobs in the hanging cages that I can, but every time I die, the blobs are back in the cages... does rescuing the blobs have any significant effect? And if so, should I go back and replay the levels trying not to die and saving all the blobs? " />
  <row Id="10104" PostHistoryTypeId="1" PostId="4460" RevisionGUID="c9c7340e-824a-49b0-981d-2748c23e147c" CreationDate="2010-08-04T16:44:15.923" UserId="2252" Text="Spoiler: In &quot;A Boy and His Blob&quot; for the Nintendo Wii, is there any reason to rescue the blobs in world 4?" />
  <row Id="10105" PostHistoryTypeId="3" PostId="4460" RevisionGUID="c9c7340e-824a-49b0-981d-2748c23e147c" CreationDate="2010-08-04T16:44:15.923" UserId="2252" Text="&lt;spoiler&gt;&lt;wii&gt;" />
  <row Id="10106" PostHistoryTypeId="6" PostId="4459" RevisionGUID="364ad980-81e9-47a4-a29e-98f7f4595be3" CreationDate="2010-08-04T16:47:19.070" UserId="85" Comment="Adding the game tag ♪" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;a-boy-and-his-blob&gt;" />
  <row Id="10107" PostHistoryTypeId="6" PostId="4460" RevisionGUID="7d45bad1-f923-4813-80f4-825ff1d92aa4" CreationDate="2010-08-04T16:47:50.320" UserId="85" Comment="Adding the tag on the next one ♪" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;a-boy-and-his-blob&gt;" />
  <row Id="10108" PostHistoryTypeId="2" PostId="4461" RevisionGUID="edcd3da4-5f73-40e9-9cc3-63447074d960" CreationDate="2010-08-04T16:49:46.010" UserId="2246" Text="I remember inputting cheat codes in the music test for Super Sonic anytime in Sonic 2 , but I remember there was either a way or a cheat code to get &quot;Hyper Sonic&quot;.  Does anyone remember?" />
  <row Id="10109" PostHistoryTypeId="1" PostId="4461" RevisionGUID="edcd3da4-5f73-40e9-9cc3-63447074d960" CreationDate="2010-08-04T16:49:46.010" UserId="2246" Text="Was there a code for &quot;Hyper Sonic&quot; in Sonic 2?" />
  <row Id="10110" PostHistoryTypeId="3" PostId="4461" RevisionGUID="edcd3da4-5f73-40e9-9cc3-63447074d960" CreationDate="2010-08-04T16:49:46.010" UserId="2246" Text="&lt;old-games&gt;" />
  <row Id="10111" PostHistoryTypeId="6" PostId="4461" RevisionGUID="da94fe81-7c81-4231-81a2-e5ad60dee269" CreationDate="2010-08-04T16:51:59.113" UserId="85" Comment="Game tagging ♪" Text="&lt;old-games&gt;&lt;genesis&gt;" />
  <row Id="10112" PostHistoryTypeId="2" PostId="4462" RevisionGUID="79d9051a-5c95-411d-bba8-8891ccd95ee4" CreationDate="2010-08-04T16:53:28.283" UserId="1500" Text="If you go to options, hotkeys you can assign it to whatever you want. It is called camera-save. By default though some menus take up f9-f12, so ctrl+f8 is the only one that works for camera saving with the default profile. You either need to pick different keys or take the menus off of those hotkeys to get the other ones to work." />
  <row Id="10113" PostHistoryTypeId="5" PostId="4352" RevisionGUID="49ac7c3f-42de-4fe3-a68f-bfeae35d1b2b" CreationDate="2010-08-04T17:00:03.437" UserId="683" Comment="added 13 characters in body" Text="This is a [known issue][1] with Blizzard. The issue is that the StarCraft 2 authenticator relies on the hostname. On OS X the hostname [changes][2] depending on the network configuration. Until Blizzard fixes this, the workaround is to edit `/ect/hostconfig` (as superuser, so use `sudo`) and add:&#xD;&#xA;&#xD;&#xA;    HOSTNAME=hostname_of_your_computer&#xD;&#xA;&#xD;&#xA;This works on my Mac.&#xD;&#xA;&#xD;&#xA;**Edit**: Where `hostname_of_your_computer` is the hostname of your computer.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/165096657?page=2#35&#xD;&#xA;  [2]: http://excitedcuriosity.wordpress.com/2007/08/24/mac-os-x-hostname-determination/&#xD;&#xA;" />
  <row Id="10114" PostHistoryTypeId="2" PostId="4463" RevisionGUID="0db022f6-0874-4e9d-80b9-6b4ae5d6656e" CreationDate="2010-08-04T17:02:24.120" UserId="2259" Text="[Switchball][1] is a fairly recent game where you are the marble.  Somewhat a demonstrator for AGEIA physics accelerator, interesting nonetheless with a good variety of power-ups and map styles.  Received fairly positive reviews, available for PC and XBLA.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Switchball" />
  <row Id="10115" PostHistoryTypeId="16" PostId="4463" RevisionGUID="0db022f6-0874-4e9d-80b9-6b4ae5d6656e" CreationDate="2010-08-04T17:02:24.120" UserId="-1" />
  <row Id="10116" PostHistoryTypeId="2" PostId="4464" RevisionGUID="1ee7dc53-2ab6-4568-b30f-044e81efbf34" CreationDate="2010-08-04T17:03:10.530" UserId="207" Text="From http://cheats.freeola.com/megadrive_i/sonic-2_910.html:&#xD;&#xA;&#xD;&#xA;&quot;Run forward in Oil Ocean, Act 2 until reaching the green jet springs. Jump on the very last spring and hold Right. Sonic will hit a group of spikes before becoming stuck in the side of the wall. Jump out to transform into Hyper Sonic. In this mode, Sonic can run faster and jump farther than Super Sonic, but is not invincible.&quot;&#xD;&#xA;&#xD;&#xA;As I have never tested this cheat before, I cannot guarantee that it works." />
  <row Id="10117" PostHistoryTypeId="5" PostId="4456" RevisionGUID="c70d1677-d2fe-4ce3-8b68-d323cc41e877" CreationDate="2010-08-04T17:08:51.597" UserId="2200" Comment="added 73 characters in body" Text="Have you tried [Neverball][1]  ? Not exactly the same, as you tilt the game world and not the ball, but has some similarities. &#xD;&#xA;&#xD;&#xA;Also [Rolling Madness 3d][2] might interest you (basically just a modern remake of Marbe Madness).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Neverball &quot;Neverball&quot;&#xD;&#xA;  [2]: http://www.lucaelia.com/games.php &quot;Rolling Madness 3d&quot;" />
  <row Id="10118" PostHistoryTypeId="5" PostId="4372" RevisionGUID="06ca87aa-ea40-43f2-829a-ecb4b84a71dc" CreationDate="2010-08-04T17:11:39.753" UserId="661" Comment="typo" Text="The reason that the numbers in the answer that you linked to are not sequential, is because the list is **not a build order**. It is a list of the names of several **opening strategies** (or &quot;openings&quot;). McKay's explanation about **supply count** is correct when talking about build orders, but these are **not build orders**. &quot;2 Gate&quot; in this case simply means to open with 2 Warp Gates--it doesn't specific the exact build order. &quot;3 Gate into Robo&quot; means to open with 3 Warp Gates, then build a Robotics Facility." />
  <row Id="10119" PostHistoryTypeId="2" PostId="4465" RevisionGUID="73738aa3-ee97-42d9-be0d-5903d2c6c0f7" CreationDate="2010-08-04T17:12:03.997" UserId="373" Text="First, head to the Options menu from the title screen, and then into the Sound Select menu from there. Play the following sounds in this order:&#xD;&#xA;&#xD;&#xA;19&#xD;&#xA;65&#xD;&#xA;09&#xD;&#xA;17&#xD;&#xA;&#xD;&#xA;After that, press the C button and then Start. You will be taken back to the title screen. Now, when you see Sonic and Tails (Mils) appear on the screen, press and hold A and press Start while holding A to be taken to the Level Select menu.&#xD;&#xA;&#xD;&#xA;From this menu, enter the Sound Test feature, and play the following sounds in this order:&#xD;&#xA;&#xD;&#xA;04&#xD;&#xA;01&#xD;&#xA;02&#xD;&#xA;06&#xD;&#xA;&#xD;&#xA;If done correctly, you will hear a familiar tune, confirming the Super Sonic code was done correctly. Exit this menu and start the game as normal. Once you collect a minumu of 50 coins in any level, Jump (Press A) to activate the Super Sonic code." />
  <row Id="10120" PostHistoryTypeId="2" PostId="4466" RevisionGUID="3a1cc930-0213-4e41-b9bc-76a73ce76147" CreationDate="2010-08-04T17:15:12.213" UserId="2259" Text="In addition to the gametime it grants a specific account, it can also authorize a local copy for the 14 days, allowing you to &quot;Play as Guest&quot; of the account with the guest pass.  &#xD;&#xA;&#xD;&#xA;Once registering the install with Battle.net, you can logout, and select &quot;Play as Guest&quot; on the main screen.  You will not consume the 7 hours of playtime, however you will not receive any achievements or be able to play multiplayer." />
  <row Id="10121" PostHistoryTypeId="2" PostId="4467" RevisionGUID="a2378a04-31fa-4c10-92ab-ff44240c9f85" CreationDate="2010-08-04T17:20:43.437" UserId="18" Text="I remember playing a Flash game online that was had extremely similar mechanics to [Space Station: Frontier][1] for the iPhone. In fact, I think Space Station: Frontier was based off the game I am trying to remember. Does anybody know the name of it?&#xD;&#xA;&#xD;&#xA;In the game, you have to built power chains to supply energy to resource harvesters and weapons to defend and expand your space empire. And the game is set in space.&#xD;&#xA;&#xD;&#xA;Screenshot of the iPhone game:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.origin8.com/spacestation/index.php&#xD;&#xA;  [2]: http://touchreviews.net/wp-content/uploads/2010/01/Space-Station-Frontier-iPhone-Game-Review_2.jpg" />
  <row Id="10122" PostHistoryTypeId="1" PostId="4467" RevisionGUID="a2378a04-31fa-4c10-92ab-ff44240c9f85" CreationDate="2010-08-04T17:20:43.437" UserId="18" Text="Can anyone identify this RTS Flash game?" />
  <row Id="10123" PostHistoryTypeId="3" PostId="4467" RevisionGUID="a2378a04-31fa-4c10-92ab-ff44240c9f85" CreationDate="2010-08-04T17:20:43.437" UserId="18" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;flash&gt;&lt;space&gt;" />
  <row Id="10124" PostHistoryTypeId="2" PostId="4468" RevisionGUID="ff9bb4d2-c78d-467e-9c23-039c47724481" CreationDate="2010-08-04T17:20:45.590" UserId="1863" Text="In Heroes of Newerth (a DotA clone), i know how to do normal creep pulls (legion bottom lane at :15 and :45 or hellbourne top lane at the same times), but i've seen people preform pulls from creep camps other than the obvious ones closest to the lanes.&#xD;&#xA;&#xD;&#xA;What are the times/prereqs to pull from these camps?&#xD;&#xA;&#xD;&#xA;Also, i've seen lots of heroes jungle from lvl 1. However, the only heroes of i can reliably/efficiently jungle from lvl 1 with are Tempest and Warbeast. Even with zeph i usually wait till lvl 3 and i have a good entourage of cyclones. &#xD;&#xA;&#xD;&#xA;What item builds/strats allow lvl 1 jungle sustainability?&#xD;&#xA;&#xD;&#xA;(note: i can't tag it heroes-of-newerth or hon because of my rep. Can someone remove the warcraft tag and fix that?)" />
  <row Id="10125" PostHistoryTypeId="1" PostId="4468" RevisionGUID="ff9bb4d2-c78d-467e-9c23-039c47724481" CreationDate="2010-08-04T17:20:45.590" UserId="1863" Text="Exotic creep pulls and jungling in Heroes of Newerth" />
  <row Id="10126" PostHistoryTypeId="3" PostId="4468" RevisionGUID="ff9bb4d2-c78d-467e-9c23-039c47724481" CreationDate="2010-08-04T17:20:45.590" UserId="1863" Text="&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="10127" PostHistoryTypeId="6" PostId="4468" RevisionGUID="88ba0d75-9e2e-40f3-9239-6b325c5ee8d9" CreationDate="2010-08-04T17:22:16.180" UserId="414" Comment="edited tags" Text="&lt;heroes-of-newerth&gt;" />
  <row Id="10133" PostHistoryTypeId="2" PostId="4470" RevisionGUID="55983042-8b37-4390-acc5-a5d045fd323b" CreationDate="2010-08-04T17:27:53.380" UserId="2259" Text="From some 6-player lobby experiences, the teams have been split 3/3.  I have never tried with 4-players, but I'd do one of the 4p modes instead, or Team Versus (premade groups).&#xD;&#xA;&#xD;&#xA;The teams are selected once you hit the go button, so if it gives you something screwed up (3v1) you can cancel searching for a server quickly and balance them out." />
  <row Id="10134" PostHistoryTypeId="2" PostId="4471" RevisionGUID="ff805639-4878-46fd-b056-b585bb6008ac" CreationDate="2010-08-04T17:31:46.040" UserId="414" Text="Three other decent junglers (but certainly not the only ones): Predator, Puppet Master and Legion.&#xD;&#xA;&#xD;&#xA;Advance apologies as I haven't played in a few weeks so some of the names of abilities escape me at the moment, BUT, the generic playstyle is correct.&#xD;&#xA;&#xD;&#xA;With Predator, his passive ability that allows him to leech a % of health with every strike is his main staying power. His Stone Skin and Venomous Leap ability are also great retreat abilities when threatened as a jungler.&#xD;&#xA;&#xD;&#xA;Legion as a jungler is a tad more difficult, but it amounts to knowing how to creepstack and making the most out of his counterattack abilitiy.&#xD;&#xA;&#xD;&#xA;Finally, Puppetmaster is difficult but not impossible. Whiplash + Attack Speed items + Health Potions / Bottle allow you to take down large groups without much downtime inbetween. A nice thing about a jungling Puppetmaster as well is that he is an excellent surprise initiator, and if you're jungling you can flex across lanes to set up ganks easily. Two disables that are just as effective early game as they are late game can be devestating to low level players with less means of escape.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10135" PostHistoryTypeId="6" PostId="4468" RevisionGUID="a0483cdf-e37c-44a3-911e-cc7f6a073c9d" CreationDate="2010-08-04T17:32:08.287" UserId="414" Comment="edited tags" Text="&lt;strategy&gt;&lt;character-build&gt;&lt;heroes-of-newerth&gt;" />
  <row Id="10137" PostHistoryTypeId="5" PostId="24" RevisionGUID="f21f247e-7330-4a3e-b1c4-68505b354902" CreationDate="2010-08-04T17:37:38.793" UserId="186" Comment="spelling" Text="Even though Tower Defense games have grown into their own interesting and innovative genre, I still prefer Warcraft 3 Tower Defense maps." />
  <row Id="10138" PostHistoryTypeId="2" PostId="4472" RevisionGUID="ea31e90d-acc8-427c-bc7b-19fe2e42d0f2" CreationDate="2010-08-04T17:38:11.380" UserId="1413" Text="A couple things&#xD;&#xA;&#xD;&#xA;1) If you're having mana issues, you're probably using Holy Light (HL) instead of Flash of Light (FoL) way too much. Holy Shock (HS) can also drag your hpm down.&#xD;&#xA;&#xD;&#xA;2) You have some slightly wasted talents (Blessed life, for one). I've redone up to the 51 points in Holy for you, I would consider these. The differences are easy to spot. One big one is that you have your Sacred Shield (SS) now heals your target for 100% of your FL over 12 sec. This lets you get double the bang out of your FL on light fights, and some extra kick on heavy ones. Link [here][1]&#xD;&#xA;&#xD;&#xA;3) Glyph of Beacon of Light is good, but consider Glyph of Seal of Wisdom (SoW). Your healing spells cost 5% less mana while SoW is active, which has an obvious impact on your mana pool. Consider Illumination (mana back on crit) goes from base cost, so if your spell costs 200 mana, you take 5% off for GoSoW, costing you 190, but when you crit you actually get 30% of the 200 back (60), not 30% of the 190.&#xD;&#xA;&#xD;&#xA;4) Stacking int at level 80 is pro. Stacking it at low levels is good but not ideal. You don't get the benefit of Divine Plea yet, so int loses some of its appeal. Keep with mp5. Consider ditching any items with str, tanking stats, or anything else like that. Only keep int, sp, mp5, crit, etc. Don't be afraid to wear cloth, leather, or mail. You're a healer. If you're taking substantial damage you need a better tank.&#xD;&#xA;&#xD;&#xA;5) Use Divine Illumination often, whenever it is on cooldown and you're going to cast more than a couple heals. There's no reason not to! Same with Divine Favor. I often use a macro to combo Divine Favor with HL. Once every 2 minutes, I get a 100% crit with HL, which means higher heal (so less healing to do) and mana back. Both contribute to the mana pool in one way or another.&#xD;&#xA;&#xD;&#xA;6) What aura are you using? You could consider devotion aura. Not ideal, but it would mean your tank requires less healing, stretching your mana pool further.&#xD;&#xA;&#xD;&#xA;7) When do you drink? Start drinking as soon as you're out of combat if you're below 70%. Let the tank pull and drink while he's rounding them up. This also gives him time to get aoe on everything so they don't come onto you as soon as you heal him.&#xD;&#xA;&#xD;&#xA;8) What do you drink? If you're not carrying at least 2 stacks of the best water, you're letting yourself down. Stay stocked on water! It's not that expensive, and if you're lucky you can get a mage to stock you up on a run.&#xD;&#xA;&#xD;&#xA;9) At your level (if you're still 63ish) consider getting [This trinket from BF][2]. Every 2 minutes it lets you take 215 off your next spell cast. Macro this into your HLcast for extra mana reduction. If it crits with DF (both have a 2 min cd) you'll still get mana regen based on your original cast cost.&#xD;&#xA;&#xD;&#xA;10) DK's can't wear shields. That's why they weren't wearing any. :-)&#xD;&#xA;&#xD;&#xA;11) Cast your judgement EVERY minute to get the 15% haste bonus. Try to make it JoLight so your tank gets some heals from it. If you're not healing for a minute and you see a mob that will be up for a while, like a boss, try hitting the JoLight every 20 sec instead of every minute to keep JoLight up on the target.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowarmory.com/talent-calc.xml?cid=2&amp;tal=503500520200130531005152210000000000000000000000000000000000000000000000000000&#xD;&#xA;  [2]: http://www.wowwiki.com/Auslesse%27s_Light_Channeler" />
  <row Id="10139" PostHistoryTypeId="5" PostId="4471" RevisionGUID="22d5d560-1a86-4712-af74-ca29f9c8c7dc" CreationDate="2010-08-04T17:38:53.860" UserId="414" Comment="added 144 characters in body" Text="Three other decent junglers (but certainly not the only ones): Predator, Puppet Master and Legion.&#xD;&#xA;&#xD;&#xA;Advance apologies as I haven't played in a few weeks so some of the names of abilities escape me at the moment, BUT, the generic playstyle is correct.&#xD;&#xA;&#xD;&#xA;With Predator, his passive ability that allows him to leech a % of health with every strike is his main staying power. His Stone Skin and Venomous Leap ability are also great retreat abilities when threatened as a jungler.&#xD;&#xA;&#xD;&#xA;Legion as a jungler is a tad more difficult, but it amounts to knowing how to creepstack and making the most out of his counterattack abilitiy.&#xD;&#xA;&#xD;&#xA;Finally, Puppetmaster is difficult but not impossible. Whiplash + Attack Speed items + Health Potions / Bottle allow you to take down large groups without much downtime inbetween. A nice thing about a jungling Puppetmaster as well is that he is an excellent surprise initiator, and if you're jungling you can flex across lanes to set up ganks easily. Two disables that are just as effective early game as they are late game can be devestating to low level players with less means of escape.&#xD;&#xA;&#xD;&#xA;edit: I've forgotten the obvious Ophelia, but she requires a lot more micro than most and is pretty much assumed to be jungling when picked.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10140" PostHistoryTypeId="5" PostId="4429" RevisionGUID="94de8a7d-cb11-47b9-a78b-cee0894033b9" CreationDate="2010-08-04T17:40:51.457" UserId="48" Comment="added 41 characters in body; added 4 characters in body" Text="There's not much on the market these days.  The last &quot;popular&quot; PC version was EA's F1 Challenge '99-'02 (the one with JPM on the cover).  There has been wide-spread community support for the EA F1 series, including the creation of new tracks and cars to &#xD;&#xA;simulate more recent seasons as well as total-conversion mods to simulate other series.&#xD;&#xA;&#xD;&#xA;Grand Prix 4 came out around the same time as F1C, but didn't do very well in sales.  I never owned any of the GPx games, so I don't know what kind of expansions are available for them.&#xD;&#xA;&#xD;&#xA;[rFactor][1], while not specifically an F1 sim, has some downloadable content for recent seasons.  ISI, who developed rFactor, were also the developers of the EA F1 titles.  Unlike the F1 games, where creation of mods was a convenient benefit but not really the purpose, rFactor is specifically designed as a platform for third-party mod makers to build on top of it.&#xD;&#xA;&#xD;&#xA;There have been a couple console versions of different games since then, but none of them did very well and can be pretty hard to find.  Sony held the license for a while (2003-2007), so their games were exclusive to the Playstation family.  Codemasters now has the license, and is supposed to release their 2010-season version in September for X360, PS3 and PC.  (Their 2009 version was released on Wii and PSP.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rfactor.net" />
  <row Id="10141" PostHistoryTypeId="2" PostId="4473" RevisionGUID="88957f43-6097-4f1a-a921-01ff4e62fa1c" CreationDate="2010-08-04T17:42:57.177" UserId="1182" Text="I have multiple characters 30+, one of my char have most of the in game achievements, I have played online and have a gamespy account. I have a legal copy (obviously), yet in steam profile for the game I have 0 achievements. How come? " />
  <row Id="10142" PostHistoryTypeId="1" PostId="4473" RevisionGUID="88957f43-6097-4f1a-a921-01ff4e62fa1c" CreationDate="2010-08-04T17:42:57.177" UserId="1182" Text="Why have I not gotten any of the steam achievements for Borderlands? " />
  <row Id="10143" PostHistoryTypeId="3" PostId="4473" RevisionGUID="88957f43-6097-4f1a-a921-01ff4e62fa1c" CreationDate="2010-08-04T17:42:57.177" UserId="1182" Text="&lt;borderlands&gt;&lt;steam-achievements&gt;" />
  <row Id="10144" PostHistoryTypeId="2" PostId="4474" RevisionGUID="d2f5c7fd-41d7-4a3c-859c-4589d872120e" CreationDate="2010-08-04T17:44:06.880" UserId="2221" Text="I've heard this term used many-a-time in StarCraft 2 (and 1) replays on the web.  At first, I always assumed it meant the player was sending out an attack force at a specific time in the game that's considered a good time to push out, or inside what is considered to be an optimal window of attack.&#xD;&#xA;&#xD;&#xA;But the more videos I watched the term seems to be used when the player is just attacking, regardless of when/why/how, and about the scenario in which it isn't used is when a player counter-attacks after successfully defending another players timing push (and then they just call it counter-attack).&#xD;&#xA;&#xD;&#xA;So why do they call it timing push? And not just &quot;attacking&quot;.  Or is it in fact only (properly) used at certain &quot;times&quot; during the game?" />
  <row Id="10145" PostHistoryTypeId="1" PostId="4474" RevisionGUID="d2f5c7fd-41d7-4a3c-859c-4589d872120e" CreationDate="2010-08-04T17:44:06.880" UserId="2221" Text="What does a &quot;timing push&quot; mean" />
  <row Id="10146" PostHistoryTypeId="3" PostId="4474" RevisionGUID="d2f5c7fd-41d7-4a3c-859c-4589d872120e" CreationDate="2010-08-04T17:44:06.880" UserId="2221" Text="&lt;starcraft-2&gt;&lt;terminology&gt;&lt;starcraft&gt;" />
  <row Id="10147" PostHistoryTypeId="2" PostId="4475" RevisionGUID="6ba92797-0414-440f-9565-67bbc41183e2" CreationDate="2010-08-04T17:47:27.280" UserId="126" Text="There are times where certain races are succeptable to certain tactics for brief intervals. Regardless of what they do.&#xD;&#xA;&#xD;&#xA;For example. A fast Terran player can get a couple of marauders in an enemy base before they have time for the proper counter. It's really only a few seconds, but it's enough to cause some damage, and it may put them at a disadvantage later. &#xD;&#xA;&#xD;&#xA;But If the defending player doesn't counter it at all, then it can be devastating.&#xD;&#xA;&#xD;&#xA;Source [BlizzCast 14]" />
  <row Id="10148" PostHistoryTypeId="2" PostId="4476" RevisionGUID="ac627b94-2b64-47d1-9270-d74d39ff0e65" CreationDate="2010-08-04T17:47:42.177" UserId="336" Text="A timing push involves making an attack at a certain point in your build order, such that the attack coincides with the completion of a researched upgrade, or a certain mass of units.&#xD;&#xA;&#xD;&#xA;For example: you might see a Terran Bio timing push, where the Terran player moves his forces out such that Stimpack technology will have *just* finished as they reach the enemy forces.&#xD;&#xA;&#xD;&#xA;Also applies to Weapon / Armor upgrades. Since the Weapon / Armor upgrades *often* completely cancel each other out, it's best to start fights when *you* have the upgrade, and your opponent does not. If you wait too long, your opponent (if they know what they're doing) will complete their own counter-research, and your advantage will be lost.&#xD;&#xA;&#xD;&#xA;Hence, timing push; Timing an attack such that it occurs when you have the momentary advantage." />
  <row Id="10150" PostHistoryTypeId="4" PostId="4467" RevisionGUID="c8a7886a-ca3a-4747-85ba-9ed317c0fbf9" CreationDate="2010-08-04T17:51:48.160" UserId="126" Comment="reference similar game" Text="Can anyone identify this RTS Flash game that is like Space Station: Frontier?" />
  <row Id="10151" PostHistoryTypeId="5" PostId="4468" RevisionGUID="6f982a61-f28c-497d-bba8-eb29ba81d052" CreationDate="2010-08-04T17:53:05.663" UserId="126" Comment="cleanup" Text="In Heroes of Newerth (a DotA clone), i know how to do normal creep pulls (legion bottom lane at :15 and :45 or hellbourne top lane at the same times), but I've seen people perform pulls from creep camps other than the obvious ones closest to the lanes.&#xD;&#xA;&#xD;&#xA;What are the times/prereqs to pull from these camps?&#xD;&#xA;&#xD;&#xA;Also, I've seen lots of heroes jungle from lvl 1. However, the only heroes of I can reliably/efficiently jungle from lvl 1 with are Tempest and Warbeast. Even with zeph i usually wait till lvl 3 and I have a good entourage of cyclones. &#xD;&#xA;&#xD;&#xA;What item builds/strats allow lvl 1 jungle sustainability?&#xD;&#xA;" />
  <row Id="10152" PostHistoryTypeId="4" PostId="4473" RevisionGUID="adf08054-a115-4fe8-bf6d-16f60f2e825e" CreationDate="2010-08-04T17:53:40.513" UserId="126" Comment="edited title" Text="Why do I not have any of the steam achievements for Borderlands? " />
  <row Id="10153" PostHistoryTypeId="2" PostId="4477" RevisionGUID="ebb55073-05bb-4147-88d8-01468440b519" CreationDate="2010-08-04T18:03:45.613" UserId="336" Text="Borderlands does not include steam achievements. You can determine whether or not a game has steam achievements by checking the community box in the right edge of the game's profile in the steam store.&#xD;&#xA;&#xD;&#xA;Compare: http://store.steampowered.com/app/440/ (364 achievements listed)&#xD;&#xA;&#xD;&#xA;to: http://store.steampowered.com/app/8980/ (no achievements listed)" />
  <row Id="10154" PostHistoryTypeId="2" PostId="4478" RevisionGUID="42e2b159-6449-4a28-8738-4304cbfcefcb" CreationDate="2010-08-04T18:04:10.607" UserId="207" Text="This is common to all Borderlands players on Steam right now, as achievements are disabled/not working yet. http://forums.steampowered.com/forums/showthread.php?t=1390120" />
  <row Id="10155" PostHistoryTypeId="5" PostId="4477" RevisionGUID="f1dfe5e0-28ab-4fc3-889b-aa0f05fa8040" CreationDate="2010-08-04T18:10:50.563" UserId="336" Comment="added 116 characters in body" Text="Borderlands previously did not include steam achievements. If it just came out recently, I'd give them a day or so to get database issues sorted out.&#xD;&#xA;&#xD;&#xA;In general, you can determine whether or not a game has steam achievements by checking the community box in the right edge of the game's profile in the steam store.&#xD;&#xA;&#xD;&#xA;Compare: http://store.steampowered.com/app/440/ (364 achievements listed)&#xD;&#xA;&#xD;&#xA;to: http://store.steampowered.com/app/8980/ (no achievements listed)" />
  <row Id="10156" PostHistoryTypeId="2" PostId="4479" RevisionGUID="70c83b8d-ee3c-4adc-a73f-4a22542b7e62" CreationDate="2010-08-04T18:11:05.647" UserId="1182" Text="I am stuck with 42 slots and gotten several useless granade mods instead. I tried the trick of crashing the game a couple times on this last effort to turn in a repair kit, but still only granade mods. Is 42 the effective cap? I also have all 3 DLC, but i think i got a granade in knox as well.." />
  <row Id="10157" PostHistoryTypeId="1" PostId="4479" RevisionGUID="70c83b8d-ee3c-4adc-a73f-4a22542b7e62" CreationDate="2010-08-04T18:11:05.647" UserId="1182" Text="How rare is the backpack SDU in playthrough 2?" />
  <row Id="10158" PostHistoryTypeId="3" PostId="4479" RevisionGUID="70c83b8d-ee3c-4adc-a73f-4a22542b7e62" CreationDate="2010-08-04T18:11:05.647" UserId="1182" Text="&lt;borderlands&gt;" />
  <row Id="10159" PostHistoryTypeId="5" PostId="4479" RevisionGUID="51241006-3b30-4f2c-81f5-3bbd1e905f0c" CreationDate="2010-08-04T18:13:16.657" UserId="126" Comment="spelling" Text="I am stuck with 42 slots and gotten several useless grenade mods instead. I tried the trick of crashing the game a couple times on this last effort to turn in a repair kit, but still only grenade mods. Is 42 the effective cap? I also have all 3 DLC, but i think i got a grenade in knox as well.." />
  <row Id="10160" PostHistoryTypeId="2" PostId="4480" RevisionGUID="459745c2-7672-46e5-bd1b-2c0dc27dcc04" CreationDate="2010-08-04T18:30:06.233" UserId="468" Text="My primary ISP is HughesNet which has horrible ping times that are not conducive at all with online gaming and usually won't even connect. &#xD;&#xA;&#xD;&#xA;I'm thinking of getting a mobile broadband card (Verizon) for online gaming with the XBOX-360, mostly because I have no other options besides dial-up. &#xD;&#xA;&#xD;&#xA;Does anyone here have experience with XBOX-Live and online gaming using an EDVO (3G) to connect to the internet? &#xD;&#xA;&#xD;&#xA;Any caveats?" />
  <row Id="10161" PostHistoryTypeId="1" PostId="4480" RevisionGUID="459745c2-7672-46e5-bd1b-2c0dc27dcc04" CreationDate="2010-08-04T18:30:06.233" UserId="468" Text="How well does XBox live work with mobile broadband connections?" />
  <row Id="10162" PostHistoryTypeId="3" PostId="4480" RevisionGUID="459745c2-7672-46e5-bd1b-2c0dc27dcc04" CreationDate="2010-08-04T18:30:06.233" UserId="468" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="10163" PostHistoryTypeId="2" PostId="4481" RevisionGUID="2fec971f-8a61-4d44-af0a-4265d490d656" CreationDate="2010-08-04T18:38:36.997" UserId="2252" Text="# Spoiler &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I've beaten the game three times now and have seen no effect to saving or not saving the blobs." />
  <row Id="10164" PostHistoryTypeId="2" PostId="4482" RevisionGUID="21e47246-5a43-4113-848f-a46a6ca27dda" CreationDate="2010-08-04T18:52:06.457" UserId="44" Text="It is a maximum of 42 for the first playthrough and there are five opportunities in playthrough two.  They are in the first of the following quests (the first 5 claptraps basically):&#xD;&#xA;&#xD;&#xA; - Safe House &#xD;&#xA; - The Lost Cave&#xD;&#xA; - New Haven&#xD;&#xA; - Tetanus Warren&#xD;&#xA; -  Scrapyard&#xD;&#xA;&#xD;&#xA;These only offer a chance though, nothing is guaranteed. I'm at 48 slots currently on mine.   &#xD;&#xA;&#xD;&#xA;[**Source Link**][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade" />
  <row Id="10165" PostHistoryTypeId="2" PostId="4483" RevisionGUID="8109ca77-b18b-40da-90a3-e76c5f7b28af" CreationDate="2010-08-04T19:04:04.403" UserId="126" Text="Ping times could still be an issue. The ping times you have will vary a lot. Are the ping times satisfactory to you?&#xD;&#xA;&#xD;&#xA;Also, 3G doesn't have a lot of throughput. The download speeds wouldn't be considered &quot;broadband&quot;, as many games require." />
  <row Id="10166" PostHistoryTypeId="2" PostId="4484" RevisionGUID="309fd6ed-3d5f-4a70-96da-c3bfc646a6f4" CreationDate="2010-08-04T19:05:16.600" UserDisplayName="Matt" Text="Hey guys,ok check this out........I had this very same problem myself and I believe I have a solution. What you want to do is first connect to the internet. Then go to the log in screen as normal and input your account/email name. When it pops up and asks for your password, disconnect your internet and continue while being totally offline. After this is done and it SHOULD work if you have already made an acc etc. You should be able to quit the game, re initialize it while offline still, then log in and press the play offline button, this time it should bring up your account, but w/o your little picture. This has worked for me and I hope it works for you! Enjoy =)" />
  <row Id="10167" PostHistoryTypeId="2" PostId="4485" RevisionGUID="8897922a-bf77-4f28-be23-852f264a7f5d" CreationDate="2010-08-04T19:05:39.270" UserId="1721" Text="On Kongregate and other sites there is one called The Space Game: http://www.kongregate.com/games/CasualCollective/the-space-game&#xD;&#xA;&#xD;&#xA;Looks remarkably similar and has the same 'networked space station' concept including asteroid harvesters and weapons to defend yourself against waves of hostile ships." />
  <row Id="10168" PostHistoryTypeId="2" PostId="4486" RevisionGUID="77986461-1c77-4381-aec1-74deb18ef358" CreationDate="2010-08-04T19:07:06.287" UserId="207" Text="I think you would enjoy Okami.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;You play as a goddess reincarnated in the form of a wolf, bringing peace across the land by using a paintbrush. The gameplay is quite casual and unique: you actually draw the paintbrush across the screen with the analogue stick to perform actions like slashing at an enemy or bringing life to a tree. The most appealing part of the game is definitely the graphics; most videos of gameplay are incredible to look at. It's best for casual gamers, too. Not too challenging or demanding.&#xD;&#xA;  [1]: http://itani15.files.wordpress.com/2010/05/okami5.jpg" />
  <row Id="10169" PostHistoryTypeId="2" PostId="4487" RevisionGUID="88f8b7ef-6cd7-4da7-ab4c-3a5bff1ba85b" CreationDate="2010-08-04T19:11:07.497" UserId="336" Text="The &quot;Hurry up, it's raid night&quot; achievement in Starcraft 2 involves &quot;beating Wings of Liberty, on normal, in 8 hours or less.&quot;&#xD;&#xA;&#xD;&#xA;Is there a recommended mission path to take? Which mission should I take for the branching paths? Does it count time spent on the Hyperion in between missions, or is it exclusively time elapsed on missions. Does replaying a mission affect the time? General tips / hints from those who've unlocked the achievement?" />
  <row Id="10170" PostHistoryTypeId="1" PostId="4487" RevisionGUID="88f8b7ef-6cd7-4da7-ab4c-3a5bff1ba85b" CreationDate="2010-08-04T19:11:07.497" UserId="336" Text="How do I earn SC2's &quot;Hurry up, it's raid night&quot; achievement?" />
  <row Id="10171" PostHistoryTypeId="3" PostId="4487" RevisionGUID="88f8b7ef-6cd7-4da7-ab4c-3a5bff1ba85b" CreationDate="2010-08-04T19:11:07.497" UserId="336" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="10172" PostHistoryTypeId="2" PostId="4488" RevisionGUID="a2adfed3-b396-4693-8ff8-f39b39c9027b" CreationDate="2010-08-04T19:21:23.043" UserId="1683" Text="Found it!&#xD;&#xA;&#xD;&#xA;It was called Operation: Inner Space (or simply Inner Space).&#xD;&#xA;&#xD;&#xA;Some more info here:  &#xD;&#xA;&#xD;&#xA;- http://www.homeoftheunderdogs.net/game.php?id=3203&#xD;&#xA;- http://www.sdispace.com/inspace.htm&#xD;&#xA;&#xD;&#xA;It was a Windows **3.1** game... and it's still on sale!&#xD;&#xA;&#xD;&#xA;Thanks everybody, and sorry if I couldn't be any more precise!" />
  <row Id="10173" PostHistoryTypeId="2" PostId="4489" RevisionGUID="fe0f2e23-110c-4db6-89d4-c7be3a761735" CreationDate="2010-08-04T19:24:06.597" UserId="126" Text="Hmm, I'm not sure off hand, but you can tell what your progress is on the save / load campaign window. It tells you how long you've spent. I'm pretty sure that's the counter it uses to determine the progress on the achievement. I think it does count time in the Hyperion. It doesn't count replays from a save game, but it might count replay just by pressing &quot;replay&quot;." />
  <row Id="10175" PostHistoryTypeId="2" PostId="4491" RevisionGUID="fc919a5e-b5b4-4b9e-8825-0823ac03b244" CreationDate="2010-08-04T19:29:36.303" UserId="2273" Text="Are there people who map hack in Starcraft 2 on Battle.net? Do I have to worry about this?" />
  <row Id="10176" PostHistoryTypeId="1" PostId="4491" RevisionGUID="fc919a5e-b5b4-4b9e-8825-0823ac03b244" CreationDate="2010-08-04T19:29:36.303" UserId="2273" Text="Are there people who map hack in Starcraft 2?" />
  <row Id="10177" PostHistoryTypeId="3" PostId="4491" RevisionGUID="fc919a5e-b5b4-4b9e-8825-0823ac03b244" CreationDate="2010-08-04T19:29:36.303" UserId="2273" Text="&lt;starcraft-2&gt;" />
  <row Id="10178" PostHistoryTypeId="5" PostId="4307" RevisionGUID="89f331d3-83dc-4a27-9d28-2338110f3cba" CreationDate="2010-08-04T19:30:49.547" UserId="336" Comment="added 182 characters in body" Text="Playing Civ V in offline mode should allow you to play other steam games simultaneously. I feel compelled to point out, however, that steam only allows one copy of itself to run at any given time, so short of some technical tinkering, you're still limited to one game / steam / computer.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;I don't think that there is a physical copy of civ V. Everything I've read indicates that its going to be exclusively digitally distributed.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;As far as I know, Steamworks is going to function as the game's DRM which means that even if there's a physical install disc, you'll need steam to play it, even in offline mode. " />
  <row Id="10181" PostHistoryTypeId="5" PostId="4444" RevisionGUID="f99d67a4-8a6d-4c5a-ac43-b1c4f33daf9f" CreationDate="2010-08-04T19:33:34.923" UserId="2222" Comment="added 72 characters in body" Text="I've recently started plowing through HL2 and the episodic content (currently starting out on Ep 2), and have noticed a weird problem.&#xD;&#xA;&#xD;&#xA;It seems that after an undetermined amount of time, my computer will crash.  My computer is a notebook with an Nvidia dedicated graphics chip...its good enough to run HL2 and Fallout 3 (but as I'm away from it now, I don't have the specs handy).&#xD;&#xA;&#xD;&#xA;I can combat this crashing issue by periodically alt+tabbing to my desktop and letting my computer relax for a bit.&#xD;&#xA;&#xD;&#xA;On another note, my fans are completely clear when I play...airflow should not be a problem IMO.&#xD;&#xA;&#xD;&#xA;On another another note, I have absolutely zero problems playing TF2 or CSS....TF2 will lag for me slightly if there is too much going on at once (i.e. 32 player mayhem), but no crashing.&#xD;&#xA;&#xD;&#xA;Any thoughts?&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA;**edit**&#xD;&#xA;&#xD;&#xA;My graphics card is an Nvidia GeForce 8600M GT" />
  <row Id="10183" PostHistoryTypeId="2" PostId="4493" RevisionGUID="bc5ac02b-249d-4793-acb5-7568e8c86938" CreationDate="2010-08-04T19:41:22.037" UserId="2274" Text="Maybe this is a dumb question, but anyhow... Can I still create an account for Xbox Live with my classic Xbox? And if so, how do I do it? I remember you used to go to a store and buy an Xbox Live Starters Kit, I can't imagine those are still available.  &#xD;&#xA;I recently re-purchased an old Xbox and I would like to try out Xbox Live.." />
  <row Id="10184" PostHistoryTypeId="1" PostId="4493" RevisionGUID="bc5ac02b-249d-4793-acb5-7568e8c86938" CreationDate="2010-08-04T19:41:22.037" UserId="2274" Text="Can I still create an account for Xbox Live for the Classic Xbox?" />
  <row Id="10185" PostHistoryTypeId="3" PostId="4493" RevisionGUID="bc5ac02b-249d-4793-acb5-7568e8c86938" CreationDate="2010-08-04T19:41:22.037" UserId="2274" Text="&lt;xbox-live&gt;&lt;xbox&gt;" />
  <row Id="10186" PostHistoryTypeId="2" PostId="4494" RevisionGUID="173ab51b-decd-4bbc-8fea-250540e5e2f2" CreationDate="2010-08-04T19:49:16.330" UserId="126" Text="Xbox Live is now canceled for the original Xbox." />
  <row Id="10187" PostHistoryTypeId="2" PostId="4495" RevisionGUID="b006e4bd-8d6d-40b8-844c-8fbcd96147f9" CreationDate="2010-08-04T19:49:18.950" UserId="1721" Text="42 is not the effective cap, as Corv1nus said it can be up to 57 without downloadable content: http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade.&#xD;&#xA;&#xD;&#xA;There is a chance of getting a Backpack SDU instead of a grenade mod in Playthrough 2. In terms of rarity, &quot;The closer to being full a character's inventory is, the more likely the reward of a Backpack SDU.&quot;, quoted from the wiki: http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions.&#xD;&#xA;&#xD;&#xA;The crashing trick I think you're using (also on the wiki page) should work if you attempt it enough times with a full backpack. In summary, get the repair kit and save your game. Then go to the claptrap and if you get a grenade mod kill your Borderlands game (there are ways to do this on both PC and console, see the same wiki page under &quot;SDU Reward Tips For Playthrough 2&quot;). Then reload it to try to get a Backpack SDU again.&#xD;&#xA;&#xD;&#xA;Also, although I know nothing of the game's random number generator, it may be worth killing some enemies randomly on each reload in order to cycle the game's random numbers, otherwise you may get the same outcome from a rescue mission." />
  <row Id="10188" PostHistoryTypeId="2" PostId="4496" RevisionGUID="25eb9b4d-1724-4480-acab-83d46e42818c" CreationDate="2010-08-04T19:50:20.633" UserId="1777" Text="A good strong sniper rifle will also do the trick. You can stand far enough away so that you can land a number of hits before she gets close enough to fire back. When that happens, though, you'll need a getaway vehicle. Head for the other end of the valley and fire away until she makes it to you again.&#xD;&#xA;&#xD;&#xA;Your only major concerns here are the strength of the rifle and the amount of ammo you can carry. And for the love of god, make sure your sniper rifle doesn't have the flame attribute." />
  <row Id="10189" PostHistoryTypeId="5" PostId="4495" RevisionGUID="c350d242-b764-4633-8456-d9d267cd5117" CreationDate="2010-08-04T19:54:38.253" UserId="1721" Comment="added 287 characters in body" Text="42 is not the effective cap, as Corv1nus said it can be up to 57 without downloadable content: http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade.&#xD;&#xA;&#xD;&#xA;There is a chance of getting a Backpack SDU instead of a grenade mod in Playthrough 2. In terms of rarity, &quot;The closer to being full a character's inventory is, the more likely the reward of a Backpack SDU.&quot;, quoted from the wiki: http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions.&#xD;&#xA;&#xD;&#xA;The crashing trick I think you're using (also on the wiki page) should work if you attempt it enough times with a full backpack. In summary, get the repair kit and save your game. Then go to the claptrap and if you get a grenade mod kill your Borderlands game (there are ways to do this on both PC and console, see the same wiki page under &quot;SDU Reward Tips For Playthrough 2&quot;). Then reload it to try to get a Backpack SDU again.&#xD;&#xA;&#xD;&#xA;Also, although I know nothing of the game's random number generator, it may be worth killing some enemies randomly on each reload in order to cycle the game's random numbers, otherwise you may get the same outcome from a rescue mission.&#xD;&#xA;&#xD;&#xA;Unconfirmed: Also, if you make another character and save their Backpack SDUs, I believe you can transfer them to a friend and then back to another of your characters to increase your storage capacity. I've considered trying it and will post results if I ever play Borderlands again." />
  <row Id="10190" PostHistoryTypeId="5" PostId="4494" RevisionGUID="91604975-c8ce-4855-9ce4-8a7b24dfa238" CreationDate="2010-08-04T19:54:48.220" UserId="126" Comment="date" Text="Xbox Live is now canceled for the original Xbox.&#xD;&#xA;&#xD;&#xA;They turned it off April 15 2010&#xD;&#xA;&#xD;&#xA;http://news.cnet.com/8301-13772_3-20004670-52.html" />
  <row Id="10191" PostHistoryTypeId="2" PostId="4497" RevisionGUID="6f83588d-c8e8-4afa-8bb0-ece75a52de62" CreationDate="2010-08-04T19:55:46.457" UserId="2225" Text="In my experience, it will even out the teams with the advantage going to survivors. In other words, if you have 4 players in a lobby and all go random, it will put 2 players as survivor and 2 players as infected. If you have 5 players in a lobby and all go random, it will put 3 on survivors and 2 on infected, with the next player to join filling in the vacant spot to even out the teams." />
  <row Id="10192" PostHistoryTypeId="5" PostId="4495" RevisionGUID="e1290639-0eba-45f9-a333-cffc63ad323f" CreationDate="2010-08-04T20:00:02.953" UserId="1721" Comment="deleted 287 characters in body" Text="42 is not the effective cap, as Corv1nus said it can be up to 57 without downloadable content: http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade.&#xD;&#xA;&#xD;&#xA;There is a chance of getting a Backpack SDU instead of a grenade mod in Playthrough 2. In terms of rarity, &quot;The closer to being full a character's inventory is, the more likely the reward of a Backpack SDU.&quot;, quoted from the wiki: http://borderlands.wikia.com/wiki/Claptrap_Rescue_Missions.&#xD;&#xA;&#xD;&#xA;The crashing trick I think you're using (also on the wiki page) should work if you attempt it enough times with a full backpack. In summary, get the repair kit and save your game. Then go to the claptrap and if you get a grenade mod kill your Borderlands game (there are ways to do this on both PC and console, see the same wiki page under &quot;SDU Reward Tips For Playthrough 2&quot;). Then reload it to try to get a Backpack SDU again.&#xD;&#xA;&#xD;&#xA;Also, although I know nothing of the game's random number generator, it may be worth killing some enemies randomly on each reload in order to cycle the game's random numbers, otherwise you may get the same outcome from a rescue mission." />
  <row Id="10193" PostHistoryTypeId="2" PostId="4498" RevisionGUID="d82382b1-bed2-4289-8845-a06f6e368d61" CreationDate="2010-08-04T20:02:02.620" UserId="1777" Text="Essentially, vehicles are good for getting your numerical achievements (kill 2500 Skags, etc), while on-foot kills are good for experience.&#xD;&#xA;&#xD;&#xA;A short time into the game, your vehicle gets one-hit kills on skags and spiderants, allowing you to rack up your numbers as quickly as possible - but this method doesn't offer much in the way of experience.&#xD;&#xA;&#xD;&#xA;Some of the best (re-visitable) places to rack up experience on-foot include Old Haven, The Crimson Fastness and The Descent." />
  <row Id="10195" PostHistoryTypeId="5" PostId="4473" RevisionGUID="d3007bfb-fd8e-48e0-a2a5-22692adb0a43" CreationDate="2010-08-04T20:07:22.563" UserId="126" Comment="added 5 characters in body" Text="I have multiple characters 30+, one of my characters has most of the in game achievements, I have played online and have a gamespy account. I have a legal copy (obviously), yet in steam profile for the game I have 0 achievements. How come? " />
  <row Id="10197" PostHistoryTypeId="2" PostId="4499" RevisionGUID="6a573eb6-f7c2-4df2-9baf-8f5ee773845f" CreationDate="2010-08-04T20:09:58.363" UserId="1777" Text="Compare the Damage value, and give slightly higher weight to weapons with an elemental attribute (the higher the multiplier, the better.)" />
  <row Id="10198" PostHistoryTypeId="2" PostId="4500" RevisionGUID="0347212b-d714-40f6-a34a-4081fab553b4" CreationDate="2010-08-04T20:15:51.253" UserId="102" Text="The problem of map hacking has been overhyped since before Starcraft 1.  I would not be seriously concerned about it.&#xD;&#xA;&#xD;&#xA;Certainly people will accuse each other of map hacking, but these accusations have never been verified.  Like alligators in the sewers, I'll believe it when I see it." />
  <row Id="10199" PostHistoryTypeId="2" PostId="4501" RevisionGUID="89ec0ffe-abbf-41e3-a0bf-0a776230c3c1" CreationDate="2010-08-04T20:19:14.507" UserId="1619" Text="Stage 24 is the one where the enemy CPU has a single high-powered Harvest warrior, and you start out with a handful of people.  There's only a precious minute or so before the warrior reaches your first person.  Any tips on how to beat this stage?" />
  <row Id="10200" PostHistoryTypeId="1" PostId="4501" RevisionGUID="89ec0ffe-abbf-41e3-a0bf-0a776230c3c1" CreationDate="2010-08-04T20:19:14.507" UserId="1619" Text="Populous DS: strategies for beating Challenge Stage 24?" />
  <row Id="10201" PostHistoryTypeId="3" PostId="4501" RevisionGUID="89ec0ffe-abbf-41e3-a0bf-0a776230c3c1" CreationDate="2010-08-04T20:19:14.507" UserId="1619" />
  <row Id="10202" PostHistoryTypeId="2" PostId="4502" RevisionGUID="dd4cc377-c176-4668-8c1a-629e10ea8778" CreationDate="2010-08-04T20:26:47.503" UserId="1619" Text="On the EuroCorp side, how do you get through the space station?  It seems impossible to beat because there seems to be a bomb planted somewhere that blows up the level, every time." />
  <row Id="10203" PostHistoryTypeId="1" PostId="4502" RevisionGUID="dd4cc377-c176-4668-8c1a-629e10ea8778" CreationDate="2010-08-04T20:26:47.503" UserId="1619" Text="Syndicate Wars (PC): getting past EuroCorp space station" />
  <row Id="10204" PostHistoryTypeId="3" PostId="4502" RevisionGUID="dd4cc377-c176-4668-8c1a-629e10ea8778" CreationDate="2010-08-04T20:26:47.503" UserId="1619" />
  <row Id="10206" PostHistoryTypeId="2" PostId="4503" RevisionGUID="342fd0b1-9b0c-48f4-8c09-14ed36b17c3e" CreationDate="2010-08-04T20:32:08.693" UserId="1777" Text="Use a constant barrage of attacks, constantly switching between enemies to prevent any one from getting too close and attacking you from behind. As soon as you see one start to attack (from any direction), simply execute a counterattack to kill/mame him, and continue with your barrage of attacks.&#xD;&#xA;&#xD;&#xA;This creates a swift, non-stop and very engaging fight that finishes several times faster than waiting around for enemies to attack you first. Keep in mind that you have to be watching at all times for enemy attacks, but once you get used to it, even the largest battles will be drastically reduced for time." />
  <row Id="10207" PostHistoryTypeId="2" PostId="4504" RevisionGUID="4ba0d9fc-615c-4222-ae19-f6d049676a49" CreationDate="2010-08-04T20:39:21.423" UserId="1777" Text="If you're in 1st, hit the brakes hard whenever you hear the sound of a blue shell from anywhere. If you're lucky, you'll slow down enough to let someone pass you in time, at which point you simply need to keep a short distance between yourself and the new 1st placer until they get pwned by the shell. &#xD;&#xA;&#xD;&#xA;Try to keep out of their blast radius." />
  <row Id="10208" PostHistoryTypeId="2" PostId="4505" RevisionGUID="dbd905dc-e6cf-480c-9738-0fb65d351322" CreationDate="2010-08-04T20:49:12.687" UserId="1777" Text="Give Tetris Attack (SNES) a shot, or any of its logical equivalents, like Planet Puzzle League (DS) and Pokemon Puzzle League (N64).&#xD;&#xA;&#xD;&#xA;You can implement combos of complication several magnitudes higher than just 4x4 blocks, including chains that gather weight over time, and sequences that require perfect timing to execute." />
  <row Id="10209" PostHistoryTypeId="6" PostId="4491" RevisionGUID="c4b05ef3-a85a-40ee-ab99-e1a201d94ddd" CreationDate="2010-08-04T20:54:06.623" UserId="121" Comment="Added cheating tag" Text="&lt;starcraft-2&gt;&lt;cheating&gt;" />
  <row Id="10210" PostHistoryTypeId="2" PostId="4506" RevisionGUID="f4c47e83-2366-42b4-ac69-9a11b1afc25e" CreationDate="2010-08-04T20:56:23.950" UserId="1777" Text="I've chased after Little Sisters after killing their Big Daddy, and watched them climb into one of those holes in the walls. After this happens, you have to leave the area and come back after a new Big Daddy shows up. Kill the new Big Daddy, and nab the Little Sister before she runs away.&#xD;&#xA;&#xD;&#xA;(PS. - I hope nobody ever reads this out of context...)" />
  <row Id="10211" PostHistoryTypeId="2" PostId="4507" RevisionGUID="befedac6-da7f-4f20-a3cb-180d7ef7b793" CreationDate="2010-08-04T21:00:36.173" UserId="1777" Text="Sounds like you (and your friend) may have just missed one. This has happened to me in a few other games. Just make sure that you save every time you quit, and never mark a flag as &quot;found&quot; until you physically pick it up." />
  <row Id="10213" PostHistoryTypeId="6" PostId="3388" RevisionGUID="863b6652-0a28-441b-8b6d-373a336feb05" CreationDate="2010-08-04T21:17:46.353" UserId="1619" Comment="use more appropriate tag" Text="&lt;untagged&gt;" />
  <row Id="10214" PostHistoryTypeId="2" PostId="4508" RevisionGUID="4c551621-c6c0-43ab-8531-0f6c91dc1b34" CreationDate="2010-08-04T21:19:36.757" UserId="1912" Text="Similar gameplay, different graphical style: [Super Monkey Ball][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Monkey_Ball" />
  <row Id="10215" PostHistoryTypeId="16" PostId="4508" RevisionGUID="4c551621-c6c0-43ab-8531-0f6c91dc1b34" CreationDate="2010-08-04T21:19:36.757" UserId="-1" />
  <row Id="10216" PostHistoryTypeId="2" PostId="4509" RevisionGUID="4747920b-0381-4a5c-b996-be5736ab41d9" CreationDate="2010-08-04T21:22:50.937" UserId="1777" Text="That's probably just the PAL version. I've played through the NTSC one, and saw no problems at all - nor have I heard of any problems from others who have played it.&#xD;&#xA;&#xD;&#xA;Chances are you're going to see the same types of bugs between the original edition and the GotY edition, simply due to the fact that GotY will only include the new/downloadable content that's been made available since the original's release.&#xD;&#xA;&#xD;&#xA;If you can't play using another region code, then you could try the game on a different console, and see if the bugs propagate." />
  <row Id="10217" PostHistoryTypeId="5" PostId="4023" RevisionGUID="554451db-23a0-4c10-9eb4-67b0c5b3dffd" CreationDate="2010-08-04T21:39:17.610" UserId="1410" Comment="added 63 characters in body; added 1 characters in body" Text="There's a simple one thanks to Blizzard:&#xD;&#xA;&#xD;&#xA;**&lt;strike&gt;Farms and&lt;/strike&gt;* production buildings are always the first letter in their name.**&#xD;&#xA;&#xD;&#xA;The more important the building/unit, the more likely it is to be the first letter in the name. Because of how often those buildings are built, Blizzard gave them more priority when resolving first letter conflicts.&#xD;&#xA;&#xD;&#xA;So you can be sure of:&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;* C - Command Center&#xD;&#xA;* B - Barracks&#xD;&#xA;* S - Supply Depot&#xD;&#xA;* F - Factory&#xD;&#xA;* S - Starport&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA;* N - Nexus&#xD;&#xA;* G - Gateway&#xD;&#xA;* E* - Pylon*&#xD;&#xA;* S - Stargate&#xD;&#xA;* R - Robotics Facility&#xD;&#xA;&#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;* H - Hatchery&#xD;&#xA;&#xD;&#xA;(I don't know what's up with Zerg in SC2 yet, so I don't know what happened to creep colonies? All of these hotkeys were recycled from SC1, which I have plenty of experience with.:) )&#xD;&#xA;&#xD;&#xA;If you're after a building that's not important, its still worth trying the first letter, and probably the second, but a few are just going to come down to rote memorization.&#xD;&#xA;&#xD;&#xA;*Farms currently disputed. See comments." />
  <row Id="10218" PostHistoryTypeId="5" PostId="4225" RevisionGUID="f3e40f46-d805-4053-930b-ec9f05b022fd" CreationDate="2010-08-04T21:40:44.690" UserId="1743" Comment="added 35 characters in body; edited title" Text="Well actually Dragon Age is a pretty nice game, but it is freezing pretty often: i.e. i have to push the reset-button. Some pixels get weird colors and the sound gets in a loop.&#xD;&#xA;&#xD;&#xA;I ...&#xD;&#xA;&#xD;&#xA; - installed the newest patch (1.04)&#xD;&#xA; - installed newest graphic card driver (also tried it with some older versions 190.x)&#xD;&#xA; - switched down graphics&#xD;&#xA; - started DA with only one processor&#xD;&#xA; - stopped AntiVir&#xD;&#xA; - installed Windows new&#xD;&#xA; - played in windowed mode (i actually could play pretty long without any freeze)&#xD;&#xA;&#xD;&#xA;Actually I even called the EA-Hotline ...&#xD;&#xA;&#xD;&#xA;First I thought it freezes only during dialogs, but just right now it freezed somewhere standing in the landscape...&#xD;&#xA;&#xD;&#xA;Some informations on my system:  &#xD;&#xA;Windows 7 64bit, Intel i5, Geforce 9400GT, 4 Gig ram, Asrock P55M Pro mainboard&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10219" PostHistoryTypeId="4" PostId="4225" RevisionGUID="f3e40f46-d805-4053-930b-ec9f05b022fd" CreationDate="2010-08-04T21:40:44.690" UserId="1743" Comment="added 35 characters in body; edited title" Text="Dragon Age: random freezings" />
  <row Id="10220" PostHistoryTypeId="2" PostId="4510" RevisionGUID="049a5bb7-a4d7-4c4e-8f70-83f25a2d8e64" CreationDate="2010-08-04T21:50:10.583" UserId="80" Text="I remember being enraged by [Spindizzy][1] on the Amstrad CPC some time ago. Much kudos to you if you hunt this out and play it...&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;The Marble Madness [Wikipedia page][2] also lists some clones.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Spindizzy_(video_game)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Marble_Madness#Reception_and_legacy&#xD;&#xA;  [3]: http://www.gameclassification.com/files/games/Spindizzy.png" />
  <row Id="10221" PostHistoryTypeId="16" PostId="4510" RevisionGUID="049a5bb7-a4d7-4c4e-8f70-83f25a2d8e64" CreationDate="2010-08-04T21:50:10.583" UserId="-1" />
  <row Id="10222" PostHistoryTypeId="6" PostId="4502" RevisionGUID="6b710262-0807-4108-bbfa-e08912e168ca" CreationDate="2010-08-04T21:57:36.817" UserId="126" Comment="retag" Text="&lt;pc&gt;" />
  <row Id="10223" PostHistoryTypeId="6" PostId="4501" RevisionGUID="f93d729e-cb9c-42b9-8c88-dd9c473229b3" CreationDate="2010-08-04T21:59:24.723" UserId="126" Comment="retag" Text="&lt;ds&gt;" />
  <row Id="10224" PostHistoryTypeId="2" PostId="4511" RevisionGUID="fc3e3eea-fa91-4c21-a0c4-6bf176f5d696" CreationDate="2010-08-04T21:59:58.640" UserId="573" Text="Reading the skill it seems like it should absorb both types of damage." />
  <row Id="10225" PostHistoryTypeId="1" PostId="4511" RevisionGUID="fc3e3eea-fa91-4c21-a0c4-6bf176f5d696" CreationDate="2010-08-04T21:59:58.640" UserId="573" Text="Does Sion's shield absorb both physical and magic damage?" />
  <row Id="10226" PostHistoryTypeId="3" PostId="4511" RevisionGUID="fc3e3eea-fa91-4c21-a0c4-6bf176f5d696" CreationDate="2010-08-04T21:59:58.640" UserId="573" Text="&lt;league-of-legends&gt;&lt;damage-type&gt;" />
  <row Id="10227" PostHistoryTypeId="2" PostId="4512" RevisionGUID="70e63da7-f989-4e81-97fe-11e3c454950e" CreationDate="2010-08-04T22:14:00.190" UserId="2216" Text="The [Double Dragon series][1] is nice, especially Double Dragon 2. I love the &quot;knee kick&quot; (Don't know the official term). The third one is fun too, but really difficult.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Double_Dragon" />
  <row Id="10228" PostHistoryTypeId="16" PostId="4512" RevisionGUID="70e63da7-f989-4e81-97fe-11e3c454950e" CreationDate="2010-08-04T22:14:00.190" UserId="-1" />
  <row Id="10229" PostHistoryTypeId="2" PostId="4513" RevisionGUID="a6ade44c-fe79-4735-bb6b-cf0f181e74c9" CreationDate="2010-08-04T22:18:36.707" UserId="573" Text="According to this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140168&#xD;&#xA;&#xD;&#xA;They are map hacks.  This is extremely sad because when they announced SC2 required battle.net to play I assume this was to prevent map hacking by hosting the game on the server.  But alas no.  Blizzard has failed." />
  <row Id="10230" PostHistoryTypeId="2" PostId="4514" RevisionGUID="a2924deb-ff8d-42f0-99d3-789eb050312a" CreationDate="2010-08-04T22:38:33.260" UserId="2112" Text="Yes, map hacks have been available since early beta.&#xD;&#xA;&#xD;&#xA;However, they aren't common, and most if not all publicly released map hacks are easily detected. There likely are unreleased map hacks that are still undetected, but it's unlikely that you'll encounter them on Battle.net." />
  <row Id="10231" PostHistoryTypeId="2" PostId="4515" RevisionGUID="cc0c9e33-8c92-47ee-8bc6-f4ac72e6ac21" CreationDate="2010-08-04T22:38:44.617" UserDisplayName="Jauzsika" Text="BLizzard continously monitors the user's process list, so if they find anything unusual, like a memory debug/editing tool, hacked game content etc. they simply ban the user." />
  <row Id="10232" PostHistoryTypeId="2" PostId="4516" RevisionGUID="43bebebc-0768-465d-a9b5-62a11129295a" CreationDate="2010-08-04T22:47:27.413" UserId="2112" Text="For example, Blizzard explicitly disallows the buying and selling of gold or other in-game items within World of Warcraft. Which MMO games allow these transactions?" />
  <row Id="10233" PostHistoryTypeId="1" PostId="4516" RevisionGUID="43bebebc-0768-465d-a9b5-62a11129295a" CreationDate="2010-08-04T22:47:27.413" UserId="2112" Text="In which MMOs is the purchase of in-game items with real money allowed?" />
  <row Id="10234" PostHistoryTypeId="3" PostId="4516" RevisionGUID="43bebebc-0768-465d-a9b5-62a11129295a" CreationDate="2010-08-04T22:47:27.413" UserId="2112" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;legal&gt;&lt;mmo&gt;" />
  <row Id="10235" PostHistoryTypeId="2" PostId="4517" RevisionGUID="5d3dd27a-4d92-4110-978d-f52b433d4b7a" CreationDate="2010-08-04T22:56:46.167" UserId="191" Text="Not that I would really call it a MMO, but [Second Life](http://secondlife.com) Lindens (in game currency) trades for real money on their website." />
  <row Id="10236" PostHistoryTypeId="2" PostId="4518" RevisionGUID="36fbd4da-ee50-4777-bbc0-0b67e3ffa9b8" CreationDate="2010-08-04T22:59:11.840" UserId="235" Text="If you're referring to [virtual goods][1], quite a few games allow that.&#xD;&#xA;&#xD;&#xA;Actual cash &lt;&gt; `[in-game currency here]` transactions are a little rarer, but some do exist. [MapleStory][2], for example, has meso bags in their Cash Shop that allows you to buy set amounts of meso for some amount of cash.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Virtual_good&#xD;&#xA;  [2]: http://maplestory.nexon.net/" />
  <row Id="10237" PostHistoryTypeId="16" PostId="635" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10238" PostHistoryTypeId="16" PostId="636" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10239" PostHistoryTypeId="16" PostId="637" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10240" PostHistoryTypeId="16" PostId="638" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10241" PostHistoryTypeId="16" PostId="639" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10242" PostHistoryTypeId="16" PostId="640" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10243" PostHistoryTypeId="16" PostId="645" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10244" PostHistoryTypeId="16" PostId="646" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10245" PostHistoryTypeId="16" PostId="647" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10246" PostHistoryTypeId="16" PostId="1000" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-04T23:13:13.177" UserId="14" />
  <row Id="10247" PostHistoryTypeId="2" PostId="4519" RevisionGUID="6dec8081-f9f3-4165-b95d-4e9d37947a30" CreationDate="2010-08-04T23:14:39.790" UserId="1743" Text="How is it distributed to the characters?  &#xD;&#xA;Do dead characters get experience?  &#xD;&#xA;Do characters not in the current party get experience?  &#xD;&#xA;Does the character who actually kills the enemy get more experience?  &#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="10248" PostHistoryTypeId="1" PostId="4519" RevisionGUID="6dec8081-f9f3-4165-b95d-4e9d37947a30" CreationDate="2010-08-04T23:14:39.790" UserId="1743" Text="How is Experience handled in Dragon Age?" />
  <row Id="10249" PostHistoryTypeId="3" PostId="4519" RevisionGUID="6dec8081-f9f3-4165-b95d-4e9d37947a30" CreationDate="2010-08-04T23:14:39.790" UserId="1743" Text="&lt;dragon-age-origins&gt;&lt;game-mechanics&gt;" />
  <row Id="10252" PostHistoryTypeId="2" PostId="4521" RevisionGUID="6b8f69fa-99b4-4927-ba57-2e321e542316" CreationDate="2010-08-04T23:26:36.650" UserId="207" Text="http://dragonage.wikia.com/wiki/Experience gives a lot of info on experience in Dragon Age. Characters are given experience for their individual actions, and experience is not shared between party members.&#xD;&#xA;&#xD;&#xA;Actions that give experience:&#xD;&#xA;&#xD;&#xA; - Killing an enemy (only the final blow&#xD;&#xA;   counts)&#xD;&#xA; - Completing quests&#xD;&#xA; - Picking a lock (if successful)&#xD;&#xA; - Disarming a trap (if successful)&#xD;&#xA; - Acquiring a new codex entry&#xD;&#xA; - Donating to your allies&#xD;&#xA;&#xD;&#xA;So, to answer the questions in order based on the info in the wiki page:&#xD;&#xA;&#xD;&#xA; - Experience is distributed to individuals, not among party members, who perform one of the above tasks&#xD;&#xA; - Dead characters do not gain experience because they do not perform any of the above actions; however, their level is automatically adjusted to one level below the Warden's once you return to camp if they are two or more levels below his level&#xD;&#xA; - Unused party members do not gain experience; rather, their level is adjusted to be one below the Warden's under the same conditions as dead characters&#xD;&#xA; - The character who actually kills the enemy is the only one who gets experience." />
  <row Id="10254" PostHistoryTypeId="5" PostId="4106" RevisionGUID="79c836be-b7b0-4d16-807c-8ab1d10c8916" CreationDate="2010-08-04T23:35:59.770" UserId="2018" Comment="deleted 9 characters in body; deleted 1 characters in body" Text="I loved SSI - Eye of the beholder, some I found good for iPhone that is turn based character party are Undercroft, The Quest (nice long 6+ expansions) &amp; theres Wolfenstein RPG, Doom2 RPG shooters. Plus a new one coming this year will be RimeLands (first of a series) but these are First Person except RimeLands is like diablo.&#xD;&#xA;&#xD;&#xA;More like Final Fantasy style is Chaos Rings. &#xD;&#xA;&#xD;&#xA;not sure if these are what your after... but are Turn Based games." />
  <row Id="10259" PostHistoryTypeId="5" PostId="3276" RevisionGUID="beb6a2fe-e0c9-408f-a0b3-7b042f0df9ed" CreationDate="2010-08-05T00:07:14.150" UserId="1555" Comment="added 112 characters in body" Text="Old game but runs on new systems. When's the last time you played [StarControl II](http://sc2.sourceforge.net/downloads.php)?&#xD;&#xA;&#xD;&#xA;Or if you ever figure out how to get [Trade Wars](http://eisonline.classictw.com/) working, please [let me know](http://gaming.stackexchange.com/questions/3269/trade-wars-2002).&#xD;&#xA;&#xD;&#xA;Or, though a little old, [Conquest of the New World](http://en.wikipedia.org/wiki/Conquest_of_the_New_World)&#xD;&#xA;&#xD;&#xA;More modern:&#xD;&#xA;&#xD;&#xA; * [Masters of Orion III](http://en.wikipedia.org/wiki/Master_of_Orion_III)&#xD;&#xA; * [Homeworld II](http://en.wikipedia.org/wiki/Homeworld_2)&#xD;&#xA; * [Alpha Centauri](http://en.wikipedia.org/wiki/Sid_Meier%27s_Alpha_Centauri)&#xD;&#xA; * [Sins of a Solar Empire](http://en.wikipedia.org/wiki/Sins_of_a_Solar_Empire)&#xD;&#xA; * [Galactic Civilizations II](http://en.wikipedia.org/wiki/Galactic_Civilizations_II:_Dread_Lords)&#xD;&#xA;&#xD;&#xA;Those were off the top of my head, but a nearly exhaustive list is [here](http://en.wikipedia.org/wiki/Chronology_of_4X_video_games).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10262" PostHistoryTypeId="2" PostId="4524" RevisionGUID="59ae4724-1b29-43c3-86b1-ed4c39c8bf16" CreationDate="2010-08-05T01:06:01.930" UserId="1227" Text="&#xD;&#xA;I remember a game called subspace. It seems it has been renamed to [Continuum][1]&#xD;&#xA;&#xD;&#xA;Not sur it's what your looking for :-)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.getcontinuum.com/" />
  <row Id="10263" PostHistoryTypeId="2" PostId="4525" RevisionGUID="607525d1-21d2-4ac0-87bd-e2e9d0f149c6" CreationDate="2010-08-05T01:25:20.660" UserId="336" Text="Sion's shield (like most other damage shields: Shen's, Janna's) absorb damage from *any* source.&#xD;&#xA;&#xD;&#xA;Only Morganna's black shield specifies a damage type (in this case, physical)." />
  <row Id="10264" PostHistoryTypeId="2" PostId="4526" RevisionGUID="ffd552fc-cdd0-42be-a10b-90c308e9b813" CreationDate="2010-08-05T01:38:25.923" UserId="2295" Text="You only really need to complete the Artifact missions to get through to the endgame.  I haven't verified this, but I've read that Supernova (Second to last Artifact mission) opens up after having completed 14 others.  This leaves you 8 missions to pick up the units/tech you want to have.&#xD;&#xA;&#xD;&#xA; 1. 3 Mar Sara Missions&#xD;&#xA; 2. 3 Tychus Missions&#xD;&#xA; 3. 8 Other Missions, to hit 14 for:&#xD;&#xA; 4. 2 Tychus Missions&#xD;&#xA; 5. 3 Final Missions&#xD;&#xA;&#xD;&#xA;As to what you want to do with those 8, I'd suggest going for missions with high tech rewards (Zeratul's are good for this, as are Horner's if you pick up the Secret level) or ones that reward units you'll want to use (say, do Horner's missions if you want Thors)." />
  <row Id="10265" PostHistoryTypeId="2" PostId="4527" RevisionGUID="21f62862-7bc7-4f85-9af5-0942ffcac497" CreationDate="2010-08-05T01:47:46.700" UserId="2006" Text="I submitted a question to Steam Support a while back on this ... got the following response ...&#xD;&#xA;&#xD;&#xA;&gt; Hello Bryan,&#xD;&#xA;&gt; &#xD;&#xA;&gt; Thank you for contacting Steam&#xD;&#xA;&gt; Support.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Currently, all copies of Civilization&#xD;&#xA;&gt; IV games have double listings (One for&#xD;&#xA;&gt; PC and one for Mac).&#xD;&#xA;&gt; &#xD;&#xA;&gt; We are aware of this issue and working&#xD;&#xA;&gt; to correct it in the near future.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Our apologies for the inconvenience.&#xD;&#xA;&gt; &#xD;&#xA;&gt; If you have any further questions,&#xD;&#xA;&gt; please let us know.&#xD;&#xA;&#xD;&#xA;... looks like Arda Xi is correct!" />
  <row Id="10267" PostHistoryTypeId="2" PostId="4528" RevisionGUID="2a884a45-c726-4cdd-abfb-e9b05fdfeecb" CreationDate="2010-08-05T02:23:56.330" UserId="1182" Text="Since it isnt mentioned yet (wtf?), [Splinter Cell Conviction][1] is a great game for coop play style (also the single player is great). Only allows for two players, but the different goals (can you complete a level without anyone being noticed, only h2h kills etc) makes for great replayability. &#xD;&#xA;&#xD;&#xA;Also I must lend my support to Borderlands as a great coop game. Rpg meets Fps is the greatest invention since sliced bread!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://splintercell.us.ubi.com/conviction/" />
  <row Id="10268" PostHistoryTypeId="16" PostId="4528" RevisionGUID="2a884a45-c726-4cdd-abfb-e9b05fdfeecb" CreationDate="2010-08-05T02:23:56.330" UserId="-1" />
  <row Id="10269" PostHistoryTypeId="2" PostId="4529" RevisionGUID="649809e6-e088-4e97-b907-a39aa79f1c4c" CreationDate="2010-08-05T02:28:19.163" UserId="2298" Text="Is there a way to turn Starcraft 2's built in instant messenger off and still play multiplayer games? Sometimes I don't want people bothering me while I'm playing.&#xD;&#xA;&#xD;&#xA;Apologies if this is a dupe, this would seem to me that it's a common question, but the search yielded no results. Please close in this case." />
  <row Id="10270" PostHistoryTypeId="1" PostId="4529" RevisionGUID="649809e6-e088-4e97-b907-a39aa79f1c4c" CreationDate="2010-08-05T02:28:19.163" UserId="2298" Text="How to turn Starcraft 2's IM off" />
  <row Id="10271" PostHistoryTypeId="3" PostId="4529" RevisionGUID="649809e6-e088-4e97-b907-a39aa79f1c4c" CreationDate="2010-08-05T02:28:19.163" UserId="2298" Text="&lt;starcraft-2&gt;" />
  <row Id="10272" PostHistoryTypeId="2" PostId="4530" RevisionGUID="2269cd13-d483-4697-9379-d17bbb60a03e" CreationDate="2010-08-05T02:42:20.087" UserId="1820" Text="I switched to the Grid keyboard layout (through the game settings) and now simply use positioning instead of memorising letters. Since that's what I used to use for my WoW UI (back in the day :D), it came more naturally to me than predefined key-letters, even though I've played my fair share of StarCraft 1.&#xD;&#xA;&#xD;&#xA;So, Build Hatchery is `Z Q`&#xD;&#xA;&#xD;&#xA;Pool is `Z A`&#xD;&#xA;&#xD;&#xA;&quot;MOAR HYDRAS NAO OMG&quot; is `1 Q S S S S S S S S S S S S` (hatchery on control group 1)&#xD;&#xA;&#xD;&#xA;and so on.." />
  <row Id="10273" PostHistoryTypeId="2" PostId="4531" RevisionGUID="fa83945e-056b-406f-89cf-07fffa2293e7" CreationDate="2010-08-05T03:50:45.427" UserId="126" Text="Setting to busy (or away) is the best you can do. Your friends should honor that. Their IM system isn't extremely mature yet. Maybe they'll add features like this in time." />
  <row Id="10274" PostHistoryTypeId="6" PostId="4529" RevisionGUID="45413f43-f9dc-4867-b3da-8b9ac6c6c102" CreationDate="2010-08-05T03:50:54.570" UserId="126" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="10275" PostHistoryTypeId="2" PostId="4532" RevisionGUID="d159b854-1146-40be-ab47-cdf9ce49d196" CreationDate="2010-08-05T03:57:32.987" UserId="1410" Text="My character has been injured in ground combat and I'm looking to be healed by a medical officer like the one at the Earth space station. (It costs no credits, using items to do it does.)&#xD;&#xA;&#xD;&#xA;**In short, is there a medical officer on Deep Space Station K-7?**&#xD;&#xA;&#xD;&#xA;I can't find one. And if there is not, where is the nearest medical officer?" />
  <row Id="10276" PostHistoryTypeId="1" PostId="4532" RevisionGUID="d159b854-1146-40be-ab47-cdf9ce49d196" CreationDate="2010-08-05T03:57:32.987" UserId="1410" Text="Is there a medical officer on Deep Space Station K-7 in Star Trek Online" />
  <row Id="10277" PostHistoryTypeId="3" PostId="4532" RevisionGUID="d159b854-1146-40be-ab47-cdf9ce49d196" CreationDate="2010-08-05T03:57:32.987" UserId="1410" Text="&lt;mmorpg&gt;&lt;star-trek&gt;" />
  <row Id="10278" PostHistoryTypeId="5" PostId="4489" RevisionGUID="55327948-e0cf-4b06-8a0e-37966bc04b1f" CreationDate="2010-08-05T04:04:20.083" UserId="126" Comment="added 436 characters in body; added 1 characters in body" Text="*Updated, Heavily Edited*&#xD;&#xA;&#xD;&#xA;When you look at the load menu, if you have selected Campaign saved game (ones on the hyperion or at the bar, not in a mission), it will say something like this at the top of the right pane:&#xD;&#xA;&#xD;&#xA;Details&#xD;&#xA;&#xD;&#xA;Wings of Liberty&#xD;&#xA;&#xD;&#xA;Duration 5:12&#xD;&#xA;Version 1.0.1.16195&#xD;&#xA;&#xD;&#xA;The duration is the sum of the best times you've achieved on all of the missions up to this point.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Replaying a match, even on the same save, will reduce that time. You can replay the missions to your heart's content to bring your time down.&#xD;&#xA;&#xD;&#xA;The artifact missions are the important missions, so you can skip the other ones, but skipping the other ones will give you less tech, and less units to choose from, so it may not actually be faster, depending on which units you like to use on the later missions." />
  <row Id="10279" PostHistoryTypeId="6" PostId="4532" RevisionGUID="9c84d12b-689b-4f69-88f6-af65f7a788d9" CreationDate="2010-08-05T05:22:01.063" UserId="122" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;star-trek-online&gt;" />
  <row Id="10281" PostHistoryTypeId="2" PostId="4533" RevisionGUID="d59fe0e8-433b-49fe-93e6-a9c1bf4eb4c1" CreationDate="2010-08-05T06:37:48.547" UserId="1360" Text="[There is a discussion][1] about maphacks in Starcraft2.&#xD;&#xA;&#xD;&#xA;I understand it is a cheat. But what kind of a cheat? Or are all cheats in a real-time strategy game called maphack?&#xD;&#xA;&#xD;&#xA;Somehow I know wallhacks and whatever, but maphack I don't.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4491/are-there-people-who-map-hack-in-starcraft-2" />
  <row Id="10282" PostHistoryTypeId="1" PostId="4533" RevisionGUID="d59fe0e8-433b-49fe-93e6-a9c1bf4eb4c1" CreationDate="2010-08-05T06:37:48.547" UserId="1360" Text="What is a maphack?" />
  <row Id="10283" PostHistoryTypeId="3" PostId="4533" RevisionGUID="d59fe0e8-433b-49fe-93e6-a9c1bf4eb4c1" CreationDate="2010-08-05T06:37:48.547" UserId="1360" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="10284" PostHistoryTypeId="2" PostId="4534" RevisionGUID="56ced83b-3798-4c8d-8b46-aa4e0a2a382a" CreationDate="2010-08-05T06:44:54.443" UserId="97" Text="I didn't come up with it, but I made it through 114 flags with this:&#xD;&#xA;&#xD;&#xA;![Backyard][1]&#xD;&#xA;&#xD;&#xA;Source (not my video): http://www.youtube.com/watch?v=h8Tya-ZOs70&#xD;&#xA;&#xD;&#xA;&quot;Zombonis&quot; in the outside lanes seem to blow up just before running over the first plant, the plants in the pool take care of the inside two lanes. If there's a zamboni right behind the lead one and not on top of it, you may have to help destroy it before it squashes something however.&#xD;&#xA;&#xD;&#xA;I pretty much just saved the Cob-Cannons for the big guys, replacing pumpkins as needed due to dolphin riders, and football zombies that manage to make it up to the plants along the top and bottom of the screen.&#xD;&#xA;&#xD;&#xA;The one other thing is to absolutely plaster the lawn with sunflowers at the beginning in order to maximize your sun while the zombies are still pretty weak.&#xD;&#xA;  [1]: http://a.imageshack.us/img267/2591/pvz.png" />
  <row Id="10285" PostHistoryTypeId="2" PostId="4535" RevisionGUID="5786ac84-26ee-46a2-b484-c83ea4d26edb" CreationDate="2010-08-05T06:48:29.680" UserId="165" Text="A maphack is a cheat that reveals the whole map. You see the whole map as if you had units everywhere." />
  <row Id="10286" PostHistoryTypeId="2" PostId="4536" RevisionGUID="802db1ad-e9c8-432a-b419-83a0e96584f6" CreationDate="2010-08-05T06:50:05.247" UserId="247" Text="[Hamsterball][1] is very similar to Marble Madness and it has a nice graphic style.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.raptisoft.com/index.php?game=hamsterball&#xD;&#xA;  [2]: http://www.raptisoft.com/hamsterball_data/screenshot4.jpg" />
  <row Id="10287" PostHistoryTypeId="16" PostId="4536" RevisionGUID="802db1ad-e9c8-432a-b419-83a0e96584f6" CreationDate="2010-08-05T06:50:05.247" UserId="-1" />
  <row Id="10288" PostHistoryTypeId="5" PostId="4534" RevisionGUID="78f19940-e661-496a-a3cc-5a43d64a3b8b" CreationDate="2010-08-05T06:52:58.953" UserId="97" Comment="added 125 characters in body" Text="I didn't come up with it, but I made it through 114 flags with this:&#xD;&#xA;&#xD;&#xA;![Backyard][1]&#xD;&#xA;&#xD;&#xA;Source (not my video): http://www.youtube.com/watch?v=h8Tya-ZOs70&#xD;&#xA;&#xD;&#xA;&quot;Zombonis&quot; in the outside lanes seem to blow up just before running over the first plant, the plants in the pool take care of the inside two lanes. If there's a zamboni right behind the lead one and not on top of it, you may have to help destroy it before it squashes something however. Also watch out for jack-in-the-box zombies that sometimes survive long enough to detonate in the lanes adjacent to the pool.&#xD;&#xA;&#xD;&#xA;I pretty much just saved the Cob-Cannons for the big guys, replacing pumpkins as needed due to dolphin riders, and football zombies that manage to make it up to the plants along the top and bottom of the screen.&#xD;&#xA;&#xD;&#xA;The one other thing is to absolutely plaster the lawn with sunflowers at the beginning in order to maximize your sun while the zombies are still pretty weak.&#xD;&#xA;  [1]: http://a.imageshack.us/img267/2591/pvz.png" />
  <row Id="10289" PostHistoryTypeId="2" PostId="4537" RevisionGUID="ac0a1120-c29e-4cfe-8768-b3a0266ee868" CreationDate="2010-08-05T07:31:54.850" UserId="295" Text="At a certain point in Pokemon Soul-Silver/Heat-Gold, the [legendary beasts][1] start wandering about the game map and it is possible to encounter and battle them. Naturally, I want to catch them all, but they are really tough customers and I have to drastically whittle their HP if I aim to succeed.&#xD;&#xA;&#xD;&#xA;The thing is, there is always the risk of accidentally depleting their HP, causing them to faint. Will this effect me adversely in some way, or will they simply respawn at some later time with restored HP (I am worried seeing how their HP remains consistent through all encounters with them, meaning they sustain the damage I've dealt them each time I've battled them and then had them flee)?&#xD;&#xA;&#xD;&#xA;I would rather you don't give any &quot;plot&quot; spoilers in your answer, if at all possible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Legendary_beasts" />
  <row Id="10290" PostHistoryTypeId="1" PostId="4537" RevisionGUID="ac0a1120-c29e-4cfe-8768-b3a0266ee868" CreationDate="2010-08-05T07:31:54.850" UserId="295" Text="Pokemon: Are there any adverse effects to making a legendary beast faint?" />
  <row Id="10291" PostHistoryTypeId="3" PostId="4537" RevisionGUID="ac0a1120-c29e-4cfe-8768-b3a0266ee868" CreationDate="2010-08-05T07:31:54.850" UserId="295" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;&lt;heart-gold&gt;&lt;soul-silver&gt;" />
  <row Id="10292" PostHistoryTypeId="2" PostId="4538" RevisionGUID="4d27cd03-527c-4ff7-ab7d-e6117bbff00f" CreationDate="2010-08-05T07:39:55.723" UserId="632" Text="There was a very simple tank shooting game that came out in the early 1990s for Macintosh System 7.5 (I was able to run it on System 7).&#xD;&#xA;&#xD;&#xA;I only have some very random memories about it; anyone have an idea on what it was called?&#xD;&#xA;&#xD;&#xA;Game features:&#xD;&#xA; &#xD;&#xA; - Tank shooter, in a fixed arena (squared box).&#xD;&#xA; - Internal and aerial view of tank.&#xD;&#xA; - Wire frame mode for slower Macs.&#xD;&#xA;&#xD;&#xA;Game objective:&#xD;&#xA;&#xD;&#xA; - Score points for destroyed enemy tanks, within a counting down round time.&#xD;&#xA; " />
  <row Id="10293" PostHistoryTypeId="1" PostId="4538" RevisionGUID="4d27cd03-527c-4ff7-ab7d-e6117bbff00f" CreationDate="2010-08-05T07:39:55.723" UserId="632" Text="Can you name an early 1990s tank based shooting game on Macintosh System 7.5?" />
  <row Id="10294" PostHistoryTypeId="3" PostId="4538" RevisionGUID="4d27cd03-527c-4ff7-ab7d-e6117bbff00f" CreationDate="2010-08-05T07:39:55.723" UserId="632" Text="&lt;old-games&gt;&lt;mac&gt;&lt;shoot-em-up&gt;" />
  <row Id="10295" PostHistoryTypeId="2" PostId="4539" RevisionGUID="a39de371-cbac-4afc-91a8-0485cd5a1307" CreationDate="2010-08-05T07:42:22.380" UserId="102" Text="##BATTLEZONE&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Originally an Atari game it was bought by Activision in the early 90s and released for the Mac.  They would go on to make a newer version of it in 1998 with true 3D graphics.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;And even later a sequel to the remake&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;While the original was a First Person Shooter with vector graphics, the remakes were actually Real Time Strategy from a first person perspective, revolutionary at the time.&#xD;&#xA;  [1]: http://courses.cit.cornell.edu/ee476/FinalProjects/s2008/jk459_mmi4/jk459_mmi4/Atari_BattleZone_Screenshot.gif&#xD;&#xA;  [2]: http://www.siggraph.org/publications/newsletter/v33n2/columns/images/rouse6.jpg&#xD;&#xA;  [3]: http://www.strategy-gaming.com/gallery/battlezone2/headlights.jpg" />
  <row Id="10296" PostHistoryTypeId="6" PostId="4533" RevisionGUID="f3c62704-2667-4947-b0de-f3f835db0f00" CreationDate="2010-08-05T08:02:04.013" UserId="1360" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;rts&gt;" />
  <row Id="10297" PostHistoryTypeId="2" PostId="4540" RevisionGUID="0dcfc5d7-935b-48bb-8a71-9c150ee34eba" CreationDate="2010-08-05T08:15:43.330" UserId="1360" Text="Heat is one answer. Another answer is Power. Your power supply is maybe not good enough to provide that much power for a longer duration. Maybe HL2 needs some extra watt. &#xD;&#xA;&#xD;&#xA;I still think heat is No #1 cause (see Jeffrey's answer how to handle that), but every now and then power supply is the problem." />
  <row Id="10299" PostHistoryTypeId="2" PostId="4542" RevisionGUID="99c4e39d-ea42-4dfb-8de1-3c9aa476c85c" CreationDate="2010-08-05T09:40:08.900" UserId="632" Text="Thanks to @tzenes suggestion of 'Battlezone' that looked similar in the wire frame mode, but not quite what I remember.&#xD;&#xA;&#xD;&#xA;link: en.wikipedia.org/wiki/Battlezone_(1980_video_game)#Clones&#xD;&#xA;&#xD;&#xA;In the 'list of clones' I was able to go through and discover, the game I was *thinking of*:&#xD;&#xA;&#xD;&#xA;&lt;p&gt;It was... &lt;h1&gt;Spectre VR&lt;/h1&gt;&lt;/p&gt;&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Spectre_(computer_game)&#xD;&#xA;&#xD;&#xA;It looks to be available for purchase on the iPhone too:&#xD;&#xA;&#xD;&#xA;link: spectre3d.com" />
  <row Id="10300" PostHistoryTypeId="2" PostId="4543" RevisionGUID="4b4debbc-ed01-47b0-b03d-c2293b66d43f" CreationDate="2010-08-05T10:21:05.507" UserId="1899" Text="If you define words by usage, then:&#xD;&#xA;&#xD;&#xA;- _timing push_ means _attack_&#xD;&#xA;- _cheese_ means _pre-planned_&#xD;&#xA;- _zerg_ means _two or more_ " />
  <row Id="10301" PostHistoryTypeId="2" PostId="4544" RevisionGUID="b698d218-ebbc-4963-a4ef-944455306c57" CreationDate="2010-08-05T10:22:57.940" UserDisplayName="Steve Smith" Text="For a Laser Squad clone with multi-player, online gameplay, take a look at [Stellar Forces][1] (http://www.stellarforces.com).  It includes most of the classic missions (The Assassins etc...) plus loads of others, and has a good community.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.stellarforces.com/" />
  <row Id="10302" PostHistoryTypeId="2" PostId="4545" RevisionGUID="c955c1d8-cd46-4a61-8d3f-adaee5d0e774" CreationDate="2010-08-05T10:29:22.127" UserId="2270" Text="I'm a big fan of [xbox360achievements.org][1].  As well as the forums there and their usual guides/achievement lists etc, they also do game reviews of most decent sized releases.  I like the fact that they give breakdown scores for different categories such as Graphics, Sound, Longevity, Replay Value etc, rather than just an overall score.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/" />
  <row Id="10303" PostHistoryTypeId="16" PostId="4545" RevisionGUID="c955c1d8-cd46-4a61-8d3f-adaee5d0e774" CreationDate="2010-08-05T10:29:22.127" UserId="-1" />
  <row Id="10304" PostHistoryTypeId="5" PostId="4084" RevisionGUID="b6aa32d3-4693-4799-810c-5f10f4f2c4a3" CreationDate="2010-08-05T10:37:55.457" UserId="1400" Comment="added 214 characters in body" Text="A SP walk-through guide was started on [Liquidpedia][1] (SC2 Wiki of TeamLiquid.com) recently.&#xD;&#xA;Not much yet, but it will improve over time ;)&#xD;&#xA;&#xD;&#xA;**EDIT:** The Guide is finished and praised as the &quot;best guide you will ever find to the Starcraft 2 campaign&quot; [Source: Teamliquid.net][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=141478" />
  <row Id="10305" PostHistoryTypeId="2" PostId="4546" RevisionGUID="837774b2-2a3d-47e4-a693-f43c4e4b60f9" CreationDate="2010-08-05T10:50:00.413" UserId="2270" Text="I'm playing through Star Wars: TFU on Xbox 360 at the moment and am on my Sith Master run.  I'm wondering which of the final enemies (The Emperor or Darth Vader) is easier to defeat on this setting?&#xD;&#xA;&#xD;&#xA;I fought the emperor on my first playthrough and took very little damage so I'm just wondering  if Vader's any more difficult or not?" />
  <row Id="10306" PostHistoryTypeId="1" PostId="4546" RevisionGUID="837774b2-2a3d-47e4-a693-f43c4e4b60f9" CreationDate="2010-08-05T10:50:00.413" UserId="2270" Text="Star Wars: The Force Unleashed easiest ending on Sith Master? [Spoilers]" />
  <row Id="10307" PostHistoryTypeId="3" PostId="4546" RevisionGUID="837774b2-2a3d-47e4-a693-f43c4e4b60f9" CreationDate="2010-08-05T10:50:00.413" UserId="2270" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;star-wars&gt;" />
  <row Id="10309" PostHistoryTypeId="2" PostId="4548" RevisionGUID="45b791a4-87d5-4ade-90bc-dcb231b29277" CreationDate="2010-08-05T12:42:00.230" UserId="2222" Text="Many of the Korean MMO's will do something of this nature.&#xD;&#xA;&#xD;&#xA;For instance, I used to play [Flyff][1], and you could upgrade with cash.&#xD;&#xA;&#xD;&#xA;You can also do something similar in [Battlefield Heroes][2], which is more of a persistant/instanced shooter I guess.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://flyff.gpotato.com&#xD;&#xA;  [2]: http://battlefieldheroes.com" />
  <row Id="10310" PostHistoryTypeId="2" PostId="4549" RevisionGUID="3bd38cc2-a530-4818-9d8a-b4e282b5e8f7" CreationDate="2010-08-05T12:56:56.240" UserId="1298" Text="In HeartGold/SoulSilver if you faint any legendary, they will &quot;respawn&quot; each time you beat the Elite Four. They should be at the same location (if they were not roaming), except Suicune who goes back to the Burnt Tower [according to this][1].&#xD;&#xA;&#xD;&#xA;But if you want to make sure you catch them you can save your game regularly then reset when you come across them. You'll also do well with any of these:&#xD;&#xA;&#xD;&#xA;* Using a Quick Ball on the first turn, or other appropriate balls like Dusk Ball at night.&#xD;&#xA;* Paralyzing them&#xD;&#xA;* Using False Swipe&#xD;&#xA;* Using a fast pokemon that knows Mean Look (e.g. Golbat/Crobat).&#xD;&#xA;* Use a pokemon with Arena Trap or Shadow Tag (e.g. Wobbuffet)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pokemondb.net/pokebase/2400/accidentally-ran-from-suicune-heartgold-possible-find-again" />
  <row Id="10312" PostHistoryTypeId="5" PostId="4281" RevisionGUID="b4dac0dd-1b1c-41a9-a8e8-63b5ebabd0c7" CreationDate="2010-08-05T13:15:51.880" UserId="2127" Comment="added 4 characters in body" Text="There are a lot of different builds aka x pools. &#xD;&#xA;5 pool (described above)&#xD;&#xA;4 / 6 / 7 8 / 9 / 11 pool &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Each counting the number of drones. &#xD;&#xA;The more drones the more you sacrifice speed for macro later on. " />
  <row Id="10313" PostHistoryTypeId="2" PostId="4550" RevisionGUID="b811ec0d-8d2a-4ecc-9b2f-53cd0a1bcd3b" CreationDate="2010-08-05T13:20:03.743" UserId="559" Text="When in campaign mode on the bottom of the achievements menu is an option for *Feats of Strength*. When I click this option the window it brings up is entirely blank, but does have a drop down filter at the top.&#xD;&#xA;&#xD;&#xA;Are *Feats of Strength* hidden achievements? If not what exactly are they? How do I go about earning them?" />
  <row Id="10314" PostHistoryTypeId="1" PostId="4550" RevisionGUID="b811ec0d-8d2a-4ecc-9b2f-53cd0a1bcd3b" CreationDate="2010-08-05T13:20:03.743" UserId="559" Text="What are and how do I earn Feats of Strength in StarCraft 2" />
  <row Id="10315" PostHistoryTypeId="3" PostId="4550" RevisionGUID="b811ec0d-8d2a-4ecc-9b2f-53cd0a1bcd3b" CreationDate="2010-08-05T13:20:03.743" UserId="559" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="10316" PostHistoryTypeId="2" PostId="4551" RevisionGUID="34c1f72e-4341-49a2-aeea-cb7c30f7d3d1" CreationDate="2010-08-05T13:27:42.153" UserId="2127" Text="Is it possible to invite others to watch a replay with you on Starcraft 2, haven't found how to do so if it is even possible. &#xD;&#xA;&#xD;&#xA;If it's possible please tell me how to do so. " />
  <row Id="10317" PostHistoryTypeId="1" PostId="4551" RevisionGUID="34c1f72e-4341-49a2-aeea-cb7c30f7d3d1" CreationDate="2010-08-05T13:27:42.153" UserId="2127" Text="Watching replays with others over battlenet 2 in StarCraft 2" />
  <row Id="10318" PostHistoryTypeId="3" PostId="4551" RevisionGUID="34c1f72e-4341-49a2-aeea-cb7c30f7d3d1" CreationDate="2010-08-05T13:27:42.153" UserId="2127" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="10319" PostHistoryTypeId="2" PostId="4552" RevisionGUID="ec3a0c80-901a-4f8a-b447-907178402144" CreationDate="2010-08-05T13:30:02.930" UserId="2127" Text="Here they are:&#xD;&#xA;&#xD;&#xA;**The Scenic Route**&#xD;&#xA;&#xD;&#xA;Destroy all Zerg structures in &quot;The Devil's Playground&quot; mission on Normal difficulty.&#xD;&#xA;&#xD;&#xA;**You'ze So Crazy!**&#xD;&#xA;&#xD;&#xA;Destroy all Protoss structures in the &quot;Welcome to the Jungle&quot; mission on Normal difficulty.&#xD;&#xA;&#xD;&#xA;**Monster Mash**&#xD;&#xA;&#xD;&#xA;Use the A.R.E.S. to kill the Brutalisk in the &quot;Piercing the Shroud&quot; mission on Normal difficulty.&#xD;&#xA;&#xD;&#xA;**Devoted Fan**&#xD;&#xA;&#xD;&#xA;Purchase StarCraft II Wings of Liberty Collector's Edition.&#xD;&#xA;&#xD;&#xA;**Hot Shot**&#xD;&#xA;&#xD;&#xA;Finish a Qualification Round with an undefeated record." />
  <row Id="10320" PostHistoryTypeId="4" PostId="4546" RevisionGUID="5449bafa-2caf-4705-b7ca-fb89b12d9a2e" CreationDate="2010-08-05T13:37:04.333" UserId="14" Comment="no need to specify it in the title if we have the tag" Text="Star Wars: The Force Unleashed easiest ending on Sith Master?" />
  <row Id="10321" PostHistoryTypeId="2" PostId="4553" RevisionGUID="bca74588-e6e0-43a9-beb2-660a16ff5efb" CreationDate="2010-08-05T13:39:23.643" UserId="1515" Text="This isn't based off a Sith Master play but I've played both on the same difficulty level and found Vader to be the harder fight of the two. The Emperor seemed to use very predictable patterns with obvious points where you were supposed to hit him. Vader was less so since it's a more one on one fight and lots of chance for random things to happen. Remember getting totally killed one time because I got too close between him and a wall and I couldn't recover after force attacks." />
  <row Id="10322" PostHistoryTypeId="2" PostId="4554" RevisionGUID="63027143-c6b3-460d-9e4c-6a00ecbd2ec6" CreationDate="2010-08-05T13:58:45.290" UserId="32" Text="As of this writing, inviting others to watch replays is not possible inside StarCraft 2.  However, Blizzard posts on their forums have indicated they desire to get this feature in via a patch in the future. I don't believe there is an ETA or any sort of official announcement about it." />
  <row Id="10323" PostHistoryTypeId="5" PostId="4550" RevisionGUID="7df1a80c-1e7b-4e62-a756-24fab342f5d1" CreationDate="2010-08-05T14:22:53.107" UserId="126" Comment="minor cleanup" Text="On the bottom of the achievements menu is an option for *Feats of Strength*. When I click this option, the window it brings up is entirely blank, but does have a drop down filter at the top.&#xD;&#xA;&#xD;&#xA;Are *Feats of Strength* hidden achievements? If not what exactly are they? How do I go about earning them?" />
  <row Id="10324" PostHistoryTypeId="6" PostId="4550" RevisionGUID="7df1a80c-1e7b-4e62-a756-24fab342f5d1" CreationDate="2010-08-05T14:22:53.107" UserId="126" Comment="minor cleanup" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;battle.net&gt;" />
  <row Id="10325" PostHistoryTypeId="2" PostId="4555" RevisionGUID="8938456a-b1d2-4c0c-967a-3230e56fd3c5" CreationDate="2010-08-05T14:23:05.227" UserId="2225" Text="If it means anything, I reinstalled last night and got on a level 37 hunter at about 9:00 EST  and had a bunch of achievements retroactively given to me." />
  <row Id="10326" PostHistoryTypeId="5" PostId="4551" RevisionGUID="d44343e6-b53b-468d-8ec4-942de94f9333" CreationDate="2010-08-05T14:23:36.023" UserId="126" Comment="minor cleanup" Text="Is it possible to invite others to watch a replay with you on StarCraft 2, haven't found how to do so if it is even possible. &#xD;&#xA;&#xD;&#xA;If it's possible, please tell me how to do so. " />
  <row Id="10327" PostHistoryTypeId="2" PostId="4556" RevisionGUID="5eee30db-c2c9-4be0-806b-5e083bf840a8" CreationDate="2010-08-05T14:27:36.623" UserId="2225" Text="I reinstalled Borderlands last night from Steam and went through the usual [tweaks][1] to make it more like a PC game. I even did something similar to the FOV increase described in [this g.se question][2], but I still can't change my FOV. Just to make sure that my WillowInput.ini file was working, I changed the mouse sensitivity, and that change stuck.&#xD;&#xA;&#xD;&#xA;Has something happened recently where changing the FOV no longer works?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gbxforums.gearboxsoftware.com/showthread.php?t=79043&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/702/how-to-increase-fov-in-borderlands" />
  <row Id="10328" PostHistoryTypeId="1" PostId="4556" RevisionGUID="5eee30db-c2c9-4be0-806b-5e083bf840a8" CreationDate="2010-08-05T14:27:36.623" UserId="2225" Text="Has Borderlands recently made it so you can't change FOV?" />
  <row Id="10329" PostHistoryTypeId="3" PostId="4556" RevisionGUID="5eee30db-c2c9-4be0-806b-5e083bf840a8" CreationDate="2010-08-05T14:27:36.623" UserId="2225" Text="&lt;borderlands&gt;" />
  <row Id="10330" PostHistoryTypeId="2" PostId="4557" RevisionGUID="b2930007-6fac-4d53-a863-d086c010e329" CreationDate="2010-08-05T14:38:20.033" UserId="2221" Text="Not currently possible.  But a lot of people have been requesting this feature, and caught Blizzards ear.  If/when it actually gets implemented, who knows, but at least there's this:&#xD;&#xA;&#xD;&#xA;    This is a functionality we're interested in providing our players at some point in the future. :)&#xD;&#xA;&#xD;&#xA;http://us.battle.net/sc2/en/forum/topic/189279348#7&#xD;&#xA;" />
  <row Id="10331" PostHistoryTypeId="2" PostId="4558" RevisionGUID="98be6da1-023b-4137-9f1c-45365f707851" CreationDate="2010-08-05T14:39:13.760" UserId="1688" Text="[EVE](http://play.eveonline.com/en/home.aspx) supports it in a slightly roundabout way.  &#xD;&#xA;You can buy PLEX (a month worth of subscription) with Real Money and then sell it in-game for in-game money which you can then use to buy anything you want.  Very slick!&#xD;&#xA;" />
  <row Id="10332" PostHistoryTypeId="2" PostId="4559" RevisionGUID="3ff8cc1b-7cca-4034-9558-512d421427f6" CreationDate="2010-08-05T14:40:58.623" UserId="797" Text="[Battlefield 2142][1] on the PC absolutely rocks for a multi player experience. You can play in a number of different roles (Assault, Recon, Engineer, Support). You can control tanks, jeeps, personnel carriers, aircraft etc.&#xD;&#xA;&#xD;&#xA;What I found really made it was that you'd join a squad and see what they were missing, then you'd fill that role. I never joined a clan so I just joined in!&#xD;&#xA;&#xD;&#xA;I found it really cool to be a medic because a good medic could keep the squads health up and even revive shot down members with the defib! I managed to get into a few good squads and it was awesome either keeping them in good health as a medic, being a support guy (ammo resupplies) or even as an engineer making sure the transport was repaired after a heavy enemy encounter. The engineer could also get a kick ass anti-armour gun. So, the infantry guys would give me cover while I'd get into position to take a tank out.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Battlefield_2142" />
  <row Id="10333" PostHistoryTypeId="16" PostId="4559" RevisionGUID="3ff8cc1b-7cca-4034-9558-512d421427f6" CreationDate="2010-08-05T14:40:58.623" UserId="-1" />
  <row Id="10334" PostHistoryTypeId="2" PostId="4560" RevisionGUID="e4dc3470-f9af-4dbf-82f0-eca9a8f2e861" CreationDate="2010-08-05T14:43:50.617" UserDisplayName="chrismar035" Text="[Any of the Lego games][1] are really fun to play together! Plus the replay value on those games is really great. The second/third time through is more fun than the first.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_Lego_video_games" />
  <row Id="10335" PostHistoryTypeId="16" PostId="4560" RevisionGUID="e4dc3470-f9af-4dbf-82f0-eca9a8f2e861" CreationDate="2010-08-05T14:43:50.617" UserId="-1" />
  <row Id="10336" PostHistoryTypeId="4" PostId="4556" RevisionGUID="02b830fc-3820-4840-bdc7-2a6f1ce2a0d5" CreationDate="2010-08-05T14:54:02.030" UserId="126" Comment="retag" Text="Has Borderlands recently made it so you can't change Field of View?" />
  <row Id="10337" PostHistoryTypeId="6" PostId="4556" RevisionGUID="02b830fc-3820-4840-bdc7-2a6f1ce2a0d5" CreationDate="2010-08-05T14:54:02.030" UserId="126" Comment="retag" Text="&lt;borderlands&gt;" />
  <row Id="10338" PostHistoryTypeId="2" PostId="4561" RevisionGUID="d48c8f12-fce2-4074-9945-83f8c807681b" CreationDate="2010-08-05T15:12:36.083" UserId="644" Text="I'm an FPS fan, so I love Modern Warfare 2 on XBOX 360.  The gameplay is fun and there is a wide range of weapons and game types.  I like Ground War for the large team sizes." />
  <row Id="10339" PostHistoryTypeId="16" PostId="4561" RevisionGUID="d48c8f12-fce2-4074-9945-83f8c807681b" CreationDate="2010-08-05T15:12:36.083" UserId="-1" />
  <row Id="10340" PostHistoryTypeId="2" PostId="4562" RevisionGUID="f2af6897-019e-4082-9f39-14b348039f0f" CreationDate="2010-08-05T15:13:35.023" UserId="1413" Text="I'm currently leveling a rogue with the benefit of heirlooms, and will pass the exp yielding armor on to my druid when he's done.&#xD;&#xA;&#xD;&#xA;Will I be able to use this on a hunter, even though hunters wear mail instead of leather?&#xD;&#xA;&#xD;&#xA;In a related note, would my wife's holy paladin be able to take advantage of the cloth or leather or mail heirlooms while leveling?" />
  <row Id="10341" PostHistoryTypeId="1" PostId="4562" RevisionGUID="f2af6897-019e-4082-9f39-14b348039f0f" CreationDate="2010-08-05T15:13:35.023" UserId="1413" Text="WoW Heirlooms for 'wrong' armor types" />
  <row Id="10342" PostHistoryTypeId="3" PostId="4562" RevisionGUID="f2af6897-019e-4082-9f39-14b348039f0f" CreationDate="2010-08-05T15:13:35.023" UserId="1413" Text="&lt;world-of-warcraft&gt;" />
  <row Id="10343" PostHistoryTypeId="6" PostId="4533" RevisionGUID="7dad8a18-92cf-4e08-b656-1c1fa2e826be" CreationDate="2010-08-05T15:14:14.273" UserId="126" Comment="removed duplicate tag" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="10344" PostHistoryTypeId="2" PostId="4563" RevisionGUID="d80fbe4c-f274-4d97-b375-2f5235f9959b" CreationDate="2010-08-05T15:17:18.860" UserId="644" Text="I was *completely* out to sea when I first started playing MW2.  I found almost nothing online in the way of suggestions or help with multiplayer, so I had to spend time just getting killed.  Many moons later, I'm fairly good at multiplayer.  It just takes time and experience with the maps and getting used to the weapons.  I especially like the MA16, sniper rifle, Javelin, and SPAS-12 shotgun. " />
  <row Id="10345" PostHistoryTypeId="2" PostId="4564" RevisionGUID="f36ba4d5-b11b-4a24-8aab-edf44e7ee85a" CreationDate="2010-08-05T15:26:59.760" UserDisplayName="Seshiro" Text="A game which i really like is the 3rd person shooter [Alien Swarm on Steam][1], it's for free and it is great fun. But you have to understand the game, if you don't you loose fast.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/630/" />
  <row Id="10346" PostHistoryTypeId="16" PostId="4564" RevisionGUID="f36ba4d5-b11b-4a24-8aab-edf44e7ee85a" CreationDate="2010-08-05T15:26:59.760" UserId="-1" />
  <row Id="10347" PostHistoryTypeId="5" PostId="4550" RevisionGUID="fbeb1871-44db-4ecd-9d97-2f3ad5ff591b" CreationDate="2010-08-05T15:29:09.557" UserId="559" Comment="added 34 characters in body" Text="On the bottom of the achievements menu is an option for *Feats of Strength*. When I click this option, the window it brings up is entirely blank, but does have a drop down filter at the top.&#xD;&#xA;&#xD;&#xA;Are *Feats of Strength* hidden achievements? If not what exactly are they? How do I go about earning them? Do they reward battle.net points?" />
  <row Id="10348" PostHistoryTypeId="2" PostId="4565" RevisionGUID="6e88cf17-c369-4ff8-8be7-c4ec6ce0b26c" CreationDate="2010-08-05T15:29:54.033" UserId="2200" Text="Short answer: Yes&#xD;&#xA;&#xD;&#xA;Longer Answer: Yes, you can use them as long as you have the necessary skill for the item (i.e. you can't wear the plate chest with your druid). The EXP-Bonus will work (tested this myself with my cloth wearing druid ;) ). &#xD;&#xA;&#xD;&#xA;However, the stats on said items may not be exactly what you are looking for, but I guess this is really obvious. :)" />
  <row Id="10349" PostHistoryTypeId="4" PostId="4562" RevisionGUID="5080cbdc-66bb-4867-87ce-04074035bbc0" CreationDate="2010-08-05T15:36:32.280" UserId="126" Comment="retag" Text="Worlf of WarCraft Heirlooms for 'wrong' armor types" />
  <row Id="10350" PostHistoryTypeId="6" PostId="4562" RevisionGUID="5080cbdc-66bb-4867-87ce-04074035bbc0" CreationDate="2010-08-05T15:36:32.280" UserId="126" Comment="retag" Text="&lt;world-of-warcraft&gt;" />
  <row Id="10351" PostHistoryTypeId="2" PostId="4566" RevisionGUID="9341f008-8310-4ea9-8aff-981d34756197" CreationDate="2010-08-05T15:39:07.413" UserId="18" Text="[This chart][1] on Bulbapedia allows you to order Pokemon by Pokeathalon stats. The Pokemon that can potentially have 5 stars in every stat are Ditto, Mew, Sunkern, Giratina (Origin Forme), and Arceus.&#xD;&#xA;&#xD;&#xA;Edit: Hyperlinking seems to not work for some reason, so here's the link. (You might have to copy and paste):&#xD;&#xA;http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats" />
  <row Id="10352" PostHistoryTypeId="2" PostId="4567" RevisionGUID="195031ca-6b35-4a4a-b63a-7a43cc965b0e" CreationDate="2010-08-05T15:41:21.293" UserId="2246" Text="I use to love playing MW1 online due to it's almost flawless presentation and lack of exploits commonly found in other online first-person shooters.  &#xD;&#xA;But in MW2, it seems like nothing but glitches and exploits everywhere.  I'm completely checked out playing MW2 online other than private matches. Has Infinity Ward made the initiative to a create a major service patch?  Or have they just given up and moved on with their new game development, Black Ops?" />
  <row Id="10353" PostHistoryTypeId="1" PostId="4567" RevisionGUID="195031ca-6b35-4a4a-b63a-7a43cc965b0e" CreationDate="2010-08-05T15:41:21.293" UserId="2246" Text="Bugs in Modern Warefare 2 online?" />
  <row Id="10354" PostHistoryTypeId="3" PostId="4567" RevisionGUID="195031ca-6b35-4a4a-b63a-7a43cc965b0e" CreationDate="2010-08-05T15:41:21.293" UserId="2246" Text="&lt;call-of-duty&gt;&lt;online-multiplayer&gt;&lt;bug&gt;" />
  <row Id="10355" PostHistoryTypeId="2" PostId="4568" RevisionGUID="c5f83bb2-e5e0-45cb-89b5-15941641c3f0" CreationDate="2010-08-05T15:52:26.230" UserId="119" Text="Just for the future: If blizzard applies the same logic as in World of Warcraft the Feats of Strenght can be past achievements that cannot be done now (i.e: killing onyxia at lvl 60) or are really rare (server first level 80)&#xD;&#xA;&#xD;&#xA;Remember also that feats of strength doesn't reward any kind of point, it just more a &quot;I was there&quot; badge " />
  <row Id="10356" PostHistoryTypeId="5" PostId="4566" RevisionGUID="2e4acf6f-c94c-43ae-9efa-5abf5862e3f2" CreationDate="2010-08-05T15:52:34.530" UserId="18" Comment="added 325 characters in body; added 5 characters in body; added 2 characters in body; added 172 characters in body" Text="[This page][1] on Bulbapedia allows you to order Pokemon by Pokeathalon stats. The Pokemon that can potentially have 5 stars in every stat are Ditto, Mew, Sunkern, Giratina (Origin Forme), and Arceus, so theoretically they are the easiest to turn into medalists.&#xD;&#xA;&#xD;&#xA;[This other page][2] on Bulbapedia shows a chart explaining how the nature of the Pokemon can cause it's stats to fluctuate; this causes the big and small stars that you see when you view a Pokemon's stats.&#xD;&#xA;&#xD;&#xA;Finally, [this page][3] explains the mechanics behind blending Apricorns.&#xD;&#xA;&#xD;&#xA;Edit: Hyperlinking seems to not work for some reason, so here's the link that belongs to the first paragraph. (You might have to copy and paste):&#xD;&#xA;&#xD;&#xA;http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Performance&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Apriblender" />
  <row Id="10357" PostHistoryTypeId="5" PostId="4566" RevisionGUID="f9f9ff2a-633b-4e22-8c53-5d0e94b9afdb" CreationDate="2010-08-05T15:58:17.383" UserId="18" Comment="added 5 characters in body" Text="[This page][1] on Bulbapedia allows you to order Pokemon by Pokeathalon stats. The Pokemon that can potentially have 5 stars in every stat are Ditto, Mew, Sunkern, Giratina (Origin Forme), and Arceus, so theoretically they are the easiest to turn into medalists.&#xD;&#xA;&#xD;&#xA;[This other page][2] on Bulbapedia shows a chart explaining how the nature of the Pokemon can cause it's stats to fluctuate; this causes the big and small stars that you see when you view a Pokemon's stats.&#xD;&#xA;&#xD;&#xA;Finally, [this page][3] explains the mechanics behind blending Apricorns.&#xD;&#xA;- - -&#xD;&#xA;Edit: Hyperlinking seems to not work for some reason, so here's the link that belongs to the first paragraph. (You might have to copy and paste):&#xD;&#xA;&#xD;&#xA;http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Performance&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Apriblender" />
  <row Id="10358" PostHistoryTypeId="2" PostId="4569" RevisionGUID="82b3a365-6314-4118-a01d-bd2dc7f05322" CreationDate="2010-08-05T16:05:32.820" UserId="118" Text="Personally, I think that Ditto and Sunkern are two of the hardest to turn into medalist Pokemon because you need 5 different kinds of good Aprijuice, and most events need more than one stat.&#xD;&#xA;&#xD;&#xA;I think that Pokemon with balanced stats like Mareep and it's Evolutions are better. I'd look through your boxes for something with about a 3 on most stats and try that. &#xD;&#xA;&#xD;&#xA;Like Strix said, if one Pokemon is bad in one area, use other Pokemon to help balance it out. Any Pokemon can be a medalist. I have a Slowpoke with a speed medal. :p" />
  <row Id="10359" PostHistoryTypeId="5" PostId="4566" RevisionGUID="51b2134a-b0fb-4432-918f-22ce00d3f00a" CreationDate="2010-08-05T16:07:33.067" UserId="18" Comment="deleted 1 characters in body" Text="[This page][1] on Bulbapedia allows you to order Pokemon by Pokeathalon stats. The Pokemon that can potentially have 5 stars in every stat are Ditto, Mew, Sunkern, Giratina (Origin Forme), and Arceus, so theoretically they are the easiest to turn into medalists.&#xD;&#xA;&#xD;&#xA;[This other page][2] on Bulbapedia shows a chart explaining how the nature of the Pokemon can cause its stats to fluctuate; this causes the big and small stars that you see when you view a Pokemon's stats.&#xD;&#xA;&#xD;&#xA;Finally, [this page][3] explains the mechanics behind blending Apricorns.&#xD;&#xA;- - -&#xD;&#xA;Edit: Hyperlinking seems to not work for some reason, so here's the link that belongs to the first paragraph. (You might have to copy and paste):&#xD;&#xA;&#xD;&#xA;http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_performance_stats&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Performance&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Apriblender" />
  <row Id="10360" PostHistoryTypeId="2" PostId="4570" RevisionGUID="ff8978db-b08f-41aa-9aae-029fbb20e3f6" CreationDate="2010-08-05T16:09:05.030" UserId="18" Text="The legendary beasts will all respawn (with full health) at the Burnt Tower after beating the Elite 4. Some people will purposely faint them and attempt to catch them at the Burnt Tower because, as they are not roaming anymore, it's much easier to catch them.&#xD;&#xA;&#xD;&#xA;For more advanced trainers (people who play Pokemon competitively), they may save and then catch the beasts while roaming. (The beasts' stats are set when you first encounter them.) If their stats are under-average or if they have a bad nature, they soft reset (so the game loads the save file before catching them), and then faint the beasts. Upon finding them back at the Burnt Tower, they have different stats from when they were roaming." />
  <row Id="10361" PostHistoryTypeId="5" PostId="4570" RevisionGUID="79ee8971-e8e7-4f7d-b4ab-e81bf4b618c9" CreationDate="2010-08-05T16:14:16.990" UserId="18" Comment="added 1 characters in body" Text="The legendary beasts will all respawn (with full health) at the Burnt Tower after beating the Elite 4. Some people will purposely faint them and attempt to catch them at the Burnt Tower because, as they are not roaming anymore, it's much easier to catch them.&#xD;&#xA;&#xD;&#xA;For more advanced trainers (people who play Pokemon competitively), they may save and then catch the beasts while roaming. (The beasts' stats are set when you first encounter them.) If their stats are under-average or if they have a bad nature, they soft reset (so the game loads the save file before catching them), and then faint the beasts. Upon finding them again (after respawning), they have different stats from when they were roaming." />
  <row Id="10362" PostHistoryTypeId="6" PostId="4567" RevisionGUID="531a41a2-e3d1-4ab1-8b3e-30f4100b4bb5" CreationDate="2010-08-05T16:14:50.890" UserId="126" Comment="retag" Text="&lt;call-of-duty&gt;&lt;online-multiplayer&gt;&lt;bug&gt;&lt;modern-warefare-2&gt;" />
  <row Id="10363" PostHistoryTypeId="2" PostId="4571" RevisionGUID="31660420-6215-4f82-add2-ebae3d75bcf4" CreationDate="2010-08-05T16:18:43.693" UserId="2259" Text="If you select the &quot;Mail&quot; items at level 80, they automatically change between Mail/Leather if the character can train the appropriate skill at level 40.  Likewise with plate items.&#xD;&#xA;&#xD;&#xA;Go for the proper gear if you can, the stats are better optimized, so in addition to more armor, you'll do more damage." />
  <row Id="10364" PostHistoryTypeId="2" PostId="4572" RevisionGUID="2cd6a5c9-1fef-489b-884e-1121861971ae" CreationDate="2010-08-05T16:35:55.563" UserId="2259" Text="Shoulders are often the best start because it's one of the last slots you will get drops for.  &#xD;&#xA;&#xD;&#xA;The experience bonus is also incredibly valuable in (1-60) Azeroth, because each zone only has a few good quests per level.  You end up having to hit multiple zones in the same level range which wastes a *huge* amount of time.  (e.g. you can't go 18-30 with just Duskwood quests, you'll be off to Redridge, Ashenvale...)  Once you hit Outland, you can just about never leave a zone and gain 2-4 levels which makes things incredibly fast.&#xD;&#xA;&#xD;&#xA;Feral druids don't rely as heavily on weapons compared to other melee classes, but don't forget it entirely.  If you buy blue weapons just as you can use them, it takes 5 more levels before heirloom weapons are as good." />
  <row Id="10365" PostHistoryTypeId="4" PostId="4562" RevisionGUID="efdcc04c-50b3-4219-a52f-fbc1129352af" CreationDate="2010-08-05T16:43:33.273" UserId="1413" Comment="fixed typo in World, also the C is not capitalized in Warcraft" Text="World of Warcraft Heirlooms for 'wrong' armor types" />
  <row Id="10366" PostHistoryTypeId="2" PostId="4573" RevisionGUID="3fb2f0a9-49e2-4ff8-b3f0-84ce94f81008" CreationDate="2010-08-05T16:46:57.280" UserDisplayName="unstable" Text="well, my borderlands is a CD version, and im not sure it works on steam achievements, as it's registered as a &quot;non-steam game&quot;. fully legit, blah de blah, got all the DLCS, done some online etc. but no achievements. a bit of a shame really, i think steam should allow you to fully register your CD copy..." />
  <row Id="10367" PostHistoryTypeId="2" PostId="4574" RevisionGUID="c1c7e0c8-90a5-47a2-a8a7-74e3b2e0891e" CreationDate="2010-08-05T16:58:58.467" UserDisplayName="Kronen" Text="[League of Legends][1] great co-op game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://www.leagueoflegends.com/" />
  <row Id="10368" PostHistoryTypeId="16" PostId="4574" RevisionGUID="c1c7e0c8-90a5-47a2-a8a7-74e3b2e0891e" CreationDate="2010-08-05T16:58:58.467" UserId="-1" />
  <row Id="10369" PostHistoryTypeId="2" PostId="4575" RevisionGUID="e5fcc0c8-8488-4068-8df6-4cbaa18daa92" CreationDate="2010-08-05T17:01:19.850" UserId="1058" Text="What is the best Heavy Weapon to use in general in Mass Effect 2? The Cain nuke launcher is pretty funny, but it's not worth using because of how much ammo it requires. In general, I use the Collector Particle Beam or the Grenade launcher. I find the Avalanche and Missile Launcher to not be as effective.&#xD;&#xA;&#xD;&#xA;What's the best to use overall without switching?" />
  <row Id="10370" PostHistoryTypeId="1" PostId="4575" RevisionGUID="e5fcc0c8-8488-4068-8df6-4cbaa18daa92" CreationDate="2010-08-05T17:01:19.850" UserId="1058" Text="Mass Effect 2 Heavy Weapon Choice" />
  <row Id="10371" PostHistoryTypeId="3" PostId="4575" RevisionGUID="e5fcc0c8-8488-4068-8df6-4cbaa18daa92" CreationDate="2010-08-05T17:01:19.850" UserId="1058" Text="&lt;weapons&gt;&lt;mass-effect-2&gt;" />
  <row Id="10372" PostHistoryTypeId="2" PostId="4576" RevisionGUID="e873680f-f4ed-41ae-a2ec-97675132033a" CreationDate="2010-08-05T17:16:40.590" UserId="11" Text="When I play spy, it always seems that when I have to go to my gun, it's always a desperate situation.  I have a real hard time getting head-shots under pressure, and I can't imagine willingly trading in damage and firing speed.  What is a play style for the Spy that will allow me to effectively use the Ambassador?" />
  <row Id="10373" PostHistoryTypeId="1" PostId="4576" RevisionGUID="e873680f-f4ed-41ae-a2ec-97675132033a" CreationDate="2010-08-05T17:16:40.590" UserId="11" Text="Under what circumstances should I be using the Ambassador in Team Fortress 2?" />
  <row Id="10374" PostHistoryTypeId="3" PostId="4576" RevisionGUID="e873680f-f4ed-41ae-a2ec-97675132033a" CreationDate="2010-08-05T17:16:40.590" UserId="11" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;&lt;spy&gt;" />
  <row Id="10375" PostHistoryTypeId="2" PostId="4577" RevisionGUID="e343accd-c624-4f00-aba5-6365aeff8ff1" CreationDate="2010-08-05T17:16:44.990" UserId="2121" Text="There was no on-going support for the game tho there were a lot of demands from players around the world to fix certain issues like hacking or exploiting, yet they didn't care.&#xD;&#xA;&#xD;&#xA;This was also enhanced by the scandals around IW. &#xD;&#xA;&#xD;&#xA;Now they (Activision) are probably focused on more &quot;Map Packs&quot; and BO." />
  <row Id="10376" PostHistoryTypeId="2" PostId="4578" RevisionGUID="f3e2c5e4-8718-42bb-8ebb-49d88c7b8313" CreationDate="2010-08-05T17:30:03.940" UserId="2337" Text="Also keep in mind many sports games allow you to play co-op or as a team.  The EA NHL series (about to be NHL 11 in September) is the best example of this in my opinion.  &#xD;&#xA;&#xD;&#xA;You and your friend(s) can play coop against the computer.  You can also play co-op on XBox Live in versus mode.&#xD;&#xA;&#xD;&#xA;While you can't do it on one console, you and a friend with his own console can play together on the same team in online team play mode too.  I play many, many games as part of a 6-man team.  Great fun." />
  <row Id="10377" PostHistoryTypeId="16" PostId="4578" RevisionGUID="f3e2c5e4-8718-42bb-8ebb-49d88c7b8313" CreationDate="2010-08-05T17:30:03.940" UserId="-1" />
  <row Id="10378" PostHistoryTypeId="4" PostId="4576" RevisionGUID="921ea32c-e002-44d7-b5b4-0ac74bae624c" CreationDate="2010-08-05T17:31:31.193" UserId="126" Comment="clarification in question" Text="Under what circumstances should I be using the Ambassador as a spy in Team Fortress 2?" />
  <row Id="10379" PostHistoryTypeId="6" PostId="4575" RevisionGUID="3c7698f8-88e4-4018-b0db-847caed9d826" CreationDate="2010-08-05T17:32:52.017" UserId="126" Comment="retag" Text="&lt;strategy&gt;&lt;weapons&gt;&lt;mass-effect-2&gt;" />
  <row Id="10380" PostHistoryTypeId="4" PostId="4576" RevisionGUID="4733789f-c82f-47eb-b34f-f441c902322c" CreationDate="2010-08-05T17:34:27.817" UserId="11" Comment="Seems redundant. No other class can use the Ambassador." Text="Under what circumstances should I be using the Ambassador in Team Fortress 2?" />
  <row Id="10381" PostHistoryTypeId="2" PostId="4579" RevisionGUID="404c7cdf-c79d-4ef2-89ca-457547537951" CreationDate="2010-08-05T17:39:48.573" UserId="50" Text="The Collector Particle Beam has many advantages over other heavy weapons:&#xD;&#xA;&#xD;&#xA; - No reload time&#xD;&#xA; - No projectile travel time&#xD;&#xA; - No delay before firing&#xD;&#xA; - No self-damage&#xD;&#xA; - Continuous, visible fire for adjusting aim and tracking moving targets&#xD;&#xA; - Zero recoil&#xD;&#xA;&#xD;&#xA;It also has a +50% bonus against both armor *and* shields.&#xD;&#xA;&#xD;&#xA;The main downside is you're out in the open while firing, but *most* of the time I feel the advantages outweigh the risks." />
  <row Id="10382" PostHistoryTypeId="10" PostId="8" RevisionGUID="def3e166-15b8-4725-b2f7-fad5f5c95ff4" CreationDate="2010-08-05T17:43:18.693" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="10383" PostHistoryTypeId="10" PostId="4369" RevisionGUID="74d823b9-7ff8-47d8-9f01-ee4aae3829a6" CreationDate="2010-08-05T17:45:47.287" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="10384" PostHistoryTypeId="2" PostId="4580" RevisionGUID="bfd98743-ea65-4623-91d8-844b581945a3" CreationDate="2010-08-05T17:46:03.260" UserId="2262" Text="EGM (Electronic Gaming Magazine) at http://www.egmnow.com/.  Hooray for the rebirth of EGM!  While the EGMi interface is slow and clunky, they have the best content and have always had the most trustworthy and reliable reviews.  " />
  <row Id="10385" PostHistoryTypeId="16" PostId="4580" RevisionGUID="bfd98743-ea65-4623-91d8-844b581945a3" CreationDate="2010-08-05T17:46:03.260" UserId="-1" />
  <row Id="10386" PostHistoryTypeId="10" PostId="633" RevisionGUID="0eb44d4f-21a4-42b3-b851-cef2687aba3d" CreationDate="2010-08-05T17:46:42.573" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="10387" PostHistoryTypeId="10" PostId="3789" RevisionGUID="fc0c571f-d60f-43df-9405-c9dd389d9567" CreationDate="2010-08-05T17:46:48.940" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10388" PostHistoryTypeId="10" PostId="70" RevisionGUID="5d9b7272-cfc8-46ca-afaa-4c08bebf7ce7" CreationDate="2010-08-05T17:46:56.457" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="10389" PostHistoryTypeId="10" PostId="562" RevisionGUID="93731da3-c8e1-4dbd-abce-182dc51a4b3a" CreationDate="2010-08-05T17:50:41.927" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10390" PostHistoryTypeId="10" PostId="105" RevisionGUID="ce156f0b-b3df-4831-b246-e6df45efb626" CreationDate="2010-08-05T17:51:13.020" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10391" PostHistoryTypeId="2" PostId="4581" RevisionGUID="45592ee2-a98e-4daa-9250-f7d235b28ed9" CreationDate="2010-08-05T17:51:25.890" UserId="2339" Text="I have not had much Pokemon interest in the past, but I have an extended trip coming up and am looking to give it a try.  I've spent my life learning enough about other magical universes, but just never got on the Pokemon train.  My concern now is that I am obviously coming into the phenom quite late, so most things related to the Pokemon universe are foreign to me.  I like to know all the lore (if that exists in this universe), and not miss important things in the series.  &#xD;&#xA;&#xD;&#xA;Am I gimping myself and my understanding of the series if I start with a certain title?  &#xD;&#xA;&#xD;&#xA;What would be the best path in order to start playing &lt;b&gt;without&lt;/b&gt; digging my GameBoy out of the basement to play Red/Blue/Green?  &#xD;&#xA;&#xD;&#xA;" />
  <row Id="10392" PostHistoryTypeId="1" PostId="4581" RevisionGUID="45592ee2-a98e-4daa-9250-f7d235b28ed9" CreationDate="2010-08-05T17:51:25.890" UserId="2339" Text="Pokemon: Gotta catch 'em all, but how to get started?" />
  <row Id="10393" PostHistoryTypeId="3" PostId="4581" RevisionGUID="45592ee2-a98e-4daa-9250-f7d235b28ed9" CreationDate="2010-08-05T17:51:25.890" UserId="2339" Text="&lt;pokemon&gt;" />
  <row Id="10394" PostHistoryTypeId="6" PostId="4538" RevisionGUID="10628e52-4768-46d1-bacb-363de62d4628" CreationDate="2010-08-05T17:51:39.353" UserId="1407" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;mac&gt;&lt;shoot-em-up&gt;" />
  <row Id="10395" PostHistoryTypeId="2" PostId="4582" RevisionGUID="fa3dba10-b453-4540-a326-9b5919766b38" CreationDate="2010-08-05T17:57:16.003" UserId="580" Text="I found myself using the Collector Particle Beam most of the time on my Sentinel, but on my Infiltrator I mostly used the Singularity Gun (which I think came as a preorder bonus). It was great for the Infiltrator because I could pop my invis and sit through (most of) the charge up time without drawing fire, then fire that big beautiful ball of destruction and sit in cover waiting for it to explode and kill everything.&#xD;&#xA;&#xD;&#xA;It could get tricky to aim sometimes though. Generally speaking the Collector Particle Beam is probably the best, its only real draw back is having to stay out in the open while firing it (which was hard on the Infiltrator)." />
  <row Id="10396" PostHistoryTypeId="10" PostId="2432" RevisionGUID="0d9594cc-344c-4f79-b4d4-742cecb72a0b" CreationDate="2010-08-05T17:57:29.357" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="10397" PostHistoryTypeId="10" PostId="3072" RevisionGUID="b79b4733-9456-4a3a-9745-1b1cba7f878c" CreationDate="2010-08-05T17:59:14.707" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="10398" PostHistoryTypeId="10" PostId="2483" RevisionGUID="d6379310-456c-4c99-b4a5-b6b026f584fa" CreationDate="2010-08-05T17:59:28.623" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="10399" PostHistoryTypeId="2" PostId="4583" RevisionGUID="aa4a130d-f957-4a77-89c7-fc8667bfc8c1" CreationDate="2010-08-05T17:59:30.777" UserId="85" Text="Because you haven't had a lot of experience in the series, it is not as if you'll have problems adjusting to mechanical changes implemented on later generations, like the physical-special split. Nor would you miss any of the special features that were in earlier versions. All of the games are isolated in their stories and walk you through everything, so you don't have to worry about getting lost.&#xD;&#xA;&#xD;&#xA;Assuming you have the right platform, the best idea in general is to play whichever generation is the one you expect to interact with other people in. While the game is perfectly serviceable alone, you get a lot more out of your playtime if you have someone else to game with, and that'll only work if their generation matches yours.&#xD;&#xA;&#xD;&#xA;This is generally going to be the latest generation, since that's what most people will be playing at the time. It's also the generation which is most likely to still have official events going on, meaning great chances to get the event-only Pokemon. Starting 4th generation, it's also possible to interact across the world, which means you don't even need friends in your immediate vicinity. Also, later generations have more Pokemon which generally means a lot more options for team experimentation." />
  <row Id="10400" PostHistoryTypeId="5" PostId="4581" RevisionGUID="55934ce7-2890-40aa-bce4-5210ca53b87b" CreationDate="2010-08-05T17:59:45.940" UserId="126" Comment="formatting" Text="I have not had much Pokemon interest in the past, but I have an extended trip coming up and am looking to give it a try.  I've spent my life learning enough about other magical universes, but just never got on the Pokemon train.  My concern now is that I am obviously coming into the phenom quite late, so most things related to the Pokemon universe are foreign to me.  I like to know all the lore (if that exists in this universe), and not miss important things in the series.  &#xD;&#xA;&#xD;&#xA;Am I gimping myself and my understanding of the series if I start with a certain title?  &#xD;&#xA;&#xD;&#xA;What would be the best path in order to start playing **without** digging my GameBoy out of the basement to play Red/Blue/Green?  &#xD;&#xA;&#xD;&#xA;" />
  <row Id="10401" PostHistoryTypeId="10" PostId="3693" RevisionGUID="7023530d-1ada-4965-87e0-31d2aa429bbe" CreationDate="2010-08-05T18:00:40.883" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="10402" PostHistoryTypeId="10" PostId="4260" RevisionGUID="731f24b8-5288-488a-9e21-26f256546ba7" CreationDate="2010-08-05T18:00:51.333" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10403" PostHistoryTypeId="10" PostId="998" RevisionGUID="4c83388c-659e-4b4a-b95d-afbc0eff5827" CreationDate="2010-08-05T18:01:40.507" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10404" PostHistoryTypeId="10" PostId="3579" RevisionGUID="cbbcd55f-4d05-4feb-88e6-b2553b9c2e23" CreationDate="2010-08-05T18:01:51.677" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10405" PostHistoryTypeId="10" PostId="3506" RevisionGUID="a702c0a6-6fd7-4805-bb66-d6f1c4fd9cb7" CreationDate="2010-08-05T18:02:04.280" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10406" PostHistoryTypeId="2" PostId="4584" RevisionGUID="5ed52d60-bb1d-4518-a8a9-bdf7597f7de9" CreationDate="2010-08-05T18:05:09.097" UserId="118" Text="If you don't want to play the first gen, but still want to not miss anything you could start out by playing the third gen remakes of the first Gen: Fire Red and Leaf Green. Then go to the newest: HeartGold and SoulSilver then back to Ruby/Sapphire/Emerald, then Diamond/Pearl/Platnium. This will progress with the original game order only substituting the first two's remakes in for them. The disadvantage with this is, that with HG&amp;SS in there, you'll be going from GBA graphics, to ds, to GBA, to ds, along with the battle systems changing between the third and fourth game, so you might want to play RSE before that.&#xD;&#xA;&#xD;&#xA;Although, considering playing all the game would take a long time, and they're pretty separate, I'd probably recommend starting with HeartGold or SoulSilver then go to Diamond, Pearl, and Platinum, or maybe just start with Platinum.(I'd recommend it because it has more features, better graphics, and stuff than D&amp;P.)" />
  <row Id="10407" PostHistoryTypeId="10" PostId="3424" RevisionGUID="16d0f730-9362-4276-95e8-1522435020cf" CreationDate="2010-08-05T18:05:24.463" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="10408" PostHistoryTypeId="10" PostId="966" RevisionGUID="d40970d6-cf07-4365-8043-09f619c87e5d" CreationDate="2010-08-05T18:06:39.250" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10409" PostHistoryTypeId="10" PostId="3060" RevisionGUID="6767a82e-52fa-4389-bfa1-2ffe3cec4298" CreationDate="2010-08-05T18:06:56.067" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10410" PostHistoryTypeId="10" PostId="1640" RevisionGUID="4e209385-51ec-402e-ba9f-608c1d75857e" CreationDate="2010-08-05T18:07:10.170" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10411" PostHistoryTypeId="10" PostId="1205" RevisionGUID="d0b2ae30-3dd2-4ab1-bb38-5d0105bf4106" CreationDate="2010-08-05T18:13:00.707" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10412" PostHistoryTypeId="10" PostId="1101" RevisionGUID="b9d90488-0532-42df-a808-e6e4e7266b32" CreationDate="2010-08-05T18:17:36.970" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;}]" />
  <row Id="10413" PostHistoryTypeId="2" PostId="4585" RevisionGUID="d89905ad-7602-42c2-921f-8743c5532471" CreationDate="2010-08-05T18:28:26.827" UserId="18" Text="I don't think there's anything lost by not playing previous generations; just buy the newest games. All the newest DS games (Diamond, Pearl, Platinum, HeartGold, and SoulSilver) can connect to each other.&#xD;&#xA;&#xD;&#xA;The battle mechanics were hugely overhauled after the &quot;Advanced Generation&quot; (Ruby, Sapphire, Emerald, FireRed, LeafGreen), so I would not recommend starting with those games. If you do, it will take a little time to adjust when you start playing the DS games.&#xD;&#xA;&#xD;&#xA;Pokemon Red, Blue, Yellow, Green, Gold, Silver, and Crystal cannot connect to the newer games, so if you think you will become attached to the Pokemon you catch and train in them, it's not a good idea to start with them. Pokemon from the GBA games can be &quot;migrated&quot; to the newer DS games, but you need to have a DS with both a DS and GBA slot (the original DS and the DS Lite).&#xD;&#xA;&#xD;&#xA;**In short, I suggest you start with either HeartGold or SoulSilver, as those are the newest games.**" />
  <row Id="10414" PostHistoryTypeId="2" PostId="4586" RevisionGUID="b79dd631-39d5-46c1-85ef-a78b8d7d9553" CreationDate="2010-08-05T18:30:18.633" UserId="885" Text="**Play style**  &#xD;&#xA;The play style to take advantage of the Ambassador is something like a behind-enemy-lines sniper. The best way to think about is is as a long-range back stab, since it requires precision to use effectively, but when you are successful, you will take down enemies very quickly.&#xD;&#xA;&#xD;&#xA;**Ambassador = alternatives**  &#xD;&#xA;Per usual, your goal as a Spy is to sneak behind your enemies. Normally, your next goal, apart from sapping the Engineer's structures, would be to get in position to back stab your enemies, but with the Ambassador, you have the option of trying to get in a few quick head shots instead, which lets you attack your enemies from further behind than normal, allowing you to play more cautiously than normal as well.&#xD;&#xA;&#xD;&#xA;**Ambassador vs Revolver**  &#xD;&#xA;Since the Ambassador emphasizes head shots, and since head shots are easier to get on enemies who are unaware of your presence, *the Ambassador is more suited for initiating conflict in situations where a back stab attempt is unfeasible or risky*, such as when you come across a sniper equipped with the Razorback, or a Pyro. It would be better thought of as a weapon suited for 'back-of-the-head' shots rather than one simply suited for head shots.&#xD;&#xA;&#xD;&#xA;*The basic Revolver is more suited to ending conflict* by finishing off survivors of failed back stab attempts, or holding off enemies who are pursuing you. Also, since it is normally more powerful than the Ambassador, it is also better for finishing off the Engineer's structures, especially after you have begin sapping them.&#xD;&#xA;&#xD;&#xA;**Summary**  &#xD;&#xA;If you are successful at sneaking behind enemy lines but have difficulty in getting up close for back stabs, the Ambassador can be an effective alternative." />
  <row Id="10415" PostHistoryTypeId="2" PostId="4587" RevisionGUID="ff8449d2-2b25-4ab7-a318-a13aa8cba976" CreationDate="2010-08-05T18:36:00.557" UserId="2225" Text="For me, the best time to use the Ambassador is on snipers with the Razorback. Since your knife becomes essentially useless on a Sniper with a Razorback, the ambassador is a great alternative. Since the sniper is likely to be standing still, thinking the shield will protect him, it's quite easy to get a solid headshot on the first shot, and a body shot will usually finish him on the second shot." />
  <row Id="10416" PostHistoryTypeId="5" PostId="1721" RevisionGUID="0b75f07f-0df1-47bb-afde-6cd14d331261" CreationDate="2010-08-05T18:36:57.900" UserId="126" Comment="capitalization" Text="I have the PCB but my CAB is actually out of service. I saw that there is a dump of the game out there. But when I try it in MAME, there is just a kind of counter that counts to 0 and then nothing happens.&#xD;&#xA;&#xD;&#xA;Is there a way to play it?&#xD;&#xA;I found some [screenshots][1]. They look like they are made in a emulator so i assume there is a possibility to play it. Can anyone help me?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nfggames.com/games/DemonFront/" />
  <row Id="10417" PostHistoryTypeId="2" PostId="4588" RevisionGUID="7624fa1e-2fca-4af2-b161-7087fb0733f8" CreationDate="2010-08-05T18:37:03.533" UserId="336" Text="My two favorites are the Collector Particle Beam and the Arc Projector.&#xD;&#xA;&#xD;&#xA;ZoogieZork has a good answer about why the Particle Beam is good, so I'll restrict myself to the Arc Projector.&#xD;&#xA;&#xD;&#xA; - no travel time. Charge up, and BLAM! Lightning&#xD;&#xA; - Minimal charge up time. Things like the Cain and the Blackstorm have lengthy charge up times, which can be the death of you (literally) on higher difficulties. The Arc Projector's time is fast enough that you can pop out, fire, and duck back into cover without taking any health damage.&#xD;&#xA; - no self-damage. Yay for ally-friendly lightning!&#xD;&#xA; - It's free DLC&#xD;&#xA; - Quickly available -- selectable as soon as you get back from Freedom's Progress (If not before? Maybe? Unsure)&#xD;&#xA; - Ammo Count - relatively high for a heavy weapon. Hard to waste ammo with misses (especially moving targets)&#xD;&#xA; - Chain hits. The AoE potential on the Arc Projector is insane. I haven't found an upper limit on number of targets yet. If they are in a group, it is hitting *everybody*.&#xD;&#xA; - Overloads / Stuns organic enemies, a la Reave. Will also overheat weapons a la Overload.&#xD;&#xA; - not bulky or out of place on Shepard's back. (Hey, it was a big deal for me! Collector Particle Beam looks *very* odd if you're not wearing collector armor)&#xD;&#xA; - Can duck into cover between shots.&#xD;&#xA;&#xD;&#xA;I love it, it's a lot of fun to use. Occasionally, you'll even hit enemies you weren't expecting to. (Yay, free damage!)" />
  <row Id="10418" PostHistoryTypeId="2" PostId="4589" RevisionGUID="813bac73-bf31-44c5-af1c-164e57eece37" CreationDate="2010-08-05T18:37:37.790" UserId="2342" Text="Become the Sniper Spy.&#xD;&#xA;&#xD;&#xA;It is true that as a panic defence, the Ambassador is less effective than the default pistol, unless you got a very good aim. But it does open up new strategies, mainly to dispatch unsuspecting enemies at distance. A fair alternative, if you can't get into the knife range. Also snipers with the Razorback.&#xD;&#xA;&#xD;&#xA;There is one trick you can pull with the Ambassador against tanking engineers that isn't realy viable by other means. If you can't get to the engineer by normal means, or it's too risky, seek out a place where you see both the engineer and the sentry that is outside the sentry's range. Pull out the Ambassador, snipe the engineer (should take one or two head shots) and then shoot the sentry.&#xD;&#xA;&#xD;&#xA;You have to remeber, if you wait a couple of seconds between shots, the Ambassador is 100% accurate in relation to the crosshair. You'll know when you can make an accurate shot, when the crosshair stops shrinking." />
  <row Id="10419" PostHistoryTypeId="2" PostId="4590" RevisionGUID="a0a038c0-b009-4bbe-9805-7c03439c4c75" CreationDate="2010-08-05T18:41:34.523" UserId="2341" Text="I have two small children.  No matter how careful I am, they always seem to get their hands on my game Wii game discs and scratch them so I can't play them any more.&#xD;&#xA;&#xD;&#xA;Is there a way I can backup/copy my games so that I'm protected when this happens?&#xD;&#xA;&#xD;&#xA;It would seem like I should be able to make a byte-for-byte copy of the disk, and the Wii shouldn't be able to tell the difference.  Is there any software that will do this?  Am I crazy?" />
  <row Id="10420" PostHistoryTypeId="1" PostId="4590" RevisionGUID="a0a038c0-b009-4bbe-9805-7c03439c4c75" CreationDate="2010-08-05T18:41:34.523" UserId="2341" Text="How can I make a backup copy of my Wii games?" />
  <row Id="10421" PostHistoryTypeId="3" PostId="4590" RevisionGUID="a0a038c0-b009-4bbe-9805-7c03439c4c75" CreationDate="2010-08-05T18:41:34.523" UserId="2341" Text="&lt;wii&gt;" />
  <row Id="10423" PostHistoryTypeId="2" PostId="4592" RevisionGUID="36b12779-fd83-4079-bb3a-06fe08f694f9" CreationDate="2010-08-05T18:44:10.990" UserId="336" Text="You will not miss any &quot;lore&quot; by avoiding the earliest games. The majority of the games are each in a self-contained region, and while your actions in the game usually involves saving that area from a criminal organization known as a &quot;Team&quot; (e.g. Team Rocket, Team Magma, Team Galaxy, etc.), none of the other regions refer to any of the others, other than possibly containing &quot;foreign&quot; pokemon.&#xD;&#xA;&#xD;&#xA;Ironically, the one game pair in the series, Gold/Silver, that *does* refer to previous areas, is the most recent version of the game (Heart Gold / Soul Silver), but even this is only in passing, and only apparent if you're familiar with how things were in the region previously. (And not highly relevent. Example -- the Safari Zone is now closed because the warden is on vacation.)&#xD;&#xA;&#xD;&#xA;The bottom line? Pokemon is not popular for its plot; don't let that determine which version to buy. If you're just starting with the series, the most recent games are as good of a place to start as any." />
  <row Id="10424" PostHistoryTypeId="2" PostId="4593" RevisionGUID="67350092-8ed2-4f45-9839-91fe51354cb5" CreationDate="2010-08-05T18:48:04.883" UserId="29" Text="[Entropia Universe](http://www.entropiauniverse.com/) probaly also qualifies, as In game currency can be exchanged to real money and vice-versa, for a fixed exchange rate." />
  <row Id="10425" PostHistoryTypeId="2" PostId="4594" RevisionGUID="eeb343d9-39f9-4059-90be-9c22348216bd" CreationDate="2010-08-05T18:50:19.000" UserId="126" Text="It is not possible, they are not regular DVDs or Blu-Rays (or even HD-DVDs)&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Nintendo_optical_disc&#xD;&#xA;&#xD;&#xA;You have to have custom hardware. Which I'm presuming you don't." />
  <row Id="10427" PostHistoryTypeId="5" PostId="4590" RevisionGUID="c5dc1725-d333-41ad-ac23-005b4bcf3b1c" CreationDate="2010-08-05T18:56:00.657" UserId="2341" Comment="deleted 5 characters in body" Text="I have two small children.  No matter how careful I am, they always seem to get their hands on my Wii game discs and scratch them so I can't play them any more.&#xD;&#xA;&#xD;&#xA;Is there a way I can backup/copy my games so that I'm protected when this happens?&#xD;&#xA;&#xD;&#xA;It would seem like I should be able to make a byte-for-byte copy of the disk, and the Wii shouldn't be able to tell the difference.  Is there any software that will do this?  Am I crazy?" />
  <row Id="10428" PostHistoryTypeId="2" PostId="4596" RevisionGUID="fa4e2388-8876-47d7-81c7-c75645495e15" CreationDate="2010-08-05T18:58:27.657" UserId="29" Text="First of all, store your wii games in a location your kids can't reach. (high place)&#xD;&#xA;&#xD;&#xA;Secondly, Put the wii itself also in a location they can't reach.&#xD;&#xA;&#xD;&#xA;Now, each time they want to play a game, they will need come to you and ask you friendly if they can play this game and you are the one that is putting the (out of reach) disk in the (out of reach) wii.&#xD;&#xA;&#xD;&#xA;As an added bonus, this allows you to become more involved in their gaming and also see which games they're playing." />
  <row Id="10429" PostHistoryTypeId="2" PostId="4597" RevisionGUID="6d04e84d-a178-4da1-aa9a-686d1bd3ff38" CreationDate="2010-08-05T19:00:25.360" UserId="414" Text="Ambassador goes very well with the Cloak and Dagger, allowing you to find the perfect hiding spot and take your time with lining up a headshot, or waiting for an enemy to walk into your field of vision.&#xD;&#xA;&#xD;&#xA;Trying to get a headshot while fleeing with a Dead Ringer or under time-pressure with your normal cloak watch is much less effective." />
  <row Id="10430" PostHistoryTypeId="5" PostId="4594" RevisionGUID="e8c56e97-b6ec-4454-8834-71dc11173dce" CreationDate="2010-08-05T19:00:45.607" UserId="126" Comment="add nintendo?" Text="It is not possible, they are not regular DVDs or Blu-Rays (or even HD-DVDs)&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Nintendo_optical_disc&#xD;&#xA;&#xD;&#xA;You have to have custom hardware. Which I'm presuming you don't, but if you had the hardware, you'd be Nintendo?" />
  <row Id="10431" PostHistoryTypeId="2" PostId="4598" RevisionGUID="3704baf9-4b44-4334-a7d1-7a8f7fed3818" CreationDate="2010-08-05T19:06:26.843" UserId="2341" Text="The demo for Super Stardust HD added its trophy list to my PS3.  I don't plan on buying that game and don't want to see its list of trophies for the rest of my life.  Any way to delete them?" />
  <row Id="10432" PostHistoryTypeId="1" PostId="4598" RevisionGUID="3704baf9-4b44-4334-a7d1-7a8f7fed3818" CreationDate="2010-08-05T19:06:26.843" UserId="2341" Text="How can I delete PS3 trophies?" />
  <row Id="10433" PostHistoryTypeId="3" PostId="4598" RevisionGUID="3704baf9-4b44-4334-a7d1-7a8f7fed3818" CreationDate="2010-08-05T19:06:26.843" UserId="2341" Text="&lt;ps3&gt;&lt;trophies&gt;" />
  <row Id="10434" PostHistoryTypeId="5" PostId="4489" RevisionGUID="521400d4-3893-4e02-a996-bfd4e7631447" CreationDate="2010-08-05T19:16:34.937" UserId="126" Comment="formatting" Text="*Updated, Heavily Edited*&#xD;&#xA;&#xD;&#xA;When you look at the load menu, if you have selected Campaign saved game (ones on the hyperion or at the bar, not in a mission), it will say something like this at the top of the right pane:&#xD;&#xA;&#xD;&#xA;Details&#xD;&#xA;&#xD;&#xA;Wings of Liberty&#xD;&#xA;&#xD;&#xA;Duration 5:12    &#xD;&#xA;Version 1.0.1.16195&#xD;&#xA;&#xD;&#xA;The duration is the sum of the best times you've achieved on all of the missions up to this point.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Replaying a match, even on the same save, will reduce that time. You can replay the missions to your heart's content to bring your time down.&#xD;&#xA;&#xD;&#xA;The artifact missions are the important missions, so you can skip the other ones, but skipping the other ones will give you less tech, and less units to choose from, so it may not actually be faster, depending on which units you like to use on the later missions." />
  <row Id="10435" PostHistoryTypeId="2" PostId="4599" RevisionGUID="1cde26fc-67fb-46f1-997e-5d9095ef3f74" CreationDate="2010-08-05T19:21:08.377" UserId="29" Text="No, it is not possible to delete trophies as soon as they have been uploaded to the Playstation Network (e.g. If you are always online, it happens as you get them.)&#xD;&#xA;&#xD;&#xA;However, if you are not connected to the internet, there is one **DRASTIC** option, that also **WILL DELETE ALL SAVEGAMES** and all non-synched trophies, and that is to format your internal harddrive.&#xD;&#xA;&#xD;&#xA;But, other than that, there is no way to delete a trophy one it hit PSN" />
  <row Id="10436" PostHistoryTypeId="2" PostId="4600" RevisionGUID="4a01e183-a63b-465f-b340-993fb3168f50" CreationDate="2010-08-05T19:27:31.547" UserId="1397" Text="Chaotic Orcish Barbarians have high hit points and start with poison resistance. Because they are Chaotic, you can kill peaceful townspeople if you want to. The Valkyrie is probably slightly easier though." />
  <row Id="10437" PostHistoryTypeId="10" PostId="365" RevisionGUID="38234669-5d00-45b7-b0cb-27af69d754d4" CreationDate="2010-08-05T19:30:20.073" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="10439" PostHistoryTypeId="2" PostId="4601" RevisionGUID="f56c9559-ed4c-44e0-be46-c66c13897f6b" CreationDate="2010-08-05T19:36:37.207" UserId="98" Text="A comment on [this question][1] says you can delete a game from your history if you have zero gamescore for it.&#xD;&#xA;&#xD;&#xA;I remember awhile back this was not possible, and many users did not like it because playing a trial version of an arcade game would permanently add it to the game history with no way to remove it. Has this changed since the NXE update? How would I do it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4598/how-can-i-delete-ps3-trophies" />
  <row Id="10440" PostHistoryTypeId="1" PostId="4601" RevisionGUID="f56c9559-ed4c-44e0-be46-c66c13897f6b" CreationDate="2010-08-05T19:36:37.207" UserId="98" Text="How do I delete a game from my Xbox Live history?" />
  <row Id="10441" PostHistoryTypeId="3" PostId="4601" RevisionGUID="f56c9559-ed4c-44e0-be46-c66c13897f6b" CreationDate="2010-08-05T19:36:37.207" UserId="98" Text="&lt;xbox-360&gt;&lt;xbox-live-profile&gt;" />
  <row Id="10442" PostHistoryTypeId="2" PostId="4602" RevisionGUID="22dcc9bd-e87b-4262-80b9-b1fe4fff8366" CreationDate="2010-08-05T19:56:11.130" UserId="599" Text="Here you go: http://www.youtube.com/watch?v=gHFe0DkA9LM&#xD;&#xA;&#xD;&#xA;Or a forum post on how to do it: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26680459&#xD;&#xA;&#xD;&#xA;That's how it used to be done." />
  <row Id="10443" PostHistoryTypeId="2" PostId="4603" RevisionGUID="4187ab94-3d22-4991-b02e-d19a985e8347" CreationDate="2010-08-05T20:08:04.073" UserId="118" Text="I just played Uncharted: Drake's Fortune a couple months ago, and I noticed that it didn't have trophies. I looked online for more info, and I thought I read somewhere that they added them or something. Does it actually have trophies in some way? If so, how can I get them? I got my copy last Christmas at the same time as my PS3 Slim. I installed a rather new update with Final Fantasy XIII, and I tried loading my Uncharted game and there's no new thing in the trophies section." />
  <row Id="10444" PostHistoryTypeId="1" PostId="4603" RevisionGUID="4187ab94-3d22-4991-b02e-d19a985e8347" CreationDate="2010-08-05T20:08:04.073" UserId="118" Text="Does Uncharted have trophies on the PS3?" />
  <row Id="10445" PostHistoryTypeId="3" PostId="4603" RevisionGUID="4187ab94-3d22-4991-b02e-d19a985e8347" CreationDate="2010-08-05T20:08:04.073" UserId="118" Text="&lt;ps3&gt;&lt;trophies&gt;" />
  <row Id="10446" PostHistoryTypeId="2" PostId="4604" RevisionGUID="cb7bd057-35cc-4b97-8ae3-0e68e22fe51f" CreationDate="2010-08-05T20:13:46.620" UserId="39" Text="What does Dwarf Therapist let me do that I couldn't do in the game?" />
  <row Id="10447" PostHistoryTypeId="1" PostId="4604" RevisionGUID="cb7bd057-35cc-4b97-8ae3-0e68e22fe51f" CreationDate="2010-08-05T20:13:46.620" UserId="39" Text="What does Dwarf Therapist let me do that I couldn't do in the game?" />
  <row Id="10448" PostHistoryTypeId="3" PostId="4604" RevisionGUID="cb7bd057-35cc-4b97-8ae3-0e68e22fe51f" CreationDate="2010-08-05T20:13:46.620" UserId="39" Text="&lt;dwarf-therapist&gt;" />
  <row Id="10449" PostHistoryTypeId="2" PostId="4605" RevisionGUID="fe760349-fe8b-40be-9714-7787c8eb163d" CreationDate="2010-08-05T20:14:53.230" UserId="304" Text="I've got a fortress that's grown up past its adolescent phase and is starting to mature. Naturally, I've had a number of encounters with goblins and werewolves. Since my primary defense is a hallway full of cage traps, I now have several dozen goblins chilling out in cages in my animal stockpile room. Although ostensibly I could keep them there forever, I'd much rather do something productive with them like establish a petting zoo, hold war-crimes trials, or start a goblin aquatics program. The problem is that every time I try to move the goblins and/or their cages from their current place in the stockpile, the goblin breaks free and runs about my fortress causing all kinds of havoc.&#xD;&#xA;&#xD;&#xA;So: how do you successfully move a caged goblin? Either to another animal stockpile, a built cage, or to release them safely into a sealed room?" />
  <row Id="10450" PostHistoryTypeId="1" PostId="4605" RevisionGUID="fe760349-fe8b-40be-9714-7787c8eb163d" CreationDate="2010-08-05T20:14:53.230" UserId="304" Text="How do you move caged beasts in Dwarf Fortress?" />
  <row Id="10451" PostHistoryTypeId="3" PostId="4605" RevisionGUID="fe760349-fe8b-40be-9714-7787c8eb163d" CreationDate="2010-08-05T20:14:53.230" UserId="304" Text="&lt;dwarf-fortress&gt;" />
  <row Id="10452" PostHistoryTypeId="2" PostId="4606" RevisionGUID="be992a5b-4827-4e47-bf17-110c203257df" CreationDate="2010-08-05T20:17:21.667" UserId="102" Text="Taken from the project on [Google Code][1]&#xD;&#xA;&#xD;&#xA;- Persistent custom professions - import and manage any number of custom professions across all your forts.&#xD;&#xA;- Assign multiple dwarves to a custom profession at once to unify active labors&#xD;&#xA;- Manage labors and professions much more easily than in-game using a flexible UI, allowing quick review of all dwarves at-a-glance&#xD;&#xA;- Display all pending changes before they're written to the game&#xD;&#xA;- Sort labor columns by associated skill level&#xD;&#xA;- Persistent and customizable display; change colors, reposition/hide information screens&#xD;&#xA;- Group your dwarves by several criteria &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://code.google.com/p/dwarftherapist/" />
  <row Id="10453" PostHistoryTypeId="6" PostId="4604" RevisionGUID="a9b6b471-c318-4b45-b235-9bf21920f08b" CreationDate="2010-08-05T20:18:12.320" UserId="14" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-therapist&gt;" />
  <row Id="10454" PostHistoryTypeId="6" PostId="4604" RevisionGUID="c1d2a49b-ccf7-429e-92a4-05f43b5e1e27" CreationDate="2010-08-05T20:18:13.397" UserId="102" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-therapist&gt;&lt;add-ons&gt;" />
  <row Id="10455" PostHistoryTypeId="6" PostId="4603" RevisionGUID="edd81232-5318-4ce3-9260-35a04742e520" CreationDate="2010-08-05T20:19:36.717" UserId="126" Comment="retag" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;uncharted&gt;" />
  <row Id="10456" PostHistoryTypeId="2" PostId="4607" RevisionGUID="92e0fc26-7848-4012-b71d-9b2128d921bd" CreationDate="2010-08-05T20:21:50.143" UserId="121" Text="Multiple questions, but the simplest way is this:&#xD;&#xA;&#xD;&#xA;Build the cage.&#xD;&#xA;&#xD;&#xA;To do so use &lt;kbd&gt;b&lt;/kbd&gt;uild, ca&lt;kbd&gt;j&lt;/kbd&gt;e, e&lt;kbd&gt;x&lt;/kbd&gt;pand (to show all cages and their contents), and build the cage where you want it.&#xD;&#xA;&#xD;&#xA;You can then connect a lever to the cage, and use that to release the caged creature (goblin or otherwise)." />
  <row Id="10457" PostHistoryTypeId="2" PostId="4608" RevisionGUID="288b95fa-369a-4d99-89e5-d5a9b31b70d2" CreationDate="2010-08-05T20:23:50.297" UserId="2354" Text="The best use I've found for the Scottish Resistance so far is on defense of point C on Gravelpit. You can sticky _all_ the entrances at once, and by standing on the point, you can see and detonate them as enemies come in. A medic or dispenser at the top of the tower helps a lot with this." />
  <row Id="10458" PostHistoryTypeId="2" PostId="4609" RevisionGUID="c2a5cc58-036a-4064-80d2-7050f11bd7e5" CreationDate="2010-08-05T20:30:33.933" UserId="2351" Text="You could try using your sneak skill a little more if you want to avoid known enemies (encounters are going to be a problem, though). Additionally I've found that the skills I tend to use are as follows: barter and small guns in early game, and energy weapons and sneak late game. Also, armour does more for survivability than level does (even at the end of the game, you'll still only have around 80hp, but big guns will only do ~10 damage against your hardened power armour)." />
  <row Id="10459" PostHistoryTypeId="2" PostId="4610" RevisionGUID="c7cac031-ae37-44bb-80e4-37a6573435af" CreationDate="2010-08-05T20:35:20.383" UserId="2349" Text="Recently I've went from Brazil to New Zealand and tried playing on same realm... I was amazed at first, my ping in NZ went up from 200 to 1k, but it was understandable due to distance... But I was even more stunned when it actually dropped, in less than 1 hour, back to 200.&#xD;&#xA;&#xD;&#xA;When I came back to Brazil, the ping took just few minutes to adjust.&#xD;&#xA;&#xD;&#xA;Now, that proves to me WoW itself already do a lot of ping optimization. So, I wouldn't bother trying too much other things as you can most likely disrupt its own system than help your ping.&#xD;&#xA;&#xD;&#xA;The **best thing to do** is definitely tweaking your own machine for optimizations. Things like what people already suggested here, such as the [Leatrix][1] and getting a cable if you are on wifi. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowinterface.com/downloads/fileinfo.php?id=13581&amp;so=newest&amp;page=1" />
  <row Id="10460" PostHistoryTypeId="2" PostId="4611" RevisionGUID="b0331e20-cab0-4870-9c4b-fe9114a4e595" CreationDate="2010-08-05T20:45:35.917" UserId="451" Text="My main character is a complete tank, taking warfare as his primary mastery and defense as his secondary. Adrenaline boosts his healing rate more frequently than you might think (5% chance, but it sure goes off a lot). Quick Recovery helps him wade into large groups of foes and not lose his shield protection. Focus ups his chance of shield block, which means less damage and more survivability. There are just so many ways the defense mastery is a great second; they're practically made for each other.&#xD;&#xA;&#xD;&#xA;The only negative comment I can make is that I focused too much on melee combat. The end boss from the original game gave my main character fits because he does so much damage in melee range. I basically had to run around plinking with a bow and dodging attacks, running in close for a big hit every now and then, while sucking down potions. It made that boss battle a lot more stressful. Other than that, though, my tank waded through the game slaughtering pretty much everything else with gleeful abandon. You should take a look at the following site, which gives you stats on all the masteries:&#xD;&#xA;&#xD;&#xA;http://www.gamebanshee.com/titanquest/skillmasteries.php" />
  <row Id="10461" PostHistoryTypeId="2" PostId="4612" RevisionGUID="004fc011-dc2c-42e8-aae4-719d2c14dea9" CreationDate="2010-08-05T20:46:10.487" UserId="1721" Text="I played [TrackMania][1] long before it was available on Steam. I'm unsure but I recall it having a different map editor and different tiles than the current free version, TrackMania Nations Forever. How do the two versions differ, specifically in gameplay and maps?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trackmania.com/" />
  <row Id="10462" PostHistoryTypeId="1" PostId="4612" RevisionGUID="004fc011-dc2c-42e8-aae4-719d2c14dea9" CreationDate="2010-08-05T20:46:10.487" UserId="1721" Text="How does the old version of Trackmania differ from TrackMania Nations Forever?" />
  <row Id="10463" PostHistoryTypeId="3" PostId="4612" RevisionGUID="004fc011-dc2c-42e8-aae4-719d2c14dea9" CreationDate="2010-08-05T20:46:10.487" UserId="1721" Text="&lt;pc&gt;&lt;steam&gt;" />
  <row Id="10464" PostHistoryTypeId="2" PostId="4613" RevisionGUID="09df5ae2-bb86-4eff-b1dd-0e15635dcf3b" CreationDate="2010-08-05T20:49:21.480" UserId="451" Text="In deference to the other posters, I have no idea what the company is working on now. What I can say is that MW2 remains badly broken in numerous respects. There are several uber-builds that need fixing, plenty of glitches, and exploits o' plenty. I tried some online play and found it entertaining to laugh at how bad it was, but that was about it." />
  <row Id="10465" PostHistoryTypeId="2" PostId="4614" RevisionGUID="e0796062-73b2-461d-ba78-b294ee9a644f" CreationDate="2010-08-05T20:50:59.683" UserId="39" Text="[Dwarf Therapist's Vision][1]&#xD;&#xA;&#xD;&#xA;&quot;*What DwarfTherapist is not:*&#xD;&#xA;&#xD;&#xA;DwarfTherapist is not intended to undermine the game designers’ intentions of how the game mechanics, balance, or logic works and as such DwarfTherapist as not a hacking, cheating, or ‘game modding’ tool. DwarfTherapist also is not intended to create a ‘game outside of the game’ in manners that extend game functionality (such as command-chaining or macros) or otherwise introduce new gaming elements outside of Dwarf Fortress that are not immediately and conspicuously tied to the primary and secondary design intentions.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://code.google.com/p/dwarftherapist/wiki/VisionStatement" />
  <row Id="10466" PostHistoryTypeId="12" PostId="4614" RevisionGUID="424f4edc-13bb-427e-842e-e1b4d315b7bc" CreationDate="2010-08-05T20:54:46.303" UserId="39" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;}]" />
  <row Id="10467" PostHistoryTypeId="6" PostId="4612" RevisionGUID="5c18f094-e5d8-4bb5-bf4f-9584587b948b" CreationDate="2010-08-05T20:57:16.767" UserId="126" Comment="add tag" Text="&lt;pc&gt;&lt;steam&gt;&lt;trackmania-nations&gt;" />
  <row Id="10468" PostHistoryTypeId="2" PostId="4615" RevisionGUID="b5cf3b54-4808-47ce-8c14-93a8d3537b54" CreationDate="2010-08-05T20:58:31.990" UserId="2351" Text="I've been looking to run Fallout in windowed mode; I have the steam version. Has anyone had any experience getting this to work? I'm running Windows 7 64bit." />
  <row Id="10469" PostHistoryTypeId="1" PostId="4615" RevisionGUID="b5cf3b54-4808-47ce-8c14-93a8d3537b54" CreationDate="2010-08-05T20:58:31.990" UserId="2351" Text="Steam version of Fallout in a window" />
  <row Id="10470" PostHistoryTypeId="3" PostId="4615" RevisionGUID="b5cf3b54-4808-47ce-8c14-93a8d3537b54" CreationDate="2010-08-05T20:58:31.990" UserId="2351" Text="&lt;steam&gt;&lt;fallout&gt;&lt;fallout-2&gt;" />
  <row Id="10471" PostHistoryTypeId="2" PostId="4616" RevisionGUID="cdc3760f-f25d-4493-be5c-2739268af5f4" CreationDate="2010-08-05T21:01:16.090" UserId="1413" Text="1) Are you on wireless? If yes, plug it in and get an instant boost.&#xD;&#xA;&#xD;&#xA;2) Do you have other things using your connection? My wife and I both play (different computers) and we're at 200 ping. She turns on internet radio, bam we're up to 400 ping. Run a `netstat` to check for existing connections." />
  <row Id="10472" PostHistoryTypeId="5" PostId="4604" RevisionGUID="7a6faf3a-9f4b-4b71-8930-5945cffca177" CreationDate="2010-08-05T21:03:57.487" UserId="39" Comment="added 63 characters in body; edited tags; added 1 characters in body" Text="What does Dwarf Therapist let me do that I couldn't do in the game or manually in a spreadsheet and tediously in the native client?" />
  <row Id="10473" PostHistoryTypeId="6" PostId="4604" RevisionGUID="7a6faf3a-9f4b-4b71-8930-5945cffca177" CreationDate="2010-08-05T21:03:57.487" UserId="39" Comment="added 63 characters in body; edited tags; added 1 characters in body" Text="&lt;dwarf-fortress&gt;&lt;add-ons&gt;&lt;dwarf-therapist&gt;" />
  <row Id="10474" PostHistoryTypeId="5" PostId="4615" RevisionGUID="235e80d9-03b3-421b-a653-62b9cb119d35" CreationDate="2010-08-05T21:05:43.990" UserId="126" Comment="added 2 characters in body; edited tags; edited title" Text="I've been looking to run Fallout 2 in windowed mode; I have the steam version. Has anyone had any experience getting this to work? I'm running Windows 7 64bit." />
  <row Id="10475" PostHistoryTypeId="4" PostId="4615" RevisionGUID="235e80d9-03b3-421b-a653-62b9cb119d35" CreationDate="2010-08-05T21:05:43.990" UserId="126" Comment="added 2 characters in body; edited tags; edited title" Text="Steam version of Fallout 2 in a window" />
  <row Id="10476" PostHistoryTypeId="6" PostId="4615" RevisionGUID="235e80d9-03b3-421b-a653-62b9cb119d35" CreationDate="2010-08-05T21:05:43.990" UserId="126" Comment="added 2 characters in body; edited tags; edited title" Text="&lt;steam&gt;&lt;fallout-2&gt;&lt;fallout-series&gt;" />
  <row Id="10479" PostHistoryTypeId="2" PostId="4618" RevisionGUID="af7c2e05-100d-4b0a-a4db-c5aac1e89965" CreationDate="2010-08-05T21:10:43.857" UserId="44" Text="Given that IW has all but left Activision I would assume the game will only receive things like map packs (you know the things that you have to pay for).  BTW, it is Treyarch that is making the next installment of CoD, as they did with World at War and 3.  " />
  <row Id="10480" PostHistoryTypeId="2" PostId="4619" RevisionGUID="ada8c656-7a98-40c7-b1da-63b83ab08df9" CreationDate="2010-08-05T21:10:57.130" UserId="56" Text="There is no way to do it with stock Fallout 2, but there are mods available to do it.&#xD;&#xA;&#xD;&#xA;For example, this one: [Timeslip Fallout 2 engine tweaks for Windows 2000/XP/Vista][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nma-fallout.com/forum/dload.php?action=file&amp;file_id=1067" />
  <row Id="10481" PostHistoryTypeId="2" PostId="4620" RevisionGUID="dc718f23-ae91-4522-add2-12417220ba68" CreationDate="2010-08-05T21:18:45.910" UserId="54" Text="You have to enter the game when you are logged in to the Playstation Network.&#xD;&#xA;&#xD;&#xA;The game will ask you to update and this update will install the trophies.&#xD;&#xA;&#xD;&#xA;But if you already played the game, you will have to play it again in order to unlock any trophy." />
  <row Id="10482" PostHistoryTypeId="5" PostId="4615" RevisionGUID="6a413f57-1fb0-45db-a188-10648f8cfe9b" CreationDate="2010-08-05T21:23:34.753" UserId="126" Comment="added 10 characters in body; edited tags; edited title" Text="I've been looking to run Fallout / Fallout 2 in windowed mode; I have the steam version. Has anyone had any experience getting this to work? I'm running Windows 7 64bit." />
  <row Id="10483" PostHistoryTypeId="4" PostId="4615" RevisionGUID="6a413f57-1fb0-45db-a188-10648f8cfe9b" CreationDate="2010-08-05T21:23:34.753" UserId="126" Comment="added 10 characters in body; edited tags; edited title" Text="Steam version of Fallout / Fallout 2 in a window" />
  <row Id="10484" PostHistoryTypeId="6" PostId="4615" RevisionGUID="6a413f57-1fb0-45db-a188-10648f8cfe9b" CreationDate="2010-08-05T21:23:34.753" UserId="126" Comment="added 10 characters in body; edited tags; edited title" Text="&lt;steam&gt;&lt;fallout&gt;&lt;fallout-2&gt;&lt;fallout-series&gt;" />
  <row Id="10485" PostHistoryTypeId="2" PostId="4621" RevisionGUID="f31e9085-c37a-4214-b06b-d14a5609e569" CreationDate="2010-08-05T21:25:36.843" UserId="2351" Text="I've been trying to get the most authentic Fallout experience; and one of the things I remember hearing about is changing the string &quot;drug&quot; to &quot;chem&quot; in Fallout and Fallout 2. I'd like to change the strings back, but I don't know how to modify game data myself (ideally with a few tools as possible)." />
  <row Id="10486" PostHistoryTypeId="1" PostId="4621" RevisionGUID="f31e9085-c37a-4214-b06b-d14a5609e569" CreationDate="2010-08-05T21:25:36.843" UserId="2351" Text="Changing the strings &quot;chem&quot; to &quot;drug&quot; in Fallout and Fallout 2" />
  <row Id="10487" PostHistoryTypeId="3" PostId="4621" RevisionGUID="f31e9085-c37a-4214-b06b-d14a5609e569" CreationDate="2010-08-05T21:25:36.843" UserId="2351" Text="&lt;fallout&gt;&lt;fallout-2&gt;" />
  <row Id="10488" PostHistoryTypeId="6" PostId="4615" RevisionGUID="1758ae22-de42-4d5b-a3b7-d295a419d8a5" CreationDate="2010-08-05T21:26:13.600" UserId="14" Comment="edited tags" Text="&lt;steam&gt;&lt;fallout&gt;&lt;fallout-2&gt;&lt;windowed-mode&gt;" />
  <row Id="10489" PostHistoryTypeId="13" PostId="4614" RevisionGUID="d889948e-1f9e-472c-b315-3436bc54b3d9" CreationDate="2010-08-05T21:28:24.613" UserId="39" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;}]" />
  <row Id="10490" PostHistoryTypeId="2" PostId="4622" RevisionGUID="966382c0-5fa8-4255-a37a-b64369c24502" CreationDate="2010-08-05T21:31:24.173" UserId="126" Text="You could open up the game's data files in a hex editor and change the text from &quot;chem&quot; to &quot;drug&quot; because they're both four characters, that should do the trick." />
  <row Id="10491" PostHistoryTypeId="6" PostId="4621" RevisionGUID="22c3aecf-bcde-48a8-9f69-bbc561fd1d6d" CreationDate="2010-08-05T21:31:41.693" UserId="126" Comment="tag" Text="&lt;mod&gt;&lt;fallout&gt;&lt;fallout-2&gt;" />
  <row Id="10492" PostHistoryTypeId="4" PostId="4567" RevisionGUID="e4e727fe-4803-4ce3-8bd2-1033d7e6f60b" CreationDate="2010-08-05T21:36:32.893" UserId="98" Comment="edited tags; edited title" Text="Bugs in Modern Warfare 2 online?" />
  <row Id="10493" PostHistoryTypeId="6" PostId="4567" RevisionGUID="e4e727fe-4803-4ce3-8bd2-1033d7e6f60b" CreationDate="2010-08-05T21:36:32.893" UserId="98" Comment="edited tags; edited title" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;online-multiplayer&gt;&lt;bug&gt;" />
  <row Id="10495" PostHistoryTypeId="2" PostId="4624" RevisionGUID="fbafca1c-7454-4d15-a005-026d8223f5e8" CreationDate="2010-08-05T21:58:15.750" UserId="2361" Text="Ok, so I'm playing Starfox 64, and this so-called &quot;Peppy&quot; hare keeps yelling at me:&#xD;&#xA;&#xD;&#xA;&gt; Do a barrel roll!&#xD;&#xA;&#xD;&#xA;What's his problem? And what is this barrel roll he's talking about?" />
  <row Id="10496" PostHistoryTypeId="1" PostId="4624" RevisionGUID="fbafca1c-7454-4d15-a005-026d8223f5e8" CreationDate="2010-08-05T21:58:15.750" UserId="2361" Text="How do I do a Barrel Roll?" />
  <row Id="10497" PostHistoryTypeId="3" PostId="4624" RevisionGUID="fbafca1c-7454-4d15-a005-026d8223f5e8" CreationDate="2010-08-05T21:58:15.750" UserId="2361" Text="&lt;nintendo-64&gt;" />
  <row Id="10498" PostHistoryTypeId="2" PostId="4625" RevisionGUID="36beb4cf-bf0c-47bb-abd2-87ee63275606" CreationDate="2010-08-05T22:01:50.943" UserId="475" Text="If I recall correctly, double tap the R or L keys on top of the controller. Its when your craft spins left or right. Great for avoiding incoming enemy's or projectiles." />
  <row Id="10499" PostHistoryTypeId="5" PostId="4543" RevisionGUID="e7438eef-9da8-4031-9dec-a952da161297" CreationDate="2010-08-05T22:09:40.967" UserId="1899" Comment="added 113 characters in body" Text="If you define words by usage, then:&#xD;&#xA;&#xD;&#xA;- _timing push_ means _attack_&#xD;&#xA;- _cheese_ means _pre-planned_&#xD;&#xA;- _map hack_ means _scout_&#xD;&#xA;- _zerg_ means _two or more_ &#xD;&#xA;&#xD;&#xA;On the internet, defining words by usage is not necessarily a sustainable policy." />
  <row Id="10500" PostHistoryTypeId="2" PostId="4626" RevisionGUID="d57bd61f-b468-4f9b-8c9d-81bf3f8bc0d1" CreationDate="2010-08-05T22:12:06.017" UserId="29" Text="If you look at the screen, you will notice it'll give you a hint on how to preform the barrel roll in the text blurb.&#xD;&#xA;&#xD;&#xA;You can preform a barrel roll by pressing Z or R twice&#xD;&#xA;&#xD;&#xA;Here is a video showing the blurb and a succesfull barrel roll.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=7oLHOpTTuOE" />
  <row Id="10501" PostHistoryTypeId="2" PostId="4627" RevisionGUID="63f72c32-34dc-4542-90dc-0116c2f0d50f" CreationDate="2010-08-05T22:13:41.353" UserId="2360" Text="**Is there some way to map a key so that it switches between my favorite weapons for each class?**&#xD;&#xA;&#xD;&#xA;I haven't played much Team Fortress 2 yet, but for most of the classes I use one or two weapons. I often use &quot;q&quot; to easily switch between these weapons, but by default &quot;q&quot; switches between the weapons mapped to the keys 1 and 2. Is it possible to configure a button so that it will always switch between my favorite weapons? For example, it could switch between flamethrower and axe for Pyro and pistol and cloaking for Spy." />
  <row Id="10502" PostHistoryTypeId="1" PostId="4627" RevisionGUID="63f72c32-34dc-4542-90dc-0116c2f0d50f" CreationDate="2010-08-05T22:13:41.353" UserId="2360" Text="Map a key to switch between my favorite weapons for each class?" />
  <row Id="10503" PostHistoryTypeId="3" PostId="4627" RevisionGUID="63f72c32-34dc-4542-90dc-0116c2f0d50f" CreationDate="2010-08-05T22:13:41.353" UserId="2360" Text="&lt;team-fortress-2&gt;" />
  <row Id="10504" PostHistoryTypeId="2" PostId="4628" RevisionGUID="6802c05b-4ec4-48c2-b5f5-be807e1e1ab5" CreationDate="2010-08-05T22:16:50.257" UserId="56" Text="By default &lt;kdb&gt;Q&lt;/kbd&gt; should switch between your last used weapons. So if you first use your flame-thrower and then your axe &lt;kdb&gt;Q&lt;/kbd&gt; should first switch back to the flame-thrower and then back to the axe again." />
  <row Id="10505" PostHistoryTypeId="5" PostId="4607" RevisionGUID="400eaad9-9b53-45ff-91b2-d131be69ec88" CreationDate="2010-08-05T22:23:17.907" UserId="121" Comment="Cleaned up post" Text="To safely release the goblin where you want it.&#xD;&#xA;&#xD;&#xA;Build the cage, using &lt;kbd&gt;b&lt;/kbd&gt;uild, ca&lt;kbd&gt;j&lt;/kbd&gt;e, e&lt;kbd&gt;x&lt;/kbd&gt;pand (to show all cages and their contents), and build the cage where you want it.&#xD;&#xA;&#xD;&#xA;You can then connect a lever to the cage (&lt;kbd&gt;q&lt;/kbd&gt;uery the lever, &lt;kbd&gt;a&lt;/kbd&gt;dd a task to connect to the cage, and use that to release the caged creature (goblin or otherwise) by pulling the lever (add a task to &lt;kbd&gt;P&lt;/kbd&gt;ull).&#xD;&#xA;&#xD;&#xA;You can also use the take from stockpile command to move them to another stockpile." />
  <row Id="10506" PostHistoryTypeId="2" PostId="4629" RevisionGUID="26c09bab-123f-4e90-98ae-5ea83ac3b01e" CreationDate="2010-08-05T22:29:27.793" UserId="29" Text="It let's you save 30+ minutes when managing 80+ dwarves.&#xD;&#xA;&#xD;&#xA;*More Time Playing, less time managing.*" />
  <row Id="10507" PostHistoryTypeId="5" PostId="4625" RevisionGUID="1b3b3103-77ed-4845-afe7-4fc6c385d047" CreationDate="2010-08-05T22:43:12.830" UserId="475" Comment="edited body" Text="If I recall correctly, double tap the R or Z keys on top of the controller. Its when your craft spins left or right. Great for avoiding incoming enemy's or projectiles." />
  <row Id="10508" PostHistoryTypeId="2" PostId="4630" RevisionGUID="520c2824-4296-4e7e-b69c-2afef19d01b9" CreationDate="2010-08-05T22:43:39.867" UserId="215" Text="I want to look at the official Starcraft I maps to study them, is there any place online which i can do so?" />
  <row Id="10509" PostHistoryTypeId="1" PostId="4630" RevisionGUID="520c2824-4296-4e7e-b69c-2afef19d01b9" CreationDate="2010-08-05T22:43:39.867" UserId="215" Text="Look at original Starcraft maps online?" />
  <row Id="10510" PostHistoryTypeId="3" PostId="4630" RevisionGUID="520c2824-4296-4e7e-b69c-2afef19d01b9" CreationDate="2010-08-05T22:43:39.867" UserId="215" Text="&lt;maps&gt;&lt;starcraft&gt;" />
  <row Id="10511" PostHistoryTypeId="6" PostId="4624" RevisionGUID="cd0b076a-7d19-4c1c-a320-f73c185e64c3" CreationDate="2010-08-05T22:46:19.503" UserId="23" Comment="Are people going to confuse n64 with multiplication or something?! Sigh." Text="&lt;nintendo-64&gt;&lt;starfox-64&gt;" />
  <row Id="10512" PostHistoryTypeId="5" PostId="4566" RevisionGUID="3c321f77-bec6-43c6-9693-ed1a92e3da60" CreationDate="2010-08-05T22:48:45.180" UserId="29" Comment="fixed link... remember your htmlentities young padawan." Text="[This page][1] on Bulbapedia allows you to order Pokemon by Pokeathalon stats. The Pokemon that can potentially have 5 stars in every stat are Ditto, Mew, Sunkern, Giratina (Origin Forme), and Arceus, so theoretically they are the easiest to turn into medalists.&#xD;&#xA;&#xD;&#xA;[This other page][2] on Bulbapedia shows a chart explaining how the nature of the Pokemon can cause its stats to fluctuate; this causes the big and small stars that you see when you view a Pokemon's stats.&#xD;&#xA;&#xD;&#xA;Finally, [this page][3] explains the mechanics behind blending Apricorns&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok&amp;eacute;mon_by_performance_stats&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Performance&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Apriblender" />
  <row Id="10513" PostHistoryTypeId="2" PostId="4631" RevisionGUID="3bd5519f-9e1d-480b-b6e6-de32ed8eea25" CreationDate="2010-08-05T22:57:44.670" UserId="344" Text="Here are the official images from battle.net: http://classic.battle.net/scc/lp/sc.shtml&#xD;&#xA;&#xD;&#xA;This includes all maps on the original game disc, and from Brood War. They are sorted by the number of players recommended for the map (click on the links at the top to see the maps)." />
  <row Id="10515" PostHistoryTypeId="5" PostId="4566" RevisionGUID="701a7d5c-a235-4911-bdcc-0f75c0802126" CreationDate="2010-08-05T23:13:27.703" UserId="18" Comment="added period" Text="[This page][1] on Bulbapedia allows you to order Pokemon by Pokeathalon stats. The Pokemon that can potentially have 5 stars in every stat are Ditto, Mew, Sunkern, Giratina (Origin Forme), and Arceus, so theoretically they are the easiest to turn into medalists.&#xD;&#xA;&#xD;&#xA;[This other page][2] on Bulbapedia shows a chart explaining how the nature of the Pokemon can cause its stats to fluctuate; this causes the big and small stars that you see when you view a Pokemon's stats.&#xD;&#xA;&#xD;&#xA;Finally, [this page][3] explains the mechanics behind blending Apricorns.&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok&amp;eacute;mon_by_performance_stats&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Performance&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Apriblender" />
  <row Id="10520" PostHistoryTypeId="2" PostId="4633" RevisionGUID="9bf4e6b2-86c4-4508-8b9e-c3ee2b86a09f" CreationDate="2010-08-05T23:44:53.597" UserId="29" Text="Trackmania has a pretty unusual release/upgrade path, where three games have become 1 game with a demo.&#xD;&#xA;&#xD;&#xA;- It all started with **Trackmania**&#xD;&#xA;- Then came the second game **Trackmania Sunrise** which ran on an improved engine&#xD;&#xA;- *Trackmania Sunrise* got an free upgrade to **Trackmania Sunrise eXtreme**&#xD;&#xA;- Then *Trackmania* got an free upgrade to **Trackmania Original** which ran on the same engine as *Trackmania Sunrise*&#xD;&#xA;- As a promotion for the Trackmania games and the Electronic Sports World Cup **TrackMania Nations** gets released for free.&#xD;&#xA;&#xD;&#xA;Now we have three different trackmania games, and here is where it gets unusual.&#xD;&#xA;&#xD;&#xA;- a Fourth Trackmania game, **Trackmania United** gets released containing basically all content from the previous games.&#xD;&#xA;- *TrackMania Nations* gets updated to the same codebase as *Trackmania United*, and forever get's added to the name, resulting in **TrackMania Nations Forever** and **Trackmania United Forever**&#xD;&#xA;&#xD;&#xA;As the codebase, including the shared stages and the networking code between the games is now the same, *TrackMania Nations Forever* is now nothing more than a demo for *TrackMania United Forever* and *TrackMania United Forever* includes everything that is in *TrackMania Nations Forever*.&#xD;&#xA;&#xD;&#xA;(afterwards, there was a contest and corresponding free update, which updated it to **TrackMania United Forever: Star Edition** )&#xD;&#xA;&#xD;&#xA;So effectively, the trackmania now availble on steam, is an updated re-release of the previous trackmania games all together.    &#xD;&#xA;The free edition is what used to be a seperate game, updated to be a demo of the full game.&#xD;&#xA;&#xD;&#xA;*TrackMania Nations Forever* consists of a single stage (Stadium), first seen in *TrackMania Nations* while *TrackMania United Forever: Star Edition* consists of all stages of all the previous Trackmania games.&#xD;&#xA;&#xD;&#xA;- Stadium (*TrackMania Nations*)&#xD;&#xA;- Desert (*TrackMania*)&#xD;&#xA;- Rally (*TrackMania*)&#xD;&#xA;- Snow (known in *TrackMania* as Alpine)&#xD;&#xA;- Bay (*TrackMania Sunrise*)&#xD;&#xA;- Coast (*TrackMania Sunrise*)&#xD;&#xA;- Island (*TrackMania Sunrise*)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;More information can be found in the [Trackmania Wikipedia Article](http://en.wikipedia.org/wiki/TrackMania)" />
  <row Id="10522" PostHistoryTypeId="5" PostId="4542" RevisionGUID="9aa386f0-730a-4d9e-a03d-31b862459a97" CreationDate="2010-08-05T23:49:20.360" UserId="632" Comment="update with more links now that I have rep" Text="Thanks to @tzenes suggestion of 'Battlezone' that looked similar in the wire frame mode, but not quite what I remember.&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Battlezone_(1980_video_game)#Clones&#xD;&#xA;&#xD;&#xA;In the 'list of clones' I was able to go through and discover, the game I was *thinking of*:&#xD;&#xA;&#xD;&#xA;&lt;p&gt;It was... &lt;h1&gt;Spectre VR&lt;/h1&gt;&lt;/p&gt;&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Spectre_(computer_game)&#xD;&#xA;&#xD;&#xA;It looks to be available for purchase on the iPhone too:&#xD;&#xA;&#xD;&#xA;http://spectre3d.com" />
  <row Id="10523" PostHistoryTypeId="2" PostId="4634" RevisionGUID="8d7dd197-ed36-4b42-8e78-f801f05a5ee4" CreationDate="2010-08-06T00:01:29.797" UserId="2361" Text="My beloved NES cartidges are getting pretty old, and some of them have been functioning sporadically recently.&#xD;&#xA;&#xD;&#xA;Do you know of other backup alternatives other than [RetroZone's PowerPak][1]? It's pretty expensive, is it the only alternative?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.retrousb.com/product_info.php?cPath=24&amp;products_id=34" />
  <row Id="10524" PostHistoryTypeId="1" PostId="4634" RevisionGUID="8d7dd197-ed36-4b42-8e78-f801f05a5ee4" CreationDate="2010-08-06T00:01:29.797" UserId="2361" Text="Do you know of alternative Nes Flashcarts?" />
  <row Id="10525" PostHistoryTypeId="3" PostId="4634" RevisionGUID="8d7dd197-ed36-4b42-8e78-f801f05a5ee4" CreationDate="2010-08-06T00:01:29.797" UserId="2361" Text="&lt;nes&gt;" />
  <row Id="10526" PostHistoryTypeId="2" PostId="4635" RevisionGUID="3bb2a5e3-7108-4af7-a11e-3c37c180c692" CreationDate="2010-08-06T00:03:59.247" UserId="2125" Text="Counter-Strike: Source is perhaps my all-time favorite games, but even it has something that is bothering me more and more after all these years: the default radio sounds.&#xD;&#xA;&#xD;&#xA;I've seen a few alternative radio packs, but none are complete (and none of them are an improvement). I find it difficult to believe that despite CS:S's customability, no such pack exists.&#xD;&#xA;&#xD;&#xA;Perhaps my Googling abilities are just letting me down?" />
  <row Id="10527" PostHistoryTypeId="1" PostId="4635" RevisionGUID="3bb2a5e3-7108-4af7-a11e-3c37c180c692" CreationDate="2010-08-06T00:03:59.247" UserId="2125" Text="Alternative radio sounds for Counter-Strike: Source" />
  <row Id="10528" PostHistoryTypeId="3" PostId="4635" RevisionGUID="3bb2a5e3-7108-4af7-a11e-3c37c180c692" CreationDate="2010-08-06T00:03:59.247" UserId="2125" Text="&lt;mod&gt;&lt;counter-strike-source&gt;" />
  <row Id="10529" PostHistoryTypeId="5" PostId="4542" RevisionGUID="824066f9-f8c0-4785-94fe-f96d1f0428d9" CreationDate="2010-08-06T00:10:42.387" UserId="102" Comment="fixing links" Text="Thanks to @tzenes suggestion of 'Battlezone' that looked similar in the wire frame mode, but not quite what I remember.&#xD;&#xA;&#xD;&#xA;[http://en.wikipedia.org/wiki/Battlezone_(1980_video_game)#Clones][1]&#xD;&#xA;&#xD;&#xA;In the 'list of clones' I was able to go through and discover, the game I was *thinking of*:&#xD;&#xA;&#xD;&#xA;&lt;p&gt;It was... &lt;h1&gt;Spectre VR&lt;/h1&gt;&lt;/p&gt;&#xD;&#xA;&#xD;&#xA;[http://en.wikipedia.org/wiki/Spectre_(computer_game)][2]&#xD;&#xA;&#xD;&#xA;It looks to be available for purchase on the iPhone too:&#xD;&#xA;&#xD;&#xA;http://spectre3d.com&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Battlezone_(1980_video_game)#Clones&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Spectre_(computer_game)" />
  <row Id="10531" PostHistoryTypeId="5" PostId="4539" RevisionGUID="d7f1aa45-aac7-47af-8032-52a94a1bfa68" CreationDate="2010-08-06T00:13:11.477" UserId="102" Comment="deleted 176 characters in body" Text="##BATTLEZONE&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Originally an Atari game it was bought by Activision in the early 90s and released for the Mac.  They would go on to make a newer version of it in 1998 with true 3D graphics.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;And even later a sequel to the remake&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;While the original was a First Person Shooter with vector graphics, the remakes were actually Real Time Strategy from a first person perspective, revolutionary at the time.&#xD;&#xA;  [1]: http://imgur.com/bZlvX.gif&#xD;&#xA;  [2]: http://imgur.com/U7z4a.jpg&#xD;&#xA;  [3]: http://imgur.com/hYlYF.jpg" />
  <row Id="10532" PostHistoryTypeId="6" PostId="4624" RevisionGUID="0664e51c-668a-4de1-a763-a65e4fb7316b" CreationDate="2010-08-06T00:59:59.500" UserId="126" Comment="tag" Text="&lt;nintendo-64&gt;&lt;starfox-64&gt;&lt;controls&gt;" />
  <row Id="10533" PostHistoryTypeId="6" PostId="4627" RevisionGUID="24e66de3-8fb1-4174-b0d3-ce9dcc0d09a5" CreationDate="2010-08-06T01:00:35.507" UserId="126" Comment="tag" Text="&lt;team-fortress-2&gt;&lt;controls&gt;" />
  <row Id="10534" PostHistoryTypeId="5" PostId="4630" RevisionGUID="7fc3a28f-70ad-402e-997d-799159de843e" CreationDate="2010-08-06T01:01:18.767" UserId="126" Comment="capitalization" Text="I want to look at the official StarCraft I maps to study them, is there any place online which i can do so?" />
  <row Id="10535" PostHistoryTypeId="4" PostId="4630" RevisionGUID="7fc3a28f-70ad-402e-997d-799159de843e" CreationDate="2010-08-06T01:01:18.767" UserId="126" Comment="capitalization" Text="Look at original StarCraft maps online?" />
  <row Id="10536" PostHistoryTypeId="2" PostId="4636" RevisionGUID="3eb4e4c0-498b-4177-b119-33f06be529ec" CreationDate="2010-08-06T01:02:03.397" UserId="126" Text="While Quantumgeek's answer is a good one, if you want, you can load up the maps in the map editor, and you can see all the detail you want too, but that's not online." />
  <row Id="10537" PostHistoryTypeId="6" PostId="4634" RevisionGUID="91c65cd3-9917-4575-bfc0-b6e884e55164" CreationDate="2010-08-06T01:04:04.673" UserId="126" Comment="tag" Text="&lt;nes&gt;&lt;backup&gt;" />
  <row Id="10538" PostHistoryTypeId="2" PostId="4637" RevisionGUID="bd123d0e-b61b-4f4e-ab6f-b475319ba69d" CreationDate="2010-08-06T01:33:44.707" UserId="493" Text="In regular (not Super) Street Fighter IV for XBox 360 you could create player matches. You could make a player match friends-only, invite your friend, and play tons of matches.&#xD;&#xA;&#xD;&#xA;In Super Street Fighter IV, there are no player matches anymore. I can invite my friends if I create a game in endless mode or team mode, but not in 1v1 mode. Every time I try to click invite friend, it is always grayed out. Even if we create a party the option to invite party to game is also grayed out. &#xD;&#xA;&#xD;&#xA;How do I create a 1v1 match in SSFIV on XBox 360 and invite someone from my friends list?" />
  <row Id="10539" PostHistoryTypeId="1" PostId="4637" RevisionGUID="bd123d0e-b61b-4f4e-ab6f-b475319ba69d" CreationDate="2010-08-06T01:33:44.707" UserId="493" Text="How to invite friend to play Super Street Fighter IV on XBox 360?" />
  <row Id="10540" PostHistoryTypeId="3" PostId="4637" RevisionGUID="bd123d0e-b61b-4f4e-ab6f-b475319ba69d" CreationDate="2010-08-06T01:33:44.707" UserId="493" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;street-fighter-4&gt;" />
  <row Id="10543" PostHistoryTypeId="2" PostId="4639" RevisionGUID="ef0ff127-f871-42a5-8982-dfe9b220ae12" CreationDate="2010-08-06T02:36:44.740" UserId="2369" Text="Also IMO, **Mordekaiser**, because he can Farms quickly, and his skills provide shield" />
  <row Id="10544" PostHistoryTypeId="2" PostId="4640" RevisionGUID="1506370f-9d40-4cc0-ba46-1648e9d6436d" CreationDate="2010-08-06T03:11:58.353" UserId="1162" Text="Which Killstreak Rewards count towards your current kill streak?&#xD;&#xA;&#xD;&#xA;My understanding is that all rewards from a Care Package do not, nor those from Emergency Airdrop crates. Was the Pave Low recently changed to count? What about the Stealth Bomber, Precision Airstrike, Attack Helicopter and the Sentry Gun?" />
  <row Id="10545" PostHistoryTypeId="1" PostId="4640" RevisionGUID="1506370f-9d40-4cc0-ba46-1648e9d6436d" CreationDate="2010-08-06T03:11:58.353" UserId="1162" Text="Which Modern Warfare 2 Killstreak Rewards count towards your current kill streak?" />
  <row Id="10546" PostHistoryTypeId="3" PostId="4640" RevisionGUID="1506370f-9d40-4cc0-ba46-1648e9d6436d" CreationDate="2010-08-06T03:11:58.353" UserId="1162" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;killstreak-rewards&gt;" />
  <row Id="10547" PostHistoryTypeId="6" PostId="4637" RevisionGUID="9fdc8cbf-567d-4990-a944-fb2de304c063" CreationDate="2010-08-06T03:49:44.167" UserId="126" Comment="retag" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;street-fighter-4&gt;&lt;super-street-figher-4&gt;" />
  <row Id="10548" PostHistoryTypeId="2" PostId="4641" RevisionGUID="b057bf8d-22bd-4c91-8bf1-ad918fd30bce" CreationDate="2010-08-06T04:42:38.120" UserId="320" Text="As far as I know, Pavelow has always counted.  Only care package drops/sentry guns don't count and any killstreaks that you earned in a previous life do not count.  All other killstreaks count towards a higher killstreak as long as you don't die.&#xD;&#xA;&#xD;&#xA;That is, if I were to earn Pavelow via a 9 kill streak and then die, the kills that the Pavelow will get will not count towards a nuke or EMP." />
  <row Id="10549" PostHistoryTypeId="2" PostId="4642" RevisionGUID="68897d76-8a12-4af5-9a36-fb9ff3593a0b" CreationDate="2010-08-06T05:02:45.863" UserId="1227" Text="Does the winner set randomly ?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10550" PostHistoryTypeId="1" PostId="4642" RevisionGUID="68897d76-8a12-4af5-9a36-fb9ff3593a0b" CreationDate="2010-08-06T05:02:45.863" UserId="1227" Text="How do you get the winning kill cam in Modern Warfar 2 ?" />
  <row Id="10551" PostHistoryTypeId="3" PostId="4642" RevisionGUID="68897d76-8a12-4af5-9a36-fb9ff3593a0b" CreationDate="2010-08-06T05:02:45.863" UserId="1227" Text="&lt;modern-warfare-2&gt;" />
  <row Id="10552" PostHistoryTypeId="2" PostId="4643" RevisionGUID="2fd21273-a9d5-4d16-8862-815de9aedd7e" CreationDate="2010-08-06T05:17:58.477" UserId="18" Text="The game winning killcam is the video of the kill that caused the game to end. (The last kill of the game.)" />
  <row Id="10553" PostHistoryTypeId="2" PostId="4644" RevisionGUID="36644fb6-df6c-4693-bc1a-0870fa19dbfd" CreationDate="2010-08-06T05:33:39.870" UserId="2376" Text="Maphacks definitely exist.&#xD;&#xA;&#xD;&#xA;**How to detect when you've been maphacked:**&#xD;&#xA;If you suspect that you have been maphacked, load the replay. Watch the game from the perspective of your opponent. If he appears to be spending lots (abnormal amounts) of time hovering his screen over your base in the fog of war, chances are he is hacking.&#xD;&#xA;&#xD;&#xA;This technique has been used to expose hackers quite a lot in the BETA phases. If you are able to detect the presence of a maphacker using this technique you can use the &quot;report user&quot; feature within battle.net and post an explanation in your report." />
  <row Id="10554" PostHistoryTypeId="5" PostId="4640" RevisionGUID="cad1cb4a-a198-42ca-a1d9-69147e6d5bab" CreationDate="2010-08-06T06:48:36.857" UserId="1162" Comment="deleted 68 characters in body" Text="My understanding is that all rewards from a Care Package do not, nor those from Emergency Airdrop crates. Was the Pave Low recently changed to count? What about the Stealth Bomber, Precision Airstrike, Attack Helicopter and the Sentry Gun?" />
  <row Id="10555" PostHistoryTypeId="2" PostId="4645" RevisionGUID="569269f3-e2f1-4f94-a2dc-fa093f7beb9e" CreationDate="2010-08-06T07:07:23.403" UserId="2056" Text="did anyone play &amp; complete AOE2 user game &quot;The Golden Horde&quot; by Serjik Waters? whts the best startegy to win the game?" />
  <row Id="10556" PostHistoryTypeId="1" PostId="4645" RevisionGUID="569269f3-e2f1-4f94-a2dc-fa093f7beb9e" CreationDate="2010-08-06T07:07:23.403" UserId="2056" Text="did any one play AOE2 user game &quot;The Golden Horde&quot; by Serjik Waters?" />
  <row Id="10557" PostHistoryTypeId="3" PostId="4645" RevisionGUID="569269f3-e2f1-4f94-a2dc-fa093f7beb9e" CreationDate="2010-08-06T07:07:23.403" UserId="2056" Text="&lt;real-time-strategy&gt;&lt;tips&gt;" />
  <row Id="10558" PostHistoryTypeId="10" PostId="4406" RevisionGUID="18d8f506-71da-4270-abd2-7fc12cad1767" CreationDate="2010-08-06T07:46:39.783" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="10559" PostHistoryTypeId="2" PostId="4646" RevisionGUID="dd172d33-0a2a-49fd-9caf-d4828da50476" CreationDate="2010-08-06T08:55:11.507" UserId="2310" Text="Personally, I use [Bit-Tech][1]. They are not a games review site, though gaming is within their remit, but I'm a regular there and I know and trust the staff. They don't review *all* games, but they cover all the major releases and also bring my attention to indie/lesss high-profile games.&#xD;&#xA;&#xD;&#xA;They're not one of the many gaming sites that accept bungs for positive reviews, and they are needing to be mindful of advertising revenues, so if a game stinks they will say it stinks. If a game gets a good review, it is likely because they think it deserves it.&#xD;&#xA;&#xD;&#xA;I also like [Zero Punctuation][2] &amp; [Rock Paper Shotgun][3], and [Metacritic][4] is useful too.&#xD;&#xA;&#xD;&#xA;I avoid sites IGN and Gamespot...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bit-tech.net/gaming/&#xD;&#xA;  [2]: http://www.escapistmagazine.com/videos/view/zero-punctuation&#xD;&#xA;  [3]: http://www.rockpapershotgun.com/&#xD;&#xA;  [4]: http://www.metacritic.com/games/" />
  <row Id="10560" PostHistoryTypeId="16" PostId="4646" RevisionGUID="dd172d33-0a2a-49fd-9caf-d4828da50476" CreationDate="2010-08-06T08:55:11.507" UserId="-1" />
  <row Id="10561" PostHistoryTypeId="5" PostId="4627" RevisionGUID="d0ff0196-d468-4d50-ade2-926c00daeb49" CreationDate="2010-08-06T09:09:22.693" UserId="2360" Comment="added 218 characters in body" Text="**Is there some way to map a key so that it switches between my favorite weapons for each class?**&#xD;&#xA;&#xD;&#xA;I haven't played much Team Fortress 2 yet, but for most of the classes I use one or two weapons. I often use &quot;q&quot; to easily switch between these weapons, but by default &quot;q&quot; switches between the weapons mapped to the keys 1 and 2. Is it possible to configure a button so that it will always switch between my favorite weapons? For example, it could switch between flamethrower and axe for Pyro and pistol and cloaking for Spy.&#xD;&#xA;&#xD;&#xA;Update: My motivation is that I, when I die, have to remember to switch between my favorite weapons. If I don't I find myself in a situation where I switch to the wrong weapon causing me to die way to many times..." />
  <row Id="10562" PostHistoryTypeId="2" PostId="4647" RevisionGUID="f769d45c-858f-4a8a-80de-6b030ffe241e" CreationDate="2010-08-06T09:16:14.950" UserId="2360" Text="In Options -&gt; Multiplayer -&gt; Advanced there's an option called &quot;Suicide after choosing a player class&quot;. What does it do? Is it a good idea to check/uncheck?" />
  <row Id="10563" PostHistoryTypeId="1" PostId="4647" RevisionGUID="f769d45c-858f-4a8a-80de-6b030ffe241e" CreationDate="2010-08-06T09:16:14.950" UserId="2360" Text="What does &quot;Suicide after choosing a player class&quot; mean?" />
  <row Id="10564" PostHistoryTypeId="3" PostId="4647" RevisionGUID="f769d45c-858f-4a8a-80de-6b030ffe241e" CreationDate="2010-08-06T09:16:14.950" UserId="2360" Text="&lt;team-fortress-2&gt;" />
  <row Id="10565" PostHistoryTypeId="2" PostId="4648" RevisionGUID="d8633c92-5653-4e5d-9e83-9587a31618ab" CreationDate="2010-08-06T09:18:15.107" UserId="2310" Text="If you choose to change your role, if you have 'Suicide after choosing player class' enabled, you will die immediately and start to respawn as your new role. If disabled, the class change won't take place until you die in battle (or the round ends).&#xD;&#xA;&#xD;&#xA;Note: this death will be counted as a Suicide, you if you are one to worry about your kill/death ratio, I'd disable it." />
  <row Id="10566" PostHistoryTypeId="2" PostId="4649" RevisionGUID="fd667824-aa2b-41b6-87dc-ff21ad80f1aa" CreationDate="2010-08-06T09:20:12.827" UserId="1338" Text="If you are playing on class x, you can choose another class to spawn with. This will happen on your death. You can speed up playing that new class bhy selecting 'suicide blabla'.&#xD;&#xA;" />
  <row Id="10567" PostHistoryTypeId="2" PostId="4650" RevisionGUID="ce06836a-d195-472d-82fe-977b2ce1fd77" CreationDate="2010-08-06T09:28:28.770" UserId="1743" Text="As my Question on freezings on Dragon Age: Origins seems not to be able to help me, I think it's a rather general problem on my PC.&#xD;&#xA;&#xD;&#xA;So what are you doing, when a game keeps on running unstable?&#xD;&#xA;&#xD;&#xA;If my topic survives I can delete following paragraph:&#xD;&#xA;Dear close-berserk-user, I hope this question will help me and probably many others who have problems with certain games, they just don't get rid off.&#xD;&#xA;&#xD;&#xA;So I give it a second try and keep my fingers crossed..." />
  <row Id="10568" PostHistoryTypeId="1" PostId="4650" RevisionGUID="ce06836a-d195-472d-82fe-977b2ce1fd77" CreationDate="2010-08-06T09:28:28.770" UserId="1743" Text="General strategies to avoid game crashes" />
  <row Id="10569" PostHistoryTypeId="3" PostId="4650" RevisionGUID="ce06836a-d195-472d-82fe-977b2ce1fd77" CreationDate="2010-08-06T09:28:28.770" UserId="1743" Text="&lt;pc&gt;&lt;bug&gt;" />
  <row Id="10570" PostHistoryTypeId="16" PostId="4650" RevisionGUID="ce06836a-d195-472d-82fe-977b2ce1fd77" CreationDate="2010-08-06T09:28:28.770" UserId="1743" />
  <row Id="10571" PostHistoryTypeId="2" PostId="4651" RevisionGUID="b853fbcf-5f57-49b6-b927-ed3086ad2745" CreationDate="2010-08-06T09:30:01.327" UserId="1743" Text="Get the newest update of your games.&#xD;&#xA;Look also for community patches which are e.g. available for Gothic 3, Vampire: The Masquerade, ..." />
  <row Id="10572" PostHistoryTypeId="16" PostId="4651" RevisionGUID="b853fbcf-5f57-49b6-b927-ed3086ad2745" CreationDate="2010-08-06T09:30:01.327" UserId="-1" />
  <row Id="10573" PostHistoryTypeId="5" PostId="4650" RevisionGUID="9f75f16c-b0b0-4dad-a5c5-81cd6243dda5" CreationDate="2010-08-06T09:36:31.663" UserId="56" Comment="unnecessary paragraph" Text="As my Question on freezings on Dragon Age: Origins seems not to be able to help me, I think it's a rather general problem on my PC.&#xD;&#xA;&#xD;&#xA;So what are you doing, when a game keeps on running unstable?" />
  <row Id="10574" PostHistoryTypeId="2" PostId="4652" RevisionGUID="625ad8ef-78ac-4b36-8805-6bcdc4da9254" CreationDate="2010-08-06T10:11:13.150" UserId="358" Text="Endless mode with the lobby set to just 2 people is the replacement for player matches. Set the other slot to private and you get a friend-only 1v1 mode." />
  <row Id="10575" PostHistoryTypeId="2" PostId="4653" RevisionGUID="92812ea7-3baf-44dc-81f3-1042925da37e" CreationDate="2010-08-06T10:22:44.460" UserId="2310" Text="Make sure you are up-to-date with:&#xD;&#xA;&#xD;&#xA; - Drivers&#xD;&#xA; - Windows Updates&#xD;&#xA; - Game patches&#xD;&#xA;&#xD;&#xA;There could be a hardware explanation, of course. Either a fault in one ore other components or an overheating issue..." />
  <row Id="10576" PostHistoryTypeId="16" PostId="4653" RevisionGUID="92812ea7-3baf-44dc-81f3-1042925da37e" CreationDate="2010-08-06T10:22:44.460" UserId="-1" />
  <row Id="10577" PostHistoryTypeId="2" PostId="4654" RevisionGUID="1b890f9d-acaa-46ba-9c97-6aa6088cf2dd" CreationDate="2010-08-06T10:28:13.877" UserId="2384" Text="Hi,&#xD;&#xA;&#xD;&#xA;My friends and I are talking about buying the same couple of games to play online.&#xD;&#xA;Any recommendation on the best ones out there for that purpose?&#xD;&#xA;&#xD;&#xA;A part from Call of Duty saga and Little Big Planet.&#xD;&#xA;&#xD;&#xA;Thanks in advance :)" />
  <row Id="10578" PostHistoryTypeId="1" PostId="4654" RevisionGUID="1b890f9d-acaa-46ba-9c97-6aa6088cf2dd" CreationDate="2010-08-06T10:28:13.877" UserId="2384" Text="Good multiplayer games for PS3" />
  <row Id="10579" PostHistoryTypeId="3" PostId="4654" RevisionGUID="1b890f9d-acaa-46ba-9c97-6aa6088cf2dd" CreationDate="2010-08-06T10:28:13.877" UserId="2384" Text="&lt;game-rec&gt;&lt;ps3&gt;&lt;multiplayer&gt;&lt;online&gt;" />
  <row Id="10580" PostHistoryTypeId="2" PostId="4655" RevisionGUID="d3412810-084b-4cac-a6be-ea4ed6d64c42" CreationDate="2010-08-06T12:04:59.273" UserId="2388" Text="First person shooters: MAG, Killzone 2, Resistance 2, and Battlefield: Bad Company 2.&#xD;&#xA;&#xD;&#xA;Third person shooters: Uncharted 2, Red Dead Redemption, and Ghostbusters.&#xD;&#xA;&#xD;&#xA;Others: Rock Band series, Skate series, Burnout Paradise, and ModNation Racers.&#xD;&#xA;&#xD;&#xA;These are just a few and there are a lot more but these are some of the more popular." />
  <row Id="10581" PostHistoryTypeId="2" PostId="4656" RevisionGUID="1c7493d0-4941-4861-bb52-1aa00f5ce0cd" CreationDate="2010-08-06T12:50:31.680" UserId="44" Text="I've seen this as well for demos on PS3, specifically PSN games.  If you don't have it synced yet then yeah, they can be deleted.  If you've already synced by either viewing your profile or your trophies then I don't think you can delete them.  &#xD;&#xA;&#xD;&#xA;I wish you would though as I've seen the same thing for games I don't plan on buying. " />
  <row Id="10582" PostHistoryTypeId="2" PostId="4657" RevisionGUID="2f1236bc-21fe-49ed-9645-30ff27a0c893" CreationDate="2010-08-06T12:54:17.260" UserId="2393" Text="The title says it all. I'm looking for the best leveling spec for Champions in Lord of the Rings Online. 'Best' in a MMO means a nice balance of survivability and efficiency. This should include traits, virtues, weapons (dual wield or two handed weapons)" />
  <row Id="10583" PostHistoryTypeId="1" PostId="4657" RevisionGUID="2f1236bc-21fe-49ed-9645-30ff27a0c893" CreationDate="2010-08-06T12:54:17.260" UserId="2393" Text="Best leveling spec for a Champion in LotRO?" />
  <row Id="10584" PostHistoryTypeId="3" PostId="4657" RevisionGUID="2f1236bc-21fe-49ed-9645-30ff27a0c893" CreationDate="2010-08-06T12:54:17.260" UserId="2393" Text="&lt;leveling&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="10585" PostHistoryTypeId="10" PostId="4654" RevisionGUID="426d853e-9913-4289-824c-5817f18cd659" CreationDate="2010-08-06T12:56:42.013" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:97,&quot;DisplayName&quot;:&quot;Matt Blaine&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="10586" PostHistoryTypeId="6" PostId="4645" RevisionGUID="d22cb239-06f1-4207-8f79-7147b07573e2" CreationDate="2010-08-06T13:04:15.367" UserId="816" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;tips&gt;&lt;age-of-empires-2&gt;" />
  <row Id="10587" PostHistoryTypeId="2" PostId="4658" RevisionGUID="2aef8258-485e-4cf3-bea7-2a1416d25660" CreationDate="2010-08-06T13:12:32.620" UserId="2044" Text="Just wanted to know. How do you go about rushing reapers? I've been experimenting on 9 and 10 but almost always ends up with an enemy protoss having stalkers or terran marauders." />
  <row Id="10588" PostHistoryTypeId="1" PostId="4658" RevisionGUID="2aef8258-485e-4cf3-bea7-2a1416d25660" CreationDate="2010-08-06T13:12:32.620" UserId="2044" Text="Terran Reaper Build Order" />
  <row Id="10589" PostHistoryTypeId="3" PostId="4658" RevisionGUID="2aef8258-485e-4cf3-bea7-2a1416d25660" CreationDate="2010-08-06T13:12:32.620" UserId="2044" Text="&lt;starcraft-2&gt;" />
  <row Id="10590" PostHistoryTypeId="2" PostId="4659" RevisionGUID="3aaba3d3-2a03-455d-b0d2-aa43bbeb039a" CreationDate="2010-08-06T13:25:59.130" UserId="2222" Text="Does anybody here have a good grasp on how to successfully control the planes in Battlefield Heroes?&#xD;&#xA;&#xD;&#xA;I've fiddled with the sensitivity settings so at least I can bank and whatnot more quickly, but some of the aerial dogfighting and troop-gunning that I've seen seem way beyond my reach.&#xD;&#xA;&#xD;&#xA;Any advice on the best way to manage this?" />
  <row Id="10591" PostHistoryTypeId="1" PostId="4659" RevisionGUID="3aaba3d3-2a03-455d-b0d2-aa43bbeb039a" CreationDate="2010-08-06T13:25:59.130" UserId="2222" Text="Control a plane in Battlefield Heroes" />
  <row Id="10592" PostHistoryTypeId="3" PostId="4659" RevisionGUID="3aaba3d3-2a03-455d-b0d2-aa43bbeb039a" CreationDate="2010-08-06T13:25:59.130" UserId="2222" Text="&lt;keyboard-controls&gt;&lt;battlefield-heroes&gt;" />
  <row Id="10593" PostHistoryTypeId="4" PostId="4659" RevisionGUID="f4826307-97b4-4e87-9952-15b31e1bbec9" CreationDate="2010-08-06T13:26:44.310" UserId="14" Comment="edited title" Text="How can I control a plane in Battlefield Heroes?" />
  <row Id="10594" PostHistoryTypeId="2" PostId="4660" RevisionGUID="d3250e75-08f6-45d8-8c43-805c1db41baf" CreationDate="2010-08-06T13:30:07.767" UserId="2225" Text="Apart from drivers and game patches, get a monitoring tool that shows your CPU and GPU temps. Overheating is always an issue. A cheap, quick fix for an overheating computer is to buy a little floor fan, open up the side of your computer, and blow the fan into your open box." />
  <row Id="10595" PostHistoryTypeId="16" PostId="4660" RevisionGUID="d3250e75-08f6-45d8-8c43-805c1db41baf" CreationDate="2010-08-06T13:30:07.767" UserId="-1" />
  <row Id="10596" PostHistoryTypeId="2" PostId="4661" RevisionGUID="b53b3efa-a19b-4a05-8d81-06af0f982d32" CreationDate="2010-08-06T13:31:05.813" UserId="1869" Text="For the played game, the suggestions from other users are good; the first thing you would need to master is timing:  &#xD;&#xA;1. use slide tackle just when the ball is far from your opponent's feet  &#xD;&#xA;2. slow down your opponent first, let your other players return (on counter attack)  &#xD;&#xA;3. use double pressure (don't overuse it)  &#xD;&#xA;4. always use pressure&#xD;&#xA; &#xD;&#xA;Anyway, the best trick to defence is to place your defence properly with strategy.    &#xD;&#xA;I really like to play with four defender and a midfield that stay very low to help the defence.  &#xD;&#xA;What i do is to change the behaviour of the two side defender to play like a central defender, i force them to play just in defence and to never cross the midfield.  &#xD;&#xA;This obviously give you less power\choices in attack but grant you a solid defence without fear of any counter-attack.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;" />
  <row Id="10597" PostHistoryTypeId="5" PostId="4656" RevisionGUID="8944989f-b4ee-4705-b776-1405e5ecd5de" CreationDate="2010-08-06T13:31:50.400" UserId="44" Comment="edited body" Text="I've seen this as well for demos on PS3, specifically PSN games.  If you don't have it synced yet then yeah, they can be deleted.  If you've already synced by either viewing your profile or your trophies then I don't think you can delete them.  &#xD;&#xA;&#xD;&#xA;I wish you could though as I've seen the same thing for games I don't plan on buying. " />
  <row Id="10598" PostHistoryTypeId="2" PostId="4662" RevisionGUID="b5da80ea-d408-413e-bbe4-8a35b1df6407" CreationDate="2010-08-06T13:34:35.213" UserId="2183" Text="2 Player Reactor is hillarious and frantic fun for two players.&#xD;&#xA;It is free unless you upgrade it to 4 Player Reactor.&#xD;&#xA;Mind you, you will all need to sit close to each other.&#xD;&#xA;&#xD;&#xA;It has limited replayability though, as you will soon figure out who has the fastest reflexes among your friends :P" />
  <row Id="10599" PostHistoryTypeId="16" PostId="4662" RevisionGUID="b5da80ea-d408-413e-bbe4-8a35b1df6407" CreationDate="2010-08-06T13:34:35.213" UserId="-1" />
  <row Id="10600" PostHistoryTypeId="2" PostId="4663" RevisionGUID="c9f3cd83-749e-4fea-b861-95a555fe5d2d" CreationDate="2010-08-06T13:36:49.390" UserId="2246" Text="I noticed that most of my online friends on PS3 are around level 5 or 6 (from acquiring trophies) when I see their profile, what is the max level you can achieve?  What is the benefit for having high levels?" />
  <row Id="10601" PostHistoryTypeId="1" PostId="4663" RevisionGUID="c9f3cd83-749e-4fea-b861-95a555fe5d2d" CreationDate="2010-08-06T13:36:49.390" UserId="2246" Text="What's the max level on a gamer's profile on PS3?" />
  <row Id="10602" PostHistoryTypeId="3" PostId="4663" RevisionGUID="c9f3cd83-749e-4fea-b861-95a555fe5d2d" CreationDate="2010-08-06T13:36:49.390" UserId="2246" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;profile&gt;" />
  <row Id="10603" PostHistoryTypeId="2" PostId="4664" RevisionGUID="89f48c79-0d03-4219-9afe-e80bae9de0ed" CreationDate="2010-08-06T13:41:23.547" UserId="336" Text="The thing about reapers, is that they're fairly predictable (in terms of a good opponent anticipating it if they know you're terran).&#xD;&#xA;&#xD;&#xA;Against any decent player, they'll ready a Stalker, Marauder, or Queen to handle any reaper harass. That means you have a relatively small window for the rush to be effective.&#xD;&#xA;&#xD;&#xA;If your enemy has stalkers / marauders by the time your reapers reach their base, you've taken too long. What's your general build order? Check your replays -- what's the game time when your first reaper comes out? What maps are you trying to do this on?" />
  <row Id="10604" PostHistoryTypeId="2" PostId="4665" RevisionGUID="fd669f5e-0a8d-49e1-803f-0e1cb4a465d0" CreationDate="2010-08-06T13:41:41.143" UserId="44" Text="There is no benefit really, it's just to show how many games you've played and/or completed.  I've seen people as high as 15 on mine (I'm at 12 now).  " />
  <row Id="10605" PostHistoryTypeId="2" PostId="4666" RevisionGUID="9e2d8f38-5203-488e-a2e3-b2fab5713db9" CreationDate="2010-08-06T13:46:02.227" UserId="2396" Text="I heared when you buy sc2 you get 2 keys you can give to someone to play the game for 2 &#xD;&#xA;weeks. i bought the game as digital download in the blizzard shop..." />
  <row Id="10606" PostHistoryTypeId="1" PostId="4666" RevisionGUID="9e2d8f38-5203-488e-a2e3-b2fab5713db9" CreationDate="2010-08-06T13:46:02.227" UserId="2396" Text="Where are my Starcraft 2 guest passes?" />
  <row Id="10607" PostHistoryTypeId="3" PostId="4666" RevisionGUID="9e2d8f38-5203-488e-a2e3-b2fab5713db9" CreationDate="2010-08-06T13:46:02.227" UserId="2396" Text="&lt;starcraft-2&gt;" />
  <row Id="10608" PostHistoryTypeId="2" PostId="4667" RevisionGUID="4270baf5-36cb-46e6-b32a-855dd4d7006e" CreationDate="2010-08-06T13:48:46.527" UserId="2183" Text="I am going to put this one out here even though it's a very specific story:&#xD;&#xA;&#xD;&#xA;A friend of mine had a dual GPU graphics card. Radeon 4850X2.&#xD;&#xA;He started experiencing bad freezes, crashes and lag.&#xD;&#xA;Turns out one of the two GPU's was busted. When he clocked down the bad GPU core the problems dissapeared.&#xD;&#xA;&#xD;&#xA;So, if I were you I would try clocking down your card a bit in case it's a overheating problem. If this solves your trouble at least you have narrowed it down =) From there you can determine whether it's a bad fan, clogged heat sink or other nastyness." />
  <row Id="10609" PostHistoryTypeId="16" PostId="4667" RevisionGUID="4270baf5-36cb-46e6-b32a-855dd4d7006e" CreationDate="2010-08-06T13:48:46.527" UserId="-1" />
  <row Id="10610" PostHistoryTypeId="2" PostId="4668" RevisionGUID="0e7c33b0-b9d7-4d8e-bd12-2571ccd68d0e" CreationDate="2010-08-06T13:52:07.503" UserId="2183" Text="Since I don't have enough reputation to comment yet, I'll just add to the post about the Q hotkey.&#xD;&#xA;&#xD;&#xA;I usually map &quot;switch between last used weapons&quot; to fourth mouse button ( the one at my thumb ). This really speeds things up, and frees up your strafe-fingers for WASD for an extra millisecond or two ;)" />
  <row Id="10611" PostHistoryTypeId="5" PostId="4645" RevisionGUID="b732076e-330c-445f-9657-2a717e2e68ef" CreationDate="2010-08-06T13:56:17.373" UserId="2056" Comment="added 160 characters in body; edited title" Text="I have been playing this game, where i had beat 1\4 enemies in the game. But after that an orange enemy is very difficult to defeat &amp; the other 2 are very strong, so when i concentrate on 1 the others build quickly. Whats the best strategy to defeat all the enemies in the game?" />
  <row Id="10612" PostHistoryTypeId="4" PostId="4645" RevisionGUID="b732076e-330c-445f-9657-2a717e2e68ef" CreationDate="2010-08-06T13:56:17.373" UserId="2056" Comment="added 160 characters in body; edited title" Text="How can I beat all the 4 enemies in &quot;Golden Horde&quot; by Serjik Waters in Golden Horde?" />
  <row Id="10613" PostHistoryTypeId="2" PostId="4669" RevisionGUID="6d80ba98-a409-47ec-b4ef-3361a0566e55" CreationDate="2010-08-06T13:56:44.627" UserId="336" Text="You can check an option under multiplayer -&gt; advanced to &quot;remember last weapon between lives&quot;. That should make it easier to keep &quot;Q&quot; rotating between your preferred weapons -- You'll only have to swap between them once, when you first spawn as that class." />
  <row Id="10615" PostHistoryTypeId="2" PostId="4671" RevisionGUID="1d038e53-54fd-409a-9c0f-732f087f1c1c" CreationDate="2010-08-06T14:01:38.577" UserId="336" Text="As far as I know, the guest passes (2 for WoW, 2 for SC2) only come with the boxed version.&#xD;&#xA;&#xD;&#xA;Have you looked under your Battle.net &quot;games&quot; tab? If the digital version *did* have guest passes, they'd have to be associated with your battle.net account somewhere." />
  <row Id="10616" PostHistoryTypeId="2" PostId="4672" RevisionGUID="16ffa28b-464a-4b43-8e20-b15d447f4507" CreationDate="2010-08-06T14:20:49.023" UserId="1721" Text="I've downloaded all the required files in order to host an on-line multi-player Minecraft game on my computer, and successfully made a server. However, it seems that I can only make games in free build mode, where you have unlimited resources to build with. I prefer the single-player mode where you have limited hp, there's a day/night cycle, mobs spawn, etc (the registered user version, not the classic free version).&#xD;&#xA;&#xD;&#xA;Is it possible to host a multi-player game, whether on-line or local, that uses that same single-player mode?" />
  <row Id="10617" PostHistoryTypeId="1" PostId="4672" RevisionGUID="16ffa28b-464a-4b43-8e20-b15d447f4507" CreationDate="2010-08-06T14:20:49.023" UserId="1721" Text="How do you host a multi-player game that has the same game mode as a single-player game in Minecraft?" />
  <row Id="10618" PostHistoryTypeId="3" PostId="4672" RevisionGUID="16ffa28b-464a-4b43-8e20-b15d447f4507" CreationDate="2010-08-06T14:20:49.023" UserId="1721" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;minecraft&gt;" />
  <row Id="10619" PostHistoryTypeId="2" PostId="4673" RevisionGUID="51dcb60c-525d-4c41-b9e7-4550a51921aa" CreationDate="2010-08-06T14:21:59.800" UserId="320" Text="Call me a pansy, but I can't deal with ascii graphics for too long.  This means that my dwarf fortress playing time is limited.  Is there any way to change the output to be more colorful and less ascii?" />
  <row Id="10620" PostHistoryTypeId="1" PostId="4673" RevisionGUID="51dcb60c-525d-4c41-b9e7-4550a51921aa" CreationDate="2010-08-06T14:21:59.800" UserId="320" Text="Are there plugins/addons for dwarf fortress graphics?" />
  <row Id="10621" PostHistoryTypeId="3" PostId="4673" RevisionGUID="51dcb60c-525d-4c41-b9e7-4550a51921aa" CreationDate="2010-08-06T14:21:59.800" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="10623" PostHistoryTypeId="2" PostId="4675" RevisionGUID="ba5c3339-0654-44d5-96ff-45c53821aea7" CreationDate="2010-08-06T14:24:55.397" UserId="2399" Text="I started the tutorials about 6 months ago and have only just come back to the game.&#xD;&#xA;&#xD;&#xA;I have no idea what was in the tutorials I did 6 months ago and now need to replay them!" />
  <row Id="10624" PostHistoryTypeId="1" PostId="4675" RevisionGUID="ba5c3339-0654-44d5-96ff-45c53821aea7" CreationDate="2010-08-06T14:24:55.397" UserId="2399" Text="How do I reset the tutorials in Little Big Planet?" />
  <row Id="10625" PostHistoryTypeId="3" PostId="4675" RevisionGUID="ba5c3339-0654-44d5-96ff-45c53821aea7" CreationDate="2010-08-06T14:24:55.397" UserId="2399" Text="&lt;little-big-planet&gt;" />
  <row Id="10626" PostHistoryTypeId="5" PostId="4666" RevisionGUID="eb1f1258-b6f6-499b-a8e6-1d210447a9f8" CreationDate="2010-08-06T14:25:24.957" UserId="126" Comment="retag" Text="I heared when you buy StarCraft II you get 2 keys you can give to someone to play the game for 2 weeks. I bought the game as digital download in the Blizzard shop." />
  <row Id="10627" PostHistoryTypeId="6" PostId="4666" RevisionGUID="eb1f1258-b6f6-499b-a8e6-1d210447a9f8" CreationDate="2010-08-06T14:25:24.957" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;digital-distribution&gt;" />
  <row Id="10628" PostHistoryTypeId="6" PostId="4675" RevisionGUID="a5e95a85-a793-4021-bf50-318fee138fdb" CreationDate="2010-08-06T14:27:14.597" UserId="336" Comment="edited tags" Text="&lt;ps3&gt;&lt;little-big-planet&gt;" />
  <row Id="10629" PostHistoryTypeId="5" PostId="4663" RevisionGUID="f43ffb6d-acda-46fb-9f4e-965a08779eea" CreationDate="2010-08-06T14:27:28.060" UserId="126" Comment="cleanup" Text="I noticed that most of my online friends on PS3 are around level 5 or 6 (from acquiring trophies) when I see their profile. What is the max level you can achieve?  What is the benefit for having high levels?" />
  <row Id="10630" PostHistoryTypeId="6" PostId="4663" RevisionGUID="f43ffb6d-acda-46fb-9f4e-965a08779eea" CreationDate="2010-08-06T14:27:28.060" UserId="126" Comment="cleanup" Text="&lt;ps3&gt;&lt;achievements&gt;&lt;trophies&gt;&lt;profile&gt;" />
  <row Id="10631" PostHistoryTypeId="6" PostId="4658" RevisionGUID="c74f1c5f-cb9f-4685-ad8f-8a91be8411c5" CreationDate="2010-08-06T14:28:38.290" UserId="126" Comment="clean up" Text="&lt;starcraft-2&gt;&lt;build-order&gt;" />
  <row Id="10632" PostHistoryTypeId="5" PostId="424" RevisionGUID="1fdf7506-0805-4332-8642-b51a01c124fc" CreationDate="2010-08-06T14:29:32.313" UserId="56" Comment="Modified link to point to the games section." Text="I use [Metacritic][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/games/" />
  <row Id="10634" PostHistoryTypeId="5" PostId="4601" RevisionGUID="e7fe40ba-5357-454e-ba70-31c0eab77924" CreationDate="2010-08-06T14:39:25.570" UserId="98" Comment="added 1 characters in body" Text="A comment on [this question][1] says you can delete a game from your history if you have no achievements for it.&#xD;&#xA;&#xD;&#xA;I remember awhile back this was not possible, and many users did not like it because playing a trial version of an arcade game would permanently add it to the game history with no way to remove it. Has this changed since the NXE update? How would I do it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4598/how-can-i-delete-ps3-trophies" />
  <row Id="10635" PostHistoryTypeId="5" PostId="4645" RevisionGUID="fe1ac77b-3ad9-45c9-b4c5-f7f17b5f7838" CreationDate="2010-08-06T14:41:38.407" UserId="126" Comment="cleanup" Text="I have been playing this game, where I had beaten 1/4 enemies in the game. But after that an orange enemy is very difficult to defeat and the other 2 are very strong, so when I concentrate on 1 the others build quickly. What/s the best strategy to defeat all the enemies in the game?" />
  <row Id="10636" PostHistoryTypeId="5" PostId="4642" RevisionGUID="4f97d623-9f6f-4167-8323-58747dbcca15" CreationDate="2010-08-06T14:42:31.507" UserId="126" Comment="cleanup" Text="Does the player of the kill cam get set randomly?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10637" PostHistoryTypeId="4" PostId="4642" RevisionGUID="4f97d623-9f6f-4167-8323-58747dbcca15" CreationDate="2010-08-06T14:42:31.507" UserId="126" Comment="cleanup" Text="How do you get the winning kill cam in Modern Warfare 2 ?" />
  <row Id="10638" PostHistoryTypeId="6" PostId="1551" RevisionGUID="54213aa9-8834-4c4e-8f0b-6aae679238ae" CreationDate="2010-08-06T14:43:34.330" UserId="126" Comment="retag" Text="&lt;dwarf-fortress&gt;&lt;mod&gt;" />
  <row Id="10639" PostHistoryTypeId="10" PostId="4673" RevisionGUID="0dcd4135-e275-4521-940f-27028c8cecca" CreationDate="2010-08-06T14:44:06.577" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;}]" />
  <row Id="10640" PostHistoryTypeId="5" PostId="4673" RevisionGUID="92360f1a-84e8-4c4b-82e9-1136be3cb834" CreationDate="2010-08-06T14:44:06.653" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Dwarf Fortress Character and Graphics Sets](http://gaming.stackexchange.com/questions/1551/dwarf-fortress-character-and-graphics-sets)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Call me a pansy, but I can't deal with ascii graphics for too long.  This means that my dwarf fortress playing time is limited.  Is there any way to change the output to be more colorful and less ascii?" />
  <row Id="10641" PostHistoryTypeId="5" PostId="4675" RevisionGUID="f0477078-95d9-4db8-a7b8-b5456d85a487" CreationDate="2010-08-06T14:45:28.197" UserId="126" Comment="deleted 6 characters in body" Text="I started the tutorials about 6 months ago and recently came back to the game.&#xD;&#xA;&#xD;&#xA;I have no idea what was in the tutorials I did 6 months ago and now need to replay them!" />
  <row Id="10642" PostHistoryTypeId="5" PostId="1552" RevisionGUID="81d2db4c-fbc6-4d87-9035-de49a9fa6eef" CreationDate="2010-08-06T14:50:33.067" UserId="39" Comment="deleted 25 characters in body; added 82 characters in body" Text="[Phoebus' Graphic Set][1] comes both packaged with DF and separate.&#xD;&#xA;&#xD;&#xA;![alt text][2]  &#xD;&#xA;**Legend**  &#xD;&#xA;![alt text][4]  &#xD;&#xA;**Dwarves**  &#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0&#xD;&#xA;  [2]: http://imgur.com/2Aj0V.png&#xD;&#xA;  [3]: http://df.magmawiki.com/images/5/5d/Sphr_dwarves.png&#xD;&#xA;  [4]: http://imgur.com/rwRiS.png" />
  <row Id="10643" PostHistoryTypeId="2" PostId="4677" RevisionGUID="ee7eb1fd-6a51-431b-8747-003fd502b056" CreationDate="2010-08-06T14:53:32.423" UserDisplayName="Beeeray" Text="Fantastic Contraption!  Great flash game both online and on an iphone/ipad app.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;" />
  <row Id="10644" PostHistoryTypeId="2" PostId="4678" RevisionGUID="00573e20-95ce-4043-9054-01d8834dfd71" CreationDate="2010-08-06T15:34:55.687" UserId="2385" Text="If you're using a mouse for roll and pitch control, then you should bind 2 keys and/or mouse buttons for pitch control (nose up/nose down) to get the maximum possible pitch change in dogfights. At least it worked like that in BF2." />
  <row Id="10645" PostHistoryTypeId="2" PostId="4679" RevisionGUID="916f740d-c2c2-498b-a1e8-c870501c79e3" CreationDate="2010-08-06T15:42:44.343" UserId="44" Text="I had to get a joystick for flying in Battlefield games on PC. I've been using something similar to [this one][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Saitek-ST290-Programmable-Joystick-Throttle/dp/B0000AW9RE" />
  <row Id="10648" PostHistoryTypeId="6" PostId="3828" RevisionGUID="e12a51b7-da40-474f-a7a9-65e2042c1596" CreationDate="2010-08-06T15:50:55.430" UserId="1721" Comment="edited tags" Text="&lt;spoiler&gt;&lt;tips&gt;" />
  <row Id="10649" PostHistoryTypeId="6" PostId="4672" RevisionGUID="761cee54-27b2-4cda-b9b9-3e07f41dfb24" CreationDate="2010-08-06T15:54:52.260" UserId="1721" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;how-to&gt;&lt;minecraft&gt;" />
  <row Id="10650" PostHistoryTypeId="2" PostId="4680" RevisionGUID="e03dcf2d-f5d2-441e-b1d5-dd999206c09b" CreationDate="2010-08-06T16:18:32.297" UserId="1777" Text="Two of the best weapon components you can buy (cheap and effective) are `Sturdy Bone` (80 Gil) and `Superconductor` (840 Gil).&#xD;&#xA;&#xD;&#xA;All you have to do is **continuously pour Sturdy Bones into your weapon**, until it tells you that you have a **3x bonus** (should take at least a couple dozen). When this happens, pour as **many Superconductors** as you can afford into that weapon. This is effectively the best strategy for turning Gil into weapon levels, and it worked great for me.&#xD;&#xA;&#xD;&#xA;The general stradegy is to add organic components (indicated by the claw icon) to the weapon to add to its bonus multiplier. Once the multiplier reaches its maximum (x3), add a bunch of mechanical components (indicated by the bolt icon) at once. This will empty the bonus multiplier, but boost the experience of your weapon significantly. Thus, if you have a few particle accelerators lying around, you can use those in place of superconductors.&#xD;&#xA;&#xD;&#xA;If you're lucky, the weapon's level will be replaced with a star. When this happens, you'll need a special item to upgrade it to its next form. Most of these items can be purchased at The Mother Lode. This upgrade will allow you to continue levelling the weapon. Note that each weapon can be upgraded twice - once around level 26 (different weapons take different catalysts at this stage), and again at around level 61 (this always takes a Trapezonhedron).&#xD;&#xA;&#xD;&#xA;All in all, you won't need anything more than a level 61 (starred) weapon to complete the story missions of the game, but if you want to get all the final weapons, you'll need six Trapezonhedrons, which cost around 2,000,000 Gil each. See other guides for best places to farm Gil and rare components." />
  <row Id="10651" PostHistoryTypeId="2" PostId="4681" RevisionGUID="502ed77b-381c-4845-914a-286d8ba62c99" CreationDate="2010-08-06T16:27:35.877" UserId="1084" Text="If you look at the hardware specs of the PS3 ([in Wikipedia](http://en.wikipedia.org/wiki/Ps3), for example) you will notice that the system have 256Mb RAM and 256Mb VRAM. What is going on here? Is the processor or is it something more that i'm missing? For me is way too little compared with good looking games need in PCs, for example." />
  <row Id="10652" PostHistoryTypeId="1" PostId="4681" RevisionGUID="502ed77b-381c-4845-914a-286d8ba62c99" CreationDate="2010-08-06T16:27:35.877" UserId="1084" Text="How the PS3 can do so much with so little RAM and VRAM?" />
  <row Id="10653" PostHistoryTypeId="3" PostId="4681" RevisionGUID="502ed77b-381c-4845-914a-286d8ba62c99" CreationDate="2010-08-06T16:27:35.877" UserId="1084" Text="&lt;ps3&gt;&lt;hardware&gt;" />
  <row Id="10654" PostHistoryTypeId="2" PostId="4682" RevisionGUID="ca54b3a2-b4c4-4864-84a4-d71c38b2fe9a" CreationDate="2010-08-06T16:27:41.633" UserId="2409" Text="Generally, a fast Reaper rush is most effective against Protoss. Against Terran, they may have 2-3 Marines before your reaper gets there, which will make it ineffective. Against Zerg, you will often have to deal with a Queen or multiple Zerglings on creep. Protoss, though, requires a Cybernetics Core along with a Stalker to be able to combat it.&#xD;&#xA;&#xD;&#xA;Here is the [Turbo Reaper Build][1] most commonly use against a Protoss opponent.&#xD;&#xA;&#xD;&#xA;Another option against Zerg is to use a build that LZGamer has been using lately, which is to build 3 Rax quickly and pump reapers from all of them. This applies huge pressure because the Zerg opponent can't take on large groups of Reapers without speed upgraded Roaches. I don't have an exact build for this one, but there is some discussion by Zerg players about how to combat it [here][2].&#xD;&#xA;&#xD;&#xA;Hope this helps some.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_%28vs._Protoss%29&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=141549" />
  <row Id="10655" PostHistoryTypeId="2" PostId="4683" RevisionGUID="a4a11f26-1fba-45f1-ba81-1b2ebf8f9de8" CreationDate="2010-08-06T16:34:03.980" UserId="1777" Text="See [this][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4624/how-do-i-do-a-barrel-roll&#xD;&#xA;&#xD;&#xA;&gt; Do a barrel roll!" />
  <row Id="10656" PostHistoryTypeId="16" PostId="4683" RevisionGUID="a4a11f26-1fba-45f1-ba81-1b2ebf8f9de8" CreationDate="2010-08-06T16:34:03.980" UserId="-1" />
  <row Id="10657" PostHistoryTypeId="4" PostId="3760" RevisionGUID="c6375edf-443b-451a-a121-a6667915113a" CreationDate="2010-08-06T16:41:29.510" UserId="1777" Comment="edited title" Text="Good starter games for new female gamers?" />
  <row Id="10658" PostHistoryTypeId="2" PostId="4684" RevisionGUID="60b822ee-96f5-4a9c-8cce-134cafef792a" CreationDate="2010-08-06T16:45:51.580" UserId="349" Text="Will it work in multiplayer?" />
  <row Id="10659" PostHistoryTypeId="1" PostId="4684" RevisionGUID="60b822ee-96f5-4a9c-8cce-134cafef792a" CreationDate="2010-08-06T16:45:51.580" UserId="349" Text="How to switch to grid heyboard in Stacraft 2?" />
  <row Id="10660" PostHistoryTypeId="3" PostId="4684" RevisionGUID="60b822ee-96f5-4a9c-8cce-134cafef792a" CreationDate="2010-08-06T16:45:51.580" UserId="349" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;&lt;keyboard-shortcuts&gt;" />
  <row Id="10661" PostHistoryTypeId="2" PostId="4685" RevisionGUID="bb150e30-84cb-4b1a-b8e7-b178cb3bce6e" CreationDate="2010-08-06T16:48:53.323" UserId="349" Text="There are so many replay sites, and so many of them are useless.&#xD;&#xA;So many replays and replay packs are on megaupload-like sites and submitted only to some forums.&#xD;&#xA;&#xD;&#xA;What is the best way of searching for replays of good players?" />
  <row Id="10662" PostHistoryTypeId="1" PostId="4685" RevisionGUID="bb150e30-84cb-4b1a-b8e7-b178cb3bce6e" CreationDate="2010-08-06T16:48:53.323" UserId="349" Text="How to search for good Starcraft replays?" />
  <row Id="10663" PostHistoryTypeId="3" PostId="4685" RevisionGUID="bb150e30-84cb-4b1a-b8e7-b178cb3bce6e" CreationDate="2010-08-06T16:48:53.323" UserId="349" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="10664" PostHistoryTypeId="4" PostId="4684" RevisionGUID="f5fe6c3a-b743-43db-8de0-40cf917c1f5f" CreationDate="2010-08-06T16:52:25.660" UserId="349" Comment="edited title" Text="How to switch to grid hotkeys in Stacraft 2?" />
  <row Id="10666" PostHistoryTypeId="2" PostId="4686" RevisionGUID="161e0c5f-39bf-4938-9158-c01649e8446a" CreationDate="2010-08-06T16:55:39.057" UserId="2409" Text="Many of the top players have their games posted on [GosuGamers][1]. Further, the games are rated by the community, so you will know which games will be the most entertaining or informative.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gosugamers.net/starcraft2/replays/" />
  <row Id="10667" PostHistoryTypeId="2" PostId="4687" RevisionGUID="29bd535e-f3a7-4ce3-8869-18684cd46565" CreationDate="2010-08-06T16:56:29.337" UserId="349" Text="I want to see how his build (whatever it is) work with different opponents.&#xD;&#xA;(And of course steal and perfect it :) )" />
  <row Id="10668" PostHistoryTypeId="1" PostId="4687" RevisionGUID="29bd535e-f3a7-4ce3-8869-18684cd46565" CreationDate="2010-08-06T16:56:29.337" UserId="349" Text="Is there any good Terran (SC2) replay pack of one player?" />
  <row Id="10669" PostHistoryTypeId="3" PostId="4687" RevisionGUID="29bd535e-f3a7-4ce3-8869-18684cd46565" CreationDate="2010-08-06T16:56:29.337" UserId="349" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="10670" PostHistoryTypeId="5" PostId="3914" RevisionGUID="d236e6a2-a6cc-4815-ba7e-89c2b1bf9d03" CreationDate="2010-08-06T16:57:45.043" UserId="1410" Comment="added 127 characters in body" Text="**&quot;All your base are belong to us.&quot;**&#xD;&#xA;&#xD;&#xA;And to some extent its lesser known companion quote:&#xD;&#xA;&#xD;&#xA;**&quot;Someone set us up the bomb.&quot;**&#xD;&#xA;&#xD;&#xA;Although I'm not sure these are from the &quot;gaming world&quot;. They certainly came from a game, but, according to Wikipedia at least (Thank you @GalacticCowboy) it was popularized by SomethingAwful." />
  <row Id="10671" PostHistoryTypeId="5" PostId="4685" RevisionGUID="ff9b8f81-09c1-4a0b-8859-a148b5b44ff5" CreationDate="2010-08-06T16:58:51.920" UserId="349" Comment="added 110 characters in body; edited title; added 6 characters in body" Text="There are so many replay sites, and so many of them are useless.&#xD;&#xA;So many replays and replay packs are on megaupload-like sites and submitted only to some forums.&#xD;&#xA;&#xD;&#xA;What is the best way of searching for replays of good players?&#xD;&#xA;&#xD;&#xA;Edit:  &#xD;&#xA;1. If you want to post a replay site, make one post per site.  &#xD;&#xA;2. Avoid duplicates, upvote instead.  " />
  <row Id="10672" PostHistoryTypeId="4" PostId="4685" RevisionGUID="ff9b8f81-09c1-4a0b-8859-a148b5b44ff5" CreationDate="2010-08-06T16:58:51.920" UserId="349" Comment="added 110 characters in body; edited title; added 6 characters in body" Text="What is the best source of Starcraft 2 replays?" />
  <row Id="10673" PostHistoryTypeId="5" PostId="4682" RevisionGUID="e710ba3a-9471-41bf-85d7-5c13be0d18a9" CreationDate="2010-08-06T17:01:33.137" UserId="2409" Comment="edited body" Text="Generally, a fast Reaper rush is most effective against Protoss. Against Terran, they may have 2-3 Marines before your reaper gets there, which will make it ineffective. Against Zerg, you will often have to deal with a Queen or multiple Zerglings on creep. Protoss, though, requires a Cybernetics Core along with a Stalker to be able to combat it.&#xD;&#xA;&#xD;&#xA;Here is the [Turbo Reaper Build][1] most commonly use against a Protoss opponent.&#xD;&#xA;&#xD;&#xA;Another option against Zerg is to use a build that LzGamer has been using lately, which is to build 3 Rax quickly and pump reapers from all of them. This applies huge pressure because the Zerg opponent can't take on large groups of Reapers without speed upgraded Roaches. I don't have an exact build for this one, but there is some discussion by Zerg players about how to combat it [here][2].&#xD;&#xA;&#xD;&#xA;Hope this helps some.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_%28vs._Protoss%29&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=141549" />
  <row Id="10674" PostHistoryTypeId="2" PostId="4688" RevisionGUID="4a1421d1-2b54-4430-ae79-87f35e832425" CreationDate="2010-08-06T17:06:03.423" UserId="1557" Text="In land battles, you automatically start with one unit, which appears to be your strongest non-hero unit.&#xD;&#xA;In space battles, enough units will initially spawn to fill your reinforcement cap.  Is there a way to control which units spawn?&#xD;&#xA;&#xD;&#xA;For example, if I had some y-wings but knew the enemy had a lot of Tartan frigates, I would like to be able to specify that the Y-wings should not spawn at the beginning of the battle." />
  <row Id="10675" PostHistoryTypeId="1" PostId="4688" RevisionGUID="4a1421d1-2b54-4430-ae79-87f35e832425" CreationDate="2010-08-06T17:06:03.423" UserId="1557" Text="Is there a way to control which units initially appear in a battle in SW: Empire at War?" />
  <row Id="10676" PostHistoryTypeId="3" PostId="4688" RevisionGUID="4a1421d1-2b54-4430-ae79-87f35e832425" CreationDate="2010-08-06T17:06:03.423" UserId="1557" Text="&lt;empire-at-war&gt;&lt;star-wars-empire-at-war&gt;" />
  <row Id="10677" PostHistoryTypeId="2" PostId="4689" RevisionGUID="475d25d7-de12-4fb0-9555-9405c9ea0f48" CreationDate="2010-08-06T17:07:19.180" UserId="160" Text="If you mean the gameplay tutorials, you can get a basic idea of that through the earliest levels, The Gardens, which will go over all the stuff like jumping/gripping/etc. If you mean the creation tutorials, if you hit Square instead of X in the Tools menu, you'll see the text from the tutorials you've finished already. If it's blank, then you still need to do the tutorial, which you then should be able to do by hitting the ? mark." />
  <row Id="10678" PostHistoryTypeId="2" PostId="4690" RevisionGUID="e41c305e-fd46-4900-90ad-7a64ce0be6fa" CreationDate="2010-08-06T17:15:34.533" UserId="349" Text="[Sc2Replayed][1] is a new site that is capable of extracting a lot of interesting informations (&quot;DNA&quot;, builds, upgrades) from replays.&#xD;&#xA;&#xD;&#xA;It also has extremely high uploads/day rate. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2replayed.com/" />
  <row Id="10679" PostHistoryTypeId="2" PostId="4691" RevisionGUID="516eafc6-f290-49f3-9b13-5951d0d08bea" CreationDate="2010-08-06T17:17:26.557" UserId="349" Text="You can load the same replay with your friend and start at the same moment and chat.&#xD;&#xA;I often do it with my practice partners after the game." />
  <row Id="10680" PostHistoryTypeId="2" PostId="4692" RevisionGUID="bed77ffa-e308-4828-8c27-5beaf553cdbe" CreationDate="2010-08-06T17:17:50.847" UserId="102" Text="Here are a list of Brad_OK Vods which you will find more useful:&#xD;&#xA;&#xD;&#xA; - [TvP][1]&#xD;&#xA; - TvT [Part 1][2], [Part 2][3]&#xD;&#xA; - TvZ [Part 1][4], [Part 2][5]&#xD;&#xA;&#xD;&#xA;But you asked for a replay pack, not Vods.  &#xD;&#xA;&#xD;&#xA;There aren't a ton of replay packs that are SC2 compatible, most are only compatible with the beta.  The issue is that SC2 hasn't been out long enough for good replay packs to be coming out.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3752216/&#xD;&#xA;  [2]: http://day9tv.blip.tv/file/3761605/&#xD;&#xA;  [3]: http://day9tv.blip.tv/file/3761743/&#xD;&#xA;  [4]: http://day9tv.blip.tv/file/3757291/&#xD;&#xA;  [5]: http://day9tv.blip.tv/file/3757580/" />
  <row Id="10683" PostHistoryTypeId="2" PostId="4694" RevisionGUID="bd3e5ce3-d3ed-44db-b8ad-0c0b95f26e2e" CreationDate="2010-08-06T17:38:30.707" UserId="126" Text="Menu -&gt; Options -&gt; Hotkeys -&gt; Select the &quot;Grid&quot; option from the dropdown.&#xD;&#xA;&#xD;&#xA;Yes it will work in multiplayer." />
  <row Id="10684" PostHistoryTypeId="6" PostId="4684" RevisionGUID="3c6e4999-1a90-4d69-9771-186a96fc8bec" CreationDate="2010-08-06T17:38:56.977" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;&lt;keyboard-shortcuts&gt;&lt;options&gt;" />
  <row Id="10685" PostHistoryTypeId="5" PostId="4681" RevisionGUID="b30ea455-ce62-4141-bf4a-abbfd8b47d4e" CreationDate="2010-08-06T17:40:23.307" UserId="126" Comment="capitalization" Text="If you look at the hardware specs of the PS3 ([in Wikipedia](http://en.wikipedia.org/wiki/Ps3), for example) you will notice that the system have 256MB RAM and 256MB VRAM. What is going on here? Is the processor or is it something more that I'm missing? For me is way too little compared with good looking games need in PCs, for example." />
  <row Id="10686" PostHistoryTypeId="2" PostId="4695" RevisionGUID="49599bdf-be94-4f61-b111-e867ca405806" CreationDate="2010-08-06T17:40:48.923" UserId="2273" Text="None of my party members have had success in getting the Battle.net voice chat to work. &#xD;&#xA;&#xD;&#xA;Does anyone know how to fix this issue?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="10687" PostHistoryTypeId="1" PostId="4695" RevisionGUID="49599bdf-be94-4f61-b111-e867ca405806" CreationDate="2010-08-06T17:40:48.923" UserId="2273" Text="Has anyone had success with Voice Chat in Starcraft 2?" />
  <row Id="10688" PostHistoryTypeId="3" PostId="4695" RevisionGUID="49599bdf-be94-4f61-b111-e867ca405806" CreationDate="2010-08-06T17:40:48.923" UserId="2273" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="10690" PostHistoryTypeId="2" PostId="4696" RevisionGUID="844b021e-ca2b-4400-980a-636ddcd787e0" CreationDate="2010-08-06T17:47:23.750" UserId="137" Text="Part of it is that the operating system consumes much more resources on a PC than on a PS3. Just booting into Windows 7 is going to use several hundred MB of RAM. So if a PC game requires 512MB minimum, half of that probably isn't even actually available to the game. PS3's OS will have a significantly smaller footprint." />
  <row Id="10691" PostHistoryTypeId="6" PostId="4688" RevisionGUID="50ddd964-f8f0-41c1-8db7-674793f336b9" CreationDate="2010-08-06T17:49:09.753" UserId="336" Comment="edited tags" Text="&lt;star-wars&gt;&lt;empire-at-war&gt;" />
  <row Id="10692" PostHistoryTypeId="2" PostId="4697" RevisionGUID="634e10d7-f603-402f-8830-f53c2bcf06ad" CreationDate="2010-08-06T17:54:02.163" UserId="2349" Text="I'm still kinda new to the game (still haven't even got my first 80), but I've played eventually for the past couple months and noticed they have the new voice feature. But I never heard anyone speaking.&#xD;&#xA;&#xD;&#xA;I know people do use Ventrilo, and eventually TeamSpeak, but what about the ingame voice-chat? How does it work? Does it work? Why people don't use it? I'd love being able to chat on Random Dungeons or even hear everyone screaming in Battle Grounds, like you can already do in Counter Strike for a long time already." />
  <row Id="10693" PostHistoryTypeId="1" PostId="4697" RevisionGUID="634e10d7-f603-402f-8830-f53c2bcf06ad" CreationDate="2010-08-06T17:54:02.163" UserId="2349" Text="World of Warcraft voice chat" />
  <row Id="10694" PostHistoryTypeId="3" PostId="4697" RevisionGUID="634e10d7-f603-402f-8830-f53c2bcf06ad" CreationDate="2010-08-06T17:54:02.163" UserId="2349" Text="&lt;world-of-warcraft&gt;&lt;voice-chat&gt;" />
  <row Id="10695" PostHistoryTypeId="4" PostId="4695" RevisionGUID="2069df3d-0957-4150-956a-9e184a0207e9" CreationDate="2010-08-06T17:58:12.000" UserId="126" Comment="capitalization" Text="Has anyone had success with Voice Chat in StarCraft 2?" />
  <row Id="10696" PostHistoryTypeId="5" PostId="4696" RevisionGUID="23283771-250f-4e93-9a4e-93c5c7f5cfde" CreationDate="2010-08-06T17:58:14.997" UserId="137" Comment="added 346 characters in body; added 8 characters in body" Text="Part of it is that the operating system consumes much more resources on a PC than on a PS3. Just booting into Windows 7 is going to use several hundred MB of RAM. So if a PC game requires 512MB minimum, half of that probably isn't even actually available to the game. PS3's OS will have a significantly smaller footprint.&#xD;&#xA;&#xD;&#xA;Edit: According to [this source][1], the PS3 OS's memory footprint was 120MB at launch, but firmware updates have trimmed it down to 50MB. XBox 360 OS, by comparison, uses 32MB.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://community.eu.playstation.com/t5/PlayStation-3-General-Discussion/PS3-OS-memory-footprint-slashed/td-p/9874872;jsessionid=8FBB8F1381BF5431266DE71F65AADBB9" />
  <row Id="10697" PostHistoryTypeId="5" PostId="4697" RevisionGUID="42fa5bc3-67df-4df8-9f26-ff463180854d" CreationDate="2010-08-06T17:59:04.807" UserId="126" Comment="cleanup" Text="I'm still kinda new to the game (still haven't even got my first 80), but I've played for the past couple months and noticed they have the new voice feature. But I've never heard anyone speaking.&#xD;&#xA;&#xD;&#xA;I know people do use Ventrilo, and eventually TeamSpeak, but what about the in-game voice chat? How does it work? Does it work? Why people don't use it? I'd love being able to chat on Random Dungeons or even hear everyone screaming in Battle Grounds, like you can already do in Counter Strike for a long time already." />
  <row Id="10698" PostHistoryTypeId="2" PostId="4698" RevisionGUID="169a8fde-5c16-4618-b5d7-17cea4d22315" CreationDate="2010-08-06T17:59:16.540" UserId="414" Text="It does work, but as you've made mention, most people that work in organized teams (guilds, Arena teams, pick up groups/raids) end up using a Ventrillo or Teamspeak server that someone has access to.&#xD;&#xA;&#xD;&#xA;Functionality-wise, it's no different than using a voicechat server. You'll set up a push-to-talk key and utilize that for whenever you want to voice something. I'm not sure if there's an &quot;always on&quot; option, or a voice detection option to auto-broadcast when a decibel threshold is hit, but I don't believe so.&#xD;&#xA;&#xD;&#xA;Generally speaking, the in game voice chat is very low quality compared to what you'd get on a Vent/TS server. Additionally, it's exactly the reasons you mentioned above that people tend to not use it. You can prevent certain group situations from coming through via voicechat (e.g. specify that you only want to hear it in groups, not in battlegrounds or raids), but it's still subject to the same abuse that an admin-less voicechat server would face, which causes people to inherently distrust it.&#xD;&#xA;&#xD;&#xA;edit: And as Raven Dreamer has mentioned in his comment to your initial post, the majority of guilds are already set in their ways of using 3rd party software to do the same thing. There was little need / desire to change, especially at the relatively low cost per month of having a much higher quality and customizable option for your guild/friends." />
  <row Id="10699" PostHistoryTypeId="2" PostId="4699" RevisionGUID="2de4eeb3-db02-4db4-bbb9-4688d61e3f9e" CreationDate="2010-08-06T18:01:35.600" UserId="1667" Text="I'm going to buy gothic 2 but I didn't play the first chapter. Is this doable? Will I miss a lot? Would you suggest me to play the first chapter before?" />
  <row Id="10700" PostHistoryTypeId="1" PostId="4699" RevisionGUID="2de4eeb3-db02-4db4-bbb9-4688d61e3f9e" CreationDate="2010-08-06T18:01:35.600" UserId="1667" Text="playing gothic 2 w/o playing first chapter" />
  <row Id="10701" PostHistoryTypeId="3" PostId="4699" RevisionGUID="2de4eeb3-db02-4db4-bbb9-4688d61e3f9e" CreationDate="2010-08-06T18:01:35.600" UserId="1667" Text="&lt;gothic-2&gt;" />
  <row Id="10702" PostHistoryTypeId="6" PostId="3569" RevisionGUID="73e7a19f-319d-4ea2-b5bb-9f956776c43d" CreationDate="2010-08-06T18:01:46.630" UserId="153" Comment="edited tags" Text="&lt;star-wars&gt;" />
  <row Id="10703" PostHistoryTypeId="5" PostId="4696" RevisionGUID="b7358054-c370-44e0-ab34-dd61a7f80e50" CreationDate="2010-08-06T18:05:43.283" UserId="137" Comment="added 275 characters in body; deleted 3 characters in body" Text="Part of it is that the operating system consumes much more resources on a PC than on a PS3. Just booting into Windows 7 is going to use several hundred MB of RAM. So if a PC game requires 512MB minimum, half of that probably isn't even actually available to the game. PS3's OS will have a significantly smaller footprint.&#xD;&#xA;&#xD;&#xA;Edit: According to [this source][1], the PS3 OS's memory footprint was 120MB at launch, but firmware updates have trimmed it down to 50MB. XBox 360 OS, by comparison, uses 32MB. According to [this source][2], Windows 7 will use at least 220MB, at a bare minimum. But in the real world it will use more because you will have more programs installed and possibly running.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://community.eu.playstation.com/t5/PlayStation-3-General-Discussion/PS3-OS-memory-footprint-slashed/td-p/9874872;jsessionid=8FBB8F1381BF5431266DE71F65AADBB9&#xD;&#xA;  [2]: http://www.zdnet.com/blog/bott/how-well-does-windows-7-handle-512mb/672" />
  <row Id="10704" PostHistoryTypeId="2" PostId="4700" RevisionGUID="d7fb7308-c852-4214-b838-efad1d19dae6" CreationDate="2010-08-06T18:07:59.487" UserDisplayName="Matthew Lowe" Text="It's push-to-talk, which is not immediately obvious ..." />
  <row Id="10705" PostHistoryTypeId="5" PostId="4699" RevisionGUID="783472cf-14f8-4815-bcb7-0b02319e59f3" CreationDate="2010-08-06T18:09:37.190" UserId="126" Comment="retag" Text="I'm going to buy Gothic 2 but I didn't play the first chapter. Is this doable? Will I miss a lot? Would you suggest me to play the first chapter before?" />
  <row Id="10706" PostHistoryTypeId="4" PostId="4699" RevisionGUID="783472cf-14f8-4815-bcb7-0b02319e59f3" CreationDate="2010-08-06T18:09:37.190" UserId="126" Comment="retag" Text="Playing Gothic 2 without playing first chapter" />
  <row Id="10707" PostHistoryTypeId="6" PostId="4699" RevisionGUID="783472cf-14f8-4815-bcb7-0b02319e59f3" CreationDate="2010-08-06T18:09:37.190" UserId="126" Comment="retag" Text="&lt;gothic-2&gt;" />
  <row Id="10708" PostHistoryTypeId="16" PostId="4685" RevisionGUID="304835e1-bf9e-4473-a869-8a2dbbd224c6" CreationDate="2010-08-06T18:12:51.490" UserId="349" />
  <row Id="10709" PostHistoryTypeId="5" PostId="4696" RevisionGUID="fc756eb6-7c86-464e-9823-af8049d17578" CreationDate="2010-08-06T18:16:12.217" UserId="137" Comment="added 25 characters in body" Text="Part of it is that the operating system consumes much more resources on a PC than on a PS3. Just booting into Windows 7 is going to use several hundred MB of RAM. So if a PC game requires 512MB minimum, half of that probably isn't even actually available to the game. PS3's OS will have a significantly smaller footprint.&#xD;&#xA;&#xD;&#xA;Edit: According to [this source][1], the PS3 OS's memory footprint was 120MB at launch, but firmware updates have trimmed it down to 50MB. XBox 360 OS, by comparison, uses 32MB. According to [this source][2], Windows 7 will use at least 220MB, and Windows Vista 300MB, at a bare minimum. But in the real world it will use more because you will have more programs installed and possibly running.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://community.eu.playstation.com/t5/PlayStation-3-General-Discussion/PS3-OS-memory-footprint-slashed/td-p/9874872;jsessionid=8FBB8F1381BF5431266DE71F65AADBB9&#xD;&#xA;  [2]: http://www.zdnet.com/blog/bott/how-well-does-windows-7-handle-512mb/672" />
  <row Id="10710" PostHistoryTypeId="2" PostId="4701" RevisionGUID="fcb860d2-8b46-4ded-9a93-0c0a20baf782" CreationDate="2010-08-06T18:19:31.523" UserId="1683" Text="I saw them in the preferences. What are they? How do they work?" />
  <row Id="10711" PostHistoryTypeId="1" PostId="4701" RevisionGUID="fcb860d2-8b46-4ded-9a93-0c0a20baf782" CreationDate="2010-08-06T18:19:31.523" UserId="1683" Text="What are “grid hotkeys”?" />
  <row Id="10712" PostHistoryTypeId="3" PostId="4701" RevisionGUID="fcb860d2-8b46-4ded-9a93-0c0a20baf782" CreationDate="2010-08-06T18:19:31.523" UserId="1683" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="10713" PostHistoryTypeId="2" PostId="4702" RevisionGUID="2146d6ed-7db0-4d47-b866-6b5562042d5b" CreationDate="2010-08-06T18:35:34.613" UserId="2409" Text="Basically, it makes it so all units in a building, unit commands, etc. are assigned hotkeys based on their position in the UI. For example, since a Marine is the Top-Left in the Barracks, its hotkey would be Q. Here's a page I found that has a small picture to illustrate: [Grid Hotkeys][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://faqs.ign.com/articles/110/1109259p1.html" />
  <row Id="10714" PostHistoryTypeId="2" PostId="4703" RevisionGUID="ac9d1c90-cfb8-4bb4-b071-9a699d7b7cdd" CreationDate="2010-08-06T18:36:05.737" UserId="336" Text="Grid keys replace the default keybinds by actually mapping the squares of the unit cards to certain buttons on your keyboard. &#xD;&#xA;&#xD;&#xA;I don't know the exact commands off hand, but it works something like this: &#xD;&#xA;&#xD;&#xA;    QWERT&#xD;&#xA;    ASDFG&#xD;&#xA;    ZXCVB&#xD;&#xA;&#xD;&#xA;These keys become the 3x5 grid of the unit card. Pressing &quot;T&quot; triggers the top rightmost command, usually attack move, no matter the unit, and instead of the usual &quot;A&quot; in the default keybindings." />
  <row Id="10715" PostHistoryTypeId="2" PostId="4704" RevisionGUID="d007713c-a494-49b7-be4b-c278c50c2714" CreationDate="2010-08-06T18:36:23.863" UserId="102" Text="Grid Hotkeys are a hold over from Starcraft 1.&#xD;&#xA;&#xD;&#xA;Default Hotkeys use letters in the building/action command for which reference.  For example, to build a B&lt;b&gt;u&lt;/b&gt;nker you can use the &lt;kbd&gt;U&lt;/kbd&gt; key.&#xD;&#xA;&#xD;&#xA;Grid is an alternative style that mimics the layout style of commands on the keyboard. For example the &lt;b&gt;S&lt;/b&gt;top command is normally bound to the &lt;kbd&gt;S&lt;/kbd&gt;; grid instead binds it to the &lt;kbd&gt;W&lt;/kbd&gt; key." />
  <row Id="10716" PostHistoryTypeId="2" PostId="4705" RevisionGUID="79d61ef7-f83d-4b0e-bd58-969baf7597c0" CreationDate="2010-08-06T18:36:28.700" UserId="1413" Text="My wife and I do tank/heal while leveling our alts, and I have a macro that says people are welcome to join us in there. I've only had one person do it, but it's still an option. Beats typing it every time.&#xD;&#xA;&#xD;&#xA;If you don't tell them they are there, they won't know you're there! :-)" />
  <row Id="10717" PostHistoryTypeId="5" PostId="4698" RevisionGUID="692addb4-5211-4473-99f3-8d9fc1dbddd7" CreationDate="2010-08-06T18:41:34.133" UserId="414" Comment="added 93 characters in body" Text="It does work, but as you've made mention, most people that work in organized teams (guilds, Arena teams, pick up groups/raids) end up using a Ventrillo or Teamspeak server that someone has access to.&#xD;&#xA;&#xD;&#xA;Functionality-wise, it's no different than using a voicechat server. You'll set up a push-to-talk key and utilize that for whenever you want to voice something. &lt;s&gt;I'm not sure if there's an &quot;always on&quot; option, or a voice detection option to auto-broadcast when a decibel threshold is hit, but I don't believe so.&lt;/s&gt; **Edit** It does have auto-detection/always-on as well, thank you for the correction.&#xD;&#xA;&#xD;&#xA;Generally speaking, the in game voice chat is very low quality compared to what you'd get on a Vent/TS server. Additionally, it's exactly the reasons you mentioned above that people tend to not use it. You can prevent certain group situations from coming through via voicechat (e.g. specify that you only want to hear it in groups, not in battlegrounds or raids), but it's still subject to the same abuse that an admin-less voicechat server would face, which causes people to inherently distrust it.&#xD;&#xA;&#xD;&#xA;edit: And as Raven Dreamer has mentioned in his comment to your initial post, the majority of guilds are already set in their ways of using 3rd party software to do the same thing. There was little need / desire to change, especially at the relatively low cost per month of having a much higher quality and customizable option for your guild/friends." />
  <row Id="10718" PostHistoryTypeId="4" PostId="1472" RevisionGUID="40a08e2d-53f1-44f1-a5ac-da0cbcedad23" CreationDate="2010-08-06T18:42:24.833" UserId="39" Comment="edited title" Text="Can I change key bindings in Dwarf Fortress?" />
  <row Id="10719" PostHistoryTypeId="5" PostId="1278" RevisionGUID="aa92e6eb-97c7-4990-85a3-f74fd79ab10e" CreationDate="2010-08-06T18:43:49.167" UserId="39" Comment="added 36 characters in body; edited title" Text="How do I designate rooms as bedrooms and assign them to specific dwarves?" />
  <row Id="10720" PostHistoryTypeId="4" PostId="1278" RevisionGUID="aa92e6eb-97c7-4990-85a3-f74fd79ab10e" CreationDate="2010-08-06T18:43:49.167" UserId="39" Comment="added 36 characters in body; edited title" Text="How do I assigning rooms in Dwarf Fortress" />
  <row Id="10721" PostHistoryTypeId="5" PostId="4628" RevisionGUID="9742e966-1fa1-44f8-8a4e-583905c5f2dd" CreationDate="2010-08-06T18:46:49.007" UserId="39" Comment="more fo it" Text="By default &lt;kbd&gt;Q&lt;/kbd&gt; should switch between your last used weapons. So if you first use your flame-thrower and then your axe &lt;kbd&gt;Q&lt;/kbd&gt; should first switch back to the flame-thrower and then back to the axe again." />
  <row Id="10722" PostHistoryTypeId="2" PostId="4706" RevisionGUID="a8ed2bae-c7ae-4915-9074-c7b68f881666" CreationDate="2010-08-06T18:48:42.870" UserId="32" Text="It does work, assuming you haven't unchecked the &quot;Enable voice chat&quot; box in the audio settings. In my experience, most people do not use it, for I suspect the following reasons:&#xD;&#xA;&#xD;&#xA; - The voice quality is low&#xD;&#xA; - People already use some thing else (Ventrilo, Mumble, TeamSpeak) with their actual friends and guildies&#xD;&#xA; - People don't generally like talking to strangers when using the dungeon finder&#xD;&#xA; - People don't even *text* chat much of the time when using the dungeon finder&#xD;&#xA;&#xD;&#xA;If you have a group of friends you want to play with and you don't have an alternate solution, the WoW chat can work for you. But I suspect you will eventually want to upgrade due to the quality.&#xD;&#xA;&#xD;&#xA;The one feature the WoW chat has that generally beats other solutions is that it will automatically lower the rest of the WoW sound effects and volume when someone is talking.  Pretty handy!" />
  <row Id="10723" PostHistoryTypeId="16" PostId="4686" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-06T19:03:02.953" UserId="4" />
  <row Id="10724" PostHistoryTypeId="16" PostId="4690" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-06T19:03:02.953" UserId="4" />
  <row Id="10725" PostHistoryTypeId="5" PostId="3573" RevisionGUID="16a535c5-7ba4-465e-b5f7-d65d3cf0457f" CreationDate="2010-08-06T19:04:00.687" UserId="1681" Comment="added 49 characters in body" Text="I've been haunted by this game for many years.&#xD;&#xA;&#xD;&#xA;It was (If I am not mistaken):&#xD;&#xA;&#xD;&#xA; - A puzzle game in which your mission was to move through a tile-based level (I think it was semi-3d, with sprites) by moving horizontally or vertically.&#xD;&#xA; - You moved until stopped (so the hero was sliding or ice).&#xD;&#xA; - You could push blocks around.&#xD;&#xA; - Maybe even manipulate the level by dropping objects like arrows onto the playing field to maneuver your slide. &#xD;&#xA; - edit: some breakage of ice cubes were involved (so you couldn't go back to where you were and you had to restart the level if that happened)&#xD;&#xA; - It had 100 levels (or 99)&#xD;&#xA; - I don't remember any bad guys like in pengo.&#xD;&#xA;&#xD;&#xA;This was somewhere at the end of the 80s or start or the 90s, and I remember this game was using pretty decent graphics back then.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10726" PostHistoryTypeId="4" PostId="1278" RevisionGUID="a8ee7571-a476-4717-9a94-007a3978956b" CreationDate="2010-08-06T19:34:16.917" UserId="39" Comment="tense was wrong" Text="How do I assign rooms in Dwarf Fortress" />
  <row Id="10727" PostHistoryTypeId="5" PostId="4405" RevisionGUID="94384d50-dbb5-47f0-abfc-4cfd552baa19" CreationDate="2010-08-06T19:37:38.733" UserId="2219" Comment="added 163 characters in body; added 137 characters in body" Text="Okay, so I'm going to be digging deep here.  I'm trying to find a browser based game that I played back in 2000-2001.&#xD;&#xA;&#xD;&#xA;The game started on a grid map of a planet (that you revealed by exploring) where you had to build up a base, and collect resources.  I know it was turn based, but I don't remember how it limited how much you could do in a day.&#xD;&#xA;&#xD;&#xA;Later (though I never made it that far) you could actually leave the planet, and the game became a multiplayer game where you could visit other players planets, or colonize multiple planets.&#xD;&#xA;&#xD;&#xA;I've been digging around for this game for several years, but have never even came close to finding it again.&#xD;&#xA;&#xD;&#xA;**Edit 1**&#xD;&#xA;&#xD;&#xA;I belive that the game was made by non-english speaking developers.  In so much that I feel like the game had a non english name, either french or german.  (but I could be completly wrong about this).&#xD;&#xA;&#xD;&#xA;**Edit 2**&#xD;&#xA;&#xD;&#xA;The primary screen had a map that you would move around in some sort of rover, in order to build buildings and mine for resources.  Also the graphics were flat 2d images, it was a very simple (visually) game.&#xD;&#xA;&#xD;&#xA;**Edit 3**&#xD;&#xA;&#xD;&#xA;Not sure how much help this is going to be, but I think the name started with a `P` and had a couple of syllables. (Yes I'm still looking for it).  I remember my friends playing a couple of other browser games at the time: Astronest, which I believe was new and Utopia which wasn't." />
  <row Id="10728" PostHistoryTypeId="4" PostId="4685" RevisionGUID="79f476cc-7e40-47bc-9a1d-188d45e34c06" CreationDate="2010-08-06T19:37:40.560" UserId="102" Comment="edited title" Text="What are good sources for Starcraft 2 replays?" />
  <row Id="10729" PostHistoryTypeId="2" PostId="4707" RevisionGUID="30819a13-2524-4eb8-9c6d-cc63ee855ab7" CreationDate="2010-08-06T19:40:24.143" UserDisplayName="miex" Text="It has been working on and off ever since it came out in Beta. Release day of SC2 it worked, but i have not had it working since day 2... They really need to fix that; i am sick of using vent!&#xD;&#xA;&#xD;&#xA;This is true for both automatic and push to talk." />
  <row Id="10730" PostHistoryTypeId="2" PostId="4708" RevisionGUID="a4910270-0362-4b6e-82f6-c7922470c953" CreationDate="2010-08-06T19:43:31.407" UserDisplayName="miex" Text="My favorite youtube channels are below in no particular order.&#xD;&#xA;&#xD;&#xA;[day9tv][1],&#xD;&#xA;[AskJoshy][2],&#xD;&#xA;[HDstarcraft][3],&#xD;&#xA;[HuskyStarcraft][4],&#xD;&#xA;[moletrap][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/day9tv&#xD;&#xA;  [2]: http://www.youtube.com/AskJoshy&#xD;&#xA;  [3]: http://www.youtube.com/HDstarcraft&#xD;&#xA;  [4]: http://www.youtube.com/HuskyStarcraft&#xD;&#xA;  [5]: http://www.youtube.com/moletrap" />
  <row Id="10731" PostHistoryTypeId="16" PostId="4708" RevisionGUID="a4910270-0362-4b6e-82f6-c7922470c953" CreationDate="2010-08-06T19:43:31.407" UserId="-1" />
  <row Id="10732" PostHistoryTypeId="6" PostId="4701" RevisionGUID="5e8b01a0-f7fa-4004-9463-1beb746c5be2" CreationDate="2010-08-06T19:48:05.063" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;&lt;keyboard-controls&gt;" />
  <row Id="10733" PostHistoryTypeId="2" PostId="4709" RevisionGUID="e3a4549f-2dd6-4b87-96b9-8edcd19a121b" CreationDate="2010-08-06T19:48:15.623" UserId="1716" Text="You mean the first Game, Gothic?&#xD;&#xA;&#xD;&#xA;Well, you're gonna miss something of the background and backstory. But as far as I remember, the world is still somekind of self-explaining. But it is heavily building upon the first part, yes. I'd suggest you play that one first.&#xD;&#xA;&#xD;&#xA;I also liked the first one more, it seemed a lot more intense and atmospheric then the second." />
  <row Id="10737" PostHistoryTypeId="2" PostId="4711" RevisionGUID="a971b37c-b6de-4af7-90ab-e1f7d99b39c1" CreationDate="2010-08-06T20:01:05.663" UserId="2419" Text="It's been very hit or miss for me, so my team has just been using Skype." />
  <row Id="10742" PostHistoryTypeId="2" PostId="4712" RevisionGUID="c955526e-b71c-4832-8014-b529689bf17d" CreationDate="2010-08-06T20:27:03.800" UserDisplayName="thrice801" Text="check out [replayladder.com][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.replayladder.com" />
  <row Id="10743" PostHistoryTypeId="16" PostId="4712" RevisionGUID="c955526e-b71c-4832-8014-b529689bf17d" CreationDate="2010-08-06T20:27:03.800" UserId="-1" />
  <row Id="10744" PostHistoryTypeId="2" PostId="4713" RevisionGUID="ffb2537d-64cf-49ba-823e-b453d09d940c" CreationDate="2010-08-06T20:32:47.800" UserId="203" Text="Maybe it could be &quot;Penguin Land&quot; &#xD;&#xA;Here is a link&#xD;&#xA;http://www.consoleclassix.com/master-system/penguin_land.html&#xD;&#xA;" />
  <row Id="10745" PostHistoryTypeId="2" PostId="4714" RevisionGUID="5fd4557d-dabf-4724-a646-72a408cbc98f" CreationDate="2010-08-06T21:33:25.423" UserId="1743" Text="I didn't play the first part.&#xD;&#xA;&#xD;&#xA;A lot people (like Bobby) think that the first part has more atmosphere, so to get a better whole picture of the series I would play the first part first.&#xD;&#xA;&#xD;&#xA;But for me playing only the second part (had a new computer, wanted to play a new game...) was absolutely ok - there were no big gaps in the story.&#xD;&#xA;&#xD;&#xA;If your intent is to play the whole series: start with the beginning as the story is continued through the games." />
  <row Id="10746" PostHistoryTypeId="2" PostId="4715" RevisionGUID="8b074932-0134-42bc-8175-5d742d73dce3" CreationDate="2010-08-06T21:57:48.077" UserId="517" Text="I don't have the rep required to comment, but I want to point out what I believe to be a falsehood in thethinman's answer.  The Wikipedia article he linked to on SPEs states:&#xD;&#xA;&#xD;&#xA;&gt; **With the current generation of the Cell, each SPE contains a 256 KiB embedded SRAM for instruction and data, called &quot;Local Storage&quot;** (not to be mistaken for &quot;Local Memory&quot; in Sony's documents that refer to the VRAM) which is visible to the PPE and can be addressed directly by software. Each SPE **can support** up to 4 GiB of local store memory.&#xD;&#xA;&#xD;&#xA;(Emphasis added.)  The wording is a bit confusing, but I *think* this means that each SPE in the PS3 only has 256 KB of memory, although 4 GB could be supported.&#xD;&#xA;&#xD;&#xA;At any rate, I can't imagine a device that retails for $300 having 32GB of general-purpose RAM but only 256MB of VRAM.  That being the case, the reason the PS3 can do what it can with so little RAM is as other posters have said... low memory usage by the OS and a high level of optimization by developers.&#xD;&#xA;" />
  <row Id="10748" PostHistoryTypeId="2" PostId="4716" RevisionGUID="59bc1c4e-5ae3-4003-8878-d9c16bbcd144" CreationDate="2010-08-06T22:15:06.453" UserId="109" Text="I installed Dwarf Fortress on my Linux VPS to use with dfterm. It'sr running Ubuntu 10.04. I'm fairly certain I have all the dependencies:&#xD;&#xA;&#xD;&#xA;I've installed:&#xD;&#xA;&#xD;&#xA;ncurses&#xD;&#xA;ncursesw&#xD;&#xA;libsdl&#xD;&#xA;libsdl-image&#xD;&#xA;libgtk&#xD;&#xA;libglu&#xD;&#xA;libopenal1&#xD;&#xA;&#xD;&#xA;I had to turn sound off or it will instantly segfault, and I set the display mode to text. I've made no other changes to the config.&#xD;&#xA;&#xD;&#xA;However, even before I go near dfterm, it won't run properly. It just displays a blank screen. What could be causing this? Is their a dependency I missed? Is there something else I should have changed in the config?" />
  <row Id="10749" PostHistoryTypeId="1" PostId="4716" RevisionGUID="59bc1c4e-5ae3-4003-8878-d9c16bbcd144" CreationDate="2010-08-06T22:15:06.453" UserId="109" Text="How can I run Dwarf Fortress in text mode on my Linux VPS" />
  <row Id="10750" PostHistoryTypeId="3" PostId="4716" RevisionGUID="59bc1c4e-5ae3-4003-8878-d9c16bbcd144" CreationDate="2010-08-06T22:15:06.453" UserId="109" Text="&lt;dwarf-fortress&gt;&lt;game-installation&gt;&lt;technical-issues&gt;" />
  <row Id="10751" PostHistoryTypeId="2" PostId="4717" RevisionGUID="df633566-6f3e-4ac1-b41e-7bf641d9a045" CreationDate="2010-08-06T22:18:45.327" UserId="1576" Text="There was a game I used to play on the DreamCast called something like Jedi Power Battles.  &#xD;&#xA;&#xD;&#xA;Is there a version of that I could play on the PC not using an emulator?  If not are there any other PC games that are like it? (Two player co-op with leveling characters.)&#xD;&#xA;" />
  <row Id="10752" PostHistoryTypeId="1" PostId="4717" RevisionGUID="df633566-6f3e-4ac1-b41e-7bf641d9a045" CreationDate="2010-08-06T22:18:45.327" UserId="1576" Text="Are there any PC games like Jedi Power Battles?" />
  <row Id="10753" PostHistoryTypeId="3" PostId="4717" RevisionGUID="df633566-6f3e-4ac1-b41e-7bf641d9a045" CreationDate="2010-08-06T22:18:45.327" UserId="1576" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;star-wars&gt;" />
  <row Id="10754" PostHistoryTypeId="6" PostId="4717" RevisionGUID="aa4806bf-637f-409b-98be-7ea079cfc050" CreationDate="2010-08-06T22:21:25.570" UserId="126" Comment="retag" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;multiplayer&gt;&lt;star-wars&gt;" />
  <row Id="10755" PostHistoryTypeId="5" PostId="4716" RevisionGUID="cf13c1f8-3865-4da9-b28c-7fad851b2771" CreationDate="2010-08-06T22:22:04.977" UserId="126" Comment="spelling" Text="I installed Dwarf Fortress on my Linux VPS to use with dfterm. It's running Ubuntu 10.04. I'm fairly certain I have all the dependencies:&#xD;&#xA;&#xD;&#xA;I've installed:&#xD;&#xA;&#xD;&#xA;ncurses&#xD;&#xA;ncursesw&#xD;&#xA;libsdl&#xD;&#xA;libsdl-image&#xD;&#xA;libgtk&#xD;&#xA;libglu&#xD;&#xA;libopenal1&#xD;&#xA;&#xD;&#xA;I had to turn sound off or it will instantly segfault, and I set the display mode to text. I've made no other changes to the config.&#xD;&#xA;&#xD;&#xA;However, even before I go near dfterm, it won't run properly. It just displays a blank screen. What could be causing this? Is their a dependency I missed? Is there something else I should have changed in the config?" />
  <row Id="10756" PostHistoryTypeId="5" PostId="4716" RevisionGUID="51785c4f-1202-4bd8-9a8b-04913a123b1d" CreationDate="2010-08-06T22:26:16.300" UserId="109" Comment="added 14 characters in body" Text="I installed Dwarf Fortress on my Linux VPS to use with dfterm. It's running Ubuntu 10.04. I'm fairly certain I have all the dependencies:&#xD;&#xA;&#xD;&#xA;I've installed:&#xD;&#xA;&#xD;&#xA;* ncurses&#xD;&#xA;* ncursesw&#xD;&#xA;* libsdl&#xD;&#xA;* libsdl-image&#xD;&#xA;* libgtk&#xD;&#xA;* libglu&#xD;&#xA;* libopenal1&#xD;&#xA;&#xD;&#xA;I had to turn sound off or it will instantly segfault, and I set the display mode to text. I've made no other changes to the config.&#xD;&#xA;&#xD;&#xA;However, even before I go near dfterm, it won't run properly. It just displays a blank screen. What could be causing this? Is their a dependency I missed? Is there something else I should have changed in the config?" />
  <row Id="10757" PostHistoryTypeId="5" PostId="4689" RevisionGUID="7f673acf-c630-425b-9cb7-b3bb3f6e2b22" CreationDate="2010-08-06T23:19:30.643" UserId="160" Comment="added clarity" Text="If you mean the gameplay tutorials, you can get a basic idea of that through the earliest levels, The Gardens, which will go over all the stuff like jumping/gripping/etc. If you mean the creation tutorials, if you hit Square to go to the Poppit menu, then move to the Tools Bag, then hit Square instead of X in the Tools Bag, you'll see the text from the tutorials you've finished already. If it's blank, then you still need to do the tutorial, which you then should be able to do by hitting the ? mark." />
  <row Id="10758" PostHistoryTypeId="2" PostId="4718" RevisionGUID="2fab1803-3b65-41ef-b0fb-7d526370f9a1" CreationDate="2010-08-06T23:20:57.193" UserId="445" Text="When playing as Protoss, would you recommend upgrading shields or armor first? I know the attack upgrades are more valuable, but the mechanics of the defense ones are a bit vague.&#xD;&#xA;&#xD;&#xA;Does the armor upgrade have any effect at all if the units shield is still up?" />
  <row Id="10759" PostHistoryTypeId="1" PostId="4718" RevisionGUID="2fab1803-3b65-41ef-b0fb-7d526370f9a1" CreationDate="2010-08-06T23:20:57.193" UserId="445" Text="Protoss: Upgrade shields or armor?" />
  <row Id="10760" PostHistoryTypeId="3" PostId="4718" RevisionGUID="2fab1803-3b65-41ef-b0fb-7d526370f9a1" CreationDate="2010-08-06T23:20:57.193" UserId="445" Text="&lt;starcraft-2&gt;" />
  <row Id="10761" PostHistoryTypeId="2" PostId="4719" RevisionGUID="967667a3-c3c0-4a37-9e13-e50a94a97db2" CreationDate="2010-08-06T23:27:00.320" UserId="749" Text="If I’m not mistaken, shield affects all units **and buildings**, whereas the armor is only for units. But I’m not 100% sure if this is correct. Anyway, I’d say upgrading the shield first is usually a good idea, as it directly affects your cannons. " />
  <row Id="10762" PostHistoryTypeId="2" PostId="4720" RevisionGUID="f7f66b76-1342-4dfd-afdd-034c1e55b9de" CreationDate="2010-08-06T23:27:31.520" UserId="102" Text="The short answer is no.&#xD;&#xA;&#xD;&#xA;There is an important trade off between shield and armor.  Obviously shield upgrades affect more units (air and ground), but beyond that, shield regenerate to damage prevent there is often prevented more than once.  By comparison units often have less shields than health.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;edit: It is important to note that pro level Protoss players (ie. tester) often choose armor over shields.  The reason for this, is that in a large battle, the higher amount of HP usually means that armor will have a large effect during the course of the battle." />
  <row Id="10763" PostHistoryTypeId="2" PostId="4721" RevisionGUID="c724ab93-252e-4d7a-81b7-dcfec3ce2023" CreationDate="2010-08-06T23:30:24.353" UserId="749" Text="Aside from Ventrilo and TeamSpeak, a lot of people are also switching to Skype. " />
  <row Id="10764" PostHistoryTypeId="10" PostId="1968" RevisionGUID="fa99e2db-c20c-4334-bad5-abb24ba70326" CreationDate="2010-08-06T23:32:56.423" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="10765" PostHistoryTypeId="10" PostId="605" RevisionGUID="ee87d736-61be-4bd9-978b-0646d754b0d0" CreationDate="2010-08-06T23:33:21.777" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="10766" PostHistoryTypeId="5" PostId="4720" RevisionGUID="820639e1-bb40-4855-ad78-fd55ba932d99" CreationDate="2010-08-06T23:33:34.847" UserId="102" Comment="added 48 characters in body" Text="The short answer is no.&#xD;&#xA;&#xD;&#xA;There is an important trade off between shield and armor.  Obviously shield upgrades affect more units (air and ground), but beyond that, shield regenerate to damage prevent there is often prevented more than once.  By comparison units often have less shields than health. There is also a cost difference between the two. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;edit: It is important to note that pro level Protoss players (ie. tester) often choose armor over shields.  The reason for this, is that in a large battle, the higher amount of HP usually means that armor will have a large effect during the course of the battle." />
  <row Id="10767" PostHistoryTypeId="10" PostId="4590" RevisionGUID="d3f4eb43-6769-472c-81f8-fd7ee0613385" CreationDate="2010-08-06T23:36:33.657" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:452,&quot;DisplayName&quot;:&quot;DavRob60&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="10768" PostHistoryTypeId="5" PostId="4720" RevisionGUID="290f85e2-fbd1-4808-ab60-c68e55096d52" CreationDate="2010-08-06T23:40:36.680" UserId="102" Comment="added 53 characters in body" Text="The short answer is no.&#xD;&#xA;&#xD;&#xA;There is an important trade off between shield and armor.  Obviously shield upgrades affect more units (air and ground), but beyond that, shield regenerate to damage prevent there is often prevented more than once.  By comparison units often have less shields than health. There is also a cost difference between the two. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;edit: It is important to note that pro level Protoss players (ie. [tester][1]) often choose armor over shields.  The reason for this, is that in a large battle, the higher amount of HP usually means that armor will have a large effect during the course of the battle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3950718/" />
  <row Id="10769" PostHistoryTypeId="2" PostId="4722" RevisionGUID="75f53361-36f0-4c53-a20a-5dee67a1a66c" CreationDate="2010-08-07T00:22:51.517" UserId="2429" Text="I've just finished the campaign and I wanted to do the secret mission (now that I know there is one) so I'm thinking about redoing the campaign. And I was wandering what the &quot;new campaign&quot; button does. &#xD;&#xA;&#xD;&#xA;Does it erase my achievements ?&#xD;&#xA;&#xD;&#xA;Does it reset the portraits I've unlock ?&#xD;&#xA;&#xD;&#xA;There is some kind of score thingy... I made a thousands point. Does it reset ?&#xD;&#xA;&#xD;&#xA;Does the button do anything else ?" />
  <row Id="10770" PostHistoryTypeId="1" PostId="4722" RevisionGUID="75f53361-36f0-4c53-a20a-5dee67a1a66c" CreationDate="2010-08-07T00:22:51.517" UserId="2429" Text="SC2 - What does the new campaign button does ?" />
  <row Id="10771" PostHistoryTypeId="3" PostId="4722" RevisionGUID="75f53361-36f0-4c53-a20a-5dee67a1a66c" CreationDate="2010-08-07T00:22:51.517" UserId="2429" Text="&lt;starcraft-2&gt;" />
  <row Id="10772" PostHistoryTypeId="16" PostId="3789" RevisionGUID="cec8c163-0097-475e-abef-6a48166d15ac" CreationDate="2010-08-07T00:56:54.150" UserId="320" />
  <row Id="10773" PostHistoryTypeId="2" PostId="4723" RevisionGUID="e7015e99-a536-402a-9d2f-8c8fb3667d7b" CreationDate="2010-08-07T01:12:20.017" UserId="2354" Text="Was it [Pango](http://dosgamer.com/pango/)?" />
  <row Id="10774" PostHistoryTypeId="6" PostId="4722" RevisionGUID="2b352d26-f9ba-432e-b8b5-81ceae5a4b97" CreationDate="2010-08-07T01:32:05.907" UserId="320" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;contains-spoiler&gt;" />
  <row Id="10775" PostHistoryTypeId="2" PostId="4724" RevisionGUID="c7faaa43-9030-4737-9a6e-57a47dcfd1e7" CreationDate="2010-08-07T01:36:41.793" UserId="320" Text="I haven't hit the button myself, but my friend recommends making a new character before you do that, since you lose at least some of the stuff that you've unlocked.  He was unclear on exactly what is lost.&#xD;&#xA;&#xD;&#xA;EDIT: If you want access to old campaigns, you should make saves before hitting the new campaign button.  you can access the old campaigns through these saves." />
  <row Id="10776" PostHistoryTypeId="2" PostId="4725" RevisionGUID="ae3f1c90-4f77-469c-a480-dfffe3668050" CreationDate="2010-08-07T01:47:31.103" UserId="2431" Text="A feature I loved about The Sims 2 was how easy it was to customize music for the various modes -- buy, build, neighborhood, etc.&#xD;&#xA;&#xD;&#xA;As far as I can tell, The Sims 3 only lets you add music to the custom music folder -- no customization for various modes :-(&#xD;&#xA;&#xD;&#xA;Does anyone know if it is possible to somehow include custom music per mode?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="10777" PostHistoryTypeId="1" PostId="4725" RevisionGUID="ae3f1c90-4f77-469c-a480-dfffe3668050" CreationDate="2010-08-07T01:47:31.103" UserId="2431" Text="Custom music in The Sims 3 for various modes?" />
  <row Id="10778" PostHistoryTypeId="3" PostId="4725" RevisionGUID="ae3f1c90-4f77-469c-a480-dfffe3668050" CreationDate="2010-08-07T01:47:31.103" UserId="2431" Text="&lt;music&gt;" />
  <row Id="10779" PostHistoryTypeId="2" PostId="4726" RevisionGUID="d7852b2d-b0c8-4eed-a0d0-cbc31c5e8949" CreationDate="2010-08-07T01:48:15.983" UserId="320" Text="[Planetarion?](http://www.planetarion.com/)&#xD;&#xA;&#xD;&#xA;1. Norwegian company made it.&#xD;&#xA;2. Starts with p and has many syllables&#xD;&#xA;3. you start of in command of a planet and mine it for resources...&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;*heh... my friends dad's company owns the company that owns this game.*&lt;/sub&gt;" />
  <row Id="10780" PostHistoryTypeId="2" PostId="4727" RevisionGUID="32b03d3e-1e18-40bf-8b87-4eaf012ba41f" CreationDate="2010-08-07T01:48:22.537" UserId="1720" Text="For PC reviews I use Rock, Paper, Shotgun. But that has been mentioned elsewhere in this topic.&#xD;&#xA;&#xD;&#xA;For non-PC reviews, I use [Eurogamer][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eurogamer.net/" />
  <row Id="10781" PostHistoryTypeId="16" PostId="4727" RevisionGUID="32b03d3e-1e18-40bf-8b87-4eaf012ba41f" CreationDate="2010-08-07T01:48:22.537" UserId="-1" />
  <row Id="10782" PostHistoryTypeId="5" PostId="4722" RevisionGUID="d33a4d2c-c200-46fc-88e6-5bd9fb9f618d" CreationDate="2010-08-07T01:59:20.987" UserId="2429" Comment="Deleted the spoiler." Text="I've just finished the campaign and I'm thinking about redoing the campaign to see other options and all. And I was wandering what the &quot;new campaign&quot; button does. &#xD;&#xA;&#xD;&#xA;Does it erase my achievements ?&#xD;&#xA;&#xD;&#xA;Does it reset the portraits I've unlock ?&#xD;&#xA;&#xD;&#xA;There is some kind of score thingy... I made a thousands point. Does it reset ?&#xD;&#xA;&#xD;&#xA;Does the button do anything else ?" />
  <row Id="10783" PostHistoryTypeId="6" PostId="4722" RevisionGUID="d33a4d2c-c200-46fc-88e6-5bd9fb9f618d" CreationDate="2010-08-07T01:59:20.987" UserId="2429" Comment="Deleted the spoiler." Text="&lt;starcraft-2&gt;" />
  <row Id="10784" PostHistoryTypeId="2" PostId="4728" RevisionGUID="3670e264-6282-4937-b512-61feb8d061db" CreationDate="2010-08-07T02:15:07.820" UserId="2432" Text="'Stars!' was a complex 4X game in the mold of Master of Orion.  It was a fantastic game from the mid-90's written by an independent group. It was distributed using the shareware model with the upgrade key available for purchase. After it finally got retail distribution, it disappeared." />
  <row Id="10785" PostHistoryTypeId="1" PostId="4728" RevisionGUID="3670e264-6282-4937-b512-61feb8d061db" CreationDate="2010-08-07T02:15:07.820" UserId="2432" Text="What happened to Stars!" />
  <row Id="10786" PostHistoryTypeId="3" PostId="4728" RevisionGUID="3670e264-6282-4937-b512-61feb8d061db" CreationDate="2010-08-07T02:15:07.820" UserId="2432" Text="&lt;old-games&gt;&lt;history&gt;" />
  <row Id="10787" PostHistoryTypeId="5" PostId="4728" RevisionGUID="94246090-510a-408b-84fb-4c1b646e6bf6" CreationDate="2010-08-07T02:21:03.423" UserId="14" Comment="added 42 characters in body; edited title" Text="'Stars!' was a complex 4X game in the mold of Master of Orion.  It was a fantastic game from the mid-90's written by an independent group. It was distributed using the shareware model with the upgrade key available for purchase. After it finally got retail distribution, it disappeared.&#xD;&#xA;&#xD;&#xA;Does anybody know what happened to it?" />
  <row Id="10788" PostHistoryTypeId="4" PostId="4728" RevisionGUID="94246090-510a-408b-84fb-4c1b646e6bf6" CreationDate="2010-08-07T02:21:03.423" UserId="14" Comment="added 42 characters in body; edited title" Text="What happened to 'Stars!'?" />
  <row Id="10789" PostHistoryTypeId="2" PostId="4729" RevisionGUID="eeae8f3d-4711-4d7d-9f74-cce709eb2c56" CreationDate="2010-08-07T02:22:40.347" UserId="816" Text="Do I have to get all of the possible Zerg and Protoss research in every mission of the Wings of Liberty campaign in order to get the top-level upgrades?  I've missed a couple points and I'm wondering if I should go back and redo those missions to max out my research." />
  <row Id="10790" PostHistoryTypeId="1" PostId="4729" RevisionGUID="eeae8f3d-4711-4d7d-9f74-cce709eb2c56" CreationDate="2010-08-07T02:22:40.347" UserId="816" Text="Is all research needed to reach top tier upgrades in Starcraft 2?" />
  <row Id="10791" PostHistoryTypeId="3" PostId="4729" RevisionGUID="eeae8f3d-4711-4d7d-9f74-cce709eb2c56" CreationDate="2010-08-07T02:22:40.347" UserId="816" Text="&lt;starcraft-2&gt;" />
  <row Id="10793" PostHistoryTypeId="2" PostId="4731" RevisionGUID="bce64a1b-a08f-4850-a3b0-59cef5f3b47a" CreationDate="2010-08-07T02:29:01.800" UserId="336" Text="No, you do not. About 2/3ds of the way through (and especially after the Zeratul missions which give you a great deal of research poitns) you cap out on both, and you start being able to &quot;sell&quot; extra research to the Moebius Foundation for 10k each." />
  <row Id="10794" PostHistoryTypeId="6" PostId="4725" RevisionGUID="b9027d3a-5a8c-400a-9768-b0bb4b4bafcb" CreationDate="2010-08-07T02:29:28.087" UserId="336" Comment="edited tags" Text="&lt;music&gt;&lt;sims-3&gt;" />
  <row Id="10795" PostHistoryTypeId="2" PostId="4732" RevisionGUID="2bc29f76-abb6-40fc-ae04-9472779d50e9" CreationDate="2010-08-07T02:30:49.300" UserId="816" Text="I feel like my main deficiency is that I have a hard time with the multitasking required.  Specifically, when I have troops in the field, especially more than one group of units, I tend to not keep up with building (structures and units) and my resources just sit there, wasted.&#xD;&#xA;&#xD;&#xA;What strategies can I use to keep up with building structures and units while I'm coordinating my troops across the map?" />
  <row Id="10796" PostHistoryTypeId="1" PostId="4732" RevisionGUID="2bc29f76-abb6-40fc-ae04-9472779d50e9" CreationDate="2010-08-07T02:30:49.300" UserId="816" Text="How to build and fight simultaneously in Starcraft 2" />
  <row Id="10797" PostHistoryTypeId="3" PostId="4732" RevisionGUID="2bc29f76-abb6-40fc-ae04-9472779d50e9" CreationDate="2010-08-07T02:30:49.300" UserId="816" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="10798" PostHistoryTypeId="2" PostId="4733" RevisionGUID="d0749f9e-bef7-462d-96d6-e2eb9d5af1bc" CreationDate="2010-08-07T02:33:01.420" UserId="336" Text="Starting a new campaign does not erase achievements, unlocked portraits, or decals.&#xD;&#xA;&#xD;&#xA;All it does is start the missions over, from the beginning, so you can, for instance, take the alternate routes on the 3 &quot;choice&quot; missions (and see the after-mission movies, which you aren't privy to when simply replaying the mission via the archive).&#xD;&#xA;&#xD;&#xA;It may also be the only way to lower your elapsed time for the &quot;Hurry Up it's Raid Night&quot; achievement. (On account of being able to skip some missions)" />
  <row Id="10799" PostHistoryTypeId="2" PostId="4734" RevisionGUID="b62f10dd-f439-40d2-829d-ba3ee99c809e" CreationDate="2010-08-07T02:36:04.173" UserId="336" Text="Have you tried getting gold medals in the single-player challenges? They are designed to help you become a better starcraft player, and especially the last 3 challenges might be just the sort of practice you're looking for.&#xD;&#xA;&#xD;&#xA;Unfortunately, the truth is that the only thing you can do to improve your macro (building economy + units is known as macro) is to &#xD;&#xA;&#xD;&#xA;**KEEP PRACTICING! :)**" />
  <row Id="10800" PostHistoryTypeId="2" PostId="4735" RevisionGUID="3715ed16-2ef5-4be7-bec2-7a0872f06aa6" CreationDate="2010-08-07T03:01:51.907" UserId="1649" Text="According to the one retail outlet I found for it, Empire Interactive isn't making it anymore.&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA;http://www.starsfaq.com/fileinfo.htm &#xD;&#xA;&#xD;&#xA;http://stars.lelv30.net/" />
  <row Id="10801" PostHistoryTypeId="2" PostId="4736" RevisionGUID="15602d4d-3aa8-49f7-a5d3-b0a44c4688db" CreationDate="2010-08-07T03:17:30.063" UserId="2434" Text="I am upset about Prince of Persia Retro level 2 ending. When I go all the way to the left of the exit door, there is a huge jump to the button to open the door. I can make that jump with a run, no problem. But, to get back, there is no room to run. When I try to run, I can't make the jump and fall to death. When I carefully step to the ledge and jump without running, I don't have enough momentum and I fall to death. I can't find a way to complete it. What to do?" />
  <row Id="10802" PostHistoryTypeId="1" PostId="4736" RevisionGUID="15602d4d-3aa8-49f7-a5d3-b0a44c4688db" CreationDate="2010-08-07T03:17:30.063" UserId="2434" Text="How to complete Prince of Persia Retro (iPhone/iPad) level 2?" />
  <row Id="10803" PostHistoryTypeId="3" PostId="4736" RevisionGUID="15602d4d-3aa8-49f7-a5d3-b0a44c4688db" CreationDate="2010-08-07T03:17:30.063" UserId="2434" Text="&lt;iphone&gt;&lt;ipad&gt;&lt;prince-of-persia&gt;" />
  <row Id="10804" PostHistoryTypeId="5" PostId="4736" RevisionGUID="59a3feb2-86de-490b-8873-ad432eed3bba" CreationDate="2010-08-07T03:24:21.527" UserId="102" Comment="formatting" Text="I am upset about Prince of Persia Retro level 2 ending. &#xD;&#xA;&#xD;&#xA;When I go all the way to the left of the exit door, there is a huge jump to the button to open the door. I've tried the following to solve it:&#xD;&#xA;&#xD;&#xA; - I can make that jump with a run, no problem. But, to get back, there is no room to run. &#xD;&#xA; - When I try to run, I can't make the jump and fall to death. &#xD;&#xA; - When I carefully step to the ledge and jump without running, I don't have enough momentum and I fall to death. &#xD;&#xA;&#xD;&#xA;I can't find a way to complete it. What to do?" />
  <row Id="10805" PostHistoryTypeId="2" PostId="4737" RevisionGUID="9e2943ce-e452-4b64-ba1a-70becdadc15d" CreationDate="2010-08-07T03:29:21.600" UserId="102" Text="There isn't a good answer for this but I'll give you some of what I've found helps&#xD;&#xA;&#xD;&#xA; - Don't focus on your army so much, when you send it out stay focused on your base&#xD;&#xA; - When you're just about to make a push is a good time to expand (your opponent will be pushed back&#xD;&#xA; - While you're in the middle of a battle build a couple workers.  New units usually won't get there in time (or you'll be capped on unit production), so its a good time to add in workers to rebuild after an assault (or defense).&#xD;&#xA; - Hot key your buildings, with Multiple Building Selection its really easy to have your production running from a distance&#xD;&#xA; - Make your pushes right after upgrades finish&#xD;&#xA; - Always set your rally points, even if its just to the nearest choke.&#xD;&#xA;&#xD;&#xA;I hope these help." />
  <row Id="10808" PostHistoryTypeId="5" PostId="4722" RevisionGUID="4e10ae5a-02b7-4169-8539-54b75c3b80b8" CreationDate="2010-08-07T04:30:26.757" UserId="160" Comment="fixed spelling" Text="I've just finished the campaign and I'm thinking about redoing the campaign to see other options and all. And I was wandering what the &quot;new campaign&quot; button does. &#xD;&#xA;&#xD;&#xA;Does it erase my achievements ?&#xD;&#xA;&#xD;&#xA;Does it reset the portraits I've unlocked?&#xD;&#xA;&#xD;&#xA;There is some kind of score thingy... I made a thousand points. Does it reset?&#xD;&#xA;&#xD;&#xA;Does the button do anything else ?" />
  <row Id="10809" PostHistoryTypeId="4" PostId="4722" RevisionGUID="4e10ae5a-02b7-4169-8539-54b75c3b80b8" CreationDate="2010-08-07T04:30:26.757" UserId="160" Comment="fixed spelling" Text="SC2 - What does the new campaign button do?" />
  <row Id="10810" PostHistoryTypeId="2" PostId="4739" RevisionGUID="df90efb8-5b34-4266-b860-be288786ca90" CreationDate="2010-08-07T05:01:26.700" UserId="1437" Text="StarCraft is partially a game of processing information. Multitasking is one of the main skills you improve while playing.&#xD;&#xA;&#xD;&#xA;First, you need to **use hotkeys**. Use them to quickly get information on production status and jump to different groups.&#xD;&#xA;&#xD;&#xA;With SC2, hotkeys can bind to multiple buildings or groups and you can use the &lt;kbd&gt;Tab&lt;/kbd&gt; key to tab between them. Personally, for Terran, &lt;kbd&gt;1&lt;/kbd&gt; is for command centers, &lt;kbd&gt;2&lt;/kbd&gt; is used for my initial initial scouting SCV and then for general unit usage, &lt;kbd&gt;3&lt;/kbd&gt; is always barracks, &lt;kbd&gt;4&lt;/kbd&gt; is always starports and factories. &lt;kbd&gt;5&lt;/kbd&gt; through &lt;kbd&gt;8&lt;/kbd&gt; become groups of units in the mid- and late-game.&#xD;&#xA;&#xD;&#xA;The above scheme lets you tap &lt;kbd&gt;3&lt;/kbd&gt; and &lt;kbd&gt;4&lt;/kbd&gt; to see production status of the army. Do this and, if you don't see white dots underneath the green building icon in the bottom console, start building something. (*What* to build is another discussion.) **Cycle between your hotkeys to move units and check on production status.**&#xD;&#xA;&#xD;&#xA;Don't forget that double-tapping hotkeys takes you to the group, &lt;kbd&gt;Ctrl&lt;/kbd&gt; and a number assigns the group, and &lt;kbd&gt;Shift&lt;/kbd&gt; and a number *adds* units or buildings to the group.&#xD;&#xA;&#xD;&#xA;Next, you really, really need to **pay attention to audio cues** in the game. Make sure to **turn the music off** so you can hear them more clearly. &#xD;&#xA;&#xD;&#xA;Finally, note that **&lt;kbd&gt;Space&lt;/kbd&gt; takes you to where the action is**. Did you year &quot;Our units are under attack?&quot; Hit space, and you'll be taken to the action. Or maybe you'll remember which hotkey you assigned that group and you can double-tap it.&#xD;&#xA;&#xD;&#xA;Hope that helps :)" />
  <row Id="10811" PostHistoryTypeId="2" PostId="4740" RevisionGUID="95970ff5-a358-4785-b35d-3667d380cef4" CreationDate="2010-08-07T06:11:24.300" UserId="320" Text="Forgive me if I'm wrong, but PoP retro is a perfect port of the original, which means that you will be interested in [this](http://www.youtube.com/watch?v=wHRRznZ_cnI).  I think you're referring to 3:10, but to be safe, watch from about 3 minutes or so." />
  <row Id="10812" PostHistoryTypeId="2" PostId="4741" RevisionGUID="fbac0542-d456-4bcf-8370-c976a3fba45c" CreationDate="2010-08-07T06:42:14.723" UserId="320" Text="I was looking at various lists of MMO games etc the other day when I noticed that a lot of them claim to be entirely free, but then accept payment by microtransaction.  In computer security, etc, microtransactions are very small amounts of money transfered in real time for services (ie for torrents and traffic routing, though that's not actually implemented in public p2p networks)&#xD;&#xA;&#xD;&#xA;What are microtransactions with reference to games, how much do they cost, and why are they important in 'free' games?" />
  <row Id="10813" PostHistoryTypeId="1" PostId="4741" RevisionGUID="fbac0542-d456-4bcf-8370-c976a3fba45c" CreationDate="2010-08-07T06:42:14.723" UserId="320" Text="What are microtransactions and why are they important?" />
  <row Id="10814" PostHistoryTypeId="3" PostId="4741" RevisionGUID="fbac0542-d456-4bcf-8370-c976a3fba45c" CreationDate="2010-08-07T06:42:14.723" UserId="320" Text="&lt;free&gt;&lt;microtransaction&gt;" />
  <row Id="10815" PostHistoryTypeId="2" PostId="4742" RevisionGUID="6c3b0bd3-d2bf-4948-91b2-63bb68e4bf0e" CreationDate="2010-08-07T06:52:14.503" UserId="816" Text="Microtransactions give you the ability to spend real-world currency to purchase things in-game.  They're &quot;micro&quot; because individual transactions are usually fairly inexpensive.  The actual price will vary depending on what game you're playing and what exactly you're purchasing.&#xD;&#xA;&#xD;&#xA;In some games, microtransactions are limited to items that do not affect the power of your character.  For example, World of Warcraft introduced microtransactions recently, but the only items available for purchase are non-combat pets.&#xD;&#xA;&#xD;&#xA;Other games may allow you to purchase consumable items, equipment, pets, mounts, and other types of in-game items.  You might also be able to purchase services or effects, such as temporary increases to experience gain.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10816" PostHistoryTypeId="2" PostId="4743" RevisionGUID="64760e0d-4cfe-4e1a-85ed-679c1f26b15c" CreationDate="2010-08-07T08:25:42.620" UserId="2112" Text="In the context of online games, a **micro-transaction** is the exchange of real world money for some in-game good or service. Most often these are **small purchases in the range of $1 to $5.**&#xD;&#xA;&#xD;&#xA;Some game designers use micro-transactions as a way for players to further customize and personalize their characters, leaving out the purchase of in-game items that may affect a players stats and game balance.&#xD;&#xA;&#xD;&#xA;Micro-transactions are popular among free games because they provide the developer with a source of revenue, while allowing players to play through much (or all) of the game for free. One benefit of this model is that it can lead to a larger player base than would be possible with a standard pay to play model." />
  <row Id="10817" PostHistoryTypeId="2" PostId="4744" RevisionGUID="759d8b85-1e54-4b2e-aa42-445ee26ca91d" CreationDate="2010-08-07T08:53:06.170" UserId="2440" Text="Just to add a little to a paid nerds' excellent answer: learning all the hotkeys, for building various units is also very important. So you can be in the middle of a fight, quickly tap you barracks shortcut key, crank out a few more units by bashing A (marine) and D (marauder), then tap your units short cut key and you're back in the fight! &#xD;&#xA;&#xD;&#xA;In all, even without practice, that's ultra fast. Getting the hang of this was a bit of an eureka moment for me." />
  <row Id="10818" PostHistoryTypeId="11" PostId="4369" RevisionGUID="96763475-3222-4f49-ab18-f6565028f94e" CreationDate="2010-08-07T10:38:13.020" UserId="-1" Text="[{&quot;Id&quot;:215,&quot;DisplayName&quot;:&quot;RCIX&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:12,&quot;DisplayName&quot;:&quot;Jeff Atwood&quot;}]" />
  <row Id="10819" PostHistoryTypeId="2" PostId="4745" RevisionGUID="f4de23e5-cff3-4494-8118-2c323d673108" CreationDate="2010-08-07T10:51:26.140" UserId="1161" Text="I heard that halucinations take twice the damage as normal units. Are they different in any other way? Armor, speed ?" />
  <row Id="10820" PostHistoryTypeId="1" PostId="4745" RevisionGUID="f4de23e5-cff3-4494-8118-2c323d673108" CreationDate="2010-08-07T10:51:26.140" UserId="1161" Text="How exactly do hallucinations work in Starcraft 2?" />
  <row Id="10821" PostHistoryTypeId="3" PostId="4745" RevisionGUID="f4de23e5-cff3-4494-8118-2c323d673108" CreationDate="2010-08-07T10:51:26.140" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="10822" PostHistoryTypeId="5" PostId="757" RevisionGUID="8cb64c75-e086-4073-b394-3eca7dc6b569" CreationDate="2010-08-07T10:57:19.703" UserId="203" Comment="deleted 1 characters in body" Text="I don't know if it's possible, I had Leliana joining but there was a black screen so it was not so much fun...&#xD;&#xA;&#xD;&#xA;Maybe Morrigan must loves you for joining.&#xD;&#xA;Howewer you are losing nothing. Really :P" />
  <row Id="10823" PostHistoryTypeId="2" PostId="4746" RevisionGUID="62611350-e082-46c1-aaf7-cf0314972cc9" CreationDate="2010-08-07T11:06:27.503" UserId="1161" Text="If you install your Starcraft 2 on five different computers, will Blizzard complain? (I'm sure there *is* a limit, e.g. if you install on 1000 computers you will get banned).&#xD;&#xA;&#xD;&#xA;What happens if you try to run the game simultaneously from different computers? (Will it just not work, or will you get harassed by Blizzard?)" />
  <row Id="10824" PostHistoryTypeId="1" PostId="4746" RevisionGUID="62611350-e082-46c1-aaf7-cf0314972cc9" CreationDate="2010-08-07T11:06:27.503" UserId="1161" Text="Running Starcraft 2 from different computers" />
  <row Id="10825" PostHistoryTypeId="3" PostId="4746" RevisionGUID="62611350-e082-46c1-aaf7-cf0314972cc9" CreationDate="2010-08-07T11:06:27.503" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="10826" PostHistoryTypeId="2" PostId="4747" RevisionGUID="f61c6725-5dd4-4be2-887f-c2926598bbc3" CreationDate="2010-08-07T11:22:58.477" UserId="10" Text="No, not as long as you use a Battle.Net account you associated with the game&#xD;&#xA;&#xD;&#xA;Also, Battle.Net prevents you from logging in from multiple locations with the same account, so you can't even create an unwanted situation&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10827" PostHistoryTypeId="2" PostId="4748" RevisionGUID="514fc902-4532-4097-a295-b85181055560" CreationDate="2010-08-07T12:46:37.830" UserId="2360" Text="When I play Team Fortress 2 and want to switch weapons I have to select one using my the keyboard's number keys (1, 2, 3, ...) and press fire button on the mouse to switch to that weapon. Alternatively I can select a weapon using the mouse's scroll wheel and then pressing the fire button to switch. I find this very annoying since it takes too much time using this method. Is there a setting that makes the game switch weapons immediately when I press a number key or scroll?" />
  <row Id="10828" PostHistoryTypeId="1" PostId="4748" RevisionGUID="514fc902-4532-4097-a295-b85181055560" CreationDate="2010-08-07T12:46:37.830" UserId="2360" Text="Instant weapon change" />
  <row Id="10829" PostHistoryTypeId="3" PostId="4748" RevisionGUID="514fc902-4532-4097-a295-b85181055560" CreationDate="2010-08-07T12:46:37.830" UserId="2360" Text="&lt;team-fortress-2&gt;" />
  <row Id="10830" PostHistoryTypeId="2" PostId="4749" RevisionGUID="863b22e0-b1e4-4d61-b8d5-ff15163bd853" CreationDate="2010-08-07T12:49:47.450" UserId="56" Text="Go to Options, open the Keyboard tab, click Advanced... and then tick the &quot;Fast weapon switch&quot; option. This'll make it instant." />
  <row Id="10831" PostHistoryTypeId="2" PostId="4750" RevisionGUID="4b89bc0c-8728-40d1-aa23-796a978183bb" CreationDate="2010-08-07T13:11:43.897" UserId="1161" Text="Is there any point to building a [Sensor Tower][1]? Doesn't it immediately reveals your own location on the minimap? What good does it do?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Sensor_tower" />
  <row Id="10832" PostHistoryTypeId="1" PostId="4750" RevisionGUID="4b89bc0c-8728-40d1-aa23-796a978183bb" CreationDate="2010-08-07T13:11:43.897" UserId="1161" Text="Is a Sensor Tower useful in Starcraft 2?" />
  <row Id="10833" PostHistoryTypeId="3" PostId="4750" RevisionGUID="4b89bc0c-8728-40d1-aa23-796a978183bb" CreationDate="2010-08-07T13:11:43.897" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="10834" PostHistoryTypeId="2" PostId="4751" RevisionGUID="4bf851bb-7456-4099-93bd-a2d280273829" CreationDate="2010-08-07T13:17:06.380" UserId="32" Text="In addition to taking double damage, they also don't *output* any damage, which is probably obvious. I can't find any references to them having otherwise different stats such as lower speed or not benefiting from upgrades.&#xD;&#xA;&#xD;&#xA;According to [this site][1], they are destroyed instantly by a psionic storm.  Also, detectors can spot them, so I'd *guess* if a detector was in the area their priority for the AI to attack them will be low.&#xD;&#xA;&#xD;&#xA;Otherwise, to your enemies, they seem exactly the same as normal units.&#xD;&#xA;&#xD;&#xA;In particular, for you they provide sight, so they can be used for scouting or spotting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Hallucination" />
  <row Id="10835" PostHistoryTypeId="2" PostId="4752" RevisionGUID="98999146-d83e-4c4b-8517-9d7196667b61" CreationDate="2010-08-07T13:28:16.703" UserId="401" Text="You have to press the &quot;move cautiously&quot; button and the end of the jump in order to hold onto the edge. You end up hanging, after that you can pull yourself up with &quot;up&quot;.&#xD;&#xA;&#xD;&#xA;This used to be the old &quot;action&quot; button, which actually was the whole screen." />
  <row Id="10836" PostHistoryTypeId="2" PostId="4753" RevisionGUID="3b4c180b-bd56-4b1b-af2b-082203fbe182" CreationDate="2010-08-07T13:32:01.953" UserId="32" Text="In addition to most everything a paid nerd said, I would add a couple things.&#xD;&#xA;&#xD;&#xA;Playing StarCraft well is similar to driving a car well. You need to pay attention and check your mirrors a lot to ensure you're fully aware of everything that's going on. With practice, you can get into a nice rhythm of checking on the fight, checking your building production, glancing at your base, and throwing up new buildings.&#xD;&#xA;&#xD;&#xA;Specific things to watch out for:&#xD;&#xA;&#xD;&#xA; - Are your workers idle? There is an icon in the bottom left that pops up whenever that happens. To help avoid them going idle, use Shift to queue up actions such as &quot;Build a Factory, then go back to the minerals.&quot;&#xD;&#xA; - Are your buildings building units?&#xD;&#xA; - Do you have too many resources in the bank? If you start to get high, you likely need to produce more, which may mean more production buildings.&#xD;&#xA; - Are you running low on supply?&#xD;&#xA; - Did you accidentally leave a bunch of units sitting next to your buildings?" />
  <row Id="10837" PostHistoryTypeId="2" PostId="4754" RevisionGUID="48828499-d818-4daf-9a05-e94990390e0d" CreationDate="2010-08-07T13:53:08.543" UserId="2396" Text="well there are no guests passes for the digital download -.-" />
  <row Id="10839" PostHistoryTypeId="2" PostId="4756" RevisionGUID="f7259e4d-5f23-4072-8f93-7076a2fd5511" CreationDate="2010-08-07T13:57:14.743" UserId="39" Text="What do I have to change to get [StoneSense 2.0 Slate RC2][1] to work with Dwarf Fortress 0.31.12?  &#xD;&#xA;Right now it's hanging at &quot;Connecting to DF...&quot; for me.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=43260.0" />
  <row Id="10840" PostHistoryTypeId="1" PostId="4756" RevisionGUID="f7259e4d-5f23-4072-8f93-7076a2fd5511" CreationDate="2010-08-07T13:57:14.743" UserId="39" Text="How do I get StoneSense to work?" />
  <row Id="10841" PostHistoryTypeId="3" PostId="4756" RevisionGUID="f7259e4d-5f23-4072-8f93-7076a2fd5511" CreationDate="2010-08-07T13:57:14.743" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="10842" PostHistoryTypeId="2" PostId="4757" RevisionGUID="8c09ac81-b3f6-42fd-a723-da163d107377" CreationDate="2010-08-07T14:13:21.467" UserId="2444" Text="I find the controller layout of Destroy All Humans for the Wii to be too annoying to play for long (using the IR sensor to control the camera is just a pain).  I really liked using dual analog sticks to control movement and the camera in the X Box version.  I have noticed that the classic controller has dual analog sticks.  Will it work with most games, or only with games that explicitly say they will work with it?" />
  <row Id="10843" PostHistoryTypeId="1" PostId="4757" RevisionGUID="8c09ac81-b3f6-42fd-a723-da163d107377" CreationDate="2010-08-07T14:13:21.467" UserId="2444" Text="Can you use the Wii Classic Control for the Wii version of Destroy All Humans?" />
  <row Id="10844" PostHistoryTypeId="3" PostId="4757" RevisionGUID="8c09ac81-b3f6-42fd-a723-da163d107377" CreationDate="2010-08-07T14:13:21.467" UserId="2444" Text="&lt;wii&gt;&lt;controllers&gt;" />
  <row Id="10845" PostHistoryTypeId="2" PostId="4758" RevisionGUID="6c965080-86c1-4e94-a384-a2cac2353101" CreationDate="2010-08-07T14:23:39.323" UserId="816" Text="I believe Guild Wars pioneered this model, where you purchase the game and then receive unlimited play for free.  I know Guild Wars 2 will have this same pricing system.&#xD;&#xA;&#xD;&#xA;Are there any other MMOs, existing or forthcoming, that are &quot;pay-once, play-forever&quot;." />
  <row Id="10846" PostHistoryTypeId="1" PostId="4758" RevisionGUID="6c965080-86c1-4e94-a384-a2cac2353101" CreationDate="2010-08-07T14:23:39.323" UserId="816" Text="Are there any MMOs with a pay-once subscription model?" />
  <row Id="10847" PostHistoryTypeId="3" PostId="4758" RevisionGUID="6c965080-86c1-4e94-a384-a2cac2353101" CreationDate="2010-08-07T14:23:39.323" UserId="816" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;price&gt;&lt;subscription&gt;" />
  <row Id="10848" PostHistoryTypeId="2" PostId="4759" RevisionGUID="0b9476c3-95e2-40eb-9d8c-5fd804e7e682" CreationDate="2010-08-07T14:27:49.877" UserId="56" Text="The only other MMO I know based on this principle is [Global Agenda][1]. They used to have a monthly model, but dropped it for pay-once play-forever.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.globalagendagame.com/" />
  <row Id="10849" PostHistoryTypeId="2" PostId="4760" RevisionGUID="9974f906-f3f0-41bb-8d59-3aae5e2c37a1" CreationDate="2010-08-07T14:46:52.540" UserId="2360" Text="The original [Guild Wars][1] and its expansions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.guildwars.com/" />
  <row Id="10850" PostHistoryTypeId="2" PostId="4761" RevisionGUID="60874cb5-7457-4a41-a8cd-4cd2eba39c53" CreationDate="2010-08-07T15:54:22.607" UserId="1132" Text="I set up a league, and now I want to change the draft date. However I don't see a link anywhere to edit the date. Is it not possible?" />
  <row Id="10851" PostHistoryTypeId="1" PostId="4761" RevisionGUID="60874cb5-7457-4a41-a8cd-4cd2eba39c53" CreationDate="2010-08-07T15:54:22.607" UserId="1132" Text="How do I change my league's Draft Date in ESPN Fantasy Football?" />
  <row Id="10852" PostHistoryTypeId="3" PostId="4761" RevisionGUID="60874cb5-7457-4a41-a8cd-4cd2eba39c53" CreationDate="2010-08-07T15:54:22.607" UserId="1132" Text="&lt;website&gt;" />
  <row Id="10853" PostHistoryTypeId="2" PostId="4762" RevisionGUID="b76ad347-d733-465a-9954-da0fa101be0a" CreationDate="2010-08-07T15:54:54.023" UserId="3473" Text="Build it after you have been scouted.  At that point they will know where you are anyway.  A Sensor Tower will show you incoming enemy forces in a huge radius on your minimap and in the field of battle (even outside of your visible range--they appear as (!)).&#xD;&#xA;&#xD;&#xA;Early warning of incoming forces is critical." />
  <row Id="10854" PostHistoryTypeId="2" PostId="4763" RevisionGUID="e0d2037e-4a75-4e3a-b0b5-60143a5868dc" CreationDate="2010-08-07T16:14:56.487" UserId="2043" Text="The point of building the sensor tower is to sense enemy positions in fog-of-war, and highlight them in the main view and on the minimap. This allows a defending player to cover multiple potential attack routes and, when an attack is spotted, rally their forces and ready their defenses to respond to the incoming attack. It also serves to cover &quot;unexpected&quot; attack routes, such as air or a medivac drop coming from behind your mineral line.&#xD;&#xA;&#xD;&#xA;![Sensor tower showing units in fog of war][sensorimg]&#xD;&#xA;&#xD;&#xA;(more of a pretty image than an effective use of a sensor tower.)&#xD;&#xA;&#xD;&#xA;In most matchups, the enemy will already know where you are (eg on a 1v1 map), or can find out with little effort by sending an expendable unit around the map - so the outline only betrays the fact that you've spent 100 gas on a building, and that you've got an engineering bay. That's all. The sensor tower's outline on the minimap shows up to enemies primarily to inform them that if their units go inside this area, they will be highlighted. The enemy can use this information to either avoid entering the sensor tower's area until the last second before an attack, or to deliberately &quot;show&quot; forces to the defending player to scare them from attacking, and allow expansion.&#xD;&#xA;&#xD;&#xA;If nothing else, the sensor tower can act as a deterrent from surprise attacks and harassment, because the enemy knows that you'll know they're coming. Players tend to stack up their units just outside of sensor tower range without even thinking about it, and a comsat scan just outside can reveal the composition of the enemy army.&#xD;&#xA;&#xD;&#xA;Looking at the movement pattern of the red dots can also give away the composition of the enemy army, if you're familiar with how the units move, and at what speeds; a flock of mutalisks will fly in a very close formation and spread out quickly when stopped, while a bunch of reapers stop at every ledge for a moment as they jump.&#xD;&#xA;&#xD;&#xA;Perhaps the most effective use of the sensor tower would be in deterring void ray / mutalisk / reaper sneak attacks; seeing a few units move towards your buildings over impassable terrain gives the game away, and allows you to have marines in position long before the voids are there to ruin your day. Another effective use is grabbing a sensor tower and some vikings, and putting the hard word on some nearby lurking overlords, robbing your enemy of precious vision and supply.&#xD;&#xA;&#xD;&#xA;If you want to read a bunch of people talking about the benefits and drawbacks of the sensor tower, read [the Sensor Tower thread on the TeamLiquid forums][tlsensor].&#xD;&#xA;&#xD;&#xA;[tlsensor]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=134581&#xD;&#xA;[sensorimg]: http://us.starcraft2.com/features/terran/images/sensortower-thumb1.jpg" />
  <row Id="10855" PostHistoryTypeId="10" PostId="2651" RevisionGUID="b6329cfa-7149-4395-b8ad-f8b218994054" CreationDate="2010-08-07T16:38:59.890" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="10856" PostHistoryTypeId="10" PostId="4666" RevisionGUID="5748cbf2-4a99-401c-ac37-61211f02e30e" CreationDate="2010-08-07T16:39:58.687" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:580,&quot;DisplayName&quot;:&quot;Zemm&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="10857" PostHistoryTypeId="5" PostId="4666" RevisionGUID="754c90ed-927b-4d30-961c-30301c802507" CreationDate="2010-08-07T16:39:58.843" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Does the digital version of Starcraft 2 include two guest passes?](http://gaming.stackexchange.com/questions/3730/does-the-digital-version-of-starcraft-2-include-two-guest-passes)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I heared when you buy StarCraft II you get 2 keys you can give to someone to play the game for 2 weeks. I bought the game as digital download in the Blizzard shop." />
  <row Id="10858" PostHistoryTypeId="5" PostId="4666" RevisionGUID="1fe639ed-5cfe-47aa-9e53-986fc07a1f27" CreationDate="2010-08-07T16:40:29.530" UserId="14" Comment="added 9 characters in body" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [Does the digital version of Starcraft 2 include two guest passes?](http://gaming.stackexchange.com/questions/3730/does-the-digital-version-of-starcraft-2-include-two-guest-passes)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;I heard that when you buy StarCraft II you get 2 keys you can give to someone to play the game for 2 weeks. I bought the game as digital download in the Blizzard shop." />
  <row Id="10859" PostHistoryTypeId="10" PostId="4748" RevisionGUID="d33f0933-41f6-4564-9a29-7c979bf8ff95" CreationDate="2010-08-07T16:46:00.723" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="10860" PostHistoryTypeId="5" PostId="4748" RevisionGUID="3e4021a9-200e-4f7c-90ad-3a021d82992c" CreationDate="2010-08-07T16:46:00.803" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Map a key to switch between my favorite weapons for each class?](http://gaming.stackexchange.com/questions/4627/map-a-key-to-switch-between-my-favorite-weapons-for-each-class)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;When I play Team Fortress 2 and want to switch weapons I have to select one using my the keyboard's number keys (1, 2, 3, ...) and press fire button on the mouse to switch to that weapon. Alternatively I can select a weapon using the mouse's scroll wheel and then pressing the fire button to switch. I find this very annoying since it takes too much time using this method. Is there a setting that makes the game switch weapons immediately when I press a number key or scroll?" />
  <row Id="10861" PostHistoryTypeId="2" PostId="4764" RevisionGUID="38b7f543-e0d5-4155-9007-ce234823bd37" CreationDate="2010-08-07T16:54:54.410" UserId="160" Text="Aside from GW and Global Agenda, the only one I can think of is [All Points Bulletin][1] aka APB, which uses a similar subscription model, but with optional payment. You pay for the game once, then you are able to spend an unlimited amount of time in the &quot;Social districts,&quot; where you can interact with other people and design your own ingame assets and such. If you want to play in the &quot;Action districts,&quot; where the PvP/PvE/etc. occurs, you are initially given 50 hours of Action district playtime. After that runs out, you can either buy additional Action district playtime on an hourly basis in various packages, or you can play for 30/90/180 day unlimited play packages. It's pretty cool if you only foresee yourself playing a few hours a month and don't want to pay a full monthly fee.&#xD;&#xA;&#xD;&#xA;Before release, I had heard rumors that you would be able to pay for your game subscription using the ingame currency (like EvE Online) if you wanted. I haven't bought the game though, so I'm not sure about the veracity of the claims.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.apb.com/" />
  <row Id="10862" PostHistoryTypeId="5" PostId="408" RevisionGUID="cf62aa60-fb20-4ab9-bf9e-b49dfc4201e6" CreationDate="2010-08-07T16:57:04.453" UserId="160" Comment="fixed spelling and incorrect character name" Text="If you go to the Pearl, you can get Isabela to give you Dueling lessons by either playing cards or having a bit of .. fun.. on her ship. How can you get Morrigan to join in?&#xD;&#xA;&#xD;&#xA;I've got her as interested, but she doesn't seem to want to go. Does she need to be hardened or something? If so, how can I harden her? " />
  <row Id="10863" PostHistoryTypeId="4" PostId="408" RevisionGUID="cf62aa60-fb20-4ab9-bf9e-b49dfc4201e6" CreationDate="2010-08-07T16:57:04.453" UserId="160" Comment="fixed spelling and incorrect character name" Text="In Dragon Age, how can you get Morrigan to come with you with Isabela in the Pearl?" />
  <row Id="10864" PostHistoryTypeId="11" PostId="4748" RevisionGUID="79f8821b-50c4-4b96-84a6-141c761a6a3d" CreationDate="2010-08-07T17:40:30.113" UserId="-1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="10865" PostHistoryTypeId="2" PostId="4765" RevisionGUID="0ead551c-6588-4ca0-87f9-2e2651d2ad5c" CreationDate="2010-08-07T17:45:02.650" UserId="595" Text="Try to backup Memory.xml in Stonesence folder and replace its content with http://pastebin.com/8Kg1AnKb" />
  <row Id="10866" PostHistoryTypeId="2" PostId="4766" RevisionGUID="9d2004c3-fcd2-4eb6-955d-a8c45d3695cb" CreationDate="2010-08-07T18:03:07.237" UserId="1161" Text="In other league systems I'm aware of, you gain points by winning, and lose points by losing. On average, if you play against similar-skill opponents and you win and lose the same number of matches, your score will not improve.&#xD;&#xA;&#xD;&#xA;In Starcraft 2 leagues (if I understand correctly), you actually gain points from playing two games, losing one of them and winning another. So, at the end of the season, the top-ranked players will be those that played the most, and not necessarily those that are the best or won the most games. Why was this ranking model chosen despite this drawback?" />
  <row Id="10867" PostHistoryTypeId="1" PostId="4766" RevisionGUID="9d2004c3-fcd2-4eb6-955d-a8c45d3695cb" CreationDate="2010-08-07T18:03:07.237" UserId="1161" Text="Why does Starcraft 2 leagues award playing, rather than winning?" />
  <row Id="10868" PostHistoryTypeId="3" PostId="4766" RevisionGUID="9d2004c3-fcd2-4eb6-955d-a8c45d3695cb" CreationDate="2010-08-07T18:03:07.237" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="10869" PostHistoryTypeId="2" PostId="4767" RevisionGUID="d9f7400d-8356-4170-a1b6-e0f50f83dea4" CreationDate="2010-08-07T18:03:51.947" UserId="1161" Text="E.g., if I'm in the Silver league, this means I'm generally/statistically better than what percentage of the players?&#xD;&#xA;&#xD;&#xA;(At least for the first qualifying matches, that is)" />
  <row Id="10870" PostHistoryTypeId="1" PostId="4767" RevisionGUID="d9f7400d-8356-4170-a1b6-e0f50f83dea4" CreationDate="2010-08-07T18:03:51.947" UserId="1161" Text="What percentage of players get into each league tier ?" />
  <row Id="10871" PostHistoryTypeId="3" PostId="4767" RevisionGUID="d9f7400d-8356-4170-a1b6-e0f50f83dea4" CreationDate="2010-08-07T18:03:51.947" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="10872" PostHistoryTypeId="6" PostId="4766" RevisionGUID="98965e31-96d7-4630-9064-ba2935f6ca95" CreationDate="2010-08-07T18:09:14.640" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;ranking&gt;" />
  <row Id="10873" PostHistoryTypeId="6" PostId="4767" RevisionGUID="95d6bbe5-3050-4626-adce-0174980ee81a" CreationDate="2010-08-07T18:09:33.250" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;ranking&gt;" />
  <row Id="10874" PostHistoryTypeId="6" PostId="4761" RevisionGUID="d137c177-f780-4a65-a833-bdd6974a55c3" CreationDate="2010-08-07T18:09:51.720" UserId="126" Comment="retag" Text="&lt;website&gt;" />
  <row Id="10875" PostHistoryTypeId="6" PostId="4757" RevisionGUID="c87e8db1-b57d-40ab-b0f8-8f787da9240c" CreationDate="2010-08-07T18:12:18.910" UserId="126" Comment="retag" Text="&lt;wii&gt;&lt;controllers&gt;&lt;controls&gt;" />
  <row Id="10876" PostHistoryTypeId="5" PostId="4748" RevisionGUID="99608ffe-e619-47e7-bb4a-2be0f802617f" CreationDate="2010-08-07T18:14:18.437" UserId="126" Comment="retag" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [Map a key to switch between my favorite weapons for each class?](http://gaming.stackexchange.com/questions/4627/map-a-key-to-switch-between-my-favorite-weapons-for-each-class)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;When I play Team Fortress 2 and want to switch weapons I have to select one using my the keyboard's number keys (1, 2, 3, ...) and press fire button on the mouse to switch to that weapon. Alternatively I can select a weapon using the mouse's scroll wheel and then pressing the fire button to switch. I find this very annoying since it takes too much time using this method. Is there a setting that makes the game switch weapons immediately when I press a number key or scroll?" />
  <row Id="10877" PostHistoryTypeId="6" PostId="4748" RevisionGUID="99608ffe-e619-47e7-bb4a-2be0f802617f" CreationDate="2010-08-07T18:14:18.437" UserId="126" Comment="retag" Text="&lt;team-fortress-2&gt;&lt;controls&gt;&lt;keyboard-controls&gt;" />
  <row Id="10878" PostHistoryTypeId="6" PostId="4729" RevisionGUID="b1e18ada-4f81-4dc3-828b-b9b037348f75" CreationDate="2010-08-07T18:16:53.737" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;wings-of-liberty&gt;" />
  <row Id="10879" PostHistoryTypeId="6" PostId="4728" RevisionGUID="ded34de2-65b4-4f3a-a837-4c5b481a25b0" CreationDate="2010-08-07T18:17:17.450" UserId="126" Comment="retag" Text="&lt;old-games&gt;&lt;history&gt;&lt;stars&gt;" />
  <row Id="10880" PostHistoryTypeId="6" PostId="4722" RevisionGUID="86d9661b-6018-4032-a8bf-619e6a2f80bb" CreationDate="2010-08-07T18:19:21.190" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;wings-of-liberty&gt;" />
  <row Id="10882" PostHistoryTypeId="2" PostId="4769" RevisionGUID="ef3c832f-17fd-4392-9d9b-6a620027d751" CreationDate="2010-08-07T18:23:44.630" UserId="32" Text="I suspect your premise about gaining more points for winning than losing is slightly off.  Generally speaking, once your point level stabilizes due to finding your actual skill level, your points will remain the same relative to others playing the game.&#xD;&#xA;&#xD;&#xA;However, the total number of points *everyone* has will trend upward due to the Bonus Pool. This does mean it rewards playing more often, but only to a certain extent in a certain time period (a few games per week, I suspect). Once you've exhausted your bonus pool, your ranking points will again more-or-less stabilize based on your skill.&#xD;&#xA;&#xD;&#xA;One of the reasons this was done was to encourage people to actually play the game. Since everyone's points are constantly going up, you have to play to keep up with your peers. If this artificial inflation of points due to the bonus pool wasn't in place, the player at the very top would - in theory - not have *much* reason to play; he's the best and his points will stay the highest until someone usurps him. This way, he has to keep playing to maintain his status. As with any fair matchmaking system, the more people playing, the better, and I think Blizzard is trying to encourage more people to play.&#xD;&#xA;&#xD;&#xA;However, none of this is cut and dry so there's no one reason for any of these decisions; likewise it's not at all obvious whether this system is superior to the traditional ranking system you mention.&#xD;&#xA;&#xD;&#xA;That said, here are some good articles on the subject:&#xD;&#xA;&#xD;&#xA; - http://www.sirlin.net/blog/2010/7/24/analyzing-starcraft-2s-ranking-system.html&#xD;&#xA; - http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&#xD;&#xA;&#xD;&#xA;Note also that the points you see displayed and used for your ranking *may* be separate from the underlying statistic used for matching you up against other players. The two stats should converge on relatively the same thing, but the Bonus Pool adds the extra incentive to play more often." />
  <row Id="10883" PostHistoryTypeId="2" PostId="4770" RevisionGUID="4d0ab1e7-b311-4fcd-8695-65770bfdc346" CreationDate="2010-08-07T18:23:58.420" UserId="126" Text="&quot;New Campaign&quot; does simply that. It starts a new campaign. It starts you over at the beginning of the campaign and you can start over.&#xD;&#xA;&#xD;&#xA;Any achievement earned is saved, so you don't have to worry about that. All portraits and decals are associated with achievements, so those are kept as well.&#xD;&#xA;&#xD;&#xA;If I'm understanding you correctly, the &quot;score thingy&quot; is probably the number of achievement points you've earned, so those will stay.&#xD;&#xA;&#xD;&#xA;If you want to, you can save your previous campaign, so you can come back to it if you want to.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10884" PostHistoryTypeId="6" PostId="4718" RevisionGUID="87ea3741-6199-477d-8efa-f8df990f41b3" CreationDate="2010-08-07T18:24:28.590" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="10885" PostHistoryTypeId="2" PostId="4771" RevisionGUID="7c91aceb-7259-4917-b06e-7477a7eed303" CreationDate="2010-08-07T18:26:49.087" UserId="126" Text="Some &quot;Premium&quot; MMOs offer a lifetime subscription this allows you to pay a larger amount, but then you don't have a monthly fee.&#xD;&#xA;&#xD;&#xA;- Star Trek Online&#xD;&#xA;- Champions Online&#xD;&#xA;&#xD;&#xA;are a couple that have this option" />
  <row Id="10886" PostHistoryTypeId="5" PostId="4748" RevisionGUID="5d049001-482e-48f5-9b05-9e6760f0a0b8" CreationDate="2010-08-07T18:31:58.310" UserId="56" Comment="Removed possible duplicate notice" Text="When I play Team Fortress 2 and want to switch weapons I have to select one using my the keyboard's number keys (1, 2, 3, ...) and press fire button on the mouse to switch to that weapon. Alternatively I can select a weapon using the mouse's scroll wheel and then pressing the fire button to switch. I find this very annoying since it takes too much time using this method. Is there a setting that makes the game switch weapons immediately when I press a number key or scroll?" />
  <row Id="10887" PostHistoryTypeId="5" PostId="4751" RevisionGUID="a71f88d7-713d-4581-9b05-b5041d2f1ecb" CreationDate="2010-08-07T18:33:40.757" UserId="32" Comment="adding in correction from comment" Text="In addition to taking double damage, they also don't *output* any damage, which is probably obvious. I can't find any references to them having otherwise different stats such as lower speed or not benefiting from upgrades. (**Edit:** tzenes says in the comments they do not benefit from armor; I haven't tested it.)&#xD;&#xA;&#xD;&#xA;According to [this site][1], they are destroyed instantly by a psionic storm.  Also, detectors can spot them, so I'd *guess* if a detector was in the area their priority for the AI to attack them will be low.&#xD;&#xA;&#xD;&#xA;Otherwise, to your enemies, they seem exactly the same as normal units.&#xD;&#xA;&#xD;&#xA;In particular, for you they provide sight, so they can be used for scouting or spotting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Hallucination" />
  <row Id="10888" PostHistoryTypeId="5" PostId="4769" RevisionGUID="a03a076d-896a-400c-aab8-12ef98c16f75" CreationDate="2010-08-07T18:38:56.363" UserId="32" Comment="clarifying when your points stay the same" Text="I suspect your premise about gaining more points for winning than losing is slightly off.  Generally speaking, once your point level stabilizes due to finding your actual skill level, your points will remain the same relative to others playing the game if you don't get any better/worse.&#xD;&#xA;&#xD;&#xA;However, the total number of points *everyone* has will trend upward due to the Bonus Pool. This does mean it rewards playing more often, but only to a certain extent in a certain time period (a few games per week, I suspect). Once you've exhausted your bonus pool, your ranking points will again more-or-less stabilize based on your skill.&#xD;&#xA;&#xD;&#xA;One of the reasons this was done was to encourage people to actually play the game. Since everyone's points are constantly going up, you have to play to keep up with your peers. If this artificial inflation of points due to the bonus pool wasn't in place, the player at the very top would - in theory - not have *much* reason to play; he's the best and his points will stay the highest until someone usurps him. This way, he has to keep playing to maintain his status. As with any fair matchmaking system, the more people playing, the better, and I think Blizzard is trying to encourage more people to play.&#xD;&#xA;&#xD;&#xA;However, none of this is cut and dry so there's no one reason for any of these decisions; likewise it's not at all obvious whether this system is superior to the traditional ranking system you mention.&#xD;&#xA;&#xD;&#xA;That said, here are some good articles on the subject:&#xD;&#xA;&#xD;&#xA; - http://www.sirlin.net/blog/2010/7/24/analyzing-starcraft-2s-ranking-system.html&#xD;&#xA; - http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&#xD;&#xA;&#xD;&#xA;Note also that the points you see displayed and used for your ranking *may* be separate from the underlying statistic used for matching you up against other players. The two stats should converge on relatively the same thing, but the Bonus Pool adds the extra incentive to play more often." />
  <row Id="10889" PostHistoryTypeId="2" PostId="4772" RevisionGUID="2d40c718-6ae2-4be6-8ab4-f0988f4c2d1d" CreationDate="2010-08-07T19:58:48.873" UserId="816" Text="It seems pretty time-consuming to have to check dozens of asteroid fields to find the type of ore I want.  Is it possible to see what types of ore are available in asteroid fields without actually visiting them?" />
  <row Id="10890" PostHistoryTypeId="1" PostId="4772" RevisionGUID="2d40c718-6ae2-4be6-8ab4-f0988f4c2d1d" CreationDate="2010-08-07T19:58:48.873" UserId="816" Text="Is there a way to remotely determine asteroid field composition?" />
  <row Id="10891" PostHistoryTypeId="3" PostId="4772" RevisionGUID="2d40c718-6ae2-4be6-8ab4-f0988f4c2d1d" CreationDate="2010-08-07T19:58:48.873" UserId="816" Text="&lt;eve-online&gt;" />
  <row Id="10892" PostHistoryTypeId="2" PostId="4773" RevisionGUID="0a8b4659-48ac-4eca-8dbe-61fd9b109eb8" CreationDate="2010-08-07T20:09:02.847" UserId="32" Text="I just heard that the Collector's Edition has a different Thor model than the regular edition. Does anyone know of a comparison shot of the two different models?&#xD;&#xA;&#xD;&#xA;In this case I am talking about the Thor model inside StarCraft 2, not the Thor pet in World of Warcraft." />
  <row Id="10893" PostHistoryTypeId="1" PostId="4773" RevisionGUID="0a8b4659-48ac-4eca-8dbe-61fd9b109eb8" CreationDate="2010-08-07T20:09:02.847" UserId="32" Text="What does the StarCraft 2 Collector's Edition Thor model look like compared to the regular one?" />
  <row Id="10894" PostHistoryTypeId="3" PostId="4773" RevisionGUID="0a8b4659-48ac-4eca-8dbe-61fd9b109eb8" CreationDate="2010-08-07T20:09:02.847" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="10895" PostHistoryTypeId="2" PostId="4774" RevisionGUID="1c4908a2-2bcd-4a88-9b32-41647876ef89" CreationDate="2010-08-07T20:16:13.177" UserId="1619" Text="I finally beat it using this strategy:&#xD;&#xA;&#xD;&#xA;Play as the Goddess of Water - the approach is to have fast growth, but slightly stronger attack than Harvest.  As soon as the game starts, begin landscaping so that everyone can build houses.  Don't worry about clearing enough open space to build castles - that takes time and too much space, instead keep ejecting guys so that they build more small houses.  Each small house grows, so the more the merrier.  In the same vein, when the Harvest warrior reaches your first house, eject a guy just before they meet so that the warrior has to fight two guys.  You will lose, but each fight causes the Harvest warrior to split in half, meaning that each new warrior has half the health, they gradually lose health as they walk around.  Use rain a lot to help your houses grow.  For some reason, the Harvest warriors will not sweep straight across the map - they tend to go back and forth, which is where the key to survival is.  If they skip a house, keep ejecting guys from there to multiply the houses in that area, and for the houses they do attack (they tend to mass around even though only one fights at a time) keep ejecting guys so that they fight additional guys (and thus split again after each fight).  Eventually, they go back and forth so much (and there will be like 20 warriors, each slowly losing health just by going back and forth) that eventually you start winning fights against them, and/or they just die because they run out of health." />
  <row Id="10896" PostHistoryTypeId="2" PostId="4775" RevisionGUID="839af495-95ae-4fa6-a6d1-4925157cf6c7" CreationDate="2010-08-07T20:27:13.747" UserId="717" Text="I'm an extremely casual gamer - I only own a PS2 and use it for DVDs more than games - but I'm attracted by the type of games you get on the Nintendo DS. I'm not looking to spend a lot of money, so would be happy to buy a pre-owned original DS, but will it still play _modern_ DS games?&#xD;&#xA;&#xD;&#xA;Obviously, I wouldn't be buying games that explicitly require DSi hardware features, but what level of support does the original generally get from new games? If it makes any difference, the kind of thing I'm interested in is Prof Layton, and other adventure/mystery/rpg games.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="10897" PostHistoryTypeId="1" PostId="4775" RevisionGUID="839af495-95ae-4fa6-a6d1-4925157cf6c7" CreationDate="2010-08-07T20:27:13.747" UserId="717" Text="Do modern Nintendo DS games still work on the original DS?" />
  <row Id="10898" PostHistoryTypeId="3" PostId="4775" RevisionGUID="839af495-95ae-4fa6-a6d1-4925157cf6c7" CreationDate="2010-08-07T20:27:13.747" UserId="717" Text="&lt;hardware&gt;&lt;ds&gt;&lt;adventure&gt;&lt;puzzle&gt;" />
  <row Id="10899" PostHistoryTypeId="2" PostId="4776" RevisionGUID="aa7d3927-78a5-4e70-87e9-7620f364fb8e" CreationDate="2010-08-07T20:39:23.507" UserId="18" Text="Yes, all DS games out now are compatible with the original DS (with the exception of any DSi exclusive games, of course). Professor Layton will play just fine." />
  <row Id="10900" PostHistoryTypeId="2" PostId="4777" RevisionGUID="3fd2f2a4-a51c-4bfa-9c18-b521ceb478c9" CreationDate="2010-08-07T21:03:55.673" UserId="1777" Text="[This video][1] shows the entrance to the Shrine or Worship open in Shadow of the Colossus. How exactly do I achieve this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=ZUCnztTVV9o#t=0m40s" />
  <row Id="10901" PostHistoryTypeId="1" PostId="4777" RevisionGUID="3fd2f2a4-a51c-4bfa-9c18-b521ceb478c9" CreationDate="2010-08-07T21:03:55.673" UserId="1777" Text="Open Entrance in SotC Shrine of Worship?" />
  <row Id="10902" PostHistoryTypeId="3" PostId="4777" RevisionGUID="3fd2f2a4-a51c-4bfa-9c18-b521ceb478c9" CreationDate="2010-08-07T21:03:55.673" UserId="1777" Text="&lt;adventure&gt;&lt;ps2&gt;&lt;platform-game&gt;" />
  <row Id="10903" PostHistoryTypeId="2" PostId="4778" RevisionGUID="d7e891d0-ce14-40f7-8384-ffebc7e9e389" CreationDate="2010-08-07T21:10:00.077" UserId="1777" Text="Is there a way to discontinue your Xbox Live monthly renewal (and credit card charge) over the internet? " />
  <row Id="10904" PostHistoryTypeId="1" PostId="4778" RevisionGUID="d7e891d0-ce14-40f7-8384-ffebc7e9e389" CreationDate="2010-08-07T21:10:00.077" UserId="1777" Text="Discontinue Xbox Live Online" />
  <row Id="10905" PostHistoryTypeId="3" PostId="4778" RevisionGUID="d7e891d0-ce14-40f7-8384-ffebc7e9e389" CreationDate="2010-08-07T21:10:00.077" UserId="1777" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;subscription&gt;" />
  <row Id="10906" PostHistoryTypeId="6" PostId="4777" RevisionGUID="10bcdaee-84ed-4327-abf9-93d2bfa3b485" CreationDate="2010-08-07T21:22:26.373" UserId="1407" Comment="edited tags" Text="&lt;adventure&gt;&lt;ps2&gt;&lt;platform-game&gt;&lt;shadow-of-the-colossus&gt;" />
  <row Id="10907" PostHistoryTypeId="2" PostId="4779" RevisionGUID="2bd185cf-61ff-450e-918a-387125334e96" CreationDate="2010-08-07T21:22:47.120" UserId="683" Text="Is there a keyboard shortcut to select and center view to the Command Center/Hatchery/Nexus? Playing as Zerg, I tried pressing `H` but it doesn't select the hatchery. I'm looking for a keyboard shortcut that will select and center view even if the current view is elsewhere on the map (something similar to pressing space)." />
  <row Id="10908" PostHistoryTypeId="1" PostId="4779" RevisionGUID="2bd185cf-61ff-450e-918a-387125334e96" CreationDate="2010-08-07T21:22:47.120" UserId="683" Text="StarCraft 2 keyboard shortcut to select hatchery" />
  <row Id="10909" PostHistoryTypeId="3" PostId="4779" RevisionGUID="2bd185cf-61ff-450e-918a-387125334e96" CreationDate="2010-08-07T21:22:47.120" UserId="683" Text="&lt;starcraft-2&gt;" />
  <row Id="10910" PostHistoryTypeId="2" PostId="4780" RevisionGUID="b3dd9c85-8f11-4ec3-a420-9fd7793b31a3" CreationDate="2010-08-07T21:23:15.933" UserId="1407" Text="If you log in to Xbox.com and go to your &quot;My Account&quot; page, there is a &quot;Membership Level&quot; section.  It's in there that you can control your billing by enabling or disabling your monthly renewal." />
  <row Id="10911" PostHistoryTypeId="2" PostId="4781" RevisionGUID="4a09fc12-5bb7-4ded-b192-5b77e1781ec9" CreationDate="2010-08-07T21:33:13.993" UserId="1407" Text="I could be wrong, but I believe the open gate is just in the demo.  The video you mention says that the version of the game that s/he is showing is the demo from the Official Playstation Magazine demo disk.&#xD;&#xA;&#xD;&#xA;In the normal game, you can reach the secret garden he mentions, but I don't know that you can open the gate to the Shrine of Worship." />
  <row Id="10912" PostHistoryTypeId="2" PostId="4782" RevisionGUID="158fbfb2-d782-4a8b-9e29-e6b98f2d117f" CreationDate="2010-08-07T21:38:08.343" UserId="98" Text="Regular Thor: ![Regular Thor][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&quot;Super&quot; Thor: ![Super Thor][2] ![Super Thor from Starcraft.wikia][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You can see more [comparison shots here][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.l2cheese.com/wp-content/uploads/2010/07/Regular-Thor-Left-Side.png&#xD;&#xA;  [2]: http://www.l2cheese.com/wp-content/uploads/2010/07/Screenshot2010-07-29-02_20_06-e1280396010695.jpg&#xD;&#xA;  [3]: http://images3.wikia.nocookie.net/__cb20100408215227/starcraft/images/c/cb/Thor_SC2CollectorsEdition_Rend1.png&#xD;&#xA;  [4]: http://www.l2cheese.com/collectors-edition-thor/" />
  <row Id="10913" PostHistoryTypeId="2" PostId="4783" RevisionGUID="e3613726-54d9-48ea-8bb4-357e0c067656" CreationDate="2010-08-07T21:43:54.907" UserId="1407" Text="If you practice with your ship scanner, I believe you can scan for asteroids.  Also, it's important to note that you can usually tell what kind of ore you will find in the system based on security status and the ruling faction (which type of pirates or which empire). Look at the information on [Grismar's wiki][1] to help pick which system(s) you want to mine.&#xD;&#xA;&#xD;&#xA;My mining strategy was to find a system or group of out-of-the-way systems where I liked to mine, keep a Covert Ops ship there along with my Hulk and a hauler, and then find a good belt with the Covert Ops. Or better yet, have a buddy come along to cover you when you're mining, as it's a dangerous business with all the pirates out there.&#xD;&#xA;&#xD;&#xA;For general mining information, look no further than [Halada's mining guide][2], as it's the premier mining guide for EVE.  He's done all the math for you and tells you basic mining strategies. &#xD;&#xA;&#xD;&#xA;  [1]: http://eve.grismar.net/&#xD;&#xA;  [2]: http://www.lsjv-eve.com/guide/" />
  <row Id="10914" PostHistoryTypeId="2" PostId="4784" RevisionGUID="7e506a4b-85df-4883-9117-f7829f74c06e" CreationDate="2010-08-07T21:47:45.357" UserId="1407" Text="`Backspace` will allow you to cycle through your Command Centers/Nexuses/Hatcheries.  You can also set a building to a group -- for instance, I set my main base's command center to `0`, my first expansion to `9`, etc.  That might be useful or not for you, but it helps me get around the map faster than hitting `Backspace` several times." />
  <row Id="10915" PostHistoryTypeId="5" PostId="4776" RevisionGUID="3811267e-f277-4564-840d-71e5f31110f3" CreationDate="2010-08-07T21:47:46.213" UserId="18" Comment="added 177 characters in body" Text="Yes, all DS games out now are compatible with the original DS. Professor Layton will play just fine.&#xD;&#xA;&#xD;&#xA;I don't know if any DSi only games are actually out, but if any get released, it will be stated on the packaging that the game only works on the DSi. I do know, however, that with the release of the 3DS there will be 3DS only games." />
  <row Id="10916" PostHistoryTypeId="6" PostId="4772" RevisionGUID="2cfe57b7-5ddf-4251-a505-90053a6e88dc" CreationDate="2010-08-07T21:48:42.267" UserId="1407" Comment="edited tags" Text="&lt;tips&gt;&lt;eve-online&gt;" />
  <row Id="10917" PostHistoryTypeId="2" PostId="4785" RevisionGUID="5d56c795-1de8-4298-bc7b-561994aee5ba" CreationDate="2010-08-07T22:12:52.167" UserDisplayName="adib" Text="iv been stuch on this level since 4 days it is the 26th level on room 4&#xD;&#xA;&#xD;&#xA;if someone completed it pls post the solution thanks in advance" />
  <row Id="10918" PostHistoryTypeId="1" PostId="4785" RevisionGUID="5d56c795-1de8-4298-bc7b-561994aee5ba" CreationDate="2010-08-07T22:12:52.167" UserDisplayName="adib" Text="Stuck on “prototype” level in Aqueduct for iPhone" />
  <row Id="10919" PostHistoryTypeId="3" PostId="4785" RevisionGUID="5d56c795-1de8-4298-bc7b-561994aee5ba" CreationDate="2010-08-07T22:12:52.167" UserDisplayName="adib" Text="&lt;aqueduct&gt;" />
  <row Id="10920" PostHistoryTypeId="5" PostId="4785" RevisionGUID="6cc04af4-9e9d-4880-ae46-b2fc607502aa" CreationDate="2010-08-07T22:20:13.547" UserId="18" Comment="fixed grammar and such" Text="I've been stuck on this level for 4 days; it is level 26 in the 4th world. If someone has completed it, could you please post the solution? Thanks in advance." />
  <row Id="10921" PostHistoryTypeId="6" PostId="4785" RevisionGUID="6cc04af4-9e9d-4880-ae46-b2fc607502aa" CreationDate="2010-08-07T22:20:13.547" UserId="18" Comment="fixed grammar and such" Text="&lt;iphone&gt;&lt;aqueduct&gt;" />
  <row Id="10922" PostHistoryTypeId="5" PostId="4785" RevisionGUID="a76716be-e954-43dc-b6ac-82448fa6becf" CreationDate="2010-08-07T22:20:41.503" UserId="14" Comment="deleted 29 characters in body; edited title" Text="I've been stuck on this level for 4 days; it is the 26th level on room 4.&#xD;&#xA;&#xD;&#xA;could someone post the solution?" />
  <row Id="10923" PostHistoryTypeId="4" PostId="4785" RevisionGUID="a76716be-e954-43dc-b6ac-82448fa6becf" CreationDate="2010-08-07T22:20:41.503" UserId="14" Comment="deleted 29 characters in body; edited title" Text="How can I beat “prototype” level in Aqueduct for iPhone" />
  <row Id="10924" PostHistoryTypeId="4" PostId="4785" RevisionGUID="56afebe3-a7a7-4a5e-b530-f7144758b366" CreationDate="2010-08-07T22:24:42.793" UserId="18" Comment="edited title; added 49 characters in body" Text="How can I beat “prototype” level in Aqueduct for iPhone" />
  <row Id="10925" PostHistoryTypeId="5" PostId="4785" RevisionGUID="56afebe3-a7a7-4a5e-b530-f7144758b366" CreationDate="2010-08-07T22:24:42.793" UserId="18" Comment="edited title; added 49 characters in body" Text="I've been stuck on this level for 4 days; it is level 26 in the 4th world. If someone has completed it, could you please post the solution? Thanks in advance." />
  <row Id="10926" PostHistoryTypeId="4" PostId="4785" RevisionGUID="23411fed-2ff9-4560-8095-6c663e4e1664" CreationDate="2010-08-07T22:30:42.927" UserId="14" Comment="edited title" Text="How can I beat “prototype” level in Aqueduct for iPhone?" />
  <row Id="10927" PostHistoryTypeId="5" PostId="4785" RevisionGUID="aa105e9e-12b8-477c-892d-2d72122e03b1" CreationDate="2010-08-07T22:34:55.513" UserId="18" Comment="reworded and retagged" Text="I've been stuck on this level for 4 days; it is the 26th puzzle in the 4th level. If someone has completed it, could you please post the solution? Thanks in advance." />
  <row Id="10928" PostHistoryTypeId="4" PostId="4785" RevisionGUID="aa105e9e-12b8-477c-892d-2d72122e03b1" CreationDate="2010-08-07T22:34:55.513" UserId="18" Comment="reworded and retagged" Text="How can I beat “Prototype” in Aqueduct for iPhone?" />
  <row Id="10929" PostHistoryTypeId="6" PostId="4785" RevisionGUID="aa105e9e-12b8-477c-892d-2d72122e03b1" CreationDate="2010-08-07T22:34:55.513" UserId="18" Comment="reworded and retagged" Text="&lt;iphone&gt;&lt;ipod-touch&gt;&lt;aqueduct&gt;" />
  <row Id="10930" PostHistoryTypeId="2" PostId="4786" RevisionGUID="d23d044f-44f3-4259-8d33-dd091a221215" CreationDate="2010-08-07T22:52:22.900" UserId="32" Text="Contrary to what other sites may tell you when Googling around, yes you can cancel your Xbox Live membership renewal without calling customer support.  It's actually really tricky with non-obvious links apparently intended to confound and upset.&#xD;&#xA;&#xD;&#xA;After messing around on the Xbox.com website, you may stumble upon the [My Account][1] pages (note: US link). In there is &quot;Membership Level&quot; section which does have an option to disable renewal, which may be a tiny text link that says &quot;Automatic Renewal: ON&quot;. I believe you need to click on the word ON.  You should then end up on a page that doesn't look like it's intended for cancelling your renewal at all, but if you scroll down you should find a &quot;Next&quot; button near the bottom.  Hit next through like 3 similar pages - all of which are trying to tell you about all the features you are missing out on by cancelling your membership - until you finally get to the part that actually lets you cancel.&#xD;&#xA;&#xD;&#xA;I'd have a better description and some screenshots for you, but I already cancelled mine (through this process) so I can't see the exact pages.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://live.xbox.com/en-US/accounts/MyAccount.aspx" />
  <row Id="10931" PostHistoryTypeId="5" PostId="4786" RevisionGUID="36f988c1-8fdf-4cd5-befc-84a460cc1de8" CreationDate="2010-08-07T22:58:37.527" UserId="32" Comment="Clarifications" Text="Contrary to what other sites may tell you when Googling around, yes you can cancel your Xbox Live membership renewal without calling customer support.  It's actually really tricky with non-obvious links apparently intended to confound and upset.&#xD;&#xA;&#xD;&#xA;After messing around on the Xbox.com website, you may stumble upon the [My Account][1] pages (note: US link). In there is a &quot;Membership Level&quot; section which does have an option to disable renewal.  It may be a tiny text link that says &quot;Automatic Renewal: ON&quot;, where the word ON is the link.&#xD;&#xA;&#xD;&#xA;You should then end up on a page that doesn't look like it's intended for cancelling your renewal at all, but if you scroll down you should find a &quot;Next&quot; button near the bottom.  Hit next through like 3 similar pages - all of which are trying to tell you about all the features you are missing out on by cancelling your membership - until you finally get to the part that actually lets you cancel.&#xD;&#xA;&#xD;&#xA;I'd have a better description and some screenshots for you, but I already cancelled mine (through this process) so I can't see the exact pages.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://live.xbox.com/en-US/accounts/MyAccount.aspx" />
  <row Id="10932" PostHistoryTypeId="2" PostId="4787" RevisionGUID="470c86c6-f82a-490c-9eda-072a8fb154db" CreationDate="2010-08-07T23:14:05.707" UserId="2225" Text="The answer is no. Borderlands has not recently made it so you can't change your field of view. The culprit was my bindings being placed in the wrong section of the `WillowInput.ini` file. The [linked question][1] doesn't say that the bindings must be placed in the `[WillowGame.WillowPlayerInput]` section of the `WillowInput.ini` file.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/702/how-to-increase-fov-in-borderlands" />
  <row Id="10933" PostHistoryTypeId="2" PostId="4788" RevisionGUID="22b70ff1-703a-4a48-ae4e-2d7a6cbefaf0" CreationDate="2010-08-08T00:40:13.943" UserId="2464" Text="Usually when a 3D program (games) freezes, especially with visual artefacts (like your &quot;weird colored&quot; pixels), either your cpu or your graphics card is overheating. This is good, it's easy to fix, just dust the heatsinks on your cpu and graphics card and you should be good to go. I reccomend using something like AIDA to see the temperatures on your system *as you play*.&#xD;&#xA;&#xD;&#xA;Another possibility is defective ram. To test this, run memtest86 overnight and see if you get any errors.&#xD;&#xA;&#xD;&#xA;Of course the game might be bugged itself (Fallout 3 comes to mind, I despise how unfinished that thing is), but dragon age is pretty stable overall." />
  <row Id="10934" PostHistoryTypeId="2" PostId="4789" RevisionGUID="0e77fb0f-f85d-4994-afb9-52da53f83fc9" CreationDate="2010-08-08T00:49:17.357" UserId="2464" Text="I don't know about SC2, but if you do that with WoW (which uses the same battle.net system for authentication), Blizzard will sometimes change the password for you (saying they detected a hacking attempt on your account) and email you the new password. &#xD;&#xA;&#xD;&#xA;So if you find you can't log in for some reason don't panic and check your email (the junk/spam folders too)!" />
  <row Id="10939" PostHistoryTypeId="6" PostId="4746" RevisionGUID="d4527a64-ed44-4a7d-b444-70ddd56fe05c" CreationDate="2010-08-08T02:38:28.977" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="10940" PostHistoryTypeId="5" PostId="4784" RevisionGUID="4c853299-bd20-4c3d-a5ec-60761909e4f5" CreationDate="2010-08-08T02:46:22.923" UserId="102" Comment="missed one" Text="&lt;kbd&gt;Backspace&lt;/kbd&gt; will allow you to cycle through your Command Centers/Nexuses/Hatcheries.  You can also set a building to a group -- for instance, I set my main base's command center to &lt;kbd&gt;0&lt;/kbd&gt;, my first expansion to &lt;kbd&gt;9&lt;/kbd&gt;, etc.  That might be useful or not for you, but it helps me get around the map faster than hitting &lt;kbd&gt;Backspace&lt;/kbd&gt; several times." />
  <row Id="10941" PostHistoryTypeId="5" PostId="4779" RevisionGUID="1e2db29f-b8aa-48f0-a643-1496adb992c0" CreationDate="2010-08-08T03:07:37.303" UserId="1407" Comment="Made formatting consistent with tzenes modifications to my answer" Text="Is there a keyboard shortcut to select and center view to the Command Center/Hatchery/Nexus? Playing as Zerg, I tried pressing &lt;kbd&gt;H&lt;/kbd&gt; but it doesn't select the hatchery. I'm looking for a keyboard shortcut that will select and center view even if the current view is elsewhere on the map (something similar to pressing space)." />
  <row Id="10942" PostHistoryTypeId="6" PostId="4779" RevisionGUID="1e2db29f-b8aa-48f0-a643-1496adb992c0" CreationDate="2010-08-08T03:07:37.303" UserId="1407" Comment="Made formatting consistent with tzenes modifications to my answer" Text="&lt;starcraft-2&gt;&lt;keyboard-controls&gt;" />
  <row Id="10943" PostHistoryTypeId="2" PostId="4791" RevisionGUID="912fe5e1-31f7-4fc8-80ff-6336c8a34544" CreationDate="2010-08-08T04:09:14.100" UserId="1734" Text="A friend just got dual spec. for her lvl 40 Shaman.  She had been enhancement spec. for soloing and leveling.  Now she's adding a resto spec for work with groups.&#xD;&#xA;&#xD;&#xA;She's asking about the trade offs between using a shield vs. an offhand weapon (obviously when she in her enhancement spec).  To me it seems obvious that she should be in her resto spec. when healing, and only be in enhancement when tanking or doing DPS.  It also seems obvious that she should use a shield any time she's tanking (unless she has some really kick a$$ item for her offhand that somehow beats out the damage mitigation from all that extra armor).&#xD;&#xA;&#xD;&#xA;Now she's asking about how that relates to her dodge/parry talents.  (Does the average frequency of dodging/parrying mitigate as much or more damage than the extra armor from a shield?  Does the second weapon improve or affect dodge/parry at all?  Does a shield offer benefits to dodge/parry?  (Is that what the &quot;blocking&quot; factor is)?&#xD;&#xA;&#xD;&#xA;I suggested she just go solo a few mobs that are about 3 levels higher than her ... say 10 with the shield and 10 with dual weapons.  Then review her combat log and figure out the benefits from that.  I think she'd be able to feel the difference without even doing any mathematic analysis.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10944" PostHistoryTypeId="1" PostId="4791" RevisionGUID="912fe5e1-31f7-4fc8-80ff-6336c8a34544" CreationDate="2010-08-08T04:09:14.100" UserId="1734" Text="WoW Shaman: Shield or Dual Wield" />
  <row Id="10945" PostHistoryTypeId="3" PostId="4791" RevisionGUID="912fe5e1-31f7-4fc8-80ff-6336c8a34544" CreationDate="2010-08-08T04:09:14.100" UserId="1734" Text="&lt;world-of-warcraft&gt;" />
  <row Id="10946" PostHistoryTypeId="2" PostId="4792" RevisionGUID="7fcff55a-1489-485e-9423-3c16d7f12ba3" CreationDate="2010-08-08T04:31:47.870" UserId="336" Text="Enhancement Shamans are designed to dual-wield for maximum damage. If you aren't using an offhand weapon, you won't be getting your full damage output.&#xD;&#xA;&#xD;&#xA;The fundamental truth is that if you're looking to take the least damage, don't go with the shield -- you'll take less damage overall if you kill things faster. Less damage done means more hits taken, which means the armor bonus of the shield is moot, as you take approximately the same damage either way.&#xD;&#xA;&#xD;&#xA;And I hope she's not trying to level on mobs 3 levels higher than her. Stick with yellow or green mobs -- they're easier, you miss them less, and, again, you'll net higher xp/hour because you'll kill them faster than you would the orange mobs." />
  <row Id="10947" PostHistoryTypeId="2" PostId="4793" RevisionGUID="1ec559ac-9466-4b34-a8dd-4fb445567b89" CreationDate="2010-08-08T06:55:01.180" UserId="2012" Text="Since the starcraft2 replays are in their own replay format, but I think the SC 2 replays are pretty well watched on youtube, whats the best way using a camtasia like software to record the entire game?&#xD;&#xA;" />
  <row Id="10948" PostHistoryTypeId="1" PostId="4793" RevisionGUID="1ec559ac-9466-4b34-a8dd-4fb445567b89" CreationDate="2010-08-08T06:55:01.180" UserId="2012" Text="Best way to post a Starcraft 2 replay to youtube?" />
  <row Id="10949" PostHistoryTypeId="3" PostId="4793" RevisionGUID="1ec559ac-9466-4b34-a8dd-4fb445567b89" CreationDate="2010-08-08T06:55:01.180" UserId="2012" Text="&lt;starcraft-2&gt;&lt;replay&gt;&lt;starcraft&gt;" />
  <row Id="10950" PostHistoryTypeId="2" PostId="4794" RevisionGUID="19e97c07-343d-48e5-98da-e9eabbce9809" CreationDate="2010-08-08T07:43:38.370" UserId="2470" Text="The auto renewal link mentioned by Mag is only available in the US and a few other countries.  The UK isn't included so after two unsucessful calls to CS I sent them an email through the account section on xbox.com and complained.  I got a response asking for a contact phone number and convenient time for them to call, which they did and cancelled it immediately." />
  <row Id="10951" PostHistoryTypeId="2" PostId="4795" RevisionGUID="c6d24e92-96b9-42d1-88d2-fdb82a00df3b" CreationDate="2010-08-08T08:10:33.690" UserId="1007" Text="FRAPS -- records video and audio, shows a frame-rate couter. FRAPS itself is pretty lightweight, but the process of recording is pretty system-intensive: be sure you've got a decent PC before attempting this. &#xD;&#xA;http://www.fraps.com/" />
  <row Id="10952" PostHistoryTypeId="2" PostId="4796" RevisionGUID="c989537c-b4fd-4125-bb0f-7fc57c83c5d8" CreationDate="2010-08-08T08:22:14.067" UserId="2471" Text="I've been trying to do this for weeks and I set myself a rule that I wouldn't call CS nor cancel my DD. As a UK user the &quot;Automatic Renewal:&quot; status isn't a link:&#xD;&#xA;&#xD;&#xA;&gt; Automatic renewal:&amp;nbsp;&amp;lt;span id=&quot;ctl00_ctl00_MainContent_MainContent_AutomaticRenewalStatus&quot;&amp;gt;ON&amp;lt;/span&amp;gt; &#xD;&#xA;&#xD;&#xA;It's ridiculously simple to turn it on, but turning it off the same way is deliberately impossible.&#xD;&#xA;" />
  <row Id="10953" PostHistoryTypeId="2" PostId="4797" RevisionGUID="cf5866d8-26da-474b-8b77-d8cd28b986de" CreationDate="2010-08-08T09:02:06.780" UserId="2473" Text="Just to add, you can build the pool after 6 drones if you want to do a very fast rush. I dislike this approach, but have seen players use it." />
  <row Id="10954" PostHistoryTypeId="2" PostId="4798" RevisionGUID="63e14e59-0d79-4ab7-8ac0-22f816d8abe5" CreationDate="2010-08-08T09:05:20.843" UserId="2473" Text="Hi, How should I prepare my army when attacking someone who has 12+ battlecruisers?&#xD;&#xA;(Protoss/Zerg/Terran answers are more than appreciated)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10955" PostHistoryTypeId="1" PostId="4798" RevisionGUID="63e14e59-0d79-4ab7-8ac0-22f816d8abe5" CreationDate="2010-08-08T09:05:20.843" UserId="2473" Text="What's the best counter strategy against many battlecruisers in Starcraft2" />
  <row Id="10956" PostHistoryTypeId="3" PostId="4798" RevisionGUID="63e14e59-0d79-4ab7-8ac0-22f816d8abe5" CreationDate="2010-08-08T09:05:20.843" UserId="2473" Text="&lt;starcraft-2&gt;" />
  <row Id="10957" PostHistoryTypeId="2" PostId="4799" RevisionGUID="acef1749-d3e9-4efc-9c83-e82d030a663c" CreationDate="2010-08-08T09:16:15.207" UserId="320" Text="Doesn't look like it.  [here](http://stowiki.org/wiki/Deepspace_K7#NPCs) is a list of NPC's that you can find on K-7.  Although, the list may or may not be incomplete." />
  <row Id="10958" PostHistoryTypeId="5" PostId="4796" RevisionGUID="99fd09cb-8cd6-49a8-83c3-888e2e7fa259" CreationDate="2010-08-08T09:17:55.203" UserId="2471" Comment="added 296 characters in body" Text="I've been trying to do this for weeks and I set myself a rule that I wouldn't call CS nor cancel my DD. As a UK user the &quot;Automatic Renewal:&quot; status isn't a link:&#xD;&#xA;&#xD;&#xA;&gt; Automatic renewal:&amp;nbsp;&amp;lt;span id=&quot;ctl00_ctl00_MainContent_MainContent_AutomaticRenewalStatus&quot;&amp;gt;ON&amp;lt;/span&amp;gt; &#xD;&#xA;&#xD;&#xA;It's ridiculously simple to turn it on, but turning it off the same way is deliberately impossible.&#xD;&#xA;&#xD;&#xA;Edit: http://forums.xbox.com/9/31086471/ShowPost.aspx#31086471 (FAQ &amp; Guide - How to turn Automatic Renewal OFF *Please read*) contains the gem &quot;Note: The Auto Renewal ON/OFF feature was removed from all markets except USA, Germany, Taiwan and Japan on the 18th of February 2010.&quot; Wonder why..?" />
  <row Id="10959" PostHistoryTypeId="2" PostId="4800" RevisionGUID="27d5d3f1-c0e9-4ca2-8c90-dc5ff166ea69" CreationDate="2010-08-08T09:20:05.763" UserId="320" Text="I'm looking for an MMO that is relatively cheap or has a single one-time fee/micro transactions which also doesn't run the risk of sucking up my life.  To make the question less subjective, I am an addictive person, so if there is any potential to become obsessed with the game, you can be guaranteed that I will be.&#xD;&#xA;&#xD;&#xA;Essentially, I'm looking for a casual MMO with a persistent world that isn't expensive." />
  <row Id="10960" PostHistoryTypeId="1" PostId="4800" RevisionGUID="27d5d3f1-c0e9-4ca2-8c90-dc5ff166ea69" CreationDate="2010-08-08T09:20:05.763" UserId="320" Text="Looking for an MMO which won't empty my wallet and suck out my life." />
  <row Id="10961" PostHistoryTypeId="3" PostId="4800" RevisionGUID="27d5d3f1-c0e9-4ca2-8c90-dc5ff166ea69" CreationDate="2010-08-08T09:20:05.763" UserId="320" Text="&lt;game-rec&gt;&lt;mmorpg&gt;&lt;mmo&gt;" />
  <row Id="10962" PostHistoryTypeId="5" PostId="4800" RevisionGUID="a7a641aa-651f-48fe-9aeb-a6105ab14b7b" CreationDate="2010-08-08T09:27:50.167" UserId="320" Comment="added 73 characters in body" Text="I'm looking for an MMO that is relatively cheap or has a single one-time fee/micro transactions which also doesn't run the risk of sucking up my life.  To make the question less subjective, I am an addictive person, so if there is any potential to become obsessed with the game, you can be guaranteed that I will be.&#xD;&#xA;&#xD;&#xA;Essentially, I'm looking for a casual MMO with a persistent world that isn't expensive.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: I ought to mention, a native Mac client is all but essential." />
  <row Id="10963" PostHistoryTypeId="2" PostId="4801" RevisionGUID="31c23d00-1eaa-486d-9a50-1faecfcd5576" CreationDate="2010-08-08T09:32:31.207" UserId="2121" Text="Guild Wars - http://store.steampowered.com/app/29600/ 14.99 euro&#xD;&#xA;&#xD;&#xA;A fantasy MMO pay once, play forever. It's not that addictive, low to medium population, story oriented, skills are more important than items, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10964" PostHistoryTypeId="2" PostId="4802" RevisionGUID="4b0de379-8bc0-4bb8-938f-141bb4948796" CreationDate="2010-08-08T09:46:45.410" UserId="10" Text="You shouldn't be giving him the time to get those 12+ Battlecruisers. &#xD;&#xA;&#xD;&#xA;So you should press him earlier so he doesn't get that far up the tech tree AND has the time to built that many Battlecruisers" />
  <row Id="10965" PostHistoryTypeId="2" PostId="4803" RevisionGUID="6d12f70b-9563-47ba-ad34-f600e3bc42b5" CreationDate="2010-08-08T11:18:34.793" UserId="2477" Text="When I had this issue, I read somewhere that you can only turn it off at the website (and/or console) if there were more than 15 days til your next renewal or something like that. &#xD;&#xA;&#xD;&#xA;That may be the reason some people has a proper link and some doesn't.&#xD;&#xA;&#xD;&#xA;My two cents." />
  <row Id="10966" PostHistoryTypeId="2" PostId="4804" RevisionGUID="5143c90d-18a2-46ec-b0f6-1c47b93d77eb" CreationDate="2010-08-08T11:26:29.710" UserId="2477" Text="You could have the same functionality at Warcraft III. There were a tiny little piece of software called Keycraft that redefined your key shortcuts to behave like this.&#xD;&#xA;&#xD;&#xA;It was a must for me and my friends back in the War3 times :)" />
  <row Id="10967" PostHistoryTypeId="2" PostId="4805" RevisionGUID="7779795b-b3c5-4a50-9a5a-e2dd560fce10" CreationDate="2010-08-08T11:36:33.633" UserId="122" Text="Basically, either a bunch of dedicated air-to-air units (vikings, phoenixes, corruptors) or mass marines/hydras/stalkers.&#xD;&#xA;&#xD;&#xA;Race-specific tips:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Zerg&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;* Corruptors are basically hard-counter to battlecruisers, both because of their attack bonus (+ vs massive) and because their special ability, which is particularly useful when fighting fewer but stronger units. Their high armor is also good against the battlecruiser's attack, which is composed of very high rate of fire but not that high damage.&#xD;&#xA;* Mind control is also create against any kind of strong unit, such as battlecruiser.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Protoss&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;* Void rays are useful against beefy units, and work pretty well against battlecruisers, as long as you have enough.&#xD;&#xA;* Phoenixes are actually *not* that good, unless you get a *lot*. They die too quickly.&#xD;&#xA;* Feedback is pretty good against battlecruisers. Disables their yamato cannon *and* does a great deal of damage.&#xD;&#xA;* Blink is really useful for sniping battlecruisers. Blink the stalkers right beneath them, then target just one at a time. This is why it's important to always accompany battlecruisers with some ground army, to prevent the enemy from getting underneath." />
  <row Id="10968" PostHistoryTypeId="2" PostId="4806" RevisionGUID="5142036d-5b33-41e5-b7d7-046e75b8e6d9" CreationDate="2010-08-08T11:37:07.080" UserId="2477" Text="There are three posibilities when it comes to shammies:&#xD;&#xA;&#xD;&#xA;- Restoration: Healing specs, end-game oriented. They usually wear a shield for the crit/mp5/spellpower bonus.&#xD;&#xA;- Elemental: Caster dps specs. Ranged attacks. Again, shields with crit/mp5/spellpower are nice for these.&#xD;&#xA;- Enhancement: Melee dps specs. They go for dual-weild or even 2h (iirc, haven't played in 7 months).&#xD;&#xA;&#xD;&#xA;So, shield will only be useful for your shamman because of the spellpower (and related) bonuses. Never try a blocking/parry/defense shield as they are intended for warrior and paladin tanks. That would be a waste!" />
  <row Id="10969" PostHistoryTypeId="2" PostId="4807" RevisionGUID="f25768f8-c87f-42c6-89d0-b63217ae08b6" CreationDate="2010-08-08T11:52:56.137" UserId="247" Text="I've reached level 20 and I can't beat the enemies, is the end near?" />
  <row Id="10970" PostHistoryTypeId="1" PostId="4807" RevisionGUID="f25768f8-c87f-42c6-89d0-b63217ae08b6" CreationDate="2010-08-08T11:52:56.137" UserId="247" Text="How many levels has the arena mode in Hammerfight?" />
  <row Id="10971" PostHistoryTypeId="3" PostId="4807" RevisionGUID="f25768f8-c87f-42c6-89d0-b63217ae08b6" CreationDate="2010-08-08T11:52:56.137" UserId="247" />
  <row Id="10972" PostHistoryTypeId="2" PostId="4808" RevisionGUID="649ae15c-7363-428a-9397-7f081dbc80b1" CreationDate="2010-08-08T12:04:33.033" UserId="320" Text="[nope](http://www.youtube.com/watch?v=0NFrEf3rdwY).  The link is a spoiler, but rest assured you have a ways to go.  And that's not even the end." />
  <row Id="10973" PostHistoryTypeId="2" PostId="4809" RevisionGUID="2c80edaf-42f6-4367-a0fb-30defb86a2ab" CreationDate="2010-08-08T14:06:57.360" UserId="749" Text="Enhancement shamans only wear a shield when they are trying to reduce incoming damage, (I.E. in arena matches a weapon switching macro is welcomed). But under normal circumstances always dual wield.&#xD;&#xA;&#xD;&#xA;**Never use two handed weapons.**&#xD;&#xA;&#xD;&#xA;Resto and Elemental shamans always use 1H+Shield. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="10974" PostHistoryTypeId="5" PostId="4753" RevisionGUID="56b0be3d-0380-47f0-a8db-3723e126246e" CreationDate="2010-08-08T14:27:02.367" UserId="32" Comment="I just learned the kbd tag!" Text="In addition to most everything a paid nerd said, I would add a couple things.&#xD;&#xA;&#xD;&#xA;Playing StarCraft well is similar to driving a car well. You need to pay attention and check your mirrors a lot to ensure you're fully aware of everything that's going on. With practice, you can get into a nice rhythm of checking on the fight, checking your building production, glancing at your base, and throwing up new buildings.&#xD;&#xA;&#xD;&#xA;Specific things to watch out for:&#xD;&#xA;&#xD;&#xA; - Are your workers idle? There is an icon in the bottom left that pops up whenever that happens. To help avoid them going idle, use &lt;kbd&gt;Shift&lt;/kbd&gt; to queue up actions such as &quot;Build a Factory, then go back to the minerals.&quot;&#xD;&#xA; - Are your buildings building units?&#xD;&#xA; - Do you have too many resources in the bank? If you start to get high, you likely need to produce more, which may mean more production buildings.&#xD;&#xA; - Are you running low on supply?&#xD;&#xA; - Did you accidentally leave a bunch of units sitting next to your buildings?" />
  <row Id="10975" PostHistoryTypeId="2" PostId="4810" RevisionGUID="d3d9415f-3771-47b3-b013-fae86342eb94" CreationDate="2010-08-08T15:49:20.493" UserId="2479" Text="Feeling a bit nostalgic about Doom 2 today, I really want to play it, but every time I go back to an old game, the graphics are always worse than I remember.&#xD;&#xA;&#xD;&#xA;Is there, or could there be, a mod for [Doom 3][1], that allows me to play [Doom 2][2] in 3D?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Doom_3&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth" />
  <row Id="10976" PostHistoryTypeId="1" PostId="4810" RevisionGUID="d3d9415f-3771-47b3-b013-fae86342eb94" CreationDate="2010-08-08T15:49:20.493" UserId="2479" Text="Is there a mod for Doom 3 that emulates Doom 2?" />
  <row Id="10977" PostHistoryTypeId="3" PostId="4810" RevisionGUID="d3d9415f-3771-47b3-b013-fae86342eb94" CreationDate="2010-08-08T15:49:20.493" UserId="2479" Text="&lt;mod&gt;" />
  <row Id="10978" PostHistoryTypeId="2" PostId="4811" RevisionGUID="0d7ea10f-3483-4bd3-98a3-32ec3be7f16a" CreationDate="2010-08-08T15:51:00.603" UserId="847" Text="I dig my way to a small pool and flood an area to use as a farm. Now I'm told I want to wall it up before it rains and floods my fortress. I build a wall, but the dude who comes and builds it gets trapped on the wrong side of the wall. What can I do to avoid this?" />
  <row Id="10979" PostHistoryTypeId="1" PostId="4811" RevisionGUID="0d7ea10f-3483-4bd3-98a3-32ec3be7f16a" CreationDate="2010-08-08T15:51:00.603" UserId="847" Text="Dwarf Fortress: Dwarf getting trapped on the wrong side of a wall" />
  <row Id="10980" PostHistoryTypeId="3" PostId="4811" RevisionGUID="0d7ea10f-3483-4bd3-98a3-32ec3be7f16a" CreationDate="2010-08-08T15:51:00.603" UserId="847" Text="&lt;dwarf-fortress&gt;" />
  <row Id="10981" PostHistoryTypeId="4" PostId="4044" RevisionGUID="1b462e3f-0052-48e1-93f9-bfc73bc34931" CreationDate="2010-08-08T15:58:19.757" UserId="559" Comment="edited title" Text="Do you keep campaign achievements earned during an unfinished mission in StarCraft 2?" />
  <row Id="10982" PostHistoryTypeId="2" PostId="4812" RevisionGUID="6495d83a-84ec-4213-b2a1-22bcd754d6d5" CreationDate="2010-08-08T16:09:26.550" UserId="39" Text="Build a wall on the side you don't want your dwarves trapped on, but suspend the construction before it's built. Then when the original wall is done, cancel the suspended wall." />
  <row Id="10983" PostHistoryTypeId="2" PostId="4813" RevisionGUID="dbde74e1-09c3-4a79-a061-9f78c604bdbe" CreationDate="2010-08-08T16:54:54.570" UserId="1707" Text="I have been donuts around Blackwater looking for a hitching post to tie my new found horse to replace my ole' jalopy, is there a hitching post in the city to be found or do I have to ride elsewhere to swap out?" />
  <row Id="10984" PostHistoryTypeId="1" PostId="4813" RevisionGUID="dbde74e1-09c3-4a79-a061-9f78c604bdbe" CreationDate="2010-08-08T16:54:54.570" UserId="1707" Text="Is there a hitching post in Blackwater?" />
  <row Id="10985" PostHistoryTypeId="3" PostId="4813" RevisionGUID="dbde74e1-09c3-4a79-a061-9f78c604bdbe" CreationDate="2010-08-08T16:54:54.570" UserId="1707" Text="&lt;red-dead-redemption&gt;" />
  <row Id="10986" PostHistoryTypeId="2" PostId="4814" RevisionGUID="02f3a712-7bd0-4196-b63e-fd7e09afecda" CreationDate="2010-08-08T17:09:48.727" UserId="1743" Text="So since Quake Live left beta status. As a &quot;pro user&quot; you are able to create a server on your own.&#xD;&#xA;&#xD;&#xA;What options do you have?&#xD;&#xA;&#xD;&#xA;Are there options like: &quot;Only Clan-mates may join&quot; or &quot;Only players from my friendlist may join&quot;&#xD;&#xA;&#xD;&#xA;And is the server only active while the creator is ingame?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="10987" PostHistoryTypeId="1" PostId="4814" RevisionGUID="02f3a712-7bd0-4196-b63e-fd7e09afecda" CreationDate="2010-08-08T17:09:48.727" UserId="1743" Text="What options do you have on creating a server in Quake Live?" />
  <row Id="10988" PostHistoryTypeId="3" PostId="4814" RevisionGUID="02f3a712-7bd0-4196-b63e-fd7e09afecda" CreationDate="2010-08-08T17:09:48.727" UserId="1743" Text="&lt;quake-live&gt;&lt;server-administration&gt;" />
  <row Id="10989" PostHistoryTypeId="2" PostId="4815" RevisionGUID="0ffa6076-633e-4c31-8bdd-9ff59ca65109" CreationDate="2010-08-08T17:17:49.947" UserId="2483" Text="hello there....   &#xD;&#xA;How Can i make the Map for Counter Strike.??   &#xD;&#xA;and Tool,Soft ???also if u post me some tut..i will thank full to u..  &#xD;&#xA;thanx..." />
  <row Id="10990" PostHistoryTypeId="1" PostId="4815" RevisionGUID="0ffa6076-633e-4c31-8bdd-9ff59ca65109" CreationDate="2010-08-08T17:17:49.947" UserId="2483" Text="How To Make Custom MAP for Counter Strike 1.6.??" />
  <row Id="10991" PostHistoryTypeId="3" PostId="4815" RevisionGUID="0ffa6076-633e-4c31-8bdd-9ff59ca65109" CreationDate="2010-08-08T17:17:49.947" UserId="2483" Text="&lt;maps&gt;&lt;counter-strike&gt;" />
  <row Id="10992" PostHistoryTypeId="6" PostId="4772" RevisionGUID="7f18c1cf-4ba0-4575-a344-5d120e049199" CreationDate="2010-08-08T17:21:44.590" UserId="126" Comment="retag" Text="&lt;tips&gt;&lt;eve-online&gt;&lt;mining&gt;" />
  <row Id="10993" PostHistoryTypeId="6" PostId="4773" RevisionGUID="5c4042a5-f7ab-421b-82e2-a7f8289d8317" CreationDate="2010-08-08T17:22:19.017" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;collectors-edition&gt;" />
  <row Id="10994" PostHistoryTypeId="5" PostId="4815" RevisionGUID="f5ad2051-3cf4-41b9-a73a-031b973accc0" CreationDate="2010-08-08T18:04:29.083" UserId="18" Comment="fixed formatting / grammar / title" Text="How can I make a custom map for Counter-Strike? What tools / software do I need? If possible, could you include a tutorial?" />
  <row Id="10995" PostHistoryTypeId="4" PostId="4815" RevisionGUID="f5ad2051-3cf4-41b9-a73a-031b973accc0" CreationDate="2010-08-08T18:04:29.083" UserId="18" Comment="fixed formatting / grammar / title" Text="How To Make Custom Map for Counter-Strike 1.6?" />
  <row Id="10996" PostHistoryTypeId="2" PostId="4816" RevisionGUID="401eec55-5a54-4058-827b-0cf99a814989" CreationDate="2010-08-08T18:06:29.140" UserId="1227" Text="I began to play to Modern Warfar2  3 weeks ago.&#xD;&#xA;&#xD;&#xA;I'm better when I play in free for all. &#xD;&#xA;&#xD;&#xA;When I play other type of game, I'm very bad.&#xD;&#xA;I guess I need to improve my team play. But It seems that everyone is playing for himself without team play&#xD;&#xA;&#xD;&#xA;So, I tried to follow high level player, specially snipper to cover his back. The problem is a lot of player haven't micro. I say, &quot;hey, player_1, I'm following you to cover you. He (she ?? :-) ) can't communicate with me to tell me&#xD;&#xA;&#xD;&#xA; 1. I'm dead, I respwan there.&#xD;&#xA; 2. we have to move to... ( I can always wath him, I cover his back... )&#xD;&#xA; 3. Help me, there's alot of ennemies coming...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Where may I find serious teamates ? Do you have some forum or web site  to propose me&#xD;&#xA;&#xD;&#xA;" />
  <row Id="10997" PostHistoryTypeId="1" PostId="4816" RevisionGUID="401eec55-5a54-4058-827b-0cf99a814989" CreationDate="2010-08-08T18:06:29.140" UserId="1227" Text="Where may I find serious teamates in modern warfar 2 ?" />
  <row Id="10998" PostHistoryTypeId="3" PostId="4816" RevisionGUID="401eec55-5a54-4058-827b-0cf99a814989" CreationDate="2010-08-08T18:06:29.140" UserId="1227" Text="&lt;modern-warfare-2&gt;" />
  <row Id="10999" PostHistoryTypeId="2" PostId="4817" RevisionGUID="87ef13f1-38b9-452d-a833-79d68136e72e" CreationDate="2010-08-08T18:09:02.850" UserId="1227" Text="How do you communicate with your teamate without a micro.&#xD;&#xA;&#xD;&#xA;Does exist any convention ? Kind of body-language ?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11000" PostHistoryTypeId="1" PostId="4817" RevisionGUID="87ef13f1-38b9-452d-a833-79d68136e72e" CreationDate="2010-08-08T18:09:02.850" UserId="1227" Text="Does exist convention in modern warfar 2 I need to know ?" />
  <row Id="11001" PostHistoryTypeId="3" PostId="4817" RevisionGUID="87ef13f1-38b9-452d-a833-79d68136e72e" CreationDate="2010-08-08T18:09:02.850" UserId="1227" Text="&lt;modern-warfare-2&gt;" />
  <row Id="11002" PostHistoryTypeId="5" PostId="4816" RevisionGUID="05222497-b3c1-4444-8989-e94583346a24" CreationDate="2010-08-08T18:13:44.260" UserId="18" Comment="grammar / formatting fixes and title change" Text="I began to play to Modern Warfare 2 three weeks ago. I'm better when I play in free for all. &#xD;&#xA;&#xD;&#xA;When I play other type of game, I'm very bad. I guess I need to improve my team play. However, it seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;I tried to follow high level player, specially sniper to cover his back. The problem is many players don't have microphones. I say, &quot;hey, player_1, I'm following you to cover you&quot;. He (or she :) ) can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA; 1. I'm dead, I respawn there.&#xD;&#xA; 2. We have to move to... ( I can always watch him, I cover his back... )&#xD;&#xA; 3. Help me, there's a lot of ennemies coming...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Where may I find serious teammates? Can anybody suggest a forum or web site for me?" />
  <row Id="11003" PostHistoryTypeId="4" PostId="4816" RevisionGUID="05222497-b3c1-4444-8989-e94583346a24" CreationDate="2010-08-08T18:13:44.260" UserId="18" Comment="grammar / formatting fixes and title change" Text="Where cam I find serious teammates for Modern Warfare 2?" />
  <row Id="11004" PostHistoryTypeId="2" PostId="4818" RevisionGUID="f5fdb9e7-fe80-4cc0-8959-f6a4cedba5b1" CreationDate="2010-08-08T18:14:24.087" UserId="2474" Text="There's [Doom II wad for Doom 3][1] which you can get from DoomWad Station.&#xD;&#xA;&#xD;&#xA;You might also want to check out [Doomsday mod][2], which isn't specifically for D3 engine, but still adds much better graphics and sound to a classic game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.doomwadstation.com/doom3/maps/doom2/&#xD;&#xA;  [2]: http://forums.newdoom.com/forumdisplay.php?f=57" />
  <row Id="11005" PostHistoryTypeId="5" PostId="4816" RevisionGUID="5b55aca9-d841-4f79-953a-95a42fb4221a" CreationDate="2010-08-08T18:16:04.830" UserId="29" Comment="improved spelling and grammar a bit." Text="I began to play to Modern Warfare 2 three weeks ago.&#xD;&#xA;&#xD;&#xA;I'm better when I play in free for all. &#xD;&#xA;&#xD;&#xA;When I play any other type of game, I'm very bad.&#xD;&#xA;I guess I need to improve my team play. But It seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;So, I tried to follow high level player, specially sniper to cover his back. The problem is a lot of players haven't got a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; He (she ?? :-) ) can't communicate with me to tell me&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. we have to move to... ( I can always watch him, I cover his back... )&#xD;&#xA;3. Help me, there's a lot of enemies coming...&#xD;&#xA;&#xD;&#xA;Where can I find serious teammates? Do you have some forum or web site to propose me?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11006" PostHistoryTypeId="4" PostId="4816" RevisionGUID="5b55aca9-d841-4f79-953a-95a42fb4221a" CreationDate="2010-08-08T18:16:04.830" UserId="29" Comment="improved spelling and grammar a bit." Text="Where can I find serious teamates in Modern Warfare 2?" />
  <row Id="11007" PostHistoryTypeId="5" PostId="4817" RevisionGUID="514f7d4e-3cb8-459c-9b57-637ef4b3859e" CreationDate="2010-08-08T18:16:13.457" UserId="18" Comment="deleted 2 characters in body; edited title" Text="How do you communicate with your teammate without a microphone? Is there a kind of body language that players use?" />
  <row Id="11008" PostHistoryTypeId="4" PostId="4817" RevisionGUID="514f7d4e-3cb8-459c-9b57-637ef4b3859e" CreationDate="2010-08-08T18:16:13.457" UserId="18" Comment="deleted 2 characters in body; edited title" Text="Are there any alternate communication methods in Modern Warfare 2?" />
  <row Id="11009" PostHistoryTypeId="5" PostId="4816" RevisionGUID="4b783aef-dc7e-4aa3-8732-6aa18d7d555f" CreationDate="2010-08-08T18:19:01.160" UserId="56" Comment="Fixed more spelling" Text="I began to play to Modern Warfare 2 three weeks ago.&#xD;&#xA;&#xD;&#xA;I'm better when I play in free for all. &#xD;&#xA;&#xD;&#xA;When I play any other type of game, I'm very bad.&#xD;&#xA;I guess I need to improve my team play. But It seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;So, I tried to follow high level player, specially sniper to cover his back. The problem is a lot of players haven't got a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; They can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. We have to move to...&#xD;&#xA;3. Help me, there's a lot of enemies coming...&#xD;&#xA;&#xD;&#xA;Where can I find serious teammates? Do you have some forum or website to propose me?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11010" PostHistoryTypeId="4" PostId="4816" RevisionGUID="4b783aef-dc7e-4aa3-8732-6aa18d7d555f" CreationDate="2010-08-08T18:19:01.160" UserId="56" Comment="Fixed more spelling" Text="Where can I find serious teammates in Modern Warfare 2?" />
  <row Id="11011" PostHistoryTypeId="6" PostId="4816" RevisionGUID="4b783aef-dc7e-4aa3-8732-6aa18d7d555f" CreationDate="2010-08-08T18:19:01.160" UserId="56" Comment="Fixed more spelling" Text="&lt;multiplayer&gt;&lt;modern-warfare-2&gt;" />
  <row Id="11012" PostHistoryTypeId="5" PostId="4816" RevisionGUID="80a4620a-bcdc-47ab-a1fd-47f603c008d1" CreationDate="2010-08-08T18:22:23.213" UserId="18" Comment="deleted 5 characters in body" Text="I began to play to Modern Warfare 2 three weeks ago. I'm better when I play in free for all. &#xD;&#xA;&#xD;&#xA;When I play any other type of game, I'm very bad. I guess I need to improve my team play. But it seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;I tried to follow high level player, specially sniper to cover his back. The problem is a lot of players haven't got a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; They can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. We have to move to...&#xD;&#xA;3. Help me, there's a lot of enemies coming...&#xD;&#xA;&#xD;&#xA;Where can I find serious teammates? Do you have some forum or website to propose to me?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11013" PostHistoryTypeId="5" PostId="4816" RevisionGUID="52bda823-5716-4089-8e1a-21977a701c42" CreationDate="2010-08-08T18:28:30.313" UserId="18" Comment="more grammar fixes" Text="I began to play to Modern Warfare 2 three weeks ago. I'm better when I play in free for all. &#xD;&#xA;&#xD;&#xA;When I play any other type of game, I'm very bad. I guess I need to improve my team play. But it seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;I tried to follow a high level player to cover his back. The problem is a lot of players don't have a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; They can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. We have to move to...&#xD;&#xA;3. Help me, there's a lot of enemies coming...&#xD;&#xA;&#xD;&#xA;Where can I find serious teammates? Do you have some forum or website to propose to me?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11014" PostHistoryTypeId="5" PostId="4816" RevisionGUID="ec624442-629e-4041-b24e-ad049944b93b" CreationDate="2010-08-08T18:38:05.257" UserId="56" Comment="More fixes!" Text="I began to play to Modern Warfare 2 three weeks ago. I'm better when I play in Free For All. &#xD;&#xA;&#xD;&#xA;When I play any other playlist, I'm very bad. I guess I need to improve my team play, but it seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;I tried to follow a high level player to cover his back. The problem is a lot of players don't have a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; They can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. We have to move to X.&#xD;&#xA;3. Help me, there's a lot of enemies coming.&#xD;&#xA;&#xD;&#xA;Where can I find serious team-mates? Does anyone know a forum or a website?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11015" PostHistoryTypeId="4" PostId="4816" RevisionGUID="ec624442-629e-4041-b24e-ad049944b93b" CreationDate="2010-08-08T18:38:05.257" UserId="56" Comment="More fixes!" Text="Where can I find serious team-mates in Modern Warfare 2?" />
  <row Id="11016" PostHistoryTypeId="2" PostId="4819" RevisionGUID="f1880111-59f9-4562-93bd-5db628dc4a68" CreationDate="2010-08-08T18:54:22.867" UserId="102" Text="Unlike in Starcraft 1, the Starcraft 2 Battlecruiser is an over specialized unit.  It has high ground damage and a long charge up time on its Yamato gun (excellent reference to the [birth of anime][1] right there).  This combined with its slow speed give you a number of options to deal with it.  I'll try to break them down by strategy rather than unit composition (as you should never build a specific unit to counter).&#xD;&#xA;&#xD;&#xA;##Zerg##&#xD;&#xA;The major Zerg strategies are as follows:&#xD;&#xA;&#xD;&#xA; 1. Melee Zerg - usually an effort to deal with a Mech heavy build, a late game switch to BC will punish this Zerg heavily.  As Melee Zerg revolves around using infestors to pin down mobile units these are going to be your work horse.  MC is nice, but Fungal Growth is going to be your key.  Try to pin them down and swing your army around them.  Their slow speed and tendency to bunch should mean you can take them out of the game.&#xD;&#xA; 2. Flying Zerg - Usually a muta harass strategy, you should see the BC long in advance or have Corruptors built to deal with air to air.  However, if you don't for some reason you'll want to abuse the Battlecruiser's slow speed.  Use hit and run tactics to string them out and then pick off members near the back.  If you're having trouble with this strat, throw up some Spore Crawlers to slow them down.  They won't do anything, but he'll take the time to kill them.&#xD;&#xA; 3. Missile Zerg - This is actually the hardest one (strangely enough) as Hydralisks die too quickly vs Battlecruisers.  You're going to have to use creep and fungal growth to keep the range advantage.  In a straight up fight you'll die so try to hit and run on creep.  Nydus Canal help here.&#xD;&#xA; 4. Queens - its worth noting that mass queen is an amazing counter to Battlecruisers as the ability to heal and high air dps make queens tough and force BC to rely on Yamato to get any kills.&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;The major Protoss strategies are as follows:&#xD;&#xA;&#xD;&#xA; 1. 4 gate - You should have High Templar by this time, if not default to the 3gate/Robo strategy. Templar feedback is useful (and you should use it), but the killer here is Psystorm.  Battlecruisers not only move slowly, they have very slow acceleration.  This means they'll be slow to respond to your storms.  With 2-3 Templar you should be able to blanket them and throw down more as they run.&#xD;&#xA; 2. Starport - Any Protoss air unit does well against Battlecruisers.  Phoenix shoot-and-scoot means you can stay out of range of running Battlecruisers, and their poor shooting method (rapid fire of low damage shots) means you will destroy them.  Voidrays are actually less effective as you have to stay facing them and charge up.  It isn't until you're fully charged that you'll be effective.  If you can draw them out, this should be fine, otherwise sacrifice a building to charge them up.&#xD;&#xA; 3. 3 gate/robo - This is the hardest point to counter from as you'll only have Stalkers which get squashed by BC.  Use your faster speed as best you can.  If you can get blink, use blink micro to force them to spread their damage out.  Don't blink in, this is a common mistake.  Instead a-move in and blink out.  Recharge your shields and attack as many times as possible.&#xD;&#xA;&#xD;&#xA;##Terran##&#xD;&#xA;&#xD;&#xA; 1. 3 Rax - A MMM strategy will be able to produce cheap Marines which are more cost effective than any other unit.  Even though they die faster, if you produce enough and constantly reinforce you should be fine.  Use the 3 point strategy to maximize your marine's lifespan. Watch this quick video of [Boxer][2].  At the beginning you'll notice he spreads his marines out (here to reduce aoe from lurkers) he does this by taking a single control group and breaking it up into 3.  This provide the ability to make a very strong &quot;Arc.&quot;  The result is he is able to bring more fire power to bay on the Lurkers than would otherwise be possible.  Use the same idea against Battlecruisers.  They'll be able to stack up for higher damage; forming an arc is your counter to this.&#xD;&#xA; 2. Mech - A Mech heavy build will naturally suffer against battle cruisers as your main defense is Thor which have little effect.  Supplement your Siege tanks with Missile Turrets with upgrades.  This will force him to kill the turrets while you remove your Siege.  Your main force though, will depend on Thors with heavy SCV reinforcement to take them out.  Where you can, add in Marines for high dps.  Marines are the most cost effective dps you have.&#xD;&#xA; 3. 1:1:1 - This strategy is so effective against Battlecruisers that its most likely he won't build them, but if by some strange change he does use your Vikings.  Vikings basically curb stomp Battlecruiser as they are everything the Battlecruiser is not: good vs air, long range, fast unit.  Hit them at long range then run back.  Since Battlecruiser shoots rapid fire weak shots, they should only get off 1 or 2, meaning you take minimal damage.  If you lose this then you need to practice.&#xD;&#xA;&#xD;&#xA;Remember, you should never think: &quot;What unit counters X?&quot; but rather &quot;How do I use what I have to win?&quot; &#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Space_Battleship_Yamato&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=WJp0t9n8DWk" />
  <row Id="11017" PostHistoryTypeId="2" PostId="4820" RevisionGUID="e3c13bfe-c235-4676-96f7-b2d8079e17c5" CreationDate="2010-08-08T19:46:20.723" UserId="2121" Text="That is so rare in MW2, but have a go at pro forums or people who host private matches on Steam, i'm assuming you are playing on PC.&#xD;&#xA;&#xD;&#xA;http://steamcommunity.com/groups/Froz3nGaming this is a semi decent group.&#xD;&#xA;&#xD;&#xA;Good luck finding others, but really don't get your hopes up because MW2 comes down to 2 things Prestige and Killstreaks e-peen." />
  <row Id="11018" PostHistoryTypeId="6" PostId="4779" RevisionGUID="81124cf4-d0cb-4784-ac97-cd4dddcf6c07" CreationDate="2010-08-08T19:56:44.223" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;keyboard-controls&gt;" />
  <row Id="11019" PostHistoryTypeId="5" PostId="4791" RevisionGUID="a8811131-2556-4880-9c10-7c00bfd1d0ad" CreationDate="2010-08-08T19:57:57.543" UserId="126" Comment="retag, cleanup" Text="A friend just got dual spec. for her Level 40 Shaman.  She had been enhancement spec. for soloing and leveling.  Now she's adding a resto spec for work with groups.&#xD;&#xA;&#xD;&#xA;She's asking about the trade offs between using a shield vs. an offhand weapon (obviously when she in her enhancement spec).  To me it seems obvious that she should be in her resto spec. when healing, and only be in enhancement when tanking or doing DPS.  It also seems obvious that she should use a shield any time she's tanking (unless she has a really good item for her offhand that somehow beats out the damage mitigation from all that extra armor).&#xD;&#xA;&#xD;&#xA;Now she's asking about how that relates to her dodge/parry talents.  (Does the average frequency of dodging/parrying mitigate as much or more damage than the extra armor from a shield?  Does the second weapon improve or affect dodge/parry at all?  Does a shield offer benefits to dodge/parry?  (Is that what the &quot;blocking&quot; factor is)?&#xD;&#xA;&#xD;&#xA;I suggested she just go solo a few mobs that are about 3 levels higher than her ... say 10 with the shield and 10 with dual weapons.  Then review her combat log and figure out the benefits from that.  I think she'd be able to feel the difference without even doing any mathematic analysis.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11020" PostHistoryTypeId="6" PostId="4791" RevisionGUID="a8811131-2556-4880-9c10-7c00bfd1d0ad" CreationDate="2010-08-08T19:57:57.543" UserId="126" Comment="retag, cleanup" Text="&lt;world-of-warcraft&gt;&lt;shaman&gt;" />
  <row Id="11021" PostHistoryTypeId="5" PostId="4816" RevisionGUID="df7b358f-0e0a-431c-94ff-c3c38f27aa07" CreationDate="2010-08-08T19:59:50.753" UserId="126" Comment="cleanup" Text="I began to play Modern Warfare 2 three weeks ago. I'm better when I play in Free For All. &#xD;&#xA;&#xD;&#xA;When I play any other play type, I'm very bad. I guess I need to improve my team play, but it seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;I tried to follow a high level player to cover his back. The problem is a lot of players don't have a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; They can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. We have to move to X.&#xD;&#xA;3. Help me, there's a lot of enemies coming.&#xD;&#xA;&#xD;&#xA;Where can I find serious teammates? Does anyone know a forum or a website?&#xD;&#xA;" />
  <row Id="11022" PostHistoryTypeId="4" PostId="4798" RevisionGUID="14cbd5db-c84b-4ecd-97d3-fe97864c031b" CreationDate="2010-08-08T20:01:53.087" UserId="126" Comment="retag" Text="What's the best counter strategy against many battlecruisers in StarCraft 2" />
  <row Id="11023" PostHistoryTypeId="6" PostId="4798" RevisionGUID="14cbd5db-c84b-4ecd-97d3-fe97864c031b" CreationDate="2010-08-08T20:01:53.087" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;counters&gt;" />
  <row Id="11024" PostHistoryTypeId="6" PostId="4810" RevisionGUID="b8f21406-fd5a-48ee-92ed-750d08982f50" CreationDate="2010-08-08T20:03:26.047" UserId="126" Comment="retag" Text="&lt;mod&gt;" />
  <row Id="11025" PostHistoryTypeId="5" PostId="4805" RevisionGUID="f989cd8c-14d6-4245-9a25-e510b3754911" CreationDate="2010-08-08T20:03:37.343" UserId="122" Comment="deleted 4 characters in body" Text="Basically, either a bunch of dedicated air-to-air units (vikings, phoenixes, corruptors) or mass marines/hydras/stalkers.&#xD;&#xA;&#xD;&#xA;Race-specific tips:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Zerg&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;* Corruptors are really a hard-counter to battlecruisers, both because of their attack bonus (+ vs massive) and because of their special ability, which is particularly useful when fighting fewer but stronger units. Their high armor is also good against the battlecruiser's attack, which is composed of very high rate of fire but not that high damage.&#xD;&#xA;* Mind control is great against any kind of strong unit, such as battlecruiser.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Protoss&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;* Void rays are useful against beefy units, and work pretty well against battlecruisers, as long as you have enough.&#xD;&#xA;* Phoenixes are actually *not* that good, unless you get a *lot*. They die too quickly.&#xD;&#xA;* Feedback is pretty good against battlecruisers. Disables their yamato cannon *and* does a great deal of damage.&#xD;&#xA;* Blink is really useful for sniping battlecruisers. Blink the stalkers right beneath them, then target just one at a time. This is why it's important to always accompany battlecruisers with some ground army, to prevent the enemy from getting underneath." />
  <row Id="11026" PostHistoryTypeId="4" PostId="4811" RevisionGUID="4dfe5e89-b774-447b-8705-a6d8a6753300" CreationDate="2010-08-08T20:07:46.740" UserId="39" Comment="made title a question. more rep to be had that way." Text="How do I prevent my dwarf from getting stuck on the wrong side of a wall?" />
  <row Id="11027" PostHistoryTypeId="5" PostId="4820" RevisionGUID="1a4c0eee-bca9-4fb5-8f21-69f3d024120d" CreationDate="2010-08-08T20:09:31.320" UserId="56" Comment="Removed the most condescending part" Text="Have a go at pro forums or people who host private matches on Steam, i'm assuming you are playing on PC.&#xD;&#xA;&#xD;&#xA;http://steamcommunity.com/groups/Froz3nGaming this is a semi decent group.&#xD;&#xA;&#xD;&#xA;Good luck finding others." />
  <row Id="11028" PostHistoryTypeId="8" PostId="4816" RevisionGUID="389f06e0-f9bf-4bd1-86aa-870c669c2810" CreationDate="2010-08-08T20:10:00.663" UserId="56" Comment="Rollback to [ec624442-629e-4041-b24e-ad049944b93b]" Text="I began to play to Modern Warfare 2 three weeks ago. I'm better when I play in Free For All. &#xD;&#xA;&#xD;&#xA;When I play any other playlist, I'm very bad. I guess I need to improve my team play, but it seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;I tried to follow a high level player to cover his back. The problem is a lot of players don't have a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; They can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. We have to move to X.&#xD;&#xA;3. Help me, there's a lot of enemies coming.&#xD;&#xA;&#xD;&#xA;Where can I find serious team-mates? Does anyone know a forum or a website?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11029" PostHistoryTypeId="5" PostId="4820" RevisionGUID="0c73a942-96dc-43f8-acb0-042b8d55d34f" CreationDate="2010-08-08T20:10:54.407" UserId="18" Comment="added 14 characters in body" Text="Have a go at pro forums or people who host private matches on Steam, I'm assuming you are playing on PC. [This][1] is a semi decent group.&#xD;&#xA;&#xD;&#xA;Good luck finding others.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://steamcommunity.com/groups/Froz3nGaming" />
  <row Id="11030" PostHistoryTypeId="10" PostId="4816" RevisionGUID="a4a6e283-7029-4e75-8ab0-29e45ab7f404" CreationDate="2010-08-08T20:12:24.763" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="11031" PostHistoryTypeId="5" PostId="4816" RevisionGUID="0b180806-ff9f-4cb7-9568-b1b8ed7857ec" CreationDate="2010-08-08T20:13:24.587" UserId="56" Comment="Reverted mistake" Text="I began to play to Modern Warfare 2 three weeks ago. I'm better when I play in Free For All. &#xD;&#xA;&#xD;&#xA;When I play any other playlist, I'm very bad. I guess I need to improve my team play, but it seems that everyone is playing for himself without team play.&#xD;&#xA;&#xD;&#xA;I tried to follow a high level player to cover his back. The problem is a lot of players don't have a microphone. I say, &quot;hey, player_1, I'm following you to cover you.&quot; They can't communicate with me to tell me:&#xD;&#xA;&#xD;&#xA;1. I'm dead, I respawn there.&#xD;&#xA;2. We have to move to X.&#xD;&#xA;3. Help me, there's a lot of enemies coming.&#xD;&#xA;&#xD;&#xA;Where can I find serious teammates? Does anyone know a forum or a website?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11032" PostHistoryTypeId="4" PostId="4816" RevisionGUID="0b180806-ff9f-4cb7-9568-b1b8ed7857ec" CreationDate="2010-08-08T20:13:24.587" UserId="56" Comment="Reverted mistake" Text="Where can I find serious teammates in Modern Warfare 2?" />
  <row Id="11033" PostHistoryTypeId="5" PostId="4812" RevisionGUID="cf5901f7-8a6d-4155-8e6f-233fc2e19ff5" CreationDate="2010-08-08T20:16:44.423" UserId="39" Comment="menu directions for beginners" Text="Build(&lt;kbd&gt;b&lt;/kbd&gt;-&gt;&lt;kbd&gt;C&lt;/kbd&gt;-&gt;&lt;kbd&gt;w&lt;/kbd&gt;) a wall on the side you don't want your dwarves trapped on, but suspend the construction before it's built(&lt;kbd&gt;q&lt;/kbd&gt;-&gt;&lt;kbd&gt;s&lt;/kbd&gt;). Then when the original wall is done, cancel the suspended wall(&lt;kbd&gt;q&lt;/kbd&gt;-&gt;&lt;kbd&gt;x&lt;/kbd&gt;)." />
  <row Id="11034" PostHistoryTypeId="10" PostId="4815" RevisionGUID="4a50b2e9-13e3-4946-af7d-8269e546fae0" CreationDate="2010-08-08T20:34:14.787" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:1407,&quot;DisplayName&quot;:&quot;Michael Herold&quot;}]" />
  <row Id="11035" PostHistoryTypeId="6" PostId="4817" RevisionGUID="295a7fdc-669a-4a86-a856-726367b626f5" CreationDate="2010-08-08T20:47:34.693" UserId="1227" Comment="Add tag" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;" />
  <row Id="11036" PostHistoryTypeId="2" PostId="4821" RevisionGUID="f3fb87e2-25d2-4b8a-8561-7eb50758bdeb" CreationDate="2010-08-08T21:05:33.963" UserId="2489" Text="I have incredibly fond memories of [ZZT from Epic Megagames][1]. One of the neatest things for me was discovering some of the mind-blowingly cool third party maps that fans created. What's the best map you've seen?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/ZZT" />
  <row Id="11037" PostHistoryTypeId="1" PostId="4821" RevisionGUID="f3fb87e2-25d2-4b8a-8561-7eb50758bdeb" CreationDate="2010-08-08T21:05:33.963" UserId="2489" Text="What's the best ZZT map you've ever played?" />
  <row Id="11038" PostHistoryTypeId="3" PostId="4821" RevisionGUID="f3fb87e2-25d2-4b8a-8561-7eb50758bdeb" CreationDate="2010-08-08T21:05:33.963" UserId="2489" Text="&lt;mod&gt;&lt;roguelikes&gt;" />
  <row Id="11039" PostHistoryTypeId="10" PostId="4821" RevisionGUID="14e56f17-5625-4bc0-bfaa-273cb2b52a4e" CreationDate="2010-08-08T21:14:22.827" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11040" PostHistoryTypeId="4" PostId="4791" RevisionGUID="6710fe9f-5bfb-44ed-904e-41404ac8ad41" CreationDate="2010-08-08T21:15:18.880" UserId="39" Comment="more casual, question form. more rep to be had" Text="Is a shield or dual wielding better for shamans?" />
  <row Id="11041" PostHistoryTypeId="5" PostId="4821" RevisionGUID="81e3dd51-eb86-4f5c-b993-48cfb68bbbe6" CreationDate="2010-08-08T21:18:04.250" UserId="2489" Comment="Change from &quot;best&quot; to &quot;biggest&quot; to make it objective." Text="I have incredibly fond memories of [ZZT from Epic Megagames][1]. One of the neatest things for me was discovering some of the mind-blowingly cool third party maps that fans created. What's the biggest map you've seen?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/ZZT" />
  <row Id="11042" PostHistoryTypeId="4" PostId="4821" RevisionGUID="81e3dd51-eb86-4f5c-b993-48cfb68bbbe6" CreationDate="2010-08-08T21:18:04.250" UserId="2489" Comment="Change from &quot;best&quot; to &quot;biggest&quot; to make it objective." Text="What's the biggest ZZT map you've ever played?" />
  <row Id="11044" PostHistoryTypeId="2" PostId="4822" RevisionGUID="006c31bc-4941-44ed-b10b-592c05b835e7" CreationDate="2010-08-08T21:36:26.400" UserId="295" Text="This [forum discussion][1] seems to indicate that first the &quot;steal percentage&quot; is checked, and then a random item to be stolen is picked (meaning you can't waste an attempt on an empty slot).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/942139-disgaea-3-absence-of-justice/46063349" />
  <row Id="11045" PostHistoryTypeId="2" PostId="4823" RevisionGUID="d5ca6640-7551-4806-8ab4-3fb2d99c96ef" CreationDate="2010-08-08T21:38:00.113" UserId="1677" Text="At each level 5, through 25 what is the best choice for Zerg research and Protoss research?" />
  <row Id="11046" PostHistoryTypeId="1" PostId="4823" RevisionGUID="d5ca6640-7551-4806-8ab4-3fb2d99c96ef" CreationDate="2010-08-08T21:38:00.113" UserId="1677" Text="Starcraft 2: What are the best choices for Zerg/Protoss research?" />
  <row Id="11047" PostHistoryTypeId="3" PostId="4823" RevisionGUID="d5ca6640-7551-4806-8ab4-3fb2d99c96ef" CreationDate="2010-08-08T21:38:00.113" UserId="1677" Text="&lt;starcraft-2&gt;" />
  <row Id="11048" PostHistoryTypeId="6" PostId="4823" RevisionGUID="2b60f53a-9f70-4734-91dc-1835f7bc0f74" CreationDate="2010-08-08T21:44:36.747" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;comparison&gt;&lt;research&gt;" />
  <row Id="11049" PostHistoryTypeId="2" PostId="4824" RevisionGUID="966a5f49-14f0-43d0-b788-98be35a784e5" CreationDate="2010-08-08T21:58:32.140" UserId="2033" Text="In Dragon Age Origins, I've been recruiting factions and they now appear at my camp, along with Allied Supply Crates.  I'm aware that you get XP for donating, but aside from that am wondering what the benefit is of donating and indeed how much I should be donating to each faction?  Should I spend a while collecting materials for this, or am is as well simply skipping this?" />
  <row Id="11050" PostHistoryTypeId="1" PostId="4824" RevisionGUID="966a5f49-14f0-43d0-b788-98be35a784e5" CreationDate="2010-08-08T21:58:32.140" UserId="2033" Text="Dragon Age Origins - effect of donating to Allied Supply Crates" />
  <row Id="11051" PostHistoryTypeId="3" PostId="4824" RevisionGUID="966a5f49-14f0-43d0-b788-98be35a784e5" CreationDate="2010-08-08T21:58:32.140" UserId="2033" Text="&lt;dragon-age-origins&gt;" />
  <row Id="11052" PostHistoryTypeId="2" PostId="4825" RevisionGUID="5fea8e4e-ba0d-4329-8bf2-a5738d01e253" CreationDate="2010-08-08T22:03:55.897" UserId="121" Text="I just purchased the Starcraft Battle Chest containing Starcraft and BroodWar.  When I try to install Starcraft I get halfway through and I'm prompted to &quot;Insert Disk 2&quot;.  The box did not contain a second disk.  My computer is Windows 7 (x64). What do I need to do to continue?&#xD;&#xA;&#xD;&#xA;**Box Contents:**&#xD;&#xA;&#xD;&#xA; - Starcraft Disk&#xD;&#xA; - Broodwar Disk&#xD;&#xA; - WoW Trial Disk&#xD;&#xA;" />
  <row Id="11053" PostHistoryTypeId="1" PostId="4825" RevisionGUID="5fea8e4e-ba0d-4329-8bf2-a5738d01e253" CreationDate="2010-08-08T22:03:55.897" UserId="121" Text="Starcraft Installation asks for a mythical Disk 2" />
  <row Id="11054" PostHistoryTypeId="3" PostId="4825" RevisionGUID="5fea8e4e-ba0d-4329-8bf2-a5738d01e253" CreationDate="2010-08-08T22:03:55.897" UserId="121" Text="&lt;install&gt;&lt;starcraft&gt;" />
  <row Id="11055" PostHistoryTypeId="2" PostId="4826" RevisionGUID="5cdfab30-4aba-4e61-b898-e856d5cd2a5f" CreationDate="2010-08-08T22:04:09.580" UserId="14" Text="I recently reached the mission where you have to choose whether to cleanse a colony and side with the protoss, or try to save that colony and fight the protoss.&#xD;&#xA;&#xD;&#xA;I chose to save the colony, that gave me +3 zerg research, and a nice cut-scene of the doctor leaving the ship and asking me to settle down with her.&#xD;&#xA;&#xD;&#xA;What is the difference on that mission if one chooses to side with the protoss? Does this choice affect the story somehow? How does the doctor react?" />
  <row Id="11056" PostHistoryTypeId="1" PostId="4826" RevisionGUID="5cdfab30-4aba-4e61-b898-e856d5cd2a5f" CreationDate="2010-08-08T22:04:09.580" UserId="14" Text="What are the differences regarding the first choice in starcraft 2?" />
  <row Id="11057" PostHistoryTypeId="3" PostId="4826" RevisionGUID="5cdfab30-4aba-4e61-b898-e856d5cd2a5f" CreationDate="2010-08-08T22:04:09.580" UserId="14" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;" />
  <row Id="11058" PostHistoryTypeId="2" PostId="4827" RevisionGUID="53b8a9d3-155f-4c5f-911d-e75812e4be31" CreationDate="2010-08-08T22:09:48.483" UserId="14" Text="&gt; After you install the Original version of Starcraft, take the CD out, and put in the Brood War Starcraft CD in and it will finish up the loading.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pc/strategy/starcraft/show_msgs.php?topic_id=m-1-47547839&amp;pid=25418" />
  <row Id="11059" PostHistoryTypeId="2" PostId="4828" RevisionGUID="bc6c5905-a5a0-4915-9bc0-4e411ab170dd" CreationDate="2010-08-08T22:14:59.090" UserId="320" Text="There isn't any way to do that.  However, I do know of clans which practice regularly and hence know each other's moves and styles.  They often set up signals such as movement patterns and seemingly random bursts of gun fire, to give each other quick information (for those who don't have a mic).  I've seen this before and I was pretty amazed.  But the short answer is, other than morse code and an RPD, you don't have much in the way of means of communication without a mic on a console." />
  <row Id="11060" PostHistoryTypeId="2" PostId="4829" RevisionGUID="d3a3be02-56aa-483b-84cb-bcf899f7c770" CreationDate="2010-08-08T22:19:32.020" UserId="320" Text="I remember playing AE some years ago.    I remember that players on beta were pretty well advanced, so I'm now curious: how long did it take for players to get 10 ds's and 100000000*10^n fts and so on?  How old is Beta server?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;sup&gt;I was on beta server in LKW (later GE) if anyone is interested.  (I gave up after my political aspirations got the better of me.  If anyone is interested we can spin yarns of the old beta)" />
  <row Id="11061" PostHistoryTypeId="1" PostId="4829" RevisionGUID="d3a3be02-56aa-483b-84cb-bcf899f7c770" CreationDate="2010-08-08T22:19:32.020" UserId="320" Text="How long has Beta server been running in Astro Empires?" />
  <row Id="11062" PostHistoryTypeId="3" PostId="4829" RevisionGUID="d3a3be02-56aa-483b-84cb-bcf899f7c770" CreationDate="2010-08-08T22:19:32.020" UserId="320" Text="&lt;astroempires&gt;" />
  <row Id="11063" PostHistoryTypeId="2" PostId="4830" RevisionGUID="8224a7fe-4bd0-46d6-b792-63306d85d9ad" CreationDate="2010-08-08T22:27:26.537" UserId="18" Text="According to [this website][1], the server was opened on November 25th, 2006.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://astroempires.wikia.com/wiki/Beta_Server" />
  <row Id="11064" PostHistoryTypeId="5" PostId="1591" RevisionGUID="a9371d95-a07f-4e3e-94d9-1fa280bc207a" CreationDate="2010-08-08T22:28:38.047" UserId="39" Comment="added 1 characters in body" Text="How do I find out what dwarves, if any, have a given job active in their labor preferences so I can either remove other preferences that are taking up their time or change another dwarf's preferences?" />
  <row Id="11065" PostHistoryTypeId="2" PostId="4831" RevisionGUID="0b4d73a3-228a-46d9-9597-4de8d13d94f3" CreationDate="2010-08-08T22:30:27.780" UserId="160" Text="Aside from the XP bonuses, the actual direct effect of donating to the allies isn't that clear. I wouldn't bother spending an excess amount of time collecting materials. Just throw whatever extras you have to them for the bonus xp, but going out of your way is unnecessary. &#xD;&#xA;&#xD;&#xA;[This page][1] details a little more info on which items are specifically needed for each ally.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Allied_Supply_Crates" />
  <row Id="11066" PostHistoryTypeId="2" PostId="4832" RevisionGUID="99f5d41c-8e83-4420-aa36-c76475cfe4f1" CreationDate="2010-08-08T22:42:50.010" UserId="235" Text="You can buy a Bowling Alley object that resells for more than you buy it for - letting you continuously buy and resell it for boatloads of cash.&#xD;&#xA;&#xD;&#xA;Is this a well known glitch? Or is it just me? Are there any other objects that do this?" />
  <row Id="11067" PostHistoryTypeId="1" PostId="4832" RevisionGUID="99f5d41c-8e83-4420-aa36-c76475cfe4f1" CreationDate="2010-08-08T22:42:50.010" UserId="235" Text="Is this a glitch in The Sims 2?" />
  <row Id="11068" PostHistoryTypeId="3" PostId="4832" RevisionGUID="99f5d41c-8e83-4420-aa36-c76475cfe4f1" CreationDate="2010-08-08T22:42:50.010" UserId="235" Text="&lt;sims-2&gt;" />
  <row Id="11069" PostHistoryTypeId="2" PostId="4833" RevisionGUID="3aa0bce5-3863-4aea-8e4c-1275e5ae1c8b" CreationDate="2010-08-08T22:55:08.107" UserId="155" Text="What I know so far is that the boxed version should include free guest pass tickets. Is there anything in addition (except for the box, the CD/DVD and probably a printed user guide)?" />
  <row Id="11070" PostHistoryTypeId="1" PostId="4833" RevisionGUID="3aa0bce5-3863-4aea-8e4c-1275e5ae1c8b" CreationDate="2010-08-08T22:55:08.107" UserId="155" Text="What is the difference between the digital download and the boxed version of Starcraft II?" />
  <row Id="11071" PostHistoryTypeId="3" PostId="4833" RevisionGUID="3aa0bce5-3863-4aea-8e4c-1275e5ae1c8b" CreationDate="2010-08-08T22:55:08.107" UserId="155" Text="&lt;starcraft-2&gt;" />
  <row Id="11072" PostHistoryTypeId="2" PostId="4834" RevisionGUID="e5f80dac-7b8d-42c0-82e2-79a113f3a6fe" CreationDate="2010-08-08T22:57:38.917" UserId="18" Text="Other than the fact that with the boxed version you have a physical disc, manual and a box, there's no game content differences between the boxed and digital download versions of the game." />
  <row Id="11073" PostHistoryTypeId="2" PostId="4835" RevisionGUID="9c850ae9-9032-4479-a367-50907552f632" CreationDate="2010-08-08T22:58:19.693" UserId="14" Text="&gt; ... In short there are no differences between the digital download version of StarCraft II and the one in the boxed version, with the Blizzard rep saying, &quot;All the files are exactly the same, but you obviously don't get the box, DVD, or manual.&quot; Also, If you get a boxed copy of the game and add the included key into your Battle.net account, &quot;the option to download the client online will become available.&quot; The game client is region-specific, however. As the Blizzard rep explains, &quot;Therefore, in order for a player to log in and begin playing, both the StarCraft II: Wings of Liberty game license and the installed game client must be from the same region. If the game license and the game client don't match, the player will be unable to login.&quot;&#xD;&#xA;&#xD;&#xA;According to [this post][1], the answer is from a Blizzard developer&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://news.bigdownload.com/2010/07/21/starcraft-ii-forums-answer-questions-about-game-activation/" />
  <row Id="11074" PostHistoryTypeId="2" PostId="4836" RevisionGUID="0dfff270-cba8-4084-a57f-4abe267a8bde" CreationDate="2010-08-08T23:06:38.353" UserId="155" Text="I recommend having a look at [notebookcheck.net][1]. They run a lot of benchmarks and aggregate the information for specific games in a convenient list. You could try this link to see the [performance of the graphic cards for Starcraft II][2].&#xD;&#xA;&#xD;&#xA;From what I have just seen with a quick search, the graphics card on your Latitude D830 might have sufficient performance to play Starcraft II: [above link with additional restrictions][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.notebookcheck.net&#xD;&#xA;  [2]: http://www.notebookcheck.net/Computer-Games-on-Laptop-Graphic-Cards.13849.0.html?modelsearch=&amp;gameselect_67=67&#xD;&#xA;  [3]: http://www.notebookcheck.net/Computer-Games-on-Laptop-Graphic-Cards.13849.0.html?modelsearch=&amp;gameselect_67=67&amp;gpuselect_53=53&amp;gpuselect_1627=1627 (Comparison for  NVIDIA Quadro NVS 5100M and Intel Graphics Media Accelerator (GMA) X3100)" />
  <row Id="11075" PostHistoryTypeId="2" PostId="4837" RevisionGUID="03390d6c-b9f9-4761-b047-64158489e977" CreationDate="2010-08-08T23:08:16.777" UserId="2044" Text="The doctor wasn't only trying to save the colony but was also trying to save herself. She turned out to be half-infested already and the cutscene after the mission shows you dealing an infested version of her.&#xD;&#xA;&#xD;&#xA;I didn't find any noticeable impacts on the decision I made aside from the bonus research though." />
  <row Id="11076" PostHistoryTypeId="5" PostId="4823" RevisionGUID="5be98cb2-0c2a-44ec-9a7c-25b5885fd0fe" CreationDate="2010-08-08T23:11:19.517" UserId="1677" Comment="added 83 characters in body; edited title" Text="At each level 5, through 25 what are the pros and cons of each choice for Zerg research and Protoss research? Are there any combinations that work particularly well together?" />
  <row Id="11077" PostHistoryTypeId="4" PostId="4823" RevisionGUID="5be98cb2-0c2a-44ec-9a7c-25b5885fd0fe" CreationDate="2010-08-08T23:11:19.517" UserId="1677" Comment="added 83 characters in body; edited title" Text="Starcraft 2: What are good choices for Zerg/Protoss research?" />
  <row Id="11078" PostHistoryTypeId="2" PostId="4838" RevisionGUID="0fcc98ad-55d6-4bae-842a-8c23d0db4307" CreationDate="2010-08-08T23:13:14.943" UserId="2474" Text="I can't answer your question about what the benefit is, but I can tell you that I didn't donate a thing to any of the factions and still finished it with relatively no bother. So you can conclude it doesn't play much of a role." />
  <row Id="11079" PostHistoryTypeId="2" PostId="4839" RevisionGUID="1563ad51-d51c-49d3-bb09-7028a81b3d18" CreationDate="2010-08-08T23:17:06.560" UserId="816" Text="I'm looking for a complete skill tree, preferably with a mouseover/link/etc. that shows the details of each skill.  The certification planner is somewhat helpful, but I'm looking for something a little more &quot;big picture&quot;." />
  <row Id="11080" PostHistoryTypeId="1" PostId="4839" RevisionGUID="1563ad51-d51c-49d3-bb09-7028a81b3d18" CreationDate="2010-08-08T23:17:06.560" UserId="816" Text="Where can I find a complete skill tree with links to skill info?" />
  <row Id="11081" PostHistoryTypeId="3" PostId="4839" RevisionGUID="1563ad51-d51c-49d3-bb09-7028a81b3d18" CreationDate="2010-08-08T23:17:06.560" UserId="816" Text="&lt;mmorpg&gt;&lt;eve-online&gt;" />
  <row Id="11082" PostHistoryTypeId="2" PostId="4840" RevisionGUID="7d77d7e3-a732-4967-99bb-7a7c08b01c41" CreationDate="2010-08-08T23:21:04.837" UserId="18" Text="In Super Mario Bros. Wii, there are cannons on the overworld map that you can use to skip worlds. However, the cannons are not initially accessible, and you need to complete certain levels in a specific manner to get to them. What levels do I need to complete in order to access these cannons?" />
  <row Id="11083" PostHistoryTypeId="1" PostId="4840" RevisionGUID="7d77d7e3-a732-4967-99bb-7a7c08b01c41" CreationDate="2010-08-08T23:21:04.837" UserId="18" Text="Cannon Locations in New Super Mario Bros. Wii?" />
  <row Id="11084" PostHistoryTypeId="3" PostId="4840" RevisionGUID="7d77d7e3-a732-4967-99bb-7a7c08b01c41" CreationDate="2010-08-08T23:21:04.837" UserId="18" Text="&lt;spoiler&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="11085" PostHistoryTypeId="2" PostId="4841" RevisionGUID="e5acd764-4dd6-4824-b9d8-4a275de48baf" CreationDate="2010-08-08T23:31:40.123" UserId="1919" Text="There are three that come to mind that I strongly feel have a better alternative.&#xD;&#xA;&#xD;&#xA;**&quot;Build 2 SCVs at once&quot; or &quot;Vespene Geysers do not require SCVs for gathering&quot;**&#xD;&#xA;&#xD;&#xA;Choose build 2 SCVs at once. Doubling the rate at which you build SCVs has an exponential impact on your economy. The 3 or 6 SCVs you lose to mining gas is negligible compared to how much faster you can get your economy going. Especially in the last mission. I completed it on Brutal, and was non-stop building SCVs for gathering minerals and repairing units. Not having to gather gas is really only a significant help in one of the campaign missions.&#xD;&#xA;&#xD;&#xA;**&quot;Tech-reactors&quot; or &quot;Drop pods&quot;**&#xD;&#xA;&#xD;&#xA;Choose Tech reactors. Not only do Tech-reactors allows you to spend fewer resources on structures, and more on units, but they also increase your unit production rate. The drop-pod ability is late in the game, and faster deployment for ONLY Barracks units is not as helpful as faster and cheaper production.&#xD;&#xA;&#xD;&#xA;**&quot;+25% Geyser allocation&quot; or &quot;Instant Supply Depots&quot;**&#xD;&#xA;&#xD;&#xA;If you are good at keeping track of your supply count, choose the +25%. While calling down Supply Depots instantly has its uses when you are trying to create a wall-in. If you can keep track of your supply count, there's no reason to miss out on +25% gas allocation." />
  <row Id="11086" PostHistoryTypeId="5" PostId="4840" RevisionGUID="df026372-2275-4091-a3a3-e7c50ae1d4e5" CreationDate="2010-08-08T23:33:40.150" UserId="18" Comment="deleted 2 characters in body" Text="In Super Mario Bros. Wii, there are cannons on the overworld map that you can use to skip worlds. However, the cannons are initially inaccessible, and you need to complete certain levels in a specific manner to get to them. What levels do I need to complete in order to access these cannons?" />
  <row Id="11087" PostHistoryTypeId="2" PostId="4842" RevisionGUID="5dbc9d2b-a65d-4f72-83aa-c003511f5141" CreationDate="2010-08-08T23:38:41.980" UserId="1919" Text="If you want to improve your multitasking, the best way, is practice. For good practice, I recommend giving the &quot;multitasking trainer&quot; map a try.&#xD;&#xA;&#xD;&#xA;http://www.sc2mapster.com/maps/multitasking-trainer/" />
  <row Id="11088" PostHistoryTypeId="5" PostId="4837" RevisionGUID="68f6b9f6-8bda-46c2-881c-85772cc3f91e" CreationDate="2010-08-08T23:51:05.903" UserId="2044" Comment="added 314 characters in body" Text="The doctor wasn't only trying to save the colony but was also trying to save herself. She turned out to be half-infested already and the cutscene after the mission shows you dealing an infested version of her.&#xD;&#xA;&#xD;&#xA;I didn't find any noticeable impacts on the decision I made aside from the bonus research though.&#xD;&#xA;&#xD;&#xA;EDIT: Didn't notice this one. Apparently the reward is visual.&#xD;&#xA;[WIKI][1]&#xD;&#xA;&#xD;&#xA;For **Safe Haven** (siding with the terrans) you get a banner from the refugees.&#xD;&#xA;&#xD;&#xA;For **Haven's Fall** (siding with the protoss) you get a commemorative plaque from Selendis.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Haven's_Fall" />
  <row Id="11089" PostHistoryTypeId="2" PostId="4843" RevisionGUID="c0c353f2-aaa5-4b3f-967c-700cc6a7a6f6" CreationDate="2010-08-08T23:53:00.237" UserId="18" Text="In Super Mario Bros. 2, the gameplay mechanics were vastly different from the other 2D side-scrolling Mario games. For example, jumping on enemies didn't kill them; instead, you picked them up. Is there any specific reason that Nintendo decided to take this route with the game, instead of sticking with the gameplay that Super Mario Bros. established?" />
  <row Id="11090" PostHistoryTypeId="1" PostId="4843" RevisionGUID="c0c353f2-aaa5-4b3f-967c-700cc6a7a6f6" CreationDate="2010-08-08T23:53:00.237" UserId="18" Text="Why was the gameplay of Super Mario Bros. 2 so different?" />
  <row Id="11091" PostHistoryTypeId="3" PostId="4843" RevisionGUID="c0c353f2-aaa5-4b3f-967c-700cc6a7a6f6" CreationDate="2010-08-08T23:53:00.237" UserId="18" Text="&lt;super-mario-bros-2&gt;" />
  <row Id="11092" PostHistoryTypeId="2" PostId="4844" RevisionGUID="9ee752c7-6bd3-467a-8007-7052826d5f24" CreationDate="2010-08-08T23:55:34.910" UserId="203" Text="It's only a way to get quick Xp so don't bother too much, just throw away your extra crap like useless novice runes (for the mages) and the elfroots (if you sided with the elves).&#xD;&#xA;For the human you can spend your money to buy Xp ;)" />
  <row Id="11093" PostHistoryTypeId="2" PostId="4845" RevisionGUID="12dcd2fa-f5e0-4537-8630-095e06af292a" CreationDate="2010-08-08T23:59:40.580" UserId="102" Text="I've had a little trouble at the beginning of level 72 in Bubble Bobble Neo for XBLA.  I can't seem to get out of the initial position I am in.&#xD;&#xA;&#xD;&#xA;I found a [video][1] of someone doing it on the original arcade game, but because of the way the Xbox interprets your movement, it seems impossible to orient your character in the correct position to make it happen.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=15pKntDl-rs" />
  <row Id="11094" PostHistoryTypeId="1" PostId="4845" RevisionGUID="12dcd2fa-f5e0-4537-8630-095e06af292a" CreationDate="2010-08-08T23:59:40.580" UserId="102" Text="How do you get past level 72 of Bubble Bobble Neo" />
  <row Id="11095" PostHistoryTypeId="3" PostId="4845" RevisionGUID="12dcd2fa-f5e0-4537-8630-095e06af292a" CreationDate="2010-08-08T23:59:40.580" UserId="102" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="11096" PostHistoryTypeId="2" PostId="4846" RevisionGUID="645aa4ff-f1b2-40e3-933c-1aea38d087c4" CreationDate="2010-08-09T00:06:47.023" UserId="29" Text="For Each cannon, you will have to find a secret exit in a certain level.&#xD;&#xA;&#xD;&#xA;- World 1 to World 5: Level 1-3. ([video](http://www.youtube.com/watch?v=fQmqQGdLwCk))  &#xD;&#xA;Leap with Yoshi just above the ceiling with the hidden tunnel between the second and third coin and dash along the top to the right.&#xD;&#xA;&#xD;&#xA;- World 2 to World 5: Level 2-6. ([video](http://www.youtube.com/watch?v=bCkxO_NWfk8))  &#xD;&#xA;Near the end of the level is a rep pipe high above, but it requires both the use of a Propeller Suit as well as the P-Switch a little ways before. Upon reaching the P-Switch, wait nearby for a few moments until the Pink-block on the track moves further up the track. Once it has, hit the switch, then make a mad dash toward the pipe by leaping from the pink-block to a series of newly formed blocks, just below the pipe--propeller from them (before they revert to coins!) into the pipe above to find the alternate exit. &#xD;&#xA;&#xD;&#xA;- World 3 to World 6: Ghosthouse. ([video](http://www.youtube.com/watch?v=q4K94YS0ku4))  &#xD;&#xA;When you reach the room with the rope running along the ceiling, follow the rope so you're just above the left-most position of the first moving platform (that is, where it's positioned when it's moved all the way left). Now, drop down when it has moved away.&#xD;&#xA;&#xD;&#xA;- World 4 to World 6: Wendys Fortress.&#xD;&#xA;&#xD;&#xA;- World 5 to World 8: Ghosthouse.  &#xD;&#xA;Inside the Ghost House's first room, drop down the first shaft, jump the second, climb the stairs and jump the third. Drop down the shaft at the otherwise dead-end, then drop down the gap. Ignore the door and head left through a fake wall to find another door. &#xD;&#xA;&#xD;&#xA;- World 6 to World 8: Level 6-6.  &#xD;&#xA;Enter the red pipe suspended from the ceiling, just before the second fire brother&#xD;&#xA;&#xD;&#xA;For additional pointers and images, you can look in [GameSpot's New Super Mario Bros. Wii Game Guide](http://www.gamespot.com/features/6239398/index.html)" />
  <row Id="11097" PostHistoryTypeId="2" PostId="4847" RevisionGUID="4bce0fb3-7b37-46aa-b538-245a7dafc222" CreationDate="2010-08-09T00:08:43.463" UserId="1681" Text="http://www.youtube.com/watch?v=seOYC72-9uU&#xD;&#xA;&#xD;&#xA;see the creator's hint: Pretty tricky but if you stand on the left side and jump, while in the air press dpad right left and blow a bubble you will eventually get it....gotta be quick." />
  <row Id="11098" PostHistoryTypeId="2" PostId="4848" RevisionGUID="81de3b54-d4dc-4dc4-9e6b-d889b713df22" CreationDate="2010-08-09T00:11:06.983" UserId="102" Text="I wouldn't be surprised if this gets closed, but I'll do my best to answer anyway as I happen to know the answer.&#xD;&#xA;&#xD;&#xA;The original Super Mario Bros. 2 that was released in Japan is known as [The Lost Levels][1] in America and wasn't released until 1993 as part of [Super Mario All Stars][2] (a great game in and of itself).  When Nintendo of America got a hold of the Japanese version of Super Mario Bros. 2 they found the game to be too hard. According to Takashi Tezuka and  Shigeru Miyamoto, this was actually [the goal][3] of the game, however NoA cancled the stateside release as a result.&#xD;&#xA;&#xD;&#xA;Since The Lost Levels wasn't to be released in America and Super Mario Brothers 3 was about to be released in Japan, Nintendo of America singled out a different game to take the place of Super Mario Brothers 2.  That game was [Yume Kōjō: Doki Doki Panic][4].  Since it featured 4 different protagonists with varying stats, Toadstool and Toad were added to Mario and Luigi.  Its also worth noting that this is the first game to feature Luigi as being taller than Mario because the character he was based on (Mama) was noticable taller than the character Mario was based on (Brother).  The result is what is commonly known as [Super Mario Brothers 2][5].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Mario_Bros._The_Lost_Levels&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Super_Mario_video_game_remakes#Super_Mario_All-Stars&#xD;&#xA;  [3]: http://retro.ign.com/articles/833/833615p2.html&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Yume_K%C5%8Dj%C5%8D:_Doki_Doki_Panic&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Super_Mario_Bros._2" />
  <row Id="11099" PostHistoryTypeId="2" PostId="4849" RevisionGUID="7249451a-7abd-4905-8038-47103ba8871a" CreationDate="2010-08-09T01:09:00.017" UserId="2112" Text="How large are the planets in Bioware's Star Wars MMORPG? How do they compare to the continents in World of Warcraft?" />
  <row Id="11100" PostHistoryTypeId="1" PostId="4849" RevisionGUID="7249451a-7abd-4905-8038-47103ba8871a" CreationDate="2010-08-09T01:09:00.017" UserId="2112" Text="How large are the planets in Star Wars: The Old Republic?" />
  <row Id="11101" PostHistoryTypeId="3" PostId="4849" RevisionGUID="7249451a-7abd-4905-8038-47103ba8871a" CreationDate="2010-08-09T01:09:00.017" UserId="2112" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;star-wars&gt;" />
  <row Id="11102" PostHistoryTypeId="2" PostId="4850" RevisionGUID="50b8cb74-ec18-43aa-96d1-34ff991535aa" CreationDate="2010-08-09T01:18:34.203" UserId="1919" Text="If you buy the boxed collectors addition, you get some extra swag, including Starcraft 1. You also get an achievement if you buy the collectors edition." />
  <row Id="11103" PostHistoryTypeId="2" PostId="4851" RevisionGUID="20603afe-30d7-46e7-8aa9-04e6e4c69f86" CreationDate="2010-08-09T01:42:04.413" UserId="306" Text="In the beginning...&#xD;&#xA;&#xD;&#xA;On the very first round, Blink your Stalkers up to the high ground for the Helions. You might need to leave one on the ground to entice them over. Once there, You can deal with about half of them fairly quickly, while the other half attack the pylon. Then Blink down and finish them off. Shouldn't lose any units (1 max). Make sure you have them all selected, and if one is taking a lot of damage, move it away.&#xD;&#xA;&#xD;&#xA;You can get away with using only 4 Colossi against the marines. Same deal as the stalkers: if one is taking a lot of dmg, move it out of range and then back into range when they marines start targetting another unit.&#xD;&#xA;&#xD;&#xA;This leaves you with a Colossus for the Siege Tanks. My path was to make 2 more Colossus hallucinations, and let the zealots charge in.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(I think i've got the waves right....I might not. Apologies if this is the case. Shall fix it up when i get home....)&#xD;&#xA;&#xD;&#xA;With some patience, finesse and tweaking, you should be fine. " />
  <row Id="11104" PostHistoryTypeId="2" PostId="4852" RevisionGUID="10b9fb30-9c46-4926-99d5-9ac6c487f721" CreationDate="2010-08-09T01:53:20.360" UserId="452" Text="As I said in [this][1] question : check [this link][2] to help you to find the secret exit.&#xD;&#xA;&#xD;&#xA;so look [here for Wendy's Fortress][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/317/are-there-alternate-or-secret-exits-for-some-levels-in-new-super-mario-bros-for-w/3556#3556&#xD;&#xA;  [2]: http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58291?print=1#section243&#xD;&#xA;  [3]: http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58291?print=1#section148" />
  <row Id="11105" PostHistoryTypeId="2" PostId="4853" RevisionGUID="66e307f7-2843-4481-a41e-c474de8df958" CreationDate="2010-08-09T02:01:42.057" UserId="336" Text="The siege tanks on the final round were what kept getting me. &#xD;&#xA;&#xD;&#xA;For that round in particular:&#xD;&#xA;&#xD;&#xA;a) Spread out your immortals. Their hardened shields aren't worth anything if the combined volleys of the siege tanks are dealing damage to the shields of 5 immortals each attack. Spreading out the immortals means the siege tank splash damage isn't so deadly to them.&#xD;&#xA;&#xD;&#xA;b) use hallucinate. I used my high templar on the battlecruiser for feedback, but you might also look into using psistorm if you think it'll help. You can spawn two hallucinated archons who'll easily soak up some of the damage.&#xD;&#xA;&#xD;&#xA;c) move your troops up to the starting bubble. It means the marauders get obliterated by your zealots + immortals (they are armored, after all) and then the zealots immediately charge into the siege tanks, where the tanks start killing themselves with friendly fire splash damage.&#xD;&#xA;&#xD;&#xA;If that wasn't understandable, try this video instead:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=cqEWVPx9hc8&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11106" PostHistoryTypeId="2" PostId="4854" RevisionGUID="25e5108a-6c31-40fb-80d7-e6209d57488f" CreationDate="2010-08-09T02:21:36.300" UserId="336" Text="**&quot;Weapons Upgrades grant 5% increased attack speed&quot; or &quot;Armor Upgrades grant 5% more HP&quot;**&#xD;&#xA;&#xD;&#xA;This is a tricky one -- but ultimately, it really comes down to unit comp.&#xD;&#xA;&#xD;&#xA;Ask yourself -- do you intend to invest in medic / repair tech? The longer any individual unit survives, the more it benefits from increased attack speed. Raw health only matters in the absence of SCVs, Medics, or Science Vessels. If you buy the bunker upgrades -- it makes sense to go with the weapon upgrades -- units can't benefit from increased health when they're in the bunker after all.&#xD;&#xA;&#xD;&#xA;If a marine usually has an attack speed of .83 seconds / attack, and the weapon upgrade reduces that by 5% ( to .78 ), it takes 5 attacks for the marine to benefit from the extra attack speed (both make 4 attacks in 3 seconds, but after 4 seconds, the upgraded marine has made 5 attacks, and the unupgraded marine has made only 4 (but is about to make a fifth)&#xD;&#xA;&#xD;&#xA;The longer you can make your units survive, the greater the benefit.&#xD;&#xA;&#xD;&#xA;Attackspeed makes better sense on the weak, individual units who will die quickly anyway.&#xD;&#xA;Health, on the other hand, works better for stronger, more expensive units who are already taking several hits to down. A battlecruiser's 400 hp goes up to 420 -- which means it will survive two attacks more from a mutalisk swarm (discounting armor)&#xD;&#xA;&#xD;&#xA;A marine would only go from 45 HP to 47. &#xD;&#xA;&#xD;&#xA;Because of all of that, I think it's better to go with weapons speed than bonus health." />
  <row Id="11107" PostHistoryTypeId="5" PostId="4854" RevisionGUID="a4dc63c8-9370-4ab4-996f-02c816b79fa8" CreationDate="2010-08-09T02:26:55.757" UserId="336" Comment="deleted 3 characters in body" Text="**&quot;Weapons Upgrades grant 5% increased attack speed&quot; or &quot;Armor Upgrades grant 5% more HP&quot;**&#xD;&#xA;&#xD;&#xA;This is a tricky one -- but ultimately, it really comes down to unit comp.&#xD;&#xA;&#xD;&#xA;Ask yourself -- do you intend to invest in medic / repair tech? The longer any individual unit survives, the more it benefits from increased attack speed. Raw health only matters in the absence of SCVs, Medics, or Science Vessels. If you buy the bunker upgrades -- it makes sense to go with the weapon upgrades -- units can't benefit from increased health when they're in the bunker after all.&#xD;&#xA;&#xD;&#xA;If a marine usually has an attack speed of .83 seconds / attack, and the weapon upgrade reduces that by 5% ( to .78 ), it takes 5 attacks for the marine to benefit from the extra attack speed (both make 4 attacks in 3 seconds, but after 4 seconds, the upgraded marine has made 5 attacks, and the unupgraded marine has made only 4 (but is about to make a fifth)&#xD;&#xA;&#xD;&#xA;The longer you can make your units survive, the greater the benefit.&#xD;&#xA;&#xD;&#xA;Bonus health doesn't make sense on the weak, individual units who will die quickly anyway.&#xD;&#xA;It, on the other hand, works better for stronger, more expensive units who are already taking several hits to down. A battlecruiser's 400 hp goes up to 420 -- which means it will survive two attacks more from a mutalisk swarm (discounting armor)&#xD;&#xA;&#xD;&#xA;A marine would only go from 45 HP to 47. &#xD;&#xA;&#xD;&#xA;Because of all of that, I think it's better to go with weapons speed than bonus health." />
  <row Id="11108" PostHistoryTypeId="6" PostId="4845" RevisionGUID="695b2f74-312e-4aa8-8f48-3c3b8455934d" CreationDate="2010-08-09T03:09:03.003" UserId="126" Comment="retag" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;&lt;bubble-bobble-neo&gt;" />
  <row Id="11109" PostHistoryTypeId="2" PostId="4855" RevisionGUID="0d985d91-3652-45b2-a963-fcd89f22497b" CreationDate="2010-08-09T03:11:52.327" UserId="126" Text="[EveMon](http://evemon.battleclinic.com/) has a pretty good skill tree in it, but it's hard to see everything at once. I don't think I've seen a &quot;complete skill tree&quot; anywhere. But I haven't looked too hard." />
  <row Id="11110" PostHistoryTypeId="6" PostId="4839" RevisionGUID="960985f7-4acf-4e13-8070-3119f6a42ff0" CreationDate="2010-08-09T03:12:04.510" UserId="126" Comment="retag" Text="&lt;mmorpg&gt;&lt;eve-online&gt;&lt;skills&gt;" />
  <row Id="11111" PostHistoryTypeId="6" PostId="4833" RevisionGUID="dba1ccef-4f76-4c3a-a69b-f2a463b2b8e3" CreationDate="2010-08-09T03:12:54.637" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;digital-distribution&gt;" />
  <row Id="11112" PostHistoryTypeId="2" PostId="4856" RevisionGUID="882353ba-1f47-4983-b963-99793ed5759c" CreationDate="2010-08-09T03:13:26.057" UserId="126" Text="As far as instantly? Not really, but some pieces of art tend to increase in value over time." />
  <row Id="11113" PostHistoryTypeId="6" PostId="4832" RevisionGUID="306a4a92-5b5c-4e60-be17-bf6236d8e8ce" CreationDate="2010-08-09T03:13:37.070" UserId="126" Comment="retag" Text="&lt;sims-2&gt;&lt;money&gt;" />
  <row Id="11114" PostHistoryTypeId="6" PostId="4829" RevisionGUID="6602ac4d-95ab-42d4-ae6e-7755a2bd2d98" CreationDate="2010-08-09T03:13:53.793" UserId="126" Comment="retag" Text="&lt;untagged&gt;" />
  <row Id="11115" PostHistoryTypeId="6" PostId="4824" RevisionGUID="47dc9247-27e5-4a90-8775-a1a200284c30" CreationDate="2010-08-09T03:15:09.380" UserId="126" Comment="retag" Text="&lt;dragon-age-origins&gt;" />
  <row Id="11116" PostHistoryTypeId="6" PostId="4821" RevisionGUID="06400439-d4d7-41aa-b66d-bcba65cfded8" CreationDate="2010-08-09T03:17:03.343" UserId="126" Comment="retag" Text="&lt;mod&gt;&lt;roguelikes&gt;" />
  <row Id="11117" PostHistoryTypeId="9" PostId="4845" RevisionGUID="945674ac-933e-4fcc-a617-7c7fc87cd18b" CreationDate="2010-08-09T03:32:23.993" UserId="102" Comment="Rollback to [12dcd2fa-f5e0-4537-8630-095e06af292a]" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="11118" PostHistoryTypeId="2" PostId="4857" RevisionGUID="f6241f0c-a157-4a9a-9c1a-3ef16e774980" CreationDate="2010-08-09T03:46:47.637" UserId="102" Text="I don't know what it is by design but I can provide statistics on a per region basis.  Bare in mind, this is where players are, not where they belong (so they maybe better or worse than they appear).&#xD;&#xA;&#xD;&#xA;    Region			Diamond 		Plat			 Gold			   Silver			Bronz&#xD;&#xA;    Global	        5.48% (25,969)	16.03% (75,970)	 21.58% (102,249)  21.28% (100,830)	35.62% (168,781)&#xD;&#xA;    North America	5.29% (10,831)	17.61% (36,060)  21.53% (44,102)   19.58% (40,109)	35.99% (73,709)&#xD;&#xA;    Europe			5.34% (7,604)	15.65% (22,297)	 21.02% (29,944)   20.78% (29,615)	37.22% (53,028)&#xD;&#xA;    Korea			6.53% (3,437)	14.44% (7,599)	 23.66% (12,451)   26.05% (13,709)	29.32% (15,433)&#xD;&#xA;    Taiwan			5.68% (1,663)	13.04% (3,820)	 22.03% (6,451)	   24.73% (7,241)	34.53% (10,111)&#xD;&#xA;    Southeast Asia	5.03% (1,170)	13.55% (3,151)	 20.99% (4,882)	   22.66% (5,272)	37.77% (8,786)&#xD;&#xA;    Russia			5.96% (952)	    14.11% (2,253)	 20.17% (3,222)	   22.63% (3,614)	37.14% (5,932)&#xD;&#xA;    Latin America 	5.83% (312)	    14.76% (790)	 22.37% (1,197)	   23.73% (1,270)	33.30% (1,782)&#xD;&#xA;&#xD;&#xA;These numbers would seem to suggest the following:&#xD;&#xA;&#xD;&#xA; - Diamond: 95th Percentile&#xD;&#xA; - Plat: 80th Percentile&#xD;&#xA; - Gold: 60th Percentile&#xD;&#xA; - Silver: 40-35th Percentile&#xD;&#xA; - Bronze: 1st Percentile" />
  <row Id="11119" PostHistoryTypeId="2" PostId="4858" RevisionGUID="493f8300-a187-42f5-9b18-c1defc7cbe02" CreationDate="2010-08-09T03:57:07.943" UserId="320" Text="[This](http://home.clara.net/robwebb/backup/) site lists a bunch of backup devices, but there doesn't seem to be any listed for the NES.  I don't know if the SNES devices will work for the NES." />
  <row Id="11120" PostHistoryTypeId="2" PostId="4859" RevisionGUID="03ad971e-4a91-4478-86d2-2efdcae72172" CreationDate="2010-08-09T04:00:54.060" UserId="320" Text="http://www.gamefaqs.com/psp/960566-metal-gear-solid-peace-walker/answers?qid=200180 has some suggestions that you might want to try." />
  <row Id="11121" PostHistoryTypeId="2" PostId="4860" RevisionGUID="42c3ebaa-dee8-4b11-a979-e666b336368c" CreationDate="2010-08-09T04:05:40.437" UserId="320" Text="according to [this](http://au.gamespot.com/xbox360/action/reddeadredemption/show_msgs.php?topic_id=m-1-54990773&amp;pid=957922) there is one near the government building to the left of the courtyard." />
  <row Id="11122" PostHistoryTypeId="2" PostId="4861" RevisionGUID="6373ce8b-0d62-411c-89eb-8c8543114c91" CreationDate="2010-08-09T04:06:59.173" UserId="559" Text="To earn the Blitzkrieg achievement in StarCraft 2 you are supposed to complete the Media Blitz mission in under 20 minutes on hard. I keep coming in right at 21 minutes. Not sure what's wrong with my strategy but I can't quite crack 20.&#xD;&#xA;&#xD;&#xA;What strategy have you devised to earn the achievement?" />
  <row Id="11123" PostHistoryTypeId="1" PostId="4861" RevisionGUID="6373ce8b-0d62-411c-89eb-8c8543114c91" CreationDate="2010-08-09T04:06:59.173" UserId="559" Text="Strategy to earn the Blitzkrieg achievement during the Media Blitz mission in StarCraft 2?" />
  <row Id="11124" PostHistoryTypeId="3" PostId="4861" RevisionGUID="6373ce8b-0d62-411c-89eb-8c8543114c91" CreationDate="2010-08-09T04:06:59.173" UserId="559" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="11125" PostHistoryTypeId="2" PostId="4862" RevisionGUID="c7a1ebdf-4c9d-49ca-967f-b8bdfe57d77c" CreationDate="2010-08-09T04:35:23.373" UserId="2498" Text="Here's a helpful link for you:&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Campaign/Media_Blitz&#xD;&#xA;&#xD;&#xA;Hope it helps :)" />
  <row Id="11126" PostHistoryTypeId="2" PostId="4863" RevisionGUID="65fc93ff-836d-4e66-add6-da15c088b0f8" CreationDate="2010-08-09T04:41:48.907" UserId="2370" Text="Katarina`s abilities use armor or magic penetration on calculating the damage caused?" />
  <row Id="11127" PostHistoryTypeId="1" PostId="4863" RevisionGUID="65fc93ff-836d-4e66-add6-da15c088b0f8" CreationDate="2010-08-09T04:41:48.907" UserId="2370" Text="What are Katarina's abilities' damage type?" />
  <row Id="11128" PostHistoryTypeId="3" PostId="4863" RevisionGUID="65fc93ff-836d-4e66-add6-da15c088b0f8" CreationDate="2010-08-09T04:41:48.907" UserId="2370" Text="&lt;league-of-legends&gt;" />
  <row Id="11129" PostHistoryTypeId="2" PostId="4864" RevisionGUID="e21bcc1b-9131-4236-ad79-c286ff550c3b" CreationDate="2010-08-09T04:48:43.810" UserId="102" Text="Her abilities break down as follows:&#xD;&#xA;&#xD;&#xA; - Shunpo - Magic&#xD;&#xA; - Bouncing Blade - Magic&#xD;&#xA; - Killer Instinct - Magic for BB, Physical for Normal&#xD;&#xA; - Death Lotus - Magic&#xD;&#xA;&#xD;&#xA;I hope that helps." />
  <row Id="11130" PostHistoryTypeId="2" PostId="4865" RevisionGUID="4d9bc44f-2c80-4659-8c70-1db7950732f6" CreationDate="2010-08-09T04:50:47.147" UserId="18" Text="Only certain Wii games can utilize the Classic Controller, and the ones that can will explicitly say on the packaging. Destroy All Humans isn't on [this Wikipedia list][1] of Classic Controller compatible games, so I don't believe it would work with the controller.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_Wii_games_that_use_the_Classic_Controller" />
  <row Id="11131" PostHistoryTypeId="2" PostId="4866" RevisionGUID="4b8084c2-0889-4816-a823-19fd25b4fd98" CreationDate="2010-08-09T05:00:23.420" UserId="18" Text="I'm pretty sure the Galcon games don't save completion statistics for levels; you're not missing anything. The game is more about online multiplayer than single player levels." />
  <row Id="11132" PostHistoryTypeId="5" PostId="4863" RevisionGUID="8ec260d9-9ffe-447d-86dd-5e0fcce4c170" CreationDate="2010-08-09T05:08:17.230" UserId="336" Comment="added 3 characters in body" Text="Do Katarina`s abilities use armor or magic penetration on calculating the damage caused?" />
  <row Id="11133" PostHistoryTypeId="2" PostId="4867" RevisionGUID="2140e283-e0e3-4d81-8599-9b95abb2af23" CreationDate="2010-08-09T05:20:39.533" UserId="438" Text="If I am playing protoss how can I counter another protoss who goes massive Voidray?  If I also go voidray its just an arms race, is there a different unit that is more effective against voidrays?&#xD;&#xA;" />
  <row Id="11134" PostHistoryTypeId="1" PostId="4867" RevisionGUID="2140e283-e0e3-4d81-8599-9b95abb2af23" CreationDate="2010-08-09T05:20:39.533" UserId="438" Text="What is a protoss counter strategy against another Protoss who go massive Voidrays?" />
  <row Id="11135" PostHistoryTypeId="3" PostId="4867" RevisionGUID="2140e283-e0e3-4d81-8599-9b95abb2af23" CreationDate="2010-08-09T05:20:39.533" UserId="438" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="11136" PostHistoryTypeId="5" PostId="4867" RevisionGUID="aa61ba11-055a-4c9f-8a17-9493176256c1" CreationDate="2010-08-09T05:23:42.897" UserId="18" Comment="more wording / grammar edits" Text="If I am playing as Protoss, how can I counter another Protoss player who mass produces Voidrays?  If I also mass produce Voidray it's just an arms race; is there a different unit that is more effective against Voidrays?&#xD;&#xA;" />
  <row Id="11137" PostHistoryTypeId="4" PostId="4867" RevisionGUID="aa61ba11-055a-4c9f-8a17-9493176256c1" CreationDate="2010-08-09T05:23:42.897" UserId="18" Comment="more wording / grammar edits" Text="Protoss counter-strategy against another Protoss who mass produces Voidrays?" />
  <row Id="11138" PostHistoryTypeId="5" PostId="4863" RevisionGUID="57e2f3e3-5517-421e-813b-3a5cf4f61784" CreationDate="2010-08-09T05:28:13.903" UserId="18" Comment="minor formatting / wording fixes" Text="Do Katarina's abilities use armor or magic penetration for calculating the damage caused?" />
  <row Id="11139" PostHistoryTypeId="5" PostId="4867" RevisionGUID="7d96b541-6863-442d-a2b5-e4799d076d86" CreationDate="2010-08-09T05:35:51.720" UserId="18" Comment="even more grammar / wording changes" Text="If I am playing as Protoss, how can I counter another Protoss player who mass produces Voidrays?  If I also mass produce Voidrays it's just an arms race; is there a different unit / strategy that is more effective against Voidrays?&#xD;&#xA;" />
  <row Id="11140" PostHistoryTypeId="5" PostId="4863" RevisionGUID="534422b3-c62f-4cd5-a42b-882574c8b4a6" CreationDate="2010-08-09T05:44:58.223" UserId="102" Comment="added 56 characters in body" Text="Do  Katarina's abilities do physical or magical damage. Physical damage is reduced by armor, while magical damage is reduced by magic resistance." />
  <row Id="11141" PostHistoryTypeId="2" PostId="4868" RevisionGUID="ccf8f1d1-5a02-4eb2-bd8a-b62be7b1e7e4" CreationDate="2010-08-09T05:59:41.487" UserId="320" Text="Sometimes late at night when the rooms are nowhere near full, I find that I am host in TDM games.  In cases where the next map is Wasteland, I tend to exit and look for a new game and almost invariably, I get the exact same set of players and a new map, usually not Wasteland within a second.  However, if I do this more than twice, I find myself not being able to join a room for short periods of time.  At first I thought it was because the room randomly filled up or got merged, but then I noticed that the same players trickled into whatever room I was next placed in, which led me to the conclusion that I might have been blocked from rejoining that room for a short period of time because I kept leaving as host.  Also, I find that when that happens, I am almost always not host for the next match, even with the exact same set of players.&#xD;&#xA;&#xD;&#xA;Does this mean that I get marked as a bad host or is it just an 'intricacy' of the IW matchmaking algorithm?" />
  <row Id="11142" PostHistoryTypeId="1" PostId="4868" RevisionGUID="ccf8f1d1-5a02-4eb2-bd8a-b62be7b1e7e4" CreationDate="2010-08-09T05:59:41.487" UserId="320" Text="Is it possible to be temporarily blacklisted from rooms/hosting in multiplayer Modern Warfare 2?" />
  <row Id="11143" PostHistoryTypeId="3" PostId="4868" RevisionGUID="ccf8f1d1-5a02-4eb2-bd8a-b62be7b1e7e4" CreationDate="2010-08-09T05:59:41.487" UserId="320" Text="&lt;multiplayer&gt;&lt;modern-warfare-2&gt;" />
  <row Id="11144" PostHistoryTypeId="2" PostId="4869" RevisionGUID="64c3428d-5996-404b-94f2-7e5c69e2ef39" CreationDate="2010-08-09T06:31:43.683" UserId="320" Text="I've been playing for a while, but I've never managed to get an answer other than &quot;NOOOOOOB&quot; to the question &quot;What does `interp`&quot; mean.  Does anyone know what interp is?  Is it a hack? and if so, why doesn't VAC ban `interp`ers" />
  <row Id="11145" PostHistoryTypeId="1" PostId="4869" RevisionGUID="64c3428d-5996-404b-94f2-7e5c69e2ef39" CreationDate="2010-08-09T06:31:43.683" UserId="320" Text="In CS, what does it mean when someone gets accused of being an `interp`" />
  <row Id="11146" PostHistoryTypeId="3" PostId="4869" RevisionGUID="64c3428d-5996-404b-94f2-7e5c69e2ef39" CreationDate="2010-08-09T06:31:43.683" UserId="320" Text="&lt;counter-strike-source&gt;&lt;counter-strike&gt;" />
  <row Id="11147" PostHistoryTypeId="10" PostId="4867" RevisionGUID="11bf74a7-de28-407d-adc4-f294dd4c3c1a" CreationDate="2010-08-09T06:45:30.643" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="11148" PostHistoryTypeId="5" PostId="4867" RevisionGUID="3905872b-086f-45cc-80f3-37e9d92b90d0" CreationDate="2010-08-09T06:45:30.753" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What&amp;rsquo;s the best counter for Void Rays?](http://gaming.stackexchange.com/questions/4235/whats-the-best-counter-for-void-rays)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;If I am playing as Protoss, how can I counter another Protoss player who mass produces Voidrays?  If I also mass produce Voidrays it's just an arms race; is there a different unit / strategy that is more effective against Voidrays?&#xD;&#xA;" />
  <row Id="11149" PostHistoryTypeId="2" PostId="4870" RevisionGUID="d6ae3240-8198-46e9-a344-b1c73f82895d" CreationDate="2010-08-09T06:54:16.553" UserId="56" Text="Interp means that the hitbox of a player is next to, rather than surrounding the skin of the player, and someone is shooting in thin air and killing the player. This often happened in CS 1.6.&#xD;&#xA;&#xD;&#xA;See [this video][1] on YouTube for an example.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=X-L6UDsQgrM" />
  <row Id="11150" PostHistoryTypeId="2" PostId="4871" RevisionGUID="daa0c4e0-3492-4611-88de-5c8928c82014" CreationDate="2010-08-09T06:59:24.500" UserId="102" Text="Interp is short for interpolation, a computer science term (technically math, but that's unrelated).  &#xD;&#xA;&#xD;&#xA;In Counter-Strike and CS Source the server interpolates based on your previous position your next position.  Since the server determines 'where' you are the decision of this calculation determines where you can get hit from.  Likewise your client also makes a similar calculation as to where you and other players are.  The result is by tweaking the interpolation coefficients you can trick your client into showing the various players in different positions than the server believes them to be.&#xD;&#xA;&#xD;&#xA;Since interpolation is a guess, and its effect changes your viewing experience, players often change it for optimal performance.  It is possible to change it to cheat, but since interpolation errors occur regardless it is harder to detect.  In reality anyone accusing another person of interp is just accusing them of cheating; often an inane accusation.&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA;A longer discussion of interpolation techniques can be found [here][1], however I'll give you a simple example of linear interpolation:&#xD;&#xA;&#xD;&#xA;y&lt;sub&gt;n&lt;/sub&gt;=y&lt;sub&gt;0&lt;/sub&gt;+ n * *dy* / *dt*&#xD;&#xA;&#xD;&#xA;As the acceleration in the y direction may have changed between y&lt;sub&gt;0&lt;/sub&gt; and y&lt;sub&gt;n&lt;/sub&gt; it is possible this equation produces inaccurate results.  To prevent this often times low values of *t* are used, in CS this is typically .01, though some players set it to .009&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Interpolation" />
  <row Id="11151" PostHistoryTypeId="5" PostId="4870" RevisionGUID="6006e644-b388-4b26-ae0f-e599312eb1d1" CreationDate="2010-08-09T07:02:26.317" UserId="56" Comment="added 176 characters in body; added 1 characters in body" Text="Interp means that the hitbox of a player is next to, rather than surrounding the skin of the player, and someone is shooting in thin air and killing the player. This is done by setting the interp console variable very high. This is a sort of hack.&#xD;&#xA;&#xD;&#xA;See [this video][1] on YouTube for an example.&#xD;&#xA;&#xD;&#xA;VAC doesn't ban it because VAC only bans applications injecting into the game, not hacks that involved editing convars.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=X-L6UDsQgrM" />
  <row Id="11152" PostHistoryTypeId="5" PostId="4868" RevisionGUID="a0ba9fe8-0355-41f7-a208-b19aa7a9e579" CreationDate="2010-08-09T07:08:53.557" UserId="320" Comment="added 27 characters in body; edited tags" Text="Sometimes late at night when the rooms are nowhere near full, I find that I am host in TDM games.  In cases where the next map is Wasteland, I tend to exit and look for a new game and almost invariably, I get the exact same set of players and a new map, usually not Wasteland within a second.  However, if I do this more than twice, I find myself not being able to join a room for short periods of time.  At first I thought it was because the room randomly filled up or got merged, but then I noticed that the same players trickled into whatever room I was next placed in, which led me to the conclusion that I might have been blocked from rejoining that room for a short period of time because I kept leaving as host.  Also, I find that when that happens, I am almost always not host for the next match, even with the exact same set of players.&#xD;&#xA;&#xD;&#xA;Does this mean that I get marked as a bad host or is it just an 'intricacy' of the IW matchmaking algorithm?&#xD;&#xA;&#xD;&#xA;EDIT: I'm playing on PC" />
  <row Id="11153" PostHistoryTypeId="6" PostId="4868" RevisionGUID="a0ba9fe8-0355-41f7-a208-b19aa7a9e579" CreationDate="2010-08-09T07:08:53.557" UserId="320" Comment="added 27 characters in body; edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;modern-warfare-2&gt;" />
  <row Id="11154" PostHistoryTypeId="2" PostId="4872" RevisionGUID="061a0fd5-7348-4038-997b-842a63f4960f" CreationDate="2010-08-09T07:21:43.230" UserId="2498" Text="If your zen garden is full, you won't get any more plant drops since water/night drops go to your regular zen garden. " />
  <row Id="11155" PostHistoryTypeId="2" PostId="4873" RevisionGUID="d0576c7b-7faa-47d1-85b4-8c8b16053adf" CreationDate="2010-08-09T08:19:17.960" UserId="2498" Text="you can try Tricksteronline. it's an RO clone but I do think it's kinda better, although I doubt it has a mac client.&#xD;&#xA;&#xD;&#xA;if you really do like to play in your mac(like me) here's a more comprehensive list:&#xD;&#xA;&#xD;&#xA;http://www.applegeeks.com/sm/index.php/topic,5994.0.html" />
  <row Id="11156" PostHistoryTypeId="2" PostId="4874" RevisionGUID="31939599-50b5-4055-a0f3-e07f1d8678ef" CreationDate="2010-08-09T08:21:43.397" UserId="2502" Text="Say I have Marines, Wraiths and Siege Tanks selected in one group binded as group 1. Now what's the easiest way of i.e. selecting all Wraiths from the group so can I can quickly cloak them. I know I could assign them to different group but I don't want to do that." />
  <row Id="11157" PostHistoryTypeId="1" PostId="4874" RevisionGUID="31939599-50b5-4055-a0f3-e07f1d8678ef" CreationDate="2010-08-09T08:21:43.397" UserId="2502" Text="How to select all units of specific types from a group in Starcraft 2" />
  <row Id="11158" PostHistoryTypeId="3" PostId="4874" RevisionGUID="31939599-50b5-4055-a0f3-e07f1d8678ef" CreationDate="2010-08-09T08:21:43.397" UserId="2502" Text="&lt;starcraft-2&gt;" />
  <row Id="11159" PostHistoryTypeId="2" PostId="4875" RevisionGUID="e5ca03b4-f44b-4fa8-84f3-55839425f95b" CreationDate="2010-08-09T08:24:39.070" UserId="2502" Text="I saw that on some YouTube clip. In example, I have several Barracs and I want to set the rally point for all of them in the same spot? Is there an easy way of doing that then manually setting the rally point for each building separately." />
  <row Id="11160" PostHistoryTypeId="1" PostId="4875" RevisionGUID="e5ca03b4-f44b-4fa8-84f3-55839425f95b" CreationDate="2010-08-09T08:24:39.070" UserId="2502" Text="Rally points for all buildings of the same type in Starcraft 2" />
  <row Id="11161" PostHistoryTypeId="3" PostId="4875" RevisionGUID="e5ca03b4-f44b-4fa8-84f3-55839425f95b" CreationDate="2010-08-09T08:24:39.070" UserId="2502" Text="&lt;starcraft-2&gt;" />
  <row Id="11162" PostHistoryTypeId="2" PostId="4876" RevisionGUID="dbfc7bad-ea03-4575-974f-823d19f3f44d" CreationDate="2010-08-09T08:33:32.980" UserId="2498" Text="i would like to point out that in SC2, protoss shields take armor into account, so IMHO, I'd pick armor upgrades because even if the shields finally go off, there'd still be armor for my unit." />
  <row Id="11163" PostHistoryTypeId="2" PostId="4877" RevisionGUID="221218c5-a424-49f5-9097-725be75dbe7f" CreationDate="2010-08-09T08:35:32.257" UserId="1360" Text="I am not able to test it right now, but shouldn't double-clicking on the building select all similar buildings, and then right clicking on the location you want to rally do exactly what you want?&#xD;&#xA;&#xD;&#xA;Alternatively selecting each building you want to set the same rally point holding shift should, afterwards again right klicking to the location.&#xD;&#xA;" />
  <row Id="11164" PostHistoryTypeId="2" PostId="4878" RevisionGUID="98c6dbf6-e2d1-4ec7-8d6e-975251ace953" CreationDate="2010-08-09T08:38:08.867" UserId="1360" Text="There is a certain key combination to cycle through subgroups in a group. Something with TAB.&#xD;&#xA;&#xD;&#xA;Alternatively you could double-click on one unit which selects all units of the same type." />
  <row Id="11165" PostHistoryTypeId="2" PostId="4879" RevisionGUID="a9c86852-35bc-4fc2-b442-95b581c7fc09" CreationDate="2010-08-09T09:05:06.227" UserId="1335" Text="MMO's are addictive by design. Their very purpose is to keep the folks playing as long as possible. But some games make it more difficult to put it down and pick up later than others.&#xD;&#xA;&#xD;&#xA;My suggestions would be [Anarchy Online][1] and [PlaneShift][2].&#xD;&#xA;&#xD;&#xA;Anarchy Online has a free to play offer which is quite solid. The entire Core game and the PvP focused first expansion is free to play. That's 11 &quot;classes&quot; times 200 levels. You can actually get by quite well without paying anything. I stopped playing numerous times and picked it up again just as often. No hassle. I wouldn't call it casual though since it's quite complex - especially in the beginning.&#xD;&#xA;&#xD;&#xA;PlaneShift is an open source MMO - so it's totally free. It's playable but not yet finished. The gameplay is more roleplay oriented with the quest system not as polished as in commercial games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anarchy-online.com&#xD;&#xA;  [2]: http://www.planeshift.it" />
  <row Id="11166" PostHistoryTypeId="2" PostId="4880" RevisionGUID="55f84d3a-6d42-481c-8b5b-ee44c08691d5" CreationDate="2010-08-09T09:45:38.980" UserId="2507" Text="I am specifically interested how to combine maximum DPS output and achieve maximum morale points. Any suggestions? Tnx." />
  <row Id="11167" PostHistoryTypeId="1" PostId="4880" RevisionGUID="55f84d3a-6d42-481c-8b5b-ee44c08691d5" CreationDate="2010-08-09T09:45:38.980" UserId="2507" Text="LOTRO: Which is the best combination of gear and traits for a DPS champ?" />
  <row Id="11168" PostHistoryTypeId="3" PostId="4880" RevisionGUID="55f84d3a-6d42-481c-8b5b-ee44c08691d5" CreationDate="2010-08-09T09:45:38.980" UserId="2507" Text="&lt;mmorpg&gt;" />
  <row Id="11169" PostHistoryTypeId="9" PostId="4824" RevisionGUID="ef3fec7b-8a0e-41c2-82d4-ce55540b618e" CreationDate="2010-08-09T10:01:25.587" UserId="2033" Comment="Rollback to [966a5f49-14f0-43d0-b788-98be35a784e5]" Text="&lt;dragon-age-origins&gt;" />
  <row Id="11170" PostHistoryTypeId="2" PostId="4881" RevisionGUID="21dc4a48-eb20-437d-83d1-daa26e15c978" CreationDate="2010-08-09T10:07:31.137" UserId="2222" Text="How about something along the lines of a browser-based game?  &#xD;&#xA;[Runescape][1] could be considered pretty casual, and the only reason to pay is once you exhaust the free to play quests.&#xD;&#xA;&#xD;&#xA;Another option, depending on what sort of experience you're into, is a MUD.  I think I may be in a similar situation that you are...that it is difficult to devote a large chunk of your life to a game.  I've found that I am able to login to a MUD and play with it when I want, and let it sit in the background while I'm working on something.  Unfortunately I don't have any good links for servers for you as I'm logged in on a friend's private server, but finding one of those may be a good idea!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.runescape.com" />
  <row Id="11171" PostHistoryTypeId="2" PostId="4882" RevisionGUID="f95611c2-5ab2-4ef6-a4bb-f5b263b52e58" CreationDate="2010-08-09T10:09:36.143" UserId="2222" Text="Is there any possibility of playing Dwarf Fortress on a Windows Mobile phone?  I keep hearing great things about this game, but it seems that the only chances I have of getting any gaming in these days is via my phone.&#xD;&#xA;&#xD;&#xA;If not DF...maybe a suggestion for something similar?" />
  <row Id="11172" PostHistoryTypeId="1" PostId="4882" RevisionGUID="f95611c2-5ab2-4ef6-a4bb-f5b263b52e58" CreationDate="2010-08-09T10:09:36.143" UserId="2222" Text="Dwarf Fortress for Windows Mobile" />
  <row Id="11173" PostHistoryTypeId="3" PostId="4882" RevisionGUID="f95611c2-5ab2-4ef6-a4bb-f5b263b52e58" CreationDate="2010-08-09T10:09:36.143" UserId="2222" Text="&lt;dwarf-fortress&gt;&lt;mobile&gt;" />
  <row Id="11174" PostHistoryTypeId="2" PostId="4883" RevisionGUID="4888205f-22f0-4104-8267-fbca3758ea7d" CreationDate="2010-08-09T10:24:53.917" UserId="2508" Text="[Cars][1] is a mixture of racing, and free-driving, exlporing the universe from cars the movie.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Cars_(video_game)" />
  <row Id="11175" PostHistoryTypeId="2" PostId="4884" RevisionGUID="3a50341e-a5fc-401b-b40e-c3a3ccc0c5bb" CreationDate="2010-08-09T10:35:37.273" UserId="1360" Text="[Re-Volt][1] is a (pretty old) racing game that seems to fit your description. When searching for the link I found a [free download site][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Re-Volt&#xD;&#xA;  [2]: http://www.abandonia.com/en/games/908/Re-Volt.html" />
  <row Id="11176" PostHistoryTypeId="2" PostId="4885" RevisionGUID="ebf76bd8-0492-4280-b622-84f4baedd13e" CreationDate="2010-08-09T10:48:41.050" UserId="320" Text="Anarchy online doesn't have a Mac client so I'm wondering if it will run in `wine`.  I don't want to run it in bootcamp, and I don't quite feel like running it in a VM since I have to reset afterwards anyways." />
  <row Id="11177" PostHistoryTypeId="1" PostId="4885" RevisionGUID="ebf76bd8-0492-4280-b622-84f4baedd13e" CreationDate="2010-08-09T10:48:41.050" UserId="320" Text="Anarchy Online in wine on Mac?" />
  <row Id="11178" PostHistoryTypeId="3" PostId="4885" RevisionGUID="ebf76bd8-0492-4280-b622-84f4baedd13e" CreationDate="2010-08-09T10:48:41.050" UserId="320" Text="&lt;mac&gt;&lt;wine&gt;&lt;anarchy-online&gt;" />
  <row Id="11179" PostHistoryTypeId="5" PostId="4884" RevisionGUID="4b421701-ae09-4568-bd3b-fd90bd863ba1" CreationDate="2010-08-09T11:09:01.063" UserId="1360" Comment="added 157 characters in body" Text="[Re-Volt][1] is a (pretty old) racing game that seems to fit your description. When searching for the link I found a [free download site][2].&#xD;&#xA;&#xD;&#xA;Here is the [community wiki site][3] for Re-Volt. Maybe there is also help how to play it on Windows 7.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Re-Volt&#xD;&#xA;  [2]: http://www.abandonia.com/en/games/908/Re-Volt.html&#xD;&#xA;  [3]: http://revolt.wikia.com/wiki/Re-Volt_Wiki" />
  <row Id="11180" PostHistoryTypeId="2" PostId="4886" RevisionGUID="0864dc65-a1db-4270-96a0-974493e7c81c" CreationDate="2010-08-09T11:29:09.613" UserId="2053" Text="You can ctrl+click the unit in the hud. That will select the same type of unit in the group even if they are not visible on screen." />
  <row Id="11181" PostHistoryTypeId="2" PostId="4887" RevisionGUID="64e166d8-2465-4794-84e2-3fc984b216cc" CreationDate="2010-08-09T11:58:37.947" UserId="121" Text="Your only hope currently is to run DF on a Linux machine and create a terminal to it.  However with the small screen and small keyboard DF will probably not be at its best." />
  <row Id="11182" PostHistoryTypeId="2" PostId="4888" RevisionGUID="33f9e915-da52-456c-9265-a37db31e500c" CreationDate="2010-08-09T12:47:09.487" UserId="1291" Text="Want to copy it to another browser without downloading it again..." />
  <row Id="11183" PostHistoryTypeId="1" PostId="4888" RevisionGUID="33f9e915-da52-456c-9265-a37db31e500c" CreationDate="2010-08-09T12:47:09.487" UserId="1291" Text="Where does Quake Live plugin stores downloaded content?" />
  <row Id="11184" PostHistoryTypeId="3" PostId="4888" RevisionGUID="33f9e915-da52-456c-9265-a37db31e500c" CreationDate="2010-08-09T12:47:09.487" UserId="1291" Text="&lt;quake-live&gt;" />
  <row Id="11185" PostHistoryTypeId="5" PostId="4882" RevisionGUID="354902ee-febb-4ef5-bf71-09f7646c113d" CreationDate="2010-08-09T12:47:47.613" UserId="121" Comment="Removed the subjective part" Text="Is there any possibility of playing Dwarf Fortress on a Windows Mobile phone?  I keep hearing great things about this game, but it seems that the only chances I have of getting any gaming in these days is via my phone." />
  <row Id="11186" PostHistoryTypeId="5" PostId="4821" RevisionGUID="628b4466-c51f-4c51-8f6b-fcdbd1792db8" CreationDate="2010-08-09T12:53:34.293" UserId="320" Comment="Made more objective by removing &quot;you've ever seen&quot;" Text="I have incredibly fond memories of [ZZT from Epic Megagames][1]. One of the neatest things for me was discovering some of the mind-blowingly cool third party maps that fans created. What's the biggest map available?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/ZZT" />
  <row Id="11187" PostHistoryTypeId="4" PostId="4821" RevisionGUID="628b4466-c51f-4c51-8f6b-fcdbd1792db8" CreationDate="2010-08-09T12:53:34.293" UserId="320" Comment="Made more objective by removing &quot;you've ever seen&quot;" Text="What's the biggest ZZT map?" />
  <row Id="11188" PostHistoryTypeId="5" PostId="4887" RevisionGUID="a4409682-5f72-43cf-bfc0-56e50c39ca67" CreationDate="2010-08-09T13:01:28.163" UserId="121" Comment="Added technical details" Text="Your only hope currently is to run DF on a Linux machine and create a terminal to it.  You will also need to set the output type to curses with the following changes in the config file. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    [SOUND:NO]&#xD;&#xA;    ...&#xD;&#xA;    [PRINT_MODE:TEXT]&#xD;&#xA;&#xD;&#xA;I would also suggest making the following change in the init file for ease of play (the intro doesn't work well in curses mode).&#xD;&#xA;&#xD;&#xA;    [INTRO:NO]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;However with the small screen and small keyboard DF will probably still not be at its best." />
  <row Id="11189" PostHistoryTypeId="2" PostId="4889" RevisionGUID="608e5df9-89f3-4834-aaf6-ecaedcf7b512" CreationDate="2010-08-09T13:20:00.467" UserId="171" Text="Here is a [Rocktail Fishing Guide][1]. The author, with 99 fishing and a granite lobster, was able to catch **between 110 and 141 rocktails per hour**.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.tip.it/topic/247138-rocktail-fishing-guide/" />
  <row Id="11190" PostHistoryTypeId="2" PostId="4890" RevisionGUID="31fa2ebc-8a56-485d-ba08-eeb887bf0420" CreationDate="2010-08-09T13:27:25.083" UserId="172" Text="Hey guys,&#xD;&#xA;&#xD;&#xA;Just as the title says, is there a way to automatically set groups on units that are about to be produced? (Excluding Zerg, because you can select the larvae egg, thus enabling you to include/set them to a specific group number.)&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="11191" PostHistoryTypeId="1" PostId="4890" RevisionGUID="31fa2ebc-8a56-485d-ba08-eeb887bf0420" CreationDate="2010-08-09T13:27:25.083" UserId="172" Text="In StarCraft 2, is there a way to automatically set groups on units about to be produced?" />
  <row Id="11192" PostHistoryTypeId="3" PostId="4890" RevisionGUID="31fa2ebc-8a56-485d-ba08-eeb887bf0420" CreationDate="2010-08-09T13:27:25.083" UserId="172" Text="&lt;pc&gt;&lt;starcraft-2&gt;&lt;sc2&gt;" />
  <row Id="11193" PostHistoryTypeId="2" PostId="4891" RevisionGUID="a093fbb1-91b5-42c8-8733-570c0ab53df9" CreationDate="2010-08-09T13:29:38.247" UserId="414" Text="Assuming that she does indeed have dual specs, she should absolutely be trying to heal in the Resto spec over the Enhancement spec. Typical fashion is a 1 hander and shield as Resto (or 1 hander and caster offhand, if your luck with caster shield drops is poor).&#xD;&#xA;&#xD;&#xA;Back a few patches ago, there were a bunch of forum threads spread across the multitudes of WoW forums that were raving about a new &quot;Resto spec&quot; that picked up Dual Wield from the Enhancement tree in favor of going deeper into Resto. Allowing the use of 2 weapons significantly boosted your spell power, as you could use a 2nd weapon with 400-500 more spellpower than any shield at the time had to offer.&#xD;&#xA;&#xD;&#xA;Blizzard quickly nixed that by making all 1 handed caster weapons &quot;Main Hand&quot; only, which means there is no potential for putting 2 caster weapons in both slots.&#xD;&#xA;&#xD;&#xA;Additionally, in the upcoming Cataclysm expansion, Restoration and Elemental shamans will be completely unable to dual wield, regardless of whether it's better mathematically or not. Enhancement shamans will receive the ability to dual wield at 10 automatically: it's no longer a talent. The other two specs will not receive this ability.&#xD;&#xA;&#xD;&#xA;Lastly, 2 handed enhancement has always been more of a leveling/pvp niche than anything. In vanilla WoW, Enhancement shamans didn't have the ability to dual wield at all, so they were forced to use 2 handers. And of course, in the current game, you don't receive dual wield until you can pick up the talent, so you're stuck with 2 handers until then.&#xD;&#xA;&#xD;&#xA;There really shouldn't be a time where you're using a 1 hander and a shield as Enhancement except in PvP when you need to switch for defensive purposes. Your DPS is drastically reduced, and while you can take more hits than some other classes due to having a shield + mail armor, you don't have the threat output or survivability/abilities of a traditional tank class to make it work in the long run." />
  <row Id="11194" PostHistoryTypeId="2" PostId="4892" RevisionGUID="e5bc116f-7df0-4a51-80fb-ae188fe6fd5e" CreationDate="2010-08-09T13:34:25.427" UserId="1743" Text="On Windows 7 (probably vista as well) my quake live data is stored in&#xD;&#xA;&#xD;&#xA;C:/User/Your User Name/AppData/LocalLow/id Software/quakelive&#xD;&#xA;&#xD;&#xA;But I don't actually have to copy the data around to use it with other Browsers.  &#xD;&#xA;You might have to enable the show hidden files option." />
  <row Id="11195" PostHistoryTypeId="2" PostId="4893" RevisionGUID="6ae6723a-7503-43eb-ab86-207651cf4223" CreationDate="2010-08-09T13:37:10.007" UserId="2225" Text="For a specific discussion about Source's interpolation strategies, check out [this page.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking" />
  <row Id="11196" PostHistoryTypeId="2" PostId="4894" RevisionGUID="d1b4dd30-ba40-48b6-ad12-06c02611618d" CreationDate="2010-08-09T13:37:10.663" UserId="44" Text="The last few nights I've killed dudes at MCOMs after they've put the C4 on it.  When they die though, the C4 stays on the MCOM (this is stupid IMO - BF2 handled it much better). So someone else just throws a nade in and the MCOM gets nearly 50% damage on it.  Is there a way to disable/remove it after killing someone who has placed it?  &#xD;&#xA;&#xD;&#xA;This also happened on a tank I was in. " />
  <row Id="11197" PostHistoryTypeId="1" PostId="4894" RevisionGUID="d1b4dd30-ba40-48b6-ad12-06c02611618d" CreationDate="2010-08-09T13:37:10.663" UserId="44" Text="Bad Company 2 - Any way to remove/disable C4?" />
  <row Id="11198" PostHistoryTypeId="3" PostId="4894" RevisionGUID="d1b4dd30-ba40-48b6-ad12-06c02611618d" CreationDate="2010-08-09T13:37:10.663" UserId="44" Text="&lt;ps3&gt;&lt;bad-company-2&gt;" />
  <row Id="11199" PostHistoryTypeId="5" PostId="4891" RevisionGUID="0434cf60-7bd1-4d40-8641-836b548ff9f2" CreationDate="2010-08-09T13:41:52.163" UserId="414" Comment="added 2nd half; deleted 15 characters in body; added 48 characters in body" Text="Assuming that she does indeed have dual specs, she should absolutely be trying to heal in the Resto spec over the Enhancement spec. Typical fashion is a 1 hander and shield as Resto (or 1 hander and caster offhand, if your luck with caster shield drops is poor).&#xD;&#xA;&#xD;&#xA;Back a few patches ago, there were a bunch of forum threads spread across the multitudes of WoW forums that were raving about a new &quot;Resto spec&quot; that picked up Dual Wield from the Enhancement tree in favor of going deeper into Resto. Allowing the use of 2 weapons significantly boosted your spell power, as you could use a 2nd weapon with 400-500 more spellpower than any shield at the time had to offer.&#xD;&#xA;&#xD;&#xA;Blizzard quickly nixed that by making all 1 handed caster weapons &quot;Main Hand&quot; only, which means there is no potential for putting 2 caster weapons in both slots.&#xD;&#xA;&#xD;&#xA;Additionally, in the upcoming Cataclysm expansion, Restoration and Elemental shamans will be completely unable to dual wield, regardless of whether it's better mathematically or not. Enhancement shamans will receive the ability to dual wield at 10 automatically: it's no longer a talent. The other two specs will not receive this ability.&#xD;&#xA;&#xD;&#xA;Lastly, 2 handed enhancement has always been more of a leveling/pvp niche than anything. In vanilla WoW, Enhancement shamans didn't have the ability to dual wield at all, so they were forced to use 2 handers. And of course, in the current game, you don't receive dual wield until you can pick up the talent, so you're stuck with 2 handers until then.&#xD;&#xA;&#xD;&#xA;There really shouldn't be a time where you're using a 1 hander and a shield as Enhancement except in PvP when you need to switch for defensive purposes. Your DPS is drastically reduced, and while you can take more hits than some other classes due to having a shield + mail armor, you don't have the threat output or survivability/abilities of a traditional tank class to make it work in the long run.&#xD;&#xA;&#xD;&#xA;Edit: Forgot, since you kinda had an additional query contained within the initial question in regards to the Blocking/Parrying thing.&#xD;&#xA;&#xD;&#xA;Without getting into too much detail, your dodge/parry/block is listed under the &quot;Defense&quot; tab on your character stats screen.&#xD;&#xA;&#xD;&#xA;As an enhancement shaman:&#xD;&#xA;&#xD;&#xA; - Dodge is affected by agility and +dodge rating.&#xD;&#xA; - Parry is affected by +parry rating (also you must have the talent that enables it).&#xD;&#xA; - Block CHANCE is affected by +block rating.&#xD;&#xA; - Block AMOUNT is affected by +block value.&#xD;&#xA; - +Defense rating increases everything listed above except Block Value.&#xD;&#xA;&#xD;&#xA;Enemy parry rating is important to note too. Most mobs in the game have the &quot;parry haste&quot; mechanic turned on (only some higher end bosses and casters do not). When you attack a mob, and it parries, the next attack it makes will be much sooner than it's default swing timer. This applies to player characters as well. As a dual wield class, hitting the enemy more per fight tends to result in seeing more parries, which means they have the potential to hit you more. I wont go into detail about expertise and hitting behind/to the side because there's way too many numbers to crunch in this small space.&#xD;&#xA;&#xD;&#xA;I might suggest the forums at [elitistjerks][1] if you're looking for the exact details of all of those mechanics. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.elitistjerks.com" />
  <row Id="11200" PostHistoryTypeId="5" PostId="4891" RevisionGUID="10e367cb-8ead-41ec-80f1-a703c8163630" CreationDate="2010-08-09T13:49:01.400" UserId="414" Comment="added 13 characters in body" Text="Assuming that she does indeed have dual specs, she should absolutely be trying to heal in the Resto spec over the Enhancement spec. Typical fashion is a 1 hander and shield as Resto (or 1 hander and caster offhand, if your luck with caster shield drops is poor).&#xD;&#xA;&#xD;&#xA;Back a few patches ago, there were a bunch of forum threads spread across the multitudes of WoW forums that were raving about a new &quot;Resto spec&quot; that picked up Dual Wield from the Enhancement tree in favor of going deeper into Resto. Allowing the use of 2 weapons significantly boosted your spell power, as you could use a 2nd weapon with 400-500 more spellpower than any shield at the time had to offer.&#xD;&#xA;&#xD;&#xA;Blizzard quickly nixed that by making all 1 handed caster weapons &quot;Main Hand&quot; only, which means there is no potential for putting 2 caster weapons in both slots.&#xD;&#xA;&#xD;&#xA;Additionally, in the upcoming Cataclysm expansion, Restoration and Elemental shamans will be completely unable to dual wield, regardless of whether it's better mathematically or not. Enhancement shamans will receive the ability to dual wield at 10 automatically: it's no longer a talent. The other two specs will not receive this ability.&#xD;&#xA;&#xD;&#xA;Lastly, 2 handed enhancement has always been more of a leveling/pvp niche than anything. In vanilla WoW, Enhancement shamans didn't have the ability to dual wield at all, so they were forced to use 2 handers. And of course, in the current game, you don't receive dual wield until you can pick up the talent, so you're stuck with 2 handers until then.&#xD;&#xA;&#xD;&#xA;There really shouldn't be a time where you're using a 1 hander and a shield as Enhancement except in PvP when you need to switch for defensive purposes. Your DPS is drastically reduced, and while you can take more hits than some other classes due to having a shield + mail armor, you don't have the threat output or survivability/abilities of a traditional tank class to make it work in the long run.&#xD;&#xA;&#xD;&#xA;Edit: Forgot, since you kinda had an additional query contained within the initial question in regards to the Blocking/Parrying thing.&#xD;&#xA;&#xD;&#xA;Without getting into too much detail, your dodge/parry/block is listed under the &quot;Defense&quot; tab on your character stats screen.&#xD;&#xA;&#xD;&#xA;As an enhancement shaman:&#xD;&#xA;&#xD;&#xA; - Dodge is affected by agility and +dodge rating.&#xD;&#xA; - Parry is affected by +parry rating (also you must have the talent that enables it).&#xD;&#xA; - Block CHANCE is affected by +block rating.&#xD;&#xA; - Block AMOUNT is affected by +block value and strength.&#xD;&#xA; - +Defense rating increases everything listed above except Block Value.&#xD;&#xA;&#xD;&#xA;Enemy parry rating is important to note too. Most mobs in the game have the &quot;parry haste&quot; mechanic turned on (only some higher end bosses and casters do not). When you attack a mob, and it parries, the next attack it makes will be much sooner than it's default swing timer. This applies to player characters as well. As a dual wield class, hitting the enemy more per fight tends to result in seeing more parries, which means they have the potential to hit you more. I wont go into detail about expertise and hitting behind/to the side because there's way too many numbers to crunch in this small space.&#xD;&#xA;&#xD;&#xA;I might suggest the forums at [elitistjerks][1] if you're looking for the exact details of all of those mechanics. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.elitistjerks.com" />
  <row Id="11201" PostHistoryTypeId="16" PostId="1205" RevisionGUID="3fb679b7-a46e-4f62-bae3-3c4642dae559" CreationDate="2010-08-09T13:50:18.323" UserId="145" />
  <row Id="11202" PostHistoryTypeId="6" PostId="1205" RevisionGUID="3fb679b7-a46e-4f62-bae3-3c4642dae559" CreationDate="2010-08-09T13:50:18.323" UserId="145" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;ps3&gt;&lt;multiplayer&gt;&lt;offline&gt;" />
  <row Id="11203" PostHistoryTypeId="2" PostId="4895" RevisionGUID="c84f7a85-10aa-46fb-abf5-f1044a1ada35" CreationDate="2010-08-09T13:55:20.557" UserId="32" Text="I don't think there is a way to do exactly what you describe. If I am wrong, I would love to know about it!&#xD;&#xA;&#xD;&#xA;The second best thing I can find is to set a waypoint to follow a unit in your main attack group. To do this, select your production buildings, find a unit that isn't likely to die anytime soon, and right click that unit. New units being produced will follow your main group, and will attack nearby enemies and such.&#xD;&#xA;&#xD;&#xA;However, they still won't be in the actual control group, so you can't easily use their spells and whatnot. In order to set that up, the easiest way I've found is to select the units as they're walking toward your group (it's good to listen for &quot;Hey I'm here&quot; sound clips and hit spacebar) and then press &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;#&lt;/kbd&gt; to include them in the original group.&#xD;&#xA;&#xD;&#xA;Two things to watch out for:&#xD;&#xA;&#xD;&#xA; 1. Units heading toward waypoints are in &quot;Move&quot; move and will not attack stuff en route.&#xD;&#xA; 1. If the unit you are following is destroyed, the waypoint will end up wherever it was when it was destroyed. If this is right at the front of the enemy base, that's bad." />
  <row Id="11204" PostHistoryTypeId="2" PostId="4896" RevisionGUID="fd7aa89f-4abc-4e35-913d-55713b72f64d" CreationDate="2010-08-09T14:22:12.770" UserId="1335" Text="A friend of mine has made good experiences with running it with wine under Linux and [WineHQ][1] gives it a &quot;Gold&quot; rating.&#xD;&#xA;&#xD;&#xA;  [1]:http://appdb.winehq.org" />
  <row Id="11205" PostHistoryTypeId="2" PostId="4897" RevisionGUID="9634b9a0-18bd-43df-ad02-f144f12b1066" CreationDate="2010-08-09T14:22:53.110" UserId="44" Text="You should be able to run in multiple browsers without re-downloading the data.  You only need the plugin for the browser you are using, which is ~6MB download. " />
  <row Id="11206" PostHistoryTypeId="5" PostId="4892" RevisionGUID="c32f7f65-bccb-45b0-8f17-d32b983b0613" CreationDate="2010-08-09T14:25:10.877" UserId="1743" Comment="added 4 characters in body" Text="On Windows 7 (probably vista as well) my quake live data is stored in&#xD;&#xA;&#xD;&#xA;C:/User/Your User Name/AppData/LocalLow/id Software/quakelive  &#xD;&#xA;You might have to enable the show hidden files option.&#xD;&#xA;&#xD;&#xA;But I don't actually have to copy the data around to use it with other Browsers.  &#xD;&#xA;" />
  <row Id="11207" PostHistoryTypeId="6" PostId="4882" RevisionGUID="568cd2a4-99df-4e6d-b7c9-c9c55e330928" CreationDate="2010-08-09T14:27:24.660" UserId="126" Comment="retag" Text="&lt;dwarf-fortress&gt;&lt;mobile&gt;&lt;windows-mobile&gt;" />
  <row Id="11208" PostHistoryTypeId="6" PostId="4880" RevisionGUID="b5468ce3-ea07-49c5-b449-06214365d0f7" CreationDate="2010-08-09T14:27:41.073" UserId="126" Comment="retag" Text="&lt;mmorpg&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="11209" PostHistoryTypeId="5" PostId="4877" RevisionGUID="7b8353ad-0849-4a82-ae99-023fc239c0b4" CreationDate="2010-08-09T14:29:46.620" UserId="126" Comment="more info." Text="I am not able to test it right now, but shouldn't double-clicking on the building select all similar buildings, and then right clicking on the location you want to rally do exactly what you want?&#xD;&#xA;&#xD;&#xA;Alternatively selecting each building you want to set the same rally point holding shift should, afterwards again right klicking to the location.&#xD;&#xA;&#xD;&#xA;Alternatively, you could add additional buildings to a control group later. Select the first building, then &lt;kbd&gt;ctrl&lt;/kbd&gt;+#. Then select the next building, and &lt;kbd&gt;shift&lt;/kbd&gt;+#. You can use &lt;kbd&gt;shift&lt;/kbd&gt;+# to add additional items to any control group." />
  <row Id="11210" PostHistoryTypeId="5" PostId="4863" RevisionGUID="4a6f3b7e-3bb2-493e-9763-7d73aef4e950" CreationDate="2010-08-09T14:32:44.413" UserId="126" Comment="add question" Text="Do  Katarina's abilities do physical or magical damage? Physical damage is reduced by armor, while magical damage is reduced by magic resistance." />
  <row Id="11211" PostHistoryTypeId="6" PostId="4849" RevisionGUID="2ac14814-97ff-4dc9-b5f1-a05d915b5435" CreationDate="2010-08-09T14:34:10.603" UserId="1770" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;star-wars&gt;" />
  <row Id="11212" PostHistoryTypeId="2" PostId="4898" RevisionGUID="9be4814f-20d2-4de3-be70-f20d5d9a66ef" CreationDate="2010-08-09T14:37:39.113" UserId="1335" Text="I'm trying to make some money making jewelery but creations don't cover the production costs because I only have access to QL 1 ingots/rings.&#xD;&#xA;&#xD;&#xA;Where / How can I obtain ingots/rings and jems of better QLs as a low level player (~ lvl 20)?&#xD;&#xA;&#xD;&#xA;I've seen them occasionally drop from mission mobs but I'd rather not trust in fate if there's a better way." />
  <row Id="11213" PostHistoryTypeId="1" PostId="4898" RevisionGUID="9be4814f-20d2-4de3-be70-f20d5d9a66ef" CreationDate="2010-08-09T14:37:39.113" UserId="1335" Text="Good places / ways for a low level player to collect ingots (or rings) in AO" />
  <row Id="11214" PostHistoryTypeId="3" PostId="4898" RevisionGUID="9be4814f-20d2-4de3-be70-f20d5d9a66ef" CreationDate="2010-08-09T14:37:39.113" UserId="1335" Text="&lt;mmorpg&gt;&lt;farming&gt;&lt;crafting&gt;&lt;anarchy-online&gt;" />
  <row Id="11216" PostHistoryTypeId="2" PostId="4899" RevisionGUID="746e50d2-e3a5-4f1b-9a14-c1284e062a9b" CreationDate="2010-08-09T14:40:07.203" UserId="1770" Text="Since TOR is unreleased yet, no one can honestly answer this question. However with everything Bioware has shown so far, TOR *appears* to mimic or improve (hopefully) upon WoW in many aspects, such as companion characters to speed up preparing raid parties. &#xD;&#xA;&#xD;&#xA;Furthermore in Star Wars Galaxies, the planets where quite large and offering plenty of exploration (if that is what you are looking for). Bioware is also focused on story, so I doubt a planet will be superficially large with large expanses of empty ground for size sake.&#xD;&#xA;&#xD;&#xA;In terms of total land mass, my gut feeling is TOR will be comparable, if not large, than WoW. Don't forget that TOR will include space combat, therefore space zones must be included too.&#xD;&#xA;&#xD;&#xA;[TOR Forum: A little perspective on planet size][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.swtor.com/community/showthread.php?t=153557" />
  <row Id="11218" PostHistoryTypeId="2" PostId="4900" RevisionGUID="820a7baf-ef39-42e0-9f1a-81c12e4e718c" CreationDate="2010-08-09T14:48:54.157" UserId="1688" Text="I'm going to suggest [Super Monkey Ball](http://en.wikipedia.org/wiki/Super_Monkey_Ball:_Banana_Blitz)!  &#xD;&#xA;The original game and sequel had a party game called Monkey Race, which was like a cross between Mariokart and Marble Madness.  Which was, of course, totally awesome.  &#xD;&#xA;I have successfully entertained a half dozen people for an entire afternoon with a Super Monkey Ball Championship, and none of them had ever played before.  &#xD;&#xA;Pretty sure that makes it qualify as both 'light' and 'fun'.  And it hasn't got even a shred of realism to it.  8 )&#xD;&#xA;" />
  <row Id="11220" PostHistoryTypeId="2" PostId="4901" RevisionGUID="2ea367dd-dfca-491f-91aa-ef237c7d2b50" CreationDate="2010-08-09T14:57:49.767" UserId="1688" Text="Yes, it's not just possible but also very easy.  &#xD;&#xA;Just use the [Ore Map](http://www.fluidorbit.co.uk/), job done!&#xD;&#xA;&#xD;&#xA;Well, assuming some macrominer hasn't stripped the belt on you already.  8 )&#xD;&#xA;" />
  <row Id="11221" PostHistoryTypeId="2" PostId="4902" RevisionGUID="403231cf-7fdc-4add-a040-ad539abb068c" CreationDate="2010-08-09T15:22:08.493" UserId="2128" Text="there is the grid option in hotkeys which helps alot (especially on my ergonomic keyboard)&#xD;&#xA;&#xD;&#xA;**What does Grid do**&#xD;&#xA;&#xD;&#xA;When you select Grid every button in the Bottom Right is assigned to match the following layout&#xD;&#xA;&#xD;&#xA;    q w e r t&#xD;&#xA;    a s d f g&#xD;&#xA;    z x c v b&#xD;&#xA;&#xD;&#xA;for example:&#xD;&#xA;if you're in your hq press q to build scv or if you have units selected use t for attack-walk (don't remember the correct name)" />
  <row Id="11222" PostHistoryTypeId="2" PostId="4903" RevisionGUID="d5463512-05bf-4297-a3bb-46e8b073d8c3" CreationDate="2010-08-09T15:35:07.347" UserId="1404" Text="The boxed version contains the following:&#xD;&#xA;&#xD;&#xA; - 1 DVD copy of Starcraft II 1 Game&#xD;&#xA;   manual &#xD;&#xA; - 1 Pad of notepaper (For your&#xD;&#xA;   build orders I'm guessing) &#xD;&#xA; - 2 World of&#xD;&#xA;   Warcraft 10 day guest passes &#xD;&#xA; - 2 Starcraft II 7 hour guest passes&#xD;&#xA;&#xD;&#xA;The digital version obviously only allows you to download, install and play the game.&#xD;&#xA;" />
  <row Id="11223" PostHistoryTypeId="2" PostId="4904" RevisionGUID="2ee9fdc4-fc85-4eb7-adab-7a22e97e9ede" CreationDate="2010-08-09T16:04:11.510" UserId="452" Text="My Mother in law was playing to an old freeware [Skip-bo][1] game on his Windows XP computer, it's called Skip98. You could still find it by goggling it, but the original site is down.&#xD;&#xA;&#xD;&#xA;She bought a new Laptop, it came with Windows 7 Home Premium 64-bit and I cannot get this old game working on it, I got corrupted graphics.&#xD;&#xA;&#xD;&#xA;I check this [question][2], but she have Home Premium version, so Microsoft state that :&#xD;&#xA;&#xD;&#xA;&gt; You are not eligible to download&#xD;&#xA;&gt; Windows XP Mode. You must have Windows&#xD;&#xA;&gt; 7 Professional, Enterprise, or&#xD;&#xA;&gt; Ultimate to run Windows XP Mode. To&#xD;&#xA;&gt; upgrade visit Windows 7 Anytime&#xD;&#xA;&gt; Upgrade.&#xD;&#xA;&#xD;&#xA;And she is not interested to upgrade to &quot;get a free game working&quot;.&#xD;&#xA;&#xD;&#xA;Meanwhile, I found a [browser version][3], by the same programmer, but she like to play when she don't have internet access (example, at theirs holiday home).&#xD;&#xA;&#xD;&#xA;How could I get it work, or is there any free alternative.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Skip-bo&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/1393/old-windows-games-not-working-on-64-bit-windows&#xD;&#xA;  [3]: http://richapps.webs.com/SkipWE.html" />
  <row Id="11224" PostHistoryTypeId="1" PostId="4904" RevisionGUID="2ee9fdc4-fc85-4eb7-adab-7a22e97e9ede" CreationDate="2010-08-09T16:04:11.510" UserId="452" Text="How to make Skip98 work on Windows 7 Home Premium 64-bit " />
  <row Id="11225" PostHistoryTypeId="3" PostId="4904" RevisionGUID="2ee9fdc4-fc85-4eb7-adab-7a22e97e9ede" CreationDate="2010-08-09T16:04:11.510" UserId="452" Text="&lt;old-games&gt;&lt;windows-7&gt;&lt;card-game&gt;" />
  <row Id="11227" PostHistoryTypeId="2" PostId="4906" RevisionGUID="f50fe8ec-73e0-42f9-8b25-467f7bb35f91" CreationDate="2010-08-09T16:07:34.753" UserId="56" Text="If she has a version of Windows XP, she can install [VirtualBox][1] and install Windows XP inside of it, as an alternative way to use XP Mode.&#xD;&#xA;&#xD;&#xA;Of course, you will need to have a Windows XP licence for this to work since this is only allowed with a 7-only licence for Windows 7 Professional and higher, as you noted already.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualbox.org/" />
  <row Id="11228" PostHistoryTypeId="5" PostId="4904" RevisionGUID="d0cbdac9-b0a9-457c-89d4-0b27b682b545" CreationDate="2010-08-09T16:07:40.887" UserId="126" Comment="retag, cleanup" Text="My Mother in law was playing to an old freeware [Skip-bo][1] game on her Windows XP computer, it's called Skip98. You could still find it by goggling it, but the original site is down.&#xD;&#xA;&#xD;&#xA;She bought a new Laptop, it came with Windows 7 Home Premium 64-bit and I cannot get this old game working on it, I get corrupted graphics.&#xD;&#xA;&#xD;&#xA;I check this [question][2], but she has Home Premium version, so Microsoft state that :&#xD;&#xA;&#xD;&#xA;&gt; You are not eligible to download&#xD;&#xA;&gt; Windows XP Mode. You must have Windows&#xD;&#xA;&gt; 7 Professional, Enterprise, or&#xD;&#xA;&gt; Ultimate to run Windows XP Mode. To&#xD;&#xA;&gt; upgrade visit Windows 7 Anytime&#xD;&#xA;&gt; Upgrade.&#xD;&#xA;&#xD;&#xA;And she is not interested in upgrading to &quot;get a free game working&quot;.&#xD;&#xA;&#xD;&#xA;Meanwhile, I found a [browser version][3], by the same programmer, but she likes to play when she doesn't have Internet access (example, at theirs holiday home).&#xD;&#xA;&#xD;&#xA;How could I get it to work, or is there any free alternative?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Skip-bo&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/1393/old-windows-games-not-working-on-64-bit-windows&#xD;&#xA;  [3]: http://richapps.webs.com/SkipWE.html" />
  <row Id="11229" PostHistoryTypeId="6" PostId="4904" RevisionGUID="d0cbdac9-b0a9-457c-89d4-0b27b682b545" CreationDate="2010-08-09T16:07:40.887" UserId="126" Comment="retag, cleanup" Text="&lt;old-games&gt;&lt;windows-7&gt;&lt;card-game&gt;" />
  <row Id="11230" PostHistoryTypeId="2" PostId="4907" RevisionGUID="a9dcd3f0-cb1e-475d-9cb7-cd52a6b28a55" CreationDate="2010-08-09T16:43:13.923" UserId="121" Text="Can I still play Starcraft 1 on Battle.Net?" />
  <row Id="11231" PostHistoryTypeId="1" PostId="4907" RevisionGUID="a9dcd3f0-cb1e-475d-9cb7-cd52a6b28a55" CreationDate="2010-08-09T16:43:13.923" UserId="121" Text="Can I still play Starcraft 1 on Battle.Net?" />
  <row Id="11232" PostHistoryTypeId="3" PostId="4907" RevisionGUID="a9dcd3f0-cb1e-475d-9cb7-cd52a6b28a55" CreationDate="2010-08-09T16:43:13.923" UserId="121" Text="&lt;battle.net&gt;&lt;starcraft&gt;&lt;online-multiplayer&gt;" />
  <row Id="11233" PostHistoryTypeId="2" PostId="4908" RevisionGUID="e5774b4a-2177-4e1c-be3e-f6cde63f3d9a" CreationDate="2010-08-09T16:47:16.960" UserId="126" Text="Yes, you can. You still have to have a valid SC1 account though. And it uses Classic Battle Net, so you can't hook up with RealID friends from SC2" />
  <row Id="11234" PostHistoryTypeId="5" PostId="4672" RevisionGUID="b36c6854-229d-4482-89dd-9ba371554605" CreationDate="2010-08-09T16:50:37.330" UserId="1721" Comment="added 46 characters in body" Text="I've downloaded all the required files in order to host an on-line multi-player Minecraft game on my computer, and successfully made a server. However, it seems that I can only make games in free build mode, where you have unlimited resources to build with. I prefer the single-player mode where you have limited hp, there's a day/night cycle, mobs spawn, etc (the registered user version, not the classic free version).&#xD;&#xA;&#xD;&#xA;Is it possible to host a multi-player game, whether on-line or local, that uses that same single-player mode?&#xD;&#xA;&#xD;&#xA;EDIT: I believe it's called survival mode." />
  <row Id="11235" PostHistoryTypeId="5" PostId="4907" RevisionGUID="77b58766-ff4b-4252-b133-5a738a2071ce" CreationDate="2010-08-09T16:57:42.110" UserId="126" Comment="capitalization" Text="Can I still play StarCraft 1 on Battle.Net?" />
  <row Id="11236" PostHistoryTypeId="4" PostId="4907" RevisionGUID="77b58766-ff4b-4252-b133-5a738a2071ce" CreationDate="2010-08-09T16:57:42.110" UserId="126" Comment="capitalization" Text="Can I still play StarCraft 1 on Battle.Net?" />
  <row Id="11237" PostHistoryTypeId="4" PostId="4898" RevisionGUID="31ffa3c0-40a6-4a1c-93a8-33c55a1853b0" CreationDate="2010-08-09T17:05:41.940" UserId="29" Comment="edited title" Text="Good places / ways for a low level player to collect ingots (or rings) in Anarchy Online" />
  <row Id="11238" PostHistoryTypeId="2" PostId="4909" RevisionGUID="cb0c61c3-28c4-49f0-9251-2ee8d771abcc" CreationDate="2010-08-09T17:17:29.503" UserId="2369" Text="I am a noobie to League of Legends and I am not used to games of that style.  What is the best hero for me now?  &#xD;&#xA;&#xD;&#xA;On table RPG I usually like playing mages, but on LoL it seems hard and I die a lot.. &#xD;&#xA;&#xD;&#xA;I also **don't have many IP**" />
  <row Id="11239" PostHistoryTypeId="1" PostId="4909" RevisionGUID="cb0c61c3-28c4-49f0-9251-2ee8d771abcc" CreationDate="2010-08-09T17:17:29.503" UserId="2369" Text="On LoL what is a the best Hero for a beginner?" />
  <row Id="11240" PostHistoryTypeId="3" PostId="4909" RevisionGUID="cb0c61c3-28c4-49f0-9251-2ee8d771abcc" CreationDate="2010-08-09T17:17:29.503" UserId="2369" Text="&lt;league-of-legends&gt;" />
  <row Id="11241" PostHistoryTypeId="2" PostId="4910" RevisionGUID="b089f377-f41f-43ac-ab50-4f8b0d82b277" CreationDate="2010-08-09T17:17:57.960" UserId="2531" Text="You need to download the multiplayer survival server. It's in alpha, but can be had at http://minecraft.net/download.jsp at the bottom of the page." />
  <row Id="11242" PostHistoryTypeId="2" PostId="4911" RevisionGUID="282d69b8-41c4-4ce5-b773-0dccbb2c15f5" CreationDate="2010-08-09T17:19:17.833" UserId="2529" Text="You can't run away from Cash Items. Even private servers provide incentives for donations aka Donate Items, which are pretty the same thing as Cash Items, just different name.&#xD;&#xA;&#xD;&#xA;As for balance and bots, I believe private servers are doing much better job than official ones. Not to mention custom features - some of them are really nice (as opposed to &quot;cheap&quot;). The only drawback is low population on most of them. If you really need hundreds of players online, it will be hard to find a pserver that fits. But if you prefer quality over quantity it shouldn't be a problem.&#xD;&#xA;&#xD;&#xA;RO is the greatest MMO ever, good luck finding your place :)" />
  <row Id="11243" PostHistoryTypeId="5" PostId="4863" RevisionGUID="da96824d-db2c-41d2-8945-78fe400161a2" CreationDate="2010-08-09T17:19:23.150" UserId="2370" Comment="added 2 characters in body" Text="Do Katarina's abilities do physical or magical damage?&#xD;&#xA;&#xD;&#xA;Physical damage is reduced by armor, while magical damage is reduced by magic resistance." />
  <row Id="11244" PostHistoryTypeId="2" PostId="4912" RevisionGUID="421f781d-ebb3-4f52-a8fe-1dad804ff8f2" CreationDate="2010-08-09T17:33:44.920" UserId="346" Text=" - Alistar&#xD;&#xA; - Ashe&#xD;&#xA; - Dr. Mundo&#xD;&#xA; - Gangplank&#xD;&#xA; - Master Yi&#xD;&#xA; - Poppy&#xD;&#xA; - Ryze&#xD;&#xA; - Tristana&#xD;&#xA; - Nunu&#xD;&#xA;&#xD;&#xA;Those are some that come to mind.  You can look at each champion and it tells you the level of difficulty it is to play.  They always have a few 'easy' champions for free each week so you should be fine just starting out." />
  <row Id="11245" PostHistoryTypeId="5" PostId="4909" RevisionGUID="9a6bf553-3a22-48b9-b6a4-de7d2ad8999e" CreationDate="2010-08-09T17:54:44.037" UserId="126" Comment="retag, cleanup" Text="I am a beginner to League of Legends and I am not used to games of that style.  What is the best hero for me now?  &#xD;&#xA;&#xD;&#xA;On table RPG I usually like playing mages, but on LoL it seems hard and I die a lot.. &#xD;&#xA;&#xD;&#xA;I also **don't have many Influence Points**" />
  <row Id="11246" PostHistoryTypeId="6" PostId="4909" RevisionGUID="9a6bf553-3a22-48b9-b6a4-de7d2ad8999e" CreationDate="2010-08-09T17:54:44.037" UserId="126" Comment="retag, cleanup" Text="&lt;league-of-legends&gt;&lt;character-choice&gt;" />
  <row Id="11247" PostHistoryTypeId="10" PostId="4849" RevisionGUID="9127c66a-d74c-496f-9a49-5467c8cacbb3" CreationDate="2010-08-09T17:55:08.527" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="11249" PostHistoryTypeId="5" PostId="4908" RevisionGUID="2883574b-1672-4b43-81cc-743c5135ab3a" CreationDate="2010-08-09T17:55:41.663" UserId="126" Comment="clarity" Text="Yes, you can. You still have to have a valid SC1 account though. And it uses Classic Battle.Net, so you can't hook up with RealID friends from SC2 and WoW." />
  <row Id="11250" PostHistoryTypeId="2" PostId="4914" RevisionGUID="72c79562-c7f1-4c73-908b-56c7fcc0fde4" CreationDate="2010-08-09T17:55:53.020" UserId="885" Text="No, as of now, there is no way to disable C4. If you kill the guy who planted it, it will disappear eventually. I haven't found any details on exactly how long it persists, but I know from experience that C4 does disappear within a minute or two of the C4-planter's death.&#xD;&#xA;&#xD;&#xA;So, if you can keep anyone from hitting the MCOM with explosives for a minute or so (maybe less), you've probably averted the danger the C4 presented.&#xD;&#xA;&#xD;&#xA;Unfortunately for the defenders, none of this applies to AT Mines, which never disappear on their own, even after the Engineer who planted them is killed." />
  <row Id="11251" PostHistoryTypeId="5" PostId="4888" RevisionGUID="c6456eae-172f-4757-b636-a2ce6feb1d73" CreationDate="2010-08-09T17:59:59.610" UserId="1291" Comment="another system, not browser" Text="Want to copy it to another system (*not browser*) without downloading it again..." />
  <row Id="11252" PostHistoryTypeId="10" PostId="4800" RevisionGUID="36d1d553-6172-4186-9d7e-9eb1ef18d276" CreationDate="2010-08-09T18:00:02.993" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="11253" PostHistoryTypeId="2" PostId="4915" RevisionGUID="e09b42fd-164f-438c-aef9-810d5d2d5576" CreationDate="2010-08-09T18:16:17.953" UserId="18" Text="I own the Guitar Hero instruments. Can I buy a Rock Band game and use the instruments from Guitar Hero to play the game? And vice versa?" />
  <row Id="11254" PostHistoryTypeId="1" PostId="4915" RevisionGUID="e09b42fd-164f-438c-aef9-810d5d2d5576" CreationDate="2010-08-09T18:16:17.953" UserId="18" Text="Do Guitar Hero peripherals work with Rock Band and vice versa?" />
  <row Id="11255" PostHistoryTypeId="3" PostId="4915" RevisionGUID="e09b42fd-164f-438c-aef9-810d5d2d5576" CreationDate="2010-08-09T18:16:17.953" UserId="18" Text="&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="11256" PostHistoryTypeId="2" PostId="4916" RevisionGUID="6d92ae6c-3095-410b-9fb3-2de019239865" CreationDate="2010-08-09T18:20:41.300" UserId="468" Text="It depends on the instruments. &#xD;&#xA;&#xD;&#xA;Here is a really nice [compatibility char][1]t that I found when I had the same question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/gamelife/2008/11/official-guitar/&#xD;&#xA;  [2]: http://www.wired.com/images_blogs/gamelife/images/2008/11/14/ghchart1.jpg&#xD;&#xA;  [3]: http://www.wired.com/images_blogs/gamelife/images/2008/11/14/ghchart2.jpg" />
  <row Id="11257" PostHistoryTypeId="6" PostId="4779" RevisionGUID="d9e702a6-2922-458b-98bf-a5ce760a0a27" CreationDate="2010-08-09T18:23:40.357" UserId="1770" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;keyboard-controls&gt;&lt;hotkeys&gt;" />
  <row Id="11258" PostHistoryTypeId="2" PostId="4917" RevisionGUID="30fee1c8-331f-4330-a64a-a1226579dc5c" CreationDate="2010-08-09T18:27:06.870" UserId="1161" Text="Nothing to add to the title of the question." />
  <row Id="11259" PostHistoryTypeId="1" PostId="4917" RevisionGUID="30fee1c8-331f-4330-a64a-a1226579dc5c" CreationDate="2010-08-09T18:27:06.870" UserId="1161" Text="How to signal on the minimap in Starcraft 2?" />
  <row Id="11260" PostHistoryTypeId="3" PostId="4917" RevisionGUID="30fee1c8-331f-4330-a64a-a1226579dc5c" CreationDate="2010-08-09T18:27:06.870" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="11261" PostHistoryTypeId="2" PostId="4918" RevisionGUID="1b66d8a1-ad2b-408f-9090-5bf88350604a" CreationDate="2010-08-09T18:29:17.210" UserId="1161" Text="What's the best counter for mass Mutalisks and Corruptors?&#xD;&#xA;&#xD;&#xA;I'm playing Terran at the moment, but I guess this question should concentrate the answers for Protoss and Zerg as well." />
  <row Id="11262" PostHistoryTypeId="1" PostId="4918" RevisionGUID="1b66d8a1-ad2b-408f-9090-5bf88350604a" CreationDate="2010-08-09T18:29:17.210" UserId="1161" Text="Best counters for Zerg air units in Starcraft 2?" />
  <row Id="11263" PostHistoryTypeId="3" PostId="4918" RevisionGUID="1b66d8a1-ad2b-408f-9090-5bf88350604a" CreationDate="2010-08-09T18:29:17.210" UserId="1161" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="11264" PostHistoryTypeId="2" PostId="4919" RevisionGUID="85d1de85-7381-459d-848c-90ffa1093a49" CreationDate="2010-08-09T18:29:57.177" UserId="730" Text="After I finished Borderlands main story (not DLC) when I exited and restarted the game, it asked me if I want to continue Playthrough 1 or start Playthrough 2.&#xD;&#xA;&#xD;&#xA;But what will happen to my character if I start Playthrough 2?&#xD;&#xA;&#xD;&#xA; - Do I start the game from the beginning?&#xD;&#xA; - Do I lose my current skills or my equipments with my character?&#xD;&#xA; - Are the enemies tougher (I hope so)?&#xD;&#xA; - If I start Playthrough 2 and haven't finished the DLC in Playtorugh 1 does it matter?" />
  <row Id="11265" PostHistoryTypeId="1" PostId="4919" RevisionGUID="85d1de85-7381-459d-848c-90ffa1093a49" CreationDate="2010-08-09T18:29:57.177" UserId="730" Text="Start another Borderlands playthrough" />
  <row Id="11266" PostHistoryTypeId="3" PostId="4919" RevisionGUID="85d1de85-7381-459d-848c-90ffa1093a49" CreationDate="2010-08-09T18:29:57.177" UserId="730" Text="&lt;borderlands&gt;" />
  <row Id="11267" PostHistoryTypeId="5" PostId="4916" RevisionGUID="bc63cad3-26ea-49d4-ab65-839b6946b3dc" CreationDate="2010-08-09T18:30:18.253" UserId="18" Comment="hyperlink didn't include the &quot;t&quot; in &quot;chart&quot;" Text="It depends on the instruments. &#xD;&#xA;&#xD;&#xA;Here is a really nice [compatibility chart][1] that I found when I had the same question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/gamelife/2008/11/official-guitar/&#xD;&#xA;  [2]: http://www.wired.com/images_blogs/gamelife/images/2008/11/14/ghchart1.jpg&#xD;&#xA;  [3]: http://www.wired.com/images_blogs/gamelife/images/2008/11/14/ghchart2.jpg" />
  <row Id="11268" PostHistoryTypeId="2" PostId="4920" RevisionGUID="5be19787-f764-4415-9a0b-1ead9fcea83a" CreationDate="2010-08-09T18:30:18.503" UserId="2534" Text="Two ways:&#xD;&#xA;&#xD;&#xA;Click the Ping icon (looks like radio waves, sorta like ((•)) ), then click anywhere in the minimap.&#xD;&#xA;&#xD;&#xA;Press Alt+G on the keyboard, then click anywhere in the minimap." />
  <row Id="11269" PostHistoryTypeId="2" PostId="4921" RevisionGUID="770d97bc-5a5b-4c6a-98d4-f4b2db586e34" CreationDate="2010-08-09T18:36:34.620" UserId="2535" Text="This thread explains how and why the proxy trick works.&#xD;&#xA;&#xD;&#xA;http://forums.worldofwarcraft.com/thread.html?topicId=6214123217&amp;sid=1&#xD;&#xA;&quot;This is going to get technical in places; skip the bits you don't understand.&quot;&#xD;&#xA;&#xD;&#xA;It follows that the non-proxy registry trick (see the answer about leatrix) is going to wreak havoc on non-gaming stuff, like downloads filling your upload capacity.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;And I certainly concur about not using wireless - I don't use anything wireless except for my laptops and mobile. Thus I've never had mouse nor keyboard run out of batteries in the middle of a boss fight.&#xD;&#xA;" />
  <row Id="11270" PostHistoryTypeId="5" PostId="4892" RevisionGUID="fc9e5750-a150-43fd-b7d6-b467ea6fa88b" CreationDate="2010-08-09T18:43:17.743" UserId="1743" Comment="Added other operating systems" Text="Your user data can be found depending on your OS in the following directories:&#xD;&#xA;&#xD;&#xA;Windows 7 (probably vista as well)  &#xD;&#xA;X:/User/YourUserName/AppData/LocalLow/id Software/quakelive  &#xD;&#xA;You might have to enable the show hidden files option.&#xD;&#xA;&#xD;&#xA;Mac OS X:&#xD;&#xA;/Users/YourUserName/Library/Application Support/QuakeLive/quakelive/&#xD;&#xA;&#xD;&#xA;Linux:&#xD;&#xA;/home/YourUserName/.quakelive/&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11271" PostHistoryTypeId="10" PostId="2967" RevisionGUID="fe298724-64e7-4caa-bbd0-f059daec56fa" CreationDate="2010-08-09T18:47:12.963" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="11272" PostHistoryTypeId="2" PostId="4922" RevisionGUID="6def2ae7-1e0a-45b9-9606-4973ef221f93" CreationDate="2010-08-09T18:49:10.493" UserId="2219" Text="The answers in order:&#xD;&#xA;&#xD;&#xA;- Yes - All quests reset&#xD;&#xA;- No - You keep everything&#xD;&#xA;- Yes - Mobs scale to your level&#xD;&#xA;- No - You can go find it in playthrough 2, or you can access playthrough one with your current character (so if you have gained a level in playthrough 2, that level sticks when going back to playthrough 1)&#xD;&#xA;&#xD;&#xA;Hope that helps!" />
  <row Id="11273" PostHistoryTypeId="2" PostId="4923" RevisionGUID="f552ddbb-208a-4868-84d8-df3680115a0b" CreationDate="2010-08-09T18:50:31.630" UserId="2535" Text="Between X-Perl Raidframes and blizzard's macros, I don't need anything else. &#xD;&#xA;&#xD;&#xA;X-Perl has a lot of options to tell me all I may wish to know about when I'm healing.&#xD;&#xA;&#xD;&#xA;I use macros that cast healing spells on friendlies and damage spells on enemies - depending on what I'm targeting. Then I can switch to my second bar (shift-2) to use the same macros in mouseover versions. Add a mouse with extra buttons bound to the number keys, and I can do one-hand healing. And often do.&#xD;&#xA;&#xD;&#xA;(For reference, in 5-mans, I can one-hand any standard (l200) 80 heroic with my keyboard as well; I had to do *something* to keep it challenging when I got badly overgeared. Even foul tanks rarely mess things up unless I'm healing from elemental spec.)&#xD;&#xA;" />
  <row Id="11274" PostHistoryTypeId="2" PostId="4924" RevisionGUID="513f598a-0537-4e07-afef-645e3c13f9e9" CreationDate="2010-08-09T18:52:53.043" UserId="2112" Text="I'm interested in the time from start to when the first 6 zerglings spawn for the 6 and 7 pool rush. Is the 6-pool significantly faster?" />
  <row Id="11275" PostHistoryTypeId="1" PostId="4924" RevisionGUID="513f598a-0537-4e07-afef-645e3c13f9e9" CreationDate="2010-08-09T18:52:53.043" UserId="2112" Text="How long does it take for zerglings to spawn during 6-pool and 7-pool in SC2?" />
  <row Id="11276" PostHistoryTypeId="3" PostId="4924" RevisionGUID="513f598a-0537-4e07-afef-645e3c13f9e9" CreationDate="2010-08-09T18:52:53.043" UserId="2112" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;zerg&gt;" />
  <row Id="11277" PostHistoryTypeId="2" PostId="4925" RevisionGUID="889e0eba-0bb7-4a3f-9164-a939ee26f297" CreationDate="2010-08-09T19:00:25.197" UserId="2279" Text="Ashe is a really good place to start, she's only like 450 IP. Tristana is also a good choice and you can get her for free if you have a facebook account (just friend Riot). If you don't I think she's still pretty cheap IP wise.&#xD;&#xA;&#xD;&#xA;If you're dieing a lot try playing a bit more conservatively. Poke at your opponent but don't over extend. Only do so if you know you and your lane partner (or just yourself if your miding) can kill or really cripple the enemy. Poke at your enemy and try to draw them out. Take a healing pot or two with your first starting item and always return when you have low health. Your tower can take a hit or two while you're away. Mages and other ranged type champions are usually low on defense cause they have high offensive capabilities. However most have some sort of crowd control to catch the opponent off guard. Overall don't worry too much, it usually takes time to get used to how your champion works and others play against him/her. Just watch what others are doing and try to learn from it =)&#xD;&#xA;&#xD;&#xA;Also check out some guides on the forums and at leaguecraft.com (I know there are others but that's where I usually go). Lots of useful info floating about! Now if Riot would only put back up solo practicing you could practice a bit getting used to champions before heading out to normal games..." />
  <row Id="11278" PostHistoryTypeId="2" PostId="4926" RevisionGUID="ff9177be-78f7-4045-a2c9-93c14c0a90b0" CreationDate="2010-08-09T19:15:01.233" UserId="102" Text="Based on these two videos: [7pool][1] and [6pool][2]&#xD;&#xA;&#xD;&#xA;The timing seem to be:&#xD;&#xA;&#xD;&#xA; - 7 Pool: 1:20&#xD;&#xA; - 6 Pool: 1:35&#xD;&#xA;&#xD;&#xA;Note: these values are in Real Time, not Game Time.&#xD;&#xA;&#xD;&#xA;Based on your skill your results may very.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=_O-wVxp4p_A&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=4rBfbj-ujsU" />
  <row Id="11279" PostHistoryTypeId="5" PostId="4847" RevisionGUID="ae67d668-a357-4a26-b25a-6b7427f60d4b" CreationDate="2010-08-09T19:17:15.003" UserId="102" Comment="additional information" Text="http://www.youtube.com/watch?v=seOYC72-9uU&#xD;&#xA;&#xD;&#xA;see the creator's hint: Pretty tricky but if you stand on the left side and jump, while in the air press dpad right left and blow a bubble you will eventually get it....gotta be quick.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;The basic idea here is that you can turn fast enough to create a bubble.  In bubble bobble neo bubbles will push you around.  As a result your guy will be pushed back to the side where he can then blow bubble normally." />
  <row Id="11280" PostHistoryTypeId="5" PostId="4894" RevisionGUID="7d1b19af-c48a-4586-8c67-11e78af0dc04" CreationDate="2010-08-09T19:18:40.473" UserId="29" Comment="added 3 characters in body" Text="The last few nights I've killed dudes at MCOMs after they've put the C4 on it.  When they die though, the C4 stays on the MCOM (this is stupid IMO - BF2 handled it much better). So someone else just throws a grenade in and the MCOM gets nearly 50% damage on it.  Is there a way to disable/remove it after killing someone who has placed it?  &#xD;&#xA;&#xD;&#xA;This also happened on a tank I was in. " />
  <row Id="11281" PostHistoryTypeId="8" PostId="4909" RevisionGUID="9be1c8cd-1f77-412f-be2b-37d679104d9a" CreationDate="2010-08-09T19:21:53.430" UserId="2369" Comment="Rollback to [cb0c61c3-28c4-49f0-9251-2ee8d771abcc]" Text="I am a noobie to League of Legends and I am not used to games of that style.  What is the best hero for me now?  &#xD;&#xA;&#xD;&#xA;On table RPG I usually like playing mages, but on LoL it seems hard and I die a lot.. &#xD;&#xA;&#xD;&#xA;I also **don't have many IP**" />
  <row Id="11282" PostHistoryTypeId="9" PostId="4909" RevisionGUID="9be1c8cd-1f77-412f-be2b-37d679104d9a" CreationDate="2010-08-09T19:21:53.430" UserId="2369" Comment="Rollback to [cb0c61c3-28c4-49f0-9251-2ee8d771abcc]" Text="&lt;league-of-legends&gt;" />
  <row Id="11283" PostHistoryTypeId="5" PostId="4909" RevisionGUID="ab3dbf6c-e522-4e27-b0ad-ec6fd60a85e6" CreationDate="2010-08-09T19:22:19.623" UserId="2369" Comment="added 14 characters in body" Text="I am a noobie to League of Legends and I am not used to games of that style.  What is the best hero for me now?  &#xD;&#xA;&#xD;&#xA;On table RPG I usually like playing mages, but on LoL it seems hard and I die a lot.. &#xD;&#xA;&#xD;&#xA;I also **don't have many Influence Points**" />
  <row Id="11284" PostHistoryTypeId="4" PostId="4924" RevisionGUID="bcc38860-e6f2-4495-ac71-831226fbe33f" CreationDate="2010-08-09T19:36:35.797" UserId="126" Comment="retag" Text="How long does it take for zerglings to spawn during 6-pool and 7-pool in StarCraft 2?" />
  <row Id="11285" PostHistoryTypeId="6" PostId="4924" RevisionGUID="bcc38860-e6f2-4495-ac71-831226fbe33f" CreationDate="2010-08-09T19:36:35.797" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;zerg&gt;&lt;build-order&gt;" />
  <row Id="11287" PostHistoryTypeId="2" PostId="4928" RevisionGUID="c09682bf-b1c2-4e1d-89a5-420a7af16fea" CreationDate="2010-08-09T19:38:43.983" UserId="126" Text="Just hold alt, then click on the minimap." />
  <row Id="11288" PostHistoryTypeId="6" PostId="4915" RevisionGUID="297a4b8a-e445-4e42-9276-ef8b8be08e40" CreationDate="2010-08-09T19:39:08.913" UserId="126" Comment="retag" Text="&lt;controllers&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="11289" PostHistoryTypeId="6" PostId="4869" RevisionGUID="7b904cf6-59ab-4c8e-96cb-bd54eecea74f" CreationDate="2010-08-09T19:44:25.310" UserId="160" Comment="edited tags" Text="&lt;terminology&gt;&lt;counter-strike-source&gt;&lt;counter-strike&gt;" />
  <row Id="11290" PostHistoryTypeId="2" PostId="4929" RevisionGUID="b114689d-7434-45dd-a8a8-8db5160b62b6" CreationDate="2010-08-09T19:57:07.387" UserId="2221" Text="A standard troll response to this is &quot;if you let them mass corruptors, you're doing it wrong&quot;.&#xD;&#xA;&#xD;&#xA;Of course, we're not all experts (myself included), so it is not terribly unusual to find ourselves in these positions.&#xD;&#xA;&#xD;&#xA;If I was Terran against mass Mutas and Corruptors, I would consider the following:&#xD;&#xA;&#xD;&#xA;1)  Vikings with a ground-based support unit.  Marines and/or Thors.  I don't recall off the top of my head if Thors do area affect on air - Blizzard went back and forth on that in the beta, and it is an upgrade in Single player, just don't recall for Multi in release.  And remember to stim your marines!!&#xD;&#xA;&#xD;&#xA;2)  Lure into fortified positions of bunkers/turrets, while repairing w/ SCVs&#xD;&#xA;&#xD;&#xA;3)  Counter-attack their bases/expansion.  You may end up doing a base-swap, but if your forces will die when confronting the force directly, it's better than losing outright.&#xD;&#xA;&#xD;&#xA;Support units in either scenario that could be useful are cloked Ghosts w/ Snipe or Ravens with the Hunter/Seeker Missle (does nice AOE on the air units, which tend to group up a bit)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's hard to say with certainty, since every scenario is different -how many mutas/corruptors? mid-map, or near your base?  upgrades?  But there are some options available to you, just be imaginative and remember to micro." />
  <row Id="11292" PostHistoryTypeId="2" PostId="4930" RevisionGUID="3c25b61a-89ac-4345-8c86-10c42b77cead" CreationDate="2010-08-09T20:07:58.967" UserId="584" Text="Here's my [solution.][1]&#xD;&#xA;Sorry for the blurry pic but you can make out what do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamewithme.net/Images/prototype.jpg" />
  <row Id="11293" PostHistoryTypeId="2" PostId="4931" RevisionGUID="ff04b5f0-de91-4ea6-a2cb-b382ccc42847" CreationDate="2010-08-09T20:23:15.997" UserId="2535" Text="Unlike the old [microprose mtg], dotp does not allow you to build a deck from scratch, or even remove any of the cards a deck starts with.&#xD;&#xA;&#xD;&#xA;This game seems to be intended for people who have no experience in how to put together a deck, then teach them the game, and then give the offer of free paper cards - think of it as interactive advertising for paper magic. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [microprose mtg]: http://en.wikipedia.org/wiki/Magic:_The_Gathering_video_games#Magic:_The_Gathering_.28Microprose.29  " />
  <row Id="11294" PostHistoryTypeId="2" PostId="4932" RevisionGUID="caf73c83-83de-4a1e-917d-a45582a7c57a" CreationDate="2010-08-09T20:41:26.203" UserId="2534" Text="Many many years ago I had a friend with a Commodore 64 (no tape drive, just a floppy drive and the keyboard with cartridge slot). Many of those games, and other games I played around that time period are the joys of my youth.&#xD;&#xA;&#xD;&#xA;But enough about me, come help me with my quandry!&#xD;&#xA;&#xD;&#xA;I played a war simulation game a number of times, but cannot seem to find it when I look at C64 Game List Compendiums, and I just need a name.&#xD;&#xA;&#xD;&#xA;There were a couple of &quot;levels&quot; (or more specifically, scenarios) in this game.&#xD;&#xA;&#xD;&#xA;1. One was a knife throwing fight to the death. You and your opponent strafe on narrow walls, and throw knives at each other. The controls were simply moving up or down, button = throw, and of course you can throw at an angle by holding a direction and clicking the button, otherwise you throw straight.&#xD;&#xA;&#xD;&#xA;2. There was the classic trench proceed/defend scenario. When you were the attacker, you first controlled a helicopter used to deploy troops (one troop per click), while also moving around and not getting shot. After deploying all the troops, you then control which direction they advance.&#xD;&#xA;&#xD;&#xA; When you were the defender, you controlled the turret, attempting to shoot down the helicopter, and kill the advancing troops, very akin to Paratrooper.&#xD;&#xA;&#xD;&#xA;I'm sure there were more scenarios, but I've completely forgotten what they may be." />
  <row Id="11295" PostHistoryTypeId="1" PostId="4932" RevisionGUID="caf73c83-83de-4a1e-917d-a45582a7c57a" CreationDate="2010-08-09T20:41:26.203" UserId="2534" Text="Name That Game: Classic Commodore 64 War Simulator" />
  <row Id="11296" PostHistoryTypeId="3" PostId="4932" RevisionGUID="caf73c83-83de-4a1e-917d-a45582a7c57a" CreationDate="2010-08-09T20:41:26.203" UserId="2534" Text="&lt;commodore-64&gt;&lt;simulation&gt;" />
  <row Id="11297" PostHistoryTypeId="6" PostId="4932" RevisionGUID="0a4a9397-e0b7-4ce3-af85-8a722a2cf309" CreationDate="2010-08-09T20:45:05.540" UserId="126" Comment="retag" Text="&lt;identify-this-game&gt;&lt;simulation&gt;&lt;commodore-64&gt;" />
  <row Id="11298" PostHistoryTypeId="6" PostId="4932" RevisionGUID="5daa3177-6659-4259-911f-3be74b946ea9" CreationDate="2010-08-09T20:45:05.710" UserId="18" Comment="added identify-this-game tag" Text="&lt;identify-this-game&gt;&lt;simulation&gt;&lt;commodore-64&gt;" />
  <row Id="11299" PostHistoryTypeId="2" PostId="4933" RevisionGUID="ed56bdae-125d-4a2f-8f83-a4f06881d2b0" CreationDate="2010-08-09T20:45:48.050" UserId="102" Text="There is no unit which will magically let you beat a Zerg air mix, even Thors fall to mass Muta with a little micro.  Instead let's break down what there is and discuss possibilities:&#xD;&#xA;&#xD;&#xA;One of the things you need to ask yourself is: Is he Corruptor heavy or Muta heavy?  This question will influence the result.  If he's Corruptor heavy you're going to want more of a ground response.  If he's Muta heavy, you're going to want more of an air response.  I'll break down units for you based on this decision.&#xD;&#xA;&#xD;&#xA;##Corruptor Heavy##&#xD;&#xA;This is usually an indication he's going Broodlords, so its not a bad idea to build some extra Thor/Phoenix/Corruptor&#xD;&#xA;&#xD;&#xA; - Marines.  Any Terran bio structure will have these.  They're most cost effective than Muta and with Stim they'll really tear through them.  Highly recommend&#xD;&#xA; - Ghosts.  Zerg air is all bio, and a full ghost gets 8 shots (200hp) which means ghost eat through muta.  When they're out of energy you're left with a beefy unit (100hp) with +light damage (and Muta are light).  Always a good choice.&#xD;&#xA; - Thor.  Without SCV Thor tend to die to muta very quickly.  What's worse, SCVs get hit by bounce.  Unless you have a bunch of these guys backed by 15+ SCVs I wouldn't make them the bulk of my strategy (plus corruption will really kill them).&#xD;&#xA; - Missile Turrets. Surprisingly effective vs Muta, especially if you get the range/armor upgrades&#xD;&#xA; - Hydralisks.  For a high dps unit you can't beat the Hydra.  Their low hp means you're going to want to engage on creep where you can abuse your longer range&#xD;&#xA; - Infestors.  AMAZING against Muta, especially with hydra.  Use fungal growth and &quot;lol&quot; at your opponent as he watches his 50+ muta helplessly die.&#xD;&#xA; - Queens.  Mass queens are nasty anti, and the healing means you can win this battle without losing a single one (and not spending any gas either).&#xD;&#xA; - Stalkers.  Blink micro is the way to go.  If he's big enough to push, don't blink in.  Instead blink out stalkers at low HP, they have a longer range than Muta&#xD;&#xA; - High Templar.  You actually aren't going to get a ton of damage in with these as Muta are very fast, but sometimes you have to work with what you got, and these aren't bad.&#xD;&#xA; - Archon.  Too slow, too short range, skip them.&#xD;&#xA;&#xD;&#xA;##Muta Heavy##&#xD;&#xA;Against a Muta heavy force you're going to have more success with air to air as every air to air unit stomps on Muta (and breaks even with Corruptors).  You're going to want to back this up with a mineral heavy ground force (Queen/Marine/Stalker).&#xD;&#xA;&#xD;&#xA; - Phoenix. The anti muta, they move while they shoot and have a longer range and faster speed.  If he chases you he's dead.&#xD;&#xA; - Voidray.  Not the best as the Corruptors will eat them up, but if you can get charged you'll win.  To help charge a large force spread them out and do NOT focus fire.&#xD;&#xA; - Carriers.  Completely nullify the bounce.  Unfortunately you die fast to Corruptors so focus fire them down first.&#xD;&#xA; - Corruptors.  This should be obvious: Corruptors beat Muta.&#xD;&#xA; - Muta.  Ok, who has the bigger Muta ball.  The reality of this battle is, if you can get off 1 fungal growth, you'll win almost instantly.&#xD;&#xA; - Vikings.  Longer range means you're going to have to harass with these.  Don't get into a straight up battle unless you have backup or superior force.&#xD;&#xA; - Battlecruisers. Not great vs Muta, but better than nothing.  Bring some SCVs if you want to win&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Remember, if you see Muta/Corruptor you need to think &quot;How can I use what I have?&quot; NOT &quot;What should I build?&quot;" />
  <row Id="11300" PostHistoryTypeId="5" PostId="1438" RevisionGUID="0aeb38e5-1d24-48ee-92e0-a1fd2b1b70bf" CreationDate="2010-08-09T20:46:04.430" UserId="1407" Comment="grammar" Text="How much xp per hour can I expect fishing rocktails at level 90 fishing on RuneScape?" />
  <row Id="11301" PostHistoryTypeId="4" PostId="1438" RevisionGUID="0aeb38e5-1d24-48ee-92e0-a1fd2b1b70bf" CreationDate="2010-08-09T20:46:04.430" UserId="1407" Comment="grammar" Text="How much xp per hour is fishing rocktails at level 90 fishing?" />
  <row Id="11302" PostHistoryTypeId="6" PostId="4915" RevisionGUID="0e10b529-e6a6-42ed-9ee1-dd641d083ee3" CreationDate="2010-08-09T20:48:24.673" UserId="18" Comment="added tag" Text="&lt;controllers&gt;&lt;rock-band&gt;&lt;compatibility&gt;&lt;guitar-hero&gt;" />
  <row Id="11303" PostHistoryTypeId="5" PostId="4932" RevisionGUID="e0cce5b1-af1e-4936-9a1a-72e5a8f9c503" CreationDate="2010-08-09T20:52:47.440" UserId="2534" Comment="apparently &quot;Identify This Game&quot; is the proper name for this series" Text="Many many years ago I had a friend with a Commodore 64 (no tape drive, just a floppy drive and the keyboard with cartridge slot). Many of those games, and other games I played around that time period are the joys of my youth.&#xD;&#xA;&#xD;&#xA;But enough about me, come help me with my quandry!&#xD;&#xA;&#xD;&#xA;I played a war simulation game a number of times, but cannot seem to find it when I look at C64 Game List Compendiums, and I just need a name.&#xD;&#xA;&#xD;&#xA;There were a couple of &quot;levels&quot; (or more specifically, scenarios) in this game.&#xD;&#xA;&#xD;&#xA;1. One was a knife throwing fight to the death. You and your opponent strafe on narrow walls, and throw knives at each other. The controls were simply moving up or down, button = throw, and of course you can throw at an angle by holding a direction and clicking the button, otherwise you throw straight.&#xD;&#xA;&#xD;&#xA;2. There was the classic trench proceed/defend scenario. When you were the attacker, you first controlled a helicopter used to deploy troops (one troop per click), while also moving around and not getting shot. After deploying all the troops, you then control which direction they advance.&#xD;&#xA;&#xD;&#xA;When you were the defender, you controlled the turret, attempting to shoot down the helicopter, and kill the advancing troops, very akin to Paratrooper.&#xD;&#xA;&#xD;&#xA;I'm sure there were more scenarios, but I've completely forgotten what they may be." />
  <row Id="11304" PostHistoryTypeId="4" PostId="4932" RevisionGUID="e0cce5b1-af1e-4936-9a1a-72e5a8f9c503" CreationDate="2010-08-09T20:52:47.440" UserId="2534" Comment="apparently &quot;Identify This Game&quot; is the proper name for this series" Text="Identify This Game: Classic Commodore 64 War Simulator" />
  <row Id="11305" PostHistoryTypeId="5" PostId="4932" RevisionGUID="bcb71cbf-55eb-49f3-9f5c-b67cbbc3e5a1" CreationDate="2010-08-09T21:00:04.537" UserId="2534" Comment="Way to screw up the formatting when you fix the title, Jason." Text="Many many years ago I had a friend with a Commodore 64 (no tape drive, just a floppy drive and the keyboard with cartridge slot). Many of those games, and other games I played around that time period are the joys of my youth.&#xD;&#xA;&#xD;&#xA;But enough about me, come help me with my quandry!&#xD;&#xA;&#xD;&#xA;I played a war simulation game a number of times, but cannot seem to find it when I look at C64 Game List Compendiums, and I just need a name.&#xD;&#xA;&#xD;&#xA;There were a couple of &quot;levels&quot; (or more specifically, scenarios) in this game.&#xD;&#xA;&#xD;&#xA;1. One was a knife throwing fight to the death. You and your opponent strafe on narrow walls, and throw knives at each other. The controls were simply moving up or down, button = throw, and of course you can throw at an angle by holding a direction and clicking the button, otherwise you throw straight.&#xD;&#xA;&#xD;&#xA;2. There was the classic trench proceed/defend scenario. When you were the attacker, you first controlled a helicopter used to deploy troops (one troop per click), while also moving around and not getting shot. After deploying all the troops, you then control which direction they advance.&#xD;&#xA;&#xD;&#xA; When you were the defender, you controlled the turret, attempting to shoot down the helicopter, and kill the advancing troops, very akin to Paratrooper.&#xD;&#xA;&#xD;&#xA;I'm sure there were more scenarios, but I've completely forgotten what they may be." />
  <row Id="11306" PostHistoryTypeId="2" PostId="4934" RevisionGUID="0a383308-00db-40a4-833f-6b773b339a8f" CreationDate="2010-08-09T21:04:21.720" UserId="2288" Text="This question was [originally posted][1] a while ago by someone else on Super User, and closed since Super User is not for questions about games. It is worded perfectly, IMHO, so I'm just copying and pasting it here instead of attempting to re-write it in my own words. Credit should go to the OP. &#xD;&#xA;&#xD;&#xA;&gt; I have a 15&quot; MacBook Pro (2.66 i7 with&#xD;&#xA;&gt; 8 GB RAM) with the GeForce GT 330M 512&#xD;&#xA;&gt; MB graphics card. I use it primarily&#xD;&#xA;&gt; for development (Mac/Web/Windows)&#xD;&#xA;&gt; though I would like to play the&#xD;&#xA;&gt; occasional game with my son who uses a&#xD;&#xA;&gt; desktop PC system at home. I prefer to&#xD;&#xA;&gt; use VMWare Fusion for virtualization&#xD;&#xA;&gt; rather than BootCamp for a number of&#xD;&#xA;&gt; reasons.&#xD;&#xA;&gt; &#xD;&#xA;&gt;    1. Heat/Fan issues with i7 under BootCamp&#xD;&#xA;&gt;    2. Prefer to retain virtual machine as single file rather than dedicated&#xD;&#xA;&gt; partition (easier to move a nd backup)&#xD;&#xA;&gt;    3. I have heard that Windows support of the GeForce GT 330 in&#xD;&#xA;&gt; BootCamp is not all that good.&#xD;&#xA;&gt; &#xD;&#xA;&gt; So that being said I was wondering&#xD;&#xA;&gt; what sort of games I would be able to&#xD;&#xA;&gt; play within the Fusion environment&#xD;&#xA;&gt; running Windows 7. I have 8 GB RAM and&#xD;&#xA;&gt; usually dedicate 4 GB to the virtual&#xD;&#xA;&gt; machine. I don't expect to be able to&#xD;&#xA;&gt; play the latest FPS games such as&#xD;&#xA;&gt; BattleField: Bad Company 2 or Call of&#xD;&#xA;&gt; Duty, rather I am looking at games&#xD;&#xA;&gt; such a Total War II, Civilizations IV,&#xD;&#xA;&gt; Supreme Commander, and other RTS type&#xD;&#xA;&gt; games. I should mention the native&#xD;&#xA;&gt; screen resolution of my MacBook Pro is&#xD;&#xA;&gt; 1680x1050, which is what I would be&#xD;&#xA;&gt; most likely running the VM at&#xD;&#xA;&gt; (fullscreen). Thank you for any&#xD;&#xA;&gt; advice.&#xD;&#xA;&#xD;&#xA;Although I'd love to be able to play Battlefield 2: Bad Company in a VM if possible.&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/142981/what-games-work-well-on-macbook-pro-i7-geforce-gt-330m-within-vmware-fusion-c" />
  <row Id="11307" PostHistoryTypeId="1" PostId="4934" RevisionGUID="0a383308-00db-40a4-833f-6b773b339a8f" CreationDate="2010-08-09T21:04:21.720" UserId="2288" Text="What games work well on MacBook Pro (i7/GeForce GT 330M) within VMWare Fusion? " />
  <row Id="11308" PostHistoryTypeId="3" PostId="4934" RevisionGUID="0a383308-00db-40a4-833f-6b773b339a8f" CreationDate="2010-08-09T21:04:21.720" UserId="2288" Text="&lt;mac&gt;&lt;virtualization&gt;&lt;vmware-fusion&gt;" />
  <row Id="11311" PostHistoryTypeId="2" PostId="4937" RevisionGUID="8a28525f-b077-411d-8a14-1c8f8ccf6f1c" CreationDate="2010-08-09T21:20:29.880" UserId="2033" Text="Sounds like Beach-head 2 (which I had many happy days playing)&#xD;&#xA;&#xD;&#xA;http://www.mobygames.com/game/c64/beach-head-ii-the-dictator-strikes-back&#xD;&#xA;&#xD;&#xA;&gt; Controlling either the forces of the&#xD;&#xA;&gt; Allied Commander (J.P. Stryler) or the&#xD;&#xA;&gt; Dictator (The Dragon), you will have&#xD;&#xA;&gt; to perform objectives across four&#xD;&#xA;&gt; different sequences, each with&#xD;&#xA;&gt; different perspective and controls.&#xD;&#xA;&gt; &#xD;&#xA;&gt; In Sequence 1 &quot;Attack&quot;, the allies&#xD;&#xA;&gt; invade the dictators base with&#xD;&#xA;&gt; soldiers dropped from a helicopter.&#xD;&#xA;&gt; The allied forces must land their&#xD;&#xA;&gt; soldiers and then march them forwards&#xD;&#xA;&gt; taking cover at different walls. The&#xD;&#xA;&gt; dictator only has to shoot them down&#xD;&#xA;&gt; with a machine gun.&#xD;&#xA;&gt; &#xD;&#xA;&gt; In Sequence 2 &quot;Rescue&quot;, the hostages&#xD;&#xA;&gt; are being rescued. The player who&#xD;&#xA;&gt; controls the allies will use the&#xD;&#xA;&gt; machine gun to defend hostages as they&#xD;&#xA;&gt; cross the open courtyard. The dictator&#xD;&#xA;&gt; can deploy between four different&#xD;&#xA;&gt; weapons: Man on top of wall, Tank,&#xD;&#xA;&gt; Truck and Trap Door, only one of which&#xD;&#xA;&gt; is on the screen at any time.&#xD;&#xA;&gt; &#xD;&#xA;&gt; In Sequence 3 &quot;Escape&quot;, hostages are&#xD;&#xA;&gt; loaded onto the helicopters. The&#xD;&#xA;&gt; allied player will select how to place&#xD;&#xA;&gt; hostages on helicopters and then man&#xD;&#xA;&gt; the controls, avoiding attack. The&#xD;&#xA;&gt; dictator chooses the level of the&#xD;&#xA;&gt; automated defense and then aims his&#xD;&#xA;&gt; tanks at the helicopter. &#xD;&#xA;&gt; &#xD;&#xA;&gt; In the final sequence, &quot;Battle&quot;, the&#xD;&#xA;&gt; allied commander and the dragon&#xD;&#xA;&gt; finally encounter one another deep&#xD;&#xA;&gt; underground. They will toss poontas&#xD;&#xA;&gt; (throwing knives) at each other until&#xD;&#xA;&gt; only one is left standing." />
  <row Id="11312" PostHistoryTypeId="5" PostId="4799" RevisionGUID="69431ccd-40aa-43d4-b92f-aa74c1b9a5e6" CreationDate="2010-08-09T21:23:37.200" UserId="320" Comment="added 53 characters in body" Text="Doesn't look like it.  [here](http://stowiki.org/wiki/Deepspace_K7#NPCs) is a list of NPC's that you can find on K-7.  Although, the list may or may not be incomplete.&#xD;&#xA;&#xD;&#xA;[alternate link](http://stowiki.org/Deepspace_K7)" />
  <row Id="11313" PostHistoryTypeId="2" PostId="4938" RevisionGUID="556036ab-ef30-4461-a1b2-1414f9581080" CreationDate="2010-08-09T21:38:06.447" UserId="320" Text="I know that a late 2009 unibody bottom of the line macbook pro (geforce 9400m + 2gb ram + 2.26ghz core 2 duo) can run, in Parallels, most any steam game with minimal issues.&#xD;&#xA;&#xD;&#xA;I have successfully run the HalfLife-2 set of games as well as L4D at moderately high settings in Parallels, but you will have to have xp in your virtual machine.&#xD;&#xA;&#xD;&#xA;I don't know if battlefield 2 will run, because the source-base ran on dx 8 (I believe) and post dx-9 support for parallels was shaky at best.&#xD;&#xA;&#xD;&#xA;You might want to consider other options, such as making your own/finding a cider wrapper (which requires your own clean install of the game to be copied from a windows machine)." />
  <row Id="11314" PostHistoryTypeId="8" PostId="4907" RevisionGUID="8bba4ac0-e451-4f32-a3f7-771050253cea" CreationDate="2010-08-09T21:39:04.980" UserId="102" Comment="Rollback to [a9dcd3f0-cb1e-475d-9cb7-cd52a6b28a55]" Text="Can I still play Starcraft 1 on Battle.Net?" />
  <row Id="11315" PostHistoryTypeId="7" PostId="4907" RevisionGUID="8bba4ac0-e451-4f32-a3f7-771050253cea" CreationDate="2010-08-09T21:39:04.980" UserId="102" Comment="Rollback to [a9dcd3f0-cb1e-475d-9cb7-cd52a6b28a55]" Text="Can I still play Starcraft 1 on Battle.Net?" />
  <row Id="11316" PostHistoryTypeId="2" PostId="4939" RevisionGUID="01fdfbfa-ca70-41f5-9f66-a2ef26e96685" CreationDate="2010-08-09T21:42:38.117" UserId="2370" Text="tzenes' answer covers a lot of Nevermore's playstyle and build tactics very well.&#xD;&#xA;&#xD;&#xA;What you must always have in mind is that positioning and timing is the key for any hero on a game like DotA. Both require good experience, good metagame vision and of course, **teamplay**.&#xD;&#xA;&#xD;&#xA;The best strategy for a beginner is to have someone(s) to be your tutor. Consider using an app like Skype to have a faster way of communication with your teammates.&#xD;&#xA;&#xD;&#xA;And remember: never feed &quot;trolls&quot; or let yourself be affected by stressed &quot;1337&quot; players." />
  <row Id="11317" PostHistoryTypeId="2" PostId="4940" RevisionGUID="4707b862-005d-4151-bf20-9b84c168975e" CreationDate="2010-08-09T22:09:00.773" UserId="816" Text="The fortress battles, and the ability for a guild to 'own' a castle for a week, were my favorite feature of the original Ragnarok.  Is this feature in the sequel?" />
  <row Id="11318" PostHistoryTypeId="1" PostId="4940" RevisionGUID="4707b862-005d-4151-bf20-9b84c168975e" CreationDate="2010-08-09T22:09:00.773" UserId="816" Text="Does Ragnarok Online 2 feature PvP fortress battles?" />
  <row Id="11319" PostHistoryTypeId="3" PostId="4940" RevisionGUID="4707b862-005d-4151-bf20-9b84c168975e" CreationDate="2010-08-09T22:09:00.773" UserId="816" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;pvp&gt;" />
  <row Id="11320" PostHistoryTypeId="5" PostId="4940" RevisionGUID="dc2d5eb2-138e-43a3-8795-a6457926b19e" CreationDate="2010-08-09T22:16:10.550" UserId="816" Comment="pluralization cleanup" Text="The fortress battles and the ability for a guild to 'own' a castle for a week were my favorite feature of the original Ragnarok.  Are these features in the sequel?" />
  <row Id="11322" PostHistoryTypeId="2" PostId="4941" RevisionGUID="bf104a78-a626-4dd2-b455-3813ce602ca6" CreationDate="2010-08-09T22:47:55.883" UserId="119" Text="I'm currently playing Starcraft 2' single player campaign, just for enjoying it without any hassle.. but appears that localized versions keyboard shortcuts differ from the beta and had been localized so it's a real mess for me to go multiplayer..&#xD;&#xA;&#xD;&#xA;Does exist a table with the english keybindings or a config file with them and a way to import it to the game?" />
  <row Id="11323" PostHistoryTypeId="1" PostId="4941" RevisionGUID="bf104a78-a626-4dd2-b455-3813ce602ca6" CreationDate="2010-08-09T22:47:55.883" UserId="119" Text="Any way of using english keybinding sets on Starcraft 2's localized versions?" />
  <row Id="11324" PostHistoryTypeId="3" PostId="4941" RevisionGUID="bf104a78-a626-4dd2-b455-3813ce602ca6" CreationDate="2010-08-09T22:47:55.883" UserId="119" Text="&lt;starcraft-2&gt;&lt;keyboard-controls&gt;&lt;keyboard-shortcuts&gt;" />
  <row Id="11325" PostHistoryTypeId="5" PostId="4941" RevisionGUID="d8829cad-ddf2-4864-8058-d164fb37dfe3" CreationDate="2010-08-09T22:54:48.647" UserId="126" Comment="capitalization" Text="I'm currently playing StarCraft 2' single player campaign, just for enjoying it without any hassle.. but appears that localized versions keyboard shortcuts differ from the beta and had been localized so it's a real mess for me to go multi-player..&#xD;&#xA;&#xD;&#xA;Does exist a table with the English keybindings or a config file with them and a way to import it to the game?" />
  <row Id="11326" PostHistoryTypeId="4" PostId="4941" RevisionGUID="d8829cad-ddf2-4864-8058-d164fb37dfe3" CreationDate="2010-08-09T22:54:48.647" UserId="126" Comment="capitalization" Text="Any way of using english keybinding sets on StarCraft 2's localized versions?" />
  <row Id="11327" PostHistoryTypeId="5" PostId="4941" RevisionGUID="eb1ae6f1-ad79-47e6-a13b-2a2101c8aa29" CreationDate="2010-08-09T22:56:11.127" UserId="56" Comment="grammar fixes" Text="I'm currently playing StarCraft 2's single player campaign, just for enjoying it without any hassle, but it appears that the localized versions keyboard shortcuts differ from the beta and had been localized so it's a real mess for me to go multi-player.&#xD;&#xA;&#xD;&#xA;Is there a table with the English keybindings or a config file with them and a way to import them to the game?" />
  <row Id="11335" PostHistoryTypeId="5" PostId="3716" RevisionGUID="3499291d-5f3f-456b-a448-f3cf48cd2a03" CreationDate="2010-08-09T23:13:46.073" UserId="126" Comment="elaborate" Text="Pretty much. If you'd like to change your name, you can contact blizzard customer support, but that's your only option. For the first couple weeks of the game, on the login screen Blizzard mentioned that the character name choice is permanent." />
  <row Id="11340" PostHistoryTypeId="5" PostId="289" RevisionGUID="0adf524e-bd2d-4890-b02c-32cc1908b73d" CreationDate="2010-08-09T23:21:51.397" UserId="126" Comment="tense incorrect" Text="I'm not sure this is for the correct game, but...&#xD;&#xA;&#xD;&#xA;In Magic the Gathering: Duels of the Planeswalkers, you get a new card for each battle you win. You can't change any other cards, but you can remove any of these earned cards from your deck via the deck editor." />
  <row Id="11342" PostHistoryTypeId="6" PostId="207" RevisionGUID="74192e5e-8d67-4fa0-baed-a875b4d23bef" CreationDate="2010-08-09T23:23:01.907" UserId="160" Comment="added full game title for clarity" Text="&lt;steam&gt;&lt;card-based&gt;&lt;magic-the-gathering&gt;" />
  <row Id="11346" PostHistoryTypeId="4" PostId="207" RevisionGUID="74192e5e-8d67-4fa0-baed-a875b4d23bef" CreationDate="2010-08-09T23:23:01.907" UserId="160" Comment="added full game title for clarity" Text="Building a deck in Magic The Gathering - Duels of the Planeswalkers" />
  <row Id="11347" PostHistoryTypeId="2" PostId="4942" RevisionGUID="ed4bc00f-4ed4-4bf8-8542-74ad7fa8cb5d" CreationDate="2010-08-09T23:54:35.167" UserId="12" Text="As JustinP8 pointed out you can also check here:&#xD;&#xA;&#xD;&#xA;http://www.joystiq.com/Instrument-Compatibility-Matrix/&#xD;&#xA;&#xD;&#xA;But there's no need to read that, **as long as we're talking about a game released in the last 2 years or so, all the plastic instruments are broadly cross-compatible and work in either game** -- microphone, drums, guitar. Pick Rock Band instruments, pick Guitar Hero instruments, everything &quot;just works&quot; in any rhythm band game.&#xD;&#xA;&#xD;&#xA;However. &#xD;&#xA;&#xD;&#xA;You do need to be careful on **drums**, because the 3 pad / 2 cymbal arrangement of the Guitar Hero drums makes 4 pad Rock Band songs all but unplayable. &#xD;&#xA;&#xD;&#xA;http://www.fakeplasticrock.com/2008/11/guitar-hero-and-rock-band-drum-compatibility/&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://www.fakeplasticrock.com/wp-content/uploads/rock-band-to-guitar-hero-drum-mapping.jpg&quot;&gt;&#xD;&#xA;&#xD;&#xA;Remember that GH supports a 4-lane drum pad mode, but RB does *not* support a 5 lane mode, nor will RB3 &quot;pro mode&quot; 4 pad / 3 cymbal drums support GH's oddball 3 pad / 2 cymbal arrangement.&#xD;&#xA;&#xD;&#xA;So if you plan to play drums in both games, I *strongly* recommend you get a Rock Band drumset only." />
  <row Id="11348" PostHistoryTypeId="2" PostId="4943" RevisionGUID="a57ad7ce-c495-47e4-84e9-146a3eea8f7e" CreationDate="2010-08-10T00:00:38.307" UserId="203" Text="It was Beach Head 2. I'm sure! I played a lot with my friends when I was very very young :)&#xD;&#xA;The knife throwing scenario was the last stage, the showdown with the enemy leader!&#xD;&#xA;This bring back memories (the shout made when he falls down the bridge)... :)" />
  <row Id="11349" PostHistoryTypeId="2" PostId="4944" RevisionGUID="955db627-b287-44ea-9f6c-a3d35eb8f5df" CreationDate="2010-08-10T00:38:15.090" UserId="898" Text="I'm looking for a list of features for Madden 11 for the Wii.  I understand there will be a franchise mode?  Does the franchise mode incorporate all of the usual features of franchise mode (free agency, draft, trading, etc.) or is it watered down?  Will there be superstar mode or something similar?&#xD;&#xA;&#xD;&#xA;I understand that there is an arcade type mode for playing with friends that aren't as experienced but has there been any information released about the 'normal' mode?" />
  <row Id="11350" PostHistoryTypeId="1" PostId="4944" RevisionGUID="955db627-b287-44ea-9f6c-a3d35eb8f5df" CreationDate="2010-08-10T00:38:15.090" UserId="898" Text="Madden 11 (Wii) Feature List" />
  <row Id="11351" PostHistoryTypeId="3" PostId="4944" RevisionGUID="955db627-b287-44ea-9f6c-a3d35eb8f5df" CreationDate="2010-08-10T00:38:15.090" UserId="898" Text="&lt;wii&gt;" />
  <row Id="11353" PostHistoryTypeId="2" PostId="4945" RevisionGUID="9409d0b7-e504-4cf3-9990-6a9d33ab8cb0" CreationDate="2010-08-10T00:53:42.963" UserId="39" Text="Whats the order of levels of the official campaigns of Alien Swarm?" />
  <row Id="11354" PostHistoryTypeId="1" PostId="4945" RevisionGUID="9409d0b7-e504-4cf3-9990-6a9d33ab8cb0" CreationDate="2010-08-10T00:53:42.963" UserId="39" Text="What are the level order of the official Alien Swarm campaigns?" />
  <row Id="11355" PostHistoryTypeId="3" PostId="4945" RevisionGUID="9409d0b7-e504-4cf3-9990-6a9d33ab8cb0" CreationDate="2010-08-10T00:53:42.963" UserId="39" Text="&lt;alien-swarm&gt;" />
  <row Id="11356" PostHistoryTypeId="2" PostId="4946" RevisionGUID="ee821304-f641-4e6c-b214-a6d845d7efb9" CreationDate="2010-08-10T00:58:42.873" UserId="2540" Text="It depends on whether you're single- or double-dotting, but in general, slow is best.&#xD;&#xA;&#xD;&#xA;&gt; Dual Wield, Threat-Oriented (slow DPS weapons): The most powerful threat you can produce from a Frost tanking build comes from dual wielding slow DPS 1-handed weapons with a 2-disease method.&#xD;&#xA;&#xD;&#xA;from [elitistjerks][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tankspot.com/showthread.php?59900-Comprehensive-Guide-to-Death-Knight-Tanking&amp;p=337863#post337863" />
  <row Id="11357" PostHistoryTypeId="2" PostId="4947" RevisionGUID="7b3795c4-4300-45cd-844b-6eabf8eefb87" CreationDate="2010-08-10T01:14:07.330" UserId="320" Text="I play FPS's with a simple optical mouse that has little 'feet' at the base.  I find that the feet regularly pick up 'lint' which changes the movement of the mouse, hence throwing off my aim.  Currently, I have to scratch it off with my fingernails every few rounds, but I would like a solution that would prevent the lint from appearing in the first place.&#xD;&#xA;&#xD;&#xA;Are there any simple solutions or is this a very unusual problem?" />
  <row Id="11358" PostHistoryTypeId="1" PostId="4947" RevisionGUID="7b3795c4-4300-45cd-844b-6eabf8eefb87" CreationDate="2010-08-10T01:14:07.330" UserId="320" Text="What can I do about mouse 'lint'?" />
  <row Id="11359" PostHistoryTypeId="3" PostId="4947" RevisionGUID="7b3795c4-4300-45cd-844b-6eabf8eefb87" CreationDate="2010-08-10T01:14:07.330" UserId="320" Text="&lt;first-person-shooter&gt;&lt;mouse&gt;" />
  <row Id="11360" PostHistoryTypeId="2" PostId="4948" RevisionGUID="094c7deb-b4e8-4184-a281-fe23cf8bdcc2" CreationDate="2010-08-10T01:18:55.383" UserId="160" Text="The order of the Jacob's Rest campaign, which as of August 2010 is the only official campaign that's been released, is as follows:&#xD;&#xA;&#xD;&#xA; 1. Landing Bay&#xD;&#xA; 2. Cargo Elevator&#xD;&#xA; 3. Deima Surface Bridge&#xD;&#xA; 4. Rydberg Reactor&#xD;&#xA; 5. SynTek Residential&#xD;&#xA; 6. Sewer Junction B5&#xD;&#xA; 7. Timor Station&#xD;&#xA;&#xD;&#xA;You can still play the levels in any order. The only difference that playing them in order makes is that you will get more of a feel for the overarching story." />
  <row Id="11361" PostHistoryTypeId="4" PostId="4945" RevisionGUID="b8fb571a-dde8-485b-8296-361976fba97b" CreationDate="2010-08-10T01:32:42.963" UserId="39" Comment="edited title" Text="What is the level order of the official Alien Swarm campaigns?" />
  <row Id="11362" PostHistoryTypeId="2" PostId="4949" RevisionGUID="441cec8b-73fc-435f-8e26-d98aef9fcb37" CreationDate="2010-08-10T01:41:38.013" UserId="167" Text="I used to use an IceMat (frosted glass mouse mat) and it came with some glide tape that you cut up and stuck on your mouse feet. When the lint built up you just peeled it off and stuck another set on.&#xD;&#xA;&#xD;&#xA;Looks like ice mat are now [Steel Series][1] and they seem to do a range of accessories including the glide stuff. Not a 'free' solution but might be better than scratching the lint off...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.steelseries.com/int/products/accessories" />
  <row Id="11363" PostHistoryTypeId="2" PostId="4950" RevisionGUID="d3fc6bc6-0fb1-4bb2-ba47-4f50b64f62ea" CreationDate="2010-08-10T01:51:17.350" UserId="172" Text="For Zerg, there's nothing better than having an army of Hydralisks - even better if you can micromanage well." />
  <row Id="11364" PostHistoryTypeId="2" PostId="4951" RevisionGUID="693b13be-6935-4283-b46c-985d2010aeea" CreationDate="2010-08-10T02:19:54.613" UserId="29" Text="You receive 1 new cards for every match you win against the computer or other players until you finish that deck. (you will need to play with each deck to unlock everything.)&#xD;&#xA;&#xD;&#xA;Expansions include additional decks, with addiotional cards to unlock. There is currently 1 expansion (included in the preorder), and more will follow.&#xD;&#xA;&#xD;&#xA;No boosters or seperate cards can be bought, however, you can buy an unlock pack for each deck that will unlock all locked cards in that deck. (time vs. money trade-off)&#xD;&#xA;&#xD;&#xA;You can't change the cards in the basic deck, however you can add/remove any of the additional unlocked cards from your deck via the deck editor. (they're added by default)&#xD;&#xA;&#xD;&#xA;The final set of cards (after you've unlocked everything) is the same for everyone.&#xD;&#xA;&#xD;&#xA;You can buy an upgrade to change your Uncommons and Rares into the Foil versions. (I consider this a bad tactic for online play, as it makes the uncommons/rares much more noticable.)" />
  <row Id="11365" PostHistoryTypeId="6" PostId="4944" RevisionGUID="0eb6900d-ec60-4029-afb7-d11bd46db634" CreationDate="2010-08-10T02:28:08.370" UserId="29" Comment="edited tags" Text="&lt;wii&gt;&lt;madden-11&gt;" />
  <row Id="11366" PostHistoryTypeId="2" PostId="4952" RevisionGUID="6f0a7e7d-f7bb-4457-ac2c-ee3b7cda04be" CreationDate="2010-08-10T02:47:15.483" UserId="1120" Text="The gooey part of the lint is mostly *dead skin cells* so there's not much you can do to avoid it.  Try washing your hands before using the mouse and using a smooth plastic mouse pad instead of a cloth faced one." />
  <row Id="11367" PostHistoryTypeId="2" PostId="4953" RevisionGUID="70a6b041-930a-42b8-969a-a64d22755f52" CreationDate="2010-08-10T03:29:44.610" UserDisplayName="adib" Text="Alrite i forgot to mention it that i was able to pass that through, but now im stuck at 12th puzzle in room 5 do u have the solution for that please?" />
  <row Id="11368" PostHistoryTypeId="2" PostId="4954" RevisionGUID="71695bbd-3f2b-4a37-a9c2-f90b18dbd1f2" CreationDate="2010-08-10T03:32:53.240" UserId="1777" Text="Is it better to rescue the Little Sisters in Bioshock, or just harvest them? I know you get more adam for harvesting, but can you get all the tonics without Tenenbaum's *special gifts*?&#xD;&#xA;&#xD;&#xA;This being asked after having already obtained the `Little Sister Savior` and `Dealt With Every Little Sister` achievements the first time around." />
  <row Id="11369" PostHistoryTypeId="1" PostId="4954" RevisionGUID="71695bbd-3f2b-4a37-a9c2-f90b18dbd1f2" CreationDate="2010-08-10T03:32:53.240" UserId="1777" Text="Rescue or Harvest?" />
  <row Id="11370" PostHistoryTypeId="3" PostId="4954" RevisionGUID="71695bbd-3f2b-4a37-a9c2-f90b18dbd1f2" CreationDate="2010-08-10T03:32:53.240" UserId="1777" Text="&lt;xbox-360&gt;&lt;bioshock&gt;" />
  <row Id="11371" PostHistoryTypeId="6" PostId="4954" RevisionGUID="8d5daf5c-01a7-4591-9a6b-22999a5d5659" CreationDate="2010-08-10T03:38:03.133" UserId="1777" Comment="added tag" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;bioshock&gt;" />
  <row Id="11372" PostHistoryTypeId="2" PostId="4955" RevisionGUID="483a872d-510c-415c-8375-68bb7cfd0b6f" CreationDate="2010-08-10T03:41:59.797" UserId="1777" Text="Is it possible to get the three Xbox achievements:&#xD;&#xA;&#xD;&#xA;- The Sacrifice -25g - Choose &quot;The needs of the many&quot;&#xD;&#xA;- The Family -25g - Choose &quot;The needs of the few&quot;&#xD;&#xA;- The Egomaniac -25g - Choose &quot;The needs of the one&quot;&#xD;&#xA;&#xD;&#xA;without playing the entire game three times?&#xD;&#xA;&#xD;&#xA;It seems as though the autosave feature prevents you from doing anything tricky here. Is there are way around it?" />
  <row Id="11373" PostHistoryTypeId="1" PostId="4955" RevisionGUID="483a872d-510c-415c-8375-68bb7cfd0b6f" CreationDate="2010-08-10T03:41:59.797" UserId="1777" Text="Fable 2 End-Game Achievements" />
  <row Id="11374" PostHistoryTypeId="3" PostId="4955" RevisionGUID="483a872d-510c-415c-8375-68bb7cfd0b6f" CreationDate="2010-08-10T03:41:59.797" UserId="1777" Text="&lt;xbox-live&gt;&lt;achievements&gt;&lt;fable-2&gt;" />
  <row Id="11375" PostHistoryTypeId="2" PostId="4956" RevisionGUID="0889c7f8-488c-41e0-b33b-9b38fbdd2ff5" CreationDate="2010-08-10T03:43:26.787" UserId="336" Text="The way I understand it, either you get all the tonics by saving every little sister (because Tenenbaum has some tonics you can't get anyway else) or you get more adam to spend ON tonics (by being a cruel, child-hating adam-junkie).&#xD;&#xA;&#xD;&#xA;So, because Tenenbaum offers unique tonics, you *must* save all of the little sisters if you're interested in collecting all the tonics. (For the other achievement, I presume?)" />
  <row Id="11376" PostHistoryTypeId="6" PostId="4955" RevisionGUID="b61f71b5-0071-4e09-8ea8-0d54e7e65631" CreationDate="2010-08-10T03:44:04.900" UserId="336" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;achievements&gt;&lt;fable-2&gt;" />
  <row Id="11377" PostHistoryTypeId="2" PostId="4957" RevisionGUID="f8ab8389-feb2-48cb-92d5-8f2841144b8c" CreationDate="2010-08-10T04:11:09.710" UserId="126" Text="Clean the area frequently, and have a clean area to work with.&#xD;&#xA;&#xD;&#xA;If you're cleaning your mousing area with a paper towel or a wet wipe, try to make sure you're cleaning with a lint free cloth, or you'll probably just add more stuff to the area." />
  <row Id="11378" PostHistoryTypeId="2" PostId="4958" RevisionGUID="ca3baac4-c07b-4d59-a971-955b8a5992a4" CreationDate="2010-08-10T04:11:36.887" UserId="1711" Text="**What can be done against individuals who Team Kills (TK) in games of Starcraft 2?** &#xD;&#xA;&#xD;&#xA;I don't play the game too much, but *it seems this individual does* and sometimes we're paired up as teammates in 3v3 quick matches.  I believe the first time we paired up together we didn't win and I was blamed for the loss by the individual (maybe this was true-- I'm still trying to learn the game).  Apparently this person remembers my SC2 screen name, and in subsequent games together the individual calls out that he will TK me and rushes my base with his units to kill off my buildings, and everyone on my team taking the loss.&#xD;&#xA;&#xD;&#xA;*It seems like harassment and abuse to me.*  This individual is taking the game a little too seriously.  Is there a place to report this?  Does Blizzard have any policies against this kind of poor sportsmanship?&#xD;&#xA;&#xD;&#xA;If I could, I wouldn't ever pair up with kind of player, but the Battle.net system keeps pairing us up!" />
  <row Id="11379" PostHistoryTypeId="1" PostId="4958" RevisionGUID="ca3baac4-c07b-4d59-a971-955b8a5992a4" CreationDate="2010-08-10T04:11:36.887" UserId="1711" Text="What's the proper way to deal with someone who Team Kills and harasses you constantly in Starcraft 2?" />
  <row Id="11380" PostHistoryTypeId="3" PostId="4958" RevisionGUID="ca3baac4-c07b-4d59-a971-955b8a5992a4" CreationDate="2010-08-10T04:11:36.887" UserId="1711" Text="&lt;starcraft-2&gt;" />
  <row Id="11382" PostHistoryTypeId="6" PostId="4958" RevisionGUID="fdf9163f-d378-42d4-9bbf-c79ff95208ee" CreationDate="2010-08-10T04:18:55.587" UserId="1777" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;online-multiplayer&gt;" />
  <row Id="11383" PostHistoryTypeId="2" PostId="4960" RevisionGUID="53af321c-a333-442b-ba7a-8d5c5e35f29f" CreationDate="2010-08-10T04:19:40.627" UserId="102" Text="Team Killing is a form of harassment and can get you banned if reported.  I would suggest you contact blizzard support as soon as possible." />
  <row Id="11388" PostHistoryTypeId="2" PostId="4962" RevisionGUID="4ab20ea5-a584-4cf4-adf5-090e4aee063c" CreationDate="2010-08-10T07:01:46.450" UserDisplayName="Fran G." Text="An easy strategy to start Fallout is finding a trader near Shady Sands, and stealing hunting rifles from his guards. Pretty nice weapon, and you can sell them for good money." />
  <row Id="11389" PostHistoryTypeId="5" PostId="4413" RevisionGUID="a2f69038-e9bc-4310-9468-983a6e93f008" CreationDate="2010-08-10T08:23:04.790" UserId="2222" Comment="added 323 characters in body" Text="Ok, this game I am having a hard time tracking down.  I used to have an Apple IIgs back in the day, and ever since my parents made me trash the machine and all its games I've been feeling nostalgic about revisiting some of my old gaming haunts.&#xD;&#xA;&#xD;&#xA;Anyways&#xD;&#xA;&#xD;&#xA;This game was basically an over-the shoulder view of a guy in a tube.  It was an ocean world, and you had to go around collecting a cup, a sword, and a crown.  You would navigate to little islands that were protected by some sort of enemies (memory beginning to get fuzzy here).&#xD;&#xA;&#xD;&#xA;That is about all I remember...I believe it was a fairly simple game but I remember it as being highly addictive and fun.&#xD;&#xA;&#xD;&#xA;I know there were a lot of ports between Commodore and Apple at the time, so there's a decent chance this game was on both.  I'm not sure on this point, just an educated guess.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**edit**&#xD;&#xA;&#xD;&#xA;ok, so by guy in a tube, i mean there is a guy sitting in an inner tube that you can control by some means of propulsion...could have been jets or rockets or something...and you had the ability to shoot from the tube as well in order to combat the enemies that would circle each island you come across&#xD;&#xA;" />
  <row Id="11390" PostHistoryTypeId="2" PostId="4963" RevisionGUID="3a4d30b9-0f47-4367-9384-c484d0e7b195" CreationDate="2010-08-10T08:46:34.110" UserId="295" Text="Not really into the whole Madden scene, but this [promo page][1] from the game's own site seems to answer some of your question.&#xD;&#xA;&#xD;&#xA;From what I gather they changed the franchise mode (they refer to it as &quot;redefined&quot;), but I couldn't judge the change as I am unfamiliar with the series.&#xD;&#xA;&#xD;&#xA;  [1]: http://maddennfl.easports.com/features.action?platform=wii" />
  <row Id="11391" PostHistoryTypeId="2" PostId="4964" RevisionGUID="ccb3537b-fbf9-467d-98b1-936325c459a4" CreationDate="2010-08-10T09:01:13.123" UserId="2498" Text="All 53 tonics for the tonic collector achievement(if that's what you're after) can be collected in a different way other than purchasing it from a gatherer's garden. here is the complete list + where you can get each one:&#xD;&#xA;&#xD;&#xA;http://faqs.ign.com/articles/817/817677p1.html&#xD;&#xA;&#xD;&#xA;Oh and answering the question, rescuing them has always been better for me since you get more free stuff + Tenenbaum's help. But that's just me" />
  <row Id="11392" PostHistoryTypeId="2" PostId="4965" RevisionGUID="aff164ef-6bfc-492d-bbac-0109c37a1a03" CreationDate="2010-08-10T10:12:28.457" UserDisplayName="PvtPresley" Text="I'm on Mac OS X and had the same problem, this is what I did to make it work:&#xD;&#xA;&lt;br&gt;1) go into batte.net and reg the game&#xD;&#xA;&lt;br&gt;2) start the game with internet connection active&#xD;&#xA;&lt;br&gt;3) kill internet connection&#xD;&#xA;&lt;br&gt;4) play a mission&#xD;&#xA;&lt;br&gt;5) end the game (it'll say that the battle.net connection is lost and something something about Offline playing)&#xD;&#xA;&lt;br&gt;6) be generally positive about playing Offline (dont remember what I answered)&#xD;&#xA;&lt;br&gt;7) restart the game without internet connection&#xD;&#xA;&lt;br&gt;8) Bob's your uncle.&#xD;&#xA;&lt;br&gt;&lt;br&gt;&#xD;&#xA;Best of luck.&#xD;&#xA;&#xD;&#xA;Edit: addition to point 2 - start playing the game in window mode (ie not fullscreen) before you kill the internet connection." />
  <row Id="11393" PostHistoryTypeId="2" PostId="4966" RevisionGUID="54864f85-2a69-4b44-b94d-4353542815e9" CreationDate="2010-08-10T10:20:42.913" UserId="320" Text="I heard about the guy who made [a (seemingly)turing complete computer in DF](http://www.bay12forums.com/smf/index.php?topic=49641.0).  Is this serious or is it a hoax?" />
  <row Id="11394" PostHistoryTypeId="1" PostId="4966" RevisionGUID="54864f85-2a69-4b44-b94d-4353542815e9" CreationDate="2010-08-10T10:20:42.913" UserId="320" Text="Is the DF Computer a hoax?" />
  <row Id="11395" PostHistoryTypeId="3" PostId="4966" RevisionGUID="54864f85-2a69-4b44-b94d-4353542815e9" CreationDate="2010-08-10T10:20:42.913" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11397" PostHistoryTypeId="5" PostId="4484" RevisionGUID="c45ee6ad-9a37-4ae8-a1d5-34a5535053a8" CreationDate="2010-08-10T10:22:37.840" UserId="29" Comment="added 4 characters in body" Text="Hey guys,ok check this out........I had this very same problem myself and I believe I have a solution. What you want to do is first connect to the internet. Then go to the log in screen as normal and input your account/email name. When it pops up and asks for your password, disconnect your internet and continue while being totally offline. After this is done and it SHOULD work if you have already made an account etc. You should be able to quit the game, re-initialize it while offline still, then log in and press the play offline button, this time it should bring up your account, but w/o your little picture. This has worked for me and I hope it works for you! Enjoy =)" />
  <row Id="11398" PostHistoryTypeId="2" PostId="4967" RevisionGUID="e8f3cf34-d6c1-418b-8aba-1ec861e8bd58" CreationDate="2010-08-10T10:28:18.613" UserId="2033" Text="I haven't looked at it in depth, but it is certainly possible - there are other similar examples such as creating a turing machine in Conway's Game of Life: http://rendell-attic.org/gol/tm.htm&#xD;&#xA;&#xD;&#xA;There are enough mechanisms in DF such as switches with open and closed doors, pumping water and holding it in places etc. for it to be plausible." />
  <row Id="11399" PostHistoryTypeId="2" PostId="4968" RevisionGUID="5f749023-3dcb-4bde-8af1-a6d2e294de38" CreationDate="2010-08-10T10:38:58.553" UserId="29" Text="The Dwarven Computer s real, as can be seen in [this post][1] on the Dwarf Fortress forums, which includes a detailed analasys and a link to the [actual save file][2] on the Dwarf Fortress Map Archive where you can [preview the map yourself][3].&#xD;&#xA;&#xD;&#xA;[1]: http://www.bay12forums.com/smf/index.php?topic=49641.msg1094222#msg1094222&#xD;&#xA;[2]: http://dffd.wimbli.com/file.php?id=1929&#xD;&#xA;[3]: http://mkv25.net/dfma/map-8269" />
  <row Id="11400" PostHistoryTypeId="2" PostId="4969" RevisionGUID="fe3c03c5-0ae4-4434-ab16-46b71f14770b" CreationDate="2010-08-10T10:59:08.073" UserId="1762" Text="So admittedly, I'm a bit of a SC2 newbie.  I was playing an online match and my opponent upon first scouting me with a Terran SCV noticed that I had not yet started putting down Assimilators myself (I was Protoss)  and proceeded to put down a Refinery on one of my gas units.  I had a Gateway coming up and I didn't want to waste my drones on taking the gas down so I figured I'd wait for my first zealot to come out.   &#xD;&#xA;&#xD;&#xA;The problem of course was that by the time my zealot had come out out, he started building a Refinery on the next gas unit.  Ultimately, the time (and attention) and the fact that I was a bit late on getting gas most likely led to my defeat.&#xD;&#xA;&#xD;&#xA;What should I have done in this case?  Should I have had a small handful of my drones take down the refinery?  Should I have just proceeded with a heavy / early Zealot rush considering my opponent wasted 150 minerals and an SCV with this tactic and I would have possibly had him outnumbered at the very outset, assuming I mined/built fast enough?&#xD;&#xA;&#xD;&#xA;I didn't care for the tactic, but people can play how they want and I'm not going to complain - I just want to know how I should have reacted strategy wise in the event someone else tries this on me.  &#xD;&#xA;&#xD;&#xA;" />
  <row Id="11401" PostHistoryTypeId="1" PostId="4969" RevisionGUID="fe3c03c5-0ae4-4434-ab16-46b71f14770b" CreationDate="2010-08-10T10:59:08.073" UserId="1762" Text="Starcraft 2 - Opponent Built Refinery in my Base" />
  <row Id="11402" PostHistoryTypeId="3" PostId="4969" RevisionGUID="fe3c03c5-0ae4-4434-ab16-46b71f14770b" CreationDate="2010-08-10T10:59:08.073" UserId="1762" Text="&lt;starcraft-2&gt;" />
  <row Id="11403" PostHistoryTypeId="2" PostId="4970" RevisionGUID="364b4fd0-60ca-43a4-a1d4-6f895ba2e1b0" CreationDate="2010-08-10T11:06:26.533" UserId="2559" Text="Sure, safe the game in a different slot before you take your decision. Now you can easily get all three achievements." />
  <row Id="11404" PostHistoryTypeId="2" PostId="4971" RevisionGUID="ee87796c-4a50-45b8-855c-bd166a210b32" CreationDate="2010-08-10T11:19:47.180" UserId="1719" Text="Against Terran specifically, you should attack the SCV as it is building since that is the weak link.  It will go down quickly and then you will not have to worry about it any more.&#xD;&#xA;&#xD;&#xA;Zerg players using this tactic will often cancel the extractor as it gets close to finishing and start it over again, to maximize how annoying it is since the health of the extractor resets to maximum every time.  In this case, at least he cannot grab both geysers.&#xD;&#xA;&#xD;&#xA;Protoss players can build assimilators on both geysers fairly easily, but it's at a cost of 75 minerals each so you will be able to get out an extra zealot and a half that he won't have access to, giving you a slight army advantage first until you get the assimilators away.&#xD;&#xA;&#xD;&#xA;Overall, the main thing you have to do against this kind of tactic is make sure that it doesn't affect your macro.  Keep building probes nonstop to mine minerals as fast as possible, and possibly go for a 2-gateway or more build to pump out zealots as fast as possible until you've dealt with the issue." />
  <row Id="11405" PostHistoryTypeId="2" PostId="4972" RevisionGUID="6597e0c7-1349-43cf-9a5e-be10fac79b7c" CreationDate="2010-08-10T11:27:16.840" UserId="172" Text="Your opponent most probably wanted you to delay mining yourself some gas. That's one tactic that some players do when they're faced against Protoss, to avoid what's called a Void Rush. (To successfully pan out a Void Rush, Protoss players tend to build 2 early Assimilators, so they can fund a number of Void Rays for an early attack.)&#xD;&#xA;&#xD;&#xA;IMO, you could've sent out about 5 Zealots in your enemy's base just to see what he's up to. He's already wasted 150 Minerals early on by building 2 Refineries next to your Geysers, so chances are that he wouldn't have enough units to defend against a small number of Zealots." />
  <row Id="11406" PostHistoryTypeId="2" PostId="4973" RevisionGUID="6e9c1d11-e458-476f-bdae-d649e393ee4f" CreationDate="2010-08-10T11:39:37.930" UserId="2553" Text="This is one for gamers from the PC's [CGA][1] era. It's a game I remember playing as a kid on my Dad's WYSE PC (Had a green monochrome CGA display, 5.25&quot; floppy drive and 20MB hard drive!!)&#xD;&#xA;&#xD;&#xA;**Game description**  &#xD;&#xA;It's a puzzler/platformer, where you control an alien looking for parts to fix his ship. You can move left, right, jump and after picking up a pistol a few screens after starting you can shoot (until the pistol runs out of ammo).&#xD;&#xA;&#xD;&#xA;The game is divided up into screens, you have to reach the left/right of your current screen to move to the next one.&#xD;&#xA;&#xD;&#xA;There are enemies in the game that kill you on contact, you are able to kill them by shooting them.&#xD;&#xA;&#xD;&#xA;You are able to pick up items in the game. I remember there being drinks you could have, some would kill you, others would swap the controls round for a time.&#xD;&#xA;&#xD;&#xA;I thought the name of the game was **Galactix** - but I can't find anything on the internet to support this.&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Color_Graphics_Adapter" />
  <row Id="11407" PostHistoryTypeId="1" PostId="4973" RevisionGUID="6e9c1d11-e458-476f-bdae-d649e393ee4f" CreationDate="2010-08-10T11:39:37.930" UserId="2553" Text="What was the game? From DOS / CGA days" />
  <row Id="11408" PostHistoryTypeId="3" PostId="4973" RevisionGUID="6e9c1d11-e458-476f-bdae-d649e393ee4f" CreationDate="2010-08-10T11:39:37.930" UserId="2553" Text="&lt;pc&gt;&lt;old-games&gt;&lt;dos&gt;" />
  <row Id="11409" PostHistoryTypeId="6" PostId="4973" RevisionGUID="1d968ee5-255b-40dd-a742-463f55fedbed" CreationDate="2010-08-10T11:46:42.393" UserId="247" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;dos&gt;" />
  <row Id="11410" PostHistoryTypeId="2" PostId="4974" RevisionGUID="2f24d63d-5360-406c-a95f-13593a87c224" CreationDate="2010-08-10T12:15:19.840" UserId="1360" Text="Sounds like [Commander Keen][1].&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.commander-keen.com/&#xD;&#xA;  [2]: http://netdna.webdesignerdepot.com/uploads/2008/11/commander-keen-1990.jpg" />
  <row Id="11411" PostHistoryTypeId="6" PostId="4966" RevisionGUID="568c05ab-1b46-4855-becd-95057b77a2b0" CreationDate="2010-08-10T12:36:03.417" UserId="121" Comment="Retagged" Text="&lt;dwarf-fortress&gt;&lt;meme&gt;" />
  <row Id="11412" PostHistoryTypeId="2" PostId="4975" RevisionGUID="17167a6f-5247-4b10-a75c-ce66d4fb5a37" CreationDate="2010-08-10T12:41:21.100" UserId="122" Text="This looks suspiciously similar to [this question][1], the answer of which is [Obliterator][2].&#xD;&#xA;&#xD;&#xA;A screenshot from the CGA version:&#xD;&#xA;&#xD;&#xA;![CGA screenshot][3]&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/1522/identify-old-space-themed-pc-platformer&#xD;&#xA;[2]:http://homeoftheunderdogs.net/game.php?id=2277&#xD;&#xA;[3]:http://www.mobygames.com/images/shots/original/1029284238-00.gif" />
  <row Id="11413" PostHistoryTypeId="2" PostId="4976" RevisionGUID="e6b2f891-5a1d-4dbe-befe-39270085256a" CreationDate="2010-08-10T12:42:39.350" UserId="2562" Text="1) You can hold alt and click on the minimap.&#xD;&#xA;2) Hold alt + g and click on the map." />
  <row Id="11414" PostHistoryTypeId="2" PostId="4977" RevisionGUID="b29ae3e3-9bac-4e03-977b-2c40e8d84839" CreationDate="2010-08-10T12:50:42.797" UserId="2562" Text="I don't agree with the best answer choice. If you are playing Protoss and your opponent is trying to deny your gas then kill it with your first stalker, then build on it right afterwards. It does definitely slow you down a bit, but you should not be too far behind. It really is not a big deal. I do not see it happening much in Diamond games.&#xD;&#xA;&#xD;&#xA;When going against Terran, it is usually best to rush stalker first incase of Reapers. " />
  <row Id="11415" PostHistoryTypeId="4" PostId="4973" RevisionGUID="c9db7d07-3b4c-455a-acf3-437a1f53d97c" CreationDate="2010-08-10T12:53:07.953" UserId="122" Comment="Changed the title to add slightly more information." Text="What was this DOS / CGA puzzler/platformer?" />
  <row Id="11416" PostHistoryTypeId="5" PostId="4903" RevisionGUID="89bdaf29-7e66-43d7-8437-abade913ed9a" CreationDate="2010-08-10T13:01:56.283" UserId="122" Comment="I'm assuming the game manual should get its own bullet" Text="The boxed version contains the following:&#xD;&#xA;&#xD;&#xA; - 1 DVD copy of Starcraft II&#xD;&#xA; - 1 Game manual &#xD;&#xA; - 1 Pad of notepaper (For your&#xD;&#xA;   build orders I'm guessing) &#xD;&#xA; - 2 World of&#xD;&#xA;   Warcraft 10 day guest passes &#xD;&#xA; - 2 Starcraft II 7 hour guest passes&#xD;&#xA;&#xD;&#xA;The digital version obviously only allows you to download, install and play the game.&#xD;&#xA;" />
  <row Id="11417" PostHistoryTypeId="2" PostId="4978" RevisionGUID="57f9f906-d5b0-4c9e-a4db-b09b3bf8a6aa" CreationDate="2010-08-10T13:02:17.967" UserId="165" Text="I've been confronted to a lot of zerg players only playing zergling rush and it's pretty annoying. I usually play terran and I have a lot off difficulties countering these.&#xD;&#xA;&#xD;&#xA;The best thing I found was [this build](http://www.youtube.com/watch?v=Gj1GPmNmiJI) which helped me countering the rush and the next wave until I had enough units to attack and beat him.&#xD;&#xA;&#xD;&#xA;What is the best build against a Zerg, keeping the zergling rush in mind ? (feel free to post protoss solution too. The best zerg solution is ... wait for it ... zerglings !)" />
  <row Id="11418" PostHistoryTypeId="1" PostId="4978" RevisionGUID="57f9f906-d5b0-4c9e-a4db-b09b3bf8a6aa" CreationDate="2010-08-10T13:02:17.967" UserId="165" Text="How to counter a zergling rush ?" />
  <row Id="11419" PostHistoryTypeId="3" PostId="4978" RevisionGUID="57f9f906-d5b0-4c9e-a4db-b09b3bf8a6aa" CreationDate="2010-08-10T13:02:17.967" UserId="165" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="11420" PostHistoryTypeId="2" PostId="4979" RevisionGUID="3ef7beb4-e4f5-4381-bbfb-7f54af30e4f8" CreationDate="2010-08-10T13:06:47.660" UserId="2562" Text="First of all, I do not understand why people are telling you, &quot;You should not give him that much time to build 12 Battlecruisers in the first place&quot;. That is clearly not a solution to fighting Battlecruisers. &#xD;&#xA;&#xD;&#xA;For Protoss players up against Battlecruisers, Phoenixes **CANNOT** take on Battlecruisers. Go try it, they will get diminished. **You HAVE TO get Voidrays** against Battlecruisers. Voidrays were made for this reason. The charge is the only thing that can drop their HP and storm does not work effectively on mech units. Also, a side note, you can charge your Voidrays before you enter a battle by attacking a rock or even your own structures (if you are desperate). &#xD;&#xA;&#xD;&#xA;You can also get Mothership with Carriers and Voidrays as well. If you do, do not worry about letting your mothership die. While it is tanking, you can destroy half of your opponents fleet by then.&#xD;&#xA;&#xD;&#xA;Basically, nothing other than Protoss air (Voidrays, Carriers, Mothership) can take on Battlecruisers.&#xD;&#xA;&#xD;&#xA;However, if you run into a situation where he has the superior army then you can always aim for a base race; Avoid his army and wait until he attacks, so you can attack his base without him defending. " />
  <row Id="11421" PostHistoryTypeId="5" PostId="4976" RevisionGUID="60c4eb5b-2753-4f41-acb6-ce17633bfb8a" CreationDate="2010-08-10T13:07:45.190" UserId="2562" Comment="added 2 characters in body" Text="1) You can hold alt and click on the minimap.&#xD;&#xA;&#xD;&#xA;2) Hold alt + g and click on the map." />
  <row Id="11422" PostHistoryTypeId="2" PostId="4980" RevisionGUID="2e27fdde-d7e7-43c3-b44b-835dacbdf67f" CreationDate="2010-08-10T13:09:42.363" UserId="2246" Text="My mouse feet were stickier than normal, so I would apply nail polish remover (or rubbing alcohol) to clean and prolong the collection of lint. And like others have said, I would get a decent mouse pad, since a few bucks will save you constant aggravation of scratching off the mouse feet." />
  <row Id="11423" PostHistoryTypeId="2" PostId="4981" RevisionGUID="9c2d4a60-15b8-4be2-864c-421678a7caed" CreationDate="2010-08-10T13:17:14.827" UserId="2562" Text="You have to turtle and block off your entrance. Do not use the strategy in that video. It is horrible. &#xD;&#xA;&#xD;&#xA;As a Protoss Diamond player, I usually build my Gateway and Pylon in the entrance. I leave just enough space for a unit to pass by and I build a few Zealots to block off that narrow entrance. I also use stalkers to back up the Zealots and the Sentries to forcefield. From here, I turtle and tech up.&#xD;&#xA;&#xD;&#xA;Terran players usually block off their entrance with supply depots (Supply depots can raise and lower for units to pass by) and a Barracks. Then they build a few marines first and then a bunker then they tech.&#xD;&#xA;&#xD;&#xA;Remember to always scout too. Another tip is to be prepared for Mutalisks because Zerg players who mass Zerglings usually follow up with Mutalisks afterwards." />
  <row Id="11424" PostHistoryTypeId="2" PostId="4982" RevisionGUID="4de1fb21-e5e0-4884-bdf0-66c1ab2261e5" CreationDate="2010-08-10T13:17:45.713" UserId="2121" Text="For Terran i think you first need to build a turtle, buildings strategically placed on the ramp to block the zerglings for a decent amount of time for you to build a small M&amp;M army.&#xD;&#xA;&#xD;&#xA;Word of caution you need to be accurate for this build to work, any hole in the turtle and it's gg." />
  <row Id="11425" PostHistoryTypeId="2" PostId="4983" RevisionGUID="ac92ea7f-6f68-4187-bcb8-c14ddf71ce99" CreationDate="2010-08-10T13:18:45.727" UserId="2564" Text="I am playing the single player campaign of StarCraft (StarCraft 1) on a Windows PC. I am about midway through the Zerg campaign where the game allows you to morph Queens. I don't understand how to use Queens though. What can I do with a Queen?&#xD;&#xA;&#xD;&#xA;I mean, is a Queen an attacking unit? Or a defensive unit? Or a scouting unit? There is one map where the game gives me two Queens at the outset, but I don't use them for anything." />
  <row Id="11426" PostHistoryTypeId="1" PostId="4983" RevisionGUID="ac92ea7f-6f68-4187-bcb8-c14ddf71ce99" CreationDate="2010-08-10T13:18:45.727" UserId="2564" Text="How to use the Queen in the StarCraft 1 single player campaign " />
  <row Id="11427" PostHistoryTypeId="3" PostId="4983" RevisionGUID="ac92ea7f-6f68-4187-bcb8-c14ddf71ce99" CreationDate="2010-08-10T13:18:45.727" UserId="2564" Text="&lt;starcraft&gt;&lt;single-player&gt;" />
  <row Id="11428" PostHistoryTypeId="2" PostId="4984" RevisionGUID="e88ab299-1afd-47cc-8b35-17eb893badbf" CreationDate="2010-08-10T13:22:15.937" UserId="2562" Text="They just cast magic. They are nothing like the Queen you see in Starcraft 2. They are used to disable, support, and harass." />
  <row Id="11429" PostHistoryTypeId="2" PostId="4985" RevisionGUID="a0a5a966-33af-464b-a971-0f78e4e53dc6" CreationDate="2010-08-10T13:23:07.137" UserId="2565" Text="While in game there are options to block a player or report a player's actions directly to blizzard. If nothing else, block them.  If they're blocked you won't be matched with them in future games." />
  <row Id="11430" PostHistoryTypeId="2" PostId="4986" RevisionGUID="118bfbe7-c889-43f1-9f38-743e83b8fb5a" CreationDate="2010-08-10T13:40:46.720" UserId="2044" Text="Queens are mainly casters with 4 main skills:&#xD;&#xA;&#xD;&#xA; - It has the built in **parasite** spell that enables you to see the same things the host with the parasite can.  (This can be removed only by the medic's restoration)&#xD;&#xA; - It can **Ensnare** a group of units slowing them.  This can be used to either prevent them from escaping or slowing their advance.&#xD;&#xA; - **Spawn Broodlings** can also be researched to turn any ground unit into two broodlings, instantly killing the unit in the process.  I don't know what mission your playing, but if that's the first mission in brood war, then you're supposed to use spawn broodlings on the ultralisks your about to come across, effectively rendering them useless. Alternately you can ensnare them and have your hunter killers have a go at them.&#xD;&#xA; - Last but not least, they can **infest** a terran command center which turns said command center into a terrorist-training academy for suicidal infested terrans." />
  <row Id="11431" PostHistoryTypeId="2" PostId="4987" RevisionGUID="2ea61477-46b5-4bb2-a95a-ca8e7dd5577c" CreationDate="2010-08-10T14:00:00.353" UserId="320" Text="As the name suggests, I want to capture an animal to either tame or eat.  how do I do that?" />
  <row Id="11432" PostHistoryTypeId="1" PostId="4987" RevisionGUID="2ea61477-46b5-4bb2-a95a-ca8e7dd5577c" CreationDate="2010-08-10T14:00:00.353" UserId="320" Text="How to tame/capture animals in Dwarf Fortress?" />
  <row Id="11433" PostHistoryTypeId="3" PostId="4987" RevisionGUID="2ea61477-46b5-4bb2-a95a-ca8e7dd5577c" CreationDate="2010-08-10T14:00:00.353" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11434" PostHistoryTypeId="2" PostId="4988" RevisionGUID="8407f0fb-8b83-4a33-a824-78226e9cdfdc" CreationDate="2010-08-10T14:07:19.120" UserId="1978" Text="I don't know about the campaign, it's been ages since i played it, but Queens have several good uses:&#xD;&#xA;&#xD;&#xA; 1. They can insta-kill any ground unit with broodlings, which works especially well against defending siege tanks (sometimes causing a chain reaction destroying more of the tanks through siege tank AoE if more of his tanks are in range and fire on the broodlings), ultralisks or to harass enemy workers by turning them into broodlings which attack the other workers.&#xD;&#xA; 2. Ensnare is a good way to prevent enemies from retreating or delay their attacks so you have time to build up more defense. It also works wonders against enemy melee that tries to get close to your ranged units and afair it also shows you cloaked enemy units (if you manage to get ensnare on them).&#xD;&#xA; 3. Against CPU it's funny to infest command centers and use suicide bombers to kill anything in their path but usually there is no practical use for that.&#xD;&#xA; 4. The parasite is the ultimative scouting ability. Use it on as many enemies as possible (in multiplayer especially on units the other player won't select often so he won't remove it, i.e. workers or overlords) to keep track of any movement he makes. He won't be able to suprise you and afair it can even be used on enemy detectors to allow you to detect his own hidden units. For non-terrans the only way to get rid of parasites is to kill the unit in question which is especially bad on bigger units." />
  <row Id="11435" PostHistoryTypeId="2" PostId="4989" RevisionGUID="f0888146-cf41-4e9f-8d06-4a512b370a93" CreationDate="2010-08-10T14:07:25.360" UserId="121" Text="Assuming you want to capture animals (groundhogs, horses, bears, dreaded Rhesus Macauqes) as opposed to vermin.&#xD;&#xA;&#xD;&#xA;Build a cage trap where the animals roam (usually next to an outdoor food pile works well) with &lt;kbd&gt;b&lt;/kbd&gt;uild, &lt;kbd&gt;T&lt;/kbd&gt;raps, &lt;kbd&gt;c&lt;/kbd&gt;age.  You will need a mechanism and a cage.  Mechanics skill is used to place the trap.  &#xD;&#xA;&#xD;&#xA;You should probably designate an animal stockpile (&lt;kbd&gt;p&lt;/kbd&gt;, &lt;kbd&gt;a&lt;/kbd&gt;) where the animal will be taken after it's caught. &#xD;&#xA;&#xD;&#xA;After this, just wait for the animal to be caught.&#xD;&#xA;&#xD;&#xA;Note: the capture `live land animal` option at the kennels catches `vermin` not animals." />
  <row Id="11436" PostHistoryTypeId="2" PostId="4990" RevisionGUID="eef6fb79-a167-4fee-9d81-ad706a8ab139" CreationDate="2010-08-10T14:10:08.083" UserId="320" Text="So I pressed something and now I can't see my dwarves.  Is there a hot-key that centers my screen on my dwarves?" />
  <row Id="11437" PostHistoryTypeId="1" PostId="4990" RevisionGUID="eef6fb79-a167-4fee-9d81-ad706a8ab139" CreationDate="2010-08-10T14:10:08.083" UserId="320" Text="How do I center view on my dwarves?!" />
  <row Id="11438" PostHistoryTypeId="3" PostId="4990" RevisionGUID="eef6fb79-a167-4fee-9d81-ad706a8ab139" CreationDate="2010-08-10T14:10:08.083" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11439" PostHistoryTypeId="2" PostId="4991" RevisionGUID="cdce0c70-b1aa-453c-b4d0-08ea95eb5f83" CreationDate="2010-08-10T14:13:56.170" UserId="121" Text="To view any particular dwarf use the &lt;kbd&gt;u&lt;/kbd&gt;nits screen, select the dwarf you want and do a &lt;kbd&gt;c&lt;/kbd&gt;reature zoom.&#xD;&#xA;&#xD;&#xA;You can also setup hotkeys for a location with the &lt;kbd&gt;h&lt;/kbd&gt;otkey screen.&#xD;&#xA;" />
  <row Id="11440" PostHistoryTypeId="10" PostId="50" RevisionGUID="4b0fbff4-80c2-472f-9f20-b13e7537b904" CreationDate="2010-08-10T14:14:30.943" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11441" PostHistoryTypeId="5" PostId="50" RevisionGUID="5e812184-0908-4f96-80bf-792ba2078f41" CreationDate="2010-08-10T14:14:31.053" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Do Guitar Hero peripherals work with Rock Band and vice versa?](http://gaming.stackexchange.com/questions/4915/do-guitar-hero-peripherals-work-with-rock-band-and-vice-versa)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Subject pretty much says it all.  I've got PS3 + Rock Band, and would like to use Guitar-hero controllers.  Are there adaptors?  Can I hack them, somehow?&#xD;&#xA;&#xD;&#xA;Similarly, can I make my own controllers?  Are there sites with good DIY instructions?  By &quot;make&quot;, I mean from scratch; I think I can figure out &quot;buy a guitar, take it apart, put the bits into different plastics...&quot;  :)&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="11442" PostHistoryTypeId="6" PostId="4969" RevisionGUID="36c42a0b-a64f-438a-98db-6ef641eaccec" CreationDate="2010-08-10T14:37:41.997" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;multiplayer&gt;" />
  <row Id="11443" PostHistoryTypeId="2" PostId="4992" RevisionGUID="7cc65b98-4d4c-4b55-9e92-4e63faa4f975" CreationDate="2010-08-10T14:44:22.930" UserId="320" Text="Since my dwarves aren't reproducing, I need to retrain some of them.  How do I convince, for example, a miner to lay down his pick and pick up an ax?" />
  <row Id="11444" PostHistoryTypeId="1" PostId="4992" RevisionGUID="7cc65b98-4d4c-4b55-9e92-4e63faa4f975" CreationDate="2010-08-10T14:44:22.930" UserId="320" Text="How to train/retrain dwarves?" />
  <row Id="11445" PostHistoryTypeId="3" PostId="4992" RevisionGUID="7cc65b98-4d4c-4b55-9e92-4e63faa4f975" CreationDate="2010-08-10T14:44:22.930" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11446" PostHistoryTypeId="2" PostId="4993" RevisionGUID="a1ecfdf5-b4ff-4b38-8a98-d1110cc4f56a" CreationDate="2010-08-10T14:48:12.487" UserDisplayName="Steven" Text="It is the White Materia.  If you recall, when you first met Aeris, she said that she had a materia that was good for absolutely nothing (ironic, eh?).  This is that materia and no, there is no way to get it for yourself.  Though it does come back into the game later on in a way (and you still don't get to have it then, but that is okay)." />
  <row Id="11447" PostHistoryTypeId="6" PostId="4983" RevisionGUID="9794942b-f292-448f-8213-72270f12f0eb" CreationDate="2010-08-10T14:53:33.160" UserId="2564" Comment="added strategy tag" Text="&lt;strategy&gt;&lt;starcraft&gt;&lt;single-player&gt;" />
  <row Id="11448" PostHistoryTypeId="2" PostId="4994" RevisionGUID="bcee2b77-913e-476e-a5e9-20a6272a2f68" CreationDate="2010-08-10T14:53:59.803" UserId="2044" Text="I've been seeing a LOT of questions in this site regarding Dwarf Fortress so I though heck, why not jump on the bandwagon and give it a try?  So I downloaded the game and I haven't the slightest idea what I'm doing now.  I'm watching some ASCII objects that are supposed to be ?dwarves?.  What's the point of this game?  Any links or tips on how I can get myself started?" />
  <row Id="11449" PostHistoryTypeId="1" PostId="4994" RevisionGUID="bcee2b77-913e-476e-a5e9-20a6272a2f68" CreationDate="2010-08-10T14:53:59.803" UserId="2044" Text="What is this Dwarf Fortress I Keep Hearing About and How Do I Get Started With It?" />
  <row Id="11450" PostHistoryTypeId="3" PostId="4994" RevisionGUID="bcee2b77-913e-476e-a5e9-20a6272a2f68" CreationDate="2010-08-10T14:53:59.803" UserId="2044" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11451" PostHistoryTypeId="4" PostId="2015" RevisionGUID="d30611b3-8ce9-4c49-83e3-88b42091ecdb" CreationDate="2010-08-10T14:54:48.913" UserId="29" Comment="edited title" Text="Final Fantasy VII - Materia from the hair" />
  <row Id="11452" PostHistoryTypeId="5" PostId="4994" RevisionGUID="b2aa3001-bdcd-46d2-b866-fd2ef29b8785" CreationDate="2010-08-10T14:55:21.767" UserId="56" Comment="Fixed capitalization" Text="I've been seeing a lot of questions in this site regarding Dwarf Fortress so I thought, why not jump on the bandwagon and give it a try?  So I downloaded the game and I haven't the slightest idea what I'm doing now.  I'm watching some ASCII objects that are supposed to be dwarves?  What's the point of this game? Any links or tips on how I can get myself started?" />
  <row Id="11453" PostHistoryTypeId="4" PostId="4994" RevisionGUID="b2aa3001-bdcd-46d2-b866-fd2ef29b8785" CreationDate="2010-08-10T14:55:21.767" UserId="56" Comment="Fixed capitalization" Text="What is this Dwarf Fortress I keep hearing about and how do I get started with it?" />
  <row Id="11454" PostHistoryTypeId="2" PostId="4995" RevisionGUID="f21e33d4-351a-487f-98e3-8aa61865c823" CreationDate="2010-08-10T14:58:58.997" UserId="121" Text="Simply change the dwarf's labor preferences.  Select the dwarf (either on the map with &lt;kbd&gt;v&lt;/kbd&gt;, or through the &lt;kbd&gt;u&lt;/kbd&gt;nit screen), press &lt;kbd&gt;p&lt;/kbd&gt; to select their preferences.  Press enter on a highlighted labor to turn it on or off.  &#xD;&#xA;&#xD;&#xA;In your example you would turn off mining, and turn on woodcutting (which is under the woodworking section)." />
  <row Id="11455" PostHistoryTypeId="10" PostId="4994" RevisionGUID="488910fe-0265-44cb-8852-06af8bbfa438" CreationDate="2010-08-10T15:02:57.613" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11456" PostHistoryTypeId="5" PostId="4994" RevisionGUID="83c2f549-7137-4b56-a20c-b6d64e5354cb" CreationDate="2010-08-10T15:02:57.693" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicates:**  &#xA;&gt; [What is Dwarf Fortress?](http://gaming.stackexchange.com/questions/4314/what-is-dwarf-fortress)  &#xA;&gt; [How should I learn to play Dwarf fortress](http://gaming.stackexchange.com/questions/1727/how-should-i-learn-to-play-dwarf-fortress)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I've been seeing a lot of questions in this site regarding Dwarf Fortress so I thought, why not jump on the bandwagon and give it a try?  So I downloaded the game and I haven't the slightest idea what I'm doing now.  I'm watching some ASCII objects that are supposed to be dwarves?  What's the point of this game? Any links or tips on how I can get myself started?" />
  <row Id="11457" PostHistoryTypeId="5" PostId="4995" RevisionGUID="dc6838c6-1164-4d6f-b8b7-e0a7e02fc4f2" CreationDate="2010-08-10T15:05:23.363" UserId="121" Comment="Added a clarification" Text="Simply change the dwarf's labor preferences.  Select the dwarf (either on the map with &lt;kbd&gt;v&lt;/kbd&gt;, or through the &lt;kbd&gt;u&lt;/kbd&gt;nit screen), press &lt;kbd&gt;p&lt;/kbd&gt; to select their preferences.  Press enter on a highlighted labor to turn it on or off.  &#xD;&#xA;&#xD;&#xA;In your example you would turn off mining, and turn on woodcutting (which is under the woodworking section).&#xD;&#xA;&#xD;&#xA;Currently the only way dwarves get better at anything beside combat is to do do it.  So the only way to train surgery is to do surgery." />
  <row Id="11458" PostHistoryTypeId="2" PostId="4996" RevisionGUID="46a98a55-a0b6-426d-b431-04e2767e0b71" CreationDate="2010-08-10T15:14:04.367" UserId="4673" Text="[Monuments of Mars?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Monuments_of_Mars" />
  <row Id="11459" PostHistoryTypeId="16" PostId="4918" RevisionGUID="ff46da4e-9220-448e-9d7a-fbf1dd744648" CreationDate="2010-08-10T15:15:39.297" UserId="1161" />
  <row Id="11460" PostHistoryTypeId="6" PostId="4904" RevisionGUID="4d4e16c4-4bd0-4ae7-9ca0-0968a999dc71" CreationDate="2010-08-10T15:45:00.107" UserId="452" Comment="edited tags" Text="&lt;pc&gt;&lt;old-games&gt;&lt;windows-7&gt;&lt;card-game&gt;" />
  <row Id="11462" PostHistoryTypeId="5" PostId="4928" RevisionGUID="e75d9e0f-ab60-4fd8-8f44-37d5d839826b" CreationDate="2010-08-10T16:40:55.640" UserId="126" Comment="add other options" Text="3 Ways:&#xD;&#xA;&#xD;&#xA;- Just hold alt, then click on the minimap.&#xD;&#xA;- Alt+G, then click on the minimap&#xD;&#xA;- Click on the ping icon next to the minimap, then click on the minimap." />
  <row Id="11463" PostHistoryTypeId="2" PostId="4997" RevisionGUID="15b30725-f047-4d6a-b2a3-7a1005117978" CreationDate="2010-08-10T16:45:21.467" UserId="138" Text="Depending on how the game works it may be possible to &quot;download&quot; the online version of the game. From a cursory glance over it it looks like all you'd have to do is download all resources for it(as in, there is no server side dependency). &#xD;&#xA;&#xD;&#xA;Also, the site is hosted on Free Webs which I know does not allow any server-side code. So, what I would do is get a copy of Firefox along with the Firebug extension. Browse to http://richapps.webs.com/SkipWE.html and open up Firebug's &quot;NET&quot; tab. This will show you every request the web page makes. Using this list of requests, just download all of the resources that it loads and save them all in a folder with a proper relative path. &#xD;&#xA;&#xD;&#xA;When you get all the files downloaded to a local folder you can just open up the webpage off of your local computer and it should just work. It may take some trial and error to get to that point though. " />
  <row Id="11464" PostHistoryTypeId="4" PostId="4888" RevisionGUID="e7316f2d-944b-44cc-befd-fc58a31a3c27" CreationDate="2010-08-10T16:54:30.723" UserId="44" Comment="edited title" Text="Where does the Quake Live plugin store downloaded content?" />
  <row Id="11465" PostHistoryTypeId="2" PostId="4998" RevisionGUID="f51501a0-927a-4bed-b26c-a622ff78d7d4" CreationDate="2010-08-10T16:56:45.807" UserId="1743" Text="I found out from a Forum:&#xD;&#xA;&#xD;&#xA; - Match Location (only vicinity not country, as far I know)&#xD;&#xA; - Match Visibility &#xD;&#xA; - Match Password&#xD;&#xA; - Instagib Mode&#xD;&#xA; - Spawn Protection (yes/no)&#xD;&#xA; - Game Type&#xD;&#xA; - Arena&#xD;&#xA; - You can invite friends&#xD;&#xA;&#xD;&#xA;You can NOT change player slots - this is awkward :(&#xD;&#xA;&#xD;&#xA;Please correct me, if something changes (as long as I don't have a pro-account).&#xD;&#xA;" />
  <row Id="11466" PostHistoryTypeId="2" PostId="4999" RevisionGUID="a814fed3-95ce-4acd-8533-51a768f6935e" CreationDate="2010-08-10T16:58:52.993" UserId="1234" Text="I am playing a human wizard, and I just killed a monster, leaving a corpse on the ground. How do I tell whether it is safe to eat this corpse?&#xD;&#xA;&#xD;&#xA;I leave the monster unspecified because I am interested in &quot;how can I figure out whether this is edible,&quot; rather than whether any particular monster is edible. Likewise, I would prefer to avoid having to look up or memorize a list of every single monster (but rules for particular symbols are great)." />
  <row Id="11467" PostHistoryTypeId="1" PostId="4999" RevisionGUID="a814fed3-95ce-4acd-8533-51a768f6935e" CreationDate="2010-08-10T16:58:52.993" UserId="1234" Text="How can I tell if a corpse is safe to eat?" />
  <row Id="11468" PostHistoryTypeId="3" PostId="4999" RevisionGUID="a814fed3-95ce-4acd-8533-51a768f6935e" CreationDate="2010-08-10T16:58:52.993" UserId="1234" Text="&lt;nethack&gt;" />
  <row Id="11469" PostHistoryTypeId="2" PostId="5000" RevisionGUID="bf3b94da-f310-4132-a0cb-fb80238c3cc9" CreationDate="2010-08-10T17:07:22.480" UserId="1410" Text="If your pet has eaten that kind of monster in the past, you can be sure that kind of monster is safe to eat. This is a fine system for monsters you have just killed. However, this does not help at all with determining whether a corpse you find is rotten or not." />
  <row Id="11470" PostHistoryTypeId="2" PostId="5001" RevisionGUID="ccd56b0e-6da1-4355-9824-b0775c8b5871" CreationDate="2010-08-10T17:12:02.270" UserId="85" Text="First off, no matter the corpse, never eat unless you just made that corpse or you have a method of preservation (tinning, icebox). Rotten corpses cause food poisoning, and it doesn't take very long for a corpse to rot. And there isn't a visual indication of rotting, either, so the safe bet is to never eat something you didn't just kill. Most undead corpses are automatically rotten, as well.&#xD;&#xA;&#xD;&#xA;If the monster has poison or acid attacks, or is made of poison or acid, then there's a very high chance that you'll be poisoned or take acid damage. Both of these can be fatal, the former even instantly so, but poison and acid resistance will protect against this. Note that most poisonous corpses will chance to give you poison resistance, so this can be something to risk if you have enough health. Other elemental effects like fire, cold, and electricity are traditionally safe.&#xD;&#xA;&#xD;&#xA;If the monster causes you to be stunned, hallucinating, or confused by natural attacks (as opposed to casting a spell), then it is highly likely you will be tripping after you eat its corpse. Some of these are very obvious. Actually, most creatures with negative effects like petrification will also carry over that effect with their corpse. &#xD;&#xA;&#xD;&#xA;If the monster is your own race, then you will suffer penalties for cannibalism if you aren't a cannibal.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For specific exceptions, off the top of my head: `B`ats cause stunning. `W`raiths are safe to eat despite being undead. `D`ragons are always safe, if quite meaty. And unlike most fungi, Lichens are safe and never rot over time." />
  <row Id="11471" PostHistoryTypeId="5" PostId="248" RevisionGUID="b84438fa-6464-4250-b780-054c22a2749d" CreationDate="2010-08-10T17:16:32.187" UserId="18" Comment="formatting / wording changes" Text="No, a Game Boy Player is not compatible with the Wii directly, as the Wii lacks the required Hi-Speed port availble on the Gamecube.&#xD;&#xA;&#xD;&#xA;However, the Game Boy Player in combination with a Gamecube and a Seperate TV, is still a valid (but highly impractical) controller for the Gamecube and Wii games that support the GBA as controller." />
  <row Id="11472" PostHistoryTypeId="2" PostId="5002" RevisionGUID="b953452f-23e6-45df-8495-0b19a2edb9b0" CreationDate="2010-08-10T17:16:40.767" UserId="1605" Text="I'm playing with a necromancer (84 exp) in hell difficulty with the following skills:&#xD;&#xA;&#xD;&#xA; - skeleton mastery: 20 (for revived monsters stats)&#xD;&#xA; - corpse explosion: 15 (for quick cleaning of small monsters pack)&#xD;&#xA; - bone spear: 20 (main attack)&#xD;&#xA; - bone spirit: 20 (for bosses)&#xD;&#xA; - 1 skill point for the rest, coupled with a +6 all skills from various items&#xD;&#xA;&#xD;&#xA;Somehow, I get the impression that even moderate level monsters are not killed fast enough, even when using `lower resist` or `decrepify` (the latter has the nice effect of slowing down enemies and is the most used spell).&#xD;&#xA;&#xD;&#xA;I didn't found any updated guide for hell difficulty (for patch 1.12 or later), is there a better combination of skills/spells?" />
  <row Id="11473" PostHistoryTypeId="1" PostId="5002" RevisionGUID="b953452f-23e6-45df-8495-0b19a2edb9b0" CreationDate="2010-08-10T17:16:40.767" UserId="1605" Text="Diablo 2 necromancer - recommended skill points distribution for hell difficulty?" />
  <row Id="11474" PostHistoryTypeId="3" PostId="5002" RevisionGUID="b953452f-23e6-45df-8495-0b19a2edb9b0" CreationDate="2010-08-10T17:16:40.767" UserId="1605" Text="&lt;pc&gt;&lt;tips&gt;&lt;diablo-2&gt;&lt;skills&gt;" />
  <row Id="11475" PostHistoryTypeId="5" PostId="5001" RevisionGUID="f270a3c7-aa93-41b6-825c-3a068ca32ae4" CreationDate="2010-08-10T17:21:10.587" UserId="85" Comment="SHAMEIMARU!" Text="First off, no matter the corpse, never eat unless you just made that corpse or you have a method of preservation (tinning, icebox). Rotten corpses cause food poisoning, and it doesn't take very long for a corpse to rot. And there isn't a visual indication of rotting, either, so the safe bet is to never eat something you didn't just kill. Most undead corpses are automatically rotten, as well.&#xD;&#xA;&#xD;&#xA;If the monster has poison or acid attacks, or is made of poison or acid, then there's a very high chance that you'll be poisoned or take acid damage. Both of these can be fatal, the former even instantly so, but poison and acid resistance will protect against this. Note that most poisonous corpses will chance to give you poison resistance, so this can be something to risk if you have enough health. Other elemental effects like fire, cold, and electricity are traditionally safe.&#xD;&#xA;&#xD;&#xA;If the monster causes you to be stunned, hallucinating, or confused by natural attacks (as opposed to casting a spell), then it is highly likely you will be tripping after you eat its corpse. Some of these are very obvious. Actually, most creatures with negative effects like petrification will also carry over that effect with their corpse. &#xD;&#xA;&#xD;&#xA;(Thanks, WillfulWizard!)  &#xD;&#xA;While it won't directly kill you, the corpses of teleporting creatures like imps, nymphs, tengu, and leprechauns will often give you [teleportitis](http://gaming.stackexchange.com/questions/430/my-character-keeps-jumping-around-in-nethack-why). Note that tengu do have a chance of giving you teleport control, so it's a good idea to start eating those when you do get stuck with teleportitis.&#xD;&#xA;&#xD;&#xA;If the monster is your own race, then you will suffer penalties for cannibalism if you aren't a cannibal.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For specific exceptions, off the top of my head: `B`ats cause stunning. `W`raiths are safe to eat despite being undead. `D`ragons are always safe, if quite meaty. And unlike most fungi, Lichens are safe and never rot over time." />
  <row Id="11476" PostHistoryTypeId="2" PostId="5003" RevisionGUID="5f954e2e-9689-451d-9f2d-94c81a71bb04" CreationDate="2010-08-10T17:22:13.860" UserId="2432" Text="I remember a game like that.  The exact title escapes me, all that comes up is that it reminded me of 'sudoku' or something similiar." />
  <row Id="11477" PostHistoryTypeId="2" PostId="5004" RevisionGUID="4c85b0c0-c217-499e-9945-458096e37960" CreationDate="2010-08-10T17:23:33.203" UserId="1777" Text="How long, in approximate hours, does it take to get everything in Final Fantasy XIII that happens after you defeat the final boss? &#xD;&#xA;&#xD;&#xA;This includes all the Cie'th Stones, Crystalarium mastery and any other side quests which can be left until the very end of the game." />
  <row Id="11478" PostHistoryTypeId="1" PostId="5004" RevisionGUID="4c85b0c0-c217-499e-9945-458096e37960" CreationDate="2010-08-10T17:23:33.203" UserId="1777" Text="Final Fantasy XIII Post-Completion Length" />
  <row Id="11479" PostHistoryTypeId="3" PostId="5004" RevisionGUID="4c85b0c0-c217-499e-9945-458096e37960" CreationDate="2010-08-10T17:23:33.203" UserId="1777" Text="&lt;final-fantasy-xiii&gt;&lt;post-completion&gt;" />
  <row Id="11480" PostHistoryTypeId="6" PostId="4999" RevisionGUID="499b314d-241f-41d7-80f0-fd36c5614b49" CreationDate="2010-08-10T17:25:56.087" UserId="1234" Comment="edited tags" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="11481" PostHistoryTypeId="2" PostId="5005" RevisionGUID="a99eeaf3-89a7-4b09-ba9e-6f7bfbb9a284" CreationDate="2010-08-10T17:26:25.023" UserId="1095" Text="In Grand Theft Auto IV, [Jermaine Andrews](http://gta.wikia.com/Jermaine_Andrews)’ voice sounds to me like [Tracy Morgan](http://en.wikipedia.org/wiki/Tracy_Morgan). But I can’t find any credits stating who played him.&#xD;&#xA;&#xD;&#xA;Anyone know of a source to confirm?" />
  <row Id="11482" PostHistoryTypeId="1" PostId="5005" RevisionGUID="a99eeaf3-89a7-4b09-ba9e-6f7bfbb9a284" CreationDate="2010-08-10T17:26:25.023" UserId="1095" Text="Who plays Jermaine Andrews in Grand Theft Auto IV?" />
  <row Id="11483" PostHistoryTypeId="3" PostId="5005" RevisionGUID="a99eeaf3-89a7-4b09-ba9e-6f7bfbb9a284" CreationDate="2010-08-10T17:26:25.023" UserId="1095" Text="&lt;characters&gt;" />
  <row Id="11484" PostHistoryTypeId="2" PostId="5006" RevisionGUID="4b7b873d-c6f7-423a-9677-9292e8621807" CreationDate="2010-08-10T17:33:42.843" UserId="930" Text="My 8-year-old loves to play Age of Mythology.&#xD;&#xA;&#xD;&#xA;I'd like to find a similar, more modern game for him.&#xD;&#xA;&#xD;&#xA;We've seen the Age of Empires series, but the violence is more graphic. I want something *less violent*.&#xD;&#xA;&#xD;&#xA;Ideally something on Steam, so I don't have to keep track of the CD and the keys.&#xD;&#xA;" />
  <row Id="11485" PostHistoryTypeId="1" PostId="5006" RevisionGUID="4b7b873d-c6f7-423a-9677-9292e8621807" CreationDate="2010-08-10T17:33:42.843" UserId="930" Text="Games like Age of Mythology?" />
  <row Id="11486" PostHistoryTypeId="3" PostId="5006" RevisionGUID="4b7b873d-c6f7-423a-9677-9292e8621807" CreationDate="2010-08-10T17:33:42.843" UserId="930" Text="&lt;real-time-strategy&gt;&lt;games&gt;&lt;non-violent&gt;" />
  <row Id="11487" PostHistoryTypeId="2" PostId="5007" RevisionGUID="f41f9dee-4103-4b3f-9492-26f9816030e1" CreationDate="2010-08-10T17:38:24.537" UserId="730" Text="In Civiliazion IV: Colonization how can I load to a ship in a settlement only a part of a certain product?&#xD;&#xA;&#xD;&#xA;For example only 100 on 147 cotton units available?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11488" PostHistoryTypeId="1" PostId="5007" RevisionGUID="f41f9dee-4103-4b3f-9492-26f9816030e1" CreationDate="2010-08-10T17:38:24.537" UserId="730" Text="How can I load to the ship only a part in Colonization?" />
  <row Id="11489" PostHistoryTypeId="3" PostId="5007" RevisionGUID="f41f9dee-4103-4b3f-9492-26f9816030e1" CreationDate="2010-08-10T17:38:24.537" UserId="730" Text="&lt;colonization&gt;" />
  <row Id="11490" PostHistoryTypeId="2" PostId="5008" RevisionGUID="53217d0b-54a6-45c8-817a-cd6830dbef1e" CreationDate="2010-08-10T17:43:43.827" UserId="2246" Text="I remember spending hours trying to catch that big bastard in that pond.  How do you catch him and was there an optimal way to catch that lunker?  What is his max size?  &#xD;&#xA;Also how big could the normal fish get to be?" />
  <row Id="11491" PostHistoryTypeId="1" PostId="5008" RevisionGUID="53217d0b-54a6-45c8-817a-cd6830dbef1e" CreationDate="2010-08-10T17:43:43.827" UserId="2246" Text="How to catch the Hylian Loach fish in LoZ: Ocarina of Time" />
  <row Id="11492" PostHistoryTypeId="3" PostId="5008" RevisionGUID="53217d0b-54a6-45c8-817a-cd6830dbef1e" CreationDate="2010-08-10T17:43:43.827" UserId="2246" Text="&lt;legend-of-zelda&gt;" />
  <row Id="11493" PostHistoryTypeId="5" PostId="5000" RevisionGUID="6620bcc2-d89d-425a-a4f0-ea262883134e" CreationDate="2010-08-10T17:48:38.777" UserId="1410" Comment="added 841 characters in body; deleted 45 characters in body; deleted 6 characters in body" Text="If your pet has eaten that kind of monster in the past, you can be sure that kind of monster is fairly safe to eat.&#xD;&#xA;&#xD;&#xA;This is only a rule of thumb. Places where the rule of thumb breaks down:&#xD;&#xA;&#xD;&#xA; - You still have to worry about individual corpses being rotten. Corpses you have just killed should be fine. Corpses you find are suspect.&#xD;&#xA; - This works for pets of similar diet to you. If you start with a cat or dog, follow their lead. If they've been polymorphed into something else, you should not follow their lead. (Thank you @Grace Note. See his comment for the best example!)&#xD;&#xA; - Your pet will sometimes eat things will ill effects that don't outright hurt it. Bats which cause stunning and Leprechauns which cause teleportitis are notable. (Thank you @Kaestur Hakarl.) If I recall correctly though, you can spot these effects in your pet, and watch out for them. See [@Grace Note's answer][1] for a more complete list of ill effects.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat/5001#5001" />
  <row Id="11494" PostHistoryTypeId="2" PostId="5009" RevisionGUID="519c4580-58e0-4a31-9e5c-d4f21b0ee5c0" CreationDate="2010-08-10T17:50:18.150" UserId="18" Text="According to [Zelda Wiki][1]:&#xD;&#xA;&#xD;&#xA; &gt; The Hylian Loach is a large, rare fish that appears in both Ocarina of Time and Twilight Princess. The loach looks like a cross between the catfish and the pike, with an eel-like body and ornate swirl patterns down the length of its body. They generally weigh in at about 29-36 pounds and can only be found at the Fishing Holes in its respective game. Due to its rarity, the Hylian Loach is usually revered to be a legendary fish.&#xD;&#xA;&#xD;&#xA; &gt; In Ocarina of Time, the loach appears purely by random at the fishing pond in Lake Hylia. The best way to find it is by equipping the Zora Tunic and the Iron Boots, and then entering the water and scanning the sand floor and the area around the lily pads. If it can't be found the first time, Link can just exit the area, enter again, and repeat the process. They can be caught with either the regular lure or the Sinking Lure, although the loach will only bite onto the hook as it goes up to the surface.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zeldawiki.org/Hylian_Loach" />
  <row Id="11495" PostHistoryTypeId="2" PostId="5010" RevisionGUID="cf507e87-17d7-4ad5-94c3-801cc642952b" CreationDate="2010-08-10T17:51:38.413" UserId="1770" Text="According to the [GTA wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; Voiced by: None Applicable&#xD;&#xA;&#xD;&#xA;I also did a Google search of [Jermaine Andrews Tracy Morgan][2] and nothing relevant appeared&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gta.wikia.com/Characters_by_Surname_%28Number-B%29&#xD;&#xA;  [2]: http://www.google.com/search?hl=en&amp;client=firefox-a&amp;hs=Get&amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;q=Jermaine+Andrews+Tracy+Morgan&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=&amp;gs_rfai=" />
  <row Id="11496" PostHistoryTypeId="6" PostId="5005" RevisionGUID="dd7b2084-24f2-42b4-81bc-f6875f4070f7" CreationDate="2010-08-10T17:51:57.523" UserId="1770" Comment="edited tags" Text="&lt;characters&gt;&lt;gta-4&gt;" />
  <row Id="11497" PostHistoryTypeId="5" PostId="5008" RevisionGUID="ee88f727-7445-4562-8c0b-4eba4e39de18" CreationDate="2010-08-10T17:52:12.920" UserId="126" Comment="language" Text="I remember spending hours trying to catch that big guy in that pond.  How do you catch him and was there an optimal way to catch that lunker?  What is his max size?  &#xD;&#xA;Also how big could the normal fish get to be?" />
  <row Id="11498" PostHistoryTypeId="2" PostId="5011" RevisionGUID="a023e260-5d5a-4b77-9cae-849dee6a73d3" CreationDate="2010-08-10T17:53:20.920" UserId="1743" Text="If I remember right hold down shift and drag&amp;drop the goods should do it." />
  <row Id="11499" PostHistoryTypeId="2" PostId="5012" RevisionGUID="0d481697-27cf-4889-894e-1da0d260befe" CreationDate="2010-08-10T17:59:53.497" UserId="1029" Text="That depends on your style of playing. If you try to master everything, I would say about 80-100 hours of total play time, though I'm pretty sure someone has already done it in 20 or 25 :-)" />
  <row Id="11500" PostHistoryTypeId="6" PostId="5007" RevisionGUID="945f6896-7f48-424c-8e46-76f96bb06b06" CreationDate="2010-08-10T18:06:42.297" UserId="1410" Comment="edited tags" Text="&lt;colonization&gt;&lt;civilization&gt;" />
  <row Id="11501" PostHistoryTypeId="2" PostId="5013" RevisionGUID="514fc0c0-48db-45ef-aa20-6a4a486141dd" CreationDate="2010-08-10T18:17:45.910" UserId="11" Text="[Supreme Commander 2][1] may be the sort of thing that you're looking for. It's got a lower ESRB rating than something like Starcraft 2, and is a fun, modern RTS.  It's available on Steam - I've got a couple friends that can't get enough of it.&#xD;&#xA;&#xD;&#xA;Since you're looking for an eight year old, here's the rating review from [ESRB][2]:&#xD;&#xA;&gt; Platform:  Windows PC, Xbox 360  &#xD;&#xA;&gt;	&#xD;&#xA;Rating: Everyone 10+&#xD;&#xA;&gt;&#xD;&#xA;Content descriptors: Fantasy Violence&#xD;&#xA;&gt;&#xD;&#xA;Rating summary:&#xD;&#xA;&gt;&#xD;&#xA;This is a real-time strategy game in which players assume the role of a commander of one of three intergalactic factions. From an overhead perspective, players control an armored command unit on a vast battlefield. This main base is essentially a giant piloted robot, and it is the hub from which players use their resource management skills and strategic planning to survive the futuristic battles. Players can launch missiles, dispatch soldiers, position robots and tanks, and release laser fire to defeat enemy units. In some sequences, robots and structures explode in a flurry of small laser blasts. Occasionally, soldiers within the robotic armor can be seen reacting with pain when attacked. Branching storylines depict dramatic scenes: space battles in which ships and stations explode, buildings laid in waste, factories set ablaze, soldiers mourning comrades at lonely tombstones. Though laser fire gets frenetic, and the themes are sometimes heavy, players are essentially building, salvaging, guarding, and dispatching—actions dictated by commands, a viewpoint that is somewhat detached (bird's-eye view of the grid-like landscape).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Supreme_Commander_2&#xD;&#xA;  [2]: http://www.esrb.org/ratings/synopsis.jsp?Certificate=28515" />
  <row Id="11502" PostHistoryTypeId="2" PostId="5014" RevisionGUID="9dba49ec-6bf9-4ccf-a5ac-2d39fb4c0e99" CreationDate="2010-08-10T18:34:19.933" UserId="2576" Text="I'm trying to get starcraft two to run, and it installs fine. However, my internet connection is woeful. Is there a way to skip the downloading and patching phase that happens before the game is actually launched? &#xD;&#xA;&#xD;&#xA;At the moment it just hangs forever at the  &quot;updating&quot; screen.&#xD;&#xA;&#xD;&#xA;Alternatively, If the patches were available for download somewhere, I could grab them at work and that would be fine too." />
  <row Id="11503" PostHistoryTypeId="1" PostId="5014" RevisionGUID="9dba49ec-6bf9-4ccf-a5ac-2d39fb4c0e99" CreationDate="2010-08-10T18:34:19.933" UserId="2576" Text="How to skip the patching when starting starcraft 2?" />
  <row Id="11504" PostHistoryTypeId="3" PostId="5014" RevisionGUID="9dba49ec-6bf9-4ccf-a5ac-2d39fb4c0e99" CreationDate="2010-08-10T18:34:19.933" UserId="2576" Text="&lt;starcraft-2&gt;" />
  <row Id="11505" PostHistoryTypeId="5" PostId="5014" RevisionGUID="209c2f9a-26af-4083-ba1d-4d49ddee8db6" CreationDate="2010-08-10T18:37:27.820" UserId="56" Comment="Cleanup" Text="I'm trying to get StarCraft 2 to run, and it installs fine. However, my internet connection is woeful. Is there a way to skip the downloading and patching phase that happens before the game is actually launched? &#xD;&#xA;&#xD;&#xA;At the moment it just hangs forever at the  &quot;updating&quot; screen.&#xD;&#xA;&#xD;&#xA;Alternatively, if the patches are available for download somewhere, I could grab them at work and that would be fine too." />
  <row Id="11506" PostHistoryTypeId="4" PostId="5014" RevisionGUID="209c2f9a-26af-4083-ba1d-4d49ddee8db6" CreationDate="2010-08-10T18:37:27.820" UserId="56" Comment="Cleanup" Text="How to skip the patching when starting StarCraft 2?" />
  <row Id="11507" PostHistoryTypeId="2" PostId="5015" RevisionGUID="3ea2e545-8cc1-4482-9ef6-5e97713115ef" CreationDate="2010-08-10T18:38:22.657" UserId="1234" Text="In several places around the map, I have seen these shiny circles in hard-to reach places.   &#xD;&#xA;![alt text][1]&#xD;&#xA;They look like the thing on the right side of this image.   &#xD;&#xA;&#xD;&#xA;I have seen indications on the minimap of where more of these are likely to be, but even the ones I already know about are so hard to reach, I wonder if it worth the effort.  &#xD;&#xA;Will anything good happen if I collect many of these? More powers, more map areas, unlock more of the story?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://images.bit-tech.net/content_images/2010/01/vvvvvv-review/vvvvvv_screenshot_4s.jpg" />
  <row Id="11508" PostHistoryTypeId="1" PostId="5015" RevisionGUID="3ea2e545-8cc1-4482-9ef6-5e97713115ef" CreationDate="2010-08-10T18:38:22.657" UserId="1234" Text="What happens when I collect the shiny circles in VVVVVV?" />
  <row Id="11509" PostHistoryTypeId="3" PostId="5015" RevisionGUID="3ea2e545-8cc1-4482-9ef6-5e97713115ef" CreationDate="2010-08-10T18:38:22.657" UserId="1234" Text="&lt;pc&gt;&lt;platform-game&gt;" />
  <row Id="11510" PostHistoryTypeId="2" PostId="5016" RevisionGUID="70a67fa5-bf6f-420a-8dcf-441172bb4325" CreationDate="2010-08-10T18:41:38.857" UserId="2577" Text="Are there any great Diablo 2 mods that changes the game a lot.&#xD;&#xA;&#xD;&#xA;Most mods I've seen add new skills and new characters, items, but leave the basic game alone.&#xD;&#xA;&#xD;&#xA;I'm looking for something that gives me new quests and new maps, anything like that out there?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="11511" PostHistoryTypeId="1" PostId="5016" RevisionGUID="70a67fa5-bf6f-420a-8dcf-441172bb4325" CreationDate="2010-08-10T18:41:38.857" UserId="2577" Text="Great Diablo 2 Mods" />
  <row Id="11512" PostHistoryTypeId="3" PostId="5016" RevisionGUID="70a67fa5-bf6f-420a-8dcf-441172bb4325" CreationDate="2010-08-10T18:41:38.857" UserId="2577" Text="&lt;diablo-2&gt;" />
  <row Id="11513" PostHistoryTypeId="2" PostId="5017" RevisionGUID="fc0c6893-27dc-4dc2-9807-e1d53729b27e" CreationDate="2010-08-10T18:43:54.703" UserId="32" Text="In order to play the game offline, you need to log on at least once. In order to log on, you need to get that first patch. So unfortunately, no I don't think you can play without it. If you want to play online (which includes the single-player campaign if you want achievements etc.) you must always be fully up-to-date with patches, similar to World of Warcraft an other online games.&#xD;&#xA;&#xD;&#xA;The patcher itself should have links to technical support sites in case you are having difficulties. You may need to adjust your router, firewall, or peer transfer settings." />
  <row Id="11514" PostHistoryTypeId="6" PostId="5015" RevisionGUID="881b4551-0229-4fcc-b650-a97232e9253d" CreationDate="2010-08-10T18:44:46.993" UserId="85" Comment="If any of those Vs are actually Ws, I *will* kill someone. ♪" Text="&lt;pc&gt;&lt;platform-game&gt;&lt;vvvvvv&gt;" />
  <row Id="11515" PostHistoryTypeId="2" PostId="5018" RevisionGUID="efac27fb-a16d-480f-a57f-56ad20c477b8" CreationDate="2010-08-10T18:47:04.230" UserId="954" Text="Well Usually I can set compatability on old games ot get them to work. Right click / Properties. Set compatability to Windows XP and make sure desktop composition is off. If this doesn't work and you don't have an answer tonight, I will try when I get home. 7 not at work yet." />
  <row Id="11516" PostHistoryTypeId="10" PostId="5016" RevisionGUID="9d12c38c-b178-4ff5-a2cf-1f8bbdf4814c" CreationDate="2010-08-10T18:51:51.817" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="11517" PostHistoryTypeId="2" PostId="5019" RevisionGUID="5767f74c-e3bc-42ef-be3f-26446ae45181" CreationDate="2010-08-10T18:55:30.750" UserId="232" Text="Hold &lt;kbd&gt;shift&lt;/kbd&gt; key down while dragging and dropping the goods. The game will then ask exactly  how many units you want to move. Without &lt;kbd&gt;shift&lt;/kbd&gt; game will move either all or 100 units, which ever is smaller, I think.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11518" PostHistoryTypeId="2" PostId="5020" RevisionGUID="077976d2-d90d-4eb1-8a13-2419cbac9d94" CreationDate="2010-08-10T18:58:07.467" UserId="2579" Text="I've played on facebook and my high score is ~890k. Besides speed, the major factor contributing to super high score is the multiplier. A 8X multiplier at end game means you'll get 8X more score, which is more feasible physically than playing 8X as fast. Luck plays a big part too, I could play a perfect game with a couple blazing speeds runs but end up with low score because I didn't get many multipliers. However speed is the one thing you have almost complete control over. So go for very fast speed and make sure you clear those multiplier when you see them." />
  <row Id="11519" PostHistoryTypeId="2" PostId="5021" RevisionGUID="20a44416-0dd0-4f97-935a-9478ab9abb55" CreationDate="2010-08-10T19:04:08.860" UserId="2577" Text="Is there a List of Diablo 2 Mods that add quests." />
  <row Id="11520" PostHistoryTypeId="1" PostId="5021" RevisionGUID="20a44416-0dd0-4f97-935a-9478ab9abb55" CreationDate="2010-08-10T19:04:08.860" UserId="2577" Text="List of Diablo 2 Mods that add quests" />
  <row Id="11521" PostHistoryTypeId="3" PostId="5021" RevisionGUID="20a44416-0dd0-4f97-935a-9478ab9abb55" CreationDate="2010-08-10T19:04:08.860" UserId="2577" Text="&lt;diablo-2&gt;" />
  <row Id="11522" PostHistoryTypeId="6" PostId="5021" RevisionGUID="42be60fe-f4e3-4590-9560-d443e5b815f9" CreationDate="2010-08-10T19:04:57.797" UserId="14" Comment="edited tags" Text="&lt;mod&gt;&lt;diablo-2&gt;" />
  <row Id="11523" PostHistoryTypeId="2" PostId="5022" RevisionGUID="7cf18612-843f-4e6c-b53d-5ee9b9756470" CreationDate="2010-08-10T19:37:00.580" UserId="1904" Text="I did some looking into this (slow work day) but I couldn't find anything even remotely like this, except for Toobin', which obviously isn't the same game. It occurred to me as I was looking that although there were third-person perspective arcade games in the mid-to-late 80s (Afterburner, Space Harrier), Apple II games were mainly side-scroller or top-down, other than flight sims and games like Stellar 7 (Battlezone clone). Is it possible that you could have played this game on a different system, such as Sega Genesis or SNES? Here are a couple of Apple IIGS game site to check out, if you haven't already: http://www.whatisthe2gs.apple2.org.za/. There's also a list on Wikipedia, which I can't link to because of low reputation." />
  <row Id="11524" PostHistoryTypeId="6" PostId="5008" RevisionGUID="76cf044a-8c3c-4f06-b6aa-7f6de62074d6" CreationDate="2010-08-10T19:46:08.967" UserId="336" Comment="edited tags" Text="&lt;legend-of-zelda&gt;&lt;ocarina-of-time&gt;" />
  <row Id="11525" PostHistoryTypeId="2" PostId="5023" RevisionGUID="ba6b2bff-c85c-4a58-8aeb-01a34157db94" CreationDate="2010-08-10T19:57:04.807" UserId="445" Text="A single ghost can nullify a nearly unlimited number of high templars. EMP drains all their energy and removes 100 (I believe) shield points.&#xD;&#xA;&#xD;&#xA;EMP range is longer than the range of Feedback so they won't be able to snipe your ghost.&#xD;&#xA;&#xD;&#xA;Just a note that storm is not nearly as strong as in StarCraft 1, and simply dancing your units around will avoid the vast majority of the damage (there is actually a delay after the graphic appears before the damage starts kicking in). Not to mention storm is not as effective against marauders as it is against marines." />
  <row Id="11526" PostHistoryTypeId="5" PostId="4805" RevisionGUID="e55c4fc7-053a-48bd-9561-0b597a1fe6a1" CreationDate="2010-08-10T20:08:58.147" UserId="122" Comment="Updated regarding phoenixes." Text="Basically, either a bunch of dedicated air-to-air units (vikings, corruptors) or mass marines/hydras/stalkers.&#xD;&#xA;&#xD;&#xA;Race-specific tips:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Zerg&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;* Corruptors are really a hard-counter to battlecruisers, both because of their attack bonus (+ vs massive) and because of their special ability, which is particularly useful when fighting fewer but stronger units. Their high armor is also good against the battlecruiser's attack, which is composed of very high rate of fire but not that high damage.&#xD;&#xA;* Mind control is great against any kind of strong unit, such as battlecruiser.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Protoss&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;* Void rays are useful against beefy units, and work pretty well against battlecruisers, as long as you have enough.&#xD;&#xA;* Phoenixes are actually *not* that good, unless you get a *lot*. They die too quickly, and their relatively low damage means the high armor of the battlecruiser will stop a greater percentage.&#xD;&#xA;* Feedback is pretty good against battlecruisers. Disables their yamato cannon *and* does a great deal of damage.&#xD;&#xA;* Blink is really useful for sniping battlecruisers. Blink the stalkers right beneath them, then target just one at a time. This is why it's important to always accompany battlecruisers with some ground army, to prevent the enemy from getting underneath." />
  <row Id="11527" PostHistoryTypeId="2" PostId="5024" RevisionGUID="7ce6e168-e4da-48a1-ba68-856ab5d540fe" CreationDate="2010-08-10T20:21:44.667" UserId="2432" Text="Was it 'Temple of Aphsai'?" />
  <row Id="11528" PostHistoryTypeId="2" PostId="5025" RevisionGUID="23968f9a-57ea-42fb-913e-91d8b053ebab" CreationDate="2010-08-10T20:25:22.397" UserId="2432" Text="Someone wrote a GUI for NetHack that introduced graphics to replace each text character.  The engine was exactly NetHack just prettied-up.  I'll have to look for it and edit in the link." />
  <row Id="11529" PostHistoryTypeId="2" PostId="5026" RevisionGUID="dd7df16c-e099-43de-bbc4-782fc642ad65" CreationDate="2010-08-10T20:29:13.120" UserId="1031" Text="So my loves to play minesweeper and I know I have seen other versions of minesweeper that have more to it or use shapes other than just squares. But I can't seem to find them.&#xD;&#xA;&#xD;&#xA;Does anyone know where I can find them? I would prefer it to be free, but it doesn't have to be. Games that run on windows (windows 7) would be best, but I do have Ubuntu image running on virtual box." />
  <row Id="11530" PostHistoryTypeId="1" PostId="5026" RevisionGUID="dd7df16c-e099-43de-bbc4-782fc642ad65" CreationDate="2010-08-10T20:29:13.120" UserId="1031" Text="Other versions of minesweeper?" />
  <row Id="11531" PostHistoryTypeId="3" PostId="5026" RevisionGUID="dd7df16c-e099-43de-bbc4-782fc642ad65" CreationDate="2010-08-10T20:29:13.120" UserId="1031" Text="&lt;game-rec&gt;" />
  <row Id="11532" PostHistoryTypeId="6" PostId="4941" RevisionGUID="9e95e93c-dd91-451c-a1e6-b0ae3981db07" CreationDate="2010-08-10T20:33:47.930" UserId="1770" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;keyboard-controls&gt;&lt;hotkeys&gt;&lt;keyboard-shortcuts&gt;" />
  <row Id="11533" PostHistoryTypeId="2" PostId="5027" RevisionGUID="5aed880a-ace8-48a2-85c5-a9880c6728c4" CreationDate="2010-08-10T20:35:57.287" UserId="2091" Text="Making my earlier comment into an answer.&#xD;&#xA;&#xD;&#xA;If you are losing both gas to your opponent you are getting an assimilator way too slow.&#xD;&#xA;You should build 9/10 probes then a pylon then scout your opponents base with that probe.&#xD;&#xA;Build another 3 probes (your pylon will be done by the time the 10/10 probe is done) then boost out the 11 and 12.&#xD;&#xA;&#xD;&#xA;Build your gateway and as soon as you are able to after your gateway is started, build your first assimilator.  If your opponent scouts you with one SCV/Probe/Drone he'll only manage to steal one gas from you worst case.  Don't bother taking probes off the line unless he makes the mistake of moving his scout into your lines, then quickly select all probes and attack move. This will surround the SCV and kill it and your opponent will lose the scouting advantage and you won't waste time chasing him by doing this.&#xD;&#xA;&#xD;&#xA;Once your gateway is done you can throw down a Cybernetics Core and when thats done you'll have enough gas to start your first stalker and Warpgate technology.  This stalker can easily take out the gas that was stolen from you. Although you don't need double gas this early game, you want to focus heavily on minerals first and 3 probes on 1 gas.&#xD;&#xA;&#xD;&#xA;Also, build your buildings out of site of the stolen gas so your opponent can't see what is going on in your base from his buildings line of sight." />
  <row Id="11534" PostHistoryTypeId="5" PostId="5003" RevisionGUID="f13b826b-b7a1-4637-8e25-561eee329b69" CreationDate="2010-08-10T20:39:24.390" UserId="2432" Comment="Found name and added links" Text="**Sokoban**  &#xD;&#xA;&#xD;&#xA;[en.wikipedia.org/wiki/Sokoban][1]&#xD;&#xA;&#xD;&#xA;[www.pimpernel.com/sokoban/][2]&#xD;&#xA;&#xD;&#xA;The penguin theme might have come from the theme of pushing blocks around.  Maybe it's a clone that added that obvious element.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Sokoban&#xD;&#xA;  [2]: http://www.pimpernel.com/sokoban/" />
  <row Id="11535" PostHistoryTypeId="2" PostId="5028" RevisionGUID="30f62f79-30e2-4de8-b229-4cc966e07f64" CreationDate="2010-08-10T20:57:02.743" UserId="1721" Text="I've referred to this for my source on necromancer skills: http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml&#xD;&#xA;&#xD;&#xA;Lower Resist decreases an enemies elemental resistances and Decrepify decreases their physical resistance. Unfortunately, bone spells do magic damage, so I don't think either curse improves your bone spell damage (as Grace Note pointed out). They are only useful for your minions; Lower Resist improves your skeletal mages and Decrepify improves your skeletons. Also, if you are using Revive then those minions likely do more damage when you use those curses. In short you've over invested in bone spells and reduced your effectiveness as a summoner (see my sidenote at the bottom for bone spells).&#xD;&#xA;&#xD;&#xA;I'm assuming you're going for a summoner build, but could you outline what 1 skill point for the rest adds up to?&#xD;&#xA;&#xD;&#xA;For a summoner, playing heavily to revive is a good plan but you have to find the best monsters for whatever you're trying to do. Look at some revive necromancer guides, this being a short example: http://diablo.incgamers.com/forums/showthread.php?t=707530. I recommend maxing Revive and one golem (probably Iron), so you have plenty of summons to work with and a golem for killing monsters to get that first revive. I also think you're better off replacing Bone Spear with Bone Prison and Iron Maiden. Then you can lock monsters in with your minions and have them damaged by both their own attacks and your minions, while boosting with other curses you have. Bone spirit is only to help your golem take down monsters without any minions to back you up, but it helps marginally at that.&#xD;&#xA;&#xD;&#xA;Sidenote:&#xD;&#xA;To get an idea of how much damage a pure bone necromancer does, I'm in Hell difficulty with my necromancer right now using an all bone build, around level 76, roughly these skills (I can update values tonight when I check):&#xD;&#xA;&#xD;&#xA; - Teeth: 10 (about +6 with items)&#xD;&#xA; - Bone Spear: 20&#xD;&#xA; - Bone Spirit: 20 (about +4 with items)&#xD;&#xA; - Bone Wall: 10&#xD;&#xA; - Bone Prison: 20&#xD;&#xA; - Some other misc. skills&#xD;&#xA;&#xD;&#xA;And I only do over 3000 damage per spirit. That's very little in Hell difficulty and I end up using ally support to take down most things, or I lock them down with a bone prison, cast iron maiden, and spam spirits until they drop. Given I have complete bone synergy, until I get some epic skill boosting items I'm not looking at much more damage. Necromancer bone spells aren't heavy damage and from what I've seen all kills are relatively slow." />
  <row Id="11536" PostHistoryTypeId="2" PostId="5029" RevisionGUID="e6239c62-f9e1-4608-bfb4-415eaa569f2b" CreationDate="2010-08-10T20:58:14.470" UserId="109" Text="In Pokemon Diamond, Hypnosis has 70% accuracy. In Pokemon Platinum, it has 60%. In a battle between these two games, which value is used?" />
  <row Id="11537" PostHistoryTypeId="1" PostId="5029" RevisionGUID="e6239c62-f9e1-4608-bfb4-415eaa569f2b" CreationDate="2010-08-10T20:58:14.470" UserId="109" Text="What is the accuracy of Hypnosis in a battle between Diamond and Platinum versions?" />
  <row Id="11538" PostHistoryTypeId="3" PostId="5029" RevisionGUID="e6239c62-f9e1-4608-bfb4-415eaa569f2b" CreationDate="2010-08-10T20:58:14.470" UserId="109" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;" />
  <row Id="11539" PostHistoryTypeId="2" PostId="5030" RevisionGUID="198fcab9-41e9-4b94-b3da-e077b904ba9f" CreationDate="2010-08-10T21:00:04.950" UserId="18" Text="It depends on the host game. If Platinum is hosting, it will be 60%; if Diamond is hosting, it will be 70%." />
  <row Id="11540" PostHistoryTypeId="5" PostId="5028" RevisionGUID="e14418b5-f655-4032-b7ab-e8c4c4db6d1b" CreationDate="2010-08-10T21:02:59.513" UserId="1721" Comment="Bolded sidenote to seperate better" Text="I've referred to this for my source on necromancer skills: http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml&#xD;&#xA;&#xD;&#xA;Lower Resist decreases an enemies elemental resistances and Decrepify decreases their physical resistance. Unfortunately, bone spells do magic damage, so I don't think either curse improves your bone spell damage (as Grace Note pointed out). They are only useful for your minions; Lower Resist helps your skeletal mages and Decrepify helps your skeletons. Also, if you are using Revive then those minions will do more damage when you use those curses (most monsters don't do magic damage). In short you've over invested in bone spells and reduced your effectiveness as a summoner (see my sidenote at the bottom for bone spells).&#xD;&#xA;&#xD;&#xA;I'm assuming you're going for a summoner build, but could you outline what 1 skill point for the rest adds up to?&#xD;&#xA;&#xD;&#xA;For a summoner, playing heavily to revive is a good plan but you have to find the best monsters for whatever you're trying to do. Look at some revive necromancer guides, this being a short example: http://diablo.incgamers.com/forums/showthread.php?t=707530. I recommend maxing Revive and one golem (probably Iron), so you have plenty of summons to work with and a golem for killing monsters to get that first revive. I also think you're better off replacing Bone Spear with Bone Prison and Iron Maiden. Then you can lock monsters in with your minions and have them damaged by both their own attacks and your minions, while boosting with other curses you have. Bone spirit is only to help your golem take down monsters without any minions to back you up, but it helps marginally at that.&#xD;&#xA;&#xD;&#xA;**Sidenote**:&#xD;&#xA;To get an idea of how much damage a pure bone necromancer does, I'm in Hell difficulty with my necromancer right now using an all bone build, around level 76, roughly these skills (I can update values tonight when I check):&#xD;&#xA;&#xD;&#xA; - Teeth: 10 (about +6 with items)&#xD;&#xA; - Bone Spear: 20&#xD;&#xA; - Bone Spirit: 20 (about +4 with items)&#xD;&#xA; - Bone Wall: 10&#xD;&#xA; - Bone Prison: 20&#xD;&#xA; - Some other misc. skills&#xD;&#xA;&#xD;&#xA;And I only do over 3000 damage per spirit. That's very little in Hell difficulty and I end up using ally support to take down most things, or I lock them down with a bone prison, cast iron maiden, and spam spirits until they drop. Given I have complete bone synergy, until I get some epic skill boosting items I'm not looking at much more damage. Necromancer bone spells aren't heavy damage and from what I've seen all kills are relatively slow." />
  <row Id="11541" PostHistoryTypeId="2" PostId="5031" RevisionGUID="6b303ea5-e5a3-4b13-8d3b-ead16f1a044e" CreationDate="2010-08-10T21:09:02.900" UserId="1182" Text="I seem to always end up with an acid revolver in the end. bang dead. who needs snipers when anything gets a sniper scope. imho, non-snipers shouldnt get as good scopes. kinda ruins the point of them when they dont do more damage and dont have best scope either." />
  <row Id="11542" PostHistoryTypeId="1" PostId="5031" RevisionGUID="6b303ea5-e5a3-4b13-8d3b-ead16f1a044e" CreationDate="2010-08-10T21:09:02.900" UserId="1182" Text="is acid revolvers the best guns in the game (borderlands)?" />
  <row Id="11543" PostHistoryTypeId="3" PostId="5031" RevisionGUID="6b303ea5-e5a3-4b13-8d3b-ead16f1a044e" CreationDate="2010-08-10T21:09:02.900" UserId="1182" Text="&lt;borderlands&gt;" />
  <row Id="11544" PostHistoryTypeId="5" PostId="5031" RevisionGUID="b4dfdca1-ce86-41ae-9627-d4f52630b6f6" CreationDate="2010-08-10T21:10:48.170" UserId="56" Comment="Cleanup" Text="I seem to always end up with an acid revolver in the end. Who needs snipers when anything gets a sniper scope. In my opinion, non-snipers shouldn't get as good a scope as sniper rifles. It kinda ruins the point of them when they don't do more damage and don't have best scope either." />
  <row Id="11545" PostHistoryTypeId="4" PostId="5031" RevisionGUID="b4dfdca1-ce86-41ae-9627-d4f52630b6f6" CreationDate="2010-08-10T21:10:48.170" UserId="56" Comment="Cleanup" Text="Is the acid revolver the best gun in Borderlands?" />
  <row Id="11546" PostHistoryTypeId="5" PostId="5028" RevisionGUID="16264995-b364-41c8-803b-ee17142d9429" CreationDate="2010-08-10T21:13:14.753" UserId="1721" Comment="Lots of cleanup, sorry I edit so much :*)" Text="I've referred to this for my source on necromancer skills: http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml&#xD;&#xA;&#xD;&#xA;Lower Resist decreases an enemies elemental resistances and Decrepify decreases their physical resistance. Unfortunately, bone spells do magic damage, so I don't think either curse improves your bone spell damage (as Grace Note pointed out). They are only useful for your minions; Lower Resist helps your skeletal mages and Decrepify helps your skeletons. Also, if you are using Revive then those minions will do more damage when you use those curses (most monsters don't do magic damage).&#xD;&#xA;&#xD;&#xA;Unless you totally focus on them and skills that synergize (see my sidenote), Bone Spear and Bone Spirit are ineffective because they do not scale up in Hell difficulty. However, Bone Prison and Bone Wall do. Also curses and revives scale up because they are based on the strength of monsters in Hell.&#xD;&#xA;&#xD;&#xA;For a summoner, playing heavily to revive is a good plan. Look at some revive necromancer guides, this being a short example: http://diablo.incgamers.com/forums/showthread.php?t=707530. I recommend maxing Revive and Iron Golem, so that you have plenty of summons to work with and a golem for killing monsters to get that first revive. I also think you're better off replacing Bone Spear with Bone Prison and Iron Maiden. Then you can lock monsters in with your minions and have them damaged by both their own attacks and your minions, while boosting with other curses you have. Iron Maiden has the nice property that an increase in skill level increases the damage taken, not the spell radius like many other curses. Bone Spirit is appropriate to some extent for helping your Iron Golem take down monsters, but certainly not worth focus.&#xD;&#xA;&#xD;&#xA;**Sidenote**:&#xD;&#xA;To get an idea of how much damage a pure bone necromancer does, I'm in Hell difficulty with my necromancer right now using an all bone build, around level 76, roughly these skills (I can update values tonight when I check):&#xD;&#xA;&#xD;&#xA; - Teeth: 10 (about +6 with items)&#xD;&#xA; - Bone Spear: 20&#xD;&#xA; - Bone Spirit: 20 (about +4 with items)&#xD;&#xA; - Bone Wall: 10&#xD;&#xA; - Bone Prison: 20&#xD;&#xA; - Some other misc. skills&#xD;&#xA;&#xD;&#xA;And I only do over 3000 damage per spirit. That's very little in Hell difficulty." />
  <row Id="11547" PostHistoryTypeId="6" PostId="5002" RevisionGUID="e635d774-b5a8-4bcb-bfc3-b875f8807222" CreationDate="2010-08-10T21:16:05.440" UserId="1721" Comment="edited tags" Text="&lt;pc&gt;&lt;tips&gt;&lt;diablo-2&gt;&lt;skills&gt;&lt;character-build&gt;" />
  <row Id="11548" PostHistoryTypeId="2" PostId="5032" RevisionGUID="74d23257-c30c-4c46-b4f1-3f75f8422999" CreationDate="2010-08-10T21:16:20.073" UserId="2534" Text="This question cannot be answered simply, but here's what I have to say:&#xD;&#xA;&#xD;&#xA;If you think HughesNet's latency is terrible, chances are high that a mobile broadband card will not be any better. Cellular based connections suffer from a lot of latency, especially in the upload rate (transmit) side of it, which is equally as important (if not more so in some games) as the download rate (receive) is.&#xD;&#xA;&#xD;&#xA;Your connection will be on the better end of the spectrum if you're close to a Cell Tower. Like, mere miles.&#xD;&#xA;Your connection will be worse if you're far from reliable high speed towers, have sufficient physical interference for the cellular signal, etc.&#xD;&#xA;&#xD;&#xA;Mobile broadband cards are great when you're in a pinch/away from home and have to get something done, but for a near-realtime experience such as gaming, you're likely to be unimpressed.&#xD;&#xA;&#xD;&#xA;Do I have experience with it in gaming? No. I've used cellular cards for other applications, and if it can't even smoothly hold a low-latency SSH connection, I would not even dream of using it for gaming.&#xD;&#xA;&#xD;&#xA;Now, using a wireless broadband account for Xbox Live is fine on it's own (Netflix, online apps, communication, downloads, other videos, etc.), but again, I simply cannot suggest it for gaming. There are to many limitations to the capabilities of wide-area wireless to really make it an enjoyable experience in gaming." />
  <row Id="11549" PostHistoryTypeId="10" PostId="5026" RevisionGUID="40708f4e-9236-490e-b65d-d18aa8dbb480" CreationDate="2010-08-10T21:21:50.577" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="11550" PostHistoryTypeId="2" PostId="5033" RevisionGUID="9db1eb78-a428-4a22-9436-b6b233aa594d" CreationDate="2010-08-10T21:22:51.933" UserId="295" Text="In the very first Silent Hill, a part of the game takes place inside a hospital. In the hospital director's office, a strange red liquid is spilled on the floor and you must collect it in an empty bottle in order to get the game's best ending (by using the liquid to save officer Cybil instead of having to fight her, which also saves you a very nasty boss fight. This is not the sole requirement for getting this ending, however).&#xD;&#xA;&#xD;&#xA;As far as I can recall from my first play-through, I did not see any hints that I should collect this red liquid (it didn't even occur to me that this was an option). Are there any in-game, plot consistent hints that I missed?&#xD;&#xA;&#xD;&#xA;I do recall there is a side-quest which hints to the red substance's purpose, but it only takes place after visiting the hospital. Am I only supposed to be aware of the red liquid's purpose on a second play-through?" />
  <row Id="11551" PostHistoryTypeId="1" PostId="5033" RevisionGUID="9db1eb78-a428-4a22-9436-b6b233aa594d" CreationDate="2010-08-10T21:22:51.933" UserId="295" Text="[SPOILER] In Silent Hill 1, what plot guides are there to get the best ending?" />
  <row Id="11552" PostHistoryTypeId="3" PostId="5033" RevisionGUID="9db1eb78-a428-4a22-9436-b6b233aa594d" CreationDate="2010-08-10T21:22:51.933" UserId="295" Text="&lt;spoiler&gt;&lt;plot&gt;" />
  <row Id="11555" PostHistoryTypeId="2" PostId="5036" RevisionGUID="639125a4-033e-4330-b5f0-69e37d895d8a" CreationDate="2010-08-10T21:58:20.643" UserId="2534" Text="While this isn't a direct answer to your question, I would hope that Blizzard designed the &quot;Grid&quot; layout to work in non-QWERTY layouts, and I find it to be a much more hassle-free keyboard map than any of the default ones ever have been.&#xD;&#xA;&#xD;&#xA;The command HUD menus are organized in a 5x3 grid,&#xD;&#xA;&#xD;&#xA;&gt; |1|2|3|4|5|  &#xD;&#xA;&gt; |1|2|3|4|5|  &#xD;&#xA;&gt; |1|2|3|4|5|&#xD;&#xA;&#xD;&#xA;Or, to translate it better into my keyboard layout;&#xD;&#xA;&#xD;&#xA;&gt; |q|w|e|r|t|  &#xD;&#xA;&gt; |a|s|d|f|g|  &#xD;&#xA;&gt; |z|x|c|v|b|&#xD;&#xA;&#xD;&#xA;So the middle-most command is ALWAYS d. The build SCV/Drone/Zergling is ALWAYS q, the cancel button is ALWAYS b. Attack is (always?) t.&#xD;&#xA;&#xD;&#xA;Grid is sane, and the easiest way to remember/use the menus (in my own opinion, of course), assuming it works in your keyboard layout.&#xD;&#xA;&#xD;&#xA;I don't know what Blizzard did and didn't do this for our non-QWERTY friends. Check out the game options and give it a shot?" />
  <row Id="11556" PostHistoryTypeId="5" PostId="5033" RevisionGUID="574db7e6-e8aa-4df8-9b4c-e02b107c8c72" CreationDate="2010-08-10T22:05:40.903" UserId="126" Comment="punctuation" Text="In the very first Silent Hill, a part of the game takes place inside a hospital. In the hospital director's office, a strange red liquid is spilled on the floor and you must collect it in an empty bottle in order to get the game's best ending (by using the liquid to save officer Cybil instead of having to fight her, which also saves you a very nasty boss fight. This is not the sole requirement for getting this ending, however).&#xD;&#xA;&#xD;&#xA;As far as I can recall from my first play-through, I did not see any hints that I should collect this red liquid (it didn't even occur to me that this was an option). Are there any in-game, plot-consistent hints that I missed?&#xD;&#xA;&#xD;&#xA;I do recall there is a side-quest which hints to the red substance's purpose, but it only takes place after visiting the hospital. Am I only supposed to be aware of the red liquid's purpose on a second play-through?" />
  <row Id="11558" PostHistoryTypeId="5" PostId="5000" RevisionGUID="b758aed6-84f0-4ef0-982f-1349b70523d2" CreationDate="2010-08-10T22:31:47.247" UserId="1410" Comment="deleted 16 characters in body; deleted 3 characters in body" Text="If your pet has eaten a kind of monster in the past, that kind of monster is fairly safe to eat.&#xD;&#xA;&#xD;&#xA;This is only a rule of thumb. Places where the rule of thumb breaks down:&#xD;&#xA;&#xD;&#xA; - You still have to worry about individual corpses being rotten. Corpses you have just killed should be fine. Corpses you find are suspect.&#xD;&#xA; - This works for pets of similar diet to you. If you start with a cat or dog, follow their lead. If they've been polymorphed into something else, you should not follow their lead. (Thank you @Grace Note. See his comment for the best example!)&#xD;&#xA; - Your pet will sometimes eat things will ill effects that don't outright hurt it. Bats which cause stunning and Leprechauns which cause teleportitis are notable. (Thank you @Kaestur Hakarl.) If I recall correctly though, you can spot these effects in your pet, and watch out for them. See [@Grace Note's answer][1] for a more complete list of ill effects.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat/5001#5001" />
  <row Id="11559" PostHistoryTypeId="2" PostId="5037" RevisionGUID="3936231c-a4ab-483b-96f9-3749702bc5c4" CreationDate="2010-08-10T22:42:36.843" UserId="117" Text="Define 'best'?&#xD;&#xA;&#xD;&#xA;I use the Maiwan Hellfire Combustion SMG (x4 incendiary) and I can mow throw rows of enemies (as long as they aren't Pyro Lance).  With the Eridian Blob Gun, I can use Corrosion to take out scores of enemies very quickly.   &#xD;&#xA;&#xD;&#xA;Both of these weapons have a higher fire rate than the Revolver, and can handle multiple fast enemies much better than a revolver can; but that doesn't necessarily say that they're better.&#xD;&#xA;&#xD;&#xA;It all depends on the usage.  Long distance I use a Sniper Rifle or a Revolver with a scope. Short - Medium distance I use an SMG. " />
  <row Id="11560" PostHistoryTypeId="5" PostId="4979" RevisionGUID="b4e635cc-f3c5-4d05-94c3-1faf341b0e50" CreationDate="2010-08-10T22:44:47.963" UserId="2562" Comment="added 2 characters in body" Text="First of all, I do not understand why people are telling you, &quot;You should not give him that much time to build 12 Battlecruisers in the first place&quot;. That is clearly not a solution to fighting Battlecruisers. &#xD;&#xA;&#xD;&#xA;For Protoss players up against Battlecruisers, Phoenixes **CANNOT** take on Battlecruisers. Go try it, they will get *demolished*. **You HAVE TO get Voidrays** against Battlecruisers. Voidrays were made for this reason. The charge is the only thing that can drop their HP and storm does not work effectively on mech units. Also, a side note, you can charge your Voidrays before you enter a battle by attacking a rock or even your own structures (if you are desperate). &#xD;&#xA;&#xD;&#xA;You can also get Mothership with Carriers and Voidrays as well. If you do, do not worry about letting your mothership die. While it is tanking, you can destroy half of your opponents fleet by then.&#xD;&#xA;&#xD;&#xA;Basically, nothing other than Protoss air (Voidrays, Carriers, Mothership) can take on Battlecruisers.&#xD;&#xA;&#xD;&#xA;However, if you run into a situation where he has the superior army then you can always aim for a base race; Avoid his army and wait until he attacks, so you can attack his base without him defending. " />
  <row Id="11561" PostHistoryTypeId="2" PostId="5038" RevisionGUID="0dbd75cf-2359-48ed-869d-ad5cc5481040" CreationDate="2010-08-10T22:45:55.250" UserId="569" Text="Hi guys! I know, we're talking about history but 2 days ago I got my hand on this wonderful combar flight simulator but I can't manage to play with it. I've installed it and no problem with that.&#xD;&#xA;I've tried to set the compatibility option but non success.&#xD;&#xA;I don't know, maybe a windows 98 simulator?" />
  <row Id="11562" PostHistoryTypeId="1" PostId="5038" RevisionGUID="0dbd75cf-2359-48ed-869d-ad5cc5481040" CreationDate="2010-08-10T22:45:55.250" UserId="569" Text="F-22 Air Dominance Fighter compatibility on Windows 7" />
  <row Id="11563" PostHistoryTypeId="3" PostId="5038" RevisionGUID="0dbd75cf-2359-48ed-869d-ad5cc5481040" CreationDate="2010-08-10T22:45:55.250" UserId="569" Text="&lt;windows-7&gt;&lt;compatibility&gt;" />
  <row Id="11564" PostHistoryTypeId="5" PostId="4480" RevisionGUID="0784108c-db9f-4b31-9ff8-60208b580989" CreationDate="2010-08-10T23:01:55.290" UserId="468" Comment="edited body" Text="My primary ISP is HughesNet which has horrible ping times that are not conducive at all with online gaming and usually won't even connect. &#xD;&#xA;&#xD;&#xA;I'm thinking of getting a mobile broadband card (Verizon) for online gaming with the XBOX-360, mostly because I have no other options besides dial-up. &#xD;&#xA;&#xD;&#xA;Does anyone here have experience with XBOX-Live and online gaming using an EVDO (3G) to connect to the internet? &#xD;&#xA;&#xD;&#xA;Any caveats?" />
  <row Id="11565" PostHistoryTypeId="2" PostId="5039" RevisionGUID="b7996d9d-42b0-489f-8112-3a95fb64deb7" CreationDate="2010-08-10T23:34:17.687" UserId="1965" Text="My usual counter to this is to mass out zealots meanwhile, then attack with them before they get useless (before tons of marauders). Your opponent will be 150 minerals short so that's 3 marines he will never have. Plus you harvest more minerals during this time (6 probes in minerals instead of gas).&#xD;&#xA;&#xD;&#xA;Build your cybernetic core anyway and be prepare to rush all out stalkers as soon as the refineries are down" />
  <row Id="11566" PostHistoryTypeId="5" PostId="4979" RevisionGUID="40c0f84d-f82b-44e1-9718-a30798f7894f" CreationDate="2010-08-10T23:39:54.307" UserId="2562" Comment="added 169 characters in body" Text="First of all, I do not understand why people are telling you, &quot;You should not give him that much time to build 12 Battlecruisers in the first place&quot;. That is clearly not a solution to fighting Battlecruisers. &#xD;&#xA;&#xD;&#xA;For Protoss players up against Battlecruisers, Phoenixes **CANNOT** take on Battlecruisers. Go try it, they will get *demolished*. **You HAVE TO get Voidrays** against Battlecruisers. Voidrays were made for this reason. The charge is the only thing that can drop their HP and storm does not work effectively on mech units. Also, a side note, you can charge your Voidrays before you enter a battle by attacking a rock or even your own structures (if you are desperate). &#xD;&#xA;&#xD;&#xA;You can also get Mothership with Carriers and Voidrays as well. If you do, do not worry about letting your mothership die. While it is tanking, you can destroy half of your opponents fleet by then.&#xD;&#xA;&#xD;&#xA;Basically, nothing other than Protoss air (Voidrays, Carriers, Mothership) can take on Battlecruisers. I should say, not as well. If you find yourself stuck in a Gateway build, then you should try out tzene's strategy. Otherwise, you should go air against Battlecruisers.&#xD;&#xA;&#xD;&#xA;However, if you run into a situation where he has the superior army then you can always aim for a base race; Avoid his army and wait until he attacks, so you can attack his base without him defending. " />
  <row Id="11567" PostHistoryTypeId="2" PostId="5040" RevisionGUID="581a91f6-814b-4b53-aa8e-ec1addeecaa0" CreationDate="2010-08-10T23:40:43.197" UserId="1965" Text="Something new players might now be aware of is how to stack scvs. Simply put, take all your scvs and send them to harvest a single mineral patch as the lings approach. When they are very close, attack them so they can all hit at the same time. Also, you might have a marine or 2 depending on the map size so put the marine in that stack as well.&#xD;&#xA;&#xD;&#xA;Other strats :   &#xD;&#xA;1-Scout with the scv building your first supply depots, you will know where he rushes or not  &#xD;&#xA;2-Block your choke, nothing he can do then  &#xD;&#xA;3-Dont give up!  &#xD;&#xA;&#xD;&#xA;Many ling rushers are in fact, poor players so if their rush fails, they are both slowed by their cheap strat and in dire need of ideas about what to do next. So if you've lost a few scvs, nothing is lost, keep the choke blocked and pump scvs" />
  <row Id="11568" PostHistoryTypeId="10" PostId="5031" RevisionGUID="319de3ca-c059-4ab0-bec9-ff68480f433f" CreationDate="2010-08-10T23:54:08.430" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11569" PostHistoryTypeId="5" PostId="5015" RevisionGUID="5bd02010-07ba-4a13-b99b-75618f1c7aa0" CreationDate="2010-08-11T00:00:37.107" UserId="1234" Comment="added 2 characters in body" Text="In several places around the map, I have seen these shiny circles in hard-to reach places.   &#xD;&#xA;![alt text][1]  &#xD;&#xA;They look like the thing on the right side of this image.   &#xD;&#xA;&#xD;&#xA;I have seen indications on the minimap of where more of these are likely to be, but even the ones I already know about are so hard to reach, I wonder if it worth the effort.  &#xD;&#xA;Will anything good happen if I collect many of these? More powers, more map areas, unlock more of the story?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://images.bit-tech.net/content_images/2010/01/vvvvvv-review/vvvvvv_screenshot_4s.jpg" />
  <row Id="11570" PostHistoryTypeId="2" PostId="5041" RevisionGUID="9b812c01-f9c3-4368-9e7f-1e184405ee5c" CreationDate="2010-08-11T00:00:44.860" UserId="341" Text="[Median XL][1] is a popular mod that adds &quot;uberquests&quot; that involve tough new bosses, in addition to a whole bunch of other changes.  It is also one of the few mods that still work with the latest version of the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://modsbylaz.hugelaser.com/" />
  <row Id="11571" PostHistoryTypeId="5" PostId="4991" RevisionGUID="6ebf9ebc-75a2-4cf1-a516-c9a8d84e94e0" CreationDate="2010-08-11T00:01:32.313" UserId="121" Comment="Added hotkey details" Text="To view any particular dwarf use the &lt;kbd&gt;u&lt;/kbd&gt;nits screen, select the dwarf you want and do a &lt;kbd&gt;c&lt;/kbd&gt;reature zoom.&#xD;&#xA;&#xD;&#xA;You can also setup hotkeys for a location with the &lt;kbd&gt;h&lt;/kbd&gt;otkey screen.&#xD;&#xA;On the hotkey screen, press the appropriate function key (&lt;kbd&gt;F1&lt;/kbd&gt;,&lt;kbd&gt;F2&lt;/kbd&gt;, etc) and then press &lt;kbd&gt;z&lt;/kbd&gt; to set the location to zoom to.  You can optionally press &lt;kbd&gt;n&lt;/kbd&gt; to name the location, which I find very useful." />
  <row Id="11572" PostHistoryTypeId="2" PostId="5042" RevisionGUID="5c69466e-11ab-432d-925c-3455597d6dad" CreationDate="2010-08-11T00:05:42.773" UserId="29" Text="Okay, started playing [Crash Time II][1] (fun game BTW, I expected worse) and I've already noticed the flags indicating there are still missions to do with that certain car.&#xD;&#xA;&#xD;&#xA;For some missions you get a message over the radio, asking for assistance, and others require you to drive to a certain location (discovered by accident) to be able to start them, but I've not been able to find a way to quickly see where the starting point of those missions are located (besides randomly driving around, and hoping you find the one.)&#xD;&#xA;&#xD;&#xA;Is there a way to quickly know where to go for a certain mission?&#xD;&#xA;&#xD;&#xA;   [1]: http://store.steampowered.com/app/11390/" />
  <row Id="11573" PostHistoryTypeId="1" PostId="5042" RevisionGUID="5c69466e-11ab-432d-925c-3455597d6dad" CreationDate="2010-08-11T00:05:42.773" UserId="29" Text="How to know where to go for missions in Crash Time II?" />
  <row Id="11574" PostHistoryTypeId="3" PostId="5042" RevisionGUID="5c69466e-11ab-432d-925c-3455597d6dad" CreationDate="2010-08-11T00:05:42.773" UserId="29" Text="&lt;untagged&gt;" />
  <row Id="11575" PostHistoryTypeId="5" PostId="4991" RevisionGUID="1dfce8c2-9609-4858-84e2-54f244e0aeeb" CreationDate="2010-08-11T00:09:00.520" UserId="121" Comment="Added a picture" Text="To view any particular dwarf use the &lt;kbd&gt;u&lt;/kbd&gt;nits screen, select the dwarf you want and do a &lt;kbd&gt;c&lt;/kbd&gt;reature zoom.&#xD;&#xA;&#xD;&#xA;You can also setup hotkeys for a location with the &lt;kbd&gt;h&lt;/kbd&gt;otkey screen.&#xD;&#xA;On the hotkey screen, press the appropriate function key (&lt;kbd&gt;F1&lt;/kbd&gt;,&lt;kbd&gt;F2&lt;/kbd&gt;, etc) and then press &lt;kbd&gt;z&lt;/kbd&gt; to set the location to zoom to.  You can optionally press &lt;kbd&gt;n&lt;/kbd&gt; to name the location, which I find very useful.&#xD;&#xA;&#xD;&#xA;![Hotkey Screenshot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:  http://i33.tinypic.com/n3vscm.png" />
  <row Id="11576" PostHistoryTypeId="2" PostId="5043" RevisionGUID="07e8b163-d82d-4115-bced-c355018adfc1" CreationDate="2010-08-11T00:17:57.507" UserId="29" Text="Those are Shiny Trinkets.&#xD;&#xA;&#xD;&#xA;Collecting Shiny Trinkets enables the time trials mode, and allows you to access the game's soundtracks using the jukebox room in The Ship. Collecting all Shiny Trinkets enables you to access a secret area. There are a total of twenty Shiny Trinkets.&#xD;&#xA;&#xD;&#xA;More information can be found on the [Game Elements](http://vvvvvv-wiki.wikispaces.com/Game+Elements) page on the VVVVVV wiki." />
  <row Id="11577" PostHistoryTypeId="4" PostId="5033" RevisionGUID="13ff394f-d23d-4012-b1ed-259b46fd7ab4" CreationDate="2010-08-11T00:30:04.923" UserId="29" Comment="edited title" Text="In Silent Hill 1, what plot guides are there to get the best ending?" />
  <row Id="11578" PostHistoryTypeId="2" PostId="5044" RevisionGUID="7332f8aa-1fcb-40bc-b4f0-19a7e6899179" CreationDate="2010-08-11T00:34:00.407" UserId="2592" Text="Starquake?  http://www.mobygames.com/game/starquake/screenshots" />
  <row Id="11579" PostHistoryTypeId="5" PostId="4460" RevisionGUID="f6efe6a2-d596-4a9a-b261-680b17898c08" CreationDate="2010-08-11T00:53:21.353" UserId="29" Comment="deleted 36 characters in body; edited title" Text="In &quot;A Boy and His Blob&quot; for the Nintendo Wii, I have gotten to the fourth world, but have not yet beaten the game... so please don't tell me the ending :-) I have been trying to rescue all the blobs in the hanging cages that I can, but every time I die, the blobs are back in the cages... does rescuing the blobs have any significant effect? And if so, should I go back and replay the levels trying not to die and saving all the blobs? " />
  <row Id="11580" PostHistoryTypeId="4" PostId="4460" RevisionGUID="f6efe6a2-d596-4a9a-b261-680b17898c08" CreationDate="2010-08-11T00:53:21.353" UserId="29" Comment="deleted 36 characters in body; edited title" Text="In &quot;A Boy and His Blob&quot; for the Nintendo Wii, is there any reason to rescue the blobs in world 4?" />
  <row Id="11581" PostHistoryTypeId="2" PostId="5045" RevisionGUID="baec2a6d-9b3e-484f-86d3-7594aeb30868" CreationDate="2010-08-11T00:54:25.813" UserId="2593" Text="In Desktop Dungeons, I've been having a hard time getting the Wizard to survive the Factory challenge and get my final unlock.  Is there any particular method that works best for beating this level?" />
  <row Id="11582" PostHistoryTypeId="1" PostId="5045" RevisionGUID="baec2a6d-9b3e-484f-86d3-7594aeb30868" CreationDate="2010-08-11T00:54:25.813" UserId="2593" Text="How do I get my Wizard to survive the Factory?" />
  <row Id="11583" PostHistoryTypeId="3" PostId="5045" RevisionGUID="baec2a6d-9b3e-484f-86d3-7594aeb30868" CreationDate="2010-08-11T00:54:25.813" UserId="2593" Text="&lt;roguelikes&gt;" />
  <row Id="11584" PostHistoryTypeId="4" PostId="1479" RevisionGUID="5b304b3c-2f42-47dc-954d-ca117e3ff777" CreationDate="2010-08-11T00:55:41.783" UserId="29" Comment="edited title" Text="Where's Mr. Scratch coming in?" />
  <row Id="11585" PostHistoryTypeId="6" PostId="5045" RevisionGUID="db9226aa-bbc2-4854-8522-57350aba387d" CreationDate="2010-08-11T01:21:14.243" UserId="336" Comment="edited tags" Text="&lt;roguelikes&gt;" />
  <row Id="11586" PostHistoryTypeId="2" PostId="5046" RevisionGUID="09f0b3ce-3216-4fc3-b0d4-07e32b3d6d23" CreationDate="2010-08-11T01:27:30.593" UserId="1777" Text="Essentially, you just have to *get lucky and pick up the liquid*. I did the exact same thing, inspecting the liquid and simply moving on - and there's no reason to believe that anyone else would do differently if uninformed.&#xD;&#xA;&#xD;&#xA;The same thing happens in Final Fantasy XII, when you have to know not to open certain treasure chests early in the game, with no clues whatsoever, in order to get the most powerful final weapon. This is just another one of those missible things that you have to catch, but with **no clues** as to how.  " />
  <row Id="11587" PostHistoryTypeId="2" PostId="5047" RevisionGUID="040f3163-772e-4627-a98b-bd5fbffac751" CreationDate="2010-08-11T01:46:12.887" UserId="2594" Text="If you have Windows 9x or Windows XP, perhaps. I haven't been able to play Starcraft 1 for years, simply because I upgraded to Vista (then Win 7) as soon as it came out, and Starcraft 1's DirectDraw suffers massive miscolorization on the newer OS's. The only way I can play is within a tiny window of a virtual machine which I can't handle because my screen resolution is too high so the window is like 3 inches by 3 inches (no I couldn't get it to stretch with the VM software I was trying)." />
  <row Id="11589" PostHistoryTypeId="2" PostId="5048" RevisionGUID="eeea73d4-7573-4019-8e1a-b7aaa187ef6a" CreationDate="2010-08-11T02:01:54.393" UserId="85" Text="The most ideal goal involves finding two things as early as possible: a level 8 or 9 Animated Armor, and either BURNDAYRAZ or CYDSTEPP. You can see glyphs so it won't be too hard to get these early enough. Since Animated Armors use Death Protection instead of real Health, you just need to slam it 9 or 10 times with your spell, gaining experience to hit level 5 in one shot. In a normal scenario you will probably have uncovered some other high level armors as well. Always soften them up with your spells in between physically beating Meat Men and Golems. Your goal is to have a bunch of Animated Armors with no Death Protection left that you can use to gain levels in the middle of fighting the bosses. Take on Meat Men of around your level, and Golems of just below it, while setting up the Animated Armors. And make any additional 8 or 9s priorities to kill for experience.&#xD;&#xA;&#xD;&#xA;Counter to intuition of what wizards usually do, you actually stand a better chance by playing this from a physical approach. Play a human to convert any less usable glyphs for an Attack bonus to offset your penalty as a wizard. Shops that sell Attack, Health, and Physical Damage Reduction items will be ideal, but the most useful item you would want is the Venom Blade. Works great against Meat Men and especially Super Meat Man, but it's also important because it doesn't have a chance to fail on The Iron Man.&#xD;&#xA;&#xD;&#xA;You'll then be conserving your mana primarily for BYSSEPS and/or HALPMEH during fights, which your reduced cost helps a lot. Even without the poison, you can still take on The Iron Man fairly easily with these and mid-fight leveling at around level 7. Conserve your health potions for Super Meat Man.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;God choice in the factory for the wizard is not nearly as important as good item luck. It's tempting to play Mysteria Annur, especially since the new power includes destroying all magic resistance of golems. However, the absurd Health of the Meat Men and Super Meat Man is a much larger barrier, combined with the fact that Mysteria no longer gives such a huge bonus to Mana. Having some measure of physical damage is really useful. Unless you've already killed Super Meat Man (by, say, early-game poison), in which case you can use it to utterly ruin The Iron Man with BURNDAYRAZ. Failing early termination of Super Meat Man The Pactmaker or Glowing Guardian make excellent choices. GG is good for two full-heals during the middle of your fight against Super Meat Man, while The Pactmaker gives you some bonus Health and Mana and a potential level up. " />
  <row Id="11590" PostHistoryTypeId="2" PostId="5049" RevisionGUID="4dfabcd1-39c7-4e66-8e27-3276ea4cb3e0" CreationDate="2010-08-11T02:57:40.733" UserId="2597" Text="[This FAQ](http://www.gamefaqs.com/pc/986050-vvvvvv/faqs/58782) on gamefaqs.com by Brandon Williams has an Extras section (search for QX02) that addresses the rewards for collecting trinkets.  As you go, you unlock more songs on the jukebox.  When you collect all 20, you gain access to the trophy room and super gravitron.&#xD;&#xA;&#xD;&#xA;&gt; Jukebox&#xD;&#xA;&gt; &#xD;&#xA;&gt; You can play music from the game by&#xD;&#xA;&gt; visiting the jukebox room inside the&#xD;&#xA;&gt; ship. Collecting trinkets will unlock&#xD;&#xA;&gt; more songs to play.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Secret Laboratory&#xD;&#xA;&gt; &#xD;&#xA;&gt; The secret lab is unlocked when you&#xD;&#xA;&gt; obtain all 20 trinkets. The lab&#xD;&#xA;&gt; contains two areas of note: the trophy&#xD;&#xA;&gt; room and the super gravitron.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Trophy Room&#xD;&#xA;&gt; &#xD;&#xA;&gt; The trophy room is part of the secret&#xD;&#xA;&gt; lab and is unlocked when you obtain&#xD;&#xA;&gt; all 20 trinkets. Trophies representing&#xD;&#xA;&gt; various in-game achievements are&#xD;&#xA;&gt; displayed here. The achievements are&#xD;&#xA;&gt; as follows:&#xD;&#xA;&gt; &#xD;&#xA;&gt; GAME COMPLETE: Complete the game FLIP&#xD;&#xA;&gt; MODE COMPLETE: Complete the game in&#xD;&#xA;&gt; flip mode Last 5 seconds on the Super&#xD;&#xA;&gt; Gravitron Last 10 seconds on the Super&#xD;&#xA;&gt; Gravitron Last 15 seconds on the Super&#xD;&#xA;&gt; Gravitron Last 20 seconds on the Super&#xD;&#xA;&gt; Gravitron Last 30 seconds on the Super&#xD;&#xA;&gt; Gravitron Last 1 minute on the Super&#xD;&#xA;&gt; Gravitron SPACE STATION 1 MASTERED:&#xD;&#xA;&gt; Obtain a V Rank in this Time Trial&#xD;&#xA;&gt; LABORATORY MASTERED: Obtain a V Rank&#xD;&#xA;&gt; in this Time Trial THE TOWER MASTERED:&#xD;&#xA;&gt; Obtain a V Rank in this Time Trial&#xD;&#xA;&gt; SPACE STATION 2 MASTERED: Obtain a V&#xD;&#xA;&gt; Rank in this Time Trial WARP ZONE&#xD;&#xA;&gt; MASTERED: Obtain a V Rank in this Time&#xD;&#xA;&gt; Trial FINAL LEVEL MASTERED: Obtain a V&#xD;&#xA;&gt; Rank in this Time Trial Win with less&#xD;&#xA;&gt; than 500 deaths Win with less than 250&#xD;&#xA;&gt; deaths Win with less than 100 deaths&#xD;&#xA;&gt; Win with less than 50 deaths MASTER OF&#xD;&#xA;&gt; THE UNIVERSE: Complete the game in no&#xD;&#xA;&gt; death mode&#xD;&#xA;&gt; &#xD;&#xA;&gt;Super Gravitron&#xD;&#xA;&gt; &#xD;&#xA;&gt; The Super Gravitron can be accessed&#xD;&#xA;&gt; from the secret lab after obtaining&#xD;&#xA;&gt; all 20 trinkets. You can use it to try&#xD;&#xA;&gt; for the Super Gravitron trophies. The&#xD;&#xA;&gt; Super Gravitron in the secret lab is&#xD;&#xA;&gt; more difficult than the one&#xD;&#xA;&gt; encountered during normal gameplay,&#xD;&#xA;&gt; and since both count toward the&#xD;&#xA;&gt; achievements, it may be easier to just&#xD;&#xA;&gt; replay the game instead of using the&#xD;&#xA;&gt; secret lab." />
  <row Id="11591" PostHistoryTypeId="2" PostId="5050" RevisionGUID="de1c27f2-dccc-4b59-bf6a-7a9f1a60c0ec" CreationDate="2010-08-11T03:23:04.233" UserId="2370" Text="The item Tear of the Goddess has the UNIQUE Passive:&#xD;&#xA;&#xD;&#xA;&gt; Each time your Champion uses an&#xD;&#xA;&gt; Ability their Maximum Mana will&#xD;&#xA;&gt; increase by 4 Mana, up to a maximum of&#xD;&#xA;&gt; twice in a six second period; bonuses&#xD;&#xA;&gt; cap at +1000 Mana.&#xD;&#xA;&#xD;&#xA;When you upgrade it to Archangel's Staff, do you retain the bonuses gained? Or do you have to start over?" />
  <row Id="11592" PostHistoryTypeId="1" PostId="5050" RevisionGUID="de1c27f2-dccc-4b59-bf6a-7a9f1a60c0ec" CreationDate="2010-08-11T03:23:04.233" UserId="2370" Text="Is the bonus mana retained after upgrading to Archangel's Staff?" />
  <row Id="11593" PostHistoryTypeId="3" PostId="5050" RevisionGUID="de1c27f2-dccc-4b59-bf6a-7a9f1a60c0ec" CreationDate="2010-08-11T03:23:04.233" UserId="2370" Text="&lt;league-of-legends&gt;&lt;items&gt;" />
  <row Id="11594" PostHistoryTypeId="2" PostId="5051" RevisionGUID="3d37ac85-9aa9-418a-9b1a-1dc69fc1046a" CreationDate="2010-08-11T03:28:44.677" UserDisplayName="Vince" Text="I haven't tried this, but has anyone considered ghosts? I know they do extra damage vs light units and void rays are considered armoured mechanical, but assuming the toss player has built detector units, you could use snipe to at least weaken the force." />
  <row Id="11595" PostHistoryTypeId="2" PostId="5052" RevisionGUID="1dcf7729-c920-478d-ba1d-24ab32f7cf96" CreationDate="2010-08-11T03:31:42.913" UserId="2600" Text="Mothrakk is weaker versus **explosive** weapons more than anything else. So get a good explosive weapon, hide in the car garage and ping away! &#xD;&#xA;&#xD;&#xA;If you're running a Soldier having a nice Ammo Regen mod is also very handy." />
  <row Id="11596" PostHistoryTypeId="2" PostId="5053" RevisionGUID="266951ec-e008-49e4-833d-59f0b257c70f" CreationDate="2010-08-11T03:38:04.597" UserId="1234" Text="Yes, all bonus mana is kept, provided you are upgrading the tear into a staff, and not selling it or something crazy like that." />
  <row Id="11597" PostHistoryTypeId="2" PostId="5054" RevisionGUID="9711fe90-82a5-4efe-845c-92b7526af63d" CreationDate="2010-08-11T03:45:28.637" UserId="2593" Text="The game will be coming out on PC, for Steam, on August 12th, and is currently in pre-purchase (10% off):&#xD;&#xA;&#xD;&#xA;Steam link:  http://store.steampowered.com/app/47540/" />
  <row Id="11598" PostHistoryTypeId="5" PostId="5051" RevisionGUID="edc12686-382c-45a5-8eb5-0585750f6fb8" CreationDate="2010-08-11T03:48:23.610" UserDisplayName="Vince" Comment="added 3 characters in body; added 285 characters in body" Text="**Ghosts**&#xD;&#xA;I haven't tried this, but has anyone considered ghosts? I know they do extra damage vs light units and void rays are considered armoured mechanical, but assuming the toss player hasn't built detector units, you could use snipe to at least weaken the force.&#xD;&#xA;&#xD;&#xA;**Ravens**&#xD;&#xA;Haven't tried this either, but the raven's seeker missile does a lot of damage to groups. I've noticed most void ray spammers like to bunch up their group. Though, Ravens are expensive, require a lot of micro and lack real defense, it might be worth a shot." />
  <row Id="11599" PostHistoryTypeId="2" PostId="5055" RevisionGUID="0e1d12b3-a544-484a-9871-9b6e7b93b6f8" CreationDate="2010-08-11T04:04:48.050" UserId="58" Text="Reverse pickpocketing a *single* frag mine did it, too. I know, I'm a jerk to kill Fawkes, but it was fun. Especially to hear him scream, &quot;Run away!&quot; Then he blew up." />
  <row Id="11600" PostHistoryTypeId="2" PostId="5056" RevisionGUID="056231fb-b053-4e9f-a8d1-c87cdd4e0bbb" CreationDate="2010-08-11T05:42:42.710" UserId="1720" Text="Is there a way to enable players to connect to connect as spectators to a VS game in Left 4 Dead 2? And how can I do it myself?" />
  <row Id="11601" PostHistoryTypeId="1" PostId="5056" RevisionGUID="056231fb-b053-4e9f-a8d1-c87cdd4e0bbb" CreationDate="2010-08-11T05:42:42.710" UserId="1720" Text="How can I spectate VS games in Left 4 Dead 2?" />
  <row Id="11602" PostHistoryTypeId="3" PostId="5056" RevisionGUID="056231fb-b053-4e9f-a8d1-c87cdd4e0bbb" CreationDate="2010-08-11T05:42:42.710" UserId="1720" Text="&lt;pc&gt;&lt;steam&gt;&lt;left-4-dead-2&gt;" />
  <row Id="11603" PostHistoryTypeId="2" PostId="5057" RevisionGUID="eef4f448-5584-435f-88ce-7f46c6b457bc" CreationDate="2010-08-11T06:17:35.700" UserDisplayName="Melly" Text="I got this by pure luck. We were playing Parish and we were in the second level of one of the houses(the one with the hole in it and you can jump down). A charger happened to get through the narrow doorway and as my team mates were shooting it (so his hp was down), it charged and I just happened to be out of it's charge path, I had my melee weapon out and I happened to slice him just in time. " />
  <row Id="11605" PostHistoryTypeId="2" PostId="5058" RevisionGUID="c32ef392-1d74-4657-b435-5ebede26f71d" CreationDate="2010-08-11T09:38:54.953" UserId="2615" Text="Hello :)&#xD;&#xA;I have ordered StarCraft 2 from Play.com, but not received the package yet. I just wanted to know: is multiplayer terran-only or you can control even Protoss and Zergs? &#xD;&#xA;&#xD;&#xA;Tunnuz" />
  <row Id="11606" PostHistoryTypeId="1" PostId="5058" RevisionGUID="c32ef392-1d74-4657-b435-5ebede26f71d" CreationDate="2010-08-11T09:38:54.953" UserId="2615" Text="Is multiplayer gaming with StarCraft 2 interracial?" />
  <row Id="11607" PostHistoryTypeId="3" PostId="5058" RevisionGUID="c32ef392-1d74-4657-b435-5ebede26f71d" CreationDate="2010-08-11T09:38:54.953" UserId="2615" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;zerg&gt;&lt;protoss&gt;&lt;terran&gt;" />
  <row Id="11608" PostHistoryTypeId="2" PostId="5059" RevisionGUID="7505a434-6ba0-4035-b83c-afe067828882" CreationDate="2010-08-11T09:42:58.713" UserId="2222" Text="A bit of a followup from [How can I tell if a corpse is safe to eat?][1], what is the best manner of avoiding death by hunger?&#xD;&#xA;&#xD;&#xA;Previously, I had eaten corpses and whatnot whenever I could find them, and with the info in the aforementioned post I am able to now figure out which corpses to avoid eating.&#xD;&#xA;&#xD;&#xA;But, I've had numerous characters die from hunger.  How can I go about surviving without succumbing to an empty stomach?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat" />
  <row Id="11609" PostHistoryTypeId="1" PostId="5059" RevisionGUID="7505a434-6ba0-4035-b83c-afe067828882" CreationDate="2010-08-11T09:42:58.713" UserId="2222" Text="Avoiding hunger in Nethack" />
  <row Id="11610" PostHistoryTypeId="3" PostId="5059" RevisionGUID="7505a434-6ba0-4035-b83c-afe067828882" CreationDate="2010-08-11T09:42:58.713" UserId="2222" Text="&lt;nethack&gt;" />
  <row Id="11611" PostHistoryTypeId="2" PostId="5060" RevisionGUID="2cdebd5b-f81c-4c37-9868-08a7b37da724" CreationDate="2010-08-11T10:14:11.633" UserId="2033" Text="Wearing a ring of slow digestion is the best way I think (if you can find one)&#xD;&#xA;&#xD;&#xA;Other than that, buying food from shops whenever possible and stockpiling, and eating safe corpses when possible" />
  <row Id="11612" PostHistoryTypeId="2" PostId="5061" RevisionGUID="a0a9aff8-89b5-4463-8f6a-801b9dbe7b71" CreationDate="2010-08-11T10:15:54.067" UserId="172" Text="All the three races are available to be played on multiplayer. Before you start a multiplayer match, you choose what race you want to play as.&#xD;&#xA;&#xD;&#xA;On the campaign, however, you play solely as Terran (as the whole StarCraft 2 is going to be set on a trilogy)." />
  <row Id="11613" PostHistoryTypeId="2" PostId="5062" RevisionGUID="dab9b420-bb45-4460-9aad-920f1363e71d" CreationDate="2010-08-11T10:17:09.870" UserId="2385" Text="Wildsoul is also a great jungler (his bear can tank quite a lot)." />
  <row Id="11614" PostHistoryTypeId="6" PostId="5058" RevisionGUID="57d8cce5-90e6-4806-8a85-a6a3d7e9d14d" CreationDate="2010-08-11T10:18:10.710" UserId="295" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="11615" PostHistoryTypeId="2" PostId="5063" RevisionGUID="e61c6db2-124b-4806-a64d-a55670f9f613" CreationDate="2010-08-11T10:22:39.693" UserId="1348" Text="Yes, you can play all races in multiplayer. However, there aren't all technologies you might find in campaign (which is Terran, with few missions in Protoss storyline) as it'd imbalance it." />
  <row Id="11616" PostHistoryTypeId="5" PostId="5038" RevisionGUID="d7dc52d4-23aa-4c0a-9cb0-c65b527519d3" CreationDate="2010-08-11T10:22:41.037" UserId="569" Comment="edited body" Text="Hi guys! I know, we're talking about history but 2 days ago I got my hand on this wonderful combat flight simulator but I can't manage to play with it. I've installed it and no problem with that.&#xD;&#xA;I've tried to set the compatibility option but non success.&#xD;&#xA;I don't know, maybe a windows 98 simulator?" />
  <row Id="11620" PostHistoryTypeId="2" PostId="5065" RevisionGUID="3f0bb472-fbf5-43bc-803c-a1d29e2ed141" CreationDate="2010-08-11T10:26:54.777" UserDisplayName="3x3cut3r" Text="i build my supply depot behind the ramp. So the zergling can't go into my basis. you can put the space marines behind the depots. the space marines can attac the zerglings." />
  <row Id="11623" PostHistoryTypeId="2" PostId="5066" RevisionGUID="bcc84e95-f84d-4630-9892-c5588b0d58b7" CreationDate="2010-08-11T10:47:22.070" UserId="320" Text="I've created two copper picks to help my dwarves mine, but they refuse to pick them up.  What am I doing wrong?" />
  <row Id="11624" PostHistoryTypeId="1" PostId="5066" RevisionGUID="bcc84e95-f84d-4630-9892-c5588b0d58b7" CreationDate="2010-08-11T10:47:22.070" UserId="320" Text="Why won't my dwarves pick up a pick and go mine?" />
  <row Id="11625" PostHistoryTypeId="3" PostId="5066" RevisionGUID="bcc84e95-f84d-4630-9892-c5588b0d58b7" CreationDate="2010-08-11T10:47:22.070" UserId="320" Text="&lt;dwarf-fortress&gt;&lt;mining&gt;" />
  <row Id="11626" PostHistoryTypeId="2" PostId="5067" RevisionGUID="2d558526-a507-4b55-89dd-8e8e775e6704" CreationDate="2010-08-11T10:54:40.627" UserId="122" Text="I used to think that I should always use focus-fire when controlling a bunch of units - i.e. tell them all to target the same enemy, in order to bring it down quickly.&#xD;&#xA;&#xD;&#xA;However, I saw some replays from top players and it seems that they don't always focus their units fire. I've been thinking about it and it seems that focus-fire does have some disadvantages:&#xD;&#xA;&#xD;&#xA;1. It requires a lot of attention (micro) which I could have invested elsewhere, especially for longer battles.&#xD;&#xA;1. The AI might not be able to respond smartly when the focused units is moving backward but other enemy units stay put.&#xD;&#xA;1. It might cause overkill - too much damage wasted on a unit which requires less damage to be destroyed.&#xD;&#xA;&#xD;&#xA;But it still seems to be beneficial overall... so **when should I use focus-fire and when should I just let my units duke it out**? Let's assume there's no specific unit I just have to take down (e.g. a detector), in which case it's obvious I should focus it." />
  <row Id="11627" PostHistoryTypeId="1" PostId="5067" RevisionGUID="2d558526-a507-4b55-89dd-8e8e775e6704" CreationDate="2010-08-11T10:54:40.627" UserId="122" Text="When should I focus my units' fire?" />
  <row Id="11628" PostHistoryTypeId="3" PostId="5067" RevisionGUID="2d558526-a507-4b55-89dd-8e8e775e6704" CreationDate="2010-08-11T10:54:40.627" UserId="122" Text="&lt;starcraft-2&gt;" />
  <row Id="11629" PostHistoryTypeId="6" PostId="5007" RevisionGUID="f5be630c-b27f-41c1-8970-c5713fec3632" CreationDate="2010-08-11T11:01:56.433" UserId="88" Comment="edited tags" Text="&lt;civilization-4&gt;&lt;colonization&gt;" />
  <row Id="11630" PostHistoryTypeId="6" PostId="3138" RevisionGUID="8ca5b502-c82c-406b-971f-f9c6477e8f7c" CreationDate="2010-08-11T11:02:43.623" UserId="88" Comment="edited tags" Text="&lt;turn-based-strategy&gt;&lt;civilization-4&gt;&lt;colonization&gt;" />
  <row Id="11631" PostHistoryTypeId="2" PostId="5068" RevisionGUID="15da3178-defc-4d8a-a1d7-97a103b372cd" CreationDate="2010-08-11T11:14:12.637" UserId="1719" Text="A lot of times at the beginning of a battle you want to focus fire units that are more of a threat the longer they're allowed to live.  Siege Tanks and Void Rays are good examples of this.  You need to take down a Void Ray before it can get fully charged because it becomes so devastating, and Siege Tanks just deal so much damage anyway.  Against Carriers, a lot of times it's important to focus the carrier rather than the interceptors because the AI will not always do that for you.&#xD;&#xA;&#xD;&#xA;One time when you definitely don't want to focus fire is when some of the units you selected are out of range of the target unit.  For example, if you're using Zealots, only a couple Zealots can manage to find a position to get hits in on any given unit unless you get a complete surround, which doesn't generally happen in army vs. army battles.  Also, even with ranged units, a lot of times many are out of range of a specific target and have no path to get within range, so they will dance uselessly if you focus their fire on that target.  It's always better to have every unit dealing damage somewhere during a battle rather than watching.&#xD;&#xA;&#xD;&#xA;One specific time to definitely focus fire is if your opponent starts to retreat.  Make sure to pick off his weak units before he's able to get fully out of the battle so it costs more for him to replace his army.  This is even a decent strategy during the battle as well, as that removes one of his sources of DPS.  If you see a unit getting low, try to finish it off." />
  <row Id="11632" PostHistoryTypeId="6" PostId="4359" RevisionGUID="585437b9-aff4-4e14-9fcb-c4e1893e895a" CreationDate="2010-08-11T11:26:12.150" UserId="29" Comment="edited tags" Text="&lt;modern-warfare-2&gt;&lt;mac&gt;&lt;graphics&gt;&lt;performance&gt;" />
  <row Id="11633" PostHistoryTypeId="2" PostId="5069" RevisionGUID="e9a6bc23-5856-4793-be5c-08cf8790baaa" CreationDate="2010-08-11T11:30:21.020" UserId="1654" Text="Have you tried [FPSBanana](http://www.fpsbanana.com)? It is, despite its poor performance, a great source for all kinds of mods, skins *and* soundpacks.&#xD;&#xA;" />
  <row Id="11634" PostHistoryTypeId="2" PostId="5070" RevisionGUID="c4317cd6-a715-41cd-b49a-3b8964ecd4d7" CreationDate="2010-08-11T11:58:41.610" UserId="121" Text="You need two things in addition to the picks.&#xD;&#xA;&#xD;&#xA; - Dwarves with the mining labor enabled, as explained [here][1].&#xD;&#xA; - An area designated for digging.&#xD;&#xA;  - You can designate an area for digging by pressing &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;d&lt;/kbd&gt; and selecting an area to be mined.  This is easiest if you have an exposed hillside on the map.  If not you may need to go down a [z level][2] and designate ramps up (&lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;r&lt;/kbd&gt;) next to your mining area. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4992/how-to-train-retrain-dwarves/4995#4995&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Z-axis" />
  <row Id="11635" PostHistoryTypeId="2" PostId="5071" RevisionGUID="8453188b-dffe-4ec5-9c1e-0db53f01bf36" CreationDate="2010-08-11T12:05:03.843" UserId="2628" Text="I've not played that game myself, but if it's not too graphically or processor intensive, you may be able to run it in a virtual machine running an earlier version of windows that is compatible with the game.&#xD;&#xA;&#xD;&#xA;This is unlikely to work if the game is especially graphics or processor intensive because you need enough resources to support the virtual machine running the game as well as your installed operating system/" />
  <row Id="11636" PostHistoryTypeId="2" PostId="5072" RevisionGUID="3423f6b9-f091-4f31-b571-ed4335a39202" CreationDate="2010-08-11T12:11:00.163" UserId="1847" Text="Are you using Dwarf Therapist by any chance? That had a bug where enabling Mining via DT didn't get the dwarves to actually *do* anything, and you had to disable and re-enable Mining via the game's interface (as in C. Ross's answer).&#xD;&#xA;&#xD;&#xA;Another thing to check is whether the picks are not, for some strange reason, forbidden." />
  <row Id="11637" PostHistoryTypeId="2" PostId="5073" RevisionGUID="6caff569-39de-4670-81eb-20e0f81d7ece" CreationDate="2010-08-11T12:12:04.950" UserId="85" Text="After you win a battle in Muramasa: The Demon Blade, you'll get a list of rewards for things you did during the battle, like &quot;Quick Draw Finish&quot; for killing an enemy with a quick draw attack or &quot;Completed Unscathed&quot; for clearing the fight without taking any damage.&#xD;&#xA;&#xD;&#xA;One that I get every now and then, but cannot figure out what it is, is &quot;Fortune Strike&quot;. As far as I can tell, I haven't been able to find any consistent method of earning this one. It's not really worth much, but considering I can at least tell how I received the others, this one is just confounding me all the time. What are the requirements for receiving this bonus, exactly?" />
  <row Id="11638" PostHistoryTypeId="1" PostId="5073" RevisionGUID="6caff569-39de-4670-81eb-20e0f81d7ece" CreationDate="2010-08-11T12:12:04.950" UserId="85" Text="What are the requirements for getting &quot;Fortune Strike&quot;?" />
  <row Id="11639" PostHistoryTypeId="3" PostId="5073" RevisionGUID="6caff569-39de-4670-81eb-20e0f81d7ece" CreationDate="2010-08-11T12:12:04.950" UserId="85" Text="&lt;wii&gt;&lt;muramasa-the-demon-blade&gt;" />
  <row Id="11640" PostHistoryTypeId="5" PostId="5066" RevisionGUID="9a3c8c46-1705-42a6-9ec8-2fec1945e942" CreationDate="2010-08-11T12:30:30.063" UserId="320" Comment="added 71 characters in body" Text="I've created two copper picks to help my dwarves mine, but they refuse to pick them up.  What am I doing wrong?&#xD;&#xA;&#xD;&#xA;EDIT: I do have them set to be miners and I do have a dig area set." />
  <row Id="11641" PostHistoryTypeId="5" PostId="4975" RevisionGUID="4ebb1617-5243-46d4-94b1-d5730c5083f9" CreationDate="2010-08-11T12:38:03.637" UserId="122" Comment="Changed image from mobygames to imageshank, added credit instead." Text="This looks suspiciously similar to [this question][1], the answer of which is [Obliterator][2].&#xD;&#xA;&#xD;&#xA;A screenshot from the CGA version (taken from [Moby games][4]):&#xD;&#xA;&#xD;&#xA;![CGA screenshot][3]&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/1522/identify-old-space-themed-pc-platformer&#xD;&#xA;[2]:http://homeoftheunderdogs.net/game.php?id=2277&#xD;&#xA;[3]:http://img251.imageshack.us/img251/1175/102928423800.gif&#xD;&#xA;[4]:http://www.mobygames.com/game/obliterator/screenshots" />
  <row Id="11642" PostHistoryTypeId="2" PostId="5074" RevisionGUID="02f41d4b-f751-4716-8718-3158696d9917" CreationDate="2010-08-11T12:57:39.900" UserId="694" Text="This is a SUPER old coin op game that I remember from my youth arcades in the late 80s/ early 90s.  I believe it was Japanese, but you were this small squishy cartoon character and it was semi-role playing style but in a platformer.  You acquired coins that you used in stores to get more weapons/gear.  I remember there were hidden coins on the levels and things like that.  I don't remember much more other than that.  Anyone know what I am talking about?" />
  <row Id="11643" PostHistoryTypeId="1" PostId="5074" RevisionGUID="02f41d4b-f751-4716-8718-3158696d9917" CreationDate="2010-08-11T12:57:39.900" UserId="694" Text="Help identify old coin-op arcade game" />
  <row Id="11644" PostHistoryTypeId="3" PostId="5074" RevisionGUID="02f41d4b-f751-4716-8718-3158696d9917" CreationDate="2010-08-11T12:57:39.900" UserId="694" Text="&lt;identify-this-game&gt;" />
  <row Id="11645" PostHistoryTypeId="2" PostId="5075" RevisionGUID="96faa192-7de5-4dd1-b52f-6c21e70817a4" CreationDate="2010-08-11T13:07:47.940" UserId="2634" Text="#Pray when starving or fainting will help in the early game. But don't pray too often!&#xD;&#xA;" />
  <row Id="11646" PostHistoryTypeId="5" PostId="5075" RevisionGUID="894f60ce-f342-4223-874f-ee7fe9015956" CreationDate="2010-08-11T13:10:32.363" UserId="14" Comment="added 2 characters in body" Text="Praying when starving or fainting will help in the early game. But don't pray too often!&#xD;&#xA;" />
  <row Id="11647" PostHistoryTypeId="2" PostId="5076" RevisionGUID="a15940e3-9075-4541-9875-1c2412cc2a41" CreationDate="2010-08-11T13:15:09.403" UserId="1978" Text="A typical situation would be if the enemy has few strong units and you have many weaker units. Focussing fire allows you to quickly reduce his DPS by destroying the strong enemies while keeping your units alive longer.&#xD;&#xA;&#xD;&#xA;If the situation is opposite then don't focus (or only to kill off heavily wounded retreating enemies), you will waste too much fire without reducing his overall DPS significantly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11648" PostHistoryTypeId="2" PostId="5077" RevisionGUID="7f9502f6-802e-4a8e-af98-18cecb05fd31" CreationDate="2010-08-11T13:15:22.557" UserId="2634" Text="A Poison Nova based build works nicely, and allows one to stack +skills and MF.&#xD;&#xA;&#xD;&#xA;Max Poison Nova and its synergies, get Decreptify and CE. Between decreptify, the clay golem, and a cold-based act II hireling, most bosses barely move anymore." />
  <row Id="11652" PostHistoryTypeId="2" PostId="5079" RevisionGUID="7129b78e-1963-43a7-9578-6317c3052c9b" CreationDate="2010-08-11T13:17:36.043" UserId="2432" Text="Another strategy would be to find copies of the cartridge.  &#xD;&#xA;&#xD;&#xA;Try looking in local pawnshops.  They usually have lots of old cartridges for next to nothing.  You might have to look for awhile if you're looking for specific games.   &#xD;&#xA;&#xD;&#xA;You can also ask at a GameStop if they have any suggestions for where to look." />
  <row Id="11653" PostHistoryTypeId="6" PostId="5074" RevisionGUID="a6682b97-8b80-4701-8a6f-748b2fef1f71" CreationDate="2010-08-11T13:21:10.390" UserId="336" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;arcade&gt;" />
  <row Id="11654" PostHistoryTypeId="2" PostId="5080" RevisionGUID="e76ba390-7795-44cf-9a97-6d069928157a" CreationDate="2010-08-11T13:23:35.203" UserId="336" Text="I believe that Fortune Strike occurs when you interrupt an enemy attack, causing them to flinch out of performing it.&#xD;&#xA;&#xD;&#xA;I could be wrong." />
  <row Id="11655" PostHistoryTypeId="2" PostId="5081" RevisionGUID="f5e2b282-982b-49a8-bcdb-0eddb9b94d29" CreationDate="2010-08-11T13:32:44.650" UserId="2636" Text="Sounds like [Wonder Boy in Monster Land][1]. Classic.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wonder_Boy_in_Monster_Land" />
  <row Id="11656" PostHistoryTypeId="2" PostId="5082" RevisionGUID="0dc780e7-9b2b-49b4-b5ba-37aa2f1429ac" CreationDate="2010-08-11T13:43:33.127" UserId="2638" Text="Hi all,&#xD;&#xA;&#xD;&#xA;My friend was playing some 10v10 on L4D2 the other night, I did a search of google and found a bunch of IP addresses for these 10v10 servers, but how do I join them?  There is nowhere in game to enter an IP or anything like that.&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;PS: 10v10 is awesome" />
  <row Id="11657" PostHistoryTypeId="1" PostId="5082" RevisionGUID="0dc780e7-9b2b-49b4-b5ba-37aa2f1429ac" CreationDate="2010-08-11T13:43:33.127" UserId="2638" Text="Left 4 Dead 2 - Joining a server by IP" />
  <row Id="11658" PostHistoryTypeId="3" PostId="5082" RevisionGUID="0dc780e7-9b2b-49b4-b5ba-37aa2f1429ac" CreationDate="2010-08-11T13:43:33.127" UserId="2638" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;" />
  <row Id="11659" PostHistoryTypeId="2" PostId="5083" RevisionGUID="942d206c-432b-4815-bc93-6db239d07e69" CreationDate="2010-08-11T13:45:47.117" UserId="56" Text="It is possible to join by IP, you're going to have to use a feature called the Developer Console. You can find it under Keyboard Settings. Enable the Developer Console feature there.&#xD;&#xA;&#xD;&#xA;Then, when you want to join a server, press the &lt;kbd&gt;~&lt;/kbd&gt; key, that's usually the key next to &lt;kbd&gt;1&lt;/kbd&gt; on your keyboard and enter `connect &lt;IP&gt;` into the prompt, for example `connect 123.45.6.7`. You'll then join the server." />
  <row Id="11660" PostHistoryTypeId="6" PostId="5082" RevisionGUID="d8d64e3d-9b29-48ec-ac61-3bd8ec4fd9dd" CreationDate="2010-08-11T13:46:23.307" UserId="56" Comment="edited tags" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;&lt;source-engine&gt;" />
  <row Id="11661" PostHistoryTypeId="5" PostId="5077" RevisionGUID="c7bb0fc6-433f-4b16-8571-3949bb8bd70c" CreationDate="2010-08-11T13:48:36.017" UserId="2634" Comment="typo correction" Text="A Poison Nova based build works nicely, and allows one to stack +skills and MF.&#xD;&#xA;&#xD;&#xA;Max Poison Nova and its synergies, get Decrepify and CE. Between decrepify, the clay golem, and a cold-based act II hireling, most bosses barely move anymore." />
  <row Id="11662" PostHistoryTypeId="6" PostId="5082" RevisionGUID="5eb4f2de-e3d6-4a4f-84b9-18c4b42feb9f" CreationDate="2010-08-11T13:54:32.757" UserId="14" Comment="edited tags" Text="&lt;pc&gt;&lt;steam&gt;&lt;left-4-dead-2&gt;&lt;source-engine&gt;" />
  <row Id="11664" PostHistoryTypeId="2" PostId="5084" RevisionGUID="7c99a99e-d68b-476c-8187-7ee56ef1955b" CreationDate="2010-08-11T13:58:13.873" UserId="1354" Text="Hello,&#xD;&#xA;&#xD;&#xA;i really like to play Akali and i try always to take the mid lane, because many people underrate  akali in the mid and get easy killed by me. Well i can handle the mid lane agaist mostly all champs except Morgana, Annie, Mordekaiser.. but especially morgana.&#xD;&#xA;&#xD;&#xA;If i attack her with lvl 6+ (with shadow dance and 3 marks) .. she stun me and burst me down.. while i cant do enough dmg to kill her.&#xD;&#xA;&#xD;&#xA;If i dont attack her.. she will push the mid lane very hard and i lose the tower after a while and if my teammates play bad at their lanes, i cant even support them either then they can support me.&#xD;&#xA;&#xD;&#xA;So how can i handle such a bad situation?" />
  <row Id="11665" PostHistoryTypeId="1" PostId="5084" RevisionGUID="7c99a99e-d68b-476c-8187-7ee56ef1955b" CreationDate="2010-08-11T13:58:13.873" UserId="1354" Text="How to handle Mid Lane as Akali agaist Morgana - League of Legends" />
  <row Id="11666" PostHistoryTypeId="3" PostId="5084" RevisionGUID="7c99a99e-d68b-476c-8187-7ee56ef1955b" CreationDate="2010-08-11T13:58:13.873" UserId="1354" Text="&lt;league-of-legends&gt;" />
  <row Id="11667" PostHistoryTypeId="5" PostId="5075" RevisionGUID="2bb993a5-75ae-4471-8dcd-daec1f47c7ec" CreationDate="2010-08-11T13:59:46.100" UserId="2634" Comment="added 73 characters in body" Text="Praying when starving or fainting will help in the early game. But don't pray too often!&#xD;&#xA;&#xD;&#xA;Edit: as Grace points out in the comment below, one can pray when Weak." />
  <row Id="11668" PostHistoryTypeId="2" PostId="5085" RevisionGUID="cd2410d8-6628-4d66-8bf5-bd4fcce86ef1" CreationDate="2010-08-11T14:03:44.873" UserId="2212" Text="I recently discovered [Tremulous][1]. It's a multiplayer-only free open-source FPS, but a bit different than usual.&#xD;&#xA;&#xD;&#xA;Instead of Red versus Blue, you've got Humans vs Aliens.&#xD;&#xA;&#xD;&#xA;And instead of shooting and clawing, you got actual construction-works going, giving players the option to be a builder or a shooter.&#xD;&#xA;&#xD;&#xA;And this is really off, far as I'm used to. It often requires a lot of thinking, and you see humans lose more often than win, because most new players just grab a gun and run head-first in to the alien base, shooting in random directions. Then they get killed and wonder why...&#xD;&#xA;&#xD;&#xA;Shooting games more often than not require no thinking at all from the players. I like this, and I wanna know what else is out there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tremulous.net/" />
  <row Id="11669" PostHistoryTypeId="1" PostId="5085" RevisionGUID="cd2410d8-6628-4d66-8bf5-bd4fcce86ef1" CreationDate="2010-08-11T14:03:44.873" UserId="2212" Text="Games that throw you off what you're used to." />
  <row Id="11670" PostHistoryTypeId="3" PostId="5085" RevisionGUID="cd2410d8-6628-4d66-8bf5-bd4fcce86ef1" CreationDate="2010-08-11T14:03:44.873" UserId="2212" Text="&lt;first-person-shooter&gt;" />
  <row Id="11671" PostHistoryTypeId="6" PostId="5085" RevisionGUID="b296c6e4-8dbd-4708-ba76-5d9ea1715c15" CreationDate="2010-08-11T14:04:22.813" UserId="56" Comment="edited tags" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;" />
  <row Id="11672" PostHistoryTypeId="10" PostId="5085" RevisionGUID="ca84f5c2-e20a-4770-81a7-f9e89002983f" CreationDate="2010-08-11T14:15:06.750" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="11673" PostHistoryTypeId="6" PostId="5059" RevisionGUID="5440108f-fa47-4376-8c72-0cd4f9818009" CreationDate="2010-08-11T14:20:24.210" UserId="14" Comment="edited tags" Text="&lt;strategy&gt;&lt;nethack&gt;" />
  <row Id="11674" PostHistoryTypeId="2" PostId="5086" RevisionGUID="d341acc9-a9c9-43d1-863a-36795a60b578" CreationDate="2010-08-11T14:27:07.110" UserId="2641" Text="another great recipe for magic users, cast &quot;stone to flesh&quot; to a boulder." />
  <row Id="11675" PostHistoryTypeId="5" PostId="5058" RevisionGUID="bbdea538-fb15-4c86-8585-6c346af132e8" CreationDate="2010-08-11T14:33:31.337" UserId="14" Comment="deleted 16 characters in body" Text="I have ordered StarCraft 2 from Play.com, but not received the package yet. &#xD;&#xA;&#xD;&#xA;I just wanted to know: is multiplayer terran-only or you can control even Protoss and Zergs? " />
  <row Id="11676" PostHistoryTypeId="5" PostId="5058" RevisionGUID="99380801-0ec6-4e63-aadc-27450d559434" CreationDate="2010-08-11T14:38:21.670" UserId="126" Comment="grammar" Text="I have ordered StarCraft 2 from Play.com, but not received the package yet. &#xD;&#xA;&#xD;&#xA;I just wanted to know: is multiplayer Terran-only or you can control even Protoss and Zerg? " />
  <row Id="11677" PostHistoryTypeId="4" PostId="5058" RevisionGUID="99380801-0ec6-4e63-aadc-27450d559434" CreationDate="2010-08-11T14:38:21.670" UserId="126" Comment="grammar" Text="Does multiplayer gaming with StarCraft 2 support all three races?" />
  <row Id="11678" PostHistoryTypeId="6" PostId="5058" RevisionGUID="99380801-0ec6-4e63-aadc-27450d559434" CreationDate="2010-08-11T14:38:21.670" UserId="126" Comment="grammar" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;battle.net&gt;" />
  <row Id="11679" PostHistoryTypeId="6" PostId="5067" RevisionGUID="91cd7e2b-450d-448a-a641-a0b566401c8f" CreationDate="2010-08-11T14:40:05.737" UserId="126" Comment="retag, minor cleanup" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="11680" PostHistoryTypeId="5" PostId="122" RevisionGUID="ec6ac25d-6efb-4901-a38d-de90bb0c7e18" CreationDate="2010-08-11T14:40:29.107" UserId="14" Comment="deleted 34 characters in body" Text="I heard a lot of rumors about **Portal** and **Half-Life 2** plots relation but I didn't found any link. &#xD;&#xA;&#xD;&#xA;Can you describe which relations exists between this two stories?" />
  <row Id="11681" PostHistoryTypeId="5" PostId="5038" RevisionGUID="d63abc79-30a0-459f-8a12-5cca5eea0455" CreationDate="2010-08-11T14:47:40.697" UserId="569" Comment="added 169 characters in body" Text="Hi guys! I know, we're talking about history but 2 days ago I got my hand on this wonderful combat flight simulator but I can't manage to play with it. I've installed it and no problem with that.&#xD;&#xA;I've tried to set the compatibility option but non success.&#xD;&#xA;I don't know, maybe a windows 98 simulator?&#xD;&#xA;&#xD;&#xA;OS: Windows 7 32-bit but it does the same on XP 32-bit. The game simply doesn't start, when I clicck on the icon I got the prompt of windows which signals the crash." />
  <row Id="11682" PostHistoryTypeId="2" PostId="5087" RevisionGUID="fff96ca5-56cb-4758-b552-a63bba51fbc6" CreationDate="2010-08-11T14:48:58.510" UserId="2638" Text="So what are your tips for using special infected in versus?  Most of us probably know that attacking on your own as soon as you spawn usually doesn't get anywhere.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11683" PostHistoryTypeId="1" PostId="5087" RevisionGUID="fff96ca5-56cb-4758-b552-a63bba51fbc6" CreationDate="2010-08-11T14:48:58.510" UserId="2638" Text="Left 4 Dead 2 Special infected tips for Versus" />
  <row Id="11684" PostHistoryTypeId="3" PostId="5087" RevisionGUID="fff96ca5-56cb-4758-b552-a63bba51fbc6" CreationDate="2010-08-11T14:48:58.510" UserId="2638" Text="&lt;left-4-dead-2&gt;" />
  <row Id="11685" PostHistoryTypeId="2" PostId="5088" RevisionGUID="45fe8b56-2be0-403a-bde4-d068a8b0bef4" CreationDate="2010-08-11T14:52:05.863" UserId="2638" Text="**Spitter**&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Most people spit at moving surivors but this rarely works.  Spit is most effective to:&#xD;&#xA;&#xD;&#xA; - Spit at a fallen survivor.&#xD;&#xA;&#xD;&#xA;If a survivor is down you get maximum damage as they can't move out the way.  If other survivors are nearby, wait until they start helping them up to spit to force them to drop.  This means you get maximum down time for the single survivor.&#xD;&#xA;&#xD;&#xA; - Spit to seperate survivors&#xD;&#xA;&#xD;&#xA;If there is a room with some corridors, allow 2 survivors through then spit at the floor to block the other two.  Sometimes the other two decide to wait, and the forward two carry on relentlessly and don't wait.  You then have an effective gap and your team can attack the back group all together which makes it a lot harder for survivors to cope.&#xD;&#xA;&#xD;&#xA; - Spit at a survivor being pinned&#xD;&#xA;&#xD;&#xA;Self explanatory!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.totalpcgaming.com/wp-content/uploads/2009/07/spitter3jpg-150x150.jpg" />
  <row Id="11686" PostHistoryTypeId="2" PostId="5089" RevisionGUID="ef9ea633-9954-42e6-8c71-207e0642bbac" CreationDate="2010-08-11T14:57:11.907" UserId="2222" Text="Can somebody please give me a good overview of the prayer system in Nethack?&#xD;&#xA;From what I understand, pray once and your god is more than happy to help you out, but if you pray again you get punished pretty severely for being so needy.  &#xD;&#xA;&#xD;&#xA;Basically, how does Nethack prayer work?" />
  <row Id="11687" PostHistoryTypeId="1" PostId="5089" RevisionGUID="ef9ea633-9954-42e6-8c71-207e0642bbac" CreationDate="2010-08-11T14:57:11.907" UserId="2222" Text="How to pray to god" />
  <row Id="11688" PostHistoryTypeId="3" PostId="5089" RevisionGUID="ef9ea633-9954-42e6-8c71-207e0642bbac" CreationDate="2010-08-11T14:57:11.907" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;" />
  <row Id="11689" PostHistoryTypeId="5" PostId="5060" RevisionGUID="84e509f5-c093-4f0d-bb57-9390e5046d67" CreationDate="2010-08-11T14:58:43.633" UserId="2033" Comment="Added Sjoerd's praying option" Text="Wearing a ring of slow digestion is the best way I think (if you can find one)&#xD;&#xA;&#xD;&#xA;Other than that, buying food from shops whenever possible and stockpiling, and eating safe corpses when possible&#xD;&#xA;&#xD;&#xA;Or as Sjoerd points out, praying when weak." />
  <row Id="11690" PostHistoryTypeId="10" PostId="5087" RevisionGUID="a4edcab0-95b2-4eb0-ae49-a651a550a950" CreationDate="2010-08-11T14:59:23.383" UserId="14" CloseReasonId="1" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11691" PostHistoryTypeId="5" PostId="5087" RevisionGUID="1146d174-db4c-4edb-b013-8dc2a585a38b" CreationDate="2010-08-11T14:59:23.583" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How can I avoid being detected as an infected in left 4 dead 2?](http://gaming.stackexchange.com/questions/231/how-can-i-avoid-being-detected-as-an-infected-in-left-4-dead-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;So what are your tips for using special infected in versus?  Most of us probably know that attacking on your own as soon as you spawn usually doesn't get anywhere.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11692" PostHistoryTypeId="2" PostId="5090" RevisionGUID="28a67bac-8ce1-4a53-a263-fdf427a59a2b" CreationDate="2010-08-11T15:02:53.687" UserId="85" Text="The most important and constant variable when it comes to praying is something called &quot;prayer timeout&quot;. When you first start the game, you have a prayer timeout of 300. This decrements by 1 every turn (not every action you take). When it hits 0, it is safe to pray. Praying will generally save you from immediate trouble, like being low in health or starving. It can also take care of minor problems like cursed equipment, but these are given less priority than your life. &#xD;&#xA;&#xD;&#xA;Upon praying, your prayer timeout will increase by some amount between 50 and 1000, and you'll have to wait until it drops to 0 before you can pray again. Note that if you have been crowned by your god for your services, the prayer timeout increase is actually higher. Any item that gives you insight, like a Potion of Insight, will tell you &quot;It is safe to pray&quot; when you are at 0. &#xD;&#xA;&#xD;&#xA;If you pray before your timeout is 0, then you will anger your god, and increase the prayer timeout. If you sufficiently anger your god, then you will receive increasingly dangerous punishments, starting with cursed or destroyed equipment and ending with lightning from the heavens being followed by a wide-angle disintegration beam (this is not two separate punishments!). Praying while your god is angry with you will also be bad, you need to pacify the god by making sacrifices before you can safely pray again.&#xD;&#xA;&#xD;&#xA;Some other factors that affect when and where you can safely pray, even with 0 prayer timeout. Praying on an altar of another god is going to anger your current god if your alignment is good. Praying in Gehennom counts as praying to Moloch, so it has the same effect. If your luck or alignment is negative, then prayer will not work (though I don't recall if you get punished here). Being a demon and praying to a non-chaotic god will accomplish nothing because the thought disgusts you. Being undead and praying to a non-chaotic god will cause the god to turn you back to living and sustain damage as you return to the natural cycle. &#xD;&#xA;&#xD;&#xA;You can reduce the prayer timeout by sacrificing creatures. The better the sacrifice, the better the rewards. Good sacrifices are creatures of the opposite alignment to your god, especially opposing unicorns. This is the only way to reduce the timeout besides waiting for it to naturally expire." />
  <row Id="11693" PostHistoryTypeId="5" PostId="5090" RevisionGUID="d2fa9e41-9f3d-4f5b-9718-9355b4372601" CreationDate="2010-08-11T15:11:49.297" UserId="85" Comment="CURSES! " Text="The most important and constant variable when it comes to praying is something called &quot;prayer timeout&quot;. When you first start the game, you have a prayer timeout of 300. This decrements by 1 every turn (not every action you take). When it hits 0, it is safe to pray. Praying will generally save you from immediate trouble, like being low in health or starving. It can also take care of minor problems like cursed equipment, but these are given less priority than your life. &#xD;&#xA;&#xD;&#xA;Upon praying, your prayer timeout will increase by some amount between 50 and 1000, and you'll have to wait until it drops to 0 before you can pray again. Note that if you have been crowned by your god for your services, the prayer timeout increase is actually higher. Any item that gives you enlightenment, like a Potion of Enlightenment, will tell you &quot;It is safe to pray&quot; when you are at 0. &#xD;&#xA;&#xD;&#xA;If you pray before your timeout is 0, then you will anger your god, and increase the prayer timeout. If you sufficiently anger your god, then you will receive increasingly dangerous punishments, starting with cursed or destroyed equipment and ending with lightning from the heavens being followed by a wide-angle disintegration beam (this is not two separate punishments!). Praying while your god is angry with you will also be bad, you need to pacify the god by making sacrifices before you can safely pray again.&#xD;&#xA;&#xD;&#xA;Some other factors that affect when and where you can safely pray, even with 0 prayer timeout. Praying on an altar of another god is going to anger your current god if your alignment is good. Praying in Gehennom counts as praying to Moloch, so it has the same effect. If your luck or alignment is negative, then prayer will not work (though I don't recall if you get punished here). Being a demon and praying to a non-chaotic god will accomplish nothing because the thought disgusts you. Being undead and praying to a non-chaotic god will cause the god to turn you back to living and sustain damage as you return to the natural cycle. &#xD;&#xA;&#xD;&#xA;You can reduce the prayer timeout by sacrificing creatures. The better the sacrifice, the better the rewards. Good sacrifices are creatures of the opposite alignment to your god, especially opposing unicorns. This is the only way to reduce the timeout besides waiting for it to naturally expire." />
  <row Id="11694" PostHistoryTypeId="2" PostId="5091" RevisionGUID="c87a0696-33b0-491f-b8cc-752d27d342bd" CreationDate="2010-08-11T15:14:27.630" UserId="2091" Text="As stated before regarding focus fire and when you should do it, I'd like to add that you should always move into an engagement with attack move (keyboard short cut 'A' + left click on map).  Generally speaking, your micro would be better spent on moving a unit taking damage out of a fight rather than focusing its fire. This will force your opponents AI to target a new unit.  If you do this consistently you will lose fewer units vs. your opponent.&#xD;&#xA;&#xD;&#xA;A good way to do this is to hold down alt so you can see all the unit health bars, select the one taking damage and click (not attack move) out of battle. If your units are stalkers, blink individual units out of range.  If you're Zerg, burrow individual units taking damage (unless a detector unit is present then move them out).&#xD;&#xA;&#xD;&#xA;This strategy will help you win a battle even with a weaker army.  It will definitely take some practice before you start seeing positive results." />
  <row Id="11695" PostHistoryTypeId="4" PostId="5089" RevisionGUID="13d8527c-4d9a-468d-b221-8c7e3c983ce8" CreationDate="2010-08-11T15:27:48.293" UserId="29" Comment="edited title" Text="How to pray to god?" />
  <row Id="11696" PostHistoryTypeId="2" PostId="5092" RevisionGUID="990e2a84-958a-4fb2-9724-1ab24572be53" CreationDate="2010-08-11T15:28:47.513" UserId="2648" Text="Perhaps you also want to check out the [counter-strike.de][1] community, maybe they can help you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://counter-strike.de/index.php" />
  <row Id="11697" PostHistoryTypeId="2" PostId="5093" RevisionGUID="29c4bec2-9705-47d4-bbb6-379fdf3bcc50" CreationDate="2010-08-11T15:30:34.033" UserId="336" Text="Morgana will be a tough matchup for Akali, as Morgana's Black Shield and Soul Shackles do extremely well against Akali's magic damage and lack of an escape respectively.&#xD;&#xA;&#xD;&#xA;What are your summoner spells? Cleanse can remove the stun, and flash can get you out of range when she pops her ult.&#xD;&#xA;&#xD;&#xA;Akali's primary advantage is her use of energy. Try and drain Morgana's mana dry by goading her (and dodging, hopefully!) her skill shot and tormented soil.&#xD;&#xA;&#xD;&#xA;Morganna's skillshot is very easy to land if you are in melee range with her, so rely on your Q to harass, simply farming minions until you see an opening.&#xD;&#xA;&#xD;&#xA;Depending on your reaction times, it is quite possible to dodge Morgana's skillshot by Shadow Dancing *over* it -- another weakness of Morgana's is her cooldowns; but if you push as soon as she uses her Q, you've got at least 10 seconds where you don't have to worry about being rooted.&#xD;&#xA;&#xD;&#xA;Unfortunately, there's no real counter to black shield other than to wait it out." />
  <row Id="11698" PostHistoryTypeId="5" PostId="4487" RevisionGUID="dc004423-3331-4c92-86cd-8141206cae17" CreationDate="2010-08-11T15:37:16.000" UserId="336" Comment="added 4 characters in body" Text="The &quot;Hurry up, it's raid night&quot; achievement in Starcraft 2 involves &quot;beating Wings of Liberty, on normal, in 8 hours or less.&quot;&#xD;&#xA;&#xD;&#xA;**Is there a recommended mission path to take? Which mission should I take for the branching paths?** Does it count time spent on the Hyperion in between missions, or is it exclusively time elapsed on missions. Does replaying a mission affect the time? General tips / hints from those who've unlocked the achievement?" />
  <row Id="11699" PostHistoryTypeId="5" PostId="5001" RevisionGUID="15ee5b88-7b57-4425-bbc8-6bb7d3633ce5" CreationDate="2010-08-11T15:40:12.740" UserId="85" Comment="IRES!" Text="First off, no matter the corpse, never eat unless you just made that corpse or you have a method of preservation (tinning, icebox). Rotten corpses cause food poisoning, and it doesn't take very long for a corpse to rot. And there isn't a visual indication of rotting, either, so the safe bet is to never eat something you didn't just kill. Most undead corpses are automatically rotten, as well.&#xD;&#xA;&#xD;&#xA;If the monster has poison or acid attacks, or is made of poison or acid, then there's a very high chance that you'll be poisoned or take acid damage. Both of these can be fatal, the former even instantly so, but poison and acid resistance will protect against this. Note that most poisonous corpses will chance to give you poison resistance, so this can be something to risk if you have enough health. Other elemental effects like fire, cold, and electricity are traditionally safe.&#xD;&#xA;&#xD;&#xA;If the monster causes you to be stunned, hallucinating, or confused by natural attacks (as opposed to casting a spell), then it is highly likely you will be tripping after you eat its corpse. Some of these are very obvious. Actually, most creatures with negative effects like petrification will also carry over that effect with their corpse. &#xD;&#xA;&#xD;&#xA;(Thanks, WillfulWizard!)  &#xD;&#xA;While it won't directly kill you, the corpses of teleporting creatures like imps, nymphs, tengu, and leprechauns will often give you [teleportitis](http://gaming.stackexchange.com/questions/430/my-character-keeps-jumping-around-in-nethack-why). Note that tengu do have a chance of giving you teleport control, so it's a good idea to start eating those when you do get stuck with teleportitis.&#xD;&#xA;&#xD;&#xA;If the monster is your own race, then you will suffer penalties for cannibalism if you aren't a cannibal.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For specific exceptions, off the top of my head: `B`ats cause stunning. `W`raiths are safe to eat despite being undead. All adult `D`ragons are safe to eat, as well as most babies, but baby green dragons are poisonous unlike their adult counterpart. Lichen and Lizards do not rot over time and carry no negative effects that some other members of the same creature class might, so they make excellent backup food. " />
  <row Id="11700" PostHistoryTypeId="6" PostId="5089" RevisionGUID="a099ba27-0d22-47b6-9d0b-12b89b273963" CreationDate="2010-08-11T15:49:29.883" UserId="2222" Comment="edited tags" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;prayer&gt;" />
  <row Id="11701" PostHistoryTypeId="2" PostId="5094" RevisionGUID="2eb759cc-9f05-4a26-880e-2df1bca5b1f7" CreationDate="2010-08-11T15:52:16.200" UserId="14" Text="The recommended missions path for finishing the campaign as fast as possible:&#xD;&#xA;&#xD;&#xA;From first to last: (19/26)&#xD;&#xA;&#xD;&#xA;Liberation Day   &#xD;&#xA;The Outlaws  &#xD;&#xA;Zero Hour  &#xD;&#xA;Smash and Grab  &#xD;&#xA;The Devil's Playground  &#xD;&#xA;Welcome to the Jungle  &#xD;&#xA;The Great Train Robbery  &#xD;&#xA;Cutthroat  &#xD;&#xA;The Dig  &#xD;&#xA;Whispers of Doom  &#xD;&#xA;A Sinister Turn  &#xD;&#xA;Echoes of the Future  &#xD;&#xA;In Utter Darkness  &#xD;&#xA;The Moebius Factor  &#xD;&#xA;Supernova  &#xD;&#xA;Maw of the Void  &#xD;&#xA;The Gates of Hell  &#xD;&#xA;Belly of the Beast  &#xD;&#xA;All In  &#xD;&#xA;&#xD;&#xA;It should take you about 5 hours.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139651" />
  <row Id="11702" PostHistoryTypeId="5" PostId="5060" RevisionGUID="e64d0a43-45f4-42e9-a224-8a2bba0d7b9d" CreationDate="2010-08-11T15:56:21.033" UserId="2033" Comment="added 218 characters in body; added 49 characters in body" Text="Wearing a ring of slow digestion is the best way I think (if you can find one)&#xD;&#xA;&#xD;&#xA;Other than that, buying food from shops whenever possible and stockpiling, and eating safe corpses when possible&#xD;&#xA;&#xD;&#xA;Or as Sjoerd points out, praying when weak.&#xD;&#xA;&#xD;&#xA;As theist points out, &quot;for magic users, cast 'stone to flesh' to a boulder&quot;&#xD;&#xA;&#xD;&#xA;EDIT - not sure what the etiquette is on combining other answers into one, but given this one has been accepted I'll keep including other hunger related tips to assemble into one place" />
  <row Id="11703" PostHistoryTypeId="2" PostId="5095" RevisionGUID="ea2a1c4a-e17b-450e-bc17-097dad6244a1" CreationDate="2010-08-11T15:57:40.377" UserId="1074" Text="I've heard of people being tracked while playing online, is this possible? Should I worry about it at all?" />
  <row Id="11704" PostHistoryTypeId="1" PostId="5095" RevisionGUID="ea2a1c4a-e17b-450e-bc17-097dad6244a1" CreationDate="2010-08-11T15:57:40.377" UserId="1074" Text="Can I be tracked when playing multiplayer games online?" />
  <row Id="11705" PostHistoryTypeId="3" PostId="5095" RevisionGUID="ea2a1c4a-e17b-450e-bc17-097dad6244a1" CreationDate="2010-08-11T15:57:40.377" UserId="1074" Text="&lt;online&gt;&lt;security&gt;" />
  <row Id="11706" PostHistoryTypeId="10" PostId="5095" RevisionGUID="074ff2fd-0802-4856-8008-8e07430ed6dc" CreationDate="2010-08-11T16:07:22.850" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:414,&quot;DisplayName&quot;:&quot;JN Web&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="11707" PostHistoryTypeId="6" PostId="5038" RevisionGUID="43fe2c8e-d36e-4fed-9805-c471d2c5a46a" CreationDate="2010-08-11T16:29:30.070" UserId="122" Comment="edited tags" Text="&lt;windows-7&gt;&lt;compatibility&gt;" />
  <row Id="11708" PostHistoryTypeId="5" PostId="4922" RevisionGUID="72027c4c-ed05-4c03-a271-ff023d6384ce" CreationDate="2010-08-11T16:36:36.600" UserId="2219" Comment="Added more details" Text="**Edit**&#xD;&#xA;&#xD;&#xA;Well since people are actually reading this, there's a little bit more information on each point.&#xD;&#xA;&#xD;&#xA;The answers in order:&#xD;&#xA;&#xD;&#xA;- Yes - All quests reset - The game begins just as though you had started at lvl 1 (minus the character selection, so you'll have to do everything over again (including the tutorial!)&#xD;&#xA;- No - You keep everything - This is pretty straightforward, what you have on you at the end of playthrough 1 stays with you.  However, items in playthrough 2 are scaled (see below on scaling).  So you'll find the same named weapons but they will have better stats, so don't just ignore them.&#xD;&#xA;- Yes - Mobs scale to your level -It is expected that after completing your first playthrough you will be around lvl 35 (give or take).  Therefore when you start a new game, the mobs will have 35 added to their level (again give or take a level).  Which is why specific enemies (like Crawmerax for example) have a set level.  If you're looking to do the Secret Armory of General Knoxx, you should be lvl 50ish (about 2.5 playthroughs).&#xD;&#xA;- No - You can go find it in playthrough 2, or you can access playthrough one with your current character (so if you have gained a level in playthrough 2, that level sticks when going back to playthrough 1).  This includes any subsequent playthroughs.&#xD;&#xA;&#xD;&#xA;Hope that helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11709" PostHistoryTypeId="5" PostId="5000" RevisionGUID="632208b9-4075-49d9-97cf-62d8fe5b5a88" CreationDate="2010-08-11T16:39:23.430" UserId="1410" Comment="edited body" Text="If your pet has eaten a kind of monster in the past, that kind of monster is fairly safe to eat.&#xD;&#xA;&#xD;&#xA;This is only a rule of thumb. Places where the rule of thumb breaks down:&#xD;&#xA;&#xD;&#xA; - You still have to worry about individual corpses being rotten. Corpses you have just killed should be fine. Corpses you find are suspect.&#xD;&#xA; - This works for pets of similar diet to you. If you start with a cat or dog, follow their lead. If they've been polymorphed into something else, you should not follow their lead. (Thank you @Grace Note. See his comment for the best example!)&#xD;&#xA; - Your pet will sometimes eat things with ill effects that don't outright hurt it. Bats which cause stunning and Leprechauns which cause teleportitis are notable. (Thank you @Kaestur Hakarl.) If I recall correctly though, you can spot these effects in your pet, and watch out for them. See [@Grace Note's answer][1] for a more complete list of ill effects.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat/5001#5001" />
  <row Id="11714" PostHistoryTypeId="5" PostId="5070" RevisionGUID="b3d6549b-1fad-467b-b784-0492ddec4c22" CreationDate="2010-08-11T17:00:34.277" UserId="121" Comment="Added more possibilities" Text="You need two things in addition to the picks.&#xD;&#xA;&#xD;&#xA; - Dwarves with the mining labor enabled, as explained [here][1].&#xD;&#xA;  - The dwarves might be busy with other things, try turning off other labors.&#xD;&#xA; - An area designated for digging.&#xD;&#xA;  - You can designate an area for digging by pressing &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;d&lt;/kbd&gt; and selecting an area to be mined.  This is easiest if you have an exposed hillside on the map.  If not you may need to go down a [z level][2] and designate ramps up (&lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;r&lt;/kbd&gt;) next to your mining area. &#xD;&#xA;  - The dwarves must be able to path to this digging area.  If it is separated by z-levels, you must add stairs or ramps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4992/how-to-train-retrain-dwarves/4995#4995&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Z-axis" />
  <row Id="11715" PostHistoryTypeId="5" PostId="5038" RevisionGUID="927530da-ff68-4b6d-b515-66816e312181" CreationDate="2010-08-11T17:22:20.030" UserId="569" Comment="deleted 1 characters in body" Text="Hi guys! I know, we're talking about history but 2 days ago I got my hand on this wonderful combat flight simulator but I can't manage to play with it. I've installed it and no problem with that.&#xD;&#xA;I've tried to set the compatibility option but non success.&#xD;&#xA;I don't know, maybe a windows 98 emulator?&#xD;&#xA;&#xD;&#xA;OS: Windows 7 32-bit but it does the same on XP 32-bit. The game simply doesn't start, when I clicck on the icon I got the prompt of windows which signals the crash." />
  <row Id="11717" PostHistoryTypeId="5" PostId="5090" RevisionGUID="ca6b11c8-6395-462e-9dff-fd3dec28c962" CreationDate="2010-08-11T17:27:31.423" UserId="85" Comment="This time I remembered the attribution ♪" Text="The most important and constant variable when it comes to praying is something called &quot;prayer timeout&quot;. When you first start the game, you have a prayer timeout of 300. This decrements by 1 every turn (not every action you take). When it hits 0, it is safe to pray. Praying will generally save you from immediate trouble, like being low in health or starving. It can also take care of minor problems like cursed equipment, but see the following note.&#xD;&#xA;&#xD;&#xA;As [ires_and_curses](http://gaming.stackexchange.com/users/112/ire-and-curses) points out, if you're using prayer to save yourself from trouble, then you can actually pray before your prayer timeout hits 0. Major trouble can be safely done with 200 or less prayer timeout, while minor trouble can only be safely done at 100 or less prayer timeout.&#xD;&#xA;&#xD;&#xA;Upon praying, your prayer timeout will increase by some amount between 50 and 1000, and you'll have to wait until it drops before you can pray again. Note that if you have been crowned by your god for your services, the prayer timeout increase is actually higher. Any item that gives you enlightenment, like a Potion of Enlightenment, will tell you &quot;It is safe to pray&quot; when you are at 0. &#xD;&#xA;&#xD;&#xA;If you pray before your timeout is 0, then you will anger your god, and increase the prayer timeout. If you sufficiently anger your god, then you will receive increasingly dangerous punishments, starting with cursed or destroyed equipment and ending with lightning from the heavens being followed by a wide-angle disintegration beam (this is not two separate punishments!). Praying while your god is angry with you will also be bad, you need to pacify the god by making sacrifices before you can safely pray again.&#xD;&#xA;&#xD;&#xA;Some other factors that affect when and where you can safely pray, even with 0 prayer timeout. Praying on an altar of another god is going to anger your current god if your alignment is good. Praying in Gehennom counts as praying to Moloch, so it has the same effect. If your luck or alignment is negative, then prayer will not work (though I don't recall if you get punished here). Being a demon and praying to a non-chaotic god will accomplish nothing because the thought disgusts you. Being undead and praying to a non-chaotic god will cause the god to turn you back to living and sustain damage as you return to the natural cycle. &#xD;&#xA;&#xD;&#xA;You can reduce the prayer timeout by sacrificing creatures. The better the sacrifice, the better the rewards. Good sacrifices are creatures of the opposite alignment to your god, especially opposing unicorns. This is the only way to reduce the timeout besides waiting for it to naturally expire." />
  <row Id="11718" PostHistoryTypeId="2" PostId="5097" RevisionGUID="4ec41af9-de4f-41ae-84ff-85d669ea403e" CreationDate="2010-08-11T17:34:55.313" UserId="2653" Text="Hi there,&#xD;&#xA;&#xD;&#xA;I searched around the web, even in the official SCII com forums, but I could not get an exact answer on this question:&#xD;&#xA;&#xD;&#xA;&quot;Is LAN with SCII definitely not possible or is there a way to get the PCs inside the LAN connected even through the Battle.NET without connecting the computers via Internet?&quot;&#xD;&#xA;&#xD;&#xA;I heard about work-arounds, where you still use the battlenet but after connecting to the certain players you let the connection run over the local network.&#xD;&#xA;&#xD;&#xA;regards" />
  <row Id="11719" PostHistoryTypeId="1" PostId="5097" RevisionGUID="4ec41af9-de4f-41ae-84ff-85d669ea403e" CreationDate="2010-08-11T17:34:55.313" UserId="2653" Text="StarCraft II and LAN" />
  <row Id="11720" PostHistoryTypeId="3" PostId="5097" RevisionGUID="4ec41af9-de4f-41ae-84ff-85d669ea403e" CreationDate="2010-08-11T17:34:55.313" UserId="2653" Text="&lt;starcraft-2&gt;&lt;local-multiplayer&gt;" />
  <row Id="11721" PostHistoryTypeId="2" PostId="5098" RevisionGUID="fa378716-f0f0-4379-80b6-4d140bcbca05" CreationDate="2010-08-11T17:38:38.147" UserId="126" Text="It works over LAN, you have to connect to battle.net, but it works. It does have a problem when a large number (20+?) connect from one IP address, but LAN games work fine over Battle.NET" />
  <row Id="11722" PostHistoryTypeId="5" PostId="5097" RevisionGUID="c116555b-e968-4554-af67-f0de249573e6" CreationDate="2010-08-11T17:40:25.443" UserId="126" Comment="slight changes" Text="Hi there,&#xD;&#xA;&#xD;&#xA;I searched around the web, even in the official SCII com forums, but I could not get an exact answer on this question:&#xD;&#xA;&#xD;&#xA;&quot;Is LAN with SCII definitely not possible or is there a way to get the PCs inside the LAN connected even through the Battle.NET without connecting the computers via Internet?&quot;&#xD;&#xA;&#xD;&#xA;I heard about work-arounds, where you still use battle net but after connecting to the certain players you let the connection run over the local network.&#xD;&#xA;&#xD;&#xA;regards" />
  <row Id="11723" PostHistoryTypeId="2" PostId="5099" RevisionGUID="48425737-5c79-428e-aca9-6630affc6d8f" CreationDate="2010-08-11T17:44:59.447" UserId="452" Text="There is many levels where you could easily get some 1-up.&#xD;&#xA;&#xD;&#xA;When I'm low on life, I currently play and re-play word 1-1 so get usually 5 or 6 lifes per shot, but I think it's not the must effective solution.&#xD;&#xA;&#xD;&#xA;What is the fastest / effective way to get life.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="11724" PostHistoryTypeId="1" PostId="5099" RevisionGUID="48425737-5c79-428e-aca9-6630affc6d8f" CreationDate="2010-08-11T17:44:59.447" UserId="452" Text="Fastest way to get 1-ups" />
  <row Id="11725" PostHistoryTypeId="3" PostId="5099" RevisionGUID="48425737-5c79-428e-aca9-6630affc6d8f" CreationDate="2010-08-11T17:44:59.447" UserId="452" Text="&lt;wii&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="11726" PostHistoryTypeId="5" PostId="5098" RevisionGUID="396dea71-4d37-4c04-9f61-67e20d6414ba" CreationDate="2010-08-11T17:45:03.533" UserId="126" Comment="add experience." Text="StarCraft II works fine over a LAN.&#xD;&#xA;&#xD;&#xA;It does require an Internet connection, because you have to connect to battle.net, but it does work.&#xD;&#xA;&#xD;&#xA;It does have a problem with disconnects, especially when a large number (20+?) connect from one IP address, but LAN games work fine over Battle.NET.&#xD;&#xA;&#xD;&#xA;I have held and attended several StarCraft II LAN parties." />
  <row Id="11727" PostHistoryTypeId="2" PostId="5100" RevisionGUID="b12449b6-5de1-4d70-9c5b-7761693c2326" CreationDate="2010-08-11T17:53:30.940" UserId="112" Text="There are two parts to the hunger problem in NetHack: **gaining nutrition** and **reducing nutrition loss**. &#xD;&#xA;&#xD;&#xA;Under normal conditions, each turn, you lose one point of nutrition. You start with 900 nutrition, and start feeling hungry when you drop below 150. At 0, you'll faint. Starving to death happens at a negative value based on your constitution.&#xD;&#xA;&#xD;&#xA;Nethack is a very complex game, so there are exceptions to most of the guidelines below, and other, more obscure ways of sustaining yourself, but these general principles are good guidelines.&#xD;&#xA;&#xD;&#xA;## Gaining nutrition ##&#xD;&#xA;&#xD;&#xA; - **Comestibles.** The most straightforward way to gain nutrition is to eat [comestibles][1] (labeled as `%` - food, meat and corpses). The amount of nutrition you get depends on what you eat. Early on in the game is often the riskiest time; you may not start with much food. At this stage, it's normal to eat as many fresh, [safe corpses][2] as you can get your hands on. If you make it that far, there is guaranteed food in the [Sokoban levels][3], which are accessed somewhere between levels 6-10.&#xD;&#xA;&#xD;&#xA; - **Praying.** Praying while weak will restore your nutrition, but safe use depends on your current [prayer timeout][4]. Also, using up your favour with your god could backfire if you have a sudden unforseen need (e.g. you have gained a fatal illness like food poisoning, or are being turned to stone).&#xD;&#xA;&#xD;&#xA; - **Convert boulders to food.** As [theist points out][5], you can convert boulders to [huge chunks of meat][6] if you have the stone to flesh spell. These are hugely nutritious (2000 points).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Reducing nutrition loss ##&#xD;&#xA;&#xD;&#xA; - **Wear a ring of slow digestion.** This is a great item, if you can find one. It changes your rate of nutrition consumption to 5% of your normal rate (giving you twenty times as long to find food).&#xD;&#xA;&#xD;&#xA; - **Take off your rings.** In general, you lose one nutrition every twenty turns for each ring or amulet you wear. Rings of regeneration are particularly pernicious; if you're wearing one, you'll lose a point every other turn.&#xD;&#xA;&#xD;&#xA; - **Drop your stuff.** If you're Stressed or heavier, you lose a point every other turn.&#xD;&#xA;&#xD;&#xA; - **Don't cast spells.** Spellcasting makes you hungry (unless you're [a wizard with high Intelligence][7]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethack.wikia.com/wiki/Comestibles&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat&#xD;&#xA;  [3]: http://nethack.wikia.com/wiki/Sokoban&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/5089/how-to-pray-to-god/5090#5090&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/5059/avoiding-hunger-in-nethack/5086#5086&#xD;&#xA;  [6]: http://nethack.wikia.com/wiki/Huge_chunk_of_meat&#xD;&#xA;  [7]: http://nethack.wikia.com/wiki/Hungerless_casting" />
  <row Id="11728" PostHistoryTypeId="2" PostId="5101" RevisionGUID="f618e159-7d75-4a87-b37b-8ac9690815f2" CreationDate="2010-08-11T17:54:38.693" UserId="1126" Text="I've been reading that Starcraft 2 has facebook integration. But how do I actually connect my accounts?" />
  <row Id="11729" PostHistoryTypeId="1" PostId="5101" RevisionGUID="f618e159-7d75-4a87-b37b-8ac9690815f2" CreationDate="2010-08-11T17:54:38.693" UserId="1126" Text="Who do I connect Starcraft 2 and Facebook?" />
  <row Id="11730" PostHistoryTypeId="3" PostId="5101" RevisionGUID="f618e159-7d75-4a87-b37b-8ac9690815f2" CreationDate="2010-08-11T17:54:38.693" UserId="1126" Text="&lt;starcraft-2&gt;&lt;facebook&gt;" />
  <row Id="11731" PostHistoryTypeId="4" PostId="5101" RevisionGUID="8d36ebd0-90ee-4915-a028-6f7bba13eda7" CreationDate="2010-08-11T17:58:43.053" UserId="14" Comment="edited title" Text="How do I connect Starcraft 2 and Facebook?" />
  <row Id="11732" PostHistoryTypeId="2" PostId="5102" RevisionGUID="4ccace58-a7ee-4165-864d-814c09eae922" CreationDate="2010-08-11T18:02:51.703" UserId="102" Text="If you log onto battle.net your &quot;Home&quot; page (which can be gotten to by clicking the little house button, should look like this:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;As you can see there is a button which says &quot;Import Friends&quot; next to the facebook icon.  Select this, and enter in your Facebook credentials.&#xD;&#xA;  [1]: http://starcraft.org/files/464" />
  <row Id="11733" PostHistoryTypeId="2" PostId="5103" RevisionGUID="4c87c22c-f1bf-4a07-a669-a77f22bad644" CreationDate="2010-08-11T18:07:07.607" UserId="102" Text="Judging from your question you want SC2 over LAN without connecting via the Internet.  There is no easy way to do this.  As McKay points out, as long as all computers are connected to the Internet you can use computers which happen to be connected to the same LAN, but make no mistake you will not be leveraging the advantage of said LAN.&#xD;&#xA;&#xD;&#xA;Now I said &quot;easy way,&quot; because there is a &quot;hard way.&quot;  Blizzard does have a LAN client of Starcraft II which is provides for reputable tournaments.  Gaining access to this requires setting yourself up as a business organization and paying a licensing fee. For more information you're going to have to contact Blizzard directly.&#xD;&#xA;&#xD;&#xA;That said, for a couple of friends, there is no legal way to leverage your LAN for SC2 games without going through Blizzard." />
  <row Id="11734" PostHistoryTypeId="5" PostId="5098" RevisionGUID="32fbed14-79bd-49ec-9ba1-3ac836f5cc9c" CreationDate="2010-08-11T18:15:33.410" UserId="126" Comment="update about latency." Text="StarCraft II works fine over a LAN.&#xD;&#xA;&#xD;&#xA;It does require an Internet connection, because you have to connect to battle.net, but it does work.&#xD;&#xA;&#xD;&#xA;It does have a problem with disconnects, especially when a large number (20+?) connect from one IP address, but LAN games work fine over Battle.NET.&#xD;&#xA;&#xD;&#xA;I have held and attended several StarCraft II LAN parties.&#xD;&#xA;&#xD;&#xA;Update:  &#xD;&#xA;The latency is still the same as non-LAN games, because the actions are still sent to Battle.NET and back, but generally it isn't a big issue." />
  <row Id="11735" PostHistoryTypeId="2" PostId="5104" RevisionGUID="adcd4059-f4c2-49d1-9286-715ebb8ac2ab" CreationDate="2010-08-11T18:16:12.487" UserId="2660" Text="Is it possible to play [Freelancer](http://en.wikipedia.org/wiki/Freelancer_%28video_game%29) as a pirate from the beginning of the game?  &#xD;&#xA;(Without story missions)&#xD;&#xA;&#xD;&#xA;I tried landing on Rochester, but there weren't any missions available.&#xD;&#xA;&#xD;&#xA;If not, why would anyone ever buy the Bloodhound or the Dagger?" />
  <row Id="11736" PostHistoryTypeId="1" PostId="5104" RevisionGUID="adcd4059-f4c2-49d1-9286-715ebb8ac2ab" CreationDate="2010-08-11T18:16:12.487" UserId="2660" Text="Start Freelancer as Pirate" />
  <row Id="11737" PostHistoryTypeId="3" PostId="5104" RevisionGUID="adcd4059-f4c2-49d1-9286-715ebb8ac2ab" CreationDate="2010-08-11T18:16:12.487" UserId="2660" Text="&lt;bug&gt;" />
  <row Id="11738" PostHistoryTypeId="6" PostId="5104" RevisionGUID="43ce8ff0-6fb8-4cdc-b696-a186666478b5" CreationDate="2010-08-11T18:17:44.060" UserId="85" Comment="Tag creation ♪" Text="&lt;bug&gt;" />
  <row Id="11739" PostHistoryTypeId="5" PostId="5102" RevisionGUID="f860b8d6-2696-4638-af70-0b3505f6a680" CreationDate="2010-08-11T18:18:07.303" UserId="126" Comment="changed alt text" Text="If you log onto battle.net your &quot;Home&quot; page (which can be gotten to by clicking the little house button, should look like this:&#xD;&#xA;&#xD;&#xA;![StarCraft 2 &quot;Home&quot;][1]&#xD;&#xA;&#xD;&#xA;As you can see there is a button which says &quot;Import Friends&quot; next to the facebook icon.  Select this, and enter in your Facebook credentials.&#xD;&#xA;  [1]: http://starcraft.org/files/464" />
  <row Id="11740" PostHistoryTypeId="6" PostId="5104" RevisionGUID="68f8b97d-7a73-4544-b456-125498f01ede" CreationDate="2010-08-11T18:18:55.930" UserId="2660" Comment="edited tags" Text="&lt;untagged&gt;" />
  <row Id="11741" PostHistoryTypeId="2" PostId="5105" RevisionGUID="ef1ad305-422f-43fd-8d46-a8356a87b4a8" CreationDate="2010-08-11T18:30:52.020" UserId="2091" Text="Click the friends list button at the lower right hand of the task bar (left of the clock/mic)&#xD;&#xA;&#xD;&#xA;there will be a button for 'add friend'&#xD;&#xA;&#xD;&#xA;Click that and you will see a button for facebook." />
  <row Id="11742" PostHistoryTypeId="2" PostId="5106" RevisionGUID="bf886f6f-1b25-4900-95d2-18650d96ff48" CreationDate="2010-08-11T18:31:07.480" UserId="875" Text="What is a good class configuration for Etrian Odyssey 2?  I'm having a hard time with the FOEs on level 2, even with a party of all level 7-8 characters." />
  <row Id="11743" PostHistoryTypeId="1" PostId="5106" RevisionGUID="bf886f6f-1b25-4900-95d2-18650d96ff48" CreationDate="2010-08-11T18:31:07.480" UserId="875" Text="Class help in Etrian Odyssey 2" />
  <row Id="11744" PostHistoryTypeId="3" PostId="5106" RevisionGUID="bf886f6f-1b25-4900-95d2-18650d96ff48" CreationDate="2010-08-11T18:31:07.480" UserId="875" Text="&lt;role-playing-game&gt;&lt;ds&gt;" />
  <row Id="11745" PostHistoryTypeId="2" PostId="5107" RevisionGUID="77bc0474-bebd-4466-bf5a-ca8a90a17b89" CreationDate="2010-08-11T18:32:17.727" UserDisplayName="Deastin" Text="Your grahpics card could also be defective.  I had a similar problem with a graphics card that later ended up dying on me.  If you have a spare kicking around, try swapping it out and see what happens.&#xD;&#xA;&#xD;&#xA;Or alternatively, install the card in another PC (if available) and see what happens." />
  <row Id="11746" PostHistoryTypeId="8" PostId="5102" RevisionGUID="b950d8af-3eec-426d-83f0-ef73294a0e5c" CreationDate="2010-08-11T18:37:45.750" UserId="102" Comment="Rollback to [4ccace58-a7ee-4165-864d-814c09eae922]" Text="If you log onto battle.net your &quot;Home&quot; page (which can be gotten to by clicking the little house button, should look like this:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;As you can see there is a button which says &quot;Import Friends&quot; next to the facebook icon.  Select this, and enter in your Facebook credentials.&#xD;&#xA;  [1]: http://starcraft.org/files/464" />
  <row Id="11747" PostHistoryTypeId="5" PostId="5102" RevisionGUID="a301d066-a980-48b7-9b88-72e97cb8fc9d" CreationDate="2010-08-11T18:39:16.717" UserId="102" Comment="added 302 characters in body" Text="If you log onto battle.net your &quot;Home&quot; page (which can be gotten to by clicking the little house button, should look like this:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;As you can see there is a button which says &quot;Import Friends&quot; next to the facebook icon.  Select this, and enter in your Facebook credentials.&#xD;&#xA;&#xD;&#xA;If the broadcast has expired, select your friends:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Click &quot;add friends&quot;&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;Select &quot;add Facebook Friends.&quot;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.org/files/464&#xD;&#xA;  [2]: http://www.diabloiiikore.com/starcraft-2-battlenet-friends-list.Jpg&#xD;&#xA;  [3]: http://epicbattleaxe.com/wp-content/uploads/2010/05/add_a_friend.jpg" />
  <row Id="11748" PostHistoryTypeId="6" PostId="5106" RevisionGUID="c02d076f-b6e4-4a67-9d38-a4810a52c7a3" CreationDate="2010-08-11T18:40:00.207" UserId="85" Comment="Yay this game~ ♪" Text="&lt;role-playing-game&gt;&lt;ds&gt;&lt;etrian-odyssey-2&gt;" />
  <row Id="11749" PostHistoryTypeId="2" PostId="5108" RevisionGUID="d60cded7-f3cd-4881-b954-4f65380b850e" CreationDate="2010-08-11T18:40:58.007" UserId="1029" Text="The party I was playing was: two melee characters in the front row, one spellcaster, one healer and one ranged at the back row. It worked well for me. Bear in mind that this game is quite difficult at first levels regardless of the classes you pick. If you can't kill FOE now, level up and come back later. " />
  <row Id="11750" PostHistoryTypeId="2" PostId="5109" RevisionGUID="09620f9e-d1c5-45d0-96fa-91ae5f91548a" CreationDate="2010-08-11T18:41:54.667" UserId="18" Text="This is my personal favourite way:&#xD;&#xA;&#xD;&#xA;Go to level 3-2. Play the level until you get to the section with 4 bullet bills with a green warp pipe in the middle. Keep hopping on the bullets shot at you without touching the ground (hint: utilize shaking the Wii remote to stay in the air slightly longer). It might take a while to get the hang of.&#xD;&#xA;&#xD;&#xA;Here's a [video][1] of the process.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=zP2sFfxkUik" />
  <row Id="11751" PostHistoryTypeId="5" PostId="5109" RevisionGUID="455cb8d4-d2dd-4f86-9336-a004308e1079" CreationDate="2010-08-11T18:47:04.873" UserId="18" Comment="added 117 characters in body" Text="This is my personal favourite way:&#xD;&#xA;&#xD;&#xA;Go to level 3-2. Play the level until you get to the section with 4 bullet bills with a green warp pipe in the middle. Keep hopping on the bullets shot at you without touching the ground (hint: utilize shaking the Wii remote to stay in the air slightly longer). At first you will only gain points, but eventually every bullet bill you hit will get you a 1-up. It might take a while to get the hang of, but it's worth it.&#xD;&#xA;&#xD;&#xA;Here's a [video][1] of the process.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=zP2sFfxkUik" />
  <row Id="11752" PostHistoryTypeId="10" PostId="3882" RevisionGUID="02f32290-83de-47cc-9b42-2f0db3acc7b9" CreationDate="2010-08-11T18:49:42.233" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="11753" PostHistoryTypeId="5" PostId="5100" RevisionGUID="64fc9dda-bc63-4ce2-94ac-8ed42b1dc245" CreationDate="2010-08-11T18:54:46.327" UserId="112" Comment="added 226 characters in body" Text="There are two parts to the hunger problem in NetHack: **gaining nutrition** and **reducing nutrition loss**. &#xD;&#xA;&#xD;&#xA;Under normal conditions, each turn, you lose one point of nutrition. You start with 900 nutrition, and start feeling hungry when you drop below 150. At 0, you'll faint. Starving to death happens at a negative value based on your constitution.&#xD;&#xA;&#xD;&#xA;Nethack is a very complex game, so there are exceptions to most of the guidelines below, and other, more obscure ways of sustaining yourself, but these general principles are good guidelines.&#xD;&#xA;&#xD;&#xA;## Gaining nutrition ##&#xD;&#xA;&#xD;&#xA; - **Comestibles.** The most straightforward way to gain nutrition is to eat [comestibles][1] (labeled as `%` - food, meat and corpses). The amount of nutrition you get depends on what you eat. Early on in the game is often the riskiest time; you may not start with much food. At this stage, it's normal to eat as many fresh, [safe corpses][2] as you can get your hands on. If you make it that far, there is guaranteed food in the [Sokoban levels][3], which are accessed somewhere between levels 6-10.&#xD;&#xA;&#xD;&#xA; - **Praying.** Praying while weak will restore your nutrition, but safe use depends on your current [prayer timeout][4]. Also, using up your favour with your god could backfire if you have a sudden unforseen need (e.g. you have gained a fatal illness like food poisoning, or are being turned to stone).&#xD;&#xA;&#xD;&#xA; - **Convert boulders to food.** As [theist points out][5], you can convert boulders to [huge chunks of meat][6] if you have the stone to flesh spell. These are hugely nutritious (2000 points).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Reducing nutrition loss ##&#xD;&#xA;&#xD;&#xA; - **Wear a ring of slow digestion.** This is a great item, if you can find one. It changes your rate of nutrition consumption to 5% of your normal rate (giving you twenty times as long to find food). As [Grace Note][7] points out in the comment below, this is because you are only paying the nutrition cost of the ring - your standard rate of consumption is halted.&#xD;&#xA;&#xD;&#xA; - **Take off your rings.** In general, you lose one nutrition every twenty turns for each ring or amulet you wear. Rings of regeneration are particularly pernicious; if you're wearing one, you'll lose a point every other turn.&#xD;&#xA;&#xD;&#xA; - **Drop your stuff.** If you're Stressed or heavier, you lose a point every other turn.&#xD;&#xA;&#xD;&#xA; - **Don't cast spells.** Spellcasting makes you hungry (unless you're [a wizard with high Intelligence][8]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethack.wikia.com/wiki/Comestibles&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat&#xD;&#xA;  [3]: http://nethack.wikia.com/wiki/Sokoban&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/5089/how-to-pray-to-god/5090#5090&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/5059/avoiding-hunger-in-nethack/5086#5086&#xD;&#xA;  [6]: http://nethack.wikia.com/wiki/Huge_chunk_of_meat&#xD;&#xA;  [7]: http://gaming.stackexchange.com/users/85/grace-note&#xD;&#xA;  [8]: http://nethack.wikia.com/wiki/Hungerless_casting" />
  <row Id="11754" PostHistoryTypeId="2" PostId="5110" RevisionGUID="f28978d9-c2a8-47a9-8440-28b3a42c3a88" CreationDate="2010-08-11T18:58:22.963" UserId="2659" Text="Not sure why but for some reason I tend to have a tiny army syndrome. I usually play Terran and I suppose the answer may be slightly different for different races.&#xD;&#xA;&#xD;&#xA;What happens is that I like to attack early and put the pressure on but there is not a lot of units early on, they either get killed or get spread out so that when mid game comes I don't have a sizable force. I want to be able to make a large army quickly so I can push but I don't want to have to wait too long.&#xD;&#xA;&#xD;&#xA;Is there any way I can not sacrifice the early 5 minute attack and still manage to have a large force building up? I want to keep pushing in more and more units every time not just trickle them out until I get attacked and have nothing to bring to the battle." />
  <row Id="11755" PostHistoryTypeId="1" PostId="5110" RevisionGUID="f28978d9-c2a8-47a9-8440-28b3a42c3a88" CreationDate="2010-08-11T18:58:22.963" UserId="2659" Text="How to quickly grow an army and maintain it?" />
  <row Id="11756" PostHistoryTypeId="3" PostId="5110" RevisionGUID="f28978d9-c2a8-47a9-8440-28b3a42c3a88" CreationDate="2010-08-11T18:58:22.963" UserId="2659" Text="&lt;starcraft-2&gt;" />
  <row Id="11757" PostHistoryTypeId="2" PostId="5111" RevisionGUID="83fdefff-9b16-44cf-ac1c-1c4258e7b282" CreationDate="2010-08-11T19:02:45.980" UserId="1719" Text="http://day9tv.blip.tv/file/3732340/&#xD;&#xA;&#xD;&#xA;Watch that video.  It will answer all your questions.&#xD;&#xA;&#xD;&#xA;To highlight the main points he makes, it's all about macro play.  Make sure you are always building a new worker.  As soon as the last one finishes, build a new one.  If you have way too many, expand and split them up.&#xD;&#xA;&#xD;&#xA;Make sure you have enough production buildings so that you can build your army quickly enough.  You should never have to queue units and always be able to spend all your money (which should be plentiful since you're always building workers).  Hotkey all your production buildings and get in the habit of cycling through them to see which are idle, and then make sure you un-idle them as soon as possible.&#xD;&#xA;&#xD;&#xA;Make sure to watch your supply and build quickly enough so you never get supply blocked.  You always want to be building new units." />
  <row Id="11758" PostHistoryTypeId="2" PostId="5112" RevisionGUID="a936cb82-abb4-46bb-8209-ea277f8894d1" CreationDate="2010-08-11T19:04:22.343" UserId="85" Text="Class configuration depends a lot on the floor you're on and how your playstyle is built. My party when I started the game was Protector - Warmagus - Troubadour / Gunner - Survivalist. My current primary party that I'd been using since the 3rd strata is Warmagus - Troubadour / Gunner - Hexer - Gunner.&#xD;&#xA;&#xD;&#xA;The important points in party construction are **survivability** and **synergy**.&#xD;&#xA;&#xD;&#xA;**Survivability** consists of not dying. This first means having a good healer - you pick from Medic, Warmagus, or Beast. While it's doable to run about without a dedicated healer and rely on items, this is better done in the late-game when you've setup the other points. The other part of survivability is strong meatshields in the front. To your benefit, properly built Medics, Warmagi, and Beasts also serve as strong meatshields, so you can opt to only have one or two front-line warrior types if that's your style. Protectors and Landsknechts make the hardiest of front-liners, but Ronin, Darkhunters, and Troubadours also work well. The final point is obviously speed in your offense. Dead enemies are no threat, and this is what makes healer-less parties viable are teams who can kill the enemy quickly without sustaining too much damage.&#xD;&#xA;&#xD;&#xA;**Synergy** is making sure your party works together. The obvious part of this is classes that have skills that work well off of each other. Landsknechts work great alongside Ronin, Gunners, and Alchemists for the elemental chasers skills. Warmagi and Hexers have huge skill interdependencies that can actually itemless self-sustain the whole party's HP and TP if no one dies. Troubadours work great along everyone by buffing stats. But the second part of synergy is making sure there isn't huge conflict. If everyone is all using swords, then you're quite doomed when the enemy is resistant to Cut damage. Too many healers means a very weak offense. Because buffs have a limit of 3 per character, make sure Troubadours aren't overriding their own buffs or the self-applied buffs of other characters. And don't forget to pay attention to synergy between everyone's force abilities! Survivalists are poorly matched with Troubadours thanks to this!&#xD;&#xA;&#xD;&#xA;A lot of this strategy will also change based on what you are fighting. The important thing to understand is not just how to maximize the potential of one party of characters, but also how to setup several sets of characters that can be safely swapped for the right situations. Remember, survivability and synergy are the key points! Get those down pat and you can construct wildly unusual teams like 5 Ronin!&#xD;&#xA;&#xD;&#xA;But Shepherdess brings up an important point - any party is weak if you're too low of a level. Always address how well you fared against a particular FOE if you get slaughtered. If you were, in fact, slaughtered, then it may be taxing but levelling is really the best idea. Consider training with a Troubadour if you're finding it taking too long - they have a passive skill that increases experience gain for the whole party." />
  <row Id="11759" PostHistoryTypeId="6" PostId="5110" RevisionGUID="9bbdc30b-5308-426b-b5fd-2c651512874e" CreationDate="2010-08-11T19:06:14.150" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="11760" PostHistoryTypeId="2" PostId="5113" RevisionGUID="dd9a223e-ec0e-4185-b55d-48b52f761565" CreationDate="2010-08-11T19:08:37.670" UserId="2091" Text="Your early army doesn't need to be of any significant size.  You can harass quite effectively with the right units and in fewer numbers.  While doing so you can continue to build up your economy and your mid game army.&#xD;&#xA;&#xD;&#xA;As Terran, highly effective early game harassment units would consist of either Hellions or Reapers (depending on your opponents race)  Hellions will tear right through drones and zerglings.  Reapers are very effective against probes (protoss).  Also, keep in mind this involves a lot of micro, its not simply send your few units in and watch.  You will want to constantly harass and run away. With reapers you can hit his mineral line and when your opponent brings in units to counter, run away and attack some where else.&#xD;&#xA;&#xD;&#xA;Doing this will also give you a huge advantage on what build your enemy is going so you have more than enough time to make sure you have the right unit composition to counter.&#xD;&#xA;&#xD;&#xA;While this is going on you will want to continue building units, scvs, buildings, mules, etc.  Don't forget about your base and focus only on attacking.  " />
  <row Id="11761" PostHistoryTypeId="5" PostId="5112" RevisionGUID="e9eb8e23-35e9-44b0-ab73-6b6a20ea1dd0" CreationDate="2010-08-11T19:12:45.417" UserId="85" Comment="Added focus points ♪" Text="Class configuration depends a lot on the floor you're on and how your playstyle is built. My party when I started the game was Protector - Warmagus - Troubadour / Gunner - Survivalist. My current primary party that I'd been using since the 3rd strata is Warmagus - Troubadour / Gunner - Hexer - Gunner.&#xD;&#xA;&#xD;&#xA;The important points in party construction are **survivability** and **synergy**.&#xD;&#xA;&#xD;&#xA;**Survivability** consists of not dying. This first *usually* means having a good healer - you pick from Medic, Warmagus, or Beast. While it's doable to run about without a dedicated healer and rely on items, this is better done in the late-game when you've setup the other points. The second part of survivability is strong meatshields in the front. To your benefit, properly built Medics, Warmagi, and Beasts also serve as strong meatshields, so you can opt to only have one or two front-line warrior types if that's your style. Protectors and Landsknechts make the hardiest of front-liners, but Ronin, Darkhunters, and Troubadours also work well. The final point is obviously speed in your offense. Dead enemies are no threat, and this is what makes healer-less parties viable are teams who can kill the enemy quickly without sustaining too much damage. Disabling and crowd control, as discussed later, help a lot in survivability.&#xD;&#xA;&#xD;&#xA;**Synergy** is making sure your party works together. The obvious part of this is classes that have skills that work well off of each other. Landsknechts work great alongside Ronin, Gunners, and Alchemists for the elemental chasers skills. Warmagi and Hexers have huge skill interdependencies that can actually itemless self-sustain the whole party's HP and TP if no one dies. Troubadours work great along everyone by buffing stats. But the second part of synergy is making sure there isn't huge conflict. If everyone is all using swords, then you're quite doomed when the enemy is resistant to Cut damage. Too many healers means a very weak offense. Because buffs have a limit of 3 per character, make sure Troubadours aren't overriding their own buffs or the self-applied buffs of other characters. And don't forget to pay attention to synergy between everyone's force abilities! Survivalists are poorly matched with Troubadours thanks to this!&#xD;&#xA;&#xD;&#xA;Some other focus points to consider are **crowd control** and **disabling**. A party that is focused entirely on singular targets can easily meet its ruin against very difficult enemy groups, so having one or two characters who can attack multiple enemies is very useful, even if it is only with the force ability. Disabling comes primarily from the Hexer and Darkhunter's abilities to cause binding and status ailments, but Survivalists and Gunners can make due with Number and Riot Gun. While disabling is not necessary, always consider that disabling the enemy for a few rounds can give you a more than welcome opening to heal or kill. So it is also convenient to have.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A lot of this strategy will also change based on what you are fighting. The important thing to understand is not just how to maximize the potential of one party of characters, but also how to setup several sets of characters that can be safely swapped for the right situations. Swap in the damage types you need, swap out disablers when it's less necessary, similar actions. Remember, survivability and synergy are the key points! Get those down pat and you can construct wildly unusual teams like 5 Ronin!&#xD;&#xA;&#xD;&#xA;But Shepherdess brings up an important point - any party is weak if you're too low of a level. Always address how well you fared against a particular FOE if you get slaughtered. If you were, in fact, slaughtered, then it may be taxing but levelling is really the best idea. Consider training with a Troubadour if you're finding it taking too long - they have a passive skill that increases experience gain for the whole party." />
  <row Id="11762" PostHistoryTypeId="2" PostId="5114" RevisionGUID="7f4866e5-50b4-43f2-985b-b0065dccf408" CreationDate="2010-08-11T19:20:37.473" UserId="1777" Text="Blow. Just blow air into the mike. Works every time." />
  <row Id="11763" PostHistoryTypeId="2" PostId="5115" RevisionGUID="147e590c-9152-409f-8130-2c055028a78d" CreationDate="2010-08-11T19:27:08.970" UserId="414" Text="In trying to get practice for the upcoming 9v9 TF2 competition, I'm interested in seeing if there's any insight on how to play a spy against a lower number of players. Spies tend to work better the more chaos and confusion there is, and additionally work better when there are multiples of the same class playing.&#xD;&#xA;&#xD;&#xA;In the upcoming competition, it will be strictly 9v9 with 1 of each class per team: no more, no less. Being used to playing spy on 24 (12v12) and larger servers with little to no class balance, this is  kinda foreign ground and, to me, seems like a much higher degree of difficulty compared to the other classes scale for the competition.&#xD;&#xA;&#xD;&#xA;The only thing I can think of is the relative power of the Cloak and Dagger in this scenario, and the benefits of certain maps. Does anyone have any links to tips for playing spy vs. lower player counts or tips that they, themselves, can provide? " />
  <row Id="11764" PostHistoryTypeId="1" PostId="5115" RevisionGUID="147e590c-9152-409f-8130-2c055028a78d" CreationDate="2010-08-11T19:27:08.970" UserId="414" Text="Tips for playing Spy in low player count matches" />
  <row Id="11765" PostHistoryTypeId="3" PostId="5115" RevisionGUID="147e590c-9152-409f-8130-2c055028a78d" CreationDate="2010-08-11T19:27:08.970" UserId="414" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;&lt;tips&gt;&lt;spy&gt;" />
  <row Id="11766" PostHistoryTypeId="5" PostId="5099" RevisionGUID="59dab198-539e-4ae3-822f-b9d340211151" CreationDate="2010-08-11T19:45:33.590" UserId="18" Comment="grammar fixes" Text="There are many levels where you can easily get 1-ups.&#xD;&#xA;&#xD;&#xA;When I'm low on lives, I currently play world 1-1 to get about 5 or 6 lives per shot, but I think it's not the most effective solution.&#xD;&#xA;&#xD;&#xA;What is the fastest / most effective way to get lives?&#xD;&#xA;" />
  <row Id="11767" PostHistoryTypeId="5" PostId="4468" RevisionGUID="1be0ec49-f575-4b3a-92d0-5d754c208318" CreationDate="2010-08-11T19:55:39.900" UserId="1863" Comment="highlighted unanswered section" Text="In Heroes of Newerth (a DotA clone), i know how to do normal creep pulls (legion bottom lane at :15 and :45 or hellbourne top lane at the same times), but I've seen people perform pulls from creep camps other than the obvious ones closest to the lanes.&#xD;&#xA;&#xD;&#xA;**What are the times/prereqs to pull from these camps?**&#xD;&#xA;&#xD;&#xA;Also, I've seen lots of heroes jungle from lvl 1. However, the only heroes of I can reliably/efficiently jungle from lvl 1 with are Tempest and Warbeast. Even with zeph i usually wait till lvl 3 and I have a good entourage of cyclones. &#xD;&#xA;&#xD;&#xA;What item builds/strats allow lvl 1 jungle sustainability?&#xD;&#xA;" />
  <row Id="11768" PostHistoryTypeId="6" PostId="1527" RevisionGUID="85fa1d6a-ae7d-4556-9974-e262e18983f4" CreationDate="2010-08-11T20:02:12.630" UserId="816" Comment="edited tags" Text="&lt;tips&gt;&lt;rock-band&gt;" />
  <row Id="11769" PostHistoryTypeId="5" PostId="4252" RevisionGUID="ceef3a10-35d4-4263-b7d7-a9bb27b55df8" CreationDate="2010-08-11T20:11:44.870" UserId="102" Comment="Expand section" Text="##Terran##&#xD;&#xA;&#xD;&#xA;Boasting the highest number of units, as well as some incredibly cool niche units Terran is often considered the most powerful or the most cheesy race, depending on who you talk to.  While actual statistics tend to show Terran to be more balanced than not, this massive unit diversity often leads players to think otherwise.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Terran are unique in that they have two different macro mechanics.  First they have the Orbital Command center which allows the production of MULEs which harvest minerals at 3x the rate of normal workers and allow normal workers to harvest the same Crystal at the same time (a net result of an increase of 3 workers even when fully saturated).  Its worth noting that the limited life span of the MULE means that it will harvest 240-270 minerals over the span of its life.  While the Orbital Command increases economic production, the Terran have a different mechanic to increase unit production, the Reactor.  Reactor allows for double production of units from an attached unit building structure.  Since these two mechanics do not have the tension between the two that is present in the Zerg or Protoss mechanics, both mechanics are limited in important ways.  While a Reactor allows for double production, it is of only certain units (Marines, Hellions, Vikings, Medivac).  The other units require an attached techlab for production instead.  This limits production of other units or those units.  Fortunately the Terran build's ability to fly allows for quick switching between addons.  The Orbital Command is balanced by being forced to spend energy on either a MULE or Scans or upgrading Supplies.  Usually players will tell you that MULEs are always the best choice as the opportunity cost is at least 240 minerals.  Additionally, a Terran player must choose between Orbital Command and Planetary Fortress (an excellent aoe defensive structure).  In comparison to the large number of decisions a Terran player must make about their macro mechanic, it is relatively easy to use.  Excess energy for MULEs can be used later with little cost, buildings with addons don't require additional attention to use.&#xD;&#xA;&#xD;&#xA;### Unit Production and Tech Tree ###&#xD;&#xA;While Terran Units may build similar to Protoss (from structures), the units are spread out over a larger number of structures.  This often leads to Terran players going down one of three paths.  Heavy Barracks units or heavy Factory units or an even mix between the two and Air units.  While this may seem like a Heavy toll, the large unit diversity means that all three of these production strategies are valid.  The resulting tech tree is also very wide which can either lead to amazing flexibility or an over specialized build.&#xD;&#xA;&#xD;&#xA;### Expanding ###&#xD;&#xA;As you'll see more in section 5, Terran has a very heavy defensive arsenal.  As a result many players will make few expansions.  However, this practice is not characteristic of the race as a whole.  The ability to fly Command Centers, combined with Planetary Fortress allow for safe expanding for even fortified Terran.  Command Centers can safely be constructed behind allied lines and moved into position.  Once landed Planetary Fortress provides for relative safety from harassment until more effective fortifications can be constructed.  It is worth noting that Planetary Fortress cannot be lifted off, and should only be constructed after the Command Center has landed, and even then sparingly.&#xD;&#xA;&#xD;&#xA;### Harassment ###&#xD;&#xA;Terran harassment is characterized by very niche units.  Terran units can be divided into three categories: Harassing, Defensive, or Bulk.  In the first category is made up of Hellions, Reapers, and Banshees.  Each of these units is used in a different fashion but almost all are most effective against workers.  Reapers trade on their ability to jump over cliffs this ability allows them to surpass any natural defense.  While they are effective because of this, their low hp makes them fragile (a recurrent theme).  Hellions, by comparison trade on their high speed and AOE damage, as well as incredible bonus vs light units (which workers are).  As a result they are most effective behind mineral lines or attacking fleeing workers (which naturally form lines same as Hellion AOE).  Finally, Banshees are fast air units with very high damage vs ground.  They further benefit from a stealth upgrade which makes them invisible to players without detectors.  All these units are highly offensive, but weak when pinned down, making the poor for pushes and defense.&#xD;&#xA;&#xD;&#xA;### Defenses ###&#xD;&#xA;Like harassment, Terran have very specialized units for defense.  No unit epitomizes this more than the Siege Tank.  Back from Starcraft 1, the Siege Tank has been upgraded in two important ways: &#xD;&#xA; - Siege Tanks AOE damage is now centered on its target (and larger) meaning it will strike more of an incoming force&#xD;&#xA; - Siege Tanks will coordinate to reduce overkill (multiple tanks attacking the same target when fewer would suffice.&#xD;&#xA;&#xD;&#xA;These two changes result in such an effective defensive unit that a &quot;moving defense&quot; has become a viable strategy.  This is accomplished by moving Siege Tanks forward in waves (similar to Starcraft 1).  To further bolstered by Turrets and Planetary Fortress, both of which have good upgrades from the Engineering Bay, making them very effective.  Finally the Bunkers from Starcraft 1 return with the ability to sell them off when they no longer become useful.&#xD;&#xA;&#xD;&#xA;### Unit Compositions ###&#xD;&#xA;Terran unit compositions are based around unit producing structures (section 2).  These are further complimented by their upgrades (section 7).  The result is unit compositions that tend to be made out of Marine/Marauders or Tank/Thor or Marine/Tank/Viking; the last of which chooses heavy diversity over sharing upgrades or production structures.  This often leads to tough and slow pushes, with more aggressive units mixed for harassment and winning battles.  This leads Terran to really excel at mid/late game.&#xD;&#xA;&#xD;&#xA;### Upgrades ###&#xD;&#xA;More than any other race Terran require their upgrades to function.  Every unit has its own upgrades (except Viking/Medivac) all of which are useful and many necessary (Concussive Shell, Siege Mode, Stimpac, etc).  The result is a force which often times is very inflexible and unable to adjust to rapid changes in strategy.  To make matters worse Weapon/Defensive upgrades are different for each unit producing structure (6 different upgrades).&#xD;&#xA;&#xD;&#xA;### Air ###&#xD;&#xA;While not the best, Terran air is no slouch.  Vikings provide very long range and excel at killing Air units which are effective against ground.  Banshees provide great harass (section 4).  Ravens are an ever useful caster; so useful that many strategies become unstoppable with the addition of Ravens.  Medivacs are often used to bolster Marine/Marauder forces making them not only tougher but more mobile.  Finally Battle Cruisers have recently been shown to be extremely effective in even pro matches.  &#xD;&#xA;" />
  <row Id="11770" PostHistoryTypeId="2" PostId="5116" RevisionGUID="91afedf6-4a56-40f9-a229-4b7ef3308b0b" CreationDate="2010-08-11T20:12:57.020" UserId="2668" Text="I prefer the &quot;vibrating libs&quot; method, as demonstrated in [this video][1]. (If it doesn't automatically jump to the right part of the video, skip to 2:18.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=kx1zhwHlj4o#t=2m18s" />
  <row Id="11771" PostHistoryTypeId="2" PostId="5117" RevisionGUID="da89341d-0eea-497d-9258-28681bef6e3e" CreationDate="2010-08-11T20:31:57.067" UserId="11" Text="As a spy, you're best off spending your time working to assassinate the opposing medic.  Since the other team has only one medic, it is a huge advantage to your team if you can kill (or badly hurt) the other medic, even at the expense of your own life.&#xD;&#xA;&#xD;&#xA;Since this is a competition-level play, you can expect full communication from the other team. You will very rarely fool them into thinking you're on their team. They all should know where everybody is. (Whether or not the really do is another matter).  The simplest way for you to be effective is to find a nice sport to Cloak and Dagger, wait for the enemy medic to run by, and revolver or ambassador them from a distance.&#xD;&#xA;&#xD;&#xA;Mix up your spots, be unpredictable, and stay hidden. You may also want to spend some time hounding the enemy sniper, depending on his skill level. I've seen highlander teams completely fall apart from a skilled enemy sniper.  On the off change he's razorbacking, the ambassador will be the weapon you want to go with.  Mix your disguises, but definitely use the sniper disguise - that class matches closest with this play-style." />
  <row Id="11772" PostHistoryTypeId="5" PostId="5109" RevisionGUID="50725828-bddc-4871-8463-50665e7ef8ac" CreationDate="2010-08-11T20:32:39.250" UserId="18" Comment="clairifcation" Text="This is my personal favourite way:&#xD;&#xA;&#xD;&#xA;Go to level 3-2. Play the level until you get to the section with 4 bullet bills with a green warp pipe in the middle. Keep hopping on the bullets shot at you without touching the ground (hint: utilize shaking the Wii remote to stay in the air slightly longer). At first you will only gain points, but eventually every bullet bill you hit will get you a 1-up. It might take a while to get the hang of, but it's worth it.&#xD;&#xA;&#xD;&#xA;[Here's a video][1] of the process.&#xD;&#xA;***&#xD;&#xA;You can also gain 1-ups quickly in level 2-3. At the very end of the stage, you have to run as far right as you can on any stair. Then, jump so that you land on the Koopa that is falling down the stairs towards you. After that, don't press anything. This method is much easier (if you can time the jump properly) as you just have to let your character jump on the shell repeatedly. [Here's a video][2] of this one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=zP2sFfxkUik&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=ghG7pfcRdhs" />
  <row Id="11773" PostHistoryTypeId="2" PostId="5118" RevisionGUID="c125994d-40e7-4882-b8a9-affff3712da5" CreationDate="2010-08-11T21:00:59.463" UserId="2672" Text="I recommend watching demos and studying other players. That's what I did when I was learning competitive TF2 and it helped a lot. You'll see how teams function (or not), where players tend to stand or how they react, strengths and weaknesses, etc. It can be rather eye-opening.&#xD;&#xA;&#xD;&#xA;Also be sure to join low pop servers (1-5 other players) and practice surprising them. It can be a good challenge because after the first stab they should be rather suspicious.&#xD;&#xA;&#xD;&#xA;Pug/Scrim like crazy. Nothing is better than practice, practice, and more practice.&#xD;&#xA;&#xD;&#xA;Load up testing maps (usually starts with tr) and get a feel for exact positions where backstabs open up. You can also test falling down and stabbing and random things like that.&#xD;&#xA;&#xD;&#xA;Hope that helps. GLHF." />
  <row Id="11774" PostHistoryTypeId="6" PostId="4840" RevisionGUID="dc058213-6b1b-4cb1-a11f-84431b5fd85a" CreationDate="2010-08-11T21:43:05.240" UserId="452" Comment="edited tags" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="11775" PostHistoryTypeId="2" PostId="5119" RevisionGUID="7e467628-59e9-4685-b979-e4f40dc9a3d7" CreationDate="2010-08-11T22:06:27.280" UserId="2033" Text="Are they able to get to the dig area? I sometimes marked a whole area to be mined, but missed a square connecting it up to the existing walls, so they didn't have a first tile to start digging at." />
  <row Id="11776" PostHistoryTypeId="2" PostId="5120" RevisionGUID="9433e0aa-d79d-4c66-9a96-052e845b87c9" CreationDate="2010-08-11T23:31:15.363" UserId="2112" Text="In the early game, if the Terran player goes for marauders (with upgrade), what can a Protoss player do to effectively counter this? Zealots seem to be ineffective, and while stalkers are a little better, they still seem to die quickly to them." />
  <row Id="11777" PostHistoryTypeId="1" PostId="5120" RevisionGUID="9433e0aa-d79d-4c66-9a96-052e845b87c9" CreationDate="2010-08-11T23:31:15.363" UserId="2112" Text="How to counter early marauders in PvT." />
  <row Id="11778" PostHistoryTypeId="3" PostId="5120" RevisionGUID="9433e0aa-d79d-4c66-9a96-052e845b87c9" CreationDate="2010-08-11T23:31:15.363" UserId="2112" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;build-order&gt;" />
  <row Id="11779" PostHistoryTypeId="2" PostId="5121" RevisionGUID="641dc852-5101-4e39-bab3-5dffa004eb4c" CreationDate="2010-08-12T00:06:59.150" UserId="1161" Text="When I play a 1v1 match against Zerg as Protoss, I'm happy. So far (in about 5 matches), I found the following strategy undefeatable:&#xD;&#xA;&#xD;&#xA; 1. Quickly build a Forge (before Gateway), then 2-3 canons at your doorstep. If you have a Natural Expansions that is defendable, build the canons there instead of the main base, and secure your natural.&#xD;&#xA; 2. Gas up, build more canons, expand to natural if it's defendable&#xD;&#xA; 3. By this time, the Zerg player will have given hope on ground assult. 5 canons are pretty much impassable... the Zerg will go for Mutalisks/Corruptors&#xD;&#xA; 4. Mass up on Pheonixes - build 2-3 Stargates and pump Pheonixes using Chrono boost. You will encounter some Muta resistence, but you can build Pheonixes faster than he can build mutas.&#xD;&#xA; 5. By the time you have control of the skies, build Voidrays and gg&#xD;&#xA;&#xD;&#xA;What is its weak point? How can I defend against it playing Zerg? Nydus/Overlord transport ?" />
  <row Id="11780" PostHistoryTypeId="1" PostId="5121" RevisionGUID="641dc852-5101-4e39-bab3-5dffa004eb4c" CreationDate="2010-08-12T00:06:59.150" UserId="1161" Text="What's the Zerg answer for Protoss Canons + Phoenixes ?" />
  <row Id="11781" PostHistoryTypeId="3" PostId="5121" RevisionGUID="641dc852-5101-4e39-bab3-5dffa004eb4c" CreationDate="2010-08-12T00:06:59.150" UserId="1161" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;protoss&gt;" />
  <row Id="11782" PostHistoryTypeId="2" PostId="5122" RevisionGUID="8740dafc-e32c-4010-9843-bd7cbbb59fa3" CreationDate="2010-08-12T00:12:01.120" UserId="2220" Text="I'm pretty certain I've missed something somewhere&#xD;&#xA;&#xD;&#xA;When playing against AI, I get to choose a map type, there's even a preview of what the map will look like, and when the game starts, the map is visible, I can see the mineral depots and all else.&#xD;&#xA;&#xD;&#xA;I there a way to start a game with a fully random map (or at least chosen randomly from known map) with no half'n'half fog-of-war ? &#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;Max." />
  <row Id="11783" PostHistoryTypeId="1" PostId="5122" RevisionGUID="8740dafc-e32c-4010-9843-bd7cbbb59fa3" CreationDate="2010-08-12T00:12:01.120" UserId="2220" Text="Fully random maps in SC2 ?" />
  <row Id="11784" PostHistoryTypeId="3" PostId="5122" RevisionGUID="8740dafc-e32c-4010-9843-bd7cbbb59fa3" CreationDate="2010-08-12T00:12:01.120" UserId="2220" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="11785" PostHistoryTypeId="2" PostId="5123" RevisionGUID="f951944c-9468-4c1b-9973-daafb98a9a5d" CreationDate="2010-08-12T00:18:08.767" UserId="2692" Text="You can dig out a room with a hole in the ceiling, designate that hole as a Pit zone, and assign the goblins to that pit. Your dwarves will throw them into that hole. I've found that thieves have a pretty good chance of escaping, but the others won't.&#xD;&#xA;&#xD;&#xA;I have it set up so they fall 10 Z-levels into a small room, where I can decide to either send in my military for a little practice, or pull a lever and smash them with a bridge.&#xD;&#xA;&#xD;&#xA;You can, supposedly, designate (d-b-d) the cages for discarding, claim (d-b-c) the same zone, then manually (k) undiscard the cages themselves to order the dwarves to take the goblins stuff and discard it into a garbage zone. I've had trouble with this, but that may be because my goblin stockpiles are in a very out-of-the-way portion of my fortress and I have many other discard jobs running." />
  <row Id="11786" PostHistoryTypeId="2" PostId="5124" RevisionGUID="e59530e5-ee64-4bad-adf1-4f3c695a708c" CreationDate="2010-08-12T00:18:31.090" UserId="102" Text="This is actually the best possible thing to happen for you as a zerg player.  He's running just Phoenixes and he has given you map control FOR FREE.&#xD;&#xA;&#xD;&#xA;Your Strategy is going to be as follows:&#xD;&#xA;&#xD;&#xA; - Build a couple spore to stop early Pheonix harass.&#xD;&#xA; - Expand to 3 or 4 bases&#xD;&#xA; - Spread your creep&#xD;&#xA; - Build pretty much any unit, you're going to run over him&#xD;&#xA;&#xD;&#xA;He's giving up the Macro advantage as you now have map control.  You can build Hydras as a direct counter to Pheonix and they have the nice benefit of being strong against 4 gate.&#xD;&#xA;&#xD;&#xA;Now if he pushes out a more standard 4 Warpgate play, you just FE and play normal vs a 2 Base Protoss.  By the time you make a serious push, the Photon Cannons will be a small factor.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Btw, what do people feel about the plural of Pheonix.  In Egyptian mythology there was only one Pheonix in the entire world so the word had no plural.  I've been using it as both plural and singular (like fish) as a result." />
  <row Id="11787" PostHistoryTypeId="2" PostId="5125" RevisionGUID="cf6be5ff-9114-476c-87f0-8dccc6cb6355" CreationDate="2010-08-12T00:23:27.430" UserId="102" Text="I may be mistaken, but I think the change in fog-of-war is one of the changes between Starcraft 2 and Broodwars.  The idea is that the map is no longer unknown (as that benefits users who spent the time memorizing maps from their starting locations)." />
  <row Id="11788" PostHistoryTypeId="5" PostId="5124" RevisionGUID="69b379d5-8c3f-46f4-ab81-cd0ef9ec9c20" CreationDate="2010-08-12T00:24:34.777" UserId="102" Comment="edited body; deleted 3 characters in body" Text="This is actually the best possible thing to happen for you as a zerg player.  He's running just Phoenixes and he has given you map control FOR FREE.&#xD;&#xA;&#xD;&#xA;Your Strategy is going to be as follows:&#xD;&#xA;&#xD;&#xA; - Build a couple spore to stop early Phoenix harass.&#xD;&#xA; - Expand to 3 or 4 bases&#xD;&#xA; - Spread your creep&#xD;&#xA; - Build pretty much any unit, you're going to run over him&#xD;&#xA;&#xD;&#xA;He's giving up the Macro advantage as you now have map control.  You can build Hydras as a direct counter to Phoenix and they have the nice benefit of being strong against 4 gate.&#xD;&#xA;&#xD;&#xA;Now if he pushes out a more standard 4 Warpgate play, you just FE and play normal vs a 2 Base Protoss.  By the time you make a serious push, the Photon Cannons will be a small factor.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Btw, what do people feel about the plural of Pheonix.  In Roman mythology there was only one Pheonix in the entire world so the word had no plural.  I've been using it as both plural and singular (like fish) as a result." />
  <row Id="11789" PostHistoryTypeId="2" PostId="5126" RevisionGUID="d99e8001-901f-4dbd-b7c8-ba579e256c82" CreationDate="2010-08-12T00:46:55.370" UserId="320" Text="The elves are asking me to cap my tree felling to 100 until the next time they come by.  Currently, I'm unsure as to how much I am felling, so I want to be sure I can control it before I accept.&#xD;&#xA;&#xD;&#xA;On the other hand, I'm worried that if I don't accept I might have a fight with them.&#xD;&#xA;&#xD;&#xA;Is there a way to ensure that my tree felling falls under 100 and are there any negative sideaffects to accepting the treaty (other than running out of wood)?  What ways can I gather wood other than to fell trees (ie trading, cheating the treaty)?&#xD;&#xA;&#xD;&#xA;Also, what are the negative side effects to rejecting or breaking the treaty? Are they the same?" />
  <row Id="11790" PostHistoryTypeId="1" PostId="5126" RevisionGUID="d99e8001-901f-4dbd-b7c8-ba579e256c82" CreationDate="2010-08-12T00:46:55.370" UserId="320" Text="Elves asking about a tree slaughter cap in Dwarf Fortress" />
  <row Id="11791" PostHistoryTypeId="3" PostId="5126" RevisionGUID="d99e8001-901f-4dbd-b7c8-ba579e256c82" CreationDate="2010-08-12T00:46:55.370" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11792" PostHistoryTypeId="2" PostId="5127" RevisionGUID="990872ec-f073-4d0e-a17a-5cdb1e50bf3b" CreationDate="2010-08-12T00:49:16.787" UserId="320" Text="A certain dwarf has been taken by a strange mood due to a lack of chairs and clean water.  I designated a new water-hole for them and built him seven chairs, but he is still depressed.&#xD;&#xA;&#xD;&#xA;How do I make him happy again or is there I way I can prevent him from sitting on the chairs, drinking clean water, eating hard earned food, and not doing any work? (ie try him and have him executed/banished?)" />
  <row Id="11793" PostHistoryTypeId="1" PostId="5127" RevisionGUID="990872ec-f073-4d0e-a17a-5cdb1e50bf3b" CreationDate="2010-08-12T00:49:16.787" UserId="320" Text="My dwarf is in a strange mood.  How can I fix him?" />
  <row Id="11794" PostHistoryTypeId="3" PostId="5127" RevisionGUID="990872ec-f073-4d0e-a17a-5cdb1e50bf3b" CreationDate="2010-08-12T00:49:16.787" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11795" PostHistoryTypeId="2" PostId="5128" RevisionGUID="2aafad28-ab75-46c2-b17e-e63c5f2465b5" CreationDate="2010-08-12T00:53:08.277" UserId="1777" Text="Where can I download songs for Frets On Fire? Are they available by torrent?&#xD;&#xA;&#xD;&#xA;What about StepMania tracks?" />
  <row Id="11796" PostHistoryTypeId="1" PostId="5128" RevisionGUID="2aafad28-ab75-46c2-b17e-e63c5f2465b5" CreationDate="2010-08-12T00:53:08.277" UserId="1777" Text="Downloads for Frets On Fire and StepMania" />
  <row Id="11797" PostHistoryTypeId="3" PostId="5128" RevisionGUID="2aafad28-ab75-46c2-b17e-e63c5f2465b5" CreationDate="2010-08-12T00:53:08.277" UserId="1777" Text="&lt;pc&gt;&lt;music&gt;&lt;frets-on-fire&gt;&lt;stepmania&gt;&lt;rhythm&gt;" />
  <row Id="11798" PostHistoryTypeId="2" PostId="5129" RevisionGUID="a37f5f29-9119-48ec-b90c-ccb4c07351b1" CreationDate="2010-08-12T00:56:17.787" UserId="2523" Text="Avoiding spoilers, have you considered what he likes doing for a craft? Does he have the ability (workshop, raw materials) to do that?&#xD;&#xA;" />
  <row Id="11799" PostHistoryTypeId="2" PostId="5130" RevisionGUID="eb8c0350-3844-4dca-8ca4-1ae4a37b1811" CreationDate="2010-08-12T00:56:44.960" UserId="2498" Text="http://www.fretsonfiresongs.com/&#xD;&#xA;&#xD;&#xA;here ya go :) enjoy" />
  <row Id="11800" PostHistoryTypeId="2" PostId="5131" RevisionGUID="c5e86a29-ea73-425f-a264-e086993d57af" CreationDate="2010-08-12T00:56:56.053" UserId="320" Text="Last I checked, several years ago, you could get them at http://www.fretsonfire.net/" />
  <row Id="11801" PostHistoryTypeId="2" PostId="5132" RevisionGUID="10e8a242-4ac7-428c-a77e-e6176cd1add0" CreationDate="2010-08-12T00:58:35.533" UserId="1777" Text="In Call of Duty Modern Warfare 2, what kinds of things can you land on to soften fall damage?" />
  <row Id="11802" PostHistoryTypeId="1" PostId="5132" RevisionGUID="10e8a242-4ac7-428c-a77e-e6176cd1add0" CreationDate="2010-08-12T00:58:35.533" UserId="1777" Text="Prevent Fall Damage" />
  <row Id="11803" PostHistoryTypeId="3" PostId="5132" RevisionGUID="10e8a242-4ac7-428c-a77e-e6176cd1add0" CreationDate="2010-08-12T00:58:35.533" UserId="1777" Text="&lt;xbox-360&gt;&lt;first-person-shooter&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="11804" PostHistoryTypeId="2" PostId="5133" RevisionGUID="1e215aff-86d4-46b0-82d8-6d31b1554135" CreationDate="2010-08-12T01:04:00.970" UserId="121" Text="Minor Spoilers!&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;If the has a *strange mood* he has probably taken a workshop which if you query will list the objects or hints to objects which he needs to fulfill his mood.&#xD;&#xA;&#xD;&#xA;You can try to execute him, with magma, spikes, or some other devious trap.  You cannot order another dwarf to kill him though." />
  <row Id="11805" PostHistoryTypeId="2" PostId="5134" RevisionGUID="50bd0cb8-f3b1-4ff1-80b2-b35256842783" CreationDate="2010-08-12T01:06:31.307" UserId="320" Text="The best thing to do is land on a **mattress**.  For example, there are mattresses at the bottom of the sniper ledge on Afghan, and it always amazes me the number of people who miss them.  If you are very careful, you can often 'slide' down things, but that is touch and go." />
  <row Id="11806" PostHistoryTypeId="6" PostId="5132" RevisionGUID="c252a8ab-fc06-469a-b1d7-b48a9dc81c85" CreationDate="2010-08-12T01:07:14.487" UserId="320" Comment="Removed Xbox tag since the question is more general than just xbox" Text="&lt;first-person-shooter&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="11807" PostHistoryTypeId="2" PostId="5135" RevisionGUID="0bb23764-3b3a-4646-9968-856fc6df0bd9" CreationDate="2010-08-12T01:09:00.257" UserId="148" Text="Basically I am having the same problem as described in [this thread][1] .&#xD;&#xA;&#xD;&#xA;My connection drops every time I want to search servers in the &quot;Internet&quot; tab but fine if I view servers in &quot;History&quot; or &quot;Favorites&quot; tabs.&#xD;&#xA;&#xD;&#xA;Unfortunately my router may also suffer from the *overflow* problem (not sure how to check) and updating firmware/open ports doesn't help (buggy router known for having port forwarding problems)&#xD;&#xA;&#xD;&#xA;So is there any way I could limit the amount of servers the steam client retrieve to prevent the overflow problem?&#xD;&#xA;  [1]: http://boardreader.com/thread/Steam_Server_Search_Problem_important_8e7sXe9uy.html" />
  <row Id="11808" PostHistoryTypeId="1" PostId="5135" RevisionGUID="0bb23764-3b3a-4646-9968-856fc6df0bd9" CreationDate="2010-08-12T01:09:00.257" UserId="148" Text="Any way to limit Steam Server Search results?" />
  <row Id="11809" PostHistoryTypeId="3" PostId="5135" RevisionGUID="0bb23764-3b3a-4646-9968-856fc6df0bd9" CreationDate="2010-08-12T01:09:00.257" UserId="148" Text="&lt;steam&gt;&lt;servers&gt;" />
  <row Id="11810" PostHistoryTypeId="5" PostId="5127" RevisionGUID="1a009ece-f474-4924-9ebb-f6afa3081c0f" CreationDate="2010-08-12T01:15:19.340" UserId="320" Comment="added 75 characters in body" Text="A certain dwarf has been taken by a strange mood due to a lack of chairs and clean water.  I designated a new water-hole for them and built him seven chairs, but he is still depressed.&#xD;&#xA;&#xD;&#xA;How do I make him happy again or is there I way I can prevent him from sitting on the chairs, drinking clean water, eating hard earned food, and not doing any work? (ie try him and have him executed/banished?)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;The situation has worsened.  He has gone stark raving mad!" />
  <row Id="11811" PostHistoryTypeId="2" PostId="5136" RevisionGUID="bf0c48f4-57d8-4e54-a796-a55cbe391c2f" CreationDate="2010-08-12T01:22:59.540" UserId="1687" Text="When I'm building up my base, I sometimes find myself wasting time trying to get a single worker off of my resource line so that I can build something. I often miss or have to chase after them if I'm trying to single click, and dragging often selects more than one, at which point I have to try again or click on one in the selected units list. It seems like it would be best to grab one right after it's returned its resource and is heading back for another, but they're also moving the fastest at this point. It's easier to grab them while they're mining, but then they're carrying resources around and this feels wasteful. Is this minor optimization unnecessary, or am I missing something? Should I just keep a dedicated builder idle for easy selection (as terran or protoss)? Put one on a hotkey? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="11812" PostHistoryTypeId="1" PostId="5136" RevisionGUID="bf0c48f4-57d8-4e54-a796-a55cbe391c2f" CreationDate="2010-08-12T01:22:59.540" UserId="1687" Text="What's the most efficient way to select workers to build things in Starcraft 2?" />
  <row Id="11813" PostHistoryTypeId="3" PostId="5136" RevisionGUID="bf0c48f4-57d8-4e54-a796-a55cbe391c2f" CreationDate="2010-08-12T01:22:59.540" UserId="1687" Text="&lt;starcraft-2&gt;" />
  <row Id="11814" PostHistoryTypeId="2" PostId="5137" RevisionGUID="18622d0f-2aa1-42fe-8e15-c0f6999568f1" CreationDate="2010-08-12T01:26:56.113" UserId="2091" Text="I'm assuming you are walling off with no gaps with those cannons? Any half decent zerg player will ignore your cannons and run past with speedlings. (Zerglings with speed upgrade) if you are not walling off.  If you are walling off then see my next comment.&#xD;&#xA;&#xD;&#xA;Any half decent Zerg player can easily counter this strategy by one of two things.  Nytus (sp?) network or Overlord drops into your main.  Game Over.&#xD;&#xA;&#xD;&#xA;What league are you seeing success with this?" />
  <row Id="11815" PostHistoryTypeId="2" PostId="5138" RevisionGUID="4c00e17a-69f4-4fda-abcb-768b29101013" CreationDate="2010-08-12T01:31:58.237" UserId="320" Text="Pretty much the entire area I've mined right now is full of dacite and alunite, but I want to empty it out to make offices for my nobles.  Should I just build over it or should I move it somewhere to store it?" />
  <row Id="11816" PostHistoryTypeId="1" PostId="5138" RevisionGUID="4c00e17a-69f4-4fda-abcb-768b29101013" CreationDate="2010-08-12T01:31:58.237" UserId="320" Text="What do I do with excess Dacite and Alunite, etc?" />
  <row Id="11817" PostHistoryTypeId="3" PostId="5138" RevisionGUID="4c00e17a-69f4-4fda-abcb-768b29101013" CreationDate="2010-08-12T01:31:58.237" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11818" PostHistoryTypeId="2" PostId="5139" RevisionGUID="0663816b-7da7-4193-b613-9789b757be89" CreationDate="2010-08-12T01:34:10.463" UserId="2659" Text="Coming from the view of the Terran player, it will be easy to pick off your Zealots with some simple micro after the concussion shells are upgraded because they slow the units. Stalkers are the thing that annoy me if I'm trying to do this because they have the same range as the Marauders. If I'm picking off Zealots the Stalkers can target me, if I try to go for the Stalkers the Zealots can get close enough to cut me down. So I'd say be fast and get a mix of the two in your starting defense. A photon cannon or two should compliment this as well." />
  <row Id="11819" PostHistoryTypeId="12" PostId="5138" RevisionGUID="618b8e31-8abe-43dd-96d7-e88d6b5cca49" CreationDate="2010-08-12T01:36:05.187" UserId="320" Text="[{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;}]" />
  <row Id="11820" PostHistoryTypeId="2" PostId="5140" RevisionGUID="85133d48-f7c7-489a-b167-27ba0cdd0a84" CreationDate="2010-08-12T01:37:17.837" UserId="1074" Text="I've been thinking of how to get kids interested in programming, and combining it with their existing interests seems a good idea. Are there any game that are scriptable? It would be sooo cool if there was a FPS where you could get relocated up 1000 feet if you jumped then crouched 3 times. The possibilities are endless...." />
  <row Id="11821" PostHistoryTypeId="1" PostId="5140" RevisionGUID="85133d48-f7c7-489a-b167-27ba0cdd0a84" CreationDate="2010-08-12T01:37:17.837" UserId="1074" Text="Are there any scriptable games?" />
  <row Id="11822" PostHistoryTypeId="3" PostId="5140" RevisionGUID="85133d48-f7c7-489a-b167-27ba0cdd0a84" CreationDate="2010-08-12T01:37:17.837" UserId="1074" Text="&lt;game-rec&gt;&lt;programming&gt;" />
  <row Id="11823" PostHistoryTypeId="2" PostId="5141" RevisionGUID="69633d32-663b-4e60-9498-0779169fa249" CreationDate="2010-08-12T01:40:30.807" UserId="2659" Text="No, don't have any builder idle if you can help it. Really I just single click, I know you tried this but I would guess that is the best way to get just one. Just spam click if you have to until you get one, eventually you'll get better at aiming anyways.&#xD;&#xA;&#xD;&#xA;Another note: If you hit F1 it will select a worker who is doing nothing!" />
  <row Id="11824" PostHistoryTypeId="2" PostId="5142" RevisionGUID="3e0f958b-bc05-4873-b624-4181a47c8f70" CreationDate="2010-08-12T01:46:24.397" UserId="2693" Text="Just wanted to note that Morgana's black shield absorbs magical damage, not physical damage." />
  <row Id="11825" PostHistoryTypeId="4" PostId="4300" RevisionGUID="55577196-2391-4f77-afdb-20bfbf649d63" CreationDate="2010-08-12T01:49:01.177" UserId="320" Comment="edited title" Text="What happens if I ignore the Tree-Hugging Elves?" />
  <row Id="11826" PostHistoryTypeId="2" PostId="5143" RevisionGUID="b31f4342-574a-4560-bc7b-3bf743b0b930" CreationDate="2010-08-12T01:55:27.167" UserId="102" Text="So obviously selecting 1 is better than a group, but a little known fact:&#xD;&#xA;&#xD;&#xA;Workers smart cast!&#xD;&#xA;&#xD;&#xA;This means if you select a group of workers and try to build something, the nearest worker (and only him) will go to build the building.  Additionally if you build more than one thing, the two nearest will go to do the task.  This means you don't need to worry about selecting more than one (provided you don't issue any move orders), just select the group and build away!" />
  <row Id="11827" PostHistoryTypeId="16" PostId="5021" RevisionGUID="44a975a8-b67b-435a-a239-a05e3baa43b6" CreationDate="2010-08-12T02:02:46.743" UserId="2577" />
  <row Id="11828" PostHistoryTypeId="5" PostId="4251" RevisionGUID="fb990e70-c2a3-49e7-ab49-83671e5a663d" CreationDate="2010-08-12T02:03:51.687" UserId="102" Comment="added 1740 characters in body" Text="##Protoss##&#xD;&#xA;&quot;*For destruction, Ice is also great; and would suffice.*&quot; &#xD;&#xA;&#xD;&#xA;The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel.  Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game.  Known for valuing quality over quantity the Protoss force tends to be small but powerful.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Protoss macro mechanic is the Chrono Boost.  This ability allows any building to increase the rate at which it is performing by 50%.  This includes research and unit production.  Ad a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly.  This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it.  Especially in late games you will see Protoss Nexus with unused Chronoboost.&#xD;&#xA;&#xD;&#xA;###Unit Production###&#xD;&#xA;While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units!  Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building).  This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere).  The result is unparalleled map control.  The ability to field a force where ever, whenever and reinforce it.  This also lead to Protoss builds being heavily Gateway unit dependent.  The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches.  This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways).  This also leads to a &quot;Sim City&quot; style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates).  Its also worth mentioning that Warpgates decrease build times.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost.  Additionally, the ever flexible Photon cannon leads to cheep but effective defense.  Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately.  Without having to wait on the bulk of his forces.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;Protoss actually have a verity of tools at their disposal for harassment.  The Charge upgrade for Zealots, in addition to providing the Charge spell, is also a movement speed upgrade.  This allows your Zealots to work as an effective harassment force.  Stalkers are fast to begin with, but also benefit from Blink as it allows them to bypass cliffs (in a manner similar to Reapers).  Both of these are excellent harassing units right out of the Gateway, but Protoss' real harassment power comes from the Warpgate/Warp Prism combo.  Warp Prism functionality is fairly straight forward: Move to an area, activate Prism to produce power, warp in units.  What people frequently forget is that units can be loaded into the Warp Prism as it is a transport.  This means you can drop an Immortal (or other ground unit) in the back of someone's base and then Deploy the Prism for reinforcements.  Alternatively you can Deploy and warp in units and then load them up when the Opponent brings back troops to defend.  The Warp Prism is a very versatile and often underused unit.  Additionally, Phoenix work very effective as a harassment unit.  Their ability to shoot and move provides air dominance over a number of other air units, but it is the Graviton Beam that really makes the Phoenix shine.  This allows a Phoenix to lift workers so that other Phoenix can shoot them (remember workers are light armored units).  Finally, the Voidray is often used as a harassment unit due to its ability to quickly destroy buildings.  2 or 3 Voidrays will make short work of a Command Center/Nexus/Hatchery often times before reinforcements can arrive.  Don't send one in alone though, as they are expensive and take too long on their own.&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units).  Protoss defense usually trades on their ability to control the map.  Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place.  This ability becomes the greatest defense the Protoss have, choosing their ground.  Just ask the defenders at Red Cliff or Thermopylae, you control the terrain you control the battle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;As mentioned before Protoss tend to rely on heavy gateway unit compositions with a few others thrown in.  Because a given Protoss based can support 3 Gateways plus an additional building of constant production, Protoss strategies are often described as &quot;3 Gate into Robo&quot; or &quot;4 Gate&quot; or &quot;3 Gate plus Starport&quot;.  In the case of &quot;4 Gate&quot; this often refers to producing some sort of templar out as well.  The Protoss ability to adapt is often based around what this fourth building is.  This leads many to believe Protoss is inflexible in early to mid game.  While this maybe true, they make up for it by having a very powerful core unit group which lasts from early to late game.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Protoss also have only 5 weapon/defensive upgrades.  However, since Protoss have two different defenses (armor and shields) this often leads to just having weapons upgraded.  While this can be frusterating, they make up for it by being able to Chrono Boost upgrades in progress, leading much faster upgrades.  There are a few key upgrades outside of basic weapon/defense, such as warp gate or thermal lance, but their low number makes them very accessible. &#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Protoss Air is usually considered an after thought by many players.  This is a mistake.  While Protoss may lack the massive airpower Zerg has, they are not to be underestimated.  For starters Protoss have the strongest Air to Air unit, the Pheonix.  In additon, to being able to move while it shoots, the Pheonix is able to lift up ground units, effectively taking them out of combat for the duration, and making them target-able by other Pheonix.  This strategy is very effective against high powered units like the Terran Siege Tank.  Added to this, Protoss have the very scary Void Ray.  The Void Ray is a unique unit in that the longer it attacks a target the more damage it does.  This ability, combined with its bonus versus armored, has lead to players using the Void Ray to snipe buildings.  This tactic, often employed as a rush, is most effective against Zerg who have late anti-air.&#xD;&#xA;" />
  <row Id="11829" PostHistoryTypeId="2" PostId="5144" RevisionGUID="ad18d844-a1ce-4ffb-99c4-6f34ec673461" CreationDate="2010-08-12T02:27:14.143" UserId="320" Text="Not to toot my own horn or anything, but:&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/3789/what-are-some-programming-games-that-are-out-there-closed&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You'll find lots.  For kids, I would recommend Light-Bot since it's relatively easy to get a grasp of and a bit prettier than some of the other ones." />
  <row Id="11830" PostHistoryTypeId="2" PostId="5145" RevisionGUID="59ebf8c3-f2cf-46f7-b3e8-889ee6c25bb9" CreationDate="2010-08-12T02:30:44.603" UserId="320" Text="Have you got a firewall running? I found that turning off my router's firewall and on my own machine's firewall (end-to-end) is the best way to improve performance in finding/playing games.  I was having issues finding MW2 and CS games with the firewall on, but now I don't have any more problems." />
  <row Id="11831" PostHistoryTypeId="2" PostId="5146" RevisionGUID="c5490391-c9e5-4e44-8337-b696b3ad730e" CreationDate="2010-08-12T02:33:30.460" UserId="320" Text="I stopped playing KoL a while back, but I still remember people making outrageous claims of ascending in under 3 days or something of the sort, maybe even less.  How is that even possible?" />
  <row Id="11832" PostHistoryTypeId="1" PostId="5146" RevisionGUID="c5490391-c9e5-4e44-8337-b696b3ad730e" CreationDate="2010-08-12T02:33:30.460" UserId="320" Text="In Kingdom of Loathing, what does  a 'fast ascension' entail?" />
  <row Id="11833" PostHistoryTypeId="3" PostId="5146" RevisionGUID="c5490391-c9e5-4e44-8337-b696b3ad730e" CreationDate="2010-08-12T02:33:30.460" UserId="320" />
  <row Id="11834" PostHistoryTypeId="2" PostId="5147" RevisionGUID="25724c35-ffa8-4636-ab08-6ff28943e4ef" CreationDate="2010-08-12T02:35:22.877" UserId="2695" Text="Hi guys,&#xD;&#xA;&#xD;&#xA;I'm the author of SkipWE. I created a ZIP file which should allow you to run SkipWE without internet access.  Simply download the file from the link below, extract it to your desktop (or elsewhere), then double-click the &quot;SkipWE.exe&quot; file. Hopefully that will work at your mother's holiday home :)&#xD;&#xA;&#xD;&#xA;FILE: [http://www.megaupload.com/?d=78RHS2UQ][1]&#xD;&#xA;&#xD;&#xA;Enjoy!&#xD;&#xA;&#xD;&#xA;-PF&#xD;&#xA;&#xD;&#xA;  [1]: http://www.megaupload.com/?d=78RHS2UQ" />
  <row Id="11835" PostHistoryTypeId="5" PostId="2895" RevisionGUID="5df7059d-fa19-4a44-89db-fbd306b19769" CreationDate="2010-08-12T02:48:18.320" UserId="210" Comment="added 24 characters in body" Text="Note that **most US (NTSC) Gamecube games support up to 480p via component cable** (I use an Australian cube with NTSC games via a freeloader disc).&#xD;&#xA;&#xD;&#xA;As McKay says, depending which model of gamecube you have, there *may* be a separate port on the back for the proprietary component cable (some later models were made without one, and I think in Japan there was a different port altogether). If you have the port, you can get one of these cables from eBay (US$50-100). There may even be a chance of still getting one from Nintendo direct in some countries (unlikely, but more like $35, so might be worth the call - I bought mine long after the Gamecube was no longer being sold).&#xD;&#xA;&#xD;&#xA;If you don't want to spend the money though (or don't have the special port), the next best thing is a cheap third party S-Video cable (that fits the existing AV port, try eBay - less than $10 shipped).&#xD;&#xA;&#xD;&#xA;(I actually use an old (but very high-end) 21 inch CRT computer monitor (set to RGB colour mode) through the component cable and a digital signal transcoder box. The picture quality is fantastic.)" />
  <row Id="11836" PostHistoryTypeId="10" PostId="5140" RevisionGUID="a45f9200-5115-454a-b77a-6eed068e050e" CreationDate="2010-08-12T02:59:00.230" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11837" PostHistoryTypeId="5" PostId="5140" RevisionGUID="d3e02094-1892-43f9-b668-1f7bee2ee70b" CreationDate="2010-08-12T02:59:00.323" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What are some programming games that are out there?](http://gaming.stackexchange.com/questions/3789/what-are-some-programming-games-that-are-out-there)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I've been thinking of how to get kids interested in programming, and combining it with their existing interests seems a good idea. Are there any game that are scriptable? It would be sooo cool if there was a FPS where you could get relocated up 1000 feet if you jumped then crouched 3 times. The possibilities are endless...." />
  <row Id="11838" PostHistoryTypeId="2" PostId="5148" RevisionGUID="5f9404db-69fc-4170-8c39-4615d3edbd59" CreationDate="2010-08-12T03:05:27.030" UserId="461" Text="While I can't help with the fog of war, if you want the game to pick a random map for you, go to Multiplayer and then create a game. Add as many AIs as you want, change settings, etc. and then start the game. Your map will be chosen for you.&#xD;&#xA;&#xD;&#xA;As an added bonus, playing multiplayer will help you work towards achievements too (why they don't work in single player as well, I do not know)." />
  <row Id="11839" PostHistoryTypeId="2" PostId="5149" RevisionGUID="fe236594-0cb4-4fcd-89be-aa9e40b4d673" CreationDate="2010-08-12T03:14:27.440" UserId="2554" Text="They can connect normally and choose to spectate but they are still counted towards the &quot;Players&quot; count of up to 8.&#xD;&#xA;&#xD;&#xA;So to answer your question, no. You cant have additional spectators connected." />
  <row Id="11840" PostHistoryTypeId="2" PostId="5150" RevisionGUID="2b96c113-5d3e-48d3-921e-ada24070f4f1" CreationDate="2010-08-12T03:14:47.377" UserId="210" Text="I'm looking for games that have a very interesting or epic setting for the story. &#xD;&#xA;&#xD;&#xA;For example:  &#xD;&#xA;&#xD;&#xA;**Bioshock**  &#xD;&#xA;*Mid-Atlantic, 1960s: A plane crash drops you into the ocean, where you discover a hidden city built underwater by an enigmatic Howard Hughes/Citizen Kane type figure to allow scientists to create without financial or moral restraints. The society is in the final stages of it's self-destruction, and you must use homemade weapons and bizarre mutant-power technologies to survive.*&#xD;&#xA;&#xD;&#xA;Whether the story was *constructed well*, with empathetic characters and unexpected-yet-foreshadowed plot twists, *doesn't make much difference* for the purposes of this question. I'm interested in the game if the    &#xD;&#xA;&#xD;&#xA;+ environment or world itself, &#xD;&#xA;+ the overall situation,  &#xD;&#xA;+ and the position the protagonist is in, &#xD;&#xA;&#xD;&#xA;... is unique, or particularly interesting, or especially epic in scope.&#xD;&#xA;&#xD;&#xA;Also, please more or less disregard the other qualities of the game itself when deciding to suggest titles (Bioshock had great gameplay, voice acting, music, visual effects, but these aren't necessary for the purpose of this question, games that weren't good in those areas are still of interest).&#xD;&#xA;&#xD;&#xA;This is mainly so I can play the games a bit and get inspiration for my own settings for writing fiction." />
  <row Id="11841" PostHistoryTypeId="1" PostId="5150" RevisionGUID="2b96c113-5d3e-48d3-921e-ada24070f4f1" CreationDate="2010-08-12T03:14:47.377" UserId="210" Text="Games with a unique, especially interesting, or particularly epic setting" />
  <row Id="11842" PostHistoryTypeId="3" PostId="5150" RevisionGUID="2b96c113-5d3e-48d3-921e-ada24070f4f1" CreationDate="2010-08-12T03:14:47.377" UserId="210" Text="&lt;settings&gt;" />
  <row Id="11843" PostHistoryTypeId="5" PostId="5139" RevisionGUID="4ec0b540-c8a0-4660-a9a2-c81f26812add" CreationDate="2010-08-12T03:17:45.490" UserId="1719" Comment="I wish people knew the difference between these two..." Text="Coming from the view of the Terran player, it will be easy to pick off your Zealots with some simple micro after the concussion shells are upgraded because they slow the units. Stalkers are the thing that annoy me if I'm trying to do this because they have the same range as the Marauders. If I'm picking off Zealots the Stalkers can target me, if I try to go for the Stalkers the Zealots can get close enough to cut me down. So I'd say be fast and get a mix of the two in your starting defense. A photon cannon or two should complement this as well." />
  <row Id="11844" PostHistoryTypeId="2" PostId="5151" RevisionGUID="320484c5-1866-4f92-bfaa-5d870f950ffe" CreationDate="2010-08-12T03:57:27.637" UserDisplayName="Lee" Text="After watching a lot of starcraft 2 replays, I've learned to single-click a worker early in the game and bind him to a hotkey for whenever I need him. Although having read that workers smart-cast, I may stop doing this and just double-click to select them all." />
  <row Id="11845" PostHistoryTypeId="13" PostId="5138" RevisionGUID="80842254-4720-4b25-ad40-cc045ff1bc84" CreationDate="2010-08-12T04:22:42.560" UserId="-1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11846" PostHistoryTypeId="10" PostId="5138" RevisionGUID="f4f6330a-15a1-41ab-9208-fc3df407568c" CreationDate="2010-08-12T04:22:51.093" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="11847" PostHistoryTypeId="5" PostId="5138" RevisionGUID="1ab94875-31fd-425c-9771-72f5ecc95098" CreationDate="2010-08-12T04:22:51.220" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do I collect rocks in Dwarf Fortress](http://gaming.stackexchange.com/questions/1259/how-do-i-collect-rocks-in-dwarf-fortress)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Pretty much the entire area I've mined right now is full of dacite and alunite, but I want to empty it out to make offices for my nobles.  Should I just build over it or should I move it somewhere to store it?" />
  <row Id="11848" PostHistoryTypeId="10" PostId="5150" RevisionGUID="3e51aa7d-f386-436c-8389-07d2d0099a05" CreationDate="2010-08-12T04:52:04.247" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;}]" />
  <row Id="11849" PostHistoryTypeId="5" PostId="4309" RevisionGUID="d027ff22-9667-4123-a6d5-ee0359ff88c7" CreationDate="2010-08-12T04:52:13.637" UserId="683" Comment="added 5 characters in body" Text="How to I play StarCraft 2 offline?&#xD;&#xA;&#xD;&#xA;When I start StarCraft 2 offline (my network connection disabled), it prompts me for my Battle.net account name. After entering my account name, I select play offline. It then tells me that offline play authorization is required.&#xD;&#xA;&#xD;&#xA;When I'm online, I can login to Battle.net with no problem and play. I searched around and couldn't find anything within the game to authorize my game client.&#xD;&#xA;&#xD;&#xA;I'm running StarCraft 2 on a Mac OS X 10.6.4.&#xD;&#xA;&#xD;&#xA;**Edit**: I can login and play online. Afterward it still doesn't let me play offline.&#xD;&#xA;&#xD;&#xA;**Edit 2**: This appears to be a common problem, see [gamespot][1], [yahoo][2] and [blizzard][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27401020&#xD;&#xA;  [2]: http://answers.yahoo.com/question/index?qid=20100726224909AA7ujn3&#xD;&#xA;  [3]: http://us.battle.net/sc2/en/forum/topic/165096657" />
  <row Id="11850" PostHistoryTypeId="2" PostId="5152" RevisionGUID="218fcd2d-8995-47fb-a3af-48ac919ade95" CreationDate="2010-08-12T05:11:19.783" UserId="2564" Text="I'm playing the GBA version of SMB2 JPN (also know as The Lost Levels). This game is hard! So I cheat and get more lives. And I do but after I get more than 10, the Lives remaining count is some weird sprite and not a number (the SNES version seems to correct this). For example, 15 lives [looks like][1] a &quot;Crown&quot; and a &quot;5&quot;. &#xD;&#xA;&#xD;&#xA;I want to know, what does Lives Remaining look like when I have more than 10?&#xD;&#xA;Pictures please.&#xD;&#xA;&#xD;&#xA;   [1]: http://www.gamefaqs.com/famicomds/916579-super-mario-bros-2-japan/faqs/32060&#xD;&#xA;&#xD;&#xA;Aside: I want to tag this as super-mario-bros-2-jpn but cannot because of low Reputation." />
  <row Id="11851" PostHistoryTypeId="1" PostId="5152" RevisionGUID="218fcd2d-8995-47fb-a3af-48ac919ade95" CreationDate="2010-08-12T05:11:19.783" UserId="2564" Text="How can I read how many Lives remaining in Super Mario Bros 2 (JPN)?" />
  <row Id="11852" PostHistoryTypeId="3" PostId="5152" RevisionGUID="218fcd2d-8995-47fb-a3af-48ac919ade95" CreationDate="2010-08-12T05:11:19.783" UserId="2564" Text="&lt;gba&gt;&lt;super-mario-bros-2&gt;" />
  <row Id="11853" PostHistoryTypeId="2" PostId="5153" RevisionGUID="c8a591f5-3c58-46aa-89d8-aa5b25831e1b" CreationDate="2010-08-12T05:32:40.250" UserId="2593" Text="I like roguelikes, certainly, but I'm still a newb at them, and Nethack and Rogue routinely kill me quickly enough that I don't seem to learn much from them.  What are some good games to ease myself into roguelikes?" />
  <row Id="11854" PostHistoryTypeId="1" PostId="5153" RevisionGUID="c8a591f5-3c58-46aa-89d8-aa5b25831e1b" CreationDate="2010-08-12T05:32:40.250" UserId="2593" Text="What are some good roguelikes for practice?" />
  <row Id="11855" PostHistoryTypeId="3" PostId="5153" RevisionGUID="c8a591f5-3c58-46aa-89d8-aa5b25831e1b" CreationDate="2010-08-12T05:32:40.250" UserId="2593" Text="&lt;roguelikes&gt;" />
  <row Id="11856" PostHistoryTypeId="16" PostId="5153" RevisionGUID="c8a591f5-3c58-46aa-89d8-aa5b25831e1b" CreationDate="2010-08-12T05:33:09.843" UserId="2593" />
  <row Id="11857" PostHistoryTypeId="6" PostId="5152" RevisionGUID="985b1778-f9c4-479d-a6b7-d9cd5e27cded" CreationDate="2010-08-12T06:28:13.997" UserId="102" Comment="edited tags" Text="&lt;gba&gt;&lt;super-mario-bros-2&gt;&lt;super-mario-tl&gt;" />
  <row Id="11858" PostHistoryTypeId="6" PostId="5152" RevisionGUID="257aa39c-291c-4360-bf6b-60e1508da263" CreationDate="2010-08-12T06:28:24.463" UserId="102" Comment="edited tags" Text="&lt;gba&gt;&lt;super-mario-bros-2&gt;" />
  <row Id="11859" PostHistoryTypeId="2" PostId="5154" RevisionGUID="99c00cb7-e403-4f6f-afd3-99425fbc8db1" CreationDate="2010-08-12T07:02:05.157" UserId="2648" Text="The 9400GT is a bit weak for Dragon Age, did you do some overclocking with it?&#xD;&#xA;I think your problem will be solved with a new(newer) graphics-card (9800 GTS / GTX, something like that). Perhaps you can borrow another graphics-card from a friend, thus you are able to check if I'm right." />
  <row Id="11860" PostHistoryTypeId="2" PostId="5155" RevisionGUID="cd935f3f-0d1b-489d-a432-f8c99811d279" CreationDate="2010-08-12T07:50:31.047" UserId="2615" Text="Hello, I have played a bit with Alien Swarm now, and after 17 hours the default Jacob's Rest campaign starts to become known. Are there around any good campaigns? Do they plan to release other official campaigns?" />
  <row Id="11861" PostHistoryTypeId="1" PostId="5155" RevisionGUID="cd935f3f-0d1b-489d-a432-f8c99811d279" CreationDate="2010-08-12T07:50:31.047" UserId="2615" Text="More Alien Swarm Campaigns?" />
  <row Id="11862" PostHistoryTypeId="3" PostId="5155" RevisionGUID="cd935f3f-0d1b-489d-a432-f8c99811d279" CreationDate="2010-08-12T07:50:31.047" UserId="2615" Text="&lt;alien-swarm&gt;&lt;campaign&gt;" />
  <row Id="11863" PostHistoryTypeId="10" PostId="5126" RevisionGUID="8090aa35-9225-43c3-9080-d2d4563989b4" CreationDate="2010-08-12T07:58:58.237" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="11864" PostHistoryTypeId="5" PostId="5126" RevisionGUID="0710526f-cfb9-4e87-b396-cb9ce30b44ca" CreationDate="2010-08-12T07:58:58.343" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What happens if I ignore the Tree-Hugging Elves?](http://gaming.stackexchange.com/questions/4300/what-happens-if-i-ignore-the-tree-hugging-elves)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;The elves are asking me to cap my tree felling to 100 until the next time they come by.  Currently, I'm unsure as to how much I am felling, so I want to be sure I can control it before I accept.&#xD;&#xA;&#xD;&#xA;On the other hand, I'm worried that if I don't accept I might have a fight with them.&#xD;&#xA;&#xD;&#xA;Is there a way to ensure that my tree felling falls under 100 and are there any negative sideaffects to accepting the treaty (other than running out of wood)?  What ways can I gather wood other than to fell trees (ie trading, cheating the treaty)?&#xD;&#xA;&#xD;&#xA;Also, what are the negative side effects to rejecting or breaking the treaty? Are they the same?" />
  <row Id="11865" PostHistoryTypeId="2" PostId="5156" RevisionGUID="46af04d5-e7b5-455e-b5e4-a1030bf7743b" CreationDate="2010-08-12T07:59:07.470" UserId="231" Text="Game: Call of Duty: United offensive.&#xD;&#xA;&#xD;&#xA;I like the multiplayer in Call of duty so much. But is there a way to add Bots in a game like we add bots in Quake3Arena? I can't find any straight forward approach to achieve it. Is there any other way to do that?" />
  <row Id="11866" PostHistoryTypeId="1" PostId="5156" RevisionGUID="46af04d5-e7b5-455e-b5e4-a1030bf7743b" CreationDate="2010-08-12T07:59:07.470" UserId="231" Text="Adding Bots in Call of Duty Multiplayer" />
  <row Id="11867" PostHistoryTypeId="3" PostId="5156" RevisionGUID="46af04d5-e7b5-455e-b5e4-a1030bf7743b" CreationDate="2010-08-12T07:59:07.470" UserId="231" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;" />
  <row Id="11868" PostHistoryTypeId="6" PostId="5156" RevisionGUID="d6c21efb-e786-420a-936e-3817641898be" CreationDate="2010-08-12T08:01:47.510" UserId="320" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;cod-united-offensive&gt;" />
  <row Id="11869" PostHistoryTypeId="2" PostId="5157" RevisionGUID="f2e7df4a-305e-44c2-a164-7d006083eadf" CreationDate="2010-08-12T08:04:53.993" UserId="160" Text="As of August 2010, there are currently no other official campaigns other than Jacob's Rest. It is unknown whether or not more official ones will be released, so only speculation is possible at this point. However, the game shipped with a SDK so players could make their own maps and campaigns. If you check the [game's official forums][1], you can find information there about custom maps and mods that players have created.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/forumdisplay.php?f=930" />
  <row Id="11870" PostHistoryTypeId="2" PostId="5158" RevisionGUID="ad1d4444-bb44-45d4-896f-47c09eb14f90" CreationDate="2010-08-12T08:24:43.133" UserId="1335" Text="Speaking strictly about single player vanilla Freelancer you can't. You have to play the story at least as long until you have access to the jumpgates.&#xD;&#xA;&#xD;&#xA;You can however play multiplayer (even if it's just a server for you) or install appropriate mods to lift those initial restrictions.&#xD;&#xA;&#xD;&#xA;If you are interested in mp may I suggest you check out the Mod &quot;Shattered Worlds - War Torn&quot;." />
  <row Id="11871" PostHistoryTypeId="5" PostId="5060" RevisionGUID="901aa8bb-a4ef-431c-957c-306d844ce4ec" CreationDate="2010-08-12T08:42:41.673" UserId="2033" Comment="deleted 188 characters in body" Text="Wearing a ring of slow digestion is the best way I think (if you can find one)&#xD;&#xA;&#xD;&#xA;Other than that, buying food from shops whenever possible and stockpiling, and eating safe corpses when possible&#xD;&#xA;&#xD;&#xA;Or as Sjoerd points out, praying when weak.&#xD;&#xA;&#xD;&#xA;As theist points out, &quot;for magic users, cast 'stone to flesh' to a boulder&quot;" />
  <row Id="11872" PostHistoryTypeId="2" PostId="5159" RevisionGUID="2e5d96d8-554d-482e-9067-b7bba7ebd884" CreationDate="2010-08-12T08:45:11.743" UserId="2033" Text="Personally I found it better to stick with Nethack and to learn from my mistakes and also hone my paranoia to the level that I started avoiding dying in ways that caught me previously.   &#xD;&#xA;&#xD;&#xA;Trying another roguelike generally threw me as there are new elements to consider, so effectively it's starting again" />
  <row Id="11873" PostHistoryTypeId="16" PostId="5159" RevisionGUID="2e5d96d8-554d-482e-9067-b7bba7ebd884" CreationDate="2010-08-12T08:45:11.743" UserId="-1" />
  <row Id="11874" PostHistoryTypeId="2" PostId="5160" RevisionGUID="df18de5f-9daf-487d-b945-791b27849acf" CreationDate="2010-08-12T08:59:48.917" UserId="247" Text="via [gamefaqs][1]:&#xD;&#xA;&#xD;&#xA;&gt; ... starting with 10 lives, the life &#xD;&#xA;&gt; counter will be glitchy. From 10-19&#xD;&#xA;&gt; lives, you will see a crown followed&#xD;&#xA;&gt; by  the ones digit; for example, if&#xD;&#xA;&gt; you have 15 lives, the counter will&#xD;&#xA;&gt; display a  crown followed by 5. From&#xD;&#xA;&gt; 20-45 lives, the ones digit is a&#xD;&#xA;&gt; letter instead; to  find out the&#xD;&#xA;&gt; number of lives you have, take the&#xD;&#xA;&gt; numerical value of the letter  (A = 1,&#xD;&#xA;&gt; B = 2, C = 3 ... Z = 26) and add 19.&#xD;&#xA;&gt; For example, a crown followed by  D is&#xD;&#xA;&gt; 19 + 4, or 23 lives. If you have 46 or&#xD;&#xA;&gt; more lives, the ones digit is a  weird&#xD;&#xA;&gt; symbol, usually chunks of other&#xD;&#xA;&gt; pictures that exist in the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/939288-super-mario-bros-the-lost-levels/faqs/32060" />
  <row Id="11875" PostHistoryTypeId="2" PostId="5161" RevisionGUID="c447cfe1-121e-4694-b382-5fabfe764e7f" CreationDate="2010-08-12T09:33:42.333" UserId="2708" Text="What you can do is set up one worker to a bind `Ctrl + 1-9` Then every time you press just `1` and it selects that unit.&#xD;&#xA;&#xD;&#xA;This can be done with any unit, therefore a lot of people use it for their Void Rays etc etc" />
  <row Id="11876" PostHistoryTypeId="2" PostId="5162" RevisionGUID="b9af646d-7bb4-4f4a-b7c1-b04ebcd8f761" CreationDate="2010-08-12T09:40:35.330" UserId="2222" Text="I can't speak for myself, but some friends of mine are getting into playing D&amp;D together over the internet with other random people joining in.  I believe they use the D&amp;D rulebook and everything.&#xD;&#xA;&#xD;&#xA;They use Teamspeak to communicate with each other, and [Gametable][1] to play the actual game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sourceforge.net/projects/gametable/" />
  <row Id="11877" PostHistoryTypeId="2" PostId="5163" RevisionGUID="8905fa02-ea34-416e-bd80-377da60ff621" CreationDate="2010-08-12T10:10:07.347" UserId="2056" Text="if possible use cavalry men, that is the best way to finish off a war wagon.." />
  <row Id="11878" PostHistoryTypeId="2" PostId="5164" RevisionGUID="50e1ac81-1c19-4198-89a8-9fa178c7ace0" CreationDate="2010-08-12T10:27:59.687" UserId="2708" Text="Im almost certain Call of Duty didn't add this function. Have you seen them on another server?&#xD;&#xA;&#xD;&#xA;EDIT: Just had a look. Looks like they didn't, however you might be able to add bots by using [this][1].&#xD;&#xA;&#xD;&#xA;However it does warn that they will be stupid and not useful. Very unlike the Bots in Counter Strike. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.filefront.com/file/Tallys_MP_Bot_Mod;53806" />
  <row Id="11879" PostHistoryTypeId="2" PostId="5165" RevisionGUID="d804937d-fe77-492c-91e2-a6f731d06990" CreationDate="2010-08-12T11:00:46.620" UserId="1978" Text="As far as i remember marauders do additional damage against stalkers, so your best option would be a mix of zealots, sentries and stalkers.&#xD;&#xA;&#xD;&#xA;Zealots will take damage away from the stalkers unless the enemy focusses his fire (which then would allow the zealots to close in on the marauders). The sentries reduce the damage from the marauders, giving you an important advantage. They can also block his retreat or cover yours and cut of parts of his force. The stalkers can either blink in (warning: dangerous) to quickly get in range as soon as the enemy starts attacking the zealots or - with a little micro - you can blink out as soon as a stalker looses his shields.&#xD;&#xA;&#xD;&#xA;Another option, though more long term, would be to switch to air as marauders are ground-only and it might be possible that he focussed too much on marauders so he has little to no anti-air." />
  <row Id="11880" PostHistoryTypeId="5" PostId="4973" RevisionGUID="e3ff5e84-7a2a-4a57-985c-a96689dea3df" CreationDate="2010-08-12T11:06:45.503" UserId="2553" Comment="Added mock-up image of game" Text="This is one for gamers from the PC's [CGA][1] era. It's a game I remember playing as a kid on my Dad's WYSE PC (Had a green monochrome CGA display, 5.25&quot; floppy drive and 20MB hard drive!!)&#xD;&#xA;&#xD;&#xA;**Game description**  &#xD;&#xA;It's a puzzler/platformer, where you control an alien looking for parts to fix his ship. You can move left, right, jump and after picking up a pistol a few screens after starting you can shoot (until the pistol runs out of ammo).&#xD;&#xA;&#xD;&#xA;The game is divided up into screens, you have to reach the left/right of your current screen to move to the next one.&#xD;&#xA;&#xD;&#xA;There are enemies in the game that kill you on contact, you are able to kill them by shooting them.&#xD;&#xA;&#xD;&#xA;You are able to pick up items in the game. I remember there being drinks you could have, some would kill you, others would swap the controls round for a time.&#xD;&#xA;&#xD;&#xA;I thought the name of the game was **Galactix** - but I can't find anything on the internet to support this.&#xD;&#xA;&#xD;&#xA;![My mock-up of Galactix][2]&#xD;&#xA;&#xD;&#xA;Above is a mock-up of how I remember the starting screen for the game. You start standing in front of a large rocket, the one you have to recover parts for. The right hand column of the screen is used to show inventory and health information.&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Color_Graphics_Adapter&#xD;&#xA;  [2]: http://img443.imageshack.us/img443/6675/galaxtix.png" />
  <row Id="11881" PostHistoryTypeId="5" PostId="5133" RevisionGUID="e8c58847-42e2-40ac-9392-f4479097d66e" CreationDate="2010-08-12T11:06:47.063" UserId="121" Comment="Added an update" Text="Minor Spoilers!&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;If the has a *strange mood* he has probably taken a workshop which if you query will list the objects or hints to objects which he needs to fulfill his mood.&#xD;&#xA;&#xD;&#xA;You can try to execute him, with magma, spikes, or some other devious trap.  You cannot order another dwarf to kill him though.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;**IF** the dwarf goes stark raving mad, you may [kill him as if he was an enemy][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3478/how-do-i-get-my-dwarfs-to-kill-a-giant-rat/3485#3485" />
  <row Id="11882" PostHistoryTypeId="2" PostId="5166" RevisionGUID="f1ee8bc6-4f53-4bdc-9b4b-50ae4785f7a9" CreationDate="2010-08-12T11:11:10.970" UserDisplayName="Selina" Text="I use a program called [Video Decompiler] which can do that .&#xD;&#xA;I take screen shots from videos &amp; Movies easily. &#xD;&#xA;I also can take continuous screen shots automatically (as it has that option).&#xD;&#xA;when U need it U can set the program to automatically take screen shots &#xD;&#xA;from the program each period of time ..&#xD;&#xA; U can try it here:- http://www.Robust.ws" />
  <row Id="11883" PostHistoryTypeId="5" PostId="5159" RevisionGUID="2c80f6e4-10b6-401b-9940-c13c1ae11377" CreationDate="2010-08-12T11:11:40.207" UserId="2033" Comment="added 418 characters in body" Text="Personally I found it better to stick with Nethack and to learn from my mistakes and also hone my paranoia to the level that I started avoiding dying in ways that caught me previously.   &#xD;&#xA;&#xD;&#xA;Trying another roguelike generally threw me as there are new elements to consider, so effectively it's starting again&#xD;&#xA;&#xD;&#xA;In terms of nethack survivability there were a few rules of thumb I started using that helped improve my survival e.g. &quot;try and keep my level the same as the dungeon level I'm in&quot;, &quot;run away from tough fights&quot;, &quot;be careful of floating eyes&quot;, &quot;don't hold down a key to move and run into an unexpected monster&quot; etc.  most of these were developed by thinking about my previous deaths and how to avoid them in future&#xD;&#xA;" />
  <row Id="11884" PostHistoryTypeId="2" PostId="5167" RevisionGUID="b8f85150-68b3-474e-8f5b-2abb5fc90a9c" CreationDate="2010-08-12T11:17:45.687" UserId="785" Text="If, like me, you're a huge Tolkien nerd, you can't do better than TOME (Tales Of Middle Earth).&#xD;&#xA;&#xD;&#xA;http://www.t-o-m-e.net/&#xD;&#xA;&#xD;&#xA;I've been playing it on and off since about 2003 and keep going back to it." />
  <row Id="11885" PostHistoryTypeId="16" PostId="5167" RevisionGUID="b8f85150-68b3-474e-8f5b-2abb5fc90a9c" CreationDate="2010-08-12T11:17:45.687" UserId="-1" />
  <row Id="11886" PostHistoryTypeId="2" PostId="5168" RevisionGUID="658e2ae5-559c-4a7f-8931-78c9fa160be6" CreationDate="2010-08-12T11:44:16.703" UserId="2219" Text="I know that you've said no to MMORPGs but I would give Dungeons &amp; Dragons Online a closer look.  The game itself is based on a slightly modified 3.5 ruleset (basically some tweaks that make real time combat work).  You work either by yourself, or with a group to run what is as close to an actual DnD adventure as you can likely get without breaking out the dice.  &#xD;&#xA;&#xD;&#xA;As for DM text, it will pop up, when something needs to be described, or you pass a spot or listen check.  And as an added bonus, alot of the original adventures are voiced by the original DM Gary Gygax.&#xD;&#xA;&#xD;&#xA;It's not exactly the same, but at least worth investigation." />
  <row Id="11887" PostHistoryTypeId="2" PostId="5169" RevisionGUID="92ccc103-dcd5-4cb7-b127-4ccf7d25d7b6" CreationDate="2010-08-12T11:44:49.450" UserId="1608" Text="I was building a vertical tunnel down multiple levels when I realized that one of my other dwarves had already dug the lower half. When the poor dwarf dug through the upper half, he fell multiple stories and is now lying there unconscious and with both arms and both legs broken.&#xD;&#xA;&#xD;&#xA;Now what? I don't have a doctor or anyone trained in caring for wounded dwarves yet, how do I proceed from here?" />
  <row Id="11888" PostHistoryTypeId="1" PostId="5169" RevisionGUID="92ccc103-dcd5-4cb7-b127-4ccf7d25d7b6" CreationDate="2010-08-12T11:44:49.450" UserId="1608" Text="How to tend to a wounded dwarf?" />
  <row Id="11889" PostHistoryTypeId="3" PostId="5169" RevisionGUID="92ccc103-dcd5-4cb7-b127-4ccf7d25d7b6" CreationDate="2010-08-12T11:44:49.450" UserId="1608" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11890" PostHistoryTypeId="2" PostId="5170" RevisionGUID="452f7fdf-e7b3-4c65-8b00-68e54a37f295" CreationDate="2010-08-12T11:46:31.800" UserId="2219" Text="I've always been a big fan of [POWDER][1].  Its a little free roguelike with a nice interface.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zincland.com/powder/index.php?pagename=about" />
  <row Id="11891" PostHistoryTypeId="16" PostId="5170" RevisionGUID="452f7fdf-e7b3-4c65-8b00-68e54a37f295" CreationDate="2010-08-12T11:46:31.800" UserId="-1" />
  <row Id="11892" PostHistoryTypeId="6" PostId="5169" RevisionGUID="933917d5-c97e-4d46-9e1e-f383ed11e511" CreationDate="2010-08-12T11:52:48.310" UserId="1608" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="11893" PostHistoryTypeId="2" PostId="5171" RevisionGUID="db8b2d9e-1fcd-4ca4-a1e3-4faed4fab20c" CreationDate="2010-08-12T11:59:02.713" UserId="2222" Text="Has anybody seen or played in any murderball style maps?  I remember this quite fondly from the TFC days, but for some reason it never really seemed to catch on with the community.  I always thought it really fun.&#xD;&#xA;&#xD;&#xA;For those of you who don't remember or haven't seen it, here's a really good page that has lots of screens and descriptions of the map/play style itself: [Murderball @ TFC][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.combatgold1.co.uk/misc/murderball-tfc/" />
  <row Id="11894" PostHistoryTypeId="1" PostId="5171" RevisionGUID="db8b2d9e-1fcd-4ca4-a1e3-4faed4fab20c" CreationDate="2010-08-12T11:59:02.713" UserId="2222" Text="Recreation of murderball in TF2?" />
  <row Id="11895" PostHistoryTypeId="3" PostId="5171" RevisionGUID="db8b2d9e-1fcd-4ca4-a1e3-4faed4fab20c" CreationDate="2010-08-12T11:59:02.713" UserId="2222" Text="&lt;team-fortress-2&gt;&lt;custom-maps&gt;" />
  <row Id="11896" PostHistoryTypeId="2" PostId="5172" RevisionGUID="a4295145-e971-4a6a-9377-131f01b09663" CreationDate="2010-08-12T12:14:30.810" UserId="354" Text="Another more general method to negate fall damage is with the [Commando Perk][1].&#xD;&#xA;&#xD;&#xA;When you upgrade this to Commando Pro, and equip it, it completely negates fall damage.&#xD;&#xA;&#xD;&#xA;You can unlock it by getting 20 melee kills with the original Commando perk equipped (via knife, tactical knife or riot shield)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Commando_Pro" />
  <row Id="11897" PostHistoryTypeId="2" PostId="5173" RevisionGUID="fcced36b-3068-416a-8698-4aed294ba114" CreationDate="2010-08-12T12:15:13.583" UserId="2716" Text="You can slot the Commando Pro perk to have no fall damage at all." />
  <row Id="11898" PostHistoryTypeId="5" PostId="4154" RevisionGUID="bce7750e-ee04-4186-a193-bd9399ee9262" CreationDate="2010-08-12T12:19:40.237" UserId="122" Comment="added 9 characters in body" Text="Not at the moment, no.&#xD;&#xA;&#xD;&#xA;However, two &quot;guest passes&quot; are supplied with the boxed version of the game and each [gives a limited time of gameplay][1], either in the campaign or in multiplayer matches; so all you need is a friend to buy the game first.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/3674/what-does-the-starcraft-2-guest-pass-do" />
  <row Id="11899" PostHistoryTypeId="5" PostId="5134" RevisionGUID="c922e830-fceb-45b3-915a-45b85c4b31b7" CreationDate="2010-08-12T12:20:41.780" UserId="320" Comment="added 66 characters in body" Text="The best thing to do is land on a **mattress**.  For example, there are mattresses at the bottom of the sniper ledge on Afghan, and it always amazes me the number of people who miss them.  If you are very careful, you can often 'slide' down things, but that is touch and go.&#xD;&#xA;&#xD;&#xA;EDIT: Oh yeah... and commando pro.  I totally forgot that one." />
  <row Id="11900" PostHistoryTypeId="2" PostId="5174" RevisionGUID="2867a6e1-d68d-4b3d-844f-1a78f7d73e6c" CreationDate="2010-08-12T12:22:20.670" UserId="2222" Text="What are some good methods for surviving in Gehennom?&#xD;&#xA;&#xD;&#xA;I am still quite noobish to the world of Nethack, but have been able to make it to this level once or twice while playing.  Once I got in though, the level-drainer type enemies just had their way with me (vampires, wraiths, etc).&#xD;&#xA;&#xD;&#xA;I have seen FAQs that say to just simply try to run from one end to the other, but by that time I'm back down to a level that Vlad the Impaler would laugh at.  &#xD;&#xA;&#xD;&#xA;Any tips or tricks for survival in this hell?" />
  <row Id="11901" PostHistoryTypeId="1" PostId="5174" RevisionGUID="2867a6e1-d68d-4b3d-844f-1a78f7d73e6c" CreationDate="2010-08-12T12:22:20.670" UserId="2222" Text="Nethack - Surviving Gehennom" />
  <row Id="11902" PostHistoryTypeId="3" PostId="5174" RevisionGUID="2867a6e1-d68d-4b3d-844f-1a78f7d73e6c" CreationDate="2010-08-12T12:22:20.670" UserId="2222" Text="&lt;roguelikes&gt;&lt;nethack&gt;&lt;survival&gt;" />
  <row Id="11903" PostHistoryTypeId="5" PostId="5171" RevisionGUID="332d7ec0-01c7-4872-a2a3-b995b0a171b4" CreationDate="2010-08-12T12:24:05.453" UserId="2222" Comment="clarification" Text="Has anybody seen or played in any murderball style maps in TF2?  I remember this quite fondly from the TFC days, but for some reason it never really seemed to catch on with the community.  I always thought it really fun, and wish that it could get a TF2 makeover.&#xD;&#xA;&#xD;&#xA;For those of you who don't remember or haven't seen it, here's a really good page that has lots of screens and descriptions of the map/play style itself: [Murderball @ TFC][1]&#xD;&#xA;&#xD;&#xA;If anybody can attest to it being alive and well, please let me know!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.combatgold1.co.uk/misc/murderball-tfc/" />
  <row Id="11904" PostHistoryTypeId="2" PostId="5175" RevisionGUID="75ed4609-5d4d-4166-a18b-d2fe468439d2" CreationDate="2010-08-12T12:36:43.230" UserId="2493" Text="Whenever I build two identical rides with queues, peeps will favor one of the rides over the other. This can cause problems with synchronized coasters.&#xD;&#xA;&#xD;&#xA;I only have RollerCoaster Tycoon 3, but the problem seems to be common to the series.&#xD;&#xA;&#xD;&#xA;Why do peeps behave like this and how can I balance the visitor numbers of the rides?" />
  <row Id="11905" PostHistoryTypeId="1" PostId="5175" RevisionGUID="75ed4609-5d4d-4166-a18b-d2fe468439d2" CreationDate="2010-08-12T12:36:43.230" UserId="2493" Text="Balancing queues in RollerCoaster Tycoon?" />
  <row Id="11906" PostHistoryTypeId="3" PostId="5175" RevisionGUID="75ed4609-5d4d-4166-a18b-d2fe468439d2" CreationDate="2010-08-12T12:36:43.230" UserId="2493" Text="&lt;roller-coaster-tycoon&gt;" />
  <row Id="11907" PostHistoryTypeId="2" PostId="5176" RevisionGUID="fc9aae5c-8604-4bf9-ba43-c84cfecee753" CreationDate="2010-08-12T12:40:07.433" UserId="2708" Text="No. The reason they do this is because one was built before the other, so they go to that one, and secondly it is normally closer.&#xD;&#xA;&#xD;&#xA;Havn't found a fix for this. " />
  <row Id="11908" PostHistoryTypeId="2" PostId="5177" RevisionGUID="3977b2da-43b0-4083-8a14-1121626383c3" CreationDate="2010-08-12T12:45:36.377" UserId="2084" Text="The correct strat would be to do a quick transition to Void Rays, Colossus or Immortals,  were Marauders are a pain in the early game before you get zealot charge and are better against all of the gateway units. They are however weak against immortals and cant attack voidrays. You just have to watch out if they have more marines in the terrain ball then you may even want to go to with Colossus because they will make quick work of marines and a group of 6 marines will destroy a void ray easy." />
  <row Id="11909" PostHistoryTypeId="2" PostId="5178" RevisionGUID="221b58dd-aebe-48ec-967b-22dcf7f2921a" CreationDate="2010-08-12T12:48:09.120" UserId="336" Text="From what I remember:&#xD;&#xA;&#xD;&#xA;(optional):Buying Mr. Store items / donating (they get delivered through Ronin, I believe)&#xD;&#xA;Softcore Withdrawals of *only* the most adventurers / stomach/drunkenness/spleen hit (so the Oxygenarian, Boozetefarian, and Teetotaler rewards)&#xD;&#xA;&#xD;&#xA;It requires a lot of meat (as the relevant items are hard to farm on your own) and dedication. " />
  <row Id="11910" PostHistoryTypeId="2" PostId="5179" RevisionGUID="135e742d-9b0d-429d-a385-137ee7157f81" CreationDate="2010-08-12T12:57:15.793" UserId="320" Text="I keep running into damp stones every where.  Is there a way to get through them, or do I have to make a separate cave for them?  Also, can I use them to make mud? I still haven't quite figured out farming.  Or hunting for that matter..." />
  <row Id="11911" PostHistoryTypeId="1" PostId="5179" RevisionGUID="135e742d-9b0d-429d-a385-137ee7157f81" CreationDate="2010-08-12T12:57:15.793" UserId="320" Text="Is it possible to dig through a damp stone?" />
  <row Id="11912" PostHistoryTypeId="3" PostId="5179" RevisionGUID="135e742d-9b0d-429d-a385-137ee7157f81" CreationDate="2010-08-12T12:57:15.793" UserId="320" Text="&lt;dwarf-fortress&gt;&lt;mining&gt;" />
  <row Id="11914" PostHistoryTypeId="2" PostId="5180" RevisionGUID="b292be16-7144-45ca-b340-1ff077f5ae75" CreationDate="2010-08-12T12:58:56.647" UserId="2219" Text="If I remember correctly the 3 day ascentions were before NS13.  NS13 moved the Naughty Sorceress Quest back to lvl 13 and added additional quests to fill in the gap.  It's been a while since I played, but I would suspect the 3 day ascention is gone, and likely will be replaced with maybe a 5 day, or around there." />
  <row Id="11915" PostHistoryTypeId="2" PostId="5181" RevisionGUID="8d9f9220-f33a-4c68-a53b-85a96f7dddce" CreationDate="2010-08-12T13:00:20.793" UserId="2219" Text="Do your best to put the entrances to both queues right next to each other.  Alot of times if the line is too long, they'll leave.  But based on the same set of interests they'll go into the other line.  The alternative is to do a promotion for the ride that isn't getting enough attention to try to balance it out." />
  <row Id="11916" PostHistoryTypeId="2" PostId="5182" RevisionGUID="95287719-2d84-48e1-9e5b-e3c380c2c109" CreationDate="2010-08-12T13:06:54.823" UserId="1208" Text="**[Audiosurf][1]**&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Its tracks are generated from the music you want&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.audio-surf.com/&#xD;&#xA;  [2]: http://i34.tinypic.com/33cvuon.jpg" />
  <row Id="11917" PostHistoryTypeId="16" PostId="5182" RevisionGUID="95287719-2d84-48e1-9e5b-e3c380c2c109" CreationDate="2010-08-12T13:06:54.823" UserId="-1" />
  <row Id="11918" PostHistoryTypeId="2" PostId="5183" RevisionGUID="55863d48-dd5d-49fb-88af-47debf3a87e6" CreationDate="2010-08-12T13:13:53.450" UserId="1847" Text="You can dig through damp stone, if you know what you're doing (don't accidentally break into a river without proper precautions! but going under a pond is ok). What you have to do is designate the square again.&#xD;&#xA;&#xD;&#xA;Aquifers are another matter entirely. Take a look at the wiki on how to deal with them - I have been scared of them and avoid them on embark.&#xD;&#xA;&#xD;&#xA;You can't make mud from damp stone, for that you need to let water flow over ground. Also see the wiki.&#xD;&#xA;&#xD;&#xA;Post your other questions as separate ones, and I'll see what I can do :-)" />
  <row Id="11919" PostHistoryTypeId="6" PostId="4300" RevisionGUID="e20e2ff0-39ad-4ebc-8c4b-e6f7987699e3" CreationDate="2010-08-12T13:14:54.727" UserId="39" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;fun&gt;" />
  <row Id="11920" PostHistoryTypeId="2" PostId="5184" RevisionGUID="4de5f0cd-f376-48ab-a034-bb1e973fba45" CreationDate="2010-08-12T13:22:06.647" UserId="88" Text="You can use the [open single player mod](http://www.strategyinformer.com/pc/freelancer/mod/36106.html)." />
  <row Id="11921" PostHistoryTypeId="5" PostId="5104" RevisionGUID="8731a8e2-ff4e-4983-9514-925ba1dc1968" CreationDate="2010-08-12T13:25:34.203" UserId="2660" Comment="added 4 characters in body; added 16 characters in body" Text="Is it possible to play [Freelancer](http://en.wikipedia.org/wiki/Freelancer_%28video_game%29) as a pirate from the beginning of the game?  &#xD;&#xA;(I'm already playing without story missions)&#xD;&#xA;&#xD;&#xA;I tried landing on Rochester, but there weren't any missions available.&#xD;&#xA;&#xD;&#xA;If not, why would anyone ever buy the Bloodhound or the Dagger?" />
  <row Id="11923" PostHistoryTypeId="2" PostId="5185" RevisionGUID="b1985bd0-b808-46a5-9773-87ae2cb8cb3e" CreationDate="2010-08-12T13:26:12.063" UserId="847" Text="I appear to have set up my fortress in an area where there isn't any stone. So I can't build a forge or anything, because I have no flame resistant building materials. Am I screwed? Or can I get out of this mess somehow?" />
  <row Id="11924" PostHistoryTypeId="1" PostId="5185" RevisionGUID="b1985bd0-b808-46a5-9773-87ae2cb8cb3e" CreationDate="2010-08-12T13:26:12.063" UserId="847" Text="Dwarf Fortress: No stone" />
  <row Id="11925" PostHistoryTypeId="3" PostId="5185" RevisionGUID="b1985bd0-b808-46a5-9773-87ae2cb8cb3e" CreationDate="2010-08-12T13:26:12.063" UserId="847" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11926" PostHistoryTypeId="2" PostId="5186" RevisionGUID="78f2afe0-ec47-42e0-8349-2365f6b653d9" CreationDate="2010-08-12T13:33:57.380" UserId="56" Text="You can always get around a shortage of anything by trading carefully. However, as I have experienced without any metal, certain things do get difficult with a shortage. Just try to hold out (by trading for example) as best you can, the worst that can happen is [Fun][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Losing" />
  <row Id="11927" PostHistoryTypeId="2" PostId="5187" RevisionGUID="e266659f-41a0-46c6-ab11-5481fcf2b507" CreationDate="2010-08-12T13:38:45.030" UserId="1847" Text="I learned playing roguelikes with Larn on the Amiga, which is small and pretty easy. I don't know if there are any PC versions though. Later on, I got pretty good at Moria and one of the earlier Angbands. After that a bit of Nethack and a lot of ADOM. &#xD;&#xA;&#xD;&#xA;Nowadays, it's DCSS with a bit of DoomRL thrown in when I want a change." />
  <row Id="11928" PostHistoryTypeId="16" PostId="5187" RevisionGUID="e266659f-41a0-46c6-ab11-5481fcf2b507" CreationDate="2010-08-12T13:38:45.030" UserId="-1" />
  <row Id="11929" PostHistoryTypeId="5" PostId="5158" RevisionGUID="71e7edda-7182-4eec-b559-916d23923627" CreationDate="2010-08-12T13:56:05.160" UserId="1335" Comment="expanded the answer to incorporate additional aspects" Text="Speaking strictly about single player vanilla Freelancer you can't. You have to play the story at least as long until you have access to the jumpgates. ***If that is too much story for then that means: NO.***&#xD;&#xA;&#xD;&#xA;How to get around those restrictions&#xD;&#xA;------------------------------------&#xD;&#xA;You can however play multiplayer (even if it's just a server for you) or install appropriate mods to lift those initial restrictions.&#xD;&#xA;&#xD;&#xA;As for your apparent problem with faction standing: Every faction has friends and enemies. By shooting members of one faction you not only anger them and their friends **but also please their enemies**. Determine which enemies your favorite faction has and shoot them (For pirates try shooting the police). It takes a bit of grinding and a good enough combat ship but it is feasible. &#xD;&#xA;&#xD;&#xA;Further suggestions&#xD;&#xA;-------------------&#xD;&#xA;If you are interested in mp may I suggest you check out the Mod &quot;Shattered Worlds - War Torn&quot;." />
  <row Id="11930" PostHistoryTypeId="5" PostId="5168" RevisionGUID="78aae538-3344-475d-8fea-0ea05ec18573" CreationDate="2010-08-12T13:57:00.337" UserId="2219" Comment="Added Link" Text="I know that you've said no to MMORPGs but I would give [Dungeons &amp; Dragons Online][1] a closer look.  The game itself is based on a slightly modified 3.5 ruleset (basically some tweaks that make real time combat work).  You work either by yourself, or with a group to run what is as close to an actual DnD adventure as you can likely get without breaking out the dice.  &#xD;&#xA;&#xD;&#xA;As for DM text, it will pop up, when something needs to be described, or you pass a spot or listen check.  And as an added bonus, alot of the original adventures are voiced by the original DM Gary Gygax.&#xD;&#xA;&#xD;&#xA;It's not exactly the same, but at least worth investigation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ddo.com" />
  <row Id="11931" PostHistoryTypeId="2" PostId="5188" RevisionGUID="b6aabc0d-70cc-45c7-9ac7-55bba5374bf6" CreationDate="2010-08-12T14:05:19.817" UserId="2128" Text="Using the Hotkey has the advantage of being able to build things while your workers are not visible on the screen.&#xD;&#xA;&#xD;&#xA;I just bind 3 (sometimes more) workers to a hotkey." />
  <row Id="11932" PostHistoryTypeId="5" PostId="1256" RevisionGUID="0fcaa8b3-0d4c-47ec-b751-0f3582e1cbf8" CreationDate="2010-08-12T14:07:45.850" UserId="39" Comment="added 13 characters in body" Text="I think one of the closest things you might get is a game called [Sleep is Death][1].  I first heard about this one through the Gamers With Jobs podcast.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sleepisdeath.net/" />
  <row Id="11933" PostHistoryTypeId="2" PostId="5189" RevisionGUID="8f8cf39d-969e-4505-8dea-d88549b41d47" CreationDate="2010-08-12T14:11:23.377" UserId="2346" Text="it depends on what version of dwarf fort your running. but most likely, if you dig deep enough you'll find stone. if you are blocked by an aquifer there will be rock basically directly below it. if you are playing the latest version of dwarf fort and there honest to goodness is no rock. you always have a source of lava. dump water on lava, get obsidian. " />
  <row Id="11934" PostHistoryTypeId="2" PostId="5190" RevisionGUID="cfd9fb46-e57b-4a99-881f-f2bed5c8f32c" CreationDate="2010-08-12T14:15:17.563" UserDisplayName="El Pollo Diablo" Text="on a sidenote, if you got the aoe-upgrade for your Thors, you may actually permanently stun Kerrigan with enough of those." />
  <row Id="11935" PostHistoryTypeId="2" PostId="5191" RevisionGUID="ede5fa20-f38a-4c31-9bce-ff5182ef94f4" CreationDate="2010-08-12T14:18:35.730" UserId="2346" Text="First. do you have a hospital? if not, build one, even if it is just a bed some where random. (your dining hall would actually be a pretty good place)&#xD;&#xA;&#xD;&#xA;Second. even though you don't have any dwarfs that are trained in those skills, it doesn't mean they can't do them. it just means they'll suck. xD so pick a dwarf who isn't busy and activate the medical skills on him and deactivate all the rest. He should run and get the dwarf and carry him back to the hospital bed.&#xD;&#xA;&#xD;&#xA;Third. Make sure you have buckets and prepared meals. wounded dwarfs who can't feed them selves need to be feed by other dwarfs. Buckets provide drinks, and prepared meals provide food. I think just any food can be given to a wounded dwarf, but I've always had the most luck with prepared meals. &#xD;&#xA;&#xD;&#xA;Fourth. Wait. Either the dwarf you esoterically assigned to be a doctor will patch your dwarf back together (assuming you have a traction bench, cast powder, and crutches) or he'll keep him alive until a more skilled dwarf comes to save the day.&#xD;&#xA;&#xD;&#xA;btw. what version of dwarf fort are you using?" />
  <row Id="11936" PostHistoryTypeId="2" PostId="5192" RevisionGUID="fc701db9-aaea-4d27-9fae-a3b2a36b529a" CreationDate="2010-08-12T14:22:20.400" UserId="2722" Text="One note to make if you select 5 workers and hit B(build) S(supply depot) and click where to build only 1 scv will go to build it even though you selected 5. Obviously this still works no matter what you build but you don't have to just select one you can select any number of them and just give one command. Each command you give after that the next one will go and do the building." />
  <row Id="11937" PostHistoryTypeId="2" PostId="5193" RevisionGUID="a38ed587-1aa3-4714-819b-1062824b33fc" CreationDate="2010-08-12T14:22:29.230" UserId="2721" Text="In [Stendhal][0], you can own a cat. How should I feed it? It always tells me it's starving. I  does not catch rats or mice.&#xD;&#xA;&#xD;&#xA;[0]: http://stendhalgame.org/" />
  <row Id="11938" PostHistoryTypeId="1" PostId="5193" RevisionGUID="a38ed587-1aa3-4714-819b-1062824b33fc" CreationDate="2010-08-12T14:22:29.230" UserId="2721" Text="How should I feed a cat in Stendhal?" />
  <row Id="11939" PostHistoryTypeId="3" PostId="5193" RevisionGUID="a38ed587-1aa3-4714-819b-1062824b33fc" CreationDate="2010-08-12T14:22:29.230" UserId="2721" Text="&lt;mmorpg&gt;" />
  <row Id="11940" PostHistoryTypeId="6" PostId="5193" RevisionGUID="c439857b-6461-4b47-b001-304699303a23" CreationDate="2010-08-12T14:24:15.357" UserId="85" Comment="Game tag ♪" Text="&lt;mmorpg&gt;" />
  <row Id="11941" PostHistoryTypeId="2" PostId="5194" RevisionGUID="0de5cf5c-bb36-445e-8a0f-e74e37d7064c" CreationDate="2010-08-12T14:26:35.600" UserId="2722" Text="sentries stalkers and immortals when microed right can do a nice counter use the sentries to block off the marauders and use a forcefield to weaken their strikes, then use your stalkers to do damage. Immortals also have a bonus defense against marauders." />
  <row Id="11942" PostHistoryTypeId="4" PostId="5193" RevisionGUID="0ec39a5c-1bc8-41c8-9105-3a0762827f47" CreationDate="2010-08-12T14:39:21.903" UserId="126" Comment="redundant. Makes question catchier" Text="How should I feed a cat?" />
  <row Id="11943" PostHistoryTypeId="2" PostId="5195" RevisionGUID="90489721-eea3-404a-a424-e8f9e6c8c9f3" CreationDate="2010-08-12T14:40:41.917" UserId="320" Text="I always assumed that a roguelike was a nethack-esque game with ascii graphics, but apparently there is more to it than that.  Note that I never actually played nethack and all I know about it is that is an rpg.&#xD;&#xA;&#xD;&#xA;So what makes a game a roguelike?" />
  <row Id="11944" PostHistoryTypeId="1" PostId="5195" RevisionGUID="90489721-eea3-404a-a424-e8f9e6c8c9f3" CreationDate="2010-08-12T14:40:41.917" UserId="320" Text="What attributes makes a game a Roguelike?" />
  <row Id="11945" PostHistoryTypeId="3" PostId="5195" RevisionGUID="90489721-eea3-404a-a424-e8f9e6c8c9f3" CreationDate="2010-08-12T14:40:41.917" UserId="320" Text="&lt;roguelikes&gt;" />
  <row Id="11946" PostHistoryTypeId="2" PostId="5196" RevisionGUID="a88e65a1-0537-42ca-b547-cffcc3a26ffa" CreationDate="2010-08-12T14:44:28.147" UserId="126" Text="Generally, it's an overhead, turn-based, dungeon crawler, with randomly generated rooms.&#xD;&#xA;&#xD;&#xA;For more information, see&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Roguelike" />
  <row Id="11947" PostHistoryTypeId="2" PostId="5197" RevisionGUID="b4509383-03d8-4e61-92c7-0a0b205cdac7" CreationDate="2010-08-12T14:47:03.493" UserId="56" Text="According to its [Wikipedia article][1], a roguelike is characterised by replayability by randomization, permanent death and turn-based movement.&#xD;&#xA;&#xD;&#xA;The fact most roguelikes have ASCII graphics is because the game Rogue was, and if it's not age, it's still a novelty thing mostly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Roguelike" />
  <row Id="11948" PostHistoryTypeId="2" PostId="5198" RevisionGUID="fbdf8bcc-608b-4443-b54b-5471e7639eb4" CreationDate="2010-08-12T14:51:22.127" UserId="85" Text="There's many different classifications of what makes a roguelike. There's a lot of attributes common between a lot of roguelikes, such as one-way dungeons where there are no stairs to go back up. Even one of the most common aspects, &quot;final death&quot; where death deletes your save, is not present in all roguelikes.&#xD;&#xA;&#xD;&#xA;The two generally core components that define a roguelike tend to be **random generation** and a special style of **turn-based action**.&#xD;&#xA;&#xD;&#xA;**Random Generation** in roguelikes is a completely different scale than most other games. Entire dungeons are randomly generated. Some roguelikes feature specific dungeons that might have the same layout, but the majority of the game's dungeons will be randomly created. Some times these have persistence, where revisiting the same floor will have the same layout. Other times, there is no persistence and even returning backwards yields completely new floors.&#xD;&#xA;&#xD;&#xA;A common extension is that items are randomly generated, and randomly attributed. Instead of seeing a staff and knowing that it's a staff of lightning bolt, you might see it as an oak staff before identification. But when you start a new save, an oak staff might be for healing hands while the staff of lightning bolt is now a cherry staff. &#xD;&#xA;&#xD;&#xA;The end result is that past experience in the game will help you in forming strategies in roguelikes, but it will be difficult to play through with the same strategies since you can't rely on everything being the same.&#xD;&#xA;&#xD;&#xA;**Turn-based Action** is the other main component. When you take a turn, all other entities will also take their turn. Until you take your turn, nothing will change. It gives a lot of time for people to plan their strategies. The methods in which turns advance will very greatly between many roguelikes: ADOM has a complex speed/energy system for getting your next turn while POWDER has a simple 5-tier turn system for different variations of speed. But you'll always be able to breath when it is your turn." />
  <row Id="11949" PostHistoryTypeId="2" PostId="5199" RevisionGUID="c4e7d015-00bc-435d-9cc1-0f25d85f11cc" CreationDate="2010-08-12T15:00:16.487" UserId="605" Text="One things that is very important in hell is fire resistance. The fire traps in Gehennom are particularly nasty because, unlike normal fire traps, they decrease your maximum HP unless you're resistant. You should also fireproof your armor (by reading a scroll of enchant armor while confused for example) and put all items that could burn or boil into a bag, so they won't be damaged or destroyed.&#xD;&#xA;&#xD;&#xA;As to the level drainers: The best defense against level drain attacks is magic cancellation. If you have an item which offers level 3 magic cancellation, this will prevent drain attacks to fail in most cases, making level drainers much more harmless.&#xD;&#xA;&#xD;&#xA;Also note that you can eat wraith corpses to gain levels.&#xD;&#xA;&#xD;&#xA;General things you should do before you enter the end game:&#xD;&#xA;&#xD;&#xA;Get your naked AC down to 2 or lower with divine protection (you can get it down to 0 quite easily via donations).&#xD;&#xA;&#xD;&#xA;Have magic resistance and reflection.&#xD;&#xA;&#xD;&#xA;Enchant most of your armor to +4 or +5.&#xD;&#xA;&#xD;&#xA;If you're a fighter, enchant your weapon to +6 or +7." />
  <row Id="11950" PostHistoryTypeId="2" PostId="5200" RevisionGUID="aa801d2c-e8f6-4319-a99b-2f5cc3d8dd15" CreationDate="2010-08-12T15:01:30.370" UserId="2346" Text="the other approach is to plan your wall placements according to work orders. Your dwarfs will always want to stand next to the wall in this order: Top, Left, Right, Bottom. So. Build your top left walls first. all the other walls will be built from the inside the way you would hope." />
  <row Id="11951" PostHistoryTypeId="2" PostId="5201" RevisionGUID="8851bcb5-b6b5-44fd-a315-9d57692833c2" CreationDate="2010-08-12T15:04:29.457" UserId="2641" Text="I personally liked Moria / Angband, the first roguelike tried. The first games are more fullfilling than first games of nethack or ADOM. But in the end NetHack is the best out there." />
  <row Id="11952" PostHistoryTypeId="16" PostId="5201" RevisionGUID="8851bcb5-b6b5-44fd-a315-9d57692833c2" CreationDate="2010-08-12T15:04:29.457" UserId="-1" />
  <row Id="11953" PostHistoryTypeId="5" PostId="5199" RevisionGUID="c0884ac5-542c-4d63-879c-c1c44afa2a3d" CreationDate="2010-08-12T15:08:08.623" UserId="605" Comment="added 454 characters in body; added 12 characters in body; deleted 1 characters in body" Text="One thing that is very important in hell is fire resistance. The fire traps in Gehennom are particularly nasty because, unlike normal fire traps, they decrease your maximum HP unless you're resistant. You should also fireproof your armor (by reading a scroll of enchant armor while confused for example) and put all items that could burn or boil into a bag, so they won't be damaged or destroyed.&#xD;&#xA;&#xD;&#xA;As to the level drainers: The best defense against level drain attacks is magic cancellation. If you have an item which offers level 3 magic cancellation, this will prevent drain attacks to fail in most cases, making level drainers much more harmless.&#xD;&#xA;&#xD;&#xA;Also note that you can eat wraith corpses to gain levels.&#xD;&#xA;&#xD;&#xA;General things you should do before you enter the end game:&#xD;&#xA;&#xD;&#xA;* Get your naked AC down to 2 or lower with divine protection (you can get it down to 0 quite easily via donations).&#xD;&#xA;&#xD;&#xA;* Have magic resistance and reflection.&#xD;&#xA;&#xD;&#xA;* Enchant most of your armor to +4 or +5.&#xD;&#xA;&#xD;&#xA;* If you're a fighter, enchant your weapon to +6 or +7.&#xD;&#xA;&#xD;&#xA;* If you're a caster make sure that all your important spells are recent in your memory or you have the spellbook in your bag of holding. You do not want to forget magic missile while battling The Wizard or Death.&#xD;&#xA;&#xD;&#xA;* Make sure you have a means to detect portals (not important in Hell, but once you leave the dungeons, that's gonna come in handy and you do not want to have to go searching for gold detection scrolls *after* you have woken The Wizard)." />
  <row Id="11954" PostHistoryTypeId="5" PostId="5199" RevisionGUID="a816876c-5f1c-4bb4-8189-65d40c1db238" CreationDate="2010-08-12T15:16:40.240" UserId="605" Comment="added 225 characters in body; added 174 characters in body" Text="One thing that is very important in hell is fire resistance. The fire traps in Gehennom are particularly nasty because, unlike normal fire traps, they decrease your maximum HP unless you're resistant. You should also fireproof your armor (by reading a scroll of enchant armor while confused for example) and put all items that could burn or boil into a bag, so they won't be damaged or destroyed.&#xD;&#xA;&#xD;&#xA;As to the level drainers: The best defense against level drain attacks is magic cancellation. If you have an item which offers level 3 magic cancellation, this will prevent drain attacks to fail in most cases, making level drainers much more harmless.&#xD;&#xA;&#xD;&#xA;For fighters it's also a good idea to have a silver saber as those are especially effective against demons and the undead (well, most undead - zombies don't care, but zombies aren't really dangerous at this stage anyway).&#xD;&#xA;&#xD;&#xA;Also note that you can eat wraith corpses to gain levels.&#xD;&#xA;&#xD;&#xA;General things you should do before you enter the end game:&#xD;&#xA;&#xD;&#xA;* Get your naked AC down to 2 or lower with divine protection (you can get it down to 0 quite easily via donations).&#xD;&#xA;&#xD;&#xA;* Have magic resistance and reflection.&#xD;&#xA;&#xD;&#xA;* Enchant most of your armor to +4 or +5.&#xD;&#xA;&#xD;&#xA;* If you're a fighter, enchant your weapon to +6 or +7.&#xD;&#xA;&#xD;&#xA;* If you're a caster make sure that all your important spells are recent in your memory or you have the spellbook in your bag of holding. You do not want to forget magic missile while battling The Wizard or Death.&#xD;&#xA;&#xD;&#xA;* Make sure you have a means to detect portals (not important in Hell, but once you leave the dungeons, that's gonna come in handy and you do not want to have to go searching for gold detection scrolls *after* you have woken The Wizard).&#xD;&#xA;&#xD;&#xA;* You should also have a reliable way to cure sickness (blessed unicorn horn or cure sickness spell) as there will be a couple of enemies who can make you terminally ill." />
  <row Id="11955" PostHistoryTypeId="5" PostId="5199" RevisionGUID="611d90a6-24b2-4656-ad8e-d77180ea1c14" CreationDate="2010-08-12T15:30:14.523" UserId="605" Comment="deleted 2 characters in body" Text="One thing that is very important in hell is fire resistance. The fire traps in Gehennom are particularly nasty because, unlike normal fire traps, they decrease your maximum HP unless you're resistant. You should also fireproof your armor (by reading a scroll of enchant armor while confused for example) and put all items that could burn or boil into a bag, so they won't be damaged or destroyed.&#xD;&#xA;&#xD;&#xA;As to the level drainers: The best defense against level drain attacks is magic cancellation. If you have an item which offers level 3 magic cancellation, this will cause drain attacks to fail in most cases, making level drainers much more harmless.&#xD;&#xA;&#xD;&#xA;For fighters it's also a good idea to have a silver saber as those are especially effective against demons and the undead (well, most undead - zombies don't care, but zombies aren't really dangerous at this stage anyway).&#xD;&#xA;&#xD;&#xA;Also note that you can eat wraith corpses to gain levels.&#xD;&#xA;&#xD;&#xA;General things you should do before you enter the end game:&#xD;&#xA;&#xD;&#xA;* Get your naked AC down to 2 or lower with divine protection (you can get it down to 0 quite easily via donations).&#xD;&#xA;&#xD;&#xA;* Have magic resistance and reflection.&#xD;&#xA;&#xD;&#xA;* Enchant most of your armor to +4 or +5.&#xD;&#xA;&#xD;&#xA;* If you're a fighter, enchant your weapon to +6 or +7.&#xD;&#xA;&#xD;&#xA;* If you're a caster make sure that all your important spells are recent in your memory or you have the spellbook in your bag of holding. You do not want to forget magic missile while battling The Wizard or Death.&#xD;&#xA;&#xD;&#xA;* Make sure you have a means to detect portals (not important in Hell, but once you leave the dungeons, that's gonna come in handy and you do not want to have to go searching for gold detection scrolls *after* you have woken The Wizard).&#xD;&#xA;&#xD;&#xA;* You should also have a reliable way to cure sickness (blessed unicorn horn or cure sickness spell) as there will be a couple of enemies who can make you terminally ill." />
  <row Id="11956" PostHistoryTypeId="2" PostId="5202" RevisionGUID="1c0f4e32-4044-4a37-8886-00699c72c2ad" CreationDate="2010-08-12T15:55:56.970" UserId="118" Text="I recently started played Dwarf Fortress, and not knowing that it wouldn't catch normal animals I caught some vermin from the Kennel. Now I have some rats and stuff sitting around in an animal trap on a stockpile, and I want to get rid of them either just be gone to free up space or release them to do something.(Maybe someone wants a pet rat/hedgehog/roach?) I've been trying to, but I just can't figure out how to. Can anyone tell me how?" />
  <row Id="11957" PostHistoryTypeId="1" PostId="5202" RevisionGUID="1c0f4e32-4044-4a37-8886-00699c72c2ad" CreationDate="2010-08-12T15:55:56.970" UserId="118" Text="Releasing Trapped Vermin" />
  <row Id="11958" PostHistoryTypeId="3" PostId="5202" RevisionGUID="1c0f4e32-4044-4a37-8886-00699c72c2ad" CreationDate="2010-08-12T15:55:56.970" UserId="118" Text="&lt;dwarf-fortress&gt;" />
  <row Id="11959" PostHistoryTypeId="5" PostId="5198" RevisionGUID="f5226f88-c6e8-4862-b5ad-03d0eefca2bf" CreationDate="2010-08-12T16:03:15.440" UserId="85" Comment="Rearranging this to make a bit more sense." Text="The two core components that define a roguelike tend to be **random generation** and a special style of **turn-based action**. There's a lot of other attributes common between a lot of roguelikes, such as one-way dungeons where there are no stairs to go back up, but these aren't required to be a proper roguelike. Even one of the most common aspects, &quot;final death&quot; where death deletes your save, is not present in all roguelikes.&#xD;&#xA;&#xD;&#xA;**Random Generation** in roguelikes is a completely different scale than most other games. Entire dungeons are randomly generated. Some roguelikes feature specific dungeons that might have the same layout, but the majority of the game's dungeons will be randomly created. Some times these have persistence, where revisiting the same floor will have the same layout. Other times, there is no persistence and even returning backwards yields completely new floors.&#xD;&#xA;&#xD;&#xA;A common extension is that items are randomly generated, and randomly attributed. Instead of seeing a staff and knowing that it's a staff of lightning bolt, you might see it as an oak staff before identification. But when you start a new save, an oak staff might be for healing hands while the staff of lightning bolt is now a cherry staff. &#xD;&#xA;&#xD;&#xA;The end result is that past experience in the game will help you in forming strategies in roguelikes, but it will be difficult to play through with the same strategies since you can't rely on everything being the same.&#xD;&#xA;&#xD;&#xA;**Turn-based Action** is the other main component. When you take a turn, all other entities will also take their turn. Until you take your turn, nothing will change. It gives a lot of time for people to plan their strategies. The methods in which turns advance will very greatly between many roguelikes: ADOM has a complex speed/energy system for getting your next turn while POWDER has a simple 5-tier turn system for different variations of speed. But you'll always be able to breath when it is your turn." />
  <row Id="11960" PostHistoryTypeId="2" PostId="5203" RevisionGUID="796817d5-e43f-47fe-b5ce-93085aa7ffdb" CreationDate="2010-08-12T16:09:58.477" UserId="730" Text="I played L4D2 online with people that stop **Hunters** from getting them almost always.&#xD;&#xA;Instead, they get me 7-8/10. How can I improve my chances to block hunters?" />
  <row Id="11961" PostHistoryTypeId="1" PostId="5203" RevisionGUID="796817d5-e43f-47fe-b5ce-93085aa7ffdb" CreationDate="2010-08-12T16:09:58.477" UserId="730" Text="How to improve the chance to stop an hunter in Left 4 Dead 2?" />
  <row Id="11962" PostHistoryTypeId="3" PostId="5203" RevisionGUID="796817d5-e43f-47fe-b5ce-93085aa7ffdb" CreationDate="2010-08-12T16:09:58.477" UserId="730" Text="&lt;left-4-dead-2&gt;" />
  <row Id="11963" PostHistoryTypeId="5" PostId="5203" RevisionGUID="74f1795b-a53d-4a28-b4b3-5b36464c6788" CreationDate="2010-08-12T16:11:26.273" UserId="56" Comment="added 13 characters in body; edited tags; edited title" Text="I played L4D2 online with people that stop **Hunters** from getting them almost always.&#xD;&#xA;Instead, they get me 7-8 out of 10 times. How can I improve my chances to block hunters?" />
  <row Id="11964" PostHistoryTypeId="4" PostId="5203" RevisionGUID="74f1795b-a53d-4a28-b4b3-5b36464c6788" CreationDate="2010-08-12T16:11:26.273" UserId="56" Comment="added 13 characters in body; edited tags; edited title" Text="How to improve the chance to stop a hunter in Left 4 Dead 2?" />
  <row Id="11965" PostHistoryTypeId="6" PostId="5203" RevisionGUID="74f1795b-a53d-4a28-b4b3-5b36464c6788" CreationDate="2010-08-12T16:11:26.273" UserId="56" Comment="added 13 characters in body; edited tags; edited title" Text="&lt;strategy&gt;&lt;left-4-dead-2&gt;" />
  <row Id="11966" PostHistoryTypeId="2" PostId="5204" RevisionGUID="03c622c6-c3ae-42db-b631-f69ed09f0374" CreationDate="2010-08-12T16:13:05.383" UserId="1719" Text="You can melee a hunter mid-leap to cancel its attack and stun it.  It requires some practice on the timing to get it perfect, but it's extremely effective, especially since the hunter is so loud before it pounces.  Learn to identify the different sounds each infected make so you know what to prepare for.&#xD;&#xA;&#xD;&#xA;After you stun it, you can deal with it however you see fit.  If you melee it enough times that will kill it too, and is a satisfying way to taunt hunters who get too close to you." />
  <row Id="11967" PostHistoryTypeId="2" PostId="5205" RevisionGUID="b894c0fb-1b75-403a-80de-12629e69fc64" CreationDate="2010-08-12T16:19:21.353" UserId="2033" Text="I had many happy (&amp; frustrating days) playing Lords of Midnight on the C64.  However I never came close to completing it.  The idea seemed simple, get Morkin to destroy the Ice Crown, or get Luxor's armies together to defeat Doomdark's armies.&#xD;&#xA;&#xD;&#xA;However the further North I got with Morkin, the more likely he was to die when fighting something stupid (and getting to the point where I was surrounded and had to fight).  Meanwhile I'd be recruiting armies, and seeming quite good, but suddenly get caught out running into a seriously big enemy army and not be able to marshal my armies together to defeat them.&#xD;&#xA;&#xD;&#xA;Did anyone out there finish this / or have any tips on how to do so? I'd consider revisiting it, but wondering if it is even possible or if it is unbeatable?" />
  <row Id="11968" PostHistoryTypeId="1" PostId="5205" RevisionGUID="b894c0fb-1b75-403a-80de-12629e69fc64" CreationDate="2010-08-12T16:19:21.353" UserId="2033" Text="Lords of Midnight (8 bit version) - did anyone complete it?  If so, how?" />
  <row Id="11969" PostHistoryTypeId="3" PostId="5205" RevisionGUID="b894c0fb-1b75-403a-80de-12629e69fc64" CreationDate="2010-08-12T16:19:21.353" UserId="2033" Text="&lt;commodore-64&gt;&lt;how-to&gt;" />
  <row Id="11970" PostHistoryTypeId="2" PostId="5206" RevisionGUID="8adb656d-5ce5-4d44-b589-0026a32ebfdf" CreationDate="2010-08-12T16:23:38.417" UserId="1777" Text="Sometimes you can sidestep them if (you see them coming), or just shoot them in midair." />
  <row Id="11971" PostHistoryTypeId="6" PostId="5205" RevisionGUID="7cf1ba40-1163-4f3e-9b6f-3897be9a115a" CreationDate="2010-08-12T16:25:27.043" UserId="85" Comment="Add game tag ♪" Text="&lt;commodore-64&gt;&lt;how-to&gt;" />
  <row Id="11972" PostHistoryTypeId="2" PostId="5207" RevisionGUID="ee3ec16a-3712-4ed5-8e0f-20cda809275f" CreationDate="2010-08-12T16:27:50.643" UserId="1919" Text="1-1 a Stalker will lose to Marauder. The loss is exponential as you add more even numbers of Stalkers/Marauders.&#xD;&#xA;&#xD;&#xA;1-1 a Zealot will lose to a Marauder with concussive shells and good micro.&#xD;&#xA;&#xD;&#xA;However, because of the armor types and damage, Zealots can actually counter Marauders if they can get close enough.&#xD;&#xA;&#xD;&#xA;The correct approach for dealing with early Marauders, is to have a well balanced composition of both Zealots and Stalkers (maybe 1 or 2 Sentries). If the Terran player tries to kite your Zealots, the Stalkers will have an easy time firing back as they are much faster than Maruaders, Marines and Zealots.&#xD;&#xA;&#xD;&#xA;In any case, I usually prefer a Void Ray tech to force the Terran into doing a marine heavy build. I then tech to Templar to counter the bio ball. With Templar, feedback can kill ghosts and medivacs, and marines don't really have a defense against storm.&#xD;&#xA;&#xD;&#xA;Also, because you have the stargate, you can easily build phoenixes to lift up tanks if he goes mech." />
  <row Id="11973" PostHistoryTypeId="6" PostId="5179" RevisionGUID="4d99fa93-704e-41b9-ac7c-f4e4dd76c821" CreationDate="2010-08-12T16:28:20.237" UserId="39" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;&lt;mining&gt;" />
  <row Id="11974" PostHistoryTypeId="6" PostId="5127" RevisionGUID="6d3ade59-6e86-4488-aed2-aa41a62f3d85" CreationDate="2010-08-12T16:28:48.473" UserId="39" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="11975" PostHistoryTypeId="5" PostId="3485" RevisionGUID="1ac11405-318a-411d-a306-4795b41458a6" CreationDate="2010-08-12T16:30:07.333" UserId="39" Comment="deleted 7 characters in body" Text="Assuming you have some dwarves assigned to a [squad][1] already you just need to issue a kill order to the squad.  First open the squad menu with &lt;kbd&gt;s&lt;/kbd&gt;, select your squad by pressing the letter next to it.  On the squad menu, press &lt;kbd&gt;k&lt;/kbd&gt; to issue a `kill` order, then &lt;kbd&gt;l&lt;/kbd&gt; to list enemies, move to the rat, and press enter. The squad will automatically move to the rat and attack it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Squad" />
  <row Id="11976" PostHistoryTypeId="6" PostId="5174" RevisionGUID="36780178-ece8-41a7-ad95-0ca0736c3c75" CreationDate="2010-08-12T16:31:27.083" UserId="39" Comment="edited tags" Text="&lt;nethack&gt;&lt;survival&gt;" />
  <row Id="11977" PostHistoryTypeId="2" PostId="5208" RevisionGUID="07795c51-c616-4de3-b4d8-12f3b080fe29" CreationDate="2010-08-12T16:44:26.790" UserId="1919" Text="Focus fire is critical for sniping injured units and for taking down important or high DPS units like void rays, ghosts, brood lords, immortals etc...&#xD;&#xA;&#xD;&#xA;But beyond that, it actually **worse** to focus fire units. Using [this][1] awesome map, I have actually tested micro battles with and without focus fire. I have found that 9/10 times any group of units I micro to focus fire just flat out lose to non-micro'd units.&#xD;&#xA;&#xD;&#xA;There are two problems with naive use of focus fire. 1) Targeting one unit will most likely cause you to over-kill the unit, which is a waste when you could be shooting at another target. and 2) If your unit is not in perfect range of the target, the unit will bumble around until they are, which means instead of attacking, they are bumbling around.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2mapster.com/maps/unit-tester/" />
  <row Id="11978" PostHistoryTypeId="6" PostId="5153" RevisionGUID="5fc3ed60-9393-4502-b8fe-76ab5c1ad463" CreationDate="2010-08-12T16:47:09.907" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;roguelikes&gt;" />
  <row Id="11979" PostHistoryTypeId="10" PostId="5153" RevisionGUID="d46a0987-2111-42b0-977c-416bb3358628" CreationDate="2010-08-12T16:47:21.293" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="11980" PostHistoryTypeId="9" PostId="5174" RevisionGUID="3e5af20c-9017-4440-83a6-1229c656826b" CreationDate="2010-08-12T16:49:45.987" UserId="85" Comment="Rollback to [2867a6e1-d68d-4b3d-844f-1a78f7d73e6c]" Text="&lt;roguelikes&gt;&lt;nethack&gt;&lt;survival&gt;" />
  <row Id="11981" PostHistoryTypeId="2" PostId="5209" RevisionGUID="2fc8db86-9889-4908-85ee-f4e1718649fe" CreationDate="2010-08-12T16:50:21.367" UserId="2730" Text="Found the problem in windows.&#xD;&#xA;You need to remove the HOSTNAME entry from your host file if it is there.&#xD;&#xA;Then you can play offline." />
  <row Id="11982" PostHistoryTypeId="4" PostId="5174" RevisionGUID="3619f8bc-a163-4095-b36e-4fa70acefa29" CreationDate="2010-08-12T16:51:51.913" UserId="14" Comment="edited title" Text="How can I survive Gehennom?" />
  <row Id="11983" PostHistoryTypeId="10" PostId="3016" RevisionGUID="85adaf5d-ff4b-4080-9ff0-936634225180" CreationDate="2010-08-12T16:55:36.883" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="11984" PostHistoryTypeId="2" PostId="5210" RevisionGUID="5239d5c4-a344-4922-8b9e-120af22a60f4" CreationDate="2010-08-12T17:00:24.630" UserId="885" Text="As requested, I've converted my comment to an answer, and added a few more details:&#xD;&#xA;&#xD;&#xA;**More with less, but still less**  &#xD;&#xA;An important thing to note is that consoles do relatively more (graphics-wise) with less (hardware-wise) than PCs due to lighter OSes and (usually) thorough optimization by game devs, but in the end gaming PCs have much more to work with than consoles do, so they do produce much better results than consoles.&#xD;&#xA;&#xD;&#xA;**Low-end PCs are still better than consoles**  &#xD;&#xA;Even if you were to define &quot;Gaming PCs&quot; very broadly as &quot;any PC with a low-to-mid-range graphics card made in the last few years and at least 2GB of RAM&quot; (which means relatively cheap PCs still qualify), such a &quot;Gaming PC&quot; should be able to render games at higher resolutions and with more effects than consoles.&#xD;&#xA;&#xD;&#xA;**Consoles take shortcuts**  &#xD;&#xA;The first way game developers get around the hardware limitations imposed by consoles is they make the console render the game at a lower resolution, and then upscale the images to fit the TV. For example, consoles run CoD4 at 1024x600 pixels with 2x anti-aliasing, which would be rather pathetic on a PC.&#xD;&#xA;&#xD;&#xA;Here are some lists of actual PS3 game resolutions:  &#xD;&#xA;[Beyond 3D forums][1] - this seems to be where the upscaling was first noted and documented  &#xD;&#xA;[Even more details from Beyond 3D][2] - this is a more complete list of actual game resolutions/effects&#xD;&#xA;&#xD;&#xA;Furthermore, consoles generally use lower-quality textures than are available in their PC-based versions, since they lack the RAM to load more detailed textures. Here's a good [comparison of the textures Dragon Age][3], and [here's a comparison of screen shots in Fallout3, Dead Space, CoD:WAW, and GTA4][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.beyond3d.com/showthread.php?t=43330&amp;page=19&#xD;&#xA;  [2]: http://forum.beyond3d.com/showthread.php?t=46241&#xD;&#xA;  [3]: http://www.gamespot.com/features/6239466/index.html&#xD;&#xA;  [4]: http://www.gamespot.com/features/6202552/index.html" />
  <row Id="11985" PostHistoryTypeId="5" PostId="4610" RevisionGUID="6c58e69e-a156-4cb0-baf1-b1c93949c357" CreationDate="2010-08-12T17:23:04.297" UserId="2349" Comment="adding a comment about Leatrix" Text="Recently I've went from Brazil to New Zealand and tried playing on same realm... I was amazed at first, my ping in NZ went up from 200 to 1k, but it was understandable due to distance... But I was even more stunned when it actually dropped, in less than 1 hour, back to 200.&#xD;&#xA;&#xD;&#xA;When I came back to Brazil, the ping took just few minutes to adjust.&#xD;&#xA;&#xD;&#xA;Now, that proves to me WoW itself already do a lot of ping optimization. So, I wouldn't bother trying too much other things as you can most likely disrupt its own system than help your ping.&#xD;&#xA;&#xD;&#xA;The **best thing to do** is definitely tweaking your own machine for optimizations. Things like what people already suggested here, such as the [Leatrix][1] (thought it really didn't work in my case, on wifi) and getting a cable if you are on wifi. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowinterface.com/downloads/fileinfo.php?id=13581&amp;so=newest&amp;page=1" />
  <row Id="11986" PostHistoryTypeId="6" PostId="5146" RevisionGUID="e16a9241-b411-4cfb-bac9-cf230559eb80" CreationDate="2010-08-12T17:23:51.143" UserId="2219" Comment="edited tags" Text="&lt;speed-run&gt;" />
  <row Id="11987" PostHistoryTypeId="2" PostId="5211" RevisionGUID="acff8538-23b2-4f96-b46c-e6518b3f838e" CreationDate="2010-08-12T17:24:43.373" UserId="2659" Text="http://day9tv.blip.tv/file/3732340/&#xD;&#xA;&#xD;&#xA;It's the Back to Basics one and near the end he says to go watch a battle that I can only decipher as:&#xD;&#xA;&#xD;&#xA;besu vs kanada on longinous 2&#xD;&#xA;&#xD;&#xA;Anyone know where this replay is listed and/or can correct my spelling?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="11988" PostHistoryTypeId="1" PostId="5211" RevisionGUID="acff8538-23b2-4f96-b46c-e6518b3f838e" CreationDate="2010-08-12T17:24:43.373" UserId="2659" Text="Can anyone track down the SC2 replay Day9 mentions in this tutorial?" />
  <row Id="11989" PostHistoryTypeId="3" PostId="5211" RevisionGUID="acff8538-23b2-4f96-b46c-e6518b3f838e" CreationDate="2010-08-12T17:24:43.373" UserId="2659" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="11990" PostHistoryTypeId="2" PostId="5212" RevisionGUID="48181cb4-1cf7-4143-8e7b-0c0cb13cd6fa" CreationDate="2010-08-12T17:30:19.587" UserId="2349" Text="I'm pretty sure there are plenty guides out there about Honor Points, but I want a very simple and short advice from an experienced player to who's looking for it the first time.&#xD;&#xA;&#xD;&#xA;Should I just save honor points and buy stuff only when I get to level 80, or should I go and try to buff up on lower levels?&#xD;&#xA;&#xD;&#xA;What about on level 70 - does it worth going BG all the way to gather HP and buff up the equips, both for leveling and for more fun at BGs all the way till 80?&#xD;&#xA;&#xD;&#xA;How many points do we need on each level (starting at 79, then 69, 59, and so on) to have the best gear avaiable for PvP?&#xD;&#xA;&#xD;&#xA;I think HP gear is only worth for PvP since the gear we get for PvE from doing PvE is already good enough." />
  <row Id="11991" PostHistoryTypeId="1" PostId="5212" RevisionGUID="48181cb4-1cf7-4143-8e7b-0c0cb13cd6fa" CreationDate="2010-08-12T17:30:19.587" UserId="2349" Text="World of Warcraft honor points and gear" />
  <row Id="11992" PostHistoryTypeId="3" PostId="5212" RevisionGUID="48181cb4-1cf7-4143-8e7b-0c0cb13cd6fa" CreationDate="2010-08-12T17:30:19.587" UserId="2349" Text="&lt;world-of-warcraft&gt;&lt;game-gear&gt;" />
  <row Id="11993" PostHistoryTypeId="2" PostId="5213" RevisionGUID="1a9e1a7e-5fdb-40cc-a90b-123cc6e9ae7f" CreationDate="2010-08-12T17:32:05.373" UserId="2409" Text="It must be this one.&#xD;&#xA;&#xD;&#xA;[Bisu vs. Canata Longinus II][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=QB5AicN-HxE" />
  <row Id="11994" PostHistoryTypeId="6" PostId="5212" RevisionGUID="c42a6cf0-6661-408d-ad45-b199d6ff5cae" CreationDate="2010-08-12T17:32:06.857" UserId="126" Comment="retag" Text="&lt;world-of-warcraft&gt;&lt;game-gear&gt;&lt;pvp&gt;" />
  <row Id="11995" PostHistoryTypeId="2" PostId="5214" RevisionGUID="cce334a4-dda3-44a2-b311-3a8e1c0f0e37" CreationDate="2010-08-12T17:53:58.203" UserId="445" Text="Don't buy anything with honor until level 80. The moment you hit 80 and step into a battleground your level 70 gear will pale in comparison to the PvP gear that everyone else has been accumulating over the past year. Save up and try to get the best level 80 gear and run VoA (Vault of Archavon) for additional PvP pieces." />
  <row Id="11996" PostHistoryTypeId="2" PostId="5215" RevisionGUID="d6022374-cc3c-4f6e-ac69-363fa5f79bdd" CreationDate="2010-08-12T17:54:40.077" UserId="102" Text="Ok, so you think the gear is only worth it for PvP (ie. not leveling), so then the question becomes do you want to PvP now? or at level 80?&#xD;&#xA;&#xD;&#xA;The honor gain at level 80 is much higher so it is more efficient to level quickly and PvP at 80.  That said, many people enjoy PvP-ing at lower levels.&#xD;&#xA;&#xD;&#xA;If you are only concerned with PvP at 80, then I would say, don't bother with PvP at all.  However, if PvP at other levels has intrinsic value to you, then spend the points and get the most value for your time (as saving them is largely meaningless compared with the increase in honor gain at 80)." />
  <row Id="11997" PostHistoryTypeId="2" PostId="5216" RevisionGUID="242db3a7-e6fd-4009-b966-d7f7a36abcea" CreationDate="2010-08-12T17:56:34.267" UserId="2672" Text="If you're planning on leveling straight to 80 it's not necessary to purchase honor gear along the way. Dungeons and quests will give you plenty of items. In fact, the dungeon gear will be good enough to make you a force to be reckoned with in BGs anyways. I would recommend saving your points until 80 so you can buy a few pieces right away." />
  <row Id="11998" PostHistoryTypeId="2" PostId="5217" RevisionGUID="ddafe244-c88d-4e10-91b0-c35a8ceaaa78" CreationDate="2010-08-12T18:03:24.427" UserId="2489" Text="How do I get past the Labion Root Monster in Space Quest?" />
  <row Id="11999" PostHistoryTypeId="1" PostId="5217" RevisionGUID="ddafe244-c88d-4e10-91b0-c35a8ceaaa78" CreationDate="2010-08-12T18:03:24.427" UserId="2489" Text="How do I get past the Labion Root Monster in Space Quest?" />
  <row Id="12000" PostHistoryTypeId="3" PostId="5217" RevisionGUID="ddafe244-c88d-4e10-91b0-c35a8ceaaa78" CreationDate="2010-08-12T18:03:24.427" UserId="2489" Text="&lt;adventure&gt;" />
  <row Id="12001" PostHistoryTypeId="6" PostId="5217" RevisionGUID="b83e98f1-608b-4510-a7aa-5e7677541125" CreationDate="2010-08-12T18:04:02.553" UserId="85" Comment="New tag ♪" Text="&lt;adventure&gt;&lt;space-quest&gt;" />
  <row Id="12002" PostHistoryTypeId="2" PostId="5218" RevisionGUID="c1d27a75-b54e-443a-bf4c-98f8efdcf8b8" CreationDate="2010-08-12T18:12:13.143" UserId="2734" Text="This is the one in Space Quest II, right?&#xD;&#xA;&#xD;&#xA;There's no clever trick to getting past it; navigate between its roots without stepping on one." />
  <row Id="12004" PostHistoryTypeId="2" PostId="5220" RevisionGUID="6b045a5a-8111-4d68-a79d-af3a66f79cdd" CreationDate="2010-08-12T18:32:32.417" UserId="2734" Text="The [Rhem][1] series is very similar to the gameplay of the Myst games - contemplative, based on exploring the environment and understanding how it fits together, as well as abstract puzzles. It's nowhere near as visually striking, but it makes up for its lack of graphical flair by being incredibly devious. They can be somewhat difficult to find, as they're translated from German and published by a small company. The demos don't appear to be available on the official website, but they turn up under a Google search.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rhem-game.com/" />
  <row Id="12005" PostHistoryTypeId="2" PostId="5221" RevisionGUID="cc2e0afe-dfaa-4edb-87a6-047d7ed7e75b" CreationDate="2010-08-12T18:41:52.977" UserId="304" Text="Narcolapser's answer is partially correct: I'll add/clarify a few things.&#xD;&#xA;&#xD;&#xA;Hospitals are set up with the zones menu &lt;kbd&gt;i&lt;/kbd&gt;. For best operation you should have in the hospital zone: beds, constructed boxes and bags (for storing suture, bandages, and the like), and traction benches (made in a mechanic's workshop). You will also need thread and cloth for suture and bandages! Positioning a well or other water source and a food stockpile near to your hospital is also handy as it will cut down on travel time for dwarves caring for their immobilized comrades. Also make sure some of your dwarves are assigned to the &quot;Feed Patients/Prisoners&quot; and &quot;Recover Wounded&quot; labors.&#xD;&#xA;&#xD;&#xA;Aside from having a dwarf with the correct doctoring labors enabled, you also need a Chief Medical Dwarf assigned in the nobles screen &lt;kbd&gt;n&lt;/kbd&gt;. **Medical care will not begin in earnest without one.** For efficiency's sake, it might be best for your Chief Medical Dwarf to be your only diagnostician, and to leave the real work to other doctors.&#xD;&#xA;&#xD;&#xA;Finally: understand that some dwarves might never be healed. I have one dwarf that has been lying in a coma for years after a nasty run-in with a werewolf. Regardless, we are here to help you through the grieving process." />
  <row Id="12006" PostHistoryTypeId="5" PostId="5221" RevisionGUID="bf4803d1-faaf-438f-a42d-bc020f36df59" CreationDate="2010-08-12T18:49:59.433" UserId="304" Comment="added 46 characters in body" Text="Narcolapser's answer is partially correct: I'll add/clarify a few things.&#xD;&#xA;&#xD;&#xA;Hospitals are set up with the zones menu &lt;kbd&gt;i&lt;/kbd&gt;. For best operation you should have in the hospital zone: beds, constructed boxes and bags (for storing suture, bandages, and the like), and traction benches (made in a mechanic's workshop). You will also need thread for suture, cloth for bandages, splints, crutches, and plaster powder for casts. Positioning a well or other water source and a food stockpile near to your hospital is also handy as it will cut down on travel time for dwarves caring for their immobilized comrades. Also make sure some of your dwarves are assigned to the &quot;Feed Patients/Prisoners&quot; and &quot;Recover Wounded&quot; labors.&#xD;&#xA;&#xD;&#xA;Aside from having a dwarf with the correct doctoring labors enabled, you also need a Chief Medical Dwarf assigned in the nobles screen &lt;kbd&gt;n&lt;/kbd&gt;. **Medical care will not begin in earnest without one.** For efficiency's sake, it might be best for your Chief Medical Dwarf to be your only diagnostician, and to leave the real work to other doctors.&#xD;&#xA;&#xD;&#xA;Finally: understand that some dwarves might never be healed. I have one dwarf that has been lying in a coma for years after a nasty run-in with a werewolf. Regardless, we are here to help you through the grieving process." />
  <row Id="12007" PostHistoryTypeId="2" PostId="5222" RevisionGUID="0f87b508-8e94-42f5-a2a2-b03ec265a532" CreationDate="2010-08-12T18:55:10.873" UserId="2740" Text="I would like to play through the two RDR DLC packs with a friend (Outlaws to the End and Legends and Killers) and I'm just wondering how many (if all or none) of the achievements/trophies can be unlocked in a LAN game?" />
  <row Id="12008" PostHistoryTypeId="1" PostId="5222" RevisionGUID="0f87b508-8e94-42f5-a2a2-b03ec265a532" CreationDate="2010-08-12T18:55:10.873" UserId="2740" Text="Red Dead Redemption DLC: Are achievements/trophies unlockable in a LAN game?" />
  <row Id="12009" PostHistoryTypeId="3" PostId="5222" RevisionGUID="0f87b508-8e94-42f5-a2a2-b03ec265a532" CreationDate="2010-08-12T18:55:10.873" UserId="2740" Text="&lt;achievements&gt;&lt;red-dead-redemption&gt;&lt;trophies&gt;&lt;lan-party&gt;" />
  <row Id="12011" PostHistoryTypeId="2" PostId="5223" RevisionGUID="85392fdd-5f43-4857-935a-48b71a61b37d" CreationDate="2010-08-12T19:05:39.290" UserId="2740" Text="I'm level 16 (I have 35 platinums) but the guy with the greatest amount of trophies on Earth, Hakoom, is level 36 and has 170 platinums. Check out [his PS3 Trophy Card page][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ps3trophycard.com/profile/Hakoom" />
  <row Id="12012" PostHistoryTypeId="6" PostId="5169" RevisionGUID="dd5cbc6d-1d8c-4dd4-b3aa-a336df0c351e" CreationDate="2010-08-12T19:15:44.587" UserId="14" Comment="Didn't know this: http://meta.gaming.stackexchange.com/questions/831/why-are-some-questions-tagged-fun/833#833" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;&lt;healing&gt;" />
  <row Id="12013" PostHistoryTypeId="2" PostId="5224" RevisionGUID="c7960481-13a6-4aaa-a61e-bf1030b9e650" CreationDate="2010-08-12T19:16:24.117" UserId="2708" Text="OK, questions has been asked many times.&#xD;&#xA;&#xD;&#xA;Here is what you do while leveling:&#xD;&#xA;&#xD;&#xA;Do Battlegrounds, as A) It gets you honour but B) It now gets you experience points for completing objectives which means your &quot;killing 2 birds with one stone&quot; as the expression goes.&#xD;&#xA;&#xD;&#xA;**DO NOT** spend your Honour Points whatever you do. Wait until you get to level 80. Even when you get to level 80, do not spend them, as you wont have nearly enough for what you need.&#xD;&#xA;&#xD;&#xA;Once you reach level 80, there are several things you need to do. Firstly I would suggest not going to BG as you will get destroyed. Instead doing your HC's and getting PvE gear. Once you have decent PvE gear, you can start doing things Like VoA which allows you to gain your PvP gear. Also with decent PvE gear you can half decently play PvP BG, although with no resilience you are bound go get done.&#xD;&#xA;&#xD;&#xA;Once you have accumulated the Honour Points you need, start buying your PvP gear. First of, you want to get the set bonus that gives you 100+ resilience, this is two items. If you want to do PvP you need to get this quickly, therefore you need to get the cheapest two items, (normally shoulders and hands if I remember correctly). Once this is done you are good to keep adding, once you have your 100+ resi, you'll find it much easier to do PvP but not that wrathful gear is out, our still going to struggle.&#xD;&#xA;&#xD;&#xA;Additionally what you want to do is gain Sons of Hodir reputation to allow you to get the head enchant for when you get your head.&#xD;&#xA;&#xD;&#xA;REMEMBER: Always gem and enchant your itmes with the best you can possibly get as soon as possible. " />
  <row Id="12014" PostHistoryTypeId="2" PostId="5225" RevisionGUID="b68aa2c8-3c43-40af-b326-becdde9047f8" CreationDate="2010-08-12T19:21:41.030" UserId="2708" Text="There is only so much you can push your hardware. Modern Warfare 2 is a very demanding game, so demanding in fact, that my gaming PC, which is much better than your MAC sometimes struggles to run in.&#xD;&#xA;&#xD;&#xA;The short answer is that you wont be able to run Modern Warfare 2 with ultra high settings on your laptop the way you want to be able to.&#xD;&#xA;&#xD;&#xA;The long answer is you may be able to add some programs that allow you slightly to increase what settings you can play on, but in the end I think you have to accept that it just isn't possible. " />
  <row Id="12015" PostHistoryTypeId="2" PostId="5226" RevisionGUID="98ba7dd9-fe24-4875-8ba5-8a2870e4d936" CreationDate="2010-08-12T19:46:42.670" UserId="2659" Text="If so we could block the MULEs and scans, etc.&#xD;&#xA;&#xD;&#xA;What about other buildings? &#xD;&#xA;&#xD;&#xA;I'm assuming it will wipe Protoss shields. That means if you have a double ghost you could throw down a nuke with one and EMP with the other right before the nuke hits." />
  <row Id="12016" PostHistoryTypeId="1" PostId="5226" RevisionGUID="98ba7dd9-fe24-4875-8ba5-8a2870e4d936" CreationDate="2010-08-12T19:46:42.670" UserId="2659" Text="Does a Ghost EMP work on Command Centers and other buildings?" />
  <row Id="12017" PostHistoryTypeId="3" PostId="5226" RevisionGUID="98ba7dd9-fe24-4875-8ba5-8a2870e4d936" CreationDate="2010-08-12T19:46:42.670" UserId="2659" Text="&lt;starcraft-2&gt;" />
  <row Id="12019" PostHistoryTypeId="6" PostId="5226" RevisionGUID="49a765e5-fffe-4c51-ab5d-5c1537ff6ba0" CreationDate="2010-08-12T19:53:20.610" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="12021" PostHistoryTypeId="6" PostId="3174" RevisionGUID="532c45ef-0ea0-46f9-bf4b-d705431ca1c9" CreationDate="2010-08-12T19:59:20.753" UserId="85" Comment="We're not Stack Overflow, but we hate [fun] all the same! ♪" Text="&lt;real-time-strategy&gt;&lt;3d&gt;" />
  <row Id="12022" PostHistoryTypeId="6" PostId="2967" RevisionGUID="9c8ea62f-aef7-45e9-8828-048b3adce439" CreationDate="2010-08-12T19:59:50.877" UserId="85" Comment="You aren't allowed to have [fun] in the Gaming site~ ♪" Text="&lt;game-rec&gt;&lt;racing&gt;" />
  <row Id="12023" PostHistoryTypeId="6" PostId="4300" RevisionGUID="fcfce8b1-c8c2-4fea-bf2f-5f2e545d3dc8" CreationDate="2010-08-12T20:01:20.827" UserId="85" Comment="Starting a chain reaction~ ♪" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="12024" PostHistoryTypeId="5" PostId="5054" RevisionGUID="85f2588e-a166-4bc3-9e00-eae62c55cb16" CreationDate="2010-08-12T20:03:31.040" UserId="2593" Comment="deleted 60 characters in body" Text="The game was recently released on Steam for PC.&#xD;&#xA;Steam link:  http://store.steampowered.com/app/47540/" />
  <row Id="12025" PostHistoryTypeId="2" PostId="5228" RevisionGUID="50a38e5a-a399-42d4-89f8-69de058d569c" CreationDate="2010-08-12T20:04:47.463" UserId="2742" Text="Since you're running at such a low resolution, you're better off turning down antialiasing.  AA smoothes out the jagged edges left by the pixel grid of a monitor, effectively faking a higher resolution.  It takes a hell of a lot of processing power to run, so you can turn it off and get a huge performance increase.  As a general rule, I suggest (especially on LCD monitors, like your laptop has) you run at the highest possible resolution (native resolution, if you can) and turn on AA only if you're getting a good framerate at the native resolution." />
  <row Id="12026" PostHistoryTypeId="2" PostId="5229" RevisionGUID="3ede1742-adf8-43c0-bc83-5a5e52033c11" CreationDate="2010-08-12T20:08:57.173" UserId="1919" Text="Yes, EMP will drain the energy of shields and buildings.&#xD;&#xA;&#xD;&#xA;I have not confirmed, but I have read that it will also reveal cloaked and burrowed units for a period of item as well." />
  <row Id="12027" PostHistoryTypeId="2" PostId="5230" RevisionGUID="29275aa7-9b19-4143-ad86-3eb8e5418d3f" CreationDate="2010-08-12T20:10:18.277" UserId="8" Text="When my Refinery finishes in the heat of battle, I don't have time to manually find 3 workers that aren't holding any minerals.&#xD;&#xA;&#xD;&#xA;What is the optimal way to transfer 3 workers from minerals to gas without sacrificing any minerals?" />
  <row Id="12028" PostHistoryTypeId="1" PostId="5230" RevisionGUID="29275aa7-9b19-4143-ad86-3eb8e5418d3f" CreationDate="2010-08-12T20:10:18.277" UserId="8" Text="What's the most efficient way to transfer workers that are mining minerals to mine gas instead?" />
  <row Id="12029" PostHistoryTypeId="3" PostId="5230" RevisionGUID="29275aa7-9b19-4143-ad86-3eb8e5418d3f" CreationDate="2010-08-12T20:10:18.277" UserId="8" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="12030" PostHistoryTypeId="2" PostId="5231" RevisionGUID="3737b72a-4f76-467f-9e69-d490486e47c6" CreationDate="2010-08-12T20:14:10.857" UserId="126" Text="What I do is click on a worker just after he's turned in minerals, as he's going back to the minerals, and then right click on the gyser. It takes a couple seconds to get 3, but it doesn't lose any minerals. One of the advantages of this system is that it doesn't stop the workers who are already mining.&#xD;&#xA;&#xD;&#xA;You can also grab them before the building is complete, and tell them to go to the building, and they'll start when it's finished (like the SCV does automagically once he's done building), but, then you're not maximizing minerals while they wait." />
  <row Id="12031" PostHistoryTypeId="5" PostId="4850" RevisionGUID="d8090f92-d154-4e28-8f96-b16ec171b998" CreationDate="2010-08-12T20:14:23.837" UserId="1919" Comment="Making change to reflect new information provided in the comments section" Text="If you buy the boxed collectors addition, you get some extra swag, including Starcraft 1. You also get a &quot;Feat of Strength&quot; if you buy the collectors edition.&#xD;&#xA;" />
  <row Id="12032" PostHistoryTypeId="2" PostId="5232" RevisionGUID="9b207d69-34b1-4909-b9ff-3c418b1600aa" CreationDate="2010-08-12T20:14:49.513" UserId="14" Text="What I do is set the command center's rally point to the refinery and build 3 more.&#xD;&#xA;&#xD;&#xA;I don't know if this counts as &quot;sacrificing materials&quot;, but in my opinion, you can never have enough workers." />
  <row Id="12033" PostHistoryTypeId="2" PostId="5233" RevisionGUID="47a8728c-b931-4a49-b8fe-b97f332b9f3f" CreationDate="2010-08-12T20:14:57.407" UserId="2091" Text="What I usually do is quickly grab the group that is nearest to the gas, shift click the excess workers then shift click my 3 to the Nexus/Command Center/Hatchery then shift click to the gas.  This will tell them to drop off any minerals they have (no wasting) and then go mine gas.&#xD;&#xA;&#xD;&#xA;shift + click = queueing commands.  So you are telling the worker to finish mining -&gt; drop off minerals -&gt; mine gas" />
  <row Id="12034" PostHistoryTypeId="2" PostId="5234" RevisionGUID="260d9504-0335-40b3-a43a-b85384a5266e" CreationDate="2010-08-12T20:14:57.533" UserId="2708" Text="The easiest manual way to do it would be to just select three workers and get `Ctrl+1-9` them. This will then bind them to a key. Quickly click on the nearest base to the workers, this will allow them to drop any minerals that they are carrying. If your battling and cant watch them, when you see the &quot;Workers not working&quot; button appear on the left hand side of your screen press `1-9` depending on what HotKey you selected and then click on your refinery. This would result in no loss in minerals, via them being dropped. " />
  <row Id="12035" PostHistoryTypeId="2" PostId="5235" RevisionGUID="ea2dbd4f-fb22-403e-a493-c5ad3eef8a1d" CreationDate="2010-08-12T20:18:05.573" UserId="1161" Text="For example, do Protoss usually beat Zerg, who usually beat Terran, who usually beat Protoss? (Or the other way around?)&#xD;&#xA;&#xD;&#xA;Can anyone support his answer with statistics?" />
  <row Id="12036" PostHistoryTypeId="1" PostId="5235" RevisionGUID="ea2dbd4f-fb22-403e-a493-c5ad3eef8a1d" CreationDate="2010-08-12T20:18:05.573" UserId="1161" Text="Do some races have major advantages over others in Starcraft 2?" />
  <row Id="12037" PostHistoryTypeId="3" PostId="5235" RevisionGUID="ea2dbd4f-fb22-403e-a493-c5ad3eef8a1d" CreationDate="2010-08-12T20:18:05.573" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="12038" PostHistoryTypeId="2" PostId="5236" RevisionGUID="acfc79c5-392f-4d9d-b56d-5ecb18e864d2" CreationDate="2010-08-12T20:25:19.083" UserId="2091" Text="It depends who you talk to.  Everyone will have their own opinion and its usually the race they lose most often too.  I wouldn't necessarily say one race is stronger than another. They each have their own advantages and play style.  There is another question floating around that has addressed all the differences, I'll see if I can find it again." />
  <row Id="12039" PostHistoryTypeId="2" PostId="5237" RevisionGUID="72e17174-4dea-42d0-9c5b-0fc24069f967" CreationDate="2010-08-12T20:25:31.703" UserId="2672" Text="This has bothered me for years and it's time I got an answer. Back when I used to play Morrowind I stumbled on a large stone door somewhere in the wild (mountainous/hilly region if I remember correctly). When I tried to enter it, it gave me a riddle or message and I was unable to get in. What door was this? How did other players get in? What was beyond the door? Can someone link me a reference to it? Thanks." />
  <row Id="12040" PostHistoryTypeId="1" PostId="5237" RevisionGUID="72e17174-4dea-42d0-9c5b-0fc24069f967" CreationDate="2010-08-12T20:25:31.703" UserId="2672" Text="Can someone give me a reference to a door in Morrowind? (Spoiler)" />
  <row Id="12041" PostHistoryTypeId="3" PostId="5237" RevisionGUID="72e17174-4dea-42d0-9c5b-0fc24069f967" CreationDate="2010-08-12T20:25:31.703" UserId="2672" Text="&lt;the-elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="12042" PostHistoryTypeId="6" PostId="3277" RevisionGUID="f482fc7d-a6c8-4665-86eb-bc87dd5e8655" CreationDate="2010-08-12T20:25:54.837" UserId="14" Comment="edited tags" Text="&lt;steam&gt;&lt;achievements&gt;&lt;left-4-dead-2&gt;" />
  <row Id="12043" PostHistoryTypeId="6" PostId="867" RevisionGUID="7cb63950-33db-44c2-91d1-3e6cabe0f243" CreationDate="2010-08-12T20:26:54.400" UserId="14" Comment="edited tags" Text="&lt;spoiler&gt;&lt;steam&gt;&lt;achievements&gt;&lt;left-4-dead-2&gt;" />
  <row Id="12044" PostHistoryTypeId="6" PostId="865" RevisionGUID="eff8dc75-78d9-43d9-acad-ea19d94fa434" CreationDate="2010-08-12T20:27:01.187" UserId="14" Comment="edited tags" Text="&lt;steam&gt;&lt;achievements&gt;&lt;left-4-dead-2&gt;" />
  <row Id="12045" PostHistoryTypeId="5" PostId="5237" RevisionGUID="39be0806-d152-4086-91c5-28269fc421e8" CreationDate="2010-08-12T20:27:44.133" UserId="14" Comment="edited body; edited tags; edited title" Text="This has bothered me for years and it's time I got an answer. &#xD;&#xA;&#xD;&#xA;Back when I used to play Morrowind I stumbled on a large stone door somewhere in the wild (mountainous/hilly region if I remember correctly). When I tried to enter it, it gave me a riddle or message and I was unable to get in. &#xD;&#xA;&#xD;&#xA;What door was this? How did other players get in? What was beyond the door? Can someone link me a reference to it?" />
  <row Id="12046" PostHistoryTypeId="4" PostId="5237" RevisionGUID="39be0806-d152-4086-91c5-28269fc421e8" CreationDate="2010-08-12T20:27:44.133" UserId="14" Comment="edited body; edited tags; edited title" Text="Can someone give me a reference to a door in Morrowind?" />
  <row Id="12047" PostHistoryTypeId="6" PostId="5237" RevisionGUID="39be0806-d152-4086-91c5-28269fc421e8" CreationDate="2010-08-12T20:27:44.133" UserId="14" Comment="edited body; edited tags; edited title" Text="&lt;spoiler&gt;&lt;the-elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="12048" PostHistoryTypeId="2" PostId="5238" RevisionGUID="a8d9c81f-a367-474c-9616-0312c892bcc4" CreationDate="2010-08-12T20:32:20.267" UserId="445" Text="The three races are actually quite balanced compared to other RTS games.&#xD;&#xA;&#xD;&#xA;However, I think that statistics wouldn't be a very good source of information for something like this because of the way leagues are set up. Your placement is based on who you win and lose against. However, Blizzard tries to keep your win ratio at 50% so they match you accordingly against easier or more difficult opponents to try to normalize that ratio. So if there was an overpowered race, the usage statistics and win ratios would remain relatively constant. It would probably only be visible at the very top level of play, but the game was just released a few weeks ago so it's too early to be making conclusions.&#xD;&#xA;&#xD;&#xA;I'm at work right now so I can't access the link for this now, but as for race usage, Protoss and Terran were effectively tied but Zerg has a total usage of at least 10% (I believe around 13%) less than the other two races. If anyone can provide the direct link to the stats I would be grateful. I suspect the reason for the Zerg underuse is because the Zerg macro mechanics are less intuitive than that of Terran, which players are already familiar with from the single player campaign.&#xD;&#xA;&#xD;&#xA;From a non-statistical standpoint, I would say there are some tweaks needed, but overall the game is fairly balanced. For example, Terran's EMP (from ghosts) is a little bit too strong against Protoss because it drains all energy AND removes 100 shield points, yet requires no research to obtain. But you can be fairly certain that a good level of balance will be obtained a few patches down the line." />
  <row Id="12049" PostHistoryTypeId="2" PostId="5239" RevisionGUID="710bd709-e1e2-4ecd-91bd-460a52852bfa" CreationDate="2010-08-12T20:32:35.367" UserId="121" Text="You can [tame the small animal at the kennel][1], and then they can be used as [pets][2].  Some pets have a high value and can be used to make &lt;s&gt;useless dwarves&lt;/s&gt; nobles happy.  Taming the new *pet* will release them in the process.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php?title=DF2010:Kennel&amp;section=5&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Pet" />
  <row Id="12050" PostHistoryTypeId="5" PostId="5231" RevisionGUID="da93dce1-d771-46a7-8d1b-ed58a01b7e45" CreationDate="2010-08-12T20:38:46.023" UserId="126" Comment="formatting" Text="It depends on what you mean by &quot;not lose minerals&quot;&#xD;&#xA;&#xD;&#xA;If you do it manually, you'll take about 2 seconds, and you can lose zero minerals.&#xD;&#xA;&#xD;&#xA;If you don't do it manually, statistically, you'll have one who is walking to gather (A), one who is walking back with minerals in hand (B), and one who is in the middle of gathering (C). (As they spend about a third of their time on each task)&#xD;&#xA;&#xD;&#xA;Option 1:  &#xD;&#xA;If you're in the middle of the battle and need the absolute most amount of time you just have them all start going to the gas:&#xD;&#xA;&#xD;&#xA;- (A) will not lose any minerals&#xD;&#xA;- (B) will lose 5 minerals (the minerals in his hands at the time)&#xD;&#xA;- (C) will &quot;lose&quot; (on average) 2.5 minerals. (it isn't really &quot;lost&quot; because the next guy will get it, but you've lost the time it took for that worker to start, but not finish mining)&#xD;&#xA;&#xD;&#xA;Option 2:&#xD;&#xA;If you have a brief instant of reprieve, but need to get back on the battlefield, you can save 5 minerals from option 1, by sending (B) back to the base. The quickest way to do that is by ordering &quot;return with goods&quot;. This is better then sending them all back to the base, because only the one with minerals will run back. Immediately after issuing the &quot;return with goods&quot; command, shift right click on the gyser, and all will start mining. This can be done in one instant, because the return with goods command can be issued by the keyboard hand, while the mouse hand will be moving to issue the command to the gyser.&#xD;&#xA;&#xD;&#xA;Option 3:&#xD;&#xA;If you have a little bit longer, select only those that are going back to mining, that way you lose no minerals at all, nor even time wasted mining.&#xD;&#xA;&#xD;&#xA;It does depend on how urgent you need to get back to the battle, but if the battle is so important that it can't be delayed by a couple seconds, the gas can probably wait." />
  <row Id="12051" PostHistoryTypeId="5" PostId="4209" RevisionGUID="6b1770b5-da8a-40c4-913d-19cafdb4d159" CreationDate="2010-08-12T20:41:13.553" UserId="1919" Comment="Improved answer" Text="Ok so I ended up beating it. 100%! &#xD;&#xA;&#xD;&#xA;Edit: Here's a video of **someone else** beating it on Brutal with a different, and possibly better, strategy than I describe below: http://www.youtube.com/watch?v=I1zRFpDcpnY&#xD;&#xA;&#xD;&#xA;Again, there are probably infinite ways to do it, but here is how I did it:&#xD;&#xA;&#xD;&#xA;-Heavy use of save and load. Save before Kerrigan shows up and after she retreats. If you lose too many units (like 3 BCs to Kerrigans stupid magic hand wave instakill bull), then reload.&#xD;&#xA;&#xD;&#xA;-Take out the Nydus worms as flying units are easy to deal with&#xD;&#xA;&#xD;&#xA;-Build BCs to make use of Yamato cannon on Kerrigan and the Leviathan (the giant flying guy).&#xD;&#xA;&#xD;&#xA;-Build Marines and medics; make use of stim.&#xD;&#xA;&#xD;&#xA;-Build a few Science Vessels to help with healing your BCs. Build them early.&#xD;&#xA;&#xD;&#xA;-Build, and never stop building, SCVs. Trust me, I had the research that lets me train 2 SCVs at once, and I NEVER stopped building them. You need them for repair and to keep up with the mineral gathering.&#xD;&#xA;&#xD;&#xA;-Keep SCVs near chokes to repair&#xD;&#xA;&#xD;&#xA;-Construct flame towers near the choke. If you didn't get flame towers, build a few planetary fortresses at the chokes and have a bunch of SCVs there to auto-repair (no seriously, it'll work, lots of HP, lots of splash damage).&#xD;&#xA;&#xD;&#xA;-Construct a few flame towers sporadically in your base to deal with random drop pods.&#xD;&#xA;&#xD;&#xA;-Construct Barracks at each choke point to serve as a wall between incoming enemies. This also helps keep Kerrigan back.&#xD;&#xA;&#xD;&#xA;-Get as many ship and infantry upgrades as you can. Do it early.&#xD;&#xA;&#xD;&#xA;-Make use of mind control towers. Build them early on the left and the right sides.&#xD;&#xA;&#xD;&#xA;-Use mind controls towers to grab as many brood lords and Ultralisks as you can. Broodlords are imba and you want to make use of the infinite infantry they can provide. Mind controlling Ultralisks is amazing too. Especially if you have medics there to heal them.&#xD;&#xA;&#xD;&#xA;-Build a mind control tower and turret behind your mineral line to mind control brood lords that attack from behind. Mind controlled units will NOT be affected by the nova blast (lulz)&#xD;&#xA;&#xD;&#xA;-Make sure you have mind control energy when the big ultra push happens toward the end of the mission.&#xD;&#xA;&#xD;&#xA;-Save a Nova blast for when the Leviathan attacks. It will decimate you otherwise because it constantly spawns Mutalisks and Broodlords&#xD;&#xA;&#xD;&#xA;-If Kerrigan or the Leviathan isn't around when you needed to nova blast, then it's likely that you need to reload a recent save. Though don't Nova blast too soon when Kerrigan shows up. The blast has limited range, and you want to wait for the next wave of flyers/worms that quickly follows her.&#xD;&#xA;&#xD;&#xA;-Just before the Leviathan shows up, start cranking out some vikings to deal.&#xD;&#xA;&#xD;&#xA;-The drop-pod research is useless. Get the Tech-reactor research.&#xD;&#xA;&#xD;&#xA;-If you ever lose too many key units or structures (especially in the beginning), reload from the last save. It will end up costing you the mission in the long run.&#xD;&#xA;&#xD;&#xA;-Tanks don't work so well because Kerrigan's area of effect attack can easily clean out 4-5 tanks and there's not much you can do. This makes units like BCs more cost effective because they can get out of the way.&#xD;&#xA;&#xD;&#xA;-Buildings work great at attracting Kerrigan's focus. She will spend her energy doing an AoE to the building and not doing it to your units. Also, keeping a building alive is much easier against her because they have tons of HP and huge surface area to repair&#xD;&#xA;&#xD;&#xA;-Don't use supply Depots at your choke. They do not have enough HP or surface area to repair. You aren't going to leave your base anyway (not with units that don't fly that is...)&#xD;&#xA;&#xD;&#xA;Edit: Added a few more notes to the bottom" />
  <row Id="12052" PostHistoryTypeId="5" PostId="5238" RevisionGUID="9bcd7932-f6ca-4432-b7c8-3e99dc27a166" CreationDate="2010-08-12T20:43:46.167" UserId="445" Comment="deleted 24 characters in body" Text="The three races are actually quite balanced compared to other RTS games.&#xD;&#xA;&#xD;&#xA;However, I think that statistics wouldn't be a very good source of information for something like this because of the way leagues are set up. Your placement is based on who you win and lose against. However, Blizzard tries to keep your win ratio at 50% so they match you accordingly against easier or more difficult opponents to try to normalize that ratio. So if there was an overpowered race, the usage statistics and win ratios would remain relatively constant. It would probably only be visible at the very top level of play, but the game was just released a few weeks ago so it's too early to be making conclusions.&#xD;&#xA;&#xD;&#xA;As for race usage, Protoss and Terran are effectively tied, but Zerg has less players than the other two races. See [http://sc2ranks.com/stats/all/1/all][1]. I suspect the reason for the Zerg underuse is because the Zerg macro mechanics are less intuitive than that of Terran, which players are already familiar with from the single player campaign. Some also say the race is the most difficult to learn and master.&#xD;&#xA;&#xD;&#xA;From a non-statistical standpoint, I would say there are some tweaks needed, but overall the game is fairly balanced. For example, Terran's EMP (from ghosts) is a little bit too strong against Protoss because it drains all energy AND removes 100 shield points, yet requires no research to obtain. But you can be fairly certain that a good level of balance will be obtained a few patches down the line.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2ranks.com/stats/all/1/all" />
  <row Id="12053" PostHistoryTypeId="2" PostId="5240" RevisionGUID="bc68e041-3161-4c24-915c-cc89bdcb2cdd" CreationDate="2010-08-12T20:45:43.933" UserId="1720" Text="If you play on &quot;Easy&quot; you need almost no setup. Just stay close to your friends, hope that the charger targets one of them, and then hit him as a he goes by." />
  <row Id="12054" PostHistoryTypeId="2" PostId="5241" RevisionGUID="cc3d9d61-22b3-4607-b9b5-28c30345f96a" CreationDate="2010-08-12T20:45:55.570" UserId="295" Text="A Pokemon which has the Technitian ability gets x1.5 boosted attack power for all moves used which have an attack power of 60 or less (so a move with 60 attack power will actually have 90 attack power).&#xD;&#xA;STAB (Same type attack bonus) gives a 50% boost to damage, assuming the attack has the same type as the Pokemon using it (so a Grass Pokemon using Razor Leaf will do 1.5 times the damage). However, I have seen contradicting information, so currently I do not know whether STAB boosts the actual damage or the move's attack power.&#xD;&#xA;&#xD;&#xA;What I would like to know, first, is the precise manner in which a STAB is applied to an attack.&#xD;&#xA;Secondly, I would like to know what happens if an attack which would be affected by the Technician ability is also affected by STAB (though this answer might vary depending on the actual way that STABs work).&#xD;&#xA;&#xD;&#xA;For example, my Scyther has the Technitian ability and attacks using the &quot;Wing Attack&quot; attack, which is a Flying-type attack with 60 attack power. Since Scyther is a Bug/Flying type pokemon he should also get a STAB for this attack, so just what is the eventual attack power/damage in this case?&#xD;&#xA;&#xD;&#xA;I play Soul-Silver, so direct your answers to the inner workings of that title please." />
  <row Id="12055" PostHistoryTypeId="1" PostId="5241" RevisionGUID="cc3d9d61-22b3-4607-b9b5-28c30345f96a" CreationDate="2010-08-12T20:45:55.570" UserId="295" Text="How does STAB work exactly, and how does it interact with the Technitian ability?" />
  <row Id="12056" PostHistoryTypeId="3" PostId="5241" RevisionGUID="cc3d9d61-22b3-4607-b9b5-28c30345f96a" CreationDate="2010-08-12T20:45:55.570" UserId="295" Text="&lt;pokemon&gt;&lt;game-mechanics&gt;&lt;heart-gold&gt;&lt;soul-silver&gt;" />
  <row Id="12057" PostHistoryTypeId="5" PostId="5236" RevisionGUID="fe4b5892-0bb4-440a-8a88-e282d268386f" CreationDate="2010-08-12T20:46:28.253" UserId="2091" Comment="added link" Text="It depends who you talk to.  Everyone will have their own opinion and its usually the race they lose most often too.  I wouldn't necessarily say one race is stronger than another. They each have their own advantages and play style.  There is another question floating around that has addressed all the differences, I'll see if I can find it again.&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races&#xD;&#xA;&#xD;&#xA;Thanks to Grace Note for finding the link." />
  <row Id="12058" PostHistoryTypeId="2" PostId="5242" RevisionGUID="751e5a77-6626-4b33-830f-44543fcbecdd" CreationDate="2010-08-12T20:47:37.127" UserId="56" Text="I dug right to the magma seas in Dwarf Fortress, but now I'm stuck.&#xD;&#xA;&#xD;&#xA;Below the layer I'm on now is only semi molten rock which I can't dig through. I know that there are adamantine veins but I can't access them because I'm surrounded by magma or semi molten rock on this level. Is there any way I can dig down anyway?" />
  <row Id="12059" PostHistoryTypeId="1" PostId="5242" RevisionGUID="751e5a77-6626-4b33-830f-44543fcbecdd" CreationDate="2010-08-12T20:47:37.127" UserId="56" Text="How do I dig below the magma seas?" />
  <row Id="12060" PostHistoryTypeId="3" PostId="5242" RevisionGUID="751e5a77-6626-4b33-830f-44543fcbecdd" CreationDate="2010-08-12T20:47:37.127" UserId="56" Text="&lt;dwarf-fortress&gt;&lt;spoiler&gt;" />
  <row Id="12061" PostHistoryTypeId="2" PostId="5243" RevisionGUID="587af100-bf06-48c4-a744-44f4cf6758b9" CreationDate="2010-08-12T20:48:46.547" UserId="2220" Text="No, they are quite similar, but they need to be played with different style.&#xD;&#xA;&#xD;&#xA;some need to be more offensive, some more defensive, ..." />
  <row Id="12062" PostHistoryTypeId="2" PostId="5244" RevisionGUID="8e010480-2177-4d6f-83f5-87c0e1bae391" CreationDate="2010-08-12T20:50:14.780" UserId="18" Text="The STAB boost is calculated after the Technician boost. So in your specific example, the damage of Wing Attack is 60 x 1.5 x 1.5 = **135 base power**." />
  <row Id="12063" PostHistoryTypeId="2" PostId="5245" RevisionGUID="698b3e50-2ab3-477f-902d-8b9806f8f2eb" CreationDate="2010-08-12T20:52:20.767" UserId="85" Text="The Power of an attack directly correlates to how much damage you deal, because its presence in the damage formula is entirely multiplicative. So, an attack with 120 power will do twice as much damage as one that has 60 power. The same goes with your corresponding attack stat: a Pokemon with 100 Attack will do twice as much damage as one with 50 Attack when using the same attack on the same target.&#xD;&#xA;&#xD;&#xA;STAB has operated consistently since Gen 1 so this applies to all of the games.&#xD;&#xA;&#xD;&#xA;STAB increases the Power of an attack by 50% if it matches one of your types. 60 becomes 90, for instance.&#xD;&#xA;&#xD;&#xA;Technician increases the Power of an attack by 50% if its Power is 60 or less. So the most you get is boosting an attack at 60 power to 90. This occurs before STAB is calculated, so your Power would be 90 for STAB, boosting it to 135." />
  <row Id="12064" PostHistoryTypeId="2" PostId="5246" RevisionGUID="c034d040-3884-493b-ae19-47c25cd887f1" CreationDate="2010-08-12T20:53:26.520" UserId="2061" Text="No matter what the answer is, it will change and Blizzard will keep balancing.  People will find new strats or Blizzard will nerf or buff. This is even more prevalent with the always-connected nature of SC2 now." />
  <row Id="12065" PostHistoryTypeId="5" PostId="5229" RevisionGUID="89103275-46e0-4805-a27a-9642666f566f" CreationDate="2010-08-12T20:54:24.113" UserId="1919" Comment="Improved answer" Text="Yes, EMP will drain the energy of buildings. It will also do, IIRC, 100 damage to shields, but not necessarily take them out completely.&#xD;&#xA;&#xD;&#xA;I have not confirmed, but I have read that it will also reveal cloaked and burrowed units for a period of item as well." />
  <row Id="12066" PostHistoryTypeId="5" PostId="5231" RevisionGUID="f85fce88-d67a-4e3d-bd75-b990cbcf7c36" CreationDate="2010-08-12T20:55:14.067" UserId="126" Comment="queuing example" Text="It depends on what you mean by &quot;not lose minerals&quot;&#xD;&#xA;&#xD;&#xA;If you do it manually, you'll take about 2 seconds, and you can lose zero minerals.&#xD;&#xA;&#xD;&#xA;If you don't do it manually, statistically, you'll have one who is walking to gather (A), one who is walking back with minerals in hand (B), and one who is in the middle of gathering (C). (As they spend about a third of their time on each task)&#xD;&#xA;&#xD;&#xA;Option 1:  &#xD;&#xA;If you're in the middle of the battle and need the absolute most amount of time you just have them all start going to the gas:&#xD;&#xA;&#xD;&#xA;- (A) will not lose any minerals&#xD;&#xA;- (B) will lose 5 minerals (the minerals in his hands at the time)&#xD;&#xA;- (C) will &quot;lose&quot; (on average) 2.5 minerals. (it isn't really &quot;lost&quot; because the next guy will get it, but you've lost the time it took for that worker to start, but not finish mining)&#xD;&#xA;&#xD;&#xA;Option 2:&#xD;&#xA;If you have a brief instant of reprieve, but need to get back on the battlefield, you can save 5 minerals from option 1, by sending (B) back to the base. The quickest way to do that is by ordering &quot;return with goods&quot;. This is better then sending them all back to the base, because only the one with minerals will run back. Immediately after issuing the &quot;return with goods&quot; command, shift right click on the geyser, and that will queue a command to the geyser, which for the other two will be executed instantly. This can be done in one instant, because the return with goods command can be issued by the keyboard hand, while the mouse hand will be moving to issue the command to the geyser.&#xD;&#xA;&#xD;&#xA;Option 3:&#xD;&#xA;If you have a little bit longer, select only those that are going back to mining, that way you lose no minerals at all, nor even time wasted mining.&#xD;&#xA;&#xD;&#xA;It does depend on how urgent you need to get back to the battle, but if the battle is so important that it can't be delayed by a couple seconds, the gas can probably wait.e" />
  <row Id="12067" PostHistoryTypeId="2" PostId="5247" RevisionGUID="2113cc80-3761-44f7-a7a3-4b29bebc5a7f" CreationDate="2010-08-12T20:56:07.183" UserId="304" Text="If you can't dig across to get to the adamantine, you'll just have to start from above the magma sea and dig straight down once you've located the adamantine veins. And if you haven't already: breach into the magma sea by channeling to make lower levels visible.&#xD;&#xA;&#xD;&#xA;To quote the Simpsons: &quot;No, dig up, stupid.&quot; :)" />
  <row Id="12068" PostHistoryTypeId="2" PostId="5248" RevisionGUID="69d7b959-d517-4968-98b8-54e00567f7a1" CreationDate="2010-08-12T21:09:49.663" UserId="2578" Text="Here's how I got it:&#xD;&#xA;&#xD;&#xA;Play on one of those versus servers with 10 survivors and 10 infected, stick close to your teammates, and when you see a charger, swing your katana wildly.  With your teammates shooting it at the same time, you're bound to get it eventually.&#xD;&#xA;&#xD;&#xA;Works especially well if it's a server with upgrade mods that allow you to upgrade katana :)" />
  <row Id="12069" PostHistoryTypeId="2" PostId="5249" RevisionGUID="5763fd7d-ffea-4d94-b435-d310eab68b45" CreationDate="2010-08-12T21:13:37.430" UserId="2578" Text="Was it [this][1]?&#xD;&#xA;&#xD;&#xA;&gt; the eye of the needle lies in the teeth of the wind  &#xD;&#xA;the mouth of the cave lies in the skin of the pearl  &#xD;&#xA;the dream is the door and the star is the key&#xD;&#xA;&#xD;&#xA;It is [part of the main quest in Ashlands][2]:&#xD;&#xA;&#xD;&#xA;&gt; *The eye of the needle* refers to a tall rock column in the Valley of the Wind. *The skin of the pearl* refers to a pale rock on the very top of the column. *The teeth of the wind* refers to Airan's Teeth, two rock spires marking the entrance to the Valley of the Wind. The spires are named after a seer, Airan, who was blessed by Azura. The valley is on the northeast slope of Red Mountain in the center of the island. The mouth to the valley is just east and south of the Daedric Shrine of Zergonipal, which should now be marked on your world map. *The last clue* refers to the star which is actually Azura's Star that is only visible at dawn and dusk (6 to 8 am and pm).&#xD;&#xA;&#xD;&#xA;&gt; **What it boils down to is that a door at the base of the needle will be open only during the dawn and dusk hours.** To reach it, start at Falasmaryon and head towards the Daedric Shrine of Zergonipal and just east of it you should find two parallel valleys leading towards the south. Take the one to the east, marked by two tall rock spires (Airan's Teeth). Walk all the way to the end of the valley, and wait for the correct time for the door to open.&#xD;&#xA;&#xD;&#xA;&gt; A quicker and easier way to get there would be to start from Tel Vos and just hike over the mountains to the west. If you go directly west, you should wind up midway through the Valley of the Wind. Simply follow it south the rest of the way.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Morrowind:Cavern_of_the_Incarnate&#xD;&#xA;  [2]: http://www.uesp.net/wiki/Morrowind:The_Path_of_the_Incarnate#Third_Trial_Riddle" />
  <row Id="12070" PostHistoryTypeId="6" PostId="5226" RevisionGUID="b685b3e0-391f-499e-b15d-4b31ee53d531" CreationDate="2010-08-12T21:14:23.093" UserId="2659" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;tactics&gt;" />
  <row Id="12071" PostHistoryTypeId="5" PostId="5132" RevisionGUID="1288a77b-bdee-474c-bb2a-4f484fe430b1" CreationDate="2010-08-12T21:20:22.003" UserId="1777" Comment="made description more specific" Text="In Call of Duty Modern Warfare 2, what kinds of things can you land on to soften fall damage?&#xD;&#xA;&#xD;&#xA;**Edit:** I'm looking specifically for things to land on. My perks are already set to a configuration that I'm happy with, so I don't want to change them - I'm just want to know what to keep my eye out for when jumping from high places" />
  <row Id="12074" PostHistoryTypeId="5" PostId="5217" RevisionGUID="9002940d-aadd-48dd-a50c-2ea81cda4fc9" CreationDate="2010-08-12T21:22:29.150" UserId="112" Comment="changed references to point to the sequel" Text="How do I get past the [Labion Root Monster][1] in Space Quest II?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://spacequest.wikia.com/wiki/Labion_Root_Monster" />
  <row Id="12075" PostHistoryTypeId="4" PostId="5217" RevisionGUID="9002940d-aadd-48dd-a50c-2ea81cda4fc9" CreationDate="2010-08-12T21:22:29.150" UserId="112" Comment="changed references to point to the sequel" Text="How do I get past the Labion Root Monster in Space Quest II?" />
  <row Id="12076" PostHistoryTypeId="6" PostId="5217" RevisionGUID="9002940d-aadd-48dd-a50c-2ea81cda4fc9" CreationDate="2010-08-12T21:22:29.150" UserId="112" Comment="changed references to point to the sequel" Text="&lt;adventure&gt;&lt;space-quest-i&gt;" />
  <row Id="12077" PostHistoryTypeId="5" PostId="5140" RevisionGUID="029530a9-7424-45ee-9949-e0ca3cd92a5b" CreationDate="2010-08-12T21:24:24.020" UserId="1074" Comment="added 226 characters in body" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [What are some programming games that are out there?](http://gaming.stackexchange.com/questions/3789/what-are-some-programming-games-that-are-out-there)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;I've been thinking of how to get kids interested in programming, and combining it with their existing interests seems a good idea. Are there any game that are scriptable? It would be sooo cool if there was a FPS where you could get relocated up 1000 feet if you jumped then crouched 3 times. The possibilities are endless....&#xD;&#xA;&#xD;&#xA;EDIT: I was looking for games **whose central focus is not programming but can be 'modded' with integrated programming features**, not games that are all about programming, which is what is discussed in the duplicate." />
  <row Id="12078" PostHistoryTypeId="2" PostId="5251" RevisionGUID="26f07e07-441d-4092-8185-f678a3a21743" CreationDate="2010-08-12T21:33:06.800" UserId="816" Text="Couldn't you channel through the SMR and then use water to solidify a section of magma into obsidian? This would allow you to dig down another layer, pour more water, etc., until you make it through the magma." />
  <row Id="12079" PostHistoryTypeId="2" PostId="5252" RevisionGUID="cb052d01-0557-45b0-b42c-6fccce1d8c8a" CreationDate="2010-08-12T21:34:28.253" UserId="1719" Text="I have played my league placement matches as Protoss and been placed into the Gold league.  I have played 3 or 4 games as Terran and Zerg combined, so I have next to no idea what I'm doing with those races.  If I were to play a 1v1 league game as one of those races, would it count against my Gold league rating or would it be a separate set of placement matches as the new race?&#xD;&#xA;&#xD;&#xA;I know you can be in multiple team leagues at the same time; I am currently in 2-3 2v2 divisions, each with different teammates." />
  <row Id="12080" PostHistoryTypeId="1" PostId="5252" RevisionGUID="cb052d01-0557-45b0-b42c-6fccce1d8c8a" CreationDate="2010-08-12T21:34:28.253" UserId="1719" Text="Are you placed into separate 1v1 leagues per race chosen in StarCraft II?" />
  <row Id="12081" PostHistoryTypeId="3" PostId="5252" RevisionGUID="cb052d01-0557-45b0-b42c-6fccce1d8c8a" CreationDate="2010-08-12T21:34:28.253" UserId="1719" Text="&lt;starcraft-2&gt;&lt;league&gt;" />
  <row Id="12082" PostHistoryTypeId="2" PostId="5253" RevisionGUID="dea95437-5ebd-4e97-95cb-519ef576a48c" CreationDate="2010-08-12T21:41:51.513" UserId="102" Text="All your 1v1s count toward your rating, regardless of what race you used.&#xD;&#xA;&#xD;&#xA;On the league boards it will show whatever is your most commonly used race (where random is considered its own race)." />
  <row Id="12083" PostHistoryTypeId="2" PostId="5254" RevisionGUID="d6f8fad5-3917-4710-990e-ba0c4de5495d" CreationDate="2010-08-12T21:42:04.197" UserId="2091" Text="Your league placement isn't based on your race so regardless of what Race option you chose or Random. It counts." />
  <row Id="12084" PostHistoryTypeId="2" PostId="5255" RevisionGUID="71637195-0db9-42c9-a631-0d6997fd3110" CreationDate="2010-08-12T21:44:02.263" UserId="749" Text="Some advice is not that good, IMO. I don’t agree with Vibralux. &#xD;&#xA;&#xD;&#xA;Simply put. Do BGS all the way through leveling, save the honor, if you are capped (near 75k) but an 80 level piece and save it for later. Keep doing bgs.&#xD;&#xA;&#xD;&#xA;When you get to 80, start queing for bgs. Random bgs. Over and over. If you do it all day long you’ll get most of your gear in a week. &#xD;&#xA;&#xD;&#xA;Put the best gems+enchants and in about two weeks you can step into arenas.&#xD;&#xA;&#xD;&#xA;Don’t worry about being destroyed, it helps you learn your class better. It’s not fun, but it doesn’t really last long. I did this with 6 chars and it always worked. ;)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12085" PostHistoryTypeId="2" PostId="5256" RevisionGUID="8f1113d5-0480-4602-8398-86dcc6e27c13" CreationDate="2010-08-12T21:48:35.820" UserId="2749" Text="I was a victim of a cannon rush in my last Starcraft 2 game.  I was playing Zerg and my opponent was playing Protoss.  About four minutes into the match, cannons and pylons started going up in front of the only entrance to my base.&#xD;&#xA;&#xD;&#xA;What is the best strategy for handling such a tactic?  Massed banelings seemed to be pretty effective, but I couldn't get enough of them to break through.&#xD;&#xA;&#xD;&#xA;Am I better off attacking the cannon cluster directly, or should I ignore it, push to mutalisks/brood lords and attack my opponent's base?" />
  <row Id="12086" PostHistoryTypeId="1" PostId="5256" RevisionGUID="8f1113d5-0480-4602-8398-86dcc6e27c13" CreationDate="2010-08-12T21:48:35.820" UserId="2749" Text="How do I effectively counter a cannon rush with Zerg?" />
  <row Id="12087" PostHistoryTypeId="3" PostId="5256" RevisionGUID="8f1113d5-0480-4602-8398-86dcc6e27c13" CreationDate="2010-08-12T21:48:35.820" UserId="2749" Text="&lt;starcraft-2&gt;" />
  <row Id="12088" PostHistoryTypeId="6" PostId="5217" RevisionGUID="72360580-bcb1-424e-ab41-827a5db412a7" CreationDate="2010-08-12T21:49:05.133" UserId="112" Comment="tag typo" Text="&lt;adventure&gt;" />
  <row Id="12089" PostHistoryTypeId="5" PostId="2612" RevisionGUID="03263340-79c3-4862-9267-72b3df1ab989" CreationDate="2010-08-12T21:57:15.940" UserId="304" Comment="edited body" Text="Here's my method (illustration below, farm in progress): I dig an 8x8 room and channel out the interior 6x6 square with some stairs down for access. Once you've got that, you need to designate pond zones on the upper level. Only one dwarf will fill each pond zone at a time, so I like to designate six 2x3 pond zones.&#xD;&#xA;&#xD;&#xA;Pond zones: &lt;kbd&gt;i&lt;/kbd&gt; brings up the zone menu. Hit &lt;kbd&gt;enter&lt;/kbd&gt; to start drawing a rectangle, then &lt;kbd&gt;enter&lt;/kbd&gt; to set the other corner of the rectangle. Now you have a generic zone that's flashing. Press &lt;kbd&gt;p&lt;/kbd&gt; (lower-case p) to make it a pond/pit. Press &lt;kbd&gt;P&lt;/kbd&gt; (capital P) to change the zone settings. Press &lt;kbd&gt;f&lt;/kbd&gt; to set the zone as a pond. Press &lt;kbd&gt;esc&lt;/kbd&gt; to go back to the zone screen and draw your next zone!&#xD;&#xA;&#xD;&#xA;Now you need free dwarves and plenty of buckets; they don't use buckets very efficiently. If your dwarves act too slowly, the water will start to evaporate, but I find 6 ponds with 6 dwarves will fairly quickly fill the farm area. If you have a stubborn spot that just won't fill, move your zones around to target that spot. If the stubborn spot is in the middle, well, be patient. :)&#xD;&#xA;&#xD;&#xA;Once you've got mud on every tile (look, &lt;kbd&gt;k&lt;/kbd&gt;, should show you mud) deactivate and/or remove your pond zones (via the zone menu) and then build your farm (&lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;p&lt;/kbd&gt;)! Don't forget you can size your farm plot with the &lt;kbd&gt;u&lt;/kbd&gt;&lt;kbd&gt;m&lt;/kbd&gt;&lt;kbd&gt;k&lt;/kbd&gt;&lt;kbd&gt;h&lt;/kbd&gt; keys.&#xD;&#xA;&#xD;&#xA;Advanced tip: I like to create a furniture stockpile that only accepts buckets near the water source to decrease the time dwarves spend running around carrying buckets.&#xD;&#xA;&#xD;&#xA;![DF Farm][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://content.screencast.com/users/TylerColes/folders/Jing/media/4d7bae66-14f5-4f8b-abf4-728d3ca3f1a3/df-farm.png" />
  <row Id="12093" PostHistoryTypeId="2" PostId="5258" RevisionGUID="87a64e16-0f75-4b5d-ada4-9418156275e1" CreationDate="2010-08-12T22:03:59.527" UserId="336" Text="If he's got cannons + gateways just outside your ramp, chances are he has minimal forces at his main base. Get a few mutalisks and/or Nydus worms to harass.&#xD;&#xA;&#xD;&#xA;You might want to build a second hatchery to facilitate unit production. The reason a contain (not a 'cannon rush', as you labeled it) works so well against Zerg is because they typically *need* that second hatchery to keep up with (or surpass, usually) their opponent's unit production. &#xD;&#xA;&#xD;&#xA;If you can, use your overlords to scout -- a protoss cannon contain might be annoying, but until he expands, you're just as well off economically as him." />
  <row Id="12094" PostHistoryTypeId="2" PostId="5259" RevisionGUID="79ce54d5-6561-4389-aba3-375917c3f0ca" CreationDate="2010-08-12T22:05:31.380" UserId="730" Text="Can you please suggest me, if it exists, a good total conversion for Civilization IV, with a fantasy or sci-fi background?" />
  <row Id="12095" PostHistoryTypeId="1" PostId="5259" RevisionGUID="79ce54d5-6561-4389-aba3-375917c3f0ca" CreationDate="2010-08-12T22:05:31.380" UserId="730" Text="Suggestion for sci-fi or fantasy total conversion for Civilization IV" />
  <row Id="12096" PostHistoryTypeId="3" PostId="5259" RevisionGUID="79ce54d5-6561-4389-aba3-375917c3f0ca" CreationDate="2010-08-12T22:05:31.380" UserId="730" Text="&lt;game-rec&gt;&lt;mod&gt;&lt;civilization-4&gt;" />
  <row Id="12098" PostHistoryTypeId="2" PostId="5260" RevisionGUID="49405a82-59b0-4bf0-a20e-d874edcfe014" CreationDate="2010-08-12T22:11:43.670" UserId="2665" Text="I like my guild, but there is no consistent raiding by it members.  I'm to the point where I really can't keep gearing up without going into Ice Crown Citadel.  Is there any trick to getting into a pick up group which has a reasonable chance of progressing through?" />
  <row Id="12099" PostHistoryTypeId="1" PostId="5260" RevisionGUID="49405a82-59b0-4bf0-a20e-d874edcfe014" CreationDate="2010-08-12T22:11:43.670" UserId="2665" Text="How to find PUG for ICC when I'm not in a raiding guild?" />
  <row Id="12100" PostHistoryTypeId="3" PostId="5260" RevisionGUID="49405a82-59b0-4bf0-a20e-d874edcfe014" CreationDate="2010-08-12T22:11:43.670" UserId="2665" Text="&lt;world-of-warcraft&gt;" />
  <row Id="12101" PostHistoryTypeId="2" PostId="5261" RevisionGUID="080bda9d-6f9e-44ce-8951-d316254d02b5" CreationDate="2010-08-12T22:16:29.623" UserId="102" Text="Idra did a fairly good counter to Tester's cannon rush in the [Razor King of the Beta][1].  He ultimately failed as Tester planned for a Zergling bust, but I think its a fairly good strategy:&#xD;&#xA;&#xD;&#xA; - Build a second hatchery&#xD;&#xA; - Push 25-35 Zerglings (possibly banelings if you think you have time)&#xD;&#xA; - Bust out and hit his main&#xD;&#xA;&#xD;&#xA;The key thing is that a 2 Hatch can produce a ton of Zerglings very quickly (with a queen), and because he is so delayed from his cannon rush you should be able to have a great effect.&#xD;&#xA;&#xD;&#xA;Its worth noting that Tester's success was his ability to stop this Zergling counter with amazing micro and forcefields.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=bkO3VNLhwZ0" />
  <row Id="12102" PostHistoryTypeId="2" PostId="5262" RevisionGUID="74a6a1e2-eae5-4963-9144-1ba22c27598f" CreationDate="2010-08-12T22:38:31.680" UserId="2708" Text="OK, PUGing can be a pain. There are several things you can do to help yourself get into a PUG Group, although it depends on server to server. So the following details are for my server:&#xD;&#xA;&#xD;&#xA;Download yourself the GearScore Addon, everyone is interested in it nowadays. It's a right pain, but you just have to live with it. Secondly, achievements, achievements are important and most people now won't give you a chance unless you have the achievement. If your struggling to get this achievement, because you can't go, (it's a vicious cycle, I have been in it) then there are several things you can do to try and get around it.&#xD;&#xA;&#xD;&#xA;- Get a friend that has the achievement to get you in. &#xD;&#xA;- Have a high gear score (this can be done without raiding, just doing HC's)&#xD;&#xA;- Try and &quot;blag&quot; your way in.&#xD;&#xA;&#xD;&#xA;In regards to getting a good group. Mostly it's down to luck, but you can check your group to see roughly if you will do well or not. To check your group do the following:&#xD;&#xA;&#xD;&#xA;- **Check other people's gear.** if it's good chances are they are going to be OK, unless they have been boosted. The way to tell if they've been boosted is to see how many good items they have, if they have a lot but by talking to them, not a lot of experience, chances are they've been boosted.&#xD;&#xA;- **Check people's guilds.** Learn the good guild's on your server, and when you join a group, check to see if the guys are from these guilds.&#xD;&#xA;- **Ask them questions.** Learn yourself the IN's and OUT's of ICC, and when you join a group, ask them some questions about it, like what do they think work's best on this boss, that tactic or this tactic. This will give you an indication of what they are like.&#xD;&#xA;&#xD;&#xA;This is going to be very hard if you haven't been to ICC once, as no one will let you in because as you've said yourself they want a good group and to do it quickly, not someone they have to teach. If you can, go with a friend who has previous experience. If not, when you get into a raid group, try and befriend some people and impress, and just say, &quot;Hey, next time you get a group, whisper me and ill join :)&quot;&#xD;&#xA;&#xD;&#xA;This should help you get in. &#xD;&#xA;" />
  <row Id="12103" PostHistoryTypeId="5" PostId="5260" RevisionGUID="3e8eda38-70c7-4b9b-aa83-f61dc2f36eb4" CreationDate="2010-08-12T22:43:26.383" UserId="2665" Comment="typo" Text="I like my guild, but there is no consistent raiding by its members.  I'm to the point where I really can't keep gearing up without going into Ice Crown Citadel.  Is there any trick to getting into a pick up group which has a reasonable chance of progressing through?" />
  <row Id="12104" PostHistoryTypeId="2" PostId="5263" RevisionGUID="c1dcdccd-093b-4379-afa4-6fc99f833917" CreationDate="2010-08-12T22:54:01.520" UserId="599" Text="I'm a little surprised nobody has mentioned the **Animal Crossing** series yet, though you would have to look fairly hard for &quot;real world&quot; learning.&#xD;&#xA;&#xD;&#xA;Here are some reasons I'll be introducing this to my daughter when she's old enough (she's only 4 mo. old now):&#xD;&#xA;&#xD;&#xA; - I own it on Nintendo DS, so it's portable.&#xD;&#xA; - It does teach social development, as social interaction with NPCsis encouraged and often offers rewards.&#xD;&#xA; - Help foster a sense of community (there is a shop, clothing store, town hall, museum, neighbors, and even community events).&#xD;&#xA; - There is a very small bit of stock market (&quot;stalk market&quot; in the game, as it's based on white and red turnips as the stock).&#xD;&#xA; - Money Management - you can save money in an account, and your main goal is expanding your house through earning money and paying mortgages off.&#xD;&#xA; - It teaches details on insects and fish, as they can be collected and sold or donated to the museum.&#xD;&#xA; - It touches on being careful in dealings (there is a fox that comes to town weekly and will sometimes sell you a counterfeit painting).&#xD;&#xA; - It begins with a brief job with the local shopkeep. You can grab odd-jobs through social interaction with NPCs.&#xD;&#xA; - It encourages keeping both your house clean, and your environment clean. It encourages pulling weeds in the town, watering plants, planting trees/flowers. If you don't play regularly, your house will be riddled with bugs that you must clean up by squishing.&#xD;&#xA; - As boring as it sounds, it's a really fun game. I enjoy it and I'm an adult.&#xD;&#xA;&#xD;&#xA;Now, my experience is only with the DS version, but it's on GameCube and Wii (which probably adds some new features, like travel to other locations) as well:&#xD;&#xA;&#xD;&#xA; 1. GameCube version (original) - [Animal Crossing][1] (best link I could find)&#xD;&#xA; 2. DS version - [Animal Crossing: Wild World][2]&#xD;&#xA; 3. Wii version - [Animal Crossing: City Folk][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/gamecube/rpg/animalcrossing/index.html&#xD;&#xA;  [2]: http://www.animal-crossing.com/wildworld/&#xD;&#xA;  [3]: http://animal-crossing.com/cityfolk/" />
  <row Id="12105" PostHistoryTypeId="5" PostId="5239" RevisionGUID="73468521-7b42-4fd6-b979-091129ad5b61" CreationDate="2010-08-12T22:55:05.747" UserId="121" Comment="Corrected answer" Text="You can [tame the small animal at the kennel][1], and then they can be used as [pets][2].  Some pets have a high value and can be used to make &lt;s&gt;useless dwarves&lt;/s&gt; nobles happy.  &#xD;&#xA;&#xD;&#xA;To release the (now tame) animal use &lt;kbd&gt;q&lt;/kbd&gt; to query the cage, &lt;kbd&gt;a&lt;/kbd&gt; to assign, and then use enter  to toggle the animal(s) currently inside (animals assigned to the cage will have a green `+` next to them). Any available dwarf will perform the job. ([Source][3])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php?title=DF2010:Kennel&amp;section=5&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Pet&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/Cage" />
  <row Id="12106" PostHistoryTypeId="5" PostId="5207" RevisionGUID="3a1bf2a5-af12-4399-9961-2c677f0d086d" CreationDate="2010-08-12T22:55:48.070" UserId="1919" Comment="clarity" Text="1-1 a Stalker will lose to Marauder. The loss is exponential as you add more even numbers of Stalkers/Marauders.&#xD;&#xA;&#xD;&#xA;1-1 a Zealot (w/o charge) will lose to a Marauder with concussive shells and good micro.&#xD;&#xA;&#xD;&#xA;However, because of the armor types and damage, Zealots can actually counter Marauders if they can get close enough.&#xD;&#xA;&#xD;&#xA;The correct approach for dealing with early Marauders, is to have a well balanced composition of both Zealots and Stalkers (maybe 1 or 2 Sentries). If the Terran player tries to kite your Zealots, the Stalkers will have an easy time firing back as they are much faster than Maruaders, Marines and Zealots. If he targets the stalkers, and not the Zealots, your Zealots will have enough time to get in and do [terrible terrible damage][1].&#xD;&#xA;&#xD;&#xA;In any case, I usually prefer a Void Ray tech to force the Terran into doing a marine heavy build. I then tech to Templar to counter the bio ball. With Templar, feedback can kill ghosts and medivacs, and marines don't really have a defense against storm.&#xD;&#xA;&#xD;&#xA;Also, because you have the stargate, you can easily build phoenixes to lift up tanks if he goes mech.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=YKZlcgOzi_E" />
  <row Id="12107" PostHistoryTypeId="5" PostId="5260" RevisionGUID="cc193a37-9ea0-441e-817e-1d4de7c701f2" CreationDate="2010-08-12T22:55:58.083" UserId="2665" Comment="clarify" Text="I like my guild, but there is no consistent raiding by its members.  I'm to the point where I really can't keep gearing up without going into Ice Crown Citadel.&#xD;&#xA;&#xD;&#xA;Is there any trick to getting into a pick up group which has a reasonable chance of progressing through?&#xD;&#xA;&#xD;&#xA;Perhaps the real question is... How do I find PUGs for ICC?  Trade chat for instance?" />
  <row Id="12108" PostHistoryTypeId="4" PostId="5260" RevisionGUID="cc193a37-9ea0-441e-817e-1d4de7c701f2" CreationDate="2010-08-12T22:55:58.083" UserId="2665" Comment="clarify" Text="How to find PUGs for ICC when I'm not in a raiding guild?" />
  <row Id="12109" PostHistoryTypeId="2" PostId="5264" RevisionGUID="6ebc985d-56aa-4bd9-9b1a-39fc8ddb8bfe" CreationDate="2010-08-12T23:04:16.230" UserId="2665" Text="When I questioned whether there was an announced ship date, the clerk pulled out a very official looking three ring binder and showed me... Cataclysm 11/01/10... on some print out.&#xD;&#xA;What am I to think of this? I'm very skeptical that they have a legit ship date. I didn't give them the $5." />
  <row Id="12110" PostHistoryTypeId="1" PostId="5264" RevisionGUID="6ebc985d-56aa-4bd9-9b1a-39fc8ddb8bfe" CreationDate="2010-08-12T23:04:16.230" UserId="2665" Text="GameStop told me that I could put down $5 to reserve my copy of Cataclysm because they have a ship date?" />
  <row Id="12111" PostHistoryTypeId="3" PostId="5264" RevisionGUID="6ebc985d-56aa-4bd9-9b1a-39fc8ddb8bfe" CreationDate="2010-08-12T23:04:16.230" UserId="2665" Text="&lt;world-of-warcraft&gt;" />
  <row Id="12112" PostHistoryTypeId="10" PostId="5264" RevisionGUID="7970ed22-adf3-404b-96da-96f2a2436f94" CreationDate="2010-08-12T23:10:11.680" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="12113" PostHistoryTypeId="2" PostId="5265" RevisionGUID="bca9b01f-f867-4366-b5a0-dca4063774e7" CreationDate="2010-08-12T23:29:18.327" UserId="745" Text="I've had to resort to a cell phone conference call when a teammate's mic broke.  Using speakerphone or a headset, it's basically equivalent to a mic, especially if you have an easily accessible mute button.  Most cell phone plans now a days offer unlimited talk after a certain time or mobile to mobile to it's not a big deal minute wise.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I use Sit Rep Pro a lot and can therefore can see explosives through walls.  When there is a teammate next to me that I don't know, I typically just start shooting at the wall next to the doorway and most of the time they understand and don't blow themselves up.  That's much easier than trying to read their gamertag and yell out a distinctive enough landmark so they'll understand that you're talking to them." />
  <row Id="12115" PostHistoryTypeId="2" PostId="5267" RevisionGUID="23ba2e1a-6d42-41db-8584-335235985665" CreationDate="2010-08-12T23:39:49.370" UserId="2755" Text="My old gaming headset has broken and I need a new solution for various multiplayer PC games that have voice chat. I would prefer to use my Sennheiser HD555 headphones for sound (way better quality than any gaming headset), so I was thinking about getting some sort of usb desktop microphone instead. How do desktop microphones compare to headsets for active gaming purposes? I'm a bit concerned that the desktop mic will pick up extra noise compared to a headset mic." />
  <row Id="12116" PostHistoryTypeId="1" PostId="5267" RevisionGUID="23ba2e1a-6d42-41db-8584-335235985665" CreationDate="2010-08-12T23:39:49.370" UserId="2755" Text="Should I use a headset or a desktop mic for PC gaming?" />
  <row Id="12117" PostHistoryTypeId="3" PostId="5267" RevisionGUID="23ba2e1a-6d42-41db-8584-335235985665" CreationDate="2010-08-12T23:39:49.370" UserId="2755" Text="&lt;sound-system&gt;" />
  <row Id="12118" PostHistoryTypeId="2" PostId="5268" RevisionGUID="f2fe3ff9-46c7-41f1-bab0-865570164faa" CreationDate="2010-08-12T23:42:51.113" UserId="745" Text="I'm not entirely sure what the other posters are referring to but exploits and unbalanced classes have regularly been patched.  Here are a few examples:&#xD;&#xA;&#xD;&#xA; - Models Range&#xD;&#xA; - Models + FMJ Combo&#xD;&#xA; - Infinite Care Package #1&#xD;&#xA; - Infinite Care Package #2&#xD;&#xA; - Infinite Care Package #3&#xD;&#xA; - Sentry Guns Inside of Level Geometry&#xD;&#xA; - Rock Geometry Glitch in New Map Pack (Scheduled for Next Patch)&#xD;&#xA; - Care Package Super-Speed Glitch&#xD;&#xA; - Numerous Modded Lobby Hacks (Don't Leak Over to Public Matches)&#xD;&#xA; - Negative Experience Hack&#xD;&#xA; - &quot;Elevators&quot;&#xD;&#xA; - Some Texture Hacks&#xD;&#xA;&#xD;&#xA;And I'm sure there are many more that I can't think of at the moment.  I suggest following [fourzerotwo][1] on Twitter.  He tweets about the contents of upcoming patches regularly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/fourzerotwo" />
  <row Id="12119" PostHistoryTypeId="2" PostId="5269" RevisionGUID="4aacb3b5-436d-4eb0-a08f-1730f69d8462" CreationDate="2010-08-12T23:44:41.703" UserId="2665" Text="The quality of a headset mic has a lot to do with proximity.  It stays close to your mouth while the desktop mic is stationary and relies on you keeping track of it and speaking at it." />
  <row Id="12120" PostHistoryTypeId="2" PostId="5270" RevisionGUID="f00b1460-1a66-4c58-b027-8dab46f1a568" CreationDate="2010-08-12T23:45:40.360" UserId="745" Text="There used to be a glitch surrounding the Pave Low.  Before, only the first Pave Low called out would contribute to you kill streak (and then only sometimes).  I believe this behavior was patched and it acts like a normal kill streak now.  You are right about care packages and emergency airdrops though.  However, I believe if you get a crushing kill by dropping the care package on someone, that does count (not that that happens very often)." />
  <row Id="12121" PostHistoryTypeId="2" PostId="5271" RevisionGUID="dc4967fa-0b22-4e2d-828b-24066083e9a6" CreationDate="2010-08-13T00:07:18.507" UserId="1417" Text="It isn't a new game, but you might want to try [Planets][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vgaplanets.com/" />
  <row Id="12122" PostHistoryTypeId="5" PostId="5207" RevisionGUID="f7ee2953-cbb9-4a45-bb4a-9785647ccc39" CreationDate="2010-08-13T00:37:52.780" UserId="1919" Comment="clarity" Text="1-1 a Stalker will lose to Marauder. The loss is exponential as you add more even numbers of Stalkers/Marauders.&#xD;&#xA;&#xD;&#xA;1-1 a Zealot (w/o charge) will lose to a Marauder with concussive shells and good micro.&#xD;&#xA;&#xD;&#xA;However, because of the armor types and damage, Zealots can actually counter Marauders if they can get close enough.&#xD;&#xA;&#xD;&#xA;The correct approach for dealing with early Marauders (i.e. too early to have charge, or immortals), is to have a well balanced composition of both Zealots and Stalkers (maybe 1 or 2 Sentries). If the Terran player tries to kite your Zealots, the Stalkers will have an easy time firing back as they are much faster than Maruaders, Marines and Zealots. If he targets the stalkers, and not the Zealots, your Zealots will have enough time to get in and do [terrible terrible damage][1].&#xD;&#xA;&#xD;&#xA;In any case, I usually prefer a Void Ray tech to force the Terran into doing a marine heavy build. I then tech to Templar to counter the bio ball. With Templar, feedback can kill ghosts and medivacs, and marines don't really have a defense against storm.&#xD;&#xA;&#xD;&#xA;Also, because you have the stargate, you can easily build phoenixes to lift up tanks if he goes mech.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=YKZlcgOzi_E" />
  <row Id="12123" PostHistoryTypeId="2" PostId="5272" RevisionGUID="43b95255-81d0-48b2-bc1c-73fe3edf8475" CreationDate="2010-08-13T00:39:25.023" UserId="1777" Text="A good desktop mic will have the same background noise-filtering capabilities as any headset mic.&#xD;&#xA;&#xD;&#xA;If you pay for quality (which, judging by the Sennheisers, you do), then you won't have any problems with a USB or audio jack mic." />
  <row Id="12124" PostHistoryTypeId="2" PostId="5273" RevisionGUID="286e173a-04fd-4eb4-9fcf-f998aebd3484" CreationDate="2010-08-13T00:44:05.763" UserId="958" Text="In my experience desktop microphones are terrible verses headsets for gaming purposes.  &#xD;&#xA;&#xD;&#xA;If you are using Sennheiser and want to keep the quality, Sennheiser does offer gaming headsets.[Sennheiser PC 160 Gaming Headset][1] for instance&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.buy.com/prod/sennheiser-pc-160-gaming-headset-over-the-head/q/listingid/51486951/loc/101/209091374.html" />
  <row Id="12125" PostHistoryTypeId="2" PostId="5274" RevisionGUID="3d7e2406-1196-43ee-be5c-e661d4545ec7" CreationDate="2010-08-13T00:44:27.167" UserId="1777" Text="The RPG elements in Fable II make you actually **do work** for your money, shop around for a house and take care of your spouse and kids. You can even choose whether or not to use protection with your partner, to prevent STDs.&#xD;&#xA;&#xD;&#xA;I'd say that's as real-world as it gets." />
  <row Id="12126" PostHistoryTypeId="2" PostId="5275" RevisionGUID="20fb926d-899d-42d6-978e-16f7415af3f3" CreationDate="2010-08-13T00:56:32.150" UserId="2216" Text="I think those little microphones attached to the shirt via a clip are quite sufficient for gaming. And they are cheap." />
  <row Id="12128" PostHistoryTypeId="2" PostId="5276" RevisionGUID="297670f3-8055-4ebb-b38e-5028f591e55c" CreationDate="2010-08-13T01:39:49.620" UserId="958" Text="By looking at [True Achievements][1] it looks like you will be able to complete all the achievements/trophies through LAN on Outlaws to the End (with the right amount of skill and patience) but **not** on Legends and Killers. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trueachievements.com/" />
  <row Id="12129" PostHistoryTypeId="2" PostId="5277" RevisionGUID="c8bac1d2-918b-48a7-8ec5-98f02c03eb49" CreationDate="2010-08-13T01:57:43.650" UserId="2759" Text="I've gotten to a better turnaround when I expanded my strategies to include regular use of one-off items. With consumables that temporarily increase your attributes, you can greatly affect many skills, either by maximizing them, or mitigate other character build inadequacies. It allows for finer control of attributes for a greater variety of available character classes (multi-classing) and it also forces you to play in multiple styles and to think more about the decision you make throughout the game.&#xD;&#xA;&#xD;&#xA;A handsome marksman, specializing in small guns and electronic weapons; a sneak, no doubt a stealer too, and very lucky; keeps foes at a distance and uses a cattle prod to ninja in close-proximity encounters--a very &quot;cheesy&quot; player indeed!" />
  <row Id="12130" PostHistoryTypeId="2" PostId="5278" RevisionGUID="8b4006e4-a639-463c-9bda-d55f3bb27d80" CreationDate="2010-08-13T02:00:57.917" UserId="958" Text="this was pulled from a strategy and was written by: Rocky Valkryie.&#xD;&#xA;&#xD;&#xA;&gt;Suggested tactic: Hopefully you brought plenty of attack &#xD;&#xA;up and inciting books and it should end well. Also, make sure that one of your fire &#xD;&#xA;beasts has an all-hitting move like soldote. Inciting book+Strong MG user+Inciting &#xD;&#xA;book= First turn smaller-kalma kill. That will leave your 2 other strong attackers &#xD;&#xA;a chance to hit the bigger kalma. Do this till you run out of MP. Hopefully you still &#xD;&#xA;have some books left, too. Now switch to the water side and stall out. Tishalite is &#xD;&#xA;useful to have. Switch back when the MP is up again and repeat the Inciting book+Fire &#xD;&#xA;formation thing. When you run out of books or one or two of your fire formation beasts &#xD;&#xA;die, switch to the wind side. If you have good strong attackers here, that's really good. &#xD;&#xA;When they run out, turn to the earth side. When all else fails, stall out with the water &#xD;&#xA;side to replenish your attackers. That's all my advice.&#xD;&#xA;&gt; Blockquote" />
  <row Id="12131" PostHistoryTypeId="5" PostId="5277" RevisionGUID="37e7dc2e-93fe-4c02-9522-a7881716e9c0" CreationDate="2010-08-13T02:03:17.940" UserId="2759" Comment="added 6 characters in body" Text="I've gotten to a better turnaround when I expanded my strategies to include regular use of one-off items. With consumables that temporarily increase your attributes, you can greatly affect many skills, either by maximizing them, or mitigate other character build inadequacies. It allows for finer control of attributes for a greater variety of available character classes (multi-classing) and it also forces you to play in multiple styles and to think more about the every decision you make throughout the game.&#xD;&#xA;&#xD;&#xA;A handsome marksman, specializing in small guns and electronic weapons; a sneak, no doubt a stealer too, and very lucky; keeps foes at a distance and uses a cattle prod to ninja in close-proximity encounters--a very &quot;cheesy&quot; player indeed!" />
  <row Id="12132" PostHistoryTypeId="2" PostId="5279" RevisionGUID="a9a072f1-ef76-43f6-ba30-cb209dd87e84" CreationDate="2010-08-13T02:03:23.073" UserId="2297" Text="I was in a game the other day and I saw&#xD;&#xA;&#xD;&#xA;    &quot;&lt;Player&gt; has voted to increase the game speed (fast)&quot;&#xD;&#xA;    &quot;&lt;Player&gt; has voted to increase the game speed (faster)&quot;&#xD;&#xA;&#xD;&#xA;I don't remember the player's name, but it was show in place of `&lt;Player&gt;`.&#xD;&#xA;&#xD;&#xA;This was right after the game started.&#xD;&#xA;&#xD;&#xA;I'm still in &quot;beginner&quot; mode, too, so I was a bit surprised to see this.&#xD;&#xA;&#xD;&#xA;When I look at my hotkeys, I see entries for `Increase Game Speed` and `Decrease Game Speed` but there's no keys bound to them.&#xD;&#xA;&#xD;&#xA;Does anyone know how to change the game speed during a SP/MP match?" />
  <row Id="12133" PostHistoryTypeId="1" PostId="5279" RevisionGUID="a9a072f1-ef76-43f6-ba30-cb209dd87e84" CreationDate="2010-08-13T02:03:23.073" UserId="2297" Text="How to change game speed in Starcraft 2 (during a match)?" />
  <row Id="12134" PostHistoryTypeId="3" PostId="5279" RevisionGUID="a9a072f1-ef76-43f6-ba30-cb209dd87e84" CreationDate="2010-08-13T02:03:23.073" UserId="2297" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;&lt;keyboard-shortcuts&gt;&lt;config&gt;" />
  <row Id="12135" PostHistoryTypeId="2" PostId="5280" RevisionGUID="45e60311-d32b-4b0a-b050-46dd1f754bf2" CreationDate="2010-08-13T02:06:18.277" UserId="2760" Text="I've had the same problem and have communicated with tech support.  The basic problem appears to be Blizzard's definition of &quot;Playing Offline&quot;.  So basically it is not a problem by design that you have to have an internet connection to login in to start the game.  Once you've logged into start the game (which is the authentication) you can then disconnect and play without being online.  This apparently is their definition of &quot;Offline&quot;.  It was apparently a mode intended for intermittent / problematic internet connectivity and not what the rest of us seem to think of as &quot;Offline&quot;." />
  <row Id="12136" PostHistoryTypeId="2" PostId="5281" RevisionGUID="48dacdb0-2ffc-45ec-839e-cc22143242c9" CreationDate="2010-08-13T02:07:32.907" UserId="2297" Text="In the Hotkeys options, I see presets but there's no way to make my own preset.&#xD;&#xA;&#xD;&#xA;Is there anyway to do this in Starcraft 2?&#xD;&#xA;&#xD;&#xA;Thanks for any info :)&#xD;&#xA;&#xD;&#xA;**Note:** I play Starcraft 2 on OS X" />
  <row Id="12137" PostHistoryTypeId="1" PostId="5281" RevisionGUID="48dacdb0-2ffc-45ec-839e-cc22143242c9" CreationDate="2010-08-13T02:07:32.907" UserId="2297" Text="Custom Hotkeys for Starcraft 2" />
  <row Id="12138" PostHistoryTypeId="3" PostId="5281" RevisionGUID="48dacdb0-2ffc-45ec-839e-cc22143242c9" CreationDate="2010-08-13T02:07:32.907" UserId="2297" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;&lt;customize&gt;" />
  <row Id="12139" PostHistoryTypeId="2" PostId="5282" RevisionGUID="fb2d1bb6-9e30-49a2-94af-63b5af7a26ba" CreationDate="2010-08-13T02:09:02.950" UserId="222" Text="Headset mikes are a lot more convenient for gaming purposes (especially if you go to LANs at all). They usually result in more consistent transmit volume too, given the fixed distance from your mouth.&#xD;&#xA;&#xD;&#xA;Try to get one that folds away or retracts, if you do take your headset out a lot. That way you can leave it put away when not in use (and avoid poking yourself in the eye by mistake!)" />
  <row Id="12141" PostHistoryTypeId="2" PostId="5284" RevisionGUID="8be43a0b-16ce-49ad-8ee2-e5a915f0d889" CreationDate="2010-08-13T02:17:12.900" UserId="222" Text="I very much enjoyed the Final Frontier conversion mod for Civ4. It's included in the Beyond the Sword expansion, which should give you an idea of the quality of this mod." />
  <row Id="12143" PostHistoryTypeId="2" PostId="5285" RevisionGUID="dd39ea54-214e-42f7-aa9b-b012acf2bb6f" CreationDate="2010-08-13T03:21:34.540" UserId="8" Text="I found [what I think is actually the best answer][1] while browsing the [Team Liquid][2] forums:&#xD;&#xA;&#xD;&#xA;The most efficient way is to select any 3 workers, right click on the gas, then immediately hit &lt;kbd&gt;C&lt;/kbd&gt; (return cargo). Workers that are holding minerals will drop off their minerals, and then proceed to gas. Meanwhile, workers without minerals will head straight for the gas!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140058&#xD;&#xA;  [2]: http://www.teamliquid.net/" />
  <row Id="12144" PostHistoryTypeId="2" PostId="5286" RevisionGUID="d1e4e7b8-3569-49cd-a397-983698d788f2" CreationDate="2010-08-13T04:23:40.730" UserId="320" Text="Due to my computer, I lag unbelievably as host.  I want an easy solution to make sure that IW doesn't choose me for hosting games.&#xD;&#xA;&#xD;&#xA;Also, IW chooses me almost every round because I have a very good internet connection." />
  <row Id="12145" PostHistoryTypeId="1" PostId="5286" RevisionGUID="d1e4e7b8-3569-49cd-a397-983698d788f2" CreationDate="2010-08-13T04:23:40.730" UserId="320" Text="How to convince Modern Warfare 2 to NOT make me host?" />
  <row Id="12146" PostHistoryTypeId="3" PostId="5286" RevisionGUID="d1e4e7b8-3569-49cd-a397-983698d788f2" CreationDate="2010-08-13T04:23:40.730" UserId="320" Text="&lt;modern-warfare-2&gt;" />
  <row Id="12147" PostHistoryTypeId="5" PostId="5235" RevisionGUID="caf75694-1d83-4a7d-a19e-1879abe2ab41" CreationDate="2010-08-13T04:59:23.140" UserId="1161" Comment="added 341 characters in body" Text="For example, do Protoss usually beat Zerg, who usually beat Terran, who usually beat Protoss? (Or the other way around?)&#xD;&#xA;&#xD;&#xA;Can anyone support his answer with statistics?&#xD;&#xA;&#xD;&#xA;**Edit** - I'm not looking into &quot;which race is best&quot;, because I believe they are rather balanced. But balanced just means they have similar win ratio against **random**. The statistics that was linked to in one of the answers is not what I'm looking for - I'd rather know how much does Zerg beats Protoss, not how much Zerg wins overall." />
  <row Id="12148" PostHistoryTypeId="10" PostId="5259" RevisionGUID="bf5c1d6a-8ff1-4b29-b5da-24391030790f" CreationDate="2010-08-13T05:20:25.600" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;}]" />
  <row Id="12149" PostHistoryTypeId="2" PostId="5287" RevisionGUID="efaf988b-f5e2-4d38-b3d1-b4fe9c7adce1" CreationDate="2010-08-13T05:23:50.057" UserId="10" Text="Get a Spinecrawler, it outreaches the Photon Cannon and thus will destroy them all.&#xD;&#xA;&#xD;&#xA;Using a Queen to expand your creep, will prevent him from getting too close to your minerals and the rest of your base.&#xD;&#xA;&#xD;&#xA;I learned this the hard way... " />
  <row Id="12150" PostHistoryTypeId="5" PostId="5287" RevisionGUID="3dc6c63d-5e18-4e70-ad66-f760df2d86ff" CreationDate="2010-08-13T05:25:10.540" UserId="102" Comment="added 49 characters in body" Text="Get a Spinecrawler, it outreaches the Photon Cannon (and has bonus to armored which photon cannons are); thus will destroy them all.&#xD;&#xA;&#xD;&#xA;Using a Queen to expand your creep, will prevent him from getting too close to your minerals and the rest of your base.&#xD;&#xA;&#xD;&#xA;I learned this the hard way... " />
  <row Id="12151" PostHistoryTypeId="2" PostId="5288" RevisionGUID="d99d7cb9-0094-40fa-af5e-11cf7fc85799" CreationDate="2010-08-13T05:49:18.890" UserId="2770" Text="Hi try the walkthroughs on this website. That might help...http://syndicate.lubie.org/swars/walkthrough/swars_leveurocorp_pc.php" />
  <row Id="12152" PostHistoryTypeId="2" PostId="5289" RevisionGUID="8ba9b104-802b-4a29-8625-8caf07eec809" CreationDate="2010-08-13T07:48:33.717" UserId="56" Text="That's pretty easy. If you're behind a NAT (you had to forward your ports) you can just undo the forwarding and your NAT should go back to Strict.&#xD;&#xA;&#xD;&#xA;If you don't, you can simply use a firewall and set it to allow Outbound connection only, which lets you connect to servers but doesn't let other clients connect to you." />
  <row Id="12153" PostHistoryTypeId="2" PostId="5290" RevisionGUID="5f6ba0ad-8c43-4217-8399-7ae19fa69ce5" CreationDate="2010-08-13T08:36:23.510" UserId="1029" Text="Definitely trade/general chats in major cities. All of this boils down to the server you are on and your luck. If the server is big, there should always be PUGs being formed to ICC. From my experience a good time to do that is Saturday and Sunday in the morning/afternoon because this is the time when the guild are not doing their 'normal' raids so they go with their alts but because most of the people know the tactics it goes smoothly. &#xD;&#xA;&#xD;&#xA;But the easiest way would be to find the raiding guild tbh. " />
  <row Id="12154" PostHistoryTypeId="5" PostId="5288" RevisionGUID="3d8bf5fd-16c7-4314-bad7-e0a3a2613521" CreationDate="2010-08-13T08:44:27.280" UserId="12" Comment="added 103 characters in body; added 84 characters in body" Text="Try the walkthroughs on this website. That might help...&#xD;&#xA;&#xD;&#xA;http://syndicate.lubie.org/swars/walkthrough/swars_leveurocorp_pc.php&#xD;&#xA;&#xD;&#xA;this is the Orbital Station level&#xD;&#xA;&#xD;&#xA;http://syndicate.lubie.org/swars/walkthrough/swars_lev088.php&#xD;&#xA;&#xD;&#xA;&gt; The self-destruct sequence is cleared as soon as you reach this last terminal." />
  <row Id="12155" PostHistoryTypeId="2" PostId="5291" RevisionGUID="7688d7c8-a387-4f8e-8c01-fa3be8eb45c3" CreationDate="2010-08-13T08:50:02.477" UserId="2033" Text="Thought I'd start answering my own question as no replies yet.&#xD;&#xA;&#xD;&#xA;I've found the following site after lots of googling: http://www.icemark.com/tower/index.html which seems to have some good tips.  I found this from the Yahoo group, http://games.groups.yahoo.com/group/midnight which contains plenty of people who have finished the game.  So it's definitely beatable.  I'll have a read of the icemark site and see if the tips are good.  If they are I may have to have another go at this game." />
  <row Id="12156" PostHistoryTypeId="2" PostId="5292" RevisionGUID="c5a0d1cb-f850-4991-8e4b-8ba923e8f0a6" CreationDate="2010-08-13T09:10:22.787" UserId="247" Text="There's a complete gameplay video at [archive.org][1], it comes from [C64 Longplays][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.archive.org/details/C64Videoarchive175-LordsOfMidnight&#xD;&#xA;  [2]: http://www.c64-longplays.de/videos.php" />
  <row Id="12157" PostHistoryTypeId="2" PostId="5293" RevisionGUID="1e32ae9d-dded-4a92-95a8-898a07f498e7" CreationDate="2010-08-13T09:25:55.603" UserId="2774" Text="I really enjoyed the FPS hack and slash, the keyboard combos and graphics were amazing at that time.&#xD;&#xA;&#xD;&#xA;Anyone can suggest a good game similar to that?" />
  <row Id="12158" PostHistoryTypeId="1" PostId="5293" RevisionGUID="1e32ae9d-dded-4a92-95a8-898a07f498e7" CreationDate="2010-08-13T09:25:55.603" UserId="2774" Text="Any good games like Severance: Blade of Darkness?" />
  <row Id="12159" PostHistoryTypeId="3" PostId="5293" RevisionGUID="1e32ae9d-dded-4a92-95a8-898a07f498e7" CreationDate="2010-08-13T09:25:55.603" UserId="2774" Text="&lt;old-games&gt;" />
  <row Id="12160" PostHistoryTypeId="6" PostId="5293" RevisionGUID="cd3a2c15-1829-4718-8031-0f2950ea8830" CreationDate="2010-08-13T09:58:09.207" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;old-games&gt;" />
  <row Id="12161" PostHistoryTypeId="2" PostId="5294" RevisionGUID="6a730b7b-dd8a-4062-b608-a8aaae08b5e1" CreationDate="2010-08-13T10:08:54.380" UserId="1306" Text="There was a youtube tutorial video about this exact setup. The protoss demonstrated that skipping the early stalker/zealot, and going straight for colossi is a viable choice.&#xD;&#xA;&#xD;&#xA;Your goal should be to get the first colossus out as soon as you can, while producing a single Sentry, and blocking your entrance with force field. This requires you to be very very aware of the enemy troops, because he will try to stimpack his army and run up your ramp, and if he succeds, you are done.&#xD;&#xA;&#xD;&#xA;You need to shut them out at the **bottom** of your ramp, anything above the lowest level will result in your enemy having vision on your buildings on the cliffs. You need to get the sentry out early, so it has mana for more than one field.&#xD;&#xA;&#xD;&#xA;While your first colossus is building, start producing Stalkers/Zealots. Try to abuse the Colossus' ability to walk down cliffs, and get free shots at his army, Thermal Lance helps greatly with this. " />
  <row Id="12162" PostHistoryTypeId="2" PostId="5295" RevisionGUID="5ba6f9cf-609e-484d-8337-43662604e085" CreationDate="2010-08-13T10:19:42.857" UserId="847" Text="Is there any way to know where one should try digging to find a particular type of stone?&#xD;&#xA;&#xD;&#xA;For example, I would sorely like some coal, but I'm just digging around more or less at random at the moment. Is there a smarter way to find coal seams and other similar things?" />
  <row Id="12163" PostHistoryTypeId="1" PostId="5295" RevisionGUID="5ba6f9cf-609e-484d-8337-43662604e085" CreationDate="2010-08-13T10:19:42.857" UserId="847" Text="How to find a particular resource in Dwarf Fortress" />
  <row Id="12164" PostHistoryTypeId="3" PostId="5295" RevisionGUID="5ba6f9cf-609e-484d-8337-43662604e085" CreationDate="2010-08-13T10:19:42.857" UserId="847" Text="&lt;dwarf-fortress&gt;&lt;mining&gt;" />
  <row Id="12165" PostHistoryTypeId="2" PostId="5296" RevisionGUID="a6ea40dc-4b29-4ea1-8ac5-fa89f16cc37f" CreationDate="2010-08-13T10:22:47.253" UserId="56" Text="The [wiki][1] has a great guide to [exploratory mining][2].&#xD;&#xA;&#xD;&#xA;Otherwise, the map is generated at random, so the only way is to try.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Exploratory_mining" />
  <row Id="12166" PostHistoryTypeId="2" PostId="5297" RevisionGUID="b63ffc27-0722-418c-9bc5-041e5f1a8536" CreationDate="2010-08-13T10:24:37.097" UserId="847" Text="Are there any roguelike games available for the Android OS?" />
  <row Id="12167" PostHistoryTypeId="1" PostId="5297" RevisionGUID="b63ffc27-0722-418c-9bc5-041e5f1a8536" CreationDate="2010-08-13T10:24:37.097" UserId="847" Text="Roguelike for Android?" />
  <row Id="12168" PostHistoryTypeId="3" PostId="5297" RevisionGUID="b63ffc27-0722-418c-9bc5-041e5f1a8536" CreationDate="2010-08-13T10:24:37.097" UserId="847" Text="&lt;game-rec&gt;&lt;android&gt;" />
  <row Id="12169" PostHistoryTypeId="5" PostId="5169" RevisionGUID="0907a8d4-c05e-4b38-b42e-6952d3001062" CreationDate="2010-08-13T10:41:59.777" UserId="1608" Comment="added 549 characters in body" Text="I was building a vertical tunnel down multiple levels when I realized that one of my other dwarves had already dug the lower half. When the poor dwarf dug through the upper half, he fell multiple stories and is now lying there unconscious and with both arms and both legs broken.&#xD;&#xA;&#xD;&#xA;Now what? I don't have a doctor or anyone trained in caring for wounded dwarves yet, how do I proceed from here?&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;OK I followed the various ideas (thanks!) but before a medical dwarf could get to him, someone else moved him a few squares cause he was in the way (heh), and he woke up. His &quot;thoughts and preferences&quot; still have&#xD;&#xA;&#xD;&#xA;    His left upper leg is broken. His right lower arm is broken.&#xD;&#xA;    His left lower arm is broken. His right upper leg is broken&#xD;&#xA;&#xD;&#xA;BUT he is taking digging jobs and seems to be acting like everything is OK. He also now has a &quot;health&quot; page but it says `No health problems`. Is this a bug or something I'm doing wrong?&#xD;&#xA;" />
  <row Id="12170" PostHistoryTypeId="5" PostId="5169" RevisionGUID="9ac0a65c-2727-4fd3-8819-ea6bdfd17b7e" CreationDate="2010-08-13T10:51:43.603" UserId="1608" Comment="added 465 characters in body" Text="I was building a vertical tunnel down multiple levels when I realized that one of my other dwarves had already dug the lower half. When the poor dwarf dug through the upper half, he fell multiple stories and is now lying there unconscious and with both arms and both legs broken.&#xD;&#xA;&#xD;&#xA;Now what? I don't have a doctor or anyone trained in caring for wounded dwarves yet, how do I proceed from here?&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;OK I followed the various ideas (thanks!) but before a medical dwarf could get to him, someone else moved him a few squares cause he was in the way (heh), and he woke up. His &quot;thoughts and preferences&quot; still have&#xD;&#xA;&#xD;&#xA;    His left upper leg is broken. His right lower arm is broken.&#xD;&#xA;    His left lower arm is broken. His right upper leg is broken&#xD;&#xA;&#xD;&#xA;BUT he is taking digging jobs and seems to be acting like everything is OK. He also now has a &quot;health&quot; page but it says `No health problems`. Is this a bug or something I'm doing wrong?&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;The problem was that the doctor had not taken a look at him and made a diagnosis. After he took a look, here is what I see (and it hurts to look):&#xD;&#xA;&#xD;&#xA;    left lower arm, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    right lower arm, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    left upper leg, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    right upper leg, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12171" PostHistoryTypeId="5" PostId="4413" RevisionGUID="931b1825-31f8-4a3a-a021-4de1b0037993" CreationDate="2010-08-13T11:13:30.353" UserId="2222" Comment="added 370 characters in body" Text="Ok, this game I am having a hard time tracking down.  I used to have an Apple IIgs back in the day, and ever since my parents made me trash the machine and all its games I've been feeling nostalgic about revisiting some of my old gaming haunts.&#xD;&#xA;&#xD;&#xA;Anyways&#xD;&#xA;&#xD;&#xA;This game was basically an over-the shoulder view of a guy in a tube.  It was an ocean world, and you had to go around collecting a cup, a sword, and a crown.  You would navigate to little islands that were protected by some sort of enemies (memory beginning to get fuzzy here).&#xD;&#xA;&#xD;&#xA;That is about all I remember...I believe it was a fairly simple game but I remember it as being highly addictive and fun.&#xD;&#xA;&#xD;&#xA;I know there were a lot of ports between Commodore and Apple at the time, so there's a decent chance this game was on both.  I'm not sure on this point, just an educated guess.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**edit**&#xD;&#xA;&#xD;&#xA;ok, so by guy in a tube, i mean there is a guy sitting in an inner tube that you can control by some means of propulsion...could have been jets or rockets or something...and you had the ability to shoot from the tube as well in order to combat the enemies that would circle each island you come across&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**edit2**&#xD;&#xA;&#xD;&#xA;the only other things that i can really remember is that it kinda reminded me of mode7 graphics from the snes (it definitely was played on the apple though)&#xD;&#xA;&#xD;&#xA;there were usually 3 enemies surrounding an island that you would have to fight...one enemy type sucked you in with magnets...i believe another enemy type repelled you in a similar manner" />
  <row Id="12172" PostHistoryTypeId="2" PostId="5298" RevisionGUID="1f6b2cb6-0377-48f8-ab42-ca104b1dd3c3" CreationDate="2010-08-13T11:29:09.003" UserId="2219" Text="[Kamyran's Eye][1] - I'm going to give this a download and a try.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://keye.phk.at/" />
  <row Id="12173" PostHistoryTypeId="5" PostId="5298" RevisionGUID="c9db099e-47df-4bda-957e-aa8359e8c0eb" CreationDate="2010-08-13T11:43:50.477" UserId="2219" Comment="added 353 characters in body" Text="[Kamyran's Eye][1] - I'm going to give this a download and a try.&#xD;&#xA;&#xD;&#xA;**Edit** &#xD;&#xA;&#xD;&#xA;So I downloaded the game, which first of all costs 1 pound, but there's a free trial.  It's a very basic and unpolished roguelike.  You run around and fight monsters, not much else past that.  The biggest downside is that it's really the only one on the market, and the developer has already moved on to the sequel which isn't on android.&#xD;&#xA;&#xD;&#xA;  [1]: http://keye.phk.at/" />
  <row Id="12174" PostHistoryTypeId="2" PostId="5299" RevisionGUID="2e21889e-4744-418c-9b51-e8ed95d0ab29" CreationDate="2010-08-13T11:53:12.410" UserId="785" Text="Square/Enix is also releasing Final Fantasy Tactics for the iPhone. September 15 is the announced release date, and you can bet I'll be first in line for that one." />
  <row Id="12175" PostHistoryTypeId="5" PostId="5169" RevisionGUID="6761091b-4100-451c-844a-c6feca66f0d1" CreationDate="2010-08-13T12:11:16.023" UserId="1608" Comment="added 22 characters in body" Text="I was building a vertical tunnel down multiple levels when I realized that one of my other dwarves had already dug the lower half. When the poor dwarf dug through the upper half, he fell multiple stories and is now lying there unconscious and with both arms and both legs broken.&#xD;&#xA;&#xD;&#xA;Now what? I don't have a doctor or anyone trained in caring for wounded dwarves yet, how do I proceed from here?&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;**Edit #1**&#xD;&#xA;OK I followed the various ideas (thanks!) but before a medical dwarf could get to him, someone else moved him a few squares cause he was in the way (heh), and he woke up. His &quot;thoughts and preferences&quot; still have&#xD;&#xA;&#xD;&#xA;    His left upper leg is broken. His right lower arm is broken.&#xD;&#xA;    His left lower arm is broken. His right upper leg is broken&#xD;&#xA;&#xD;&#xA;BUT he is taking digging jobs and seems to be acting like everything is OK. He also now has a &quot;health&quot; page but it says `No health problems`. Is this a bug or something I'm doing wrong?&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;**Edit #2**&#xD;&#xA;The problem was that the doctor had not taken a look at him and made a diagnosis. After he took a look, here is what I see (and it hurts to look):&#xD;&#xA;&#xD;&#xA;    left lower arm, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    right lower arm, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    left upper leg, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    right upper leg, bone&#xD;&#xA;     Needs setting&#xD;&#xA;     Smashed apart&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12176" PostHistoryTypeId="2" PostId="5300" RevisionGUID="7f521b32-b889-445c-b099-e9894f56ef4e" CreationDate="2010-08-13T12:26:07.693" UserId="1978" Text="I was victim of a cannon rusher once but he failed at it, so my solution is untested:&#xD;&#xA;&#xD;&#xA;I think the best way is to just ignore the cannons and get at least one - if possible more - workers out of the base, if necessary by using an overlord or nydus tunnel (or use your scouting probe, whatever gets you out). The creep will keep the cannons out of range of your hatchery so you can build a few spine crawlers to defend if he tries to attack with zealots or similar. Try to keep the enemy busy in the main base, distract him and let him think it's all you have. Suiciding a few Zerglings, Hydralisks or Banelings should be enough, just don't let him think his main base is in danger by getting too much through the cannons (unless you can kill all of his cannons in which case you've won anyways).&#xD;&#xA;&#xD;&#xA;As soon as your worker managed to escape, build a full base at any expansion (if possible one only reachable by air) and go straight to broodlords with mutalisk support. If your main base requires defense (and is still worth defending) you can send in support via a nydus tunnel but usually it's better to just build up, the enemy will propably spend a lot of resources sieging your main base.&#xD;&#xA;&#xD;&#xA;As soon as you have a few broodlords and some mutalisks you have the choice of freeing your main base or going straight to his (probably undefended) bases and expansions. I think killing his unit production centers is the best choice." />
  <row Id="12178" PostHistoryTypeId="2" PostId="5302" RevisionGUID="54553c8e-f86d-40df-8424-4cf400e173e3" CreationDate="2010-08-13T12:55:27.323" UserId="1777" Text="I've been trying out different things, and I've found that car hoods and garbage dumpsters work well. &#xD;&#xA;&#xD;&#xA;I'm sure there are more." />
  <row Id="12179" PostHistoryTypeId="2" PostId="5303" RevisionGUID="7baa1ba6-0022-4ecf-97d7-3030c1c40b95" CreationDate="2010-08-13T13:06:35.927" UserId="730" Text="Coming from Civilization IV I should say that Colonization is a bit different, and I have some difficulties to understand which approach should I follow **at the beginning** (first 200 hundred years).&#xD;&#xA;&#xD;&#xA; 1. Should I try to build many settlements immediately or should I build one or two at maximum?&#xD;&#xA; 2. Which behavior should I take with the natives? They surprised with attacks that I do not expected many times... &#xD;&#xA; 3. Should I always accept tax raising and tax demands or could I say no sometimes?&#xD;&#xA; 4. Should I trade with natives or other country or it is better take goods to Europe?&#xD;&#xA;&#xD;&#xA;Any other hints is well accepted." />
  <row Id="12180" PostHistoryTypeId="1" PostId="5303" RevisionGUID="7baa1ba6-0022-4ecf-97d7-3030c1c40b95" CreationDate="2010-08-13T13:06:35.927" UserId="730" Text="Which strategy to follow at the beginning of Colonization?" />
  <row Id="12181" PostHistoryTypeId="3" PostId="5303" RevisionGUID="7baa1ba6-0022-4ecf-97d7-3030c1c40b95" CreationDate="2010-08-13T13:06:35.927" UserId="730" Text="&lt;civilization-4&gt;&lt;colonization&gt;" />
  <row Id="12182" PostHistoryTypeId="2" PostId="5304" RevisionGUID="4366559d-5ff8-40b5-9327-65b3df6cd8bf" CreationDate="2010-08-13T13:12:56.180" UserId="730" Text="You can take a look to [Swarm Armory][1], there are already some missions and survival maps of good quality available.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://swarmarmory.com/home" />
  <row Id="12183" PostHistoryTypeId="2" PostId="5305" RevisionGUID="3d713dd0-5b87-402f-a512-0e505c77aa52" CreationDate="2010-08-13T13:19:34.137" UserId="121" Text="Is there an &quot;Goto Idle Worker&quot; function in Starcraft, an idle worker indicator, or an idle worker count?" />
  <row Id="12184" PostHistoryTypeId="1" PostId="5305" RevisionGUID="3d713dd0-5b87-402f-a512-0e505c77aa52" CreationDate="2010-08-13T13:19:34.137" UserId="121" Text="Idle worker button in Starcraft?" />
  <row Id="12185" PostHistoryTypeId="3" PostId="5305" RevisionGUID="3d713dd0-5b87-402f-a512-0e505c77aa52" CreationDate="2010-08-13T13:19:34.137" UserId="121" Text="&lt;starcraft&gt;" />
  <row Id="12186" PostHistoryTypeId="2" PostId="5306" RevisionGUID="e1a78c62-5160-4cf6-a0d5-03432424d4f9" CreationDate="2010-08-13T13:23:18.073" UserId="2285" Text="Yes, the default is F1, on the bottom left of your screen. This is Starcraft 2.&#xD;&#xA;&#xD;&#xA;Are you asking about Starcraft 1? or 2?" />
  <row Id="12187" PostHistoryTypeId="5" PostId="5306" RevisionGUID="f77758c3-17a0-4b61-b709-85c27a9127c5" CreationDate="2010-08-13T13:24:45.560" UserId="102" Comment="added 28 characters in body" Text="Yes, the default is &lt;kbd&gt;F1&lt;/kbd&gt;, or the icon on the bottom left of your screen. This is true Starcraft 2.&#xD;&#xA;&#xD;&#xA;Are you asking about Starcraft 1? or 2?" />
  <row Id="12188" PostHistoryTypeId="5" PostId="5305" RevisionGUID="f44d29b6-8c85-4d67-8998-2557ed9d4987" CreationDate="2010-08-13T13:26:08.833" UserId="121" Comment="clarified question" Text="Is there an &quot;Goto Idle Worker&quot; function in Starcraft I, an idle worker indicator, or an idle worker count?&#xD;&#xA;&#xD;&#xA;**Note:** Not Starcraft II, this about the 1998 game." />
  <row Id="12189" PostHistoryTypeId="5" PostId="5306" RevisionGUID="0c4ff969-450f-4312-b7e4-abb9d1e21223" CreationDate="2010-08-13T13:31:38.287" UserId="2285" Comment="added 155 characters in body" Text="Yes, the default is &lt;kbd&gt;F1&lt;/kbd&gt;, or the icon on the bottom left of your screen. This is true Starcraft 2.&#xD;&#xA;&#xD;&#xA;Are you asking about Starcraft 1? or 2?&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;You can do it via a mod, but not by default. [hack/mod][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://darkztar.com/forum/showthread.php?133869-StarCraft-Oblivion-v4.0.1" />
  <row Id="12190" PostHistoryTypeId="2" PostId="5307" RevisionGUID="ed451d8e-8bbb-4794-9caf-54553e1fad8a" CreationDate="2010-08-13T13:33:55.443" UserId="1978" Text="I usually just draw a small rectangle close to the command center/hatch/nexus and keep the mouse button down until there are at least workers 3 in it. Then i quickly right-click on the cc/hatch/nexus in case they carried anything and then i send them to the refinery. If i got more than 3 (usually i don't, but sometimes i get a fourth worker) then after sending all to the refinery i pick the excess workers in the selected units list and send them to work on the minerals again. This takes roughly 1-3 seconds, depending on how many workers you have and how good you are at figuring out where the 3 workers will be easiest to capture.&#xD;&#xA;&#xD;&#xA;It's easier and faster to rectangle-select more and remove the unnecessary ones than it's to select them one-by-one when they are moving." />
  <row Id="12191" PostHistoryTypeId="2" PostId="5308" RevisionGUID="9a9bd989-23eb-4555-8eae-b40cf9cd4dd7" CreationDate="2010-08-13T13:42:09.293" UserId="2721" Text="I found the answer myself. In Ados City, NPC Felina sells cat. She tells you how to feed it as well.&#xD;&#xA;&#xD;&#xA;&gt; Just place a piece on the ground and&#xD;&#xA;&gt; your cat will run over to eat it. You&#xD;&#xA;&gt; can right-click on her and choose&#xD;&#xA;&gt; 'Look' at any time, to check up on her&#xD;&#xA;&gt; weight; she will gain one unit of&#xD;&#xA;&gt; weight for every piece of chicken she&#xD;&#xA;&gt; eats." />
  <row Id="12192" PostHistoryTypeId="2" PostId="5309" RevisionGUID="74fcca7f-7ca9-4184-a3fc-62cff314bd6e" CreationDate="2010-08-13T14:06:02.683" UserId="2432" Text="[Galactic Civilizations II][1] is well known to be a top-notch 4X game.  It doesn't try to be the best graphics but it does have the best AI that doesn't cheat.  The author spent tons of time using multi-threading to make the CPU decide on its move during YOUR turn so it doesn't slow the game down and you still get the challenge level you want.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Galactic_Civilizations_II%3a_Dread_Lords" />
  <row Id="12193" PostHistoryTypeId="5" PostId="5306" RevisionGUID="1f94e453-d8b5-458a-92c0-98631503f385" CreationDate="2010-08-13T14:08:08.670" UserId="121" Comment="Rephrased so it answers the question" Text="In Starcraft you can do it via a mod, but not by default ([hack/mod][1])&#xD;&#xA;&#xD;&#xA;In Starcraft 2 the default is &lt;kbd&gt;F1&lt;/kbd&gt;, or the icon on the bottom left of your screen. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://darkztar.com/forum/showthread.php?133869-StarCraft-Oblivion-v4.0.1" />
  <row Id="12195" PostHistoryTypeId="2" PostId="5310" RevisionGUID="7cb5399d-a196-4e46-88eb-7dbf9b735cd9" CreationDate="2010-08-13T14:44:09.097" UserId="537" Text="I'm just about at the end of Limbo, why haven't I gotten any achievements?" />
  <row Id="12196" PostHistoryTypeId="1" PostId="5310" RevisionGUID="7cb5399d-a196-4e46-88eb-7dbf9b735cd9" CreationDate="2010-08-13T14:44:09.097" UserId="537" Text="Limbo Achievement" />
  <row Id="12197" PostHistoryTypeId="3" PostId="5310" RevisionGUID="7cb5399d-a196-4e46-88eb-7dbf9b735cd9" CreationDate="2010-08-13T14:44:09.097" UserId="537" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;&lt;limbo&gt;" />
  <row Id="12198" PostHistoryTypeId="2" PostId="5311" RevisionGUID="97037949-9b4b-4734-affb-61b587b289ca" CreationDate="2010-08-13T14:45:17.113" UserId="1234" Text="[Nethack](http://code.google.com/p/nethack-android/) is available for Android in an imperfect state. The project is under active development." />
  <row Id="12199" PostHistoryTypeId="2" PostId="5312" RevisionGUID="92ec6d39-4286-4736-8ad2-e6e6884f82d4" CreationDate="2010-08-13T14:47:21.960" UserId="2742" Text="ADOM, one of the &quot;classic&quot; roguelikes, is available from the Android Market." />
  <row Id="12200" PostHistoryTypeId="5" PostId="5310" RevisionGUID="3f6554f6-bd23-441d-901a-529561d3f85f" CreationDate="2010-08-13T14:50:19.800" UserId="1719" Comment="made it more of a real question and less of a complaint" Text="I'm just about at the end of Limbo, and I still haven't gotten any achievements.  How do you get the achievements in Limbo?" />
  <row Id="12201" PostHistoryTypeId="4" PostId="5310" RevisionGUID="3f6554f6-bd23-441d-901a-529561d3f85f" CreationDate="2010-08-13T14:50:19.800" UserId="1719" Comment="made it more of a real question and less of a complaint" Text="Limbo Achievements" />
  <row Id="12202" PostHistoryTypeId="2" PostId="5313" RevisionGUID="cf8605b8-3d41-48e9-9fa7-8184e570dc22" CreationDate="2010-08-13T14:52:34.600" UserId="2221" Text="Watch this video: http://www.youtube.com/watch?v=tew8s9hMNV0&amp;feature=player_embedded#!&#xD;&#xA;&#xD;&#xA;It's in Korean, but you don't need the commentary to follow.  The toss player blocks the zerg players ramp with pylons and cannons.  You can squeeze drones out before the block finishes (if you're paying attention), and do as this player did - built an expansion elsewhere.&#xD;&#xA;&#xD;&#xA;Meanwhile, he used spinecrawlers to takeout the block - since he had the high ground, his spine crawlers had vision while the cannons did not.&#xD;&#xA;&#xD;&#xA;And, finally, he used the Nydus worm to get his units out of the base (and back) effectively." />
  <row Id="12203" PostHistoryTypeId="2" PostId="5314" RevisionGUID="196dd7ab-60fb-4e9c-af28-9e87588ae0d3" CreationDate="2010-08-13T14:53:14.910" UserId="2221" Text="UPDATE: I did find this thread on the forums, you might check it out.  Haven't tried it myself (am fine with the defaults)&#xD;&#xA;&#xD;&#xA;http://us.battle.net/sc2/en/forum/topic/144854484&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;&#xD;&#xA;This is not currently possible from the StarCraft 2 client.  I have heard of some people remapping their keys from the OS side before starting the game, but to me it'd just be easier to learn the hotkeys.&#xD;&#xA;&#xD;&#xA;You do, however, have the option of using Grid layout on the hotkeys, but you cannot specify your own.&lt;/strike&gt;" />
  <row Id="12204" PostHistoryTypeId="5" PostId="5001" RevisionGUID="8cf5e4ec-a99c-48d4-bb69-9cc897addd23" CreationDate="2010-08-13T14:56:23.577" UserId="85" Comment="What better way to bump the corpse eating question than by talking about cannibalism?" Text="First off, no matter the corpse, never eat unless you just made that corpse or you have a method of preservation (tinning, icebox). Rotten corpses cause food poisoning, and it doesn't take very long for a corpse to rot. And there isn't a visual indication of rotting, either, so the safe bet is to never eat something you didn't just kill. Most undead corpses are automatically rotten, as well.&#xD;&#xA;&#xD;&#xA;If the monster has poison or acid attacks, or is made of poison or acid, then there's a very high chance that you'll be poisoned or take acid damage. Both of these can be fatal, the former even instantly so, but poison and acid resistance will protect against this. Note that most poisonous corpses will chance to give you poison resistance, so this can be something to risk if you have enough health. Other elemental effects like fire, cold, and electricity are traditionally safe.&#xD;&#xA;&#xD;&#xA;If the monster causes you to be stunned, hallucinating, or confused by natural attacks (as opposed to casting a spell), then it is highly likely you will be tripping after you eat its corpse. Some of these are very obvious. Actually, most creatures with negative effects like petrification will also carry over that effect with their corpse. &#xD;&#xA;&#xD;&#xA;While it won't directly kill you, the corpses of teleporting creatures like imps, nymphs, tengu, and leprechauns will often give you [teleportitis](http://gaming.stackexchange.com/questions/430/my-character-keeps-jumping-around-in-nethack-why). Note that tengu do have a chance of giving you teleport control, so it's a good idea to start eating those when you do get stuck with teleportitis.&#xD;&#xA;&#xD;&#xA;Unless you are of the Caveman profession or the Orc race, you are not a cannibal. This means that eating a member of your own race will give you a penalty in the form of the &quot;Aggravate Monster&quot; intrinsic (which is as bad as it sounds) and a penalty to your Luck.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For specific exceptions, off the top of my head: `B`ats cause stunning. `W`raiths are safe to eat despite being undead. All adult `D`ragons are safe to eat, as well as most babies, but baby green dragons are poisonous unlike their adult counterpart. Lichen and Lizards do not rot over time and carry no negative effects that some other members of the same creature class might, so they make excellent backup food. &#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Attributions for information provided within comments to:&#xD;&#xA;&#xD;&#xA; - [WillfulWizard](http://gaming.stackexchange.com/users/1410/willfulwizard) for reminding about teleporting monsters.&#xD;&#xA; - [ire_and_curses](http://gaming.stackexchange.com/users/112/ire-and-curses) for corrections on non-rotting lizards and poisonous baby green dragons.&#xD;&#xA; - [Kaestur Hakarl](http://gaming.stackexchange.com/users/1234/kaestur-hakarl), who investigated and discovered the safe measures for cannibalism." />
  <row Id="12205" PostHistoryTypeId="6" PostId="5310" RevisionGUID="b910d4b2-585a-4ffe-8c9d-3484a6022543" CreationDate="2010-08-13T15:05:33.587" UserId="85" Comment="Yet more applicable tag ♪" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;xbox-live-arcade&gt;&lt;limbo&gt;" />
  <row Id="12206" PostHistoryTypeId="2" PostId="5315" RevisionGUID="4294687c-9c86-4a74-9350-86dd372ea939" CreationDate="2010-08-13T15:08:58.990" UserId="14" Text="[Here][1]'s the list, if you click each one it tells you how to get them.&#xD;&#xA;&#xD;&#xA;&gt; There are 12 achievements with a total of 200 points.&#xD;&#xA;&#xD;&#xA;	 &#xD;&#xA;&gt; - Wrong Way: That's not right  &#xD;&#xA;&gt; - Altitude is attitude: Exploration off the ground  &#xD;&#xA;&gt; - It's Stuck: Prepare a dry landing  &#xD;&#xA;&gt; - Urban Exploration: Involves heavy lifting  &#xD;&#xA;&gt; - Alone in the Dark: Beneath the arthropod  &#xD;&#xA;&gt; - Climbing the Cog: Don't pull the lever just because you can  &#xD;&#xA;&gt; - Backtracking: Ride the crates  &#xD;&#xA;&gt; - Guided by Sparks: The crate is key  &#xD;&#xA;&gt; - Under Ground: Vertical passageway  &#xD;&#xA;&gt; - Going Up: Don't let gravity keep you down  &#xD;&#xA;&gt; - Where Credit is due: Persistence has its own reward  &#xD;&#xA;&gt; - No Point in Dying: Complete the game in one sitting with five or less deaths  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/game/limbo/achievements/" />
  <row Id="12207" PostHistoryTypeId="5" PostId="5315" RevisionGUID="b013dabb-418d-4afd-81dd-f516453de1bb" CreationDate="2010-08-13T15:14:09.063" UserId="14" Comment="added 1177 characters in body" Text="[Here][1]'s the list, if you click each one it tells you how to get them.&#xD;&#xA;&#xD;&#xA;&gt; There are 12 achievements with a total of 200 points.&#xD;&#xA;&#xD;&#xA;	 &#xD;&#xA;&gt; - [Wrong Way][2]: That's not right  &#xD;&#xA;&gt; - [Altitude is attitude][3]: Exploration off the ground  &#xD;&#xA;&gt; - [It's Stuck][4]: Prepare a dry landing  &#xD;&#xA;&gt; - [Urban Exploration][5]: Involves heavy lifting  &#xD;&#xA;&gt; - [Alone in the Dark][6]: Beneath the arthropod  &#xD;&#xA;&gt; - [Climbing the Cog][7]: Don't pull the lever just because you can  &#xD;&#xA;&gt; - [Backtracking][8]: Ride the crates  &#xD;&#xA;&gt; - [Guided by Sparks][9]: The crate is key  &#xD;&#xA;&gt; - [Under Ground][10]: Vertical passageway  &#xD;&#xA;&gt; - [Going Up][11]: Don't let gravity keep you down  &#xD;&#xA;&gt; - [Where Credit is due][12]: Persistence has its own reward  &#xD;&#xA;&gt; - [No Point in Dying][13]: Complete the game in one sitting with five or less deaths  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/game/limbo/achievements/&#xD;&#xA;  [2]: http://www.xbox360achievements.org/game/limbo/achievement/40930-Wrong-Way.html&#xD;&#xA;  [3]: http://www.xbox360achievements.org/game/limbo/achievement/40931-Altitude-is-attitude.html&#xD;&#xA;  [4]: http://www.xbox360achievements.org/game/limbo/achievement/40932-It-s-Stuck.html&#xD;&#xA;  [5]: http://www.xbox360achievements.org/game/limbo/achievement/40933-Urban-Exploration.html&#xD;&#xA;  [6]: http://www.xbox360achievements.org/game/limbo/achievement/40934-Alone-in-the-Dark.html&#xD;&#xA;  [7]: http://www.xbox360achievements.org/game/limbo/achievement/40935-Climbing-the-Cog.html&#xD;&#xA;  [8]: http://www.xbox360achievements.org/game/limbo/achievement/40936-Backtracking.html&#xD;&#xA;  [9]: http://www.xbox360achievements.org/game/limbo/achievement/40937-Guided-by-Sparks.html&#xD;&#xA;  [10]: http://www.xbox360achievements.org/game/limbo/achievement/40938-Under-Ground.html&#xD;&#xA;  [11]: http://www.xbox360achievements.org/game/limbo/achievement/40939-Going-Up.html&#xD;&#xA;  [12]: http://www.xbox360achievements.org/game/limbo/achievement/40940-Where-Credit-is-due.html&#xD;&#xA;  [13]: http://www.xbox360achievements.org/game/limbo/achievement/40941-No-Point-in-Dying.html" />
  <row Id="12208" PostHistoryTypeId="5" PostId="5231" RevisionGUID="91ab7bec-1dcc-4ecc-ac0a-7832a6835118" CreationDate="2010-08-13T15:35:18.687" UserId="126" Comment="cleanup" Text="It depends on what you mean by &quot;not lose minerals&quot;&#xD;&#xA;&#xD;&#xA;If you do it manually, you'll take about 2 seconds, and you can lose zero minerals.&#xD;&#xA;&#xD;&#xA;If you don't do it manually, statistically, you'll have one who is walking to gather (A), one who is walking back with minerals in hand (B), and one who is in the middle of gathering (C). (As they spend about a third of their time on each task)&#xD;&#xA;&#xD;&#xA;Option 1:  &#xD;&#xA;If you're in the middle of the battle and need the absolute most amount of time you just have them all start going to the gas:&#xD;&#xA;&#xD;&#xA;- (A) will not lose any minerals&#xD;&#xA;- (B) will lose 5 minerals (the minerals in his hands at the time)&#xD;&#xA;- (C) will &quot;lose&quot; (on average) 2.5 minerals. (it isn't really &quot;lost&quot; because the next guy will get it, but you've lost the time it took for that worker to start, but not finish mining)&#xD;&#xA;&#xD;&#xA;Option 2:&#xD;&#xA;If you have a brief instant of reprieve, but need to get back on the battlefield, you can save 5 minerals from option 1, by sending (B) back to the base. The quickest way to do that is by ordering &quot;return with goods&quot;. This is better then sending them all back to the base, because only the one with minerals will run back. Immediately after issuing the &quot;return with goods / return cargo&quot; command, shift right click on the geyser, and that will queue a command to the geyser, which for the other two will be executed instantly. This can be done in one instant, because the return with goods command can be issued by the keyboard hand, while the mouse hand will be moving to issue the command to the geyser.&#xD;&#xA;&#xD;&#xA;Option 3:&#xD;&#xA;If you have a little bit longer, select only those that are going back to mining, that way you lose no minerals at all, nor even time wasted mining.&#xD;&#xA;&#xD;&#xA;It does depend on how urgent you need to get back to the battle, but if the battle is so important that it can't be delayed by a couple seconds, the gas can probably wait." />
  <row Id="12209" PostHistoryTypeId="2" PostId="5316" RevisionGUID="4e66f308-0abb-4f5a-ab6c-6332441da241" CreationDate="2010-08-13T15:50:16.533" UserId="874" Text="I agree with the other posters that there is no special trick, but I recall from the Apple IIGS version that tapping the arrow key once would start you walking in that direction and tapping it again would stop you immediately. I employed a double-tap keyboard approach to navigate the root monster (or any other tight space) in which I would give two immediate taps (taptap) and move one &quot;pixel unit&quot; in some direction. &#xD;&#xA;&#xD;&#xA;If you're playing an emulated/Flash version and have to use a mouse I would imagine the difficulty would go up.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="12210" PostHistoryTypeId="2" PostId="5317" RevisionGUID="e6914fb3-f3c8-4ee7-aaf1-57f05ae0608d" CreationDate="2010-08-13T16:02:59.070" UserId="299" Text="I just started playing Stargate Resistance, and the game ha no im-game tutorial. Where can I find a good write-up that will lead me through the basics of gameplay?" />
  <row Id="12211" PostHistoryTypeId="1" PostId="5317" RevisionGUID="e6914fb3-f3c8-4ee7-aaf1-57f05ae0608d" CreationDate="2010-08-13T16:02:59.070" UserId="299" Text="Where can I find a good written tutorial for Stargate Resistance?" />
  <row Id="12212" PostHistoryTypeId="3" PostId="5317" RevisionGUID="e6914fb3-f3c8-4ee7-aaf1-57f05ae0608d" CreationDate="2010-08-13T16:02:59.070" UserId="299" Text="&lt;pc&gt;&lt;stargate&gt;&lt;resistance&gt;" />
  <row Id="12213" PostHistoryTypeId="6" PostId="5297" RevisionGUID="f4b114ce-e131-4e8b-9374-9ad961c5f521" CreationDate="2010-08-13T16:20:27.747" UserId="2219" Comment="edited tags" Text="&lt;game-rec&gt;&lt;roguelikes&gt;&lt;android&gt;" />
  <row Id="12214" PostHistoryTypeId="2" PostId="5318" RevisionGUID="85b6340f-e617-4ac2-a59c-f93da2ffbab6" CreationDate="2010-08-13T16:36:39.480" UserId="1916" Text="Depends on what you are playing. If you are playing FPS where ping is an issue then mobile broadband will not help you much. Edit (except in your case where it seems you are replacing a satellite isp. in that case it probably will help )&#xD;&#xA;&#xD;&#xA;My suggestion is a decent Cable (comcast) or Fiber optic connection (like Verizon Fios) if you can get it. A direct connection is always better than mobile/wireless for ping issues.&#xD;&#xA;&#xD;&#xA;I personally have Fios and my XBox is directly connected to the router and the only complaint I have is that the Fios router/gateway does not clear out it's connection cache and sometimes you have to restart it after a while otherwise you will get some ping issues as it thinks it has more connections to it than it does. &#xD;&#xA;&#xD;&#xA;If you do get cable I would also suggest using a normal cable modem (not a gateway, modem/router in one) and a separate router. The Xbox is pretty sensitive as to how it handles port forwarding and NAT settings. A lot of gateways don't handle these settings well and can cause some issues as well. " />
  <row Id="12215" PostHistoryTypeId="2" PostId="5319" RevisionGUID="cc08bbec-9f91-4032-b0b3-4e81837b8b3e" CreationDate="2010-08-13T16:49:43.067" UserId="1276" Text="Is it possible to run plants vs zombies in 16:9 aspect ratio?&#xD;&#xA;&#xD;&#xA;I cannot find any setting for this. The registry entries also does not help." />
  <row Id="12216" PostHistoryTypeId="1" PostId="5319" RevisionGUID="cc08bbec-9f91-4032-b0b3-4e81837b8b3e" CreationDate="2010-08-13T16:49:43.067" UserId="1276" Text="Plants VS Zombies in 16:9 aspect ratio" />
  <row Id="12217" PostHistoryTypeId="3" PostId="5319" RevisionGUID="cc08bbec-9f91-4032-b0b3-4e81837b8b3e" CreationDate="2010-08-13T16:49:43.067" UserId="1276" Text="&lt;pc&gt;&lt;resolution&gt;" />
  <row Id="12218" PostHistoryTypeId="2" PostId="5320" RevisionGUID="00f1ba5b-98f2-49fb-adea-3293ba61702e" CreationDate="2010-08-13T16:51:30.660" UserId="2672" Text="A long time ago when I used to go to the library with my parents I would kill time playing this PC game in the lab. I've tried to find it before but was unsuccessful. Here's a description, hopefully someone can help me.&#xD;&#xA;&#xD;&#xA;The game starred you as a male figure and I believe the cover for the game was you with a castle and landscape in the background (but don't quote me on that). It was 2D with an angled top down view. I can't remember if you clicked to move around, but for some reason that sounds right. I don't really remember much about what you did in the game, but I know you could fight stuff and one area sticks out in my mind that might help someone find it. There was a gingerbread house and I believe there was a witch inside/outside. The game probably came out early-mid 90's, but since it's a library who knows how old their games were, maybe it could have been late 80's. Genre is most likely hack-and-slash or rpg.&#xD;&#xA;&#xD;&#xA;I wish I had more to give out, but I don't really remember much. I've wanted to know what this game was for years now, but I just can't seem to find a definitive match. I thought maybe it was a game called King's Quest, but I can't seem to find a screenshot that looks familiar..." />
  <row Id="12219" PostHistoryTypeId="1" PostId="5320" RevisionGUID="00f1ba5b-98f2-49fb-adea-3293ba61702e" CreationDate="2010-08-13T16:51:30.660" UserId="2672" Text="Trying to find a PC game from the 90's." />
  <row Id="12220" PostHistoryTypeId="3" PostId="5320" RevisionGUID="00f1ba5b-98f2-49fb-adea-3293ba61702e" CreationDate="2010-08-13T16:51:30.660" UserId="2672" Text="&lt;pc&gt;&lt;old-games&gt;&lt;role-playing-game&gt;" />
  <row Id="12221" PostHistoryTypeId="6" PostId="5320" RevisionGUID="ac6adc24-e04e-4e31-8617-1ea2cc5af680" CreationDate="2010-08-13T16:55:14.947" UserId="126" Comment="retag" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;role-playing-game&gt;" />
  <row Id="12222" PostHistoryTypeId="5" PostId="5320" RevisionGUID="1c474882-27f9-49ec-9e5f-e536c9f1d475" CreationDate="2010-08-13T16:55:24.900" UserId="2672" Comment="added 10 characters in body; edited tags" Text="A long time ago when I used to go to the library with my parents I would kill time playing this PC game in the lab. I've tried to find it before but was unsuccessful. Here's a description, hopefully someone can help me.&#xD;&#xA;&#xD;&#xA;The game starred you as a male figure and I believe the cover for the game was you with a castle and landscape in the background (but don't quote me on that). It was 2D with an angled top down view. I can't remember if you clicked to move around, but for some reason that sounds right. I don't really remember much about what you did in the game, but I know you could fight stuff and one area sticks out in my mind that might help someone find it. There was a gingerbread [looking] house and I believe there was a witch inside/outside. The game probably came out early-mid 90's, but since it's a library who knows how old their games were, maybe it could have been late 80's. Genre is most likely hack-and-slash or rpg.&#xD;&#xA;&#xD;&#xA;I wish I had more to give out, but I don't really remember much. I've wanted to know what this game was for years now, but I just can't seem to find a definitive match. I thought maybe it was a game called King's Quest, but I can't seem to find a screenshot that looks familiar..." />
  <row Id="12223" PostHistoryTypeId="6" PostId="5320" RevisionGUID="1c474882-27f9-49ec-9e5f-e536c9f1d475" CreationDate="2010-08-13T16:55:24.900" UserId="2672" Comment="added 10 characters in body; edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;role-playing-game&gt;&lt;adventure&gt;" />
  <row Id="12224" PostHistoryTypeId="2" PostId="5321" RevisionGUID="2eeab1be-66e9-40f7-bba2-48bf3ad01f38" CreationDate="2010-08-13T16:59:03.537" UserId="452" Text="is [That][1] or [That][2] the gingerbread house?&#xD;&#xA;&#xD;&#xA;If yes, this is King's Quest.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.adventureclassicgaming.com/index.php/gallery/image/2512/&#xD;&#xA;  [2]: http://www.adventureclassicgaming.com/index.php/gallery/image/2508/" />
  <row Id="12225" PostHistoryTypeId="2" PostId="5322" RevisionGUID="6f3a3572-ed52-4531-8038-01adb0fdf111" CreationDate="2010-08-13T17:07:13.490" UserId="1916" Text="I am assuming you are using a wireless Controller as well. I have had so many issues with wireless controllers and headsets that I now use a wired controller and a wired headset. However my wife uses a Turtle Beach headset and a wireless controller and has never had an issue. They are a little expensive but Turtle Beach headsets are really good." />
  <row Id="12226" PostHistoryTypeId="2" PostId="5323" RevisionGUID="ec80f1c4-52c0-4d83-a845-1b60c629450f" CreationDate="2010-08-13T17:18:43.253" UserId="1410" Text="Battle.net has supports a number of chat commands. For example:&#xD;&#xA;&#xD;&#xA;    /w USERID Hello UserId!&#xD;&#xA;&#xD;&#xA;sends &quot;Hello UserId!&quot; to that user. I'd like to see the current list of commands now that Starcraft 2 has come out, so that I can learn any changes, additions, or anything specific to Starcraft 2.&#xD;&#xA;&#xD;&#xA;I have been able to find several dated, unofficial lists, but I would far prefer a current, official list, which I have not been able to find. Can anyone find one?&#xD;&#xA;&#xD;&#xA;For reference, in case we can't find an official list, [here is the most complete old, unofficial list I found][1].&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.scfreak.org/index.php/chat-commands/" />
  <row Id="12227" PostHistoryTypeId="1" PostId="5323" RevisionGUID="ec80f1c4-52c0-4d83-a845-1b60c629450f" CreationDate="2010-08-13T17:18:43.253" UserId="1410" Text="Where can I find the Official list of current Battle.net chat commands?" />
  <row Id="12228" PostHistoryTypeId="3" PostId="5323" RevisionGUID="ec80f1c4-52c0-4d83-a845-1b60c629450f" CreationDate="2010-08-13T17:18:43.253" UserId="1410" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="12229" PostHistoryTypeId="2" PostId="5324" RevisionGUID="530d6340-7ed7-4a07-8f48-e92af9e42936" CreationDate="2010-08-13T17:18:55.390" UserId="1916" Text="I have the old elite with the 120GB HD and I am down to about 90 GB left. And that is without installing any games that is just saved games and DLC and a couple demos. I would recommend getting a larger HD if you plan on playing a lot of games. If you are like one of my friends and the only 2 games you own are Gears of War and Gears of War2 then the 20 GB should be sufficient. Otherwise get more.&#xD;&#xA;&#xD;&#xA;Also As Macha said some games actually slow down when installed, most of the FPS games I have played slow down(MW2. Gears 1 and 2, Halo 3...) if installed so I don't install any games anymore.&#xD;&#xA;&#xD;&#xA;HOWEVER, my wife has an arcade which we bought a 120GB hard drive for and it loads faster and runs better than my elite. So take that for what it is worth. All the bells and whistles on the elite are not completely as good as they sound." />
  <row Id="12230" PostHistoryTypeId="2" PostId="5325" RevisionGUID="883e2fac-1e49-4aee-9df2-fcda1e81fca6" CreationDate="2010-08-13T17:19:26.153" UserId="47" Text="Actually the Gingerbread House reference and a heavier reliance on action, and the maneuvering reminded me of Quest for Glory/Hero's Quest. If you look at the Sierra Company's offerings from that time period they all look about the same. " />
  <row Id="12231" PostHistoryTypeId="2" PostId="5326" RevisionGUID="88802bdb-bbe6-4ff5-b5a1-35b4d469c36f" CreationDate="2010-08-13T17:20:04.187" UserId="1410" Text="I have a hunch its available through a chat command like replying to messages. However, I can't find a list of battle.net chat commands that has been updated since Starcraft 2. [I wounder how I'll solve that problem.][1]&#xD;&#xA;&#xD;&#xA;I'll update when I have that problem solved.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5323/where-can-i-find-the-official-list-of-current-battle-net-chat-commands" />
  <row Id="12232" PostHistoryTypeId="2" PostId="5327" RevisionGUID="481814b0-b5d0-4642-b293-c726a130f23b" CreationDate="2010-08-13T17:26:16.003" UserId="2790" Text="in the robot room in castle of dr. brain there are three robot heads. you need to program each of them to fetch some items in a small maze. the problem is that not all of the robot heads work correct all the time.&#xD;&#xA;&#xD;&#xA;there is more information one can get by spending one hint coin or by trial and error: one robot always does as told, one robot always does the opposite of what it is told, one robot head alternates between correct and opposite.&#xD;&#xA;&#xD;&#xA;here is what the three robot heads say about themselves:&#xD;&#xA;&#xD;&#xA;propeller head: &quot;I am programmed to always follow instructions precisely. Iron Face also follows instructions precisely&quot;&#xD;&#xA;&#xD;&#xA;saucer head: &quot;I am programmed to always follow instructions precisely. I am the only precise order-follower here.&quot;&#xD;&#xA;&#xD;&#xA;iron face: &quot;I am programmed to always follow instructions precisely. Saucer Head never follows orders correctly.&quot;&#xD;&#xA;&#xD;&#xA;i figured this out when i played this game as a child, and i figured it out again now. but somehow i don't feel satisfied because my method of solving the puzzle is by some combination of backtracking and trial and error. i know from my logic class (years ago) that one can deduce the solution somehow, but i fail to do so.&#xD;&#xA;&#xD;&#xA;some help please.&#xD;&#xA;&#xD;&#xA;note: i am not interested in only the solution. i know that already.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;someone with more than 150 reputation please tag this as &quot;castle-of-dr-brain&quot; then remove this line. i cannot create tags yet.&#xD;&#xA;" />
  <row Id="12233" PostHistoryTypeId="1" PostId="5327" RevisionGUID="481814b0-b5d0-4642-b293-c726a130f23b" CreationDate="2010-08-13T17:26:16.003" UserId="2790" Text="the 3 robot heads" />
  <row Id="12234" PostHistoryTypeId="3" PostId="5327" RevisionGUID="481814b0-b5d0-4642-b293-c726a130f23b" CreationDate="2010-08-13T17:26:16.003" UserId="2790" Text="&lt;puzzle&gt;" />
  <row Id="12235" PostHistoryTypeId="2" PostId="5328" RevisionGUID="1f7c2edf-236d-495c-a906-4999f1797b86" CreationDate="2010-08-13T17:29:06.810" UserId="1867" Text="I need some help beating Blitz mode on the Xbox 360 arcade game Monday Night Combat.&#xD;&#xA;Any tips would be much appreciated!&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;Which turret is best to put out on the field? and where?&lt;br&gt;&#xD;&#xA;What classes would be best to choose? What skills to upgrade?&lt;br&gt;&#xD;&#xA;How many players is optimistic? because I know it gets tougher the more players there is, but the more people the more money to spend.&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;(Can someone add a tag for MNC (Monday-Night-Combat))" />
  <row Id="12236" PostHistoryTypeId="1" PostId="5328" RevisionGUID="1f7c2edf-236d-495c-a906-4999f1797b86" CreationDate="2010-08-13T17:29:06.810" UserId="1867" Text="Monday Night Combat Blitz Strategy" />
  <row Id="12237" PostHistoryTypeId="3" PostId="5328" RevisionGUID="1f7c2edf-236d-495c-a906-4999f1797b86" CreationDate="2010-08-13T17:29:06.810" UserId="1867" Text="&lt;strategy&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="12238" PostHistoryTypeId="16" PostId="5328" RevisionGUID="1f7c2edf-236d-495c-a906-4999f1797b86" CreationDate="2010-08-13T17:29:06.810" UserId="1867" />
  <row Id="12239" PostHistoryTypeId="6" PostId="5328" RevisionGUID="77fb4cb1-f06e-4b2c-883a-9e1b357b083d" CreationDate="2010-08-13T17:31:47.587" UserId="85" Comment="Fixed tags ♪" Text="&lt;xbox-360&gt;&lt;strategy&gt;&lt;xbox-live-arcade&gt;&lt;monday-night-combat&gt;" />
  <row Id="12240" PostHistoryTypeId="6" PostId="5327" RevisionGUID="cb335545-1022-4eff-b69b-b5c362fc1190" CreationDate="2010-08-13T17:33:04.900" UserId="50" Comment="edited tags" Text="&lt;puzzle&gt;&lt;castle-of-dr-brain&gt;" />
  <row Id="12241" PostHistoryTypeId="5" PostId="5328" RevisionGUID="64136e91-3048-40f8-9a27-f7995c300161" CreationDate="2010-08-13T17:33:05.180" UserId="1867" Comment="deleted 59 characters in body" Text="I need some help beating Blitz mode on the Xbox 360 arcade game Monday Night Combat.&#xD;&#xA;Any tips would be much appreciated!&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;Which turret is best to put out on the field? and where?&lt;br&gt;&#xD;&#xA;What classes would be best to choose? What skills to upgrade?&lt;br&gt;&#xD;&#xA;How many players is optimistic? because I know it gets tougher the more players there is, but the more people the more money to spend.&lt;br&gt;&#xD;&#xA;" />
  <row Id="12242" PostHistoryTypeId="5" PostId="5328" RevisionGUID="3bf11b53-10bc-49b3-a10b-2e2b79bac06b" CreationDate="2010-08-13T17:33:38.863" UserId="85" Comment="Added tags, also did some formatting touch-up." Text="I need some help beating Blitz mode on the Xbox 360 arcade game Monday Night Combat.&#xD;&#xA;Any tips would be much appreciated!&#xD;&#xA;&#xD;&#xA; - Which turret is best to put out on the field? And where?&#xD;&#xA; - What classes would be best to choose? What skills to upgrade?&#xD;&#xA; - How many players is optimistic? I know it gets tougher the more players there is, but more people means more money to spend." />
  <row Id="12243" PostHistoryTypeId="2" PostId="5329" RevisionGUID="7697df3c-7c4e-46c3-acb2-9b826a609298" CreationDate="2010-08-13T17:37:13.893" UserId="98" Text="As far as I know, the only chat command that was left in Battle.net 2.0 is /r, which replies to people in-game. All other chat commands have been removed." />
  <row Id="12244" PostHistoryTypeId="2" PostId="5330" RevisionGUID="e0a25f3c-0cf9-4bd9-9e0b-c5e3db04a689" CreationDate="2010-08-13T17:39:24.657" UserId="47" Text="I was on Kalecgos-A and had the worst time getting into ICC pugs, and our guild tried to do 10m raids but when we were pugging in 2-4 spots it wasnt smooth enough to keep the pugs running past Sauerfang. A few of us split for another server (Kargath-A) where the pugs were more plentiful.&#xD;&#xA;&#xD;&#xA;As for shopping around for servers: check to see how many people have their kingslayer titles, in all likelihood theyre farming gear or on heroic modes at this point and can afford to pug people in. also, check their Wintergrasp control, if the faction youre transferring to is in ready control they are probably pretty conscientious of getting things done; ie finding groups and doing weeklies and killing in ICC.&#xD;&#xA;&#xD;&#xA;As for PUGging tips: always note master looter (never complain if you lose a roll with /w) &amp; tanks (and yeah, kiss some and ask if you can throw 25g at their repair bill) and add them. they are your contacts, add a note when you ran with them. Also, on my server, before the tuesday raid reset, Monday is the hoppingest day for people who need to get some Ashen Verdict rep etc (1.3k till exalted for me woot). Also, most people wont care what guild youre in, but if youre down with a tank and/or a healer you can always pst back in trade your info + tank/healer.&#xD;&#xA;&#xD;&#xA;Paladins make for good contacts as typically they are in high demand for their hybrid status. Shaman are nice too because we are all loving those Bloodlusts/Heroisms in ICC. A druid is good stuff as well because you gotta have the raid heals, and a pocket tank in a pinch works miracles in plaguewing." />
  <row Id="12245" PostHistoryTypeId="2" PostId="5331" RevisionGUID="dc8d945c-04d8-4800-8d33-1e65bbf133ea" CreationDate="2010-08-13T17:46:10.480" UserId="1790" Text="It looks like the official list for classic battle.net can be found [here][1] (which appears to be the source of the link that WillfulWizard mentioned).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://classic.battle.net/info/commands.shtml" />
  <row Id="12246" PostHistoryTypeId="2" PostId="5332" RevisionGUID="0989877b-2c8d-4058-85ec-a4f9275cad32" CreationDate="2010-08-13T17:46:15.440" UserId="2335" Text="Let's say I have a group of 10 units: 5 marines, 2 marauders, a tank, and 2 banshees. I want the marines to target the front line, the marauders to target some armored unit, the tank to target something else, etc. I know I can ctl-click to select all of the units in that group, but is there a key or some technique to tell each group of units to attack something different without losing control of the entire group or having them all attack the same thing?" />
  <row Id="12247" PostHistoryTypeId="1" PostId="5332" RevisionGUID="0989877b-2c8d-4058-85ec-a4f9275cad32" CreationDate="2010-08-13T17:46:15.440" UserId="2335" Text="Is there any way to control a subgroup within a main group without losing control of the main group?" />
  <row Id="12248" PostHistoryTypeId="3" PostId="5332" RevisionGUID="0989877b-2c8d-4058-85ec-a4f9275cad32" CreationDate="2010-08-13T17:46:15.440" UserId="2335" Text="&lt;starcraft-2&gt;" />
  <row Id="12249" PostHistoryTypeId="2" PostId="5333" RevisionGUID="47ae2c60-4c25-481c-91d7-00049885030f" CreationDate="2010-08-13T17:48:16.513" UserId="2795" Text="Some online game in US restrict only IP in US. Is there any way to connect from outside US? Like using proxy? Can anyone suggest some proxy? Or keyword to search the proxy. I tried google 'us proxy' but the most top results seem to be advertisement. Hope the community can give me some suggestion. Thanks." />
  <row Id="12250" PostHistoryTypeId="1" PostId="5333" RevisionGUID="47ae2c60-4c25-481c-91d7-00049885030f" CreationDate="2010-08-13T17:48:16.513" UserId="2795" Text="Proxy to IP in US" />
  <row Id="12251" PostHistoryTypeId="3" PostId="5333" RevisionGUID="47ae2c60-4c25-481c-91d7-00049885030f" CreationDate="2010-08-13T17:48:16.513" UserId="2795" Text="&lt;networking&gt;" />
  <row Id="12252" PostHistoryTypeId="2" PostId="5334" RevisionGUID="bf125c25-0b10-4500-a42c-cdea4652a50f" CreationDate="2010-08-13T17:48:24.780" UserId="85" Text="Never played this game, but I know logic! &#xD;&#xA;&#xD;&#xA;All 3 heads say &quot;I am programmed to always follow instructions precisely&quot;, but only one of them actually does. That means that the only one who is telling the truth with the first statement is the only one who follows orders precisely. The other two are lying with the first statement, so one has to have a true second statement (the one that alternates) and the other has to have a false second statement (the one who is always opposite).&#xD;&#xA;&#xD;&#xA; 1. Propeller Head always follows orders - *Impossible*, because the second statement would be false, violating the necessity for the first statement to be true. Only one of them always follows orders.&#xD;&#xA; 2. Saucer Head always follows orders - *Impossible*, because otherwise both Propeller Head and Iron Face must be lying in their second statements for this to be correct, yet one of them must have a true second statement.&#xD;&#xA; 3. Iron Face always follows orders - *Possible*, because this makes Propeller Head's second statement true and Saucer Head's second statement false, which fits our requirements.&#xD;&#xA;&#xD;&#xA;The derivation of this is that Propeller Head alternates between following precisely and following opposite, Saucer Head always follows the opposite, and Iron Face always follows precisely." />
  <row Id="12254" PostHistoryTypeId="2" PostId="5336" RevisionGUID="7e7b55dd-5b43-4627-a584-6fc7a985036c" CreationDate="2010-08-13T18:00:03.960" UserId="126" Text="There is no way to do this. In order to issue attack or move commands to part of a group, the others have to be removed from the current group." />
  <row Id="12255" PostHistoryTypeId="2" PostId="5337" RevisionGUID="a23900bb-d08d-4d2f-b96e-d74bb9b1f17e" CreationDate="2010-08-13T18:01:21.807" UserId="2285" Text="You can do multiple control groups.&#xD;&#xA;&#xD;&#xA;Group 1 = all of them  &#xD;&#xA;Group 2 = marines  &#xD;&#xA;Group 3 = marauders  &#xD;&#xA;Group 4 = tank  &#xD;&#xA;Group 5 = banshees  &#xD;&#xA;&#xD;&#xA;Selecting your other control groups does not lose your full control group. Very useful for air." />
  <row Id="12256" PostHistoryTypeId="5" PostId="5323" RevisionGUID="0fb6a0bf-e2a7-46ac-aa93-fcd6156baa39" CreationDate="2010-08-13T18:14:51.310" UserId="1410" Comment="deleted 4 characters in body" Text="Battle.net supports a number of chat commands. For example:&#xD;&#xA;&#xD;&#xA;    /w USERID Hello UserId!&#xD;&#xA;&#xD;&#xA;sends &quot;Hello UserId!&quot; to that user. I'd like to see the current list of commands now that Starcraft 2 has come out, so that I can learn any changes, additions, or anything specific to Starcraft 2.&#xD;&#xA;&#xD;&#xA;I have been able to find several dated, unofficial lists, but I would far prefer a current, official list, which I have not been able to find. Can anyone find one?&#xD;&#xA;&#xD;&#xA;For reference, in case we can't find an official list, [here is the most complete old, unofficial list I found][1].&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.scfreak.org/index.php/chat-commands/" />
  <row Id="12257" PostHistoryTypeId="2" PostId="5338" RevisionGUID="4faa0136-a912-4dc8-a4cc-bc9f299a173f" CreationDate="2010-08-13T18:26:02.787" UserId="1040" Text="At work during lunch hour me and 5 co-workers like to play lan games. We need games that are easy to install and are not too heavy on the machine.&#xD;&#xA;&#xD;&#xA;We have played Diablo II but got bored pretty quickly. Currently we are playing Armagetron Advanced and having a lot of fun, but I feel like we're gonna get bored with it pretty soon.&#xD;&#xA;&#xD;&#xA;Basically we want games with low commitment, that can be played in 30 minutes. What are some other games that could be nice to try?" />
  <row Id="12258" PostHistoryTypeId="1" PostId="5338" RevisionGUID="4faa0136-a912-4dc8-a4cc-bc9f299a173f" CreationDate="2010-08-13T18:26:02.787" UserId="1040" Text="What are some lightweight LAN games ?" />
  <row Id="12259" PostHistoryTypeId="3" PostId="5338" RevisionGUID="4faa0136-a912-4dc8-a4cc-bc9f299a173f" CreationDate="2010-08-13T18:26:02.787" UserId="1040" Text="&lt;pc&gt;&lt;multiplayer&gt;" />
  <row Id="12260" PostHistoryTypeId="16" PostId="5338" RevisionGUID="4faa0136-a912-4dc8-a4cc-bc9f299a173f" CreationDate="2010-08-13T18:26:15.483" UserId="1040" />
  <row Id="12261" PostHistoryTypeId="2" PostId="5339" RevisionGUID="be3cdf27-f685-48d0-9410-c4394e0b20f0" CreationDate="2010-08-13T18:27:46.637" UserId="2432" Text="In NetHack/Roguelikes you run across wands/rings/potions/etc. that you have to try to identify what they do.  &#xD;&#xA;&#xD;&#xA;Is there a safe or recommended way of handling these items without turning myself into a puddle of goo?" />
  <row Id="12262" PostHistoryTypeId="1" PostId="5339" RevisionGUID="be3cdf27-f685-48d0-9410-c4394e0b20f0" CreationDate="2010-08-13T18:27:46.637" UserId="2432" Text="Identifying items without killing myself" />
  <row Id="12263" PostHistoryTypeId="3" PostId="5339" RevisionGUID="be3cdf27-f685-48d0-9410-c4394e0b20f0" CreationDate="2010-08-13T18:27:46.637" UserId="2432" Text="&lt;strategy&gt;&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="12264" PostHistoryTypeId="2" PostId="5340" RevisionGUID="614a6bfb-ffb6-4d32-b807-afed9c1bdafa" CreationDate="2010-08-13T18:28:09.350" UserId="2782" Text="[Worms][1] or [BZFlag][2] perhaps?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Worms_(series)&#xD;&#xA;  [2]: http://bzflag.org/" />
  <row Id="12265" PostHistoryTypeId="16" PostId="5340" RevisionGUID="614a6bfb-ffb6-4d32-b807-afed9c1bdafa" CreationDate="2010-08-13T18:28:09.350" UserId="-1" />
  <row Id="12266" PostHistoryTypeId="10" PostId="5333" RevisionGUID="e92491a2-7999-4531-ba05-e18e71b44675" CreationDate="2010-08-13T18:31:04.210" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;}]" />
  <row Id="12267" PostHistoryTypeId="2" PostId="5341" RevisionGUID="496eccaf-d751-404b-b2df-7152fb24fbff" CreationDate="2010-08-13T18:32:45.767" UserId="2798" Text="My feeling about Cheese is that is just as legitimate as camping in other types of games, and irritates other players for much of the same reason.  I like Daryl's explanation that it incorporates luck more strongly than the more stable builds many players prefer, but I'd like to extend that it works principally by exploiting to maximum advantage the asymmetries between the opposing forces.  &#xD;&#xA;&#xD;&#xA;A particular feature of cheese is that it works well before the opponent is able to get a reasonable sized, balanced and stable army, because it exploits the compromises players have to make in the early part of their builds.  By mid-game, those weaknesses will be covered by the composition of the opponents army.&#xD;&#xA;&#xD;&#xA;For this reason, you see cheese play mostly in non mirror matchups.  There are more chances for asymmetric advantages in a TvP, PvZ or ZvT matchup than in TvT, PvP, and ZvZ.  That said, there are still some interesting things that can happen in mirror matchups that would typically count as cheese.  &#xD;&#xA;&#xD;&#xA;As a particular example, I'll compare TvT where the defending player is using a 1/1/1 build.  A cheesy terran player might bank on the opponent making marines out of their barracks until the factory is up in order to defend against early aggression.  Unfortunately for the defender, marines aren't very good against reapers.  If the cheesing player arranges for a handful of reapers to arrive before any addons are down on a factory or barracks, it will be very hard for the defending player to hold it off.  &#xD;&#xA;&#xD;&#xA;On the other hand, the cheesing player could be very unlucky and the defending player got a tech lab on his barracks immediately.  A very small number of marauders can hold off many reapers because reapers do so little damage to armored units." />
  <row Id="12268" PostHistoryTypeId="2" PostId="5342" RevisionGUID="214d04a4-504a-4b84-9ef4-c3674f2d5747" CreationDate="2010-08-13T18:38:08.363" UserId="2432" Text="Don't try to fool the Gods.  If you are praying because you are hungry but you have food in your inventory.  &#xD;&#xA;&#xD;&#xA;Scene:  &#xD;&#xA;&#xD;&#xA;Playing as a Valkerie that had become 'Weak' and was holding a lichen corpse and a uncursed food ration.  The Turn counter was 500+.  When I tried to #pray for food, the response was 'Tyr is displeased'.  My guess, gods can smell food on you and don't like greedy beggars. " />
  <row Id="12269" PostHistoryTypeId="2" PostId="5343" RevisionGUID="21042b70-1f06-48d6-8085-b3428c11f3fd" CreationDate="2010-08-13T18:39:46.410" UserDisplayName="GMunro" Text="[Soldat][1] is always awesome to play. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://soldat.thd.vg/en/" />
  <row Id="12270" PostHistoryTypeId="16" PostId="5343" RevisionGUID="21042b70-1f06-48d6-8085-b3428c11f3fd" CreationDate="2010-08-13T18:39:46.410" UserId="-1" />
  <row Id="12271" PostHistoryTypeId="2" PostId="5344" RevisionGUID="94d8cc37-e294-4314-b10d-5a209e150d2b" CreationDate="2010-08-13T18:40:48.700" UserId="65" Text="I don't know a lot about the game but I've heard you can go for the &quot;best ending&quot;. So, how many endings are there and what things do you do differently to get them?&#xD;&#xA;&#xD;&#xA;No spoilers please." />
  <row Id="12272" PostHistoryTypeId="1" PostId="5344" RevisionGUID="94d8cc37-e294-4314-b10d-5a209e150d2b" CreationDate="2010-08-13T18:40:48.700" UserId="65" Text="How many different endings are there for Cave Story?" />
  <row Id="12273" PostHistoryTypeId="3" PostId="5344" RevisionGUID="94d8cc37-e294-4314-b10d-5a209e150d2b" CreationDate="2010-08-13T18:40:48.700" UserId="65" Text="&lt;ending&gt;&lt;cave-story&gt;" />
  <row Id="12274" PostHistoryTypeId="6" PostId="5338" RevisionGUID="5754edbc-1cdc-43d8-bf47-2413089ba662" CreationDate="2010-08-13T18:41:14.970" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;multiplayer&gt;" />
  <row Id="12275" PostHistoryTypeId="2" PostId="5345" RevisionGUID="18bf8e63-9335-4d62-8097-f23cb88fc3cd" CreationDate="2010-08-13T18:42:14.640" UserId="1916" Text="Is there a reason why we do not have the ability to use a mouse and keyboard combo (for FPS specifically) on the XBox? We have USB ports, we can use a Keyboard for text messages, but no mouse. &#xD;&#xA;&#xD;&#xA;I moved from PC games to the XBox so that I didn't have to upgrade my computer every 6 months to keep up with the trends. I am a big fan of the M/K for FPS. I have gotten better with the controller but no where near what I could do with a M/K. My issue is the difference in the camera movement. The controller is a gradual motion based on how far you move the stick. The mouse is absolute motion based on how far you move the mouse. This is a big difference.&#xD;&#xA;&#xD;&#xA;I know there are third party attachments you can get like the XFPS Sniper or the Mayflash Max. So two Questions really.&#xD;&#xA;&#xD;&#xA;1: Is there a reason we can't use a mouse on our XBox?&#xD;&#xA;2: Do the XFPS Sniper or Mayflash Max really work? I have heard there are some latency issues. " />
  <row Id="12276" PostHistoryTypeId="1" PostId="5345" RevisionGUID="18bf8e63-9335-4d62-8097-f23cb88fc3cd" CreationDate="2010-08-13T18:42:14.640" UserId="1916" Text="Mouse and Keyboard for XBox 360?" />
  <row Id="12277" PostHistoryTypeId="3" PostId="5345" RevisionGUID="18bf8e63-9335-4d62-8097-f23cb88fc3cd" CreationDate="2010-08-13T18:42:14.640" UserId="1916" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;keyboard-controls&gt;" />
  <row Id="12278" PostHistoryTypeId="2" PostId="5346" RevisionGUID="164b35c7-9a8b-4490-b063-eb73ed1282f4" CreationDate="2010-08-13T18:43:33.327" UserId="1410" Text="The obvious choice would be to use a **scroll of identify** (or better, learn the spell). Naturally, this requires knowing which scrolls are scrolls of identify, so back to square one.&#xD;&#xA;&#xD;&#xA;The sad result of that is that **some trial and error is necessary.**&#xD;&#xA;&#xD;&#xA;Now, there are ways to try things that are safer than others. For that, my best suggestion is **use the item on someone else**. Sadly this only works for potions, wands and (partially) scrolls. Wands are largely targeted, so simply choose your least favorite monster. Fewer scrolls are targeted, but those that are can likewise target a volunteer. Potions are fun because you get to throw them at your test subject. Of course, this method STILL has the chance to backfire, by using a good effect on a monster. You can choose mostly harmless monsters as your test subjects, but failing that, I still prefer speeding up a monster over the chance of disintegrating myself with my brand new wand.&#xD;&#xA;&#xD;&#xA;One last thought, before doing your trial and error, you can try **de-cursing the item in question**, if possible. Cursed items are almost all bad, so if you can determine that an item is not cursed, dip it in holy water, or (I think this blesses the item?) offer a sacrifice with the item on the altar, before using the item, you're odds of bad things happening go way down." />
  <row Id="12279" PostHistoryTypeId="2" PostId="5347" RevisionGUID="b842bee1-860f-4861-b241-2fc42997453a" CreationDate="2010-08-13T18:46:07.847" UserId="85" Text="The most commonly known method is called &quot;Price Identification&quot;, which abuses either proactive knowledge or reactive knowledge to identify items by seeing how they cost in a shop, either in selling or buying. Applying the same modifiers for your charisma, the same item will always cost the same amount. Proactively, this involves looking up tables of prices to know what you're looking at. Reactively, this involves remembering how much certain things cost as you go through multiple playthroughs. Note that price ID only gets you the price, and there are multiple items that will cost the same, so the point is mostly to narrow down what possible items it could be.&#xD;&#xA;&#xD;&#xA;It should be noted that the Scroll of Identify is pretty much the cheapest scroll at 20.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Onto general strategies for specific items. Note that these won't help in *all* situations and there are some dangerous points to be careful of. I'm going to not cover what specific perils to watch out for, to give you some suspense.&#xD;&#xA;&#xD;&#xA;Some wands can be identified by `E`ngraving with them. This will either do nothing, produce a special message and/or effect based on the wand, or very loudly announce what the wand is. The first obviously doesn't help. The second won't directly identify the wand but it will help guide you to knowing what it is in order to zap it; note that some wands have matching phrases while others have unique ones (cold always has &quot;some ice cubes fall out&quot;, while both sleep and death cause &quot;bugs on the floor to stop moving&quot;). The last one will treat it as if you had really identified it.&#xD;&#xA;&#xD;&#xA;Scrolls, when read while confused, tend to do not quite what they're supposed to. However, a lot of the dangerous scrolls will not have deadly effects if read while confused, and some are actually beneficial. Reading a scroll counts as identifying it.&#xD;&#xA;&#xD;&#xA;Rings can be dropped into sinks. Except for certain rings, this will destroy the ring in exchange for a message that will help identify the ring. So if you have a spare unidentified ring, try dropping it in a sink to tell what it is. This won't identify it directly, so you will have to name the item or otherwise remember which one you just handled.&#xD;&#xA;&#xD;&#xA;I think a lot of the potion-based strategies are based on knowing the price before-hand, and then simply either quaffing them with less risk or `D`ipping items into the potion. That's very specific and I don't remember the whole lot off the top of my head. So barring that approach, note that a lot of the more dangerous potions will probably be thrown at you by enemies, while some of the really nice potions tend to be quaffed by enemies. Sometimes this will auto-ID the potion, while other times it'll prompt you to name the potion. " />
  <row Id="12280" PostHistoryTypeId="5" PostId="5345" RevisionGUID="c49dd077-1e0c-4880-ae3b-dad8318205f7" CreationDate="2010-08-13T18:50:14.093" UserId="1916" Comment="added 2 characters in body" Text="Is there a reason why we do not have the ability to use a mouse and keyboard combo (for FPS specifically) on the XBox? We have USB ports, we can use a Keyboard for text messages, but no mouse. &#xD;&#xA;&#xD;&#xA;I moved from PC games to the XBox so that I didn't have to upgrade my computer every 6 months to keep up with the trends. I am a big fan of the M/K for FPS. I have gotten better with the controller but no where near what I could do with a M/K. My issue is the difference in the camera movement. The controller is a gradual motion based on how far you move the stick. The mouse is absolute motion based on how far you move the mouse. This is a big difference.&#xD;&#xA;&#xD;&#xA;I know there are third party attachments you can get like the XFPS Sniper or the Mayflash Max. So two Questions really.&#xD;&#xA;&#xD;&#xA;1: Is there a reason we can't use a mouse on our XBox?&#xD;&#xA;&#xD;&#xA;2: Do the XFPS Sniper or Mayflash Max really work? I have heard there are some latency issues. " />
  <row Id="12281" PostHistoryTypeId="2" PostId="5348" RevisionGUID="bbf79d60-6089-4f7f-b2e1-d089760cc017" CreationDate="2010-08-13T18:50:38.540" UserId="85" Text="There are 3 different endings.&#xD;&#xA;&#xD;&#xA;Getting the worst ending involves opting to end the game early by talking to a certain NPC. You won't get to do the final dungeon sequences or fight the final boss. You can always say &quot;No&quot; or just not talk to the NPC, so it's not something you can really accidentally do or get shoehorned into.&#xD;&#xA;&#xD;&#xA;The normal ending is gotten by following a standard playthrough, turning down the option to end the game early, and going through the final dungeon and boss. It's fairly straight forward, and what you'll most likely get on your first playthrough.&#xD;&#xA;&#xD;&#xA;The best ending is achieved by following specific requirements at certain points in the game. It's very difficult to explain without any spoilers, but it involves skipping certain events and items to get better items at a later point, and making sure you follow through on an optional sequence of events. This opens up an extra dungeon after the final boss that would have to be cleared. Few people achieve this ending without knowing that it exists and the required steps, as they are fairly unintuitive at some points." />
  <row Id="12282" PostHistoryTypeId="2" PostId="5349" RevisionGUID="84201ed4-c94a-4a17-84be-406f7fe380a8" CreationDate="2010-08-13T18:57:18.247" UserId="385" Text="I've finished the campaign mode but i missed some missions (the ones of the crystal and others) and some armory and lab upgrades.&#xD;&#xA;&#xD;&#xA;Is there any way i can continue the campaign and finishing those missions and researchs? Is starting a new campaing the only way to do so?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="12283" PostHistoryTypeId="1" PostId="5349" RevisionGUID="84201ed4-c94a-4a17-84be-406f7fe380a8" CreationDate="2010-08-13T18:57:18.247" UserId="385" Text="Starcraft 2 Continuing Campaing" />
  <row Id="12284" PostHistoryTypeId="3" PostId="5349" RevisionGUID="84201ed4-c94a-4a17-84be-406f7fe380a8" CreationDate="2010-08-13T18:57:18.247" UserId="385" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="12285" PostHistoryTypeId="2" PostId="5350" RevisionGUID="2b5719cb-762e-4ad2-8cdd-3fbd1808e64e" CreationDate="2010-08-13T19:00:33.277" UserId="126" Text="If you choose &quot;load&quot; (from the single-player menu in the StarCraft game, or from the F10 menu in the campaign) you should have several auto-saved options to choose from. This won't start you over, but start you back at places where you have saved, or where the game auto-saved." />
  <row Id="12286" PostHistoryTypeId="6" PostId="5226" RevisionGUID="8b19c3f6-07e1-4739-9c24-1157ced12c96" CreationDate="2010-08-13T19:00:52.403" UserId="2659" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;tactic&gt;" />
  <row Id="12287" PostHistoryTypeId="5" PostId="5346" RevisionGUID="669db783-5660-41a5-8991-64cc4630231f" CreationDate="2010-08-13T19:00:55.693" UserId="1410" Comment="added 513 characters in body" Text="The obvious choice would be to use a **scroll of identify** (or better, learn the spell). Naturally, this requires knowing which scrolls are scrolls of identify, so back to square one.&#xD;&#xA;&#xD;&#xA;The sad result of that is that **some trial and error is necessary.**&#xD;&#xA;&#xD;&#xA;Now, there are ways to try things that are safer than others. For that, my best suggestion is **use the item on someone else**. Sadly this only works for potions, wands and (partially) scrolls. Wands are largely targeted, so simply choose your least favorite monster. Fewer scrolls are targeted, but those that are can likewise target a volunteer. Potions are fun because you get to throw them at your test subject. Of course, this method STILL has the chance to backfire, by using a good effect on a monster. You can choose mostly harmless monsters as your test subjects, but failing that, I still prefer speeding up a monster over the chance of disintegrating myself with my brand new wand.&#xD;&#xA;&#xD;&#xA;One last thought, before doing your trial and error, you can try **de-cursing the item in question**, if possible. Cursed items are almost all bad, so if you can determine that an item is not cursed, dip it in holy water, or (I think this blesses the item?) offer a sacrifice with the item on the altar, before using the item, you're odds of bad things happening go way down.&#xD;&#xA;&#xD;&#xA;**On Armor &amp; Weapons:**&#xD;&#xA;&#xD;&#xA;Putting on armor or wielding weapons sometime(?) identifies them, but this is risky due to not being able to remove cursed armor/weapons*. A trick to deal with this situation is to keep Scrolls of Destroy Armor/Weapon you find. (I originally thought they were useless!) Be sure to take off all your other armor before trying your new armor, to give the Destroy Armor scroll only one target.&#xD;&#xA;&#xD;&#xA;*If I recall right, sometimes weapons are slippery instead? But that works out fine too." />
  <row Id="12288" PostHistoryTypeId="2" PostId="5351" RevisionGUID="0db9795e-355a-41ba-9138-c2613b834ff3" CreationDate="2010-08-13T19:02:44.317" UserId="461" Text="If you press &quot;Continue Campaign&quot; after finishing the last mission, it will bring up a window similar to the Missions Archives you could access during the game. For all of the missions where you could choose one mission or the other, both options will be available to play here.&#xD;&#xA;&#xD;&#xA;The only mission that you can't play if you missed it is the Secret Mission. To do that, you'll either need to start a new campaign or load a save game from before you finished the mission where you unlock the Secret Mission." />
  <row Id="12289" PostHistoryTypeId="4" PostId="5349" RevisionGUID="397c3a76-60ab-47a0-9a7c-4ee189c8491e" CreationDate="2010-08-13T19:15:11.387" UserId="126" Comment="capitalization" Text="StarCraft 2 Continuing Campaing" />
  <row Id="12290" PostHistoryTypeId="2" PostId="5352" RevisionGUID="c861602d-71fa-412f-9da1-db1dc0330410" CreationDate="2010-08-13T19:15:54.473" UserId="1234" Text="The most important thing to note is that identifying items in one game only helps you in that game. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.&#xD;&#xA;&#xD;&#xA;Potions provide you with some interesting options.  &#xD;&#xA;Clear potions are always water. However, they may be holy water or unholy water, which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).   &#xD;&#xA;You can try #dipping a unicorn horn into a potion. Most bad potions will be neutralized this way. The biggest caveat here is the potion of polymorph, which will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, **don't drink any brown potions**. However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example)   &#xD;&#xA;If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &quot;food potion.&quot; In practice, that means water, fruit juice, or booze.  &#xD;&#xA;A common way to identify helpful potions (speed, healing, invisibility) is that monsters will drink them. A common way to identify harmful potions (paralysis, blindness, acid) is that monsters will throw them at you. When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.  &#xD;&#xA;If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.   &#xD;&#xA;The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12291" PostHistoryTypeId="5" PostId="5345" RevisionGUID="050d92f6-2383-498b-8d9a-ea16b71f90d0" CreationDate="2010-08-13T19:20:57.970" UserId="1916" Comment="deleted 620 characters in body" Text="I know there are third party attachments you can get like the XFPS Sniper or the Mayflash Max. So two questions really.&#xD;&#xA;&#xD;&#xA;1: Has Microsoft given a reason why they decided not to allow the use of a mouse on the XBox?&#xD;&#xA;&#xD;&#xA;2: Do the XFPS Sniper or Mayflash Max really work? I have heard there are some latency issues. " />
  <row Id="12292" PostHistoryTypeId="4" PostId="5349" RevisionGUID="9827a99c-0aa7-4ed2-af4c-af1178a6bd9f" CreationDate="2010-08-13T19:26:16.913" UserId="1719" Comment="edited title" Text="StarCraft 2 Continuing Campaign" />
  <row Id="12293" PostHistoryTypeId="2" PostId="5353" RevisionGUID="d06614d8-f088-4af8-b8d2-c9fe304df02c" CreationDate="2010-08-13T19:27:00.653" UserId="2803" Text="It runs much better on a Windows 7 boot. People are reporting that on the same Mac, they're getting low framerates at low/medium settings under OS X, and very good framerates at high/ultra settings under Windows 7.&#xD;&#xA;&#xD;&#xA;And yeah, Nvidia drivers are always better optimised for Windows. Apple may have a better user experience and better looking hardware, but Windows is still the king at functionality." />
  <row Id="12294" PostHistoryTypeId="5" PostId="5352" RevisionGUID="2b031ed9-92d3-479c-8297-83f82c990ef5" CreationDate="2010-08-13T19:30:24.233" UserId="1234" Comment="added 474 characters in body" Text="The most important thing to note is that identifying items in one game only helps you in that game. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.  &#xD;&#xA;The second most important thing about identifying items is that each item can be blessed, uncursed, or cursed. You can figure out which items are which by dropping them on an altar (as long as you are not blind, so that you can see the flashes of light). Blessed items and uncursed items are much safer to use than cursed ones. Don't drink any cursed potions, read cursed scrolls, or put on any cursed rings/armor unless you know exactly what you are doing.  &#xD;&#xA;&#xD;&#xA;Potions provide you with some interesting options.  &#xD;&#xA;Clear potions are always water. However, they may be blessed (holy water) or cursed (unholy water), which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).   &#xD;&#xA;You can try #dipping a unicorn horn into a potion. Most bad potions will be neutralized this way. The biggest caveat here is the potion of polymorph, which will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, *don't drink any brown potions*. However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example)   &#xD;&#xA;If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &quot;food potion.&quot; In practice, that means water, fruit juice, or booze.  &#xD;&#xA;A common way to identify helpful potions (speed, healing, invisibility) is that monsters will drink them. A common way to identify harmful potions (paralysis, blindness, acid) is that monsters will throw them at you. When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.  &#xD;&#xA;If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.   &#xD;&#xA;The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&#xD;&#xA;  " />
  <row Id="12295" PostHistoryTypeId="2" PostId="5354" RevisionGUID="4670f6df-a223-4bfb-a0da-82803947be76" CreationDate="2010-08-13T19:30:37.823" UserId="102" Text="I had to take some time to look this up (and plug things into my xbox) and I learned the following:&#xD;&#xA;&#xD;&#xA; - The Xbox 360 will accept keyboard and mouse input (I'm actually guessing on the mouse as it didn't do anything, but the 360 didn't complain).&#xD;&#xA; - This input is different in nature than the controller (thus you can't use it to play Halo for example)&#xD;&#xA; - You can use this to type into the Xbox Dashboard in any Text Input field.&#xD;&#xA;&#xD;&#xA;I dug deeper into the XNA api and found the following:&#xD;&#xA;&#xD;&#xA; - The XNA Keyboard class provides different Enum from the Xbox controller&#xD;&#xA; - There is no explicit cast between the two (though a developer could write one)&#xD;&#xA; - The Keyboard and Controller are polled differently (so a developer must poll it separately from the Controller)&#xD;&#xA; - Because of the previous point, there is no built in way to associate a keyboard hooked into the 360 with an account without explicitly doing so (ie. the api doesn't handle this for you).&#xD;&#xA;&#xD;&#xA;I hope this helps." />
  <row Id="12296" PostHistoryTypeId="10" PostId="5297" RevisionGUID="b967bf9f-3bf8-4abb-b794-47e305852a91" CreationDate="2010-08-13T19:44:18.930" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="12298" PostHistoryTypeId="10" PostId="5338" RevisionGUID="73da81e7-fe2b-4a52-93c7-a44cd45205ba" CreationDate="2010-08-13T19:52:05.947" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="12299" PostHistoryTypeId="5" PostId="5338" RevisionGUID="58683581-591d-4c89-a9cd-372c24a0f012" CreationDate="2010-08-13T19:52:06.053" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What LAN games are there for a smaller number of players?](http://gaming.stackexchange.com/questions/3072/what-lan-games-are-there-for-a-smaller-number-of-players)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;At work during lunch hour me and 5 co-workers like to play lan games. We need games that are easy to install and are not too heavy on the machine.&#xD;&#xA;&#xD;&#xA;We have played Diablo II but got bored pretty quickly. Currently we are playing Armagetron Advanced and having a lot of fun, but I feel like we're gonna get bored with it pretty soon.&#xD;&#xA;&#xD;&#xA;Basically we want games with low commitment, that can be played in 30 minutes. What are some other games that could be nice to try?" />
  <row Id="12300" PostHistoryTypeId="2" PostId="5355" RevisionGUID="14e3324c-7670-4a16-b7c4-ea9e80b2a469" CreationDate="2010-08-13T20:13:30.560" UserId="2320" Text="The title pretty much sums it up. I am replaying some missions in Hard mode to complete achievements, and I am stuck with this one (_&quot;The Dig&quot;_ mission in Hard mode).&#xD;&#xA;&#xD;&#xA;I watched this video series: &lt;http://www.youtube.com/watch?v=Z0rKe_ZdsZU&gt;. That strategy with Vikings seems nice, but I played this mission without unlocking Vikings first.&#xD;&#xA;&#xD;&#xA;Has anyone completed this achievement without Vikings and would have a nice strategy?" />
  <row Id="12301" PostHistoryTypeId="1" PostId="5355" RevisionGUID="14e3324c-7670-4a16-b7c4-ea9e80b2a469" CreationDate="2010-08-13T20:13:30.560" UserId="2320" Text="How can I complete the &quot;Yippee-ki-yay...&quot; achievement from &quot;The Dig&quot; mission in Starcraft 2 without Vikings?" />
  <row Id="12302" PostHistoryTypeId="3" PostId="5355" RevisionGUID="14e3324c-7670-4a16-b7c4-ea9e80b2a469" CreationDate="2010-08-13T20:13:30.560" UserId="2320" Text="&lt;starcraft-2&gt;" />
  <row Id="12303" PostHistoryTypeId="6" PostId="3597" RevisionGUID="056648e7-bdf2-472f-bd54-c5adb078d165" CreationDate="2010-08-13T20:14:07.220" UserId="39" Comment="edited tags" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;&lt;roguelikes&gt;" />
  <row Id="12304" PostHistoryTypeId="2" PostId="5356" RevisionGUID="1e310994-50d4-4540-9c53-64f66c68db3c" CreationDate="2010-08-13T20:16:10.223" UserId="1047" Text="I recently opened a box of my old C64 games (on 5&quot; 1/4 disks), and puzzled about how I could get them out to play on an emulator. I think the task is basically impossible, but I was left wondering...&#xD;&#xA;&#xD;&#xA;If I want to legally play these games, is taking out my old C64 the only solution (assuming it works on new TVs) ? Companies producing those games are likely bankrupted or merged." />
  <row Id="12305" PostHistoryTypeId="1" PostId="5356" RevisionGUID="1e310994-50d4-4540-9c53-64f66c68db3c" CreationDate="2010-08-13T20:16:10.223" UserId="1047" Text="abandonware and legal issues with old C64 games" />
  <row Id="12306" PostHistoryTypeId="3" PostId="5356" RevisionGUID="1e310994-50d4-4540-9c53-64f66c68db3c" CreationDate="2010-08-13T20:16:10.223" UserId="1047" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;emulation&gt;" />
  <row Id="12307" PostHistoryTypeId="2" PostId="5357" RevisionGUID="47d640d2-38d3-42ed-81b6-caa4ea52e992" CreationDate="2010-08-13T20:19:44.740" UserId="126" Text="In order to stay 100% clear on legal ground, you have to pull out an old C64. Everything else is potentially illegal. (unless there's an official emulator out there somewhere). It should still work on new TVs.&#xD;&#xA;&#xD;&#xA;Having said that, it might be considered legal to play them with an emulator, but I am not a lawyer, and this is not legal advice." />
  <row Id="12308" PostHistoryTypeId="6" PostId="5355" RevisionGUID="dc79cdc4-df55-47ca-8fe3-b6a81b17f0eb" CreationDate="2010-08-13T20:20:27.360" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="12309" PostHistoryTypeId="2" PostId="5358" RevisionGUID="7d1361f4-36fc-4147-a49d-7a6c7beb6d5d" CreationDate="2010-08-13T20:30:41.283" UserId="1951" Text="Its my understanding that emulators are not by themselves illegal. Neither is making a backup copy of software you legally purchased. So I see no problem making disk images and feeding them into an emulator.&#xD;&#xA;&#xD;&#xA;The DMCA does make it illegal to circumvent copy protection. So emulating more modern gaming systems that take such measures may be illegal." />
  <row Id="12310" PostHistoryTypeId="2" PostId="5359" RevisionGUID="38e57f2b-07e7-4f37-b708-0f7e1c66ff6e" CreationDate="2010-08-13T20:36:10.067" UserId="452" Text="Another solution may be to [Connect your Commodore 1541 Disk Drive to your PC][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.root.org/~nate/c64/x1541.html" />
  <row Id="12311" PostHistoryTypeId="2" PostId="5360" RevisionGUID="09da1133-7697-4d29-ab64-9a67aad391e3" CreationDate="2010-08-13T20:39:04.880" UserId="2692" Text="It's been a while since I played, but here's what I can contribute on those points:&#xD;&#xA;&#xD;&#xA;1- I like to concentrate on one city until I have at least the beginnings of an economy running. If I have a couple of extra colonists not needed for that, or an expert I can't use where I am, I might send them off to grab some particularly valuable resource spot. Silver miners are good for this. Remember that every coastal city is another place you'll need to defend against the King later on.&#xD;&#xA;&#xD;&#xA;2- I'm usually peaceful toward the natives, and in fact use their settlements as buffer zones between me and where other Europeans may live. You can get a lot of good stuff sending scouts to meet &amp; greet.&#xD;&#xA;&#xD;&#xA;3- Remember that if you say no, the colony will trash a bunch of goods, and you won't be able to trade that again until you build a Customs House. (You still won't be able to *buy* that good in Europe, but at that point it's not that important.) I generally eat the tax unless it's something I really don't have any interest in trading any longer.&#xD;&#xA;&#xD;&#xA;4- I'm kind of lazy and just trade with Europe. Natives don't buy that much stuff and you need to find the village that wants it; often it's easier to sell in Europe and buy some trade goods to fill your ships coming home." />
  <row Id="12312" PostHistoryTypeId="5" PostId="5358" RevisionGUID="78e2c585-d595-4776-b82c-643eb2e745ff" CreationDate="2010-08-13T20:43:25.120" UserId="1951" Comment="added 397 characters in body" Text="Its my understanding that emulators are not by themselves illegal. Neither is making a backup copy of software you legally purchased. So I see no problem making disk images and feeding them into an emulator.&#xD;&#xA;&#xD;&#xA;The DMCA does make it illegal to circumvent copy protection. So emulating more modern gaming systems that take such measures may be illegal. An additional issue is a civil matter rather than criminal. Modern gaming consoles are full of patents. This isn't so much a problem for the *user* of an emulator as it is a problem for the *creator* of an emulator.&#xD;&#xA;&#xD;&#xA;Considering the age of the C64 and the fact that Commodore doesn't exist anymore you don't have to worry about patent violations. Design patents in the US expire after 14 years." />
  <row Id="12313" PostHistoryTypeId="2" PostId="5361" RevisionGUID="f57d2f54-550a-4bd6-9066-ea65c67aa17d" CreationDate="2010-08-13T20:53:06.203" UserId="2346" Text="Expanding on Arda's answer a little bit. It depends on what material you are looking for. Different materials appear in different forms. Assuming your are running 0.31.x coal will appear mostly in the form of veins, with large ovals of it every now and then. Your best shot is going to be looking laterally across a single Z level. Veins can be between 50-100 squares wide. so I'd advise digging single wide paths every 30 squares or so. &#xD;&#xA;&#xD;&#xA;More or less it is random searching. But you can rule certain things out. stuff like coal will never be above an aquifer. it will never be found in sand of any kind, or most soils. you only should look in rocks. that might help narrow your search a little. &#xD;&#xA;&#xD;&#xA;Good luck! Have Dwarven fun! xD" />
  <row Id="12314" PostHistoryTypeId="5" PostId="5358" RevisionGUID="0aff5844-76e7-4d50-8b50-8949e449c039" CreationDate="2010-08-13T20:59:58.823" UserId="1951" Comment="added 337 characters in body" Text="Its my understanding that emulators are not by themselves illegal (in fact many game consoles use emulation to provide backwards compatibility with their predecessor). Neither is making a backup copy of software you legally purchased. So I see no problem making disk images and feeding them into an emulator.&#xD;&#xA;&#xD;&#xA;The DMCA does make it illegal to circumvent copy protection. So emulating more modern gaming systems that take such measures may be illegal. An additional issue is a civil matter rather than criminal. Modern gaming consoles are full of patents. This isn't so much a problem for the *user* of an emulator as it is a problem for the *creator* of an emulator.&#xD;&#xA;&#xD;&#xA;Considering the age of the C64 and the fact that Commodore doesn't exist anymore you don't have to worry about patent violations. Design patents in the US expire after 14 years.&#xD;&#xA;&#xD;&#xA;**Disclaimer:** Downloading copyrighted games off the internet without purchasing them, regardless of whether they've been &quot;abandoned&quot; by their original creators is still illegal. You may not get caught but it doesn't make it right." />
  <row Id="12315" PostHistoryTypeId="6" PostId="962" RevisionGUID="ad264e3d-bbeb-46dd-b656-94c96f8b47a5" CreationDate="2010-08-13T21:01:05.297" UserId="39" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;roguelikes&gt;" />
  <row Id="12316" PostHistoryTypeId="2" PostId="5362" RevisionGUID="c717814b-e8ea-4ff5-b84d-6ef11f775a91" CreationDate="2010-08-13T21:04:03.060" UserId="2045" Text="I am interested in viewing my win/loss ratio broken down by which race my opponent was playing.  I imagine that the opposite would also be nice - to see my win ratio based on who *I* was playing with.  Is there currently a way to find that out?   I poked around but couldn't find one.  Also, is there any way to download my stats as a text file or something and do my own analysis?  I am a chess player, and online chess sites give you all kinds of stats to obsess over, so I'm hoping the same will be true with Bnet." />
  <row Id="12317" PostHistoryTypeId="1" PostId="5362" RevisionGUID="c717814b-e8ea-4ff5-b84d-6ef11f775a91" CreationDate="2010-08-13T21:04:03.060" UserId="2045" Text="Display my win/loss stats broken down by race in Starcraft 2?" />
  <row Id="12318" PostHistoryTypeId="3" PostId="5362" RevisionGUID="c717814b-e8ea-4ff5-b84d-6ef11f775a91" CreationDate="2010-08-13T21:04:03.060" UserId="2045" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;" />
  <row Id="12319" PostHistoryTypeId="2" PostId="5363" RevisionGUID="35a495dd-6e5f-4f75-b817-186ebf6a7d86" CreationDate="2010-08-13T21:06:22.290" UserId="39" Text="On the &lt;kbd&gt;u&lt;/kbd&gt;nit screen, some dwarves have the option `Remv Cre` enabled, some don't. What's it stand for?" />
  <row Id="12320" PostHistoryTypeId="1" PostId="5363" RevisionGUID="35a495dd-6e5f-4f75-b817-186ebf6a7d86" CreationDate="2010-08-13T21:06:22.290" UserId="39" Text="What does Remv Cre stand for?" />
  <row Id="12321" PostHistoryTypeId="3" PostId="5363" RevisionGUID="35a495dd-6e5f-4f75-b817-186ebf6a7d86" CreationDate="2010-08-13T21:06:22.290" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12322" PostHistoryTypeId="2" PostId="5364" RevisionGUID="f5d541e0-1791-48ad-a153-369fe646afdf" CreationDate="2010-08-13T21:06:51.257" UserId="2808" Text="I want to build a deep fortress downwards multiple levels and I want to have water accessible on almost all levels. Optimally, I'd like to build a misting waterfall that falls down my entire fortress. I'm doing this by diverting a river to my fortress.&#xD;&#xA;&#xD;&#xA;However, how do I get rid of all the water flowing down after it has reached the bottom? Are there any creative ways other than building a huge pump tower that brings it back to the surface again.&#xD;&#xA;&#xD;&#xA;Any sort of enclave is likely to get full after a while. Chasms do not exist as such anymore I hear. It was said somewhere, that making a tunnel to the edge of the map will allow the water to flow &quot;off-map&quot; and disappear but that's almost cheating.&#xD;&#xA;&#xD;&#xA;So, any ideas?" />
  <row Id="12323" PostHistoryTypeId="1" PostId="5364" RevisionGUID="f5d541e0-1791-48ad-a153-369fe646afdf" CreationDate="2010-08-13T21:06:51.257" UserId="2808" Text="Getting rid of water on the lower levels in Dwarf Fortress" />
  <row Id="12324" PostHistoryTypeId="3" PostId="5364" RevisionGUID="f5d541e0-1791-48ad-a153-369fe646afdf" CreationDate="2010-08-13T21:06:51.257" UserId="2808" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12325" PostHistoryTypeId="2" PostId="5365" RevisionGUID="398d1b37-8951-494b-9b7f-f8ba3e19afb4" CreationDate="2010-08-13T21:12:27.813" UserId="14" Text="&gt; Removes the job that they're working on. Doesn't always work, and I haven't quite experimented with why, but it seems to be that if the dwarf is actively doing something (As in, if they're hauling the object is in their hands, or if they're in a shop and actively working, etc) you can't remove it.. but if they're on their way to do something, it immediately shifts them to No Job, and they look again for jobs to do.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.xkcd.com/viewtopic.php?f=21&amp;t=19469&amp;start=2800" />
  <row Id="12326" PostHistoryTypeId="2" PostId="5366" RevisionGUID="09849f86-c97d-42bd-84e1-2423c91fba08" CreationDate="2010-08-13T21:15:20.873" UserId="2091" Text="http://sc2ranks.com/  &#xD;&#xA;make sure you have your character code handy though.&#xD;&#xA;&#xD;&#xA;Its not as in-depth as you would probably like to see but it is the best I've seen so far." />
  <row Id="12327" PostHistoryTypeId="2" PostId="5367" RevisionGUID="ffb44470-e17c-41ec-b081-2a0ca391e47a" CreationDate="2010-08-13T21:22:44.890" UserDisplayName="jeek" Text="The best way to counter this would be to expand early (zerg players do this anyways). Expanding away from your base (somewhere much more obscure, not directly next to your base) with Zerg combined with a nydus is possibly one of the best solutions as you're effectively able to migrate your units from one place to the next.&#xD;&#xA;&#xD;&#xA;There are also a few other ways worth mentioning to counter this:&#xD;&#xA;&#xD;&#xA; 1. Spec overlords with loading abilities. Then just move units in and micro the pylons, effectively cutting off the cannon's power supply. There is a high chance the player built the pylons far behind the cannons in order to prevent you from just massing in and destroying them. &#xD;&#xA; 2. Build brood lords, they're out of range (8, I believe) from the cannons and the broodlings will overwhelm them.&#xD;&#xA; 3. Aggro the cannons with ultralisks and aim for the pylons with lings or hydras (requires lord with loading or nydus). Usually the AI controls the cannons, most users don't try and focus-fire with them.&#xD;&#xA; 4. Tumor early below your ramp. Even if the probe was to destroy the tumor, you'd have approx 10 seconds to move your units down before the creep is completely dissolved.&#xD;&#xA;&#xD;&#xA;These are just a few off the top of my head. Good luck!" />
  <row Id="12328" PostHistoryTypeId="2" PostId="5368" RevisionGUID="17c333c6-06d2-48f9-bfb0-ede4e7ce8259" CreationDate="2010-08-13T21:30:43.240" UserId="304" Text="Well you can't tunnel off the side of the map because the edge tile is never diggable, so that's out anyway.&#xD;&#xA;&#xD;&#xA;The only way is, indeed, a pump stack. This, while time consuming, isn't as terrible as you might think. (You'll probably have to do this later to bring magma up from the deeps, anyway.) Study this for optimal pump stack construction: &#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/Pump_stack#Pump_Stack &#xD;&#xA;&#xD;&#xA;This will allow you to build a stack of mechanically operated pumps without putting extra machinery on each level. You only have to power one of the pumps in the stack. (Assuming that power source provides enough power for the whole stack.) Combine this with the (somewhat cheating) dwarven water-wheel reactor and you have a relatively painless pumping solution.&#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/DF2010:Water_wheel#Dwarven_Water_Reactor&#xD;&#xA;&#xD;&#xA;I like to put two gears between the power source and the pump stack and attach a lever to the gear nearest the pump stack. This allows me to turn the whole thing off if chaos ensues for any reason or I need to do maintenance to the system.&#xD;&#xA;&#xD;&#xA;The alternative is of course a genuine water wheel setup or windmill setups, but these options will force you to be more choosy about where you locate the construction. Any axles or gears that lead from your power source to the pump stack consume power!&#xD;&#xA;&#xD;&#xA;You might want to try building a smaller pump stack before going for one that spans 50 levels or more. Keep in mind it's very easy to flood your fortress with Fun!" />
  <row Id="12329" PostHistoryTypeId="2" PostId="5369" RevisionGUID="e15e42e5-b01a-4217-8c76-6f279422f828" CreationDate="2010-08-13T22:04:53.467" UserId="2810" Text="I tried doing the same thing but I drained it into the first cavern levels without any problems other than flooding part of the caverns.  I seem to recall that there was water leaving the edge of the map in one part of the caverns that provided convenient drainage." />
  <row Id="12330" PostHistoryTypeId="2" PostId="5370" RevisionGUID="502f7d90-093e-45bb-83c6-98ede34f6aff" CreationDate="2010-08-13T22:44:13.867" UserId="47" Text="What is the purpose of switch weapons? i notice that when she's running around she'll have a sword or guns, but havent seen her attack with the sword when it looks like it is equipped. Could someone explain this mechanic?" />
  <row Id="12331" PostHistoryTypeId="1" PostId="5370" RevisionGUID="502f7d90-093e-45bb-83c6-98ede34f6aff" CreationDate="2010-08-13T22:44:13.867" UserId="47" Text="Bayonetta: Switch Weapons (L2)" />
  <row Id="12332" PostHistoryTypeId="3" PostId="5370" RevisionGUID="502f7d90-093e-45bb-83c6-98ede34f6aff" CreationDate="2010-08-13T22:44:13.867" UserId="47" Text="&lt;ps3&gt;&lt;weapons&gt;" />
  <row Id="12333" PostHistoryTypeId="2" PostId="5371" RevisionGUID="a842a254-e45c-46dc-b44d-8bbd24be438b" CreationDate="2010-08-13T23:01:44.203" UserId="160" Text="Switching weapons *should* make it so you're attacking with those weapons. For example, if you have the Flaming Durgas or the Kulshedra, when you switch to those weapons, you should then be attacking with those instead of the guns. It can sometimes be advantageous to switch weapons during combat in order to increase your combo. If you're hitting L2 twice really quickly, then you might possibly be switching to the alternate weapon then switching back to the guns before you're able to use the alternate weapon, which might explain why you haven't seen her attack with it. " />
  <row Id="12335" PostHistoryTypeId="6" PostId="5370" RevisionGUID="3b19d4a3-092f-4d91-8081-741d387298b8" CreationDate="2010-08-13T23:02:01.550" UserId="160" Comment="added game tag" Text="&lt;ps3&gt;&lt;weapons&gt;&lt;bayonetta&gt;" />
  <row Id="12336" PostHistoryTypeId="2" PostId="5373" RevisionGUID="22a7f7e6-bc67-4452-a7a7-2de1fb9710e5" CreationDate="2010-08-13T23:43:16.803" UserDisplayName="Adib" Text="solution please" />
  <row Id="12337" PostHistoryTypeId="1" PostId="5373" RevisionGUID="22a7f7e6-bc67-4452-a7a7-2de1fb9710e5" CreationDate="2010-08-13T23:43:16.803" UserDisplayName="Adib" Text="stuck in aqueduct on 12th puzzle in room 5" />
  <row Id="12338" PostHistoryTypeId="3" PostId="5373" RevisionGUID="22a7f7e6-bc67-4452-a7a7-2de1fb9710e5" CreationDate="2010-08-13T23:43:16.803" UserDisplayName="Adib" Text="&lt;aqueduct&gt;" />
  <row Id="12339" PostHistoryTypeId="2" PostId="5374" RevisionGUID="285b2178-280a-4adc-8c67-eebdbd2a804f" CreationDate="2010-08-13T23:56:15.403" UserId="1285" Text="What is the best way to counter a player who is using a lot of Carriers?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12340" PostHistoryTypeId="1" PostId="5374" RevisionGUID="285b2178-280a-4adc-8c67-eebdbd2a804f" CreationDate="2010-08-13T23:56:15.403" UserId="1285" Text="What's the best counter for Protoss Carriers?" />
  <row Id="12341" PostHistoryTypeId="3" PostId="5374" RevisionGUID="285b2178-280a-4adc-8c67-eebdbd2a804f" CreationDate="2010-08-13T23:56:15.403" UserId="1285" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;counters&gt;" />
  <row Id="12342" PostHistoryTypeId="16" PostId="1289" RevisionGUID="19fff673-4ec6-4b47-a7b9-293dc05eb0f0" CreationDate="2010-08-14T00:17:02.710" UserId="320" />
  <row Id="12343" PostHistoryTypeId="2" PostId="5375" RevisionGUID="53c68686-591c-494e-8d4a-3f12383edb0c" CreationDate="2010-08-14T00:19:50.833" UserId="320" Text="I am really really at loss as to how to make metal bars.  It keeps asking me for refined coal, but I can't find any, and even if I did, I don't know what buildings I require for it.  I would really appreciate a total idiot's outline to making metal bars." />
  <row Id="12344" PostHistoryTypeId="1" PostId="5375" RevisionGUID="53c68686-591c-494e-8d4a-3f12383edb0c" CreationDate="2010-08-14T00:19:50.833" UserId="320" Text="How to make metal bars in DF" />
  <row Id="12345" PostHistoryTypeId="3" PostId="5375" RevisionGUID="53c68686-591c-494e-8d4a-3f12383edb0c" CreationDate="2010-08-14T00:19:50.833" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12348" PostHistoryTypeId="2" PostId="5377" RevisionGUID="25c35e81-ac0d-4520-b1f9-b6e26d31f430" CreationDate="2010-08-14T00:50:08.133" UserId="304" Text="This is a complicated question, so I'm going to distill the basics and point you to Wiki entries for specifics.&#xD;&#xA;&#xD;&#xA;Let's say for example you want to make an iron bar and have nothing but the required raw materials. First you need fuel (assuming you don't have easy access to magma).&#xD;&#xA;&#xD;&#xA;Fuel&#xD;&#xA;----&#xD;&#xA;Fuel is either charcoal (from wood) or coke (from lignite or bituminous coal). Charcoal is made at a Wood Furnace &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt; by a Wood Burner. This requires one wood. Production is one charcoal&#xD;&#xA;&#xD;&#xA;Coke is made at a Smelter &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;s&lt;/kbd&gt; by a Furnace Operator. Ingredients are one fuel and either a lignite or a bituminous coal. If lignite, the production is two fuel. If bit. coal, the production is three fuel.&#xD;&#xA;&#xD;&#xA;So bit. coal is the fastest, most efficient way to make fuel if you have access to it. The trick is in order to start making fuel from bit. coal you need one unit of fuel, so you'll usually have to make a charcoal first.&#xD;&#xA;&#xD;&#xA;Details here: http://df.magmawiki.com/index.php/DF2010:Fuel&#xD;&#xA;&#xD;&#xA;Metal Bar&#xD;&#xA;---------&#xD;&#xA;&#xD;&#xA;(Next steps in a little while...)" />
  <row Id="12349" PostHistoryTypeId="2" PostId="5378" RevisionGUID="c06a09e5-7566-4e26-9a1f-e778271a719d" CreationDate="2010-08-14T01:04:25.283" UserId="2692" Text="You've got a smelter, which is the right workshop, so you're on the right track. You need fuel, which can be either coke (refined coal) or charcoal. Mined coal (lignite or bituminous coal) is not fuel. You also need a dwarf with 'furnace operator' enabled.&#xD;&#xA;&#xD;&#xA;The trick is that you also need fuel for your smelter to make mined coal into coke. The way to bootstrap that process is with charcoal. &#xD;&#xA;&#xD;&#xA;Cut some trees and build a wood furnace (b-e-w). Enable the 'wood burning' labor on a dwarf or two. Order a couple of charcoal made; you only need one to start your smelter, but a few more as a cushion is helpful, unless you're short on wood.&#xD;&#xA;&#xD;&#xA;Once you have some charcoal stored, your smelter's menu will show all the ores you have available, as well as &quot;Make coke from...&quot;. Bituminous coal is better than lignite because you get 3 coke per fuel used, while lignite gives 2 coke.&#xD;&#xA;&#xD;&#xA;Once you have a few bars of coke, you can add metal smelting to the tasks; just be careful not to overdo it and run yourself out of coke. Planning your repeating tasks to avoid this isn't hard though. (Just remember that pig iron and steel require fuel as part of the process as well as powering it.)&#xD;&#xA;&#xD;&#xA;If you don't have wood, you can trade for it or dig down until you find magma and build a magma smelter; those don't use fuel.&#xD;&#xA;&#xD;&#xA;If you have lots of wood but no coal, just use charcoal for everything.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12350" PostHistoryTypeId="2" PostId="5379" RevisionGUID="7051334d-36cb-4fc4-b46d-4bfdcdcb004c" CreationDate="2010-08-14T01:09:28.610" UserId="874" Text="This is referenced elsewhere but not called out explicitly: you can organize the weapons Bayonetta uses with her hands and feet into two pairs, between which &quot;switch weapons&quot; will switch. The weapon select menu is kind of messy so it's possible to miss this. Certain weapons can only be used with one of the two appendages (eg: Odette), and certain weapons can only be used on the feet once an upgrade has been purchased. Being able to quickly switch between weapons isn't always useful but it has at least two benefits:&#xD;&#xA;&#xD;&#xA; 1. Certain weapons have contextual&#xD;&#xA;    drawbacks. For example, equipping&#xD;&#xA;    the [Odette][1] increases your&#xD;&#xA;    motion speed, but it also introduces&#xD;&#xA;    a delay in your motions, which&#xD;&#xA;    prevents you from stopping or&#xD;&#xA;    turning quickly. This is fine in&#xD;&#xA;    large open spaces, but not so useful&#xD;&#xA;    when platforming or jumping. Being&#xD;&#xA;    able to switch between the Odette&#xD;&#xA;    and, say, the [Onyx Roses][2] would&#xD;&#xA;    be very helpful.&#xD;&#xA;&#xD;&#xA; 2. switching weapons mid-combo can&#xD;&#xA;    result in even awesomer combos.&#xD;&#xA;&#xD;&#xA;  [1]: http://bayonetta.wikia.com/wiki/Odette&#xD;&#xA;  [2]: http://bayonetta.wikia.com/wiki/Onyx_Roses" />
  <row Id="12351" PostHistoryTypeId="5" PostId="5377" RevisionGUID="d4ac9be8-8a47-47c8-9ff5-16aa2eebcc54" CreationDate="2010-08-14T01:46:15.717" UserId="304" Comment="Finished answer." Text="This is a complicated question, so I'm going to distill the basics and point you to Wiki entries for specifics.&#xD;&#xA;&#xD;&#xA;Let's say for example you want to make an iron bar and have nothing but the required raw materials. First you need fuel (assuming you don't have easy access to magma).&#xD;&#xA;&#xD;&#xA;Fuel&#xD;&#xA;----&#xD;&#xA;Fuel is either charcoal (from wood) or coke (from lignite or bituminous coal). Charcoal is made at a Wood Furnace &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt; by a Wood Burner. This requires one wood. Production is one charcoal&#xD;&#xA;&#xD;&#xA;Coke is made at a Smelter &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;s&lt;/kbd&gt; by a Furnace Operator. Ingredients are one fuel and either a lignite or a bituminous coal. If lignite, the production is two fuel. If bit. coal, the production is three fuel.&#xD;&#xA;&#xD;&#xA;So bit. coal is the fastest, most efficient way to make fuel if you have access to it. The trick is in order to start making fuel from bit. coal you need one unit of fuel, so you'll usually have to make a charcoal first.&#xD;&#xA;&#xD;&#xA;Details here: http://df.magmawiki.com/index.php/DF2010:Fuel&#xD;&#xA;&#xD;&#xA;Metal Bars&#xD;&#xA;----------&#xD;&#xA;Now that you have fuel, you can convert your iron-bearing ore to iron bars. Metal bars are made at a Smelter by a Furnace Operator. Ingredients are one iron-bearing ore and one fuel. This produces one iron bar. (Iron ores are limonite, hematite, and magnetite.)&#xD;&#xA;&#xD;&#xA;Iron is simple, but metals alloys like steel have a more complicated process. The Dwarf Fotress Wiki is your best source for specific info there.&#xD;&#xA;&#xD;&#xA;List of various metals here: http://df.magmawiki.com/index.php/Metal" />
  <row Id="12352" PostHistoryTypeId="5" PostId="5375" RevisionGUID="e7a291f4-4546-43f3-b52a-48a742353bc0" CreationDate="2010-08-14T02:02:19.047" UserId="39" Comment="deleted 7 characters in body; edited title" Text="I am really at loss as to how to make metal bars.  It keeps asking me for refined coal, but I can't find any, and even if I did, I don't know what buildings I require for it.  I would really appreciate a total idiot's outline to making metal bars." />
  <row Id="12353" PostHistoryTypeId="4" PostId="5375" RevisionGUID="e7a291f4-4546-43f3-b52a-48a742353bc0" CreationDate="2010-08-14T02:02:19.047" UserId="39" Comment="deleted 7 characters in body; edited title" Text="How do I make metal bars in Dwarf Fortress?" />
  <row Id="12354" PostHistoryTypeId="2" PostId="5380" RevisionGUID="b059fd50-2153-441d-b78f-c07ecf2fcb01" CreationDate="2010-08-14T02:15:07.520" UserId="2562" Text="Usually, when your gas is depleted, naturally, you would have idle workers.&#xD;&#xA;&#xD;&#xA;Here is what I do: On top of Mark's answer, if you have idle workers then you can press `F1` to select an idle worker. However, if you hold `CTRL` + `F1` then it will select ALL idle workers. So assuming you do not have any other idle workers, and when your gas is depleted then you can just press `CTRL` + `F1` and select the 3 idle workers.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12355" PostHistoryTypeId="2" PostId="5381" RevisionGUID="e9cc8e0a-4cc0-414d-be76-b319be5d5c74" CreationDate="2010-08-14T02:15:46.333" UserId="3" Text="How can I get rid of a building I no longer want?  For example, if I wall myself in as Protoss and later need to get a probe out to expand." />
  <row Id="12356" PostHistoryTypeId="1" PostId="5381" RevisionGUID="e9cc8e0a-4cc0-414d-be76-b319be5d5c74" CreationDate="2010-08-14T02:15:46.333" UserId="3" Text="How do I remove a building in StarCraft 2?" />
  <row Id="12357" PostHistoryTypeId="3" PostId="5381" RevisionGUID="e9cc8e0a-4cc0-414d-be76-b319be5d5c74" CreationDate="2010-08-14T02:15:46.333" UserId="3" Text="&lt;starcraft-2&gt;" />
  <row Id="12358" PostHistoryTypeId="2" PostId="5382" RevisionGUID="53cc7322-71a8-49ba-bd9c-42458df50eee" CreationDate="2010-08-14T02:18:31.833" UserId="2562" Text="This is the perfect solution to your problem: &#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=LeLlzeecUsc" />
  <row Id="12359" PostHistoryTypeId="2" PostId="5383" RevisionGUID="8ead9d36-6e1e-48e2-bd92-249c5b0bb6bc" CreationDate="2010-08-14T02:30:44.237" UserId="489" Text="Destroy it. Unless it is a Terran bunker (which you can salvage) your only recourse is to destroy the building." />
  <row Id="12360" PostHistoryTypeId="2" PostId="5384" RevisionGUID="abd98677-61a9-4597-ad7f-8a4c9e9efccf" CreationDate="2010-08-14T03:11:13.937" UserId="2817" Text="Hey everyone,&#xD;&#xA;&#xD;&#xA;I just bought Mount &amp; Blade off of steam yesterday. On the map (with all the cities etc.) I see some groups have speeds much higher than mine (like the 'steppe bandits' going at 7.1), is there a character trait that's linked to this? If not, how do I increase my group's speed? &#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="12361" PostHistoryTypeId="1" PostId="5384" RevisionGUID="abd98677-61a9-4597-ad7f-8a4c9e9efccf" CreationDate="2010-08-14T03:11:13.937" UserId="2817" Text="How do you increase movement speed on the map in Mount &amp; Blade" />
  <row Id="12362" PostHistoryTypeId="3" PostId="5384" RevisionGUID="abd98677-61a9-4597-ad7f-8a4c9e9efccf" CreationDate="2010-08-14T03:11:13.937" UserId="2817" Text="&lt;mount-and-blade&gt;" />
  <row Id="12363" PostHistoryTypeId="2" PostId="5385" RevisionGUID="14a3ff82-d5a1-485d-a589-71c2a75483d7" CreationDate="2010-08-14T03:49:27.740" UserId="320" Text="There are 4 ways that I remember off the top of my head, but I haven't played for a while, so I won't be much more help.&#xD;&#xA;&#xD;&#xA;1. A hero with high pathfinding skill&#xD;&#xA;&#xD;&#xA;2. smaller party&#xD;&#xA;&#xD;&#xA;3. extra horses&#xD;&#xA;&#xD;&#xA;4. more mounted troops" />
  <row Id="12364" PostHistoryTypeId="2" PostId="5386" RevisionGUID="59f12d2a-5518-4994-9937-039cb7b21053" CreationDate="2010-08-14T04:22:25.020" UserId="445" Text="Carriers are possibly the weakest units in relation to their cost until you have like a dozen of them. Just focus fire them so that you're not wasting firepower on their interceptors." />
  <row Id="12365" PostHistoryTypeId="2" PostId="5387" RevisionGUID="f37ebd6c-8893-466b-9e6d-1fff765fc3e7" CreationDate="2010-08-14T04:25:29.073" UserId="1719" Text="The main problem with carriers only really arrives if you allow your opponent to build a ton of them.  Alone, like Carl Clover said, they're very weak.&#xD;&#xA;&#xD;&#xA;The secondary problem with carriers is that they're often accompanied by a mothership, which complicates matters.&#xD;&#xA;&#xD;&#xA;One of the best ideas to counter a protoss dead-set on going carriers is to scout and provide early pressure if you see him teching quickly to a fleet beacon.  He's probably spending so much money on those buildings that he has a comparatively weak army, and you should be able to do a good deal of damage.&#xD;&#xA;&#xD;&#xA;Often the answer to a question of &quot;how do I counter X unit?&quot; isn't so much about countering that unit once it's built, but preventing it from coming out at all." />
  <row Id="12366" PostHistoryTypeId="5" PostId="5387" RevisionGUID="35d7de51-41c7-47c1-9c8a-b9465b8f7d03" CreationDate="2010-08-14T04:32:43.637" UserId="1719" Comment="added 10 characters in body" Text="The main problem with carriers only really arrives if you allow your opponent to build a ton of them.  Alone, like Carl Clover said, they're very weak.&#xD;&#xA;&#xD;&#xA;The secondary problem with carriers is that they're often accompanied by a mothership, which complicates matters.&#xD;&#xA;&#xD;&#xA;One of the best ideas to counter a protoss dead-set on going carriers is to scout and provide early pressure if you see him teching quickly to a fleet beacon.  He's probably spending so much money on those buildings that he has a comparatively weak army, and you should be able to do a good deal of damage.&#xD;&#xA;&#xD;&#xA;Often the answer to a question of &quot;how do I counter X high tier unit?&quot; isn't so much about countering that unit once it's built, but preventing it from coming out at all." />
  <row Id="12367" PostHistoryTypeId="5" PostId="5378" RevisionGUID="b9868ecf-a9da-497e-a66c-669f16bb281f" CreationDate="2010-08-14T06:04:10.807" UserId="2692" Comment="added 98 characters in body" Text="You've got a smelter, which is the right workshop, so you're on the right track. You need fuel, which can be either coke (refined coal) or charcoal. Mined coal (lignite or bituminous coal) is not fuel. You also need a dwarf with 'furnace operator' enabled.&#xD;&#xA;&#xD;&#xA;The trick is that you also need fuel for your smelter to make mined coal into coke. The way to bootstrap that process is with charcoal. &#xD;&#xA;&#xD;&#xA;Cut some trees and build a wood furnace (b-e-w). Enable the 'wood burning' labor on a dwarf or two. Order a couple of charcoal made; you only need one to start your smelter, but a few more as a cushion is helpful, unless you're short on wood.&#xD;&#xA;&#xD;&#xA;Once you have some charcoal stored, your smelter's menu will show all the ores you have available, as well as &quot;Make coke from...&quot;. Bituminous coal is better than lignite because you get 3 coke per fuel used, while lignite gives 2 coke.&#xD;&#xA;&#xD;&#xA;Once you have a few bars of coke, you can add metal smelting to the tasks; just be careful not to overdo it and run yourself out of coke. Planning your repeating tasks to avoid this isn't hard though. (Just remember that pig iron and steel require fuel as part of the process as well as powering it.)&#xD;&#xA;&#xD;&#xA;If you don't have wood, you can trade for it or dig down until you find magma and build a magma smelter; those don't use fuel. (You'll probably find a cavern with underground wood before you find magma, so that'll work too.)&#xD;&#xA;&#xD;&#xA;If you have lots of wood but no coal, just use charcoal for everything.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12368" PostHistoryTypeId="2" PostId="5388" RevisionGUID="da7fc90b-dc2c-4f6a-be0e-241a03489dc1" CreationDate="2010-08-14T09:32:44.323" UserId="1714" Text="In a replay against a Protoss I saw that they were making their units do one task, x, then another task, y, right away without waiting for task x to finish before telling the unit to do task y. So I would they would in a moment setup a line for the unit to task x (build a pylon) then task y (build another pylon).&#xD;&#xA;&#xD;&#xA;How do I do this?" />
  <row Id="12369" PostHistoryTypeId="1" PostId="5388" RevisionGUID="da7fc90b-dc2c-4f6a-be0e-241a03489dc1" CreationDate="2010-08-14T09:32:44.323" UserId="1714" Text="How to make a unit do x then y in Starcraft 2?" />
  <row Id="12370" PostHistoryTypeId="3" PostId="5388" RevisionGUID="da7fc90b-dc2c-4f6a-be0e-241a03489dc1" CreationDate="2010-08-14T09:32:44.323" UserId="1714" Text="&lt;starcraft-2&gt;" />
  <row Id="12372" PostHistoryTypeId="2" PostId="5389" RevisionGUID="2ac1e418-0dd7-47e5-8f4d-cee857ada906" CreationDate="2010-08-14T09:35:44.543" UserId="2248" Text="hold down the Shift key while issuing orders to the unit" />
  <row Id="12373" PostHistoryTypeId="2" PostId="5390" RevisionGUID="d72a9f12-8e7f-4bb3-88ba-e5c18912b9d1" CreationDate="2010-08-14T10:13:43.123" UserDisplayName="Sebastian Grant" Text="On PS3 you just have to press SELECT" />
  <row Id="12374" PostHistoryTypeId="16" PostId="5390" RevisionGUID="d72a9f12-8e7f-4bb3-88ba-e5c18912b9d1" CreationDate="2010-08-14T10:13:43.123" UserId="-1" />
  <row Id="12375" PostHistoryTypeId="2" PostId="5391" RevisionGUID="31d53430-1a24-4345-8caf-42ac2842dabf" CreationDate="2010-08-14T11:42:19.260" UserId="1705" Text="I typically play a support role in most MMOs:&#xD;&#xA;&#xD;&#xA;     Combat Medic - Star Wars Galaxies&#xD;&#xA;     White Mage and Red Mage - Final Fantasy XI&#xD;&#xA;&#xD;&#xA;I'm going to be playing with a few friends (I've been playing druid and paladin already in WoW, and like them both) on a PvP server, and need to know what class would be best all-around for generally staying alive while still being as close as possible to a healer/support class.  I also don't want to stand around looking for a party, so a high-demand class would be best.&#xD;&#xA;&#xD;&#xA;I know you can change races now for a fee, but you get bonus points for suggesting the best Horde race to go along with the class.&#xD;&#xA;&#xD;&#xA;You get double bonus points for suggesting the best crafting jobs to go along with your race/class suggestion.  :) &#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;     (I have all current expansions, so all races/classes are free game)" />
  <row Id="12376" PostHistoryTypeId="1" PostId="5391" RevisionGUID="31d53430-1a24-4345-8caf-42ac2842dabf" CreationDate="2010-08-14T11:42:19.260" UserId="1705" Text="What is the best Horde PvP race/class in World of Warcraft?" />
  <row Id="12377" PostHistoryTypeId="3" PostId="5391" RevisionGUID="31d53430-1a24-4345-8caf-42ac2842dabf" CreationDate="2010-08-14T11:42:19.260" UserId="1705" Text="&lt;world-of-warcraft&gt;&lt;pvp&gt;" />
  <row Id="12378" PostHistoryTypeId="4" PostId="5391" RevisionGUID="565ae1f3-0ed8-4ea3-8405-e9a61ce80b29" CreationDate="2010-08-14T11:47:25.787" UserId="1705" Comment="edited title" Text="What is the best Horde PvP support race/class in World of Warcraft?" />
  <row Id="12379" PostHistoryTypeId="2" PostId="5392" RevisionGUID="ba7adc53-6d54-420b-97cc-26692f94b4a9" CreationDate="2010-08-14T12:08:45.260" UserId="1751" Text="Set all your units to a single control group, for example 1, then cycle through the different sub-groups using TAB.&#xD;&#xA;&#xD;&#xA;Another good tip is you can set all your buildings to a control group. Then when you are that the front line, select the control group once with the hotkey and cycle through the buildings again with TAB and get them to produce different units, all without having to return to your base." />
  <row Id="12380" PostHistoryTypeId="2" PostId="5393" RevisionGUID="d7ac4524-2ca6-4364-92d9-5f583f8c3721" CreationDate="2010-08-14T12:15:00.553" UserId="48" Text="It sounds like you're looking for a restoration (healing) spec.  The classes capable of healing are druid, paladin, shaman and priest.  Racially there aren't a lot of significant differences, though specific races can only play certain classes.  For a couple of these (for Horde), the choice is limited to one race currently, but will get more in Cataclysm.&#xD;&#xA;&#xD;&#xA;* Druid (tauren) - limited to leather armor; tree form at around level 40 increases healing throughput; offers the only in-combat resurrection spell in game&#xD;&#xA;* Paladin (blood elf) - can train to use plate armor at level 40(?), limited to mail previously; some people think they are limited to single-target (tank) healing, but do have some raid utility too&#xD;&#xA;* Priest (troll, undead, blood elf) - limited to cloth armor&#xD;&#xA;* Shaman (orc, tauren, troll) - can train to use mail armor at level 40, limited to leather previously; can also use shields; in addition to direct healing spells, also have totems that provide passive effects and healing&#xD;&#xA;&#xD;&#xA;Note that resto is much easier to level as primary spec now that you get access to the LFD tool at level 15.  And, they're in big enough demand that you shouldn't normally have queue times that are very long." />
  <row Id="12381" PostHistoryTypeId="5" PostId="5393" RevisionGUID="337854a6-d90d-4662-ad22-716f4ccdfb90" CreationDate="2010-08-14T12:21:24.593" UserId="48" Comment="added 360 characters in body" Text="It sounds like you're looking for a restoration (healing) spec.  The classes capable of healing are druid, paladin, shaman and priest.  Racially there aren't a lot of significant differences, though specific races can only play certain classes.  For a couple of these (for Horde), the choice is limited to one race currently, but will get more in Cataclysm.&#xD;&#xA;&#xD;&#xA;* Druid (tauren) - limited to leather armor; tree form at around level 40 increases healing throughput; offers the only in-combat resurrection spell in game; good profession choices: skinning/leatherworking, herbalism/(inscription or alchemy), mining/jewelcrafting&#xD;&#xA;* Paladin (blood elf) - can train to use plate armor at level 40(?), limited to mail previously; some people think they are limited to single-target (tank) healing, but do have some raid utility too&#xD;&#xA;* Priest (troll, undead, blood elf) - limited to cloth armor; best professions: tailoring/enchanting or herbalism/alchemy&#xD;&#xA;* Shaman (orc, tauren, troll) - can train to use mail armor at level 40, limited to leather previously; can also use shields; in addition to direct healing spells, also have totems that provide passive effects and healing; good professions: any of the combinations mentioned above, or mining/blacksmithing&#xD;&#xA;&#xD;&#xA;For all, you can learn first aid, cooking and fishing as secondary professions that will come in handy.&#xD;&#xA;&#xD;&#xA;Note that resto is much easier to level as primary spec now that you get access to the LFD tool at level 15.  And, they're in big enough demand that you shouldn't normally have queue times that are very long." />
  <row Id="12382" PostHistoryTypeId="2" PostId="5394" RevisionGUID="a3d853ba-1682-4d6e-ae9e-a1ef01448ccf" CreationDate="2010-08-14T13:04:40.077" UserId="2320" Text="Thanks to those achievements being pretty glitched at the moment I didn't get the _&quot;Wings of Liberty: Hard 5/10/15/20/25&quot;_ achievements by replaying missions on Hard difficulty after completing them in Normal difficulty.&#xD;&#xA;&#xD;&#xA;I read that you have to restart a new Campaign and never change difficulty level throughout the whole play, which I am willing to do. But I wouldn't like to restart it twice (one time in Hard difficulty, and one in Brutal), so I am thinking of restarting it directly in Brutal difficulty.&#xD;&#xA;&#xD;&#xA;Can anyone confirm that completing missions in Brutal difficulty not only counts towards the _&quot;Wings of Liberty: Brutal 5/10/15/20/25&quot;_ and _&quot;Liberty Completionist: Brutal&quot;_ achievements, but also towards the _&quot;Wings of Liberty: Hard 5/10/15/20/25&quot;_ and _&quot;Liberty Completionist: Hard&quot;_ ?" />
  <row Id="12383" PostHistoryTypeId="1" PostId="5394" RevisionGUID="a3d853ba-1682-4d6e-ae9e-a1ef01448ccf" CreationDate="2010-08-14T13:04:40.077" UserId="2320" Text="Does completing a mission in Brutal difficulty counts towards the &quot;Wings of Liberty: Hard 5/10/15/20/15&quot; achievements?" />
  <row Id="12384" PostHistoryTypeId="3" PostId="5394" RevisionGUID="a3d853ba-1682-4d6e-ae9e-a1ef01448ccf" CreationDate="2010-08-14T13:04:40.077" UserId="2320" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="12385" PostHistoryTypeId="2" PostId="5395" RevisionGUID="2c8722c1-811f-45dc-a2b4-e56dfb6758d3" CreationDate="2010-08-14T13:14:45.453" UserId="2320" Text="Not really an answer but from my experience so far I would like to let you know that the game crashes a lot on OS X (especially when playing the campaign). I might give BootCamp a try to check whether it does crash that much on Windows 7.&#xD;&#xA;&#xD;&#xA;On a side note, and even though this is not to be taken as a serious proof, most of the time games run better when using the DirectX framework (available on the Windows plateform) than the OpenGL framework (the one used by _StrarCraft II_ on OS X).&#xD;&#xA;&#xD;&#xA;I'll install Windows 7 right away and will keep you posted." />
  <row Id="12386" PostHistoryTypeId="2" PostId="5396" RevisionGUID="ed7fc50d-e1dd-404c-b1a2-148d87fc19bc" CreationDate="2010-08-14T13:50:13.967" UserId="254" Text="There are alternative strategies listed [here][1]:&#xD;&#xA;&#xD;&#xA; * using ghosts on the cliffs and pick off buildings with the drill&#xD;&#xA; * using floating buildings to allow siege tanks to fire on the high ground on the northern base, continue with infantry support&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign/The_Dig" />
  <row Id="12387" PostHistoryTypeId="2" PostId="5397" RevisionGUID="7fd47fbe-3c1a-4a28-b604-d91f7296c420" CreationDate="2010-08-14T14:01:58.853" UserId="2823" Text="It does count indeed." />
  <row Id="12388" PostHistoryTypeId="2" PostId="5398" RevisionGUID="b7ebd1b7-1171-4e5f-b86f-f41fccaa407c" CreationDate="2010-08-14T14:27:22.253" UserId="1677" Text="Use the raid browser (the last tab in the social pane), pick the raids you are interested in, and list your role and gear score." />
  <row Id="12389" PostHistoryTypeId="2" PostId="5399" RevisionGUID="722b5331-a045-4d0f-ac7e-ff78e6ce1930" CreationDate="2010-08-14T14:28:34.310" UserId="1677" Text="What does HC stand for?" />
  <row Id="12390" PostHistoryTypeId="1" PostId="5399" RevisionGUID="722b5331-a045-4d0f-ac7e-ff78e6ce1930" CreationDate="2010-08-14T14:28:34.310" UserId="1677" Text="What does HC stand for in World of Warcraft?" />
  <row Id="12391" PostHistoryTypeId="3" PostId="5399" RevisionGUID="722b5331-a045-4d0f-ac7e-ff78e6ce1930" CreationDate="2010-08-14T14:28:34.310" UserId="1677" Text="&lt;world-of-warcraft&gt;" />
  <row Id="12392" PostHistoryTypeId="2" PostId="5400" RevisionGUID="a4917ae6-b1df-4dba-be89-7d919341b90b" CreationDate="2010-08-14T14:28:58.117" UserId="1677" Text="Heroic. It refers to heroic instances." />
  <row Id="12393" PostHistoryTypeId="2" PostId="5401" RevisionGUID="3a6b64a5-4fe0-4894-9887-d1c602c14a88" CreationDate="2010-08-14T14:38:24.427" UserId="1677" Text="I use Rawr and maxdps to figure out which drops I can benefit from but it's a very tedious and manual process. Sometimes I join a raid without knowing whether I'm likely to get any drops that I need. Are there any tools which can help answer the question which raid instance I should focus on to improve my gear?" />
  <row Id="12394" PostHistoryTypeId="1" PostId="5401" RevisionGUID="3a6b64a5-4fe0-4894-9887-d1c602c14a88" CreationDate="2010-08-14T14:38:24.427" UserId="1677" Text="Which raid instance has the most gear that I need?" />
  <row Id="12395" PostHistoryTypeId="3" PostId="5401" RevisionGUID="3a6b64a5-4fe0-4894-9887-d1c602c14a88" CreationDate="2010-08-14T14:38:24.427" UserId="1677" Text="&lt;world-of-warcraft&gt;" />
  <row Id="12396" PostHistoryTypeId="2" PostId="5402" RevisionGUID="6ff62b1a-5fda-453c-a7a7-8dd816bffb55" CreationDate="2010-08-14T14:54:30.223" UserId="121" Text="I really enjoy watching Starcraft 2 battles, and I'm currently playing Starcraft I.  Is there a place where I can find good casts of Starcraft/Broodwar games?&#xD;&#xA;&#xD;&#xA;**Note:** This is not about Starcraft 2, it is about the 1998 game." />
  <row Id="12397" PostHistoryTypeId="1" PostId="5402" RevisionGUID="6ff62b1a-5fda-453c-a7a7-8dd816bffb55" CreationDate="2010-08-14T14:54:30.223" UserId="121" Text="Where can I find &quot;casts&quot; of BroodWar games?" />
  <row Id="12398" PostHistoryTypeId="3" PostId="5402" RevisionGUID="6ff62b1a-5fda-453c-a7a7-8dd816bffb55" CreationDate="2010-08-14T14:54:30.223" UserId="121" Text="&lt;starcraft&gt;&lt;gameplay-videos&gt;" />
  <row Id="12399" PostHistoryTypeId="16" PostId="5402" RevisionGUID="6ff62b1a-5fda-453c-a7a7-8dd816bffb55" CreationDate="2010-08-14T14:54:30.223" UserId="121" />
  <row Id="12400" PostHistoryTypeId="2" PostId="5403" RevisionGUID="f90d5e7a-5ac3-4e65-99e4-074a3408095e" CreationDate="2010-08-14T15:14:31.353" UserId="2825" Text="Nope. I believe that Rawr will let you filter gear by instance though. So filter everything except the instance you are going to. Shouldn't be too time consuming." />
  <row Id="12401" PostHistoryTypeId="2" PostId="5404" RevisionGUID="ab6c8b69-9bd9-4a2f-b98d-e53e4cefbd17" CreationDate="2010-08-14T15:21:14.760" UserId="1719" Text="http://www.youtube.com/user/VioleTAK&#xD;&#xA;&#xD;&#xA;There are many users who all cast on this channel, and they're all very high quality casters.  Each one has his own channel as well, which you should be able to find from here." />
  <row Id="12402" PostHistoryTypeId="16" PostId="5404" RevisionGUID="ab6c8b69-9bd9-4a2f-b98d-e53e4cefbd17" CreationDate="2010-08-14T15:21:14.760" UserId="-1" />
  <row Id="12403" PostHistoryTypeId="2" PostId="5405" RevisionGUID="b74bedbf-6fd2-456c-b4f0-bae158ac1f08" CreationDate="2010-08-14T15:21:29.440" UserId="2825" Text="All the healing classes are pretty well needed. Shaman atm isn't quite as nice a class as the ones galactic mentioned but it gets an ability (bloodlust) that is basically required in every raid. It depends on your server what class is more in demand. As well, if you intend to do a lot of pve and pvp then druid might be best. They are great pvp healers and amazing at survival. As well they are useful for raid healing in pve. And you can play as a tanking class as well if it is needed." />
  <row Id="12404" PostHistoryTypeId="2" PostId="5406" RevisionGUID="95d731da-a196-4dfb-b588-ba277a239858" CreationDate="2010-08-14T15:43:25.200" UserId="32" Text="I see a lot of words flying about when talking about StarCraft 2 strategies.  Things like Rush, Timing, Contain, Push, 6Pool, Cheese... It would be quite helpful to have a list of the accepted vocabulary in one place.&#xD;&#xA;&#xD;&#xA;What are the common terms used when talking about StarCraft 2 strategies and playstyles, and what do they mean?" />
  <row Id="12405" PostHistoryTypeId="1" PostId="5406" RevisionGUID="95d731da-a196-4dfb-b588-ba277a239858" CreationDate="2010-08-14T15:43:25.200" UserId="32" Text="StarCraft 2 Glossary of Terms" />
  <row Id="12406" PostHistoryTypeId="3" PostId="5406" RevisionGUID="95d731da-a196-4dfb-b588-ba277a239858" CreationDate="2010-08-14T15:43:25.200" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="12407" PostHistoryTypeId="2" PostId="5407" RevisionGUID="32ef9d06-c587-4f8e-815a-6ec821d2b727" CreationDate="2010-08-14T15:44:50.490" UserId="2045" Text="If you are playing zerg, use corrupters, corrupt each carrier, and focus them down.  If they have &quot;a lot&quot; of carriers, they spent a fortune creating them.  if spend a similar fortune on vikings or corrupters, you should come out OK.  " />
  <row Id="12408" PostHistoryTypeId="2" PostId="5408" RevisionGUID="4f7da674-7356-4a9e-9bef-30ff3266cc71" CreationDate="2010-08-14T15:44:57.713" UserId="1029" Text="If you find your character on armory ( http://www.wowarmory.com/ ), there is a 'Find an upgrade' button next to each of your gear item. That should tell you where you can find better items to what you currently have and which bosses drop them. " />
  <row Id="12409" PostHistoryTypeId="2" PostId="5409" RevisionGUID="ab162d76-5690-44fc-9f29-47d4b7566dbd" CreationDate="2010-08-14T15:50:42.983" UserId="2045" Text="Does the corruption ability of Corrupters stack?  In other words, if I corrupt a battlecruiser once, it takes an extra 20% damage.  If i corrupt it again,does it then take 20% more damage?  I can't seem to find a reference anywhere for this.  In brood war, it was obvious that devourer's spores did stack, because the unit portrait for the victim unit would tell you how many spores were on it.&#xD;&#xA;" />
  <row Id="12410" PostHistoryTypeId="1" PostId="5409" RevisionGUID="ab162d76-5690-44fc-9f29-47d4b7566dbd" CreationDate="2010-08-14T15:50:42.983" UserId="2045" Text="Does the corruption ability of Corrupters stack?" />
  <row Id="12411" PostHistoryTypeId="3" PostId="5409" RevisionGUID="ab162d76-5690-44fc-9f29-47d4b7566dbd" CreationDate="2010-08-14T15:50:42.983" UserId="2045" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="12412" PostHistoryTypeId="2" PostId="5410" RevisionGUID="27642329-3034-4174-9418-119f9371553e" CreationDate="2010-08-14T16:23:31.353" UserId="1925" Text="There's also [Kaliban's Loot Lists][1] that detail drop recommendations by instance/boss and class. You can (manually/mentally) compare against your character and figure out which bosses you particularly need.&#xD;&#xA;&#xD;&#xA;Besides that, you can run character auditors like http://be.imba.hu/ and http://wow-heroes.com/. I like WoW Heroes for the character comparison option and Be Imba! for the raw auditing and instance suitability chart.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow-loot.com/" />
  <row Id="12413" PostHistoryTypeId="2" PostId="5411" RevisionGUID="9e6c11b5-7b41-40dd-a3f8-d62eb8e602b8" CreationDate="2010-08-14T16:28:28.150" UserId="999" Text="from http://wiki.teamliquid.net/starcraft2/Definitions&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Rush**&#xD;&#xA;&#xD;&#xA;&gt;Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Timing Attack**&#xD;&#xA;&#xD;&#xA;&gt;Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Contain**&#xD;&#xA;&#xD;&#xA;&gt;An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. &quot;Contain&quot; is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Push**&#xD;&#xA;&#xD;&#xA;&gt;Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Cheese**&#xD;&#xA;&#xD;&#xA;&gt;Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The 6pool build looks like this&#xD;&#xA;&#xD;&#xA; - 6 - pool&#xD;&#xA; - 7 - zergling&#xD;&#xA; - 8 - zergling&#xD;&#xA; - 9 - zergling  Attack once all of these hatch&#xD;&#xA; - 10 - zergling&#xD;&#xA;&#xD;&#xA;The 6pool is known as the simplest cheese or all-in strategy and is the most common.&#xD;&#xA;If your zerglings fail then you have most likely lost the match because your economy will be too far behind.  " />
  <row Id="12414" PostHistoryTypeId="2" PostId="5412" RevisionGUID="4b08625d-4fbc-48bc-a21a-083936621234" CreationDate="2010-08-14T16:45:58.240" UserId="1227" Text="Will a bed built with oak be better than a bed built with another kind of wood ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12415" PostHistoryTypeId="1" PostId="5412" RevisionGUID="4b08625d-4fbc-48bc-a21a-083936621234" CreationDate="2010-08-14T16:45:58.240" UserId="1227" Text="Does the kind of wood matter to build furnitures ?" />
  <row Id="12416" PostHistoryTypeId="3" PostId="5412" RevisionGUID="4b08625d-4fbc-48bc-a21a-083936621234" CreationDate="2010-08-14T16:45:58.240" UserId="1227" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12417" PostHistoryTypeId="2" PostId="5413" RevisionGUID="4d6b48ea-2f0a-4476-9d99-52e9f6a3ffa2" CreationDate="2010-08-14T16:48:28.313" UserId="56" Text="The quality isn't directly related to the type of wood. The quality depends solely on the skills of your carpenter.&#xD;&#xA;&#xD;&#xA;However, certain dwarves prefer one kind of wood over another, and having a bed with their favourite type of wood in their bedroom will give them happy thoughts.&#xD;&#xA;&#xD;&#xA;This goes for anything though, a statue of their favourite type of rock will also give happy thoughts if it's in the dining room." />
  <row Id="12418" PostHistoryTypeId="2" PostId="5414" RevisionGUID="0ae23daa-e7ab-49f3-b10b-1e82fea1fb14" CreationDate="2010-08-14T16:49:36.427" UserId="1227" Text="will a room be more &quot;attractive&quot; or efficient if all furnitures are built in oak ?  &#xD;&#xA;Will a room with furnitures built in different kind of wood matters ?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12419" PostHistoryTypeId="1" PostId="5414" RevisionGUID="0ae23daa-e7ab-49f3-b10b-1e82fea1fb14" CreationDate="2010-08-14T16:49:36.427" UserId="1227" Text="Does matter to match furniture built with the same kind of wood ?" />
  <row Id="12420" PostHistoryTypeId="3" PostId="5414" RevisionGUID="0ae23daa-e7ab-49f3-b10b-1e82fea1fb14" CreationDate="2010-08-14T16:49:36.427" UserId="1227" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12421" PostHistoryTypeId="2" PostId="5415" RevisionGUID="d2ec08cb-e350-47b1-bf76-86771ce8d45c" CreationDate="2010-08-14T16:56:25.027" UserId="56" Text="The effect of materials on the dwarves is completely individual. There is no room score for that. For those effects, see [my answer here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5412/does-the-kind-of-wood-matter-to-build-furnitures/5413#5413" />
  <row Id="12422" PostHistoryTypeId="2" PostId="5416" RevisionGUID="24add707-5e18-47f0-a6fe-01860ffa6321" CreationDate="2010-08-14T17:15:21.847" UserId="1500" Text="I've tried, and sadly, it does not stack." />
  <row Id="12423" PostHistoryTypeId="9" PostId="962" RevisionGUID="834963a6-9b40-45de-acb9-a6aed6913d42" CreationDate="2010-08-14T17:17:39.267" UserId="39" Comment="Rollback to [3c4fc973-aba9-4871-b054-970bd3feb1f1]" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12424" PostHistoryTypeId="10" PostId="5414" RevisionGUID="79b05601-7730-4961-847a-604797d6a57f" CreationDate="2010-08-14T17:18:58.487" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="12425" PostHistoryTypeId="5" PostId="5414" RevisionGUID="29677a96-5b06-43e9-bfc9-2d85b8d7c041" CreationDate="2010-08-14T17:18:58.597" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Does the kind of wood matter to build furnitures ?](http://gaming.stackexchange.com/questions/5412/does-the-kind-of-wood-matter-to-build-furnitures)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;will a room be more &quot;attractive&quot; or efficient if all furnitures are built in oak ?  &#xD;&#xA;Will a room with furnitures built in different kind of wood matters ?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12426" PostHistoryTypeId="2" PostId="5417" RevisionGUID="22a264d5-3f0b-4abf-9049-e2c6dc0f841a" CreationDate="2010-08-14T17:31:27.140" UserId="1349" Text="Is there any shortcut for a quick save in Starcraft II?&#xD;&#xA;&#xD;&#xA;I remember that it always was in Blizzard's strategies but I can't find it in SC2." />
  <row Id="12427" PostHistoryTypeId="1" PostId="5417" RevisionGUID="22a264d5-3f0b-4abf-9049-e2c6dc0f841a" CreationDate="2010-08-14T17:31:27.140" UserId="1349" Text="Quick save in Starcraft II?" />
  <row Id="12428" PostHistoryTypeId="3" PostId="5417" RevisionGUID="22a264d5-3f0b-4abf-9049-e2c6dc0f841a" CreationDate="2010-08-14T17:31:27.140" UserId="1349" Text="&lt;starcraft-2&gt;" />
  <row Id="12429" PostHistoryTypeId="2" PostId="5418" RevisionGUID="90e6a5e8-432e-46a9-a3b6-8841655b2d53" CreationDate="2010-08-14T17:44:31.393" UserId="2452" Text="It seems in all the pro replays videos that I've watched they don't have unit health bars displayed at all times and instead press Alt to see them.  Why is that?  I find it invaluable information to see at all times and having to press an extra button to see it takes extra mental energy to consciously think of doing it that could have been better spent keeping other things in mind.  What disadvantage is there to having them displayed at all times?" />
  <row Id="12430" PostHistoryTypeId="1" PostId="5418" RevisionGUID="90e6a5e8-432e-46a9-a3b6-8841655b2d53" CreationDate="2010-08-14T17:44:31.393" UserId="2452" Text="Why not have unit health bars displayed at all times in Starcraft II?" />
  <row Id="12431" PostHistoryTypeId="3" PostId="5418" RevisionGUID="90e6a5e8-432e-46a9-a3b6-8841655b2d53" CreationDate="2010-08-14T17:44:31.393" UserId="2452" Text="&lt;starcraft-2&gt;" />
  <row Id="12432" PostHistoryTypeId="2" PostId="5419" RevisionGUID="283ee86c-7551-4204-a500-b65aa0b49c58" CreationDate="2010-08-14T17:50:50.583" UserId="10" Text="Because if you have twenty units, your opponent has twenty units and those two mods clash: how well do you think you can still see the independent health bars? Since they will most likely overlap each other.&#xD;&#xA;&#xD;&#xA;Also, most of the time they know which units will get killed, so they don't need the health bars to tell&#xD;&#xA;&#xD;&#xA;Example from Ars Technica: I don't find this very useful... And the colors below already show me which unit is dying.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Uzw9g.png" />
  <row Id="12433" PostHistoryTypeId="2" PostId="5420" RevisionGUID="f62a25c4-2479-47f7-92a4-ab48a45eb6df" CreationDate="2010-08-14T17:58:25.420" UserId="1031" Text="It can make it hard to see everything because they get in the way of viewing all of the units(more so when there are a lot of them)." />
  <row Id="12434" PostHistoryTypeId="2" PostId="5421" RevisionGUID="ae6060fe-f637-401b-bf1d-a01ec981bb43" CreationDate="2010-08-14T18:00:35.323" UserId="320" Text="I mined through three whole levels and only found water and no rock.  I also managed to accidentally drain the dwarves water source, which was not good because now they have no water.&#xD;&#xA;&#xD;&#xA;My question is: what happens if there is no rock anywhere? is there scope to continue or did I just really choose a bad place?" />
  <row Id="12435" PostHistoryTypeId="1" PostId="5421" RevisionGUID="ae6060fe-f637-401b-bf1d-a01ec981bb43" CreationDate="2010-08-14T18:00:35.323" UserId="320" Text="what happens if there is no rock anywhere on the map?" />
  <row Id="12436" PostHistoryTypeId="3" PostId="5421" RevisionGUID="ae6060fe-f637-401b-bf1d-a01ec981bb43" CreationDate="2010-08-14T18:00:35.323" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12437" PostHistoryTypeId="16" PostId="5406" RevisionGUID="d40552bb-b2d9-4026-8d29-adb416e1bc42" CreationDate="2010-08-14T18:07:16.463" UserId="32" />
  <row Id="12438" PostHistoryTypeId="2" PostId="5422" RevisionGUID="4c43ac67-4223-42db-b338-38402f877d43" CreationDate="2010-08-14T18:09:46.333" UserId="56" Text="The chance that an embark square has no rock at all, especially in DF2010 is **very** small. You might just have to dig deeper or farther. See [Exploratory mining][1] for more information.&#xD;&#xA;&#xD;&#xA;If, on the other hand, there are indeed no rocks, you can always trade for them and rock items you might need. For most things however you should be able to make do with wooden items.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Exploratory_mining" />
  <row Id="12439" PostHistoryTypeId="5" PostId="5417" RevisionGUID="6a1d4dbe-7b16-4c74-befe-0a837e8cfec8" CreationDate="2010-08-14T18:32:15.663" UserId="126" Comment="capitalization" Text="Is there any shortcut for a quick save in StarCraft II?&#xD;&#xA;&#xD;&#xA;I remember that it always was in Blizzard's strategies but I can't find it in SC2." />
  <row Id="12440" PostHistoryTypeId="4" PostId="5417" RevisionGUID="6a1d4dbe-7b16-4c74-befe-0a837e8cfec8" CreationDate="2010-08-14T18:32:15.663" UserId="126" Comment="capitalization" Text="Quick save in StarCraft II?" />
  <row Id="12441" PostHistoryTypeId="5" PostId="5407" RevisionGUID="af921031-6259-41a8-84d6-850939ab20c6" CreationDate="2010-08-14T18:33:58.250" UserId="126" Comment="clarity" Text="If you are playing zerg, use corrupters, corrupt each carrier, and focus them down.  If they have &quot;a lot&quot; of carriers, they spent a fortune creating them.  if you spend a similar fortune on vikings or corrupters, you should come out OK.  " />
  <row Id="12442" PostHistoryTypeId="2" PostId="5423" RevisionGUID="dfa1b1a3-8b64-4cf6-bf65-c69e01929d9a" CreationDate="2010-08-14T19:12:30.030" UserId="2605" Text="I read somewhere the Windows version might be about 15% faster at this point in the development cycle. I did play the whole campaign in OS X though and I never noticed any performance problems at high settings, so for me the point was moot. For me, the inconvenience of booting into Boot Camp wasn't worth 15% since I already had an optimal frame rate.&#xD;&#xA;&#xD;&#xA;The game has never crashed." />
  <row Id="12443" PostHistoryTypeId="2" PostId="5424" RevisionGUID="8c4ff372-a2b9-4b55-8f32-df58559e3efc" CreationDate="2010-08-14T19:18:21.827" UserId="2659" Text="My brother had this same problem and then he realized that he was still running off the lower end graphics card rather than the high end one. Make sure you have the high end one enabled. Suddenly it became really smooth and fast on his MBP when he enabled the higher end card." />
  <row Id="12444" PostHistoryTypeId="2" PostId="5425" RevisionGUID="4fba0436-c191-4f2d-9628-69373739c00c" CreationDate="2010-08-14T19:18:50.017" UserId="6467" Text="Does anyone knows is there any WWII MODs exist for Rise of Nations or not?" />
  <row Id="12445" PostHistoryTypeId="1" PostId="5425" RevisionGUID="4fba0436-c191-4f2d-9628-69373739c00c" CreationDate="2010-08-14T19:18:50.017" UserId="6467" Text="World War II MOD for Rise of Nations" />
  <row Id="12446" PostHistoryTypeId="3" PostId="5425" RevisionGUID="4fba0436-c191-4f2d-9628-69373739c00c" CreationDate="2010-08-14T19:18:50.017" UserId="6467" Text="&lt;mod&gt;" />
  <row Id="12447" PostHistoryTypeId="5" PostId="5424" RevisionGUID="cedeffbc-0276-4020-b60b-e6fe0c2b71da" CreationDate="2010-08-14T19:29:34.513" UserId="2659" Comment="added 326 characters in body" Text="My brother had this same problem and then he realized that he was still running off the lower end graphics card rather than the high end one. Make sure you have the high end one enabled. Suddenly it became really smooth and fast on his MBP when he enabled the higher end card.&#xD;&#xA;&#xD;&#xA;&gt;&gt; *USE THIS ONE* NVIDIA GeForce GT 330M graphics processor with 256MB of GDDR3 memory on 2.4GHz and 2.53GHz configurations; or 512MB of GDDR3 memory on 2.66GHz configuration&#xD;&#xA;&gt;&gt; Intel HD Graphics with 256MB of DDR3 SDRAM shared with main memory5&#xD;&#xA;&#xD;&#xA;Unfortunately I'd have to call him to see where you actually check this." />
  <row Id="12448" PostHistoryTypeId="6" PostId="5399" RevisionGUID="310ee0c9-672b-4786-a920-dfbcaab60e83" CreationDate="2010-08-14T20:18:34.567" UserId="29" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;terminology&gt;" />
  <row Id="12449" PostHistoryTypeId="6" PostId="5425" RevisionGUID="3d132d9d-bb06-4138-b071-02104992b560" CreationDate="2010-08-14T20:19:53.473" UserId="29" Comment="edited tags" Text="&lt;mod&gt;&lt;rise-of-nations&gt;" />
  <row Id="12450" PostHistoryTypeId="2" PostId="5426" RevisionGUID="43d8ae3d-ff1f-47fc-b2d3-e2b51daaf214" CreationDate="2010-08-14T20:32:19.310" UserId="1714" Text="[In this question][1], Davy8 mentions that it is possible to display health bars at all times, instead of having to use the alt button when you want to see them. My question is: how is this done?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5418/why-not-have-unit-health-bars-displayed-at-all-times-in-starcraft-ii" />
  <row Id="12451" PostHistoryTypeId="1" PostId="5426" RevisionGUID="43d8ae3d-ff1f-47fc-b2d3-e2b51daaf214" CreationDate="2010-08-14T20:32:19.310" UserId="1714" Text="How to have health bars displayed at all times in Starcraft II?" />
  <row Id="12452" PostHistoryTypeId="3" PostId="5426" RevisionGUID="43d8ae3d-ff1f-47fc-b2d3-e2b51daaf214" CreationDate="2010-08-14T20:32:19.310" UserId="1714" Text="&lt;starcraft-2&gt;" />
  <row Id="12453" PostHistoryTypeId="5" PostId="5419" RevisionGUID="a1de79b1-3d2a-4a4c-a080-b4ec7fef3a2d" CreationDate="2010-08-14T20:44:11.900" UserId="10" Comment="added 224 characters in body" Text="Because if you have twenty units, your opponent has twenty units and those two mods clash: how well do you think you can still see the independent health bars? Since they will most likely overlap each other.&#xD;&#xA;&#xD;&#xA;Also, most of the time they know which units will get killed, so they don't need the health bars to tell&#xD;&#xA;&#xD;&#xA;Example from Ars Technica: I don't find this very useful... And the colors below already show me which unit is dying.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Side-note: It might actually be detrimental for your performance, since it would have to update a whole lot of health bars very very fast, so unless you have a low ping and a fast computer, I'd not use it with large groups&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Uzw9g.png" />
  <row Id="12454" PostHistoryTypeId="5" PostId="5289" RevisionGUID="610437bd-9a40-4246-a6a2-a94b4269b7f4" CreationDate="2010-08-14T20:47:50.520" UserId="56" Comment="added UPnP" Text="That's pretty easy. If you're behind a NAT (you had to forward your ports) you can just undo the forwarding or disable UPnP and your NAT should go back to Strict.&#xD;&#xA;&#xD;&#xA;If you don't, you can simply use a firewall and set it to allow Outbound connection only, which lets you connect to servers but doesn't let other clients connect to you." />
  <row Id="12455" PostHistoryTypeId="2" PostId="5427" RevisionGUID="6a072bcd-1fcc-4072-9f62-c98ca46bb5d8" CreationDate="2010-08-14T20:53:20.677" UserId="336" Text="It's an option under the menu -&gt; gameplay settings. Let me look up the exact path for you real quick." />
  <row Id="12456" PostHistoryTypeId="5" PostId="5427" RevisionGUID="1cff2b0c-99eb-4cbb-8842-910484ea6b8d" CreationDate="2010-08-14T20:59:05.733" UserId="336" Comment="Fleshed out answer." Text="It's an option under the menu -&gt; gameplay settings. Let me look up the exact path for you real quick.&#xD;&#xA;&#xD;&#xA;Edit: To get there, go Menu(F10) -&gt; Options -&gt; Gameplay Settings. There's a dropdown menu on the right for &quot;Show Unit Status Bars&quot;. &#xD;&#xA;&#xD;&#xA;To always show health, change it from &quot;Normal&quot; to &quot;Selected&quot; (to show health on only those units you've selected) or &quot;Always&quot; to show the health of every unit, ever." />
  <row Id="12459" PostHistoryTypeId="2" PostId="5429" RevisionGUID="15522fa4-b85a-4dda-baa5-008d3866447a" CreationDate="2010-08-14T21:05:13.597" UserId="336" Text="Yes. Any achievement, *any* achievement, that has a difficulty requirement as part of the achievement can also be completed on a higher difficulty. This means that (if you're good enough) you can get all of the Wings of Liberty Mission achievements on a single playthrough.&#xD;&#xA;&#xD;&#xA;E.g., for the Red Lobster achievement, you can taunt the Brutalisk into the lava on Normal, Hard, *or* Brutal -- you don't &quot;have&quot; to be on normal (despite the listing to the contrary)" />
  <row Id="12460" PostHistoryTypeId="6" PostId="5409" RevisionGUID="62e5e48d-b8b8-4482-aaa4-64f905c36a6e" CreationDate="2010-08-14T21:05:32.443" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;game-mechanics&gt;" />
  <row Id="12461" PostHistoryTypeId="2" PostId="5430" RevisionGUID="4e72b5d9-5d2b-4998-a20f-9db51fbab946" CreationDate="2010-08-14T21:26:10.597" UserId="2833" Text="Is it possible to build across all selected building simultaneously? Instead of having to click marine 5 times to build at 5 rax to build at all 5 in 1 command. I've tried variations of holding shift, alt, ctrl and haven't seem to find one." />
  <row Id="12462" PostHistoryTypeId="1" PostId="5430" RevisionGUID="4e72b5d9-5d2b-4998-a20f-9db51fbab946" CreationDate="2010-08-14T21:26:10.597" UserId="2833" Text="Is it possible to build across all selected building simultaneously?" />
  <row Id="12463" PostHistoryTypeId="3" PostId="5430" RevisionGUID="4e72b5d9-5d2b-4998-a20f-9db51fbab946" CreationDate="2010-08-14T21:26:10.597" UserId="2833" Text="&lt;starcraft-2&gt;" />
  <row Id="12464" PostHistoryTypeId="5" PostId="5430" RevisionGUID="6a43cf1f-76aa-4ecd-bc60-73de18e80e3c" CreationDate="2010-08-14T21:35:00.913" UserId="2833" Comment="my grammer sucks" Text="Is it possible to build across all selected buildings simultaneously? Instead of having to click marine 5 times to build at 5 rax to build at all 5 in 1 command. I've tried variations of holding shift, alt, ctrl and haven't seem to find one." />
  <row Id="12465" PostHistoryTypeId="4" PostId="5430" RevisionGUID="6a43cf1f-76aa-4ecd-bc60-73de18e80e3c" CreationDate="2010-08-14T21:35:00.913" UserId="2833" Comment="my grammer sucks" Text="Is it possible to build across all selected buildings simultaneously?" />
  <row Id="12466" PostHistoryTypeId="2" PostId="5431" RevisionGUID="d78e8571-d636-414a-8ee3-9704eaf8f2c0" CreationDate="2010-08-14T22:21:03.123" UserId="126" Text="StarCraft II has a new model where you tell it exactly how many things you want. If you want 5 marines, you press &quot;M&quot;arine 5 times. If you have 10 corrupters selected, and you want 4 brood lords, press Brood Lord 4 times. It is a little annoying at first, but is vastly superior. Imagine you've got 3 larvae selected. You can press &quot;drone&quot;, &quot;zergling&quot;, &quot;overlord&quot; and it will build one of each. Very handy." />
  <row Id="12467" PostHistoryTypeId="2" PostId="5432" RevisionGUID="04b69fa9-2b7c-4c81-97b1-4752091573ed" CreationDate="2010-08-14T22:35:28.010" UserId="2834" Text="**Do not** select all your workers and use smart cast, make sure you only grab workers that are on minerals. You don't want to pull a worker from gas, and then later put him back on minerals. You'll be short a worker on gas, which is very hard to notice. &#xD;&#xA;&#xD;&#xA;In the early game, when there isn't that much to do, you should **get used to selecting a worker individually** on his way back from mining, then watch him drop his resources off, and then tell him to build. This is better than smart casting. Later on when you've got a lot to do this'll be way too time intensive, so at that point you can switch to using smart casting. &#xD;&#xA;&#xD;&#xA;Also, tell your worker to build the building, and then shift right click on your minerals. That way he'll go back to mining the moment he's done, which means no time is wasted." />
  <row Id="12468" PostHistoryTypeId="2" PostId="5433" RevisionGUID="16654b45-f1e8-44e1-b08b-a5f54f2fddb8" CreationDate="2010-08-14T22:39:41.670" UserId="1705" Text="I'm looking for the profession that will be the best for me to have once it's developed pretty high.  As a druid will it be more beneficial to use the alchemy approach, as consumables will likely cost a lot at the AH?  Or will leatherworking make me so much money that it won't make a difference?  Alchemy seems the most useful now and in the long run, but is leatherworking a better route for the money?" />
  <row Id="12469" PostHistoryTypeId="1" PostId="5433" RevisionGUID="16654b45-f1e8-44e1-b08b-a5f54f2fddb8" CreationDate="2010-08-14T22:39:41.670" UserId="1705" Text="Which druid profession is best in the long run? Skinning/Leatherworking VS Herbalism/Alchemy" />
  <row Id="12470" PostHistoryTypeId="3" PostId="5433" RevisionGUID="16654b45-f1e8-44e1-b08b-a5f54f2fddb8" CreationDate="2010-08-14T22:39:41.670" UserId="1705" Text="&lt;world-of-warcraft&gt;&lt;crafting&gt;&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="12471" PostHistoryTypeId="6" PostId="5433" RevisionGUID="6e094df6-319c-493c-8dac-a764f88452bb" CreationDate="2010-08-14T22:42:56.033" UserId="126" Comment="remove bad tag" Text="&lt;world-of-warcraft&gt;&lt;crafting&gt;" />
  <row Id="12472" PostHistoryTypeId="2" PostId="5434" RevisionGUID="e587ef88-18ea-49c0-9fb8-4df7fde73333" CreationDate="2010-08-14T22:51:07.337" UserId="2749" Text="How do I reach the secret mission in Starcraft 2: Wings of Liberty?" />
  <row Id="12473" PostHistoryTypeId="1" PostId="5434" RevisionGUID="e587ef88-18ea-49c0-9fb8-4df7fde73333" CreationDate="2010-08-14T22:51:07.337" UserId="2749" Text="How do I get to the secret mission in Wings of Liberty?" />
  <row Id="12474" PostHistoryTypeId="3" PostId="5434" RevisionGUID="e587ef88-18ea-49c0-9fb8-4df7fde73333" CreationDate="2010-08-14T22:51:07.337" UserId="2749" Text="&lt;starcraft-2&gt;" />
  <row Id="12475" PostHistoryTypeId="2" PostId="5435" RevisionGUID="a86236f2-2ebc-4112-bd09-e4d02437d399" CreationDate="2010-08-14T22:53:12.450" UserId="2577" Text="In Victoria 2, I'm Brazil and trying to get some factories built. I have 10 factory plans, but all of them have very little investment and and resource acquired.&#xD;&#xA;&#xD;&#xA;How do I get more factories built?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="12476" PostHistoryTypeId="1" PostId="5435" RevisionGUID="a86236f2-2ebc-4112-bd09-e4d02437d399" CreationDate="2010-08-14T22:53:12.450" UserId="2577" Text="victoria 2 no factories are being built" />
  <row Id="12477" PostHistoryTypeId="3" PostId="5435" RevisionGUID="a86236f2-2ebc-4112-bd09-e4d02437d399" CreationDate="2010-08-14T22:53:12.450" UserId="2577" Text="&lt;strategy&gt;" />
  <row Id="12478" PostHistoryTypeId="6" PostId="5435" RevisionGUID="3c6d6d05-b2c4-414a-bfc9-0092ee5f8dcb" CreationDate="2010-08-14T23:15:06.923" UserId="1234" Comment="edited tags" Text="&lt;strategy&gt;" />
  <row Id="12479" PostHistoryTypeId="2" PostId="5436" RevisionGUID="63cbcbc6-2fa0-4497-b1f9-111037e674b7" CreationDate="2010-08-14T23:16:41.833" UserId="98" Text="In the Media Blitz mission, in the lower right area of the map (by the mineral fields), you will see a semi-hidden path. Go to the end and destroy the Science Facility building at the end of this path. You should pick up some secret documents that will give you the secret mission. This mission must be played while you're still on the Hyperion." />
  <row Id="12480" PostHistoryTypeId="2" PostId="5437" RevisionGUID="f85c32bd-4b9b-44dc-80ca-7bca67e621a7" CreationDate="2010-08-14T23:36:37.277" UserId="320" Text="A rhesus macque has come and stolen all my copper bars and picks.  What can I do now? :(" />
  <row Id="12481" PostHistoryTypeId="1" PostId="5437" RevisionGUID="f85c32bd-4b9b-44dc-80ca-7bca67e621a7" CreationDate="2010-08-14T23:36:37.277" UserId="320" Text="Help! A Rhesus Macque has stolen half my stuff!" />
  <row Id="12482" PostHistoryTypeId="3" PostId="5437" RevisionGUID="f85c32bd-4b9b-44dc-80ca-7bca67e621a7" CreationDate="2010-08-14T23:36:37.277" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12483" PostHistoryTypeId="2" PostId="5438" RevisionGUID="9a4b9692-3e18-47a6-83ed-f3d7a67de448" CreationDate="2010-08-14T23:39:58.317" UserId="56" Text="There's not that much you can do really, except try to hunt down the macaque that stole your stuff and defend your fortress better. Note that they're kind of dangerous to an inexperienced force." />
  <row Id="12484" PostHistoryTypeId="5" PostId="5437" RevisionGUID="9fdee402-1d4d-4d29-b97d-766d5f9f13a5" CreationDate="2010-08-14T23:40:28.737" UserId="56" Comment="deleted 2 characters in body; edited title" Text="A Rhesus Macaque has come and stolen all my copper bars and picks.  What can I do now?" />
  <row Id="12485" PostHistoryTypeId="4" PostId="5437" RevisionGUID="9fdee402-1d4d-4d29-b97d-766d5f9f13a5" CreationDate="2010-08-14T23:40:28.737" UserId="56" Comment="deleted 2 characters in body; edited title" Text="A Rhesus Macaque has stolen half my stuff!" />
  <row Id="12486" PostHistoryTypeId="2" PostId="5439" RevisionGUID="c108e147-cfb7-4d6f-89b6-29d038355250" CreationDate="2010-08-14T23:47:35.853" UserId="2835" Text="See topic...&#xD;&#xA;&#xD;&#xA;Also I remember watching some great live feeds of good players, but I can't seem to find them again, so I'd love some direction there as well.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="12487" PostHistoryTypeId="1" PostId="5439" RevisionGUID="c108e147-cfb7-4d6f-89b6-29d038355250" CreationDate="2010-08-14T23:47:35.853" UserId="2835" Text="Where can I find some solid/up-to-date LoL champion guides?" />
  <row Id="12488" PostHistoryTypeId="3" PostId="5439" RevisionGUID="c108e147-cfb7-4d6f-89b6-29d038355250" CreationDate="2010-08-14T23:47:35.853" UserId="2835" Text="&lt;league-of-legends&gt;" />
  <row Id="12489" PostHistoryTypeId="2" PostId="5440" RevisionGUID="e8ad88c4-5f01-452c-80bf-5ebdad9c68ee" CreationDate="2010-08-14T23:54:43.390" UserId="336" Text="Leaguecraft ([http://leaguecraft.com/][1]) has many user submitted guides -- if you can't find anything on the official LoL forums (the Guides/Strategies forum) that's where I'd check (you didn't mention a particular champion, or I would have gotten more specific)&#xD;&#xA;&#xD;&#xA;[Solomid.net][2] has a lot of good streams of top players. You can see either live or previously streamed matches.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leaguecraft.com/&#xD;&#xA;  [2]: http://Solomid.net" />
  <row Id="12490" PostHistoryTypeId="2" PostId="5441" RevisionGUID="8d7e7e0b-7d17-4ef7-9f2a-48b1c55c8239" CreationDate="2010-08-14T23:58:47.127" UserId="121" Text="As for what you can do now, try to survive till the next trade caravan.  Then you'll be able to trade things for a new pick, which you'll need.&#xD;&#xA;&#xD;&#xA;As for keeping this from happening?&#xD;&#xA;&#xD;&#xA; - Traps&#xD;&#xA; - Dogs&#xD;&#xA;  - Dogs are the best defense against macaques because the macaques will actually stay away from them.&#xD;&#xA; - Marksdwarves&#xD;&#xA;  - They can kill the horrible monkey's before they're close enough to steal your implements.&#xD;&#xA; - Wrestlers&#xD;&#xA;  - If you have nothing better, at least the monkey's can't steal their weapons (though they may still steal their pants)." />
  <row Id="12491" PostHistoryTypeId="2" PostId="5442" RevisionGUID="3438ea62-841f-4a26-95cd-f2ec772ba875" CreationDate="2010-08-15T00:22:09.717" UserId="1825" Text="[Gratuitous Space Battles][1] is quite good. It focuses primarily on ship and fleet design, and has no micromanagement aspect. There's both a single-player campaign as well as a multi-player mode where you can publish your fleet and watch as your enemies throw their pathetic forces against it. Games can take as little as 10 minutes, or you can spend hours planning and designing your fleet, if you like.&#xD;&#xA;&#xD;&#xA;From the website:&#xD;&#xA;&#xD;&#xA;&gt;  It's a strategy / management /&#xD;&#xA;&gt; simulation game that does away with&#xD;&#xA;&gt; all the base building and delays and&#xD;&#xA;&gt; gets straight to the meat and potatoes&#xD;&#xA;&gt; of science-fiction games : The big&#xD;&#xA;&gt; space battles fought by huge&#xD;&#xA;&gt; spaceships with tons of laser beams&#xD;&#xA;&gt; and things going 'zap!', 'ka-boom!'&#xD;&#xA;&gt; and 'ka-pow!'. In GSB you put your&#xD;&#xA;&gt; ships together from modular&#xD;&#xA;&gt; components, arrange them into fleets,&#xD;&#xA;&gt; give your ships orders of engagement&#xD;&#xA;&gt; and then hope they emerge victorious&#xD;&#xA;&gt; from battle (or at least blow to bits&#xD;&#xA;&gt; in aesthetically pleasing ways).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://positech.co.uk/gratuitousspacebattles/" />
  <row Id="12492" PostHistoryTypeId="5" PostId="5400" RevisionGUID="62b590d5-dc2e-4476-94b2-efa3c4b87393" CreationDate="2010-08-15T00:24:38.293" UserId="1677" Comment="added 7 characters in body" Text="Heroic instances. It can also mean hard core." />
  <row Id="12493" PostHistoryTypeId="2" PostId="5443" RevisionGUID="3ab549c1-644d-45ce-9b59-b93b14dcb204" CreationDate="2010-08-15T00:44:41.683" UserId="99" Text="Probably not exactly what you want, but you can also hold down the hotkey, and it will rapidly queue up build orders. It can be pretty handy for things like morphing a lot of banelings." />
  <row Id="12494" PostHistoryTypeId="5" PostId="5432" RevisionGUID="33fb63a7-b2bd-41fe-8ea8-7c4e29219abf" CreationDate="2010-08-15T00:45:38.750" UserId="2834" Comment="added 4 characters in body" Text="**Do not** select **all** your workers and use smart cast, make sure you only grab workers that are on minerals. You don't want to pull a worker from gas, and then later put him back on minerals. You'll be short a worker on gas, which is very hard to notice. &#xD;&#xA;&#xD;&#xA;In the early game, when there isn't that much to do, you should **get used to selecting a worker individually** on his way back from mining, then watch him drop his resources off, and then tell him to build. This is better than smart casting. Later on when you've got a lot to do this'll be way too time intensive, so at that point you can switch to using smart casting. &#xD;&#xA;&#xD;&#xA;Also, tell your worker to build the building, and then shift right click on your minerals. That way he'll go back to mining the moment he's done, which means no time is wasted." />
  <row Id="12495" PostHistoryTypeId="5" PostId="5411" RevisionGUID="d7c78170-4c3f-42b8-ac06-04aaa56106d1" CreationDate="2010-08-15T01:18:51.130" UserId="102" Comment="Fixed build order jargon" Text="from http://wiki.teamliquid.net/starcraft2/Definitions&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Rush**&#xD;&#xA;&#xD;&#xA;&gt;Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Timing Attack**&#xD;&#xA;&#xD;&#xA;&gt;Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Contain**&#xD;&#xA;&#xD;&#xA;&gt;An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. &quot;Contain&quot; is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Push**&#xD;&#xA;&#xD;&#xA;&gt;Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Cheese**&#xD;&#xA;&#xD;&#xA;&gt;Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The #Building jargon for builds looks like this:&#xD;&#xA;&#xD;&#xA; - 6 Pool = build 6 drones then build a Spawning Pool&#xD;&#xA; - 10 Pool = build 10 drones then build a Spawning Pool&#xD;&#xA; - 13 Pool = build 13 drones then build a Spawning Pool&#xD;&#xA; - 13 Gas = build 13 drones then a Vespean Extractor&#xD;&#xA; - 12 Rax = build 12 SCVs then build a Barracks&#xD;&#xA; - 12 Gate = build 12 Probes then build a Gateway&#xD;&#xA;&#xD;&#xA;You should start to see a pattern.  Its worth noting that the names of a strategy are sometimes written like: 3 Gate.  This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways." />
  <row Id="12496" PostHistoryTypeId="2" PostId="5444" RevisionGUID="8e4737dd-3c5f-42c9-9040-56a9a4528652" CreationDate="2010-08-15T01:22:19.607" UserId="2835" Text="Besides the already mentioned ways to reveal Akali, you can also use Shen's taunt ability to bring her out of stealth. Simply rush through her little area of stealthiness and she will have to auto attack you which will cause her to unstealth." />
  <row Id="12497" PostHistoryTypeId="2" PostId="5445" RevisionGUID="4799f097-9326-4e09-920f-73d5b5263cac" CreationDate="2010-08-15T01:43:19.200" UserId="2369" Text="I currently have no runes on LoL, and I want to start building mainly for dps..  &#xD;&#xA;I used the rune mixer but is seems expensive!  &#xD;&#xA;&#xD;&#xA;Any hints?  " />
  <row Id="12498" PostHistoryTypeId="1" PostId="5445" RevisionGUID="4799f097-9326-4e09-920f-73d5b5263cac" CreationDate="2010-08-15T01:43:19.200" UserId="2369" Text="What is thew chaepest  way to build my runes?" />
  <row Id="12499" PostHistoryTypeId="3" PostId="5445" RevisionGUID="4799f097-9326-4e09-920f-73d5b5263cac" CreationDate="2010-08-15T01:43:19.200" UserId="2369" Text="&lt;league-of-legends&gt;" />
  <row Id="12500" PostHistoryTypeId="5" PostId="3425" RevisionGUID="aa8077ed-4ea9-4d7d-8b31-73c9070829d6" CreationDate="2010-08-15T02:11:34.733" UserId="203" Comment="added 4 characters in body" Text="I can suggest you the Suikoden saga. My favourites episodes were the I and the II but they are for the PSX. They were great! With a lot of characters and an epic storyline!&#xD;&#xA;You can freely travel in the world map, you have to build your fortress, recruit many heroes (there are a total of 108) and you can customize your party with many runes and various equipment.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12501" PostHistoryTypeId="2" PostId="5446" RevisionGUID="f809be80-58f6-430d-ba6e-4232bf0f86eb" CreationDate="2010-08-15T02:15:22.007" UserId="2839" Text="How about this:&#xD;&#xA;&#xD;&#xA;A simplistic tactic designed to get an quick win that unreasonably demands the opponent to adopt very specific and unbalanced countermeasures to survive. Consequently, it is not usually very fun to play against (unless one is expecting it, perhaps)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12502" PostHistoryTypeId="2" PostId="5447" RevisionGUID="9050d34c-9f79-458f-aa90-ae39aad0b8dc" CreationDate="2010-08-15T02:28:13.257" UserId="1925" Text="Both could make you money on the AH with the right strategies. I imagine alchemy would be easier, though, since consumables by their nature are always in demand.&#xD;&#xA;&#xD;&#xA;That said, I don't think this question has a single right answer -- your outcome would depend on your ability to turn stuff into gold and your server's economy. I'd make this post a community wiki." />
  <row Id="12503" PostHistoryTypeId="16" PostId="5447" RevisionGUID="9050d34c-9f79-458f-aa90-ae39aad0b8dc" CreationDate="2010-08-15T02:29:01.460" UserId="1925" />
  <row Id="12504" PostHistoryTypeId="2" PostId="5448" RevisionGUID="e8dd7500-4afa-433b-aaad-971655c0c9b9" CreationDate="2010-08-15T03:03:24.720" UserId="2798" Text="Above the very lowest leagues, most players are very polite.  They are also very terse.  Some common abbreviations are used in chat for a friendly (though fiercely competitive) match.&#xD;&#xA;&#xD;&#xA;The following expressions are often used at the beginning of a match.&#xD;&#xA;&#xD;&#xA; * **gl**: &quot;Good Luck&quot;&#xD;&#xA; * **hf**: &quot;Have Fun&quot;&#xD;&#xA;&#xD;&#xA;The following expressions are often used at the conclusion of a match.&#xD;&#xA;&#xD;&#xA; * **gg**: &quot;Good Game&quot;.  This is the usual way to concede defeat.&#xD;&#xA;" />
  <row Id="12505" PostHistoryTypeId="16" PostId="5448" RevisionGUID="e8dd7500-4afa-433b-aaad-971655c0c9b9" CreationDate="2010-08-15T03:03:24.720" UserId="-1" />
  <row Id="12506" PostHistoryTypeId="2" PostId="5449" RevisionGUID="d2559e1e-8cdd-42fd-b8be-669c4210e2a3" CreationDate="2010-08-15T03:03:25.890" UserId="2831" Text="By the way, the &quot;game manual&quot; some are referring to is just a quick-start guide.  It has some artwork and 19 pages of text, consisting of:&#xD;&#xA;&#xD;&#xA;* 4 pages of requirements/installation/etc.&#xD;&#xA;* 9 pages of SC1 story recap (which you'll already know if you played SC1)&#xD;&#xA;* 6 pages of EULA&#xD;&#xA;&#xD;&#xA;All the detailed game information is online at battle.net.  You're not missing anything by not having this manual unless you're dying to read the story recap." />
  <row Id="12507" PostHistoryTypeId="2" PostId="5450" RevisionGUID="65297d0a-b740-4b93-9d50-6972c80f5a9b" CreationDate="2010-08-15T03:16:59.490" UserId="2798" Text="Off the top of my head, here are some terms that describe strategy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; * **Build Order**: A rough plan for which structures and units to get in the early part of a game.  Build order's seldom extend past engagement with the enemy, but will sometimes account for likely transitions later in the gam.&#xD;&#xA; * **Economy**: The units, structures and positioning used for gathering Minerals/Vespene Gas (or any other resource in other RTSes)&#xD;&#xA; * **Macro**: The process of continually producing offensive units, or the unit producing structures that allow you to make those units.  &#xD;&#xA; * **Micro**: The process of precisely controlling the units of an attack force to do the most damage possible.  For instance, this could be focus firing on high value units in the opposing army, or moving ranged units just out of range of melee units.&#xD;&#xA; * **Unit Composition**: the different types of attack units in an army.  An army is said to have good unit composition if the different types of units synergise well together, each one covering the shortcomings of the other.&#xD;&#xA; * **Transition** or **Tech Switch**: changing the unit composition of your army to adapt to your opponent's weaknesses.&#xD;&#xA; * **Map control**: Being in a position strategically where you are able to move your units and get view of a larger area of the map than your opponent.  Having Map control is advantageous because it allows you respond to enemy troop movements before they reach your vulnerabilities, and deny your opponent's expansions while having free access to them yourself." />
  <row Id="12508" PostHistoryTypeId="16" PostId="5450" RevisionGUID="65297d0a-b740-4b93-9d50-6972c80f5a9b" CreationDate="2010-08-15T03:16:59.490" UserId="-1" />
  <row Id="12509" PostHistoryTypeId="5" PostId="5424" RevisionGUID="40a242f4-55cf-4aac-ad44-9937d5873ee4" CreationDate="2010-08-15T03:19:09.203" UserId="2659" Comment="added 153 characters in body" Text="My brother had this same problem and then he realized that he was still running off the lower end graphics card rather than the high end one. Make sure you have the high end one enabled. Suddenly it became really smooth and fast on his MBP when he enabled the higher end card.&#xD;&#xA;&#xD;&#xA;- (USE THIS ONE) NVIDIA GeForce GT 330M graphics processor with 256MB of GDDR3 memory on 2.4GHz and 2.53GHz configurations; or 512MB of GDDR3 memory on 2.66GHz configuration&#xD;&#xA;- Intel HD Graphics with 256MB of DDR3 SDRAM shared with main memory5&#xD;&#xA;&#xD;&#xA;I called my brother up and he said it was under energy saver settings. He hadn't realized it was not enabled until he tried playing a steam game and steam was all like 'you know you aren't using your best graphics card right?'." />
  <row Id="12510" PostHistoryTypeId="2" PostId="5451" RevisionGUID="0a87b1a2-7f19-4a78-85b2-540720517e79" CreationDate="2010-08-15T03:28:12.790" UserId="2659" Text="I tried [FRAPS][1] which makes great (albeit HUGE) avi files however there tends to be random times (ever 3-6 minutes or so) that the audio will skip/blup or the whole video will freeze for a second or two during playback. I was thinking about maybe going into windowed mode and using [CamStudio][2] but it only had the option to record windows sound OR mic, input not both.&#xD;&#xA;&#xD;&#xA;The idea is to capture both voice over as well as game sound, and in the end be able to convert to a good quality YouTube video. Quality is the concern, for an example of good quality see: http://www.youtube.com/huskystarcraft.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/&#xD;&#xA;  [2]: http://camstudio.org/" />
  <row Id="12511" PostHistoryTypeId="1" PostId="5451" RevisionGUID="0a87b1a2-7f19-4a78-85b2-540720517e79" CreationDate="2010-08-15T03:28:12.790" UserId="2659" Text="Anyone know the tools/process used by Starcraft 2 commentators to create the screen recordings of games?" />
  <row Id="12512" PostHistoryTypeId="3" PostId="5451" RevisionGUID="0a87b1a2-7f19-4a78-85b2-540720517e79" CreationDate="2010-08-15T03:28:12.790" UserId="2659" Text="&lt;starcraft-2&gt;&lt;replay&gt;&lt;recording&gt;" />
  <row Id="12513" PostHistoryTypeId="2" PostId="5452" RevisionGUID="528cced2-6a69-4f6d-a8d4-76cf046c9aae" CreationDate="2010-08-15T03:33:59.513" UserId="304" Text="I managed to do it with just Marines, Medics, Marauders and Siege Tanks. I put up two bunkers and four tanks at each ramp for defense, then built up my forces for the assault. I attacked the base directly to the north. The initial tactic is to place tanks in siege mode a little bit back from the protoss ramp so they are out of range of photon cannons. Then run your MMM ball halfway up the ramp so the tanks can start shooting down the cannons. Meanwhile keep the drill hotkeyed so that it can assist in taking down archons, collossi, void rays, and anything that's doing damage. Don't let your MMM ball run out of reach of your tanks.&#xD;&#xA;&#xD;&#xA;When you've beaten back their initial defensive line you've got a foothold. Move your tanks up and keep on pressing in. Focus on taking down the pylons around unit producing buildings and keep your drill handy to zap the occasional pylon or counter-attacking heavy unit.&#xD;&#xA;&#xD;&#xA;The real key to this strategy is you need to keep reinforcing. Keep your barracks and factory hotkeyed and move the rally point to deliver troops near the front as you move from left to right across the map. Before you've taken out the entire northern base you should have the achievement. Good luck!" />
  <row Id="12514" PostHistoryTypeId="5" PostId="5377" RevisionGUID="64093913-d409-4ccc-87c5-8cdbda654007" CreationDate="2010-08-15T03:40:26.967" UserId="304" Comment="Typos." Text="This is a complicated question, so I'm going to distill the basics and point you to Wiki entries for specifics.&#xD;&#xA;&#xD;&#xA;Let's say for example you want to make an iron bar and have nothing but the required raw materials. First you need fuel (assuming you don't have easy access to magma).&#xD;&#xA;&#xD;&#xA;Fuel&#xD;&#xA;----&#xD;&#xA;Fuel is either charcoal (from wood) or coke (from lignite or bituminous coal). Charcoal is made at a Wood Furnace &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;w&lt;/kbd&gt; by a Wood Burner. This requires one wood. Production is one charcoal&#xD;&#xA;&#xD;&#xA;Coke is made at a Smelter &lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;e&lt;/kbd&gt;-&lt;kbd&gt;s&lt;/kbd&gt; by a Furnace Operator. Ingredients are one fuel and either a lignite or a bituminous coal. If lignite, the production is two fuel. If bit. coal, the production is three fuel.&#xD;&#xA;&#xD;&#xA;So bit. coal is the fastest, most efficient way to make fuel if you have access to it. The trick is in order to start making fuel from bit. coal you need one unit of fuel, so you'll usually have to make a charcoal first.&#xD;&#xA;&#xD;&#xA;Details here: http://df.magmawiki.com/index.php/DF2010:Fuel&#xD;&#xA;&#xD;&#xA;Metal Bars&#xD;&#xA;----------&#xD;&#xA;Now that you have fuel, you can convert your iron-bearing ore to iron bars. Metal bars are made at a Smelter by a Furnace Operator. Ingredients are one iron-bearing ore and one fuel. This produces one iron bar. (Iron ores are limonite, hematite, and magnetite.)&#xD;&#xA;&#xD;&#xA;Iron is simple, but metal alloys like steel have a more complicated process. The Dwarf Fortress Wiki is your best source for specific info there.&#xD;&#xA;&#xD;&#xA;List of various metals here: http://df.magmawiki.com/index.php/Metal" />
  <row Id="12515" PostHistoryTypeId="5" PostId="5431" RevisionGUID="6cc4c721-36c0-48cd-bd37-602d465c8c6b" CreationDate="2010-08-15T04:35:49.643" UserId="126" Comment="less keyboard command dependent" Text="StarCraft II has a new model where you tell it exactly how many things you want. If you want 5 marines, you press &quot;Marine&quot; 5 times. If you have 10 corrupters selected, and you want 4 brood lords, press Brood Lord 4 times. It is a little annoying at first, but is vastly superior. Imagine you've got 3 larvae selected. You can press &quot;drone&quot;, &quot;zergling&quot;, &quot;overlord&quot; and it will build one of each. Very handy." />
  <row Id="12516" PostHistoryTypeId="2" PostId="5453" RevisionGUID="517a1491-6b39-48b6-87bd-66a6f1c7c6e9" CreationDate="2010-08-15T07:22:47.173" UserId="29" Text="Okay, the first thing you want to do, is mining for more copper with the miner you already have, as he is holding the last pick you have.&#xD;&#xA;&#xD;&#xA;If you have found copper, you want to create some additional picks again and get back on your feet.&#xD;&#xA;&#xD;&#xA;If however, you're unable to find copper, or don't have a miner anymore, you want try to survive on wooden stuff, until you can trade with the caravan, and regain picks/copper. (just remember not to trade wood stuff to the elves.)" />
  <row Id="12517" PostHistoryTypeId="2" PostId="5454" RevisionGUID="ecdfb148-60bb-4213-8e30-e4f73f3c1589" CreationDate="2010-08-15T07:52:56.087" UserId="122" Text="Actually, I'm pretty sure I remember Husky explicitly saying he was using FRAPS, though I don't recall in which video, so I can't verify it.&#xD;&#xA;&#xD;&#xA;I think that if you encounter skips or stutters you just need to make sure that all other applications are disabled, and if that's still not good enough then maybe you should think about upgrading your system - recording high-resolution videos while playing a game is not an easy task for the computer.&#xD;&#xA;&#xD;&#xA;You can also find FRAPS tips online; for example, recording to a different physical hard drive than the one used for the game is supposed to be great for performance." />
  <row Id="12518" PostHistoryTypeId="2" PostId="5455" RevisionGUID="0bb38645-5347-4e00-907d-d3f474e42b45" CreationDate="2010-08-15T09:22:57.413" UserId="10" Text="Given that I have no empty counties in my neighborhood to test it on, I don't have the option to test it, but given my current experience with raiding/conquering Innumerable 10 Black Widows/Lizards, your best bet will be to calculate what you can handle.&#xD;&#xA;&#xD;&#xA;This means you will have to spy the county to see what you're up against and then check whether your army would be capable of taking it down. This isn't as hard as it might sound and it's very easy to get so overpowered, that these numbers might not matter anymore.&#xD;&#xA;&#xD;&#xA;But to start with this, we have to do some calculating ([attribution goes to the Pocket Empires forum][1]):&#xD;&#xA;&#xD;&#xA;&gt; **What you will need:** &#xD;&#xA;&gt; &#xD;&#xA;&gt; - 1 or 2 battle reports involving the units you want to use, and the&#xD;&#xA;&gt; monsters you want to conquer;&#xD;&#xA;&gt; - [The HP (health value) of the monster][2] &#xD;&#xA;&gt; &#xD;&#xA;&gt; So, let’s continue our example of the&#xD;&#xA;&gt; Black Widows and Bowmen. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Our goal is to find out: **how many of&#xD;&#xA;&gt; our units can kill how many&#xD;&#xA;&gt; monsters?**&#xD;&#xA;&gt; &#xD;&#xA;&gt; In other words, if I am sending X&#xD;&#xA;&gt; amount of bowmen, how many black&#xD;&#xA;&gt; widows can I kill without having to&#xD;&#xA;&gt; worry about the bowmen getting hurt?&#xD;&#xA;&gt; &#xD;&#xA;&gt; To make a useable simple calculator,&#xD;&#xA;&gt; you need to find out two things. The&#xD;&#xA;&gt; two things you need to find out then:&#xD;&#xA;&gt; &#xD;&#xA;&gt; - How much attack each individual unit does (Attack per Unit);&#xD;&#xA;&gt; - The HP of the monster.&#xD;&#xA;&gt; &#xD;&#xA;&gt; This will get you how many of your&#xD;&#xA;&gt; units can kill how many monsters. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Okay. So open up your first report.&#xD;&#xA;&gt; Lets say we have 500 bowmen. You will&#xD;&#xA;&gt; notice that underneath the writing&#xD;&#xA;&gt; &quot;Round X&quot;, it will say something like&#xD;&#xA;&gt; Bowmen, move: 15, attack: 5000. &#xD;&#xA;&gt; &#xD;&#xA;&gt; **Attack per Unit**&#xD;&#xA;&gt; &#xD;&#xA;&gt; So first we find out how much attack&#xD;&#xA;&gt; each individual unit does. To break it&#xD;&#xA;&gt; down real simple: we have 500 units,&#xD;&#xA;&gt; they did 5000 attack. &#xD;&#xA;&gt; &#xD;&#xA;&gt; So total attack is: 5000 attack You&#xD;&#xA;&gt; have: 500 units Each unit does:&#xD;&#xA;&gt; 5000/500 = 10 attack each unit.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **1v1?**&#xD;&#xA;&gt; &#xD;&#xA;&gt; Now that we know how much attack each&#xD;&#xA;&gt; unit has, lets find out how many units&#xD;&#xA;&gt; it will take to kill a single monster.&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; Now, from the forum, we know that one&#xD;&#xA;&gt; black widow has 60 HP. So if each&#xD;&#xA;&gt; bowman does 10 attack, then it will&#xD;&#xA;&gt; take:&#xD;&#xA;&gt; &#xD;&#xA;&gt; 10 attack per bowman&#xD;&#xA;&gt; &#xD;&#xA;&gt; 60 HP per black widow&#xD;&#xA;&gt; &#xD;&#xA;&gt; = 0.1667 (this means that each bowman kills 0.1667 black widows)&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; Now you have a simple formula which&#xD;&#xA;&gt; calculates how many black widows your&#xD;&#xA;&gt; bowmen can kill! So if you have 12345&#xD;&#xA;&gt; bowmen, you can kill:&#xD;&#xA;&gt; &#xD;&#xA;&gt; 12345 units * 0.1667 (this is the 1vs1&#xD;&#xA;&gt; value)= 2057.9 black widows!&#xD;&#xA;&gt; &#xD;&#xA;&gt; BUT this is only 2057.9 per round!&#xD;&#xA;&gt; &#xD;&#xA;&gt; We have to calculate how many rounds&#xD;&#xA;&gt; you have before your main units (in&#xD;&#xA;&gt; this case bowmen) get hit!&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; **Factor in rounds**&#xD;&#xA;&gt; &#xD;&#xA;&gt; I presume you understand the theory of&#xD;&#xA;&gt; positional warfare (aka speed bumps,&#xD;&#xA;&gt; kiting, etc).&#xD;&#xA;&gt; &#xD;&#xA;&gt; Your battle report will be handy here.&#xD;&#xA;&gt; You can see how many rounds you have&#xD;&#xA;&gt; before the monsters start attacking&#xD;&#xA;&gt; your main unit. It’s usually around&#xD;&#xA;&gt; 3-6 depending on the speed of the&#xD;&#xA;&gt; monster, the range of your unit, and&#xD;&#xA;&gt; which mix of units you send to act as&#xD;&#xA;&gt; speed bumps. &#xD;&#xA;&gt; &#xD;&#xA;&gt; But a strange thing starts happening&#xD;&#xA;&gt; when the monsters get too close to&#xD;&#xA;&gt; your units! Your units start getting&#xD;&#xA;&gt; their attack reduced by half! (this&#xD;&#xA;&gt; happens when the monster is 30m or&#xD;&#xA;&gt; less to your ranged units).&#xD;&#xA;&gt; &#xD;&#xA;&gt; So basically multiply however many&#xD;&#xA;&gt; rounds of attack you’re getting in&#xD;&#xA;&gt; before your main unit gets hit: lets&#xD;&#xA;&gt; say for us (to keep things simple), in&#xD;&#xA;&gt; our pretend report, we deduce that we&#xD;&#xA;&gt; have 4 rounds BEFORE your bowmen gets&#xD;&#xA;&gt; hit (that is, your bowmen get hit on&#xD;&#xA;&gt; the 5th round).&#xD;&#xA;&gt; &#xD;&#xA;&gt; That means your army of 12345 bowmen&#xD;&#xA;&gt; can kill : 2057.9 * 4 = 8231 black&#xD;&#xA;&gt; widows in a fight (raid or conquer).&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; ----------&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; The beauty of using the simple method&#xD;&#xA;&gt; above, is that you don’t have to do&#xD;&#xA;&gt; too many calculations and take into&#xD;&#xA;&gt; account all the factors in the game&#xD;&#xA;&gt; which influences these things (these&#xD;&#xA;&gt; are listed below). All you need is&#xD;&#xA;&gt; just a few numbers. This is a nice,&#xD;&#xA;&gt; clean way to do things. but please note that if you upgrade something like your attack, you will need to re-calculate the &quot;1vs1&quot; attack. &#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; This is because the calculation works&#xD;&#xA;&gt; on the basis that everything is still&#xD;&#xA;&gt; the same. Which means that the factors&#xD;&#xA;&gt; (see list below) have not changed.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **All the factors that are already incorporated into the calculate&#xD;&#xA;&gt; above:**&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Attack value of your unit (Please note that the value that is shown when&#xD;&#xA;&gt; you viewing them in command centre&#xD;&#xA;&gt; incorporates any research upgrades);&#xD;&#xA;&gt; - Attack type (eg piercing) vs armor type [bonuses or penalties];&#xD;&#xA;&gt; - Your attack experience + any attack potions (this can be found in your&#xD;&#xA;&gt; Lord profile page);&#xD;&#xA;&gt; - The armour value of the monster;&#xD;&#xA;&gt; - If your unit gets a +/- 75% for that type of monster;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pocketempiresforums.com/index.php?/topic/289-how-to-make-a-battle-calculator/&#xD;&#xA;  [2]: http://pocketempiresforums.com/index.php?/topic/89-pocket-empires-mob-monster-information/" />
  <row Id="12519" PostHistoryTypeId="5" PostId="5395" RevisionGUID="03d9f99b-0bc0-43a5-87d3-083346542180" CreationDate="2010-08-15T09:26:23.103" UserId="2320" Comment="Corrected spelling" Text="Not really an answer but from my experience so far I would like to let you know that the game crashes a lot on OS X (especially when playing the campaign). I might give BootCamp a try to check whether it does crash that much on Windows 7.&#xD;&#xA;&#xD;&#xA;On a side note, and even though this is not to be taken as a serious proof, most of the time games run better when using the DirectX framework (available on the Windows plateform) than the OpenGL framework (the one used by _StarCraft II_ on OS X).&#xD;&#xA;&#xD;&#xA;I'll install Windows 7 right away and will keep you posted." />
  <row Id="12520" PostHistoryTypeId="2" PostId="5456" RevisionGUID="db460f59-be96-4fa5-9159-ba05c710fd6a" CreationDate="2010-08-15T09:30:58.697" UserId="2320" Text="Check out this video: http://www.youtube.com/watch?v=rN1nWgVMK-0" />
  <row Id="12521" PostHistoryTypeId="2" PostId="5457" RevisionGUID="7550554f-9993-429e-944c-9090e2c8e671" CreationDate="2010-08-15T10:49:59.757" UserId="10" Text="I'm going on a vacation from Europe to the US and was planning of bringing along some Xbox360 or PS3 games, but now I'm curious if they will be compatible with my European Xbox.&#xD;&#xA;&#xD;&#xA;In that past there would be a clear difference between NTSC and PAL games, but is this still the case with the current gen of consoles?" />
  <row Id="12522" PostHistoryTypeId="1" PostId="5457" RevisionGUID="7550554f-9993-429e-944c-9090e2c8e671" CreationDate="2010-08-15T10:49:59.757" UserId="10" Text="Are console games locked to a certain region?" />
  <row Id="12523" PostHistoryTypeId="3" PostId="5457" RevisionGUID="7550554f-9993-429e-944c-9090e2c8e671" CreationDate="2010-08-15T10:49:59.757" UserId="10" Text="&lt;consoles&gt;&lt;compatibility&gt;&lt;region-locked&gt;" />
  <row Id="12524" PostHistoryTypeId="6" PostId="5457" RevisionGUID="d27df981-9c33-4383-af01-30a33443d656" CreationDate="2010-08-15T10:58:05.687" UserId="10" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;compatibility&gt;&lt;region-locked&gt;" />
  <row Id="12525" PostHistoryTypeId="2" PostId="5458" RevisionGUID="d63438f6-449f-448b-8d0f-4baff3ca846c" CreationDate="2010-08-15T10:58:56.887" UserId="56" Text="This greatly depends on the game itself. Certain versions of games are compatible with other kinds, some aren't.&#xD;&#xA;&#xD;&#xA;Here's a list for the Xbox 360: [Region Free Xbox 360 Games][1]&#xD;&#xA;&#xD;&#xA;The PS3 has no such restrictions, but there are [reports][2] of issues with SD televisions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.wikia.com/wiki/Region_Free_Xbox_360_Games&#xD;&#xA;  [2]: http://www.joystiq.com/2007/05/07/ps3-is-region-free-but-theres-a-hi-def-catch/" />
  <row Id="12526" PostHistoryTypeId="2" PostId="5459" RevisionGUID="e8330312-162f-438c-bf40-49639eb20ef0" CreationDate="2010-08-15T11:52:00.717" UserId="3473" Text="What are the Decals in the rewards section used for?" />
  <row Id="12527" PostHistoryTypeId="1" PostId="5459" RevisionGUID="e8330312-162f-438c-bf40-49639eb20ef0" CreationDate="2010-08-15T11:52:00.717" UserId="3473" Text="What are decals for in Starcraft 2?" />
  <row Id="12528" PostHistoryTypeId="3" PostId="5459" RevisionGUID="e8330312-162f-438c-bf40-49639eb20ef0" CreationDate="2010-08-15T11:52:00.717" UserId="3473" Text="&lt;starcraft-2&gt;" />
  <row Id="12529" PostHistoryTypeId="2" PostId="5460" RevisionGUID="bcc88176-85ed-4fc1-97a8-925f04d5fa10" CreationDate="2010-08-15T12:16:34.260" UserId="1306" Text="Take a close look at your buildings, these are little graphics on them, and possibly on some of your units too." />
  <row Id="12530" PostHistoryTypeId="2" PostId="5461" RevisionGUID="17a0a9ae-ccfa-498c-a495-fec2371cf89b" CreationDate="2010-08-15T12:29:38.550" UserId="998" Text="How to choose the right sensitivity in a First Person Shooter?" />
  <row Id="12531" PostHistoryTypeId="1" PostId="5461" RevisionGUID="17a0a9ae-ccfa-498c-a495-fec2371cf89b" CreationDate="2010-08-15T12:29:38.550" UserId="998" Text="How to choose the right sensitivity in a First Person Shooter?" />
  <row Id="12532" PostHistoryTypeId="3" PostId="5461" RevisionGUID="17a0a9ae-ccfa-498c-a495-fec2371cf89b" CreationDate="2010-08-15T12:29:38.550" UserId="998" Text="&lt;first-person-shooter&gt;" />
  <row Id="12533" PostHistoryTypeId="5" PostId="5461" RevisionGUID="24a23891-bc6d-4c2f-931c-1f91fcf63e21" CreationDate="2010-08-15T12:56:06.570" UserId="998" Comment="added 6 characters in body; edited title; edited tags" Text="How to choose the right mouse sensitivity in a First Person Shooter?" />
  <row Id="12534" PostHistoryTypeId="4" PostId="5461" RevisionGUID="24a23891-bc6d-4c2f-931c-1f91fcf63e21" CreationDate="2010-08-15T12:56:06.570" UserId="998" Comment="added 6 characters in body; edited title; edited tags" Text="How to choose the right mouse sensitivity in a First Person Shooter?" />
  <row Id="12535" PostHistoryTypeId="6" PostId="5461" RevisionGUID="24a23891-bc6d-4c2f-931c-1f91fcf63e21" CreationDate="2010-08-15T12:56:06.570" UserId="998" Comment="added 6 characters in body; edited title; edited tags" Text="&lt;first-person-shooter&gt;&lt;mouse&gt;" />
  <row Id="12536" PostHistoryTypeId="2" PostId="5462" RevisionGUID="d03e4d20-6842-4472-a7a2-df428d663958" CreationDate="2010-08-15T13:15:52.777" UserId="998" Text="What field of view should I choose in a first person shooter?" />
  <row Id="12537" PostHistoryTypeId="1" PostId="5462" RevisionGUID="d03e4d20-6842-4472-a7a2-df428d663958" CreationDate="2010-08-15T13:15:52.777" UserId="998" Text="What field of view should I choose in a first person shooter?" />
  <row Id="12538" PostHistoryTypeId="3" PostId="5462" RevisionGUID="d03e4d20-6842-4472-a7a2-df428d663958" CreationDate="2010-08-15T13:15:52.777" UserId="998" Text="&lt;first-person-shooter&gt;&lt;field-of-view&gt;" />
  <row Id="12539" PostHistoryTypeId="5" PostId="5462" RevisionGUID="e5890cd5-891a-4113-98c0-2757e59d8700" CreationDate="2010-08-15T13:32:44.750" UserId="998" Comment="added 41 characters in body" Text="What field of view should I choose in a first person shooter?&#xD;&#xA;&#xD;&#xA;What effect does this have on aiming?" />
  <row Id="12540" PostHistoryTypeId="5" PostId="1373" RevisionGUID="8a6e149f-367c-46b5-a39c-64bf6a046d83" CreationDate="2010-08-15T13:56:19.217" UserId="56" Comment="added 72 characters in body" Text="What games are sold on the Steam Store is entirely up to the distributor. If there's a Mac version but it isn't on Steam yet you could try to contact the distributor (EA, PopCap) to see if they'll put it up.&#xD;&#xA;&#xD;&#xA;The SteamPlay feature is very new right now, you'll just have to wait a bit for it.&#xD;&#xA;&#xD;&#xA;There is also the issue that Mac versions are usually ported by other companies, so they're depending on sales for that version too. Steam makes it impossible to sell Mac and Windows versions of games separately, so a distributor has to think if it's worth it to sell two full-priced versions of the game for the price of one.&#xD;&#xA;&#xD;&#xA;**UPDATE**: Plants vs. Zombies is now available as a SteamPlay game." />
  <row Id="12541" PostHistoryTypeId="5" PostId="1368" RevisionGUID="e64f77f1-6d69-4cfc-a832-f0dc0a8dd7f8" CreationDate="2010-08-15T13:56:54.003" UserId="56" Comment="Removed PvZ" Text="Specifically, there is a Mac version of DragonsAge and of Modern Warfare but none of these are offered on Steam.&#xD;&#xA;&#xD;&#xA;Could anyone explain why?" />
  <row Id="12542" PostHistoryTypeId="2" PostId="5463" RevisionGUID="4d0744c6-1f90-4477-ad82-f7dd7f477e23" CreationDate="2010-08-15T14:16:19.870" UserId="10" Text="[According to Starcraft.wikia.com:][1]&#xD;&#xA;&#xD;&#xA;&gt; Decals are rewards, similar to achievements, used to signify the number of StarCraft II games a player has won. They appear on and around buildings and on at least some units.&#xD;&#xA;&#xD;&#xA;Check the link for more specifics&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Decal" />
  <row Id="12543" PostHistoryTypeId="2" PostId="5464" RevisionGUID="d4dddf20-8373-4c3d-b229-eed0543ed7d9" CreationDate="2010-08-15T14:22:38.170" UserId="1719" Text="Really it's all about preference. The max FOV offers more vision of things around you, but at the cost of skewing everything so it's like looking through a tunnel. If you don't mind that tunnel effect, turn it up as high as you want." />
  <row Id="12544" PostHistoryTypeId="2" PostId="5465" RevisionGUID="19037ccd-97af-4cd5-bf9d-0d9fd399d548" CreationDate="2010-08-15T14:43:22.303" UserId="2593" Text="I just beat Puzzle Quest 2--at least, I think I did.  I have beaten all side quests (except the repeating 'loot the chest' one), and beaten all main quests.  I got the 'ending' of 'we must remain vigilant' or such.  Is this really all there is to the game?  Am I missing something?  It keeps showing me a main quest trying to send me down to the place where I loot chests--but nothing more.  Am I done?" />
  <row Id="12545" PostHistoryTypeId="1" PostId="5465" RevisionGUID="19037ccd-97af-4cd5-bf9d-0d9fd399d548" CreationDate="2010-08-15T14:43:22.303" UserId="2593" Text="Is there anything after the Puzzle Quest 2 Ending?  (Spoilers)" />
  <row Id="12546" PostHistoryTypeId="3" PostId="5465" RevisionGUID="19037ccd-97af-4cd5-bf9d-0d9fd399d548" CreationDate="2010-08-15T14:43:22.303" UserId="2593" Text="&lt;spoiler&gt;&lt;ending&gt;&lt;puzzle-quest-2&gt;" />
  <row Id="12547" PostHistoryTypeId="2" PostId="5466" RevisionGUID="0954e3d3-5268-402c-941d-50bf17b803ef" CreationDate="2010-08-15T15:05:55.337" UserId="1029" Text="You can go back and fight everything you left on the way but I think this is the end of the main story. Until the first DLC of course ..." />
  <row Id="12548" PostHistoryTypeId="5" PostId="5461" RevisionGUID="e21a978a-4034-417c-aa96-e5d9bf47de58" CreationDate="2010-08-15T15:30:36.520" UserId="998" Comment="added 507 characters in body; added 6 characters in body; edited body; added 5 characters in body" Text="Should I choose a mouse sensitivity to one&#xD;&#xA;&#xD;&#xA; - that allows me to aim precisely and lets me follow the enemy? &#xD;&#xA; - that allows me to navigate easily around the level?&#xD;&#xA; - between the above options?&#xD;&#xA;&#xD;&#xA;When picking one of these options (eg. the first one) I will adjust my hand movement for the other,  &#xD;&#xA;but I wonder what I should set my sensitivity for... If I have a perfect high sensitivity for aiming at someone,  &#xD;&#xA;when I then want to turn 45 degrees I move my hand way too fast which makes it 70 degrees,  &#xD;&#xA;a lower sensitivity counters this effect but it makes it harder to aim." />
  <row Id="12549" PostHistoryTypeId="5" PostId="5451" RevisionGUID="217b66a3-bab8-438d-b8d3-a22cd98a7a1a" CreationDate="2010-08-15T16:10:48.740" UserId="2659" Comment="added 191 characters in body" Text="I tried [FRAPS][1] which makes great (albeit HUGE) avi files however there tends to be random times (ever 3-6 minutes or so) that the audio will skip/blup or the whole video will freeze for a second or two during playback. I was thinking about maybe going into windowed mode and using [CamStudio][2] but it only had the option to record windows sound OR mic, input not both.&#xD;&#xA;&#xD;&#xA;The idea is to capture both voice over as well as game sound, and in the end be able to convert to a good quality YouTube video. Quality is the concern, for an example of good quality see: http://www.youtube.com/huskystarcraft.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/&#xD;&#xA;  [2]: http://camstudio.org/&#xD;&#xA;&#xD;&#xA;EDIT: Yeah it could be my system causing the hiccups in FRAPS..&#xD;&#xA;&#xD;&#xA;Thinkpad T510, i7 2.67ghz, 4GB of RAM, with this card: http://www.notebookcheck.net/NVIDIA-Quadro-NVS-3100M.24738.0.html" />
  <row Id="12550" PostHistoryTypeId="2" PostId="5467" RevisionGUID="b32e9dcb-98d4-4a3e-945c-625e161eb3d7" CreationDate="2010-08-15T16:18:26.270" UserId="2659" Text="![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JE7cP.jpg" />
  <row Id="12551" PostHistoryTypeId="5" PostId="5467" RevisionGUID="5c8d5364-d7cf-458e-83ae-3157c4d84b4b" CreationDate="2010-08-15T16:26:25.030" UserId="2659" Comment="added 53 characters in body" Text="![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JE7cP.jpg&#xD;&#xA;  [2]: http://i.imgur.com/PiqW7.jpg" />
  <row Id="12552" PostHistoryTypeId="5" PostId="4315" RevisionGUID="f927e6c0-b758-4ff0-966f-9415f1e58396" CreationDate="2010-08-15T16:46:30.970" UserId="121" Comment="Added more info for the commentor" Text="[**Slaves to Armok II: Dwarf Fortress**][1] is a single player, tile based, real time strategy, city building, and adventure game by [Bay 12 Games][2] developer Tarn Adams. The game is playable on PC, under Windows (XP+), Mac (OSX), and Linux (Most distros, contains a text only mode). Most game content is procedurally generated and the game is highly moddable.  One unique feature is the continuity of the world you play in.  You can play many games of fortress and/or adventure mode in the same world, each building up it's history.&#xD;&#xA;&#xD;&#xA;It features three modes:&#xD;&#xA;  &#xD;&#xA; - Fortress Mode (real time strategy, city building)&#xD;&#xA; - Adventure Mode (adventure/[roguelike][3])&#xD;&#xA; - Legends (read only view of generated history)&#xD;&#xA;&#xD;&#xA;So to answer your question about genre, it doesn't fit into any one genre.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Resources:**&#xD;&#xA;&#xD;&#xA; - [Dwarf Fortress Wiki][4]&#xD;&#xA; - [Forum][5]&#xD;&#xA; - [Download Page][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [2]: http://www.bay12games.com/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Roguelike&#xD;&#xA;  [4]: http://df.magmawiki.com&#xD;&#xA;  [5]: http://www.bay12games.com/forum/" />
  <row Id="12553" PostHistoryTypeId="2" PostId="5468" RevisionGUID="cb46b4f5-ee7f-49f3-9aa3-651173b90025" CreationDate="2010-08-15T17:37:56.830" UserId="1777" Text="Pick the most sensitive possible setting that you can handle, while still being able to navigate around the level unimpeded.&#xD;&#xA;&#xD;&#xA;If you set your mouse to maximum sensitivity, you may find that you soon get used to the precision movement - and it will allow for the greatest accuracy in FPS games." />
  <row Id="12554" PostHistoryTypeId="2" PostId="5469" RevisionGUID="51dbb1f1-83c1-46f2-8275-873c86365405" CreationDate="2010-08-15T17:39:49.607" UserId="1052" Text="I know it doesn't meet the minimum specs but there [is a video of it working][1] and I'm willing to delve into some workarounds to make this happen.  It installed without error but gave a message about being below minimum specs (as expected.)&#xD;&#xA;&#xD;&#xA;I upgraded the system memory to 2G and tried to attach the VGA cable to a external screen at 1024x768 but when I go into the game I get a &quot;video unsupported&quot; message by the display.&#xD;&#xA;&#xD;&#xA;Can anyone provide steps/help to get this to run?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=vYBUn_NUBAg" />
  <row Id="12555" PostHistoryTypeId="1" PostId="5469" RevisionGUID="51dbb1f1-83c1-46f2-8275-873c86365405" CreationDate="2010-08-15T17:39:49.607" UserId="1052" Text="How to run Starcraft 2 on an Asus Eee PC netbook?" />
  <row Id="12556" PostHistoryTypeId="3" PostId="5469" RevisionGUID="51dbb1f1-83c1-46f2-8275-873c86365405" CreationDate="2010-08-15T17:39:49.607" UserId="1052" Text="&lt;starcraft-2&gt;" />
  <row Id="12557" PostHistoryTypeId="2" PostId="5470" RevisionGUID="d57bd92e-76e2-45ae-8acb-9876ad42203e" CreationDate="2010-08-15T17:43:21.847" UserId="1500" Text="It makes aiming a bit harder as more things are squished into the same screen size, but you get the advantage of being able to see more. Generally you want to be able to see more so long as it doesn't have too much of an impact on your aiming/movement. It is up to you to decide what the best balance is for you. In Unreal Tournament 2004 I know some people played with the FOV higher than I did, but anything over 100 degrees for me became harder to aim and more confusing to sense what directions things were in, so I stuck with that." />
  <row Id="12558" PostHistoryTypeId="2" PostId="5471" RevisionGUID="d3e494e5-d619-4a6e-b2b0-b8c11f210e0c" CreationDate="2010-08-15T17:48:36.673" UserId="10" Text="As I'm planning to buy Rock Band 3, but I wanted to buy Rock Band 1 &amp; 2 first.&#xD;&#xA;&#xD;&#xA;But off course I don't feel like swapping disks all the time and I heard you can actually import games from Rock Band 1 into Rock Band 2, but how do I do this?" />
  <row Id="12559" PostHistoryTypeId="1" PostId="5471" RevisionGUID="d3e494e5-d619-4a6e-b2b0-b8c11f210e0c" CreationDate="2010-08-15T17:48:36.673" UserId="10" Text="How can I get Rock Band 1 songs into Rock Band 2?" />
  <row Id="12560" PostHistoryTypeId="3" PostId="5471" RevisionGUID="d3e494e5-d619-4a6e-b2b0-b8c11f210e0c" CreationDate="2010-08-15T17:48:36.673" UserId="10" Text="&lt;rock-band&gt;&lt;rock-band-2&gt;" />
  <row Id="12561" PostHistoryTypeId="2" PostId="5472" RevisionGUID="0d09ff92-6407-4d0c-9367-0a1bd026b6ee" CreationDate="2010-08-15T17:55:18.203" UserId="32" Text="*(**Note:** This answer applies to the XBox 360 version. I am not certain whether this is possible on other consoles.)*&#xD;&#xA;&#xD;&#xA;Start up Rock Band 1 while connected to XBox Live.  The XBox will tell you there is a title update available; let it patch.&#xD;&#xA;&#xD;&#xA;After it patches, there will be an option off the Main Menu to &quot;Export&quot; your songs. Select it and follow the instructions.&#xD;&#xA;&#xD;&#xA;Note that this process costs about $5, a few GB of hard drive space, and quite a bit of time... so if you are running low on time, free space, or cash this might not be the option for you.&#xD;&#xA;&#xD;&#xA;I can only *assume* that a similar process will work for Rock Band 2 to get the songs into Rock Band 3." />
  <row Id="12562" PostHistoryTypeId="2" PostId="5473" RevisionGUID="c2f45486-3cd4-4c4c-93eb-efc4738ddc99" CreationDate="2010-08-15T17:59:57.057" UserId="2659" Text="I always seem to have trouble against Zerg as Terran, but ESPECIALLY if there are a mass of early Mutas harrasing me. I know Marines are great against them but that's not good enough, because they aren't as mobile as the Mutas and unless that's their only unit I can't really just rely on the amount of Marines it would take as I need to build other units. However Vikings I've realized pretty much suck against Mutas as far as I can tell. I heard Thors are good but that's not reasonable for early game.&#xD;&#xA;&#xD;&#xA;Anyone?" />
  <row Id="12563" PostHistoryTypeId="1" PostId="5473" RevisionGUID="c2f45486-3cd4-4c4c-93eb-efc4738ddc99" CreationDate="2010-08-15T17:59:57.057" UserId="2659" Text="As Terran, what's a good counter to early Mutalisks?" />
  <row Id="12564" PostHistoryTypeId="3" PostId="5473" RevisionGUID="c2f45486-3cd4-4c4c-93eb-efc4738ddc99" CreationDate="2010-08-15T17:59:57.057" UserId="2659" Text="&lt;starcraft-2&gt;&lt;tactic&gt;" />
  <row Id="12565" PostHistoryTypeId="2" PostId="5474" RevisionGUID="57774f5c-8ecb-4b42-898f-ae8243f54565" CreationDate="2010-08-15T18:03:05.363" UserId="1777" Text="If you own an Xbox 360, use an [export disc][1].&#xD;&#xA;&#xD;&#xA;If you own a PS3, use an [export key][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.destructoid.com/rock-band-disc-export-update-is-now-live-kind-of-useless-for-now-update--102442.phtml&#xD;&#xA;  [2]: http://forums.gameaxis.com/showpost.php?p=21209279&amp;postcount=1" />
  <row Id="12566" PostHistoryTypeId="2" PostId="5475" RevisionGUID="7a864794-c56f-4508-828f-dd9563187322" CreationDate="2010-08-15T18:08:37.553" UserId="2849" Text="Not sure about your platform, but you can also export more tracks from Lego/Beetles/Green Day Rock Band as well." />
  <row Id="12567" PostHistoryTypeId="2" PostId="5476" RevisionGUID="9359acfe-70c7-48e1-973c-d02779c7221d" CreationDate="2010-08-15T18:13:10.290" UserId="10" Text="Built Missile Turrets around your SCVs and Command Center&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;for the rest you should be building more Marines, since if he's able to get a lot of Mutalisks, you should be able to get a lot of Marines. You're probably focusing too much on Tech upgrading or building Factories and such.&#xD;&#xA;&#xD;&#xA;Remember though! This strategy depends on your opponents play style and if he uses a different strategy than mass Mutalisks, you might be in trouble. Though Marines, Marauder and Medivacs is never a bad idea!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/L0F6k.png" />
  <row Id="12568" PostHistoryTypeId="2" PostId="5477" RevisionGUID="47dd9864-c884-4cc6-9d5e-23bbcfbee21c" CreationDate="2010-08-15T18:14:22.750" UserId="2659" Text="As far as I can tell from searching and checking the hotkey options there is not key for this, however a quick key combination to save game would be:&#xD;&#xA;&#xD;&#xA;F10-S-Enter&#xD;&#xA;&#xD;&#xA;That brings up Menu, selects Save, and Enter submits the save file with the default chosen name and returns you to the game." />
  <row Id="12569" PostHistoryTypeId="5" PostId="5471" RevisionGUID="70fe3e71-236c-41a4-b9f1-f2d379eb15fc" CreationDate="2010-08-15T18:15:38.723" UserId="10" Comment="added 96 characters in body" Text="As I'm planning to buy Rock Band 3, but I wanted to buy Rock Band 1 &amp; 2 first.&#xD;&#xA;&#xD;&#xA;But off course I don't feel like swapping disks all the time and I heard you can actually import games from Rock Band 1 into Rock Band 2, but how do I do this?&#xD;&#xA;&#xD;&#xA;Note: I own both a PS3 and a Xbox360, so feel free to answer the question for every platform" />
  <row Id="12570" PostHistoryTypeId="2" PostId="5478" RevisionGUID="c3bd7cb1-2ed1-499b-8c8d-70dd4dd06b06" CreationDate="2010-08-15T18:16:04.760" UserId="254" Text="Is there a *&quot;real&quot;* widescreen patch or hack for Warcraft 3 to e.g. allow playing in 16:10/1680x1050?&#xD;&#xA;&#xD;&#xA;The only solutions i've found give me either 4:3 with black bars or stretch to 16:10." />
  <row Id="12571" PostHistoryTypeId="1" PostId="5478" RevisionGUID="c3bd7cb1-2ed1-499b-8c8d-70dd4dd06b06" CreationDate="2010-08-15T18:16:04.760" UserId="254" Text="Is there a real widescreen patch for Warcraft 3?" />
  <row Id="12572" PostHistoryTypeId="3" PostId="5478" RevisionGUID="c3bd7cb1-2ed1-499b-8c8d-70dd4dd06b06" CreationDate="2010-08-15T18:16:04.760" UserId="254" Text="&lt;warcraft-3&gt;&lt;widescreen&gt;" />
  <row Id="12573" PostHistoryTypeId="2" PostId="5479" RevisionGUID="900e4e50-ac10-40a3-8490-4f372d87e447" CreationDate="2010-08-15T18:19:28.000" UserId="1500" Text="I would recommend sticking to marines and turrets at your mineral lines as an early defense, but if he is really going mass mutalisk switching to thors will be your best bet. Zerg's teching is actually the slowest in the game, so you can get thors around the same time as zerg can get mutalisks if you see it coming. At the very least you should be able to start getting them out before he has enough mutalisks to overcome your turrets and marines. If you are really caught off guard without enough air defenses though, you could always try a counterattack with what you have to force the mutalisks back home to defend while you get up some anti-air." />
  <row Id="12574" PostHistoryTypeId="5" PostId="5477" RevisionGUID="fa60eaef-a579-415a-b621-148dffd565a3" CreationDate="2010-08-15T18:21:51.410" UserId="2659" Comment="added 79 characters in body" Text="As far as I can tell from searching and checking the hotkey options there is not key for this, however a quick key combination to save game would be:&#xD;&#xA;&#xD;&#xA;F10-S-Enter&#xD;&#xA;&#xD;&#xA;That brings up Menu, selects Save, and Enter submits the save file with the default chosen name and returns you to the game.&#xD;&#xA;&#xD;&#xA;It's pretty fast see: http://www.ryancalderoni.com/archive/quick_save.swf&#xD;&#xA;" />
  <row Id="12575" PostHistoryTypeId="9" PostId="3597" RevisionGUID="19fb0112-d209-4949-8bf2-0421a6500abc" CreationDate="2010-08-15T19:30:50.657" UserId="39" Comment="Rollback to [764858f1-c190-43cd-a244-c0c3e3cb15c6]" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;" />
  <row Id="12576" PostHistoryTypeId="2" PostId="5480" RevisionGUID="4f21f7b5-7e33-4d20-bd7e-4dbe8548204d" CreationDate="2010-08-15T19:33:19.123" UserDisplayName="RAJ" Text="It is way less expensive to sell via the net.   ID use to make a killing selling DOOM.  &#xD;&#xA;They broke it down and basically said if they could knock 15.00 off a 30.00 game.   &#xD;&#xA;&#xD;&#xA;Gas and trucks are not quite as efficient as digital.   Color manuals, directions, help phone numbers etc.  Much more money doing the boxed version.&#xD;&#xA;1.  The box with all the cool colors&#xD;&#xA;2.  The manual which is usually glossy&#xD;&#xA;3.  The CD and the color print on the disk&#xD;&#xA;4.  The CD case&#xD;&#xA;5.  The retailer has to make money so they get a cut.&#xD;&#xA;6.  Shipping costs&#xD;&#xA;7.  Probably more..&#xD;&#xA;&#xD;&#xA;They have deals set up with retailers not to undercut them.   &#xD;&#xA;&#xD;&#xA;I'm not too happy they took the guest coupons off the digital version.  I bought two Boxed copies and had 4 guest passes and 2 WOW passes.   &#xD;&#xA;&#xD;&#xA;The only thing I can think of is they promised the retailer the exclusive rights to have the guest passes which would drive retail sales.  Blizzard does not make as much money on the Retail version.&#xD;&#xA;&#xD;&#xA;It would easy for blizzard to honor the guest passes on the downloaded version.  Its just a key.&#xD;&#xA;&#xD;&#xA;If I had known that I would not have downloaded my third copy.  Well, you do save about 4.00 in tax so its not all bad.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12577" PostHistoryTypeId="2" PostId="5481" RevisionGUID="aaeca831-296a-4a40-a478-a974e9d6e8a1" CreationDate="2010-08-15T19:52:20.323" UserId="1166" Text="The question is in the title. I play as zerg most of the time and I have almost no idea what to do against the terran marine-marauder-medic combo in 2v2. The normal 1v1 strategy (banelings, basically) doesn't seem to work against these masses." />
  <row Id="12578" PostHistoryTypeId="1" PostId="5481" RevisionGUID="aaeca831-296a-4a40-a478-a974e9d6e8a1" CreationDate="2010-08-15T19:52:20.323" UserId="1166" Text="How do I counter double-terran in 2v2 with zerg?" />
  <row Id="12579" PostHistoryTypeId="3" PostId="5481" RevisionGUID="aaeca831-296a-4a40-a478-a974e9d6e8a1" CreationDate="2010-08-15T19:52:20.323" UserId="1166" Text="&lt;starcraft-2&gt;" />
  <row Id="12580" PostHistoryTypeId="2" PostId="5482" RevisionGUID="0f564676-b6b2-4649-8533-e83d50af02a4" CreationDate="2010-08-15T19:54:42.300" UserId="244" Text="You can manually change the resolution in the registry (CURRENT_USER/Software/Blizzard Entertainment/Warcraft III/Video, reswidth and resheight).&#xD;&#xA;&#xD;&#xA;The 3d parts will be expanded, but the 2d parts like the HUD will be stretched a bit.&#xD;&#xA;As far as I know no real ways to allow you to use the extra wideness." />
  <row Id="12581" PostHistoryTypeId="2" PostId="5483" RevisionGUID="7e61a4c1-76a0-49a0-afac-ea34f835cff6" CreationDate="2010-08-15T19:57:10.407" UserId="2577" Text="I've heard a lot of good things about final fantasy games. But unfortunately I completely hate the gameplay. I like the style and like what I hear about the story.&#xD;&#xA;&#xD;&#xA;So I'm looking for &#xD;&#xA;&#xD;&#xA;What I'm looking for:&#xD;&#xA;&#xD;&#xA;Links to fanfiction giving a prose depiction of the story&#xD;&#xA;Summary of the story&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;Doesn't matter which FF game." />
  <row Id="12582" PostHistoryTypeId="1" PostId="5483" RevisionGUID="7e61a4c1-76a0-49a0-afac-ea34f835cff6" CreationDate="2010-08-15T19:57:10.407" UserId="2577" Text="Story in Final Fantasy Games" />
  <row Id="12583" PostHistoryTypeId="3" PostId="5483" RevisionGUID="7e61a4c1-76a0-49a0-afac-ea34f835cff6" CreationDate="2010-08-15T19:57:10.407" UserId="2577" Text="&lt;final-fantasy-vii&gt;&lt;final-fantasy&gt;" />
  <row Id="12584" PostHistoryTypeId="2" PostId="5484" RevisionGUID="eae6e61a-f76b-4847-96e3-bafd349567e7" CreationDate="2010-08-15T20:08:17.027" UserId="2577" Text="A little bit of trivia:&#xD;&#xA;&#xD;&#xA;The Korean term for a cheesy strategy is 'strategic play' (as versus standard play)." />
  <row Id="12585" PostHistoryTypeId="2" PostId="5485" RevisionGUID="d7972bfe-099d-4919-8a76-53b282211f33" CreationDate="2010-08-15T20:23:14.463" UserId="2659" Text="Obviously this depends on what your team mate is doing, you guys should be working together with scouting and communicating what the enemy is sending at you. If it's marine/marauder banelings and speedlings should definitely work if executed properly. Also infestors can turn the tide of a battle quickly. Beyond that, try to directly target the medivacs with some anti-air so that the healing support can be eliminated." />
  <row Id="12586" PostHistoryTypeId="2" PostId="5486" RevisionGUID="e7052e00-10e6-459a-9da2-55acc81d1dbc" CreationDate="2010-08-15T20:26:12.753" UserId="341" Text="Try Wikipedia.  Here's an [example for FF7.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Final_Fantasy_VII#Story" />
  <row Id="12587" PostHistoryTypeId="2" PostId="5487" RevisionGUID="e9b6561f-f2c1-456f-856b-a8fb816c4187" CreationDate="2010-08-15T20:43:25.210" UserId="2445" Text="I'd say having all the gun upgrades and the ability to create an ice platform/block is essential.&#xD;&#xA;The first two scarecrows can then be destroyed with one shoot. The last one can be bypassed by creating a ice platform and jumping over it.&#xD;&#xA;The stack of boxes is probably also best bypassed jumping over it, I ended up shooting it but I think this lost me about a second or so.&#xD;&#xA;" />
  <row Id="12588" PostHistoryTypeId="2" PostId="5488" RevisionGUID="6fab13f3-818d-47b8-8fc4-7d09c0a9ce0f" CreationDate="2010-08-15T21:09:23.463" UserId="2853" Text="Wondering if anyone else has seen this.  I just got Republic Commando on steam, and when I run it strange things happen.  I get a black screen for a minute or two before the first splash video plays.  That plays very choppy, then it sits forever before getting to the main menu.&#xD;&#xA;&#xD;&#xA;The menu works fine, but when I try to start a game the loading bar goes to full and then it just sits there indefinitely." />
  <row Id="12589" PostHistoryTypeId="1" PostId="5488" RevisionGUID="6fab13f3-818d-47b8-8fc4-7d09c0a9ce0f" CreationDate="2010-08-15T21:09:23.463" UserId="2853" Text="Republic Commando (via steam) won't run properly" />
  <row Id="12590" PostHistoryTypeId="3" PostId="5488" RevisionGUID="6fab13f3-818d-47b8-8fc4-7d09c0a9ce0f" CreationDate="2010-08-15T21:09:23.463" UserId="2853" Text="&lt;steam&gt;&lt;technical-issues&gt;" />
  <row Id="12591" PostHistoryTypeId="2" PostId="5489" RevisionGUID="5927df1c-bc46-4e9d-9a4a-08d760fd80a9" CreationDate="2010-08-15T21:28:05.107" UserId="2091" Text="What you can do is get Infestors.  Several of them would be ideal.  When the MMM mass bunch up, drop  fungal growth on them.  Then burrow your infestors so they don't take damage and spam infested marines as quickly as possible (they're cheap energy so several infestors can create a mass of them quickly).  Also, burrowed infestors can still spawn Infested Terrans.  This is also assuming you have other units with your infestors. Roaches get kited pretty easily with Mauraders but if you use fungal growth that won't happen.  &#xD;&#xA;&#xD;&#xA;If they're a heavier Maruader build with few marines then Mutalisks will be the best counter.  But don't relay heavily on them after you take out the first wave of Marauders because a smart opponent will switch to heavy marines and vikings if he sees you've gone mutas." />
  <row Id="12592" PostHistoryTypeId="2" PostId="5490" RevisionGUID="30959517-f8e9-45c1-bc3f-939990e1fffa" CreationDate="2010-08-15T22:00:19.510" UserId="39" Text="I've never gotten a caravan from any civilization, and immigrants only once in 5 years. The depot is accessible. Am I doing something wrong, really unlucky, or something else?" />
  <row Id="12593" PostHistoryTypeId="1" PostId="5490" RevisionGUID="30959517-f8e9-45c1-bc3f-939990e1fffa" CreationDate="2010-08-15T22:00:19.510" UserId="39" Text="Why have I been forgotten by everyone?" />
  <row Id="12594" PostHistoryTypeId="3" PostId="5490" RevisionGUID="30959517-f8e9-45c1-bc3f-939990e1fffa" CreationDate="2010-08-15T22:00:19.510" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12595" PostHistoryTypeId="2" PostId="5491" RevisionGUID="7d89887f-9e5a-4344-9667-162ceb2e2e41" CreationDate="2010-08-15T22:19:34.430" UserId="2854" Text="Go to World 7 and get hit by one of the Bullet Bills on the map to go to that toad-saving minigame. Try to get all the toad balloons without touching any Bullet Bills. The more Bullet Bills are on screen at the end, the more lives you get. I usually get 2-3 lives per attempt and very rarely walk away with none. It's pretty simple and very easy to repeat and practice." />
  <row Id="12596" PostHistoryTypeId="4" PostId="5445" RevisionGUID="9bf1fd8b-c891-4d9a-aeac-bc5dac26f073" CreationDate="2010-08-15T22:32:23.980" UserId="320" Comment="edited title" Text="What is the cheapest  way to build my runes?" />
  <row Id="12597" PostHistoryTypeId="2" PostId="5492" RevisionGUID="0662ae36-a186-42b5-bfdf-79153bcc2002" CreationDate="2010-08-15T22:39:13.237" UserId="320" Text="I'm curious.  Is it literally going &quot;1 up&quot; or does it stand for something else?" />
  <row Id="12598" PostHistoryTypeId="1" PostId="5492" RevisionGUID="0662ae36-a186-42b5-bfdf-79153bcc2002" CreationDate="2010-08-15T22:39:13.237" UserId="320" Text="Does the UP in 1-UP stand for anything? " />
  <row Id="12599" PostHistoryTypeId="3" PostId="5492" RevisionGUID="0662ae36-a186-42b5-bfdf-79153bcc2002" CreationDate="2010-08-15T22:39:13.237" UserId="320" Text="&lt;terminology&gt;" />
  <row Id="12600" PostHistoryTypeId="2" PostId="5493" RevisionGUID="a910a8eb-7470-4d56-adff-891b05b6dc64" CreationDate="2010-08-15T22:44:17.070" UserId="56" Text="It's a phrase that originated in pinball machines. There is no hidden meaning as far as I can tell, it's just something someone came up with and caught on, like so many terms." />
  <row Id="12601" PostHistoryTypeId="2" PostId="5494" RevisionGUID="f3c227e7-e16d-4b32-a6bc-de4918fba4bb" CreationDate="2010-08-15T22:46:42.057" UserId="18" Text="There may be extremely vague meaning behind it, according to [Wikipedia][1].&#xD;&#xA;&#xD;&#xA; &gt; &quot;1-up&quot; was first seen in multi-player pinball and other arcade games. In these games, &quot;1UP&quot; meant that it was player one's turn. Likewise, &quot;2UP&quot; meant it was player two's turn, and so on. In some cases, arcade games also used this terminology to designate which score was whose. &quot;1UP&quot; followed by a score indicated it was player one's score, for example. It is believed in some circles to be short-hand for &quot;player 1, step up to the machine,&quot; since a standard pinball table only has enough space and control mechanisms for one player to operate at a time.&#xD;&#xA;&#xD;&#xA;From there, it probably caught on as just &quot;1 more life / try&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/1-up" />
  <row Id="12602" PostHistoryTypeId="2" PostId="5495" RevisionGUID="fbeba812-8b5d-417f-a9c8-e123bd22c429" CreationDate="2010-08-15T22:50:09.370" UserId="2672" Text="Trying using the [AtlasLoot][1] addon. It allows you to filter by instance/raid and there's an option to only show items that your character can use (class filter). You can also supplement this with the [WoW Heroes][2] website to see your gear score and find upgrades for items, sockets and enchants.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/atlasloot-enhanced.aspx&#xD;&#xA;  [2]: http://wow-heroes.com/" />
  <row Id="12603" PostHistoryTypeId="2" PostId="5496" RevisionGUID="7d6e7635-5df6-4e33-a9bd-461b895b06a3" CreationDate="2010-08-15T22:51:27.933" UserId="320" Text="Counter-Strike: Source has been replaced with Counter-Strike: Source Beta on my steam account.  Does anyone know why and what is different about it?" />
  <row Id="12604" PostHistoryTypeId="1" PostId="5496" RevisionGUID="7d6e7635-5df6-4e33-a9bd-461b895b06a3" CreationDate="2010-08-15T22:51:27.933" UserId="320" Text="Counter Strike Source Beta?" />
  <row Id="12605" PostHistoryTypeId="3" PostId="5496" RevisionGUID="7d6e7635-5df6-4e33-a9bd-461b895b06a3" CreationDate="2010-08-15T22:51:27.933" UserId="320" Text="&lt;counter-strike-source&gt;" />
  <row Id="12606" PostHistoryTypeId="2" PostId="5497" RevisionGUID="0e8f66eb-177e-473d-85aa-9ddbc7f93c0a" CreationDate="2010-08-15T22:55:34.463" UserId="2262" Text="is there anything I can do to increase the probability of a Mystery Room appearing when I go through the Item World?" />
  <row Id="12607" PostHistoryTypeId="1" PostId="5497" RevisionGUID="0e8f66eb-177e-473d-85aa-9ddbc7f93c0a" CreationDate="2010-08-15T22:55:34.463" UserId="2262" Text="How Can I Increase the Probability of a Mystery Room Appearing in the Item World?" />
  <row Id="12608" PostHistoryTypeId="3" PostId="5497" RevisionGUID="0e8f66eb-177e-473d-85aa-9ddbc7f93c0a" CreationDate="2010-08-15T22:55:34.463" UserId="2262" Text="&lt;ps2&gt;" />
  <row Id="12609" PostHistoryTypeId="2" PostId="5498" RevisionGUID="2275c2f8-fc5f-4e72-9047-afae08defc5e" CreationDate="2010-08-15T22:55:46.507" UserId="56" Text="It hasn't been replaced. Counter-Strike: Source is still there, but Valve opened up the beta once more for everyone.&#xD;&#xA;&#xD;&#xA;As for the changes, it seems nothing visible has been done yet, only bugfixes and performance testing.&#xD;&#xA;&#xD;&#xA;They did this to test certain new features to the engine without breaking the main game, a valid concern for one of the most popular multiplayer games of all time." />
  <row Id="12610" PostHistoryTypeId="2" PostId="5499" RevisionGUID="e2e70134-3a3d-429f-a960-896a11469bdb" CreationDate="2010-08-15T22:58:28.920" UserId="2672" Text="I have an 80 resto druid and personally I'd choose Alchemy. It would be more useful for yourself, friends, and guild because you could provide battle elixirs and pots for the group. It also can make you plenty of money and is relatively easy/painless to level. Especially once you get flight form because you can pick herbs while flying! Also, herbs are everywhere, whereas skinning can only be done on certain mobs." />
  <row Id="12611" PostHistoryTypeId="5" PostId="5491" RevisionGUID="fadc3dfd-9efd-497b-b4b3-9aad20dd8127" CreationDate="2010-08-15T23:13:08.757" UserId="2854" Comment="I meant world 6, not 7. Sorry." Text="Go to World 6 and get hit by one of the Bullet Bills on the map to go to that toad-saving minigame. Try to get all the toad balloons without touching any Bullet Bills. The more Bullet Bills are on screen at the end, the more lives you get. I usually get 2-3 lives per attempt and very rarely walk away with none. It's pretty simple and very easy to repeat and practice." />
  <row Id="12612" PostHistoryTypeId="5" PostId="5490" RevisionGUID="b2001fba-347b-4297-bca2-7b04f54320d2" CreationDate="2010-08-15T23:27:32.650" UserId="39" Comment="added 43 characters in body" Text="I've never gotten a caravan from any civilization, and immigrants only once in 5 years. The depot is accessible. Am I doing something wrong, really unlucky, or something else? How do I check if any civilizations exist?" />
  <row Id="12613" PostHistoryTypeId="5" PostId="5488" RevisionGUID="48854cd2-eadc-4127-b02b-c662b3c77ca9" CreationDate="2010-08-15T23:43:50.463" UserId="2853" Comment="added 319 characters in body" Text="Wondering if anyone else has seen this.  I just got Republic Commando on steam, and when I run it strange things happen.  I get a black screen for a minute or two before the first splash video plays.  That plays very choppy, then it sits forever before getting to the main menu.&#xD;&#xA;&#xD;&#xA;The menu works fine, but when I try to start a game the loading bar goes to full and then it just sits there indefinitely.&#xD;&#xA;&#xD;&#xA;EDIT: Sorry, meant to include the specs:&#xD;&#xA;&#xD;&#xA;Intel i7 2.67 GHz&#xD;&#xA;6 Gig RAM&#xD;&#xA;NVIDIA GeForce GTX 260&#xD;&#xA;&#xD;&#xA;Republic Commando is an older game, and only requires a Pentium 3 1GHz or better.  I've played this game on older hardware and it ran fine.  There's no reason it should have performance issues on my current machine." />
  <row Id="12614" PostHistoryTypeId="5" PostId="5327" RevisionGUID="831576c9-9ddc-4b1e-837d-0666c0b022ae" CreationDate="2010-08-15T23:45:55.060" UserId="2790" Comment="clarify question" Text="in the robot room in castle of dr. brain there are three robot heads. you need to program each of them to fetch some items in a small maze. the problem is that not all of the robot heads work correct all the time.&#xD;&#xA;&#xD;&#xA;there is more information one can get by spending one hint coin or by trial and error: one robot always does as told, one robot always does the opposite of what it is told, one robot head alternates between correct and opposite.&#xD;&#xA;&#xD;&#xA;here is what the three robot heads say about themselves:&#xD;&#xA;&#xD;&#xA;propeller head: &quot;I am programmed to always follow instructions precisely. Iron Face also follows instructions precisely&quot;&#xD;&#xA;&#xD;&#xA;saucer head: &quot;I am programmed to always follow instructions precisely. I am the only precise order-follower here.&quot;&#xD;&#xA;&#xD;&#xA;iron face: &quot;I am programmed to always follow instructions precisely. Saucer Head never follows orders correctly.&quot;&#xD;&#xA;&#xD;&#xA;i figured this out when i played this game as a child, and i figured it out again now. but somehow i don't feel satisfied because my method of solving the puzzle is by some combination of backtracking and trial and error. i know from my logic class (years ago) that one can deduce the solution somehow, but i fail to do so.&#xD;&#xA;&#xD;&#xA;can someone provide me with a formal logical approach to solve this puzzle.&#xD;&#xA;&#xD;&#xA;note: i am not interested in only the solution. i know that already.&#xD;&#xA;" />
  <row Id="12615" PostHistoryTypeId="6" PostId="5327" RevisionGUID="831576c9-9ddc-4b1e-837d-0666c0b022ae" CreationDate="2010-08-15T23:45:55.060" UserId="2790" Comment="clarify question" Text="&lt;spoiler&gt;&lt;puzzle&gt;&lt;castle-of-dr-brain&gt;" />
  <row Id="12616" PostHistoryTypeId="2" PostId="5500" RevisionGUID="9d385d18-9523-40d6-835e-f5ff3fbf9475" CreationDate="2010-08-16T01:18:15.257" UserId="660" Text="How do I get more Oran Berries in Pokemon Heart Gold or Soul Silver to cure the Miltank above Olivine City from its illness?" />
  <row Id="12617" PostHistoryTypeId="1" PostId="5500" RevisionGUID="9d385d18-9523-40d6-835e-f5ff3fbf9475" CreationDate="2010-08-16T01:18:15.257" UserId="660" Text="Oran berries in Pokemon Heart Gold/ Soul Silver?" />
  <row Id="12618" PostHistoryTypeId="3" PostId="5500" RevisionGUID="9d385d18-9523-40d6-835e-f5ff3fbf9475" CreationDate="2010-08-16T01:18:15.257" UserId="660" Text="&lt;ds&gt;&lt;pokemon&gt;" />
  <row Id="12619" PostHistoryTypeId="2" PostId="5501" RevisionGUID="b61ac105-488e-4678-bd77-a30103c5997d" CreationDate="2010-08-16T01:27:47.090" UserId="1719" Text="You receive Oran berries when you receive the berry pots after fighting Sudowoodo.  You can harvest more by using the berry pots." />
  <row Id="12620" PostHistoryTypeId="2" PostId="5502" RevisionGUID="d02ca5d5-0e46-4868-8585-291b6dbd18f9" CreationDate="2010-08-16T01:28:26.623" UserId="18" Text="It's pretty difficult to find specific berries in HeartGold and SoulSilver. What I would do is take as many Oran Berries as you can (if you have none, exchange a Blue Shard to the Juggler in the Violet City Pokemon Centre) and plant them in your Berry Pot. After harvesting, plant your as many Oran Berries as you can again. Continue until you have enough (which I believe is **10 berries**)." />
  <row Id="12621" PostHistoryTypeId="2" PostId="5503" RevisionGUID="6249abba-87df-43f0-bf80-cc75cea000d1" CreationDate="2010-08-16T01:33:11.713" UserId="816" Text="Check the civilizations screen (Default key: c) to see if there's a dwarf civ nearby. According to this[1] link, you may be the last of your people.&#xD;&#xA;&#xD;&#xA;[1]http://www.bay12forums.com/smf/index.php?topic=46421.0" />
  <row Id="12622" PostHistoryTypeId="5" PostId="5503" RevisionGUID="4c14bae3-7c8c-4f87-8eff-66a266cb2e1f" CreationDate="2010-08-16T01:38:14.663" UserId="816" Comment="Fixed link" Text="Check the civilizations screen (Default key: c) to see if there's a dwarf civ nearby. According to [this][1], you may be the last of your people.&#xD;&#xA;&#xD;&#xA;[1]:http://www.bay12forums.com/smf/index.php?topic=46421.0" />
  <row Id="12623" PostHistoryTypeId="5" PostId="5502" RevisionGUID="6b38d6ce-774b-4f3d-b95c-df45b27e1230" CreationDate="2010-08-16T01:40:03.647" UserId="18" Comment="deleted 82 characters in body" Text="It's pretty difficult to find specific berries in HeartGold and SoulSilver. Take as many Oran Berries as you can (if you have none, exchange a Blue Shard to the Juggler in the Violet City Pokemon Centre) and plant them in your Berry Pot. Keep planting until you have enough (which I believe is **10 berries**)." />
  <row Id="12624" PostHistoryTypeId="5" PostId="5503" RevisionGUID="2c302edd-f328-48f2-a3e4-ae2e29812dda" CreationDate="2010-08-16T01:43:21.860" UserId="816" Comment="added 2 characters in body" Text="Check the civilizations screen (Default key: 'c') to see if there's a dwarf civ nearby. According to [this][1], you may be the last of your people.&#xD;&#xA;&#xD;&#xA;[1]:http://www.bay12forums.com/smf/index.php?topic=46421.0" />
  <row Id="12625" PostHistoryTypeId="2" PostId="5504" RevisionGUID="1c8981cf-c30c-4050-982d-d05a6a6c23ac" CreationDate="2010-08-16T02:01:56.417" UserId="816" Text="A caravan arrived at my fort and I selected goods from both sides (theirs and mine) so that it showed the caravan merchant making a small profit, something like 15 on 500-worth of total traded goods. He refused my offer, so I tried upping it a couple times, by small amounts. He refused each time, then decided to stop trading with me.&#xD;&#xA;&#xD;&#xA;Is there a way to figure out what minimum profit a merchant will tolerate without running this risk of losing the chance to trade?" />
  <row Id="12626" PostHistoryTypeId="1" PostId="5504" RevisionGUID="1c8981cf-c30c-4050-982d-d05a6a6c23ac" CreationDate="2010-08-16T02:01:56.417" UserId="816" Text="What determines the minimum profit a trader demands?" />
  <row Id="12627" PostHistoryTypeId="3" PostId="5504" RevisionGUID="1c8981cf-c30c-4050-982d-d05a6a6c23ac" CreationDate="2010-08-16T02:01:56.417" UserId="816" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12628" PostHistoryTypeId="2" PostId="5505" RevisionGUID="0e38366e-0b04-43e8-8a3d-1c429d571967" CreationDate="2010-08-16T02:25:39.573" UserId="816" Text="I just found the first cavern. However, I've read that all sorts of Fun monsters live in there. What features do caverns have that make it worth braving these critters?" />
  <row Id="12629" PostHistoryTypeId="1" PostId="5505" RevisionGUID="0e38366e-0b04-43e8-8a3d-1c429d571967" CreationDate="2010-08-16T02:25:39.573" UserId="816" Text="Why should I breach a cavern?" />
  <row Id="12630" PostHistoryTypeId="3" PostId="5505" RevisionGUID="0e38366e-0b04-43e8-8a3d-1c429d571967" CreationDate="2010-08-16T02:25:39.573" UserId="816" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12631" PostHistoryTypeId="2" PostId="5506" RevisionGUID="b4439f22-42f8-4438-902c-322fd0e0af03" CreationDate="2010-08-16T02:40:04.767" UserId="304" Text="Underground water supply, large fungi that you can chop down and use as wood, possibly spider silk. You will almost certainly want to have a significant army if you plan on breaching into the cavern and not walling it off!" />
  <row Id="12632" PostHistoryTypeId="5" PostId="5497" RevisionGUID="d2baaead-c2df-4748-9dc4-b55457d4fc87" CreationDate="2010-08-16T03:14:12.367" UserId="2262" Comment="Add &quot;in Disgaea 2&quot;" Text="In Disgaea 2, there anything I can do to increase the probability of a Mystery Room appearing when I go through the Item World?" />
  <row Id="12633" PostHistoryTypeId="6" PostId="5497" RevisionGUID="b99ab809-8761-423b-b69d-bb37a769d84b" CreationDate="2010-08-16T03:30:48.557" UserId="254" Comment="edited tags" Text="&lt;ps2&gt;" />
  <row Id="12634" PostHistoryTypeId="2" PostId="5507" RevisionGUID="fc2fed86-7e7e-4d05-9c95-54880147397d" CreationDate="2010-08-16T04:24:59.120" UserId="2835" Text="I used to do the rune mixer route, but I found it to be too random for my tastes. Instead I decided to look up some guides for champions that I enjoyed playing, and then buy runes based on those guides.&#xD;&#xA;&#xD;&#xA;Check out mobafire.com for champion guides, and then build rune pages based on the guides :)" />
  <row Id="12635" PostHistoryTypeId="5" PostId="5308" RevisionGUID="1e6331b0-f7a0-4d7a-a5d3-147d64cdf4f0" CreationDate="2010-08-16T04:34:24.070" UserId="2721" Comment="fixed grammar" Text="I found the answer myself. In Ados City, NPC Felina sells cat. She tells you how to feed it as well.&#xD;&#xA;&#xD;&#xA;&gt; She eats chicken and fish.&#xD;&#xA;&gt; Just place a piece on the ground and&#xD;&#xA;&gt; your cat will run over to eat it. You&#xD;&#xA;&gt; can right-click on her and choose&#xD;&#xA;&gt; 'Look' at any time, to check up on her&#xD;&#xA;&gt; weight; she will gain one unit of&#xD;&#xA;&gt; weight for every piece of chicken she&#xD;&#xA;&gt; eats." />
  <row Id="12637" PostHistoryTypeId="2" PostId="5509" RevisionGUID="6fc82215-5533-48e3-bfe1-567d476333bd" CreationDate="2010-08-16T05:26:32.870" UserId="1649" Text="Seems to happen after every three floors (clear or skip). &#xD;&#xA;&#xD;&#xA;Here's the wiki page for it:&#xD;&#xA;&#xD;&#xA;http://disgaea.wikia.com/wiki/Mystery_Gate" />
  <row Id="12638" PostHistoryTypeId="2" PostId="5510" RevisionGUID="840b6bea-7fc9-47cf-b1ca-5da0d0422db0" CreationDate="2010-08-16T05:53:12.783" UserId="102" Text="Obviously Missile Turrets just aren't good enough, as they're designed to stop harass (3-4 Muta) and not larger pushes.  A large number of people will tell you Thors are the answer, and with their bonus to light and aoe [this seems reasonable][1].&#xD;&#xA;&#xD;&#xA;Let's take a moment to consider this. Mutalisk vs Thor.&#xD;&#xA;&#xD;&#xA;First I'm going to need to pull in some numbers from a [spreadsheet][2].  We can see that Mutalisks get 8.15 dps and Thors get 16 dps vs light air.  So already Thors have an advantage.  Additionally, with splash, the Thor hits more than one Muta at a time.  So this reasonable assumption seems to hold up very well.&#xD;&#xA;&#xD;&#xA;Let us pretend we are Jane Goodhall for a moment and observe this match up in the wild.  I happen to have a good match: [Sen vs Demuslim][3] (you can fast forward to 10 minutes in). &#xD;&#xA;&#xD;&#xA;Strangely the Marine/Thor combo seems to die out to a pure Muta approach.  Now part of this can be attributed to Sen's excellent play, but Demuslim is a very good player so that can't be the reason (where as Sen could stomp me with any unit).  So why are thors dying?&#xD;&#xA;&#xD;&#xA;Well Sen will attack with Muta ratios of 4:1 or 5:1, well beyond the cost ratio.  Demuslim never seems to be able to field enough Thors.  This is largely a result of the Thor's long build time (compared to Muta coming out of Hatcheries), and slow speed.  Demuslim tries to compliment this with dropships, but those are more cost with no real combat benefit.   What's more Demuslim is forced into making slow pushes against a very mobile Zerg force.  By comparison, its very easy for Sen to build a lot of expansions and just get gas out of them, allowing for a more gas heavy force (remember gas is our limiting fact for building).&#xD;&#xA; &#xD;&#xA;I won't ruin the end of the match, but at the very least we can see that Thors seem to die out to Mutalisks outside of the 30 vs 90 scenario.&#xD;&#xA;&#xD;&#xA;So what's a Terran to do?  &#xD;&#xA;&#xD;&#xA;Well you can compliment your Thors with SCVs, but what you really need is more damage.  Luckily enough there is a very cheap way for Terran to get more damage.  Marines!  Stimmed Marines are very effective vs Mutalisks.  What's more they have no additional gas cost.  What's more those Medivacs that you're carrying Thors around in really boost the survivability of those Marines.  The best part is, there is no Terran strategy which doesn't allow for easy production of Marines.  I'd also add that building Turrets is a very cheap way to slow down a Mutalisk attack and give your Marine/Thor forces time to get into position.&#xD;&#xA;&#xD;&#xA;Finally, its worth noting that the first 2 points of armor do double work against Mutalisks as they reduce bounce damage as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=wWvvpzgalNY&#xD;&#xA;  [2]: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&amp;hl=en#gid=2&#xD;&#xA;  [3]: http://day9tv.blip.tv/file/3678514/" />
  <row Id="12639" PostHistoryTypeId="2" PostId="5511" RevisionGUID="268f524f-2c1b-4f86-acb8-bc46363ee6aa" CreationDate="2010-08-16T06:31:50.117" UserId="320" Text="So I have been trying to make mud, but it just isn't working.  Could someone give me a quick guide to making mud?&#xD;&#xA;&#xD;&#xA;ps: I noticed there is a question about farming with buckets, but it doesn't quite answer my question." />
  <row Id="12640" PostHistoryTypeId="1" PostId="5511" RevisionGUID="268f524f-2c1b-4f86-acb8-bc46363ee6aa" CreationDate="2010-08-16T06:31:50.117" UserId="320" Text="How to make mud in Dwarf Fortress?" />
  <row Id="12641" PostHistoryTypeId="3" PostId="5511" RevisionGUID="268f524f-2c1b-4f86-acb8-bc46363ee6aa" CreationDate="2010-08-16T06:31:50.117" UserId="320" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12642" PostHistoryTypeId="2" PostId="5512" RevisionGUID="b2ffb148-adc3-4edf-a7f1-7e51cd69b0aa" CreationDate="2010-08-16T06:33:21.923" UserId="190" Text="I'm walking in with Lightning (COM), Vanille (RAV/SAB/MED) and Snow (RAV/SEN) and am simply getting pummeled, especially when Orphan comes out of stagger. How do I keep myself from grinding for hours to finish this game? Is it too late (or even necessary) at this point to backtrack to Gran Pulse for some character development?" />
  <row Id="12643" PostHistoryTypeId="1" PostId="5512" RevisionGUID="b2ffb148-adc3-4edf-a7f1-7e51cd69b0aa" CreationDate="2010-08-16T06:33:21.923" UserId="190" Text="How do I defeat Orphan?" />
  <row Id="12644" PostHistoryTypeId="3" PostId="5512" RevisionGUID="b2ffb148-adc3-4edf-a7f1-7e51cd69b0aa" CreationDate="2010-08-16T06:33:21.923" UserId="190" Text="&lt;how-to&gt;&lt;final-fantasy-xiii&gt;&lt;orphan&gt;&lt;final-boss&gt;" />
  <row Id="12645" PostHistoryTypeId="2" PostId="5513" RevisionGUID="c81f7615-7935-44e0-8c6f-37228db2b942" CreationDate="2010-08-16T06:52:13.023" UserId="2498" Text="It's not a prerequisite, right? Or is the orbital command itself part of many terran builds? &#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_(vs._Protoss)" />
  <row Id="12646" PostHistoryTypeId="1" PostId="5513" RevisionGUID="c81f7615-7935-44e0-8c6f-37228db2b942" CreationDate="2010-08-16T06:52:13.023" UserId="2498" Text="why do i see orbital commands in most reaper rush builds?" />
  <row Id="12647" PostHistoryTypeId="3" PostId="5513" RevisionGUID="c81f7615-7935-44e0-8c6f-37228db2b942" CreationDate="2010-08-16T06:52:13.023" UserId="2498" Text="&lt;starcraft-2&gt;&lt;build-order&gt;" />
  <row Id="12648" PostHistoryTypeId="2" PostId="5514" RevisionGUID="60c11e60-27ef-4f81-9f93-a8ab89724930" CreationDate="2010-08-16T07:03:25.463" UserId="102" Text="Ok, so mud is created when water is placed on ground.  Technically any water on almost any ground will create mud, but that usually isn't sufficient.  Normally to use the mud, you need to either drain the water (or wait for it to evaporate) down to 1/7.&#xD;&#xA;&#xD;&#xA;There are a couple ways you can create mud:&#xD;&#xA;&#xD;&#xA; - Flooding&#xD;&#xA; - Rain&#xD;&#xA; - Bucket Brigade&#xD;&#xA;&#xD;&#xA;Flooding is largely straight forward.  Create a channel near the water source.  Make a Gate attached to a lever.  Open gate to allow the flow of water.  Close gate and allow water to flow out (or evaporate).&#xD;&#xA;&#xD;&#xA;Rain is also fairly straight forward.  In Temperate climates or better regular rainfall will turn most areas into mud.  Simply dig a hole open to air, wait for the rain, and then construct a floor on top to prevent further flooding.&#xD;&#xA;&#xD;&#xA;Bucket brigade was discussed in a previous question but I'll repost the answer here:&#xD;&#xA;&#xD;&#xA; - Dig a channel (for the moment let's assume 3x3).&#xD;&#xA; - Leave at least 1 ramp (your dwarfs need a place to dump the water from)&#xD;&#xA; - Create a Zone above the 3x3 area (since this is a channel this would be on the level you channeled from)&#xD;&#xA; - Size the Zone appropriately&#xD;&#xA; - Select Zone type Pit/Pond&#xD;&#xA; - Change from Pit (the default) to Pond using the capital &lt;kbd&gt;P&lt;/kbd&gt; and then pressing &lt;kbd&gt;f&lt;/kbd&gt;&#xD;&#xA; - Create a Zone above a source of water&#xD;&#xA; - Change the Zone Type to Water Source&#xD;&#xA; - Build buckets (you can do this at a carpenter shop).&#xD;&#xA; - Make sure you have dwarves with hauling professions&#xD;&#xA;&#xD;&#xA;Your dwarves will dump the water into the pond at the ramp.  It is key to have a ramp or this won't work.  Water will slowly fill your 3x3 area until all tiles are at 1/7.  When any tile is at 1/7th you'll notice mud is created." />
  <row Id="12649" PostHistoryTypeId="2" PostId="5515" RevisionGUID="26be528b-d8f9-486c-bab3-9c3f864f3980" CreationDate="2010-08-16T07:08:13.253" UserId="102" Text="No, an Orbital Command is not a prerequisite for Reapers (or any other unit).  It is a useful add on as it provides quick minerals, scans, or depots if you're low on free SCVs.&#xD;&#xA;&#xD;&#xA;In the builds you linked, the writer is using the Orbital Command to come back from his early economic sacrifice to get out that early reaper.  As someone states in the discussion section this is actually poorly presented in the build (not to mention largely inaccurate).&#xD;&#xA;&#xD;&#xA;Nothing requires the Orbital Command be part of a Reaper rush, but with such a &quot;cheesy&quot; build it is largely dependent on luck, which the author may attribute to the OC." />
  <row Id="12650" PostHistoryTypeId="5" PostId="5514" RevisionGUID="17d93e8a-17ec-4c86-9192-a116a02b61b4" CreationDate="2010-08-16T07:08:46.107" UserId="102" Comment="added 150 characters in body" Text="Ok, so mud is created when water is placed on ground.  Technically any water on almost any ground will create mud, but that usually isn't sufficient.  Normally to use the mud, you need to either drain the water (or wait for it to evaporate) down to 1/7.&#xD;&#xA;&#xD;&#xA;There are a couple ways you can create mud:&#xD;&#xA;&#xD;&#xA; - Flooding&#xD;&#xA; - Rain&#xD;&#xA; - Bucket Brigade&#xD;&#xA;&#xD;&#xA;Flooding is largely straight forward.  Create a channel near the water source.  Make a Gate attached to a lever.  Open gate to allow the flow of water.  Close gate and allow water to flow out (or evaporate).&#xD;&#xA;&#xD;&#xA;Rain is also fairly straight forward.  In Temperate climates or better regular rainfall will turn most areas into mud.  Simply dig a hole open to air, wait for the rain, and then construct a floor on top to prevent further flooding.&#xD;&#xA;&#xD;&#xA;Bucket brigade was discussed in a previous question but I'll repost the answer here:&#xD;&#xA;&#xD;&#xA; - Dig a channel (for the moment let's assume 3x3).&#xD;&#xA; - Leave at least 1 ramp (your dwarfs need a place to dump the water from)&#xD;&#xA; - Create a Zone above the 3x3 area (since this is a channel this would be on the level you channeled from)&#xD;&#xA; - Size the Zone appropriately&#xD;&#xA; - Select Zone type Pit/Pond&#xD;&#xA; - Change from Pit (the default) to Pond using the capital &lt;kbd&gt;P&lt;/kbd&gt; and then pressing &lt;kbd&gt;f&lt;/kbd&gt;&#xD;&#xA; - Create a Zone above a source of water&#xD;&#xA; - Change the Zone Type to Water Source&#xD;&#xA; - Build buckets (you can do this at a carpenter shop).&#xD;&#xA; - Make sure you have dwarves with hauling professions&#xD;&#xA;&#xD;&#xA;Your dwarves will dump the water into the pond at the ramp.  It is key to have a ramp or this won't work.  Water will slowly fill your 3x3 area until all tiles are at 1/7.  When any tile is at 1/7th you'll notice mud is created.  &#xD;&#xA;&#xD;&#xA;You can see the original bucket brigade answer here: http://gaming.stackexchange.com/questions/2604/how-do-i-make-a-farm-using-buckets/2612#2612" />
  <row Id="12651" PostHistoryTypeId="2" PostId="5516" RevisionGUID="9dab99d5-1c7a-4c86-b8cb-937d78702a3a" CreationDate="2010-08-16T07:24:47.677" UserId="1500" Text="It is not a prerequisite for reapers. It is part of most terran build orders, getting it on 15 supply is most common. As tzenes mentioned, it has 3 abilities. A mule calldown, which gathers minerals at 3x the rate of an SCV and can share a mineral patch with an scv, a scanner sweep that reveals the area under it (including stealth units), and a call down of extra supplies on a supply depot. &#xD;&#xA;&#xD;&#xA;The mule is the main reason it is part of nearly every terran build. The upgrade to orbital costs 150. Mules gather at 3x the rate of SCVs. An orbital starts with enough energy for a mule and produces enough energy to continuously have one mule mining. Mules don't take pop cap and the upgrade completes in less time than 2 SCVs, let alone 3. Basically this all adds up to upgrading to an orbital usually being a better economic investment than the 3 SCVs. &#xD;&#xA;&#xD;&#xA;They additionally work well with reaper builds as reapers are gas heavy units and take up your barracks production time, thus leaving you with extra minerals that you might as well spend on improving your economy so you can have a followup to the reaper rush." />
  <row Id="12652" PostHistoryTypeId="5" PostId="5513" RevisionGUID="bbeec963-e5f3-4b0f-9cf8-a2460b716cad" CreationDate="2010-08-16T07:35:30.847" UserId="102" Comment="added 30 characters in body" Text="It's not a prerequisite, right? Or is the orbital command itself part of many terran builds? &#xD;&#xA;&#xD;&#xA;Example [link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_(vs._Protoss)" />
  <row Id="12653" PostHistoryTypeId="2" PostId="5517" RevisionGUID="7e85d12a-99bf-410d-990a-4be289c2fb99" CreationDate="2010-08-16T07:35:35.793" UserId="409" Text="First of all, the FAQ of *IceQueenZer0* and *Split Infinity* from [gamefaqs.com][1] is quite helpful. I found most of my information there.&#xD;&#xA;&#xD;&#xA;Concidering Orphans first form, this is to a large extend a matter of staying alive. Be prepared to always heal and debuff the party completely, since a weakened party can be wiped out by a single attack (so you should bring MED/MED/SEN or even MED/MED/MED). To bring down Orphan, I found poison very helpful. In fact, when I was fighting Orphan, it perished almost unoticed by me due to the poison while I was panicking to keep the party alive. Also, I found it almost impossible to stagger Orphan since its stagger bar was constantly resetting.&#xD;&#xA;&#xD;&#xA;On the other hand, its second form was much easier. While it seems invulnerable in normal state, once staggered, it takes heavy damage. The key is to hex Orphan while building up stagger as fast as possible, and then hit hard. Rinse and repeat, and you are done.&#xD;&#xA;&#xD;&#xA;With respect to your question about leveling on Gran Pulse, you can alway leave the Narthex through the portal behind you which will send you to the portals in the Cradle. From there, you may move freely between Gran Pulse, Eden, or the Narthex. However, I didn't find it necessary to level up at this point of the game. (Your Crystarium should already be almost maxed out on the Characters core disciplines anyway.) Success in FF XIII is much more a question of the right strategy.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs" />
  <row Id="12654" PostHistoryTypeId="5" PostId="5514" RevisionGUID="3ae3c5fc-406a-41be-90a7-27f22e74dd0a" CreationDate="2010-08-16T07:35:54.483" UserId="102" Comment="added 33 characters in body" Text="Ok, so mud is created when water is placed on ground.  Technically any water on almost any ground will create mud, but that usually isn't sufficient.  Normally to use the mud, you need to either drain the water (or wait for it to evaporate) down to 1/7.&#xD;&#xA;&#xD;&#xA;There are a couple ways you can create mud:&#xD;&#xA;&#xD;&#xA; - Flooding&#xD;&#xA; - Rain&#xD;&#xA; - Bucket Brigade&#xD;&#xA;&#xD;&#xA;Flooding is largely straight forward.  Create a channel near the water source.  Make a Gate attached to a lever.  Open gate to allow the flow of water.  Close gate and allow water to flow out (or evaporate).&#xD;&#xA;&#xD;&#xA;Rain is also fairly straight forward.  In Temperate climates or better regular rainfall will turn most areas into mud.  Simply dig a hole open to air, wait for the rain, and then construct a floor on top to prevent further flooding.&#xD;&#xA;&#xD;&#xA;Bucket brigade was discussed in a previous question but I'll repost the answer here:&#xD;&#xA;&#xD;&#xA; - Dig a channel (for the moment let's assume 3x3).&#xD;&#xA; - Leave at least 1 ramp (your dwarfs need a place to dump the water from)&#xD;&#xA; - Create a Zone above the 3x3 area (since this is a channel this would be on the level you channeled from)&#xD;&#xA; - Size the Zone appropriately&#xD;&#xA; - Select Zone type Pit/Pond&#xD;&#xA; - Change from Pit (the default) to Pond using the capital &lt;kbd&gt;P&lt;/kbd&gt; and then pressing &lt;kbd&gt;f&lt;/kbd&gt;&#xD;&#xA; - Create a Zone above a source of water&#xD;&#xA; - Change the Zone Type to Water Source&#xD;&#xA; - Build buckets (you can do this at a carpenter shop).&#xD;&#xA; - Make sure you have dwarves with hauling professions&#xD;&#xA;&#xD;&#xA;Your dwarves will dump the water into the pond at the ramp.  It is key to have a ramp or this won't work.  Water will slowly fill your 3x3 area until all tiles are at 1/7.  When any tile is at 1/7th you'll notice mud is created.  &#xD;&#xA;&#xD;&#xA;You can see the original bucket brigade [answer][1] for more information &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2604/how-do-i-make-a-farm-using-buckets/2612#2612" />
  <row Id="12655" PostHistoryTypeId="6" PostId="5512" RevisionGUID="22d4e9a1-7061-4d23-8294-46d89b2d2cfb" CreationDate="2010-08-16T07:41:23.673" UserId="409" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;how-to&gt;&lt;final-fantasy-xiii&gt;&lt;orphan&gt;&lt;final-boss&gt;" />
  <row Id="12656" PostHistoryTypeId="5" PostId="5411" RevisionGUID="5896de84-4029-4433-a0c5-4eeea20ea239" CreationDate="2010-08-16T07:59:17.763" UserId="102" Comment="added 26 characters in body" Text="from http://wiki.teamliquid.net/starcraft2/Definitions&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Rush**&#xD;&#xA;&#xD;&#xA;&gt;Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Timing Attack**&#xD;&#xA;&#xD;&#xA;&gt;Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Contain**&#xD;&#xA;&#xD;&#xA;&gt;An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. &quot;Contain&quot; is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Push**&#xD;&#xA;&#xD;&#xA;&gt;Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Cheese**&#xD;&#xA;&#xD;&#xA;&gt;Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The #Building jargon for builds looks like this:&#xD;&#xA;&#xD;&#xA; - 6 Pool = build a Spawning Pool once you have 6 Drones&#xD;&#xA; - 10 Pool = build a Spawning Pool once you have 10 Drones&#xD;&#xA; - 13 Pool = build a Spawning Pool once you have 13 Drones&#xD;&#xA; - 13 Gas = build a Vespean Extractor once you have 13 Drones&#xD;&#xA; - 12 Rax = build a Barracks once you have 12 Drones&#xD;&#xA; - 12 Gate = build a Gateway once you have 12 Probes&#xD;&#xA;&#xD;&#xA;You should start to see a pattern.  Its worth noting that the names of a strategy are sometimes written like: 3 Gate.  This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways." />
  <row Id="12657" PostHistoryTypeId="5" PostId="5308" RevisionGUID="3844bb19-5972-46c8-8198-509b6dc5577b" CreationDate="2010-08-16T07:59:27.810" UserId="2721" Comment="corrected quote" Text="I found the answer myself. In Ados City, NPC Felina sells cat. She tells you how to feed it as well.&#xD;&#xA;&#xD;&#xA;&gt; Cats love chicken and fish.&#xD;&#xA;&gt; Just place a piece on the ground and&#xD;&#xA;&gt; your cat will run over to eat it. You&#xD;&#xA;&gt; can right-click on her and choose&#xD;&#xA;&gt; 'Look' at any time, to check up on her&#xD;&#xA;&gt; weight; she will gain one unit of&#xD;&#xA;&gt; weight for every piece of chicken she&#xD;&#xA;&gt; eats." />
  <row Id="12658" PostHistoryTypeId="5" PostId="5500" RevisionGUID="bf8bb037-57ff-453b-8129-df5be9583956" CreationDate="2010-08-16T08:38:50.197" UserId="660" Comment="added 151 characters in body" Text="How do I get more Oran Berries in Pokemon Heart Gold or Soul Silver to cure the Miltank above Olivine City from its illness?  I did not create more Oran berries in my berry pots and have run out of my initial batch.  Is there a Pokemon that might be holding it if I catch it?" />
  <row Id="12659" PostHistoryTypeId="2" PostId="5518" RevisionGUID="4bcd9205-ace9-4615-b34b-8a785bc6e49e" CreationDate="2010-08-16T08:54:25.667" UserId="2869" Text="But also check the server/battlegroup forums, a few guilds will post up information if they are short of players and need to pug a player or two - but some PUG groups are also fully organised on the forum!&#xD;&#xA;&#xD;&#xA;Also check trade on a server reset night (as has already been mentioned)" />
  <row Id="12660" PostHistoryTypeId="2" PostId="5519" RevisionGUID="5c0017e4-1a3e-4cac-b921-3d4868022b3b" CreationDate="2010-08-16T09:00:03.703" UserId="2870" Text="If you know RYL (Rysk Your Life), you know exactly what I'm talking about.&lt;br&gt;&lt;br&gt;&#xD;&#xA;I'm looking for a MMORPG game, that I can move my char using the keys W S A D&lt;br&gt;&#xD;&#xA;And also can attack many closest monsters, instead of only one each time (like WOW, for example, that even if there are 10 monsters around you, you can only target one).&lt;br&gt;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Thank for all replies." />
  <row Id="12661" PostHistoryTypeId="1" PostId="5519" RevisionGUID="5c0017e4-1a3e-4cac-b921-3d4868022b3b" CreationDate="2010-08-16T09:00:03.703" UserId="2870" Text="Good WSAD MMORPG that hit many monsters each time?" />
  <row Id="12662" PostHistoryTypeId="3" PostId="5519" RevisionGUID="5c0017e4-1a3e-4cac-b921-3d4868022b3b" CreationDate="2010-08-16T09:00:03.703" UserId="2870" Text="&lt;mmorpg&gt;&lt;online-multiplayer&gt;" />
  <row Id="12663" PostHistoryTypeId="2" PostId="5520" RevisionGUID="4825e193-f719-48d8-b08c-083c5aaeb309" CreationDate="2010-08-16T09:08:55.443" UserId="595" Text="5 FPS. 5 (FIVE)!!! After two weeks of playing with 40-60 at least.  &#xD;&#xA;Kind of slow motion movie.&#xD;&#xA;&#xD;&#xA;What can cause such effect?  &#xD;&#xA;160-height tunnel to magma sea?  &#xD;&#xA;40x40x6 designated dig area?  &#xD;&#xA;Pets(but most of them already caged)?" />
  <row Id="12664" PostHistoryTypeId="1" PostId="5520" RevisionGUID="4825e193-f719-48d8-b08c-083c5aaeb309" CreationDate="2010-08-16T09:08:55.443" UserId="595" Text="Extremely low FPS in Dwarf Fortress" />
  <row Id="12665" PostHistoryTypeId="3" PostId="5520" RevisionGUID="4825e193-f719-48d8-b08c-083c5aaeb309" CreationDate="2010-08-16T09:08:55.443" UserId="595" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12666" PostHistoryTypeId="6" PostId="5519" RevisionGUID="70bc7b0c-5067-477f-8f59-c8dab794af5d" CreationDate="2010-08-16T09:25:34.543" UserId="102" Comment="edited tags" Text="&lt;game-rec&gt;&lt;mmorpg&gt;&lt;online-multiplayer&gt;" />
  <row Id="12667" PostHistoryTypeId="2" PostId="5521" RevisionGUID="957d7c34-b1e3-414d-b6cb-1ef2686ecda6" CreationDate="2010-08-16T09:33:14.767" UserId="320" Text="I'm quickly losing track of my dwarven brothers because there are so many of them and their names have nothing to do with their jobs.&#xD;&#xA;&#xD;&#xA;I want to use something like Dwarf Therapist on my mac, but the latest version that Mac Manager supports is like 0.28 and I'm playing the latest version.&#xD;&#xA;&#xD;&#xA;Wine doesn't open Dwarf Therapist, so I'm wondering if anyone knows how to get it or something similar working on a mac short of running a Virtual Machine." />
  <row Id="12668" PostHistoryTypeId="1" PostId="5521" RevisionGUID="957d7c34-b1e3-414d-b6cb-1ef2686ecda6" CreationDate="2010-08-16T09:33:14.767" UserId="320" Text="How can I get something like Dwarf Therapist running on a Mac?" />
  <row Id="12669" PostHistoryTypeId="3" PostId="5521" RevisionGUID="957d7c34-b1e3-414d-b6cb-1ef2686ecda6" CreationDate="2010-08-16T09:33:14.767" UserId="320" Text="&lt;dwarf-fortress&gt;&lt;dwarf-therapist&gt;" />
  <row Id="12670" PostHistoryTypeId="2" PostId="5522" RevisionGUID="02985ac0-27b7-4424-960a-019402db7648" CreationDate="2010-08-16T09:51:05.990" UserId="2872" Text="The key is to, expand, wait, get a huge army and then make sure you get a foothold up the north ramp.&#xD;&#xA;&#xD;&#xA;Start by getting at least two tanks and one bunker with 2 marine 1 marauder per ramp. Prioritize making SCVs. When you have your initial defense up start expanding, move your south bunker down, pretty far back, the longer the tanks up on the cliff can fire on the enemy before reaching the bunker the better. When you have your expansion up make an additional factory and two barracks (make some turrets so you don't have to worry about voidrays killing off tanks bevause your marines are out of position). From there just start massing units to the north. Marines, marauders and tanks. &#xD;&#xA;&#xD;&#xA;When the drill has gotten to the last 1/5th of the door it's time to move out. Position your tanks in siege mode below the ramp. Move up the ramp and start blasting. Focus the drill on the colossi as they will eat up your infantry. You need to keep making units and rally them to  the ramp. If you lose your foothold on the top of the ramp you will have to mass up units again. Once you have settled in on the top of the ramp, start leapfrogging your tanks and blast any buildings and units with the drill. Once you get rolling you will probably be able to take out every protoss building before the drill is even finished." />
  <row Id="12671" PostHistoryTypeId="5" PostId="5517" RevisionGUID="d20e5542-86fe-45a8-99ad-cc8ec87c603d" CreationDate="2010-08-16T10:19:07.443" UserId="409" Comment="added 1 characters in body" Text="First of all, the FAQ of *IceQueenZer0* and *Split Infinity* from [gamefaqs.com][1] is quite helpful. I found most of my information there.&#xD;&#xA;&#xD;&#xA;Concidering Orphans first form, this is to a large extend a matter of staying alive. Be prepared to always heal and debuff the party completely, since a weakened party can be wiped out by a single attack (so you should bring MED/MED/SEN or even MED/MED/MED). To bring down Orphan, I found poison very helpful. In fact, when I was fighting Orphan, it perished almost unoticed by me due to the poison while I was panicking to keep the party alive. Also, I found it almost impossible to stagger Orphan since its stagger bar was constantly resetting.&#xD;&#xA;&#xD;&#xA;On the other hand, its second form was much easier. While it seems invulnerable in normal state, once staggered, it takes heavy damage. The key is to hex Orphan while building up stagger as fast as possible, and then hit hard. Rinse and repeat, and you are done.&#xD;&#xA;&#xD;&#xA;With respect to your question about leveling on Gran Pulse, you can always leave the Narthex through the portal behind you which will send you to the portals in the Cradle. From there, you may move freely between Gran Pulse, Eden, or the Narthex. However, I didn't find it necessary to level up at this point of the game. (Your Crystarium should already be almost maxed out on the Characters core disciplines anyway.) Success in FF XIII is much more a question of the right strategy.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs" />
  <row Id="12672" PostHistoryTypeId="2" PostId="5523" RevisionGUID="a14a6d20-16bd-47d5-a358-520cef2bb798" CreationDate="2010-08-16T10:24:47.093" UserId="409" Text="The [Final Fantasy Wiki][1] provides an extensive recap of each storyline. Yet, this is neither fan fiction nor prose.&#xD;&#xA;&#xD;&#xA;  [1]: http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki" />
  <row Id="12673" PostHistoryTypeId="2" PostId="5524" RevisionGUID="faf93559-2731-4f70-8614-cb37eee8ab1a" CreationDate="2010-08-16T11:06:39.920" UserId="2872" Text="Usually the scouting in 2s is so bad you can get away with a baneling bust. If they have a solid wall (no reactors, techlabs or supply depots as vital parts of the wall) you will have to resort to hydras. The MMM ball is a whole lot more effective than your hydras but you have the macro advantage. Make sure you have one more exp than the terrans and that you spread creep everywhere. You will need that creep as the terran ball will move faster than your hydras off creep. If your macro is any good you should have a higher food count than the terran. Also mix in some infestors and fungal growth as many marines as possible.&#xD;&#xA;&#xD;&#xA;You can't assault a tank position with hydras though. So if there are tanks you will have to resort to doom dropping to destroy their production.&#xD;&#xA;&#xD;&#xA;It's not going to be easy, and it will feel like the terran army is a lot better. Just remember that you will have better production and more expansions." />
  <row Id="12674" PostHistoryTypeId="2" PostId="5525" RevisionGUID="b3162620-eac0-4517-8ff5-edb7b974c412" CreationDate="2010-08-16T11:21:49.867" UserId="2872" Text="Do you get the video hiccups before or after encoding the raw AVI? It matters because a lot of media players can't handle the bit rate of RAW avi @ 1080p.&#xD;&#xA;&#xD;&#xA;Try encoding the video to mpeg4 or use **real editing software** to review the quality. And no, Windows Movie Maker is not real video editing software. It's really bad at pretty much everything.&#xD;&#xA;&#xD;&#xA;You can get a trial version of Sony Vegas, it will probably handle the RAW AVI a lot better (I have no experience with vegas as when it comes to video editing I'm an apple fanboy). If you see no stuttering or issues in Sony Vegas you just have to encode your RAW AVI to some better format before uploading to youtube." />
  <row Id="12675" PostHistoryTypeId="2" PostId="5526" RevisionGUID="9ccec78d-2b67-471f-86e3-b7cf70a4b760" CreationDate="2010-08-16T11:55:47.570" UserId="1847" Text="What usually works for me is starting from a 100% profit ratio (e.g. you buy for 500 and sell for 1000) and gradually lower that during a trading session to somewhere around 50% (buy for 500, sell for 750). The happier the traders are, the more stuff they bring next time - but make sure to annoy the elves since they'll bring war animals if they were not too happy with the trading :-) &#xD;&#xA;&#xD;&#xA;I tend to overshoot the required profit quite far, since I need to get rid of all those mugs taking up precious barrels :-) &#xD;&#xA;&#xD;&#xA;Honestly: after the first year, you can empty most caravans if you've got a Stonecrafter working full time!" />
  <row Id="12676" PostHistoryTypeId="2" PostId="5527" RevisionGUID="1e549939-77b0-4901-a593-a6a2c3666a88" CreationDate="2010-08-16T12:08:24.190" UserId="1978" Text="Marines in SC2 seem to be almost impossible to beat when there are enough of them, especially with marauder support, so your best chance is to destroy his supply and his reinforcements with drops, mutalisks or nydus worms while slowly killing his troops with suprise banelings (don't forget they can burrow, quite deadly if they jump out in the middle of a ball of marines) and hit-and-run tactics. Infestors work quite well, too, but if he has enough medics it will just slow him.&#xD;&#xA;&#xD;&#xA;An MMM Ball moves relatively slowly so harassing his workers with some mutas and killing the marines that move from his base to his main unit ball should work quite well to prevent him to get enough reinforcements to fill his losses. In the worst case he has to keep half his army in his base to prevent your harass, which gives you an significant advantage at the front.&#xD;&#xA;&#xD;&#xA;I do not recommend a frontal assault, even if you have a big ball of units yourself. It will cost a lot and then all of you just have to fill your losses and repeat from step 1. It's cheaper to hit-and-run, even if you have to sacrifice an expansion, just make sure you always have more expansions than your enemy." />
  <row Id="12677" PostHistoryTypeId="2" PostId="5528" RevisionGUID="e249b739-40dc-4d02-a1f4-94f3fd17b80a" CreationDate="2010-08-16T12:12:51.090" UserId="47" Text="I am relying on the katana and the durga for most of my general fighting, but would like to know when it is better to switch to the other weapons; esp with respect to the fight against Jeanne in Chapter XII: Verse V (on the airplane where she starts fighting on the motorcycle). I have tried using the durga/kilgore on her there, but i just cant seem to kill her. Although I do well against the cardinal virtues, i think the reason i am consistently getting silver medals is a side-effect of the weapons i am using." />
  <row Id="12678" PostHistoryTypeId="1" PostId="5528" RevisionGUID="e249b739-40dc-4d02-a1f4-94f3fd17b80a" CreationDate="2010-08-16T12:12:51.090" UserId="47" Text="In Bayonetta, what are the circumstances/contexts where the different weapon combos are most useful?" />
  <row Id="12679" PostHistoryTypeId="3" PostId="5528" RevisionGUID="e249b739-40dc-4d02-a1f4-94f3fd17b80a" CreationDate="2010-08-16T12:12:51.090" UserId="47" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;weapons&gt;&lt;bayonetta&gt;" />
  <row Id="12680" PostHistoryTypeId="2" PostId="5529" RevisionGUID="c7725e87-4c8a-4544-9337-5a909b73ba6b" CreationDate="2010-08-16T12:18:07.057" UserId="56" Text="There is no version of Dwarf Therapist currently available for Mac. Your only option short of using a Virtual Machine is waiting for the team to create a Mac version. Since creating Mac software takes a much greater investment than Windows or Linux software, I don't see this happening soon though." />
  <row Id="12682" PostHistoryTypeId="2" PostId="5531" RevisionGUID="5adaf425-a058-4cf1-a5cb-c96941dacad2" CreationDate="2010-08-16T12:53:36.453" UserId="2222" Text="Does anybody have any good suggeestions for winning the final battle in Advance Wars 1?&#xD;&#xA;&#xD;&#xA;I continually am getting creamed by meteor strikes and the final boss' ginormous army.  Any tips would be greatly appreciated :D" />
  <row Id="12683" PostHistoryTypeId="1" PostId="5531" RevisionGUID="5adaf425-a058-4cf1-a5cb-c96941dacad2" CreationDate="2010-08-16T12:53:36.453" UserId="2222" Text="Strategy to defeat final boss in Advance Wars 1" />
  <row Id="12684" PostHistoryTypeId="3" PostId="5531" RevisionGUID="5adaf425-a058-4cf1-a5cb-c96941dacad2" CreationDate="2010-08-16T12:53:36.453" UserId="2222" Text="&lt;gba&gt;" />
  <row Id="12685" PostHistoryTypeId="5" PostId="5133" RevisionGUID="bb8257ae-be6b-48fe-99d2-fe20327e3e08" CreationDate="2010-08-16T12:53:54.440" UserId="121" Comment="Corrected grammar and clarified" Text="Minor Spoilers!&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;If the dwarf has a *strange mood* he has probably taken a workshop which if you query will list the objects or hints to objects which he needs to fulfill his mood.  If he fulfills his mood good things will happen.  If not, some form of **FUN** will ensue.&#xD;&#xA;&#xD;&#xA;You can try to execute him, with magma, spikes, or some other devious trap.  You cannot order another dwarf to kill him though.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;**IF** the dwarf goes stark raving mad, you may [kill him as if he was an enemy][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3478/how-do-i-get-my-dwarfs-to-kill-a-giant-rat/3485#3485" />
  <row Id="12686" PostHistoryTypeId="2" PostId="5532" RevisionGUID="338ab9b7-6921-4c94-9cbc-3893651a9cbd" CreationDate="2010-08-16T12:58:12.637" UserId="595" Text="For this case, problem was in few especially stupid dwarfs who tried to store a lot of items in really far stockpile. just after they finish, FPS was back to norm." />
  <row Id="12687" PostHistoryTypeId="2" PostId="5533" RevisionGUID="fbdb0cf1-349d-4afb-8f5e-ee05b1e3c0b1" CreationDate="2010-08-16T12:59:22.090" UserId="2659" Text="Obviously if I am supply blocked and in a pinch I would use the supply add-on but unless I screw up and become supply blocked I generally won't so I'll focus this question on MULE vs Scanner Sweep.&#xD;&#xA;&#xD;&#xA;I noticed that most people tend to say it's all about the MULE, however I tend to have a lot of success just saving up the energy for scouting as I've found that intel is EVERYTHING. Another great thing about the scanner sweep is for looking before you leap when moving in an army. To me it's just been better to save the energy for the scanning unless say I get harassed and lose some workers so I throw down a MULE to compensate.&#xD;&#xA;&#xD;&#xA;Thoughts?" />
  <row Id="12688" PostHistoryTypeId="1" PostId="5533" RevisionGUID="fbdb0cf1-349d-4afb-8f5e-ee05b1e3c0b1" CreationDate="2010-08-16T12:59:22.090" UserId="2659" Text="MULEs vs Scanner Sweeps, best use for Command Center energy?" />
  <row Id="12689" PostHistoryTypeId="3" PostId="5533" RevisionGUID="fbdb0cf1-349d-4afb-8f5e-ee05b1e3c0b1" CreationDate="2010-08-16T12:59:22.090" UserId="2659" Text="&lt;starcraft-2&gt;&lt;tactics&gt;" />
  <row Id="12690" PostHistoryTypeId="2" PostId="5534" RevisionGUID="5a94136d-b7fc-4c47-890d-c48f963a2433" CreationDate="2010-08-16T13:05:46.613" UserId="414" Text="It depends on what you're looking to do.&#xD;&#xA;&#xD;&#xA;If you're looking for min-maxing your stats, you'll want to ditch either Skinning or Herbalism entirely from that list. The passive bonuses from those professions are far below what the other professions offer.&#xD;&#xA;&#xD;&#xA;If you plan on tanking, Mining is the only gathering profession worth anything. Still a bit below what you can get out of the other professions, but 60 stamina from max level Mining is a very good passive bonus while being able to retain a gathering profession. However, if you don't plan on tanking, Mining is not ideal, and unlike the other professions, you can't &quot;switch&quot; the bonuses per spec (like using different Dragon's Eye cuts as Jewelcrafting, for example).	&#xD;&#xA;&#xD;&#xA;In terms of Alchemy vs. Leatherworking, both offer their own unique benefits.&#xD;&#xA;&#xD;&#xA;Alchemy will provide you with increased flask duration and effect (2x duration, and 1.5x the bonus effect). Alchemy also provides you with the means to create said flasks (and potions that you'll inevitably use). Even if you're forced to buy the materials raw, you'll end up saving by making them yourself rather than buying the finished product on the AH. Additionally, as alchemy, you have the ability to learn how to transmute epic gems on a 20 hour cooldown (basically 1 a day).&#xD;&#xA;&#xD;&#xA;Leatherworking will provide you with a unique-to-leatherworking wrist enchant, either attack power, spell power, or stamina (DPS, caster/healer, and tanking choices, respectively). Additionally, you can make extremely cheap leg enchants for yourself only. While they are no different than the ones that you can make for others in terms of stats, the material cost to enchant your own legs is very low comparatively. Lastly, you can learn/make the epic leatherworking pieces in the end game which are expensive to craft but also very useful pieces to multiple class / spec combos.&#xD;&#xA;&#xD;&#xA;In terms of money making, your best bet is going to be Jewelcrafting, Alchemy, or Inscription. They have the items that people always come back for and need on repeated and frequent basis. Note that Inscription will likely not be in this category in the upcoming Cataclysm expansion, as recent news has indicated that Glyphs made by Inscription will not be constantly replaced, but rather a 1-time-learned-forever-retained thing.&#xD;&#xA;&#xD;&#xA;In terms of min-maxing stats, it's slightly dependant on your class/spec, but your best bets are Jewelcrafting, Blacksmithing (combined with Jewelcrafting), Tailoring (for casters/healers), and Engineering (for DPS classes, though the utility gain through Engineering is useful for everyone)." />
  <row Id="12691" PostHistoryTypeId="2" PostId="5535" RevisionGUID="8acfa777-c84a-4ed1-a5b7-ec377cf45e98" CreationDate="2010-08-16T13:05:57.330" UserId="1719" Text="Everyone develops their own style, so you can't exactly say what is the &quot;better&quot; use.  It depends on how you use them.&#xD;&#xA;&#xD;&#xA;For example, TLO, a high caliber professional player, uses supply add-ons all the time, even when not supply blocked, to get the extra 100 short-term minerals to get out an attack just a few seconds earlier.&#xD;&#xA;&#xD;&#xA;So just use what works for you, but pay attention to when you play and watch replays from when you lose, and if you notice that maybe you used an extra scan that didn't help you learn anything, or if an extra MULE would give you just enough minerals to turn the tide of battle, try to remember those moments for future games." />
  <row Id="12692" PostHistoryTypeId="2" PostId="5536" RevisionGUID="97c60161-7ab4-4878-a028-19305598a306" CreationDate="2010-08-16T13:07:40.103" UserId="10" Text="This will depend on your play style. &#xD;&#xA;&#xD;&#xA;If you're very aggressive, you'll probably need a lot of resources quickly to get a small advantage in order to overrun your opponent.&#xD;&#xA;&#xD;&#xA;If you're playing defensive, you will want to know what you're opponent is up to, so you can adjust your strategy likewise, in that case it's probably better to scout.&#xD;&#xA;&#xD;&#xA;However, there's not a real clear cut answer, since it depends on:&#xD;&#xA;&#xD;&#xA;- the setting (1v1, 2v2 or more?),&#xD;&#xA;- the map (do you know where your opponent is?) and &#xD;&#xA;- your opponents play style (is he harassing you or playing defensive himself?)&#xD;&#xA;&#xD;&#xA;So you'll still have to decide for yourself what to use when, depending on the situation at hand" />
  <row Id="12693" PostHistoryTypeId="2" PostId="5537" RevisionGUID="f647933a-024a-4f75-b272-870e7c5dddb0" CreationDate="2010-08-16T13:12:15.817" UserId="1348" Text="It depends on opponent's race, strategy, state of game and your preferences.&#xD;&#xA;&#xD;&#xA;I personally scout with a single SCV and use MULE heavily in the beginning. If I see opponent might use cloaked units or burrow (before I'm able to build Raven), I save up energy for sweep. Then I'm usually already expending, so I have 2 command centers to use. But my strategy is quite offensive. You might feel more comfortable turtling and using sweep to see what's going on in the battlefield etc.&#xD;&#xA;&#xD;&#xA;So as the conclusion, there's always use for Sweep, MULE and Supplies. It just depends on quite many factors." />
  <row Id="12694" PostHistoryTypeId="10" PostId="5421" RevisionGUID="c08ac857-8093-42fa-82d9-0b1bf77c414f" CreationDate="2010-08-16T13:36:05.730" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:112,&quot;DisplayName&quot;:&quot;ire_and_curses&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="12695" PostHistoryTypeId="5" PostId="5421" RevisionGUID="b11f7716-74cc-499e-a202-ef1b31bcbd84" CreationDate="2010-08-16T13:36:05.823" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Dwarf Fortress: No stone](http://gaming.stackexchange.com/questions/5185/dwarf-fortress-no-stone)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I mined through three whole levels and only found water and no rock.  I also managed to accidentally drain the dwarves water source, which was not good because now they have no water.&#xD;&#xA;&#xD;&#xA;My question is: what happens if there is no rock anywhere? is there scope to continue or did I just really choose a bad place?" />
  <row Id="12696" PostHistoryTypeId="2" PostId="5538" RevisionGUID="0ebd4803-fce3-4b1a-89db-66f05d1a7fc6" CreationDate="2010-08-16T13:53:14.317" UserId="1298" Text="I know you will find another Oran Berry later in the game; I skipped the Miltank thing (it's not important for completing the game) and eventually came across another berry, though I don't remember exactly where.&#xD;&#xA;&#xD;&#xA;You can get Blue Shards from smashing rocks, then trade with the Juggler in Violet City.&#xD;&#xA;&#xD;&#xA;But probably the easiest way is to send a Pokemon to the Refreshing Field area on the Pokewalker. Once you have 300 steps in one day, use the Dowsing Machine and there is a good chance you will obtain an Oran Berry.&#xD;&#xA;&#xD;&#xA;Once you have one Oran Berry, transfer it back to your game, plant it in your Berry Pot, and water it regularly (about every 4 hours). You should get several more, which you can replant again and again." />
  <row Id="12697" PostHistoryTypeId="2" PostId="5539" RevisionGUID="92fffd93-06b0-40e6-a4c8-495253f164b9" CreationDate="2010-08-16T14:00:13.160" UserId="1978" Text="I usually stick to MULEs in the beginning until i have a second command center. Then i switch to scans from my main base and use my second base for the MULEs. For every further expansion i switch the existing bases to scan and the new bases again to MULEs.&#xD;&#xA;&#xD;&#xA;This of course changes if the enemy uses cloaked units, then i stick to scans until i have a few ravens that can keep track of the cloaked units.&#xD;&#xA;&#xD;&#xA;Even with a Scan base up i sometimes use MULEs for emergency frontline repairs (i.e. if i have some heavily damaged tanks or vikings)." />
  <row Id="12698" PostHistoryTypeId="5" PostId="5501" RevisionGUID="1dbf354f-0d14-40d7-8b41-9cd5d84e8b7c" CreationDate="2010-08-16T14:01:17.353" UserId="1719" Comment="added 120 characters in body" Text="You receive Oran berries when you receive the berry pots after fighting Sudowoodo.  You can harvest more by using the berry pots.&#xD;&#xA;&#xD;&#xA;One thing to keep in mind for the future is to never use your last berry.  Always farm more in the berry pots first." />
  <row Id="12699" PostHistoryTypeId="2" PostId="5540" RevisionGUID="f7df448e-bfaf-4b04-8e45-c2ae3facdfd2" CreationDate="2010-08-16T14:08:39.800" UserId="1777" Text="An all-out attack is the best solution. Heal when you have to, but that doom timer makes HP grinding somewhat moot. All you can do is attack like there's no tomorrow.&#xD;&#xA;&#xD;&#xA;If this isn't doing the trick for you, then you likely need some serious leveling. Spend some time in Orphan's Cradle fighting some of the stronger enemies - a few hours will yeild a shocking bounty of CP. Once you've conquered most of your characters' original Crystarium grids, defeating Orphan should be significantly easier." />
  <row Id="12700" PostHistoryTypeId="2" PostId="5541" RevisionGUID="9084b32d-dfe4-49b1-bbcd-def0cec50bcc" CreationDate="2010-08-16T14:12:53.863" UserId="2559" Text="Lineage 2 (AOE Spells, Warlord Class), Aion, Warhammer Online  &#xD;&#xA;Overall it depends on your characters class." />
  <row Id="12701" PostHistoryTypeId="2" PostId="5542" RevisionGUID="6c062bd5-3b50-4c80-b760-ac4900adca65" CreationDate="2010-08-16T14:19:47.763" UserId="273" Text="My wife, Lady Gray, is &quot;stuck in a wall&quot; in Fairfax Gardens, our Marital Home.  I can't actually see her, but the glowing trail leads me to the guard house (on the left when facing Fairfax manor) when I set my family as my target.  Is there any hope?" />
  <row Id="12702" PostHistoryTypeId="1" PostId="5542" RevisionGUID="6c062bd5-3b50-4c80-b760-ac4900adca65" CreationDate="2010-08-16T14:19:47.763" UserId="273" Text="Fable2 - Wife stuck in a wall" />
  <row Id="12703" PostHistoryTypeId="3" PostId="5542" RevisionGUID="6c062bd5-3b50-4c80-b760-ac4900adca65" CreationDate="2010-08-16T14:19:47.763" UserId="273" Text="&lt;xbox-360&gt;" />
  <row Id="12704" PostHistoryTypeId="6" PostId="5542" RevisionGUID="0be25d38-9e41-4d76-b78a-39a4b315ccc6" CreationDate="2010-08-16T14:20:43.487" UserId="85" Comment="More tags on one of the more humourous predicaments I have seen ♪" Text="&lt;xbox-360&gt;&lt;fable-2&gt;" />
  <row Id="12705" PostHistoryTypeId="5" PostId="5535" RevisionGUID="a4ac0c6a-04ed-41b8-a35d-f62119c5f2d6" CreationDate="2010-08-16T14:31:53.100" UserId="1719" Comment="edited body" Text="Everyone develops their own style, so you can't exactly say what is the &quot;better&quot; use.  It depends on how you use them.&#xD;&#xA;&#xD;&#xA;For example, TLO, a high caliber professional player, uses supply add-ons fairly often, even when not supply blocked, to get the extra 100 short-term minerals to get out an attack just a few seconds earlier.&#xD;&#xA;&#xD;&#xA;So just use what works for you, but pay attention to when you play and watch replays from when you lose, and if you notice that maybe you used an extra scan that didn't help you learn anything, or if an extra MULE would give you just enough minerals to turn the tide of battle, try to remember those moments for future games." />
  <row Id="12706" PostHistoryTypeId="2" PostId="5543" RevisionGUID="9754ff8a-ba66-4e90-aeb9-621a4594471f" CreationDate="2010-08-16T14:32:06.937" UserId="102" Text="I'm going to drop some statistics and draw conclusions from them:&#xD;&#xA;&#xD;&#xA; - Barracks -&gt; 150 Minerals&#xD;&#xA; - Minerals Harvested by a MULE over its life time -&gt; 240-270&#xD;&#xA; - Cost of a Supply Depot -&gt; 100 Minerals&#xD;&#xA;&#xD;&#xA;Ignoring the fact that a Scan also provide detection vs invisible units, the Orbital Command basically has 3 possible uses.  I can use it to Scout; I can use it to build supplies; I can use it to Harvest.  You'll notice that it is that harvesting that tends to provide the most supplies.  In fact, even when we take the build time of a Barracks into account (60 seconds) and assume the SCV would have been able to get minerals during its build time (which is not true in a saturation situation), it is still more cost effective to build a Barracks and fly it over than to waste a MULE on a scan.&#xD;&#xA;&#xD;&#xA;Now I'm not advocating never scanning; the ability to detect invisible units justifies keeping extra energy on hand for this purpose; but you should consider the implications of not using a MULE.  Because MULEs can harvest from patches while an SCV is harvesting from them, your scan is essentially costing 240 Minerals.  " />
  <row Id="12707" PostHistoryTypeId="2" PostId="5544" RevisionGUID="a2763edc-1fa5-4bd8-ab7f-ba991bac1b92" CreationDate="2010-08-16T14:34:06.247" UserId="121" Text="In Starcraft does the Custom Game AI &quot;Cheat&quot;?  What I mean is, is the AI limited to the same resources as I am, vision, buildings, etc.&#xD;&#xA;&#xD;&#xA;I ask  because it always seems to know where all my bases are without scouting.  Also it seems to have an exceptionally large force for how many bases it has.&#xD;&#xA;&#xD;&#xA;**Note:** This is referring to the 1998 game, not the current one." />
  <row Id="12708" PostHistoryTypeId="1" PostId="5544" RevisionGUID="a2763edc-1fa5-4bd8-ab7f-ba991bac1b92" CreationDate="2010-08-16T14:34:06.247" UserId="121" Text="Starcraft - Does the AI Cheat?" />
  <row Id="12709" PostHistoryTypeId="3" PostId="5544" RevisionGUID="a2763edc-1fa5-4bd8-ab7f-ba991bac1b92" CreationDate="2010-08-16T14:34:06.247" UserId="121" Text="&lt;starcraft&gt;&lt;ai&gt;" />
  <row Id="12710" PostHistoryTypeId="4" PostId="5542" RevisionGUID="c7d50c22-473f-4da7-a0a3-8b571e6849ec" CreationDate="2010-08-16T14:34:11.753" UserId="10" Comment="edited title" Text="My wife is stuck in a wall, can I save her?" />
  <row Id="12711" PostHistoryTypeId="2" PostId="5545" RevisionGUID="b2e022d5-060e-4c7f-8eb6-a820ac0d7081" CreationDate="2010-08-16T14:37:09.827" UserId="344" Text="Someone is currently porting Dwarf Therapist to OS X. Right now it works, but has lots of bugs, and is a little hard to install if you aren't familiar with working on the command line. It is separate from the official Dwarf Therapist, but when more bugs get worked out, it will be merged. If you can get it to work, it will be much better than running through wine. If not, check back in a couple of months for a more stable version.&#xD;&#xA;&#xD;&#xA;http://code.google.com/r/jofarrell-dwarftherapistosx/" />
  <row Id="12712" PostHistoryTypeId="2" PostId="5546" RevisionGUID="fc16d2e5-75af-4c56-8418-073e52698563" CreationDate="2010-08-16T14:44:53.177" UserId="2279" Text="As far as I know the AI never &quot;cheats&quot; in the sense of it knows more then you or has more resources. It can however pull off some inhuman stunts, for instance if you assult a location on the map with cloaked forces it tends to comsat that location instantly about 3-4 times (however many comsats it has) even if it was in the middle of defending a base, building, and attacking some other place already. Course maybe some Korean pros can do it... seems inhuman to me.&#xD;&#xA;&#xD;&#xA;As for knowing where your bases are, most SC maps are pretty traditionally mirrored and for the most part you can take a pretty logical guess as to where your opponents has started and their first 2 or 3 expansions without even scouting. There's really only a handful of non-traditional maps that are rather wacky (I think Newgettysberg is kinda weird if I remember correctly) that would throw some people for a loop. However even a human player has usually played those few ones enough to know where to look, so it's not inconceivable (to me at least) that the computer would logically know where you are.&#xD;&#xA;&#xD;&#xA;But to answer the original question, no, the computer does not cheat." />
  <row Id="12713" PostHistoryTypeId="5" PostId="5529" RevisionGUID="00a200fc-5535-4fad-97f1-8f711c7f9121" CreationDate="2010-08-16T15:05:22.847" UserId="56" Comment="added 9 characters in body" Text="There is no official version of Dwarf Therapist currently available for Mac. Your only option short of using a Virtual Machine is waiting for the team to create a Mac version. Since creating Mac software takes a much greater investment than Windows or Linux software, I don't see this happening soon though." />
  <row Id="12714" PostHistoryTypeId="2" PostId="5547" RevisionGUID="8577935a-de41-4ab6-a131-b934ae9bdab6" CreationDate="2010-08-16T15:16:51.807" UserId="2127" Text="It cheats in a way that it doesn't have fog of war, there is also an insane AI level which keeps on giving itself minerals when it runs out. &#xD;&#xA;&#xD;&#xA;So the AI will know where you are without scouting. &#xD;&#xA;" />
  <row Id="12715" PostHistoryTypeId="2" PostId="5548" RevisionGUID="7de47c47-5f5f-43fb-a727-acae316596fe" CreationDate="2010-08-16T15:18:25.677" UserId="2877" Text="hello,&#xD;&#xA;&#xD;&#xA;searching on the drod page and it forums i was not able to dig up an information of how to play drod in windowed mode on osx. is this somehow configurable to always use windowed mode on startup?&#xD;&#xA;&#xD;&#xA;thanks,&#xD;&#xA;" />
  <row Id="12716" PostHistoryTypeId="1" PostId="5548" RevisionGUID="7de47c47-5f5f-43fb-a727-acae316596fe" CreationDate="2010-08-16T15:18:25.677" UserId="2877" Text="playing drod in windowed mode on osx?" />
  <row Id="12717" PostHistoryTypeId="3" PostId="5548" RevisionGUID="7de47c47-5f5f-43fb-a727-acae316596fe" CreationDate="2010-08-16T15:18:25.677" UserId="2877" Text="&lt;mac&gt;&lt;windowed-mode&gt;" />
  <row Id="12718" PostHistoryTypeId="2" PostId="5549" RevisionGUID="1bc42457-9930-4417-9542-41161311734d" CreationDate="2010-08-16T15:18:51.387" UserId="2346" Text="Caverns are great resource areas. In a typical first level cavern you'll find fungi for food, tower caps for logs, spider silk, water, and large open areas that are muddied already and make excellent dwarven farms. My brother has taken to actually building his dwarf fort in the first cavern because all the resources you need are basically right there. &#xD;&#xA;&#xD;&#xA;The first cavern is pretty safe, I haven't seen anything nasty come out of it. The second cavern can get a bit nasty. I have an army of 10 wrestlers I sent down there and lost 1 while they were clearing out the first wave of critters. But note that the second caver also contains lava. &#xD;&#xA;&#xD;&#xA;I haven't breached the third or fourth cavern yet. but you can imagine the trend. The deeper you go, the scarier it becomes. &#xD;&#xA;&#xD;&#xA;In short, the answer to your question is resources. caverns are a large economic boost to your fort. The critters are a small nuisance in comparison to the value you get out of the caverns." />
  <row Id="12719" PostHistoryTypeId="2" PostId="5550" RevisionGUID="4d9bfb69-7c3f-4715-9881-92ad7d7ec929" CreationDate="2010-08-16T15:20:21.183" UserId="2127" Text="Easiest is Broodlords if you can get them. &#xD;&#xA;" />
  <row Id="12720" PostHistoryTypeId="6" PostId="5548" RevisionGUID="48444034-c521-4671-a389-6a035866ae1a" CreationDate="2010-08-16T15:21:44.477" UserId="122" Comment="edited tags" Text="&lt;mac&gt;&lt;windowed-mode&gt;" />
  <row Id="12721" PostHistoryTypeId="2" PostId="5551" RevisionGUID="97ff598b-6942-4efa-a280-24e996ef86d7" CreationDate="2010-08-16T15:22:15.897" UserId="2045" Text="If the other team is coordinating their bioballs, then you will need to coordinate your baneling/speedling attack.  if you mass up a bunch of blings then attack by yourself, while your buddy does the same thing a minutel later, you'll be in trouble.  if you hit at the same time, the m + m will have less chance to kill all the blings before the detonate." />
  <row Id="12722" PostHistoryTypeId="2" PostId="5552" RevisionGUID="3cf92d50-5012-44b6-86e2-6d502d7ca029" CreationDate="2010-08-16T15:23:48.830" UserId="2127" Text="You don't want to do this, try and get your hands on a pc / laptop on which you can run it more comfortably. " />
  <row Id="12723" PostHistoryTypeId="2" PostId="5553" RevisionGUID="d3fdedc1-4df4-444d-ba8a-59b650b90e9f" CreationDate="2010-08-16T15:27:23.903" UserId="2127" Text="Meatball -&gt; Marine Marauder Medivacs combination&#xD;&#xA;&#xD;&#xA;Tier -&gt; Units in which level of tech&#xD;&#xA;&#xD;&#xA;Going Tech -&gt; going for tier 1.5 - 2 - 3 units&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12724" PostHistoryTypeId="16" PostId="5553" RevisionGUID="d3fdedc1-4df4-444d-ba8a-59b650b90e9f" CreationDate="2010-08-16T15:27:23.903" UserId="-1" />
  <row Id="12725" PostHistoryTypeId="5" PostId="5411" RevisionGUID="5ed36f71-8d11-4907-a94f-cd23227323f3" CreationDate="2010-08-16T15:34:42.490" UserId="1719" Comment="deleted 2 characters in body" Text="from http://wiki.teamliquid.net/starcraft2/Definitions&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Rush**&#xD;&#xA;&#xD;&#xA;&gt;Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Timing Attack**&#xD;&#xA;&#xD;&#xA;&gt;Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Contain**&#xD;&#xA;&#xD;&#xA;&gt;An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. &quot;Contain&quot; is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Push**&#xD;&#xA;&#xD;&#xA;&gt;Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;**Cheese**&#xD;&#xA;&#xD;&#xA;&gt;Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The #Building jargon for builds looks like this:&#xD;&#xA;&#xD;&#xA; - 6 Pool = build a Spawning Pool once you have 6 Drones&#xD;&#xA; - 10 Pool = build a Spawning Pool once you have 10 Drones&#xD;&#xA; - 13 Pool = build a Spawning Pool once you have 13 Drones&#xD;&#xA; - 13 Gas = build a Vespean Extractor once you have 13 Drones&#xD;&#xA; - 12 Rax = build a Barracks once you have 12 SCVs&#xD;&#xA; - 12 Gate = build a Gateway once you have 12 Probes&#xD;&#xA;&#xD;&#xA;You should start to see a pattern.  Its worth noting that the names of a strategy are sometimes written like: 3 Gate.  This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways." />
  <row Id="12726" PostHistoryTypeId="2" PostId="5554" RevisionGUID="4aad3b07-8304-4818-a181-0c747f50ca55" CreationDate="2010-08-16T15:40:03.193" UserId="1847" Text="Maybe try this for some FPS-friendly design tricks:&#xD;&#xA;http://www.bay12forums.com/smf/index.php?topic=56041.msg1210898#msg1210898" />
  <row Id="12727" PostHistoryTypeId="5" PostId="5478" RevisionGUID="e32b8e0c-ae0c-4497-ad1a-12e8d3e0b5a1" CreationDate="2010-08-16T15:42:05.600" UserId="254" Comment="added 47 characters in body" Text="Is there a *&quot;real&quot;* widescreen patch or hack for Warcraft 3 to e.g. allow playing in 16:10/1680x1050?&#xD;&#xA;&#xD;&#xA;The only solutions i've found (like changing the resolution in the registry) give me either 4:3 with black bars or stretch to 16:10." />
  <row Id="12728" PostHistoryTypeId="2" PostId="5555" RevisionGUID="5257fc8b-3e51-4bd0-8563-37cf1056508c" CreationDate="2010-08-16T15:50:01.963" UserId="2875" Text="Currently there is not a sure-fire way to do it, no. The only way that it could be done is to use Sims 3 Package Extractor (s3pe) to replace the current build music in the FullBuild1.package file. If this was all you had to do it'd be easy. However in The Sims 3, EA thought it'd be a grand idea to package the music in it's own proprietary format &quot;*.snr/*.sns&quot;. This is also known as the EA Layer 3 audio format. They also used this format in [Command and Conquer 3][1]. To get something encoded in this format is the problem. There are no known converters that will encode into it. I myself, have gotten ffmpeg to convert out of this format into mp3 for some files, but not the other way around. I did not put more effort into it after that and moved on to more enticing projects.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.multimedia.cx/index.php?title=EA_Command_And_Conquer_3_Audio_Codec" />
  <row Id="12729" PostHistoryTypeId="2" PostId="5556" RevisionGUID="fdd1a296-4002-4451-8a07-a6f7b757813f" CreationDate="2010-08-16T15:50:35.210" UserId="2045" Text="In some cases, the bars can get in the way of the action.  This varies by the size of the unit.  20 ultralisks/thors/collusi with health bars will look fine.  50 zerglings/marines/zealots with health bars will look a lot more cluttered." />
  <row Id="12730" PostHistoryTypeId="5" PostId="5503" RevisionGUID="1da19a33-6467-4419-9f6c-47edaafb71d1" CreationDate="2010-08-16T15:59:06.093" UserId="816" Comment="formatting on keystroke" Text="Check the civilizations screen (default: &lt;kbd&gt;c&lt;/kbd&gt;) to see if there's a dwarf civ nearby. According to [this][1], you may be the last of your people.&#xD;&#xA;&#xD;&#xA;[1]:http://www.bay12forums.com/smf/index.php?topic=46421.0" />
  <row Id="12731" PostHistoryTypeId="5" PostId="5513" RevisionGUID="7ecf847b-37b3-482b-a6b6-8c89e73f50d4" CreationDate="2010-08-16T16:00:36.623" UserId="126" Comment="Capitalization" Text="It's not a prerequisite, right? Or is the orbital command itself part of many Terran builds? &#xD;&#xA;&#xD;&#xA;Example [link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Turbo_Reaper_(vs._Protoss)" />
  <row Id="12732" PostHistoryTypeId="4" PostId="5513" RevisionGUID="7ecf847b-37b3-482b-a6b6-8c89e73f50d4" CreationDate="2010-08-16T16:00:36.623" UserId="126" Comment="Capitalization" Text="Why do I see orbital commands in most reaper rush builds?" />
  <row Id="12733" PostHistoryTypeId="6" PostId="5513" RevisionGUID="7ecf847b-37b3-482b-a6b6-8c89e73f50d4" CreationDate="2010-08-16T16:00:36.623" UserId="126" Comment="Capitalization" Text="&lt;starcraft-2&gt;&lt;build-order&gt;&lt;terran&gt;" />
  <row Id="12734" PostHistoryTypeId="2" PostId="5557" RevisionGUID="a36746c8-1277-4feb-ac1a-f67cc135cd94" CreationDate="2010-08-16T16:01:01.257" UserId="2875" Text="Great repository for StepMania, http://www.bemanistyle.com/&#xD;&#xA;Also flashflashrevolution.com is good but they seem to be down currently." />
  <row Id="12735" PostHistoryTypeId="2" PostId="5558" RevisionGUID="266eefe9-cd2c-4edc-a269-1f37305e0438" CreationDate="2010-08-16T16:04:09.617" UserId="452" Text="In the old Maniac Mansion Game for the C-64, you could found a Chainsaw somewhere in the basement. &#xD;&#xA;&#xD;&#xA;I never found any use for it!&#xD;&#xA;&#xD;&#xA;I always wondered what I'm supposed to do with it? &#xD;&#xA;&#xD;&#xA;Is there anyone How could make it work? maybe Bernard could &quot;cook&quot; some gas?" />
  <row Id="12736" PostHistoryTypeId="1" PostId="5558" RevisionGUID="266eefe9-cd2c-4edc-a269-1f37305e0438" CreationDate="2010-08-16T16:04:09.617" UserId="452" Text="What I'm supposed to do with this Chainsaw?" />
  <row Id="12737" PostHistoryTypeId="3" PostId="5558" RevisionGUID="266eefe9-cd2c-4edc-a269-1f37305e0438" CreationDate="2010-08-16T16:04:09.617" UserId="452" Text="&lt;old-games&gt;&lt;commodore-64&gt;&lt;maniac-mansion&gt;" />
  <row Id="12738" PostHistoryTypeId="5" PostId="5548" RevisionGUID="f603d620-563c-4375-a1ed-e2705c55a7aa" CreationDate="2010-08-16T16:06:13.470" UserId="56" Comment="Cleanup" Text="Searching on the drod page and its forums I was not able to dig up an information on how to play drod in windowed mode on OS X. Is it possible to always use windowed mode on startup?" />
  <row Id="12739" PostHistoryTypeId="4" PostId="5548" RevisionGUID="f603d620-563c-4375-a1ed-e2705c55a7aa" CreationDate="2010-08-16T16:06:13.470" UserId="56" Comment="Cleanup" Text="How to play drod in windowed mode on OS X?" />
  <row Id="12740" PostHistoryTypeId="2" PostId="5559" RevisionGUID="4721665a-8ee1-4b64-bc44-1a25215f6e90" CreationDate="2010-08-16T16:11:22.907" UserId="1916" Text="Here are a couple links that may help:&#xD;&#xA;[Alchemy Basics][1] This also has a link to a list of ingredients and what they do.&#xD;&#xA;[The Ultimate Manual][2] This is a pretty good in general guide to everything in Two Worlds.&#xD;&#xA;and &#xD;&#xA;[Recipes][3] Not a comprehensive list but contains an answer to your question Quoted here:&#xD;&#xA;&#xD;&#xA;&gt; First off, it's useful to have your&#xD;&#xA;&gt; Alchemy skill at 10 (there's a trainer&#xD;&#xA;&gt; in Rovant Village, west of Tharbakin,&#xD;&#xA;&gt; to get you started), as this derives&#xD;&#xA;&gt; the most beneficial results in your&#xD;&#xA;&gt; end products. Second, if you've fooled&#xD;&#xA;&gt; around with the system at all, it&#xD;&#xA;&gt; seems to give the best results to use&#xD;&#xA;&gt; 10 (the maximum allowed to make one&#xD;&#xA;&gt; potion) items, meaning you're using&#xD;&#xA;&gt; several of certain of the items.&#xD;&#xA;&gt; Third, it seems the key is to use more&#xD;&#xA;&gt; non-mineral items in your formulation&#xD;&#xA;&gt; (things derived from plants and&#xD;&#xA;&gt; animals, such as beaver fat or&#xD;&#xA;&gt; lavender, or even health or mana&#xD;&#xA;&gt; restoring potions, as filler) than&#xD;&#xA;&gt; mineral items (such as diamonds or&#xD;&#xA;&gt; rubies) in order to make permanent&#xD;&#xA;&gt; potions (and, since the permanent&#xD;&#xA;&gt; stat-increasing potions are probably&#xD;&#xA;&gt; most useful, those are the ultimate&#xD;&#xA;&gt; goal). And, since we want to use ten&#xD;&#xA;&gt; items to get the best results, that&#xD;&#xA;&gt; means 4 minerals, and 6 non-minerals&#xD;&#xA;&gt; (obviously).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twoworldsvault.ign.com/View.php?view=Guides.Detail&amp;id=1&#xD;&#xA;  [2]: http://insidetwoworlds.com/showthread.php?t=27080&#xD;&#xA;  [3]: http://www.xbox360achievements.org/forum/showthread.php?t=36876" />
  <row Id="12741" PostHistoryTypeId="6" PostId="1543" RevisionGUID="be26b4b3-4569-4f44-a87c-8fa2f690b44a" CreationDate="2010-08-16T16:13:57.180" UserId="39" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="12742" PostHistoryTypeId="2" PostId="5560" RevisionGUID="16b62fb0-219a-4156-8fff-67b3d67cc0e0" CreationDate="2010-08-16T16:44:35.553" UserId="1629" Text="Not really an answer but I find this to be annoying too. In games like Heroes of Newerth, they managed to make the health bars clean and more or less clutter-free. No reason for SC2 not to, but they do anyway.&#xD;&#xA;&#xD;&#xA;The stuff posters said about clutter is far more applicable in large-scale RTS games like SC2, though, and it makes this game way harder to micro for.&#xD;&#xA;&#xD;&#xA;As far as I'm concerned this is a UI oversight that Blizzard needs to figure out." />
  <row Id="12743" PostHistoryTypeId="2" PostId="5561" RevisionGUID="be502b2b-65dc-488e-a5bb-561837c00ec1" CreationDate="2010-08-16T16:48:49.230" UserId="1410" Text="Yes. Starcraft 1 AI starts with the map explored and knowledge your location. They did this to ease the difficulty of programming the AI with what to do when it does not know where the enemy is.  Now if only I could find a reference to support my statement...&#xD;&#xA;&#xD;&#xA;I'm willing to bet that the same is true in SC2, but the playing field is more even since you also start with the map explored, and have the human ability to guess the likely location of the AI, especially on symmetrical team V team maps." />
  <row Id="12744" PostHistoryTypeId="5" PostId="5483" RevisionGUID="7e5cc178-a34f-4e57-9723-45d9de778456" CreationDate="2010-08-16T16:51:54.327" UserId="2577" Comment="deleted 10 characters in body" Text="I've heard a lot of good things about final fantasy games. But unfortunately I completely hate the gameplay. I like the style and like what I hear about the story.&#xD;&#xA;&#xD;&#xA;So I'm looking for &#xD;&#xA;&#xD;&#xA;Links to fanfiction giving a prose depiction of the story or a well told summary of the story.&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;Doesn't matter which FF game." />
  <row Id="12745" PostHistoryTypeId="2" PostId="5562" RevisionGUID="7dad97c5-584a-4530-8edf-21c80e509e63" CreationDate="2010-08-16T16:54:50.127" UserId="1500" Text="The SC1 AI knows where everything is. It will still need line of sight for things like siege tanks to fire, but it knows what's there. If you'd like to confirm this yourself, play a 1v1 on an 8 player map and watch the replay after. The AI beelines all attacks for you without ever having scouted the other spawn points." />
  <row Id="12746" PostHistoryTypeId="5" PostId="5511" RevisionGUID="90f8211e-ba71-4f11-94c1-ca8bf230c9d7" CreationDate="2010-08-16T17:07:34.600" UserId="112" Comment="linked to the referenced question" Text="So I have been trying to make mud, but it just isn't working.  Could someone give me a quick guide to making mud?&#xD;&#xA;&#xD;&#xA;ps: I noticed there is an existing question about [farming with buckets][1], but it doesn't quite answer my question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2604/how-do-i-make-a-farm-using-buckets" />
  <row Id="12747" PostHistoryTypeId="2" PostId="5563" RevisionGUID="13c4d757-f2c2-415b-8f21-3bfe972e7e79" CreationDate="2010-08-16T17:08:47.390" UserId="1777" Text="I had this happen with a chicken once. Near the end of the game, when you're kicking chickens into a coop, one got stuck inside a wall. Saving and quitting didn't help - the beast was still firmly stuck.&#xD;&#xA;&#xD;&#xA;An **oddly-aimed kick** solved my problem, but that's only because a chicken is an object that you can physically apply force to. You may not be so lucky with your wife. Try **Force Push** or something similar to give her a nice strong blast out the other side. &#xD;&#xA;&#xD;&#xA;If you find that you can't physically move her, then there's not much you can do. After saving, quitting and resetting the game 10 or 20 times, if she's still stuck in the wall... it's likely permanent. Enjoy your new wall-wife." />
  <row Id="12748" PostHistoryTypeId="2" PostId="5564" RevisionGUID="f321be83-c649-4a53-aba6-74fcdd96d51b" CreationDate="2010-08-16T17:10:20.790" UserId="2791" Text="I've found that Alchemy has been a great bonus for both of my druids (one Feral, one Resto/Boom).  The longer duration flasks is fantastic for raiding, but you also get a bottomless flask for use in Heroics, questing, light PvP, etc.  Flask of the North isn't as good for Feral (+40 STR) as it is for casters (+47 Spell Power), but it is still a nice bonus, and it can be used over and over.  Money is also nice from both Flasks and Transmutes.  I have one spec'ed into each.  &#xD;&#xA;&#xD;&#xA;For me, the +40 Crit from skinning would be nice on Boomkin, but I don't need it as much on Feral or Resto.  For Feral DPS (off-spec to tank), I sit at about 56% crit, and +50 Crit is ~2% additional crit.  A nice bonus, for me the extra time and contribution of Flasks is more important.&#xD;&#xA;&#xD;&#xA;As for Herbalism, druids do have an advantage over other classes.  You don't need to change out of flight form to gather herbs, so you are able to save time mounting and dismounting at each point.  It is only a minor bonus, but I find it nice." />
  <row Id="12749" PostHistoryTypeId="2" PostId="5565" RevisionGUID="dda166ff-735d-4511-8c90-6669bee6f63d" CreationDate="2010-08-16T17:19:02.147" UserId="2091" Text="Have you tried Command + M?  That is the shortcut for making a fullscreen app windowed.  Works for every game I've tried." />
  <row Id="12750" PostHistoryTypeId="2" PostId="5566" RevisionGUID="780a5bf0-4628-40cd-8df9-82344fecd6e8" CreationDate="2010-08-16T17:20:50.647" UserId="2791" Text="Wowhead has a great feature for searching for upgrades.  You can plug in the lowest and highest item level you'd like, what classes it is for, and any other filters.&#xD;&#xA;&#xD;&#xA;They also have a Stat Weighting section which helps you find upgrades by taking a SWAG at the right stats for your class/roll.  You can also look for crafted-only items, specify which kind of gems you're using for the sorting, all kinds of stuff.&#xD;&#xA;&#xD;&#xA;Here are some examples:&#xD;&#xA;&#xD;&#xA; - [Paladin (holy) weapon upgrades beyond 251.][1]&#xD;&#xA; - [Druid (bear) wrist upgrades beyond 251.][2]&#xD;&#xA; - [Death Knight (frost DPS) upgrades beyond 200.][3]&#xD;&#xA;&#xD;&#xA;**Ninja Edit:**&#xD;&#xA;It also shows you where items drop, right below the name of the item.  `&lt;Boss&gt; - &lt;Zone&gt; &lt;Raid Type&gt;`.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/items?filter=qu=2:3:4:5:6;sl=21;minle=251;maxrl=80;ub=2;gm=4;wt=23:61:123:96:103;wtv=100:88:58:46:35&#xD;&#xA;  [2]: http://www.wowhead.com/items?filter=qu=2:3:4:5:6;sl=9;minle=251;maxrl=80;ub=11;gm=4;wt=21:22:45:42:117:20:41:119:103:77:97:96;wtv=100:75:65:60:16:10:10:8:5:4:4:3&#xD;&#xA;  [3]: http://www.wowhead.com/items?filter=qu=4;sl=16:18:5:8:11:10:1:23:7:21:2:22:13:24:15:28:14:4:3:19:25:12:17:6:9;minle=201;maxrl=80;ub=6;gm=4;wt=134:119:20:117:114:96:77:103:41;wtv=337:100:97:81:61:45:35:28:1" />
  <row Id="12751" PostHistoryTypeId="5" PostId="5558" RevisionGUID="af1f60aa-b349-42aa-94d5-5980ddb51a2b" CreationDate="2010-08-16T17:32:59.517" UserId="452" Comment="deleted 1 characters in body; deleted 11 characters in body" Text="In the old Maniac Mansion Game for the C-64, you could find a Chainsaw in the kitchen. &#xD;&#xA;&#xD;&#xA;I never found any use for it!&#xD;&#xA;&#xD;&#xA;I always wondered what I'm supposed to do with it? &#xD;&#xA;&#xD;&#xA;Is there anyone who could make it work? Maybe Bernard could &quot;cook&quot; some gas?" />
  <row Id="12752" PostHistoryTypeId="2" PostId="5567" RevisionGUID="71d42c3f-ba17-4421-a49b-670c1ef36319" CreationDate="2010-08-16T17:40:49.143" UserId="2270" Text="You can also hit the guide button and exit to dashboard as soon as the achievement pops.  Then just reload your save and choose a different ending.  That's how I got mine!" />
  <row Id="12753" PostHistoryTypeId="2" PostId="5568" RevisionGUID="6fadda3a-4d7a-4a97-96fe-df8cb717fc77" CreationDate="2010-08-16T17:40:49.550" UserId="708" Text="For raid instances at this point, 99% of your gear will come from the highest tier of raiding (currently ICC / Ruby Sanctum) or from badge gear. I would check Wowhead for Ruby Sanctum drops, and concentrate on that, ICC, and heroics for badge gear." />
  <row Id="12754" PostHistoryTypeId="2" PostId="5569" RevisionGUID="f532230c-a507-4f0a-8816-18a2a8f0c0f0" CreationDate="2010-08-16T17:50:06.237" UserId="247" Text="Of course some Lucasarts humour:&#xD;&#xA;&gt; The game featured some notorious red&#xD;&#xA;&gt; herrings, such as a chainsaw for which&#xD;&#xA;&gt; there was no fuel, despite many&#xD;&#xA;&gt; wishful rumours to the contrary. In&#xD;&#xA;&gt; one of the in-jokes that are a&#xD;&#xA;&gt; hallmark of the LucasArts adventure&#xD;&#xA;&gt; games, the second SCUMM game, Zak&#xD;&#xA;&gt; McKracken and the Alien Mindbenders,&#xD;&#xA;&gt; contains some fuel &quot;for chainsaws&#xD;&#xA;&gt; only&quot;, but no chainsaws.&#xD;&#xA;&#xD;&#xA;via [wikipedia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Maniac_Mansion#Gameplay" />
  <row Id="12755" PostHistoryTypeId="2" PostId="5570" RevisionGUID="3496d71e-df15-4a89-b509-c42dd7150788" CreationDate="2010-08-16T18:01:14.203" UserId="445" Text="You didn't mention what race your teammate plays, but my Zerg friend likes to build Infestors to prevent the endless Terran kiting. If I manage to build fast enough, I'll have psionic storm by the enemy's mid-game push which absolutely rips apart MMM since Fungal Growth prevents them from moving. It also makes it much easier to ambush them with banelings." />
  <row Id="12756" PostHistoryTypeId="2" PostId="5571" RevisionGUID="db8c47b3-f043-4c6b-9d97-adb88cb9c305" CreationDate="2010-08-16T18:09:27.337" UserId="2885" Text="Cestos is a great free game that supports up 2-4 players online. It is turn-based in a sense, but all players participate during each turn which lasts for a maximum of 10 seconds." />
  <row Id="12757" PostHistoryTypeId="16" PostId="5571" RevisionGUID="db8c47b3-f043-4c6b-9d97-adb88cb9c305" CreationDate="2010-08-16T18:09:27.337" UserId="-1" />
  <row Id="12758" PostHistoryTypeId="2" PostId="5572" RevisionGUID="b8c5c3c2-2b31-4abd-91a9-6c24fddcdbcf" CreationDate="2010-08-16T18:25:45.433" UserId="121" Text="What is the eraser trick mentioned in [this StarCraft video][1].&#xD;&#xA;&#xD;&#xA;**Note:** This is referring to the 1998 game, not the current game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/VioleTAK#p/u/2/H8l5o4gXi8k" />
  <row Id="12759" PostHistoryTypeId="1" PostId="5572" RevisionGUID="b8c5c3c2-2b31-4abd-91a9-6c24fddcdbcf" CreationDate="2010-08-16T18:25:45.433" UserId="121" Text="What is the Eraser Trick in StarCraft?" />
  <row Id="12760" PostHistoryTypeId="3" PostId="5572" RevisionGUID="b8c5c3c2-2b31-4abd-91a9-6c24fddcdbcf" CreationDate="2010-08-16T18:25:45.433" UserId="121" Text="&lt;terminology&gt;&lt;starcraft&gt;" />
  <row Id="12761" PostHistoryTypeId="5" PostId="3716" RevisionGUID="c8e5ad82-47f5-4b17-bc33-f197d39d3ce1" CreationDate="2010-08-16T18:25:51.347" UserId="126" Comment="new information" Text="Blizzard announced that they will allow character name changes. They plan on offering the change for free, and then later a paid service to change the name if you so desire:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://sc2armory.com/forums/topic/18620" />
  <row Id="12762" PostHistoryTypeId="2" PostId="5573" RevisionGUID="ca7fbf2e-ef2a-4d65-a1e5-2f619763fc35" CreationDate="2010-08-16T18:26:05.213" UserId="2888" Text="In Minecraft survival mode, there are underground rooms with monster spawning machines, mossy cobblestones and special treasures.  What's the best way to find those?  I found one the other day and have been looking for more because it was great fun to beat." />
  <row Id="12763" PostHistoryTypeId="1" PostId="5573" RevisionGUID="ca7fbf2e-ef2a-4d65-a1e5-2f619763fc35" CreationDate="2010-08-16T18:26:05.213" UserId="2888" Text="How do I find the special rooms in Minecraft?" />
  <row Id="12764" PostHistoryTypeId="3" PostId="5573" RevisionGUID="ca7fbf2e-ef2a-4d65-a1e5-2f619763fc35" CreationDate="2010-08-16T18:26:05.213" UserId="2888" Text="&lt;minecraft&gt;" />
  <row Id="12765" PostHistoryTypeId="2" PostId="5574" RevisionGUID="c6d97b2b-4519-4eed-95db-5770ddb1462e" CreationDate="2010-08-16T18:26:30.953" UserId="2246" Text="Go to [GameFAQs][1].  Just search for the Final Fantasy game of your choice, go under FAQs, and just look for &quot;Plot&quot;, &quot;Plot Summary&quot;, &quot;Story&quot;, etc.  It's text-based and sometimes long, but gives you pretty good details about the game's stories.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com" />
  <row Id="12766" PostHistoryTypeId="2" PostId="5575" RevisionGUID="7c44c653-3e74-4212-a849-603a1c049795" CreationDate="2010-08-16T18:32:12.237" UserId="2498" Text="Here's a summary of what it does:&#xD;&#xA;&#xD;&#xA;&quot;Doing the Eraser trick is very easy, you only need two or more Science Vessels with Irradiate researched. To do the trick, simply have your two Science Vessels irradiate each other, and fly them over or near the units you wish to kill. Since Science Vessels are not biological units, Irradiate has no effect on them; however, Irradiate's splash damage hurts surrounding biological units.&quot;&#xD;&#xA;&#xD;&#xA;taken from http://wiki.teamliquid.net/starcraft/Science_Vessel_Eraser" />
  <row Id="12767" PostHistoryTypeId="5" PostId="5573" RevisionGUID="8bbce818-f60a-4abe-8290-77437345e9b2" CreationDate="2010-08-16T18:40:12.737" UserId="2888" Comment="added 54 characters in body" Text="In Minecraft survival mode, there are underground rooms with monster spawning machines, mossy cobblestones and special treasures.  What's the best way to find those?  I found one the other day and have been looking for more because it was great fun to beat, might be fun to farm, and had awesome special prizes." />
  <row Id="12768" PostHistoryTypeId="2" PostId="5576" RevisionGUID="4a161742-8a79-42a4-9c67-6be622e37022" CreationDate="2010-08-16T18:45:00.603" UserId="207" Text="Normally, in the game Uplink, when I want to hack into a corporate bank I have to look up the administrator name on the Public Access Server of the corporation, so I can phone him and obtain a voice recording to bypass the voice authentication. However, in the case of the Uplink company, this is not available on the Uplink PAS, and the bank lists the administrator as &quot;Unlisted&quot;. Is there any way I can find out the name of the Uplink admin in order to hack into the bank? " />
  <row Id="12769" PostHistoryTypeId="1" PostId="5576" RevisionGUID="4a161742-8a79-42a4-9c67-6be622e37022" CreationDate="2010-08-16T18:45:00.603" UserId="207" Text="Is the name of the Uplink corporation administrator discoverable?" />
  <row Id="12770" PostHistoryTypeId="3" PostId="5576" RevisionGUID="4a161742-8a79-42a4-9c67-6be622e37022" CreationDate="2010-08-16T18:45:00.603" UserId="207" Text="&lt;pc&gt;&lt;uplink&gt;" />
  <row Id="12771" PostHistoryTypeId="2" PostId="5577" RevisionGUID="0c8145e6-bc0d-4890-ac03-8c7941b183ee" CreationDate="2010-08-16T18:46:38.933" UserId="2498" Text="I loved playing this game. Anyway, I forgot what the last mission was about so here's a tip from gamefaqs:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&quot;In this Mission you'll want to control the Air, if you can achieve Air &#xD;&#xA;Superiority, or at least keep Sturm grounded, you shouldn't have any surprises &#xD;&#xA;to expect.  Another important thing to note is, that Sturm's troops have a high &#xD;&#xA;attack bonus, but they have a Defense deduction, so always make sure you attack &#xD;&#xA;him, never stay in defensive mode.  Always attack, attack, ATTACK! And you &#xD;&#xA;should win this mission.&quot;&#xD;&#xA;&#xD;&#xA;you can read more here: http://www.gamefaqs.com/gba/471043-advance-wars/faqs/23377 &#xD;&#xA;&#xD;&#xA;or you could read the other walkthroughs there. Hope it helps!&#xD;&#xA;" />
  <row Id="12772" PostHistoryTypeId="2" PostId="5578" RevisionGUID="b8967fe1-7ddf-4e7c-ac95-d4839cb5e41e" CreationDate="2010-08-16T18:51:07.847" UserId="2888" Text="Most games that deal with a narrative at all, have a back-story that you play through -- exposing bits and bobs as you do various things.  A few games give you meaningful choices, not just tactically, but narratively.  Are there any on the DS?  Which ones give you the most meaningful narrative power?" />
  <row Id="12773" PostHistoryTypeId="1" PostId="5578" RevisionGUID="b8967fe1-7ddf-4e7c-ac95-d4839cb5e41e" CreationDate="2010-08-16T18:51:07.847" UserId="2888" Text="What DS games give you a role in crafting the narrative?" />
  <row Id="12774" PostHistoryTypeId="3" PostId="5578" RevisionGUID="b8967fe1-7ddf-4e7c-ac95-d4839cb5e41e" CreationDate="2010-08-16T18:51:07.847" UserId="2888" Text="&lt;ds&gt;" />
  <row Id="12775" PostHistoryTypeId="6" PostId="5578" RevisionGUID="502df5a9-4d07-4f77-aed0-bce784188fd6" CreationDate="2010-08-16T18:54:03.583" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ds&gt;" />
  <row Id="12776" PostHistoryTypeId="10" PostId="5578" RevisionGUID="ea059c62-83e3-48f1-b21e-13513cb41540" CreationDate="2010-08-16T18:59:09.250" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;}]" />
  <row Id="12777" PostHistoryTypeId="2" PostId="5579" RevisionGUID="9e45225e-5630-4538-b8ad-c8e17ab1e72d" CreationDate="2010-08-16T19:08:51.133" UserId="2659" Text="Sounds to me like your video card is outputting a signal/resolution not supported by your monitor. Assuming it's only losing the signal when you launch game, try tweaking the resolution manually:&#xD;&#xA;&#xD;&#xA;in Documents/Starcraft II/Variables.txt&#xD;&#xA;&#xD;&#xA;add...&#xD;&#xA;&#xD;&#xA;    width=1024&#xD;&#xA;    height=768&#xD;&#xA;&#xD;&#xA;or whatever settings that you want to try." />
  <row Id="12778" PostHistoryTypeId="2" PostId="5580" RevisionGUID="a4e48458-9952-47b2-bc07-67ede522ce58" CreationDate="2010-08-16T19:13:40.733" UserId="2891" Text="I have seen people using their marines to scout terrirotty based on a predefined route. &#xD;&#xA;&#xD;&#xA;Go to A, go to B, return to A, got o C etc&#xD;&#xA;&#xD;&#xA;From what i understand it is done through a series of clicks. But how?&#xD;&#xA;&#xD;&#xA; " />
  <row Id="12779" PostHistoryTypeId="1" PostId="5580" RevisionGUID="a4e48458-9952-47b2-bc07-67ede522ce58" CreationDate="2010-08-16T19:13:40.733" UserId="2891" Text="How to route units in sc2?" />
  <row Id="12780" PostHistoryTypeId="3" PostId="5580" RevisionGUID="a4e48458-9952-47b2-bc07-67ede522ce58" CreationDate="2010-08-16T19:13:40.733" UserId="2891" Text="&lt;starcraft-2&gt;" />
  <row Id="12781" PostHistoryTypeId="2" PostId="5581" RevisionGUID="78a2698a-fc6c-49c9-9ed8-60cc4111122d" CreationDate="2010-08-16T19:15:47.343" UserId="2672" Text="I was curious if game A.I. had a technical term since it's not really Artificial Intelligence, but rather the illusion of intelligence. Or is it simply just called [Game A.I.][1]? Is there a term in another field that represents the same thing?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Game_artificial_intelligence" />
  <row Id="12782" PostHistoryTypeId="1" PostId="5581" RevisionGUID="78a2698a-fc6c-49c9-9ed8-60cc4111122d" CreationDate="2010-08-16T19:15:47.343" UserId="2672" Text="Proper terminology for Artificial Intelligence in games." />
  <row Id="12783" PostHistoryTypeId="3" PostId="5581" RevisionGUID="78a2698a-fc6c-49c9-9ed8-60cc4111122d" CreationDate="2010-08-16T19:15:47.343" UserId="2672" Text="&lt;terminology&gt;&lt;artificial-intelligence&gt;" />
  <row Id="12784" PostHistoryTypeId="2" PostId="5582" RevisionGUID="c01b5313-93c4-4add-a45c-2ecb43ba1a2f" CreationDate="2010-08-16T19:17:14.767" UserId="1721" Text="An easy way, unless you consider it cheating, is a [map viewer][1].&#xD;&#xA;&#xD;&#xA;Otherwise in terms of looking for signs while in-game without a viewer, I don't know of any signs to look for other than mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of http://www.minecraftwiki.net/wiki/Dungeons).&#xD;&#xA;&#xD;&#xA;Although I'm just guessing, levels have relatively little pattern between components like caves and veins ([Notch only worked on biomes recently][2]) so dungeons might be completely randomly placed, even near the top of the levels (see http://www.youtube.com/watch?v=bW0R823bLs4). I'd guess that deeper down you have a better chance, because dungeons would be a huge problem for early gameplay if they had a high chance of appearing on upper ground.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Game_Tools#Map_Viewing&#xD;&#xA;  [2]: http://notch.tumblr.com/post/947642304/blah-i-failed-the-friday-update#disqus_thread" />
  <row Id="12785" PostHistoryTypeId="2" PostId="5583" RevisionGUID="918014d4-533f-4583-afd8-0a396ab2a69e" CreationDate="2010-08-16T19:17:35.813" UserId="102" Text="Hold down the shift key to queue up waypoints (or actions, such as attack, cast spell, build, etc)." />
  <row Id="12786" PostHistoryTypeId="2" PostId="5584" RevisionGUID="70a3b1c1-eb4e-4a52-94cc-1c328144c346" CreationDate="2010-08-16T19:18:27.777" UserId="126" Text="Holding &lt;kbd&gt;shift&lt;/kbd&gt; while issuing an action queues the action to be done after the unit has done the actions that it has already been told to do." />
  <row Id="12787" PostHistoryTypeId="2" PostId="5585" RevisionGUID="59e1ac9b-0aa9-4136-8b19-925c681a1301" CreationDate="2010-08-16T19:20:36.650" UserId="2659" Text="Been trying to get the achievement for 'defeat 7 insane AI in a free for all' and it turned out that all the other AI were eliminated by each other, but the last one was just freaking ridiculous. Given that it's AI and not a player the bag of tricks is going to be limited, can you share any experience you have at taking down the insane AI or any exploitable weaknesses you've noticed in how it plays? For instance maybe one race tends to be a little easier to beat than another?" />
  <row Id="12788" PostHistoryTypeId="1" PostId="5585" RevisionGUID="59e1ac9b-0aa9-4136-8b19-925c681a1301" CreationDate="2010-08-16T19:20:36.650" UserId="2659" Text="Any handy tricks for ousting insane AI opponents?" />
  <row Id="12789" PostHistoryTypeId="3" PostId="5585" RevisionGUID="59e1ac9b-0aa9-4136-8b19-925c681a1301" CreationDate="2010-08-16T19:20:36.650" UserId="2659" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;achievements&gt;" />
  <row Id="12790" PostHistoryTypeId="5" PostId="5579" RevisionGUID="e841573a-fde8-464b-ae5c-de43975ab7f0" CreationDate="2010-08-16T19:30:06.583" UserId="2659" Comment="added 2173 characters in body; added 202 characters in body; added 23 characters in body" Text="Sounds to me like your video card is outputting a signal/resolution not supported by your monitor. Assuming it's only losing the signal when you launch game, try tweaking the resolution manually:&#xD;&#xA;&#xD;&#xA;in Documents/Starcraft II/Variables.txt&#xD;&#xA;&#xD;&#xA;add...&#xD;&#xA;&#xD;&#xA;    width=1024&#xD;&#xA;    height=768&#xD;&#xA;&#xD;&#xA;or whatever settings that you want to try.&#xD;&#xA;&#xD;&#xA;Also, here are some other settings you can try tweaking in that file and see if you can gain some more performance:&#xD;&#xA;&#xD;&#xA;&gt; `foliagedensity (Default 0.750000)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; It shows how dense the different&#xD;&#xA;&gt; foliage elements like grass, leaves&#xD;&#xA;&gt; will appear. You can decrease the&#xD;&#xA;&gt; value to something that fit your needs&#xD;&#xA;&gt; and also increase the performance of&#xD;&#xA;&gt; the game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `parallaxshadow (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; Parallax Shadows give depth to game&#xD;&#xA;&gt; textures and geometry at the expense&#xD;&#xA;&gt; of CPU/GPU performance. Switching it&#xD;&#xA;&gt; off by giving it ’0′ value may&#xD;&#xA;&gt; increase performance of the game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `particlelod (Default 3)`&#xD;&#xA;&gt; `particleobjects (Default 1.000000)`&#xD;&#xA;&gt; `particleterrain (Default 1.000000)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; These three commands govern the&#xD;&#xA;&gt; quality of the particles in game.&#xD;&#xA;&gt; Lower the values to get performance&#xD;&#xA;&gt; boast.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `shadowmapsize (Default 2048)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; How shodows will be rendered in game,&#xD;&#xA;&gt; lowering this value to 1024/512 will&#xD;&#xA;&gt; increase the performance of the game&#xD;&#xA;&gt; and also take off some load on GPU and&#xD;&#xA;&gt; Ram.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `TerrainTextureHiResCacheSize (Default 24)`&#xD;&#xA;&gt; `TerrainTextureLowResCacheSize (Default 50)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; These two variables control the amount&#xD;&#xA;&gt; of memory the game uses to cache and&#xD;&#xA;&gt; stream textures high and low&#xD;&#xA;&gt; resolution textures separately.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `TerrainTextureSize (Default 1024)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; This is the memory of your graphic&#xD;&#xA;&gt; card, memory available at the disposal&#xD;&#xA;&gt; for the game to utilize.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `transparentshadows (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; This is an eye candy tweak, if enabled&#xD;&#xA;&gt; it will give shadows a transparent&#xD;&#xA;&gt; touch enhancing colors in the process.&#xD;&#xA;&gt; Its OK to change the value to ’0′, its&#xD;&#xA;&gt; not something you need really. Infact,&#xD;&#xA;&gt; its an effect you will hardly notice&#xD;&#xA;&gt; while playing the game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `watercaustics (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; It makes the water look real, waves&#xD;&#xA;&gt; effects and splashes on the surface of&#xD;&#xA;&gt; water. Not required if you have low&#xD;&#xA;&gt; end GPU. Set this value to ’0′ to turn&#xD;&#xA;&gt; it off.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `waterreflection (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; This variable enabled the reflection&#xD;&#xA;&gt; on the surface of water. Again, not&#xD;&#xA;&gt; required for people on low end graphic&#xD;&#xA;&gt; cards.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `waterrendertargetsize (Default 1024)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; How the game will render everything&#xD;&#xA;&gt; water, lower the value to boast&#xD;&#xA;&gt; performance.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Source:&#xD;&#xA;&gt; http://segmentnext.com/2010/08/07/starcraft-2-graphics-performance-tweak-guide/" />
  <row Id="12791" PostHistoryTypeId="5" PostId="5573" RevisionGUID="64e22bb4-0c13-4994-9850-22d0697d2d8b" CreationDate="2010-08-16T19:35:02.920" UserId="2888" Comment="deleted 8 characters in body" Text="In Minecraft survival mode, there are dungeon rooms with mob spawning machines, mossy cobblestones and special treasures.  What's the best way to find those?  I found one the other day and have been looking for more because it was great fun to beat, might be fun to farm, and had awesome special prizes." />
  <row Id="12792" PostHistoryTypeId="2" PostId="5586" RevisionGUID="95686009-6314-43da-9062-4b1c7f8471d4" CreationDate="2010-08-16T19:35:22.187" UserId="2423" Text="What basic tactics should I use in [Battle for Wesnoth][1] campaigns?  (Should I focus on leveling up a small number of troops, or should I aim for quantity instead of quality?  Or something else entirely?)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wesnoth.org/" />
  <row Id="12793" PostHistoryTypeId="1" PostId="5586" RevisionGUID="95686009-6314-43da-9062-4b1c7f8471d4" CreationDate="2010-08-16T19:35:22.187" UserId="2423" Text="beginner-level Wesnoth tactics" />
  <row Id="12794" PostHistoryTypeId="3" PostId="5586" RevisionGUID="95686009-6314-43da-9062-4b1c7f8471d4" CreationDate="2010-08-16T19:35:22.187" UserId="2423" Text="&lt;tactics&gt;" />
  <row Id="12795" PostHistoryTypeId="5" PostId="5579" RevisionGUID="c0fb966a-db1c-4640-84f8-ad13a2d93957" CreationDate="2010-08-16T19:35:55.883" UserId="2659" Comment="added 4 characters in body" Text="Sounds to me like your video card is outputting a signal/resolution not supported by your monitor. Assuming it's only losing the signal when you launch game, try tweaking the resolution manually:&#xD;&#xA;&#xD;&#xA;in Documents/Starcraft II/Variables.txt&#xD;&#xA;&#xD;&#xA;add...&#xD;&#xA;&#xD;&#xA;    width=1024&#xD;&#xA;    height=768&#xD;&#xA;&#xD;&#xA;or whatever settings that you want to try.&#xD;&#xA;&#xD;&#xA;Also, here are some other settings you can try tweaking in that file and see if you can gain some more performance:&#xD;&#xA;&#xD;&#xA;&gt; `foliagedensity (Default 0.750000)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; It shows how dense the different&#xD;&#xA;&gt; foliage elements like grass, leaves&#xD;&#xA;&gt; will appear. You can decrease the&#xD;&#xA;&gt; value to something that fit your needs&#xD;&#xA;&gt; and also increase the performance of&#xD;&#xA;&gt; the game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `parallaxshadow (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; Parallax Shadows give depth to game&#xD;&#xA;&gt; textures and geometry at the expense&#xD;&#xA;&gt; of CPU/GPU performance. Switching it&#xD;&#xA;&gt; off by giving it ’0′ value may&#xD;&#xA;&gt; increase performance of the game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `particlelod (Default 3)`&#xD;&#xA;&gt; `particleobjects (Default 1.000000)`&#xD;&#xA;&gt; `particleterrain (Default 1.000000)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; These three commands govern the&#xD;&#xA;&gt; quality of the particles in game.&#xD;&#xA;&gt; Lower the values to get performance&#xD;&#xA;&gt; boast.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `shadowmapsize (Default 2048)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; How shodows will be rendered in game,&#xD;&#xA;&gt; lowering this value to 1024/512 will&#xD;&#xA;&gt; increase the performance of the game&#xD;&#xA;&gt; and also take off some load on GPU and&#xD;&#xA;&gt; Ram.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `TerrainTextureHiResCacheSize (Default 24)`&#xD;&#xA;&gt; `TerrainTextureLowResCacheSize (Default 50)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; These two variables control the amount&#xD;&#xA;&gt; of memory the game uses to cache and&#xD;&#xA;&gt; stream textures high and low&#xD;&#xA;&gt; resolution textures separately.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `TerrainTextureSize (Default 1024)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; This is the memory of your graphic&#xD;&#xA;&gt; card, memory available at the disposal&#xD;&#xA;&gt; for the game to utilize.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `transparentshadows (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; This is an eye candy tweak, if enabled&#xD;&#xA;&gt; it will give shadows a transparent&#xD;&#xA;&gt; touch enhancing colors in the process.&#xD;&#xA;&gt; Its OK to change the value to ’0′, its&#xD;&#xA;&gt; not something you need really. Infact,&#xD;&#xA;&gt; its an effect you will hardly notice&#xD;&#xA;&gt; while playing the game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `watercaustics (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; It makes the water look real, waves&#xD;&#xA;&gt; effects and splashes on the surface of&#xD;&#xA;&gt; water. Not required if you have low&#xD;&#xA;&gt; end GPU. Set this value to ’0′ to turn&#xD;&#xA;&gt; it off.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `waterreflection (Default 1)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; This variable enabled the reflection&#xD;&#xA;&gt; on the surface of water. Again, not&#xD;&#xA;&gt; required for people on low end graphic&#xD;&#xA;&gt; cards.&#xD;&#xA;&gt; &#xD;&#xA;&gt; `waterrendertargetsize (Default 1024)`&#xD;&#xA;&gt; &#xD;&#xA;&gt; How the game will render everything&#xD;&#xA;&gt; water, lower the value to boast&#xD;&#xA;&gt; performance.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Source**:&#xD;&#xA;&gt; http://segmentnext.com/2010/08/07/starcraft-2-graphics-performance-tweak-guide/" />
  <row Id="12796" PostHistoryTypeId="5" PostId="4274" RevisionGUID="0f945421-c1d3-4043-9df0-cf679b1e3833" CreationDate="2010-08-16T19:49:51.933" UserId="207" Comment="Harmonix plans to re-release old DLC with full support for new features." Text="Currently:&#xD;&#xA;&#xD;&#xA;**What we know**:&#xD;&#xA;&#xD;&#xA; - Most, if not all, of the  legacy catalogue of RB(meaning all the DLC along with the past games) has been charted with the cymbals one uses with the pro drums. If you look at the animations of the drummer in-game, you'll notice that the drummer will play on the cymbals or on the toms on notes of the same color. This is not conjecture based off of that, however; [HMX reps confirmed this][1].&#xD;&#xA; - Everything new with the keyboard and guitar controllers **will only be available for RB3 and all forthcoming DLC(from RB3)**. [Same source][2].&#xD;&#xA; - &quot;There are a lot of cues and “hooks” in [HMX's] authoring flow that have always been there; [they] just haven’t had the software cycles to take advantage of them&quot;. Again, [same source][3].&#xD;&#xA; - Harmonix will be re-releasing some old DLC with full support for RB3's new features. [Currently they are asking for the community to chime in on which songs they would like to see re-released first.][4] &#xD;&#xA;&#xD;&#xA;**What we don't know**:&#xD;&#xA;&#xD;&#xA; - What exactly the cues and &quot;hooks&quot; are aside from the drums. I have, however, noticed in-game that there are times in RB2 when the guitarist and the lead singer will sing together, implying that some of the songs in their legacy catalogue may have support for vocal harmonies in RB3. No concrete evidence, though.&#xD;&#xA;&#xD;&#xA;**Updated August 17th**: HMX will be re-releasing old DLC with full support.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [2]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [3]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [4]: http://www.rockband.com/forums/showthread.php?s=a88833e85cc657b7827275811523b736&amp;t=197896" />
  <row Id="12797" PostHistoryTypeId="4" PostId="5573" RevisionGUID="b3b50fb9-5c2a-4d9c-9be5-4cfd953ee959" CreationDate="2010-08-16T19:50:30.887" UserId="2888" Comment="edited title" Text="How do I find Dungeons in Minecraft?" />
  <row Id="12798" PostHistoryTypeId="5" PostId="4274" RevisionGUID="6262f3d2-4f0a-4771-a69a-17d053539044" CreationDate="2010-08-16T19:59:41.940" UserId="207" Comment="edited body" Text="Currently:&#xD;&#xA;&#xD;&#xA;**What we know**:&#xD;&#xA;&#xD;&#xA; - Most, if not all, of the  legacy catalogue of RB(meaning all the DLC along with the past games) has been charted with the cymbals one uses with the pro drums. If you look at the animations of the drummer in-game, you'll notice that the drummer will play on the cymbals or on the toms on notes of the same color. This is not conjecture based off of that, however; [HMX reps confirmed this][1].&#xD;&#xA; - Everything new with the keyboard and guitar controllers **will only be available for RB3 and all forthcoming DLC(from RB3)**. [Same source][2].&#xD;&#xA; - &quot;There are a lot of cues and “hooks” in [HMX's] authoring flow that have always been there; [they] just haven’t had the software cycles to take advantage of them&quot;. Again, [same source][3].&#xD;&#xA; - Harmonix will be re-releasing some old DLC with full support for RB3's new features. [Currently they are asking for the community to chime in on which songs they would like to see re-released first.][4] &#xD;&#xA;&#xD;&#xA;**What we don't know**:&#xD;&#xA;&#xD;&#xA; - What exactly the cues and &quot;hooks&quot; are aside from the drums. I have, however, noticed in-game that there are times in RB2 when the guitarist and the lead singer will sing together, implying that some of the songs in their legacy catalogue may have support for vocal harmonies in RB3. No concrete evidence, though.&#xD;&#xA;&#xD;&#xA;**Updated August 16th**: HMX will be re-releasing old DLC with full support.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [2]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [3]: http://www.plasticaxe.com/2010/06/11/exclusive-interview-new-details-on-rock-band-3-pro-mode-peripherals-and-drum-functionality/2/&#xD;&#xA;  [4]: http://www.rockband.com/forums/showthread.php?s=a88833e85cc657b7827275811523b736&amp;t=197896" />
  <row Id="12799" PostHistoryTypeId="6" PostId="5586" RevisionGUID="4477392e-d301-4a15-a083-0dc356cd2b07" CreationDate="2010-08-16T20:00:11.503" UserId="122" Comment="edited tags" Text="&lt;tactics&gt;&lt;battle-for-wesnoth&gt;" />
  <row Id="12800" PostHistoryTypeId="2" PostId="5587" RevisionGUID="3c1cf7ff-91e1-45c9-98c6-fbfa67a217ff" CreationDate="2010-08-16T20:02:03.997" UserId="122" Text="I've had a much better experience with leveling up a small number of troops, so I prefer quality over quantity. I used those elite troops as point-men (in the front), both because they are deadlier and more durable, and because they get more XP this way.&#xD;&#xA;&#xD;&#xA;Also sometimes leveling up certain types of units can really make a big difference - e.g. healers, or units that get a lot of movement points." />
  <row Id="12801" PostHistoryTypeId="2" PostId="5588" RevisionGUID="8b4ec094-1912-4cfa-9a5c-4f424c2bc606" CreationDate="2010-08-16T20:05:51.163" UserId="2498" Text="it depends on the game you are playing. if you are playing a long campaign, then yeah, leveling up a small number of troops is better(but then when some reach their 'max' try to level up others as well). if it is a short campaign, just do with a mass of expendables and focus on protecting your hero and leveling him/her up.&#xD;&#xA;&#xD;&#xA;also if you need help on a certain level/campaign, here's (another) helpful link that you can use(some have spoilers but most of them hide it) http://wiki.wesnoth.org/Mainline_Campaigns" />
  <row Id="12802" PostHistoryTypeId="10" PostId="5580" RevisionGUID="ba717726-6b48-4f0b-870d-f52d434d1636" CreationDate="2010-08-16T20:06:24.593" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="12803" PostHistoryTypeId="5" PostId="5580" RevisionGUID="cf395a7e-a3f5-45fd-8859-c69222e1f2b1" CreationDate="2010-08-16T20:06:24.763" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How to make a unit do x then y in Starcraft 2?](http://gaming.stackexchange.com/questions/5388/how-to-make-a-unit-do-x-then-y-in-starcraft-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I have seen people using their marines to scout terrirotty based on a predefined route. &#xD;&#xA;&#xD;&#xA;Go to A, go to B, return to A, got o C etc&#xD;&#xA;&#xD;&#xA;From what i understand it is done through a series of clicks. But how?&#xD;&#xA;&#xD;&#xA; " />
  <row Id="12804" PostHistoryTypeId="2" PostId="5589" RevisionGUID="66b76cd9-bb1f-4017-b0ec-e922d583fbdd" CreationDate="2010-08-16T20:07:27.757" UserId="2221" Text="Take this answer with a grain of salt, because I have not tried it myself yet.  But I've read elsewhere (mainly the official SC2 forums) that your best bet is to:&#xD;&#xA;&#xD;&#xA;1) Turtle up and wall off best you can, while waiting for the AI's to kill each other (which sounds like you already do)&#xD;&#xA;&#xD;&#xA;2) Pick a map with island expansions which you can aggressively expand to and easily defend.&#xD;&#xA;&#xD;&#xA;Not sure what your preferred race is, but the aggressive island expansion obviously favors a Terran selection (as does walling off).&#xD;&#xA;&#xD;&#xA;Hopefully someone else can come along and offer some advice based on actual experience :)" />
  <row Id="12805" PostHistoryTypeId="2" PostId="5590" RevisionGUID="2c08dc7a-021a-4694-93a7-b3d9d1a86d34" CreationDate="2010-08-16T20:08:47.677" UserId="816" Text="I'm a pretty new player, and so far I've done the basic tutorial, the industry tutorial missions, and some of the exploration tutorial missions. Obviously I've focused on the non-combat side of the game, including skills.&#xD;&#xA;&#xD;&#xA;However, when I went through several nearby systems, I wasn't able to find a single mission that didn't involve combat with pirates. I expected to find some 'build thing  X' or 'deliver thing Y', like in the tutorial missions.&#xD;&#xA;&#xD;&#xA;Should I just start gearing up a combat ship, or are there lots of these crafting/delivery/etc missions out there and I'm just unlucky or looking in the wrong places?" />
  <row Id="12806" PostHistoryTypeId="1" PostId="5590" RevisionGUID="2c08dc7a-021a-4694-93a7-b3d9d1a86d34" CreationDate="2010-08-16T20:08:47.677" UserId="816" Text="What percentage of NPC missions are non-combat?" />
  <row Id="12807" PostHistoryTypeId="3" PostId="5590" RevisionGUID="2c08dc7a-021a-4694-93a7-b3d9d1a86d34" CreationDate="2010-08-16T20:08:47.677" UserId="816" Text="&lt;eve-online&gt;&lt;missions&gt;" />
  <row Id="12808" PostHistoryTypeId="2" PostId="5591" RevisionGUID="89499be4-50d0-4247-9d45-0886710e8dd6" CreationDate="2010-08-16T20:10:03.367" UserId="19" Text="How well does Turbine's Lord of the Rings Online work in an emulated Windows XP installation using VMWare Fusion, Parallels or other emulation systems? " />
  <row Id="12809" PostHistoryTypeId="1" PostId="5591" RevisionGUID="89499be4-50d0-4247-9d45-0886710e8dd6" CreationDate="2010-08-16T20:10:03.367" UserId="19" Text="Lord of the Rings Online &amp; emulation" />
  <row Id="12810" PostHistoryTypeId="3" PostId="5591" RevisionGUID="89499be4-50d0-4247-9d45-0886710e8dd6" CreationDate="2010-08-16T20:10:03.367" UserId="19" Text="&lt;mac&gt;&lt;emulation&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="12811" PostHistoryTypeId="2" PostId="5592" RevisionGUID="03f02403-6595-41d1-ac08-b484bdc29164" CreationDate="2010-08-16T20:11:48.887" UserId="2498" Text="There's a specific guide for this achievement in gamefaqs. To summarize, what you do is pick a certain map called Extinction, pick protoss(and your enemies should be all zerg), then basically, turtle your way to victory. Block your opening with some early photon cannons, then you will have to expand your base in the 2 islands in this map. That way you can turtle in peace(you will eventually lose your main base).&#xD;&#xA;&#xD;&#xA;On the islands, protect your bases with cannons and then start churning out carriers. By the time you get to finish building all your carriers(this will be your main attack force obviously) there will be 3 or 2 AI left for you to pick off(since it is a free for all)&#xD;&#xA;&#xD;&#xA;more in depth explanation here: http://www.gamefaqs.com/pc/939643-starcraft-ii-wings-of-liberty/faqs/60593&#xD;&#xA;&#xD;&#xA;(haven't tried this yet since i'm still scared to try insane, but two of my friends confirmed this works - and they have the orlan achievement to prove it)" />
  <row Id="12812" PostHistoryTypeId="5" PostId="5589" RevisionGUID="f0a0e95f-994f-41d8-b0dd-a12dd4b185d2" CreationDate="2010-08-16T20:13:48.850" UserId="2221" Comment="added 298 characters in body" Text="Take this answer with a grain of salt, because I have not tried it myself yet.  But I've read elsewhere (mainly the official SC2 forums) that your best bet is to:&#xD;&#xA;&#xD;&#xA;1) Turtle up and wall off best you can, while waiting for the AI's to kill each other (which sounds like you already do)&#xD;&#xA;&#xD;&#xA;2) Pick a map with island expansions which you can aggressively expand to and easily defend.&#xD;&#xA;&#xD;&#xA;Not sure what your preferred race is, but the aggressive island expansion obviously favors a Terran selection (as does walling off).&#xD;&#xA;&#xD;&#xA;Hopefully someone else can come along and offer some advice based on actual experience :)&#xD;&#xA;&#xD;&#xA;UPDATE: A SC2 forum post talking about this.  They suggest Extinction or Lava Flow for the map.  Once suggests going Toss and massing Colossi while making all your enemies Zerg.  Another suggests mass Battle Cruisers from the islands.&#xD;&#xA;&#xD;&#xA;http://us.battle.net/sc2/en/forum/topic/248105307?page=2" />
  <row Id="12813" PostHistoryTypeId="2" PostId="5593" RevisionGUID="6e6a9026-88c0-4cac-a157-39bf2086e35b" CreationDate="2010-08-16T20:16:01.420" UserId="126" Text="It depends on which NPCs you talk to. Some NPCs (&quot;Command&quot; NPCs) mostly give combat missions, some give mostly mining missions.&#xD;&#xA;&#xD;&#xA;http://wiki.eveonline.com/wiki/Missions_Guide&#xD;&#xA;&#xD;&#xA;That page has a table (Corporation Division vs. Mission Types) &#xD;&#xA;which contains the probabilities of each mission type based on NPC type.&#xD;&#xA;&#xD;&#xA;If you don't want any combat missions, try &quot;R&amp;D&quot; NPCs, they have 0% combat missions." />
  <row Id="12814" PostHistoryTypeId="2" PostId="5594" RevisionGUID="18a42885-e750-49cf-96ea-f630adaa9de5" CreationDate="2010-08-16T20:21:41.310" UserId="18" Text="When I play, I focus on levelling a small number of troops. A good tactic to level your lower-leveled characters is to weaken enemies with your stronger units, and then finish them off with your weaker units." />
  <row Id="12815" PostHistoryTypeId="5" PostId="5549" RevisionGUID="1a5d1fbb-9c74-4165-945e-da00abadad0a" CreationDate="2010-08-16T20:31:17.247" UserId="2346" Comment="Correction, only 3 caverns, and i did a little spell check." Text="Caverns are great resource areas. In a typical first level cavern you'll find fungi for food, tower caps for logs, spider silk, water, and large open areas that are muddied already and make excellent dwarven farms. My brother has taken to actually building his dwarf fort in the first cavern because all the resources you need are basically right there. &#xD;&#xA;&#xD;&#xA;The first cavern is pretty safe, I haven't seen anything nasty come out of it. The second cavern can get a bit nasty. I have an army of 10 wrestlers I sent down there and lost 1 while they were clearing out the first wave of critters. But note that the second cavern also contains lava. &#xD;&#xA;&#xD;&#xA;I haven't breached the third cavern yet. but you can imagine the trend. The deeper you go, the scarier it becomes. &#xD;&#xA;&#xD;&#xA;In short, the answer to your question is resources. caverns are a large economic boost to your fort. The critters are a small nuisance in comparison to the value you get out of the caverns." />
  <row Id="12816" PostHistoryTypeId="2" PostId="5595" RevisionGUID="e6969b92-4102-4b0a-848a-4b5e3950dccd" CreationDate="2010-08-16T20:48:54.193" UserId="2369" Text="So... its been a while that Annie´s Ultimate, summoning a bear don´t do what it is supposed to upon leveling up. Anyone knows why?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12817" PostHistoryTypeId="1" PostId="5595" RevisionGUID="e6969b92-4102-4b0a-848a-4b5e3950dccd" CreationDate="2010-08-16T20:48:54.193" UserId="2369" Text="Annie´s Bear don´t increase HP or dmg on lv up" />
  <row Id="12818" PostHistoryTypeId="3" PostId="5595" RevisionGUID="e6969b92-4102-4b0a-848a-4b5e3950dccd" CreationDate="2010-08-16T20:48:54.193" UserId="2369" Text="&lt;league-of-legends&gt;&lt;bug&gt;" />
  <row Id="12819" PostHistoryTypeId="5" PostId="5595" RevisionGUID="65b103c1-9811-4928-baba-10aa0576bd79" CreationDate="2010-08-16T20:50:05.737" UserId="56" Comment="Cleanup" Text="So, it's been a while that Annie's Ultimate, summoning a bear doesn't do what it is supposed to when leveling up. Anyone knows why?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12820" PostHistoryTypeId="4" PostId="5595" RevisionGUID="65b103c1-9811-4928-baba-10aa0576bd79" CreationDate="2010-08-16T20:50:05.737" UserId="56" Comment="Cleanup" Text="Annie's Bear doesn't increase HP or damage on level up" />
  <row Id="12821" PostHistoryTypeId="5" PostId="5595" RevisionGUID="9c9697e1-4084-4dd9-b720-8175354e6ff8" CreationDate="2010-08-16T20:51:04.003" UserId="1719" Comment="I can't decipher what he's trying to say in the first little bit, but I fixed up the grammar as best I could so it's readable." Text="Its been a while that Annie's Ultimate, summoning a bear doesn't do what it is supposed to upon leveling up. Does anyone know why?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12822" PostHistoryTypeId="4" PostId="5595" RevisionGUID="9c9697e1-4084-4dd9-b720-8175354e6ff8" CreationDate="2010-08-16T20:51:04.003" UserId="1719" Comment="I can't decipher what he's trying to say in the first little bit, but I fixed up the grammar as best I could so it's readable." Text="Why doesn't Annie's Bear increase HP or damage on level up?" />
  <row Id="12823" PostHistoryTypeId="2" PostId="5596" RevisionGUID="bcf56d25-d5ab-49f6-b425-95d7a2eab9c5" CreationDate="2010-08-16T20:51:31.723" UserId="1777" Text="**All** artificial intelligence is merely an illusion of true intelligence. This doesn't change depending on the environment, including video games.&#xD;&#xA;&#xD;&#xA;In the industry, [we do call it A.I.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://research.microsoft.com/en-us/projects/ijcaiigames/" />
  <row Id="12824" PostHistoryTypeId="5" PostId="5595" RevisionGUID="588175f6-00ca-4418-beb0-f5b68c10824e" CreationDate="2010-08-16T20:52:19.397" UserId="126" Comment="one more apostrophe, appositive fix" Text="It's been a while that Annie's Ultimate, summoning a bear, doesn't do what it is supposed to upon leveling up. Does anyone know why?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12825" PostHistoryTypeId="2" PostId="5597" RevisionGUID="f78c2760-5f6a-4314-8d99-f87d8cd670d7" CreationDate="2010-08-16T21:04:45.203" UserId="929" Text="Thing is, what is taught in college as AI is as much Artificial Intelligence as a rubber duck is Artificial Life. There is no known algorithm that replicates animal or human intelligence yet. Everything we know as AI should be better described as &quot;simulated intelligence&quot;." />
  <row Id="12826" PostHistoryTypeId="10" PostId="5581" RevisionGUID="7bb5df5c-0b97-44c6-9161-e0ef82fbc50c" CreationDate="2010-08-16T21:18:01.960" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="12827" PostHistoryTypeId="2" PostId="5598" RevisionGUID="8a1e4699-963b-4688-a54d-3c65781b6b58" CreationDate="2010-08-16T21:19:02.180" UserId="730" Text="I didn't understood when and eventually how can I start independence in Colonization. Can you explain? " />
  <row Id="12828" PostHistoryTypeId="1" PostId="5598" RevisionGUID="8a1e4699-963b-4688-a54d-3c65781b6b58" CreationDate="2010-08-16T21:19:02.180" UserId="730" Text="When and how start independence in Colonization?" />
  <row Id="12829" PostHistoryTypeId="3" PostId="5598" RevisionGUID="8a1e4699-963b-4688-a54d-3c65781b6b58" CreationDate="2010-08-16T21:19:02.180" UserId="730" Text="&lt;civilization-4&gt;&lt;colonization&gt;" />
  <row Id="12830" PostHistoryTypeId="10" PostId="5483" RevisionGUID="a4f98da7-8429-4504-bc6c-1beeb825d69b" CreationDate="2010-08-16T21:20:39.013" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="12831" PostHistoryTypeId="6" PostId="5128" RevisionGUID="2a9c11d5-f9a8-4d55-b00c-84423f108c6a" CreationDate="2010-08-16T21:22:07.190" UserId="730" Comment="edited tags" Text="&lt;pc&gt;&lt;stepmania&gt;&lt;frets-on-fire&gt;" />
  <row Id="12832" PostHistoryTypeId="4" PostId="3542" RevisionGUID="f2e71f8b-744a-4136-8b03-d9be9b723e0a" CreationDate="2010-08-16T21:22:52.900" UserId="730" Comment="edited title; edited title" Text="Call Of Duty Map" />
  <row Id="12833" PostHistoryTypeId="4" PostId="5598" RevisionGUID="07309b1d-1b5e-49b2-b52c-f66995583920" CreationDate="2010-08-16T21:24:46.053" UserId="126" Comment="clarity" Text="When and how to start independence in Colonization?" />
  <row Id="12834" PostHistoryTypeId="2" PostId="5599" RevisionGUID="3a4a4691-a82c-404a-a357-2cab24396612" CreationDate="2010-08-16T21:26:04.197" UserId="56" Text="I have been playing for about two in-game years now and still no sieges. I am kind of relieved, but also worried one might happen soon.&#xD;&#xA;&#xD;&#xA;I read on the forums that sieges start happening when there's a mayor, but I can't find any information on the wiki. Can anyone shed some light on this?" />
  <row Id="12835" PostHistoryTypeId="1" PostId="5599" RevisionGUID="3a4a4691-a82c-404a-a357-2cab24396612" CreationDate="2010-08-16T21:26:04.197" UserId="56" Text="When do sieges start?" />
  <row Id="12836" PostHistoryTypeId="3" PostId="5599" RevisionGUID="3a4a4691-a82c-404a-a357-2cab24396612" CreationDate="2010-08-16T21:26:04.197" UserId="56" Text="&lt;dwarf-fortress&gt;&lt;spoiler&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="12837" PostHistoryTypeId="2" PostId="5600" RevisionGUID="c922c362-1e86-4277-88cc-96ea1110e0b0" CreationDate="2010-08-16T21:41:32.647" UserId="1951" Text="In general you're going to get mediocre performance when attempting to run GPU intensive games in a virtual machine. In most cases this will hurt the playability of the game and put you at a disadvantage when playing against others in a multiplayer environment. I would recommend against attempting any serious gaming in a VM.&#xD;&#xA;&#xD;&#xA;That being said, a few VMs do support accelerated graphics. VMWare and VirtualBox come to mind. MS Virtual PC does not. I can't really comment on any other VMs. Since most VM software supports some form of rollback/undo disks, I would suggest trying it out on an undo disk. That way if it turns out to be unplayable its a simple matter to delete the undo disk and you haven't filled your VMs virtual disk with files.&#xD;&#xA;&#xD;&#xA;**Note:** Using an undo disk has a slight performance impact as well. So once you've determined if the game is playable merge the undo disk back into the main virtual disk to get the best performance." />
  <row Id="12838" PostHistoryTypeId="5" PostId="5506" RevisionGUID="20a9646e-0173-4601-9348-95ffc378bd7c" CreationDate="2010-08-16T21:45:50.090" UserId="304" Comment="added 252 characters in body" Text="Underground water supply, large fungi that you can chop down and use as wood, possibly spider silk. You will almost certainly want to have a significant army if you plan on breaching into the cavern and not walling it off!&#xD;&#xA;&#xD;&#xA;To add a bit about the safety of caverns: it **is** possible, though not guaranteed, to have hostile creatures/civilizations in the first cavern level. And just because they're not around when you first breach doesn't mean they won't show up later!" />
  <row Id="12839" PostHistoryTypeId="2" PostId="5601" RevisionGUID="4b8fba7d-b559-4d2c-9ad2-25bfdea9ae29" CreationDate="2010-08-16T21:57:02.657" UserId="661" Text="As far as I can tell, it's something like this:&#xD;&#xA;&#xD;&#xA;    damage reduction = armor / (armor + 100)&#xD;&#xA;&#xD;&#xA;Is this accurate?" />
  <row Id="12840" PostHistoryTypeId="1" PostId="5601" RevisionGUID="4b8fba7d-b559-4d2c-9ad2-25bfdea9ae29" CreationDate="2010-08-16T21:57:02.657" UserId="661" Text="What is the formula for armor/magic resist reduction?" />
  <row Id="12841" PostHistoryTypeId="3" PostId="5601" RevisionGUID="4b8fba7d-b559-4d2c-9ad2-25bfdea9ae29" CreationDate="2010-08-16T21:57:02.657" UserId="661" Text="&lt;league-of-legends&gt;" />
  <row Id="12842" PostHistoryTypeId="2" PostId="5602" RevisionGUID="6080ea73-d6a6-4520-93ca-974def4960b9" CreationDate="2010-08-16T22:06:21.620" UserId="18" Text="Yes, that's correct. The calculations are:&#xD;&#xA;&#xD;&#xA;[Armour Resist][1]: Damage Reduction = Total Armor / (100 + Total Armor)&#xD;&#xA;&#xD;&#xA;[Magic Resist][2]: Damage Reduction = Total Magic Resistance / (100 + Total Magic Resistance)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leagueoflegends.wikia.com/wiki/Armor&#xD;&#xA;  [2]: http://leagueoflegends.wikia.com/wiki/Magic_Resistance" />
  <row Id="12843" PostHistoryTypeId="5" PostId="2156" RevisionGUID="d3827013-2501-4ecb-9201-21ead4dcceab" CreationDate="2010-08-16T22:22:51.560" UserId="56" Comment="Made formatting a bit more kind on -novid." Text="Right-click the game's entry in your library, click `Properties`, `Set Launch Options...` and add  &#xD;&#xA;`-novid`. That'll automatically skip all the videos.&#xD;&#xA;&#xD;&#xA;By the way, this goes for any Source game." />
  <row Id="12844" PostHistoryTypeId="2" PostId="5603" RevisionGUID="507d9801-4813-4c03-9880-20405cb167e9" CreationDate="2010-08-16T22:53:58.000" UserId="2900" Text="NEVER start a Terran push without having a Scanner Sweep ready. You can pull it off in a pinch, and against AI opponents this will not cost you.&#xD;&#xA;But against diamond league players you'll loose half your army to line-of-sight issues.&#xD;&#xA;&#xD;&#xA;Be it siege Tanks you can't target because you don't see them, or a Sentry Forcefield that splits your army on the choke while stalkers pick your Marauders off one by one.. &#xD;&#xA;&#xD;&#xA;I usually go with a standard 3 Racks build order unless I'm defending against cheese, and stop using MULEs right before the first push. If you don't have a scanner sweep ready by that time chances are you'll loose the game to 1-2 Banshees, some Dark Templars or burrowed Zerg units. &#xD;&#xA;&#xD;&#xA;Especially if your Zerg enemy knows his game he'll try to save units by burrowing, picking them off with a scanner sweep is invaluable resource-wise.&#xD;&#xA;&#xD;&#xA;Just to clarify:&#xD;&#xA;Scanner Sweeps are not to be used as a replacement for your scout SCV. Always send out SCVs to scout the enemy and try to harass Terran players while they are building their Barracks. &#xD;&#xA;So the first 3-4 sweeps are almost imperative to be used on MULEs to not fall behind on minerals. But after that you need to keep them ready and hotkeyed to get them off in-fight." />
  <row Id="12845" PostHistoryTypeId="2" PostId="5604" RevisionGUID="cd8f3e7b-72c9-4384-bb77-83576e699ff4" CreationDate="2010-08-16T23:01:31.670" UserId="56" Text="The reason I'm asking this is because I want to play Dwarf Fortress mainly on my main Windows computer, but I'd also like to be able to continue the same save from my Linux VPS.&#xD;&#xA;&#xD;&#xA;I already know how to synchronise the folder, but I'm just wondering if I might run into any trouble by running both Windows and Linux executables from the same source." />
  <row Id="12846" PostHistoryTypeId="1" PostId="5604" RevisionGUID="cd8f3e7b-72c9-4384-bb77-83576e699ff4" CreationDate="2010-08-16T23:01:31.670" UserId="56" Text="Can I run both Windows and Linux Dwarf Fortress from the same directory?" />
  <row Id="12847" PostHistoryTypeId="3" PostId="5604" RevisionGUID="cd8f3e7b-72c9-4384-bb77-83576e699ff4" CreationDate="2010-08-16T23:01:31.670" UserId="56" Text="&lt;pc&gt;&lt;dwarf-fortress&gt;&lt;linux&gt;&lt;cross-platform&gt;" />
  <row Id="12848" PostHistoryTypeId="2" PostId="5605" RevisionGUID="0f7d87e8-75c4-4192-b62b-7aaf0c4cad08" CreationDate="2010-08-16T23:07:31.580" UserId="874" Text="In terms of weapons, I fought most battles with the [Shuraba][1] and the [Onyx Roses][2]. Unless you are counting the super weapons like [Pillow Talk][3] or [Bazillions][4] I don't think weapon selection is as critical as a couple of combat skills:&#xD;&#xA;&#xD;&#xA;1.  Witch Time. Successfully activating witch time by dodging an attack at the last moment is good because (a) it means that you *dodged* an attack instead of getting hit in the face, and (b) it gives you time to connect with a full chain of your own attacks. When you do get Witch Time to trigger, make sure you have pre-loaded a complete attack chain into your muscle memory. Preferably one that ends with a ...&#xD;&#xA;&#xD;&#xA;2.  Wicked Weave attack. The reason this is important is because it does more damage and (depending on the enemy) can knock enemies backwards or into the air and allow you to extend the combo. The Weave attacks change depending on your weapon (ie: Fire Durga will summon a fire fist/foot), but I'm not sure if they actually do any more damage or not.&#xD;&#xA;&#xD;&#xA;Finally, it's difficult to get Platinum/Gold medals when you're taking substantial damage so mastering dodging and landing a few combos when you have a clean shot is critical.&#xD;&#xA;&#xD;&#xA;  [1]: http://bayonetta.wikia.com/wiki/Shuraba&#xD;&#xA;  [2]: http://bayonetta.wikia.com/wiki/Onyx_Roses&#xD;&#xA;  [3]: http://bayonetta.wikia.com/wiki/Pillow_talk&#xD;&#xA;  [4]: http://bayonetta.wikia.com/wiki/Bazillions" />
  <row Id="12849" PostHistoryTypeId="2" PostId="5606" RevisionGUID="a68c934c-1528-44ff-8f2d-72cbd0f4b2fe" CreationDate="2010-08-16T23:08:48.257" UserId="2900" Text="Actually, I'd say it's the shoutcasters turning off the health bars. You never see replays of the gamer himself because that could cost him performance. Those games are either frapsed live through spectators or they just comment on the replay. So you never actually see the player's settings in a game.&#xD;&#xA;&#xD;&#xA;Any pro-gamer worth his salt will tell you that you should have the health bars on at all times. &#xD;&#xA;&#xD;&#xA;It makes it much easier to focus targets that are already low and makes it much easier for you to see what unit needs to be pulled back.&#xD;&#xA;And even in macro game the health bars still stick perfectly to the units, so you can still see very well (I'd argue that it's easier with bars on than without) what's going on on the battle field." />
  <row Id="12851" PostHistoryTypeId="2" PostId="5608" RevisionGUID="11cf66ef-d1d1-4b63-b18d-b649016abae2" CreationDate="2010-08-16T23:41:40.283" UserId="2799" Text="What is more important is that they get more minerals. The data from what I just searched for:&#xD;&#xA;&#xD;&#xA;5 &gt; 7 minerals a trip&#xD;&#xA;4 &gt; 6 gas per trip&#xD;&#xA;&#xD;&#xA;If you ever play with an AI ally, you'll find that it's absolutely impossible to replicate their opening builds." />
  <row Id="12852" PostHistoryTypeId="9" PostId="5128" RevisionGUID="aa05b1c3-3c24-4a3a-b208-bc3295ba1a34" CreationDate="2010-08-16T23:59:42.090" UserId="1777" Comment="Rollback to [2aafad28-ab75-46c2-b17e-e63c5f2465b5]" Text="&lt;pc&gt;&lt;music&gt;&lt;frets-on-fire&gt;&lt;stepmania&gt;&lt;rhythm&gt;" />
  <row Id="12853" PostHistoryTypeId="5" PostId="5558" RevisionGUID="57f599de-94e3-425a-b683-35bf88bd9925" CreationDate="2010-08-17T00:00:56.173" UserId="452" Comment="added 8 characters in body" Text="In the old Maniac Mansion Game for the commodore 64, you could find a Chainsaw in the kitchen. &#xD;&#xA;&#xD;&#xA;I never found any use for it!&#xD;&#xA;&#xD;&#xA;I always wondered what I'm supposed to do with it? &#xD;&#xA;&#xD;&#xA;Is there anyone who could make it work? Maybe Bernard could &quot;cook&quot; some gas?" />
  <row Id="12854" PostHistoryTypeId="5" PostId="5605" RevisionGUID="30465cd2-66d4-4fcb-b46f-9592f2ccc41d" CreationDate="2010-08-17T00:34:38.850" UserId="874" Comment="added witch time link" Text="In terms of weapons, I fought most battles with the [Shuraba][1] and the [Onyx Roses][2]. Unless you are counting the super weapons like [Pillow Talk][3] or [Bazillions][4] I don't think weapon selection is as critical as a couple of combat skills:&#xD;&#xA;&#xD;&#xA;1.  [Witch Time][5]. Successfully activating witch time by dodging an attack at the last moment is good because (a) it means that you *dodged* an attack instead of getting hit in the face, and (b) it gives you time to connect with a full chain of your own attacks. When you do get Witch Time to trigger, make sure you have pre-loaded a complete attack chain into your muscle memory. Preferably one that ends with a ...&#xD;&#xA;&#xD;&#xA;2.  Wicked Weave attack. The reason this is important is because it does more damage and (depending on the enemy) can knock enemies backwards or into the air and allow you to extend the combo. The Weave attacks change depending on your weapon (ie: Fire Durga will summon a fire fist/foot), but I'm not sure if they actually do any more damage or not.&#xD;&#xA;&#xD;&#xA;Finally, it's difficult to get Platinum/Gold medals when you're taking substantial damage so mastering dodging and landing a few combos when you have a clean shot is critical.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bayonetta.wikia.com/wiki/Shuraba&#xD;&#xA;  [2]: http://bayonetta.wikia.com/wiki/Onyx_Roses&#xD;&#xA;  [3]: http://bayonetta.wikia.com/wiki/Pillow_talk&#xD;&#xA;  [4]: http://bayonetta.wikia.com/wiki/Bazillions&#xD;&#xA;  [5]: http://bayonetta.wikia.com/wiki/Witch_Time" />
  <row Id="12855" PostHistoryTypeId="2" PostId="5609" RevisionGUID="7a096174-b432-4de2-8538-7f2b767c9591" CreationDate="2010-08-17T00:36:45.257" UserId="1500" Text="[GameReplays][1] has lots of actual replays posted. Replays of the week tend to be higher caliber ones, although you can find plenty of others there as well.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamereplays.org/starcraft2/" />
  <row Id="12856" PostHistoryTypeId="16" PostId="5609" RevisionGUID="7a096174-b432-4de2-8538-7f2b767c9591" CreationDate="2010-08-17T00:36:45.257" UserId="-1" />
  <row Id="12857" PostHistoryTypeId="2" PostId="5610" RevisionGUID="fd203201-b1a3-49c8-8412-42680760c2b6" CreationDate="2010-08-17T00:54:37.040" UserId="2577" Text="http://teamliquid.net/replay/" />
  <row Id="12858" PostHistoryTypeId="16" PostId="5610" RevisionGUID="fd203201-b1a3-49c8-8412-42680760c2b6" CreationDate="2010-08-17T00:54:37.040" UserId="-1" />
  <row Id="12859" PostHistoryTypeId="2" PostId="5611" RevisionGUID="e818cab7-9f43-4082-83bc-0c12b40ca442" CreationDate="2010-08-17T01:00:14.623" UserId="816" Text="I see that nobles can have demands, like private offices, fancy bedrooms and tombs. The only nobles I've dealt with so far have been assigned by me, and their needs have been easy to meet.&#xD;&#xA;&#xD;&#xA;What happens if their demands go unmet? Does it work the same for elected vs. non-elected nobles?&#xD;&#xA;&#xD;&#xA;(I'm kind of hoping for beserk rage, like strange moods that don't get what they want.)" />
  <row Id="12860" PostHistoryTypeId="1" PostId="5611" RevisionGUID="e818cab7-9f43-4082-83bc-0c12b40ca442" CreationDate="2010-08-17T01:00:14.623" UserId="816" Text="What happens if a noble's needs aren't met?" />
  <row Id="12861" PostHistoryTypeId="3" PostId="5611" RevisionGUID="e818cab7-9f43-4082-83bc-0c12b40ca442" CreationDate="2010-08-17T01:00:14.623" UserId="816" Text="&lt;dwarf-fortress&gt;" />
  <row Id="12862" PostHistoryTypeId="2" PostId="5612" RevisionGUID="5778c0f6-2273-4bd4-9514-7f045a34293d" CreationDate="2010-08-17T01:15:58.547" UserId="2905" Text="On the initial island in Riven, there is a chair with a button and a lever on the arms and a metal cage that lowers around it.  Does this chair actually do anything?  I've never been able to connect it to anything or use it for any purpose.  It does appear to be the location from which Gehn films some holographic images of himself.&#xD;&#xA;&#xD;&#xA;I would tag this Riven, but I currently lack the reputation to do so." />
  <row Id="12863" PostHistoryTypeId="1" PostId="5612" RevisionGUID="5778c0f6-2273-4bd4-9514-7f045a34293d" CreationDate="2010-08-17T01:15:58.547" UserId="2905" Text="In Riven, does the chair with the round metal cage do anything?" />
  <row Id="12864" PostHistoryTypeId="3" PostId="5612" RevisionGUID="5778c0f6-2273-4bd4-9514-7f045a34293d" CreationDate="2010-08-17T01:15:58.547" UserId="2905" Text="&lt;spoiler&gt;&lt;myst&gt;" />
  <row Id="12865" PostHistoryTypeId="6" PostId="5612" RevisionGUID="0b388c1e-241e-46e8-a1fe-2207f1403fe9" CreationDate="2010-08-17T01:19:31.020" UserId="816" Comment="edited tags" Text="&lt;spoiler&gt;&lt;myst-series&gt;" />
  <row Id="12866" PostHistoryTypeId="2" PostId="5613" RevisionGUID="52f60355-84c8-4685-ae67-f027229e3dfe" CreationDate="2010-08-17T01:20:13.060" UserId="102" Text="I'm trying to max out the level of all Heroes to get the Achievement: [Completist][1].&#xD;&#xA;&#xD;&#xA;I'm not sure if I have to only max out heroes I can play in story mode, or all heroes.  Does this affect the strategy? Is there one for story characters, and one for non-story characters?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/game/dynasty-warriors-6-ntscj/achievement/10642-Completist.html" />
  <row Id="12867" PostHistoryTypeId="1" PostId="5613" RevisionGUID="52f60355-84c8-4685-ae67-f027229e3dfe" CreationDate="2010-08-17T01:20:13.060" UserId="102" Text="What's the Best Way to Grind XP in Dynasty Warriors 6" />
  <row Id="12868" PostHistoryTypeId="3" PostId="5613" RevisionGUID="52f60355-84c8-4685-ae67-f027229e3dfe" CreationDate="2010-08-17T01:20:13.060" UserId="102" Text="&lt;xbox-360&gt;&lt;achievements&gt;" />
  <row Id="12869" PostHistoryTypeId="5" PostId="5612" RevisionGUID="581529d4-6ba6-42ed-a467-34d91b5af589" CreationDate="2010-08-17T01:31:11.367" UserId="2905" Comment="drop tag note" Text="On the initial island in Riven, there is a chair with a button and a lever on the arms and a metal cage that lowers around it.  Does this chair actually do anything?  I've never been able to connect it to anything or use it for any purpose.  It does appear to be the location from which Gehn films some holographic images of himself." />
  <row Id="12870" PostHistoryTypeId="2" PostId="5614" RevisionGUID="170a6d7b-269e-4ca1-8317-7b6cd33c490f" CreationDate="2010-08-17T01:37:32.817" UserId="18" Text="There's an [eHow article][1] outlining one method (however you need a level 50 character to utilize it):&#xD;&#xA;&#xD;&#xA; &gt; 1. Bring one character up to level 50. That's as high as you can go, so your character will have all their abilities. Ideally, you'll want to level a character that has a powerful Area of Effect attack. Yue Ying, Sun Shang Xiang, Diao Chan and Zhen Ji all work well. Of course, the best is Lu Bu, since he has the highest stats of any character.&#xD;&#xA;&#xD;&#xA; &gt; 2. Train a pair of horses that have the Find Weapon ability. This isn't hard to get and if you've played the game for more than a couple hours, you've probably already got at least one. Make sure one of them is very fast, with a speed of 400+.&#xD;&#xA;&#xD;&#xA; &gt; 3. Take your level 50 character and whoever you want to power level to the Battle of He Fei Castle, Wei side. Make sure your level 50 character is set as Player 2. Set the difficulty to Hard or something higher in order to get the best results.&#xD;&#xA;&#xD;&#xA; &gt; 4. Have Player 1 ride around and attempt to prevent the enemy from taking any of the objectives. At a minimum, ride in circles so you don't die.&#xD;&#xA;&#xD;&#xA; &gt; 5. Have Player 2 (your uber character) ride down and attack Sun Quan as quickly as possible. He has a swarm of officers around him, so beware. If you manage to kill him quickly, you will both get a boatload of XP and some of the best weapons to be had!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_2249889_power-level-characters-dynasty-warriors.html" />
  <row Id="12871" PostHistoryTypeId="5" PostId="5510" RevisionGUID="0a1f2429-f375-45ed-af30-8a1f776f1759" CreationDate="2010-08-17T01:59:57.817" UserId="102" Comment="Ghosts" Text="Obviously Missile Turrets just aren't good enough, as they're designed to stop harass (3-4 Muta) and not larger pushes.  A large number of people will tell you Thors are the answer, and with their bonus to light and aoe [this seems reasonable][1].&#xD;&#xA;&#xD;&#xA;Let's take a moment to consider this. Mutalisk vs Thor.&#xD;&#xA;&#xD;&#xA;First I'm going to need to pull in some numbers from a [spreadsheet][2].  We can see that Mutalisks get 8.15 dps and Thors get 16 dps vs light air.  So already Thors have an advantage.  Additionally, with splash, the Thor hits more than one Muta at a time.  So this reasonable assumption seems to hold up very well.&#xD;&#xA;&#xD;&#xA;Let us pretend we are Jane Goodhall for a moment and observe this match up in the wild.  I happen to have a good match: [Sen vs Demuslim][3] (you can fast forward to 10 minutes in). &#xD;&#xA;&#xD;&#xA;Strangely the Marine/Thor combo seems to die out to a pure Muta approach.  Now part of this can be attributed to Sen's excellent play, but Demuslim is a very good player so that can't be the reason (where as Sen could stomp me with any unit).  So why are thors dying?&#xD;&#xA;&#xD;&#xA;Well Sen will attack with Muta ratios of 4:1 or 5:1, well beyond the cost ratio.  Demuslim never seems to be able to field enough Thors.  This is largely a result of the Thor's long build time (compared to Muta coming out of Hatcheries), and slow speed.  Demuslim tries to compliment this with dropships, but those are more cost with no real combat benefit.   What's more Demuslim is forced into making slow pushes against a very mobile Zerg force.  By comparison, its very easy for Sen to build a lot of expansions and just get gas out of them, allowing for a more gas heavy force (remember gas is our limiting fact for building).&#xD;&#xA; &#xD;&#xA;I won't ruin the end of the match, but at the very least we can see that Thors seem to die out to Mutalisks outside of the 30 vs 90 scenario.&#xD;&#xA;&#xD;&#xA;So what's a Terran to do?  &#xD;&#xA;&#xD;&#xA;Well you can compliment your Thors with SCVs, but what you really need is more damage.  Luckily enough there is a very cheap way for Terran to get more damage.  Marines!  Stimmed Marines are very effective vs Mutalisks.  What's more they have no additional gas cost.  What's more those Medivacs that you're carrying Thors around in really boost the survivability of those Marines.  The best part is, there is no Terran strategy which doesn't allow for easy production of Marines.  I'd also add that building Turrets is a very cheap way to slow down a Mutalisk attack and give your Marine/Thor forces time to get into position.&#xD;&#xA;&#xD;&#xA;Finally, its worth noting that the first 2 points of armor do double work against Mutalisks as they reduce bounce damage as well.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;I originally wrote this post to debunk the idea that Thors hard counter Mutalisks.  In my rush to do so I forgot to provide a very good counter: Ghosts.&#xD;&#xA;&#xD;&#xA;Once again let me provide viewing materia: [Jinro vs Blank][4].&#xD;&#xA;&#xD;&#xA;Its worth noting that all Zerg units are biological and thus the Ghost ability &quot;Snipe&quot; is effective against all of them.  However, Ghost dps is fairly low (6.67) and only really improves vs light (13.33) and are actually more cost effective vs Mutalisks than Thors (though at lower hp).  However, what really makes them work is that &quot;Snipe.&quot;  Snipe is worth 45 hp (goes through armor) for 25 energy, which means a full Ghost can Snipe 3.6 Mutalisks worth of damage (at only 1.5 the cost). What's more Ghosts have a faster build time (40s vs the Thor's 60s); are built out of Baracks (so synergize nicely with MMM play);  can be healed by Medivac; and even go invisible to get the jump.  Finally, when compared to Marines, Ghosts are NOT light (they have no armor type) and have 100 hp (twice the hit points), so aren't as susceptible to banelings (though are very weak against Muta into Roach).&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=wWvvpzgalNY&#xD;&#xA;  [2]: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&amp;hl=en#gid=2&#xD;&#xA;  [3]: http://day9tv.blip.tv/file/3678514/&#xD;&#xA;  [4]: http://www.ustream.tv/recorded/6849611" />
  <row Id="12872" PostHistoryTypeId="5" PostId="4933" RevisionGUID="91fe7b27-6a11-4754-b49c-a6cd5f154b13" CreationDate="2010-08-17T02:01:53.523" UserId="102" Comment="edited body" Text="There is no unit which will magically let you beat a Zerg air mix, even Thors fall to mass Muta with a little micro.  Instead let's break down what there is and discuss possibilities:&#xD;&#xA;&#xD;&#xA;One of the things you need to ask yourself is: Is he Corruptor heavy or Muta heavy?  This question will influence the result.  If he's Corruptor heavy you're going to want more of a ground response.  If he's Muta heavy, you're going to want more of an air response.  I'll break down units for you based on this decision.&#xD;&#xA;&#xD;&#xA;##Corruptor Heavy##&#xD;&#xA;This is usually an indication he's going Broodlords, so its not a bad idea to build some extra Thor/Phoenix/Corruptor&#xD;&#xA;&#xD;&#xA; - Marines.  Any Terran bio structure will have these.  They're most cost effective than Muta and with Stim they'll really tear through them.  Highly recommend&#xD;&#xA; - Ghosts.  Zerg air is all bio, and a full ghost gets 8 shots (360hp) which means ghost eat through muta.  When they're out of energy you're left with a beefy unit (100hp) with +light damage (and Muta are light).  Always a good choice.&#xD;&#xA; - Thor.  Without SCV Thor tend to die to muta very quickly.  What's worse, SCVs get hit by bounce.  Unless you have a bunch of these guys backed by 15+ SCVs I wouldn't make them the bulk of my strategy (plus corruption will really kill them).&#xD;&#xA; - Missile Turrets. Surprisingly effective vs Muta, especially if you get the range/armor upgrades&#xD;&#xA; - Hydralisks.  For a high dps unit you can't beat the Hydra.  Their low hp means you're going to want to engage on creep where you can abuse your longer range&#xD;&#xA; - Infestors.  AMAZING against Muta, especially with hydra.  Use fungal growth and &quot;lol&quot; at your opponent as he watches his 50+ muta helplessly die.&#xD;&#xA; - Queens.  Mass queens are nasty anti, and the healing means you can win this battle without losing a single one (and not spending any gas either).&#xD;&#xA; - Stalkers.  Blink micro is the way to go.  If he's big enough to push, don't blink in.  Instead blink out stalkers at low HP, they have a longer range than Muta&#xD;&#xA; - High Templar.  You actually aren't going to get a ton of damage in with these as Muta are very fast, but sometimes you have to work with what you got, and these aren't bad.&#xD;&#xA; - Archon.  Too slow, too short range, skip them.&#xD;&#xA;&#xD;&#xA;##Muta Heavy##&#xD;&#xA;Against a Muta heavy force you're going to have more success with air to air as every air to air unit stomps on Muta (and breaks even with Corruptors).  You're going to want to back this up with a mineral heavy ground force (Queen/Marine/Stalker).&#xD;&#xA;&#xD;&#xA; - Phoenix. The anti muta, they move while they shoot and have a longer range and faster speed.  If he chases you he's dead.&#xD;&#xA; - Voidray.  Not the best as the Corruptors will eat them up, but if you can get charged you'll win.  To help charge a large force spread them out and do NOT focus fire.&#xD;&#xA; - Carriers.  Completely nullify the bounce.  Unfortunately you die fast to Corruptors so focus fire them down first.&#xD;&#xA; - Corruptors.  This should be obvious: Corruptors beat Muta.&#xD;&#xA; - Muta.  Ok, who has the bigger Muta ball.  The reality of this battle is, if you can get off 1 fungal growth, you'll win almost instantly.&#xD;&#xA; - Vikings.  Longer range means you're going to have to harass with these.  Don't get into a straight up battle unless you have backup or superior force.&#xD;&#xA; - Battlecruisers. Not great vs Muta, but better than nothing.  Bring some SCVs if you want to win&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Remember, if you see Muta/Corruptor you need to think &quot;How can I use what I have?&quot; NOT &quot;What should I build?&quot;" />
  <row Id="12873" PostHistoryTypeId="2" PostId="5615" RevisionGUID="a7f59c85-a1c5-43b5-8e0e-fdfa15f276c5" CreationDate="2010-08-17T02:07:15.460" UserId="3" Text="I got taken down by what felt like a cheesy Reaper rush in 1v1 PvT.  The other player basically sacrificed everything to build a Barracks and two or three reapers (I believe he built the barracks at 7 or 8 SCVs) and got into my base shortly after my first Gate went up.  I didn't build a Zealot because other things I had read recommended going straight for a Stalker (and usually this seems to work).&#xD;&#xA;&#xD;&#xA;I scouted him, but he hid the Barracks somewhere else (probably near my base) so I didn't see it.  There wasn't enough time for me to check everywhere he could have hidden it, so I'm not sure I could spot it coming.&#xD;&#xA;&#xD;&#xA;I moved my Probes away from the Reapers, and while I did that he ran in and built a Bunker on top of my resources.  At that point it was game over.&#xD;&#xA;&#xD;&#xA;How should I counter this?" />
  <row Id="12874" PostHistoryTypeId="1" PostId="5615" RevisionGUID="a7f59c85-a1c5-43b5-8e0e-fdfa15f276c5" CreationDate="2010-08-17T02:07:15.460" UserId="3" Text="How do I counter a very early Reaper rush as Protoss in StarCraft 2?" />
  <row Id="12875" PostHistoryTypeId="3" PostId="5615" RevisionGUID="a7f59c85-a1c5-43b5-8e0e-fdfa15f276c5" CreationDate="2010-08-17T02:07:15.460" UserId="3" Text="&lt;starcraft-2&gt;" />
  <row Id="12876" PostHistoryTypeId="2" PostId="5616" RevisionGUID="f1b4af7b-370f-4d44-b565-c20d24a3d9ce" CreationDate="2010-08-17T02:12:10.347" UserId="1719" Text="In general, whenever you play against Terran as Protoss, get a Stalker as fast as you possibly can because there's a good chance he's going to reaper rush you.  Stalkers eat Reapers for breakfast and will solve the whole issue.&#xD;&#xA;&#xD;&#xA;You really need to work on your speed and your macro to make sure you get everything timed perfectly to counter the Reaper.  Build a Pylon at 9, a Gateway at 10-11, a Cybernetics Core as soon as the Gateway finishes, and a Stalker as soon as the Cybernetics Core finishes, using Chronoboost on the stalker if necessary.  Usually the assimilator fits in somewhere after the Gateway.&#xD;&#xA;&#xD;&#xA;From there it's easy to transition into pretty much any midgame you want." />
  <row Id="12877" PostHistoryTypeId="2" PostId="5617" RevisionGUID="728f6546-fecb-48ac-ab6f-f7e484869896" CreationDate="2010-08-17T02:21:28.920" UserId="102" Text="It sounds  like your problem is less, &quot;I need a counter&quot; and more &quot;How could I have known?&quot;&#xD;&#xA;&#xD;&#xA;First off, you said you scouted him but he proxy'd his Barracks (hid it outside of his base).  Let's go over the ways you could have still seen this coming:&#xD;&#xA;&#xD;&#xA; - Usually not seeing a Barracks is a good sign he's Proxying.  &#xD;&#xA; - Watching for a very early Vespean Refinery is usually a sign of some sort of early Marauder/Reaper play&#xD;&#xA; - Finally, many top Protoss players default into 1 Gate -&gt; Cybernetics Core to set themselves up to stop this.&#xD;&#xA;&#xD;&#xA;What else could you have done?&#xD;&#xA;&#xD;&#xA;Some guide will suggest skipping that first Zealot, but if you can squeeze him out (Zealot has a 33 sec build time compared to the Cybernetics Core's 60) he serves as a good distraction to keep the reapers off your probes.&#xD;&#xA;&#xD;&#xA;Make sure to save some extra chrono boosts to boost out a Stalker.  While early game you should be using these on Probes, once you start building the Cybernetics Core stop using them and save them for the Stalker.&#xD;&#xA;&#xD;&#xA;Another problem you had was a Bunker slipping in.  There are a couple ways to stop this, but most prominently walling off your ramp.  You can do this with your Gateway/Cybernetics Core, or leave space and place that first Zealot there.  Alternatively, you can build an extra pylon closing off that small space with plans to kill it later.&#xD;&#xA;&#xD;&#xA;Once he does start building the Bunker, you can use either your Stalker or even your Probes to try and kill it during production (or even better the SCV building it).  The follow up will usually be a large number of Marauders so you can either push out Zealots to deal with this (its unlikely he'll have concussive shell this early), or a Sentry.  With the Sentry you'll want to use force field at the bottom of your ramp to keep him from moving up and gaining sight.  You can then use your Stalker to prevent Reapers from giving sight and to target the helpless Marauders.&#xD;&#xA;&#xD;&#xA;In any case you should consider your next move.  Are you going to go Robo? get out an early Immortal.  Or do you want to throw up 2-3 Gate and out produce him (as he's seriously cut production).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;One of the things you'll notice is that as you continue to play, the time it takes you to get out that first stalker will rapidly decrease.  A Reaper rush really trades on the opponent not seeing it, and not being very experienced." />
  <row Id="12878" PostHistoryTypeId="2" PostId="5618" RevisionGUID="b3c4220e-db24-4f2f-aa10-c4bf1aee66c8" CreationDate="2010-08-17T02:33:11.980" UserId="2880" Text="No it doesn't do anything. It's just helping to establish Gehn's character." />
  <row Id="12879" PostHistoryTypeId="2" PostId="5619" RevisionGUID="200a4b83-0389-43ea-b21d-2f40c9e01565" CreationDate="2010-08-17T04:19:30.850" UserId="2262" Text="In Chime (an Xbox Live Arcade Game), how do I &quot;save&quot; in the Choose a Level menu with an improved coverage percentage?&#xD;&#xA;&#xD;&#xA;It seems that no matter what I do, the new coverage percentage isn't saved into the &quot;Choose a Level&quot; screen.  After achieving a new high coverage percentage in 3-minute timed mode, I'm presented with a screen that allows me to play again, move on to the next level, or go to the main menu." />
  <row Id="12880" PostHistoryTypeId="1" PostId="5619" RevisionGUID="200a4b83-0389-43ea-b21d-2f40c9e01565" CreationDate="2010-08-17T04:19:30.850" UserId="2262" Text="In Chime, how do I save an improved level coverage percentage?" />
  <row Id="12881" PostHistoryTypeId="3" PostId="5619" RevisionGUID="200a4b83-0389-43ea-b21d-2f40c9e01565" CreationDate="2010-08-17T04:19:30.850" UserId="2262" Text="&lt;xbox-live-arcade&gt;" />
  <row Id="12882" PostHistoryTypeId="2" PostId="5620" RevisionGUID="571c57a5-a28d-41aa-a024-342657f45bf2" CreationDate="2010-08-17T04:38:16.053" UserId="102" Text="Demands are requests for various things Nobles want that you have half a year to fulfill.  By comparison Mandates are requirements you must follow, both have similar repercussions.&#xD;&#xA;&#xD;&#xA;If you fulfill a Demand or Mandate the Noble in question will receive a Happy [Thought][1].  Failing to do so will result in an Unhappy [Thought][2].  More over and unfulfilled Mandate may get sentenced to punishment for the 'violation of production order' crime.&#xD;&#xA;&#xD;&#xA;Dwarven productivity is generally determined by the amount of Happy/Unhappy Thought they have.  Since most nobles are not productive this isn't usually an issue.  However, Dwarves with a large number of Unhappy thoughts can enter into (SPOILERS) [Fell][3] or [Macabre][4] moods (the former resulting in the death of another dwarf).  Worse, they can also lead to [Tantrums][5].  The issue with Tantrums and Fell moods is that the death of a dwarf (any dwarf) can easily kick off a [Tantrum Spiral][6].&#xD;&#xA;&#xD;&#xA;So do us all a favor, and meet your Noble's needs.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Thought&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Thought&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/Mood#FellVerify&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/Mood#Macabre&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/Tantrum&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/Fun#Dwarf_vs_Society.3F" />
  <row Id="12883" PostHistoryTypeId="5" PostId="5389" RevisionGUID="d685ad59-c89d-484e-8ac5-c01935e9196d" CreationDate="2010-08-17T04:50:29.907" UserId="102" Comment="added 11 characters in body" Text="hold down the &lt;kbd&gt;Shift&lt;/kbd&gt; key while issuing orders to the unit" />
  <row Id="12884" PostHistoryTypeId="6" PostId="5619" RevisionGUID="82ad0726-443d-4dee-9375-c777b42d51c9" CreationDate="2010-08-17T05:11:02.077" UserId="816" Comment="edited tags" Text="&lt;xbox-live-arcade&gt;&lt;chime&gt;" />
  <row Id="12885" PostHistoryTypeId="2" PostId="5621" RevisionGUID="ec535fc9-14e4-4caf-8cfa-7c6858559233" CreationDate="2010-08-17T05:27:11.503" UserId="2112" Text="Professional gaming is still in its infancy, but is there any information on who the most highly paid pro gamer is today?" />
  <row Id="12886" PostHistoryTypeId="1" PostId="5621" RevisionGUID="ec535fc9-14e4-4caf-8cfa-7c6858559233" CreationDate="2010-08-17T05:27:11.503" UserId="2112" Text="Who is the highest paid professional gamer in the world?" />
  <row Id="12887" PostHistoryTypeId="3" PostId="5621" RevisionGUID="ec535fc9-14e4-4caf-8cfa-7c6858559233" CreationDate="2010-08-17T05:27:11.503" UserId="2112" Text="&lt;untagged&gt;" />
  <row Id="12889" PostHistoryTypeId="2" PostId="5623" RevisionGUID="fa586286-239a-44b3-ba5d-74bd78496d3f" CreationDate="2010-08-17T05:48:56.013" UserId="165" Text="I think [that guy][1] must not be far from what you search.&#xD;&#xA;Anyway, it must be a Korean Starcraft pro player.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Lim_Yo-Hwan" />
  <row Id="12890" PostHistoryTypeId="5" PostId="5541" RevisionGUID="39365891-b1c1-4dda-a36a-dec078f3b5cc" CreationDate="2010-08-17T06:19:34.923" UserId="2559" Comment="Added a Game" Text="Lineage 2 (AOE Spells, Warlord Class), Aion, Warhammer Online  &#xD;&#xA;Overall it depends on your characters class.&#xD;&#xA;&#xD;&#xA;edit:  &#xD;&#xA;Maybe the upcoming Tera-Online has what you want, definitly. See it at the Gamescom =)&#xD;&#xA;&#xD;&#xA;&gt; The real-time dynamic battle system&#xD;&#xA;&gt; gives players more control and&#xD;&#xA;&gt; constant involvement in the action! No&#xD;&#xA;&gt; more point-and-click or repetitive&#xD;&#xA;&gt; cycling through a palette of spells&#xD;&#xA;&gt; and skills. Rather than locking onto&#xD;&#xA;&gt; targets automatically, the position of&#xD;&#xA;&gt; your character and the timing of&#xD;&#xA;&gt; attacks, blocks, and dodges determine&#xD;&#xA;&gt; the outcome of each confrontation. As&#xD;&#xA;&gt; a result, combat is more intuitive,&#xD;&#xA;&gt; exciting, and realistic." />
  <row Id="12891" PostHistoryTypeId="2" PostId="5624" RevisionGUID="a5a116b4-4836-4af9-9113-3f3fd418ca59" CreationDate="2010-08-17T06:39:35.023" UserId="2911" Text="[Carcassonne][1] is the iPhone version of the board game. I don't know if it fits your definition of &quot;strategy&quot;, but you might enjoy the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://carcassonneapp.com/ &quot;Carcassonne&quot;" />
  <row Id="12892" PostHistoryTypeId="2" PostId="5625" RevisionGUID="e3ac3813-5f57-487c-b326-08b7a93660a9" CreationDate="2010-08-17T06:51:21.100" UserId="2498" Text="Although I am already playing SC2 and TF2(though not free and certainly not rpgs) :P I do prefer some quick fun by playing one round of Wesnoth or Settlers of Catan. Are there any other rpg/strategy games that are available for mac?(short of playing flash games, because I'm also playing in kongregate)&#xD;&#xA;&#xD;&#xA;I'm looking for wesnoth type games where i can just alt/tab or save/quit whenever I need to *ehem* get back to work *wink*. I've tried dwarf fortress but I don't actually understand how to play that game. Any suggestions? I like RPGs(baldurs? :P ), turn based strategy(wesnoth/catan) and most preferably there should be an alt+tab option so i can switch windows :)" />
  <row Id="12893" PostHistoryTypeId="1" PostId="5625" RevisionGUID="e3ac3813-5f57-487c-b326-08b7a93660a9" CreationDate="2010-08-17T06:51:21.100" UserId="2498" Text="free engaging rpgs/turn based strategy in osx" />
  <row Id="12894" PostHistoryTypeId="3" PostId="5625" RevisionGUID="e3ac3813-5f57-487c-b326-08b7a93660a9" CreationDate="2010-08-17T06:51:21.100" UserId="2498" Text="&lt;strategy&gt;&lt;mac&gt;&lt;role-playing-game&gt;&lt;turn-based-strategy&gt;" />
  <row Id="12895" PostHistoryTypeId="6" PostId="5625" RevisionGUID="fb919f49-a866-4a9e-ab76-24d79ad3af15" CreationDate="2010-08-17T07:08:42.557" UserId="295" Comment="edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;mac&gt;&lt;role-playing-game&gt;&lt;turn-based-strategy&gt;" />
  <row Id="12896" PostHistoryTypeId="2" PostId="5626" RevisionGUID="0433fc15-1c7f-42d5-a67a-e3566ca32d6e" CreationDate="2010-08-17T07:17:44.487" UserId="2559" Text="Everlands on Android, pretty much the same as Uniwar." />
  <row Id="12901" PostHistoryTypeId="2" PostId="5628" RevisionGUID="4351560b-4780-427d-8228-65e6ec9f2db2" CreationDate="2010-08-17T08:19:52.980" UserId="1608" Text="Osmos FTW. Most beautiful and intruiging iPad game I know of, and I've played quite a few." />
  <row Id="12903" PostHistoryTypeId="2" PostId="5629" RevisionGUID="4c696058-09b2-4fe8-8ea2-e21fad49a0ff" CreationDate="2010-08-17T08:49:01.070" UserId="1847" Text="In the old version at least, you needed 80 dwarfs for sieges to start showing up. Having a hostile civilization around also helps :-)" />
  <row Id="12904" PostHistoryTypeId="2" PostId="5630" RevisionGUID="195fee63-4305-4f28-ad64-af1ec62ee49f" CreationDate="2010-08-17T09:16:52.827" UserId="785" Text="If you've ever played any of the roguelike variants, and are a Middle Earth nerd, you might want to look at TOME (Troubles Of Middle Earth). It's a free download, so there's nothing to lose.&#xD;&#xA;&#xD;&#xA;http://t-o-m-e.net&#xD;&#xA;&#xD;&#xA;Also, check out any of the games by Spiderweb Software. They're not free (though they ARE really cheap and have huge, free demos). Any of the Avernum or Geneforge series are great, as is Nethergate.&#xD;&#xA;&#xD;&#xA;http://www.spidweb.com" />
  <row Id="12905" PostHistoryTypeId="2" PostId="5631" RevisionGUID="5a690e54-dfce-4f5b-a618-01b151657767" CreationDate="2010-08-17T09:24:30.617" UserId="785" Text="In a VM it's completely unplayable. Think in terms of measuring framerate in seconds per frame, not the other way around.&#xD;&#xA;&#xD;&#xA;HOWEVER... LotRO runs **just fine** on a Mac in Bootcamp. I played for well over a year on a 2.6 GHz MacBook Pro, running WinXP in Bootcamp. The downside is you have to reboot your machine into Windows instead of running it alongside OS X, but the upside is that any other Windows games will run just fine that way as well." />
  <row Id="12906" PostHistoryTypeId="2" PostId="5632" RevisionGUID="82227131-0fba-483e-9672-6e60ad311df0" CreationDate="2010-08-17T10:37:47.560" UserId="1847" Text="Yet another option is to just hide the stones via `d` -&gt; `b`-&gt; `h`. This only doesn't display the stones anymore, but they're still there! Best used if you want your fortress to look nice quickly, without generating any jobs." />
  <row Id="12907" PostHistoryTypeId="2" PostId="5633" RevisionGUID="aaab8353-1dcf-4afc-adc7-06188ae855a2" CreationDate="2010-08-17T10:58:04.477" UserId="2865" Text="Oh yes, my computer is having 512 RAM :( .  &#xD;&#xA;Please suggest some good games which i can play easily on my computer. [ i guess i can play only &lt;strike&gt;90s&lt;/strike&gt; old  games ]  &#xD;&#xA;Don't mention following games as i have already played them:  &#xD;&#xA;Metal Gear Solid,  &#xD;&#xA;Tekken 3 [ epsxe ],  &#xD;&#xA;counter strike,  &#xD;&#xA;Tomb Raider [ upto 5 ],  &#xD;&#xA;IGI,  &#xD;&#xA;wwf smackdown [ epsxe ],  &#xD;&#xA;MUGEN :) it counts &#xD;&#xA;&#xD;&#xA;FYI: I don't like those games where you click on your player then click somewhere and your player moves to there :x  &#xD;&#xA;&#xD;&#xA;" />
  <row Id="12908" PostHistoryTypeId="1" PostId="5633" RevisionGUID="aaab8353-1dcf-4afc-adc7-06188ae855a2" CreationDate="2010-08-17T10:58:04.477" UserId="2865" Text="What are some good games i can play on my computer with 512 mb RAM?" />
  <row Id="12909" PostHistoryTypeId="3" PostId="5633" RevisionGUID="aaab8353-1dcf-4afc-adc7-06188ae855a2" CreationDate="2010-08-17T10:58:04.477" UserId="2865" Text="&lt;pc&gt;&lt;old-games&gt;" />
  <row Id="12910" PostHistoryTypeId="10" PostId="5633" RevisionGUID="b854b18c-8f38-4708-9d73-189a7419b1e1" CreationDate="2010-08-17T11:17:48.360" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="12911" PostHistoryTypeId="6" PostId="5633" RevisionGUID="a77052c8-0bb8-4353-93a6-be3357dc3ee3" CreationDate="2010-08-17T11:30:30.103" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="12912" PostHistoryTypeId="16" PostId="3494" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12913" PostHistoryTypeId="16" PostId="3501" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12914" PostHistoryTypeId="16" PostId="3511" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12915" PostHistoryTypeId="16" PostId="3606" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12916" PostHistoryTypeId="16" PostId="3815" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12917" PostHistoryTypeId="16" PostId="4677" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12918" PostHistoryTypeId="16" PostId="5628" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12919" PostHistoryTypeId="16" PostId="3488" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-17T11:42:57.617" UserId="85" />
  <row Id="12920" PostHistoryTypeId="2" PostId="5634" RevisionGUID="cc0b2def-77a0-4fb1-985b-48ff2ebd4a6f" CreationDate="2010-08-17T12:01:34.617" UserDisplayName="A Student at a University" Text="How can I play Starcraft 2 on a network that does not and cannot have access to the internet at any time?" />
  <row Id="12921" PostHistoryTypeId="1" PostId="5634" RevisionGUID="cc0b2def-77a0-4fb1-985b-48ff2ebd4a6f" CreationDate="2010-08-17T12:01:34.617" UserDisplayName="A Student at a University" Text="LAN play in Starcraft 2" />
  <row Id="12922" PostHistoryTypeId="3" PostId="5634" RevisionGUID="cc0b2def-77a0-4fb1-985b-48ff2ebd4a6f" CreationDate="2010-08-17T12:01:34.617" UserDisplayName="A Student at a University" Text="&lt;starcraft-2&gt;&lt;lan-party&gt;" />
  <row Id="12923" PostHistoryTypeId="10" PostId="5634" RevisionGUID="4e9aa524-9e90-4038-8fc8-05063fc03d0c" CreationDate="2010-08-17T12:04:12.020" UserId="85" CloseReasonId="1" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="12924" PostHistoryTypeId="5" PostId="5634" RevisionGUID="078a35a5-aa9f-4327-98ea-8ca1ee688cc4" CreationDate="2010-08-17T12:04:12.177" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [StarCraft II and LAN](http://gaming.stackexchange.com/questions/5097/starcraft-ii-and-lan)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;How can I play Starcraft 2 on a network that does not and cannot have access to the internet at any time?" />
  <row Id="12925" PostHistoryTypeId="2" PostId="5635" RevisionGUID="c7c1ae67-b1d5-4345-99cb-72aa33788482" CreationDate="2010-08-17T12:33:51.260" UserId="2220" Text="Protoss Probes can initiate a building &quot;teleport&quot; and continue doing whatever it was doing without having to wait for the building to finish &quot;teleporting&quot; (*)&#xD;&#xA;&#xD;&#xA;That means that a Probe and start building a new structure and go back to gather ressources (or start to build another structure)&#xD;&#xA;&#xD;&#xA;Terrans SCV will actually build the structure and Zerg Drones will metamorphose." />
  <row Id="12926" PostHistoryTypeId="2" PostId="5636" RevisionGUID="e215bfc6-b3eb-44e3-9b80-33944cded67b" CreationDate="2010-08-17T13:12:45.113" UserId="121" Text="Goblin sieges happen when you have goblins on your map and you have met certain conditions.&#xD;&#xA;&#xD;&#xA;These conditions include&#xD;&#xA;&#xD;&#xA; - Number of dwarves&#xD;&#xA; - Amount of things traded&#xD;&#xA;&#xD;&#xA;How you've dealt with other goblin invaders earlier also effects the timing of the siege.  &#xD;&#xA;&#xD;&#xA;If you haven't seen goblin snatchers or goblin ambushes yet, you probably don't have goblins around to siege.  If you want one you should anger the elves or humans." />
  <row Id="12927" PostHistoryTypeId="2" PostId="5637" RevisionGUID="27101525-c9e8-4e55-8dea-e68faed5fe05" CreationDate="2010-08-17T13:16:27.210" UserId="465" Text="Let's say army A has 5 stalkers and army B has 5 stalkers and a sentry.&#xD;&#xA;&#xD;&#xA;If the sentry is in the middle of army B and throws up a guardian shield while army A is still well outside the radius of the shield, obviously army B will take reduced damage from A's ranged attacks.&#xD;&#xA;&#xD;&#xA;If the A stalkers sacrifice the time and health to walk inside of the guardian shield, literally standing right next to B's stalkers, are their attacks still reduced by the sentry's shield?" />
  <row Id="12928" PostHistoryTypeId="1" PostId="5637" RevisionGUID="27101525-c9e8-4e55-8dea-e68faed5fe05" CreationDate="2010-08-17T13:16:27.210" UserId="465" Text="Does the sentry's Guardian Shield protect units from ranged attacks if the attackers are inside the shield?" />
  <row Id="12929" PostHistoryTypeId="3" PostId="5637" RevisionGUID="27101525-c9e8-4e55-8dea-e68faed5fe05" CreationDate="2010-08-17T13:16:27.210" UserId="465" Text="&lt;starcraft-2&gt;" />
  <row Id="12930" PostHistoryTypeId="2" PostId="5638" RevisionGUID="2a147ddf-f888-42c1-8353-7d2eab73f552" CreationDate="2010-08-17T13:18:52.087" UserId="346" Text="I found the strategy of just holding him behind the river and just building up an army way bigger than his worked perfectly for me.  Its not going to get you the best rating but you will win.  He cant build air units so once you take those out you are set to dominate the air.  I also let Andy capture most of the cities on your side of the map and feed all the incoming money to him." />
  <row Id="12931" PostHistoryTypeId="2" PostId="5639" RevisionGUID="f7b86718-9670-44b1-882b-be266d35a43b" CreationDate="2010-08-17T13:19:06.830" UserId="122" Text="Guardian shield confers the damage reduction to all friendly unit inside its radius, regardless of the location of the source inflicting the damage. It doesn't matter if the enemy is inside or outside the shield." />
  <row Id="12932" PostHistoryTypeId="5" PostId="5637" RevisionGUID="5d1b3705-b4cb-462c-a129-a91c7ffe8327" CreationDate="2010-08-17T13:31:28.877" UserId="10" Comment="added a link just for the kick of it" Text="Let's say army A has 5 stalkers and army B has 5 stalkers and a [sentry][1].&#xD;&#xA;&#xD;&#xA;If the [sentry][1]is in the middle of army B and throws up [a guardian shield][1] while army A is still well outside the radius of the shield, obviously army B will take reduced damage from A's ranged attacks.&#xD;&#xA;&#xD;&#xA;If the A stalkers sacrifice the time and health to walk inside of the guardian shield, literally standing right next to B's stalkers, are their attacks still reduced by the sentry's shield?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/game/protoss/units/sentry" />
  <row Id="12933" PostHistoryTypeId="5" PostId="5639" RevisionGUID="bbe649b8-fbd1-4b63-b620-09c7c5c65f9c" CreationDate="2010-08-17T13:35:14.310" UserId="122" Comment="added 464 characters in body" Text="Guardian shield confers the damage reduction to all friendly unit inside its radius, regardless of the location of the source inflicting the damage. It doesn't matter if the enemy is inside or outside the shield.&#xD;&#xA;&#xD;&#xA;**EDIT:** some ranged units (specifically hydralisks and roaches) have an alternate attack animation when they are in melee range. This attack does not count as a ranged attack - so it is not affected by guardian shield or point-defense drones. Moving these units into close proximity with the units defended by the guardian shield can be beneficial, then, but again it has nothing to do with whether the attacker is actually inside the guardian shield or not." />
  <row Id="12934" PostHistoryTypeId="5" PostId="5398" RevisionGUID="0c655cbd-7e93-422a-aba9-cc176921672f" CreationDate="2010-08-17T13:53:46.373" UserId="1677" Comment="Added information about the calendar week." Text="Use the raid browser (the last tab in the social pane), pick the raids you are interested in, and list your role and gear score. The closer you are to the end game, the more patient you need to be. It's also good to be flexible. I'll usually list myself for ICC and several other raids at the same time.&#xD;&#xA;&#xD;&#xA;It's good to be aware of the calendar. Lots of guilds will raid on Tuesday and Thursday nights. Lots of pick up groups will happen on Sunday and Monday, just before the weekly locks expire. That's because these people hoped to raid with their guild or something but since the locks are about to expire they don't mind &quot;wasting&quot; them on a pick up group." />
  <row Id="12935" PostHistoryTypeId="5" PostId="5637" RevisionGUID="705cf34b-6dc1-4c97-8b85-288dbfb6ad4a" CreationDate="2010-08-17T14:00:53.437" UserId="10" Comment="added 1 characters in body" Text="Let's say army A has 5 stalkers and army B has 5 stalkers and a [sentry][1].&#xD;&#xA;&#xD;&#xA;If the [sentry][1] is in the middle of army B and throws up [a guardian shield][1] while army A is still well outside the radius of the shield, obviously army B will take reduced damage from A's ranged attacks.&#xD;&#xA;&#xD;&#xA;If the A stalkers sacrifice the time and health to walk inside of the guardian shield, literally standing right next to B's stalkers, are their attacks still reduced by the sentry's shield?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/game/protoss/units/sentry" />
  <row Id="12936" PostHistoryTypeId="5" PostId="5615" RevisionGUID="d8311608-1341-44c8-841a-75022eb40ce1" CreationDate="2010-08-17T15:01:05.617" UserId="3" Comment="added 564 characters in body; edited title" Text="I got taken down by what felt like a cheesy Reaper rush in 1v1 PvT.  The other player basically sacrificed everything to build a Barracks and two or three reapers (I believe he built the barracks at 7 or 8 SCVs) and got into my base shortly after my first Gate went up.  I didn't build a Zealot because other things I had read recommended going straight for a Stalker (and usually this seems to work).&#xD;&#xA;&#xD;&#xA;I scouted him, but he hid the Barracks somewhere else (probably near my base) so I didn't see it.  There wasn't enough time for me to check everywhere he could have hidden it, so I'm not sure I could spot it coming.&#xD;&#xA;&#xD;&#xA;I moved my Probes away from the Reapers, and while I did that he ran in and built a Bunker on top of my resources.  At that point it was game over.&#xD;&#xA;&#xD;&#xA;How should I counter this?&#xD;&#xA;&#xD;&#xA;**Edit for clarification**&#xD;&#xA;&#xD;&#xA;I'm redefining this as a &quot;suicide&quot; Reaper rush, to distinguish it from a normal Reaper rush.  I was already building for a normal Reaper rush: Gate then Cybernetics, skip Zealot and go straight for a Chrono-boosted Stalker.  I had just started my Cybernetics when his first Reaper showed up.  I looked at his build order after and he was skipping SCVs to get a Reaper out way earlier than is normally possible.  He also sent 3 SCVs to build the bunker in my base, so he was gambling everything on taking me out in that first wave." />
  <row Id="12937" PostHistoryTypeId="4" PostId="5615" RevisionGUID="d8311608-1341-44c8-841a-75022eb40ce1" CreationDate="2010-08-17T15:01:05.617" UserId="3" Comment="added 564 characters in body; edited title" Text="How do I counter a suicide Reaper rush as Protoss in StarCraft 2?" />
  <row Id="12938" PostHistoryTypeId="2" PostId="5640" RevisionGUID="e1481203-4524-48c3-b1ce-34834abd08a0" CreationDate="2010-08-17T15:26:07.957" UserId="1916" Text="In the side quest &quot;A Daughter Ransomed&quot; is there a way to save the girl, keep your money, and kill the bandits?" />
  <row Id="12939" PostHistoryTypeId="1" PostId="5640" RevisionGUID="e1481203-4524-48c3-b1ce-34834abd08a0" CreationDate="2010-08-17T15:26:07.957" UserId="1916" Text="Dragon Age: Awakenings - A Daughter Ransomed" />
  <row Id="12940" PostHistoryTypeId="3" PostId="5640" RevisionGUID="e1481203-4524-48c3-b1ce-34834abd08a0" CreationDate="2010-08-17T15:26:07.957" UserId="1916" Text="&lt;xbox-360&gt;&lt;role-playing-game&gt;&lt;dragon-age-origins&gt;" />
  <row Id="12941" PostHistoryTypeId="4" PostId="5640" RevisionGUID="1932709f-a16e-4628-a5b7-57e95c59d07a" CreationDate="2010-08-17T15:31:29.880" UserId="10" Comment="edited title" Text="How can I save my kidnapped daughter without spending money?" />
  <row Id="12942" PostHistoryTypeId="4" PostId="5640" RevisionGUID="d1791162-4830-475d-bbb4-c14d3a33e58c" CreationDate="2010-08-17T15:36:35.653" UserId="10" Comment="sorry couldn't resist" Text="How can I save my kidnapped daughter while keeping my money?" />
  <row Id="12943" PostHistoryTypeId="2" PostId="5641" RevisionGUID="a3f9357f-c59c-4a91-b4bf-d13c1f3846d1" CreationDate="2010-08-17T15:44:08.743" UserId="2045" Text="My buddy and I (both high bronze in 1v1) managed to place into silver as a 2v2 team.  Our first game in silver we got creamed by opponents who we sensed were toying with us.  We looked at their profiles afterwords and saw they were diamond in 1v1.  Do high level players purposely place into low 2v2 so they can mess with newbs and rack up achievements?  Did they somehow get really unlucky in their placement matches?" />
  <row Id="12944" PostHistoryTypeId="1" PostId="5641" RevisionGUID="a3f9357f-c59c-4a91-b4bf-d13c1f3846d1" CreationDate="2010-08-17T15:44:08.743" UserId="2045" Text="how do diamond 1v1 players end up in silver 2v2?" />
  <row Id="12945" PostHistoryTypeId="3" PostId="5641" RevisionGUID="a3f9357f-c59c-4a91-b4bf-d13c1f3846d1" CreationDate="2010-08-17T15:44:08.743" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="12946" PostHistoryTypeId="2" PostId="5642" RevisionGUID="590815ec-023a-4472-b534-665264a9adbf" CreationDate="2010-08-17T15:46:24.813" UserId="2045" Text="I have my queens hotkeyed so I can double tap the key, hit V for spawn larva, then click my hatchery.  However, I would like to get rid of the need for the mouse click.  can i somehow select the target for my spawn larva with just a hotkey?  that way i could keep my larva flowing with less distraction." />
  <row Id="12947" PostHistoryTypeId="1" PostId="5642" RevisionGUID="590815ec-023a-4472-b534-665264a9adbf" CreationDate="2010-08-17T15:46:24.813" UserId="2045" Text="Spawn larva with no mouse clicks" />
  <row Id="12948" PostHistoryTypeId="3" PostId="5642" RevisionGUID="590815ec-023a-4472-b534-665264a9adbf" CreationDate="2010-08-17T15:46:24.813" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="12949" PostHistoryTypeId="2" PostId="5643" RevisionGUID="a90469e3-1a19-41de-b010-f211af51cc5a" CreationDate="2010-08-17T15:50:42.800" UserId="1719" Text="This isn't possible.  The way you're doing it is likely the fastest you can hope for." />
  <row Id="12950" PostHistoryTypeId="2" PostId="5644" RevisionGUID="9a934663-efe8-4579-9cfd-cf7addd9fa16" CreationDate="2010-08-17T15:51:11.580" UserId="126" Text="Either of those are possibilities. Maybe they did really bad in their placement matches as they were trying to figure out the communication." />
  <row Id="12952" PostHistoryTypeId="2" PostId="5646" RevisionGUID="04910608-739f-4d6b-b087-cb693ffa0bf7" CreationDate="2010-08-17T16:00:19.720" UserId="2692" Text="Usually I use the quantum storage method, with an atom smasher to clean up the mess, but there are some other tricks:&#xD;&#xA;&#xD;&#xA;* To clean out a storage room, build a catapult and have it hurl rocks at the wall. That way you're also training your siege operator. They can be a bit silly about where they get the rocks, but usually they'll take the closest one.&#xD;&#xA;&#xD;&#xA;* Build floors where your rocks are, out of the same kind of rocks. Unfortunately this needs a little bit of micromanagement, as dwarves will suspend a job as blocked if the spot has a stone on top of it which is earmarked for a different floor square. But they'll still do most of them, and you can go back and clean up the suspended jobs later.&#xD;&#xA;&#xD;&#xA;* If you're willing to waste some Z-space, build your rooms or tunnels by channeling, then build floors, The rocks will fall to the level below, and you'll have a nice clean area. (You've now got a space below with *2* rocks in it, but it's out of the way.)&#xD;&#xA;&#xD;&#xA;Remember that if you have stones marked for dumping, they won't be moved by dwarves trying to construct on the site." />
  <row Id="12953" PostHistoryTypeId="19" PostId="4309" RevisionGUID="8e8d3e8a-da44-4eec-8351-c9f617c8f08a" CreationDate="2010-08-17T16:00:48.580" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="12954" PostHistoryTypeId="5" PostId="5642" RevisionGUID="c531d6ff-740a-4ca4-af88-f57d2bd0915e" CreationDate="2010-08-17T16:01:47.817" UserId="126" Comment="capitalization, pluralization" Text="I have my queens hotkeyed so I can double tap the key, hit V for spawn larvae, then click my hatchery.  However, I would like to get rid of the need for the mouse click.  Can I somehow select the target for my spawn larvae with just a hotkey?  That way I could keep my larvae flowing with less distraction." />
  <row Id="12955" PostHistoryTypeId="2" PostId="5647" RevisionGUID="a453313d-9a46-4cd6-b9d8-9f0088f0a28d" CreationDate="2010-08-17T16:02:04.463" UserId="1777" Text="I have an Xbox 360, and hope to have it for a long time. What are some long-term solutions for preventing the famous [Red Ring of Death][1] from occuring?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xbox_360_technical_problems" />
  <row Id="12956" PostHistoryTypeId="1" PostId="5647" RevisionGUID="a453313d-9a46-4cd6-b9d8-9f0088f0a28d" CreationDate="2010-08-17T16:02:04.463" UserId="1777" Text="Tips on Preventing Red Ring of Death" />
  <row Id="12957" PostHistoryTypeId="3" PostId="5647" RevisionGUID="a453313d-9a46-4cd6-b9d8-9f0088f0a28d" CreationDate="2010-08-17T16:02:04.463" UserId="1777" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;red-ring-of-death&gt;" />
  <row Id="12958" PostHistoryTypeId="2" PostId="5648" RevisionGUID="aeb1ccc1-ce57-4483-a5b7-7145d1335ff5" CreationDate="2010-08-17T16:07:07.657" UserId="2285" Text="1v1 is a different style of play then 2v2 and even 3v3 and 4v4 quite different in terms of what you should be doing.&#xD;&#xA;&#xD;&#xA;So my guess would be they just were placed lower because they weren't as good in 2v2 as they are in 1v1.&#xD;&#xA;&#xD;&#xA;Perhaps in 4v4 they're #1 Diamond, but in 1v1 they're only #1 in gold. If you are used to always having a team mate you play differently when you play 1v1. Other way is also true, if you're really good at 1v1 perhaps because you're independent etc.. then you play a 2v2, you might not be used to getting attacked by 2 players instead of just one.&#xD;&#xA;&#xD;&#xA;There are players who specialize in 1v1 2v2 3v3 4v4 etc... so they ONLY play in those types, if you place them somewhere else, maybe the map screwed them up, maybe they forgot and thought they were playing a different type." />
  <row Id="12959" PostHistoryTypeId="2" PostId="5649" RevisionGUID="eb583c8f-171b-464c-90a5-4b4377aa090e" CreationDate="2010-08-17T16:07:54.893" UserId="2033" Text="From the [Civ Fanatics Colonization FAQ][1]:&#xD;&#xA;&#xD;&#xA;&gt; What are the requirements for&#xD;&#xA;&gt; declaring independence?&#xD;&#xA;&gt; &#xD;&#xA;&gt; The only requirement for starting a&#xD;&#xA;&gt; revolution and proclaiming&#xD;&#xA;&gt; independence is reaching a level of&#xD;&#xA;&gt; 50% for &quot;Rebel Sentiment&quot;. Rebel&#xD;&#xA;&gt; Sentiment measures production of&#xD;&#xA;&gt; Liberty Bells, somewhat like Culture&#xD;&#xA;&gt; in Civ4, across the empire as a whole.&#xD;&#xA;&#xD;&#xA;At this point the European King sends the 'Royal Expeditionary Force' to stop you.  You now have to fight a war of independence.  As such you want to be in a position where you have enough resources (guns, horses etc.) to fight a prolonged war.&#xD;&#xA;&#xD;&#xA;Again from the [Civ Fanatics Colonization FAQ][1]:&#xD;&#xA;&#xD;&#xA;&gt; How can I possibly defeat the King's&#xD;&#xA;&gt; forces?&#xD;&#xA;&gt; &#xD;&#xA;&gt; ...you cannot build stronger units&#xD;&#xA;&gt; than the European King. Thus, you must&#xD;&#xA;&gt; be patient and plan for the long-term:&#xD;&#xA;&gt; since the REF comes in waves, make&#xD;&#xA;&gt; sure to take advantage of lulls in&#xD;&#xA;&gt; fighting to replenish your resource&#xD;&#xA;&gt; stocks. Also, do not waste too many&#xD;&#xA;&gt; units trying to go on the offensive --&#xD;&#xA;&gt; often, it is more efficient to engage&#xD;&#xA;&gt; in a war of attrition, using the&#xD;&#xA;&gt; settlements' defenses and terrain&#xD;&#xA;&gt; defensive bonuses to wear down the&#xD;&#xA;&gt; REF. The timing of your declaration of&#xD;&#xA;&gt; independence is also important. Be&#xD;&#xA;&gt; certain that when you declare your&#xD;&#xA;&gt; revolution, you have enough key&#xD;&#xA;&gt; resources, like Tools, Guns, and&#xD;&#xA;&gt; Horses, to convert colonists to&#xD;&#xA;&gt; soldiers in case of an emergency.&#xD;&#xA;&gt; Having a homegrown Gun industry would&#xD;&#xA;&gt; also be beneficial and reduce&#xD;&#xA;&gt; dependence on Europe.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=305049" />
  <row Id="12960" PostHistoryTypeId="2" PostId="5650" RevisionGUID="2fbd7dc1-a200-4b4e-9a17-6ac022e9ad5a" CreationDate="2010-08-17T16:12:42.987" UserId="1029" Text="Don't overheat it. Don't put stuff on your console especially when it's on. Keep it free from dust. AND you need to be lucky because even if you follow all these instructions, you may stil get it.  " />
  <row Id="12961" PostHistoryTypeId="2" PostId="5651" RevisionGUID="3a09cddc-18e9-46dd-a70e-1fa2cbb09079" CreationDate="2010-08-17T16:19:03.310" UserId="126" Text="The big thing with the red ring of death is heat. There are rumors that it can be caused by other events, but those appear to be in the minority.&#xD;&#xA;&#xD;&#xA;With heat, there are a few things to be careful of:&#xD;&#xA;&#xD;&#xA; - Keep the vents unobstructed (the more space the better)&#xD;&#xA; - Keep the vents dust-free&#xD;&#xA; - Provide adequate ventilation for your system (having a 360 in a closed entertainment system, even if nothing else is in there / on, there needs to be a place for the heat to go.)" />
  <row Id="12962" PostHistoryTypeId="2" PostId="5652" RevisionGUID="bf7dc5c3-5b38-4dda-8c7e-943fc64421b1" CreationDate="2010-08-17T16:19:56.287" UserId="2219" Text="So the first step is to understand what the Red Ring of Death actually is caused by.  This particular error is very broad, and can be caused by anything failing on the motherboard, such as bad soldering, bad heatsink application, to poor parts.  So unfortunatlly alot of times it's not a matter of if you'll red ring, but when.  Now there are some options which I'll detail in order of cheapest to most expensive.&#xD;&#xA;&#xD;&#xA;##Cheap Solution##&#xD;&#xA;&#xD;&#xA;Nice and **free** however not really reliable.  Make sure your xbox has lots of room to breath, keep it in a cool place with lots of airflow, and don't leave it running for long periods of time.  This will minimize your chances of something going wrong.  *However* a red ring can still occur, but this will give you the best chance of preventing it.&#xD;&#xA;&#xD;&#xA;##Moderatly Priced Solution##&#xD;&#xA;&#xD;&#xA;Here's where things can get a little tricky.  If your warrenty has expried (or if you really don't want to deal with Microsoft's warrenty system, then pop that sucker open and add some aftermarket stuff, (Rims, spoiler, some rad decals!).  Seriously though, there are some aftermarket solutions that will help your xbox out, and won't cost an arm and a leg.  I'll go over two types of products, but there are always more out there.&#xD;&#xA;&#xD;&#xA;- RRoD kits - Yup you can use them before you red ring as well.  the kit normally includes some extra heatsink pads and thermal paste as well as the tools needed to open up your xbox and apply them.  The advantage here is that you're in control of the quality of the application here, so take your time.  I've used these kits a few times and always been successful, so applying them ahead of time will add to your systems lifespan.&#xD;&#xA;- Fan kits - These are replacement cooling system for your xbox.  Since the primary problem is heat, upgrading the cooling inside will keep that nasty heat away from your precious components.&#xD;&#xA;&#xD;&#xA;##Expensive Solution##&#xD;&#xA;Expensive yes, but also quite simple.  Buy a new xbox.  Yeah, it's pretty obvious but it does work.  The newer xboxes (I can't attest to the xbox slim, but the newer old xboxes this applies to) have better parts, and are less likely to fail.  Plus having that manufacturers warrenty is pretty nice too.&#xD;&#xA;&#xD;&#xA;So there you have it, options are always good." />
  <row Id="12963" PostHistoryTypeId="2" PostId="5653" RevisionGUID="c1246d21-a99d-45f1-ad00-86c40c00fcbc" CreationDate="2010-08-17T16:20:33.137" UserId="2033" Text="Over-heating is one of the potential causes, so good ventilation to prevent it from overheating - don't block the vents and make sure there is good airflow around it.&#xD;&#xA;&#xD;&#xA;Also try to stand it on a desk or other surface rather than on the carpet to avoid picking up dust.&#xD;&#xA;&#xD;&#xA;You still may be unlucky, as poorly soldered joints and other such hardware failures may still lead to failure." />
  <row Id="12964" PostHistoryTypeId="2" PostId="5654" RevisionGUID="458fd2a1-d677-433b-8ee3-3201beee6429" CreationDate="2010-08-17T16:23:02.043" UserId="2929" Text="You can't avoid to click, but you can click on the minimap. The closest queen will spawn larva." />
  <row Id="12969" PostHistoryTypeId="2" PostId="5656" RevisionGUID="4e0e73bc-5bcb-4ab9-82c5-74590b5914ab" CreationDate="2010-08-17T16:37:40.093" UserId="999" Text="I would recommend holding your own ramp with zealots, cannons and a sentry while you tech to a robotics facility.  &#xD;&#xA;&#xD;&#xA;If he is going with a barracks-heavy build, then **you will need** collossi and/or immortals.  Chronoboost zealots until you robo finishes, then chronoboost out an immortal.  The first immortal should help immensely in fending off marauder spam." />
  <row Id="12970" PostHistoryTypeId="5" PostId="5652" RevisionGUID="225e9ad0-6fd1-4961-8088-4110bc477d55" CreationDate="2010-08-17T16:49:20.157" UserId="126" Comment="capitalization, spelling, punctuation" Text="So the first step is to understand what the Red Ring of Death actually is caused by.  This particular error is very broad, and can be caused by anything failing on the motherboard, such as bad soldering, bad heatsink application, to poor parts.  So unfortunately, a lot of times it's not a matter of if you'll red ring, but when.  Now there are some options which I'll detail in order of cheapest to most expensive.&#xD;&#xA;&#xD;&#xA;##Cheap Solution##&#xD;&#xA;&#xD;&#xA;Nice and **free** however not really reliable.  Make sure your Xbox has lots of room to breathe, keep it in a cool place with lots of airflow, and don't leave it running for long periods of time.  This will minimize your chances of something going wrong.  *However* a red ring can still occur, but this will give you the best chance of preventing it.&#xD;&#xA;&#xD;&#xA;##Moderately Priced Solution##&#xD;&#xA;&#xD;&#xA;Here's where things can get a little tricky.  If your warranty has expired (or if you really don't want to deal with Microsoft's warranty system, then pop that sucker open and add some aftermarket stuff, (Rims, spoiler, some rad decals!).  Seriously though, there are some aftermarket solutions that will help your Xbox out, and won't cost an arm and a leg.  I'll go over two types of products, but there are always more out there.&#xD;&#xA;&#xD;&#xA;- RRoD kits - Yup you can use them before you red ring as well.  the kit normally includes some extra heatsink pads and thermal paste as well as the tools needed to open up your Xbox and apply them.  The advantage here is that you're in control of the quality of the application here, so take your time.  I've used these kits a few times and always been successful, so applying them ahead of time will add to your system's lifespan.&#xD;&#xA;- Fan kits - These are replacement cooling system for your Xbox.  Since the primary problem is heat, upgrading the cooling inside will keep that nasty heat away from your precious components.&#xD;&#xA;&#xD;&#xA;##Expensive Solution##&#xD;&#xA;Expensive yes, but also quite simple.  Buy a new Xbox.  Yeah, it's pretty obvious but it does work.  The newer Xboxes (I can't attest to the Xbox slim, but the newer old Xboxes this applies to) have better parts, and are less likely to fail.  Plus having that manufacturers warranty is pretty nice too.&#xD;&#xA;&#xD;&#xA;So there you have it, options are always good." />
  <row Id="12971" PostHistoryTypeId="2" PostId="5657" RevisionGUID="d55b5e0d-e52c-4d19-9e75-6d4d40599653" CreationDate="2010-08-17T17:02:33.743" UserDisplayName="Meh" Text="Nydus worm path on brutal. Did it a few times until I cracked one of the ways to do it.&#xD;&#xA;&#xD;&#xA;Abandoned the left side of the base as well as the reactor core first. Then I just used a lot of siege tanks and huddled them front and center inside the base just below the plateu of the charging thing. Around the charging thing, I placed empty bunkers around it to slow down an assault. In front of the charging thing I placed half a dozen flame throwers to take out the nydus worms that spawn there on late game. 2 or so science vessels float above the siege tank and the charging thing for repairs. When Kerrigan attacks, I just trigger the nova and take her out using 40 or so marines and medics. Placed a lot of rocket turrets as well for the overlord drop early on.&#xD;&#xA;&#xD;&#xA;This is the easiest way to do it imho.&#xD;&#xA;&#xD;&#xA;My units are basically.&#xD;&#xA;&#xD;&#xA;scvs (50?)&#xD;&#xA;siege tanks (max) &#xD;&#xA;m&amp;m (marines and medics) (enough to fill 1-1/2 select screen thing)&#xD;&#xA;science vessels (2)&#xD;&#xA;&#xD;&#xA;Haven't tried the flyer path yet because brood lords feels a lot more difficult than an endless onslaught of ground units.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="12972" PostHistoryTypeId="2" PostId="5658" RevisionGUID="a189138c-ec10-4c0c-931a-c7e91eb85a7b" CreationDate="2010-08-17T17:03:48.653" UserId="2285" Text="Yes walk up to them and use intimidate or persuasion. Tell them they have to send the girl to you first then you'll give them the money. Once they do that you just kill them/pay them.&#xD;&#xA;&#xD;&#xA;[Listing at the wiki][1]&#xD;&#xA;&#xD;&#xA;Can someone editing the questions tags and mark it as Dragon Age: Origins - Awakening. As it's a quest in the expansion not the original.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/A_Daughter_Ransomed" />
  <row Id="12973" PostHistoryTypeId="2" PostId="5659" RevisionGUID="5d8d754b-1280-4472-8a18-38a59a45fa9f" CreationDate="2010-08-17T17:09:18.787" UserId="999" Text="Simple answers:&#xD;&#xA;## Terran&#xD;&#xA;Stimmed Marines and Medivacs with Vikings &#xD;&#xA;&#xD;&#xA;Also, Seeker Missles.&#xD;&#xA;##Protoss&#xD;&#xA;Blinking Stalkers with Sentries&#xD;&#xA;&#xD;&#xA;Also, Psionic Storm&#xD;&#xA;##Zerg&#xD;&#xA;Hydralisks with Hydralisks&#xD;&#xA;&#xD;&#xA;Also, Fungal Growth" />
  <row Id="12974" PostHistoryTypeId="16" PostId="5659" RevisionGUID="5d8d754b-1280-4472-8a18-38a59a45fa9f" CreationDate="2010-08-17T17:09:18.787" UserId="-1" />
  <row Id="12975" PostHistoryTypeId="2" PostId="5660" RevisionGUID="4780ed5b-bb77-4125-97fe-0f5a75c49fcb" CreationDate="2010-08-17T17:19:48.083" Text="http://www.cmj.com/marathon/cmjplay.php" />
  <row Id="12976" PostHistoryTypeId="1" PostId="5660" RevisionGUID="4780ed5b-bb77-4125-97fe-0f5a75c49fcb" CreationDate="2010-08-17T17:19:48.083" Text="What games will be demo'd at CMJ Play?" />
  <row Id="12977" PostHistoryTypeId="3" PostId="5660" RevisionGUID="4780ed5b-bb77-4125-97fe-0f5a75c49fcb" CreationDate="2010-08-17T17:19:48.083" Text="&lt;networking&gt;&lt;upcoming-games&gt;" />
  <row Id="12978" PostHistoryTypeId="5" PostId="5620" RevisionGUID="712f45c6-5c29-49fc-83be-aef1e9372287" CreationDate="2010-08-17T17:31:16.253" UserId="102" Comment="added crime link" Text="Demands are requests for various things Nobles want that you have half a year to fulfill.  By comparison Mandates are requirements you must follow, both have similar repercussions.&#xD;&#xA;&#xD;&#xA;If you fulfill a Demand or Mandate the Noble in question will receive a Happy [Thought][1].  Failing to do so will result in an Unhappy [Thought][2].  More over and unfulfilled Mandate may get sentenced to punishment for the 'violation of production order' [crime][3].&#xD;&#xA;&#xD;&#xA;Dwarven productivity is generally determined by the amount of Happy/Unhappy Thought they have.  Since most nobles are not productive this isn't usually an issue.  However, Dwarves with a large number of Unhappy thoughts can enter into (SPOILERS) [Fell][4] or [Macabre][5] moods (the former resulting in the death of another dwarf).  Worse, they can also lead to [Tantrums][6].  The issue with Tantrums and Fell moods is that the death of a dwarf (any dwarf) can easily kick off a [Tantrum Spiral][7].&#xD;&#xA;&#xD;&#xA;So do us all a favor, and meet your Noble's needs.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Thought&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Thought&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Justice&#xD;&#xA;  [4]: http://df.magmawiki.com/index.php/Mood#FellVerify&#xD;&#xA;  [5]: http://df.magmawiki.com/index.php/Mood#Macabre&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/Tantrum&#xD;&#xA;  [7]: http://df.magmawiki.com/index.php/Fun#Dwarf_vs_Society.3F" />
  <row Id="12979" PostHistoryTypeId="2" PostId="5661" RevisionGUID="3c1f6d07-2c53-46b8-ba54-9204bb74da24" CreationDate="2010-08-17T17:31:22.917" UserId="999" Text="A 13 pool build means you build the pool at exactly 13 supply.  A 13 pool starts at 6 supply, so you should build 4 drones, an overlord and then 3 more drones before you drop your pool." />
  <row Id="12980" PostHistoryTypeId="2" PostId="5662" RevisionGUID="8d623b44-602e-41c8-936d-0e77b8463440" CreationDate="2010-08-17T17:33:04.130" UserId="2659" Text="Ratings are calculated differently for 2v2 with a chosen player than 2v2 random match up with you and the world. For example when I do a party with my brother and we play 2v2, me and him vs some other people, I still haven't finished placement matches yet. But if I do 2v2 with just me going out search for a team mate and opponents I already have a ranking for that. I believe it's actually ranking you and your friend together. Though I am not 100% sure, I am bronze in 1v1 and gold in 2v2.. but unranked in 2v2 with my brother as a party member with me (says 3 placements remaining).&#xD;&#xA;&#xD;&#xA;So though they are ranked much lower in 2v2 than 1v1 that is because it is rating them based on how well they play 2v2... though I think that you probably knew this already, there ain't no secret magic going on here." />
  <row Id="12981" PostHistoryTypeId="5" PostId="5654" RevisionGUID="5b0c32c7-356c-4d36-a919-10efced0bda9" CreationDate="2010-08-17T17:33:29.183" UserId="102" Comment="added 199 characters in body" Text="You can't avoid to click, but you can click on the minimap. &#xD;&#xA;&#xD;&#xA;If you select all your queens (say in a single control group) and cast spawn larva on the minimap, the closest queen will cast spawn larva on the closest hatchery to where you clicked.&#xD;&#xA;&#xD;&#xA;This is another function of smart casting." />
  <row Id="12982" PostHistoryTypeId="2" PostId="5663" RevisionGUID="a7b335c5-ef7f-4ff6-8f7b-739a1d81d5fd" CreationDate="2010-08-17T17:38:02.000" UserId="1777" Text="From [this][1] article:&#xD;&#xA;&#xD;&#xA;&gt; The CMJ Music Marathon has not announced its 2010 lineup. &#xD;&#xA;&#xD;&#xA;However, that website has an RSS feed, if you want to track the lineup as details are released.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thespacelab.tv/spaceLAB/theSHOW/MusicFestivals/theSHOW--MusicEvent-CMJ-NYC2.htm" />
  <row Id="12983" PostHistoryTypeId="6" PostId="5640" RevisionGUID="ab650c46-f362-4555-af7a-d3c87ade8e3e" CreationDate="2010-08-17T17:38:41.030" UserId="1688" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;role-playing-game&gt;&lt;dragon-age-origins&gt;&lt;expansions&gt;" />
  <row Id="12984" PostHistoryTypeId="2" PostId="5664" RevisionGUID="1d8b998b-2919-4345-b607-c5be8fd6669d" CreationDate="2010-08-17T17:39:11.420" UserId="999" Text="Going to go with &quot;Don't let the opponent get them&quot; but I will take it a step further than most care to explain.&#xD;&#xA;&#xD;&#xA;A zerg going to early mutalisks will do a few things.  Firstly, he will invest all/most of his gas into the Lair (100 gas) and spire (200 gas).  Not only will he have used most of his gas on these things, he will be saving 100 gas per mutalisk he plans on building.  If he manages to save about 700 gas (a LOT of gas especially early game), he will be able to morph 7 mutalisks as soon as the spire is complete.&#xD;&#xA;&#xD;&#xA;Because he NEEDS to save so much gas to get a decent number of mutalisks early on, he will not have spent as much gas on his forces.  We can assume that he has very few or no roaches/banelings, and unupgraded zerglings.  Take advantage of this.&#xD;&#xA;&#xD;&#xA;He is also incredibly vulnerable while his spire is morphing.  Because: &#xD;&#xA;&#xD;&#xA; 1. he has had to save 200 minerals and 200 gas on this building&#xD;&#xA; 2. He is probably saving his larvae + injected larvae to morph into mutas.  This is hugely important.  This means that he is committed to not building any other units.&#xD;&#xA; 3. He is saving 100 minerals and 100 gas per muta he is planning on morphing&#xD;&#xA;&#xD;&#xA;We can assume that he is indeed planning on morphing more than 2-3 mutalisks.  This is because mutalisks are only effective in larger numbers.&#xD;&#xA;&#xD;&#xA;But this is all useless if you don't even know if your opponent is going to build mutalisks.  Practice scouting.  Scout with a worker at 10 or 13 supply, don't be afraid of blowing a scanner sweep if you have no other options.  Attack with your forces to see what his army is composed of, try to get into his base far enough to see things.  Your first air unit is also incredibly useful as a scout.&#xD;&#xA;&#xD;&#xA;The most important question you can ask yourself while playing (any game) is: &quot;What is my opponent going to do?&quot;" />
  <row Id="12985" PostHistoryTypeId="5" PostId="5636" RevisionGUID="4ec1aae5-5012-4b9a-ba3d-d09fa872b79b" CreationDate="2010-08-17T18:26:35.477" UserId="121" Comment="added 81 characters in body" Text="Goblin sieges happen when you have goblins on your map and you have met certain conditions.&#xD;&#xA;&#xD;&#xA;These conditions include&#xD;&#xA;&#xD;&#xA; - Number of dwarves&#xD;&#xA; - Amount of things traded&#xD;&#xA;&#xD;&#xA;How you've dealt with other goblin invaders earlier also effects the timing of the siege.  If goblin ambushes were allowed to get a lot of kills the siege may come earlier.&#xD;&#xA;&#xD;&#xA;If you haven't seen goblin snatchers or goblin ambushes yet, you probably don't have goblins around to siege.  If you want one you should anger the elves or humans." />
  <row Id="12986" PostHistoryTypeId="6" PostId="5640" RevisionGUID="d60e7c92-da25-4771-9b2a-814b0df33119" CreationDate="2010-08-17T18:30:44.143" UserId="1916" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;role-playing-game&gt;&lt;dragon-age-origins&gt;&lt;expansions&gt;" />
  <row Id="12987" PostHistoryTypeId="2" PostId="5665" RevisionGUID="91802c45-257d-462b-8827-7142473aeacf" CreationDate="2010-08-17T18:39:38.243" UserId="2317" Text="Looking for some Madden 2011 rushing tips?  " />
  <row Id="12988" PostHistoryTypeId="1" PostId="5665" RevisionGUID="91802c45-257d-462b-8827-7142473aeacf" CreationDate="2010-08-17T18:39:38.243" UserId="2317" Text="Madden 2011 Rushing Tips" />
  <row Id="12989" PostHistoryTypeId="3" PostId="5665" RevisionGUID="91802c45-257d-462b-8827-7142473aeacf" CreationDate="2010-08-17T18:39:38.243" UserId="2317" Text="&lt;xbox-360&gt;&lt;madden-11&gt;" />
  <row Id="12990" PostHistoryTypeId="5" PostId="5665" RevisionGUID="b47becb7-e97b-4e01-8338-0cb8336a5c61" CreationDate="2010-08-17T18:46:12.007" UserId="126" Comment="better, though the question could still be improved." Text="I am Looking for some Madden 2011 rushing tips. Anyone have any?" />
  <row Id="12991" PostHistoryTypeId="2" PostId="5666" RevisionGUID="e3fb7abc-6946-4e8d-952e-659420142722" CreationDate="2010-08-17T18:55:19.053" UserId="2939" Text="Follow your blockers. Know what you're blockers are going to do, and wait for them to block before you run past them.&#xD;&#xA;&#xD;&#xA;Mix up your play calling and formations. Don't always run from the same formations. Watch out for a stacked box. Run some play action." />
  <row Id="12992" PostHistoryTypeId="2" PostId="5667" RevisionGUID="ab66c46c-d0a8-45e3-b2bf-4512e72d61b1" CreationDate="2010-08-17T19:00:45.393" UserId="1721" Text="Here is one: http://ron.heavengames.com/downloads/showfile.php?fileid=815&#xD;&#xA;&#xD;&#xA;And another: http://www.moddb.com/mods/world-war-2 (Thrones and Patriots)&#xD;&#xA;&#xD;&#xA;So they exist but I haven't tested any of them. The first one seems to have issues with the expansion and the second one may not be finished nor supported. Other than that there are few and far between." />
  <row Id="12993" PostHistoryTypeId="5" PostId="5328" RevisionGUID="febd5faa-2d43-42f0-848c-dd2696cb310e" CreationDate="2010-08-17T19:03:50.817" UserId="1721" Comment="Think he meant optimal instead of optimistic given talk about how many players is best." Text="I need some help beating Blitz mode on the Xbox 360 arcade game Monday Night Combat.&#xD;&#xA;Any tips would be much appreciated!&#xD;&#xA;&#xD;&#xA; - Which turret is best to put out on the field? And where?&#xD;&#xA; - What classes would be best to choose? What skills to upgrade?&#xD;&#xA; - How many players is optimal? I know it gets tougher the more players there is, but more people means more money to spend." />
  <row Id="12994" PostHistoryTypeId="2" PostId="5668" RevisionGUID="c190f660-b2c0-429a-9fdb-e28100384570" CreationDate="2010-08-17T19:07:27.687" UserId="2045" Text="I am on the border of bronze/silver.  Whenever i am in a zerg vs zerg situation, there is always at least one battle between groups of zerglings.  often, this will happen at the beginning, with small groups of lings.  when 4 or 6 lings are fighting each other, it looks pretty frenzied and is hard to follow which ling is attacking which ling.  Should I be doing anything to micro my lings?  Does focusing down one of the enemy lings work?  I know if I had a line of 4 roaches vs 4 roaches, I would focus down one of the enemy roaches at a time.  But is that effective with lings?  Could 4 lings, properly micro'd, stop 6 lings?  I imagine that as the groups of lings get bigger this would matter less, as only so many attacking lings can surround one victim ling." />
  <row Id="12995" PostHistoryTypeId="1" PostId="5668" RevisionGUID="c190f660-b2c0-429a-9fdb-e28100384570" CreationDate="2010-08-17T19:07:27.687" UserId="2045" Text="how effective is zergling micro, and if it effective what should i be doing?" />
  <row Id="12996" PostHistoryTypeId="3" PostId="5668" RevisionGUID="c190f660-b2c0-429a-9fdb-e28100384570" CreationDate="2010-08-17T19:07:27.687" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="12997" PostHistoryTypeId="6" PostId="4807" RevisionGUID="aaadab09-68f7-46ad-9fc4-520fb01cddcf" CreationDate="2010-08-17T19:09:40.477" UserId="1721" Comment="edited tags" Text="&lt;pc&gt;" />
  <row Id="12998" PostHistoryTypeId="4" PostId="5640" RevisionGUID="6b49487a-c7cd-4349-abb9-48e298072dd2" CreationDate="2010-08-17T19:12:26.633" UserId="1916" Comment="edited title" Text="How can I save the kidnapped daughter while keeping my money?" />
  <row Id="12999" PostHistoryTypeId="2" PostId="5669" RevisionGUID="f9869cd2-99a9-4e22-b6a3-8bfff7789aec" CreationDate="2010-08-17T19:18:38.943" UserId="126" Text="Zergling micro matters less against zerglings in an open field, because there isn't as much maneuverability room. Just a general attack move is a good idea. It might be a good idea to pull damaged zerlings out, but it is hard to do quickly, because they don't last very long.&#xD;&#xA;&#xD;&#xA;I think 4 vs 6 is a lost cause, but jumping in and out of battle with a nice line might do the trick. Having speedlings would definitely help here." />
  <row Id="13000" PostHistoryTypeId="5" PostId="5668" RevisionGUID="a914287c-123b-4d2f-96ab-1624b84ff8de" CreationDate="2010-08-17T19:19:29.160" UserId="126" Comment="capitalization" Text="I am on the border of bronze/silver.  Whenever I am in a zerg vs. zerg situation, there is always at least one battle between groups of zerglings.  often, this will happen at the beginning, with small groups of lings.  When 4 or 6 lings are fighting each other, it looks pretty frenzied and is hard to follow which ling is attacking which ling.  Should I be doing anything to micro my lings?  Does focusing down one of the enemy lings work?  I know if I had a line of 4 roaches vs 4 roaches, I would focus down one of the enemy roaches at a time.  But is that effective with lings?  Could 4 lings, properly micro'd, stop 6 lings?  I imagine that as the groups of lings get bigger this would matter less, as only so many attacking lings can surround one victim ling." />
  <row Id="13001" PostHistoryTypeId="4" PostId="5668" RevisionGUID="a914287c-123b-4d2f-96ab-1624b84ff8de" CreationDate="2010-08-17T19:19:29.160" UserId="126" Comment="capitalization" Text="how effective is zergling micro, and if it is effective what should I be doing?" />
  <row Id="13002" PostHistoryTypeId="6" PostId="5668" RevisionGUID="a914287c-123b-4d2f-96ab-1624b84ff8de" CreationDate="2010-08-17T19:19:29.160" UserId="126" Comment="capitalization" Text="&lt;starcraft-2&gt;&lt;technique&gt;" />
  <row Id="13003" PostHistoryTypeId="5" PostId="5662" RevisionGUID="1d251b19-28c1-4d41-8328-bfe03ce9e09e" CreationDate="2010-08-17T19:21:06.520" UserId="2659" Comment="added 70 characters in body" Text="Ratings are calculated differently for 2v2 with a chosen player than 2v2 random match up with you and the world. For example when I do a party with my brother and we play 2v2, me and him vs some other people, I still haven't finished placement matches yet. But if I do 2v2 with just me going out search for a team mate and opponents I already have a ranking for that. I believe it's actually ranking you and your friend together, so you have a different ranking for each player combo. I am bronze in 1v1 and gold in 2v2.. but unranked in 2v2 with my brother as a party member with me (says 3 placements remaining).&#xD;&#xA;&#xD;&#xA;So though they are ranked much lower in 2v2 than 1v1 that is because it is rating them based on how well they play 2v2... maybe they hadn't played many 2v2 games as a pair or they played them against good players and lost putting them in bronze 2v2 together." />
  <row Id="13004" PostHistoryTypeId="10" PostId="5625" RevisionGUID="84ce083b-6062-40f1-aae1-c9c04c505d71" CreationDate="2010-08-17T19:31:22.157" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="13005" PostHistoryTypeId="10" PostId="5461" RevisionGUID="0348d524-0e64-4722-a4c4-bbf1aa83c7b2" CreationDate="2010-08-17T19:32:30.860" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="13006" PostHistoryTypeId="2" PostId="5670" RevisionGUID="08e68764-68c1-4edc-87e5-0ae2a7488543" CreationDate="2010-08-17T19:34:35.003" UserId="2940" Text="And more importantly does it have anything to do with smurfette's pantys?" />
  <row Id="13007" PostHistoryTypeId="1" PostId="5670" RevisionGUID="08e68764-68c1-4edc-87e5-0ae2a7488543" CreationDate="2010-08-17T19:34:35.003" UserId="2940" Text="What is Smurfing? " />
  <row Id="13008" PostHistoryTypeId="3" PostId="5670" RevisionGUID="08e68764-68c1-4edc-87e5-0ae2a7488543" CreationDate="2010-08-17T19:34:35.003" UserId="2940" Text="&lt;gaming-terms&gt;" />
  <row Id="13009" PostHistoryTypeId="2" PostId="5671" RevisionGUID="66da239a-07cd-4c63-893e-d372dba5a36c" CreationDate="2010-08-17T19:35:52.567" UserId="1719" Text="Smurfing is the act of using high level characters and/or gear to kill or otherwise grief new players and characters." />
  <row Id="13010" PostHistoryTypeId="10" PostId="5660" RevisionGUID="33c9cd30-4a2f-4163-a0d8-791facb39ee1" CreationDate="2010-08-17T19:39:00.580" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;}]" />
  <row Id="13011" PostHistoryTypeId="5" PostId="5670" RevisionGUID="95ac5770-a43c-49f1-b71b-f8e96531fce0" CreationDate="2010-08-17T19:40:45.270" UserId="126" Comment="cleanup unecessary comment" Text="What is Smurfing?" />
  <row Id="13012" PostHistoryTypeId="2" PostId="5672" RevisionGUID="3e0b9996-e008-4c96-b672-6a7583877c98" CreationDate="2010-08-17T19:46:40.670" UserId="2672" Text="Here is a short [Wikipedia][1] entry about it. And the even more fun (but NSFW) [Urban Dictionary][2] definition. It appears it's generally a term for griefing or masking ones &quot;appearance&quot; to remain anonymous. Perhaps synonymous with &quot;hustling&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Smurfing_%28online_gaming%29&#xD;&#xA;  [2]: http://www.urbandictionary.com/define.php?term=SMURFING" />
  <row Id="13013" PostHistoryTypeId="5" PostId="5671" RevisionGUID="4f73d7b8-6bbe-4320-924d-bebe438535bc" CreationDate="2010-08-17T19:48:11.510" UserId="1719" Comment="added 299 characters in body" Text="Smurfing is the act of using high level characters and/or gear to kill or otherwise grief new players and characters.&#xD;&#xA;&#xD;&#xA;EDIT: It appears tzenes's comment here triggered this question: http://gaming.stackexchange.com/questions/5641/how-do-diamond-1v1-players-end-up-in-silver-2v2&#xD;&#xA;&#xD;&#xA;In this case he probably intends it as someone of very much higher skill crushing a new player mercilessly, which is vaguely similar." />
  <row Id="13014" PostHistoryTypeId="6" PostId="5505" RevisionGUID="80ab91a1-5a9a-4e3b-bc62-108f2a54130f" CreationDate="2010-08-17T19:52:01.500" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;spoiler&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="13015" PostHistoryTypeId="2" PostId="5673" RevisionGUID="e22dcc63-923a-4579-b054-87024d5a3570" CreationDate="2010-08-17T19:56:57.917" UserId="2672" Text="I personally haven't seen any servers hosting Murderball, but then again I've never really looked. Have you ever been to FPSBANANA? They have some maps under [TF2 Misc/Other][1] tagged as Murderball. Maybe you could start there and see if any ported over the functionality into a map. Otherwise try this [Google search][2] which returned some TF2 Murderball servers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fpsbanana.com/maps/search?search=murderball&#xD;&#xA;  [2]: http://www.google.com/search?hl=en&amp;client=firefox-a&amp;hs=lan&amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;q=site%3Agame-monitor.com+murderball+team+fortress+2&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=&amp;gs_rfai=" />
  <row Id="13016" PostHistoryTypeId="2" PostId="5674" RevisionGUID="b815ac6e-ac1b-4a4b-a5b3-4f50cf28111f" CreationDate="2010-08-17T19:58:49.440" UserId="2943" Text="How do you farm gold in World of Warcraft?" />
  <row Id="13017" PostHistoryTypeId="1" PostId="5674" RevisionGUID="b815ac6e-ac1b-4a4b-a5b3-4f50cf28111f" CreationDate="2010-08-17T19:58:49.440" UserId="2943" Text="World of Warcraft -- Gold" />
  <row Id="13018" PostHistoryTypeId="3" PostId="5674" RevisionGUID="b815ac6e-ac1b-4a4b-a5b3-4f50cf28111f" CreationDate="2010-08-17T19:58:49.440" UserId="2943" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;money&gt;" />
  <row Id="13019" PostHistoryTypeId="16" PostId="5674" RevisionGUID="b815ac6e-ac1b-4a4b-a5b3-4f50cf28111f" CreationDate="2010-08-17T19:58:49.440" UserId="2943" />
  <row Id="13020" PostHistoryTypeId="2" PostId="5675" RevisionGUID="a5204ae7-d54b-4d02-8d47-74a90db516ed" CreationDate="2010-08-17T19:59:19.733" UserId="354" Text="From my understanding (from various games such as Warcraft III and Diablo 2), Smurfing refers to a player creating a new account or character and using that for various reasons, instead of just using their mainstream account.&#xD;&#xA;&#xD;&#xA;Reason could be to take a break from high-level game play (pub-stomp), or if a gamer is popular, use a separate account (smurf) to avoid private messages from fans. Another common reason is if you just feel like avoiding your e-friends (if you are in a bad mood/unfriendly mood for instance).&#xD;&#xA;&#xD;&#xA;A specific example is in Wc3, If someone wants to try a new strategy, they will create a smurf account, test it in games until they get it down, then use it on their main account without the losses being on their record (from the testing). This isn't always an accepted method and is most times frowned upon." />
  <row Id="13021" PostHistoryTypeId="2" PostId="5676" RevisionGUID="95be7081-9033-47aa-864d-0615dc4e3f3c" CreationDate="2010-08-17T20:03:57.803" UserId="1029" Text="collect something (herbs, fish, etc.), produce something (flasks, gems, etc.), sell it on AH. " />
  <row Id="13022" PostHistoryTypeId="16" PostId="5676" RevisionGUID="95be7081-9033-47aa-864d-0615dc4e3f3c" CreationDate="2010-08-17T20:03:57.803" UserId="-1" />
  <row Id="13023" PostHistoryTypeId="2" PostId="5677" RevisionGUID="7de6314c-f13f-412c-9705-7889f2220cf4" CreationDate="2010-08-17T20:06:54.193" UserId="1978" Text="To win against 6 zerglings with just 4 zerglings is almost impossible unless you have really, really good micro and the other guy doesn't even look at it. But if you focus too much on the battle you will lose focus on your macro, so you might forget to build more drones or zerglings which hurts more than losing a few zerglings.&#xD;&#xA;&#xD;&#xA;I would retreat if possible, but if the fight is in your base then get 2-3 workers into play or just run circles until you have more zerglings or a spine crawler.&#xD;&#xA;&#xD;&#xA;If you really, really just want to win that battle it helps if you split your zerglings and attack from 2 sides and focus fire. Retreat the wounded zerglings and attack again if the enemy stops attacking them. Try to circle the enemy zerglings one by one. You will most propably still lose, but you might kill 3 instead of just 2 zerglings." />
  <row Id="13024" PostHistoryTypeId="5" PostId="5674" RevisionGUID="192afe05-228c-4a28-bd0e-4c1392cf011d" CreationDate="2010-08-17T20:11:25.883" UserId="10" Comment="added 190 characters in body; edited title" Text="What are your most effective way of earning lots of gold in World of Warcraft?&#xD;&#xA;&#xD;&#xA;Should I be farming materials for my trades or to sell on the Auction House? Or should I be doing speed runs on the daily heroics?&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="13025" PostHistoryTypeId="4" PostId="5674" RevisionGUID="192afe05-228c-4a28-bd0e-4c1392cf011d" CreationDate="2010-08-17T20:11:25.883" UserId="10" Comment="added 190 characters in body; edited title" Text="How can I earn lots of gold?" />
  <row Id="13028" PostHistoryTypeId="2" PostId="5679" RevisionGUID="eb215284-418c-4b0c-ab41-41cfa33e0935" CreationDate="2010-08-17T20:22:10.210" UserId="102" Text="Since this was probably started by me allow me to explain.&#xD;&#xA;&#xD;&#xA;In the context of Starcraft (and it is different in other games), smurfing referred to utilizing an account with a lower ranking (usually ICCUP) than is accurate for you as a player, to beat up on lesser players.&#xD;&#xA;&#xD;&#xA;Since Starcraft 2 has a built in ELO style system, this would mean buying a new account (or destroying your own ranking) and losing all your matches to be placed in a league below your skill level (or using one that is already in such a position).  &#xD;&#xA;&#xD;&#xA;Since ELO style ranking systems require a sample size of multiple games to make accurate prediction of the skill level, players can trick the system into believing they possess a lower skill level.&#xD;&#xA;&#xD;&#xA;Smurfing is not unique to ELO style rankings either.  Many tournaments are held for lower skilled players and by misrepresening themselves, highly skilled players can enter these tournaments.  This often times constitutes fraud or cheating, but may be by design.  For example, the Team Liquid Attack pits a professional player against a series of lesser players.  Often times they will intentionally mix in another professional player and present him as a lesser player for comedic value.  This is by design (and fun to watch). &#xD;&#xA;&#xD;&#xA;Usually, however, smurfing is tantamount to taking candy from a baby." />
  <row Id="13029" PostHistoryTypeId="2" PostId="5680" RevisionGUID="0a91785e-8477-4ad2-ad69-8dce5b9e6176" CreationDate="2010-08-17T20:40:49.557" UserId="445" Text="There isn't one answer to this. You have to examine the market on your server to be able to accurately judge what can make you the most money for your time spent.&#xD;&#xA;&#xD;&#xA;In my opinion, farming collectables (herbs, ore, etc.) is almost never worth it. Why? Because the market on these items tends to be super saturated and the competition is high. Not to mention as the game gets closer and closer to the next expansion, the market will literally crash as those items will no longer be needed. Don't listen to the others, farming common materials is not the best use of your valuable time. 100g an hour farming Saronite is not worth it.&#xD;&#xA;&#xD;&#xA;I can share you some of my personal favorite ways to make money, but this may not work on every server. Look for an item that is faction exclusive or difficult to obtain for the other faction. I chose the Black Tabby Cat, a non-combat pet, which drops from a rare spawn off the Dalaran Spellscribe (not killable by Alliance players, only by Horde) in Silverpine Forest. I parked a level 40 or so alt there, kept him logged off, and simply logged in a couple times a day on him (at least 6 hours apart) to see if the rare mob had spawned. For example, once during my lunch break, once before dinner, and once before I go to bed. If it was there, I would kill and loot it, and sell the pet for 1000g on the neutral auction house. There's actually an astonishing number of pet collectors nowadays who want to get literally every pet, so I just took advantage of that. Although the drop is only about 20% chance, I could still make 1000g or 2000g in a day if I was lucky with only literally 5 minutes of my time spent.&#xD;&#xA;&#xD;&#xA;Of course, this is just one example and there may already be other people competing for this item on your server, or you simply may not be able to sell it as high as 1000g. But there are tons of similar items/drops and I guarantee you that you will be able to find one that you can claim a monopoly on. You just need to put in a little bit of thought and market research.&#xD;&#xA;&#xD;&#xA;If you already have a ton of money and want to invest it for greater gain, consider picking up a high-in-demand profession like Jewelcrafting. Often times you can simply buy uncut gems off the AH and re-sell them for 30g higher which is pure profit. Just choose your recipes wisely." />
  <row Id="13030" PostHistoryTypeId="16" PostId="5680" RevisionGUID="0a91785e-8477-4ad2-ad69-8dce5b9e6176" CreationDate="2010-08-17T20:40:49.557" UserId="-1" />
  <row Id="13031" PostHistoryTypeId="2" PostId="5681" RevisionGUID="2f6c3064-6aa3-4e1b-bf3c-f6c835c2dd4b" CreationDate="2010-08-17T20:42:11.847" UserId="10" Text="Doing lots and lots of quests, since they do earn you a fair share of gold (per XP after you hit 80), also you often gather lots of materials you can sell.&#xD;&#xA;&#xD;&#xA;Following a leveling guide will ensure you can complete the most quests, the quickest. Also doing heroic dailies can be very useful, because they're more fun than farming and also give badges.&#xD;&#xA;&#xD;&#xA;In the end, we often play WoW to have fun, so I would prefer this above mindless farming for hours. You get to follow the lore of the game, enjoy all the different areas and spot nice areas for when you do have to farm!" />
  <row Id="13032" PostHistoryTypeId="16" PostId="5681" RevisionGUID="2f6c3064-6aa3-4e1b-bf3c-f6c835c2dd4b" CreationDate="2010-08-17T20:42:11.847" UserId="-1" />
  <row Id="13033" PostHistoryTypeId="2" PostId="5682" RevisionGUID="2193f1be-ef8e-47a5-917a-fc2423b21673" CreationDate="2010-08-17T20:45:46.567" UserId="10" Text="[This answer was posted by roguediary on Epic Advice][1]&#xD;&#xA;&#xD;&#xA;**Markets for Making/Losing Gold**&#xD;&#xA;&#xD;&#xA;From my experience with flipping items on the auction house, I put together my top 5 and bottom 5 markets that I make my most gold in. Enjoy! :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Top 5 Markets**&#xD;&#xA;&#xD;&#xA;5 -Reputation Items&#xD;&#xA;-------------------&#xD;&#xA;&#xD;&#xA;You have to be careful with this one, because some types of reputation grinding, (ie. Sporeggar) is not as easy to sell as, say, Hodir reputation… (btw. Relics of Ulduar is probably my number one selling item on most days… people are desperate to get exalted for the shoulder enchant there… )&#xD;&#xA;&#xD;&#xA;4 -Enchanting Materials&#xD;&#xA;-----------------------&#xD;&#xA;&#xD;&#xA;You can focus on one or both types of markets, the leveling market, (read, mid-level, such as Greater Nether, Small and Large Brilliant Shards), or high-level, such as Cosmic Essences and Abyss Crystals. Stay away from lower level mats as their profit margins are low and they are easier to come by.&#xD;&#xA;&#xD;&#xA;3 – Milling/Alchemy Goods&#xD;&#xA;-------------------------&#xD;&#xA;&#xD;&#xA;Still currently a flavor of the month type of skill set… many are taking their alts higher up into the Inscription tradeset, causing a need for many mid-level herbs, (i.e. netherbloom, briarthorn, mageroyal)… avoid lower and higher level herbs as they are easier to come by, (ie. lower levels are easier to pick, higher levels are easier to glut into the market).&#xD;&#xA;&#xD;&#xA;2 -Basic Trade Goods&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;(i.e. leathers, clothes, herbs, ores and bars) This is the majority of where I do my business… remember to fill both short and full stack markets and wait for a good loading time, (i.e. early in the weekend, during the week as necessary)&#xD;&#xA;&#xD;&#xA;1 – Middle Level Gems&#xD;&#xA;---------------------&#xD;&#xA;&#xD;&#xA;(i.e. Citrine, Blue Sapphires, Star Rubies, Large Opals, etc)… due to the resurgence of jewelcrafting, many are either respecing their mains or skilling up their alts… there is a level of ignorance with these mid-level gems, (i.e. before Lich King, Citrine was lucky to sell for 1g a piece… now it easily sells for 11g on our server)… while a bit hard to come by, you will feel like you hit a homerun everytime you find these as they sell very quickly and almost always grab top-dollar.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Bottom 5 Markets**&#xD;&#xA;&#xD;&#xA;5 - Top Level Gear&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;Dabbling in level 80 gear has been, in my experience a “break-even” type of market in that the number of options available for purchase at lvl 80 is fairly limited due to progression available gear, as well as subject to the leveling of different tradeskills, (i.e. Blacksmithing, Leather-Working). It is hard to corner a market that has a very select group buying and a very large group selling.&#xD;&#xA;&#xD;&#xA;4 – Pets&#xD;&#xA;--------&#xD;&#xA;&#xD;&#xA;Some people swear by pet selling… and there is SOME gold there as long as you are willing to farm the pets and are also willing to undercut the competition… I hate farming pets, so UNLESS I find a CRAZY deal on a pet, I generally stay away from these. Sure, there are tons of people out there collecting these, but at the prohibitive cost of most of these, the buying is sporadic and slow at best, backing up the market… glut causes lower prices, increasing your chances of losing your profit margin in repeat AH postings.&#xD;&#xA;&#xD;&#xA;3 – Glyphs&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;There are a TON of glyphs being sold online… cheap and available… but the problem here is the market is SO glutted right now with these types of articles it is nearly impossible to make any type of flip profit on the straight glyphs, (there are some that tell me that Inscribers can make a profit on these… however as a buy/sell flipper, I avoid these unless I find a CRAZY deal.&#xD;&#xA;&#xD;&#xA;2 – Quest Items&#xD;&#xA;---------------&#xD;&#xA;&#xD;&#xA;Again, we are talking about a VERY limited number of players that would even NEED this type of item at any given time. Given the almost universal availability of quest items NEARBY a quest hub, running to a AH to pick up something laying on the group nearby is ridiculous and a sure-fire way to lose money… not to be confused with reputation items, (see above #5).&#xD;&#xA;&#xD;&#xA;1 – Leveling Gear&#xD;&#xA;-----------------&#xD;&#xA;&#xD;&#xA;Unless you have an Enchanter you are trying to level, stay away from speculative buying of gear under level 80… gear is so specific to each class, so you are limited WHO would be interested in a specific piece of gear… PLUS quest rewards usually are better than anything available through AH, and is “free” considering you are willing to put time into doing the quest, which most people are since you are LEVELING anyways…. PLUS leveling has become much faster nowadays, meaning that while people are needing to upgrade gear more often, they are less apt to spend top-dollar on gear that is going to be replaced in the next few days.&#xD;&#xA;&#xD;&#xA;[Courtesy][2] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://epicadvice.com/questions/1813/what-is-your-favorite-auction-house-tip-for-making-gold/1887#1887&#xD;&#xA;  [2]: http://roguediary.wordpress.com/2009/10/10/making-the-gold/" />
  <row Id="13034" PostHistoryTypeId="16" PostId="5682" RevisionGUID="2193f1be-ef8e-47a5-917a-fc2423b21673" CreationDate="2010-08-17T20:45:46.567" UserId="-1" />
  <row Id="13035" PostHistoryTypeId="5" PostId="5680" RevisionGUID="402125ef-5853-41c9-b2f0-d2411842bfe0" CreationDate="2010-08-17T20:46:09.980" UserId="445" Comment="added 318 characters in body; added 160 characters in body" Text="There isn't one answer to this. You have to examine the market on your server to be able to accurately judge what can make you the most money for your time spent.&#xD;&#xA;&#xD;&#xA;In my opinion, farming collectables (herbs, ore, etc.) is almost never worth it. Why? Because the market on these items tends to be super saturated and the competition is high. Not to mention as the game gets closer and closer to the next expansion, the market will literally crash as those items will no longer be needed. Don't listen to the others, farming common materials is not the best use of your valuable time. 100g an hour farming Saronite is not worth it.&#xD;&#xA;&#xD;&#xA;I can share you some of my personal favorite ways to make money, but this may not work on every server. Look for an item that is faction exclusive or difficult to obtain for the other faction. I chose the Black Tabby Cat, a non-combat pet, which drops from a rare spawn off the Dalaran Spellscribe (not killable by Alliance players, only by Horde) in Silverpine Forest. I parked a level 40 or so alt there, kept him logged off, and simply logged in a couple times a day on him (at least 6 hours apart) to see if the rare mob had spawned. For example, once during my lunch break, once before dinner, and once before I go to bed. If it was there, I would kill and loot it, and sell the pet for 1000g on the neutral auction house. There's actually an astonishing number of pet collectors nowadays who want to get literally every pet, so I just took advantage of that. Although the drop is only about 20% chance, I could still make 1000g or 2000g in a day if I was lucky with only literally 5 minutes of my time spent.&#xD;&#xA;&#xD;&#xA;Of course, this is just one example and there may already be other people competing for this item on your server, or you simply may not be able to sell it as high as 1000g. But there are tons of similar items/drops and I guarantee you that you will be able to find one that you can claim a monopoly on. You just need to put in a little bit of thought and market research. At a time like this nearing the end of the expansion, people are willing to pay a lot for vanity items since they last forever, while gear gets outdated quick.&#xD;&#xA;&#xD;&#xA;If you already have a ton of money and want to invest it for greater gain, consider picking up a high-in-demand profession like Jewelcrafting. Often times you can simply buy uncut gems off the AH and re-sell them for 30g higher which is pure profit. Just choose your recipes wisely. As another answer mentioned, completing quests at the level cap will give you additional gold. It's quite easy to have enough to buy your epic flying training in about a week just by doing Northrend quests at level 80. Your questing speed will increase even more once you do get your flier, if you choose to continue." />
  <row Id="13036" PostHistoryTypeId="2" PostId="5683" RevisionGUID="2d28b7be-c5fc-484b-916f-c72ba41b79d6" CreationDate="2010-08-17T20:52:08.437" UserId="50" Text=" &gt; Which turret is best to put out on the field? And where?&#xD;&#xA;&#xD;&#xA;A strategy that's worked well for us has been starting out with laser turrets at first (when there's little money to go around) then replacing them with rocket turrets as they get destroyed.  I usually put a rocket turret at each side entrance and an ice turret in the middle of the front archway to slow down the main group of bots while all the turrets around them rip into them.  A longshot in each of the back corners works pretty well too.&#xD;&#xA;&#xD;&#xA;In The Scramble I always try to build rocket turrets since the bots seem to prefer attacking turrets before the moneyball, and since they have more armor than laser turrets I can get over there while they're clumped up and drop a smoke bomb (assassin) or air strike (support).&#xD;&#xA;&#xD;&#xA; &gt; What classes would be best to choose? What skills to upgrade?&#xD;&#xA;&#xD;&#xA;In Blitz, we've settled on one support, one gunner, one tank, and either an assault or an assassin.&#xD;&#xA;&#xD;&#xA;In The Scramble, a support on the upper level continually healing a tank who's just spamming close-range area-effect skills works wonders.  Park the tank near the front archway in the middle of all the turrets for maximum carnage.  The assassin can also run around cloaked and drop a smoke bomb on a cluster of gremlins to freeze them, making them easy to take out before cloaking again.&#xD;&#xA;&#xD;&#xA;As far as what skills to upgrade, just upgrade whatever skills you find yourself using most.  Eventually you'll have them all fully-upgraded anyway.  As an assassin I focus on the cloak skill and the passive (bottom) skill to upgrade to the katana.  As support I focus on the passive skill first so I can heal faster, then focus on upgrading my mini-turret, then on hacking.&#xD;&#xA;&#xD;&#xA; &gt; How many players is optimal?&#xD;&#xA;&#xD;&#xA;After some experimentation, I'd say three.  We finally beat The Scramble when we started out with four, then lost a player around round 8.  By then we had almost every turret up the last two rounds at least *seemed* much easier :)&#xD;&#xA;" />
  <row Id="13037" PostHistoryTypeId="16" PostId="5683" RevisionGUID="2d28b7be-c5fc-484b-916f-c72ba41b79d6" CreationDate="2010-08-17T20:52:08.437" UserId="-1" />
  <row Id="13039" PostHistoryTypeId="2" PostId="5684" RevisionGUID="0186e89d-aa1f-4050-9e40-865873e72491" CreationDate="2010-08-17T20:54:58.650" UserId="816" Text="There are a *lot* of options.&#xD;&#xA;&#xD;&#xA; - **Auction House arbitrage** - Find items that are cheaply priced, buy them, and relist for more.  A related tactic is to buy ingredients that are cheap, produce something, and relist it.  This doesn't necessarily require a profession - it could be something like eternal fires.  Use the [auctioneer addon][2] to determine average prices for items.&#xD;&#xA; - **Cross-faction arbitrage** - Same thing, except you're buying on one side and either using the cross-faction auction house, or passing the items to a character on the other side and listing them on that side's auction house.  Beware the higher tax on the cross-faction auction house.&#xD;&#xA; - **Auctioning rare NPC-sold items** - Some NPC vendors can be found in out-of-the-way locations, selling things that can't be obtained elsewhere.  I seem to recall a guy in Netherstorm who sold certain rare pets, as an example.  Get an alt out there, buy some of these items, mail them to another of your characters and put them in the auction house for more than they cost.  People are essentially paying to not have to go out into the middle of nowhere to get the item.&#xD;&#xA; - **Professions** - When WOTLK was young, glyphs were a money factory.  This profession has slowed down, but there's still money to be made.  Every profession can be profitable to some extent.  Take some time to research the material costs and average AH prices for things you can make with your professions.&#xD;&#xA; - **Expansion Speculation** - Keep track of rumors and patch notes, and speculate on how patch changes and expansions will affect the economy.  If you figure out something that will be in high demand after the patch/expansion, you can horde now to sell at a profit later.&#xD;&#xA;&#xD;&#xA;[Greedy Goblin][1] used to have a lot of money-making advice.  Check the older posts.  Some of it is probably out of date, but there is still good advice in there.&#xD;&#xA;&#xD;&#xA;[1]: http://greedygoblin.blogspot.com&#xD;&#xA;[2]: http://auctioneeraddon.com" />
  <row Id="13040" PostHistoryTypeId="16" PostId="5684" RevisionGUID="0186e89d-aa1f-4050-9e40-865873e72491" CreationDate="2010-08-17T20:54:58.650" UserId="-1" />
  <row Id="13041" PostHistoryTypeId="5" PostId="5684" RevisionGUID="598a0f1a-054d-4780-82fe-6b4adbe0cc80" CreationDate="2010-08-17T21:02:14.403" UserId="816" Comment="added 427 characters in body; added 2 characters in body" Text="There are a *lot* of options.&#xD;&#xA;&#xD;&#xA; - **Grind monsters/quests** - Not terribly efficient, but there's an abundant supply.  Quests of the kill X variety are the best money makers, because you get loot and quest rewards.&#xD;&#xA; - **Gathering** - Again, not the fastest money-maker, but an unlimited supply.  It's worth looking at the prices of the various goods you can gather - *you may find some newb herb or mid-rage ore that sells for more than the top-tier stuff*.&#xD;&#xA; - **Auction House arbitrage** - Find items that are cheaply priced, buy them, and relist for more.  A related tactic is to buy ingredients that are cheap, produce something, and relist it.  This doesn't necessarily require a profession - it could be something like eternal fires.  Use the [auctioneer addon][2] to determine average prices for items.&#xD;&#xA; - **Cross-faction arbitrage** - Same thing, except you're buying on one side and either using the cross-faction auction house, or passing the items to a character on the other side and listing them on that side's auction house.  Beware the higher tax on the cross-faction auction house.&#xD;&#xA; - **Auctioning rare NPC-sold items** - Some NPC vendors can be found in out-of-the-way locations, selling things that can't be obtained elsewhere.  I seem to recall a guy in Netherstorm who sold certain rare pets, as an example.  Get an alt out there, buy some of these items, mail them to another of your characters and put them in the auction house for more than they cost.  People are essentially paying to not have to go out into the middle of nowhere to get the item.&#xD;&#xA; - **Professions** - When WOTLK was young, glyphs were a money factory.  This profession has slowed down, but there's still money to be made.  Every profession can be profitable to some extent.  Take some time to research the material costs and average AH prices for things you can make with your professions.&#xD;&#xA; - **Expansion Speculation** - Keep track of rumors and patch notes, and speculate on how patch changes and expansions will affect the economy.  If you figure out something that will be in high demand after the patch/expansion, you can horde now to sell at a profit later.&#xD;&#xA;&#xD;&#xA;[Greedy Goblin][1] used to have a lot of money-making advice.  Check the older posts.  Some of it is probably out of date, but there is still good advice in there.&#xD;&#xA;&#xD;&#xA;[1]: http://greedygoblin.blogspot.com&#xD;&#xA;[2]: http://auctioneeraddon.com" />
  <row Id="13042" PostHistoryTypeId="2" PostId="5685" RevisionGUID="e7cf21b4-420c-45e4-a455-3c754071e19e" CreationDate="2010-08-17T22:12:49.743" UserId="2091" Text="You don't want to over micro your units.  Sometimes getting maximum DPS is better than micro-ing your units around.  You also don't want to engage in a battle you know you can't win i.e. running head first into a group of zerglings that out number your zerglings.  If you only have 4-6 zerglings use them to scout and invest in speedling research before you harass.&#xD;&#xA;&#xD;&#xA;You mentioned that there is always a zergling vs zergling battle.  If this is the case when you are attacking their base you should run around for scouting info and then fall back.  Do not waste your lings and minerals by engaging them at that time.  If they are attacking you, fall back to your queen so you have the advantage.&#xD;&#xA;&#xD;&#xA;Also, if you have Zerglings and a queen, don't panic and attack with your drones too.  This will make it fair game if he uses attack move and your drones can be targeted.  If your drones continue to mine he will be forced to either attack move and let the AI attack your zerglings/queen or he will have to single target your drones in which case you will do far more damage to his force than he will to your mineral line." />
  <row Id="13043" PostHistoryTypeId="2" PostId="5686" RevisionGUID="f2d9b993-ab17-4d50-b1ef-12e9e9d30cbb" CreationDate="2010-08-17T22:20:59.640" UserId="77" Text="I'm answering my own question because i finally managed to get to gold level on this challenge by using some non standard tactics.&#xD;&#xA;&#xD;&#xA;On the final stage instead of using unit compositions recommended in hints I decided to go with:&#xD;&#xA;&#xD;&#xA;Against battlecruiser and vikings I used stalkers, zealots and hight templar. I feedback BC with HT ans focus fire my stalkers on the BC while zealots got rid of any landing vikings.&#xD;&#xA;&#xD;&#xA;Against hellions and reapers I used colossi and archons (colossi on high ground and a bit of micro with anchors).&#xD;&#xA;&#xD;&#xA;Against marauders and tanks I used immortals with shield from sentry and Phoenixes. I used phoenixes to reduce incoming damage by lifting 4 of the siege tanks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13044" PostHistoryTypeId="2" PostId="5687" RevisionGUID="6d276f1c-3571-439d-8493-f5ded0ec6f59" CreationDate="2010-08-17T23:01:00.890" UserId="1322" Text="I would like to sell my copy of Battlefield 2, but I cant remember if the CD Key was used to create my login account. I would not like to sell the game to someone if they will not be able to create an account and log in with the same CD Key. Does anyone know how this works?" />
  <row Id="13045" PostHistoryTypeId="1" PostId="5687" RevisionGUID="6d276f1c-3571-439d-8493-f5ded0ec6f59" CreationDate="2010-08-17T23:01:00.890" UserId="1322" Text="Selling Battlefield 2" />
  <row Id="13046" PostHistoryTypeId="3" PostId="5687" RevisionGUID="6d276f1c-3571-439d-8493-f5ded0ec6f59" CreationDate="2010-08-17T23:01:00.890" UserId="1322" Text="&lt;battlefield&gt;" />
  <row Id="13047" PostHistoryTypeId="2" PostId="5688" RevisionGUID="50f8074e-c723-4aaa-97ff-26e273856342" CreationDate="2010-08-17T23:02:42.383" UserId="2091" Text="You can do this with good micro if you follow the in game hints.&#xD;&#xA;&#xD;&#xA;With stalkers, as they take damage blink them up on the high ground.  don't start off on the high ground.  If the high ground is out of range, just blink it back.  You can do this easily with 0 losses.&#xD;&#xA;&#xD;&#xA;Use your immortals to counter the tanks and the zealots to counter the marauders.  What you want to do here is time your attack just right. move in your immortals first from the south side so they get targeted by the first wave of siege attacks. then charge in your zealots from the north to take out the marauders.  You may lose one or two zealots here but shouldn't lose any immortals.  Back out any immortals that are getting low on health.  Don't cluser them in a circle either because microing immortals that are taking damage from the front to the back will be impossible.&#xD;&#xA;&#xD;&#xA;I used my sentry with the Arcons and Colossi which is a bit over kill but I had no use for my sentry.  I just put all the colossi on the ridge and setup a forcefield between the arcons and the incoming wave of units to stall.&#xD;&#xA;&#xD;&#xA;It took several tries to get gold on all challenges but I did it by following the hints and practicing my micro which i believe is the purpose of these challenges. (or macro depending on the challenge)" />
  <row Id="13048" PostHistoryTypeId="5" PostId="3561" RevisionGUID="63d2869a-dd3e-4155-b3f3-4c071aae3d97" CreationDate="2010-08-17T23:02:54.193" UserId="1063" Comment="added more info" Text="iPhone/iPad&#xD;&#xA;===========&#xD;&#xA;Slide with 2 fingers (right to left) and the same to have back the Enhanced Version.&#xD;&#xA;&#xD;&#xA;Xbox 360&#xD;&#xA;========&#xD;&#xA;Press the `Back` button on your controller.&#xD;&#xA;&#xD;&#xA;PC&#xD;&#xA;==&#xD;&#xA;Press `F1`, or press `Page Up` for Classic Mode and `Page Down` for Enhanced Version.&#xD;&#xA;&#xD;&#xA;PlayStation 3&#xD;&#xA;=============&#xD;&#xA;Press `Select` button" />
  <row Id="13049" PostHistoryTypeId="2" PostId="5689" RevisionGUID="7fedfbea-48f6-42d4-b698-403e23be5eec" CreationDate="2010-08-17T23:06:23.033" UserId="2897" Text="Your time is better spent making sure you are spending your resources than trying to win a 4 vz 6 ling fight." />
  <row Id="13050" PostHistoryTypeId="2" PostId="5690" RevisionGUID="ef2b30cf-fbff-469b-b350-dee7a3b20628" CreationDate="2010-08-17T23:22:05.083" UserId="203" Text="Hi everyone, I have a question about trophies.&#xD;&#xA;A friend of mine won a trophy while using my PSN account, but if I check my trophy collection (on my console) I don't find it.&#xD;&#xA;I can only view it if I'm comparing my trophies with someone else, and it also appear in the recent obtained trophies.&#xD;&#xA;How can I make it appear also on my collection list?&#xD;&#xA;&#xD;&#xA;Can anyone help me?&#xD;&#xA;Thanks :)" />
  <row Id="13051" PostHistoryTypeId="1" PostId="5690" RevisionGUID="ef2b30cf-fbff-469b-b350-dee7a3b20628" CreationDate="2010-08-17T23:22:05.083" UserId="203" Text="Trophy Question" />
  <row Id="13052" PostHistoryTypeId="3" PostId="5690" RevisionGUID="ef2b30cf-fbff-469b-b350-dee7a3b20628" CreationDate="2010-08-17T23:22:05.083" UserId="203" Text="&lt;trophies&gt;" />
  <row Id="13054" PostHistoryTypeId="6" PostId="5690" RevisionGUID="a6ad57fd-5093-441f-afc5-c71d2ca9ba3b" CreationDate="2010-08-17T23:29:00.703" UserId="336" Comment="edited tags" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;psn&gt;" />
  <row Id="13055" PostHistoryTypeId="4" PostId="5690" RevisionGUID="0589753a-f735-4fb0-860f-3f648a3ab3b7" CreationDate="2010-08-17T23:30:59.110" UserId="203" Comment="edited tags; edited title" Text="Trophy Troubles" />
  <row Id="13056" PostHistoryTypeId="6" PostId="5690" RevisionGUID="0589753a-f735-4fb0-860f-3f648a3ab3b7" CreationDate="2010-08-17T23:30:59.110" UserId="203" Comment="edited tags; edited title" Text="&lt;ps3&gt;&lt;psn&gt;&lt;trophies&gt;" />
  <row Id="13057" PostHistoryTypeId="2" PostId="5692" RevisionGUID="a83f9068-d084-4347-b850-50aa84ed57da" CreationDate="2010-08-17T23:54:47.413" UserId="2562" Text="In Starcraft II beta, the placement system depended on your wins during placement matches. &#xD;&#xA;&#xD;&#xA;    5-0 = Diamond&#xD;&#xA;    4-1 = Platinum&#xD;&#xA;    3-2 = Gold&#xD;&#xA;    2-3 = Silver&#xD;&#xA;    1-4 = Bronze&#xD;&#xA;&#xD;&#xA;Now, you cannot be placed in Diamond league. Sometimes, you can win all 5 matches, and still be placed only in Gold rather than Platinum. Placement matches are not about how many matches you win, but who you beat. It is very likely, that the Diamond pair may have went up against a few stronger Diamond players during placements thus resulting their placement in a lower league or they just played beginners during placements or they just wanted to be in a lower league to build more points so they could be higher in the ladder as they are promoted to a higher league since it is harder to get points in Diamond league than Silver league." />
  <row Id="13058" PostHistoryTypeId="2" PostId="5693" RevisionGUID="00a6afab-2682-4315-a5ec-1c09d0a5d537" CreationDate="2010-08-18T00:01:52.343" UserId="320" Text="I believe you CAN resell the game (since I've seen it used in stores -- pc) but the buyer has to pay a $20 reactivation fee unless you transfer your entire EA account to them, but the latter option may not be legal." />
  <row Id="13059" PostHistoryTypeId="5" PostId="1267" RevisionGUID="293a4ac5-315b-4868-9255-ff35f0344eb8" CreationDate="2010-08-18T00:36:16.580" UserId="29" Comment="edited body; added 47 characters in body; added 1 characters in body" Text="another method is using the quantum storage trick/bug/cheat&#xD;&#xA;&#xD;&#xA;first, create a 1x1 refuse zone(&lt;kbd&gt;i&lt;/kbd&gt;, move to were you want it, &lt;kbd&gt;Enter&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt;) and designate it as &lt;kbd&gt;g&lt;/kbd&gt;arbage zone.  &#xD;&#xA;Now, you can select the area (any size) to dump in that zone (&lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;d&lt;/kbd&gt;)&#xD;&#xA;All items selected in the area will be hauled into that zone.&#xD;&#xA;&#xD;&#xA;now, if you want to reclaim all the items in this zone, you can do it by using &lt;kbd&gt;d&lt;/kbd&gt;, &lt;kbd&gt;b&lt;/kbd&gt;, &lt;kbd&gt;c&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt;, &lt;kbd&gt;Enter&lt;/kbd&gt; right on that zone" />
  <row Id="13060" PostHistoryTypeId="10" PostId="5641" RevisionGUID="88726e16-03c4-4bee-87ed-de103d21ace4" CreationDate="2010-08-18T00:37:46.810" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:2659,&quot;DisplayName&quot;:&quot;Shogun&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;}]" />
  <row Id="13061" PostHistoryTypeId="4" PostId="5687" RevisionGUID="22507844-33b3-431c-b8d5-28ec29f236d4" CreationDate="2010-08-18T01:08:40.307" UserId="320" Comment="edited title" Text="Can I sell Battlefield 2?" />
  <row Id="13062" PostHistoryTypeId="2" PostId="5694" RevisionGUID="40a481a2-49f2-4b2f-a66b-0e989f8a6c05" CreationDate="2010-08-18T01:09:22.410" UserId="2106" Text="The best way to micro in this case is to keep your group of lings together, and run away from his group. If they are equal speed you should not have trouble keeping away. To micro lings you simply abuse the automatic AI.&#xD;&#xA;&#xD;&#xA;When he attack-moves, run away. His lings will continue following your lings even if they will never reach them because you are running away.&#xD;&#xA;&#xD;&#xA;When he simply tells them to move, you attack him. His units will not fight back while just moving.&#xD;&#xA;&#xD;&#xA;When he force-attacks a single unit (other than your lings), attack his lings. They will not attack back until their target is dead.&#xD;&#xA;&#xD;&#xA;When he force-attacks a single one of your lings, separate that ling out and attack his lings with the rest of yours.&#xD;&#xA;&#xD;&#xA;**The basic idea is:**&#xD;&#xA;&#xD;&#xA; - retreat when his lings are heading for your lings&#xD;&#xA; - attack when his lings are not heading for your lings&#xD;&#xA;&#xD;&#xA;    The main point of this is to delay until you can reinforce your army." />
  <row Id="13063" PostHistoryTypeId="2" PostId="5695" RevisionGUID="a277d395-8ed1-4d2e-bb3f-36020c7b138a" CreationDate="2010-08-18T01:10:57.057" UserId="2958" Text="I'm about halfway through the campaign, and realized that I haven't gotten all of the research points from all of the previous missions. I'd really like to get those points (just for completeness)- can I replay the earlier missions and get these points added to my research in the laboratory?" />
  <row Id="13064" PostHistoryTypeId="1" PostId="5695" RevisionGUID="a277d395-8ed1-4d2e-bb3f-36020c7b138a" CreationDate="2010-08-18T01:10:57.057" UserId="2958" Text="SC2: Missed some research points in some levels, can I replay to get those points?" />
  <row Id="13065" PostHistoryTypeId="3" PostId="5695" RevisionGUID="a277d395-8ed1-4d2e-bb3f-36020c7b138a" CreationDate="2010-08-18T01:10:57.057" UserId="2958" Text="&lt;starcraft-2&gt;&lt;replay&gt;&lt;research&gt;&lt;mission&gt;" />
  <row Id="13066" PostHistoryTypeId="5" PostId="5693" RevisionGUID="5cf141f3-1ddf-4921-95ad-a718d6c5af58" CreationDate="2010-08-18T01:14:18.563" UserId="320" Comment="added 358 characters in body" Text="I believe you CAN resell the game (since I've seen it used in stores -- pc) but the buyer has to pay a $20 reactivation fee unless you transfer your entire EA account to them.&#xD;&#xA;&#xD;&#xA;Please note that you CANNOT sell Steam games and apparently it is against the EA t&amp;c to transfer your EA account, so you can only sell it if you bought it somewhere other than Steam (probably in box form) and you can find out exactly how to get the reactivation working.  I'm fairly certain it exists, but I don't know how to do it, so I would encourage someone who does know to post an answer." />
  <row Id="13067" PostHistoryTypeId="2" PostId="5696" RevisionGUID="fbaa8abb-754d-422b-a8ce-a3ebffb6dd01" CreationDate="2010-08-18T01:21:42.710" UserId="304" Text="Yep! Same goes for the optional goals that reward credits." />
  <row Id="13068" PostHistoryTypeId="5" PostId="2230" RevisionGUID="38a0ec09-fc00-45d9-a5ef-8a70f006482b" CreationDate="2010-08-18T01:34:53.227" UserId="29" Comment="added additional links in the actual question." Text="I am one of the many people that took up the offer on steam of the 10 year anniversary of Deus Ex.&#xD;&#xA;&#xD;&#xA;The problem is with Deus Ex 2: Invisible war. The game launches and starts with the opening videos, and then on the first loading screen it crashes to the desktop&#xD;&#xA;&#xD;&#xA;There are lots of posts around the internet about this &lt;sup&gt;[1][1] [2][2] [3][3] [4][4] [5][5] [6][6] [7][7] [8][8]&lt;/sup&gt;, but there seems no definitive solution (that at least worked for me).&#xD;&#xA;&#xD;&#xA;Can we find a definitive answer as all of the above do not work?&#xD;&#xA;&#xD;&#xA;I have tried updating all my drivers, various &quot;compatability modes&quot;, lots of multiproccesor hacks and nothing seems to work.&#xD;&#xA;&#xD;&#xA;My specific setup is:&#xD;&#xA;2.16 Ghz Core 2 Duo&#xD;&#xA;Intel 945 graphics card&#xD;&#xA;2Gb RAM&#xD;&#xA;Windows 7&#xD;&#xA;Steam&#xD;&#xA;&#xD;&#xA; [1]: http://forums.steampowered.com/forums/showthread.php?t=1240152&#xD;&#xA; [2]: http://uk.gamespot.com/pc/rpg/deusexinvisiblewar/show_msgs.php?topic_id=m-1-42639610&amp;pid=528588&#xD;&#xA; [3]: http://forums.eidosgames.com/showthread.php?t=58950&#xD;&#xA; [4]: http://forums.eidosgames.com/showthread.php?t=84164&#xD;&#xA; [5]: http://forums.steampowered.com/forums/showthread.php?t=1241599&#xD;&#xA; [6]: http://forums.eidosgames.com/showthread.php?t=62219&#xD;&#xA; [7]: http://forums.eidosgames.com/showthread.php?t=61640&#xD;&#xA; [8]: http://forums.steampowered.com/forums/showthread.php?t=1355082" />
  <row Id="13069" PostHistoryTypeId="6" PostId="5356" RevisionGUID="20fe9a38-4bdd-434f-ad45-c44021bf4035" CreationDate="2010-08-18T01:39:57.237" UserId="29" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;legal&gt;&lt;emulation&gt;" />
  <row Id="13070" PostHistoryTypeId="10" PostId="5519" RevisionGUID="9d6f9bb1-c3ae-4169-a1d9-9bb3fd5f0c5a" CreationDate="2010-08-18T01:41:45.800" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="13071" PostHistoryTypeId="5" PostId="5670" RevisionGUID="92f6f130-59c5-4370-8a63-63ff9b7aa8ca" CreationDate="2010-08-18T02:33:18.483" UserId="29" Comment="added 36 characters in body; edited tags; edited title" Text="What does Smurfing mean when applied to online games?" />
  <row Id="13072" PostHistoryTypeId="4" PostId="5670" RevisionGUID="92f6f130-59c5-4370-8a63-63ff9b7aa8ca" CreationDate="2010-08-18T02:33:18.483" UserId="29" Comment="added 36 characters in body; edited tags; edited title" Text="What is Smurfing in Online Games?" />
  <row Id="13073" PostHistoryTypeId="6" PostId="5670" RevisionGUID="92f6f130-59c5-4370-8a63-63ff9b7aa8ca" CreationDate="2010-08-18T02:33:18.483" UserId="29" Comment="added 36 characters in body; edited tags; edited title" Text="&lt;terminology&gt;" />
  <row Id="13074" PostHistoryTypeId="2" PostId="5697" RevisionGUID="7afcec6d-7079-481f-acc1-208513b17ced" CreationDate="2010-08-18T03:28:38.230" UserId="2831" Text="How to switch to grid hotkeys?  Practice, practice, practice.&#xD;&#xA;&#xD;&#xA;Start in a 1v1 AI game, and set the computer on Very Easy.  Play a few games, building as many different units as you can, until you start to get some of the key combinations implanted in your mind.  Then gradually ramp up to Easy, Normal, and on as you get more confident.&#xD;&#xA;&#xD;&#xA;Will it work in multiplayer?  Yes, eventually, but you'll definitely want to start with easy AI until you've really cemented those key combos in your brain.  I think you'll find that it'll work *better* in multiplayer, but only after you know those keys like the back of the one hand you're using them with.&#xD;&#xA;&#xD;&#xA;Even then, you'll find that in the heat of battle your brain may snap back to SC1 keys.  In that case, make note of which key combo it is, go back into a Very Easy AI game, and build 20 of the thing you got wrong (or issue 20 of the command you got wrong) to retrain yourself.  (You might even try winning the game [it's Very Easy AI, after all] using nothing but whatever units you flubbed, just to really burn their keys into your brain.)" />
  <row Id="13075" PostHistoryTypeId="2" PostId="5698" RevisionGUID="7e95c2d8-4998-4e9a-86bc-ce726a13ae91" CreationDate="2010-08-18T05:17:46.803" UserId="128" Text="I have a steam product key for Just Cause 2 I got for free with the purchase of my video card. However, I already have a copy of this game attached to my Steam account. What will happen if I try to activate this other key on my account? Will Steam give me a copy of Just Cause 2 to gift to somebody else? Will it simply refuse to add it? Or will it eat the key rendering it worthless?&#xD;&#xA;&#xD;&#xA;I don't want to try this only to have the latter happen, but it would be useful to be able to add it and gift it to somebody else." />
  <row Id="13076" PostHistoryTypeId="1" PostId="5698" RevisionGUID="7e95c2d8-4998-4e9a-86bc-ce726a13ae91" CreationDate="2010-08-18T05:17:46.803" UserId="128" Text="Activating a product key on Steam for a game I already own" />
  <row Id="13077" PostHistoryTypeId="3" PostId="5698" RevisionGUID="7e95c2d8-4998-4e9a-86bc-ce726a13ae91" CreationDate="2010-08-18T05:17:46.803" UserId="128" Text="&lt;pc&gt;&lt;steam&gt;" />
  <row Id="13078" PostHistoryTypeId="2" PostId="5699" RevisionGUID="fdb00fee-c1a6-4ea1-bcea-2a1735cab7c1" CreationDate="2010-08-18T06:05:59.993" UserId="2498" Text="if you have the key then why don't you just give it to someone else instead of using steam to send it? Anyway, Steam games that you own will not need to be activated again so just give the key to a friend of yours." />
  <row Id="13079" PostHistoryTypeId="4" PostId="5687" RevisionGUID="f050126a-5115-4f9d-b998-3877cdf0b5b2" CreationDate="2010-08-18T07:09:31.500" UserId="10" Comment="edited tags; edited title" Text="Can you create a new account with a second hand game?" />
  <row Id="13080" PostHistoryTypeId="6" PostId="5687" RevisionGUID="f050126a-5115-4f9d-b998-3877cdf0b5b2" CreationDate="2010-08-18T07:09:31.500" UserId="10" Comment="edited tags; edited title" Text="&lt;battlefield&gt;&lt;drm&gt;" />
  <row Id="13081" PostHistoryTypeId="4" PostId="5695" RevisionGUID="7b69020d-2ec3-4011-9423-7b8cc2d2e9b0" CreationDate="2010-08-18T07:33:33.967" UserId="10" Comment="edited title" Text="I missed some research points in some levels, can I replay to get those points?" />
  <row Id="13082" PostHistoryTypeId="2" PostId="5700" RevisionGUID="9eb1a752-1eca-41dd-8d64-f81996ff24ca" CreationDate="2010-08-18T08:34:57.940" UserId="2064" Text="Hey there&#xD;&#xA;&#xD;&#xA;I’m on the way to get some achievements done, then I came across the &quot;Can't Touch This!&quot; achievements. &#xD;&#xA;&#xD;&#xA;I tried several ways to get it but as far no idea did work.&#xD;&#xA;&#xD;&#xA;Does someone have this achievement? and how to solve this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;btw if i remember right i saw an upgrade that gives 20% doge to a unit againgst this missle?!?" />
  <row Id="13083" PostHistoryTypeId="1" PostId="5700" RevisionGUID="9eb1a752-1eca-41dd-8d64-f81996ff24ca" CreationDate="2010-08-18T08:34:57.940" UserId="2064" Text="SC2: Can't Touch This! archievement" />
  <row Id="13084" PostHistoryTypeId="3" PostId="5700" RevisionGUID="9eb1a752-1eca-41dd-8d64-f81996ff24ca" CreationDate="2010-08-18T08:34:57.940" UserId="2064" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="13085" PostHistoryTypeId="2" PostId="5701" RevisionGUID="13c1daeb-2b2a-42dd-aa4e-f98fcf0ac6ba" CreationDate="2010-08-18T08:37:55.170" UserId="729" Text="I have been playing Robo Defence a lot lately but I can't really get beyond level 2 because I haven't yet found an opening strategy which would work effectively. Can you recommend any good opening strategies?" />
  <row Id="13086" PostHistoryTypeId="1" PostId="5701" RevisionGUID="13c1daeb-2b2a-42dd-aa4e-f98fcf0ac6ba" CreationDate="2010-08-18T08:37:55.170" UserId="729" Text="Opening Strategies for Robo Defence" />
  <row Id="13087" PostHistoryTypeId="3" PostId="5701" RevisionGUID="13c1daeb-2b2a-42dd-aa4e-f98fcf0ac6ba" CreationDate="2010-08-18T08:37:55.170" UserId="729" Text="&lt;android&gt;&lt;strategy&gt;" />
  <row Id="13088" PostHistoryTypeId="5" PostId="5700" RevisionGUID="7219ac94-7421-48f4-806b-a19279568227" CreationDate="2010-08-18T08:38:27.633" UserId="10" Comment="added 16 characters in body; edited title" Text="Hey there&#xD;&#xA;&#xD;&#xA;I’m on the way to get some achievements done, then I came across the &quot;Can't Touch This!&quot; achievements. &#xD;&#xA;&#xD;&#xA;I tried several ways to get it but as far no idea did work.&#xD;&#xA;&#xD;&#xA;Has someone already got this achievement and knows how to solve this?&#xD;&#xA;&#xD;&#xA;BTW: if I remember it correctly I saw an upgrade that gives 20% doge to a unit against this missle?!?" />
  <row Id="13089" PostHistoryTypeId="4" PostId="5700" RevisionGUID="7219ac94-7421-48f4-806b-a19279568227" CreationDate="2010-08-18T08:38:27.633" UserId="10" Comment="added 16 characters in body; edited title" Text="How can I beat the 'Can't Touch This!' archievement?" />
  <row Id="13090" PostHistoryTypeId="5" PostId="5700" RevisionGUID="13a57faa-308a-456c-8b92-bc52006c2b02" CreationDate="2010-08-18T08:43:34.317" UserId="10" Comment="added 59 characters in body" Text="Hey there&#xD;&#xA;&#xD;&#xA;I’m on the way to get some achievements done, then I came across the &quot;Can't Touch This!&quot; achievements. &#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I tried several ways to get it, but as far no idea did work. Has someone already got this achievement and knows how to solve this?&#xD;&#xA;&#xD;&#xA;BTW: if I remember it correctly I saw an upgrade that gives 20% doge to a unit against this missle?!?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/xrQld.png" />
  <row Id="13091" PostHistoryTypeId="2" PostId="5702" RevisionGUID="5d5f9df4-f662-4ac1-98f0-2f6cd8e41427" CreationDate="2010-08-18T08:55:48.060" UserDisplayName="chuberto" Text="Are there plans to repackage SC1 and broodwar as remastered/resulution and graphics updated?... I would like to re-live the saga of the old game in hi res..." />
  <row Id="13092" PostHistoryTypeId="1" PostId="5702" RevisionGUID="5d5f9df4-f662-4ac1-98f0-2f6cd8e41427" CreationDate="2010-08-18T08:55:48.060" UserDisplayName="chuberto" Text="Are there plans to repackage SC1 and broodwar as remastered/resulution and graphics updated?" />
  <row Id="13093" PostHistoryTypeId="3" PostId="5702" RevisionGUID="5d5f9df4-f662-4ac1-98f0-2f6cd8e41427" CreationDate="2010-08-18T08:55:48.060" UserDisplayName="chuberto" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;starcraft&gt;" />
  <row Id="13094" PostHistoryTypeId="6" PostId="5701" RevisionGUID="e7fe60a2-fb2b-4479-ad6f-efc54aacced0" CreationDate="2010-08-18T09:22:43.630" UserId="247" Comment="edited tags" Text="&lt;android&gt;&lt;strategy&gt;" />
  <row Id="13095" PostHistoryTypeId="2" PostId="5703" RevisionGUID="9e44f6f7-17f1-4a61-9cc1-7eddb49f3738" CreationDate="2010-08-18T09:40:16.883" UserId="2222" Text="Ok, I'm hoping this one should be fairly simple.  &#xD;&#xA;&#xD;&#xA;This is from the Win95 era I believe...I used to play it at a family member's house.&#xD;&#xA;It involved going through your school and going into different rooms.  I remember that the main character had a flashlight (though how often it was used I can't remember), and that there was an extremely catchy tune playing throughout the whole game.&#xD;&#xA;&#xD;&#xA;I believe that aliens or robots had taken over and you needed to investigate.  I'm also pretty sure that there were around two levels to the school (you could go upstairs/downstairs at the end of each hallway)." />
  <row Id="13096" PostHistoryTypeId="1" PostId="5703" RevisionGUID="9e44f6f7-17f1-4a61-9cc1-7eddb49f3738" CreationDate="2010-08-18T09:40:16.883" UserId="2222" Text="Help with identifying old game - saving your school" />
  <row Id="13097" PostHistoryTypeId="3" PostId="5703" RevisionGUID="9e44f6f7-17f1-4a61-9cc1-7eddb49f3738" CreationDate="2010-08-18T09:40:16.883" UserId="2222" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;windows-95&gt;" />
  <row Id="13098" PostHistoryTypeId="5" PostId="5703" RevisionGUID="34ff5b30-988d-464f-abe6-0e3b307f800e" CreationDate="2010-08-18T09:45:47.523" UserId="2222" Comment="added 152 characters in body" Text="Ok, I'm hoping this one should be fairly simple.  &#xD;&#xA;&#xD;&#xA;This is from the Win95 era I believe...I used to play it at a family member's house.&#xD;&#xA;It involved going through your school and going into different rooms.  I remember that the main character had a flashlight (though how often it was used I can't remember), and that there was an extremely catchy tune playing throughout the whole game.&#xD;&#xA;&#xD;&#xA;I believe that aliens or robots had taken over and you needed to investigate.  I'm also pretty sure that there were around two levels to the school (you could go upstairs/downstairs at the end of each hallway).&#xD;&#xA;&#xD;&#xA;Some other things that I remember is that the graphics style was very cartoony, and I believe that the walking animations were pretty exaggerated.  " />
  <row Id="13100" PostHistoryTypeId="2" PostId="5705" RevisionGUID="9601b1c6-7275-436e-ac05-f41b1b7ed358" CreationDate="2010-08-18T09:52:45.337" UserId="10" Text="I'm experimenting with We Farm, but at level 6 I have an objective to:&#xD;&#xA;&#xD;&#xA;'Hire your friend'&#xD;&#xA;&#xD;&#xA;Now I don't have any friends, so what am I supposed to do?" />
  <row Id="13101" PostHistoryTypeId="1" PostId="5705" RevisionGUID="9601b1c6-7275-436e-ac05-f41b1b7ed358" CreationDate="2010-08-18T09:52:45.337" UserId="10" Text="How do I hire a friend  in We Farm?" />
  <row Id="13102" PostHistoryTypeId="3" PostId="5705" RevisionGUID="9601b1c6-7275-436e-ac05-f41b1b7ed358" CreationDate="2010-08-18T09:52:45.337" UserId="10" Text="&lt;ipad&gt;&lt;friends&gt;&lt;we-farm&gt;" />
  <row Id="13103" PostHistoryTypeId="4" PostId="5705" RevisionGUID="fcab6833-cf5c-4923-ae5f-3fa8e4b0b281" CreationDate="2010-08-18T09:57:58.283" UserId="10" Comment="edited title; edited body; edited tags" Text="How do I hire a friend?" />
  <row Id="13104" PostHistoryTypeId="5" PostId="5705" RevisionGUID="fcab6833-cf5c-4923-ae5f-3fa8e4b0b281" CreationDate="2010-08-18T09:57:58.283" UserId="10" Comment="edited title; edited body; edited tags" Text="I'm experimenting with We Rule, but at level 6 I have an objective to:&#xD;&#xA;&#xD;&#xA;'Hire your friend'&#xD;&#xA;&#xD;&#xA;Now I don't have any friends, so what am I supposed to do?" />
  <row Id="13105" PostHistoryTypeId="6" PostId="5705" RevisionGUID="fcab6833-cf5c-4923-ae5f-3fa8e4b0b281" CreationDate="2010-08-18T09:57:58.283" UserId="10" Comment="edited title; edited body; edited tags" Text="&lt;ipad&gt;&lt;friends&gt;" />
  <row Id="13107" PostHistoryTypeId="2" PostId="5706" RevisionGUID="682ad17f-fde0-44a6-9292-fd592f3e26fc" CreationDate="2010-08-18T10:19:43.977" UserId="2106" Text="The Raven's seeker missile is not an instant attack... it slowly travels towards its target and when it reaches it, it blows up. To get the achievement, you have to run away from the missile until it runs out of gas so to speak. They last 15 seconds, so if you can keep away that long, you will earn this achievement. You will need a fast-moving unit to do this." />
  <row Id="13108" PostHistoryTypeId="2" PostId="5707" RevisionGUID="1d639d0d-7805-49ea-b8f5-db0df40b4658" CreationDate="2010-08-18T10:20:19.217" UserId="2968" Text="I'm considering buying Rock Band The Beatles for my only gaming console, the Nintendo Wii, but I was wondering if there are any big differences between the version on Wii and the version on Playstation 3?" />
  <row Id="13109" PostHistoryTypeId="1" PostId="5707" RevisionGUID="1d639d0d-7805-49ea-b8f5-db0df40b4658" CreationDate="2010-08-18T10:20:19.217" UserId="2968" Text="Differences between PS3 and Wii version of Rock Band The Beatles" />
  <row Id="13110" PostHistoryTypeId="3" PostId="5707" RevisionGUID="1d639d0d-7805-49ea-b8f5-db0df40b4658" CreationDate="2010-08-18T10:20:19.217" UserId="2968" Text="&lt;ps3&gt;&lt;wii&gt;&lt;rock-band&gt;" />
  <row Id="13111" PostHistoryTypeId="2" PostId="5708" RevisionGUID="f5b50f68-f3bb-4a97-8a19-473b44092783" CreationDate="2010-08-18T10:24:07.887" UserId="122" Text="The only thing I know of is the [Starcraft Reborn][1] project, but it seems that&#xD;&#xA;&#xD;&#xA;1. That project does not intend to 100% faithfully clone the old Starcraft campaign, they want to change/add some missions.&#xD;&#xA;1. That project is obviously still in its infancy.&#xD;&#xA;&#xD;&#xA;Also be aware that [many multiplayer sc1 maps are converted to sc2][2], though I guess that's not what you're asking about.&#xD;&#xA;&#xD;&#xA;[1]:http://starcraftreborn.com/about.html&#xD;&#xA;[2]:http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171" />
  <row Id="13112" PostHistoryTypeId="2" PostId="5709" RevisionGUID="4e813867-0397-4540-b5a2-6ce47f031206" CreationDate="2010-08-18T10:40:56.203" UserId="2445" Text="Possibly &quot;[My teacher is an alien][1]&quot;?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=DSF1xcuiAgU &quot;My teacher is an alien&quot;" />
  <row Id="13113" PostHistoryTypeId="2" PostId="5710" RevisionGUID="ddb00f2d-dd8f-44f1-ad82-348758fbda50" CreationDate="2010-08-18T11:30:03.443" UserId="320" Text="Super Solver Series, I believe.  Specifically, `Midnight Rescue`, which was the reading one." />
  <row Id="13114" PostHistoryTypeId="5" PostId="5710" RevisionGUID="29abf150-0e0a-4470-871b-21f4e08df621" CreationDate="2010-08-18T11:39:59.030" UserId="320" Comment="added 140 characters in body" Text="Super Solver Series, I believe.  Specifically, `Midnight Rescue`, which was the reading one.&#xD;&#xA;&#xD;&#xA;The theme songs are 8-bit renditions of Sorcerer's Apprentice (Dukas) and In the Hall of the Mountain King from Peer Gynt (Edvard Grieg)" />
  <row Id="13115" PostHistoryTypeId="2" PostId="5711" RevisionGUID="92a805cf-e226-4fbe-8620-22fc2bf0282c" CreationDate="2010-08-18T11:58:45.903" UserId="2940" Text="I previously asked what is Smurfing and got an explanation that it was a subset of griefing.  So now this begs the question....&#xD;&#xA;&#xD;&#xA;What is griefing? Is Griefing really the major classification of harassment to be used in all of gaming? I thought it got started in Second Life but it seems to have become a larger part of the lexicon used to describe all other forms of gaming douchebaggery." />
  <row Id="13116" PostHistoryTypeId="1" PostId="5711" RevisionGUID="92a805cf-e226-4fbe-8620-22fc2bf0282c" CreationDate="2010-08-18T11:58:45.903" UserId="2940" Text="What is Griefing?" />
  <row Id="13117" PostHistoryTypeId="3" PostId="5711" RevisionGUID="92a805cf-e226-4fbe-8620-22fc2bf0282c" CreationDate="2010-08-18T11:58:45.903" UserId="2940" Text="&lt;terminology&gt;" />
  <row Id="13118" PostHistoryTypeId="2" PostId="5712" RevisionGUID="87adbb85-6015-40ee-a687-1fb8e90e1d64" CreationDate="2010-08-18T12:04:04.240" UserId="56" Text="Griefing is definitely not a term that originated in Second Life. It's a form of trolling.&#xD;&#xA;&#xD;&#xA;[Wikipedia][1] describes a griefer as&#xD;&#xA;&#xD;&#xA;&gt;a player in a multiplayer video game that purposely irritates and harasses other players.&#xD;&#xA;&#xD;&#xA;The most common form of griefing is exploiting certain game mechanics to disrupt other players in your team, like team-killing or blocking other players. It can also be someone who harasses other players, verbally or otherwise.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Griefer" />
  <row Id="13119" PostHistoryTypeId="5" PostId="5671" RevisionGUID="1f63bef5-015c-47b4-b13f-261b5e40584e" CreationDate="2010-08-18T12:04:35.613" UserId="1719" Comment="added 76 characters in body" Text="Smurfing is the act of using high level characters and/or gear to kill or otherwise grief new players and characters.&#xD;&#xA;&#xD;&#xA;EDIT: It appears tzenes's comment here triggered this question: http://gaming.stackexchange.com/questions/5641/how-do-diamond-1v1-players-end-up-in-silver-2v2&#xD;&#xA;&#xD;&#xA;In this case he probably intends it as someone of very much higher skill crushing a new player mercilessly, which is vaguely similar.&#xD;&#xA;&#xD;&#xA;EDIT 2: This answer is wrong.  tzenes has the correct answer (as usual)." />
  <row Id="13121" PostHistoryTypeId="2" PostId="5714" RevisionGUID="89a0cef9-b978-4e3d-bf5b-282b3daea123" CreationDate="2010-08-18T12:16:09.880" UserId="145" Text="AFAIK, there is no difference between PS3 and Wii version.&#xD;&#xA;&#xD;&#xA;The only difference I know for this game:&#xD;&#xA;&#xD;&#xA;The Xbox 360 version of &quot;Rock Band: The Beatles&quot; has an exclusive song (All you need is love) which the PS3 and Wii don't have; but the song is available for download on the Wii and PS3." />
  <row Id="13122" PostHistoryTypeId="2" PostId="5715" RevisionGUID="a0e92aea-b608-403c-85cd-98bd8b491962" CreationDate="2010-08-18T12:38:35.030" UserId="44" Text="The only real difference is the graphics and maybe sound quality of the game.  More so the graphics though. " />
  <row Id="13123" PostHistoryTypeId="6" PostId="5687" RevisionGUID="14570eae-c20f-432f-9b98-60a3f598747d" CreationDate="2010-08-18T12:38:47.743" UserId="816" Comment="edited tags" Text="&lt;drm&gt;&lt;battlefield-2&gt;" />
  <row Id="13124" PostHistoryTypeId="2" PostId="5716" RevisionGUID="76807401-1ea0-4d44-b73e-fb96d6fbe3f1" CreationDate="2010-08-18T12:40:59.970" UserId="44" Text="I put the first gun towers in a line, separated to the maximum distance where every enemy can be hit at all points.  As the game goes on, I turn this into a path that weaves back and forth across the map. The further you make them travel the damage you can do to them. Using this way I've gotten to round 100 on level 9.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, put in lots of upgraded rocket launchers. " />
  <row Id="13125" PostHistoryTypeId="5" PostId="5684" RevisionGUID="f54c4ad7-327d-43cf-88a4-a7237c6e21b1" CreationDate="2010-08-18T12:44:15.360" UserId="816" Comment="added 41 characters in body" Text="There are a *lot* of options.&#xD;&#xA;&#xD;&#xA; - **Grind monsters/quests** - Not terribly efficient, but there's an abundant supply.  Quests of the kill X variety are the best money makers, because you get loot and quest rewards.&#xD;&#xA; - **Gathering** - Again, not the fastest money-maker, but an unlimited supply.  It's worth looking at the prices of the various goods you can gather - *you may find some newb herb or mid-rage ore that sells for more than the top-tier stuff*.&#xD;&#xA; - **Auction House arbitrage** - Find items that are cheaply priced, buy them, and relist for more.  A related tactic is to buy ingredients that are cheap, produce something, and relist it.  This doesn't necessarily require a profession - it could be something like converting eternal fires or disenchanting cheap greens.  Use the [auctioneer addon][2] to determine average prices for items.&#xD;&#xA; - **Cross-faction arbitrage** - Same thing, except you're buying on one side and either using the cross-faction auction house, or passing the items to a character on the other side and listing them on that side's auction house.  Beware the higher tax on the cross-faction auction house.&#xD;&#xA; - **Auctioning rare NPC-sold items** - Some NPC vendors can be found in out-of-the-way locations, selling things that can't be obtained elsewhere.  I seem to recall a guy in Netherstorm who sold certain rare pets, as an example.  Get an alt out there, buy some of these items, mail them to another of your characters and put them in the auction house for more than they cost.  People are essentially paying to not have to go out into the middle of nowhere to get the item.&#xD;&#xA; - **Professions** - When WOTLK was young, glyphs were a money factory.  This profession has slowed down, but there's still money to be made.  Every profession can be profitable to some extent.  Take some time to research the material costs and average AH prices for things you can make with your professions.&#xD;&#xA; - **Expansion Speculation** - Keep track of rumors and patch notes, and speculate on how patch changes and expansions will affect the economy.  If you figure out something that will be in high demand after the patch/expansion, you can horde now to sell at a profit later.&#xD;&#xA;&#xD;&#xA;[Greedy Goblin][1] used to have a lot of money-making advice.  Check the older posts.  Some of it is probably out of date, but there is still good advice in there.&#xD;&#xA;&#xD;&#xA;[1]: http://greedygoblin.blogspot.com&#xD;&#xA;[2]: http://auctioneeraddon.com" />
  <row Id="13126" PostHistoryTypeId="5" PostId="5708" RevisionGUID="9b827ab8-2bf7-4e48-8cf3-d336d57a708c" CreationDate="2010-08-18T12:47:36.257" UserId="122" Comment="added 78 characters in body" Text="The only thing I know of is the [Starcraft Reborn][1] project, which attempts to let players replay the original Starcraft on the Starcraft 2 engine; but it seems that&#xD;&#xA;&#xD;&#xA;1. That project does not intend to 100% faithfully clone the old Starcraft campaign, they want to change/add some missions.&#xD;&#xA;1. That project is still in its infancy.&#xD;&#xA;&#xD;&#xA;Also be aware that [many multiplayer sc1 maps are converted to sc2][2], though I guess that's not what you are asking about.&#xD;&#xA;&#xD;&#xA;[1]:http://starcraftreborn.com/about.html&#xD;&#xA;[2]:http://www.teamliquid.net/forum/viewmessage.php?topic_id=122171" />
  <row Id="13127" PostHistoryTypeId="5" PostId="5715" RevisionGUID="d61ce596-f9ad-4908-ba1e-e0df73826804" CreationDate="2010-08-18T13:09:47.757" UserId="44" Comment="added 45 characters in body" Text="The only real difference is the graphics and maybe sound quality of the game.  More so the graphics though but, not enough for it to bother me honestly. " />
  <row Id="13128" PostHistoryTypeId="4" PostId="5687" RevisionGUID="466d5dab-7998-4880-9a0a-9ab27728b816" CreationDate="2010-08-18T13:11:19.707" UserId="320" Comment="Question should be specific to EA games" Text="Can you create a new EA account with a second hand game?" />
  <row Id="13129" PostHistoryTypeId="6" PostId="5640" RevisionGUID="41b32e20-05fd-424c-9a84-39f6385f5e23" CreationDate="2010-08-18T13:17:34.917" UserId="320" Comment="edited tags" Text="&lt;spoiler&gt;&lt;role-playing-game&gt;&lt;dragon-age-origins&gt;&lt;expansions&gt;" />
  <row Id="13130" PostHistoryTypeId="6" PostId="5702" RevisionGUID="5d6e376e-4d30-427d-bb2b-cee040718c39" CreationDate="2010-08-18T13:20:43.863" UserId="2659" Comment="edited tags" Text="&lt;starcraft&gt;&lt;rumors&gt;" />
  <row Id="13131" PostHistoryTypeId="6" PostId="5702" RevisionGUID="08882329-667d-4c2f-a036-06d49ad7bf14" CreationDate="2010-08-18T13:21:23.053" UserId="2659" Comment="edited tags" Text="&lt;starcraft&gt;&lt;remake&gt;&lt;rumors&gt;" />
  <row Id="13132" PostHistoryTypeId="2" PostId="5717" RevisionGUID="4020c0d8-fefe-47b7-984a-e723e0736d04" CreationDate="2010-08-18T13:25:49.673" UserId="56" Text="I currently have a set-up in my fortress involving a small entrance filled with traps and a trade depot connected to a moat with a drawbridge. I have an alternative entrance to the depot from within my fortress, so that I can restock while the bridge is up.&#xD;&#xA;&#xD;&#xA;The alternative entrance has one gap in which I have placed a door. Now I'm wondering, if I forbid that door, will this stop thieves?&#xD;&#xA;&#xD;&#xA;Likewise, I'd also like to know if I link this door up to a lever so that is it open when the drawbridge is up, can thieves open a mechanism-closed door?" />
  <row Id="13133" PostHistoryTypeId="1" PostId="5717" RevisionGUID="4020c0d8-fefe-47b7-984a-e723e0736d04" CreationDate="2010-08-18T13:25:49.673" UserId="56" Text="Does a forbidden door stop thieves?" />
  <row Id="13134" PostHistoryTypeId="3" PostId="5717" RevisionGUID="4020c0d8-fefe-47b7-984a-e723e0736d04" CreationDate="2010-08-18T13:25:49.673" UserId="56" Text="&lt;dwarf-fortress&gt;" />
  <row Id="13135" PostHistoryTypeId="2" PostId="5718" RevisionGUID="9ed88de8-29cd-4765-bbfd-4061feb14409" CreationDate="2010-08-18T13:29:14.173" UserId="1719" Text="Blizzard has announced no such plans." />
  <row Id="13136" PostHistoryTypeId="2" PostId="5719" RevisionGUID="0d049b4f-507f-4ee4-b39b-4e8c4f3cf811" CreationDate="2010-08-18T13:48:49.163" UserId="816" Text="According to the [wiki][1], &quot;Most creatures will be stopped by any door or hatch, though some others can smash them...You can forbid doors to keep (most) hostile humanoids and creatures out, and your dwarves in.&quot;&#xD;&#xA;&#xD;&#xA;The only creatures I know for sure that can break doors are trolls.&#xD;&#xA;&#xD;&#xA;[1]: http://df.magmawiki.com/index.php/DF2010:Defense_guide#Doors_.28.26_Hatches.29" />
  <row Id="13137" PostHistoryTypeId="2" PostId="5720" RevisionGUID="b7be13ca-13b6-418c-8e90-340326944f57" CreationDate="2010-08-18T13:54:05.500" UserId="2973" Text="I reached the gold cap (214k gold) in around 4 months by following the MMO-Champion inscription guide. On my best days I was making 2-4k gold profit in a single day.&#xD;&#xA;&#xD;&#xA;http://www.mmo-champion.com/threads/670916-Boubouille-reveals-quick-auctions-2-inscription-guide" />
  <row Id="13138" PostHistoryTypeId="16" PostId="5720" RevisionGUID="b7be13ca-13b6-418c-8e90-340326944f57" CreationDate="2010-08-18T13:54:05.500" UserId="-1" />
  <row Id="13139" PostHistoryTypeId="5" PostId="5719" RevisionGUID="7eea39ae-3198-41ae-9705-33547c305e13" CreationDate="2010-08-18T13:55:12.987" UserId="816" Comment="added 119 characters in body" Text="According to the [wiki][1], &quot;Most creatures will be stopped by any door or hatch, though some others can smash them...You can forbid doors to keep (most) hostile humanoids and creatures out, and your dwarves in.&quot;&#xD;&#xA;&#xD;&#xA;Doors should stop ordinary goblin thieves and most &quot;ordinary&quot; creatures, like mandrills.&#xD;&#xA; Creatures that can break down a door are going to be more interested in smashing than stealing.&#xD;&#xA;&#xD;&#xA;[1]: http://df.magmawiki.com/index.php/DF2010:Defense_guide#Doors_.28.26_Hatches.29" />
  <row Id="13140" PostHistoryTypeId="5" PostId="5720" RevisionGUID="9eca7b41-df1b-42e0-b71c-b077865e486f" CreationDate="2010-08-18T13:59:55.660" UserId="2973" Comment="fixed the link" Text="I reached the gold cap (214k gold) in around 4 months by following the MMO-Champion inscription guide. On my best days I was making 2-4k gold profit in a single day.&#xD;&#xA;&#xD;&#xA;http://www.mmo-champion.com/threads/671095-Auction-House-Guide-Inscription/" />
  <row Id="13142" PostHistoryTypeId="2" PostId="5721" RevisionGUID="ff143ad7-3879-4e9b-985d-53882b526fc9" CreationDate="2010-08-18T14:07:04.190" UserId="1335" Text="Griefing is the deliberate, indiscriminate and repeated harassment of other players - with generally little actual benefit to one's own character.&#xD;&#xA;&#xD;&#xA;It is essentially a &quot;play style&quot; where the player derives satisfaction from the discomfort he causes others instead from the accomplishments provided by the game itself.&#xD;&#xA;&#xD;&#xA;This stands in contrast to unintentional bad behavior resulting from inexperience and also in contrast to harassment of specific players as can be part of a personal feud.&#xD;&#xA;&#xD;&#xA;Some examples:&#xD;&#xA;&#xD;&#xA; - Repeated killing of significantly less advanced characters&#xD;&#xA; - Denying other players access to important resources by looting them aways immediately after they reappear.&#xD;&#xA; - Denying less advanced players experience by out damaging them and claiming the kills for yourself&#xD;&#xA; - Stealing the fruits of other player's labor by looting their slain monsters before they get around to it&#xD;&#xA; - Convincing less experienced players to do things that will harm their progress.&#xD;&#xA; - Training monsters to areas populated by player that cannot defend themself from them.&#xD;&#xA;&#xD;&#xA;Like Mechko said: Bullying in the gaming world..." />
  <row Id="13143" PostHistoryTypeId="5" PostId="5716" RevisionGUID="9093ed61-507f-4152-8947-f270ddd1fae9" CreationDate="2010-08-18T14:14:12.067" UserId="44" Comment="added 5 characters in body" Text="I put the first gun towers in a line, separated to the maximum distance where every enemy can be hit at all points.  As the game goes on, I turn this into a path that weaves back and forth across the map. The further you make them travel the more damage you can do to them. Using this way I've gotten to round 100 on level 9.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, put in lots of upgraded rocket launchers. " />
  <row Id="13144" PostHistoryTypeId="2" PostId="5722" RevisionGUID="048d765e-b455-4326-a037-bb8717545fa3" CreationDate="2010-08-18T14:16:41.157" UserId="77" Text="I have seen some games being called &quot;AAA&quot;. What does it mean?" />
  <row Id="13145" PostHistoryTypeId="1" PostId="5722" RevisionGUID="048d765e-b455-4326-a037-bb8717545fa3" CreationDate="2010-08-18T14:16:41.157" UserId="77" Text="What is an AAA game?" />
  <row Id="13146" PostHistoryTypeId="3" PostId="5722" RevisionGUID="048d765e-b455-4326-a037-bb8717545fa3" CreationDate="2010-08-18T14:16:41.157" UserId="77" Text="&lt;terminology&gt;" />
  <row Id="13147" PostHistoryTypeId="2" PostId="5723" RevisionGUID="6114148c-4652-410e-af67-771c03d82188" CreationDate="2010-08-18T14:17:04.743" UserId="1770" Text="Well the jackass answer is find a friend to play the game with. Another idea is if you have Facebook, post a status message asking for anyone who has the game, but that is putting yourself out on Facebook which may not be desirable. You could also find people via the [Facebook We Rule Page][1] and post on the discussion board there.&#xD;&#xA;&#xD;&#xA;Developers put objectives like &quot;Hire your friend' or 'Give a gift to a friend' (a la Farmville) as a marketing and expansion tool. By completing the objective, it expands the game's user base and maximum possible revenue for the developer. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.facebook.com/WeRuleGame" />
  <row Id="13148" PostHistoryTypeId="2" PostId="5724" RevisionGUID="ed182590-a55b-46f3-9826-f3f3da75dee7" CreationDate="2010-08-18T14:19:19.030" UserId="122" Text="It's not a definition set in stone - but it usually refers to a game published by a major publisher, enjoying a large budget (can be millions of dollars) and a large team working on it over a few years." />
  <row Id="13149" PostHistoryTypeId="2" PostId="5725" RevisionGUID="c0ddfbca-d0fa-49ca-bb68-f74e578ab015" CreationDate="2010-08-18T14:22:03.890" UserId="1770" Text="&quot;AAA&quot; is an adjective to describe quality. AAA can be be used to denote a major project for a developer, such as a Halo or Metal Gear. AAA can also be used to denote high quality, such as Batman: AA or Little Big Planet. AAA is a marketing term, so it is perceived quality rather than actual quality (although it can be both) &#xD;&#xA;&#xD;&#xA;For kicks, an analogy:   &#xD;&#xA;AAA is to Games, as Blockbuster is to movies&#xD;&#xA;&#xD;&#xA;A fair warning though, not all movies that are considered blockbusters are great (*cough* Transformers *cough*)" />
  <row Id="13150" PostHistoryTypeId="5" PostId="5724" RevisionGUID="f76eb68c-5e4e-4073-ae82-1f9366d7e8e0" CreationDate="2010-08-18T14:25:58.637" UserId="122" Comment="added 125 characters in body" Text="It's not a definition set in stone - but it usually refers to a game published by a major publisher, enjoying a large budget (can be millions of dollars) and a large team working on it over a few years. AAA titles typically also have a lot of publicity.&#xD;&#xA;&#xD;&#xA;The term does not say anything about the game quality or sales figure." />
  <row Id="13151" PostHistoryTypeId="2" PostId="5726" RevisionGUID="709f2c6d-5ea0-4037-b842-ff2eca1ab244" CreationDate="2010-08-18T14:26:02.727" UserId="1335" Text="## Long Paths ##&#xD;&#xA;Instead of running straight towards the exit have them run back and forth between your guns. This means that in the beginning you should favor &quot;many guns&quot; over &quot;good guns&quot; until you have at least some parcour for them to cross.&#xD;&#xA;&#xD;&#xA;## Strong Points ##&#xD;&#xA;Check the ranges of your cannons. Those that encompass the largest area on your pathway should receive the first and the most upgrades.&#xD;&#xA;&#xD;&#xA;But don't focus on just one such strong point. Have at least two with sufficient distance so that unit which slip through the first by moving in the shadow of larger units can be addressed later in their journey.&#xD;&#xA;&#xD;&#xA;## Good Combinations ##&#xD;&#xA;Cannons with splash or area damage should be placed where many enemies will be at together. This means either at the beginning where the herd is still large or at places where units are slowed down and thus closer together.&#xD;&#xA;&#xD;&#xA;## Anti Air ##&#xD;&#xA;Always consider that you need some anti air defence later on. Don't rely on a strong frontline. It's better to have them under fire the whole way." />
  <row Id="13152" PostHistoryTypeId="2" PostId="5727" RevisionGUID="1491ad93-c335-4154-9985-06611cc16c52" CreationDate="2010-08-18T14:32:11.337" UserId="296" Text="In reading about &quot;griefing&quot; and &quot;smurfing&quot;, the term &quot;ganking&quot; came up...is there a good definition for it?" />
  <row Id="13153" PostHistoryTypeId="1" PostId="5727" RevisionGUID="1491ad93-c335-4154-9985-06611cc16c52" CreationDate="2010-08-18T14:32:11.337" UserId="296" Text="What is &quot;ganking&quot;?" />
  <row Id="13154" PostHistoryTypeId="3" PostId="5727" RevisionGUID="1491ad93-c335-4154-9985-06611cc16c52" CreationDate="2010-08-18T14:32:11.337" UserId="296" Text="&lt;terminology&gt;" />
  <row Id="13155" PostHistoryTypeId="2" PostId="5728" RevisionGUID="2e865d8a-8694-46c1-a021-4db2b4b00e7d" CreationDate="2010-08-18T14:34:15.030" UserId="1770" Text="I have been reading some answers here and it was reference that for the Protoss, a stalker is a more &quot;recommended&quot; first build over a zealot.&#xD;&#xA;&#xD;&#xA;Why is this recommended or for what situations? Stalkers have less HP and Zealots are strong against zerglings and can overwhelm marines." />
  <row Id="13156" PostHistoryTypeId="1" PostId="5728" RevisionGUID="2e865d8a-8694-46c1-a021-4db2b4b00e7d" CreationDate="2010-08-18T14:34:15.030" UserId="1770" Text="First Stalker vs Zealot" />
  <row Id="13157" PostHistoryTypeId="3" PostId="5728" RevisionGUID="2e865d8a-8694-46c1-a021-4db2b4b00e7d" CreationDate="2010-08-18T14:34:15.030" UserId="1770" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="13158" PostHistoryTypeId="5" PostId="5716" RevisionGUID="2ce52835-031a-4656-aae6-4da2f4cf8605" CreationDate="2010-08-18T14:34:32.517" UserId="44" Comment="added 27 characters in body" Text="I put the first gun towers in a line, separated to the maximum distance where every enemy can be hit at all points.  As the game goes on, I turn this into a path that weaves back and forth across the map. The further you make them travel the more damage you can do to them. Using this way I've gotten to round 100 on level 9.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, put in lots of upgraded rocket launchers and upgraded freeze towers. " />
  <row Id="13159" PostHistoryTypeId="4" PostId="5640" RevisionGUID="d09ff0b3-42a1-4081-bb2c-8aad0d783075" CreationDate="2010-08-18T14:35:23.717" UserId="1916" Comment="edited title" Text="Dragon Age: Origins Awakening - A Daughter Ransomed - How can I save the kidnapped daughter while keeping my money?" />
  <row Id="13160" PostHistoryTypeId="2" PostId="5729" RevisionGUID="9828a701-6257-4338-a8b3-2c0097f07784" CreationDate="2010-08-18T14:35:43.343" UserId="56" Text="Ganking is when a big group of high-level players attack a low-level player who has no chance of defending himself. This is considered a form of griefing." />
  <row Id="13161" PostHistoryTypeId="2" PostId="5730" RevisionGUID="d8d75588-ed84-4f72-adeb-d6b4062d2ac8" CreationDate="2010-08-18T14:35:47.850" UserId="1719" Text="Stalkers are important to get early against Terran to counter the potential Reaper rush.  Reapers can kite Zealots all day long and you'll never even get a hit in, while a Stalker takes almost no damage and kills Reapers quickly." />
  <row Id="13163" PostHistoryTypeId="5" PostId="5728" RevisionGUID="fbd17225-b251-4953-a424-42d4cb8a95d6" CreationDate="2010-08-18T14:40:59.773" UserId="1770" Comment="added 72 characters in body; edited tags" Text="I have been reading some answers here and it was reference that for the Protoss, a stalker is a more &quot;recommended&quot; first build over a zealot.&#xD;&#xA;&#xD;&#xA;Why is this recommended or for what situations? Stalkers have less HP and Zealots are strong against zerglings and can overwhelm marines.&#xD;&#xA;&#xD;&#xA;Please list 1v1 and 2v2 scenarios please and note the beginner tag. " />
  <row Id="13164" PostHistoryTypeId="6" PostId="5728" RevisionGUID="fbd17225-b251-4953-a424-42d4cb8a95d6" CreationDate="2010-08-18T14:40:59.773" UserId="1770" Comment="added 72 characters in body; edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;beginner&gt;" />
  <row Id="13165" PostHistoryTypeId="2" PostId="5731" RevisionGUID="07596051-c00c-46dc-96f7-02b3c7ad0f9b" CreationDate="2010-08-18T14:43:14.260" UserId="2498" Text="it is important to scout what your enemy is doing. So assuming you have scouted your enemy already, that's when you decide on what to build first. &#xD;&#xA;&#xD;&#xA;For Terran, you usually go stalkers first unless you scout some marauders ahead, in which case, go zealots(and or immortals)&#xD;&#xA;&#xD;&#xA;For Zerg, its more zealots than stalkers as they own zerglings and roaches.&#xD;&#xA;&#xD;&#xA;For Protoss, just counter with faster building since its almost pretty evenly matched :P" />
  <row Id="13166" PostHistoryTypeId="2" PostId="5732" RevisionGUID="47dbd077-b54c-4a0a-972c-faf7f0ca951e" CreationDate="2010-08-18T14:44:49.047" UserId="1719" Text="Ganking is when a big group of players team up on one lone player.  Level differential is not necessary to be called ganking.  In many games (mostly MMOs), this is a form of griefing, but in other games it is a legitimate and encouraged strategy.&#xD;&#xA;&#xD;&#xA;For example, in DotA, ganking is an integral part to team victory.  One player may roam around the map helping to ambush and team up on enemies who get caught out of position." />
  <row Id="13167" PostHistoryTypeId="4" PostId="5640" RevisionGUID="7415a63a-2f26-4e1d-9e93-da663dc0f26b" CreationDate="2010-08-18T14:48:14.280" UserId="56" Comment="Site policy." Text="How can I save the kidnapped daughter while keeping my money?" />
  <row Id="13168" PostHistoryTypeId="5" PostId="5731" RevisionGUID="886b5f03-19ab-4be3-a6d1-413f283133df" CreationDate="2010-08-18T14:51:22.400" UserId="126" Comment="no need for &quot;almost pretty&quot;" Text="It is important to scout what your enemy is doing. So assuming you have scouted your enemy already, that's when you decide on what to build first. &#xD;&#xA;&#xD;&#xA;For Terran, you usually go stalkers first unless you scout some marauders ahead, in which case, go zealots(and or immortals)&#xD;&#xA;&#xD;&#xA;For Zerg, its more zealots than stalkers as they own zerglings and roaches.&#xD;&#xA;&#xD;&#xA;For Protoss, just counter with faster building since its evenly matched :P" />
  <row Id="13169" PostHistoryTypeId="10" PostId="5356" RevisionGUID="3b634ed0-4ccc-4dc6-b04e-4fefc1b7e12f" CreationDate="2010-08-18T15:01:25.353" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="13170" PostHistoryTypeId="6" PostId="5728" RevisionGUID="0ea18cc1-1dff-4866-a60c-c0ef6cd93ec3" CreationDate="2010-08-18T15:12:16.097" UserId="1770" Comment="add pc tag" Text="&lt;starcraft-2&gt;&lt;pc&gt;&lt;protoss&gt;&lt;beginner&gt;" />
  <row Id="13171" PostHistoryTypeId="2" PostId="5733" RevisionGUID="b5fd2378-0aac-4430-a2d3-3f36ce52637f" CreationDate="2010-08-18T15:15:37.797" UserId="1335" Text="Ganking is when a group of player join together to take on a single player. The term probably formed from the words &quot;gang&quot; and &quot;yanking&quot; (the sudden application of large force).&#xD;&#xA;&#xD;&#xA;While this strategy can be employed for griefing it is also often applied for &quot;honorable&quot; gameplay.&#xD;&#xA;&#xD;&#xA;By combining forces the gang is able to:&#xD;&#xA;&#xD;&#xA; - Take down more advanced players than they could beat invidually&#xD;&#xA; - Take down an equally advanced player more quickly (i.e. before reinforcements arrive or the target is able to flee)&#xD;&#xA; - Reduce the danger of loosing any individual team member in what would otherwise be a more evenly matched encounter." />
  <row Id="13172" PostHistoryTypeId="5" PostId="4933" RevisionGUID="66e6f9f7-0d4e-4d3a-b2ac-b04e2dcf658e" CreationDate="2010-08-18T15:21:40.453" UserId="102" Comment="Ravens" Text="There is no unit which will magically let you beat a Zerg air mix, even Thors fall to mass Muta with a little micro.  Instead let's break down what there is and discuss possibilities:&#xD;&#xA;&#xD;&#xA;One of the things you need to ask yourself is: Is he Corruptor heavy or Muta heavy?  This question will influence the result.  If he's Corruptor heavy you're going to want more of a ground response.  If he's Muta heavy, you're going to want more of an air response.  I'll break down units for you based on this decision.&#xD;&#xA;&#xD;&#xA;##Corruptor Heavy##&#xD;&#xA;This is usually an indication he's going Broodlords, so its not a bad idea to build some extra Thor/Phoenix/Corruptor&#xD;&#xA;&#xD;&#xA; - Marines.  Any Terran bio structure will have these.  They're most cost effective than Muta and with Stim they'll really tear through them.  Highly recommend&#xD;&#xA; - Ghosts.  Zerg air is all bio, and a full ghost gets 8 shots (360hp) which means ghost eat through muta.  When they're out of energy you're left with a beefy unit (100hp) with +light damage (and Muta are light).  Always a good choice.&#xD;&#xA; - Thor.  Without SCV Thor tend to die to muta very quickly.  What's worse, SCVs get hit by bounce.  Unless you have a bunch of these guys backed by 15+ SCVs I wouldn't make them the bulk of my strategy (plus corruption will really kill them).&#xD;&#xA; - Missile Turrets. Surprisingly effective vs Muta, especially if you get the range/armor upgrades&#xD;&#xA; - Hydralisks.  For a high dps unit you can't beat the Hydra.  Their low hp means you're going to want to engage on creep where you can abuse your longer range&#xD;&#xA; - Infestors.  AMAZING against Muta, especially with hydra.  Use fungal growth and &quot;lol&quot; at your opponent as he watches his 50+ muta helplessly die.&#xD;&#xA; - Queens.  Mass queens are nasty anti, and the healing means you can win this battle without losing a single one (and not spending any gas either).&#xD;&#xA; - Stalkers.  Blink micro is the way to go.  If he's big enough to push, don't blink in.  Instead blink out stalkers at low HP, they have a longer range than Muta&#xD;&#xA; - High Templar.  You actually aren't going to get a ton of damage in with these as Muta are very fast, but sometimes you have to work with what you got, and these aren't bad.&#xD;&#xA; - Archon.  Too slow, too short range, skip them.&#xD;&#xA;&#xD;&#xA;##Muta Heavy##&#xD;&#xA;Against a Muta heavy force you're going to have more success with air to air as every air to air unit stomps on Muta (and breaks even with Corruptors).  You're going to want to back this up with a mineral heavy ground force (Queen/Marine/Stalker).&#xD;&#xA;&#xD;&#xA; - Phoenix. The anti muta, they move while they shoot and have a longer range and faster speed.  If he chases you he's dead.&#xD;&#xA; - Voidray.  Not the best as the Corruptors will eat them up, but if you can get charged you'll win.  To help charge a large force spread them out and do NOT focus fire.&#xD;&#xA; - Carriers.  Completely nullify the bounce.  Unfortunately you die fast to Corruptors so focus fire them down first.&#xD;&#xA; - Corruptors.  This should be obvious: Corruptors beat Muta.&#xD;&#xA; - Muta.  Ok, who has the bigger Muta ball.  The reality of this battle is, if you can get off 1 fungal growth, you'll win almost instantly.&#xD;&#xA; - Vikings.  Longer range means you're going to have to harass with these.  Don't get into a straight up battle unless you have backup or superior force.&#xD;&#xA; - Battlecruisers. Not great vs Muta, but better than nothing.  Bring some SCVs if you want to win&#xD;&#xA; - Ravens.  Little known fact: mosts large air forces are decimated by Seeker Missile... with the exception of well played Mutalisks.  This is very much an estimation of your opponent.  If he hasn't shown heavy micro, this is a good way to go.  If he has, it is unlikely Seeker Missile will be useful.  Its worth noting that both of the Raven's other abilities work against Zerg Air, so its still useful to keep a couple of these around.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Remember, if you see Muta/Corruptor you need to think &quot;How can I use what I have?&quot; NOT &quot;What should I build?&quot;" />
  <row Id="13173" PostHistoryTypeId="2" PostId="5734" RevisionGUID="30e83085-f509-452a-89db-9b9e7452d328" CreationDate="2010-08-18T15:32:47.340" UserId="102" Text="As mentioned in the Reaper question.  You need a stalker to deal with early Reapers as Photon Cannons tend to set you back by too much.  However, there is no reason it has to be the first unit you build.&#xD;&#xA;&#xD;&#xA;Since a Stalker requires a Cybernetics Core (60 second build time) and it in turn requires a Gateway (which can build Zealots with a 33 second build time) you can easily build a Zealot while waiting for the Cybernetics Core to finish.&#xD;&#xA;&#xD;&#xA;So the better question is: &quot;Why wouldn't you?&quot;&#xD;&#xA;&#xD;&#xA; - A Zealot costs 100 Minerals and 2 Psi to build.  &#xD;&#xA; - A Stalker costs 125 Minerals 50 Gas and 2 Psi to build.  &#xD;&#xA;&#xD;&#xA;Obviously if you can't afford another Pylon and only have 2 Psi to spare it makes sense to cut the Zealot.  But consider also the costs to build a Stalker: A Vespean Assimilator (75 minerals), Probes harvesting Gas instead of Minerals, the additional cost of the Cybernetics Core (150 Minerals).  These all add up.  That said you can (if you play decently) afford both.&#xD;&#xA;&#xD;&#xA;Other things to consider.  Once your stalker is built what are you going to build next?  &quot;Standard&quot; play is usually to add on another Gateway (150 Mineral cost).  By cutting that Zealot you can start building a second Gateway before your Stalker is ready.  You'll probably also need more Psi at this point, and a Pylon has the same cost as a Zealot.  Its worth noting that you should have a better economy once the Stalker is finished (you were building probes this whole time right?), so these things will still be affordable.&#xD;&#xA;&#xD;&#xA;So to answer your unasked question: Should you cut the production of the first Zealot?&#xD;&#xA;&#xD;&#xA;Try it out!  Play a couple times where you build both, and where you only build the Stalker.  How much Minerals do you have?  Does it feel like enough for the rest of your game plan?  Would 100 Minerals help you?  Would you rather have that Zealot to help block your entrance?&#xD;&#xA;&#xD;&#xA;This all depends on what your strategy is, so what you need to do is try both and decide.  They're two options and there is no correct answer.&#xD;&#xA;&#xD;&#xA;For reference material here is Tester vs IntoTheRainbow in the Razor King of the Beta Tournament.&#xD;&#xA;&#xD;&#xA; - [Game 1][1] -&gt; doesn't build a Zealot before his Stalker&#xD;&#xA; - [Game 2][2] -&gt; builds a Zealot first then a Stalker&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3949130/&#xD;&#xA;  [2]: http://day9tv.blip.tv/file/3949126/" />
  <row Id="13174" PostHistoryTypeId="2" PostId="5735" RevisionGUID="185feb88-b38d-4209-8f49-162257016926" CreationDate="2010-08-18T16:13:01.460" UserId="1093" Text="my basic strategy is&#xD;&#xA;2 or 3 guns (the blue ones) that force the enemy up.  Then add a rocket or two up.  Use more guns to force them back down to the middle, and then put some rockets in the middle to counter the eventual air ones, then I'll throw a slow one behind the rockets to help them out.&#xD;&#xA;&#xD;&#xA;so... let's see if this works...&#xD;&#xA;W=wall, S=Start, G= Gun, R=Rocket, S=Slow&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    W    G&#xD;&#xA;    W R  G&#xD;&#xA;    W G  R&#xD;&#xA;    S G  RS&#xD;&#xA;    WG   R&#xD;&#xA;    W&#xD;&#xA;    W" />
  <row Id="13175" PostHistoryTypeId="2" PostId="5736" RevisionGUID="92620f5e-5e98-4b7c-96bc-22873b2b298a" CreationDate="2010-08-18T16:34:44.720" UserId="27" Text="&quot;[Who][1]&quot; is a canceled video game by Mikeinel, the same guy who did the awesome [Draw With Me][2] video. Mikeinel also has a Deviant Art with a short game, [&quot;Where&quot;][3], he also has another game &quot;Which&quot;.  &#xD;&#xA;&#xD;&#xA;Question : Is there any way to play &quot;Who&quot; ? Perhaps as an Easter Egg inside another of his short games?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![Which][4]&#xD;&#xA;&#xD;&#xA;![Draw With Me][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Rb_ZU1lCgnc&amp;feature=related&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=MvjZ6VkLuCM&amp;feature=related&#xD;&#xA;  [3]: http://mikeinel.deviantart.com/art/Which-Short-Game-152503626&#xD;&#xA;  [4]: http://i.imgur.com/b600o.jpg&#xD;&#xA;  [5]: http://i.imgur.com/myqL1.jpg&#xD;&#xA;  [6]: http://i.imgur.com/PhiwM.jpg" />
  <row Id="13176" PostHistoryTypeId="1" PostId="5736" RevisionGUID="92620f5e-5e98-4b7c-96bc-22873b2b298a" CreationDate="2010-08-18T16:34:44.720" UserId="27" Text="&quot;Who&quot; canceled game" />
  <row Id="13177" PostHistoryTypeId="3" PostId="5736" RevisionGUID="92620f5e-5e98-4b7c-96bc-22873b2b298a" CreationDate="2010-08-18T16:34:44.720" UserId="27" Text="&lt;easter-egg&gt;" />
  <row Id="13178" PostHistoryTypeId="2" PostId="5737" RevisionGUID="27478814-59ee-4402-ac5a-73c5ee535266" CreationDate="2010-08-18T16:36:40.693" UserId="2578" Text="I agree with corroded that you should just give them the key, but to answer your question:&#xD;&#xA;&#xD;&#xA;If you purchase a copy of a game you already own, Steam will give you a gift copy to give to someone else (my friend bought the &quot;complete Valve collection&quot; and Steam gave him gift copies of all the games he already owned).  I would imagine it works the same way with activation keys." />
  <row Id="13179" PostHistoryTypeId="5" PostId="5736" RevisionGUID="68834daa-c770-4c6f-a4ab-9be6b360ef55" CreationDate="2010-08-18T16:43:16.613" UserId="27" Comment="added 203 characters in body; edited title" Text="&quot;[Who][1]&quot; is a canceled video game by Mikeinel, the same guy who did the awesome [Draw With Me][2] video. Mikeinel also has a Deviant Art with a short game, [&quot;Where&quot;][3], he also has another game &quot;[Which][4]&quot;.  &#xD;&#xA;&#xD;&#xA;Question : Is there any way to play &quot;Who&quot; ? Perhaps as an Easter Egg inside another of his short games?&#xD;&#xA;&#xD;&#xA;Below: Screenshots from &quot;Who&quot;, &quot;Which&quot;, &quot;Where&quot;, and &quot;Draw With Me&quot;&#xD;&#xA;&#xD;&#xA;![Who][5]&#xD;&#xA;&#xD;&#xA;![Which][6]&#xD;&#xA;&#xD;&#xA;![Where][7]&#xD;&#xA;&#xD;&#xA;![Draw With Me][8]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Rb_ZU1lCgnc&amp;feature=related&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=MvjZ6VkLuCM&amp;feature=related&#xD;&#xA;  [3]: http://mikeinel.deviantart.com/art/Where-Short-Game-108706285&#xD;&#xA;  [4]: http://mikeinel.deviantart.com/art/Which-Short-Game-152503626&#xD;&#xA;  [5]: http://i.imgur.com/c4yGM.jpg&#xD;&#xA;  [6]: http://i.imgur.com/YYlT8.jpg&#xD;&#xA;  [7]: http://i.imgur.com/b600o.jpg&#xD;&#xA;  [8]: http://i.imgur.com/myqL1.jpg" />
  <row Id="13180" PostHistoryTypeId="4" PostId="5736" RevisionGUID="68834daa-c770-4c6f-a4ab-9be6b360ef55" CreationDate="2010-08-18T16:43:16.613" UserId="27" Comment="added 203 characters in body; edited title" Text="How can I play &quot;Who&quot; ?" />
  <row Id="13181" PostHistoryTypeId="2" PostId="5738" RevisionGUID="8f1f8426-d45f-4463-8929-f81d9d02f875" CreationDate="2010-08-18T16:48:57.853" UserId="2045" Text="After getting nuked several times in a row last night, I came up with a somewhat esoteric question.&#xD;&#xA;&#xD;&#xA;Let's say I have a spore crawler in my base.  If a cloaked unit comes within range of the crawler, it is revealed, and my hydralisks can kill the ghost.  That's easy.&#xD;&#xA;&#xD;&#xA;Now let's say my hatchery is on low ground, and there is high ground right near it.  I build a spore crawler right at the base of the high ground.  If a ghost is up on that high ground, cloaked or not, i can't see him because I don't have vision of the high ground.  Still pretty easy.&#xD;&#xA;&#xD;&#xA;Now I move an overlord (not overseer) over to where the ghost is.  Now I can see the ghost if it is uncloaked. If there was a hydralisk at the bottom of the cliff, it could attack the ghost because the overlord's vision allows the hydra to target the ghost.&#xD;&#xA;&#xD;&#xA;Now for the tricky part.  What if the ghost is cloaked?  Does the overlord's vision allow the spore crawler's detection ability to &quot;target&quot; the ghost and reveal it, the same way the hydra could target it in the previous scenario?  Or would I need to build a spore crawler on the high ground?&#xD;&#xA;&#xD;&#xA;(I know I could also morph an overseer, but that is not relevant to this question, which is focused on the exact mechanics of detection and how it interacts with vision of high ground.)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13182" PostHistoryTypeId="1" PostId="5738" RevisionGUID="8f1f8426-d45f-4463-8929-f81d9d02f875" CreationDate="2010-08-18T16:48:57.853" UserId="2045" Text="Interaction between high ground, detection, and &quot;vision&quot;" />
  <row Id="13183" PostHistoryTypeId="3" PostId="5738" RevisionGUID="8f1f8426-d45f-4463-8929-f81d9d02f875" CreationDate="2010-08-18T16:48:57.853" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="13184" PostHistoryTypeId="6" PostId="5738" RevisionGUID="6ff207da-8ad4-4a0b-a645-5e29590d2bb9" CreationDate="2010-08-18T16:54:25.460" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;game-mechanics&gt;" />
  <row Id="13185" PostHistoryTypeId="2" PostId="5739" RevisionGUID="cff82cce-ae9f-49c6-9364-fa49573fe8ef" CreationDate="2010-08-18T16:58:41.833" UserId="102" Text="I'd have to double check to be sure, but here is what I believe to be the case.&#xD;&#xA;&#xD;&#xA;Here is how vision works in Starcraft 2: All units share vision.  What one sees any can see.&#xD;&#xA;&#xD;&#xA;Here is how detection works in Starcraft 2: All units with in detection radius from a detector and within vision are detected.&#xD;&#xA;&#xD;&#xA;Thus your spine crawler provides detection radius and your overseer provides vision, thus a Hydralisk (or any other unit that would normally be capable of attacking the ghost) can." />
  <row Id="13186" PostHistoryTypeId="2" PostId="5740" RevisionGUID="fadccd44-ccb5-4c7d-bee6-914fae670abb" CreationDate="2010-08-18T17:06:42.523" UserId="2577" Text="Yes, the detection will work." />
  <row Id="13187" PostHistoryTypeId="2" PostId="5741" RevisionGUID="b0d0182e-4715-4183-bc7f-936ef1e20bcd" CreationDate="2010-08-18T17:09:21.520" UserId="336" Text="Yes.&#xD;&#xA;&#xD;&#xA;Here's the picture proof:![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/dN0Yf.jpg" />
  <row Id="13190" PostHistoryTypeId="2" PostId="5743" RevisionGUID="90d67c8a-4047-4eb7-809d-0e405a220cec" CreationDate="2010-08-18T17:33:58.810" UserId="2069" Text="Last night I was playing the first of the Protoss missions (Whispers of Doom). I had no problems getting through it, Zeratul still had full health, as did all of my stalkers (maybe one was at 75/80). I had also destroyed all of the hatcheries and thought, &quot;Great! I'll be able to get all of the research and all of the achievements my first time through.&quot;&#xD;&#xA;&#xD;&#xA;Then came the mad dash to the Void ship. I managed to blink over the first two rocks without leaving any stalkers behind, but the distance between the second and third rock was too short for the blink cool down to be over and I had to punch my way through it. Still not a problem yet. I quickly killed the spine crawler on the other side (I think maybe this was my mistake) then continued my mad dash. As I neared the ship my stalkers got shredded and I was left with only 2 stalkers, meaning that I missed one of the achievements (survive with 3 stalkers).&#xD;&#xA;&#xD;&#xA;Are there any tricks to this part of the mission beyond what I did or was it just a mistake to stop and kill that one spine crawler. I'm still not sure what crazy thought ran through my head to make me do that. :)&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="13191" PostHistoryTypeId="1" PostId="5743" RevisionGUID="90d67c8a-4047-4eb7-809d-0e405a220cec" CreationDate="2010-08-18T17:33:58.810" UserId="2069" Text="Keeping stalkers alive in Whispers of Doom mad dash" />
  <row Id="13192" PostHistoryTypeId="3" PostId="5743" RevisionGUID="90d67c8a-4047-4eb7-809d-0e405a220cec" CreationDate="2010-08-18T17:33:58.810" UserId="2069" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="13193" PostHistoryTypeId="5" PostId="5719" RevisionGUID="9daa085e-ea26-4e72-af88-7907d38cca62" CreationDate="2010-08-18T17:41:32.497" UserId="816" Comment="added 263 characters in body; added 49 characters in body" Text="According to the [wiki][1], &quot;Most creatures will be stopped by any door or hatch, though some others can smash them...You can forbid doors to keep (most) hostile humanoids and creatures out, and your dwarves in.&quot;&#xD;&#xA;&#xD;&#xA;Doors should stop &lt;strike&gt;ordinary goblin thieves&lt;/strike&gt; and most &quot;ordinary&quot; creatures, like mandrills.&#xD;&#xA; Creatures that can break down a door are going to be more interested in smashing than stealing.&#xD;&#xA;&#xD;&#xA;EDIT: The comment is correct. [This][2] article clarifies that goblin snatchers can, in fact, bypass locked doors, but not floodgates, or anything similar that's secured with mechanisms and lever. Animal thieves *are* stopped by locked doors.&#xD;&#xA;&#xD;&#xA;[1]: http://df.magmawiki.com/index.php/DF2010:Defense_guide#Doors_.28.26_Hatches.29&#xD;&#xA;[2]: http://df.magmawiki.com/index.php/Snatcher" />
  <row Id="13195" PostHistoryTypeId="2" PostId="5745" RevisionGUID="af7393d1-3ef5-41a8-bfae-8bfae44f9d6d" CreationDate="2010-08-18T17:52:15.127" UserId="336" Text="Don't give up -- Just keep practicing! You should get an auto-save just prior to or just after activating the third part of the prophecy. If you've managed to get all your stalkers up until that point, you can continually reload from there until you succeed.&#xD;&#xA;&#xD;&#xA;Other Tips: Just keep running. Don't stop to fight, kill nydus worms, etc, anything. Your first blink should be into the lowground &quot;pit&quot; with the zerg defenses. Stun one with Zeratul and then just charge up the ramp -- you'd take more damage going the long way around.&#xD;&#xA;&#xD;&#xA;Blink over rocks when you can, but when you get to the set of two rocks, blink in between and destroy the second pair (the zerg will have to stop to destroy the first set)&#xD;&#xA;&#xD;&#xA;When in doubt, blink!" />
  <row Id="13196" PostHistoryTypeId="2" PostId="5746" RevisionGUID="87bb32b1-22c2-4035-a439-995adc20bcff" CreationDate="2010-08-18T18:13:05.943" UserId="304" Text="I blinked past the first set of rocks, destroyed the second and blinked again past the final spine crawler. Worked out for me, but there's a bit of luck involved so do what Raven Dreamer suggests: save right before and keep trying until you get it!" />
  <row Id="13197" PostHistoryTypeId="5" PostId="3376" RevisionGUID="06b3ff9a-8fdc-45c3-a23b-66bc68d4f392" CreationDate="2010-08-18T18:24:03.800" UserId="346" Comment="added 5 characters in body; edited tags" Text="I recently unlocked the Sandman for the Scout and have been using it but I don't really see the advantages.  The -15 health does not seem to make up for the fact that I am just able to stun a player for just a few seconds.  Is the Sandman only used to make a quick get-away or is it used effectively in combat?" />
  <row Id="13198" PostHistoryTypeId="6" PostId="3376" RevisionGUID="06b3ff9a-8fdc-45c3-a23b-66bc68d4f392" CreationDate="2010-08-18T18:24:03.800" UserId="346" Comment="added 5 characters in body; edited tags" Text="&lt;team-fortress-2&gt;&lt;first-person-shooter&gt;&lt;tactics&gt;" />
  <row Id="13199" PostHistoryTypeId="5" PostId="5739" RevisionGUID="86546067-8ed6-4010-a435-a8f617aa2fd4" CreationDate="2010-08-18T18:46:48.670" UserId="102" Comment="edited body" Text="I'd have to double check to be sure, but here is what I believe to be the case.&#xD;&#xA;&#xD;&#xA;Here is how vision works in Starcraft 2: All units share vision.  What one sees any can see.&#xD;&#xA;&#xD;&#xA;Here is how detection works in Starcraft 2: All units with in detection radius from a detector and within vision are detected.&#xD;&#xA;&#xD;&#xA;Thus your Spore Crawler provides detection radius and your overseer provides vision, thus a Hydralisk (or any other unit that would normally be capable of attacking the ghost) can." />
  <row Id="13200" PostHistoryTypeId="2" PostId="5747" RevisionGUID="79f3f165-1afb-4bfb-9d42-5c0ab1aeda37" CreationDate="2010-08-18T18:51:53.930" UserId="2731" Text="This was my least favorite part of We Rule. Plus, when you finally find a friend and get the objective done, nothing else happens afterwards. That's the last objective to do... It's just plain sandbox after that.&#xD;&#xA;&#xD;&#xA;Haven't played in a couple of months, but I do have some job stuff happening. You can add me as a friend if you'd like. My name's `elbaso` in We Rule." />
  <row Id="13201" PostHistoryTypeId="4" PostId="5736" RevisionGUID="967121d4-96f6-498e-a0ef-06155f6d692f" CreationDate="2010-08-18T18:59:32.293" UserId="27" Comment="edited title" Text="How can I play Mikeinel's &quot;Who&quot; ?" />
  <row Id="13203" PostHistoryTypeId="2" PostId="5748" RevisionGUID="f9094c9f-8886-4cdc-a951-b1e7822a88c9" CreationDate="2010-08-18T19:04:42.237" UserId="2341" Text="I think you have to sign into PSN and wait for your trophy collection to get synced." />
  <row Id="13204" PostHistoryTypeId="5" PostId="5736" RevisionGUID="cbab5c76-72ca-45d7-93c2-850a2e99de5c" CreationDate="2010-08-18T19:07:45.787" UserId="27" Comment="added 147 characters in body" Text="&quot;[Who][1]&quot; is a canceled video game by [Mikeinel][2], the same guy who did the awesome [Draw With Me][3] video. &#xD;&#xA;&#xD;&#xA;Mikeinel also several short games, &quot;Which&quot;, &quot;Why&quot;, &quot;Where&quot;, and &quot;How&quot;. &#xD;&#xA;&#xD;&#xA;**Question :** Is there any way to play &quot;Who&quot; ? Perhaps as an Easter Egg inside one of his short games?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;------------------------&#xD;&#xA;Screenshot from &quot;Who&quot;, the canceled game in question&#xD;&#xA;&#xD;&#xA;![Who][4]&#xD;&#xA;&#xD;&#xA;MikeInel's other, slightly creepy, short games, &quot;Which&quot;, &quot;Why&quot;, &quot;Where&quot;, &quot;How&quot;&#xD;&#xA;&#xD;&#xA;![Which][5]&#xD;&#xA;![Why][6]&#xD;&#xA;![Where][7]&#xD;&#xA;![How][8]&#xD;&#xA;&#xD;&#xA;Still from MikeInel's &quot;Draw With Me&quot;, the theme featured in &quot;Who&quot;&#xD;&#xA;&#xD;&#xA;![Draw With Me][9]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Rb_ZU1lCgnc&amp;feature=related&#xD;&#xA;  [2]: http://gamejolt.com/profile/mike-inel/1939/&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=MvjZ6VkLuCM&amp;feature=related&#xD;&#xA;  [4]: http://i.imgur.com/c4yGM.jpg&#xD;&#xA;  [5]: http://i.imgur.com/YYlT8.jpg&#xD;&#xA;  [6]: http://i.imgur.com/nRuuS.jpg&#xD;&#xA;  [7]: http://i.imgur.com/KJLPu.jpg&#xD;&#xA;  [8]: http://i.imgur.com/nQQ0j.jpg&#xD;&#xA;  [9]: http://i.imgur.com/myqL1.jpg" />
  <row Id="13206" PostHistoryTypeId="2" PostId="5750" RevisionGUID="da6445e6-2e64-49b1-83dc-5a85d85dafe6" CreationDate="2010-08-18T19:53:40.377" UserId="2974" Text="You can't spectate a full game unless the server has enabled [SourceTV][1].  If SourceTV is enabled, the server will have it listening for connections on a different port, usually 5 above the server's normal port (so, port 27020 by default).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://developer.valvesoftware.com/wiki/SourceTV" />
  <row Id="13207" PostHistoryTypeId="2" PostId="5751" RevisionGUID="0b5c309a-40b7-405c-b566-99e56b0c5620" CreationDate="2010-08-18T20:02:40.150" UserId="2974" Text="Steam will refund an entire order if you file a ticket on their tech support site.  Note, however, they may require you to have a good reason.&#xD;&#xA;&#xD;&#xA;The one time I wanted to cancel an order (when I purchased all 3 Borderlands expansions and *then* found out two of them include SecuROM), I opted not to cancel mine, because tech support informed me they would have to refund the entire order, and I had purchased some one day sale items on the same order." />
  <row Id="13208" PostHistoryTypeId="2" PostId="5752" RevisionGUID="a745844b-1437-4a14-a7ef-562e12a4dbe6" CreationDate="2010-08-18T20:19:12.093" UserId="2263" Text="Going back over 10 years, it has always just meant one or more players ambushing and defeating another player.   &quot;You got ganked!&quot;  Kind of like, &quot;you got knocked the ** out!&quot;..  Really no special strategy or classification involved.  p.s. people who cry grief are just babies. :)" />
  <row Id="13209" PostHistoryTypeId="2" PostId="5753" RevisionGUID="0ed5eb33-c2fd-4c05-bedb-3ccd47391096" CreationDate="2010-08-18T20:19:22.903" UserId="1861" Text="I don't get how the ladder system in Starcraft 2 works. I mean, I understand that I am placed in a ladder position according to my rank, but how do we start a 3v3 ladder game? There seems to be no option for that.&#xD;&#xA;&#xD;&#xA;Or do I have to play through 1v1 and/or 2v2 a number of games before I get access to 3v3?" />
  <row Id="13210" PostHistoryTypeId="1" PostId="5753" RevisionGUID="0ed5eb33-c2fd-4c05-bedb-3ccd47391096" CreationDate="2010-08-18T20:19:22.903" UserId="1861" Text="Starcraft 2 Ladder games 3v3?" />
  <row Id="13211" PostHistoryTypeId="3" PostId="5753" RevisionGUID="0ed5eb33-c2fd-4c05-bedb-3ccd47391096" CreationDate="2010-08-18T20:19:22.903" UserId="1861" Text="&lt;starcraft-2&gt;" />
  <row Id="13213" PostHistoryTypeId="5" PostId="5753" RevisionGUID="e23d2cf5-8026-4026-8663-914c5a75cd88" CreationDate="2010-08-18T20:25:55.853" UserId="126" Comment="retag." Text="I don't get how the ladder system in StarCraft 2 works. I mean, I understand that I am placed in a ladder position according to my rank, but how do we start a 3v3 ladder game? There seems to be no option for that.&#xD;&#xA;&#xD;&#xA;Or do I have to play through 1v1 and/or 2v2 a number of games before I get access to 3v3?" />
  <row Id="13214" PostHistoryTypeId="6" PostId="5753" RevisionGUID="e23d2cf5-8026-4026-8663-914c5a75cd88" CreationDate="2010-08-18T20:25:55.853" UserId="126" Comment="retag." Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;" />
  <row Id="13215" PostHistoryTypeId="2" PostId="5755" RevisionGUID="d7de536b-abeb-4513-95b7-ac1bfd82d679" CreationDate="2010-08-18T20:42:13.737" UserId="2578" Text="You cannot *start* a 3v3 or 4v4 while you are still in practice league (but you can still play in one!).&#xD;&#xA;&#xD;&#xA;Either have someone else create *(right-click their portrait and choose 'set as party leader')*, or press the &quot;skip&quot; button to remove yourself from the practice league *(once removed you cannot rejoin it)*." />
  <row Id="13216" PostHistoryTypeId="2" PostId="5756" RevisionGUID="7cb22587-7190-430f-9e69-8f075d93fceb" CreationDate="2010-08-18T21:01:07.233" UserId="102" Text="You are ranked separately in your 3v3 from your ranking in 1v1.  What's more if you have a full team (which in 3v3 is a party of 3) then that ranking is separate from all others.&#xD;&#xA;&#xD;&#xA;However, if you have a less than full team, your ranking will be 3s Random (which means 3v3 with at least 1 member being random), and is separate from any full team ranking.&#xD;&#xA;&#xD;&#xA;For example you can have:&#xD;&#xA;&#xD;&#xA; - 1s: Diamond 30&#xD;&#xA; - 2 Random: Diamond 50&#xD;&#xA; - 2s tzenes and McKay: Diamond 20&#xD;&#xA; - 2s tzenes and BlueRaja: Gold 2&#xD;&#xA; - 3 Random: Plat 10&#xD;&#xA; - 3s tzenes, McKay, BlueRaja: Gold 20&#xD;&#xA;&#xD;&#xA;All of these ranks are seperate, but if I play a 3s game with just McKay and I that contributes to my 3 Random ranking.&#xD;&#xA;&#xD;&#xA;To start a match in 3v3 by yourself you would would select the 3v3 button on the multiplayer screen (here is an image from beta, I'll find a better one when I get home):&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4gfm0.jpg" />
  <row Id="13217" PostHistoryTypeId="5" PostId="5756" RevisionGUID="a7d6caa3-6476-4bca-beff-e1ecf4382c67" CreationDate="2010-08-18T21:06:35.473" UserId="102" Comment="deleted 11 characters in body" Text="You are ranked separately in your 3v3 from your ranking in 1v1.  What's more if you have a full team (which in 3v3 is a party of 3) then that ranking is separate from all others.&#xD;&#xA;&#xD;&#xA;However, if you have a less than full team, your ranking will be 3s Random (which means 3v3 with at least 1 member being random), and is separate from any full team ranking.&#xD;&#xA;&#xD;&#xA;For example you can have:&#xD;&#xA;&#xD;&#xA; - 1s: Diamond 30&#xD;&#xA; - 2 Random: Diamond 50&#xD;&#xA; - 2s tzenes and McKay: Diamond 20&#xD;&#xA; - 2s tzenes and BlueRaja: Gold 2&#xD;&#xA; - 3 Random: Plat 10&#xD;&#xA; - 3s tzenes, McKay, BlueRaja: Gold 20&#xD;&#xA;&#xD;&#xA;All of these ranks are seperate, but if I play a 3s game with just McKay and I that contributes to my 3 Random ranking.&#xD;&#xA;&#xD;&#xA;To start a match in 3v3 by yourself you would would select the 3v3 button on the multiplayer screen (here is an image I'll find a better one when I get home):&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/T3qfw.png" />
  <row Id="13218" PostHistoryTypeId="2" PostId="5757" RevisionGUID="b1c42b6a-3cb9-462f-b05b-70a55c530eda" CreationDate="2010-08-18T21:06:56.457" UserId="1161" Text="I'm still trying to complete it, and I'm not sure about this thing - when I activate the artifact, does it hurt Kerrigen?" />
  <row Id="13219" PostHistoryTypeId="1" PostId="5757" RevisionGUID="b1c42b6a-3cb9-462f-b05b-70a55c530eda" CreationDate="2010-08-18T21:06:56.457" UserId="1161" Text="Do the artifact blasts hurt Kerrigen in the final mission in Wings of Liberty?" />
  <row Id="13220" PostHistoryTypeId="3" PostId="5757" RevisionGUID="b1c42b6a-3cb9-462f-b05b-70a55c530eda" CreationDate="2010-08-18T21:06:56.457" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="13221" PostHistoryTypeId="2" PostId="5758" RevisionGUID="8f984b61-3687-49ba-ad57-a3d40f2877c1" CreationDate="2010-08-18T21:08:46.810" UserId="1161" Text="I saw the huge flier, but since it didn't attack, I left it alone.&#xD;&#xA;After a while, I think I saw it spawn a flier or two. Is that what it does? &#xD;&#xA;&#xD;&#xA;So, I should destroy it first chance I get, right?" />
  <row Id="13222" PostHistoryTypeId="1" PostId="5758" RevisionGUID="8f984b61-3687-49ba-ad57-a3d40f2877c1" CreationDate="2010-08-18T21:08:46.810" UserId="1161" Text="Does the huge flier in the final mission in Wings of Liberty spawn more fliers?" />
  <row Id="13223" PostHistoryTypeId="3" PostId="5758" RevisionGUID="8f984b61-3687-49ba-ad57-a3d40f2877c1" CreationDate="2010-08-18T21:08:46.810" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="13224" PostHistoryTypeId="6" PostId="5757" RevisionGUID="d6331169-67b7-41e3-a2e5-2a71a23dfee3" CreationDate="2010-08-18T21:10:02.533" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;" />
  <row Id="13225" PostHistoryTypeId="6" PostId="5758" RevisionGUID="b849fa3b-e32b-4682-97e8-b31808c0c9c1" CreationDate="2010-08-18T21:10:13.530" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;" />
  <row Id="13226" PostHistoryTypeId="2" PostId="5759" RevisionGUID="0fa0df8c-0110-4087-b810-4f46b6e97cad" CreationDate="2010-08-18T21:15:39.973" UserId="274" Text="The main use of the artifact in this mission is to clear the area around your base of enemy forces. Even if Kerrigan survives the blast, your own troops will make short work of her since there'll be nothing else to shoot at." />
  <row Id="13228" PostHistoryTypeId="2" PostId="5760" RevisionGUID="22c68bb2-2e99-4607-bfe5-932248a5879f" CreationDate="2010-08-18T21:26:35.347" UserId="2986" Text="So pretty basic question but how do you guys avoid getting supply blocked? Do you have a rule of thumb where you build X overlords at a time or something?&#xD;&#xA;&#xD;&#xA;I don't get supply blocked to regularly but it happens enough that I feel I need to fix my problem.&#xD;&#xA;" />
  <row Id="13229" PostHistoryTypeId="1" PostId="5760" RevisionGUID="22c68bb2-2e99-4607-bfe5-932248a5879f" CreationDate="2010-08-18T21:26:35.347" UserId="2986" Text="Dealing with supply block as zerg" />
  <row Id="13230" PostHistoryTypeId="3" PostId="5760" RevisionGUID="22c68bb2-2e99-4607-bfe5-932248a5879f" CreationDate="2010-08-18T21:26:35.347" UserId="2986" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="13231" PostHistoryTypeId="2" PostId="5761" RevisionGUID="f84ef69c-6382-42cc-b5e9-94b3e4303c3e" CreationDate="2010-08-18T21:30:01.057" UserId="2578" Text="I read somewhere that, before a game starts, Starcraft 2 shows *&quot;favored indicators&quot;* to indicate whether your opponent is (expected to be) stronger or weaker than you.&#xD;&#xA;&#xD;&#xA;Where are these indicators and how do you interpret them?" />
  <row Id="13232" PostHistoryTypeId="1" PostId="5761" RevisionGUID="f84ef69c-6382-42cc-b5e9-94b3e4303c3e" CreationDate="2010-08-18T21:30:01.057" UserId="2578" Text="Starcraft 2 Favored Indicators" />
  <row Id="13233" PostHistoryTypeId="3" PostId="5761" RevisionGUID="f84ef69c-6382-42cc-b5e9-94b3e4303c3e" CreationDate="2010-08-18T21:30:01.057" UserId="2578" Text="&lt;starcraft-2&gt;&lt;ranking&gt;" />
  <row Id="13234" PostHistoryTypeId="2" PostId="5762" RevisionGUID="c09b1437-a813-4f54-b6ae-256cf9fd5dc3" CreationDate="2010-08-18T21:33:53.740" UserId="2526" Text="Is there a site that you can go to that lists out users ranked by achievement? or a way to list them out like that on the Starcraft 2 website?" />
  <row Id="13235" PostHistoryTypeId="1" PostId="5762" RevisionGUID="c09b1437-a813-4f54-b6ae-256cf9fd5dc3" CreationDate="2010-08-18T21:33:53.740" UserId="2526" Text="Who has the most Achievement for Starcraft 2?" />
  <row Id="13236" PostHistoryTypeId="3" PostId="5762" RevisionGUID="c09b1437-a813-4f54-b6ae-256cf9fd5dc3" CreationDate="2010-08-18T21:33:53.740" UserId="2526" Text="&lt;starcraft-2&gt;&lt;blizzard&gt;" />
  <row Id="13237" PostHistoryTypeId="2" PostId="5763" RevisionGUID="44261560-6587-4119-b60c-14fc9d9f9618" CreationDate="2010-08-18T21:34:46.657" UserId="2578" Text="Another question I've had:  When viewing a player's ranking in Starcraft 2, it tells you their rank in their &quot;division.&quot;&#xD;&#xA;&#xD;&#xA;* Why are players segregated into divisions?&#xD;&#xA;* Are you more likely to be placed with/against players from your division?&#xD;&#xA;* How do you move up within your division?&#xD;&#xA;* Can you move from one division to another?  Can I choose one?&#xD;&#xA;* How many divisions are there, and/or how many players can be in one division?&#xD;&#xA;* Do the divisions really *mean* anything?  Are the lower/higher rated divisions better?&#xD;&#xA;* How do you view other players in your division?&#xD;&#xA;&#xD;&#xA;If these should be asked as individual questions, please let me know." />
  <row Id="13238" PostHistoryTypeId="1" PostId="5763" RevisionGUID="44261560-6587-4119-b60c-14fc9d9f9618" CreationDate="2010-08-18T21:34:46.657" UserId="2578" Text="Starcraft 2 Divisions" />
  <row Id="13239" PostHistoryTypeId="3" PostId="5763" RevisionGUID="44261560-6587-4119-b60c-14fc9d9f9618" CreationDate="2010-08-18T21:34:46.657" UserId="2578" Text="&lt;starcraft-2&gt;&lt;ranking&gt;" />
  <row Id="13240" PostHistoryTypeId="2" PostId="5764" RevisionGUID="1d1f6cf2-501a-48f2-a1bd-11f5c97d7dc5" CreationDate="2010-08-18T21:35:10.607" UserId="102" Text="I normally build my overlord when I have 4 or more supply left.&#xD;&#xA;&#xD;&#xA;My starting BO involves:&#xD;&#xA;&#xD;&#xA; - 9 Ovi&#xD;&#xA; - 16 Ovi&#xD;&#xA; - 22 Ovi&#xD;&#xA; - &lt;4 Supply left.&#xD;&#xA;&#xD;&#xA;I think this really helps.&#xD;&#xA;&#xD;&#xA;Additionally if Larva have popped from on of my Hatcheries, I usually spend 1 on an Overlord if I'm going to use the other 6 on units.&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="13241" PostHistoryTypeId="2" PostId="5765" RevisionGUID="f8bba3ae-d0a7-437b-ba91-ace081d84ec8" CreationDate="2010-08-18T21:36:11.587" UserId="1719" Text="Keep an eye on your supply and build an overlord a few supply early each time.  The main thing is to make sure you watch your supply.  It takes some training and some mistakes that you're going through, but really you want to avoid having to construct multiple supply units at once; it's much more efficient to construct them as necessary." />
  <row Id="13242" PostHistoryTypeId="2" PostId="5766" RevisionGUID="4a24c586-7cfd-4598-b0c1-c25724d1c81b" CreationDate="2010-08-18T21:36:22.603" UserId="126" Text="It shows during the loading screen, and it's at the bottom of the screen. It only happens during ladder games. It shows a bright light blue bar on one side of the bottom or the other indicating which side is favored. (or a bright bar in the middle of the bottom indicating evenly matched)" />
  <row Id="13243" PostHistoryTypeId="2" PostId="5767" RevisionGUID="6c2f6a42-0eb1-4e13-960d-91ff7ef51fb7" CreationDate="2010-08-18T21:37:46.407" UserId="102" Text="![alt text][1]&#xD;&#xA;&#xD;&#xA;As you can see the team on the right side is &quot;Slightly Favored.&quot;&#xD;&#xA;&#xD;&#xA;Favoring is usually a good indicator of how many ladder points you will win:&#xD;&#xA;&#xD;&#xA; - Opponent Favored: 20-25&#xD;&#xA; - Opponent Slightly Favored: 15-25&#xD;&#xA; - Even: 10-15&#xD;&#xA; - You Slightly Favored: 5-10&#xD;&#xA; - You Favored: 1-5&#xD;&#xA;&#xD;&#xA;Bare in mind these are rough estimates.&#xD;&#xA;&#xD;&#xA;In theory Favoring is based on your Hidden Rank.  However, since the points you are awarded are based on your visible rank, it is possible for both sides to be Favored.  This did occur during the beta, but has reportedly been &quot;cleaned up.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/B1Fzm.jpg" />
  <row Id="13246" PostHistoryTypeId="5" PostId="5763" RevisionGUID="3b85c786-e7ae-4915-85e6-858c2d439e89" CreationDate="2010-08-18T21:40:33.647" UserId="2578" Comment="added 8 characters in body; added 2 characters in body" Text="Another question I've had:  When viewing a player's ranking in Starcraft 2, it tells you their rank in their &quot;division.&quot;&#xD;&#xA;&#xD;&#xA;* **Why are players segregated into divisions?**&#xD;&#xA;* **Do the divisions really *mean* anything?**  Are the lower/higher rated divisions better?&#xD;&#xA; * Are you more likely to be placed with/against players from your division?&#xD;&#xA; * Can you move from one division to another?  Can I choose one?&#xD;&#xA;* How do you move up within your division?&#xD;&#xA;* How many divisions are there, and/or how many players can be in one division?&#xD;&#xA;* How do you view other players in your division?&#xD;&#xA;&#xD;&#xA;If these should be asked as individual questions, please let me know." />
  <row Id="13247" PostHistoryTypeId="2" PostId="5769" RevisionGUID="14b4e0a4-c9be-40af-a941-322452ae03a3" CreationDate="2010-08-18T21:42:14.207" UserId="2526" Text="Divisions are just a segment of the League. You will play with people from many different divisions while you are playing.&#xD;&#xA;&#xD;&#xA;When you qualify for a league, you are randomly placed into whatever division is currently being filled.&#xD;&#xA;&#xD;&#xA;All the divisions do is break the people up into groups of around 100, and give you a rank to strive for. You shouldn't ever change division until you change league. And your league will change as you do well or poorly in your current league. &#xD;&#xA;&#xD;&#xA;They poll your skill randomly and decide weather or not to bump you one way or the other.&#xD;&#xA;&#xD;&#xA;You can on occasion have matches against people from other leagues, to test your skill level.&#xD;&#xA;&#xD;&#xA;Lots more info here: http://starcraft.wikia.com/wiki/League_%28StarCraft_II%29" />
  <row Id="13248" PostHistoryTypeId="2" PostId="5770" RevisionGUID="40d7c0c3-1c82-445d-8313-49c16d4a3598" CreationDate="2010-08-18T21:43:23.833" UserId="102" Text="Players are in a Division of 100 people in the same League.  These people are randomly selected.  Though you are not more likely to play within your division than the rest of our league, you are more likely to play in your league than other leagues.  &#xD;&#xA;&#xD;&#xA;Division rank is sorted by points.  &#xD;&#xA;&#xD;&#xA;You cannot change divisions without also changing leagues.  Whenever you change a league you will change divisions (there is no mapping of divisions between leagues).  &#xD;&#xA;&#xD;&#xA;Divisions have no intrinsic value other than to give you 99 people to compare against from your league. &#xD;&#xA;&#xD;&#xA;On your ladder screen there is an option to view your division.&#xD;&#xA;&#xD;&#xA;Select your ladder here:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;brings up this later here:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/lDxhO.jpg&#xD;&#xA;  [2]: http://i.imgur.com/YocV5.png" />
  <row Id="13249" PostHistoryTypeId="2" PostId="5771" RevisionGUID="68db3ac8-8c4b-4eca-8be7-8d3bcf9e3fba" CreationDate="2010-08-18T21:46:51.650" UserId="1719" Text="&gt; Why are players segregated into divisions?&#xD;&#xA;&#xD;&#xA;To make you have a more localized group of people to compare yourself to.  It's fairly arbitrary, but moving up within the division is a good motivator to make you want to keep playing.&#xD;&#xA;&#xD;&#xA;&gt; Are you more likely to be placed with/against players from your division?&#xD;&#xA;&#xD;&#xA;Not really.  This depends on player availability, and even if division-mates are favored by the matchmaking service, you will very rarely get a chance to play against someone in your own division.&#xD;&#xA;&#xD;&#xA;&gt; How do you move up within your division?&#xD;&#xA;&#xD;&#xA;Winning games can net you anywhere from 2 to 50 points depending on your bonus pool and the strength of your opponent.  Your rank in your division is based on the number of points everyone has.  Losing matches makes you lose points and move down in the division in a similar way.&#xD;&#xA;&#xD;&#xA;&gt; Can you move from one division to another? Can I choose one?&#xD;&#xA;&#xD;&#xA;The only way to change divisions is by qualifying for another league, either moving up or down.  You will be automatically assigned; you cannot choose your division.&#xD;&#xA;&#xD;&#xA;&gt; How many divisions are there, and/or how many players can be in one division?&#xD;&#xA;&#xD;&#xA;There can be up to 100 players in any division.  The game will create as many divisions as it needs to fit everybody who played their placement matches into one.&#xD;&#xA;&#xD;&#xA;&gt; Do the divisions really mean anything? Are the lower/higher rated divisions better?&#xD;&#xA;&#xD;&#xA;Nope.  The divisions are largely irrelevant.&#xD;&#xA;&#xD;&#xA;&gt;How do you view other players in your division?&#xD;&#xA;&#xD;&#xA;If you go to your leagues screen, you can click on the league you want to view everyone in your division.  You can also view other players' divisions from their profiles.&#xD;&#xA;" />
  <row Id="13250" PostHistoryTypeId="5" PostId="5769" RevisionGUID="128c0a99-4028-466c-9426-1acfd6156081" CreationDate="2010-08-18T21:47:42.773" UserId="2526" Comment="added 38 characters in body" Text="Divisions are just a segment of a League, they don't really mean anything at all. You will play with people from many different divisions while you are playing.&#xD;&#xA;&#xD;&#xA;When you qualify for a league, you are randomly placed into whatever division is currently being filled.&#xD;&#xA;&#xD;&#xA;All the divisions do is break the people up into groups of around 100, and give you a rank to strive for. You shouldn't ever change division until you change league. And your league will change as you do well or poorly in your current league. &#xD;&#xA;&#xD;&#xA;They poll your skill randomly and decide weather or not to bump you one way or the other.&#xD;&#xA;&#xD;&#xA;You can on occasion have matches against people from other leagues, to test your skill level.&#xD;&#xA;&#xD;&#xA;Lots more info here: http://starcraft.wikia.com/wiki/League_%28StarCraft_II%29" />
  <row Id="13251" PostHistoryTypeId="2" PostId="5772" RevisionGUID="ac852aae-1633-4f7d-95ac-b6c80afb6f5c" CreationDate="2010-08-18T22:06:41.107" UserId="2335" Text="It definitely hurts her, but doesn't kill her (if she has full HP). I believe that the artifact does 800 dmg to anything in its radius. If I recall correctly, Kerrigan has 2500 HP." />
  <row Id="13252" PostHistoryTypeId="2" PostId="5773" RevisionGUID="151c34de-bddd-4761-b039-8cc00cd004e7" CreationDate="2010-08-18T22:17:37.807" UserId="2578" Text="In [this question][1], tzenes mentions that there are &quot;hidden&quot; and &quot;visible&quot; ranking points in SC2.&#xD;&#xA;&#xD;&#xA;* What's the difference between the two (besides the obvious *&quot;Hidden are hidden&quot;*)?&#xD;&#xA;* How do you view your visible points?  Is it simply your division-rank, or do you also have an ELO-like rating?&#xD;&#xA;* And why did Blizzard separate our rank into a visible and a hidden?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5761/starcraft-2-favored-indicators/5767#5767" />
  <row Id="13253" PostHistoryTypeId="1" PostId="5773" RevisionGUID="151c34de-bddd-4761-b039-8cc00cd004e7" CreationDate="2010-08-18T22:17:37.807" UserId="2578" Text="Starcraft 2 - Hidden vs. Visible Ranking" />
  <row Id="13254" PostHistoryTypeId="3" PostId="5773" RevisionGUID="151c34de-bddd-4761-b039-8cc00cd004e7" CreationDate="2010-08-18T22:17:37.807" UserId="2578" Text="&lt;starcraft-2&gt;&lt;ranking&gt;" />
  <row Id="13255" PostHistoryTypeId="2" PostId="5774" RevisionGUID="940b4945-e604-4625-b8de-80f1fcd94e74" CreationDate="2010-08-18T22:20:57.257" UserId="336" Text="The Leviathan does, in fact, spawn more zerg flyers, mutalisks especially (or exclusively? Either way...).&#xD;&#xA;&#xD;&#xA;Try and make sure you have the artifact ready for when the Leviathan finally makes its appearance, and remember - it's &quot;so high up in the air&quot; that ground units can't attack it at all. You'll need a load of vikings, wraiths, and battlecruisers to bring that thing down.&#xD;&#xA;&#xD;&#xA;*Point of Interest* -- If you had chosen the &quot;Destroy the Orbital Platform&quot; mission instead, you would have had to fight the beastie on that level as a bonus objective." />
  <row Id="13256" PostHistoryTypeId="5" PostId="5745" RevisionGUID="d0b52c89-3897-4052-a0bc-dee99bb12caa" CreationDate="2010-08-18T22:24:20.497" UserId="336" Comment="added 502 characters in body" Text="Don't give up -- Just keep practicing! You should get an auto-save just prior to or just after activating the third part of the prophecy. If you've managed to get all your stalkers up until that point, you can continually reload from there until you succeed.&#xD;&#xA;&#xD;&#xA;Other Tips: Just keep running. Don't stop to fight, kill nydus worms, etc, anything. Your first blink should be into the lowground &quot;pit&quot; with the zerg defenses. Stun one with Zeratul and then just charge up the ramp -- you'd take more damage going the long way around.&#xD;&#xA;&#xD;&#xA;Blink over rocks when you can, but when you get to the set of two rocks, blink in between and destroy the second pair (the zerg will have to stop to destroy the first set)&#xD;&#xA;&#xD;&#xA;When in doubt, blink!&#xD;&#xA;&#xD;&#xA;Edit: I just completed the mission again today, and can emphatically restate that you do *not* want to take the suggested route (delimited by the arrows on the minimap) but cut straight through the little zerg base in the pit. Just keep running, and you should be able to escape handily (Just be careful about where your units are before you blink -- I wound up only saving 5 of the 6 stalkers because one poor fellow misjudged the blink distance and wound up having to go the long way around. :( )" />
  <row Id="13257" PostHistoryTypeId="5" PostId="5733" RevisionGUID="cdfee6fd-d31b-46b7-a898-f9d04685bb8e" CreationDate="2010-08-18T22:30:17.353" UserId="320" Comment="added 2 characters in body" Text="Ganking is when a group of player join together to take on a single player. The term probably formed from the words &quot;gang&quot; and &quot;yanking&quot; (the sudden application of large force).&#xD;&#xA;&#xD;&#xA;While this strategy can be employed for griefing it is also often applied for &quot;honorable&quot; gameplay.&#xD;&#xA;&#xD;&#xA;By combining forces the gang is able to:&#xD;&#xA;&#xD;&#xA; - Take down more advanced players than they could beat individually&#xD;&#xA; - Take down an equally advanced player more quickly (i.e. before reinforcements arrive or the target is able to flee)&#xD;&#xA; - Reduce the danger of loosing any individual team member in what would otherwise be a more evenly matched encounter." />
  <row Id="13258" PostHistoryTypeId="2" PostId="5775" RevisionGUID="31dcf7c1-438a-48d3-8448-ed4d108c164c" CreationDate="2010-08-18T22:38:02.510" UserId="1322" Text="I'm sure we have all felt the sting of &quot;gamer rage&quot;, when an opponent is either harassing you, cheating, or defeating you more than should be humanly possible, and you cant help but vent your anger over the microphone or keyboard.&#xD;&#xA;&#xD;&#xA;In these situations I generally start playing another (single player) game which could not possibly annoy me.&#xD;&#xA;&#xD;&#xA;What are some anger management techniques you could use to vent gamer rage in the most discrete and non-violent ways possible?" />
  <row Id="13259" PostHistoryTypeId="1" PostId="5775" RevisionGUID="31dcf7c1-438a-48d3-8448-ed4d108c164c" CreationDate="2010-08-18T22:38:02.510" UserId="1322" Text="How To Control Gamer Rage" />
  <row Id="13260" PostHistoryTypeId="3" PostId="5775" RevisionGUID="31dcf7c1-438a-48d3-8448-ed4d108c164c" CreationDate="2010-08-18T22:38:02.510" UserId="1322" Text="&lt;general-gaming&gt;" />
  <row Id="13261" PostHistoryTypeId="2" PostId="5776" RevisionGUID="aa5ac6bf-2e9e-4eb2-a89f-47fa7151b620" CreationDate="2010-08-18T22:48:29.343" UserId="102" Text="So hiding your actual ELO Style ranking was a move to prevent smurfing as well as direct comparison between people in different divisions.  The ultimate goal of a division is to prevent you from being rank #1,000,000 (my current MW2 Rank). However, if your ELO rank was displayed it would undermine this goal.&#xD;&#xA;&#xD;&#xA;Because ranking within a division is still important, Blizzard also introduced a points system so that people could be ranked with in a single division.  This number is visible so that people can use it for personal goals (and to know why so and so is above them despite a win/loss number).&#xD;&#xA;&#xD;&#xA;Finally, your Hidden rank is actually an estimate which is used to determine who your opponents are and what league to place you in.  As points are only relevant to a given league, it is necessary to have such a rank to allow for placement during league advancement." />
  <row Id="13262" PostHistoryTypeId="2" PostId="5777" RevisionGUID="60f26539-acfe-43e2-ad32-1125b0bd59c5" CreationDate="2010-08-18T22:48:40.437" UserId="1322" Text="How can I identify the BUC (blesses, uncursed, cursed) status of items in nethack? I have dropped something on an altar, which will apparently provide different outcomes (such as smoke) depending on its status, but I did this and nothing happened." />
  <row Id="13263" PostHistoryTypeId="1" PostId="5777" RevisionGUID="60f26539-acfe-43e2-ad32-1125b0bd59c5" CreationDate="2010-08-18T22:48:40.437" UserId="1322" Text="how to identify BUC of item in nethack" />
  <row Id="13264" PostHistoryTypeId="3" PostId="5777" RevisionGUID="60f26539-acfe-43e2-ad32-1125b0bd59c5" CreationDate="2010-08-18T22:48:40.437" UserId="1322" Text="&lt;nethack&gt;" />
  <row Id="13265" PostHistoryTypeId="10" PostId="5777" RevisionGUID="008e0a6e-8cf5-4978-886f-ab9d75081cb6" CreationDate="2010-08-18T22:55:07.980" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="13266" PostHistoryTypeId="5" PostId="5777" RevisionGUID="2f5163f9-227b-47e9-9883-1e5e10460673" CreationDate="2010-08-18T22:55:08.103" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Identifying items without killing myself](http://gaming.stackexchange.com/questions/5339/identifying-items-without-killing-myself)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;How can I identify the BUC (blesses, uncursed, cursed) status of items in nethack? I have dropped something on an altar, which will apparently provide different outcomes (such as smoke) depending on its status, but I did this and nothing happened." />
  <row Id="13267" PostHistoryTypeId="2" PostId="5778" RevisionGUID="7904c06c-0552-4eaf-a7fd-2a20c7a65ccd" CreationDate="2010-08-18T22:56:29.957" UserId="2044" Text="I've had 3 disks broken not by the handling, but by the Wii itself.  It's a circular scratch that's pretty noticeable so I'm sure the Wii's doing it.  Replacements are costly and it takes a half of my salary to buy a new cd where I'm from so I'd really really like to know, how do you keep your Wii from doing this to your disks?" />
  <row Id="13268" PostHistoryTypeId="1" PostId="5778" RevisionGUID="7904c06c-0552-4eaf-a7fd-2a20c7a65ccd" CreationDate="2010-08-18T22:56:29.957" UserId="2044" Text="Wii Scratching Disks" />
  <row Id="13269" PostHistoryTypeId="3" PostId="5778" RevisionGUID="7904c06c-0552-4eaf-a7fd-2a20c7a65ccd" CreationDate="2010-08-18T22:56:29.957" UserId="2044" Text="&lt;wii&gt;" />
  <row Id="13270" PostHistoryTypeId="2" PostId="5779" RevisionGUID="3c0e8c6f-14c9-4688-95b6-c4c784012068" CreationDate="2010-08-18T23:01:27.343" UserId="2121" Text="Just change your attitude towards &quot;competitive gaming&quot;. It's not life or death, you don't win anything physically, you just feel better that you won over some guy/girl on the Internet.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13271" PostHistoryTypeId="2" PostId="5780" RevisionGUID="55019c68-188b-4d03-bbe7-cb55ffb98447" CreationDate="2010-08-18T23:09:42.073" UserId="29" Text="I would suggest to contact Nintendo Customer Support, as this seems like a hardware problem with your Wii unit itself.&#xD;&#xA;&#xD;&#xA;During normal operation, the Wii should not scratch disks, *especially not* with a perfect circular. (unlike certain [Xbox360 Models][1])&#xD;&#xA;&#xD;&#xA; [1]: http://en.wikipedia.org/wiki/Xbox_360_technical_problems#Scratched_discs" />
  <row Id="13273" PostHistoryTypeId="2" PostId="5781" RevisionGUID="a5715373-3737-41a7-8f63-2ff369079511" CreationDate="2010-08-18T23:14:24.873" UserDisplayName="THM" Text="Flyer path on brutal.&#xD;&#xA;&#xD;&#xA;Some basic things first. I tried a lot of ways to beat Kerrigan, and none of them worked. It seems that high power attaks are useless (like the immortal somehow), except from the yamato gun. I tried :&#xD;&#xA;&#xD;&#xA;Lots of siege tanks =&gt; useless (even the merceneries that strike o lot of damage are not efective)&#xD;&#xA;&#xD;&#xA;Spectres with their psi attack =&gt; useless (it strikes 200 normaly, around 10 of them whould kill her easyly)&#xD;&#xA;&#xD;&#xA;Nuclear strikes =&gt; USELESS (I landend 4 nukes simultaneously right on her head and no damage at all) (they can make some damage to her big fat flying friend though, but you need at least 6 to kill it and you have to protect the spectres with battlecruisers anyway to get in range to damage it, so it is somehow difficult path, I prefere artifact + massive yamato)&#xD;&#xA;&#xD;&#xA;I find just 2 ways effective :&#xD;&#xA;&#xD;&#xA;- Masive batlecruisers with yamato (but you lose around 2-3 of them, and you must have around 10 of them at least). It is better to strike her a litle away from your base in order to prevent her from destroying your defence line, not far away, just away enough.&#xD;&#xA;&#xD;&#xA;- Marines. I noticed that when she strikes bunkers with no support from tanks or battlecruisers (but with at least 4 SCVs to repair) she destroyed 1-2 bunkers and has some dificult time killing the marines (unless she used spells, then the damage is more serious, but affordable anyway). The key in this approach is that no other units to interfere with the opperation. Use the artifact just before she reach your base to clean her escorts and withdraw any battlecruiser you have to save them (the marines can do it without having to risk them)&#xD;&#xA;&#xD;&#xA;So I agree with the dudes above on the marine aproach.&#xD;&#xA;&#xD;&#xA;Other key factors :&#xD;&#xA;&#xD;&#xA;- Use the artifact only in kerrigan. If you use it in other situation it will not reacharge until Kerrigan appears (she cames every 5 min, the artifact recharges on 3+min I think? I am sure that it is more than half of the 5mins anyway)&#xD;&#xA;&#xD;&#xA;- Build 2 missile turrets and 1-2 perdition towers behind your base + a hive mind emulator and a free scv to repair (just behind the minerals), the missile towers will kill the mutalisks and the perdition towers will hold the brood lords for enough time if you are occupied to another front, so you will mind control the brood lords as soon as you relax (lol).&#xD;&#xA;&#xD;&#xA;- Build 2-3 perdition towers around the mercenery building to deal with the random drops.&#xD;&#xA;&#xD;&#xA;- Also build a perdion tower on the right of the base, where the supply depots are, sometimes enemies spawn at this spot and you may not have time to deal with them until it is too late.&#xD;&#xA;&#xD;&#xA;- Try not to lose air superiority above the artifact. Build several missile towers (7-8 at least) + perdition towers (3-4 at least) near them to deal with broodlings from the brood lords. If you lose it, it will be dificult to gain it again and it will be a grate dissadvantage when : massive flyers attack (you will have to engage your fleet there while it may be needed elsewere), when the big fat flying thing apears (it spawns several flyiers) and in the last minutes when you will make your last stand above the artifact.&#xD;&#xA;&#xD;&#xA;- Build missile turrets (2-3) and perdition towers (1-2) and a hive mind emulator on the high ground to the top left of the base (use the hive mind emulator to mind control the brood lords).&#xD;&#xA;&#xD;&#xA;- Try to support your bunker walls with extra firepower of perdition towers and missile turrets.&#xD;&#xA;&#xD;&#xA;- The trick with the planetary fortress blocking the entranses seems good (I haven't try it). I blocked the entrance with a baracks an it worked well, though I didn't do it on my winning game.&#xD;&#xA;&#xD;&#xA;- Never stop building SCVs since they are crusial to prevent your front lines from falling and they die regularly.&#xD;&#xA;&#xD;&#xA;- Build at least 2 baracks with tech reactor to quickly rebuild your defence lines and to build a strike force to stop Kerrigan.&#xD;&#xA;&#xD;&#xA;- Do not forget to ugrade your marine guns. And your flying units too, but marine rifle upgrade is a must in order to stand to kerrigan.&#xD;&#xA;&#xD;&#xA;- Build a fleet of battlecruisers patiently whenever you have minerals to spare. You will need around 10 BCs + some vikings + the artifact to beat the big fat flying thing. They will be usefull to support the fronts that are about to collapse.&#xD;&#xA;&#xD;&#xA;- Don't allow your mineral production to drop. Put some more SCVs to work if you can spare them from the fronts.&#xD;&#xA;&#xD;&#xA;If you do all the above there are a couple of things you still have to deal with :&#xD;&#xA;&#xD;&#xA;- Random brood lord attacks. You need to maintain a small force of vikings to deal with them (I use the 2 packs of 3 merceneries = 6 upgraded vikings).&#xD;&#xA;&#xD;&#xA;- Massive ground + air attacks on the bunker fronts. If despite the perdition tower support and the SCVs repairing a front collapses, then load your last save and be sure your battlecruiser fleet and is above this front the time of the attack.&#xD;&#xA;&#xD;&#xA;- Massive ultralisk attack in the end. Build 1-2 hive control emulators behind your bunkers&#xD;&#xA;and mind cotrol them, they will be useful in the last stand anyway.&#xD;&#xA;&#xD;&#xA;The above covers most of the mission I think. The rest goes as follows :&#xD;&#xA;&#xD;&#xA;When the class 10 zerg flyier appears, you gather your fleet above the artifact and wait until it recharge. Then you use it and do a massive yamato gun attack with the battlecruisers (around 10 of them will do). If it doesen't freeze your battlecruisers before they fire, it's gone. If it freeze them, attack with the vikings, and when the BCs are free again repeat the yamato attack. If yamatos are not enough, attack an kill it (or reload!) If you are lucky enough you will not lose any BCs. After that, gather any surviving unit to the artifact hill and you are done. (if you have the 7-8 missile turets + some perdition turrets + some marines + around 10 BCs + the SCVs that gathered resources to repair (of course you can stop harvesting on 90%) + some mind controlled ultralisks + the mind controlled brood lords you get from the behind attacks then on the last 10% of the remaining time not even kerrigan can take you out.)&#xD;&#xA;&#xD;&#xA;NOTE: I did not used any siege tanks at all, since they tend to do massive damage to the bunkers when the brood lords attack them." />
  <row Id="13274" PostHistoryTypeId="2" PostId="5782" RevisionGUID="8ecafc39-179a-484e-b0b4-625139add1a5" CreationDate="2010-08-18T23:28:57.533" UserId="1965" Text="There are about 1 million players on starcraft 2 so you can't have say 100 000 players roosters, that's why they divided it. &#xD;&#xA;&#xD;&#xA;For a [complete ranking of everyone go there][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2ranks.com/" />
  <row Id="13275" PostHistoryTypeId="10" PostId="2632" RevisionGUID="eaf56d5d-7b65-43ce-9920-830c94106e9a" CreationDate="2010-08-18T23:38:06.677" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="13277" PostHistoryTypeId="2" PostId="5783" RevisionGUID="86ac39c1-beb4-4e2e-91e8-d89a4209e47c" CreationDate="2010-08-18T23:41:17.483" UserId="2385" Text="I think anyone can register an EA account and you only need the CD-key to play BF2, i.e., the CD-key isn't associated with your EA account." />
  <row Id="13278" PostHistoryTypeId="2" PostId="5784" RevisionGUID="1a6cac67-d97f-46da-a1da-8583d6269f61" CreationDate="2010-08-18T23:49:29.307" UserId="18" Text="[This person][1] on the Tilted Forum Project forum seemed to get lucky with Nintendo's Customer Service. Try contacting them.&#xD;&#xA;&#xD;&#xA;As to trying to prevent the problem, is your Wii mounted in the vertical orientation? According to some websites, placing your Wii horizontally may reduce the scratching of the discs.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tfproject.org/tfp/tilted-gaming/119692-wii-disc-scratches-customer-service-experience.html" />
  <row Id="13279" PostHistoryTypeId="2" PostId="5785" RevisionGUID="b5a4bf20-dd78-476f-ab1e-35fc65b6eb1f" CreationDate="2010-08-18T23:50:05.610" UserId="336" Text="I'm having fun playing dwarf fortress (Not *that* kind of fun. At least, not yet) in a Taiga / Arctic ocean biome, and I notice that every now and again, I get a pack of 2-3 walruses showing up on my map.&#xD;&#xA;&#xD;&#xA;This generated a single happy thought: tame walruses. War Walruses, even. I looked up on the Dwarf Fortress wiki on how to capture live animals, and everything pointed to cage traps.&#xD;&#xA;&#xD;&#xA;Two questions:&#xD;&#xA;&#xD;&#xA;a) My Taiga / Tundra / Ocean map is heavy on the open spaces. Is there any trick to &quot;baiting&quot; my cage traps such that I can increase the likelyhood that a walrus stumbles into it?&#xD;&#xA;&#xD;&#xA;b) if cage traps are the only way to capture a live animal, what does the &quot;capture live land animal&quot; task at the butcher's shop actually do?" />
  <row Id="13280" PostHistoryTypeId="1" PostId="5785" RevisionGUID="b5a4bf20-dd78-476f-ab1e-35fc65b6eb1f" CreationDate="2010-08-18T23:50:05.610" UserId="336" Text="How do I bait a Walrus? (Or other large land animal)" />
  <row Id="13281" PostHistoryTypeId="3" PostId="5785" RevisionGUID="b5a4bf20-dd78-476f-ab1e-35fc65b6eb1f" CreationDate="2010-08-18T23:50:05.610" UserId="336" Text="&lt;dwarf-fortress&gt;&lt;game-mechanics&gt;" />
  <row Id="13282" PostHistoryTypeId="2" PostId="5786" RevisionGUID="367bb07c-b25d-4a92-88a1-7523df696ad8" CreationDate="2010-08-19T00:02:34.897" UserId="1965" Text="Just a random shot in the dark.&#xD;&#xA;&#xD;&#xA;Could it be any game from [the EggerLand serie][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Eggerland_(series)" />
  <row Id="13283" PostHistoryTypeId="2" PostId="5787" RevisionGUID="17b0e432-ab9d-4085-ae65-7e8ab3b3fb5d" CreationDate="2010-08-19T00:12:19.713" UserId="1965" Text="On lings vs lings battles (and almost every ling vs anything battles) what matter most is that all your zergling can attack at the same time. When you have a small, dense ball of zerglings, only those in the outer shell will be able to deal damage. The best way to win these situations would be to spread them in a line and surround your opponent small zergling ball. This will allow you to maximize the number of 2v1 your zerglings will take on. This is a good strategy that you can scale up to any number of zerglings/zealots " />
  <row Id="13284" PostHistoryTypeId="4" PostId="5785" RevisionGUID="b162f126-c2a5-475e-8fb3-12bcdbb7dc5d" CreationDate="2010-08-19T00:14:14.500" UserId="336" Comment="edited title" Text="How do I bait a Walrus? (Or other large mammal)" />
  <row Id="13285" PostHistoryTypeId="2" PostId="5788" RevisionGUID="0f71ffd8-b994-4770-a835-e3d27fe1bd0d" CreationDate="2010-08-19T00:35:24.287" UserId="1965" Text="There are some pretty good replays out there with audio commentary. Like Starcraft HD and (same guys) more recently www.starcraftarena.net.&#xD;&#xA;&#xD;&#xA;I was wondering where those guys get the replays of the top players? Is there a secret database somewhere? The reason for this is that I do understand the strategies, but sometimes the commentator doesn't look where I'd like him to look so watching the replay by myself could me more informative.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13286" PostHistoryTypeId="1" PostId="5788" RevisionGUID="0f71ffd8-b994-4770-a835-e3d27fe1bd0d" CreationDate="2010-08-19T00:35:24.287" UserId="1965" Text="Where to get high level starcraft 2 replays?" />
  <row Id="13287" PostHistoryTypeId="3" PostId="5788" RevisionGUID="0f71ffd8-b994-4770-a835-e3d27fe1bd0d" CreationDate="2010-08-19T00:35:24.287" UserId="1965" Text="&lt;starcraft-2&gt;&lt;replay&gt;&lt;download&gt;" />
  <row Id="13288" PostHistoryTypeId="2" PostId="5789" RevisionGUID="ef085659-261d-4c19-953f-c642b6b6f3dc" CreationDate="2010-08-19T00:36:04.270" UserDisplayName="Epsilon" Text="If you use the Queen &quot;spawn larva&quot; ability, you have every time after they spawn seven larva. select the hatchery and select larva. then, click in the beginning once V for overlord, then build the rest, type Z for zerglings, etc. so you won't forget. (V, Z * 6  or V, R * 6). &#xD;&#xA;if you build heavy supply units, like ultralisks, press V twice. this way you will never be supply blocked. (if you run low on minerals, or if you see you have a lot of supply unused, stop building overlords for a while).&#xD;&#xA;you have to build you overlord first, becouse, if you have used all your larva, you will not be able to build the overlord right away, but to wait until a new larva spawns. and that takes a lot of time." />
  <row Id="13289" PostHistoryTypeId="2" PostId="5790" RevisionGUID="03b465cb-58b3-4d8f-a989-52a83993b3b4" CreationDate="2010-08-19T00:36:36.203" UserId="58" Text="I'm on a [mission][1] to [collect][2] as many [unique items][3] as I can. Why? I can't say, but probably some bizarre form of OCD.&#xD;&#xA;&#xD;&#xA;Anyway, in this hunt, using the lists provided at [The Vault][4], there is the Vault 101 Children's Jumpsuit. How can I collect this as an adult player, seeing as it goes away after you turn into a teenager, and there don't seem to be any kids in Vault 101 upon your return?&#xD;&#xA;&#xD;&#xA;Note: I'm on an XBox 360, so anything involving the console won't work for me. However, for the sake of completeness, whoever gets here first with the console commands to do it for PC users, go for it. I just won't upvote (but I'm sure others will).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/johnrudy/status/21533559361&#xD;&#xA;  [2]: http://twitter.com/johnrudy/status/21533594462&#xD;&#xA;  [3]: http://twitter.com/johnrudy/status/21533611219&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Vault_101_Child%27s_Jumpsuit" />
  <row Id="13290" PostHistoryTypeId="1" PostId="5790" RevisionGUID="03b465cb-58b3-4d8f-a989-52a83993b3b4" CreationDate="2010-08-19T00:36:36.203" UserId="58" Text="How can I get a Vault 101 Children's Jumpsuit" />
  <row Id="13291" PostHistoryTypeId="3" PostId="5790" RevisionGUID="03b465cb-58b3-4d8f-a989-52a83993b3b4" CreationDate="2010-08-19T00:36:36.203" UserId="58" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;" />
  <row Id="13292" PostHistoryTypeId="2" PostId="5791" RevisionGUID="8d4045e0-1738-4beb-964b-64b241970b14" CreationDate="2010-08-19T00:46:21.410" UserId="1407" Text="I recently purchased a copy of Dragon Quest V: Hand of the Heavenly Bride from a large retail corporation.  It turns out that the game is a fake, as I cannot advance beyond the first scene of the game.  This is part of the game's copy protection. I've contacted the store from which I bought the game and they are doing their best to right the wrong from their end by finding another copy for me.&#xD;&#xA;&#xD;&#xA;I was wondering: should one contact the game publisher or anyone about this? Since it is a DS game, I have looked at contacting Nintendo.  They reference the Entertainment Software Association (ESA), which is a US-based trade association.&#xD;&#xA;&#xD;&#xA;I don't really know if contacting any group would help, but I'm eager to help prevent this from happening to anyone else. Does anyone have any experience with this?" />
  <row Id="13293" PostHistoryTypeId="1" PostId="5791" RevisionGUID="8d4045e0-1738-4beb-964b-64b241970b14" CreationDate="2010-08-19T00:46:21.410" UserId="1407" Text="What can/should you do if you buy a fake copy of a game?" />
  <row Id="13294" PostHistoryTypeId="3" PostId="5791" RevisionGUID="8d4045e0-1738-4beb-964b-64b241970b14" CreationDate="2010-08-19T00:46:21.410" UserId="1407" Text="&lt;pirated-games&gt;" />
  <row Id="13295" PostHistoryTypeId="2" PostId="5792" RevisionGUID="8250bad2-9b80-4925-998f-85b2a83ca0ae" CreationDate="2010-08-19T01:06:11.027" UserId="1820" Text="If the retailer isn't at fault (which it could be; for example an employee who switches the merchandise with a copy in the back room), it could be a dodgy distributor. Either way, the best party to chase this up would probably be the manager at the retailer. They can work &quot;up the supply chain&quot; from there. Anyone else is unlikely to want to or be able to help." />
  <row Id="13296" PostHistoryTypeId="2" PostId="5793" RevisionGUID="26fb318d-fdab-48dc-aa5e-064ef4008a86" CreationDate="2010-08-19T01:10:54.057" UserId="207" Text="[This thread][1] (specifically, the first post by Mike Inel himself on the second page) suggests that there may be hope for you to play Who sometime in the distant future. However, he has not as of yet released it in any shape or form, neither as a demo nor as an easter egg inside any of his other games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.thegamecreators.com/?m=forum_view&amp;b=5&amp;t=165155&amp;p=1" />
  <row Id="13297" PostHistoryTypeId="2" PostId="5794" RevisionGUID="52ba2a5e-997a-4923-8a6e-4b720987a5e5" CreationDate="2010-08-19T01:12:35.177" UserDisplayName="Jon" Text="Here a list of replay sites for SC2. They all have more or less the same replays. &#xD;&#xA;&#xD;&#xA;http://gamereplays.org/starcraft2/replays.php?game=33  &#xD;&#xA;&#xD;&#xA;sc2replayed.com/  &#xD;&#xA;&#xD;&#xA;gosugamers.net/starcraft2/replays/  &#xD;&#xA;&#xD;&#xA;sc2.replays.net/replay/replaylist.aspx (korean)  &#xD;&#xA;&#xD;&#xA;Sorry I can't make them all links, it won't let me :(" />
  <row Id="13298" PostHistoryTypeId="2" PostId="5795" RevisionGUID="6918f0e9-511b-4983-884f-23f7e118bd75" CreationDate="2010-08-19T01:17:50.143" UserId="320" Text="When I start 'raging' in MW2, I pick up some C4 or a throwing knife and start doing stupid things, like throwing knife sniping or 'mining' entire rooms and then leading enemies in.  It's a lot of fun and it takes out the 'rage'.  Also, it often makes others lose their temper which helps make you feel better.  In general, forget about the objectives and just have fun.  Go for the 'lolwut' factor instead.&#xD;&#xA;&#xD;&#xA;The other thing you can always do is just get up and leave.  Everyone has a bad game now and then." />
  <row Id="13299" PostHistoryTypeId="2" PostId="5796" RevisionGUID="87155337-69b8-4ead-a435-bf8f3183c1e8" CreationDate="2010-08-19T01:22:30.007" UserId="203" Text="Hmmm... I don't think you can actually find it. The only jumpsuit I have found were the Vault 77 jumpsuit (found at paradise falls in the slaver barracks on a shelf with a note near it),&#xD;&#xA;the Red Jumpsuit (if you kill Red in Big Town), the armored 101 vault Jumpsuit (given to you by Moira at the very beginning of the game) and finally the Handyman Jumpsuit (you have to kill Haley (at Haley's hardware).&#xD;&#xA;They are all unique items. But I think the children jumpsuit cannot be found. Maybe it's only mentioned as description text. The game is full of unimportant info (but they help  to create the setting) :)&#xD;&#xA;&#xD;&#xA;Hope to been useful. ;)" />
  <row Id="13300" PostHistoryTypeId="5" PostId="5789" RevisionGUID="19a30174-6d76-4099-bb7f-5d797205e103" CreationDate="2010-08-19T01:25:25.773" UserDisplayName="Epsilon" Comment="corrected spelling" Text="If you use the Queen &quot;spawn larva&quot; ability, you have every time after they spawn seven larva. select the hatchery and select larva. then, click in the beginning once V for overlord, then build the rest, type Z for zerglings, etc. so you won't forget. (V, Z * 6  or V, R * 6). &#xD;&#xA;if you build heavy supply units, like ultralisks, press V twice. this way you will never be supply blocked. (if you run low on minerals, or if you see you have a lot of supply unused, stop building overlords for a while).&#xD;&#xA;you have to build your overlord first, because if you have used all your larva, you will not be able to build the overlord right away, but to wait until a new larva spawns. and that takes a lot of time." />
  <row Id="13301" PostHistoryTypeId="5" PostId="5794" RevisionGUID="b617e001-6325-4979-9559-21e4bb821bc0" CreationDate="2010-08-19T01:31:09.457" UserId="102" Comment="fixing links" Text="Here a list of replay sites for SC2. They all have more or less the same replays. &#xD;&#xA;&#xD;&#xA; - [gamereplays][1]&#xD;&#xA; - [sc2replayed][2]&#xD;&#xA; - [gosugamers][3]  &#xD;&#xA; - [sc2.replays.net][4] (korean)  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamereplays.org/starcraft2/replays.php?game=33 &#xD;&#xA;  [2]: http://sc2replayed.com/&#xD;&#xA;  [3]: http://gosugamers.net/starcraft2/replays/&#xD;&#xA;  [4]: http://sc2.replays.net/replay/replaylist.aspx" />
  <row Id="13303" PostHistoryTypeId="10" PostId="5293" RevisionGUID="e8c7937c-f010-4748-b99f-c4dff0a55677" CreationDate="2010-08-19T01:48:03.253" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;}]" />
  <row Id="13304" PostHistoryTypeId="2" PostId="5798" RevisionGUID="ba9b3458-e7af-42cc-ae6f-11e6781504aa" CreationDate="2010-08-19T01:56:59.660" UserId="118" Text="I don't believe that there is any way of increasing the chances of catching one other than putting more down and putting them in the right places where animals walk.&#xD;&#xA;&#xD;&#xA;The &quot;Capture Live Land Animal&quot; task actually captures vermin. It uses an animal trap instead of a cage, but after catching them, you'll have to put the vermin in a cage to release it(via lever) after you tame it via &quot;Tame Small Animal&quot; anyway. They can be made pets, but people don't really like vermin much. I don't think that you can slaughter them either so I'd probably recommend against this." />
  <row Id="13305" PostHistoryTypeId="2" PostId="5799" RevisionGUID="ffb92285-0dc1-45ed-94be-4de71e2c3457" CreationDate="2010-08-19T01:59:28.357" UserId="1711" Text="On a small 1v1 map, Protoss v Terran, how does a Terran stop a canon rush from protoss?&#xD;&#xA;&#xD;&#xA;If the protoss player brings the probe to build a pylon and forge in a corner of the Terran base-- what should the Terran player do?&#xD;&#xA;&#xD;&#xA;It seems the probe is fast and sending all the SCVs to kill the pylon/probe would slow down mineral gathering." />
  <row Id="13306" PostHistoryTypeId="1" PostId="5799" RevisionGUID="ffb92285-0dc1-45ed-94be-4de71e2c3457" CreationDate="2010-08-19T01:59:28.357" UserId="1711" Text="How to counter a Protoss canon rush as a Terran?" />
  <row Id="13307" PostHistoryTypeId="3" PostId="5799" RevisionGUID="ffb92285-0dc1-45ed-94be-4de71e2c3457" CreationDate="2010-08-19T01:59:28.357" UserId="1711" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;terran&gt;&lt;rushing&gt;" />
  <row Id="13308" PostHistoryTypeId="2" PostId="5800" RevisionGUID="ed35ba1b-d8a3-458f-a046-24e478b94d9a" CreationDate="2010-08-19T02:00:37.873" UserId="1322" Text="I have tried to make sense of the map at the following URL, but can not read it effectively:&#xD;&#xA;&#xD;&#xA;http://nethack.wikia.com/wiki/Mazes_of_Menace&#xD;&#xA;&#xD;&#xA;Is there an good map of the Mazes of Menace (Nethack) ?" />
  <row Id="13309" PostHistoryTypeId="1" PostId="5800" RevisionGUID="ed35ba1b-d8a3-458f-a046-24e478b94d9a" CreationDate="2010-08-19T02:00:37.873" UserId="1322" Text="Mazes of Menace - a good map?" />
  <row Id="13310" PostHistoryTypeId="3" PostId="5800" RevisionGUID="ed35ba1b-d8a3-458f-a046-24e478b94d9a" CreationDate="2010-08-19T02:00:37.873" UserId="1322" Text="&lt;nethack&gt;" />
  <row Id="13311" PostHistoryTypeId="2" PostId="5801" RevisionGUID="998d9d81-9e11-4bbe-9ff5-c42f3b30e526" CreationDate="2010-08-19T02:01:18.977" UserId="2995" Text="pull your SCVs and kill the pylon.  it doesn't matter if you lose mineral production for a while because your opponent is wasting a ton of their production on buildings that you're destroying.  try to keep building more scvs while you're dealing with them though.  as long as you can keep your supply depot and barracks coming out roughly on time you should be fine." />
  <row Id="13312" PostHistoryTypeId="2" PostId="5802" RevisionGUID="83193a07-e2f2-4af7-bca6-3d2708803251" CreationDate="2010-08-19T02:09:34.997" UserId="2995" Text="i don't know where 13 pool came from but 14 pool is standard, not 13.&#xD;&#xA;&#xD;&#xA;i find the best opening is 14 pool 15 gas 15 overlord 16 roach warren/queen.  you can build up to 6 zerglings if your scouting finds something dangerous or spinecrawlers if you find some sort of allin attack coming, and a quick 5-7 roaches will let you get early map control and choose whether to expand or tech.  usually expanding then teching to hydras is the right answer, depending on what your opponent does." />
  <row Id="13313" PostHistoryTypeId="2" PostId="5803" RevisionGUID="769dbe3b-a31a-4f4c-9328-2c59a9f5c25c" CreationDate="2010-08-19T02:19:46.547" UserId="2423" Text="quick (+1 move point?), intelligent (fewer experience points to level), strong, resilient, loyal (no upkeep cost), etc all modify the units in some way, but I have not found a comprehensive list.&#xD;&#xA;&#xD;&#xA;What are all the traits in the game?  What do they each do?" />
  <row Id="13314" PostHistoryTypeId="1" PostId="5803" RevisionGUID="769dbe3b-a31a-4f4c-9328-2c59a9f5c25c" CreationDate="2010-08-19T02:19:46.547" UserId="2423" Text="What are the various traits for units in Wesnoth?" />
  <row Id="13315" PostHistoryTypeId="3" PostId="5803" RevisionGUID="769dbe3b-a31a-4f4c-9328-2c59a9f5c25c" CreationDate="2010-08-19T02:19:46.547" UserId="2423" Text="&lt;battle-for-wesnoth&gt;" />
  <row Id="13316" PostHistoryTypeId="2" PostId="5804" RevisionGUID="5cb176ba-68b8-47c7-9f0c-3287f8e5e744" CreationDate="2010-08-19T02:33:01.680" UserId="2659" Text="Building 6 pool 'ling rush is easy and quick however you must keep in mind that it's just not always going to work. You must always scout, because if they wall off you're just wasting your time." />
  <row Id="13317" PostHistoryTypeId="2" PostId="5805" RevisionGUID="94bdd5d0-8a0a-4cc0-9957-4a0b08f2063a" CreationDate="2010-08-19T02:33:12.303" UserId="29" Text="According to [The Vault][1], the jumpsuit is only accessible as a child, unless certain console cheats are used. *(There were actually [two][1] [different][2] pages for the same item.)*&#xD;&#xA;&#xD;&#xA;Also, there is a great [FAQ][3] available over at GameFAQs, detailing the method to get each unique item, *including those only availble trough glitches* (and it is even for the Xbox360)&#xD;&#xA;&#xD;&#xA;Now, for those  wanting the jumpsuit anyways, on a console enabled version, you can simply type `player.additem 340F2 1` in the console&#xD;&#xA;&#xD;&#xA; [1]: http://fallout.wikia.com/wiki/Child%27s_Vault_101_Jumpsuit&#xD;&#xA; [2]: http://fallout.wikia.com/wiki/Vault_101_Child%27s_Jumpsuit&#xD;&#xA; [3]: http://www.gamefaqs.com/xbox360/939933-fallout-3/faqs/58568" />
  <row Id="13318" PostHistoryTypeId="2" PostId="5806" RevisionGUID="22ddabdc-88a1-4835-95e3-7666c62e8892" CreationDate="2010-08-19T02:43:48.690" UserId="1661" Text="I created a science officer, and I got to Lieutenant Commander, but I spent all my upgrades on weapons and ships.  I think I'm doing it wrong.&#xD;&#xA;&#xD;&#xA;What should I be trying to focus on with a science officer?  What role should I be playing in combat in single-player missions?  Should I be getting security officers as my crew and be in a support role to them when doing ground combat missions?" />
  <row Id="13319" PostHistoryTypeId="1" PostId="5806" RevisionGUID="22ddabdc-88a1-4835-95e3-7666c62e8892" CreationDate="2010-08-19T02:43:48.690" UserId="1661" Text="How do I get the most out of a Science officer in Star Trek Online?" />
  <row Id="13320" PostHistoryTypeId="3" PostId="5806" RevisionGUID="22ddabdc-88a1-4835-95e3-7666c62e8892" CreationDate="2010-08-19T02:43:48.690" UserId="1661" Text="&lt;star-trek-online&gt;" />
  <row Id="13321" PostHistoryTypeId="2" PostId="5807" RevisionGUID="9bb5c81d-1bcd-4246-81f9-78a4ffd1f519" CreationDate="2010-08-19T02:49:48.113" UserId="1322" Text="I have been playing OF:DR on PS3 and find the movement controls very lacking. I am not sure if this is for realism or if they have not been tuned enough, but one thing remains, they annoy me.&#xD;&#xA;&#xD;&#xA;Often I can acquire a target, and am just a little bit to the left or right, and when I try to correct my aim the cross-hair almost always moves too far, this repeats over and over until I can move just the right amount.&#xD;&#xA;&#xD;&#xA;Now I am not an FPS n00b, I am a CoD veteran and am (even if I say so myself) pretty good.&#xD;&#xA;&#xD;&#xA;Is there some settings which can improve the controls, or am I overreacting?" />
  <row Id="13322" PostHistoryTypeId="1" PostId="5807" RevisionGUID="9bb5c81d-1bcd-4246-81f9-78a4ffd1f519" CreationDate="2010-08-19T02:49:48.113" UserId="1322" Text="Operation Flashpoint : Dragon Rising - ps3 controls" />
  <row Id="13323" PostHistoryTypeId="3" PostId="5807" RevisionGUID="9bb5c81d-1bcd-4246-81f9-78a4ffd1f519" CreationDate="2010-08-19T02:49:48.113" UserId="1322" Text="&lt;first-person-shooter&gt;" />
  <row Id="13324" PostHistoryTypeId="2" PostId="5808" RevisionGUID="04dc0727-2ece-4a6b-84e8-29b86d913756" CreationDate="2010-08-19T02:52:52.240" UserId="341" Text="This is available in the in-game help as well as in [the manual][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.8/doc/manual/manual.en.html#traits" />
  <row Id="13325" PostHistoryTypeId="6" PostId="5807" RevisionGUID="9d59dd88-6736-4e83-96b1-df7a68a8db8f" CreationDate="2010-08-19T02:56:42.650" UserId="1407" Comment="edited tags" Text="&lt;ps3&gt;&lt;first-person-shooter&gt;&lt;controls&gt;&lt;operation-flashpoint&gt;" />
  <row Id="13326" PostHistoryTypeId="5" PostId="5808" RevisionGUID="153b1b8f-df23-4f85-afaf-6a8bf1ac2b94" CreationDate="2010-08-19T02:59:13.160" UserId="341" Comment="added 4166 characters in body" Text="This is available in the in-game help as well as in [the manual][1].  &#xD;&#xA;&#xD;&#xA;&gt; Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created. Most units receive two traits.&#xD;&#xA;The possible traits for most units are as follows:&#xD;&#xA;&#xD;&#xA;&gt;Intelligent: &#xD;&#xA;Intelligent units require 20% less experience than usual to advance (Trolls do not get this trait). Intelligent units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Later in campaigns Intelligent is not quite as useful because the After Maximum Level Advancement (AMLA) is not as significant a change as advancing a level. If you have many maximum level units you may wish to recall units with more useful traits.&#xD;&#xA; &#xD;&#xA;&gt;Quick: &#xD;&#xA;Quick units have 1 extra movement point, but 5% less HP than usual. Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions.&#xD;&#xA; &#xD;&#xA;&gt;Resilient: &#xD;&#xA;Resilient units have 4 HP plus 1 HP per level more than usual. Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents.&#xD;&#xA; &#xD;&#xA;&gt;Strong: &#xD;&#xA;Strong units do 1 more damage for every successful strike in melee combat, and have 1 more HP. While useful for any close-combat unit, Strong is most effective for units who have a high number of swings such as the Elvish Fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow. &#xD;&#xA;&#xD;&#xA;&gt;There are also some traits that are assigned only for certain units or only for units of a certain race. These are:&#xD;&#xA;&#xD;&#xA;&gt;Dextrous: &#xD;&#xA;Dextrous units do 1 more damage for every successful strike in ranged combat. Dextrous is a trait possessed only by Elves. The Elven people are known for their uncanny grace, and their great facility with the bow. Some, however, are gifted with natural talent that exceeds their brethren. These elves inflict an additional point of damage with each arrow.&#xD;&#xA; &#xD;&#xA;&gt;Healthy: &#xD;&#xA;Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting. Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless. &#xD;&#xA;&#xD;&#xA;&gt;Fearless: &#xD;&#xA;Does not suffer from a negative attack bonus during its unfavorable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses). &#xD;&#xA;&#xD;&#xA;&gt;There are also some traits that are not assigned randomly. These traits can either be assigned by the scenario designer or are always assigned based on the unit type:&#xD;&#xA;&#xD;&#xA;&gt;Loyal: &#xD;&#xA;Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost. During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the Loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death. &#xD;&#xA;&#xD;&#xA;&gt;Undead: &#xD;&#xA;Undead units are immune to poison, also drain and plague doesn’t work on them. Undead units generally have Undead as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks. &#xD;&#xA;&#xD;&#xA;&gt;Mechanical: &#xD;&#xA;Mechanical units aren’t alive and thus are immune to poison, also drain and plague doesn’t work on them. Mechanical units generally have Mechanical as their only trait. &#xD;&#xA;&#xD;&#xA;  [1]: http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.8/doc/manual/manual.en.html#traits&#xD;&#xA;" />
  <row Id="13327" PostHistoryTypeId="2" PostId="5809" RevisionGUID="61e808a7-bb5d-402b-946e-d53d1719eb69" CreationDate="2010-08-19T03:08:59.720" UserId="207" Text="Apparently not. There's no mention anywhere of anyone being able to break into the Uplink International Bank or of the admin name being discovered. Furthermore, I grabbed every telephone number from all the logs across every single accessible system, phoned them, saved the voice recordings and ran them against the voice authentication at the Uplink bank; no dice. Same thing with the Government systems. &#xD;&#xA;&#xD;&#xA;There are no names left in the databases." />
  <row Id="13328" PostHistoryTypeId="2" PostId="5810" RevisionGUID="f4705655-29ce-416d-97f3-1ae00aff9ee1" CreationDate="2010-08-19T03:18:15.037" UserId="32" Text="I really enjoy StarCraft 2, and mostly want to play with my friends. We enjoy playing Co-op vs. AI (with 3 or 4 of us humans on a team). But I would like to get into some skirmishes *against* them as well.&#xD;&#xA;&#xD;&#xA;Unfortunately, I happen to be *much better* at the game than many of these friends. The one time so far I have convinced a friend to try a 1-on-1, it wasn't really a competition even with me at 50% handicap. That sort of thing makes them not want to play with me anymore, which is the last thing I want to have happen.&#xD;&#xA;&#xD;&#xA;What sorts of handicaps (other than the ones in the matchup screen) are appropriate to tune the difficulty for us such that matches between my friends and I will not be obviously 1-sided? In particular, I don't want to have to pull punches and play poorly on purpose; I would like for it to be challenging on both sides, and for all involved be able to play to the best of our abilities.&#xD;&#xA;&#xD;&#xA;(Classes of handicaps I have considered, but not yet tried, would be arbitrary limitations on things I am not allowed to do in the game such as build certain units or something.)" />
  <row Id="13329" PostHistoryTypeId="1" PostId="5810" RevisionGUID="f4705655-29ce-416d-97f3-1ae00aff9ee1" CreationDate="2010-08-19T03:18:15.037" UserId="32" Text="How can I play StarCraft 2 competitively against less skilled friends?" />
  <row Id="13330" PostHistoryTypeId="3" PostId="5810" RevisionGUID="f4705655-29ce-416d-97f3-1ae00aff9ee1" CreationDate="2010-08-19T03:18:15.037" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="13331" PostHistoryTypeId="6" PostId="5800" RevisionGUID="f4724b23-93c8-4459-a46d-f8a838cac9ef" CreationDate="2010-08-19T03:26:48.243" UserId="1322" Comment="edited tags" Text="&lt;nethack&gt;&lt;map&gt;" />
  <row Id="13332" PostHistoryTypeId="6" PostId="5775" RevisionGUID="52650e4e-2143-47e2-90db-d3a4ee215a17" CreationDate="2010-08-19T03:27:24.997" UserId="1322" Comment="edited tags" Text="&lt;general-gaming&gt;&lt;rage&gt;" />
  <row Id="13333" PostHistoryTypeId="2" PostId="5811" RevisionGUID="8ae9b508-1a22-49d8-9f6b-d8413ae9c4d1" CreationDate="2010-08-19T03:30:15.187" UserId="1322" Text="What is the best Nethack client to use for OS X ?" />
  <row Id="13334" PostHistoryTypeId="1" PostId="5811" RevisionGUID="8ae9b508-1a22-49d8-9f6b-d8413ae9c4d1" CreationDate="2010-08-19T03:30:15.187" UserId="1322" Text="Best Nethack for OS X ?" />
  <row Id="13335" PostHistoryTypeId="3" PostId="5811" RevisionGUID="8ae9b508-1a22-49d8-9f6b-d8413ae9c4d1" CreationDate="2010-08-19T03:30:15.187" UserId="1322" Text="&lt;nethack&gt;&lt;client&gt;" />
  <row Id="13336" PostHistoryTypeId="4" PostId="5807" RevisionGUID="c2b07484-c387-4a53-b62f-58c2e555fe46" CreationDate="2010-08-19T03:31:09.663" UserId="1322" Comment="correction in title" Text="Operation Flashpoint : Dragon Rising - PS3 controls" />
  <row Id="13337" PostHistoryTypeId="2" PostId="5812" RevisionGUID="c9288398-10e3-4448-b3ad-0fd8fb180d72" CreationDate="2010-08-19T03:32:50.333" UserId="29" Text="No, as stated in the [FAQ](http://forums.introversion.co.uk/uplink/viewtopic.php?t=38340) on the Introversion forums, the Uplink bank is not hackable.&#xD;&#xA;&#xD;&#xA;&gt; Q: How can I hack the Uplink bank?&#xD;&#xA;&gt;&#xD;&#xA;&gt; A: you don't. You need a voice sample from the admin - and, as you can see, there is no admin.&#xD;&#xA;&#xD;&#xA;I can only assume this has been done for storyline reasons, the same reason the for the missing stuff in one of the secret missions, to potect your bank account, and your person.&#xD;&#xA;&#xD;&#xA;Remember, there are other Uplink agent out there, and if that information was known, you, the player, could be a target of those agents." />
  <row Id="13338" PostHistoryTypeId="2" PostId="5813" RevisionGUID="ada2c84d-5f1a-4146-933c-77d1239961ca" CreationDate="2010-08-19T03:41:54.410" UserId="1719" Text="You can play with low-level computers on your team vs. your friends.  I am not a big fan of uneven teams insofar as having a different number of players on the teams.  A good compromise is giving your team an easy or medium computer, depending on your friends' skill levels, to help compensate.  You cannot coordinate with your ally while they can coordinate with each other.&#xD;&#xA;&#xD;&#xA;If you want to play with only one friend, you can alter this idea by giving him a hard or insane ally while you still have your easy or medium ally.  Experiment with the difficulties until you find something manageable and challenging for both sides." />
  <row Id="13340" PostHistoryTypeId="2" PostId="5815" RevisionGUID="44e7ba82-c5f4-4286-b4da-93a16e0bfd04" CreationDate="2010-08-19T04:16:41.307" UserId="1500" Text="If you notice the rush too late, unless they have blocked your ramp preventing your SCVs from leaving, you can also just lift off your buildings and go to your natural expansion and continue as normal. Preferably with early aggression as they will have wasted so much money on the cannon rush their base will have little in it to stop you." />
  <row Id="13341" PostHistoryTypeId="2" PostId="5816" RevisionGUID="8538c703-f8b1-433f-94b1-8409e6650133" CreationDate="2010-08-19T05:23:22.907" UserId="1822" Text="Another game that your 8 year old might like is the Civilization series, especially the most recent iteration, Civilization IV: http://store.steampowered.com/sub/4323/&#xD;&#xA;It is an epic turn-based strategy game, with similar themes to Age of Mythology of building a city, getting resources and creating units as you advance through history.&#xD;&#xA;&#xD;&#xA;Another very popular series is the Settlers series, I've only played some of the earlier ones in the series but the latest one, Settlers 7 looks pretty nice: http://store.steampowered.com/app/48120/&#xD;&#xA;&#xD;&#xA;Both games are rated E10+, neither is very violent - it is possible to win peacefully via culture and research in the Civ series in particular.&#xD;&#xA;" />
  <row Id="13342" PostHistoryTypeId="6" PostId="5006" RevisionGUID="b6f1246c-cafe-4c05-ac2b-8f4ed16bca89" CreationDate="2010-08-19T05:28:27.187" UserId="126" Comment="retag" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;&lt;games&gt;&lt;non-violent&gt;" />
  <row Id="13343" PostHistoryTypeId="10" PostId="5788" RevisionGUID="bc28eb4b-9b09-48b9-a06e-f02e4b261beb" CreationDate="2010-08-19T05:41:55.950" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1407,&quot;DisplayName&quot;:&quot;Michael Herold&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="13344" PostHistoryTypeId="5" PostId="5788" RevisionGUID="4bd2fe49-ff59-4d9e-be2c-89bce4dfcf88" CreationDate="2010-08-19T05:41:56.043" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What are good sources for Starcraft 2 replays?](http://gaming.stackexchange.com/questions/4685/what-are-good-sources-for-starcraft-2-replays)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;There are some pretty good replays out there with audio commentary. Like Starcraft HD and (same guys) more recently www.starcraftarena.net.&#xD;&#xA;&#xD;&#xA;I was wondering where those guys get the replays of the top players? Is there a secret database somewhere? The reason for this is that I do understand the strategies, but sometimes the commentator doesn't look where I'd like him to look so watching the replay by myself could me more informative.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13345" PostHistoryTypeId="2" PostId="5817" RevisionGUID="6c9b44b9-df48-4216-b577-afb9949731b3" CreationDate="2010-08-19T05:56:52.583" UserId="2045" Text="If you're willing to put some time into developing a custom map, here are some ideas:&#xD;&#xA;&#xD;&#xA;Player A gets a high yield base to start, Player B gets a base with only 1 gas.&#xD;&#xA;&#xD;&#xA;Player A gets an easy to defend base to start, Player B's base is in a pit surrounded by high ground.&#xD;&#xA;&#xD;&#xA;Player A gets X minerals/gas per minute, automatically.&#xD;&#xA;&#xD;&#xA;Player B has a artificial cap on number of workers and/or food.&#xD;&#xA;&#xD;&#xA;Player A gets some wacky unit like the Laser Drill from the campaign, whose damage or recharge rate or something else can be adjusted to make the difficulty even out.&#xD;&#xA;&#xD;&#xA;Player A gets full vision of the map." />
  <row Id="13346" PostHistoryTypeId="2" PostId="5818" RevisionGUID="884ac39c-a163-4377-a6a7-448e40f03c2f" CreationDate="2010-08-19T06:35:55.950" UserId="1608" Text="You use a stopwatch and give him a 30 (45? 60? 90?) second head start." />
  <row Id="13347" PostHistoryTypeId="2" PostId="5819" RevisionGUID="517c674a-639e-4dc4-a804-3aef0ee55385" CreationDate="2010-08-19T07:01:08.350" UserId="2998" Text="Hi.&#xD;&#xA;Are there games where gold farming is legal?&#xD;&#xA;" />
  <row Id="13348" PostHistoryTypeId="1" PostId="5819" RevisionGUID="517c674a-639e-4dc4-a804-3aef0ee55385" CreationDate="2010-08-19T07:01:08.350" UserId="2998" Text="Legal gold farming" />
  <row Id="13349" PostHistoryTypeId="3" PostId="5819" RevisionGUID="517c674a-639e-4dc4-a804-3aef0ee55385" CreationDate="2010-08-19T07:01:08.350" UserId="2998" Text="&lt;mmorpg&gt;&lt;online&gt;&lt;mmo&gt;" />
  <row Id="13350" PostHistoryTypeId="2" PostId="5820" RevisionGUID="35c664a9-1032-4e59-a281-57d13df9f256" CreationDate="2010-08-19T07:23:08.297" UserId="320" Text="In any game, `gold-farming` is legal until you start selling the gold in the real world.  Second Life, however, is a 'game' in which you are free and/or encouraged to 'farm' and then you are able to sell your farmed money.&#xD;&#xA;&#xD;&#xA;**Disclaimer:**&#xD;&#xA; *We are not lawyers*" />
  <row Id="13351" PostHistoryTypeId="2" PostId="5821" RevisionGUID="73b7fa6c-5ea7-43d6-bc52-bca56f903ca1" CreationDate="2010-08-19T07:33:11.783" UserId="29" Text="I agree it is pretty hard to read, and I think is better explained in text.&#xD;&#xA;&#xD;&#xA;You start on Dungeon Level 1.&#xD;&#xA;At certain points in the game you can branch off to another area.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;* You start at **Dungeon Level 1**, which is the top level of the **[Dungeons of Doom][1]**&#xD;&#xA;* Somewhere between **Dungeon Level 2 - 4** you can branch off to the **[Gnomish Mines][2]**&#xD;&#xA;  * On the 3rd or 4th level of the *[Gnomish Mines][2]* you will find **[Minetown][3]**&#xD;&#xA;  * The last level of the *[Gnomish Mines][2]* is **[Mines' End][4]**, which'll occur at the 8th or 9th level of the *[Gnomish Mines][2]*&#xD;&#xA;* Somewhere between **Dungeon Level 5 - 9** you will find **[The Oracle][5]**&#xD;&#xA;* Just after *[The Orcle][5]*, you can can branch off to **[Sokoban][6]** *(which you'll actually enter from the bottom and is 4 stories high.)* &#xD;&#xA;* There is a 40% change of a **[Big Room][7]** somewhere between **Dungeon Level 10 - 12**&#xD;&#xA;* Somewhere between **Dungeon Level 11 - 18** you can embark on a **[Quest][8]**&#xD;&#xA;  * The first Level of the *[Quest][8]* will be the Quest Home Level.&#xD;&#xA;  * The third Level of the *[Quest][8]* will be a locate mission.&#xD;&#xA;  * The last *[Quest][8]* level, containing the Quest Goal is located somewhere between the 5th and 7th level of the *[Quest][8]*&#xD;&#xA;* Somewhere Between **Dungeon Level 10** and *[Medusa's Island][11]* you might be able to reach **[Fort Ludios][9]**&#xD;&#xA;* Somewhere Between **Dungeon Level 15-18** you will find the **[Rogue level][10]**&#xD;&#xA;* 1-4 levels before *[Castle][12]* you will find **[Medusa's Island][11]**&#xD;&#xA;* Somewhere Between **Dungeon Level 25-29** you will find the **[Castle][12]**, which is also the last level of the *[Dungeons of Doom][1]*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;* Right after the *[Castle][12]*, you will enter the **[Valley of the Dead][14]** which is also the first level of **[Gehennom][13]** (this will be **Dungeon Level 26-30**)&#xD;&#xA;* The Lairs of three demons are located in *[Gehennom][13]*:&#xD;&#xA;  * **[Asmodeus' Lair][15]** is located somewhere between the 2nd and 7th levels of *[Gehennom][13]*&#xD;&#xA;  * **[Juiblex's swamp][16]** is located somewhere between the 4th and 7th levels of *[Gehennom][13]*&#xD;&#xA;  * **[Baalzebub's Lair][17]** is located somewhere between the 6th and 9th levels of *[Gehennom][13]*&#xD;&#xA;* You can enter **[Vlad's Tower][18]** from somewhere between the 9th and 13th levels of *[Gehennom][13]*. *(you'll actually enter it from the bottom and it is 3 stories high.)* &#xD;&#xA;* **[Orcus-town][19]** is located somewhere between the 10th and 15th levels of *[Gehennom][13]*&#xD;&#xA;* The **[Wizard's Tower][20]** is a set of three consecutive levels, which start somewhere between the 11th and 16th level of *[Gehennom][13]* and have the last 2 levels lower.&#xD;&#xA;* There are 2 **[Fake Wizard's Towers][21]** levels, which are located between one to four levels above the *[Vibrating square][22]*&#xD;&#xA;* the level above *[Moloch's Sanctum][23]* is **[Vibrating square][22]**&#xD;&#xA;* **[Moloch's Sanctum][23]** is located somewhere between the 20th and 24th levels of *[Gehennom][13]* which translates back to somewhere between **Dungeon Level 45-53**. this is also the lowest level you can reach.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;* The Negative levels are part of the **[End Game][24]**, which consists of:&#xD;&#xA;  * The four **[Elemental Planes][25]**:&#xD;&#xA;     * The **[Plane of Earth][26]**&#xD;&#xA;     * The **[Plane of Air][27]**&#xD;&#xA;     * The **[Plane of Fire][28]**&#xD;&#xA;     * The **[Plane of Water][29]**&#xD;&#xA;  * The **[Astral Plane][30]**, which is the location of your ultimate goal.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;As you can see, due to it's complex design, and random generation, it is very difficult to produce a good map of the **[Mazes of Menace][31]**&#xD;&#xA;&#xD;&#xA;*(All information has been collected from [Wikihack][32])*&#xD;&#xA;&#xD;&#xA;[1]: http://nethack.wikia.com/wiki/Dungeons_of_Doom&#xD;&#xA;[2]: http://nethack.wikia.com/wiki/Gnomish_Mines&#xD;&#xA;[3]: http://nethack.wikia.com/wiki/Minetown&#xD;&#xA;[4]: http://nethack.wikia.com/wiki/Mines%27_End&#xD;&#xA;[5]: http://nethack.wikia.com/wiki/The_Oracle&#xD;&#xA;[6]: http://nethack.wikia.com/wiki/Sokoban&#xD;&#xA;[7]: http://nethack.wikia.com/wiki/Big_Room&#xD;&#xA;[8]: http://nethack.wikia.com/wiki/Quest&#xD;&#xA;[9]: http://nethack.wikia.com/wiki/Fort_Ludios&#xD;&#xA;[10]: http://nethack.wikia.com/wiki/Rogue_level&#xD;&#xA;[11]: http://nethack.wikia.com/wiki/Medusa%27s_Island&#xD;&#xA;[12]: http://nethack.wikia.com/wiki/Castle&#xD;&#xA;[13]: http://nethack.wikia.com/wiki/Gehennom&#xD;&#xA;[14]: http://nethack.wikia.com/wiki/Valley_of_the_Dead&#xD;&#xA;[15]: http://nethack.wikia.com/wiki/Asmodeus%27_Lair&#xD;&#xA;[16]: http://nethack.wikia.com/wiki/Juiblex%27s_swamp&#xD;&#xA;[17]: http://nethack.wikia.com/wiki/Baalzebub%27s_Lair&#xD;&#xA;[18]: http://nethack.wikia.com/wiki/Vlad%27s_Tower&#xD;&#xA;[19]: http://nethack.wikia.com/wiki/Orcus-town&#xD;&#xA;[20]: http://nethack.wikia.com/wiki/Wizard%27s_Tower&#xD;&#xA;[21]: http://nethack.wikia.com/wiki/Fake_Wizard%27s_Towers&#xD;&#xA;[22]: http://nethack.wikia.com/wiki/Vibrating_square&#xD;&#xA;[23]: http://nethack.wikia.com/wiki/Moloch%27s_Sanctum&#xD;&#xA;[24]: http://nethack.wikia.com/wiki/End_Game&#xD;&#xA;[25]: http://nethack.wikia.com/wiki/Elemental_Planes&#xD;&#xA;[26]: http://nethack.wikia.com/wiki/Plane_of_Earth&#xD;&#xA;[27]: http://nethack.wikia.com/wiki/Plane_of_Air&#xD;&#xA;[28]: http://nethack.wikia.com/wiki/Plane_of_Fire&#xD;&#xA;[29]: http://nethack.wikia.com/wiki/Plane_of_Water&#xD;&#xA;[30]: http://nethack.wikia.com/wiki/Astral_Plane&#xD;&#xA;[31]: http://nethack.wikia.com/wiki/Mazes_of_Menace&#xD;&#xA;[32]: http://nethack.wikia.com/wiki/" />
  <row Id="13352" PostHistoryTypeId="6" PostId="5819" RevisionGUID="f2786b5f-7e16-46ca-ae09-43dd8f871ad2" CreationDate="2010-08-19T07:40:34.573" UserId="29" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;online&gt;&lt;mmo&gt;&lt;legal&gt;" />
  <row Id="13353" PostHistoryTypeId="2" PostId="5822" RevisionGUID="1d372949-b1c1-41ce-8be8-5f97ee126ad9" CreationDate="2010-08-19T08:08:22.773" UserId="2988" Text="When, in my practice(in WoW) ganking is just series of killing the same player(s). I mean, no matter, how much players attack or what is level difference, but if one player(players) was able to kill another player(s) several times in a row (for any reason, ex: level difference, gear difference, lack of gaming skill, mad skillz or attackers just exceed in quantity, as mentioned above), thats exactly what we name ganking. Just that simple." />
  <row Id="13354" PostHistoryTypeId="10" PostId="5775" RevisionGUID="7fe6d6fb-48c8-44bc-bc65-8222c4ee02eb" CreationDate="2010-08-19T08:30:44.577" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="13355" PostHistoryTypeId="2" PostId="5823" RevisionGUID="573b441d-d276-4ba3-9378-6a993a23418e" CreationDate="2010-08-19T08:54:09.217" UserId="1297" Text="When playing on a small map, you should be careful and scout your starting location. When you see a probe coming, try to kill it with two SCVs (micromanagement needed, you will have to round it up). If it starts building a pylon, send about 5 SCVs to destroy it, since without the pylon all buildings are useless. You should have at least one or two SCVs gathering minerals at all times and build more while getting rid of the rush. Then build barracks asap and you should be fine.&#xD;&#xA;&#xD;&#xA;So the strategy is like this:&#xD;&#xA;&#xD;&#xA;1) if you suspect a canon rush, scout your base&#xD;&#xA;2) once a probe comes in, send 2 SCVs to kill it, micromanage the hunt&#xD;&#xA;3) if the probe starts building a pylon, go for the pylon with more SCVs&#xD;&#xA;4) always have at least 2 SCVs gathering minerals and build more&#xD;&#xA;5) Build Barracks ASAP" />
  <row Id="13356" PostHistoryTypeId="10" PostId="5811" RevisionGUID="eef3d8f7-6c65-42c8-9102-8812d8f4ff42" CreationDate="2010-08-19T09:14:51.580" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="13357" PostHistoryTypeId="2" PostId="5824" RevisionGUID="b9bbaa75-091f-45c3-9fb9-fedc6750137e" CreationDate="2010-08-19T10:34:28.173" UserId="263" Text="As with a lot of practices that other games ban, EVE-Online allows a certain level of gold farming and actually makes it a working part of the game's economy and a real feature, it has fully sanctioned methods to buy and sell ingame money (via a proxy time-card).&#xD;&#xA;&#xD;&#xA;Eve-Online allows an amount of gold-farming and has a totally legal in-game method to 'exchange' in-game money (ISK) for real world money through the use of its **PLEX** *(aka 30 Day Pilot License Extension)* program. A PLEX is essentially the same as a 30-Day time card for other MMOs, with the exception that you can buy them with in-game money, and there are in-game (and on the account management website) methods of securely exchanging and selling them.&#xD;&#xA;&#xD;&#xA;Explanation on the EVE wiki here [30_days_Concord_pilot_license_extension][1] *(I think the link is right, but can't check at work, please edit if necessary).*&#xD;&#xA;&#xD;&#xA;A lot of higher level players use this to play the game totally for free by buying PLEX for ingame cash gained through mining or production.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.eveonline.com/en/wiki/30_days_Concord_pilot_license_extension" />
  <row Id="13358" PostHistoryTypeId="2" PostId="5825" RevisionGUID="40174c5e-580f-4471-af09-7c009e81d5b6" CreationDate="2010-08-19T11:04:10.100" UserId="158" Text="For FPS games your ping will be far too high.&#xD;&#xA;&#xD;&#xA;However the bigger issue is the traffic shaping they perform when you try to play. Having played with a mobile broadband connection (Three - a UK company) for 4 weeks, I've discovered that regardless of how little bandwidth your game uses - say 3k/second, the network will cut you off if you exceed even 2k/second after about 1 minute.&#xD;&#xA;&#xD;&#xA;Presumbly they have some form of neural network or learning software in place that blocks your UDP packets after a set period. It may not be the same on HughesNet but I'd be wary.&#xD;&#xA;&#xD;&#xA;It's crazy that you can download files, browse 500k per page websites like Flickr but they won't let you stream far less bandwidth for games.&#xD;&#xA;&#xD;&#xA;The solution I use is to host an adhoc wifi network on Windows 7. Then once the game is blocked, I kill all the connections to that game using [Netlimiter][1]. The number of disconnects I get generally drops after peek hours, but they're very aggressive with the &quot;learning&quot; and blocking of the gaming traffic during peak hours.&#xD;&#xA;&#xD;&#xA;It's ugly and extremely cumbersome but does work slightly better than a reconnect via the modem.&#xD;&#xA;&#xD;&#xA;You might also want to get an antenna for the 3G USB modem, either a clip one or an outdoor one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.netlimiter.com/" />
  <row Id="13359" PostHistoryTypeId="2" PostId="5826" RevisionGUID="67f56a76-9e39-482e-9b1c-f1fec2249f5f" CreationDate="2010-08-19T11:08:23.667" UserId="1978" Text="Hi,  &#xD;&#xA;i got wiped 3 times in a row yesterday by a simple, stupid zealot `rush`. Although it wasn't really a full rush as i _had_ time to build some units, all my defenders got wiped by 4-5 zealots and more and more zealots kept pouring in and eventually killed me.&#xD;&#xA;&#xD;&#xA;The first two games i was zerg. I scouted both times and saw them build an assimilator, cybernetics core and 2 (or more) stargates, so i expected them both times to go zealots+stalkers, but shortly after i started building units i got attacked both times by zealots gated in from a pylon hidden close to my base.&#xD;&#xA;The first game i tried to defend with zerglings and 2 spore crawlers and my queen but without success, the second game i used zerglings, roaches, a spore crawler and my queen but again without success, eventhough i killed 2 zealots more.&#xD;&#xA;&#xD;&#xA;My third game was as terran (i play random) but the few (5-6) marines i had didn't survive much longer.&#xD;&#xA;&#xD;&#xA;What is the best way to defend against many early zealots without focussing too much on it?  &#xD;&#xA;I'd prefer anything else than &quot;wall in&quot; simply because i don't like to wall in (which might be stupid, but well, ...) and it doesn't really work as zerg anyways.&#xD;&#xA;" />
  <row Id="13360" PostHistoryTypeId="1" PostId="5826" RevisionGUID="67f56a76-9e39-482e-9b1c-f1fec2249f5f" CreationDate="2010-08-19T11:08:23.667" UserId="1978" Text="How to Counter a Zealot Rush (as any race)?" />
  <row Id="13361" PostHistoryTypeId="3" PostId="5826" RevisionGUID="67f56a76-9e39-482e-9b1c-f1fec2249f5f" CreationDate="2010-08-19T11:08:23.667" UserId="1978" Text="&lt;starcraft-2&gt;" />
  <row Id="13362" PostHistoryTypeId="2" PostId="5827" RevisionGUID="98ead5bd-eee5-4b9d-aafd-673bdb93f72f" CreationDate="2010-08-19T11:30:48.340" UserId="2498" Text="First, I suggest you go choose a race first that you're comfortable with. People usually only go random when they're far up the ladder and they know they can defend/win using any race. &#xD;&#xA;&#xD;&#xA;Second, is your opponent a human or ai? Well in any case, it looks like you just need to churn out units faster, meaning you have to train more on your macro. If you want, you can also train your micro(when using your 5 marines, fire(focus) then run away so the zealots wont catch up) " />
  <row Id="13363" PostHistoryTypeId="6" PostId="5826" RevisionGUID="c2c79105-441d-4c35-a412-116bcc401516" CreationDate="2010-08-19T11:34:00.490" UserId="2498" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;counters&gt;" />
  <row Id="13364" PostHistoryTypeId="2" PostId="5828" RevisionGUID="46248754-e87d-4ced-8820-5867849417c6" CreationDate="2010-08-19T12:16:11.250" UserId="2984" Text="I don't believe there's any appreciable difference between an actual player and a hired gun in fights since they use your weapons and defensive items." />
  <row Id="13365" PostHistoryTypeId="2" PostId="5829" RevisionGUID="bd42cfc6-e7ff-43cb-bf8a-634136f1a555" CreationDate="2010-08-19T12:34:08.967" UserId="11" Text="On my server stats page, there's a kill category that is called &quot;telefrag&quot;. I don't have any.  What is this, and how is it done?" />
  <row Id="13366" PostHistoryTypeId="1" PostId="5829" RevisionGUID="bd42cfc6-e7ff-43cb-bf8a-634136f1a555" CreationDate="2010-08-19T12:34:08.967" UserId="11" Text="In Team Fortress 2, what is &quot;telefragging&quot;, and how is it done?" />
  <row Id="13367" PostHistoryTypeId="3" PostId="5829" RevisionGUID="bd42cfc6-e7ff-43cb-bf8a-634136f1a555" CreationDate="2010-08-19T12:34:08.967" UserId="11" Text="&lt;team-fortress-2&gt;&lt;terminology&gt;" />
  <row Id="13369" PostHistoryTypeId="2" PostId="5831" RevisionGUID="32f3d7da-608d-4cf1-9172-07a3b6ce6c04" CreationDate="2010-08-19T12:37:15.873" UserId="56" Text="A telefrag happens when a player stands on or near an enemy teleporter while an enemy player uses the entrance. What happens then is that the player on the exit dies and the teleport goes through successfully.&#xD;&#xA;&#xD;&#xA;It stops spawn-camping very well. It is not possible to telefrag allies unless FF is on.&#xD;&#xA;&#xD;&#xA;**Note**: Even übercharged players can be telefragged." />
  <row Id="13370" PostHistoryTypeId="2" PostId="5832" RevisionGUID="4fa5f0d7-5c0f-4883-a543-889ff49cf2db" CreationDate="2010-08-19T12:37:19.023" UserId="320" Text="Telefragging is when you kill an enemy by stepping on the teleporter.&#xD;&#xA;&#xD;&#xA;IF you are at the exit and an enemy uses the entrance, then you die." />
  <row Id="13372" PostHistoryTypeId="2" PostId="5833" RevisionGUID="614033ee-d74d-46ee-bea3-d92983a15dc1" CreationDate="2010-08-19T12:43:25.440" UserId="3006" Text="I'm not good with Zerg, but I can answer for both Toss and Terran:&#xD;&#xA;&#xD;&#xA;Terran: wall in your ramp.  If you can see the rush coming, go reapers.  Reapers are faster than un-upgraded zealots, so you can &quot;kite&quot; them and micro them without losing any reapers. Works effectively too against a zergling rush.&#xD;&#xA;&#xD;&#xA;Also, with the Reapers bonus against light units, the wall in will be extra effective.&#xD;&#xA;&#xD;&#xA;Protoss: Wall in and get a few stalkers.  Kite the zealots with your stalkers. Just keep dancing while continuing to pump out more stalkers. While his zealots are running around trying to get your stalkers, your stalker army will grow... eventually just wiping them all out.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13373" PostHistoryTypeId="2" PostId="5834" RevisionGUID="33edb81a-8002-4e15-ac75-811e8c8b581f" CreationDate="2010-08-19T12:47:44.930" UserId="3006" Text="Kill the probe first!&#xD;&#xA;&#xD;&#xA;A single probe can plop down more pylons/canons faster than your scvs can take them down.&#xD;&#xA;Micro and kill the probe with 2 or 3 scv's.&#xD;&#xA;&#xD;&#xA;My strategy against pre-emptively blocking a canon rush is that I build my first supply depot near the edges of my base (not my ramp).  This will allow me to see if anyone is build a pylon or a proxy'ed barrack.  Supply depots are bad choices as wall-ins for ramps anyways, since they have such low hp.&#xD;&#xA;" />
  <row Id="13374" PostHistoryTypeId="2" PostId="5835" RevisionGUID="6c4184b4-711b-42cb-8f28-49c781b0c649" CreationDate="2010-08-19T12:51:56.593" UserId="3006" Text="Going stalker heavy is a conservative and &quot;safer&quot; strategy.&#xD;&#xA;&#xD;&#xA;A stalker can defend against a lot of different types of early attacks:&#xD;&#xA;&#xD;&#xA;Against Zerg: they can micro zerglings quite easily&#xD;&#xA;Against Terran: reaper defense&#xD;&#xA;Against Protoss: they can dance (micro) an early zealot rush&#xD;&#xA;&#xD;&#xA;They don't have the early offensive capability as a zealot, but if you're not rushing or putting on early pressure, going stalker heavy early on is a pretty safe strat.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13375" PostHistoryTypeId="5" PostId="5831" RevisionGUID="33fa091a-73f4-40b0-a3bb-6c064cbed688" CreationDate="2010-08-19T12:55:49.017" UserId="69" Comment="added part of my answer, no need to duplicate" Text="A telefrag happens when a player stands on or near an enemy teleporter while an enemy player uses the entrance. What happens then is that the player on the exit dies and the teleport goes through successfully.&#xD;&#xA;&#xD;&#xA;It stops spawn-camping very well. It is not possible to telefrag allies unless FF is on.&#xD;&#xA;&#xD;&#xA;**Note**: Even übercharged players can be telefragged.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;![telefrag-stick-figure][1]&#xD;&#xA;&#xD;&#xA;This is actually a [common term in gaming][2], not only related to Team Fortress 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/gZdRF.png&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Frag_(video_gaming)#Telefrag" />
  <row Id="13377" PostHistoryTypeId="2" PostId="5836" RevisionGUID="01c5b81d-a472-4b79-9abf-b7e125150fe5" CreationDate="2010-08-19T13:19:52.383" UserId="2659" Text="Zealot is the first available Protoss ground combat unit so while scouting is important, at least having some early vision to see when they are coming will help. Either way it's not unrealistic to just build as if you're expecting the Zealots to come. After all the early part of the builds to block them are just as standard as the ones that bring the early Zealot rush because they are early stepping stone tech buildings.&#xD;&#xA;&#xD;&#xA;1) Protoss: Well if they are Protoss and you are Protoss you just need to have a nice smooth fast opening so you can have a defense on par with his attack. You guys are on even ground here, get some Stalkers for range and Zealots to tank for them.&#xD;&#xA;&#xD;&#xA;2) Zerg: You'd be surprised at the power of the amount of Zerglings you can get in the amount of time he can make a Zealot rush that is early enough to be any trouble. If it's a little later get a second Queen and some Spine Crawlers. You can then move the Queen to your expansion later.&#xD;&#xA;&#xD;&#xA;3) Terran: Wall off, Marines. Also note: Marauder micro with stun shell upgrade can own Zealots. Just spam move click away from them and then every 3 clicks hold 'A' (or whatever your attack move key is), the Raud will turn around and fire on your attack move command and then the subsequent move command will keep him running after that, the grenades will slow them down allowing you to double back and repeat if they flee." />
  <row Id="13378" PostHistoryTypeId="5" PostId="5836" RevisionGUID="7c24f6f4-6ac9-42dc-a2af-2095ca3368c4" CreationDate="2010-08-19T13:28:30.600" UserId="2659" Comment="added 136 characters in body" Text="Zealot is the first available Protoss ground combat unit so while scouting is important, at least having some early vision to see when they are coming will help. Either way it's not unrealistic to just build as if you're expecting the Zealots to come. After all the early part of the builds to block them are just as standard as the ones that bring the early Zealot rush because they are early stepping stone tech buildings.&#xD;&#xA;&#xD;&#xA;1) Protoss: Well if they are Protoss and you are Protoss you just need to have a nice smooth fast opening so you can have a defense on par with his attack. You guys are on even ground here, get some Stalkers for range and Zealots to tank for them.&#xD;&#xA;&#xD;&#xA;2) Zerg: You'd be surprised at the power of the amount of Zerglings you can get in the amount of time he can make a Zealot rush that is early enough to be any trouble. If it's a little later get a second Queen and some Spine Crawlers. You can then move the Queen to your expansion later. Properly controlled Roaches are also good for Zealots but keep in mind they will be in trouble against many of the other Protoss units.&#xD;&#xA;&#xD;&#xA;3) Terran: Wall off, Marines. Also note: Marauder micro with stun shell upgrade can own Zealots. Just spam move click away from them and then every 3 clicks hold 'A' (or whatever your attack move key is), the Raud will turn around and fire on your attack move command and then the subsequent move command will keep him running after that, the grenades will slow them down allowing you to double back and repeat if they flee." />
  <row Id="13379" PostHistoryTypeId="2" PostId="5837" RevisionGUID="8365be66-27e6-4e1b-a381-c4963e5dc0cc" CreationDate="2010-08-19T13:37:17.367" UserId="320" Text="I just got the error:&#xD;&#xA;&#xD;&#xA;`AimTarget_GetTagPos: cannot find tag[j_helmet] on entity`&#xD;&#xA;&#xD;&#xA;Anyone have any idea what this means?" />
  <row Id="13380" PostHistoryTypeId="1" PostId="5837" RevisionGUID="8365be66-27e6-4e1b-a381-c4963e5dc0cc" CreationDate="2010-08-19T13:37:17.367" UserId="320" Text="Strangest MW2 Error Yet`" />
  <row Id="13381" PostHistoryTypeId="3" PostId="5837" RevisionGUID="8365be66-27e6-4e1b-a381-c4963e5dc0cc" CreationDate="2010-08-19T13:37:17.367" UserId="320" Text="&lt;modern-warfare-2&gt;" />
  <row Id="13382" PostHistoryTypeId="2" PostId="5838" RevisionGUID="1fa556de-ece4-4cc4-924b-90dc10ae5d35" CreationDate="2010-08-19T13:40:23.520" UserId="2342" Text="Here's a parctical use for the otherwise rather uncommon event, spesific to the TF2 setting. It uses the fact that a disguised spy can use enemy teleporters and can perform telefrags on the opposing team when coming out of them. Doesn't work that well on experienced engineers, but can catch inexperienced ones off guard.&#xD;&#xA;&#xD;&#xA;This only works if the engineer is near the teleporter exit, turteling behind a sentry that has the exit near it.&#xD;&#xA;&#xD;&#xA;As a spy, work your way to the enemy teleporter entrances. They're usually right outside the spawn. Make sure you're disguised and that the teleporter is charged and ready for use. Sap the teleporter and stand over the sapped teleporter before the sapper is removed. If the engineer is standing over the exit as he's removing the sapper (as inexperienced engineers often are), you will immidately teleport through the teleporter as the sapper is removed and will perform a telefrag on the engineer. This strategy also has the added benefit of leaving you disguised and ready to sap all the buildings of the now dead engieer that happen to be near by, including the teleporter you just used.&#xD;&#xA;&#xD;&#xA;Some inexperienced engineers might also build these tight clusters of buildings, where the teleporter will be right behind the sentry. In these, nowdays rather rare cases you can perform the telefrag without even using the sapper, altough there is a risk of the engineer not holding his place all the time." />
  <row Id="13383" PostHistoryTypeId="2" PostId="5839" RevisionGUID="8db05a0b-cbdb-4705-a2a6-9c76183b7e81" CreationDate="2010-08-19T13:42:34.980" UserId="2888" Text="Wurm Online and Entropia Universe come to mind immediately." />
  <row Id="13384" PostHistoryTypeId="5" PostId="5831" RevisionGUID="55aee123-130d-4f8c-80cd-cdcdbdbe22d1" CreationDate="2010-08-19T13:43:13.310" UserId="56" Comment="CRoss' comment" Text="A telefrag happens when a player stands on or near a teleporter while an enemy player uses the entrance. What happens then is that the player on the exit dies and the teleport goes through successfully.&#xD;&#xA;&#xD;&#xA;It stops spawn-camping very well. It is not possible to telefrag allies unless FF is on.&#xD;&#xA;&#xD;&#xA;**Note**: Even übercharged players can be telefragged.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;![telefrag-stick-figure][1]&#xD;&#xA;&#xD;&#xA;This is actually a [common term in gaming][2], not only related to Team Fortress 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/gZdRF.png&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Frag_(video_gaming)#Telefrag" />
  <row Id="13385" PostHistoryTypeId="2" PostId="5840" RevisionGUID="28763564-2841-45e2-9a49-3eb80c7cd775" CreationDate="2010-08-19T13:43:44.900" UserId="3008" Text="THe game I'm thinking of is from around 2009/2010 and has very high detail cities which (I think) are completely destructible where the combat occurs. I don't know if it is the actual franchise, or some type of clone.&#xD;&#xA;&#xD;&#xA;I saw this game on a review somewhere a while ago and it looked great, but the name has me stumped.&#xD;&#xA;&#xD;&#xA;Possibly for XBOX 360 or PC&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="13386" PostHistoryTypeId="1" PostId="5840" RevisionGUID="28763564-2841-45e2-9a49-3eb80c7cd775" CreationDate="2010-08-19T13:43:44.900" UserId="3008" Text="What is the name of the latest battle mech game?" />
  <row Id="13387" PostHistoryTypeId="3" PostId="5840" RevisionGUID="28763564-2841-45e2-9a49-3eb80c7cd775" CreationDate="2010-08-19T13:43:44.900" UserId="3008" Text="&lt;identify-this-game&gt;" />
  <row Id="13388" PostHistoryTypeId="2" PostId="5841" RevisionGUID="be0759b6-c944-4446-8df1-f6a9f76237a2" CreationDate="2010-08-19T13:54:10.150" UserId="32" Text="I asked in [this question][1] how I could introduce additional handicaps into StarCraft 2 to make it easier to play with my friends without relying solely on the built-in handicapping system. However, it just occurred to me that I don't actually know what the built-in handicapping system actually *does*.&#xD;&#xA;&#xD;&#xA;What does the built-in handicapping system do, precisely? Does it affect unit HP, attack power, income rate, or other things? Does lowering the handicap percentage from 100% help or hinder you?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5810/" />
  <row Id="13389" PostHistoryTypeId="1" PostId="5841" RevisionGUID="be0759b6-c944-4446-8df1-f6a9f76237a2" CreationDate="2010-08-19T13:54:10.150" UserId="32" Text="How precisely does the StarCraft 2 handicap feature work?" />
  <row Id="13390" PostHistoryTypeId="3" PostId="5841" RevisionGUID="be0759b6-c944-4446-8df1-f6a9f76237a2" CreationDate="2010-08-19T13:54:10.150" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="13391" PostHistoryTypeId="5" PostId="5839" RevisionGUID="47c5fa76-36a8-4971-9d90-5a2cf2b480a1" CreationDate="2010-08-19T13:55:11.863" UserId="2888" Comment="added 106 characters in body" Text="Wurm Online and Entropia Universe come to mind immediately.  It is expected that you will buy and sell all the in-game resources with whatever arrangements you like." />
  <row Id="13394" PostHistoryTypeId="2" PostId="5843" RevisionGUID="6a630237-88a3-4eb3-8e91-542ce8964b8c" CreationDate="2010-08-19T14:05:41.400" UserId="1978" Text="According to [This Thread][1] i found on google it just reduces your units HP by this percentage.&#xD;&#xA;&#xD;&#xA;Fun Fact: This thread was on position 5 by searching for &quot;starcraft 2 handicap&quot;&#xD;&#xA;&#xD;&#xA;  [1]: http://sclegacy.com/forums/showthread.php?t=3607&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13395" PostHistoryTypeId="2" PostId="5844" RevisionGUID="016a9db0-cf46-492c-8345-2a167b872b50" CreationDate="2010-08-19T14:09:38.223" UserId="2222" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I'm looking for a good version of Nethack to run on my Windows Mobile phone.  I currently have Windows NetHack graphical version 3.4.3, and it kind of drives me a little nuts, moreso from a usability and playability standpoint.&#xD;&#xA;&#xD;&#xA;I don't know if this is because I'm trying to run it on a phone, but I'm hoping somebody here has a better suggestion for a client.&#xD;&#xA;&#xD;&#xA;Now, onto specific wishes, so this doesn't get modded into subjective-oblivion....&#xD;&#xA;&#xD;&#xA;- Needs to have good interaction with a physical keyboard -- for instance, I kept typing &lt;kbd&gt;C&lt;/kbd&gt; to attempt to name my kitten, but I kept getting an invalid direction...not sure if this is a result of the keyboard mapping or something else, but basically my current client doesn't seem to follow commands listed within the help&#xD;&#xA;&#xD;&#xA;- Good/decent tileset - I'm not a terribly huge fan of learning the ASCII representations of the Nethack-verse...this may be a bit of a slap in the face to the nature of the game, but I really really like having the graphical tiles to show me what's going on.&#xD;&#xA;&#xD;&#xA;- Decent GUI - it'd be really nice if a shortlist of commands was available so that I could easily remember that typing &lt;kbd&gt;E&lt;/kbd&gt; allows me to engrave&#xD;&#xA;&#xD;&#xA;- Decent save system - if I previously had a game going under a character named 'E' I will be unable to overwrite this saved game...I need to dig around in my OS files to find where the save game is and delete it by hand." />
  <row Id="13396" PostHistoryTypeId="1" PostId="5844" RevisionGUID="016a9db0-cf46-492c-8345-2a167b872b50" CreationDate="2010-08-19T14:09:38.223" UserId="2222" Text="Nethack for Windows Mobile" />
  <row Id="13397" PostHistoryTypeId="3" PostId="5844" RevisionGUID="016a9db0-cf46-492c-8345-2a167b872b50" CreationDate="2010-08-19T14:09:38.223" UserId="2222" Text="&lt;nethack&gt;&lt;windows-mobile&gt;" />
  <row Id="13398" PostHistoryTypeId="2" PostId="5845" RevisionGUID="ce30e995-b8d5-49ce-946c-66b60e9edfd5" CreationDate="2010-08-19T14:22:43.777" UserId="1978" Text="Hi,  &#xD;&#xA;my colleague (bronce league) asked me a moment ago what he should have done as protoss against the marines and marauders supported by tanks that attacked him yesterday.&#xD;&#xA;&#xD;&#xA;I recommended sentries to reduce the marine damage, zealots to hurt the marines (with speed upgrade if possible) and 2-3 phoenixes to lift the tanks up so your zealots actually reach the enemy. Then blink in with stalkers to kill the (remaining) tanks as quickly as possible while the zealots divert the marauder fire.&#xD;&#xA;&#xD;&#xA;It seems to be an overly complex solution that requires good micro he might not have, but was the first solution that came to my mind. What would you recommend?  &#xD;&#xA;A solution for all races would be good since others playing other races might find this question." />
  <row Id="13399" PostHistoryTypeId="1" PostId="5845" RevisionGUID="ce30e995-b8d5-49ce-946c-66b60e9edfd5" CreationDate="2010-08-19T14:22:43.777" UserId="1978" Text="Countering Marines, Marauders and Tanks" />
  <row Id="13400" PostHistoryTypeId="3" PostId="5845" RevisionGUID="ce30e995-b8d5-49ce-946c-66b60e9edfd5" CreationDate="2010-08-19T14:22:43.777" UserId="1978" Text="&lt;starcraft-2&gt;&lt;counters&gt;" />
  <row Id="13402" PostHistoryTypeId="2" PostId="5846" RevisionGUID="68ca45a1-ddff-459a-9791-a0009a8595f9" CreationDate="2010-08-19T14:31:18.127" UserId="2986" Text="Coming as a zerg player, MMT is usually in a big fat ball so splash damage really is the best choice.  Banelings can practically one shot a ball like that, if burrowed and timed correctly.&#xD;&#xA;&#xD;&#xA;On the toss side my first guess would be a good mix of zealots and stalkers (with blink)." />
  <row Id="13409" PostHistoryTypeId="2" PostId="5850" RevisionGUID="67b71b5d-b7ea-4712-9eb7-cee11c3631ea" CreationDate="2010-08-19T14:42:20.440" UserId="3011" Text="One other thing you might try is online web-based strategies. At http://www.gamestotal.com/ they developed two games, loosely based on MOO series. One, slower-paced is Galactic Contest, and the other Unification Wars. I used to play them a lot, it's like multiplayer master of orion. Those held me quite a long time. They are turn based, there are technologies to research, battles to battle, something of a construction to do. All in all, a lot of fun. " />
  <row Id="13410" PostHistoryTypeId="2" PostId="5851" RevisionGUID="bebeb88c-41bf-4e24-8209-b5a33c3e072d" CreationDate="2010-08-19T14:43:47.610" UserId="2159" Text="I've seen this cheesy strategy a few times now - loads of marines with all the upgrades and medivacs. This wasn't a rush but still wasn't able to counter playing as zerg.&#xD;&#xA;&#xD;&#xA;What's the most effective (zerg) way to counter this strategy?" />
  <row Id="13411" PostHistoryTypeId="1" PostId="5851" RevisionGUID="bebeb88c-41bf-4e24-8209-b5a33c3e072d" CreationDate="2010-08-19T14:43:47.610" UserId="2159" Text="What's the best counter-move to marine spam?" />
  <row Id="13412" PostHistoryTypeId="3" PostId="5851" RevisionGUID="bebeb88c-41bf-4e24-8209-b5a33c3e072d" CreationDate="2010-08-19T14:43:47.610" UserId="2159" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;&lt;terran&gt;" />
  <row Id="13413" PostHistoryTypeId="2" PostId="5852" RevisionGUID="0d67949f-95aa-4047-a7bb-c23bb32a9199" CreationDate="2010-08-19T14:44:00.870" UserId="122" Text="Handicap reduces the HP of your buildings and units to be the specified percentage of its full value.&#xD;&#xA;&#xD;&#xA;So setting it at 90% means that a 150 HP unit will become a 135 HP unit (10% less). In cases where the result is a fraction, it is rounded up." />
  <row Id="13414" PostHistoryTypeId="5" PostId="5751" RevisionGUID="1226b865-18a0-49eb-9683-1483675052d7" CreationDate="2010-08-19T14:47:09.163" UserId="2974" Comment="deleted 1 characters in body" Text="Steam may refund an entire order if you file a ticket on their tech support site.  Note, however, they may require you to have a good reason.&#xD;&#xA;&#xD;&#xA;The one time I wanted to cancel an order (when I purchased all 3 Borderlands expansions and *then* found out two of them include SecuROM), I opted not to cancel mine, because tech support informed me they would have to refund the entire order, and I had purchased some one day sale items on the same order." />
  <row Id="13415" PostHistoryTypeId="5" PostId="5852" RevisionGUID="012fc2b7-7d85-4e6a-9fe1-a7412a304727" CreationDate="2010-08-19T14:54:18.460" UserId="122" Comment="Added a screenshot.; added 44 characters in body; added 21 characters in body" Text="Handicap reduces the HP of your buildings and units to be the specified percentage of its full value.&#xD;&#xA;&#xD;&#xA;So setting it at 90% means that a 150 HP unit will become a 135 HP unit (10% less). In cases where the result is a fraction, it is rounded up.&#xD;&#xA;&#xD;&#xA;Here's a marine with 80% handicap value (and the nearby command center has 1200 HP):&#xD;&#xA;&#xD;&#xA;![marine at 80% handicap value, displaying 36/36 HP][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mfvk8.jpg" />
  <row Id="13416" PostHistoryTypeId="2" PostId="5853" RevisionGUID="43c55d54-8643-4d14-8237-69e272a2947e" CreationDate="2010-08-19T15:02:50.920" UserId="102" Text="There are a number of ways you can handle this, and I'll try to break them down for you:&#xD;&#xA;&#xD;&#xA; - Roach Work&#xD;&#xA; - Baneling Style&#xD;&#xA; - Infestor Harassment&#xD;&#xA; - Brood lord&#xD;&#xA; - Back Dooring&#xD;&#xA;&#xD;&#xA;Roaches are what many people consider the Marine's natural Enemy.  With high HP (almost 3 times a Marine) and that 1 base armor its not surprising people would believe this.  Unlikely in Starcraft 1, Marine's can't upgrade their attack range, so the shorter range of the Roach is punished less.  The biggest issue you have to worry about with Roach based play is where you engage your opponent.  Ideally you want to engage on open ground, on creep, and with a nice ARC.  Try to remember that because of the Roaches' short range remember to &quot;move&quot; into melee range, instead of &quot;attack move.&quot;&#xD;&#xA;&#xD;&#xA;Baneline Style is very popular against MMM in general, and usually used to compliment Roach or Hydra work.  If you initially engage with your Roaches (in more Marauder based play you'd use Hydralisks here), and then bring in Banelings from the side or behind, you can usually make quick work of any Marine based force.  Remember you never attack with Banelings, as they explode on death to do damage.  Instead just &quot;move&quot; near the Marine force and let the Marines kill them off.  I cannot stress how important baneling speed upgrade is against a Marine force, even on creep.&#xD;&#xA;&#xD;&#xA;Infestor Harassment is also a nice compliment to dealing with Marines.  While Medivac will heal most of the damage quickly, in the middle of a fight, Infestors can prevent Marines from backing up, while dealing incredible dps (4.5*#of marines).  They are an excellent compliment to a Roach or Zergling based strategy.&#xD;&#xA;&#xD;&#xA;If you're coming from a late game Air strategy it'll make more sense to use Broodlords.  Brood Lords are effective because of their high damage, and because Broodlings draw fire from Marines.  Because Broodlords are slow, its normally useful to engage from the edge of a cliff, where few Marines can hit you.  Unless you have a very large number of Broodlords, this kind of play is unlikely to be effective on its own, and is best complimented with a cheap ground force (something ling based).&#xD;&#xA;&#xD;&#xA;Backdooring is usually an effective technique for shutting down late game Terran pushes.  Terran style tends to be fairly turtle dependent, so most Terran players will run for their base when ever its in trouble.  You can leverage this with Muta Harass, Zergling Drops, or even Nydus Canal.  The very fact that you are in his base will often make a Terran call off his assault, giving you more time to prepare.&#xD;&#xA;&#xD;&#xA;With the exception of the last strategy, all these strategies are what I like to call &quot;meat and potatoes&quot; strategies.  They have some method for killing the Marines and some method for distracting them.  This is because Marines are extremely cost effective dps and once they hit critical mass, almost impossible to destroy for a short range based Zerg force.  You strategy should look something like this: I need something for him to hit (let's say Ultralisks) and something to kill him (let's say Hydralisks, two units I didn't recommend).  You would then engage with your Ultra heavy force, backed by long range Hydra.  The Marines will naturally target the Ultra who have high HP and Armor, while the Hydra do the lion's share of the damage.  When designing an anti-Marine strategy keep this in mind." />
  <row Id="13417" PostHistoryTypeId="5" PostId="5853" RevisionGUID="b0c101cd-0543-4322-bfa1-97e953350b12" CreationDate="2010-08-19T15:08:38.223" UserId="102" Comment="arc explanation" Text="There are a number of ways you can handle this, and I'll try to break them down for you:&#xD;&#xA;&#xD;&#xA; - Roach Work&#xD;&#xA; - Baneling Style&#xD;&#xA; - Infestor Harassment&#xD;&#xA; - Brood lord&#xD;&#xA; - Back Dooring&#xD;&#xA;&#xD;&#xA;Roaches are what many people consider the Marine's natural Enemy.  With high HP (almost 3 times a Marine) and that 1 base armor its not surprising people would believe this.  Unlikely in Starcraft 1, Marine's can't upgrade their attack range, so the shorter range of the Roach is punished less.  The biggest issue you have to worry about with Roach based play is where you engage your opponent.  Ideally you want to engage on open ground, on creep, and with a nice arc.  Try to remember that because of the Roaches' short range remember to &quot;move&quot; into melee range, instead of &quot;attack move.&quot;&#xD;&#xA;&#xD;&#xA;Baneline Style is very popular against MMM in general, and usually used to compliment Roach or Hydra work.  If you initially engage with your Roaches (in more Marauder based play you'd use Hydralisks here), and then bring in Banelings from the side or behind, you can usually make quick work of any Marine based force.  Remember you never attack with Banelings, as they explode on death to do damage.  Instead just &quot;move&quot; near the Marine force and let the Marines kill them off.  I cannot stress how important baneling speed upgrade is against a Marine force, even on creep.&#xD;&#xA;&#xD;&#xA;Infestor Harassment is also a nice compliment to dealing with Marines.  While Medivac will heal most of the damage quickly, in the middle of a fight, Infestors can prevent Marines from backing up, while dealing incredible dps (4.5*#of marines).  They are an excellent compliment to a Roach or Zergling based strategy.&#xD;&#xA;&#xD;&#xA;If you're coming from a late game Air strategy it'll make more sense to use Broodlords.  Brood Lords are effective because of their high damage, and because Broodlings draw fire from Marines.  Because Broodlords are slow, its normally useful to engage from the edge of a cliff, where few Marines can hit you.  Unless you have a very large number of Broodlords, this kind of play is unlikely to be effective on its own, and is best complimented with a cheap ground force (something ling based).&#xD;&#xA;&#xD;&#xA;Backdooring is usually an effective technique for shutting down late game Terran pushes.  Terran style tends to be fairly turtle dependent, so most Terran players will run for their base when ever its in trouble.  You can leverage this with Muta Harass, Zergling Drops, or even Nydus Canal.  The very fact that you are in his base will often make a Terran call off his assault, giving you more time to prepare.&#xD;&#xA;&#xD;&#xA;With the exception of the last strategy, all these strategies are what I like to call &quot;meat and potatoes&quot; strategies.  They have some method for killing the Marines and some method for distracting them.  This is because Marines are extremely cost effective dps and once they hit critical mass, almost impossible to destroy for a short range based Zerg force.  You strategy should look something like this: I need something for him to hit (let's say Ultralisks) and something to kill him (let's say Hydralisks, two units I didn't recommend).  You would then engage with your Ultra heavy force, backed by long range Hydra.  The Marines will naturally target the Ultra who have high HP and Armor, while the Hydra do the lion's share of the damage.  When designing an anti-Marine strategy keep this in mind.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;I know I mentioned an arc earlier on and I figured I'd give that a better explination.  Here is a picture of a Protoss force with a good Arc on a Terran force:&#xD;&#xA;![Its enough to make you cry][1]&#xD;&#xA;&#xD;&#xA;Notice how there is a larger &quot;surface area&quot; on the Protoss force than the Terran?  This means more Protoss units will be able to engage.  When trying to design an arc, think of concentric circles (circles inside of circles),  the circle on the outside is bigger, and thus will have a larger surface area.&#xD;&#xA;&#xD;&#xA;With short ranged forces (which Zerg tend to field) it is very important to get a larger arc as more Terran units will naturally be able to engage (due to their longer range) and you need to compensate for this.  On the flipside, if you are a Terran and want to beat a Zerg force (say something Roach based), try to engage where you can get a larger arc for maximum victory.  Arcs are like the highlander &quot;THERE CAN BE ONLY ONE&quot;... largest arc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/61r2r.jpg" />
  <row Id="13418" PostHistoryTypeId="6" PostId="5844" RevisionGUID="97c94a7c-5216-47fd-a746-4c46ba2740cb" CreationDate="2010-08-19T15:12:21.773" UserId="56" Comment="edited tags" Text="&lt;game-rec&gt;&lt;nethack&gt;&lt;windows-mobile&gt;" />
  <row Id="13419" PostHistoryTypeId="2" PostId="5854" RevisionGUID="5ed9248c-36ee-4863-b204-b7cb1a39619a" CreationDate="2010-08-19T15:17:59.420" UserId="2996" Text="I want to buy the Wii game EA Sports Active but it doesn't have the usual multilingual badge I see in most Wii games. The box is only in German here in Switzerland so can I expect the game to be multilingual and also work in English and Spanish? Or do they have German-only releases?&#xD;&#xA;&#xD;&#xA;From the web site, the game seems to be in many languages.&#xD;&#xA;&#xD;&#xA;If nobody can answer that, did anybody run the game in a different language than the one in the box, no matter which languages they are?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Tags to be added when I have enough reputation or by someone else with enough reputation: ea ea-sports ea-sports-active languages" />
  <row Id="13420" PostHistoryTypeId="1" PostId="5854" RevisionGUID="5ed9248c-36ee-4863-b204-b7cb1a39619a" CreationDate="2010-08-19T15:17:59.420" UserId="2996" Text="Is EA Sports Active multilingual?" />
  <row Id="13421" PostHistoryTypeId="3" PostId="5854" RevisionGUID="5ed9248c-36ee-4863-b204-b7cb1a39619a" CreationDate="2010-08-19T15:17:59.420" UserId="2996" Text="&lt;wii&gt;" />
  <row Id="13422" PostHistoryTypeId="2" PostId="5855" RevisionGUID="7a2a1f23-4c15-409d-989e-2e77844a375e" CreationDate="2010-08-19T15:18:02.993" UserId="2888" Text="I played CoH when it first came out and off and on since then I've played for about thirty months -- but not in a long time.  The last time I was playing, Architect was new and it seemed to have really killed the ability to pick up a team and play missions that weren't just AE XP farms.  And I wanted to play the real game.&#xD;&#xA;&#xD;&#xA;So now, I see Going Rogue is out and I'm thinking of playing again; and maybe playing solo (which is largely how I got my first level 50) would be OK with the new content for a month or two, but I'm just wondering if they've done anything to address the team-formation problems.  &#xD;&#xA;&#xD;&#xA;So, have they?" />
  <row Id="13423" PostHistoryTypeId="1" PostId="5855" RevisionGUID="7a2a1f23-4c15-409d-989e-2e77844a375e" CreationDate="2010-08-19T15:18:02.993" UserId="2888" Text="How is teaming in City of Heroes these days?" />
  <row Id="13424" PostHistoryTypeId="3" PostId="5855" RevisionGUID="7a2a1f23-4c15-409d-989e-2e77844a375e" CreationDate="2010-08-19T15:18:02.993" UserId="2888" Text="&lt;city-of-heroes&gt;&lt;teams&gt;" />
  <row Id="13425" PostHistoryTypeId="6" PostId="5854" RevisionGUID="a684e033-d4d9-4d6b-9734-9657c5d5a8d3" CreationDate="2010-08-19T15:23:38.660" UserId="56" Comment="Removed tag request" Text="&lt;wii&gt;&lt;ea-sports-active&gt;&lt;localization&gt;" />
  <row Id="13426" PostHistoryTypeId="5" PostId="5854" RevisionGUID="a684e033-d4d9-4d6b-9734-9657c5d5a8d3" CreationDate="2010-08-19T15:23:38.660" UserId="56" Comment="Removed tag request" Text="I want to buy the Wii game EA Sports Active but it doesn't have the usual multilingual badge I see in most Wii games. The box is only in German here in Switzerland so can I expect the game to be multilingual and also work in English and Spanish? Or do they have German-only releases?&#xD;&#xA;&#xD;&#xA;From the web site, the game seems to be in many languages.&#xD;&#xA;&#xD;&#xA;If nobody can answer that, did anybody run the game in a different language than the one in the box, no matter which languages they are?" />
  <row Id="13429" PostHistoryTypeId="2" PostId="5857" RevisionGUID="b20e56d3-cc89-469c-916a-1e8220aa91db" CreationDate="2010-08-19T15:27:40.207" UserId="659" Text="There is a Crysis has a total conversion mod called [Mechwarrior: Living Legends][1].&#xD;&#xA;&#xD;&#xA;You may also have seen the Smith and Tinker Mechwarrior [reboot trailer][2].  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mechlivinglegends.net/&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=nJU4iA4TWIs" />
  <row Id="13430" PostHistoryTypeId="2" PostId="5858" RevisionGUID="3b7a2c5f-9d0f-468f-97dd-105bdb0a7bea" CreationDate="2010-08-19T15:31:43.907" UserId="102" Text="Before we discuss counter builds, let's talk about what an early Zealot rush is:&#xD;&#xA;&#xD;&#xA;&quot;my defenders got wiped by 4-5 zealots and more and more zealots kept pouring in and eventually killed me&quot;&#xD;&#xA;&#xD;&#xA;This is the dreaded [2 Gate rush][1].&#xD;&#xA;&#xD;&#xA;Your first goal is going to be identifying it.  Luckily this is fairly easy to do.  If you scout with your 12-13th drone/probe/scv you should get to your opponents base while his first Gateway is still building, worst case while his second is.  All 2 Gate rushes start the same: Pylon, Gateway, Gateway, Pylon.  This makes them very easy to pin down.  If you see that second Gateway go up before the Cybernetics Core you know he's playing some sort of rush (pro tip: you can click on a Protoss building warping in to see what it will be).  If he does a delayed rush, chances are you'll already be in a better position to defend, so you really want to watch out for this early rush.&#xD;&#xA;&#xD;&#xA;The attack that will come should be 5 Zealots with 2 more in route (obviously he may wait for more or less, but this is the best time for him to attack).&#xD;&#xA;&#xD;&#xA;As Zerg a 2 Gate opening is one of the scariest things to deal with (right after Hellion harass into Mech).  If you fast expanded, use the expo as a damage soak and cancel it before it gets killed (if you can).  Ideally you'll want to keep that expansion alive as his economy will already be devastated.  When you scout a 2 Gate, you'll want to build a Spine Crawler almost immediately.  Additionally, a Roach Warren is also recommended.  Roaches are very strong vs Zealots (slow attack and starting armor vs a unit with fast attack) and if you can position some by your ramp or other choke you can cut the surface area of your Roaches in half.  If you're already into a more speedling based build, then you're going to want to wait for him to surround your Hatchery or engage your Spine Crawler.  This will naturally give you a very nice surround on his units as they will spread out.  I also recommend bringing your Queen along for ranged dps (and to infuse the Spine Crawler).&#xD;&#xA;&#xD;&#xA;The key thing for Zerg about repelling a 2 Gate play is the recovery.  Early 2 Gate is so effective that even though he is putting himself at an economic disadvantage, he may do enough damage to your economy to win.  You'll want to do the following:  Put an Zergling outside his based (this is a scout for his next move);  Tech to Roach or Hydra or Muta, as 2 Gate will likely lead into 3 Gate, 3 Gate + Robo or 4 Gate;  Power drones, this one is key as he's making a huge economic sacrifice to push with 2 Gate and you need to exploit this for victory.&#xD;&#xA;&#xD;&#xA;Terran traditionally have less problems with 2 Gate as they can usually wall off before the Zealots get there.  If you already have Vespean Gas then its ok to go for Marauders with Concussive Shell, however, if your strategy didn't include that, you're going to want to skip add-ons and throw down a second Barracks when you scout the second Gateway.  With Marines faster build time, you can create a tough Marine force behind your wall well before his Zealots arrive.  This ruins the fact that he made an early sacrifice to go for a Zealot push and should give you command of the match.  From here is very easy to transition into an MMM or even BioMech which should give you a quick victory.&#xD;&#xA;&#xD;&#xA;As Protoss you're going to also want to wall, stick a Zealot or two in the opening and push for Stalkers.  If you can have enough 1 Stalker out and your opening plugged before he gets there, chances are you've already won.  It is not unusual, upon seeing a 2 Gate, to throw down a second gateway yourself.  As defender you'll naturally have the advantage as his troops have a longer rally distance, and you can control the choke.  If you push out an early Sentry, he'll probably Rage Quit and call you a cheater.&#xD;&#xA;&#xD;&#xA;Now if you're dealing with a Proxy Gate (which is different than a 2 Gate) you have slightly different things to watch for.  Lack of Assimilators and Pylons in his base are your best clue.  At this point you'll want to start taking your scout and covering all the corners of the map.  Additionally move a scout to outside your natural or the nearest Xel Naga tower.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891" />
  <row Id="13431" PostHistoryTypeId="5" PostId="5843" RevisionGUID="7436afa1-9d9f-4efa-9fac-61c35f0293a6" CreationDate="2010-08-19T15:44:47.623" UserId="1978" Comment="added 2 characters in body" Text="According to [This Thread][1] i found on google it just reduces your units HP by this percentage.&#xD;&#xA;&#xD;&#xA;Fun Fact: This Question was on position 5 by searching for &quot;starcraft 2 handicap&quot;&#xD;&#xA;&#xD;&#xA;  [1]: http://sclegacy.com/forums/showthread.php?t=3607&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13432" PostHistoryTypeId="2" PostId="5859" RevisionGUID="35bfb2b6-6359-48fc-92dc-f8e692aadb6c" CreationDate="2010-08-19T16:06:05.867" UserId="39" Text="I reclaimed a fortress and created tasks for my dwarves(workshop orders, digging), but they're just standing around the wagon. What's going on?" />
  <row Id="13433" PostHistoryTypeId="1" PostId="5859" RevisionGUID="35bfb2b6-6359-48fc-92dc-f8e692aadb6c" CreationDate="2010-08-19T16:06:05.867" UserId="39" Text="Dwarven civil disobediance" />
  <row Id="13434" PostHistoryTypeId="3" PostId="5859" RevisionGUID="35bfb2b6-6359-48fc-92dc-f8e692aadb6c" CreationDate="2010-08-19T16:06:05.867" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="13435" PostHistoryTypeId="2" PostId="5860" RevisionGUID="e2bd641b-c98a-4c4a-834a-7b635af7a78c" CreationDate="2010-08-19T16:19:41.127" UserId="816" Text="You will need to reclaim items, workshops, etc. As specified in [this][1] wiki article.&#xD;&#xA;&#xD;&#xA;[1]: http://df.magmawiki.com/index.php/DF2010:Reclaim_fortress_mode#How_to_reclaim_a_fortress" />
  <row Id="13436" PostHistoryTypeId="6" PostId="5859" RevisionGUID="007de059-7661-48e1-b062-5969779555f2" CreationDate="2010-08-19T16:27:01.400" UserId="816" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="13437" PostHistoryTypeId="5" PostId="5853" RevisionGUID="26c55624-7b96-4805-ba0a-5d980b28ea4d" CreationDate="2010-08-19T16:36:04.437" UserId="102" Comment="added 29 characters in body" Text="There are a number of ways you can handle this, and I'll try to break them down for you:&#xD;&#xA;&#xD;&#xA; - Roach Work&#xD;&#xA; - Baneling Style&#xD;&#xA; - Infestor Harassment&#xD;&#xA; - Brood lord&#xD;&#xA; - Back Dooring&#xD;&#xA;&#xD;&#xA;Roaches are what many people consider the Marine's natural Enemy.  With high HP (almost 3 times a Marine) and that 1 base armor its not surprising people would believe this.  Unlikely in Starcraft 1, Marine's can't upgrade their attack range, so the shorter range of the Roach is punished less.  The biggest issue you have to worry about with Roach based play is where you engage your opponent.  Ideally you want to engage on open ground, on creep, and with a nice arc.  Try to remember that because of the Roaches' short range remember to &quot;move&quot; into melee range, instead of &quot;attack move.&quot;&#xD;&#xA;&#xD;&#xA;Baneline Style is very popular against MMM in general, and usually used to compliment Roach or Hydra work.  If you initially engage with your Roaches (in more Marauder based play you'd use Hydralisks here), and then bring in Banelings from the side or behind (flanking in military terms), you can usually make quick work of any Marine based force.  Remember you never attack with Banelings, as they explode on death to do damage.  Instead just &quot;move&quot; near the Marine force and let the Marines kill them off.  I cannot stress how important baneling speed upgrade is against a Marine force, even on creep.&#xD;&#xA;&#xD;&#xA;Infestor Harassment is also a nice compliment to dealing with Marines.  While Medivac will heal most of the damage quickly, in the middle of a fight, Infestors can prevent Marines from backing up, while dealing incredible dps (4.5*#of marines).  They are an excellent compliment to a Roach or Zergling based strategy.&#xD;&#xA;&#xD;&#xA;If you're coming from a late game Air strategy it'll make more sense to use Broodlords.  Brood Lords are effective because of their high damage, and because Broodlings draw fire from Marines.  Because Broodlords are slow, its normally useful to engage from the edge of a cliff, where few Marines can hit you.  Unless you have a very large number of Broodlords, this kind of play is unlikely to be effective on its own, and is best complimented with a cheap ground force (something ling based).&#xD;&#xA;&#xD;&#xA;Backdooring is usually an effective technique for shutting down late game Terran pushes.  Terran style tends to be fairly turtle dependent, so most Terran players will run for their base when ever its in trouble.  You can leverage this with Muta Harass, Zergling Drops, or even Nydus Canal.  The very fact that you are in his base will often make a Terran call off his assault, giving you more time to prepare.&#xD;&#xA;&#xD;&#xA;With the exception of the last strategy, all these strategies are what I like to call &quot;meat and potatoes&quot; strategies.  They have some method for killing the Marines and some method for distracting them.  This is because Marines are extremely cost effective dps and once they hit critical mass, almost impossible to destroy for a short range based Zerg force.  You strategy should look something like this: I need something for him to hit (let's say Ultralisks) and something to kill him (let's say Hydralisks, two units I didn't recommend).  You would then engage with your Ultra heavy force, backed by long range Hydra.  The Marines will naturally target the Ultra who have high HP and Armor, while the Hydra do the lion's share of the damage.  When designing an anti-Marine strategy keep this in mind.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;I know I mentioned an arc earlier on and I figured I'd give that a better explination.  Here is a picture of a Protoss force with a good Arc on a Terran force:&#xD;&#xA;![Its enough to make you cry][1]&#xD;&#xA;&#xD;&#xA;Notice how there is a larger &quot;surface area&quot; on the Protoss force than the Terran?  This means more Protoss units will be able to engage.  When trying to design an arc, think of concentric circles (circles inside of circles),  the circle on the outside is bigger, and thus will have a larger surface area.&#xD;&#xA;&#xD;&#xA;With short ranged forces (which Zerg tend to field) it is very important to get a larger arc as more Terran units will naturally be able to engage (due to their longer range) and you need to compensate for this.  On the flipside, if you are a Terran and want to beat a Zerg force (say something Roach based), try to engage where you can get a larger arc for maximum victory.  Arcs are like the highlander &quot;THERE CAN BE ONLY ONE&quot;... largest arc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/61r2r.jpg" />
  <row Id="13438" PostHistoryTypeId="2" PostId="5861" RevisionGUID="8e850510-fdc2-4886-8548-00bcf51433df" CreationDate="2010-08-19T16:45:01.477" UserId="1770" Text="I am looking for a place to meet similar minded gamers to play co-op with. I know Goozex has the playing now tab, but it is severely under utilized. ([Left 4 Dead example][1]). Xbox Live has the recent played with list, but I am looking for something more PC based.&#xD;&#xA;&#xD;&#xA;Pretty much I just got Borderlands and looking for ways to play with people, but I want to expand the question for generality. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goozex.com/trading/asp/itemdetail.asp?item=45927&amp;tab=P#tabsection" />
  <row Id="13439" PostHistoryTypeId="1" PostId="5861" RevisionGUID="8e850510-fdc2-4886-8548-00bcf51433df" CreationDate="2010-08-19T16:45:01.477" UserId="1770" Text="Place to meet gamers for co-op" />
  <row Id="13440" PostHistoryTypeId="3" PostId="5861" RevisionGUID="8e850510-fdc2-4886-8548-00bcf51433df" CreationDate="2010-08-19T16:45:01.477" UserId="1770" Text="&lt;pc&gt;&lt;co-op&gt;&lt;friends&gt;" />
  <row Id="13441" PostHistoryTypeId="4" PostId="5859" RevisionGUID="a9fb37d6-2130-4cfc-b055-949b44eb7cae" CreationDate="2010-08-19T16:51:28.783" UserId="56" Comment="Fixed title" Text="Dwarven civil disobedience" />
  <row Id="13442" PostHistoryTypeId="5" PostId="5582" RevisionGUID="66962432-e977-43ea-95d3-45ef37184b27" CreationDate="2010-08-19T16:56:43.957" UserId="1721" Comment="Mistake in describing cobblestone" Text="An easy way, which you may consider cheating, is using a [map viewer][1].&#xD;&#xA;&#xD;&#xA;Otherwise in terms of looking for signs while in-game without a viewer, there are at least two ways:&#xD;&#xA;&#xD;&#xA; 1. Find mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of http://www.minecraftwiki.net/wiki/Dungeons). It looks like half-mined cobblestone with green filling the mining cracks.&#xD;&#xA;&#xD;&#xA; 2. Listen for zombie sounds underground. They love to growl and you can hear them through walls, making them easy to find while underground. There's a chance that you'll find an underground cave or a dungeon near them.&#xD;&#xA;&#xD;&#xA;Although I'm just guessing, levels have relatively little pattern between components like caves and veins ([Notch only worked on biomes recently][2]) so dungeons might be completely randomly placed, even near the top of the levels (see http://www.youtube.com/watch?v=bW0R823bLs4). I'd guess that deeper down you have a better chance, because dungeons would be a huge problem for early gameplay if they had a high chance of appearing on upper ground.&#xD;&#xA;&#xD;&#xA;EDIT: I'm not great at describing sound but now that I think about it I sometimes hear a ghostly breath or ambient creep-out sounds, both underground and in top-level caves. This sound may indicate that you're close to a dungeon, I have a few dungeons in my current world that are unopened and I could see how frequently I hear it when near them.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Game_Tools#Map_Viewing&#xD;&#xA;  [2]: http://notch.tumblr.com/post/947642304/blah-i-failed-the-friday-update#disqus_thread" />
  <row Id="13443" PostHistoryTypeId="5" PostId="5582" RevisionGUID="aa6622af-2407-4fc5-9e33-b3b83e441294" CreationDate="2010-08-19T17:02:17.053" UserId="1721" Comment="Added an image! Clearly superior to any description; deleted 18 characters in body" Text="An easy way, which you may consider cheating, is using a [map viewer][1].&#xD;&#xA;&#xD;&#xA;Otherwise in terms of looking for signs while in-game without a viewer, there are at least two ways:&#xD;&#xA;&#xD;&#xA; 1. Find mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of http://www.minecraftwiki.net/wiki/Dungeons):&#xD;&#xA;&#xD;&#xA;![Image of a mossy cobblestone block][2]&#xD;&#xA;&#xD;&#xA; 2. Listen for zombie sounds underground. They love to growl and you can hear them through walls, making them easy to find. There's a chance that you'll find an underground cave or a dungeon near them.&#xD;&#xA;&#xD;&#xA;Although I'm just guessing, levels have relatively little pattern between components like caves and veins ([Notch only worked on biomes recently][3]) so dungeons might be completely randomly placed, even near the top of the levels (see http://www.youtube.com/watch?v=bW0R823bLs4). I'd guess that deeper down you have a better chance, because dungeons would be a huge problem for early gameplay if they had a high chance of appearing on upper ground.&#xD;&#xA;&#xD;&#xA;EDIT: I'm not great at describing sound but now that I think about it I sometimes hear a ghostly breath or ambient creep-out sounds, both underground and in top-level caves. This sound may indicate that you're close to a dungeon, I have a few dungeons in my current world that are unopened and I could see how frequently I hear it when near them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Game_Tools#Map_Viewing&#xD;&#xA;  [2]: http://i.imgur.com/nXBqL.png&#xD;&#xA;  [3]: http://notch.tumblr.com/post/947642304/blah-i-failed-the-friday-update#disqus_thread" />
  <row Id="13444" PostHistoryTypeId="2" PostId="5862" RevisionGUID="e4e592aa-7d13-41d4-8a70-8b96dd9916a5" CreationDate="2010-08-19T17:11:37.317" UserId="661" Text="Assuming you're not doing some early cheese build, I'd think this would be something you could just do some math on to figure out which is better. Has this problem been solved? Which is better, and what is the math behind it?" />
  <row Id="13445" PostHistoryTypeId="1" PostId="5862" RevisionGUID="e4e592aa-7d13-41d4-8a70-8b96dd9916a5" CreationDate="2010-08-19T17:11:37.317" UserId="661" Text="Is it better to spawn your first overlord at 9 or 10 supply?" />
  <row Id="13446" PostHistoryTypeId="3" PostId="5862" RevisionGUID="e4e592aa-7d13-41d4-8a70-8b96dd9916a5" CreationDate="2010-08-19T17:11:37.317" UserId="661" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;build-order&gt;" />
  <row Id="13447" PostHistoryTypeId="5" PostId="5861" RevisionGUID="893116e2-44f1-4f3f-96df-fda2a2e91efe" CreationDate="2010-08-19T17:23:49.310" UserId="1770" Comment="added 155 characters in body; added 142 characters in body" Text="I am looking for a place to meet similar minded gamers to play co-op with. I know Goozex has the playing now tab, but it is severely under utilized. ([Left 4 Dead example][1]). Xbox Live has the recent played with list, but I am looking for something more PC based.&#xD;&#xA;&#xD;&#xA;Pretty much I just got Borderlands and looking for ways to play with people, but I want to expand the question for generality. &#xD;&#xA;&#xD;&#xA;I would prefer finding people to consistently play with, but for sake of generality, answers can be for both consistent and random people.&#xD;&#xA;&#xD;&#xA;Note: I am trying to avoid making this question too specific and subject to closing. Comments or edits to properly modify the question is appreciated. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goozex.com/trading/asp/itemdetail.asp?item=45927&amp;tab=P#tabsection" />
  <row Id="13448" PostHistoryTypeId="2" PostId="5863" RevisionGUID="3ff08bc6-d520-452a-bd11-b32a8a16aa16" CreationDate="2010-08-19T17:24:27.907" UserId="3006" Text="Mass Mutas?&#xD;&#xA;&#xD;&#xA;Thors + Marines with Stim.&#xD;&#xA;&#xD;&#xA;A critical number of thors, 3 or 4, will take down a ball of mutas.  The Thor anti-air has a bonus against light units, and will do splash damage.  Mutas have a nasty habit of clumping together.&#xD;&#xA;&#xD;&#xA;A few stimmed marines will greatly assist your thors.  The thors will soak the damage and deal splash, while the marines chew them out of the sky.&#xD;&#xA;&#xD;&#xA;If he attacks with more than a dozen mutas, then its even more in your favour!  The splash damage will be even more effective.&#xD;&#xA;&#xD;&#xA;6 Thors (2400 min/1200 gas) can easily take down 24 Mutas (2400/2400)." />
  <row Id="13449" PostHistoryTypeId="16" PostId="5863" RevisionGUID="3ff08bc6-d520-452a-bd11-b32a8a16aa16" CreationDate="2010-08-19T17:24:27.907" UserId="-1" />
  <row Id="13450" PostHistoryTypeId="2" PostId="5864" RevisionGUID="1ee6465e-20b8-4a68-967c-22325810cf4c" CreationDate="2010-08-19T17:29:57.007" UserId="445" Text="For protoss you have to make excellent use of Sentries to delay your enemy. If possible, try to split his army in two with Force Field(s) and take on that half by itself with your zealots, sentries, and stalkers. You won't be able to take him in a head-on fight as Marines/Marauders dominate your T1 units.&#xD;&#xA;&#xD;&#xA;Use this delaying tactic to get a few Immortals as soon as possible and transition into Colossus with the range upgrade. The splash damage is very effective against the tightly clumped Bio Ball, while Immortals can take many hits from Siege Tanks. Use Blink Stalkers to get close to the tanks and focus them down. Note that once you have a few Colossi, your opponent will usually get a few vikings to counter them, but focus them down quickly with your stalkers.&#xD;&#xA;&#xD;&#xA;Honestly, it is a very difficult thing to beat as Protoss if your opponent is of better or equal skill, especially since you have to tech to very expensive units just to counter his (mostly) T1 army. You'll just have to delay and outplay them and not make any mistakes, and make sure you are very proficient with your Force Field and Guardian Shield usage.&#xD;&#xA;&#xD;&#xA;Another option is to go High Templars with Psionic Storm and Feedback on the Medivacs, but I rarely go this route as it is too gas-intensive and higher level Terran players will just use Ghosts which nullify High Templars with their EMP ability (Removes all energy and 100 shield points). Not to mention if your clump of High Templars goes within range of a Siege Tank you're dead meat." />
  <row Id="13451" PostHistoryTypeId="2" PostId="5865" RevisionGUID="24d9977f-1e01-45d4-92e6-953b021238bb" CreationDate="2010-08-19T17:30:31.187" UserId="3006" Text="A good counter unit composition would be zealots and immortals.  Immortals are a hard counter to mauraders and tanks.  Zealots to defend the immortals from marines.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A psi storm or two will work wonders on a big bio-ball." />
  <row Id="13452" PostHistoryTypeId="5" PostId="5819" RevisionGUID="cdfea19f-daf6-487d-b6cc-ca21dd9d5346" CreationDate="2010-08-19T17:41:27.440" UserId="2998" Comment="added 178 characters in body; edited tags" Text="Hi.&#xD;&#xA;Are there games where gold farming is legal?&#xD;&#xA;&#xD;&#xA;UPDATE: when I say &quot;legal&quot;, I mean: allowed by the developers or publishers or editor. And by &quot;gold farming&quot;, I mean geting **real** money from virtual goods or other things.&#xD;&#xA;" />
  <row Id="13453" PostHistoryTypeId="6" PostId="5819" RevisionGUID="cdfea19f-daf6-487d-b6cc-ca21dd9d5346" CreationDate="2010-08-19T17:41:27.440" UserId="2998" Comment="added 178 characters in body; edited tags" Text="&lt;mmorpg&gt;&lt;online&gt;&lt;legal&gt;&lt;mmo&gt;" />
  <row Id="13454" PostHistoryTypeId="2" PostId="5866" RevisionGUID="234db1d7-b8be-4c57-abbe-8791679e5361" CreationDate="2010-08-19T17:48:34.340" UserId="44" Text="I usually go about this a few ways.&#xD;&#xA;&#xD;&#xA; - Play online and meet people.  Joining pubs is a good way to meet good gamers to play with&#xD;&#xA; - Visit the official forums of the game and see who is looking&#xD;&#xA; - Use something like Steam or XFire to find groups of people who like the game.  This can be community groups or sub-forums.  &#xD;&#xA;&#xD;&#xA;Hope this helps. " />
  <row Id="13455" PostHistoryTypeId="2" PostId="5867" RevisionGUID="c3b01172-69ef-47e8-895c-e33121044cbd" CreationDate="2010-08-19T17:49:50.030" UserId="2659" Text="I'd say before 10 because if you wait till 10 then you'll be supply blocked until the Overlord comes out. That is of course unless no larvae become available before it finishes." />
  <row Id="13457" PostHistoryTypeId="5" PostId="5817" RevisionGUID="55d46213-7484-4493-a49e-cf2997d81eca" CreationDate="2010-08-19T17:54:02.143" UserId="2045" Comment="added 691 characters in body" Text="If you're willing to put some time into developing a custom map, here are some ideas:&#xD;&#xA;&#xD;&#xA;Player A gets a high yield base to start, Player B gets a base with only 1 gas.&#xD;&#xA;&#xD;&#xA;Player A gets an easy to defend base to start, Player B's base is in a pit surrounded by high ground.&#xD;&#xA;&#xD;&#xA;Player A gets X minerals/gas per minute, automatically.&#xD;&#xA;&#xD;&#xA;Player B has a artificial cap on number of workers and/or food.&#xD;&#xA;&#xD;&#xA;Player A gets some wacky unit like the Laser Drill from the campaign, whose damage or recharge rate or something else can be adjusted to make the difficulty even out.&#xD;&#xA;&#xD;&#xA;Player A gets full vision of the map.&#xD;&#xA;&#xD;&#xA;UPDATE:  OP wants to keep the lower skill player's game experience &quot;normal&quot; so they get meaningful practice.  with that in mind:&#xD;&#xA;&#xD;&#xA; - Your first expansion is hard to defend - wide open, with overlooking cliffs.  Their natural is easily defended, to encourage expanding before their main runs out of minerals, a common beginner problem.&#xD;&#xA;&#xD;&#xA; - Your units cost more food (or your supply units provide less pop)?  this would be more &quot;normal&quot; than reducing the damage or HP of your units.  So your buddy will still learn that X marines beat Y zealots, but you'd have less zealots.  this would of course run the risk of your instincts getting confused when you switch back to regular games.&#xD;&#xA;" />
  <row Id="13458" PostHistoryTypeId="2" PostId="5868" RevisionGUID="f43aefc5-3fc8-4de6-87d3-c018ae361087" CreationDate="2010-08-19T17:58:03.663" UserId="2986" Text="[tzenes' answer is here][1].  His last part discusses this issue&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/359/what-build-order-should-i-use-for-zerg-in-starcraft-2" />
  <row Id="13459" PostHistoryTypeId="2" PostId="5869" RevisionGUID="f3939078-7ad4-44e4-8669-b84f74d3d8f0" CreationDate="2010-08-19T17:58:05.413" UserId="1777" Text="What is the easiest order to defeat the bosses in each of the Megaman series?&#xD;&#xA;&#xD;&#xA;A full list would be great." />
  <row Id="13460" PostHistoryTypeId="1" PostId="5869" RevisionGUID="f3939078-7ad4-44e4-8669-b84f74d3d8f0" CreationDate="2010-08-19T17:58:05.413" UserId="1777" Text="Boss Ordering in Megaman" />
  <row Id="13461" PostHistoryTypeId="3" PostId="5869" RevisionGUID="f3939078-7ad4-44e4-8669-b84f74d3d8f0" CreationDate="2010-08-19T17:58:05.413" UserId="1777" Text="&lt;nes&gt;&lt;playstation&gt;&lt;snes&gt;&lt;gameboy&gt;&lt;megaman&gt;" />
  <row Id="13462" PostHistoryTypeId="2" PostId="5870" RevisionGUID="b44de2f0-f29f-4f7b-870e-ad5b11bfc6b7" CreationDate="2010-08-19T17:58:30.293" UserId="207" Text="[Gameranger][1] is an excellent application which allows you to create and join either public or private rooms for over 600 different games, including Borderlands. It comes with a built-in friends list and messenger to help you arrange games with your friends. You don't even need to have the game running when you start the game in the room; Gameranger will automatically open the game you chose and set up the game as though you were using LAN for almost-immediate play. It definitely helps to take away the hassle involved in multiplayer and meet new people playing the same co-op games you are. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gameranger.com/about/" />
  <row Id="13463" PostHistoryTypeId="2" PostId="5871" RevisionGUID="d93fbb97-b81c-4015-bb12-21d93c0b5753" CreationDate="2010-08-19T17:59:04.490" UserId="102" Text="Some [smarter people][1] than me decided to find an answer to this question.  I'll quote the findings here&#xD;&#xA;&#xD;&#xA;&gt; I used the AI to test the various builds in a very consistent manner, to try to answer the question once and for all.&#xD;&#xA;&#xD;&#xA;&gt;The 9 overlord is the best economic build, period.&#xD;&#xA;Minerals at 2:15: 370&#xD;&#xA;&#xD;&#xA;&gt;10 overlord can be used for 10pool and overpool, but is inferior to 9OL in every other possible respect to the tune of 10 minerals, and loses the small window of advantage it gets by building the 10th drone sooner by the time 10OL finishes its 11th worker.&#xD;&#xA;Minerals at 2:15: 355&#xD;&#xA;&#xD;&#xA;&gt;A single extractor trick doing the trick before building the overlord (11 drones then overlord) gives a small time window of about a 15 mineral advantage, between workers 11 and 14, but there's a cost, of around 5-10 minerals. Best case, you *might* be able to break even when compared to 9OL, but most of the time you'll lose 5-10 minerals.&#xD;&#xA;Minerals at 2:15: 364&#xD;&#xA;&#xD;&#xA;&gt;Single extractor trick after the overlord (10 drones, overlord, trick to 11 drones) is inferior to 10-T-OL in the 11-13 worker range, and is inferior to 9OL in the 14-15 range, so I honestly see no reason to ever trick this way, UNLESS you meant to 9OL, but forgot the overlord. In that case, this is your best way to try to catch back up, because the cost is 0-5 minerals instead of 5-10.&#xD;&#xA;Minerals at 2:15: 369&#xD;&#xA;&#xD;&#xA;&gt;The double extractor trick provides such a small advantage over the single extractor trick during even a smaller window that it should probably only be used exactly to 12 pool, and even then, there is an extra cost over the single extractor trick. It probably compares to the single extractor trick much like 10OL compares to 9OL, meaning that if you're doing something exactly on drone 12, you might use it, otherwise, the single trick is probably strictly superior.&#xD;&#xA;&gt;Minerals at 2:15: 353 (imprecise, but again, likely strictly inferior to single trick except for fastest 12pool)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As if that was not enough here is a direct comparison between overlord on 9 and overlord on 10 (with extractor trick).&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;The image on the left is 9 and the right is 10+trick.  Its also worth noting that the left player has 2 drones at that value, where as the right player has only 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917&#xD;&#xA;  [2]: http://i.imgur.com/xZy8V.jpg" />
  <row Id="13464" PostHistoryTypeId="5" PostId="363" RevisionGUID="6eade69a-0952-4eda-877c-3aacce721e9f" CreationDate="2010-08-19T18:00:01.023" UserId="126" Comment="vespene spelling" Text="An opening dictates how you are going to start the match.&#xD;&#xA;&#xD;&#xA;The basic Zerg openings:&#xD;&#xA;&#xD;&#xA; - 10 Pool (Rush)&#xD;&#xA; - 13 Pool (Standard)&#xD;&#xA; - 14 Pool, 16 Hatch (Macro)&#xD;&#xA; - 14 Hatch, 15 Pool (Macro+)&#xD;&#xA; - 13 Gas, 13 Pool (NeoZerg)&#xD;&#xA; - 12 Pool (Sen Style)&#xD;&#xA;&#xD;&#xA;How to read these: The number indicates the number of drones you should build before your first structure.  Since you can only build 10 before an overlord any number over 10 indicates building an overlord on 9 or 10 (9 or Extractor trick is the superior choice).  Pool indicates building a Spawning Pool.  Hatch indicates building a Hatchery.  Gas, indicates building a Vespian Extractor on your near by Vespian Geiser.&#xD;&#xA;&#xD;&#xA;Which opening you choose usually relies on two things:&#xD;&#xA;&#xD;&#xA; 1. Your Opponent&#xD;&#xA; 2. Your Build&#xD;&#xA;&#xD;&#xA;The Rush: A Rush opening is necessarily an all in, so that is a decision you are making prior to starting the match.  &#xD;&#xA;&#xD;&#xA;Standard: 13 pool is considered standard play, it can easily lead to fast expo or 1 base or speedlings or any of another things.  Its considered standard play because of the options it offers you.  I believe Slush of root gaming still runs this build.&#xD;&#xA;&#xD;&#xA;New Zerg: This is a strat that cropped up near the end of Beta mostly on Korean servers.  If you build your gas before your spawning pool and immediately throw 3 drones in it on completion, then you will have exactly 100 gas when your spawning pool finishes.  This leads to early speedlings for heavy pressure.  Artosis is a large proponent of this build.&#xD;&#xA;&#xD;&#xA;Macro and Macro+: Both of these are fast expansion builds designed to get up a very good early economy.  They are very vulnerable to rushes, and require good scouting to support.  The advantage of these is that if you can scout when your opponent leaves his base you can quickly put together a large force that will be ready just as he arrives allowing you to hold off the assault and be in better economic position.  Idra and Machine tends to run this build.&#xD;&#xA;&#xD;&#xA;Sen runs a 12 pool to give him a larger advantage against more aggressive zerg opponents, which are common on the asian server.  Outside of him, it is not a very popular build.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;9 Overlord vs 10 Overlord&#xD;&#xA;&#xD;&#xA;There has been a lot of debate as to getting your overlord after your 9th drone or after your 10th drones.  To add confusion it is possible to get your overlord after your 11th drones by building a vespene extractor, building the 11th drone and then canceling the extractor to get your drone back.  It is usually agree that getting your Overlord on your 9th drone, or building it after your 10th and then using the extractor trick to get an 11th while your overlord is building are the better choices.&#xD;&#xA;&#xD;&#xA;There is some evidence to indicate 9 overlord is slightly better." />
  <row Id="13465" PostHistoryTypeId="2" PostId="5872" RevisionGUID="741b0764-67dd-440e-b220-8784ee58b580" CreationDate="2010-08-19T18:14:11.917" UserId="1919" Text="At lower leauge levels such as bronze, it's not so much about having the right counter units; people generally know what counters what.&#xD;&#xA;&#xD;&#xA;What's most important is knowing your fundamentals and doing it fast (building probes, not getting supply blocked, and macroing).&#xD;&#xA;&#xD;&#xA;Having said that, I would recommend finding a good solid and stable build order. Memorize it, practice it, and be able to execute it flawlessly.&#xD;&#xA;&#xD;&#xA;If you are still concerned about MMT, a standard 3 gateway and Robo build will do just fine in most cases as Immortals are a good counter to both Tanks and Marauders. Following up with Colossi works well too.&#xD;&#xA;&#xD;&#xA;Taken from [Liquipedia][1], this build is intended for Zerg, but with minor tweaks (maybe get a stalker earlier) it will adapt just fine for most Terran builds and strategies at bronze levels.&#xD;&#xA;&#xD;&#xA;&gt; 9 Pylon&#xD;&#xA;&gt; &#xD;&#xA;&gt; 10 Chrono Boost Nexus after Pylon&#xD;&#xA;&gt; finishes&#xD;&#xA;&gt; &#xD;&#xA;&gt; 12 Gateway #1, send scouting Probe&#xD;&#xA;&gt; &#xD;&#xA;&gt; 13 Chrono Boost Nexus&#xD;&#xA;&gt; &#xD;&#xA;&gt; 14 Assimilator #1, 3 on gas when&#xD;&#xA;&gt; finishes&#xD;&#xA;&gt; &#xD;&#xA;&gt; 15 Pylon&#xD;&#xA;&gt; &#xD;&#xA;&gt; 16 Zealot&#xD;&#xA;&gt; &#xD;&#xA;&gt; 18 Cybernetics Core&#xD;&#xA;&gt; &#xD;&#xA;&gt; 21 Zealot&#xD;&#xA;&gt; &#xD;&#xA;&gt; 23 Sentry&#xD;&#xA;&gt; &#xD;&#xA;&gt; 24 Warpgate research&#xD;&#xA;&gt; &#xD;&#xA;&gt; 24 Zealot&#xD;&#xA;&gt; &#xD;&#xA;&gt; 25 Pylon&#xD;&#xA;&gt; &#xD;&#xA;&gt; 25 Assimilator #2&#xD;&#xA;&gt; &#xD;&#xA;&gt; 27 Robotics Facility&#xD;&#xA;&gt; &#xD;&#xA;&gt; 28 Gateway #2&#xD;&#xA;&gt; &#xD;&#xA;&gt; 32 Observer&#xD;&#xA;&gt; &#xD;&#xA;&gt; 33 Pylon&#xD;&#xA;&gt; &#xD;&#xA;&gt; 35 Immortal&#xD;&#xA;&gt; &#xD;&#xA;&gt; 39 Gateway #3&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/3_Gate_Robo_Timing_Attack_(vs._Zerg)" />
  <row Id="13466" PostHistoryTypeId="5" PostId="5839" RevisionGUID="0b17ad25-cf96-4645-ae84-1870ae090cd9" CreationDate="2010-08-19T18:15:46.030" UserId="2888" Comment="added 330 characters in body" Text="Wurm Online and Entropia Universe come to mind immediately.  It is expected that you will buy and sell all the in-game resources with whatever arrangements you like.&#xD;&#xA;&#xD;&#xA;ETA: &#xD;&#xA;&#xD;&#xA;Also, I'm not sure if there is any official stance on such practices in A Tale in the Desert.  At times, it has been common and open to buy subscriptions for other players (which is built into the in-game billing interface) in exchange for in-game resources/services.  But the community tends toward frowning on it.&#xD;&#xA;" />
  <row Id="13467" PostHistoryTypeId="2" PostId="5873" RevisionGUID="68d13e89-2856-4b39-94dc-3f2bee872f85" CreationDate="2010-08-19T18:21:06.927" UserId="2986" Text="I understang the Fast Expand concept and have employed it.  However, I find myself to nervous to FE and end up doing 1 base.  The problem is that I get stuck in one base and to focused on offense, neglecting to expand out.  I feel if I had a better idea of when to expand, this would fix my problem.&#xD;&#xA;&#xD;&#xA;My question is, when you scout your opponent, what are you looking for that allows you to FE or raises flags that tells you to one base for awhile?  And if you one base, when is it best to expand?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13468" PostHistoryTypeId="1" PostId="5873" RevisionGUID="68d13e89-2856-4b39-94dc-3f2bee872f85" CreationDate="2010-08-19T18:21:06.927" UserId="2986" Text="Fast Expanding with Zerg" />
  <row Id="13469" PostHistoryTypeId="3" PostId="5873" RevisionGUID="68d13e89-2856-4b39-94dc-3f2bee872f85" CreationDate="2010-08-19T18:21:06.927" UserId="2986" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="13470" PostHistoryTypeId="2" PostId="5874" RevisionGUID="dbbc70d1-692b-4a70-8da4-eb2ab93e46e4" CreationDate="2010-08-19T18:21:28.843" UserId="3018" Text="I've a Football Manager 2010 game that continually crashes after a particular league match.  When it crashes it generates a crash dump file.  Does anyone know how to read this file so I might determine what's wrong and potentially fix the issue?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13471" PostHistoryTypeId="1" PostId="5874" RevisionGUID="dbbc70d1-692b-4a70-8da4-eb2ab93e46e4" CreationDate="2010-08-19T18:21:28.843" UserId="3018" Text="Football Manager Crash Dumps" />
  <row Id="13472" PostHistoryTypeId="3" PostId="5874" RevisionGUID="dbbc70d1-692b-4a70-8da4-eb2ab93e46e4" CreationDate="2010-08-19T18:21:28.843" UserId="3018" Text="&lt;simulation&gt;" />
  <row Id="13473" PostHistoryTypeId="2" PostId="5875" RevisionGUID="01901fc0-d931-4863-b8ae-41381dc78fed" CreationDate="2010-08-19T18:23:31.803" UserId="102" Text="Ok, there is a lot here so I'll try to be brief:&#xD;&#xA;&#xD;&#xA;MM1:&#xD;&#xA;&#xD;&#xA;Fire &gt; Bomb &gt; Guts &gt; Cut &gt; Elec &gt; Ice &gt; Fire&#xD;&#xA;&#xD;&#xA;MM2:&#xD;&#xA;&#xD;&#xA;Crash or Flash &gt; Quick&#xD;&#xA;Metal &gt; Flash&#xD;&#xA;Heat or Crash &gt; Wood&#xD;&#xA;Bubble &gt; Heat&#xD;&#xA;Metal &gt; Bubble&#xD;&#xA;Air &gt; Crash&#xD;&#xA;Quick &gt; Metal&#xD;&#xA;&#xD;&#xA;MM3:&#xD;&#xA;&#xD;&#xA;Top &gt; Shadow &gt; Spark &gt; Magnet &gt; Hard &gt; Snake &gt; Gemini &gt; Needle&#xD;&#xA;&#xD;&#xA;MM4:&#xD;&#xA;&#xD;&#xA;Pharoah &gt; Ring &gt; Dust &gt; Skull &gt; Dive &gt; Drill &gt; Toad &gt; Bright &gt; Pharoah &#xD;&#xA;&#xD;&#xA;MM5:&#xD;&#xA;&#xD;&#xA;Star &gt; Gravity &gt; Gyro Man &gt; Crystal Man &gt; Napalm Man &gt; Stone Man &gt; Charge Man &gt; Wave&#xD;&#xA;&#xD;&#xA;MM6:&#xD;&#xA;&#xD;&#xA;Plant Man &gt; Tomahawk &gt; Yamato &gt; Knight &gt; Centaur &gt; Wind &gt; Flame &gt; Blizzard&#xD;&#xA;&#xD;&#xA;MM7:&#xD;&#xA;&#xD;&#xA;Cloud Man &gt; Junk &gt; Freeze &gt; Burst &gt; Slash &gt; Spring &gt; Shade &gt; Clown &gt; Turbo&#xD;&#xA;&#xD;&#xA;MM8:&#xD;&#xA;&#xD;&#xA;Tengu &gt; Clown &gt; Grenade &gt; Frost &gt; Aqua &gt; Sword &gt; Search &gt; Astro&#xD;&#xA;&#xD;&#xA;MM9:&#xD;&#xA;&#xD;&#xA;Galaxy &gt; Jewel &gt; Plug &gt; Tornado &gt; Magma &gt; Hornet &gt; Splash &gt; Concrete&#xD;&#xA;&#xD;&#xA;MM10:&#xD;&#xA;&#xD;&#xA;Sheep &gt; Pump &gt; Solar &gt; Chill &gt; Nitro &gt; Commando &gt; Blade &gt; Strike" />
  <row Id="13474" PostHistoryTypeId="16" PostId="5875" RevisionGUID="01901fc0-d931-4863-b8ae-41381dc78fed" CreationDate="2010-08-19T18:23:31.803" UserId="102" />
  <row Id="13475" PostHistoryTypeId="2" PostId="5876" RevisionGUID="4e80c0de-ea75-4111-9f5d-17752591ce28" CreationDate="2010-08-19T18:24:17.607" UserId="1719" Text="If you see your opponent expanding, you know it's safe to expand.  He's spending minerals to expand, which will delay his attack and give you time to get up defenses for your expansion if necessary.&#xD;&#xA;&#xD;&#xA;If you see the makings of an aggressive build (early spawning pool or multiple barracks/gateways), you may want to hold back on your expansion until you see exactly what he's doing.  A fast attack will beat a fast expand every time.&#xD;&#xA;&#xD;&#xA;If you see your opponent building to turtle, then expanding is your best option.  He will be stuck in his base and is essentially giving you free reign over the rest of the map.  The best way to defeat a turtler is through macro." />
  <row Id="13476" PostHistoryTypeId="5" PostId="5875" RevisionGUID="ed96f955-c1bb-40ab-be09-73292bbf2b92" CreationDate="2010-08-19T18:29:58.500" UserId="102" Comment="MM2 fix; added 83 characters in body" Text="Ok, there is a lot here so I'll try to be brief:&#xD;&#xA;&#xD;&#xA;MM1:&#xD;&#xA;&#xD;&#xA;Fire &gt; Bomb &gt; Guts &gt; Cut &gt; Elec &gt; Ice &gt; Fire&#xD;&#xA;&#xD;&#xA;MM2:&#xD;&#xA;&#xD;&#xA;Metal &gt; Air &gt; Crash &gt; Bubble &gt; Heat &gt; Wood &gt; Flash &gt; Quick&#xD;&#xA;&#xD;&#xA;MM3:&#xD;&#xA;&#xD;&#xA;Top &gt; Shadow &gt; Spark &gt; Magnet &gt; Hard &gt; Snake &gt; Gemini &gt; Needle&#xD;&#xA;&#xD;&#xA;MM4:&#xD;&#xA;&#xD;&#xA;Pharoah &gt; Ring &gt; Dust &gt; Skull &gt; Dive &gt; Drill &gt; Toad &gt; Bright &gt; Pharoah &#xD;&#xA;&#xD;&#xA;MM5:&#xD;&#xA;&#xD;&#xA;Star &gt; Gravity &gt; Gyro Man &gt; Crystal Man &gt; Napalm Man &gt; Stone Man &gt; Charge Man &gt; Wave&#xD;&#xA;&#xD;&#xA;MM6:&#xD;&#xA;&#xD;&#xA;Plant Man &gt; Tomahawk &gt; Yamato &gt; Knight &gt; Centaur &gt; Wind &gt; Flame &gt; Blizzard&#xD;&#xA;&#xD;&#xA;MM7:&#xD;&#xA;&#xD;&#xA;Cloud Man &gt; Junk &gt; Freeze &gt; Burst &gt; Slash &gt; Spring &gt; Shade &gt; Clown &gt; Turbo&#xD;&#xA;&#xD;&#xA;MM8:&#xD;&#xA;&#xD;&#xA;Tengu &gt; Clown &gt; Grenade &gt; Frost &gt; Aqua &gt; Sword &gt; Search &gt; Astro&#xD;&#xA;&#xD;&#xA;MM9:&#xD;&#xA;&#xD;&#xA;Galaxy &gt; Jewel &gt; Plug &gt; Tornado &gt; Magma &gt; Hornet &gt; Splash &gt; Concrete&#xD;&#xA;&#xD;&#xA;MM10:&#xD;&#xA;&#xD;&#xA;Sheep &gt; Pump &gt; Solar &gt; Chill &gt; Nitro &gt; Commando &gt; Blade &gt; Strike&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;MM &amp; Bass:&#xD;&#xA;&#xD;&#xA;Cold &gt; Burner &gt; Pirate &gt; Ground &gt; Tengu &gt; Magic &gt; Astro &gt; Dynamo&#xD;&#xA;&#xD;&#xA;MM Dr.W's Revenge&#xD;&#xA;&#xD;&#xA;Elec &gt; Ice &gt; Fire &gt; Cut then Flash &gt; Quick &gt; Bubble &gt; Heat" />
  <row Id="13477" PostHistoryTypeId="5" PostId="5665" RevisionGUID="652a136e-d998-4bee-839e-9500b75e21c5" CreationDate="2010-08-19T18:31:43.177" UserId="2317" Comment="added 174 characters in body" Text="I am Looking for some Madden 2011 rushing tips. Anyone have any?&#xD;&#xA;&#xD;&#xA;I can generally get passed a couple guys, but I can never get passed contact.  I have tried leaning into it, as well as covering the ball but really just suck at running!" />
  <row Id="13478" PostHistoryTypeId="2" PostId="5877" RevisionGUID="7910e683-de86-4723-97f8-18ee9dbb12e3" CreationDate="2010-08-19T18:32:35.157" UserId="99" Text="You could do the same thing the AI does, which is limit the number of workers you build. Economy and unit production seem to be the major issues new players have, so that might be a fairly natural way to close the gap." />
  <row Id="13479" PostHistoryTypeId="2" PostId="5878" RevisionGUID="6f1951f8-3abe-42af-a54a-e41580045d88" CreationDate="2010-08-19T18:32:35.420" UserId="2317" Text="How can you throw the ball when you are in Run/Pass option formations?" />
  <row Id="13480" PostHistoryTypeId="1" PostId="5878" RevisionGUID="6f1951f8-3abe-42af-a54a-e41580045d88" CreationDate="2010-08-19T18:32:35.420" UserId="2317" Text="Madden 2011 Throw when in Wild Cat" />
  <row Id="13481" PostHistoryTypeId="3" PostId="5878" RevisionGUID="6f1951f8-3abe-42af-a54a-e41580045d88" CreationDate="2010-08-19T18:32:35.420" UserId="2317" Text="&lt;madden-11&gt;" />
  <row Id="13482" PostHistoryTypeId="2" PostId="5879" RevisionGUID="7407ff93-774c-46fc-b63d-31cadeb4e90b" CreationDate="2010-08-19T18:33:06.153" UserId="2888" Text="So, some of the fruits and things that you can eat are pretty easy to figure out.  But the first fruit you come to, the blueberry, just turns you bluish.  What else does it do?  I Googled around a bit for reviews, but they were careful about spoilers or were straight-up &quot;walkthroughs&quot; which I avoided.&#xD;&#xA;&#xD;&#xA;(I seem to be not able to tag this more appropriately, can you editors do that kind of thing?)" />
  <row Id="13483" PostHistoryTypeId="1" PostId="5879" RevisionGUID="7407ff93-774c-46fc-b63d-31cadeb4e90b" CreationDate="2010-08-19T18:33:06.153" UserId="2888" Text="In Blueberry Garden, how does eating a blueberry affect you?" />
  <row Id="13484" PostHistoryTypeId="3" PostId="5879" RevisionGUID="7407ff93-774c-46fc-b63d-31cadeb4e90b" CreationDate="2010-08-19T18:33:06.153" UserId="2888" Text="&lt;spoiler&gt;" />
  <row Id="13485" PostHistoryTypeId="6" PostId="5874" RevisionGUID="2cb06ff5-f2a8-4f41-9087-4825c8954420" CreationDate="2010-08-19T18:33:14.780" UserId="1407" Comment="edited tags" Text="&lt;pc&gt;&lt;simulation&gt;" />
  <row Id="13486" PostHistoryTypeId="2" PostId="5880" RevisionGUID="421f8627-2bc1-440b-afd8-ce4578de5daa" CreationDate="2010-08-19T18:35:50.420" UserId="1965" Text="Whatever you do as zerg, you WILL need a second hatchery. I usually go for the second hatch as soon as I don't have any larvas left and have 300 minerals left.&#xD;&#xA;&#xD;&#xA;The key to fast expansion is scouting. You need to be sure that you will be able to survive an attack by your opponent. When hes building units, build units. When hes building structures, its safe to expand" />
  <row Id="13487" PostHistoryTypeId="5" PostId="5869" RevisionGUID="8518361b-caad-4946-888e-fed9f4a0ef89" CreationDate="2010-08-19T18:36:47.643" UserId="1777" Comment="added 10 characters in body" Text="What is the easiest order to defeat the bosses in each of the Megaman (classic) series?&#xD;&#xA;&#xD;&#xA;A full list would be great." />
  <row Id="13488" PostHistoryTypeId="5" PostId="5875" RevisionGUID="edbf02e6-3bf8-4ed0-a22f-1a363485b669" CreationDate="2010-08-19T18:37:16.177" UserId="102" Comment="MM Rockman World 2" Text="Ok, there is a lot here so I'll try to be brief:&#xD;&#xA;&#xD;&#xA;MM1:&#xD;&#xA;&#xD;&#xA;Fire &gt; Bomb &gt; Guts &gt; Cut &gt; Elec &gt; Ice &gt; Fire&#xD;&#xA;&#xD;&#xA;MM2:&#xD;&#xA;&#xD;&#xA;Metal &gt; Air &gt; Crash &gt; Bubble &gt; Heat &gt; Wood &gt; Flash &gt; Quick&#xD;&#xA;&#xD;&#xA;MM3:&#xD;&#xA;&#xD;&#xA;Top &gt; Shadow &gt; Spark &gt; Magnet &gt; Hard &gt; Snake &gt; Gemini &gt; Needle&#xD;&#xA;&#xD;&#xA;MM4:&#xD;&#xA;&#xD;&#xA;Pharoah &gt; Ring &gt; Dust &gt; Skull &gt; Dive &gt; Drill &gt; Toad &gt; Bright &gt; Pharoah &#xD;&#xA;&#xD;&#xA;MM5:&#xD;&#xA;&#xD;&#xA;Star &gt; Gravity &gt; Gyro Man &gt; Crystal Man &gt; Napalm Man &gt; Stone Man &gt; Charge Man &gt; Wave&#xD;&#xA;&#xD;&#xA;MM6:&#xD;&#xA;&#xD;&#xA;Plant Man &gt; Tomahawk &gt; Yamato &gt; Knight &gt; Centaur &gt; Wind &gt; Flame &gt; Blizzard&#xD;&#xA;&#xD;&#xA;MM7:&#xD;&#xA;&#xD;&#xA;Cloud Man &gt; Junk &gt; Freeze &gt; Burst &gt; Slash &gt; Spring &gt; Shade &gt; Clown &gt; Turbo&#xD;&#xA;&#xD;&#xA;MM8:&#xD;&#xA;&#xD;&#xA;Tengu &gt; Clown &gt; Grenade &gt; Frost &gt; Aqua &gt; Sword &gt; Search &gt; Astro&#xD;&#xA;&#xD;&#xA;MM9:&#xD;&#xA;&#xD;&#xA;Galaxy &gt; Jewel &gt; Plug &gt; Tornado &gt; Magma &gt; Hornet &gt; Splash &gt; Concrete&#xD;&#xA;&#xD;&#xA;MM10:&#xD;&#xA;&#xD;&#xA;Sheep &gt; Pump &gt; Solar &gt; Chill &gt; Nitro &gt; Commando &gt; Blade &gt; Strike&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;MM &amp; Bass:&#xD;&#xA;&#xD;&#xA;Cold &gt; Burner &gt; Pirate &gt; Ground &gt; Tengu &gt; Magic &gt; Astro &gt; Dynamo&#xD;&#xA;&#xD;&#xA;MM Dr.W's Revenge&#xD;&#xA;&#xD;&#xA;Elec &gt; Ice &gt; Fire &gt; Cut then Flash &gt; Quick &gt; Bubble &gt; Heat&#xD;&#xA;&#xD;&#xA;MM Rockman World 2&#xD;&#xA;&#xD;&#xA;Metal &gt; Air &gt; Crash &gt; Wood &gt; Needle&gt; Magnet &gt; Hard &gt; Top" />
  <row Id="13489" PostHistoryTypeId="6" PostId="5879" RevisionGUID="d35f144c-0e8a-4d16-85d8-4a2efca907ca" CreationDate="2010-08-19T18:39:14.160" UserId="18" Comment="added tag" Text="&lt;spoiler&gt;" />
  <row Id="13490" PostHistoryTypeId="6" PostId="5878" RevisionGUID="1a9b7655-59f3-46f6-bf87-e2ca7392c8e5" CreationDate="2010-08-19T18:41:40.487" UserId="207" Comment="edited tags" Text="&lt;how-to&gt;&lt;madden-11&gt;" />
  <row Id="13491" PostHistoryTypeId="2" PostId="5881" RevisionGUID="153ed23a-7064-4433-bb30-e1c85a22638c" CreationDate="2010-08-19T18:42:06.477" UserId="1925" Text="It's probably easier to first look in the game's support [knowledgebase][1]. :)&#xD;&#xA;&#xD;&#xA;In particular, the [Football Manager 2010 PC :: In-game Freezing / Crash to Desktop][2] section.&#xD;&#xA;&#xD;&#xA;  [1]: http://help.sega.com/index.php?_m=knowledgebase&amp;_a=view&amp;parentcategoryid=333&amp;pcid=6&amp;nav=0,6&#xD;&#xA;  [2]: http://help.sega.com/index.php?_m=knowledgebase&amp;_a=viewarticle&amp;kbarticleid=641&amp;nav=0,6,333" />
  <row Id="13492" PostHistoryTypeId="2" PostId="5882" RevisionGUID="01e90f60-bd68-4e64-9b09-da97dff70aeb" CreationDate="2010-08-19T18:42:26.650" UserId="18" Text="According to [this forum post][1], blueberries let you fly higher.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showpost.php?p=10307882&amp;postcount=8" />
  <row Id="13493" PostHistoryTypeId="5" PostId="5352" RevisionGUID="b3b0428c-f233-4c44-ab84-738ac6f05d94" CreationDate="2010-08-19T18:42:41.657" UserId="1234" Comment="added 1015 characters in body" Text="The most important thing to note is that identifying items in one game only helps you in that game. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.  &#xD;&#xA;The second most important thing about identifying items is that each item can be blessed, uncursed, or cursed. You can figure out which items are which by dropping them on an altar (as long as you are not blind, so that you can see the flashes of light). Blessed items and uncursed items are much safer to use than cursed ones. Don't drink any cursed potions, read cursed scrolls, or put on any cursed rings/armor unless you know exactly what you are doing.  &#xD;&#xA;Conversely, if you have rings or armor that you know is not cursed, you can put it on and take it off right afterwards. For certain types of equipment (ring of invisibility, gauntlets of dexterity, boots of levitation, etc) this may identify it immediately. Others will have clear effects, allowing you to #name them yourself. (Ring of conflict, gloves of fumbling, etc) This will also tell you how heavily enchanted a piece of armor is.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Potions provide you with some interesting options.  &#xD;&#xA;Clear potions are always water. However, they may be blessed (holy water) or cursed (unholy water), which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).   &#xD;&#xA;You can try #dipping a unicorn horn into a potion. Most bad potions will be neutralized this way. The biggest caveat here is the potion of polymorph, which will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, *don't drink any brown potions*. However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example)   &#xD;&#xA;If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &quot;food potion.&quot; In practice, that means water, fruit juice, or booze.  &#xD;&#xA;A common way to identify helpful potions (speed, healing, invisibility) is that monsters will drink them. A common way to identify harmful potions (paralysis, blindness, acid) is that monsters will throw them at you. When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.  &#xD;&#xA;If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.   &#xD;&#xA;The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&#xD;&#xA;  &#xD;&#xA;For scrolls, I typically end up relying on price. As with all items, more expensive scrolls do 'bigger' things. Some specifics on scrolls:   &#xD;&#xA;First level of Sokoban always has two scrolls of earth in the same spot.  &#xD;&#xA;If you find a scroll in a one-square &quot;[closet](http://nethack.wikia.com/wiki/Closet)&quot;, it will be a scroll of teleportation.  &#xD;&#xA;Scrolls of identify are really cheap. Cheaper than blank scrolls. This makes them pretty easy to identify.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;For more information, including a very detailed price ID guide, see http://www.steelypips.org/nethack/id_faq.html" />
  <row Id="13494" PostHistoryTypeId="2" PostId="5883" RevisionGUID="4e12c763-b163-49a3-a3a2-eb01e86bc7a6" CreationDate="2010-08-19T18:52:18.157" UserId="1770" Text="Torchlight is not a multiplayer game, however Torchlight 2 will feature multiplayer and will be released Spring 2011.&#xD;&#xA;&#xD;&#xA;From [Torchlight 2 Website][1]&#xD;&#xA;&#xD;&#xA;&gt; CO-OP ACTION The most exciting new&#xD;&#xA;&gt; feature of Torchlight II is the&#xD;&#xA;&gt; multiplayer element. Play with your&#xD;&#xA;&gt; friends, and use the free peer-to-peer&#xD;&#xA;&gt; matchmaking service to meet new&#xD;&#xA;&gt; players of a similar level and&#xD;&#xA;&gt; interest. Together players will&#xD;&#xA;&gt; discover expansive randomized outdoor&#xD;&#xA;&gt; areas and deep ominous caverns; random&#xD;&#xA;&gt; instanced and persistent dungeons, a&#xD;&#xA;&gt; huge variety of all new monsters and&#xD;&#xA;&gt; villains, endless variations of loot&#xD;&#xA;&gt; to find, and quests to complete.&#xD;&#xA;&gt; Players journey through the perilous&#xD;&#xA;&gt; Overworld, enjoying all new weather&#xD;&#xA;&gt; features, time of day events, and a&#xD;&#xA;&gt; rich and cunning story to drive&#xD;&#xA;&gt; gameplay.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Multi-player – Play with your friends&#xD;&#xA;&gt; over a local area network, or over the&#xD;&#xA;&gt; Internet. A free matchmaking&#xD;&#xA;&gt; peer-to-peer service lets you make new&#xD;&#xA;&gt; friends for exciting co-op play.&#xD;&#xA;&#xD;&#xA;From [PC Gamer Torchlight 2 Interview][2] with Runic Game founders:&#xD;&#xA;&#xD;&#xA;&gt; Max Schaefer: It’s peer-to-peer co-op play with just your friends. It’s a halfway step to the MMO.&#xD;&#xA;&#xD;&#xA;&gt;Travis Baldree: It’ll be free online play. It’s not a multiplayer extension for Torchlight, it’s a full sequel, with lots of new stuff that wasn’t in the original game, but it’ll have full multiplayer support. You can play through the singleplayer story in multiplayer co-op. We’re playing multiplayer in the office right now. We’re trying to basically look at all the things people wanted out of Torchlight, that we didn’t ship in the initial game, and we’re trying to incorporate as many of those as possible.&#xD;&#xA;&#xD;&#xA;As stated in the quotes, multiplayer will be free and will resemble Diablo 2 more than Hellgate: London. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.torchlight2game.com/&#xD;&#xA;  [2]: http://www.pcgamer.com/2010/08/04/torchlight-2-interview-with-runic-games/" />
  <row Id="13495" PostHistoryTypeId="5" PostId="5879" RevisionGUID="491a3e4f-e09a-4509-8534-e3f5924f9eec" CreationDate="2010-08-19T18:57:25.853" UserId="2888" Comment="deleted 96 characters in body" Text="So, some of the fruits and things that you can eat are pretty easy to figure out.  But the first fruit you come to, the blueberry, just turns you bluish.  What else does it do?  I Googled around a bit for reviews, but they were careful about spoilers or were straight-up &quot;walkthroughs&quot; which I avoided.&#xD;&#xA;" />
  <row Id="13496" PostHistoryTypeId="5" PostId="5875" RevisionGUID="af6b5e8d-4041-416d-a86e-c986a2ce3f9a" CreationDate="2010-08-19T18:58:39.970" UserId="85" Comment="First, just some fancy formatting, but importantly clearing a couple errors (Clown Man in 7?)" Text="Ok, there is a lot here so I'll try to be brief:&#xD;&#xA;&#xD;&#xA;##Megaman 1:&#xD;&#xA;&#xD;&#xA;Fire &amp;rarr; Bomb &amp;rarr; Guts &amp;rarr; Cut &amp;rarr; Elec &amp;rarr; Ice&#xD;&#xA;&#xD;&#xA;##Megaman 2:&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Bubble &amp;rarr; Heat &amp;rarr; Wood &amp;rarr; Flash &amp;rarr; Quick&#xD;&#xA;&#xD;&#xA;##Megaman 3:&#xD;&#xA;&#xD;&#xA;Top &amp;rarr; Shadow &amp;rarr; Spark &amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Snake &amp;rarr; Gemini &amp;rarr; Needle&#xD;&#xA;&#xD;&#xA;##Megaman 4:&#xD;&#xA;&#xD;&#xA;Pharoah &amp;rarr; Ring &amp;rarr; Dust &amp;rarr; Skull &amp;rarr; Dive &amp;rarr; Drill &amp;rarr; Toad &amp;rarr; Bright&#xD;&#xA;&#xD;&#xA;##Megaman 5:&#xD;&#xA;&#xD;&#xA;Star &amp;rarr; Gravity &amp;rarr; Gyro Man &amp;rarr; Crystal Man &amp;rarr; Napalm Man &amp;rarr; Stone Man &amp;rarr; Charge Man &amp;rarr; Wave&#xD;&#xA;&#xD;&#xA;##Megaman 6:&#xD;&#xA;&#xD;&#xA;Plant Man &amp;rarr; Tomahawk &amp;rarr; Yamato &amp;rarr; Knight &amp;rarr; Centaur &amp;rarr; Wind &amp;rarr; Flame &amp;rarr; Blizzard&#xD;&#xA;&#xD;&#xA;##Megaman 7:&#xD;&#xA;&#xD;&#xA;Cloud Man &amp;rarr; Junk &amp;rarr; Freeze &amp;rarr; Burst &amp;rarr; Slash &amp;rarr; Spring &amp;rarr; Shade &amp;rarr; Turbo&#xD;&#xA;&#xD;&#xA;##Megaman 8:&#xD;&#xA;&#xD;&#xA;Tengu &amp;rarr; Clown &amp;rarr; Grenade &amp;rarr; Frost &amp;rarr; Aqua &amp;rarr; Sword &amp;rarr; Search &amp;rarr; Astro&#xD;&#xA;&#xD;&#xA;##Megaman 9:&#xD;&#xA;&#xD;&#xA;Galaxy &amp;rarr; Jewel &amp;rarr; Plug &amp;rarr; Tornado &amp;rarr; Magma &amp;rarr; Hornet &amp;rarr; Splash &amp;rarr; Concrete&#xD;&#xA;&#xD;&#xA;##Megaman 10:&#xD;&#xA;&#xD;&#xA;Sheep &amp;rarr; Pump &amp;rarr; Solar &amp;rarr; Chill &amp;rarr; Nitro &amp;rarr; Commando &amp;rarr; Blade &amp;rarr; Strike&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Megaman &amp; Bass:&#xD;&#xA;&#xD;&#xA;Cold &amp;rarr; Burner &amp;rarr; Pirate &amp;rarr; Ground &amp;rarr; Tengu &amp;rarr; Magic &amp;rarr; Astro &amp;rarr; Dynamo&#xD;&#xA;&#xD;&#xA;##Megaman: Dr. Wily's Revenge&#xD;&#xA;&#xD;&#xA;Elec &amp;rarr; Ice &amp;rarr; Fire &amp;rarr; Cut then Flash &amp;rarr; Quick &amp;rarr; Bubble &amp;rarr; Heat&#xD;&#xA;&#xD;&#xA;##Megaman: Rockman World 2&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Wood &amp;rarr; Needle&amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Top" />
  <row Id="13497" PostHistoryTypeId="2" PostId="5884" RevisionGUID="5f3d45a4-3407-4d28-99b1-4424229bd530" CreationDate="2010-08-19T19:02:01.243" UserId="346" Text="Here is a list of what order to fight the bosses in each game and with what weapon&#xD;&#xA;&#xD;&#xA;**MegaMan 1:**&#xD;&#xA;&#xD;&#xA; - Bombman (Use Mega-Buster)&#xD;&#xA; - Gutsman (Use Bombs)&#xD;&#xA; - Cutman (Use Arm Cannon)&#xD;&#xA; - Elecman (Use Cutman Boomerang)&#xD;&#xA; - Iceman (Use Elecbeam)&#xD;&#xA; - Fireman (Use Iceslasher)&#xD;&#xA;&#xD;&#xA;**MegaMan 2:**&#xD;&#xA;&#xD;&#xA; - Flashman (Use Mega-Buster)&#xD;&#xA; - Quickman (Use Time Stopper)&#xD;&#xA; - Metalman (Use Quickman Boomerangs)&#xD;&#xA; - Woodman (Use Metal Blades)&#xD;&#xA; - Airman (Use Wood Leafs)&#xD;&#xA; - Crashman (Use Air Shooter)&#xD;&#xA; - Bubbleman (Use Regular Weapon)&#xD;&#xA; - Heatman (Use Lead Bubble)&#xD;&#xA;&#xD;&#xA;**MegaMan 3:**&#xD;&#xA;&#xD;&#xA; - Magnet Man (Use Mega-Buster)&#xD;&#xA; - Hard Man (Use Magnet Missiles)&#xD;&#xA; - Top Man (Use Hard Knuckle)&#xD;&#xA; - Shadow Man (Use Top Spin)&#xD;&#xA; - Spark Man (Use Shadow Blade)&#xD;&#xA; - Gemini Man (Use Search Snake)&#xD;&#xA; - Needle Man (Use Gemini Laser)&#xD;&#xA;&#xD;&#xA;**MegaMan 4:**&#xD;&#xA;&#xD;&#xA; - Toadman (Use Mega-blaster)&#xD;&#xA; - Brightman (Use Rain Flush)&#xD;&#xA; - Pharaohman (Use Mega-blaster/Flash Stopper)&#xD;&#xA; - Ringman (Use Pharoah Shot/Megablaster)&#xD;&#xA; - Dustman (Use Boomering)&#xD;&#xA; - Skullman (Use Dust Crusher/Ring Boomerang)&#xD;&#xA; - Diveman (Use Dust Crusher/Skull Barrier)&#xD;&#xA; - Drillman (Use Dive Missles)&#xD;&#xA;&#xD;&#xA;**MegaMan 5:**&#xD;&#xA;&#xD;&#xA; - Star Man (Use Mega-Buster)&#xD;&#xA; - Gravity Man (Use Star Crash)&#xD;&#xA; - Gyro Man (Use Gravity Hold)&#xD;&#xA; - Crystal Man (Use Gyro Attack)&#xD;&#xA; - Napalm Man (Use Crystal Eye)&#xD;&#xA; - Stone Man (Use Napalm Bomb/Mega Buster)&#xD;&#xA; - Charge Man (Use Power Stone)&#xD;&#xA; - Wave Man (Use Charge Kick)&#xD;&#xA;&#xD;&#xA;**MegaMan 6:**&#xD;&#xA;&#xD;&#xA; - Flame Man (Use Mega-Buster)&#xD;&#xA; - Blizzard Man (Use Flame Blast)&#xD;&#xA; - Plant Man (Use Blizzard Attack)&#xD;&#xA; - Tomahawk Man (Use Plant Barrier)&#xD;&#xA; - Yamato Man (Use Silver Tomahawk)&#xD;&#xA; - Knight Man (Use Yamato Spear)&#xD;&#xA; - Centaur Man (Use Knight Crush)&#xD;&#xA; - Wind Man (Use Centaur Flash)&#xD;&#xA;&#xD;&#xA;**MegaMan 7:**&#xD;&#xA;&#xD;&#xA; - Burst Man (Use Mega-Buster)&#xD;&#xA; - Cloud Man (Use Danger Wrap)&#xD;&#xA; - Junk Man (Use Thunder Bolt)&#xD;&#xA; - Freeze Man (Use Junk Shield)&#xD;&#xA; - Slash Man (Use Freeze Cracker/Scorch Wheel)&#xD;&#xA; - Spring Man (Use Slash Claw)&#xD;&#xA; - Shade Man (Use Wild Coil)&#xD;&#xA; - Turbo Man (Use Noise Crush)&#xD;&#xA;&#xD;&#xA;**MegaMan 8:**&#xD;&#xA;&#xD;&#xA; - Tengu Man (Use Mega-Buster)&#xD;&#xA; - Clown Man (Use Tornado Hold)&#xD;&#xA; - Grenade Man (Use Thunder Claw)&#xD;&#xA; - Frost Man (Use Flash Bomb)&#xD;&#xA; - Aqua Man (Use Mega-Buster/Astro Crush)&#xD;&#xA; - Sword Man (Use Water Balloon)&#xD;&#xA; - Search Man (Use Flame Sword)&#xD;&#xA; - Astro Man (Use Homing Sniper)&#xD;&#xA;&#xD;&#xA;**MegaMan X:**&#xD;&#xA;&#xD;&#xA; - Chill Penguin (Use X-Buster)&#xD;&#xA; - Storm Eagle (Use X-Buster)&#xD;&#xA; - Spark Mandrill (Use Shotgun Ice)&#xD;&#xA; - Flame Mammoth (Use Storm Tornado)&#xD;&#xA; - Armored Armadillo (Use Electric Spark)&#xD;&#xA; - Launch Octopus (Use X-Buster/Rolling Shield)&#xD;&#xA; - Boomer Kuwanger (Use Homing Torpedo)&#xD;&#xA; - Sting Chameleon (Use Boomerang Cutter/Homing Torpedo)&#xD;&#xA;&#xD;&#xA;**MegaMan X2:**&#xD;&#xA;&#xD;&#xA; - Wheel Gator (Use X-Buster)&#xD;&#xA; - Overdrive Ostrich (Use X-Buster)&#xD;&#xA; - Bubble Crab (Use X-Buster)&#xD;&#xA; - Flame Stag (Use Bubble Splash)&#xD;&#xA; - Morph Moth (Use Speed Burner)&#xD;&#xA; - Magna Centipede (Use Silk Shot)&#xD;&#xA; - Crystal Snail (Use Magnet Mine)&#xD;&#xA;&#xD;&#xA;**MegaMan X3:**&#xD;&#xA;&#xD;&#xA; - Blizzard Buffalo (Use the X-Buster)&#xD;&#xA; - Toxic Seahorse (Use Frost Shield)&#xD;&#xA; - Tunnel Rhino (Use Toxic Acid)&#xD;&#xA; - Volt Catfish (Use Drill Fang)&#xD;&#xA; - Crush Crawfish (Use Voltage Gun)&#xD;&#xA; - Neon Tiger (Use Crush Claw)&#xD;&#xA; - Gravity Beetle (Use Ray Splash)&#xD;&#xA; - Blast Hornet (Use Gravity Well)" />
  <row Id="13498" PostHistoryTypeId="16" PostId="5884" RevisionGUID="5f3d45a4-3407-4d28-99b1-4424229bd530" CreationDate="2010-08-19T19:06:38.377" UserId="346" />
  <row Id="13499" PostHistoryTypeId="5" PostId="5852" RevisionGUID="02247ee1-4b82-4cea-ae99-5f372fc33f92" CreationDate="2010-08-19T19:10:06.513" UserId="122" Comment="Added Protoss information" Text="Handicap reduces the HP of your buildings and units to be the specified percentage of its full value. For Protoss units and buildings, both the HP and shields are reduced by that percentage.&#xD;&#xA;&#xD;&#xA;So setting it at 90% means that a 150 HP unit will become a 135 HP unit (10% less). Setting it at 50% on a probe means that probe will have 10 HP and 10 shields. In cases where the result is a fraction, it is rounded up.&#xD;&#xA;&#xD;&#xA;Here's a marine with 80% handicap value (and the nearby command center has 1200 HP):&#xD;&#xA;&#xD;&#xA;![marine at 80% handicap value, displaying 36/36 HP][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mfvk8.jpg" />
  <row Id="13500" PostHistoryTypeId="5" PostId="5875" RevisionGUID="9ab5dcb5-b748-4aaf-b38b-008799a8395f" CreationDate="2010-08-19T19:11:04.127" UserId="85" Comment="The first 7; added 57 characters in body" Text="Ok, there is a lot here so I'll try to be brief:&#xD;&#xA;&#xD;&#xA;##Megaman 1:&#xD;&#xA;&#xD;&#xA;Fire &amp;rarr; Bomb &amp;rarr; Guts &amp;rarr; Cut &amp;rarr; Elec &amp;rarr; Ice&#xD;&#xA;&#xD;&#xA;*Alternate*: Guts &amp;rarr; Cut &amp;rarr; Elec &amp;rarr; Ice &amp;rarr; Fire &amp;rarr; Bomb&#xD;&#xA;&#xD;&#xA;Guts Man's stage is sometimes difficult, but his AI is a lot easier on a fresh start, and does less damage. Ice Slasher is also nice to have in Fire Man's stage.&#xD;&#xA;&#xD;&#xA;##Megaman 2:&#xD;&#xA;&#xD;&#xA;&lt;!-- AIRMAN CANNOT BE BEAT. Also, I personally start with Quick Man but I think no one would appreciate that as a suggestion. --&gt;&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Bubble &amp;rarr; Heat &amp;rarr; Wood &amp;rarr; Flash &amp;rarr; Quick&#xD;&#xA;&#xD;&#xA;*Alternate*: Metal &amp;rarr; Wood &amp;rarr; Air &amp;rarr; Bubble &amp;rarr; Heat &amp;rarr; Crash &amp;rarr; Flash &amp;rarr; Quick&#xD;&#xA;&#xD;&#xA;Weaknesses are wonky, as Metal Blade works excellently on Wood, Bubble, Flash, Quick, and Metal (hahahahahahahahaha). I recommend this route as Wood Man's stage is easy enough with Metal Blade, and Leaf Shield is nice to have for Crash Man's stage. Item 2 to take on Heat Man's stage to get Item 1. I like Crash before Flash just to make the stage easier.&#xD;&#xA;&#xD;&#xA;##Megaman 3:&#xD;&#xA;&#xD;&#xA;Top &amp;rarr; Shadow &amp;rarr; Spark &amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Snake &amp;rarr; Gemini &amp;rarr; Needle&#xD;&#xA;&#xD;&#xA;*Alternate* Magnet &amp;rarr; Hard &amp;rarr; Top &amp;rarr; Shadow &amp;rarr; Spark &amp;rarr; Snake &amp;rarr; Gemini &amp;rarr; Needle&#xD;&#xA;&#xD;&#xA;There are actually two weakness loops: the first 5 are one loop while the last 3 are a separate loop. I prefer Magnet Man earlier because Magnet Missile and Hard Knuckle are good weapons against large foes, and Top Spin is not so necessary early on. But do remember to abuse its knockback cancel (if you get shot in the air using Top Spin, you don't get knocked back and can continue your jump).&#xD;&#xA;&#xD;&#xA;##Megaman 4:&#xD;&#xA;&#xD;&#xA;Pharaoh &amp;rarr; Ring &amp;rarr; Dust &amp;rarr; Skull &amp;rarr; Dive &amp;rarr; Drill &amp;rarr; Toad &amp;rarr; Bright&#xD;&#xA;&#xD;&#xA;Pharaoh Man makes a popular opening for an easy stage, access to Balloon, and a multi-directional chargeable weapon. Toad Man and Skull Man are also very easy AI, and popular openings to start the cycle. The only general notes are Ring Man is very mean as a start, and Drill Man's stage is easier with Pharaoh Shot or Skull Barrier.&#xD;&#xA;&#xD;&#xA;##Megaman 5:&#xD;&#xA;&#xD;&#xA;Star &amp;rarr; Gravity &amp;rarr; Gyro Man &amp;rarr; Crystal Man &amp;rarr; Napalm Man &amp;rarr; Stone Man &amp;rarr; Charge Man &amp;rarr; Wave&#xD;&#xA;&#xD;&#xA;Generally an accepted pathway, as Star Man's AI is really easy and the barrier is nice for Crystal Man's stage. The AI for the first 8 is one of the easiest in the Classic Games, so there's a lot of variety you can take to this one. &#xD;&#xA;&#xD;&#xA;##Megaman 6:&#xD;&#xA;&#xD;&#xA;Plant Man &amp;rarr; Tomahawk &amp;rarr; Yamato &amp;rarr; Knight &amp;rarr; Centaur &amp;rarr; Wind &amp;rarr; Flame &amp;rarr; Blizzard&#xD;&#xA;&#xD;&#xA;*Alternate* Flame &amp;rarr; Knight &amp;rarr; Blizzard &amp;rarr; Plant Man &amp;rarr; Tomahawk &amp;rarr; Yamato &amp;rarr; Centaur &amp;rarr; Wind&#xD;&#xA;&#xD;&#xA;Flame Man is a fairly easy stage with an easy boss. Plant Man is easier, but Flame Man gives you Power Armor. Consequently, use it to take out Knight Man (whose shield is worthless against it) and also not have to revisit the stage. Knight Crusher is excellent against large enemies, including importantly the apes in Plant Man's stage. So this route prioritizes a much better arsenal for a later gain of the Jet Armor.&#xD;&#xA;&#xD;&#xA;##Megaman 7:&#xD;&#xA;&#xD;&#xA;Cloud Man &amp;rarr; Junk &amp;rarr; Freeze &amp;rarr; Burst &amp;rarr; Slash &amp;rarr; Spring &amp;rarr; Shade &amp;rarr; Turbo&#xD;&#xA;&#xD;&#xA;It should be noted that Burst Man and Slash Man are BOTH weak against BOTH Freeze Cracker and Scorch Wheel. Slash Man being the only one with a weakness from the first four means an obvious opening, while Cloud Man is a very easy stage and boss for a very versatile weapon.&#xD;&#xA;&#xD;&#xA;##Megaman 8:&#xD;&#xA;&#xD;&#xA;Tengu &amp;rarr; Clown &amp;rarr; Grenade &amp;rarr; Frost &amp;rarr; Aqua &amp;rarr; Sword &amp;rarr; Search &amp;rarr; Astro&#xD;&#xA;&#xD;&#xA;##Megaman 9:&#xD;&#xA;&#xD;&#xA;Galaxy &amp;rarr; Jewel &amp;rarr; Plug &amp;rarr; Tornado &amp;rarr; Magma &amp;rarr; Hornet &amp;rarr; Splash &amp;rarr; Concrete&#xD;&#xA;&#xD;&#xA;##Megaman 10:&#xD;&#xA;&#xD;&#xA;Sheep &amp;rarr; Pump &amp;rarr; Solar &amp;rarr; Chill &amp;rarr; Nitro &amp;rarr; Commando &amp;rarr; Blade &amp;rarr; Strike&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Megaman &amp; Bass:&#xD;&#xA;&#xD;&#xA;Cold &amp;rarr; Burner &amp;rarr; Pirate &amp;rarr; Ground &amp;rarr; Tengu &amp;rarr; Magic &amp;rarr; Astro &amp;rarr; Dynamo&#xD;&#xA;&#xD;&#xA;##Megaman: Dr. Wily's Revenge&#xD;&#xA;&#xD;&#xA;Elec &amp;rarr; Ice &amp;rarr; Fire &amp;rarr; Cut then Flash &amp;rarr; Quick &amp;rarr; Bubble &amp;rarr; Heat&#xD;&#xA;&#xD;&#xA;##Megaman: Rockman World 2&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Wood &amp;rarr; Needle&amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Top" />
  <row Id="13501" PostHistoryTypeId="2" PostId="5885" RevisionGUID="40e1ba58-029d-43da-98ae-d4e8a907016c" CreationDate="2010-08-19T19:16:51.023" UserId="2045" Text="One factor not mentioned yet is map size, or more accurately, rush distance. How long does it take to reach your base from theirs?  The shorter the distance, the more you need to be concerned about a rush, as you will have less time to prepare.  This is related to map size, but is also affected by the layout.  some small maps can have a pretty long rush distance, while a bigger map with no terrain could allow a rush to run straight from one base to another.  if you scout a bunch of units leaving their base on a short rush distance map, you won't have time to throw down spine crawlers or pump units instead of drones.  On a long rush distance map, you can start pumping units when they push out, and have a small army when they finally arrive." />
  <row Id="13502" PostHistoryTypeId="5" PostId="5875" RevisionGUID="ddd8cd1d-69fa-4bb1-af06-adb8627392c5" CreationDate="2010-08-19T19:16:59.777" UserId="85" Comment="Some MM6 fixes ♪" Text="Ok, there is a lot here so I'll try to be brief:&#xD;&#xA;&#xD;&#xA;##Megaman 1:&#xD;&#xA;&#xD;&#xA;Fire &amp;rarr; Bomb &amp;rarr; Guts &amp;rarr; Cut &amp;rarr; Elec &amp;rarr; Ice&#xD;&#xA;&#xD;&#xA;*Alternate*: Guts &amp;rarr; Cut &amp;rarr; Elec &amp;rarr; Ice &amp;rarr; Fire &amp;rarr; Bomb&#xD;&#xA;&#xD;&#xA;Guts Man's stage is sometimes difficult, but his AI is a lot easier on a fresh start, and does less damage. Ice Slasher is also nice to have in Fire Man's stage.&#xD;&#xA;&#xD;&#xA;##Megaman 2:&#xD;&#xA;&#xD;&#xA;&lt;!-- AIRMAN CANNOT BE BEAT. Also, I personally start with Quick Man but I think no one would appreciate that as a suggestion. - Grace Note ♪ --&gt;&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Bubble &amp;rarr; Heat &amp;rarr; Wood &amp;rarr; Flash &amp;rarr; Quick&#xD;&#xA;&#xD;&#xA;*Alternate*: Metal &amp;rarr; Wood &amp;rarr; Air &amp;rarr; Bubble &amp;rarr; Heat &amp;rarr; Crash &amp;rarr; Flash &amp;rarr; Quick&#xD;&#xA;&#xD;&#xA;Weaknesses are wonky, as Metal Blade works excellently on Wood, Bubble, Flash, Quick, and Metal (hahahahahahahahaha). I recommend this route as Wood Man's stage is easy enough with Metal Blade, and Leaf Shield is nice to have for Crash Man's stage. Item 2 to take on Heat Man's stage to get Item 1. I like Crash before Flash just to make the stage easier.&#xD;&#xA;&#xD;&#xA;##Megaman 3:&#xD;&#xA;&#xD;&#xA;Top &amp;rarr; Shadow &amp;rarr; Spark &amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Snake &amp;rarr; Gemini &amp;rarr; Needle&#xD;&#xA;&#xD;&#xA;*Alternate* Magnet &amp;rarr; Hard &amp;rarr; Top &amp;rarr; Shadow &amp;rarr; Spark &amp;rarr; Snake &amp;rarr; Gemini &amp;rarr; Needle&#xD;&#xA;&#xD;&#xA;There are actually two weakness loops: the first 5 are one loop while the last 3 are a separate loop. I prefer Magnet Man earlier because Magnet Missile and Hard Knuckle are good weapons against large foes, and Top Spin is not so necessary early on. But do remember to abuse its knockback cancel (if you get shot in the air using Top Spin, you don't get knocked back and can continue your jump).&#xD;&#xA;&#xD;&#xA;##Megaman 4:&#xD;&#xA;&#xD;&#xA;Pharaoh &amp;rarr; Ring &amp;rarr; Dust &amp;rarr; Skull &amp;rarr; Dive &amp;rarr; Drill &amp;rarr; Toad &amp;rarr; Bright&#xD;&#xA;&#xD;&#xA;Pharaoh Man makes a popular opening for an easy stage, access to Balloon, and a multi-directional chargeable weapon. Toad Man and Skull Man are also very easy AI, and popular openings to start the cycle. The only general notes are Ring Man is very mean as a start, and Drill Man's stage is easier with Pharaoh Shot or Skull Barrier.&#xD;&#xA;&#xD;&#xA;##Megaman 5:&#xD;&#xA;&#xD;&#xA;Star &amp;rarr; Gravity &amp;rarr; Gyro Man &amp;rarr; Crystal Man &amp;rarr; Napalm Man &amp;rarr; Stone Man &amp;rarr; Charge Man &amp;rarr; Wave&#xD;&#xA;&#xD;&#xA;Generally an accepted pathway, as Star Man's AI is really easy and the barrier is nice for Crystal Man's stage. The AI for the first 8 is one of the easiest in the Classic Games, so there's a lot of variety you can take to this one. &#xD;&#xA;&#xD;&#xA;##Megaman 6:&#xD;&#xA;&#xD;&#xA;Plant Man &amp;rarr; Tomahawk &amp;rarr; Yamato &amp;rarr; Knight &amp;rarr; Centaur &amp;rarr; Wind &amp;rarr; Flame &amp;rarr; Blizzard&#xD;&#xA;&#xD;&#xA;*Alternate* Flame &amp;rarr; Knight &amp;rarr; Blizzard &amp;rarr; Plant Man &amp;rarr; Tomahawk &amp;rarr; Yamato &amp;rarr; Centaur &amp;rarr; Wind&#xD;&#xA;&#xD;&#xA;The first route is weakness order, while the alternate is divergent. Flame Man is a fairly easy stage with an easy boss. Plant Man is easier, but Flame Man gives you Power Adaptor. Consequently, use it to take out Knight Man (whose shield is worthless against it) and also not have to revisit the stage. Knight Crusher is excellent against large enemies, including importantly the apes in Plant Man's stage. So this route prioritizes a much better arsenal for a later gain of the Jet Adaptor.&#xD;&#xA;&#xD;&#xA;##Megaman 7:&#xD;&#xA;&#xD;&#xA;Cloud Man &amp;rarr; Junk &amp;rarr; Freeze &amp;rarr; Burst &amp;rarr; Slash &amp;rarr; Spring &amp;rarr; Shade &amp;rarr; Turbo&#xD;&#xA;&#xD;&#xA;It should be noted that Burst Man and Slash Man are BOTH weak against BOTH Freeze Cracker and Scorch Wheel. Slash Man being the only one with a weakness from the first four means an obvious opening, while Cloud Man is a very easy stage and boss for a very versatile weapon.&#xD;&#xA;&#xD;&#xA;##Megaman 8:&#xD;&#xA;&#xD;&#xA;Tengu &amp;rarr; Clown &amp;rarr; Grenade &amp;rarr; Frost &amp;rarr; Aqua &amp;rarr; Sword &amp;rarr; Search &amp;rarr; Astro&#xD;&#xA;&#xD;&#xA;##Megaman 9:&#xD;&#xA;&#xD;&#xA;Galaxy &amp;rarr; Jewel &amp;rarr; Plug &amp;rarr; Tornado &amp;rarr; Magma &amp;rarr; Hornet &amp;rarr; Splash &amp;rarr; Concrete&#xD;&#xA;&#xD;&#xA;##Megaman 10:&#xD;&#xA;&#xD;&#xA;Sheep &amp;rarr; Pump &amp;rarr; Solar &amp;rarr; Chill &amp;rarr; Nitro &amp;rarr; Commando &amp;rarr; Blade &amp;rarr; Strike&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Megaman &amp; Bass:&#xD;&#xA;&#xD;&#xA;Cold &amp;rarr; Burner &amp;rarr; Pirate &amp;rarr; Ground &amp;rarr; Tengu &amp;rarr; Magic &amp;rarr; Astro &amp;rarr; Dynamo&#xD;&#xA;&#xD;&#xA;##Megaman: Dr. Wily's Revenge&#xD;&#xA;&#xD;&#xA;Elec &amp;rarr; Ice &amp;rarr; Fire &amp;rarr; Cut then Flash &amp;rarr; Quick &amp;rarr; Bubble &amp;rarr; Heat&#xD;&#xA;&#xD;&#xA;##Megaman: Rockman World 2&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Wood &amp;rarr; Needle&amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Top" />
  <row Id="13503" PostHistoryTypeId="10" PostId="5762" RevisionGUID="425cdcb3-6be9-42f0-bb75-575cf1ec5ce4" CreationDate="2010-08-19T19:20:51.077" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:1407,&quot;DisplayName&quot;:&quot;Michael Herold&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="13504" PostHistoryTypeId="10" PostId="3885" RevisionGUID="37060629-cdfc-47d5-9925-53d8c062e284" CreationDate="2010-08-19T19:21:41.573" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="13506" PostHistoryTypeId="5" PostId="1387" RevisionGUID="3f639483-ba0d-4287-8d3a-924e3dc3e769" CreationDate="2010-08-19T19:23:54.970" UserId="122" Comment="fixed typo" Text="I'm sorry if this answer is a bit simplistic, but I recommend just playing the game. There aren't that many different unit types in this game, and you get to remember counters really quickly.&#xD;&#xA;&#xD;&#xA;Also, I've seen high-level players that don't always agree with what the help screens say, so going with experience is also better." />
  <row Id="13507" PostHistoryTypeId="10" PostId="5855" RevisionGUID="07a02964-20a1-40e0-b992-2a8b6e73b3d3" CreationDate="2010-08-19T19:31:35.920" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="13508" PostHistoryTypeId="2" PostId="5886" RevisionGUID="ae9f0238-ee4b-409e-9226-af2ad373003d" CreationDate="2010-08-19T19:31:43.970" UserId="2927" Text="I played a lot of beta SC2 games (as random) with the grid setup and managed.  Since then I've started watching [Day[9]][1] and some other commentators who seem to refer often to the default hotkeys in their recommendations for, eg., keeping drones building at all times.&#xD;&#xA;&#xD;&#xA;My question is: to what extent are hotkeys mere preference?  If we took a random sampling of competitive players, would roughly 50% be using the grid layout, or would it skew for some relevant game-play reason?&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/" />
  <row Id="13509" PostHistoryTypeId="1" PostId="5886" RevisionGUID="ae9f0238-ee4b-409e-9226-af2ad373003d" CreationDate="2010-08-19T19:31:43.970" UserId="2927" Text="Which Starcraft 2 hotkey set should I use?" />
  <row Id="13510" PostHistoryTypeId="3" PostId="5886" RevisionGUID="ae9f0238-ee4b-409e-9226-af2ad373003d" CreationDate="2010-08-19T19:31:43.970" UserId="2927" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="13511" PostHistoryTypeId="2" PostId="5887" RevisionGUID="a638b059-5a81-448e-8969-fa5fee6adb8a" CreationDate="2010-08-19T19:41:34.833" UserId="2219" Text="Though not helpful, Some assumptions can be made:&#xD;&#xA;&#xD;&#xA;`AimTarget_GetTagPos` - Likely this is refering to the hitbox (or target area) that you are currently targeting (with your reticle)&#xD;&#xA;&#xD;&#xA;`tag[j_helmet]` - I'm out on a limb here, but I'm guessing this is refering to the helmet area of a person.  Now why this is importaint is that MW2 likely calculates damage different if you're hit in the helmet area as opposed to the face area (or whatever they call it)&#xD;&#xA;&#xD;&#xA;So the full error in plain english would read something like&#xD;&#xA;`Game could not find the helmet on your current target`&#xD;&#xA;&#xD;&#xA;As to the implications of why this happened.  I'm going to say that somebody is running some kind of hack (or mod) that is masking their avatar's head, thus preventing headshots.  Or just a poorly put together hack that failed to cover some system check.&#xD;&#xA;&#xD;&#xA;*tl:dr*&#xD;&#xA;&#xD;&#xA;MW2 is constantly being hacked, so it's likely some leftover junk from one of those.  Reset your xbox and it shouldn't be a problem (unless you pick up the hack again)" />
  <row Id="13512" PostHistoryTypeId="5" PostId="5875" RevisionGUID="509a50b0-768a-4736-a8e0-a391e55333bd" CreationDate="2010-08-19T19:42:58.933" UserId="85" Comment="I am a failure of a fan who has not yet played 10. *tears*" Text="Ok, there is a lot here so I'll try to be brief:&#xD;&#xA;&#xD;&#xA;##Megaman 1:&#xD;&#xA;&#xD;&#xA;Fire &amp;rarr; Bomb &amp;rarr; Guts &amp;rarr; Cut &amp;rarr; Elec &amp;rarr; Ice&#xD;&#xA;&#xD;&#xA;*Alternate*: Guts &amp;rarr; Cut &amp;rarr; Elec &amp;rarr; Ice &amp;rarr; Fire &amp;rarr; Bomb&#xD;&#xA;&#xD;&#xA;Guts Man's stage is sometimes difficult, but his AI is a lot easier on a fresh start, and does less damage. Ice Slasher is also nice to have in Fire Man's stage.&#xD;&#xA;&#xD;&#xA;##Megaman 2:&#xD;&#xA;&#xD;&#xA;&lt;!-- AIRMAN CANNOT BE BEAT. Also, I personally start with Quick Man but I think no one would appreciate that as a suggestion. - Grace Note ♪ --&gt;&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Bubble &amp;rarr; Heat &amp;rarr; Wood &amp;rarr; Flash &amp;rarr; Quick&#xD;&#xA;&#xD;&#xA;*Alternate*: Metal &amp;rarr; Wood &amp;rarr; Air &amp;rarr; Bubble &amp;rarr; Heat &amp;rarr; Crash &amp;rarr; Flash &amp;rarr; Quick&#xD;&#xA;&#xD;&#xA;Weaknesses are wonky, as Metal Blade works excellently on Wood, Bubble, Flash, Quick, and Metal (hahahahahahahahaha). I recommend this route as Wood Man's stage is easy enough with Metal Blade, and Leaf Shield is nice to have for Crash Man's stage. Item 2 to take on Heat Man's stage to get Item 1. I like Crash before Flash just to make the stage easier.&#xD;&#xA;&#xD;&#xA;##Megaman 3:&#xD;&#xA;&#xD;&#xA;Top &amp;rarr; Shadow &amp;rarr; Spark &amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Snake &amp;rarr; Gemini &amp;rarr; Needle&#xD;&#xA;&#xD;&#xA;*Alternate* Magnet &amp;rarr; Hard &amp;rarr; Top &amp;rarr; Shadow &amp;rarr; Spark &amp;rarr; Snake &amp;rarr; Gemini &amp;rarr; Needle&#xD;&#xA;&#xD;&#xA;There are actually two weakness loops: the first 5 are one loop while the last 3 are a separate loop. I prefer Magnet Man earlier because Magnet Missile and Hard Knuckle are good weapons against large foes, and Top Spin is not so necessary early on. But do remember to abuse its knockback cancel (if you get shot in the air using Top Spin, you don't get knocked back and can continue your jump).&#xD;&#xA;&#xD;&#xA;##Megaman 4:&#xD;&#xA;&#xD;&#xA;Pharaoh &amp;rarr; Ring &amp;rarr; Dust &amp;rarr; Skull &amp;rarr; Dive &amp;rarr; Drill &amp;rarr; Toad &amp;rarr; Bright&#xD;&#xA;&#xD;&#xA;Pharaoh Man makes a popular opening for an easy stage, access to Balloon, and a multi-directional chargeable weapon. Toad Man and Skull Man are also very easy AI, and popular openings to start the cycle. The only general notes are Ring Man is very mean as a start, and Drill Man's stage is easier with Pharaoh Shot or Skull Barrier.&#xD;&#xA;&#xD;&#xA;##Megaman 5:&#xD;&#xA;&#xD;&#xA;Star &amp;rarr; Gravity &amp;rarr; Gyro Man &amp;rarr; Crystal Man &amp;rarr; Napalm Man &amp;rarr; Stone Man &amp;rarr; Charge Man &amp;rarr; Wave&#xD;&#xA;&#xD;&#xA;Generally an accepted pathway, as Star Man's AI is really easy and the barrier is nice for Crystal Man's stage. The AI for the first 8 is one of the easiest in the Classic Games, so there's a lot of variety you can take to this one. &#xD;&#xA;&#xD;&#xA;##Megaman 6:&#xD;&#xA;&#xD;&#xA;Plant Man &amp;rarr; Tomahawk &amp;rarr; Yamato &amp;rarr; Knight &amp;rarr; Centaur &amp;rarr; Wind &amp;rarr; Flame &amp;rarr; Blizzard&#xD;&#xA;&#xD;&#xA;*Alternate* Flame &amp;rarr; Knight &amp;rarr; Blizzard &amp;rarr; Plant Man &amp;rarr; Tomahawk &amp;rarr; Yamato &amp;rarr; Centaur &amp;rarr; Wind&#xD;&#xA;&#xD;&#xA;The first route is weakness order, while the alternate is divergent. Flame Man is a fairly easy stage with an easy boss. Plant Man is easier, but Flame Man gives you Power Adaptor. Consequently, use it to take out Knight Man (whose shield is worthless against it) and also not have to revisit the stage. Knight Crusher is excellent against large enemies, including importantly the apes in Plant Man's stage. So this route prioritizes a much better arsenal for a later gain of the Jet Adaptor.&#xD;&#xA;&#xD;&#xA;##Megaman 7:&#xD;&#xA;&#xD;&#xA;Cloud Man &amp;rarr; Junk &amp;rarr; Freeze &amp;rarr; Burst &amp;rarr; Slash &amp;rarr; Spring &amp;rarr; Shade &amp;rarr; Turbo&#xD;&#xA;&#xD;&#xA;It should be noted that Burst Man and Slash Man are BOTH weak against BOTH Freeze Cracker and Scorch Wheel. Slash Man being the only one with a weakness from the first four means an obvious opening, while Cloud Man is a very easy stage and boss for a very versatile weapon.&#xD;&#xA;&#xD;&#xA;##Megaman 8:&#xD;&#xA;&#xD;&#xA;Tengu &amp;rarr; Clown &amp;rarr; Grenade &amp;rarr; Frost &amp;rarr; Aqua &amp;rarr; Sword &amp;rarr; Search &amp;rarr; Astro&#xD;&#xA;&#xD;&#xA;There are two separate loops here, unlike with MM7. The first four is one loop, the second four is a different loop. Tengu Man has a very basic stage and has a fairly easy pattern. Tornado Hold is awkward for some people but is an incredible source of damage alongside your Mega Buster. Aqua Man is the easiest of the second loop, but Astro Man is also very easy if you use Tornado Hold.&#xD;&#xA;&#xD;&#xA;##Megaman 9:&#xD;&#xA;&#xD;&#xA;Galaxy &amp;rarr; Jewel &amp;rarr; Plug &amp;rarr; Tornado &amp;rarr; Magma &amp;rarr; Hornet &amp;rarr; Splash &amp;rarr; Concrete&#xD;&#xA;&#xD;&#xA;*Alternate* - Splash &amp;rarr; Concrete &amp;rarr; Galaxy &amp;rarr; Jewel &amp;rarr; Plug &amp;rarr; Tornado &amp;rarr; Magma &amp;rarr; Hornet&#xD;&#xA;&#xD;&#xA;I sometimes start with Hornet first but you need to be quick on your feet to take him on first. It would make Splash Woman that much easier, though. Splash Woman gives Laser Trident, which is enormously useful to have in all of the stages, so it is very valuable to get early. Splash Woman is also not too difficult, though not nearly as easy as Galaxy Man is.&#xD;&#xA;&#xD;&#xA;##Megaman 10:&#xD;&#xA;&#xD;&#xA;Sheep &amp;rarr; Pump &amp;rarr; Solar &amp;rarr; Chill &amp;rarr; Nitro &amp;rarr; Commando &amp;rarr; Blade &amp;rarr; Strike&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Megaman &amp; Bass:&#xD;&#xA;&#xD;&#xA;Cold &amp;rarr; Burner &amp;rarr; Pirate &amp;rarr; Ground &amp;rarr; Tengu &amp;rarr; Magic &amp;rarr; Astro &amp;rarr; Dynamo&#xD;&#xA;&#xD;&#xA;Cold Man is one of the easiest, but with a weakness becomes the third easiest in the entire franchise after Metal Man and Wood Man (who each can get 1-hit-KO'd). This is a standard weakness-order approach, and also gets Remote Mine early which is a good weapon.&#xD;&#xA;&#xD;&#xA;##Megaman: Dr. Wily's Revenge&#xD;&#xA;&#xD;&#xA;Elec &amp;rarr; Ice &amp;rarr; Fire &amp;rarr; Cut then Flash &amp;rarr; Quick &amp;rarr; Bubble &amp;rarr; Heat&#xD;&#xA;&#xD;&#xA;##Megaman: Rockman World II&#xD;&#xA;&#xD;&#xA;Metal &amp;rarr; Air &amp;rarr; Crash &amp;rarr; Wood &amp;rarr; Needle&amp;rarr; Magnet &amp;rarr; Hard &amp;rarr; Top&#xD;&#xA;&#xD;&#xA;##Megaman: Rockman World V&#xD;&#xA;&#xD;&#xA;Mercury &amp;rarr; Neptune &amp;rarr; Mars &amp;rarr; Venus &amp;rarr; Pluto &amp;rarr; Jupiter &amp;rarr; Saturn &amp;rarr; Uranus&#xD;&#xA;&#xD;&#xA;The weakness order is actually exceptionally wonky and includes the midfight Terra. The order is Neptune &gt; Mars &gt; Venus &gt; Jupiter &gt; Saturn &gt; Mercury &gt; Pluto &gt; Uranus &gt; Terra &gt; Neptune. But the actual access doesn't let you go in this order. &#xD;&#xA;&#xD;&#xA;In any case, Mercury gives the Grab Buster which is excellent for lasting through some of the dangerous points in stages, as it heals you. Mercury is also an easy stage with an easy boss. Past that it's primarily following weakness order and substituting the Mega Arm when you don't have the specific weakness." />
  <row Id="13513" PostHistoryTypeId="2" PostId="5888" RevisionGUID="96a4de47-b3e8-45a2-a2f8-5c40b4707004" CreationDate="2010-08-19T19:45:37.307" UserId="2790" Text="what is the maximum amount of points one can get in castle of dr. brain?" />
  <row Id="13514" PostHistoryTypeId="1" PostId="5888" RevisionGUID="96a4de47-b3e8-45a2-a2f8-5c40b4707004" CreationDate="2010-08-19T19:45:37.307" UserId="2790" Text="max points in castle of dr. brain" />
  <row Id="13515" PostHistoryTypeId="3" PostId="5888" RevisionGUID="96a4de47-b3e8-45a2-a2f8-5c40b4707004" CreationDate="2010-08-19T19:45:37.307" UserId="2790" Text="&lt;castle-of-dr-brain&gt;" />
  <row Id="13516" PostHistoryTypeId="2" PostId="5889" RevisionGUID="93af0389-3477-4b0c-8564-09308ed4041c" CreationDate="2010-08-19T19:48:53.990" UserId="816" Text="&quot;Learning skills&quot; are the skills that increase a character stat, thus reducing the time it takes to train other skills that require that stat.  This creates a trade-off.  I can learn skill X now, taking the &quot;normal&quot; amount of time to train it, *or* I can train the learning skill now, and then train skill X, which will now take slightly less time.&#xD;&#xA;&#xD;&#xA;My question: what is the &quot;payoff&quot; time for each learning skill - how long do I have to spend training skills utilizing that boosted stat before the total training time is lower than it would be without the learning skill?&#xD;&#xA;&#xD;&#xA;Ideally, I would like a chart that lists all the payoffs for all levels of all learning skills.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13517" PostHistoryTypeId="1" PostId="5889" RevisionGUID="93af0389-3477-4b0c-8564-09308ed4041c" CreationDate="2010-08-19T19:48:53.990" UserId="816" Text="What are the &quot;payoff&quot; times for EvE learning skills?" />
  <row Id="13518" PostHistoryTypeId="3" PostId="5889" RevisionGUID="93af0389-3477-4b0c-8564-09308ed4041c" CreationDate="2010-08-19T19:48:53.990" UserId="816" Text="&lt;eve-online&gt;&lt;skills&gt;" />
  <row Id="13519" PostHistoryTypeId="2" PostId="5890" RevisionGUID="bf4c67a2-54e3-4054-a05f-ddc7770f1c58" CreationDate="2010-08-19T19:52:42.030" UserId="207" Text="1000 points.&#xD;&#xA;&#xD;&#xA;From [this video][1]'s description:&#xD;&#xA;&#xD;&#xA;&gt;There are 26 different puzzles in the Island of Dr. Brain.&#xD;&#xA;&#xD;&#xA;&gt;Raw score: For each puzzle, the raw score reflects the highest plaque earned: 5 points for Bronze (Novice), 10 points for Silver (Standard), and 15 points for Gold (Expert). For example, if you solve a particular puzzle at all three levels, your raw score for that puzzle is 15 points. If you only solve it on Expert level and not the others, your raw score for that puzzle is still 15 points. (Although the Map Puzzle only has one difficulty, it still awards a Gold plaque.)&#xD;&#xA;&#xD;&#xA;&gt;Max Raw Score: 26 x 15 = 390&#xD;&#xA;&#xD;&#xA;&gt;Extra Credit: For most puzzles, one point extra credit can be earned for the first four times you play each of the three difficulty levels. However, the first time you play doesn't count as extra credit obviously, so 11 extra points can be earned per puzzle.&#xD;&#xA;&#xD;&#xA;&gt;The exceptions to this rule are the initial Map Puzzle, which only has one difficulty level (Gold plus 3 extra credit), and the Word Search puzzle, which can earn extra credit for the first seven times played at each difficulty (20 extra credit).&#xD;&#xA;&#xD;&#xA;&gt;Max Extra Credit:&#xD;&#xA;(24x11) + 3 + 20 = 287&#xD;&#xA;&#xD;&#xA;&gt;Hint Charges: Every unused Hint Charge counts as one point in your final score. The Hint Watch already has 1 charge before you start. Hint charges are awarded every time you solve a puzzle, as long as it is either the first time you solve it, or one deserving of extra credit. In addition, 9 bonus points are awarded if you manage to get through all the puzzles without ever using the Hint Watch.&#xD;&#xA;&#xD;&#xA;&gt;Max Hint Charges Score:&#xD;&#xA;1 + (24x12) + 4 + 21 + 9 = 323&#xD;&#xA;&#xD;&#xA;&gt;Max Total Score:&#xD;&#xA;390 + 287 + 323 = 1000&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=tCcTrcRoxH8" />
  <row Id="13520" PostHistoryTypeId="2" PostId="5891" RevisionGUID="c59fd17f-cbfc-46c4-828a-ab9df2ba179c" CreationDate="2010-08-19T19:54:48.157" UserId="56" Text="You probably don't really want to see a chart. It's a lot easier if you use [EVEMon][1]. It automatically looks at your queue and suggests learning skills that would make the training go faster than not learning them. If you keep using it, you'll automatically build up all the training skills you could ever need.&#xD;&#xA;&#xD;&#xA;  [1]: http://evemon.battleclinic.com/" />
  <row Id="13521" PostHistoryTypeId="2" PostId="5892" RevisionGUID="19f9390c-ea57-4e79-89ac-9aafb0813bfa" CreationDate="2010-08-19T19:59:13.090" UserId="1919" Text="It's mostly just preference. You'll find that the standard set of hot keys is as efficient as the Grid. The majority of the hotkeys, are left aligned after all.&#xD;&#xA;&#xD;&#xA;Day9 and most commentators probably use the standard grid hot keys because they started playing in the beta--before the grid was an available option. That and the fact that most Broodwar and Warcraft 3 players are used to the &quot;Attack&quot; and &quot;Stop&quot; hot keys being in the traditional spot. It would be pointless to switch or &quot;retrain&quot; on grid layout when the benefit is very little." />
  <row Id="13522" PostHistoryTypeId="2" PostId="5893" RevisionGUID="4852ac35-47a5-425e-9a33-3ee95c03efb1" CreationDate="2010-08-19T20:03:01.990" UserId="2659" Text="It's really up to you, both settings are made for left hand so your right is free for mouse work. If you want the hotkeys to be the same across races more of them will be with grid mode. Otherwise the keys are based on the name of the unit/action/upgrade/building/etc." />
  <row Id="13523" PostHistoryTypeId="5" PostId="5888" RevisionGUID="71429a24-c3a2-4468-830a-0b91ccc4374c" CreationDate="2010-08-19T20:25:58.410" UserId="18" Comment="improved grammar" Text="What is the maximum amount of points one can get in Castle of Dr. Brain?" />
  <row Id="13524" PostHistoryTypeId="4" PostId="5888" RevisionGUID="71429a24-c3a2-4468-830a-0b91ccc4374c" CreationDate="2010-08-19T20:25:58.410" UserId="18" Comment="improved grammar" Text="Max Points in Castle of Dr. Brain" />
  <row Id="13525" PostHistoryTypeId="2" PostId="5894" RevisionGUID="b17e451b-87d9-4ee5-81b7-e21627ddea0d" CreationDate="2010-08-19T20:33:58.000" UserId="2578" Text="I would argue that if you're just starting out, **grid hotkeys are more efficient** since you can memorize either which key it is *or* where on the unit-card the button is located (visual cues tend to help memorization) - and if you don't know the hotkey, you can find it without mousing over the button.  &#xD;&#xA;Also, all the keys are on one side of the keyboard, meaning you won't have to move your hand as much.&#xD;&#xA;&#xD;&#xA;That being said, **the vast majority of players use the default keys** either because  &#xD;&#xA;A) **They don't know grid exists**, or  &#xD;&#xA;B) **They are already used to the default layout** (grid was not an option in the beta), and/or were already used to the very similar layout of Starcraft 1; there really is no benefit to them learning a new layout if they already have the default hotkeys memorized." />
  <row Id="13526" PostHistoryTypeId="5" PostId="5894" RevisionGUID="309f1f52-9247-4205-864a-2d463b401f14" CreationDate="2010-08-19T20:39:43.213" UserId="2578" Comment="added 57 characters in body" Text="I would argue that if you're just starting out, **grid hotkeys are more efficient** since you can memorize either which key it is *or* where on the unit-card the button is located (visual cues tend to help memorization) - and if you don't know the hotkey, you can find it without mousing over the button.  &#xD;&#xA;Also, all the keys are on one side of the keyboard, meaning you won't have to move your hand as much.&#xD;&#xA;&#xD;&#xA;That being said, **the vast majority of players use the default keys** either because  &#xD;&#xA;A) **They don't know grid exists**, or  &#xD;&#xA;B) **They are already used to the default layout** (grid was not an option in the beta), and/or were already used to the very similar layout of Starcraft 1; there really is no benefit to them learning a new layout if they already have the default hotkeys memorized.  Most competitive players would fall into this category." />
  <row Id="13527" PostHistoryTypeId="5" PostId="5890" RevisionGUID="14d16dfc-d328-43a9-b8d2-d3b7a8d5d4fd" CreationDate="2010-08-19T20:41:31.383" UserId="207" Comment="Fixed it for max points for Castle of Dr. Brain, not Island of Dr. Brain." Text="Changed this from the previous dumb answer where I gave the max points for Island of Dr. Brain (1000)&#xD;&#xA;&#xD;&#xA;200 points is the max amount for Castle of Dr. Brain.  To get it, follow [this playlist][1] I made from another user's videos(he only gets 199) and keep in mind this tip from this comment on the last vid:&#xD;&#xA;&#xD;&#xA;&gt;I got this on abandonware yesterday, and I found out where you missed the point.&#xD;&#xA;&#xD;&#xA;&gt;When I solved the Clock/Radio/Alarm/Bird puzzle in 80 seconds, I only got 6 points for it, bringing me a total of 34. When I tried it again, I restored from an earlier point, and won in 30 seconds, and received 7 new points, for a total of 35. However, this only gives you bragging rights, as the ending looks no different to me.&#xD;&#xA;&#xD;&#xA;&gt;I really can't find any other way to lose points.&#xD;&#xA;&#xD;&#xA;Sorry about the mix-up earlier. Hope this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/view_play_list?p=39E5AD3FF22DB3C6" />
  <row Id="13528" PostHistoryTypeId="2" PostId="5895" RevisionGUID="48a8740e-c57c-4a1b-95bd-f465c70e1548" CreationDate="2010-08-19T20:41:52.037" UserId="2341" Text="I'm having a having a hard time getting the x20 boost chain for the *Boosting Around the World* in-game achievement in *Burnout Paradise*.  I've tried boosting while drifting in circles.  I've tried driving around the quarry.  I've tried the Lone Peaks Stock Car Track.  I even tried to drive around on North and South Mountain Rd.  I can usually get up to x8 in all these places before stalling out.  (And to be honest, it feels like the game is forcing my boost chain to stop.)&#xD;&#xA;&#xD;&#xA;What's the best way to get this?" />
  <row Id="13529" PostHistoryTypeId="1" PostId="5895" RevisionGUID="48a8740e-c57c-4a1b-95bd-f465c70e1548" CreationDate="2010-08-19T20:41:52.037" UserId="2341" Text="How do I get Burnout Paradise's &quot;Boosting Around the World&quot; in-game achievement?" />
  <row Id="13530" PostHistoryTypeId="3" PostId="5895" RevisionGUID="48a8740e-c57c-4a1b-95bd-f465c70e1548" CreationDate="2010-08-19T20:41:52.037" UserId="2341" Text="&lt;burnout-paradise&gt;" />
  <row Id="13531" PostHistoryTypeId="6" PostId="5889" RevisionGUID="27cd9798-e544-4b27-b05d-c36d62a6e706" CreationDate="2010-08-19T20:45:58.190" UserId="816" Comment="added tag" Text="&lt;mmorpg&gt;&lt;eve-online&gt;&lt;skills&gt;" />
  <row Id="13532" PostHistoryTypeId="2" PostId="5896" RevisionGUID="99b78318-ef24-477e-8d24-8b6552869177" CreationDate="2010-08-19T20:50:15.917" UserDisplayName="Toll" Text="McKay: My &quot;duration&quot; doesn't seem to reflect the total time in the campaign, but rather the time spent in the &quot;debrief/brief&quot; stage (most commonly the Hyperion). For instance, I saved the game directly before the All In mission and had a duration of 0:14, while another game saved before the descent to Char had a duration of about 34:xx. I also tried saving a game several times in a row with a few seconds inbetween, and they all had different durations. These games are saved with all versions of SC2 so far, I think. Am I missing a setting somewhere, or is it different regionally (which would be rather stupid)?" />
  <row Id="13533" PostHistoryTypeId="2" PostId="5897" RevisionGUID="4b25aa1f-7ca6-41d3-9ce6-2c8e4f0fd763" CreationDate="2010-08-19T20:52:57.363" UserId="3024" Text="Easiest was to do this one is while playing as zerg and have a speedling on creep. you really dont have to try to out run if you try it that way" />
  <row Id="13534" PostHistoryTypeId="6" PostId="5590" RevisionGUID="2e99b90d-dc5f-4f54-9b5e-32527fd8e7c3" CreationDate="2010-08-19T20:55:34.190" UserId="816" Comment="added tag" Text="&lt;mmorpg&gt;&lt;eve-online&gt;&lt;missions&gt;" />
  <row Id="13535" PostHistoryTypeId="6" PostId="4772" RevisionGUID="8008344e-03e1-4d3d-a7f6-1b33ec98658a" CreationDate="2010-08-19T20:56:17.073" UserId="816" Comment="added tag" Text="&lt;mmorpg&gt;&lt;tips&gt;&lt;eve-online&gt;&lt;mining&gt;" />
  <row Id="13536" PostHistoryTypeId="6" PostId="4299" RevisionGUID="aca66d87-f407-4d0a-ab83-d63d7fe43d3d" CreationDate="2010-08-19T20:58:10.453" UserId="816" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;how-to&gt;&lt;eve-online&gt;&lt;free&gt;" />
  <row Id="13537" PostHistoryTypeId="2" PostId="5898" RevisionGUID="8b693c0e-d3d2-478d-8a6b-144d59a34b38" CreationDate="2010-08-19T21:03:20.957" UserId="2341" Text="I have been trying and trying and trying to play a level online with other players in *LittleBigPlanet* (there are some challenges and puzzles that require 3 and 4 players to solve).   I login and when I go to choose levels I see the number of players playing each level, but there isn't an option to play a level online or to join players in progress.  When I start to play the level, I'm all alone.  &#xD;&#xA;&#xD;&#xA;How do I play online with someone?" />
  <row Id="13538" PostHistoryTypeId="1" PostId="5898" RevisionGUID="8b693c0e-d3d2-478d-8a6b-144d59a34b38" CreationDate="2010-08-19T21:03:20.957" UserId="2341" Text="How do I play a level online with other players in LittleBigPlanet?" />
  <row Id="13539" PostHistoryTypeId="3" PostId="5898" RevisionGUID="8b693c0e-d3d2-478d-8a6b-144d59a34b38" CreationDate="2010-08-19T21:03:20.957" UserId="2341" Text="&lt;little-big-planet&gt;" />
  <row Id="13540" PostHistoryTypeId="2" PostId="5899" RevisionGUID="4983cbd7-26a1-4a03-bc91-b2863a2e7c74" CreationDate="2010-08-19T21:11:16.240" UserId="160" Text="I found that the easiest way to get this was to use a Speed car, then start at one end of I-88 and head towards the other end, driving in the oncoming lane to constantly refill your boost bar. Just stay in oncoming and get near misses to keep your bar full. It's advised to start a Stunt Run and then try this because you will have less oncoming traffic. " />
  <row Id="13541" PostHistoryTypeId="2" PostId="5900" RevisionGUID="c82c6b22-2b65-4ddb-b3c9-24d0f6aa3929" CreationDate="2010-08-19T21:13:09.610" UserId="2526" Text="The reapers are a great unit to use for dodging the seeker missile as they are quite quick, even faster with the speed boost.&#xD;&#xA;&#xD;&#xA;This is a &quot;Melee&quot; achievement, so make sure your game is not custom, but Melee instead. Also you cannot dodge a **friendly** seeker missile to get this achievement. It has to be an **opponent's** seeker missile.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13542" PostHistoryTypeId="2" PostId="5901" RevisionGUID="a21b27db-ae01-4959-b656-76e82d03a0e9" CreationDate="2010-08-19T21:16:54.700" UserId="2835" Text="I successfully ran 4 Eve Online accounts for free (roughly 1.2 bil ISK per month), but it took a good deal of effort to do so, and I payed for the first 2 months of my first account with cash.&#xD;&#xA;&#xD;&#xA;For me, one of the keys to making good ISK fast on the game was being in a null sec corp.&#xD;&#xA;&#xD;&#xA;The reality is that it takes a lot of game time at first, but the further along you get, and the smarter you get about ISK, then the easier it gets to make ISK fast!&#xD;&#xA;&#xD;&#xA;Short answer: Yes, you can do it." />
  <row Id="13543" PostHistoryTypeId="2" PostId="5902" RevisionGUID="a94ca80f-38ec-4266-b895-e45f6c78af38" CreationDate="2010-08-19T21:22:54.157" UserId="3024" Text="Charge lots and a few Phoenix work wonders. as you send you Lots to them , have the Phoenix pick up the tanks. Even if the marines focus fire you your Phoenix down your Lots will be in troops and out of tanks range" />
  <row Id="13544" PostHistoryTypeId="2" PostId="5903" RevisionGUID="88acdd91-5982-4732-9091-2bdcadf2631e" CreationDate="2010-08-19T21:28:04.350" UserId="452" Text="I'm a big fan of Civilization and I got a WII.&#xD;&#xA;&#xD;&#xA;I read that Civilization Revolution for WII as been cancelled.&#xD;&#xA;&#xD;&#xA;Is there any other turn-based-strategy game that I would like?" />
  <row Id="13545" PostHistoryTypeId="1" PostId="5903" RevisionGUID="88acdd91-5982-4732-9091-2bdcadf2631e" CreationDate="2010-08-19T21:28:04.350" UserId="452" Text="Is there any civilization like for the wii" />
  <row Id="13546" PostHistoryTypeId="3" PostId="5903" RevisionGUID="88acdd91-5982-4732-9091-2bdcadf2631e" CreationDate="2010-08-19T21:28:04.350" UserId="452" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;turn-based-strategy&gt;" />
  <row Id="13549" PostHistoryTypeId="6" PostId="5898" RevisionGUID="4be45c26-7ff0-4e2c-9478-74a5ef5ab1c9" CreationDate="2010-08-19T21:35:43.790" UserId="816" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;online-multiplayer&gt;&lt;little-big-planet&gt;" />
  <row Id="13550" PostHistoryTypeId="5" PostId="5762" RevisionGUID="be7637f6-db60-47be-b752-1ee3bc4c355c" CreationDate="2010-08-19T21:35:45.537" UserId="126" Comment="clarity" Text="Is there a site that you can go to that lists out users ranked by achievement? or a way to list them out like that on the StarCraft 2 website?" />
  <row Id="13551" PostHistoryTypeId="4" PostId="5762" RevisionGUID="be7637f6-db60-47be-b752-1ee3bc4c355c" CreationDate="2010-08-19T21:35:45.537" UserId="126" Comment="clarity" Text="Who has the most Achievement Points for Starcraft 2?" />
  <row Id="13552" PostHistoryTypeId="5" PostId="5762" RevisionGUID="898ba1b6-c5fd-4c85-bd65-ae11555f71b7" CreationDate="2010-08-19T21:36:11.543" UserId="2526" Comment="added 7 characters in body; edited title" Text="Is there a site that you can go to that lists out users ranked by achievement? &#xD;&#xA;Perhaps a way to list them out like that on the Starcraft 2 website?" />
  <row Id="13553" PostHistoryTypeId="4" PostId="5762" RevisionGUID="898ba1b6-c5fd-4c85-bd65-ae11555f71b7" CreationDate="2010-08-19T21:36:11.543" UserId="2526" Comment="added 7 characters in body; edited title" Text="Where can one find a list of players ranked by Achievement for Starcraft 2" />
  <row Id="13554" PostHistoryTypeId="5" PostId="5762" RevisionGUID="26ebf26e-b1a9-4aa8-8169-7e0b4f07d4cd" CreationDate="2010-08-19T21:37:16.053" UserId="126" Comment="another capitalization" Text="Is there a site that you can go to that lists out users ranked by achievement? &#xD;&#xA;Perhaps a way to list them out like that on the StarCraft 2 website?" />
  <row Id="13555" PostHistoryTypeId="4" PostId="5762" RevisionGUID="26ebf26e-b1a9-4aa8-8169-7e0b4f07d4cd" CreationDate="2010-08-19T21:37:16.053" UserId="126" Comment="another capitalization" Text="Where can one find a list of players ranked by Achievement Points for StarCraft 2" />
  <row Id="13556" PostHistoryTypeId="5" PostId="5903" RevisionGUID="bd8abcac-e981-4603-bbb8-9077c0a3163d" CreationDate="2010-08-19T21:39:02.667" UserId="56" Comment="Cleanup" Text="I'm a big fan of Civilization and I've got a Wii.&#xD;&#xA;&#xD;&#xA;I read that Civilization Revolution for Wii was cancelled. Is there any other turn-based-strategy game that I would like?" />
  <row Id="13557" PostHistoryTypeId="4" PostId="5903" RevisionGUID="bd8abcac-e981-4603-bbb8-9077c0a3163d" CreationDate="2010-08-19T21:39:02.667" UserId="56" Comment="Cleanup" Text="Is there any Civilization-like game for the Wii?" />
  <row Id="13558" PostHistoryTypeId="2" PostId="5905" RevisionGUID="e8d6e8cf-4b6c-4544-b9a7-2a78779cd359" CreationDate="2010-08-19T21:40:50.750" UserId="2986" Text="Not much into those types of games but the Virtual Console might provide something:&#xD;&#xA;&#xD;&#xA;[List of VC Games][1]&#xD;&#xA;&#xD;&#xA;[Military Madness looks neat][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_Virtual_Console_games_(North_America)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Military_Madness" />
  <row Id="13559" PostHistoryTypeId="5" PostId="5698" RevisionGUID="17cd23e8-27ad-46da-8b72-a3f067f4865a" CreationDate="2010-08-19T21:48:18.097" UserId="126" Comment="capitalization" Text="I have a Steam product key for Just Cause 2 I got for free with the purchase of my video card. However, I already have a copy of this game attached to my Steam account. What will happen if I try to activate this other key on my account? Will Steam give me a copy of Just Cause 2 to gift to somebody else? Will it simply refuse to add it? Or will it eat the key rendering it worthless?&#xD;&#xA;&#xD;&#xA;I don't want to try this only to have the latter happen, but it would be useful to be able to add it and gift it to somebody else." />
  <row Id="13560" PostHistoryTypeId="2" PostId="5906" RevisionGUID="e8c6531b-89f3-4cb0-8238-14652b0e7e6b" CreationDate="2010-08-19T21:51:46.253" UserId="2033" Text="As well as identifying the object itself, you'll want to check if it is cursed or not.  &#xD;&#xA;&#xD;&#xA;I normally use the approach of dropping items and seeing if my pet will stand on them or not. If the pet won't stand on it, or only reluctantly, then it's cursed.&#xD;&#xA;&#xD;&#xA;If you find an alter you can drop items onto it - a black flash indicates cursed items" />
  <row Id="13561" PostHistoryTypeId="5" PostId="5852" RevisionGUID="72b2a56b-0cc9-446a-8a75-833b3a6a334c" CreationDate="2010-08-19T21:54:47.830" UserId="122" Comment="edited body" Text="Handicap reduces the HP of your buildings and units to be the specified percentage of its full value. For Protoss units and buildings, both the HP and shields are reduced to that percentage.&#xD;&#xA;&#xD;&#xA;So setting it at 90% means that a 150 HP unit will become a 135 HP unit (10% less). Setting it at 50% on a probe means that probe will have 10 HP and 10 shields. In cases where the result is a fraction, it is rounded up.&#xD;&#xA;&#xD;&#xA;Here's a marine with 80% handicap value (and the nearby command center has 1200 HP):&#xD;&#xA;&#xD;&#xA;![marine at 80% handicap value, displaying 36/36 HP][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mfvk8.jpg" />
  <row Id="13562" PostHistoryTypeId="11" PostId="5762" RevisionGUID="f2eab456-f5a4-4bb2-8743-708bc1e67aa0" CreationDate="2010-08-19T21:59:10.103" UserId="-1" Text="[{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="13563" PostHistoryTypeId="2" PostId="5907" RevisionGUID="63c6a91e-5952-4571-b197-99e236a08222" CreationDate="2010-08-19T22:05:42.487" UserId="2577" Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding, regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. " />
  <row Id="13564" PostHistoryTypeId="2" PostId="5908" RevisionGUID="ce3e2b4e-53fd-4e29-9b67-f9e968cb40ec" CreationDate="2010-08-19T22:14:08.347" UserId="3024" Text="Easiest way to do this is to start game on the map Extinction. Set your self to Terran and all your Opponents to Protoss. The reason you set the Comps to Prostoss is most of their attack will be Ground base with the Occasional Void Ray. Lift of to the Little Island and tech to Cruisers. When you do your intial lift off only 5 of the 6 SCVs will be able to go with you. Take the 6th and run him to high yield area. after you get some resources use the 6th to build an Expo and lift it off to the high ground expo where the watch towers are. dont invest too much into this expo cause it most likely will be destroy later in game but it great to help with the high gas and min costs of massing Battle cruisers. Tech you BC to max out weapons and Armor. you only will need 2 starports and get Yamato Cannons, Its a must to do this right.&#xD;&#xA;&#xD;&#xA;The Attack. &#xD;&#xA;once there is only one Comp left and you have 12+ BC send you your attack.&#xD;&#xA;when you see a Void ray use a Yamato cannon on it. &#xD;&#xA;&#xD;&#xA;Notes: dont let you battle cruisers attack early due to letting comp know you are there.&#xD;&#xA;&#xD;&#xA;Its an easy Achieve if you do it this way. I did it this way and I help my little Brother do it this way. " />
  <row Id="13565" PostHistoryTypeId="5" PostId="5907" RevisionGUID="f9bad4b5-2341-4257-93f3-e1e2c1689bd8" CreationDate="2010-08-19T22:14:23.603" UserId="2577" Comment="added 315 characters in body; added 21 characters in body" Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. &#xD;&#xA;&#xD;&#xA;Edit: also if i could I would upvote Eric below. tzenes mentions some one base play, but he neglects to tell you that they're all quite cheesy and will fail hard vs a player who's not cheesing himself.&#xD;&#xA;&#xD;&#xA;AFAIK there is no standard transition out of 1 base, and you will lose against another player who defends." />
  <row Id="13566" PostHistoryTypeId="2" PostId="5909" RevisionGUID="a03c8236-dc40-4d15-8567-66c281e558e2" CreationDate="2010-08-19T22:21:27.077" UserId="2882" Text="Recently EA released the first few Command and Conquer games for free on their website. I've downloaded and installed the first one for 64-bit (the download for 64-bit versions of Windows can be found on the installation instructions page). Anyway when I play it it looks horrible. For some reason I'm getting graphical output errors, mainly just with the FMVs, but there's also some minor ones during actual gameplay. I was wondering how to set it up to look better. I know I've done it in XP before, but I can't remember what I did. Thanks for your help and if this is more appropriate on Super User I'll move it there." />
  <row Id="13567" PostHistoryTypeId="1" PostId="5909" RevisionGUID="a03c8236-dc40-4d15-8567-66c281e558e2" CreationDate="2010-08-19T22:21:27.077" UserId="2882" Text="How do I get Command and Conquer 95 to run in Windows 7 64-bit without some colors looking off" />
  <row Id="13568" PostHistoryTypeId="3" PostId="5909" RevisionGUID="a03c8236-dc40-4d15-8567-66c281e558e2" CreationDate="2010-08-19T22:21:27.077" UserId="2882" Text="&lt;pc&gt;&lt;command-and-conquer&gt;" />
  <row Id="13569" PostHistoryTypeId="2" PostId="5910" RevisionGUID="1519c8c6-2a41-4208-8e33-64e9ea3ac965" CreationDate="2010-08-19T22:31:47.143" UserId="2578" Text="Have you tried running in compatibility mode, with &quot;use 256 colors&quot; checked?" />
  <row Id="13570" PostHistoryTypeId="2" PostId="5911" RevisionGUID="680766a7-4c3b-4461-ac46-020cd3dee60b" CreationDate="2010-08-19T22:39:19.057" UserId="2341" Text="Are there any patterns to the power-up panels in the red mushroom houses in New Super Mario Bros. Wii?  Is there a way I can tell where the Bowser/Bowser Jr. panels will be?" />
  <row Id="13571" PostHistoryTypeId="1" PostId="5911" RevisionGUID="680766a7-4c3b-4461-ac46-020cd3dee60b" CreationDate="2010-08-19T22:39:19.057" UserId="2341" Text="Are there any cheats for getting all the power-ups in the red mushroom houses in New Super Mario Bros. Wii?" />
  <row Id="13572" PostHistoryTypeId="3" PostId="5911" RevisionGUID="680766a7-4c3b-4461-ac46-020cd3dee60b" CreationDate="2010-08-19T22:39:19.057" UserId="2341" Text="&lt;cheat&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="13573" PostHistoryTypeId="5" PostId="5909" RevisionGUID="266fe61f-fed5-46d1-a0b5-4fab15d1e6bb" CreationDate="2010-08-19T22:40:18.837" UserId="2882" Comment="added 164 characters in body" Text="Recently EA released the first few Command and Conquer games for free on their website. I've downloaded and installed the first one for 64-bit (the download for 64-bit versions of Windows can be found on the installation instructions page). Anyway when I play it it looks horrible. For some reason I'm getting graphical output errors, mainly just with the FMVs, but there's also some minor ones during actual gameplay. I was wondering how to set it up to look better. I know I've done it in XP before, but I can't remember what I did. Thanks for your help and if this is more appropriate on Super User I'll move it there.&#xD;&#xA;&#xD;&#xA;EDIT: I have tried checking the &quot;Run in 256 colors mode&quot; option. It didn't change anything. I think this is because Windows was automatically doing that anyway." />
  <row Id="13578" PostHistoryTypeId="2" PostId="5913" RevisionGUID="83865b85-0dfc-47ba-a5b6-5293b0a43c2c" CreationDate="2010-08-19T22:51:42.737" UserId="18" Text="Each world has 6 possible panel combinations. There is a [guide on GameFAQs][1] detailing the different panel combinations, and which ones you should hit to test what the current arrangement is.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58295" />
  <row Id="13579" PostHistoryTypeId="5" PostId="5909" RevisionGUID="c9187793-2188-4b96-b451-11d0085c0f28" CreationDate="2010-08-19T22:58:00.123" UserId="2882" Comment="added 76 characters in body" Text="Recently EA released the first few Command and Conquer games for free on their website. I've downloaded and installed the first one for 64-bit (the download for 64-bit versions of Windows can be found on the installation instructions page). Anyway when I play it it looks horrible. For some reason I'm getting graphical output errors, mainly just with the FMVs, but there's also some minor ones during actual gameplay. I was wondering how to set it up to look better. I know I've done it in XP before, but I can't remember what I did. Thanks for your help and if this is more appropriate on Super User I'll move it there.&#xD;&#xA;&#xD;&#xA;EDIT: I have tried checking the &quot;Run in 256 colors mode&quot; option. It didn't change anything. I think this is because Windows was automatically doing that anyway.&#xD;&#xA;&#xD;&#xA;EDIT2: I've also tried running it in XP Mode but couldn't get it to run." />
  <row Id="13581" PostHistoryTypeId="2" PostId="5914" RevisionGUID="f9373392-2e80-4d32-9c4c-aa24558bc73c" CreationDate="2010-08-19T23:10:12.490" UserId="200" Text="Hey,&#xD;&#xA; I have unlocked few achievements during my playthrough of Dragon Age:Origins. Now, unlocking these achievements gives you Bioware Points, however my account's Bioware Points count shows as zero.&#xD;&#xA;How can I transfer them to Bioware points? " />
  <row Id="13582" PostHistoryTypeId="1" PostId="5914" RevisionGUID="f9373392-2e80-4d32-9c4c-aa24558bc73c" CreationDate="2010-08-19T23:10:12.490" UserId="200" Text="Transferring points acquired by unlocking achievements to Bioware Points?" />
  <row Id="13583" PostHistoryTypeId="3" PostId="5914" RevisionGUID="f9373392-2e80-4d32-9c4c-aa24558bc73c" CreationDate="2010-08-19T23:10:12.490" UserId="200" Text="&lt;achievements&gt;&lt;dragon-age-origins&gt;" />
  <row Id="13585" PostHistoryTypeId="2" PostId="5915" RevisionGUID="052e0dae-bf6e-4a55-a1aa-22a14d1e7dd4" CreationDate="2010-08-19T23:12:31.143" UserId="203" Text="Just go into the level you want to play and than wait for other to join (You have to stay near the entrance of the level though. If you go past them the game will close them.&#xD;&#xA;Be patient and someone will pop-out. (Hopefully a skilled player)&#xD;&#xA;Or you can send invitation to your friends while waiting for them in the level. (Send them a message with the name of the level).&#xD;&#xA;Have fun :)" />
  <row Id="13586" PostHistoryTypeId="16" PostId="5811" RevisionGUID="4e3a7c1d-f6d7-458d-a9dc-7a60b11652ef" CreationDate="2010-08-19T23:15:21.500" UserId="1322" />
  <row Id="13587" PostHistoryTypeId="5" PostId="5811" RevisionGUID="4e3a7c1d-f6d7-458d-a9dc-7a60b11652ef" CreationDate="2010-08-19T23:15:21.500" UserId="1322" Comment="added 27 characters in body; edited title" Text="What clients exist for OS X?&#xD;&#xA;&#xD;&#xA;I am using the official QT port (graphical)." />
  <row Id="13588" PostHistoryTypeId="4" PostId="5811" RevisionGUID="4e3a7c1d-f6d7-458d-a9dc-7a60b11652ef" CreationDate="2010-08-19T23:15:21.500" UserId="1322" Comment="added 27 characters in body; edited title" Text="NetHack Clients For OS X ?" />
  <row Id="13590" PostHistoryTypeId="2" PostId="5916" RevisionGUID="7f0ec0fa-ae6b-4985-af81-82e028e3f301" CreationDate="2010-08-19T23:28:06.407" UserId="3026" Text="For any of the 4 races, how do you place your buildings/what hero do you get/what do you build first to effectively protect yourself against that all-annoying BladeMaster rush with WindWalk, early game?&#xD;&#xA;&#xD;&#xA;I'm talking _no_ peon losses, ideally causing him to have to TP.&#xD;&#xA;&#xD;&#xA;Each answer should have a strat for only one race in it!" />
  <row Id="13591" PostHistoryTypeId="1" PostId="5916" RevisionGUID="7f0ec0fa-ae6b-4985-af81-82e028e3f301" CreationDate="2010-08-19T23:28:06.407" UserId="3026" Text="How do you defend against BladeMaster harrass/rush, early game?" />
  <row Id="13592" PostHistoryTypeId="3" PostId="5916" RevisionGUID="7f0ec0fa-ae6b-4985-af81-82e028e3f301" CreationDate="2010-08-19T23:28:06.407" UserId="3026" Text="&lt;rushing&gt;&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="13593" PostHistoryTypeId="5" PostId="5916" RevisionGUID="0e3f9fb8-0958-4cda-94d8-aa09091dec82" CreationDate="2010-08-19T23:36:32.573" UserId="39" Comment="deleted 60 characters in body" Text="For any of the 4 races, how do you place your buildings/what hero do you get/what do you build first to effectively protect yourself against that all-annoying BladeMaster rush with WindWalk, early game?&#xD;&#xA;&#xD;&#xA;I'm talking _no_ peon losses, ideally causing him to have to TP." />
  <row Id="13594" PostHistoryTypeId="2" PostId="5917" RevisionGUID="06d36733-c3fd-4b72-bee2-2241377cb7db" CreationDate="2010-08-19T23:44:05.757" UserId="39" Text="I've got a stone that is blocking construction of a workshop. It's not forbidden or marked to be dumped, there are no suspended builds that might be using it, but my dwarves are apparently refusing to move it and construct the workshop. I've tried marking it to be dumped in a garbage zone, and that didn't get it moved either. Is the stone glued to the ground or something?" />
  <row Id="13595" PostHistoryTypeId="1" PostId="5917" RevisionGUID="06d36733-c3fd-4b72-bee2-2241377cb7db" CreationDate="2010-08-19T23:44:05.757" UserId="39" Text="Dwarves meet Immovable Object" />
  <row Id="13596" PostHistoryTypeId="3" PostId="5917" RevisionGUID="06d36733-c3fd-4b72-bee2-2241377cb7db" CreationDate="2010-08-19T23:44:05.757" UserId="39" Text="&lt;dwarf-fortress&gt;" />
  <row Id="13597" PostHistoryTypeId="5" PostId="5917" RevisionGUID="191feb62-3728-4b9d-8594-ad99c22ce73b" CreationDate="2010-08-20T00:02:57.843" UserId="39" Comment="added 59 characters in body" Text="I've got a stone that is blocking construction of a workshop. It's not forbidden or marked to be dumped, there are no suspended builds that might be using it, but my dwarves are apparently refusing to move it and construct the workshop. I've tried marking it to be dumped in a garbage zone, and that didn't get it moved either. Is the stone glued to the ground or something?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/awWTY.png" />
  <row Id="13598" PostHistoryTypeId="2" PostId="5918" RevisionGUID="3f609f0a-7b28-4848-a3fc-39e0fb4fa82f" CreationDate="2010-08-20T00:05:17.883" UserId="118" Text="Marking the stone to be dumped should get rid of it, even it's not immediate. You can also try to build a floor at that square using that material, as that will usually just use that stone. &lt;strike&gt;If you actually mean a natural boulder above ground, then designate it to be smoothed.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;EDIT: Nice pic. ;)" />
  <row Id="13599" PostHistoryTypeId="2" PostId="5919" RevisionGUID="2e30c52a-0cff-4dd9-8c6b-18a65bcb225a" CreationDate="2010-08-20T00:06:18.710" UserId="3027" Text="As has been pointed out, it depends on the game type.&#xD;&#xA;&#xD;&#xA;- In all team deathmatch games, what really counts is the kill-death-**spread** (KDS) (ie. kills - deaths), since every death for you is a kill to the other team&#xD;&#xA;&#xD;&#xA;- In objective-based games, it matters, but not very much, as objectives score more points. To be precise, the significance of your KDS is (points per kill) / (points per objective) (i forget the figures, being a TDM player myself)&#xD;&#xA;&#xD;&#xA;- In free-for-all, all that matters is the number of kills&#xD;&#xA;&#xD;&#xA;However, the way I read your question, you'd really like to know what KDR is &quot;OK&quot; - that you can feel good about. The only objective answer to that would have to be unity (1) - meaning you give as good as you get. Myself, I'm slightly below in my totals (about 18000 to 22000), and I'm perfectly happy with that.&#xD;&#xA;&#xD;&#xA;As a caveat to all this - when it comes to team deathmatch games, I have always felt that a more accurate and fair ranking in the game would be by KDS (rather than simply kills). It doesn't look right when a reckless player with, say, 30 kills and 40 deaths rank on top, while the one with 9 kills and 4 deaths end up last (that tends to be me ;-).&#xD;&#xA;" />
  <row Id="13600" PostHistoryTypeId="5" PostId="5907" RevisionGUID="81231b43-2141-4c38-89b9-0865098c67dd" CreationDate="2010-08-20T00:08:51.870" UserId="2577" Comment="deleted 315 characters in body" Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. " />
  <row Id="13601" PostHistoryTypeId="5" PostId="5837" RevisionGUID="bcc8fd42-c284-4048-bd39-c9df00fc664e" CreationDate="2010-08-20T00:20:45.920" UserId="320" Comment="added 49 characters in body; edited title" Text="I just got the error:&#xD;&#xA;&#xD;&#xA;`AimTarget_GetTagPos: cannot find tag[j_helmet] on entity`&#xD;&#xA;&#xD;&#xA;Anyone have any idea what this means?&#xD;&#xA;&#xD;&#xA;Circumstances:&#xD;&#xA;&#xD;&#xA;    Lots of lag... error.&#xD;&#xA;" />
  <row Id="13602" PostHistoryTypeId="4" PostId="5837" RevisionGUID="bcc8fd42-c284-4048-bd39-c9df00fc664e" CreationDate="2010-08-20T00:20:45.920" UserId="320" Comment="added 49 characters in body; edited title" Text="Strangest MW2 Error Yet" />
  <row Id="13603" PostHistoryTypeId="5" PostId="5917" RevisionGUID="0f3e35c3-588f-490e-9eab-734dc54c1435" CreationDate="2010-08-20T00:30:31.077" UserId="39" Comment="edited body" Text="I've got a stone that is blocking construction of a workshop. It's not forbidden or marked to be dumped, there are no suspended builds that might be using it, but my dwarves are apparently refusing to move it and construct the workshop. I've tried marking it to be dumped in a garbage zone, and that didn't get it moved either. Is the stone glued to the ground or something?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VAGXz.png" />
  <row Id="13604" PostHistoryTypeId="5" PostId="5917" RevisionGUID="0dcb4602-ddeb-4455-a544-6ef538e0a888" CreationDate="2010-08-20T00:36:33.687" UserId="39" Comment="edited body" Text="I've got a stone that is blocking construction of a workshop. It's not forbidden or marked to be dumped, there are no suspended builds that might be using it, but my dwarves are apparently refusing to move it and construct the workshop. I've tried marking it to be dumped in a garbage zone, and that didn't get it moved either. Is the stone glued to the ground or something?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/gKtr9.png" />
  <row Id="13605" PostHistoryTypeId="2" PostId="5920" RevisionGUID="d57f33ac-d9d4-4d88-ac10-894fc75f52f5" CreationDate="2010-08-20T01:10:15.583" UserId="3028" Text="I'm Italian and I'm playing the italian version of the game, so sorry... I don't know the name of the combat manouver... I try to explain:  &#xD;&#xA;From the 5th block (I think) you can break the enemy defence and the foes can do the same. When I was in a large figth I used to wait the attacks of my opponents to conterAttack those. but now everytime thay open my defence with that move... how can i avoid it?&#xD;&#xA;Hope you help me...&#xD;&#xA;Ste" />
  <row Id="13606" PostHistoryTypeId="1" PostId="5920" RevisionGUID="d57f33ac-d9d4-4d88-ac10-894fc75f52f5" CreationDate="2010-08-20T01:10:15.583" UserId="3028" Text="Assassin's Creed 1: combat manouvers" />
  <row Id="13607" PostHistoryTypeId="3" PostId="5920" RevisionGUID="d57f33ac-d9d4-4d88-ac10-894fc75f52f5" CreationDate="2010-08-20T01:10:15.583" UserId="3028" Text="&lt;assassins-creed&gt;" />
  <row Id="13608" PostHistoryTypeId="2" PostId="5921" RevisionGUID="2b2de11d-afd9-4bee-aaae-8689a3257d78" CreationDate="2010-08-20T01:31:00.590" UserId="3027" Text="Learning skills - especially to high levels - can take weeks. Is there any way to decrease the amount of time needed to learn a skill?&#xD;&#xA;&#xD;&#xA;Don't get me wrong - I think this real-time aspect of the game is great. But it's not entirely unreasonable that some action or item or whatever might improve my learning abilities. A skill-learning skill perhaps ;-)" />
  <row Id="13609" PostHistoryTypeId="1" PostId="5921" RevisionGUID="2b2de11d-afd9-4bee-aaae-8689a3257d78" CreationDate="2010-08-20T01:31:00.590" UserId="3027" Text="Is there a way of speeding up skill learning in Eve Online?" />
  <row Id="13610" PostHistoryTypeId="3" PostId="5921" RevisionGUID="2b2de11d-afd9-4bee-aaae-8689a3257d78" CreationDate="2010-08-20T01:31:00.590" UserId="3027" Text="&lt;mmorpg&gt;&lt;eve-online&gt;" />
  <row Id="13611" PostHistoryTypeId="2" PostId="5922" RevisionGUID="82f17d8a-a89b-4ec6-a459-71c9edba477d" CreationDate="2010-08-20T01:47:48.367" UserId="816" Text="There are, in fact, a number of [Learning skills][1] that increase your attributes, and increasing your attributes increases the speed you train skills that are dependent on those attributes.  Look in the market under Skills -&gt; Learning.&#xD;&#xA;&#xD;&#xA;There are also a number of [implants][2] that can boost your attributes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://wiki.eveonline.com/en/wiki/Skills_guide#Learning_Skills&#xD;&#xA;[2]: http://wiki.eveonline.com/en/wiki/Implants" />
  <row Id="13612" PostHistoryTypeId="6" PostId="5921" RevisionGUID="3963f888-9651-437c-a9bf-89ebd4d5d5a2" CreationDate="2010-08-20T01:52:19.917" UserId="816" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;eve-online&gt;&lt;skills&gt;" />
  <row Id="13613" PostHistoryTypeId="5" PostId="5840" RevisionGUID="55564c72-8de9-4901-98ba-7e624414a4f5" CreationDate="2010-08-20T01:55:08.317" UserId="3008" Comment="added 111 characters in body" Text="The game I'm thinking of is from around 2009/2010 and has very high detail cities which (I think) are completely destructible where the combat occurs. I don't know if it is the actual franchise, or some type of clone. The type of battlemech game is the 'Third person action piloting a giant robot a la Armored Core', not RPG&#xD;&#xA;&#xD;&#xA;I saw this game on a review somewhere a while ago and it looked great, but the name has me stumped.&#xD;&#xA;&#xD;&#xA;Possibly for XBOX 360 or PC&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13614" PostHistoryTypeId="5" PostId="5893" RevisionGUID="fa29631b-474c-496a-9e77-8f2a6d363aa1" CreationDate="2010-08-20T02:23:19.187" UserId="2659" Comment="added 8 characters in body" Text="It's really up to you, both settings can be done with the left hand so your right is free for mouse work. If you want the hotkeys to be the same across races more of them will be with grid mode. Otherwise the keys are based on the name of the unit/action/upgrade/building/etc." />
  <row Id="13615" PostHistoryTypeId="6" PostId="5837" RevisionGUID="12e91932-e216-4622-87be-be9fe0064fbd" CreationDate="2010-08-20T02:49:59.433" UserId="85" Comment="edited tags" Text="&lt;modern-warfare-2&gt;&lt;errors&gt;" />
  <row Id="13616" PostHistoryTypeId="6" PostId="5837" RevisionGUID="ef896bf8-10c7-4264-a454-1c535657e4d5" CreationDate="2010-08-20T03:04:40.787" UserId="85" Comment="Test over~" Text="&lt;modern-warfare-2&gt;" />
  <row Id="13617" PostHistoryTypeId="5" PostId="5920" RevisionGUID="64cc1e31-12ee-435c-9155-956260825a8d" CreationDate="2010-08-20T03:17:47.370" UserId="1407" Comment="grammar, spelling, clarity" Text="I'm Italian and I'm playing the Italian version of the game, so sorry, I don't know the name of the combat maneuver. I will try to explain: &#xD;&#xA; &#xD;&#xA;From the 5th block (I think), you can break the enemy's defense and your foes can do the same. When I was in a large fight, I used to wait for the opponents to attack in order to counterattack. However, now that this move it available, every time they break my defense with that move. How can I avoid my opponents' defense breaks?" />
  <row Id="13618" PostHistoryTypeId="4" PostId="5920" RevisionGUID="64cc1e31-12ee-435c-9155-956260825a8d" CreationDate="2010-08-20T03:17:47.370" UserId="1407" Comment="grammar, spelling, clarity" Text="Assassin's Creed 1: combat maneuvers" />
  <row Id="13619" PostHistoryTypeId="2" PostId="5923" RevisionGUID="8c872a33-26f7-4776-a029-d6632e205cc8" CreationDate="2010-08-20T05:47:24.080" UserId="2045" Text="There was a custom map that someone made during the beta that made testing various unit matchups very easy.  It was called TheUnitTester.  It still sort of works with the release version, but has lots of bugs.  does anyone know of an updated version of this map, or an equivalent?  (I just got wasted by a massive ball of stalkers, and I was wondering how many speedlings I would have needed to take it down, and whether a mix of speedlings and roaches would have been more bang for my buck, which i expect." />
  <row Id="13620" PostHistoryTypeId="1" PostId="5923" RevisionGUID="8c872a33-26f7-4776-a029-d6632e205cc8" CreationDate="2010-08-20T05:47:24.080" UserId="2045" Text="Starcraft 2 unit tester that works with the released version?" />
  <row Id="13621" PostHistoryTypeId="3" PostId="5923" RevisionGUID="8c872a33-26f7-4776-a029-d6632e205cc8" CreationDate="2010-08-20T05:47:24.080" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="13622" PostHistoryTypeId="5" PostId="5907" RevisionGUID="6b4542fa-ddf8-4e57-84fe-05f142fa61c5" CreationDate="2010-08-20T06:14:47.727" UserId="2577" Comment="added 305 characters in body" Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. &#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;I wrote some pretty ranty comments that everyone should check out. In conclusion, people should listen to those who actually play the game at a high level rather than pay attention to the vote counts. Because in the end... an aggregate silver league opinion... is still a silver league opinion." />
  <row Id="13623" PostHistoryTypeId="5" PostId="5907" RevisionGUID="40d4cda4-030c-40a2-a38e-827a6002b134" CreationDate="2010-08-20T06:23:44.053" UserId="2577" Comment="added 158 characters in body" Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. &#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;I wrote some pretty ranty comments that everyone should check out. In conclusion, people should listen to those who actually play the game at a high level rather than pay attention to the vote counts. Because in the end... an aggregate silver league opinion... is still a silver league opinion.&#xD;&#xA;&#xD;&#xA;Edit2:&#xD;&#xA;If you idiots don't believe me. You can see on the TL wiki that FE counters 1 base play.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/14_pool_15_hatch" />
  <row Id="13624" PostHistoryTypeId="2" PostId="5924" RevisionGUID="d545149c-8e08-47d2-9f43-8d98b782169e" CreationDate="2010-08-20T06:25:00.057" UserId="2044" Text="This might sound like a stupid question to ask but I want to know if there's another approach to countering builder harass while I'm constructing a building.  Sure I can get another SCV to back him up but I don't want to waste two SCVs, one for scouting and another one chasing the scout.  " />
  <row Id="13625" PostHistoryTypeId="1" PostId="5924" RevisionGUID="d545149c-8e08-47d2-9f43-8d98b782169e" CreationDate="2010-08-20T06:25:00.057" UserId="2044" Text="Countering scout harass as terran" />
  <row Id="13626" PostHistoryTypeId="3" PostId="5924" RevisionGUID="d545149c-8e08-47d2-9f43-8d98b782169e" CreationDate="2010-08-20T06:25:00.057" UserId="2044" Text="&lt;starcraft2&gt;" />
  <row Id="13627" PostHistoryTypeId="6" PostId="5924" RevisionGUID="e8123334-0e6a-4664-94bd-448b6598204d" CreationDate="2010-08-20T06:29:08.877" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="13628" PostHistoryTypeId="2" PostId="5925" RevisionGUID="029549ef-dc83-484e-a157-21d0c88ac752" CreationDate="2010-08-20T06:38:56.623" UserId="2091" Text="It's not really a waste if you prevent valuable information from getting to you opponent. For instance seeing what your build is. Also you reduce the risk of a protoss player from setting up a proxy or cannon rush/containment. &#xD;&#xA;&#xD;&#xA;Also as Terran you run the risk of them attacking your scv as it's building. you should chase him out with a second scv until you have an army unit out." />
  <row Id="13629" PostHistoryTypeId="2" PostId="5926" RevisionGUID="910208a7-6bfe-4f2d-b702-c76b8f29b355" CreationDate="2010-08-20T06:39:41.613" UserId="2577" Text="You have to use another SCV.&#xD;&#xA;&#xD;&#xA;That you do is factored into the balance of the game. For gosh sakes man, you have mules, it's enough money.&#xD;&#xA;&#xD;&#xA;Edit: Mark is also wrong as usual. There's no way to prevent a scouting worker from seeing your build with a SCV and that has nothing to with whether or not you should use a second SCV." />
  <row Id="13630" PostHistoryTypeId="2" PostId="5927" RevisionGUID="e0751cac-aa7e-4c6c-ac6b-c160f4c15180" CreationDate="2010-08-20T06:49:30.373" UserId="1297" Text="What are some good tactics, race and map choices for getting the outmatched achievements? I'm mainly talking about those against 3 or more hard/very hard AI's, since beating such a large force seems almost impossible. I think that a good race and map choice could do the trick.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="13631" PostHistoryTypeId="1" PostId="5927" RevisionGUID="e0751cac-aa7e-4c6c-ac6b-c160f4c15180" CreationDate="2010-08-20T06:49:30.373" UserId="1297" Text="Tactics for getting the &quot;outmatched&quot; achievements in Starcraft 2?" />
  <row Id="13632" PostHistoryTypeId="3" PostId="5927" RevisionGUID="e0751cac-aa7e-4c6c-ac6b-c160f4c15180" CreationDate="2010-08-20T06:49:30.373" UserId="1297" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;tactics&gt;&lt;outmatched&gt;" />
  <row Id="13633" PostHistoryTypeId="2" PostId="5928" RevisionGUID="f50492a0-fe96-4773-89f0-2acb2b80323d" CreationDate="2010-08-20T06:53:24.513" UserId="1297" Text="This worked for me and is in fact easy for anyone to do:&#xD;&#xA;&#xD;&#xA;1) Select the map &quot;Lava Flows&quot; and play as terran &lt;br/&gt;&#xD;&#xA;2) All your oponents should be Zerg&lt;br/&gt;&#xD;&#xA;3) When the game starts, only harvest minerals and build only 10 SCVs.&lt;br/&gt;&#xD;&#xA;4) When you have 400 minerals, build a second Command Center.&lt;br/&gt;&#xD;&#xA;5) When the second Command Center finishes, load both of them with 5 SCVs and fly one to the island in top left corner and the second one to the island in bottom left corner.&lt;br/&gt;&#xD;&#xA;6) Harvest like crazy and build ONLY battlecruisers.&lt;br/&gt;&#xD;&#xA;7) Take out the last AI that survives (the right time to attack is when you have about 150/200 supply, the AIs will probably attack you at that moment anyway, but with 12+ BCs they stand no chance, trust me)." />
  <row Id="13634" PostHistoryTypeId="5" PostId="5926" RevisionGUID="37001526-9a8b-4bf7-bbf8-51bbff0873c2" CreationDate="2010-08-20T06:55:06.553" UserId="122" Comment="Changed trollish remark." Text="You have to use another SCV.&#xD;&#xA;&#xD;&#xA;That you do is factored into the balance of the game. For gosh sakes man, you have mules, it's enough money.&#xD;&#xA;&#xD;&#xA;Edit: I believe [Mark's answer][1] is wrong. There's no way to prevent a scouting worker from seeing your build with a SCV and that has nothing to with whether or not you should use a second SCV.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/5924/countering-scout-harass-as-terran/5925#5925" />
  <row Id="13635" PostHistoryTypeId="2" PostId="5929" RevisionGUID="aedc2f1a-a756-4a85-83ea-cff5e0331540" CreationDate="2010-08-20T06:55:37.770" UserId="2498" Text="I suggest looking into the same tactics as the one for getting the orlan achievement:&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/5585/any-handy-tricks-for-ousting-insane-ai-opponents/5592#5592&#xD;&#xA;&#xD;&#xA;go turtle somewhere safe, like a map with islands. you can the pick them off one by one with carriers? &#xD;&#xA;" />
  <row Id="13636" PostHistoryTypeId="5" PostId="5907" RevisionGUID="10147f28-178c-49a6-8f54-417618cfcac6" CreationDate="2010-08-20T07:02:47.267" UserId="122" Comment="Removed trollish remark." Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. &#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;I wrote some pretty ranty comments that everyone should check out. In conclusion, people should listen to those who actually play the game at a high level rather than pay attention to the vote counts. Because in the end... an aggregate silver league opinion... is still a silver league opinion.&#xD;&#xA;&#xD;&#xA;Edit2:&#xD;&#xA;You can see on the TL wiki that FE counters 1 base play.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/14_pool_15_hatch" />
  <row Id="13637" PostHistoryTypeId="10" PostId="5006" RevisionGUID="f5ed823e-6165-4eb2-b458-05a05da13516" CreationDate="2010-08-20T07:08:05.117" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="13638" PostHistoryTypeId="5" PostId="5907" RevisionGUID="a6cbc949-ffba-493b-8e23-c7a116b056da" CreationDate="2010-08-20T07:09:29.077" UserId="2577" Comment="added 111 characters in body" Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. &#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;I wrote some pretty ranty comments that everyone should check out. In conclusion, people should listen to those who actually play the game at a high level rather than pay attention to the vote counts. Because in the end... an aggregate silver league opinion... is still a silver league opinion.&#xD;&#xA;&#xD;&#xA;Edit2:&#xD;&#xA;You can see on the TL wiki that FE counters 1 base play.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/14_pool_15_hatch&#xD;&#xA;&#xD;&#xA;Edit3:&#xD;&#xA;Excellent, gaming.stackexchange is well on its way to becoming a compendium of noob misinformation." />
  <row Id="13639" PostHistoryTypeId="6" PostId="5811" RevisionGUID="e64d405e-3cc0-4033-9808-3b527f59a309" CreationDate="2010-08-20T07:09:39.343" UserId="56" Comment="edited tags" Text="&lt;game-rec&gt;&lt;nethack&gt;&lt;client&gt;" />
  <row Id="13640" PostHistoryTypeId="6" PostId="5927" RevisionGUID="a2b22d8f-86a3-4716-b3d0-1f3f239fce38" CreationDate="2010-08-20T07:12:36.900" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;tactics&gt;" />
  <row Id="13642" PostHistoryTypeId="2" PostId="5930" RevisionGUID="0d7d38d7-1247-4b80-8fd6-4db34db81eb1" CreationDate="2010-08-20T07:20:25.073" UserId="1335" Text="Skill training time in EVE Online is dependent on your characters attributes. Every skill is dependent on one primary and one secondary attribute which determine the speed at which the skill is trained. The primary attribute has the biggest influence, the secondary attribute a minor influence and all other no influence.&#xD;&#xA;&#xD;&#xA;The learning skills each increase one attribute by 1 point per level. There are basic and advanced learning skills for a maximum possible increase of 10 points. There is also a generic learning skill that will further improve all attributes by (i think) 1% per level.&#xD;&#xA;&#xD;&#xA;The implants do the same thing essentially. The benefit is that it doesn't take any time to increase your stats but in return they cost more and are lost if you get podded. A good strategy is to plug in what you find and save for a +3 or +4 set depending on what you can afford to loose and the likelihood of loosing it.&#xD;&#xA;&#xD;&#xA;To best plan the schedule of your learning skills you should install EVEMon. There you can plan what skills you want to train over the next week, month or even years. The program can then optimize the schedule and calculate what learning skills you should train to what level in order to minimize the training time.&#xD;&#xA;&#xD;&#xA;Finally the most time efficient approach is to first train up all learning skills to about +9 (basic level 5 + adv. level 4). The downside of that approach is that this takes a lot of time and your character will stagnate in terms of proficiency during that time. Most people will therefore recommend that you mix learning skills with practical skills to prevent you from getting bored." />
  <row Id="13643" PostHistoryTypeId="8" PostId="5907" RevisionGUID="8abbb7d1-173f-4dcc-a7de-2a9384dc7c56" CreationDate="2010-08-20T07:21:57.737" UserId="122" Comment="Rollback to [10147f28-178c-49a6-8f54-417618cfcac6]" Text="You don't absolutely need to know what your opponent is doing, all this emphasis on early scouting, etc, is sensible but too 'safe'.&#xD;&#xA;&#xD;&#xA;For instance Jaedong (best zerg in the world) frequently fast expands without scouting, or even, gasps, 3 hatch before pool.&#xD;&#xA;&#xD;&#xA;IM humble opinion in the current stage of your evolution as a player, you should practice with always fast expanding (choose bigger maps), regardless of scouting. You'll probably find yourself in a large economic advantage in 70% of your games. Because seriously, if a zerg only expands when he sees a terran expanding, THAT IS TOO LATE. &#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;I wrote some pretty ranty comments that everyone should check out. In conclusion, people should listen to those who actually play the game at a high level rather than pay attention to the vote counts. Because in the end... an aggregate silver league opinion... is still a silver league opinion.&#xD;&#xA;&#xD;&#xA;Edit2:&#xD;&#xA;You can see on the TL wiki that FE counters 1 base play.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/14_pool_15_hatch" />
  <row Id="13645" PostHistoryTypeId="4" PostId="5840" RevisionGUID="bd4a82dd-fb6a-4e94-892c-3eb6faa91153" CreationDate="2010-08-20T08:29:43.643" UserId="320" Comment="edited title" Text="What is the name of the battle mech game from 2009/2010?" />
  <row Id="13646" PostHistoryTypeId="2" PostId="5931" RevisionGUID="c068db13-fd7e-4421-94be-42e0ba30aa1e" CreationDate="2010-08-20T09:15:47.583" UserDisplayName="JohnnyToss" Text="Void Rays are becoming an increasing problem for me as well. In 2v2 and higher games it is hard to account for them completely because even if you are ready for them the teammate you are with may not be. If you see the one void ray camped out when you scout and believe he intends to make more the best answer is to gather what force you have...(hopefully enough anti air to take out the ONE void ray.) and wreck his pylons. Most likely he is going to need a ton of space for a ton of voids and this will delay him enough to make the few voids he does push out futile. Killing pylons isn't very difficult either and can be done with any hard hitting fast unit so you can raid as you would against drones SVC's and probes. Reapers, Dark Templars, and even Muta's are good at the hit and run on pylons. Most of the time if you have a fear that he wants to mass void rays you have reason to believe so... meaning you have enough time to react. Reacting and properly taking away his strategy (when it comes to void rays because they are very hard to just switch to another strategy after you have geared up for them) is almost a certain win. BUT...&#xD;&#xA;&#xD;&#xA;To further answer your questions DIRECTLY I have found that only one unit really does well against massed voids... massed marines. They are cheap and small enough that a void ray focus on a marine takes just enough time that your mass of marines can pick a few off. &#xD;&#xA;&#xD;&#xA;To further lend some advice... If they are getting void rays on you, you and your teammate need to attack faster in every game. There is no circumstance that an enemy should have the resources and time to gather that many voids. &#xD;&#xA;&#xD;&#xA;To be COMPLETELY honest.. there is little to no good way to defend against massed voids if they are already built. Your most likely behind already." />
  <row Id="13649" PostHistoryTypeId="2" PostId="5932" RevisionGUID="ffd222ad-6780-4cb2-aca2-aff8d84e255f" CreationDate="2010-08-20T12:28:28.130" UserId="1576" Text="In multiplayer Dungeon Siege there are some different ways to make your character look, such as a regular dude or a skeleton, or in the expansion, a giant looking thing.  Are there any differences between these or is it just for looks?" />
  <row Id="13650" PostHistoryTypeId="1" PostId="5932" RevisionGUID="ffd222ad-6780-4cb2-aca2-aff8d84e255f" CreationDate="2010-08-20T12:28:28.130" UserId="1576" Text="Dungeon Siege Character Races?" />
  <row Id="13651" PostHistoryTypeId="3" PostId="5932" RevisionGUID="ffd222ad-6780-4cb2-aca2-aff8d84e255f" CreationDate="2010-08-20T12:28:28.130" UserId="1576" Text="&lt;dungeon-siege-series&gt;" />
  <row Id="13654" PostHistoryTypeId="5" PostId="5866" RevisionGUID="a87cc725-bfd9-48a7-86d7-96491bdc154c" CreationDate="2010-08-20T12:45:02.773" UserId="44" Comment="added 207 characters in body" Text="I usually go about this a few ways.&#xD;&#xA;&#xD;&#xA; - Play online and meet people.  Joining pubs is a good way to meet good gamers to play with&#xD;&#xA; - Visit the official forums of the game and see who is looking&#xD;&#xA; - Use something like Steam or XFire to find groups of people who like the game.  This can be community groups or sub-forums.  &#xD;&#xA; - If I find a server run by a group/clan and I am enjoying yourself on it then I will usually check out their site.  Sometimes it leads to joining, other times it just leads to more friends to play with. &#xD;&#xA;&#xD;&#xA;Hope this helps. " />
  <row Id="13655" PostHistoryTypeId="2" PostId="5933" RevisionGUID="ef28360b-8537-4585-af81-d0a22185ba03" CreationDate="2010-08-20T12:55:36.313" UserId="2498" Text="I recently saw that tf2 has updated its code so it doesn't run slow for the mac osx 10.6.4 update(which i was holding off on doing since i wanted to play tf2)&#xD;&#xA;&#xD;&#xA;Question is does anyone have a link that confirms this? If so, did they include that update in their last update? which means that I don't have to download/do anything special right?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;just saw that i need to restart steam because of an update which included this:&#xD;&#xA;&#xD;&#xA;&quot;OSX: Fix several memory leaks&#xD;&#xA;OSX: Fix copy/paste resulting in extra random string data&quot;&#xD;&#xA;&#xD;&#xA;is that it? so I guess Im good?" />
  <row Id="13656" PostHistoryTypeId="1" PostId="5933" RevisionGUID="ef28360b-8537-4585-af81-d0a22185ba03" CreationDate="2010-08-20T12:55:36.313" UserId="2498" Text="tf2 and snow leopard 10.6.4 update" />
  <row Id="13657" PostHistoryTypeId="3" PostId="5933" RevisionGUID="ef28360b-8537-4585-af81-d0a22185ba03" CreationDate="2010-08-20T12:55:36.313" UserId="2498" Text="&lt;team-fortress-2&gt;&lt;osx&gt;" />
  <row Id="13658" PostHistoryTypeId="5" PostId="2252" RevisionGUID="6ecfa09c-37fd-400a-ae03-6c0af6ed04c8" CreationDate="2010-08-20T13:01:12.230" UserId="85" Comment="♪" Text="What files do I need to change to create my own Dwarf Fortress graphics?  Is it only the bitmaps?&#xD;&#xA;&#xD;&#xA;&gt; Related: [Dwarf Fortress Character and Graphics Sets][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1551/dwarf-fortress-character-and-graphics-sets" />
  <row Id="13659" PostHistoryTypeId="2" PostId="5934" RevisionGUID="adc14b5e-5ed3-4de8-bff1-e4d243137708" CreationDate="2010-08-20T13:04:16.313" UserId="1059" Text="There is a map called [hardcounter][1] that is similar. It's designed to be more like a game, but it has a sandbox mode that I've found useful for testing out different unit combinations.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2mapster.com/maps/hardcounter/" />
  <row Id="13660" PostHistoryTypeId="4" PostId="2252" RevisionGUID="1e9b8bf9-e175-4a6e-b46e-89971f536816" CreationDate="2010-08-20T13:04:32.913" UserId="56" Comment="♫" Text="What changes are required to create my own Dwarf Fortress graphics?" />
  <row Id="13661" PostHistoryTypeId="11" PostId="5811" RevisionGUID="2b335fb2-5174-4c58-9813-09f71b318d37" CreationDate="2010-08-20T13:39:12.653" UserId="-1" Text="[{&quot;Id&quot;:344,&quot;DisplayName&quot;:&quot;Quantumgeek&quot;},{&quot;Id&quot;:32,&quot;DisplayName&quot;:&quot;Mag Roader&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:1407,&quot;DisplayName&quot;:&quot;Michael Herold&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="13662" PostHistoryTypeId="5" PostId="5866" RevisionGUID="05401962-4b96-431b-9252-fd59e6e57bc3" CreationDate="2010-08-20T13:53:14.783" UserId="44" Comment="deleted 2 characters in body" Text="I usually go about this a few ways.&#xD;&#xA;&#xD;&#xA; - Play online and meet people.  Joining pubs is a good way to meet good gamers to play with&#xD;&#xA; - Visit the official forums of the game and see who is looking&#xD;&#xA; - Use something like Steam or XFire to find groups of people who like the game.  This can be community groups or sub-forums.  &#xD;&#xA; - If I find a server run by a group/clan and I am enjoying myself on it then I will usually check out their site.  Sometimes it leads to joining, other times it just leads to more friends to play with. &#xD;&#xA;&#xD;&#xA;Hope this helps. " />
  <row Id="13663" PostHistoryTypeId="2" PostId="5935" RevisionGUID="ce113621-4c88-4e85-8696-89a5539af5dc" CreationDate="2010-08-20T13:53:51.300" UserId="414" Text="Pretty sure by default you don't need to do anything special.&#xD;&#xA;&#xD;&#xA;TF2 is set, via steam, to auto-update when an update is available. You can turn this off, however, at which point the game will run, but you will be unable to join any servers running on newer versions.&#xD;&#xA;&#xD;&#xA;Similarly, if you update before servers do, you wont be able to join them, however this is rarely the case unless you catch an update *right* as it happens.&#xD;&#xA;&#xD;&#xA;TF2 updates do not generally require a steam restart, nor any other individual game for that matter. Steam platform updates, however, may require a restart and generally encompass a much broader spectrum of updates (like the Source engine). It may affect TF2, but again this is automated." />
  <row Id="13664" PostHistoryTypeId="2" PostId="5936" RevisionGUID="307d2534-11ef-4a94-9666-98114dbde58b" CreationDate="2010-08-20T13:57:32.667" UserId="346" Text="[Here][1] you can watch a really well made video from the pop-fiction gaming series about this myth.  It is not possible without cheating&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gametrailers.com/video/episode-5-pop-fiction/702590/" />
  <row Id="13665" PostHistoryTypeId="6" PostId="5811" RevisionGUID="3f2d2a5c-705c-4695-90d9-35994a0c891d" CreationDate="2010-08-20T14:00:59.227" UserId="207" Comment="Took away game-rec." Text="&lt;nethack&gt;&lt;client&gt;" />
  <row Id="13666" PostHistoryTypeId="2" PostId="5937" RevisionGUID="8552d2ab-d667-472d-a30b-9a7e5b58643b" CreationDate="2010-08-20T14:06:56.300" UserId="32" Text="*Not certain if this should be in the Game Dev StackExchange, but it seems appropriate here too.*&#xD;&#xA;&#xD;&#xA;Following up on [another question][1] about applying handicaps to StarCraft, I am considering a map modification to simply reduce the number of minerals/gas delivered by workers while harvesting. The default is 5, but I would like to reduce it *for one player only* to 4 or 3.&#xD;&#xA;&#xD;&#xA;How would I go about doing this?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5810" />
  <row Id="13667" PostHistoryTypeId="1" PostId="5937" RevisionGUID="8552d2ab-d667-472d-a30b-9a7e5b58643b" CreationDate="2010-08-20T14:06:56.300" UserId="32" Text="How can I programmatically change the # of resources delivered by workers in a StarCraft 2 custom map?" />
  <row Id="13668" PostHistoryTypeId="3" PostId="5937" RevisionGUID="8552d2ab-d667-472d-a30b-9a7e5b58643b" CreationDate="2010-08-20T14:06:56.300" UserId="32" Text="&lt;starcraft-2&gt;&lt;custom-maps&gt;" />
  <row Id="13669" PostHistoryTypeId="2" PostId="5938" RevisionGUID="0e4e8eae-6530-4fb6-b771-ac95cc82f7b4" CreationDate="2010-08-20T14:15:41.553" UserId="2069" Text="I don't know if this is still possible in SC2 because I'm still working through the campaign*, but in SC1 there were a lot of micro maps where it was possible to beat the hardest AI 7v1 with any of the races (although Zerg was VERY tough because they couldn't turtle before the first rushes due to having to wait for creep to spread.&#xD;&#xA;&#xD;&#xA;The strategy was to just turtle, then either build an overwhelming air force, or in the case of Terrans build siege tanks to wipe out your immediate neighbors and then just expand from there. Once you had a second base you could build out unit producing structures and eventually wipe out the AIs one at a time.&#xD;&#xA;&#xD;&#xA;It was often hit or miss though - sometimes as Protoss a Terran AI would get siege tanks and it would be impossible to hold them off long enough to get a counter. As Terrans you might get hit by stealth units that could hit your blockading supply depots from out of range of your turrets, or you might face siege tanks or mutalisks that could overwhelm you.&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;*hey, I work and have a family, what can I do :)" />
  <row Id="13670" PostHistoryTypeId="2" PostId="5939" RevisionGUID="37397e2c-93ae-4575-bca9-bb08c78ae41c" CreationDate="2010-08-20T14:27:51.093" UserId="207" Text="From the [nethack site (download links included)][1]:&#xD;&#xA;&#xD;&#xA;    Carbon Port&#xD;&#xA;        OS: MacOS 8.1 or later, MacOS 9, MacOS X&#xD;&#xA;        Map: text&#xD;&#xA;        UI: GUI&#xD;&#xA;        Notes:&#xD;&#xA;        Replaces previous Mac &quot;Classic&quot; port.&#xD;&#xA;        Compatible with save files from nethack-341.sit. &#xD;&#xA;    MacOS X Tiles Port&#xD;&#xA;        OS: MacOS X&#xD;&#xA;        Map: Tiles (graphics)&#xD;&#xA;        UI: GUI&#xD;&#xA;        Notes:&#xD;&#xA;        Also known as the &quot;Mac Qt&quot; port.&#xD;&#xA;        Compatible with save files from current and prior Terminal ports (e.g., nethack-342-mac-term.pkg.sit, nethack-343-mac-term.pkg.sit). &#xD;&#xA;    MacOS X Terminal Port&#xD;&#xA;        OS: MacOS X&#xD;&#xA;        Map: text&#xD;&#xA;        UI: Terminal (or via telnet or ssh)&#xD;&#xA;        Notes:&#xD;&#xA;        Compatible with save files from prior Terminal ports (e.g., nethack-342-mac-term.pkg.sit) and current Qt and Terminal ports (nethack-343-2-macosx-qt.tgz, nethack-343-mac-term.pkg.sit). &#xD;&#xA;&#xD;&#xA;Feel free to add on more clients you know, since this is community wiki.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/v343/ports/download-mac.html" />
  <row Id="13671" PostHistoryTypeId="16" PostId="5939" RevisionGUID="37397e2c-93ae-4575-bca9-bb08c78ae41c" CreationDate="2010-08-20T14:27:51.093" UserId="-1" />
  <row Id="13672" PostHistoryTypeId="2" PostId="5940" RevisionGUID="16e9ec84-ab0e-4fe9-8109-6df7b6a7a6f6" CreationDate="2010-08-20T14:31:41.803" UserId="2974" Text="What link are you looking for?&#xD;&#xA;&#xD;&#xA;[The update changelog][1]?&#xD;&#xA;&#xD;&#xA;Some other evidence of the change?&#xD;&#xA;&#xD;&#xA;(Side note: steampowered.com is blocked from where I work, so I assume this is the right update)&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/4210/" />
  <row Id="13673" PostHistoryTypeId="12" PostId="5940" RevisionGUID="7cefa620-970f-45e1-a91d-d25627637b32" CreationDate="2010-08-20T14:33:03.343" UserId="2974" Text="[{&quot;Id&quot;:2974,&quot;DisplayName&quot;:&quot;Powerlord&quot;}]" />
  <row Id="13674" PostHistoryTypeId="13" PostId="5940" RevisionGUID="e216629c-4438-4c0f-ab36-d6a030e0011c" CreationDate="2010-08-20T14:33:33.157" UserId="2974" Text="[{&quot;Id&quot;:2974,&quot;DisplayName&quot;:&quot;Powerlord&quot;}]" />
  <row Id="13675" PostHistoryTypeId="6" PostId="5924" RevisionGUID="35d6bc83-9bf5-4d8c-9610-2895f348f75d" CreationDate="2010-08-20T14:33:49.177" UserId="816" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="13676" PostHistoryTypeId="5" PostId="5933" RevisionGUID="144f738e-4d3e-4dac-a959-12ac498fb396" CreationDate="2010-08-20T14:38:40.743" UserId="320" Comment="added 198 characters in body; deleted 6 characters in body; deleted 192 characters in body" Text="I recently saw that tf2 has updated its code so it doesn't run slow for the mac osx 10.6.4 update(which i was holding off on doing since i wanted to play tf2)&#xD;&#xA;&#xD;&#xA;Question is does anyone have a link that confirms this? If so, did they include that update in their last update? which means that I don't have to download/do anything special right?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;just saw that i need to restart steam because of an update which included this:&#xD;&#xA;&#xD;&#xA;&quot;OSX: Fix several memory leaks&#xD;&#xA;OSX: Fix copy/paste resulting in extra random string data&quot;&#xD;&#xA;&#xD;&#xA;is that it? so I guess Im good?" />
  <row Id="13677" PostHistoryTypeId="2" PostId="5941" RevisionGUID="3a180f59-e03b-4557-8a05-559a644526ce" CreationDate="2010-08-20T14:38:45.313" UserId="2974" Text="It really depends on the game.  Even for Valve's own games, only some will add a second copy (Half-Life 2, Hale-Life 2: Episode 1, Left 4 Dead, and Left 4 Dead 2).&#xD;&#xA;&#xD;&#xA;For example: I should own the game Overlord twice, as I picked up one copy when Overlord was on sale and one when the entire series was on sale (for cheaper than I could buy Raising Hell and Overlord 2 separately).&#xD;&#xA;&#xD;&#xA;I never got a giftable copy of it.&#xD;&#xA;&#xD;&#xA;Conversely, I got a giftable copy of The Secret of Monkey Island: Special Edition when I bought the second game as part of its preorder bonus.&#xD;&#xA;&#xD;&#xA;You're better off just giving them the key, like [corroded suggests][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5698/activating-a-product-key-on-steam-for-a-game-i-already-own/5699#5699" />
  <row Id="13678" PostHistoryTypeId="2" PostId="5942" RevisionGUID="2315d840-9634-4597-b162-e26c8bff2e43" CreationDate="2010-08-20T14:39:16.700" UserId="2526" Text="For every outmatched achievement, I did the exact same thing:&#xD;&#xA;&#xD;&#xA; 1. Only do the Insane matches (The VHard Hard and Medium Achievements come along with the Insane one)&#xD;&#xA;&#xD;&#xA; 2. Play on Megatron, it offers a great base that you can hit every enemy from one central position, which leads me to..&#xD;&#xA;&#xD;&#xA; 3. Play Protos v Terran. Do a standard Cannon Rush:&#xD;&#xA; Rush one of your initial probes to the center of their 4 base area. &#xD;&#xA; &#xD;&#xA; Build a few probes while the rusher is in transit. As soon as he his his location you should have enough minerals to build your first pylon. &#xD;&#xA;&#xD;&#xA; The key is to build it far enough from all bases to not bee seen when placing. It cannot be seen when its initially placed, or they will send SCV's at you. If they see it while its building, thats no big deal. They just can't see the initial warp.&#xD;&#xA; 4. Wait for the Pylon to complete, then throw down a forge. Wait for the forge, then start placing Photon Cannons at the perimeter of your lone pylon's power range.&#xD;&#xA;&#xD;&#xA; 5. Rinse and repeat. Just keep placing cannons and pylons to expand as needed. Eventually they will quit as you've damaged their game too much.&#xD;&#xA;&#xD;&#xA;**Warnings**&#xD;&#xA;&#xD;&#xA;If you don't damage them enough with the initial few cannons, they will ramp into Mech and you will lose.&#xD;&#xA;&#xD;&#xA;If they see you place the forge or the pylon, they will mass attack with SCV's and you lose.&#xD;&#xA;&#xD;&#xA;Follow those steps and you will be on your way to **Outmatched Crusher**" />
  <row Id="13679" PostHistoryTypeId="5" PostId="5941" RevisionGUID="ac62c85f-f1fc-4572-a2f0-8704c73c5a24" CreationDate="2010-08-20T14:43:58.017" UserId="2974" Comment="added 222 characters in body; added 15 characters in body" Text="It really depends on the game.  Even for Valve's own games, only some allow giftable copies: Half-Life 2, Hale-Life 2: Episode 1, Left 4 Dead, and Left 4 Dead 2.&#xD;&#xA;&#xD;&#xA;For non-Valve examples: I should own the game [Overlord][1] twice, as I picked up one copy when Overlord was on sale and one when the entire series was on sale (for cheaper than I could buy Raising Hell and Overlord 2 separately).&#xD;&#xA;&#xD;&#xA;I never got a giftable copy of it.&#xD;&#xA;&#xD;&#xA;Conversely, I got a giftable copy of [The Secret of Monkey Island: Special Edition][2] when I bought [Monkey Island 2: LeChuck's Revenge Special Edition][3] as the second game's preorder bonus.&#xD;&#xA;&#xD;&#xA;You're better off just giving them the key, like [corroded suggests][4] and avoiding the ambiguity.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/11450/&#xD;&#xA;  [2]: http://store.steampowered.com/app/32360/&#xD;&#xA;  [3]: http://store.steampowered.com/app/32460/&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/5698/activating-a-product-key-on-steam-for-a-game-i-already-own/5699#5699" />
  <row Id="13680" PostHistoryTypeId="5" PostId="5933" RevisionGUID="c7a89d8f-41ed-479b-96ce-6f95e5398f53" CreationDate="2010-08-20T14:46:35.703" UserId="2498" Comment="added 305 characters in body" Text="I recently saw that tf2 has updated its code so it doesn't run slow for the mac osx 10.6.4 update(which i was holding off on doing since i wanted to play tf2)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;just saw that i need to restart steam because of an update which included this:&#xD;&#xA;&#xD;&#xA;&quot;OSX: Fix several memory leaks&#xD;&#xA;OSX: Fix copy/paste resulting in extra random string data&quot;&#xD;&#xA;&#xD;&#xA;Sorry for the confusion on the real question. The question I am asking is that do i have to do anything/download anything to see if the so called tf2 update for 10.6.4 is on my machine? They have told us before that we shouldn't upgrade to 10.6.4 yet since it was buggy with tf2(graphics problem) so now that they have advertised it and i Have upgraded to 10.6.4, is the update already on my machine or not? I checked the steam update log as mentioned in one of the answers but I haven't seen any trace of their 10.6.4 fix" />
  <row Id="13681" PostHistoryTypeId="2" PostId="5943" RevisionGUID="fc2b0d9b-fdfb-44bd-baec-ddfb8708aff4" CreationDate="2010-08-20T14:54:22.163" UserId="2810" Text="I think I've had this happen a couple of times.  It's like the dwarves get confused about what they can or can't move when constructing the workshop.  I've fixed it by cancelling the workshop and then rebuilding it.  That seems to clear the drunken fog from their brains and allow the workshop construction to proceed." />
  <row Id="13682" PostHistoryTypeId="2" PostId="5944" RevisionGUID="4fb61cb0-2289-45d4-ba59-579850ac896e" CreationDate="2010-08-20T15:03:25.203" UserId="2986" Text="I've heard of a technique for dealing with the large amounts of stone is something about a single tile being a trash can for everything.  How does this work?" />
  <row Id="13683" PostHistoryTypeId="1" PostId="5944" RevisionGUID="4fb61cb0-2289-45d4-ba59-579850ac896e" CreationDate="2010-08-20T15:03:25.203" UserId="2986" Text="What is the single tile trash can trick in Dwarf Fortress?" />
  <row Id="13684" PostHistoryTypeId="3" PostId="5944" RevisionGUID="4fb61cb0-2289-45d4-ba59-579850ac896e" CreationDate="2010-08-20T15:03:25.203" UserId="2986" Text="&lt;dwarf-fortress&gt;" />
  <row Id="13685" PostHistoryTypeId="2" PostId="5945" RevisionGUID="5986c448-90b9-4fc9-ad44-5309e0571732" CreationDate="2010-08-20T15:07:39.640" UserId="56" Text="You designate a garbage dump zone in only one tile using &lt;kbd&gt;i&lt;/kbd&gt;-&lt;kbd&gt;g&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;Then you give the order to &lt;kbd&gt;d&lt;/kbd&gt;ump the stones you want to dump, or use mass dump: &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;d&lt;/kbd&gt;. They will all be stored and forbidden on that one tile. To use them you'll have to un&lt;kbd&gt;f&lt;/kbd&gt;orbid them or use mass (un)forbid: &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;f&lt;/kbd&gt;." />
  <row Id="13686" PostHistoryTypeId="2" PostId="5946" RevisionGUID="5eb88f3f-76c4-4aab-ab9e-5cf03d45ad57" CreationDate="2010-08-20T15:08:45.627" UserId="2577" Text="http://www.sc2gg.com/ is a community of casters who all contributed a lot to the SC1 casting scene.&#xD;&#xA;&#xD;&#xA;Whether or not they're high quality depends on what you're looking for. They're usually fun and entertaining, but frequently misunderstand strategies, say the wrong build order, etc. But they are the only casting community in SC1 anyway.&#xD;&#xA;&#xD;&#xA;Many people start out watching them until they realize that the only thing sc2gg brings to the table is enthusiasm, in which case they start watching the Korean raws at http://youtube.com/jon747 because the professional Korean commentators are still yet more enthusiastic, language barrier be damned.&#xD;&#xA;&#xD;&#xA;There is one source of professional casts that's legitimately high quality though.&#xD;&#xA;&#xD;&#xA;http://www.gomtv.net/classics3/&#xD;&#xA;&#xD;&#xA;This is a whole tournament casted by Tasteless + Daniel. Tasteless is a professional StarCraft caster living in Korea, Day9's brother, basically the best English caster around, and Daniel is a Korean team coach, as well as hilarious, so they're very very good.&#xD;&#xA;&#xD;&#xA;Also for the past few WCGs Tasteless and Artosis have been casting games, I don't know if there's a singular source for them but you can find them on youtube.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/results?search_type=videos&amp;search_query=wcg%20starcraft" />
  <row Id="13687" PostHistoryTypeId="16" PostId="5946" RevisionGUID="5eb88f3f-76c4-4aab-ab9e-5cf03d45ad57" CreationDate="2010-08-20T15:08:45.627" UserId="-1" />
  <row Id="13688" PostHistoryTypeId="5" PostId="5909" RevisionGUID="23555b91-3a1d-4d45-a339-daf716b62228" CreationDate="2010-08-20T15:15:14.137" UserId="2882" Comment="added 261 characters in body" Text="Recently EA released the first few Command and Conquer games for free on their website. I've downloaded and installed the first one for 64-bit (the download for 64-bit versions of Windows can be found on the installation instructions page). Anyway when I play it it looks horrible. For some reason I'm getting graphical output errors, mainly just with the FMVs, but there's also some minor ones during actual gameplay. I was wondering how to set it up to look better. I know I've done it in XP before, but I can't remember what I did. Thanks for your help and if this is more appropriate on Super User I'll move it there.&#xD;&#xA;&#xD;&#xA;EDIT: I have tried checking the &quot;Run in 256 colors mode&quot; option. It didn't change anything. I think this is because Windows was automatically doing that anyway.&#xD;&#xA;&#xD;&#xA;EDIT2: I've also tried running it in XP Mode but couldn't get it to run.&#xD;&#xA;&#xD;&#xA;EDIT3: I know it would probably help if I had screenshots, but every time I try to make one it only captures the colors that are off, with the rest of the in game screen being black. Thus they don't really help out of context for what the screen looks like." />
  <row Id="13689" PostHistoryTypeId="2" PostId="5947" RevisionGUID="9f99045c-75ff-414f-a62f-9dc25c176f17" CreationDate="2010-08-20T15:23:34.273" UserId="2888" Text="Use what weapons?  Use enchants?  Use practice dummies?  Use help from more advanced fighters?What else?&#xD;&#xA;&#xD;&#xA;(If someone with enough rating could tag this &quot;Wurm-Online&quot;, that would be super.)" />
  <row Id="13690" PostHistoryTypeId="1" PostId="5947" RevisionGUID="9f99045c-75ff-414f-a62f-9dc25c176f17" CreationDate="2010-08-20T15:23:34.273" UserId="2888" Text="In Wurm Online, what's the best way to get your Fight Skill up to 20?" />
  <row Id="13691" PostHistoryTypeId="3" PostId="5947" RevisionGUID="9f99045c-75ff-414f-a62f-9dc25c176f17" CreationDate="2010-08-20T15:23:34.273" UserId="2888" Text="&lt;skills&gt;" />
  <row Id="13692" PostHistoryTypeId="5" PostId="5947" RevisionGUID="9408424e-1df8-426f-bfc5-b68eab00eef6" CreationDate="2010-08-20T15:26:14.303" UserId="85" Comment="Assassination~ ♪" Text="Use what weapons?  Use enchants?  Use practice dummies?  Use help from more advanced fighters?&#xD;&#xA;&#xD;&#xA;What else can I do to improve my Fight Skill?" />
  <row Id="13693" PostHistoryTypeId="6" PostId="5947" RevisionGUID="9408424e-1df8-426f-bfc5-b68eab00eef6" CreationDate="2010-08-20T15:26:14.303" UserId="85" Comment="Assassination~ ♪" Text="&lt;skills&gt;&lt;wurm-online&gt;" />
  <row Id="13694" PostHistoryTypeId="4" PostId="5933" RevisionGUID="f4c7194f-0b41-4084-b253-86c0570ac012" CreationDate="2010-08-20T15:30:24.380" UserId="85" Comment="Revising the title (thrice!) to be less confusing and more indicative of the exact question~ ♪" Text="How can I tell if I have the Team Fortress 2 update that supports Snow Leopard 10.6.4?" />
  <row Id="13695" PostHistoryTypeId="5" PostId="5946" RevisionGUID="be64bdf2-3391-4e07-b9a3-8004f710a63d" CreationDate="2010-08-20T15:35:42.460" UserId="2577" Comment="comma split" Text="http://www.sc2gg.com/ is a community of casters who all contributed a lot to the SC1 casting scene.&#xD;&#xA;&#xD;&#xA;Whether or not they're high quality depends on what you're looking for. They're usually fun and entertaining, but frequently misunderstand strategies, say the wrong build order, etc. But they are the only casting community in SC1 anyway.&#xD;&#xA;&#xD;&#xA;Many people start out watching them until they realize that the only thing sc2gg brings to the table is enthusiasm, in which case they start watching the Korean raws at http://youtube.com/jon747 because the professional Korean commentators are still yet more enthusiastic, language barrier be damned.&#xD;&#xA;&#xD;&#xA;There is one source of professional casts that's legitimately high quality though.&#xD;&#xA;&#xD;&#xA;http://www.gomtv.net/classics3/&#xD;&#xA;&#xD;&#xA;This is a whole tournament casted by Tasteless + Daniel. Tasteless is a professional StarCraft caster living in Korea, Day9's brother, basically the best English caster around. And Daniel is a Korean team coach, as well as hilarious, so they're very very good.&#xD;&#xA;&#xD;&#xA;Also for the past few WCGs Tasteless and Artosis have been casting games, I don't know if there's a singular source for them but you can find them on youtube.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/results?search_type=videos&amp;search_query=wcg%20starcraft" />
  <row Id="13696" PostHistoryTypeId="2" PostId="5948" RevisionGUID="2f1ed2c6-a18a-41d5-beb0-3bbfdf9cc85a" CreationDate="2010-08-20T15:50:25.507" UserId="2577" Text="I'm posting this answer in order to bump this question and in the hope that the asker would choose another answer.&#xD;&#xA;&#xD;&#xA;StrixVaria's answer is terrible. The purpose of a gas steal in SC1 is to interfere with your normal build order and force you to use a terrible BO, like 2 gate. Hence going 2 gate would play completely into the enemy's hands. Even worse, he advises it despite the fact that SC2 foiled the purpose of the gas steal by giving you 2 geysers!&#xD;&#xA;&#xD;&#xA;StrixVaria doesn't seem to understand that 2gate is a terrible, terrible, BO. An early zealot advantage does nothing versus a terran opponent, who can wall in, and will put you in danger by delaying your sentry and other necessary gas units.&#xD;&#xA;&#xD;&#xA;Mark's advice is much better." />
  <row Id="13697" PostHistoryTypeId="2" PostId="5949" RevisionGUID="68826c95-7c01-421a-bed3-d7105caa84f2" CreationDate="2010-08-20T15:51:27.520" UserId="1479" Text="The term smurfing certainly predates Starcraft 1.  I think it was invented by a guy named Shlonglor during the Kali days of Warcraft 2, sometime in 1996.&#xD;&#xA;&#xD;&#xA;Shlonglor was well-known as a world-class player, but he'd occasionally go incognito with other high level players and beat up on average players.&#xD;&#xA;&#xD;&#xA;On at least one occasion (maybe the first) they'd use smurf names (PapaSmurf, etc) and I think that's where the term came from.&#xD;&#xA;&#xD;&#xA;Here's a link to web page (circa 1996) dicussing it:&#xD;&#xA;&#xD;&#xA;http://nathandemick.com/warcraft2-stories/story13.shtml" />
  <row Id="13698" PostHistoryTypeId="5" PostId="5948" RevisionGUID="b7b4bd16-e60a-433f-b432-cb03d56c85f0" CreationDate="2010-08-20T15:55:40.900" UserId="2577" Comment="deleted 30 characters in body" Text="I'm posting this answer in order to bump this question and in the hope that the asker would choose another answer.&#xD;&#xA;&#xD;&#xA;StrixVaria's answer is terrible. The purpose of a gas steal in SC1 is to interfere with your normal build order and force you to use a terrible BO, like 2 gate. Hence going 2 gate would play completely into the enemy's hands. Even worse, he advises it despite the fact that SC2 foiled the purpose of the gas steal by giving you 2 geysers!&#xD;&#xA;&#xD;&#xA;StrixVaria doesn't seem to understand that 2gate is a terrible, terrible, BO. An early zealot advantage does nothing versus a terran opponent, who can wall in, and will put you in danger by delaying your sentry.&#xD;&#xA;&#xD;&#xA;Mark's advice is much better." />
  <row Id="13699" PostHistoryTypeId="2" PostId="5950" RevisionGUID="f8a4c2e9-573f-4570-a5eb-262bb9ceae93" CreationDate="2010-08-20T16:01:38.477" UserId="659" Text="I have found the controls to be clunky as well with the OF series.  I believe it is done for &quot;realism&quot;.&#xD;&#xA;&#xD;&#xA;What I will say is that OF is a very different kind of game from CoD (Which I'm sure you've noticed). And the controls are not as easy to manipulate; this **is** done on purpose.&#xD;&#xA;&#xD;&#xA;I did have to adjust my controls to keep sane. Unfortunately I'm on PC and don't know about the control settings on PS3.&#xD;&#xA;&#xD;&#xA;I would suggest that if you are looking for a more &quot;realism&quot; based game without clunky controls, check out [Project Reality][1].  It's a free mod for Battlefield 2.&#xD;&#xA;&#xD;&#xA;I don't believe I've given you the answer you looked for, and apologize for that.  Just providing my experience.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.realitymod.com/" />
  <row Id="13700" PostHistoryTypeId="5" PostId="5935" RevisionGUID="ac5a83e7-017d-4ce5-a221-5b15e060ff22" CreationDate="2010-08-20T16:05:42.297" UserId="414" Comment="added 281 characters in body; deleted 6 characters in body" Text="Pretty sure by default you don't need to do anything special.&#xD;&#xA;&#xD;&#xA;TF2 is set, via steam, to auto-update when an update is available. You can turn this off, however, at which point the game will run, but you will be unable to join any servers running on newer versions.&#xD;&#xA;&#xD;&#xA;Similarly, if you update before servers do, you wont be able to join them, however this is rarely the case unless you catch an update *right* as it happens.&#xD;&#xA;&#xD;&#xA;TF2 updates do not generally require a steam restart, nor any other individual game for that matter. Steam platform updates, however, may require a restart and generally encompass a much broader spectrum of updates (like the Source engine). It may affect TF2, but again this is automated.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;With the additional edits to the original question, I'm not sure that my initial response sufficiently answers the question. I would reference Powerlord's answer and say that when in doubt, check the official forums for patch notes, updates, and troubleshooting." />
  <row Id="13701" PostHistoryTypeId="2" PostId="5951" RevisionGUID="a6a68cba-fd5a-42b3-b2a6-54de13d84feb" CreationDate="2010-08-20T16:06:46.443" UserId="3040" Text="Plants vs Zombies is a 4:3 game, meaning it was designed for a normal screen. In order to fill a 16:9 screen, the game designers would have to redesign the UI for the game to accommodate this. I'm betting the reason you are asking this is that your LCD monitor is stretching the video to fill the screen (which leads to fat zombies). That is a hardware issue with your monitor. Many of the cheaper monitors don't have the ability to detect a 4:3 signal and lock the aspect ratio.&#xD;&#xA;&#xD;&#xA;My only solution to a &quot;fat zombie&quot; problem is to play the game in windowed mode. Most games allow you to do that at least.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="13702" PostHistoryTypeId="2" PostId="5952" RevisionGUID="73248be6-5f17-4ce8-bd90-eedf447bb367" CreationDate="2010-08-20T16:14:06.607" UserId="2577" Text="http://wiki.teamliquid.net/starcraft2/Carrier&#xD;&#xA;&#xD;&#xA;Vikings and corrupters both counter carriers. If anything carriers are under powered." />
  <row Id="13703" PostHistoryTypeId="6" PostId="225" RevisionGUID="874cd2d8-c2df-4d93-a2cf-f6a575346172" CreationDate="2010-08-20T16:23:14.583" UserId="2219" Comment="edited tags" Text="&lt;spoiler&gt;&lt;borderlands&gt;" />
  <row Id="13704" PostHistoryTypeId="2" PostId="5953" RevisionGUID="b080096b-c39e-4318-a9a6-c086b576a5fd" CreationDate="2010-08-20T16:28:18.070" UserId="2577" Text="Many of these answers are highly focused on unit choice, which is meh. StarCraft is not about getting the magical mix of units that will pwn the other guy's units. The standard armies of each race will do fine. The important thing is of course macro. To beat his army you should simply have more stuff. &#xD;&#xA;&#xD;&#xA;That being said, basic micro is important as well. You need to have your units attack together, not in a limbo line, you need to have good surface area, make a decent arc, and engage in favorable terrain, make sure your zealots are not stuck behind your stalkers. &#xD;&#xA;&#xD;&#xA;I'm dubious of bronze level player's abilities to use sentry and phoenix well, and so I would advise leaving them out. vs MM tank good positioning is vastly more important.&#xD;&#xA;&#xD;&#xA;Colossus and High Templar both counter bio though, but remember that they're support units. It's still much more important to have good positioning with your army." />
  <row Id="13705" PostHistoryTypeId="2" PostId="5954" RevisionGUID="633c3703-e91d-49af-a404-c381ace7b76b" CreationDate="2010-08-20T16:51:21.537" UserId="3021" Text="I understand the advantages warp gates have over gateways, but I'm having a horrible time trying to use them effectively.  With gateways it is very easy using just hotkeys to queue up more troops while you're microing a fight.  However, with warp gates, not only can you not queue production, but you have to jump the map to wherever your pylon is in order to warp in more troops.  At best this is distracting, and at worst it can lose you a battle if your attention is diverted at a critical moment.  Or, like me, you forget to be building troops and your minerals pile up.&#xD;&#xA;&#xD;&#xA;I know one good solution is to bring a warp prism with your army and warp troops directly onto the battlefield.  I'm more worried about that early-midgame period--probably the first battle of the game--before you have a robotics facility.  (Plus, I don't want to be forced to go robotech every game.)&#xD;&#xA;&#xD;&#xA;So what do other Protoss players do?  How do you take advantage of the warp gates despite the extra attention they require?" />
  <row Id="13706" PostHistoryTypeId="1" PostId="5954" RevisionGUID="633c3703-e91d-49af-a404-c381ace7b76b" CreationDate="2010-08-20T16:51:21.537" UserId="3021" Text="What is the most effective way to use warp gates?" />
  <row Id="13707" PostHistoryTypeId="3" PostId="5954" RevisionGUID="633c3703-e91d-49af-a404-c381ace7b76b" CreationDate="2010-08-20T16:51:21.537" UserId="3021" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="13708" PostHistoryTypeId="2" PostId="5955" RevisionGUID="1364d711-04c9-4f9f-87e7-0256e7e7874e" CreationDate="2010-08-20T16:54:28.740" UserId="2882" Text="I did some searching on Wikipedia and found 2 games which use battlemechs in the last 2-3 years and 5 in the last 4 years. The two newest ones are Overturn for the Nintendo Wii and Armored Core: For Answer on the Playstation 3 and Xbox 360. There are also two Gundam games that came out in 2006-2007, one for the Wii and one for the Playstation 3. Lastly, Chrome Hounds came out in 2006 for the Xbox 360.&#xD;&#xA;&#xD;&#xA;In addition to that, there's a new Armored Core game which is supposed to be released later this year and a new Mechwarrior game for which video has been released but for which there is no release date.&#xD;&#xA;&#xD;&#xA;The reason I went back to 2006 with my answer is that G4 (at least used to) have a habit of rerunning X-Play, their review show.  Hope this helps." />
  <row Id="13709" PostHistoryTypeId="2" PostId="5956" RevisionGUID="eab7094c-99c1-438e-90be-10631fdf3c5a" CreationDate="2010-08-20T16:55:07.040" UserId="126" Text="the [W] key selects all warp gates, no matter where you are. This allows you to constantly warp in units when needed. The icon in the lower right corner of the view area also selects warp gates, and tells you how many are ready to produce a unit.&#xD;&#xA;&#xD;&#xA;Also, some players hotkey a pylon near their front line to deploy troops quickly." />
  <row Id="13710" PostHistoryTypeId="6" PostId="5319" RevisionGUID="afcbbd84-c4be-4580-a5bc-29aa685f2e8b" CreationDate="2010-08-20T16:55:25.760" UserId="1234" Comment="edited tags" Text="&lt;pc&gt;&lt;plants-vs-zombies&gt;&lt;resolution&gt;" />
  <row Id="13711" PostHistoryTypeId="2" PostId="5957" RevisionGUID="49e1774a-5aaa-47de-8480-bf1e1adbede1" CreationDate="2010-08-20T16:56:17.990" UserId="1719" Text="You have many options here.  Many protoss players use proxy pylons placed in strategic locations on the map so you don't have to divert your attention too far away from the battle in order to warp in new units.  You can even go so far as to bring a probe with you in battle to make pylons a short distance behind your army to help warp in units and also provide supply for the large army you're creating.&#xD;&#xA;&#xD;&#xA;Hot keys can be used to great effect here if you practice a bit.  Double-tapping a hotkey will center the screen on that location, so if you have a pylon or other unit near a pylon where you want to warp hotkeyed, you can center location on it with a hotkey, hit W (to select all your warpgates), shift+click a bunch, and then double-tap a hot key to go back to your army in a second or so with practice.&#xD;&#xA;&#xD;&#xA;Remember also that it's generally a good idea not to queue units, so warp gates enforcing this is a good way to practice your macro for other protoss production buildings and if you ever plan on playing Terran.  You generally want to be spending your minerals on things you get now, rather than things you will get later.  This is an important point which is mentioned often by Day9 in his tutorial casts.&#xD;&#xA;&#xD;&#xA;Most of all, just keep practicing." />
  <row Id="13712" PostHistoryTypeId="2" PostId="5958" RevisionGUID="d16c2892-fb8d-4c33-9341-567d4146d562" CreationDate="2010-08-20T17:27:44.410" UserId="3045" Text="Haven't played War3 in a bit, but here's some suggestions.&#xD;&#xA;&#xD;&#xA; - Human: Use a Mountain King. Bolt him as soon as he shows up, call the militia and surround him. This will probably make him retreat.&#xD;&#xA;&#xD;&#xA; - Undead: I suggest a Death Night, since you can use coil both to heal your workers and nuke him. Just try to surround him with the hero and the ghouls and hit him as much as possible. Upgrading a Ziggurat to a Nerubian Tower helps too.&#xD;&#xA;&#xD;&#xA; - Orc: Put your peons in the burrows and he won't have much to kill. All heroes can put a good fight against him, but I prefer a Far Seer with wolves or another Blademaster.&#xD;&#xA;&#xD;&#xA; - Elves: Hardest race to deal with this kind of harassment. Use a Demon Hunter with Mana Burn, or a Warden with Shadow Strike. Don't keep your workers close together, and try to put them near wells so they can heal. If you're going to lose a worker, try to detonate and remove some of the enemy's mana.&#xD;&#xA;&#xD;&#xA;In all cases, micromanaging workers to get them away from the Blademaster is important, as is micromanaging the units attacking the Blademaster.&#xD;&#xA;" />
  <row Id="13713" PostHistoryTypeId="2" PostId="5959" RevisionGUID="168fecb1-523b-4fac-ad6b-bf7ae7ee3a0f" CreationDate="2010-08-20T17:29:21.163" UserId="2578" Text="I'm only familiar with the SC1 editor, so I'm sure there's a better way to do this in SC2, but one way would be to set a trigger on an SCV carrying minerals into a zone *(slightly larger than your command center)* that follows your command center, and have the trigger remove the minerals the SCV is carrying and add some amount to that user's total.&#xD;&#xA;&#xD;&#xA;A different handicapping-option would be to automatically remove X minerals/gas from your total every few seconds, where X increases over time.  You could also conditionally spawn high-yield minerals near your buddies' bases." />
  <row Id="13714" PostHistoryTypeId="5" PostId="3667" RevisionGUID="0903858b-d41a-43e5-b7b4-bf647c9ccddf" CreationDate="2010-08-20T17:39:45.967" UserId="336" Comment="Added a link to the Blizzard blog that confirms this answer as correct." Text="Campaign progress is stored online. Swapping computers (or reinstalling) shouldn't affect that.&#xD;&#xA;&#xD;&#xA;Now that I think about it, I'm not sure if you can save a game in the middle of a mission like you could in SC1, and if so, I'm not sure if that would be saved. But completed missions are completed on other computers.&#xD;&#xA;&#xD;&#xA;Update:&#xD;&#xA;I have noticed some things that just don't get saved. Like if you finish a mission, then just purchase armory upgrades, then quit. It doesn't always save the armory upgrades. When the campaign is continued, it picks back up immediately after finishing the previous level. But this happens even on the same computer, and isn't any worse if you reinstall StarCraft II&#xD;&#xA;&#xD;&#xA;Blizzard on Starcraft 2 Save Games: [Starcraft 2 Blog][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/blog/601771" />
  <row Id="13715" PostHistoryTypeId="2" PostId="5960" RevisionGUID="db2e44e1-44bd-47eb-b479-619341b76030" CreationDate="2010-08-20T17:59:45.327" UserId="102" Text="I actually dislike almost every answer thus far, as they all get at pieces of what's going on, but even together too much is missing.&#xD;&#xA;&#xD;&#xA;Let's start with the cost of a gas steal.  If we assume that this is a scouting worker that would not have been mining anyway then the costs are as follows:&#xD;&#xA;&#xD;&#xA; - Protoss -&gt; 75 Minerals&#xD;&#xA; - Terran -&gt; 75 Minerals + 30 Build time (which if your worker would have survived is 30 minerals)&#xD;&#xA; - Zerg -&gt; 75 Minerals + 20 Build time for new drone (which if your worker would have survived is 20 minerals)&#xD;&#xA;&#xD;&#xA;So we can see that for Terran this is actually a more costly strategy.  What's more if he wants to monopolize your gas you're looking at even higher costs for Terran and Zerg.  &#xD;&#xA;&#xD;&#xA;Now if a gas steal is so expensive, why are people doing it?  There are a couple reasons:&#xD;&#xA;&#xD;&#xA; - Prevent early cheese (Banshee, Reaper, Void Ray)&#xD;&#xA; - Force you down a certain build&#xD;&#xA; - Scouting purposes&#xD;&#xA;&#xD;&#xA;For Zerg that third one is most common, and if you're not cheesing I suppose you don't have to worry about the first, so let's focus on that second one, as its the really dangerous one.  If you're playing Terran (for example) and a Zerg steals both your gas, its likely you're going to see some quick Roach or Baneling play.  So take this into account.&#xD;&#xA;&#xD;&#xA;The most reasonable response to a Gas steal, is to take your other Gas.  In a worst case scenario, you've wasted as much on Gas extraction as he has.  Now don't go overboard and start building gas at 13 on every game, only when he takes one of your gas.&#xD;&#xA;&#xD;&#xA;So what if he takes both?  In your example the Terran player spent 210 Minerals on gaining a Gas monopoly.  As a result he can't easily mount a significant offensive.  In this situation, Chrono boosting out a couple Zealots to clear your gas, while using your excess minerals to get a Cybernetics Core and possibly move into 3 Gate is a perfectly reasonable response.&#xD;&#xA;&#xD;&#xA;He's seriously handicapped himself; your strategy is largely unaffected, and you'll be in good position once your gas starts up.  In this scenario he's really at a disadvantage.&#xD;&#xA;&#xD;&#xA;Now you might consider, what happens if he sends a Reaper?  Early Reaper play requires a significant economic sacrifice, as does a Gas steal, so the presence of one will necessarily delay the other.  If he's stealing both your gas, he doesn't have the economy for a super fast Reaper.  Now he can still build one, but it probably won't arrive till you have your Core and a couple Zealots up (and probably the Refineries down).&#xD;&#xA;&#xD;&#xA;What people do need to watch for, in a gas steal, is something like Protoss stealing both gas vs Terran.  This will naturally force Terran into a more Marine centric build which the Protoss can exploit with a Zealot heavy Immortal timing push.  In that scenario I would suggest throwing down extra Barracks (without add ons obviously) and pumping out Marines to clear out the gas.  These extra Barracks can then get Techlabs, and you should be able to field a decent sized Marauder/Marine force by the time he arrives." />
  <row Id="13716" PostHistoryTypeId="5" PostId="5918" RevisionGUID="9a539ca1-aad8-4afd-b4d8-63eb4fd6a885" CreationDate="2010-08-20T18:31:13.347" UserId="118" Comment="I found teh boxy thingz!" Text="Marking the stone to be dumped(&lt;kbd&gt;k&lt;/kbd&gt;-&lt;kbd&gt;d&lt;/kbd&gt;) should get rid of it, even it's not immediate. You can also try to &lt;kbd&gt;b&lt;/kbd&gt;uild a (&lt;kbd&gt;C&lt;/kbd&gt;)&lt;kbd&gt;f&lt;/kbd&gt;loor at that square using that material, as that will usually just use that stone. &lt;strike&gt;If you actually mean a natural boulder above ground, then &lt;kbd&gt;d&lt;/kbd&gt;esignate it to be &lt;kbd&gt;s&lt;/kbd&gt;moothed.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;EDIT: Nice pic. ;)" />
  <row Id="13717" PostHistoryTypeId="2" PostId="5961" RevisionGUID="33dbdd1a-fe71-4397-b38d-0480f9c13760" CreationDate="2010-08-20T18:36:55.207" UserId="1777" Text="Dodge. A quick hop away from the enemy (or a sidestep) is almost always enough to get you out of reach, before the blow has time to strike.&#xD;&#xA;&#xD;&#xA;To dodge, suddenly begin moving away from the enemy and press the dodge button at the same time. The dodge button is **`A`** on the Xbox 360, **`X`** on the PS3 and &lt;kbd&gt;Space&lt;/kbd&gt; on the PC." />
  <row Id="13718" PostHistoryTypeId="2" PostId="5962" RevisionGUID="67b1fd37-696d-4a2c-8f8b-e318cec459ac" CreationDate="2010-08-20T18:58:26.020" UserId="1500" Text="Since nobody else has mentioned it yet...armor upgrades. The interceptor fires 2 attacks that do 5 damage each unupgraded. With a maximum of 8 interceptors per carrier, *each +1 to armor reduces the total damage the carrier does by 16 per wave of interceptors*. Most anti-air units will do fairly well if you spend an equal amount on them, especially if you can stay ahead in upgrades. Corrupter and vikings are especially effective." />
  <row Id="13719" PostHistoryTypeId="5" PostId="4313" RevisionGUID="a8611482-99ee-4c26-b229-736ee302aff7" CreationDate="2010-08-20T18:59:40.450" UserId="1688" Comment="Added more details on ISK generation" Text="Yes, it can definitely be done.  &#xD;&#xA;You can buy a [30-day PLEX](http://www.eve-central.com/home/quicklook.html?typeid=29668) for 300M ISK.  &#xD;&#xA;You can make 300M ISK in a couple hours if you know what you're doing.  &#xD;&#xA;The only difficulty is in that &quot;know what you're doing&quot; part.  &#xD;&#xA;Instead of actively playing (which can easily take more than a couple hours a week) you need to utilize all the mehods of generating income while offline.  Research Agents, Planetary Infrastructure, and The Market are the three biggies.  &#xD;&#xA;You'll need a while to set all that up, but the Steam &quot;21-day free intro to EVE&quot; (assuming that's still running) should be enough.  And you'll have to play a bit more than a couple hours a week to get it up and running, too.  &#xD;&#xA;Warning: Some mission grinding to increase faction standing will likely be required.&#xD;&#xA;&#xD;&#xA;On the whole though, I'd say that if your &quot;addiction&quot; only means a couple hours a week, then you haven't got any addiction to speak of.  8 )&#xD;&#xA;&#xD;&#xA;This does bring up the valid question of how to use those three methods to generate 300M/month.&#xD;&#xA;&#xD;&#xA;**How to make ISK while offline**  &#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Use the market to generate income  &#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Use the market to buy things you need and sell things you don't need.  This will teach you the basics of how it works: buy orders and sell orders.  Also explore the 'details' secion where you can see the volume traded per day and the low and high prices that day.  Notice the systems that the majority of buy and sell orders are based in, this is the 'regional market hub'.  &#xD;&#xA;&lt;li&gt;Find items that have a high trade volume in your region and that you can post a low buy order for.  Post a buy order.  &#xD;&#xA;&lt;li&gt;Collect your purchases, transport them to the market hub (or anywhere that you can get a good price for them) and post a sell order for them.  People will pay a good price if you're selling the item they want at the station they want.  &#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;&lt;li&gt;Develop Planetary Infrastructure&#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Use the market to find a planetary resource that sells well in your area.&#xD;&#xA;&lt;li&gt;Find a planet that you can produce that item on, drop a Command Center on it, build extractors (and factories if necessary) to produce that item.&#xD;&#xA;&lt;li&gt;Keep those extractors running on 5 or 23 hour cycles depending on how long it will be till you can set them again.  &#xD;&#xA;&lt;li&gt;Post low buy orders for all the planetary resources you're producing on your planet as detailed in 1-2.  This is a good alternate source of resources if you can't set your extractors every 5 hours (and really, who can?)  &#xD;&#xA;&lt;li&gt;Transport resources you've purchased cheaply to the planet, take away resources you've created on the planet.  Sell those resources as detailed in 1-3.  &#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;&lt;li&gt;Get Research Agents&#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Find corporations in your area that have R&amp;D agents.  Get the best R&amp;D agents you can.  Research the Datacore items they can produce for you, look on the market for which one is the most profitable in your area, start the research.  Drop a pile of Tritanium in the station where the agent is.  &#xD;&#xA;&lt;li&gt;Run missions for those corporations to raise your standings with them.  Note: The missions that Research Agents give once a day count towards the 16 you need to get a storyline mission.  Try to get the storyline mission from an agent in the R&amp;D corp.  &#xD;&#xA;&lt;li&gt;Once the higher standings you've achieved give you access to higher quality R&amp;D agents, stop the research with the old and inferior agent and start up a new research project with the new and improved agent.  &#xD;&#xA;&lt;li&gt;Collect datacores every now and then, sell them as detailed in 1-3.&#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;Note that market ability is the key skill here, all other methods are merely ways of cheaply generating things that you can then sell on the market for a nice profit.  Market ability only takes a couple hours to train on your character, but your personal skills at it will develop for years and years.&#xD;&#xA;" />
  <row Id="13720" PostHistoryTypeId="2" PostId="5963" RevisionGUID="bb1fb8b2-f7bf-4011-911f-b8c88109a868" CreationDate="2010-08-20T19:14:06.863" UserId="2346" Text="This isn't a delightful answer, but it can work. Install virtual box and see if you can get it running on a linux OS (advisably Ubuntu) through wine or if you have a copy of an older windows OS try that. it might work and you can get it working on your primary PC that way. I'll see if there are any other was around this. " />
  <row Id="13721" PostHistoryTypeId="5" PostId="5962" RevisionGUID="d170f1da-ddf7-4063-906c-14926700eb1f" CreationDate="2010-08-20T19:19:17.257" UserId="1500" Comment="added 291 characters in body" Text="Since nobody else has mentioned it yet...armor upgrades. The interceptor fires 2 attacks that do 5 damage each unupgraded. With a maximum of 8 interceptors per carrier, *each +1 to armor reduces the total damage the carrier does by 16 per wave of interceptors*. Most anti-air units will do fairly well if you spend an equal amount on them, especially if you can stay ahead in upgrades. Corrupter and vikings are especially effective.&#xD;&#xA;&#xD;&#xA;Edit for example: Corrupters start with 2 armor, if your air armor upgrade is one ahead of the carriers' air attack upgrades then each wave of interceptors will do a mere 32 damage (80 - 16 * 3).&#xD;&#xA;If their attack is 1 ahead of your armor, your corrupters instead take 64 damage per wave." />
  <row Id="13722" PostHistoryTypeId="5" PostId="5918" RevisionGUID="f9cea411-a00d-4885-b260-2e7ed754dbb5" CreationDate="2010-08-20T19:23:59.510" UserId="39" Comment="I had to channel and build a floor over the hole to clear the rock." Text="Marking the stone to be dumped(&lt;kbd&gt;k&lt;/kbd&gt;-&lt;kbd&gt;d&lt;/kbd&gt;) should get rid of it, even it's not immediate.  &#xD;&#xA;&#xD;&#xA;You can also try to &lt;kbd&gt;b&lt;/kbd&gt;uild a (&lt;kbd&gt;C&lt;/kbd&gt;)&lt;kbd&gt;f&lt;/kbd&gt;loor at that square using that material, as that will usually just use that stone.  &#xD;&#xA;&#xD;&#xA;You can also channel the tile the stone is sitting on then build a floor over the hole.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;If you actually mean a natural boulder above ground, then &lt;kbd&gt;d&lt;/kbd&gt;esignate it to be &lt;kbd&gt;s&lt;/kbd&gt;moothed.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;EDIT: Nice pic. ;)" />
  <row Id="13723" PostHistoryTypeId="5" PostId="5918" RevisionGUID="573e68b6-62a9-4191-a3bb-80f5b0c07e7d" CreationDate="2010-08-20T19:31:58.310" UserId="118" Comment="added 71 characters in body" Text="Marking the stone to be dumped(&lt;kbd&gt;k&lt;/kbd&gt;-&lt;kbd&gt;d&lt;/kbd&gt;) should get rid of it, even it's not immediate.  &#xD;&#xA;&#xD;&#xA;You can also try to &lt;kbd&gt;b&lt;/kbd&gt;uild a (&lt;kbd&gt;C&lt;/kbd&gt;)&lt;kbd&gt;f&lt;/kbd&gt;loor at that square using that material, as that will usually just use that stone.  &#xD;&#xA;&#xD;&#xA;You can also &lt;kbd&gt;d&lt;/kbd&gt;esignate to &lt;kbd&gt;c&lt;/kbd&gt;hannel the tile the stone is sitting on then &lt;kbd&gt;b&lt;/kbd&gt;uild a (&lt;kbd&gt;C&lt;/kbd&gt;)&lt;kbd&gt;f&lt;/kbd&gt;loor over the hole.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;If you actually mean a natural boulder above ground, then &lt;kbd&gt;d&lt;/kbd&gt;esignate it to be &lt;kbd&gt;s&lt;/kbd&gt;moothed.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;EDIT: Nice pic. ;)" />
  <row Id="13725" PostHistoryTypeId="5" PostId="5945" RevisionGUID="236d3486-0743-474d-98a1-34110ed1e8d2" CreationDate="2010-08-20T20:19:44.140" UserId="56" Comment="deleted 3 characters in body" Text="You designate a garbage dump zone in only one tile using &lt;kbd&gt;i&lt;/kbd&gt;-&lt;kbd&gt;g&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;Then you give the order to &lt;kbd&gt;d&lt;/kbd&gt;ump the stones you want to dump, or use mass dump: &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;d&lt;/kbd&gt;. They will all be stored and forbidden on that one tile. To use them you'll have to un&lt;kbd&gt;f&lt;/kbd&gt;orbid them or use mass reclaim: &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;b&lt;/kbd&gt;-&lt;kbd&gt;c&lt;/kbd&gt;." />
  <row Id="13726" PostHistoryTypeId="5" PostId="5944" RevisionGUID="26173e98-4b0e-4d14-a378-27141186bf2e" CreationDate="2010-08-20T20:21:16.807" UserId="56" Comment="Added related link" Text="&gt; **Related:**  &#xD;&#xA;&gt; [How do I collect rocks in Dwarf Fortress](http://gaming.stackexchange.com/questions/1259/how-do-i-collect-rocks-in-dwarf-fortress)  &#xD;&#xA;&#xD;&#xA;I've heard of a technique for dealing with the large amounts of stone is something about a single tile being a trash can for everything.  How does this work?" />
  <row Id="13727" PostHistoryTypeId="2" PostId="5964" RevisionGUID="991d5f0e-9560-4121-a0fb-d939de0c5cb6" CreationDate="2010-08-20T20:26:01.913" UserId="121" Text="What is the Destiny Cloud Fist build?  I've heard SC2 players talking about it." />
  <row Id="13728" PostHistoryTypeId="1" PostId="5964" RevisionGUID="991d5f0e-9560-4121-a0fb-d939de0c5cb6" CreationDate="2010-08-20T20:26:01.913" UserId="121" Text="What is the Destiny Cloud Fist build?" />
  <row Id="13729" PostHistoryTypeId="3" PostId="5964" RevisionGUID="991d5f0e-9560-4121-a0fb-d939de0c5cb6" CreationDate="2010-08-20T20:26:01.913" UserId="121" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="13731" PostHistoryTypeId="2" PostId="5965" RevisionGUID="2ea66a1a-44df-4922-934f-167fa6762d7c" CreationDate="2010-08-20T20:29:18.303" UserId="2986" Text="H to the Usky Husky came up with it when casting a game.  It describes the standard terran 1/1/1 build which is 1 barracks, 1 factory and 1 starport.&#xD;&#xA;&#xD;&#xA;I can't recall which game it was but here is his channel:&#xD;&#xA;&#xD;&#xA;[Husyky's Youtube channel][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/HuskyStarcraft" />
  <row Id="13734" PostHistoryTypeId="2" PostId="5966" RevisionGUID="98a64c17-1463-4255-999d-a953f516e80a" CreationDate="2010-08-20T20:38:56.690" UserId="3048" Text="Hi! Is there any method to play mp3 via voice/teamspeak in Counter Strike? So not to send my own speak, but an mp3?" />
  <row Id="13735" PostHistoryTypeId="1" PostId="5966" RevisionGUID="98a64c17-1463-4255-999d-a953f516e80a" CreationDate="2010-08-20T20:38:56.690" UserId="3048" Text="Counter Strike (1.6/Source) Voice" />
  <row Id="13736" PostHistoryTypeId="3" PostId="5966" RevisionGUID="98a64c17-1463-4255-999d-a953f516e80a" CreationDate="2010-08-20T20:38:56.690" UserId="3048" Text="&lt;counter-strike-source&gt;&lt;counter-strike&gt;" />
  <row Id="13737" PostHistoryTypeId="6" PostId="5966" RevisionGUID="cfd556aa-c0b8-451f-87d1-da194151d86c" CreationDate="2010-08-20T20:39:45.847" UserId="56" Comment="edited tags; added 1 characters in body; edited tags" Text="&lt;counter-strike-source&gt;&lt;voice-chat&gt;&lt;counter-strike&gt;" />
  <row Id="13738" PostHistoryTypeId="5" PostId="5966" RevisionGUID="cfd556aa-c0b8-451f-87d1-da194151d86c" CreationDate="2010-08-20T20:39:45.847" UserId="56" Comment="edited tags; added 1 characters in body; edited tags" Text="Hi! Is there any way to play an MP3 via voice/TeamSpeak in Counter Strike? So not to send my own speech, but an MP3?" />
  <row Id="13739" PostHistoryTypeId="2" PostId="5967" RevisionGUID="4883ea33-1e28-42d0-9b54-6d7147e165f5" CreationDate="2010-08-20T20:43:50.333" UserId="3047" Text="I played this NES (maybe Famicom) game just once when I was, like, ten. And I only played it for, like, fifteen minutes.  &#xD;&#xA;I have no idea what its title was, and I looked through that huge list of NES &amp; Famicom games on Wikipedia, opening every link that looked even remotely suspicious, and yet couldn't find anything.&#xD;&#xA;&#xD;&#xA;It was sort of a quest, where you find use for various objects.  &#xD;&#xA;The main character was a boy. I reckon he had a [propeller cap](http://www.google.com/images?q=propeller+cap&amp;um=1&amp;ie=UTF-8&amp;source=univ&amp;ei=feRuTMsThaQ4xprxsAs&amp;sa=X&amp;oi=image_result_group&amp;ct=title&amp;resnum=1&amp;ved=0CCwQsAQwAA&amp;biw=1004&amp;bih=635), but I might be wrong.  &#xD;&#xA;Located quite at the very beginning of the game was a big water tank with scissors at the very bottom. You were supposed to figure out how to get the scissors to cut a rope hanging nearby.  &#xD;&#xA;Yep, that's pretty much everything. I couldn't manage to get the scissors back then.&#xD;&#xA;&#xD;&#xA;It's not Addams family, nor is it Dizzy.&#xD;&#xA;&#xD;&#xA;I thought there wasn't that many quest-like games for NES, so I was a bit surprised at my failure to find it many years later. Please help :)" />
  <row Id="13740" PostHistoryTypeId="1" PostId="5967" RevisionGUID="4883ea33-1e28-42d0-9b54-6d7147e165f5" CreationDate="2010-08-20T20:43:50.333" UserId="3047" Text="Help identifying a NES adventure game" />
  <row Id="13741" PostHistoryTypeId="3" PostId="5967" RevisionGUID="4883ea33-1e28-42d0-9b54-6d7147e165f5" CreationDate="2010-08-20T20:43:50.333" UserId="3047" Text="&lt;old-games&gt;&lt;nes&gt;&lt;searching&gt;" />
  <row Id="13742" PostHistoryTypeId="2" PostId="5968" RevisionGUID="4cb25cab-0dc5-45d2-8927-bbf126befe2f" CreationDate="2010-08-20T20:44:56.930" UserId="2578" Text="Yes, just use [hlss][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hlss.us" />
  <row Id="13743" PostHistoryTypeId="2" PostId="5969" RevisionGUID="40c18e09-7477-4129-9160-0ca001a0385b" CreationDate="2010-08-20T20:46:13.290" UserId="56" Text="Yes, it is possible to do this over Counter Strike. This site has all the info you need: [HLSS][1].&#xD;&#xA;&#xD;&#xA;Here's a couple of guides:&#xD;&#xA;&#xD;&#xA;[Counter-Strike 1.6][2]  &#xD;&#xA;[Counter-Strike: Source][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hlss.us/&#xD;&#xA;  [2]: http://www.hlss.us/setuphlss/index.php?p=1&#xD;&#xA;  [3]: http://www.hlss.us/setuphlss/index.php?p=15" />
  <row Id="13744" PostHistoryTypeId="6" PostId="5967" RevisionGUID="126f0d0a-d86a-46fe-af7a-b0602e519a4e" CreationDate="2010-08-20T20:49:06.577" UserId="3047" Comment="retagged" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;nes&gt;" />
  <row Id="13745" PostHistoryTypeId="5" PostId="5948" RevisionGUID="5c3b7994-e1e3-4fc1-a043-6b9791984c9f" CreationDate="2010-08-20T20:52:33.123" UserId="122" Comment="Made it less about other users and more about other answers." Text="The purpose of a gas steal in SC1 is to interfere with your normal build order and force you to use a terrible BO, like 2 gate. Hence going 2 gate would play completely into the enemy's hands - this is why [StrixVaria's answer][1] is terrible in my opinion. Moreover, SC2 foiled the purpose of the gas steal by giving you 2 geysers!&#xD;&#xA;&#xD;&#xA;2gate is a terrible, terrible, BO. An early zealot advantage does nothing versus a terran opponent, who can wall in, and will put you in danger by delaying your sentry.&#xD;&#xA;&#xD;&#xA;[Mark's advice][2] is much better.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/4969/starcraft-2-opponent-built-refinery-in-my-base/4971#4971&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/4969/starcraft-2-opponent-built-refinery-in-my-base/5027#5027" />
  <row Id="13746" PostHistoryTypeId="2" PostId="5970" RevisionGUID="b5cd55dc-898d-4dd2-87f6-86f96486669c" CreationDate="2010-08-20T21:11:00.620" UserId="1576" Text="If it is anything like the color issues that Age of Kings has with Win 7 64 bit, you could try going to the Task Manager and ending the explorer.exe task, and then going back into the game.&#xD;&#xA;&#xD;&#xA;With Age of Kings, you could start the game, ALT-TAB back to Windows, open the task manager and end process on explorer.exe  you will lose all the Windows toolbars and things when you do it, but you can then ALT-TAB back into the game and the colors should be fixed.  (In Age of Kings the graphics errors made the water bright purple.)&#xD;&#xA;&#xD;&#xA;If you leave the task manager up, once you are done with the game you can just go to run and type explorer.exe to get Windows back up again." />
  <row Id="13747" PostHistoryTypeId="2" PostId="5971" RevisionGUID="3b4af955-b817-4bd6-a6d1-320f2c3cd6fd" CreationDate="2010-08-20T21:13:17.997" UserId="2342" Text="One game to fit the description would be Treasure Master&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ax80u.png&#xD;&#xA;I've never played the game, but I know there are scissors in water." />
  <row Id="13748" PostHistoryTypeId="5" PostId="5948" RevisionGUID="48cb800c-b036-4310-97f9-8e8775c073ba" CreationDate="2010-08-20T21:14:36.810" UserId="122" Comment="Previous comments were off-topic and removed." Text="The purpose of a gas steal in SC1 is to interfere with your normal build order and force you to use a terrible BO, like 2 gate. Hence going 2 gate would play completely into the enemy's hands - this is why [StrixVaria's answer][1] is terrible in my opinion. Moreover, SC2 foiled the purpose of the gas steal by giving you 2 geysers!&#xD;&#xA;&#xD;&#xA;2 gate is a terrible, terrible, BO. An early zealot advantage does nothing versus a terran opponent, who can wall in, and will put you in danger by delaying your sentry.&#xD;&#xA;&#xD;&#xA;[Mark's advice][2] is much better.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/4969/starcraft-2-opponent-built-refinery-in-my-base/4971#4971&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/4969/starcraft-2-opponent-built-refinery-in-my-base/5027#5027" />
  <row Id="13749" PostHistoryTypeId="2" PostId="5972" RevisionGUID="a0a97b55-71d3-444c-89d3-dc2a0014c682" CreationDate="2010-08-20T21:24:44.030" UserId="126" Text="I don't believe that there is a website that has done this yet, but one could be made, though it would not be as accurate without the census being available." />
  <row Id="13750" PostHistoryTypeId="2" PostId="5973" RevisionGUID="3771ea25-a474-4f60-b0c7-3ff7483e672f" CreationDate="2010-08-20T21:54:04.497" UserId="2285" Text="They are different point types. They more for &quot;show&quot;, they do not have value, the points that you see there can not be used to buy stuff sadly.&#xD;&#xA;&#xD;&#xA;To get points listed on your Bioware account you have to buy them, I tried finding a link but they moved there site around. If you look on the community site you can log in and then buy points." />
  <row Id="13751" PostHistoryTypeId="6" PostId="5762" RevisionGUID="85230863-1340-4930-8693-7c399bb26c0b" CreationDate="2010-08-20T21:54:45.977" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;blizzard&gt;" />
  <row Id="13752" PostHistoryTypeId="2" PostId="5974" RevisionGUID="7790ba0d-c8ca-40bc-90bf-ffcc782397ba" CreationDate="2010-08-20T22:30:45.373" UserId="2262" Text="I think I figured out my problem.  I'd been beating a past coverage percentage, but not the high score.  If I beat the previous high score, then both the coverage percentage and high score are saved.  " />
  <row Id="13753" PostHistoryTypeId="5" PostId="5582" RevisionGUID="7c86847a-38cb-4e7c-bab7-4a296120307a" CreationDate="2010-08-20T22:52:36.747" UserId="1721" Comment="Included sound testing" Text="An easy way, which you may consider cheating, is using a [map viewer][1].&#xD;&#xA;&#xD;&#xA;Otherwise in terms of looking for signs while in-game without a viewer, there are at least two ways:&#xD;&#xA;&#xD;&#xA; 1. Find mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of http://www.minecraftwiki.net/wiki/Dungeons):&#xD;&#xA;&#xD;&#xA;![Image of a mossy cobblestone block][2]&#xD;&#xA;&#xD;&#xA; 2. Listen for zombie sounds underground. They love to growl and you can hear them through walls, making them easy to find. There's a chance that you'll find an underground cave or a dungeon near them.&#xD;&#xA;&#xD;&#xA;Although I'm just guessing, levels have relatively little pattern between components like caves and veins ([Notch only worked on biomes recently][3]) so dungeons might be completely randomly placed, even near the top of the levels (see http://www.youtube.com/watch?v=bW0R823bLs4). I'd guess that deeper down you have a better chance, because dungeons would be a huge problem for early gameplay if they had a high chance of appearing on upper ground.&#xD;&#xA;&#xD;&#xA;EDIT: So I tested dungeon sounds and ominous sounds of air blowing through tunnels and ghostly moans play when you approach dungeons, but not immediately beside them. Creepy sounds underground may be a good indicator of dungeons or at least mobs.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Game_Tools#Map_Viewing&#xD;&#xA;  [2]: http://i.imgur.com/nXBqL.png&#xD;&#xA;  [3]: http://notch.tumblr.com/post/947642304/blah-i-failed-the-friday-update#disqus_thread" />
  <row Id="13754" PostHistoryTypeId="2" PostId="5975" RevisionGUID="3c2218e5-8145-41d9-947a-7e95a2d8a738" CreationDate="2010-08-21T00:22:18.830" UserId="3050" Text="I am trying to track down an old strategy game that I played in Windows 3.1. You could travel between solar systems and colonize planets. You were also able to construct your own ships and fight with them in turn-based combat. When designing your fleet you could select from different types of engines and weapons. The graphics were on par with Castle of the Winds. I can't remember much beyond that. If anybody can help me out with a title, it would be much appreciated." />
  <row Id="13755" PostHistoryTypeId="1" PostId="5975" RevisionGUID="3c2218e5-8145-41d9-947a-7e95a2d8a738" CreationDate="2010-08-21T00:22:18.830" UserId="3050" Text="Title of Windows 3.1 space strategy game..." />
  <row Id="13756" PostHistoryTypeId="3" PostId="5975" RevisionGUID="3c2218e5-8145-41d9-947a-7e95a2d8a738" CreationDate="2010-08-21T00:22:18.830" UserId="3050" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="13757" PostHistoryTypeId="5" PostId="1261" RevisionGUID="e8a2fd4d-a1b7-4407-b2cd-09e42d677caa" CreationDate="2010-08-21T00:33:05.390" UserId="56" Comment="Fixed warren-&gt;burrow Ξ" Text="Turn them into rock blocks (since a lot of blocks will go into a single bin in a storage room and that's much neater). Clearing *every* stone takes a long time, but you can clear certain areas using burrows:&#xD;&#xA;&#xD;&#xA; 1. Designating a burrow over the area&#xD;&#xA;    you want to clear.&#xD;&#xA; 2. Select a lowly mason who will be your exclusive stone block maker and&#xD;&#xA;    assign him to the burrow.&#xD;&#xA; 3. Build a mason's workshop inside the burrow.&#xD;&#xA; 4. Use the profiles screen on the workshop to restrict the dwarves&#xD;&#xA;    that can work there to your chosen&#xD;&#xA;    mason. (You'll need to have a&#xD;&#xA;    manager for this.) &#xD;&#xA; 5. Set make rock blocks to repeat!&#xD;&#xA;&#xD;&#xA;Your lowly mason will dutifully go about their business selecting only stone from the burrow and will automatically take breaks to sleep and eat, so this is a pretty low-maintenance method." />
  <row Id="13758" PostHistoryTypeId="2" PostId="5976" RevisionGUID="525076f7-6b0a-4ebe-92bf-6f1cacc3356e" CreationDate="2010-08-21T00:46:13.337" UserId="397" Text="Looking for games that support modded maps that can then be played with other players in multi-player matches." />
  <row Id="13759" PostHistoryTypeId="1" PostId="5976" RevisionGUID="525076f7-6b0a-4ebe-92bf-6f1cacc3356e" CreationDate="2010-08-21T00:46:13.337" UserId="397" Text="Which Xbox360 multiplayer games support user modified maps?" />
  <row Id="13760" PostHistoryTypeId="3" PostId="5976" RevisionGUID="525076f7-6b0a-4ebe-92bf-6f1cacc3356e" CreationDate="2010-08-21T00:46:13.337" UserId="397" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;mod&gt;" />
  <row Id="13761" PostHistoryTypeId="6" PostId="5976" RevisionGUID="f5380181-d080-408f-be99-af530ba30d46" CreationDate="2010-08-21T00:46:51.900" UserId="102" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;multiplayer&gt;&lt;mod&gt;" />
  <row Id="13762" PostHistoryTypeId="6" PostId="5932" RevisionGUID="395c6808-2590-408c-8ca3-75c9e61fdc28" CreationDate="2010-08-21T00:50:18.960" UserId="102" Comment="edited tags; edited tags" Text="&lt;dungeon-siege-series&gt;&lt;dungeon-siege&gt;" />
  <row Id="13763" PostHistoryTypeId="2" PostId="5977" RevisionGUID="7e60b398-a43d-41a1-9183-b0d4a5c586fd" CreationDate="2010-08-21T00:56:21.070" UserId="1925" Text="Master of Orion?&#xD;&#xA;&#xD;&#xA;I think I played the game you mention, but the name is escaping me at the moment. I want to say it was something like Star Control, but after looking that one up doesn't seem like that's it." />
  <row Id="13764" PostHistoryTypeId="2" PostId="5978" RevisionGUID="9cba68b4-deac-42dc-9a49-47d3b082101a" CreationDate="2010-08-21T00:57:23.173" UserId="102" Text="No.  The difference is only cosmetic.  Unlike Dungeon Siege 2, your appearance has no effect on your character." />
  <row Id="13765" PostHistoryTypeId="5" PostId="5977" RevisionGUID="f596add9-1520-4ced-96bd-a114d1b19662" CreationDate="2010-08-21T01:01:30.917" UserId="1925" Comment="added 209 characters in body" Text="[Master of Orion][1]?&#xD;&#xA;&#xD;&#xA;I think I played the game you mention, but the name is escaping me at the moment. I want to say it was something like [Star Control][2], but after looking that one up doesn't seem like that's it.&#xD;&#xA;&#xD;&#xA;Another potential: [Space Empires][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Master_of_orion&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Star_control&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Space_Empires" />
  <row Id="13766" PostHistoryTypeId="2" PostId="5979" RevisionGUID="ddbef4d8-a0a3-4634-bbe0-78218e32c941" CreationDate="2010-08-21T01:01:39.717" UserId="102" Text="I believe that what you want is the [MechWarrior 2: Resource Forum][1].  They even have a server for multiplayer.&#xD;&#xA;&#xD;&#xA;For those of you playing at home it does indeed use IPX.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Bonus: [MechWarrior 3][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mech2.org/forum/index.php&#xD;&#xA;  [2]: http://www.mechwarrior3.org/" />
  <row Id="13767" PostHistoryTypeId="4" PostId="5976" RevisionGUID="4cf8b84c-79fc-486a-96c3-b96bdca9abcf" CreationDate="2010-08-21T01:08:37.223" UserId="102" Comment="edited tags; edited title" Text="Are there any Xbox360 multiplayer games that support user modified maps?" />
  <row Id="13768" PostHistoryTypeId="6" PostId="5976" RevisionGUID="4cf8b84c-79fc-486a-96c3-b96bdca9abcf" CreationDate="2010-08-21T01:08:37.223" UserId="102" Comment="edited tags; edited title" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;mod&gt;" />
  <row Id="13769" PostHistoryTypeId="2" PostId="5980" RevisionGUID="43195fb4-b856-444d-a509-a111a788a420" CreationDate="2010-08-21T01:09:58.123" UserId="102" Text="To the best of my knowledge the only game which does this is Halo 3, which supports this functionality through Forge.&#xD;&#xA;&#xD;&#xA;I believe an upgrade for Forge has also been announced for Halo: Reach." />
  <row Id="13770" PostHistoryTypeId="5" PostId="5980" RevisionGUID="9195262d-b1be-4e5b-b94b-9ba445b7a6ee" CreationDate="2010-08-21T01:16:45.350" UserId="29" Comment="added 36 characters in body" Text="To the best of my knowledge the only game which does this is Halo 3, which supports this functionality through [Forge](http://halo.wikia.com/wiki/Forge).&#xD;&#xA;&#xD;&#xA;I believe an upgrade for Forge has also been announced for Halo: Reach." />
  <row Id="13771" PostHistoryTypeId="2" PostId="5981" RevisionGUID="45966146-0569-4902-a4f8-e1e39212dfdf" CreationDate="2010-08-21T01:51:44.047" UserId="1714" Text="I've seen terran put scvs into their command center and lift off, how do you put scvs into the command center?" />
  <row Id="13772" PostHistoryTypeId="1" PostId="5981" RevisionGUID="45966146-0569-4902-a4f8-e1e39212dfdf" CreationDate="2010-08-21T01:51:44.047" UserId="1714" Text="How do Terran hide SCVs within command centers?" />
  <row Id="13773" PostHistoryTypeId="3" PostId="5981" RevisionGUID="45966146-0569-4902-a4f8-e1e39212dfdf" CreationDate="2010-08-21T01:51:44.047" UserId="1714" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="13774" PostHistoryTypeId="2" PostId="5982" RevisionGUID="f87ae67a-5833-4a3d-b29c-94b87cfb3ac0" CreationDate="2010-08-21T01:57:12.257" UserId="3051" Text="There's a button on the command center's menu called load SCV's.  Just stand a bunch of SCV's near it and they'll all load in.  (You can do this while flying too)" />
  <row Id="13775" PostHistoryTypeId="2" PostId="5983" RevisionGUID="25040947-c33e-46ca-aa1b-4d049551fd59" CreationDate="2010-08-21T02:05:06.233" UserId="3051" Text="Hello Everyone,&#xD;&#xA;&#xD;&#xA;I remember playing a point and click adventure at a friends very briefly and I'm trying to remember what it is called.  I only remember a few very specific details but hopefully someone will remember. &#xD;&#xA;&#xD;&#xA;I remember you could play as a rogue type character and if you tried to lockpick your nose it would cause your character to die.  There was also a bar where if you bought a drink (I think it was called dragons' breath or something of that sort, you would also die a horrible death).&#xD;&#xA;&#xD;&#xA;That's about the extent of my memories unfortunately.&#xD;&#xA;" />
  <row Id="13776" PostHistoryTypeId="1" PostId="5983" RevisionGUID="25040947-c33e-46ca-aa1b-4d049551fd59" CreationDate="2010-08-21T02:05:06.233" UserId="3051" Text="Old point and click PC game" />
  <row Id="13777" PostHistoryTypeId="3" PostId="5983" RevisionGUID="25040947-c33e-46ca-aa1b-4d049551fd59" CreationDate="2010-08-21T02:05:06.233" UserId="3051" Text="&lt;pc&gt;&lt;old-games&gt;&lt;retro-gaming&gt;" />
  <row Id="13778" PostHistoryTypeId="2" PostId="5984" RevisionGUID="1853e76a-e12f-4734-8ff7-983c9250122f" CreationDate="2010-08-21T02:12:04.987" UserId="29" Text="You are looking for [Quest for Glory](http://en.wikipedia.org/wiki/Quest_for_Glory)." />
  <row Id="13779" PostHistoryTypeId="5" PostId="5984" RevisionGUID="ea403fb7-668b-4c1e-bf54-9a6708b02a31" CreationDate="2010-08-21T02:18:36.410" UserId="29" Comment="added 51 characters in body" Text="You are looking for [Quest_for_Glory: So You Want to Be a Hero](http://en.wikipedia.org/wiki/Hero%27s_Quest:_So_You_Want_to_Be_a_Hero)." />
  <row Id="13780" PostHistoryTypeId="5" PostId="5984" RevisionGUID="a22430a6-51ba-4774-a9b2-714b79a52f64" CreationDate="2010-08-21T02:24:37.240" UserId="29" Comment="added 301 characters in body" Text="You are looking for [Quest for Glory: So You Want to Be a Hero](http://en.wikipedia.org/wiki/Hero%27s_Quest:_So_You_Want_to_Be_a_Hero) by Sierra, which was originally released as Hero's Quest: So You Want to Be a Hero in 1989, which featured simple text based commands, and was later re-released in 1992 with &quot;point &amp; click&quot; style interface.&#xD;&#xA;&#xD;&#xA;You can actually play this game as three different classes: Fighter, Magic User, and Thief." />
  <row Id="13781" PostHistoryTypeId="6" PostId="5983" RevisionGUID="a56d3fcd-c43b-4897-9f1a-1debaf8c52de" CreationDate="2010-08-21T02:25:15.647" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;retro-gaming&gt;" />
  <row Id="13782" PostHistoryTypeId="2" PostId="5985" RevisionGUID="7eacdd98-f448-43d4-b500-6242e60dac53" CreationDate="2010-08-21T02:49:49.203" UserId="1867" Text="You can create maps in [Far Cray 2][1] and play them against players.&#xD;&#xA;&#xD;&#xA;Here is a [youtube tutorial][2] about everything you can create.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://farcry.us.ubi.com/&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=C8qa-naczjg" />
  <row Id="13783" PostHistoryTypeId="2" PostId="5986" RevisionGUID="258741cf-d311-4a0d-9aeb-1785886e2c78" CreationDate="2010-08-21T03:15:08.953" UserId="2831" Text="To me it sounds vaguely similar to [Chip's Challenge][1] or its clone [Tile World][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Chip's_Challenge&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Chip's_Challenge#Tile_World" />
  <row Id="13784" PostHistoryTypeId="2" PostId="5987" RevisionGUID="883a530e-359f-4149-b03f-e9a52fe0e37a" CreationDate="2010-08-21T03:41:21.063" UserId="32" Text="I wanted to at least figure out *how* to set the # of minerals returned per trip, as opposed to adjusting the minerals you get after the fact or something. Turns out, unless there is a better way, what I am proposing is probably not worth the effort at all!&#xD;&#xA;&#xD;&#xA;Here's my crazy roundabout solution.&#xD;&#xA;&#xD;&#xA; 1. Copy the Behaviors for &quot;Minerals (Mineral Field)&quot; and &quot;Minerals (High Yield),&quot; changing the name and modifying the (Stats -&gt; Harvest) amount to a different value.&#xD;&#xA; 1. Create a trigger with actions to remove the &quot;Minerals (Mineral Field)&quot; (or high yield) behavior from a unit and add the new behavior created in the previous step.&#xD;&#xA; 1. The trigger needs to fire from an appropriate event, which is tricky. I chose the &quot;Unit uses SCV - Gather&quot; abilities at the Approach stage, then perform the swap on &quot;Triggering ability target unit&quot; (if unit doesn't already have the new behavior).&#xD;&#xA; 1. Also, just in case, I put in a condition that the Triggering ability target unit is within a small radius of a building owned by the player in question. This pretty much ensures it will only swap stuff at your main base and expansions, and not if you just right click on someone else's mineral patches.&#xD;&#xA; 1. This feels pretty kludgey and as a programmer I am kind of sad that this was the best way I could find after an hour or so.&#xD;&#xA;&#xD;&#xA;I also put in some special sauce like only applying these changes to a player who types &quot;handicap&quot; into the chat, and also added code to un-swap the behaviors if non-handicapped players start gathering from it instead (for example if he takes over an expansion).&#xD;&#xA;&#xD;&#xA;This is a bunch of work for what I wanted! It would probably be much better to simply remove resources from the stockpile after the &quot;Unit uses ability Return Cargo&quot; event." />
  <row Id="13785" PostHistoryTypeId="5" PostId="5909" RevisionGUID="7a9aa248-a9ae-4bde-ade4-aa28f577dcb4" CreationDate="2010-08-21T06:07:40.547" UserId="2882" Comment="Made it clear that the solution works for more than just one game." Text="Recently EA released the first few Command and Conquer games for free on their website. I've downloaded and installed the first one for 64-bit (the download for 64-bit versions of Windows can be found on the installation instructions page). Anyway when I play it it looks horrible. For some reason I'm getting graphical output errors, mainly just with the FMVs, but there's also some minor ones during actual gameplay. I was wondering how to set it up to look better. I know I've done it in XP before, but I can't remember what I did. It would also be great to be able to do this with any other old games I have (like Battleground Gettysburg).&#xD;&#xA;&#xD;&#xA;EDIT: I have tried checking the &quot;Run in 256 colors mode&quot; option. It didn't change anything. I think this is because Windows was automatically doing that anyway.&#xD;&#xA;&#xD;&#xA;EDIT2: I've also tried running it in XP Mode but couldn't get it to run.&#xD;&#xA;&#xD;&#xA;EDIT3: I know it would probably help if I had screenshots, but every time I try to make one it only captures the colors that are off, with the rest of the in game screen being black. Thus they don't really help out of context for what the screen looks like.&#xD;&#xA;&#xD;&#xA;EDIT4: It turns out this question applies to other games, so I have generecized the question to better reflect this fact." />
  <row Id="13786" PostHistoryTypeId="4" PostId="5909" RevisionGUID="7a9aa248-a9ae-4bde-ade4-aa28f577dcb4" CreationDate="2010-08-21T06:07:40.547" UserId="2882" Comment="Made it clear that the solution works for more than just one game." Text="How do I get an older Windows 95/98 game to run in Windows 7 64-bit without some colors looking off" />
  <row Id="13787" PostHistoryTypeId="6" PostId="5909" RevisionGUID="7a9aa248-a9ae-4bde-ade4-aa28f577dcb4" CreationDate="2010-08-21T06:07:40.547" UserId="2882" Comment="Made it clear that the solution works for more than just one game." Text="&lt;pc&gt;&lt;old-games&gt;" />
  <row Id="13788" PostHistoryTypeId="2" PostId="5988" RevisionGUID="2ae47dee-723d-40ce-97c0-c33f51cbadf2" CreationDate="2010-08-21T06:10:04.663" UserId="3051" Text="Was it [penguin push][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There's a few online version of it [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fullgames.sk/hra.asp?id=1391&#xD;&#xA;  [2]: http://www.juggernart.com/games/free-online-penguins/penguin-push.html" />
  <row Id="13789" PostHistoryTypeId="2" PostId="5989" RevisionGUID="fbd01d4c-a8ea-4314-8daf-385e05ed2a00" CreationDate="2010-08-21T06:55:14.650" UserId="324" Text="The [official PS3 headset][1] has built in support for a high quality audio mode that standard Bluetooth headsets lack.  It also has a separate mute button which is really nice.  I have used a standard Bluetooth headset and it sounds basically the same as if you used it for your cell phone.  On Wikipedia, there is a [list of known compatible Bluetooth headsets][2].  I've never used a USB headset with it, but they are [known to work as well][3].&#xD;&#xA;&#xD;&#xA;Its worth noting that when using a single ear bluetooth headset, only the voice chat audio goes in to the earpiece speaker.  The rest of the game sound is still output to the normal audio output.  That feature is sometimes key when used with the mute button on the official headest.  I've turned on the headset, muted it, and set it on the table.  If you've played online in FPS games, its nice to not have to listen to all of the cursing sometimes.   &#xD;&#xA;&#xD;&#xA;I'm not sure how the USB headsets would work but one covering both ears that doesn't integrate the regular game audio I'd rule out.  My suspicion is that what drives the price up on the nicer sets.&#xD;&#xA;&#xD;&#xA;Based on the Amazon link, I'd say that the official one is slightly out of the price range you suggested. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/PlayStation-3-Bluetooth-Headset/dp/B001BR95PW/ref=sr_1_7?s=videogames&amp;ie=UTF8&amp;qid=1282373009&amp;sr=1-7&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_Bluetooth_headsets_compatible_with_PlayStation_3&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/PlayStation_3_accessories" />
  <row Id="13790" PostHistoryTypeId="5" PostId="5983" RevisionGUID="84c7d95e-38e4-4a3e-a984-fb59dd560c4c" CreationDate="2010-08-21T07:24:29.160" UserId="122" Comment="Fixed parenthesis location." Text="Hello Everyone,&#xD;&#xA;&#xD;&#xA;I remember playing a point and click adventure at a friends very briefly and I'm trying to remember what it is called.  I only remember a few very specific details but hopefully someone will remember. &#xD;&#xA;&#xD;&#xA;I remember you could play as a rogue type character and if you tried to lockpick your nose it would cause your character to die.  There was also a bar where if you bought a drink (I think it was called dragons' breath or something of that sort) you would also die a horrible death.&#xD;&#xA;&#xD;&#xA;That's about the extent of my memories unfortunately.&#xD;&#xA;" />
  <row Id="13791" PostHistoryTypeId="2" PostId="5990" RevisionGUID="6ee542ae-9fc5-49bb-ac48-7a3b76abea83" CreationDate="2010-08-21T07:24:57.320" UserId="816" Text="I had an elf caravan visit, do some trade and leave.  They're definitely gone, because other caravans have come and used the depot.  The elves seem to have forgotten one of their folks.  He just wanders around my farms and stockpiles.&#xD;&#xA;&#xD;&#xA;Is this a bug?  What the heck is he doing?  Might this have anything to do with our agreement to not cut more than 100 trees per year?" />
  <row Id="13792" PostHistoryTypeId="1" PostId="5990" RevisionGUID="6ee542ae-9fc5-49bb-ac48-7a3b76abea83" CreationDate="2010-08-21T07:24:57.320" UserId="816" Text="Why is there an elf hanging out in my fortress?" />
  <row Id="13793" PostHistoryTypeId="3" PostId="5990" RevisionGUID="6ee542ae-9fc5-49bb-ac48-7a3b76abea83" CreationDate="2010-08-21T07:24:57.320" UserId="816" Text="&lt;dwarf-fortress&gt;&lt;bug&gt;&lt;trading&gt;" />
  <row Id="13794" PostHistoryTypeId="2" PostId="5991" RevisionGUID="2785b6e3-2c1c-445c-93a9-4bb15cd373a1" CreationDate="2010-08-21T07:28:58.013" UserId="56" Text="Could it be your liaison? A liaison comes with each caravan looking for a chance to meet with your leader. Until they get their meeting they will just follow him around.&#xD;&#xA;&#xD;&#xA;While your leader is busy, the liaison will stay in your fortress, until you get the announcement &quot;Diplomat Stymied: A diplomat has left unhappy&quot;, or until you have the meeting." />
  <row Id="13795" PostHistoryTypeId="6" PostId="5990" RevisionGUID="5223ac8c-a969-47b5-961b-2cc281bb8b70" CreationDate="2010-08-21T07:46:57.337" UserId="816" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;trading&gt;" />
  <row Id="13796" PostHistoryTypeId="2" PostId="5992" RevisionGUID="e857ead0-0b77-47d4-850c-2ee3c091951e" CreationDate="2010-08-21T08:22:08.623" UserId="181" Text="I have played a little guitar hero and rock band for Xbox but I'm wondering if there are any good rhythm based games for PC?" />
  <row Id="13797" PostHistoryTypeId="1" PostId="5992" RevisionGUID="e857ead0-0b77-47d4-850c-2ee3c091951e" CreationDate="2010-08-21T08:22:08.623" UserId="181" Text="What are some good rhythm based games for PC?" />
  <row Id="13798" PostHistoryTypeId="3" PostId="5992" RevisionGUID="e857ead0-0b77-47d4-850c-2ee3c091951e" CreationDate="2010-08-21T08:22:08.623" UserId="181" Text="&lt;pc&gt;&lt;rhythm&gt;" />
  <row Id="13799" PostHistoryTypeId="6" PostId="5992" RevisionGUID="f78c93f1-4675-4e92-acb7-9ecb769b0367" CreationDate="2010-08-21T08:29:52.163" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;rhythm&gt;" />
  <row Id="13800" PostHistoryTypeId="2" PostId="5993" RevisionGUID="65d81161-0335-4300-b484-ad95bd3dcebf" CreationDate="2010-08-21T08:30:34.970" UserId="122" Text="[Fretz On Fire][1] is basically a free guitar hero clone for the PC.&#xD;&#xA;&#xD;&#xA;[1]:http://fretsonfire.sourceforge.net/" />
  <row Id="13801" PostHistoryTypeId="2" PostId="5994" RevisionGUID="5ac411a7-0f94-40d1-9de3-9ba8fdf5791a" CreationDate="2010-08-21T08:33:30.923" UserId="122" Text="[Audiosurf][1] is a race-like game where you need to pick up colored blobs; the shape of the race and the position of the blobs depends on the music track selected.&#xD;&#xA;&#xD;&#xA;[1]:http://www.audio-surf.com/" />
  <row Id="13802" PostHistoryTypeId="2" PostId="5995" RevisionGUID="6065af3a-995f-40d2-81c7-63fc65879062" CreationDate="2010-08-21T09:13:19.397" UserId="2188" Text="It kind of sounds like you're describing a mix of Commander Keen and [Captain Comic][1], but Captain Comic wasn't CGA either.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Captain_Comic" />
  <row Id="13803" PostHistoryTypeId="2" PostId="5996" RevisionGUID="e081d95c-33ac-4480-998f-8fa9ea2fd6da" CreationDate="2010-08-21T11:52:05.010" UserId="3053" Text="Well, if you are looking for some browser based games, [Flash Flash Revolution][1] is a good place to start.&#xD;&#xA;&#xD;&#xA;For standalone titles, I would recommend both AudioSurf and Beat Hazard, which are both for sale on Steam.&#xD;&#xA;&#xD;&#xA;If you end up enjoying AudioSurf a lot and happen to own a PS2, I would encourage you to check out Frequency and its followup title, Amplitude.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.flashflashrevolution.com/" />
  <row Id="13804" PostHistoryTypeId="2" PostId="5997" RevisionGUID="072f15e5-f558-4838-beef-258f303a6cf7" CreationDate="2010-08-21T11:52:10.797" UserId="1743" Text="Just a Flash-Game but also nice:&#xD;&#xA;[Super Crazy Guitar Maniac Deluxe 2][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/Shinki/super-crazy-guitar-maniac-deluxe-2" />
  <row Id="13805" PostHistoryTypeId="2" PostId="5998" RevisionGUID="e5eb7e01-77b6-4c10-9479-4d2bbd7066fc" CreationDate="2010-08-21T11:53:33.243" UserId="3055" Text="I recommend [Stepmania][1], a game similar to Dance Dance Revolution. It includes capabilities both for playing with an external dance mat and the computer keyboard. You may have to scavenge the net for songs to play, however.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.stepmania.com" />
  <row Id="13806" PostHistoryTypeId="2" PostId="5999" RevisionGUID="db2905c3-fd31-4fb4-9116-4d58fb567547" CreationDate="2010-08-21T12:50:20.773" UserId="3057" Text="[Performous][1] is a free cross-platform music and rhythm game. It was at start a karaoke game similar to Singstar and now enables guitar, drum and dance too. It is compatible with Stepmania, Frets on Fire and Ultrastar song files.&#xD;&#xA;&#xD;&#xA;Video is available on website.&#xD;&#xA;&#xD;&#xA;  [1]: http://performous.org &quot;Performous&quot;" />
  <row Id="13807" PostHistoryTypeId="2" PostId="6000" RevisionGUID="705697be-3997-4d66-8054-3d2d28da4b19" CreationDate="2010-08-21T13:45:25.810" UserId="44" Text="Go with windowed mode.  There is a full screen checkbox in the game options.  I have the same problem and this is what I did. " />
  <row Id="13809" PostHistoryTypeId="10" PostId="5992" RevisionGUID="8f480f70-38d5-4f53-91d8-8de53db3e5b0" CreationDate="2010-08-21T14:45:37.827" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="13810" PostHistoryTypeId="2" PostId="6002" RevisionGUID="b36ae974-bc4e-446d-bf79-88227eac33ea" CreationDate="2010-08-21T14:51:37.890" UserId="2771" Text="I'm a noob (low Bronze) player.&#xD;&#xA;&#xD;&#xA;How do you determine what your opponent up to? I have trouble keeping my scout probe alive, but analyzing what I see is even a bigger issue. Even if I scout I have pretty much no idea what the opponent is doing (with the exception of cannon, or proxy rushes)." />
  <row Id="13811" PostHistoryTypeId="1" PostId="6002" RevisionGUID="b36ae974-bc4e-446d-bf79-88227eac33ea" CreationDate="2010-08-21T14:51:37.890" UserId="2771" Text="Starcraft2: How to determine what is opponent up to?" />
  <row Id="13812" PostHistoryTypeId="3" PostId="6002" RevisionGUID="b36ae974-bc4e-446d-bf79-88227eac33ea" CreationDate="2010-08-21T14:51:37.890" UserId="2771" Text="&lt;starcraft-2&gt;" />
  <row Id="13813" PostHistoryTypeId="2" PostId="6003" RevisionGUID="314b99c8-3bc7-408f-8ec0-4cab259858e9" CreationDate="2010-08-21T14:55:16.963" UserId="102" Text="I don't know if you mean its not leveling when you level the spell or what, but here is what's supposed to happen.  Every time you put a level in Summon: Tibbers he increases in HP, Damage and his Aura (not to mention cost to summon):&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - Cost: 150 / 200 / 250 mana.&#xD;&#xA; - Magic Damage: 200 / 325 / 450 (+0.7 per ability power)&#xD;&#xA; - Tibber's Health: 1,200 / 1,600 / 2,000 health.&#xD;&#xA; - Tibber's Damage: 80 / 105 / 130&#xD;&#xA;" />
  <row Id="13814" PostHistoryTypeId="2" PostId="6004" RevisionGUID="1612097a-af86-4d66-9603-173769160719" CreationDate="2010-08-21T15:12:14.480" UserId="102" Text="I breifly discussed what key things you should look for in [another post][1], but I figure I will provide a more complete answer here, broken down by opponent's race:&#xD;&#xA;&#xD;&#xA;##Zerg##&#xD;&#xA;Things to watch for:&#xD;&#xA;  &#xD;&#xA; - When does he build his spawning pool? An early Spawning pool (eg after 10 Drones) can mean a rush or early agression, where as a later spawning pool (eg 14 Drones or after Hatch) is usually a more Economic based play&#xD;&#xA; - When does he get gas? Early gas (eg before the spawning pool) usually means speedlings, possibly a quick Lair.  If he gets his gas right after his spawning pool, this might mean some Roach play&#xD;&#xA; - When does he expand? Almost all Zerg expand, but if he doesn't you maybe looking at some 1 base Muta play.  If he does expand early (eg at 16 drones or after Spawning Pool) usually this means more Macrobased play looking for an economic advantage&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;Things to watch for:&#xD;&#xA;&#xD;&#xA; - What does he build after his first Gateway? If you see a second gateway, get ready for a early or timing push (usually 7 minute mark).  If you see a Cybernetics Core, you may still be in for a timing push or a Cheese&#xD;&#xA; - When does he get gas? A lot of Protoss will get their gas around the time of the Cybernetics Core, but if you see him getting both, that's a warning that he might be looking for Void Rays.&#xD;&#xA; - Where are all his buildings?  Protoss frequently like to hide Dark Templar Shrine and Stargate, so if you're in his base and you expect him to have more &quot;stuff,&quot; start asking yourself &quot;is he proxying?&quot;&#xD;&#xA;&#xD;&#xA;##Terran##&#xD;&#xA;Things to watch for:&#xD;&#xA;&#xD;&#xA; - Where did he build his first Barracks? If there is room for a tech lab, watch for Marauders possibly early Reapers.&#xD;&#xA; - Did he rush a Factory? A lot of Terran players will go factory right after their Barracks.  This usually signifies Hellions or Mech play, though sometimes its part of a 1:1:1 build&#xD;&#xA; - How much gas does he have? Like Protoss, a lot of Terran will take a gas after their Barracks, so that's not unusual.  However, taking 2 Gas is unusual and you should watch out for it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;This is not an exhaustive list, just some of the basic things to watch out for.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2" />
  <row Id="13815" PostHistoryTypeId="2" PostId="6005" RevisionGUID="6bd2408d-1555-4d1d-a59c-e977044b4db9" CreationDate="2010-08-21T15:47:04.183" UserId="3059" Text="I recently bought (again) Total Annihilation, with Core Contingency and Battle Tactics. Some time ago, when I played last time I was using 'Absolute Annihilation' pack. Is there anything better now? Which pack/mod is the best? And why?&#xD;&#xA;&#xD;&#xA;I know that &quot;the best&quot; is very subjective, but I'm asking on your opinions, not absolute, objective truth :)" />
  <row Id="13816" PostHistoryTypeId="1" PostId="6005" RevisionGUID="6bd2408d-1555-4d1d-a59c-e977044b4db9" CreationDate="2010-08-21T15:47:04.183" UserId="3059" Text="Which unit pack/modification of Total Annihilation to get?" />
  <row Id="13817" PostHistoryTypeId="3" PostId="6005" RevisionGUID="6bd2408d-1555-4d1d-a59c-e977044b4db9" CreationDate="2010-08-21T15:47:04.183" UserId="3059" Text="&lt;real-time-strategy&gt;&lt;mod&gt;&lt;expansions&gt;&lt;total-annihilation&gt;" />
  <row Id="13818" PostHistoryTypeId="2" PostId="6006" RevisionGUID="f260c30f-ab3f-4084-9b52-89c31accaad8" CreationDate="2010-08-21T15:58:58.353" UserId="1297" Text="Hello all,&#xD;&#xA;&#xD;&#xA;I've noticed that i still have to complete 4 regular missions out of the 26 in the campaign. However, i have no idea how to do it. When i press &quot;Continue Campaign&quot; there are no unplayed missions in the list. Also, i do not have any saves from previsou play, since i reinstalled my computer lately. Is there any way how to get to those unplayed missions without playing the whole campaign again?" />
  <row Id="13819" PostHistoryTypeId="1" PostId="6006" RevisionGUID="f260c30f-ab3f-4084-9b52-89c31accaad8" CreationDate="2010-08-21T15:58:58.353" UserId="1297" Text="How to finish all the missions in the Starcraft-2 campaign?" />
  <row Id="13820" PostHistoryTypeId="3" PostId="6006" RevisionGUID="f260c30f-ab3f-4084-9b52-89c31accaad8" CreationDate="2010-08-21T15:58:58.353" UserId="1297" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="13821" PostHistoryTypeId="2" PostId="6007" RevisionGUID="424d1878-bf95-44c7-87b1-5f7f31b03e07" CreationDate="2010-08-21T16:04:29.923" UserId="336" Text="It sounds to me like you've missed the secret mission &quot;Piercing the Shroud&quot; and the alternative choices on the Tosh/Nova  Selendis/Hanson and Warfield/Tychus missions. For the latter three at least, you should be able to complete the missions by going to the mission archive and selecting them from the menu.&#xD;&#xA;&#xD;&#xA;Alternatively -- did you do all the available missions before going to Char? If you didn't you'll need to start a new campaign to finish those -- once you go to Char, you can't go back and do any missions you may have missed.&#xD;&#xA;&#xD;&#xA;It might be worth it to check your &quot;Wings of Liberty &lt;Difficulty&gt;&quot; Achievement progress and list exactly which 4 missions you have yet to complete (The achievements that award Warfield, Mengsk, and uninfested Kerrigan portraits, for reference)." />
  <row Id="13822" PostHistoryTypeId="10" PostId="6005" RevisionGUID="040400fd-17da-49d3-b900-c6c4138ef9fd" CreationDate="2010-08-21T16:06:35.290" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="13823" PostHistoryTypeId="5" PostId="6006" RevisionGUID="309400bd-dbf8-49fb-b1ab-b598342686d1" CreationDate="2010-08-21T16:08:21.607" UserId="1297" Comment="added 131 characters in body" Text="Hello all,&#xD;&#xA;&#xD;&#xA;I've noticed that i still have to complete 4 regular missions out of the 26 in the campaign. However, i have no idea how to do it. When i press &quot;Continue Campaign&quot; there are no unplayed missions in the list. Also, i do not have any saves from previsou play, since i reinstalled my computer lately. Is there any way how to get to those unplayed missions without playing the whole campaign again?&#xD;&#xA;&#xD;&#xA;Missions I missed: &lt;br/&gt;&#xD;&#xA;Echoes of the future &lt;br/&gt;&#xD;&#xA;Piercing the shroud &lt;br/&gt;&#xD;&#xA;A sinister turn &lt;br/&gt;&#xD;&#xA;In utter darkness &lt;br/&gt;" />
  <row Id="13824" PostHistoryTypeId="2" PostId="6008" RevisionGUID="3807edae-26e1-4aaa-8c1c-276634573dad" CreationDate="2010-08-21T16:21:08.490" UserId="816" Text="I found a fairly good overview on the EvE wiki, [here][1].  However, it is marked as potentially inaccurate due to changes that have been made in expansions/updates.&#xD;&#xA;&#xD;&#xA;It also includes this provocative note:&#xD;&#xA;&#xD;&#xA;&quot;It is important to note that this is not a typical method and that a spreadsheet was used to calculate the absolute least amount of time. EVEMon does not give the best possible time either.&quot;&#xD;&#xA;&#xD;&#xA;[1]: http://www.eve-wiki.net/index.php?title=Skill#Learning_Skill_Payoff" />
  <row Id="13825" PostHistoryTypeId="16" PostId="5992" RevisionGUID="b9dec0d6-edd9-4c2c-984b-2b4ccbb8f0d6" CreationDate="2010-08-21T16:24:10.903" UserId="181" />
  <row Id="13826" PostHistoryTypeId="5" PostId="5994" RevisionGUID="1cd93044-e4e3-4abf-87cb-40b8a272510a" CreationDate="2010-08-21T16:39:52.507" UserId="122" Comment="added 62 characters in body" Text="[Audiosurf][1] is a race-like game where you need to pick up colored blobs; the shape of the race and the position of the blobs depends on the music track selected, and you can use whatever track you like from your hard drive.&#xD;&#xA;&#xD;&#xA;[1]:http://www.audio-surf.com/" />
  <row Id="13827" PostHistoryTypeId="2" PostId="6009" RevisionGUID="c788f64c-3eb1-4244-8bd5-43962cd4979b" CreationDate="2010-08-21T17:14:55.967" UserId="1500" Text="Work on creating a fairly exhaustive list is going on [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=146014" />
  <row Id="13828" PostHistoryTypeId="5" PostId="2960" RevisionGUID="52640f52-1529-45f8-be65-5bed45f45b65" CreationDate="2010-08-21T17:48:08.713" UserId="730" Comment="added 55 characters in body" Text="[Alien Swarm][1] is a co-op game provided freely through Steam.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;These are the feature listed on the [Store][3]:&#xD;&#xA;&#xD;&#xA;- Tactical, 4 player co-op action game with a top-down perspective&#xD;&#xA;- Complete game code and mod tools&#xD;&#xA;- Unlock persistent items by gaining levels&#xD;&#xA;- Over 40 weapons and equipment with countless loadout configurations&#xD;&#xA;- 4 unique classes and 8 unique characters&#xD;&#xA;- Matchmaking, Steam Cloud, Steam Stats&#xD;&#xA;- 64 achievements&#xD;&#xA;- Tile-based map generation tool&#xD;&#xA;- Powered by Source and Steam &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.alienswarm.com&#xD;&#xA;  [2]: http://i.imgur.com/dnJVs.jpg&#xD;&#xA;  [3]: http://store.steampowered.com/app/630/?l=english" />
  <row Id="13829" PostHistoryTypeId="2" PostId="6010" RevisionGUID="2b8ca91b-e4f9-467b-9b06-fb6da442ea45" CreationDate="2010-08-21T17:59:31.467" UserId="1255" Text="I've been playing Puzzle Quest 1 for a while now but I noticed that random battles along the road take a lot of time while I would like to continue just playing my quests. Is there a way to skip them? I have already captured many of them but they keep popping around." />
  <row Id="13830" PostHistoryTypeId="1" PostId="6010" RevisionGUID="2b8ca91b-e4f9-467b-9b06-fb6da442ea45" CreationDate="2010-08-21T17:59:31.467" UserId="1255" Text="Is it possible to skip battles when travelling in Puzzle Quest 1?" />
  <row Id="13831" PostHistoryTypeId="3" PostId="6010" RevisionGUID="2b8ca91b-e4f9-467b-9b06-fb6da442ea45" CreationDate="2010-08-21T17:59:31.467" UserId="1255" Text="&lt;puzzle-quest&gt;" />
  <row Id="13832" PostHistoryTypeId="2" PostId="6011" RevisionGUID="0ff1c32d-4775-4fc6-ab6a-696ec6549c89" CreationDate="2010-08-21T18:08:40.433" UserId="122" Text="If you train your mount to high levels, it will allow you to evade the enemies on your way. Precisely what level is required depends on the encounter (and on your mount, I think)." />
  <row Id="13833" PostHistoryTypeId="9" PostId="5844" RevisionGUID="50206d21-198a-46b8-9aed-1f43db82ac15" CreationDate="2010-08-21T18:09:00.793" UserId="102" Comment="Rollback to [016a9db0-cf46-492c-8345-2a167b872b50]" Text="&lt;nethack&gt;&lt;windows-mobile&gt;" />
  <row Id="13834" PostHistoryTypeId="5" PostId="6007" RevisionGUID="e7734a10-ba1a-4cb2-96a1-ef609448ff83" CreationDate="2010-08-21T18:09:12.820" UserId="336" Comment="added 294 characters in body" Text="It sounds to me like you've missed the secret mission &quot;Piercing the Shroud&quot; and the alternative choices on the Tosh/Nova  Selendis/Hanson and Warfield/Tychus missions. For the latter three at least, you should be able to complete the missions by going to the mission archive and selecting them from the menu.&#xD;&#xA;&#xD;&#xA;Alternatively -- did you do all the available missions before going to Char? If you didn't you'll need to start a new campaign to finish those -- once you go to Char, you can't go back and do any missions you may have missed.&#xD;&#xA;&#xD;&#xA;It might be worth it to check your &quot;Wings of Liberty &lt;Difficulty&gt;&quot; Achievement progress and list exactly which 4 missions you have yet to complete (The achievements that award Warfield, Mengsk, and uninfested Kerrigan portraits, for reference).&#xD;&#xA;&#xD;&#xA;Edit: Okay, it looks like you missed the Zeratul Missions. After completing &quot;The Dig&quot; there is a new item in the Lab screen, in the lower left-hand corner that has &quot;Crystal&quot; or some such identifying it. Clicking it will let you take 4 Zeratul missions. It looks like you only did the first." />
  <row Id="13835" PostHistoryTypeId="10" PostId="416" RevisionGUID="43e2a586-9ec0-4e9d-ac6f-81f7beb87918" CreationDate="2010-08-21T18:11:30.583" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="13836" PostHistoryTypeId="2" PostId="6012" RevisionGUID="4495cdb7-c7fa-4c30-b276-2083246b8560" CreationDate="2010-08-21T18:19:16.590" UserId="207" Text="So I got Touhou 7.5: Immaterial and Missing Power, but suddenly I've been thrust into a world where 12-year old girls wearing strange outfits and wielding dangerous weapons scream japanese at each other before firing off gratuitous amounts of magical projectiles in all directions. What's going on here? What is the plotline of these games?" />
  <row Id="13837" PostHistoryTypeId="1" PostId="6012" RevisionGUID="4495cdb7-c7fa-4c30-b276-2083246b8560" CreationDate="2010-08-21T18:19:16.590" UserId="207" Text="What is the basic plot of the Touhou series?" />
  <row Id="13838" PostHistoryTypeId="3" PostId="6012" RevisionGUID="4495cdb7-c7fa-4c30-b276-2083246b8560" CreationDate="2010-08-21T18:19:16.590" UserId="207" Text="&lt;plot&gt;" />
  <row Id="13839" PostHistoryTypeId="5" PostId="5373" RevisionGUID="2602f22c-efc8-4e97-8d96-a4d4f18ab19e" CreationDate="2010-08-21T18:32:28.763" UserId="207" Comment="Added iphone tag, cleared up grammar." Text="Please give the solution." />
  <row Id="13840" PostHistoryTypeId="4" PostId="5373" RevisionGUID="2602f22c-efc8-4e97-8d96-a4d4f18ab19e" CreationDate="2010-08-21T18:32:28.763" UserId="207" Comment="Added iphone tag, cleared up grammar." Text="In Aqueduct, how do I solve the 12th puzzle in room 5?" />
  <row Id="13841" PostHistoryTypeId="6" PostId="5373" RevisionGUID="2602f22c-efc8-4e97-8d96-a4d4f18ab19e" CreationDate="2010-08-21T18:32:28.763" UserId="207" Comment="Added iphone tag, cleared up grammar." Text="&lt;iphone&gt;&lt;aqueduct&gt;" />
  <row Id="13842" PostHistoryTypeId="5" PostId="6011" RevisionGUID="427b2ca4-fecd-4122-b5bd-050d8fbf5fb7" CreationDate="2010-08-21T18:34:39.633" UserId="122" Comment="deleted 21 characters in body" Text="If you train your mount to high levels, it will allow you to evade the enemies on your way. Precisely what level is required depends on the encounter monster." />
  <row Id="13843" PostHistoryTypeId="5" PostId="6011" RevisionGUID="c5a05e5a-9b4f-4f28-b255-e467ef6dff4a" CreationDate="2010-08-21T18:46:42.587" UserId="122" Comment="added 133 characters in body; added 6 characters in body" Text="If you train your mount to high levels, it will allow you to evade the enemies on your way. Precisely what level is required depends on the encounter monster.&#xD;&#xA;&#xD;&#xA;I've read a bit online and it seems that by level 30-35ish you can evade almost all enemies this way, save for the few strongest types." />
  <row Id="13844" PostHistoryTypeId="5" PostId="6007" RevisionGUID="8369f391-93fb-4cf0-a477-eed46473235e" CreationDate="2010-08-21T18:48:01.010" UserId="336" Comment="added 8 characters in body" Text="It sounds to me like you've missed the secret mission &quot;Piercing the Shroud&quot; and the alternative choices on the Tosh/Nova  Selendis/Hanson and Warfield/Tychus missions. For the latter three at least, you should be able to complete the missions by going to the mission archive and selecting them from the menu.&#xD;&#xA;&#xD;&#xA;Alternatively -- did you do all the available missions before going to Char? If you didn't you'll need to start a new campaign to finish those -- once you go to Char, you can't go back and do any missions you may have missed.&#xD;&#xA;&#xD;&#xA;It might be worth it to check your &quot;Wings of Liberty &lt;Difficulty&gt;&quot; Achievement progress and list exactly which 4 missions you have yet to complete (The achievements that award Warfield, Mengsk, and uninfested Kerrigan portraits, for reference).&#xD;&#xA;&#xD;&#xA;**Edit:** Okay, it looks like you missed the Zeratul Missions. After completing &quot;The Dig&quot; there is a new item in the Lab screen, in the lower left-hand corner that has &quot;Crystal&quot; or some such identifying it. Clicking it will let you take 4 Zeratul missions. **It looks like you only did the first.**" />
  <row Id="13845" PostHistoryTypeId="2" PostId="6013" RevisionGUID="f86e1d0a-4f11-4626-b04f-3784d495d74b" CreationDate="2010-08-21T19:29:20.630" UserId="112" Text="You mean it's not clear from [the translated summary][1]? ;)&#xD;&#xA;&#xD;&#xA;&gt;This game is fantastic fighting game. &#xD;&#xA;Girls do their best now and are preparing Please watch warmly until it is ready. &#xD;&#xA;Greatest mesmeric mist of all time. This magic mist is missing power!&#xD;&#xA;&#xD;&#xA;Still, a slightly more coherent description is [given here][2]:&#xD;&#xA;&#xD;&#xA;&gt;While making preparations for the feast three days away, Reimu is distracted by a strange powerful mist that is covering Gensokyo. She and many other inhabitants of Gensokyo (such as Alice and Patchouli) go to investigate.&#xD;&#xA;&#xD;&#xA;&gt;Suika Ibuki is an oni. Although legends say all the oni are gone, Suika has decided to reunite the humans and oni by attracting them through partying. Using her special ability to spread across the land, she causes the humans and youkai to have feasts and parties. The more drunk she gets, the stronger she becomes, and she carries a gourd treasured by the oni, which never empties of sake.&#xD;&#xA;&#xD;&#xA;Still pretty bizarre, but then, that's practically the definition of anime...&#xD;&#xA;&#xD;&#xA;Note that there are further dialogue translations provided in that first link, that will probably prove helpful if you really want to try and understand the details as the story unfolds. Good luck with that. ;)&#xD;&#xA;&#xD;&#xA;  [1]: http://touhou.wikia.com/wiki/Immaterial_and_Missing_Power:_Translation&#xD;&#xA;  [2]: http://touhou.wikia.com/wiki/Immaterial_and_Missing_Power" />
  <row Id="13846" PostHistoryTypeId="2" PostId="6014" RevisionGUID="92850227-6b95-42ba-99ad-c26bb69a3f1b" CreationDate="2010-08-21T19:31:03.217" UserId="29" Text="According to [Wikipedia](http://en.wikipedia.org/wiki/Immaterial_and_Missing_Power):&#xD;&#xA;&#xD;&#xA;&gt;Spring has passed by the land of Gensokyo, a reclusive realm in the far east, and the cherry trees have since shed their blossoms. However, the hanami  kept on going, with feasts being hosted day after day with no end in sight. Adding onto that, every time the feast is held, an unknown restless spiritual aura in Gensokyo also increases; however, nothing happens even while the spiritual aura rises, but when the spiritual aura rises, not a single person attempts to stop the feasts. As such, everyone who goes to the feast, be it human or yōkai, appear to be very suspicious.&#xD;&#xA;&gt;&#xD;&#xA;&gt;Three days before the next feast, the heroines set out, each on their own, and attempt to investigate.&#xD;&#xA;&gt;&#xD;&#xA;&gt;&quot;I'll get to the bottom of this before the next feast!&quot;&#xD;&#xA;&#xD;&#xA;The [Touhou Project](http://en.wikipedia.org/wiki/Touhou_Project) Series is known for their signature [Bullet Hell](http://en.wikipedia.org/wiki/Shoot_%27em_up#Bullet_hell) gameplay, the developpers have incorporated this type of gameplay in a fighting game instead of a shoot'm up, by focussing on projectiles" />
  <row Id="13847" PostHistoryTypeId="2" PostId="6015" RevisionGUID="d2721053-8067-43e0-84d8-9ecbe01d6c74" CreationDate="2010-08-21T19:58:52.333" UserId="2958" Text="Spoilers below.&#xD;&#xA;&#xD;&#xA;I have destroyed the appropriate building in the Media Blitz campaign to unlock the secret mission. I got the notification that it has been unlocked, etc. I really didn't want to bother with finishing Media Blitz again, so I aborted.I looked for the mission once I was back on the ship, but am unable to find the mission. I was hoping that the secret mission unlock would work just like achievements, in that you can do what you need to do for the achievement, and abort the mission and still get it. Do I need to finish Media Blitz to be able to access the secret mission? &#xD;&#xA;&#xD;&#xA;summary: Once I have unlocked the secret mission, do I need to finish Media Blitz to be able to access it, or can I abort the mission?" />
  <row Id="13848" PostHistoryTypeId="1" PostId="6015" RevisionGUID="d2721053-8067-43e0-84d8-9ecbe01d6c74" CreationDate="2010-08-21T19:58:52.333" UserId="2958" Text="SC2 WOL Secret mission: Once it is unlocked, do I have to finish the unlocking mission? [spoilers]" />
  <row Id="13849" PostHistoryTypeId="3" PostId="6015" RevisionGUID="d2721053-8067-43e0-84d8-9ecbe01d6c74" CreationDate="2010-08-21T19:58:52.333" UserId="2958" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;wings-of-liberty&gt;" />
  <row Id="13850" PostHistoryTypeId="2" PostId="6016" RevisionGUID="7981c556-c805-4c35-85f7-fa6d14b67b7c" CreationDate="2010-08-21T20:00:44.717" UserId="98" Text="This [other question][1] has several good tips for how to get the Insane FFA achievement. I tried one of the strategies and it worked well.&#xD;&#xA;&#xD;&#xA;However I'm trying to do the ones where you have to have Insane AI allies (3v3, 4v4) and for some reason my allies do nothing. I've tried 4-5 matches and it pretty much goes down the same way each time. My allies build up a decent force very quickly (no defense at all though), and they don't do any thing. The computer will then team up one on of them, by the time reinforcements get there the ally is already destroyed.&#xD;&#xA;&#xD;&#xA;I thought maybe my allies were just waiting for me to initiate an attack, but when I tried that it didn't go so well. They stayed at the bases and my entire force was lost.&#xD;&#xA;&#xD;&#xA;Any tips to make this easier? Or should I just stick with the FFA tactic and go hide on an island and build up an Battlecruiser army. (Of course, then it becomes 1v3 or 1v4 since my allies will all be dead).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5585/any-handy-tricks-for-ousting-insane-ai-opponents" />
  <row Id="13851" PostHistoryTypeId="1" PostId="6016" RevisionGUID="7981c556-c805-4c35-85f7-fa6d14b67b7c" CreationDate="2010-08-21T20:00:44.717" UserId="98" Text="Any tips for the Insane AI co-op matches with AI allies?" />
  <row Id="13852" PostHistoryTypeId="3" PostId="6016" RevisionGUID="7981c556-c805-4c35-85f7-fa6d14b67b7c" CreationDate="2010-08-21T20:00:44.717" UserId="98" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="13853" PostHistoryTypeId="2" PostId="6017" RevisionGUID="8b801984-f635-4852-b307-c420c99eccc0" CreationDate="2010-08-21T20:07:51.113" UserId="1925" Text="Your own experience confirms that yes, you do need to finish 'Media Blitz'.&#xD;&#xA;&#xD;&#xA;The secret mission will appear on the star map, same as other &quot;normal&quot; missions.&#xD;&#xA;&#xD;&#xA;Edit: note that you will have to play the secret mission before going to Char as once you start that, you won't be able to go back to do it." />
  <row Id="13854" PostHistoryTypeId="4" PostId="6002" RevisionGUID="59633366-33e4-410c-888f-2ad9fb03d309" CreationDate="2010-08-21T20:40:55.400" UserId="10" Comment="edited title; edited title" Text="How to determine what your opponent is up to?" />
  <row Id="13855" PostHistoryTypeId="2" PostId="6018" RevisionGUID="1d5d8fdf-6254-4c49-913a-5146dc877cd7" CreationDate="2010-08-21T20:40:55.557" UserId="29" Text="**Yes**, As far as I can see, and have tested, there should be no problem running both versions from the same (merged) folder. Here is the output of&#xD;&#xA;&#xD;&#xA;    diff -ur ./df_linux ./df_windows&#xD;&#xA;&#xD;&#xA;&gt;     Only in ./df_windows: compress_bitmaps.bat&#xD;&#xA;&gt;     Only in ./df_linux/data/art: Thumbs.db&#xD;&#xA;&gt;     Only in ./df_linux: df&#xD;&#xA;&gt;     Only in ./df_windows: Dwarf Fortress.exe&#xD;&#xA;&gt;     Only in ./df_windows: fmod.dll&#xD;&#xA;&gt;     Only in ./df_windows: fmodex.dll&#xD;&#xA;&gt;     Only in ./df_linux: g_src&#xD;&#xA;&gt;     Only in ./df_windows: jpeg.dll&#xD;&#xA;&gt;     Only in ./df_windows: libpng12-0.dll&#xD;&#xA;&gt;     Only in ./df_linux: libs&#xD;&#xA;&gt;     Only in ./df_windows: libtiff-3.dll&#xD;&#xA;&gt;     Only in ./df_windows: Microsoft.VC80.CRT.MANIFEST&#xD;&#xA;&gt;     Only in ./df_windows: Microsoft.VC90.CRT.MANIFEST&#xD;&#xA;&gt;     Only in ./df_windows: msvcm80.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcm90.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcp80.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcp90.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcr80.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcr90.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcrt.dll&#xD;&#xA;&gt;     Only in ./df_windows: optipng.exe&#xD;&#xA;&gt;     Only in ./df_windows: optipng license.txt&#xD;&#xA;&gt;     Only in ./df_linux/raw/graphics/example: Thumbs.db&#xD;&#xA;&gt;     Only in ./df_linux: README.linux&#xD;&#xA;&gt;     Only in ./df_windows: SDL.dll&#xD;&#xA;&gt;     Only in ./df_windows: SDL_image.dll&#xD;&#xA;&gt;     Only in ./df_windows: zlib1.dll&#xD;&#xA;&#xD;&#xA;**all other files are identical**&#xD;&#xA;&#xD;&#xA;*(Toady left some Tumbs.db in the linux version, bad Toady!)*&#xD;&#xA;&#xD;&#xA;As you can see, the only noticable differences are the libs for the linux and dll files for the windows versions, and that each version has it's own executable, which is key for mutual co-existance (*;)*)&#xD;&#xA;&#xD;&#xA;You can even use a modded windows version of DF and add the required linux files to it to be able to play it on linux." />
  <row Id="13856" PostHistoryTypeId="10" PostId="5903" RevisionGUID="ddeec8ba-113f-4bfe-a592-c6a2b4982aae" CreationDate="2010-08-21T20:46:25.310" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="13857" PostHistoryTypeId="2" PostId="6019" RevisionGUID="641a22af-43fb-4c93-a7bf-bfd61696f04a" CreationDate="2010-08-21T20:52:55.843" UserId="2832" Text="I've tried to lure him into the lava with my reapers with 30 seconds before the next flow, but he always scampers back to his little corner right before it comes up. What's the best way to kill him with lava?" />
  <row Id="13858" PostHistoryTypeId="1" PostId="6019" RevisionGUID="641a22af-43fb-4c93-a7bf-bfd61696f04a" CreationDate="2010-08-21T20:52:55.843" UserId="2832" Text="What's a good strategy to kill the Brutalisk with lava in The Devil's Playground?" />
  <row Id="13859" PostHistoryTypeId="3" PostId="6019" RevisionGUID="641a22af-43fb-4c93-a7bf-bfd61696f04a" CreationDate="2010-08-21T20:52:55.843" UserId="2832" Text="&lt;starcraft-2&gt;" />
  <row Id="13860" PostHistoryTypeId="2" PostId="6020" RevisionGUID="247695c6-de43-4866-870f-a4d6c362a6fb" CreationDate="2010-08-21T20:58:17.300" UserId="29" Text="Seems like you're not missing something, as I was also unable to find anything myself and also unable to find anything online describing a feature like this.&#xD;&#xA;&#xD;&#xA;It seems like the only way to view your highscores is to actually play the game." />
  <row Id="13861" PostHistoryTypeId="2" PostId="6021" RevisionGUID="71711be6-e4c5-4f21-af66-dddcaf24923f" CreationDate="2010-08-21T21:11:37.147" UserId="29" Text="According to a [forum post](http://forum.ea.com/eaforum/posts/list/236151.page) on the EA forums, the European version of EA Sports Active supports the following languages:&#xD;&#xA;&#xD;&#xA;- English&#xD;&#xA;- French&#xD;&#xA;- Italian&#xD;&#xA;- German&#xD;&#xA;- Spanish.&#xD;&#xA;&#xD;&#xA;It will use the language your Wii is set to." />
  <row Id="13862" PostHistoryTypeId="2" PostId="6022" RevisionGUID="672109c2-3efa-42b0-9833-83ace5dd10f6" CreationDate="2010-08-21T21:44:46.257" UserId="336" Text="Actually, what is happening here is that you cannot unlock the secret mission if you did not unlock it on your first playthrough (which I'm inferring from &quot;don't want to beat *again*&quot;).&#xD;&#xA;&#xD;&#xA;If you play through Media Blitz, and do not collect the secret documents, you can't unlock the secret mission. Even if you then later replay the level, and collect the secret documents, *piercing the shroud* will not unlock.&#xD;&#xA;&#xD;&#xA;It is also necessary to actually finish Media Blitz within the campaign as well -- you don't get research points by completing objectives and then aborting (you have to finish the level for the research to accrue) and the secret documents behave in a similar way." />
  <row Id="13864" PostHistoryTypeId="2" PostId="6024" RevisionGUID="4b91ed0f-123c-45ab-8d8d-faf16951f46c" CreationDate="2010-08-21T22:44:18.133" UserId="32" Text="I ran an SCV and some brave, loyal Marines down to the Brutalisk's hideout with a few minutes until lava flow. The SCV built a bunker relatively near the ramp, and a couple Marines loaded up. With about 30 seconds to go, I used a single Marine to lure the Brutalisk back to the Bunker trap.&#xD;&#xA;&#xD;&#xA;Luring him up to the Bunker was actually kind of difficult, and I probably should have brought a couple Marines along and given myself more time; it's easy for him to walk back away from you if he loses sight and you don't shoot enough, and it's also easy to lose your Marine. It took me two tries to successfully pull him into the trap.&#xD;&#xA;&#xD;&#xA;Once the other Marines in the Bunker started shooting at the Brutalisk, his fate was sealed. In a blood rage, he charged the Bunker and took a few ineffectual swipes. Then lava arrived and everything erupted in a blaze of glory. Achievement unlocked." />
  <row Id="13866" PostHistoryTypeId="2" PostId="6025" RevisionGUID="947c52da-6480-4422-bfb1-ba7dc351b9ef" CreationDate="2010-08-21T22:52:03.630" UserId="1867" Text="I first tried luring him out into the big open field in front of the starting base, but I always seemed to lose his attention. I think he doesn't want to stray to far away from his starting area.&#xD;&#xA;&#xD;&#xA;I later just brought him to a small mineral patch to the Brutalisk right and just did circles around the small area until the lava rose and all my units died (with him included). If you are looking to keep units alive, maybe use reapers so as to jump up the cliff at the last moment.&#xD;&#xA;&#xD;&#xA;Tip: The best approach to luring is to not lose sight of him and take a few shots every so often." />
  <row Id="13867" PostHistoryTypeId="2" PostId="6026" RevisionGUID="ee592f7a-c147-4ede-9149-2817e8f8514d" CreationDate="2010-08-21T23:23:54.827" UserId="2452" Text="I've been playing around with the [Hardcounter custom map][1] to test out unit compositions, but I haven't been able to find a protoss force with comparable resource value that will counter 30 stimmed marines (this is even without medivacs) without taking advantage of force-fielding a choke.&#xD;&#xA;&#xD;&#xA;With a choke, I force-field that off then either storm them or use colossus with range upgrade to out-range them, but without a choke they can easily run around the forcefield and focus down the colossi or HT's.&#xD;&#xA;&#xD;&#xA;Speedlots surprisingly worked against an MMM ball but not against pure marines.&#xD;&#xA;&#xD;&#xA;Even counting gas as worth the same as minerals I couldn't get a working counter to 30 stimmed marines that doesn't rely on having a choke point at my disposal.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2mapster.com/maps/hardcounter/" />
  <row Id="13868" PostHistoryTypeId="1" PostId="6026" RevisionGUID="ee592f7a-c147-4ede-9149-2817e8f8514d" CreationDate="2010-08-21T23:23:54.827" UserId="2452" Text="Can protoss counter mass marines in the open?" />
  <row Id="13869" PostHistoryTypeId="3" PostId="6026" RevisionGUID="ee592f7a-c147-4ede-9149-2817e8f8514d" CreationDate="2010-08-21T23:23:54.827" UserId="2452" Text="&lt;starcraft-2&gt;" />
  <row Id="13870" PostHistoryTypeId="5" PostId="5913" RevisionGUID="0292bcf5-4840-43e7-8019-db07e55c46d2" CreationDate="2010-08-21T23:35:17.990" UserId="18" Comment="added 99 characters in body" Text="Each world has 6 possible panel combinations. There is a [guide on GameFAQs][1] detailing the different panel combinations, and which ones you should hit to test what the current arrangement is.&#xD;&#xA;&#xD;&#xA;Also, here's a [visual guide][2] to the panels.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs/58295&#xD;&#xA;  [2]: http://members.cox.net/crashnbur/mario/" />
  <row Id="13871" PostHistoryTypeId="2" PostId="6027" RevisionGUID="81e101e7-d3e6-45d7-9683-51f8e81152fa" CreationDate="2010-08-21T23:37:32.340" UserId="102" Text="So I didn't bother to try more than just this, but this will work for you:&#xD;&#xA;&#xD;&#xA; - 30 Marines vs 3 Colossus&#xD;&#xA;&#xD;&#xA;With relatively little micro (I only moved the first Colossus back at 50% health) I was able to keep all three Colossus alive against Marines with both Stim (which you have to use manually) and Combat Shield." />
  <row Id="13872" PostHistoryTypeId="5" PostId="6027" RevisionGUID="d1b78eec-08af-4c6c-8398-9613d352d502" CreationDate="2010-08-21T23:47:47.173" UserId="102" Comment="added 96 characters in body; added 58 characters in body" Text="So I didn't bother to try more than just this, but this will work for you:&#xD;&#xA;&#xD;&#xA; - 30 Marines vs 3 Colossus&#xD;&#xA;&#xD;&#xA;With relatively little micro (I only moved the first Colossus back at 50% health) I was able to keep all three Colossus alive against Marines with both Stim (which you have to use manually) and Combat Shield.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Edit: I also found &#xD;&#xA;&#xD;&#xA; - 4 Sentries and 2 Templar are enough, but that requires more micro&#xD;&#xA; - 1 Mothership and 3 Templar (Vortex into Storm)" />
  <row Id="13877" PostHistoryTypeId="2" PostId="6029" RevisionGUID="68811de6-1a1e-41c8-80c5-b363e138390c" CreationDate="2010-08-21T23:58:58.013" UserId="207" Text="As far as I can tell, based on extensive online research and the fact that none of our Dwarf Fortress vets have chimed in yet, there is no way for you to discover the reason as to why someone was murdered." />
  <row Id="13878" PostHistoryTypeId="5" PostId="5915" RevisionGUID="e1ec9949-28a1-445a-a5bd-ee547ab79734" CreationDate="2010-08-22T00:37:55.580" UserId="203" Comment="added 11 characters in body" Text="Just go into the level you want to play and than wait for other to join (You have to stay near the entrance of the level though. If you go past the sackbody sign the game will close it.&#xD;&#xA;Be patient and someone will pop-out. (Hopefully a skilled player)&#xD;&#xA;Or you can send invitation to your friends while waiting for them in the level. (Send them a message with the name of the level).&#xD;&#xA;Have fun :)" />
  <row Id="13879" PostHistoryTypeId="2" PostId="6030" RevisionGUID="e33878f5-8788-4984-a83b-4ce0490b9105" CreationDate="2010-08-22T00:42:38.397" UserId="3069" Text="How do I become a veteran in Bad Company 2 and what does it do for me?" />
  <row Id="13880" PostHistoryTypeId="1" PostId="6030" RevisionGUID="e33878f5-8788-4984-a83b-4ce0490b9105" CreationDate="2010-08-22T00:42:38.397" UserId="3069" Text="How do I become a veteran in Bad Company 2?" />
  <row Id="13881" PostHistoryTypeId="3" PostId="6030" RevisionGUID="e33878f5-8788-4984-a83b-4ce0490b9105" CreationDate="2010-08-22T00:42:38.397" UserId="3069" Text="&lt;bad-company-2&gt;" />
  <row Id="13882" PostHistoryTypeId="2" PostId="6031" RevisionGUID="9d3584e5-a502-4de8-8c29-0bbf53cc4f7b" CreationDate="2010-08-22T00:53:03.803" UserId="2498" Text="WHat I did was save my game just before luring him out. I also finished collecting all other achievements before so Even if i sacrificed my whole army, it was ok(since im not going to finish the map anyway...or just kill it last)&#xD;&#xA;&#xD;&#xA;Anyway, at 20 seconds before the lava flow, just go with a group of marines and marauders(the brutalisk can take a beating from the lava, it's not a one hit KO) and rain some bullets upon it. run towards the ground and keep shooting and running to coax it out. at about 3-5 seconds left, it should already be out in the open and killing your marines. Then just wait for the lava to engulf you both.&#xD;&#xA;&#xD;&#xA;Don't forget to give those heroes a good funeral :P They will always be remembered" />
  <row Id="13883" PostHistoryTypeId="5" PostId="6002" RevisionGUID="3e3989ba-3712-4b02-95f1-6f2c2e809207" CreationDate="2010-08-22T01:02:13.397" UserId="102" Comment="added 20 characters in body" Text="I'm a new player (ranked low in the Bronze League).&#xD;&#xA;&#xD;&#xA;How do you determine what your opponent up to? I have trouble keeping my scout probe alive, but analyzing what I see is even a bigger issue. Even if I scout I have pretty much no idea what the opponent is doing (with the exception of cannon, or proxy rushes)." />
  <row Id="13884" PostHistoryTypeId="2" PostId="6032" RevisionGUID="f2c296a4-0995-4638-b6ce-c227ac181944" CreationDate="2010-08-22T01:02:18.310" UserId="3071" Text="Marines do little damage (each). &#xD;&#xA;Get a mix of sentries, high templars and colossi.&#xD;&#xA;Shoot force fields ahead of the marine army to block them off (always works best at choke points), move sentries back and have them cast Guardian Shield to reduce the incoming damage to HT and Colossi.&#xD;&#xA;Get the range upgrade for the Colossi and put them in the back. Psi Storm with HT. &#xD;&#xA;If you got the Hallucination upgrade for the sentries, cast it and let them take some damage. &#xD;&#xA;You will have far less units, so the microing should be far easier for you. The other player, in turn, will have to rely a lot more on CPU targeting. Unless you are playing TLO, of course.&#xD;&#xA;&#xD;&#xA;ALTERNATIVELY, and this might be risky, get a bunch of Dark Templars. IF (and only if) your adversary doesn't bother bringing a raven along, they will slice and dice them marines up before they knew what hit them. Considering that he will be spending lots of minerals on units, he will probably spend his first gas in core reactors instead of starports. A DT &quot;rush&quot; is slow and risky, but if you scout him and see marines racking up, you could go for it.&#xD;&#xA;-&gt; Pylon -&gt; GW -&gt; CC -&gt; Pylon -&gt; TA -&gt; DS with probes and a couple zealots to hold a rush in between. Ain't no expert in BOs though.&#xD;&#xA;&#xD;&#xA;Cheers." />
  <row Id="13885" PostHistoryTypeId="2" PostId="6033" RevisionGUID="7fa0f39d-290e-434e-9f73-f78841942591" CreationDate="2010-08-22T01:18:55.140" UserId="207" Text="There are two ways to improve your fighting skill. [Wurmpedia refers to them as the Safe Way and the Dangerous Way][1], so I will do the same.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;The Safe Way&lt;/h1&gt;&#xD;&#xA;&#xD;&#xA;Create a practice dummy and equip a shaft or some other weapon, as long as it isn't a true weapon such as a sword. You'll destroy the practice dummy too quickly in that case and waste a good weapon by wearing it down. &#xD;&#xA;&#xD;&#xA;Beat the poor doll senseless, but make sure you keep its damage below 20 at all times so as not to destroy the dummy's body along with its simple mind.&#xD;&#xA;&#xD;&#xA;Wurmpedia recommends in their [fighting guide][2] that you grind like this until your Fight Skill hits 10, and then proceeding on to...&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;The Dangerous Way&lt;/h1&gt;&#xD;&#xA;&#xD;&#xA;Go hunting! That's all there is to it, actually. If you're going at this straight from the beginning instead of being bored with the dummy, you'll want to start with simple farm animals(i.e. pigs, pheasants, roosters, bulls, cows). Around Fight Skill at level 10, you'll want to go hunting wolves; be warned, they will attack the legs quite often, so equip leg protection to save health. &#xD;&#xA;&#xD;&#xA;Pheasants, in particular, are excellent targets; they will not follow you when you back away from a fight, giving you time heal and regain stamina.&#xD;&#xA;&#xD;&#xA;**Another Tip**: Casting the enchantments Circle of Cunning and Wind of Ages may help speed up the rate at which your skill level improves. The former will improve the skill gain per usage of the weapon, while the latter will take away the last 2 seconds of the weapon's base swing time.&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wurmonline.com/wiki/index.php?title=Tips_for_Skills#Fighting&#xD;&#xA;  [2]: http://www.wurmonline.com/wiki/index.php?title=Fighting_Guide" />
  <row Id="13886" PostHistoryTypeId="5" PostId="6022" RevisionGUID="6468cd31-85ea-484f-867b-9a603c25edae" CreationDate="2010-08-22T01:26:43.627" UserId="336" Comment="added 28 characters in body" Text="Actually, what is happening here is that you cannot unlock the secret mission if you did not unlock it on your first playthrough (which I'm inferring from &quot;don't want to beat *again*&quot;).&#xD;&#xA;&#xD;&#xA;If you play through Media Blitz, and do not collect the secret documents, you can't unlock the secret mission. If you then later replay the level **after finishing the campaign**, and collect the secret documents, *piercing the shroud* will not unlock.&#xD;&#xA;&#xD;&#xA;It is also necessary to actually finish Media Blitz within the campaign as well -- you don't get research points by completing objectives and then aborting (you have to finish the level for the research to accrue) and the secret documents behave in a similar way." />
  <row Id="13887" PostHistoryTypeId="2" PostId="6034" RevisionGUID="5b1b3cf5-1abc-4214-a680-76589d78c26e" CreationDate="2010-08-22T01:28:09.023" UserId="207" Text="Unfortunately, you cannot see which missions you have obtained gold medals on; this feature does not exist." />
  <row Id="13888" PostHistoryTypeId="2" PostId="6035" RevisionGUID="2640deda-dae3-4257-9810-4c8b9a5ed982" CreationDate="2010-08-22T01:28:48.770" UserId="304" Text="Here's a decent YouTube video that I followed. http://www.youtube.com/watch?v=21vFwTYrkdc&amp;feature=related&#xD;&#xA;&#xD;&#xA;The narrator walks you through it. The great part is you do this with your starting SCVs and marines so that if you don't get it the first time, it's easy to try again.&#xD;&#xA;&#xD;&#xA;This achievement is all about the timing. You will lose the Brutalisk's attention quickly once he's on the lower level." />
  <row Id="13889" PostHistoryTypeId="2" PostId="6036" RevisionGUID="869179f2-f22e-4ca1-a74d-3b9c44f727ec" CreationDate="2010-08-22T01:46:47.877" UserId="2842" Text="That's right, it's Barracks/Factory/Starport. Just wanted to add an illustration which someone did a few days ago of this:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;That's from http://starcraft.org/art/sketches/811&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/27sJM.jpg" />
  <row Id="13890" PostHistoryTypeId="2" PostId="6037" RevisionGUID="08076fc7-08de-4644-bb38-12d9a2ef9672" CreationDate="2010-08-22T01:59:02.343" UserId="207" Text="From the Plain Sight [Complete Beginner's Guide][1]: &#xD;&#xA;&#xD;&#xA;&gt;**Targeting**&#xD;&#xA;&#xD;&#xA;&gt;Another basic mechanic that will take some getting used to is the targeting system. The tutorial shows you how to lock onto enemies, but here are some additional points to know:&#xD;&#xA;&#xD;&#xA;&gt;-When your targeting indicator turns red, it indicates that your “shot” is lined up. However, this doesn’t always guarantee a hit. Sometimes the indicator becomes red when there is part of an object in the way, which you will glace off of and end up missing. Be aware of that little red line and ensure it doesn’t pass through or too close to any surfaces before you try attacking.&#xD;&#xA;&#xD;&#xA;&gt;-On a similar note, the red targeting indicator tells you that given both players’ current speeds and trajectories, your dash will hit them. If the target suddenly dashes, changes direction, or otherwise messes with their speed/trajectory too much, you will still miss. Make sure to watch for moments when your opponent will be unable to maneuver and release your dash at that point.&#xD;&#xA;&#xD;&#xA;&gt;-A red targeting indicator is not always required to hit. If you’re close to your target and the indicator isn’t red yet, you might still be able to hit them. Also, once you begin dashing for an attack, the enemy might move INTO a position to get hit. Keep your eyes open for these moments, and with time and experience, you’ll start to learn when dashing early is appropriate.&#xD;&#xA;&#xD;&#xA;Hope this helps! That guide is incredibly useful for new players of Plain Sight; I would recommend giving it a good read-through.&#xD;&#xA;  [1]: http://beatnikgames.co.uk/index.php/forums/viewthread/7020/" />
  <row Id="13891" PostHistoryTypeId="2" PostId="6038" RevisionGUID="b3be5a60-0db0-4d26-8a7f-8f32913c6ac1" CreationDate="2010-08-22T02:24:00.687" UserId="461" Text="IIRC, your veteran status is the number of previous Battlefield games you've played. All it gets you is some unlocked weapons - nothing else that I'm aware of." />
  <row Id="13892" PostHistoryTypeId="2" PostId="6039" RevisionGUID="268122c5-4c00-4f2a-a66b-5e7809108967" CreationDate="2010-08-22T02:37:49.053" UserId="3021" Text="It took me a while to figure this out, but when I did it was pretty easy.  My solution is a variation of the bunker trick mentioned in another answer.&#xD;&#xA;&#xD;&#xA;First of all, kill the other units around the brutalisk.  This shouldn't be too hard, and you don't want them getting in your way.&#xD;&#xA;&#xD;&#xA;Float a command center (with SCV's loaded in it) down to the expansion just to the right of the brutalisk.  You could just run some SCVs there, but the CC makes this solution a little more elegant.  Using this back entrance is better than the front entrance is better because you don't have to lure the brutalisk for as great a distance.&#xD;&#xA;&#xD;&#xA;Build a bunker in the expansion, and use a marine to lure the brutalisk to the bunker.  You don't have to worry about the timing too much, because you can use SCVs to repair the bunker, effectively keeping the brutalisk tied up indefinitely.  (Just use a single marine, because you don't want to accidentally kill the brutalisk.)&#xD;&#xA;&#xD;&#xA;Just before the lava rises, have the CC load up the SCVs and lift off.  You'll lose the bunker and one marine, but everything else will survive.  And as a bonus, you have your next base to mine from!" />
  <row Id="13893" PostHistoryTypeId="2" PostId="6040" RevisionGUID="3c163422-7776-4db3-b89a-9f4c603b1974" CreationDate="2010-08-22T02:52:47.760" UserId="207" Text="As [Andy says][1], your veteran status is determined by the number of previous Battlefield games you've played that you link to your account. To become a veteran, follow the steps listed on [this site][2]:&#xD;&#xA;&#xD;&#xA;&gt;You need to link your Gamertags, PSN IDs and old EA master accounts to your current EA account for the Veteran's Program to have the most information possible to find your Battlefield games. You can do the steps below to link your accounts.&#xD;&#xA;&#xD;&#xA;&gt;**Step 1**: Link your Xbox Gamertags, PSN IDs and old master accounts to your main EA account that you will use for the Veteran Program.&#xD;&#xA;&#xD;&#xA;Start linking your accounts [here][3].&#xD;&#xA;&#xD;&#xA;&gt;**Step 2**: After linking your accounts, login to the Veteran's site with your EA account to auto-check for your games. If a game isn't found, you may be able to manually enter the details to add it.&#xD;&#xA;&#xD;&#xA;&gt;Veteran Rank: You will receive Veteran rewards in select Battlefield games if you have a Veteran rank of 1 or higher. You need two full Battlefield games to be rank 1.&#xD;&#xA;&#xD;&#xA;The Veteran's site can be found [here][4].&#xD;&#xA;&#xD;&#xA;By becoming a veteran, you will get a special in-game rank and unlock the [M1 Garand][5].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6030/how-do-i-become-a-veteran-in-bad-company-2/6038#6038&#xD;&#xA;  [2]: http://veteran.battlefield.com/&#xD;&#xA;  [3]: https://profile.ea.com/login.do?surl=https%3A%2F%2Fprofile.ea.com%2FmyprofileAdd.do&#xD;&#xA;  [4]: http://www.battlefieldbadcompany2.com/veteran&#xD;&#xA;  [5]: http://faqsmedia.ign.com/faqs/image/article/107/1074829/m1_garand_hires.jpg" />
  <row Id="13894" PostHistoryTypeId="2" PostId="6041" RevisionGUID="af8c10f9-9997-41a5-8a11-a5e280fb6391" CreationDate="2010-08-22T03:21:36.077" UserId="207" Text="You're over-analyzing. There's no extra bonus content to be found in going through the doors in a specific order. I finally went through and got to this level, and then went through all the doors in every possible sequence. Nothing special happened.&#xD;&#xA;&#xD;&#xA;Not sure why it was designed like this, though. Maybe to give some extra variety to the game? I'd have to get in touch with the developers." />
  <row Id="13895" PostHistoryTypeId="2" PostId="6042" RevisionGUID="6918ff6c-0e4c-4f1e-8e57-8aa1cf23fdf4" CreationDate="2010-08-22T03:29:05.200" UserId="126" Text="What I did is I took a few reapers (4), and when there was about 15 seconds left, I attacked with the reapers, and did a typical reaper harass with it (attack, run, repeat), while luring it to the east ramp. There's a little &quot;bay&quot; there, and they walked into the bay, and then hopped up the cliff on the northwest part of the bay as the brutalisk was getting near, and the lava got him." />
  <row Id="13896" PostHistoryTypeId="6" PostId="6019" RevisionGUID="ecc375fc-ff8e-469e-8236-fb5bf36e8815" CreationDate="2010-08-22T03:30:09.287" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="13897" PostHistoryTypeId="2" PostId="6043" RevisionGUID="cc858925-1d1b-4e1c-9ecb-927c939f8cf7" CreationDate="2010-08-22T04:02:28.543" UserId="1393" Text="It has been a long, _long_ time since I last played World of Warcraft. Back when fast land mounts were 1000 gold training and You had to &quot;run the gauntlet&quot; as we called it in my former guild to get between Night Elf starting lands and the rest of the alliance starting lands...&#xD;&#xA;&#xD;&#xA;Basically, back before Burning Crusade had even been released. But that's enough reminiscing for now.&#xD;&#xA;&#xD;&#xA;My question is this: Was the money drop rate nerfed since then? I realize things change over time. Especially over the course of nearly 3 expansions now... But I seem to recall being able to go down to Silithis, running just west of town, and killing the humanoid enemies there for anywhere from 1 to 5 gold each. I just went back there to build up a bit of money (I gave all my gold away before I quit last time), and was quite disappointed by the results.&#xD;&#xA;&#xD;&#xA;So, was it nerfed since then, or is my memory just being wishful?" />
  <row Id="13898" PostHistoryTypeId="1" PostId="6043" RevisionGUID="cc858925-1d1b-4e1c-9ecb-927c939f8cf7" CreationDate="2010-08-22T04:02:28.543" UserId="1393" Text="Was World of Warcraft nerfed while I wasn't looking?" />
  <row Id="13899" PostHistoryTypeId="3" PostId="6043" RevisionGUID="cc858925-1d1b-4e1c-9ecb-927c939f8cf7" CreationDate="2010-08-22T04:02:28.543" UserId="1393" Text="&lt;world-of-warcraft&gt;&lt;money&gt;" />
  <row Id="13900" PostHistoryTypeId="2" PostId="6044" RevisionGUID="61d83641-e772-4c06-bde3-ebc0c3d893f7" CreationDate="2010-08-22T04:11:20.217" UserId="126" Text="I don't think money rates have been nerfed in general. Although, I think some mobs in various places (including Silithus) have been made non-elite, when they were formally elite, and as such, their drop values have probably been lowered. It does depend on which mobs you're referring to, and I think that, for the most part, things are the same." />
  <row Id="13901" PostHistoryTypeId="2" PostId="6045" RevisionGUID="c60911a1-7934-4fa6-a3f3-38ac1bef24b2" CreationDate="2010-08-22T04:22:45.320" UserId="3030" Text="In the Xbox game Stubbs the Zombie, how do I rip off people's arms? I can't seem to figure out how to do this consistently, it only happens sometimes when you repeatedly use the melee attack...is there a button combo I'm missing?" />
  <row Id="13902" PostHistoryTypeId="1" PostId="6045" RevisionGUID="c60911a1-7934-4fa6-a3f3-38ac1bef24b2" CreationDate="2010-08-22T04:22:45.320" UserId="3030" Text="How do I rip off an enemy's arm in Stubbs the Zombie?" />
  <row Id="13903" PostHistoryTypeId="3" PostId="6045" RevisionGUID="c60911a1-7934-4fa6-a3f3-38ac1bef24b2" CreationDate="2010-08-22T04:22:45.320" UserId="3030" Text="&lt;xbox&gt;" />
  <row Id="13904" PostHistoryTypeId="6" PostId="6045" RevisionGUID="72f53517-2d7b-47b2-86d2-439679ca615b" CreationDate="2010-08-22T04:25:46.237" UserId="18" Comment="added tag" Text="&lt;xbox&gt;" />
  <row Id="13905" PostHistoryTypeId="2" PostId="6046" RevisionGUID="a9750391-69ca-4ce4-9898-42a38e587f7e" CreationDate="2010-08-22T05:04:22.870" UserId="2578" Text="I built supply depots at the bottom of the ramp, and made them sink into the ground.  Then I created a line of marines for him to kill, like a cookie trail for him to follow, then told them all to &quot;stop&quot; (so they wouldn't move).  With about 50 seconds left, I sent a single reaper to lure the brutalisk to my cookie-trail of marines.  When he got below the ramp, I put the supply depots back up.&#xD;&#xA;&#xD;&#xA;The lava doesn't kill him right away, but the marines damaged him enough that he died before he could make it back." />
  <row Id="13906" PostHistoryTypeId="6" PostId="6045" RevisionGUID="4219e4a3-5cdc-4586-ad9e-56f3b013aef4" CreationDate="2010-08-22T06:09:38.533" UserId="69" Comment="it's a multi-platform game, and the question concerns all of them; deleted 5 characters in body" Text="&lt;untagged&gt;" />
  <row Id="13907" PostHistoryTypeId="5" PostId="6045" RevisionGUID="4219e4a3-5cdc-4586-ad9e-56f3b013aef4" CreationDate="2010-08-22T06:09:38.533" UserId="69" Comment="it's a multi-platform game, and the question concerns all of them; deleted 5 characters in body" Text="In the game Stubbs the Zombie, how do I rip off people's arms? I can't seem to figure out how to do this consistently, it only happens sometimes when you repeatedly use the melee attack...is there a button combo I'm missing?" />
  <row Id="13908" PostHistoryTypeId="2" PostId="6047" RevisionGUID="b777581f-d525-466b-8c93-466ceb386252" CreationDate="2010-08-22T06:15:01.907" UserId="102" Text="I've only played the demo but the instructions are:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Approach the enemy and press the Y button to tear his arm off&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13909" PostHistoryTypeId="2" PostId="6048" RevisionGUID="68965dee-7f8b-42d8-992b-1c189ef1d2d9" CreationDate="2010-08-22T06:23:55.070" UserId="76" Text="Not sure this is what happened:&#xD;&#xA;&#xD;&#xA;When you are at the exp cap (used to be level 60, then 70 now it's 80 and 'soon' 85, you would be awarded gold instead of exp. &#xD;&#xA;&#xD;&#xA;Is your char at level 80, or are you lower?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13910" PostHistoryTypeId="2" PostId="6049" RevisionGUID="2b130d1f-74ba-477d-afb3-bc4ac66c81b5" CreationDate="2010-08-22T06:36:26.013" UserId="69" Text="You have to melee the enemy enough to stun them (but most enemies will then just die).&#xD;&#xA;&#xD;&#xA;From what I observed, this triggers only for strong enemies (like the chainsaw guys), or soldiers with a helmet, since you can't eat their brain.&#xD;&#xA;&#xD;&#xA;The button is then the same as for eating brain." />
  <row Id="13911" PostHistoryTypeId="2" PostId="6050" RevisionGUID="f88ac70c-1f02-4669-8c1b-9c80c5acda49" CreationDate="2010-08-22T07:40:07.493" UserId="1754" Text="I installed Assassin’s Creed 2 on a workstation with nvidia quadro nvs 295. But the framerate is very low. Is it possible to run the game with this graphics card? &#xD;&#xA;The game requires :&#xD;&#xA;&#xD;&#xA;&gt; Video Card: 256 MB DirectX &#xD;&#xA;&gt; 9.0–compliant card with Shader Model 3.0 or higher Nvidia GeForce 8800 GT or ATI Radeon HD 4700  or better&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Card detailed info:&#xD;&#xA;&#xD;&#xA;    Core Information&#xD;&#xA;    ----------------&#xD;&#xA;    	Name: Quadro NVS 295&#xD;&#xA;    	Compute Capability: 1.1&#xD;&#xA;    	Clock Rate: 1300 MHz&#xD;&#xA;    	Multiprocessors: 1&#xD;&#xA;    	Warp Size: 32&#xD;&#xA;    	Regs Per Block: 8192&#xD;&#xA;    	Threads Per Block: 512&#xD;&#xA;    	Watchdog Enabled: Yes&#xD;&#xA;    	Threads Dimentions: 512 x 512 x 64&#xD;&#xA;    	Grid Dimentions: 65535 x 65535 x 1&#xD;&#xA;    &#xD;&#xA;    Memory Information&#xD;&#xA;    ------------------&#xD;&#xA;    	Total Global: 231.438 MB&#xD;&#xA;    	Shared Per Block: 16 KB&#xD;&#xA;    	Pitch: 2.09715e+06 KB&#xD;&#xA;    	Total Constant: 64 KB&#xD;&#xA;    	Texture Alignment: 256&#xD;&#xA;    	GPU Overlap: No&#xD;&#xA;    &#xD;&#xA;    Performance Information&#xD;&#xA;    -----------------------&#xD;&#xA;    Memory Copy&#xD;&#xA;    	Host Pinned to Device: 3601.01 MB/s&#xD;&#xA;    	Host Pageable to Device: 2443.45 MB/s&#xD;&#xA;    	Device to Host Pinned: 3280.4 MB/s&#xD;&#xA;    	Device to Host Pageable: 2480.89 MB/s&#xD;&#xA;    	Device to Device: 2062.33 MB/s&#xD;&#xA;    GPU Core Performance&#xD;&#xA;    	Single-precision Float: 20528.8 Mflop/s&#xD;&#xA;    	Double-precision Float: Not Supported&#xD;&#xA;    	32-bit Integer: 4096.07 Miop/s&#xD;&#xA;    	24-bit Integer: 20505.8 Miop/s&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13912" PostHistoryTypeId="1" PostId="6050" RevisionGUID="f88ac70c-1f02-4669-8c1b-9c80c5acda49" CreationDate="2010-08-22T07:40:07.493" UserId="1754" Text="Assassin’s Creed 2 on nvidia quadro nvs 295" />
  <row Id="13913" PostHistoryTypeId="3" PostId="6050" RevisionGUID="f88ac70c-1f02-4669-8c1b-9c80c5acda49" CreationDate="2010-08-22T07:40:07.493" UserId="1754" Text="&lt;graphics-card&gt;&lt;troubleshooting&gt;" />
  <row Id="13914" PostHistoryTypeId="2" PostId="6051" RevisionGUID="5c1cc02b-f785-4f10-9f8d-2b254903cdf5" CreationDate="2010-08-22T07:59:15.957" UserId="2526" Text="For the 'Kin' achievements i had a hard time until i ended up using silly tactics for each of the 3 races to allow my team the win with a lot more ease, and a lot less frustration at my idiotic teammates.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;**Protos**&#xD;&#xA;&#xD;&#xA;Cannon Rush. You can see my description of it [here][1]. &#xD;&#xA;&#xD;&#xA;The basic gist is: send a starting probe to their base (on Megatron) and set up a pylon and forge, then start planting cannons until they are all hampered enough that your team rolls over them.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;Spine Crawler Rush. &#xD;&#xA;&#xD;&#xA;This works best on maps where all the bases are seperated.&#xD;&#xA;&#xD;&#xA;This means your opponents all need to be zerg.&#xD;&#xA;&#xD;&#xA;Harvest for &lt; 1min with all of your drones. Build 1 or 2 new drones. Then save up for a pool. After the min has past send 2-4 of your drones into the opponents base. Then split them up 2 per opponent base. As soon as you have the resources turn those drones into spine crawlers behind their resource line. Use the minerals to funnel the drones so only one can attack your spine at a time.&#xD;&#xA;&#xD;&#xA;If all goes well you will land 2 crawlers behind 2 different bases and it will cause enough economic damage that the other 3 players on your team will be able to roll over the opposing AI. If all does not go well, they will have attacked your crawlers and killed them. Save yourself the time and pack up and surrender. Just try it again.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA;I chose Protoss for my opponents on this one.&#xD;&#xA;&#xD;&#xA;This works best on maps where there are two players per base.&#xD;&#xA;&#xD;&#xA;I built fast into 3 barracks with tech labs and mass produced Reapers.&#xD;&#xA;&#xD;&#xA;I then proceed to reaper harass the opponents, watching for striders and zealots to come defend while cleaning house of probes. If you are able to take out a nexus early, that's always very helpful. &#xD;&#xA;&#xD;&#xA;If all goes well you did enough damage that your buddies can clean house, otherwise start over.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;Hope this helps out, this is exactly how I did them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5927/tactics-for-getting-the-outmatched-achievements-in-starcraft-2/5942#5942" />
  <row Id="13915" PostHistoryTypeId="2" PostId="6052" RevisionGUID="52caef9f-03d2-4773-8e7b-bf98388b09b9" CreationDate="2010-08-22T08:04:07.520" UserId="122" Text="On paper it looks like it should work: the Quadro 295 has 256MB memory, DirectX 10 support and Pixel Shader 4.0 support, as you can see in [this comparison chart][1]. However, the Quadro is not really a gaming card, I don't know how it compares to, say, the GeForce 8800 GT listed as a minimum requirement.&#xD;&#xA;&#xD;&#xA;In any case, it seems that the Quadro is definitely on the lower end of graphics card that can run the game, so you should change it to low graphic settings. Since the memory is rather low I suspect lowering the resolution could give you a large framerate gain; also make sure anti-aliasing is off, it has significant performance impact.&#xD;&#xA;&#xD;&#xA;[1]:http://www.nvidia.com/object/IO_14605.html" />
  <row Id="13916" PostHistoryTypeId="6" PostId="6050" RevisionGUID="78b10fc4-a1d1-40d9-afc5-6042b9c38384" CreationDate="2010-08-22T08:07:40.277" UserId="122" Comment="edited tags" Text="&lt;graphics-card&gt;&lt;troubleshooting&gt;&lt;framerate&gt;" />
  <row Id="13918" PostHistoryTypeId="2" PostId="6054" RevisionGUID="e5b9c4ef-27d6-4b9f-be0e-59e78737236e" CreationDate="2010-08-22T08:57:27.243" UserId="122" Text="I recently saw videos of [Booster Trooper][1], it looks like a Soldat clone with much better graphics.&#xD;&#xA;&#xD;&#xA;[1]:http://www.boostertrooper.com/" />
  <row Id="13919" PostHistoryTypeId="16" PostId="2795" RevisionGUID="06384f77-560d-4574-a3f9-761d74609a26" CreationDate="2010-08-22T08:57:45.277" UserId="122" />
  <row Id="13920" PostHistoryTypeId="6" PostId="2795" RevisionGUID="06384f77-560d-4574-a3f9-761d74609a26" CreationDate="2010-08-22T08:57:45.277" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;mouse-aiming&gt;&lt;side-scroller&gt;" />
  <row Id="13921" PostHistoryTypeId="4" PostId="5911" RevisionGUID="54d427cc-ade5-4854-a9c6-0c2297978f98" CreationDate="2010-08-22T09:02:45.780" UserId="29" Comment="edited tags; edited title" Text="Is there any way for getting all the power-ups in the red mushroom houses in New Super Mario Bros. Wii?" />
  <row Id="13922" PostHistoryTypeId="6" PostId="5911" RevisionGUID="54d427cc-ade5-4854-a9c6-0c2297978f98" CreationDate="2010-08-22T09:02:45.780" UserId="29" Comment="edited tags; edited title" Text="&lt;new-super-mario-bros-wii&gt;" />
  <row Id="13923" PostHistoryTypeId="16" PostId="6054" RevisionGUID="f5155cf6-94ca-45d9-b313-564e7d276db5" CreationDate="2010-08-22T09:03:59.430" UserId="122" />
  <row Id="13924" PostHistoryTypeId="16" PostId="2796" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-22T09:04:51.720" UserId="122" />
  <row Id="13925" PostHistoryTypeId="16" PostId="2797" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-22T09:04:51.720" UserId="122" />
  <row Id="13926" PostHistoryTypeId="16" PostId="2800" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-22T09:04:51.720" UserId="122" />
  <row Id="13927" PostHistoryTypeId="16" PostId="2802" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-22T09:04:51.720" UserId="122" />
  <row Id="13928" PostHistoryTypeId="16" PostId="2803" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-22T09:04:51.720" UserId="122" />
  <row Id="13929" PostHistoryTypeId="16" PostId="2812" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-08-22T09:04:51.720" UserId="122" />
  <row Id="13932" PostHistoryTypeId="2" PostId="6055" RevisionGUID="346ccaf3-3f6f-4e30-a8ed-fe3dd4ace645" CreationDate="2010-08-22T10:21:11.083" UserDisplayName="BabyOxide" Text="With a 6 pool build order you should hit 20 zerglings at 4:05. Put your first 6 on minerals, morph pool asap. Leave the remaining 5. Morph overlord at 100 minerals. Spam zerglings as your larva comes up.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;this works perfectly... tested and completed...&#xD;&#xA;&#xD;&#xA;u start with 6, wait for 200 minerals&#xD;&#xA;grab a spawning pool, save up for overlord...&#xD;&#xA;grab a overlord (total 2 now for 18 food)&#xD;&#xA;u have 5 drones remaining, &#xD;&#xA;&#xD;&#xA;keep spawning zerglings... right after overlord...&#xD;&#xA;u will make it in time just nicely...&#xD;&#xA;" />
  <row Id="13933" PostHistoryTypeId="2" PostId="6056" RevisionGUID="a0539bfe-0a14-421e-8337-4ef697765ada" CreationDate="2010-08-22T10:26:28.893" UserId="69" Text="[Cortex Command][1]: a particular side-scroller, featuring a very complete physics engine, on the pixel level.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&gt; Commanding with your Cortex&#xD;&#xA;&gt; &#xD;&#xA;&gt; In the world of Cortex Command, many&#xD;&#xA;&gt; humans have opted to amputate their&#xD;&#xA;&gt; entire natural bodies in order to&#xD;&#xA;&gt; prolong their lives and enable&#xD;&#xA;&gt; interstellar space travel. Their&#xD;&#xA;&gt; disembodied brains are hardly&#xD;&#xA;&gt; helpless, however, as they can&#xD;&#xA;&gt; remotely control all kinds of machines&#xD;&#xA;&gt; and craft through artificial&#xD;&#xA;&gt; interfaces.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Playing as one of these people's&#xD;&#xA;&gt; brains, you can quickly switch control&#xD;&#xA;&gt; between many different expendable&#xD;&#xA;&gt; bodies in order to complete otherwise&#xD;&#xA;&gt; dangerous tasks - all from the&#xD;&#xA;&gt; physical safety of your command&#xD;&#xA;&gt; bunker. Use these technological powers&#xD;&#xA;&gt; of telepathy to collect gold out of&#xD;&#xA;&gt; the fully destructible terrain, then&#xD;&#xA;&gt; purchase even more bodies and materiel&#xD;&#xA;&gt; with those newly acquired funds!&#xD;&#xA;&gt; &#xD;&#xA;&gt; You can even program the crude A.I.s&#xD;&#xA;&gt; of your puppet army to complete simple&#xD;&#xA;&gt; tasks (patrolling, digging, etc.)&#xD;&#xA;&gt; while your attention and direct&#xD;&#xA;&gt; control is somewhere else. Use your&#xD;&#xA;&gt; accumulated forces to protect your&#xD;&#xA;&gt; brain, explore the world, and defeat&#xD;&#xA;&gt; your competition!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In short, you can order several units, delivered by a rocket, which you will be able to control on the way you specified (keyboard+mouse). The engine is very complete, shots and injuries are really targeted, and just about everything is destroyable:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Note that the game is still a work in progress, and so far allows you to play the  skirmish mode. Campaign mode is being developed at this time.*&#xD;&#xA;&#xD;&#xA;  [1]: http://www.datarealms.com/games.php&#xD;&#xA;  [2]: http://i.imgur.com/8ZFmE.jpg&#xD;&#xA;  [3]: http://i.imgur.com/grgcj.gif" />
  <row Id="13934" PostHistoryTypeId="16" PostId="6056" RevisionGUID="a0539bfe-0a14-421e-8337-4ef697765ada" CreationDate="2010-08-22T10:26:28.893" UserId="-1" />
  <row Id="13935" PostHistoryTypeId="2" PostId="6057" RevisionGUID="576e5ea2-c596-4109-a673-b05ad89d4440" CreationDate="2010-08-22T11:53:15.613" UserDisplayName="Claes" Text="If I recall correctly, the drivers for Quadro cards aren't at all optimized for DirectX which the game likely uses. Workstation GPUs tend to give lousy performance in most games.&#xD;&#xA;It could also be the hardware itself that's different, but I don't think so.&#xD;&#xA;Possibly you could try installing the &quot;normal&quot; driver and see what happens." />
  <row Id="13936" PostHistoryTypeId="2" PostId="6058" RevisionGUID="2d8a9739-2224-4008-9096-81363daecd2e" CreationDate="2010-08-22T12:38:48.347" UserId="2045" Text="One other important but less tangible aspect of a map is race balance.  Some types of maps seem to favor one race or another.  A base with no ramp to wall off may hinder terran and protoss for example, while zerg normally don't wall in and so won't be affected.  " />
  <row Id="13937" PostHistoryTypeId="2" PostId="6059" RevisionGUID="f1a74c5c-a423-4ba2-9f4b-349b7e3eeb70" CreationDate="2010-08-22T13:10:55.740" UserId="1227" Text="Suppose that I get 1000 points as bonus match.&#xD;&#xA;&#xD;&#xA;Suppose in free-for-all match I get 1 head shot. It's worth 200 points if my memory is good.&#xD;&#xA;&#xD;&#xA;So, does the 1000 points rewarded include the head shot points ?&#xD;&#xA;&#xD;&#xA;Did I get 1200 (1000 + 200) or only 1000 ?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13938" PostHistoryTypeId="1" PostId="6059" RevisionGUID="f1a74c5c-a423-4ba2-9f4b-349b7e3eeb70" CreationDate="2010-08-22T13:10:55.740" UserId="1227" Text="Does the bonus match include points rewarded ?" />
  <row Id="13939" PostHistoryTypeId="3" PostId="6059" RevisionGUID="f1a74c5c-a423-4ba2-9f4b-349b7e3eeb70" CreationDate="2010-08-22T13:10:55.740" UserId="1227" Text="&lt;modern-warfare-2&gt;" />
  <row Id="13940" PostHistoryTypeId="2" PostId="6060" RevisionGUID="6540aecb-9a79-4c78-bc34-3e56656e9a79" CreationDate="2010-08-22T13:14:25.217" UserId="1227" Text="Does  the leader board include PC and XBox360 players ?" />
  <row Id="13941" PostHistoryTypeId="1" PostId="6060" RevisionGUID="6540aecb-9a79-4c78-bc34-3e56656e9a79" CreationDate="2010-08-22T13:14:25.217" UserId="1227" Text="Does the leader board  in modern-warfare2 (PS3) include players of all plateform ?" />
  <row Id="13942" PostHistoryTypeId="3" PostId="6060" RevisionGUID="6540aecb-9a79-4c78-bc34-3e56656e9a79" CreationDate="2010-08-22T13:14:25.217" UserId="1227" Text="&lt;modern-warfare-2&gt;" />
  <row Id="13943" PostHistoryTypeId="5" PostId="6060" RevisionGUID="f69f9239-1964-42de-a339-232e278faad1" CreationDate="2010-08-22T13:20:04.473" UserId="56" Comment="Ξ" Text="Does the leader-board on the PS3 include PC and XBox 360 players?" />
  <row Id="13944" PostHistoryTypeId="4" PostId="6060" RevisionGUID="f69f9239-1964-42de-a339-232e278faad1" CreationDate="2010-08-22T13:20:04.473" UserId="56" Comment="Ξ" Text="Does the leader-board in Modern Warfare 2 include players of all platforms?" />
  <row Id="13945" PostHistoryTypeId="6" PostId="6060" RevisionGUID="f69f9239-1964-42de-a339-232e278faad1" CreationDate="2010-08-22T13:20:04.473" UserId="56" Comment="Ξ" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;cross-platform&gt;" />
  <row Id="13946" PostHistoryTypeId="5" PostId="6059" RevisionGUID="b2db5c12-a18d-4a65-95ca-94e5e6db7fcd" CreationDate="2010-08-22T13:22:19.477" UserId="56" Comment="Ξ" Text="Suppose that I get 1000 points in a Free-For-All match. I get 1 head-shot, which is worth 200 points.&#xD;&#xA;&#xD;&#xA;Do the 1000 points rewarded include the head-shot points, so did I get 1200 (1000 + 200) or only 1000?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="13947" PostHistoryTypeId="4" PostId="6059" RevisionGUID="b2db5c12-a18d-4a65-95ca-94e5e6db7fcd" CreationDate="2010-08-22T13:22:19.477" UserId="56" Comment="Ξ" Text="Does the bonus match include extra points rewarded?" />
  <row Id="13948" PostHistoryTypeId="6" PostId="6059" RevisionGUID="b2db5c12-a18d-4a65-95ca-94e5e6db7fcd" CreationDate="2010-08-22T13:22:19.477" UserId="56" Comment="Ξ" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;" />
  <row Id="13949" PostHistoryTypeId="2" PostId="6061" RevisionGUID="7fc51d95-92d0-43b3-8547-84ba5f9b85ba" CreationDate="2010-08-22T14:20:13.243" UserId="2324" Text="In Ben 10 Alien Force - Vilgax attacks (xbox360), how do you defeat the two huge snakes that come out of the wall?" />
  <row Id="13950" PostHistoryTypeId="1" PostId="6061" RevisionGUID="7fc51d95-92d0-43b3-8547-84ba5f9b85ba" CreationDate="2010-08-22T14:20:13.243" UserId="2324" Text="How do you defeat the two huge snakes that come out of the wall?" />
  <row Id="13951" PostHistoryTypeId="3" PostId="6061" RevisionGUID="7fc51d95-92d0-43b3-8547-84ba5f9b85ba" CreationDate="2010-08-22T14:20:13.243" UserId="2324" Text="&lt;xbox-360&gt;" />
  <row Id="13952" PostHistoryTypeId="2" PostId="6062" RevisionGUID="717b0a80-d4c9-4ce2-b61a-5a77a319283b" CreationDate="2010-08-22T14:22:41.413" UserId="1162" Text="360 and PS3 leader boards are separate. The PC doesn't have leader boards." />
  <row Id="13953" PostHistoryTypeId="5" PostId="6062" RevisionGUID="7ef6c4d2-4e67-40e5-b633-20d051905f5b" CreationDate="2010-08-22T14:29:52.820" UserId="1162" Comment="added 4 characters in body; edited body" Text="No: 360 and PS3 leader boards are separate. The PC doesn't have leader boards." />
  <row Id="13954" PostHistoryTypeId="6" PostId="6061" RevisionGUID="59f3e7fa-3b37-450c-a1c0-73bb4e256350" CreationDate="2010-08-22T14:45:25.113" UserId="44" Comment="edited tags" Text="&lt;xbox-360&gt;" />
  <row Id="13955" PostHistoryTypeId="6" PostId="6061" RevisionGUID="ce7fdb0f-513b-4f7f-919f-21aafb3fdbfe" CreationDate="2010-08-22T14:47:43.297" UserId="336" Comment="edited tags" Text="&lt;xbox-360&gt;" />
  <row Id="13956" PostHistoryTypeId="6" PostId="6061" RevisionGUID="ebfaa3cf-db61-4e2b-8f75-b109c3005f8e" CreationDate="2010-08-22T14:48:00.990" UserId="336" Comment="edited tags" Text="&lt;xbox-360&gt;" />
  <row Id="13957" PostHistoryTypeId="2" PostId="6063" RevisionGUID="d43cac96-42f0-4298-929b-df248811dd31" CreationDate="2010-08-22T15:01:50.180" UserId="109" Text="No it does not. The leader boards are seperate. I imagine nearly all games are like this, as otherwise, you could have a PS3 user with the PSN name: `SomeGuy` and a Xbox user with the Xbox Live user name `SomeGuy`, and one may be in the high scores, yet the other could try claim credit for it (or vice versa). Another problem is that it is hard to have any interoperability between Xbox Live and PSN, mainly because Sony and Microsoft don't want it." />
  <row Id="13958" PostHistoryTypeId="2" PostId="6064" RevisionGUID="d3bff043-509f-4e52-bb63-cd6d58b6af6e" CreationDate="2010-08-22T15:08:39.887" UserId="109" Text="In Dwarf Fortress, at the embark screen it lists which layers are in the map. After starting a fortress and playing for a while, is there a way to tell which layers are there (short of digging through them all?). &#xD;&#xA;&#xD;&#xA;More specifically, I'm interested in knowing if my map contains a Marble layer, as I've gone through all the sedimentary layers on the map, and none of them are of any type of flux stone." />
  <row Id="13959" PostHistoryTypeId="1" PostId="6064" RevisionGUID="d3bff043-509f-4e52-bb63-cd6d58b6af6e" CreationDate="2010-08-22T15:08:39.887" UserId="109" Text="How can I tell which layers are there in a in progress fortress in Dwarf Fortress?" />
  <row Id="13960" PostHistoryTypeId="3" PostId="6064" RevisionGUID="d3bff043-509f-4e52-bb63-cd6d58b6af6e" CreationDate="2010-08-22T15:08:39.887" UserId="109" Text="&lt;dwarf-fortress&gt;" />
  <row Id="13961" PostHistoryTypeId="2" PostId="6065" RevisionGUID="f4637973-8783-4f26-be39-cd46dc2aa5ec" CreationDate="2010-08-22T15:12:10.147" UserId="660" Text="I have been using the Elite Four to train my Pokemon while running through Kanto.  Unfortunately, I made the mistake of defeating Blue in Viridian City without leveling up my Pokemon enough, so now the upgraded version of the Elite Four is very difficult (All their Pokemon are lvl 60-70).  Where is a good place to train in order to quickly level up my Pokemon, which are around the mid to low 50s?" />
  <row Id="13962" PostHistoryTypeId="1" PostId="6065" RevisionGUID="f4637973-8783-4f26-be39-cd46dc2aa5ec" CreationDate="2010-08-22T15:12:10.147" UserId="660" Text="Pokemon SS/HG Training after Kanto" />
  <row Id="13963" PostHistoryTypeId="3" PostId="6065" RevisionGUID="f4637973-8783-4f26-be39-cd46dc2aa5ec" CreationDate="2010-08-22T15:12:10.147" UserId="660" Text="&lt;pokemon&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;&lt;training&gt;" />
  <row Id="13964" PostHistoryTypeId="2" PostId="6066" RevisionGUID="2e65d4eb-6016-4131-b807-9b167df0bfba" CreationDate="2010-08-22T15:15:39.113" UserId="109" Text="If you have a Sinnoh game from the 4th generation, the best bet is actually to trade them to that game and train them up in the battle area.&#xD;&#xA;&#xD;&#xA;The highest level wild Pokemon in the Johto remakes are the level 45-50 Pokemon in Mt. Silver and the lowest floor or Cerulean Cave.&#xD;&#xA;&#xD;&#xA;If you don't have any Sinnoh games, your best bet is to keep doing rematches with trainers, which can be found by the exclamation marks next to route names on your Pokegear map (some of those trainers just want to give you items, but most are rematches). or just keep attempting the Elite Four, even if you don't succeed (though this may drastically lower your Pokemon's happiness because of the repeated fainting).&#xD;&#xA;&#xD;&#xA;Another option is to do Gym Leader rematches in the Fighting Dojo in Saffron City, but this is slow because you can only fight certain Gym Leaders each day, and you need to collect their phone numbers beforehand." />
  <row Id="13965" PostHistoryTypeId="5" PostId="6066" RevisionGUID="ced34b46-69e9-4a59-9aba-b4f85c178412" CreationDate="2010-08-22T15:21:05.617" UserId="109" Comment="added 399 characters in body; added 6 characters in body" Text="If you have a Sinnoh game from the 4th generation, the best method is actually to trade them to that game and train them up in the battle area.&#xD;&#xA;&#xD;&#xA;The highest level wild Pokemon in the Johto remakes are the level 45-50 Pokemon in Mt. Silver and the lowest floor or Cerulean Cave.&#xD;&#xA;&#xD;&#xA;If you don't have any Sinnoh games, your best option is to keep doing rematches with trainers, which can be found by the exclamation marks next to route names on your Pokegear map (some of those trainers just want to give you items, but most are rematches). or just keep attempting the Elite Four, even if you don't succeed (though this may drastically lower your Pokemon's happiness because of the repeated fainting).&#xD;&#xA;&#xD;&#xA;Another option is to do Gym Leader rematches in the Fighting Dojo in Saffron City, but this is slow because you can only fight certain Gym Leaders each day, and you need to collect their phone numbers beforehand. A guide to getting the Gym Leader's phone numbers is available on [Bulbapedia](http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9gear#Gym_Leader_phone_listing).After you get their phone number, call them at the correct time, and they will show up in the Fighting Dojo. &#xD;&#xA;&#xD;&#xA;Their Pokemon are levelled up significantly. Most of the Gym leaders are in the 50-60 range, but some (Blue) go up to level 70." />
  <row Id="13966" PostHistoryTypeId="2" PostId="6067" RevisionGUID="b9d2de0e-6418-48f2-aeeb-522ef84d05ac" CreationDate="2010-08-22T15:30:25.347" UserId="3074" Text="(Z or R twice)!!" />
  <row Id="13967" PostHistoryTypeId="5" PostId="4626" RevisionGUID="fb8bd7c6-cff2-4eda-b916-927210a28f71" CreationDate="2010-08-22T15:37:54.577" UserId="13" Comment="corrected spelling" Text="If you look at the screen, you will notice it'll give you a hint on how to perform the barrel roll in the text blurb.&#xD;&#xA;&#xD;&#xA;You can perform a barrel roll by pressing Z or R twice&#xD;&#xA;&#xD;&#xA;Here is a video showing the blurb and a succesfull barrel roll.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=7oLHOpTTuOE" />
  <row Id="13968" PostHistoryTypeId="5" PostId="6066" RevisionGUID="e4f613f9-f46b-438f-a6da-d42d6fad0239" CreationDate="2010-08-22T15:42:39.347" UserId="109" Comment="added 34 characters in body; added 30 characters in body; added 41 characters in body" Text="If you have a Sinnoh game from the 4th generation, the best method is actually to trade them to that game and train them up on the wild pokemon in the Battle Zone (the island containing the battle frontier), especially Route 227 and Stark Mountain.&#xD;&#xA;&#xD;&#xA;The highest level wild Pokemon in the Johto remakes are the level 45-50 Pokemon in Mt. Silver and the lowest floor or Cerulean Cave.&#xD;&#xA;&#xD;&#xA;If you don't have any Sinnoh games, your best option is to keep doing rematches with trainers, which can be found by the exclamation marks next to route names on your Pokegear map (some of those trainers just want to give you items, but most are rematches). or just keep attempting the Elite Four, even if you don't succeed (though this may drastically lower your Pokemon's happiness because of the repeated fainting).&#xD;&#xA;&#xD;&#xA;Another option is to do Gym Leader rematches in the Fighting Dojo in Saffron City, but this is slow because you can only fight certain Gym Leaders each day, and you need to collect their phone numbers beforehand. A guide to getting the Gym Leader's phone numbers is available on [Bulbapedia](http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9gear#Gym_Leader_phone_listing).After you get their phone number, call them at the correct time, and they will show up in the Fighting Dojo. &#xD;&#xA;&#xD;&#xA;Their Pokemon are levelled up significantly. Most of the Gym leaders are in the 50-60 range, but some (Blue) go up to level 70." />
  <row Id="13969" PostHistoryTypeId="2" PostId="6068" RevisionGUID="7127d68a-de01-4f50-8415-471c437c98a2" CreationDate="2010-08-22T15:43:13.883" UserId="235" Text="Wild Pokemon in the Mt. Silver area are all levels 40-50. I've trained there for a bit, until ultimately you'll need to re-battle other trainers. " />
  <row Id="13970" PostHistoryTypeId="5" PostId="6064" RevisionGUID="3f484051-bfb2-4669-9812-46fd7433d6c8" CreationDate="2010-08-22T16:04:19.747" UserId="39" Comment="too many run-on prepositional phrases in title" Text="At the embark screen it lists which layers are in the map. After starting a fortress and playing for a while, is there a way to tell which layers there are (short of digging through them all?). &#xD;&#xA;&#xD;&#xA;More specifically, I'm interested in knowing if my map contains a Marble layer, as I've gone through all the sedimentary layers on the map, and none of them are of any type of flux stone." />
  <row Id="13971" PostHistoryTypeId="4" PostId="6064" RevisionGUID="3f484051-bfb2-4669-9812-46fd7433d6c8" CreationDate="2010-08-22T16:04:19.747" UserId="39" Comment="too many run-on prepositional phrases in title" Text="How can I tell which layers there are in an in-progress fortress in Dwarf Fortress?" />
  <row Id="13972" PostHistoryTypeId="6" PostId="1655" RevisionGUID="a91d94d1-22f2-40b7-99cc-36953f70a463" CreationDate="2010-08-22T16:35:12.563" UserId="455" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;zerg&gt;&lt;battle.net&gt;" />
  <row Id="13973" PostHistoryTypeId="2" PostId="6069" RevisionGUID="4670a2b6-3fd3-4cd8-9438-ad3bdbf43b90" CreationDate="2010-08-22T17:10:49.503" UserId="18" Text="One option is to battle wild Pokemon in Mt. Silver. You'll encounter Pokemon from levels 40 - 50 there.&#xD;&#xA;&#xD;&#xA;Another option is re-battling Gym Leaders. Serebii has a [page][1] detailing how to obtain their phone numbers, and what Pokemon they have. I find this the most efficient way because during the timeframe that you can rematch them, you can battle them as many times as you want. Call them, battle them, leave the dojo, and repeat. As you are battling a trainer, you get 1.5x the experience you would obtain from battling a wild Pokemon of the same species + level.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/heartgoldsoulsilver/gym-rematch.shtml" />
  <row Id="13974" PostHistoryTypeId="5" PostId="6069" RevisionGUID="8a21bb3d-f17e-4426-aa2f-d3d77c3ba958" CreationDate="2010-08-22T17:18:07.853" UserId="18" Comment="added 302 characters in body" Text="One option is to battle wild Pokemon in Mt. Silver. You'll encounter Pokemon from levels 40 - 50 there.&#xD;&#xA;&#xD;&#xA;Another option is re-battling Gym Leaders. Serebii has a [page][1] detailing how to obtain their phone numbers, and what Pokemon they have. I find this the most efficient way because during the timeframe that you can rematch them, you can battle them as many times as you want. Call them, battle them, leave the dojo, and repeat. As you are battling a trainer, you get 1.5x the experience you would obtain from battling a wild Pokemon of the same species + level.&#xD;&#xA;&#xD;&#xA;If you don't care about your Pokemon's happiness, and have a Sinnoh game, you can trade them over and fight wild Pokemon there (I would suggest Stark Mountain). Trading over a Pokemon to another game will reset it's happiness, but they will gain 1.5x the experience they would in their native game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/heartgoldsoulsilver/gym-rematch.shtml" />
  <row Id="13975" PostHistoryTypeId="2" PostId="6070" RevisionGUID="490cd0b7-9431-42f3-a097-d0d2010b7c75" CreationDate="2010-08-22T17:22:09.077" UserDisplayName="russ" Text="I finished a mission on one computer and the a day later I went to play on another with my account and all tho the next mission was availalbe i still had to redo the previous one...&#xD;&#xA;Doeas anyone know why? I believe I red somewhere on Blizzard's blog that you have to transfer your saves..." />
  <row Id="13976" PostHistoryTypeId="2" PostId="6071" RevisionGUID="835b9ed3-78f6-45a7-ab10-30286331c05d" CreationDate="2010-08-22T17:44:45.717" UserId="121" Text="In my current game of Dwarf Fortress I just had some injuries and deaths due to an ambush.  Now I have a Fisherdwarf who is laying there unconscious and unattended.  Every other tick I get an accouncement saying `Urist McWounded cancels Rest, interrupted by Goblin Maceman`.  However there is no living, free Goblin on the map.  How can I get my dwarf medical attention?" />
  <row Id="13977" PostHistoryTypeId="1" PostId="6071" RevisionGUID="835b9ed3-78f6-45a7-ab10-30286331c05d" CreationDate="2010-08-22T17:44:45.717" UserId="121" Text="Dwarf won't move because of a goblin who's not there." />
  <row Id="13978" PostHistoryTypeId="3" PostId="6071" RevisionGUID="835b9ed3-78f6-45a7-ab10-30286331c05d" CreationDate="2010-08-22T17:44:45.717" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="13979" PostHistoryTypeId="2" PostId="6072" RevisionGUID="59e87617-4512-4f87-adf5-b4e7762fa4a2" CreationDate="2010-08-22T18:00:00.780" UserId="1721" Text="Just after leaving the Golden Saucer (and finishing the battle in the jail with Barret) I went over the river heading towards Cosmo Canyon and found Yuffie in a forest while riding in my buggy. After playing in the forest and going through the special encounter with her a few times (happened every 3 encounters) I got her to the point where I asked her to come with me. I choose the wrong option by trying to name her instead of saying &quot;let's go&quot;, then she disappeared and said she'd never join me.&#xD;&#xA;&#xD;&#xA;Since then I've tried to get the encounter again in the forest while in my buggy but after more than 30 tries she hasn't shown up. Have I lost Yuffie forever? Is there another place I need to find her now?" />
  <row Id="13980" PostHistoryTypeId="1" PostId="6072" RevisionGUID="59e87617-4512-4f87-adf5-b4e7762fa4a2" CreationDate="2010-08-22T18:00:00.780" UserId="1721" Text="Getting Yuffie in Final Fantasy 7" />
  <row Id="13981" PostHistoryTypeId="3" PostId="6072" RevisionGUID="59e87617-4512-4f87-adf5-b4e7762fa4a2" CreationDate="2010-08-22T18:00:00.780" UserId="1721" Text="&lt;tips&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="13982" PostHistoryTypeId="4" PostId="6072" RevisionGUID="d13ee875-4564-4920-a3af-544a018c9b34" CreationDate="2010-08-22T18:05:17.243" UserId="1721" Comment="Less general title to avoid other Yuffie related questions from conflicting in names" Text="Final Fantasy 7: Have I lost Yuffie?" />
  <row Id="13983" PostHistoryTypeId="2" PostId="6073" RevisionGUID="ef2ae56b-c17c-4ba0-974f-f8c48c9c49be" CreationDate="2010-08-22T18:06:26.697" UserId="1649" Text="You haven't lost her forever, but there are very specific places that she'll show up...if she isn't showing up in the one you've been encountering her in, maybe try one of the others?&#xD;&#xA;&#xD;&#xA;Here's the wiki page with the locations (it also gives the correct answers):&#xD;&#xA;&#xD;&#xA;http://finalfantasy.wikia.com/wiki/Yuffie#Acquiring_Yuffie" />
  <row Id="13984" PostHistoryTypeId="2" PostId="6074" RevisionGUID="501a4e45-f0c9-4ab6-9dbf-1a12eee90924" CreationDate="2010-08-22T18:39:59.300" UserDisplayName="gamer" Text="Why games look worse in full hd (1920x1080) than 1440x900? Is this my imagination or splinter cell conviction really look worse in full hd than native resolution in my previous monitor? I have same graphic card. I have dvi in both monitors. I think game don't have textures in appriopriate resolution for full hd image.&#xD;&#xA;&#xD;&#xA;If i am correct, what do you suggest? Play on full hd monitor or 1440? I'm a maniac of video games so tell me the best option, whatever cost is! :)&#xD;&#xA;" />
  <row Id="13985" PostHistoryTypeId="1" PostId="6074" RevisionGUID="501a4e45-f0c9-4ab6-9dbf-1a12eee90924" CreationDate="2010-08-22T18:39:59.300" UserDisplayName="gamer" Text="why games look worse in full hd (1920x1080) than 1440x900" />
  <row Id="13986" PostHistoryTypeId="3" PostId="6074" RevisionGUID="501a4e45-f0c9-4ab6-9dbf-1a12eee90924" CreationDate="2010-08-22T18:39:59.300" UserDisplayName="gamer" Text="&lt;resolution&gt;&lt;monitor&gt;" />
  <row Id="13987" PostHistoryTypeId="5" PostId="6074" RevisionGUID="5ff6bde7-f0a0-42ae-91ce-76aad3e77921" CreationDate="2010-08-22T18:44:38.717" UserId="18" Comment="grammar fixes / title change" Text="Why do games look worse in full HD (1920x1080) than in 1440x900? Is this my imagination or does Splinter Cell: Conviction really look worse in full HD than it's native resolution in my previous monitor? I have same graphic card. I have DVI in both monitors. I think the game doesn't have appropriate textures for a full HD image.&#xD;&#xA;&#xD;&#xA;If I am correct, what do you suggest? Play on full HD monitor or 1440x900? I'm a maniac of video games so tell me the best option, whatever the cost is! :)&#xD;&#xA;" />
  <row Id="13988" PostHistoryTypeId="4" PostId="6074" RevisionGUID="5ff6bde7-f0a0-42ae-91ce-76aad3e77921" CreationDate="2010-08-22T18:44:38.717" UserId="18" Comment="grammar fixes / title change" Text="Why does Splinter Cell: Conviction look worse in full HD (1920x1080) than in 1440x900?" />
  <row Id="13989" PostHistoryTypeId="2" PostId="6075" RevisionGUID="d74f4d49-0e58-4a84-aaae-c9af232d743b" CreationDate="2010-08-22T18:45:56.043" UserId="1297" Text="While playing the Starcraft 2 mission &quot;Zero hour&quot;, i found a latrine at the top center of the map, in between of two Zerg bases. When i clicked it three times, it flew away and a &quot;Secret found!&quot; text popped up.&#xD;&#xA;&#xD;&#xA;Does it unlock something? Or is it just an easter egg?" />
  <row Id="13990" PostHistoryTypeId="1" PostId="6075" RevisionGUID="d74f4d49-0e58-4a84-aaae-c9af232d743b" CreationDate="2010-08-22T18:45:56.043" UserId="1297" Text="What purpose does the the latrine &quot;secret&quot; in Starcraft 2 &quot;Zero Hour&quot; mission have?" />
  <row Id="13991" PostHistoryTypeId="3" PostId="6075" RevisionGUID="d74f4d49-0e58-4a84-aaae-c9af232d743b" CreationDate="2010-08-22T18:45:56.043" UserId="1297" Text="&lt;starcraft-2&gt;&lt;easter-egg&gt;&lt;secret&gt;" />
  <row Id="13992" PostHistoryTypeId="2" PostId="6076" RevisionGUID="658d806b-8ecf-45b4-b2cb-787878db4f1b" CreationDate="2010-08-22T18:49:06.117" UserId="2970" Text="Used to play EVE a few years back, got to around 3mil SP I think, so not really that good to be honest&#xD;&#xA;&#xD;&#xA;Just looked up the latest patch, looks quite good.&#xD;&#xA;&#xD;&#xA;What does the game offer for a solo casual gamer? Thinking of dipping back in, but don't have a guild/corp so would that mean planetary stuff is off limits?" />
  <row Id="13993" PostHistoryTypeId="1" PostId="6076" RevisionGUID="658d806b-8ecf-45b4-b2cb-787878db4f1b" CreationDate="2010-08-22T18:49:06.117" UserId="2970" Text="What does EVE:Tyrannis offer for the casual, solo gamer?" />
  <row Id="13994" PostHistoryTypeId="3" PostId="6076" RevisionGUID="658d806b-8ecf-45b4-b2cb-787878db4f1b" CreationDate="2010-08-22T18:49:06.117" UserId="2970" Text="&lt;eve-online&gt;" />
  <row Id="13995" PostHistoryTypeId="2" PostId="6077" RevisionGUID="0a3e07a1-6c29-4ed2-a502-66268c1ca183" CreationDate="2010-08-22T18:49:43.057" UserId="109" Text="The Match Bonus (I'm presuming that is what you mean) does not include points gained from headshots. &#xD;&#xA;&#xD;&#xA;However, getting headshots does influence your match bonus. The main factor affecting it is whether you win, however. " />
  <row Id="13996" PostHistoryTypeId="2" PostId="6078" RevisionGUID="9d394384-115a-45c2-8c88-ebf6ac44952c" CreationDate="2010-08-22T19:07:25.877" UserId="2324" Text="It depends what area of the game interests you most.&#xD;&#xA;&#xD;&#xA;You can certainly become a trader, miner or manufacturer on your own, however I think the game comes into it's own when you're part of a larger entity where your contribution really matters.&#xD;&#xA;&#xD;&#xA;In terms of planetary stuff, have a look here: http://wiki.eveuniversity.org/w/index.php?title=Planetary_Commodities I'm up to tier 2, and could get to tier 3 on my own, but the trick is to find the right commodity to invest your time in. (as always).&#xD;&#xA;&#xD;&#xA;Planetary manufacturing is almost solely single player at the moment as you cannot set up automatic manufacturing between different players at the moment." />
  <row Id="13997" PostHistoryTypeId="2" PostId="6079" RevisionGUID="a3c33249-8247-4e84-b3fd-45f534133dba" CreationDate="2010-08-22T19:09:51.613" UserId="102" Text="Ok, I'm going to give you a crash course in Geology.&#xD;&#xA;&#xD;&#xA;In traditional Geology there are three kinds of Rock: Sedimentary, Metamorphic and Igneous (actually that's an over simplification, but pretend its true).  Dwarf Fortress is modeled on this system but it further breaks Igneous down into Igneous Extrusive and Igneous Intrusive (Lava that cooled on the surface and lava that cooled underground, obviously magma is found in the latter).  To these layers DF also adds Soil and Aquifers.  So our full list is:&#xD;&#xA;&#xD;&#xA; - Sedimentary&#xD;&#xA; - Metamorphic&#xD;&#xA; - Igneous Extrusive&#xD;&#xA; - Igneous Intrusive&#xD;&#xA; - Soil&#xD;&#xA; - Aquifer&#xD;&#xA;&#xD;&#xA;Now on your embark screen you'll not see these layers, instead you'll see things like: Gabbro, Gneiss, Shale, Basalt, etc.  Each of these indicates one of the above layers,&#xD;&#xA;&#xD;&#xA; - Shale -&gt; Sedimentary&#xD;&#xA; - Basalt -&gt; Extrusive&#xD;&#xA; - Gabbro -&gt; Intrusive&#xD;&#xA; - Gneiss -&gt; Metamorphic&#xD;&#xA;&#xD;&#xA;So why describe them as certain stones instead of what the layer is?  Well, the stone indicated is the most common stone in that layer, it is NOT the only stone in that layer.  In addition to deposits (Jet, Gold, Hematite, etc) any other type of similar stone can be found.&#xD;&#xA;&#xD;&#xA;So how do you tell if you have Marble?  Well if you see Marble on your embark screen, that's a big hint (but you said you didn't).  So the next thing you need to look for is a similar stone.  Marble happens to be a Metamorphic rock, so it can be found if you have other Metamorphic rock, namely: Quartzite, Slate, Phyllite, Schist, and Gneiss.  If you have none of those, then the answer is NO.  If you have at least one then the answer is MAYBE.&#xD;&#xA;&#xD;&#xA;Only way to tell in a MAYBE circumstance is to dig... Sorry&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA;For those of you who actually care more about Rock, I've defined the terms further here.  All rock essentially starts at as Magma.  As Magma is heated by the pressure at the Earth's core it rises (remember 10th Grade Chemistry? Hot things rise!).  It eventually reaches the surface and becomes Igneous Rock.  Whether it becomes Intrusive or Extrusive has to do with whether it makes it all the way to the top.  So we can say, all rock starts as Magma and becomes Igneous.  &#xD;&#xA;&#xD;&#xA;From there it can be weathered down by the elements, earth, rain, water, etc.  This weathered down rock becomes sand or soil.  These soils build up over time and eventually are submerged below other soil (or sometimes other rock).  Eventually enough pressure builds up and the soil becomes hard and becomes a rock known as Sandstone.  Sandstone is soil that has been compressed back into rock.  &#xD;&#xA;&#xD;&#xA;In a world without continents that's all there would be, but in our Earth we have massive continents.  These continents are formed of large rock beds deep within the Earth's crust.  As they heat they rise to the surface.  At the surface they lose heat and cool.  Eventually they cool so much they are subducted by newer Continents.  This is not a subtle process, but actually a very violent one, with massive forces of pressure, stress and strain.  These forces warp Igneous and Sandstone compacting it.  The end result is a new kind of stone called Metamorphic rock (meta is Greek for change, and morph for form).  Its usually identifiable by the stress lines present.&#xD;&#xA;&#xD;&#xA;Congrats, that was your crash course in Geology, here is your [Diploma][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/" />
  <row Id="13998" PostHistoryTypeId="2" PostId="6080" RevisionGUID="e10187d7-3848-4227-86f6-3dc650099107" CreationDate="2010-08-22T19:38:05.317" UserId="207" Text="[This article confirms my fears that Splinter Cell: Conviction runs at a sub-HD resolution (1024-576).][1]&#xD;&#xA;&#xD;&#xA;Running it at anything higher than the game's native resolution will result in upscaling of textures, causing the graphics to look worse.&#xD;&#xA;&#xD;&#xA;The same case applies to all games that were not made to natively support 1080p.&#xD;&#xA;&#xD;&#xA;  [1]: http://gamer.blorge.com/2010/03/20/impression-splinter-cell-conviction-the-good-and-the-bad/" />
  <row Id="13999" PostHistoryTypeId="2" PostId="6081" RevisionGUID="5c7f5ef7-434d-4a7d-b62b-e538da1e8b4d" CreationDate="2010-08-22T20:07:37.517" UserId="336" Text="It's an easter egg. Tauren Marine!&#xD;&#xA;&#xD;&#xA;Supposedly, if you unlock it, you can see the outhouse flying around in space during some of the cutscenes (though I can't validate that, as I have yet to see it)" />
  <row Id="14000" PostHistoryTypeId="2" PostId="6082" RevisionGUID="dcca6c15-e2e6-4ff3-8458-8bb5b8a0e7fc" CreationDate="2010-08-22T20:08:31.587" UserId="207" Text="[This video demonstrates a walkthrough of the boss][1]. It seems that you have to wait until one of the snakes opens their mouth, transform into the form that throws fireballs, and attack at this opportune moment; currently my internet is being slow so I will edit this answer if it turns out to be a multiple step procedure as the battle wears on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=vRt9scNBtDQ&amp;feature=related" />
  <row Id="14001" PostHistoryTypeId="5" PostId="6059" RevisionGUID="d2dcd763-8a76-446a-a2cd-746d26f5d05e" CreationDate="2010-08-22T20:44:41.623" UserId="109" Comment="Rollback. Arda Xi's edit actually changed the meaning of the question." Text="Suppose that I get 1000 points as match bonus.&#xD;&#xA;&#xD;&#xA;Suppose in free-for-all match I get 1 head shot. It's worth 200 points if my memory is good.&#xD;&#xA;&#xD;&#xA;So, does the 1000 points rewarded include the head shot points ?&#xD;&#xA;&#xD;&#xA;Did I get 1200 (1000 + 200) or only 1000 ?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14002" PostHistoryTypeId="2" PostId="6083" RevisionGUID="c3ead361-406a-453b-b20b-89dbc2d68f64" CreationDate="2010-08-22T20:49:41.753" UserId="29" Text="I'm looking for games where you design your own dungeon for your minions to live in.&#xD;&#xA;&#xD;&#xA;Good examples are&#xD;&#xA;&#xD;&#xA;- Dungeon Keeper&#xD;&#xA;- Evil Genius&#xD;&#xA;- Dwarf Fortress&#xD;&#xA;&#xD;&#xA;It is important that the minions should do the tedious work, while you can focus on the global picture, and be able to respond to unexpected situations.&#xD;&#xA;&#xD;&#xA;*(With Commercial Quality I mean quality games that wouldn't look wrong when sold online or on the shelves.)*" />
  <row Id="14003" PostHistoryTypeId="1" PostId="6083" RevisionGUID="c3ead361-406a-453b-b20b-89dbc2d68f64" CreationDate="2010-08-22T20:49:41.753" UserId="29" Text="Any (Commercial Quality) Dungeon Design Games out there?" />
  <row Id="14004" PostHistoryTypeId="3" PostId="6083" RevisionGUID="c3ead361-406a-453b-b20b-89dbc2d68f64" CreationDate="2010-08-22T20:49:41.753" UserId="29" Text="&lt;game-rec&gt;" />
  <row Id="14005" PostHistoryTypeId="10" PostId="2795" RevisionGUID="17519b89-b147-4e41-b7aa-c4a10ec66c35" CreationDate="2010-08-22T20:52:12.437" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="14006" PostHistoryTypeId="5" PostId="6083" RevisionGUID="f5a66a5b-59e0-4479-811d-c27e22c322c4" CreationDate="2010-08-22T21:02:44.070" UserId="29" Comment="deleted 113 characters in body; edited tags; edited title" Text="I'm looking for games where you design your own dungeon for your minions to live in.&#xD;&#xA;&#xD;&#xA;Good examples are&#xD;&#xA;&#xD;&#xA;- Dungeon Keeper&#xD;&#xA;- Evil Genius&#xD;&#xA;- Dwarf Fortress&#xD;&#xA;&#xD;&#xA;It is important that the minions should do the tedious work, while you can focus on the global picture, and be able to respond to unexpected situations." />
  <row Id="14007" PostHistoryTypeId="4" PostId="6083" RevisionGUID="f5a66a5b-59e0-4479-811d-c27e22c322c4" CreationDate="2010-08-22T21:02:44.070" UserId="29" Comment="deleted 113 characters in body; edited tags; edited title" Text="Any Dungeon Design Games out there?" />
  <row Id="14008" PostHistoryTypeId="6" PostId="6083" RevisionGUID="f5a66a5b-59e0-4479-811d-c27e22c322c4" CreationDate="2010-08-22T21:02:44.070" UserId="29" Comment="deleted 113 characters in body; edited tags; edited title" Text="&lt;game-rec&gt;" />
  <row Id="14009" PostHistoryTypeId="16" PostId="6083" RevisionGUID="1abca10c-1243-41fe-ba69-a29834f2f3cc" CreationDate="2010-08-22T21:12:14.940" UserId="29" />
  <row Id="14010" PostHistoryTypeId="2" PostId="6084" RevisionGUID="5a4f6213-7dc1-4b6b-9a0f-7bcedbe98f85" CreationDate="2010-08-22T21:26:58.957" UserId="1322" Text="Is there a NetHack client for the iPhone? I have tried telnetting to &quot;nethack.alt.org&quot;, but it's vey awkward." />
  <row Id="14011" PostHistoryTypeId="1" PostId="6084" RevisionGUID="5a4f6213-7dc1-4b6b-9a0f-7bcedbe98f85" CreationDate="2010-08-22T21:26:58.957" UserId="1322" Text="NetHack client for iPhone " />
  <row Id="14012" PostHistoryTypeId="3" PostId="6084" RevisionGUID="5a4f6213-7dc1-4b6b-9a0f-7bcedbe98f85" CreationDate="2010-08-22T21:26:58.957" UserId="1322" Text="&lt;iphone&gt;&lt;nethack&gt;" />
  <row Id="14013" PostHistoryTypeId="2" PostId="6085" RevisionGUID="2d6cfcb7-c76f-4922-b055-ba3c620de3ae" CreationDate="2010-08-22T21:28:55.650" UserId="3036" Text="Way back when I was in Uni. (1990-1997), I had a friend that was an Amiga &quot;fanboy&quot;. Yes, very early to give him the name, but hey, he was!!&#xD;&#xA;&#xD;&#xA;He introduced me to a game that I was completely hooked, hey, hooked like it was a drug man... but I was never able to complete the game and it's been haunting me ever since.&#xD;&#xA;&#xD;&#xA;The game-play was more or like Settlers but in space. You had to mine Earth for a while and get your scholars to develop a science tree. You would then get an orbital station and could then spread to the solar system to mine other planets. You tech archaeology team would find more stuff to add to the science tree and you would progress. But you would always hit a snag when trying Mars...&#xD;&#xA;&#xD;&#xA;After a while you would discover that Mars was the enemy you would have to fight, with robot drone pilot fighters. The way to win was to build more drones than Mars.&#xD;&#xA;&#xD;&#xA;I would never build enough drones and always loose.&#xD;&#xA;&#xD;&#xA;Can a kind soul point me to the name, and/if it's still possible to play the game in some kind of emulator?&#xD;&#xA;&#xD;&#xA;Many thanks to that kind soul in advance!!" />
  <row Id="14014" PostHistoryTypeId="1" PostId="6085" RevisionGUID="2d6cfcb7-c76f-4922-b055-ba3c620de3ae" CreationDate="2010-08-22T21:28:55.650" UserId="3036" Text="Ancient Amiga strategy space game's name, what was it?" />
  <row Id="14015" PostHistoryTypeId="3" PostId="6085" RevisionGUID="2d6cfcb7-c76f-4922-b055-ba3c620de3ae" CreationDate="2010-08-22T21:28:55.650" UserId="3036" Text="&lt;strategy&gt;&lt;old-games&gt;&lt;space&gt;&lt;amiga&gt;" />
  <row Id="14016" PostHistoryTypeId="6" PostId="6085" RevisionGUID="d044cb93-b741-4fcc-ad1b-2d30535878e0" CreationDate="2010-08-22T21:36:09.027" UserId="29" Comment="edited tags" Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;space&gt;&lt;amiga&gt;" />
  <row Id="14017" PostHistoryTypeId="2" PostId="6086" RevisionGUID="be047d0e-7168-4b03-b75d-43ff55a6b5a2" CreationDate="2010-08-22T21:36:58.950" UserId="207" Text="Yes. [Here is one on the app store][1]. I cannot vouch for this app's quality, however, having never used/played it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/ca/app/nethack/id334281275?mt=8#" />
  <row Id="14018" PostHistoryTypeId="2" PostId="6087" RevisionGUID="98cce616-9bc9-4390-ae6d-0f4bf727b45a" CreationDate="2010-08-22T21:52:24.693" UserId="3086" Text="Stay away from Kobolds, they're always poisonous." />
  <row Id="14019" PostHistoryTypeId="2" PostId="6088" RevisionGUID="3db2f2ce-1964-49ef-b90e-927cbc31ec30" CreationDate="2010-08-22T21:54:08.687" UserId="2045" Text="In SC2, how fast do my bonus pool points refill?  I have finally worn my pool down to 0.  Does anybody know if it is just time that refills them or something else?" />
  <row Id="14020" PostHistoryTypeId="1" PostId="6088" RevisionGUID="3db2f2ce-1964-49ef-b90e-927cbc31ec30" CreationDate="2010-08-22T21:54:08.687" UserId="2045" Text="How quickly does the bonus pool refill?" />
  <row Id="14021" PostHistoryTypeId="3" PostId="6088" RevisionGUID="3db2f2ce-1964-49ef-b90e-927cbc31ec30" CreationDate="2010-08-22T21:54:08.687" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="14022" PostHistoryTypeId="2" PostId="6089" RevisionGUID="d86278b0-1c86-4b7a-8659-9d4dd1794052" CreationDate="2010-08-22T22:22:50.820" UserId="730" Text="For me is not clear how the points calculation works in &quot;Barricades&quot; mode of Nation Red.&#xD;&#xA;&#xD;&#xA;I resisted 20 minutes and did 1800 frags, but I got less points than the player that come before me on Steam ladder that resisted 10 minutes and got 1000 frags.&#xD;&#xA; " />
  <row Id="14023" PostHistoryTypeId="1" PostId="6089" RevisionGUID="d86278b0-1c86-4b7a-8659-9d4dd1794052" CreationDate="2010-08-22T22:22:50.820" UserId="730" Text="How does the points calculation work in Nation Red barricades?" />
  <row Id="14024" PostHistoryTypeId="3" PostId="6089" RevisionGUID="d86278b0-1c86-4b7a-8659-9d4dd1794052" CreationDate="2010-08-22T22:22:50.820" UserId="730" Text="&lt;steam&gt;" />
  <row Id="14026" PostHistoryTypeId="2" PostId="6091" RevisionGUID="4e463484-59ba-4b25-8d11-e7620927253a" CreationDate="2010-08-22T22:28:34.403" UserId="10" Text="All Storm8 games&#xD;&#xA;&#xD;&#xA;Such as World War, iMobster and Racing Live" />
  <row Id="14028" PostHistoryTypeId="2" PostId="6092" RevisionGUID="3d9d44b9-94aa-4cb2-80b7-541cd68c1061" CreationDate="2010-08-22T22:35:21.913" UserId="207" Text="There is a difficulty slider you can adjust pre-game which affects the number of points that are awarded per kill. The slider goes from 0% - 100%: The slider level determines the percentage of points that are awarded.&#xD;&#xA;&#xD;&#xA;From [this thread where the question is noted(albeit mistyped)][1]:&#xD;&#xA;&#xD;&#xA;&gt;Ran 2 games on Barricade warehouse for 5 mins. One at 100% difficulty and the other at 50% (default)&#xD;&#xA;&#xD;&#xA;&gt;At 100% i scored 21.5 million&#xD;&#xA;&#xD;&#xA;&gt;At 50% i scored 14.1 million&#xD;&#xA;&#xD;&#xA;&gt;Both i had auto XP as first perk.&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1400721" />
  <row Id="14031" PostHistoryTypeId="2" PostId="6093" RevisionGUID="0ea2908e-c57b-4057-8c7b-444dca20ddce" CreationDate="2010-08-22T23:03:33.840" UserId="207" Text="This sounds very similar to [Millenium 2.2][1], released in 1989. &#xD;&#xA;&#xD;&#xA;![pic1][2]&#xD;&#xA;![pic2][3]&#xD;&#xA;&#xD;&#xA;Check it out, see if it rings a bell.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Millennium_2.2&#xD;&#xA;  [2]: http://i.imgur.com/lDoYz.jpg&#xD;&#xA;  [3]: http://i.imgur.com/149ha.png" />
  <row Id="14032" PostHistoryTypeId="5" PostId="6079" RevisionGUID="ca5a4a91-0302-41e3-8431-47f63150f341" CreationDate="2010-08-22T23:06:30.090" UserId="102" Comment="added 1039 characters in body" Text="Ok, I'm going to give you a crash course in Geology.&#xD;&#xA;&#xD;&#xA;In traditional Geology there are three kinds of Rock: Sedimentary, Metamorphic and Igneous (actually that's an over simplification, but pretend its true).  Dwarf Fortress is modeled on this system but it further breaks Igneous down into Igneous Extrusive and Igneous Intrusive (Lava that cooled on the surface and lava that cooled underground, obviously magma is found in the latter).  To these layers DF also adds Soil and Aquifers.  So our full list is:&#xD;&#xA;&#xD;&#xA; - Sedimentary&#xD;&#xA; - Metamorphic&#xD;&#xA; - Igneous Extrusive&#xD;&#xA; - Igneous Intrusive&#xD;&#xA; - Soil&#xD;&#xA; - Aquifer&#xD;&#xA;&#xD;&#xA;Now on your embark screen you'll not see these layers, instead you'll see things like: Gabbro, Gneiss, Shale, Basalt, etc.  Each of these indicates one of the above layers,&#xD;&#xA;&#xD;&#xA; - Shale -&gt; Sedimentary&#xD;&#xA; - Basalt -&gt; Extrusive&#xD;&#xA; - Gabbro -&gt; Intrusive&#xD;&#xA; - Gneiss -&gt; Metamorphic&#xD;&#xA;&#xD;&#xA;So why describe them as certain stones instead of what the layer is?  Well, the stone indicated is the most common stone in that layer, it is NOT the only stone in that layer.  In addition to deposits (Jet, Gold, Hematite, etc) any other type of similar stone can be found.&#xD;&#xA;&#xD;&#xA;So how do you tell if you have Marble?  Well if you see Marble on your embark screen, that's a big hint (but you said you didn't).  So the next thing you need to look for is a similar stone.  Marble happens to be a Metamorphic rock, so it can be found if you have other Metamorphic rock, namely: Quartzite, Slate, Phyllite, Schist, and Gneiss.  If you have none of those, then the answer is NO.  If you have at least one then the answer is MAYBE.&#xD;&#xA;&#xD;&#xA;Only way to tell in a MAYBE circumstance is to dig... Sorry&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA;For those of you who actually care more about Rock, I've defined the terms further here.  All rock essentially starts at as Magma.  As Magma is heated by the pressure at the Earth's core it rises (remember 10th Grade Chemistry? Hot things rise!).  It eventually reaches the surface and becomes Igneous Rock.  Whether it becomes Intrusive or Extrusive has to do with whether it makes it all the way to the top.  So we can say, all rock starts as Magma and becomes Igneous.  &#xD;&#xA;&#xD;&#xA;From there it can be weathered down by the elements, earth, rain, water, etc.  This weathered down rock becomes sand or soil.  These soils build up over time and eventually are submerged below other soil (or sometimes other rock).  Eventually enough pressure builds up and the soil becomes hard and becomes a rock known as Sandstone.  Sandstone is soil that has been compressed back into rock.  &#xD;&#xA;&#xD;&#xA;In a world without continents that's all there would be, but in our Earth we have massive continents.  These continents are formed of large rock beds deep within the Earth's crust.  As they heat they rise to the surface.  At the surface they lose heat and cool.  Eventually they cool so much they are subducted by newer Continents.  This is not a subtle process, but actually a very violent one, with massive forces of pressure, stress and strain.  These forces warp Igneous and Sandstone compacting it.  The end result is a new kind of stone called Metamorphic rock (meta is Greek for change, and morph for form).  Its usually identifiable by the stress lines present.&#xD;&#xA;&#xD;&#xA;Congrats, that was your crash course in Geology, here is your [Diploma][1].&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;The Advanced Class!&#xD;&#xA;&#xD;&#xA;So someone asked about Flux and I figured given its importance in DF it might be worthwhile for me to explain what Flux is.  Flux is often an ambiguous term give its preference in different scientific disciplines. The Flux referred to by DF is the term from [Metallurgy][2].  In metallurgy flux is a substance which removes oxidation from metals, usually used in soldering, brazing, and welding.  Additionally, flux is used in smelting to remove impurities from the metal (also to liquefy slag, but that a different discussion).  In modern steel making we use burnt lime or dolomite as a flux material.&#xD;&#xA;&#xD;&#xA;Even though steel making is an industrial technology, the Dwarves natural instincts with relationship to rock have given them an innate understanding of the necessary complexities of steel making.  As a result, Dwarven steel is far more pure than the period would otherwise suggest (modern steel making wasn't invented till the 17th century).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Flux_(metallurgy)" />
  <row Id="14033" PostHistoryTypeId="2" PostId="6094" RevisionGUID="f2fe7394-d5ee-4f42-a46b-5141adee4020" CreationDate="2010-08-22T23:12:04.293" UserId="1561" Text="I'm finding it very difficult to get through the Brayko boss fight in Alpha Protocol. Up to that point I'd only been dying once every few missions, but I've died about 5 or 6 times trying to get past Brayko. I've been playing on easy because a) I was trying to avoid this kind of aggravation and b) I'm not all that good at shooters so I was quite surprised to run in to this kind of brick wall.&#xD;&#xA;&#xD;&#xA;I've hit him with grenades, incendiary bombs and hundreds of assault rifle rounds, but nothing seems to stop him.&#xD;&#xA;&#xD;&#xA;What method should I use to kill him? Is there something that I'm missing?" />
  <row Id="14034" PostHistoryTypeId="1" PostId="6094" RevisionGUID="f2fe7394-d5ee-4f42-a46b-5141adee4020" CreationDate="2010-08-22T23:12:04.293" UserId="1561" Text="How to kill Brayko in Alpha Protocol" />
  <row Id="14035" PostHistoryTypeId="3" PostId="6094" RevisionGUID="f2fe7394-d5ee-4f42-a46b-5141adee4020" CreationDate="2010-08-22T23:12:04.293" UserId="1561" Text="&lt;role-playing-game&gt;&lt;third-person-shooter&gt;&lt;boss-fights&gt;" />
  <row Id="14036" PostHistoryTypeId="5" PostId="6079" RevisionGUID="418b4ffb-e196-4a5c-884b-e8bb67dc4c3d" CreationDate="2010-08-22T23:14:14.773" UserId="102" Comment="added 55 characters in body" Text="Ok, I'm going to give you a crash course in Geology.&#xD;&#xA;&#xD;&#xA;In traditional Geology there are three kinds of Rock: Sedimentary, Metamorphic and Igneous (actually that's an over simplification, but pretend its true).  Dwarf Fortress is modeled on this system but it further breaks Igneous down into Igneous Extrusive and Igneous Intrusive (Lava that cooled on the surface and lava that cooled underground, obviously magma is found in the latter).  To these layers DF also adds Soil and Aquifers.  So our full list is:&#xD;&#xA;&#xD;&#xA; - Sedimentary&#xD;&#xA; - Metamorphic&#xD;&#xA; - Igneous Extrusive&#xD;&#xA; - Igneous Intrusive&#xD;&#xA; - Soil&#xD;&#xA; - Aquifer&#xD;&#xA;&#xD;&#xA;Now on your embark screen you'll not see these layers, instead you'll see things like: Gabbro, Gneiss, Shale, Basalt, etc.  Each of these indicates one of the above layers,&#xD;&#xA;&#xD;&#xA; - Shale -&gt; Sedimentary&#xD;&#xA; - Basalt -&gt; Extrusive&#xD;&#xA; - Gabbro -&gt; Intrusive&#xD;&#xA; - Gneiss -&gt; Metamorphic&#xD;&#xA;&#xD;&#xA;So why describe them as certain stones instead of what the layer is?  Well, the stone indicated is the most common stone in that layer, it is NOT the only stone in that layer.  In addition to deposits (Jet, Gold, Hematite, etc) any other type of similar stone can be found.&#xD;&#xA;&#xD;&#xA;So how do you tell if you have Marble?  Well if you see Marble on your embark screen, that's a big hint (but you said you didn't).  So the next thing you need to look for is a similar stone.  Marble happens to be a Metamorphic rock, so it can be found if you have other Metamorphic rock, namely: Quartzite, Slate, Phyllite, Schist, and Gneiss.  If you have none of those, then the answer is NO.  If you have at least one then the answer is MAYBE.&#xD;&#xA;&#xD;&#xA;Only way to tell in a MAYBE circumstance is to dig... Sorry&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA;For those of you who actually care more about Rock, I've defined the terms further here.  All rock essentially starts at as Magma.  As Magma is heated by the pressure at the Earth's core it rises (remember 10th Grade Chemistry? Hot things rise!).  It eventually reaches the surface and becomes Igneous Rock.  Whether it becomes Intrusive or Extrusive has to do with whether it makes it all the way to the top.  So we can say, all rock starts as Magma and becomes Igneous.  &#xD;&#xA;&#xD;&#xA;From there it can be weathered down by the elements, earth, rain, water, etc.  This weathered down rock becomes sand or soil.  These soils build up over time and eventually are submerged below other soil (or sometimes other rock).  Eventually enough pressure builds up and the soil becomes hard and becomes a rock known as Sandstone.  Sandstone is soil that has been compressed back into rock.  &#xD;&#xA;&#xD;&#xA;In a world without continents that's all there would be, but in our Earth we have massive continents.  These continents are formed of large rock beds deep within the Earth's crust.  As they heat they rise to the surface.  At the surface they lose heat and cool.  Eventually they cool so much they are subducted by newer Continents.  This is not a subtle process, but actually a very violent one, with massive forces of pressure, stress and strain.  These forces warp Igneous and Sandstone compacting it.  The end result is a new kind of stone called Metamorphic rock (meta is Greek for change, and morph for form).  Its usually identifiable by the stress lines present.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Congrats, that was your crash course in Geology, here is your [Diploma][2].&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;The Advanced Class!&#xD;&#xA;&#xD;&#xA;So someone asked about Flux and I figured given its importance in DF it might be worthwhile for me to explain what Flux is.  Flux is often an ambiguous term give its preference in different scientific disciplines. The Flux referred to by DF is the term from [Metallurgy][3].  In metallurgy flux is a substance which removes oxidation from metals, usually used in soldering, brazing, and welding.  Additionally, flux is used in smelting to remove impurities from the metal (also to liquefy slag, but that a different discussion).  In modern steel making we use burnt lime or dolomite as a flux material.&#xD;&#xA;&#xD;&#xA;Even though steel making is an industrial technology, the Dwarves natural instincts with relationship to rock have given them an innate understanding of the necessary complexities of steel making.  As a result, Dwarven steel is far more pure than the period would otherwise suggest (modern steel making wasn't invented till the 17th century).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ALy1r.gif&#xD;&#xA;  [2]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Flux_(metallurgy)" />
  <row Id="14037" PostHistoryTypeId="2" PostId="6095" RevisionGUID="a3505fbf-9e6a-44ac-83de-62a5ccce4c6f" CreationDate="2010-08-22T23:17:48.623" UserId="207" Text="[This video walkthrough][1] (warning, some NSFW dialogue!) recommends that you:&#xD;&#xA;&#xD;&#xA; - Do not fight him during his coked up phase, as he regains all his armor&#xD;&#xA; - Run away and get him tired as opposed to going gun-ho&#xD;&#xA; - Conserve health pills carefully&#xD;&#xA;&#xD;&#xA;Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=nRojSYNg7k0" />
  <row Id="14038" PostHistoryTypeId="2" PostId="6096" RevisionGUID="96f2ceec-1c95-4627-899a-d41baa0facef" CreationDate="2010-08-22T23:26:26.393" UserId="2045" Text="Both sc2ranks.com and rts-sanctuary provide stats on starcraft 2 rankings.  where do they get their data? is it a special deal they have with Blizzard, or are they accessing a public feed that Blizzard supplies, or are they scraping the battlenet web site somehow?" />
  <row Id="14039" PostHistoryTypeId="1" PostId="6096" RevisionGUID="96f2ceec-1c95-4627-899a-d41baa0facef" CreationDate="2010-08-22T23:26:26.393" UserId="2045" Text="Where do the third party stats sites get their data?" />
  <row Id="14040" PostHistoryTypeId="3" PostId="6096" RevisionGUID="96f2ceec-1c95-4627-899a-d41baa0facef" CreationDate="2010-08-22T23:26:26.393" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="14041" PostHistoryTypeId="2" PostId="6097" RevisionGUID="50f995c9-a290-4dc3-b53f-843c327e5cac" CreationDate="2010-08-22T23:31:21.657" UserId="56" Text="As stated on [Starcraft 2 Rankings][1]' [FAQ page][2]:&#xD;&#xA;&#xD;&#xA;&gt;Blizzard does not provide any easy to use list of players, we rely on cascade spidering through saved players, manually entered players and spidering through Blizzard forums to find players.&#xD;&#xA;&#xD;&#xA;&gt;If you do not see a character, adding them through the character tab above will queue them and their division.&#xD;&#xA;&#xD;&#xA;So they're simply scraping all the data Blizzard supplies.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2ranks.com/&#xD;&#xA;  [2]: http://sc2ranks.com/faq" />
  <row Id="14042" PostHistoryTypeId="5" PostId="6096" RevisionGUID="d72699d6-9ec7-4dc3-8912-e5aa55d59e63" CreationDate="2010-08-23T01:09:11.457" UserId="2045" Comment="added 422 characters in body" Text="Both sc2ranks.com and rts-sanctuary provide stats on starcraft 2 rankings.  where do they get their data? is it a special deal they have with Blizzard, or are they accessing a public feed that Blizzard supplies, or are they scraping the battlenet web site somehow?&#xD;&#xA;&#xD;&#xA;UPDATE:&#xD;&#xA;Here's a rephrase in attempt to appease the off topic voters - &quot;how could I, as a player of the game, find out statistics about my record of my playing a game, online?  Does blizzard offer me any way to download such data such that I could analyze it?&quot;&#xD;&#xA;&#xD;&#xA;ps - in an attempt to find out why people were voting for it to be closed, i accidentally voted to close it myself :).  And now I can't unvote.  oh well." />
  <row Id="14043" PostHistoryTypeId="5" PostId="6096" RevisionGUID="078d933e-a1e8-4cac-97ed-ef9dd4e57d5b" CreationDate="2010-08-23T01:16:21.973" UserId="2045" Comment="added 118 characters in body" Text="Both sc2ranks.com and rts-sanctuary provide stats on starcraft 2 rankings.  where do they get their data? is it a special deal they have with Blizzard, or are they accessing a public feed that Blizzard supplies, or are they scraping the battlenet web site somehow?&#xD;&#xA;&#xD;&#xA;UPDATE:&#xD;&#xA;After reading the post linked to in my comment, maybe a rephrase would appease the masses:&#xD;&#xA;Let me phrase my question as a question about the features of StarCraft 2.  &quot;Does Starcraft II have a feature or API by which a player can download data about match histories for themselves and others?&quot;  Hopefully questions about the features of games are considered on topic :)&#xD;&#xA;&#xD;&#xA;ps - in an attempt to find out why people were voting for it to be closed, i accidentally voted to close it myself :).  And now I can't unvote.  oh well." />
  <row Id="14044" PostHistoryTypeId="2" PostId="6098" RevisionGUID="9265b5a1-c3df-4fcd-9759-a3d3cc518af0" CreationDate="2010-08-23T02:25:46.310" UserId="2666" Text="In Eve, ECM (Electronic Counter-Measures) modules (like *Jammers*), **don't work** on NPC pirates (as I once found out the hard way). But looking at EVEMon - it seems that ECM is a subset of the EW category. And there's a lot of different EW (Electronic Warfare) type of modules, like *Target Painters*, etc.&#xD;&#xA;&#xD;&#xA;Do *any* of these EW modules work on NPCs? (Or the EW drones?) Or are NPCs just immune to everything in the EW category?" />
  <row Id="14045" PostHistoryTypeId="1" PostId="6098" RevisionGUID="9265b5a1-c3df-4fcd-9759-a3d3cc518af0" CreationDate="2010-08-23T02:25:46.310" UserId="2666" Text="In Eve, do any EW modules or drones work on NPCs?" />
  <row Id="14046" PostHistoryTypeId="3" PostId="6098" RevisionGUID="9265b5a1-c3df-4fcd-9759-a3d3cc518af0" CreationDate="2010-08-23T02:25:46.310" UserId="2666" Text="&lt;eve-online&gt;" />
  <row Id="14047" PostHistoryTypeId="2" PostId="6099" RevisionGUID="e59d2609-ccdc-4a38-8a96-a42f803b635e" CreationDate="2010-08-23T02:38:54.847" UserId="306" Text="I've since seen in the gametrailers review for K&amp;L2 that the split screen is in the classical horizontal form..." />
  <row Id="14048" PostHistoryTypeId="2" PostId="6100" RevisionGUID="77e5a467-1569-423b-be3b-d92dd8863e59" CreationDate="2010-08-23T03:12:36.623" UserId="306" Text="SUBJECTIVE QUESTION WARNING:&#xD;&#xA;&#xD;&#xA;So I've just started playing through the campaign on Ambitious...i mean Brutal. Is there are an optimal research build given that I tend to turtle in my base? &#xD;&#xA;&#xD;&#xA;I'm through to The Dig, and have invested in Shrike Bunkers (6 bunker slots) so far..." />
  <row Id="14049" PostHistoryTypeId="1" PostId="6100" RevisionGUID="77e5a467-1569-423b-be3b-d92dd8863e59" CreationDate="2010-08-23T03:12:36.623" UserId="306" Text="Starcraft 2 research build" />
  <row Id="14050" PostHistoryTypeId="3" PostId="6100" RevisionGUID="77e5a467-1569-423b-be3b-d92dd8863e59" CreationDate="2010-08-23T03:12:36.623" UserId="306" Text="&lt;starcraft-2&gt;" />
  <row Id="14051" PostHistoryTypeId="2" PostId="6101" RevisionGUID="2ab8484e-0981-46df-b8dc-e8cfe1ed62d3" CreationDate="2010-08-23T03:22:41.063" UserId="336" Text="Weapon Speed / Armor Health -- Pick you favorite. I prefer Weapon Speed, as it becomes the better option once you consider SCVs / Medics / Science Vessels&#xD;&#xA;&#xD;&#xA;Orbital Depots / Micro-Filtering -- if you're good about supply management, go with micro-filtering. This one is also a toss up.&#xD;&#xA;&#xD;&#xA;Automated Refinery / Command Center Reactor -- depends on your macro ability. The Reactor becomes slightly more valuable on higher difficulties, but the Refinery enables long-distance vespene harvesting.&#xD;&#xA;&#xD;&#xA;Raven / Science Vessel -- Pick Science Vessel for machine repair, unless you *really* like Ravens.&#xD;&#xA;&#xD;&#xA;Tech Reactor / Tech Reactor -- No contest.&#xD;&#xA;&#xD;&#xA;Shrike Turret / Fortified Bunker -- Fortified Bunker. The turret is basically equal to a single marine. Fortified Bunker gives it the health of +6 marines.&#xD;&#xA;&#xD;&#xA;Planetary Fortress / Flame Turret -- depends on playstyle. Some folks like to spam planetary fortresses on the defense missions, others appreciate the flameturrets. Another tossup.&#xD;&#xA;&#xD;&#xA;Predator / Hercules -- neither unit will see much use, firebats / hellions easily outstrip predators, and there is very little reason for drop play in the campaign. That said, the Hercules is *very* helpful on certain missions, such as the Moebius Rescue mission (exact name escapes me)&#xD;&#xA;&#xD;&#xA;Regeneration / Bonus Energy -- The regeneration is very slow. Besides, you have SCVs / science vessels! +100 energy = longer cloaking, more yamato cannons(!), more psionic lash(!), and more healing for medic / science vessel. If you use Wraiths, Banshees, BCs, Ghosts/Spectres, Medics and/or SVs, go for the energy. The regeneration is *quite* slow.&#xD;&#xA;&#xD;&#xA;Hive Emulator / Psi Disruptor -- Depends on playstyle. Emulator requires more micro. Both are helpful.&#xD;&#xA;&#xD;&#xA;You can find some additional discussion [here][1].&#xD;&#xA;&#xD;&#xA;Edit: Were you looking for armory purchase suggestions as well?&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign/Research" />
  <row Id="14052" PostHistoryTypeId="6" PostId="6100" RevisionGUID="20c643de-5df5-43ba-8954-20f747e2ff0c" CreationDate="2010-08-23T03:23:14.560" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="14053" PostHistoryTypeId="2" PostId="6102" RevisionGUID="92b6cdfe-6f32-4b30-b5c7-2d13b461fcfe" CreationDate="2010-08-23T03:27:04.057" UserId="455" Text="I see this number labeled &quot;Bonus Pool&quot; when I look at my standing in various ladders.&#xD;&#xA;&#xD;&#xA;What is it? " />
  <row Id="14054" PostHistoryTypeId="1" PostId="6102" RevisionGUID="92b6cdfe-6f32-4b30-b5c7-2d13b461fcfe" CreationDate="2010-08-23T03:27:04.057" UserId="455" Text="What is the bonus pool in Starcraft 2?" />
  <row Id="14055" PostHistoryTypeId="3" PostId="6102" RevisionGUID="92b6cdfe-6f32-4b30-b5c7-2d13b461fcfe" CreationDate="2010-08-23T03:27:04.057" UserId="455" Text="&lt;starcraft-2&gt;&lt;ladder&gt;" />
  <row Id="14056" PostHistoryTypeId="2" PostId="6103" RevisionGUID="340a29cb-7d14-4fe9-8743-80fb7b1f73e2" CreationDate="2010-08-23T03:29:27.037" UserId="336" Text="The bonus pool encourages players to keep playing ranked games and improve their ranking. It makes the matchmaking non zero-sum, which in turn means its not a viable strategy to get to 1st on the ladder, and then sit there for 3 months while no one can approach your zenith.&#xD;&#xA;&#xD;&#xA;In actual terms of mechanics, it is a bonus value added to your rank when you win. Extra earned rating will match, point for point, any rating you accrue from winning games, until the pool is empty.&#xD;&#xA;&#xD;&#xA;It fills over time (maybe when not playing, specifically?)" />
  <row Id="14057" PostHistoryTypeId="2" PostId="6104" RevisionGUID="590058e7-8959-46cf-b702-72da2ffcbd60" CreationDate="2010-08-23T04:11:22.627" UserId="2986" Text="To extend Raven's answer [this sc2 faq][1] has a good description:&#xD;&#xA;&#xD;&#xA;&gt; **Q. What is the bonus pool and how are bonus points acquired?** A. The&#xD;&#xA;&gt; Bonus Pool (incorrectly called &quot;Rested&#xD;&#xA;&gt; Points&quot; in some parts of the UI) is an&#xD;&#xA;&gt; accumulation of points that every&#xD;&#xA;&gt; player receives whether they're online&#xD;&#xA;&gt; and playing or not. They're&#xD;&#xA;&gt; essentially used as a means to help&#xD;&#xA;&gt; give a player a catch-up boost if they&#xD;&#xA;&gt; haven't played in a while. The pool&#xD;&#xA;&gt; does have a cap but it increases&#xD;&#xA;&gt; slowly until the end of a season.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Q. How is the bonus pool used in competitive play?** A. When you&#xD;&#xA;&gt; achieve victory against another&#xD;&#xA;&gt; player, you are awarded a certain&#xD;&#xA;&gt; number of points. The Bonus Pool&#xD;&#xA;&gt; points will match the number of points&#xD;&#xA;&gt; you received for winning.&#xD;&#xA;&gt; &#xD;&#xA;&gt; For example: If you were to have a&#xD;&#xA;&gt; Bonus Pool of 30 and you win a match&#xD;&#xA;&gt; that would normally give you 10&#xD;&#xA;&gt; points, points will then be pulled&#xD;&#xA;&gt; from your Bonus Pool to match those 10&#xD;&#xA;&gt; points and you'll be awarded 20 points&#xD;&#xA;&gt; for winning that game. Your bonus pool&#xD;&#xA;&gt; will then sit at 20. (We're aware of&#xD;&#xA;&gt; an issue your bonus pool not&#xD;&#xA;&gt; displaying properly in some parts of&#xD;&#xA;&gt; the UI).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fnatic.com/scene/7083/Sc2-Ladder-FAQ.html" />
  <row Id="14058" PostHistoryTypeId="2" PostId="6105" RevisionGUID="5614a37c-95df-4c5a-bef0-8fcceb306304" CreationDate="2010-08-23T05:47:13.067" UserId="56" Text="Out of all the Electronic Warfare modules, the Target Painter is the only one that really works on NPCs, since it just increases their signature.&#xD;&#xA;&#xD;&#xA;The others do have a slight chance to work on rats but NPCs have a tendency to cheat when it comes to EW, so it's usually not worth it." />
  <row Id="14059" PostHistoryTypeId="2" PostId="6106" RevisionGUID="614ee474-e8cf-468c-be27-f40ce93c41a8" CreationDate="2010-08-23T07:37:46.070" UserId="745" Text="I was recently playing Castle Crashers with my two roommates.  They hadn't yet finished the final boss but the character I was playing with had.  We went through the last few levels that they hadn't completed, being sure not to skip anything.  After completing the game they didn't get the achievement and we couldn't enter insane mode.  Is this because of some sort of level parity or are you simply not allowed to beat the final boss if anyone in your party already has?&#xD;&#xA;&#xD;&#xA;They created a game without me and were allowed to go directly to the final boss and after they beat it without me, everything unlocked as it should.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Someone with 150 rep, please tag as castle-crashers**" />
  <row Id="14060" PostHistoryTypeId="1" PostId="6106" RevisionGUID="614ee474-e8cf-468c-be27-f40ce93c41a8" CreationDate="2010-08-23T07:37:46.070" UserId="745" Text="Castle Crashers - Getting Credit for Beating the Game if Party Member Has?" />
  <row Id="14061" PostHistoryTypeId="3" PostId="6106" RevisionGUID="614ee474-e8cf-468c-be27-f40ce93c41a8" CreationDate="2010-08-23T07:37:46.070" UserId="745" Text="&lt;xbox-live-arcade&gt;" />
  <row Id="14062" PostHistoryTypeId="6" PostId="6106" RevisionGUID="9675d9f4-f1bf-47d4-986d-65b5e7bd7a55" CreationDate="2010-08-23T07:39:27.687" UserId="247" Comment="edited tags" Text="&lt;xbox-live-arcade&gt;&lt;castle-crashers&gt;" />
  <row Id="14063" PostHistoryTypeId="2" PostId="6107" RevisionGUID="c109a864-6b11-43fd-99b6-e0c079f06bcc" CreationDate="2010-08-23T08:01:06.660" UserId="247" Text="For now there isn't any way to import songs to Lips from an iPod Touch or iPhone, you can't even stream music for any other game." />
  <row Id="14064" PostHistoryTypeId="16" PostId="6048" RevisionGUID="9795d732-c106-45f2-8b7c-89cf955e8f5c" CreationDate="2010-08-23T08:02:36.470" UserId="76" />
  <row Id="14065" PostHistoryTypeId="5" PostId="6048" RevisionGUID="9795d732-c106-45f2-8b7c-89cf955e8f5c" CreationDate="2010-08-23T08:02:36.470" UserId="76" Comment="added 162 characters in body" Text="Not sure this is what happened:&#xD;&#xA;&#xD;&#xA;When you are at the exp cap (used to be level 60, then 70 now it's 80 and 'soon' 85, you would be awarded gold instead of exp. &#xD;&#xA;&#xD;&#xA;Is your char at level 80, or are you lower?&#xD;&#xA;&#xD;&#xA;___&#xD;&#xA;**EDIT**: &#xD;&#xA; &#xD;&#xA;- I stand corrected (see comments) quests give gold, not exp, when you are at the current max level. &#xD;&#xA;- Monster (drops) stay the same .. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="14066" PostHistoryTypeId="2" PostId="6108" RevisionGUID="3e7c15be-dde4-46ca-9666-f2a371d6f075" CreationDate="2010-08-23T10:04:59.803" UserId="3094" Text="nydus path on brutal.&#xD;&#xA;&#xD;&#xA;Strat: &quot;mass command centers&quot;&#xD;&#xA;&#xD;&#xA;At firsts you destroy your mercenary camp and salvage all existing bunkers and fall back. Then one can place a lot of tanks below the high ground.&#xD;&#xA;protected by some bunkers. leave some space behind the bunkers to put scvs there.&#xD;&#xA;Surround the artifact with 4 command centers (there is only one way how one can build command centers up there and build some scvs to auto repair the command centers.&#xD;&#xA;build a force of marines against kerrigan.&#xD;&#xA;upgrade siege damage and infantry damage to max.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Required/useful upgrades:&#xD;&#xA;&#xD;&#xA;siege tanks: more damage, less friendly fire&#xD;&#xA;base: auto repair of buildings (instead of burning down)&#xD;&#xA;mech regen&#xD;&#xA;planetary fortress&#xD;&#xA;psi disruptors.&#xD;&#xA;&#xD;&#xA;Use the artifact only, when kerrigan is coming, then take the marine force and attack her, slightly in front of your base. luckily she will attack your marines and the tanks can still focus her. &#xD;&#xA;&#xD;&#xA;use yourr five command centers to summon ~20 mules from time to time (had 13 k overmins at the end).&#xD;&#xA;&#xD;&#xA;before the end, you should upgrade your command centers to fortesses you deal with the nydus drops on the plateau.&#xD;&#xA;Didnt even have to focus the nydus worms outside the base.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14067" PostHistoryTypeId="2" PostId="6109" RevisionGUID="4816764e-5db1-49d9-89e3-7f2d1fc5b9a5" CreationDate="2010-08-23T10:45:16.457" UserId="1335" Text="I've dug it up again and remember that you can sink enemy ships on some maps. I've tried a few times but it's a lot of work so my question is: Is it worth the effort?&#xD;&#xA;&#xD;&#xA;Sure it removes a spawn point but unless you manage to take out all ships the bots will just spawn somewhere else.&#xD;&#xA;&#xD;&#xA;So does it incur some significant ticket loss, to make it worth it?&#xD;&#xA;&#xD;&#xA;Also this question is mainly aimed at single-player where I don't have X teammates to coordinate with..." />
  <row Id="14068" PostHistoryTypeId="1" PostId="6109" RevisionGUID="4816764e-5db1-49d9-89e3-7f2d1fc5b9a5" CreationDate="2010-08-23T10:45:16.457" UserId="1335" Text="What's the benefit of sinking ships in Battlefield 1942?" />
  <row Id="14069" PostHistoryTypeId="3" PostId="6109" RevisionGUID="4816764e-5db1-49d9-89e3-7f2d1fc5b9a5" CreationDate="2010-08-23T10:45:16.457" UserId="1335" Text="&lt;battlefield&gt;&lt;single-player&gt;" />
  <row Id="14070" PostHistoryTypeId="2" PostId="6110" RevisionGUID="1fd67186-ef01-41f4-bc6b-343bcd52d781" CreationDate="2010-08-23T11:10:32.733" UserId="771" Text="Not exactly &quot;dungeon&quot; themed but you might wanna give Majesty and Majesty 2 a try.&#xD;&#xA;" />
  <row Id="14071" PostHistoryTypeId="16" PostId="6110" RevisionGUID="1fd67186-ef01-41f4-bc6b-343bcd52d781" CreationDate="2010-08-23T11:10:32.733" UserId="-1" />
  <row Id="14072" PostHistoryTypeId="5" PostId="4973" RevisionGUID="28f4b90a-bb85-4d41-a955-ce6e55c77c29" CreationDate="2010-08-23T11:16:16.780" UserId="2553" Comment="Added additional gameplay element" Text="This is one for gamers from the PC's [CGA][1] era. It's a game I remember playing as a kid on my Dad's WYSE PC (Had a green monochrome CGA display, 5.25&quot; floppy drive and 20MB hard drive!!)&#xD;&#xA;&#xD;&#xA;**Game description**  &#xD;&#xA;It's a puzzler/platformer, where you control an alien looking for parts to fix his ship. You can move left, right, jump and after picking up a pistol a few screens after starting you can shoot (until the pistol runs out of ammo).&#xD;&#xA;&#xD;&#xA;The game is divided up into screens, you have to reach the left/right of your current screen to move to the next one.&#xD;&#xA;&#xD;&#xA;There are enemies in the game that kill you on contact, you are able to kill them by shooting them.&#xD;&#xA;&#xD;&#xA;You are able to pick up items in the game. I remember there being drinks you could have, some would kill you, others would swap the controls round for a time.&#xD;&#xA;&#xD;&#xA;Also you had a health/air/power (One of those) level, which slowly go lower as you played the game. If it ran out it was game over.&#xD;&#xA;&#xD;&#xA;I thought the name of the game was **Galactix** - but I can't find anything on the internet to support this.&#xD;&#xA;&#xD;&#xA;![My mock-up of Galactix][2]&#xD;&#xA;&#xD;&#xA;Above is a mock-up of how I remember the starting screen for the game. You start standing in front of a large rocket, the one you have to recover parts for. The right hand column of the screen is used to show inventory and health information.&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Color_Graphics_Adapter&#xD;&#xA;  [2]: http://img443.imageshack.us/img443/6675/galaxtix.png" />
  <row Id="14073" PostHistoryTypeId="5" PostId="6106" RevisionGUID="7a339dc1-213a-4aed-b1a5-1c51afe40d5e" CreationDate="2010-08-23T11:56:33.703" UserId="1407" Comment="Removed note for retagging" Text="I was recently playing Castle Crashers with my two roommates.  They hadn't yet finished the final boss but the character I was playing with had.  We went through the last few levels that they hadn't completed, being sure not to skip anything.  After completing the game they didn't get the achievement and we couldn't enter insane mode.  Is this because of some sort of level parity or are you simply not allowed to beat the final boss if anyone in your party already has?&#xD;&#xA;&#xD;&#xA;They created a game without me and were allowed to go directly to the final boss and after they beat it without me, everything unlocked as it should." />
  <row Id="14074" PostHistoryTypeId="2" PostId="6111" RevisionGUID="2084f9a4-b645-485f-9539-6fea66e698d8" CreationDate="2010-08-23T12:40:07.963" UserId="3097" Text="I am not able to play any games on full screen on my Hp laptop dv2725ee My configuration Windows 7 ultimate 32 bit; Intel(R) Core(TM)2 Duo CPU T7250 @ 2.00GHz 2 GB RAM; Video Adapter-Mobile Intel(R) 965 Express Chipset Family&#xD;&#xA;&#xD;&#xA;The examples of games i've tested &quot;Brothers in Arm&quot;; &quot; Medal of Honor&quot;- whole series; Call of Duty 1, 2 &amp; 4- Modern Warefare; NFS underground, Shift, carbon &amp;&amp; Many more&#xD;&#xA;" />
  <row Id="14075" PostHistoryTypeId="1" PostId="6111" RevisionGUID="2084f9a4-b645-485f-9539-6fea66e698d8" CreationDate="2010-08-23T12:40:07.963" UserId="3097" Text="not able to play any games on full screen windows 7" />
  <row Id="14076" PostHistoryTypeId="3" PostId="6111" RevisionGUID="2084f9a4-b645-485f-9539-6fea66e698d8" CreationDate="2010-08-23T12:40:07.963" UserId="3097" Text="&lt;troubleshooting&gt;" />
  <row Id="14077" PostHistoryTypeId="2" PostId="6112" RevisionGUID="bf6df9a2-f434-4dd3-af00-50b545959ac1" CreationDate="2010-08-23T12:46:00.023" UserId="3098" Text="www.dungeonquestgame.com - This contains source code, but I believe there is a level editor too.  It is written in C# and XNA." />
  <row Id="14078" PostHistoryTypeId="16" PostId="6112" RevisionGUID="bf6df9a2-f434-4dd3-af00-50b545959ac1" CreationDate="2010-08-23T12:46:00.023" UserId="-1" />
  <row Id="14079" PostHistoryTypeId="5" PostId="6111" RevisionGUID="c166ca27-daf8-4807-9aec-1f6a43630e37" CreationDate="2010-08-23T13:00:51.743" UserId="56" Comment="Fixed formatting; deleted 9 characters in body" Text="I am unable to play any games on full-screen on my HP laptop dv2725ee.&#xD;&#xA;&#xD;&#xA;My configuration is:&#xD;&#xA;&#xD;&#xA;Windows 7 Ultimate 32-bit  &#xD;&#xA;Intel Core 2 Duo CPU T7250 @ 2.00GHz  &#xD;&#xA;2 GB RAM  &#xD;&#xA;Video Adapter-Mobile Intel 965 Express Chipset Family&#xD;&#xA;&#xD;&#xA;Examples of games I've tested:&#xD;&#xA;Brothers in Arms  &#xD;&#xA;Medal of Honor  &#xD;&#xA;Call of Duty 1, 2 &amp; 4  &#xD;&#xA;NFS Underground, Shift and Carbon" />
  <row Id="14080" PostHistoryTypeId="4" PostId="6111" RevisionGUID="c166ca27-daf8-4807-9aec-1f6a43630e37" CreationDate="2010-08-23T13:00:51.743" UserId="56" Comment="Fixed formatting; deleted 9 characters in body" Text="Unable to play any games on full-screen" />
  <row Id="14081" PostHistoryTypeId="6" PostId="6111" RevisionGUID="c166ca27-daf8-4807-9aec-1f6a43630e37" CreationDate="2010-08-23T13:00:51.743" UserId="56" Comment="Fixed formatting; deleted 9 characters in body" Text="&lt;windows-7&gt;&lt;troubleshooting&gt;" />
  <row Id="14082" PostHistoryTypeId="2" PostId="6113" RevisionGUID="956c49d2-7bd5-4e0b-9682-c219acc27f97" CreationDate="2010-08-23T13:05:32.747" UserId="69" Text="Recently has been announced the game [Dungeons][1] (no official site for now, to be edited later).&#xD;&#xA;&#xD;&#xA;It is meant to be the spiritual child of the Dungeon Keeper series, only without the license.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;You can read more about it on the [Rock Paper Shotgun article][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.kalypsomedia.com/showthread.php?tid=5820&#xD;&#xA;  [2]: http://i.imgur.com/1AOtD.jpg&#xD;&#xA;  [3]: http://www.rockpapershotgun.com/2010/08/12/dungeons-no-keeper/" />
  <row Id="14083" PostHistoryTypeId="16" PostId="6113" RevisionGUID="956c49d2-7bd5-4e0b-9682-c219acc27f97" CreationDate="2010-08-23T13:05:32.747" UserId="-1" />
  <row Id="14084" PostHistoryTypeId="2" PostId="6114" RevisionGUID="65770c88-b2a2-4752-b8e1-58ef4739667e" CreationDate="2010-08-23T13:10:20.333" UserId="69" Text="[Goblin Camp][1] is a game inspired by Dwarf Fortress and Dungeon Keeper, in which you have a camp of goblins and orcs.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It is close graphically to Dwarf Fortress, with the difference that it proposes a mouse interface instead of keyboard shortcuts. You can check [this video][3], to get an idea.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincamp.com/&#xD;&#xA;  [2]: http://i.imgur.com/10RVH.jpg&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=mm-dPes5NgE" />
  <row Id="14085" PostHistoryTypeId="16" PostId="6114" RevisionGUID="65770c88-b2a2-4752-b8e1-58ef4739667e" CreationDate="2010-08-23T13:10:20.333" UserId="-1" />
  <row Id="14086" PostHistoryTypeId="5" PostId="6110" RevisionGUID="9060e139-174d-4f83-b06a-46d6531edcd8" CreationDate="2010-08-23T13:14:53.650" UserId="69" Comment="added 588 characters in body" Text="Not exactly &quot;dungeon&quot; themed but you might wanna give Majesty and Majesty 2 a try.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;In the Majesty series, you don't control directly your units. You chose what to build, what to research. Your heroes are then buying stuff from your marketplace, your forge.&#xD;&#xA;&#xD;&#xA;The only control you have over them is by placing &quot;quests&quot;, to attack enemy lairs, or defend your own buildings. But most of the time, they will just act on their own, go for exploration, or fight enemies on their own.&#xD;&#xA;&#xD;&#xA;The villagers, guards, and tax collectors are completely autonomous, and care about your buildings, without you giving an order.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mgyGD.jpg" />
  <row Id="14087" PostHistoryTypeId="2" PostId="6115" RevisionGUID="51b06cfd-e38f-4d26-b385-beaab675b80a" CreationDate="2010-08-23T13:20:08.223" UserId="69" Text="[Startopia][1] could answer the need as well, though it's not placed in a &quot;medieval dungeon&quot; setting.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Made by former Bullfrog employees (makers of Theme Hospital and Dungeon Keeper), this game puts you in command of a donut-shaped space station, in charge of building and arranging it so that your alien visitors can have a nice time. You can hire some of them to work at your facilities, but that's almost all the control you have over them.&#xD;&#xA;&#xD;&#xA;It plays in a similar way to Theme Hospital and Dungeon Keeper.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Startopia&#xD;&#xA;  [2]: http://i.imgur.com/sxbdu.jpg" />
  <row Id="14088" PostHistoryTypeId="16" PostId="6115" RevisionGUID="51b06cfd-e38f-4d26-b385-beaab675b80a" CreationDate="2010-08-23T13:20:08.223" UserId="-1" />
  <row Id="14089" PostHistoryTypeId="10" PostId="6083" RevisionGUID="50046844-0519-4680-9d7b-f75a7fb020ad" CreationDate="2010-08-23T13:25:04.110" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="14090" PostHistoryTypeId="5" PostId="6114" RevisionGUID="52a77e25-12f4-47c6-a72f-6d8314437f4f" CreationDate="2010-08-23T13:29:40.843" UserId="69" Comment="added 10 characters in body" Text="[Goblin Camp][1] is a game inspired by Dwarf Fortress and Dungeon Keeper, in which you have a camp of goblins and orcs to manage.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It is close graphically to Dwarf Fortress, with the difference that it proposes a mouse interface instead of keyboard shortcuts. You can check [this video][3], to get an idea.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincamp.com/&#xD;&#xA;  [2]: http://i.imgur.com/10RVH.jpg&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=mm-dPes5NgE" />
  <row Id="14091" PostHistoryTypeId="2" PostId="6116" RevisionGUID="08541044-606e-4ff9-9598-d9af8b779ea3" CreationDate="2010-08-23T13:41:40.660" UserId="1351" Text="A number of achievements (like Destroyed the Destroyer and Discovered various areas) won't be unlocked retroactively.  You have to satisfy the conditions of those achievements in game.  Achievements that are tied to completing missions or challenges will be unlocked retroactively when the character used to complete said mission or challenge is first played after receiving the achievements update.  For instance, the character level achievements, 12 Days Of Pandora, or Get A Little Blood On The Tires were awarded to me retroactively." />
  <row Id="14092" PostHistoryTypeId="6" PostId="104" RevisionGUID="a24dd8d6-9968-482d-8d00-e3be9ef090ae" CreationDate="2010-08-23T13:49:53.967" UserId="85" Comment="Being able to retag these silently would've been nice ♪" Text="&lt;steam&gt;&lt;achievements&gt;&lt;torchlight&gt;" />
  <row Id="14093" PostHistoryTypeId="6" PostId="4473" RevisionGUID="a9ae94ff-277c-4e22-9dd6-dab7334f6a0b" CreationDate="2010-08-23T13:52:26.770" UserId="85" Comment="At least removing a hyphen is an easy fix ♪" Text="&lt;steam&gt;&lt;achievements&gt;&lt;borderlands&gt;" />
  <row Id="14094" PostHistoryTypeId="4" PostId="1249" RevisionGUID="b60cec47-428b-44b4-b22d-1b622dbf4855" CreationDate="2010-08-23T13:54:16.393" UserId="85" Comment="Game tag added; don't know what openfeint is but as per MID 720 I don't see a use to having a separate achievements tag." Text="How do you get the secret achievements in Valet Hero?" />
  <row Id="14095" PostHistoryTypeId="6" PostId="1249" RevisionGUID="b60cec47-428b-44b4-b22d-1b622dbf4855" CreationDate="2010-08-23T13:54:16.393" UserId="85" Comment="Game tag added; don't know what openfeint is but as per MID 720 I don't see a use to having a separate achievements tag." Text="&lt;spoiler&gt;&lt;achievements&gt;&lt;iphone&gt;" />
  <row Id="14096" PostHistoryTypeId="6" PostId="144" RevisionGUID="4796af52-602b-4ec3-b4fa-943d7d4ef6ff" CreationDate="2010-08-23T13:55:44.033" UserId="85" Comment="Remember to vote for the [achievements] tag synonyms! ♪" Text="&lt;steam&gt;&lt;achievements&gt;&lt;xbox-live&gt;" />
  <row Id="14099" PostHistoryTypeId="4" PostId="104" RevisionGUID="c7e8f0f2-dc78-4a14-b742-fe8857e586a8" CreationDate="2010-08-23T14:19:30.117" UserId="56" Comment="Ξ" Text="Obtaining Steam achievements in Torchlight after &quot;finishing&quot; the main story " />
  <row Id="14100" PostHistoryTypeId="2" PostId="6118" RevisionGUID="880ae00b-826a-428f-b6db-8c77e29fa3b6" CreationDate="2010-08-23T14:22:37.833" UserId="1688" Text="I found that the Fast Flying mount (Giant Eagle?) was really good at avoiding encounters." />
  <row Id="14101" PostHistoryTypeId="5" PostId="6074" RevisionGUID="83ba27c8-bcc4-4ecb-8500-2f40abcedd50" CreationDate="2010-08-23T14:34:48.650" UserId="207" Comment="Removed subjective part of question." Text="Why do games look worse in full HD (1920x1080) than in 1440x900? Is this my imagination or does Splinter Cell: Conviction really look worse in full HD than it's native resolution in my previous monitor? I have same graphic card. I have DVI in both monitors. I think the game doesn't have appropriate textures for a full HD image.&#xD;&#xA;" />
  <row Id="14102" PostHistoryTypeId="10" PostId="6096" RevisionGUID="70d5f190-f5dd-4075-9a4b-e9dacf8e3d5e" CreationDate="2010-08-23T14:55:55.363" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:2045,&quot;DisplayName&quot;:&quot;Peter Recore&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="14103" PostHistoryTypeId="10" PostId="6074" RevisionGUID="479f59bf-340a-44c7-8205-bd48a82f677e" CreationDate="2010-08-23T14:56:38.343" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="14104" PostHistoryTypeId="2" PostId="6119" RevisionGUID="2e1a2909-9528-4eea-9c5a-98f5d02f39d7" CreationDate="2010-08-23T15:04:02.943" UserId="2771" Text="Does playing random count twice in the achievements?&#xD;&#xA;&#xD;&#xA;For example, selecting random which ends up being zerg and winning would end up as a win for both random and zerg achievements." />
  <row Id="14105" PostHistoryTypeId="1" PostId="6119" RevisionGUID="2e1a2909-9528-4eea-9c5a-98f5d02f39d7" CreationDate="2010-08-23T15:04:02.943" UserId="2771" Text="Does random count twice in the achivements?" />
  <row Id="14106" PostHistoryTypeId="3" PostId="6119" RevisionGUID="2e1a2909-9528-4eea-9c5a-98f5d02f39d7" CreationDate="2010-08-23T15:04:02.943" UserId="2771" Text="&lt;starcraft-2&gt;" />
  <row Id="14107" PostHistoryTypeId="2" PostId="6120" RevisionGUID="c62ff4e9-f843-4343-bc94-144f2399d507" CreationDate="2010-08-23T15:06:22.083" UserId="1978" Text="It does seem so.  &#xD;&#xA;I play random and got an achivement for 50 wins as random as well as the 10 wins as terran, zerg and protoss achivements." />
  <row Id="14108" PostHistoryTypeId="5" PostId="6119" RevisionGUID="f1bb7de3-52eb-4ed4-8273-5276ca57a3bd" CreationDate="2010-08-23T15:10:25.193" UserId="10" Comment="added 41 characters in body; edited title" Text="Does the random choice of faction count twice in the achievements?&#xD;&#xA;&#xD;&#xA;So if I get randomly assigned to the Zerg and win my match, would this count as a victory for both my random and Zerg achievements or just for random?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14109" PostHistoryTypeId="4" PostId="6119" RevisionGUID="f1bb7de3-52eb-4ed4-8273-5276ca57a3bd" CreationDate="2010-08-23T15:10:25.193" UserId="10" Comment="added 41 characters in body; edited title" Text="Does random count twice in the achievements?" />
  <row Id="14110" PostHistoryTypeId="5" PostId="6120" RevisionGUID="21a1485b-058e-47a4-8546-0649dd39f0ae" CreationDate="2010-08-23T15:10:59.670" UserId="10" Comment="added 2 characters in body" Text="It does seem so.  &#xD;&#xA;I play random and got an achievement for 50 wins as random as well as the 10 wins as terran, zerg and protoss achievements." />
  <row Id="14111" PostHistoryTypeId="5" PostId="6100" RevisionGUID="ee8fd918-6911-4eff-91ca-51eb32bb3599" CreationDate="2010-08-23T15:16:03.270" UserId="10" Comment="added 18 characters in body" Text="So I've just started playing through the campaign on Ambitious... I mean Brutal. Is there an optimal research build given that I tend to turtle in my base? &#xD;&#xA;&#xD;&#xA;I'm through to The Dig, and have invested in Shrike Bunkers (6 bunker slots) so far...&#xD;&#xA;&#xD;&#xA;So what should I be focusing on with my research?" />
  <row Id="14112" PostHistoryTypeId="2" PostId="6121" RevisionGUID="a3be11f9-78d5-4d3e-8f91-a2e2df65b997" CreationDate="2010-08-23T15:27:52.733" UserId="2888" Text="I'm looking for more insightful comments than &quot;run through the desert with your speakers turned up&quot; or &quot;go where you think others won't.&quot;  Do you have any specific tactics that have worked well for you?  Things that aren't on the test's wiki page -- that seem to be working so far, and best of all -- have helped you pass the test in previous tellings.&#xD;&#xA;&#xD;&#xA;Before the Oyster test introduced swimming (in T4?), there was a whole ferry-chain, island-hopping game involved in cicada placement.  Talking about that would be a great answer if it weren't for swimming having negated the issue.  What other kinds of things like that are there?&#xD;&#xA;&#xD;&#xA;(Someone please edit to include &quot;A-Tale-in-the-Desert&quot; or &quot;ATITD&quot; -- whatever is more appropriate for this venue, as a tag.)" />
  <row Id="14113" PostHistoryTypeId="1" PostId="6121" RevisionGUID="a3be11f9-78d5-4d3e-8f91-a2e2df65b997" CreationDate="2010-08-23T15:27:52.733" UserId="2888" Text="What is the best tactic for finding cicada cages in A Tale in the Desert?" />
  <row Id="14114" PostHistoryTypeId="3" PostId="6121" RevisionGUID="a3be11f9-78d5-4d3e-8f91-a2e2df65b997" CreationDate="2010-08-23T15:27:52.733" UserId="2888" Text="&lt;strategy&gt;&lt;tactics&gt;" />
  <row Id="14115" PostHistoryTypeId="5" PostId="6121" RevisionGUID="71b84c05-c681-4ae5-bebe-b7a8fdaa21ee" CreationDate="2010-08-23T15:29:04.090" UserId="85" Comment="I love Cicadas to the point I would almost add a separate tag for it, but I'm not that crazy ♪" Text="I'm looking for more insightful comments than &quot;run through the desert with your speakers turned up&quot; or &quot;go where you think others won't.&quot;  Do you have any specific tactics that have worked well for you?  Things that aren't on the test's wiki page -- that seem to be working so far, and best of all -- have helped you pass the test in previous tellings.&#xD;&#xA;&#xD;&#xA;Before the Oyster test introduced swimming (in T4?), there was a whole ferry-chain, island-hopping game involved in cicada placement.  Talking about that would be a great answer if it weren't for swimming having negated the issue.  What other kinds of things like that are there?" />
  <row Id="14116" PostHistoryTypeId="6" PostId="6121" RevisionGUID="71b84c05-c681-4ae5-bebe-b7a8fdaa21ee" CreationDate="2010-08-23T15:29:04.090" UserId="85" Comment="I love Cicadas to the point I would almost add a separate tag for it, but I'm not that crazy ♪" Text="&lt;strategy&gt;&lt;tactics&gt;" />
  <row Id="14117" PostHistoryTypeId="2" PostId="6122" RevisionGUID="167d9e05-db97-471f-b85b-89d50de01db2" CreationDate="2010-08-23T15:53:47.127" UserId="2091" Text="Yes it does count.  I play random all the time now and a win as random counts towards the random achievement and the race you were given.  This isn't lag or a bug." />
  <row Id="14118" PostHistoryTypeId="2" PostId="6123" RevisionGUID="2c65576a-2aba-4084-8479-78b4b0ce1107" CreationDate="2010-08-23T16:12:06.437" UserId="2279" Text="I am curious, I am a fan of Blazblue but had originally not intended picking up the sequel, at least not right away. However after playing it with a friend who got it I thoroughly enjoyed it. This was mainly because I felt like many characters got a significant buff. This got me wondering, which characters have been buffed in the game compared to the original? In particular, one of my favorite characters, Bang, who was kind of weak in the original felt signifcantly buffed.&#xD;&#xA;&#xD;&#xA;In my search for info most of the pages have gone into extreme detail. I'm more looking for something a more casual fan of the game may be able to understand. The more detailed answers though are not discouraged =)&#xD;&#xA;&#xD;&#xA;Side note: I'd love to tag this Blazblue and Continuum-Shift but seem to lack the rep at the moment." />
  <row Id="14119" PostHistoryTypeId="1" PostId="6123" RevisionGUID="2c65576a-2aba-4084-8479-78b4b0ce1107" CreationDate="2010-08-23T16:12:06.437" UserId="2279" Text="Who has been buffed in Blazblue: Continuum Shift?" />
  <row Id="14120" PostHistoryTypeId="3" PostId="6123" RevisionGUID="2c65576a-2aba-4084-8479-78b4b0ce1107" CreationDate="2010-08-23T16:12:06.437" UserId="2279" Text="&lt;fighting-game&gt;" />
  <row Id="14121" PostHistoryTypeId="6" PostId="6123" RevisionGUID="2cfae236-ca75-4c02-9e3e-990f40779ed6" CreationDate="2010-08-23T16:14:45.653" UserId="207" Comment="Added requested tags." Text="&lt;fighting-game&gt;" />
  <row Id="14122" PostHistoryTypeId="5" PostId="6123" RevisionGUID="43c2bcd4-23ee-4f97-af0f-b9b3f17da01b" CreationDate="2010-08-23T16:25:03.177" UserId="126" Comment="removed side-note as it's been completed." Text="I am curious, I am a fan of Blazblue but had originally not intended picking up the sequel, at least not right away. However after playing it with a friend who got it I thoroughly enjoyed it. This was mainly because I felt like many characters got a significant buff. This got me wondering, which characters have been buffed in the game compared to the original? In particular, one of my favorite characters, Bang, who was kind of weak in the original felt signifcantly buffed.&#xD;&#xA;&#xD;&#xA;In my search for info most of the pages have gone into extreme detail. I'm more looking for something a more casual fan of the game may be able to understand. The more detailed answers though are not discouraged =)" />
  <row Id="14123" PostHistoryTypeId="5" PostId="6123" RevisionGUID="acf90c4b-fc4b-48ee-b956-c2824abbe210" CreationDate="2010-08-23T16:26:18.587" UserId="2279" Comment="added 10 characters in body" Text="I am curious, I am a fan of Blazblue but had originally not intended picking up the sequel, at least not right away. However after playing it with a friend who got it I thoroughly enjoyed it. This was mainly because I felt like many characters got a significant buff. This got me wondering, which characters have been buffed in the game compared to the original? In particular, one of my favorite characters, Bang, who was kind of weak in the original felt signifcantly buffed.&#xD;&#xA;&#xD;&#xA;In my search for info most of the pages have gone into extreme technical detail. I'm more looking for something a more casual fan of the game may be able to understand. The more detailed answers though are not discouraged =)" />
  <row Id="14124" PostHistoryTypeId="2" PostId="6124" RevisionGUID="4819fb5e-1553-4783-b38c-3f84c4d21d7d" CreationDate="2010-08-23T16:41:50.190" UserId="207" Text="At this point, I believe the only medical attention McWounded can afford to seek is euthanasia, dwarf-style. Kill him with magma." />
  <row Id="14125" PostHistoryTypeId="2" PostId="6125" RevisionGUID="411f4670-4149-4597-8898-fbac5a9447d3" CreationDate="2010-08-23T17:07:28.680" UserId="452" Text="I was able to finish the first opus when I was young, but I never been able to finish [Impossible Mission II][1]. &#xD;&#xA;&#xD;&#xA;Does anyone actually finished that game and could tell me what actually append at the end of this game?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Impossible_Mission_II" />
  <row Id="14126" PostHistoryTypeId="1" PostId="6125" RevisionGUID="411f4670-4149-4597-8898-fbac5a9447d3" CreationDate="2010-08-23T17:07:28.680" UserId="452" Text="What append at the end of Impossible Mission II?" />
  <row Id="14127" PostHistoryTypeId="3" PostId="6125" RevisionGUID="411f4670-4149-4597-8898-fbac5a9447d3" CreationDate="2010-08-23T17:07:28.680" UserId="452" Text="&lt;spoiler&gt;&lt;old-games&gt;&lt;commodore-64&gt;" />
  <row Id="14128" PostHistoryTypeId="6" PostId="6125" RevisionGUID="ae5fb7bb-7336-4370-b9a9-d31f17954023" CreationDate="2010-08-23T17:08:22.017" UserId="85" Comment="Quick tag! Also, some minor spelling fixes ♪" Text="&lt;spoiler&gt;&lt;old-games&gt;&lt;commodore-64&gt;" />
  <row Id="14129" PostHistoryTypeId="6" PostId="6119" RevisionGUID="e9f38e32-f73f-4ec2-8025-995f680fc42e" CreationDate="2010-08-23T17:08:46.883" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="14130" PostHistoryTypeId="2" PostId="6126" RevisionGUID="26790c2d-2060-4489-aa5d-29d012b2436f" CreationDate="2010-08-23T17:10:32.857" UserId="109" Text="No, there is no way to play it in widescreen with the correct aspect ratio." />
  <row Id="14131" PostHistoryTypeId="5" PostId="6125" RevisionGUID="ae5fb7bb-7336-4370-b9a9-d31f17954023" CreationDate="2010-08-23T17:08:22.017" UserId="85" Comment="Quick tag! Also, some minor spelling fixes ♪" Text="I was able to finish the first opus when I was young, but I never been able to finish [Impossible Mission II][1]. &#xD;&#xA;&#xD;&#xA;Does anyone actually finished that game and could tell me what actually happens at the end of this game?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Impossible_Mission_II" />
  <row Id="14132" PostHistoryTypeId="4" PostId="6125" RevisionGUID="ae5fb7bb-7336-4370-b9a9-d31f17954023" CreationDate="2010-08-23T17:08:22.017" UserId="85" Comment="Quick tag! Also, some minor spelling fixes ♪" Text="What happens at the end of Impossible Mission II?" />
  <row Id="14133" PostHistoryTypeId="2" PostId="6127" RevisionGUID="a00afa5b-c500-43c5-93bc-e984e27bd232" CreationDate="2010-08-23T17:17:46.417" UserId="109" Text="Players improve once per season, at the end of the season.&#xD;&#xA;&#xD;&#xA;[Source](http://answers.yahoo.com/question/index?qid=20090818152838AA4Yzka)" />
  <row Id="14134" PostHistoryTypeId="2" PostId="6128" RevisionGUID="c29eac47-2deb-4f3d-93ce-4755256d9012" CreationDate="2010-08-23T17:21:53.727" UserId="445" Text="The matchups are a lot more balanced overall. Tager is no longer completely helpless against characters like Lambda or Arakune, who were both &quot;nerfed&quot; a bit, not to mention Tager got a few really good moves like Gadget Finger (picks up an opponent off the ground after doing a 360 for example to allow Tager to initiate a guessing game) and a quick magnetizing move (Back-D). Unfortunately, Rachel got nerfed into bottom tier.&#xD;&#xA;&#xD;&#xA;Hakumen, Bang, and Litchi are all near the top of the tier list when they previously weren't. Hakumen's standing and jumping pokes have absolutely insane reach now. Litchi has some of the longest combos in the game now other than Carl.&#xD;&#xA;&#xD;&#xA;All the characters are more interesting to play, which is a &quot;buff&quot; in my opinion unless you're playing at the very top level. Playing Carl Clover actually requires a lot of creativity and ingenuity now instead of simply practicing the setup for his infinite clap loop.&#xD;&#xA;&#xD;&#xA;It's definitely worth buying the sequel, it's such a massive improvement over the first game." />
  <row Id="14135" PostHistoryTypeId="11" PostId="6083" RevisionGUID="3b0e6332-fb76-49ce-9182-eed8dbebe00d" CreationDate="2010-08-23T17:33:40.200" UserId="-1" Text="[{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:2659,&quot;DisplayName&quot;:&quot;Shogun&quot;},{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;}]" />
  <row Id="14136" PostHistoryTypeId="6" PostId="6125" RevisionGUID="169f2104-e876-4b42-9361-ce6b73f1f8e8" CreationDate="2010-08-23T18:17:00.860" UserId="207" Comment="Added ending tag." Text="&lt;spoiler&gt;&lt;old-games&gt;&lt;commodore-64&gt;&lt;ending&gt;" />
  <row Id="14137" PostHistoryTypeId="2" PostId="6129" RevisionGUID="763b6097-eed3-427f-b8c2-71cb20c212c3" CreationDate="2010-08-23T18:18:52.263" UserId="2986" Text="I have mixed results when dealing with reapers.  What do you guys do to handle them?&#xD;&#xA;&#xD;&#xA;I almost always scout them, that is not a problem.  My problem is I just don't know how much static defense I should devote to the rush, or even any at all.  I feel I go overboard, getting a 2nd queen and 3 spine crawlers which costs 600 minerals.  That is a lot early game." />
  <row Id="14138" PostHistoryTypeId="1" PostId="6129" RevisionGUID="763b6097-eed3-427f-b8c2-71cb20c212c3" CreationDate="2010-08-23T18:18:52.263" UserId="2986" Text="Dealing with early Reapers as Zerg" />
  <row Id="14139" PostHistoryTypeId="3" PostId="6129" RevisionGUID="763b6097-eed3-427f-b8c2-71cb20c212c3" CreationDate="2010-08-23T18:18:52.263" UserId="2986" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;rushing&gt;" />
  <row Id="14140" PostHistoryTypeId="2" PostId="6130" RevisionGUID="ea9769ce-91d2-47b7-872d-407ed60dff74" CreationDate="2010-08-23T18:38:07.760" UserId="2091" Text="How many reapers are we talking?  1 or 2 spine crawlers plus your queen is more than enough to handle a few reapers.  Don't engage the reapers with the queen alone, let them come to you and the spine crawlers can back up your queen.&#xD;&#xA;&#xD;&#xA;Also spine crawler position is key.  Are you protecting your mineral line or something else?  Make sure you keep that in mind when you place your spine crawlers.  Of course, you can always move them if need be but thats not ideal in a combat situation unless you have another spine crawler to back it up and move 1 and a time.&#xD;&#xA;&#xD;&#xA;My opening for Zerg usually consists of getting gas at 10/10 then another drone, overlord, 4 more drones, pool.  When the pool is done i have enough minerals/gas to research speedlings and get my queen.  I don't build any zerglings except maybe 1 for scouting and watchtower placement so i can see an early rush coming.  Then if I do see reapers or an early rush coming i will already have the speed upgrade and I can build the zerglings I need without wasting minerals on units I won't use.  This also includes me putting down 1 or 2 spine crawlers when my pool is done and after I've started queen." />
  <row Id="14141" PostHistoryTypeId="5" PostId="6130" RevisionGUID="0611390d-a6c0-478c-81b3-b5510af6162d" CreationDate="2010-08-23T18:44:56.983" UserId="2091" Comment="typo" Text="How many reapers are we talking?  1 or 2 spine crawlers plus your queen is more than enough to handle a few reapers.  Don't engage the reapers with the queen alone, let them come to you and the spine crawlers can back up your queen.&#xD;&#xA;&#xD;&#xA;Also spine crawler position is key.  Are you protecting your mineral line or something else?  Make sure you keep that in mind when you place your spine crawlers.  Of course, you can always move them if need be but thats not ideal in a combat situation unless you have another spine crawler to back it up and move 1 at a time.&#xD;&#xA;&#xD;&#xA;My opening for Zerg usually consists of getting gas at 10/10 then another drone, overlord, 4 more drones, pool.  When the pool is done i have enough minerals/gas to research speedlings and get my queen.  I don't build any zerglings except maybe 1 for scouting and watchtower placement so i can see an early rush coming.  Then if I do see reapers or an early rush coming i will already have the speed upgrade and I can build the zerglings I need without wasting minerals on units I won't use.  This also includes me putting down 1 or 2 spine crawlers when my pool is done and after I've started queen." />
  <row Id="14142" PostHistoryTypeId="2" PostId="6131" RevisionGUID="cfb13a39-4cdd-4172-ae1b-57aa2337b872" CreationDate="2010-08-23T18:50:02.310" UserId="207" Text="As best as I can interpret this [ending][1]:&#xD;&#xA;&#xD;&#xA;The player character reaches the central tower of Elvin Atombender's fortress and disables all operations by accessing the main terminal. Atombender, the man in white, is driven mad by grief at his inability to take revenge for the player's actions in Impossible Mission 1, and decides that the time has come to escape this mortal coil by doing a front flip off the highest point of his fortress.&#xD;&#xA;&#xD;&#xA;&gt;AAAaaaAAAAAAaaAAAAAAaaaaagggghhh&#xD;&#xA;&#xD;&#xA;However, the game hints at the possibility that the main character's struggles against Elvin [may not yet be over...][2]&#xD;&#xA;&#xD;&#xA;&gt;THE END?&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=HNDeyMLQ68k&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Impossible_Mission_2025" />
  <row Id="14143" PostHistoryTypeId="6" PostId="6072" RevisionGUID="45076f1c-80ab-4fee-a7c3-315d8e42148d" CreationDate="2010-08-23T18:55:35.357" UserId="1407" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;tips&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="14144" PostHistoryTypeId="5" PostId="6129" RevisionGUID="553e0589-dc76-4a5d-aaa4-2526fd92d2a3" CreationDate="2010-08-23T18:58:45.537" UserId="2986" Comment="added 108 characters in body" Text="I have mixed results when dealing with reapers.  What do you guys do to handle them?&#xD;&#xA;&#xD;&#xA;I almost always scout them, that is not a problem.  My problem is I just don't know how much static defense I should devote to the rush, or even any at all.  I feel I go overboard, getting a 2nd queen and 3 spine crawlers which costs 600 minerals.  That is a lot early game.&#xD;&#xA;&#xD;&#xA;EDIT:  The early reaper rush I'm referring to is merely when you have 1 or 2 running around your main.  " />
  <row Id="14145" PostHistoryTypeId="2" PostId="6132" RevisionGUID="495676f9-75c9-46d3-ac6d-fc944e2b4992" CreationDate="2010-08-23T19:06:48.967" UserId="2810" Text="I had this happen to me yesterday.  I channelled out the square underneath him and the downward motion seemed to trigger the correct &quot;Damn I hurt, where's the hospital?&quot; response." />
  <row Id="14146" PostHistoryTypeId="2" PostId="6133" RevisionGUID="2dce03d5-345b-4398-8558-e227699220eb" CreationDate="2010-08-23T19:18:10.270" UserId="2526" Text="As a Terran player, if I come across too much opposition when I start the harass I quickly abandon it and transition into longer play. As the harass is not a valid sustainable long game strategy.&#xD;&#xA;&#xD;&#xA;So a couple spine crawlers is most likely enough to stop me at least. It all depends on how fast the first wave goes down. If it was effective enough, then I'll consider sending a second larger wave, if they die fast, its time to abandon that thought and try to salvage the econ situation into sustainable play.&#xD;&#xA;&#xD;&#xA;Reapers are cheap, but slow to build. so they tie up the barracks for a while, and take a good chunk of time to amass into a large enough force to do considerable damage. They are also weak little sissies, so if you can get some damage on them they die **fast**.&#xD;&#xA;&#xD;&#xA;If you've got enough static defense to stop the harass, a swift counter attack will be very effective. As the player has most likely spent the majority of their time producing reapers, however don't be surprised to see a few marines hanging out. &#xD;&#xA;&#xD;&#xA;Also, if reapers exist, Marauders can too, so watch out for that.&#xD;&#xA;&#xD;&#xA;Surprise can also be on your side if you catch them mid harass. As the reaper harass is intensive micro, if you want it to be successful. Just make sure you can deal with all of the reapers so that it doesn't become a base destruction race. You will lose that race, since you have no anti air and the Terran can just lift off their stuff.&#xD;&#xA;&#xD;&#xA;I've been all over the place, but hopefully this is of some use to you." />
  <row Id="14147" PostHistoryTypeId="8" PostId="5903" RevisionGUID="ca5cb898-8e0b-45cc-923c-ccdb2192a856" CreationDate="2010-08-23T19:18:58.303" UserId="452" Comment="Rollback to [88acdd91-5982-4732-9091-2bdcadf2631e]" Text="I'm a big fan of Civilization and I got a WII.&#xD;&#xA;&#xD;&#xA;I read that Civilization Revolution for WII as been cancelled.&#xD;&#xA;&#xD;&#xA;Is there any other turn-based-strategy game that I would like?" />
  <row Id="14148" PostHistoryTypeId="7" PostId="5903" RevisionGUID="ca5cb898-8e0b-45cc-923c-ccdb2192a856" CreationDate="2010-08-23T19:18:58.303" UserId="452" Comment="Rollback to [88acdd91-5982-4732-9091-2bdcadf2631e]" Text="Is there any civilization like for the wii" />
  <row Id="14149" PostHistoryTypeId="4" PostId="6129" RevisionGUID="2ab73153-0c66-4d63-9278-a15a83afc3dd" CreationDate="2010-08-23T19:23:49.307" UserId="126" Comment="retag, cleanup question title" Text="How do I deal with early Reapers as Zerg?" />
  <row Id="14150" PostHistoryTypeId="6" PostId="6129" RevisionGUID="2ab73153-0c66-4d63-9278-a15a83afc3dd" CreationDate="2010-08-23T19:23:49.307" UserId="126" Comment="retag, cleanup question title" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;rushing&gt;&lt;cheese-build&gt;" />
  <row Id="14151" PostHistoryTypeId="8" PostId="5903" RevisionGUID="f8c89f0c-35f9-47fd-923e-3f24dba77357" CreationDate="2010-08-23T19:25:11.787" UserId="126" Comment="Rollback to [bd8abcac-e981-4603-bbb8-9077c0a3163d]" Text="I'm a big fan of Civilization and I've got a Wii.&#xD;&#xA;&#xD;&#xA;I read that Civilization Revolution for Wii was cancelled. Is there any other turn-based-strategy game that I would like?" />
  <row Id="14152" PostHistoryTypeId="7" PostId="5903" RevisionGUID="f8c89f0c-35f9-47fd-923e-3f24dba77357" CreationDate="2010-08-23T19:25:11.787" UserId="126" Comment="Rollback to [bd8abcac-e981-4603-bbb8-9077c0a3163d]" Text="Is there any Civilization-like game for the Wii?" />
  <row Id="14153" PostHistoryTypeId="2" PostId="6134" RevisionGUID="e8ee6b93-bd54-4702-ac90-a942220e1d39" CreationDate="2010-08-23T19:35:59.987" UserId="1500" Text="Your queen alone can hold off a reaper or two. Speedlings can kill non nitro-pack reapers quite easily. Roaches can...make reapers run away at least, but if the terran player is actually microing your roaches are never getting in range, especially without roach speed which comes way too late to help here. Spine crawlers also deal with small numbers of reapers quite handily.&#xD;&#xA;&#xD;&#xA;If it is mass nitro-pack reapers things get trickier. 3 rax - 5 rax mass reaper builds are quite popular in TvZ these days. You will need at least a second queen, if not a third. Creep spread is key for the speed boost it gives your units. You will also almost certainly need roaches. Your best bet is likely going to be the 5 roach rush, roach + creep spread to allow for expansion, defensive roaches into one base muta, or something of that sort. Spine crawlers are less useful as once they have 10 reapers they can one shot them. 6 reapers suffices to take a spine crawler down with no losses." />
  <row Id="14154" PostHistoryTypeId="6" PostId="6129" RevisionGUID="29acb6f5-c423-4394-9f95-cc4e05303022" CreationDate="2010-08-23T19:39:23.863" UserId="341" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;rushing&gt;" />
  <row Id="14155" PostHistoryTypeId="5" PostId="5903" RevisionGUID="d1572af6-efc9-4701-813f-35fdfbcc57a1" CreationDate="2010-08-23T20:16:58.687" UserId="452" Comment="deleted 7 characters in body" Text="I'm a big fan of Civilization and I've got a Wii.&#xD;&#xA;&#xD;&#xA;I read that Civilization Revolution for Wii was cancelled. Is there any other turn-based-strategy game on the Wii?" />
  <row Id="14156" PostHistoryTypeId="2" PostId="6135" RevisionGUID="87058ee1-9c03-4200-8287-3041651f6c27" CreationDate="2010-08-23T20:24:26.580" UserId="3108" Text="Watch and learn ;)&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=lgcfjTONnho" />
  <row Id="14157" PostHistoryTypeId="2" PostId="6136" RevisionGUID="0a9beb24-391e-40a9-9df8-e70a50b76ea0" CreationDate="2010-08-23T21:00:40.330" UserId="235" Text="In the Sims 2, one of the aspirations your Sim can have is the Pleasure aspiration, and the lifetime goal for it is to have 50 first dates.&#xD;&#xA;&#xD;&#xA;Is there any way in-game to find out who you've been on a date with, or at least how many first dates you've had?" />
  <row Id="14158" PostHistoryTypeId="1" PostId="6136" RevisionGUID="0a9beb24-391e-40a9-9df8-e70a50b76ea0" CreationDate="2010-08-23T21:00:40.330" UserId="235" Text="Is there a way to find out who you've been on dates with?" />
  <row Id="14159" PostHistoryTypeId="3" PostId="6136" RevisionGUID="0a9beb24-391e-40a9-9df8-e70a50b76ea0" CreationDate="2010-08-23T21:00:40.330" UserId="235" Text="&lt;sims-2&gt;" />
  <row Id="14160" PostHistoryTypeId="2" PostId="6137" RevisionGUID="d4c014d7-efa8-4521-b919-b702acb36def" CreationDate="2010-08-23T21:11:15.143" UserDisplayName="Elxx" Text="The idea is to prevent the enemy access to airplanes and a mobile spawn point. Since its single player, the AI isn't smart enough to move the ships or use the guns/planes very effectively." />
  <row Id="14161" PostHistoryTypeId="5" PostId="5980" RevisionGUID="2ce17a03-8c3f-421f-84e0-350dd963a49e" CreationDate="2010-08-23T21:11:40.027" UserId="102" Comment="added 183 characters in body" Text="To the best of my knowledge the only game which does this is Halo 3, which supports this functionality through [Forge](http://halo.wikia.com/wiki/Forge).&#xD;&#xA;&#xD;&#xA;I believe an upgrade for Forge has also been announced for Halo: Reach.&#xD;&#xA;&#xD;&#xA;Ultimately the only way to support this is if a game maker designs a system within the game.  The ability to upload, share and modify maps does not intrinsically exist on the 360." />
  <row Id="14162" PostHistoryTypeId="4" PostId="4074" RevisionGUID="b91b38ee-511b-4e19-981e-f15e6054521f" CreationDate="2010-08-23T21:11:57.967" UserId="29" Comment="&quot;Improved&quot; the title a bit, this way it is more &quot;fun&quot;." Text="Is it possible to figure out why someone was murdered?" />
  <row Id="14163" PostHistoryTypeId="2" PostId="6138" RevisionGUID="af2f1d52-2cd5-4e1b-88b5-240338612b1e" CreationDate="2010-08-23T21:16:32.223" UserId="1420" Text="It has been a couple of years since I played, but I noticed the following -- the harder it is to get to, the more likely it is to have a cage.&#xD;&#xA;&#xD;&#xA;Helpful?" />
  <row Id="14165" PostHistoryTypeId="2" PostId="6139" RevisionGUID="259bc46f-9f63-4eb7-8dae-7d06f4482e1e" CreationDate="2010-08-23T22:04:13.380" UserId="3107" Text="You cannot go back and re-do Media Blitz from the Mission Archive to unlock the secret mission. &#xD;&#xA;&#xD;&#xA;One thing the other answers have not mentioned, however, is that **you can load one of the automatic saves from when you played through Media Blitz for the first time, then unlock the secret level from there**. After finishing Media Blitz from that save, you can then play the secret level and gain any achievements in which you are interested.&#xD;&#xA;&#xD;&#xA;Now, what you do next depends on your goals. If you just wanted the achievements, you can go back to your other campaign and go from there. If you're looking to retain the research or just have a campaign where you've done everything, you'll have to continue your progress from Media Blitz. That kind of sucks if you'd done several missions beyond Media Blitz, but it's better than starting a new campaign." />
  <row Id="14166" PostHistoryTypeId="4" PostId="6015" RevisionGUID="8f6502d8-91bf-4b92-a63b-3a5ebf4849bc" CreationDate="2010-08-23T22:25:56.737" UserId="14" Comment="edited title" Text="SC2 WOL Secret mission: Once it is unlocked, do I have to finish the unlocking mission?" />
  <row Id="14167" PostHistoryTypeId="5" PostId="6136" RevisionGUID="cc458426-75da-4b42-93b8-fff2df5ace51" CreationDate="2010-08-23T22:36:35.053" UserId="235" Comment="added 65 characters in body; edited title" Text="&lt;sub&gt;Well, I went to the doctor and found out... nah...&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;In the Sims 2, one of the aspirations your Sim can have is the Pleasure aspiration, and the lifetime goal for it is to have 50 first dates.&#xD;&#xA;&#xD;&#xA;Is there any way in-game to find out who you've been on a date with, or at least how many first dates you've had?" />
  <row Id="14168" PostHistoryTypeId="4" PostId="6136" RevisionGUID="cc458426-75da-4b42-93b8-fff2df5ace51" CreationDate="2010-08-23T22:36:35.053" UserId="235" Comment="added 65 characters in body; edited title" Text="How do I remember who I've dated?" />
  <row Id="14169" PostHistoryTypeId="4" PostId="5120" RevisionGUID="27f7edd3-845f-421d-8ca5-ea69a6819e9c" CreationDate="2010-08-23T22:37:57.470" UserId="14" Comment="edited title" Text="How to counter early marauders in PvT (Protoss versus Terran)?" />
  <row Id="14170" PostHistoryTypeId="5" PostId="5510" RevisionGUID="dd872d7f-3889-4335-8db5-c740ea8b6efb" CreationDate="2010-08-23T23:05:36.637" UserId="102" Comment="added 795 characters in body" Text="Obviously Missile Turrets just aren't good enough, as they're designed to stop harass (3-4 Muta) and not larger pushes.  A large number of people will tell you Thors are the answer, and with their bonus to light and aoe [this seems reasonable][1].&#xD;&#xA;&#xD;&#xA;Let's take a moment to consider this. Mutalisk vs Thor.&#xD;&#xA;&#xD;&#xA;First I'm going to need to pull in some numbers from a [spreadsheet][2].  We can see that Mutalisks get 8.15 dps and Thors get 16 dps vs light air.  So already Thors have an advantage.  Additionally, with splash, the Thor hits more than one Muta at a time.  So this reasonable assumption seems to hold up very well.&#xD;&#xA;&#xD;&#xA;Let us pretend we are Jane Goodhall for a moment and observe this match up in the wild.  I happen to have a good match: [Sen vs Demuslim][3] (you can fast forward to 10 minutes in). &#xD;&#xA;&#xD;&#xA;Strangely the Marine/Thor combo seems to die out to a pure Muta approach.  Now part of this can be attributed to Sen's excellent play, but Demuslim is a very good player so that can't be the reason (where as Sen could stomp me with any unit).  So why are thors dying?&#xD;&#xA;&#xD;&#xA;Well Sen will attack with Muta ratios of 4:1 or 5:1, well beyond the cost ratio.  Demuslim never seems to be able to field enough Thors.  This is largely a result of the Thor's long build time (compared to Muta coming out of Hatcheries), and slow speed.  Demuslim tries to compliment this with dropships, but those are more cost with no real combat benefit.   What's more Demuslim is forced into making slow pushes against a very mobile Zerg force.  By comparison, its very easy for Sen to build a lot of expansions and just get gas out of them, allowing for a more gas heavy force (remember gas is our limiting fact for building).&#xD;&#xA; &#xD;&#xA;I won't ruin the end of the match, but at the very least we can see that Thors seem to die out to Mutalisks outside of the 30 vs 90 scenario.&#xD;&#xA;&#xD;&#xA;So what's a Terran to do?  &#xD;&#xA;&#xD;&#xA;Well you can compliment your Thors with SCVs, but what you really need is more damage.  Luckily enough there is a very cheap way for Terran to get more damage.  Marines!  Stimmed Marines are very effective vs Mutalisks.  What's more they have no additional gas cost.  What's more those Medivacs that you're carrying Thors around in really boost the survivability of those Marines.  The best part is, there is no Terran strategy which doesn't allow for easy production of Marines.  I'd also add that building Turrets is a very cheap way to slow down a Mutalisk attack and give your Marine/Thor forces time to get into position.&#xD;&#xA;&#xD;&#xA;Finally, its worth noting that the first 2 points of armor do double work against Mutalisks as they reduce bounce damage as well.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;I wrote this answer before Idra vs Tarson in IEM when Idra debut the &quot;Magic Box.&quot;  The Magic Box is a technique that Zerg can use to keep Mutalisks spread out as the engage Thors to minimize splash.&#xD;&#xA;&#xD;&#xA;To execute the &quot;Magic Box&quot; you do the following:&#xD;&#xA;&#xD;&#xA; 1. Group your Muta and send them to a location&#xD;&#xA; 2. Tell your Muta to Stop &lt;kbd&gt;S&lt;/kbd&gt;&#xD;&#xA; 3. Wait till your Mutalisks spread out, they'll be far enough apart as to take NO Thor splash&#xD;&#xA; 4. Move &lt;kbd&gt;M&lt;/kbd&gt; (do not Attack Move) to the Thor&#xD;&#xA; 5. Tell your Muta to Stop &lt;kbd&gt;S&lt;/kbd&gt; or Hold &lt;kbd&gt;H&lt;/kbd&gt; above the Thor&#xD;&#xA;&#xD;&#xA;Note: that Thors will do a lot of damage to Muta without splash, however, this should significantly increase the Muta survivability.&#xD;&#xA;&#xD;&#xA;[Source Material][4]&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;I originally wrote this post to debunk the idea that Thors hard counter Mutalisks.  In my rush to do so I forgot to provide a very good counter: Ghosts.&#xD;&#xA;&#xD;&#xA;Once again let me provide viewing materia: [Jinro vs Blank][5].&#xD;&#xA;&#xD;&#xA;Its worth noting that all Zerg units are biological and thus the Ghost ability &quot;Snipe&quot; is effective against all of them.  However, Ghost dps is fairly low (6.67) and only really improves vs light (13.33) and are actually more cost effective vs Mutalisks than Thors (though at lower hp).  However, what really makes them work is that &quot;Snipe.&quot;  Snipe is worth 45 hp (goes through armor) for 25 energy, which means a full Ghost can Snipe 3.6 Mutalisks worth of damage (at only 1.5 the cost). What's more Ghosts have a faster build time (40s vs the Thor's 60s); are built out of Baracks (so synergize nicely with MMM play);  can be healed by Medivac; and even go invisible to get the jump.  Finally, when compared to Marines, Ghosts are NOT light (they have no armor type) and have 100 hp (twice the hit points), so aren't as susceptible to banelings (though are very weak against Muta into Roach).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=wWvvpzgalNY&#xD;&#xA;  [2]: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&amp;hl=en#gid=2&#xD;&#xA;  [3]: http://day9tv.blip.tv/file/3678514/&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=68H8FeZHkWg&#xD;&#xA;  [5]: http://www.ustream.tv/recorded/6849611" />
  <row Id="14171" PostHistoryTypeId="5" PostId="6125" RevisionGUID="6fd90276-c9c1-4f51-9aef-01b6f9eeecd6" CreationDate="2010-08-23T23:07:41.703" UserId="207" Comment="Brushed up grammar slightly." Text="I was able to finish the first opus when I was young, but I have never been able to finish [Impossible Mission II][1]. &#xD;&#xA;&#xD;&#xA;Has anyone actually finished that game? Could they tell me what actually happens at the end of this game?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Impossible_Mission_II" />
  <row Id="14172" PostHistoryTypeId="2" PostId="6140" RevisionGUID="5f221e92-b935-42a6-8ed1-56ed26348f56" CreationDate="2010-08-23T23:10:10.670" UserId="3114" Text="If anyone has played &quot;Crackdown&quot;, then you're aware of those purple, ring shaped &quot;stunt markers&quot; floating in various locations around the city.  If anyone is still familiar with the game, can you give me an idea of how to get to the one directly outside of, and above the tunnel leading from the Agency to the Corridor (Shai-Gen controlled zone).&#xD;&#xA;I've tried everything I can think of, with no luck." />
  <row Id="14173" PostHistoryTypeId="1" PostId="6140" RevisionGUID="5f221e92-b935-42a6-8ed1-56ed26348f56" CreationDate="2010-08-23T23:10:10.670" UserId="3114" Text="How do I get my SUV through that ring?" />
  <row Id="14174" PostHistoryTypeId="3" PostId="6140" RevisionGUID="5f221e92-b935-42a6-8ed1-56ed26348f56" CreationDate="2010-08-23T23:10:10.670" UserId="3114" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;how-to&gt;&lt;third-person-shooter&gt;" />
  <row Id="14175" PostHistoryTypeId="6" PostId="6140" RevisionGUID="a78e106c-d13a-4421-8dc4-3b29ab2b5e19" CreationDate="2010-08-23T23:13:05.347" UserId="207" Comment="Switched period for a question mark." Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;how-to&gt;&lt;third-person-shooter&gt;&lt;crackdown&gt;" />
  <row Id="14176" PostHistoryTypeId="5" PostId="6140" RevisionGUID="a78e106c-d13a-4421-8dc4-3b29ab2b5e19" CreationDate="2010-08-23T23:13:05.347" UserId="207" Comment="Switched period for a question mark." Text="If anyone has played &quot;Crackdown&quot;, then you're aware of those purple, ring shaped &quot;stunt markers&quot; floating in various locations around the city.  If anyone is still familiar with the game, can you give me an idea of how to get to the one directly outside of, and above the tunnel leading from the Agency to the Corridor (Shai-Gen controlled zone)?&#xD;&#xA;I've tried everything I can think of, with no luck." />
  <row Id="14177" PostHistoryTypeId="2" PostId="6141" RevisionGUID="d58b7e2f-b94e-4685-8c55-723024a32395" CreationDate="2010-08-23T23:28:24.523" UserId="1161" Text="I'm not a Zerg player, but I've never seen Nydus worm used again me either. When do people actually use it?" />
  <row Id="14178" PostHistoryTypeId="1" PostId="6141" RevisionGUID="d58b7e2f-b94e-4685-8c55-723024a32395" CreationDate="2010-08-23T23:28:24.523" UserId="1161" Text="(When) do people use Nydus worm?" />
  <row Id="14179" PostHistoryTypeId="3" PostId="6141" RevisionGUID="d58b7e2f-b94e-4685-8c55-723024a32395" CreationDate="2010-08-23T23:28:24.523" UserId="1161" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="14180" PostHistoryTypeId="5" PostId="6141" RevisionGUID="1c0b16c6-ea44-465e-8ccf-0a6a40b4cbde" CreationDate="2010-08-23T23:31:34.613" UserId="304" Comment="added 2 characters in body" Text="I'm not a Zerg player, but I've never seen Nydus worm used against me either. When do people actually use it?" />
  <row Id="14181" PostHistoryTypeId="2" PostId="6142" RevisionGUID="04b87354-65f2-4db2-8df5-a8118e2906d4" CreationDate="2010-08-23T23:32:30.367" UserId="126" Text="It's a way to get across the front defenses of someone, or used as a surprise attack (like to hit the mineral line of the main base or something). It also gets units across the board very quickly.&#xD;&#xA;&#xD;&#xA;One reason why you might not have it hit you very often, is maybe you properly defend your borders, so an overlord can't get in your base anywhere to drop the worm." />
  <row Id="14183" PostHistoryTypeId="2" PostId="6143" RevisionGUID="ff034969-fb34-4e19-8e86-86224f1473e6" CreationDate="2010-08-23T23:37:23.730" UserId="2986" Text="1v1 is risky at this point in time because of the time it takes to build and the noise it makes.  It is also easily killed.&#xD;&#xA;&#xD;&#xA;However, in team games, a nydus can be very effective which is where I personally will use it.  It is an agreed upon strat with my teammates, usually someone's observer provides the line of sight.  I've used it to get a quick mineral line attack when the opponents push out, and I've also used it to provide a smaller secondary attack to draw attention away from the main forces of my allies while they attack." />
  <row Id="14184" PostHistoryTypeId="2" PostId="6144" RevisionGUID="fbb56716-e537-460b-b1b3-52770221e567" CreationDate="2010-08-23T23:37:59.423" UserId="2091" Text="Nydus worm can be very effective in many different use cases.&#xD;&#xA;&#xD;&#xA;Combat: All you need for a nydus worm deployment is line of site which you can easily achieve with an overlord/overseer.  This can be an effective way to get through a walled in opponent without actually taking out their wall.  Nydus worms also generate creep so you could even setup spine crawlers if you so wish.&#xD;&#xA;&#xD;&#xA;Another way to use it in combat is to distract your opponent. Because the nydus worm can be heard anywhere, they usually go into panic mode and will send their army back to their base or will be otherwise distracted in scouting for it at which point you can attack with your army without actually using the worm.&#xD;&#xA;&#xD;&#xA;Its also important to note that when a nydus worm node is destroyed the units inside are unharmed unlike a warp prism, medivac, overlord.  Unless you take out the whole network.&#xD;&#xA;&#xD;&#xA;Economy:&#xD;&#xA;&#xD;&#xA;This is a bit tricky and requires you to be on top of things micro wise.  But you can use a nydus worm to mine out an undefended high yield without actually building a hatchery there.&#xD;&#xA;&#xD;&#xA;Setup the nydus worm in your base right next to your hatchery and set the rally point to your hatchery then shift click back to the node.  Then where you've opened the nydus worm at the high yield, set its rally point to the minerals then back to the worm.&#xD;&#xA;&#xD;&#xA;Hot key your nydus worm's mineral node to a key and the base node to a key.  Load it up with a bunch of drones then every 20 seconds (i forget the exact timing) select the opposing nydus node hotkey and press 'D'. this will unload your drones, and depending on which side they unloaded they will either start mining or they will return the goods back to your hatchery.&#xD;&#xA;&#xD;&#xA;Obviously this use is very complex and requires you to remember to unload and at which node to unload at (have the drones just mined or just returned gathered minerals?).  You also lose the added benefit of having more larva and another hatchery." />
  <row Id="14185" PostHistoryTypeId="2" PostId="6145" RevisionGUID="32753a8b-4649-49e6-98e5-449ef1568b98" CreationDate="2010-08-23T23:38:47.783" UserId="109" Text="You need a 4 star SUV, and you need to bunny hop after an S curve at the end of a nearby tunnel. &#xD;&#xA;&#xD;&#xA;[Source (including video)](http://www.candiedskull.com/crackdown/stunts/30.html)" />
  <row Id="14186" PostHistoryTypeId="5" PostId="5368" RevisionGUID="921ef140-930d-4586-a064-cdf61140128b" CreationDate="2010-08-23T23:42:53.067" UserId="304" Comment="Verified Nakedible's advice." Text="&lt;strike&gt;Well you can't tunnel off the side of the map because the edge tile is never diggable, so that's out anyway.&lt;/strike&gt; So it turns out you can turn an edge tile into fortifications which will drain water. First smooth it, then carve fortifications. (Thanks Nakedible!)&#xD;&#xA;&#xD;&#xA;However, for those who consider this cheating or who are using a non-infinite water source, the only way is, indeed, a pump stack. This, while time consuming, isn't as terrible as you might think. (You'll probably have to do this later to bring magma up from the deeps, anyway.) Study this for optimal pump stack construction: &#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/Pump_stack#Pump_Stack &#xD;&#xA;&#xD;&#xA;This will allow you to build a stack of mechanically operated pumps without putting extra machinery on each level. You only have to power one of the pumps in the stack. (Assuming that power source provides enough power for the whole stack.) Combine this with the (somewhat cheating) dwarven water-wheel reactor and you have a relatively painless pumping solution.&#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/DF2010:Water_wheel#Dwarven_Water_Reactor&#xD;&#xA;&#xD;&#xA;I like to put two gears between the power source and the pump stack and attach a lever to the gear nearest the pump stack. This allows me to turn the whole thing off if chaos ensues for any reason or I need to do maintenance to the system.&#xD;&#xA;&#xD;&#xA;The alternative is of course a genuine water wheel setup or windmill setups, but these options will force you to be more choosy about where you locate the construction. Any axles or gears that lead from your power source to the pump stack consume power!&#xD;&#xA;&#xD;&#xA;You might want to try building a smaller pump stack before going for one that spans 50 levels or more. Keep in mind it's very easy to flood your fortress with Fun!" />
  <row Id="14187" PostHistoryTypeId="2" PostId="6146" RevisionGUID="4590a62e-3c4d-4d0a-b599-13ed0c32439b" CreationDate="2010-08-23T23:48:53.150" UserId="207" Text="So I'm playing Genji: Days of the Blade and am enjoying real-time weapon changing and the historical accuracy of these large-scale battles in Japan. The only problem is that, early on in the game, this giant crab suddenly bursts out and begins attacking me without warning. As much as I would like to engage in diplomacy with this gargantuan creature, the game offers me no such choice; it seems that I have been forced into a corner, and that the only way to escape is to slay the creature with my trustworthy blade.&#xD;&#xA;&#xD;&#xA;However, my attacks straight from the front aren't doing as much damage as I would like them to, and before my mind can comprehend the beast's actions, the one who is slain is not this monster, but myself.&#xD;&#xA;&#xD;&#xA;How do I kill the giant enemy crab? Is there a specific weapon that helps me defend myself better? Perhaps a pattern to its movements I had not realized? I have not done much research into the behavioral patterns of giant crabs, so, in spite of how realistically the game portrays them, I am unable to predict the creature's actions.&#xD;&#xA;&#xD;&#xA;A picture for reference:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;What a brutal time period this must have been...&#xD;&#xA;  [1]: http://i.imgur.com/8xKW1.jpg" />
  <row Id="14188" PostHistoryTypeId="1" PostId="6146" RevisionGUID="4590a62e-3c4d-4d0a-b599-13ed0c32439b" CreationDate="2010-08-23T23:48:53.150" UserId="207" Text="How do I kill giant enemy crabs?" />
  <row Id="14189" PostHistoryTypeId="3" PostId="6146" RevisionGUID="4590a62e-3c4d-4d0a-b599-13ed0c32439b" CreationDate="2010-08-23T23:48:53.150" UserId="207" Text="&lt;ps3&gt;&lt;tips&gt;&lt;how-to&gt;" />
  <row Id="14190" PostHistoryTypeId="5" PostId="6146" RevisionGUID="640b2bf8-e085-48d5-935e-34abde41a926" CreationDate="2010-08-24T00:02:09.307" UserId="207" Comment="Removed first occurence of the word &quot;actions&quot; to save department of redundancy department." Text="So I'm playing Genji: Days of the Blade and am enjoying real-time weapon changing and the historical accuracy of these large-scale battles in Japan. The only problem is that, early on in the game, this giant crab suddenly bursts out and begins attacking me without warning. As much as I would like to engage in diplomacy with this gargantuan creature, the game offers me no such choice; it seems that I have been forced into a corner, and that the only way to escape is to slay the creature with my trustworthy blade.&#xD;&#xA;&#xD;&#xA;However, my attacks straight from the front aren't doing as much damage as I would like them to, and before my mind can comprehend the beast, the one who is slain is not this monster, but myself.&#xD;&#xA;&#xD;&#xA;How do I kill the giant enemy crab? Is there a specific weapon that helps me defend myself better? Perhaps a pattern to its movements I had not realized? I have not done much research into the behavioral patterns of giant crabs, so, in spite of how realistically the game portrays them, I am unable to predict the creature's actions.&#xD;&#xA;&#xD;&#xA;A picture for reference:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;What a brutal time period this must have been...&#xD;&#xA;  [1]: http://i.imgur.com/8xKW1.jpg" />
  <row Id="14191" PostHistoryTypeId="2" PostId="6147" RevisionGUID="db9c6682-d9ad-421b-a18b-6273837c750d" CreationDate="2010-08-24T00:03:26.713" UserDisplayName="obesechicken13" Text="Yeah, the best way to scout is to try to keep your initial probe alive for as long as possible. Unfortunately right after your probe dies and your observer gets to your opponent's base there is a crucial time where you don't know what your opponent is doing above their ramp. It's unlikely that your proxy assimilator will be in a good position to see your opponent's tech.&#xD;&#xA;&#xD;&#xA;I feel like this is a huge flaw to the game as protoss just have to play blindly. However it's not much better for zerg, they can only suicide an overlord in this early in the game. The overlord dies relatively quickly to marines too so it can be easy to hide one's tech such as in this game between Idra and Silver: http://www.youtube.com/watch?v=085PcLgg3Q4&amp;NR=1&#xD;&#xA;&#xD;&#xA;Terrans have the option of using reapers to jump through cliffs, using floating buildings which are either immune to the other races basic unit or have enough life to fly through them, or using a scan, which although it isn't a surefire way of seeing your opponent's tech, it does have a large radius and therefore likely can spot it.&#xD;&#xA;&#xD;&#xA;Sucks not knowing whether your opponent is teching or has a mass marine ball :/&#xD;&#xA;&#xD;&#xA;One thing protoss can do to even things out though, is to build a pylon in a hidden location far away from both players bases and to hide their tech there." />
  <row Id="14192" PostHistoryTypeId="5" PostId="6145" RevisionGUID="f4ad58bd-5dec-4c81-a51d-f3c3c335ef97" CreationDate="2010-08-24T00:25:10.000" UserId="109" Comment="deleted 5 characters in body" Text="You need a 4 star SUV, and you need to bunny hop after an S curve at the end of the tunnel. &#xD;&#xA;&#xD;&#xA;[Source (including video)](http://www.candiedskull.com/crackdown/stunts/30.html)" />
  <row Id="14193" PostHistoryTypeId="2" PostId="6148" RevisionGUID="0bbd6395-cf49-4e6e-86ac-867ec1aca1d4" CreationDate="2010-08-24T00:27:02.273" UserId="29" Text="You must attack it's weak spot for massive damage!&#xD;&#xA;&#xD;&#xA;To expose the weakpoint on the Giant Masho Crab, you first want to destroy its pincers and afterwards his 'skull-face', revealing its Mashogane crystal, for heavy damage.&#xD;&#xA;Also, you can use Benkei's fully charged R1+Triangle to knock the crab over on its back and jump on it with Yoshitsune to &quot;attack its weak point for massive damage&quot; with R1+Square&#xD;&#xA;&#xD;&#xA;During the battle, you want to avoid getting hit by his pincers or his charge attack, and also avoid the Masho Generals.&#xD;&#xA;&#xD;&#xA;Now, for the (small) Masho Crabs, the easiest way to defeat them is to use Shizuka's wide sweeping attacks to get lots of Mashogane pieces, or to use Yoshitsune's Aerial Juggle Trick (Jump, Circle, 'Aerial Combo', repeat).&#xD;&#xA;" />
  <row Id="14194" PostHistoryTypeId="2" PostId="6149" RevisionGUID="e9d732ce-b62a-4aab-af0c-9a5bfff32ecd" CreationDate="2010-08-24T01:26:05.103" UserId="197" Text="Some of the items in Fallout 3 are special because some NPC wants to collect them.  What are they?  Who wants them?  What are the special conditions associated with turning them in to the NPCs, if applicable?&#xD;&#xA;&#xD;&#xA;If it's not already clear, __the answer(s) will contain spoilers__." />
  <row Id="14195" PostHistoryTypeId="1" PostId="6149" RevisionGUID="e9d732ce-b62a-4aab-af0c-9a5bfff32ecd" CreationDate="2010-08-24T01:26:05.103" UserId="197" Text="Which Fallout 3 items are sought-after by NPCs?" />
  <row Id="14196" PostHistoryTypeId="3" PostId="6149" RevisionGUID="e9d732ce-b62a-4aab-af0c-9a5bfff32ecd" CreationDate="2010-08-24T01:26:05.103" UserId="197" Text="&lt;fallout-3&gt;" />
  <row Id="14197" PostHistoryTypeId="5" PostId="6148" RevisionGUID="95d92834-2634-4274-ac20-424c39757ce6" CreationDate="2010-08-24T01:31:13.453" UserId="1719" Comment="deleted 1 characters in body" Text="You must attack its weak spot for massive damage!&#xD;&#xA;&#xD;&#xA;To expose the weakpoint on the Giant Masho Crab, you first want to destroy its pincers and afterwards his 'skull-face', revealing its Mashogane crystal, for heavy damage.&#xD;&#xA;Also, you can use Benkei's fully charged R1+Triangle to knock the crab over on its back and jump on it with Yoshitsune to &quot;attack its weak point for massive damage&quot; with R1+Square&#xD;&#xA;&#xD;&#xA;During the battle, you want to avoid getting hit by his pincers or his charge attack, and also avoid the Masho Generals.&#xD;&#xA;&#xD;&#xA;Now, for the (small) Masho Crabs, the easiest way to defeat them is to use Shizuka's wide sweeping attacks to get lots of Mashogane pieces, or to use Yoshitsune's Aerial Juggle Trick (Jump, Circle, 'Aerial Combo', repeat).&#xD;&#xA;" />
  <row Id="14198" PostHistoryTypeId="6" PostId="6149" RevisionGUID="080d0889-a506-4317-8c26-4ec823e4789e" CreationDate="2010-08-24T01:32:39.317" UserId="29" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-3&gt;" />
  <row Id="14199" PostHistoryTypeId="2" PostId="6150" RevisionGUID="f96f89f4-8c48-4f08-8888-88a45d25258e" CreationDate="2010-08-24T01:44:51.553" UserId="336" Text="Walter in Megaton collects scrap for caps.&#xD;&#xA;&#xD;&#xA;Vance in Arefu collects blood packs for caps.&#xD;&#xA;&#xD;&#xA;Sierra Petrovita collects Nuka Cola Quantums for a quest, a recipe, and eventually caps.&#xD;&#xA;&#xD;&#xA;Most of these repeatable quests are listed [here][1], near the edge of the page on the fallout wiki.&#xD;&#xA;&#xD;&#xA;Fallout 3 is a massive game. This question needs to be tightened in scope, a little. It's too broad.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout_3_quests" />
  <row Id="14200" PostHistoryTypeId="11" PostId="6096" RevisionGUID="840e67b0-c023-4a95-8217-4937e6dbe5b7" CreationDate="2010-08-24T01:53:23.427" UserId="-1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:2045,&quot;DisplayName&quot;:&quot;Peter Recore&quot;},{&quot;Id&quot;:2659,&quot;DisplayName&quot;:&quot;Shogun&quot;},{&quot;Id&quot;:2091,&quot;DisplayName&quot;:&quot;Mark&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="14201" PostHistoryTypeId="2" PostId="6151" RevisionGUID="6b272778-be00-43bd-91ce-fe33e963c2b5" CreationDate="2010-08-24T02:09:12.020" UserId="197" Text="__Scrap Metal__&#xD;&#xA;&#xD;&#xA;- Walter, water filtration tech&#xD;&#xA;- Megaton&#xD;&#xA;- 10 caps/piece&#xD;&#xA;- Available after fixing the three leaky pipes around Megaton&#xD;&#xA;&#xD;&#xA;__Pre-War Books__&#xD;&#xA;&#xD;&#xA;- Yearling, scribe&#xD;&#xA;- Arlington Library&#xD;&#xA;- 100 caps/piece&#xD;&#xA;- Available after reaching the library&#xD;&#xA;&#xD;&#xA;__Sugar Bombs__&#xD;&#xA;&#xD;&#xA;- Murphy, chem cooker&#xD;&#xA;- Northwest Seneca Metro&#xD;&#xA;- 15 caps/piece normally, 30 after passing a speech check; also access to Ultrajet&#xD;&#xA;- Available after reaching the Metro station&#xD;&#xA;&#xD;&#xA;__Cameras__&#xD;&#xA;&#xD;&#xA;- Rothchild, scribe&#xD;&#xA;- Citadel Laboratory&#xD;&#xA;- 100 caps/piece and 25 exp/piece&#xD;&#xA;- Available after completing _Who Dares Wins_, the last Broken Steel quest" />
  <row Id="14202" PostHistoryTypeId="16" PostId="6151" RevisionGUID="6b272778-be00-43bd-91ce-fe33e963c2b5" CreationDate="2010-08-24T02:09:12.020" UserId="197" />
  <row Id="14203" PostHistoryTypeId="16" PostId="5903" RevisionGUID="53eac540-0318-4f39-9968-5c9565646c48" CreationDate="2010-08-24T02:11:30.860" UserId="452" />
  <row Id="14204" PostHistoryTypeId="5" PostId="6144" RevisionGUID="f0f56290-f77e-4dac-9ee8-7dfc107550d2" CreationDate="2010-08-24T02:42:50.767" UserId="2091" Comment="typo" Text="Nydus worm can be very effective in many different use cases.&#xD;&#xA;&#xD;&#xA;Combat: All you need for a nydus worm deployment is line of sight which you can easily achieve with an overlord/overseer.  This can be an effective way to get through a walled in opponent without actually taking out their wall.  Nydus worms also generate creep so you could even setup spine crawlers if you so wish.&#xD;&#xA;&#xD;&#xA;Another way to use it in combat is to distract your opponent. Because the nydus worm can be heard anywhere, they usually go into panic mode and will send their army back to their base or will be otherwise distracted in scouting for it at which point you can attack with your army without actually using the worm.&#xD;&#xA;&#xD;&#xA;Its also important to note that when a nydus worm node is destroyed the units inside are unharmed unlike a warp prism, medivac, overlord.  Unless you take out the whole network.&#xD;&#xA;&#xD;&#xA;Economy:&#xD;&#xA;&#xD;&#xA;This is a bit tricky and requires you to be on top of things micro wise.  But you can use a nydus worm to mine out an undefended high yield without actually building a hatchery there.&#xD;&#xA;&#xD;&#xA;Setup the nydus worm in your base right next to your hatchery and set the rally point to your hatchery then shift click back to the node.  Then where you've opened the nydus worm at the high yield, set its rally point to the minerals then back to the worm.&#xD;&#xA;&#xD;&#xA;Hot key your nydus worm's mineral node to a key and the base node to a key.  Load it up with a bunch of drones then every 20 seconds (i forget the exact timing) select the opposing nydus node hotkey and press 'D'. this will unload your drones, and depending on which side they unloaded they will either start mining or they will return the goods back to your hatchery.&#xD;&#xA;&#xD;&#xA;Obviously this use is very complex and requires you to remember to unload and at which node to unload at (have the drones just mined or just returned gathered minerals?).  You also lose the added benefit of having more larva and another hatchery." />
  <row Id="14205" PostHistoryTypeId="2" PostId="6152" RevisionGUID="8c65f253-3066-42fc-b407-76ed1d58ef11" CreationDate="2010-08-24T03:36:52.037" UserId="29" Text="1. [Blood Packs][1] - For the unmarked repeatable quest [I Want to Drink Your Blood][101], available after completing the quest [Blood Ties][102] from [Vance][103] in [Meresti Station][104]&#xD;&#xA;&#xD;&#xA;2. [Fire Ant Nectar][2] - For the unmarked repeatable quest [Nectar Collecting for Fun and Profit][201], available after completing the quest [Those!][202] from [Doctor Lesko][203] in [Marigold Metro Station][204]&#xD;&#xA;&#xD;&#xA;3. [Brotherhood of Steel Holotags][3] - For the unmarked repeatable quest [Collecting Holotags][301] from [Scribe Jameson][302] in [The Citadel][304], only availble until you start the quest [Take it Back!][303], unless you have the [Broken Steel][10001] DLC, which allows you to &lt;!-- intended --&gt; to continue after that quest. &#xD;&#xA;&#xD;&#xA;4. [Nuka-Cola Quantum][4] - For [The Nuka-Cola Challenge][401] sidequest from [Sierra Petrovita][402] in [Girdershade][404] ([Ronald Laren][403] wants them too.)&#xD;&#xA;&#xD;&#xA;5. [Pre-War Books][5] - For the unmarked repeatable quest [Yearning for Learning][501] from [Scribe Yearling][502] in [Arlington_Library][503]&#xD;&#xA;&#xD;&#xA;6. [Scrap_Metal][6] - For the unmarked repeatable quest [Walter's Scrap Metal][601] from [Walter][602] in [Megaton][604], availble after the umarked quest [Treatment][603]&#xD;&#xA;&#xD;&#xA;7. [Sheet Music Books][7] - Only during the quest [Agatha's Song][701] from [Agatha][702] in [Agatha's House]&#xD;&#xA;&#xD;&#xA;8. [Sugar Bombs][8] - For the unmarked repeatable quest [Murphy's Bombing Run][801] from [Murphy][802] in [Northwest Seneca Station][803]&#xD;&#xA;&#xD;&#xA;Naturally, killing the NPC will make you unable to deliver anymore items to that NPC&#xD;&#xA;&#xD;&#xA;Source: [The Vault][10000]&#xD;&#xA;&#xD;&#xA;&lt;!-- links are listed in a ordened fashion, to prevent collision with later additions! --&gt;&#xD;&#xA;&#xD;&#xA; [1]: http://fallout.wikia.com/wiki/Blood_Packs&#xD;&#xA; [101]: http://fallout.wikia.com/wiki/I_Want_to_Drink_Your_Blood&#xD;&#xA; [102]: http://fallout.wikia.com/wiki/Blood_Ties&#xD;&#xA; [103]: http://fallout.wikia.com/wiki/Vance_(Fallout_3)&#xD;&#xA; [104]: http://fallout.wikia.com/wiki/Meresti_Station&#xD;&#xA; [2]: http://fallout.wikia.com/wiki/Fire_Ant_Nectar&#xD;&#xA; [201]: http://fallout.wikia.com/wiki/Nectar_Collecting_for_Fun_and_Profit&#xD;&#xA; [202]: http://fallout.wikia.com/wiki/Those!&#xD;&#xA; [203]: http://fallout.wikia.com/wiki/Doctor_Lesko&#xD;&#xA; [204]: http://fallout.wikia.com/wiki/Marigold_Metro_Station&#xD;&#xA; [3]: http://fallout.wikia.com/wiki/Brotherhood_of_Steel_Holotag&#xD;&#xA; [301]: http://fallout.wikia.com/wiki/Collecting_Holotags&#xD;&#xA; [302]: http://fallout.wikia.com/wiki/Scribe_Jameson&#xD;&#xA; [303]: http://fallout.wikia.com/wiki/Take_it_Back!&#xD;&#xA; [304]: http://fallout.wikia.com/wiki/Citadel&#xD;&#xA; [4]: http://fallout.wikia.com/wiki/Nuka-Cola_Quantum&#xD;&#xA; [401]: http://fallout.wikia.com/wiki/The_Nuka-Cola_Challenge&#xD;&#xA; [402]: http://fallout.wikia.com/wiki/Sierra_Petrovita&#xD;&#xA; [403]: http://fallout.wikia.com/wiki/Ronald_Laren&#xD;&#xA; [404]: http://fallout.wikia.com/wiki/Girdershade&#xD;&#xA; [5]: http://fallout.wikia.com/wiki/Pre-War_book&#xD;&#xA; [501]: http://fallout.wikia.com/wiki/Yearning_for_Learning&#xD;&#xA; [502]: http://fallout.wikia.com/wiki/Scribe_Yearling&#xD;&#xA; [503]: http://fallout.wikia.com/wiki/Arlington_Library&#xD;&#xA; [6]: http://fallout.wikia.com/wiki/Scrap_Metal&#xD;&#xA; [601]: http://fallout.wikia.com/wiki/Walter%27s_Scrap_Metal&#xD;&#xA; [602]: http://fallout.wikia.com/wiki/Walter_(Fallout_3)&#xD;&#xA; [603]: http://fallout.wikia.com/wiki/Treatment&#xD;&#xA; [604]: http://fallout.wikia.com/wiki/Megaton&#xD;&#xA; [7]: http://fallout.wikia.com/wiki/Sheet_Music_Book&#xD;&#xA; [701]: http://fallout.wikia.com/wiki/Agatha%27s_Song&#xD;&#xA; [702]: http://fallout.wikia.com/wiki/Agatha&#xD;&#xA; [703]: http://fallout.wikia.com/wiki/Agatha%27s_House&#xD;&#xA; [8]: http://fallout.wikia.com/wiki/Sugar_Bombs&#xD;&#xA; [801]: http://fallout.wikia.com/wiki/Murphy%27s_Bombing_Run&#xD;&#xA; [802]: http://fallout.wikia.com/wiki/Murphy&#xD;&#xA; [803]: http://fallout.wikia.com/wiki/Northwest_Seneca_Station&#xD;&#xA; [10000]: http://fallout.wikia.com/&#xD;&#xA; [10001]: http://fallout.wikia.com/wiki/Broken_Steel" />
  <row Id="14206" PostHistoryTypeId="5" PostId="6152" RevisionGUID="ce9c9277-3e33-4773-8c05-505d94a79a14" CreationDate="2010-08-24T03:57:19.723" UserId="29" Comment="added 865 characters in body" Text="&lt;!-- List numbers are related to the link numbers! --&gt;&#xD;&#xA;&#xD;&#xA;1. [Blood Packs][1] - For the unmarked repeatable quest [I Want to Drink Your Blood][101], available after completing the quest [Blood Ties][102] from [Vance][103] in [Meresti Station][104]&#xD;&#xA;&#xD;&#xA;9. [Cameras][9] - For the unmarked repeatable quest [Getting Ready for Prime Time][901] in the [Broken Steel][10001] DLC from [Scribe Rothchild][902] in [The Citadel][903]&#xD;&#xA;&#xD;&#xA;2. [Fire Ant Nectar][2] - For the unmarked repeatable quest [Nectar Collecting for Fun and Profit][201], available after completing the quest [Those!][202] from [Doctor Lesko][203] in [Marigold Metro Station][204]&#xD;&#xA;&#xD;&#xA;3. [Brotherhood of Steel Holotags][3] - For the unmarked repeatable quest [Collecting Holotags][301] from [Scribe Jameson][302] in [The Citadel][304], only availble until you start the quest [Take it Back!][303], unless you have the [Broken Steel][10001] DLC, which allows you to &lt;!-- intended --&gt; to continue after that quest. &#xD;&#xA;&#xD;&#xA;4. [Nuka-Cola Quantum][4] - For [The Nuka-Cola Challenge][401] sidequest from [Sierra Petrovita][402] in [Girdershade][404] ([Ronald Laren][403] wants them too.)&#xD;&#xA;&#xD;&#xA;5. [Pre-War Books][5] - For the unmarked repeatable quest [Yearning for Learning][501] from [Scribe Yearling][502] in [Arlington_Library][503]&#xD;&#xA;&#xD;&#xA;6. [Scrap Metal][6] - For the unmarked repeatable quest [Walter's Scrap Metal][601] from [Walter][602] in [Megaton][604], availble after the umarked quest [Treatment][603]&#xD;&#xA;&#xD;&#xA;10. [Sensor Modules][10] - For the unmarked repeatable quest [Getting Ready for Prime Time][1001] in the [Broken Steel][10001] DLC from [Scribe Rothchild][1002] in [The Citadel][1003]&#xD;&#xA;&#xD;&#xA;7. [Sheet Music Books][7] - Only during the quest [Agatha's Song][701] from [Agatha][702] in [Agatha's House]&#xD;&#xA;&#xD;&#xA;8. [Sugar Bombs][8] - For the unmarked repeatable quest [Murphy's Bombing Run][801] from [Murphy][802] in [Northwest Seneca Station][803]&#xD;&#xA;&#xD;&#xA;Naturally, killing the NPC will make you unable to deliver anymore items to that NPC&#xD;&#xA;&#xD;&#xA;Source: [The Vault][10000]&#xD;&#xA;&#xD;&#xA;&lt;!-- links are listed in a ordened fashion, to prevent collision with later additions! --&gt;&#xD;&#xA;&#xD;&#xA; [1]: http://fallout.wikia.com/wiki/Blood_Packs&#xD;&#xA; [101]: http://fallout.wikia.com/wiki/I_Want_to_Drink_Your_Blood&#xD;&#xA; [102]: http://fallout.wikia.com/wiki/Blood_Ties&#xD;&#xA; [103]: http://fallout.wikia.com/wiki/Vance_(Fallout_3)&#xD;&#xA; [104]: http://fallout.wikia.com/wiki/Meresti_Station&#xD;&#xA; [2]: http://fallout.wikia.com/wiki/Fire_Ant_Nectar&#xD;&#xA; [201]: http://fallout.wikia.com/wiki/Nectar_Collecting_for_Fun_and_Profit&#xD;&#xA; [202]: http://fallout.wikia.com/wiki/Those!&#xD;&#xA; [203]: http://fallout.wikia.com/wiki/Doctor_Lesko&#xD;&#xA; [204]: http://fallout.wikia.com/wiki/Marigold_Metro_Station&#xD;&#xA; [3]: http://fallout.wikia.com/wiki/Brotherhood_of_Steel_Holotag&#xD;&#xA; [301]: http://fallout.wikia.com/wiki/Collecting_Holotags&#xD;&#xA; [302]: http://fallout.wikia.com/wiki/Scribe_Jameson&#xD;&#xA; [303]: http://fallout.wikia.com/wiki/Take_it_Back!&#xD;&#xA; [304]: http://fallout.wikia.com/wiki/Citadel&#xD;&#xA; [4]: http://fallout.wikia.com/wiki/Nuka-Cola_Quantum&#xD;&#xA; [401]: http://fallout.wikia.com/wiki/The_Nuka-Cola_Challenge&#xD;&#xA; [402]: http://fallout.wikia.com/wiki/Sierra_Petrovita&#xD;&#xA; [403]: http://fallout.wikia.com/wiki/Ronald_Laren&#xD;&#xA; [404]: http://fallout.wikia.com/wiki/Girdershade&#xD;&#xA; [5]: http://fallout.wikia.com/wiki/Pre-War_book&#xD;&#xA; [501]: http://fallout.wikia.com/wiki/Yearning_for_Learning&#xD;&#xA; [502]: http://fallout.wikia.com/wiki/Scribe_Yearling&#xD;&#xA; [503]: http://fallout.wikia.com/wiki/Arlington_Library&#xD;&#xA; [6]: http://fallout.wikia.com/wiki/Scrap_Metal&#xD;&#xA; [601]: http://fallout.wikia.com/wiki/Walter%27s_Scrap_Metal&#xD;&#xA; [602]: http://fallout.wikia.com/wiki/Walter_(Fallout_3)&#xD;&#xA; [603]: http://fallout.wikia.com/wiki/Treatment&#xD;&#xA; [604]: http://fallout.wikia.com/wiki/Megaton&#xD;&#xA; [7]: http://fallout.wikia.com/wiki/Sheet_Music_Book&#xD;&#xA; [701]: http://fallout.wikia.com/wiki/Agatha%27s_Song&#xD;&#xA; [702]: http://fallout.wikia.com/wiki/Agatha&#xD;&#xA; [703]: http://fallout.wikia.com/wiki/Agatha%27s_House&#xD;&#xA; [8]: http://fallout.wikia.com/wiki/Sugar_Bombs&#xD;&#xA; [801]: http://fallout.wikia.com/wiki/Murphy%27s_Bombing_Run&#xD;&#xA; [802]: http://fallout.wikia.com/wiki/Murphy&#xD;&#xA; [803]: http://fallout.wikia.com/wiki/Northwest_Seneca_Station&#xD;&#xA; [9]: http://fallout.wikia.com/wiki/Camera&#xD;&#xA; [901]: http://fallout.wikia.com/wiki/Getting_Ready_for_Prime_Time&#xD;&#xA; [902]: http://fallout.wikia.com/wiki/Reginald_Rothchild&#xD;&#xA; [903]: http://fallout.wikia.com/wiki/Citadel&#xD;&#xA; [10]: http://fallout.wikia.com/wiki/Sensor_Module&#xD;&#xA; [1002]: http://fallout.wikia.com/wiki/Reginald_Rothchild&#xD;&#xA; [1003]: http://fallout.wikia.com/wiki/Citadel&#xD;&#xA; [1001]: http://fallout.wikia.com/wiki/Getting_Ready_for_Prime_Time&#xD;&#xA; [10000]: http://fallout.wikia.com/&#xD;&#xA; [10001]: http://fallout.wikia.com/wiki/Broken_Steel" />
  <row Id="14207" PostHistoryTypeId="5" PostId="6148" RevisionGUID="f4759366-72e2-4ca0-9654-d9e7d4a3d5bf" CreationDate="2010-08-24T04:22:28.633" UserId="29" Comment="added 1 characters in body" Text="You must attack its weak point for massive damage!&#xD;&#xA;&#xD;&#xA;To expose the weakpoint on the Giant Masho Crab, you first want to destroy its pincers and afterwards his 'skull-face', revealing its Mashogane crystal, for heavy damage.&#xD;&#xA;Also, you can use Benkei's fully charged R1+Triangle to knock the crab over on its back and jump on it with Yoshitsune to &quot;attack its weak point for massive damage&quot; with R1+Square&#xD;&#xA;&#xD;&#xA;During the battle, you want to avoid getting hit by his pincers or his charge attack, and also avoid the Masho Generals.&#xD;&#xA;&#xD;&#xA;Now, for the (small) Masho Crabs, the easiest way to defeat them is to use Shizuka's wide sweeping attacks to get lots of Mashogane pieces, or to use Yoshitsune's Aerial Juggle Trick (Jump, Circle, 'Aerial Combo', repeat).&#xD;&#xA;" />
  <row Id="14208" PostHistoryTypeId="2" PostId="6153" RevisionGUID="383f440e-f34e-4026-a755-5063dc456366" CreationDate="2010-08-24T05:05:05.217" UserId="1285" Text="So I recently ran into a guy playing huge numbers of infestors.  He would show up near my base and start pumping out infected humans.  Like MASSIVE amounts.  My Zs took care of them but I ended up losing lots of Zs.  Then the guy would quickly leave and come back again later.  &#xD;&#xA;&#xD;&#xA;I responded by building towers to try to help with defense and Observers so I could try to detect his infestors earlier but the infestors move so fast and they can toss those guys so quickly I couldn't catch them.  &#xD;&#xA;&#xD;&#xA;My question is how would I have countered this better?  I assumed since they were burrowed that air units would be worthless.  I know for sure that Voids are useless since the infested terrans make very short work of them." />
  <row Id="14209" PostHistoryTypeId="1" PostId="6153" RevisionGUID="383f440e-f34e-4026-a755-5063dc456366" CreationDate="2010-08-24T05:05:05.217" UserId="1285" Text="Protoss Counter to Infestor w/ Infested Humans" />
  <row Id="14210" PostHistoryTypeId="3" PostId="6153" RevisionGUID="383f440e-f34e-4026-a755-5063dc456366" CreationDate="2010-08-24T05:05:05.217" UserId="1285" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;protoss&gt;" />
  <row Id="14211" PostHistoryTypeId="2" PostId="6154" RevisionGUID="059b4e00-2a9a-4aec-8009-61b1218a9721" CreationDate="2010-08-24T05:15:04.250" UserId="2091" Text="Stalkers with observers + cannons spread out in your base but with overlap for range.  He won't be able to get close enough to make any serious damage and if he's smart he will try something different.&#xD;&#xA;&#xD;&#xA;Zealots are almost never a good choice to counter harass since harass usually involved a fast moving unit (Mutas, Reapers, etc).  You can use zealots effectively as a wall with 'hold position' against zerglings/speedlings.  But actually chasing down a harassing unit will be a lost cause without something like a stalker." />
  <row Id="14212" PostHistoryTypeId="2" PostId="6155" RevisionGUID="89ca2eac-940a-4745-b7c3-838c34405ab6" CreationDate="2010-08-24T06:12:25.067" UserId="1663" Text="[Minor spoiler below]&#xD;&#xA;&#xD;&#xA;In God of War 3 once you have the [Claws of Hades][1] you can summon souls to help you fight. I have summoned them all now and for the most part they seem fairly useless. I have had some luck with the Olympus Archer sticking around for a little while and getting some shots off, but most of the souls seem to disappear(get killed?) fairly promptly.&#xD;&#xA;&#xD;&#xA;**Are there any tricks to using the summoned souls? or are they as useless as they seem?**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://godofwar.wikia.com/wiki/Claws_of_Hades &quot;Claws of Hades (God of War Wiki)&quot;" />
  <row Id="14213" PostHistoryTypeId="1" PostId="6155" RevisionGUID="89ca2eac-940a-4745-b7c3-838c34405ab6" CreationDate="2010-08-24T06:12:25.067" UserId="1663" Text="God of War 3 - Are summoned souls as useless as they seem?" />
  <row Id="14214" PostHistoryTypeId="3" PostId="6155" RevisionGUID="89ca2eac-940a-4745-b7c3-838c34405ab6" CreationDate="2010-08-24T06:12:25.067" UserId="1663" Text="&lt;spoiler&gt;" />
  <row Id="14215" PostHistoryTypeId="2" PostId="6156" RevisionGUID="3e4a00e5-d19b-44b6-913b-fee20a179db3" CreationDate="2010-08-24T06:22:45.023" UserId="1978" Text="As Mark already said, Nydus worms can be used to get around the enemy frontline. A tactic i use sometimes as Zerg is to send an overlord into the back of his base (if possible a little out of sight) and spawn the nydus worm there. Then i send all units to attack his base. As soon as there is too much resistance i simply retreat into the nydus worm and spawn it somewhere else, i.e. at one of his expansions.&#xD;&#xA;&#xD;&#xA;You can repeat this until the enemy is either dead or attacks your base out of desperation. Just remember to retreat before you lose too much and if the enemy can't muster enough defenses, just send more reinforcements through the nydus worm and finish his base off.&#xD;&#xA;&#xD;&#xA;This works best with hydralisks as often the first resistance you encouter will be his air units, as they travel a straight line into his base while his ground units have to go around through the choke.&#xD;&#xA;&#xD;&#xA;The advantage of nydus worms over overlord drops is:&#xD;&#xA;&#xD;&#xA;- Nydus worms can't be shot down by air defense&#xD;&#xA;- You can send reinforcements almost instantly&#xD;&#xA;- You can retreat easily without having to worry about your overlords getting shot&#xD;&#xA;" />
  <row Id="14216" PostHistoryTypeId="2" PostId="6157" RevisionGUID="de22fe3f-f7a8-44f2-aba2-33523d48cdf8" CreationDate="2010-08-24T06:31:19.403" UserId="1978" Text="Get 2-3 cannons at a point where he has to get through to reach your base, you really don't want infestors in your worker line. Don't try to build colossi against infestors because they will simply mind control them and turn them against you (I remember watching a replay commented by HuskyStarcraft at youtube where a bunch of infestors took out several thors).&#xD;&#xA;&#xD;&#xA;A group of stalkers with an observer should be able to counter that. Attack while his infested terrans are still in their shells and try to get the infestors. Then blink away when the infested terrans spawn.&#xD;&#xA;" />
  <row Id="14217" PostHistoryTypeId="2" PostId="6158" RevisionGUID="19731f41-b67b-4106-919d-2f53f272e9ba" CreationDate="2010-08-24T06:32:54.577" UserId="3021" Text="You definitely want an observer so you can catch those infestors while they're burrowed.  If the infestors are part of a larger army you might have trouble, but some players might be complacent and leave their infestors burrowed not too far from your base so that they can do hit and run attacks like you describe.  If he's doing this, make him pay by finding his infestors and taking the fight to him.&#xD;&#xA;&#xD;&#xA;A few specific counters: high templar feedback will hurt the infestor and take away its energy.  You also might try dark templars; if you're on the defensive then the burden is on him to bring detection, and you should be able to snipe an overseer if he has one.  DTs will make quick work of the infested terrans.  (Just watch out for fungal growth!)  Otherwise, stalkers with blink will be a good way to catch the fast moving infestors." />
  <row Id="14218" PostHistoryTypeId="6" PostId="6155" RevisionGUID="3468661e-136c-4546-8ded-1d6255aa695b" CreationDate="2010-08-24T06:39:08.257" UserId="215" Comment="edited tags" Text="&lt;spoiler&gt;&lt;god-of-war-3&gt;" />
  <row Id="14219" PostHistoryTypeId="2" PostId="6159" RevisionGUID="566da3f1-f8b3-44cb-873f-98b78d68465f" CreationDate="2010-08-24T06:40:46.890" UserId="102" Text="Let's examine the Infested Terran for a second (on an unrelated not, an Infestor can use fungal growth to do far more economic damage than the Infested Terran).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - Speed: 0.9375 (that's the same speed as a Queen off creep)&#xD;&#xA; - DPS: 9.3 (which is actually more than a Marine)&#xD;&#xA; - Hit Points: 50&#xD;&#xA; - Range: 5&#xD;&#xA;&#xD;&#xA;So they're slow, and flimsy, but do decent dps.&#xD;&#xA;&#xD;&#xA;Depending on your strategy there are a couple solutions to this problem:&#xD;&#xA;&#xD;&#xA; 1. High Templar -&gt; Between Feedback (for the Infestors) and Psi Storm for the Infested Terran you're good to go.  Because Infested Terran are so slow, Psi Storm will destroy them&#xD;&#xA; 2. Colossus -&gt; Always a good choice and with the Range upgrade you actually out Range them by enough they won't ever get near, though mind control can turn this against you in a normal battle&#xD;&#xA; 3. Phoenix -&gt; Not the best choice as they tend to die to Infested Terran, but grabbing an Infestor is a very good tactic and the Phoenix will make short work of them.&#xD;&#xA; 4. Observer -&gt; Strangely enough this unit alone will deal with most of your problems.  As long as you have a nice choke, the Observer will spot the flimsy Infestors (80 hp).&#xD;&#xA;&#xD;&#xA;Now assuming you don't have any of those things here are a few things to keep in mind: Chargelots tear Infested Terran apart, but even smarter, they run away faster than Infested Terran can follow.  Little know fact is that the Charge upgrade increases Zealot normal movement speed.  Infested Terran have very short life span (30 seconds) so if you can just stay away from them you should win easy.  Another important point is Infested Terran attack very quickly so Guardian Shield is your friend (not to mention Force Field + wait).&#xD;&#xA;&#xD;&#xA;When faced against Infestors you really need to invest in detectors.  Though you may have had a run in with Infested Terran, the real scary weapon is the Fungal Growth.  In addition to the 4.5 aoe dps, Fungal Growth locks down your units leaving them at the mercy of a Zergling attack or long range Hydralisk force (range 6).&#xD;&#xA;&#xD;&#xA;If you spy a Zerg going Infestors, its always good to build an Observer or 2.  One for your force and one to watch your base (Fungal Growth makes short work of Probes). &#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Edit: its worth noting that Neural Parasite (mind control) is an upgrade to Infestors, and that many Zerg skip it, or don't get it till late game.  Given the power of Fungal Growth, and the short duration of Neural Parasite, its easy to see why." />
  <row Id="14220" PostHistoryTypeId="5" PostId="6155" RevisionGUID="c7c16634-63ad-4941-b3d7-1d05c399db83" CreationDate="2010-08-24T07:00:07.037" UserId="1663" Comment="Reworded question" Text="[Minor spoiler below]&#xD;&#xA;&#xD;&#xA;In God of War 3 once you have the [Claws of Hades][1] you can summon souls to help you fight. I have summoned them all now and for the most part they seem fairly useless. I have had some luck with the Olympus Archer sticking around for a little while and getting some shots off, but most of the souls seem to disappear(get killed?) fairly promptly.&#xD;&#xA;&#xD;&#xA;**Are there any tricks to using the summoned souls effectively?**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://godofwar.wikia.com/wiki/Claws_of_Hades &quot;Claws of Hades (God of War Wiki)&quot;" />
  <row Id="14221" PostHistoryTypeId="4" PostId="6155" RevisionGUID="c7c16634-63ad-4941-b3d7-1d05c399db83" CreationDate="2010-08-24T07:00:07.037" UserId="1663" Comment="Reworded question" Text="God of War 3 - Best way to use summoned souls effectively" />
  <row Id="14222" PostHistoryTypeId="4" PostId="6155" RevisionGUID="82067fd7-1b03-46be-8985-1795ec488a09" CreationDate="2010-08-24T07:12:23.160" UserId="102" Comment="edited title" Text="Best way to use summoned souls effectively" />
  <row Id="14223" PostHistoryTypeId="2" PostId="6160" RevisionGUID="029fda45-8237-468d-aa42-9efd991e1824" CreationDate="2010-08-24T07:39:54.677" UserDisplayName="Chris Logan" Text="Back in the early to mid 90's, around the time toonstruck was availble for purchase if I recall right, I played the demo for a car combat game where, and this is all from memory so I may be getting a few things wrong, you played the role of a prisoner. You drove around picking up weapons like missle and nitro boots and at the end of each round you had to make it back to the center room because a large circular electric wall was slowly closing in on on the entire arena if you touched it you died, the only way to be save was to make it back to the center room. The vehicles may have been motorcycle esque, sort of like the Tron bikes but that could be a false memory.&#xD;&#xA;&#xD;&#xA;My searches on the internet havent really turned up anything but I have a vaugue possible memory of it beginning with a Z, maybe. Does this game sound familiar to anyone at all?" />
  <row Id="14224" PostHistoryTypeId="1" PostId="6160" RevisionGUID="029fda45-8237-468d-aa42-9efd991e1824" CreationDate="2010-08-24T07:39:54.677" UserDisplayName="Chris Logan" Text="Help indentify a PC car combat game set in a prison." />
  <row Id="14225" PostHistoryTypeId="3" PostId="6160" RevisionGUID="029fda45-8237-468d-aa42-9efd991e1824" CreationDate="2010-08-24T07:39:54.677" UserDisplayName="Chris Logan" Text="&lt;pc&gt;" />
  <row Id="14226" PostHistoryTypeId="5" PostId="6160" RevisionGUID="95aa8538-91c8-48a9-a461-01a921afcaae" CreationDate="2010-08-24T08:10:18.760" UserId="122" Comment="Retagged, fixed typos." Text="Back in the early to mid 90's, around the time toonstruck was available for purchase if I recall right, I played the demo for a car combat game where, and this is all from memory so I may be getting a few things wrong, you played the role of a prisoner. You drove around picking up weapons like missiles and nitro boots and at the end of each round you had to make it back to the center room because a large circular electric wall was slowly closing in on on the entire arena and if you touched it you died, the only way to be saved was to make it back to the center room. The vehicles may have been motorcycle esque, sort of like the Tron bikes but that could be a false memory.&#xD;&#xA;&#xD;&#xA;My searches on the internet haven't really turned up anything but I have a vague possible memory of it beginning with a Z, maybe. Does this game sound familiar to anyone at all?" />
  <row Id="14227" PostHistoryTypeId="4" PostId="6160" RevisionGUID="95aa8538-91c8-48a9-a461-01a921afcaae" CreationDate="2010-08-24T08:10:18.760" UserId="122" Comment="Retagged, fixed typos." Text="Help identify a PC car combat game set in a prison" />
  <row Id="14228" PostHistoryTypeId="6" PostId="6160" RevisionGUID="95aa8538-91c8-48a9-a461-01a921afcaae" CreationDate="2010-08-24T08:10:18.760" UserId="122" Comment="Retagged, fixed typos." Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="14229" PostHistoryTypeId="2" PostId="6161" RevisionGUID="31eda19a-2201-4154-8ee6-55d8d8f19c61" CreationDate="2010-08-24T08:44:34.167" UserId="2638" Text="I can't figure out how to get this achievement, it's very vague and can't find much online about it!" />
  <row Id="14230" PostHistoryTypeId="1" PostId="6161" RevisionGUID="31eda19a-2201-4154-8ee6-55d8d8f19c61" CreationDate="2010-08-24T08:44:34.167" UserId="2638" Text="L4d2 - Kite like a man achievement" />
  <row Id="14231" PostHistoryTypeId="3" PostId="6161" RevisionGUID="31eda19a-2201-4154-8ee6-55d8d8f19c61" CreationDate="2010-08-24T08:44:34.167" UserId="2638" Text="&lt;achievements&gt;&lt;left-4-dead-2&gt;" />
  <row Id="14232" PostHistoryTypeId="2" PostId="6162" RevisionGUID="912b05e1-6ce2-4608-bb71-32887e54a87d" CreationDate="2010-08-24T08:52:05.740" UserId="69" Text="&gt; ![alt text][1] &quot;**Kite Like a Man** - Kill&#xD;&#xA;&gt; a tank only with damage from the&#xD;&#xA;&gt; original Survivors.&quot;&#xD;&#xA;&#xD;&#xA;It's an achievement you can get only in &quot;The Passing&quot;.&#xD;&#xA;&#xD;&#xA;On the finale, the survivors from the original Left 4 Dead are helping you with shooting infected. The point of this achievement is to have them kill the tank, and them only shooting him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/YIqux.jpg" />
  <row Id="14233" PostHistoryTypeId="5" PostId="6162" RevisionGUID="e12439e0-5fa4-454f-b530-f4d26319321b" CreationDate="2010-08-24T08:57:52.387" UserId="69" Comment="added 4 characters in body" Text="&gt; ![alt text][1] &quot;**Kite Like a Man** - Kill&#xD;&#xA;&gt; a tank only with damage from the&#xD;&#xA;&gt; original Survivors.&quot;&#xD;&#xA;&#xD;&#xA;It's an achievement you can get only in &quot;The Passing&quot;.&#xD;&#xA;&#xD;&#xA;On the finale, the survivors **from the original Left 4 Dead** are helping you with shooting infected. The point of this achievement is to have them kill the tank, and them only shooting him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/YIqux.jpg" />
  <row Id="14234" PostHistoryTypeId="4" PostId="6161" RevisionGUID="c4c646ec-a501-4732-89ad-b938632e75e6" CreationDate="2010-08-24T09:19:33.420" UserId="56" Comment="edited title" Text="Kite like a man achievement" />
  <row Id="14235" PostHistoryTypeId="2" PostId="6163" RevisionGUID="6458652f-c4d6-4984-bc31-2cd6131f113a" CreationDate="2010-08-24T10:53:23.187" UserId="133" Text="I am in the mage tower now with Shale, Morrigan and Zevran and I am facing Uldred.&#xD;&#xA;&#xD;&#xA;I am siding with the templars, because Morrigan said so, and I am having a really hard time beating Uldred. &#xD;&#xA;&#xD;&#xA;I have been trying over 10 tries already, and it is starting to annoy me.&#xD;&#xA;&#xD;&#xA;I do not have any healing spells and have some health potions left. I am a warrior human. Together with Shale, that makes two tanks.&#xD;&#xA;&#xD;&#xA;Now I've read somewhere that you need to use that spell you get from the other mage to stop the abominations from appearing, or something. Have not tried that, but...&#xD;&#xA;&#xD;&#xA;What would be the best course of action to beat this enemy? &#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="14236" PostHistoryTypeId="1" PostId="6163" RevisionGUID="6458652f-c4d6-4984-bc31-2cd6131f113a" CreationDate="2010-08-24T10:53:23.187" UserId="133" Text="How to kill Uldred on Dragon Age: Origins?" />
  <row Id="14237" PostHistoryTypeId="3" PostId="6163" RevisionGUID="6458652f-c4d6-4984-bc31-2cd6131f113a" CreationDate="2010-08-24T10:53:23.187" UserId="133" Text="&lt;dragon-age-origins&gt;&lt;xbox&gt;" />
  <row Id="14238" PostHistoryTypeId="2" PostId="6164" RevisionGUID="1bd7b684-d428-45e0-8e49-cef68135ed15" CreationDate="2010-08-24T11:01:29.243" UserId="2033" Text="The trick to the fight is to use the litany every time he's going to convert a mage into an abomination.&#xD;&#xA;&#xD;&#xA;I did that and the fight went fine - I don't remember it being particularly difficult" />
  <row Id="14239" PostHistoryTypeId="2" PostId="6165" RevisionGUID="c0a79ed3-2ab4-4ffd-ad88-ffb2c233e9d2" CreationDate="2010-08-24T11:03:04.757" UserId="203" Text="If you don't have healing spells you will have to count on your health poultices, so you should set the tactics of every party members in this way: Self &gt; Health &gt; less than 50% &gt; Use healing items less powerful.&#xD;&#xA;For the spell you have to use it when the mage are transforming into abomination, you should notice whirlpools of light around them.&#xD;&#xA;I suggest to make Morrigan spiritual healer as soon as possible. It's a very handy class.&#xD;&#xA;If you still keep dying try to set the difficulty to casual. It should be a piece of cake." />
  <row Id="14240" PostHistoryTypeId="2" PostId="6166" RevisionGUID="307eb976-db36-4771-9b4c-b82bea79f4fd" CreationDate="2010-08-24T11:17:06.007" UserId="76" Text="I'm leveling a Rogue (subtlety) , but feel rather clueless as to what weapons and weapons strategy to choose." />
  <row Id="14241" PostHistoryTypeId="1" PostId="6166" RevisionGUID="307eb976-db36-4771-9b4c-b82bea79f4fd" CreationDate="2010-08-24T11:17:06.007" UserId="76" Text="Best Weapon strategy for  Rogue (Warcraft)" />
  <row Id="14242" PostHistoryTypeId="3" PostId="6166" RevisionGUID="307eb976-db36-4771-9b4c-b82bea79f4fd" CreationDate="2010-08-24T11:17:06.007" UserId="76" Text="&lt;world-of-warcraft&gt;" />
  <row Id="14243" PostHistoryTypeId="2" PostId="6167" RevisionGUID="e5cd5249-70cb-444d-820c-5bcc28c2e9af" CreationDate="2010-08-24T11:20:35.450" UserId="1743" Text="Just a guess, but *Zone Raiders* starts with a Z :)" />
  <row Id="14244" PostHistoryTypeId="6" PostId="6155" RevisionGUID="40cc0d82-ba40-499e-aaaf-51d37ab71b25" CreationDate="2010-08-24T11:41:39.030" UserId="160" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ps3&gt;&lt;god-of-war-3&gt;" />
  <row Id="14245" PostHistoryTypeId="2" PostId="6168" RevisionGUID="dd58eca0-cbe4-4066-8ed4-06aa4347a8ef" CreationDate="2010-08-24T11:52:55.843" UserId="109" Text="The only ingame interface is within the Sim's memories.&#xD;&#xA;&#xD;&#xA;I believe that [SimPE](http://sims.ambertation.de/index.shtml), a third party editor is also able to read the data file, but it's unlikely to give any more information than the memories screen." />
  <row Id="14246" PostHistoryTypeId="5" PostId="6164" RevisionGUID="88b83d5a-8ba9-4521-9967-3ce32d5f33d5" CreationDate="2010-08-24T11:56:31.647" UserId="2033" Comment="Notes about how to do it if Wynne is dead" Text="The trick to the fight is to use the litany every time he's going to convert a mage into an abomination.&#xD;&#xA;&#xD;&#xA;I did that and the fight went fine - I don't remember it being particularly difficult.&#xD;&#xA;&#xD;&#xA;If I remember correctly, Wynne shouts out each time you need to use the litany, so if you've killed her, this could be a bit trickier, but I think both Uldred and the mage glow white when he's about to convert them" />
  <row Id="14247" PostHistoryTypeId="2" PostId="6169" RevisionGUID="e1681edb-14bf-45a4-8394-8ab7607d8c82" CreationDate="2010-08-24T12:04:15.687" UserId="2771" Text="I can't find the option to create a 4v4 custom game. How do I do this? The loby opens with a 5v3 setup and I can't move the 5th to the second team." />
  <row Id="14248" PostHistoryTypeId="1" PostId="6169" RevisionGUID="e1681edb-14bf-45a4-8394-8ab7607d8c82" CreationDate="2010-08-24T12:04:15.687" UserId="2771" Text="Creating a 4v4 custom game?" />
  <row Id="14249" PostHistoryTypeId="3" PostId="6169" RevisionGUID="e1681edb-14bf-45a4-8394-8ab7607d8c82" CreationDate="2010-08-24T12:04:15.687" UserId="2771" Text="&lt;starcraft-2&gt;" />
  <row Id="14250" PostHistoryTypeId="2" PostId="6170" RevisionGUID="61315440-6cfe-4b4c-9161-2c53505d0b3b" CreationDate="2010-08-24T12:04:36.037" UserId="109" Text="You can't change the draft date once it is set." />
  <row Id="14251" PostHistoryTypeId="5" PostId="6166" RevisionGUID="2e121b53-991d-4523-8ac7-c974083e861f" CreationDate="2010-08-24T12:08:59.367" UserId="76" Comment="added 68 characters in body" Text="I'm leveling a Rogue (subtlety) , but feel rather clueless as to what weapons and weapons-strategy to choose.&#xD;&#xA;&#xD;&#xA;Do you know and use a strategy, or can you point me towards one?" />
  <row Id="14252" PostHistoryTypeId="2" PostId="6171" RevisionGUID="50d939fd-6e91-4d61-8b53-185f46990b94" CreationDate="2010-08-24T12:18:18.160" UserId="414" Text="The most popular and effective choice would be to go for a slow mainhand (anything not-dagger), and a fast offhand (anything works). You'll want to use Hemorrhage as your primary ability to build combo points, with Eviscerate being your main finisher. This is standard fare for leveling as well as if you're running dungeons later on as Subtlety.&#xD;&#xA;&#xD;&#xA;The alternative is to get a slow dagger mainhand and fast dagger offhand and focus on Ambush + Backstab. This synergizes well with Shadow Dance and Shadow Step, but is much more of a &quot;PvP&quot; spec than a &quot;PvE&quot; spec. You'll be able to do a lot of burst right out of stealth, but your sustained DPS is overall lower.&#xD;&#xA;&#xD;&#xA;That being said, it's pretty much agreed upon that Subtlety is the lowest DPS spec of the 3 for rogues at the moment. That doesn't mean it's not viable to leveling, as it has higher survivability / utility for leveling than the other two trees." />
  <row Id="14253" PostHistoryTypeId="2" PostId="6172" RevisionGUID="a3e339b3-a2a7-45b8-afb8-3dcf4e5c74c9" CreationDate="2010-08-24T12:28:03.820" UserId="1297" Text="If you have 5 people in a party and create a custom game this happens.&#xD;&#xA;&#xD;&#xA;What you need to do is cancel the party and then start a custom game, select 4v4 mode and add people manually using the Add Player button (Near Add AI button).&#xD;&#xA;&#xD;&#xA;Note: not verified, i do not have any friends online now." />
  <row Id="14254" PostHistoryTypeId="5" PostId="6169" RevisionGUID="137cd5da-949a-49ab-811f-adc8f54e61ba" CreationDate="2010-08-24T12:32:05.880" UserId="2771" Comment="added 98 characters in body; added 68 characters in body" Text="I can't find the option to create a 4v4 custom game. How do I do this? The loby opens with a 5v3 setup and I can't move the 5th to the second team.&#xD;&#xA;&#xD;&#xA;Edit: Nevermind, suddenly it started to work. I have no idea why. Perhaps some battle.net bug.&#xD;&#xA;&#xD;&#xA;Edit2: I'm so stupid... I left the loby and the bug is back now." />
  <row Id="14255" PostHistoryTypeId="5" PostId="5368" RevisionGUID="3805355b-918c-44f3-b3cd-0688e4429589" CreationDate="2010-08-24T12:44:34.487" UserId="39" Comment="added 45 characters in body" Text="&lt;strike&gt;Well you can't tunnel off the side of the map because the edge tile is never diggable, so that's out anyway.&lt;/strike&gt; So it turns out you can turn an edge tile into fortifications which will drain water. First smooth it, then carve fortifications. (Thanks Nakedible!)&#xD;&#xA;&#xD;&#xA;However, for those who consider this cheating or who are using a non-infinite water source, the only way is, indeed, a pump stack. This, while time consuming, isn't as terrible as you might think. (You'll probably have to do this later to bring magma up from the deeps, anyway.) The wiki has a description of [optimal pump stack construction][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;This will allow you to build a stack of mechanically operated pumps without putting extra machinery on each level. You only have to power one of the pumps in the stack. (Assuming that power source provides enough power for the whole stack.) Combine this with the (somewhat cheating) dwarven [water-wheel reactor][2] and you have a relatively painless pumping solution.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I like to put two gears between the power source and the pump stack and attach a lever to the gear nearest the pump stack. This allows me to turn the whole thing off if chaos ensues for any reason or I need to do maintenance to the system.&#xD;&#xA;&#xD;&#xA;The alternative is of course a genuine water wheel setup or windmill setups, but these options will force you to be more choosy about where you locate the construction. Any axles or gears that lead from your power source to the pump stack consume power!&#xD;&#xA;&#xD;&#xA;You might want to try building a smaller pump stack before going for one that spans 50 levels or more. Keep in mind it's very easy to flood your fortress with Fun!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Pump_stack#Pump_Stack&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Water_wheel#Dwarven_Water_Reactor" />
  <row Id="14256" PostHistoryTypeId="2" PostId="6173" RevisionGUID="e53bd90a-4a72-4ca3-ba96-805bbfc40067" CreationDate="2010-08-24T12:53:40.903" UserId="44" Text="I actually found them quite useless myself.  Outside of getting the trophy, they are really mostly helpful against the undead and at that I've found that to be marginal at best.  &#xD;&#xA;&#xD;&#xA;After you get it fully upgraded the souls you can summon seem to get a little more useful though. The Centaur General was actually fun to use. &#xD;&#xA;&#xD;&#xA;Here's more info on them: [**Claws of Hades**][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://godofwar.wikia.com/wiki/Claws_of_Hades" />
  <row Id="14257" PostHistoryTypeId="2" PostId="6174" RevisionGUID="8c6f6c8d-76fa-4fb7-b748-f2ee0df77d96" CreationDate="2010-08-24T13:23:25.830" UserId="874" Text="Like a lot of things in the GOW series there are several attacks that don't a provide significant damage benefit, but do increase the excitement of the fight and allow for easier combo-ing. Most people seem to be in agreement that the Claws of Hades souls are in that category.&#xD;&#xA;&#xD;&#xA;That being said, The Cyclops Berserker soul will provide one or two very powerful blows that will help with larger creatures, especially in the likely event that Kratos is low on health. Sending the Berserker in to swing away while you deal with other creatures/try to find health worked well for me. &#xD;&#xA;&#xD;&#xA;I also think the Soul Rip (L1 + circle) has some worth when you're surrounded by lots of low-grade enemies. The Soul Rip pulls a 'generic soul' from an enemy and causes it to attack any nearby foes. The souls are very weak, but several of them are spawned per hit, so if you use this repeatedly you can cobble together something akin to &quot;splash damage&quot; in which you attack one enemy and cause damage to others nearby. I remember favoring the Claws when fighting groups of grunts because they seemed to go down quicker." />
  <row Id="14258" PostHistoryTypeId="5" PostId="6171" RevisionGUID="f13c686f-2482-4fa6-ac2b-c5f517d1f603" CreationDate="2010-08-24T13:28:45.163" UserId="414" Comment="expanded a little on weapon choice and the &quot;PvP&quot; spec" Text="The most popular and effective choice would be to go for a slow mainhand (anything not-dagger), and a fast offhand (anything works). You'll want to use Hemorrhage as your primary ability to build combo points, with Eviscerate being your main finisher. This is standard fare for leveling as well as if you're running dungeons later on as Subtlety.&#xD;&#xA;&#xD;&#xA;The alternative is to get a slow dagger mainhand and fast dagger offhand and focus on Ambush + Backstab. This synergizes well with Shadow Dance (allowing you to get periods of rapidfire Ambushes) and Shadow Step (sets you up for bigger hits and gives you automatic positioning), but is much more of a &quot;PvP&quot; spec than a &quot;PvE&quot; spec. You'll be able to do a lot of burst right out of stealth, but your sustained DPS is overall lower.&#xD;&#xA;&#xD;&#xA;Regardless of what you choose, the reason behind slow mainhand and fast offhand is due to the nature of instant attacks. As either Hemorrhage or Backstab will be your primary combo point generator, and main spam ability, you'll get the most out of these abilities by using slower weapons that have higher top-end damage. Since weapon speed is irrelevant when it comes to how fast you can push those attacks out (energy dependant only), you want to make the most out of every attack.&#xD;&#xA;&#xD;&#xA;That being said, it's pretty much agreed upon that Subtlety is the lowest DPS spec of the 3 for rogues at the moment. That doesn't mean it's not viable to leveling, as it has higher survivability / utility for leveling than the other two trees." />
  <row Id="14259" PostHistoryTypeId="2" PostId="6175" RevisionGUID="3ffff534-4b33-471a-aa56-bb6a29711aae" CreationDate="2010-08-24T13:32:18.543" UserId="102" Text="If we look at low level Rogue abilities such as: Sinister Strike, Backstab, Ambush, etc.  We see a consistent trend of a percentage of Weapon Damage.  Damage for these abilities is calculated:&#xD;&#xA;&#xD;&#xA; &gt; base weapon damage + constant * (attack power)/14&#xD;&#xA;&#xD;&#xA;In the case of daggers this constant is 1.7 and other one handed weapons 2.4.  This is known as AP normalization.  Additionally, only the main hand weapon is used in these calculations.  As a result it is ideal to use a slower main hand weapon until you have sufficient attack power to influence your choice.&#xD;&#xA;&#xD;&#xA;In the case of Rogues it is common to use Daggers as certain abilities (such as Backstab) require them.  At latter levels you will gain other abilities which influence this selection (Combat Swords, Mutilate, etc), but at lower levels, slow Main Hand daggers is a preferred choice.  &#xD;&#xA;&#xD;&#xA;As a subtlety Rogue your &quot;bread and butter&quot; ability is Hemorrhage which does 110% MH damage (159.5% if its a Dagger as Daggers tend to be faster).  I would suggest Initiative + Improve Ambush, making your combat look as follows:&#xD;&#xA;&#xD;&#xA; 1. Ambush&#xD;&#xA; 2. Gouge (later Cheap Shot)&#xD;&#xA; 3. Backstab&#xD;&#xA; 5. Finishing Move&#xD;&#xA; 6. Hemo -&gt; Repeat till Gouge/Cheapshot come back up or you have the Combo Points to Finishing move&#xD;&#xA;&#xD;&#xA;Garrote can be a good opener if the target stays alive for the full duration.  As most mobs won't while leveling, Ambush is usually the better choice.&#xD;&#xA;&#xD;&#xA;As a Subtly Rogue you also trade on Dodge, Ap, Crit and Armor pen (the last of which you won't get in bulk till much later).  Keep in mind that Agility gives you 3/4, but is not as cost effective as straight AP due to Deadliness." />
  <row Id="14260" PostHistoryTypeId="5" PostId="6172" RevisionGUID="6aed5019-9a32-4237-8352-7daa254308fa" CreationDate="2010-08-24T13:33:13.690" UserId="1297" Comment="added 421 characters in body; deleted 1 characters in body" Text="If you have 5 people in a party and create a custom game this happens.&#xD;&#xA;&#xD;&#xA;What you need to do is cancel the party and then start a custom game, select 4v4 mode and add people manually using the Add Player button (Near Add AI button).&#xD;&#xA;&#xD;&#xA;Note: not verified, i do not have any friends online now.&#xD;&#xA;&#xD;&#xA;I will describe the steps to create a 4v4 custom game:&#xD;&#xA;&#xD;&#xA;Select Multi Player at the top left part of the SC2 screen &lt;br/&gt;&#xD;&#xA;Select Create Custom Game on the bottom right part of the SC2 screen&lt;br/&gt;&#xD;&#xA;Select a map for 8 players (for example Lava Flow) &lt;br/&gt;&#xD;&#xA;At the right side of the screen, select 4v4 from a drop box&lt;br/&gt;&#xD;&#xA;Add players as you like and play&#xD;&#xA;&#xD;&#xA;This works fine for me and i have never had any problems." />
  <row Id="14261" PostHistoryTypeId="2" PostId="6176" RevisionGUID="e2c7c149-a081-43b5-bf95-d55bbc31a2fc" CreationDate="2010-08-24T13:36:50.500" UserId="1680" Text="In Splinter Cell Conviction does it ever help to shoot out or turn off the lights? In my experiments it seems to have no effect on the AI. What are your results?" />
  <row Id="14262" PostHistoryTypeId="1" PostId="6176" RevisionGUID="e2c7c149-a081-43b5-bf95-d55bbc31a2fc" CreationDate="2010-08-24T13:36:50.500" UserId="1680" Text="What effect do the lights have in Splinter Cell?" />
  <row Id="14263" PostHistoryTypeId="3" PostId="6176" RevisionGUID="e2c7c149-a081-43b5-bf95-d55bbc31a2fc" CreationDate="2010-08-24T13:36:50.500" UserId="1680" Text="&lt;spinter-cell-conviction&gt;" />
  <row Id="14264" PostHistoryTypeId="5" PostId="6175" RevisionGUID="e63e0206-ac50-4571-adb9-b7fbf4851d29" CreationDate="2010-08-24T13:39:28.030" UserId="102" Comment="added 77 characters in body; added 10 characters in body; added 16 characters in body; added 166 characters in body" Text="If we look at low level Rogue abilities such as: Sinister Strike, Backstab, Ambush, etc.  We see a consistent trend of a percentage of Weapon Damage.  Damage for these abilities is calculated:&#xD;&#xA;&#xD;&#xA; &gt; base weapon damage + constant * (attack power)/14&#xD;&#xA;&#xD;&#xA;In the case of daggers this constant is 1.7 and other one handed weapons 2.4.  This is known as AP normalization.  Additionally, only the main hand weapon is used in these calculations.  As a result it is ideal to use a slower main hand weapon until you have sufficient attack power to influence your choice.&#xD;&#xA;&#xD;&#xA;In the case of Rogues it is common to use Daggers as certain abilities (such as Backstab) require them.  At latter levels you will gain other abilities which influence this selection (Combat Swords, Mutilate, Hemorrhage, etc), but at lower levels, slow Main Hand daggers is a preferred choice.  A longer discussion of Main Hand weapon choices can be found [here][1].&#xD;&#xA;&#xD;&#xA;As a subtlety Rogue your &quot;bread and butter&quot; ability is Hemorrhage which does 110% MH damage (159.5% if its a Dagger as Daggers tend to be faster).  I would suggest Initiative + Improve Ambush, making your combat look as follows:&#xD;&#xA;&#xD;&#xA; 1. Ambush&#xD;&#xA; 2. Gouge (later Cheap Shot)&#xD;&#xA; 3. Backstab (or Hemorrhage)&#xD;&#xA; 5. Finishing Move&#xD;&#xA; 6. Hemo -&gt; Repeat till Gouge/Cheapshot come back up or you have the Combo Points to Finishing move&#xD;&#xA;&#xD;&#xA;Garrote can be a good opener if the target stays alive for the full duration.  As most mobs won't while leveling, Ambush is usually the better choice.&#xD;&#xA;&#xD;&#xA;As a Subtly Rogue you also trade on Dodge, Ap, Crit and Armor pen (the last of which you won't get in bulk till much later).  Keep in mind that Agility gives you 3/4, but is not as cost effective as straight AP due to Deadliness.&#xD;&#xA;&#xD;&#xA;[Source][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f47/t24301-rogue_pve_dps/#Weapon_Selection_and_Talent_Builds&#xD;&#xA;  [2]: http://elitistjerks.com/f47/t24301-rogue_pve_dps/" />
  <row Id="14265" PostHistoryTypeId="2" PostId="6177" RevisionGUID="eda27d12-c6c1-4e90-b4be-e76280ecae26" CreationDate="2010-08-24T13:42:16.417" UserId="109" Text="You are harder for the enemies to see when you are in the darkness. However, shooting out the lights puts the enemies at a higher state of alertness.&#xD;&#xA;&#xD;&#xA;[Source](http://forums.ubi.com/eve/forums/a/tpc/f/7211014258/m/8941022568?r=5621001868#5621001868)" />
  <row Id="14266" PostHistoryTypeId="2" PostId="6178" RevisionGUID="61381667-a987-446b-9a61-c98e8a8853ba" CreationDate="2010-08-24T13:42:47.103" UserId="1916" Text="If you have a mage with Cone of Cold abuse it. That can freeze any enemy (even the Arch demon) Should at least give you time to beat on him for a few free seconds. Also As mentioned in Durathor's answer:&#xD;&#xA;&#xD;&#xA;&gt; The trick to the fight is to use the litany every time he's going to convert a mage into an abomination.&#xD;&#xA;&#xD;&#xA;Also if you have anyone that can use poisons, most of them do a lot of damage and don't cost you any Stamina or Magic to use. So use them. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="14267" PostHistoryTypeId="2" PostId="6179" RevisionGUID="25e2e533-20b0-4b90-ae1f-ef556b994e95" CreationDate="2010-08-24T13:43:32.997" UserId="730" Text="I am planning to restart `Fallout 3` now that I bought the GOTY edition (I had previously bought and played the normal version without addons).&#xD;&#xA;&#xD;&#xA;I remember that, when I played the first time, the only negative facts about game graphic were the not really nice animations and textures.&#xD;&#xA;&#xD;&#xA;Do you know a mod to install that can improve these two aspects?" />
  <row Id="14268" PostHistoryTypeId="1" PostId="6179" RevisionGUID="25e2e533-20b0-4b90-ae1f-ef556b994e95" CreationDate="2010-08-24T13:43:32.997" UserId="730" Text="How to improve animations and textures in Fallout 3 GOTY?" />
  <row Id="14269" PostHistoryTypeId="3" PostId="6179" RevisionGUID="25e2e533-20b0-4b90-ae1f-ef556b994e95" CreationDate="2010-08-24T13:43:32.997" UserId="730" Text="&lt;pc&gt;&lt;mod&gt;&lt;fallout-3-goty&gt;" />
  <row Id="14270" PostHistoryTypeId="2" PostId="6180" RevisionGUID="3b739607-9881-4c1b-9330-12983ad34ec3" CreationDate="2010-08-24T13:47:30.570" UserId="2345" Text="I have recently started playing Dragon Quest IX, and I was wondering if my party set up would be a viable one to play the game with. I'm just an hour or so after recruiting my party at the Inn:&#xD;&#xA;&#xD;&#xA;1. Me (Minstrel, going to become Gladiator eventually)&#xD;&#xA;2. Martial Artist&#xD;&#xA;3. Warrior&#xD;&#xA;4. Mage&#xD;&#xA;&#xD;&#xA;What worries me most is the lack of a dedicated healer. However, I initially did create a priest, and it seemed like he mostly didn't do anything, and was a waste of spot where I could have another damage dealer. I'm intending for my Warrior to dabble in Paladin, and as a minstrel I also have some limited healing, plus medicines. &#xD;&#xA;&#xD;&#xA;Will this party make it through the game, or does strong healing become a requirement later on? Would it me enough to just have my mage switch to priest when I got to that point?" />
  <row Id="14271" PostHistoryTypeId="1" PostId="6180" RevisionGUID="3b739607-9881-4c1b-9330-12983ad34ec3" CreationDate="2010-08-24T13:47:30.570" UserId="2345" Text="Is this a viable Dragon Quest IX Party?" />
  <row Id="14272" PostHistoryTypeId="3" PostId="6180" RevisionGUID="3b739607-9881-4c1b-9330-12983ad34ec3" CreationDate="2010-08-24T13:47:30.570" UserId="2345" Text="&lt;role-playing-game&gt;&lt;ds&gt;&lt;dragon-quest-9&gt;" />
  <row Id="14273" PostHistoryTypeId="2" PostId="6181" RevisionGUID="3b7d1aa0-864b-4a22-9ee0-8db634653457" CreationDate="2010-08-24T13:55:11.320" UserId="2222" Text="I've noticed the G-Man walking around in various areas in HL2 and the episodes...always just outside of the normal camera range unless if you really look at him.&#xD;&#xA;&#xD;&#xA;I realize that this is just a bit of cinematic flair and Valve is playing around here a bit, but I'm curious...is there any way to interact with him?  Shoot or kill him even?&#xD;&#xA;&#xD;&#xA;I'm currently about halfway through Episode 2 and just noticed him walking on a far-off catwalk.  I didn't have access to a weapon at that point but it kind of made me wonder." />
  <row Id="14274" PostHistoryTypeId="1" PostId="6181" RevisionGUID="3b7d1aa0-864b-4a22-9ee0-8db634653457" CreationDate="2010-08-24T13:55:11.320" UserId="2222" Text="The G-Man walking around in HL2" />
  <row Id="14275" PostHistoryTypeId="3" PostId="6181" RevisionGUID="3b7d1aa0-864b-4a22-9ee0-8db634653457" CreationDate="2010-08-24T13:55:11.320" UserId="2222" Text="&lt;half-life-2&gt;" />
  <row Id="14276" PostHistoryTypeId="2" PostId="6182" RevisionGUID="b2428920-e3ec-477c-97c9-c4f38d92d78e" CreationDate="2010-08-24T13:56:51.410" UserId="109" Text="No, he is never close enough to harm. He is immune to being shot, even if you reach him via noclip or other means.&#xD;&#xA;&#xD;&#xA;[Source (including list of locations)](http://half-life.wikia.com/wiki/Gman#List_of_exact_in-game_locations)" />
  <row Id="14277" PostHistoryTypeId="4" PostId="6180" RevisionGUID="7aae5c08-7eab-457a-bfe0-9cd2d7418073" CreationDate="2010-08-24T14:00:29.070" UserId="2345" Comment="edited title" Text="Is a melee-centric party without a healer viable in Dragon Quest IX?" />
  <row Id="14278" PostHistoryTypeId="2" PostId="6183" RevisionGUID="cb39bf31-d7fa-41b1-aef7-d0132f7b8435" CreationDate="2010-08-24T14:02:45.580" UserId="2939" Text="You can change it, but I'm not sure how, as I haven't done it myself. But I have received several emails from my couple of leagues about the draft date changing. Is there a way to change any of the other draft settings, maybe?&#xD;&#xA;&#xD;&#xA;EDIT: I think you can only change the date if you're the League Manager. That is, did you create a private or a public league? I think you can only change the date of the private league." />
  <row Id="14279" PostHistoryTypeId="2" PostId="6184" RevisionGUID="9a87b899-9129-4225-9f12-cf1d831a0a55" CreationDate="2010-08-24T14:03:56.713" UserId="47" Text="    W    R&#xD;&#xA;    W R  S&#xD;&#xA;    W G  R&#xD;&#xA;    S G  G R A&#xD;&#xA;    WGS  R S&#xD;&#xA;    W    G R A&#xD;&#xA;    W F*SG &#xD;&#xA;    W&#xD;&#xA;    WGGGR^&#xD;&#xA;    &#xD;&#xA;    (F* upgrade once the second column is done typically, and add a second set of RSR/AAs same position)" />
  <row Id="14280" PostHistoryTypeId="5" PostId="5985" RevisionGUID="b2a52ea4-b98d-46db-8962-5138af5d1293" CreationDate="2010-08-24T14:11:53.823" UserId="85" Comment="I long for combat~ ♪" Text="You can create maps in [Far Cry 2][1] and play them against players.&#xD;&#xA;&#xD;&#xA;Here is a [youtube tutorial][2] about everything you can create.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://farcry.us.ubi.com/&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=C8qa-naczjg" />
  <row Id="14281" PostHistoryTypeId="5" PostId="5883" RevisionGUID="47183600-a358-40a9-bd4e-048e532ddbad" CreationDate="2010-08-24T14:31:42.137" UserId="1770" Comment="add torchlight 3 info" Text="Torchlight is not a multiplayer game, however Torchlight 2 will feature multiplayer and will be released Spring 2011.&#xD;&#xA;&#xD;&#xA;From [Torchlight 2 Website][1]&#xD;&#xA;&#xD;&#xA;&gt; CO-OP ACTION The most exciting new&#xD;&#xA;&gt; feature of Torchlight II is the&#xD;&#xA;&gt; multiplayer element. Play with your&#xD;&#xA;&gt; friends, and use the free peer-to-peer&#xD;&#xA;&gt; matchmaking service to meet new&#xD;&#xA;&gt; players of a similar level and&#xD;&#xA;&gt; interest. Together players will&#xD;&#xA;&gt; discover expansive randomized outdoor&#xD;&#xA;&gt; areas and deep ominous caverns; random&#xD;&#xA;&gt; instanced and persistent dungeons, a&#xD;&#xA;&gt; huge variety of all new monsters and&#xD;&#xA;&gt; villains, endless variations of loot&#xD;&#xA;&gt; to find, and quests to complete.&#xD;&#xA;&gt; Players journey through the perilous&#xD;&#xA;&gt; Overworld, enjoying all new weather&#xD;&#xA;&gt; features, time of day events, and a&#xD;&#xA;&gt; rich and cunning story to drive&#xD;&#xA;&gt; gameplay.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Multi-player – Play with your friends&#xD;&#xA;&gt; over a local area network, or over the&#xD;&#xA;&gt; Internet. A free matchmaking&#xD;&#xA;&gt; peer-to-peer service lets you make new&#xD;&#xA;&gt; friends for exciting co-op play.&#xD;&#xA;&#xD;&#xA;From [PC Gamer Torchlight 2 Interview][2] with Runic Game founders:&#xD;&#xA;&#xD;&#xA;&gt; Max Schaefer: It’s peer-to-peer co-op play with just your friends. It’s a halfway step to the MMO.&#xD;&#xA;&#xD;&#xA;&gt;Travis Baldree: It’ll be free online play. It’s not a multiplayer extension for Torchlight, it’s a full sequel, with lots of new stuff that wasn’t in the original game, but it’ll have full multiplayer support. You can play through the singleplayer story in multiplayer co-op. We’re playing multiplayer in the office right now. We’re trying to basically look at all the things people wanted out of Torchlight, that we didn’t ship in the initial game, and we’re trying to incorporate as many of those as possible.&#xD;&#xA;&#xD;&#xA;As stated in the quotes, multiplayer will be free and will resemble Diablo 2 more than Hellgate: London. &#xD;&#xA;&#xD;&#xA;**UPDATE**  &#xD;&#xA;Runic Games CEO, Max Schaefer, believes that [Torchlight 3 will be released before Diablo 3][3]&#xD;&#xA;&gt;Runic Games CEO Max Schaefer respectfully believes that a third Torchlight game could be out before Blizzard's Diablo 3 -- a joke we'd made when the second Torchlight was recently announced. The executive tells us that the efficient size of the Runic team, which has a corporate goal to never grow above 40, would have the ability to get out another significantly upgraded sequel before Blizzard's behemoth arrived. Torchlight and its sequel have both had brisk development cycles lasting less than a year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I would assume that Torchlight 3 will also be a multiplayer game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.torchlight2game.com/&#xD;&#xA;  [2]: http://www.pcgamer.com/2010/08/04/torchlight-2-interview-with-runic-games/&#xD;&#xA;  [3]: http://www.joystiq.com/2010/08/24/torchlight-3-out-before-diablo-3-runic-ceo-hypothesizes/" />
  <row Id="14282" PostHistoryTypeId="2" PostId="6185" RevisionGUID="155e1a4d-89ca-4b4b-bcef-4a61fcca828a" CreationDate="2010-08-24T15:05:00.400" UserId="2707" Text="Against the different boss, heavy healing is necessary. Starting with the third or so boss, he will hit twice per round, often with multiple target spells (megastorm or something like that in english, for example), so heavy healing is needed. Plus, some can heal themselves, drawing the battle in length. A dedicated healer is, in my humble opinion, necessary. Even with a priest dedicated to healing, I am sometimes constrained to use the healing spells of the main character to keep the whole group alive.&#xD;&#xA;&#xD;&#xA;Unless you manage to have a damage output of hundreds of damage per round, you won't be able to kill a boss before he kills you." />
  <row Id="14283" PostHistoryTypeId="2" PostId="6186" RevisionGUID="4887cf4c-c7b7-4803-ab70-7bb119908d86" CreationDate="2010-08-24T15:13:09.313" UserId="354" Text="I haven't played in a long time so bare with me:&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Night Elf:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Mana Burn (Owl/Demon Hunter)&#xD;&#xA;Dust+Entangling Roots+Surround/Focus Fire (KotG)&#xD;&#xA;Shadow Strike will slow allowing you to attack him with units(Warden)&#xD;&#xA;Build your wells in a manner that blocks your trees so melee heroes cant get in&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;Alternatively, put lumber Wisps in random places around the map instead of at all&#xD;&#xA;at your main (risky)&#xD;&#xA;&#xD;&#xA;**Rec: DH**&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Human:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Arcane Towers covering all peasants (Drains Mana)&#xD;&#xA;Storm Bolt (MK)+Surround (Miltia, Footmen, Buildings)&#xD;&#xA;^^His WW can run through but he won't come back out if he is weak^^&#xD;&#xA;Use Water Elementals+AM Range to attack with Miltia as melee (AM)&#xD;&#xA;Paladin can heal workers while they attack him&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;**Rec: MK**&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Undead:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Nerubian Tower to slow (allows for easier chase damage)&#xD;&#xA;Use Death Knight to heal Acolytes or nuke BM if you see a kill coming&#xD;&#xA;Dreadlord can sleep/surround&#xD;&#xA;Lich can slow as well&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;**Rec: DK**&#xD;&#xA;&#xD;&#xA;Also, kite Acolytes around mine, Switching Acos location when he switchs target, Bring in Ghouls to surround/attack while DK heals Kiting Acos.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Orc:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Throw a few peons into burrow, definitely the ones he attacks&#xD;&#xA;Build your initial Burrows so that they can cover your lumber and gold peons  &#xD;&#xA;Attack with wolves + range (FS)&#xD;&#xA;Throw up wards or hex/surround (SH)&#xD;&#xA;Stun/attack (TC)&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;If you go BM you can just attack him as well for solid damage.&#xD;&#xA;&#xD;&#xA;**Rec: Whichever hero you are most comfortable with**  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In general, Kiting (running around/away) the peons he attacks will help prolong there life and inflict more damage to the BM for each worker kill.&#xD;&#xA;This is just good all around and should become second habit early game.  &#xD;&#xA;&#xD;&#xA;Also, Another very strong approach is to counter-harass. Using natural base defenses (Towers, Wells to heal, miltia etc) as well as kiting, fend him off the&#xD;&#xA;best you can while harassing his base (hopefully more succesfully) with your hero.This will force him to retreat or put you at a significant advantage exp and resource wise.  &#xD;&#xA;This is micro-intensive and should only be attempted if you are confident. Failing to succeed will put you at a significant disadvantage." />
  <row Id="14285" PostHistoryTypeId="2" PostId="6188" RevisionGUID="cff6bce9-41fb-44a1-b090-fcd75ba76644" CreationDate="2010-08-24T15:34:16.510" UserId="2788" Text="Besides killing thousands of Pirates you can spend 20Mageweave Cloth + 4 Strong Flux for 500rep each time until Neutral. The Npc is in Tanaris north of Gadgetzan." />
  <row Id="14286" PostHistoryTypeId="11" PostId="5903" RevisionGUID="facbb3f2-2499-452b-9163-064d2e4136d3" CreationDate="2010-08-24T16:16:45.307" UserId="-1" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:452,&quot;DisplayName&quot;:&quot;DavRob60&quot;},{&quot;Id&quot;:16,&quot;DisplayName&quot;:&quot;Jaydles&quot;},{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="14287" PostHistoryTypeId="2" PostId="6189" RevisionGUID="140ffc32-2eb6-4d5e-a060-2ed6ab8be538" CreationDate="2010-08-24T16:32:46.580" UserId="2498" Text="I run the risk of being too general but so far, I have a slith soldier, a priest, a nephilim archer and a human rogue. It seems I don't have a mage but is it needed to finish the game? I'm pretty sure you could finish any rpg with any party(albeit with different difficulties) but is it okay to have no mage? I thought the priest could function as a mage as well but realized it will be too much of a burden." />
  <row Id="14288" PostHistoryTypeId="1" PostId="6189" RevisionGUID="140ffc32-2eb6-4d5e-a060-2ed6ab8be538" CreationDate="2010-08-24T16:32:46.580" UserId="2498" Text="what's a good party composed off in avernum6?" />
  <row Id="14289" PostHistoryTypeId="3" PostId="6189" RevisionGUID="140ffc32-2eb6-4d5e-a060-2ed6ab8be538" CreationDate="2010-08-24T16:32:46.580" UserId="2498" />
  <row Id="14290" PostHistoryTypeId="5" PostId="6189" RevisionGUID="fa0756ed-90b9-4315-8372-e2adea94287f" CreationDate="2010-08-24T16:34:25.267" UserId="56" Comment="Ξ" Text="I run the risk of being too general but so far, I have a slith soldier, a priest, a nephilim archer and a human rogue. It seems I don't have a mage but is it needed to finish the game? I'm pretty sure you could finish any rpg with any party (albeit with different difficulties) but is it okay to have no mage? I thought the priest could function as a mage as well but realized it will be too much of a burden." />
  <row Id="14291" PostHistoryTypeId="4" PostId="6189" RevisionGUID="fa0756ed-90b9-4315-8372-e2adea94287f" CreationDate="2010-08-24T16:34:25.267" UserId="56" Comment="Ξ" Text="What's a good party composed off in Avernum 6?" />
  <row Id="14292" PostHistoryTypeId="6" PostId="6189" RevisionGUID="29b28dde-1e46-49e0-8618-12b2b77adf01" CreationDate="2010-08-24T16:35:31.773" UserId="56" Comment="edited tags" Text="&lt;role-playing-game&gt;" />
  <row Id="14293" PostHistoryTypeId="5" PostId="6189" RevisionGUID="6c235a6a-949e-4d53-9a2e-df9231ecfea9" CreationDate="2010-08-24T16:37:12.837" UserId="207" Comment="Fixed up grammar/spelling a bit." Text="I run the risk of being too general but so far, I have a slith soldier, a priest, a nephilim archer and a human rogue. It seems I don't have a mage, but is it needed to finish the game? I'm pretty sure you could finish any rpg with any party (albeit with different difficulties) but is it okay to have no mage? I thought the priest could function as a mage as well but realized it will be too much of a burden." />
  <row Id="14294" PostHistoryTypeId="4" PostId="6189" RevisionGUID="6c235a6a-949e-4d53-9a2e-df9231ecfea9" CreationDate="2010-08-24T16:37:12.837" UserId="207" Comment="Fixed up grammar/spelling a bit." Text="What's a good party composed of in Avernum 6?" />
  <row Id="14295" PostHistoryTypeId="2" PostId="6190" RevisionGUID="6f5362f4-def8-4110-b59b-4530a2160362" CreationDate="2010-08-24T16:38:10.757" UserId="1227" Text="There's alot of badges in mw2. Somes are ugly, funny...&#xD;&#xA;&#xD;&#xA;I would like to know why I received them. I know that the reason is written when you receive them.&#xD;&#xA;&#xD;&#xA;But after a while, I don't remember." />
  <row Id="14296" PostHistoryTypeId="1" PostId="6190" RevisionGUID="6f5362f4-def8-4110-b59b-4530a2160362" CreationDate="2010-08-24T16:38:10.757" UserId="1227" Text="Is it possible to know the reason why we received badges" />
  <row Id="14297" PostHistoryTypeId="3" PostId="6190" RevisionGUID="6f5362f4-def8-4110-b59b-4530a2160362" CreationDate="2010-08-24T16:38:10.757" UserId="1227" Text="&lt;modern-warfare-2&gt;" />
  <row Id="14298" PostHistoryTypeId="5" PostId="6190" RevisionGUID="3a28802a-bd67-4788-bb17-cd01539ecd3a" CreationDate="2010-08-24T16:41:46.723" UserId="207" Comment="Fixed up grammar." Text="There are a lot of badges in mw2. Some are ugly or funny.&#xD;&#xA;&#xD;&#xA;I would like to know why I received them. I know that the reason is written when you receive them.&#xD;&#xA;&#xD;&#xA;But after a while, I don't remember." />
  <row Id="14299" PostHistoryTypeId="4" PostId="6190" RevisionGUID="3a28802a-bd67-4788-bb17-cd01539ecd3a" CreationDate="2010-08-24T16:41:46.723" UserId="207" Comment="Fixed up grammar." Text="Is it possible to know why we received badges?" />
  <row Id="14300" PostHistoryTypeId="2" PostId="6191" RevisionGUID="33fbde01-3957-4020-8dd8-3c60c5d73676" CreationDate="2010-08-24T16:41:48.227" UserId="56" Text="Assuming you mean callsigns, there's a full list on the [Call of Duty Wiki][1] for [titles][2] and [emblems][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/&#xD;&#xA;  [2]: http://callofduty.wikia.com/wiki/Titles&#xD;&#xA;  [3]: http://callofduty.wikia.com/wiki/Emblems" />
  <row Id="14301" PostHistoryTypeId="5" PostId="6190" RevisionGUID="6e7c2d41-657a-43f9-a574-ff1395108248" CreationDate="2010-08-24T16:42:56.383" UserId="56" Comment="Ξ" Text="There are a lot of badges in Modern Warfare 2. Some are ugly or funny.&#xD;&#xA;&#xD;&#xA;I would like to know why I received them. I know that the reason is written when you receive them, but after a while I don't remember them." />
  <row Id="14302" PostHistoryTypeId="5" PostId="6190" RevisionGUID="5f421dd5-c19b-49cb-bac3-cbfd884d4667" CreationDate="2010-08-24T16:43:11.697" UserId="207" Comment="added 13 characters in body" Text="There are a lot of badges in Modern Warfare 2. Some are ugly or funny.&#xD;&#xA;&#xD;&#xA;I would like to know why I received them. I know that the reason is written when you receive them.&#xD;&#xA;&#xD;&#xA;But after a while, I don't remember." />
  <row Id="14303" PostHistoryTypeId="5" PostId="5352" RevisionGUID="6375144d-7b7f-4255-92c9-ecc6b80b41a4" CreationDate="2010-08-24T17:04:53.070" UserId="23" Comment="Formatting" Text="The most important thing to note is that **identifying items in one game only helps you in that game**. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.  &#xD;&#xA;&#xD;&#xA;The second most important thing about identifying items is that each item can be blessed, uncursed, or cursed. You can figure out which items are which by dropping them on an altar (as long as you are not blind, so that you can see the flashes of light). Blessed items and uncursed items are much safer to use than cursed ones. Don't drink any cursed potions, read cursed scrolls, or put on any cursed rings/armor unless you know exactly what you are doing.  &#xD;&#xA;&#xD;&#xA;##Rings and armour&#xD;&#xA;&#xD;&#xA;Conversely, if you have rings or armor that you know is not cursed, you can put it on and take it off right afterwards. For certain types of equipment (ring of invisibility, gauntlets of dexterity, boots of levitation, etc) this may identify it immediately. Others will have clear effects, allowing you to &lt;kbd&gt;#n&lt;/kbd&gt;ame them yourself. (Ring of conflict, gloves of fumbling, etc) This will also tell you how heavily enchanted a piece of armor is.&#xD;&#xA;&#xD;&#xA;##Potions&#xD;&#xA;&#xD;&#xA;Potions provide you with some interesting options.  &#xD;&#xA;&#xD;&#xA; * Clear potions are always water. However, they may be blessed (holy water) or cursed (unholy water), which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).   &#xD;&#xA; * You can try &lt;kbd&gt;#d&lt;/kbd&gt;ipping a unicorn horn into a potion. Most bad potions will be neutralized this way. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, *don't drink any brown potions*.  &#xD;&#xA;However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example). Also, a potion of polymorph will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first.&#xD;&#xA; * If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &quot;food potion.&quot; In practice, that means water, fruit juice, or booze.  &#xD;&#xA; * Monsters will drink helpful potions (speed, healing, invisibility) and throw harmful potions (paralysis, blindness, acid) at you.  &#xD;&#xA;When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.&#xD;&#xA; * If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.&#xD;&#xA; * The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;##Scrolls&#xD;&#xA;&#xD;&#xA;For scrolls, I typically end up relying on price. As with all items, more expensive scrolls do 'bigger' things. Some specifics on scrolls:   &#xD;&#xA;&#xD;&#xA;* First level of Sokoban always has two scrolls of earth in the same spot.  &#xD;&#xA;* If you find a scroll in a one-square &quot;[closet](http://nethack.wikia.com/wiki/Closet)&quot;, it will be a scroll of teleportation.  &#xD;&#xA;* Scrolls of identify are really cheap. Cheaper than blank scrolls. This makes them pretty easy to identify.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For more information, including a very detailed price ID guide, see http://www.steelypips.org/nethack/id_faq.html" />
  <row Id="14304" PostHistoryTypeId="2" PostId="6192" RevisionGUID="e6a0a334-66b5-496e-b1e2-c5ce0a12900e" CreationDate="2010-08-24T17:07:42.100" UserId="3129" Text="It's absolutely viable, but it's entirely likely to require more grinding. You'll likely have an easier time dealing with random encounters, and a tougher time with bosses." />
  <row Id="14305" PostHistoryTypeId="5" PostId="5339" RevisionGUID="7b4d5cd6-6ab7-43b8-88e1-196fb23dfc6c" CreationDate="2010-08-24T17:09:57.233" UserId="23" Comment="added 13 characters in body; edited title" Text="In NetHack/Roguelikes you run across wands/rings/potions/etc. that you need to identify before you can know what they do.  &#xD;&#xA;&#xD;&#xA;Is there a safe or recommended way of handling these items without turning myself into a puddle of goo?" />
  <row Id="14306" PostHistoryTypeId="4" PostId="5339" RevisionGUID="7b4d5cd6-6ab7-43b8-88e1-196fb23dfc6c" CreationDate="2010-08-24T17:09:57.233" UserId="23" Comment="added 13 characters in body; edited title" Text="How to identify items without getting killed" />
  <row Id="14307" PostHistoryTypeId="2" PostId="6193" RevisionGUID="dc051713-b941-4279-b339-f4c8ecc35389" CreationDate="2010-08-24T17:13:39.310" UserId="3129" Text="You want a 'slow' Mainhand. As Subtlety, this means a Dagger of as close to 1.8 as possible (Or higher when possible, but those are rare), or a Sword, Axe, Mace, or Fist of 2.4 or higher whenever possible. The reason is because this is the weapon whose damage your 'Hemorrhage' ability does damage based on, and the damage of those instant attacks is directly tied to how hard a weapon hits when it lands. Slower weapons hit hard.&#xD;&#xA;&#xD;&#xA;If you aren't yet at a high enough level to have specced into Hemo, don't use a dagger -  Backstab is a pain to use properly and doesn't hit terribly hard anyway, and Cheap Shot is a better choice of opener than Ambush.&#xD;&#xA;&#xD;&#xA;For the Offhand, as subtlety, leveling, it doesn't matter much. If you are using a non-normalized poison on your OH (such as Deadly, or Crippling), then a faster OH will see it proc more, and this is why fast OH's are preferred at max level (when Deadly Poison is the OH poison of choice for mobs which live long enough for it to stack), but at low levels, you should just be using Wound Poison on both hands, the damage of which is unaffected by weapon speed, so just use the best weapon available, regardless of type or speed, for an offhand." />
  <row Id="14308" PostHistoryTypeId="2" PostId="6194" RevisionGUID="b0b8c788-dd06-477a-9c9f-c64be755f97b" CreationDate="2010-08-24T17:17:15.953" UserId="3129" Text="**SE made me strip out links after the first as spam prevention. Once I get an upvote, I'll edit them back in, the proper Markdown is sitting in a text file right here.**&#xD;&#xA;&#xD;&#xA;This is just a few of the more well regarded graphical/texture mods to make Fallout 3 prettier. This is by no means comprehensive nor gospel, and I won't even try to vouch for how well all of these will work together without a whole bunch of load order tweaking. Several of them also have other prerequisites that I'm not bothering to link independently here. All will mention them on their respective download pages. Fallout 3 modding, much like the previous Bethesda games, is as much alchemy and art as it is a science of just downloading things and installing them in the right place.&#xD;&#xA;&#xD;&#xA;* [Fellout][1] - is probably the single most important one, as it removes the cloudy green radioactive haze over everything in the Wasteland, and vastly improves the games lighting.&#xD;&#xA;* [Detailed Hi-Res Map][2] -  exactly what it says on the tin.&#xD;&#xA;* [DARNified UI][3] - a UI overhaul optimized for hi-res computer monitors, since the default FO3 UI is clearly optimized more for a big screen TV. Goes great with the aforementioned map mod.&#xD;&#xA;* [Hi-Res Weapons][4]&#xD;&#xA;* [Terrain Pack][5]&#xD;&#xA;* [Enhanced Weather, Rain and Snow][6]&#xD;&#xA;* [Re-Animated][7] - bunch of animation enhancements&#xD;&#xA;&#xD;&#xA;And my personal single most essential Fallout Mod, isn't graphical, but will keep you from going insane from hearing about how Bingo Bango Bongo Doesn't Want To Leave The Jungle for the millionth time...&#xD;&#xA;&#xD;&#xA;* [GNR - More Where That Came From][8] -  adds 100 new Public Domain tracks that are thematically consistent and *awesome* to Galaxy News Radio.&#xD;&#xA;&#xD;&#xA;Credit where due: Links lovingly and liberally scraped from [this amazing SomethingAwful thread][9] on FO3 modding, which contains lots of tips on getting set up with mods and mod tools in general.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout3nexus.com/downloads/file.php?id=2672&#xD;&#xA;" />
  <row Id="14309" PostHistoryTypeId="5" PostId="6185" RevisionGUID="bb99a2ef-e209-4fb7-a38b-3f3393fe82be" CreationDate="2010-08-24T17:24:45.463" UserId="2707" Comment="added 846 characters in body" Text="Against the different boss, heavy healing is necessary. Starting with the third or so boss, he will hit twice per round, often with multiple target spells (megastorm or something like that in english, for example), so heavy healing is needed. Plus, some can heal themselves, drawing the battle in length. A dedicated healer is, in my humble opinion, necessary. Even with a priest dedicated to healing, I am sometimes constrained to use the healing spells of the main character to keep the whole group alive.&#xD;&#xA;&#xD;&#xA;Unless you manage to have a damage output of hundreds of damage per round, you won't be able to kill a boss before he kills you.&#xD;&#xA;&#xD;&#xA;**Edit** : Sometimes use of buffs/debuffs is mandatory. You won't survive a heavy hit with an alteration on your party and you won't damage a boss with protection on him, thus, you must counter those spell with the appropriate buffs/debuffs, and a buffing/debuffing player does not deal damages. Likewise, you have to counter alterations effects (sleep, paralyze, etc.). Also, the time a member of your party is healing himself or another one, he doesn't do damages. Having completed DQ4 and 5, and seeing DQ9 is the same and even harder, I can tell you **cannot** survive without proper healing.&#xD;&#xA;&#xD;&#xA;The healer is quite useless on random monsters encountered on the map. My personal advice : specialize your healer in magic wands, this way you can regen the MP of your healer on the random encounters to arrive fully charged against the boss." />
  <row Id="14310" PostHistoryTypeId="5" PostId="6194" RevisionGUID="ca1ac0ac-73f4-4d4d-a3ed-1c5feae2e724" CreationDate="2010-08-24T17:31:38.327" UserId="3129" Comment="Links added!" Text="This is just a few of the more well regarded graphical/texture mods to make Fallout 3 prettier. This is by no means comprehensive nor gospel, and I won't even try to vouch for how well all of these will work together without a whole bunch of load order tweaking. Several of them also have other prerequisites that I'm not bothering to link independently here. All will mention them on their respective download pages. Fallout 3 modding, much like the previous Bethesda games, is as much alchemy and art as it is a science of just downloading things and installing them in the right place.&#xD;&#xA;&#xD;&#xA;* [Fellout][1] - is probably the single most important one, as it removes the cloudy green radioactive haze over everything in the Wasteland, and vastly improves the games lighting.&#xD;&#xA;* [Detailed Hi-Res Map][2] -  exactly what it says on the tin.&#xD;&#xA;* [DARNified UI][3] - a UI overhaul optimized for hi-res computer monitors, since the default FO3 UI is clearly optimized more for a big screen TV. Goes great with the aforementioned map mod.&#xD;&#xA;* [Hi-Res Weapons][4]&#xD;&#xA;* [Terrain Pack][5]&#xD;&#xA;* [Enhanced Weather, Rain and Snow][6]&#xD;&#xA;* [Re-Animated][7] - bunch of animation enhancements&#xD;&#xA;&#xD;&#xA;And my personal single most essential Fallout Mod, isn't graphical, but will keep you from going insane from hearing about how Bingo Bango Bongo Doesn't Want To Leave The Jungle for the millionth time...&#xD;&#xA;&#xD;&#xA;* [GNR - More Where That Came From][8] -  adds 100 new Public Domain tracks that are thematically consistent and *awesome* to Galaxy News Radio.&#xD;&#xA;&#xD;&#xA;Credit where due: Links lovingly and liberally scraped from [this amazing SomethingAwful thread][9] on FO3 modding, which contains lots of tips on getting set up with mods and mod tools in general.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout3nexus.com/downloads/file.php?id=2672&#xD;&#xA;  [2]: http://www.fallout3nexus.com/downloads/file.php?id=1789&#xD;&#xA;  [3]: http://forums.bethsoft.com/?showtopic=1077483&#xD;&#xA;  [4]: http://www.fallout3nexus.com/downloads/file.php?id=481&#xD;&#xA;  [5]: http://www.fallout3nexus.com/downloads/file.php?id=774&#xD;&#xA;  [6]: http://www.fallout3nexus.com/downloads/file.php?id=6170&#xD;&#xA;  [7]: http://www.fallout3nexus.com/downloads/file.php?id=7670&#xD;&#xA;  [8]: http://www.fallout3nexus.com/downloads/file.php?id=1418&#xD;&#xA;  [9]: http://forums.somethingawful.com/showthread.php?threadid=3186281" />
  <row Id="14311" PostHistoryTypeId="2" PostId="6195" RevisionGUID="26c03cc6-3f08-4777-ab4e-18438c717a2a" CreationDate="2010-08-24T17:33:58.873" UserId="3131" Text="I've played quite a few 2v2 games now and started moving up to the Hard AI in 2v2.  I do fine as long as I go Terran, but as Zerg I'm having real trouble.  I find that I have 2 weaknesses in my gameplay:&#xD;&#xA;&#xD;&#xA;1)  initial rush survival.&#xD;&#xA;I can't make zerglings or lings/roaches do well against the computer.  I haven't tried going zergling/banelings yet, but even on medium AI unless i have burrow I don't seem to be able to use my banelings effectively.  Going hard spine crawlers is difficult because of lack of early creep production.&#xD;&#xA;&#xD;&#xA;2)  transfer to late mid-game.&#xD;&#xA;When I do manage to survive the initial rushes (usually due to a really effective companion) then I'm having trouble getting into an effective late mid game and end game.  I've been really effective against the ai with harassing mutalisks, especially since you can get the AI to ping-pong their troops, but microing that harassment while keeping my economy going and teching up to t3 units is giving me problems.  If I go heavy hydras then I essentially have the same problem.  I do ok until the computer techs up enough that mass hydras just aren't cutting it anymore, then I find myself behind on the tech and economy race.  What t3 units complement a hydra-heavy build?" />
  <row Id="14312" PostHistoryTypeId="1" PostId="6195" RevisionGUID="26c03cc6-3f08-4777-ab4e-18438c717a2a" CreationDate="2010-08-24T17:33:58.873" UserId="3131" Text="How do I learn to effectively transfer to 2v2 hard AI as Zerg?" />
  <row Id="14313" PostHistoryTypeId="3" PostId="6195" RevisionGUID="26c03cc6-3f08-4777-ab4e-18438c717a2a" CreationDate="2010-08-24T17:33:58.873" UserId="3131" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="14314" PostHistoryTypeId="2" PostId="6196" RevisionGUID="1fdb2aaa-eb8c-4b0d-ad18-e46719108ef1" CreationDate="2010-08-24T17:47:52.010" UserId="126" Text="1) Personally, when I'm playing Zerg, I put a couple of spine crawlers up as defense, and that's usually enough, but I'm also putting a lot of pressure on their base with my attacks. I've found with zerg, I'm much better if I play more aggressively than Terran or Protoss.&#xD;&#xA;&#xD;&#xA;2) Corrupters work well with Mutas. They still have some value without any air enemies because of their corruption ability, but then I ramp production of them up as I'm prepping for brood lords." />
  <row Id="14315" PostHistoryTypeId="5" PostId="6190" RevisionGUID="2f8a7474-de55-4f20-8f38-b1982db50922" CreationDate="2010-08-24T17:52:42.340" UserId="207" Comment="Fixed as per Arda Xi's rec: never begin a sentence with but, even for drama." Text="There are a lot of badges in Modern Warfare 2. Some are ugly or funny.&#xD;&#xA;&#xD;&#xA;I would like to know why I received them. I know that the reason is written when you receive them, but, after a while, I don't remember." />
  <row Id="14316" PostHistoryTypeId="2" PostId="6197" RevisionGUID="f40a901e-625e-421e-8170-37e6fa3f9426" CreationDate="2010-08-24T18:08:03.077" UserId="2425" Text="I'm looking for guidance in Civilization IV on how best to build a military that allows for the optimum mix of defensive capabilities with offensive ability (when needed) without having to sacrifice technological gains and city improvements.&#xD;&#xA;&#xD;&#xA;Some background: I'm having difficulty balancing domestic output and city improvements with military strength and aggressiveness whenever I play at the Noble difficulty level or above. My preferred style of play is to not emphasize military strength, but instead to work on science and trade and city improvements. On the military front I build primarily defensive units with defensive city improvements (such as archers and walls in the early game). The problem I run into with this strategy is that usually by 0 AD or so there will be at least one civilization on the map that's got it out for me, despite my attempts at placating all of my neighbors. They'll send in a swarm of units, destroy my improvements, and take out a few cities. My only defense (sadly) is to buy/negotiate a peace treaty.&#xD;&#xA;&#xD;&#xA;I've tried playing the opposite way - building a very strong military - but in doing so I usually have to sacrifice building workers/settlers at the rate I enjoy, which slows my expansion. I usually last a lot longer but by the mid game my civilization is behind most others when it comes to technology, city sizes, the breadth of my empire, culture, and so on. Also, this approach just isn't as much fun for me.&#xD;&#xA;&#xD;&#xA;TIA" />
  <row Id="14317" PostHistoryTypeId="1" PostId="6197" RevisionGUID="f40a901e-625e-421e-8170-37e6fa3f9426" CreationDate="2010-08-24T18:08:03.077" UserId="2425" Text="How many military units per city/population is recommended in Civilization IV?" />
  <row Id="14318" PostHistoryTypeId="3" PostId="6197" RevisionGUID="f40a901e-625e-421e-8170-37e6fa3f9426" CreationDate="2010-08-24T18:08:03.077" UserId="2425" Text="&lt;civilization-4&gt;" />
  <row Id="14319" PostHistoryTypeId="2" PostId="6198" RevisionGUID="e0be2060-f741-496a-b362-09c7f46b9a18" CreationDate="2010-08-24T18:27:00.160" UserId="2285" Text="From my experience, 3 military is good enough for average defense, it allows you to hold out till you can reinforce.&#xD;&#xA;&#xD;&#xA;But for your style of play, perhaps 5-10 would be better, you don't want to many as it causes slow down in tech etc..., but then you don't want to get crushed. You should have more on the outer cities and reinforce from your inner ones, I try to always have 3 minimum in all cities, but doesn't always work, then any bigger cities up it to 4-5. &#xD;&#xA;&#xD;&#xA;If you notice your enemies normally attack you with massive stacks, the only way to counter those are with a large stack yourself. Have 1 large stack that walks between cities and does the attacking, then leave 3 units in all your cities for normal defense, remember if you suddenly get attacked at a choke point (hopefully you have one) you can always reinforce from your other cities, knocking them down to 1-2 stuff like that." />
  <row Id="14320" PostHistoryTypeId="2" PostId="6199" RevisionGUID="29163d3d-88cf-4955-a870-91c0f0abe61a" CreationDate="2010-08-24T18:35:25.277" UserId="409" Text="After installing the latest version of the Gothic 3 community patch (V1.74), will I be able to continue my savegames that have been made using v1.6 (and just miss some of the improvements made by v1.74), or will I have to start again from the beginning?. " />
  <row Id="14321" PostHistoryTypeId="1" PostId="6199" RevisionGUID="29163d3d-88cf-4955-a870-91c0f0abe61a" CreationDate="2010-08-24T18:35:25.277" UserId="409" Text="Compatibility of the latest Gothic 3 community patch" />
  <row Id="14322" PostHistoryTypeId="3" PostId="6199" RevisionGUID="29163d3d-88cf-4955-a870-91c0f0abe61a" CreationDate="2010-08-24T18:35:25.277" UserId="409" Text="&lt;pc&gt;&lt;role-playing-game&gt;&lt;gothic-3&gt;&lt;patch&gt;" />
  <row Id="14323" PostHistoryTypeId="2" PostId="6200" RevisionGUID="5e2e7370-8263-48d3-a5d3-4d7b5c522431" CreationDate="2010-08-24T18:47:10.273" UserId="1622" Text="I've successfully defended myself with as 2-3 units per city near borders and as low as 1 per city on the interior. I admit that needs managing of relationships and placating of angry neighbours, but I've found that often does the trick until you've researched the heck out of them and have a technologically superior army. The key thing is that you usually get some warning that a neighbour is going to attack you (like a tribute demand or something) in which case you can give them the tribute and start re-arming against the expected later onslaught. I'll admit that I've also lost inner cities to unexpected agressive barbarians too." />
  <row Id="14324" PostHistoryTypeId="5" PostId="6199" RevisionGUID="473f5da8-492a-4613-b073-a0cd7db8e43e" CreationDate="2010-08-24T18:48:19.907" UserId="409" Comment="added 48 characters in body" Text="After installing the latest version of the Gothic 3 community patch (V1.74), will I be able to continue using savegames that have been made using earlier versions of the game (in my case v1.6) and just miss some of the improvements made by v1.74, or will I have to start a new game from the beginning?. " />
  <row Id="14325" PostHistoryTypeId="2" PostId="6201" RevisionGUID="6f4d372c-ecbf-4ebd-98db-694754ac5c85" CreationDate="2010-08-24T18:56:53.063" UserId="44" Text="[**Swords and Soldiers**][1] is decent, although not 100% fitting your requirements.  The Wii is weak on RTS games unfortunately.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/game/wii/swords-soldiers/critic-reviews" />
  <row Id="14326" PostHistoryTypeId="16" PostId="6201" RevisionGUID="6f4d372c-ecbf-4ebd-98db-694754ac5c85" CreationDate="2010-08-24T18:56:53.063" UserId="-1" />
  <row Id="14327" PostHistoryTypeId="5" PostId="6152" RevisionGUID="6db3fc79-2320-4530-bf66-2b631795869c" CreationDate="2010-08-24T18:57:06.677" UserId="29" Comment="added 5 characters in body" Text="&lt;!-- List numbers are related to the link numbers! --&gt;&#xD;&#xA;&#xD;&#xA;1. [Blood Packs][1] - For the unmarked repeatable quest [I Want to Drink Your Blood][101], available after completing the quest [Blood Ties][102] from [Vance][103] in [Meresti Station][104]&#xD;&#xA;&#xD;&#xA;9. [Cameras][9] - For the unmarked repeatable quest [Getting Ready for Prime Time][901] in the [Broken Steel][10001] DLC from [Scribe Rothchild][902] in [The Citadel][903]&#xD;&#xA;&#xD;&#xA;2. [Fire Ant Nectar][2] - For the unmarked repeatable quest [Nectar Collecting for Fun and Profit][201], available after completing the quest [Those!][202] from [Doctor Lesko][203] in [Marigold Metro Station][204]&#xD;&#xA;&#xD;&#xA;3. [Brotherhood of Steel Holotags][3] - For the unmarked repeatable quest [Collecting Holotags][301] from [Scribe Jameson][302] in [The Citadel][304], only availble until you start the quest [Take it Back!][303], unless you have the [Broken Steel][10001] DLC, which allows you to &lt;!-- intended --&gt; to continue after that quest. &#xD;&#xA;&#xD;&#xA;4. [Nuka-Cola Quantum][4] - For [The Nuka-Cola Challenge][401] sidequest from [Sierra Petrovita][402] in [Girdershade][404] ([Ronald Laren][403] wants them too.)&#xD;&#xA;&#xD;&#xA;5. [Pre-War Books][5] - For the unmarked repeatable quest [Yearning for Learning][501] from [Scribe Yearling][502] in [Arlington_Library][503]&#xD;&#xA;&#xD;&#xA;6. [Scrap Metal][6] - For the unmarked repeatable quest [Walter's Scrap Metal][601] from [Walter][602] in [Megaton][604], availble after the umarked quest [Treatment][603]&#xD;&#xA;&#xD;&#xA;10. [Sensor Modules][10] - For the unmarked repeatable quest [Getting Ready for Prime Time][1001] in the [Broken Steel][10001] DLC from [Scribe Rothchild][1002] in [The Citadel][1003]&#xD;&#xA;&#xD;&#xA;7. [Sheet Music Books][7] - Only during the quest [Agatha's Song][701] from [Agatha][702] in [Agatha's House][703]&#xD;&#xA;&#xD;&#xA;8. [Sugar Bombs][8] - For the unmarked repeatable quest [Murphy's Bombing Run][801] from [Murphy][802] in [Northwest Seneca Station][803]&#xD;&#xA;&#xD;&#xA;Naturally, killing the NPC will make you unable to deliver anymore items to that NPC&#xD;&#xA;&#xD;&#xA;Source: [The Vault][10000]&#xD;&#xA;&#xD;&#xA;&lt;!-- links are listed in a ordened fashion, to prevent collision with later additions! --&gt;&#xD;&#xA;&#xD;&#xA; [1]: http://fallout.wikia.com/wiki/Blood_Packs&#xD;&#xA; [101]: http://fallout.wikia.com/wiki/I_Want_to_Drink_Your_Blood&#xD;&#xA; [102]: http://fallout.wikia.com/wiki/Blood_Ties&#xD;&#xA; [103]: http://fallout.wikia.com/wiki/Vance_(Fallout_3)&#xD;&#xA; [104]: http://fallout.wikia.com/wiki/Meresti_Station&#xD;&#xA; [2]: http://fallout.wikia.com/wiki/Fire_Ant_Nectar&#xD;&#xA; [201]: http://fallout.wikia.com/wiki/Nectar_Collecting_for_Fun_and_Profit&#xD;&#xA; [202]: http://fallout.wikia.com/wiki/Those!&#xD;&#xA; [203]: http://fallout.wikia.com/wiki/Doctor_Lesko&#xD;&#xA; [204]: http://fallout.wikia.com/wiki/Marigold_Metro_Station&#xD;&#xA; [3]: http://fallout.wikia.com/wiki/Brotherhood_of_Steel_Holotag&#xD;&#xA; [301]: http://fallout.wikia.com/wiki/Collecting_Holotags&#xD;&#xA; [302]: http://fallout.wikia.com/wiki/Scribe_Jameson&#xD;&#xA; [303]: http://fallout.wikia.com/wiki/Take_it_Back!&#xD;&#xA; [304]: http://fallout.wikia.com/wiki/Citadel&#xD;&#xA; [4]: http://fallout.wikia.com/wiki/Nuka-Cola_Quantum&#xD;&#xA; [401]: http://fallout.wikia.com/wiki/The_Nuka-Cola_Challenge&#xD;&#xA; [402]: http://fallout.wikia.com/wiki/Sierra_Petrovita&#xD;&#xA; [403]: http://fallout.wikia.com/wiki/Ronald_Laren&#xD;&#xA; [404]: http://fallout.wikia.com/wiki/Girdershade&#xD;&#xA; [5]: http://fallout.wikia.com/wiki/Pre-War_book&#xD;&#xA; [501]: http://fallout.wikia.com/wiki/Yearning_for_Learning&#xD;&#xA; [502]: http://fallout.wikia.com/wiki/Scribe_Yearling&#xD;&#xA; [503]: http://fallout.wikia.com/wiki/Arlington_Library&#xD;&#xA; [6]: http://fallout.wikia.com/wiki/Scrap_Metal&#xD;&#xA; [601]: http://fallout.wikia.com/wiki/Walter%27s_Scrap_Metal&#xD;&#xA; [602]: http://fallout.wikia.com/wiki/Walter_(Fallout_3)&#xD;&#xA; [603]: http://fallout.wikia.com/wiki/Treatment&#xD;&#xA; [604]: http://fallout.wikia.com/wiki/Megaton&#xD;&#xA; [7]: http://fallout.wikia.com/wiki/Sheet_Music_Book&#xD;&#xA; [701]: http://fallout.wikia.com/wiki/Agatha%27s_Song&#xD;&#xA; [702]: http://fallout.wikia.com/wiki/Agatha&#xD;&#xA; [703]: http://fallout.wikia.com/wiki/Agatha%27s_House&#xD;&#xA; [8]: http://fallout.wikia.com/wiki/Sugar_Bombs&#xD;&#xA; [801]: http://fallout.wikia.com/wiki/Murphy%27s_Bombing_Run&#xD;&#xA; [802]: http://fallout.wikia.com/wiki/Murphy&#xD;&#xA; [803]: http://fallout.wikia.com/wiki/Northwest_Seneca_Station&#xD;&#xA; [9]: http://fallout.wikia.com/wiki/Camera&#xD;&#xA; [901]: http://fallout.wikia.com/wiki/Getting_Ready_for_Prime_Time&#xD;&#xA; [902]: http://fallout.wikia.com/wiki/Reginald_Rothchild&#xD;&#xA; [903]: http://fallout.wikia.com/wiki/Citadel&#xD;&#xA; [10]: http://fallout.wikia.com/wiki/Sensor_Module&#xD;&#xA; [1002]: http://fallout.wikia.com/wiki/Reginald_Rothchild&#xD;&#xA; [1003]: http://fallout.wikia.com/wiki/Citadel&#xD;&#xA; [1001]: http://fallout.wikia.com/wiki/Getting_Ready_for_Prime_Time&#xD;&#xA; [10000]: http://fallout.wikia.com/&#xD;&#xA; [10001]: http://fallout.wikia.com/wiki/Broken_Steel" />
  <row Id="14328" PostHistoryTypeId="2" PostId="6202" RevisionGUID="e84bf854-6e5e-4e1c-93b6-1440ab56d312" CreationDate="2010-08-24T19:03:12.283" UserId="1721" Text="**SPOILER**: This question involves major plot points of the game. The game is old and played by many but some people like me had no idea.&#xD;&#xA;&#xD;&#xA;So far in game I've put equipment and materia on characters that disappear for a short while, two being Red XIII and Yuffie. They came back eventually so I didn't lose anything.&#xD;&#xA;&#xD;&#xA;But now that I know Aeris dies I don't want to give her anything ... except I'm forced to have her in my party at this point in the game and without equipment/materia she brings my party down.&#xD;&#xA;&#xD;&#xA;Is there any time in the Final Fantasy 7 where I can lose equipment by giving it to a character who leaves/dies? If you can answer for Aeris only it's still much appreciated." />
  <row Id="14329" PostHistoryTypeId="1" PostId="6202" RevisionGUID="e84bf854-6e5e-4e1c-93b6-1440ab56d312" CreationDate="2010-08-24T19:03:12.283" UserId="1721" Text="SPOILER: Final Fantasy 7: Do I lose materia and items when I lose a character?" />
  <row Id="14330" PostHistoryTypeId="3" PostId="6202" RevisionGUID="e84bf854-6e5e-4e1c-93b6-1440ab56d312" CreationDate="2010-08-24T19:03:12.283" UserId="1721" Text="&lt;spoiler&gt;&lt;final-fantasy-vii&gt;" />
  <row Id="14331" PostHistoryTypeId="2" PostId="6203" RevisionGUID="276fd324-7cbf-4aef-843c-db297a7d52dc" CreationDate="2010-08-24T19:05:39.033" UserId="1777" Text="No, her materia is automatically [returned to you][1]. You do lose her weapon and armor, but you get to keep her accessory.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/197341-final-fantasy-vii/41014882" />
  <row Id="14332" PostHistoryTypeId="4" PostId="6202" RevisionGUID="2ae53854-0bbd-4c21-898b-61fafb85693f" CreationDate="2010-08-24T19:06:56.463" UserId="14" Comment="edited title" Text="Do I lose materia and items when I lose a character?" />
  <row Id="14333" PostHistoryTypeId="5" PostId="6189" RevisionGUID="4c000fc7-737f-46fc-a2ed-484252745712" CreationDate="2010-08-24T19:07:48.017" UserId="2498" Comment="added 405 characters in body" Text="I run the risk of being too general but so far, I have a slith soldier, a priest, a nephilim archer and a human rogue. It seems I don't have a mage, but is it needed to finish the game? I'm pretty sure you could finish any rpg with any party (albeit with different difficulties) but is it okay to have no mage? I thought the priest could function as a mage as well but realized it will be too much of a burden.&#xD;&#xA;&#xD;&#xA;Just to clear things up as said in the comments, I just want to know if the game can be finished without a mage(and by finished I mean not having to save load a zillion times to get it right...more like I can beat a normal difficulty game without too much difficulty and with some challenge also).&#xD;&#xA;&#xD;&#xA;Im worried on quest rewards that might focus on giving mage items/spells also. Are there lots of it?" />
  <row Id="14334" PostHistoryTypeId="2" PostId="6204" RevisionGUID="d2b9e7ea-7baf-4f85-b5d6-a91742a42b8d" CreationDate="2010-08-24T19:21:27.297" UserId="1161" Text="When I installed Starcraft, I added all my &quot;friends&quot; from Facebook. The thing is I'm not really in touch with most of them, so I would like to trim the list a bit.&#xD;&#xA;&#xD;&#xA;Do people you delete get notified when you delete them?" />
  <row Id="14335" PostHistoryTypeId="1" PostId="6204" RevisionGUID="d2b9e7ea-7baf-4f85-b5d6-a91742a42b8d" CreationDate="2010-08-24T19:21:27.297" UserId="1161" Text="Starcraft - does my friend know if I delete him?" />
  <row Id="14336" PostHistoryTypeId="3" PostId="6204" RevisionGUID="d2b9e7ea-7baf-4f85-b5d6-a91742a42b8d" CreationDate="2010-08-24T19:21:27.297" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="14337" PostHistoryTypeId="2" PostId="6205" RevisionGUID="0669c033-2553-42e8-b8e9-e93d13250a5a" CreationDate="2010-08-24T19:21:46.447" UserId="2986" Text="First, &#xD;&#xA;&gt; initial rush survival&#xD;&#xA;&#xD;&#xA;Spinecrawlers and properly microed speedlings and roaches can really help in pushing back this initial rush.  Force the AI to funnel up the ramp and place the spinecrawlers behind gas and/or an evo chamber.  If you scout it early, set your speedlings outside your base so when they attack you get an easy flank.  Use multiple queens with transfusion to keep everything going.  Remember you can use them even on your spinecrawlers.&#xD;&#xA;&#xD;&#xA;In regards to &#xD;&#xA;&#xD;&#xA;&gt; What t3 units complement a hydra-heavy&#xD;&#xA;&gt; build?&#xD;&#xA;&#xD;&#xA;I think there is a fair amount of discussion about this but I personally find a lot of use with broodlords.  Technically a 3.5 unit, but very powerful in wiping a ground army.  I prefer to use these in team games as well.  Excellent base assualt as well as support." />
  <row Id="14338" PostHistoryTypeId="5" PostId="6202" RevisionGUID="59373c3e-e762-4087-abfd-2355200e417b" CreationDate="2010-08-24T19:25:35.083" UserId="1721" Comment="Wrong word" Text="**SPOILER**: This question involves major plot points of the game.&#xD;&#xA;&#xD;&#xA;Now that I know Aeris dies I don't want to give her any equipment or materia because I'm afraid of losing it ... except at this point in the game I'm forced to have her in my party and without equipment/materia she brings my party down.&#xD;&#xA;&#xD;&#xA;Is it possible in Final Fantasy 7 to lose equipment by giving it to a character who leaves/dies? If you can answer for Aeris only it's still much appreciated." />
  <row Id="14339" PostHistoryTypeId="2" PostId="6206" RevisionGUID="4a588346-a4b4-48ee-aeda-d16d8ee1c59b" CreationDate="2010-08-24T19:26:37.583" UserId="126" Text="Notified? No, but they can see that you're no longer in their friend's list." />
  <row Id="14340" PostHistoryTypeId="5" PostId="6204" RevisionGUID="94d6aeaf-2e8c-47a2-bd7f-fbf6d14f3b5d" CreationDate="2010-08-24T19:27:23.203" UserId="126" Comment="retag, capitalization" Text="When I installed StarCraft 2, I added all my &quot;friends&quot; from Facebook. The thing is I'm not really in touch with most of them, so I would like to trim the list a bit.&#xD;&#xA;&#xD;&#xA;Do people you delete get notified when you delete them?" />
  <row Id="14341" PostHistoryTypeId="4" PostId="6204" RevisionGUID="94d6aeaf-2e8c-47a2-bd7f-fbf6d14f3b5d" CreationDate="2010-08-24T19:27:23.203" UserId="126" Comment="retag, capitalization" Text="StarCraft 2 - does my friend know if I delete him?" />
  <row Id="14342" PostHistoryTypeId="6" PostId="6204" RevisionGUID="94d6aeaf-2e8c-47a2-bd7f-fbf6d14f3b5d" CreationDate="2010-08-24T19:27:23.203" UserId="126" Comment="retag, capitalization" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;realid&gt;" />
  <row Id="14343" PostHistoryTypeId="4" PostId="6202" RevisionGUID="59373c3e-e762-4087-abfd-2355200e417b" CreationDate="2010-08-24T19:25:35.083" UserId="1721" Comment="Wrong word" Text="Do I lose materia and equipment when I lose a character?" />
  <row Id="14344" PostHistoryTypeId="4" PostId="6204" RevisionGUID="00c2b641-912f-4310-982a-811cce1ad655" CreationDate="2010-08-24T19:28:21.350" UserId="56" Comment="Fixed title." Text="Will my friends know if I delete them?" />
  <row Id="14345" PostHistoryTypeId="4" PostId="6202" RevisionGUID="63a67f75-5163-4ff4-a19e-41541d17f9b0" CreationDate="2010-08-24T19:31:59.183" UserId="13" Comment="corrected spelling in title" Text="Do I lose material and equipment when I lose a character?" />
  <row Id="14346" PostHistoryTypeId="2" PostId="6207" RevisionGUID="9e772d35-e48b-41ed-a942-3de8395afbd5" CreationDate="2010-08-24T19:35:14.447" UserId="816" Text="I just had an encounter with some goblin ambushers in front of my fort.  Most were caught by cage traps, and I sent my troops out to finish the rest.  However, somehow, two dwarves were captured, and now they're sitting in their &quot;dwarf cages&quot; in animal storage.&#xD;&#xA;&#xD;&#xA;How the heck do I get them out?  How did they get in there in the first place - I thought my dwarves were immune to their own traps." />
  <row Id="14347" PostHistoryTypeId="1" PostId="6207" RevisionGUID="9e772d35-e48b-41ed-a942-3de8395afbd5" CreationDate="2010-08-24T19:35:14.447" UserId="816" Text="Accidentally caged dwarfs" />
  <row Id="14348" PostHistoryTypeId="3" PostId="6207" RevisionGUID="9e772d35-e48b-41ed-a942-3de8395afbd5" CreationDate="2010-08-24T19:35:14.447" UserId="816" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14349" PostHistoryTypeId="7" PostId="6202" RevisionGUID="13f31939-3705-4076-9f70-6b598a8269e0" CreationDate="2010-08-24T19:38:06.897" UserId="1721" Comment="Rollback to [59373c3e-e762-4087-abfd-2355200e417b]" Text="Do I lose materia and equipment when I lose a character?" />
  <row Id="14350" PostHistoryTypeId="2" PostId="6208" RevisionGUID="ceda88a7-5adc-4955-9658-45e3b10f6c11" CreationDate="2010-08-24T19:40:37.793" UserId="1500" Text="Notes: I played mostly on Monarch, took occasional tries at Emperor with mixed results there. Also, the weaker your defenses the more likely the AI is to declare war, regardless of how good your relations are so good relations alone do not suffice.&#xD;&#xA;&#xD;&#xA;That said, I tended to keep 2 of the most modern defensive units in each of my cities while accumulating old ones. Thus, if I founded a city when I had archers and now have riflemen, my city would have 2 archers, 2 longbowmen, and 2 riflemen. Beyond 6 units I would either upgrade or delete the oldest ones to lower my army costs. On a border with an AI I knew was likely to attack me I would increase this to 3 during peacetime. I rarely built walls. You can generally notice a large shift of units within the AI's territory prior to it declaring war on you. Use this time to pump more defensive units and possibly try to appease them or get them in a war with someone else. Once they actually declare war, you can upgrade units in the cities they are attacking for a quick defensive boost.&#xD;&#xA;&#xD;&#xA;If you are having trouble during the war itself there are a few possibilities. One is you can try to get other AI to go to war with them. This will take much of the burden off of you and weaken two AI at once. Generally though, if you are having trouble with wars that means your production is simply too low. How many cities are you founding? [6 or 9 are generally ideal for peaceful strategies][1]. [Are you keeping up with improvements][2]? You want every worked tile to be improved. 1-2 workers per city will usually do a good enough job for that. Are you practicing [city specialization?][3] Are you just sitting back and defending? The best defense is usually a good offense. Building some stacks with 1-2 defensive units, and lots of attacking units and siege weapons will make for nice &quot;stacks of doom&quot; to repel the invaders with. &#xD;&#xA;&#xD;&#xA;For more details on balancing your army and your empire growth, see [this article.][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=138473&#xD;&#xA;  [2]: http://www.civfanatics.com/civ4/strategy/completeguide1.php&#xD;&#xA;  [3]: http://www.civfanatics.com/civ4/strategy/city_specialization.php&#xD;&#xA;  [4]: http://www.civfanatics.com/civ4/strategy/growth_warfare.php" />
  <row Id="14351" PostHistoryTypeId="2" PostId="6209" RevisionGUID="4e6362d2-5878-4ce2-a067-f9d1392fb7cd" CreationDate="2010-08-24T19:40:48.963" UserId="816" Text="After a skirmish with goblin ambushers, two of my dwarves are stuck in the fortress entrance trap hallway.  I get notification *several* times per second for each one, saying &quot;Schizo McAxedwarf cancels rest: interrupted by goblin spearman&quot;.&#xD;&#xA;&#xD;&#xA;There are no goblins around.  They're all dead or caged several floors below.  Both of these dwarves are unconscious, but nobody is bothering to haul them to the hospital or anything.  They just lie there, twitching.&#xD;&#xA;&#xD;&#xA;Is there a bug here?  How do I resolve this situation?" />
  <row Id="14352" PostHistoryTypeId="1" PostId="6209" RevisionGUID="4e6362d2-5878-4ce2-a067-f9d1392fb7cd" CreationDate="2010-08-24T19:40:48.963" UserId="816" Text="Axedwarves being more schizophrenic than usual" />
  <row Id="14353" PostHistoryTypeId="3" PostId="6209" RevisionGUID="4e6362d2-5878-4ce2-a067-f9d1392fb7cd" CreationDate="2010-08-24T19:40:48.963" UserId="816" Text="&lt;dwarf-fortress&gt;&lt;bug&gt;" />
  <row Id="14354" PostHistoryTypeId="2" PostId="6210" RevisionGUID="0115b9af-473e-49e4-92fe-60713dd2f6f7" CreationDate="2010-08-24T19:47:19.363" UserId="3040" Text="You'll have to &quot;build&quot; the traps that the dwarfs are in and then change the assignment so they are let out. It's the same way you handle caged animals and invaders.&#xD;&#xA;&#xD;&#xA;The reason the dwarfs get caught is that they either get knocked unconscious, or they are sleeping. Check to see if the dwarf is wounded." />
  <row Id="14355" PostHistoryTypeId="2" PostId="6211" RevisionGUID="5090a4d9-6ca6-4be7-acf4-b9c8b7e9a884" CreationDate="2010-08-24T19:48:36.067" UserId="785" Text="I haven't gotten too far in the game yet (still inside the demo), but my Soldier/Rogue/Priest/Sorceror party has been pretty much slicing through everything they come across without too much trouble. &#xD;&#xA;&#xD;&#xA;For me, the big decision was between an Archer and a Rogue. For that character slot, I wanted both ranged attacks and lockpicking ability, and decided to take the Rogue and give him points in Archery instead of melee weapons. Seems to be working out well so far." />
  <row Id="14356" PostHistoryTypeId="2" PostId="6212" RevisionGUID="1514cf16-73c5-4460-9256-da0d9b0337d8" CreationDate="2010-08-24T20:01:35.910" UserId="3131" Text="in a  [different question][1] I asked about surviving early attacks and transferring to late middle game.  Most people said banelings were the answer.  I'm not sure I'm using my banelings correctly.  unless they're burrowed and i pop them up as someone walks over them I don't seem to get them to ever work.  how can I improve my usage of them anytime they're not burrowed and underneath an opposing force, both against humans and AI?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6195/how-do-i-learn-to-effectively-transfer-to-2v2-hard-ai-as-zerg" />
  <row Id="14357" PostHistoryTypeId="1" PostId="6212" RevisionGUID="1514cf16-73c5-4460-9256-da0d9b0337d8" CreationDate="2010-08-24T20:01:35.910" UserId="3131" Text="How do I properly use banelings both before and after burrow/baneling speed?" />
  <row Id="14358" PostHistoryTypeId="3" PostId="6212" RevisionGUID="1514cf16-73c5-4460-9256-da0d9b0337d8" CreationDate="2010-08-24T20:01:35.910" UserId="3131" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="14359" PostHistoryTypeId="2" PostId="6213" RevisionGUID="3a8c78be-76a2-4a90-9e24-3d3e4a5f1784" CreationDate="2010-08-24T20:15:44.117" UserId="1500" Text="In general with banelings, unless you have them in the enemies mineral lines or something of that sort, you want to do a regular move rather than an attack move with them. They still explode when killed, so letting them get as much of a surround as possible before blowing up is almost always better than just blowing them up as soon as they hit the front unit. &#xD;&#xA;&#xD;&#xA;Against melee units (especially with zerglings), send as few in as you can at once to get the job done, no sense in wasting them by over-killing. You may wish to actually detonate vs melee units as they will often be moved away from your banelings rather than attack them. Just try to be near as units as possible when you do so. Also, avoid letting a single zergling cause a baneling to explode when possible. You must kill 3+ zerglings per baneling to be at all cost effective.&#xD;&#xA;&#xD;&#xA;Against ranged units sending them in waves is more important as not all of them will make it. To be viable against ranged units mid to late game expect to send lots of banelings to get anything done. 20+ banelings is not uncommon. Against a pure bio-ball I have seen a pro player use in excess of 60 banelings in the late game. Upgrades will help as well. Melee attack and ground carapace are the ones that apply to banelings.&#xD;&#xA;&#xD;&#xA;With burrow, spread a few groups on likely attack paths. Ramps work especially well. This forces your opponent to bring detection or use a lot of scans to advance safely. If they don't, unburrow in the middle of their forces and detonate. &#xD;&#xA;&#xD;&#xA;Speed helps against ranged units, as fewer will die before getting up to them. It is vital if you want to use banelings to help counter things such as terran bio-balls." />
  <row Id="14360" PostHistoryTypeId="2" PostId="6214" RevisionGUID="ebbc2100-3f35-4de4-8997-af2b7ca041b2" CreationDate="2010-08-24T20:16:30.553" UserId="102" Text="I feel partly responsible for this question so I'll try to get through it for you.&#xD;&#xA;&#xD;&#xA;So there are three ways to use Banelings you probably haven't considered:&#xD;&#xA;&#xD;&#xA; 1. Spidermines&#xD;&#xA; 2. Baneling Drops&#xD;&#xA; 3. The Baneling Shield&#xD;&#xA;&#xD;&#xA;The most common on is actually #3, but I'll go through them in that order.&#xD;&#xA;&#xD;&#xA;The Baneling spider mine is very similar to what you're doing right now, and has the advantage of lacking any micro.  Simply burrow your banelings (usually spread out in a line), and right click the 'Unburrow' to activate autocasting.  These means the Banelings will rise up out of the ground whenever an enemy unit comes near them.  Since Banelings deal damage on death, this is a very effective technique.&#xD;&#xA;&#xD;&#xA;The next technique is the Baneling drop.  This requires Overlord Transport and Speed to be effective.  Load your Banelings into Overlords and as you engage the enemy drop the Banelings on top of them.  Since Overlords have low priority and fly, they are less likely to die before delivering their cargo.  You'll often see this in Professional Matches, as its very effective vs Terran Mech.&#xD;&#xA;&#xD;&#xA;The final technique is the &quot;bread and butter&quot; of Banelings, the Baneling shield.  Since Banelings explode to deal damage on death and are high priority, there is actually no reason to ever attack with them.  Instead Move &lt;kbd&gt;M&lt;/kbd&gt; next to or through the opposing force (usually Marine) and the AI will naturally attack the Banelings (if it has been given the Stop, Hold, or Attack Move commands).  This will turn each of your Banelings into 30HP shields for your other units, will still having them serve their purpose.  This is actually viable even without speed.  Additionally, Banelings are neither light nor heavy, so no unit has the advantage against them." />
  <row Id="14361" PostHistoryTypeId="6" PostId="6179" RevisionGUID="2d9a02bf-583e-4da8-acd5-4e5ca57c2b11" CreationDate="2010-08-24T20:17:57.813" UserId="58" Comment="edited tags" Text="&lt;pc&gt;&lt;mod&gt;&lt;fallout-3&gt;" />
  <row Id="14362" PostHistoryTypeId="5" PostId="6213" RevisionGUID="59f744f8-9a06-4971-8729-70df78330ac2" CreationDate="2010-08-24T20:21:55.253" UserId="1500" Comment="added 230 characters in body" Text="In general with banelings, unless you have them in the enemies mineral lines or something of that sort, you want to do a regular move rather than an attack move with them. They still explode when killed, so letting them get as much of a surround as possible before blowing up is almost always better than just blowing them up as soon as they hit the front unit. &#xD;&#xA;&#xD;&#xA;Against melee units (especially with zerglings), send as few in as you can at once to get the job done, no sense in wasting them by over-killing. You may wish to actually detonate vs melee units as they will often be moved away from your banelings rather than attack them. Just try to be near as units as possible when you do so. Also, avoid letting a single zergling cause a baneling to explode when possible. You must kill 3+ zerglings per baneling to be at all cost effective.&#xD;&#xA;&#xD;&#xA;Against ranged units sending them in waves is more important as not all of them will make it. To be viable against ranged units mid to late game expect to send lots of banelings to get anything done. 20+ banelings is not uncommon. Against a pure bio-ball I have seen a pro player use in excess of 60 banelings in the late game. Upgrades will help as well. Melee attack and ground carapace are the ones that apply to banelings.&#xD;&#xA;&#xD;&#xA;With burrow, spread a few groups on likely attack paths. Ramps work especially well. This forces your opponent to bring detection or use a lot of scans to advance safely. If they don't, unburrow in the middle of their forces and detonate. &#xD;&#xA;Edit: If you aren't comfortable in your ability to keep a good eye on your minimap, you can also activate autocasting on unburrow as Tzenes mentions, although this will usually do less damage than a manually unburrowed baneling.&#xD;&#xA;&#xD;&#xA;Speed helps against ranged units, as fewer will die before getting up to them. It is vital if you want to use banelings to help counter things such as terran bio-balls." />
  <row Id="14363" PostHistoryTypeId="2" PostId="6215" RevisionGUID="49d07284-beb7-48c6-a794-d38722cfcfd9" CreationDate="2010-08-24T20:33:53.383" UserId="1916" Text="What are the best (most damage) weapons for each of the characters in the original Final Fantasy?" />
  <row Id="14364" PostHistoryTypeId="1" PostId="6215" RevisionGUID="49d07284-beb7-48c6-a794-d38722cfcfd9" CreationDate="2010-08-24T20:33:53.383" UserId="1916" Text="Final Fantasy I weapons" />
  <row Id="14365" PostHistoryTypeId="3" PostId="6215" RevisionGUID="49d07284-beb7-48c6-a794-d38722cfcfd9" CreationDate="2010-08-24T20:33:53.383" UserId="1916" Text="&lt;weapons&gt;&lt;final-fantasy&gt;" />
  <row Id="14366" PostHistoryTypeId="5" PostId="6205" RevisionGUID="a5276c1e-b293-4e6a-83fa-7d6a880c3360" CreationDate="2010-08-24T20:40:13.340" UserId="2986" Comment="deleted 5 characters in body" Text="First, &#xD;&#xA;&gt; initial rush survival&#xD;&#xA;&#xD;&#xA;Spinecrawlers and properly microed speedlings and roaches can really help in pushing back this initial rush.  Force the AI to funnel up the ramp and place the spinecrawlers behind gas and/or an evo chamber.  If you scout it early, set your speedlings outside your base so when they attack you get an easy flank.  Use multiple queens with transfusion to keep everything going.  Remember you can use them even on your spinecrawlers.&#xD;&#xA;&#xD;&#xA;In regards to &#xD;&#xA;&#xD;&#xA;&gt; What t3 units complement a hydra-heavy&#xD;&#xA;&gt; build?&#xD;&#xA;&#xD;&#xA;I think there is a fair amount of discussion about this but I personally find a lot of use with broodlords.  A tier 3 unit, which is very powerful at wiping a ground army.  I prefer to use them in team games as well.  Excellent base assualt as well as support." />
  <row Id="14367" PostHistoryTypeId="2" PostId="6216" RevisionGUID="28f3181e-4b55-42f0-a980-f37fd834d3f1" CreationDate="2010-08-24T20:41:27.473" UserId="18" Text="[This website][1] has a chart of weapons and which characters can equip them. The Masamune has the highest attack stat and can be equipped by all characters, so I would assume it's the strongest.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kuponut.com/games/ff1/weapons_chart.html" />
  <row Id="14368" PostHistoryTypeId="2" PostId="6217" RevisionGUID="0d0a289f-11af-42d8-ac62-07db94eb8593" CreationDate="2010-08-24T20:44:27.480" UserId="3129" Text="*These answers assume vanilla/classic original Final Fantasy. I've honestly never played any of the ports/reissues to know what's availiable in the bonus content or if anything has changed*&#xD;&#xA;&#xD;&#xA;**Black Belt/Master:** Bare Hands&#xD;&#xA;&#xD;&#xA;**Everyone Else:** Masamune&#xD;&#xA;&#xD;&#xA;Sadly, you only get one Masamune, so give the Masamune to your White or Red Mage/Wizard, and for the rest, use these 'Second Best' options.&#xD;&#xA;&#xD;&#xA;**Fighter/Knight:** Excalibur&#xD;&#xA;&#xD;&#xA;**Thief/Ninja:** Katana&#xD;&#xA;&#xD;&#xA;**Black Mage/Wizard:** Cat Claw&#xD;&#xA;&#xD;&#xA;**White Mage/Wizard:** Thor's Hammer&#xD;&#xA;&#xD;&#xA;**Red Mage/Wizard:** Defense Sword" />
  <row Id="14369" PostHistoryTypeId="5" PostId="6205" RevisionGUID="0f3de8a6-ec3a-4220-88ee-2e8a1aeffa77" CreationDate="2010-08-24T20:47:35.917" UserId="2986" Comment="added 240 characters in body" Text="First, &#xD;&#xA;&gt; initial rush survival&#xD;&#xA;&#xD;&#xA;Spinecrawlers and properly microed speedlings and roaches can really help in pushing back this initial rush.  Force the AI to funnel up the ramp and place the spinecrawlers behind gas and/or an evo chamber.  If you scout it early, set your speedlings outside your base so when they attack you get an easy flank.  Use multiple queens with transfusion to keep everything going.  Remember you can use them even on your spinecrawlers.&#xD;&#xA;&#xD;&#xA;In regards to &#xD;&#xA;&#xD;&#xA;&gt; What t3 units complement a hydra-heavy&#xD;&#xA;&gt; build?&#xD;&#xA;&#xD;&#xA;I think there is a fair amount of discussion about this but I personally find a lot of use with broodlords.  A tier 3 unit, which is very powerful at wiping a ground army.  I prefer to use them in team games as well.  Excellent base assualt as well as support.&#xD;&#xA;&#xD;&#xA;EDIT:  In a recent match between Idra and Drewbie(?), Idra tech switched from Ultra to Broodlord and ended up finishing the matched.  Had he switched earlier, it is speculated that he would have much sooner.  More power to the broodies!" />
  <row Id="14370" PostHistoryTypeId="2" PostId="6218" RevisionGUID="96ffc2f9-380a-43dd-9def-dfdc8244aa9f" CreationDate="2010-08-24T20:56:28.753" UserId="2945" Text="Right now I'm running a several-year-old iMac to play SC2. It plays the game passably on low-mid graphics settings and overall I'm satisfied with the performance. SC2, WoW, and Heroes of Newerth are the only games I really play anymore.&#xD;&#xA;&#xD;&#xA;Let's say I wanted to get a machine that could play all of these games (SC2 in particular) on max graphics settings. I doubt the new series iMacs could handle this, but I could be wrong. I also suspect I could build my own Windows box for far less, but I've been out of the hardware loop for so long I don't know what's good or bad anymore.&#xD;&#xA;&#xD;&#xA;Starting from scratch, what components would you all recommend for an [almost] top-of-the-line gaming machine these days? I should add that the cost of the new i3 iMac is the very most I'd be willing to spend on this, and that would be pushing it (so around $1200, tops)." />
  <row Id="14371" PostHistoryTypeId="1" PostId="6218" RevisionGUID="96ffc2f9-380a-43dd-9def-dfdc8244aa9f" CreationDate="2010-08-24T20:56:28.753" UserId="2945" Text="Starcraft 2 System Specs" />
  <row Id="14372" PostHistoryTypeId="3" PostId="6218" RevisionGUID="96ffc2f9-380a-43dd-9def-dfdc8244aa9f" CreationDate="2010-08-24T20:56:28.753" UserId="2945" Text="&lt;starcraft-2&gt;&lt;hardware&gt;&lt;system-requirements&gt;" />
  <row Id="14373" PostHistoryTypeId="10" PostId="6218" RevisionGUID="787ec0cd-5b51-4f1b-b830-d56ebacc2fb6" CreationDate="2010-08-24T21:05:58.497" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="14374" PostHistoryTypeId="5" PostId="6218" RevisionGUID="760fb1d0-82be-4a95-8f43-40fef4bcba13" CreationDate="2010-08-24T21:05:58.637" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Good gaming machine for Starcraft II?](http://gaming.stackexchange.com/questions/1932/good-gaming-machine-for-starcraft-ii)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Right now I'm running a several-year-old iMac to play SC2. It plays the game passably on low-mid graphics settings and overall I'm satisfied with the performance. SC2, WoW, and Heroes of Newerth are the only games I really play anymore.&#xD;&#xA;&#xD;&#xA;Let's say I wanted to get a machine that could play all of these games (SC2 in particular) on max graphics settings. I doubt the new series iMacs could handle this, but I could be wrong. I also suspect I could build my own Windows box for far less, but I've been out of the hardware loop for so long I don't know what's good or bad anymore.&#xD;&#xA;&#xD;&#xA;Starting from scratch, what components would you all recommend for an [almost] top-of-the-line gaming machine these days? I should add that the cost of the new i3 iMac is the very most I'd be willing to spend on this, and that would be pushing it (so around $1200, tops)." />
  <row Id="14375" PostHistoryTypeId="2" PostId="6219" RevisionGUID="7d28d347-e4e8-41d0-a1dc-d9017c458960" CreationDate="2010-08-24T21:22:02.687" UserId="3114" Text="**This post is in reference to &quot;Castle Crashers&quot;, an XBLA game.**  &#xD;&#xA;&#xD;&#xA;For those of you who have played this game, you will know that at the end of the &quot;Medusa's Lair&quot; stage, the boss (Medusa) drops a pink comb into the background before the conflict.  I'm not entirely sure of this, but it _looks_ like I should be able to get my hands on it somehow, and probably use it as a weapon in the game.  I would love dearly to hit stuff with that comb.&#xD;&#xA;&#xD;&#xA;But alas, all of my efforts to obtain the Medusa's comb have proved fruitless.  So far as I can tell, none of the Animal Orbs (Pets) will get it for me.  Although I don't yet have **every** animal orb, I came up empty handed with the Cardinal, Hawkster, and Owlet orbs.  Copious amounts of Google-fu only turned up vague rumours that the comb is not in fact an attainable object, although it _feels_ like one.&#xD;&#xA;&#xD;&#xA;Can someone confirm this, and tell me whether or not I am wasting my time trying to get the comb?&#xD;&#xA;" />
  <row Id="14376" PostHistoryTypeId="1" PostId="6219" RevisionGUID="7d28d347-e4e8-41d0-a1dc-d9017c458960" CreationDate="2010-08-24T21:22:02.687" UserId="3114" Text="The pink comb tantalizes me!  How can I get one?" />
  <row Id="14377" PostHistoryTypeId="3" PostId="6219" RevisionGUID="7d28d347-e4e8-41d0-a1dc-d9017c458960" CreationDate="2010-08-24T21:22:02.687" UserId="3114" Text="&lt;how-to&gt;&lt;weapons&gt;&lt;collectibles&gt;&lt;castle-crashers&gt;" />
  <row Id="14378" PostHistoryTypeId="5" PostId="6217" RevisionGUID="e78f67d2-32a4-4aa4-bf89-2f278dfe3b28" CreationDate="2010-08-24T21:22:46.520" UserId="3129" Comment="added 100 characters in body; added 57 characters in body" Text="*These answers assume vanilla/classic original Final Fantasy. I've honestly never played any of the ports/reissues to know what's availiable in the bonus content or if anything has changed*&#xD;&#xA;&#xD;&#xA;**Black Belt/Master:** Bare Hands&#xD;&#xA;&#xD;&#xA;**Everyone Else:** Masamune&#xD;&#xA;&#xD;&#xA;Sadly, you only get one Masamune, so give the Masamune to your White or Red Mage/Wizard, and for the rest, use these 'Second Best' options, listed roughly in order of 'who not to give a Masamune to' if someone else in the party can use it, from least deserving (has the best alternative) to most.&#xD;&#xA;&#xD;&#xA;**Fighter/Knight:** Excalibur&#xD;&#xA;&#xD;&#xA;**Thief/Ninja:** Katana&#xD;&#xA;&#xD;&#xA;**Black Mage/Wizard:** Cat Claw&#xD;&#xA;&#xD;&#xA;**White Mage/Wizard:** Thor's Hammer&#xD;&#xA;&#xD;&#xA;**Red Mage/Wizard:** Defense Sword" />
  <row Id="14379" PostHistoryTypeId="5" PostId="6216" RevisionGUID="acc071cc-ce0c-4871-b953-aa88e10121cd" CreationDate="2010-08-24T21:24:26.283" UserId="18" Comment="added value of masamune attack stat" Text="[This website][1] has a chart of weapons and which characters can equip them. The Masamune has the highest attack stat (56) and can be equipped by all characters, so I would assume it's the strongest.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kuponut.com/games/ff1/weapons_chart.html" />
  <row Id="14380" PostHistoryTypeId="5" PostId="6219" RevisionGUID="6f222f58-6199-48a7-a250-e7070ef08ca5" CreationDate="2010-08-24T21:29:12.730" UserId="85" Comment="You don't need a humongous preface identifying the game in the body - clearly stating the name and having the tag are sufficient." Text="For those of you who have played **Castle Crashers**, you will know that at the end of the &quot;Medusa's Lair&quot; stage, the boss (Medusa) drops a pink comb into the background before the conflict.  I'm not entirely sure of this, but it _looks_ like I should be able to get my hands on it somehow, and probably use it as a weapon in the game.  I would love dearly to hit stuff with that comb.&#xD;&#xA;&#xD;&#xA;But alas, all of my efforts to obtain the Medusa's comb have proved fruitless.  So far as I can tell, none of the Animal Orbs (Pets) will get it for me.  Although I don't yet have **every** animal orb, I came up empty handed with the Cardinal, Hawkster, and Owlet orbs.  Copious amounts of Google-fu only turned up vague rumours that the comb is not in fact an attainable object, although it _feels_ like one.&#xD;&#xA;&#xD;&#xA;Can someone confirm this, and tell me whether or not I am wasting my time trying to get the comb?&#xD;&#xA;" />
  <row Id="14381" PostHistoryTypeId="6" PostId="6219" RevisionGUID="6f222f58-6199-48a7-a250-e7070ef08ca5" CreationDate="2010-08-24T21:29:12.730" UserId="85" Comment="You don't need a humongous preface identifying the game in the body - clearly stating the name and having the tag are sufficient." Text="&lt;how-to&gt;&lt;xbox-live-arcade&gt;&lt;weapons&gt;&lt;collectibles&gt;&lt;castle-crashers&gt;" />
  <row Id="14382" PostHistoryTypeId="5" PostId="4487" RevisionGUID="de300548-4ea1-4a1c-87e4-2d0e44487ae9" CreationDate="2010-08-24T21:59:42.203" UserId="336" Comment="added 77 characters in body" Text="The &quot;Hurry up, it's raid night&quot; achievement in Starcraft 2 involves &quot;beating Wings of Liberty, on normal, in 8 hours or less.&quot;&#xD;&#xA;&#xD;&#xA;**Is there a recommended mission path to take? Which mission should I take for the branching paths?** Does it count time spent on the Hyperion in between missions, or is it exclusively time elapsed on missions. Does replaying a mission affect the time? General tips / hints from those who've unlocked the achievement?&#xD;&#xA;&#xD;&#xA;Edit: Just got this achievement tonight, finally! The answer was perfect." />
  <row Id="14383" PostHistoryTypeId="2" PostId="6220" RevisionGUID="ca8d373e-81cb-4c92-8f0a-a06017bfe0ea" CreationDate="2010-08-24T22:25:33.653" UserId="2974" Text="I know this question is a few weeks old, but while looking over this question, I realized I had some thoughts that hadn't been mentioned.&#xD;&#xA;&#xD;&#xA;Don't underestimate the utility of the other two spy watches.&#xD;&#xA;&#xD;&#xA;The Invisibility Watch lasts the longest at a flat out run, and can run forever if you continue to grab ammo boxes: 25% recharge from small, 50% recharge from medium, and 100% recharge from large.&#xD;&#xA;&#xD;&#xA;The Dead Ringer works well with a friendly disguise in highlander matches... friendly disguises drop a corpse of the class you were disguised as, so you can mislead them by doing that.&#xD;&#xA;&#xD;&#xA;Note: Don't do it for a higher HP class, as if you're not &quot;killed&quot; by a crit, it may look suspicious.  This also will tip off any enemy spies disguised as your team, as they will see your fake HP meter.&#xD;&#xA;&#xD;&#xA;Now, keep in mind that the DR can be also be recharged by ammo boxes, but the restore rate is capped at 40% for both medium and large ammo boxes." />
  <row Id="14384" PostHistoryTypeId="5" PostId="6220" RevisionGUID="d9b2d6e9-5c43-4e37-b5b5-c1f044251068" CreationDate="2010-08-24T22:31:38.883" UserId="2974" Comment="added 1 characters in body" Text="I know this question is a few weeks old, but while looking over this question, I realized I had some thoughts that hadn't been mentioned.&#xD;&#xA;&#xD;&#xA;Don't underestimate the utility of the other two spy watches.&#xD;&#xA;&#xD;&#xA;The Invisibility Watch lasts the longest at a flat out run, and can run forever if you continue to grab ammo boxes: 25% recharge from small, 50% recharge from medium, and 100% recharge from large.&#xD;&#xA;&#xD;&#xA;The Dead Ringer works well with a friendly disguise in highlander matches... friendly disguises drop a corpse of the class you were disguised as, so you can mislead them by doing that.&#xD;&#xA;&#xD;&#xA;Note: Don't do it for a higher HP class, as if you're not &quot;killed&quot; by a crit, it may look suspicious.  This also will tip off any enemy spies disguised as your team, as they will see your fake HP meter.&#xD;&#xA;&#xD;&#xA;Now, keep in mind that the DR can be also be recharged by ammo boxes, but the recharge rate is capped at 40% for both medium and large ammo boxes." />
  <row Id="14385" PostHistoryTypeId="2" PostId="6221" RevisionGUID="ebd0ad04-be2b-4c00-b870-7176a1c4c1fe" CreationDate="2010-08-24T22:58:35.863" UserId="304" Text="I've had some success against Terran players with banelings/speedlings. If they're turtling and a little behind on military size, you can use banelings to punch through their wall of Supply Depots and even if you can't take on their full military you might be able to run to their mineral line and kill a few SCVs. This can do enough damage to their economy to justify the suicidal nature of this attack and also keep them distracted with re-turtling while I get an expansion up and running.&#xD;&#xA;&#xD;&#xA;Not sure how successful this tactic is against high-level players. Early marauders might make it difficult to get at their mineral line." />
  <row Id="14386" PostHistoryTypeId="2" PostId="6222" RevisionGUID="6be51141-1c3b-4f49-97b6-184928bda015" CreationDate="2010-08-24T23:24:56.730" UserId="349" Text="This build with was used by Morrow in the [finale][1] of biggest SC2 contest to date - [IEM][2]. How to stop it??? Some all-in counter?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=C4SGW7LzLJg&#xD;&#xA;  [2]: http://www.esl.eu/eu/gamescom2010/" />
  <row Id="14387" PostHistoryTypeId="1" PostId="6222" RevisionGUID="6be51141-1c3b-4f49-97b6-184928bda015" CreationDate="2010-08-24T23:24:56.730" UserId="349" Text="How do I stop 5 rax reaper into MM as Zerg?" />
  <row Id="14388" PostHistoryTypeId="3" PostId="6222" RevisionGUID="6be51141-1c3b-4f49-97b6-184928bda015" CreationDate="2010-08-24T23:24:56.730" UserId="349" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;" />
  <row Id="14389" PostHistoryTypeId="5" PostId="6222" RevisionGUID="41af4627-6a6c-40b9-b6a4-e58277f5fac0" CreationDate="2010-08-24T23:28:41.413" UserId="207" Comment="Grammar'd." Text="This build was used by Morrow in the [finale][1] of biggest SC2 contest to date - [IEM][2]. How do I stop it? Do I use some all-in counter?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=C4SGW7LzLJg&#xD;&#xA;  [2]: http://www.esl.eu/eu/gamescom2010/" />
  <row Id="14390" PostHistoryTypeId="2" PostId="6223" RevisionGUID="f9272da8-a953-4636-82ec-591b437e1e6e" CreationDate="2010-08-25T00:06:41.793" UserId="2091" Text="http://www.sc2replayed.com/replays/63611-1v1-terran-protoss-kulas-ravine&#xD;&#xA;&#xD;&#xA;This is a game I had earlier tonight on Kulas Ravine where I had the high ground by Terrans base which he was unable to get to because of rocks.  My understanding is if you don't have an air unit or a unit on the ramp you can't see the units attacking you.  However, after watching the replay, once my stalkers engaged the siege tanks on the lower ground they became visible to the Terran player and he was able to hit them with his siege tanks.  He didn't have any air units gaining him line of sight or access to the ramp because of the rocks.  He was even able to reach my colossus that was at max range with the range upgrade that was also on the high ground.  An orbital command scan wasn't used either.&#xD;&#xA;&#xD;&#xA;My question is how was he able to see my stalkers and attack them without gaining line of sight? My understanding of how that works seems to be incorrect." />
  <row Id="14391" PostHistoryTypeId="1" PostId="6223" RevisionGUID="f9272da8-a953-4636-82ec-591b437e1e6e" CreationDate="2010-08-25T00:06:41.793" UserId="2091" Text="High ground and line of sight for terran with siege tanks" />
  <row Id="14392" PostHistoryTypeId="3" PostId="6223" RevisionGUID="f9272da8-a953-4636-82ec-591b437e1e6e" CreationDate="2010-08-25T00:06:41.793" UserId="2091" Text="&lt;starcraft-2&gt;" />
  <row Id="14393" PostHistoryTypeId="2" PostId="6224" RevisionGUID="3a267674-c2e2-4f86-8618-863e17e3b6af" CreationDate="2010-08-25T00:25:46.033" UserId="102" Text="So  your understanding of Sight and Line of Sight is correct, without any unit up there there is no way he can see or target your stalkers (even if you attack him, which was not true in SC1), unless he:&#xD;&#xA;&#xD;&#xA; - Scans&#xD;&#xA; - Has an Air Unit in the area&#xD;&#xA; - Moves a unit to the High Ground&#xD;&#xA; - Has a Xel Naga Watch tower&#xD;&#xA; - Your units move down a ramp&#xD;&#xA; - Your units are air units&#xD;&#xA;&#xD;&#xA;Looking over the replay he does scan you at 14:08 to attack your stalkers at the high ground.  At 12:16 he gains vision of your Colossus because it counts as an Air unit for purposes of vision." />
  <row Id="14394" PostHistoryTypeId="2" PostId="6225" RevisionGUID="6c79513c-2495-4b95-94aa-8515c2a715d5" CreationDate="2010-08-25T00:45:54.887" UserId="2043" Text="The best effort in those finals was the second match, which was basically a result of spreading creep tumors, using zerglings/queens to survive, getting lair tech early, using overlords to generate creep everywhere, and getting mutalisks asap to return the favor. Not sure how well this would work for the average player, because controlling a mass of reapers is pretty straightforward; but it seemed to work alright for IdrA. If your opponent is only investing in reapers and marauders, then using air units against them will work wonders.&#xD;&#xA;&#xD;&#xA;Try it and let us know? I imagine every man and his dog is doing 5 rax reapers online at the moment :(" />
  <row Id="14395" PostHistoryTypeId="2" PostId="6226" RevisionGUID="444c21e1-d290-44d5-8a1d-c4093ed85be8" CreationDate="2010-08-25T00:53:21.877" UserId="102" Text="For those of you who didn't see the IEM finals they are worth watching.  &#xD;&#xA;&#xD;&#xA;Allow me to give you some context.  Marrow (who originally wasn't to be part of the IEM championship but was brought in after BradOK was denied a Visa), plays a very aggressive 5 tech lab vs Idra.  Idra is well known as a very passive, very good, zerg player who prefers to fight late game battles with a superior macro style.&#xD;&#xA;&#xD;&#xA;In this context, early harassment is a very good strategy against such a passive player as it denies him his economic advantage.  In earlier rounds we saw Sarans use harassment effectively vs Idra and pushed him to Game 5 (its a best of 5).  So its not unlikely that Marrow studied those matches when he decided on this build.  &#xD;&#xA;&#xD;&#xA;I want to lay the ground work here so you can see that this was very much designed with Idra in mind.&#xD;&#xA;&#xD;&#xA;The build itself revolves around 5 techlabs to push mass Reapers and force Idra to build a lot of Roaches.  Ultimately Roaches with speed (or on creep) beat this early Reaper play, but the goal here isn't to win with Reapers, but rather to force Roach production and follow up with a heavy Marauder force (which also require Tech Lab, so your infrastructure is in place).&#xD;&#xA;&#xD;&#xA;In game 1, Idra adapts to this change and pushes with a heavy Baneling/Roach/Speedling force, and almost wins.  Its worth noting that as Marrow's eventual strategy is MMM, forcing a large number of Roaches gives a very tiny window for victory.  What's more, if Idra had Baneling speed upgrade at the time (which he was researching) he would have easily taken out the remaining Marines and pushed on to win Game 1.&#xD;&#xA;&#xD;&#xA;In game 2, we see the same strategy again, but with very different results.  Idra gets an early Roach speed to shut down Reaper play, and then follows up with Mutalisks to shut down the Marauder push.  Marrow makes a good last ditch effort with Ghosts, but ultimately doesn't have the force.  Idra decides this fight with Banelings (speed upgraded now).&#xD;&#xA;&#xD;&#xA;In Game 3, we see a much more confident Idra who counters the early Reapers with just Roach/Speedling.  He'll go on to lose this game much later after a disastrous assault at 12:30, and ultimately get steam rolled by BioMech before he can get more than 2 Ultralisks up.&#xD;&#xA;&#xD;&#xA;As Idra strongly believes BioMech is imbalanced vs Zerg, its not hard to imagine a very defeated Idra in Game 4, not playing up to his potential." />
  <row Id="14396" PostHistoryTypeId="5" PostId="6226" RevisionGUID="4bddf158-330e-458a-a7c1-572fee9320e4" CreationDate="2010-08-25T00:58:31.320" UserId="102" Comment="added 1165 characters in body" Text="For those of you who didn't see the IEM finals they are worth watching.  &#xD;&#xA;&#xD;&#xA;I've moved the recap down below my explanation&#xD;&#xA;&#xD;&#xA;When faced with an early Reaper harass, usually Speedlings plus the occasional Spine Crawler and Queen are sufficient.  However, mass Reapers are a very different story.  &#xD;&#xA;&#xD;&#xA;Mass Reapers usually have speed upgrade putting them at Speedling speed off creep.  As a result you need to either get a good surround or engage on creep to win.  The natural response to Reapers is Roaches, but without a Speed Upgrade or creep, Reapers are just too fast.  Once you have Roach Speed (and can use Overlords to spread creep as Reapers only attack ground) you can usually shut down this mass Reaper play.&#xD;&#xA;&#xD;&#xA;What made it so effect vs Idra was the follow up with Marauders.  Based on this its important to prepare for the follow up:&#xD;&#xA;&#xD;&#xA; 1. Have lots of Creep&#xD;&#xA; 2. Banelings, as Marines do too much damage&#xD;&#xA; 3. Baneling speed (a lesson Idra learns in Game 1)&#xD;&#xA;&#xD;&#xA;Since the ideal build for Marine/Marauder is Banelings followed by Speedlings (or Hydra), as long as you get your Baneling nest out and upgrade speed, you should be in good position to deal with this switch and push on to victory.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for the IEM finals, allow me to give you some context.  Marrow (who originally wasn't to be part of the IEM championship but was brought in after BradOK was denied a Visa), plays a very aggressive 5 tech lab vs Idra.  Idra is well known as a very passive, very good, zerg player who prefers to fight late game battles with a superior macro style.&#xD;&#xA;&#xD;&#xA;In this context, early harassment is a very good strategy against such a passive player as it denies him his economic advantage.  In earlier rounds we saw Sarans use harassment effectively vs Idra and pushed him to Game 5 (its a best of 5).  So its not unlikely that Marrow studied those matches when he decided on this build.  &#xD;&#xA;&#xD;&#xA;I want to lay the ground work here so you can see that this was very much designed with Idra in mind.&#xD;&#xA;&#xD;&#xA;The build itself revolves around 5 techlabs to push mass Reapers and force Idra to build a lot of Roaches.  Ultimately Roaches with speed (or on creep) beat this early Reaper play, but the goal here isn't to win with Reapers, but rather to force Roach production and follow up with a heavy Marauder force (which also require Tech Lab, so your infrastructure is in place).&#xD;&#xA;&#xD;&#xA;In game 1, Idra adapts to this change and pushes with a heavy Baneling/Roach/Speedling force, and almost wins.  Its worth noting that as Marrow's eventual strategy is MMM, forcing a large number of Roaches gives a very tiny window for victory.  What's more, if Idra had Baneling speed upgrade at the time (which he was researching) he would have easily taken out the remaining Marines and pushed on to win Game 1.&#xD;&#xA;&#xD;&#xA;In game 2, we see the same strategy again, but with very different results.  Idra gets an early Roach speed to shut down Reaper play, and then follows up with Mutalisks to shut down the Marauder push.  Marrow makes a good last ditch effort with Ghosts, but ultimately doesn't have the force.  Idra decides this fight with Banelings (speed upgraded now).&#xD;&#xA;&#xD;&#xA;In Game 3, we see a much more confident Idra who counters the early Reapers with just Roach/Speedling.  He'll go on to lose this game much later after a disastrous assault at 12:30, and ultimately get steam rolled by BioMech before he can get more than 2 Ultralisks up.&#xD;&#xA;&#xD;&#xA;As Idra strongly believes BioMech is imbalanced vs Zerg, its not hard to imagine a very defeated Idra in Game 4, not playing up to his potential." />
  <row Id="14397" PostHistoryTypeId="10" PostId="6209" RevisionGUID="7ebb2ae6-db23-4a80-a42c-c4fb6fdd4bf4" CreationDate="2010-08-25T01:29:58.290" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="14398" PostHistoryTypeId="5" PostId="6209" RevisionGUID="993e7867-7773-44d5-8d8f-8b63ced545b1" CreationDate="2010-08-25T01:29:58.493" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Dwarf won&amp;rsquo;t move because of a goblin who&amp;rsquo;s not there.](http://gaming.stackexchange.com/questions/6071/dwarf-wont-move-because-of-a-goblin-whos-not-there)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;After a skirmish with goblin ambushers, two of my dwarves are stuck in the fortress entrance trap hallway.  I get notification *several* times per second for each one, saying &quot;Schizo McAxedwarf cancels rest: interrupted by goblin spearman&quot;.&#xD;&#xA;&#xD;&#xA;There are no goblins around.  They're all dead or caged several floors below.  Both of these dwarves are unconscious, but nobody is bothering to haul them to the hospital or anything.  They just lie there, twitching.&#xD;&#xA;&#xD;&#xA;Is there a bug here?  How do I resolve this situation?" />
  <row Id="14399" PostHistoryTypeId="5" PostId="4251" RevisionGUID="9bc3f24b-df94-46a1-a410-1cf22efaddee" CreationDate="2010-08-25T01:35:29.560" UserId="3139" Comment="typo" Text="##Protoss##&#xD;&#xA;&quot;*For destruction, Ice is also great; and would suffice.*&quot; &#xD;&#xA;&#xD;&#xA;The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel.  Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game.  Known for valuing quality over quantity the Protoss force tends to be small but powerful.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Protoss macro mechanic is the Chrono Boost.  This ability allows any building to increase the rate at which it is performing by 50%.  This includes research and unit production.  As a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly.  This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it.  Especially in late games you will see Protoss Nexus with unused Chronoboost.&#xD;&#xA;&#xD;&#xA;###Unit Production###&#xD;&#xA;While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units!  Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building).  This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere).  The result is unparalleled map control.  The ability to field a force where ever, whenever and reinforce it.  This also lead to Protoss builds being heavily Gateway unit dependent.  The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches.  This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways).  This also leads to a &quot;Sim City&quot; style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates).  Its also worth mentioning that Warpgates decrease build times.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost.  Additionally, the ever flexible Photon cannon leads to cheep but effective defense.  Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately.  Without having to wait on the bulk of his forces.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;Protoss actually have a verity of tools at their disposal for harassment.  The Charge upgrade for Zealots, in addition to providing the Charge spell, is also a movement speed upgrade.  This allows your Zealots to work as an effective harassment force.  Stalkers are fast to begin with, but also benefit from Blink as it allows them to bypass cliffs (in a manner similar to Reapers).  Both of these are excellent harassing units right out of the Gateway, but Protoss' real harassment power comes from the Warpgate/Warp Prism combo.  Warp Prism functionality is fairly straight forward: Move to an area, activate Prism to produce power, warp in units.  What people frequently forget is that units can be loaded into the Warp Prism as it is a transport.  This means you can drop an Immortal (or other ground unit) in the back of someone's base and then Deploy the Prism for reinforcements.  Alternatively you can Deploy and warp in units and then load them up when the Opponent brings back troops to defend.  The Warp Prism is a very versatile and often underused unit.  Additionally, Phoenix work very effective as a harassment unit.  Their ability to shoot and move provides air dominance over a number of other air units, but it is the Graviton Beam that really makes the Phoenix shine.  This allows a Phoenix to lift workers so that other Phoenix can shoot them (remember workers are light armored units).  Finally, the Voidray is often used as a harassment unit due to its ability to quickly destroy buildings.  2 or 3 Voidrays will make short work of a Command Center/Nexus/Hatchery often times before reinforcements can arrive.  Don't send one in alone though, as they are expensive and take too long on their own.&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units).  Protoss defense usually trades on their ability to control the map.  Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place.  This ability becomes the greatest defense the Protoss have, choosing their ground.  Just ask the defenders at Red Cliff or Thermopylae, you control the terrain you control the battle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;As mentioned before Protoss tend to rely on heavy gateway unit compositions with a few others thrown in.  Because a given Protoss based can support 3 Gateways plus an additional building of constant production, Protoss strategies are often described as &quot;3 Gate into Robo&quot; or &quot;4 Gate&quot; or &quot;3 Gate plus Starport&quot;.  In the case of &quot;4 Gate&quot; this often refers to producing some sort of templar out as well.  The Protoss ability to adapt is often based around what this fourth building is.  This leads many to believe Protoss is inflexible in early to mid game.  While this maybe true, they make up for it by having a very powerful core unit group which lasts from early to late game.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Protoss also have only 5 weapon/defensive upgrades.  However, since Protoss have two different defenses (armor and shields) this often leads to just having weapons upgraded.  While this can be frusterating, they make up for it by being able to Chrono Boost upgrades in progress, leading much faster upgrades.  There are a few key upgrades outside of basic weapon/defense, such as warp gate or thermal lance, but their low number makes them very accessible. &#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Protoss Air is usually considered an after thought by many players.  This is a mistake.  While Protoss may lack the massive airpower Zerg has, they are not to be underestimated.  For starters Protoss have the strongest Air to Air unit, the Pheonix.  In additon, to being able to move while it shoots, the Pheonix is able to lift up ground units, effectively taking them out of combat for the duration, and making them target-able by other Pheonix.  This strategy is very effective against high powered units like the Terran Siege Tank.  Added to this, Protoss have the very scary Void Ray.  The Void Ray is a unique unit in that the longer it attacks a target the more damage it does.  This ability, combined with its bonus versus armored, has lead to players using the Void Ray to snipe buildings.  This tactic, often employed as a rush, is most effective against Zerg who have late anti-air.&#xD;&#xA;" />
  <row Id="14400" PostHistoryTypeId="5" PostId="6209" RevisionGUID="21e840e8-5c89-4cab-9264-eb37e45f0acf" CreationDate="2010-08-25T01:37:09.963" UserId="29" Comment="added 2 characters in body" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [Dwarf won&amp;rsquo;t move because of a goblin who&amp;rsquo;s not there.](http://gaming.stackexchange.com/questions/6071/dwarf-wont-move-because-of-a-goblin-whos-not-there)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;After a skirmish with goblin ambushers, two of my dwarves are stuck in the fortress entrance trap hallway.  I get notification *several* times per second for each one, saying &quot;Urist McSchizo cancels rest: interrupted by goblin spearman&quot;.&#xD;&#xA;&#xD;&#xA;There are no goblins around.  They're all dead or caged several floors below.  Both of these dwarves are unconscious, but nobody is bothering to haul them to the hospital or anything.  They just lie there, twitching.&#xD;&#xA;&#xD;&#xA;Is there a bug here?  How do I resolve this situation?" />
  <row Id="14401" PostHistoryTypeId="2" PostId="6227" RevisionGUID="120cd5f9-cf03-49d6-b857-011cfe712a0d" CreationDate="2010-08-25T03:50:16.173" UserId="1867" Text="[This link][1] has a list of every weapon attainable in the game and how to unlock them all. *It does not have the comb as a usable weapon*. &#xD;&#xA;&#xD;&#xA;I have every animal orb in my game and I know you don't get a comb from those.&#xD;&#xA;&#xD;&#xA;However you can unlock one weapon in Medusa lair. [The Buster Sword.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://castlecrashers.wikia.com/wiki/Weapons&#xD;&#xA;  [2]: http://castlecrashers.wikia.com/wiki/Buster_Sword" />
  <row Id="14402" PostHistoryTypeId="2" PostId="6228" RevisionGUID="89fa0306-83d5-4ce7-a19b-27fb3c53f6f9" CreationDate="2010-08-25T04:45:11.363" UserId="320" Text="Every now and then I run into people with names that extend off the screen in Modern Warfare 2.  How can I get a name like that?  Steam seems to limit the number of characters I can have when I try." />
  <row Id="14403" PostHistoryTypeId="1" PostId="6228" RevisionGUID="89fa0306-83d5-4ce7-a19b-27fb3c53f6f9" CreationDate="2010-08-25T04:45:11.363" UserId="320" Text="Extraordinarily long names in Modern Warfare?" />
  <row Id="14404" PostHistoryTypeId="3" PostId="6228" RevisionGUID="89fa0306-83d5-4ce7-a19b-27fb3c53f6f9" CreationDate="2010-08-25T04:45:11.363" UserId="320" Text="&lt;steam&gt;&lt;modern-warfare-2&gt;" />
  <row Id="14405" PostHistoryTypeId="5" PostId="6216" RevisionGUID="8e3afe5f-5ecf-46c3-9927-9dd33732daa4" CreationDate="2010-08-25T05:08:42.020" UserId="18" Comment="added some more weapons" Text="[This website][1] has a chart of weapons and which characters can equip them. The Masamune has the highest attack stat (56) and can be equipped by all characters, so I would assume it's the strongest.&#xD;&#xA;&#xD;&#xA;The Xcalbrer is the second strongest weapon with an attack stat of 45, and can only be equipped by Knights. The Katana has an attack stat of 33 and can be equipped by Ninjas.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kuponut.com/games/ff1/weapons_chart.html" />
  <row Id="14406" PostHistoryTypeId="2" PostId="6229" RevisionGUID="25a0c54e-473e-4b55-9e64-5bbf9f9d980f" CreationDate="2010-08-25T05:40:54.887" UserId="356" Text="Some video drivers don't display well at resolutions other than the native resolution (which it looks like for your system is 1280 x 800). I would recommend trying that resolution and seeing if it works. Also set the resolution to 16:10 if possible." />
  <row Id="14407" PostHistoryTypeId="2" PostId="6230" RevisionGUID="9a46fd07-b228-4db6-a0d1-c17f4f1003bb" CreationDate="2010-08-25T07:50:30.340" UserId="660" Text="In the iPhone game Alive-4-Ever, weapons like the GDE and GAK seem to be locked indefinitely.  Most guns have a price, but these are just locked.  How do I unlock them?" />
  <row Id="14408" PostHistoryTypeId="1" PostId="6230" RevisionGUID="9a46fd07-b228-4db6-a0d1-c17f4f1003bb" CreationDate="2010-08-25T07:50:30.340" UserId="660" Text="In Alive-4-Ever, how do I unlock the gold weapons?" />
  <row Id="14409" PostHistoryTypeId="3" PostId="6230" RevisionGUID="9a46fd07-b228-4db6-a0d1-c17f4f1003bb" CreationDate="2010-08-25T07:50:30.340" UserId="660" Text="&lt;iphone&gt;" />
  <row Id="14410" PostHistoryTypeId="2" PostId="6231" RevisionGUID="4e1c8552-712a-4c9a-bbc3-278a31eb6bcf" CreationDate="2010-08-25T08:01:35.570" UserId="1500" Text=" - GAK - Beat 24 waves in Horde Mode&#xD;&#xA; - M4 - Beat 16 waves in Horde Mode &#xD;&#xA; - P90 - Beat 8 waves in Horde Mode &#xD;&#xA; - GDE (Golden Desert Eagle) - Survive 10&#xD;&#xA;   minutes in Survival Mode&#xD;&#xA;&#xD;&#xA;Source: http://www.gamerevolution.com/cheat/ios/alive4-ever" />
  <row Id="14411" PostHistoryTypeId="2" PostId="6232" RevisionGUID="9ab0e2b8-3b0e-424c-b068-129d64ba21cc" CreationDate="2010-08-25T09:00:51.150" UserId="720" Text="Recently I've learned about a game called [Minecraft][1] which can roughly be described as a sandbox/open-world game (pretty awesome, by the way). Now I'm looking for more examples of such games.&#xD;&#xA;&#xD;&#xA;I'm not looking for physics sandbox games such as Crayon Physics or Phun, but rather for those where player controls some alter-ego character; it's not important whether it will be 1st/3rd person or top-down view, 2D or 3D. Ideally, there should be a big procedural generated world, a lot of objects to interact with (monsters, NPC's, items), possibility to &quot;make stuff&quot; (build a house, etc.) and -- the most important -- unlimited gameplay, i.e. no story that can be finished.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net/" />
  <row Id="14412" PostHistoryTypeId="1" PostId="6232" RevisionGUID="9ab0e2b8-3b0e-424c-b068-129d64ba21cc" CreationDate="2010-08-25T09:00:51.150" UserId="720" Text="Sandbox/open-world game recommendations" />
  <row Id="14413" PostHistoryTypeId="3" PostId="6232" RevisionGUID="9ab0e2b8-3b0e-424c-b068-129d64ba21cc" CreationDate="2010-08-25T09:00:51.150" UserId="720" Text="&lt;game-rec&gt;&lt;sandbox&gt;" />
  <row Id="14414" PostHistoryTypeId="2" PostId="6233" RevisionGUID="ab5c67aa-6ecf-4a16-817d-673dade9cc16" CreationDate="2010-08-25T09:04:14.637" UserId="23" Text="[Dwarf Fortress][1] squarely matches what you ask for (except for the part where you ask to control one alter-ego), although it may not be exactly the kind of game you had in mind.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/" />
  <row Id="14415" PostHistoryTypeId="4" PostId="6232" RevisionGUID="632704f6-e570-4c22-a937-a3128ba845d9" CreationDate="2010-08-25T09:05:59.987" UserId="23" Comment="edited title" Text="Looking for a objective-less sandbox/open-world game with a vast procedurally-generated world" />
  <row Id="14416" PostHistoryTypeId="10" PostId="6111" RevisionGUID="08b1c07b-f96c-44ee-8bb5-89f94e480fd7" CreationDate="2010-08-25T10:50:01.127" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="14417" PostHistoryTypeId="2" PostId="6234" RevisionGUID="af2247cc-e925-4935-95d8-a9b3b9c32362" CreationDate="2010-08-25T11:22:58.140" UserId="2365" Text="Well the question pretty much sums it up. I'm currently in the bronze league, and I'm wondering around when I'll get to the silver league or if there's anything that I have to do. I haven't found much info on the internet.&#xD;&#xA;&#xD;&#xA;Also, as a bronze league player, do I ever play with silver league players?" />
  <row Id="14418" PostHistoryTypeId="1" PostId="6234" RevisionGUID="af2247cc-e925-4935-95d8-a9b3b9c32362" CreationDate="2010-08-25T11:22:58.140" UserId="2365" Text="How do ladders work in starcraft 2?" />
  <row Id="14419" PostHistoryTypeId="3" PostId="6234" RevisionGUID="af2247cc-e925-4935-95d8-a9b3b9c32362" CreationDate="2010-08-25T11:22:58.140" UserId="2365" Text="&lt;starcraft-2&gt;" />
  <row Id="14420" PostHistoryTypeId="2" PostId="6235" RevisionGUID="44bdd21b-6e21-423f-bee3-7ab888d2cc63" CreationDate="2010-08-25T11:23:09.607" UserId="349" Text="[Here][1] is the Morrow's recap of the build order and (in his second post below) his answer to the question of best counter.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=146557&amp;currentpage=8#148" />
  <row Id="14421" PostHistoryTypeId="2" PostId="6236" RevisionGUID="6002145d-ad97-4bbe-bbca-6ed85d582aae" CreationDate="2010-08-25T12:23:06.090" UserId="1297" Text="To move to a higher league, you have to simply play well, win matches and rank high in your league. Then you might be promoted to a higher league. Same goes with demoting - play bad, get to the bottom of the ladder and you will be demoted to a lower league.&#xD;&#xA;&#xD;&#xA;When playing matches, you might encounter players from almost any league i think. I personaly am ranked in a platinum league and played a few matches with gold or silver ranked players. You will see that sometimes the load screen reads &quot;Slightly favored&quot; or &quot;Favored&quot; above you or the oponent. That means one of you is considered better and the game thinks he/you should win." />
  <row Id="14422" PostHistoryTypeId="5" PostId="5117" RevisionGUID="52baa5ce-986d-47e9-8fee-2e9cad8e3791" CreationDate="2010-08-25T12:35:04.303" UserId="11" Comment="added 1 characters in body; edited body" Text="As a spy, you're best off spending your time working to assassinate the opposing medic.  Since the other team has only one medic, it is a huge advantage to your team if you can kill (or badly hurt) the other medic, even at the expense of your own life.&#xD;&#xA;&#xD;&#xA;Since this is a competition-level play, you can expect full communication from the other team. You will very rarely fool them into thinking you're on their team. They all should know where everybody is. (Whether or not they really do is another matter).  The simplest way for you to be effective is to find a nice sport to Cloak and Dagger, wait for the enemy medic to run by, and revolver or ambassador them from a distance.&#xD;&#xA;&#xD;&#xA;Mix up your spots, be unpredictable, and stay hidden. You may also want to spend some time hounding the enemy sniper, depending on his skill level. I've seen highlander teams completely fall apart from a skilled enemy sniper.  On the off chance he's razorbacking, the ambassador will be the weapon you want to go with.  Mix your disguises, but definitely use the sniper disguise - that class matches closest with this play-style." />
  <row Id="14423" PostHistoryTypeId="2" PostId="6237" RevisionGUID="5b30893a-e456-4af8-820e-2d810f1392c4" CreationDate="2010-08-25T12:41:04.540" UserId="295" Text="I think that [Love][1] pretty much nails most of what you want (it's also 1st person). Here is a feature list:&#xD;&#xA;&#xD;&#xA;G A M E P L A Y     F E A T U R E S :&#xD;&#xA;&#xD;&#xA; - First Person Action Gameplay.&#xD;&#xA; - Fully Cooperative.&#xD;&#xA; - Create a settlement and defend it from 5 different AI Tribes.&#xD;&#xA; - Use tools tools to recshape the environment and build settlements.&#xD;&#xA; - Explore the world and find &quot;Tokens&quot; to give your settlement new abillities and items&#xD;&#xA; - Traverse the terain using tools and jump skills to gain access to new areas.&#xD;&#xA; - Find knowlage that will reveal the secrets of the world.&#xD;&#xA; - Use radio frequencies to control equipment and keep in contact with other players.&#xD;&#xA; - Manufacture Powerups that can be used to give your settlement an advantage.&#xD;&#xA; - Build force feilds, radar stations, sensors and turrets to protect your settlement.&#xD;&#xA; - Build powergrids to power your settlement manufacturing and defences.&#xD;&#xA; - Disrupt and Hack the enemies infrastructure to use it to your advantage.&#xD;&#xA; - And much much more....&#xD;&#xA;	&#xD;&#xA;Engine Features:&#xD;&#xA;&#xD;&#xA; - Built on OpenGL 2.0 (GLSL, FBOs and VBOs)&#xD;&#xA; - High/ low end mode.&#xD;&#xA; - Procedural animation.&#xD;&#xA; - IK with full ground contact.&#xD;&#xA; - Full day/night cycles.&#xD;&#xA; - Animated watter.&#xD;&#xA; - Particle systems including fog and smoke.&#xD;&#xA; - Highly optimized per polygon ray intersection.&#xD;&#xA; - Wind affecting watter, grass and trees.&#xD;&#xA; - Full shadow castiung including volumetric lighting.&#xD;&#xA; - Multiple indipendent dynamic lightsources.&#xD;&#xA; - Low latency UDP based network protocol.&#xD;&#xA; - Custom built Master server infrastructure.&#xD;&#xA; - Full cloth sim with acurate wind simulation.&#xD;&#xA; - Entire world is editable and destructable.&#xD;&#xA; - Realtime WYSIWYG Verse based pipeline and tools&#xD;&#xA; - Procedurally generated spherical, multi level height fields. Landscape, Building and City generation&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quelsolaar.com/love/index.html" />
  <row Id="14424" PostHistoryTypeId="2" PostId="6238" RevisionGUID="8c4ae120-7709-4096-866a-07c18fac4962" CreationDate="2010-08-25T12:41:52.590" UserId="3142" Text="Hey,&#xD;&#xA;&#xD;&#xA;Trying to get rid of the 'press windows key in middle of game and it returns back to windows, and then I can't alt-tab back in for 15 seconds' problem.&#xD;&#xA;&#xD;&#xA;Specifically, I'm playing SC2 on a 32-bit Windows7 computer.  I've looked at WinKeyKiller, but it appears not to be doing the job.  Is there no simple way to say 'disable the win, alt-tab, etc, keys when some process is running?'&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="14425" PostHistoryTypeId="1" PostId="6238" RevisionGUID="8c4ae120-7709-4096-866a-07c18fac4962" CreationDate="2010-08-25T12:41:52.590" UserId="3142" Text="How do I disable the windows key when in-game?" />
  <row Id="14426" PostHistoryTypeId="3" PostId="6238" RevisionGUID="8c4ae120-7709-4096-866a-07c18fac4962" CreationDate="2010-08-25T12:41:52.590" UserId="3142" Text="&lt;starcraft-2&gt;&lt;windows-7&gt;&lt;keyboard&gt;" />
  <row Id="14427" PostHistoryTypeId="6" PostId="6238" RevisionGUID="8c2dd81c-c469-4add-a31d-1796afafe00a" CreationDate="2010-08-25T12:48:24.090" UserId="56" Comment="edited tags" Text="&lt;windows-7&gt;&lt;keyboard&gt;" />
  <row Id="14428" PostHistoryTypeId="5" PostId="6237" RevisionGUID="e507a69f-585a-4409-93c8-20331d53c69d" CreationDate="2010-08-25T12:56:13.247" UserId="295" Comment="Better explained why the answer is fit for the question" Text="I think that [Love][1] pretty much nails most of what you want.&#xD;&#xA;&#xD;&#xA;While there is an &quot;objective&quot; (you build and defend a settlement) I don't think that the game can actually end, so it still seems to fall within your requirements.&#xD;&#xA;&#xD;&#xA;Here is a feature list:&#xD;&#xA;&#xD;&#xA;G A M E P L A Y     F E A T U R E S :&#xD;&#xA;&#xD;&#xA; - First Person Action Gameplay.&#xD;&#xA; - Fully Cooperative.&#xD;&#xA; - Create a settlement and defend it from 5 different AI Tribes.&#xD;&#xA; - Use tools tools to recshape the environment and build settlements.&#xD;&#xA; - Explore the world and find &quot;Tokens&quot; to give your settlement new abillities and items&#xD;&#xA; - Traverse the terain using tools and jump skills to gain access to new areas.&#xD;&#xA; - Find knowlage that will reveal the secrets of the world.&#xD;&#xA; - Use radio frequencies to control equipment and keep in contact with other players.&#xD;&#xA; - Manufacture Powerups that can be used to give your settlement an advantage.&#xD;&#xA; - Build force feilds, radar stations, sensors and turrets to protect your settlement.&#xD;&#xA; - Build powergrids to power your settlement manufacturing and defences.&#xD;&#xA; - Disrupt and Hack the enemies infrastructure to use it to your advantage.&#xD;&#xA; - And much much more....&#xD;&#xA;	&#xD;&#xA;Engine Features:&#xD;&#xA;&#xD;&#xA; - Built on OpenGL 2.0 (GLSL, FBOs and VBOs)&#xD;&#xA; - High/ low end mode.&#xD;&#xA; - Procedural animation.&#xD;&#xA; - IK with full ground contact.&#xD;&#xA; - Full day/night cycles.&#xD;&#xA; - Animated watter.&#xD;&#xA; - Particle systems including fog and smoke.&#xD;&#xA; - Highly optimized per polygon ray intersection.&#xD;&#xA; - Wind affecting watter, grass and trees.&#xD;&#xA; - Full shadow castiung including volumetric lighting.&#xD;&#xA; - Multiple indipendent dynamic lightsources.&#xD;&#xA; - Low latency UDP based network protocol.&#xD;&#xA; - Custom built Master server infrastructure.&#xD;&#xA; - Full cloth sim with acurate wind simulation.&#xD;&#xA; - Entire world is editable and destructable.&#xD;&#xA; - Realtime WYSIWYG Verse based pipeline and tools&#xD;&#xA; - Procedurally generated spherical, multi level height fields. Landscape, Building and City generation&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quelsolaar.com/love/index.html" />
  <row Id="14429" PostHistoryTypeId="2" PostId="6239" RevisionGUID="1d6ffffa-fc09-4974-83a3-b6b8823c1740" CreationDate="2010-08-25T12:58:01.370" UserId="29" Text="Microsoft Support Article KB216893 [How to disable the keyboard Windows key](http://support.microsoft.com/?id=216893)" />
  <row Id="14430" PostHistoryTypeId="2" PostId="6240" RevisionGUID="5ad40198-f798-4eb5-b300-30f24e9cedf3" CreationDate="2010-08-25T13:00:48.370" UserId="2452" Text="For Starcraft II specifically there's actually an in-game option to disable windows key and/or alt-tab.  It's under &quot;Gameplay&quot; the 2nd and 3rd last options.&#xD;&#xA;&#xD;&#xA;Also for SC2 if you set the graphics setting to &quot;Windowed (Fullscreen) it will let you instant-alt-tab.  It says it may cause a drop in performance but I personally haven't noticed it and the ability to alt-tab instantly is worth any small performance drop unless you're on a really low end system. (I browse the web when searching for matches, and just have &quot;Play in background&quot; turned on for the sound so I can hear when one is found)." />
  <row Id="14431" PostHistoryTypeId="5" PostId="6240" RevisionGUID="ad268bb7-053e-4f47-8247-e2b3ee16ebde" CreationDate="2010-08-25T13:06:30.417" UserId="2452" Comment="added 1 characters in body" Text="For Starcraft II specifically there's actually an in-game option to disable windows key and/or alt-tab.  It's under &quot;Gameplay&quot; the 2nd and 3rd last options.&#xD;&#xA;&#xD;&#xA;Also for SC2 if you set the graphics setting to &quot;Windowed (Fullscreen)&quot; it will let you instant-alt-tab.  It says it may cause a drop in performance but I personally haven't noticed it and the ability to alt-tab instantly is worth any small performance drop unless you're on a really low end system. (I browse the web when searching for matches, and just have &quot;Play in background&quot; turned on for the sound so I can hear when one is found)." />
  <row Id="14432" PostHistoryTypeId="5" PostId="6186" RevisionGUID="787b6795-5789-4be9-ada2-30545c139713" CreationDate="2010-08-25T13:08:15.593" UserId="354" Comment="fixed mistake with NE" Text="I haven't played in a long time so bare with me:&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Night Elf:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Mana Burn (Demon Hunter)&#xD;&#xA;Dust+Entangling Roots+Surround/Focus Fire (KotG)&#xD;&#xA;Shadow Strike will slow allowing you to attack him with units(Warden)&#xD;&#xA;Build your wells in a manner that blocks your trees so melee heroes cant get in&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;Alternatively, put lumber Wisps in random places around the map instead of at all&#xD;&#xA;at your main (risky)&#xD;&#xA;&#xD;&#xA;**Rec: DH**&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Human:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Arcane Towers covering all peasants (Drains Mana)&#xD;&#xA;Storm Bolt (MK)+Surround (Miltia, Footmen, Buildings)&#xD;&#xA;^^His WW can run through but he won't come back out if he is weak^^&#xD;&#xA;Use Water Elementals+AM Range to attack with Miltia as melee (AM)&#xD;&#xA;Paladin can heal workers while they attack him&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;**Rec: MK**&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Undead:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Nerubian Tower to slow (allows for easier chase damage)&#xD;&#xA;Use Death Knight to heal Acolytes or nuke BM if you see a kill coming&#xD;&#xA;Dreadlord can sleep/surround&#xD;&#xA;Lich can slow as well&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;**Rec: DK**&#xD;&#xA;&#xD;&#xA;Also, kite Acolytes around mine, Switching Acos location when he switchs target, Bring in Ghouls to surround/attack while DK heals Kiting Acos.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Orc:&lt;/b&gt;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Throw a few peons into burrow, definitely the ones he attacks&#xD;&#xA;Build your initial Burrows so that they can cover your lumber and gold peons  &#xD;&#xA;Attack with wolves + range (FS)&#xD;&#xA;Throw up wards or hex/surround (SH)&#xD;&#xA;Stun/attack (TC)&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;If you go BM you can just attack him as well for solid damage.&#xD;&#xA;&#xD;&#xA;**Rec: Whichever hero you are most comfortable with**  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In general, Kiting (running around/away) the peons he attacks will help prolong there life and inflict more damage to the BM for each worker kill.&#xD;&#xA;This is just good all around and should become second habit early game.  &#xD;&#xA;&#xD;&#xA;Also, Another very strong approach is to counter-harass. Using natural base defenses (Towers, Wells to heal, miltia etc) as well as kiting, fend him off the&#xD;&#xA;best you can while harassing his base (hopefully more succesfully) with your hero.This will force him to retreat or put you at a significant advantage exp and resource wise.  &#xD;&#xA;This is micro-intensive and should only be attempted if you are confident. Failing to succeed will put you at a significant disadvantage." />
  <row Id="14433" PostHistoryTypeId="5" PostId="6239" RevisionGUID="5fe48cc1-e83d-4466-ac07-e05cf1d4d4b0" CreationDate="2010-08-25T13:10:16.543" UserId="29" Comment="added 266 characters in body; added 72 characters in body" Text="Microsoft Support Article KB216893 [How to disable the keyboard Windows key](http://support.microsoft.com/?id=216893)&#xD;&#xA;&#xD;&#xA;Alternatively, you can use [AutoHotkey](http://www.autohotkey.com/) to disable hotkeys [globaly](http://www.autohotkey.com/docs/misc/Override.htm) or [selectively](http://www.autohotkey.com/docs/Hotkeys.htm#Context), based on the program that is currently active. This should work for any program, and any key (combination) out there." />
  <row Id="14434" PostHistoryTypeId="5" PostId="5838" RevisionGUID="f82d746d-f237-401f-8a3d-fb7e4551348e" CreationDate="2010-08-25T13:27:27.083" UserId="23" Comment="Fixes" Text="Here's a practical use for the otherwise rather uncommon event, specific to the TF2 setting. It uses the fact that a disguised spy can use enemy teleporters and perform telefrags on the opposing team when coming out of them. Doesn't work that well on experienced engineers, but can catch inexperienced ones off guard.&#xD;&#xA;&#xD;&#xA;This only works if the engineer is near the teleporter exit, turtling behind a sentry that has the exit near it.&#xD;&#xA;&#xD;&#xA;As a spy, work your way to the enemy teleporter entrances. They're usually right outside the spawn. Make sure you're disguised and that the teleporter is charged and ready for use. Sap the teleporter and stand over the sapped teleporter before the sapper is removed. If the engineer is standing over the exit as he's removing the sapper (as inexperienced engineers often are), you will immidately teleport through the teleporter as the sapper is removed and will perform a telefrag on the engineer. This strategy also has the added benefit of leaving you disguised and ready to sap all the buildings of the now dead engieer that happen to be near by, including the teleporter you just used.&#xD;&#xA;&#xD;&#xA;Some inexperienced engineers might also build these tight clusters of buildings, where the teleporter will be right behind the sentry. In these nowadays rather rare cases you can perform the telefrag without even using the sapper, altough there is a risk of the engineer not holding his place all the time." />
  <row Id="14435" PostHistoryTypeId="5" PostId="6238" RevisionGUID="6d6f81d8-9c3e-46a4-b224-66f59c11ac44" CreationDate="2010-08-25T13:37:18.127" UserId="207" Comment="No need for a greeting." Text="Trying to get rid of the 'press windows key in middle of game and it returns back to windows, and then I can't alt-tab back in for 15 seconds' problem.&#xD;&#xA;&#xD;&#xA;Specifically, I'm playing SC2 on a 32-bit Windows7 computer.  I've looked at WinKeyKiller, but it appears not to be doing the job.  Is there no simple way to say 'disable the win, alt-tab, etc, keys when some process is running?'&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="14436" PostHistoryTypeId="4" PostId="6238" RevisionGUID="e53e95b8-b5c3-4c0b-a8e4-801a5d5e9d0f" CreationDate="2010-08-25T13:58:57.893" UserId="3142" Comment="clarified that this is a SC-2 related question (though there's a general solution as well, 2nd answer)" Text="How do I disable the windows key when in-game (SC2)?" />
  <row Id="14437" PostHistoryTypeId="6" PostId="6238" RevisionGUID="e53e95b8-b5c3-4c0b-a8e4-801a5d5e9d0f" CreationDate="2010-08-25T13:58:57.893" UserId="3142" Comment="clarified that this is a SC-2 related question (though there's a general solution as well, 2nd answer)" Text="&lt;starcraft-2&gt;&lt;windows-7&gt;&lt;keyboard&gt;" />
  <row Id="14438" PostHistoryTypeId="4" PostId="6238" RevisionGUID="6e1e4531-66e4-4dd7-9db7-92a59b448ce7" CreationDate="2010-08-25T14:01:33.497" UserId="207" Comment="Same reason as previous edit." Text="How do I disable the windows key when in-game?" />
  <row Id="14439" PostHistoryTypeId="6" PostId="6238" RevisionGUID="6e1e4531-66e4-4dd7-9db7-92a59b448ce7" CreationDate="2010-08-25T14:01:33.497" UserId="207" Comment="Same reason as previous edit." Text="&lt;windows-7&gt;&lt;keyboard&gt;" />
  <row Id="14440" PostHistoryTypeId="2" PostId="6241" RevisionGUID="1b073ada-e489-4765-a05c-af0de227e7f8" CreationDate="2010-08-25T14:26:43.237" UserId="1770" Text="If you are looking for something more mainstream, **Spore** by EA could be an option. There really is no end to the game, although there is a linear progression to the end-game. The world is continued populated by user creations, so each world you visit will be unique, and you can endless tinker in the creature and vehicle creator. You can set up trade routes, terraform planets, wage war, or explore for rare items to name a few.&#xD;&#xA;&#xD;&#xA;One [reviewer][1] described the end-game as:&#xD;&#xA;&gt;&quot;Spore&quot; doesn't appear to end. Its Space Stage allows, possibly, for infinite expansion both of the player's goals, of other players' infiltration of content and of the developers' ability to add what they'd like. &quot;Spore&quot; offers no pat conclusion. It doesn't end tidy. At the end, it goes broad. As the life created in it thrives, it lingers. &quot;Spore&quot; player, will you come back?&#xD;&#xA;&#xD;&#xA;Gamesradar.com titled their review, &quot;[The never-ending game][2].&quot;&#xD;&#xA;&#xD;&#xA;For a good video synopsis and analyses: [Gametrailer's Spore Review][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://multiplayerblog.mtv.com/2008/09/12/spore-stage-5-my-take-and-will-wrights-take/&#xD;&#xA;  [2]: http://www.gamesradar.com/pc/spore/preview/the-never-ending-game/a-2008021217234558075/g-2006022417441549006/c-1?newest&#xD;&#xA;  [3]: http://www.gametrailers.com/video/review-spore/39788" />
  <row Id="14441" PostHistoryTypeId="5" PostId="6226" RevisionGUID="67dade26-9df4-475f-a4e8-28b37702284f" CreationDate="2010-08-25T14:28:45.760" UserId="102" Comment="added 338 characters in body" Text="For those of you who didn't see the IEM finals they are worth watching.  &#xD;&#xA;&#xD;&#xA;I've moved the recap down below my explanation&#xD;&#xA;&#xD;&#xA;When faced with an early Reaper harass, usually Speedlings plus the occasional Spine Crawler and Queen are sufficient.  However, mass Reapers are a very different story.  &#xD;&#xA;&#xD;&#xA;Mass Reapers usually have speed upgrade putting them at Speedling speed off creep.  As a result you need to either get a good surround or engage on creep to win.  The natural response to Reapers is Roaches, but without a Speed Upgrade or creep, Reapers are just too fast.  Once you have Roach Speed (and can use Overlords to spread creep as Reapers only attack ground) you can usually shut down this mass Reaper play.&#xD;&#xA;&#xD;&#xA;Edit: MarroW also suggests throwing down extra Queens, which I think is sound advice.  Though the Queens won't help with pursuit, they will help with extra Creep, Transfuse, and longer range if he makes a solid Reaper push. Likewise a Creep Crawler couldn't hurt, but won't help much as once he has 12 Reapers he can almost 1 shot it.&#xD;&#xA;&#xD;&#xA;What made it so effect vs Idra was the follow up with Marauders.  Based on this its important to prepare for the follow up:&#xD;&#xA;&#xD;&#xA; 1. Have lots of Creep&#xD;&#xA; 2. Banelings, as Marines do too much damage&#xD;&#xA; 3. Baneling speed (a lesson Idra learns in Game 1)&#xD;&#xA;&#xD;&#xA;Since the ideal build for Marine/Marauder is Banelings followed by Speedlings (or Hydra), as long as you get your Baneling nest out and upgrade speed, you should be in good position to deal with this switch and push on to victory.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for the IEM finals, allow me to give you some context.  Marrow (who originally wasn't to be part of the IEM championship but was brought in after BradOK was denied a Visa), plays a very aggressive 5 tech lab vs Idra.  Idra is well known as a very passive, very good, zerg player who prefers to fight late game battles with a superior macro style.&#xD;&#xA;&#xD;&#xA;In this context, early harassment is a very good strategy against such a passive player as it denies him his economic advantage.  In earlier rounds we saw Sarans use harassment effectively vs Idra and pushed him to Game 5 (its a best of 5).  So its not unlikely that Marrow studied those matches when he decided on this build.  &#xD;&#xA;&#xD;&#xA;I want to lay the ground work here so you can see that this was very much designed with Idra in mind.&#xD;&#xA;&#xD;&#xA;The build itself revolves around 5 techlabs to push mass Reapers and force Idra to build a lot of Roaches.  Ultimately Roaches with speed (or on creep) beat this early Reaper play, but the goal here isn't to win with Reapers, but rather to force Roach production and follow up with a heavy Marauder force (which also require Tech Lab, so your infrastructure is in place).&#xD;&#xA;&#xD;&#xA;In game 1, Idra adapts to this change and pushes with a heavy Baneling/Roach/Speedling force, and almost wins.  Its worth noting that as Marrow's eventual strategy is MMM, forcing a large number of Roaches gives a very tiny window for victory.  What's more, if Idra had Baneling speed upgrade at the time (which he was researching) he would have easily taken out the remaining Marines and pushed on to win Game 1.&#xD;&#xA;&#xD;&#xA;In game 2, we see the same strategy again, but with very different results.  Idra gets an early Roach speed to shut down Reaper play, and then follows up with Mutalisks to shut down the Marauder push.  Marrow makes a good last ditch effort with Ghosts, but ultimately doesn't have the force.  Idra decides this fight with Banelings (speed upgraded now).&#xD;&#xA;&#xD;&#xA;In Game 3, we see a much more confident Idra who counters the early Reapers with just Roach/Speedling.  He'll go on to lose this game much later after a disastrous assault at 12:30, and ultimately get steam rolled by BioMech before he can get more than 2 Ultralisks up.&#xD;&#xA;&#xD;&#xA;As Idra strongly believes BioMech is imbalanced vs Zerg, its not hard to imagine a very defeated Idra in Game 4, not playing up to his potential." />
  <row Id="14442" PostHistoryTypeId="6" PostId="6232" RevisionGUID="6bb7e8a8-54da-4239-a109-f7a960933f8a" CreationDate="2010-08-25T14:31:48.500" UserId="1770" Comment="edited tags" Text="&lt;game-rec&gt;&lt;sandbox&gt;&lt;game-suggestions&gt;" />
  <row Id="14443" PostHistoryTypeId="2" PostId="6242" RevisionGUID="99d6b2be-88eb-4610-9593-259637b262eb" CreationDate="2010-08-25T14:44:50.517" UserId="1119" Text="This certainly isn't a general answer, but some keyboards (usually the fairly expensive gaming keyboards, like the G15) have a physical switch that will disable the Windows key.  " />
  <row Id="14444" PostHistoryTypeId="5" PostId="6227" RevisionGUID="6ca9a3c4-37db-4ec1-bce6-1f58f7e7a13e" CreationDate="2010-08-25T14:48:29.340" UserId="1867" Comment="added 2 characters in body" Text="[This link][1] has a list of every weapon attainable in the game and how to unlock them all. *It does not have the comb as a usable weapon*. &#xD;&#xA;&#xD;&#xA;I have every animal orb in my game and I know you don't get a comb from those.&#xD;&#xA;&#xD;&#xA;However you can unlock one weapon in Medusa's lair. [The Buster Sword.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://castlecrashers.wikia.com/wiki/Weapons&#xD;&#xA;  [2]: http://castlecrashers.wikia.com/wiki/Buster_Sword" />
  <row Id="14445" PostHistoryTypeId="2" PostId="6243" RevisionGUID="15339518-7006-4c39-8349-d57608305aae" CreationDate="2010-08-25T15:25:13.983" UserId="2986" Text="Haven't played it but really want to:&#xD;&#xA;&#xD;&#xA;[Goblin Camp][1]&#xD;&#xA;&#xD;&#xA;Small post on what it is: [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincamp.com/&#xD;&#xA;  [2]: http://www.goblincamp.com/2010/06/so-whats-goblin-camp-supposed-to-be/" />
  <row Id="14446" PostHistoryTypeId="6" PostId="6238" RevisionGUID="886b8d41-f0fb-45a9-b9ad-d162641aa813" CreationDate="2010-08-25T15:36:59.640" UserId="102" Comment="A general OS question is SU material" Text="&lt;starcraft-2&gt;&lt;keyboard&gt;" />
  <row Id="14447" PostHistoryTypeId="2" PostId="6244" RevisionGUID="101a7f13-cdbd-4806-a6d9-af30fc782cbe" CreationDate="2010-08-25T15:39:38.733" UserId="3126" Text="I recently had a change to play [Alter Ego][1] again after many years. Does anyone know if there are other games out there with similar mechanics or concepts? Its fascinating to try to find all the different progressions and consequences when playing through.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.playalterego.com/" />
  <row Id="14448" PostHistoryTypeId="1" PostId="6244" RevisionGUID="101a7f13-cdbd-4806-a6d9-af30fc782cbe" CreationDate="2010-08-25T15:39:38.733" UserId="3126" Text="Are their any other games similar to Alter Ego" />
  <row Id="14449" PostHistoryTypeId="3" PostId="6244" RevisionGUID="101a7f13-cdbd-4806-a6d9-af30fc782cbe" CreationDate="2010-08-25T15:39:38.733" UserId="3126" Text="&lt;old-games&gt;" />
  <row Id="14450" PostHistoryTypeId="5" PostId="6244" RevisionGUID="df1c82f9-5a35-4f89-8e2d-c62af5a8c8a3" CreationDate="2010-08-25T15:41:50.120" UserId="102" Comment="edited body; edited tags" Text="I recently had a chance to play [Alter Ego][1] again after many years. Does anyone know if there are other games out there with similar mechanics or concepts? Its fascinating to try to find all the different progressions and consequences when playing through.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.playalterego.com/" />
  <row Id="14451" PostHistoryTypeId="6" PostId="6244" RevisionGUID="df1c82f9-5a35-4f89-8e2d-c62af5a8c8a3" CreationDate="2010-08-25T15:41:50.120" UserId="102" Comment="edited body; edited tags" Text="&lt;game-rec&gt;&lt;old-games&gt;" />
  <row Id="14452" PostHistoryTypeId="10" PostId="6232" RevisionGUID="c8e4a190-38cd-468b-bda4-d8e8203209b0" CreationDate="2010-08-25T15:59:30.573" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="14453" PostHistoryTypeId="10" PostId="6244" RevisionGUID="78e7993a-75df-4f38-b938-276ffeab6cfe" CreationDate="2010-08-25T16:01:52.773" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:2986,&quot;DisplayName&quot;:&quot;Robb&quot;},{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="14454" PostHistoryTypeId="2" PostId="6245" RevisionGUID="1f90f0ea-6f99-440d-9391-a0e7eca1a688" CreationDate="2010-08-25T16:25:33.643" UserId="3040" Text="It's been a while since I played so this may be outdated. In most cases, you'll want to try and even out your points across most skills. Maxing out your skills should only be done when you want the extra ability that some skills give you. Generally, I play science officers as a support/debuff space character. I usually focus on shield drains, tractor beams, and &quot;healing&quot; powers.&#xD;&#xA;&#xD;&#xA;When on ground missions, I focus on setting up expose/exploit attacks. My ground crew is usually a mix of Tactical, Science, and Engineering officers. What you want to do is to find powers and abilities that mesh with your play style.&#xD;&#xA;&#xD;&#xA;Hope that helps." />
  <row Id="14455" PostHistoryTypeId="2" PostId="6246" RevisionGUID="4d05ec19-de05-405a-a9c8-b34722fa3370" CreationDate="2010-08-25T17:18:24.837" UserId="2335" Text="I have found that I have no problem setting my buildings as control groups, but I rarely set my army as control groups. Some people have suggested that you set your whole army as one group, and then individual unit types as others, but I never get around to this because it's so labor-intensive and I feel like I never have time because I'm always doing something else, and always creating new units so my groups are never really accurate. I never really had this problem in WC3 because the units were less expendable (granted they're not expendable in SC2, but they are MORE so than in WC3. i think this is because of &quot;upkeep&quot;) so creating groups made more sense.&#xD;&#xA;&#xD;&#xA;I know that if I'm going to get better at this game I need to learn to use control groups for units, but I'm just having issues creating/maintaining them.&#xD;&#xA;&#xD;&#xA;**What's the most effective method of creating and maintaining control groups?**" />
  <row Id="14456" PostHistoryTypeId="1" PostId="6246" RevisionGUID="4d05ec19-de05-405a-a9c8-b34722fa3370" CreationDate="2010-08-25T17:18:24.837" UserId="2335" Text="How do you set your control groups?" />
  <row Id="14457" PostHistoryTypeId="3" PostId="6246" RevisionGUID="4d05ec19-de05-405a-a9c8-b34722fa3370" CreationDate="2010-08-25T17:18:24.837" UserId="2335" Text="&lt;starcraft-2&gt;&lt;keyboard-controls&gt;&lt;technique&gt;" />
  <row Id="14458" PostHistoryTypeId="2" PostId="6247" RevisionGUID="d716cf1d-c489-47c0-9b6e-4b1bd264bde9" CreationDate="2010-08-25T17:30:33.953" UserId="2091" Text="I usually set my army to control group 1 and when new units arrive you can ctrl-click the new units then shift-1 will add them to group 1 even if you don't have group 1 selected.&#xD;&#xA;&#xD;&#xA;To use the different abilities on the different units in group 1 I just tab through them.  Same applies to buildings.  So for instance if I were playing as terran and had my factory and starport set to group 5.  I can tab between selecting the factory or the starport.&#xD;&#xA;&#xD;&#xA;Its a good idea if you are attacking in two places at once to have both groups hot keyed differently.&#xD;&#xA;&#xD;&#xA;another example of having different units assigned to one group and to their individual group is when you have a group of stalkers, immortals, zealots together.  Stalkers move faster so naturally they always end up in the front attacking, taking damage which is not their ideal location, and they're also blocking your melee zealots.  So if you had immortals and zealots hot keyed to 2, you can attack with them first.&#xD;&#xA;&#xD;&#xA;There are really too many different play styles to list though." />
  <row Id="14460" PostHistoryTypeId="2" PostId="6249" RevisionGUID="8168f00e-aff2-44dc-a914-690c08d77bf5" CreationDate="2010-08-25T17:39:18.760" UserId="1410" Text="**Select Quickly**&#xD;&#xA;&#xD;&#xA;First thing to do is remember how to change what you have selected quickly, so that you don't spend any extra time trying to get a box around just the right guys to set to your group. You might already know all of these but:&#xD;&#xA;&#xD;&#xA; - Ctrl-Click = Select all units of the same type&#xD;&#xA; - Double-Click = Select all units of the same type&#xD;&#xA; - Shift-Box = Add all boxed units to the current group&#xD;&#xA; - Shift-Click = Add or remove the clicked unit from the current group&#xD;&#xA;&#xD;&#xA;Shift-Click and Ctrl-Click work on portraits too. And these work together: &quot;Remove all units of that type from my group&quot; is Shift-Ctrl-Portrait Click.&#xD;&#xA;&#xD;&#xA;**Group By Role**&#xD;&#xA;&#xD;&#xA;You will always want to group by units that you will be giving the same orders to, so you don't have to alter the group any after you select it. I find my groups work out like this:&#xD;&#xA;&#xD;&#xA; - Attack that way&#xD;&#xA; - Kill that scary ground unit&#xD;&#xA; - Kill that scary air unit&#xD;&#xA; - Detectors&#xD;&#xA;&#xD;&#xA;I sometimes group by move speed as well, because sometimes you just need any troops here right now!&#xD;&#xA;&#xD;&#xA;**Almost is good enough**&#xD;&#xA;&#xD;&#xA;Finally, remember that its ok to miss a couple guys because new guys were built, just go pick them up immediately after. (I find Shift-Box to be the most useful for adding the new guys to the group.) All the guys in a group won't arrive at the same time anyway, and having MOST of the group start moving toward where they are needed is better than none. Just update your groups before you move away from your base, or whenever you give them new orders, but AFTER the order." />
  <row Id="14461" PostHistoryTypeId="5" PostId="6246" RevisionGUID="0031cfe6-ae7a-4200-a77c-c437aaccc5c8" CreationDate="2010-08-25T17:42:04.773" UserId="126" Comment="retag, capitalization." Text="I have found that I have no problem setting my buildings as control groups, but I rarely set my army as control groups. Some people have suggested that you set your whole army as one group, and then individual unit types as others, but I never get around to this because it's so labor-intensive and I feel like I never have time because I'm always doing something else, and always creating new units so my groups are never really accurate. I never really had this problem in WC3 because the units were less expendable (granted they're not expendable in SC2, but they are MORE so than in WC3. I think this is because of &quot;upkeep&quot;) so creating groups made more sense.&#xD;&#xA;&#xD;&#xA;I know that if I'm going to get better at this game I need to learn to use control groups for units, but I'm just having issues creating/maintaining them.&#xD;&#xA;&#xD;&#xA;**What's the most effective method of creating and maintaining control groups?**" />
  <row Id="14462" PostHistoryTypeId="6" PostId="6246" RevisionGUID="0031cfe6-ae7a-4200-a77c-c437aaccc5c8" CreationDate="2010-08-25T17:42:04.773" UserId="126" Comment="retag, capitalization." Text="&lt;starcraft-2&gt;&lt;keyboard-controls&gt;&lt;technique&gt;&lt;control-groups&gt;" />
  <row Id="14463" PostHistoryTypeId="5" PostId="6234" RevisionGUID="855e978c-5102-4d61-9733-dd04005d1558" CreationDate="2010-08-25T17:45:00.860" UserId="126" Comment="retag, capitalization" Text="Well the question pretty much sums it up. I'm currently in the bronze league, and I'm wondering around when I'll get to the silver league or if there's anything that I have to do. I haven't found much info on the Internet.&#xD;&#xA;&#xD;&#xA;Also, as a bronze league player, do I ever play with silver league players?" />
  <row Id="14464" PostHistoryTypeId="4" PostId="6234" RevisionGUID="855e978c-5102-4d61-9733-dd04005d1558" CreationDate="2010-08-25T17:45:00.860" UserId="126" Comment="retag, capitalization" Text="How do ladders work in StarCraft 2?" />
  <row Id="14465" PostHistoryTypeId="6" PostId="6234" RevisionGUID="855e978c-5102-4d61-9733-dd04005d1558" CreationDate="2010-08-25T17:45:00.860" UserId="126" Comment="retag, capitalization" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;ladder&gt;" />
  <row Id="14466" PostHistoryTypeId="5" PostId="6249" RevisionGUID="75654a8e-8e74-4291-a124-1257c313e932" CreationDate="2010-08-25T17:47:19.833" UserId="102" Comment="added 68 characters in body" Text="**Select Quickly**&#xD;&#xA;&#xD;&#xA;First thing to do is remember how to change what you have selected quickly, so that you don't spend any extra time trying to get a box around just the right guys to set to your group. You might already know all of these but:&#xD;&#xA;&#xD;&#xA; - Ctrl-Click = Select all units of the same type&#xD;&#xA; - Double-Click = Select all units of the same type&#xD;&#xA; - Shift-Box = Add all boxed units to the current group&#xD;&#xA; - Shift-Click = Add or remove the clicked unit from the current group&#xD;&#xA; - Shift-Num = Adds selected unit to control group dictated by num&#xD;&#xA;&#xD;&#xA;Shift-Click and Ctrl-Click work on portraits too. And these work together: &quot;Remove all units of that type from my group&quot; is Shift-Ctrl-Portrait Click.&#xD;&#xA;&#xD;&#xA;**Group By Role**&#xD;&#xA;&#xD;&#xA;You will always want to group by units that you will be giving the same orders to, so you don't have to alter the group any after you select it. I find my groups work out like this:&#xD;&#xA;&#xD;&#xA; - Attack that way&#xD;&#xA; - Kill that scary ground unit&#xD;&#xA; - Kill that scary air unit&#xD;&#xA; - Detectors&#xD;&#xA;&#xD;&#xA;I sometimes group by move speed as well, because sometimes you just need any troops here right now!&#xD;&#xA;&#xD;&#xA;**Almost is good enough**&#xD;&#xA;&#xD;&#xA;Finally, remember that its ok to miss a couple guys because new guys were built, just go pick them up immediately after. (I find Shift-Box to be the most useful for adding the new guys to the group.) All the guys in a group won't arrive at the same time anyway, and having MOST of the group start moving toward where they are needed is better than none. Just update your groups before you move away from your base, or whenever you give them new orders, but AFTER the order." />
  <row Id="14467" PostHistoryTypeId="2" PostId="6250" RevisionGUID="e9cf36b3-326f-4b21-9d2a-9e656212603d" CreationDate="2010-08-25T17:47:22.630" UserId="445" Text="There is no one most effective method. You have to do what suits your strategy and your race.&#xD;&#xA;&#xD;&#xA;I personally prefer to separate the groups based on the physical positioning they will use during battle. As a protoss player, I typically keep Zealots, Immortals, and non-blink Stalkers in Ctrl + 1, and Colossi and Sentries in group 2, simply because those units work best when they are far away from the front lines. I might use group 3 for either blink Stalkers because they have to be able to move very independently, or possibly for High Templars or an aerial strike group.&#xD;&#xA;&#xD;&#xA;As for buildings, my personal preference is to use Ctrl + 4 for all Warp Gates, Ctrl + 5 for all Nexuses, Ctrl + 6 for proxy Pylon, and Ctrl + 7 and 8 for Robo Facilities/Stargates.&#xD;&#xA;&#xD;&#xA;In my opinion the way you hotkey buildings is more important than how you hotkey your army. Having units out of position is definitely really bad, especially for things like Siege Tanks and Colossi, but the ability to instantly spawn more units while barely taking away any time from your battlefield attention is more important.&#xD;&#xA;&#xD;&#xA;**Hitting the hotkey for a unit or building group twice will center the camera on it**. The following is my favorite solution for the &quot;Warp Gate&quot; problem where Protoss players have to look away from the battle to produce reinforcements.&#xD;&#xA;&#xD;&#xA;Say I'm attacking with a main force and I need to warp in, some reinforcements, I press 4 to select all Warp Gates, double tap 6 to center the camera on my proxy Pylon, warp in some units, select them and press Shift + 1 to add them to my first group, double tap 4 again, hit 5 and Chrono Boost all the warp gates with all my Nexus. This sounds complicated, but once you get the hang of it you can do it at amazing speed.&#xD;&#xA;&#xD;&#xA;If you're playing as Terran or Zerg it's even easier to do this. Simply keep your camera on your army, hit the hotkey for your unit producing building, set the rally point to one of your own units or a location near your army, and build a bunch of units.&#xD;&#xA;&#xD;&#xA;Also, when building workers for new expansions, I like to make all Command Centers/Nexuses/Hatcheries build workers at the same time and simply send them over, as the worker production speed can be triple or double that of producing workers only at the new expansion itself, not to mention you can build and waypoint before the expansion is even finished building. That's the advantage of keeping all main buildings in one hotkey." />
  <row Id="14468" PostHistoryTypeId="5" PostId="6250" RevisionGUID="d62b9339-b94a-4b70-89dd-1f5905c9f666" CreationDate="2010-08-25T17:54:32.523" UserId="445" Comment="Formatting" Text="There is no one most effective method. You have to do what suits your strategy and your race.&#xD;&#xA;&#xD;&#xA;I personally prefer to separate the groups based on the physical positioning they will use during battle. As a protoss player, I typically keep Zealots, Immortals, and non-blink Stalkers in Ctrl + 1, and Colossi and Sentries in group 2, simply because those units work best when they are far away from the front lines. I might use group 3 for either blink Stalkers because they have to be able to move very independently, or possibly for High Templars or an aerial strike group.&#xD;&#xA;&#xD;&#xA;In my opinion the way you hotkey buildings is more important than how you hotkey your army. Having units out of position is definitely really bad, especially for things like Siege Tanks and Colossi, but the ability to instantly spawn more units while barely taking away any time from your battlefield attention is more important. My personal preference is to use Ctrl + 4 for all Warp Gates, Ctrl + 5 for all Nexuses, Ctrl + 6 for proxy Pylon, and Ctrl + 7 and 8 for Robo Facilities/Stargates.&#xD;&#xA;&#xD;&#xA;**Hitting the hotkey for a unit or building group twice will center the camera on it**. The following is my favorite solution for the &quot;Warp Gate&quot; problem where Protoss players have to look away from the battle to produce reinforcements.&#xD;&#xA;&#xD;&#xA;Say I'm attacking with a main force and I need to warp in, some reinforcements, I double tap 6 to center the camera on my proxy Pylon, press 4 (or W) to select all Warp Gates and warp in some units in the Pylon's power field, select them and press Shift + 1 to add them to my first group, double tap 4 again, hit 5 and Chrono Boost all the warp gates with all my Nexus. This sounds complicated, but once you get the hang of it you can do it at amazing speed. Most people don't know that you can Chrono Boost warp gates to decrease the Warp-in cooldown time.&#xD;&#xA;&#xD;&#xA;If you're playing as Terran or Zerg it's even easier to do this. Simply keep your camera on your army, hit the hotkey for your unit producing building, set the rally point to one of your own units or a location near your army, and build a bunch of units.&#xD;&#xA;&#xD;&#xA;Also, when building workers for new expansions, I like to make all Command Centers/Nexuses/Hatcheries build workers at the same time and simply send them over, as the worker production speed can be triple or double that of producing workers only at the new expansion itself, not to mention you can build and waypoint before the expansion is even finished building. That's the advantage of keeping all main buildings in one hotkey." />
  <row Id="14469" PostHistoryTypeId="5" PostId="6250" RevisionGUID="f2c00512-f6fe-4f48-934c-dcd556738a4a" CreationDate="2010-08-25T17:59:59.990" UserId="445" Comment="added 121 characters in body" Text="There is no one most effective method. You have to do what suits your strategy and your race.&#xD;&#xA;&#xD;&#xA;I personally prefer to separate the groups based on the physical positioning they will use during battle. As a protoss player, I typically keep Zealots, Immortals, and non-blink Stalkers in Ctrl + 1, and Colossi and Sentries in group 2, simply because those units work best when they are far away from the front lines. I might use group 3 for either blink Stalkers because they have to be able to move very independently, or possibly for High Templars or an aerial strike group.&#xD;&#xA;&#xD;&#xA;In my opinion the way you hotkey buildings is more important than how you hotkey your army. Having units out of position is definitely really bad, especially for things like Siege Tanks and Colossi, but the ability to instantly spawn more units while barely taking away any time from your battlefield attention is more important. My personal preference is to use Ctrl + 4 for all Warp Gates, Ctrl + 5 for all Nexuses, Ctrl + 6 for proxy Pylon, and Ctrl + 7 and 8 for Robo Facilities/Stargates.&#xD;&#xA;&#xD;&#xA;**Hitting the hotkey for a unit or building group twice will center the camera on it**. That's how you see the pros instantly switching views between their army and their base without clicking on the minimap. The following is my favorite solution for the &quot;Warp Gate&quot; problem where Protoss players have to look away from the battle to produce reinforcements.&#xD;&#xA;&#xD;&#xA;Say I'm attacking with a main force and I need to warp in, some reinforcements, I double tap 6 to center the camera on my proxy Pylon, press 4 (or W) to select all Warp Gates and warp in some units in the Pylon's power field, select them and press Shift + 1 to add them to my first group, double tap 4 again, hit 5 and Chrono Boost all the warp gates with all my Nexus. This sounds complicated, but once you get the hang of it you can do it at amazing speed. Most people don't know that you can Chrono Boost warp gates to decrease the Warp-in cooldown time.&#xD;&#xA;&#xD;&#xA;If you're playing as Terran or Zerg it's even easier to do this. Simply keep your camera on your army, hit the hotkey for your unit producing building, set the rally point to one of your own units or a location near your army, and build a bunch of units.&#xD;&#xA;&#xD;&#xA;Also, when building workers for new expansions, I like to make all Command Centers/Nexuses/Hatcheries build workers at the same time and simply send them over, as the worker production speed can be triple or double that of producing workers only at the new expansion itself, not to mention you can build and waypoint before the expansion is even finished building. That's the advantage of keeping all main buildings in one hotkey." />
  <row Id="14470" PostHistoryTypeId="5" PostId="6246" RevisionGUID="ab453565-51a0-4899-bd72-c2959a3b2d51" CreationDate="2010-08-25T18:12:29.913" UserId="102" Comment="changed the wording to discourage subjective answers" Text="I have found that I have no problem setting my buildings as control groups, but I rarely set my army as control groups. Some people have suggested that you set your whole army as one group, and then individual unit types as others, but I never get around to this because it's so labor-intensive and I feel like I never have time because I'm always doing something else, and always creating new units so my groups are never really accurate. I never really had this problem in WC3 because the units were less expendable (granted they're not expendable in SC2, but they are MORE so than in WC3. I think this is because of &quot;upkeep&quot;) so creating groups made more sense.&#xD;&#xA;&#xD;&#xA;I know that if I'm going to get better at this game I need to learn to use control groups for units, but I'm just having issues creating/maintaining them.&#xD;&#xA;&#xD;&#xA;**How do I effectively set, and add to, control groups?**" />
  <row Id="14471" PostHistoryTypeId="2" PostId="6251" RevisionGUID="3f91b912-3280-44f0-8df2-ec81d4b96a18" CreationDate="2010-08-25T18:16:22.537" UserId="1119" Text="Not in Empire at War.  In the Forces of Corruption expansion, however, fleets have a special slot which allow you to specify the unit which will spawn in first (and in land armies you can also specify which unit lands first).&#xD;&#xA;&#xD;&#xA;Not only does this allow you to pick what ships are involved in a space battle, but you can warp in your cap ships close to the enemy starbase, which saves the travel time (as cap ships are so slow)." />
  <row Id="14473" PostHistoryTypeId="9" PostId="4688" RevisionGUID="2d3745b7-f479-4468-9ec2-032b83dcef3e" CreationDate="2010-08-25T18:38:57.463" UserId="122" Comment="Rollback to [4a1421d1-2b54-4430-ae79-87f35e832425]" Text="&lt;empire-at-war&gt;&lt;star-wars-empire-at-war&gt;" />
  <row Id="14474" PostHistoryTypeId="6" PostId="4688" RevisionGUID="edd72147-89f4-4142-8550-3d559ca261c8" CreationDate="2010-08-25T18:39:41.910" UserId="122" Comment="Reverted back to the tag with the full game name" Text="&lt;star-wars&gt;&lt;star-wars-empire-at-war&gt;" />
  <row Id="14475" PostHistoryTypeId="2" PostId="6252" RevisionGUID="ba2d820a-fbaa-4f8f-8a65-097440f592a2" CreationDate="2010-08-25T18:45:12.960" UserId="102" Text="I'm not looking for a list of Load Outs that are common, or a description of what menu's to go through, but rather for an understanding of which parts of the game are Synergistic and compliment.&#xD;&#xA;&#xD;&#xA; - What Perks/Guns/Attachments naturally work well together?&#xD;&#xA; - When making a choice, what important things should I consider?&#xD;&#xA; - How are these choices potentially affected by gameplay type or map pool ?&#xD;&#xA; - How does level play a role?" />
  <row Id="14476" PostHistoryTypeId="1" PostId="6252" RevisionGUID="ba2d820a-fbaa-4f8f-8a65-097440f592a2" CreationDate="2010-08-25T18:45:12.960" UserId="102" Text="How do you build a Load Out for Modern Warfare" />
  <row Id="14477" PostHistoryTypeId="3" PostId="6252" RevisionGUID="ba2d820a-fbaa-4f8f-8a65-097440f592a2" CreationDate="2010-08-25T18:45:12.960" UserId="102" Text="&lt;modern-warfare-2&gt;" />
  <row Id="14478" PostHistoryTypeId="2" PostId="6253" RevisionGUID="8b74ab1b-e512-49b7-889e-8386ff44ad83" CreationDate="2010-08-25T18:49:35.567" UserId="2986" Text="What exactly is the AI doing that relegates it to its difficulty setting?  I had thought it was purely actions per minute but that seems way to simple.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14479" PostHistoryTypeId="1" PostId="6253" RevisionGUID="8b74ab1b-e512-49b7-889e-8386ff44ad83" CreationDate="2010-08-25T18:49:35.567" UserId="2986" Text="Starcraft 2 AI differences" />
  <row Id="14480" PostHistoryTypeId="3" PostId="6253" RevisionGUID="8b74ab1b-e512-49b7-889e-8386ff44ad83" CreationDate="2010-08-25T18:49:35.567" UserId="2986" Text="&lt;starcraft-2&gt;&lt;artificial-intelligence&gt;" />
  <row Id="14481" PostHistoryTypeId="4" PostId="6253" RevisionGUID="ba62b2b7-a526-41ae-a110-6ff061662411" CreationDate="2010-08-25T18:51:33.120" UserId="126" Comment="capitalization" Text="StarCraft 2 AI differences" />
  <row Id="14482" PostHistoryTypeId="2" PostId="6254" RevisionGUID="995850e6-5f68-4f0f-9bec-ed245a8d0329" CreationDate="2010-08-25T19:02:00.040" UserId="3021" Text="There are certainly behavioral differences at the harder difficulty levels.  A few that I have noticed:&#xD;&#xA;&#xD;&#xA;Harder AIs:&#xD;&#xA;&#xD;&#xA;- scout more aggressively&#xD;&#xA;- defend better against rushes (ie. by pulling workers off the mineral line to defend)&#xD;&#xA;- will target SCVs instead of hopelessly attacking whatever it is the SCVs are repairing&#xD;&#xA;&#xD;&#xA;So it seems to me the developers actually took into account tactics that better players use and only make these tactics available to the AI based on its difficulty.  Of course, this is only a small piece of the puzzle and there are no doubt a lot of factors that go into it.  If you're really curious, I'd suggest saving some replays of different level AIs (for the sake of the experiment, make them the same race and on the same map) and actually watching what they do differently." />
  <row Id="14483" PostHistoryTypeId="5" PostId="5582" RevisionGUID="d958a138-8acc-40d3-845a-f3537553c338" CreationDate="2010-08-25T20:27:01.377" UserId="1721" Comment="Added a note about wall glitching and cleaned up some text; added 34 characters in body" Text="**Ways that definitely work:**&#xD;&#xA;&#xD;&#xA;An easy way, which you may consider cheating, is using a [map viewer][1].&#xD;&#xA;&#xD;&#xA;Another easy way if you're in-game, which is definitely cheating, is explained in a [tutorial on YouTube][2]. This glitch will likely be fixed once Minecraft gets into Beta.&#xD;&#xA;&#xD;&#xA;Without doing the above, there are at least two ways:&#xD;&#xA;&#xD;&#xA; - Find mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of http://www.minecraftwiki.net/wiki/Dungeons):&#xD;&#xA;&#xD;&#xA;![Image of a mossy cobblestone block][3]&#xD;&#xA;&#xD;&#xA; - Listen for zombie sounds underground. They love to growl and you can hear them through walls, making them easy to find. There's a chance that you'll find an underground cave or a dungeon near them.&#xD;&#xA;&#xD;&#xA;**Some guesses:**&#xD;&#xA;&#xD;&#xA;Levels have relatively little pattern between components like caves and veins ([Notch only worked on biomes recently][4]) so dungeons might be completely randomly placed, even near the top of the levels (see http://www.youtube.com/watch?v=bW0R823bLs4). I'd guess that deeper down you have a better chance, because dungeons would be a huge problem for early gameplay if they had a high chance of appearing on upper ground.&#xD;&#xA;&#xD;&#xA;I find that ominous sounds of air blowing through tunnels and ghostly moans play when you approach dungeons, and sounds coming from mobs in them can be heard when very close. Creepy sounds underground may be a good indicator of dungeons or at least mobs.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Game_Tools#Map_Viewing&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=ZG4zo2t9eYw&#xD;&#xA;  [3]: http://i.imgur.com/nXBqL.png&#xD;&#xA;  [4]: http://notch.tumblr.com/post/947642304/blah-i-failed-the-friday-update#disqus_thread" />
  <row Id="14484" PostHistoryTypeId="4" PostId="4672" RevisionGUID="cd65fac1-4272-4ec0-9927-94575ef66fd8" CreationDate="2010-08-25T20:31:41.290" UserId="1721" Comment="Shortened the title" Text="How do you host a multi-player survival game in Minecraft?" />
  <row Id="14485" PostHistoryTypeId="6" PostId="1932" RevisionGUID="58192b07-e91e-4184-ba78-48a56711bab3" CreationDate="2010-08-25T20:33:25.737" UserId="1162" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;hardware&gt;&lt;system-requirements&gt;" />
  <row Id="14486" PostHistoryTypeId="2" PostId="6255" RevisionGUID="69f8eef3-a8ee-4e55-b853-52446bb639db" CreationDate="2010-08-25T20:37:07.753" UserDisplayName="jeek" Text="Nydus + Overlord/Overseer dropping creep is a very effective combo for a common backdoor strategy. Most Zerg players will look for an exposed part of an enemy's base and then simply transport units to the enemy base. If used strategically, spawning the nydus and then removing the creep from the overlord will minimize visibility from the enemy (Zerg buildings don't generate much [if any] creep, thus this could be unnoticed from an amateur player." />
  <row Id="14487" PostHistoryTypeId="2" PostId="6256" RevisionGUID="f5406b88-1aa2-4aab-bbbd-ed0f629f3e5c" CreationDate="2010-08-25T21:01:54.490" UserId="23" Text="The LearnDB suggests that you should not consider taking on the Zot dungeons without some source of rElec. However, I have never found so far any item that granted such a protection, except for potions of resistance and spells.&#xD;&#xA;&#xD;&#xA;What is a reliable source of electric resistance in Dungeon Crawl?" />
  <row Id="14488" PostHistoryTypeId="1" PostId="6256" RevisionGUID="f5406b88-1aa2-4aab-bbbd-ed0f629f3e5c" CreationDate="2010-08-25T21:01:54.490" UserId="23" Text="What is a reliable source of electric resistance in Dungeon Crawl?" />
  <row Id="14489" PostHistoryTypeId="3" PostId="6256" RevisionGUID="f5406b88-1aa2-4aab-bbbd-ed0f629f3e5c" CreationDate="2010-08-25T21:01:54.490" UserId="23" Text="&lt;roguelikes&gt;&lt;crawl&gt;" />
  <row Id="14490" PostHistoryTypeId="2" PostId="6257" RevisionGUID="5796e942-2a27-43c4-89f1-3732f6005922" CreationDate="2010-08-25T21:13:18.593" UserId="2121" Text="**What Perks/Guns/Attachments naturally work well together?**&#xD;&#xA;&#xD;&#xA;Lightweight Pro + Ninja Pro + Marathon Pro + UMP with silencer is the best if you want to go silent and move quickly around the map.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Sleight of Hand Pro + Stopping Power Pro + Steady Aim plus a baretta .cal or an intervention is the perfect sniper &quot;class&quot;. You need the stopping power to deal extra damage indifferent of the body part you are aiming at.&#xD;&#xA;&#xD;&#xA;**When making a choice, what important things should I consider?**&#xD;&#xA;&#xD;&#xA;What type of map are you playing, what type of game and really what type of player are you (sniper, stealth, commando, defender, etc)&#xD;&#xA;&#xD;&#xA;Don't worry about players with higher levels than you, trust me, in this game levels aren't direct proportional with player skill.&#xD;&#xA;&#xD;&#xA;**How are these choices potentially affected by gameplay type or map pool ?**&#xD;&#xA;&#xD;&#xA;I've answered partially above, all in all it depends on your skill and the weapon you feel the most comfortable with. If you are a sniper and you feel that the intervention is your gun no matter the map or game you will be good at it. &#xD;&#xA;&#xD;&#xA;**How does level play a role?**&#xD;&#xA;&#xD;&#xA;Levels are there for getting upgrades and camos. Also you get attachments by using a specific type of weapons. You get your perks upgraded by using a specific perk over and over.&#xD;&#xA;&#xD;&#xA;In any case to get to upgrade some attachments faster use the default classes that have the goodies unlocked. E.G Tactical knife can be unlocked by playing with the First Recon class, it's a short way to get it done.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14493" PostHistoryTypeId="2" PostId="6259" RevisionGUID="2ed95d5c-af5d-4a86-b106-82278ad01b70" CreationDate="2010-08-25T21:57:05.427" UserId="1410" Text="Star Trek online has several damage types that weapons can cause. For example, I can recall *Phaser*, *Disruptor*, *Plasma* and *Kinetic* quickly off the top of my head. I've noticed that *Phasers* always have a chance at stunning the target for a short time on the ground, and in space, I believe, a chance at disabling one of target ship's subsystems for a short time. I've also seen other effects repeated on the other types of weapons. However, I'm not very far into the game so I'm not sure I've seen all the possible types. So...&#xD;&#xA;&#xD;&#xA;**What are each of the damage types?**&#xD;&#xA;&#xD;&#xA;**Does each damage type always give a special effect to weapons of that type?**&#xD;&#xA;&#xD;&#xA;**If so, what are they both on the ground and in space?**&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;*(I believe these questions are fundamentally related and belong together, but I'll be happy to split them up if the community thinks that would be better.)*" />
  <row Id="14494" PostHistoryTypeId="1" PostId="6259" RevisionGUID="2ed95d5c-af5d-4a86-b106-82278ad01b70" CreationDate="2010-08-25T21:57:05.427" UserId="1410" Text="What effects does each Star Trek Online damage type have?" />
  <row Id="14495" PostHistoryTypeId="3" PostId="6259" RevisionGUID="2ed95d5c-af5d-4a86-b106-82278ad01b70" CreationDate="2010-08-25T21:57:05.427" UserId="1410" Text="&lt;damage-type&gt;&lt;star-trek-online&gt;" />
  <row Id="14496" PostHistoryTypeId="2" PostId="6260" RevisionGUID="16eaa378-572e-41fa-9dcd-4bded24d59d2" CreationDate="2010-08-25T22:59:03.073" UserId="18" Text="The [Star Trek Online Wiki][1] has a wonderful description of each damage type, I've copy and pasted them below (in case the website goes boom).&#xD;&#xA;&#xD;&#xA; &gt; **Phaser** damage is displayed as an orange colored beam. It is a directed energy primarily used by the Federation for both ground and space weaponry, although in-game any race or faction can use Phaser energy weapons. The term &quot;phaser&quot; is an acronym for Phased Energy Rectification. Player-acquired starships for the Federation by default come with Phaser energy weapons. Shields and armor with the [Pha] suffix modifier take 20% less Phaser damage than usual.&#xD;&#xA;&#xD;&#xA; &gt; Energy bonus: 2.5% Chance: Disable 1 Subsystem for 5 seconds (Space) / 5% Chance: +2 Hold&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; &gt; **Disruptors** are a type of directed energy used in weapons, and are green or dark green in color. They are used by races such as the Romulans, Klingons, Gorn and Orions. There are multiple types of Disruptor energy ranging from Type 1 to Type 3, although in-game there doesn't appear to be any difference between Disruptor energy weapons. Disruptors cause damage to the target by breaking the bonds of atoms. Shields and armor with the [Dis] suffix modifier take 20% less Disruptor damage than usual.&#xD;&#xA;&#xD;&#xA; &gt; Energy bonus: 2.5% (Space) / 5% (Ground): 10% Damage Resistance Debuff&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; &gt; **Plasma** energy beams are emerald in color. Plasma projectiles are typically seen in use by Romulan, Cardassian and Borg vessels and weapons platforms. High-yield Plasma projectiles are extremely powerful. Focused beam Plasma energy is not directly used by any one race or faction in the game. Shields and armor with the [Pla] suffix modifier take 20% less Plasma damage than usual.&#xD;&#xA;&#xD;&#xA; &gt; Energy bonus: 2.5% (Space) / 5% (Ground) Chance: Applies a non-stacking DoT&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; &gt; **Tetryon** energy beams are blue in color. Tetryon weapons are not specifically used by any race or faction, but they are available to anyone. Tetyrons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable. Shields and armor with the [Tet] suffix modifier take 20% less Tetryon damage than usual.&#xD;&#xA;&#xD;&#xA; &gt; Energy bonus: Bonus damage to Shields (Ground and Space)&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; &gt; **Polaron** directed energy was heavily utilized by the Jem'Hadar during the Dominion war on both their starship and ground weapons. In Star Trek Online they are pink/purple in color and are available to all races and factions. They are first available to players at the Captain rank (Mk VIII). Polaron ground weaponry typically leaves an anticoagulant behind, although this isn't the case in the game. Shields and armor with the [Pol] suffix modifier take 20% less Polaron damage than usual.&#xD;&#xA;&#xD;&#xA; &gt; Energy bonus: 2.5% Chance: -25 power to all Subsystems (Space) / 5% Chance: Weapons Malfunction for 5 sec (Ground)&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; &gt; **Antiprotons**, when confined into a beam, are normally yellow in color; however, in Star Trek Online it appears near identical at distance to Phaser energy [1] and the differences are only apparent up close. [2] Up close, the energy looks a lot more unstable, similar to Plasma and Tetyron energy. Antiproton beams were used by the planet-destroying Doomsday Machine. In the game, Antiproton energy is used on end-game weaponry. Shields with the [Ap] suffix modifier take 20% less Antiproton damage than usual.&#xD;&#xA;&#xD;&#xA; &gt; Energy Bonus: +2% Critcal Chance +40 critical severity&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; &gt; In Star Trek Online all types of torpedoes and mines use **Kinetic** energy as a form of damage. Kinetic energy is highly negated by shields both in ground combat by a Personal Shield and space combat by a Shield Array. Kinetic energy is produced from the reaction of any explosion.&#xD;&#xA;&#xD;&#xA; &gt; Although projectiles are based on Kinetic damage they do have some differences; for example, Quantum Torpedoes and Mines use plasma-based warheads, whereas Photon Torpedoes and Mines use a standard matter/antimatter warhead. All projectiles are fully based around Kinetic energy damage.&#xD;&#xA;&#xD;&#xA; &gt; Energy Bonus: none&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.stowiki.org/Damage_types" />
  <row Id="14497" PostHistoryTypeId="2" PostId="6261" RevisionGUID="2e8e5faa-45c5-443c-aecf-3905d6d2dc70" CreationDate="2010-08-25T23:01:13.883" UserId="274" Text="I'm working on some of the achievements in the single-player Wings Of Liberty campaign. Several of them are in the form of &quot;Complete the mission in X minutes or less&quot;. Is there any in-game way I can see how much time has elapsed since I started the mission, or will I have to keep track of the time on my own somehow?" />
  <row Id="14498" PostHistoryTypeId="1" PostId="6261" RevisionGUID="2e8e5faa-45c5-443c-aecf-3905d6d2dc70" CreationDate="2010-08-25T23:01:13.883" UserId="274" Text="StarCraft 2 mission timer" />
  <row Id="14499" PostHistoryTypeId="3" PostId="6261" RevisionGUID="2e8e5faa-45c5-443c-aecf-3905d6d2dc70" CreationDate="2010-08-25T23:01:13.883" UserId="274" Text="&lt;starcraft-2&gt;" />
  <row Id="14500" PostHistoryTypeId="5" PostId="6257" RevisionGUID="4918a835-6fbc-45b4-a1f6-be9f74ce4112" CreationDate="2010-08-25T23:08:47.750" UserId="2121" Comment="added 803 characters in body; deleted 8 characters in body" Text="**What Perks/Guns/Attachments naturally work well together?**&#xD;&#xA;&#xD;&#xA;Lightweight Pro + Ninja Pro + Marathon Pro + UMP with silencer is the best if you want to go silent and move quickly around the map.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Sleight of Hand Pro + Stopping Power Pro + Steady Aim plus a baretta .cal or an intervention is the perfect sniper &quot;class&quot;. You need the stopping power to deal extra damage indifferent of the body part you are aiming at.&#xD;&#xA;&#xD;&#xA;**When making a choice, what important things should I consider?**&#xD;&#xA;&#xD;&#xA;What type of map are you playing, what type of game and really what type of player are you (sniper, stealth, commando, defender, etc)&#xD;&#xA;&#xD;&#xA;Don't worry about players with higher levels than you, trust me, in this game levels aren't direct proportional with player skill.&#xD;&#xA;&#xD;&#xA;**How are these choices potentially affected by gameplay type or map pool ?**&#xD;&#xA;&#xD;&#xA;I've answered partially above, all in all it depends on your skill and the weapon you feel the most comfortable with. If you are a sniper and you feel that the intervention is your gun no matter the map or game you will be good at it. &#xD;&#xA;&#xD;&#xA;**How does level play a role?**&#xD;&#xA;&#xD;&#xA;Levels are there for getting upgrades and camos. Also you get attachments by using a specific type of weapons. You get your perks upgraded by using a specific perk over and over.&#xD;&#xA;&#xD;&#xA;In any case to get to upgrade some attachments faster use the default classes that have the goodies unlocked. E.G Tactical knife can be unlocked by playing with the First Recon class, it's a short way to get it done.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*******&#xD;&#xA;**EDIT**: First Build: The UMP has the best recoil in the game in my honest opinion, you aim smoother and there is a very slim chance that your cross-hair will wiggle too much. The Perk combination is obvious move faster and be undetected. Ninja Pro silences your footsteps.&#xD;&#xA;&#xD;&#xA;Second Build: A sniper rifle has a high recoil so you need to reload fast to make each shot count. With Steady Aim you can keep your breath for an extensive period of time. Stopping Power Pro will enhance the damage dealt by half i believe, so even if you hit the body for example it will be a a kill and not a hit marker.&#xD;&#xA;&#xD;&#xA;I forgot the secondary weapons, never used them that much, but if you want to be sure you get the guy before you restock on your primary get a shotgun, more specifically the Spas-12." />
  <row Id="14507" PostHistoryTypeId="2" PostId="6264" RevisionGUID="63effd5d-53af-485c-b43c-0adf7e5c0686" CreationDate="2010-08-25T23:41:01.743" UserId="2831" Text="For SC2, I use this system:&#xD;&#xA;&#xD;&#xA;* **6, 5, 4**: Groups of armies.  6 is the main group, and I work to the left for additional groups.  Perhaps 6 for main army, and 5 for a group of Ravens, or 5 for Medivacs.&#xD;&#xA;* **1**: Command Centers&#xD;&#xA;* **2**: Unit buildings (Barracks, Factory, Starport)&#xD;&#xA;* **3**: Upgrade buildings (Tech Lab, Armory, etc.)&#xD;&#xA;* **7**: Repair squad of SCVs&#xD;&#xA;* **8, 9, 0**: Rarely used; possibly another repair squad or other non-battle group.&#xD;&#xA;&#xD;&#xA;This is influenced by the fact that I use a split ergonomic keyboard, so the 1 through 6 are on the left side of the split, and the 7 to 0 on the right side.&#xD;&#xA;&#xD;&#xA;This scheme does get tricky sometimes since I'm using grid hotkeys; I find that I tend to hit 6 instead of T in the heat of battle, which doesn't always have the desired effect.  But it usually works out.&#xD;&#xA;&#xD;&#xA;Also, something I've found helpful:&#xD;&#xA;&#xD;&#xA;**Assign groups with Shift-# instead of Control-#**.  You only need to use Control-# to **replace** a group, and nearly always I just want to **add** units to a group.  In SC1, I used to reselect the whole group with the added units and hit Control-#, but in SC2 I've trained myself to use Shift-# to create or add the group, and it's a lot more manageable." />
  <row Id="14508" PostHistoryTypeId="2" PostId="6265" RevisionGUID="3c826e5c-584d-446c-a4e5-041f2da1ec61" CreationDate="2010-08-25T23:53:40.120" UserId="2335" Text="I have [this machine][1]. I run everything on all the highest settings and it never slows or glitches. It is super quiet, and frankly, bad ass. You can get it for under $1500 at best buy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://usa.asus.com/product.aspx?P_ID=8je5Ot4HBnKOdT81" />
  <row Id="14509" PostHistoryTypeId="2" PostId="6266" RevisionGUID="025abb29-01bc-4fb3-a32b-c59b617d6a62" CreationDate="2010-08-26T00:19:29.713" UserId="2842" Text="If I remember correctly, the collector's edition DVD interview talked about how the AI creates a list of everything it wants to do at a particular moment. Then it talked about how different levels of AI are given different APM (actions per minute) caps, and so the easier the AI, the fewer things it can do on its list of things it wants to do. " />
  <row Id="14510" PostHistoryTypeId="2" PostId="6267" RevisionGUID="749c9ed7-3a8b-4f58-ade2-8f3b7f14089d" CreationDate="2010-08-26T00:22:30.037" UserId="1500" Text="You can save your mission and then view the elapsed time on the load saved mission screen, but that is the only way to view it in-game as far as I know. As for keeping track of your time on your own, keep in mind that game time and real time are different things, and the achievements are for game time. &#xD;&#xA;&#xD;&#xA; - Normal speed is equal to real time.&#xD;&#xA; - 1 real minute playing on fast is about 1.2 minutes of game time&#xD;&#xA; - 1 real minute playing on faster is about 1.38 minutes of game time" />
  <row Id="14513" PostHistoryTypeId="2" PostId="6269" RevisionGUID="c0fc9c52-deab-43b4-98e7-95646e76ce94" CreationDate="2010-08-26T00:35:13.533" UserId="102" Text="So I'm at a cliff in the 5 or 6th screen of Mukashi Mukashi Arutokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashitatosa, and I can't figure out a way past it.&#xD;&#xA;&#xD;&#xA;I've provided a screenshot:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I've tried standing on top of the pollen from the mushrooms but that is too far away.&#xD;&#xA;&#xD;&#xA;I've also tried standing on the other twintail's heads, but I can't jump high enough.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ruiGD.png" />
  <row Id="14514" PostHistoryTypeId="1" PostId="6269" RevisionGUID="c0fc9c52-deab-43b4-98e7-95646e76ce94" CreationDate="2010-08-26T00:35:13.533" UserId="102" Text="How do I get past a Cliff" />
  <row Id="14515" PostHistoryTypeId="3" PostId="6269" RevisionGUID="c0fc9c52-deab-43b4-98e7-95646e76ce94" CreationDate="2010-08-26T00:35:13.533" UserId="102" Text="&lt;mmt&gt;" />
  <row Id="14516" PostHistoryTypeId="2" PostId="6270" RevisionGUID="5f921896-c07a-4327-b26b-3bc32bc6d6a7" CreationDate="2010-08-26T00:36:31.893" UserId="85" Text="You need to get on top of the platform up there. There are 2.5 methods to get on top.&#xD;&#xA;&#xD;&#xA;1. The sign with the arrow is obscuring two blue twintails. Pick one up, charge up, and throw.&#xD;&#xA;&#xD;&#xA;2. Picking up the spores released by a mushroom will make you float. By standing on top of the mushroom, when it releases the spores you will be sent high into the air. Pick up the spore you're standing on and simply float over. The red mushroom nearest to the cliff is the easiest.&#xD;&#xA;&#xD;&#xA;    The 2.5 is that you can also use a spore from the giant green mushroom you might've seen earlier. This lets you skip most of the ground level, and if you get one that drifted far enough right then you can make it over the cliff. However, this wastes an excellent chain opportunity with the giant green mushroom." />
  <row Id="14519" PostHistoryTypeId="2" PostId="6272" RevisionGUID="841823a3-2db8-4728-96ca-bf2651e0a4ff" CreationDate="2010-08-26T01:02:51.933" UserId="14" Text="I saw that the secondary mouse button is mapped to **block** and that there are power ups that let you recover faster after being blocked.&#xD;&#xA;&#xD;&#xA;However, pressing the secondary mouse button does nothing; is blocking a purchasable upgrade? Can it be done only in specific times?&#xD;&#xA;&#xD;&#xA;How do I block in Plain Sight?" />
  <row Id="14520" PostHistoryTypeId="1" PostId="6272" RevisionGUID="841823a3-2db8-4728-96ca-bf2651e0a4ff" CreationDate="2010-08-26T01:02:51.933" UserId="14" Text="How do I block an attack in Plain Sight?" />
  <row Id="14521" PostHistoryTypeId="3" PostId="6272" RevisionGUID="841823a3-2db8-4728-96ca-bf2651e0a4ff" CreationDate="2010-08-26T01:02:51.933" UserId="14" Text="&lt;plain-sight&gt;&lt;defense&gt;" />
  <row Id="14522" PostHistoryTypeId="2" PostId="6273" RevisionGUID="85b14957-88ec-44ef-9b6b-fb03901e900e" CreationDate="2010-08-26T01:11:22.043" UserId="160" Text="Yes, blocking is a purchasable upgrade. Purchasing the Shield in the upgrades will give you the block option. Upgrading will increase the length of time you can wield it and the recharge speed." />
  <row Id="14524" PostHistoryTypeId="5" PostId="6273" RevisionGUID="03d46a50-9caa-42a2-9372-2044491ac170" CreationDate="2010-08-26T01:44:23.723" UserId="160" Comment="edited for clarity and removing redundancy" Text="Yes, you must purchase it in order to use it, the option being found under Shield in the upgrade menu. Upgrading will increase the length of time you can wield it and its recharge speed." />
  <row Id="14525" PostHistoryTypeId="2" PostId="6274" RevisionGUID="9200aa8d-b0dc-4d50-b847-de6a71aee32a" CreationDate="2010-08-26T03:51:15.640" UserId="1057" Text="The primary ways to get electrical resistance are Storm Dragon armour, or artefacts (especially certain non-random artefacts, like the Amulet of Cekugob).&#xD;&#xA;&#xD;&#xA;I'm not certain that there is a reliable way to obtain either, but the more areas you explore, the more artefacts you will gain, and with each artefact you gain, there is a chance that it will grant electrical resistance." />
  <row Id="14529" PostHistoryTypeId="2" PostId="6276" RevisionGUID="cfae976c-19a2-4073-a924-78c075251296" CreationDate="2010-08-26T04:58:19.663" UserId="3153" Text="How does a zerg carapace upgrade change inflicted damage on a unit? Is it worth purchasing?" />
  <row Id="14530" PostHistoryTypeId="1" PostId="6276" RevisionGUID="cfae976c-19a2-4073-a924-78c075251296" CreationDate="2010-08-26T04:58:19.663" UserId="3153" Text="What do carapace upgrades do for damage in Starcraft 2" />
  <row Id="14531" PostHistoryTypeId="3" PostId="6276" RevisionGUID="cfae976c-19a2-4073-a924-78c075251296" CreationDate="2010-08-26T04:58:19.663" UserId="3153" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;armor&gt;" />
  <row Id="14532" PostHistoryTypeId="2" PostId="6277" RevisionGUID="b53321d6-73a6-4e37-9995-55395d590ab1" CreationDate="2010-08-26T05:06:18.367" UserId="1500" Text="Zerg carapace functions the same as other races' armor upgrades, it reduces the damage taken from each incoming shot by 1 per level of carapace. Because of this it is most effective against things that do their damage in lots of smaller shots (such as marines and battlecruisers) rather than heavy-hitting units like siege tanks and ultralisks. That being said, it is usually worthwhile to upgrade your units (at least the type you plan to rely on the most) provided the game makes it to midgame or later.&#xD;&#xA;&#xD;&#xA;Worth special mention: &#xD;&#xA;Zealots will kill a zergling in two hits instead of three as long as their attack upgrade is at least 1 higher than the zergling's carapace upgrade." />
  <row Id="14534" PostHistoryTypeId="2" PostId="6278" RevisionGUID="c460f596-2eca-4f95-a9d0-6e3466af8a70" CreationDate="2010-08-26T05:43:37.957" UserId="1500" Text="I don't know if this since [this interview][1], but I doubt it has.&#xD;&#xA;&#xD;&#xA;Insane AI gets 7 minerals per trip instead of 5, and also has vision of everything at all times. All difficulties lower than insane though are not cheating in any way. &#xD;&#xA;&#xD;&#xA;Moving up in difficulty, excluding the jump to insane, will simply increase the AI's 'skill'. They will use stronger build orders, float less, scout more, micromanage their units better, target key units first during battles, etc. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.shacknews.com/featuredarticle.x?id=1180&amp;page=4" />
  <row Id="14535" PostHistoryTypeId="5" PostId="6278" RevisionGUID="9ff7159b-02d4-400f-b51d-bbef735f82be" CreationDate="2010-08-26T05:59:21.567" UserId="1500" Comment="added 10 characters in body" Text="I don't know if it has changed since [this interview][1], but I doubt it has.&#xD;&#xA;&#xD;&#xA;Insane AI gets 7 minerals per trip instead of 5, and also has vision of everything at all times. All difficulties lower than insane though are not cheating in any way. &#xD;&#xA;&#xD;&#xA;Moving up in difficulty, excluding the jump to insane, will simply increase the AI's 'skill'. They will use stronger build orders, float less, scout more, micromanage their units better, target key units first during battles, etc. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.shacknews.com/featuredarticle.x?id=1180&amp;page=4" />
  <row Id="14536" PostHistoryTypeId="2" PostId="6279" RevisionGUID="b97583d5-e314-4b1e-a6cc-3591a33f77dc" CreationDate="2010-08-26T06:21:28.473" UserId="1161" Text="I've played about 50 games and haven't built/seen a single Archon. When should they be used?&#xD;&#xA;&#xD;&#xA;One possible use case is when you're massing Dark Templars, and then find that your opponent has detection everywhere." />
  <row Id="14537" PostHistoryTypeId="1" PostId="6279" RevisionGUID="b97583d5-e314-4b1e-a6cc-3591a33f77dc" CreationDate="2010-08-26T06:21:28.473" UserId="1161" Text="When are Archons useful?" />
  <row Id="14538" PostHistoryTypeId="3" PostId="6279" RevisionGUID="b97583d5-e314-4b1e-a6cc-3591a33f77dc" CreationDate="2010-08-26T06:21:28.473" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="14539" PostHistoryTypeId="6" PostId="6261" RevisionGUID="4fde406d-80d8-43e8-9b84-65b564d09ccf" CreationDate="2010-08-26T06:23:04.740" UserId="1500" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;single-player&gt;" />
  <row Id="14540" PostHistoryTypeId="2" PostId="6280" RevisionGUID="857be32b-b67a-44a7-a7b0-b689c10c0903" CreationDate="2010-08-26T06:32:51.497" UserId="1500" Text="As you mentioned, you were in the practice league still. There is no way to change the game speed of a ranked ladder match or placement match.&#xD;&#xA;&#xD;&#xA;I'll try to look into how you can do it while in practice league, but it will be made a tad more difficult by me not being in it." />
  <row Id="14541" PostHistoryTypeId="2" PostId="6281" RevisionGUID="c5319c28-d5e6-49bf-9a7e-cf5e42fff277" CreationDate="2010-08-26T06:41:40.517" UserId="1500" Text=" - When your high templar run out of energy in a battle, morph them into archons to gain some extra firepower for the fight .&#xD;&#xA; - They do bonus versus biological units, which means every zerg unit and terran infantry.&#xD;&#xA; - EMP only removes 100 shield, so you can use them vs terran bio, even if they have ghosts.&#xD;&#xA; - They do well vs mutalisks, zerglings, and zealots in fights thanks to their splash damage...but they are not so good at stopping mutalisk harassment.&#xD;&#xA; - They can act as effective tanks for your other units, preventing units such as ultralisks from actually getting to your immortals while the immortals dish out heavy damage.&#xD;&#xA; - Their splash one hits broodlings, so they can help out vs broodlords as well, even if they don't get to hit the actual broodlord.&#xD;&#xA; - You can fire at your own to charge your void rays...the shields will regen&#xD;&#xA;&#xD;&#xA;In general though, your high templar are going to be more effective vs most things, so you'll usually only morph them after storming, but try them out in some of the scenarios I listed, they are actually fairly powerful." />
  <row Id="14542" PostHistoryTypeId="6" PostId="6279" RevisionGUID="e1a4ffa7-7ccf-426d-893d-6b77ad2b2c3c" CreationDate="2010-08-26T06:41:57.927" UserId="1500" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="14543" PostHistoryTypeId="2" PostId="6282" RevisionGUID="26ae0e8e-72c6-4dfd-9996-253a9575ac5f" CreationDate="2010-08-26T07:18:04.257" UserId="295" Text="I need help with identifying a game I remember very vividly, but the name of which eludes me. I'll just mention that while I remember it vividly, I may not remember everything accurately.&#xD;&#xA;&#xD;&#xA;The game was a platformer for the Sega Megadrive (or Genesis) where your character is some kid (unless he was just some really short guy) wearing a white shirt, blue jeans and sunglesses. While navigating the levels you would come across certain object which would cause your form to change once picked up. This was necessary since each form had a unique ability which was required to pass certain obstacles. &#xD;&#xA;&#xD;&#xA;Here are some of the forms I can recall and their abilities:&#xD;&#xA;&#xD;&#xA; - Normal form: Could perform some sort of flip to grab the edge of platforms and climb onto them.&#xD;&#xA; - Knight: Wore yellow armor with a helmet adorned with a purple feather. Could climb up the side of walls (and possibly kill things by falling on them, not 100% sure about that).&#xD;&#xA; - Horned demon: A sort of demon with a black body and a white skull-like head sporting three horns (might have been just one really big horn). Could charge with its horns lowered to harm enemies and break walls.&#xD;&#xA; - Futuristic hoverboard... guy: Wore some sort of neon green and white jumpsuit and was placed on a hovering skateboard/snowboard. In this form you were in perpetual motion (constantly advancing, with the D-pad simply changing your direction) and could also flip upside-down whereupon you would actually fall upwards.&#xD;&#xA;&#xD;&#xA;Sadly, I can't seem to recall what the objective of any given level actually was." />
  <row Id="14544" PostHistoryTypeId="1" PostId="6282" RevisionGUID="26ae0e8e-72c6-4dfd-9996-253a9575ac5f" CreationDate="2010-08-26T07:18:04.257" UserId="295" Text="Need help identifying a mid 90s Megadrive platformer with &quot;shape-shifting&quot;" />
  <row Id="14545" PostHistoryTypeId="3" PostId="6282" RevisionGUID="26ae0e8e-72c6-4dfd-9996-253a9575ac5f" CreationDate="2010-08-26T07:18:04.257" UserId="295" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;genesis&gt;" />
  <row Id="14546" PostHistoryTypeId="6" PostId="5829" RevisionGUID="f2a88d77-bf16-4bbb-b02e-7067509dcea1" CreationDate="2010-08-26T07:19:31.653" UserId="23" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;theory&gt;" />
  <row Id="14547" PostHistoryTypeId="2" PostId="6283" RevisionGUID="b0a384d2-a1bd-44de-b2f3-a421651a5f83" CreationDate="2010-08-26T07:45:37.057" UserId="1704" Text="I've got an ATI 4870, Q6600 @ 3Ghz, 4GB RAM, Asus P5B Deluxe running on Win7 32Bit.&#xD;&#xA;&#xD;&#xA;Every time a worm uses Teleport my FPS go from 60 down to 1 for about half a minute. What gives?&#xD;&#xA;&#xD;&#xA;Same shit happens during level loading, it takes aaaaages to load." />
  <row Id="14548" PostHistoryTypeId="1" PostId="6283" RevisionGUID="b0a384d2-a1bd-44de-b2f3-a421651a5f83" CreationDate="2010-08-26T07:45:37.057" UserId="1704" Text="Worms Reloaded - Using Teleport makes my rig say g'bye!" />
  <row Id="14549" PostHistoryTypeId="3" PostId="6283" RevisionGUID="b0a384d2-a1bd-44de-b2f3-a421651a5f83" CreationDate="2010-08-26T07:45:37.057" UserId="1704" Text="&lt;technical-issues&gt;&lt;worms-reloaded&gt;" />
  <row Id="14550" PostHistoryTypeId="2" PostId="6284" RevisionGUID="47766a69-ac56-4545-807d-100eaf7521c3" CreationDate="2010-08-26T07:46:14.480" UserDisplayName="Michael" Text="I don't understand why I haven't received the achivement for this yet. What I'm I doing wrong?&#xD;&#xA;Liberation Day 2:31&#xD;&#xA;The outlaws 4:58&#xD;&#xA;Zero hour 20:08&#xD;&#xA;Smash and grab 14:17&#xD;&#xA;The devils playground 25:05&#xD;&#xA;The dig 31:35&#xD;&#xA;The great train robbery 24:39&#xD;&#xA;Welcome to the jungle 20:34&#xD;&#xA;Cutthroat 16:51&#xD;&#xA;The moebius factor 20:48&#xD;&#xA;Supernova 24:36&#xD;&#xA;Maw of the void 38:51&#xD;&#xA;Whispers of doom 21:32&#xD;&#xA;A sinister turn 26:55&#xD;&#xA;Echoes of the future 13:01&#xD;&#xA;In utter darkness 35:36&#xD;&#xA;The gates of hell 11:33&#xD;&#xA;Belly of the beast 23:23&#xD;&#xA;All in 30:05&#xD;&#xA;There are my times. What's wrong? What could I improve my times on?" />
  <row Id="14551" PostHistoryTypeId="2" PostId="6285" RevisionGUID="ce5c4e64-701d-4cf1-9db2-ebd9ccf2f561" CreationDate="2010-08-26T08:05:50.273" UserId="3140" Text="My problem is I want to run two instances of an application. I have tried sandboxie, which google has given me, but it failed on my part. The application is an online game. Can anyone please help. thanks.&#xD;&#xA;&#xD;&#xA;I'm running on windows 7 and the game can be found at http://weapon.ph" />
  <row Id="14552" PostHistoryTypeId="1" PostId="6285" RevisionGUID="ce5c4e64-701d-4cf1-9db2-ebd9ccf2f561" CreationDate="2010-08-26T08:05:50.273" UserId="3140" Text="run multiple instance of an online game." />
  <row Id="14553" PostHistoryTypeId="3" PostId="6285" RevisionGUID="ce5c4e64-701d-4cf1-9db2-ebd9ccf2f561" CreationDate="2010-08-26T08:05:50.273" UserId="3140" Text="&lt;online-multiplayer&gt;&lt;multi-boxing&gt;" />
  <row Id="14554" PostHistoryTypeId="5" PostId="6285" RevisionGUID="ce90298a-36b6-483c-a3a2-be765b32400e" CreationDate="2010-08-26T08:08:27.277" UserId="56" Comment="added 25 characters in body; edited tags; edited title" Text="My problem is I want to run two instances of an application. I have tried Sandboxie, which Google has given me, but it failed on my part. The application is an online game. Can anyone please help?.&#xD;&#xA;&#xD;&#xA;I'm running Windows 7 and the game can be found at [http://weapon.ph][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://weapon.ph" />
  <row Id="14555" PostHistoryTypeId="4" PostId="6285" RevisionGUID="ce90298a-36b6-483c-a3a2-be765b32400e" CreationDate="2010-08-26T08:08:27.277" UserId="56" Comment="added 25 characters in body; edited tags; edited title" Text="Running multiple instance of an online game" />
  <row Id="14556" PostHistoryTypeId="6" PostId="6285" RevisionGUID="ce90298a-36b6-483c-a3a2-be765b32400e" CreationDate="2010-08-26T08:08:27.277" UserId="56" Comment="added 25 characters in body; edited tags; edited title" Text="&lt;windows-7&gt;&lt;online-multiplayer&gt;" />
  <row Id="14557" PostHistoryTypeId="2" PostId="6286" RevisionGUID="717e2ce2-6dc8-4198-9762-a8cd394d265f" CreationDate="2010-08-26T08:18:42.637" UserId="247" Text="That must be [Kid Chameleon][1] ([sprite reference][2])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Kid_Chameleon_(video_game)&#xD;&#xA;  [2]: http://www.spriters-resource.com/genesis/kidchameleon/" />
  <row Id="14561" PostHistoryTypeId="2" PostId="6288" RevisionGUID="231c0b12-bd1d-4095-80ef-561e29cc3219" CreationDate="2010-08-26T08:28:31.680" UserId="69" Text="See on Super User: [Run multiple instance of any windows application](http://superuser.com/questions/165937/run-multiple-instance-of-any-windows-application) and [Running Multiple Instances of the Same Application in Vista](http://superuser.com/questions/43037/running-multiple-instances-of-the-same-application-in-vista). &#xD;&#xA;&#xD;&#xA;It's a &quot;per application&quot; thing. Some programs will check the process list and prevent you from doing that anyway. It seems to be the case with this game.&#xD;&#xA;&#xD;&#xA;One way would be to use a [virtual machine][1], but it might me too much of a hassle, then.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Virtual_machine" />
  <row Id="14562" PostHistoryTypeId="2" PostId="6289" RevisionGUID="e51f7ff8-3263-4992-a5af-aa4f71a17435" CreationDate="2010-08-26T09:00:53.537" UserId="2498" Text="If you don't do anything for awhile, you'll see demo clips of each of the characters and in those, they perform some weird moves that you don't normally see in game(i.e. rocket man doing a front flip + a head butt) &#xD;&#xA;&#xD;&#xA;Is this just some demo sprite animation or are there really special moves for them? I'v tried a lot of different combinations but I just can't seem to make them do their moves." />
  <row Id="14563" PostHistoryTypeId="1" PostId="6289" RevisionGUID="e51f7ff8-3263-4992-a5af-aa4f71a17435" CreationDate="2010-08-26T09:00:53.537" UserId="2498" Text="are there special/secret moves in street hockey 95?" />
  <row Id="14564" PostHistoryTypeId="3" PostId="6289" RevisionGUID="e51f7ff8-3263-4992-a5af-aa4f71a17435" CreationDate="2010-08-26T09:00:53.537" UserId="2498" Text="&lt;nes&gt;" />
  <row Id="14565" PostHistoryTypeId="2" PostId="6290" RevisionGUID="ab5193a4-cb6d-480b-ab60-2cfd2990c08a" CreationDate="2010-08-26T09:30:24.907" UserId="109" Text="I've had a broken, out of warranty Xbox 360 lying around for some time. Microsoft want €135 to repair it, which isn't worth it. A friend's friend does repairs for €40. Would this repair cause MS to recognise it as a modded console (ie is the check for nodded consoles a check for unauthorised components or just a check for opening it up)? I can do without Xbox Live on it, as I still have my main 360, but it'd be handy if two could play the sane game online together at once. " />
  <row Id="14566" PostHistoryTypeId="1" PostId="6290" RevisionGUID="ab5193a4-cb6d-480b-ab60-2cfd2990c08a" CreationDate="2010-08-26T09:30:24.907" UserId="109" Text="Will an unauthorised repair count as a modded console from Microsoft's perspective?" />
  <row Id="14567" PostHistoryTypeId="3" PostId="6290" RevisionGUID="ab5193a4-cb6d-480b-ab60-2cfd2990c08a" CreationDate="2010-08-26T09:30:24.907" UserId="109" Text="&lt;xbox-360&gt;" />
  <row Id="14568" PostHistoryTypeId="2" PostId="6291" RevisionGUID="3d122a08-3038-466a-8809-5bd6628a25ed" CreationDate="2010-08-26T09:38:13.217" UserId="109" Text="I know that online you can play 4 player campaign, but on split screen mode you are limited to two players. Is it pssible to play both System Link and split screen with two consoles, and two players each?&#xD;&#xA;&#xD;&#xA;(Between free games with my 360's replacement, the free game when someone got it as a present, and the disc in ODST and the fact that Gamestop only give €3 for trade ins I do have several Halo 3 game discs)" />
  <row Id="14569" PostHistoryTypeId="1" PostId="6291" RevisionGUID="3d122a08-3038-466a-8809-5bd6628a25ed" CreationDate="2010-08-26T09:38:13.217" UserId="109" Text="Is it possible to combine system link and split screen play on Halo 3's campaign?" />
  <row Id="14570" PostHistoryTypeId="3" PostId="6291" RevisionGUID="3d122a08-3038-466a-8809-5bd6628a25ed" CreationDate="2010-08-26T09:38:13.217" UserId="109" Text="&lt;xbox-360&gt;&lt;halo-3&gt;&lt;split-screen&gt;&lt;system-link&gt;" />
  <row Id="14571" PostHistoryTypeId="2" PostId="6292" RevisionGUID="4f2c28f1-cadc-4b13-843a-65dbefba88de" CreationDate="2010-08-26T09:39:35.800" UserId="23" Text="It sounds in direct violation of [clause 16 of the LIVE Terms of Use][1] (which explicitly mentions unauthorized repairs).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/legal/liveTOU.htm" />
  <row Id="14572" PostHistoryTypeId="6" PostId="6289" RevisionGUID="853da0ef-dc79-46bc-ae8e-ebcaace700c0" CreationDate="2010-08-26T09:49:12.403" UserId="12" Comment="edited tags" Text="&lt;snes&gt;" />
  <row Id="14573" PostHistoryTypeId="5" PostId="6289" RevisionGUID="d7c1b60e-ef0d-4f15-9f30-9702a38abb4c" CreationDate="2010-08-26T10:37:10.500" UserId="56" Comment="Ξ" Text="If you don't do anything for awhile, you'll see demo clips of each of the characters and in those, they perform some weird moves that you don't normally see in game (e.g. rocket man doing a front flip + a head butt) &#xD;&#xA;&#xD;&#xA;Is this just some demo sprite animation or are there really special moves for them? I've tried a lot of different combinations but I just can't seem to make them do their moves." />
  <row Id="14574" PostHistoryTypeId="4" PostId="6289" RevisionGUID="d7c1b60e-ef0d-4f15-9f30-9702a38abb4c" CreationDate="2010-08-26T10:37:10.500" UserId="56" Comment="Ξ" Text="Are there special/secret moves in Street Hockey 95?" />
  <row Id="14575" PostHistoryTypeId="5" PostId="6286" RevisionGUID="189d668e-3cea-4742-bc6b-009518b786ab" CreationDate="2010-08-26T11:05:43.807" UserId="247" Comment="added 73 characters in body" Text="That must be [Kid Chameleon][1]&#xD;&#xA;&#xD;&#xA;![Kid Chameleon sprites][3]&#xD;&#xA;&#xD;&#xA;(sprite reference [via][2])&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Kid_Chameleon_(video_game)&#xD;&#xA;  [2]: http://www.spriters-resource.com/genesis/kidchameleon/&#xD;&#xA;  [3]: http://i.imgur.com/Vs6Zr.png" />
  <row Id="14576" PostHistoryTypeId="5" PostId="6273" RevisionGUID="4d0ae49c-8520-4805-afdb-744e7c050501" CreationDate="2010-08-26T11:12:35.543" UserId="160" Comment="deleted 23 characters in body" Text="Yes, you must purchase it in order to use it, the option being found under Shield in the upgrade menu. Upgrading will increase the length of time you can wield it." />
  <row Id="14577" PostHistoryTypeId="2" PostId="6293" RevisionGUID="b25ce4d5-fb9c-42d7-8a72-78a947059c24" CreationDate="2010-08-26T11:38:05.253" UserId="3124" Text="More specifically, in combination with a corresponding lightweight graphics solution (ie NVidia ION or Intel GMA).&#xD;&#xA;&#xD;&#xA;I recently purchased an Atom/ION based system, and decided to try a bit gaming on it...to my surprise it wasn't a complete failure. :)&#xD;&#xA;&#xD;&#xA;Now i'm interested in what i could run. Problem is, almost all system requirements are specified in terms of desktop CPUs/GPUs. Given the differences in CPU/GPU design, official system requirements are unreliable: A 2 Ghz Atom (if there were such a thing) will not perform not the same as a 2 Ghz i3.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The aim is to gather experiences on how playable specific games are on a specific Atom-based system. So in addition to the game you tried, please also post the specs of your system, your impression of the performance and if you consider it adequate or not. Screen resolution, FPS, game graphics settings etc would also be appreciated of course.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Not looking for a single correct answer, so tagged it as CW." />
  <row Id="14578" PostHistoryTypeId="1" PostId="6293" RevisionGUID="b25ce4d5-fb9c-42d7-8a72-78a947059c24" CreationDate="2010-08-26T11:38:05.253" UserId="3124" Text="Which games will run on an Intel Atom based system?" />
  <row Id="14579" PostHistoryTypeId="3" PostId="6293" RevisionGUID="b25ce4d5-fb9c-42d7-8a72-78a947059c24" CreationDate="2010-08-26T11:38:05.253" UserId="3124" Text="&lt;system-requirements&gt;" />
  <row Id="14580" PostHistoryTypeId="16" PostId="6293" RevisionGUID="b25ce4d5-fb9c-42d7-8a72-78a947059c24" CreationDate="2010-08-26T11:38:05.253" UserId="3124" />
  <row Id="14581" PostHistoryTypeId="6" PostId="6293" RevisionGUID="33c38e86-c353-4fa4-93ff-b490ddf34f6e" CreationDate="2010-08-26T11:40:52.173" UserId="56" Comment="edited tags" Text="&lt;game-rec&gt;&lt;system-requirements&gt;" />
  <row Id="14582" PostHistoryTypeId="5" PostId="6290" RevisionGUID="68620358-d6c4-49c0-9bf6-91b2fe8aa627" CreationDate="2010-08-26T11:53:40.360" UserId="13" Comment="corrected spelling" Text="I've had a broken, out of warranty Xbox 360 lying around for some time. Microsoft want €135 to repair it, which isn't worth it. A friend's friend does repairs for €40. Would this repair cause MS to recognise it as a modded console (ie is the check for nodded consoles a check for unauthorised components or just a check for opening it up)? I can do without Xbox Live on it, as I still have my main 360, but it'd be handy if two could play the same game online together at once. " />
  <row Id="14583" PostHistoryTypeId="5" PostId="6293" RevisionGUID="5dc1f300-d62b-417e-92b6-ed7342e646a7" CreationDate="2010-08-26T12:00:20.520" UserId="3124" Comment="deleted 44 characters in body" Text="More specifically, in combination with a corresponding lightweight graphics solution (ie NVidia ION or Intel GMA).&#xD;&#xA;&#xD;&#xA;I recently purchased an Atom/ION based system, and decided to try a bit gaming on it...to my surprise it wasn't a complete failure. :)&#xD;&#xA;&#xD;&#xA;Now i'm interested in what i could run. Problem is, almost all system requirements are specified in terms of desktop CPUs/GPUs. Given the differences in CPU/GPU design, official system requirements are unreliable: A 2 Ghz Atom (if there were such a thing) will not perform not the same as a 2 Ghz i3.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The aim is to gather experiences on how playable specific games are on a specific Atom-based system. So in addition to the game you tried, please also post the specs of your system, screen resolution, graphics settings and anything that could indicate the game's performance (FPS, time to load, etc).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Not looking for a single correct answer, so tagged it as CW." />
  <row Id="14584" PostHistoryTypeId="2" PostId="6294" RevisionGUID="717317d5-46a0-4653-aa06-1d07c6bf13eb" CreationDate="2010-08-26T12:19:28.400" UserId="1297" Text="I know that this question has been discussed a bit in numerous topics about SC2, but still perhaps there is a possibility how to see the elapsed **game time** ingame? Or is it perhaps planned in future SC2 patches?&#xD;&#xA;&#xD;&#xA;There has been a trick mentioned which works for missions in the campaign, but its quite annoying to use it (you have to save your game, quit the mission and then you can see the elapsed time when loading the mission). And i'm mainly interested in this for multiplayer games, so this trick does not help me." />
  <row Id="14585" PostHistoryTypeId="1" PostId="6294" RevisionGUID="717317d5-46a0-4653-aa06-1d07c6bf13eb" CreationDate="2010-08-26T12:19:28.400" UserId="1297" Text="Is there any possibility how to see the elapsed GAME time in SC2?" />
  <row Id="14586" PostHistoryTypeId="3" PostId="6294" RevisionGUID="717317d5-46a0-4653-aa06-1d07c6bf13eb" CreationDate="2010-08-26T12:19:28.400" UserId="1297" Text="&lt;starcraft-2&gt;" />
  <row Id="14587" PostHistoryTypeId="10" PostId="6293" RevisionGUID="5fd50c56-7c08-4087-9300-ed2accf584f4" CreationDate="2010-08-26T12:40:02.563" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:69,&quot;DisplayName&quot;:&quot;Gnoupi&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="14589" PostHistoryTypeId="5" PostId="6294" RevisionGUID="f4d1dacf-6837-4532-aadb-b97c3b19056c" CreationDate="2010-08-26T12:44:46.573" UserId="23" Comment="deleted 151 characters in body; edited title" Text="I know that this question has been discussed a bit in numerous topics about SC2, but still perhaps there is a possibility how to see the elapsed **game time** ingame? Or is it perhaps planned in future SC2 patches?&#xD;&#xA;&#xD;&#xA;For campaign missions, you can save and reload the mission then read it on the loading screen. I'm mainly interested in this for multiplayer games, however." />
  <row Id="14590" PostHistoryTypeId="4" PostId="6294" RevisionGUID="f4d1dacf-6837-4532-aadb-b97c3b19056c" CreationDate="2010-08-26T12:44:46.573" UserId="23" Comment="deleted 151 characters in body; edited title" Text="Is there any possibility how to see the elapsed GAME time in multiplayer SC2?" />
  <row Id="14591" PostHistoryTypeId="2" PostId="6295" RevisionGUID="7ca4ad64-efe6-40da-b841-c7a95f0dab93" CreationDate="2010-08-26T12:46:12.440" UserId="3160" Text="&#xD;&#xA;I only titled this &quot;Certain PC Game Views Always Moves UP!&quot; because I didn't know what else to ask.&#xD;&#xA;&#xD;&#xA;Here's the problem, I've tried installing Borderlands &amp; Singularity &amp; gotten the same problem with both games, (if I can explain this correctly) the &quot;view&quot; of the 1st person character (myself) ALWAYS moves to the top of the screen. As if you've moved your mouse up so that your looking straight into the sky. Whenever you move the mouse down, (effecting the view of your character) the view of said character moves directly back to the sky.&#xD;&#xA;&#xD;&#xA;It's not the easiest question for me to put into words. I've done a LOT of research on-line &amp; found not one other person with this issue. I'm probably explaining it wrong.&#xD;&#xA;&#xD;&#xA;Any help would be appreciated.&#xD;&#xA;&#xD;&#xA;AMD Athlon 64 X2 5000+ 2.6GHz 2GB DDR2 Radeon HD4350 Catalyst 10.7 500GB HD 75% Full Windows 7 Ultimate&#xD;&#xA;&#xD;&#xA;Anything else needed to know please ask.&#xD;&#xA;&#xD;&#xA;EDIT I also have a Microsoft wireless mouse with the IntelliPoint driver &amp; Logitech wireless keyboard &amp; mouse combo with the SetPoint driver &amp; Xbox 360 controller &amp; driver &amp; Xpadder 5.7 for those games that don't support joypads.&#xD;&#xA;&#xD;&#xA;I've tried EVERY combination of ON-OFF diver-mouse-xpadder-no xpadder but it ALWAYS ends up with the exact same video issue.&#xD;&#xA;&#xD;&#xA;Every other game plays fine. COD MW 1 &amp; 2, Farcry 2, Fallout 3, LEGO Indy 2, etc etc etc&#xD;&#xA;&#xD;&#xA;BTW, I know my machine isn't a &quot;gaming rig&quot;, every other game works fine.  If these two do the exact same thing than I know there will be more.&#xD;&#xA;" />
  <row Id="14592" PostHistoryTypeId="1" PostId="6295" RevisionGUID="7ca4ad64-efe6-40da-b841-c7a95f0dab93" CreationDate="2010-08-26T12:46:12.440" UserId="3160" Text="Certain PC Game Views Always Moves UP!" />
  <row Id="14593" PostHistoryTypeId="3" PostId="6295" RevisionGUID="7ca4ad64-efe6-40da-b841-c7a95f0dab93" CreationDate="2010-08-26T12:46:12.440" UserId="3160" Text="&lt;hardware&gt;&lt;borderlands&gt;" />
  <row Id="14594" PostHistoryTypeId="2" PostId="6296" RevisionGUID="a9f4a28b-71a8-4cd5-b561-102fc19404f7" CreationDate="2010-08-26T12:47:27.727" UserId="69" Text="The two games you mentioned ([Borderlands][1] and [Singularity][2]) have the common point that they both run on the [Unreal Engine 3][3].&#xD;&#xA;&#xD;&#xA;This engine is the most used for current games, so it's very unlikely to have a graphical problem related to an incompatible brand.&#xD;&#xA;&#xD;&#xA;The issue you describe looks like someone is forcing you to watch up all the time, nothing else. The interesting point is that the UE3, being ported to consoles, has a native gamepad support, which means that most games based on it will be able to use the gamepad, even if you would expect them to only use mouse, being shooter games.&#xD;&#xA;&#xD;&#xA;The issue in this case is most likely that your specific drivers for the gamepad are badly configured for this engine, and one axis is considered pressed all the time, making you look up all the time.&#xD;&#xA;&#xD;&#xA;I suggest you try one of the following: &#xD;&#xA;&#xD;&#xA;- Tweak your xpadder to see if it's not activating an axis all the time&#xD;&#xA;- Unplug your gamepad and deactivate its driver&#xD;&#xA;- Change the control options in the games, the gamepad ones.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Borderlands_(video_game)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Singularity_(video_game)&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Unreal_Engine_3" />
  <row Id="14595" PostHistoryTypeId="5" PostId="6293" RevisionGUID="74da76a0-0063-4c83-b4af-57db1cfdadb0" CreationDate="2010-08-26T12:56:36.063" UserId="3124" Comment="clarified the aim" Text="More specifically, in combination with a corresponding lightweight graphics solution (ie NVidia ION or Intel GMA).&#xD;&#xA;&#xD;&#xA;I recently purchased an Atom/ION based system, and decided to try a bit gaming on it...to my surprise it wasn't a complete failure. :)&#xD;&#xA;&#xD;&#xA;Now i'm interested in what i could run. Problem is, almost all system requirements are specified in terms of desktop CPUs/GPUs. Given the differences in CPU/GPU design, official system requirements are unreliable: A 2 Ghz Atom (if there were such a thing) will not perform not the same as a 2 Ghz i3.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The aim is to gather performance stats so i can determine how playable specific games are on a specific Atom-based system. So in addition to the game you tried, please post the specs of your system, screen resolution, graphics settings and anything that could indicate the game's performance (FPS, time to load, etc).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Not looking for a single correct answer, so tagged it as CW." />
  <row Id="14596" PostHistoryTypeId="5" PostId="6270" RevisionGUID="e86673b9-d797-4409-91a9-6d7d1c3080af" CreationDate="2010-08-26T12:57:20.647" UserId="85" Comment="Accuracy, and a new note to explain charging for those who missed it ♪" Text="You need to get on top of the platform up there. There are 2.5 methods to get on top.&#xD;&#xA;&#xD;&#xA;1. The sign with the arrow is obscuring three blue twintails. Pick one up, charge up, and throw.&#xD;&#xA;&#xD;&#xA;   For those who couldn't read the tutorials at the start of the stage, you can charge anything you pick up by holding down the Z button instead of just pressing it. This will produce special effects to occur. The tutorials specifically point out that Blue Twintails will make you soar upwards, while Red Twintails will make you fly forwards.&#xD;&#xA;&#xD;&#xA;2. Picking up the spores released by a mushroom will make you float. By standing on top of the mushroom, when it releases the spores you will be sent high into the air. Pick up the spore you're standing on and simply float over. The red mushroom nearest to the cliff is the easiest.&#xD;&#xA;&#xD;&#xA;    The 2.5 is that you can also use a spore from the giant green mushroom you might've seen earlier. This lets you skip most of the ground level, and if you get one that drifted far enough right then you can make it over the cliff. However, this wastes an excellent chain opportunity with the giant green mushroom." />
  <row Id="14597" PostHistoryTypeId="5" PostId="6269" RevisionGUID="2e4577e2-6aaf-4ef9-a08e-babf8ab783f5" CreationDate="2010-08-26T12:58:36.483" UserId="85" Comment="A suggestion in chat was to make the title cursive. This is the best I can do. ♪" Text="So I'm at a cliff in the 5 or 6th screen of *Mukashi Mukashi Arutokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashitatosa*, and I can't figure out a way past it.&#xD;&#xA;&#xD;&#xA;I've provided a screenshot:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I've tried standing on top of the pollen from the mushrooms but that is too far away.&#xD;&#xA;&#xD;&#xA;I've also tried standing on the other twintail's heads, but I can't jump high enough.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ruiGD.png" />
  <row Id="14598" PostHistoryTypeId="5" PostId="6296" RevisionGUID="693d18f9-8b51-4cab-9681-9978414867ad" CreationDate="2010-08-26T12:58:46.170" UserId="69" Comment="added 45 characters in body" Text="The two games you mentioned ([Borderlands][1] and [Singularity][2]) have in common that they both run on the [Unreal Engine 3][3] (as opposed to the other games you gave as example).&#xD;&#xA;&#xD;&#xA;This engine is the most used for current games, so it's very unlikely to have a graphical problem related to an incompatible brand.&#xD;&#xA;&#xD;&#xA;The issue you describe looks like someone is forcing you to watch up all the time, nothing else. The interesting point is that the UE3, being ported to consoles, has a native gamepad support, which means that most games based on it will be able to use the gamepad, even if you would expect them to only use mouse, being shooter games.&#xD;&#xA;&#xD;&#xA;The issue in this case is most likely that your specific drivers for the gamepad are badly configured for this engine, and one axis is considered pressed all the time, making you look up all the time.&#xD;&#xA;&#xD;&#xA;I suggest you try one of the following: &#xD;&#xA;&#xD;&#xA;- Tweak your xpadder to see if it's not activating an axis all the time&#xD;&#xA;- Unplug your gamepad and deactivate its driver&#xD;&#xA;- Change the control options in the games, the gamepad ones.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Borderlands_(video_game)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Singularity_(video_game)&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Unreal_Engine_3" />
  <row Id="14599" PostHistoryTypeId="2" PostId="6297" RevisionGUID="704d3367-deee-4df6-a3e9-fa71e3ae15e5" CreationDate="2010-08-26T13:03:58.683" UserId="2246" Text="Aside from combining items for quests and side quests, are there any items can you combine to make potions, food, weapons, etc.?  I remember obtaining anvils and glass bottles from enemies but I have no idea what they are for.  Any ideas?" />
  <row Id="14600" PostHistoryTypeId="1" PostId="6297" RevisionGUID="704d3367-deee-4df6-a3e9-fa71e3ae15e5" CreationDate="2010-08-26T13:03:58.683" UserId="2246" Text="Deathspank: Combining items" />
  <row Id="14601" PostHistoryTypeId="3" PostId="6297" RevisionGUID="704d3367-deee-4df6-a3e9-fa71e3ae15e5" CreationDate="2010-08-26T13:03:58.683" UserId="2246" Text="&lt;deathspank&gt;&lt;items&gt;" />
  <row Id="14602" PostHistoryTypeId="2" PostId="6298" RevisionGUID="c6ee9c44-67f0-455c-87ef-8c91912b1e37" CreationDate="2010-08-26T13:38:02.890" UserId="344" Text="Yes, Halo is one of the few games that allows you do both split screen and live/system link at the same time. It is possible to play four player campaign with two per xbox over system link." />
  <row Id="14603" PostHistoryTypeId="5" PostId="6270" RevisionGUID="4ca4a974-0c3b-4a46-8232-28de7de9c020" CreationDate="2010-08-26T13:39:49.960" UserId="85" Comment="Changed from a keymap specific answer to one that is more general." Text="You need to get on top of the platform up there. There are 2.5 methods to get on top.&#xD;&#xA;&#xD;&#xA;1. The sign with the arrow is obscuring three blue twintails. Pick one up, charge up, and throw.&#xD;&#xA;&#xD;&#xA;   For those who couldn't read the tutorials at the start of the stage, you can charge anything you pick up by holding down the button instead of just pressing it when throwing. This will produce special effects to occur on releasing the button. The tutorials specifically point out that Blue Twintails will make you soar upwards, while Red Twintails will make you fly forwards.&#xD;&#xA;&#xD;&#xA;2. Picking up the spores released by a mushroom will make you float. By standing on top of the mushroom, when it releases the spores you will be sent high into the air. Pick up the spore you're standing on and simply float over. The red mushroom nearest to the cliff is the easiest.&#xD;&#xA;&#xD;&#xA;    The 2.5 is that you can also use a spore from the giant green mushroom you might've seen earlier. This lets you skip most of the ground level, and if you get one that drifted far enough right then you can make it over the cliff. However, this wastes an excellent chain opportunity with the giant green mushroom." />
  <row Id="14604" PostHistoryTypeId="5" PostId="6283" RevisionGUID="51a30486-3921-46b4-9c51-6a730934e01f" CreationDate="2010-08-26T13:49:22.037" UserId="14" Comment="added 1 characters in body" Text="I've got an ATI 4870, Q6600 @ 3Ghz, 4GB RAM, Asus P5B Deluxe running on Win7 32Bit.&#xD;&#xA;&#xD;&#xA;Every time a worm uses Teleport my FPS go from 60 down to 1 for about half a minute. What gives?&#xD;&#xA;&#xD;&#xA;Same thing happens during level loading, it takes aaaaages to load." />
  <row Id="14605" PostHistoryTypeId="5" PostId="3858" RevisionGUID="c34abdca-0c34-4d3c-806e-2ecc687c08c1" CreationDate="2010-08-26T13:58:50.197" UserId="1721" Comment="Made it much shorter" Text="Adrenaline slows down both the level completion time clock and game-time (they are the same thing in Alien Swarm).&#xD;&#xA;&#xD;&#xA;I played Landing Bay on Normal difficulty to check. The first Landing Bay run had a completion time of 2:18 with no adrenaline. Second Landing Bay run had a completion time of 1:43 using 9 adrenaline packs. If adrenaline did not slow down level completion time then the second run would have been 3 minutes (that was real-time) instead of 1:43.&#xD;&#xA;&#xD;&#xA;In case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed by cutting down doors with a pair of chainsaws. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed." />
  <row Id="14606" PostHistoryTypeId="2" PostId="6299" RevisionGUID="aa4b6e95-9e32-4760-81f7-1306fa794de3" CreationDate="2010-08-26T13:59:15.003" UserId="452" Text="OK, I think this going to be a tough one because I fear that pack did not has large diffusion.&#xD;&#xA;&#xD;&#xA;When I was really young, we had a **Commodore VIC-20.** We got a Commodore 64 when I had 6 so it was between the 1982 and 1985 area. &#xD;&#xA;&#xD;&#xA;With this old computer, we bought a &quot;*Game pack*&quot;. I think we got it Form a &quot;*Canadian Tire*&quot; store or a Local &quot;*Commodore shop*&quot;. The pack was in the form of a orange and black book. When you open the book, there was cassettes tapes in some kind of plastic sockets and there was at least 6 cassette, but i think there was 2 sides on the book and there was another 6 cassettes on the other side. Each cassette has a number and a distinctive color.&#xD;&#xA;&#xD;&#xA;There was more than one game on each cassettes, I was not able to read at this time, but my cousin was and be here some titles I remember.&#xD;&#xA;&#xD;&#xA; - **Course Hippique** (A horse Race game)&#xD;&#xA; - **Damsel in distress**&#xD;&#xA;&#xD;&#xA;here the description of some others games:&#xD;&#xA;&#xD;&#xA; - A puzzle game where you had 2 sets of frogs facing themselves and you have to make them jump to go to the other side.&#xD;&#xA; - A &quot;*safe cracker*&quot; type of game where you had to guess the code of a safe&#xD;&#xA; - A game where you had to catch balloon it a pong like paddle.&#xD;&#xA;&#xD;&#xA;Any information on this game pack is welcome.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14607" PostHistoryTypeId="1" PostId="6299" RevisionGUID="aa4b6e95-9e32-4760-81f7-1306fa794de3" CreationDate="2010-08-26T13:59:15.003" UserId="452" Text="Any information in a 12-casette (or 6?) tape pack for the Commodore VIC-20" />
  <row Id="14608" PostHistoryTypeId="3" PostId="6299" RevisionGUID="aa4b6e95-9e32-4760-81f7-1306fa794de3" CreationDate="2010-08-26T13:59:15.003" UserId="452" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="14609" PostHistoryTypeId="2" PostId="6300" RevisionGUID="bdacb9da-356c-439b-bd96-a3071d29c1ec" CreationDate="2010-08-26T14:01:18.990" UserId="119" Text="Recently, I took off my old consoles from their boxes with the intention to do some retro-gaming but found two problems which look alike: my gamecube controller has a problem where it's digital stick seems fixed to a direction (try to play metroid prime with that if you can) and my playstation2 dualshock seems to have broken something since triangle, x and circle doesn't work. &#xD;&#xA;&#xD;&#xA;I fixed previously my old supernintendo controllers but since those two look a little more complex so I want some information before breaking them without return" />
  <row Id="14610" PostHistoryTypeId="1" PostId="6300" RevisionGUID="bdacb9da-356c-439b-bd96-a3071d29c1ec" CreationDate="2010-08-26T14:01:18.990" UserId="119" Text="How to fix broken controllers/pads?" />
  <row Id="14611" PostHistoryTypeId="3" PostId="6300" RevisionGUID="bdacb9da-356c-439b-bd96-a3071d29c1ec" CreationDate="2010-08-26T14:01:18.990" UserId="119" Text="&lt;controllers&gt;&lt;playstation&gt;&lt;ps2&gt;&lt;gamecube&gt;&lt;repair&gt;" />
  <row Id="14612" PostHistoryTypeId="2" PostId="6301" RevisionGUID="54eb8d6a-4be5-4c29-90af-f4431923842a" CreationDate="2010-08-26T14:07:03.300" UserId="1777" Text="Opening your Xbox 360 **is not** the same thing as modding it. &#xD;&#xA;&#xD;&#xA;Modding, short for *modification*, refers to the act of making changes to your system in order to favorably (and often illegally) circumvent a blocking mechanism. For example, you might mod your Xbox 360 so that it can play burned or downloaded games without permission. This will get you banned from Xbox Live and disowned by Microsoft.&#xD;&#xA;&#xD;&#xA;Opening the system, on the other hand, will only void the warranty. It's not illegal and you won't be penalized for it, especially since your warranty has already expired. However, Microsoft may refuse to officially repair your system, in the event that your friend is unable to revive it." />
  <row Id="14613" PostHistoryTypeId="6" PostId="6269" RevisionGUID="f45d6655-010a-4e4a-9c7c-af77a647db36" CreationDate="2010-08-26T14:08:37.183" UserId="23" Comment="Retag" Text="&lt;mmantnnwtnshgi&gt;" />
  <row Id="14614" PostHistoryTypeId="2" PostId="6302" RevisionGUID="29b82c65-e16d-4f87-b3ea-fca35de629c6" CreationDate="2010-08-26T14:08:59.010" UserId="2788" Text="i prefer brute force to disable the window key, by pulling it out of the keyboard. This may not be a very beautiful method, but its effective." />
  <row Id="14615" PostHistoryTypeId="9" PostId="6269" RevisionGUID="eb7ada49-79e2-4819-af97-a4ae247b49a5" CreationDate="2010-08-26T14:11:53.307" UserId="85" Comment="Rollback to [2e4577e2-6aaf-4ef9-a08e-babf8ab783f5]" Text="&lt;mmt&gt;" />
  <row Id="14616" PostHistoryTypeId="2" PostId="6303" RevisionGUID="601b6abc-d918-47e5-aafa-b95d622e4262" CreationDate="2010-08-26T14:25:53.120" UserId="2666" Text="There are four types of damage in Eve (kinetic, explosive, thermal, EM), and the last time I extensively played the game, most NPCs only used one or two types of damage (with only a few tough ones using all four). So you generally only needed to boost your ship's resistance to a couple of types for a given mission.&#xD;&#xA;&#xD;&#xA;However, it's been a while since I played, and there have been a *lot* of changes to the game. So I'm wondering how the NPCs have changed - are they still mostly using two damage types (and the same each time), so it's worth looking it up and planning for? Or do they use all types, and/or change what type they use, so you have to be prepared for anything?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14617" PostHistoryTypeId="1" PostId="6303" RevisionGUID="601b6abc-d918-47e5-aafa-b95d622e4262" CreationDate="2010-08-26T14:25:53.120" UserId="2666" Text="Eve Online - what is the mix of NPC damage types?" />
  <row Id="14618" PostHistoryTypeId="3" PostId="6303" RevisionGUID="601b6abc-d918-47e5-aafa-b95d622e4262" CreationDate="2010-08-26T14:25:53.120" UserId="2666" Text="&lt;eve-online&gt;" />
  <row Id="14619" PostHistoryTypeId="2" PostId="6304" RevisionGUID="503f8d18-9ed2-4b7b-b686-a222b2b41188" CreationDate="2010-08-26T14:29:46.670" UserId="1721" Text="For the rest of us, Gaming's first 1337:&#xD;&#xA;&#xD;&#xA;![1337 Get!][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/RNvDg.png" />
  <row Id="14620" PostHistoryTypeId="2" PostId="6305" RevisionGUID="06957a7b-4c79-4c4c-95fb-e4590c9a2a9a" CreationDate="2010-08-26T14:32:50.110" UserId="2146" Text="My girlfriend and I just love playing Little Big Planet together. But it's so frustrating to die when we are about to end a level. Is there a way to enable unlimited life?" />
  <row Id="14621" PostHistoryTypeId="1" PostId="6305" RevisionGUID="06957a7b-4c79-4c4c-95fb-e4590c9a2a9a" CreationDate="2010-08-26T14:32:50.110" UserId="2146" Text="Is there a way to enable unlimited life in Little Big Planet?" />
  <row Id="14622" PostHistoryTypeId="3" PostId="6305" RevisionGUID="06957a7b-4c79-4c4c-95fb-e4590c9a2a9a" CreationDate="2010-08-26T14:32:50.110" UserId="2146" Text="&lt;little-big-planet&gt;" />
  <row Id="14623" PostHistoryTypeId="4" PostId="6299" RevisionGUID="a9b44a94-c041-459a-8337-699cb6e5ad59" CreationDate="2010-08-26T14:40:15.237" UserId="452" Comment="edited title" Text="Any information in a 12-casette tape (or 6?) game pack for the Commodore VIC-20" />
  <row Id="14624" PostHistoryTypeId="2" PostId="6306" RevisionGUID="d0e5e78d-4e04-4531-b80b-f9af37dd2e69" CreationDate="2010-08-26T14:48:41.723" UserId="2584" Text="A lot of games work by rapidly moving your mouse to the center of the screen.  Each time it moves the mouse to the center, it takes your currently location relative to the center as the distance you moved your mouse during the last iteration.&#xD;&#xA;&#xD;&#xA;If for some reason the game is unable to make your cursor jump back to the center, any small bit of movement away from the center of the screen will make the game continually move in that direction which means if your cursor is anywhere above the center line you will end up looking at the sky in no time flat.  If it is left or right of center too you will probably have a spinning view of the sky.  You should be able to get a spinning view of your feet too if this is the issue by moving your mouse down." />
  <row Id="14625" PostHistoryTypeId="2" PostId="6307" RevisionGUID="c171c9b5-c4eb-49fe-a54c-eb3f0eff5f8c" CreationDate="2010-08-26T14:51:23.417" UserId="44" Text="There is in the custom made levels, it came with Creator Pack 1.  However, it needs to be added in by those who made the level.  Most do but, some aren't that forgiving.  &#xD;&#xA;&#xD;&#xA;As for the main story levels I don't think there is.  My daughter and I are on our 3rd play of it and it is something I wish was there but, doesn't seem to be. " />
  <row Id="14626" PostHistoryTypeId="2" PostId="6308" RevisionGUID="bd4528e5-ab17-41f6-a8dd-9863cc209840" CreationDate="2010-08-26T14:59:39.323" UserId="1978" Text="Hi,&#xD;&#xA;i'm using a dual screen setup and some games seem to not lock the mouse to the screen, especially in Battlefield 2142 a while ago i often left the game with my cursor, which was bad when i tried to turn around quickly to shoot someone, suddenly i was back in windows and quite dead in the game because i clicked on the windows desktop or another window on the second screen which caused BF2142 to minimize.&#xD;&#xA;&#xD;&#xA;The last game i played a few days ago that had this problem was Stubbs the Zombie (of which i heard here on GSE) that didn't even _try_ to keep the mouse on the screen, i couldn't turn right much or my mouse ended up on the second screen minimizing the game when i clicked at the wrong moment.&#xD;&#xA;&#xD;&#xA;I remember a few other games where i had this problem a little longer in the past, so is there a solution to this problem without forcing me to disable the second monitor?" />
  <row Id="14627" PostHistoryTypeId="1" PostId="6308" RevisionGUID="bd4528e5-ab17-41f6-a8dd-9863cc209840" CreationDate="2010-08-26T14:59:39.323" UserId="1978" Text="Mouse moving out of the Game with dual screen" />
  <row Id="14628" PostHistoryTypeId="3" PostId="6308" RevisionGUID="bd4528e5-ab17-41f6-a8dd-9863cc209840" CreationDate="2010-08-26T14:59:39.323" UserId="1978" Text="&lt;pc&gt;&lt;hardware&gt;&lt;mouse&gt;&lt;dual-screen&gt;" />
  <row Id="14629" PostHistoryTypeId="2" PostId="6309" RevisionGUID="8cb0c869-424e-4690-a0e3-3a0b81cbedda" CreationDate="2010-08-26T15:10:38.537" UserId="2986" Text="There may be a built in Windows way to do it but this [Lifehacker link][1] suggests a tiny program called [MouseJail][2] to keep the mouse on the correct screen.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lifehacker.com/5056337/mousejail-keeps-your-cursor-on-the-right-screen&#xD;&#xA;  [2]: http://www.dr-hoiby.com/MouseJail/" />
  <row Id="14630" PostHistoryTypeId="2" PostId="6310" RevisionGUID="7e4d7570-12c4-4b0c-acb4-f3ac742ee942" CreationDate="2010-08-26T15:11:03.187" UserId="91" Text="25, 1 bonus, and 3 alternates&#xD;&#xA;&#xD;&#xA;25 + 1 bonus is the &quot;26&quot; listed at the bottom of the screen.&#xD;&#xA;&#xD;&#xA;There are a total of 29." />
  <row Id="14631" PostHistoryTypeId="5" PostId="6308" RevisionGUID="02f20e31-0f1e-40dd-aed3-0a46537238e0" CreationDate="2010-08-26T15:13:29.643" UserId="56" Comment="Ξ" Text="Hi, I'm using a dual-screen setup and some games seem to not lock the mouse to the screen, especially in Battlefield 2142 a while ago I often left the game with my cursor, which was bad when I tried to turn around quickly to shoot someone, suddenly I was back in Windows and quite dead in the game because I clicked on the Windows desktop or another window on the second screen which caused BF2142 to minimize.&#xD;&#xA;&#xD;&#xA;The last game I played a few days ago that had this problem was Stubbs the Zombie (of which I heard here on GSE) which didn't even _try_ to keep the mouse on the screen, I couldn't turn right much or my mouse ended up on the second screen minimizing the game when I clicked at the wrong moment.&#xD;&#xA;&#xD;&#xA;I remember a few other games where I had this problem a little longer in the past, so is there a solution to this problem without forcing me to disable the second monitor?" />
  <row Id="14632" PostHistoryTypeId="6" PostId="6269" RevisionGUID="b6fbbbbb-f39c-41d0-b641-499ff209e48a" CreationDate="2010-08-26T15:40:15.433" UserId="207" Comment="edited tags" Text="&lt;how-to&gt;&lt;mmt&gt;" />
  <row Id="14633" PostHistoryTypeId="6" PostId="6269" RevisionGUID="784754b0-14e7-4cd5-914e-14ff4645ae65" CreationDate="2010-08-26T15:40:28.143" UserId="102" Comment="edited tags" />
  <row Id="14634" PostHistoryTypeId="5" PostId="6301" RevisionGUID="2cf5141e-e2aa-4460-bfee-01e8cf23fa7c" CreationDate="2010-08-26T15:46:30.947" UserId="1777" Comment="added 536 characters in body" Text="Opening your Xbox 360 **is not** the same thing as modding it. &#xD;&#xA;&#xD;&#xA;Modding, short for *modification*, refers to the act of making changes to your system in order to favorably (and often illegally) circumvent a blocking mechanism. For example, you might mod your Xbox 360 so that it can play burned or downloaded games without permission. This will get you banned from Xbox Live and disowned by Microsoft.&#xD;&#xA;&#xD;&#xA;Opening the system, on the other hand, will only void the warranty. It's not illegal and you won't be penalized for it, especially since your warranty has already expired. However, Microsoft may refuse to officially repair your system, in the event that your friend is unable to revive it.&#xD;&#xA;&#xD;&#xA;**Edit:** There's no way Microsoft can detect if you've opened your box and fixed it yourself. They don't want you doing your own repairs because a) you might turn around and blame them after you've made things worse, and b) because they make money from doing the repairs exclusively. &#xD;&#xA;&#xD;&#xA;Although it does violate the Xbox Live terms of use, you can't be detected and locked out unless you explicitly *tell* Microsoft that you opened the box and fixed it yourself.&#xD;&#xA;&#xD;&#xA;**Short Answer: Your console will not be recognized as modded.**" />
  <row Id="14635" PostHistoryTypeId="2" PostId="6311" RevisionGUID="5c79ca5f-624a-4891-959e-179791a5c983" CreationDate="2010-08-26T15:57:52.463" UserId="816" Text="There is a [list][1] of damage types that tend to be used by different NPC factions on the EvE wiki.  It also lists which damage types tend to be most effective against them.&#xD;&#xA;&#xD;&#xA;(I'll copy the contents into this answer later.  Can't access the link from my work computer.)&#xD;&#xA;&#xD;&#xA;[1]: http://wiki.eveonline.com/en/wiki/EM" />
  <row Id="14636" PostHistoryTypeId="2" PostId="6312" RevisionGUID="56b9ca19-279b-451a-8a60-ac9bd675c174" CreationDate="2010-08-26T16:09:22.997" UserId="3" Text="When I first encountered a Sentry force field, I expected to be able to attack and destroy it.  However, they don't seem to be targetable.  Is there anything I can do except wait for it to fade (assuming I can't just go around)?" />
  <row Id="14637" PostHistoryTypeId="1" PostId="6312" RevisionGUID="56b9ca19-279b-451a-8a60-ac9bd675c174" CreationDate="2010-08-26T16:09:22.997" UserId="3" Text="Is there any way to break a Protoss Sentry's Force Field?" />
  <row Id="14638" PostHistoryTypeId="3" PostId="6312" RevisionGUID="56b9ca19-279b-451a-8a60-ac9bd675c174" CreationDate="2010-08-26T16:09:22.997" UserId="3" Text="&lt;starcraft-2&gt;&lt;force-field&gt;" />
  <row Id="14639" PostHistoryTypeId="2" PostId="6313" RevisionGUID="ceb4d3ac-b4b6-40e5-bcf0-73ab50139640" CreationDate="2010-08-26T16:14:26.190" UserId="102" Text="I'm glad you asked.&#xD;&#xA;&#xD;&#xA;Massive units can break force fields by walking over them!&#xD;&#xA;&#xD;&#xA;Enjoy the power of the Ultralisk, the Colossus and the Thor!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;edit: its worth noting that you could burrow under force field with Roaches or Infestors." />
  <row Id="14640" PostHistoryTypeId="6" PostId="6312" RevisionGUID="71d6668d-3100-499f-bced-3ce88d31b784" CreationDate="2010-08-26T16:19:24.283" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;force-field&gt;&lt;sentry&gt;" />
  <row Id="14641" PostHistoryTypeId="11" PostId="5297" RevisionGUID="d59545b2-a097-4dd6-8c65-226c34d71d6a" CreationDate="2010-08-26T16:46:47.400" UserId="-1" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:414,&quot;DisplayName&quot;:&quot;TheQ&quot;},{&quot;Id&quot;:1162,&quot;DisplayName&quot;:&quot;Lee&quot;}]" />
  <row Id="14642" PostHistoryTypeId="5" PostId="6299" RevisionGUID="263d49b2-b121-4d41-84cd-69473812247b" CreationDate="2010-08-26T17:12:45.207" UserId="452" Comment="added 193 characters in body" Text="OK, I think this going to be a tough one because I fear that pack did not has large diffusion.&#xD;&#xA;&#xD;&#xA;When I was really young, we had a **Commodore VIC-20.** We got a Commodore 64 when I had 6 so it was between the 1982 and 1985 area. &#xD;&#xA;&#xD;&#xA;With this old computer, we bought a &quot;*Game pack*&quot;. I think we got it Form a &quot;*Canadian Tire*&quot; store or a Local &quot;*Commodore shop*&quot;. The pack was in the form of a orange and black book. When you open the book, there was cassettes tapes in some kind of plastic sockets and there was at least 6 cassette, but i think there was 2 sides on the book and there was another 6 cassettes on the other side. Each cassette has a number and a distinctive color.&#xD;&#xA;&#xD;&#xA;There was more than one game on each cassettes, I was not able to read at this time, but my cousin was and be here some titles I remember.&#xD;&#xA;&#xD;&#xA; - **Course Hippique** (A horse Race game)&#xD;&#xA; - **Damsel in distress**&#xD;&#xA;&#xD;&#xA;here the description of some others games:&#xD;&#xA;&#xD;&#xA; - A puzzle game where you had 2 sets of frogs facing themselves and you have to make them jump to go to the other side.&#xD;&#xA; - A &quot;*safe cracker*&quot; type of game where you had to guess the code of a safe&#xD;&#xA; - A game where you had to catch balloon it a pong like paddle.&#xD;&#xA;&#xD;&#xA;Any information on this game pack is welcome.&#xD;&#xA;&#xD;&#xA;**--Update--**&#xD;&#xA;&#xD;&#xA;I just fount this image browsing Google images. That remind me some memory but nothing clear. maybe this could help...&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rVhAV.jpg" />
  <row Id="14643" PostHistoryTypeId="5" PostId="6299" RevisionGUID="19a30e00-f0d2-43ff-bf5c-87f43604e166" CreationDate="2010-08-26T17:29:16.647" UserId="452" Comment="deleted 2 characters in body" Text="OK, I think this going to be a tough one because I fear that pack did not has large diffusion.&#xD;&#xA;&#xD;&#xA;When I was really young, we had a **Commodore VIC-20.** We got a Commodore 64 when I had 6 so it was between the 1982 and 1985 area. &#xD;&#xA;&#xD;&#xA;With this old computer, we bought a &quot;*Game pack*&quot;. I think we got it Form a &quot;*Canadian Tire*&quot; store or a Local &quot;*Commodore shop*&quot;. The pack was in the form of a orange and black book. When you open the book, there was cassettes tapes in some kind of plastic sockets and there was at least 6 cassette, but i think there was 2 sides on the book and there was another 6 cassettes on the other side. Each cassette has a number and a distinctive color.&#xD;&#xA;&#xD;&#xA;There was more than one game on each cassettes, I was not able to read at this time, but my cousin was and be here some titles I remember.&#xD;&#xA;&#xD;&#xA; - **Course Hippique** (A horse Race game)&#xD;&#xA; - **Damsel in distress**&#xD;&#xA;&#xD;&#xA;here the description of some others games:&#xD;&#xA;&#xD;&#xA; - A puzzle game where you had 2 sets of frogs facing themselves and you have to make them jump to go to the other side.&#xD;&#xA; - A &quot;*safe cracker*&quot; type of game where you had to guess the code of a safe&#xD;&#xA; - A game where you had to catch balloon it a pong like paddle.&#xD;&#xA;&#xD;&#xA;Any information on this game pack is welcome.&#xD;&#xA;&#xD;&#xA;**--Update--**&#xD;&#xA;&#xD;&#xA;I just fount this image browsing Google images. That remind me something but nothing clear. maybe this could help...&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rVhAV.jpg" />
  <row Id="14644" PostHistoryTypeId="2" PostId="6314" RevisionGUID="b825a2c6-bb75-40c9-bb4b-c0af287989e8" CreationDate="2010-08-26T17:33:45.577" UserId="1688" Text="There have been a lot of changes in the game during its lifespan, but NPC damage hasn't ever changed.  There have been new NPC combatants added to the game, but the existing ones are the same today as they were the day they were introduced.&#xD;&#xA;&#xD;&#xA;Well, AFAIK anyway!  8 )&#xD;&#xA;" />
  <row Id="14645" PostHistoryTypeId="2" PostId="6315" RevisionGUID="90d21044-7f17-4dbe-8c9e-65ddddec001b" CreationDate="2010-08-26T18:40:42.737" UserId="1772" Text="I am going to order a PS3 today and I have the God of War 160gb bundle in my sights. However I just saw there is a God of War 250gb bundle for $50 more. Is it worth the $50 to get the extra 90gb of storage? How important is hard drive size with the PS3? Given I play a lot of Rock Band and am switching from my Wii to PS3 for Rock Band because I cannot download songs on the Wii. I am also going to be playing the Final Fantasy XIV so I may have just answered my own question, but I would still like to hear your thoughts on it?" />
  <row Id="14646" PostHistoryTypeId="1" PostId="6315" RevisionGUID="90d21044-7f17-4dbe-8c9e-65ddddec001b" CreationDate="2010-08-26T18:40:42.737" UserId="1772" Text="PS3 Hard Drive Size" />
  <row Id="14647" PostHistoryTypeId="3" PostId="6315" RevisionGUID="90d21044-7f17-4dbe-8c9e-65ddddec001b" CreationDate="2010-08-26T18:40:42.737" UserId="1772" Text="&lt;ps3&gt;" />
  <row Id="14648" PostHistoryTypeId="2" PostId="6316" RevisionGUID="7c859285-eb7a-4733-bed3-80d2464ae785" CreationDate="2010-08-26T18:44:39.857" UserId="118" Text="I have a whole lot of animals(10-15) sitting in a room waiting for a dungeon master on Dwarf Fortress, and I'd like to do something with them, like make a zoo. On [this page][1] it says, &#xD;&#xA;&gt; Zoo areas may be defined from a built&#xD;&#xA;&gt; cage via the &lt;kbd&gt;q&lt;/kbd&gt; menu for the enjoyment&#xD;&#xA;&gt; of your dwarves. Be aware that dwarves&#xD;&#xA;&gt; will receive happy or unhappy thoughts&#xD;&#xA;&gt; from seeing an animal in a zoo based&#xD;&#xA;&gt; on their preferences. Owning the cage&#xD;&#xA;&gt; containing a loved animal is even&#xD;&#xA;&gt; better.&#xD;&#xA;I'm looking at my cages and I don't see this...are zoo removed/changed in the newest version? On it's talk page it said they just copied the page over from the older version.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Captured_creatures" />
  <row Id="14649" PostHistoryTypeId="1" PostId="6316" RevisionGUID="7c859285-eb7a-4733-bed3-80d2464ae785" CreationDate="2010-08-26T18:44:39.857" UserId="118" Text="How to make a zoo in Dwarf Fortress?" />
  <row Id="14650" PostHistoryTypeId="3" PostId="6316" RevisionGUID="7c859285-eb7a-4733-bed3-80d2464ae785" CreationDate="2010-08-26T18:44:39.857" UserId="118" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14651" PostHistoryTypeId="5" PostId="6316" RevisionGUID="ebcecba8-f03c-4d4f-8171-5b3eed7bb813" CreationDate="2010-08-26T18:45:24.977" UserId="56" Comment="added 3 characters in body" Text="I have a whole lot of animals (10-15) sitting in a room waiting for a dungeon master on Dwarf Fortress, and I'd like to do something with them, like make a zoo. On [this page][1] it says, &#xD;&#xA;&gt; Zoo areas may be defined from a built&#xD;&#xA;&gt; cage via the &lt;kbd&gt;q&lt;/kbd&gt; menu for the enjoyment&#xD;&#xA;&gt; of your dwarves. Be aware that dwarves&#xD;&#xA;&gt; will receive happy or unhappy thoughts&#xD;&#xA;&gt; from seeing an animal in a zoo based&#xD;&#xA;&gt; on their preferences. Owning the cage&#xD;&#xA;&gt; containing a loved animal is even&#xD;&#xA;&gt; better.&#xD;&#xA;&#xD;&#xA;I'm looking at my cages and I don't see this...are zoo removed/changed in the newest version? On it's talk page it said they just copied the page over from the older version.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Captured_creatures" />
  <row Id="14652" PostHistoryTypeId="2" PostId="6317" RevisionGUID="a7f2b979-d398-4299-bdf8-6fc7abec0351" CreationDate="2010-08-26T18:46:14.973" UserId="56" Text="No, zoos are still existent. You have to make sure that your cage is built and define a &lt;kbd&gt;r&lt;/kbd&gt;oom from them, just like you would with a bedroom or a dining room." />
  <row Id="14653" PostHistoryTypeId="2" PostId="6318" RevisionGUID="a0381fc4-da92-4c8a-9e89-ba7fa5d5ab0b" CreationDate="2010-08-26T18:47:30.090" UserId="126" Text="The original PS3 shipped in a 20 GB model. Any games needed will work fine in that much space. The additional space might be nice for storing movies or music or something, so beyond that it's just preference." />
  <row Id="14654" PostHistoryTypeId="2" PostId="6319" RevisionGUID="ca5d715c-3c1e-4156-abca-18d3b764a166" CreationDate="2010-08-26T19:10:20.027" UserId="79" Text="It really depends on your usage. Many PS3 games have a forced &quot;install&quot; where sometimes multiple gigabytes of data are copied to HD storage for fast in-game reads (looking at you Metal Gear Solid 4). As well, some games on PSN can be quite large, not to mention that PSN has a few full-fledged retail PS3 games available for download, as well as high def movies.&#xD;&#xA;&#xD;&#xA;Having said all that, it looks like Rock Band song downloads are around thirty megabytes a piece, giving you space for ~500 songs on the 120gb model. &#xD;&#xA;&#xD;&#xA;Also, the commenter above is correct, the PS3 (including the slim) can be upgraded with any 2.5 inch HD in the future if you run out of space." />
  <row Id="14655" PostHistoryTypeId="2" PostId="6320" RevisionGUID="75cb85cb-01d9-46b9-8f2d-7ae58a54af94" CreationDate="2010-08-26T19:23:10.297" UserId="3168" Text="Try the [DDO wiki][1] page.  &#xD;&#xA;&#xD;&#xA;The DDO Wiki has a very nice section on DDOs crafting system.  I suggest you go there and spend sometime going through the various sections.  Each alter does different things and almost all of them are useful at different times in your characters development.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ddowiki.com/page/Incredible_Potential" />
  <row Id="14656" PostHistoryTypeId="5" PostId="6299" RevisionGUID="4afd7d8c-4888-4e44-9a6b-73c24161ef13" CreationDate="2010-08-26T19:33:11.307" UserId="452" Comment="Added more informations" Text="OK, I think this going to be a tough one because I fear that pack did not has large diffusion.&#xD;&#xA;&#xD;&#xA;When I was really young, we had a **Commodore VIC-20.** We got a Commodore 64 when I had 6 so it was between the 1982 and 1985 area. &#xD;&#xA;&#xD;&#xA;With this old computer, we bought a &quot;*Game pack*&quot;. I think we got it Form a &quot;*Canadian Tire*&quot; store or a Local &quot;*Commodore shop*&quot;. The pack was in the form of a orange and black book. When you open the book, there was cassettes tapes in some kind of plastic sockets and there was at least 6 cassette, but i think there was 2 sides on the book and there was another 6 cassettes on the other side. Each cassette has a number and a distinctive color.&#xD;&#xA;&#xD;&#xA;There was more than one game on each cassettes, I was not able to read at this time, but my cousin was and be here some titles I remember.&#xD;&#xA;&#xD;&#xA; - **Course Hippique** (A horse Race game)&#xD;&#xA; - **Damsel in distress**&#xD;&#xA;&#xD;&#xA;here the description of some others games:&#xD;&#xA;&#xD;&#xA; 1. A puzzle game where you had 2 sets&#xD;&#xA;    of frogs facing themselves and you&#xD;&#xA;    have to make them jump to go to the&#xD;&#xA;    other side.&#xD;&#xA; 2. A &quot;*safe cracker*&quot; type of game where you had to guess the code of a safe&#xD;&#xA; 3. A game where you had to catch balloon it a pong like paddle.&#xD;&#xA;&#xD;&#xA;Any information on this game pack is welcome.&#xD;&#xA;&#xD;&#xA;**--Update--**&#xD;&#xA;&#xD;&#xA;I just fount this image browsing Google images. That remind me something but nothing clear. maybe this could help...&#xD;&#xA;&#xD;&#xA;![image][1]&#xD;&#xA;&#xD;&#xA;**--Update2--**&#xD;&#xA;&#xD;&#xA;I found some others information [Here][2]&#xD;&#xA;&#xD;&#xA;&gt; The games included in this booklet of tapes are:&#xD;&#xA;&gt; Metro Dome, Demond Hunt, Horse Race, Ice, Star Fights, Laser Shoot, Tanks, Convention, Chase, Night Flyer, Maze Master, Senorita, Grand Prix, Galactic Defender, Cargar, Crazy Balloon, Space Birds, Frogs, Rotate, Safe. &#xD;&#xA;&#xD;&#xA;That fit my memory :&#xD;&#xA;&#xD;&#xA; - **Horse Race** is **Course Hippique**&#xD;&#xA; - **Senorita** is **Damsel in distress**&#xD;&#xA; - **Frogs** for game description 1&#xD;&#xA; - **Safe** for game description 2&#xD;&#xA; - **Crazy Balloon** for game description 3&#xD;&#xA;&#xD;&#xA;There is also [ICE][3], a pengo clone witch I though was on a cartridge and that I made reference [here][4]:&#xD;&#xA;&#xD;&#xA;That more than 25 years back then, that why the memories are so fuzzy.&#xD;&#xA;&#xD;&#xA;So did not find any others information, the link they gives to get the files are broken, so any other information is still welcome! &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rVhAV.jpg&#xD;&#xA;  [2]: http://www.sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?p=11016&amp;sid=a262838044164808a8a3090d03a536a7&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Ice_%28video_game%29&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/3573/the-name-of-an-ibm-pc-puzzle-game-from-the-80s-something-to-do-with-a-penguin-o/3601#3601" />
  <row Id="14657" PostHistoryTypeId="4" PostId="6299" RevisionGUID="4afd7d8c-4888-4e44-9a6b-73c24161ef13" CreationDate="2010-08-26T19:33:11.307" UserId="452" Comment="Added more informations" Text="Any information in a 6 casette tape game pack for the Commodore VIC-20 (GAMES 20 by Cymbal Software.)" />
  <row Id="14658" PostHistoryTypeId="2" PostId="6321" RevisionGUID="3c961704-eed4-4c88-8f19-7472cc9aab67" CreationDate="2010-08-26T19:50:09.907" UserId="3160" Text="I have a MSI radeon HD 4350 &amp; I use the CCC Overdrive Utility to &quot;overclock&quot; my card.  I did immediately see improvement but what I'm wondering is, is it **truly** overclocking your graphics card?&#xD;&#xA;&#xD;&#xA;I've heard many people tell me about their overclocked processors &amp; graphics cards.  I get that the Overdrive Utility sped up my card &amp; performance but is there a second, more &quot;nefarious&quot; way of overclocking a GPU?&#xD;&#xA;&#xD;&#xA;With a processor overclock I've heard that there are many steps including (but not limited to) adjusting the BIOS.  Is there a way to squeeze more from my card or is the CCC the best way?" />
  <row Id="14659" PostHistoryTypeId="1" PostId="6321" RevisionGUID="3c961704-eed4-4c88-8f19-7472cc9aab67" CreationDate="2010-08-26T19:50:09.907" UserId="3160" Text="Does the Catalyst Control Centers &quot;ATI Overdriver&quot; Utility Really Overclock A Radeon Card?" />
  <row Id="14660" PostHistoryTypeId="3" PostId="6321" RevisionGUID="3c961704-eed4-4c88-8f19-7472cc9aab67" CreationDate="2010-08-26T19:50:09.907" UserId="3160" Text="&lt;graphics-card&gt;" />
  <row Id="14661" PostHistoryTypeId="6" PostId="6321" RevisionGUID="a87e9070-5745-4ca7-9141-3ff8b430eb5c" CreationDate="2010-08-26T19:52:33.950" UserId="354" Comment="edited tags" Text="&lt;graphics-card&gt;" />
  <row Id="14662" PostHistoryTypeId="2" PostId="6322" RevisionGUID="447a582a-1fde-46ba-b340-db0530067295" CreationDate="2010-08-26T19:54:18.737" UserId="56" Text="Using an overclock utility like CCC-Overdrive uses the driver to overclock your GPU. That's the only way to directly overclock your video card. Using your BIOS settings you can alter power output to your GPU but that usually won't make a big difference in performance.&#xD;&#xA;&#xD;&#xA;Usually BIOS is used to overclock your CPU, which I wouldn't recommend unless you know what you're doing. Your CPU can however become quite a serious bottleneck once your GPU is overclocked though." />
  <row Id="14663" PostHistoryTypeId="2" PostId="6323" RevisionGUID="5f23bdb6-10b8-42b3-801e-ccbe02665824" CreationDate="2010-08-26T19:54:27.693" UserId="558" Text="The main concern that would require a lot of hard drive space is alluded to by OedipusPrime above, which is full-size retail games installed on the hard drive.&#xD;&#xA;&#xD;&#xA;There are a few reasons you might have a full retail game installed:&#xD;&#xA;&#xD;&#xA;* Forced install by a game for performance reasons (HDD is faster than the optical drive)&#xD;&#xA;* Full retail games that are downloaded from PSN&#xD;&#xA;* Voluntary install?  I can't remember if this is allowed&#xD;&#xA;&#xD;&#xA;The maximum size of a Blu-ray disc is 25GB for a single-layer disc and 50GB for a dual-layer, so particularly hefty games could easily take up a big chunk of your hard drive.&#xD;&#xA;" />
  <row Id="14664" PostHistoryTypeId="10" PostId="6321" RevisionGUID="d6909e5f-c4f0-48a5-ab4c-ea131e82ef74" CreationDate="2010-08-26T19:55:26.977" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="14665" PostHistoryTypeId="5" PostId="6315" RevisionGUID="c93d6b93-fdc7-47e0-9fad-5283065e83d2" CreationDate="2010-08-26T20:03:27.937" UserId="1772" Comment="added 288 characters in body" Text="I am going to order a PS3 today and I have the God of War 160gb bundle in my sights. However I just saw there is a God of War 250gb bundle for $50 more. Is it worth the $50 to get the extra 90gb of storage? How important is hard drive size with the PS3? Given I play a lot of Rock Band and am switching from my Wii to PS3 for Rock Band because I cannot download songs on the Wii. I am also going to be playing the Final Fantasy XIV so I may have just answered my own question, but I would still like to hear your thoughts on it?&#xD;&#xA;&#xD;&#xA;-Thank you for the input I decided to go with the 250gb model, and FFXIV for the PS3, with netflix, FF and Rock Band I figured I would burn the space, plus I am using the system as my primary Blu Ray player for movies. I never thought to add on an extra hard drive so thanks for that!" />
  <row Id="14666" PostHistoryTypeId="2" PostId="6324" RevisionGUID="2c966b57-c6c8-40a8-bd09-51152f29aab6" CreationDate="2010-08-26T20:03:55.380" UserId="1770" Text="Market Analysis Go! For the following PS3 bundles listed, all are the slimar version with Internet-ready built-in Wi-Fi, 2 USB ports and HDMI + Bravia Synch output for 1080p resolution and connectivity between other Sony HDMI products, and Free PlayStation Network membership (not Playstation Plus).&#xD;&#xA;&#xD;&#xA;On September 17, 2010 the PS3 Move Bundle will be released with a 320GB hard drive and PS Move, the Sony motion controller. For [$399.99 on Amazon][1], you get&#xD;&#xA;&#xD;&#xA; - PlayStation 3 320 GB system   &#xD;&#xA; - DualShock 3 wireless controller&#xD;&#xA; - PlayStation Move motion controller (wireless)&#xD;&#xA; - PlayStation Eye camera Sports&#xD;&#xA; - Champions Blu-ray game PlayStation&#xD;&#xA; - Move game demos disc AC power cord,&#xD;&#xA; - AV cable, USB cable&#xD;&#xA;&#xD;&#xA;The current 160GB and 250GB hard drive PS3 packages cost [$299.99][2] and [$349.99][3] respectively and include&#xD;&#xA;&#xD;&#xA; - PlayStation 3 system &#xD;&#xA; - Dualshock 3 wireless controller.&#xD;&#xA; - AC power cord, AV cable and USB cable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So gigabytes per dollar spent is as following&#xD;&#xA;&#xD;&#xA; - 160 GB: $0.53 GB per dollar&#xD;&#xA; - 250 GB: $0.71 GB per dollar&#xD;&#xA; - 320 GB: $0.80 GB per dollar&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;In terms of memory usage, Rock Band and Guitar Tracks alone do not justify purchasing the larger hard drive. If you see yourself downloading PSN games or movies, then a larger hard drive is warranted. Furthermore Sony sees the [PS3 having an eight to ten year lifespan][4]. This is believable considering the PS2 had a lifespan of 9 years. &#xD;&#xA;&#xD;&#xA;Considering you currently have a Wii, you need to decide if you want to continue to base your motion controller gaming around the Wii or the PS3 or use a combination of the two. I feel it is not worth jumping from the 160GB to 250GB bundles, but rather if spend the extra $100 and get the 320GB with PS Move. If you don't envision yourself downloading movies and games to the HDD however, the 160 GB might be best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/PlayStation-320GB-System-Move-Bundle-3/dp/B002I0K956/ref=sr_1_5?s=videogames&amp;ie=UTF8&amp;qid=1282851989&amp;sr=1-5&#xD;&#xA;  [2]: http://www.amazon.com/PlayStation-3-160-GB/dp/B003VUO6H4/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1282852222&amp;sr=1-1&#xD;&#xA;  [3]: http://www.amazon.com/PlayStation-3-250-GB/dp/B002I0H738/ref=sr_1_3?s=videogames&amp;ie=UTF8&amp;qid=1282852222&amp;sr=1-3&#xD;&#xA;  [4]: http://www.neoseeker.com/news/9976-sony-reduces-ps3-lifespan-estimate/" />
  <row Id="14667" PostHistoryTypeId="2" PostId="6325" RevisionGUID="c98b7535-67be-4543-8f9e-730cc1cca4a2" CreationDate="2010-08-26T20:16:40.030" UserId="558" Text="Very Easy AIs will actually start off with a pretty standard build order, and then just NOT BUILD ANYTHING after about the 4th or 5th minute.  They resume building units and buildings after a few minutes.&#xD;&#xA;&#xD;&#xA;Not really that useful to know, but I find it amusing." />
  <row Id="14668" PostHistoryTypeId="2" PostId="6326" RevisionGUID="f1b82f4c-23ab-49db-8e3b-337291201a1f" CreationDate="2010-08-26T20:17:11.663" UserId="1500" Text="There is currently no way to view the time elapsed in game. The lack of this has led to [numerous][1] [threads][2] [requesting][3] [the feature][4] on blizzard's forums. There appear to be no plans currently to add it, but I would not rule out the possibility of it being added eventually given all the requests blizzard is receiving.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/374769452#1&#xD;&#xA;  [2]: http://us.battle.net/sc2/en/forum/topic/375111133#1&#xD;&#xA;  [3]: http://us.battle.net/sc2/en/forum/topic/166496806#2&#xD;&#xA;  [4]: http://us.battle.net/sc2/en/forum/topic/375111340" />
  <row Id="14669" PostHistoryTypeId="2" PostId="6327" RevisionGUID="ce92790c-729a-4f18-a702-b394d220efd3" CreationDate="2010-08-26T20:17:12.913" UserId="452" Text="I got faint memory of a Game about caveman on stone unicycle.&#xD;&#xA;&#xD;&#xA;I think I played it at my uncle house on a Atari or a Colleco Vision.&#xD;&#xA;&#xD;&#xA;I think you have to jump over obstacle or something..." />
  <row Id="14670" PostHistoryTypeId="1" PostId="6327" RevisionGUID="ce92790c-729a-4f18-a702-b394d220efd3" CreationDate="2010-08-26T20:17:12.913" UserId="452" Text="Name of a game about Caveman riding a stone unicycle" />
  <row Id="14671" PostHistoryTypeId="3" PostId="6327" RevisionGUID="ce92790c-729a-4f18-a702-b394d220efd3" CreationDate="2010-08-26T20:17:12.913" UserId="452" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="14672" PostHistoryTypeId="2" PostId="6328" RevisionGUID="90bc1394-7ade-41bb-924d-01da0666a9af" CreationDate="2010-08-26T20:19:47.817" UserId="1500" Text="Is it [B.C.'s Quest for Tires][1] that you are thinking of?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/B.C.%27s_Quest_for_Tires" />
  <row Id="14673" PostHistoryTypeId="2" PostId="6329" RevisionGUID="70f44b6c-1ca2-4626-a752-c9aafae941f6" CreationDate="2010-08-26T20:22:30.410" UserId="32" Text="I had seen the ending of Limbo, but at the time was distracted so I didn't catch the subtlety.&#xD;&#xA;&#xD;&#xA;I just watched it again [here][1].&#xD;&#xA;&#xD;&#xA;I have some ideas about what the ending implies, but wanted to know if anyone could formulate a clear description of &quot;What just happened?&quot;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=2kgZZ89mh-Q" />
  <row Id="14674" PostHistoryTypeId="1" PostId="6329" RevisionGUID="70f44b6c-1ca2-4626-a752-c9aafae941f6" CreationDate="2010-08-26T20:22:30.410" UserId="32" Text="Explanation of the story/ending of Limbo" />
  <row Id="14675" PostHistoryTypeId="3" PostId="6329" RevisionGUID="70f44b6c-1ca2-4626-a752-c9aafae941f6" CreationDate="2010-08-26T20:22:30.410" UserId="32" Text="&lt;spoiler&gt;&lt;limbo&gt;" />
  <row Id="14676" PostHistoryTypeId="5" PostId="6327" RevisionGUID="60903493-1b19-451f-85eb-5a554e098003" CreationDate="2010-08-26T20:28:28.963" UserId="126" Comment="spelling / grammar" Text="I have a faint memory of a game about caveman on stone unicycle.&#xD;&#xA;&#xD;&#xA;I think I played it at my uncle house on an Atari or a ColecoVision.&#xD;&#xA;&#xD;&#xA;I think you have to jump over obstacles or something..." />
  <row Id="14677" PostHistoryTypeId="2" PostId="6330" RevisionGUID="86908d5d-5861-44a0-b0b5-85c0e79da40a" CreationDate="2010-08-26T20:29:37.663" UserId="1500" Text="I don't think there is an agreed upon meaning, but an interesting article discussing several theories can be found [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://arstechnica.com/gaming/news/2010/07/limbos-ending-what-does-it-all-mean-we-explore.ars" />
  <row Id="14678" PostHistoryTypeId="2" PostId="6331" RevisionGUID="2a120a03-ab51-4255-a707-19c1dc969d8d" CreationDate="2010-08-26T20:34:57.500" UserId="207" Text="I'm currently stuck in Megaman ZX with a bit of a dilemma. I have already reached the final area of the game, but I only have one energy tank (the one from the Power Plant), which is proving to be very little in the midst of 10 almost consecutive boss battles. All my exploring has only uncovered data disk after data disk and no energy tanks. Where can I find them?" />
  <row Id="14679" PostHistoryTypeId="1" PostId="6331" RevisionGUID="2a120a03-ab51-4255-a707-19c1dc969d8d" CreationDate="2010-08-26T20:34:57.500" UserId="207" Text="Where are the energy tanks located in Megaman ZX?" />
  <row Id="14680" PostHistoryTypeId="3" PostId="6331" RevisionGUID="2a120a03-ab51-4255-a707-19c1dc969d8d" CreationDate="2010-08-26T20:34:57.500" UserId="207" Text="&lt;untagged&gt;" />
  <row Id="14681" PostHistoryTypeId="2" PostId="6332" RevisionGUID="e58be2be-ab50-4b35-ac6b-98d70c6f932c" CreationDate="2010-08-26T20:49:44.523" UserId="2365" Text="What is this number?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JIUw8.png" />
  <row Id="14682" PostHistoryTypeId="1" PostId="6332" RevisionGUID="e58be2be-ab50-4b35-ac6b-98d70c6f932c" CreationDate="2010-08-26T20:49:44.523" UserId="2365" Text="Number next to my user name in battle.net sc2 profile" />
  <row Id="14683" PostHistoryTypeId="3" PostId="6332" RevisionGUID="e58be2be-ab50-4b35-ac6b-98d70c6f932c" CreationDate="2010-08-26T20:49:44.523" UserId="2365" Text="&lt;starcraft-2&gt;" />
  <row Id="14684" PostHistoryTypeId="6" PostId="5829" RevisionGUID="75e82bc0-8de8-407a-aef4-c9193b2599d7" CreationDate="2010-08-26T20:51:19.193" UserId="138" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;terminology&gt;&lt;theory&gt;" />
  <row Id="14685" PostHistoryTypeId="2" PostId="6333" RevisionGUID="57e9eaeb-b2e6-4986-bdb7-c148cfb3db10" CreationDate="2010-08-26T20:52:45.380" UserId="1500" Text="The number next to that shield is your &quot;achievement points&quot;. You earn them based on the point values of various achievements you have completed. These achievements include the ones from single player as well as multiplayer. Go to the achievements tab of your profile for more information on the achievements you have and how to earns the ones you don't.&#xD;&#xA;&#xD;&#xA;If you meant the number next to your username (which is not where the arrow appears to be pointing), that is your player identifier. It is used by battle.net to distinguish between players with the same player names." />
  <row Id="14686" PostHistoryTypeId="2" PostId="6334" RevisionGUID="c6480b06-e7e7-4951-85ea-6aa9c03be481" CreationDate="2010-08-26T20:54:56.260" UserId="102" Text="Achievement points!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;These points are gained from doing certain tasks in the game, for example, &quot;Find out what Matt Horner won playing poker.&quot;  This involves talking to characters in game.&#xD;&#xA;&#xD;&#xA;Each of these achievements has a point value associated with it which adds to your total number of points. &#xD;&#xA;&#xD;&#xA;You can see the full list of achievements [here][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/StarCraft_II:_Wings_of_Liberty_achievements" />
  <row Id="14687" PostHistoryTypeId="5" PostId="6332" RevisionGUID="8a9f3f49-d3aa-4e43-b200-d123ec35d49f" CreationDate="2010-08-26T21:00:08.560" UserId="126" Comment="retag, alt text" Text="What is this number?&#xD;&#xA;&#xD;&#xA;![battle.net profile][1]&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JIUw8.png" />
  <row Id="14688" PostHistoryTypeId="6" PostId="6332" RevisionGUID="8a9f3f49-d3aa-4e43-b200-d123ec35d49f" CreationDate="2010-08-26T21:00:08.560" UserId="126" Comment="retag, alt text" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="14689" PostHistoryTypeId="4" PostId="6332" RevisionGUID="021afa50-938f-42cd-80f0-693e2ba353ef" CreationDate="2010-08-26T21:00:54.733" UserId="10" Comment="edited title" Text="What is the number under my Battle.Net StarCraft 2 profile name?" />
  <row Id="14690" PostHistoryTypeId="2" PostId="6335" RevisionGUID="88154bd8-0bf4-4d1d-93dd-88b4bf8cd9d4" CreationDate="2010-08-26T21:00:59.323" UserId="336" Text="I started a new fort today, and the little OCD voice in the back of my head started screaming -- &quot;you know what would be great? To make all the doors in this fort out of microcline!&quot;&#xD;&#xA;&#xD;&#xA;Is there an easy way to limit your masons to building with a specific type of stone?" />
  <row Id="14691" PostHistoryTypeId="1" PostId="6335" RevisionGUID="88154bd8-0bf4-4d1d-93dd-88b4bf8cd9d4" CreationDate="2010-08-26T21:00:59.323" UserId="336" Text="Can I limit my Masons to using *only* Microcline?" />
  <row Id="14692" PostHistoryTypeId="3" PostId="6335" RevisionGUID="88154bd8-0bf4-4d1d-93dd-88b4bf8cd9d4" CreationDate="2010-08-26T21:00:59.323" UserId="336" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14693" PostHistoryTypeId="5" PostId="6331" RevisionGUID="e14ec97a-a358-49b6-89c8-e3856f7fb140" CreationDate="2010-08-26T21:07:25.443" UserId="207" Comment="Fixing up my terminology to be correct." Text="I'm currently stuck in Megaman ZX with a bit of a dilemma. I have already reached the final area of the game, but I only have one subtank (the one from the Power Plant), which is proving to be very little in the midst of 10 almost consecutive boss battles. All my exploring has only uncovered data disk after data disk and no subtanks. Where can I find them?" />
  <row Id="14694" PostHistoryTypeId="4" PostId="6331" RevisionGUID="e14ec97a-a358-49b6-89c8-e3856f7fb140" CreationDate="2010-08-26T21:07:25.443" UserId="207" Comment="Fixing up my terminology to be correct." Text="Where are the subtanks located in Megaman ZX?" />
  <row Id="14695" PostHistoryTypeId="2" PostId="6336" RevisionGUID="fff4dd07-e0cd-4d95-b097-131d6beab360" CreationDate="2010-08-26T21:10:44.533" UserId="2974" Text="I just got the Lumbricus Lid hat in Team Fortress 2 yesterday.  When you wear this Soldier hat, it also replaces the grenades you carry with the Holy Hand Grenades from Worms.&#xD;&#xA;&#xD;&#xA;When updating my dedicated server, I noticed that there was a new sound file with the Worms Hallelujah sound clip in with the taunt sounds.&#xD;&#xA;&#xD;&#xA;I assumed the Equalizer taunt would use this sound, because it uses the grenade.  However, when I tried it, I just got the normal taunt sounds (and died, since it kills you).&#xD;&#xA;&#xD;&#xA;Which taunt do you need to do to hear this sound effect?" />
  <row Id="14696" PostHistoryTypeId="1" PostId="6336" RevisionGUID="fff4dd07-e0cd-4d95-b097-131d6beab360" CreationDate="2010-08-26T21:10:44.533" UserId="2974" Text="Which Team Fortress 2 Soldier taunt uses the Worms Hallelujah sound clip?" />
  <row Id="14697" PostHistoryTypeId="3" PostId="6336" RevisionGUID="fff4dd07-e0cd-4d95-b097-131d6beab360" CreationDate="2010-08-26T21:10:44.533" UserId="2974" Text="&lt;team-fortress-2&gt;" />
  <row Id="14698" PostHistoryTypeId="2" PostId="6337" RevisionGUID="0f857a35-1225-45f0-9912-22b250f5612f" CreationDate="2010-08-26T21:19:47.470" UserId="29" Text="There are two way to do this.&#xD;&#xA;&#xD;&#xA;1. **The Stockpile Way**    &#xD;&#xA;By  designating a stockpile right next to your masons workshop, and only allowing the stone you want to use on that stockpile, and removing/forbidding all other stone around the workshop, the mason will grab the stone you want him to use, as that is the closest availble stone.&#xD;&#xA;&#xD;&#xA;2. **The Fortress Way**    &#xD;&#xA;*(The name of this way is a reference to &quot;Obsidian Fortress&quot;, where only obsidian is being used for the whole fortress.)*    &#xD;&#xA;You can simply disallow usage of all other type of stone trough the &lt;kbd&gt;Z&lt;/kbd&gt; -&gt; Stone Menu." />
  <row Id="14699" PostHistoryTypeId="5" PostId="6334" RevisionGUID="6302659c-815f-45de-be8f-1a7e792c625f" CreationDate="2010-08-26T21:47:18.013" UserId="102" Comment="added 762 characters in body; added 9 characters in body; added 225 characters in body" Text="Achievement points!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;These points are gained from doing certain tasks in the game, for example, &quot;Find out what Matt Horner won playing poker.&quot;  This involves talking to characters in game.&#xD;&#xA;&#xD;&#xA;Achievement Points are further broken down into categories so that people who prefer different parts of the game an accumulate them, and not feel as though they have to play JUST online multi or JUST the campaign.  These areas are as follows:&#xD;&#xA;&#xD;&#xA; - Campaign -&gt; Specific to the Single Player Campaign&#xD;&#xA; - Exploration -&gt; Specific to the Challenges&#xD;&#xA; - Custom Games -&gt; Which all must be done in Custom Games&#xD;&#xA; - Cooperative -&gt; Referring to Cooperative play vs the AI &#xD;&#xA; - Quick Match -&gt; Referring to ladder play&#xD;&#xA; - Combat -&gt; Which are across various game types&#xD;&#xA;&#xD;&#xA;Additionally there is a category: &quot;Feats of Strength.&quot;  This is a hold over from World of Warcraft which usually indicates achievements which can only be earned for a certain time period or by certain people.  Currently, most of the Feats of Strength should be available to all (though hot shot can be permanently missed), though there is no guarantee this will be true going forward.  Additionally, Feats of Strength do not affect your Achievement point total.&#xD;&#xA;&#xD;&#xA;Each of these achievements has a point value associated with it which adds to your total number of points. &#xD;&#xA;&#xD;&#xA;You can see the full list of achievements [here][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Achievements" />
  <row Id="14703" PostHistoryTypeId="6" PostId="5829" RevisionGUID="bdef3d54-5d53-48dc-af5e-aff7ac86007a" CreationDate="2010-08-26T21:52:01.663" UserId="190" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;terminology&gt;&lt;theory&gt;" />
  <row Id="14705" PostHistoryTypeId="2" PostId="6339" RevisionGUID="e3520e88-ae83-491a-8aca-de9b6efea6c3" CreationDate="2010-08-26T21:52:48.947" UserId="1965" Text="The equation is very simple for armor (much simpler than Warcraft 3 for example).&#xD;&#xA;&#xD;&#xA;Each unit has a number of attacks. Zealots for example hits 2 times for 8 damage each shot&#xD;&#xA;&#xD;&#xA;Each unit has a number of armor points. Each armor point reduces damange by 1 by attack&#xD;&#xA;&#xD;&#xA;Each race can upgrade armor (protoss shield works the same way). Each armor upgrade gives +1 armor.&#xD;&#xA;&#xD;&#xA;So if a zealot would hit a zergling with carapace upgrade 1 (Total armor = 1) the calculation is as follow&#xD;&#xA;&#xD;&#xA;    (8 - 1) x 2 = 14 total damage.&#xD;&#xA;&#xD;&#xA;Now Starcraft 2 units gets bonuses versus particular types of units&#xD;&#xA;&#xD;&#xA;Suppose that a Viking (2x6 +8 vs armored) would try to shoot down a battlecruiser (3 armor). The calculation goes like this&#xD;&#xA;&#xD;&#xA;    (6 + 8 - 3) x 2 = 22 dmg&#xD;&#xA;&#xD;&#xA;So you can say that multiple hits is a weakness, since the armor gets deduced multiple times" />
  <row Id="14706" PostHistoryTypeId="5" PostId="6339" RevisionGUID="2bcbf77b-2b7c-45ae-8b3f-5c88d42bf19f" CreationDate="2010-08-26T21:58:40.253" UserId="1965" Comment="added 473 characters in body" Text="The equation is very simple for armor (much simpler than Warcraft 3 for example).&#xD;&#xA;&#xD;&#xA;Each unit has a number of attacks. Zealots for example hits 2 times for 8 damage each shot&#xD;&#xA;&#xD;&#xA;Each unit has a number of armor points. Each armor point reduces damange by 1 by attack&#xD;&#xA;&#xD;&#xA;Each race can upgrade armor (protoss shield works the same way). Each armor upgrade gives +1 armor.&#xD;&#xA;&#xD;&#xA;So if a zealot would hit a zergling with carapace upgrade 1 (Total armor = 1) the calculation is as follow&#xD;&#xA;&#xD;&#xA;    (8 - 1) x 2 = 14 total damage&#xD;&#xA;&#xD;&#xA;Now Starcraft 2 units gets bonuses versus particular types of units&#xD;&#xA;&#xD;&#xA;Suppose that a Viking (2x6 +8 vs armored) would try to shoot down a battlecruiser (3 armor). The calculation goes like this&#xD;&#xA;&#xD;&#xA;    (6 + 8 - 3) x 2 = 22 damage&#xD;&#xA;&#xD;&#xA;So you can say that multiple hits is a weakness, since the armor gets deduced multiple times.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now for the second part of your question, is carapace upgrade worth it? I'd say yes, but the real answer is &quot;it depends on when to get it&quot;. Starcraft is a game of tradeoffs, so getting upgrades is good, but losing because your enemy has more units/firepower than you is bad.&#xD;&#xA;&#xD;&#xA;The question becomes &quot;when is it safe to upgrade?&quot;. As a rule of thumb, I'd say that whenever the game gets lengthy, that you can secure an expansion for the extra gas this cost, do it. " />
  <row Id="14708" PostHistoryTypeId="2" PostId="6340" RevisionGUID="23535a83-5f56-4005-83f0-103413250fd5" CreationDate="2010-08-26T22:09:16.560" UserId="1777" Text="Subtank locations can be found in section **`mi01`** of [this][1] guide.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://faqs.ign.com/articles/800/800589p1.html" />
  <row Id="14713" PostHistoryTypeId="2" PostId="6341" RevisionGUID="fffd39f8-3938-48e6-94a7-37ff79e8e1a2" CreationDate="2010-08-26T23:01:11.777" UserId="2974" Text="Turns out that it was supposed to play for the Equalizer taunt, but wasn't working properly until the [patch][1] 30 minutes ago.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/4261/" />
  <row Id="14714" PostHistoryTypeId="2" PostId="6342" RevisionGUID="14136f31-82a4-47a8-b6fc-91c8a0809586" CreationDate="2010-08-26T23:10:38.533" UserId="2044" Text="If I burrow a unit in a location, will the opponent be blocked from creating or landing any buildings there? If it doesn't, do my units magically move out of the way when they unburrow? (Just curious)" />
  <row Id="14715" PostHistoryTypeId="1" PostId="6342" RevisionGUID="14136f31-82a4-47a8-b6fc-91c8a0809586" CreationDate="2010-08-26T23:10:38.533" UserId="2044" Text="Do Burrowed Units Block Building Construction?" />
  <row Id="14716" PostHistoryTypeId="3" PostId="6342" RevisionGUID="14136f31-82a4-47a8-b6fc-91c8a0809586" CreationDate="2010-08-26T23:10:38.533" UserId="2044" Text="&lt;starcraft-2&gt;" />
  <row Id="14717" PostHistoryTypeId="2" PostId="6343" RevisionGUID="40035336-0afe-423c-84e6-141c37e3749c" CreationDate="2010-08-26T23:15:06.707" UserId="1500" Text="Yes, it does block construction and landing. Confusingly to the other player, it will show the building in all green when they go to place or land it, but upon trying to actually land or build, will be unable to." />
  <row Id="14718" PostHistoryTypeId="2" PostId="6344" RevisionGUID="ec44e26b-8c38-4c78-addd-5b2ff91d8ea7" CreationDate="2010-08-26T23:25:39.480" UserId="2365" Text="I have a 12mbps download and 2mbps upload connection with AT&amp;T u-verse, so I'm sure I'm able to broadcast with a pretty decent quality. Anyway. I've searched around on Google, but some methods are too complex, others are not very effective, others I get a black screen when I broadcast, etc. I'm looking for the simplest most effective method I can find. Hopefully someone here can help out.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="14719" PostHistoryTypeId="1" PostId="6344" RevisionGUID="ec44e26b-8c38-4c78-addd-5b2ff91d8ea7" CreationDate="2010-08-26T23:25:39.480" UserId="2365" Text="What is the best way to stream StarCraft 2 in justin.tv?" />
  <row Id="14720" PostHistoryTypeId="3" PostId="6344" RevisionGUID="ec44e26b-8c38-4c78-addd-5b2ff91d8ea7" CreationDate="2010-08-26T23:25:39.480" UserId="2365" Text="&lt;starcraft-2&gt;" />
  <row Id="14721" PostHistoryTypeId="5" PostId="6311" RevisionGUID="63c94c23-21d4-416a-8610-c0afc9968482" CreationDate="2010-08-26T23:26:27.813" UserId="816" Comment="pasted relevant info from link into answer; added 9 characters in body" Text="There is a [list][1] of damage types that tend to be used by different NPC factions on the EvE wiki.  It also lists which damage types tend to be most effective against them.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;NPC damage Types&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;The various factions and pirates across New Eden tend to inflict particular damage types over others. The following is a list of the damage types inflicted by different factions&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Damage done by NPCs&lt;/h3&gt;&#xD;&#xA; - Angel Cartel: All types, although mostly kinetic and explosive.&#xD;&#xA; - Amarr Navy: EM and thermal.&#xD;&#xA; - Ammatar Navy: EM and thermal.&#xD;&#xA; - Blood Raiders: EM and thermal.&#xD;&#xA; - Caldari Navy: Kinetic and thermal.&#xD;&#xA; - Centii: EM and thermal.&#xD;&#xA; - Coreli: Kinetic and thermal.&#xD;&#xA; - Corpii: EM and thermal.&#xD;&#xA; - Domination: All types, mostly kinetic and explosive.&#xD;&#xA; - Gallente Navy: Kinetic and thermal.&#xD;&#xA; - Gist: All types, mostly kinetic and explosive.&#xD;&#xA; - Guristas: Kinetic and thermal.&#xD;&#xA; - Khanid: EM and thermal.&#xD;&#xA; - Mercenary: All types.&#xD;&#xA; - Mordu's Legion: Kinetic and thermal.&#xD;&#xA; - Odamian: Kinetic and thermal.&#xD;&#xA; - Pith: Kinetic and thermal.&#xD;&#xA; - Rogue Drones: All types.&#xD;&#xA; - Republic fleet: All types, mostly kinetic and explosive.&#xD;&#xA; - Sansha: EM and thermal.&#xD;&#xA; - Serpentis: Kinetic and thermal.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Best damage to do to NPCs&lt;/h3&gt;&#xD;&#xA; - Guristas - Kinetic&#xD;&#xA; - Serpentis - Thermal or Kinetic&#xD;&#xA; - Mordu's Legion - Thermal or Kinetic&#xD;&#xA; - Blood Raiders - EM or Thermal&#xD;&#xA; - Sansha - EM or Thermal&#xD;&#xA; - Angel Cartel - Explosive&#xD;&#xA; - Mercenary - Thermal&#xD;&#xA;&#xD;&#xA;[1]: http://wiki.eveonline.com/en/wiki/EM" />
  <row Id="14722" PostHistoryTypeId="2" PostId="6345" RevisionGUID="17a1926b-4e73-4526-8190-885a29fcbc14" CreationDate="2010-08-26T23:48:02.843" UserId="203" Text="It could be B.C quest for Tires or Grog. (Another caveman on a unicycle exploring a mountain)." />
  <row Id="14724" PostHistoryTypeId="2" PostId="6347" RevisionGUID="bf17220f-bee0-4754-b130-22a422862ce7" CreationDate="2010-08-27T00:16:08.950" UserId="2765" Text="In Starcraft 2 competitive online games you get placed in a league and are ranked against approximately 100 other people of your skill level.&#xD;&#xA;&#xD;&#xA;For the different skill levels there are *bronze*, *silver*, *gold*, *platinum* and *diamond* leagues, but each of these levels is divided into several &quot;divisions&quot; of 100 people.&#xD;&#xA;&#xD;&#xA;How many such divisions are there for each level?&#xD;&#xA;" />
  <row Id="14725" PostHistoryTypeId="1" PostId="6347" RevisionGUID="bf17220f-bee0-4754-b130-22a422862ce7" CreationDate="2010-08-27T00:16:08.950" UserId="2765" Text="How many divisions are there for each league in Starcraft 2?" />
  <row Id="14726" PostHistoryTypeId="3" PostId="6347" RevisionGUID="bf17220f-bee0-4754-b130-22a422862ce7" CreationDate="2010-08-27T00:16:08.950" UserId="2765" Text="&lt;starcraft-2&gt;&lt;online-multiplayer&gt;&lt;league&gt;" />
  <row Id="14727" PostHistoryTypeId="2" PostId="6348" RevisionGUID="563b43e0-e69e-4433-86d8-0e8ccace5dec" CreationDate="2010-08-27T00:20:37.137" UserId="445" Text="Yes, it does. My 2v2 partner and I have won games several times against unsuspecting people who never realized that we burrowed one innocuous zergling under each of their possible expansions. Been accused of hacking." />
  <row Id="14731" PostHistoryTypeId="2" PostId="6350" RevisionGUID="b2cd5c3a-155f-4483-a1c5-677caf694d6e" CreationDate="2010-08-27T00:42:50.783" UserDisplayName="Mike Cellini" Text="I think the answer would be as many as there need to be.&#xD;&#xA;&#xD;&#xA;Here is a good article talking about the new ladder system:&#xD;&#xA;&#xD;&#xA;[Divisions Explained][1]&#xD;&#xA;&#xD;&#xA;They are split up *approximately* like so:&lt;br&gt;&#xD;&#xA;    * Diamond (top 10%)&lt;br&gt;&#xD;&#xA;    * Platinum (10-25%)&lt;br&gt;&#xD;&#xA;    * Gold (25-45%)&lt;br&gt;&#xD;&#xA;    * Silver (45-70%)&lt;br&gt;&#xD;&#xA;    * Bronze (70-100%)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lorehound.com/starcraft/starcraft-2s-battle-net-leagues-ladders-and-rankings-explained/ " />
  <row Id="14732" PostHistoryTypeId="2" PostId="6351" RevisionGUID="8684edee-7a04-40ad-a696-576b0018e3d0" CreationDate="2010-08-27T00:45:29.847" UserId="102" Text="IGNORE THIS UNTIL I GET MY FORMATTING RIGHT&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;At the time of this writing there are:&#xD;&#xA;&#xD;&#xA;    Type      Total divisions    Russia:  Taiwan:  SE Asia:   Europe:  Korea:    NA:    Latin America: &#xD;&#xA;     All          25,670,          862,    1,707,   1,299,     7,371,  2,678,  11,380,       373&#xD;&#xA;    " />
  <row Id="14733" PostHistoryTypeId="5" PostId="6351" RevisionGUID="d15cb8ea-bbfc-4b3e-b994-e90c817bacac" CreationDate="2010-08-27T00:55:22.353" UserId="102" Comment="added 398 characters in body; added 229 characters in body" Text="IGNORE THIS UNTIL I GET MY FORMATTING RIGHT&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;At the time of this writing there are:&#xD;&#xA;&#xD;&#xA;    Type      Total divisions    Russia:  Taiwan:  SE Asia:   Europe:  Korea:    NA:    Latin America: &#xD;&#xA;     All          25,670,          862,    1,707,   1,299,     7,371,  2,678,  11,380,       373&#xD;&#xA;    &#xD;&#xA;Broken down by Type and League (approximate numbers)&#xD;&#xA;&#xD;&#xA;     X          1v1         2v2         3v3         4v4        2Rand        3Rand        4Rand&#xD;&#xA;    Diamond     700         200          50          25         200          200          100&#xD;&#xA;    Plat       1400         700         200          50         400          400          300&#xD;&#xA;    Gold       1900        1100         400         200         700          700          500&#xD;&#xA;    Silver     1900        1300         500         200         800          700          500&#xD;&#xA;    Bronze     3500        2600        1600         600        1400          800          400" />
  <row Id="14734" PostHistoryTypeId="5" PostId="6351" RevisionGUID="5ad0c3f9-4589-4b4e-aeaa-c845b9455fb3" CreationDate="2010-08-27T01:01:26.710" UserId="102" Comment="added 95 characters in body; added 51 characters in body; deleted 49 characters in body" Text="At the time of this writing there are:&#xD;&#xA;&#xD;&#xA;    Type      Total     Russia  Taiwan   SE Asia   Europe  Korea    NA    Latin America &#xD;&#xA;     All      25,670     862     1,707    1,299     7,371  2,678  11,380       373&#xD;&#xA;    &#xD;&#xA;Broken down by Type and League (approximate numbers)&#xD;&#xA;&#xD;&#xA;     X          1v1         2v2         3v3         4v4        2Rand        3Rand        4Rand&#xD;&#xA;    Diamond     700         200          50          25         200          200          100&#xD;&#xA;    Plat       1400         700         200          50         400          400          300&#xD;&#xA;    Gold       1900        1100         400         200         700          700          500&#xD;&#xA;    Silver     1900        1300         500         200         800          700          500&#xD;&#xA;    Bronze     3500        2600        1600         600        1400          800          400&#xD;&#xA;    Total      9400        5900        2700        1050        3500         2800         1800&#xD;&#xA;&#xD;&#xA;This data was tabulated by myself based on the website: http://sc2ranks.com/" />
  <row Id="14737" PostHistoryTypeId="5" PostId="6351" RevisionGUID="1f96317c-e5c6-4108-a66f-f7cbae42fbe6" CreationDate="2010-08-27T01:06:47.777" UserId="102" Comment="added 185 characters in body" Text="At the time of this writing there are:&#xD;&#xA;&#xD;&#xA;    Type      Total     Russia  Taiwan   SE Asia   Europe  Korea    NA    Latin America &#xD;&#xA;     All      25,670     862     1,707    1,299     7,371  2,678  11,380       373&#xD;&#xA;    &#xD;&#xA;Broken down by Type and League (approximate numbers)&#xD;&#xA;&#xD;&#xA;     X          1v1         2v2         3v3         4v4        2Rand        3Rand        4Rand&#xD;&#xA;    Diamond     700         200          50          25         200          200          100&#xD;&#xA;    Plat       1400         700         200          50         400          400          300&#xD;&#xA;    Gold       1900        1100         400         200         700          700          500&#xD;&#xA;    Silver     1900        1300         500         200         800          700          500&#xD;&#xA;    Bronze     3500        2600        1600         600        1400          800          400&#xD;&#xA;    Total      9400        5900        2700        1050        3500         2800         1800&#xD;&#xA;&#xD;&#xA;This data was tabulated by myself based on the website: http://sc2ranks.com/&#xD;&#xA;&#xD;&#xA;As to what that split represents, I refer you to this question:&#xD;&#xA;[What percentage of players get into each league tier][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4767" />
  <row Id="14740" PostHistoryTypeId="10" PostId="4717" RevisionGUID="51eb0e9e-6e59-41ec-832e-c4553bc74f05" CreationDate="2010-08-27T01:20:42.793" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="14741" PostHistoryTypeId="5" PostId="6330" RevisionGUID="4ca7c8cc-1738-4f31-b85a-1b11fa2d4f2c" CreationDate="2010-08-27T02:44:45.547" UserId="1500" Comment="added 468 characters in body" Text="I don't think there is an agreed upon meaning, but an interesting article discussing several theories can be found [here][1].&#xD;&#xA;&#xD;&#xA;Edit with summary as per @tzenes request:&#xD;&#xA;&#xD;&#xA;The main theories the article mentions are as follows&#xD;&#xA;&#xD;&#xA; - It is simply a happy ending, and the boy is reunited with his sister&#xD;&#xA; - They are both dead and needed to meet up before entering the afterlife&#xD;&#xA; - They are both alive, but are trapped and doomed to die a slow death of starvation.&#xD;&#xA; - It was a dream and he woke up and found her alive&#xD;&#xA; - Only the boy is dead, and the sister is surprised to discover he is dead&#xD;&#xA;&#xD;&#xA;  [1]: http://arstechnica.com/gaming/news/2010/07/limbos-ending-what-does-it-all-mean-we-explore.ars" />
  <row Id="14742" PostHistoryTypeId="10" PostId="1932" RevisionGUID="aca25b14-d1c5-4cb8-bcd8-70e1d38064b6" CreationDate="2010-08-27T03:06:54.413" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="14743" PostHistoryTypeId="6" PostId="6344" RevisionGUID="0574f193-3e9b-4398-820b-9dc24f2bf1e7" CreationDate="2010-08-27T03:51:13.707" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;streaming-video&gt;" />
  <row Id="14744" PostHistoryTypeId="12" PostId="3521" RevisionGUID="3e2fd405-986c-4926-a073-effc7cf61a26" CreationDate="2010-08-27T03:52:18.123" UserId="1500" Text="[{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;}]" />
  <row Id="14745" PostHistoryTypeId="13" PostId="3521" RevisionGUID="63851966-6655-49bc-a70c-12038e4a8cf7" CreationDate="2010-08-27T03:52:28.780" UserId="1500" Text="[{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;}]" />
  <row Id="14746" PostHistoryTypeId="12" PostId="3521" RevisionGUID="35ec3342-8a24-44a8-9a59-99438ab6899d" CreationDate="2010-08-27T03:52:34.473" UserId="1500" Text="[{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;}]" />
  <row Id="14747" PostHistoryTypeId="13" PostId="3521" RevisionGUID="c1e11fea-30ba-4a24-bff8-88b3d6798543" CreationDate="2010-08-27T03:53:00.043" UserId="1500" Text="[{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;}]" />
  <row Id="14749" PostHistoryTypeId="2" PostId="6352" RevisionGUID="0a5b7627-b202-4993-a227-5b7a174638a4" CreationDate="2010-08-27T05:05:02.733" UserId="3180" Text="I am having problems running Worms reloaded on a Windows 7 64Bit OS.&#xD;&#xA;&#xD;&#xA;I run the app from Steam. it displays the Team17 logo and then crashes.&#xD;&#xA;&#xD;&#xA;anybody have any ideas why&#xD;&#xA;&#xD;&#xA;crash details&#xD;&#xA;&#xD;&#xA;&gt; Faulting application name:&#xD;&#xA;&gt; WormsReloaded.exe, version: 1.0.0.447,&#xD;&#xA;&gt; time stamp: 0x4c727c56 Faulting module&#xD;&#xA;&gt; name: WormsReloaded.exe, version:&#xD;&#xA;&gt; 1.0.0.447, time stamp: 0x4c727c56 Exception code: 0xc0000005 Fault&#xD;&#xA;&gt; offset: 0x00216c17 Faulting process&#xD;&#xA;&gt; id: 0x2b98 Faulting application start&#xD;&#xA;&gt; time: 0x01cb45a40dbcaf66 Faulting&#xD;&#xA;&gt; application path: c:\program files&#xD;&#xA;&gt; (x86)\steam\steamapps\common\worms&#xD;&#xA;&gt; reloaded\WormsReloaded.exe Faulting&#xD;&#xA;&gt; module path: c:\program files&#xD;&#xA;&gt; (x86)\steam\steamapps\common\worms&#xD;&#xA;&gt; reloaded\WormsReloaded.exe Report Id:&#xD;&#xA;&gt; b04c443a-b197-11df-a61f-0024e8f19bf1" />
  <row Id="14750" PostHistoryTypeId="1" PostId="6352" RevisionGUID="0a5b7627-b202-4993-a227-5b7a174638a4" CreationDate="2010-08-27T05:05:02.733" UserId="3180" Text="Problems running Worms Reloaded in Win 7 64bit" />
  <row Id="14751" PostHistoryTypeId="3" PostId="6352" RevisionGUID="0a5b7627-b202-4993-a227-5b7a174638a4" CreationDate="2010-08-27T05:05:02.733" UserId="3180" Text="&lt;pc&gt;&lt;windows-7&gt;&lt;worms-reloaded&gt;" />
  <row Id="14754" PostHistoryTypeId="2" PostId="6354" RevisionGUID="cc21f1e5-fc7b-4dc6-8eeb-c5319c7f3644" CreationDate="2010-08-27T05:54:09.620" UserId="18" Text="In Pokemon FireRed and Pokemon LeafGreen, you get badges for defeating Gym Leaders, just like in any other Pokemon game. However, upon receiving the badges, it sometimes tells you that a stat of all of your Pokemon has been raised. Supposedly, the Boulder Badge gives raises your Pokemon's Attack, the Thunder Badge raises your Pokemon's Speed, and the Soul Badge raises your Pokemon's Defense.&#xD;&#xA;&#xD;&#xA;I'm curious as to if these badges actually do raise the stats of your Pokemon. If so, by what value?" />
  <row Id="14755" PostHistoryTypeId="1" PostId="6354" RevisionGUID="cc21f1e5-fc7b-4dc6-8eeb-c5319c7f3644" CreationDate="2010-08-27T05:54:09.620" UserId="18" Text="Do stats actually get raised by Gym Badges?" />
  <row Id="14756" PostHistoryTypeId="3" PostId="6354" RevisionGUID="cc21f1e5-fc7b-4dc6-8eeb-c5319c7f3644" CreationDate="2010-08-27T05:54:09.620" UserId="18" Text="&lt;pokemon&gt;&lt;firered&gt;&lt;leafgreen&gt;" />
  <row Id="14757" PostHistoryTypeId="5" PostId="6354" RevisionGUID="86e2b56d-3f28-4a12-a499-38f390fb3247" CreationDate="2010-08-27T06:00:40.200" UserId="18" Comment="added content" Text="In Pokemon FireRed and Pokemon LeafGreen, you get badges for defeating Gym Leaders, just like in any other Pokemon game. However, upon receiving the badges, it sometimes tells you that a stat of all of your Pokemon has been raised. Supposedly, the **Boulder Badge** gives raises your Pokemon's **Attack**, the **Thunder Badge** raises your Pokemon's **Speed**, the **Soul Badge** raises your Pokemon's **Defense**, and the **Volcano Badge** raises your Pokemon's **Special Attack** and **Special Defense**.&#xD;&#xA;&#xD;&#xA;Additionally, according to [Bulbapedia][1], the respective gyms in the Johto and Hoenn regions also give your Pokemon the same benefits (1st badge increases Attack, 3rd badge increases Speed, etc). However, I don't believe this is mentioned in-game.&#xD;&#xA;&#xD;&#xA;I'm curious as to if these badges actually do raise the stats of your Pokemon. If so, by what value?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Badge" />
  <row Id="14758" PostHistoryTypeId="2" PostId="6355" RevisionGUID="15cdd40b-5c6f-49a3-93c3-7e79cc4630a4" CreationDate="2010-08-27T06:09:09.817" UserId="2045" Text="As a relatively new player (top of my bronze division)  I have to deal with learning how to counter all the popular cheeses like 6 pool.  My 2v2 partner has the same problem.  When we're both online, we can practice by me doing a 6 pool to him.  But wouldn't it be cool if he could just load up a custom map of some sort, and tell the AI to do a 6 pool?&#xD;&#xA;&#xD;&#xA;So, has someone done this already?  Is it possible to tell the AI what build order to use when making a custom map?  I would want it to simulate a 6 pool exactly.  The end result would be something like the rush defense challenge that you can do in the single player mode, but with the exact mechanics of a 1v1 ladder game.&#xD;&#xA;&#xD;&#xA;Perhaps there would eventually be a library of cheese maps, and everyone would learn to defend against them, and maybe that would actually force some people to stop using them so much :)" />
  <row Id="14759" PostHistoryTypeId="1" PostId="6355" RevisionGUID="15cdd40b-5c6f-49a3-93c3-7e79cc4630a4" CreationDate="2010-08-27T06:09:09.817" UserId="2045" Text="Could one create a Custom Map to practice defending against specific cheeses?" />
  <row Id="14760" PostHistoryTypeId="3" PostId="6355" RevisionGUID="15cdd40b-5c6f-49a3-93c3-7e79cc4630a4" CreationDate="2010-08-27T06:09:09.817" UserId="2045" Text="&lt;starcraft-2&gt;&lt;custom-maps&gt;&lt;ai&gt;" />
  <row Id="14761" PostHistoryTypeId="2" PostId="6356" RevisionGUID="05cf6bb3-a38d-44cd-a738-8faa13c2686f" CreationDate="2010-08-27T06:22:01.007" UserId="2045" Text="I play Zerg and my partner plays Protoss.  Today we got double 6 pooled by a pair of zerg players.  We scouted it, but we didn't quite know what to do.  Obviously they came after me because the toss was walled in.  Normally I know the theory of fending off a 6 pool - use my workers until my own lings pop.  (When I scouted the 6 pool i put down a 10 pool.)  But when there are 12 enemy lings instead of 6, this doesn't work so well.  And my partner can't really help or effectively counter attack with his one or two zealots.  (this was a map with a bit of distance between allies bases.)&#xD;&#xA;&#xD;&#xA;Am I supposed to just sacrifice myself, and hope that my partner can tech up and out econ the stilted economies of the 2 6 poolers?  Or is there a way we can coordinate our defense such that we both survive?" />
  <row Id="14762" PostHistoryTypeId="1" PostId="6356" RevisionGUID="05cf6bb3-a38d-44cd-a738-8faa13c2686f" CreationDate="2010-08-27T06:22:01.007" UserId="2045" Text="Defending double 6 pool in 2v2" />
  <row Id="14763" PostHistoryTypeId="3" PostId="6356" RevisionGUID="05cf6bb3-a38d-44cd-a738-8faa13c2686f" CreationDate="2010-08-27T06:22:01.007" UserId="2045" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;2v2&gt;" />
  <row Id="14764" PostHistoryTypeId="2" PostId="6357" RevisionGUID="93680f38-d840-4979-ab86-56263f285c21" CreationDate="2010-08-27T06:28:13.960" UserId="1978" Text="Never been in that situation as i rarely play 2v2, but i think the best solution would be to quickly build the pool, followed by 2 spine crawlers and then, if possible, a few zerglings. Run circles with your workers to distract the zerglings so the spine crawlers finish and kill the zerglings with some assistance from your drones.&#xD;&#xA;Meanwhile the protoss should chronoboost 1-2 zealots and send them to assist.&#xD;&#xA;" />
  <row Id="14766" PostHistoryTypeId="2" PostId="6359" RevisionGUID="aee3730d-d4cb-4927-b9eb-55c763be6ed2" CreationDate="2010-08-27T06:37:03.930" UserId="1500" Text="There are multiple ways to deal with this cheese in 2v2, I'll list the ones I have had the most success with.&#xD;&#xA;&#xD;&#xA; - If possible, both wall off or almost wall off (leaving a one gap with a hold position zealot would be what I consider almost walled off)&#xD;&#xA; - If not possible, you can actually try to fend it off by pooling most of your workers together until you have your own combat units. One base worth of workers holds off 6 lings...two base worth can hold off 12 lings. This can be a bit tricky to do depending on the map, and you have to be careful to not spend too much time chasing the zerglings (if they don't fight you) instead of mining.&#xD;&#xA; - If you are quick enough in spotting it/pumping units and/or defenses, simply sending units as you produce them can sometimes hold this off. &#xD;&#xA; - In the case of a zerg/protoss pair, you can try sacrificing the zerg, walling in the toss, and getting a quick void ray up. Their economy will be so weak and zerg anti-air comes so late that a single void ray (or at most 2) will generally suffice to kill one if not both of them.&#xD;&#xA;&#xD;&#xA;Some people suggest spine crawlers or other base defenses, but I haven't had much luck with these. They aren't up in time and they will usually simply focus fire them while they are building, leaving you down money and drones with no real gain. Any reasonable player will also do things like focus fire your hatch if you try to run around stalling for your partner to arrive, and 12 lings take down a hatch fairly quickly." />
  <row Id="14768" PostHistoryTypeId="2" PostId="6360" RevisionGUID="90f15e3c-0629-4d41-8a2b-9f81d686bacf" CreationDate="2010-08-27T07:03:23.420" UserId="2498" Text="i'm not sure if you can tell the ai to do a build order(but i'm leaning to 'no') but maybe you can just spawn a certain number of zerglings after a certain point in time then make them attack your base? you can also force spawn buildings and a number of workers(to simulate the normal ladder game) and then leave it to the ai to carry on from there" />
  <row Id="14774" PostHistoryTypeId="2" PostId="6363" RevisionGUID="10606a6d-89f6-426a-98c5-9fe591949deb" CreationDate="2010-08-27T08:56:55.593" UserId="2091" Text="One thing I do to know if I will be 6-pooled is if I'm up against a Zerg player in 1v1 or 2v2 I will immediately send a scout out.  I will also do the same thing if I'm up against a 'random'.  this is a good way to prevent or plan against cheese.&#xD;&#xA;&#xD;&#xA;If I do see he 6-pooled:&#xD;&#xA;&#xD;&#xA;As Protoss: I build a forge with my gateway then a couple cannons around my mineral line.  Keep building probes and go about your business as normal, but instead of a core after your gateway you can either start with a forge or put down your gateway then forge.  This way you have the economy you need to get a quick counter in as you are defending.  Be sure to overlap your pylons as well so your cannons aren't at risk of losing power to one downed pylon.&#xD;&#xA;&#xD;&#xA;As Terran: Barracks up ASAP then a bunker. I also don't wall off as Terran ever, I usually build my early buildings very close together around my command center and this way i can defend my SCVs and buildings from cheese with a bunker or two.&#xD;&#xA;&#xD;&#xA;As Zerg: Pool down as soon as you are able then spine crawler and zerglings.  I then hotkey all my drones together so when the zerglings come in my base I can use them as a distraction against the opponents zerglings.  If they go for my drones i run them around in circles.  If they go for my hatchery or building spine crawlers then i attack them until they start to attack my drones then start running them around in circles.  Its a great way to aggravate your opponent and at the fewest losses for you while you get your real defenses together." />
  <row Id="14775" PostHistoryTypeId="2" PostId="6364" RevisionGUID="cec53db1-a854-4f00-9b7e-2f17e5e038ed" CreationDate="2010-08-27T09:15:52.113" UserId="3182" Text="I would like to know if hopping from island to island causes some enemy stacks getting bigger. I'm playing on the hardest difficulty." />
  <row Id="14776" PostHistoryTypeId="1" PostId="6364" RevisionGUID="cec53db1-a854-4f00-9b7e-2f17e5e038ed" CreationDate="2010-08-27T09:15:52.113" UserId="3182" Text="Does island hopping increase enemy stacks in Armored Princess" />
  <row Id="14777" PostHistoryTypeId="3" PostId="6364" RevisionGUID="cec53db1-a854-4f00-9b7e-2f17e5e038ed" CreationDate="2010-08-27T09:15:52.113" UserId="3182" Text="&lt;role-playing-game&gt;" />
  <row Id="14778" PostHistoryTypeId="4" PostId="6355" RevisionGUID="4a99a617-87cd-44b4-83ff-83f1da992c79" CreationDate="2010-08-27T09:35:15.927" UserId="122" Comment="This site is for questions, not requests..." Text="Is there a Custom Map to practice defending against specific cheeses?" />
  <row Id="14779" PostHistoryTypeId="6" PostId="6364" RevisionGUID="8d0af48c-e0bb-4e10-b020-b15ab0ba008c" CreationDate="2010-08-27T09:39:47.187" UserId="122" Comment="edited tags" Text="&lt;role-playing-game&gt;" />
  <row Id="14780" PostHistoryTypeId="2" PostId="6365" RevisionGUID="a92fdfa8-7673-40cf-ac03-5a537892136c" CreationDate="2010-08-27T09:42:27.927" UserId="122" Text="No, it doesn't. In fact, island hopping is necessary to win the game, even in easier difficulty levels." />
  <row Id="14782" PostHistoryTypeId="2" PostId="6366" RevisionGUID="ffbd584e-14bd-49cc-9b15-adeaa95d421d" CreationDate="2010-08-27T11:04:02.233" UserId="109" Text="The stats for a pokemon are based on:&#xD;&#xA;&#xD;&#xA;* The base stats&#xD;&#xA;* The IV for a pokemon (depends on the one you caught)&#xD;&#xA;* The EVs gained while training a pokemon (depends which types of pokemon you battle)&#xD;&#xA;* The nature of a pokemon&#xD;&#xA;&#xD;&#xA;The relevant formulas are: &#xD;&#xA;&#xD;&#xA;![First gen HP formula](http://archives.bulbagarden.net/media/upload/d/d4/HP_calc.png)  &#xD;&#xA;and  &#xD;&#xA;![First gen other stat formula](http://archives.bulbagarden.net/media/upload/d/d6/Statcalc_gen12.png)&#xD;&#xA;&#xD;&#xA;for the first and second generation, and:&#xD;&#xA;&#xD;&#xA;![Third gen HP formula](http://archives.bulbagarden.net/media/upload/8/80/HPStatCalcGen34.png)  &#xD;&#xA;and  &#xD;&#xA;![Third gen other stat formula](http://archives.bulbagarden.net/media/upload/c/c1/OtherStatCalcGen34.png)&#xD;&#xA;&#xD;&#xA;for the third and fourth generation.&#xD;&#xA;&#xD;&#xA;As you can see, nowhere is there any mention of having a gym badge in these formulas.&#xD;&#xA;&#xD;&#xA;The theory as to why the game tells you there is a stat boost is that holds the most ground in my opinion is that the EVs you get from battling the gym leader's Pokemon match the stat that they tell you gets raised. &#xD;&#xA;&#xD;&#xA;[Source for theory](http://www.serebiiforums.com/showthread.php?t=361311)  &#xD;&#xA;[Source for stats](http://bulbapedia.bulbagarden.net/wiki/Stats#Determination_of_stats)" />
  <row Id="14783" PostHistoryTypeId="2" PostId="6367" RevisionGUID="53d00ff5-ed2f-4384-ad5a-ce5b5f9f4a8b" CreationDate="2010-08-27T11:25:32.837" UserId="109" Text="There is a thread on the steam forums for Vista x64 issues, so this may apply to you. These are the possible solutions they came up with:&#xD;&#xA;&#xD;&#xA;* If you have a soundblaster card then disable it and try and run sound either through another soundcard or motherboard integrated sound.&#xD;&#xA;* Create a new file in the worms folder named Local.cfg . Create this file within notepad and then just save it as that name. The file should just contain the following &quot;/nosound&quot;.&#xD;&#xA;* Verify the game cache, there may have been an issue with your download. Doing this will check for errors and redownload any files that are corrupt or missing.&#xD;&#xA;&#xD;&#xA;[Source](http://forums.steampowered.com/forums/showthread.php?t=1412861)" />
  <row Id="14784" PostHistoryTypeId="2" PostId="6368" RevisionGUID="81e197e5-0847-4319-ae1e-69228cdaffab" CreationDate="2010-08-27T12:18:26.557" UserId="3126" Text="I'm assuming that there is no real way around it, but during the imperial campaign, what happens if you accept the senate's request that your faction leader commits suicide? Will he go through with it? Will the senate ask you successive leaders until you disagree?" />
  <row Id="14785" PostHistoryTypeId="1" PostId="6368" RevisionGUID="81e197e5-0847-4319-ae1e-69228cdaffab" CreationDate="2010-08-27T12:18:26.557" UserId="3126" Text="Averting civil war in Rome -Total War" />
  <row Id="14786" PostHistoryTypeId="3" PostId="6368" RevisionGUID="81e197e5-0847-4319-ae1e-69228cdaffab" CreationDate="2010-08-27T12:18:26.557" UserId="3126" Text="&lt;real-time-strategy&gt;" />
  <row Id="14787" PostHistoryTypeId="2" PostId="6369" RevisionGUID="68617023-7578-4c2a-983e-ebe9c664db5b" CreationDate="2010-08-27T12:55:57.247" UserId="1719" Text="I'm trying to breed a Wailmer with Aqua Ring that I will be EV training.  I have a female Wailmer and a male Goldeen that knows Aqua Ring, which is supposedly one of Wailmer's egg moves.  When the Wailmer hatches, though, it only knows Splash and Water Pulse (another egg move from Goldeen).&#xD;&#xA;&#xD;&#xA;Why wouldn't he know Aqua Ring?&#xD;&#xA;&#xD;&#xA;When I tried something similar with a Misdreavus and a Gastly, the new Misdreavus knew both Shadow Ball and Destiny Bond (and even other moves from the Gastly), so they can definitely inherit more than one move." />
  <row Id="14788" PostHistoryTypeId="1" PostId="6369" RevisionGUID="68617023-7578-4c2a-983e-ebe9c664db5b" CreationDate="2010-08-27T12:55:57.247" UserId="1719" Text="Why doesn't my Wailmer hatch with Aqua Ring?" />
  <row Id="14789" PostHistoryTypeId="3" PostId="6369" RevisionGUID="68617023-7578-4c2a-983e-ebe9c664db5b" CreationDate="2010-08-27T12:55:57.247" UserId="1719" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;" />
  <row Id="14791" PostHistoryTypeId="2" PostId="6370" RevisionGUID="4aa82f74-7b0f-438e-851b-375fe27bb9fa" CreationDate="2010-08-27T13:21:51.497" UserId="85" Text="This might be because your version doesn't have this egg move. With the new games in each generation (first Platinum, then HG/SS), new egg moves are added, but these will only work if you do the breeding in that cartridge.&#xD;&#xA;&#xD;&#xA;According to a [quick search](http://www.gamefaqs.com/ds/960099-pokemon-heartgold-version/faqs/58988), Aqua Ring is only an egg move for Wailmer in HeartGold/SoulSilver. So, if you're doing this breeding experiment in Diamond/Pearl/Platinum, then it will not be passed on." />
  <row Id="14792" PostHistoryTypeId="2" PostId="6371" RevisionGUID="76f140d9-e359-407d-9210-f1277338c452" CreationDate="2010-08-27T13:36:03.157" UserId="3006" Text="As Zerg, you'll want to lay down a pool as soon as you see them going 6-pool.  Then immediately start building a spine crawler and lings of your own.&#xD;&#xA;&#xD;&#xA;Having 1 single spine crawler with a handful of lings and drones, will stop a double 6-pool.  Some drones and lings will be able to dish out free damage while they try to focus down your crawler.  &#xD;&#xA;&#xD;&#xA;After the initial wave, plop down another spine crawler and more lings if you can. 2 or more crawlers + drones and lings will stop the stream of lings coming in.&#xD;&#xA;&#xD;&#xA;The point is to play &quot;survival&quot; until your protoss partner can mass up enough zeals to counter and overwhelm one of the opponents.  It shouldn't be hard for him to crush one of them, since they are &quot;behind&quot; in economy and have invested all their lings on you.&#xD;&#xA;&#xD;&#xA;If his counter fails, it'll be enough pressure to get them to turtle up.&#xD;&#xA;&#xD;&#xA;He should avoid &quot;helping you out&quot; if you are minimally surviving." />
  <row Id="14793" PostHistoryTypeId="4" PostId="6368" RevisionGUID="811dd044-6022-44dc-9fd9-47789cdd0953" CreationDate="2010-08-27T13:41:07.940" UserId="3126" Comment="edited title" Text="Averting civil war in Rome: Total War" />
  <row Id="14794" PostHistoryTypeId="6" PostId="6368" RevisionGUID="d4ea6f88-6e63-4b0e-a4fa-f26409d26443" CreationDate="2010-08-27T13:45:09.190" UserId="85" Comment="Tag crea... no... tag genes... no... GENESIC GAOGAIGAR!" Text="&lt;real-time-strategy&gt;&lt;rome-total-war&gt;" />
  <row Id="14795" PostHistoryTypeId="5" PostId="6368" RevisionGUID="d4ea6f88-6e63-4b0e-a4fa-f26409d26443" CreationDate="2010-08-27T13:45:09.190" UserId="85" Comment="Tag crea... no... tag genes... no... GENESIC GAOGAIGAR!" Text="I'm assuming that there is no real way around it, but during the imperial campaign, what happens if you accept the senate's request that your faction leader commits suicide? Will he go through with it? Will the senate ask you successive leaders until you disagree? " />
  <row Id="14796" PostHistoryTypeId="2" PostId="6372" RevisionGUID="06584f15-039a-43f9-a454-d708095738eb" CreationDate="2010-08-27T13:51:48.227" UserId="493" Text="I just reached the part in Dragon Quest IX where you get th ability to change occupations. The thing is, I can't figure out why I would want to. I feel like I should max out all the skills on the occupations I already have before I would even think about changing. Am I correct, or is there another reason to switch that I'm not getting?" />
  <row Id="14797" PostHistoryTypeId="1" PostId="6372" RevisionGUID="06584f15-039a-43f9-a454-d708095738eb" CreationDate="2010-08-27T13:51:48.227" UserId="493" Text="When to change occupations in Dragon Quest IX?" />
  <row Id="14798" PostHistoryTypeId="3" PostId="6372" RevisionGUID="06584f15-039a-43f9-a454-d708095738eb" CreationDate="2010-08-27T13:51:48.227" UserId="493" Text="&lt;role-playing-game&gt;&lt;dragon-quest-9&gt;" />
  <row Id="14799" PostHistoryTypeId="2" PostId="6373" RevisionGUID="ff7d2f42-d86a-4172-86c6-cdda7d9b101b" CreationDate="2010-08-27T14:04:01.083" UserId="847" Text="At least for the first few waves of migration, I'm trying and make sure every dwarf has his or her own bedroom. So each one gets a small room with a bed in it assigned to him or her. But the dwarfs don't seem to take any notice of this: they all just sleep in whichever room they damn well feel like!&#xD;&#xA;&#xD;&#xA;Now, if this doesn't bother the owner of the room (I don't know whether it does...) then I might as well just leave all the rooms unassigned and let the dwarfs sleep wherever (this would save me a lot of room-assigning whenever a big wave arrives) and I probably wouldn't need as many rooms, since not everybody wants to sleep at the same time...&#xD;&#xA;&#xD;&#xA;Or is there a way I can force the dwarfs to sleep only in their designated room or in the overspill/new migrant dormitory?" />
  <row Id="14800" PostHistoryTypeId="1" PostId="6373" RevisionGUID="ff7d2f42-d86a-4172-86c6-cdda7d9b101b" CreationDate="2010-08-27T14:04:01.083" UserId="847" Text="My dwarfs are sleeping in each others beds!" />
  <row Id="14801" PostHistoryTypeId="3" PostId="6373" RevisionGUID="ff7d2f42-d86a-4172-86c6-cdda7d9b101b" CreationDate="2010-08-27T14:04:01.083" UserId="847" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14802" PostHistoryTypeId="2" PostId="6374" RevisionGUID="24286b26-8cc6-487c-b4bb-b53cc072a49b" CreationDate="2010-08-27T14:06:48.167" UserId="56" Text="Dwarves will generally sleep wherever they see fit unless they have an assigned bed, in which case they will prefer this one. Sleeping in an assigned bed does give happy thoughts, being unable to makes a dwarf unhappy.&#xD;&#xA;&#xD;&#xA;However, you don't generally have to bother with assigning beds since dwarves will claim unassigned bedrooms for themselves automatically.&#xD;&#xA;&#xD;&#xA;Just a side-note: married dwarves and children share beds." />
  <row Id="14803" PostHistoryTypeId="5" PostId="6340" RevisionGUID="1d6507de-788b-4978-9b43-a117731583ac" CreationDate="2010-08-27T14:13:00.837" UserId="1777" Comment="Added summary of hyperlinked page" Text="Subtank locations can be found in section **`mi01`** of [this][1] guide:&#xD;&#xA;&#xD;&#xA;&gt; **Subtank I, Area E-4:** Below the&#xD;&#xA;&gt; spinning gears and to the right.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Subtank II, Area A-2:** Above the tunnel&#xD;&#xA;&gt; with razor blade enemies, and to the&#xD;&#xA;&gt; left.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Subtank III, Area  K-1:** After the&#xD;&#xA;&gt; first mini boss, fall down and head to&#xD;&#xA;&gt; the right. Use *Biometal Model HX* to go&#xD;&#xA;&gt; upwards until you find a computer&#xD;&#xA;&gt; terminal. Use the terminal and head&#xD;&#xA;&gt; back to Area &#xD;&#xA;&gt; **`K-4`**, and go right until&#xD;&#xA;&gt; the path splits. Use *Model FX's* charge&#xD;&#xA;&gt; attack to break the blocks on the&#xD;&#xA;&gt; upper path. Head through the hidden&#xD;&#xA;&gt; door to unlock area **`K-1`**, where the&#xD;&#xA;&gt; subtank is located.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Subtank IV, Area X-1:** Complete the&#xD;&#xA;&gt; *Find the Aid Kit* sidequests.&#xD;&#xA;&#xD;&#xA;                                                                 &#xD;&#xA;  [1]: http://faqs.ign.com/articles/800/800589p1.html" />
  <row Id="14804" PostHistoryTypeId="10" PostId="4118" RevisionGUID="27996986-5763-4495-8f3e-bac16ed99d54" CreationDate="2010-08-27T14:14:20.367" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="14807" PostHistoryTypeId="2" PostId="6376" RevisionGUID="0a7435cc-75f8-4c14-bff1-f7f74d06430e" CreationDate="2010-08-27T14:28:02.433" UserId="2707" Text="You have to know that when switching from one occupation to the other, you first loose all spells relative to the former occupation (e.g. switching from priest to mage, you will loose all the priest spells). Then, you will loose all the abilities unlocked by a skill that isn't in the new occupation (e.g. if you maxed your sword capabilities but your new occupation doesn't have sword skills, you will loose all the special attacks learned via this skill). But if both professions share a skill list, points in this one will be kept (e.g. if you put points in magic wand skill while a priest, switching to mage will keep these points).&#xD;&#xA;&#xD;&#xA;But, all charcteristics bonuses earned via the skill relative to your old profession will be kept. E.g. if you switch from priest to mage and you've acquired the +10 to healing spells in the priest skills, when switching to mage, you'll still have those +10 (useless in this case, but that's just an example) while loosing your spells acquired in this list (.&#xD;&#xA;&#xD;&#xA;So, why switch occupation ? Example : you want to be a tough warrior ! But you want to up your agility before that, you might want to start as a thief, and when you got your agility bonus, switch to warrior.&#xD;&#xA;&#xD;&#xA;Sorry if I'm not clear :) You might want to read this thread on GameFAQS for more informations : http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55701585" />
  <row Id="14808" PostHistoryTypeId="2" PostId="6377" RevisionGUID="38de755a-4b3a-4fa3-a279-24e3e0de98c7" CreationDate="2010-08-27T14:34:34.807" UserId="3180" Text="This is part of an email from Team17 about some of the common things to try.&#xD;&#xA;&#xD;&#xA;&gt; Meanwhile, here are a few solutions to&#xD;&#xA;&gt; the most frequent issues. &#xD;&#xA;&gt; &#xD;&#xA;&gt;  - If you are having problems getting the game to launch or you are&#xD;&#xA;&gt; experiencing random crashes, it might&#xD;&#xA;&gt; be that the game did not install&#xD;&#xA;&gt; correctly. Please use Steam’s&#xD;&#xA;&gt; validation check at least twice&#xD;&#xA;&gt; because sometimes it can report no&#xD;&#xA;&gt; problems on its first pass.  Verify&#xD;&#xA;&gt; integrity of game cache&#xD;&#xA;&gt;    - Load Steam&#xD;&#xA;&gt;    - From the Library section, right-click on the game and select&#xD;&#xA;&gt; Properties from the menu.&#xD;&#xA;&gt;    - Select the Local files tab and click the Verify integrity of game&#xD;&#xA;&gt; cache... button.&#xD;&#xA;&gt;    - Steam will verify the game's files - this process may take several&#xD;&#xA;&gt; minutes.&#xD;&#xA;&gt;    - Once the process is completed, the Check Window will automatically&#xD;&#xA;&gt; exit.&#xD;&#xA;&gt;   - Another reason that your game may be crashing is that you don’t have all&#xD;&#xA;&gt; the latest directx and video drivers,&#xD;&#xA;&gt; please check Steam’s support page&#xD;&#xA;&gt; here: -&#xD;&#xA;&gt; https://support.steampowered.com/kb_article.php?ref=1093-TEMX-7665&#xD;&#xA;&gt;  - If you are experiencing sound issues with the game, please try&#xD;&#xA;&gt; updating your sound drivers. Most&#xD;&#xA;&gt; people after trying this have reported&#xD;&#xA;&gt; that it works: -&#xD;&#xA;&gt; http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;DisplayLang=en&#xD;&#xA;&gt; &#xD;&#xA;&gt; Please also check the sticky threads&#xD;&#xA;&gt; on the Worms Reloaded steam forum for&#xD;&#xA;&gt; the latest news on bug fixes and&#xD;&#xA;&gt; solutions: -&#xD;&#xA;&gt; http://forums.steampowered.com/forums/forumdisplay.php?f=941&#xD;&#xA;&gt; &#xD;&#xA;&gt; If after doing these things, your&#xD;&#xA;&gt; problem is fixed, then please let us&#xD;&#xA;&gt; know. If your problem still persists&#xD;&#xA;&gt; then please send us your dxdiag file&#xD;&#xA;&gt; and the game log file and we will find&#xD;&#xA;&gt; out why you are still experiencing&#xD;&#xA;&gt; problems. If you used the default&#xD;&#xA;&gt; install, you can find the log file&#xD;&#xA;&gt; here: -  C:\Program&#xD;&#xA;&gt; Files\Steam\steamapps\common\worms&#xD;&#xA;&gt; reloaded&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14809" PostHistoryTypeId="5" PostId="5933" RevisionGUID="667ab089-1357-4b02-a19c-940eca9c12c8" CreationDate="2010-08-27T14:37:15.263" UserId="2498" Comment="added 175 characters in body" Text="I recently saw that tf2 has updated its code so it doesn't run slow for the mac osx 10.6.4 update(which i was holding off on doing since i wanted to play tf2)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;just saw that i need to restart steam because of an update which included this:&#xD;&#xA;&#xD;&#xA;&quot;OSX: Fix several memory leaks&#xD;&#xA;OSX: Fix copy/paste resulting in extra random string data&quot;&#xD;&#xA;&#xD;&#xA;Sorry for the confusion on the real question. The question I am asking is that do i have to do anything/download anything to see if the so called tf2 update for 10.6.4 is on my machine? They have told us before that we shouldn't upgrade to 10.6.4 yet since it was buggy with tf2(graphics problem) so now that they have advertised it and i Have upgraded to 10.6.4, is the update already on my machine or not? I checked the steam update log as mentioned in one of the answers but I haven't seen any trace of their 10.6.4 fix&#xD;&#xA;&#xD;&#xA;Another edit:&#xD;&#xA;Apple finally released an update for portal and tf2 specifically. Here's a screenie:&#xD;&#xA;&#xD;&#xA;![apple update for tf2, portal and starcraft 2](http://grab.by/66Io)" />
  <row Id="14810" PostHistoryTypeId="2" PostId="6378" RevisionGUID="c5140fc5-1c2a-47bb-8bd4-7a29243efb04" CreationDate="2010-08-27T15:01:56.383" UserId="3188" Text="The PS2 controller is fairly simple to take apart. Sounds like the contacts are probably dirty and just not making contact properly for the buttons.&#xD;&#xA;&#xD;&#xA;Link+Video: http://screwattack.com/videos/How-to-take-apart-and-clean-your-PS2-controller&#xD;&#xA;&#xD;&#xA;Not sure about the gamecube controller." />
  <row Id="14811" PostHistoryTypeId="2" PostId="6379" RevisionGUID="a7c6bde6-1d20-49b6-aef6-ba1fc56742c7" CreationDate="2010-08-27T15:10:27.917" UserId="3119" Text="Where can I find a list of great games available and upcoming on Mac ?&#xD;&#xA;&#xD;&#xA;Or list here the games you know. " />
  <row Id="14812" PostHistoryTypeId="1" PostId="6379" RevisionGUID="a7c6bde6-1d20-49b6-aef6-ba1fc56742c7" CreationDate="2010-08-27T15:10:27.917" UserId="3119" Text="What are the best games available (and upcoming) on Mac OSX ?" />
  <row Id="14813" PostHistoryTypeId="3" PostId="6379" RevisionGUID="a7c6bde6-1d20-49b6-aef6-ba1fc56742c7" CreationDate="2010-08-27T15:10:27.917" UserId="3119" Text="&lt;mac&gt;&lt;osx&gt;" />
  <row Id="14814" PostHistoryTypeId="16" PostId="6379" RevisionGUID="a7c6bde6-1d20-49b6-aef6-ba1fc56742c7" CreationDate="2010-08-27T15:10:27.917" UserId="3119" />
  <row Id="14815" PostHistoryTypeId="2" PostId="6380" RevisionGUID="e53289d8-6f6d-4ba3-a091-e2756c0f03db" CreationDate="2010-08-27T15:13:22.497" UserId="659" Text="[InsideMacGames][1] has mac gaming news, and [GameDB][2] has a mac game database.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.insidemacgames.com/news/&#xD;&#xA;  [2]: http://www.gamedb.com/" />
  <row Id="14816" PostHistoryTypeId="16" PostId="6380" RevisionGUID="e53289d8-6f6d-4ba3-a091-e2756c0f03db" CreationDate="2010-08-27T15:13:22.497" UserId="-1" />
  <row Id="14817" PostHistoryTypeId="10" PostId="6379" RevisionGUID="8fbf17ba-0e2a-4ac6-a8ac-cdeb4756e9b4" CreationDate="2010-08-27T15:15:01.567" UserId="122" CloseReasonId="3" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="14819" PostHistoryTypeId="2" PostId="6381" RevisionGUID="c3758f5d-8aac-40f2-8a9d-1b4a7c0bff7a" CreationDate="2010-08-27T15:23:23.160" UserId="659" Text="As you suggested this was just cool animation.  Street Hockey 95 (unfortunately) didn't have any combos to let you do those (SWEET!) moves." />
  <row Id="14820" PostHistoryTypeId="5" PostId="6373" RevisionGUID="71ed04cd-6861-4302-b9b1-be6e415d1c5a" CreationDate="2010-08-27T15:24:10.477" UserId="56" Comment="deleted 22 characters in body; edited title" Text="At least for the first few waves of migration, I try to make sure every dwarf has his or her own bedroom. So each one gets a small room with a bed in it assigned to him or her. But the dwarves don't seem to take any notice of this: they all just sleep in whichever room they feel like!&#xD;&#xA;&#xD;&#xA;Now, if this doesn't bother the owner of the room (I don't know whether it does) then I might as well just leave all the rooms unassigned and let the dwarves sleep wherever (this would save me a lot of room-assigning whenever a big wave arrives) and I probably wouldn't need as many rooms, since not everybody wants to sleep at the same time.&#xD;&#xA;&#xD;&#xA;Is there a way I can force the dwarfs to sleep only in their designated room or in the overspill/new migrant dormitory?" />
  <row Id="14821" PostHistoryTypeId="4" PostId="6373" RevisionGUID="71ed04cd-6861-4302-b9b1-be6e415d1c5a" CreationDate="2010-08-27T15:24:10.477" UserId="56" Comment="deleted 22 characters in body; edited title" Text="My dwarfs are sleeping in each other's beds!" />
  <row Id="14822" PostHistoryTypeId="5" PostId="6356" RevisionGUID="065dc352-0dd7-470e-be1c-974b1510a075" CreationDate="2010-08-27T15:33:31.970" UserId="2045" Comment="edited to emphasize i am asking about double 6 pool in particular, which is different than a regular 1v1 6 pool." Text="I play Zerg and my partner plays Protoss.  Today we got double 6 pooled by a pair of zerg players.  We scouted it, but we didn't quite know what to do.  Obviously they came after me because the toss was walled in.&#xD;&#xA;&#xD;&#xA;  **Normally I know the theory of fending off a 6 pool - use my workers to attack the lings until my own lings pop.  (When I scouted the 6 pool i put down a 10 pool.)  But when there are 12 enemy lings instead of 6, this doesn't work so well.**&#xD;&#xA;&#xD;&#xA;  And my partner can't really help or effectively counter attack with his one or two zealots.  (this was a map with a bit of distance between allies bases.)&#xD;&#xA;&#xD;&#xA;Am I supposed to just sacrifice myself, and hope that my partner can tech up and out econ the stilted economies of the 2 6 poolers?  Or is there a way we can coordinate our defense such that we both survive?&#xD;&#xA;" />
  <row Id="14823" PostHistoryTypeId="4" PostId="6373" RevisionGUID="8ddc6294-1a15-4b39-912d-242e951022df" CreationDate="2010-08-27T15:56:46.663" UserId="85" Comment="Counter-counter-counter! (x3)" Text="My dwarves are sleeping in each other's beds!" />
  <row Id="14824" PostHistoryTypeId="2" PostId="6382" RevisionGUID="6efe3801-7049-4567-afc7-3dc77b8efdf8" CreationDate="2010-08-27T16:06:44.140" UserId="1777" Text="When your save file reaches a score of **`96`** in Super Mario World, the score becomes **`96*`**, with a little star on the end. What does this mean? Is it possible to get a higher score than **`96`**? Or get multiple stars?" />
  <row Id="14825" PostHistoryTypeId="1" PostId="6382" RevisionGUID="6efe3801-7049-4567-afc7-3dc77b8efdf8" CreationDate="2010-08-27T16:06:44.140" UserId="1777" Text="Starred Score in Super Mario World" />
  <row Id="14826" PostHistoryTypeId="3" PostId="6382" RevisionGUID="6efe3801-7049-4567-afc7-3dc77b8efdf8" CreationDate="2010-08-27T16:06:44.140" UserId="1777" Text="&lt;mario&gt;&lt;snes&gt;&lt;save-games&gt;&lt;high-score&gt;&lt;super-mario-world&gt;" />
  <row Id="14827" PostHistoryTypeId="5" PostId="6373" RevisionGUID="1defdf65-62b4-4ff5-90ea-9be1aebf93ca" CreationDate="2010-08-27T16:07:38.647" UserId="56" Comment="I'm not the only one who misses things. :-)" Text="At least for the first few waves of migration, I try to make sure every dwarf has his or her own bedroom. So each one gets a small room with a bed in it assigned to him or her. But the dwarves don't seem to take any notice of this: they all just sleep in whichever room they feel like!&#xD;&#xA;&#xD;&#xA;Now, if this doesn't bother the owner of the room (I don't know whether it does) then I might as well just leave all the rooms unassigned and let the dwarves sleep wherever (this would save me a lot of room-assigning whenever a big wave arrives) and I probably wouldn't need as many rooms, since not everybody wants to sleep at the same time.&#xD;&#xA;&#xD;&#xA;Is there a way I can force the dwarves to sleep only in their designated room or in the overspill/new migrant dormitory?" />
  <row Id="14828" PostHistoryTypeId="2" PostId="6383" RevisionGUID="6a78a38f-72cb-4791-b080-0baca488645c" CreationDate="2010-08-27T16:12:02.120" UserId="126" Text="There are 96 exits in Super Mario World. The star signifies that you have done all of the levels.&#xD;&#xA;&#xD;&#xA;More recent Mario games (like New Super Mario Bros. DS, and Super Mario Bros. Wii) have multiple stars available for completing different goals (beating the game. collecting all the coins, finding all the exits...), but Super Mario World only has one star.&#xD;&#xA;&#xD;&#xA;Interesting fact:  &#xD;&#xA;In the Japanese Super Mario Bros. the number of completed levels is written in Japanese, unless you get to 96. At 96, it just displays the number &quot;96&quot; in our number system. (no star)" />
  <row Id="14829" PostHistoryTypeId="2" PostId="6384" RevisionGUID="c36e52ab-1a66-4185-a507-052d255204eb" CreationDate="2010-08-27T16:21:14.073" UserId="3191" Text="The star means you've completed all the levels. You'll  notice the summery colours are replaced with fall-like colours, and that turtles have pumpkin heads. It's a sign that you've completed EVERYTHING, including all the hidden star-world levels." />
  <row Id="14830" PostHistoryTypeId="5" PostId="6324" RevisionGUID="f44c18cf-d5c2-4f0a-8de2-a26a03f48dff" CreationDate="2010-08-27T16:28:52.550" UserId="1770" Comment="nunchuk; edited body" Text="Market Analysis Go! For the following PS3 bundles listed, all are the slimar version with Internet-ready built-in Wi-Fi, 2 USB ports and HDMI + Bravia Synch output for 1080p resolution and connectivity between other Sony HDMI products, and Free PlayStation Network membership (not Playstation Plus).&#xD;&#xA;&#xD;&#xA;On September 17, 2010 the PS3 Move Bundle will be released with a 320GB hard drive and PS Move, the Sony motion controller. For [$399.99 on Amazon][1], you get&#xD;&#xA;&#xD;&#xA; - PlayStation 3 320 GB system   &#xD;&#xA; - DualShock 3 wireless controller&#xD;&#xA; - PlayStation Move motion controller (wireless)&#xD;&#xA; - PlayStation Eye camera Sports&#xD;&#xA; - Champions Blu-ray game PlayStation&#xD;&#xA; - Move game demos disc AC power cord,&#xD;&#xA; - AV cable, USB cable&#xD;&#xA; - The Move Navigation controller (aka the PS3 version of the Wii nunchuk) is not included&#xD;&#xA;&#xD;&#xA;The current 160GB and 250GB hard drive PS3 packages cost [$299.99][2] and [$349.99][3] respectively and include&#xD;&#xA;&#xD;&#xA; - PlayStation 3 system &#xD;&#xA; - Dualshock 3 wireless controller.&#xD;&#xA; - AC power cord, AV cable and USB cable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So gigabytes per dollar spent is as following&#xD;&#xA;&#xD;&#xA; - 160 GB: $0.53 GB per dollar&#xD;&#xA; - 250 GB: $0.71 GB per dollar&#xD;&#xA; - 320 GB: $0.80 GB per dollar&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;In terms of memory usage, Rock Band and Guitar Tracks alone do not justify purchasing the larger hard drive. If you see yourself downloading PSN games or movies, then a larger hard drive is warranted. Furthermore Sony sees the [PS3 having an eight to ten year lifespan][4]. This is believable considering the PS2 had a lifespan of 9 years. &#xD;&#xA;&#xD;&#xA;Considering you currently have a Wii, you need to decide if you want to continue to base your motion controller gaming around the Wii or the PS3 or use a combination of the two. I feel it is not worth jumping from the 160GB to 250GB bundles, but rather if spend the extra $100 and get the 320GB with PS Move. If you don't envision yourself downloading movies and games to the HDD however, the 160 GB might be best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/PlayStation-320GB-System-Move-Bundle-3/dp/B002I0K956/ref=sr_1_5?s=videogames&amp;ie=UTF8&amp;qid=1282851989&amp;sr=1-5&#xD;&#xA;  [2]: http://www.amazon.com/PlayStation-3-160-GB/dp/B003VUO6H4/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1282852222&amp;sr=1-1&#xD;&#xA;  [3]: http://www.amazon.com/PlayStation-3-250-GB/dp/B002I0H738/ref=sr_1_3?s=videogames&amp;ie=UTF8&amp;qid=1282852222&amp;sr=1-3&#xD;&#xA;  [4]: http://www.neoseeker.com/news/9976-sony-reduces-ps3-lifespan-estimate/" />
  <row Id="14831" PostHistoryTypeId="2" PostId="6385" RevisionGUID="0b2c8f9d-ae94-47e3-a327-892e3a88589d" CreationDate="2010-08-27T16:46:28.923" UserId="2345" Text="A big reason to try out different vocations is to farm skill points. &#xD;&#xA;&#xD;&#xA;For example, if you have a character who is a priest and you want him/her to learn wands. You could spend points you get from leveling up as a priest on your wand skill, but then it would be tougher to level up your priest vocation skill.&#xD;&#xA;&#xD;&#xA;Instead you could make your character a mage, point all those points you get into wands, then switch back to priest. Then you could use all your priest points on your vocation.&#xD;&#xA;&#xD;&#xA;A second reason is because maxing out an equipment skill at 100 points lets you use that skill on any class, even if they don't have it available. Martial artists for example cannot use shields, but you could level your martial artist as a class that can, get shields up to 100, then when you switch back to martial artist you will be able to use shields." />
  <row Id="14832" PostHistoryTypeId="2" PostId="6386" RevisionGUID="d8caf69a-8010-427f-b498-c92f141856a0" CreationDate="2010-08-27T16:53:12.763" UserId="336" Text="I'm trying to generate a very specific map: one with an arctic ocean, a volcano, and preferably a taiga (or other frozen, wood-filled land).&#xD;&#xA;&#xD;&#xA;I've managed to generate a couple of coastal volcanoes so far, (including one with a sub-ocean magma pipe. *that* was a fun embark -- 5 minutes of &quot;cave in has occurred&quot; as water became obsidian and then fell to the bottom of the magma sea) but they're never close enough to the poles to be in an arctic ocean. (I have a strong desire to acquire War Walruses, you see, so I simply *must* have an arctic biome :P )&#xD;&#xA;&#xD;&#xA;Is there any way I can decrease the temperature on an already generated world? How can I increase the number of Cold or Freezing squares on each map?" />
  <row Id="14833" PostHistoryTypeId="1" PostId="6386" RevisionGUID="d8caf69a-8010-427f-b498-c92f141856a0" CreationDate="2010-08-27T16:53:12.763" UserId="336" Text="Dwarf Fortress World Gen" />
  <row Id="14834" PostHistoryTypeId="3" PostId="6386" RevisionGUID="d8caf69a-8010-427f-b498-c92f141856a0" CreationDate="2010-08-27T16:53:12.763" UserId="336" Text="&lt;dwarf-fortress&gt;&lt;maps&gt;" />
  <row Id="14835" PostHistoryTypeId="2" PostId="6387" RevisionGUID="60adfcbc-ba1f-4dd0-8b78-b8fdb7c2db89" CreationDate="2010-08-27T17:10:15.490" UserId="3193" Text="I've been looking for a freeciv setting that would allow me to choose between razing a city when capturing it and keeping the city. Couldn't find it in the options dialog. I'm asking here to make sure I didn't overlook it.&#xD;&#xA;&#xD;&#xA;For now, if I want a city destroyed, I'm using a wave of &quot;Poison city&quot; spy attacks which reduces the population to 1. Then the city gets destroyed when I capture it.&#xD;&#xA;&#xD;&#xA;Another way to decrease the population to 1 is using nukes, but this is expensive and has a very negative impact on the ecology, so it doesn't suit me.&#xD;&#xA;&#xD;&#xA;Note: somebody with enough rep please edit my question and replace the civilization tag with 'freeciv', I don't have enough rep to create a new tag." />
  <row Id="14836" PostHistoryTypeId="1" PostId="6387" RevisionGUID="60adfcbc-ba1f-4dd0-8b78-b8fdb7c2db89" CreationDate="2010-08-27T17:10:15.490" UserId="3193" Text="freeciv setting to raze city or not when capturing it" />
  <row Id="14837" PostHistoryTypeId="3" PostId="6387" RevisionGUID="60adfcbc-ba1f-4dd0-8b78-b8fdb7c2db89" CreationDate="2010-08-27T17:10:15.490" UserId="3193" Text="&lt;civilization-2&gt;" />
  <row Id="14838" PostHistoryTypeId="6" PostId="6387" RevisionGUID="a360302f-9975-4a4f-b956-a1333f69a102" CreationDate="2010-08-27T17:12:53.943" UserId="207" Comment="Fixed tags as per specifications; edited title" Text="&lt;how-to&gt;&lt;freeciv&gt;" />
  <row Id="14839" PostHistoryTypeId="4" PostId="6387" RevisionGUID="a360302f-9975-4a4f-b956-a1333f69a102" CreationDate="2010-08-27T17:12:53.943" UserId="207" Comment="Fixed tags as per specifications; edited title" Text="Freeciv setting to raze city or not when capturing" />
  <row Id="14840" PostHistoryTypeId="2" PostId="6388" RevisionGUID="d194e31e-163e-4772-bea1-1b2ee44d9de0" CreationDate="2010-08-27T17:39:52.290" UserId="121" Text="How long do sieges last in Dwarf Fortress if they are completely ineffective.&#xD;&#xA;&#xD;&#xA;I have a goblin war party camped on a hill near by fortress. My fortress has its gate down, its bridge up, and marksdwarves on the walls.  How long with the gobos stare at my impenetrable defenses till they get bored and go away?" />
  <row Id="14841" PostHistoryTypeId="1" PostId="6388" RevisionGUID="d194e31e-163e-4772-bea1-1b2ee44d9de0" CreationDate="2010-08-27T17:39:52.290" UserId="121" Text="How long do seiges last?" />
  <row Id="14842" PostHistoryTypeId="3" PostId="6388" RevisionGUID="d194e31e-163e-4772-bea1-1b2ee44d9de0" CreationDate="2010-08-27T17:39:52.290" UserId="121" Text="&lt;dwarf-fotress&gt;" />
  <row Id="14843" PostHistoryTypeId="4" PostId="6388" RevisionGUID="3361fe50-c1e8-4f3e-8a61-48d888ad09c7" CreationDate="2010-08-27T17:47:17.783" UserId="29" Comment="fixed typo" Text="How long do sieges last?" />
  <row Id="14844" PostHistoryTypeId="6" PostId="6388" RevisionGUID="f420d79f-96b3-47cb-aa53-8016cda60753" CreationDate="2010-08-27T17:47:38.343" UserId="29" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14845" PostHistoryTypeId="5" PostId="6388" RevisionGUID="3c6f8f2a-4107-43a6-b23a-df21f16a39ee" CreationDate="2010-08-27T17:50:48.477" UserId="39" Comment="more typo corrections" Text="How long do sieges last in Dwarf Fortress if they are completely ineffective?&#xD;&#xA;&#xD;&#xA;I have a goblin war party camped on a hill near my fortress. My fortress has its gate down, its bridge up, and marksdwarves on the walls.  How long with the gobos stare at my impenetrable defenses 'till they get bored and go away?" />
  <row Id="14846" PostHistoryTypeId="2" PostId="6389" RevisionGUID="484c9c29-35c3-4d40-aaf8-f7a666dd7487" CreationDate="2010-08-27T18:03:12.330" UserId="109" Text="The wiki doesn't know, so it's safe to say that that is one of Toady's secrets.&#xD;&#xA;&#xD;&#xA;&gt; After being sufficiently &quot;successful&quot; at defending against the siege (killing sufficient attackers, waiting them out, or some combination thereof), the attackers will retreat. All of the remaining squads and groups will head for the map edges and leave, typically favoring the edge they entered from. Once the last of the siegers leave, the &quot;SIEGE&quot; tag will go away.&#xD;&#xA;&#xD;&#xA;Source: http://df.magmawiki.com/index.php/Siege&#xD;&#xA;&#xD;&#xA;However, the 40d page states that if you do nothing, it will take a very long time for the siege to end.&#xD;&#xA;&#xD;&#xA;&gt; The siege will end after some (LONG) time have passed, &#xD;&#xA;&#xD;&#xA;Source: http://df.magmawiki.com/index.php/40d:Siege" />
  <row Id="14847" PostHistoryTypeId="2" PostId="6390" RevisionGUID="cb9c2f52-7b79-41bf-936d-b1c0513fa0b3" CreationDate="2010-08-27T18:10:06.760" UserId="847" Text="I have a dwarf who died of thirst in my jewellers. He's been there for, like half a year now. He's a skeleton now. No one has gone in to the workshop despite there being lots of jobs assigned there, no one will move the body. I tried telling them to dump it, but no one went near it. Why hasn't anyone moved the body? Someone else has since died of thirst and been moved to my graveyard, so I know it's not just that I don't have anyone with burial assigned.&#xD;&#xA;&#xD;&#xA;What are my options? I want my jewellers back..." />
  <row Id="14848" PostHistoryTypeId="1" PostId="6390" RevisionGUID="cb9c2f52-7b79-41bf-936d-b1c0513fa0b3" CreationDate="2010-08-27T18:10:06.760" UserId="847" Text="Dwarf corpse not being moved" />
  <row Id="14849" PostHistoryTypeId="3" PostId="6390" RevisionGUID="cb9c2f52-7b79-41bf-936d-b1c0513fa0b3" CreationDate="2010-08-27T18:10:06.760" UserId="847" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14850" PostHistoryTypeId="2" PostId="6391" RevisionGUID="0be89049-1ca8-4a53-b335-3d07a4ec7662" CreationDate="2010-08-27T18:11:54.093" UserId="109" Text="Is anyone assigned the hauling labours in a burrow that can access that area? Dwarves won't do jobs outside their burrows." />
  <row Id="14851" PostHistoryTypeId="2" PostId="6392" RevisionGUID="429e5c1f-504a-4f88-8713-965520435466" CreationDate="2010-08-27T18:13:06.180" UserId="304" Text="Chances are very good that you built the jeweler's workshop in such a way as to block the only exit. This is very common with the jeweler's workshop because (I think) it's the only workshop that blocks one entire side of the 3x3 grid (the right or east side). When you build the workshop, the darker X's show you which tiles will become impassible. If this is the case, deconstruct the workshop and build it elsewhere.&#xD;&#xA;&#xD;&#xA;Otherwise check for forbidden doors or defined burrows that don't allow access." />
  <row Id="14852" PostHistoryTypeId="2" PostId="6393" RevisionGUID="1ef8bc7c-b887-4fea-afc3-44cc5ac3ca1d" CreationDate="2010-08-27T18:27:50.920" UserDisplayName="zach" Text="It appears as though we may have a cheater in my Online Dynasty league.  As Hawaii the player struggles against human opponents but is blowing out computer teams.  The only explanation I can find is that he is using 1 button mode in these games.  Is is possible to turn off one button mode in Single Player vs CPU games in online Dynasty." />
  <row Id="14853" PostHistoryTypeId="1" PostId="6393" RevisionGUID="1ef8bc7c-b887-4fea-afc3-44cc5ac3ca1d" CreationDate="2010-08-27T18:27:50.920" UserDisplayName="zach" Text="In NCAA 11, Online Dynasty, is it possible to turn off 1-button mode for single player vs CPU games?" />
  <row Id="14854" PostHistoryTypeId="3" PostId="6393" RevisionGUID="1ef8bc7c-b887-4fea-afc3-44cc5ac3ca1d" CreationDate="2010-08-27T18:27:50.920" UserDisplayName="zach" Text="&lt;cheating&gt;&lt;ncaa-football-11&gt;" />
  <row Id="14855" PostHistoryTypeId="2" PostId="6394" RevisionGUID="10d63cc6-dd30-433b-8b0d-fd0097a91b1c" CreationDate="2010-08-27T18:39:22.613" UserId="3129" Text="This can only be done in a Custom/Hosted game. The MAP doesn't need to be custom, and probably wasn't, but you can't adjust the game speed in a ranked match." />
  <row Id="14856" PostHistoryTypeId="2" PostId="6395" RevisionGUID="c9a5d650-da9d-48f0-a131-7ba2c5a4f0c6" CreationDate="2010-08-27T18:42:49.260" UserId="1904" Text="Every time I start the game with my character in Jakobs Cove, I start at the very beginning of the zone (the point you start from when you first Fast Travel in), regardless of where I quit and saved from earlier. Am I missing something obvious here, or is this the only new-u station in the area?" />
  <row Id="14857" PostHistoryTypeId="1" PostId="6395" RevisionGUID="c9a5d650-da9d-48f0-a131-7ba2c5a4f0c6" CreationDate="2010-08-27T18:42:49.260" UserId="1904" Text="Zombie Island of Dr.Ned spawn point" />
  <row Id="14858" PostHistoryTypeId="3" PostId="6395" RevisionGUID="c9a5d650-da9d-48f0-a131-7ba2c5a4f0c6" CreationDate="2010-08-27T18:42:49.260" UserId="1904" Text="&lt;borderlands&gt;" />
  <row Id="14859" PostHistoryTypeId="2" PostId="6396" RevisionGUID="cf8876b7-e153-49cc-9073-c5b6eec774b5" CreationDate="2010-08-27T18:46:50.733" UserId="1770" Text="Jakobs Cove is the only new-u station however the Windmill actually becomes unlocked after a certain point and allows you to use it as a shortcut to get to the town faster. Also, some of the gates that are blocked off if you take the long way around open up later as well, allowing quicker access to other areas of the island. " />
  <row Id="14860" PostHistoryTypeId="6" PostId="6395" RevisionGUID="ba1b4b1d-a0f8-4fa4-b5cf-6640cf35f43c" CreationDate="2010-08-27T18:47:05.087" UserId="1770" Comment="edited tags" Text="&lt;borderlands&gt;&lt;borderlands-dlc&gt;" />
  <row Id="14861" PostHistoryTypeId="5" PostId="6376" RevisionGUID="3a48aad1-cb90-4c0e-8b1d-a0a10ae9252e" CreationDate="2010-08-27T19:06:59.997" UserId="414" Comment="corrected spelling, spacing, grammar; added 1 characters in body" Text="You have to know that when switching from one occupation to the other, you first lose all spells relative to the former occupation (e.g. switching from priest to mage, you will lose all the priest spells). Then, you will lose all the abilities unlocked by a skill that isn't in the new occupation (e.g. if you maxed your sword capabilities but your new occupation doesn't have sword skills, you will lose all the special attacks learned via this skill). But if both professions share a skill list, points in this one will be kept (e.g. if you put points in magic wand skill while a priest, switching to mage will keep these points).&#xD;&#xA;&#xD;&#xA;But, all characteristic bonuses earned via the skill relative to your old profession will be kept. E.g. if you switch from priest to mage and you've acquired the +10 to healing spells in the priest skills, when switching to mage, you'll still have those +10 (useless in this case, but that's just an example) while losing your spells acquired in this list.&#xD;&#xA;&#xD;&#xA;So, why switch occupations? Example: you want to be a tough warrior! But you want to up your agility before that, you might want to start as a thief, and when you got your agility bonus, switch to warrior.&#xD;&#xA;&#xD;&#xA;Sorry if I'm not clear :) You might want to read this thread on GameFAQS for more information : http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55701585" />
  <row Id="14862" PostHistoryTypeId="2" PostId="6397" RevisionGUID="838e8519-4414-4c75-8339-ae9c9fa1f3b5" CreationDate="2010-08-27T20:09:31.953" UserId="289" Text="&gt; BOOM HEADSHOT!&#xD;&#xA;&#xD;&#xA;- [FPS Doug][1] from [Pure Pwnage][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=olm7xC-gBMY&#xD;&#xA;  [2]: http://www.purepwnage.com/" />
  <row Id="14863" PostHistoryTypeId="16" PostId="6397" RevisionGUID="838e8519-4414-4c75-8339-ae9c9fa1f3b5" CreationDate="2010-08-27T20:09:31.953" UserId="-1" />
  <row Id="14864" PostHistoryTypeId="2" PostId="6398" RevisionGUID="601cfd00-d698-4113-8303-fd4426977f75" CreationDate="2010-08-27T20:15:52.543" UserId="414" Text="I realize this question is old, but I feel compelled to add in here.&#xD;&#xA;&#xD;&#xA;In addition to what's already been said (boost your MR, don't be afraid to over-nuke him to eat past his shield), there is the topic of range and escape abilities.&#xD;&#xA;&#xD;&#xA;Mord is a unique melee in that his abilities have some good AOE and range to them, but he suffers the penalty of normal melee characters in that a good ranged will still be able to keep him at bay. Characters with long range and/or skill shot abilities like Anivia, Ezreal, Kog'maw or Karthus can put pressure on Mord very easily during the laning phase, which is where Mord tends to establish himself. A character with strong lane presence/harassing ability like Nasus, Garen, Vladimir or Fiddlesticks can also hurt Mord's early game by keeping him at the enemy tower where the tower will eat most of the kills.&#xD;&#xA;&#xD;&#xA;Mord also suffers from a distinct lack of escape abilities. Ganking Mord can be easy with a properly built tank to bait his abilities into cooldown, and then bum rushing him when he has nothing left with which to counter. Slows and stuns prevent his otherwise relatively high HP and shield from making a difference, so plan ahead. &#xD;&#xA;&#xD;&#xA;Mord tends to be very item dependent. A tank Mord ends up having lower overall damage, while a DPS Mord ends up having a very low lifepool and no escape mechanisms. Putting pressure on him in his lane early game prevents him from racking up too much money (which is why he was designed with so much AOE ability), and thus prevents him from getting his really good items at the proper time which would otherwise allow him to become the &quot;powerhouse&quot; that everyone fears.&#xD;&#xA;&#xD;&#xA;Don't get me wrong, a properly played Mord is quite good, and a smart player knows how to balance between him being a tank and a burst DPS. But a heavily pressured Mord will crumble late game, and a ganked Mord will have no chance against the proper lineup." />
  <row Id="14865" PostHistoryTypeId="4" PostId="3885" RevisionGUID="9eb0b4a2-d949-4e86-9e64-55e5d6ea07cf" CreationDate="2010-08-27T20:22:57.233" UserId="1874" Comment="edited title" Text="What are some multiplayer android games that are not *SLOW* turn based games ? " />
  <row Id="14866" PostHistoryTypeId="2" PostId="6399" RevisionGUID="26dc790b-ad01-4d0c-b9be-9d35b4f05221" CreationDate="2010-08-27T20:34:25.087" UserId="1874" Text="maybe im not asking this question right, back in the day, we used to play like UT2003 i think it was and call of duty on a lan w/ some friends and we didn't need any external (outside of our lan) servers or gaming companies to play each other.  So i'm not sure if me saying steam is an external dedicated server is right, i'm just wondering what some fps PC games are that we could play on our LAN against each other where we can set up the rules and map etc.  I have nothing against playing some of the newer games on steam but we're just looking for one at work that is just on our LAN.  Its fine if we install some dedicated server software here on a box, but i don't know what games like that exist anymore.  " />
  <row Id="14867" PostHistoryTypeId="1" PostId="6399" RevisionGUID="26dc790b-ad01-4d0c-b9be-9d35b4f05221" CreationDate="2010-08-27T20:34:25.087" UserId="1874" Text="what are some fps PC games that you can play on a LAN w/out external dedicated servers like steam" />
  <row Id="14868" PostHistoryTypeId="3" PostId="6399" RevisionGUID="26dc790b-ad01-4d0c-b9be-9d35b4f05221" CreationDate="2010-08-27T20:34:25.087" UserId="1874" Text="&lt;pc&gt;&lt;first-person-shooter&gt;&lt;dedicated-server&gt;" />
  <row Id="14869" PostHistoryTypeId="6" PostId="6399" RevisionGUID="264338ae-8426-4cbc-8b95-0ca83d887e8d" CreationDate="2010-08-27T20:36:32.150" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;dedicated-server&gt;" />
  <row Id="14870" PostHistoryTypeId="6" PostId="6399" RevisionGUID="21fdf1da-da60-4b80-8fff-8bd93d3a158b" CreationDate="2010-08-27T20:39:00.820" UserId="1874" Comment="edited tags; deleted 585 characters in body" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;dedicated-server&gt;" />
  <row Id="14871" PostHistoryTypeId="10" PostId="6399" RevisionGUID="d0e1e0f2-9bf0-486f-9aa8-c4b4cce1cd91" CreationDate="2010-08-27T20:39:10.350" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="14872" PostHistoryTypeId="2" PostId="6400" RevisionGUID="74d66570-9a34-429d-98cf-618ed561e893" CreationDate="2010-08-27T20:39:51.437" UserId="3040" Text="Waiting out a siege is a poor way to deal with invaders. I find that the best way to deal with enemies is to use the &quot;hallway of doom&quot; technique. This is where you have a long, twisty path that invaders full of death dealing devices that leads to your fort. They mention it on the wiki under [Defense Guide][1].&#xD;&#xA;&#xD;&#xA;Here are some of my favorites.&#xD;&#xA;- Lines of Cage traps. You can later setup a &quot;death pit&quot; where invaders become &quot;target practice&quot; for your marksdwarfs. Easy to setup and useful in the early game.&#xD;&#xA;- Carnival shooter. Where you have a large room with a switchback path that a number of marksdwarfs can watch over and fire at their leisure as the invader passes.&#xD;&#xA;- Drowning locks. Again use the switchback, but setup some floodgates to both seal the room and open passage to a water source. Invaders drown, but you have to figure a way to drain the room. Can also be used with magma.&#xD;&#xA;&#xD;&#xA;I have found that a siege could last for years and is generally better to take care of quickly. Always give invaders a path to your dwarfs, but make it so long and dangerous that only giant armies can make it through. Simply add a floodgates at the final choke point and with a flip of a switch, you can seal in the invader.&#xD;&#xA;&#xD;&#xA;I have not tried capturing a siege in a way that keeps my dwarfs safe, but doesn't end the siege... I wonder if it will prevent another siege from occurring?&#xD;&#xA;&#xD;&#xA;Have fun&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Defense#Branching_corridors" />
  <row Id="14873" PostHistoryTypeId="16" PostId="6399" RevisionGUID="21fdf1da-da60-4b80-8fff-8bd93d3a158b" CreationDate="2010-08-27T20:41:22.670" UserId="1874" />
  <row Id="14874" PostHistoryTypeId="5" PostId="6399" RevisionGUID="21fdf1da-da60-4b80-8fff-8bd93d3a158b" CreationDate="2010-08-27T20:39:00.820" UserId="1874" Comment="edited tags; deleted 585 characters in body" Text="what are some fps games that you can play on a LAN?  Not looking for games that connect to servers outside of LAN like steam.   " />
  <row Id="14875" PostHistoryTypeId="5" PostId="6337" RevisionGUID="67cf5281-2b1f-45c0-a711-2dda726c4f8a" CreationDate="2010-08-27T20:45:06.940" UserId="56" Comment="Added burrow." Text="There are two way to do this.&#xD;&#xA;&#xD;&#xA;1. **The Stockpile Way**    &#xD;&#xA;By  designating a stockpile right next to your masons workshop, and only allowing the stone you want to use on that stockpile, and removing/forbidding all other stone around the workshop, the mason will grab the stone you want him to use, as that is the closest availble stone.  &#xD;&#xA;Note that even if you forbid all stones around the workshop, the mason may still gather stones from a z-level below the workshop if they're closer directly. (This has to do with the way the game does pathfinding.) Therefore, it may be a good idea to define a burrow around only the workshop and the stockpile, and restricting your mason to it. Make sure to set the workshop to only be used by the mason you add to the burrow, so you can build another one to make unimportant stuff out of other stones and don't make important stuff out of them. To do this, you may need a manager noble.&#xD;&#xA;&#xD;&#xA;2. **The Fortress Way**    &#xD;&#xA;*(The name of this way is a reference to &quot;Obsidian Fortress&quot;, where only obsidian is being used for the whole fortress.)*    &#xD;&#xA;You can simply disallow usage of all other type of stone trough the &lt;kbd&gt;Z&lt;/kbd&gt; -&gt; Stone Menu." />
  <row Id="14876" PostHistoryTypeId="5" PostId="6400" RevisionGUID="ae98c9f9-6c29-42c0-91a8-a0e2f7ae0c67" CreationDate="2010-08-27T20:55:22.957" UserId="112" Comment="fixed list formatting" Text="Waiting out a siege is a poor way to deal with invaders. I find that the best way to deal with enemies is to use the &quot;hallway of doom&quot; technique. This is where you have a long, twisty path that invaders full of death dealing devices that leads to your fort. They mention it on the wiki under [Defense Guide][1].&#xD;&#xA;&#xD;&#xA;Here are some of my favorites.&#xD;&#xA;&#xD;&#xA; - Lines of Cage traps. You can later setup a &quot;death pit&quot; where invaders become &quot;target practice&quot; for your marksdwarfs. Easy to setup and useful in the early game.&#xD;&#xA; - Carnival shooter. Where you have a large room with a switchback path that a number of marksdwarfs can watch over and fire at their leisure as the invader passes.&#xD;&#xA; - Drowning locks. Again use the switchback, but setup some floodgates to both seal the room and open passage to a water source. Invaders drown, but you have to figure a way to drain the room. Can also be used with magma.&#xD;&#xA;&#xD;&#xA;I have found that a siege could last for years and is generally better to take care of quickly. Always give invaders a path to your dwarfs, but make it so long and dangerous that only giant armies can make it through. Simply add a floodgates at the final choke point and with a flip of a switch, you can seal in the invader.&#xD;&#xA;&#xD;&#xA;I have not tried capturing a siege in a way that keeps my dwarfs safe, but doesn't end the siege... I wonder if it will prevent another siege from occurring?&#xD;&#xA;&#xD;&#xA;Have fun&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Defense#Branching_corridors" />
  <row Id="14879" PostHistoryTypeId="2" PostId="6402" RevisionGUID="dfb24fe1-ce3d-4699-b5ee-e7cd16a9bf4f" CreationDate="2010-08-27T21:12:02.440" UserDisplayName="jloubert" Text="Get your Protoss partner to play Zerg for a few matches and double 6-pool people until you find somebody that defends it successfully. Then just watch the replay and copy what they do when you go back to playing normally.&#xD;&#xA;&#xD;&#xA;In general though, 2v2s in higher leagues are all about rushes like this. On maps where team bases are far apart (and it is therefore hard to help each other defend early on), one of you needs to send out a scout on 6 or 7 to check for these turbo-aggressive builds. If they AREN'T doing one...consider switching into your own aggressive build and rushing them. " />
  <row Id="14880" PostHistoryTypeId="2" PostId="6403" RevisionGUID="d73ee644-165e-4d90-8d58-f64430cc2158" CreationDate="2010-08-27T21:24:35.460" UserId="1965" Text="In Rome Total war, your leader is in fact a hero you can control (usually the most powerful since its the first one you get). When you choose to kill him, he dies so you lose that powerful unit. Eventually, the senate will grow weary of you again later on and will ask for another suicide until you rebel." />
  <row Id="14882" PostHistoryTypeId="2" PostId="6404" RevisionGUID="bb4457bb-701e-4bd7-b4f2-414bd9b09e49" CreationDate="2010-08-27T22:11:21.720" UserId="1965" Text="You were right to build the pool as soon as you saw them so you can get zerglings of your own as soon as possible.&#xD;&#xA;&#xD;&#xA;There is a very easy way to counter a single 6 lings rush. Take all your drones, tell them to harvest a single mineral patch, that way they will all overlap near a single mineral patch (you can click multiple times to keep them close together, or change mineral patch). When the zerglings come close tell the drones to attack in the zergling's direction. Because they overlap, they will all be able to attack at the same time usually killing instantly a zergling or two, while the zergling will be able to attack with only a few ones.&#xD;&#xA;&#xD;&#xA;Now I know that it doesnt work so well versus 2 players because of the sheer amount of zerglings the opponent has. However if you manage to keep as much drones as possible alive, by running around, avoiding the zerglings, they won't be able to do much damage since killing your hatchery will take a long time for a handful of zerglings.&#xD;&#xA;&#xD;&#xA;So to sum up  &#xD;&#xA;1-Get a pool asap  &#xD;&#xA;2-When they come for you, stack the drones, kill a few lings then run  &#xD;&#xA;3-If they go for your hatchery, harass them with the drones.   &#xD;&#xA;4-If they go for the drones, go to 2  &#xD;&#xA;5-when your pool comes up, get a few zergling to deal with the remaining forces your   opponents have. (Remember to keep like 100 minerals to get 2 eggs of zerglings since by that time mineral sharing won't be allowed yet)&#xD;&#xA;&#xD;&#xA;By then, your ally should have done something. If he/she didn't, it's probably gg.&#xD;&#xA;&#xD;&#xA;Just a few zealots (1-3) would greatly help this whole process.&#xD;&#xA;&#xD;&#xA;Remember that merely staying alive is nearly a guaranteed victory since 6 pool is mostly an &quot;all in&quot; strategy. If it fails, they have close to nothing and they will lose on the medium/long run. Also, good players will probably go for a better, long run strategy. 6 pooling is usually for players not so confident (for a reason) on their zerg skills so outmacroing them might not be that difficult.&#xD;&#xA;" />
  <row Id="14883" PostHistoryTypeId="2" PostId="6405" RevisionGUID="8f6595cd-c0bb-400f-b970-4919aec3e06f" CreationDate="2010-08-27T22:16:28.093" UserId="1965" Text="I say &#xD;&#xA;&#xD;&#xA;# GG #&#xD;&#xA;&#xD;&#xA;a lot regardless of the game I play.&#xD;&#xA;" />
  <row Id="14884" PostHistoryTypeId="16" PostId="6405" RevisionGUID="8f6595cd-c0bb-400f-b970-4919aec3e06f" CreationDate="2010-08-27T22:16:28.093" UserId="-1" />
  <row Id="14885" PostHistoryTypeId="6" PostId="6354" RevisionGUID="a27d6407-d267-40ac-8cf4-15f054244294" CreationDate="2010-08-27T22:17:58.577" UserId="18" Comment="retag" Text="&lt;pokemon&gt;" />
  <row Id="14886" PostHistoryTypeId="5" PostId="3919" RevisionGUID="4acd0e87-4c20-4057-806c-b2bb8b346c25" CreationDate="2010-08-27T22:27:12.510" UserId="243" Comment="typos, grammar" Text="**Game Over** &#xD;&#xA;&#xD;&#xA;Sorry, I'm not a native English speaker, so please correct me if its origin is not from video games. Anyway, at least in Germany video games made it a meme — even though by now it's pretty antiquated." />
  <row Id="14887" PostHistoryTypeId="10" PostId="1294" RevisionGUID="b490d7b1-c5d4-44c1-acb0-9229197e1182" CreationDate="2010-08-27T22:36:37.587" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="14888" PostHistoryTypeId="6" PostId="1" RevisionGUID="35b0e985-184f-4112-a156-efff0a261eef" CreationDate="2010-08-27T22:38:43.840" UserId="56" Comment="edited tags" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;&lt;tactics&gt;" />
  <row Id="14889" PostHistoryTypeId="2" PostId="6406" RevisionGUID="f6bef35a-2e4f-4aa7-b75d-f8b7e07a2a75" CreationDate="2010-08-27T22:41:32.477" UserId="646" Text="How do I sell back a completed building I don't need in the starcraft 2 campaign?" />
  <row Id="14890" PostHistoryTypeId="1" PostId="6406" RevisionGUID="f6bef35a-2e4f-4aa7-b75d-f8b7e07a2a75" CreationDate="2010-08-27T22:41:32.477" UserId="646" Text="How do I sell back a completed building in starcraft 2?" />
  <row Id="14891" PostHistoryTypeId="3" PostId="6406" RevisionGUID="f6bef35a-2e4f-4aa7-b75d-f8b7e07a2a75" CreationDate="2010-08-27T22:41:32.477" UserId="646" Text="&lt;starcraft-2&gt;" />
  <row Id="14892" PostHistoryTypeId="2" PostId="6407" RevisionGUID="e060f177-f920-4aab-9282-cf9cc0309d95" CreationDate="2010-08-27T22:45:31.037" UserId="304" Text="With the exception of the Bunker, you can't.&#xD;&#xA;&#xD;&#xA;The Bunker has a salvage (&lt;kbd&gt;v&lt;/kbd&gt; by default) command; you must empty it of troops first." />
  <row Id="14893" PostHistoryTypeId="5" PostId="6406" RevisionGUID="34f202cb-0ab4-4ca8-8350-dd754482eeb6" CreationDate="2010-08-27T22:58:10.553" UserId="126" Comment="capitalization" Text="How do I sell back a completed building I don't need in the StarCraft 2 campaign?" />
  <row Id="14894" PostHistoryTypeId="4" PostId="6406" RevisionGUID="34f202cb-0ab4-4ca8-8350-dd754482eeb6" CreationDate="2010-08-27T22:58:10.553" UserId="126" Comment="capitalization" Text="How do I sell back a completed building in StarCraft 2?" />
  <row Id="14895" PostHistoryTypeId="2" PostId="6408" RevisionGUID="83897267-deb0-45f2-a6d5-ce7898c3a720" CreationDate="2010-08-27T23:05:52.037" UserId="1057" Text="I've just installed Guild Wars on my brand new MacBook, but I've run into an issue with the camera control.  The default controls are set so that you hold down the right mouse button and move the mouse to move the camera.  However, I am unable to get that to work with the fancy trackpad on the MacBook.  (I can right-click in Windows, so I know the click works, but it doesn't work in Guild Wars.)&#xD;&#xA;&#xD;&#xA;Is there a way to remap the camera control to a different button, so that I can play Guild Wars without hooking up an external mouse?" />
  <row Id="14896" PostHistoryTypeId="1" PostId="6408" RevisionGUID="83897267-deb0-45f2-a6d5-ce7898c3a720" CreationDate="2010-08-27T23:05:52.037" UserId="1057" Text="Remap Camera Control in Guild Wars" />
  <row Id="14897" PostHistoryTypeId="3" PostId="6408" RevisionGUID="83897267-deb0-45f2-a6d5-ce7898c3a720" CreationDate="2010-08-27T23:05:52.037" UserId="1057" Text="&lt;guild-wars&gt;" />
  <row Id="14898" PostHistoryTypeId="10" PostId="6406" RevisionGUID="701e4aa1-24f0-4189-92b3-25459ffa0d7a" CreationDate="2010-08-27T23:15:21.193" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="14899" PostHistoryTypeId="5" PostId="6406" RevisionGUID="6ed08f2a-18e5-4277-9ef6-bf8e28a0c17f" CreationDate="2010-08-27T23:15:21.600" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do I remove a building in StarCraft 2?](http://gaming.stackexchange.com/questions/5381/how-do-i-remove-a-building-in-starcraft-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;How do I sell back a completed building I don't need in the StarCraft 2 campaign?" />
  <row Id="14900" PostHistoryTypeId="2" PostId="6409" RevisionGUID="b94bfc57-3fb3-4a75-bed3-db818584f494" CreationDate="2010-08-27T23:16:03.767" UserId="1057" Text="In the PS3 version of Final Fantasy XIII, there are a number of unlockable bonus themes.  After completing the main storyline, I only have two of the themes unlocked.  What trophies do I need to complete in order to unlock all the themes?&#xD;&#xA;&#xD;&#xA;(Your answer may also explain how to unlock the themes on the Xbox 360, assuming the themes exist on that system.)" />
  <row Id="14901" PostHistoryTypeId="1" PostId="6409" RevisionGUID="b94bfc57-3fb3-4a75-bed3-db818584f494" CreationDate="2010-08-27T23:16:03.767" UserId="1057" Text="What trophies unlock the bonus themes in Final Fantasy XIII?" />
  <row Id="14902" PostHistoryTypeId="3" PostId="6409" RevisionGUID="b94bfc57-3fb3-4a75-bed3-db818584f494" CreationDate="2010-08-27T23:16:03.767" UserId="1057" Text="&lt;ps3&gt;&lt;final-fantasy-xiii&gt;" />
  <row Id="14903" PostHistoryTypeId="2" PostId="6410" RevisionGUID="cfda322d-57e1-412a-b7cc-4e1cd1ce8761" CreationDate="2010-08-27T23:31:41.190" UserId="2121" Text="&#xD;&#xA;**Leeroy Jenkins**&#xD;&#xA;&#xD;&#xA;This is used pretty often in messaging or forums:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://www.urbandictionary.com/define.php?term=Leeroy%20Jenkins&#xD;&#xA;" />
  <row Id="14904" PostHistoryTypeId="16" PostId="6410" RevisionGUID="cfda322d-57e1-412a-b7cc-4e1cd1ce8761" CreationDate="2010-08-27T23:31:41.190" UserId="-1" />
  <row Id="14906" PostHistoryTypeId="2" PostId="6411" RevisionGUID="4c47cdcd-3f13-455b-b63a-745f973619d4" CreationDate="2010-08-28T00:34:56.747" UserId="118" Text="On [this page][1] it lists them:&#xD;&#xA;&#xD;&#xA;&gt; Unlockable: Dashboard Themes&#xD;&#xA;&gt; &#xD;&#xA;&gt; Win the Trophies below to unlock&#xD;&#xA;&gt; dashboard themes.&#xD;&#xA;&gt; &#xD;&#xA;&gt;  - Fang - Get the &quot;Treasure Hunter    (Gold)&quot; Trophy / Held every weapon   &#xD;&#xA;&gt; and accessory.&#xD;&#xA;&gt;  - Hope - Get the &quot;Instrument of Change    (Gold)&quot; Trophy / Witnessed&#xD;&#xA;&gt; the       dawn of a new crystal&#xD;&#xA;&gt; legend.&#xD;&#xA;&gt;  - Lightning - Get the &quot;Superstar    (Gold)&quot; Trophy / Earned a 5-star      &#xD;&#xA;&gt; ranking in the battle to determine    &#xD;&#xA;&gt; the world's fate.&#xD;&#xA;&gt;  - Sazh - Get the &quot;Lore Master (Gold)&quot;    Trophy / Discerned the full      &#xD;&#xA;&gt; attributes of 100 enemies.&#xD;&#xA;&gt;  - Serah - Get the &quot;Ultimate Hero    (Platinum)&quot; Trophy / Acquired all     &#xD;&#xA;&gt; trophies.&#xD;&#xA;&gt;  - Snow - Get the &quot;L'Cie Paragon (Gold)&quot;    Trophy / Earned a 5-star   &#xD;&#xA;&gt; ranking    for all Cie'th Stone&#xD;&#xA;&gt; missions&#xD;&#xA;&gt;  - Vanille - Get the &quot;Instrument of    Faith (Silver)&quot; Trophy / Defied      &#xD;&#xA;&gt; destiny's charge and embarked on a    &#xD;&#xA;&gt; different path.&#xD;&#xA;&#xD;&#xA;Good luck with some of them. I've only gotten four so far. It'll take quite a bit of grinding for full crystarium/those T. things for the last weapons, and those latter Cie'th Stone Missions are hard! :O&#xD;&#xA;&#xD;&#xA;  [1]: http://cheats.ign.com/ob2/068/826/826843.html#64782" />
  <row Id="14907" PostHistoryTypeId="6" PostId="6409" RevisionGUID="369167a2-daca-491c-8696-055e67e64122" CreationDate="2010-08-28T00:42:40.170" UserId="118" Comment="edited tags" Text="&lt;ps3&gt;&lt;final-fantasy-xiii&gt;&lt;trophies&gt;&lt;unlockable&gt;" />
  <row Id="14909" PostHistoryTypeId="5" PostId="5054" RevisionGUID="fc0ce4c8-c315-41fb-bf34-261f14bf31ec" CreationDate="2010-08-28T01:02:12.657" UserId="2593" Comment="deleted 9 characters in body" Text="The game was released on Steam for PC.&#xD;&#xA;Steam link:  http://store.steampowered.com/app/47540/" />
  <row Id="14910" PostHistoryTypeId="5" PostId="6409" RevisionGUID="e96489f7-bab4-4939-b92b-9dee56552c99" CreationDate="2010-08-28T02:13:15.790" UserId="1057" Comment="added 2 characters in body" Text="In the PS3 version of Final Fantasy XIII, there are a number of unlockable bonus themes.  After completing the main storyline, I only have three of the themes unlocked.  What trophies do I need to complete in order to unlock all the themes?&#xD;&#xA;&#xD;&#xA;(Your answer may also explain how to unlock the themes on the Xbox 360, assuming the themes exist on that system.)" />
  <row Id="14911" PostHistoryTypeId="2" PostId="6412" RevisionGUID="32edeb89-4ae0-4adc-9b45-f305233c18dc" CreationDate="2010-08-28T02:44:44.493" UserDisplayName="Paul" Text="Playing it on the specified machine now. It is mostly *just* playable on the lowest resolution and graphics settings." />
  <row Id="14912" PostHistoryTypeId="2" PostId="6413" RevisionGUID="c3ee25a5-b3b9-44f3-ac18-6c81cd017000" CreationDate="2010-08-28T03:09:21.137" UserId="1057" Text="**Orphan First Form**&#xD;&#xA;&#xD;&#xA;The biggest challenge in this form is keeping your hit points at almost maximum, while dealing enough damage to defeat Orphan.  The *Merciless Judgement* attack will almost completely deplete your hit points and there is no warning before it occurs.  From my observations, the attack always occurred near the end of the stagger period, but obviously that timing depends on how fast you stagger Orphan.&#xD;&#xA;&#xD;&#xA;I used Fang, Lightning and Hope, which meant that I was unable to Poison him, but I still managed to squeak through with a victory on my fourth attempt.  My basic paradigms were SAB/MED/MED to heal quickly and debuff him, then RAV/RAV/MED to stagger while healing and COM/COM/MED or COM/COM/SYN while staggered, switching to SAB/MED/MED near the end of the stagger gauge (usually after using Fang's Highwind attack to do a lot of damage and clear the stagger gauge).  I guess it is important to note that I did spend CP on giving Fang level 1 in RAV, so that I could raise the chain gauge faster.&#xD;&#xA;&#xD;&#xA;As far as items are concerned, Fang had a maxed out item that protected her from Death, all weapons were maxed at tier 2 and everyone had a maxed out hit point bangle.  I also went into the battle with maxed out TP, so that I could use Renew twice to quickly heal everyone if an attack left me extremely vulnerable.&#xD;&#xA;&#xD;&#xA;The biggest problem I had in the battle was keeping everyone's hit points high enough to survive the *Merciless Judgement* attack during the time that the black ball was active.  (Orphan has two &quot;modes&quot; - a black ball that debuffs and attacks you and a white ball that heals him - he switches between the modes after each *Merciless Judgement* attack.)  The problem with the black ball mode is that he can Daze/Fog your characters, making them stop healing for a portion of time, while dealing large amounts of damage.  I managed to survive through quick item use and through favouring SAB/MED/MED during the black ball mode, even when Orphan was staggered.  (In other words, keeping your hit points up is more important than dealing damage - there is time to deal damage during the white ball mode.)&#xD;&#xA;&#xD;&#xA;**Orphan Second Form**&#xD;&#xA;&#xD;&#xA;This battle was actually quite easy.  He is invulnerable except when staggered, but his attacks don't do much damage, so a simple RAV/RAV/RAV and then COM/COM/RAV combination works extremely well." />
  <row Id="14913" PostHistoryTypeId="2" PostId="6414" RevisionGUID="80160678-d41d-400a-8f2f-b9bccd494fe6" CreationDate="2010-08-28T03:17:10.507" UserId="1057" Text="Is there any way to watch specific Final Fantasy XIII cutscenes after finishing the game?  Some of them are extremely well rendered and I would love to watch them again, but I really don't have the time to replay the game in order to do that." />
  <row Id="14914" PostHistoryTypeId="1" PostId="6414" RevisionGUID="80160678-d41d-400a-8f2f-b9bccd494fe6" CreationDate="2010-08-28T03:17:10.507" UserId="1057" Text="Is there a way to watch the Final Fantasy XIII cutscenes a second time?" />
  <row Id="14915" PostHistoryTypeId="3" PostId="6414" RevisionGUID="80160678-d41d-400a-8f2f-b9bccd494fe6" CreationDate="2010-08-28T03:17:10.507" UserId="1057" Text="&lt;final-fantasy-xiii&gt;&lt;cutscene&gt;" />
  <row Id="14916" PostHistoryTypeId="2" PostId="6415" RevisionGUID="ee33b1d3-8432-48e2-9c05-a153498feb75" CreationDate="2010-08-28T03:21:50.820" UserId="1770" Text="[Starcraft 2 Patch 1.1 Details came out][1], in a nut shell Blizzard is trying to balance out damage against armor units and to provide players with better rush defense/counters.&#xD;&#xA;&#xD;&#xA;How should I start preparing for these changes? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://eu.battle.net/sc2/en/blog/554901" />
  <row Id="14917" PostHistoryTypeId="1" PostId="6415" RevisionGUID="ee33b1d3-8432-48e2-9c05-a153498feb75" CreationDate="2010-08-28T03:21:50.820" UserId="1770" Text="Starcraft 2 Patch 1.1" />
  <row Id="14918" PostHistoryTypeId="3" PostId="6415" RevisionGUID="ee33b1d3-8432-48e2-9c05-a153498feb75" CreationDate="2010-08-28T03:21:50.820" UserId="1770" Text="&lt;starcraft-2&gt;&lt;patch&gt;" />
  <row Id="14919" PostHistoryTypeId="16" PostId="6415" RevisionGUID="ee33b1d3-8432-48e2-9c05-a153498feb75" CreationDate="2010-08-28T03:21:50.820" UserId="1770" />
  <row Id="14920" PostHistoryTypeId="5" PostId="5988" RevisionGUID="18b98895-1efa-40ab-969b-affd0839d785" CreationDate="2010-08-28T03:29:14.463" UserId="3051" Comment="added 164 characters in body" Text="Was it [penguin push][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There's a few online version of it [here][2]&#xD;&#xA;&#xD;&#xA;**Edit:  How about [Mutant Penguins][3]? It's for jaguar but it looks similar to what you describe?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fullgames.sk/hra.asp?id=1391&#xD;&#xA;  [2]: http://www.juggernart.com/games/free-online-penguins/penguin-push.html&#xD;&#xA;  [3]: http://justclaws.atari.org/jagsite/gameinfo/atmp.htm" />
  <row Id="14921" PostHistoryTypeId="2" PostId="6416" RevisionGUID="d628a2fd-3f42-488a-b493-5ce7d4bd44ea" CreationDate="2010-08-28T03:34:16.203" UserId="336" Text="The Dwarf Fortress Wiki, while a wonderful help for most of the time, still falls short from time to time, especially in some of the minor articles.&#xD;&#xA;&#xD;&#xA;Something I was unable to find conclusive data about was the uniqueness of the various stone / ore / bar colors. &#xD;&#xA;&#xD;&#xA;Simply put -- Which stones / alloys / bars (any construction eligible material) provide which color when used as a building material?&#xD;&#xA;&#xD;&#xA;It's easy when you're building something small and can use entirely one type of rock, but when you're in the middle of a megaproject and you're aiming for consistency, you don't want to be looking at the item screen wondering whether the batch of newly excavated &quot;Slate&quot; matches the &quot;mica&quot; you've been using up until that point., and it would be nice to have a list to be able to compare to at a glance.&#xD;&#xA;&#xD;&#xA;Note: According to [this][1], there should be 16 different categories.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Color" />
  <row Id="14922" PostHistoryTypeId="1" PostId="6416" RevisionGUID="d628a2fd-3f42-488a-b493-5ce7d4bd44ea" CreationDate="2010-08-28T03:34:16.203" UserId="336" Text="Metal and Stone Colors in Dwarf Fortress" />
  <row Id="14923" PostHistoryTypeId="3" PostId="6416" RevisionGUID="d628a2fd-3f42-488a-b493-5ce7d4bd44ea" CreationDate="2010-08-28T03:34:16.203" UserId="336" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14924" PostHistoryTypeId="16" PostId="6416" RevisionGUID="d628a2fd-3f42-488a-b493-5ce7d4bd44ea" CreationDate="2010-08-28T03:34:16.203" UserId="336" />
  <row Id="14925" PostHistoryTypeId="2" PostId="6417" RevisionGUID="82f90f7d-16b1-4a81-bb5d-63784dd6115f" CreationDate="2010-08-28T03:49:32.107" UserId="102" Text="Please note: this is largely localized in time, as these changes may or may not go into effect.&#xD;&#xA;&#xD;&#xA;There are a number of things in this report so I'll try to break them down as best as I can.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Siege Tanks##&#xD;&#xA;&#xD;&#xA;The switch from 50 to 35+15 means that Siege tanks will remain effective vs Roaches and Stalkers (banelings also remain the same), however, a number of units change:&#xD;&#xA;&#xD;&#xA; - Zerglings no longer 1 shot&#xD;&#xA; - Hydralisks no longer 2 shot&#xD;&#xA; - Zealots no longer 4 shot (175 vs 200)&#xD;&#xA; - Marines no longer 1 shot&#xD;&#xA;&#xD;&#xA;The key points here being that fast melee units (Zerglings and Zealots) are not more effective vs tanks than they were previously.  I imagine this means Blizzard wants these units to be more effective late game, and I know that you'll start seeing more Zergling/Zealot drops on tanks (as the splash will still do the full 50).  The boost to Hydralisks is also very nice, but largely incidental (as without creep the difference will be negligible).  Top players (ie. Idra) have been complaining about the effectiveness of Mech and BioMech for a while, and this largely seems to be a reaction to that.&#xD;&#xA;&#xD;&#xA;##Battle Cruisers##&#xD;&#xA;&#xD;&#xA;As Cattle Bruisers are strong against ground but less strong vs air, this is just a straight nerf.  In the long run we will likely see this change cause more diverse late game Terran play (Viking + BC + Banshee), but over all little effect.  I would not be surprised if this change was nerfed or BC were changed again in a later patch.&#xD;&#xA;&#xD;&#xA;##Ultralisks##&#xD;&#xA;&#xD;&#xA;The primary change is a reflection of the decrease in Siege Tank effectiveness.  While Ultra will still remain strong against Protoss forces, it looks like this is a shift from using Ultra to counter Mech to using Zerglings.  Compared to Protoss, Ultralisks will still be about as strong vs T1 forces, and still weak vs Immortals.  &#xD;&#xA;&#xD;&#xA;On the subject of Ultralisk head attack, it looks like Blizzard finally realized that the difference in dps was tiny (15%), and are hoping that the AoE off sets the change in damage.&#xD;&#xA;&#xD;&#xA;##Reapers##&#xD;&#xA;&#xD;&#xA;There has been a lot of discussion about the roll of Reapers in the Terran force since day 1.  Though Reapers have found a couple niche rolls which they work well in, they have failed to become an interesting unit outside of these rolls.  While this change feels like a knee jerk reaction to changes in Zealots and the IEM finals, I would not be surprised to see Reapers taken in a different direction in 1.2.&#xD;&#xA;&#xD;&#xA;##Zealots and Bunkers##&#xD;&#xA;&#xD;&#xA;Both of these changes are very much targeted at early rushes and reducing their effectiveness.  2 Gate Protoss has long been ignored by the larger Protoss community, but is EXTREMELY effective (especially against fast expanding Zerg).  Both of these changes are targeted at extending races past early play and reducing strategies which are harmful to the larger user base.  The change in Zealot build time in particular has oscillated a number of times during Beta and will likely continue to do so." />
  <row Id="14926" PostHistoryTypeId="16" PostId="6417" RevisionGUID="82f90f7d-16b1-4a81-bb5d-63784dd6115f" CreationDate="2010-08-28T03:49:32.107" UserId="-1" />
  <row Id="14927" PostHistoryTypeId="2" PostId="6418" RevisionGUID="c88442ef-3392-4f2a-988a-cd5f0e2e7597" CreationDate="2010-08-28T03:54:06.500" UserId="2835" Text="Back in the old days I used to have Pax Imperia on an old Mac. That game was awesome, but I've note been able to find a version of it for windows. Does anyone know if there is a version of it available?&#xD;&#xA;&#xD;&#xA;I'm talkin' about the old Pax Imperia, not Pax Imperia 2 or 3 or anything like that." />
  <row Id="14928" PostHistoryTypeId="1" PostId="6418" RevisionGUID="c88442ef-3392-4f2a-988a-cd5f0e2e7597" CreationDate="2010-08-28T03:54:06.500" UserId="2835" Text="Where can I get a version of Pax Imperia for Windows." />
  <row Id="14929" PostHistoryTypeId="3" PostId="6418" RevisionGUID="c88442ef-3392-4f2a-988a-cd5f0e2e7597" CreationDate="2010-08-28T03:54:06.500" UserId="2835" Text="&lt;old-games&gt;" />
  <row Id="14930" PostHistoryTypeId="2" PostId="6419" RevisionGUID="9b5b08e7-e073-48f1-816d-1ef9133a773c" CreationDate="2010-08-28T03:56:24.737" UserId="2835" Text="I hear the term **Fail** a lot more nowadays.&#xD;&#xA;&#xD;&#xA;People will say stuff like &quot;Dang this dinner I made is fail.&quot; &#xD;&#xA;&#xD;&#xA;I'm pretty sure that incorrect English spawned from gamers haha." />
  <row Id="14931" PostHistoryTypeId="16" PostId="6419" RevisionGUID="9b5b08e7-e073-48f1-816d-1ef9133a773c" CreationDate="2010-08-28T03:56:24.737" UserId="-1" />
  <row Id="14932" PostHistoryTypeId="2" PostId="6420" RevisionGUID="7a34b4f2-cc4e-43d4-944e-568ef0f89751" CreationDate="2010-08-28T03:57:07.450" UserId="102" Text="PLEASE IGNORE TILL I&quot;M DONE&#xD;&#xA;&#xD;&#xA;I'll break it down for you:&#xD;&#xA;&#xD;&#xA; - White: Alabaster, Aluminum, Alunite, Borax, Calcite, Chalk, Dolomite, Galena, silver, Limestone, Marble, Marcasite, Periclase, Platinum, Quartzite, Rock salt, Satinspar, Selenite, Stibnite, Talc&#xD;&#xA; - Grey: Anhydrite, Bismuthinite, Dacite, Granite, Phyllite&#xD;&#xA; - Dark Grey: Andesite, Basalt, Bituminous coal, Chromite, Claystone, Diorite, Gabbro, Graphite, Hornblende, Ilmenite, Jet, Lignite, Magnetite, Mica, Obsidian, Pyrolusite, Rhyolite, Shale, Slade, Slate, Sphalerite, Tetrahedrite&#xD;&#xA; - " />
  <row Id="14933" PostHistoryTypeId="16" PostId="6420" RevisionGUID="7a34b4f2-cc4e-43d4-944e-568ef0f89751" CreationDate="2010-08-28T03:57:07.450" UserId="-1" />
  <row Id="14934" PostHistoryTypeId="5" PostId="6420" RevisionGUID="fcd14ec6-8c0c-4d95-9fd0-b6170910c056" CreationDate="2010-08-28T04:05:33.230" UserId="102" Comment="added 308 characters in body; added 135 characters in body; added 84 characters in body; added 103 characters in body; added 17 characters in body" Text="I'll break it down for you:&#xD;&#xA;&#xD;&#xA; - White: Alabaster, Aluminum, Alunite, Borax, Calcite, Chalk, Dolomite, Galena, silver, Limestone, Marble, Marcasite, Periclase, Platinum, Quartzite, Rock salt, Satinspar, Selenite, Stibnite, Talc&#xD;&#xA; - Grey: Anhydrite, Bismuthinite, Dacite, Granite, Phyllite&#xD;&#xA; - Dark Grey: Andesite, Basalt, Bituminous coal, Chromite, Claystone, Diorite, Gabbro, Graphite, Hornblende, Ilmenite, Jet, Lignite, Magnetite, Mica, Obsidian, Pyrolusite, Rhyolite, Shale, Slade, Slate, Sphalerite, Tetrahedrite&#xD;&#xA; - Cyan: Adamantine, Ice, Microcline&#xD;&#xA; - Dark Blue: Cobaltite, Kimberlite&#xD;&#xA; - Purple: Pitchblende, Rutile&#xD;&#xA; - Dark Red: Bauxite, Hematite, Kaolinite&#xD;&#xA; - Red: Cinnabar, Petrified wood, Realgar&#xD;&#xA; - Yellow: Brimstone, Gold, Gypsum, Orpiment, Orpiment, Orthoclase, Sylvite&#xD;&#xA; - Dark Yellow: Cassiterite, Chert, Conglomerate, Copper, Puddingstone, Sandstone, Schist, Siltstone&#xD;&#xA; - Green: Malachite, Olivine, Serpentine&#xD;&#xA; - Light Green: Garnierite&#xD;&#xA;&#xD;&#xA;Please note: there are no Black, Dark Cyan, Light Blue or Light Purple stones, though they are 4 of the 16 possible colors&#xD;&#xA;&#xD;&#xA;Data compiled from [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock" />
  <row Id="14935" PostHistoryTypeId="12" PostId="6416" RevisionGUID="6af6f7b1-020f-4ea9-a81b-2844f1048ff8" CreationDate="2010-08-28T04:10:35.467" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="14936" PostHistoryTypeId="2" PostId="6421" RevisionGUID="628182b1-113f-42f8-9079-c39157396a30" CreationDate="2010-08-28T04:16:37.350" UserId="102" Text="Pax Imperia was never release for Windows, it was a Macintosh exclusive.  Its sequal (Pax Imperia Eminent Domain) was however and is usually considered [Abandonware][1]. &#xD;&#xA;&#xD;&#xA;As the original game was for Macintosh OS 7, it is unlikely that it was ever ported to another platform.  I'm sorry.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Abandonware" />
  <row Id="14937" PostHistoryTypeId="5" PostId="6417" RevisionGUID="a86c43e2-360a-42f0-a875-1fbbb12c5345" CreationDate="2010-08-28T04:19:38.223" UserId="455" Comment="spelling" Text="Please note: this is largely localized in time, as these changes may or may not go into effect.&#xD;&#xA;&#xD;&#xA;There are a number of things in this report so I'll try to break them down as best as I can.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Siege Tanks##&#xD;&#xA;&#xD;&#xA;The switch from 50 to 35+15 means that Siege tanks will remain effective vs Roaches and Stalkers (banelings also remain the same), however, a number of units change:&#xD;&#xA;&#xD;&#xA; - Zerglings no longer 1 shot&#xD;&#xA; - Hydralisks no longer 2 shot&#xD;&#xA; - Zealots no longer 4 shot (175 vs 200)&#xD;&#xA; - Marines no longer 1 shot&#xD;&#xA;&#xD;&#xA;The key points here being that fast melee units (Zerglings and Zealots) are not more effective vs tanks than they were previously.  I imagine this means Blizzard wants these units to be more effective late game, and I know that you'll start seeing more Zergling/Zealot drops on tanks (as the splash will still do the full 50).  The boost to Hydralisks is also very nice, but largely incidental (as without creep the difference will be negligible).  Top players (ie. Idra) have been complaining about the effectiveness of Mech and BioMech for a while, and this largely seems to be a reaction to that.&#xD;&#xA;&#xD;&#xA;##Battle Cruisers##&#xD;&#xA;&#xD;&#xA;As Cattle Bruisers are strong against ground but less strong vs air, this is just a straight nerf.  In the long run we will likely see this change cause more diverse late game Terran play (Viking + BC + Banshee), but over all little effect.  I would not be surprised if this change was nerfed or BC were changed again in a later patch.&#xD;&#xA;&#xD;&#xA;##Ultralisks##&#xD;&#xA;&#xD;&#xA;The primary change is a reflection of the decrease in Siege Tank effectiveness.  While Ultra will still remain strong against Protoss forces, it looks like this is a shift from using Ultra to counter Mech to using Zerglings.  Compared to Protoss, Ultralisks will still be about as strong vs T1 forces, and still weak vs Immortals.  &#xD;&#xA;&#xD;&#xA;On the subject of Ultralisk head attack, it looks like Blizzard finally realized that the difference in dps was tiny (15%), and are hoping that the AoE off sets the change in damage.&#xD;&#xA;&#xD;&#xA;##Reapers##&#xD;&#xA;&#xD;&#xA;There has been a lot of discussion about the role of Reapers in the Terran force since day 1.  Though Reapers have found a couple niche roles which they work well in, they have failed to become an interesting unit outside of these roles.  While this change feels like a knee jerk reaction to changes in Zealots and the IEM finals, I would not be surprised to see Reapers taken in a different direction in 1.2.&#xD;&#xA;&#xD;&#xA;##Zealots and Bunkers##&#xD;&#xA;&#xD;&#xA;Both of these changes are very much targeted at early rushes and reducing their effectiveness.  2 Gate Protoss has long been ignored by the larger Protoss community, but is EXTREMELY effective (especially against fast expanding Zerg).  Both of these changes are targeted at extending races past early play and reducing strategies which are harmful to the larger user base.  The change in Zealot build time in particular has oscillated a number of times during Beta and will likely continue to do so." />
  <row Id="14938" PostHistoryTypeId="2" PostId="6422" RevisionGUID="cb4d56aa-bf27-40de-9e80-9a24906aa9bb" CreationDate="2010-08-28T04:19:46.803" UserId="2765" Text="I did it with a few floating barracks for spotting, and the drill to take down the buildings.&#xD;&#xA;&#xD;&#xA;Keep the floating buildings on high ground, so that they can't be seen from the ground and slowly move in and take everything you see out with the drill. Target any air units first, and then everything that can shoot up. Whenever nothing dangerous is around, take down other buildings." />
  <row Id="14939" PostHistoryTypeId="5" PostId="6417" RevisionGUID="4cfc30dc-238b-4fbd-b1bb-c80e13c8f22d" CreationDate="2010-08-28T04:33:39.170" UserId="32" Comment="Minor typo fixup" Text="Please note: this is largely localized in time, as these changes may or may not go into effect.&#xD;&#xA;&#xD;&#xA;There are a number of things in this report so I'll try to break them down as best as I can.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Siege Tanks##&#xD;&#xA;&#xD;&#xA;The switch from 50 to 35+15 means that Siege tanks will remain effective vs Roaches and Stalkers (banelings also remain the same), however, a number of units change:&#xD;&#xA;&#xD;&#xA; - Zerglings no longer 1 shot&#xD;&#xA; - Hydralisks no longer 2 shot&#xD;&#xA; - Zealots no longer 4 shot (175 vs 200)&#xD;&#xA; - Marines no longer 1 shot&#xD;&#xA;&#xD;&#xA;The key points here being that fast melee units (Zerglings and Zealots) will be more effective vs tanks than they were previously.  I imagine this means Blizzard wants these units to be more effective late game, and I know that you'll start seeing more Zergling/Zealot drops on tanks (as the splash will still do the full 50).  The boost to Hydralisks is also very nice, but largely incidental (as without creep the difference will be negligible).  Top players (ie. Idra) have been complaining about the effectiveness of Mech and BioMech for a while, and this largely seems to be a reaction to that.&#xD;&#xA;&#xD;&#xA;##Battle Cruisers##&#xD;&#xA;&#xD;&#xA;As Cattle Bruisers are strong against ground but less strong vs air, this is just a straight nerf.  In the long run we will likely see this change cause more diverse late game Terran play (Viking + BC + Banshee), but overall little effect.  I would not be surprised if this change was nerfed or BC were changed again in a later patch.&#xD;&#xA;&#xD;&#xA;##Ultralisks##&#xD;&#xA;&#xD;&#xA;The primary change is a reflection of the decrease in Siege Tank effectiveness.  While Ultra will still remain strong against Protoss forces, it looks like this is a shift from using Ultra to counter Mech to using Zerglings.  Compared to Protoss, Ultralisks will still be about as strong vs T1 forces, and still weak vs Immortals.  &#xD;&#xA;&#xD;&#xA;On the subject of Ultralisk head attack, it looks like Blizzard finally realized that the difference in dps was tiny (15%), and are hoping that the AoE offsets the change in damage.&#xD;&#xA;&#xD;&#xA;##Reapers##&#xD;&#xA;&#xD;&#xA;There has been a lot of discussion about the role of Reapers in the Terran force since day 1.  Though Reapers have found a couple niche roles which they work well in, they have failed to become an interesting unit outside of these roles.  While this change feels like a knee jerk reaction to changes in Zealots and the IEM finals, I would not be surprised to see Reapers taken in a different direction in 1.2.&#xD;&#xA;&#xD;&#xA;##Zealots and Bunkers##&#xD;&#xA;&#xD;&#xA;Both of these changes are very much targeted at early rushes and reducing their effectiveness.  2 Gate Protoss has long been ignored by the larger Protoss community, but is EXTREMELY effective (especially against fast expanding Zerg).  Both of these changes are targeted at extending races past early play and reducing strategies which are harmful to the larger user base.  The change in Zealot build time in particular has oscillated a number of times during Beta and will likely continue to do so." />
  <row Id="14940" PostHistoryTypeId="13" PostId="6416" RevisionGUID="e89ef315-f81c-4d71-8d6f-b02ebe7a0f5d" CreationDate="2010-08-28T11:27:02.057" UserId="-1" Text="[{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="14941" PostHistoryTypeId="2" PostId="6423" RevisionGUID="b3fac251-b59f-42f8-a1c7-900283f47d5e" CreationDate="2010-08-28T12:00:39.913" UserId="58" Text="While you may not be able to get a copy for Windows, if you still have your Mac copy available, it may run in [SheepSaver][1], the Mac OS 9 emulator. Given the age of the game (and thus, the unlikelihood of requiring advanced graphics support), it should run fairly well on modern PC hardware in emulation.&#xD;&#xA;&#xD;&#xA;I've used SheepSaver in the past, on prior PCs, and found it pretty reliable and workable. (Unlike, say, Executor.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sheepshaver.cebix.net/" />
  <row Id="14942" PostHistoryTypeId="10" PostId="3913" RevisionGUID="d8e4261e-a959-479c-b4a8-b18565ca5bbb" CreationDate="2010-08-28T12:33:17.257" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="14943" PostHistoryTypeId="4" PostId="6065" RevisionGUID="a7d545cc-62b0-4774-85f4-6cd7633886d9" CreationDate="2010-08-28T12:33:19.580" UserId="109" Comment="Reword the title to be a question." Text="Where can I train my Pokemon in HeartGold/SoulSilver after Kanto?" />
  <row Id="14944" PostHistoryTypeId="2" PostId="6424" RevisionGUID="3c651661-f566-4c14-bfbd-0b2698db3799" CreationDate="2010-08-28T12:36:34.143" UserId="1081" Text="SC2 has an in-game microphone feature (push-to-talk), but it simply doesn't work. My microphone is functioning outside of the game and when I talk I can see that it picks up my voice (the microphone waves move), but no one can hear me. Also, the microphone test does not work. My settings are fine, and it's not muted or anything. Any idea on what to do?" />
  <row Id="14945" PostHistoryTypeId="1" PostId="6424" RevisionGUID="3c651661-f566-4c14-bfbd-0b2698db3799" CreationDate="2010-08-28T12:36:34.143" UserId="1081" Text="Starcraft 2: Microphone doesn't work in-game" />
  <row Id="14946" PostHistoryTypeId="3" PostId="6424" RevisionGUID="3c651661-f566-4c14-bfbd-0b2698db3799" CreationDate="2010-08-28T12:36:34.143" UserId="1081" Text="&lt;starcraft-2&gt;&lt;microphone&gt;" />
  <row Id="14947" PostHistoryTypeId="2" PostId="6425" RevisionGUID="8449dda7-e793-436c-8270-6a5a4c74a06f" CreationDate="2010-08-28T13:04:47.693" UserId="1711" Text="I have friends who use [Ventrilo][1] instead.  Many of them site that the in-game microphone feature is buggy and they prefer to use something they already know works.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ventrilo.com/" />
  <row Id="14948" PostHistoryTypeId="10" PostId="6415" RevisionGUID="3f56ad45-3aee-4f30-8993-961e0a56b824" CreationDate="2010-08-28T13:13:02.273" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="14949" PostHistoryTypeId="5" PostId="6420" RevisionGUID="0d45ef3c-1c1b-436c-999a-cffa41460b0c" CreationDate="2010-08-28T14:11:20.917" UserId="336" Comment="Added Lay Pewter and Crystal Glass" Text="I'll break it down for you:&#xD;&#xA;&#xD;&#xA; - White: Alabaster, Aluminum, Alunite, Borax, Calcite, Chalk, Cryolite, Dolomite, Galena, silver, Limestone, Marble, Marcasite, Periclase, Platinum, Quartzite, Rock salt, Satinspar, Selenite, Stibnite, Talc&#xD;&#xA; - Grey: Anhydrite, Bismuthinite, Dacite, Granite, Phyllite&#xD;&#xA; - Dark Grey: Andesite, Basalt, Bituminous coal, Chromite, Claystone, Diorite, Gabbro, Graphite, Hornblende, Ilmenite, Jet, Lignite, Magnetite, Mica, Obsidian, Pyrolusite, Rhyolite, Shale, Slade, Slate, Sphalerite, Tetrahedrite&#xD;&#xA; - Cyan: Adamantine, Ice, Microcline&#xD;&#xA; - Dark Cyan: Lay Pewter, Clear Glass&#xD;&#xA; - Dark Blue: Cobaltite, Kimberlite&#xD;&#xA; - Purple: Pitchblende, Rutile&#xD;&#xA; - Dark Red: Bauxite, Hematite, Kaolinite&#xD;&#xA; - Red: Cinnabar, Petrified wood, Realgar&#xD;&#xA; - Yellow: Brimstone, Gold, Gypsum, Orpiment, Orpiment, Orthoclase, Saltpeter, Sylvite&#xD;&#xA; - Dark Yellow: Cassiterite, Chert, Conglomerate, Copper, Puddingstone, Sandstone, Schist, Siltstone&#xD;&#xA; - Green: Malachite, Olivine, Serpentine&#xD;&#xA; - Light Green: Garnierite&#xD;&#xA;&#xD;&#xA;Please note: there are no Black, Dark Cyan, Light Blue or Light Purple stones, though they are 4 of the 16 possible colors&#xD;&#xA;&#xD;&#xA;Data compiled from [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock" />
  <row Id="14950" PostHistoryTypeId="6" PostId="3191" RevisionGUID="cc9abd42-6e84-4002-a7ac-98a7d40c5d43" CreationDate="2010-08-28T14:18:31.553" UserId="23" Comment="edited tags" Text="&lt;league-of-legends&gt;" />
  <row Id="14951" PostHistoryTypeId="6" PostId="6387" RevisionGUID="b0eeab78-6644-433c-a86a-0be5e1a60aa0" CreationDate="2010-08-28T14:18:58.403" UserId="23" Comment="edited tags" Text="&lt;freeciv&gt;" />
  <row Id="14952" PostHistoryTypeId="2" PostId="6426" RevisionGUID="079b75a4-9453-42c8-9eb3-0a7b391b7f26" CreationDate="2010-08-28T14:26:13.177" UserId="23" Text="When asteroids begin to swarm on the screen in Beat Hazard, what I usually do is dodge them so I can rack up multiplier through Dare Devil. This allows me to score more points when ships come on screen.&#xD;&#xA;&#xD;&#xA;However, by doing this, I miss out on the generous amount of points that can be scored by shooting the rocks down (I usually use superbombs for this purpose as it doesn't count as a shot for Dare Devil purposes). This changes in the last 15 seconds, where I instead decide to scrape the last points up by blowing up rocks.&#xD;&#xA;&#xD;&#xA;Is my strategy suboptimal? Do I lose points if I blow rocks with a bomb instead of regular weaponry?" />
  <row Id="14953" PostHistoryTypeId="1" PostId="6426" RevisionGUID="079b75a4-9453-42c8-9eb3-0a7b391b7f26" CreationDate="2010-08-28T14:26:13.177" UserId="23" Text="Is it worth it to shoot at the rocks in Beat Hazard?" />
  <row Id="14954" PostHistoryTypeId="3" PostId="6426" RevisionGUID="079b75a4-9453-42c8-9eb3-0a7b391b7f26" CreationDate="2010-08-28T14:26:13.177" UserId="23" Text="&lt;beat-hazard&gt;" />
  <row Id="14955" PostHistoryTypeId="2" PostId="6427" RevisionGUID="ceab2e7c-a454-40e3-b6ab-924625b37d9b" CreationDate="2010-08-28T14:26:24.397" UserId="730" Text="If a worm get poisoned in Worms Reloaded, is possible to remove it in some way?&#xD;&#xA;&#xD;&#xA;And another question, how often and how much life is removed when a worm is poisoned?" />
  <row Id="14956" PostHistoryTypeId="1" PostId="6427" RevisionGUID="ceab2e7c-a454-40e3-b6ab-924625b37d9b" CreationDate="2010-08-28T14:26:24.397" UserId="730" Text="How poison works in Worms Reloaded?" />
  <row Id="14957" PostHistoryTypeId="3" PostId="6427" RevisionGUID="ceab2e7c-a454-40e3-b6ab-924625b37d9b" CreationDate="2010-08-28T14:26:24.397" UserId="730" Text="&lt;worms-reloaded&gt;" />
  <row Id="14958" PostHistoryTypeId="4" PostId="6427" RevisionGUID="21f5bf34-a959-4f9f-94c2-56dc104ed620" CreationDate="2010-08-28T14:29:13.157" UserId="207" Comment="edited title" Text="How does poison work in Worms Reloaded?" />
  <row Id="14959" PostHistoryTypeId="6" PostId="6427" RevisionGUID="4578f3a9-b631-4b53-aac2-9d92b8e61406" CreationDate="2010-08-28T14:30:51.103" UserId="56" Comment="edited tags" Text="&lt;pc&gt;&lt;worms-reloaded&gt;" />
  <row Id="14960" PostHistoryTypeId="2" PostId="6428" RevisionGUID="38f58906-aee4-4aee-9b3e-de69cf289484" CreationDate="2010-08-28T14:46:55.047" UserId="160" Text="From everything that I've read on the Beat Hazard forums, your general strategy is pretty spot on. Using the Dare Devil multiplier in the beginning of the song will generally net you more overall points than just shooting all the asteroids. Ships and bosses are worth more points than asteroids, so it's often recommended to hold off on shooting for as long as possible, potentially even until the first boss if you can. The multiplier score you rack up will end up optimizing your point acquisition much more. This effectiveness of this strategy can *sometimes* vary depending on the song you are playing, but overall it is sound.&#xD;&#xA;&#xD;&#xA;Remember to be careful when using the Superbomb to clear the asteroids because it can end up splitting all the large ones at once, which will then send a ton of small ones flying around, which may end up killing you and your multiplier!" />
  <row Id="14961" PostHistoryTypeId="4" PostId="318" RevisionGUID="e4e90d6e-bd59-4e09-a46d-776727469dd8" CreationDate="2010-08-28T14:52:39.580" UserId="109" Comment="Make into a question" Text="How does the Pokemon HeartGold / SoulSilver Safari Zone work?" />
  <row Id="14962" PostHistoryTypeId="2" PostId="6429" RevisionGUID="82129245-e3b6-4450-b01f-9b6e6fd0f30d" CreationDate="2010-08-28T14:58:44.893" UserId="109" Text="I am going after the roaming pokemon in Pokemon SoulSilver, and they are a nuisance to catch. I need Mean Look to ensure that they don't immediately run, False Swipes to hurt it as much as possible without fainting it, and a move to paralyze them or put them to sleep to catch them.&#xD;&#xA;&#xD;&#xA;At the moment, this means using three Pokemon, which is a nuisance as it wastes time switching between them. Are there any Pokemon that can learn this combination of moves?" />
  <row Id="14963" PostHistoryTypeId="1" PostId="6429" RevisionGUID="82129245-e3b6-4450-b01f-9b6e6fd0f30d" CreationDate="2010-08-28T14:58:44.893" UserId="109" Text="Can any Pokemon can learn False Swipes, Mean Look, and a move to inflict paralysis or sleep?" />
  <row Id="14964" PostHistoryTypeId="3" PostId="6429" RevisionGUID="82129245-e3b6-4450-b01f-9b6e6fd0f30d" CreationDate="2010-08-28T14:58:44.893" UserId="109" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;" />
  <row Id="14965" PostHistoryTypeId="2" PostId="6430" RevisionGUID="06cfb6d9-0fe2-40fe-8c53-3e6fd742ad5f" CreationDate="2010-08-28T15:04:25.963" UserId="284" Text="I'm still at the start of the game but one thing is annoying as hell: whenever I'm maneuvering around in the map and the game needs to load something (e.g. a sound or such a thing), there's a stutter or a short pause so to say.&#xD;&#xA;&#xD;&#xA;E.g. I climb up something it's clear that the game suddenly pauses for the sound load (at least that's my impression) the first thing it needs to play it. I've also saw this the first time the wolf came at me right in the tutorial: a short stop and then the sound played.&#xD;&#xA;&#xD;&#xA;What's also really annoying about this is that it almost always breaks the tension because I already can expect something to happen the next moment.&#xD;&#xA;&#xD;&#xA;I'm on a W7Pro 64 with 12GB RAM, i980EE@3.3Ghz with Intel 160GB SSD and a HD 5970 so I hardly think it's the spec not being enough and thus all my searching with Google and friends turning nothing up (they usually expect hardware not sufficient problems).&#xD;&#xA;&#xD;&#xA;I also notice some weird stop, albeit less annoying, when calling up the Objective or Log screens (I expect the game to pause in this case, so no problem)." />
  <row Id="14966" PostHistoryTypeId="1" PostId="6430" RevisionGUID="06cfb6d9-0fe2-40fe-8c53-3e6fd742ad5f" CreationDate="2010-08-28T15:04:25.963" UserId="284" Text="Call of Juarez: everytime stutter when loading something" />
  <row Id="14967" PostHistoryTypeId="3" PostId="6430" RevisionGUID="06cfb6d9-0fe2-40fe-8c53-3e6fd742ad5f" CreationDate="2010-08-28T15:04:25.963" UserId="284" Text="&lt;performance&gt;" />
  <row Id="14968" PostHistoryTypeId="6" PostId="6430" RevisionGUID="537fae9f-e9ce-4b6a-82ba-cf215e976c6e" CreationDate="2010-08-28T15:05:55.977" UserId="109" Comment="edited tags" Text="&lt;performance&gt;" />
  <row Id="14969" PostHistoryTypeId="2" PostId="6431" RevisionGUID="ac64be02-153a-4347-ac5c-697128397b7f" CreationDate="2010-08-28T15:11:04.520" UserId="118" Text="I did a quick search with [this][1], and found that [Absol][2] and [Gallade][3] are the only two Pokemon beside [Smeargle][4] that learn both of those. They can both be taught Thunder Wave from a TM.&#xD;&#xA;&#xD;&#xA;EDIT: Also, Gallade can know Hypnosis if Kirlia knows it when it evolves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.legendarypokemon.net/dp_moveset.html&#xD;&#xA;  [2]: http://www.legendarypokemon.net/dp/pokedex/Absol&#xD;&#xA;  [3]: http://www.legendarypokemon.net/dp/pokedex/Gallade&#xD;&#xA;  [4]: http://www.legendarypokemon.net/dp/pokedex/Smeargle" />
  <row Id="14970" PostHistoryTypeId="2" PostId="6432" RevisionGUID="cf81619c-f135-4caa-a029-d0b8aac228a7" CreationDate="2010-08-28T15:13:45.670" UserId="109" Text="There are two possibilities I can think of. The game performs poorly on 64 bit systems, or the game performs poorly on multi-core systems. Some games which were optimised for two cores works poorly on quad (or more) core systems. Fallout 3 for example crashes on some quad core systems unless you edit a configuration file." />
  <row Id="14971" PostHistoryTypeId="2" PostId="6433" RevisionGUID="6a6bebbe-8e9e-4e54-bf82-b3d70c2cd877" CreationDate="2010-08-28T15:13:54.660" UserId="85" Text="There are 2 Pokémon that can learn that combination of moves via TM and breeding.&#xD;&#xA;&#xD;&#xA;**Absol** can get Mean Look as an Egg Move from Umbreon, can learn False Swipe from TM, and can learn Thunder Wave from a TM.&#xD;&#xA;&#xD;&#xA;**Gallade** can learn Mean Look as an Egg Move from most ghosts, learns False Swipe naturally at level 45, and can opt for either Thunder Wave as a TM or Hypnosis as a level 50 Kirlia (this route would require you to use either the Move Tutor or a TM for False Swipe, but Sleep is better for catching)." />
  <row Id="14972" PostHistoryTypeId="2" PostId="6434" RevisionGUID="da0b748b-ad4a-4a41-95da-c04477e864db" CreationDate="2010-08-28T15:58:47.397" UserId="235" Text="If you want to look up moveset combinations, check out Serebii's [Moveset Calculator][1]. For the moves you want, Absol, Gallade and Smeargle will work.&#xD;&#xA;&#xD;&#xA;Personally, if you want something effective, I used to have a Smeargle with the following moveset:&#xD;&#xA;&#xD;&#xA;- Spore (100% chance of sleep)&#xD;&#xA;- Mean Look&#xD;&#xA;- False Swipe&#xD;&#xA;&#xD;&#xA;With the fourth slot being anything of your choice. I can't remember what I had. I think it was Odor Sleuth in case I needed to catch a Ghost-type.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/games/moveset.shtml" />
  <row Id="14973" PostHistoryTypeId="4" PostId="6429" RevisionGUID="8837e3e5-3070-467b-82c2-0ebf2f0d65c5" CreationDate="2010-08-28T15:59:08.590" UserId="14" Comment="edited title" Text="Can any Pokemon learn False Swipes, Mean Look, and a move to inflict paralysis or sleep?" />
  <row Id="14974" PostHistoryTypeId="2" PostId="6435" RevisionGUID="f6270c56-fa02-4b2e-800b-c91f1cf98a09" CreationDate="2010-08-28T16:08:53.827" UserId="1351" Text="Unlike [this guy](http://gaming.stackexchange.com/questions/6352/problems-running-worms-reloaded-in-win-7-64bit), I can launch the Worms Reloaded demo from Steam on my win7 64-bit machine just fine.  However, once I get into the demo, all the menus act as if I'm holding down the down arrow (or some similar key).  I know this is not the case because I'm not touching either my keyboard or mouse, and according to other programs, no key events are being sent.  I don't know if this has any effect once I start playing, because I could barely configure my team.  Any help would be appreciated." />
  <row Id="14975" PostHistoryTypeId="1" PostId="6435" RevisionGUID="f6270c56-fa02-4b2e-800b-c91f1cf98a09" CreationDate="2010-08-28T16:08:53.827" UserId="1351" Text="Worms Reloaded (demo) menus act as if down arrow is being pressed all the time" />
  <row Id="14976" PostHistoryTypeId="3" PostId="6435" RevisionGUID="f6270c56-fa02-4b2e-800b-c91f1cf98a09" CreationDate="2010-08-28T16:08:53.827" UserId="1351" Text="&lt;windows-7&gt;&lt;worms-reloaded&gt;" />
  <row Id="14977" PostHistoryTypeId="5" PostId="6435" RevisionGUID="fe486a84-3ac0-4692-8d43-d657af77f7b4" CreationDate="2010-08-28T16:11:49.560" UserId="56" Comment="added 7 characters in body" Text="Unlike [this guy](http://gaming.stackexchange.com/questions/6352/problems-running-worms-reloaded-in-win-7-64bit), I can launch the Worms Reloaded demo from Steam on my Windows 7 64-bit machine just fine.&#xD;&#xA;&#xD;&#xA;However, once I get into the demo, all the menus act as if I'm holding down the down arrow (or some similar key).  I know this is not the case because I'm not touching either my keyboard or mouse, and according to other programs, no key events are being sent.  I don't know if this has any effect once I start playing, because I could barely configure my team.  Any help would be appreciated." />
  <row Id="14978" PostHistoryTypeId="2" PostId="6436" RevisionGUID="6662b8e1-56be-435c-a5da-55c9b39012cc" CreationDate="2010-08-28T16:16:58.660" UserId="2335" Text="I beat the campaign and then saw that I was 25/26 on missions. I did some research and found out about the secret level, Piercing the Shroud. I went back and got the secret (avoiding a spoiler here) and then beat the level. However, on my &quot;Mission Archives&quot; screen I can't find that level. Also, I can't get back to the Star Map to select it. What do I have to do to select that level, or do I have to start the campaign over?" />
  <row Id="14979" PostHistoryTypeId="1" PostId="6436" RevisionGUID="6662b8e1-56be-435c-a5da-55c9b39012cc" CreationDate="2010-08-28T16:16:58.660" UserId="2335" Text="How do you access the &quot;Piercing the Shroud&quot; mission if you've already completed the campaign?" />
  <row Id="14980" PostHistoryTypeId="3" PostId="6436" RevisionGUID="6662b8e1-56be-435c-a5da-55c9b39012cc" CreationDate="2010-08-28T16:16:58.660" UserId="2335" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;secret&gt;" />
  <row Id="14981" PostHistoryTypeId="2" PostId="6437" RevisionGUID="c6f7fe25-b913-48dd-8af7-87dd01dacd16" CreationDate="2010-08-28T16:31:00.297" UserId="730" Text="I  tried to launch the magnet on the terrain, it does some graphical effects and nothing more... &#xD;&#xA;&#xD;&#xA;How does it works and when to use it?" />
  <row Id="14982" PostHistoryTypeId="1" PostId="6437" RevisionGUID="c6f7fe25-b913-48dd-8af7-87dd01dacd16" CreationDate="2010-08-28T16:31:00.297" UserId="730" Text="How does magnet works in Worms Reloaded?" />
  <row Id="14983" PostHistoryTypeId="3" PostId="6437" RevisionGUID="c6f7fe25-b913-48dd-8af7-87dd01dacd16" CreationDate="2010-08-28T16:31:00.297" UserId="730" Text="&lt;pc&gt;&lt;worms-reloaded&gt;" />
  <row Id="14984" PostHistoryTypeId="4" PostId="6089" RevisionGUID="a319be58-3c4c-4fd0-ac7f-35dc3be07cd5" CreationDate="2010-08-28T16:32:23.870" UserId="730" Comment="title" Text="How does points calculation work in Nation Red barricades?" />
  <row Id="14985" PostHistoryTypeId="4" PostId="6429" RevisionGUID="75e3f96b-4f56-4dad-b502-417040151e63" CreationDate="2010-08-28T16:33:10.990" UserId="18" Comment="grammar fix in title" Text="Can any Pokemon learn False Swipe, Mean Look, and a move to inflict paralysis or sleep?" />
  <row Id="14986" PostHistoryTypeId="5" PostId="6429" RevisionGUID="712724ac-e880-4775-adb1-8ef6ce6ba86f" CreationDate="2010-08-28T16:38:45.850" UserId="18" Comment="grammar fix" Text="I am going after the roaming pokemon in Pokemon SoulSilver, and they are a nuisance to catch. I need Mean Look to ensure that they don't immediately run, False Swipe to hurt it as much as possible without fainting it, and a move to paralyze them or put them to sleep to catch them.&#xD;&#xA;&#xD;&#xA;At the moment, this means using three Pokemon, which is a nuisance as it wastes time switching between them. Are there any Pokemon that can learn this combination of moves?" />
  <row Id="14987" PostHistoryTypeId="5" PostId="6437" RevisionGUID="b3ba96f5-b96e-48e4-ab3f-320c9e0c5d50" CreationDate="2010-08-28T16:39:37.813" UserId="56" Comment="added 4 characters in body; edited title" Text="I  tried to launch the magnet on the terrain, it does some graphical effects and nothing more.&#xD;&#xA;&#xD;&#xA;How does it work and when should you use it?" />
  <row Id="14988" PostHistoryTypeId="4" PostId="6437" RevisionGUID="b3ba96f5-b96e-48e4-ab3f-320c9e0c5d50" CreationDate="2010-08-28T16:39:37.813" UserId="56" Comment="added 4 characters in body; edited title" Text="How does the magnet work in Worms Reloaded?" />
  <row Id="14989" PostHistoryTypeId="2" PostId="6438" RevisionGUID="4065b0fb-2a9b-4897-a2e5-1fb9ae75d2ab" CreationDate="2010-08-28T16:42:02.927" UserId="98" Text="You'll have to start the campaign over. Or, if you have a saved game before you started the Char mission, you can reload that and you'll have to unlock the secret mission again, but you can play it through the mission archives as long as you're still aboard the Hyperion." />
  <row Id="14990" PostHistoryTypeId="2" PostId="6439" RevisionGUID="2dea753e-2bad-4f5e-97d3-13f7ba2f53a5" CreationDate="2010-08-28T16:59:16.387" UserId="336" Text="The magnet repels projectiles like the bazooka.&#xD;&#xA;&#xD;&#xA;After a few turns, it stops working. (Though it remains on the landscape and can be knocked around)" />
  <row Id="14991" PostHistoryTypeId="2" PostId="6440" RevisionGUID="d1973656-2050-4ab1-b109-deda568dc662" CreationDate="2010-08-28T17:07:25.487" UserId="3074" Text="My city is close to *perfect* but I can't seem to get any demand -- it's negative in all categories! It's 45,000 people, and all but one bar of mayor rating filled up. EQ (education) is nearly 200 everywhere, all the opinion polls are full (except environment and traffic, which are ~3/4). Average salary ~70,000. Everywhere is watered, has full school/library/college/museum/police/fire/hospital coverage (well-funded). I have no dirty or manufacturing industry, but some high-tech (~3000 jobs); the rest of my city is commercial. I installed a small subway, which is used about half as much as the roads, and I have a LOT of city beautification ($1000/month+ worth of parks, etc.) I'm pulling in a little over $800 a month with taxes at about 9% for medium/high residential and 7% for commercial/high-tech. There's a few &quot;no jobs&quot; indicators in the residential sectors, but no demand for commerce/industry.&#xD;&#xA;&#xD;&#xA;I tried a bunch of different things (without saving), but nothing seems effective. I added an airport and a landmark (Bank of America tower), which temporarily sparked some commercial, but very little. I tried lowering taxes to *zero*, but even that did nothing except bankrupt me in 6 months. I'm trying to make a self-sufficient city, so there's no connected cities, but if I must add them I will. I want to explore other options first, though. Thanks!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="14992" PostHistoryTypeId="1" PostId="6440" RevisionGUID="d1973656-2050-4ab1-b109-deda568dc662" CreationDate="2010-08-28T17:07:25.487" UserId="3074" Text="SimCity 4: How to increase demand in a city pop. ~45,000?" />
  <row Id="14993" PostHistoryTypeId="3" PostId="6440" RevisionGUID="d1973656-2050-4ab1-b109-deda568dc662" CreationDate="2010-08-28T17:07:25.487" UserId="3074" Text="&lt;pc&gt;&lt;simcity&gt;&lt;simcity-4&gt;" />
  <row Id="14994" PostHistoryTypeId="2" PostId="6441" RevisionGUID="111d031b-16f2-465b-9ce9-839a49d528db" CreationDate="2010-08-28T17:08:47.300" UserId="1485" Text="I started playing Dwarf Fortress about a week ago and have hit my first winter; I've got more dwarfs now and think I've got maintaining food and drink supplies under control, but I'm wanting to expand my economy.&#xD;&#xA;&#xD;&#xA;I've started building various workshops and it's hard to tell what you need to do what most of the time. So, I'm wondering if there's any type of reference for the overall economy.  &#xD;&#xA;&#xD;&#xA;What I mean is I'd like some sort of chart that says to make X I need  2 of Y, 1 of Z and have to use a such-and-such workshop. Ideally it should show full chains of what is needed to make something, so I can start with nothing to produce what I want." />
  <row Id="14995" PostHistoryTypeId="1" PostId="6441" RevisionGUID="111d031b-16f2-465b-9ce9-839a49d528db" CreationDate="2010-08-28T17:08:47.300" UserId="1485" Text="Is there an overview of the dwarf fortress economy?" />
  <row Id="14996" PostHistoryTypeId="3" PostId="6441" RevisionGUID="111d031b-16f2-465b-9ce9-839a49d528db" CreationDate="2010-08-28T17:08:47.300" UserId="1485" Text="&lt;dwarf-fortress&gt;" />
  <row Id="14997" PostHistoryTypeId="2" PostId="6442" RevisionGUID="7afa0df7-c3e6-49be-849d-3bd70c7293c8" CreationDate="2010-08-28T17:17:01.460" UserId="3209" Text="There's also &lt;a href=&quot;http://www.bay12games.com/dwarves/mantisbt/view.php?id=34&quot;&gt;a bug&lt;/a&gt; causing dwarves to not respect assigned beds when choosing where to sleep. Generally it doesn't make a huge difference, but when you get nobles showing up (who have preferences about how fancy their bedrooms need to be), they can become unhappy about sleeping in an inferior room, even though they chose to sleep there." />
  <row Id="14998" PostHistoryTypeId="2" PostId="6443" RevisionGUID="696faeb0-86bd-432a-a854-fc361f7e9a72" CreationDate="2010-08-28T17:20:28.190" UserId="1777" Text="In similar fashion to most other Final Fantasy games, there is no way to simply watch the cutscenes on your console after finishing the game. Short of saving before every cutscene, no method exists to replay them without replaying the entire game.&#xD;&#xA;&#xD;&#xA;However, many of the cutscenes are [posted on YouTube][1], and are available in 720p (HD) quality.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=CfZVWk8Jz8U" />
  <row Id="14999" PostHistoryTypeId="2" PostId="6444" RevisionGUID="755d264a-ca12-47d3-aae1-0ed2c6070e4d" CreationDate="2010-08-28T17:28:20.373" UserId="1701" Text="The &quot;Electro Magnet&quot; can either attract or repel metallic projectile weapons. You can press &quot;Z&quot; key before using/dropping it, to set the magnet to attract or repel.&#xD;&#xA;&#xD;&#xA;They work modifying the parabola of metallic projectiles.&#xD;&#xA;&#xD;&#xA;Also they can be destroyed after taking some damage.&#xD;&#xA;&#xD;&#xA;Magnet affects Bazooka, Grenade, Cluster Bomb, Homing Missle, Holy Grenade, Mines, Air Strike and Bunk Buster." />
  <row Id="15000" PostHistoryTypeId="2" PostId="6445" RevisionGUID="4ad87c5f-6196-4085-ace4-2f6638a9809f" CreationDate="2010-08-28T17:32:08.087" UserId="1701" Text="To cure a poisoned worm, just collect a health create with it.&#xD;&#xA;&#xD;&#xA;Poisoned worms lose 5 health points per turn." />
  <row Id="15001" PostHistoryTypeId="2" PostId="6446" RevisionGUID="bdb5a437-c7d2-496f-bd51-e45cad022166" CreationDate="2010-08-28T17:32:20.177" UserId="2252" Text="The [Supermassive Galaxy][1] is reminiscent of [Big Island][2] from Super Mario Bros 3&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mariowiki.com/Supermassive_Galaxy&#xD;&#xA;  [2]: http://www.mariowiki.com/Big_Island" />
  <row Id="15002" PostHistoryTypeId="5" PostId="6423" RevisionGUID="ac2781ee-3b0c-4d9d-aa6b-674a57bd639e" CreationDate="2010-08-28T18:03:49.927" UserId="58" Comment="Added purchase info." Text="While you may not be able to get a copy for Windows, if you still have your Mac copy available, it may run in [SheepSaver][1], the Mac OS 9 emulator. Given the age of the game (and thus, the unlikelihood of requiring advanced graphics support), it should run fairly well on modern PC hardware in emulation.&#xD;&#xA;&#xD;&#xA;I've used SheepSaver in the past, on prior PCs, and found it pretty reliable and workable. (Unlike, say, Executor.)&#xD;&#xA;&#xD;&#xA;If you act quickly, you might even be able to purchase a new copy of the game itself on [eBay][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sheepshaver.cebix.net/&#xD;&#xA;  [2]: http://cgi.ebay.com/Pax-Imperia-MAC-CD-trading-diplomacy-combat-game-/250558029252?pt=LH_DefaultDomain_0&amp;hash=item3a566c1dc4" />
  <row Id="15003" PostHistoryTypeId="5" PostId="6445" RevisionGUID="4f4aef66-100f-480b-99aa-9b5b9f433ed8" CreationDate="2010-08-28T18:12:34.543" UserId="1701" Comment="deleted 1 characters in body" Text="To cure a poisoned worm, just collect a health crate with it.&#xD;&#xA;&#xD;&#xA;Poisoned worms lose 5 health points per turn." />
  <row Id="15004" PostHistoryTypeId="2" PostId="6447" RevisionGUID="3bfb9c61-df43-43b0-8969-295993a63fa6" CreationDate="2010-08-28T18:44:46.680" UserId="816" Text="I don't think there is a complete table that covers what you want.  &#xD;&#xA;&#xD;&#xA;There is a [flowchart on the wiki][1], although it's utility may be questionable if you don't know what you're doing.  It shows what materials go into and out of workshops, though it doesn't specify specific item formulas.&#xD;&#xA;&#xD;&#xA;Alternately, the [article on Crafts][2] has a great table of links that cover the trade goods.  You can use the links to figure out what workshops, professions and raw materials go into different items.&#xD;&#xA;&#xD;&#xA;[1]: http://df.magmawiki.com/index.php/File:DFflowchart.png&#xD;&#xA;[2]: http://df.magmawiki.com/index.php/Crafts" />
  <row Id="15005" PostHistoryTypeId="2" PostId="6448" RevisionGUID="db576d3d-3d3c-412a-83c7-bcedb39846ef" CreationDate="2010-08-28T18:59:08.777" UserId="2084" Text="Is there a way to save more replays in your history in StarCraft II? in beta you could save WAY more then the 10 that it allows you to save now, is there an option or a registry value that will allow me to save way more then the 10 they let you." />
  <row Id="15006" PostHistoryTypeId="1" PostId="6448" RevisionGUID="db576d3d-3d3c-412a-83c7-bcedb39846ef" CreationDate="2010-08-28T18:59:08.777" UserId="2084" Text="Is there a way to save more replays in your history in StarCraft II?" />
  <row Id="15007" PostHistoryTypeId="3" PostId="6448" RevisionGUID="db576d3d-3d3c-412a-83c7-bcedb39846ef" CreationDate="2010-08-28T18:59:08.777" UserId="2084" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="15008" PostHistoryTypeId="2" PostId="6449" RevisionGUID="b40cbdcf-9676-4943-b7e6-5e410d2bbee7" CreationDate="2010-08-28T19:10:36.970" UserId="1500" Text="You can save more than 10 replays if you actually hit the save replay button on the game. There is no limit on the number of saved replays you have. The 10 is how much of a history it automatically saves for you. The 10 history limit was included near the end of the beta. I have not heard of any way to increase this limit, but there are some alternatives.&#xD;&#xA;&#xD;&#xA;If you want to automatically save all your replays, a couple solutions are available [here.][1] Note: the methods there are not exactly short or quick to set up, but do get the job done.&#xD;&#xA;&#xD;&#xA;As an alternative, you can install [sc2gears][2] and it has a feature to auto-save games It requires that you leave it running while playing though to do this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=135646&#xD;&#xA;  [2]: http://sites.google.com/site/sc2gears/home" />
  <row Id="15009" PostHistoryTypeId="5" PostId="6449" RevisionGUID="e5d90058-86ec-4f46-8d3b-6afc1df565f2" CreationDate="2010-08-28T19:16:24.393" UserId="1500" Comment="added 197 characters in body" Text="You can save more than 10 replays if you actually hit the save replay button on the game. There is no limit on the number of saved replays you have. The 10 is how much of a history it automatically saves for you. The 10 history limit was included near the end of the beta. I have not heard of any way to increase this limit, but there are some alternatives.&#xD;&#xA;&#xD;&#xA;If you want to automatically save all your replays, a couple solutions are available [here.][1] Note: the methods there are not exactly short or quick to set up, but do get the job done.&#xD;&#xA;&#xD;&#xA;As an alternative, you can install [sc2gears][2] and it has a feature to auto-save games It requires that you leave it running while playing though to do this.&#xD;&#xA;&#xD;&#xA;Edit/Interesting note: I can't confirm this at the moment, but if you navigate to your unsaved replays folder, I believe you will find that it actually keeps 25 rather than 10 replays in there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=135646&#xD;&#xA;  [2]: http://sites.google.com/site/sc2gears/home" />
  <row Id="15010" PostHistoryTypeId="6" PostId="6448" RevisionGUID="b11adb4c-a472-4fab-8c99-694438276023" CreationDate="2010-08-28T19:23:30.683" UserId="1500" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;how-to&gt;&lt;replay&gt;" />
  <row Id="15011" PostHistoryTypeId="2" PostId="6450" RevisionGUID="d9329175-a948-4fbe-9d96-8a02cea856ab" CreationDate="2010-08-28T19:33:39.400" UserId="16" Text="You're not crazy. It doesn't work for a TON of people.&#xD;&#xA;----------------------------------------&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;And it's infuriating, because the test clearly indicates that the game can access your machine's mic and pick up sound." />
  <row Id="15012" PostHistoryTypeId="2" PostId="6451" RevisionGUID="38fc1cb4-8c6e-435f-bc37-36c71d79b326" CreationDate="2010-08-28T19:35:57.930" UserId="109" Text="I play Command and Conquer: Generals: Zero Hour a lot with friends of mine, and none of us ever pick China Infantry or GLA Demolition generals. They just seem relatively useless compared to the other generals.&#xD;&#xA;&#xD;&#xA;Is the game unbalanced, or are the strategies needed for these generals just not matching any of our play styles? If so, how are you supposed to play those generals?" />
  <row Id="15013" PostHistoryTypeId="1" PostId="6451" RevisionGUID="38fc1cb4-8c6e-435f-bc37-36c71d79b326" CreationDate="2010-08-28T19:35:57.930" UserId="109" Text="In Command and Conquer Generals: Zero Hour, what tactics can I use for China Infantry and GLA Demolition generals?" />
  <row Id="15014" PostHistoryTypeId="3" PostId="6451" RevisionGUID="38fc1cb4-8c6e-435f-bc37-36c71d79b326" CreationDate="2010-08-28T19:35:57.930" UserId="109" Text="&lt;real-time-strategy&gt;&lt;command-and-conquer&gt;&lt;cnc-zero-hour&gt;" />
  <row Id="15016" PostHistoryTypeId="2" PostId="6452" RevisionGUID="5c52b019-d57d-4809-99ec-aff6510086a1" CreationDate="2010-08-28T20:06:40.060" UserId="558" Text="I've seen several mentions of Ravens and how useful they are in various other Starcraft 2 questions, but I haven't been able to figure out a good way to use them in multiplayer matches.  Clearly I'm missing an important element.&#xD;&#xA;&#xD;&#xA;What are some strategies (especially offensive strategies) that use the Raven in Starcraft 2?" />
  <row Id="15017" PostHistoryTypeId="1" PostId="6452" RevisionGUID="5c52b019-d57d-4809-99ec-aff6510086a1" CreationDate="2010-08-28T20:06:40.060" UserId="558" Text="What are some strategies that use the Raven in Starcraft 2?" />
  <row Id="15018" PostHistoryTypeId="3" PostId="6452" RevisionGUID="5c52b019-d57d-4809-99ec-aff6510086a1" CreationDate="2010-08-28T20:06:40.060" UserId="558" Text="&lt;starcraft-2&gt;" />
  <row Id="15019" PostHistoryTypeId="6" PostId="6430" RevisionGUID="cc7205a8-4c63-43b4-a473-554a7efdeaf5" CreationDate="2010-08-28T20:08:22.133" UserId="44" Comment="edited tags" Text="&lt;pc&gt;&lt;performance&gt;" />
  <row Id="15020" PostHistoryTypeId="2" PostId="6453" RevisionGUID="dff3ba6d-c9d0-46b3-b1e7-36447d7c2325" CreationDate="2010-08-28T20:30:47.073" UserId="3131" Text="Here's a few more options:&#xD;&#xA;&#xD;&#xA;1.  Annoyance survival&#xD;&#xA;2.  Relocate&#xD;&#xA;3.  Counter cheese&#xD;&#xA;&#xD;&#xA;All 3 are based on simply taking a heavier toll on their economy and time to let your ally tech up and kill them.&#xD;&#xA;The requirement here is that you know they're double pooling.&#xD;&#xA;&#xD;&#xA;1 Annoyance survival&#xD;&#xA;&#xD;&#xA;scout the rush.  as you see it coming, move 2 or 3 drones out of your base.  Put one at the protoss player's natural, and the other 2 send to strategic spots around the map.  Take care to avoid the lings as they're coming so he doesn't know what you've done.&#xD;&#xA;&#xD;&#xA;Still try to salvage yourself by laying down a spine crawler and kiting with your drones, and every time they try to focus the spine crawler as it's building, cancel it and build another with a different drone, just delaying them.  Your job here isn't to survive, it's to make them micro.  if they are microing they're not focusing on their economy.&#xD;&#xA;&#xD;&#xA;After they finally win and are taking down your hatchery, take one of your hidden drones and build a hatchery either at your ally's natural, or even in his base.  Once all your buildings are destroyed they should realize what you've done.  Now they either have to search the map for you (again distracting them) or ignore you and focus on your ally.  If you didn't find a very strategic spot building in your ally's base is an option but a pretty crappy one.  your income will be super slow obviously.  His natural is a great place because he can help defend you when they come with their surviving lings, but it's the most obvious place to look for you.&#xD;&#xA;&#xD;&#xA;Some random expansion spot on the map is nice but if they do send each of the 12 lings out and find you when the others arrive you'll have no help.  But even if this happens, if you got 3 or more drones out of your base b4 they killed your main, then you can &quot;hatchery hop&quot; by laying down a hatchery, then as they arrive with the lings, build another one somewhere else and cancel that hatchery.  This requires at least 600 minerals saved up, so this is probably only viable if you didn't even get your pool completed.&#xD;&#xA;&#xD;&#xA;Another option is to see the double 6 pool coming and ONLy collect minerals and produce drones until they come, then run with your drones.  Hopefully you'll have 600 minerals by this point and over a dozen drones to hide around the map.&#xD;&#xA;&#xD;&#xA;The point is not for you to truly recover, but instead to take up their time and attention hunting you down while your ally goes to void ray.  &#xD;&#xA;&#xD;&#xA;2 Relocate&#xD;&#xA;&#xD;&#xA;Take 2 drones.  if your ally's natural isn't adjacent to your main go there, if not then choose some other location.&#xD;&#xA;Pool at 10 or so.  then at 300 minerals lay down a hatchery with one of your 2 relocated drones.  keep an eye on the rush with your scout drone.  try to time it so that you are ready to abandon your main as he arrives.  &#xD;&#xA;&#xD;&#xA;Sometime around when he gets there, lay down a spine crawler at your new location.  put it adjacent to your hatchery, and between it and the minerals.  as his lings arrive, take all your drones and run out of your base.   If you look like you're fleeing to your ally they shouldn't follow, but instead stay and finishe you off.  if so just head to your new main.  if not then try to kite and distract them as much as possible.  While doing so, rebuild as much as possible at your new main.  With some decent micro and luck you could easily have a single spine crawler, maybe 2 then run to your new main and use the drones to block off the spine crawlers and kill their lings or at least thin them out significantly.&#xD;&#xA;&#xD;&#xA;3 counter cheese&#xD;&#xA;&#xD;&#xA;Pool at 10 or so.  get 2 or 3 drones near their bases.  as the rush comes, abandon your base and with the 2 or 3 hidden drones, try to sneak in a spine crawler or 3 near one of their mineral lines.  if they're aren't paying enough attention you can get it laid down before they know what happened.  even if they are, they'll have to hurt their economy even more to focus it with drones and at most 2 lings.  if you lay down 3 all at once, they'll be hard pressed to get them all killed, and while they are trying, they won't be gathering minerals.  giving your ally even more time to wall off and tech up." />
  <row Id="15021" PostHistoryTypeId="2" PostId="6454" RevisionGUID="b2ef5e82-416f-46b6-a99a-11f8f92a3f64" CreationDate="2010-08-28T20:33:20.190" UserId="558" Text="I'm having trouble getting past Silver on *Opening Gambit*, the challenge mission where you must produce 30 Marines, 8 Siege Tanks, and 8 Ghosts within 14 minutes (for Gold).  The best I've been able to do so far is to finish with 2:23 on the timer, which is 1:37 short of Gold.&#xD;&#xA;&#xD;&#xA;Typically I haven't had issues holding off the attackers, but simply can't get QUITE all my Ghosts or tanks out in time.  1:37 short comes out to about 3 Ghosts late.&#xD;&#xA;&#xD;&#xA;I think my issue revolves around timing my expansion compared to moving to the more-expensive Ghosts and tanks.  My strategy so far has been to wall off my base as suggested, and get two bunkers down: 1 up on the cliff, and 1 down below.  Usually I'm expanding as the second bunker is going into production.&#xD;&#xA;&#xD;&#xA;Siege tanks stay up on the cliff when they start being produced.  My best attempt so far had 2 Factories+Tech producing tanks, 2 Barracks+Tech producing Ghosts, and 1 Barracks+Reactor producing Marines, but I was still too late getting production kicked off.&#xD;&#xA;&#xD;&#xA;Do I need to expand earlier?  If so, when should I do that relative to expanding to gas and working on tanks and Ghosts?  Should I crank out all my Marines before moving to Ghosts?" />
  <row Id="15022" PostHistoryTypeId="1" PostId="6454" RevisionGUID="b2ef5e82-416f-46b6-a99a-11f8f92a3f64" CreationDate="2010-08-28T20:33:20.190" UserId="558" Text="What are the keys to earn Gold on Opening Gambit?" />
  <row Id="15023" PostHistoryTypeId="3" PostId="6454" RevisionGUID="b2ef5e82-416f-46b6-a99a-11f8f92a3f64" CreationDate="2010-08-28T20:33:20.190" UserId="558" Text="&lt;starcraft-2&gt;" />
  <row Id="15024" PostHistoryTypeId="5" PostId="6453" RevisionGUID="596c308b-e489-4639-a060-94b11db5212f" CreationDate="2010-08-28T20:35:48.297" UserId="3131" Comment="noted build time issues with #2" Text="Here's a few more options:&#xD;&#xA;&#xD;&#xA;1.  Annoyance survival&#xD;&#xA;2.  Relocate&#xD;&#xA;3.  Counter cheese&#xD;&#xA;&#xD;&#xA;All 3 are based on simply taking a heavier toll on their economy and time to let your ally tech up and kill them.&#xD;&#xA;The requirement here is that you know they're double pooling.&#xD;&#xA;&#xD;&#xA;1 Annoyance survival&#xD;&#xA;&#xD;&#xA;scout the rush.  as you see it coming, move 2 or 3 drones out of your base.  Put one at the protoss player's natural, and the other 2 send to strategic spots around the map.  Take care to avoid the lings as they're coming so he doesn't know what you've done.&#xD;&#xA;&#xD;&#xA;Still try to salvage yourself by laying down a spine crawler and kiting with your drones, and every time they try to focus the spine crawler as it's building, cancel it and build another with a different drone, just delaying them.  Your job here isn't to survive, it's to make them micro.  if they are microing they're not focusing on their economy.&#xD;&#xA;&#xD;&#xA;After they finally win and are taking down your hatchery, take one of your hidden drones and build a hatchery either at your ally's natural, or even in his base.  Once all your buildings are destroyed they should realize what you've done.  Now they either have to search the map for you (again distracting them) or ignore you and focus on your ally.  If you didn't find a very strategic spot building in your ally's base is an option but a pretty crappy one.  your income will be super slow obviously.  His natural is a great place because he can help defend you when they come with their surviving lings, but it's the most obvious place to look for you.&#xD;&#xA;&#xD;&#xA;Some random expansion spot on the map is nice but if they do send each of the 12 lings out and find you when the others arrive you'll have no help.  But even if this happens, if you got 3 or more drones out of your base b4 they killed your main, then you can &quot;hatchery hop&quot; by laying down a hatchery, then as they arrive with the lings, build another one somewhere else and cancel that hatchery.  This requires at least 600 minerals saved up, so this is probably only viable if you didn't even get your pool completed.&#xD;&#xA;&#xD;&#xA;Another option is to see the double 6 pool coming and ONLy collect minerals and produce drones until they come, then run with your drones.  Hopefully you'll have 600 minerals by this point and over a dozen drones to hide around the map.&#xD;&#xA;&#xD;&#xA;The point is not for you to truly recover, but instead to take up their time and attention hunting you down while your ally goes to void ray.  &#xD;&#xA;&#xD;&#xA;2 Relocate  (may not work because of build times)&#xD;&#xA;&#xD;&#xA;Take 2 drones.  if your ally's natural isn't adjacent to your main go there, if not then choose some other location.&#xD;&#xA;Pool at 10 or so.  then at 300 minerals lay down a hatchery with one of your 2 relocated drones.  keep an eye on the rush with your scout drone.  try to time it so that you are ready to abandon your main as he arrives.  &#xD;&#xA;&#xD;&#xA;Sometime around when he gets there, lay down a spine crawler at your new location.  put it adjacent to your hatchery, and between it and the minerals.  as his lings arrive, take all your drones and run out of your base.   If you look like you're fleeing to your ally they shouldn't follow, but instead stay and finishe you off.  if so just head to your new main.  if not then try to kite and distract them as much as possible.  While doing so, rebuild as much as possible at your new main.  With some decent micro and luck you could easily have a single spine crawler, maybe 2 then run to your new main and use the drones to block off the spine crawlers and kill their lings or at least thin them out significantly.&#xD;&#xA;&#xD;&#xA;I haven't tested it, but this may not be very viable because of the timing.  you have to get the hatchery built and creep laid down b4 you can plop down that spine crawler.  that all has to happen b4 they kill your pool.  if they go after your hatchery first it should work.  if they focus on your pool first then I seriously doubt it.&#xD;&#xA;&#xD;&#xA;3 counter cheese&#xD;&#xA;&#xD;&#xA;Pool at 10 or so.  get 2 or 3 drones near their bases.  as the rush comes, abandon your base and with the 2 or 3 hidden drones, try to sneak in a spine crawler or 3 near one of their mineral lines.  if they're aren't paying enough attention you can get it laid down before they know what happened.  even if they are, they'll have to hurt their economy even more to focus it with drones and at most 2 lings.  if you lay down 3 all at once, they'll be hard pressed to get them all killed, and while they are trying, they won't be gathering minerals.  giving your ally even more time to wall off and tech up." />
  <row Id="15025" PostHistoryTypeId="2" PostId="6455" RevisionGUID="347c2a90-ea46-441d-a3b5-3f27f3e3221d" CreationDate="2010-08-28T20:37:07.130" UserId="2310" Text="Beyond application compatibility and processor affinity, you also need to consider background processes. Anti-virus apps are the old favourites, but any background application could potential be a problem. I suggest using msconfig.exe to temporarily cut out all but essential processes before playing the game.&#xD;&#xA;&#xD;&#xA;It might not yield results, but you need to cross it off your list. &#xD;&#xA;&#xD;&#xA;This stutters are often due to disk bottlenecks. You'd hope this wouldn't be the case with an SSD but you never know - you need to benchmark your disk system ([HDTune][1]).&#xD;&#xA;&#xD;&#xA;Post back with your observations and we might be able to dig deeper.&#xD;&#xA;&#xD;&#xA;Q: Is it just CoJ that suffers in this way? I assume you are fully patched? If it is just CoJ, I'd log a call with the developers...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hdtune.com/" />
  <row Id="15026" PostHistoryTypeId="5" PostId="2484" RevisionGUID="8db984a6-4108-4ce7-9a5b-59138424a926" CreationDate="2010-08-28T20:49:35.627" UserId="56" Comment="Ξ" Text="It seems to be still available from [Amazon](http://www.amazon.com/Star-Trek-Generation-Birth-Federation-Pc/dp/B00000K4DW) (albeit very expensive if you want it new.)&#xD;&#xA;&#xD;&#xA;Seeing it is a DirectX 6 game, I assume it still runs on Windows XP (however, it probably won't run on the 64-bit version)" />
  <row Id="15027" PostHistoryTypeId="2" PostId="6456" RevisionGUID="dcaabaf7-32eb-4f62-9a6b-9b281c159500" CreationDate="2010-08-28T21:02:25.003" UserId="2452" Text="One thing I occasionally do with them is drop 3-4 auto-turrets on an unsuspecting expansion and take out a good amount of workers.  Unless they have a fair amount of troops already there you'll take out some workers and it'll just cost energy." />
  <row Id="15028" PostHistoryTypeId="2" PostId="6457" RevisionGUID="fe18fd74-9fe0-4c04-82c6-19326f02ec84" CreationDate="2010-08-28T21:04:17.543" UserId="1978" Text="There are several good ways to make use of the raven, eventhough it's in every case just a supporting unit.&#xD;&#xA;&#xD;&#xA;The easiest one is raven harrass, simply move into the back of the enemy base and put a few auto turrets in his worker line or fire a seeker missile.&#xD;&#xA;&#xD;&#xA;For bigger battles, the point defense drone is very effective against most ranged units, allowing your units to survive longer and even overcome an enemy with a slight advantage. It won't turn a battle on it's own though. The seeker missile is imho not that effective in a big battle since the targets it would be very effective against (zerglings, marines) die very fast anyways.&#xD;&#xA;&#xD;&#xA;The biggest use for the raven is against banshees, dark templars or to find burrowed units or as spotter for siege tanks (though it's too vulnerable and expensive for that usually)." />
  <row Id="15029" PostHistoryTypeId="2" PostId="6458" RevisionGUID="e6fc2e4c-2d22-45df-829a-c943dafc76c3" CreationDate="2010-08-28T21:24:11.557" UserId="1978" Text="Your strategy should be ok, but remember that you can switch the addons by lifting up the buildings, that should allow you to speed your game up.&#xD;&#xA;&#xD;&#xA;Start with 2 Barracks with reactors and pump marines while you get the factories up and running. As soon as the marine count reaches the goal, lift up your barracks and place them somewhere else with tech addon and pump ghosts, if you have the minerals then add a third barrack.&#xD;&#xA;&#xD;&#xA;I didn't wall off (i never do, not even in ranked games) and never built a bunker, you should be ok if you have your marines up at the ledge where they can shoot down at the attackers without any shooting back.&#xD;&#xA;&#xD;&#xA;If i remember correctly my expansion was up around 20 supply and i lured the zerglings that attacked shortly after to the ramp by sending a marine to them and retreating to the other marines that finished them off quickly. After that your marines on the ledge together with the tanks will kill everything coming in before they reache the expansion, as long as you stay up there.&#xD;&#xA;" />
  <row Id="15030" PostHistoryTypeId="2" PostId="6459" RevisionGUID="82db754c-3b2c-4152-8c1d-28db56aed71f" CreationDate="2010-08-28T21:50:15.097" UserId="2771" Text="skip reactors, build more barracks instead&#xD;&#xA;&#xD;&#xA;skip bunkers, you can loose as many units as you want (you just need to produce), and its super easy to defend anyway&#xD;&#xA;&#xD;&#xA;start with building tanks, in the end you will have like 5-6 barracks, so you can just mass produce ghosts&#xD;&#xA;&#xD;&#xA;you will be ok with just one factory, but two will certainly help&#xD;&#xA;&#xD;&#xA;you can even probably skip siege mode" />
  <row Id="15031" PostHistoryTypeId="2" PostId="6460" RevisionGUID="fca3b276-ef58-4fb7-af67-8a3582788b4b" CreationDate="2010-08-28T21:53:09.470" UserId="3212" Text="I ended up in a hacked server. One of the hacks was - if you die by your own hand (such as falling off a skyscraper in my case) your rank (at your current prestige level) becomes 70.&#xD;&#xA;&#xD;&#xA;While this is advantagous in that it partially unlocked things I wanted (ninja pro, claymores) so that I could earn them.   It means that a) I'm not earning xp as I play and b) I am level 70 without things fully unlocked.&#xD;&#xA;&#xD;&#xA;(When refer to 'partially' and 'fully' I mean that a partially unlocked thing means I still have to complete a challenge to get it, but it is 'unlocked' for my level.  Fully unlocked means I have it.  I can use it)&#xD;&#xA;&#xD;&#xA;Is there a way to restore my account back to where it was (about level 15 third prestige)" />
  <row Id="15032" PostHistoryTypeId="1" PostId="6460" RevisionGUID="fca3b276-ef58-4fb7-af67-8a3582788b4b" CreationDate="2010-08-28T21:53:09.470" UserId="3212" Text="Landed in a hacked modern warfare 2 game.  Now my rank is 70 and I didn't want it to be.  Can I undo it?" />
  <row Id="15033" PostHistoryTypeId="3" PostId="6460" RevisionGUID="fca3b276-ef58-4fb7-af67-8a3582788b4b" CreationDate="2010-08-28T21:53:09.470" UserId="3212" Text="&lt;pc&gt;&lt;modern-warfare-2&gt;" />
  <row Id="15034" PostHistoryTypeId="2" PostId="6461" RevisionGUID="5f1a0d41-4662-407a-ba4f-1660f1fd7599" CreationDate="2010-08-28T22:00:41.330" UserId="2030" Text="I have been playing through the practice league and have not been able to recreate it.  I have seen the message about the game speed changing but I have never seen it be anything other than normal so the message could be just a bug when people do vote.&#xD;&#xA;&#xD;&#xA;I have asked at the start of almost every game (chat to all) and have yet to find anyone that knows how to do it at least in the practice league." />
  <row Id="15035" PostHistoryTypeId="4" PostId="6460" RevisionGUID="3a5d8873-e04f-4a8c-9c11-a55c2ecd9a27" CreationDate="2010-08-28T22:02:06.303" UserId="56" Comment="Made title much more concise" Text="A hacked Modern Warfare 2 server made my rank level 70. Can I undo it?" />
  <row Id="15036" PostHistoryTypeId="2" PostId="6462" RevisionGUID="63c56ac1-7f4d-4879-b06f-7923d1c11ec9" CreationDate="2010-08-28T22:06:29.340" UserId="2030" Text="This was a bit difficult and took me about 2 hours to actually get.  The biggest thing I foudn was to delay the need for the seige tank upgrade.  Until you have enough resources that it doesn't matter (I think by the 4th wave).&#xD;&#xA;&#xD;&#xA;Also, I do no build a base at the second resource area until later (around 4th wave as well) but I do make a v. gas factory down below and have it havesting with about 4 or 5 drones early.  This gave me the edge I needed on the vgas to allow me to get everthing built in time.&#xD;&#xA;&#xD;&#xA;The soliders and sniper (using the snipe ability) can handle a ton of the waves without the need for the seige mode.  I think at the end I have 3 barracks (1 reactor, 2 tech) and 2 factories only.  No bunkers and the rest were supply depots.  I don't think you need any upgrades either except maybe the solider weapon upgrade if you have some spare cash.&#xD;&#xA;&#xD;&#xA;Oh and save often :)  Make sure you have your ghosts hotkeyed... not the time when you get attack and then reload / snipe everthing from up top as it runs out." />
  <row Id="15037" PostHistoryTypeId="2" PostId="6463" RevisionGUID="1e4b7482-9551-4a70-9247-77fc02b2b53d" CreationDate="2010-08-28T22:07:52.143" UserId="75" Text="[UniWar][1] - there are clients for iPhone and Android (amongst other systems) and you can play cross-platform matches.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uniwar.com/" />
  <row Id="15038" PostHistoryTypeId="2" PostId="6464" RevisionGUID="2090c65b-9c30-4c5e-96ff-528e3f8ac376" CreationDate="2010-08-28T22:20:48.937" UserId="3177" Text="You don't need much base defense. Try getting by without building any bunkers, and just defending early with the marines that you build, and later with tanks. You'll definitely need a good wall-off and units correctly positioned on the cliff to do damage to the zerg as the come around the corner. You can afford to expand pretty late (you only need it for the gas), once you have the majority of your tanks sieged on your cliff. Expanding late will allow you to not have to spend any extra money on base defense.&#xD;&#xA;&#xD;&#xA;You should not stop producing SCVs for a very long time. It should be at least 10 minutes where your command center is NEVER idle. Get an orbital command as soon as your first barracks finishes, and use MULEs every time its up. Pump marines non-stop from your first barracks (no add-on). As gas allows, get your factory up and pump tanks until you hit 8. Get siege when you have enough gas to research it without stopping tank production. As your 1-base economy starts to peak, you will have enough extra minerals that you can't spend with your limited number of production buildings. At this point, build a second barracks and you'll soon be at 30 marines. Once at 30, put tech labs on your barracks and get ghosts as gas allows. You should also have extra minerals, since 2-rax marine, SCVs, and a factory should not be spending it all. When you have 400, build a command center inside your base (you'll float it down when its done). Move SCVs down from your main, and prioritize gas. You should be close to 8 tanks by now, so put all your gas into ghosts. If you can't spend all your gas on 2 rax ghosts, get more.&#xD;&#xA;&#xD;&#xA;I got gold on this challenge on my first try. It shouldn't be too difficult if you follow good macro fundamentals (constant production, don't supply block yourself, correctly prioritize your resources)." />
  <row Id="15039" PostHistoryTypeId="2" PostId="6465" RevisionGUID="f3d435ac-e884-4811-9392-749eac311171" CreationDate="2010-08-28T22:50:11.113" UserId="2121" Text="There is just one thing...if you are running on OS that back-ups your files you can roll-back to a date prior to the hacked lobby.&#xD;&#xA;&#xD;&#xA;My account was hacked too, i tried everything on the steam forums and the only thing that did work was going back to level 1, no prestige. Unfortunately i ticked off back-up.&#xD;&#xA;&#xD;&#xA;I'm sorry that you had to work on your 3rd prestige and be hacked." />
  <row Id="15040" PostHistoryTypeId="2" PostId="6466" RevisionGUID="f200337b-8451-4825-bd50-c1878e839983" CreationDate="2010-08-28T23:16:58.157" UserId="1847" Text="It may be worth it to delve into the reactions files. They're in the folder `raw\objects` in your DF install. Just search the contents of the files (with F3 on Windows/grep on Linux) for the thing you want to make, and (hopefully!) you'll get an idea what you need. For example, searching for soap found this in `reactions_other.txt`: &#xD;&#xA;&#xD;&#xA;    [REACTION:MAKE_SOAP]&#xD;&#xA;        [NAME:make soap]&#xD;&#xA;        [BUILDING:SOAP_MAKER:CUSTOM_S]&#xD;&#xA;        [REAGENT:A:1:BARREL:NONE:NONE:NONE][CONTAINS_LYE]&#xD;&#xA;        [REAGENT:B:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]&#xD;&#xA;                [HAS_MATERIAL_REACTION_PRODUCT:SOAP_MAT]&#xD;&#xA;        [PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:B:SOAP_MAT]&#xD;&#xA;        [SKILL:SOAP_MAKING]&#xD;&#xA;&#xD;&#xA;Which to me seems to indicate that you need a barrel of lye and a glob of tallow. How to get those in turn is another story, but don't forget [the wiki](http://df.magmawiki.com/index.php/Main_Page)!" />
  <row Id="15041" PostHistoryTypeId="2" PostId="6467" RevisionGUID="6ef1fb94-419d-4f5e-9fb1-e64c0931cb49" CreationDate="2010-08-29T00:55:14.820" UserId="29" Text="What are the differences between the Gamecube and the Wii version of Twilight Princess? Are they just the same game, only with another control scheme (Controller for Gamecube, Wiimote for Wii), or are there any significant differences?" />
  <row Id="15042" PostHistoryTypeId="1" PostId="6467" RevisionGUID="6ef1fb94-419d-4f5e-9fb1-e64c0931cb49" CreationDate="2010-08-29T00:55:14.820" UserId="29" Text="Differences between the Gamecube and the Wii version of Twilight Princess" />
  <row Id="15043" PostHistoryTypeId="3" PostId="6467" RevisionGUID="6ef1fb94-419d-4f5e-9fb1-e64c0931cb49" CreationDate="2010-08-29T00:55:14.820" UserId="29" Text="&lt;wii&gt;&lt;gamecube&gt;&lt;zelda-twilight-princess&gt;" />
  <row Id="15044" PostHistoryTypeId="2" PostId="6468" RevisionGUID="9b922805-bdb6-4d86-b4c2-8a0e6e3b5a95" CreationDate="2010-08-29T01:06:22.240" UserId="29" Text="What are the differences between Super Mario 64 for the Nintendo 64 and Super Mario 64 DS for the Nintendo DS? Are they just the same game or are there any significant differences?" />
  <row Id="15045" PostHistoryTypeId="1" PostId="6468" RevisionGUID="9b922805-bdb6-4d86-b4c2-8a0e6e3b5a95" CreationDate="2010-08-29T01:06:22.240" UserId="29" Text="Differences between Super Mario 64 and Super Mario 64 DS?" />
  <row Id="15046" PostHistoryTypeId="3" PostId="6468" RevisionGUID="9b922805-bdb6-4d86-b4c2-8a0e6e3b5a95" CreationDate="2010-08-29T01:06:22.240" UserId="29" Text="&lt;nintendo-64&gt;&lt;ds&gt;" />
  <row Id="15047" PostHistoryTypeId="2" PostId="6469" RevisionGUID="54da6015-fe3b-4fd5-b768-55bc2e438723" CreationDate="2010-08-29T01:15:09.547" UserId="461" Text="The main difference is that the whole game is flipped, horizontally. In the Game Cube version, Link is left handed (as he was in all previous games). In the Wii version, he is right handed. In order to avoid re-doing all of the graphics in the game, they just flipped the entire game - Lake Hylia is in the southeast corner instead of the southwest corner, if there is a path to the left in the Game Cube version, it is to the right on the Wii, etc.&#xD;&#xA;&#xD;&#xA;I recall that Nintendo stated that this had something to do with players using the Wiimote in their right hand, and the interaction with the game was odd if Link was left handed, but I'm not positive on that." />
  <row Id="15048" PostHistoryTypeId="2" PostId="6470" RevisionGUID="62cecfca-6626-4fd2-b2f4-fa95b5ee958c" CreationDate="2010-08-29T01:18:02.120" UserId="118" Text="According to Wikipedia, they were released at the same time, mainly just with a different control scheme. However, since most people are right-handed, and Link was left-handed in the GC version, they decided to flip the entire world, changing West to the East and East to the West. So, just watch out for that when using a Walkthrough or trying to play on multiple versions." />
  <row Id="15049" PostHistoryTypeId="2" PostId="6471" RevisionGUID="985d6f2a-c1e2-493c-92b2-dae688010b87" CreationDate="2010-08-29T01:32:44.807" UserId="18" Text="According to [Wikipedia][1], there were a few additions / changes to the DS version:&#xD;&#xA;&#xD;&#xA; &gt; Yoshi, Luigi, and Wario are additional playable characters, and the game features slightly altered graphics, additional stars, courses, touchscreen mini-games, and a multiplayer mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Mario_64" />
  <row Id="15050" PostHistoryTypeId="2" PostId="6472" RevisionGUID="0896a552-6714-44c0-b547-5c7286306639" CreationDate="2010-08-29T02:32:42.203" UserDisplayName="Travis" Text="Playing the &quot;Maw of the void&quot; level, you can watch out in space the occasional outhouse rocketing through. I usually saw this flying on the bottom of the map. Please note this is a background graphic, and can only be seen while looking into the open space places of the map. it will not appear over the platform your units are based on." />
  <row Id="15051" PostHistoryTypeId="2" PostId="6473" RevisionGUID="af39214f-8ef6-4009-a6cc-26b850a700f8" CreationDate="2010-08-29T03:02:58.173" UserId="32" Text="I would like to find a *very simple* addon to help my wife remember to cast her buffs. She is leveling a Priest, and could use a hand keeping up Inner Fire on herself as well as Power Word: Fortitude and Divine Spirit on the party.&#xD;&#xA;&#xD;&#xA;I myself currently use ZOMGBuffs, but I want to look into other options before recommending one to her." />
  <row Id="15052" PostHistoryTypeId="1" PostId="6473" RevisionGUID="af39214f-8ef6-4009-a6cc-26b850a700f8" CreationDate="2010-08-29T03:02:58.173" UserId="32" Text="What addons are available for keeping up Buffs in World of Warcraft?" />
  <row Id="15053" PostHistoryTypeId="3" PostId="6473" RevisionGUID="af39214f-8ef6-4009-a6cc-26b850a700f8" CreationDate="2010-08-29T03:02:58.173" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="15054" PostHistoryTypeId="2" PostId="6474" RevisionGUID="d8739c63-bd4f-470f-914c-1a1c091c0726" CreationDate="2010-08-29T03:10:21.853" UserId="32" Text="The DS version's main feature is a few extra playable characters with special abilities. The [Wikipedia article][1] covers most of the functional differences.&#xD;&#xA;&#xD;&#xA;However, I would like to bring attention to the main difference in my head: the DS controls are *horrible*. Since the DS doesn't have an analog stick, you are forced to use either the DPad or the stylus. Using the DPad is quite clunky, and using the stylus blocks your view.&#xD;&#xA;&#xD;&#xA;I loved the 64 version and got every star in it, and really wanted to play it again with new characters and such, but the controls made me unable to stand playing the DS version for more than a few levels in. It would be nice if they would rereleased the rerelease on the Wii instead so I have some chance of every completing it.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Mario_64_DS" />
  <row Id="15055" PostHistoryTypeId="2" PostId="6475" RevisionGUID="76b6ada9-c3d6-4a8c-8076-38e176de0ff0" CreationDate="2010-08-29T03:30:52.650" UserId="2496" Text="I'm constantly getting messages such as:&#xD;&#xA;Döbar Olonrerras, Miner cancels Clean Self: Area inaccessible.&#xD;&#xA;&#xD;&#xA;in my log and now I've realized it's become a Problem:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;How do I figure out why dwarves are not cleaning themselves (or the fort)? They have 2 wells and a perfectly good river as Water Sources.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/dRBXK.png" />
  <row Id="15056" PostHistoryTypeId="1" PostId="6475" RevisionGUID="76b6ada9-c3d6-4a8c-8076-38e176de0ff0" CreationDate="2010-08-29T03:30:52.650" UserId="2496" Text="Constantly getting 'cancels Clean Self: Area inaccessible.' messages" />
  <row Id="15057" PostHistoryTypeId="3" PostId="6475" RevisionGUID="76b6ada9-c3d6-4a8c-8076-38e176de0ff0" CreationDate="2010-08-29T03:30:52.650" UserId="2496" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15058" PostHistoryTypeId="2" PostId="6476" RevisionGUID="df239ac5-0cdb-41f6-afc5-e361bcb8d99e" CreationDate="2010-08-29T03:50:02.153" UserId="29" Text="The dreaded &quot;Urist McDirty cancels clean self:Area inaccessible.&quot; message-spam stems from dwarfs trying to clean themselves with soap, typically by putting it in their mouth.&#xD;&#xA;&#xD;&#xA;After realizing the error of their way, they put the soap back on the stockpile, walk away, and go on with their activities, which, incidentally, is clean self, resulting in a messae-spam generating loop.&#xD;&#xA;&#xD;&#xA;This is a [known bug](http://www.bay12games.com/dwarves/mantisbt/view.php?id=1023) related to [soap](http://df.magmawiki.com/index.php/DF2010:Soap) and the only solutions for now are not to create soap or temporarily forbidding all soap bars through the stock menu, so the culprits in question will wash themselves at a well or pool, without trying to use soap." />
  <row Id="15059" PostHistoryTypeId="5" PostId="6474" RevisionGUID="d4cc6537-42a0-4f61-9e16-8a4908d6302b" CreationDate="2010-08-29T04:06:36.840" UserId="32" Comment="Typos and grammar" Text="The DS version's main feature is a few extra playable characters with special abilities. The [Wikipedia article][1] covers most of the functional differences.&#xD;&#xA;&#xD;&#xA;However, I would like to bring attention to the main difference in my head: the DS controls are *horrible*. Since the DS doesn't have an analog stick, you are forced to use either the DPad or the stylus. Both controls are clunkier and more annoying than their 64 counterparts.&#xD;&#xA;&#xD;&#xA;I loved the 64 version and got every star in it, and really wanted to play it again with new characters. Unfortunately, the DS controls made me unable to stand playing the DS version for more than a few levels in. It would be nice if they would rereleased the rerelease on the Wii instead so I have some chance of ever completing it.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Super_Mario_64_DS" />
  <row Id="15060" PostHistoryTypeId="2" PostId="6477" RevisionGUID="b5007720-a9a5-4c53-b301-19b9f4b4ccf4" CreationDate="2010-08-29T04:08:29.317" UserId="29" Text="In Worms:Reloaded you can earn coins from the tutorials and by playing single player campaign.&#xD;&#xA;These Coins allow you to unlock additional weapons and other features in the shop.&#xD;&#xA;&#xD;&#xA;**How many coins does each level earns you?** (and are there more ways to get coins?)" />
  <row Id="15061" PostHistoryTypeId="1" PostId="6477" RevisionGUID="b5007720-a9a5-4c53-b301-19b9f4b4ccf4" CreationDate="2010-08-29T04:08:29.317" UserId="29" Text="Where do Worms get coins from?" />
  <row Id="15062" PostHistoryTypeId="3" PostId="6477" RevisionGUID="b5007720-a9a5-4c53-b301-19b9f4b4ccf4" CreationDate="2010-08-29T04:08:29.317" UserId="29" Text="&lt;unlockable&gt;&lt;worms-reloaded&gt;" />
  <row Id="15063" PostHistoryTypeId="5" PostId="6476" RevisionGUID="da032963-01e1-4c69-92bc-481bc49ec5f1" CreationDate="2010-08-29T04:16:42.357" UserId="29" Comment="added 17 characters in body; added 1 characters in body" Text="The dreaded &quot;Urist McDirty cancels clean self:Area inaccessible.&quot; message-spam stems from dwarfs trying to clean themselves with soap, typically by trying to clean a missing part of his body.&#xD;&#xA;&#xD;&#xA;After realizing the error of their way, they put the soap back on the stockpile, walk away, and go on with their activities, which, incidentally, is clean self, resulting in a message-spam generating loop.&#xD;&#xA;&#xD;&#xA;This is a [known bug](http://www.bay12games.com/dwarves/mantisbt/view.php?id=1023) related to [soap](http://df.magmawiki.com/index.php/DF2010:Soap) and the only solutions for now are not to create soap or temporarily forbidding all soap bars through the stock menu, so the culprits in question will wash themselves at a well or pool, without trying to use soap." />
  <row Id="15064" PostHistoryTypeId="5" PostId="6476" RevisionGUID="dd9906e1-5e53-493c-b2ba-885430f5f0bc" CreationDate="2010-08-29T04:32:45.330" UserId="29" Comment="added 136 characters in body" Text="The dreaded &quot;Urist McDirty cancels clean self:Area inaccessible.&quot; message-spam stems from dwarfs trying to clean themselves with soap, typically by trying to clean a missing part of his body.&#xD;&#xA;&#xD;&#xA;After realizing the error of their way, they put the soap back on the stockpile, walk away, and go on with their activities, which, incidentally, is clean self, resulting in a message-spam generating loop.&#xD;&#xA;&#xD;&#xA;This is a [known bug](http://www.bay12games.com/dwarves/mantisbt/view.php?id=1023) related to [soap](http://df.magmawiki.com/index.php/DF2010:Soap) and the only solutions for now are not to create soap or temporarily forbidding all soap bars through the stock menu, so the culprits in question will wash themselves at a well or pool, without trying to use soap, or increasing the soap stock levels in the hospital, moving all the soap over there which disallows it to be used for general cleaning." />
  <row Id="15065" PostHistoryTypeId="5" PostId="6420" RevisionGUID="74897954-c82c-4356-b086-522cfb4090bb" CreationDate="2010-08-29T06:45:07.043" UserId="336" Comment="Just checked -- Cobaltite and Kimberlite aren't the same color. Blue vs. Dark Blue" Text="I'll break it down for you:&#xD;&#xA;&#xD;&#xA; - White: Alabaster, Aluminum, Alunite, Borax, Calcite, Chalk, Cryolite, Dolomite, Featherwood, Galena, Silver, Limestone, Marble, Marcasite, Periclase, Platinum, Quartzite, Rock salt, Satinspar, Selenite, Stibnite, Talc&#xD;&#xA; - Grey: Anhydrite, Bismuthinite, Dacite, Granite, Phyllite&#xD;&#xA; - Dark Grey: Andesite, Basalt, Bituminous coal, Chromite, Claystone, Diorite, Gabbro, Graphite, Hornblende, Ilmenite, Jet, Lignite, Magnetite, Mica, Obsidian, Pyrolusite, Rhyolite, Shale, Slade, Slate, Sphalerite, Tetrahedrite&#xD;&#xA; - Cyan: Adamantine, Ice, Microcline&#xD;&#xA; - Dark Cyan: Lay Pewter, Clear Glass&#xD;&#xA; - Blue: Cobaltite&#xD;&#xA; - Dark Blue:  Kimberlite&#xD;&#xA; - Purple: Pitchblende, Rutile&#xD;&#xA; - Dark Red: Bauxite, Hematite, Kaolinite&#xD;&#xA; - Red: Cinnabar, Petrified wood, Realgar&#xD;&#xA; - Yellow: Brimstone, Gold, Gypsum, Orpiment, Orthoclase, Saltpeter, Sylvite&#xD;&#xA; - Dark Yellow: Cassiterite, Chert, Conglomerate, Copper, Puddingstone, Sandstone, Schist, Siltstone&#xD;&#xA; - Green: Malachite, Olivine, Serpentine&#xD;&#xA; - Light Green: Garnierite&#xD;&#xA; - Black: Charcoal&#xD;&#xA;&#xD;&#xA;Please note: there are no Black, Dark Cyan, Light Blue or Light Purple stones, though they are 4 of the 16 possible colors. You can get some of these colors via alternative means, such as wood, ore, metal alloys, or glass.&#xD;&#xA;&#xD;&#xA;Data compiled from [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock" />
  <row Id="15066" PostHistoryTypeId="4" PostId="6477" RevisionGUID="4dcb4583-ec24-4cc7-a1cb-6c1633a54d4e" CreationDate="2010-08-29T08:33:02.910" UserId="122" Comment="Changed title to something that makes more sense..." Text="How do you earn coins in Worms: Reloaded?" />
  <row Id="15067" PostHistoryTypeId="2" PostId="6478" RevisionGUID="e2061b4f-e366-494e-a7ab-eca0a3403145" CreationDate="2010-08-29T09:20:54.877" UserId="3125" Text="I'm about halfway through the campaign. Most earn you 20, but I've hit 3 or 4 that have been worth 100." />
  <row Id="15069" PostHistoryTypeId="12" PostId="4100" RevisionGUID="bbfdd401-26ed-42a0-92f1-7e2c28796bdc" CreationDate="2010-08-29T09:59:05.427" UserId="-1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="15070" PostHistoryTypeId="2" PostId="6479" RevisionGUID="72dc686b-8dcb-4456-9a89-cec984ba9aec" CreationDate="2010-08-29T11:36:39.637" UserId="295" Text="I am currently engaged in a desperate struggle to capture the roaming legendary beasts. I have my sights set on Entei at the moment, having brought it down to 1 HP and paralyzed it. Sadly, it is still infuriatingly difficult to catch.&#xD;&#xA;&#xD;&#xA;This was all done before I realized that applying the &quot;sleep&quot; condition is preferable than applying the &quot;paralysis&quot; condition for the purpose of capturing pokemon.&#xD;&#xA;&#xD;&#xA;Seeing how you cannot afflict a pokemon with two status ailments, I would like to cure the Entei's paralysis so that I could make it sleep instead. Is there any move that will allow me to do this?" />
  <row Id="15071" PostHistoryTypeId="1" PostId="6479" RevisionGUID="72dc686b-8dcb-4456-9a89-cec984ba9aec" CreationDate="2010-08-29T11:36:39.637" UserId="295" Text="Is there any move that cures the enemy pokemon's status problems?" />
  <row Id="15072" PostHistoryTypeId="3" PostId="6479" RevisionGUID="72dc686b-8dcb-4456-9a89-cec984ba9aec" CreationDate="2010-08-29T11:36:39.637" UserId="295" Text="&lt;pokemon-fourth-gen&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;" />
  <row Id="15073" PostHistoryTypeId="2" PostId="6480" RevisionGUID="03ec2216-2ebb-47f1-8d66-9124a7370321" CreationDate="2010-08-29T12:00:59.793" UserId="85" Text="There are at least three ways. Unfortunately, most will not work on your scenario.&#xD;&#xA;&#xD;&#xA;**Fling**, when used with a corresponding status healing berry, should recover the status condition. In retrospect, I don't recall whether this actually deals damage. But if it does, then naturally it would kill something at 1 HP.&#xD;&#xA;&#xD;&#xA;**Trick** and all of its derivatives can be used to swap a status healing berry onto the target. None of the Legendary Beasts have held items to my knowledge, though, so this won't work.&#xD;&#xA;&#xD;&#xA;Finally, the moves **Wake-Up Slap** and **Smelling Salts** will cure Sleep and Paralysis respectively. But not only do they do damage, they do *double* damage to such an afflicted Pokémon. So like Fling, not viable." />
  <row Id="15074" PostHistoryTypeId="5" PostId="6480" RevisionGUID="97f6eb92-f4bd-4b88-91c7-e610ac2e3197" CreationDate="2010-08-29T12:06:26.427" UserId="85" Comment="Yay quick check~" Text="There are at least three ways. Unfortunately, most will not work on your scenario.&#xD;&#xA;&#xD;&#xA;**Fling**, when used with a corresponding status healing berry, should recover the status condition. However, it counts as a 10 Power attack prior to causing the effect, so you would not even be able to throw a Sitrus berry for healing before you would kill something at 1 HP.&#xD;&#xA;&#xD;&#xA;**Trick** and all of its derivatives can be used to swap a status healing berry onto the target. None of the Legendary Beasts have held items to my knowledge, though, so this won't work.&#xD;&#xA;&#xD;&#xA;Finally, the moves **Wake-Up Slap** and **Smelling Salts** will cure Sleep and Paralysis respectively. But not only do they do damage, they do *double* damage to such an afflicted Pokémon. So like Fling, not viable." />
  <row Id="15075" PostHistoryTypeId="2" PostId="6481" RevisionGUID="a8f0e488-574d-4db2-90ad-cdb1b0500517" CreationDate="2010-08-29T12:12:05.290" UserId="232" Text="What are the minimum requirements for different levels of dining rooms or bedrooms? How can you make a room to specific quality level?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15076" PostHistoryTypeId="1" PostId="6481" RevisionGUID="a8f0e488-574d-4db2-90ad-cdb1b0500517" CreationDate="2010-08-29T12:12:05.290" UserId="232" Text="How to make a meager/decent/great dining room or bedroom?" />
  <row Id="15077" PostHistoryTypeId="3" PostId="6481" RevisionGUID="a8f0e488-574d-4db2-90ad-cdb1b0500517" CreationDate="2010-08-29T12:12:05.290" UserId="232" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15078" PostHistoryTypeId="5" PostId="6480" RevisionGUID="03ae7cb9-a28f-4426-9daf-711d398c9d0f" CreationDate="2010-08-29T12:16:00.183" UserId="85" Comment="Always the plague of an incomplete update..." Text="There are at least three ways. Unfortunately, none will work on your scenario.&#xD;&#xA;&#xD;&#xA;**Fling**, when used with a corresponding status healing berry, should recover the status condition. However, it counts as a 10 Power attack prior to causing the effect, so you would not even be able to throw a Sitrus berry for healing before you would kill something at 1 HP.&#xD;&#xA;&#xD;&#xA;**Trick** and all of its derivatives can be used to swap a status healing berry onto the target. None of the Legendary Beasts have held items to my knowledge, though, so this won't work.&#xD;&#xA;&#xD;&#xA;Finally, the moves **Wake-Up Slap** and **Smelling Salts** will cure Sleep and Paralysis respectively. But not only do they do damage, they do *double* damage to such an afflicted Pokémon. So like Fling, not viable." />
  <row Id="15079" PostHistoryTypeId="2" PostId="6482" RevisionGUID="c3499d7f-19b0-4cc1-9465-732096044594" CreationDate="2010-08-29T12:23:26.353" UserId="1348" Text="[AnnoyingBuffReminder][1]. As the name says, it's annoying and will learn her to buff everyone / herself the hard way :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/annoying-buff-reminder.aspx" />
  <row Id="15080" PostHistoryTypeId="2" PostId="6483" RevisionGUID="9e45265f-bf4e-43fb-bed4-d4ccfd63cac4" CreationDate="2010-08-29T12:33:30.417" UserId="3216" Text="Hello all,&#xD;&#xA;&#xD;&#xA;Is there a remake of the Blood game, created by Monolith? For instance, there is ZDoom that allows to play Doom, Heretic, etc. with mouse look.&#xD;&#xA;&#xD;&#xA;Universal Build engine extender is OK too (is it possible to create one at all?).&#xD;&#xA;&#xD;&#xA;I know about Transfusion, it sucked 2 years ago.&#xD;&#xA;&#xD;&#xA;Regards," />
  <row Id="15081" PostHistoryTypeId="1" PostId="6483" RevisionGUID="9e45265f-bf4e-43fb-bed4-d4ccfd63cac4" CreationDate="2010-08-29T12:33:30.417" UserId="3216" Text="Blood (Monolith, 1997) remakes?" />
  <row Id="15082" PostHistoryTypeId="3" PostId="6483" RevisionGUID="9e45265f-bf4e-43fb-bed4-d4ccfd63cac4" CreationDate="2010-08-29T12:33:30.417" UserId="3216" Text="&lt;old-games&gt;&lt;remake&gt;" />
  <row Id="15083" PostHistoryTypeId="2" PostId="6484" RevisionGUID="e8f3d7d4-0433-41f3-833e-7fe0df4745b1" CreationDate="2010-08-29T12:43:57.697" UserId="847" Text="General things that make a room better are the size of the room, smoothness/engravedness of the walls and floor and the quality of the objects in the room.&#xD;&#xA;&#xD;&#xA;I know that a 3x3 bedroom with nothing but a bed in will be a meagre bedroom, even if the walls are smooth.&#xD;&#xA;&#xD;&#xA;The quality depends on so many factors, I wouldn't be surprised if there did not exist a hard and fast rule for getting rooms of a specific quality..." />
  <row Id="15084" PostHistoryTypeId="2" PostId="6485" RevisionGUID="cf4a62cf-b565-4c86-a3bd-1f7231971b11" CreationDate="2010-08-29T12:54:40.033" UserId="229" Text="I don't know of any thing you can combine to make the weapons and food.&#xD;&#xA;&#xD;&#xA;I did find that you can use the anvil to make the cherries fall down off the tree (see this [GameSpot forum post][1] for details).&#xD;&#xA;&#xD;&#xA;From what I've seen, nobody's been able to figure out what to do with the glass bottles.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/ps3/action/deathspank/show_msgs.php?topic_id=m-1-55715110&amp;pid=991034" />
  <row Id="15085" PostHistoryTypeId="2" PostId="6486" RevisionGUID="36df9c95-e751-449c-9608-307d0fe3e194" CreationDate="2010-08-29T14:02:47.210" UserId="3129" Text="The number of coins varies from level to level, in theory based on difficulty, but in reality (in my experience), it's completely arbitrary. Between the campaign, the tutorial, and the various other single player content, getting enough coins to unlock everything is not a problem and can be done with 4-6 hours of effort." />
  <row Id="15086" PostHistoryTypeId="2" PostId="6487" RevisionGUID="1516325e-ff73-47f7-a012-b4b15b31429e" CreationDate="2010-08-29T14:40:58.740" UserId="3217" Text="I am a big fan of F22 Raptor,F22 Lightning III and Comanche 3 by Novalogic. What other similar military aircraft/heli games are available for the PC?" />
  <row Id="15087" PostHistoryTypeId="1" PostId="6487" RevisionGUID="1516325e-ff73-47f7-a012-b4b15b31429e" CreationDate="2010-08-29T14:40:58.740" UserId="3217" Text="What are the military aircraft games available?" />
  <row Id="15088" PostHistoryTypeId="3" PostId="6487" RevisionGUID="1516325e-ff73-47f7-a012-b4b15b31429e" CreationDate="2010-08-29T14:40:58.740" UserId="3217" Text="&lt;pc&gt;" />
  <row Id="15089" PostHistoryTypeId="6" PostId="6487" RevisionGUID="cca20899-7bab-447b-9916-9b4fe51ce2da" CreationDate="2010-08-29T14:43:14.213" UserId="56" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="15090" PostHistoryTypeId="5" PostId="2752" RevisionGUID="7e0602ac-fa8c-478e-99cd-8c1089db2b8a" CreationDate="2010-08-29T14:48:33.050" UserId="10" Comment="added 352 characters in body; edited tags" Text="What are some voice-chat programs that people using when playing multi-player games on the PC?&#xD;&#xA;&#xD;&#xA;Since it will be used for multiplayer games, it needs to have a low latency, a small impact on my bandwidth (or ping) and should allow talking through a hotkey, rather than continuously streaming my audio.&#xD;&#xA;&#xD;&#xA;So what voice-chat programs would apply for this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;Please only add one program per answer, so the best ones float to the top&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15091" PostHistoryTypeId="6" PostId="2752" RevisionGUID="7e0602ac-fa8c-478e-99cd-8c1089db2b8a" CreationDate="2010-08-29T14:48:33.050" UserId="10" Comment="added 352 characters in body; edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;voice-chat&gt;&lt;chat&gt;" />
  <row Id="15092" PostHistoryTypeId="2" PostId="6488" RevisionGUID="3a6ac4df-167b-422c-ad82-8dea9ad9eff8" CreationDate="2010-08-29T14:56:02.210" UserId="2496" Text="How do I clean my dwarf and his items in Adventure mode? Currently I've killed a number of things and am covered in blood, leaving a trail of it behind me wherever I walk.&#xD;&#xA;&#xD;&#xA;I doubt it'll impress the Queen much if I wander into her hall, leaving a red carpet behind me." />
  <row Id="15093" PostHistoryTypeId="1" PostId="6488" RevisionGUID="3a6ac4df-167b-422c-ad82-8dea9ad9eff8" CreationDate="2010-08-29T14:56:02.210" UserId="2496" Text="Taking a bath in Adventure mode" />
  <row Id="15094" PostHistoryTypeId="3" PostId="6488" RevisionGUID="3a6ac4df-167b-422c-ad82-8dea9ad9eff8" CreationDate="2010-08-29T14:56:02.210" UserId="2496" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15095" PostHistoryTypeId="2" PostId="6489" RevisionGUID="931b869a-f896-4d9e-901f-96e4c0d35eaf" CreationDate="2010-08-29T14:59:33.340" UserId="3193" Text="Here's a retro one that I used to play a lot a long time ago: [F29 Retaliator][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/F29_Retaliator" />
  <row Id="15096" PostHistoryTypeId="2" PostId="6490" RevisionGUID="1bfbd2ca-8359-4d34-b7ba-4ee188dd8de4" CreationDate="2010-08-29T15:02:04.490" UserId="2252" Text="Sometimes after getting a star in *Super Mario Galaxy 2* for the Nintendo Wii, often after playing as Luigi, I will get a message similar to:&#xD;&#xA;&#xD;&#xA;&gt;A `ghost` has appeared in the `some galaxy name` galaxy!&#xD;&#xA;&#xD;&#xA;What does this mean?" />
  <row Id="15097" PostHistoryTypeId="1" PostId="6490" RevisionGUID="1bfbd2ca-8359-4d34-b7ba-4ee188dd8de4" CreationDate="2010-08-29T15:02:04.490" UserId="2252" Text="What does it mean when a ghost has appeared in a galaxy in Super Mario Galaxy 2?" />
  <row Id="15098" PostHistoryTypeId="3" PostId="6490" RevisionGUID="1bfbd2ca-8359-4d34-b7ba-4ee188dd8de4" CreationDate="2010-08-29T15:02:04.490" UserId="2252" Text="&lt;wii&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15099" PostHistoryTypeId="2" PostId="6491" RevisionGUID="462cff06-a648-4ae8-9276-140eb969d263" CreationDate="2010-08-29T15:06:39.067" UserId="2252" Text="In *Super Mario Galaxy 2* for the Nintendo Wii, when choosing a galaxy to go to, some galaxies have a gray (or maybe silver is a better description) crown-like icon next to them. I can't tell if this is indicating that I have already received a silver crown, or if it's a grayed-out version of a colored crown (gold maybe?) which I have not yet received.&#xD;&#xA;&#xD;&#xA;Does anyone know what I'm talking about and if so, what do these crown icons signify? I'll try to find a picture if nobody understands what I'm talking about..." />
  <row Id="15100" PostHistoryTypeId="1" PostId="6491" RevisionGUID="462cff06-a648-4ae8-9276-140eb969d263" CreationDate="2010-08-29T15:06:39.067" UserId="2252" Text="What do the gray/silver crown icons mean in Super Mario Galaxy 2?" />
  <row Id="15101" PostHistoryTypeId="3" PostId="6491" RevisionGUID="462cff06-a648-4ae8-9276-140eb969d263" CreationDate="2010-08-29T15:06:39.067" UserId="2252" Text="&lt;wii&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15102" PostHistoryTypeId="2" PostId="6492" RevisionGUID="2e8a7058-a998-4ac3-8a46-5097c2bf2c89" CreationDate="2010-08-29T15:40:25.413" UserId="32" Text="The gray crown means you have gotten everything you can get (all stars and coins) in a Galaxy prior to getting 120 stars. Later on, after you have gotten 120 stars, there are additional things to do in each Galaxy - completing all of those will get you a gold crown.&#xD;&#xA;&#xD;&#xA;It's a quick indicator of whether you have completed a Galaxy. If you don't see a crown, you need to go back!" />
  <row Id="15103" PostHistoryTypeId="2" PostId="6493" RevisionGUID="b243b426-fbee-4c0f-8a12-25395dbde9b3" CreationDate="2010-08-29T15:41:08.547" UserId="2986" Text="For those that play Goblin Camp in its early stages (build 0.11) when do you guys put up the Stone Quarry?  Right away?  Wait until you have a certain number of orcs?" />
  <row Id="15104" PostHistoryTypeId="1" PostId="6493" RevisionGUID="b243b426-fbee-4c0f-8a12-25395dbde9b3" CreationDate="2010-08-29T15:41:08.547" UserId="2986" Text="When to build the Stone Quarry in Goblin Camp?" />
  <row Id="15105" PostHistoryTypeId="3" PostId="6493" RevisionGUID="b243b426-fbee-4c0f-8a12-25395dbde9b3" CreationDate="2010-08-29T15:41:08.547" UserId="2986" Text="&lt;goblin-camp&gt;" />
  <row Id="15106" PostHistoryTypeId="2" PostId="6494" RevisionGUID="2db6e266-5522-422b-9726-a09be23cd74b" CreationDate="2010-08-29T15:55:25.567" UserId="336" Text="It happens whenever you play through a level as Luigi.&#xD;&#xA;&#xD;&#xA;It means you've unlocked the developer time trial ghost -- a translucent Luigi near the start of the level that races to the end when you get near it.&#xD;&#xA;&#xD;&#xA;You don't get anything for beating the ghost, however." />
  <row Id="15107" PostHistoryTypeId="5" PostId="6416" RevisionGUID="ace8df3c-fd9b-48d2-98f1-de8127c680c0" CreationDate="2010-08-29T15:56:34.047" UserId="336" Comment="added 11 characters in body; edited title" Text="The Dwarf Fortress Wiki, while a wonderful help for most of the time, still falls short from time to time, especially in some of the minor articles.&#xD;&#xA;&#xD;&#xA;Something I was unable to find conclusive data about was the uniqueness of the various stone / ore / bar colors. &#xD;&#xA;&#xD;&#xA;Simply put -- Which stones / alloys / bars / wood (**any construction eligible material**) provide which color when used as a building material?&#xD;&#xA;&#xD;&#xA;It's easy when you're building something small and can use entirely one type of rock, but when you're in the middle of a megaproject and you're aiming for consistency, you don't want to be looking at the item screen wondering whether the batch of newly excavated &quot;Slate&quot; matches the &quot;mica&quot; you've been using up until that point., and it would be nice to have a list to be able to compare to at a glance.&#xD;&#xA;&#xD;&#xA;Note: According to [this][1], there should be 16 different categories.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Color" />
  <row Id="15108" PostHistoryTypeId="4" PostId="6416" RevisionGUID="ace8df3c-fd9b-48d2-98f1-de8127c680c0" CreationDate="2010-08-29T15:56:34.047" UserId="336" Comment="added 11 characters in body; edited title" Text="Material Colors in Dwarf Fortress" />
  <row Id="15109" PostHistoryTypeId="6" PostId="6479" RevisionGUID="827630d9-196d-4a78-8d58-d12f6ed26d93" CreationDate="2010-08-29T16:26:05.350" UserId="18" Comment="edited tags" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;" />
  <row Id="15110" PostHistoryTypeId="6" PostId="4890" RevisionGUID="e7b5d15a-9189-4e83-8841-3720aeb9da1f" CreationDate="2010-08-29T16:36:13.843" UserId="109" Comment="Remove sc2 tag " Text="&lt;starcraft-2&gt;&lt;pc&gt;" />
  <row Id="15114" PostHistoryTypeId="2" PostId="6496" RevisionGUID="7c323945-3568-45b7-8e5c-1a0cba4aff91" CreationDate="2010-08-29T17:00:35.390" UserId="1770" Text="If you are looking for a more arcade style action&#xD;&#xA;&#xD;&#xA; - [Tom Clancy HAWX Series][1]&#xD;&#xA; - [Ace Combat Series][2]&#xD;&#xA; - [Dog Fighter][3]&#xD;&#xA; - [Altitude][4] &#xD;&#xA;&#xD;&#xA;If you are looking for more simulation / realistic focus&#xD;&#xA;&#xD;&#xA; - [IL-2 Sturmovik: 1946][5]&#xD;&#xA; - [Digital Combat Simulator: Black Shark][6]&#xD;&#xA; - [Wings of Prey][7]&#xD;&#xA;&#xD;&#xA;Wings of Prey is nice too because you can get add-ons such as [Wings of Luftwaffe][8].&#xD;&#xA;&#xD;&#xA;Goozex, Steam, and Amazon are all great places to search for games. The combat flight simulator genre is relatively small, so it is little harder to discover games. Wikipedia also has [Category:Combat flight simulators][9] which looks to be a pretty extensive list.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hawxgame.uk.ubi.com/&#xD;&#xA;  [2]: http://acecombatsix.com/&#xD;&#xA;  [3]: http://store.steampowered.com/app/42500/&#xD;&#xA;  [4]: http://store.steampowered.com/app/41300/&#xD;&#xA;  [5]: http://store.steampowered.com/app/15320/&#xD;&#xA;  [6]: http://store.steampowered.com/app/61000/&#xD;&#xA;  [7]: http://store.steampowered.com/app/45300/&#xD;&#xA;  [8]: http://store.steampowered.com/app/45302/&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/Category:Combat_flight_simulators" />
  <row Id="15115" PostHistoryTypeId="2" PostId="6497" RevisionGUID="447fe5b8-5c6b-4763-9eb0-3fe87f9fa9b4" CreationDate="2010-08-29T17:29:10.967" UserId="3125" Text="The silver crown means you have collected every star and the comet medal in a particular galaxy. After getting 120 stars, more things to collect unlock in each galaxy. When you collect all of those the silver crown becomes a gold crown.&#xD;&#xA;&#xD;&#xA;To clarify, it has nothing to do with how many coins you get." />
  <row Id="15116" PostHistoryTypeId="2" PostId="6498" RevisionGUID="d1f01c45-2d9b-42a2-a65d-229ea2c2fcdd" CreationDate="2010-08-29T17:31:20.197" UserId="3218" Text="The stuff from Jane's Info Group was always popular and supposedly realistic as well:&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Jane%27s_Combat_Simulations&#xD;&#xA;&#xD;&#xA;Unfortunately, it looks like it has been 8 years since they last released one, so the graphics are probably pretty outdated by today's standards.&#xD;&#xA;" />
  <row Id="15117" PostHistoryTypeId="5" PostId="6416" RevisionGUID="2e6a3ed7-c4ed-42fc-b0a0-9d8bbedfdef7" CreationDate="2010-08-29T18:21:49.490" UserId="50" Comment="Linked the wiki" Text="The [Dwarf Fortress Wiki][1], while a wonderful help for most of the time, still falls short from time to time, especially in some of the minor articles.&#xD;&#xA;&#xD;&#xA;Something I was unable to find conclusive data about was the uniqueness of the various stone / ore / bar colors. &#xD;&#xA;&#xD;&#xA;Simply put -- Which stones / alloys / bars / wood (**any construction eligible material**) provide which color when used as a building material?&#xD;&#xA;&#xD;&#xA;It's easy when you're building something small and can use entirely one type of rock, but when you're in the middle of a megaproject and you're aiming for consistency, you don't want to be looking at the item screen wondering whether the batch of newly excavated &quot;Slate&quot; matches the &quot;mica&quot; you've been using up until that point., and it would be nice to have a list to be able to compare to at a glance.&#xD;&#xA;&#xD;&#xA;Note: According to [this][2], there should be 16 different categories.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Color" />
  <row Id="15118" PostHistoryTypeId="5" PostId="5383" RevisionGUID="fe0bea04-0a86-4cbb-9da5-0d26e775ff9d" CreationDate="2010-08-29T18:25:43.173" UserId="489" Comment="added 99 characters in body; edited body" Text="Destroy it. Unless it is a Terran bunker (which you can salvage) your only recourse is to destroy the building.&#xD;&#xA;&#xD;&#xA;Edit: And by 'destroy' I mean to forcefully attack it with your own offensive units or workers." />
  <row Id="15119" PostHistoryTypeId="2" PostId="6499" RevisionGUID="d6b7b9a9-b90f-4890-a656-4aca1329a8fa" CreationDate="2010-08-29T18:58:38.033" UserId="2831" Text="Another point to consider in favor of grid hotkeys is that in many cases you don't have to learn a separate set of keys for each race.  For instance:&#xD;&#xA;&#xD;&#xA;* **Z-Q** makes a base in any race.&#xD;&#xA;* **Z-W** makes a &quot;Vespene Gas thing&quot; in any race.&#xD;&#xA;* **Z-E** makes a Terran Supply Depot or a Protoss Pylon.  (Of course, with Zerg you have to make an Overlord instead.)&#xD;&#xA;* **Z** is the normal build key in any race, and **X** is the advanced build key.&#xD;&#xA;&#xD;&#xA;Using **T** to attack feels weird at first, but in a few days you get used to it." />
  <row Id="15120" PostHistoryTypeId="2" PostId="6500" RevisionGUID="39882a12-dedb-403f-9f7d-2cd5384cdb87" CreationDate="2010-08-29T19:03:37.437" UserId="284" Text="Changing affinity as suggested by CJM made things just worse as long as less then four CPUs where selected. But it didn't improve anything at all.&#xD;&#xA;&#xD;&#xA;I didn't bother with the disk performance tools, wouldn't believe I'm in trouble with the SSD as I know (and have measured in the past) my throughput is around 200MB reading.&#xD;&#xA;&#xD;&#xA;I've no such hogging background processes, [I don't run antivirus][1] (exactly because of this). Checked with `msconfig.exe`, all automatically started services looked normal and tools started on system startup looked good as well.&#xD;&#xA;&#xD;&#xA;Finally I tried to play around with compatibility setting when I found a `CoJ_DX10.exe` in the game directory. It never occurred to me this file exists as typing `Juarez` in the W7 start menu only provides my on links which starts up `CoJ.exe` it seems.&#xD;&#xA;&#xD;&#xA;After starting `CoJ_DX10.exe` and configuring my settings (everything maxed out at 1600x1200) and played again from the start -&gt; there was no stutter at all anymore. Besides, it looks better still at 85 FPS ...&#xD;&#xA;&#xD;&#xA;So simply I can't believe it.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.codinghorror.com/blog/2007/02/choosing-anti-anti-virus-software.html" />
  <row Id="15121" PostHistoryTypeId="2" PostId="6501" RevisionGUID="aabbc172-7468-4db8-bdb9-440bbd5bef23" CreationDate="2010-08-29T19:51:36.243" UserId="50" Text="In [Need for Speed: World][1], when you enter pursuit mode by ramming a cop, the escaped/busted meter will appear on the HUD with a little countdown timer at the bottom.  I know that the number on the right is the number of cops chasing you, but what does the timer actually mean?  &#xD;&#xA;&#xD;&#xA;All I've been able to tell is that when it reaches zero the number on the left increments by one, but nothing else appears to change.&#xD;&#xA;&#xD;&#xA;![OMG TIMERZ!][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://world.needforspeed.com/&#xD;&#xA;  [2]: http://i.imgur.com/vdwst.png" />
  <row Id="15122" PostHistoryTypeId="1" PostId="6501" RevisionGUID="aabbc172-7468-4db8-bdb9-440bbd5bef23" CreationDate="2010-08-29T19:51:36.243" UserId="50" Text="What does the timer *below* the pursuit meter mean?" />
  <row Id="15123" PostHistoryTypeId="3" PostId="6501" RevisionGUID="aabbc172-7468-4db8-bdb9-440bbd5bef23" CreationDate="2010-08-29T19:51:36.243" UserId="50" Text="&lt;need-for-speed-world&gt;" />
  <row Id="15124" PostHistoryTypeId="2" PostId="6502" RevisionGUID="99f75f3c-79aa-465c-83ec-d17a58999ebb" CreationDate="2010-08-29T20:16:52.527" UserId="1161" Text="With High Templars, you merge them when their energy is low. When would you merge two Dark Templars to form an Archon?" />
  <row Id="15125" PostHistoryTypeId="1" PostId="6502" RevisionGUID="99f75f3c-79aa-465c-83ec-d17a58999ebb" CreationDate="2010-08-29T20:16:52.527" UserId="1161" Text="When is an Archon better than two Dark Templars?" />
  <row Id="15126" PostHistoryTypeId="3" PostId="6502" RevisionGUID="99f75f3c-79aa-465c-83ec-d17a58999ebb" CreationDate="2010-08-29T20:16:52.527" UserId="1161" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="15127" PostHistoryTypeId="2" PostId="6503" RevisionGUID="b0537e01-f6d4-49c8-9295-931f1c024c06" CreationDate="2010-08-29T20:30:06.627" UserId="749" Text="It’s the time until you lose him from sight and he loses you (as far as I can remember)." />
  <row Id="15128" PostHistoryTypeId="2" PostId="6504" RevisionGUID="ef77d5c8-d940-45f2-8d9c-4c9b9bd17d44" CreationDate="2010-08-29T20:32:08.593" UserId="749" Text="[SmartBuff][1] has been around for at least 3 years. Always worked for me when I used to raid (as a priest but works for other classes).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/smart-buff.aspx" />
  <row Id="15129" PostHistoryTypeId="2" PostId="6505" RevisionGUID="4f355c7b-d1f3-4289-a99b-f75c17fe00ac" CreationDate="2010-08-29T20:32:09.790" UserId="255" Text="I'm a big time passer, but this also allows me to rip off big runs from the shotgun. You need a fast RB (at least 88+ speed). Draw's aren't the best, but they can work. My favorite run is a sweep out of the shotgun. &#xD;&#xA;&#xD;&#xA;If your going to do this though you really need to use the New England Patriots playbook. It has every shotgun formation on the game. You can even fake a screen pass and then do a draw which can be very effective. They also have a HB direct snap which I like for 2-PT conversions. " />
  <row Id="15130" PostHistoryTypeId="2" PostId="6506" RevisionGUID="92e4e437-7ca1-48a8-a32b-eec3763c1520" CreationDate="2010-08-29T20:35:27.667" UserId="255" Text="I don't think they're any Run/Pass options. It's either pass or run. If people aren't paying attention you can put your QB in (instead of a running back) and throw with him. They'll see WildCat on the play call screen, but its more like a Tim Tebow/Florida Gators offense. " />
  <row Id="15131" PostHistoryTypeId="2" PostId="6507" RevisionGUID="749c4c0c-5f15-47ec-beb8-4c9d2a3db824" CreationDate="2010-08-29T20:41:34.560" UserId="1719" Text="One time would be when they have sufficient detection but you are able to save your Dark Templar somehow, either escaping them in time or seeing the detection in advance.  Dark Templar are not effective when the enemy sees them coming (or sees them at all), so it is generally better to have an Archon than 2 visible Dark Templar." />
  <row Id="15134" PostHistoryTypeId="2" PostId="6508" RevisionGUID="856b5499-3602-4b09-be1c-86409f3f5574" CreationDate="2010-08-29T20:45:59.683" UserId="3220" Text="Build a dwarf shower!&#xD;&#xA;&#xD;&#xA;    wwww____&#xD;&#xA;    _|_w____|____&#xD;&#xA;     |wwwwwwwwwwwwwwwwwwwwww&#xD;&#xA;&#xD;&#xA;Where W is water, _ are grates in the room, and | are doors.&#xD;&#xA;&#xD;&#xA;As long as you keep the water flowing, you get clean dwarves." />
  <row Id="15135" PostHistoryTypeId="2" PostId="6509" RevisionGUID="68c895a7-f3c3-4130-aa04-21f27b23c8ba" CreationDate="2010-08-29T22:29:43.143" UserId="455" Text="One time when it makes sense is when you have two dark templars that are heavily damaged.&#xD;&#xA;&#xD;&#xA;Keep in mind that you can also combine a dark templar with regular templar, so if you have a templar that is out of energy, it might be worth it." />
  <row Id="15136" PostHistoryTypeId="5" PostId="6477" RevisionGUID="403435f1-7ad1-4d0d-b585-cc9552466cdb" CreationDate="2010-08-29T22:50:33.727" UserId="160" Comment="fixed grammar" Text="In Worms:Reloaded you can earn coins from the tutorials and by playing single player campaign.&#xD;&#xA;These Coins allow you to unlock additional weapons and other features in the shop.&#xD;&#xA;&#xD;&#xA;**How many coins does each level earn you?** (and are there more ways to get coins?)" />
  <row Id="15137" PostHistoryTypeId="2" PostId="6510" RevisionGUID="c8983f5c-fffb-4d29-a828-1e43ac417a9e" CreationDate="2010-08-29T23:34:17.540" UserId="1719" Text="In older worms games it was possible to rotate and resize the girder before placing it, but I can't seem to figure out how to do it in the new game.  Is this still possible?  If so, how?  I looked through the default controls and there didn't seem to be any mention of the girder." />
  <row Id="15138" PostHistoryTypeId="1" PostId="6510" RevisionGUID="c8983f5c-fffb-4d29-a828-1e43ac417a9e" CreationDate="2010-08-29T23:34:17.540" UserId="1719" Text="How do you orient a girder in Worms Reloaded?" />
  <row Id="15139" PostHistoryTypeId="3" PostId="6510" RevisionGUID="c8983f5c-fffb-4d29-a828-1e43ac417a9e" CreationDate="2010-08-29T23:34:17.540" UserId="1719" Text="&lt;worms-reloaded&gt;" />
  <row Id="15140" PostHistoryTypeId="2" PostId="6511" RevisionGUID="dc0b319a-4cb1-40a5-9ae5-5a20edc8b5de" CreationDate="2010-08-30T00:25:50.820" UserId="3114" Text="Have you tried any of the games in Microsoft's [Combat Flight Simulator Series][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/combatfs/default.aspx &quot;Combat Flight Simulator Series&quot;&#xD;&#xA;&#xD;&#xA;These may be a little bit outdated - (CFS 3 was released in 2002) but I _still_ enjoy playing CFS2 every now and then; they are quite enjoyable to play, if you have to patience to learn to fly in an actual flight **simulator**.  You can get add-on packs for CFS2 which get you more modern aircraft as well, and probably for the other games as well.  I recommend you try CFS2 or 3." />
  <row Id="15141" PostHistoryTypeId="2" PostId="6512" RevisionGUID="20968bf6-d1a8-41df-a6a9-99a06107287c" CreationDate="2010-08-30T00:50:58.157" UserId="58" Text="My understanding of the cap economy is that it was established and maintained by the Hub in Fallout 1. Given that, canonically, how did that particular barter system become the de facto system on the east coast, specifically in the Capital Wasteland and surrounding environs (The Pitt, Point Lookout, etc.)?" />
  <row Id="15142" PostHistoryTypeId="1" PostId="6512" RevisionGUID="20968bf6-d1a8-41df-a6a9-99a06107287c" CreationDate="2010-08-30T00:50:58.157" UserId="58" Text="How did the cap economy make it to the east coast?" />
  <row Id="15143" PostHistoryTypeId="3" PostId="6512" RevisionGUID="20968bf6-d1a8-41df-a6a9-99a06107287c" CreationDate="2010-08-30T00:50:58.157" UserId="58" Text="&lt;fallout-3&gt;&lt;fallout&gt;" />
  <row Id="15144" PostHistoryTypeId="2" PostId="6513" RevisionGUID="466739ff-38aa-4dea-9223-be15c0ea38cf" CreationDate="2010-08-30T00:59:32.283" UserId="3129" Text="Press whatever you have bound to 'Jump.' By default, that'd be 'Enter'." />
  <row Id="15145" PostHistoryTypeId="2" PostId="6514" RevisionGUID="a8523865-b380-471b-a576-e00e5168d9c0" CreationDate="2010-08-30T01:02:46.913" UserId="29" Text="According to [the Vault](http://fallout.wikia.com/wiki/Cap)&#xD;&#xA;&gt; There is no explanation whatsoever given for the use of bottlecaps in DC. " />
  <row Id="15146" PostHistoryTypeId="2" PostId="6515" RevisionGUID="ea1282d2-330f-416f-8770-23f9cf0400dd" CreationDate="2010-08-30T01:04:12.823" UserId="3129" Text="Presumably the same way the Brotherhood of Steel made it out East. People moved, and brought the use of Caps as currency with them. Keep in mind, *Fallout 3* occurs some 200 years after the bombs fell, and roughly a century after the events of the original *Fallout*.&#xD;&#xA;&#xD;&#xA;According to the [Fallout Wiki][1], no explanation is offered as to why Caps are used in FO3, but presumably, given that the NCR has switched to it's own currency in FO2, this reflects how backward the DC wasteland is relative to the somewhat more rebuilt territories out west.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Caps" />
  <row Id="15147" PostHistoryTypeId="2" PostId="6516" RevisionGUID="c91535d5-aa20-460b-9160-48f41eb6b743" CreationDate="2010-08-30T01:13:30.803" UserId="284" Text="Using a multi-monitor system left me way unsatisfied in certain needs on my W7 system, so I bought http://www.realtimesoft.com/ultramon/ (after carefully evaluating it). One of it's useful features I just later discovered was that I can bind a shortcut to disable the *other* monitor (which ever this is is configurable).&#xD;&#xA;&#xD;&#xA;since its seldom I can really make use of the second monitor, I actually often prefer to disable it during gameplay and re-enable it afterwards. That automatically saved me from the mouse moving problem. It may be overkill of MouseJail just fits your needs though.&#xD;&#xA;&#xD;&#xA;In my case `CTRL-ALT-Q` disables my left (secondary) monitor and re-enables it upon pressing again. Works when being in most games, in a few it doesn't and you'd have to perform this before starting the game. Upon re-enabling the other monitor again, window positions are restored properly too." />
  <row Id="15148" PostHistoryTypeId="2" PostId="6517" RevisionGUID="29f0c2e7-21f1-431f-bced-ce30b020e363" CreationDate="2010-08-30T01:24:24.267" UserId="3222" Text="In the SC2 online help, it's mentioned that leagues are played in seasons, and &quot;the ladders will be wiped, allowing everyone to have a fresh start and begin anew.&quot;&#xD;&#xA;&#xD;&#xA;Are there any details on this? How often will this occur? Will everyone have to place into leagues again? " />
  <row Id="15149" PostHistoryTypeId="1" PostId="6517" RevisionGUID="29f0c2e7-21f1-431f-bced-ce30b020e363" CreationDate="2010-08-30T01:24:24.267" UserId="3222" Text="What is a Starcraft 2 &quot;season&quot;?" />
  <row Id="15150" PostHistoryTypeId="3" PostId="6517" RevisionGUID="29f0c2e7-21f1-431f-bced-ce30b020e363" CreationDate="2010-08-30T01:24:24.267" UserId="3222" Text="&lt;starcraft-2&gt;" />
  <row Id="15151" PostHistoryTypeId="2" PostId="6518" RevisionGUID="84cedd08-16da-4fcf-ad02-01c6a6ebc6dd" CreationDate="2010-08-30T01:35:33.230" UserId="58" Text="OK, this is going to sound a bit ... sociopathic. Or perhaps psychopathic. In any event, it's something that I'd only do playing a game -- I swear! :)&#xD;&#xA;&#xD;&#xA;I will soon finish Point Lookout for the second time. It's the last bit of DLC for Fallout 3 in this, my fourth run-through of the game. I will have accomplished most of my goals (having gotten all but 20 of the unique weapons and articles of clothing). After I finish Point Lookout, I'm going to be a bit on the &quot;bored&quot; side in terms of X-Box gaming until New Vegas comes out.&#xD;&#xA;&#xD;&#xA;So until then, I was considering going on a personal challenge to obliterate all of man- (and ghoul-) kind in the Capital Wasteland. I know that random encounters will still pop up, but I was figuring on going to every town, every settlement, every everywhere, and wholesale slaughtering everyone I came across.&#xD;&#xA;&#xD;&#xA;Aside from the obvious ramifications -- shops no longer being available, so no trading to be done -- what are the ramifications of making a &quot;last man in the world&quot; (well, at least the east coast of the US) situation in Fallout 3?" />
  <row Id="15152" PostHistoryTypeId="1" PostId="6518" RevisionGUID="84cedd08-16da-4fcf-ad02-01c6a6ebc6dd" CreationDate="2010-08-30T01:35:33.230" UserId="58" Text="Ramifications of mass slaughter?" />
  <row Id="15153" PostHistoryTypeId="3" PostId="6518" RevisionGUID="84cedd08-16da-4fcf-ad02-01c6a6ebc6dd" CreationDate="2010-08-30T01:35:33.230" UserId="58" Text="&lt;fallout-3&gt;" />
  <row Id="15154" PostHistoryTypeId="2" PostId="6519" RevisionGUID="813165a9-d6aa-4fe2-8ec1-8e4dfe8efbf7" CreationDate="2010-08-30T01:42:51.323" UserId="336" Text="Unfortunately, I'm not sure your goal is achievable, as there are generic citizens in some of the major cities -- &quot;Megaton Settlers&quot; and &quot;Rivet City Guards&quot; for instance, that while you may wipe out all of them for once, they will eventually respawn.&#xD;&#xA;&#xD;&#xA;The other issue is that you are unable to kill children (with good reason!) so the children within Megaton, Rivet City, Little Lamplight, and assorted other locations will still be around.&#xD;&#xA;&#xD;&#xA;As to actual ramifications, the biggest would be repair. Some of the best armor / weapons in the game (or at least, the most unique) are either hard to come by replacement parts, or flat out impossible (in the case of T51-b Power Armor, Chinese Stealth Armor, etc). You'd want to make sure you either only use equipment that you can repair on your own, or face the grim reality of your coolest toys breaking.&#xD;&#xA;&#xD;&#xA;Though after you've killed every killable NPC, what exactly do you have left to kill anyway, hm? :P" />
  <row Id="15155" PostHistoryTypeId="2" PostId="6520" RevisionGUID="7365a521-0743-4c42-9736-f6160069a8ff" CreationDate="2010-08-30T01:46:20.893" UserId="336" Text="&quot;Season&quot; in this case, refers to the same thing as a &quot;Baseball Season&quot; or &quot;Football Season&quot;. Blizzard does this on most (all?) Battle.net games including Warcraft 3 and Diablo II.&#xD;&#xA;&#xD;&#xA;&quot;Wipe the ladders&quot; is quite literal -- everyone, from the 'leetest' of the 'leet' to the worst of the worst gets a rating reset and must partake in their placement matches again. (But hey, at least that's another chance at the Hot Shot feat of strength!)" />
  <row Id="15156" PostHistoryTypeId="2" PostId="6521" RevisionGUID="eaa9c2f5-534e-44b8-948d-e754b5b49f40" CreationDate="2010-08-30T02:01:22.387" UserId="3129" Text="In The Elder Scrolls III:Morrowind, several of the player joinable factions are mutually exclusive, most notably, the three Great Houses of Telvaani, Redoran, and Hlaalu. While I'm familiar with the general bent of each (Telvaani are mages, Redoran warriors, Hlaalu thieves), and I know the general recommendation is &quot;When in Doubt, Choose Telvaani,&quot; because the rewards are generally considered superior, and Telvaani is the basis for some excellent mod content as well.&#xD;&#xA;&#xD;&#xA;What I'm curious about though is if there's a single listing somewhere comparing the rewards of the three paths against each other, to allow for a choice based on the rewards, rather than the skills involved. [The Wiki][1] sadly doesn't consolidate this info, though it has a listing of all the quests for each faction, the rewards are not broken out, so finding them requires a lot of digging. Is there a better resource?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/" />
  <row Id="15157" PostHistoryTypeId="1" PostId="6521" RevisionGUID="eaa9c2f5-534e-44b8-948d-e754b5b49f40" CreationDate="2010-08-30T02:01:22.387" UserId="3129" Text="Rewards from Mutually Exclusive Factions in Morrowind?" />
  <row Id="15158" PostHistoryTypeId="3" PostId="6521" RevisionGUID="eaa9c2f5-534e-44b8-948d-e754b5b49f40" CreationDate="2010-08-30T02:01:22.387" UserId="3129" Text="&lt;morrowind&gt;" />
  <row Id="15159" PostHistoryTypeId="5" PostId="6492" RevisionGUID="cf3fbce9-3469-44f5-8344-a894e319f716" CreationDate="2010-08-30T02:08:21.470" UserId="32" Comment="Clarifying - these are COMET coins, not every single coin is needed!" Text="The gray crown means you have gotten everything you can get (all stars and the comet coin) in a Galaxy prior to getting 120 stars. Later on, after you have gotten 120 stars, there are additional things to do in each Galaxy - completing all of those will get you a gold crown.&#xD;&#xA;&#xD;&#xA;It's a quick indicator of whether you have completed a Galaxy. If you don't see a crown, you need to go back!" />
  <row Id="15160" PostHistoryTypeId="5" PostId="4895" RevisionGUID="569fe253-3988-4e05-bcbb-906e17baea3d" CreationDate="2010-08-30T02:11:00.940" UserId="32" Comment="Move command, not move move." Text="I don't think there is a way to do exactly what you describe. If I am wrong, I would love to know about it!&#xD;&#xA;&#xD;&#xA;The second best thing I can find is to set a waypoint to follow a unit in your main attack group. To do this, select your production buildings, find a unit that isn't likely to die anytime soon, and right click that unit. New units being produced will follow your main group, and will attack nearby enemies and such.&#xD;&#xA;&#xD;&#xA;However, they still won't be in the actual control group, so you can't easily use their spells and whatnot. In order to set that up, the easiest way I've found is to select the units as they're walking toward your group (it's good to listen for &quot;Hey I'm here&quot; sound clips and hit spacebar) and then press &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;#&lt;/kbd&gt; to include them in the original group.&#xD;&#xA;&#xD;&#xA;Two things to watch out for:&#xD;&#xA;&#xD;&#xA; 1. Units heading toward waypoints are using the &quot;Move&quot; command and will not attack stuff en route.&#xD;&#xA; 1. If the unit you are following is destroyed, the waypoint will end up wherever it was when it was destroyed. If this is right at the front of the enemy base, that's bad." />
  <row Id="15161" PostHistoryTypeId="2" PostId="6522" RevisionGUID="c113f19f-6f4b-4fc1-bc99-af50495c77d5" CreationDate="2010-08-30T02:13:57.933" UserId="336" Text="I've got a fortress that embarked in an area with a brook. The only problem is that the brook is much too far from my fortress to keep my fisherdwarves safe. Are brooks divert-able? What would the safest way to change the path of a brook be?&#xD;&#xA;&#xD;&#xA;I've already lost one fort due to water-based fun, and I'd rather not have another. (Amusing Anecdote -- Dwarf Fortress does water pressure really well! Remember that the next time you breach 5 z-levels down from the surface of the ocean!)" />
  <row Id="15162" PostHistoryTypeId="1" PostId="6522" RevisionGUID="c113f19f-6f4b-4fc1-bc99-af50495c77d5" CreationDate="2010-08-30T02:13:57.933" UserId="336" Text="Can you divert a brook?" />
  <row Id="15163" PostHistoryTypeId="3" PostId="6522" RevisionGUID="c113f19f-6f4b-4fc1-bc99-af50495c77d5" CreationDate="2010-08-30T02:13:57.933" UserId="336" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15167" PostHistoryTypeId="5" PostId="6420" RevisionGUID="9a6ea476-9204-4b80-aea7-0eb55e9da6f8" CreationDate="2010-08-30T03:02:32.920" UserId="336" Comment="removed charcoal as it is not black." Text="I'll break it down for you:&#xD;&#xA;&#xD;&#xA; - White: Alabaster, Aluminum, Alunite, Borax, Calcite, Chalk, Cryolite, Dolomite, Featherwood, Galena, Silver, Limestone, Marble, Marcasite, Periclase, Platinum, Quartzite, Rock salt, Satinspar, Selenite, Stibnite, Talc&#xD;&#xA; - Grey: Anhydrite, Bismuthinite, Dacite, Granite, Phyllite&#xD;&#xA; - Dark Grey: Andesite, Basalt, Bituminous coal, Chromite, Claystone, Diorite, Gabbro, Graphite, Hornblende, Ilmenite, Jet, Lignite, Magnetite, Mica, Obsidian, Pyrolusite, Rhyolite, Shale, Slade, Slate, Sphalerite, Tetrahedrite&#xD;&#xA; - Cyan: Adamantine, Ice, Microcline&#xD;&#xA; - Dark Cyan: Lay Pewter, Clear Glass&#xD;&#xA; - Blue: Cobaltite&#xD;&#xA; - Dark Blue:  Kimberlite&#xD;&#xA; - Purple: Pitchblende, Rutile&#xD;&#xA; - Dark Red: Bauxite, Hematite, Kaolinite&#xD;&#xA; - Red: Cinnabar, Petrified wood, Realgar&#xD;&#xA; - Yellow: Brimstone, Gold, Gypsum, Orpiment, Orthoclase, Saltpeter, Sylvite&#xD;&#xA; - Dark Yellow: Cassiterite, Chert, Conglomerate, Copper, Puddingstone, Sandstone, Schist, Siltstone&#xD;&#xA; - Green: Malachite, Olivine, Serpentine&#xD;&#xA; - Light Green: Garnierite&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Please note: there are no Black, Dark Cyan, Light Blue or Light Purple stones, though they are 4 of the 16 possible colors. You can get some of these colors via alternative means, such as wood, ore, metal alloys, or glass.&#xD;&#xA;&#xD;&#xA;Data compiled from [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:The_Non-Dwarf's_Guide_to_Rock" />
  <row Id="15169" PostHistoryTypeId="2" PostId="6524" RevisionGUID="d9cacf3e-5213-4b86-b125-679db572fd1f" CreationDate="2010-08-30T03:09:59.713" UserId="3223" Text="There are none as far as I know.&#xD;&#xA;&#xD;&#xA;The Transfusion project was a death march in my opinion, they were trying to &quot;update&quot; an old game using an engine almost as old as the proper game. &#xD;&#xA;&#xD;&#xA;The biggest problem with the Blood is that the source-code was never released, this makes doing a remake **much** harder.&#xD;&#xA;&#xD;&#xA;I was a Blood fan back in those days :-) I actually did some development on my own. I wrote a plugin for Blender in Python that could read the Build levels and convert them into real 3D geometry. I posted it in the Transfusion boards but they didn't show much interest.&#xD;&#xA;&#xD;&#xA;My next step was to write a simple 3D shooter using Ogre3d and load all the Blood geometry in it, but I ended up dropping the project." />
  <row Id="15170" PostHistoryTypeId="2" PostId="6525" RevisionGUID="38c36101-e7c9-4f70-96f2-480062e7dc1f" CreationDate="2010-08-30T04:06:49.977" UserId="1162" Text="This may or may not help in your case; I'm using a standard UK layout keyboard and have my push-to-talk key left at default: grave/tilde. Usually when games refer to the tilde key (~), they mean `, since it's located in the upper left like the tilde is  on US keyboards. Neither that or my actual tilde key works. While typing I realised that the key actually used to activate voice - at least for me - is ' (@ when used with the shift key)." />
  <row Id="15171" PostHistoryTypeId="2" PostId="6526" RevisionGUID="cdd6dc6e-4392-49de-a027-3cc63e7e7ade" CreationDate="2010-08-30T04:10:30.303" UserId="3225" Text="I've finished the StarCraft II campaign, and now when I select the campaign I have a list of the missions instead of the ship (or of Char). Can I play the Lost Viking game from there, or do I have to start another campaign?" />
  <row Id="15172" PostHistoryTypeId="1" PostId="6526" RevisionGUID="cdd6dc6e-4392-49de-a027-3cc63e7e7ade" CreationDate="2010-08-30T04:10:30.303" UserId="3225" Text="Now that I completed the StarCraft II Campaign, can I play the Lost Viking arcade without restarting?" />
  <row Id="15173" PostHistoryTypeId="3" PostId="6526" RevisionGUID="cdd6dc6e-4392-49de-a027-3cc63e7e7ade" CreationDate="2010-08-30T04:10:30.303" UserId="3225" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="15174" PostHistoryTypeId="5" PostId="6525" RevisionGUID="305a1785-cae3-406a-8209-58db579d4cd5" CreationDate="2010-08-30T04:12:07.670" UserId="1162" Comment="added 71 characters in body" Text="This may or may not help in your case; I'm using a standard UK layout keyboard and have my push-to-talk key left at default: grave/tilde. Usually when games refer to the tilde key (~), they mean `, since it's located in the upper left like the tilde is  on US keyboards. Neither that or my actual tilde key works and I had assumed I was experiencing the problems other answerers cite. While typing I realised that the key actually used to activate voice - at least for me - is ' (@ when used with the shift key)." />
  <row Id="15175" PostHistoryTypeId="2" PostId="6527" RevisionGUID="bc834172-85b7-4f21-9cca-cc339abe8f7d" CreationDate="2010-08-30T04:25:12.350" UserId="2091" Text="Archons are good against air and ground and do splash damage.  If your opponent has countered your cloaked units with a detector unit then I would merge.  I almost never use dark templars over High Templars because I think High Templars are a lot more useful and versatile." />
  <row Id="15176" PostHistoryTypeId="2" PostId="6528" RevisionGUID="a173124d-5184-4a2f-99f3-83cfa25b7629" CreationDate="2010-08-30T04:27:40.860" UserId="3021" Text="You should be able to play the Lost Viking game by loading up any of your saved games from the campaign that you already played.  Even if you didn't save any yourself, the game autosaves at the end of each mission, so just load one of those." />
  <row Id="15177" PostHistoryTypeId="2" PostId="6529" RevisionGUID="44c4206b-2823-42f0-9de8-ec0d493ed752" CreationDate="2010-08-30T04:37:17.457" UserId="304" Text="You have a couple of options.&#xD;&#xA;&#xD;&#xA;The easiest is if you're in a climate that freezes. Wait for things to freeze over and you can dig out the ice like any stone and erect walls to block the path of the water.&#xD;&#xA;&#xD;&#xA;If your climate doesn't get chilly enough for that, I've heard with enough operating pumps you can remove water from a brook faster than it is naturally replaced. This should allow you to run the brook dry long enough for you to again build a wall blocking the water's original path.&#xD;&#xA;&#xD;&#xA;Then it should simply be a matter of digging out the path you want the brook to take all the way past your fortress and back to the original exit.&#xD;&#xA;&#xD;&#xA;One note: brooks naturally have a kind of layer over top which makes it possible for your dwarves to walk over it. Your diverted brook will not have this layer and dwarves will not be able to walk on it. So keep that in mind: you may need bridges." />
  <row Id="15178" PostHistoryTypeId="2" PostId="6530" RevisionGUID="e50cd56f-d8cb-469f-a7b4-c4882eab85e7" CreationDate="2010-08-30T05:48:58.920" UserId="3138" Text="I noticed that there is a &quot;2v2 team&quot; (3v3 team, 4v4 team) section in the &quot;leagues and ladders -&gt; friends&quot; in addition to &quot;2v2 random&quot;. It is my understanding that what I've been playing is &quot;2v2 random&quot;. What is that &quot;2v2 team&quot; ladder?" />
  <row Id="15179" PostHistoryTypeId="1" PostId="6530" RevisionGUID="e50cd56f-d8cb-469f-a7b4-c4882eab85e7" CreationDate="2010-08-30T05:48:58.920" UserId="3138" Text="What is &quot;team 2v2&quot;, how it differs from &quot;random 2v2&quot; and how to enable it?" />
  <row Id="15180" PostHistoryTypeId="3" PostId="6530" RevisionGUID="e50cd56f-d8cb-469f-a7b4-c4882eab85e7" CreationDate="2010-08-30T05:48:58.920" UserId="3138" Text="&lt;starcraft-2&gt;&lt;ladder&gt;" />
  <row Id="15181" PostHistoryTypeId="2" PostId="6531" RevisionGUID="3c262083-e7da-459a-ae47-617a86f8ec31" CreationDate="2010-08-30T05:53:53.197" UserId="1867" Text="'2v2 random' mean that you will randomly be put on a team for each ladder match.&#xD;&#xA;&#xD;&#xA;And '2v2 team' is where you are partnered up with someone and you stay their partner throughout the ladder. Most commonly a friend." />
  <row Id="15182" PostHistoryTypeId="5" PostId="6531" RevisionGUID="b5fc64b6-743e-4617-8d38-efa7d1cefab8" CreationDate="2010-08-30T06:00:37.580" UserId="1867" Comment="added 120 characters in body; added 122 characters in body" Text="'2v2 random' mean that you will randomly be put on a team for each ladder match.&#xD;&#xA;&#xD;&#xA;And '2v2 team' is where you are partnered up with someone and you stay their partner throughout the ladder. Most commonly a friend. The only way I believe to set this ladder up, is to have your partner be in your party before starting a 'Quick Match'. You will get placed in different ladders with different friends, meaning you can be placed in several '2v2 team' ladders." />
  <row Id="15183" PostHistoryTypeId="2" PostId="6532" RevisionGUID="77bc399e-6836-433f-9910-3080a786e161" CreationDate="2010-08-30T06:43:25.263" UserId="3227" Text="Dear Sirs,&#xD;&#xA;&#xD;&#xA;What kind of microphones are supported by Wii Guitar Hero World Tour? I bought a box which contained one guitar only and would like to get a complete kit; two guitars, drums and microphone.&#xD;&#xA;&#xD;&#xA;Can I use a PS2 Sing Star microphone?&#xD;&#xA;&#xD;&#xA;Kind regards&#xD;&#xA;Roger&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15184" PostHistoryTypeId="1" PostId="6532" RevisionGUID="77bc399e-6836-433f-9910-3080a786e161" CreationDate="2010-08-30T06:43:25.263" UserId="3227" Text="Wii Guitar Hero World Tour microphone" />
  <row Id="15185" PostHistoryTypeId="3" PostId="6532" RevisionGUID="77bc399e-6836-433f-9910-3080a786e161" CreationDate="2010-08-30T06:43:25.263" UserId="3227" Text="&lt;wii&gt;&lt;guitar-hero&gt;&lt;microphone&gt;" />
  <row Id="15186" PostHistoryTypeId="5" PostId="6529" RevisionGUID="e033d769-408b-4c5f-bbf8-6e0f4ae511f7" CreationDate="2010-08-30T06:44:13.873" UserId="304" Comment="added 129 characters in body" Text="All you should need to do is channel out the desired path.&#xD;&#xA;&#xD;&#xA;If you want to re-route the brook and not simply fork it into two, you have a couple of options.&#xD;&#xA;&#xD;&#xA;The easiest is if you're in a climate that freezes. Wait for things to freeze over and you can dig out the ice like any stone and erect walls to block the path of the water.&#xD;&#xA;&#xD;&#xA;If your climate doesn't get chilly enough for that, I've heard with enough operating pumps you can remove water from a brook faster than it is naturally replaced. This should allow you to run the brook dry long enough for you to again build a wall blocking the water's original path.&#xD;&#xA;&#xD;&#xA;Then it should simply be a matter of digging out the path you want the brook to take all the way past your fortress and back to the original exit.&#xD;&#xA;&#xD;&#xA;One note: brooks naturally have a kind of layer over top which makes it possible for your dwarves to walk over it. Your diverted brook will not have this layer and dwarves will not be able to walk on it. So keep that in mind: you may need bridges." />
  <row Id="15187" PostHistoryTypeId="2" PostId="6533" RevisionGUID="769384bf-e48c-4f1a-a2c8-10e91e328a86" CreationDate="2010-08-30T07:46:02.257" UserId="2112" Text="What are some effective methods for submitting opponents in UFC Undisputed 2010? How do the energy and stamina bar factor into submission attempts? How does charging (clicking and holding the right stick) compare with shining (rotating the right stick)?" />
  <row Id="15188" PostHistoryTypeId="1" PostId="6533" RevisionGUID="769384bf-e48c-4f1a-a2c8-10e91e328a86" CreationDate="2010-08-30T07:46:02.257" UserId="2112" Text="How do you effectively submit an opponent in UFC Undisputed 2010?" />
  <row Id="15189" PostHistoryTypeId="3" PostId="6533" RevisionGUID="769384bf-e48c-4f1a-a2c8-10e91e328a86" CreationDate="2010-08-30T07:46:02.257" UserId="2112" Text="&lt;fighting-game&gt;&lt;sport&gt;&lt;ufc-undisputed-2010&gt;" />
  <row Id="15190" PostHistoryTypeId="2" PostId="6534" RevisionGUID="93d08069-1c9c-47b3-bd87-d72790de0236" CreationDate="2010-08-30T07:53:47.220" UserId="2534" Text="TL;DR, I have never had a problem with voice chat.  &#xD;&#xA;I could only suggest increasing the number of voice channels (should be under &quot;Sound&quot; in the game Options menu); or,  &#xD;&#xA;Try explicitly setting the Voice Input and Output devices.  &#xD;&#xA;TL;DR ^^^^^&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A week or so ago, I was playing 2v2 team games with a friend, I was dissatisfied with the voice chat quality. Despite he game's default setup for killing the music and bringing the game sounds down to 25%, his voice coming out of the same speakers was just &quot;fuzzy&quot;, and I didn't like it.&#xD;&#xA;&#xD;&#xA;I went downstairs and grabbed a USB-&gt;Headphone adapter device I have had for a while, and plugged it into out iMac. I set up a small 3.1 speaker set I had in the room and plugged them into the adapter. Afterwards, configure the game to EXPLICITLY use Game Music/Sounds via the Built-In Speakers, hit the Voice tab, and configure it to use the &quot;USB Audio Device&quot; for output. (This was kind of a crap-shoot task to do, because the Output Device list listed not one, not two, but ***FOUR*** &quot;USB Audio Device&quot;s. It was simple given the ability to tell my friend &quot;start talking and I'll tell you when to stop&quot; so I can test the ports.)&#xD;&#xA;&#xD;&#xA;Now, I could not only turn the Voice Output up louder, but given that it was travelling out of a different physical device, it seemed a lot cleaner. This is anecdotal at best, and I'm sure I could have cleaned it up by turning Voice Output up, setting the sound/music to be cut harder, but frankly I'm enjoying this setup.&#xD;&#xA;&#xD;&#xA;Ultimately, I have an external USB Mic set up for my own speech as well, game sounds and music coming out the built in speakers, and all game voice chat comes out a separate set of speakers. It's a busy/packed, but ultimately higher quality setup. (Again, anecdotally at best, but I still prefer it.)" />
  <row Id="15191" PostHistoryTypeId="2" PostId="6535" RevisionGUID="512e1fe8-5ca5-4362-8a23-b0594b782092" CreationDate="2010-08-30T08:00:15.697" UserId="3228" Text="Hello,&#xD;&#xA;&#xD;&#xA;I was wondering if there is a Car simulator similar to **Train Simulator** and **Flight Simulator**.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15192" PostHistoryTypeId="1" PostId="6535" RevisionGUID="512e1fe8-5ca5-4362-8a23-b0594b782092" CreationDate="2010-08-30T08:00:15.697" UserId="3228" Text="Is there a car simulator game?" />
  <row Id="15193" PostHistoryTypeId="3" PostId="6535" RevisionGUID="512e1fe8-5ca5-4362-8a23-b0594b782092" CreationDate="2010-08-30T08:00:15.697" UserId="3228" Text="&lt;simulation&gt;&lt;games&gt;" />
  <row Id="15194" PostHistoryTypeId="2" PostId="6536" RevisionGUID="f18ce44f-26ea-4469-89fd-82341dca3ec3" CreationDate="2010-08-30T09:08:29.820" UserId="23" Text="This [Wikipedia article][1] suggests [this link][2] for ultra-realistic simulators.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Driving_simulator&#xD;&#xA;  [2]: http://www.inrets.fr/ur/sara/Pg_simus_e.html" />
  <row Id="15195" PostHistoryTypeId="6" PostId="6535" RevisionGUID="b3eab8d3-dff1-4fda-ba09-d3948daefbda" CreationDate="2010-08-30T09:09:13.720" UserId="23" Comment="edited tags; edited tags" Text="&lt;game-rec&gt;&lt;simulation&gt;" />
  <row Id="15196" PostHistoryTypeId="2" PostId="6537" RevisionGUID="fd09407b-03ae-498a-bc3e-c25f46560583" CreationDate="2010-08-30T09:11:12.787" UserId="122" Text="There are plenty of games in which you get to drive cars, with various levels of realism.&#xD;&#xA;&#xD;&#xA;If you're referring specifically to additional titles from the same source, then be aware  that the Microsoft-affiliated *Aces game studio*, responsible for *Microsoft Flight Simulator*, *Combat Flight Simulator* and working on *Microsoft Train Simulator 2*, was closed in 2009." />
  <row Id="15197" PostHistoryTypeId="2" PostId="6538" RevisionGUID="40656f31-d5e8-4812-92c5-7fba35dddd76" CreationDate="2010-08-30T09:38:11.580" UserId="2222" Text="Ok, I'm hoping this question doesn't get closed with regards to small locale as I'm trying to cover all of Europe with this one :)&#xD;&#xA;&#xD;&#xA;I am a US citizen currently working on an international assignment in Europe, and I am an avid gamer.&#xD;&#xA;&#xD;&#xA;Does anybody here know if it is possible to purchase the North American versions of games while in Europe?  I notice that the Steam store recognizes that I am over here and everything shows up priced in Euros.  Does this also mean I'm getting a localized version of the game as well?  And if so, any way to circumvent this so that I don't run into any problems when my assignment is complete?" />
  <row Id="15198" PostHistoryTypeId="1" PostId="6538" RevisionGUID="40656f31-d5e8-4812-92c5-7fba35dddd76" CreationDate="2010-08-30T09:38:11.580" UserId="2222" Text="Purchasing a Steam Game in Europe (though I am a US citizen)" />
  <row Id="15199" PostHistoryTypeId="3" PostId="6538" RevisionGUID="40656f31-d5e8-4812-92c5-7fba35dddd76" CreationDate="2010-08-30T09:38:11.580" UserId="2222" Text="&lt;steam&gt;&lt;region-locked&gt;&lt;purchase&gt;&lt;international&gt;" />
  <row Id="15200" PostHistoryTypeId="2" PostId="6539" RevisionGUID="f2d88594-72cb-4a07-b723-b92dd44d690a" CreationDate="2010-08-30T09:42:30.777" UserId="56" Text="As part of the ordering process, you'll still have to declare your actual country of residence. Whatever you enter there should be the version of the game you receive. However, I have never seen any game on Steam that was region-locked, only slightly different versions (to comply with local law, censorship etc.)&#xD;&#xA;&#xD;&#xA;The only exception is when the game is illegal in the country you are currently in, as many games are in Germany for example." />
  <row Id="15201" PostHistoryTypeId="2" PostId="6540" RevisionGUID="ac25c1fd-5ff4-4759-9744-4be8aabe8687" CreationDate="2010-08-30T09:57:01.000" UserId="320" Text="You can often get around the blocks that they have in place by simply contacting Steam Support (you need to register a separate account at their site) and requesting the American store, but you will then have to pay with an American credit card.  I did this several times when I was in Australia and it takes 1-3 days for them to unlock your account to do so, so it may not be the best option for grabbing that game on sale.&#xD;&#xA;&#xD;&#xA;I played the uncensored version of L4D2 while I was in Australia via this method, though I couldn't play multiplayer (I'm not sure if there were any local multiplayer servers in any case)" />
  <row Id="15202" PostHistoryTypeId="2" PostId="6541" RevisionGUID="7c9c6df3-9ad3-452d-bf79-605584cdee14" CreationDate="2010-08-30T10:59:58.183" UserId="847" Text="I bought some animals from a caravan because I thought &quot;oh cool, animals!&quot; but I don't really know what I can do with them. I guess the dwarves would like a bit of jaguar meat, but that seems a waste. I tried using my kennel to train wardogs (acording to the wiki, this will actually train other animals too) and train hunting dogs (ditto), but it told me there were no animals available.&#xD;&#xA;&#xD;&#xA;So I tried moving the caged animals from the stockpile to somewhere else and tried again. Still no luck.&#xD;&#xA;&#xD;&#xA;The animals were tame, so I tried releasing them from their cages and trying again. Still no luck.&#xD;&#xA;&#xD;&#xA;Have I just been unlucky in buying, like, six animals none of which I can train, or am I doing it wrong?&#xD;&#xA;&#xD;&#xA;[P.S. If I wanted to put animals that are roaming around the fortress back in cages, is there a way to be selective, or should I just put traps near my food supply and hope the right ones wander in...]" />
  <row Id="15203" PostHistoryTypeId="1" PostId="6541" RevisionGUID="7c9c6df3-9ad3-452d-bf79-605584cdee14" CreationDate="2010-08-30T10:59:58.183" UserId="847" Text="What can I do with animals in cages in Dwarf fortress?" />
  <row Id="15204" PostHistoryTypeId="3" PostId="6541" RevisionGUID="7c9c6df3-9ad3-452d-bf79-605584cdee14" CreationDate="2010-08-30T10:59:58.183" UserId="847" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15205" PostHistoryTypeId="2" PostId="6542" RevisionGUID="f29bc2d7-6fef-45b0-b12c-74408ceeb3e9" CreationDate="2010-08-30T11:00:09.663" UserId="76" Text="My current main char is stuck at level 289 cooking. &#xD;&#xA;&#xD;&#xA;Where can I buy new recepies, or where can I go to do quests for cooking?" />
  <row Id="15206" PostHistoryTypeId="1" PostId="6542" RevisionGUID="f29bc2d7-6fef-45b0-b12c-74408ceeb3e9" CreationDate="2010-08-30T11:00:09.663" UserId="76" Text="Where can I get cooking recepies &gt;289 for World of Warcraft" />
  <row Id="15207" PostHistoryTypeId="3" PostId="6542" RevisionGUID="f29bc2d7-6fef-45b0-b12c-74408ceeb3e9" CreationDate="2010-08-30T11:00:09.663" UserId="76" Text="&lt;world-of-warcraft&gt;" />
  <row Id="15208" PostHistoryTypeId="2" PostId="6543" RevisionGUID="c6eb8da0-134b-493b-bc3a-6b9dc911eed4" CreationDate="2010-08-30T11:43:49.563" UserId="2222" Text="If you're looking for a bit of older school fun, check out [A-10 Cuba!][1]&#xD;&#xA;&#xD;&#xA;The best part was being able to dogfight in space through a LAN game :D&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/A-10_Cuba!" />
  <row Id="15209" PostHistoryTypeId="2" PostId="6544" RevisionGUID="3e650307-c11e-4e35-9e4c-e1ae9aea7d9d" CreationDate="2010-08-30T11:45:00.427" UserId="23" Text="My level 6 human wizard fell its way to an hardware shop in the Gnomish Mines. She wanted to buy a bag he saw in there when the shopkeeper commented,&#xD;&#xA;&#xD;&#xA;&gt; &quot;Just 5,355 zorkmids for you, good lady.&quot;&#xD;&#xA;&#xD;&#xA;Puzzled, she figures out there must be something very special about that bag -- or rather, _inside_ that bag. However, she can't quite tell if there is something inside the bag without opening it.&#xD;&#xA;&#xD;&#xA;Problem is, she only had the chance to collect 235 gold. She's afraid that &lt;kbd&gt;#l&lt;/kbd&gt;ooting it might trigger some kind of charges against her, just like reading an unpaid scroll means you must pay for it before you can continue. Chances are she can't afford them. She'd _hate_ that.&#xD;&#xA;&#xD;&#xA;Is it safe for her to &lt;kbd&gt;#l&lt;/kbd&gt;oot that bag so she can just purchase the empty bag, which she should be able to afford?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15210" PostHistoryTypeId="1" PostId="6544" RevisionGUID="3e650307-c11e-4e35-9e4c-e1ae9aea7d9d" CreationDate="2010-08-30T11:45:00.427" UserId="23" Text="Does #loot'ing unpaid bags cost money?" />
  <row Id="15211" PostHistoryTypeId="3" PostId="6544" RevisionGUID="3e650307-c11e-4e35-9e4c-e1ae9aea7d9d" CreationDate="2010-08-30T11:45:00.427" UserId="23" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="15212" PostHistoryTypeId="10" PostId="6487" RevisionGUID="928725e4-a914-4f7a-89b8-2df025c46be6" CreationDate="2010-08-30T11:53:31.383" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="15213" PostHistoryTypeId="2" PostId="6545" RevisionGUID="39b1a16a-320a-42fe-949a-c7055aa96f10" CreationDate="2010-08-30T12:02:07.460" UserId="85" Text="It is traditionally safe to #loot items from containers in a store. It's also free to pick their locks if you have a lockpick or similar such. Looking at the contents of the container is perfectly free. If you do successfully take an item out, then you can put it back in the store like any other item; it does not need to go back in the container. There are only two caveats to watch out for.&#xD;&#xA;&#xD;&#xA;1. A bag of tricks doesn't actually carry stuff, and #looting will cause you to get bitten for a minor amount of damage. This auto-identifies the bag, though, and does not cost any extra gold. So it's actually a pretty good thing to have done.&#xD;&#xA;2. A *cursed* bag of holding has a 1/13 chance of the item you try and take out vanishing. Which means that you won't be able to put it back in the store. This is fairly rare, though, as from my experience most bags of holding in stores are empty." />
  <row Id="15214" PostHistoryTypeId="2" PostId="6546" RevisionGUID="b6ab833b-68ce-467f-8988-e38d83c33a0b" CreationDate="2010-08-30T12:25:23.530" UserId="2707" Text="In the Cenarion Hold at Silithus, Calandrath, the Innkeeper, should have a quest for a 285 cooking recipe : Smoked Desert Dumplings (+20 strength).&#xD;&#xA;&#xD;&#xA;It might be a chain of quests.&#xD;&#xA;&#xD;&#xA;After that, it's directly 300 cooking recipes." />
  <row Id="15215" PostHistoryTypeId="2" PostId="6547" RevisionGUID="2f5d8246-d473-4020-865a-005ad6e176fb" CreationDate="2010-08-30T12:27:09.317" UserId="121" Text="To train exotic animals you need a [dungeon master][1].  Once you have a Dungeon Master you can [tame exotic animals][2].  Once the animal is tame you can then train it as a beast of war.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Dungeon_Master&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Kennel:Tame_a_Large_Animal" />
  <row Id="15217" PostHistoryTypeId="2" PostId="6549" RevisionGUID="b04c83a3-a60f-4f1e-988f-31649c805bc7" CreationDate="2010-08-30T12:40:58.380" UserId="48" Text="If she plans to do any healing, [VuhDo][1] has a lot of panels and options.  One of these is the &quot;BuffWatch&quot;, in which she can choose any buff and an indicator will show up here when it is missing from herself or a party member.&#xD;&#xA;&#xD;&#xA;I have mine set to turn off all panels except BuffWatch when I'm not in a party.&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/vuhdo.aspx" />
  <row Id="15218" PostHistoryTypeId="5" PostId="6547" RevisionGUID="53b05c59-05fa-4f5a-8096-dcbdfeeb55c1" CreationDate="2010-08-30T12:41:39.517" UserId="121" Comment="Added more detail." Text="To train exotic animals you need a [dungeon master][1].  Once you have a Dungeon Master you can [tame exotic animals][2].  Once the animal is tame you can then train it as a beast of war.  The only beasts that are available to train are listed at [the wiki][3] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Dungeon_Master&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Kennel:Tame_a_Large_Animal&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Kennel#Trainable_Animals" />
  <row Id="15219" PostHistoryTypeId="5" PostId="6547" RevisionGUID="fbe59e9a-f23a-4ba3-b136-ad3722aad4de" CreationDate="2010-08-30T12:51:08.120" UserId="29" Comment="edited body" Text="To train exotic animals you need a [dungeon master][1].  Once you have a Dungeon Master you can [tame exotic animals][2].  Once the animal is tame you can then train it as a beast of war.  The only beasts that are available to train are listed at [the wiki][3] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Dungeon_Master&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Kennel#Tame_a_Large_Animal&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Kennel#Trainable_Animals" />
  <row Id="15220" PostHistoryTypeId="2" PostId="6550" RevisionGUID="cb78f491-4f6f-423b-bc4e-5da1ca1aed98" CreationDate="2010-08-30T13:05:27.690" UserId="452" Text="I'm sorry, there is no definitive answer for that for the general case of USB mics.&#xD;&#xA;&#xD;&#xA;[Here an echantillon][1] of my search:&#xD;&#xA;&#xD;&#xA;&gt; Since you're on Wii, not too many mics&#xD;&#xA;&gt; have been made for it (at least here&#xD;&#xA;&gt; in the u.s.) MOST usb mics will work.&#xD;&#xA;&gt; I own a GH and a RB mic along with a&#xD;&#xA;&gt; Disney Logitech mic and they all work&#xD;&#xA;&gt; with RB and GH.&#xD;&#xA;&#xD;&#xA;So it's a case of Trial and error...&#xD;&#xA;&#xD;&#xA;For the particular case of the PS2 Sing Star microphone, I would said [I'm not certain, but likely not.][2] &#xD;&#xA;&#xD;&#xA;&gt; I actually bought the wired Singstar mic yesterday and tried on GH5 on Wii and it doesn't work. :(&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6532/wii-guitar-hero-world-tour-microphone&#xD;&#xA;  [2]: http://forums.whirlpool.net.au/archive/1120191" />
  <row Id="15222" PostHistoryTypeId="2" PostId="6551" RevisionGUID="4ef290bc-075a-49b2-a704-ca51471d250a" CreationDate="2010-08-30T13:12:08.837" UserId="2888" Text="You can still use them for zoos and pets, right?" />
  <row Id="15223" PostHistoryTypeId="2" PostId="6552" RevisionGUID="36127601-e796-41be-9be7-0a3b40db6451" CreationDate="2010-08-30T13:42:45.127" UserId="2241" Text="Anyone know of any good methods to script/bot league of legends so I can try and make bots better then the current AI?" />
  <row Id="15224" PostHistoryTypeId="1" PostId="6552" RevisionGUID="36127601-e796-41be-9be7-0a3b40db6451" CreationDate="2010-08-30T13:42:45.127" UserId="2241" Text="New League of legends bots" />
  <row Id="15225" PostHistoryTypeId="3" PostId="6552" RevisionGUID="36127601-e796-41be-9be7-0a3b40db6451" CreationDate="2010-08-30T13:42:45.127" UserId="2241" Text="&lt;league-of-legends&gt;&lt;ai&gt;" />
  <row Id="15226" PostHistoryTypeId="4" PostId="6379" RevisionGUID="5dc1e809-9118-493b-8682-14fb4c800e86" CreationDate="2010-08-30T13:42:52.697" UserId="3119" Comment="changed, question label" Text="What great games are available (and upcoming) on Mac OSX ?" />
  <row Id="15227" PostHistoryTypeId="2" PostId="6553" RevisionGUID="177f82bb-0b6e-4597-bf3d-59096df50632" CreationDate="2010-08-30T13:44:15.717" UserId="3129" Text="[WoWhead][1] is really useful for this sort of thing. [Here's a list][2] of every cooking recipe in the game, sorted by skill required to cook it. Note that the list displays the skill levels at which the Recipe goes Orange, Yellow, Green, and eventually Grey.&#xD;&#xA;&#xD;&#xA;To level cooking between 289 and 300, when, as Dongorath noted, a variety of recipes open up, try some of these:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- [Baked Salmon][4] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Lobster Stew][5] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Mightfish Steak][6] - Offers a Stamina buff as well as health. Bought from the same Feralas vendors.&#xD;&#xA;- There are several recipes such as [Poached Sunscale Salmon][3], which won't get you all the way to 300, but are green from 289 to 295. Check the Wowhead list for others.&#xD;&#xA;&#xD;&#xA;If you absolutely cannot stand fishing and don't want to buy fish from the AH, you have two options that will see you through to 300:&#xD;&#xA;&#xD;&#xA;- [Runn Tim Tuber Surprise][7] -  the recipe drops in Dire Maul, as does the required ingredient. Also offers an Intellect buff, nice for spellcasters.&#xD;&#xA;- [Smoked Desert Dumplings][8] -  Quest reward from Cenarion Hold in Silithus, offers a substantial Strength buff that's nice for the leveling Warrior, Death Knight or Paladin.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com&#xD;&#xA;  [2]: http://www.wowhead.com/skill=185&#xD;&#xA;  [3]: http://www.wowhead.com/item=13946&#xD;&#xA;  [4]: http://www.wowhead.com/item=13949&#xD;&#xA;  [5]: http://www.wowhead.com/item=13947&#xD;&#xA;  [6]: http://www.wowhead.com/item=13948&#xD;&#xA;  [7]: http://www.wowhead.com/item=18267&#xD;&#xA;  [8]: http://www.wowhead.com/spell=24801" />
  <row Id="15228" PostHistoryTypeId="5" PostId="6532" RevisionGUID="b77e5462-d5bc-4e8e-b8c2-06e887b2d624" CreationDate="2010-08-30T13:44:41.270" UserId="58" Comment="deleted 39 characters in body" Text="What kind of microphones are supported by Wii Guitar Hero World Tour? I bought a box which contained one guitar only and would like to get a complete kit; two guitars, drums and microphone.&#xD;&#xA;&#xD;&#xA;Can I use a PS2 Sing Star microphone?&#xD;&#xA;" />
  <row Id="15229" PostHistoryTypeId="5" PostId="6553" RevisionGUID="3ab899c9-6e50-457d-9b24-dce5ea7a937e" CreationDate="2010-08-30T13:54:32.493" UserId="3129" Comment="added 1236 characters in body" Text="[WoWhead][1] is really useful for this sort of thing. [Here's a list][2] of every cooking recipe in the game, sorted by skill required to cook it. Note that the list displays the skill levels at which the Recipe goes Orange, Yellow, Green, and eventually Grey.&#xD;&#xA;&#xD;&#xA;To level cooking between 289 and 300, when, as Dongorath noted, a variety of recipes open up, try some of these:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- [Baked Salmon][3] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Lobster Stew][4] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Mightfish Steak][5] - Offers a Stamina buff as well as health. Bought from the same Feralas vendors.&#xD;&#xA;- There are several recipes such as [Poached Sunscale Salmon][6], which won't get you all the way to 300, but are green from 289 to 295. Check the Wowhead list for others.&#xD;&#xA;&#xD;&#xA;If you absolutely cannot stand fishing and don't want to buy fish from the AH, you have two options that will see you through to 300:&#xD;&#xA;&#xD;&#xA;- [Runn Tim Tuber Surprise][7] -  the recipe drops in Dire Maul, as does the required ingredient. Also offers an Intellect buff, nice for spellcasters.&#xD;&#xA;- [Smoked Desert Dumplings][8] -  Quest reward from Cenarion Hold in Silithus, offers a substantial Strength buff that's nice for the leveling Warrior, Death Knight or Paladin.&#xD;&#xA;&#xD;&#xA;Another option is [Clamlette Magnifique][9] -  the recipe is a quest reward from [Clamlette Surprise][10] in Gadgetzan -  a quest which was once required to advance beyond 225 cooking. It's easy to miss now that it's no longer required, but it's notable because it requires an extremely common and cheap ingredient (Zesty Clam Meat), offers a universally useful Attack Ppwer and Spell Power buff, and most importantly, is green all the way to 300.&#xD;&#xA;&#xD;&#xA;Finally, if you don't mind waiting until November, the in-game Harvest Festival (which occurs around Thanksgiving in the US) will offer you the opportunity to learn to cook [Slow-Roasted Turkey][11], along with making available the unique (only found during the holiday) ingredients required for it in abundance. The Turkey recipe is notable in that it will keep giving skillups for a full 75 points, from 280, all the way to a whopping 355, allowing you to nearly completely skip Outland recipes and cooking. This can be handy for a high level player power leveling the skill after the fact, as some of the Outland meat and fish can be a pain to farm.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com&#xD;&#xA;  [2]: http://www.wowhead.com/skill=185&#xD;&#xA;  [3]: http://www.wowhead.com/item=13949&#xD;&#xA;  [4]: http://www.wowhead.com/item=13947&#xD;&#xA;  [5]: http://www.wowhead.com/item=13948&#xD;&#xA;  [6]: http://www.wowhead.com/item=13946&#xD;&#xA;  [7]: http://www.wowhead.com/item=18267&#xD;&#xA;  [8]: http://www.wowhead.com/spell=24801&#xD;&#xA;  [9]: http://www.wowhead.com/spell=64054&#xD;&#xA;  [10]: http://www.wowhead.com/quest=6610&#xD;&#xA;  [11]: http://www.wowhead.com/item=44861" />
  <row Id="15230" PostHistoryTypeId="2" PostId="6554" RevisionGUID="4ab6641d-aaa8-4b34-adfe-e135a400046b" CreationDate="2010-08-30T14:21:30.320" UserId="2986" Text="I like to have a cage of rabig dogs right outside my gate so when the goblins decide to invade, they are greeted by 50 hungry dogs.&#xD;&#xA;&#xD;&#xA;Release the hounds!&#xD;&#xA;&#xD;&#xA;Seriously though you can easily hook up a mechanism to a cage so you can literally let them lose whenever." />
  <row Id="15231" PostHistoryTypeId="6" PostId="6488" RevisionGUID="59a03831-ad11-4a7b-bcf7-803707f3cafc" CreationDate="2010-08-30T14:55:31.713" UserId="2496" Comment="tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-adventure&gt;" />
  <row Id="15232" PostHistoryTypeId="5" PostId="6554" RevisionGUID="d90c44d8-cf70-4652-a128-2df688ca1cca" CreationDate="2010-08-30T14:57:48.880" UserId="2986" Comment="added 1 characters in body" Text="I like to have a cage of rabig dogs right outside my gate so when the goblins decide to invade, they are greeted by 50 hungry dogs.&#xD;&#xA;&#xD;&#xA;Release the hounds!&#xD;&#xA;&#xD;&#xA;Seriously though you can easily hook up a mechanism to a cage so you can literally let them loose whenever." />
  <row Id="15233" PostHistoryTypeId="2" PostId="6555" RevisionGUID="684a1b5c-e88c-4b35-b94a-76d8e630ed04" CreationDate="2010-08-30T15:08:11.937" UserId="847" Text="I'm sick of all these horses, cows and donkeys wandering round my fortress. I want to put them all somewhere and have them stay there. What's the best way to achieve this? Should I cage them all up transport them somewhere with doors that aren't passable to animals and then let them out?&#xD;&#xA;&#xD;&#xA;Is there a better way?&#xD;&#xA;&#xD;&#xA;To make this plan work, will I need to provide the critters with food and water? How best to achieve this?" />
  <row Id="15234" PostHistoryTypeId="1" PostId="6555" RevisionGUID="684a1b5c-e88c-4b35-b94a-76d8e630ed04" CreationDate="2010-08-30T15:08:11.937" UserId="847" Text="I want to make a cattle farm in my dwarf fortress" />
  <row Id="15235" PostHistoryTypeId="3" PostId="6555" RevisionGUID="684a1b5c-e88c-4b35-b94a-76d8e630ed04" CreationDate="2010-08-30T15:08:11.937" UserId="847" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15236" PostHistoryTypeId="2" PostId="6556" RevisionGUID="a5c91d45-a43c-4d20-8e9a-bd061c6ccaad" CreationDate="2010-08-30T15:18:02.957" UserId="56" Text="If you want to accomplish anything you'll probably want to build a cage (or multiple) and have it in one room. Assign all the animals to the cage(s) and keep them in there. You'll probably want to make a zoo from that cage.&#xD;&#xA;&#xD;&#xA;What this means is that you don't need to feed/water them while they're in the cage, they can't move around so they won't eat your framerate, and by making it a zoo you even give your dwarves happy thoughts for watching animals, and even have another meeting hall.&#xD;&#xA;&#xD;&#xA;If you put them all in an enclosed space they will still try to sneak out whenever a dwarf opens the door, and they will keep walking around which will hurt your framerate." />
  <row Id="15237" PostHistoryTypeId="5" PostId="6553" RevisionGUID="93d06de3-b943-43af-88a1-16a204a580a2" CreationDate="2010-08-30T15:35:08.513" UserId="126" Comment="spelling ppwer" Text="[WoWhead][1] is really useful for this sort of thing. [Here's a list][2] of every cooking recipe in the game, sorted by skill required to cook it. Note that the list displays the skill levels at which the Recipe goes Orange, Yellow, Green, and eventually Grey.&#xD;&#xA;&#xD;&#xA;To level cooking between 289 and 300, when, as Dongorath noted, a variety of recipes open up, try some of these:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- [Baked Salmon][3] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Lobster Stew][4] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Mightfish Steak][5] - Offers a Stamina buff as well as health. Bought from the same Feralas vendors.&#xD;&#xA;- There are several recipes such as [Poached Sunscale Salmon][6], which won't get you all the way to 300, but are green from 289 to 295. Check the Wowhead list for others.&#xD;&#xA;&#xD;&#xA;If you absolutely cannot stand fishing and don't want to buy fish from the AH, you have two options that will see you through to 300:&#xD;&#xA;&#xD;&#xA;- [Runn Tim Tuber Surprise][7] -  the recipe drops in Dire Maul, as does the required ingredient. Also offers an Intellect buff, nice for spellcasters.&#xD;&#xA;- [Smoked Desert Dumplings][8] -  Quest reward from Cenarion Hold in Silithus, offers a substantial Strength buff that's nice for the leveling Warrior, Death Knight or Paladin.&#xD;&#xA;&#xD;&#xA;Another option is [Clamlette Magnifique][9] -  the recipe is a quest reward from [Clamlette Surprise][10] in Gadgetzan -  a quest which was once required to advance beyond 225 cooking. It's easy to miss now that it's no longer required, but it's notable because it requires an extremely common and cheap ingredient (Zesty Clam Meat), offers a universally useful Attack Power and Spell Power buff, and most importantly, is green all the way to 300.&#xD;&#xA;&#xD;&#xA;Finally, if you don't mind waiting until November, the in-game Harvest Festival (which occurs around Thanksgiving in the US) will offer you the opportunity to learn to cook [Slow-Roasted Turkey][11], along with making available the unique (only found during the holiday) ingredients required for it in abundance. The Turkey recipe is notable in that it will keep giving skillups for a full 75 points, from 280, all the way to a whopping 355, allowing you to nearly completely skip Outland recipes and cooking. This can be handy for a high level player power leveling the skill after the fact, as some of the Outland meat and fish can be a pain to farm.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com&#xD;&#xA;  [2]: http://www.wowhead.com/skill=185&#xD;&#xA;  [3]: http://www.wowhead.com/item=13949&#xD;&#xA;  [4]: http://www.wowhead.com/item=13947&#xD;&#xA;  [5]: http://www.wowhead.com/item=13948&#xD;&#xA;  [6]: http://www.wowhead.com/item=13946&#xD;&#xA;  [7]: http://www.wowhead.com/item=18267&#xD;&#xA;  [8]: http://www.wowhead.com/spell=24801&#xD;&#xA;  [9]: http://www.wowhead.com/spell=64054&#xD;&#xA;  [10]: http://www.wowhead.com/quest=6610&#xD;&#xA;  [11]: http://www.wowhead.com/item=44861" />
  <row Id="15238" PostHistoryTypeId="2" PostId="6557" RevisionGUID="ab9194dc-dbd1-47ce-8ad3-04c3f1e073a3" CreationDate="2010-08-30T15:35:48.767" UserId="659" Text="You could try routing through a proxy server in America.  That would give steam the appearance that you are in the US." />
  <row Id="15239" PostHistoryTypeId="6" PostId="6521" RevisionGUID="d0214203-378c-42ad-bc5a-4898ce7c9d19" CreationDate="2010-08-30T15:38:00.170" UserId="659" Comment="edited tags" Text="&lt;the-elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="15240" PostHistoryTypeId="5" PostId="6553" RevisionGUID="5a8d86b9-c871-4049-a09a-d46bc73a4efe" CreationDate="2010-08-30T15:38:38.793" UserId="3129" Comment="Clarity" Text="[WoWhead][1] is really useful for this sort of thing. [Here's a list][2] of every cooking recipe in the game, sorted by skill required to cook it. Note that the list displays the skill levels at which the Recipe goes Orange, Yellow, Green, and eventually Grey.&#xD;&#xA;&#xD;&#xA;To level cooking between 289 and 300, when, as Dongorath noted, a variety of recipes open up, If you're leveling fishing concurrently, you have lots of options. Try some of these:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- [Baked Salmon][3] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Lobster Stew][4] - Recipe purchased from one of two vendors in Feralas&#xD;&#xA;- [Mightfish Steak][5] - Offers a Stamina buff as well as health. Bought from the same Feralas vendors.&#xD;&#xA;- There are several recipes such as [Poached Sunscale Salmon][6], which won't get you all the way to 300, but are green from 289 to 295. Check the Wowhead list for others.&#xD;&#xA;&#xD;&#xA;If you absolutely cannot stand fishing and don't want to buy fish from the AH, you have two options that will see you through to 300:&#xD;&#xA;&#xD;&#xA;- [Runn Tim Tuber Surprise][7] -  the recipe drops in Dire Maul, as does the required ingredient. Also offers an Intellect buff, nice for spellcasters.&#xD;&#xA;- [Smoked Desert Dumplings][8] -  Quest reward from Cenarion Hold in Silithus, offers a substantial Strength buff that's nice for the leveling Warrior, Death Knight or Paladin.&#xD;&#xA;&#xD;&#xA;Another option is [Clamlette Magnifique][9] -  the recipe is a quest reward from [Clamlette Surprise][10] in Gadgetzan -  a quest which was once required to advance beyond 225 cooking. It's easy to miss now that it's no longer required, but it's notable because it requires an extremely common and cheap ingredient (Zesty Clam Meat), offers a universally useful Attack Power and Spell Power buff, and most importantly, is green all the way to 300.&#xD;&#xA;&#xD;&#xA;Finally, if you don't mind waiting until November, the in-game Harvest Festival (which occurs around Thanksgiving in the US) will offer you the opportunity to learn to cook [Slow-Roasted Turkey][11], along with making available the unique (only found during the holiday) ingredients required for it in abundance. The Turkey recipe is notable in that it will keep giving skillups for a full 75 points, from 280, all the way to a whopping 355, allowing you to nearly completely skip Outland recipes and cooking. This can be handy for a high level player power leveling the skill after the fact, as some of the Outland meat and fish can be a pain to farm.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com&#xD;&#xA;  [2]: http://www.wowhead.com/skill=185&#xD;&#xA;  [3]: http://www.wowhead.com/item=13949&#xD;&#xA;  [4]: http://www.wowhead.com/item=13947&#xD;&#xA;  [5]: http://www.wowhead.com/item=13948&#xD;&#xA;  [6]: http://www.wowhead.com/item=13946&#xD;&#xA;  [7]: http://www.wowhead.com/item=18267&#xD;&#xA;  [8]: http://www.wowhead.com/spell=24801&#xD;&#xA;  [9]: http://www.wowhead.com/spell=64054&#xD;&#xA;  [10]: http://www.wowhead.com/quest=6610&#xD;&#xA;  [11]: http://www.wowhead.com/item=44861" />
  <row Id="15241" PostHistoryTypeId="2" PostId="6558" RevisionGUID="3490f085-55de-4995-b4df-40abe4a6be2e" CreationDate="2010-08-30T15:43:41.017" UserId="659" Text="Cities have kind of a maximum independently-sustainable size in SC4.  It sounds like you did a pretty awesome job for a single location.  Once you've reached critical mass however, neighbor cities become vital.  I'm sure you know that having neighbor cities with populations that need jobs will foster job demand in your main city.  Having neighbor cities with jobs will foster residential needs in your main city." />
  <row Id="15242" PostHistoryTypeId="6" PostId="3587" RevisionGUID="37dd3a4b-c6d3-4c4d-822b-504f60d88c64" CreationDate="2010-08-30T15:49:28.090" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="15243" PostHistoryTypeId="6" PostId="3597" RevisionGUID="28ed7cc7-bd70-49e9-80bf-1e25e960a376" CreationDate="2010-08-30T15:56:18.720" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15244" PostHistoryTypeId="6" PostId="1727" RevisionGUID="f2e36cb3-ab1c-49f3-bad4-b901147eb5d0" CreationDate="2010-08-30T15:56:30.013" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15245" PostHistoryTypeId="6" PostId="3478" RevisionGUID="3b9639f7-fd44-4d88-928d-711a1af84b8f" CreationDate="2010-08-30T15:56:39.547" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15246" PostHistoryTypeId="6" PostId="402" RevisionGUID="ef5e9d57-412b-4d84-86fc-7bda6a73964a" CreationDate="2010-08-30T15:56:52.353" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15247" PostHistoryTypeId="6" PostId="3052" RevisionGUID="3b94985c-8dc3-480c-819e-fbe17465e0d1" CreationDate="2010-08-30T15:57:19.450" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15248" PostHistoryTypeId="2" PostId="6559" RevisionGUID="3eb962d3-6639-4679-beb6-c3d29520fc16" CreationDate="2010-08-30T15:57:22.023" UserId="659" Text="This question has been sitting a while so I'll throw it out there, but did Sacred 2 use any corporate servers for multiplayer matchmaking or account tracking?  Maybe they turned off said servers." />
  <row Id="15249" PostHistoryTypeId="6" PostId="1013" RevisionGUID="01048b20-e927-4816-a2b3-5edeee6af721" CreationDate="2010-08-30T15:57:33.100" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;difficulty&gt;" />
  <row Id="15253" PostHistoryTypeId="5" PostId="5793" RevisionGUID="4bb3a24f-727f-4a35-a6a2-7d848ac3177d" CreationDate="2010-08-30T16:24:52.897" UserId="207" Comment="Added quote in case thread goes down." Text="[This thread][1] (specifically, the first post by Mike Inel himself on the second page) suggests that there may be hope for you to play Who sometime in the distant future. &#xD;&#xA;&gt;Development-wise, &quot;Who&quot; became too hard to work on. It's not entirely cancelled, i'm just delaying it... A lot... (I'm not sure when to continue, lol)&#xD;&#xA;&#xD;&#xA;However, he has not as of yet released it in any shape or form, neither as a demo nor as an easter egg inside any of his other games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.thegamecreators.com/?m=forum_view&amp;b=5&amp;t=165155&amp;p=1" />
  <row Id="15254" PostHistoryTypeId="2" PostId="6561" RevisionGUID="5349fc88-5a94-46b7-9bfe-eb9bed873595" CreationDate="2010-08-30T16:35:44.033" UserId="3040" Text="If you want to have a traditional &quot;farm&quot; where the cows will reproduce, you'll have to use ropes or chains. Assign one animal to each chain/rope. Unlike a cage, your animals will still be able to reproduce.&#xD;&#xA;&#xD;&#xA;For bonus points, you can build &quot;watch towers&quot; that have your cows on it. This is so you can spot invaders the moment they arrive. All you have to do is build a raised platform with some chains on top. I use access tunnels that go underground so there are no stairs or ramps that the invaders can use to get to the animals. Archers could still be a problem though. Early detection on an invasion can save the lives of your &quot;outdoor dwarfs&quot;.&#xD;&#xA;&#xD;&#xA;Hope that helps" />
  <row Id="15255" PostHistoryTypeId="2" PostId="6562" RevisionGUID="17fd20ed-a965-4afd-82ac-c6f674515f6d" CreationDate="2010-08-30T16:45:23.583" UserId="3235" Text="does anyone know if I can get a copy of Metal Gear Solid any version actually, for PC.  If so where?" />
  <row Id="15256" PostHistoryTypeId="1" PostId="6562" RevisionGUID="17fd20ed-a965-4afd-82ac-c6f674515f6d" CreationDate="2010-08-30T16:45:23.583" UserId="3235" Text="Metal Gear Solid for PC" />
  <row Id="15257" PostHistoryTypeId="3" PostId="6562" RevisionGUID="17fd20ed-a965-4afd-82ac-c6f674515f6d" CreationDate="2010-08-30T16:45:23.583" UserId="3235" Text="&lt;pc&gt;&lt;metal-gear-series&gt;" />
  <row Id="15258" PostHistoryTypeId="5" PostId="6562" RevisionGUID="345ef59d-8be7-40a9-b18a-1dad9d83b6f7" CreationDate="2010-08-30T16:47:48.097" UserId="207" Comment="Fixed up grammar." Text="Are any games in the Metal Gear Solid series available for PC?  If so, where can I find them?" />
  <row Id="15259" PostHistoryTypeId="2" PostId="6563" RevisionGUID="b95669fb-9958-43bc-b56e-6c358da867ac" CreationDate="2010-08-30T17:03:40.257" UserId="1965" Text="I see everywhere that the Hot Shot Feat of Strength can be unlocked by winning 5 placement matches. I've did this with a friend in 2v2, but none of us got the achievement. Can anyone confirm that it does exist?" />
  <row Id="15260" PostHistoryTypeId="1" PostId="6563" RevisionGUID="b95669fb-9958-43bc-b56e-6c358da867ac" CreationDate="2010-08-30T17:03:40.257" UserId="1965" Text="Hot Shot Feat of Strength" />
  <row Id="15261" PostHistoryTypeId="3" PostId="6563" RevisionGUID="b95669fb-9958-43bc-b56e-6c358da867ac" CreationDate="2010-08-30T17:03:40.257" UserId="1965" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;feats-of-strength&gt;" />
  <row Id="15262" PostHistoryTypeId="2" PostId="6564" RevisionGUID="6ed574a2-af74-48cc-9af7-028fe3f56aaf" CreationDate="2010-08-30T17:06:16.907" UserId="929" Text="You can try editing the game's raw creature sources directly. Search the game's directory for a file (probably called creature_standard.txt) that contains the following line:&#xD;&#xA;&#xD;&#xA;[CREATURE:DWARF]&#xD;&#xA;&#xD;&#xA;Add the following tags after that line:&#xD;&#xA;&#xD;&#xA;[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOBLEED]&#xD;&#xA;[NOEXERT][NO_DIZZINESS][NO_FEVERS][NO_DRINK][NO_EAT][NO_SLEEP][NOFEAR][FIREIMMUNE]&#xD;&#xA;&#xD;&#xA;This will make your dwarves immune to most status conditions. Now find these lines:&#xD;&#xA;&#xD;&#xA;[BODY_SIZE:0:0:3000] &#xD;&#xA;&#xD;&#xA;[BODY_SIZE:1:168:15000] &#xD;&#xA;&#xD;&#xA;[BODY_SIZE:12:0:60000] &#xD;&#xA;&#xD;&#xA;Add one or two zeroes to the last numbers of each line. This will make your dwarves gigantic and unlikely to be killed by anything.&#xD;&#xA;&#xD;&#xA;Delete the creature_standard.raw (not .txt) file, run DF and create a new world. Have fun!" />
  <row Id="15263" PostHistoryTypeId="2" PostId="6565" RevisionGUID="c8779332-a9bf-44f5-8df9-dbe122d7d883" CreationDate="2010-08-30T17:06:34.633" UserId="1393" Text="I recall playing the original Metal Gear Solid for the PC a number of years back...&#xD;&#xA;&#xD;&#xA;As for where to find them, you can always try [eBay][1]... Which also seems to indicate Metal Gear Solid 2 also saw a release.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p3907.m570.l1313&amp;_nkw=metal+gear+solid+pc&amp;_sacat=See-All-Categories" />
  <row Id="15264" PostHistoryTypeId="2" PostId="6566" RevisionGUID="53142b60-0aab-403f-bbf6-3e8c4901eb1f" CreationDate="2010-08-30T17:08:36.470" UserId="336" Text="It exists.&#xD;&#xA;&#xD;&#xA;There are trigger components in the editor to award it (though obviously, nothing accessible through the editor involves actually awarding it, and the awarding of achievements on custom maps is impossible at any rate).&#xD;&#xA;&#xD;&#xA;A better question might be: &quot;Why didn't I receive this feat of strength?&quot; to which I don't know. It's possible it's reserved for 1v1 placements, only checks the first set of placement matches per season, or something else entirely." />
  <row Id="15265" PostHistoryTypeId="2" PostId="6567" RevisionGUID="6851ee64-aab3-414c-a34b-88898bc97491" CreationDate="2010-08-30T17:11:24.277" UserId="126" Text="While theoretically this achievement exists, and has a nice description. It has not been earned. People are thinking that it might be for tournament play, and not for ladder play." />
  <row Id="15266" PostHistoryTypeId="5" PostId="6555" RevisionGUID="30f98d4b-7c33-4986-b502-004cafa373b2" CreationDate="2010-08-30T17:16:02.737" UserId="847" Comment="added more information about what I want" Text="I'm sick of all these horses, cows and donkeys wandering round my fortress. I want to put them all somewhere and have them stay there. In short, I want a farm. It would be nice if the animals had some space to roam and if they could still breed too.&#xD;&#xA;&#xD;&#xA;What's the best way to achieve this? Should I cage them all up transport them somewhere with doors that aren't passable to animals and then let them out?&#xD;&#xA;&#xD;&#xA;Is there a better way?&#xD;&#xA;&#xD;&#xA;To make this plan work, will I need to provide the critters with food and water? How best to achieve this?" />
  <row Id="15267" PostHistoryTypeId="6" PostId="6532" RevisionGUID="5b5c0836-9307-43b1-b887-4bf6322b2275" CreationDate="2010-08-30T17:16:35.033" UserId="160" Comment="edited tags" Text="&lt;wii&gt;&lt;guitar-hero&gt;&lt;peripherals&gt;" />
  <row Id="15268" PostHistoryTypeId="2" PostId="6568" RevisionGUID="0037ec61-2f79-4a74-bbdd-e2ef4e1e38e9" CreationDate="2010-08-30T17:18:31.160" UserId="121" Text="I'm trying to augment my melee troops with some ranged troops.  However the ranged troops don't seem to be effective at all, even though they're all `Skilled` or better.&#xD;&#xA;&#xD;&#xA;For example:&#xD;&#xA;&#xD;&#xA; - 30 wood and bone bolts against a naked goblin resulted in bruises only.&#xD;&#xA; - 30 wood and bone bolts against an armored goblin resulted in nothing.&#xD;&#xA;  - Bolts were even stopped by silk clothes.&#xD;&#xA; - 30 *iron* bolts against an armored goblin resulted in absolutely nothing.&#xD;&#xA;  - Noted bolts being stopped by copper and leather.&#xD;&#xA;&#xD;&#xA;Am I doing something wrong or is this just the state of ranged combat in 0.31.12?" />
  <row Id="15269" PostHistoryTypeId="1" PostId="6568" RevisionGUID="0037ec61-2f79-4a74-bbdd-e2ef4e1e38e9" CreationDate="2010-08-30T17:18:31.160" UserId="121" Text="Why don't my marksdwarves do any damage?" />
  <row Id="15270" PostHistoryTypeId="3" PostId="6568" RevisionGUID="0037ec61-2f79-4a74-bbdd-e2ef4e1e38e9" CreationDate="2010-08-30T17:18:31.160" UserId="121" Text="&lt;dwarf-fortess&gt;" />
  <row Id="15271" PostHistoryTypeId="4" PostId="5089" RevisionGUID="05aeb012-86e3-4f07-8da2-3e02212dd254" CreationDate="2010-08-30T17:30:38.130" UserId="23" Comment="edited title; edited tags" Text="How to safely pray?" />
  <row Id="15272" PostHistoryTypeId="6" PostId="5089" RevisionGUID="05aeb012-86e3-4f07-8da2-3e02212dd254" CreationDate="2010-08-30T17:30:38.130" UserId="23" Comment="edited title; edited tags" Text="&lt;nethack&gt;" />
  <row Id="15273" PostHistoryTypeId="2" PostId="6569" RevisionGUID="e54921dd-4372-4dc8-89aa-4e894bfe0177" CreationDate="2010-08-30T17:35:41.610" UserId="102" Text="Yes,&#xD;&#xA;&#xD;&#xA; - [Metal Gear Solid][1]&#xD;&#xA; - [Metal gear Solid 2][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Metal-Gear-Solid-Pc/dp/B00004VP4B/ref=sr_1_1?s=software&amp;ie=UTF8&amp;qid=1283189700&amp;sr=1-1&#xD;&#xA;  [2]: http://www.amazon.com/Metal-Gear-Solid-2-Substance-Pc/dp/B00008JPTK/ref=sr_1_2?s=software&amp;ie=UTF8&amp;qid=1283189700&amp;sr=1-2" />
  <row Id="15275" PostHistoryTypeId="6" PostId="6568" RevisionGUID="554ca033-57ff-4dab-9314-7f8aab032cb2" CreationDate="2010-08-30T17:45:25.807" UserId="39" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15276" PostHistoryTypeId="5" PostId="6562" RevisionGUID="c2c5470c-7364-461a-ba76-f7da5c6d1223" CreationDate="2010-08-30T17:47:50.230" UserId="126" Comment="removed localized part of the question." Text="Are any games in the Metal Gear Solid series available for PC?" />
  <row Id="15277" PostHistoryTypeId="2" PostId="6571" RevisionGUID="c567327a-df98-432a-8577-361ff4f98493" CreationDate="2010-08-30T18:03:00.817" UserId="7" Text="I'm a noob, so when I play I build marines and more marines and maybe tanks etc, and then all of a sudden my opponent is flying in and shooting me from the air, and dropping off giant dudes out of his airship.&#xD;&#xA;&#xD;&#xA;I want to figure out how to get to the air faster." />
  <row Id="15278" PostHistoryTypeId="1" PostId="6571" RevisionGUID="c567327a-df98-432a-8577-361ff4f98493" CreationDate="2010-08-30T18:03:00.817" UserId="7" Text="How do I get to the air quickly in SC2?" />
  <row Id="15279" PostHistoryTypeId="3" PostId="6571" RevisionGUID="c567327a-df98-432a-8577-361ff4f98493" CreationDate="2010-08-30T18:03:00.817" UserId="7" Text="&lt;starcraft-2&gt;" />
  <row Id="15280" PostHistoryTypeId="2" PostId="6572" RevisionGUID="6b339642-04e5-4698-ac07-0f1be6ed6707" CreationDate="2010-08-30T18:05:41.557" UserId="2986" Text="Learn the tech tree of Terran to get to a starport.  Adjust your build and economy to handle the change.  &#xD;&#xA;&#xD;&#xA;A common fast air build for Terran is 1/1/1 (1 barracks, 1 factory, 1 starport).  Youtube has a lot of videos employing this strategy.&#xD;&#xA;&#xD;&#xA;I felt HDStarcraft gave a good demo of 1/1/1 in this [video][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=-XUUpXPkfGY" />
  <row Id="15281" PostHistoryTypeId="6" PostId="6571" RevisionGUID="da9e24b8-ebf0-459a-a492-50f36fd25e05" CreationDate="2010-08-30T18:14:06.630" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;building&gt;" />
  <row Id="15282" PostHistoryTypeId="2" PostId="6573" RevisionGUID="09253ffa-32aa-4c3e-8dde-c404a2cb738e" CreationDate="2010-08-30T18:17:59.057" UserId="102" Text="So there are a couple of units available to terran to do what you are describing.  All of which are constructed from the `Starport`.  To build a `Starport` you must first build a `Barracks` and then a `Factory` (it sounds like you know how to do both).  Once you have a `Factory` you can build a `Starport` from the advanced buildings menu on any SCV (or by pressing the &lt;kbd&gt;V&lt;/kbd&gt; key followed by the &lt;kbd&gt;S&lt;/kbd&gt; key).&#xD;&#xA;&#xD;&#xA;From the Starport there are several units which fit the description you provided:&#xD;&#xA;&#xD;&#xA; - Viking, these units can directly be built from the Starport.  By default they only attack other Air units, but can be &quot;transformed&quot; into a ground unit which can attack ground. (ITS MORPHIN' TIME)&#xD;&#xA; - Medivac, this unit cannot attack itself but can carry other units into battle.  Additionally it can also &quot;Heal&quot; infantry units.  The number of units it can carry is inversely proportional to the size of the units (8 marines or 1 Thor)&#xD;&#xA; - Banshee, this is a simple air unit which attacks ground.  It requires you build an Techlab either from your Starport or from another building and then lift that building and the Starport and land the Starport next to the building&#xD;&#xA; - Raven, this also requires a Techlab.  Like the medivac Ravens cannot attack ground, but instead has a number of &quot;spells&quot; it can cast&#xD;&#xA; - Battle Cruiser, sometimes called the Cattle Bruiser or BC, BC can attack both air and ground.  In addition to requiring a Techlab, BC also require that you another building called the `Fusion Core` which can only be built after the Starport is complete" />
  <row Id="15283" PostHistoryTypeId="2" PostId="6574" RevisionGUID="0caeba41-772a-4dd3-b82e-20601c253759" CreationDate="2010-08-30T18:49:03.483" UserId="1298" Text="Having the paralyze condition instead of sleep is not a problem at all, especially when its HP is down to 1. Furthermore, pokemon wake up from sleep, whereas they do not get cured of paralysis (unless they have the move Refresh).&#xD;&#xA;&#xD;&#xA;Paralyze is 1.5x instead of 2x for sleep, but using a Dusk Ball (3.5x) or Quick Ball (4x) or Timer Ball (4x) is more effective than both if used at the right time. You'll catch it eventually!&#xD;&#xA;&#xD;&#xA;Side note: **Haze** used to cure the opponent's status ailment in the first two generations, but this has since been removed for some reason." />
  <row Id="15285" PostHistoryTypeId="5" PostId="6525" RevisionGUID="c697a96c-7ae2-46eb-b16a-998612f097d6" CreationDate="2010-08-30T19:02:41.847" UserId="1162" Comment="added 47 characters in body" Text="This may or may not help in your case; I'm using a standard UK layout keyboard and have my push-to-talk key left at default: grave/tilde. Usually when games refer to the tilde key (&lt;kbd&gt;~&lt;/kbd&gt;), they mean &lt;kbd&gt;`&lt;/kbd&gt;, since it's located in the upper left like the tilde is  on US keyboards. Neither that or my actual tilde key works and I had assumed I was experiencing the problems other answerers cite. While typing I realised that the key actually used to activate voice - at least for me - is &lt;kbd&gt;'&lt;/kbd&gt; (&lt;kbd&gt;@&lt;/kbd&gt; when used with &lt;kbd&gt;shift&lt;/kbd&gt;)." />
  <row Id="15286" PostHistoryTypeId="2" PostId="6576" RevisionGUID="28e67aa7-1915-4bd7-87b7-ef777857bb2b" CreationDate="2010-08-30T19:15:00.597" UserId="3242" Text="You should also check out Sword of Fargoal and Zenonia." />
  <row Id="15287" PostHistoryTypeId="2" PostId="6577" RevisionGUID="b62f191b-1f8e-4a10-ab89-d72d12e8a01f" CreationDate="2010-08-30T19:19:23.637" UserId="3241" Text="You say you want to get airborne quicker, but it sounds like you're having trouble dealing with enemy air in general. In this case, bear in mind there are additional things you can do to help:&#xD;&#xA;&#xD;&#xA;- Build Missle Turrets to deter enemy air units (requires an Engineering Bay)&#xD;&#xA;- Always keep marines around in case you need to swat some flies&#xD;&#xA;- If your economy supports it, a few Thors from your Factory can also help.&#xD;&#xA;&#xD;&#xA;I think it's important to know how to deal with enemy air even if you don't have a large air force yourself. This way, you can handle surprise void rays or mutalisks even if you are not pursuing an air-based strategy in a given match.&#xD;&#xA;&#xD;&#xA;Another reason to consider learning how to counter air from the ground is that Terran air units can require some finesse. Terran air units aren't like marines, who can do anything; each has a specialty and can be very vulnerable outside that niche. Specifically:&#xD;&#xA;&#xD;&#xA;- Vikings are primarily an air-superiority fighter. Their ground mode is weaker and vulnerable.&#xD;&#xA;- Banshees are a fantastic base attacker, but can't hit aircraft.&#xD;&#xA;- Ravens have great abilities, but no attack. They require lots of attention.&#xD;&#xA;- Battlecruisers are powerhouses, but are very expensive and require some support.&#xD;&#xA;&#xD;&#xA;So, to answer the original question, how to get airborne, I would say try experimenting with Starports after your Factory, and building some Vikings. Use them for base defense and as an air escort for your marines and tanks, but don't try to use them as a primary attack force until you learn their strengths and weaknesses. And don't forget to invest in marines and missle turrets." />
  <row Id="15288" PostHistoryTypeId="2" PostId="6578" RevisionGUID="296c41f9-5ceb-4c92-9ad2-31805cada53f" CreationDate="2010-08-30T19:20:31.223" UserId="3242" Text="I'm surprised nobody has mentioned Moonlights, which is a World of Goo clone, and iBlast Moki, which is a pretty intriguing physics puzzle where you place bombs and the explosions from those bombs move you through the levels. Both are pretty decent, though obviously iBlast Moki is more of an original idea.&#xD;&#xA;&#xD;&#xA;It's not often thought of as such, but I also think of Peggle as a physics game. I spent WAY too much time playing that, and was then pretty excited when I found Rebounce, which is probably even less physics based, but has similarly addicting qualities." />
  <row Id="15289" PostHistoryTypeId="16" PostId="6578" RevisionGUID="296c41f9-5ceb-4c92-9ad2-31805cada53f" CreationDate="2010-08-30T19:20:31.223" UserId="-1" />
  <row Id="15290" PostHistoryTypeId="2" PostId="6579" RevisionGUID="89ce4def-b154-483f-93b5-35b3394afa32" CreationDate="2010-08-30T19:24:00.360" UserId="3129" Text="On the 'classics' front, Phantasy Star II from the Genesis days was just rereleased for iPhone. The port is excellent, and the game itself is still phenomenal." />
  <row Id="15292" PostHistoryTypeId="2" PostId="6581" RevisionGUID="c249e173-4259-4bad-86b0-b62789c9e37c" CreationDate="2010-08-30T19:31:20.913" UserId="3241" Text="The main uses have been posted, but another use is simply as an **intra-base tram system**. On big maps, it can be very handy to shuttle armies around very quickly using the Nydus network. You can even use it to ship your attacking army up to the frontlines, and send in reinforcements quickly like how Protoss use Warp Gates.&#xD;&#xA;&#xD;&#xA;Another use is **expansion defense**. If you are a good little Zerg and have lots of expansions, you can save resources on defenders by simply adding a Nydus worm exit or two to each expansion. Then you can keep a few dozen Hydralisks in the system, and pop them out if they are needed. It's not as good as static defenses since the units exit one at a time, but it can help protect isolated expansions." />
  <row Id="15293" PostHistoryTypeId="5" PostId="6550" RevisionGUID="4c2ded02-f302-44bd-bfae-77a5773d8a97" CreationDate="2010-08-30T19:34:18.813" UserId="452" Comment="redondancy" Text="I'm sorry, there is no definitive answer for the general case of USB mics.&#xD;&#xA;&#xD;&#xA;[Here an echantillon][1] of my search:&#xD;&#xA;&#xD;&#xA;&gt; Since you're on Wii, not too many mics&#xD;&#xA;&gt; have been made for it (at least here&#xD;&#xA;&gt; in the u.s.) MOST usb mics will work.&#xD;&#xA;&gt; I own a GH and a RB mic along with a&#xD;&#xA;&gt; Disney Logitech mic and they all work&#xD;&#xA;&gt; with RB and GH.&#xD;&#xA;&#xD;&#xA;So it's a case of Trial and error...&#xD;&#xA;&#xD;&#xA;For the particular case of the **PS2 Sing Star microphone**, I would said [I'm not certain, but likely not.][2] &#xD;&#xA;&#xD;&#xA;&gt; I actually bought the wired Singstar mic yesterday and tried on GH5 on Wii and it doesn't work. :(&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6532/wii-guitar-hero-world-tour-microphone&#xD;&#xA;  [2]: http://forums.whirlpool.net.au/archive/1120191" />
  <row Id="15294" PostHistoryTypeId="2" PostId="6582" RevisionGUID="ce90c6bc-a8da-431d-9053-2ed326154cbf" CreationDate="2010-08-30T19:35:58.003" UserId="3242" Text="For those who haven't seen it: [Ginormo Sword][1].&#xD;&#xA;&#xD;&#xA;I've beaten all the bosses but the last one, and he just seems ridiculously difficult. What gems should I be equipping? Do I just need to grind for a long time? For extra clarification (just in case this isn't the last boss), this is the boss that appears in the far upper left hand corner of the screen labeled &quot;an incarnation&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://babarageo.com/flash/ginormo/" />
  <row Id="15295" PostHistoryTypeId="1" PostId="6582" RevisionGUID="ce90c6bc-a8da-431d-9053-2ed326154cbf" CreationDate="2010-08-30T19:35:58.003" UserId="3242" Text="How do I beat the last boss in Ginormo Sword?" />
  <row Id="15296" PostHistoryTypeId="3" PostId="6582" RevisionGUID="ce90c6bc-a8da-431d-9053-2ed326154cbf" CreationDate="2010-08-30T19:35:58.003" UserId="3242" Text="&lt;role-playing-game&gt;&lt;flash&gt;&lt;action-rpg&gt;" />
  <row Id="15297" PostHistoryTypeId="6" PostId="6582" RevisionGUID="bd8d585f-1b26-4c19-bad2-70beba2cdca1" CreationDate="2010-08-30T19:38:10.527" UserId="85" Comment="Tag creation ♪" Text="&lt;role-playing-game&gt;&lt;flash&gt;&lt;action-rpg&gt;" />
  <row Id="15298" PostHistoryTypeId="6" PostId="6582" RevisionGUID="4bde2c2c-a818-4903-a81d-269e3b27eae3" CreationDate="2010-08-30T19:43:37.190" UserId="56" Comment="edited tags" Text="&lt;spoiler&gt;&lt;role-playing-game&gt;&lt;flash&gt;&lt;action-rpg&gt;" />
  <row Id="15299" PostHistoryTypeId="2" PostId="6583" RevisionGUID="92ed7f41-9d56-4175-9da0-44f9e8a77edd" CreationDate="2010-08-30T19:44:55.943" UserId="3244" Text="I'm too poor to get this nice game but I would like to search player's profiles.&#xD;&#xA;&#xD;&#xA;How one can find player's profiles via web-search or similar?" />
  <row Id="15300" PostHistoryTypeId="1" PostId="6583" RevisionGUID="92ed7f41-9d56-4175-9da0-44f9e8a77edd" CreationDate="2010-08-30T19:44:55.943" UserId="3244" Text="How to search StarCraft II profiles without login into game" />
  <row Id="15301" PostHistoryTypeId="3" PostId="6583" RevisionGUID="92ed7f41-9d56-4175-9da0-44f9e8a77edd" CreationDate="2010-08-30T19:44:55.943" UserId="3244" Text="&lt;starcraft-2&gt;&lt;profile&gt;" />
  <row Id="15302" PostHistoryTypeId="2" PostId="6584" RevisionGUID="7c751b0d-509e-495d-a680-a05701e06905" CreationDate="2010-08-30T19:57:45.067" UserId="3473" Text="You can use http://sc2ranks.com/ to find stats on individual players.  On each player page is a link to their official profile page on http://battle.net/&#xD;&#xA;&#xD;&#xA;For example, my (sad) stats:&#xD;&#xA;&#xD;&#xA;http://sc2ranks.com/us/909938/Ewal&#xD;&#xA;&#xD;&#xA;And near the upper left corner of that page is the link to my profile page:&#xD;&#xA;&#xD;&#xA;http://us.battle.net/sc2/en/profile/909938/1/Ewal/" />
  <row Id="15303" PostHistoryTypeId="5" PostId="6584" RevisionGUID="23c799e0-922d-4bad-9895-2d9c222bc7ce" CreationDate="2010-08-30T20:09:20.643" UserId="102" Comment="cleaned up links" Text="You can use [SC2Ranks][1] to find stats on individual players.  On each player page is a link to their official profile page on [BattleNet][2]&#xD;&#xA;&#xD;&#xA;For example, my (sad) stats:&#xD;&#xA;&#xD;&#xA;[Ewal][3]&#xD;&#xA;&#xD;&#xA;And near the upper left corner of that page is the link to my profile page:&#xD;&#xA;&#xD;&#xA;[Ewal][4] on BattlNet&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2ranks.com/&#xD;&#xA;  [2]: http://battle.net/&#xD;&#xA;  [3]: http://sc2ranks.com/us/909938/Ewal&#xD;&#xA;  [4]: http://us.battle.net/sc2/en/profile/909938/1/Ewal/" />
  <row Id="15304" PostHistoryTypeId="2" PostId="6585" RevisionGUID="9dd25424-aacb-4c3c-aa71-e52c74846b53" CreationDate="2010-08-30T20:44:13.383" UserId="23" Text="NFS:W, after you painstakingly reach level 5, offers you a whooping choice of three performance upgrade packs: Lustra, React and Glint.&#xD;&#xA;&#xD;&#xA;As much as I'd rather get a new ride -- something that was far easier in NFS:MW -- I'll have to consider getting a package instead (mainly for pursuit purposes).&#xD;&#xA;&#xD;&#xA;Which one exactly? Is there any gameplay difference at all? They all cost the same and all upgrade car stats by the same -- this fake choice kind of puzzles me." />
  <row Id="15305" PostHistoryTypeId="1" PostId="6585" RevisionGUID="9dd25424-aacb-4c3c-aa71-e52c74846b53" CreationDate="2010-08-30T20:44:13.383" UserId="23" Text="In Need For Speed: World, is there any gameplay difference between the Lustra, React and Glint packages?" />
  <row Id="15306" PostHistoryTypeId="3" PostId="6585" RevisionGUID="9dd25424-aacb-4c3c-aa71-e52c74846b53" CreationDate="2010-08-30T20:44:13.383" UserId="23" Text="&lt;need-for-speed-world&gt;" />
  <row Id="15307" PostHistoryTypeId="5" PostId="6583" RevisionGUID="30609ca9-4362-44c8-af56-2affb0c4e4b0" CreationDate="2010-08-30T20:45:16.037" UserId="122" Comment="Grammer" Text="I'm too poor to get this nice game but I would like to search players' profiles.&#xD;&#xA;&#xD;&#xA;How can one find players' profiles via a web search or some similar method?" />
  <row Id="15308" PostHistoryTypeId="4" PostId="6583" RevisionGUID="30609ca9-4362-44c8-af56-2affb0c4e4b0" CreationDate="2010-08-30T20:45:16.037" UserId="122" Comment="Grammer" Text="How to search StarCraft II profiles without logging into the game" />
  <row Id="15309" PostHistoryTypeId="2" PostId="6586" RevisionGUID="fc56527c-cf52-4440-86ea-cb7bdae6657a" CreationDate="2010-08-30T20:58:52.190" UserId="10" Text="I'm playing Pet's Live and I often discover new Pet's&#xD;&#xA;&#xD;&#xA;**But is there any advantage to upgrading these** or should I just focus on my main four Pet's (Water, Earth, Air &amp; Fire) and keep those maxed out?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1] ![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/q1K3d.jpg&#xD;&#xA;  [2]: http://i.imgur.com/N8eNT.jpg" />
  <row Id="15310" PostHistoryTypeId="1" PostId="6586" RevisionGUID="fc56527c-cf52-4440-86ea-cb7bdae6657a" CreationDate="2010-08-30T20:58:52.190" UserId="10" Text="Should I level up other my newly discovered Pet's?" />
  <row Id="15311" PostHistoryTypeId="3" PostId="6586" RevisionGUID="fc56527c-cf52-4440-86ea-cb7bdae6657a" CreationDate="2010-08-30T20:58:52.190" UserId="10" />
  <row Id="15312" PostHistoryTypeId="5" PostId="6586" RevisionGUID="81c68711-37c4-433d-a58e-b9990b85cc72" CreationDate="2010-08-30T21:01:11.877" UserId="14" Comment="added 71 characters in body; deleted 3 characters in body; edited title" Text="I'm playing [Pets Live][1] and I often discover new Pets&#xD;&#xA;&#xD;&#xA;**But is there any advantage to upgrading these** or should I just focus on my main four Pets (Water, Earth, Air &amp; Fire) and keep those maxed out?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][2] ![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/pets-live/id327013340?mt=8&#xD;&#xA;  [2]: http://i.imgur.com/q1K3d.jpg&#xD;&#xA;  [3]: http://i.imgur.com/N8eNT.jpg" />
  <row Id="15313" PostHistoryTypeId="4" PostId="6586" RevisionGUID="81c68711-37c4-433d-a58e-b9990b85cc72" CreationDate="2010-08-30T21:01:11.877" UserId="14" Comment="added 71 characters in body; deleted 3 characters in body; edited title" Text="Should I level up other my newly discovered Pets?" />
  <row Id="15314" PostHistoryTypeId="12" PostId="6397" RevisionGUID="0e72488e-0e05-4d87-bc55-98f14dff1278" CreationDate="2010-08-30T21:08:55.157" UserId="289" Text="[{&quot;Id&quot;:289,&quot;DisplayName&quot;:&quot;deizel&quot;}]" />
  <row Id="15315" PostHistoryTypeId="13" PostId="6397" RevisionGUID="b0b33ec7-513a-46a4-a18d-53491be3ed40" CreationDate="2010-08-30T21:09:12.893" UserId="289" Text="[{&quot;Id&quot;:289,&quot;DisplayName&quot;:&quot;deizel&quot;}]" />
  <row Id="15316" PostHistoryTypeId="2" PostId="6587" RevisionGUID="2e5015d1-430b-445c-8f6b-9e1f7dbd0423" CreationDate="2010-08-30T21:20:28.247" UserId="3129" Text="Short answer: Grind More. Grind until your mouse breaks. Grind until your second mouse breaks. Grind until *your finger* breaks. Then keep grinding. There is no problem in Ginormo Sword not surmountable by an abundance of grinding. If you think you can't grind anymore, you are probably wrong. The only way to truly grind enough to defeat *every* challenge Ginormo Sword offers is to start making complicated auto-hotkey scripts to do all of your left-clicking for you while you go to sleep, or go to work, or go out and get drunk so you can forget that you managed to find the motivation to automate your play of Ginormo Sword.&#xD;&#xA;&#xD;&#xA;That said, I'm going to assume you mean The Avatar, because he is in fact the actual last boss, and because I can't remember any boss labeled as simply &quot;an incarnation&quot;. If you want to beat him, just wear Hyper Armor, pick a Sword, max it out, and enchant it with Darkness to the max. Left click for several minutes, dodging what you can.&#xD;&#xA;&#xD;&#xA;Collect gold, repeat." />
  <row Id="15317" PostHistoryTypeId="2" PostId="6588" RevisionGUID="1f60d366-b95c-4935-beaa-17202f7c155f" CreationDate="2010-08-30T21:29:54.837" UserId="3248" Text="For the False God (which is the boss that spawns inside the location named &quot;an incarnation&quot;), aside from just grinding more, here are a few things you can do:&#xD;&#xA;&#xD;&#xA;- enchant your weapon with Light&#xD;&#xA;- get Nin Nin, the healing cat companion, from square #12" />
  <row Id="15318" PostHistoryTypeId="6" PostId="2475" RevisionGUID="c215f562-2839-4ca2-afaa-e4433a41f527" CreationDate="2010-08-30T21:36:50.723" UserId="207" Comment="edited tags" Text="&lt;spoiler&gt;&lt;gamecube&gt;&lt;zelda&gt;&lt;zelda-wind-waker&gt;" />
  <row Id="15319" PostHistoryTypeId="2" PostId="6589" RevisionGUID="47f6fbfe-2bdd-4a88-a2d2-281a4bbf5f44" CreationDate="2010-08-30T21:52:28.747" UserId="7" Text="In campaign mode, do you get something special if you beat the Lost Viking arcade game? (can it be beat?)" />
  <row Id="15320" PostHistoryTypeId="1" PostId="6589" RevisionGUID="47f6fbfe-2bdd-4a88-a2d2-281a4bbf5f44" CreationDate="2010-08-30T21:52:28.747" UserId="7" Text="Is there any point to playing the arcade game in the bar?" />
  <row Id="15321" PostHistoryTypeId="3" PostId="6589" RevisionGUID="47f6fbfe-2bdd-4a88-a2d2-281a4bbf5f44" CreationDate="2010-08-30T21:52:28.747" UserId="7" Text="&lt;starcraft-2&gt;" />
  <row Id="15322" PostHistoryTypeId="2" PostId="6590" RevisionGUID="a67f7751-d91f-4764-8b27-8f79a57a5929" CreationDate="2010-08-30T21:54:38.897" UserId="304" Text="You get achievements. And the text of the achievements would seem to suggest it can be beat.&#xD;&#xA;&#xD;&#xA; - Terra-tron Terrorized! (10)&#xD;&#xA;Beat the Terra-tron on the Lost Viking arcade machine.&#xD;&#xA; - Lost Viking: Bronze (10)&#xD;&#xA;Score 125,000 points on the Lost Viking arcade machine.&#xD;&#xA; - Lost Viking: Silver (10)&#xD;&#xA;Score 250,000 points on the Lost Viking arcade machine.&#xD;&#xA; - Lost Viking: Gold (10)&#xD;&#xA;Score 500,000 points on the Lost Viking arcade machine.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.starcraft-source.com/achievement/category/view/?id=35" />
  <row Id="15323" PostHistoryTypeId="2" PostId="6591" RevisionGUID="5dec6c0a-9643-4834-82d6-003955fda595" CreationDate="2010-08-30T22:04:51.680" UserId="1057" Text="In Final Fantasy XIII, every second time you switch paradigms, all your characters have their ATB bars instantly filled.  This functionality is not mentioned in the manual for the game or in the in-game datalogs related to the combat system.  Is it a bug, or is it something that Square Enix deliberately added to the game for people to find?" />
  <row Id="15324" PostHistoryTypeId="1" PostId="6591" RevisionGUID="5dec6c0a-9643-4834-82d6-003955fda595" CreationDate="2010-08-30T22:04:51.680" UserId="1057" Text="Is the resetting of the ATB bar when switching paradigms a bug?" />
  <row Id="15325" PostHistoryTypeId="3" PostId="6591" RevisionGUID="5dec6c0a-9643-4834-82d6-003955fda595" CreationDate="2010-08-30T22:04:51.680" UserId="1057" Text="&lt;final-fantasy-xiii&gt;&lt;paradigm&gt;&lt;atb&gt;" />
  <row Id="15327" PostHistoryTypeId="5" PostId="5352" RevisionGUID="6ca9d284-50ce-44f3-bff4-dc16b93850cd" CreationDate="2010-08-30T22:23:08.620" UserId="1234" Comment="added stuff about hats as mentioned by wooble" Text="The most important thing to note is that **identifying items in one game only helps you in that game**. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.  &#xD;&#xA;&#xD;&#xA;The second most important thing about identifying items is that each item can be blessed, uncursed, or cursed. You can figure out which items are which by dropping them on an altar (as long as you are not blind, so that you can see the flashes of light). Blessed items and uncursed items are much safer to use than cursed ones. Don't drink any cursed potions, read cursed scrolls, or put on any cursed rings/armor unless you know exactly what you are doing.  &#xD;&#xA;&#xD;&#xA;##Rings and armour&#xD;&#xA;&#xD;&#xA;Conversely, if you have rings or armor that you know is not cursed, you can put it on and take it off right afterwards. For certain types of equipment (ring of invisibility, gauntlets of dexterity, boots of levitation, etc) this may identify it immediately. Others will have clear effects, allowing you to &lt;kbd&gt;#n&lt;/kbd&gt;ame them yourself. (Ring of conflict, gloves of fumbling, etc) This will also tell you how heavily enchanted a piece of armor is.  &#xD;&#xA;Note that certain types of rare headgear can still cause problems, even if they are not cursed. The helm of opposite alignment will lose you all your divine protection, and will block you from doing the quest. Anything that looks like a &quot;conical hat&quot; should be avoided unless you are a wizard, in which case you may want to wear the expensive type.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Potions&#xD;&#xA;&#xD;&#xA;Potions provide you with some interesting options.  &#xD;&#xA;&#xD;&#xA; * Clear potions are always water. However, they may be blessed (holy water) or cursed (unholy water), which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).   &#xD;&#xA; * You can try &lt;kbd&gt;#d&lt;/kbd&gt;ipping a unicorn horn into a potion. Most bad potions will be neutralized this way. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, *don't drink any brown potions*.  &#xD;&#xA;However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example). Also, a potion of polymorph will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first.&#xD;&#xA; * If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &quot;food potion.&quot; In practice, that means water, fruit juice, or booze.  &#xD;&#xA; * Monsters will drink helpful potions (speed, healing, invisibility) and throw harmful potions (paralysis, blindness, acid) at you.  &#xD;&#xA;When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.&#xD;&#xA; * If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.&#xD;&#xA; * The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;##Scrolls&#xD;&#xA;&#xD;&#xA;For scrolls, I typically end up relying on price. As with all items, more expensive scrolls do 'bigger' things. Some specifics on scrolls:   &#xD;&#xA;&#xD;&#xA;* First level of Sokoban always has two scrolls of earth in the same spot.  &#xD;&#xA;* If you find a scroll in a one-square &quot;[closet](http://nethack.wikia.com/wiki/Closet)&quot;, it will be a scroll of teleportation.  &#xD;&#xA;* Scrolls of identify are really cheap. Cheaper than blank scrolls. This makes them pretty easy to identify.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For more information, including a very detailed price ID guide, see http://www.steelypips.org/nethack/id_faq.html" />
  <row Id="15328" PostHistoryTypeId="2" PostId="6592" RevisionGUID="bdd93919-bc0d-4305-94d7-0691e2d77ec0" CreationDate="2010-08-30T22:23:11.683" UserId="2498" Text="I would sometimes like to follow team liquids wiki in some maps as a walkthrough(like the secret mission) but it seems I can't &quot;alt-tab&quot; in SC2. How do you do this is mac osx? " />
  <row Id="15329" PostHistoryTypeId="1" PostId="6592" RevisionGUID="bdd93919-bc0d-4305-94d7-0691e2d77ec0" CreationDate="2010-08-30T22:23:11.683" UserId="2498" Text="How do you switch applications in mac osx when in starcraft 2?" />
  <row Id="15330" PostHistoryTypeId="3" PostId="6592" RevisionGUID="bdd93919-bc0d-4305-94d7-0691e2d77ec0" CreationDate="2010-08-30T22:23:11.683" UserId="2498" Text="&lt;starcraft-2&gt;&lt;mac&gt;" />
  <row Id="15331" PostHistoryTypeId="2" PostId="6593" RevisionGUID="4158c806-2030-4476-bf94-51e722adfd67" CreationDate="2010-08-30T22:32:11.167" UserId="2252" Text="Have you tried using Expose or Spaces? Set a global hotkey for both of those, and see if that works. " />
  <row Id="15332" PostHistoryTypeId="2" PostId="6594" RevisionGUID="05242f6c-e661-4beb-a404-199c9024e672" CreationDate="2010-08-30T22:45:21.107" UserId="930" Text="I have been collecting games in my Steam account for a while (I can't resist those 75%-off sales!)&#xD;&#xA;&#xD;&#xA;Now my son wants to play a few of the milder games, but I don't want him to have access to my FPS games.&#xD;&#xA;&#xD;&#xA;Ideally, I'd create a new Steam account for him and move the non-violent games to his account.&#xD;&#xA;&#xD;&#xA;Is this possible?" />
  <row Id="15333" PostHistoryTypeId="1" PostId="6594" RevisionGUID="05242f6c-e661-4beb-a404-199c9024e672" CreationDate="2010-08-30T22:45:21.107" UserId="930" Text="Is it possible to split a Steam account?" />
  <row Id="15334" PostHistoryTypeId="3" PostId="6594" RevisionGUID="05242f6c-e661-4beb-a404-199c9024e672" CreationDate="2010-08-30T22:45:21.107" UserId="930" Text="&lt;steam&gt;" />
  <row Id="15335" PostHistoryTypeId="2" PostId="6595" RevisionGUID="7611a19a-8914-46b3-9b83-29964407faf4" CreationDate="2010-08-30T22:48:27.577" UserId="2091" Text="Command + M will set you in windowed mode.  From there any number of methods will let you switch applications...expose, spaces, alt-tab etc.&#xD;&#xA;&#xD;&#xA;If you aren't in windowed mode you can't alt-tab or switch between apps." />
  <row Id="15336" PostHistoryTypeId="2" PostId="6596" RevisionGUID="3505e965-6623-4aa2-81ed-aabf8f106d77" CreationDate="2010-08-30T22:53:04.227" UserId="336" Text="Unfortunately, I don't think so. That's the cost of doing business digitally I'm afraid -- Steam doesn't allow refunds or game transfers.&#xD;&#xA;&#xD;&#xA;The one thing you can try is by contacting Steam support, as outlined in this [thread][1], but as you may imagine, chances of success are slim.&#xD;&#xA;&#xD;&#xA;Though I'd love to be proven wrong.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=844568" />
  <row Id="15337" PostHistoryTypeId="2" PostId="6597" RevisionGUID="1d32b2ad-badf-4911-bcee-ec208410b89c" CreationDate="2010-08-30T23:12:17.013" UserId="3129" Text="I picked up this game on sale a while back, and have been putting off playing it forever. So, going in blind, what are the essential things I should know before going in?&#xD;&#xA;&#xD;&#xA;Specifically, I'm curious about major bonuses that might be missable, basic character creation/development tips, and other general advice that might be handy to know about before getting there.&#xD;&#xA;&#xD;&#xA;(Examples of the sort of thing I'm looking for would be &quot;Don't put more than 9 in any SPECIAL stat&quot; in Fallout 3, or &quot;Don't kill Sander Cohen the first time you meet him&quot; in Bioshock.)" />
  <row Id="15338" PostHistoryTypeId="1" PostId="6597" RevisionGUID="1d32b2ad-badf-4911-bcee-ec208410b89c" CreationDate="2010-08-30T23:12:17.013" UserId="3129" Text="What Should I Know Before playing The Witcher (Enhanced Edition) for the first time?" />
  <row Id="15339" PostHistoryTypeId="3" PostId="6597" RevisionGUID="1d32b2ad-badf-4911-bcee-ec208410b89c" CreationDate="2010-08-30T23:12:17.013" UserId="3129" Text="&lt;the-witcher&gt;" />
  <row Id="15340" PostHistoryTypeId="5" PostId="6566" RevisionGUID="6c4bf33a-7c43-4287-ae8a-9bceec71822b" CreationDate="2010-08-30T23:34:31.373" UserId="336" Comment="added 21 characters in body" Text="It exists.&#xD;&#xA;&#xD;&#xA;There are trigger components in the editor to award it (though obviously, nothing accessible through the editor involves actually awarding it, and the awarding of achievements on custom maps is impossible at any rate).&#xD;&#xA;&#xD;&#xA;A better question might be: &quot;Why didn't I receive this feat of strength?&quot; to which I don't know. &lt;strike&gt;It's possible it's reserved for 1v1 placements, only checks the first set of placement matches per season,&lt;/strike&gt; or **something else entirely**." />
  <row Id="15341" PostHistoryTypeId="6" PostId="6597" RevisionGUID="0be9c4cf-17bc-49c7-a993-1381a6680358" CreationDate="2010-08-31T00:08:14.443" UserId="14" Comment="edited tags" Text="&lt;spoiler&gt;&lt;the-witcher&gt;" />
  <row Id="15342" PostHistoryTypeId="2" PostId="6598" RevisionGUID="1da3a43d-92c3-4a63-85bf-92bb60c2187b" CreationDate="2010-08-31T00:32:26.450" UserId="305" Text="Why not just give him his own Windows login, and put shortcuts to the games for him on his desktop? You can remove the Store option from the taskbar icon; and remove it from the Start option too. I would also encourage keeping the computer in a supervised area, and not just because of Steam." />
  <row Id="15343" PostHistoryTypeId="5" PostId="6461" RevisionGUID="2203320e-5fdc-449f-a623-143f8800929d" CreationDate="2010-08-31T00:39:11.623" UserId="2030" Comment="added 258 characters in body" Text="I have been playing through the practice league and have not been able to recreate it.  I have seen the message about the game speed changing but I have never seen it be anything other than normal so the message could be just a bug when people do vote.&#xD;&#xA;&#xD;&#xA;I have asked at the start of almost every game (chat to all) and have yet to find anyone that knows how to do it at least in the practice league.&#xD;&#xA;&#xD;&#xA;**UPDATE:** Played a 2v2 yesterday and the message come up saying my partner was changing the game speed but nothing changed.  I ask him what he did to cause the message and he said he hadn't done anything.  Maybe it is just a bug in the practice league." />
  <row Id="15344" PostHistoryTypeId="2" PostId="6599" RevisionGUID="4c97131a-af79-4511-bb90-cea14f25982b" CreationDate="2010-08-31T00:55:51.770" UserId="3249" Text="What has been going on with the EA servers this past month in regards to Medal of Honor PSP? The persona's keep getting deleted and many disconnects happening. Is this a result of hacking or is EA retaliating? " />
  <row Id="15345" PostHistoryTypeId="1" PostId="6599" RevisionGUID="4c97131a-af79-4511-bb90-cea14f25982b" CreationDate="2010-08-31T00:55:51.770" UserId="3249" Text="What is wrong with EA servers and MOH 1 PSP?" />
  <row Id="15346" PostHistoryTypeId="3" PostId="6599" RevisionGUID="4c97131a-af79-4511-bb90-cea14f25982b" CreationDate="2010-08-31T00:55:51.770" UserId="3249" Text="&lt;online-multiplayer&gt;&lt;psp&gt;" />
  <row Id="15347" PostHistoryTypeId="2" PostId="6600" RevisionGUID="4e88d960-6ff1-423a-97e3-fd9cbeb153bf" CreationDate="2010-08-31T01:11:15.043" UserId="816" Text="Don't neglect alchemy.  There are fights that are incredibly difficult without potions that become easy-mode with the right one(s).&#xD;&#xA;&#xD;&#xA;Also, there are several points in the game where you are required to make a choice, and this will affect conditions later on (a later fight may have more/different enemies, for example).  None of these are game-breakers, but you may want to consult a guide if you don't mind spoilers and feel the need to make the &quot;right&quot; choices.  &#xD;&#xA;&#xD;&#xA;([Here's](http://www.gamefaqs.com/pc/915112-the-witcher/faqs/52518) one from GameFAQs, for convenience.  I'm sure there are others out there.)" />
  <row Id="15348" PostHistoryTypeId="2" PostId="6601" RevisionGUID="c30d0b67-eb02-4bac-a67d-625be3f45fab" CreationDate="2010-08-31T01:14:04.803" UserId="102" Text="Ok, so it took some testing to be sure but here is what I found:&#xD;&#xA;&#xD;&#xA; - If I join a part with someone who has finished and I have not, I do not get credit for finishing (regardless of the levels I play).&#xD;&#xA; - In the above scenario I do unlock various levels that we play together (and I did not have unlocked)&#xD;&#xA; - To unlock insane mode I had to play through, by myself, the last level (with the boss on the floating crystal).&#xD;&#xA;  - I didn't test if I could to this with a player who had not beaten the game yet.&#xD;&#xA;&#xD;&#xA;I hope this helps" />
  <row Id="15349" PostHistoryTypeId="2" PostId="6602" RevisionGUID="d574d889-8f06-4566-902f-3755b602abdb" CreationDate="2010-08-31T01:18:28.193" UserId="58" Text="In addition to collecting as many unique items as I can, late (late) in this most recent run of Fallout 3, I've been trying to get at least one sample of each kind of weapon and armor. It's not like I'm running off a list (as I am with the uniques), but if I know of something that I don't have, well, I want it.&#xD;&#xA;&#xD;&#xA;One of those items is the Rivet City Security Uniform.&#xD;&#xA;&#xD;&#xA;Now the obvious answer is to just whack one of the guards. And I would -- I have, in fact tried it, sneaking (fully hidden) and with a one-shot-kill weapon (MPLX Megasurge). I specifically tried to whack the guard outside Rivet City, as he seemed to be the most &quot;exposed.&quot;&#xD;&#xA;&#xD;&#xA;However, his compatriots (including the officer in charge of handing out water with Broken Steel) still turned red and, as soon as I stopped sneaking, opened fire.&#xD;&#xA;&#xD;&#xA;I don't want Rivet City mad at me (at least, not until I commit [mass murder][1]), so what's the safest way to go about getting me some of that sweet, sweet Security Uniform goodness until then?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter" />
  <row Id="15350" PostHistoryTypeId="1" PostId="6602" RevisionGUID="d574d889-8f06-4566-902f-3755b602abdb" CreationDate="2010-08-31T01:18:28.193" UserId="58" Text="A safe way to get Rivet City Security Uniform?" />
  <row Id="15351" PostHistoryTypeId="3" PostId="6602" RevisionGUID="d574d889-8f06-4566-902f-3755b602abdb" CreationDate="2010-08-31T01:18:28.193" UserId="58" Text="&lt;fallout-3&gt;&lt;tactics&gt;&lt;collectibles&gt;&lt;items&gt;" />
  <row Id="15352" PostHistoryTypeId="2" PostId="6603" RevisionGUID="36e64e59-aeb0-402c-b5b9-b92a13df5ca7" CreationDate="2010-08-31T01:30:06.230" UserId="102" Text="So from what I gather is that you want to create a specific map or decrease the temperature on an already created map.  I don't know the latter but I can help with the former:&#xD;&#xA;&#xD;&#xA; 1. Open up DF&#xD;&#xA; 2. On the main screen select Design New World With Parameters&#xD;&#xA; 3. Select one of the presets and press the &lt;kbd&gt;e&lt;/kbd&gt; key&#xD;&#xA; 4. Scroll down till you see the following (should be the second page):&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA; 5. Change the Maximum Temperature and Minimum Volcanism values&#xD;&#xA;  - good values for Temperature are ~45&#xD;&#xA;  - good values for Volcanism are &gt;50&#xD;&#xA; 6. Finally, to ensure a good Taiga you'll want to play with the Rainfall parameter.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/TCUA9.png" />
  <row Id="15353" PostHistoryTypeId="2" PostId="6604" RevisionGUID="72433565-7843-4cfb-8631-c157859eacd0" CreationDate="2010-08-31T01:30:38.107" UserId="3129" Text="The easiest way to do this is to engage in a trick known as [Reverse Pickpocketing][1]. In short, what you need to do is plant a higher quality suit of armor on the individual wearing the gear you want (measured by defense rating). They'll then equip this armor, leaving you free to pickpocket the gear they're wearing. The Metal Armor and Helmet are a good choice for this, because of their high DR value, and relative low cost. Other options include any other Combat Armor variant other than the Security Uniform, or of course, any Power Armor.&#xD;&#xA;&#xD;&#xA;An alternative is to make use of [The Mesmetron][2] to stun/hypnotize a guard and demand they hand over their stuff. This may end violently however.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Planting_items&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Mesmetron" />
  <row Id="15354" PostHistoryTypeId="2" PostId="6605" RevisionGUID="7c8744fc-9f08-485a-87fe-4b9d894de30c" CreationDate="2010-08-31T01:31:22.763" UserId="3473" Text="In the Options under Graphics, set the Display Mode to 'Windowed (Fullscreen)'.  At that point, SC2 will take up the entire screen (unlike command+M) but you will still be able to switch between applications with command-Tab just like with any other application." />
  <row Id="15355" PostHistoryTypeId="2" PostId="6606" RevisionGUID="c979fabb-c4d8-4cfa-ba26-dcc31ff9053e" CreationDate="2010-08-31T01:31:35.097" UserId="1480" Text="I am fairly new to XBox 360 and I want to play with my brother (who lives in a different state).&#xD;&#xA;&#xD;&#xA;We have played one game together so far (Red Dead Redemption - online only).  I would like to play some other games that are a bit more structured but still online.&#xD;&#xA;&#xD;&#xA;Something that follows an actual story (ie actual scripted content).&#xD;&#xA;&#xD;&#xA;We both have kids and would want to play with them occasionally around, so nothing with really vulgar language (violence on the level of RDR is OK).&#xD;&#xA;&#xD;&#xA;Does anyone know of any games that fit this description?&#xD;&#xA;&#xD;&#xA;PS: he has played the Call of Duty and Halo games and would rather not play them again." />
  <row Id="15356" PostHistoryTypeId="1" PostId="6606" RevisionGUID="c979fabb-c4d8-4cfa-ba26-dcc31ff9053e" CreationDate="2010-08-31T01:31:35.097" UserId="1480" Text="XBox Live enabled games with co-op storyline" />
  <row Id="15357" PostHistoryTypeId="3" PostId="6606" RevisionGUID="c979fabb-c4d8-4cfa-ba26-dcc31ff9053e" CreationDate="2010-08-31T01:31:35.097" UserId="1480" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;co-op&gt;" />
  <row Id="15358" PostHistoryTypeId="6" PostId="6606" RevisionGUID="b7d51cb1-7ab0-4e75-ab0c-751fa09f2201" CreationDate="2010-08-31T01:37:07.057" UserId="102" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;xbox-live&gt;&lt;co-op&gt;" />
  <row Id="15359" PostHistoryTypeId="2" PostId="6607" RevisionGUID="4b30d757-53dd-46ac-a608-cdfb3d3edc31" CreationDate="2010-08-31T01:37:34.197" UserId="1480" Text="If you are not interested in the quest, you can get the [Vile Lair Official Plug-in][1] and use the font of renewal to cure your vamprism.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Vile_Lair" />
  <row Id="15360" PostHistoryTypeId="2" PostId="6608" RevisionGUID="234e4ed3-6083-4da8-ad7b-9c053336d36c" CreationDate="2010-08-31T01:49:11.387" UserId="58" Text="I recognize that this may be a borderline question and closed by the community -- if so, I totally accept the community's decision.&#xD;&#xA;&#xD;&#xA;I love my MacBook (2008, aluminum, Intel processor with the low-end nVidia chipset). I don't like running Windows. I don't want a Windows Bootcamp partition, because I found I never used it. (I really only used it for Oblivion, and even then stopped eventually because I enjoyed it more on the XBox, and hated the reboot-into-Windows process.)&#xD;&#xA;&#xD;&#xA;I'm using WINE to run Fallout and Fallout 2, with great success. I also have the Steam client, which I've used to get Portal and a second copy of Civ IV (+ addons, mostly so I didn't need the DVD with me).&#xD;&#xA;&#xD;&#xA;What I want to know is, can I buy a Windows game from the Steam client for the Mac, and then run it via WINE? If so, do I need to take any special precautions? (For instance, my current `winecfg` emulates a 640x480 desktop to enable Fallout and Fallout 2.)" />
  <row Id="15361" PostHistoryTypeId="1" PostId="6608" RevisionGUID="234e4ed3-6083-4da8-ad7b-9c053336d36c" CreationDate="2010-08-31T01:49:11.387" UserId="58" Text="Windows Steam games on a Mac with WINE?" />
  <row Id="15362" PostHistoryTypeId="3" PostId="6608" RevisionGUID="234e4ed3-6083-4da8-ad7b-9c053336d36c" CreationDate="2010-08-31T01:49:11.387" UserId="58" Text="&lt;steam&gt;&lt;mac&gt;&lt;windows&gt;&lt;emulation&gt;&lt;wine&gt;" />
  <row Id="15363" PostHistoryTypeId="2" PostId="6609" RevisionGUID="a98d3bfa-3868-4b2a-a77b-08d070bfba4a" CreationDate="2010-08-31T01:50:02.003" UserId="305" Text="I haven't played NFS:W yet, but the readout sounds pretty similar to NFS:MW, in which the number on the left would be the heat level, and the countdown would be when the next round of pursuit vehicles would appear, usually in stronger guise." />
  <row Id="15364" PostHistoryTypeId="2" PostId="6610" RevisionGUID="35a07da9-447f-45a6-84a9-fb9425babc93" CreationDate="2010-08-31T02:18:19.360" UserId="3250" Text="AOE on my windows machine is unable to detect games setup by my peers (Windows 7) on the same network (LAN) or on the internet.   &#xD;&#xA;&#xD;&#xA;Is there something I should be doing (patch, fix) to join others with Windows 7/Vista?&#xD;&#xA;" />
  <row Id="15365" PostHistoryTypeId="1" PostId="6610" RevisionGUID="35a07da9-447f-45a6-84a9-fb9425babc93" CreationDate="2010-08-31T02:18:19.360" UserId="3250" Text="How do I play Age of Empires multiplayer on Windows 7?" />
  <row Id="15366" PostHistoryTypeId="3" PostId="6610" RevisionGUID="35a07da9-447f-45a6-84a9-fb9425babc93" CreationDate="2010-08-31T02:18:19.360" UserId="3250" Text="&lt;age-of-empires-2&gt;" />
  <row Id="15373" PostHistoryTypeId="2" PostId="6612" RevisionGUID="c7951035-2768-435b-98ec-227838d274c3" CreationDate="2010-08-31T02:30:58.200" UserId="3251" Text=" 1. on 9/11 supply build Supply Depot&#xD;&#xA; 2. while building Supply Depot, build 1 Refinery&#xD;&#xA; 3. Build another refinery&#xD;&#xA; 4. Build Barracks&#xD;&#xA; 5. Remember to block off entrance (with barracks and supply depot)&#xD;&#xA; 6. Have 2 SCVs for each Refinery&#xD;&#xA; 7. Build Factory&#xD;&#xA; 8. Build Starport&#xD;&#xA; 9. Attach Reactor&#xD;&#xA; 10. Pump in 2 or more Vikings&#xD;&#xA;&#xD;&#xA;Now you have air troops and aerial defenses maybe at around 4-5 mins of the game" />
  <row Id="15374" PostHistoryTypeId="10" PostId="6535" RevisionGUID="94f0774d-7492-484f-abfa-1fda584f858d" CreationDate="2010-08-31T02:46:36.540" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:48,&quot;DisplayName&quot;:&quot;GalacticCowboy&quot;},{&quot;Id&quot;:44,&quot;DisplayName&quot;:&quot;Corv1nus&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="15375" PostHistoryTypeId="11" PostId="6415" RevisionGUID="af13a608-ce69-4f16-b361-361bc3d78fab" CreationDate="2010-08-31T02:47:55.417" UserId="-1" Text="[{&quot;Id&quot;:1978,&quot;DisplayName&quot;:&quot;dbemerlin&quot;},{&quot;Id&quot;:1161,&quot;DisplayName&quot;:&quot;ripper234&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;},{&quot;Id&quot;:215,&quot;DisplayName&quot;:&quot;RCIX&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="15376" PostHistoryTypeId="2" PostId="6613" RevisionGUID="03cc9da4-3067-401e-bf36-059ac01e000e" CreationDate="2010-08-31T02:54:42.740" UserId="1777" Text="Filling the ATB bar is the *expected* action during Paradigm Switch - it's the **ATB bar reset** that's deliberately added. This is to keep you from liberally switching between paradigms too often. Constant switching without a penalty would essentially allow you to access all characters' moves at all times." />
  <row Id="15377" PostHistoryTypeId="2" PostId="6614" RevisionGUID="06d7ff6b-bee0-4b8e-8ede-701b27df5398" CreationDate="2010-08-31T03:03:33.447" UserId="1057" Text="I only (usefully) summoned one Eidolon in my entire playthrough, and that was only because I did not have Renew at the time, so it was the easiest way to cure all of my characters.&#xD;&#xA;&#xD;&#xA;When I obtained the first couple of Eidolons, I tried them out in a few battles, but they just did not do enough damage to justify the 3 TP required to summon them.  Often it seemed like just letting your characters stagger and raise the chain gauge was a better option in each battle.&#xD;&#xA;&#xD;&#xA;Are there any Eidolons that are useful, at any point in time?  Are there specific enemies that are easier to defeat with a summoned Eidolon?" />
  <row Id="15378" PostHistoryTypeId="1" PostId="6614" RevisionGUID="06d7ff6b-bee0-4b8e-8ede-701b27df5398" CreationDate="2010-08-31T03:03:33.447" UserId="1057" Text="Are the summoned Eidolons useful in any battles?" />
  <row Id="15379" PostHistoryTypeId="3" PostId="6614" RevisionGUID="06d7ff6b-bee0-4b8e-8ede-701b27df5398" CreationDate="2010-08-31T03:03:33.447" UserId="1057" Text="&lt;final-fantasy-xiii&gt;&lt;eidolon&gt;" />
  <row Id="15380" PostHistoryTypeId="2" PostId="6615" RevisionGUID="96175f9a-12fe-4f26-8fad-164f30be49fe" CreationDate="2010-08-31T03:07:28.980" UserId="862" Text="I'm multitasking-impaired. I do well in twitch-based and turn-based games, but the average chimp could humiliate me in the average RTS. I'd like to join some friends who are playing SC2, though, so I've learned enough from the solo game to try PvP. &#xD;&#xA;&#xD;&#xA;Can anyone offer specific tips for a poor multitasker? For example, I know to:&#xD;&#xA;&#xD;&#xA;* learn and use hotkeys&#xD;&#xA;* group units by number so I don't have to flail around finding them&#xD;&#xA;* set rally points so new units will do reasonable things initially&#xD;&#xA;&#xD;&#xA;Other advice? Are some units or strategies more self-running than others? Does one race require less micro than the others (for example, the fewer units I need to individually direct, the better)? " />
  <row Id="15381" PostHistoryTypeId="1" PostId="6615" RevisionGUID="96175f9a-12fe-4f26-8fad-164f30be49fe" CreationDate="2010-08-31T03:07:28.980" UserId="862" Text="SC2 advice for a poor multitasker" />
  <row Id="15382" PostHistoryTypeId="3" PostId="6615" RevisionGUID="96175f9a-12fe-4f26-8fad-164f30be49fe" CreationDate="2010-08-31T03:07:28.980" UserId="862" Text="&lt;starcraft-2&gt;&lt;tips&gt;" />
  <row Id="15383" PostHistoryTypeId="2" PostId="6616" RevisionGUID="e487fcfb-a732-404b-a360-d17fcfcd2a86" CreationDate="2010-08-31T03:07:32.040" UserId="336" Text="If you haven't yet reached Max Level, picking up the Mr. Sandman perk will allow you to slaughter sleeping Rivet City Guards left and right, as long as you please. No one will be the wiser." />
  <row Id="15384" PostHistoryTypeId="5" PostId="6226" RevisionGUID="0448f05d-1b79-4c96-973d-cb20a5216a6c" CreationDate="2010-08-31T03:17:14.150" UserId="102" Comment="added 148 characters in body" Text="For those of you who didn't see the IEM finals they are worth watching.  &#xD;&#xA;&#xD;&#xA;I've moved the recap down below my explanation&#xD;&#xA;&#xD;&#xA;When faced with an early Reaper harass, usually Speedlings plus the occasional Spine Crawler and Queen are sufficient.  However, mass Reapers are a very different story.  &#xD;&#xA;&#xD;&#xA;Mass Reapers usually have speed upgrade putting them at Speedling speed off creep.  As a result you need to either get a good surround or engage on creep to win.  The natural response to Reapers is Roaches, but without a Speed Upgrade or creep, Reapers are just too fast.  Once you have Roach Speed (and can use Overlords to spread creep as Reapers only attack ground) you can usually shut down this mass Reaper play.&#xD;&#xA;&#xD;&#xA;Edit: MarroW also suggests throwing down extra Queens, which I think is sound advice.  Though the Queens won't help with pursuit, they will help with extra Creep, Transfuse, and longer range if he makes a solid Reaper push. Likewise a Creep Crawler couldn't hurt, but won't help much as once he has 12 Reapers he can almost 1 shot it.&#xD;&#xA;&#xD;&#xA;What made it so effect vs Idra was the follow up with Marauders.  Based on this its important to prepare for the follow up:&#xD;&#xA;&#xD;&#xA; 1. Have lots of Creep&#xD;&#xA; 2. Banelings, as Marines do too much damage&#xD;&#xA; 3. Baneling speed (a lesson Idra learns in Game 1)&#xD;&#xA;&#xD;&#xA;Since the ideal build for Marine/Marauder is Banelings followed by Speedlings (or Hydra), as long as you get your Baneling nest out and upgrade speed, you should be in good position to deal with this switch and push on to victory.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;There is a good break down of game 3 [by Day9][1] if you want to skip ahead to it.&#xD;&#xA;&#xD;&#xA;As for the IEM finals, allow me to give you some context.  Marrow (who originally wasn't to be part of the IEM championship but was brought in after BradOK was denied a Visa), plays a very aggressive 5 tech lab vs Idra.  Idra is well known as a very passive, very good, zerg player who prefers to fight late game battles with a superior macro style.&#xD;&#xA;&#xD;&#xA;In this context, early harassment is a very good strategy against such a passive player as it denies him his economic advantage.  In earlier rounds we saw Sarans use harassment effectively vs Idra and pushed him to Game 5 (its a best of 5).  So its not unlikely that Marrow studied those matches when he decided on this build.  &#xD;&#xA;&#xD;&#xA;I want to lay the ground work here so you can see that this was very much designed with Idra in mind.&#xD;&#xA;&#xD;&#xA;The build itself revolves around 5 techlabs to push mass Reapers and force Idra to build a lot of Roaches.  Ultimately Roaches with speed (or on creep) beat this early Reaper play, but the goal here isn't to win with Reapers, but rather to force Roach production and follow up with a heavy Marauder force (which also require Tech Lab, so your infrastructure is in place).&#xD;&#xA;&#xD;&#xA;In game 1, Idra adapts to this change and pushes with a heavy Baneling/Roach/Speedling force, and almost wins.  Its worth noting that as Marrow's eventual strategy is MMM, forcing a large number of Roaches gives a very tiny window for victory.  What's more, if Idra had Baneling speed upgrade at the time (which he was researching) he would have easily taken out the remaining Marines and pushed on to win Game 1.&#xD;&#xA;&#xD;&#xA;In game 2, we see the same strategy again, but with very different results.  Idra gets an early Roach speed to shut down Reaper play, and then follows up with Mutalisks to shut down the Marauder push.  Marrow makes a good last ditch effort with Ghosts, but ultimately doesn't have the force.  Idra decides this fight with Banelings (speed upgraded now).&#xD;&#xA;&#xD;&#xA;In Game 3, we see a much more confident Idra who counters the early Reapers with just Roach/Speedling.  He'll go on to lose this game much later after a disastrous assault at 12:30, and ultimately get steam rolled by BioMech before he can get more than 2 Ultralisks up.&#xD;&#xA;&#xD;&#xA;As Idra strongly believes BioMech is imbalanced vs Zerg, its not hard to imagine a very defeated Idra in Game 4, not playing up to his potential.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/day9tv#p/u/0/htYrUKryZFM" />
  <row Id="15385" PostHistoryTypeId="2" PostId="6617" RevisionGUID="8fac46d0-a45e-4c38-b657-47ff367c36b4" CreationDate="2010-08-31T05:14:47.633" UserId="3253" Text="Is a 120hz LCD TV better than a 60hz LCD TV for gaming?" />
  <row Id="15386" PostHistoryTypeId="1" PostId="6617" RevisionGUID="8fac46d0-a45e-4c38-b657-47ff367c36b4" CreationDate="2010-08-31T05:14:47.633" UserId="3253" Text="120 hz TV for gamer" />
  <row Id="15387" PostHistoryTypeId="3" PostId="6617" RevisionGUID="8fac46d0-a45e-4c38-b657-47ff367c36b4" CreationDate="2010-08-31T05:14:47.633" UserId="3253" Text="&lt;game-gear&gt;" />
  <row Id="15388" PostHistoryTypeId="2" PostId="6618" RevisionGUID="775f21a2-823a-4656-9d4f-7eb487736dcd" CreationDate="2010-08-31T05:17:32.387" UserId="56" Text="The only real advantage of a 120 Hz display is that you can use [NVIDIA 3D Vision][1] to play games in 3D. Although many games can be played at a framerate of 120 Hz, to the naked eye it won't make a big difference. Note that this is different from person to person.&#xD;&#xA;&#xD;&#xA;3D Vision requires 120 Hz so that it can show 60 frames per second per eye.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nvidia.com/object/3d-vision-main.html" />
  <row Id="15389" PostHistoryTypeId="6" PostId="6617" RevisionGUID="25063862-f134-4667-81b2-c4d63e6ade1e" CreationDate="2010-08-31T05:17:44.647" UserId="56" Comment="Made it less subjective" Text="&lt;framerate&gt;&lt;game-gear&gt;" />
  <row Id="15390" PostHistoryTypeId="5" PostId="6617" RevisionGUID="25063862-f134-4667-81b2-c4d63e6ade1e" CreationDate="2010-08-31T05:17:44.647" UserId="56" Comment="Made it less subjective" Text="What advantages does a 120 Hz display offer over a 60 Hz display?" />
  <row Id="15391" PostHistoryTypeId="4" PostId="6617" RevisionGUID="25063862-f134-4667-81b2-c4d63e6ade1e" CreationDate="2010-08-31T05:17:44.647" UserId="56" Comment="Made it less subjective" Text="120 Hz display for gaming" />
  <row Id="15392" PostHistoryTypeId="2" PostId="6619" RevisionGUID="9da4da6f-75a0-4e54-925a-569cf7513386" CreationDate="2010-08-31T05:55:15.753" UserId="3255" Text="@Michael - part of your problem with your turrets is that I had Battlecruisers with Yamato, so I was able to one-shot your turrets before moving in with banshees.  You needed an AA unit, e.g., vikings, to counter.  [this would have been better as a comment, but I can't comment, so I probably am breaking a rule with an answer/ comment -- oops!]" />
  <row Id="15393" PostHistoryTypeId="2" PostId="6620" RevisionGUID="5f107ad4-b2a1-41c5-97a3-2d9ffa394e89" CreationDate="2010-08-31T06:05:02.613" UserId="1161" Text="I think the answer is somewhat subjective, but here is my take:&#xD;&#xA;&#xD;&#xA;I personally find Zerg to demand more micro than other races. The queen requires more upkeep, and for me to use it correctly I need to remember when I actually need to Spawn Larva, on which base, need to have an exact plan of what to do with this extra larva, need to remember to spread creep all the time...&#xD;&#xA;&#xD;&#xA;By comparison, the Terran's MULEs and Protoss' Chrono Boost are easier to use correctly (IMO).&#xD;&#xA;&#xD;&#xA;Since these abilities (MULE/Chrono/Queen) are so essential to almost any strategy, I hardly play Zerg.&#xD;&#xA;&#xD;&#xA;I also tend to focus on units that require less micro. With Protoss, I hardly use High Templars because they're so fragile, and if caught off guard they will simply die easily (without using their special abilities I think they don't even have an attack). I prefer Dark Templars because you can just build those and Attack-Move into your opponent's base with relative success. Also carriers are great if you can tech up, because it's easier to control relatively few units, that still do a great amount of damage." />
  <row Id="15394" PostHistoryTypeId="2" PostId="6621" RevisionGUID="f112053b-c4be-41cd-894b-39232f06529a" CreationDate="2010-08-31T06:06:31.737" UserId="2842" Text="I'm in Silver league, and I have about 400 points. This ranks me at about 30th in my division. Using SC2Ranks.com, I looked at one of the top Gold divisions and noticed that if I were in Gold, I would be ranked at about 60th place, assuming points mean the same thing across leagues. So that is my question, does it make sense for me to compare points across leagues?&#xD;&#xA;&#xD;&#xA;The reason I ask is because we recently created a custom division for Starcraft.org - [you can see it at this link][1]. You'll notice the top Platinum player has around 741 points, whereas the top Diamond player has around 537. If points meant the same thing across leagues, I would expect the website to rank the 741-point player at the top, despite him being in Platinum league.&#xD;&#xA;&#xD;&#xA;I also notice that that custom division website gives each person a &quot;value&quot; - which I had presumed was some combination of points + league, making me question further whether points could be compared against leagues.&#xD;&#xA;&#xD;&#xA;So can you compare points across leagues?&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2divisions.com/custom/starcraft-org/254" />
  <row Id="15395" PostHistoryTypeId="1" PostId="6621" RevisionGUID="f112053b-c4be-41cd-894b-39232f06529a" CreationDate="2010-08-31T06:06:31.737" UserId="2842" Text="In StarCraft 2, are points comparable across leagues?" />
  <row Id="15396" PostHistoryTypeId="3" PostId="6621" RevisionGUID="f112053b-c4be-41cd-894b-39232f06529a" CreationDate="2010-08-31T06:06:31.737" UserId="2842" Text="&lt;starcraft-2&gt;&lt;ladder&gt;" />
  <row Id="15397" PostHistoryTypeId="2" PostId="6622" RevisionGUID="2e9b8e8c-4488-4110-9bbe-e08a525b0e16" CreationDate="2010-08-31T06:06:55.633" UserId="1161" Text="I haven't seen a single PF in the game. Does anyone build them?" />
  <row Id="15398" PostHistoryTypeId="1" PostId="6622" RevisionGUID="2e9b8e8c-4488-4110-9bbe-e08a525b0e16" CreationDate="2010-08-31T06:06:55.633" UserId="1161" Text="(When) is a Planetary Fortress useful?" />
  <row Id="15399" PostHistoryTypeId="3" PostId="6622" RevisionGUID="2e9b8e8c-4488-4110-9bbe-e08a525b0e16" CreationDate="2010-08-31T06:06:55.633" UserId="1161" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="15400" PostHistoryTypeId="2" PostId="6623" RevisionGUID="32827b26-a378-41a8-8f88-45d0e1cef908" CreationDate="2010-08-31T06:22:12.153" UserId="1978" Text="They are quite usefull and if you watch some highlevel replays they are used quite often.&#xD;&#xA;&#xD;&#xA;The best use is at hard to defend expansions where it can delay the enemy until your units arrive which can allow you to take more expansions than the enemy (but it's no replacement for troops).&#xD;&#xA;&#xD;&#xA;Some people also place them at choke points where they add a lot of defense due to the high HP and quite good damage, but they are quite expensive, so you should have an expansion advantage before even thinking about using a command center for this instead for another expansion." />
  <row Id="15401" PostHistoryTypeId="10" PostId="6606" RevisionGUID="0dbf910a-2674-4dd7-984c-0277bdc8e0a7" CreationDate="2010-08-31T06:26:48.680" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;}]" />
  <row Id="15402" PostHistoryTypeId="2" PostId="6624" RevisionGUID="feffe6e2-88fd-4772-84c7-79e1d93db616" CreationDate="2010-08-31T06:35:04.117" UserId="102" Text="There are a number of times when a Planetary Fortress is useful, but before we get to that let's look at what a PF is:&#xD;&#xA;&#xD;&#xA; - 150M/150G&#xD;&#xA; - 0 Additional Supply&#xD;&#xA; - 40 AoE damage (20 dps)&#xD;&#xA; - Stationary&#xD;&#xA;&#xD;&#xA;The biggest cost of a Planetary Fortress is the lack of building an Orbital Command.  If OC wasn't so useful, there is little reason not to build the PF.  It has heavy HP and Splash Damage, and doesn't add toward your supply max.&#xD;&#xA;&#xD;&#xA;So when does the ability to have an extra Siege Tank worth of damage out weigh the benefit of Orbital Command?  Well there is one situation where you have Command Centers in vulnerable positions that may not have quick reinforcements: Expansions.  Actually if you watch a lot of high level matches, you'll start to notice that a 3rd or 4th expansion often becomes a Planetary Fortress.  Since you're expanding past your natural by the 3rd, you often don't have your army in convenient position.  As a result, Planetary Fortress helps to delay attackers and often repel harassment.  Ever try to kill a PF with just Zerglings? it ain't pretty.&#xD;&#xA;&#xD;&#xA;So next time you're thinking: do I really need a Planetary Fortress? ask yourself this: Do you really need that 3rd expansion to stay alive?" />
  <row Id="15403" PostHistoryTypeId="2" PostId="6625" RevisionGUID="25396c63-3392-4304-a778-c4dceb143706" CreationDate="2010-08-31T06:41:32.107" UserId="102" Text="The short answer is: Points are no Comparable across leagues.&#xD;&#xA;&#xD;&#xA;The accumulation of points is supposed to be proportional to the difference in skill between players.  Unfortunately, the points you gain are unrelated to your ELO style rank.  Because of things like: Bonus points, starting off at 0 points, and league promotion devaluing points, points don't correspond to a true ranking.&#xD;&#xA;&#xD;&#xA;Instead, sites like SC2Rankings and Starcraft.org realize that the hidden ELO style rank that Blizzard uses is only accurately reflected in promotion between leagues.  As a result, the best indicator of skill is what league a player is in.  Since points are comparable inside of a league, the secondary sort these sites often use is that point metric (despite its deep flaws).  &#xD;&#xA;&#xD;&#xA;I'll probably write a longer explanation of how an ELO style ranking system should work to highlight why points don't, but the bottom line is still going to be: points aren't comparable between leagues." />
  <row Id="15404" PostHistoryTypeId="2" PostId="6626" RevisionGUID="dba186a7-2f10-4b1d-b73a-0ed2eb0ee178" CreationDate="2010-08-31T06:41:36.727" UserId="46" Text="Unfortunately, Valve will not let you transfer games to a different account, unless they are gift purchases.  As suggested in [SqlACID's answer][1], you can create a separate account login for your son that still uses your Steam account login and password.&#xD;&#xA;&#xD;&#xA;If you have [Windows Vista][2], [Windows 7][3] or [Mac OSX][4] you can additionally setup parental controls to disallow the launching of games that you don't want him to play.&#xD;&#xA;&#xD;&#xA;If you want him to be able to launch games directly from Steam, I would suggest creating a new game category specifically for him and then add all the games you want him to have access to.  To do this, right click a game and select **Set Category...**, then add a name.  You can then select that category at the top of the games list.  Here's a rudimentary example:&#xD;&#xA;&#xD;&#xA;![Steam Custom Game Categories][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:http://gaming.stackexchange.com/questions/6594/is-it-possible-to-split-a-steam-account/6598#6598&#xD;&#xA;  [2]:http://windows.microsoft.com/en-US/windows-vista/Set-up-Parental-Controls&#xD;&#xA;  [3]:http://windows.microsoft.com/en-US/windows7/Set-up-Parental-Controls&#xD;&#xA;  [4]:http://theappleblog.com/2009/01/13/kid-proofing-a-mac-with-parental-controls/&#xD;&#xA;  [5]: http://i.imgur.com/px5LA.png" />
  <row Id="15405" PostHistoryTypeId="2" PostId="6627" RevisionGUID="d697701c-2f23-4db3-9f1e-585ef7e8c3c0" CreationDate="2010-08-31T09:21:14.373" UserId="1515" Text="The only use I know of is to take down the giant-tortoise type creatures - I haven't beaten any others than the one's you have to during the story though. The advantage here is that you can call in your summon right at the start and it should take out their front legs much quicker than if you tried to do it with normal attacks. This means you can avoid their stomp attacks that might otherwise kill your entire party right at the start of the battle and if you have TP restoring items you can call in a summon again if it manages to stand up again. I think there are better non summon ways of beating the tortoises but I didn't really get into it that deeply and it helped me out enough." />
  <row Id="15406" PostHistoryTypeId="2" PostId="6628" RevisionGUID="5e5337ec-ffd9-410c-8c33-0e0041415a99" CreationDate="2010-08-31T09:22:53.690" UserId="1312" Text="Stand on one end of the bridge to Rivet city with a good sniper rifle, kill the guards at the door, steal uniform, run, and don't come back for 3 days!&#xD;&#xA;" />
  <row Id="15407" PostHistoryTypeId="2" PostId="6629" RevisionGUID="ca9ed9ec-9102-472d-b67d-cc6e8a83aec3" CreationDate="2010-08-31T09:32:05.360" UserId="3257" Text="My OS is Windows 7 Ultimate. Recently, I backed up my Games for Windows Live profile folder (I only use offline profile) and Street Fighter IV (a game for GFWL platform) save game folder. Then reinstalled Windows and restored the backed up folders. After launching SF4 on new OS, I've noticed that my GFWL profile is restored but SF4 couldn't recognize my saved games and it creates new saved game folder for me!&#xD;&#xA;&#xD;&#xA;What can I do to preserve save games of GFWL platform? Thanks in advance." />
  <row Id="15408" PostHistoryTypeId="1" PostId="6629" RevisionGUID="ca9ed9ec-9102-472d-b67d-cc6e8a83aec3" CreationDate="2010-08-31T09:32:05.360" UserId="3257" Text="Is there really any way to reserve saved games for Games for Windows Live platform?" />
  <row Id="15409" PostHistoryTypeId="3" PostId="6629" RevisionGUID="ca9ed9ec-9102-472d-b67d-cc6e8a83aec3" CreationDate="2010-08-31T09:32:05.360" UserId="3257" Text="&lt;windows&gt;&lt;save-games&gt;&lt;games-for-windows-live&gt;" />
  <row Id="15410" PostHistoryTypeId="2" PostId="6630" RevisionGUID="08642d77-8a99-43fd-805b-3f8c009b1517" CreationDate="2010-08-02T12:27:04.920" UserId="121" Text="[**Slaves to Armok II: Dwarf Fortress**][1] is a tile based, real time strategy, city building, and adventure game by [Bay 12 Games][2] developer Tarn Adams.  Most game content is procedurally generated and the game is highly moddable.&#xD;&#xA;&#xD;&#xA;It features three modes:&#xD;&#xA;  &#xD;&#xA; - Fortress Mode (real time strategy, city building)&#xD;&#xA; - Adventure Mode (adventure/[roguelike][3])&#xD;&#xA; - Legends (read only view of generated history)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Resources:**&#xD;&#xA;&#xD;&#xA; - [Dwarf Fortress Wiki][4]&#xD;&#xA; - [Forum][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [2]: http://www.bay12games.com/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Roguelike&#xD;&#xA;  [4]: http://df.magmawiki.com&#xD;&#xA;  [5]: http://www.bay12games.com/forum/" />
  <row Id="15412" PostHistoryTypeId="5" PostId="6630" RevisionGUID="c944230a-fa1f-4e47-a4ac-4189c02cf9f9" CreationDate="2010-08-31T10:09:04.580" UserId="121" Comment="added 128 characters in body" Text="[**Slaves to Armok II: Dwarf Fortress**][1] is a tile based, real time strategy, city building, and adventure game for one player by [Bay 12 Games][2] developer Tarn Adams.  The game is playable on PC, under Windows (XP+), Mac (OSX), and Linux (Most distros, contains a text only mode). Most game content is procedurally generated and the game is highly moddable.&#xD;&#xA;&#xD;&#xA;It features three modes:&#xD;&#xA;  &#xD;&#xA; - Fortress Mode (real time strategy, city building)&#xD;&#xA; - Adventure Mode (adventure/[roguelike][3])&#xD;&#xA; - Legends (read only view of generated history)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Resources:**&#xD;&#xA;&#xD;&#xA; - [Dwarf Fortress Wiki][4]&#xD;&#xA; - [Forum][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [2]: http://www.bay12games.com/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Roguelike&#xD;&#xA;  [4]: http://df.magmawiki.com&#xD;&#xA;  [5]: http://www.bay12games.com/forum/" />
  <row Id="15414" PostHistoryTypeId="5" PostId="6630" RevisionGUID="85422b79-6eba-420e-a236-463340eeb5a8" CreationDate="2010-08-31T10:09:05.280" UserId="56" Comment="added 451 characters in body; added 168 characters in body; added 151 characters in body; added 242 characters in body" Text="[**Slaves to Armok II: Dwarf Fortress**][1] is a tile based, real time strategy, city building, and adventure game for one player by [Bay 12 Games][2] developer Tarn Adams.  The game is playable on PC, under Windows (XP+), Mac (OSX), and Linux (Most distros, contains a text only mode). Most game content is procedurally generated and the game is highly moddable.&#xD;&#xA;&#xD;&#xA;It features three modes:&#xD;&#xA;  &#xD;&#xA; - Fortress Mode (real time strategy, city building)&#xD;&#xA; - Adventure Mode (adventure/[roguelike][3])&#xD;&#xA; - Legends (read only view of generated history)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**FAQ**&#xD;&#xA;&#xD;&#xA;- [Dwarf Fortress Character and Graphics Sets][4]&#xD;&#xA;- [How should I learn to play Dwarf Fortress?][5]&#xD;&#xA;- [My dwarf is in a strange mood. How can I fix him?][6]&#xD;&#xA;- [What does Remv Cre stand for?][7]&#xD;&#xA;&#xD;&#xA;**Honourable Mentions**&#xD;&#xA;&#xD;&#xA;- [How can I tell which layers there are in an in-progress fortress in Dwarf Fortress?][8]&#xD;&#xA;- [Why have I been forgotten by everyone?][9]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Resources:**&#xD;&#xA;&#xD;&#xA; - [Dwarf Fortress Wiki][10]&#xD;&#xA; - [Forum][11]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [2]: http://www.bay12games.com/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Roguelike&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/1551/dwarf-fortress-character-and-graphics-sets&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/1727/how-should-i-learn-to-play-dwarf-fortress&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/5127/my-dwarf-is-in-a-strange-mood-how-can-i-fix-him&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/5363/what-does-remv-cre-stand-for&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/6064/how-can-i-tell-which-layers-there-are-in-an-in-progress-fortress-in-dwarf-fortres/6079#6079&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/5490/why-have-i-been-forgotten-by-everyone&#xD;&#xA;  [10]: http://df.magmawiki.com&#xD;&#xA;  [11]: http://www.bay12games.com/forum/" />
  <row Id="15415" PostHistoryTypeId="2" PostId="6631" RevisionGUID="70c56676-4a34-4fb4-828c-e044f278ecdc" CreationDate="2010-08-31T10:23:52.753" UserId="168" Text="Units that are not at full strength can be &quot;replenished&quot; for some money. How exactly does that work? Is it affected by the region the unit is in? Can I replenish as many units per turn as I want or is there some limit?&#xD;&#xA;&#xD;&#xA;I hope I get 150 rep soon so I can tag this question correctly ;)" />
  <row Id="15416" PostHistoryTypeId="1" PostId="6631" RevisionGUID="70c56676-4a34-4fb4-828c-e044f278ecdc" CreationDate="2010-08-31T10:23:52.753" UserId="168" Text="How does &quot;replenish unit&quot; work in Empire: Total War?" />
  <row Id="15417" PostHistoryTypeId="3" PostId="6631" RevisionGUID="70c56676-4a34-4fb4-828c-e044f278ecdc" CreationDate="2010-08-31T10:23:52.753" UserId="168" Text="&lt;game-mechanics&gt;" />
  <row Id="15418" PostHistoryTypeId="6" PostId="6631" RevisionGUID="163d2121-618b-45bb-a5e9-7243f6a997ea" CreationDate="2010-08-31T10:27:58.317" UserId="10" Comment="edited tags" Text="&lt;game-mechanics&gt;&lt;empire-total-war&gt;" />
  <row Id="15419" PostHistoryTypeId="2" PostId="6632" RevisionGUID="6603c4cb-5c91-4579-96ab-c6e3eea2f96d" CreationDate="2010-08-31T10:30:16.213" UserId="1306" Text="Eidolons resurrect your party members, which can be very useful in the main story line." />
  <row Id="15420" PostHistoryTypeId="2" PostId="6633" RevisionGUID="ee2abbe0-dbed-4021-8b65-85bd91011c21" CreationDate="2010-08-31T10:31:06.517" UserId="168" Text="It is possible to recruit a new general unit from any unit. The original unit is unaffected by this, so in theory, with enough money, it is possible to suddenly create 19 generals from a single pawn.&#xD;&#xA;&#xD;&#xA;Since a generals battle value is about the same as a slightly cheaper knight unit, not much money is lost. Also, one can save upkeep while moving the knight unit to the front, so it might even out. Additionally, there is the chance to get a highly ranked general that considerably increases the strength of all units.&#xD;&#xA;&#xD;&#xA;Personally, I find this idea kind of lame, but I successfully used it and wondered how others think about it." />
  <row Id="15421" PostHistoryTypeId="1" PostId="6633" RevisionGUID="ee2abbe0-dbed-4021-8b65-85bd91011c21" CreationDate="2010-08-31T10:31:06.517" UserId="168" Text="Is it a good idea to create mass generals in Empire: Total War before close battles?" />
  <row Id="15422" PostHistoryTypeId="3" PostId="6633" RevisionGUID="ee2abbe0-dbed-4021-8b65-85bd91011c21" CreationDate="2010-08-31T10:31:06.517" UserId="168" Text="&lt;game-mechanics&gt;" />
  <row Id="15423" PostHistoryTypeId="6" PostId="6633" RevisionGUID="0524afb2-07c0-4279-b90d-a78ba10612a6" CreationDate="2010-08-31T10:34:32.843" UserId="10" Comment="edited tags" Text="&lt;game-mechanics&gt;&lt;empire-total-war&gt;" />
  <row Id="15424" PostHistoryTypeId="6" PostId="5089" RevisionGUID="991917e2-ff36-4f8a-b4f9-564940f5e459" CreationDate="2010-08-31T10:37:36.900" UserId="23" Comment="edited tags" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="15425" PostHistoryTypeId="2" PostId="6634" RevisionGUID="5f8abc1d-5db0-4855-9dba-115e316af35e" CreationDate="2010-08-31T11:03:08.417" UserId="1978" Text="I suggested the Daily from Day[9] before, but to summarize it a little:&#xD;&#xA;&#xD;&#xA;**Hotkeys**&#xD;&#xA;&#xD;&#xA;Don't click on items! If you don't know the hotkey, hover over it, read the key that is shown there, move your mouse back into the playing field and press the hotkey.&#xD;&#xA;&#xD;&#xA;Of course this will slow you down and you will lose a few matches, but well, you never learn without losing. I personally don't like the grid hotkeys. They might help some players, but you still need to remember the position of the command. It's easier for me to remember the mnemonic hotkeys ([B]uild -&gt; B[u]nker =&gt; [Bu]nker, [B]uild -&gt; [B]arracks, [B]uild -&gt; [H]atchery, [B]uild -&gt; [N]exus, etc.)&#xD;&#xA;&#xD;&#xA;**Grouping Units by Numbers**&#xD;&#xA;&#xD;&#xA;What you can practice as Zerg (though you might lose matches) is to store half your zerglings in group 1, the other half in group 2. When you attack, let both attack from different angles.&#xD;&#xA;&#xD;&#xA;For macro, as explained in the above Daily, keep your command center, hatchery or nexus in group 4 or 5 and instead of clicking the command center and clicking on the worker icon (or pressing the hotkey) remember to _always_ press 4-&gt;[S]CV or 4-&gt;[S]pawn-&gt;[D]rone.&#xD;&#xA;&#xD;&#xA;**Rally Points**&#xD;&#xA;&#xD;&#xA;I rarely use them for something different than gathering my units near my base and sending my workers to work.&#xD;&#xA;&#xD;&#xA;It's dangerous to use them for something else because they will execute a move command so if they encounter an enemy they will just die.&#xD;&#xA;&#xD;&#xA;For a rush it might be nice to set the rally point into the enemy base or at least close, but as i don't rush i can't tell much about that." />
  <row Id="15429" PostHistoryTypeId="2" PostId="6636" RevisionGUID="48a140fa-e68a-4652-b65a-54429f093af1" CreationDate="2010-08-31T12:04:25.643" UserId="1485" Text="I was digging a vertical shaft and had a little ... incident ... that resulted in what I think was four dwarfs falling various distances and/or being crushed from above. Three of them didn't make it to the hospital in time, but the forth is there now resting.&#xD;&#xA;&#xD;&#xA;I'm a newbie to the game and am playing in &quot;safe&quot; surrounding, so this if my first injury to deal with.&#xD;&#xA;&#xD;&#xA;My (single) doctor diagnosed, cleaned and sutered, then seemed to stop. But the health status screen shows the dwarf needs bones setting, dressing and immobilization. The doctor's labours were set to be only the medical ones as soon as the incident happened, but the doc is walking around with &quot;no job&quot; at the moment.&#xD;&#xA;&#xD;&#xA;On closer inspection it seems my hospital zone has no plaster powder (it has *all* the other things listed, including a traction bench), but I have plaster powder (after a hunt I found several bags in a stockpile near my kiln).&#xD;&#xA;&#xD;&#xA;Is the fact the plaster isn't in the hospital preventing my doctor from using it?  &#xD;&#xA;If so, how do I get it transported to the hospital? I made the plaster (game) months ago so they've had plenty of time to move it already, why hasn't it been moved?" />
  <row Id="15430" PostHistoryTypeId="1" PostId="6636" RevisionGUID="48a140fa-e68a-4652-b65a-54429f093af1" CreationDate="2010-08-31T12:04:25.643" UserId="1485" Text="Why isn't my doctor finishing this dwarfs treatment?" />
  <row Id="15431" PostHistoryTypeId="3" PostId="6636" RevisionGUID="48a140fa-e68a-4652-b65a-54429f093af1" CreationDate="2010-08-31T12:04:25.643" UserId="1485" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15433" PostHistoryTypeId="2" PostId="6637" RevisionGUID="e6051b09-e34e-46ab-886d-93dd09ea39f3" CreationDate="2010-08-31T12:18:54.897" UserId="354" Text="The main strength to Eidolons is raising the chain gauge **while** being able to `avoid damage` and `ressurect your party` (When Eidolons leave you are left with full health even on previously KO'd members).&#xD;&#xA;&#xD;&#xA;As identitycrisisuk said, `If you summon an Eidolon during a fight with an Adamantoise, It will cause the legs to die, which makes it fall on its face.` During this phase it cannot attack, due to the difficulty of these monsters as well as the great CP they give (40K) and chance to drop Platinum Ingots (Sells for a ton) and Trapzohedron (Used for Crafting). It has become a very popular practice to start the battle off with a summon to make it much easier (Certain strategies are used to kill it before it gets back up). So this is one such enemy that answers your question.&#xD;&#xA;&#xD;&#xA;I had trouble with a few random encounters through out the game and found that waiting until i was about to die, then summoning an eidolon was just the right move that needed to be done to stagger the tough enemies and eventually lead me to victory. TP is very easy to get in this game so i don't really consider this a waste.&#xD;&#xA;&#xD;&#xA;Also, `Bahamut` is most likely the first way you will be breaking damage limit early in the game, and `Hecatoncheir` (Vanille's Summon /spelling) is good for inflicting status effects while you can buff yourself or spam death.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15434" PostHistoryTypeId="2" PostId="6638" RevisionGUID="36fde3e4-dcd0-4fd6-9f1f-cbe516d3a9c1" CreationDate="2010-08-31T12:41:27.927" UserId="85" Comment="Test summary" Text="Temporarily will link to http://gaming.stackexchange.com/questions/5195/what-attributes-makes-a-game-a-roguelike/5198#5198&#xD;&#xA;&#xD;&#xA;Later will add a better summary for the general properties (which include Final Death)" />
  <row Id="15438" PostHistoryTypeId="2" PostId="6639" RevisionGUID="14e55cd8-e9c1-4a99-aded-aee736843a98" CreationDate="2010-08-31T12:46:46.577" UserId="2498" Text="The answer to your question about playing the game in your WINE is yes. Any Steam game you buy is yours and you can only buy it once, and with the new developments now, all steam games you buy can be accessed in your pc and your mac(including the save files! :O )&#xD;&#xA;&#xD;&#xA;As for the special precautions, I don't actually know about that, but can't you just install steam in your mac?(or is the video card really that low?)" />
  <row Id="15439" PostHistoryTypeId="2" PostId="6640" RevisionGUID="b9ca70df-c789-4e53-90b8-575c97d4e531" CreationDate="2010-08-31T12:56:32.950" UserId="85" Text="###*This tag is currently under discussion. Please check out the [meta discussion](http://meta.gaming.stackexchange.com/questions/910/how-should-we-tag-mmt) and tell us your thoughts!*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;The game **むかしむかしあるところにとてつもなく仲の悪いツインテールの姉妹姫様がいらっしゃいましたとさ**.&#xD;&#xA;&#xD;&#xA;Transliterates to *Mukashi Mukashi aru Tokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashita to sa*.&#xD;&#xA;&#xD;&#xA;Roughly translates in English to something along the lines of &quot;Once upon a time there were two twintail sister princesses who did not get along very well.&quot;&#xD;&#xA;&#xD;&#xA;Most people stick with the official abbreviation, **MMT**.&#xD;&#xA;&#xD;&#xA;A 2D platformer created by the circle [Daisessen](http://www.daisessen.com/), also known for creating Lethal Application and its sequel Lethal Crisis. Game information and a link to download a trial version can be found [here](http://www.daisessen.com/releases/mmt.html). It plays similar to US Super Mario Bros. 2, except with an innovative charging mechanic in combination with a maniac chaining system. And as the name implies, there's twintails, twintails, and more twintails." />
  <row Id="15441" PostHistoryTypeId="5" PostId="6550" RevisionGUID="46fb9aac-f914-4965-942a-60c55dbd1d17" CreationDate="2010-08-31T12:58:05.723" UserId="452" Comment="added 4 characters in body" Text="I'm sorry, there is no definitive answer for the general case of USB mics.&#xD;&#xA;&#xD;&#xA;[Here an echantillon][1] of my search:&#xD;&#xA;&#xD;&#xA;&gt; Since you're on Wii, not too many mics&#xD;&#xA;&gt; have been made for it (at least here&#xD;&#xA;&gt; in the u.s.) **MOST usb mics will work.**&#xD;&#xA;&gt; I own a GH and a RB mic along with a&#xD;&#xA;&gt; Disney Logitech mic and they all work&#xD;&#xA;&gt; with RB and GH.&#xD;&#xA;&#xD;&#xA;So it's a case of Trial and error...&#xD;&#xA;&#xD;&#xA;For the particular case of the **PS2 Sing Star microphone**, I would said [I'm not certain, but likely not.][2] &#xD;&#xA;&#xD;&#xA;&gt; I actually bought the wired Singstar mic yesterday and tried on GH5 on Wii and it doesn't work. :(&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6532/wii-guitar-hero-world-tour-microphone&#xD;&#xA;  [2]: http://forums.whirlpool.net.au/archive/1120191" />
  <row Id="15443" PostHistoryTypeId="5" PostId="6640" RevisionGUID="67efda41-225b-4f58-a2e8-8cc3f7a9393d" CreationDate="2010-08-31T13:14:52.237" UserId="85" Comment="Whoops, kinda inconsistent there on the formatting, aye? ♪" Text="###*This tag is currently under discussion. Please check out the [meta discussion](http://meta.gaming.stackexchange.com/questions/910/how-should-we-tag-mmt) and tell us your thoughts!*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;The game **むかしむかしあるところにとてつもなく仲の悪いツインテールの姉妹姫様がいらっしゃいましたとさ**.&#xD;&#xA;&#xD;&#xA;Transliterates to *Mukashi Mukashi aru Tokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashita to sa*.&#xD;&#xA;&#xD;&#xA;Roughly translates in English to something along the lines of *Once upon a time there were two twintail sister princesses who did not get along very well.*&#xD;&#xA;&#xD;&#xA;Most people stick with the official abbreviation, *MMT*.&#xD;&#xA;&#xD;&#xA;A 2D platformer created by the circle [Daisessen](http://www.daisessen.com/), also known for creating Lethal Application and its sequel Lethal Crisis. Game information and a link to download a trial version can be found [here](http://www.daisessen.com/releases/mmt.html). It plays similar to US Super Mario Bros. 2, except with an innovative charging mechanic in combination with a maniac chaining system. And as the name implies, there's twintails, twintails, and more twintails." />
  <row Id="15446" PostHistoryTypeId="2" PostId="6641" RevisionGUID="4ebe75f5-5331-4cab-9caf-7f2a6c85c114" CreationDate="2010-08-31T13:20:37.930" UserId="121" Text="When medical treatment fails you have two choices.  &#xD;&#xA;&#xD;&#xA; - Reinjury, which has a chance of restarting treatment.  It also sometimes puts a gravely wounded dwarf out of &lt;strike&gt;my&lt;/strike&gt; his misery.&#xD;&#xA; - Wait, dwarves will (sometimes) heal on their own, though this will be *much* slower than actual medical treatment, especially for bone problems." />
  <row Id="15447" PostHistoryTypeId="10" PostId="6615" RevisionGUID="60733ef9-b8fe-4046-be55-09c400392ed7" CreationDate="2010-08-31T13:24:03.960" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:2498,&quot;DisplayName&quot;:&quot;corroded&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="15448" PostHistoryTypeId="5" PostId="6615" RevisionGUID="c3016c41-0167-4e80-a7d3-33a729edd55e" CreationDate="2010-08-31T13:24:04.070" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How to build and fight simultaneously in Starcraft 2](http://gaming.stackexchange.com/questions/4732/how-to-build-and-fight-simultaneously-in-starcraft-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I'm multitasking-impaired. I do well in twitch-based and turn-based games, but the average chimp could humiliate me in the average RTS. I'd like to join some friends who are playing SC2, though, so I've learned enough from the solo game to try PvP. &#xD;&#xA;&#xD;&#xA;Can anyone offer specific tips for a poor multitasker? For example, I know to:&#xD;&#xA;&#xD;&#xA;* learn and use hotkeys&#xD;&#xA;* group units by number so I don't have to flail around finding them&#xD;&#xA;* set rally points so new units will do reasonable things initially&#xD;&#xA;&#xD;&#xA;Other advice? Are some units or strategies more self-running than others? Does one race require less micro than the others (for example, the fewer units I need to individually direct, the better)? " />
  <row Id="15449" PostHistoryTypeId="10" PostId="6481" RevisionGUID="171a5876-ffcf-491a-ad71-8ef98b725faa" CreationDate="2010-08-31T13:24:27.890" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="15450" PostHistoryTypeId="5" PostId="6481" RevisionGUID="85028610-3600-47cd-9ddc-9fc30147752e" CreationDate="2010-08-31T13:24:27.970" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Dwarf Fortress Legendary Dining Hall](http://gaming.stackexchange.com/questions/1543/dwarf-fortress-legendary-dining-hall)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;What are the minimum requirements for different levels of dining rooms or bedrooms? How can you make a room to specific quality level?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15451" PostHistoryTypeId="10" PostId="6562" RevisionGUID="4871467a-3c57-438f-8cb2-969b868a0d27" CreationDate="2010-08-31T13:25:33.257" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;}]" />
  <row Id="15452" PostHistoryTypeId="10" PostId="176" RevisionGUID="c2368fa3-ff69-4c86-b9f1-b54c2189fb92" CreationDate="2010-08-31T13:26:29.290" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="15453" PostHistoryTypeId="5" PostId="176" RevisionGUID="1dfc9b35-d298-4035-adc3-f965bbda9ba3" CreationDate="2010-08-31T13:26:29.397" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [World of Warcraft Guides](http://gaming.stackexchange.com/questions/12/world-of-warcraft-guides)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Whats a clear guide one can follow that focuses on efficiently leveling-up in WoW?" />
  <row Id="15455" PostHistoryTypeId="10" PostId="5297" RevisionGUID="1747f429-1e55-4327-a99e-5887d4194fd9" CreationDate="2010-08-31T13:27:49.547" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="15456" PostHistoryTypeId="4" PostId="5089" RevisionGUID="fb41f199-e196-46ad-aa20-59ab62caa8de" CreationDate="2010-08-31T13:29:17.847" UserId="2222" Comment="desplit the infinitive" Text="How to pray safely (to god)?" />
  <row Id="15457" PostHistoryTypeId="2" PostId="6642" RevisionGUID="e303c419-669d-4231-ae8a-049ca08b03f9" CreationDate="2010-08-31T13:34:34.810" UserId="816" Text="The following items may be required to set the bone: traction bench, splints, plaster powder, bucket, cloth, water source.  Make sure all of these are available.&#xD;&#xA;&#xD;&#xA;If you have all the materials you should need and still nothing is happening, you could also try dismantling his bed, as this can cause the patient to leave the hospital and restart the healing process.  Reinjury can also cause a re-diagnosis and treatment." />
  <row Id="15458" PostHistoryTypeId="2" PostId="6643" RevisionGUID="c10b6603-ebb3-469c-b774-ee0cac7c89a8" CreationDate="2010-08-31T13:37:31.463" UserId="23" Text="I believe the timer is the equivalent of NFS:MW's backup timer, except it always counts down and is not reset after a cooldown period.&#xD;&#xA;&#xD;&#xA;Basically, when the timer hits zero some more police cars (how many is not displayed) join on your pursuit, up to a (not displayed) number appropriate for your heat level (not pictured)." />
  <row Id="15459" PostHistoryTypeId="2" PostId="6644" RevisionGUID="6a0f2af6-fdb0-45c4-8b90-2522e5374c4a" CreationDate="2010-08-31T13:45:11.633" UserId="296" Text="I've seen a couple of articles that talk about the guitar controllers for Rock Band 3.  &#xD;&#xA;&#xD;&#xA;Option 1 (the Marshall?): A plastic controller in the style of the current controllers, but with buttons for every string and fret (egad!)&#xD;&#xA;&#xD;&#xA;Option 2 (the Squire?): A real electric guitar that has been designed specifically to work with the game...so it has some modifications that make it slightly different than a normal electric guitar.  (a &quot;mute&quot; pad, to muffle the strings during gameplay, an xbox gamepad, and maybe some other things.  It sounds like this guitar is a Midi guitar.&#xD;&#xA;&#xD;&#xA;An earlier article I read seemed to indicate that a normal electric guitar would also work, so long as a $40 &quot;modification kit&quot; was purchased.  But I haven't seen mention of this in a while.&#xD;&#xA;&#xD;&#xA;My question is will a &quot;normal&quot; electric guitar work with Rock Band 3?  If this mysterious &quot;modification kit&quot; is purchased?  How about a Midi electric?&#xD;&#xA;" />
  <row Id="15460" PostHistoryTypeId="1" PostId="6644" RevisionGUID="6a0f2af6-fdb0-45c4-8b90-2522e5374c4a" CreationDate="2010-08-31T13:45:11.633" UserId="296" Text="Will a normal electric guitar work with Rock Band 3?" />
  <row Id="15461" PostHistoryTypeId="3" PostId="6644" RevisionGUID="6a0f2af6-fdb0-45c4-8b90-2522e5374c4a" CreationDate="2010-08-31T13:45:11.633" UserId="296" Text="&lt;rock-band-3&gt;" />
  <row Id="15462" PostHistoryTypeId="2" PostId="6645" RevisionGUID="b86edd97-47e7-4e92-8c34-09d3fdff2546" CreationDate="2010-08-31T13:47:44.203" UserId="7" Text="Starting 2010-11-01 [Xbox Live is going from $50-&gt;$60 per year][1].  Amazon sells the [12 month subscriptions for $40][2], so I don't see a point in spending $20 I don't need to.  How can I set my Xbox Live subscription to not auto-renew?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/2010/08/30/price-change-for-xbox-live-gold-subscription.aspx&#xD;&#xA;  [2]: http://www.amazon.com/Xbox-360-Month-Live-Gold-Card/dp/B0029LJIFG" />
  <row Id="15463" PostHistoryTypeId="1" PostId="6645" RevisionGUID="b86edd97-47e7-4e92-8c34-09d3fdff2546" CreationDate="2010-08-31T13:47:44.203" UserId="7" Text="How can I set xbox live to not auto-renew so I don't spend $20 I don't need to?" />
  <row Id="15464" PostHistoryTypeId="3" PostId="6645" RevisionGUID="b86edd97-47e7-4e92-8c34-09d3fdff2546" CreationDate="2010-08-31T13:47:44.203" UserId="7" Text="&lt;xbox-live&gt;" />
  <row Id="15465" PostHistoryTypeId="6" PostId="6645" RevisionGUID="149a1ccc-9973-4473-8fa2-b77004ca311a" CreationDate="2010-08-31T13:49:17.743" UserId="14" Comment="edited tags; added 4 characters in body" Text="&lt;xbox-live&gt;&lt;subscription&gt;" />
  <row Id="15466" PostHistoryTypeId="5" PostId="6645" RevisionGUID="149a1ccc-9973-4473-8fa2-b77004ca311a" CreationDate="2010-08-31T13:49:17.743" UserId="14" Comment="edited tags; added 4 characters in body" Text="Starting 2010-11-01 [Xbox Live is going from $50-&gt;$60 per year][1].  Amazon sells the [12 month subscriptions for $40][2], so I don't see a point in spending $20 I don't need to.  &#xD;&#xA;&#xD;&#xA;How can I set my Xbox Live subscription to not auto-renew?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/2010/08/30/price-change-for-xbox-live-gold-subscription.aspx&#xD;&#xA;  [2]: http://www.amazon.com/Xbox-360-Month-Live-Gold-Card/dp/B0029LJIFG" />
  <row Id="15468" PostHistoryTypeId="10" PostId="6645" RevisionGUID="77bd5a72-dbd0-435d-9d74-268480f72b74" CreationDate="2010-08-31T13:56:27.210" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="15469" PostHistoryTypeId="5" PostId="6645" RevisionGUID="04d6a688-aae3-48f1-9bb4-7e6d9f932b22" CreationDate="2010-08-31T13:56:27.297" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Discontinue Xbox Live Online](http://gaming.stackexchange.com/questions/4778/discontinue-xbox-live-online)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Starting 2010-11-01 [Xbox Live is going from $50-&gt;$60 per year][1].  Amazon sells the [12 month subscriptions for $40][2], so I don't see a point in spending $20 I don't need to.  &#xD;&#xA;&#xD;&#xA;How can I set my Xbox Live subscription to not auto-renew?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/2010/08/30/price-change-for-xbox-live-gold-subscription.aspx&#xD;&#xA;  [2]: http://www.amazon.com/Xbox-360-Month-Live-Gold-Card/dp/B0029LJIFG" />
  <row Id="15473" PostHistoryTypeId="2" PostId="6648" RevisionGUID="48649649-8cec-4674-b1aa-76459facf24d" CreationDate="2010-08-31T14:07:15.913" UserId="2578" Text="Probably not.&#xD;&#xA;&#xD;&#xA;They've stated that the guitar has sensors in the neck *(I'll get you a source in a minute here)*, and that the guitar will work even if you don't tune it.  This means the game relies on the sensors, not the sound the guitar produces - and since a normal strat doesn't have those sensors, it won't work&lt;sup&gt;†&lt;/sup&gt;&#xD;&#xA;&#xD;&#xA;† *(unless they **also** have the ability to detect the strings by sound and just haven't told us, but this is unlikely as separating string-tones programmatically is very difficult to do - it won't be very reliable.  I'm sure that won't stop third-parties from making hardware that attempts to do this, though)*." />
  <row Id="15474" PostHistoryTypeId="5" PostId="6637" RevisionGUID="32b70b53-0347-44b4-8291-4e88aef948c2" CreationDate="2010-08-31T14:10:18.783" UserId="354" Comment="Adding Note About summons getting Stronger" Text="The main strength to Eidolons is raising the chain gauge **while** being able to `avoid damage` and `ressurect your party` (When Eidolons leave you are left with full health even on previously KO'd members).&#xD;&#xA;&#xD;&#xA;As identitycrisisuk said, `If you summon an Eidolon during a fight with an Adamantoise, It will cause the legs to die, which makes it fall on its face.` During this phase it cannot attack, due to the difficulty of these monsters as well as the great CP they give (40K) and chance to drop Platinum Ingots (Sells for a ton) and Trapzohedron (Used for Crafting). It has become a very popular practice to start the battle off with a summon to make it much easier (Certain strategies are used to kill it before it gets back up). So this is one such enemy that answers your question.&#xD;&#xA;&#xD;&#xA;I had trouble with a few random encounters through out the game and found that waiting until i was about to die, then summoning an eidolon was just the right move that needed to be done to stagger the tough enemies and eventually lead me to victory. TP is very easy to get in this game so i don't really consider this a waste.&#xD;&#xA;&#xD;&#xA;Also, `Bahamut` is most likely the first way you will be breaking damage limit early in the game, and `Hecatoncheir` (Vanille's Summon /spelling) is good for inflicting status effects while you can buff yourself or spam death.&#xD;&#xA;&#xD;&#xA;It should also be noted that everytime you get a Crystarium Upgrade, Your summons get stronger (Maxing out at the last Crystarium Upgrade, after the final boss).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15475" PostHistoryTypeId="2" PostId="6649" RevisionGUID="d5e3cc8a-d5e7-4b7a-a877-608922987017" CreationDate="2010-08-31T14:19:10.610" UserId="2222" Text="I had a similar issue with Fallout 3.  What I ended up doing was installing GFWL on the fresh version of Windows, looked for the newly created save game folder, and copied my backups directly in there (the one that was created...I didn't overwrite them).&#xD;&#xA;&#xD;&#xA;My memory is a bit hazy at this point because I started freaking out that I'd lost my save games, but I'm pretty sure that something was named slightly differently with my new profile.&#xD;&#xA;&#xD;&#xA;Maybe what you should do, is start up a round of SF4 and save your game.  Then look to see where the new save game is located and overwrite it with your pre-existing versions?" />
  <row Id="15476" PostHistoryTypeId="6" PostId="6610" RevisionGUID="ec3a77fb-5817-48ea-a53e-32ce234b7fdd" CreationDate="2010-08-31T14:39:05.030" UserId="3250" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;windows-7&gt;&lt;age-of-empires-2&gt;&lt;windows-xp&gt;" />
  <row Id="15477" PostHistoryTypeId="5" PostId="6643" RevisionGUID="beea0c49-ffba-472f-afc7-e01a47c690db" CreationDate="2010-08-31T14:53:21.953" UserId="23" Comment="added 10 characters in body" Text="I believe the timer is the equivalent of NFS:MW's backup timer, except it always counts down and is not (always?) reset after a cooldown period.&#xD;&#xA;&#xD;&#xA;Basically, when the timer hits zero some more police cars (how many is not displayed) join on your pursuit, up to a (not displayed) number appropriate for your heat level (not pictured)." />
  <row Id="15478" PostHistoryTypeId="5" PostId="6649" RevisionGUID="4ff9009c-a59d-48d4-9f76-75d9a08f352e" CreationDate="2010-08-31T15:24:03.467" UserId="2222" Comment="clarified an ambiguous word" Text="I had a similar issue with Fallout 3.  What I ended up doing was installing GFWL on the fresh version of Windows, looked for the newly created save game folder, and copied my backups directly in there (the **folder** that was created...I didn't overwrite them).&#xD;&#xA;&#xD;&#xA;My memory is a bit hazy at this point because I started freaking out that I'd lost my save games, but I'm pretty sure that something was named slightly differently with my new profile.&#xD;&#xA;&#xD;&#xA;Maybe what you should do, is start up a round of SF4 and save your game.  Then look to see where the new save game is located and overwrite it with your pre-existing versions?" />
  <row Id="15479" PostHistoryTypeId="2" PostId="6650" RevisionGUID="ab581552-751c-4b1b-8c5a-ec61c4da5443" CreationDate="2010-08-31T15:31:49.643" UserId="452" Text="I got old memory of an arcade Game that was in a small restaurant. It was in the early 80 area.&#xD;&#xA;&#xD;&#xA;It was based an Music group. I don't remember the name of the group or their song because I was too young. At the start of the game, you had to pick a member of the group and the level was different depending of it.&#xD;&#xA;&#xD;&#xA;I remember that if you choose the drummer, you where shooting thing up (like space invader).&#xD;&#xA;&#xD;&#xA;I you complete the game with all group member, you where at a concert and you had to protect some doors.&#xD;&#xA;&#xD;&#xA;What is the name of the game." />
  <row Id="15480" PostHistoryTypeId="1" PostId="6650" RevisionGUID="ab581552-751c-4b1b-8c5a-ec61c4da5443" CreationDate="2010-08-31T15:31:49.643" UserId="452" Text="Name of a Arcade Game based on a Music Band." />
  <row Id="15481" PostHistoryTypeId="3" PostId="6650" RevisionGUID="ab581552-751c-4b1b-8c5a-ec61c4da5443" CreationDate="2010-08-31T15:31:49.643" UserId="452" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;arcade&gt;" />
  <row Id="15482" PostHistoryTypeId="2" PostId="6651" RevisionGUID="7e705dd5-f808-4740-9297-31a99d98d9f9" CreationDate="2010-08-31T15:32:50.693" UserId="3261" Text="For your own buffs, AnnoyingBuffReminder is great, like Ondrej posted. I don't think it does Power word: Shield, but it does all the other priest buffs.&#xD;&#xA;&#xD;&#xA;If you want to check your entire raid for buffs, I'd recommend [RaidBuffStatus][1]. You can use it for your own buffs as well, but I feel it's a little too complicated when you use it just for that.&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/raidbuffstatus.aspx" />
  <row Id="15483" PostHistoryTypeId="2" PostId="6652" RevisionGUID="302853c6-ae47-4384-a2e7-a4bc9b25106c" CreationDate="2010-08-31T15:41:44.420" UserId="3129" Text="Are you perhaps thinking of [Revolution X][1] featuring [Aerosmith?][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Revolution_X&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Aerosmith" />
  <row Id="15484" PostHistoryTypeId="2" PostId="6653" RevisionGUID="b7b58746-47fb-4a98-9144-f1a3c03986c1" CreationDate="2010-08-31T15:47:28.610" UserId="2082" Text="The game you're thinking of is [Journey][1] by Bally Midway. You can see [footage of the game][2] showing all the elements you described on YouTube.&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Journey_%28arcade_game%29&#xD;&#xA;[2]: http://www.youtube.com/watch?v=A3BDXlMtyUo" />
  <row Id="15485" PostHistoryTypeId="2" PostId="6654" RevisionGUID="e20f5ad9-4d29-4980-bdd3-0e0cf5906c59" CreationDate="2010-08-31T15:56:31.060" UserId="2082" Text="I'm looking for recommendations on an LCD TV for gaming on consoles and PCs. Consoles include the current generation (Xbox 360, PS3, Wii) and last generation (Xbox, PS2, Game Cube), so ideally I'd like the TV to support:&#xD;&#xA;&#xD;&#xA; - HDMI (Xbox 360, PS3)&#xD;&#xA; - Component (Wii, PS2, Xbox)&#xD;&#xA; - S-Video (GameCube, best case)&#xD;&#xA; - Composite (GameCube, worst case)&#xD;&#xA;&#xD;&#xA;Ideal size would be 22&quot;-26&quot; to fit the desk space in my office." />
  <row Id="15486" PostHistoryTypeId="1" PostId="6654" RevisionGUID="e20f5ad9-4d29-4980-bdd3-0e0cf5906c59" CreationDate="2010-08-31T15:56:31.060" UserId="2082" Text="Looking for a 22-26&quot; LCD TV for gaming on consoles and PC" />
  <row Id="15487" PostHistoryTypeId="3" PostId="6654" RevisionGUID="e20f5ad9-4d29-4980-bdd3-0e0cf5906c59" CreationDate="2010-08-31T15:56:31.060" UserId="2082" Text="&lt;pc&gt;&lt;hardware&gt;&lt;consoles&gt;" />
  <row Id="15488" PostHistoryTypeId="10" PostId="6654" RevisionGUID="0d104065-be60-4ce6-9da2-21712170fb1d" CreationDate="2010-08-31T15:57:52.007" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="15489" PostHistoryTypeId="5" PostId="6625" RevisionGUID="2aa677d7-518e-42f2-baef-dde0c3a356ad" CreationDate="2010-08-31T16:02:33.483" UserId="102" Comment="added 1 characters in body" Text="The short answer is: Points are not Comparable across leagues.&#xD;&#xA;&#xD;&#xA;The accumulation of points is supposed to be proportional to the difference in skill between players.  Unfortunately, the points you gain are unrelated to your ELO style rank.  Because of things like: Bonus points, starting off at 0 points, and league promotion devaluing points, points don't correspond to a true ranking.&#xD;&#xA;&#xD;&#xA;Instead, sites like SC2Rankings and Starcraft.org realize that the hidden ELO style rank that Blizzard uses is only accurately reflected in promotion between leagues.  As a result, the best indicator of skill is what league a player is in.  Since points are comparable inside of a league, the secondary sort these sites often use is that point metric (despite its deep flaws).  &#xD;&#xA;&#xD;&#xA;I'll probably write a longer explanation of how an ELO style ranking system should work to highlight why points don't, but the bottom line is still going to be: points aren't comparable between leagues." />
  <row Id="15490" PostHistoryTypeId="5" PostId="6591" RevisionGUID="14567e33-f721-4001-8a2a-c821b94eb48e" CreationDate="2010-08-31T16:52:00.170" UserId="1057" Comment="deleted 36 characters in body; edited title" Text="In Final Fantasy XIII, every second time you switch paradigms, all your characters have their ATB bars instantly filled.  This functionality is not mentioned in the manual for the game or in the in-game datalogs related to the combat system.  Is it a bug, or is the combat system supposed to work that way?" />
  <row Id="15491" PostHistoryTypeId="4" PostId="6591" RevisionGUID="14567e33-f721-4001-8a2a-c821b94eb48e" CreationDate="2010-08-31T16:52:00.170" UserId="1057" Comment="deleted 36 characters in body; edited title" Text="Why does the ATB bar instantly fill on every second paradigm switch?" />
  <row Id="15492" PostHistoryTypeId="2" PostId="6655" RevisionGUID="84043ab8-3d7a-47cf-b687-54e88c2c8a63" CreationDate="2010-08-31T17:34:33.430" UserId="274" Text="I got the achievement with a safe but somewhat boring and slow strategy: Turtle up with a boatload of siege tanks and missile turrets, and float a command center up to the northwest corner of the map to get vision on the Protoss buildings. Use the cannon to pick off the buildings (and the defending units), stopping to take out the archons/immortals/colossi that gather outside your base when they appear. Your tanks can handle zealots and stalkers, so don't waste cannon time on those.&#xD;&#xA;&#xD;&#xA;The Protoss will continually rebuild the structures that you destroy, so you can probably just work your way back and forth in the top-left area of the map until you've blown up enough structures to unlock the achievement. Try building two command centres, and bring one back to base for repairs when it gets heavily damaged.&#xD;&#xA;&#xD;&#xA;When controlling the cannon, remember to use the &lt;kbd&gt;Shift&lt;/kbd&gt; key to queue up multiple targets. This will give you a few seconds to do other stuff around your base while you wait for the cannon. When scouting structures with your CC, you can use the Hold Position (&lt;kbd&gt;H&lt;/kbd&gt;) command to stop it from moving around when taking hits and losing vision on buildings at the edge of the fog of war.&#xD;&#xA;&#xD;&#xA;I'm sure other methods will get the job done faster, but this strategy was very safe and not very difficult." />
  <row Id="15493" PostHistoryTypeId="2" PostId="6656" RevisionGUID="374bc0f4-1573-4845-b9ce-3b340759f826" CreationDate="2010-08-31T18:27:31.690" UserId="122" Text="StarCraft 2 requires me to enter my password every time I launch the game. Is there a way to bypass this inconvenience, for example by making it remember the password somehow?" />
  <row Id="15494" PostHistoryTypeId="1" PostId="6656" RevisionGUID="374bc0f4-1573-4845-b9ce-3b340759f826" CreationDate="2010-08-31T18:27:31.690" UserId="122" Text="Is there a way to make StarCraft 2 remember my battle.net password?" />
  <row Id="15495" PostHistoryTypeId="3" PostId="6656" RevisionGUID="374bc0f4-1573-4845-b9ce-3b340759f826" CreationDate="2010-08-31T18:27:31.690" UserId="122" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="15496" PostHistoryTypeId="2" PostId="6657" RevisionGUID="cdaea94b-a31f-4d9c-9a67-ab62dc8c17d6" CreationDate="2010-08-31T18:32:30.830" UserId="1539" Text="The only difference is with DLC. If you wish to download the remainder of Rubber Soul, Sgt Pepper or Abbey Road, you must pay for the tracks individually on the Wii rather than a group bundle." />
  <row Id="15497" PostHistoryTypeId="2" PostId="6658" RevisionGUID="17b013c0-b4d5-42c1-8ff7-e41df63fecfb" CreationDate="2010-08-31T18:32:41.667" UserId="3040" Text="I looked around the forums and the general consensus is that military is still unbalanced. For the &quot;armored&quot; creatures, the protection given by clothing and armor is way overpowered. Here's a useful video: [http://mkv25.net/dfma/movie-2048-crossbowsgotnerfedtoomuch][1]&#xD;&#xA;&#xD;&#xA;Another problem with archery is that it has a low percentage hit chance when your enemies are moving. It could be that most of your shots are missing, and those that hit do low damage. I usually use cage traps to get some invaders and then set up the cages in an &quot;execution pit&quot;. When the enemies are not moving, it can take anywhere from 20-50 direct hits to actually kill an invader.&#xD;&#xA;&#xD;&#xA;Try out arena mode and see what happens.&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;&#xD;&#xA;  [1]: http://mkv25.net/dfma/movie-2048-crossbowsgotnerfedtoomuch" />
  <row Id="15499" PostHistoryTypeId="2" PostId="6660" RevisionGUID="98f66e72-6a82-411d-ac20-7ee450ce9b87" CreationDate="2010-08-31T18:45:25.700" UserId="445" Text="No, Starcraft II itself cannot remember your Battle.net password.&#xD;&#xA;&#xD;&#xA;However, you can use keyboard macros or macro/hotkey programs to enter it for you. People (including myself) have been using scripts to automatically launch, enter passwords, and log into various Blizzard games. This is NOT a violation of Blizzard's ToU, because it does not affect the actual game.&#xD;&#xA;&#xD;&#xA;It's only illegal if your macro/hotkey scripts are actually performing actions **within the game itself**.&#xD;&#xA;&#xD;&#xA;If you're looking for some tools to automate the launch process, you can look into AutoHotkey or HotkeyNet.&#xD;&#xA;&#xD;&#xA;Edit: Cleaned up irrelevant information." />
  <row Id="15500" PostHistoryTypeId="6" PostId="6644" RevisionGUID="49543b94-3017-4fcb-99cb-2c7cca69fef0" CreationDate="2010-08-31T18:45:26.027" UserId="11" Comment="retag" Text="&lt;controllers&gt;&lt;rock-band-3&gt;" />
  <row Id="15501" PostHistoryTypeId="5" PostId="6660" RevisionGUID="75739882-3c89-4d98-81f7-6b473a876a45" CreationDate="2010-08-31T18:55:10.700" UserId="445" Comment="added 702 characters in body; added 11 characters in body" Text="No, Starcraft II itself cannot remember your Battle.net password.&#xD;&#xA;&#xD;&#xA;However, you can use keyboard macros or macro/hotkey programs to enter it for you. People (including myself) have been using scripts to automatically launch, enter passwords, and log into various Blizzard games. This is NOT a violation of Blizzard's ToU, because it does not affect the actual game.&#xD;&#xA;&#xD;&#xA;It's only illegal if your macro/hotkey scripts are actually performing actions **within the game itself**.&#xD;&#xA;&#xD;&#xA;If you're looking for some tools to automate the launch process, you can look into AutoHotkey or HotkeyNet.&#xD;&#xA;&#xD;&#xA;Edit: Cleaned up irrelevant information.&#xD;&#xA;&#xD;&#xA;Edit 2: To be more exact, follow the one action, one keystroke rule. Which means that any character action or UI input must be the immediate result of a human pressing a key. So while I can have a single key macro to press multiple hotkeys simultaneously, it would be illegal to make it so that when I press a button, keystrokes would be sent to the game client 5 seconds later. Any sort of &quot;wait&quot; action in your macros are against the ToU. As a multiboxer, I can personally affirm that it is fine to have me press '1' on my keyboard and have all 5 of my shamans cast lightning bolt. It's **not** fine for me to have a macro that sends 'D' (unload) on a Nydus network every 20 seconds for remote Drone mining." />
  <row Id="15503" PostHistoryTypeId="2" PostId="6661" RevisionGUID="3d491ee0-6612-4d85-a608-04a03973a5ae" CreationDate="2010-08-31T19:14:37.407" UserId="1704" Text="I'm looking for any flight simulators that have progression in them and are able to played in arcade modus. I don't like pure simulators. Too frustrating.&#xD;&#xA;&#xD;&#xA;By progression I mean getting up in ranks, collecting medals, and whathaveyou. Any timeline will do. Whether modern, ww1, ww2 doesn't matter." />
  <row Id="15504" PostHistoryTypeId="1" PostId="6661" RevisionGUID="3d491ee0-6612-4d85-a608-04a03973a5ae" CreationDate="2010-08-31T19:14:37.407" UserId="1704" Text="Looking for flight (arcade)-simulator which have progression i.e. ranks, medals, etc. in them!" />
  <row Id="15505" PostHistoryTypeId="3" PostId="6661" RevisionGUID="3d491ee0-6612-4d85-a608-04a03973a5ae" CreationDate="2010-08-31T19:14:37.407" UserId="1704" Text="&lt;game-rec&gt;&lt;arcade&gt;&lt;flight-simulation&gt;" />
  <row Id="15506" PostHistoryTypeId="2" PostId="6662" RevisionGUID="bd721239-0f19-4343-bd2a-4220ad44357c" CreationDate="2010-08-31T19:27:27.220" UserId="1770" Text=" - [Tom Clancy HAWX Series][1]&#xD;&#xA; - [Ace Combat Series][2]&#xD;&#xA; - [Dog Fighter][3]&#xD;&#xA; - [Altitude][4] &#xD;&#xA;&#xD;&#xA;Goozex, Steam, and Amazon are all great places to search for games. The combat flight simulator genre is relatively small, so it is little harder to discover games. Wikipedia also has [Category:Combat flight simulators][9] which looks to be a pretty extensive list.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hawxgame.uk.ubi.com/&#xD;&#xA;  [2]: http://acecombatsix.com/&#xD;&#xA;  [3]: http://store.steampowered.com/app/42500/&#xD;&#xA;  [4]: http://store.steampowered.com/app/41300/&#xD;&#xA;  [5]: http://store.steampowered.com/app/15320/&#xD;&#xA;  [6]: http://store.steampowered.com/app/61000/&#xD;&#xA;  [7]: http://store.steampowered.com/app/45300/&#xD;&#xA;  [8]: http://store.steampowered.com/app/45302/&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/Category:Combat_flight_simulators" />
  <row Id="15507" PostHistoryTypeId="10" PostId="6661" RevisionGUID="e54f8838-29c4-4859-9182-4cf4aa506597" CreationDate="2010-08-31T19:43:22.033" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="15508" PostHistoryTypeId="2" PostId="6663" RevisionGUID="cdcdc2c2-02b2-4fde-bb80-bb191dd64242" CreationDate="2010-08-31T19:50:04.230" UserId="3241" Text="Once upon a time, there was a way to make World of Warcraft (Blizzard's other giant game) remember your password. You could edit certain files to have your password be filled in automatically.&#xD;&#xA;&#xD;&#xA;Blizzard specifically disabled this ability, by removing all ability to change the login screens. They did this in part to prevent spyware/viruses from editing them (to steal your password), and in part because many people play Blizzard games on shared computers in cyber-cafes, where saved passwords could lead to all sorts of mischief.&#xD;&#xA;&#xD;&#xA;So, you can't directly save your password for a Blizzard game. At least not until 2027 when you can install ActivisFaceBlizzTwitterBook directly into your cerebral cortex.&#xD;&#xA;&#xD;&#xA;Carl's answer mentions some ways to get around this; however, save your password into a macro hotkey program at your own risk." />
  <row Id="15509" PostHistoryTypeId="2" PostId="6664" RevisionGUID="ba0d9315-e990-4899-a816-70537a8dfab1" CreationDate="2010-08-31T19:56:59.630" UserId="1711" Text="Is there a banlist or way to block certain players from being in the games you play?" />
  <row Id="15510" PostHistoryTypeId="1" PostId="6664" RevisionGUID="ba0d9315-e990-4899-a816-70537a8dfab1" CreationDate="2010-08-31T19:56:59.630" UserId="1711" Text="Starcraft 2 Banlist?" />
  <row Id="15511" PostHistoryTypeId="3" PostId="6664" RevisionGUID="ba0d9315-e990-4899-a816-70537a8dfab1" CreationDate="2010-08-31T19:56:59.630" UserId="1711" Text="&lt;starcraft-2&gt;" />
  <row Id="15512" PostHistoryTypeId="2" PostId="6665" RevisionGUID="d58083d4-d8bb-47fd-9aea-1bbdcecf7f59" CreationDate="2010-08-31T20:00:45.600" UserId="126" Text="No. There isn't. Especially not on the ladder. Then you could say &quot;Block everyone else in the top 200&quot;, and you'd never lose! (if you were good enough to beat everyone else)" />
  <row Id="15513" PostHistoryTypeId="6" PostId="6491" RevisionGUID="bcdac254-5119-4d14-bdf1-000d5ba8ff45" CreationDate="2010-08-31T20:39:05.973" UserId="1057" Comment="edited tags" Text="&lt;super-mario-galaxy-2&gt;" />
  <row Id="15514" PostHistoryTypeId="6" PostId="6490" RevisionGUID="5b60df78-95a8-4651-8bfa-bb0b520e9f0f" CreationDate="2010-08-31T20:39:32.103" UserId="1057" Comment="edited tags" Text="&lt;super-mario-galaxy-2&gt;" />
  <row Id="15515" PostHistoryTypeId="6" PostId="3343" RevisionGUID="5b8281da-9c8d-411d-9f37-17d16b61a2f8" CreationDate="2010-08-31T20:40:13.520" UserId="1057" Comment="edited tags" Text="&lt;super-mario-galaxy-2&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="15516" PostHistoryTypeId="6" PostId="3222" RevisionGUID="74db028f-3c2e-4baa-87f3-49ecaedc402b" CreationDate="2010-08-31T20:40:36.933" UserId="1057" Comment="edited tags" Text="&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15517" PostHistoryTypeId="6" PostId="3154" RevisionGUID="125e131f-d0b9-463b-9bb1-71d99c08fbd0" CreationDate="2010-08-31T20:40:55.623" UserId="1057" Comment="edited tags" Text="&lt;game-rec&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15518" PostHistoryTypeId="6" PostId="3154" RevisionGUID="a72dbd97-5bf1-4e5c-befd-0d540590f02e" CreationDate="2010-08-31T20:41:17.097" UserId="1057" Comment="edited tags" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15519" PostHistoryTypeId="6" PostId="896" RevisionGUID="9e88767c-86c5-40af-ad10-9bbd6ae39ec9" CreationDate="2010-08-31T20:41:50.323" UserId="1057" Comment="edited tags" Text="&lt;spoiler&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15520" PostHistoryTypeId="6" PostId="715" RevisionGUID="68c4e38d-7736-4030-8da8-deaa52fa9b3f" CreationDate="2010-08-31T20:42:13.940" UserId="1057" Comment="edited tags" Text="&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15521" PostHistoryTypeId="6" PostId="2495" RevisionGUID="621a06c9-20db-4228-8a74-4a5388a25727" CreationDate="2010-08-31T20:42:59.510" UserId="1057" Comment="edited tags" Text="&lt;spoiler&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="15522" PostHistoryTypeId="6" PostId="1323" RevisionGUID="05b70811-611e-43f5-886d-186d71e41f99" CreationDate="2010-08-31T20:43:20.743" UserId="1057" Comment="edited tags" Text="&lt;spoiler&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="15523" PostHistoryTypeId="6" PostId="5099" RevisionGUID="21d4f181-b8d9-4c8c-abb8-0b4c5fc257ea" CreationDate="2010-08-31T20:45:56.333" UserId="1057" Comment="edited tags" Text="&lt;new-super-mario-bros-wii&gt;" />
  <row Id="15524" PostHistoryTypeId="6" PostId="4840" RevisionGUID="5185998a-2f7e-48a8-98c9-5ffafc8d1564" CreationDate="2010-08-31T20:46:22.107" UserId="1057" Comment="edited tags" Text="&lt;spoiler&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="15525" PostHistoryTypeId="6" PostId="5073" RevisionGUID="b0206ea8-5e35-4f07-be20-7af23c40d817" CreationDate="2010-08-31T20:46:40.937" UserId="1057" Comment="edited tags" Text="&lt;muramasa-the-demon-blade&gt;" />
  <row Id="15526" PostHistoryTypeId="6" PostId="3538" RevisionGUID="a49ac043-db20-44a6-baf2-abc4551949fc" CreationDate="2010-08-31T20:47:25.117" UserId="1057" Comment="edited tags" Text="&lt;how-to&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="15527" PostHistoryTypeId="6" PostId="317" RevisionGUID="c2b50737-3b6d-4fd7-a12d-4dc7e360675e" CreationDate="2010-08-31T20:47:56.677" UserId="1057" Comment="edited tags" Text="&lt;mario&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="15528" PostHistoryTypeId="6" PostId="68" RevisionGUID="e3bf6a9a-d7ca-4145-b981-1e260e7eddc9" CreationDate="2010-08-31T20:48:59.170" UserId="1057" Comment="edited tags" Text="&lt;mario&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="15529" PostHistoryTypeId="6" PostId="1952" RevisionGUID="3008b43c-9dbd-461a-9f34-d266691e27d7" CreationDate="2010-08-31T20:49:34.967" UserId="1057" Comment="edited tags" Text="&lt;freeze&gt;" />
  <row Id="15530" PostHistoryTypeId="6" PostId="716" RevisionGUID="1bda89cd-2463-4242-904d-b37daa41fe21" CreationDate="2010-08-31T20:50:16.413" UserId="1057" Comment="edited tags" Text="&lt;unlockable&gt;&lt;mario-kart&gt;&lt;mario-kart-wii&gt;" />
  <row Id="15531" PostHistoryTypeId="6" PostId="847" RevisionGUID="fd292946-5d48-4a8d-ad68-d4e781009da4" CreationDate="2010-08-31T20:51:31.643" UserId="1057" Comment="edited tags" Text="&lt;untagged&gt;" />
  <row Id="15532" PostHistoryTypeId="9" PostId="6491" RevisionGUID="c4259487-8b81-44d1-934d-a7b347f347a0" CreationDate="2010-08-31T21:03:21.700" UserId="207" Comment="Rollback to [462cff06-a648-4ae8-9276-140eb969d263]" Text="&lt;wii&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15533" PostHistoryTypeId="2" PostId="6666" RevisionGUID="ad5dd44e-581e-454b-b5ba-e00137340610" CreationDate="2010-08-31T21:33:48.947" UserId="3241" Text="According to [this post][1], you can block players and you will no longer be matched with them. This is the equivalent of how WoW's Looking-for-dungeon feature will not group you with people on your ignore list. I'm not sure if this will prevent you from playing *against* them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4958/whats-the-proper-way-to-deal-with-someone-who-team-kills-and-harasses-you-consta/4985#4985" />
  <row Id="15534" PostHistoryTypeId="2" PostId="6667" RevisionGUID="b3b55b10-f6c3-4c33-9398-ab0ce7cf9765" CreationDate="2010-08-31T22:17:44.567" UserId="1964" Text="I'm a fan of ZOMGBuffs personally.  I've done a few others, but I like the overall feel of it, plus the mousewheel buffing / rebuffing is the hotness when you're having to buff a raid as a pally. :P" />
  <row Id="15535" PostHistoryTypeId="5" PostId="6664" RevisionGUID="aad8747a-eb0b-40a1-be6b-6b4672df7c78" CreationDate="2010-08-31T22:37:00.080" UserId="1711" Comment="clarify what banlist means" Text="Is there a banlist or way to block certain players from being in the games you play?&#xD;&#xA;&#xD;&#xA;**Update**&#xD;&#xA;- *To clarify, the banlist I mention is a personal ban list on your account.  It's not a public banlist on Blizzard.*" />
  <row Id="15536" PostHistoryTypeId="9" PostId="5099" RevisionGUID="ece575b0-b2ed-4725-97d5-e647a7eaf99d" CreationDate="2010-08-31T22:43:45.090" UserId="452" Comment="Rollback to [59dab198-539e-4ae3-822f-b9d340211151]" Text="&lt;wii&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="15537" PostHistoryTypeId="2" PostId="6668" RevisionGUID="9a74245b-46db-45b8-a0b6-257d65e8f24c" CreationDate="2010-08-31T23:26:08.000" UserId="1964" Text="You may also look into [GDKP](http://elitistjerks.com/f15/t77416-gdkp_run_discussion_spread_your_server/) runs, if you've got these happening on your server (basically a gold for drops run with some twists).&#xD;&#xA;&#xD;&#xA;The Saturday / Sunday / Monday nights towards the end of the raid lockouts are the best time to get into raids, since you'll have a lot of people either not wanting to waste the lockout, or partially complete raids that may need to finish off the second half of ICC and need another body or two to round out the raid.&#xD;&#xA;" />
  <row Id="15538" PostHistoryTypeId="2" PostId="6669" RevisionGUID="c556119e-6095-4b67-9df0-cbad392623fc" CreationDate="2010-08-31T23:34:44.577" UserId="1037" Text="Whenever I play a PC game with the directional keys, I can only press two buttons at a time.  For instance if I am playing a shooter like R-Type, I cannot hold down the fire button while moving diagonally at the same time.  The computer simply ignores the extra button press.&#xD;&#xA;&#xD;&#xA;How do I remove this limit so I can shoot while moving diagonally?  This limitation seems to apply for every game.&#xD;&#xA;&#xD;&#xA;I am running Windows 7 if it makes any difference.  I noticed the same problem back when I used Windows XP." />
  <row Id="15539" PostHistoryTypeId="1" PostId="6669" RevisionGUID="c556119e-6095-4b67-9df0-cbad392623fc" CreationDate="2010-08-31T23:34:44.577" UserId="1037" Text="How to remove limit on PC keyboard button presses? " />
  <row Id="15540" PostHistoryTypeId="3" PostId="6669" RevisionGUID="c556119e-6095-4b67-9df0-cbad392623fc" CreationDate="2010-08-31T23:34:44.577" UserId="1037" Text="&lt;keyboard-controls&gt;&lt;keyboard&gt;" />
  <row Id="15541" PostHistoryTypeId="2" PostId="6670" RevisionGUID="2a6c81d9-7de4-459b-b77f-824cc8bf8e92" CreationDate="2010-08-31T23:39:25.557" UserId="2365" Text="I would say [Nights][1] for the Sega Saturn. Shigeru Miyamoto said that one if his regrets is not coming up with that game himself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=KKvLdIylY40" />
  <row Id="15542" PostHistoryTypeId="2" PostId="6671" RevisionGUID="6e1d7f1b-c490-45ee-a861-d42c9ecf3da3" CreationDate="2010-08-31T23:41:22.697" UserId="1719" Text="This is a hardware limitation of your keyboard.  Unfortunately, the only solution is that you much purchase a better keyboard that does not have this limitation.&#xD;&#xA;&#xD;&#xA;To be more specific:&#xD;&#xA;&#xD;&#xA;In order to save money, keyboard manufacturers often put many keys on the same &quot;circuit&quot; of sorts within the wiring of the keyboard.  This prevents multiple keys in the same region of the keyboard from being pressed simultaneously.  Sometimes it even prevents more than 2 keys at all from across the whole keyboard being pressed at once.  Often the shift, ctrl, and alt keys are not within this limitation, so you can hold shift and press 2 other keys at once and it will still work fine.&#xD;&#xA;&#xD;&#xA;Even high-end gaming keyboards often have a similar hardware limitation, although the cap is much higher so that it is unlikely to be reached during the normal course of gaming." />
  <row Id="15543" PostHistoryTypeId="5" PostId="6671" RevisionGUID="9b03489c-a839-4a80-b5de-c3c903e6daf8" CreationDate="2010-08-31T23:47:38.330" UserId="1719" Comment="edited body" Text="This is a hardware limitation of your keyboard.  Unfortunately, the only solution is that you must purchase a better keyboard that does not have this limitation.&#xD;&#xA;&#xD;&#xA;To be more specific:&#xD;&#xA;&#xD;&#xA;In order to save money, keyboard manufacturers often put many keys on the same &quot;circuit&quot; of sorts within the wiring of the keyboard.  This prevents multiple keys in the same region of the keyboard from being pressed simultaneously.  Sometimes it even prevents more than 2 keys at all from across the whole keyboard being pressed at once.  Often the shift, ctrl, and alt keys are not within this limitation, so you can hold shift and press 2 other keys at once and it will still work fine.&#xD;&#xA;&#xD;&#xA;Even high-end gaming keyboards often have a similar hardware limitation, although the cap is much higher so that it is unlikely to be reached during the normal course of gaming." />
  <row Id="15544" PostHistoryTypeId="5" PostId="6668" RevisionGUID="c2e83a66-5b29-4fbd-a8c2-0c7bbe13a28f" CreationDate="2010-08-31T23:51:38.040" UserId="1964" Comment="added 103 characters in body" Text="You may also look into [GDKP](http://elitistjerks.com/f15/t77416-gdkp_run_discussion_spread_your_server/) runs, if you've got these happening on your server (basically a gold for drops run with some twists).&#xD;&#xA;&#xD;&#xA;The Saturday / Sunday / Monday nights towards the end of the raid lockouts are the best time to get into raids, since you'll have a lot of people either not wanting to waste the lockout, or partially complete raids that may need to finish off the second half of ICC and need another body or two to round out the raid.&#xD;&#xA;&#xD;&#xA;Another possibility: http://pugplug.com/ - website where you can sign up for or schedule pug raids.&#xD;&#xA;" />
  <row Id="15545" PostHistoryTypeId="2" PostId="6672" RevisionGUID="f44a1979-3855-47a7-8c21-531c3e203382" CreationDate="2010-09-01T00:01:11.607" UserId="1964" Text="http://www.justmytwocopper.org/ - great blog that covers a lot of ways to make gold.  Mostly AH related.&#xD;&#xA;&#xD;&#xA;Currently, one big seller I've noticed on the AH is Runescrolls if you've got a max level scribe.  The mat costs are pretty low.  There's lots of other ideas like this on Markco's blog." />
  <row Id="15546" PostHistoryTypeId="16" PostId="6672" RevisionGUID="f44a1979-3855-47a7-8c21-531c3e203382" CreationDate="2010-09-01T00:01:11.607" UserId="-1" />
  <row Id="15547" PostHistoryTypeId="2" PostId="6673" RevisionGUID="b47a057f-59ce-426c-bec7-69861f1d6d0e" CreationDate="2010-09-01T00:28:59.143" UserId="1351" Text="Extremely unlikely, unless your guitar has a MIDI port, which means one of 2 things: your guitar is an *electronic* (not electric) guitar, which is almost universally synonymous with cheap and crappy, or it's an electric guitar with a MIDI port, which usually means it's really, *really*, expensive.  Guitar synth covers both types.  Some members of the former where quite good, but also quite expensive, but the opposite also applied to the latter.&#xD;&#xA;&#xD;&#xA;To the best of my knowledge, straight up electric guitars will not work with RB3.  However the guitar controller for RB3 is one of the best affordable electronic guitars ever made." />
  <row Id="15548" PostHistoryTypeId="2" PostId="6674" RevisionGUID="b25b4100-486f-456c-b645-eaaeaad0019a" CreationDate="2010-09-01T01:30:13.970" UserId="3272" Text="I suggest that you use a keyboard macro software like AHK to help you :&#xD;&#xA;&#xD;&#xA;1) Start SC2&#xD;&#xA;2) Connect to Battle.net&#xD;&#xA;3) Input your password.&#xD;&#xA;&#xD;&#xA;It might take you a while to learn AHK or something similar, but if you are a programmer, you will like." />
  <row Id="15549" PostHistoryTypeId="2" PostId="6675" RevisionGUID="49490a31-c2f5-456c-a80c-f064274a96b8" CreationDate="2010-09-01T02:03:58.000" UserId="3015" Text="The title pretty much says it all. Is there a difference (mainly thinking in respect to the hitbox) for the elite and spartan in Halo 3 multiplayer." />
  <row Id="15550" PostHistoryTypeId="1" PostId="6675" RevisionGUID="49490a31-c2f5-456c-a80c-f064274a96b8" CreationDate="2010-09-01T02:03:58.000" UserId="3015" Text="Is there a difference in a spartan and elite in Halo 3 MP?" />
  <row Id="15551" PostHistoryTypeId="3" PostId="6675" RevisionGUID="49490a31-c2f5-456c-a80c-f064274a96b8" CreationDate="2010-09-01T02:03:58.000" UserId="3015" Text="&lt;xbox-360&gt;&lt;halo-3&gt;" />
  <row Id="15552" PostHistoryTypeId="2" PostId="6676" RevisionGUID="7951b424-198c-4b7e-8309-53a749d65d5b" CreationDate="2010-09-01T03:18:11.940" UserId="1822" Text="I can see you've tagged this AOE 2 - we play LAN games of AOE 2 in our office network successfully with a mixed environment of Windows 7/XP machines. We did notice some issues with the colours in AOE on Windows 7 that were related to a clash with the windows theme - you can see the solution for that at: http://social.answers.microsoft.com/Forums/en-US/vistagaming/thread/a1763d12-11e2-498f-9b23-122792b14f74&#xD;&#xA;&#xD;&#xA;With the networking, the only issue we saw was that the Windows Firewall blocked outgoing/incoming connections by default and we had to add exclusion rules for it, by clicking 'Unblock' in the dialog that pops up when the game runs." />
  <row Id="15553" PostHistoryTypeId="2" PostId="6677" RevisionGUID="b18c33b0-a36a-42e4-ba18-2fa77541b803" CreationDate="2010-09-01T03:18:44.653" UserId="3273" Text="If there becomes enough demand simultaneous keypresses supported meny become a standard stat avaiable, but it is not likely.&#xD;&#xA;&#xD;&#xA;I have heard that the SteelSeries Zboard h t t p://www.steelseries.com/us/products/keyboards/zboard/information supports many (7 I think) kepresses.&#xD;&#xA;another I have heard is Avant stellar h t t p ://www.cvtinc.com/products/keyboards/stellar.htm. Here is a link you many be intreasted in http://ask.metafilter.com/51940/Whats-a-brand-of-keyboard-that-allow-multiple-keys-to-be-pressed  .&#xD;&#xA;" />
  <row Id="15554" PostHistoryTypeId="2" PostId="6678" RevisionGUID="31f56cb1-02d7-4cec-b890-13f52e1c5a38" CreationDate="2010-09-01T03:59:27.103" UserId="3178" Text="To add to tzenes' great points:&#xD;&#xA;&#xD;&#xA;- I've seen high-level plays where they build extra Planetary Fortresses in Yellow Mine expansions to fend off attacks more effectively.&#xD;&#xA;&#xD;&#xA;- Late game, building Planetary Fortresses near a choke point will help increase your defenses." />
  <row Id="15555" PostHistoryTypeId="2" PostId="6679" RevisionGUID="1ce26b95-f8e2-44fd-9820-30accd651cdf" CreationDate="2010-09-01T05:02:41.010" UserId="2591" Text="In BroodWar, you could set F2 F3 and F4 to locations on the map and use those keys to move from place to place very quickly.&#xD;&#xA;&#xD;&#xA;SC2 seems to have forgotten to retain this feature.&#xD;&#xA;&#xD;&#xA;What alternatives do I have to moving around the map quickly.  Does an equivalent trick exist, or will I have to use a sub-optimal alternative like binding buildings or using the minimap." />
  <row Id="15556" PostHistoryTypeId="1" PostId="6679" RevisionGUID="1ce26b95-f8e2-44fd-9820-30accd651cdf" CreationDate="2010-09-01T05:02:41.010" UserId="2591" Text="SC2 equivalent of 'F-keys ' from SC1 or alternative" />
  <row Id="15557" PostHistoryTypeId="3" PostId="6679" RevisionGUID="1ce26b95-f8e2-44fd-9820-30accd651cdf" CreationDate="2010-09-01T05:02:41.010" UserId="2591" Text="&lt;starcraft-2&gt;&lt;game-mechanics&gt;" />
  <row Id="15558" PostHistoryTypeId="2" PostId="6680" RevisionGUID="fb6f48b3-3708-478a-9fc3-df9b4c4dbbc3" CreationDate="2010-09-01T05:10:55.267" UserId="102" Comment="added 824 characters in body; edited body" Text="Starcraft 2 is the sequel to the original Starcraft and it expansion Broodwars.  Though 13 years past in the real world, the story picks up only 5 years after Broodwars.  The single player follows the campaign of Jim Raynor in his efforts to fight for freedom against the Dominion and save the galaxy from the Zerg menace.&#xD;&#xA;&#xD;&#xA;Starcraft has become the most popular e-sport in the world with championship matches drawing crowds in the 100,000s.  As the successor to this legacy a long of emphasis has been placed on the multiplayer aspects of Starcraft 2.&#xD;&#xA;&#xD;&#xA;Questions about Starcraft 2 are usually one of the following (though not limited to them):&#xD;&#xA;&#xD;&#xA; * Strategy (multiplayer)&#xD;&#xA; * Campaign tips&#xD;&#xA; * Technique explanation&#xD;&#xA; * Game Mechanics&#xD;&#xA; * Professional Competitions&#xD;&#xA; * Rankings&#xD;&#xA; * Questions about the Battlenet&#xD;&#xA;&#xD;&#xA;Feel free to ask on any of these topics or others, but please check to make sure your question hasn't been asked already.&#xD;&#xA;&#xD;&#xA;Some popular questions can be found here:&#xD;&#xA;&#xD;&#xA; * [great-ways-to-learn-starcraft-ii][1]&#xD;&#xA; * [what-exactly-is-a-cheese-in-starcraft-2][2]&#xD;&#xA; * [what-are-the-popular-openings-builds-for-terran-in-starcraft-2][3]&#xD;&#xA; * [what-are-the-popular-build-orders-for-protoss-in-starcraft-2][4]&#xD;&#xA; * [what-build-order-should-i-use-for-zerg-in-starcraft-2][5]&#xD;&#xA; * [starcraft-2-matchmaking-system][6]&#xD;&#xA; * [pros-and-cons-of-the-starcraft-2-races][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2900/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/1724/&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/918/&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/875/&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/359/&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/4146/&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/4016/" />
  <row Id="15560" PostHistoryTypeId="2" PostId="6681" RevisionGUID="699a734d-5285-42e6-8676-4cf1602b448f" CreationDate="2010-07-30T10:58:28.217" UserId="23" Text="Use this tag if you want __recommendations__ for what you want to play next.&#xD;&#xA;&#xD;&#xA;Unfortunately, [history teaches][1] our engine isn't built for open sided questions -- things go downhill so fast the community simply closes them.&#xD;&#xA;&#xD;&#xA;Here are some tips for successfully asking us about game recommendations:&#xD;&#xA;&#xD;&#xA; 1. __Be specific.__ Tell us in detail what you have played and what you loved about it, so that we can point you towards more of it. The more detail you give, the better the question.&#xD;&#xA; 2. __Aim for the lesser-known games.__ Everybody can suggest you to play Left 4 Dead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon" />
  <row Id="15562" PostHistoryTypeId="5" PostId="6681" RevisionGUID="70b9ad42-1469-49a9-a6ae-65e3d8c7c0f9" CreationDate="2010-09-01T05:17:02.260" UserId="23" Comment="added 280 characters in body; added 4 characters in body; added 4 characters in body; added 17 characters in body; added 11 characters in body; added 8 characters in body; edited body; edited body; deleted 1 characters in body; edited body" Text="Use this tag if you want __recommendations__ for what you want to play next.&#xD;&#xA;&#xD;&#xA;Unfortunately, [history teaches][1] our engine isn't built for open sided questions -- things go downhill so fast the community simply closes them.&#xD;&#xA;&#xD;&#xA;Here are some tips for successfully asking us about game recommendations:&#xD;&#xA;&#xD;&#xA; 1. __Be specific.__ Tell us in detail what you have played and what you loved about it, so that we can point you towards more of it. The more detail you give, the better the question.&#xD;&#xA; 2. __Aim for the lesser-known games.__ Everybody can suggest you to play Left 4 Dead.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; * Read [__bad__ questions that have been closed][2].&#xD;&#xA; * Read [__the best__ questions that have been upvoted and answered][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon&#xD;&#xA;  [2]: http://gaming.stackexchange.com/search?q=[game-rec]+closed:1&#xD;&#xA;  [3]: http://gaming.stackexchange.com/search?q=[game-rec]%20closed:0%20hasaccepted:1%20votes:5%20wiki:0&amp;tab=votes" />
  <row Id="15563" PostHistoryTypeId="2" PostId="6682" RevisionGUID="5f1686df-d232-45ef-a85c-7f820f42c1a9" CreationDate="2010-09-01T05:46:24.410" UserId="1057" Text="I've almost fully completed Paper Mario: The Thousand Year Door, with only the final optional boss fight with Bonetail to go.&#xD;&#xA;&#xD;&#xA;However, he is at the bottom of the Pit of 100 Trials, which means you have to slog through 99 battles in order to get to him (more or less, as randomly you are able to skip a few levels).  Regardless, I am not eager to spend all the time getting to Bonetail, only to lose to him, which would force me to repeat the entire process.&#xD;&#xA;&#xD;&#xA;I've been down to level 50 of the Pit and have not found a single save box.  Is there a save box right before the last level?" />
  <row Id="15564" PostHistoryTypeId="1" PostId="6682" RevisionGUID="5f1686df-d232-45ef-a85c-7f820f42c1a9" CreationDate="2010-09-01T05:46:24.410" UserId="1057" Text="Is there a save point before fighting Bonetail in the Pit of 100 Trials?" />
  <row Id="15565" PostHistoryTypeId="3" PostId="6682" RevisionGUID="5f1686df-d232-45ef-a85c-7f820f42c1a9" CreationDate="2010-09-01T05:46:24.410" UserId="1057" Text="&lt;paper-mario-2&gt;" />
  <row Id="15566" PostHistoryTypeId="2" PostId="6683" RevisionGUID="50cdc8ef-777d-4fdd-b115-f6f056bbf04f" CreationDate="2010-09-01T05:59:47.370" UserId="3275" Text="Unfortunately, I don't believe Steam for OS X will let you even download a Windows app you buy through Steam.  I suppose you could drag and drop the game files, and then restore the game from the copied files, but I'm not sure whether that works between platforms.&#xD;&#xA;&#xD;&#xA;And because Steam usually tries to launch all Steam games itself (at least on Windows), I don't think it would be possible to force a game to run under Wine unless Steam itself consents." />
  <row Id="15567" PostHistoryTypeId="10" PostId="6679" RevisionGUID="bf505805-d585-4c1c-9abc-87037ddc714d" CreationDate="2010-09-01T06:52:10.303" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="15568" PostHistoryTypeId="5" PostId="6679" RevisionGUID="539e83dc-dfb2-489c-98c7-246f13af5105" CreationDate="2010-09-01T06:52:10.447" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is there a way to set hotkeys to locations in StarCraft 2?](http://gaming.stackexchange.com/questions/4364/is-there-a-way-to-set-hotkeys-to-locations-in-starcraft-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;In BroodWar, you could set F2 F3 and F4 to locations on the map and use those keys to move from place to place very quickly.&#xD;&#xA;&#xD;&#xA;SC2 seems to have forgotten to retain this feature.&#xD;&#xA;&#xD;&#xA;What alternatives do I have to moving around the map quickly.  Does an equivalent trick exist, or will I have to use a sub-optimal alternative like binding buildings or using the minimap." />
  <row Id="15569" PostHistoryTypeId="5" PostId="6677" RevisionGUID="fac06998-fe67-42c8-bcbe-1012b10375a5" CreationDate="2010-09-01T06:57:56.187" UserId="122" Comment="Fixed links, grammar, spelling." Text="If there is ever enough demand for it, simultaneous keypress support may become a standard stat available, but that is not likely.&#xD;&#xA;&#xD;&#xA;I have heard that the [SteelSeries Zboard](http://www.steelseries.com/us/products/keyboards/zboard/information) supports many (7 I think) kepresses.&#xD;&#xA;Another I have heard is [Avant stellar](http://www.cvtinc.com/products/keyboards/stellar.htm). [This discussion](http://ask.metafilter.com/51940/Whats-a-brand-of-keyboard-that-allow-multiple-keys-to-be-pressed) might also interest you.&#xD;&#xA;" />
  <row Id="15570" PostHistoryTypeId="2" PostId="6684" RevisionGUID="c5a459a0-29ec-4bb6-951e-f55eec37131a" CreationDate="2010-08-04T16:23:01.157" UserId="109" Text="The Xbox 360 is Microsoft's current generation gaming console. It is competing with the [PS3](http://gaming.stackexchange.com/questions/tagged/ps3) and [Nintendo Wii](http://gaming.stackexchange.com/questions/tagged/nintendo-wii).&#xD;&#xA;&#xD;&#xA;Add the xbox-360 tag when you are asking about games exclusive to 360, or issues specific to the 360 version of a multiplatform game.&#xD;&#xA;&#xD;&#xA;Also of interest is the [xbox-live](http://gaming.stackexchange.com/questions/tagged/xbox-live) tag." />
  <row Id="15572" PostHistoryTypeId="2" PostId="6685" RevisionGUID="f0a3e666-0923-4685-9c15-1209a1f9db95" CreationDate="2010-09-01T08:56:59.770" UserId="569" Text="So I'm really new to this game, so please bear with me. I got this message: `Digging designation canceled` so I went on the wiki and discovered this [information][1]: *The safest thing to do is back off several tiles, **mine up a z-level** then approach the location again.*&#xD;&#xA;&#xD;&#xA;And that's what I wanted to do but how can I mine-up a z-level without doing it from outside? Because I tried to build and upward stair with no luck so far. What am I doing wrong? On the [wiki][2] it's said: *Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.*&#xD;&#xA;&#xD;&#xA;So I know they have to be build below down stairs but can I build the up stairs first and then the down stairs.&#xD;&#xA;&#xD;&#xA;If not how can I travel between Z-Level and the level above without going outside and mine a new entrance?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Digging_designation_canceled&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Stairway" />
  <row Id="15573" PostHistoryTypeId="1" PostId="6685" RevisionGUID="f0a3e666-0923-4685-9c15-1209a1f9db95" CreationDate="2010-09-01T08:56:59.770" UserId="569" Text="What's the deal with upward stairways in Dwarf Fortress?" />
  <row Id="15574" PostHistoryTypeId="3" PostId="6685" RevisionGUID="f0a3e666-0923-4685-9c15-1209a1f9db95" CreationDate="2010-09-01T08:56:59.770" UserId="569" Text="&lt;dwarf-fortress&gt;&lt;how-to&gt;" />
  <row Id="15575" PostHistoryTypeId="5" PostId="6664" RevisionGUID="ee807d5d-679a-4e05-9e0b-f84db70fa06e" CreationDate="2010-09-01T09:10:30.350" UserId="1711" Comment="added more specific clarification on what a banlist is" Text="Is there a banlist or way to block certain players from being in the games you play?&#xD;&#xA;&#xD;&#xA;**Update**&#xD;&#xA;- *To clarify, the banlist I mention is a personal ban list on your account.  It's not a public banlist on Blizzard.*&#xD;&#xA;&#xD;&#xA;**Update #2**&#xD;&#xA;- *Further clarification of what a Banlist is*.  I'm interested in the blocking/banning aspect and maybe even the safelisting-- essentially a system to write and save a comment about players you encounter and play with.&#xD;&#xA;&#xD;&#xA;From [About WC3 Banlist][1]:&#xD;&#xA;&gt; This program is created to make an&#xD;&#xA;&gt; effort at keeping your Warcraft III&#xD;&#xA;&gt; custom games (for example DotA) free&#xD;&#xA;&gt; of notorious leavers. Thereby it&#xD;&#xA;&gt; offers a local database (to which you&#xD;&#xA;&gt; can add people yourself) to alert you&#xD;&#xA;&gt; when a &quot;leaver&quot; joins your game or&#xD;&#xA;&gt; someone you've kept some information&#xD;&#xA;&gt; about.&#xD;&#xA;&gt; &#xD;&#xA;&gt; The program can do this in various&#xD;&#xA;&gt; ways:&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Play a sound as soon as a leaver is detected, or banned &#xD;&#xA;&gt; - Display a text in-game floating at the top of your screen &#xD;&#xA;&gt; - Copy a text into the clipboard, so you can view the comment by pressing CTRL-V &#xD;&#xA;&#xD;&#xA;&gt; Further features include:&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Synchronization with other people's banlists via the Banlist.nl Buddy Banlist System &#xD;&#xA;&gt; - Integration of clans' banlists / safelists &#xD;&#xA;&gt; - Showing the country of or ping to joined players or the host &#xD;&#xA;&gt; - A real-time chat interface for Warcraft III using built-in stylesheets to match the Warcraft III-look or another look to your liking &#xD;&#xA;&gt; - An anti-download option which&#xD;&#xA;&gt; enables you to have people who try to&#xD;&#xA;&gt; download the map (when hosting)&#xD;&#xA;&gt; auto-kicked &#xD;&#xA;&gt; - Automatic slot-reservation&#xD;&#xA;&gt; for your friends and clanmates&#xD;&#xA;&gt; - Automatically copying the game name if&#xD;&#xA;&gt; your friend joins a game&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wc3banlist.de/about.php" />
  <row Id="15576" PostHistoryTypeId="2" PostId="6686" RevisionGUID="dbd48bae-1475-4ec8-936a-af645631ab45" CreationDate="2010-09-01T10:23:11.993" UserId="3216" Text="BTW, there is a port of some maps to ZDoom engine:&#xD;&#xA;http://blood.wiki-site.com/index.php/ZBlood&#xD;&#xA;(have not seen on my own, but I will do this)." />
  <row Id="15577" PostHistoryTypeId="2" PostId="6687" RevisionGUID="10bb4c1d-db16-4c6d-835e-78ea59a2b11f" CreationDate="2010-09-01T10:55:39.010" UserId="3277" Text="get a gaming keyboard from manufacturers as : razer, steelseries, roccat, saytek&#xD;&#xA;&#xD;&#xA;these usually support up to 10 keys pressed at once (ya, all your fingers) and have other neat features into them : lights, audio, usbs, nice drivers that allow macros to be created and stored&#xD;&#xA;&#xD;&#xA;i'd recomend a [SteelSeries Merc Stealth][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;also, you might want to get a gaming mouse with nice extra features&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.steelseries.com/us/products/keyboards/merc_stealth/information" />
  <row Id="15578" PostHistoryTypeId="2" PostId="6688" RevisionGUID="c24ffde9-8cc1-4a29-b088-452db5568dce" CreationDate="2010-09-01T11:12:53.090" UserId="2270" Text="No, the hitboxes are the same for both.  The only difference is aesthetically." />
  <row Id="15579" PostHistoryTypeId="5" PostId="6688" RevisionGUID="5283a52b-3027-4a69-871d-0bda5bfbda76" CreationDate="2010-09-01T11:18:44.853" UserId="2270" Comment="Added link and quote" Text="No, the hitboxes are the same for both.  However, the neck of the elite is rumoured to be immune to damage except from a charged plasma pistol shot.&#xD;&#xA;&#xD;&#xA;&gt; In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models.&#xD;&#xA;&#xD;&#xA;Source: [Halo Wikia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://halo.wikia.com/wiki/Armor_Permutations" />
  <row Id="15580" PostHistoryTypeId="2" PostId="6689" RevisionGUID="f12f1cad-e50b-43c9-a85e-f092463f9fa8" CreationDate="2010-09-01T11:25:39.047" UserId="2244" Text="My son has had his own windows account. Recently he asked about learning to play Magic the Gathering. I thought the best way would be for him to learn the basic game would be the Duels of the Planewalkers computer game on the PC.&#xD;&#xA;&#xD;&#xA;When he launches the game under his windows account, Steam connects as me, it has all my few achievements unlock etc, and my name.&#xD;&#xA;&#xD;&#xA;Can he play the game with own achievements and progress? Would he have to have his own Steam account and BUY the game himself?-(Which seems nuts to me)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15581" PostHistoryTypeId="1" PostId="6689" RevisionGUID="f12f1cad-e50b-43c9-a85e-f092463f9fa8" CreationDate="2010-09-01T11:25:39.047" UserId="2244" Text="Magic the Gathering Dop, steam accounts, and children..." />
  <row Id="15582" PostHistoryTypeId="3" PostId="6689" RevisionGUID="f12f1cad-e50b-43c9-a85e-f092463f9fa8" CreationDate="2010-09-01T11:25:39.047" UserId="2244" Text="&lt;steam&gt;&lt;account&gt;&lt;magic-the-gathering&gt;" />
  <row Id="15583" PostHistoryTypeId="2" PostId="6690" RevisionGUID="c75f01e3-fd39-40a5-9512-dbde4c81cd75" CreationDate="2010-09-01T11:28:53.880" UserId="1515" Text="I just came across this question: http://gaming.stackexchange.com/questions/6675/is-there-a-difference-in-a-spartan-and-elite-in-halo-3-mp and it reminded me of a thought I had when I was much younger and Quake 2 first came out. I think that was the first one to have drastically different character models for multiplayer and I wondered whether it was best to choose the female character as they were the smallest target. Especially with the shotgun's spread pattern you might get hit with less pellets/shrapnel than a big cyborg thing. I never found out for sure and I imagine it's not actually the case but I'm just interested in whether any multiplayer game has ever changed the hit box for different models.&#xD;&#xA;&#xD;&#xA;Notable exceptions would be fighting games I guess where it's expected that choosing a small character is going to balance things out by you having weaker attacks etc." />
  <row Id="15584" PostHistoryTypeId="1" PostId="6690" RevisionGUID="c75f01e3-fd39-40a5-9512-dbde4c81cd75" CreationDate="2010-09-01T11:28:53.880" UserId="1515" Text="Are there any games where character choice affects hit boxes?" />
  <row Id="15585" PostHistoryTypeId="3" PostId="6690" RevisionGUID="c75f01e3-fd39-40a5-9512-dbde4c81cd75" CreationDate="2010-09-01T11:28:53.880" UserId="1515" Text="&lt;characters&gt;&lt;hit-box&gt;" />
  <row Id="15586" PostHistoryTypeId="16" PostId="6690" RevisionGUID="c75f01e3-fd39-40a5-9512-dbde4c81cd75" CreationDate="2010-09-01T11:28:53.880" UserId="1515" />
  <row Id="15587" PostHistoryTypeId="2" PostId="6691" RevisionGUID="fe6aa910-6530-4cd9-b9dc-0c3b6386fd11" CreationDate="2010-09-01T11:34:04.477" UserId="122" Text="Yes, he would have to have his own steam account and buy the game separately if you want to track achievements independently. A single Steam account is intended to be used by a single person only, so it is not surprising this is how it works." />
  <row Id="15588" PostHistoryTypeId="2" PostId="6692" RevisionGUID="d963b557-5efa-48cc-8686-fd53c25e54e8" CreationDate="2010-09-01T11:38:50.197" UserId="2219" Text="Yup, he's going to need his own account and his own copy of the game.&#xD;&#xA;&#xD;&#xA;The alternative is that you reset your game, losing all your progress and let him play from there.  He won't be able to get any achievements you have already gotten (as you can't reset those), but it will still be enjoyable.&#xD;&#xA;&#xD;&#xA;All that being said Duals of the Planewalkers is a fantastic way to learn.  I used to be semi-competitive (far from pro, but I went to regular tournaments) and quickly was pigeonholed into one playstyle.  DoP has taught me to effectivly use all the colors, an alot of different playstyles.&#xD;&#xA;&#xD;&#xA;The flipside, is go pick up the DoP decks and play real magic with him!  As long as you really understand the rules, and you're playing with the intention of teaching (not winning) it can really be an enjoyable experience for the both of you.  The computer player will most always make the &quot;right&quot; decisions making it difficult for new players to see openings.  Perhaps a combination of the two would be the best way to teach.  I apologize for rambling a bit here, but getting kids to play games that require somethinking gets me going sometimes.&#xD;&#xA;&#xD;&#xA;Good Luck!" />
  <row Id="15589" PostHistoryTypeId="2" PostId="6693" RevisionGUID="94fa2d63-3e09-47c0-984b-1031da196f0b" CreationDate="2010-09-01T11:47:23.637" UserId="1349" Text="Currently I've finished all missions before going to Char and found that replaying some missions gives about 200k credits.&#xD;&#xA;&#xD;&#xA;For instance, after replaying Breakout mission (I was out to get some unearned achievements) I've got credits when visited Research console." />
  <row Id="15590" PostHistoryTypeId="5" PostId="6692" RevisionGUID="3b6d89e4-5bc4-4444-980e-5bbff082dbc6" CreationDate="2010-09-01T12:05:24.007" UserId="23" Comment="added 1 characters in body" Text="Yup, he's going to need his own account and his own copy of the game.&#xD;&#xA;&#xD;&#xA;The alternative is that you reset your game, losing all your progress and let him play from there.  He won't be able to get any achievements you have already gotten (as you can't reset those), but it will still be enjoyable.&#xD;&#xA;&#xD;&#xA;All that being said Duals of the Planewalkers is a fantastic way to learn.  I used to be semi-competitive (far from pro, but I went to regular tournaments) and quickly was pigeonholed into one playstyle.  DoP has taught me to effectivly use all the colors, and a lot of different playstyles.&#xD;&#xA;&#xD;&#xA;The flipside is go pick up the DoP decks and play real magic with him!  As long as you really understand the rules, and you're playing with the intention of teaching (not winning) it can really be an enjoyable experience for the both of you.  The computer player will most always make the &quot;right&quot; decisions making it difficult for new players to see openings.  Perhaps a combination of the two would be the best way to teach.  I apologize for rambling a bit here, but getting kids to play games that require somethinking gets me going sometimes.&#xD;&#xA;&#xD;&#xA;Good Luck!" />
  <row Id="15591" PostHistoryTypeId="2" PostId="6694" RevisionGUID="a791323e-40ae-4a09-b6ee-bbc8d24c62fe" CreationDate="2010-09-01T12:05:27.140" UserId="1444" Text="Hi dierre,&#xD;&#xA;&#xD;&#xA;to be functional, a stairway needs stairs in both levels (above and below), here's an example:&#xD;&#xA;&#xD;&#xA;    level 0:     level -1:          legend:&#xD;&#xA;    .....        .....              . floor&#xD;&#xA;    ..&gt;..        ..&lt;..              &gt; down stairway&#xD;&#xA;    .....        .....              &lt; up stairway&#xD;&#xA;&#xD;&#xA;You can create stairways with two methods: either through mining (&lt;kbd&gt;D&lt;/kbd&gt;) or through the construction menu (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt;). Use the mining menu when there is rock or soil at the location of the future stairway. Use the construction menu when there is nothing at the target location.&#xD;&#xA;&#xD;&#xA;If you have already mined out a level and you need to access the floor above, you'll need to create an up stairway (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; &lt;kbd&gt;u&lt;/kbd&gt;). If there is a natural floor above you will need to mine it out (&lt;kbd&gt;d&lt;/kbd&gt; &lt;kbd&gt;j&lt;/kbd&gt;) to have both parts of the stairway. &#xD;&#xA;&#xD;&#xA;If there is no floor above (the tile has been channeled or maybe you're building a tower), construct a down stairway (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; &lt;kbd&gt;d&lt;/kbd&gt;) on the level above your up stairway.&#xD;&#xA;&#xD;&#xA;See the example of the [construction of a tower][1] on magmawiki for further reading.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Security_design#Simple_5x5_Archer.27s_Tower" />
  <row Id="15592" PostHistoryTypeId="2" PostId="6695" RevisionGUID="c89d9eb2-e9c1-4392-b2bb-07765b648322" CreationDate="2010-09-01T12:23:50.353" UserId="1234" Text="Goldeneye for Nintendo 64 had this. Most noticeably, Jaws is very tall, Oddjob is very short, and Baron Samedi wears a top hat that counts as part of his head.&#xD;&#xA;&#xD;&#xA;Perfect Dark took this even further. The Maians had tiny bodies, but huge heads, and Mr. Blonde had a large body with a tiny head. Of course, multiplayer let you mix and match, so it was possible to create a character that was very hard to hit (and I, of course, did this all the time). " />
  <row Id="15593" PostHistoryTypeId="16" PostId="6695" RevisionGUID="c89d9eb2-e9c1-4392-b2bb-07765b648322" CreationDate="2010-09-01T12:23:50.353" UserId="-1" />
  <row Id="15594" PostHistoryTypeId="2" PostId="6696" RevisionGUID="10c9b8ed-03ad-4794-9b51-e4bd89b3bff1" CreationDate="2010-09-01T12:39:30.060" UserId="23" Text="The &quot;explore&quot; category of skills has Radar:&#xD;&#xA;&#xD;&#xA;&gt; __Radar:__ Displays cops on the minimap within a certain range.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;...from [the Guide][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;However, this ability is pretty pointless if limited to explore mode.&#xD;&#xA;&#xD;&#xA;Does Radar also bring over to pursuits?&#xD;&#xA;&#xD;&#xA;  [1]: http://world.needforspeed.com/guide#driverSkills" />
  <row Id="15595" PostHistoryTypeId="1" PostId="6696" RevisionGUID="10c9b8ed-03ad-4794-9b51-e4bd89b3bff1" CreationDate="2010-09-01T12:39:30.060" UserId="23" Text="Does the Radar skill also work in a pursuit?" />
  <row Id="15596" PostHistoryTypeId="3" PostId="6696" RevisionGUID="10c9b8ed-03ad-4794-9b51-e4bd89b3bff1" CreationDate="2010-09-01T12:39:30.060" UserId="23" Text="&lt;need-for-speed-world&gt;" />
  <row Id="15597" PostHistoryTypeId="2" PostId="6697" RevisionGUID="b839342e-5843-4a13-8539-a811936a5475" CreationDate="2010-09-01T12:57:48.073" UserId="3279" Text="I successfully used PT on an expansion site yesterday. Playing agains a Terran and saw he was going to rush with MMM. The PT successfully blasted a good bit of his forces and held it's ground until reinforcements arrived. After that experience I am now a big fan of PT on exposed/vulnerable  expansions" />
  <row Id="15598" PostHistoryTypeId="5" PostId="6694" RevisionGUID="9cee200d-7fe0-4991-812a-d73108c799e0" CreationDate="2010-09-01T13:09:51.260" UserId="1444" Comment="minor correction" Text="Hi dierre,&#xD;&#xA;&#xD;&#xA;to be functional, a stairway needs stairs in both levels (above and below), here's an example:&#xD;&#xA;&#xD;&#xA;    level 0:     level -1:          legend:&#xD;&#xA;    .....        .....              . floor&#xD;&#xA;    ..&gt;..        ..&lt;..              &gt; down stairway&#xD;&#xA;    .....        .....              &lt; up stairway&#xD;&#xA;&#xD;&#xA;You can create stairways with two methods: either through mining (&lt;kbd&gt;d&lt;/kbd&gt;) or through the construction menu (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt;). Use the mining menu when there is rock or soil at the location of the future stairway. Use the construction menu when there is nothing at the target location.&#xD;&#xA;&#xD;&#xA;If you have already mined out a level and you need to access the floor above, you'll need to create an up stairway (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; &lt;kbd&gt;u&lt;/kbd&gt;). If there is a natural floor above you will need to mine it out (&lt;kbd&gt;d&lt;/kbd&gt; &lt;kbd&gt;j&lt;/kbd&gt;) to have both parts of the stairway. &#xD;&#xA;&#xD;&#xA;If there is no floor above (the tile has been channeled or maybe you're building a tower), construct a down stairway (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; &lt;kbd&gt;d&lt;/kbd&gt;) on the level above your up stairway.&#xD;&#xA;&#xD;&#xA;See the example of the [construction of a tower][1] on magmawiki for further reading.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Security_design#Simple_5x5_Archer.27s_Tower" />
  <row Id="15599" PostHistoryTypeId="6" PostId="3100" RevisionGUID="09dba984-ac1f-444d-9a4c-ea05338bf837" CreationDate="2010-09-01T13:15:46.187" UserId="85" Comment="Naturally, there had to be at least one case that completely opposed the intended merge." Text="&lt;steam&gt;&lt;achievements&gt;&lt;gta-4&gt;" />
  <row Id="15600" PostHistoryTypeId="6" PostId="3415" RevisionGUID="cdf9ac5d-e757-48ca-8011-65eb60600811" CreationDate="2010-09-01T13:17:40.830" UserId="85" Comment="Of course, the obligatory... HYPHEN SPLIT! YAAAAAAAAAA!" Text="&lt;steam&gt;&lt;achievements&gt;&lt;alien-swarm&gt;" />
  <row Id="15601" PostHistoryTypeId="2" PostId="6698" RevisionGUID="6c363681-e138-453c-be3c-93e94340d241" CreationDate="2010-09-01T13:25:13.360" UserId="1349" Text="About contacting Blizzard (from [Blizzard Support][1] page):&#xD;&#xA;&#xD;&#xA;&gt; Webform: [Email Form][2]&#xD;&#xA;&gt; &#xD;&#xA;&gt; For detailed information on how to contact Account Administration visit the [Account Administration page][3].&#xD;&#xA;&gt; &#xD;&#xA;&gt; For assistance with StarCraft II in other regions such as Europe, Korea, or China, please refer to our [International Support Contact page][4].&#xD;&#xA;&#xD;&#xA;So it looks like you can send a complain about harassment by filling out their Email Form.&#xD;&#xA;  [1]: http://us.blizzard.com/support/index.xml?locale=en_US&amp;gameId=13&amp;rootCategoryId=4511&#xD;&#xA;  [2]: http://us.blizzard.com/support/webform.xml&#xD;&#xA;  [3]: http://us.blizzard.com/support/article/contactaccountadmin&#xD;&#xA;  [4]: http://us.blizzard.com/support/article/international" />
  <row Id="15602" PostHistoryTypeId="5" PostId="6673" RevisionGUID="2b502fb4-95a2-46e5-8a6c-9af3fca52f40" CreationDate="2010-09-01T14:09:53.130" UserId="1351" Comment="deleted 1 characters in body" Text="Extremely unlikely, unless your guitar has a MIDI port, which means one of 2 things: your guitar is an *electronic* (not electric) guitar, which is almost universally synonymous with cheap and crappy, or it's an electric guitar with a MIDI port, which usually means it's really, *really*, expensive.  Guitar synth covers both types.  Some members of the former were quite good, but also quite expensive, but the opposite also applied to the latter.&#xD;&#xA;&#xD;&#xA;To the best of my knowledge, straight up electric guitars will not work with RB3.  However the guitar controller for RB3 is one of the best affordable electronic guitars ever made." />
  <row Id="15603" PostHistoryTypeId="2" PostId="6699" RevisionGUID="c304090c-d875-4197-8bb3-82f56aeebf53" CreationDate="2010-09-01T14:42:50.767" UserId="50" Text="**Yes**, very much so.&#xD;&#xA;&#xD;&#xA;Upgrading the Radar skill to higher levels increases the radar distance, so you'll be able to spot roadblocks and spike strips earlier.&#xD;&#xA;&#xD;&#xA;It's also fun during cooldown to watch the cops zoom right past your hiding spot :)" />
  <row Id="15604" PostHistoryTypeId="5" PostId="3415" RevisionGUID="2e4ef949-f371-40ba-880d-716e642c7870" CreationDate="2010-09-01T14:44:14.053" UserId="56" Comment="Ξ" Text="Today, after 3 hours of game, I gained&#xD;&#xA;&#xD;&#xA;&gt; **Quick Load**&#xD;&#xA;&gt; - Successfully perform a fast reload.&#xD;&#xA;&#xD;&#xA;but I really didn't understand what it is and how I got it. Can you explain me what to &quot;perform a fast reload&quot; means?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15605" PostHistoryTypeId="2" PostId="6700" RevisionGUID="cd1e11c6-168e-4cbd-b855-f157e5b76044" CreationDate="2010-09-01T14:45:20.057" UserId="23" Text="Had to buy it myself to get us an answer.&#xD;&#xA;&#xD;&#xA;Yes: it also works in pursuit mode. However, the basic radar level does not cover the full extent of your minimap (it covers 100 yards, while the minimap shows an unspecified radius of at least 200 yards) and is thus not very useful for spotting roadblocks ahead of time." />
  <row Id="15606" PostHistoryTypeId="2" PostId="6701" RevisionGUID="dd223215-0f37-490d-8c89-85b32c9083fd" CreationDate="2010-09-01T14:48:05.640" UserId="2322" Text="There is also the somewhat unorthodox cheese strategy &quot;Planetary fortress rush&quot;. I would not recommend this because..well, it's just not **that** good to be honest :) I've never seen it used against me and I've never tried it myself.&#xD;&#xA;&#xD;&#xA;But it's a fun idea!&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Planetary_Fortress_Rush" />
  <row Id="15607" PostHistoryTypeId="2" PostId="6702" RevisionGUID="10677f70-3b50-4871-812f-d7cf593b9d89" CreationDate="2010-09-01T14:51:42.453" UserId="1234" Text="Use **Manaphy** to **Skill Swap** its Hydration ability to the target pokemon. Since you only have one turn, you may have to do this on route 33 where it rains naturally." />
  <row Id="15608" PostHistoryTypeId="5" PostId="6702" RevisionGUID="2f110541-0445-4fc4-bf36-df814d3c1652" CreationDate="2010-09-01T14:58:27.790" UserId="1234" Comment="added 99 characters in body" Text="Use **Manaphy** to **Skill Swap** its Hydration ability to the target pokemon. Since you only have one turn, you may have to do this on route 33 where it rains naturally.&#xD;&#xA;&#xD;&#xA;Unfortunately, no pokemon with Leaf Guard or Shed Skin (my first idea) will learn Skill Swap.&#xD;&#xA;" />
  <row Id="15609" PostHistoryTypeId="2" PostId="6703" RevisionGUID="9d4eda20-b33e-4a9e-aa70-a66312cb61b2" CreationDate="2010-09-01T15:00:07.353" UserId="2974" Text="Team Fortress 2's hitboxes are slightly different depending on the class played.  Most of the time this won't matter, but there are a few times it does:&#xD;&#xA;&#xD;&#xA;1. The Scout and Engineer Pistols only shoot straight on the first shot.&#xD;&#xA;2. The Sniper can miss a headshot on a disguised Spy because the Spy has different hitboxes than his disguised classes do.  However, the difference is so small, that this is rare." />
  <row Id="15610" PostHistoryTypeId="16" PostId="6703" RevisionGUID="9d4eda20-b33e-4a9e-aa70-a66312cb61b2" CreationDate="2010-09-01T15:00:07.353" UserId="-1" />
  <row Id="15611" PostHistoryTypeId="2" PostId="6704" RevisionGUID="7d559581-50a1-42fc-8cab-bdfffe07e873" CreationDate="2010-09-01T15:28:12.043" UserId="14" Text="I've been watching some high level player's replays on SC2, and I noticed that when one opponent knows he'll lose, he just leaves the game.&#xD;&#xA;&#xD;&#xA;Is that consider a victory for the player who did not leave? Is it the same *kind of victory* as completely destroying the enemy (without him leaving), or is there some kind of difference (stats-wise)?" />
  <row Id="15612" PostHistoryTypeId="1" PostId="6704" RevisionGUID="7d559581-50a1-42fc-8cab-bdfffe07e873" CreationDate="2010-09-01T15:28:12.043" UserId="14" Text="If your opponent leaves the game, is that consider a full victory?" />
  <row Id="15613" PostHistoryTypeId="3" PostId="6704" RevisionGUID="7d559581-50a1-42fc-8cab-bdfffe07e873" CreationDate="2010-09-01T15:28:12.043" UserId="14" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;" />
  <row Id="15614" PostHistoryTypeId="2" PostId="6705" RevisionGUID="176830ad-aa66-415e-9b66-daad9f382a0b" CreationDate="2010-09-01T15:29:49.000" UserId="102" Text="Yes.&#xD;&#xA;&#xD;&#xA;You should receive full points.  No part of the point calculation or the change to your rating is reflected by anything that happens in game.&#xD;&#xA;&#xD;&#xA;On an unrelated note it is considered proper etiquette to say &quot;gg&quot; before leaving in such a manner.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15616" PostHistoryTypeId="5" PostId="6705" RevisionGUID="a985ec96-aafb-45d5-8f81-4542a9abee23" CreationDate="2010-09-01T15:35:16.383" UserId="102" Comment="added 1055 characters in body; added 8 characters in body; edited body" Text="Yes.&#xD;&#xA;&#xD;&#xA;You should receive full points.  No part of the point calculation or the change to your rating is reflected by anything that happens in game.&#xD;&#xA;&#xD;&#xA;On an unrelated note it is considered proper etiquette to say &quot;gg&quot; before leaving in such a manner.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Now I'm sure someone will mention pro-matches in reference to this question.  When participating in a tournament with Bo5 style matches (Best of 5 games, or First to 3 wins) experienced tournament players will actually delay a final push when they believe they have 100% chance of victory.  The purpose is to cause the losing player to exert additionally mental stress in trying to win an unwinnable game and thus have them &quot;tired&quot; for the next game in the series.&#xD;&#xA;&#xD;&#xA;While this behavior is not considered bad manners and is often times a signifier that you are playing against a tournament pro, it leads many professional gamers to bow out earlier than you might normally expect.  Because they know they still have to play potentially 4 more games, top players will often quit if their opponent has gained a significant advantage at any point in the game.&#xD;&#xA;&#xD;&#xA;The corollary to this behavior is that in a game `N` situation (or game `N-1` if you're losing `floor(N/2)` to `floor(N/2)-1`), losing players will often stay longer as defeat implies elimination." />
  <row Id="15617" PostHistoryTypeId="2" PostId="6707" RevisionGUID="ce8e2133-9cba-48e8-938c-b556dd482d7a" CreationDate="2010-09-01T15:37:00.593" UserId="2322" Text="I mainly use them as mobile detectors. I usually buy a quick raven early to do some quick harassing of my opponents mineral line, and then I ususally keep a handful of them around for the rest of the game for detection purposes (cloaked things easily get -so- out of hand, and by having a raven I can save my scans for more important things and I also get a caster with several good abilities that can help me in other ways).&#xD;&#xA;&#xD;&#xA;So imho, ravens are just a support unit. I don't really see the use of having many of them around, but I always tend to get at least 2-3 of them in almost every game I play." />
  <row Id="15618" PostHistoryTypeId="2" PostId="6708" RevisionGUID="cf0328b2-df89-4955-8e77-45a620974147" CreationDate="2010-09-01T15:40:45.423" UserId="47" Text="If you have a spare pc, but want to run the programs on the same machine, you could use a remote client like VNC and use the spare computer as a headless host. Then you might still need to proxy the IP traffic, since it would still be coming from the same internet connection.&#xD;&#xA;&#xD;&#xA;You might try using an alternate browser that runs through proxy servers, though this probably won't work for a Java game if it is matching process ids." />
  <row Id="15619" PostHistoryTypeId="2" PostId="6709" RevisionGUID="cf9f7221-99da-4ccf-a217-43d7fa46e1c6" CreationDate="2010-09-01T15:43:18.010" UserId="2222" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I will make this question as clear and descriptive as possible so that it fits in with the theme of this site.  I'm not looking for a list per se, however I would like to find games that fit the mold of the Golden Sun series.&#xD;&#xA;&#xD;&#xA;I am interested in:&#xD;&#xA;&#xD;&#xA; - Simple turn based combat&#xD;&#xA; - Easy to understand magic system&#xD;&#xA; - Very un-grindy...for example...I do not need to wander around the world just to level up so that I can defeat miniboss-monster-X.  I found that GS has done a very nice job of balancing character level to the story line...basically this game does not feel like a chore as, say, the Final Fantasy games have.&#xD;&#xA; - That being said, I am a bit of a fan of the more linear-style RPG...I like being led down a path as it makes me feel like I'm taking a part in the storyline.&#xD;&#xA;&#xD;&#xA;An example of a game that I played a long, long time ago was [Final Fantasy Adventure][1], and I enjoyed the hell out of that game (even though I believe it is looked down upon in the FF circles).  Though I don't believe that it was turn-based, I liked the linear story line quite a bit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Final_Fantasy_Adventure" />
  <row Id="15620" PostHistoryTypeId="1" PostId="6709" RevisionGUID="cf9f7221-99da-4ccf-a217-43d7fa46e1c6" CreationDate="2010-09-01T15:43:18.010" UserId="2222" Text="GBA - Games similar to Golden Sun" />
  <row Id="15621" PostHistoryTypeId="3" PostId="6709" RevisionGUID="cf9f7221-99da-4ccf-a217-43d7fa46e1c6" CreationDate="2010-09-01T15:43:18.010" UserId="2222" Text="&lt;game-rec&gt;&lt;gba&gt;" />
  <row Id="15623" PostHistoryTypeId="4" PostId="6704" RevisionGUID="e517c2fb-b34f-4502-8127-03013c24f8df" CreationDate="2010-09-01T15:51:19.213" UserId="207" Comment="edited title; added 2 characters in body" Text="If your opponent leaves the game, is that considered a full victory?" />
  <row Id="15624" PostHistoryTypeId="5" PostId="6704" RevisionGUID="e517c2fb-b34f-4502-8127-03013c24f8df" CreationDate="2010-09-01T15:51:19.213" UserId="207" Comment="edited title; added 2 characters in body" Text="I've been watching some high level player's replays on SC2, and I noticed that when one opponent knows he'll lose, he just leaves the game.&#xD;&#xA;&#xD;&#xA;Is that considered a victory for the player who did not leave? Is it the same *kind of victory* as completely destroying the enemy (without him leaving), or is there some kind of difference (stats-wise)?" />
  <row Id="15625" PostHistoryTypeId="10" PostId="6709" RevisionGUID="71b990c1-1d0c-48b4-82bf-4b8a0c12ef90" CreationDate="2010-09-01T16:12:39.100" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:2222,&quot;DisplayName&quot;:&quot;espais&quot;}]" />
  <row Id="15626" PostHistoryTypeId="2" PostId="6710" RevisionGUID="71ad78ca-68ba-43e6-81d3-08575fcd0b53" CreationDate="2010-09-01T16:18:39.970" UserId="3114" Text="If anyone here remembers a game for the Nintendo 64 by the name of &quot;Buck Bumble&quot; you may remember how awesome the theme song that played at the main menu was.  Can anybody tell me who wrote this song?  I would really like to know.&#xD;&#xA;&#xD;&#xA;If you haven't heard the Buck Bumble Theme yet, you should.  [Here][1] is a link.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=K0DDY299Ly4" />
  <row Id="15627" PostHistoryTypeId="1" PostId="6710" RevisionGUID="71ad78ca-68ba-43e6-81d3-08575fcd0b53" CreationDate="2010-09-01T16:18:39.970" UserId="3114" Text="Who wrote this incredible theme-song?" />
  <row Id="15628" PostHistoryTypeId="3" PostId="6710" RevisionGUID="71ad78ca-68ba-43e6-81d3-08575fcd0b53" CreationDate="2010-09-01T16:18:39.970" UserId="3114" Text="&lt;nintendo-64&gt;&lt;music&gt;&lt;classic-games&gt;" />
  <row Id="15629" PostHistoryTypeId="5" PostId="6175" RevisionGUID="4f714c20-746a-4ebe-8914-2a3bfb02d1d1" CreationDate="2010-09-01T16:22:50.160" UserId="102" Comment="added 1 characters in body; added 32 characters in body; added 15 characters in body" Text="If we look at low level Rogue abilities such as: Sinister Strike, Backstab, Ambush, etc.  We see a consistent trend of a percentage of Weapon Damage.  Damage for these abilities is calculated:&#xD;&#xA;&#xD;&#xA; &gt; base weapon damage + constant * (attack power)/14&#xD;&#xA;&#xD;&#xA;In the case of daggers this constant is 1.7 and other one handed weapons 2.4.  This is known as AP normalization.  Additionally, only the main hand weapon is used in these calculations.  As a result it is ideal to use a slower main hand weapon until you have sufficient attack power to influence your choice.&#xD;&#xA;&#xD;&#xA;In the case of Rogues it is common to use Daggers as certain abilities (such as Backstab) require them.  At latter levels you will gain other abilities which influence this selection (Combat Swords, Mutilate, Hemorrhage, etc), but at lower levels, slow Main Hand daggers is a preferred choice.  A longer discussion of Main Hand weapon choices can be found [here][1].&#xD;&#xA;&#xD;&#xA;As a subtlety Rogue your &quot;bread and butter&quot; ability is Hemorrhage which does 110% MH damage (159.5% if its a Dagger as Daggers tend to be faster).  I would suggest Initiative + Improve Ambush, making your combat look as follows:&#xD;&#xA;&#xD;&#xA; 1. Ambush (or cheap shot)&#xD;&#xA; 2. Gouge (later you'll use Kidney shot later in the order).&#xD;&#xA; 3. Backstab (or Hemorrhage)&#xD;&#xA; 5. Finishing Move&#xD;&#xA; 6. Hemo -&gt; Repeat till Gouge/Cheapshot come back up or you have the Combo Points to Finishing move&#xD;&#xA;&#xD;&#xA;Garrote can be a good opener if the target stays alive for the full duration.  As most mobs won't while leveling, Ambush is usually the better choice.&#xD;&#xA;&#xD;&#xA;As a Subtly Rogue you also trade on Dodge, Ap, Crit and Armor pen (the last of which you won't get in bulk till much later).  Keep in mind that Agility gives you 3/4, but is not as cost effective as straight AP due to Deadliness.&#xD;&#xA;&#xD;&#xA;[Source][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f47/t24301-rogue_pve_dps/#Weapon_Selection_and_Talent_Builds&#xD;&#xA;  [2]: http://elitistjerks.com/f47/t24301-rogue_pve_dps/" />
  <row Id="15630" PostHistoryTypeId="6" PostId="6710" RevisionGUID="9e21046a-b80c-414b-8fb5-fbbf6c18bb76" CreationDate="2010-09-01T16:23:48.187" UserId="207" Comment="edited tags" Text="&lt;nintendo-64&gt;&lt;music&gt;" />
  <row Id="15631" PostHistoryTypeId="2" PostId="6711" RevisionGUID="592296cd-9f43-4f1d-ae79-00c0d5332135" CreationDate="2010-09-01T16:23:58.707" UserId="2262" Text="Nope - no saving is what makes the Pit so darn tricky.  " />
  <row Id="15632" PostHistoryTypeId="2" PostId="6712" RevisionGUID="135b4c35-a5ce-4b44-9337-77a8510f7e0d" CreationDate="2010-09-01T16:25:22.230" UserId="102" Text="[JUSTIN SCHARVONA][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/url?sa=t&amp;source=web&amp;cd=2&amp;ved=0CBsQFjAB&amp;url=http%3A%2F%2Fwww.last.fm%2Fmusic%2FJustin%2520Scharvona&amp;ei=SX5-TIHmGY-6sQOJ4dmqCw&amp;usg=AFQjCNEe1KrmkKeTWhPH7SDGPUFE1EKfqA&amp;sig2=9kj5vsupThYT_XiXj201mg" />
  <row Id="15633" PostHistoryTypeId="2" PostId="6713" RevisionGUID="01fbb4a2-667d-4b48-8b22-339aed3844ef" CreationDate="2010-09-01T17:24:32.870" UserId="3285" Text="Justin Scharvona" />
  <row Id="15634" PostHistoryTypeId="5" PostId="6681" RevisionGUID="e94cf1e1-d7bf-4990-aaf3-0bb269047058" CreationDate="2010-09-01T17:51:22.710" UserId="14" Comment="added 156 characters in body" Text="Use this tag if you want __recommendations__ for what you want to play next.&#xD;&#xA;&#xD;&#xA;Unfortunately, [history teaches][1] our engine isn't built for open sided questions -- things go downhill so fast the community simply closes them.&#xD;&#xA;&#xD;&#xA;Here are some tips for successfully asking us about game recommendations:&#xD;&#xA;&#xD;&#xA; 1. __Be specific.__ Tell us in detail what you have played and what you loved about it, so that we can point you towards more of it. The more detail you give, the better the question.&#xD;&#xA; 2. __Aim for the lesser-known games.__ Everybody can suggest you to play Left 4 Dead.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; * Read [__bad__ questions that have been closed][2].&#xD;&#xA; * Read [__the best__ questions that have been upvoted and answered][3].&#xD;&#xA;&#xD;&#xA;You can also try visiting [here][4] (temporary) to try to get recommendations.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon&#xD;&#xA;  [2]: http://gaming.stackexchange.com/search?q=[game-rec]+closed:1&#xD;&#xA;  [3]: http://gaming.stackexchange.com/search?q=[game-rec]%20closed:0%20hasaccepted:1%20votes:5%20wiki:0&amp;tab=votes&#xD;&#xA;  [4]: http://chat.meta.stackoverflow.com/rooms/226/game-recommendations" />
  <row Id="15636" PostHistoryTypeId="2" PostId="6714" RevisionGUID="fa32c42d-bb4b-4e6d-9ccf-bece6fc8f383" CreationDate="2010-09-01T18:30:53.987" UserId="2771" Text="I play protos and I have huge difficulties doing macro and micro at the same time.&#xD;&#xA;&#xD;&#xA;When I play one base, I usually scout and counter, and then with some control, I trash opponents bigger army. But if I go macro (early 3rd base and building more production facilities) I totally loose it.&#xD;&#xA;&#xD;&#xA;I have no problem keeping my money (relatively) low, keeping my army composition fine, but I loose, even if I outmacro someone by 40% I still loose, because they just trash my armies with micro.&#xD;&#xA;&#xD;&#xA;I split my armies, walk into heavily protected areas, or loose my main against a small harassment.&#xD;&#xA;&#xD;&#xA;How do you manage your base and army and fights if you go heavy macro? How should I train for this aspect?" />
  <row Id="15637" PostHistoryTypeId="1" PostId="6714" RevisionGUID="fa32c42d-bb4b-4e6d-9ccf-bece6fc8f383" CreationDate="2010-09-01T18:30:53.987" UserId="2771" Text="How do you manage your base and armies if you go macro style?" />
  <row Id="15638" PostHistoryTypeId="3" PostId="6714" RevisionGUID="fa32c42d-bb4b-4e6d-9ccf-bece6fc8f383" CreationDate="2010-09-01T18:30:53.987" UserId="2771" Text="&lt;starcraft-2&gt;" />
  <row Id="15639" PostHistoryTypeId="2" PostId="6715" RevisionGUID="77e85ff9-13d2-4101-908a-e9fd9802c102" CreationDate="2010-09-01T18:30:58.277" UserId="445" Text="In my recent games, I've been having a lot of trouble with Terrans who refuse to engage my army even if it arrives knocking on their doorstep (I play Protoss mostly), because they know that they will always win in a base race. If I arrive at their base and start killing their workers and buildings, they simply go to my base and do the same.&#xD;&#xA;&#xD;&#xA;This usually happens around the early-mid push so both players have mostly tier 1, maybe a couple tier 2 units out, but it's even easier once they have Medivacs because they can fly out of their base unharmed and land in mine.&#xD;&#xA;&#xD;&#xA;What I've noticed is that there is far less risk for them leaving their base unattended. Why?&#xD;&#xA;&#xD;&#xA; - They can simply lift off a lot of their buildings which can't be killed fast enough by stalkers, since I also need an approximately equal number of zealots to survive tier 1.&#xD;&#xA; - Even if I kill all their workers, then leave to return and defend what's left of my base, they can recover from the economic loss quite well with MULEs.&#xD;&#xA; - Terran t1 units tend to do kill buildings faster anyway.&#xD;&#xA; - Killing Pylons cripples the Protoss player much more than killing Supply Depots hurts the Terran. I end up being supply blocked and my warp gates have no power so I can't produce anything, while he can still make at least a few things from his barracks.&#xD;&#xA;&#xD;&#xA;Options I've tried:&#xD;&#xA;&#xD;&#xA; - Leaving 2 or 3 sentries at my choke to slow them down. If I look away for even a second, the Terran player has already stimmed and taken out the sentries before I can block them off with force fields.&#xD;&#xA; - Taking out their workers and the command center, then heading back to my base. All my Pylons and workers are already dead and he's probably had enough time to kill my Nexus, so game over, as he can still produce a few marines at least while all my warp gates are unpowered and I am supply blocked.&#xD;&#xA; - Leaving behind a portion of my army. It's too difficult to split up the army, because my offensive force won't kill his base fast enough and my defensive one isn't big enough to defend from his force.&#xD;&#xA; - Letting my base die, continuing to kill his and chase his flying buildings around the map while attempting to 'Farm-hide' buildings until I kill his, or possibly engage his army and hope to win. I usually end up losing when I try this as he's still been able to produce several more units from hidden barrackses while my warp gates are unpowered.&#xD;&#xA; - On ledge and cliff oriented maps, like Desert Oasis where the Terran likes to use drop ships a lot, going Stargate first instead of Robo and trying to gain air superiority. The terran just uses their superior ground army to beat mine, and leaves behind a few marines in their base to deal with the Protoss air units.&#xD;&#xA; - Sitting in my base, never leaving it until I have at least a couple Colossi with the range upgrade. Okay, this works most of the time but a two-way turtle-tech-fest is really boring.&#xD;&#xA;&#xD;&#xA;It is true that I do play mostly against my buddies and that they have a higher probability of opting for a base race than in your average 1v1 quick match vs. unknown opponents. But I want to know if there's anything I can do to prevent every single P vs. T game from turning into this." />
  <row Id="15640" PostHistoryTypeId="1" PostId="6715" RevisionGUID="77e85ff9-13d2-4101-908a-e9fd9802c102" CreationDate="2010-09-01T18:30:58.277" UserId="445" Text="Dealing with the dreaded Terran Base Race" />
  <row Id="15641" PostHistoryTypeId="3" PostId="6715" RevisionGUID="77e85ff9-13d2-4101-908a-e9fd9802c102" CreationDate="2010-09-01T18:30:58.277" UserId="445" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;protoss&gt;&lt;terran&gt;" />
  <row Id="15642" PostHistoryTypeId="2" PostId="6716" RevisionGUID="aaf92ab3-fe4f-474e-82b7-4afccba94021" CreationDate="2010-09-01T18:37:51.410" UserId="445" Text="This isn't a &quot;real&quot; answer, but it was too long to go into a comment, so don't bother wasting votes on this.&#xD;&#xA;&#xD;&#xA;Learning Zerg will teach you exactly what you need to manage this kind of simultaneous macro and micro. There's just so much you have to manage on multiple bases (Queens, etc.) in addition to your army, which will make going back to Protoss much easier in comparison. With Protoss, you can kind of get away with focusing on microing your army, as you can frontload unit production with Warp Gates. Both other races have to backload unit production." />
  <row Id="15643" PostHistoryTypeId="5" PostId="6715" RevisionGUID="cc0e232f-cddd-425b-a96b-77b7e56a226c" CreationDate="2010-09-01T18:42:05.007" UserId="445" Comment="added 76 characters in body; added 25 characters in body" Text="In my recent games, I've been having a lot of trouble with Terrans who refuse to engage my army even if it arrives knocking on their doorstep (I play Protoss mostly), because they know that they will always win in a base race. If I arrive at their base and start killing their workers and buildings, they simply go to my base and do the same.&#xD;&#xA;&#xD;&#xA;This usually happens around the early-mid push so both players have mostly tier 1, maybe a couple tier 2 units out, but it's even easier once they have Medivacs because they can fly out of their base unharmed and land in mine.&#xD;&#xA;&#xD;&#xA;What I've noticed is that there is far less risk for them leaving their base unattended. Why?&#xD;&#xA;&#xD;&#xA; - They can simply lift off a lot of their buildings which can't be killed fast enough by stalkers, since I also need an approximately equal number of zealots to survive tier 1.&#xD;&#xA; - Even if I kill all their workers, then leave to return and defend what's left of my base, they can recover from the economic loss quite well with MULEs.&#xD;&#xA; - Terran t1 units tend to do kill buildings faster anyway.&#xD;&#xA; - Killing Pylons cripples the Protoss player much more than killing Supply Depots hurts the Terran. I end up being supply blocked and my warp gates have no power so I can't produce anything, while he can still make at least a few things from his barracks.&#xD;&#xA;&#xD;&#xA;Options I've tried:&#xD;&#xA;&#xD;&#xA; - Leaving 2 or 3 sentries at my choke to slow them down. If I look away for even a second, the Terran player has already stimmed and taken out the sentries before I can block them off with force fields.&#xD;&#xA; - Taking out their workers and the command center, then heading back to my base. All my Pylons and workers are already dead and he's probably had enough time to kill my Nexus, so game over, as he can still produce a few marines at least while all my warp gates are unpowered and I am supply blocked.&#xD;&#xA; - Leaving behind a portion of my army. It's too difficult to split up the army, because my offensive force won't kill his base fast enough and my defensive one isn't big enough to defend from his force.&#xD;&#xA; - Letting my base die, continuing to kill his and chase his flying buildings around the map while attempting to 'Farm-hide' Pylons or Nexuses until I kill all of his buildings, or possibly engage his army and hope to win. I usually end up losing when I try this as he's still been able to produce several more units from hidden barrackses while my warp gates are unpowered.&#xD;&#xA; - On ledge and cliff oriented maps, like Desert Oasis where the Terran likes to use drop ships a lot, going Stargate first instead of Robo and trying to gain air superiority. The terran just uses their superior ground army to beat mine, and leaves behind a few marines in their base to deal with the Protoss air units.&#xD;&#xA; - Sitting in my base, never leaving it until I have at least a couple Colossi with the range upgrade. Okay, this works most of the time but a two-way turtle-tech-fest is really boring.&#xD;&#xA;&#xD;&#xA;It is true that I do play mostly against my buddies and that they have a higher probability of opting for a base race than in your average 1v1 quick match vs. unknown opponents (although in Diamond league I've faced a lot of people who do this as well). But I want to know if there's anything I can do to prevent every single P vs. T game from turning into this." />
  <row Id="15644" PostHistoryTypeId="16" PostId="6716" RevisionGUID="2192f844-f2dc-4c60-8507-2f59f3eda257" CreationDate="2010-09-01T18:45:31.690" UserId="445" />
  <row Id="15645" PostHistoryTypeId="2" PostId="6717" RevisionGUID="1e8b8afc-65e3-4e41-ad07-39ebd935e5e2" CreationDate="2010-09-01T19:11:17.743" UserId="102" Text="Ok, so it sounds like you actually have two problems.&#xD;&#xA;&#xD;&#xA; 1. How do you deal with the little things&#xD;&#xA; 2. When do you expand&#xD;&#xA;&#xD;&#xA;I'm going to address the second one first. &#xD;&#xA;&#xD;&#xA;Don't expand if you're still dealing with harassment and large armies.  Expanding is very much BW style play and largely is designed around the concept: Expand when I have Map Control.  If you don't have Map Control and you try to expand, what's going to happen is that your opponent is going to shut you down with some small task force (like 12 Reapers or 8 Muta).  You're going to respond with your whole army and he's going to pull away with little or no losses.  So if you're losing expansions to harassment, chances are you just don't have the map control to expand.&#xD;&#xA;&#xD;&#xA;Next you talk about how you're losing larger armies (40% to micro). Almost everything your army does requires 0 attention from you, except combat.  If you're engaging in a situation where you will lose (split army) your response should be retreat to somewhere you can win.  If this means sacrificing an expansion, sacrifice it.  If you're walking into an unscouted position, retreat.  Scouting is a far more valuable use of your time in these situations than micro is.&#xD;&#xA;&#xD;&#xA;Now, if you're losing because your Zealots are in the back and your Stalkers aren't blinking, and you're running into storms, then the problem you're really having is how you macro.  You should be building and organizing your units as part of your macro.  If you're building your Zealots behind your Stalkers and leaving them there, that is bad macro.&#xD;&#xA;&#xD;&#xA;Finally, if you are engaging a scouted opponent and thinking that you should win, then give over most of your attention to this battle.  Perhaps build things via hot keys only, but don't move your screen for more than a second.  Big battles require a lot of attention, and you should give it to them.&#xD;&#xA;&#xD;&#xA;You also mentioned harassment in a couple of contexts so let me give you some good advice.  Photon cannons are not designed to stop harassment, they're designed to delay it.  It is far better that his Mutalisks spend the time to kill 2 photon cannons, than you build the 8 photon cannons to stop this raid.  Use defensive structures as a delaying tactic." />
  <row Id="15646" PostHistoryTypeId="5" PostId="6714" RevisionGUID="9dd902e3-3a64-4986-a8d8-7f5c112a7b2f" CreationDate="2010-09-01T19:14:42.337" UserId="14" Comment="micro edits" Text="I play protoss and I have huge difficulties doing macro and micro at the same time.&#xD;&#xA;&#xD;&#xA;When I play one base, I usually scout and counter, and then with some control, I trash opponents bigger army. But if I go macro (early 3rd base and building more production facilities) I totally loose it.&#xD;&#xA;&#xD;&#xA;I have no problem keeping my money (relatively) low, keeping my army composition fine, but I lose, even if I outmacro someone by 40% I still lose, because they just trash my armies with micro.&#xD;&#xA;&#xD;&#xA;I split my armies, walk into heavily protected areas, or lose my main against a small harassment.&#xD;&#xA;&#xD;&#xA;How do you manage your base and army and fights if you go heavy macro? How should I train for this aspect?" />
  <row Id="15647" PostHistoryTypeId="6" PostId="6714" RevisionGUID="9dd902e3-3a64-4986-a8d8-7f5c112a7b2f" CreationDate="2010-09-01T19:14:42.337" UserId="14" Comment="micro edits" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="15648" PostHistoryTypeId="2" PostId="6718" RevisionGUID="4188b345-b579-4270-a372-64e92df076a4" CreationDate="2010-09-01T19:23:46.620" UserId="102" Text="It sounds like you're building a large army and using it to gain map control, but then are falling prey to things like drops and backdooring.&#xD;&#xA;&#xD;&#xA;If you have map control your first thought should never be: Crush my opponent, as you're essentially sacrificing an advantage (map control) for an unsure victory (because he doesn't control the map doesn't mean he can't take you).  Instead your thought should be: take the map.  I think you'll find this change in philosophy will lead to situations where you have a much more powerful economy than him and you're able to kill him with attrition.&#xD;&#xA;&#xD;&#xA;Now if you're falling prey to things like BD here is a quick check list for you:&#xD;&#xA;&#xD;&#xA; - Are you scouting? an Observer should be the first thing you build out of Robo.  If you don't go Robo, a Hallucination works just as well.  Sometimes scouting means sacrificing some Zealots in a pointless charge to just get inside his base.&#xD;&#xA; - If you're scouting, are you seeing it coming? Overlords on the edge of your base, Starport with Reactor + 3 Rax, all of these are indicative of certain strategies you should watch out for.&#xD;&#xA; - If you see it coming, how are you responding?  If you have map control that means you should be able to respond quickly.  Shutting down these back door attempts is often a bigger victory than a straight up conflict&#xD;&#xA; - Finally, Do you have map control?  If you don't have map control that means he does, and if he's beating you with map control then your problem is not &quot;how do I deal with a base trade?&quot; but rather, how do I regain the advantage." />
  <row Id="15649" PostHistoryTypeId="2" PostId="6719" RevisionGUID="2f0af7d4-7f3e-4439-8073-60d2d7bb6545" CreationDate="2010-09-01T19:43:03.033" UserId="3040" Text="Scouting is key. Knowing what your opponent has and what he is doing with it is crucial to victory. I would focus on dealing with his main army. If you can keep them bottled up in their base, many players go air. If you know that their main force left their base, try to slip a few zealots in to kill workers. Use your main force to kill their force. If you have enough for Templars and Psi Storm, they work well with weakening marines.&#xD;&#xA;&#xD;&#xA;The key here, like @tzenes said, is map control. Fighting through a natural choke point is a terrible way to go. Try to take on the terrans out in the open or by a cliff that you can station your Stalkers on. As long as you can take out their air units, you can use your zealots to hold them on the &quot;killing field&quot; without loosing your ranged attacks.&#xD;&#xA;&#xD;&#xA;I sometimes station a random pylon with two cannons near the base, but out of the way to warp in a few units to attack when the main force leaves. They can either turn back, or split their forces to deal with that small force. It can be tough to micro that, but you'd be surprised what a few zealots can do when no one is looking. If you can get them to look away from the main fight, it would be worth it.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="15650" PostHistoryTypeId="2" PostId="6720" RevisionGUID="c0d7b434-6d81-4a73-9324-f47a52740302" CreationDate="2010-09-01T19:43:07.823" UserId="2400" Text="My wife and I have been absent from World of Warcraft for a little more than a full year. We both have level 80 chars.&#xD;&#xA;&#xD;&#xA;Are there any good sets of new quests or 5-man instances or new content that we should try out?&#xD;&#xA;&#xD;&#xA;We can't do more than about an hour at a time.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="15651" PostHistoryTypeId="1" PostId="6720" RevisionGUID="c0d7b434-6d81-4a73-9324-f47a52740302" CreationDate="2010-09-01T19:43:07.823" UserId="2400" Text="What's new in the last year of World of Warcraft for casual players? " />
  <row Id="15652" PostHistoryTypeId="3" PostId="6720" RevisionGUID="c0d7b434-6d81-4a73-9324-f47a52740302" CreationDate="2010-09-01T19:43:07.823" UserId="2400" Text="&lt;world-of-warcraft&gt;" />
  <row Id="15653" PostHistoryTypeId="9" PostId="1952" RevisionGUID="eafc3f5d-4fda-4364-a01c-8640f6414390" CreationDate="2010-09-01T19:44:39.353" UserId="23" Comment="Rollback to [832dfe89-275f-4656-a45b-5e8b87f8391d]" Text="&lt;wii&gt;&lt;freeze&gt;" />
  <row Id="15654" PostHistoryTypeId="6" PostId="3538" RevisionGUID="6138e1ee-d40e-40a6-9035-01cd215a5681" CreationDate="2010-09-01T19:45:34.460" UserId="23" Comment="edited tags" Text="&lt;wii&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="15655" PostHistoryTypeId="6" PostId="5073" RevisionGUID="c5b69ae6-9ece-4258-b16c-3d28eb370544" CreationDate="2010-09-01T19:45:56.563" UserId="23" Comment="edited tags" Text="&lt;wii&gt;&lt;muramasa-the-demon-blade&gt;" />
  <row Id="15656" PostHistoryTypeId="6" PostId="2495" RevisionGUID="7e58f80c-1393-482a-af99-cf4e98a51c39" CreationDate="2010-09-01T19:46:10.893" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="15657" PostHistoryTypeId="6" PostId="1323" RevisionGUID="499c87dd-bcab-482d-93b7-e672aab9655e" CreationDate="2010-09-01T19:46:18.173" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="15658" PostHistoryTypeId="6" PostId="715" RevisionGUID="b3344d85-8233-4c90-bad7-b4b65b3a18d3" CreationDate="2010-09-01T19:46:46.160" UserId="23" Comment="edited tags" Text="&lt;wii&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15659" PostHistoryTypeId="6" PostId="896" RevisionGUID="a5790114-3f38-4219-af0b-920de6d95194" CreationDate="2010-09-01T19:46:56.737" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15660" PostHistoryTypeId="6" PostId="3222" RevisionGUID="c820488c-82d7-4285-a295-f16c50a8cb20" CreationDate="2010-09-01T19:47:28.127" UserId="23" Comment="Please leave 'wii' at least somewhere in the tag list so I can ignore games for this console. Thank you" Text="&lt;wii&gt;&lt;mario&gt;&lt;super-mario-galaxy-2&gt;" />
  <row Id="15661" PostHistoryTypeId="6" PostId="5844" RevisionGUID="283ad32c-97d1-49ba-b348-3c8f1d7dda87" CreationDate="2010-09-01T19:48:47.577" UserId="23" Comment="edited tags" Text="&lt;roguelikes&gt;&lt;nethack&gt;&lt;windows-mobile&gt;" />
  <row Id="15662" PostHistoryTypeId="2" PostId="6721" RevisionGUID="2f30357b-77f5-453d-a93e-06c42e9c91c5" CreationDate="2010-09-01T19:51:19.597" UserId="2033" Text="3 new five man instances at IceCrown Citadel (ICC):&#xD;&#xA;&#xD;&#xA; - FoS - Forge of Souls&#xD;&#xA; - PoS - Pit of Saron&#xD;&#xA; - HoR - Halls of Radiance&#xD;&#xA;&#xD;&#xA;These are harder than normal instances.  That said, most people are geared to the point that instances take 10-20 mins on heroic difficulty (HC).&#xD;&#xA;&#xD;&#xA;Other major change is the Looking for Group (LFG) interface.  Signup for a random or specific dungeon and you'll get matched with a group and teleported into the instance.  Can't guarantee group quality tho - most people want to get through as fast as possible&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15664" PostHistoryTypeId="2" PostId="6723" RevisionGUID="5b702b51-ba76-48c2-b7cc-03f2d6ee9c43" CreationDate="2010-09-01T20:06:18.997" UserId="3129" Text="There have been two major content pushes in roughly the past year, I'll cover them separately. I also won't bother going into the various mechanics changes or new raid content introduced, as you don't sound interested in those. I will note however that the quality of gear obtainable via badges has increased significantly with the introduction of new content.&#xD;&#xA;&#xD;&#xA;## [Patch 3.2, Call of the Crusade][1] ##&#xD;&#xA;This patch added one new 5 man instance, [the Trial of the Champion][2], with both normal and Heroic modes. Both modes drop epic items, with Normal mode dropping Epics on par with those found in Naxxramas-10 and other Heroic 5-mans (including some extremely desirable trinkets), and Heroic dropping gear on par with Ulduar-10.&#xD;&#xA;&#xD;&#xA;In addition, 3.2 saw the expansion of the Argent Tournament, the daily-quest hub in northeastern Icecrown, with a new daily quests, new rewards, and a new quest chain.&#xD;&#xA;&#xD;&#xA;Finally, 3.2 saw the introduction of a new Battleground in [Isle of Conquest][3], which brings siege-engine and vehicle gameplay to a 40v40 map ala Alterac Valley.&#xD;&#xA;&#xD;&#xA;## [Patch 3.3, Fall of the Lich King][4] ##&#xD;&#xA;The primary content introduction in patch 3.3 was the new 5 man instances at Icecrown Citadel, [The Frozen Halls][5]. There are three of them, which are designed to be completed roughly in order (in fact, the portal at the end of each leads into the next instance in the series, and to enter any but the first directly, you must be 'attuned' by completing all three. These instances drop Ulduar-10 quality gear on Normal mode, and on Heroic, drop gear on par with ToC-10 (A new raid released while you were away) -  the best items available in any 5 man, outside of gear bought with badges.&#xD;&#xA;&#xD;&#xA;The other **major** change in 3.3 however, is the introduction of the [Dungeon Finder][6]. Replacing the old LFG tool, the Dungeon Finder allows you to select the instance you'd like to run (or you can select to run a random one for additional rewards!), and the roles you're able to fill (tank, healing, or DPS), and within minutes, will pair you off with like minded players for a quick run through any 5 man. You can queue as a partial group as well, so you and your wife can queue together, and the game will automatically find 3 other players to finish out your group for any dungeon you'd like to run. Especially if one of you is capable of tanking, you'll find the queues to be phenomenally fast and convenient - no more spamming trade trying to find one more to run an instance!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Patch_3.2.0&#xD;&#xA;  [2]: http://www.wowwiki.com/Trial_of_the_Crusader&#xD;&#xA;  [3]: http://www.wowwiki.com/Isle_of_Conquest&#xD;&#xA;  [4]: http://www.wowwiki.com/Patch_3.3.0&#xD;&#xA;  [5]: http://www.wowwiki.com/Frozen_Halls&#xD;&#xA;  [6]: http://www.wowwiki.com/Dungeon_Finder" />
  <row Id="15665" PostHistoryTypeId="5" PostId="6500" RevisionGUID="d7505b8b-c641-41a2-8cd9-e59a06c20f31" CreationDate="2010-09-01T20:15:26.357" UserId="284" Comment="edited body" Text="Changing affinity as suggested by CJM made things just worse as long as less then four CPUs where selected. But it didn't improve anything at all.&#xD;&#xA;&#xD;&#xA;I didn't bother with the disk performance tools, wouldn't believe I'm in trouble with the SSD as I know (and have measured in the past) my throughput is around 200MB reading.&#xD;&#xA;&#xD;&#xA;I've no such hogging background processes, [I don't run antivirus][1] (exactly because of this). Checked with `msconfig.exe`, all automatically started services looked normal and tools started on system startup looked good as well.&#xD;&#xA;&#xD;&#xA;Finally I tried to play around with compatibility setting when I found a `CoJ_DX10.exe` in the game directory. It never occurred to me this file exists as typing `Juarez` in the W7 start menu only provides my on links which starts up `CoJ.exe` it seems.&#xD;&#xA;&#xD;&#xA;After starting `CoJ_DX10.exe` and configuring my settings (everything maxed out at 1600x1200) and played again from the start -&gt; there was no stutter at all anymore. Besides, it looks better still at 85 FPS ...&#xD;&#xA;&#xD;&#xA;So simple I can't believe it.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.codinghorror.com/blog/2007/02/choosing-anti-anti-virus-software.html" />
  <row Id="15666" PostHistoryTypeId="2" PostId="6724" RevisionGUID="1486b556-a431-4897-acc0-568666574902" CreationDate="2010-09-01T20:19:24.610" UserId="126" Text="I remember in the mid to late 1990s a game that I thought was called &quot;Virus&quot;, but I'm not sure. I've been searching for years for the game, but have been unsuccessful.&#xD;&#xA;&#xD;&#xA;I don't remember much about the game itself, except that the playing field was your computer, and the files that you had on your computer. It might have had a psychedelic purple-colored box.&#xD;&#xA;&#xD;&#xA;I also remember the (teaser) demo for the game. The demo mimicked a virus taking control of your system, and it scanned your computer and it was pretty accurate about what it was doing (like it would say that it was deleting obscure folders I knew that I had on my computer), it deleted everything, then quick-formatted the drive, then simulated a reboot screen, and then simulated a dos prompt, with simple commands like &quot;dir&quot; showing that nothing was left on the computer. Then it said something like &quot;How well do you know your computer? Buy this video game!&quot;&#xD;&#xA;" />
  <row Id="15667" PostHistoryTypeId="1" PostId="6724" RevisionGUID="1486b556-a431-4897-acc0-568666574902" CreationDate="2010-09-01T20:19:24.610" UserId="126" Text="Computer game that knew the user's computer" />
  <row Id="15668" PostHistoryTypeId="3" PostId="6724" RevisionGUID="1486b556-a431-4897-acc0-568666574902" CreationDate="2010-09-01T20:19:24.610" UserId="126" Text="&lt;identify-this-game&gt;&lt;demo&gt;" />
  <row Id="15669" PostHistoryTypeId="2" PostId="6725" RevisionGUID="829e50d5-95a9-47b7-b5d0-001140520f79" CreationDate="2010-09-01T20:27:40.113" UserId="1874" Text="I can't tell if you have to buy anything to play goldeneye source or if its free?  Any good tutorials on getting this up and running?" />
  <row Id="15670" PostHistoryTypeId="1" PostId="6725" RevisionGUID="829e50d5-95a9-47b7-b5d0-001140520f79" CreationDate="2010-09-01T20:27:40.113" UserId="1874" Text="is goldeneye source free" />
  <row Id="15671" PostHistoryTypeId="3" PostId="6725" RevisionGUID="829e50d5-95a9-47b7-b5d0-001140520f79" CreationDate="2010-09-01T20:27:40.113" UserId="1874" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;first-person-shooter&gt;" />
  <row Id="15672" PostHistoryTypeId="6" PostId="6725" RevisionGUID="bac22dac-d770-47c7-af3e-baabcdee3372" CreationDate="2010-09-01T20:32:17.230" UserId="3129" Comment="edited tags" Text="&lt;pc&gt;&lt;first-person-shooter&gt;" />
  <row Id="15673" PostHistoryTypeId="2" PostId="6726" RevisionGUID="647020d6-993d-4e0a-8dc6-4c30e4c094a9" CreationDate="2010-09-01T20:33:56.163" UserId="1770" Text="Yes he is the link to the [current download version][1]&#xD;&#xA;&gt;GoldenEye: Source Beta 4 is the first major release since Beta 3.1.4 in March of 2009. Beta 4 brings us many steps closer to a final version of the mod and introduces a tremendous amount of polish in both gameplay, coding, and presentation. Some of the major changes include Rolling Explosions, Bullet Penetration, and Living Daylights, Capture the Key, and Live and Let Die gameplay scenarios. Please see the Beta 4 Change List for a complete list of changes in Beta 4. &#xD;&#xA;&#xD;&#xA;Their [wiki][2] is a good source for tutorials&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.moddb.com/mods/goldeneye-source/downloads/goldeneye-source-beta-4-full-download-zip&#xD;&#xA;  [2]: http://www.moddb.com/mods/goldeneye-source/wiki" />
  <row Id="15674" PostHistoryTypeId="2" PostId="6727" RevisionGUID="2abd932b-d01a-4bce-9a04-f4f574e87f1f" CreationDate="2010-09-01T20:34:11.373" UserId="2578" Text="As it is a mod for Half Life 2, you need to own Half Life 2 (or any other source game, such as CS:S)" />
  <row Id="15675" PostHistoryTypeId="2" PostId="6728" RevisionGUID="c0dadc06-63df-48ba-80c9-5ed74298abd9" CreationDate="2010-09-01T20:36:49.377" UserId="445" Text="Just my personal opinion, I wouldn't recommend going back to WoW at this exact moment in time. The new 5 mans may entertain you for a couple days, but it is just impossible to get around to the 5k gearscore area which is pretty much the minimum for doing the new raids like ICC unless you commit to joining a raiding guild and raiding on a regular schedule. Either that, or you run heroics over and over and over again until you get decent badge gear.&#xD;&#xA;&#xD;&#xA;Taking heed to what's happened in the last two expansions, playing after the expansion is finished is not nearly as rewarding as playing when a new one is released. The gear gap from fresh level 80's to people who have actually been playing is just flat out massive. People tend to be impatient and elitist, expecting to down everything on the first try with no difficulty, as everyone is already burned out on the content.&#xD;&#xA;&#xD;&#xA;As the other answers mentioned, the Dungeon Finder was a big addition. It's very convenient but in my opinion has taken away the social aspect from the game. You're playing with people **not on your realm** so most people don't bother to take accountability for their actions and their words. They also don't want to bother talking because there's no point developing an in-game friendship with someone from another realm who you will never play with again. Not to mention if you queue as a DPS the wait time can be up to 20-30 mins depending on which server/battlegroup you play on.&#xD;&#xA;&#xD;&#xA;My advice is to wait until Cataclysm is out. Blizzard has made efforts to fix everything that was wrong with this expansion. Much of the playerbase is currently burned out and the social aspect that made the old WoW's fun has diminished." />
  <row Id="15676" PostHistoryTypeId="5" PostId="6725" RevisionGUID="6c39145e-ebef-4d52-8a58-4b25107cd4ca" CreationDate="2010-09-01T20:37:34.650" UserId="56" Comment="added 7 characters in body; edited title" Text="I can't tell if you have to buy anything to play GoldenEye: Source. Is it free? Are there any good tutorials on getting this up and running?" />
  <row Id="15677" PostHistoryTypeId="4" PostId="6725" RevisionGUID="6c39145e-ebef-4d52-8a58-4b25107cd4ca" CreationDate="2010-09-01T20:37:34.650" UserId="56" Comment="added 7 characters in body; edited title" Text="Is GoldenEye: Source free?" />
  <row Id="15678" PostHistoryTypeId="2" PostId="6729" RevisionGUID="444a72b5-f3bf-4c69-835e-6514024f5cbf" CreationDate="2010-09-01T20:38:27.737" UserId="2578" Text="[Virus:  The Game](http://www.amazon.com/Sirtech-FFI6611000-Virus/dp/B00002S878/ref=sr_1_2?s=videogames&amp;ie=UTF8&amp;qid=1283373458&amp;sr=1-2)" />
  <row Id="15679" PostHistoryTypeId="5" PostId="6727" RevisionGUID="bb032a11-5b7f-421b-9ca2-44f5e8875227" CreationDate="2010-09-01T20:39:23.663" UserId="2578" Comment="added 8 characters in body" Text="As with all Half-Life 2 mods, you need to own Half Life 2 *(or any other source game, eg. CS:S)* to play it." />
  <row Id="15680" PostHistoryTypeId="2" PostId="6730" RevisionGUID="60db8b4d-a55f-4cfc-9692-36c5e74c54cf" CreationDate="2010-09-01T20:42:11.850" UserId="3131" Text="I hear people talking a lot about having map control (mostly tzenes).  What specifically does a good player consider map control?  Is it simply having decent visibility of most of the map so that you know whenever your opponent is moving a force around the map?  Or is it having expansions/fighting units around the map?  How will I know when I have map control?" />
  <row Id="15681" PostHistoryTypeId="1" PostId="6730" RevisionGUID="60db8b4d-a55f-4cfc-9692-36c5e74c54cf" CreationDate="2010-09-01T20:42:11.850" UserId="3131" Text="What does it mean to have map control?" />
  <row Id="15682" PostHistoryTypeId="3" PostId="6730" RevisionGUID="60db8b4d-a55f-4cfc-9692-36c5e74c54cf" CreationDate="2010-09-01T20:42:11.850" UserId="3131" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="15683" PostHistoryTypeId="5" PostId="6726" RevisionGUID="1267f0d5-c8b0-4c08-9a93-2106a68377e3" CreationDate="2010-09-01T20:42:40.010" UserId="1770" Comment="purchase links" Text="Yes he is the link to the [current download version][1] if you already own HL-2&#xD;&#xA;&gt;GoldenEye: Source Beta 4 is the first major release since Beta 3.1.4 in March of 2009. Beta 4 brings us many steps closer to a final version of the mod and introduces a tremendous amount of polish in both gameplay, coding, and presentation. Some of the major changes include Rolling Explosions, Bullet Penetration, and Living Daylights, Capture the Key, and Live and Let Die gameplay scenarios. Please see the Beta 4 Change List for a complete list of changes in Beta 4. &#xD;&#xA;&#xD;&#xA;Their [wiki][2] is a good source for tutorials&#xD;&#xA;&#xD;&#xA;If you don't have HL-2 you can get it on either [Steam][3] (digital) or for [$10 online][4] (hardcopy disk)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.moddb.com/mods/goldeneye-source/downloads/goldeneye-source-beta-4-full-download-zip&#xD;&#xA;  [2]: http://www.moddb.com/mods/goldeneye-source/wiki&#xD;&#xA;  [3]: http://store.steampowered.com/app/220/&#xD;&#xA;  [4]: http://www.zipzoomfly.com/jsp/ProductDetail.jsp?ProductCode=610631&amp;prodlist=froogle" />
  <row Id="15684" PostHistoryTypeId="16" PostId="6729" RevisionGUID="6fe6002f-adb4-470d-9e49-a5cc9c3b263b" CreationDate="2010-09-01T20:43:35.550" UserId="2578" />
  <row Id="15686" PostHistoryTypeId="6" PostId="6725" RevisionGUID="42be0a3c-5215-4715-8d90-87aa8f7f1620" CreationDate="2010-09-01T20:47:45.763" UserId="1770" Comment="edited tags" Text="&lt;pc&gt;&lt;first-person-shooter&gt;&lt;mod&gt;" />
  <row Id="15688" PostHistoryTypeId="2" PostId="6732" RevisionGUID="b688bc9b-f669-43c3-8481-d058b2626808" CreationDate="2010-09-01T20:49:07.340" UserId="445" Text="Having map control simply means how much you know. You can see what your opponent is doing at all times.&#xD;&#xA;&#xD;&#xA;You don't need to be able to defend all portions of the map simultaneously, but your recon gives you enough information to tell you where your opponent is moving in and you can relocate your forces to defend as necessary.&#xD;&#xA;&#xD;&#xA;Some people say that having more expansions than your opponent is map control. I disagree, there's no benefit to having an expansion which you can't defend in time because you never saw your opponent heading towards it. Having more expansions is simply a benefit that comes from controlling the map. In addition, you can choose where your battles occur because they happen on your terms. You don't need to &quot;control&quot; choke points, rather you need to be able to move to them in time and choose your battle to occur at that location.&#xD;&#xA;&#xD;&#xA;Early game, the easiest ways to gain map control are:&#xD;&#xA;&#xD;&#xA; - Taking the Xel'Naga watch towers, which give a large range of vision&#xD;&#xA; - Overlords situated behind enemy base or nearby possible expansions&#xD;&#xA; - Proxy pylons overlooking important cliffs&#xD;&#xA;&#xD;&#xA;Later on you can also gain map control with:&#xD;&#xA;&#xD;&#xA; - Multiple observers patrolling the map&#xD;&#xA; - Scanner sweeps&#xD;&#xA; - Cloaked or air units patrolling the map&#xD;&#xA; - Terran sensor tower&#xD;&#xA; - Spreading zerg creep everywhere, the creep tumors give you vision&#xD;&#xA; - Changelings&#xD;&#xA; - Hallucinated Phoenix&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15690" PostHistoryTypeId="2" PostId="6733" RevisionGUID="b4612f5c-e24f-42dd-a2ea-0ca20232bfc7" CreationDate="2010-09-01T20:51:54.077" UserId="102" Text="So map control is a very ephemeral concept, but at its core is the idea that you can control space (area) on the map and prevent things like: expansions, harassment, scouting.&#xD;&#xA;&#xD;&#xA;Since map control is largely concerned with covering area, having map control usually means having units which are very fast and thus can respond quickly.  Additionally, it often times means having good vision on most of the map.&#xD;&#xA;&#xD;&#xA;Consider the following scenario: You're a Terran player who went MMM.  You have a large force and its sitting in the center of the map. &#xD;&#xA;&#xD;&#xA; - How quickly can you respond to Reaper harass?  &#xD;&#xA; - If you see Nydus tunnels on opposite sides of the map, what can you do about it?&#xD;&#xA; - What can you do about Overseers contaminating your buildings? &#xD;&#xA; - What's you're response to a Void Prism? or Void Ray in the back of your base?&#xD;&#xA;&#xD;&#xA;Now compare that player to a Terran player who went 1:1:1 and has a lot of Vikings.  All of a sudden he can be everywhere very quickly.  Reaper Harass? Vikings land in the front and back and you've got him.  Overseer scouts? shut down.  You control the map and what happens on it.  &#xD;&#xA;&#xD;&#xA;Map control is very powerful not only because you can scout but also because you can expand.  If I'm starting up a new expansion away from my main, I have the choice of putting my army there, or in my main, or splitting it up.  The first two options lead to suffering from harassment, the last one suffers from having poor response to a big push.  However, if you have units which can quickly move around the map and shut down harassment, all of a sudden you are free to expand and out Macro your opponent.  This is very much a dominate strategy in Broodwars.&#xD;&#xA;&#xD;&#xA;Some units which help with map control are:&#xD;&#xA;&#xD;&#xA; - Vikings&#xD;&#xA; - Hellions&#xD;&#xA; - Banshee &#xD;&#xA; - Mutalisks&#xD;&#xA; - Speedlings&#xD;&#xA; - Phoenix&#xD;&#xA; - Warpgate + Pylon&#xD;&#xA; &#xD;&#xA;but this is by no means an exhaustive list." />
  <row Id="15691" PostHistoryTypeId="4" PostId="6720" RevisionGUID="d71c8480-5231-4e2d-a7d6-036041a604a4" CreationDate="2010-09-01T20:55:41.123" UserId="2400" Comment="edited title" Text="World of Warcraft: What's new for Casual Players in patches 3.2 and 3.3? " />
  <row Id="15692" PostHistoryTypeId="5" PostId="6721" RevisionGUID="ea685f01-c94a-49c4-98fe-2066ed1688c9" CreationDate="2010-09-01T20:56:30.327" UserId="2033" Comment="added 99 characters in body" Text="3 new five man instances at IceCrown Citadel (ICC):&#xD;&#xA;&#xD;&#xA; - FoS - Forge of Souls&#xD;&#xA; - PoS - Pit of Saron&#xD;&#xA; - HoR - Halls of Radiance&#xD;&#xA;&#xD;&#xA;These are harder than normal instances.  That said, most people are geared to the point that instances take 10-20 mins on heroic difficulty (HC).&#xD;&#xA;&#xD;&#xA;Other major change is the Looking for Group (LFG) interface.  Signup for a random or specific dungeon and you'll get matched with a group and teleported into the instance.  Can't guarantee group quality tho - most people want to get through as fast as possible.  Note you can form a group with the two of you and then queue in LFG to fill the remaining slots.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15694" PostHistoryTypeId="5" PostId="6733" RevisionGUID="0179f4fa-6d3a-4557-a0e8-ab92f3be101f" CreationDate="2010-09-01T20:57:00.060" UserId="102" Comment="added 162 characters in body; added 4 characters in body" Text="So map control is a very ephemeral concept, but at its core is the idea that you can control space (area) on the map and prevent things like: expansions, harassment, scouting.&#xD;&#xA;&#xD;&#xA;Since map control is largely concerned with covering area, having map control usually means having units which are very fast and thus can respond quickly.  Additionally, it often times means having good vision on most of the map.  Its important to note, that Vision helps you maintain map control, but in and of itself it doesn't give you control.  **Control is the ability to respond quickly.**&#xD;&#xA;&#xD;&#xA;Consider the following scenario: You're a Terran player who went MMM.  You have a large force and its sitting in the center of the map. &#xD;&#xA;&#xD;&#xA; - How quickly can you respond to Reaper harass?  &#xD;&#xA; - If you see Nydus tunnels on opposite sides of the map, what can you do about it?&#xD;&#xA; - What can you do about Overseers contaminating your buildings? &#xD;&#xA; - What's you're response to a Void Prism? or Void Ray in the back of your base?&#xD;&#xA;&#xD;&#xA;Now compare that player to a Terran player who went 1:1:1 and has a lot of Vikings.  All of a sudden he can be everywhere very quickly.  Reaper Harass? Vikings land in the front and back and you've got him.  Overseer scouts? shut down.  You control the map and what happens on it.  &#xD;&#xA;&#xD;&#xA;Map control is very powerful not only because you can scout but also because you can expand.  If I'm starting up a new expansion away from my main, I have the choice of putting my army there, or in my main, or splitting it up.  The first two options lead to suffering from harassment, the last one suffers from having poor response to a big push.  However, if you have units which can quickly move around the map and shut down harassment, all of a sudden you are free to expand and out Macro your opponent.  This is very much a dominate strategy in Broodwars.&#xD;&#xA;&#xD;&#xA;Some units which help with map control are:&#xD;&#xA;&#xD;&#xA; - Vikings&#xD;&#xA; - Hellions&#xD;&#xA; - Banshee &#xD;&#xA; - Mutalisks&#xD;&#xA; - Speedlings&#xD;&#xA; - Phoenix&#xD;&#xA; - Warpgate + Pylon&#xD;&#xA; &#xD;&#xA;but this is by no means an exhaustive list." />
  <row Id="15695" PostHistoryTypeId="5" PostId="6726" RevisionGUID="15ae2595-0961-4e7f-a57e-d4615f6d93ac" CreationDate="2010-09-01T20:58:46.330" UserId="1770" Comment="typo fix" Text="Yes here is the link to the [current download version][1] if you already own HL-2&#xD;&#xA;&gt;GoldenEye: Source Beta 4 is the first major release since Beta 3.1.4 in March of 2009. Beta 4 brings us many steps closer to a final version of the mod and introduces a tremendous amount of polish in both gameplay, coding, and presentation. Some of the major changes include Rolling Explosions, Bullet Penetration, and Living Daylights, Capture the Key, and Live and Let Die gameplay scenarios. Please see the Beta 4 Change List for a complete list of changes in Beta 4. &#xD;&#xA;&#xD;&#xA;Their [wiki][2] is a good source for tutorials&#xD;&#xA;&#xD;&#xA;If you don't have HL-2 you can get it on either [Steam][3] (digital) or for [$10 online][4] (hardcopy disk)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.moddb.com/mods/goldeneye-source/downloads/goldeneye-source-beta-4-full-download-zip&#xD;&#xA;  [2]: http://www.moddb.com/mods/goldeneye-source/wiki&#xD;&#xA;  [3]: http://store.steampowered.com/app/220/&#xD;&#xA;  [4]: http://www.zipzoomfly.com/jsp/ProductDetail.jsp?ProductCode=610631&amp;prodlist=froogle" />
  <row Id="15696" PostHistoryTypeId="5" PostId="6733" RevisionGUID="10a6753d-9674-402e-b1ee-e41ff7109f8f" CreationDate="2010-09-01T21:17:01.360" UserId="102" Comment="added 976 characters in body" Text="So map control is a very ephemeral concept, but at its core is the idea that you can control space (area) on the map and prevent things like: expansions, harassment, scouting.&#xD;&#xA;&#xD;&#xA;Since map control is largely concerned with covering area, having map control usually means having units which are very fast and thus can respond quickly.  Additionally, it often times means having good vision on most of the map.  Its important to note, that Vision helps you maintain map control, but in and of itself it doesn't give you control.  **Control is the ability to respond quickly.**&#xD;&#xA;&#xD;&#xA;Consider the following scenario: You're a Terran player who went MMM.  You have a large force and its sitting in the center of the map. &#xD;&#xA;&#xD;&#xA; - How quickly can you respond to Reaper harass?  &#xD;&#xA; - If you see Nydus tunnels on opposite sides of the map, what can you do about it?&#xD;&#xA; - What can you do about Overseers contaminating your buildings? &#xD;&#xA; - What's you're response to a Void Prism? or Void Ray in the back of your base?&#xD;&#xA;&#xD;&#xA;Now compare that player to a Terran player who went 1:1:1 and has a lot of Vikings.  All of a sudden he can be everywhere very quickly.  Reaper Harass? Vikings land in the front and back and you've got him.  Overseer scouts? shut down.  You control the map and what happens on it.  &#xD;&#xA;&#xD;&#xA;Map control is very powerful not only because you can scout but also because you can expand.  If I'm starting up a new expansion away from my main, I have the choice of putting my army there, or in my main, or splitting it up.  The first two options lead to suffering from harassment, the last one suffers from having poor response to a big push.  However, if you have units which can quickly move around the map and shut down harassment, all of a sudden you are free to expand and out Macro your opponent.  This is very much a dominate strategy in Broodwars.&#xD;&#xA;&#xD;&#xA;Some units which help with map control are:&#xD;&#xA;&#xD;&#xA; - Vikings&#xD;&#xA; - Hellions&#xD;&#xA; - Banshee &#xD;&#xA; - Mutalisks&#xD;&#xA; - Speedlings&#xD;&#xA; - Phoenix&#xD;&#xA; - Warpgate + Pylon&#xD;&#xA; &#xD;&#xA;but this is by no means an exhaustive list.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;A number of people have said that vision connotes map control, or helps a slow force respond quickly.  &#xD;&#xA;&#xD;&#xA;While vision is nice, it is ultimately a scouting technique.  If you have sufficient scouting it is still possible for an opponent to launch successful harassment if you don't have the units to respond.&#xD;&#xA;&#xD;&#xA;Since map control is based around the **Ability to Respond**, having vision is largely beneficial, it reducing your response time.  Additionally, being able to scout your opponents base also reduces response time.  Neither of these things, in and of themselves, gives you control.  The only determining factor is: can you respond?&#xD;&#xA;&#xD;&#xA;In answer to this question I largely focused on what units gave map control instead of how to scout as scouting is largely a [different question][1].  This is not to understate its importance though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2" />
  <row Id="15697" PostHistoryTypeId="2" PostId="6734" RevisionGUID="f5ffd42d-a76d-4912-8984-8341bb22da1a" CreationDate="2010-08-03T18:21:41.157" UserId="14" Text="http://store.steampowered.com/about/" />
  <row Id="15699" PostHistoryTypeId="5" PostId="6734" RevisionGUID="4f80db34-55c1-4a31-83c0-224b6e26e409" CreationDate="2010-09-01T21:25:22.200" UserId="56" Comment="added 107 characters in body" Text="Steam is a platform for the digital distribution of games, created by Valve.&#xD;&#xA;&#xD;&#xA;[More info][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/about/" />
  <row Id="15701" PostHistoryTypeId="2" PostId="6735" RevisionGUID="f38c4f87-5082-4863-a245-a0c0a01115ed" CreationDate="2010-09-01T22:00:22.083" UserId="3241" Text="tzenes and Carl posted on **vision** and **ability to respond**, which are very important. I think &quot;map control&quot; covers that and a bit more.&#xD;&#xA;&#xD;&#xA;The way I think of map control is, how much of the map do you &quot;own&quot; and how much does your opponent &quot;own.&quot; What do I mean by **ownership**? In my mind, it's like a game of Risk. In Risk, it's obvious who owns a territory because they're the only one with troops there. In Starcraft it's less clear-cut but I think maps can be divided in a similar way.&#xD;&#xA;&#xD;&#xA;For each part of the map, you can estimate who has more control (or potential control) over it. Who has better intel/vision of it, who actually has troops there, who *could* have troops there quickly, who has expanded there or near there, and so on. It's hard to analyze because you can &quot;own&quot; part of the map even if you have no vision or troops there, as long as you know what's there, and have the ability to respond should you need to. But on the other hand, the less you have vision and the less you solidify your ownership with troops, the easier it is for the enemy to gain control.&#xD;&#xA;&#xD;&#xA;Another way to think of it is that your map control is your sphere of influence, your area of command, the extent of the map where what you say goes. This starts in your base, and extends around your expansion and armies, but it can also cover stretches of the map where you have no direct presence, as long as you can exert more control there than your opponent at a given moment in time. For example, if your opponent has turtled and you have him bottled up, and have good intel on his air units, you effectively control the whole map, even though you only have units in a few places.&#xD;&#xA;&#xD;&#xA;There are more lessons from Risk we can apply in Starcraft (Australia is how many of us learned about choke points!)... but for now, I find the mental picture of map control as claiming Risk territories helpful." />
  <row Id="15702" PostHistoryTypeId="5" PostId="6676" RevisionGUID="6b2ce676-2a03-4c5d-ba4f-fad5d536b109" CreationDate="2010-09-01T23:07:32.640" UserId="1822" Comment="added 62 characters in body" Text="I can see you've tagged this AOE 2 - we play LAN games of AOE 2 in our office network successfully with a mixed environment of Windows 7/XP machines. We did notice some issues with the colours in AOE on Windows 7 that were related to a clash with the windows theme - you can see the solution for that at: http://social.answers.microsoft.com/Forums/en-US/vistagaming/thread/a1763d12-11e2-498f-9b23-122792b14f74&#xD;&#xA;&#xD;&#xA;With the networking, the only issue we saw was that the Windows Firewall blocked outgoing/incoming connections by default and we had to add exclusion rules for it, by clicking 'Unblock' in the dialog that pops up when the game runs. You would need to 'Alt-tab' out of the game to hit 'Unblock'." />
  <row Id="15703" PostHistoryTypeId="2" PostId="6736" RevisionGUID="79bd7366-6f57-4e70-ade4-d671e6190076" CreationDate="2010-09-02T00:13:19.457" UserId="1227" Text="I guess that you get a win if you win (specially if free-for-all mode).&#xD;&#xA;&#xD;&#xA;But if you join a game, any kind of game, and your team lose, do you get the lost ?&#xD;&#xA;&#xD;&#xA;If your team win, do you get the win ?" />
  <row Id="15704" PostHistoryTypeId="1" PostId="6736" RevisionGUID="79bd7366-6f57-4e70-ade4-d671e6190076" CreationDate="2010-09-02T00:13:19.457" UserId="1227" Text="If you join a modern-warfare-2 game in the middle, do you get a lost if you don't win ?" />
  <row Id="15705" PostHistoryTypeId="3" PostId="6736" RevisionGUID="79bd7366-6f57-4e70-ade4-d671e6190076" CreationDate="2010-09-02T00:13:19.457" UserId="1227" Text="&lt;modern-warfare-2&gt;" />
  <row Id="15706" PostHistoryTypeId="4" PostId="6736" RevisionGUID="a4aa0cba-0a47-44b5-822f-3f57df2636fc" CreationDate="2010-09-02T00:29:42.220" UserId="1227" Comment="Better question; edited body" Text="What happens to your statistics when you join a modern-warfare2 game in the middle ?" />
  <row Id="15707" PostHistoryTypeId="5" PostId="6736" RevisionGUID="a4aa0cba-0a47-44b5-822f-3f57df2636fc" CreationDate="2010-09-02T00:29:42.220" UserId="1227" Comment="Better question; edited body" Text="I guess that you get a win if you win (specially in free-for-all mode).&#xD;&#xA;&#xD;&#xA;But if you join a game, any kind of game, and your team lose, do you get the lost ?&#xD;&#xA;&#xD;&#xA;If your team win, do you get the win ?" />
  <row Id="15708" PostHistoryTypeId="5" PostId="6736" RevisionGUID="0a1d942d-499b-44fb-a74c-812a2d846a95" CreationDate="2010-09-02T00:39:04.823" UserId="304" Comment="added 13 characters in body; edited title" Text="I guess that you get a win if you win (especially in free-for-all mode).&#xD;&#xA;&#xD;&#xA;But if you join a game, any kind of game, and your team loses, does that count as a loss?&#xD;&#xA;&#xD;&#xA;If your team wins, does that count as a win?" />
  <row Id="15709" PostHistoryTypeId="4" PostId="6736" RevisionGUID="0a1d942d-499b-44fb-a74c-812a2d846a95" CreationDate="2010-09-02T00:39:04.823" UserId="304" Comment="added 13 characters in body; edited title" Text="What happens to your statistics when you join a Modern Warfare 2 game in the middle?" />
  <row Id="15710" PostHistoryTypeId="5" PostId="6617" RevisionGUID="b0697bb0-098a-411d-a1cf-9eeb2ca01782" CreationDate="2010-09-02T02:08:51.833" UserId="3253" Comment="added 15 characters in body; added 94 characters in body" Text="What advantages does a 120 Hz LCD TV offer over a 60 Hz TV for console gaming?&#xD;&#xA;&#xD;&#xA;I've heard there are problems with lag and jerky scrolling. Does 120hz address these issues?" />
  <row Id="15711" PostHistoryTypeId="2" PostId="6737" RevisionGUID="01864bfc-0c1b-4056-9931-879ba348ce23" CreationDate="2010-09-02T02:16:44.670" UserId="2659" Text="Wondering if anyone can link me to a good source page or archive of the change logs from the start of the Starcraft 2 Beta up to currently for changes that have been made to balance the game. For example, 'increased zerglings speed by...', etc." />
  <row Id="15712" PostHistoryTypeId="1" PostId="6737" RevisionGUID="01864bfc-0c1b-4056-9931-879ba348ce23" CreationDate="2010-09-02T02:16:44.670" UserId="2659" Text="What's a good source to view the history of gameplay changes made to Starcraft 2 so far?" />
  <row Id="15713" PostHistoryTypeId="3" PostId="6737" RevisionGUID="01864bfc-0c1b-4056-9931-879ba348ce23" CreationDate="2010-09-02T02:16:44.670" UserId="2659" Text="&lt;starcraft-2&gt;&lt;game-development&gt;" />
  <row Id="15714" PostHistoryTypeId="2" PostId="6738" RevisionGUID="8ea3c2a3-46e8-4322-ad78-e86dbe16edc0" CreationDate="2010-09-02T02:25:12.673" UserId="102" Text="Personally I find the [Starcraft Wiki][1] a good resource for this&#xD;&#xA;&#xD;&#xA; - [Starcraft][2]&#xD;&#xA; - [Starcraft 2 Beta][3]&#xD;&#xA; - [Starcraft 2][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com&#xD;&#xA;  [2]: http://starcraft.wikia.com/wiki/Patch&#xD;&#xA;  [3]: http://starcraft.wikia.com/wiki/StarCraft_II_beta_patch&#xD;&#xA;  [4]: http://starcraft.wikia.com/wiki/StarCraft_II_version_history" />
  <row Id="15715" PostHistoryTypeId="2" PostId="6739" RevisionGUID="437b0e2a-6807-490f-abcc-74dd47f94b62" CreationDate="2010-09-02T02:28:02.500" UserId="197" Text="The Capital Wasteland is full of chairs, benches and other items that give you the option to sit down.  Is there any in-game situation in which it's better to sit than to stand or crouch?  For example, does sitting increase one or more of your stats?  Or is the option just presented to make the game more realistic?" />
  <row Id="15716" PostHistoryTypeId="1" PostId="6739" RevisionGUID="437b0e2a-6807-490f-abcc-74dd47f94b62" CreationDate="2010-09-02T02:28:02.500" UserId="197" Text="What's the purpose of sitting down in Fallout 3?" />
  <row Id="15717" PostHistoryTypeId="3" PostId="6739" RevisionGUID="437b0e2a-6807-490f-abcc-74dd47f94b62" CreationDate="2010-09-02T02:28:02.500" UserId="197" Text="&lt;fallout-3&gt;" />
  <row Id="15718" PostHistoryTypeId="5" PostId="6738" RevisionGUID="b600db06-1868-4cb6-82ac-e117d7904285" CreationDate="2010-09-02T02:31:21.437" UserId="102" Comment="added 446 characters in body" Text="Personally I find the [Starcraft Wiki][1] a good resource for this&#xD;&#xA;&#xD;&#xA; - [Starcraft][2]&#xD;&#xA; - [Starcraft 2 Beta][3]&#xD;&#xA; - [Starcraft 2][4]&#xD;&#xA;&#xD;&#xA;Here is an example (taken from beta patch 15)&#xD;&#xA;&#xD;&#xA;Balance Changes&#xD;&#xA; &#xD;&#xA;TERRAN&#xD;&#xA;&#xD;&#xA; * Hellion&#xD;&#xA;   * Weapon upgrade bonus decreased from 1 (+1 Light) to 1.&#xD;&#xA; * Reaper&#xD;&#xA;  * Nitro Packs research cost decreased from 100/100 to 50/50.&#xD;&#xA; * Siege Tank&#xD;&#xA;  * Siege Mode damage decreased from 60 to 50.&#xD;&#xA; * Thor&#xD;&#xA;  * Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.&#xD;&#xA;&#xD;&#xA;ZERG&#xD;&#xA;&#xD;&#xA; * Brood Lord&#xD;&#xA;  * Weapon upgrade bonus decreased from 3 to 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com&#xD;&#xA;  [2]: http://starcraft.wikia.com/wiki/Patch&#xD;&#xA;  [3]: http://starcraft.wikia.com/wiki/StarCraft_II_beta_patch&#xD;&#xA;  [4]: http://starcraft.wikia.com/wiki/StarCraft_II_version_history" />
  <row Id="15719" PostHistoryTypeId="2" PostId="6740" RevisionGUID="1778f793-e752-4415-9d10-c880f80589c9" CreationDate="2010-09-02T02:31:24.747" UserId="3129" Text="There's no gameplay purpose to sitting down. It's purely for the purposes of immersion/roleplaying/atmosphere, and for taking nice screenshots." />
  <row Id="15721" PostHistoryTypeId="2" PostId="6742" RevisionGUID="d3daae1f-b241-4dec-b5f0-6d973e24579a" CreationDate="2010-09-02T03:01:35.267" UserId="3286" Text="When you get to the last map of The Passing on Campaign Mode the original survivors will be protecting you in a limited area near the generator.  When a tank spawns if you confine your movement to that area to help the tank stay within range of the original survivors and don't damage the tank yourself then you will get the Kite Like a Man achievement." />
  <row Id="15722" PostHistoryTypeId="12" PostId="6742" RevisionGUID="987f4198-611b-4373-a46a-07da40a14112" CreationDate="2010-09-02T03:02:07.997" UserId="3286" Text="[{&quot;Id&quot;:3286,&quot;DisplayName&quot;:&quot;user3286&quot;}]" />
  <row Id="15723" PostHistoryTypeId="13" PostId="6742" RevisionGUID="67777d89-5a3c-4577-a4d7-19b06f1e54b1" CreationDate="2010-09-02T03:04:33.173" UserId="3286" Text="[{&quot;Id&quot;:3286,&quot;DisplayName&quot;:&quot;user3286&quot;}]" />
  <row Id="15724" PostHistoryTypeId="2" PostId="6743" RevisionGUID="3ccb21cd-9319-4020-b6be-5005508d3403" CreationDate="2010-09-02T04:14:08.727" UserId="137" Text="I'm in this elevator shaft in Sector 1 in Metroid: Other M. It is after the third navigation station. I climb to the top, killing the enemies along the way, and there are some exposed wires at the very top. When I shoot the exposed wires, the elevator moves a bit and it shows me a bad guy climbing up the shaft. I don't know how to kill him before the elevator falls. At first I tried just shooting missles at him, but I wasn't fast enough and the elevator fell on me. So then I tried hiding in one of the open areas on the right side of the shaft and trying to kill the bad guy. But as soon as he got to where I was he'd grab me with his tail and then the elevator would immediately fall on both of us. Am I missing something?" />
  <row Id="15725" PostHistoryTypeId="1" PostId="6743" RevisionGUID="3ccb21cd-9319-4020-b6be-5005508d3403" CreationDate="2010-09-02T04:14:08.727" UserId="137" Text="How do I survive the elevator shaft in Sector 1 of Metroid: Other M?" />
  <row Id="15726" PostHistoryTypeId="3" PostId="6743" RevisionGUID="3ccb21cd-9319-4020-b6be-5005508d3403" CreationDate="2010-09-02T04:14:08.727" UserId="137" Text="&lt;metroid-other-m&gt;" />
  <row Id="15727" PostHistoryTypeId="5" PostId="5406" RevisionGUID="bddf48ee-309b-463f-b35b-de8796d399a0" CreationDate="2010-09-02T04:16:43.230" UserId="1161" Comment="Add all answers to the question" Text="I see a lot of words flying about when talking about StarCraft 2 strategies.  Things like Rush, Timing, Contain, Push, 6Pool, Cheese... It would be quite helpful to have a list of the accepted vocabulary in one place.&#xD;&#xA;&#xD;&#xA;What are the common terms used when talking about StarCraft 2 strategies and playstyles, and what do they mean?&#xD;&#xA;&#xD;&#xA;Here are a compilation of the answers:&#xD;&#xA;&#xD;&#xA; * **Build Order**: A rough plan for which structures and units to get in the early part of a game.  Build order's seldom extend past engagement with the enemy, but will sometimes account for likely transitions later in the gam.&#xD;&#xA; * **Economy**: The units, structures and positioning used for gathering Minerals/Vespene Gas (or any other resource in other RTSes)&#xD;&#xA; * **Macro**: The process of continually producing offensive units, or the unit producing structures that allow you to make those units.  &#xD;&#xA; * **Micro**: The process of precisely controlling the units of an attack force to do the most damage possible.  For instance, this could be focus firing on high value units in the opposing army, or moving ranged units just out of range of melee units.&#xD;&#xA; * **Unit Composition**: the different types of attack units in an army.  An army is said to have good unit composition if the different types of units synergise well together, each one covering the shortcomings of the other.&#xD;&#xA; * **Transition** or **Tech Switch**: changing the unit composition of your army to adapt to your opponent's weaknesses.&#xD;&#xA; * **Map control**: Being in a position strategically where you are able to move your units and get view of a larger area of the map than your opponent.  Having Map control is advantageous because it allows you respond to enemy troop movements before they reach your vulnerabilities, and deny your opponent's expansions while having free access to them yourself.&#xD;&#xA; * **Meatball**: Marine Marauder Medivacs combination&#xD;&#xA; * **Tier**: Units in which level of tech&#xD;&#xA; * **Going** Tech: going for tier 1.5 - 2 - 3 units&#xD;&#xA;&#xD;&#xA;Acronyms:&#xD;&#xA;&#xD;&#xA; * **gl**: &quot;Good Luck&quot;&#xD;&#xA; * **hf**: &quot;Have Fun&quot;&#xD;&#xA; * **gg**: &quot;Good Game&quot;.  This is the usual way to concede defeat.&#xD;&#xA; * **mmm**: See Meatball above" />
  <row Id="15728" PostHistoryTypeId="2" PostId="6744" RevisionGUID="e02e5435-9c05-4e6d-ac22-0d9d1fa8aae1" CreationDate="2010-09-02T04:45:16.553" UserId="2986" Text="I believe that to achieve what you want, you would need some 3rd party enabler which would be against the game's ToS, I'm sure.  I had a suspicion that the Developer's Console would provide some name change abilities(which it may) but unless some things have changed, it seems even enabling the Developer's Console is even considered a ['hack'][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1107670&amp;page=2" />
  <row Id="15729" PostHistoryTypeId="2" PostId="6745" RevisionGUID="87dc57a1-cdaa-40c2-a63d-d98b70670984" CreationDate="2010-09-02T05:09:10.720" UserId="3291" Text="Generals are of limited value. Their main modifier affects morale and being a mounted unit, they have a charge bonus.&#xD;&#xA;&#xD;&#xA;I treat &quot;general&quot; units like mounted units and only use them to support formations and raise morale on a flank that is under pressure. You need to consider who you're coming up against to. If you are coming up against an army with artillery, and you have no mounted units nor artillery, then make a couple of generals. Simply because you run your mounted units into the enemy artillery's flank. Don't forget that if you lose the nobles in your general unit, it will impact your army's morale to.&#xD;&#xA;&#xD;&#xA;But if you have the a couple of turns before facing off, you're better off making one general, then recruit extra units as you require. This gives you the ability to round your army for considerably less cost, than the 800 credits to convert each unit into a &quot;General&quot;." />
  <row Id="15730" PostHistoryTypeId="2" PostId="6746" RevisionGUID="44fd23a0-1cf9-4233-a999-0675fa66519e" CreationDate="2010-09-02T05:12:34.720" UserId="3291" Text="Replenishing units is affected by how much cash you have to pay for the &quot;top up&quot;. It costs money to put new troops back into your depleted unit.&#xD;&#xA;&#xD;&#xA;Also, your recruits replenish faster in cities than out in the field. Which makes sense in the scheme of things. Being in cities gives you access to resources and troops to get them back upto full strength." />
  <row Id="15731" PostHistoryTypeId="2" PostId="6747" RevisionGUID="b4fd2366-14c2-4db4-8fef-0fe962d2eadf" CreationDate="2010-09-02T05:22:56.947" UserId="3291" Text="If you have maxed out at level 80, then do the daily's as they pay gold in place of XP. Up near the Argent tournament grounds you can do about 4 or 5 dailies for about 50 gold in about 30 minutes with a fast flying mount. &#xD;&#xA;&#xD;&#xA;Some of the rewards for the tournament dailies also offer 10g in place of badges. Take the gold, the badges are not much value for the gear you can buy with it.&#xD;&#xA;&#xD;&#xA;Farming materials is of limited value as acquiring mats can be quite time consuming to acquire, and it's buggy as sometimes the material just won't appear in it's zone to farm for some time." />
  <row Id="15732" PostHistoryTypeId="16" PostId="6747" RevisionGUID="b4fd2366-14c2-4db4-8fef-0fe962d2eadf" CreationDate="2010-09-02T05:22:56.947" UserId="-1" />
  <row Id="15733" PostHistoryTypeId="2" PostId="6748" RevisionGUID="0161cbd4-e593-473b-b2f6-765a970d5630" CreationDate="2010-09-02T05:29:34.960" UserId="3291" Text="PUGing 10 man or more is tricky business. &#xD;&#xA;&#xD;&#xA;Because a pure PUG can end up being a mess and never get past the first mob if the players are not geared, nor understand the fights. You can register for PUGs in the raiding console or you can watch trade chat and ask to join. If you are well geared, try and get into a PUG that has a fussy raid leader who judges you on your [gear-score][1].&#xD;&#xA;&#xD;&#xA;But you can also get into a PUG that has a mix of guildies, this is probably the best type of PUG because (hopefully) the guild will have a couple of highly experienced/geared players and can help pull lower experienced/geared players through ICC. You may even get an offer to join, if you play well with them to.&#xD;&#xA;&#xD;&#xA;Also, hang around WG after a battle or loiter in ICC and you should also find a good pug in the chat. Good luck..&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx" />
  <row Id="15734" PostHistoryTypeId="2" PostId="6749" RevisionGUID="b0aa03ed-60d5-4258-9617-1074f0ad3b5c" CreationDate="2010-09-02T05:46:58.083" UserId="2030" Text="No purpose except to rest those pixels after a long day of killin stuff in the wasteland!" />
  <row Id="15735" PostHistoryTypeId="2" PostId="6750" RevisionGUID="5f1809e8-fd11-4b9d-8f42-ac8726c1a269" CreationDate="2010-09-02T06:29:26.573" UserId="3291" Text="[Ventrilo][1] without a doubt. Most raiding guilds and large raid groups use this. Voice chat is too slow as it uses bandwidth coming from Blizzard and has to make a round trip across the planet. By the time you say &quot;look out for the pat..!&quot;.. your raid party is dead..&#xD;&#xA;&#xD;&#xA;Ventrilo runs in the background while you're playing WoW and the keystrokes to chat and so forth don't interrupt game play. There is a gotchya though. As Ventrilo is a separate program running on your PC, it will take some CPU power to run. Occasionally I have had WoW freeze up during boss fights because Ventrilo is doing something, and as a result you could suffer a wipe while your PC freezes wow for a few seconds. But this could be a config of you PC rather than Ventrilo.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ventrilo.com/" />
  <row Id="15736" PostHistoryTypeId="2" PostId="6751" RevisionGUID="6540cfc5-4240-4bbf-bc3b-4db7f943ec93" CreationDate="2010-09-02T06:34:34.057" UserId="3291" Text="Northrend if you're level 69. You will level alot faster. Bigger XP for the trash mobs. and the quests are more plentiful." />
  <row Id="15737" PostHistoryTypeId="2" PostId="6752" RevisionGUID="172af5f4-7410-42fe-9cb5-357a604e150c" CreationDate="2010-09-02T06:42:52.080" UserId="3291" Text="healdins hang back from the action and keep ppl alive. You usually focus on healing the Main tank/off tank. and spot heal the raid healer if he/she gets into trouble.&#xD;&#xA;&#xD;&#xA;So you don't need a shield, focus on getting offhand gear that gives you mana/haste bonuses.&#xD;&#xA;&#xD;&#xA;Get chest enchants for intellect. get haste enchants on your boots. Royal Twilight opals are good as are Cardinal Ruby's.&#xD;&#xA;&#xD;&#xA;Get extra sockets on your bracers/gloves and helmet. Ultimately you want to get your Spell power upto 3000+ (At level 80) and your haste around 500 from memory. You want fast crit heals basically. You can also raid heal 10 man's in the easier raid dungeons at level 80.&#xD;&#xA;&#xD;&#xA;The only drawback is that you should use tankadin spec while levelling if you're solo, so you can kill trash mobs quickly and complete quests. And use Heal spec whilst raiding." />
  <row Id="15738" PostHistoryTypeId="2" PostId="6753" RevisionGUID="af17c844-b4fe-49d7-a593-859fdaac372c" CreationDate="2010-09-02T06:51:09.830" UserId="3291" Text="Blizz will ban any account found to be sold or traded for financial gain. They will also ban the account of anyone related to the transaction. So, if  you sell your account and start a new one, they will ban your new account as well." />
  <row Id="15739" PostHistoryTypeId="2" PostId="6754" RevisionGUID="efab1b98-8571-4511-a960-ac5fd37db0cd" CreationDate="2010-09-02T06:54:30.963" UserId="3291" Text="Yes Intellect is the biggest, then spell power, then crit, then haste. During hard raids, you want a constant stream of heals going out, so sometimes it's better to have haste than spell power.... Heals per second (HPS)  should be around 5k+ at level 80 ICC raids. MP5 ratings (Mana per 5 seconds) are going to be superseded soon (if not already).&#xD;&#xA;&#xD;&#xA;[Healbot][1] is a good addon as it lets  you point and click players to heal in a nice little box and shows you who needs heals.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx" />
  <row Id="15740" PostHistoryTypeId="2" PostId="6755" RevisionGUID="d2b60b52-fb9f-4105-87f3-4b8059eb8615" CreationDate="2010-09-02T06:57:29.690" UserId="3292" Text="As StrixVaria pointed out this is a hardware limitation. But you can find a keyboard like you wanted (it will cost more than you usually spend but these keyboards usually tend to last a much longer, easier to type, overall more comfortable and maybe even more healty). The feature you want is usually called as N-key Rollover and modern mechanical keyboards usually have it. &#xD;&#xA;&#xD;&#xA;Check [Filco][1] keyboards from Elite Keyboards or Das Keyboard*. I prefer Filco boards but Das looks cooler :). Both of them come in two different switches (well, three for filco but avoid cherry blacks), &quot;Cherry MX Blue&quot; is noisy/clicky (like old IBM Model M boards), &quot;Cherry MX Brown&quot; is quiet. There is a little difference in the feeling but its a matter of taste. Das doesn't use the brown or blue tag, it just calls them normal and silent. Also, if you decide to go with Filco you need to get one which has &quot;NKRO&quot; in its name for N-key Rollover. NKRO is default for all Das keyboards.&#xD;&#xA;&#xD;&#xA;If you spend a lot of time in front of your computer (regardless of coding or gaming) I'd advise you to consider this as an investment and get a real keyboard like these :)&#xD;&#xA;&#xD;&#xA;*I registered to post this but looks like I can only add one link :/. You have to google for das keyboard.&#xD;&#xA;  [1]: http://www.elitekeyboards.com/products.php?lang=en" />
  <row Id="15741" PostHistoryTypeId="5" PostId="6755" RevisionGUID="9bb8daf8-5ea2-4b05-b819-2d533a981a06" CreationDate="2010-09-02T07:04:14.010" UserId="3292" Comment="added 269 characters in body" Text="As StrixVaria pointed out this is a hardware limitation. But you can find a keyboard like you wanted (it will cost more than you usually spend but these keyboards usually tend to last a much longer, easier to type, overall more comfortable and maybe even more healty). The feature you want is usually called as N-key Rollover and modern mechanical keyboards usually have it. . In keyboards that have N-key Rollover each key is scanned independently (These keyboards have an independent mechanical switch for each of its keys and they tend to cost more to produce), so no matter how many keys you press at the time none of them goes undetected. &#xD;&#xA;&#xD;&#xA;Check [Filco][1] keyboards from Elite Keyboards or Das Keyboard*. I prefer Filco boards but Das looks cooler :). Both of them come in two different switches (well, three for filco but avoid cherry blacks), &quot;Cherry MX Blue&quot; is noisy/clicky (like old IBM Model M boards), &quot;Cherry MX Brown&quot; is quiet. There is a little difference in the feeling but its a matter of taste. Das doesn't use the brown or blue tag, it just calls them normal and silent. Also, if you decide to go with Filco you need to get one which has &quot;NKRO&quot; in its name for N-key Rollover. NKRO is default for all Das keyboards.&#xD;&#xA;&#xD;&#xA;If you spend a lot of time in front of your computer (regardless of coding or gaming) I'd advise you to consider this as an investment and get a real keyboard like these :)&#xD;&#xA;&#xD;&#xA;*I registered to post this but looks like I can only add one link :/. You have to google for das keyboard.&#xD;&#xA;  [1]: http://www.elitekeyboards.com/products.php?lang=en" />
  <row Id="15742" PostHistoryTypeId="2" PostId="6756" RevisionGUID="056b7573-24de-4875-b10f-4a4ee7ba90a6" CreationDate="2010-09-02T07:06:53.770" UserId="304" Text="The money you will spend on extra generals would be far more effectively spent on a regular cavalry force. Both in the short term and in the long term.&#xD;&#xA;&#xD;&#xA;Generals do not have combat stats comparable to regular cavalry. They don't hit as hard, they're more fragile, and if you lose them the loss can demoralize your army faster than the loss of a regular cavalry unit. So while this may be a stop-gap solution to a very particular problem (the problem where you have too much money and not enough time to raise/position an army), you shouldn't do this in common practice.&#xD;&#xA;&#xD;&#xA;If you find yourself considering this, you should weigh the alternative of retreating and fighting another day. Sometimes a battle just isn't worth winning." />
  <row Id="15743" PostHistoryTypeId="4" PostId="6690" RevisionGUID="8852d7b1-ab63-444d-960d-8f4cfe817cdd" CreationDate="2010-09-02T08:28:06.367" UserId="1515" Comment="edited tags; edited title" Text="Are there any multiplayer games where character choice affects hit boxes?" />
  <row Id="15744" PostHistoryTypeId="6" PostId="6690" RevisionGUID="8852d7b1-ab63-444d-960d-8f4cfe817cdd" CreationDate="2010-09-02T08:28:06.367" UserId="1515" Comment="edited tags; edited title" Text="&lt;multiplayer&gt;&lt;characters&gt;&lt;hit-box&gt;" />
  <row Id="15745" PostHistoryTypeId="5" PostId="5844" RevisionGUID="15ebdafc-6413-4e64-bcd9-d3241bf82369" CreationDate="2010-09-02T08:46:51.780" UserId="2222" Comment="added extra issue" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I'm looking for a good version of Nethack to run on my Windows Mobile phone.  I currently have Windows NetHack graphical version 3.4.3, and it kind of drives me a little nuts, moreso from a usability and playability standpoint.&#xD;&#xA;&#xD;&#xA;I don't know if this is because I'm trying to run it on a phone, but I'm hoping somebody here has a better suggestion for a client.&#xD;&#xA;&#xD;&#xA;Now, onto specific wishes, so this doesn't get modded into subjective-oblivion....&#xD;&#xA;&#xD;&#xA;- Needs to have good interaction with a physical keyboard -- for instance, I kept typing &lt;kbd&gt;C&lt;/kbd&gt; to attempt to name my kitten, but I kept getting an invalid direction...not sure if this is a result of the keyboard mapping or something else, but basically my current client doesn't seem to follow commands listed within the help&#xD;&#xA;&#xD;&#xA;- Good/decent tileset - I'm not a terribly huge fan of learning the ASCII representations of the Nethack-verse...this may be a bit of a slap in the face to the nature of the game, but I really really like having the graphical tiles to show me what's going on.&#xD;&#xA;&#xD;&#xA;- Decent GUI - it'd be really nice if a shortlist of commands was available so that I could easily remember that typing &lt;kbd&gt;E&lt;/kbd&gt; allows me to engrave&#xD;&#xA;&#xD;&#xA;- Decent save system - if I previously had a game going under a character named 'E' I will be unable to overwrite this saved game...I need to dig around in my OS files to find where the save game is and delete it by hand.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;Ok, since it seems like the answer to my previous question is no, then I will follow up with this one (it should still fall within the realm of the title).&#xD;&#xA;&#xD;&#xA;Is there some sort of disconnect between the vanilla Nethack commands and the WinMo client?  As I mention above, I am having problems in using keyboard commands with the gameplay.  I have tried both with my physical keyboard, and with the onscreen keyboard in the client, and no matter what I tried, I could not name my kitten.  I have not gone through all the commands, but I've noticed that there are other little issues that I can't remember offhand." />
  <row Id="15746" PostHistoryTypeId="2" PostId="6757" RevisionGUID="781bac4a-c55b-466c-a076-0e106afd3ade" CreationDate="2010-09-02T08:52:58.710" UserId="23" Text="&gt; #Spoilers ahead!&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;The full title should have been, &quot;How to complete Aquaria's circuit in less than 30 seconds&quot;, but that would have been extremely spoilery.&#xD;&#xA;&#xD;&#xA;I've found the race circuit in Aquaria. I got:&#xD;&#xA;&#xD;&#xA;1. 2:07 in beast form (1st attempt, with some time lost understanding what was going on)&#xD;&#xA;2. 1:56 in fish form (2nd attempt, with some time lost bumping into things)&#xD;&#xA;3. 2:34 with seahorses (3rd try, with a lot of time lost starting to ride a seahorse to begin with, then getting through the statues right before the end)&#xD;&#xA;4. 1:41 in fish form (4th try, now without bumping into almost anything)&#xD;&#xA;&#xD;&#xA;It seems to be pointless fun, but a rock near the start of the circuit reads, &quot;1:30&quot; -- so maybe there _is_ a point after all. Since you must run three laps, that means you must complete each lap in 30 seconds.&#xD;&#xA;&#xD;&#xA;How do you beat that time? (Please note, I'm not asking what the reward would be.)&#xD;&#xA;&#xD;&#xA;I have access to the song, energy, beast, nature, sun and fish forms. Li is by my side." />
  <row Id="15747" PostHistoryTypeId="1" PostId="6757" RevisionGUID="781bac4a-c55b-466c-a076-0e106afd3ade" CreationDate="2010-09-02T08:52:58.710" UserId="23" Text="How to beat Aquaria's race?" />
  <row Id="15748" PostHistoryTypeId="3" PostId="6757" RevisionGUID="781bac4a-c55b-466c-a076-0e106afd3ade" CreationDate="2010-09-02T08:52:58.710" UserId="23" Text="&lt;spoiler&gt;&lt;aquaria&gt;" />
  <row Id="15749" PostHistoryTypeId="2" PostId="6758" RevisionGUID="c3ebcae7-c088-40b3-877c-545f5335777b" CreationDate="2010-09-02T09:25:56.953" UserId="203" Text="It's useful only in the very beginning of the game to take the G.O.A.T test.&#xD;&#xA;For the rest of the game is only for fun (not too much though) :)" />
  <row Id="15750" PostHistoryTypeId="2" PostId="6759" RevisionGUID="f642c81b-4b10-45ac-b2b5-415700edbe11" CreationDate="2010-09-02T09:32:57.803" UserId="23" Text="Yes, the fish form was the way to go. I achieved 1:27 even with some bumps along the way (the orbs mark it) -- it's definitely possible to improve this result. (Indeed, I made a run with Fraps and got 1:25.)&#xD;&#xA;&#xD;&#xA;At the start of the race, press 6 _immediately_ to switch to fish from, then tap space like _crazy_ and avoid the bumps along the road:&#xD;&#xA;&#xD;&#xA;* The statue at turn 2&#xD;&#xA;* The statue after turn 3 (swim right above it, so you can avoid the following)&#xD;&#xA;* The _background_ mushroom after it (you'll swim behind the foreground mushrooms, so it's safe to run into them)&#xD;&#xA;* The statue right between the checkpoint and turn 4&#xD;&#xA;* The mushroom right after turn 4&#xD;&#xA;* The statue at turn 6 (where you must go left, not right)&#xD;&#xA;* The statues right before the finish (swim at their legs' level)" />
  <row Id="15751" PostHistoryTypeId="2" PostId="6760" RevisionGUID="29ffbcb3-9116-4923-87a4-857ebbff41ee" CreationDate="2010-09-02T09:59:45.590" UserDisplayName="Rob" Text="i have manual on german and I don't know it. I would also like to get that info." />
  <row Id="15752" PostHistoryTypeId="2" PostId="6761" RevisionGUID="72b0c696-532b-45a8-bbad-0073c749a1b3" CreationDate="2010-09-02T11:25:17.280" UserId="2219" Text="Yup, if you join a game at the last second (or any time up to then) and the team wins you win, if they lose you lose.&#xD;&#xA;&#xD;&#xA;It's happened to me a bunch of times where I'll load in, and go right to the scoreboard with a loss." />
  <row Id="15753" PostHistoryTypeId="2" PostId="6762" RevisionGUID="556b7c5f-58ff-46ed-80c9-f787fc8bb6a9" CreationDate="2010-09-02T11:25:56.250" UserId="2648" Text="I want to play empire earth on my netbook, with win7 pro 32bit, but it crashes.&#xD;&#xA;When I start Empire Earth, the videos are played as usual and when the game starts, it crashes. I've tried different compatibility modes and Admin permissions, but nothing worked. Also I installed the latest patches and the Add On (Age of Konquest), but it didn't work. Any Ideas what I could do?" />
  <row Id="15754" PostHistoryTypeId="1" PostId="6762" RevisionGUID="556b7c5f-58ff-46ed-80c9-f787fc8bb6a9" CreationDate="2010-09-02T11:25:56.250" UserId="2648" Text="Empire Earth 1 in win7" />
  <row Id="15755" PostHistoryTypeId="3" PostId="6762" RevisionGUID="556b7c5f-58ff-46ed-80c9-f787fc8bb6a9" CreationDate="2010-09-02T11:25:56.250" UserId="2648" Text="&lt;old-games&gt;&lt;windows-7&gt;" />
  <row Id="15756" PostHistoryTypeId="2" PostId="6763" RevisionGUID="faaad3da-6dd4-4880-aa1f-f20c180fc69d" CreationDate="2010-09-02T11:30:59.187" UserId="3039" Text="For console gaming, there isn't much of an advantage. Some aspects of motion might be made clearer, but it varies between implementations.&#xD;&#xA;&#xD;&#xA;Real 120Hz (usually marketed as 3D-ready/capable/etc) on PC is a rather different, and has benefits for most games and gamers.&#xD;&#xA;&#xD;&#xA;Also note that 120Hz displays don't necessarily transition beween colours any faster than good 60Hz monitors, meaning that input lag is often similar." />
  <row Id="15757" PostHistoryTypeId="6" PostId="6762" RevisionGUID="02d7c30e-1e24-4e15-92be-4b00c8480400" CreationDate="2010-09-02T11:34:48.290" UserId="1719" Comment="edited tags" Text="&lt;windows-7&gt;" />
  <row Id="15758" PostHistoryTypeId="2" PostId="6764" RevisionGUID="81363539-bebe-4b24-ba20-c8af5bd4aa1e" CreationDate="2010-09-02T11:39:35.660" UserId="-1" Text="" />
  <row Id="15759" PostHistoryTypeId="2" PostId="6765" RevisionGUID="bc998fa5-1f39-4129-b636-f434ba5ea9fd" CreationDate="2010-09-02T11:55:30.783" UserId="-1" Text="Tag for the game &quot;むかしむかしあるところにとてつもなく仲の悪いツインテールの姉妹姫様がいらっしゃいましたとさ&quot;. The transliteration is &quot;Mukashi Mukashi aru Tokoro ni Totetsumonaku Naka no Warui Twintail no Shimai Himesama ga Irasshaimashita to sa&quot;. Most people just use the abbreviation &quot;MMT&quot;." />
  <row Id="15760" PostHistoryTypeId="2" PostId="6766" RevisionGUID="afdaa040-125a-40a0-8a6b-fac166512163" CreationDate="2010-09-02T12:28:48.113" UserId="3295" Text="if you go mainly for physical dps then i would suggest to invest into armor penetration for the red runes, evasion for yellow, manaregen for blue and strength for the big ones. &#xD;&#xA;&#xD;&#xA;reason: you dont want to buy armor penetration and manaregen on a dps hero, yet you need both at some point in the game. armor penetration gives you more dps and manaregen is good to have in an early game.&#xD;&#xA;&#xD;&#xA;The runes work out for most phys champions without losing effectivity, so you dont need several runesets. for a mage ofc you would need much different runes, also if you went a mage route with your champion, because they buy different items. for a tristana/yi the blue runes suffice for mana management, but for a ryze you would need more and thus would have to buy the item, making the runes useless." />
  <row Id="15761" PostHistoryTypeId="2" PostId="6767" RevisionGUID="ed6955d0-25c9-4edc-81fb-08d87425b6a5" CreationDate="2010-09-02T12:41:58.827" UserId="1485" Text="I was building a small reservoir to support a well, and so had a tunnel from this to my local river to act as a filling pipe. All was ready, so I marked the last square between the tunnel and river to be channelled.&#xD;&#xA;&#xD;&#xA;A short while later I spotted a lone dwarf running down the pipe tunnel being chased by a wall of water. Luckily I was able to shut the flood gate and build some steps for him to escape before he drowned, but I'd rather avoid this situation in the future!&#xD;&#xA;&#xD;&#xA;I *presume* this dwarf channelled the square and somehow ended up on the ramp square, then decided to run away from the water - straight in to the pipe tunnel?&#xD;&#xA;&#xD;&#xA;How can I prevent my dwarfs from doing this in the future?  &#xD;&#xA;Or, is there a safer way to connect a &quot;pipe&quot; tunnel to a water source?" />
  <row Id="15762" PostHistoryTypeId="1" PostId="6767" RevisionGUID="ed6955d0-25c9-4edc-81fb-08d87425b6a5" CreationDate="2010-09-02T12:41:58.827" UserId="1485" Text="How do I safely connect a tunnel to a river to pipe away water?" />
  <row Id="15763" PostHistoryTypeId="3" PostId="6767" RevisionGUID="ed6955d0-25c9-4edc-81fb-08d87425b6a5" CreationDate="2010-09-02T12:41:58.827" UserId="1485" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15764" PostHistoryTypeId="2" PostId="6768" RevisionGUID="45c7a1cf-9fbc-4ae3-ac9b-c8e7a77bf23c" CreationDate="2010-09-02T13:09:32.063" UserId="2044" Text="A few suggestions I can give are:&#xD;&#xA;&#xD;&#xA;**Mostly DPS**&#xD;&#xA;&#xD;&#xA; 1. Armor Pen Marks - *Desolation* &#xD;&#xA;  - (very effective early game and useful against most teams.  Crits don't give as much if you're not playing Tryn or possibly Gangplank)&#xD;&#xA; 2. Magic Resist Glyphs - *Warding* &#xD;&#xA;  - (every hero has just about at least one spell that will hurt you)&#xD;&#xA; 3. or CD reduction Glyphs - *Celerity or Focus* &#xD;&#xA;  - (always nice to have.  Personally I've never felt the need to stack up on mana.  There are a lot of masteries for that and unless you're going for a heavy healer like Taric or Soraka or siege heavy Heimer you'll most likely get to farm at least an item for mana.  Also ninjas and some dps heroes don't need this which makes this a total waste if you're saving IP)&#xD;&#xA; 4. Evasion Seals - *Evasion* &#xD;&#xA;  - (Evasion helps a lot of heroes, there's only one counter to this and that's SoD which seems like a stable item only for TF.  Also stacks additively which means that for heroes like Sivir or Jax you'd have a pretty high chance of attacks missing you)&#xD;&#xA;&#xD;&#xA;With Quints you can just about pick anything except those that just give mana or hp/mana regen.  I'd suggest you just pick out what defines your playstyle most.&#xD;&#xA;&#xD;&#xA;Personally, I wish I'd known about these sooner because I invested in a lot of Crit Runes, Armor Runes and Magic Resist. XD They're pretty fun when last hitting creeps early game or getting a crit on one normal attack but really just flimsy at best unless you play a lot of Tryn or Gang. Now I can't buy new runes because Riot keeps pumping all these awesome heroes every 2 weeks and I get only 200 ip a day on average.&#xD;&#xA;&#xD;&#xA;And only, only use the combiner when you have some leftover tier 2 runes that you want to move a tier up." />
  <row Id="15765" PostHistoryTypeId="16" PostId="6707" RevisionGUID="5360446e-b742-4e64-9258-4aea6c468cb2" CreationDate="2010-09-02T13:36:37.467" UserId="2322" />
  <row Id="15766" PostHistoryTypeId="2" PostId="6769" RevisionGUID="9f8e5273-bace-48c2-9431-ee85080facf7" CreationDate="2010-09-02T13:40:02.817" UserId="207" Text="You cannot kill the bad guy using conventional weapons or combat tactics. Instead, you must use the very elevator itself to eliminate this impending threat.&#xD;&#xA;&#xD;&#xA;What you're shooting is a piece of wreckage blocking the elevator from moving. However, it's not the only piece of wreckage. There is a second one on the side from where you shoot the first.&#xD;&#xA;&#xD;&#xA;As you have noticed, there's an open platform on the side, where the elevator can't hit you.&#xD;&#xA;&#xD;&#xA;![woooah][1]&#xD;&#xA;&#xD;&#xA;However, once you get there, don't try to shoot the enemy coming up the shaft! Instead, look to the other side!&#xD;&#xA;&#xD;&#xA;![wooooooooooooooaaaaah][2]&#xD;&#xA;&#xD;&#xA;Fire your missiles to destroy this piece of wreckage, and to send the elevator crashing down on your enemy.&#xD;&#xA;  [1]: http://i.imgur.com/IhTyk.jpg&#xD;&#xA;  [2]: http://i.imgur.com/HYBzG.jpg" />
  <row Id="15767" PostHistoryTypeId="2" PostId="6770" RevisionGUID="8b5ce3f4-5b5e-42c4-9e90-dcd6be82c0c1" CreationDate="2010-09-02T13:43:00.387" UserId="1667" Text="I know you don't like the fantasy and sci-fi games but I think that Incubation is worth a shot. It's less deeper than JA2 tought. " />
  <row Id="15768" PostHistoryTypeId="2" PostId="6771" RevisionGUID="d143e4f3-a47d-4711-9fb2-3a3a6b443782" CreationDate="2010-09-02T13:44:11.693" UserId="26" Text="I'm trying to compile a list of common (or at least good) build orders across all three races. Does anyone know of some websites where I can collect this data from? Thanks." />
  <row Id="15769" PostHistoryTypeId="1" PostId="6771" RevisionGUID="d143e4f3-a47d-4711-9fb2-3a3a6b443782" CreationDate="2010-09-02T13:44:11.693" UserId="26" Text="Are there any websites that list common build orders?" />
  <row Id="15770" PostHistoryTypeId="3" PostId="6771" RevisionGUID="d143e4f3-a47d-4711-9fb2-3a3a6b443782" CreationDate="2010-09-02T13:44:11.693" UserId="26" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;protoss&gt;&lt;build-order&gt;&lt;terran&gt;" />
  <row Id="15771" PostHistoryTypeId="16" PostId="6771" RevisionGUID="d143e4f3-a47d-4711-9fb2-3a3a6b443782" CreationDate="2010-09-02T13:44:11.693" UserId="26" />
  <row Id="15772" PostHistoryTypeId="2" PostId="6772" RevisionGUID="e67d6dcf-d78d-400c-b048-1dc36615980e" CreationDate="2010-09-02T13:49:26.410" UserId="3015" Text="[Liquipedia][1] is a good one. It lists a number of build orders used by tournament players for the various races. It also suggests what build orders to use in different situations (TvT or TvP). I did find it lacking in in that it doesn't have a lot of build orders for team games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Main_Page" />
  <row Id="15773" PostHistoryTypeId="16" PostId="6772" RevisionGUID="e67d6dcf-d78d-400c-b048-1dc36615980e" CreationDate="2010-09-02T13:49:26.410" UserId="-1" />
  <row Id="15774" PostHistoryTypeId="2" PostId="6773" RevisionGUID="f15e2557-5902-4c96-961c-437f2a312643" CreationDate="2010-09-02T13:57:20.503" UserId="153" Text="What do you have to do (in terms of score I guess) to get the gold stars? I've seen a few youtube videos with them, but even when I score 100% or close on a song I never get them." />
  <row Id="15775" PostHistoryTypeId="1" PostId="6773" RevisionGUID="f15e2557-5902-4c96-961c-437f2a312643" CreationDate="2010-09-02T13:57:20.503" UserId="153" Text="What is the criteria for getting gold stars in Rock Band 2?" />
  <row Id="15776" PostHistoryTypeId="3" PostId="6773" RevisionGUID="f15e2557-5902-4c96-961c-437f2a312643" CreationDate="2010-09-02T13:57:20.503" UserId="153" Text="&lt;rock-band-2&gt;" />
  <row Id="15777" PostHistoryTypeId="2" PostId="6774" RevisionGUID="b76968d1-4846-40e9-882b-3142b1d903a8" CreationDate="2010-09-02T14:04:48.920" UserId="56" Text="I know it's not much of an answer, but the method I usually use is to make sure there's an up stair at the end of the tunnel, dig out the other end, have the dwarf run up, away from the water and then building a floor on the Z-level above it to cover the hole.&#xD;&#xA;&#xD;&#xA;Dwarves are stupid. That's just a game mechanic." />
  <row Id="15778" PostHistoryTypeId="2" PostId="6775" RevisionGUID="7de240ec-6d1e-47b8-b13c-c4ac9b1456a1" CreationDate="2010-09-02T14:09:14.983" UserId="207" Text="Two points have to be met in order for you to obtain gold stars:&#xD;&#xA;&#xD;&#xA; - You must be playing on expert difficulty(all instruments if there are multiple players)&#xD;&#xA; - You must achieve a certain number of points; this can require taking an optimal overdrive path through the song, but doesn't necessarily require getting 100%. For drums, you can find a list of optimal activations [here][1], and tips on improving your score [here][2]. For guitar/bass, you can find a list of paths and the scores different score-improving techniques will optimally net you [here][3]. For vocals, here are the paths for [RB1][4], [RB2][5], and [DLC][6].&#xD;&#xA;&#xD;&#xA;Working on finding the different gold star scores for solo instruments...will update as I do.&#xD;&#xA;  [1]: http://rockband.yajags.com/drumstats/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/241/how-do-i-achieve-the-top-score-playing-drums-solo-in-rock-band-2&#xD;&#xA;  [3]: http://www.apathtoofar.com/paths/rb2/expert/guitar/&#xD;&#xA;  [4]: http://rockband.scorehero.com/forum/viewtopic.php?t=8091&#xD;&#xA;  [5]: http://rockband.scorehero.com/forum/viewtopic.php?t=14707&#xD;&#xA;  [6]: http://rockband.scorehero.com/forum/viewtopic.php?t=17397" />
  <row Id="15779" PostHistoryTypeId="5" PostId="6775" RevisionGUID="4c89a0b9-7c30-4065-b9f8-32c5ddbb572c" CreationDate="2010-09-02T14:14:49.470" UserId="207" Comment="added 141 characters in body; added 123 characters in body" Text="Two points have to be met in order for you to obtain gold stars:&#xD;&#xA;&#xD;&#xA; - You must be playing on Expert difficulty(all instruments if there are multiple players; if guitar, bass and vocals are on Expert, but drums are on Hard, you won't get gold stars no matter how well you perform).&#xD;&#xA; - You must achieve a certain number of points; this can require taking an optimal overdrive path through the song, but doesn't necessarily require getting 100%. For drums, you can find a list of optimal activations [here][1], and tips on improving your score [here][2]. For guitar/bass, you can find a list of paths and the scores different score-improving techniques will optimally net you [here][3]. For vocals, here are the paths for [RB1][4], [RB2][5], and [DLC][6]. [This site][7] shows you the cutoffs for each star ranking on the instruments and difficulties of your choosing for all games/DLC; put the instruments on expert to see the gold star cutoff.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rockband.yajags.com/drumstats/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/241/how-do-i-achieve-the-top-score-playing-drums-solo-in-rock-band-2&#xD;&#xA;  [3]: http://www.apathtoofar.com/paths/rb2/expert/guitar/&#xD;&#xA;  [4]: http://rockband.scorehero.com/forum/viewtopic.php?t=8091&#xD;&#xA;  [5]: http://rockband.scorehero.com/forum/viewtopic.php?t=14707&#xD;&#xA;  [6]: http://rockband.scorehero.com/forum/viewtopic.php?t=17397&#xD;&#xA;  [7]: http://rockband.yajags.com/cutoffs/" />
  <row Id="15780" PostHistoryTypeId="5" PostId="6759" RevisionGUID="3bcc1fd8-ea0d-4853-862f-ded0ad990d82" CreationDate="2010-09-02T14:20:58.480" UserId="23" Comment="Youtube goodness" Text="Yes, the fish form was the way to go. I achieved 1:27 even with some bumps along the way (the orbs mark it) -- it's definitely possible to improve this result. Indeed, I just made a run with Fraps and got 1:25 and uploaded it for people to watch.&#xD;&#xA;&#xD;&#xA;##[Watch the 1:25 race on Youtube][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;At the start of the race, press 6 _immediately_ to switch to fish from, then tap space like _crazy_ and avoid the bumps along the road:&#xD;&#xA;&#xD;&#xA;* The statue at turn 2&#xD;&#xA;* The statue after turn 3 (swim right above it, so you can avoid the following)&#xD;&#xA;* The _background_ mushroom after it (you'll swim behind the foreground mushrooms, so it's safe to run into them)&#xD;&#xA;* The statue right between the checkpoint and turn 4&#xD;&#xA;* The mushroom right after turn 4&#xD;&#xA;* The statue at turn 6 (where you must go left, not right)&#xD;&#xA;* The statues right before the finish (swim at their legs' level)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=i5QN7Mwjeb0" />
  <row Id="15781" PostHistoryTypeId="5" PostId="6775" RevisionGUID="b49e9280-b4f4-475b-9e6f-6f22fcc018ad" CreationDate="2010-09-02T14:29:12.403" UserId="207" Comment="added 40 characters in body; added 7 characters in body" Text="Two points have to be met in order for you to obtain gold stars:&#xD;&#xA;&#xD;&#xA; - You must be playing on Expert difficulty(all instruments if there are multiple players; if guitar, bass and vocals are on Expert, but drums are on Hard, you won't get gold stars no matter how well you perform).&#xD;&#xA; - You must achieve a certain number of points(generally around 1.4x the 5-star score in RB2); this can require taking an optimal overdrive path through the song, but doesn't necessarily require getting 100%. For drums, you can find a list of optimal activations [here][1], and tips on improving your score [here][2]. For guitar/bass, you can find a list of paths and the scores different score-improving techniques will optimally net you [here][3]. For vocals, here are the paths for [RB1][4], [RB2][5], and [DLC][6]. [This site][7] shows you the cutoffs for each star ranking on the instruments and difficulties of your choosing for all games/DLC; put the instruments on expert to see the gold star cutoff.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rockband.yajags.com/drumstats/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/241/how-do-i-achieve-the-top-score-playing-drums-solo-in-rock-band-2&#xD;&#xA;  [3]: http://www.apathtoofar.com/paths/rb2/expert/guitar/&#xD;&#xA;  [4]: http://rockband.scorehero.com/forum/viewtopic.php?t=8091&#xD;&#xA;  [5]: http://rockband.scorehero.com/forum/viewtopic.php?t=14707&#xD;&#xA;  [6]: http://rockband.scorehero.com/forum/viewtopic.php?t=17397&#xD;&#xA;  [7]: http://rockband.yajags.com/cutoffs/" />
  <row Id="15782" PostHistoryTypeId="5" PostId="6703" RevisionGUID="b5141dd6-edc8-4572-a45d-a2c00f9f3316" CreationDate="2010-09-02T14:51:11.853" UserId="2974" Comment="added 243 characters in body; added 23 characters in body; edited body; added 11 characters in body" Text="Team Fortress 2's hitboxes are slightly different depending on the class played.  Most of the time this won't matter, but there are a few times it does:&#xD;&#xA;&#xD;&#xA;1. Some classes are less wide than others, meaning you have a harder time hitting them with hitscan weapons (i.e. guns).&#xD;&#xA;2. Related to the above: Pistols, the SMG, and the Revolvers (equipped by the Engineer, Scout, Sniper, and Spy) only shoot straight on the first shot in a series.&#xD;&#xA;2. The Sniper can miss a headshot on a disguised Spy because the Spy has different hitboxes than his disguised classes do.  However, the heads are generally located in the same place, and the character heights are so similar, that this is rare." />
  <row Id="15783" PostHistoryTypeId="2" PostId="6776" RevisionGUID="4a47a9e2-cff7-4152-b4c3-ce33d9537100" CreationDate="2010-09-02T14:52:58.727" UserId="2315" Text="Have you tried running it using [Windows 7 XP mode][1]? It's basically Windows XP in a virtual machine, so if it's runs on XP it'll run using this method&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/windows/virtual-pc/download.aspx" />
  <row Id="15784" PostHistoryTypeId="5" PostId="6703" RevisionGUID="34152bc9-7f9c-4046-bba4-b6c74b3f92d9" CreationDate="2010-09-02T14:58:36.997" UserId="2974" Comment="added 417 characters in body; added 236 characters in body; deleted 3 characters in body; deleted 13 characters in body; added 23 characters in body" Text="Team Fortress 2's hitboxes are slightly different depending on the class played.  Most of the time this won't matter, but there are a few times it does:&#xD;&#xA;&#xD;&#xA;1. Some classes are less wide than others, meaning you have a harder time hitting them with hitscan weapons (i.e. guns).&#xD;&#xA;2. Related to 1: Pistols, the SMG, and the Revolvers (equipped by the Scout, Engineer, Sniper, and Spy) only shoot straight on the first shot in a series.&#xD;&#xA;3. Related to 1: Scatterguns (equipped by Scout) shoot multiple &quot;bullets&quot;.  These are done in a random pattern by default, but spread out more the farther you are away from the enemy.  You can disable the random spread using a server cvar, which causes the Scattergun to shoot &quot;waffleshots&quot; (a grid of 9 shrapnel pieces for the Scattergun, with two extra pieces for the Force-a-Nature).&#xD;&#xA;4. Related to 1: Shotguns (equipped by Soldier, Pyro, Heavy, and Engineer) never shoot straight by default, unless you've disabled the random spread via the server cvar mentioned above.&#xD;&#xA;5. The Sniper can miss a headshot on a disguised Spy because the Spy has different hitboxes than his disguised classes do.  However, the heads are generally located in the same place, and the character heights are so similar, that this is rare.  They can also miss bodyshots on Spies for the same reason, and is considerably more common." />
  <row Id="15785" PostHistoryTypeId="5" PostId="6776" RevisionGUID="a3d7de50-4d32-4cbf-9ed7-4cf26db89b12" CreationDate="2010-09-02T15:00:58.640" UserId="2315" Comment="added 79 characters in body" Text="Try this post for tips and other people experiences in getting Empire Earth to run on Win 7.  Its seems its a bit hit and miss unfortuantely&#xD;&#xA;&#xD;&#xA;[http://www.ntcompatible.com/compatdb/details/empire_earth_windows.html][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ntcompatible.com/compatdb/details/empire_earth_windows.html" />
  <row Id="15786" PostHistoryTypeId="2" PostId="6777" RevisionGUID="c7da086f-a189-4465-8dfb-5ea3ab0b7487" CreationDate="2010-09-02T15:02:21.637" UserId="816" Text="Over a number of games, I've never had anything worse than goblins attack the surface entrance to my fort.  These are easily dealt with by a few doors and long lines of traps.  I almost feel sorry for them.&#xD;&#xA;&#xD;&#xA;However, I have had rather more...Fun creatures attack from below - specifically Forgotten Beasts from the caverns.  Since these guys are building destroyers, my measly stone doors barely slowed them down.&#xD;&#xA;&#xD;&#xA;How can I build a defense that will keep monsters this powerful at bay, or better yet, destroy (capture?) them outright?  Are there different tactics available at a cavern entrance vs. a surface entrance?  &#xD;&#xA;&#xD;&#xA;I prefer constructed defenses over armies, but I realize that for some beasties, the only answer may be a platoon of well-equipped veterans." />
  <row Id="15787" PostHistoryTypeId="1" PostId="6777" RevisionGUID="c7da086f-a189-4465-8dfb-5ea3ab0b7487" CreationDate="2010-09-02T15:02:21.637" UserId="816" Text="Impregnable underground defenses?" />
  <row Id="15788" PostHistoryTypeId="3" PostId="6777" RevisionGUID="c7da086f-a189-4465-8dfb-5ea3ab0b7487" CreationDate="2010-09-02T15:02:21.637" UserId="816" Text="&lt;dwarf-fortress&gt;&lt;spoiler&gt;&lt;defense&gt;" />
  <row Id="15789" PostHistoryTypeId="5" PostId="6703" RevisionGUID="f884a72e-af51-4350-84af-65ae3da6b4d1" CreationDate="2010-09-02T15:04:27.527" UserId="2974" Comment="added 31 characters in body; added 127 characters in body; deleted 4 characters in body; added 1 characters in body; added 302 characters in body" Text="Team Fortress 2's hitboxes are slightly different depending on the class played.  Most of the time this won't matter, but there are a few times it does:&#xD;&#xA;&#xD;&#xA;1. Some classes are less wide than others, meaning you have a harder time hitting them with hitscan weapons (i.e. guns).&#xD;&#xA;2. Related to 1: Scatterguns (equipped by Scout) shoot multiple &quot;bullets&quot;.  These are done in a random pattern by default, but spread out more the farther you are away from the enemy.  You can disable the random spread using the `tf_use_fixed_weapon_spread` server cvar, which causes the Scattergun to shoot &quot;waffleshots&quot; (a grid of 9 shrapnel pieces for the Scattergun, with two extra pieces for the Force-a-Nature).&#xD;&#xA;3. Related to 1: Shotguns (equipped by Soldier, Pyro, Heavy, and Engineer) never shoot straight by default, unless you've disabled the random spread via the `tf_use_fixed_weapon_spread` server cvar mentioned above.&#xD;&#xA;4. Related to 1: Pistols, the SMG, and Revolvers (equipped by the Scout, Engineer, Sniper, and Spy) only shoot straight on the first shot in a series.  This behavior is **unaffected** by the `tf_use_fixed_weapon_spread` server cvar mentioned above.&#xD;&#xA;5. Related to 1: Miniguns (equipped by Heavy) shoot randomly in a cone.  This behavior is **unaffected** by the `tf_use_fixed_weapon_spread` server cvar mentioned above.  Note: The cone has gotten tighter over time, but is still less likely to hit smaller enemies over a distance than larger enemies.&#xD;&#xA;6. The Sniper can miss a headshot on a disguised Spy because the Spy has different hitboxes than his disguised classes do.  However, the heads are generally located in the same place, and the character heights are so similar, that this is rare.  They can also miss bodyshots on Spies for the same reason; this is considerably more common." />
  <row Id="15790" PostHistoryTypeId="5" PostId="6703" RevisionGUID="4c09fdde-3079-4f60-842d-e0112670b58a" CreationDate="2010-09-02T15:09:57.420" UserId="2974" Comment="added 2 characters in body; added 2 characters in body" Text="Team Fortress 2's hitboxes are slightly different depending on the class played.  Most of the time this won't matter, but there are a few times it does:&#xD;&#xA;&#xD;&#xA;1. Some classes are less wide than others, meaning you have a harder time hitting them with hitscan weapons (i.e. guns).&#xD;&#xA;2. Related to 1: Scatterguns (equipped by Scout) shoot multiple &quot;bullets&quot;.  These are done in a random pattern by default, but spread out more the farther you are away from the enemy.  You can disable the random spread using the `tf_use_fixed_weapon_spread` server cvar, which causes the Scattergun to shoot &quot;waffleshots&quot; (a grid of 9 shrapnel pieces for the Scattergun, with two extra pieces for the Force-a-Nature).&#xD;&#xA;3. Related to 1: Shotguns (equipped by Soldier, Pyro, Heavy, and Engineer) never shoot straight by default, unless you've disabled the random spread via the `tf_use_fixed_weapon_spread` server cvar mentioned above.&#xD;&#xA;4. Related to 1: Pistols, the SMG, and Revolvers (equipped by the Scout, Engineer, Sniper, and Spy) only shoot straight on the first shot in a series.  This behavior is **unaffected** by the `tf_use_fixed_weapon_spread` server cvar mentioned above.&#xD;&#xA;5. Related to 1: Miniguns (equipped by Heavy) shoot randomly in a cone.  This behavior is **unaffected** by the `tf_use_fixed_weapon_spread` server cvar mentioned above.  Note: The cone has gotten tighter via patches, but is still less likely to hit smaller enemies over a distance than larger enemies.&#xD;&#xA;6. The Sniper can miss a head shot on a disguised Spy because the Spy has different hitboxes than his disguised classes do.  However, the heads are generally located in the same place, and the character heights are so similar, that this is rare.  They can also miss body shots on Spies for the same reason; this is considerably more common." />
  <row Id="15791" PostHistoryTypeId="2" PostId="6778" RevisionGUID="1fdef7b8-16bf-4050-b543-f69d891a02c3" CreationDate="2010-09-02T15:18:37.343" UserId="730" Text="In [Nation Red][1] the player can decide to acquire a perk called **Accuracy** that improves character targeting, increasing the enemy hit box.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nation-red.com" />
  <row Id="15792" PostHistoryTypeId="16" PostId="6778" RevisionGUID="1fdef7b8-16bf-4050-b543-f69d891a02c3" CreationDate="2010-09-02T15:18:37.343" UserId="-1" />
  <row Id="15793" PostHistoryTypeId="2" PostId="6779" RevisionGUID="5e12fb9e-e410-4e10-be9e-05eba336ddfb" CreationDate="2010-09-02T15:25:30.253" UserDisplayName="Andrea" Text="I think the two of them are dead. Ever realize how after the credits roll there are two sets of flies buzzing over two separate spots on the ground? Those are the bodies of the brother and sister. I personally think that they fell out of their tree-house and both landed in a different part of Limbo. The sister got there first, and it looks like she's burying her body, or her brother's body. Notice how when you find her it's really bright and the tree-house looks nice? In the title menu, the tree-house is old and broken.&#xD;&#xA;&#xD;&#xA;That's what makes Limbo so amazing. The game leaves the ending so open that I don't think there's really a wrong guess as to what ACTUALLY happened to the brother and sister." />
  <row Id="15794" PostHistoryTypeId="6" PostId="5762" RevisionGUID="2ed12950-1458-44c1-be4d-150d41d7e578" CreationDate="2010-09-02T15:47:46.117" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;real-time-strategy&gt;&lt;blizzard&gt;" />
  <row Id="15795" PostHistoryTypeId="6" PostId="6730" RevisionGUID="e94dc8a3-a3a5-4fda-93a0-da5fcceb25e6" CreationDate="2010-09-02T15:48:52.290" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;" />
  <row Id="15796" PostHistoryTypeId="6" PostId="6762" RevisionGUID="961271af-f5de-409b-9186-71c67642cfd2" CreationDate="2010-09-02T15:49:31.620" UserId="2526" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;windows-7&gt;" />
  <row Id="15797" PostHistoryTypeId="6" PostId="6773" RevisionGUID="a7ea2656-c53f-48b7-9508-812d9ebc15f2" CreationDate="2010-09-02T15:51:04.800" UserId="2526" Comment="edited tags" Text="&lt;rock-band-2&gt;&lt;rhythm-game&gt;" />
  <row Id="15798" PostHistoryTypeId="6" PostId="6736" RevisionGUID="da25ae50-d40d-4613-ba1b-7d993b33f03a" CreationDate="2010-09-02T15:51:37.293" UserId="2526" Comment="edited tags" Text="&lt;modern-warfare-2&gt;&lt;first-person-shooter&gt;" />
  <row Id="15799" PostHistoryTypeId="6" PostId="4366" RevisionGUID="9cff4c49-20f0-400e-9046-d16c1d2453f2" CreationDate="2010-09-02T15:53:58.570" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="15800" PostHistoryTypeId="6" PostId="6228" RevisionGUID="ff43ce61-5f60-44cf-a25d-fd5e4163045a" CreationDate="2010-09-02T15:54:43.780" UserId="2526" Comment="edited tags" Text="&lt;steam&gt;&lt;modern-warfare-2&gt;&lt;first-person-shooter&gt;" />
  <row Id="15801" PostHistoryTypeId="6" PostId="6585" RevisionGUID="5b25d215-b613-4ba7-88a8-96cd9a19a58e" CreationDate="2010-09-02T15:55:24.090" UserId="2526" Comment="edited tags" Text="&lt;racing&gt;&lt;need-for-speed-world&gt;" />
  <row Id="15802" PostHistoryTypeId="6" PostId="6521" RevisionGUID="2ee2db36-0d83-4dd8-8173-f04f8f1ec2c0" CreationDate="2010-09-02T15:56:13.027" UserId="2526" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;the-elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="15803" PostHistoryTypeId="6" PostId="4868" RevisionGUID="7f2bff81-6b9f-484b-aa83-de15522ee691" CreationDate="2010-09-02T15:56:51.203" UserId="2526" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;modern-warfare-2&gt;&lt;first-person-shooter&gt;" />
  <row Id="15804" PostHistoryTypeId="6" PostId="5878" RevisionGUID="1798315e-6a04-43cb-9b9f-1167e0b57425" CreationDate="2010-09-02T15:57:34.743" UserId="2526" Comment="edited tags" Text="&lt;how-to&gt;&lt;madden-11&gt;&lt;sports-game&gt;" />
  <row Id="15805" PostHistoryTypeId="6" PostId="4346" RevisionGUID="aefc4922-5d1d-4c58-91b1-b584cf73edb8" CreationDate="2010-09-02T15:58:42.323" UserId="2526" Comment="edited tags" Text="&lt;windows-7&gt;&lt;burnout-paradise&gt;&lt;windows-vista&gt;" />
  <row Id="15806" PostHistoryTypeId="6" PostId="6088" RevisionGUID="6c13f386-b029-4cc5-97c0-e33192dcef7c" CreationDate="2010-09-02T15:59:21.120" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="15807" PostHistoryTypeId="6" PostId="2167" RevisionGUID="962d95b0-df60-423e-98a1-80c2db3d1745" CreationDate="2010-09-02T15:59:58.170" UserId="2526" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;pro-evolution-soccer&gt;&lt;sports-game&gt;" />
  <row Id="15808" PostHistoryTypeId="6" PostId="6283" RevisionGUID="16bbf80d-fb3d-4592-a2cf-a7ee278950ca" CreationDate="2010-09-02T16:02:02.927" UserId="2526" Comment="edited tags" Text="&lt;worms-reloaded&gt;&lt;tech-support&gt;" />
  <row Id="15809" PostHistoryTypeId="5" PostId="6775" RevisionGUID="10495585-7523-4582-9084-3419f9ac4eb4" CreationDate="2010-09-02T16:02:28.007" UserId="23" Comment="Space before parenthesis" Text="Two points have to be met in order for you to obtain gold stars:&#xD;&#xA;&#xD;&#xA; - You must be playing on Expert difficulty (all instruments if there are multiple players; if guitar, bass and vocals are on Expert, but drums are on Hard, you won't get gold stars no matter how well you perform).&#xD;&#xA; - You must achieve a certain number of points (generally around 1.4x the 5-star score in RB2); this can require taking an optimal overdrive path through the song, but doesn't necessarily require getting 100%. For drums, you can find a list of optimal activations [here][1], and tips on improving your score [here][2]. For guitar/bass, you can find a list of paths and the scores different score-improving techniques will optimally net you [here][3]. For vocals, here are the paths for [RB1][4], [RB2][5], and [DLC][6]. [This site][7] shows you the cutoffs for each star ranking on the instruments and difficulties of your choosing for all games/DLC; put the instruments on expert to see the gold star cutoff.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rockband.yajags.com/drumstats/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/241/how-do-i-achieve-the-top-score-playing-drums-solo-in-rock-band-2&#xD;&#xA;  [3]: http://www.apathtoofar.com/paths/rb2/expert/guitar/&#xD;&#xA;  [4]: http://rockband.scorehero.com/forum/viewtopic.php?t=8091&#xD;&#xA;  [5]: http://rockband.scorehero.com/forum/viewtopic.php?t=14707&#xD;&#xA;  [6]: http://rockband.scorehero.com/forum/viewtopic.php?t=17397&#xD;&#xA;  [7]: http://rockband.yajags.com/cutoffs/" />
  <row Id="15810" PostHistoryTypeId="6" PostId="5488" RevisionGUID="f98d8542-69d9-4b21-890f-ce5d1738959e" CreationDate="2010-09-02T16:02:34.937" UserId="2526" Comment="edited tags" Text="&lt;steam&gt;&lt;tech-support&gt;" />
  <row Id="15811" PostHistoryTypeId="6" PostId="4716" RevisionGUID="ce64ba87-de63-4d55-a1d6-0745336f998f" CreationDate="2010-09-02T16:02:51.707" UserId="2526" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;tech-support&gt;&lt;game-installation&gt;" />
  <row Id="15812" PostHistoryTypeId="6" PostId="4346" RevisionGUID="d844c846-fea3-4975-bb96-4c5a43b97e3f" CreationDate="2010-09-02T16:04:01.207" UserId="2526" Comment="edited tags" Text="&lt;windows-7&gt;&lt;burnout-paradise&gt;&lt;windows-vista&gt;&lt;tech-support&gt;" />
  <row Id="15813" PostHistoryTypeId="6" PostId="1049" RevisionGUID="ddd078e0-574d-42ae-a596-0371a26ea398" CreationDate="2010-09-02T16:04:50.503" UserId="2526" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;tech-support&gt;" />
  <row Id="15814" PostHistoryTypeId="6" PostId="6435" RevisionGUID="503ffc72-2e83-4936-a707-24a34bb70e83" CreationDate="2010-09-02T16:05:31.483" UserId="2526" Comment="edited tags" Text="&lt;windows-7&gt;&lt;worms-reloaded&gt;&lt;tech-support&gt;" />
  <row Id="15815" PostHistoryTypeId="6" PostId="5874" RevisionGUID="caede6a8-003b-4fa0-bb9d-37162f19fb20" CreationDate="2010-09-02T16:06:22.590" UserId="2526" Comment="edited tags" Text="&lt;pc&gt;&lt;simulation&gt;&lt;tech-support&gt;" />
  <row Id="15816" PostHistoryTypeId="6" PostId="4657" RevisionGUID="d680fe9d-2aeb-4c7a-8af7-ffca87ffe890" CreationDate="2010-09-02T16:07:55.613" UserId="2526" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;leveling&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="15817" PostHistoryTypeId="6" PostId="3192" RevisionGUID="d3f72989-9fc0-4115-8f2a-7c95953d9e89" CreationDate="2010-09-02T16:08:56.673" UserId="2526" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;tech-support&gt;&lt;amiga&gt;" />
  <row Id="15818" PostHistoryTypeId="2" PostId="6780" RevisionGUID="fc05064a-4d7b-475f-bf4d-c8b06b01b583" CreationDate="2010-09-02T16:15:59.813" UserId="-1" Text="Blizzard's Long Awaited Real Time Strategy Masterpiece" />
  <row Id="15819" PostHistoryTypeId="6" PostId="6720" RevisionGUID="6dad109a-b7b3-47b8-84e9-37b24873ed79" CreationDate="2010-09-02T16:26:31.790" UserId="2526" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;" />
  <row Id="15820" PostHistoryTypeId="6" PostId="6715" RevisionGUID="d0681b00-4a7f-4371-9bfc-fafd517b8ed9" CreationDate="2010-09-02T16:27:01.680" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;protoss&gt;&lt;terran&gt;" />
  <row Id="15821" PostHistoryTypeId="6" PostId="6736" RevisionGUID="b701891b-bccb-41ab-99ea-d8bb20d917dc" CreationDate="2010-09-02T16:32:41.513" UserId="1227" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;modern-warfare-2&gt;&lt;online-multiplayer&gt;" />
  <row Id="15822" PostHistoryTypeId="2" PostId="6781" RevisionGUID="b505431f-f098-4256-a208-e41ec7549534" CreationDate="2010-09-02T16:36:17.730" UserId="3188" Text="I had a problem with my Windows 7 machine and running this game also it wasnt running through steam but it would always crash when trying to load into a level.&#xD;&#xA;&#xD;&#xA;Try this, turn BUMP MAPPING in the in-game graphics options to Low and see if that work." />
  <row Id="15823" PostHistoryTypeId="6" PostId="6736" RevisionGUID="abf2bb98-8675-4ffc-a313-d64206c8c0a8" CreationDate="2010-09-02T16:38:28.303" UserId="2578" Comment="edited tags" Text="&lt;modern-warfare-2&gt;&lt;online-multiplayer&gt;" />
  <row Id="15824" PostHistoryTypeId="2" PostId="6782" RevisionGUID="53e6cd6e-67ce-4d83-bbd4-e1b56a867ab7" CreationDate="2010-09-02T16:44:39.103" UserId="1444" Text="Hi sjohnston,&#xD;&#xA;&#xD;&#xA;A raised drawbridge or retracted bridge over a moat will stop all uninvited guests that can't fly. As you have noticed they are building destroyers so the drawbridge can be destroyed by a Forgotten Beast and it is no better than a retracted bridge to stop flying FBs.&#xD;&#xA;&#xD;&#xA;A retracting bridge has the advantage of allowing you to make a manual trap if you time the closing of the bridge properly. I suggest you use a long bridge that leads to a long fall on spikes traps. As soon as you get the message about the uninvited guest, send one of your dwarf in the room where the lever to access the bridge is located (lock him there), and wait for the beast to step on the bridge to activate the lever (use pause then &lt;kbd&gt;.&lt;/kbd&gt; to advance the game slowly). Retracting the bridge should be immediate but long bridges are advised to let your dwarf some time to pull the lever -- dwarven stupidity should never be underestimated.&#xD;&#xA;&#xD;&#xA;FBs don't activate traps but the spikes in the bottom of the pit don't need activation: they are always on. I have not precise mesure of the ideal fall distance but a fall of 10 z-level on steel spikes made short work of my last uninvited guest.&#xD;&#xA;&#xD;&#xA;Flying FBs are another matter I suppose. I haven't played long enough to get flying Forgotten Beasts but I'm sure they exist and you will have to either wall the cavern entrance (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; constructions can not be demolished by invaders) or confront them with your army." />
  <row Id="15825" PostHistoryTypeId="5" PostId="2752" RevisionGUID="6f268ab8-263f-421d-a0b0-fd22bd3b785a" CreationDate="2010-09-02T16:49:55.333" UserId="10" Comment="deleted 84 characters in body" Text="What are some voice-chat programs that people using when playing multi-player games on the PC?&#xD;&#xA;&#xD;&#xA;Since it will be used for multiplayer games, it needs to have a low latency, a small impact on my bandwidth (or ping) and should allow talking through a hotkey, rather than continuously streaming my audio.&#xD;&#xA;&#xD;&#xA;So what voice-chat programs would apply for this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15826" PostHistoryTypeId="2" PostId="6783" RevisionGUID="e41f3012-d69f-43bb-9d45-1e1771f6ddc9" CreationDate="2010-09-02T16:57:16.503" UserId="1777" Text="I've heard that several old NES, SNES and Arcade games have [minus worlds][1], which can only be accessed by exploiting a bug or glitch in the game's source code. Which games have a minus world, and how can they be reached?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.transmissionzero.co.uk/computing/mario-minus-world/" />
  <row Id="15827" PostHistoryTypeId="1" PostId="6783" RevisionGUID="e41f3012-d69f-43bb-9d45-1e1771f6ddc9" CreationDate="2010-09-02T16:57:16.503" UserId="1777" Text="Which Games Have &quot;Minus Worlds&quot;?" />
  <row Id="15828" PostHistoryTypeId="3" PostId="6783" RevisionGUID="e41f3012-d69f-43bb-9d45-1e1771f6ddc9" CreationDate="2010-09-02T16:57:16.503" UserId="1777" Text="&lt;nes&gt;&lt;bug&gt;&lt;snes&gt;&lt;arcade&gt;" />
  <row Id="15829" PostHistoryTypeId="11" PostId="2752" RevisionGUID="5a336eb2-929d-4039-9953-82dfaaafb0d6" CreationDate="2010-09-02T17:17:19.803" UserId="-1" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:16,&quot;DisplayName&quot;:&quot;Jaydles&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="15830" PostHistoryTypeId="2" PostId="6784" RevisionGUID="825a44b1-4be5-4df8-8000-53505f40d453" CreationDate="2010-09-02T17:19:00.390" UserId="121" Text="In my current fortress Goblin ambushes are more of a threat than goblin sieges.  The ambushes often are on or across my short drawbridge before I detect them.  How can I detect these attacks earlier (and preferably on the other side of my bridge)?" />
  <row Id="15831" PostHistoryTypeId="1" PostId="6784" RevisionGUID="825a44b1-4be5-4df8-8000-53505f40d453" CreationDate="2010-09-02T17:19:00.390" UserId="121" Text="Early detection of ambushes?" />
  <row Id="15832" PostHistoryTypeId="3" PostId="6784" RevisionGUID="825a44b1-4be5-4df8-8000-53505f40d453" CreationDate="2010-09-02T17:19:00.390" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="15833" PostHistoryTypeId="2" PostId="6785" RevisionGUID="bc0250a0-e03c-446c-a89b-af70d748002f" CreationDate="2010-09-02T17:29:28.357" UserId="304" Text="Standard tactics involve tethering or boxing in some spare animals at various points around the map. Animals have a chance to detect, so if you have a bunch wandering around well out front of your entrance, that's better than nothing! An animal in a restraint will be attacked by the goblins, so if you don't have that many to spare, you can build a square wall around the animal and carve fortifications into it. This will still subject it to archer attacks, but it's safer from melee ambushes." />
  <row Id="15834" PostHistoryTypeId="2" PostId="6786" RevisionGUID="a98b437b-2420-4609-bb32-a45480f04103" CreationDate="2010-09-02T17:29:59.977" UserId="816" Text="Cage traps are probably the easiest way, especially if you set up walls or other constructions that limit the path the gobs have to take to get to your bridge.  Of course, traps are less effective if you have to cover a large area.  (Also, if using traps, note that stonefall and weapon traps do work on ambushers, but do not display the ambush warning to alert you.  Cage traps do.)&#xD;&#xA;&#xD;&#xA;Another option is to chain up animals around the area you want to cover.  War animals are preferred since they might actually do some damage, but any tame animal will trigger the warning when the ambushers come into its view.&#xD;&#xA;&#xD;&#xA;A more ambitious alternative is to lock up your animals in towers.  You can then access them by tunnel and need not worry about losing your animals." />
  <row Id="15835" PostHistoryTypeId="2" PostId="6787" RevisionGUID="82caac3f-96e3-431a-93eb-f18d2bef6aef" CreationDate="2010-09-02T17:45:03.457" UserId="1770" Text="I am currently have a xbox live gold membership set to expire in March 2011. However the price of xbox live is increasing to $59.99 starting November 1, 2010. &#xD;&#xA;&#xD;&#xA;If I buy a 12 month membership now at the current price of $49.99, will the additional travel months be added on to my existing membership or will I start a new membership whose expiration date is when I buy it." />
  <row Id="15836" PostHistoryTypeId="1" PostId="6787" RevisionGUID="82caac3f-96e3-431a-93eb-f18d2bef6aef" CreationDate="2010-09-02T17:45:03.457" UserId="1770" Text="Does xbox live gold membership stack when I purchase a new one?" />
  <row Id="15837" PostHistoryTypeId="3" PostId="6787" RevisionGUID="82caac3f-96e3-431a-93eb-f18d2bef6aef" CreationDate="2010-09-02T17:45:03.457" UserId="1770" Text="&lt;xbox-live&gt;" />
  <row Id="15838" PostHistoryTypeId="2" PostId="6788" RevisionGUID="bb791402-ff4a-44a3-b417-6e56bfb518ad" CreationDate="2010-09-02T17:48:25.780" UserId="58" Text="I downloaded the free Epic Citadel demo for the iPhone last night. This game is downright **gorgeous.** Who'd have thought I'd see the day when games have Oblivion-quality graphics on a phone?&#xD;&#xA;&#xD;&#xA;But ... is there a game in here? Is there anything to do other than sightsee? Don't get me wrong, that will be entertaining for a while -- but enough to justify 84 meg of my phone's storage being gone. :)&#xD;&#xA;&#xD;&#xA;Is there anything you can interact with? If so, how?" />
  <row Id="15839" PostHistoryTypeId="1" PostId="6788" RevisionGUID="bb791402-ff4a-44a3-b417-6e56bfb518ad" CreationDate="2010-09-02T17:48:25.780" UserId="58" Text="Can you interact with anything in the demo version of Epic Citadel?" />
  <row Id="15840" PostHistoryTypeId="3" PostId="6788" RevisionGUID="bb791402-ff4a-44a3-b417-6e56bfb518ad" CreationDate="2010-09-02T17:48:25.780" UserId="58" Text="&lt;iphone&gt;" />
  <row Id="15841" PostHistoryTypeId="2" PostId="6789" RevisionGUID="81079a46-bbe4-454c-96b3-52c75651c2c0" CreationDate="2010-09-02T17:48:37.740" UserId="14" Text="Yes, they do. You can lock the lower price so when it auto-renews you save $20.&#xD;&#xA;&#xD;&#xA;See [here][1]&#xD;&#xA;&gt; One year subscription at $39.99 for the first year with auto-renewal at the then current annual price following year one&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/live/pricelock/default.htm" />
  <row Id="15842" PostHistoryTypeId="2" PostId="6790" RevisionGUID="e47b0d2c-5843-41e7-a377-054b6bbf00c6" CreationDate="2010-09-02T17:48:52.403" UserId="1770" Text="The [Angry Video Game Nerd][1] looked into video game glitches, he talks about some of these &quot;minus worlds&quot; and other interesting glitches&#xD;&#xA;&#xD;&#xA;NOTE: Viewer discretion is advised, vulgar language present in link&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gametrailers.com/video/angry-video-screwattack/701484" />
  <row Id="15843" PostHistoryTypeId="2" PostId="6791" RevisionGUID="032671b4-5cf5-42fa-8981-44541afb2a43" CreationDate="2010-09-02T17:55:56.070" UserId="816" Text="This is strictly an (amazingly gorgeous!) tech-demo, not a full-fledged game.  It's stated a little more clearly on the [homepage](http://www.epicgames.com/technology/epic-citadel) than in the app description.  &#xD;&#xA;&#xD;&#xA;However, I would expect if they went to the effort of building this, and it only took a few weeks, they'll put out something with actual gameplay in the future." />
  <row Id="15844" PostHistoryTypeId="5" PostId="6788" RevisionGUID="c83ac97f-01a2-4d5a-b138-d939752de0ce" CreationDate="2010-09-02T18:00:07.317" UserId="58" Comment="added 4 characters in body" Text="I downloaded the free Epic Citadel demo for the iPhone last night. This game is downright **gorgeous.** Who'd have thought I'd see the day when games have Oblivion-quality graphics on a phone?&#xD;&#xA;&#xD;&#xA;But ... is there a game in here? Is there anything to do other than sightsee? Don't get me wrong, that will be entertaining for a while -- but not enough to justify 84 meg of my phone's storage being gone. :)&#xD;&#xA;&#xD;&#xA;Is there anything you can interact with? If so, how?" />
  <row Id="15845" PostHistoryTypeId="2" PostId="6792" RevisionGUID="f8aef881-fd04-4fa3-922b-bdf619b9c6b3" CreationDate="2010-09-02T18:01:25.243" UserId="1776" Text="Yes, additional purchased membership time will stack. In addition to the one-year lock-in price currently offered by Microsoft, you can buy scratch cards at pretty much any retailer where games are sold. These can be bought at the current subscription price, and redeemed either now (and stacked with existing time) or sold to your friends later for a teeny tiny profit." />
  <row Id="15846" PostHistoryTypeId="5" PostId="6785" RevisionGUID="2e56fe14-cb9e-4c43-a552-1438f31bdf04" CreationDate="2010-09-02T18:05:37.793" UserId="304" Comment="added 630 characters in body; added 112 characters in body" Text="Standard tactics involve placing spare animals at strategic points near (but not too near) your fortress entrance. Animals have a chance to detect, so that's better than nothing! An animal in a restraint will likely be attacked by goblins, so if you don't have that many to spare, you can build a square wall around the animal and carve fortifications into it. This will still subject it to archer attacks, but it's safer from melee ambushes. [More info on guard animals.][1]&#xD;&#xA;&#xD;&#xA;Another trickier option is pressure plates: hidden ambushers will trigger them. The idea is to get creative in funneling any ambushers through one or a few narrow points where they have no option but to cross your pressure plates. This could trigger some kind of trap: water, magma, spikes, etc. Or you could simply drop a bunch of cats on their heads. A sneaking goblin suddenly finding himself with an enraged kitten latched to his face is sure to break their cover. (Actually, the cats will probably just detect them and then be spitted on spears, but hey you have plenty of cats.) [Here's some inspiration.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Security_design#Guard_Animals&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Trap_design" />
  <row Id="15847" PostHistoryTypeId="2" PostId="6793" RevisionGUID="06522e29-699b-478f-af7f-9c491294ebdf" CreationDate="2010-09-02T18:09:37.330" UserId="1776" Text="To the best of my knowledge, there isn't a way to turn it off. However, one-button mode shouldn't allow him to automatically dominate CPU teams. When playing against human opponents, there are plenty of other factors that can cause problems including online lag, a smarter opponent, and more varied play selection.&#xD;&#xA;&#xD;&#xA;In my dynasty, it's common for players to obliterate CPU opponents but have defensive battles against human opponents. The input timing of offline vs. online play can be wildly different, and if he has a less-than-optimal internet connection he may be having a really hard time adjusting to the timing differences.&#xD;&#xA;&#xD;&#xA;If you still feel that he's cheating, however, he may be using the backwards pump fake glitch against the CPU. This glitch causes the entire defense (including the seconday) to blitz momentarily, leaving receivers wide open down field. See if he has uploaded any highlights to long touchdowns to the dynasty site - it will be blatant in the highlight if he's using the glitch." />
  <row Id="15848" PostHistoryTypeId="6" PostId="6393" RevisionGUID="24cdcef4-597b-418d-9daf-fa43413054ac" CreationDate="2010-09-02T18:16:47.297" UserId="2526" Comment="edited tags" Text="&lt;cheating&gt;&lt;ncaa-football-11&gt;&lt;sports-game&gt;" />
  <row Id="15849" PostHistoryTypeId="2" PostId="6794" RevisionGUID="3ab997f7-9323-43df-86bb-5ee7dd32b2b7" CreationDate="2010-09-02T18:17:48.733" UserId="2121" Text="If you are running Windows 7:&#xD;&#xA;&#xD;&#xA;Try running it in compatibility mode:&#xD;&#xA;&#xD;&#xA;You can access Steams executable in this folder: *Path for Steam Folder*\steamapps\common put a shortcut on the desktop and modify that shortcut to run in the executable in compatibility with another OS.&#xD;&#xA;&#xD;&#xA;Secondly if this persists you can tone down your GPU for that specific game. Just go in the Nvidia Panel, 3D Settings, choose your game and start modifying.&#xD;&#xA;&#xD;&#xA; " />
  <row Id="15850" PostHistoryTypeId="2" PostId="6795" RevisionGUID="aa9b64b0-516f-46ed-b08c-0674d09a3e4d" CreationDate="2010-09-02T18:23:58.340" UserId="2365" Text="If you join in the middle of game, and do nothing (no kills, no deaths) you don't get neither a win or a loss. If you kill someone or get killed THEN you'll earn the win or lost." />
  <row Id="15851" PostHistoryTypeId="2" PostId="6796" RevisionGUID="f81c1c5b-40ee-425c-b9f6-71e771145b2f" CreationDate="2010-09-02T18:26:25.463" UserId="2219" Text="Wait until you have the resources to wall it off so you don't get ambushed.&#xD;&#xA;&#xD;&#xA;The best way to do that is to create an &quot;Ant Lock&quot; For example:&#xD;&#xA;&#xD;&#xA;    --------+-------&#xD;&#xA;    |              |&#xD;&#xA;    |---+----------|&#xD;&#xA;    | Quarry goes  |&#xD;&#xA;    | in here      |&#xD;&#xA;    ----------------&#xD;&#xA;&#xD;&#xA;With the &quot;+&quot; being doors.  This allows your goblins to come and go, without letting the ants out to rampage around your base, since they can't open doors.  Once you are attacked by ants, you can send in an orc squad to mop them up.&#xD;&#xA;&#xD;&#xA;I usually wait until I've got at least 15 or so orcs, which I then make 2 squads of 5 and use the rest for labor.  Take care of just about everything else before you open up a new door for bad stuff to get you." />
  <row Id="15852" PostHistoryTypeId="2" PostId="6797" RevisionGUID="e329b3b9-0bad-439f-953b-abb94e9ac553" CreationDate="2010-09-02T18:27:16.697" UserId="336" Text="I have a 15&quot; TV and a 24&quot; HD LCD flat screen monitor. I have a Wii, which is currently hooked up to the smaller TV.&#xD;&#xA;&#xD;&#xA;Is there anything I can do to play my wii on the flatscreen? The monitor is HDMI-compatible. &#xD;&#xA;&#xD;&#xA;And yes, I realize that I won't get HD graphics from the Wii. I just want the larger screen." />
  <row Id="15853" PostHistoryTypeId="1" PostId="6797" RevisionGUID="e329b3b9-0bad-439f-953b-abb94e9ac553" CreationDate="2010-09-02T18:27:16.697" UserId="336" Text="Can I hook my Wii up to a PC monitor?" />
  <row Id="15854" PostHistoryTypeId="3" PostId="6797" RevisionGUID="e329b3b9-0bad-439f-953b-abb94e9ac553" CreationDate="2010-09-02T18:27:16.697" UserId="336" Text="&lt;wii&gt;&lt;monitor&gt;" />
  <row Id="15855" PostHistoryTypeId="2" PostId="6798" RevisionGUID="13981ec0-0fb2-4b29-83b7-ccbe9c55402a" CreationDate="2010-09-02T18:31:48.323" UserId="2219" Text="I don't think there's a Wii to HDMI adaptor, but I do know of a [Wii to VGA adaptor][1]&#xD;&#xA;&#xD;&#xA;That should get you up and running for video at least.  You'll need to find a way to run the audio into your speakers (But an RCA to 1/8&quot; in adaptor will get you there)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Wii-PS3-VGA-HDTV-Cable-Nintendo/dp/B0015MISAG" />
  <row Id="15856" PostHistoryTypeId="2" PostId="6799" RevisionGUID="64e9e612-eb7d-432b-b211-e4fb8b884546" CreationDate="2010-09-02T18:35:08.923" UserId="2526" Text="You can with the help of a couple adapters. I did a quick search on Monoprice.com and found these two adapters:&#xD;&#xA;&#xD;&#xA;[Component Video &gt; Male DVI Adapter][1]&#xD;&#xA;&#xD;&#xA;[Male HDMI &gt; Female DVI Adapter][2]&#xD;&#xA;&#xD;&#xA;With both of those together you would be able to plug the Component video cable from your Wii into the first adapter, then the two adapters together, then the HDMI adapter into your TV.&#xD;&#xA;&#xD;&#xA;It's janky, but its also cheap, after shipping you shouldn't be spending much more than $10&#xD;&#xA;&#xD;&#xA;That being said, this only covers your Video, you will still need to figure out where to send the audio. something like [this][3] would allow you to plug the audio rca cables from the wii into a microphone port on a stereo, or if you can just plug the left and right channels directly into your sound system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10419&amp;cs_id=1041901&amp;p_id=2398&amp;seq=1&amp;format=2&#xD;&#xA;  [2]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10419&amp;cs_id=1041902&amp;p_id=2080&amp;seq=1&amp;format=2&#xD;&#xA;  [3]: http://www.monoprice.com/products/product.asp?c_id=102&amp;cp_id=10218&amp;cs_id=1021802&amp;p_id=667&amp;seq=1&amp;format=2" />
  <row Id="15857" PostHistoryTypeId="4" PostId="6797" RevisionGUID="8d7961dc-ab09-4fb0-aa14-b309070636f3" CreationDate="2010-09-02T18:36:46.063" UserId="336" Comment="edited title; added 8 characters in body; edited title; edited body; edited title" Text="Can I hook my Wii up to an HDMI or DVI monitor?" />
  <row Id="15858" PostHistoryTypeId="5" PostId="6797" RevisionGUID="8d7961dc-ab09-4fb0-aa14-b309070636f3" CreationDate="2010-09-02T18:36:46.063" UserId="336" Comment="edited title; added 8 characters in body; edited title; edited body; edited title" Text="I have a 15&quot; TV and a 24&quot; HD LCD flat screen monitor. I have a Wii, which is currently hooked up to the smaller TV.&#xD;&#xA;&#xD;&#xA;Is there anything I can do to play my wii on the flatscreen? The monitor is HDMI and DVI-compatible. &#xD;&#xA;&#xD;&#xA;And yes, I realize that I won't get HD graphics from the Wii. I just want the larger screen." />
  <row Id="15859" PostHistoryTypeId="5" PostId="6799" RevisionGUID="d0e918c6-c47d-4b6a-80db-991441059961" CreationDate="2010-09-02T18:56:05.987" UserId="2526" Comment="added 4 characters in body" Text="You can with the help of a couple adapters. I did a quick search on Monoprice.com and found these two adapters:&#xD;&#xA;&#xD;&#xA;[Component Video &gt; Male DVI Adapter][1]&#xD;&#xA;&#xD;&#xA;[Male HDMI &gt; Female DVI Adapter][2]&#xD;&#xA;&#xD;&#xA;With both of those together you would be able to plug the Component video cable from your Wii into the first adapter, then the two adapters together, then the HDMI adapter into your TV.&#xD;&#xA;&#xD;&#xA;It's janky, but its also cheap, after shipping you shouldn't be spending much more than $10&#xD;&#xA;&#xD;&#xA;That being said, this only covers your Video, you will still need to figure out where to send the audio. Something like **[this][3]** would allow you to plug the audio rca cables from the wii into a microphone port on a stereo, or if you can just plug the left and right channels directly into your sound system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10419&amp;cs_id=1041901&amp;p_id=2398&amp;seq=1&amp;format=2&#xD;&#xA;  [2]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10419&amp;cs_id=1041902&amp;p_id=2080&amp;seq=1&amp;format=2&#xD;&#xA;  [3]: http://www.monoprice.com/products/product.asp?c_id=102&amp;cp_id=10218&amp;cs_id=1021802&amp;p_id=667&amp;seq=1&amp;format=2" />
  <row Id="15860" PostHistoryTypeId="2" PostId="6800" RevisionGUID="8b72c4af-b369-4a6e-92e6-e0cd9a5a9a0d" CreationDate="2010-08-09T17:00:57.190" UserId="29" Text="The Wii is the fifth console by Nintendo, released on November 19, 2006, and primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3.&#xD;&#xA;&#xD;&#xA;A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions.&#xD;&#xA;&#xD;&#xA;Another unique feature of the Wii is being able to play all Gamecube games, and being able to play select games from all previous Nintendo and certain non-Nintendo consoles trough it's Virtual Console Service.&#xD;&#xA;&#xD;&#xA;### More Information&#xD;&#xA;- [Wii Homepage](http://wii.com/)&#xD;&#xA;- [Wii section on the Nintendo website](http://wii.nintendo.com/)" />
  <row Id="15861" PostHistoryTypeId="2" PostId="6801" RevisionGUID="97daef2d-af23-463d-8843-230d4c017d0a" CreationDate="2010-08-09T17:00:57.190" UserId="29" Text="The Wii is the fifth console by Nintendo, released on November 19, 2006, and primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3.&#xA;&#xA;A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions.&#xA;&#xA;Another unique feature of the Wii is being able to play all Gamecube games, and being able to play select games from all previous " />
  <row Id="15863" PostHistoryTypeId="5" PostId="6798" RevisionGUID="ebb2090d-1962-4462-84a0-028cafeaed96" CreationDate="2010-09-02T19:05:02.533" UserId="2219" Comment="added 186 characters in body" Text="I don't think there's a Wii to HDMI adaptor, but I do know of a [Wii to VGA adaptor][1]&#xD;&#xA;&#xD;&#xA;That should get you up and running for video at least.  You'll need to find a way to run the audio into your speakers (But an RCA to 1/8&quot; in adaptor will get you there)&#xD;&#xA;&#xD;&#xA;*Edit*&#xD;&#xA;&#xD;&#xA;Sorry misread your post, but you can use the cable listed above, and a VGA to DVI adaptor (which usually comes with video cards, or can be picked up for a couple of bucks.)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Wii-PS3-VGA-HDTV-Cable-Nintendo/dp/B0015MISAG" />
  <row Id="15864" PostHistoryTypeId="2" PostId="6803" RevisionGUID="60845089-ad03-4401-b2be-b77e8e1eb080" CreationDate="2010-09-02T19:05:48.413" UserId="2342" Text="From all the hints (especially the one saying &quot;I just don't know what Stinky sees in Sal...&quot;), I've gathered I need to get the giant Max to eat Sal to get further in the game. I've even managed to make him crave for cockroaches. But I haven't found anything to either make him crave for Sal spesificly, or if a general cockroach is enough, to spot Sal. How do I proceed?" />
  <row Id="15865" PostHistoryTypeId="1" PostId="6803" RevisionGUID="60845089-ad03-4401-b2be-b77e8e1eb080" CreationDate="2010-09-02T19:05:48.413" UserId="2342" Text="Sam &amp; Max 305: Eating Sal" />
  <row Id="15866" PostHistoryTypeId="3" PostId="6803" RevisionGUID="60845089-ad03-4401-b2be-b77e8e1eb080" CreationDate="2010-09-02T19:05:48.413" UserId="2342" Text="&lt;sam-and-max&gt;" />
  <row Id="15867" PostHistoryTypeId="6" PostId="6803" RevisionGUID="a83353ab-30d8-4f11-acae-db28a6da3eeb" CreationDate="2010-09-02T19:12:24.777" UserId="304" Comment="edited tags" Text="&lt;spoiler&gt;&lt;sam-and-max&gt;" />
  <row Id="15869" PostHistoryTypeId="5" PostId="6783" RevisionGUID="4f680671-2939-43e3-b931-5965a4ae1378" CreationDate="2010-09-02T19:34:14.320" UserId="1777" Comment="added 150 characters in body" Text="I've heard that several old NES, SNES and Arcade games have [minus worlds][1], which can only be accessed by exploiting a bug or glitch in the game's source code. Which games have a minus world, and how can they be reached?&#xD;&#xA;&#xD;&#xA;**Edit:** I've also heard it referred to as &quot;kill screen&quot;, when you reach too high a level and your game crashes in a way that still lets you play&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.transmissionzero.co.uk/computing/mario-minus-world/" />
  <row Id="15870" PostHistoryTypeId="5" PostId="6648" RevisionGUID="488aab05-7969-4b41-8bf6-5d5ff4e00af5" CreationDate="2010-09-02T19:49:29.297" UserId="2578" Comment="added 828 characters in body; added 8 characters in body; added 2 characters in body; deleted 1 characters in body; deleted 17 characters in body; added 15 characters in body; added 7 characters in body" Text="Probably not.&#xD;&#xA;&#xD;&#xA;From Game Informer, Issue 209 (pg 32):&#xD;&#xA;&#xD;&#xA;&gt; &quot;Due to technology in the neck the Squier does not need to be re-tuned to alternate tunings,&quot; Baker assures us.  &quot;No capos are needed to play the game.&quot; ... Baker says you don't need to be in tune to play the game.&#xD;&#xA;&#xD;&#xA;&gt;...&#xD;&#xA;&#xD;&#xA;&gt;&quot;The Rock Band 3 Squier Stratocaster uses technology built into the neck and fingerboard of the guitar to track finger positions in real time,&quot; explains Backer.  As a player holds down a particular fret and string, the onscreen display will show that note and string, giving players feedback on correct finger placement even before the note is picked.&#xD;&#xA;&#xD;&#xA;What all this means is the game tracks where your fingers are and when you pluck, *not* the sound the guitar makes.&#xD;&#xA;&#xD;&#xA;It's theoretically possible that an accessory could be made to play the game using only the sounds made by a guitar, but doing this is notoriously difficult *(and impossible in truly real-time - see [this page](http://en.wikipedia.org/wiki/Guitar_synthesizer) and @Jeffrey's comment below)*, and would likely be very inaccurate and frustrating.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I've looked all over for the converter mentioned by @jblaske in the comments above, but can't find anything.  He is probably thinking of the [Rock Band 3 MIDI Pro Adapter][1], used to play Rock Band 3 with midi-keyboards and midi-guitars (*not* the same as electric guitars!).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gizmodo.com/5565453/hands-on-with-rock-band-3s-pro-guitar-and-keyboard-keytar" />
  <row Id="15871" PostHistoryTypeId="5" PostId="6721" RevisionGUID="c293e4bd-175b-48bb-8eac-251a4dd28c6e" CreationDate="2010-09-02T19:51:49.973" UserId="414" Comment="Halls of Reflection, not Radiance" Text="3 new five man instances at IceCrown Citadel (ICC):&#xD;&#xA;&#xD;&#xA; - FoS - Forge of Souls&#xD;&#xA; - PoS - Pit of Saron&#xD;&#xA; - HoR - Halls of Reflection&#xD;&#xA;&#xD;&#xA;These are harder than normal instances.  That said, most people are geared to the point that instances take 10-20 mins on heroic difficulty (HC).&#xD;&#xA;&#xD;&#xA;Other major change is the Looking for Group (LFG) interface.  Signup for a random or specific dungeon and you'll get matched with a group and teleported into the instance.  Can't guarantee group quality tho - most people want to get through as fast as possible.  Note you can form a group with the two of you and then queue in LFG to fill the remaining slots.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15872" PostHistoryTypeId="5" PostId="6803" RevisionGUID="9b526b37-becf-4adc-b03f-9b1fdec89b62" CreationDate="2010-09-02T20:03:23.613" UserId="414" Comment="spelling, minor grammar" Text="From all the hints (especially the one saying &quot;I just don't know what Stinky sees in Sal...&quot;), I've gathered that I need to get the giant Max to eat Sal to get further in the game. I've even managed to make him crave for cockroaches. But I haven't found anything to either make him crave for Sal specifically, or if a general cockroach is enough, to spot Sal. How do I proceed?" />
  <row Id="15873" PostHistoryTypeId="5" PostId="6644" RevisionGUID="2cc696ec-9f0b-46b8-91cc-2773aede807b" CreationDate="2010-09-02T20:39:12.073" UserId="296" Comment="deleted 3 characters in body" Text="I've seen a couple of articles that talk about the guitar controllers for Rock Band 3.  &#xD;&#xA;&#xD;&#xA;Option 1 (the Mustang): A plastic controller in the style of the current controllers, but with buttons for every string and fret (egad!)&#xD;&#xA;&#xD;&#xA;Option 2 (the Squire): A real electric guitar that has been designed specifically to work with the game...so it has some modifications that make it slightly different than a normal electric guitar.  (a &quot;mute&quot; pad, to muffle the strings during gameplay, an xbox gamepad, and maybe some other things.  It sounds like this guitar is a Midi guitar.&#xD;&#xA;&#xD;&#xA;An earlier article I read seemed to indicate that a normal electric guitar would also work, so long as a $40 &quot;modification kit&quot; was purchased.  But I haven't seen mention of this in a while.&#xD;&#xA;&#xD;&#xA;My question is will a &quot;normal&quot; electric guitar work with Rock Band 3?  If this mysterious &quot;modification kit&quot; is purchased?  How about a Midi electric?&#xD;&#xA;" />
  <row Id="15874" PostHistoryTypeId="5" PostId="6648" RevisionGUID="ae59b6d9-60ed-4751-99cf-cdf9fa37f845" CreationDate="2010-09-02T20:47:02.147" UserId="2578" Comment="deleted 1 characters in body" Text="Probably not.&#xD;&#xA;&#xD;&#xA;From Game Informer, Issue 209 (pg 32):&#xD;&#xA;&#xD;&#xA;&gt; &quot;Due to technology in the neck the Squier does not need to be re-tuned to alternate tunings,&quot; Baker assures us.  &quot;No capos are needed to play the game.&quot; ... Baker says you don't need to be in tune to play the game.&#xD;&#xA;&#xD;&#xA;&gt;...&#xD;&#xA;&#xD;&#xA;&gt;&quot;The Rock Band 3 Squier Stratocaster uses technology built into the neck and fingerboard of the guitar to track finger positions in real time,&quot; explains Baker.  As a player holds down a particular fret and string, the onscreen display will show that note and string, giving players feedback on correct finger placement even before the note is picked.&#xD;&#xA;&#xD;&#xA;What all this means is the game tracks where your fingers are and when you pluck, *not* the sound the guitar makes.&#xD;&#xA;&#xD;&#xA;It's theoretically possible that an accessory could be made to play the game using only the sounds made by a guitar, but doing this is notoriously difficult *(and impossible in truly real-time - see [this page](http://en.wikipedia.org/wiki/Guitar_synthesizer) and @Jeffrey's comment below)*, and would likely be very inaccurate and frustrating.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I've looked all over for the converter mentioned by @jblaske in the comments above, but can't find anything.  He is probably thinking of the [Rock Band 3 MIDI Pro Adapter][1], used to play Rock Band 3 with midi-keyboards and midi-guitars (*not* the same as electric guitars!).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gizmodo.com/5565453/hands-on-with-rock-band-3s-pro-guitar-and-keyboard-keytar" />
  <row Id="15875" PostHistoryTypeId="5" PostId="6799" RevisionGUID="f51d39bd-af30-40f8-9d49-d8c990ebaa6c" CreationDate="2010-09-02T21:05:19.103" UserId="2526" Comment="added 876 characters in body" Text="You can with the help of a couple adapters. I did a quick search on Monoprice.com and found these two adapters:&#xD;&#xA;&#xD;&#xA;[Component Video &gt; Male DVI Adapter][1] roughly $5 + shipping&#xD;&#xA;&#xD;&#xA;[Male HDMI &gt; Female DVI Adapter][2] roughly $2 + shipping&#xD;&#xA;&#xD;&#xA;With just the top adapter, you would be able to plug the component video cable from your wii into adapter, then plug that adapter into the DVI port on your Monitor.&#xD;&#xA;&#xD;&#xA;With both of those together you would be able to plug the Component video cable from your Wii into the first adapter, then the two adapters together, then the HDMI adapter into your Monitor.&#xD;&#xA;&#xD;&#xA;This is assuming you have the &quot;HD&quot; cable for your Wii.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;If you only have the stock composite cable that came with your Wii you will need something like the following:&#xD;&#xA;&#xD;&#xA;[Composite &gt; VGA Adapter][3] roughly $3 + shipping&#xD;&#xA;&#xD;&#xA;[VGA &gt; DVI Adapter][4] roughly $3 + shipping&#xD;&#xA;&#xD;&#xA;With this setup you would plug the yellow RCA jack from your Wii into the RCA port on the RCA&gt;VGA adapter, then plug that into the VGA&gt;DVI adapter, and then into your Monitor.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;That being said, this only covers your Video, you will still need to figure out where to send the audio. Something like **[this][5]** would allow you to plug the audio rca cables from the Wii into a microphone port on a stereo (or your monitor speaker input if it exists), or if you can just plug the left and right channels directly into your sound system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10419&amp;cs_id=1041901&amp;p_id=2398&amp;seq=1&amp;format=2&#xD;&#xA;  [2]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10419&amp;cs_id=1041902&amp;p_id=2080&amp;seq=1&amp;format=2&#xD;&#xA;  [3]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10401&amp;cs_id=1040113&amp;p_id=2509&amp;seq=1&amp;format=2&#xD;&#xA;  [4]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10419&amp;cs_id=1041910&amp;p_id=4089&amp;seq=1&amp;format=2&#xD;&#xA;  [5]: http://www.monoprice.com/products/product.asp?c_id=102&amp;cp_id=10218&amp;cs_id=1021802&amp;p_id=667&amp;seq=1&amp;format=2" />
  <row Id="15876" PostHistoryTypeId="2" PostId="6804" RevisionGUID="a6be977c-7092-4295-b50d-635979e9751f" CreationDate="2010-09-02T21:05:35.850" UserId="1913" Text="You can do it, but it's not terribly cheap. You need something like this:&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/Pyle-PYPBHD40-Component-Converter-Support/dp/B0038P58HY&#xD;&#xA;&#xD;&#xA;The plug in the first answer won't get you there; it's for specific video cards that are capable of putting out component analog signals on particular pins on the DVI connector. You can't turn component video into DVI or HDMI with a passive adapter, since you have to convert the image from analog to digital." />
  <row Id="15877" PostHistoryTypeId="5" PostId="6804" RevisionGUID="0661e64e-1b75-41d9-b39d-225bc78f8f46" CreationDate="2010-09-02T21:16:58.573" UserId="1913" Comment="added 402 characters in body" Text="You can do it, but it's not terribly cheap. You need something like this:&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/Pyle-PYPBHD40-Component-Converter-Support/dp/B0038P58HY&#xD;&#xA;&#xD;&#xA;The plug in the first answer won't get you there; it's for specific video cards that are capable of putting out component analog signals on particular pins on the DVI connector. You can't turn component video into DVI or HDMI with a passive adapter, since you have to convert the image from analog to digital.&#xD;&#xA;&#xD;&#xA;Edit: if your monitor takes only digital and won't take analog VGA on some of the DVI pins, I don't think the Wii -&gt; VGA -&gt; DVI adapter route is going to help you either. There are VGA -&gt; DVI converter boxes like the one above that take in analog VGA and put out digital DVI, but the ones I know of are super-expensive since they can handle much higher resolutions than your Wii's going to put out." />
  <row Id="15878" PostHistoryTypeId="2" PostId="6805" RevisionGUID="6c4dd980-4268-45d2-8212-b45fdfbb35e2" CreationDate="2010-09-02T21:23:25.910" UserId="3306" Text="Hi all,&#xD;&#xA;I'm looking for a strategy game with an insanely good AI, one that would be a hell of a challenge to beat. I'm looking for one that works by resorting to clever tactics, not one that would be helped with more resources than the opponent." />
  <row Id="15879" PostHistoryTypeId="1" PostId="6805" RevisionGUID="6c4dd980-4268-45d2-8212-b45fdfbb35e2" CreationDate="2010-09-02T21:23:25.910" UserId="3306" Text="what is the strategy game with the best ai?" />
  <row Id="15880" PostHistoryTypeId="3" PostId="6805" RevisionGUID="6c4dd980-4268-45d2-8212-b45fdfbb35e2" CreationDate="2010-09-02T21:23:25.910" UserId="3306" Text="&lt;ai&gt;" />
  <row Id="15881" PostHistoryTypeId="6" PostId="6805" RevisionGUID="59da564f-41f4-4b90-9df2-1ece1dbdd8d8" CreationDate="2010-09-02T21:25:51.990" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ai&gt;" />
  <row Id="15882" PostHistoryTypeId="5" PostId="4387" RevisionGUID="826e8aac-f019-4163-a43e-afc91edddf60" CreationDate="2010-09-02T21:49:29.407" UserId="23" Comment="Merging of dupe answer" Text="[Subversion][1]. The next title from Introversion uses procedurally generated cities.&#xD;&#xA;&#xD;&#xA;![A procedurally generated city.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.introversion.co.uk/subversion/&#xD;&#xA;  [2]: http://i.imgur.com/OQ9Rp.jpg &quot;A procedurally generated city.&quot;" />
  <row Id="15885" PostHistoryTypeId="5" PostId="4369" RevisionGUID="109b8c02-0933-4eee-84a1-63464ee5f236" CreationDate="2010-09-02T21:57:46.737" UserId="23" Comment="Anti-dupe mechanism" Text="I'm looking for games that include procedurally generated content as a major feature; like all levels are generated, enemies, weapons, etc.&#xD;&#xA;&#xD;&#xA;One per answer please, and pics if you got em!&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;### Games that have been mentioned already:&#xD;&#xA;&#xD;&#xA;* [Diablo][1]&#xD;&#xA;* [Dwarf Fortress][2]&#xD;&#xA;* [Elder Scrolls II: Daggerfall, the][3]&#xD;&#xA;* [Frozen Synapse][4]&#xD;&#xA;* [Infinity][5]&#xD;&#xA;* [Love][6]&#xD;&#xA;* [Master of Orion, the][7] (please expand on this answer)&#xD;&#xA;* [Minecraft][8]&#xD;&#xA;* [Nethack][9]&#xD;&#xA;* [Oblivion][10]&#xD;&#xA;* [Star Trek Online][11] (please expand on this answer)&#xD;&#xA;* [Spelunky][12]&#xD;&#xA;* [Spore][13]&#xD;&#xA;* [Subversion][14]&#xD;&#xA;* [Torchlight][15]&#xD;&#xA;* [Worms][16]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4382#4382&#xD;&#xA;  [2]: http://www.bay12games.com/dwarves/features.html&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4385#4385&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4398#4398&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4400#4400&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4375#4375&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4431#4431&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4374#4374&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4457#4457&#xD;&#xA;  [10]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4409#4409&#xD;&#xA;  [11]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4432#4432&#xD;&#xA;  [12]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4373#4373&#xD;&#xA;  [13]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4395#4395&#xD;&#xA;  [14]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4387#4387&#xD;&#xA;  [15]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4381#4381&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4397#4397" />
  <row Id="15886" PostHistoryTypeId="2" PostId="6806" RevisionGUID="7f28e287-24db-46cb-bec0-1927d9ec51fe" CreationDate="2010-09-02T21:59:40.820" UserId="3307" Text="This is for a friend. He has all the latest drivers. The game sound works fine, but he can't hear the rest of the party and we can't hear him. When he runs a voice test in sc2's voice test area, it does detect the input.&#xD;&#xA;&#xD;&#xA;TL;DR sound works for everything but voice chat. he can't hear us chat and we can't hear him.&#xD;&#xA;&#xD;&#xA;Here's a link to where its happening for someone else:&#xD;&#xA;&#xD;&#xA;http://forums.macrumors.com/showthread.php?t=979472" />
  <row Id="15887" PostHistoryTypeId="1" PostId="6806" RevisionGUID="7f28e287-24db-46cb-bec0-1927d9ec51fe" CreationDate="2010-09-02T21:59:40.820" UserId="3307" Text="imac voice chat not working with Starcraft 2" />
  <row Id="15888" PostHistoryTypeId="3" PostId="6806" RevisionGUID="7f28e287-24db-46cb-bec0-1927d9ec51fe" CreationDate="2010-09-02T21:59:40.820" UserId="3307" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;starcraft&gt;&lt;voice-chat&gt;" />
  <row Id="15889" PostHistoryTypeId="2" PostId="6807" RevisionGUID="5ae3988c-c477-45f3-878d-0191bb0b528a" CreationDate="2010-09-02T22:00:34.220" UserId="3307" Text="Starcraft 2, do a 1v1 vs computer on insane difficulty. You wont win :)" />
  <row Id="15890" PostHistoryTypeId="2" PostId="6808" RevisionGUID="6a0a94d9-5ef1-4552-8eaf-3c9896ae82f3" CreationDate="2010-09-02T22:03:09.457" UserId="2526" Text="This isn't just an imac problem. Voice chat in SC2 is broken at the moment. &#xD;&#xA;&#xD;&#xA;Hopefully they will fix this soon, as it it quite annoying.&#xD;&#xA;&#xD;&#xA;Until then, if you want to utilize voice chat to communicate with your team mates you will need to utilize a 3rd party application, a list of those can be found **[here][1]**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2752/pc-voice-chat-software/2833#2833" />
  <row Id="15891" PostHistoryTypeId="2" PostId="6809" RevisionGUID="1c4a36c5-7c6c-4150-9cc2-720323d7464e" CreationDate="2010-09-02T22:04:19.033" UserId="1711" Text="Voice chat doesn't seem to work on the PC either as you can see in: &#xD;&#xA;&#xD;&#xA; - [Starcraft 2: Microphone doesn't work in-game][1]&#xD;&#xA; - [Has anyone had success with Voice Chat in StarCraft 2?][2].&#xD;&#xA;&#xD;&#xA;I'd recommend your friend try [Ventrilo][3] and/or [Skype][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6424/starcraft-2-microphone-doesnt-work-in-game&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/4695/has-anyone-had-success-with-voice-chat-in-starcraft-2&#xD;&#xA;  [3]: http://www.ventrilo.com/&#xD;&#xA;  [4]: http://www.skype.com" />
  <row Id="15892" PostHistoryTypeId="2" PostId="6810" RevisionGUID="13258b2a-a747-4768-b073-dbe323adc9cd" CreationDate="2010-09-02T22:07:59.590" UserId="-1" Text="Use this tag if you want recommendations for what you want to play next.&#xD;&#xA;&#xD;&#xA;Unfortunately, history teaches our engine isn't built for open sided questions -- things go downhill so fast the community simply closes them.&#xD;&#xA;&#xD;&#xA;Here are some tips for successfully asking us about game recommendations:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Be specific. Tell us in detail what you have played and what you loved about it, so that we can point you towards more of it. The more detail you give, the better the " />
  <row Id="15893" PostHistoryTypeId="6" PostId="6806" RevisionGUID="861e338f-a66a-4027-bb3f-13ba6450bf35" CreationDate="2010-09-02T22:09:47.433" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;starcraft&gt;&lt;tech-support&gt;&lt;voice-chat&gt;" />
  <row Id="15894" PostHistoryTypeId="2" PostId="6811" RevisionGUID="a041dc5e-4430-4bf4-a7cd-a5189449a66b" CreationDate="2010-09-02T22:41:15.377" UserId="1965" Text="Your question is very vague. Most games with a small problem space have been solved already so you can never win against a tic-tac-toe ai for example. Checkers have been solved too so its impossible to win either.&#xD;&#xA;&#xD;&#xA;Do you define &quot;the best&quot; by &quot;which cannot lose&quot; or &quot;most fun to play against&quot; or &quot;gives a fair challenge to any level of play?&#xD;&#xA;&#xD;&#xA;Good luck beating Chessmaster at the hardest level. No cheats involved." />
  <row Id="15895" PostHistoryTypeId="2" PostId="6812" RevisionGUID="f21efbcf-17a2-4026-a1ea-231dba9c14d2" CreationDate="2010-09-02T22:42:07.577" UserId="445" Text="I can't think of any base game off the top of my head that has truly excellent AI. Even the insane Starcraft II AI (which has resource cheats and permanent maphack) can fall prey to dumb cheese tactics that even the worst player wouldn't fall for. But I can think of a few player-made mods that greatly improve the AI of base games. &#xD;&#xA;&#xD;&#xA;One of the best was &quot;Warcraft 3 Advanced Melee AI&quot; (AMAI), a mod made for Warcraft III as you could have guessed. I can't supply a link right now but just enter that phrase into google. Hopefully it's still supported.&#xD;&#xA;&#xD;&#xA;Also note that both Warcraft III and Starcraft II actually have an AI Editor within their map editors specifically to allow creators to program more advanced AI strategies. The programmers usually set up the AI's to follow popular build orders or strategies used by real and/or pro players, but it takes a while for these strategies to solidify especially as the game gets patched. It's only a matter of time before someone can build an excellent AI for Starcraft II that mimics human strategies and tactics that doesn't rely on resource cheats." />
  <row Id="15896" PostHistoryTypeId="5" PostId="6812" RevisionGUID="3981a067-3f79-424f-8d03-da2c5708a67d" CreationDate="2010-09-02T22:49:04.300" UserId="445" Comment="deleted 165 characters in body" Text="I can't think of any base game off the top of my head that has truly excellent AI. But I can think of a few player-made mods that greatly improve the AI of base games. &#xD;&#xA;&#xD;&#xA;One of the best was &quot;Warcraft 3 Advanced Melee AI&quot; (AMAI), a mod made for Warcraft III as you could have guessed. I can't supply a link right now but just enter that phrase into google. Hopefully it's still supported.&#xD;&#xA;&#xD;&#xA;Also note that both Warcraft III and Starcraft II actually have an AI Editor within their map editors specifically to allow creators to program more advanced AI strategies. The programmers usually set up the AI's to follow popular build orders or strategies used by real and/or pro players, but it takes a while for these strategies to solidify especially as the game gets patched. It's only a matter of time before someone can build an excellent AI for Starcraft II that mimics human strategies and tactics that doesn't rely on resource cheats." />
  <row Id="15897" PostHistoryTypeId="2" PostId="6813" RevisionGUID="0f30bdab-7b90-4e40-92a4-5910619c851f" CreationDate="2010-09-02T22:53:30.173" UserId="2986" Text="Just wanted to toss out the fact that [TeamSpeak][1] provides a free server that you can chat in.  I've played SC2 and run online D&amp;D games using this free service.  Not to shabby!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamspeak.com/" />
  <row Id="15898" PostHistoryTypeId="2" PostId="6814" RevisionGUID="7e3d6708-8a0d-4d51-9bb6-5b09499de0a7" CreationDate="2010-09-02T22:59:48.383" UserId="2262" Text="Do I have to unlock the treasure map feature on my own game card before I can receive new treasure maps from other people via Canvassing / Wifi Tag Mode?  " />
  <row Id="15899" PostHistoryTypeId="1" PostId="6814" RevisionGUID="7e3d6708-8a0d-4d51-9bb6-5b09499de0a7" CreationDate="2010-09-02T22:59:48.383" UserId="2262" Text="Must I Unlock Treasure Maps Before I Can Get New Treasure Maps Via Canvassing / Tag Mode?" />
  <row Id="15900" PostHistoryTypeId="3" PostId="6814" RevisionGUID="7e3d6708-8a0d-4d51-9bb6-5b09499de0a7" CreationDate="2010-09-02T22:59:48.383" UserId="2262" Text="&lt;spoiler&gt;&lt;dragon-quest-9&gt;" />
  <row Id="15901" PostHistoryTypeId="10" PostId="6805" RevisionGUID="f3ca75fa-a6b4-4216-9868-c2633f4f3e38" CreationDate="2010-09-02T23:02:05.150" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="15902" PostHistoryTypeId="10" PostId="6806" RevisionGUID="366f3e6e-2c7e-42d1-ab7d-2179691d3e5b" CreationDate="2010-09-02T23:51:51.080" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:304,&quot;DisplayName&quot;:&quot;JavadocMD&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="15903" PostHistoryTypeId="5" PostId="6806" RevisionGUID="d8e141e2-f52e-46d2-9657-12e203f39381" CreationDate="2010-09-02T23:51:51.167" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Has anyone had success with Voice Chat in StarCraft 2?](http://gaming.stackexchange.com/questions/4695/has-anyone-had-success-with-voice-chat-in-starcraft-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;This is for a friend. He has all the latest drivers. The game sound works fine, but he can't hear the rest of the party and we can't hear him. When he runs a voice test in sc2's voice test area, it does detect the input.&#xD;&#xA;&#xD;&#xA;TL;DR sound works for everything but voice chat. he can't hear us chat and we can't hear him.&#xD;&#xA;&#xD;&#xA;Here's a link to where its happening for someone else:&#xD;&#xA;&#xD;&#xA;http://forums.macrumors.com/showthread.php?t=979472" />
  <row Id="15904" PostHistoryTypeId="2" PostId="6815" RevisionGUID="7c6853e2-0ca6-4954-a592-c7232dda0ea5" CreationDate="2010-09-03T00:03:10.777" UserId="2986" Text="I'd like to note that [Team Speak][1] is free AND they have a free public server.  I've used it for SC2 and D&amp;D games.  Works great!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://teamspeak.com/" />
  <row Id="15905" PostHistoryTypeId="2" PostId="6816" RevisionGUID="c608c0ac-c13e-4b57-97a0-defc01f6a928" CreationDate="2010-09-03T00:09:02.533" UserId="2526" Text="Voice chat in SC2 is broken at the moment. &#xD;&#xA;&#xD;&#xA;Hopefully they will fix this soon, as it is quite annoying.&#xD;&#xA;&#xD;&#xA;Until then, if you want to utilize voice chat to communicate with your team mates you will need to utilize a 3rd party application, a list of those can be found **[here][1]**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2752/pc-voice-chat-software/2833#2833" />
  <row Id="15906" PostHistoryTypeId="4" PostId="6582" RevisionGUID="5be40dae-1f19-4ab6-b7c5-b97e93f41689" CreationDate="2010-09-03T01:15:53.837" UserId="85" Comment="Is apparently not last boss. Edited. Music Note." Text="How do I beat the false god in Ginormo Sword?" />
  <row Id="15907" PostHistoryTypeId="2" PostId="6817" RevisionGUID="9d75e841-1a1d-46ce-97f0-0796cafa20cd" CreationDate="2010-09-03T01:30:53.833" UserId="1162" Text="I don't think there's any secret to it at all. The font is proportional and so it's important to use wide characters. To produce this screenshot I simply entered as many &lt;kbd&gt;G&lt;/kbd&gt; in Steam settings as was possible. There are probably wider characters.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/OuDi4.png&#xD;&#xA;&#xD;&#xA;Indeed, the letter &lt;kbd&gt;W&lt;/kbd&gt; extends off-screen without having to mouseover the name." />
  <row Id="15908" PostHistoryTypeId="5" PostId="6817" RevisionGUID="7d31890b-9db6-4174-8fd6-87736d3df7b3" CreationDate="2010-09-03T01:38:33.833" UserId="1162" Comment="added 57 characters in body" Text="I don't think there's any secret to it at all. The font is proportional and so it's important to use wide characters. To produce this screenshot I simply entered as many &lt;kbd&gt;G&lt;/kbd&gt; in Steam settings as was possible. There are probably wider characters.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Indeed, the letter &lt;kbd&gt;W&lt;/kbd&gt; extends off-screen without having to mouseover the name.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/OuDi4.png&#xD;&#xA;  [2]: http://i.imgur.com/wtaom.png" />
  <row Id="15909" PostHistoryTypeId="2" PostId="6818" RevisionGUID="aa4fce23-70f4-4717-974a-75faf63794ed" CreationDate="2010-09-03T01:41:34.767" UserId="2986" Text="How exactly does this menu work?  I think the number above the number between the '-' and '+' is what I currently have, but what does the other number mean?" />
  <row Id="15910" PostHistoryTypeId="1" PostId="6818" RevisionGUID="aa4fce23-70f4-4717-974a-75faf63794ed" CreationDate="2010-09-03T01:41:34.767" UserId="2986" Text="How does the Stock Manager work in Goblin Camp" />
  <row Id="15911" PostHistoryTypeId="3" PostId="6818" RevisionGUID="aa4fce23-70f4-4717-974a-75faf63794ed" CreationDate="2010-09-03T01:41:34.767" UserId="2986" Text="&lt;goblin-camp&gt;" />
  <row Id="15912" PostHistoryTypeId="2" PostId="6819" RevisionGUID="a505353f-8f1e-4c77-9287-d1ed06feb060" CreationDate="2010-09-03T01:58:24.187" UserId="255" Text="OK so I ran a [speed test](http://speedtest.net) on my Computer and my PS3. The results were stunning! &#xD;&#xA;&#xD;&#xA;- Computer: 14.12 Mbps&#xD;&#xA;- PS3: 0.89 Mbps&#xD;&#xA;&#xD;&#xA;When I ran this test I disconnected all devices except for the one that was running the test.&#xD;&#xA;&#xD;&#xA; Is the PS3's network card just bad, is it the browsers slow Flash rendering, or the browser itself? &#xD;&#xA;" />
  <row Id="15913" PostHistoryTypeId="1" PostId="6819" RevisionGUID="a505353f-8f1e-4c77-9287-d1ed06feb060" CreationDate="2010-09-03T01:58:24.187" UserId="255" Text="Why is my PS3's internet so slow compared to my computer?" />
  <row Id="15914" PostHistoryTypeId="3" PostId="6819" RevisionGUID="a505353f-8f1e-4c77-9287-d1ed06feb060" CreationDate="2010-09-03T01:58:24.187" UserId="255" Text="&lt;ps3&gt;" />
  <row Id="15915" PostHistoryTypeId="5" PostId="5488" RevisionGUID="0b006120-a526-412c-8510-17a3081c774e" CreationDate="2010-09-03T02:44:51.990" UserId="2853" Comment="added 15 characters in body" Text="Wondering if anyone else has seen this.  I just got Republic Commando on steam, and when I run it strange things happen.  I get a black screen for a minute or two before the first splash video plays.  That plays very choppy, then it sits forever before getting to the main menu.&#xD;&#xA;&#xD;&#xA;The menu works fine, but when I try to start a game the loading bar goes to full and then it just sits there indefinitely.&#xD;&#xA;&#xD;&#xA;EDIT: Sorry, meant to include the specs:&#xD;&#xA;&#xD;&#xA;Windows Vista&#xD;&#xA;Intel i7 2.67 GHz&#xD;&#xA;6 Gig RAM&#xD;&#xA;NVIDIA GeForce GTX 260&#xD;&#xA;&#xD;&#xA;Republic Commando is an older game, and only requires a Pentium 3 1GHz or better.  I've played this game on older hardware and it ran fine.  There's no reason it should have performance issues on my current machine." />
  <row Id="15916" PostHistoryTypeId="2" PostId="6820" RevisionGUID="828efce0-6879-4d33-8174-e97ec17dad19" CreationDate="2010-09-03T03:03:56.543" UserId="1576" Text="I have been playing Mount and Blade for a while now, and it's a more or less open world, but is there an actual end to the game? &#xD;&#xA;&#xD;&#xA;Or is it just a game that you can play forever if you so choose? (or until you take over everything there is to take over...)" />
  <row Id="15917" PostHistoryTypeId="1" PostId="6820" RevisionGUID="828efce0-6879-4d33-8174-e97ec17dad19" CreationDate="2010-09-03T03:03:56.543" UserId="1576" Text="Is there a way to &quot;win&quot; in Mount and Blade?" />
  <row Id="15918" PostHistoryTypeId="3" PostId="6820" RevisionGUID="828efce0-6879-4d33-8174-e97ec17dad19" CreationDate="2010-09-03T03:03:56.543" UserId="1576" Text="&lt;pc&gt;&lt;mount-and-blade&gt;" />
  <row Id="15919" PostHistoryTypeId="2" PostId="6821" RevisionGUID="d1e78278-fa99-4414-9114-e2d1a3b863cf" CreationDate="2010-09-03T03:11:20.167" UserId="1576" Text="Could this be the same type of issue that affects other RTS games?&#xD;&#xA;&#xD;&#xA;Try closing Explorer.exe either before running the game, or right after it starts.&#xD;&#xA;&#xD;&#xA;Here is a question that is asking about older RTS games:&#xD;&#xA;http://gaming.stackexchange.com/questions/5909/how-do-i-get-an-older-windows-95-98-game-to-run-in-windows-7-64-bit-without-some/5970#5970&#xD;&#xA;" />
  <row Id="15920" PostHistoryTypeId="2" PostId="6822" RevisionGUID="7924c461-3869-43d5-96f2-7a1be9f397c0" CreationDate="2010-09-03T03:26:16.830" UserId="102" Text="According to original research by our friends at [teamliquid][1]:&#xD;&#xA;&#xD;&#xA;  &gt;The Bonus Pool accrues at a rate of 1 point per 2 hours, whether the player or team is active or not. The Bonus Pool also begins building based on when the ladder season began. That is, if Player A was placed into a division and started with a Bonus Pool of 100, then 24 hours later Player B placed into a new division, Player B's Bonus Pool would be 112.&#xD;&#xA;&#xD;&#xA;This means it does not matter when you join the ladder your bonus pool will be as if you joined at the start of the season.&#xD;&#xA;&#xD;&#xA;You'll notice this was last updated August 11th&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212" />
  <row Id="15921" PostHistoryTypeId="2" PostId="6823" RevisionGUID="d95b45ca-0fbb-4aa1-95c5-dc025f4eaa48" CreationDate="2010-09-03T05:30:01.767" UserId="306" Text="Playing Alien Swarm on Brutal is nothing short of hilarious, because it is so excessively difficult.&#xD;&#xA;Is there somewhere (steam forums or elsewhere) that has a list of the stats of the aliens when played on Brutal?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="15922" PostHistoryTypeId="1" PostId="6823" RevisionGUID="d95b45ca-0fbb-4aa1-95c5-dc025f4eaa48" CreationDate="2010-09-03T05:30:01.767" UserId="306" Text="The Brutal-ity of Alien Swarm" />
  <row Id="15923" PostHistoryTypeId="3" PostId="6823" RevisionGUID="d95b45ca-0fbb-4aa1-95c5-dc025f4eaa48" CreationDate="2010-09-03T05:30:01.767" UserId="306" Text="&lt;alien-swarm&gt;&lt;difficulty&gt;" />
  <row Id="15924" PostHistoryTypeId="2" PostId="6824" RevisionGUID="1df42889-db2c-41c0-9f6b-58f527169b76" CreationDate="2010-09-03T05:50:43.853" UserId="1234" Text="In case 3 of the first game, it was discovered that Jack Hammer stole the Steel Samurai costume, and was wearing it when he walked over to Studio 2. According to Cody, he ran into someone dressed as the Evil Magistrate, and they fought, with the Steel Samurai somehow losing.  &#xD;&#xA;&#xD;&#xA;However, not many people were in the studio that day. So who did Cody see defeat Jack Hammer? It's hard to believe that Sal Manella or Dee Vasquez could have done it. And there seems to be little reason for anyone to dress up as the Evil Magistrate in the first place. At the same time, it also seems unlikely that Cody would make up a story about the Evil Magistrate defeating the Steel Samurai. So what really happened?" />
  <row Id="15925" PostHistoryTypeId="1" PostId="6824" RevisionGUID="1df42889-db2c-41c0-9f6b-58f527169b76" CreationDate="2010-09-03T05:50:43.853" UserId="1234" Text="Who was the Evil Magistrate, if not Jack Hammer?" />
  <row Id="15926" PostHistoryTypeId="3" PostId="6824" RevisionGUID="1df42889-db2c-41c0-9f6b-58f527169b76" CreationDate="2010-09-03T05:50:43.853" UserId="1234" Text="&lt;plot&gt;" />
  <row Id="15927" PostHistoryTypeId="4" PostId="6824" RevisionGUID="baded74c-a10a-46e5-b3da-6ed6c50c75dc" CreationDate="2010-09-03T06:12:26.017" UserId="102" Comment="edited tags; edited title" Text="Who was the Evil Magistrate?" />
  <row Id="15928" PostHistoryTypeId="6" PostId="6824" RevisionGUID="baded74c-a10a-46e5-b3da-6ed6c50c75dc" CreationDate="2010-09-03T06:12:26.017" UserId="102" Comment="edited tags; edited title" Text="&lt;spoiler&gt;&lt;plot&gt;" />
  <row Id="15929" PostHistoryTypeId="5" PostId="6750" RevisionGUID="016b0aa8-6a02-4220-a044-3ee420f686ed" CreationDate="2010-09-03T06:19:10.037" UserId="3291" Comment="added 24 characters in body" Text="[Ventrilo][1] without a doubt. Most raiding guilds and large raid groups use this. WoW Voice chat is too slow as it uses bandwidth coming from Blizzard and has to make a round trip across the planet. By the time you say &quot;look out for the pat..!&quot;.. your raid party is dead..&#xD;&#xA;&#xD;&#xA;Ventrilo runs in the background while you're playing WoW and the keystrokes to chat and so forth don't interrupt game play. Voice chat in WoW has to work in conjunction with all your WoW internet traffic. It's a little complicated, but simply put Ventrilo is an independent voice chat system that runs in parallel and you'll get near &quot;real-time&quot; chat from it  vs WoW Voice chat.&#xD;&#xA;&#xD;&#xA;There is a gotchya though. As Ventrilo is a separate program running on your PC, it will take some CPU power to run.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ventrilo.com/" />
  <row Id="15930" PostHistoryTypeId="5" PostId="6747" RevisionGUID="cc06569f-772d-4948-a3ae-8cec172c3481" CreationDate="2010-09-03T06:22:32.467" UserId="3291" Comment="added 249 characters in body" Text="If you have maxed out at level 80, then do the daily's as they pay gold in place of XP. Up near the Argent tournament grounds you can do about 4 or 5 dailies for about 50 gold in about 30 minutes with a fast flying mount. &#xD;&#xA;&#xD;&#xA;Some of the rewards for the tournament dailies also offer 10g in place of badges. Take the gold, the badges are not much value for the gear you can buy with it.&#xD;&#xA;&#xD;&#xA;Farming materials is of limited value as acquiring mats can be quite time consuming to acquire, and it's buggy as sometimes the material just won't appear in it's zone to farm for some time.&#xD;&#xA;&#xD;&#xA;Get the [Auctioneer addon][1] to monitor values of mats and trade them. During the week, you can get things cheaper than on the w/e as there is less bidding for stuff.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/auctioneer.aspx" />
  <row Id="15931" PostHistoryTypeId="2" PostId="6825" RevisionGUID="984e661b-31e2-402d-93a0-1ffe7554fea1" CreationDate="2010-09-03T06:30:23.160" UserId="3313" Text="Today I see that there's an update to my graphics card driver (NVidia GT 220) available on Windows Update. Should I install that, or stick to the drivers provided by the manufacturer?" />
  <row Id="15932" PostHistoryTypeId="1" PostId="6825" RevisionGUID="984e661b-31e2-402d-93a0-1ffe7554fea1" CreationDate="2010-09-03T06:30:23.160" UserId="3313" Text="Should I install graphics card drivers from Windows Update?" />
  <row Id="15933" PostHistoryTypeId="3" PostId="6825" RevisionGUID="984e661b-31e2-402d-93a0-1ffe7554fea1" CreationDate="2010-09-03T06:30:23.160" UserId="3313" Text="&lt;graphics-card&gt;" />
  <row Id="15934" PostHistoryTypeId="2" PostId="6826" RevisionGUID="da3d5fbd-4cf6-4a48-9a5e-43966f79d04e" CreationDate="2010-09-03T06:57:34.130" UserId="295" Text="A driver would not be available from Windows update were it bad for your computer (naturally Microsoft can't verify this for all hardware configurations out there, but you're no worse off than installing a driver from NVidia's site). Also, windows update won't propose any driver updates which aren't newer than the ones you already have.&#xD;&#xA;&#xD;&#xA;The only downside is that the drivers offered through windows update aren't usually the newest ones available, from my experience, so you should always prefer to download directly from NVidia. They can even [scan your computer][1] and offer the best driver.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nvidia.com/Download/Scan.aspx?lang=en-us" />
  <row Id="15935" PostHistoryTypeId="2" PostId="6827" RevisionGUID="f1d04285-2d1d-4e93-9aeb-1d20cdff085a" CreationDate="2010-09-03T07:06:30.127" UserId="3275" Text="To add to [Aubergine's answer][1]:&#xD;&#xA;&#xD;&#xA;While the Windows Update drivers are generally not the newest ones from the hardware maker, they **are** guaranteed to be tested and certified by the Windows Hardware Quality Labs, which may give you a little more confidence than usual in installing them.  (nVidia used to have an especially bad habit of releasing drivers that weren't WHQL-certified every now and then, but they seem to have squelched this.)  However, as with any other new version of a driver I wouldn't suggest installing them unless you have a specific problem.&#xD;&#xA;&#xD;&#xA;In the past, video drivers from Windows Update often lacked the chipmaker's crapware, but also tended to strip out OpenGL support and other stuff needed for games.  In recent memory, though (at least from the Vista era), neither has been the case.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6825/should-i-install-graphics-card-drivers-from-windows-update#6826" />
  <row Id="15936" PostHistoryTypeId="2" PostId="6828" RevisionGUID="63990d44-5b55-4613-b6ef-ae2a01fbdba6" CreationDate="2010-09-03T07:12:37.980" UserId="2342" Text="**Puzzle spoilers in this answer**&#xD;&#xA;&#xD;&#xA;The problem was that I had not gained control of the legs yet. After showing my little cockroach firend to Sibyl, this problem was solved. After that, a simple stroll around with the giant Max brought me right in front of Sal, who was eaten on the spot." />
  <row Id="15937" PostHistoryTypeId="2" PostId="6829" RevisionGUID="37ad3440-ef14-4ef6-ba5a-ba80d4791f31" CreationDate="2010-09-03T07:25:19.307" UserId="2648" Text="I'm playing Mount and Blade for a few month now, there might be a way winning it by conquering the whole world. I never tried this seriously, because I think the win is playing the game itself and enjoying it." />
  <row Id="15938" PostHistoryTypeId="5" PostId="6782" RevisionGUID="dc3c5fea-b2a9-4cb5-ac27-50d509509df8" CreationDate="2010-09-03T08:00:00.183" UserId="1444" Comment="corrected bridge retracting time; edited body" Text="Hi sjohnston,&#xD;&#xA;&#xD;&#xA;A raised drawbridge or retracted bridge over a moat will stop all uninvited guests that can't fly. As you have noticed they are building destroyers so the drawbridge can be destroyed by a Forgotten Beast and it is no better than a retracted bridge to stop flying FBs.&#xD;&#xA;&#xD;&#xA;A retracting bridge has the advantage of allowing you to make a manual trap if you time the closing of the bridge properly. I suggest you use a long bridge that leads to a long fall on spikes traps. As soon as you get the message about the uninvited guest, send one of your dwarf in the room where the lever to access the bridge is located (lock him there). It takes some time for the bridge to retract: you will need some testing to determine the optimal time to pull the lever (use pause then &lt;kbd&gt;.&lt;/kbd&gt; to advance the game slowly). Long bridges are advised to let your dwarf some time to pull the lever -- dwarven stupidity should never be underestimated.&#xD;&#xA;&#xD;&#xA;FBs don't activate traps but the spikes in the bottom of the pit don't need activation: they are always on. I'm not sure about the optimal fall distance but a fall of 10 z-level on steel spikes made short work of my last uninvited guest.&#xD;&#xA;&#xD;&#xA;Flying FBs are another matter I suppose. I haven't played long enough to get flying Forgotten Beasts but I'm sure they exist and you will have to either wall the cavern entrance (&lt;kbd&gt;b&lt;/kbd&gt; &lt;kbd&gt;C&lt;/kbd&gt; constructions can not be demolished by invaders) or confront them with your army." />
  <row Id="15939" PostHistoryTypeId="5" PostId="4711" RevisionGUID="1f7a3bff-f663-47b1-85b6-53d37ec0f977" CreationDate="2010-09-03T08:14:59.453" UserId="10" Comment="added 157 characters in body" Text="It's been very hit or miss for me, so my team has just been using Skype.&#xD;&#xA;&#xD;&#xA;[Here's another (closed) question](http://gaming.stackexchange.com/questions/2752/pc-voice-chat-software-closed) that mentions several other alternatives" />
  <row Id="15940" PostHistoryTypeId="2" PostId="6830" RevisionGUID="01e4be75-1ab7-4faa-a299-3052fa12531a" CreationDate="2010-09-03T08:21:42.620" UserId="2044" Text="As far as I remember, there was no indication of who was that Evil Magistrate that Cody saw. But it was clear how Jack Hammer was killed. After the interview with Cody the incident wasn't mentioned in detail afterwards." />
  <row Id="15941" PostHistoryTypeId="5" PostId="5844" RevisionGUID="9ae68758-b576-4d45-805d-821e96ba5775" CreationDate="2010-09-03T08:45:47.597" UserId="2222" Comment="added linky" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I'm looking for a good version of Nethack to run on my Windows Mobile phone.  I currently have Windows NetHack graphical version 3.4.3, and it kind of drives me a little nuts, moreso from a usability and playability standpoint.&#xD;&#xA;&#xD;&#xA;I don't know if this is because I'm trying to run it on a phone, but I'm hoping somebody here has a better suggestion for a client.&#xD;&#xA;&#xD;&#xA;Now, onto specific wishes, so this doesn't get modded into subjective-oblivion....&#xD;&#xA;&#xD;&#xA;- Needs to have good interaction with a physical keyboard -- for instance, I kept typing &lt;kbd&gt;C&lt;/kbd&gt; to attempt to name my kitten, but I kept getting an invalid direction...not sure if this is a result of the keyboard mapping or something else, but basically my current client doesn't seem to follow commands listed within the help&#xD;&#xA;&#xD;&#xA;- Good/decent tileset - I'm not a terribly huge fan of learning the ASCII representations of the Nethack-verse...this may be a bit of a slap in the face to the nature of the game, but I really really like having the graphical tiles to show me what's going on.&#xD;&#xA;&#xD;&#xA;- Decent GUI - it'd be really nice if a shortlist of commands was available so that I could easily remember that typing &lt;kbd&gt;E&lt;/kbd&gt; allows me to engrave&#xD;&#xA;&#xD;&#xA;- Decent save system - if I previously had a game going under a character named 'E' I will be unable to overwrite this saved game...I need to dig around in my OS files to find where the save game is and delete it by hand.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;Ok, since it seems like the answer to my previous question is no, then I will follow up with this one (it should still fall within the realm of the title).&#xD;&#xA;&#xD;&#xA;Is there some sort of disconnect between the vanilla Nethack commands and the WinMo client?  As I mention above, I am having problems in using keyboard commands with the gameplay.  I have tried both with my physical keyboard, and with the onscreen keyboard in the client, and no matter what I tried, I could not name my kitten.  I have not gone through all the commands, but I've noticed that there are other little issues that I can't remember offhand.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;**EDIT 2**&#xD;&#xA;&#xD;&#xA;[Nethack 3.4.3 Windows Mobile Client][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/v343/ports/download-wince.html" />
  <row Id="15942" PostHistoryTypeId="2" PostId="6831" RevisionGUID="119709db-e567-4b81-b837-91fd90a59d3b" CreationDate="2010-09-03T09:16:53.677" UserId="3314" Text="There could be several reason:&#xD;&#xA;&#xD;&#xA; - do your capitalists have any money to spend? Check your capitalist pops in the relevant regions to see if they have any free capital. If they do not you might want to reduce taxes&#xD;&#xA; - it is also possible that the resources required are in scarcity locally or on the world market. Remember that locally produced resources first get offered to the leading nation of your sphere of influence (if you are in one) and on the world market higher prestige nations are offered resources before you. You might want to do manual trades to build up a national stockpile and open up the national stockpile to local trades if this is the problem.&#xD;&#xA;&#xD;&#xA;Also I believe I read on Paradox forumns that there are some bugs in v1.1 that impinge on capitalist factory projects but you I do not specifically what they are.&#xD;&#xA;&#xD;&#xA;Apologies if I used any misleading terms in my explanation. It's been a few weeks since I played... :-)" />
  <row Id="15944" PostHistoryTypeId="5" PostId="6831" RevisionGUID="8cb2300b-30d2-4555-b930-4b169e7bc508" CreationDate="2010-09-03T10:26:34.920" UserId="3314" Comment="Added link to future patch 1.2 features.; deleted 1 characters in body" Text="There could be several reason:&#xD;&#xA;&#xD;&#xA; - do your capitalists have any money to spend? Check your capitalist pops in the relevant regions to see if they have any free capital. If they do not you might want to reduce taxes&#xD;&#xA; - it is also possible that the resources required are in scarcity locally or on the world market. Remember that locally produced resources first get offered to the leading nation of your sphere of influence (if you are in one) and on the world market higher prestige nations are offered resources before you. You might want to do manual trades to build up a national stockpile and open up the national stockpile to local trades if this is the problem.&#xD;&#xA;&#xD;&#xA;Also I believe I read on Paradox forumns that there are some bugs in v1.1 that impinge on capitalist factory projects but you I do not specifically what they are. Future patch v1.2 should contain a fix for capitalist projects ([see here][1]) but may not apply to your problem.&#xD;&#xA;&#xD;&#xA;Apologies if I used any misleading terms in my explanation. It's been a few weeks since I played... :-)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.paradoxplaza.com/forum/showthread.php?t=493296" />
  <row Id="15945" PostHistoryTypeId="2" PostId="6833" RevisionGUID="d7561d96-d70f-4ac1-bed9-c6b11c82bbef" CreationDate="2010-09-03T11:00:06.610" UserId="2210" Text="[Eufloria][1] also generates the levels procedurally. Amazingly addictive!&#xD;&#xA;&#xD;&#xA;![Eufloria][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eufloria-game.com&#xD;&#xA;  [2]: http://i.imgur.com/XML2u.jpg" />
  <row Id="15946" PostHistoryTypeId="16" PostId="6833" RevisionGUID="d7561d96-d70f-4ac1-bed9-c6b11c82bbef" CreationDate="2010-09-03T11:00:06.610" UserId="-1" />
  <row Id="15947" PostHistoryTypeId="5" PostId="4369" RevisionGUID="a973e5d6-33a2-452a-8671-9761e8b68196" CreationDate="2010-09-03T11:01:27.027" UserId="2210" Comment="added 136 characters in body" Text="I'm looking for games that include procedurally generated content as a major feature; like all levels are generated, enemies, weapons, etc.&#xD;&#xA;&#xD;&#xA;One per answer please, and pics if you got em!&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;### Games that have been mentioned already:&#xD;&#xA;&#xD;&#xA;* [Diablo][1]&#xD;&#xA;* [Dwarf Fortress][2]&#xD;&#xA;* [Elder Scrolls II: Daggerfall, the][3]&#xD;&#xA;* [Eufloria][17]&#xD;&#xA;* [Frozen Synapse][4]&#xD;&#xA;* [Infinity][5]&#xD;&#xA;* [Love][6]&#xD;&#xA;* [Master of Orion, the][7] (please expand on this answer)&#xD;&#xA;* [Minecraft][8]&#xD;&#xA;* [Nethack][9]&#xD;&#xA;* [Oblivion][10]&#xD;&#xA;* [Star Trek Online][11] (please expand on this answer)&#xD;&#xA;* [Spelunky][12]&#xD;&#xA;* [Spore][13]&#xD;&#xA;* [Subversion][14]&#xD;&#xA;* [Torchlight][15]&#xD;&#xA;* [Worms][16]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4382#4382&#xD;&#xA;  [2]: http://www.bay12games.com/dwarves/features.html&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4385#4385&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4398#4398&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4400#4400&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4375#4375&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4431#4431&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4374#4374&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4457#4457&#xD;&#xA;  [10]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4409#4409&#xD;&#xA;  [11]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4432#4432&#xD;&#xA;  [12]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4373#4373&#xD;&#xA;  [13]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4395#4395&#xD;&#xA;  [14]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4387#4387&#xD;&#xA;  [15]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4381#4381&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4397#4397&#xD;&#xA;  [17]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/6833#6833" />
  <row Id="15948" PostHistoryTypeId="2" PostId="6834" RevisionGUID="4f6bc6d9-3b3a-47a1-a8a2-be3616d8d1db" CreationDate="2010-09-03T12:00:56.013" UserId="2219" Text="Well...&#xD;&#xA;&#xD;&#xA;So each item in the stock manager looks something like this:&#xD;&#xA;&#xD;&#xA;      ,Flour&#xD;&#xA;         0&#xD;&#xA;    [-]  0  [+]&#xD;&#xA;&#xD;&#xA; - `,` This is the character that represents the material&#xD;&#xA; - `Flour` Is the name of the resource&#xD;&#xA; - `0` (The top) is the current number of that resource in your stockpiles.  If it's just laying around the map, it doesn't count&#xD;&#xA; - `0` (The bottom) is the number you want your camp to have stocked, the orcs and goblins will automatically schedule jobs to fulfill this quota, items that have more than one requirement get a little more complicated in making that happen, but we'll get into that in a few.&#xD;&#xA; - `[-]` and `[+]` These are buttons to decrease or increase your quota amount&#xD;&#xA;&#xD;&#xA;That's the bare mechanics, but how it actually works can be a little trickier. (Just an aside, items don't appear listed in the SM until you can create them, the exception to this is `Bread` which you get at the start of the game, so until you can actually produce it changing it's quota in the SM won't do anything)&#xD;&#xA;&#xD;&#xA;Let's start with a simple example.&#xD;&#xA;&#xD;&#xA;You just start out, and you want to build a carpentry workshop, trying to do so will tell you that you don't have enough `logs` in your stockpile.  The next step is to build a stockpile and give it both it's catagory and the individual item you want it to hold (In our example that would be both `wood` and `log`).  You designate a block of trees and wait for the `logs` to start piling up.&#xD;&#xA;&#xD;&#xA;But that never happens... Why?  Goblins are a lazy bunch by nature and only will do things if they're told to.  The quota set is 0, so they're done!  Not what we wanted.&#xD;&#xA;&#xD;&#xA;Fire up the stock manager (SM) and hit the `+` a couple of times and the goblins will get to work.  Now if you use those `logs` (either for a carpentery workshop, wall or what have you), goblins will automatically fell designated trees to bring the total value of all `log` stockpiles up to your quota.  Now if for some reason they go over quota (You force them to fell trees, or in the case of `seeds`, you just have too many) then nothing will happen until you're back under.&#xD;&#xA;&#xD;&#xA;So now you've got `logs`, simple huh?&#xD;&#xA;&#xD;&#xA;Now for a more complicated example, which is where a little bit of a learning curve comes in.&#xD;&#xA;&#xD;&#xA;You've got a fine camp going, but you want to really keep it safe, and those wooden clubs and bone daggers just ain't cutting it?  Time for stone weapons (v.11 or later).&#xD;&#xA;&#xD;&#xA;Build your self a nice [Quarry][1] (Shameless plug I know).  Once it's up and running and secured from dreaded ants, time to start digging.  Open up the SM set your quota of `rough stone` and give it a stockpile to go into.&#xD;&#xA;&#xD;&#xA;Now rough stone is pretty useless on it's own, so you need to turn it into something useful.  Build a stone carver, which will unlock a new option in SM, `sharpened stone`&#xD;&#xA;&#xD;&#xA;Give yourself a quota and a stockpile for them and you're set to start building.  To make advanced weapons, you need a weapon crafter, which will give you the option to build stone weapons.  Since we're building stone axes, we'll need the following:&#xD;&#xA;&#xD;&#xA;- 1 `wood plank`&#xD;&#xA;- 1 `sharpened stone`&#xD;&#xA;&#xD;&#xA;Make sure you have some in your stockpiles, and once you set a quota you'll start to build stone axes. (If you want your military orcs to actually use them, make sure you have a squad set up to use slashing weapons, if you already do, tell them to rearm from the military menu)&#xD;&#xA;&#xD;&#xA;And there you have it, if you've survived up to stone axes, you're on your way to a well oiled machine of a camp.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;That is until the Bees come for you...&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/6493/2219" />
  <row Id="15949" PostHistoryTypeId="2" PostId="6835" RevisionGUID="cfa4bcde-514d-428b-8cc0-968623ea1657" CreationDate="2010-09-03T12:18:27.517" UserId="2310" Text="You 'win' when you decide that you've achieved what you wanted and have had enough. Even if you conquered the whole world, I expect you could, I expect you could simply start another rebellion and conquer it again.&#xD;&#xA;&#xD;&#xA;It's a great game, but I suspect you will tire of it before you get anywhere near taking over the whole land.&#xD;&#xA;&#xD;&#xA;Just enjoy playing it. If you find you are progressing too fast, notch up the difficulty, or impose restrictions on yourself (swords-only, or no horses etc)" />
  <row Id="15950" PostHistoryTypeId="10" PostId="6825" RevisionGUID="1a6e8203-70d0-422d-bac1-a84add0eb5d8" CreationDate="2010-09-03T12:26:55.607" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;},{&quot;Id&quot;:145,&quot;DisplayName&quot;:&quot;Mehper C. Palavuzlar&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:455,&quot;DisplayName&quot;:&quot;T M&quot;}]" />
  <row Id="15951" PostHistoryTypeId="2" PostId="6836" RevisionGUID="c4d9a719-b60a-44b7-bd71-a899536d7045" CreationDate="2010-09-03T12:30:46.563" UserDisplayName="Scott" Text="Anarchy Online uses Procedural dungeons and Missions" />
  <row Id="15952" PostHistoryTypeId="16" PostId="6836" RevisionGUID="c4d9a719-b60a-44b7-bd71-a899536d7045" CreationDate="2010-09-03T12:30:46.563" UserId="-1" />
  <row Id="15953" PostHistoryTypeId="5" PostId="6834" RevisionGUID="47d7a35f-e6cc-4a77-b20d-5510b2bce560" CreationDate="2010-09-03T12:42:34.367" UserId="2219" Comment="For clairity" Text="Well...&#xD;&#xA;&#xD;&#xA;So each item in the stock manager looks something like this:&#xD;&#xA;&#xD;&#xA;      ,Flour&#xD;&#xA;         1&#xD;&#xA;    [-]  5  [+]&#xD;&#xA;&#xD;&#xA; - `,` This is the character that represents the material&#xD;&#xA; - `Flour` Is the name of the resource&#xD;&#xA; - `1` (The top) is the current number of that resource in your stockpiles.  If it's just laying around the map, it doesn't count&#xD;&#xA; - `5` (The bottom) is the number you want your camp to have stocked, the orcs and goblins will automatically schedule jobs to fulfill this quota, items that have more than one requirement get a little more complicated in making that happen, but we'll get into that in a few.&#xD;&#xA; - `[-]` and `[+]` These are buttons to decrease or increase your quota amount&#xD;&#xA;&#xD;&#xA;That's the bare mechanics, but how it actually works can be a little trickier. (Just an aside, items don't appear listed in the SM until you can create them, the exception to this is `Bread` which you get at the start of the game, so until you can actually produce it changing it's quota in the SM won't do anything)&#xD;&#xA;&#xD;&#xA;Let's start with a simple example.&#xD;&#xA;&#xD;&#xA;You just start out, and you want to build a carpentry workshop, trying to do so will tell you that you don't have enough `logs` in your stockpile.  The next step is to build a stockpile and give it both it's catagory and the individual item you want it to hold (In our example that would be both `wood` and `log`).  You designate a block of trees and wait for the `logs` to start piling up.&#xD;&#xA;&#xD;&#xA;But that never happens... Why?  Goblins are a lazy bunch by nature and only will do things if they're told to.  The quota set is 0, so they're done!  Not what we wanted.&#xD;&#xA;&#xD;&#xA;Fire up the stock manager (SM) and hit the `+` a couple of times and the goblins will get to work.  Now if you use those `logs` (either for a carpentery workshop, wall or what have you), goblins will automatically fell designated trees to bring the total value of all `log` stockpiles up to your quota.  Now if for some reason they go over quota (You force them to fell trees, or in the case of `seeds`, you just have too many) then nothing will happen until you're back under.&#xD;&#xA;&#xD;&#xA;So now you've got `logs`, simple huh?&#xD;&#xA;&#xD;&#xA;Now for a more complicated example, which is where a little bit of a learning curve comes in.&#xD;&#xA;&#xD;&#xA;You've got a fine camp going, but you want to really keep it safe, and those wooden clubs and bone daggers just ain't cutting it?  Time for stone weapons (v.11 or later).&#xD;&#xA;&#xD;&#xA;Build your self a nice [Quarry][1] (Shameless plug I know).  Once it's up and running and secured from dreaded ants, time to start digging.  Open up the SM set your quota of `rough stone` and give it a stockpile to go into.&#xD;&#xA;&#xD;&#xA;Now rough stone is pretty useless on it's own, so you need to turn it into something useful.  Build a stone carver, which will unlock a new option in SM, `sharpened stone`&#xD;&#xA;&#xD;&#xA;Give yourself a quota and a stockpile for them and you're set to start building.  To make advanced weapons, you need a weapon crafter, which will give you the option to build stone weapons.  Since we're building stone axes, we'll need the following:&#xD;&#xA;&#xD;&#xA;- 1 `wood plank`&#xD;&#xA;- 1 `sharpened stone`&#xD;&#xA;&#xD;&#xA;Make sure you have some in your stockpiles, and once you set a quota you'll start to build stone axes. (If you want your military orcs to actually use them, make sure you have a squad set up to use slashing weapons, if you already do, tell them to rearm from the military menu)&#xD;&#xA;&#xD;&#xA;And there you have it, if you've survived up to stone axes, you're on your way to a well oiled machine of a camp.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;That is until the Bees come for you...&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/6493/2219" />
  <row Id="15954" PostHistoryTypeId="2" PostId="6837" RevisionGUID="988bd6b8-dd02-4d39-b35e-85761acb43a1" CreationDate="2010-09-03T12:56:33.173" UserId="730" Text="I have only found a spreadsheet that list players, classes and aliens data.&#xD;&#xA;&#xD;&#xA;Unfortunately `&quot;Aliens&quot;` tab lists only Easy, Normal, Hard and Insane properties. It could be that the author will add Brutal soon, so keep the link.&#xD;&#xA;&#xD;&#xA;[Alien Swarm Spreadsheet][1]&#xD;&#xA;&#xD;&#xA;Another possibility is to take a look at the source code, but I do not have it here at the moment, if I find some info later in the code I will edit my answer.&#xD;&#xA;&#xD;&#xA;  [1]: https://spreadsheets.google.com/ccc?key=0AvwbWyZQG0JRdGFnVG9oc3NyXzV4Q1ZMNE1yVnAwMFE&amp;hl=en&amp;authkey=CKr2vQQ#gid=0" />
  <row Id="15955" PostHistoryTypeId="5" PostId="1113" RevisionGUID="09a4abe3-79cd-48e3-ae50-015aeb99708e" CreationDate="2010-09-03T12:57:54.860" UserId="730" Comment="added 3 characters in body" Text="**Duke Nukem Forever** probably is the most famous [Vaporware][1]. Its story is really complex and [Wikipedia][2] has a good page explaining this. AFAIK there are no updates regarding an official and &quot;real&quot; development phase or any release date.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Vaporware&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Duke_Nukem_Forever" />
  <row Id="15956" PostHistoryTypeId="5" PostId="2369" RevisionGUID="294a375b-c1f5-490d-a6f9-45a99893c821" CreationDate="2010-09-03T12:59:09.543" UserId="730" Comment="added 17 characters in body" Text=" 1. If you die you will lose all Revenge Crits&#xD;&#xA; 2. If you sentry is destroyed while dead you will not get Revenge Crits &lt;strike&gt;(90% sure but this evening I will test it)&lt;/strike&gt;&#xD;&#xA; 3. If you build/destroy other sentries all Revenge Crits are accumulated, until you die or for a maximum of 35 revenge crits. There is no way to lose Revenge Crits while alive, the only one is use them or switch your weapon to old shotugun! :)" />
  <row Id="15957" PostHistoryTypeId="2" PostId="6838" RevisionGUID="f2be57f0-b6b4-4f39-b061-b29b036477aa" CreationDate="2010-09-03T13:12:13.017" UserId="-1" Text="Slaves to Armok II: Dwarf Fortress is a tile based, real time strategy, city building, and adventure game for one player by Bay 12 Games developer Tarn Adams.  The game is playable on PC, under Windows (XP+), Mac (OSX), and Linux (Most distros, contains a text only mode). Most game content is procedurally generated and the game is highly moddable.&#xA;&#xA;It features three modes:&#xA;&#xA;&#xA;Fortress Mode (real time strategy, city building)&#xA;Adventure Mode " />
  <row Id="15958" PostHistoryTypeId="2" PostId="6839" RevisionGUID="1968ad94-1b51-4849-90af-98b70400a94a" CreationDate="2010-09-03T13:14:55.190" UserId="23" Text="A _full manned_ brutal mission under default settings features a swarm that has __2.6 times__ as much health as it has under a full manned normal mode. The damage dealt is also scaled by 2.6 times.&#xD;&#xA;&#xD;&#xA;Additonally both the swarm and the players are faster, although I don't think they're any faster than they are in Insane.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;From `sdk_src\game\shared\swarm\asw_gamerules.cpp`:&#xD;&#xA;&#xD;&#xA;    ConVar asw_difficulty_alien_health_step(&#xD;&#xA;      &quot;asw_difficulty_alien_health_step&quot;,&#xD;&#xA;      &quot;0.2&quot;,&#xD;&#xA;       0,&#xD;&#xA;      &quot;How much alien health is changed per mission difficulty level&quot;);&#xD;&#xA;&#xD;&#xA;    // ...&#xD;&#xA;   &#xD;&#xA;    // alters alien health by 20% per notch away from 8&#xD;&#xA;    float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xD;&#xA;    {&#xD;&#xA;    	float fDiff = GetMissionDifficulty() - 5;&#xD;&#xA;    	float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xD;&#xA;    &#xD;&#xA;    	return f * health;&#xD;&#xA;    }&#xD;&#xA;&#xD;&#xA;    //...&#xD;&#xA;&#xD;&#xA;    // alters alien health by 20% per notch away from 8&#xD;&#xA;    float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xD;&#xA;    {&#xD;&#xA;    	float fDiff = GetMissionDifficulty() - 5;&#xD;&#xA;    	float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xD;&#xA;    &#xD;&#xA;    	return f * health;&#xD;&#xA;    }&#xD;&#xA;&#xD;&#xA;...where `GetMissionDifficulty()` returns 13 (for brutal, 10 for insane, 7 for hard, 5 for normal, 3 for easy), with one point deducted per missing marine (and a hard lower limit of 2)." />
  <row Id="15959" PostHistoryTypeId="5" PostId="6839" RevisionGUID="480c2423-7bc5-4ae3-9cce-42f8ef6660ef" CreationDate="2010-09-03T13:20:03.937" UserId="23" Comment="added 132 characters in body" Text="A _full manned_ brutal mission under default settings features a swarm that has __2.6 times__ as much health as it has under a full manned normal mode. The damage dealt is also scaled by 2.6 times.&#xD;&#xA;&#xD;&#xA;Additonally both the swarm and the players are faster, although I don't think they're any faster than they are in Insane.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;From `sdk_src\game\shared\swarm\asw_gamerules.cpp`:&#xD;&#xA;&#xD;&#xA;    ConVar asw_difficulty_alien_health_step(&#xD;&#xA;      &quot;asw_difficulty_alien_health_step&quot;,&#xD;&#xA;      &quot;0.2&quot;,&#xD;&#xA;       0,&#xD;&#xA;      &quot;How much alien health is changed per mission difficulty level&quot;);&#xD;&#xA;&#xD;&#xA;    // ...&#xD;&#xA;   &#xD;&#xA;    // alters alien health by 20% per notch away from 8&#xD;&#xA;    float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xD;&#xA;    {&#xD;&#xA;    	float fDiff = GetMissionDifficulty() - 5;&#xD;&#xA;    	float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xD;&#xA;    &#xD;&#xA;    	return f * health;&#xD;&#xA;    }&#xD;&#xA;&#xD;&#xA;    //...&#xD;&#xA;&#xD;&#xA;    // alters alien health by 20% per notch away from 8&#xD;&#xA;    float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xD;&#xA;    {&#xD;&#xA;    	float fDiff = GetMissionDifficulty() - 5;&#xD;&#xA;    	float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xD;&#xA;    &#xD;&#xA;    	return f * health;&#xD;&#xA;    }&#xD;&#xA;&#xD;&#xA;...where `GetMissionDifficulty()` returns 13 (for brutal, 10 for insane, 7 for hard, 5 for normal, 3 for easy), [with one point deducted per missing marine][1] (and a hard lower limit of 2).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3045/does-alien-swarm-tune-difficulty-when-play-with-less-than-4-marines" />
  <row Id="15960" PostHistoryTypeId="5" PostId="3373" RevisionGUID="d4a01ca8-39d6-4197-a812-3fa63483ee4c" CreationDate="2010-09-03T13:20:23.180" UserId="23" Comment="Added brutal" Text="The answer to your question would appear to be, in fact, yes. I too have looked at the game's source code, most notably in game\shared\swarm\asw_gamerules.cpp and this is what I've found.&#xD;&#xA;&#xD;&#xA;There is a number that governs difficulty. In the source it's called m_iMissionDifficulty, though the function GetMissionDifficulty() is often used to read its value. Its initial value is set using the skill level you choose.&#xD;&#xA;&#xD;&#xA; - Easy: 3&#xD;&#xA; - Normal: 5&#xD;&#xA; - Hard: 7&#xD;&#xA; - Insane: 10&#xD;&#xA; - Brutal: 13&#xD;&#xA;&#xD;&#xA;If there are three marines playing, this number is reduced by one. If there are one or two marines playing, this number is reduced by two. The number can not fall below two (i.e. if you're playing using the easy skill level).&#xD;&#xA;&#xD;&#xA;This number's practical application is in various calculations used to determine damage dealt.&#xD;&#xA;&#xD;&#xA;This tuning can be toggled using the cvar `asw_adjust_difficulty_by_number_of_marines` - on by default - though `sv_cheats` must be enabled in order to disable it." />
  <row Id="15962" PostHistoryTypeId="2" PostId="6840" RevisionGUID="4de6f686-cd9c-4504-8f23-ec9a9d0e19ff" CreationDate="2010-09-03T14:02:13.973" UserId="816" Text="[This flowchart](http://df.magmawiki.com/index.php/File:DFflowchart.png) from the DF wiki shows all workshops, their inputs, and their outputs." />
  <row Id="15963" PostHistoryTypeId="2" PostId="6841" RevisionGUID="9701a4d0-90c1-4e21-96b8-b8dade55ba04" CreationDate="2010-09-03T14:13:55.520" UserId="2526" Text="I had a 1st gen PS3 that could play PS2 games and i would play [Dokapon Kingdom][1] all the time on it, but now that has died so i'm on the new gimpy slim version that can't do PS2 games.&#xD;&#xA;&#xD;&#xA;Is there any game out there with similar play-style as Dokapon Kingdom, for the PS3?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.atlus.com/dokapon/" />
  <row Id="15964" PostHistoryTypeId="1" PostId="6841" RevisionGUID="9701a4d0-90c1-4e21-96b8-b8dade55ba04" CreationDate="2010-09-03T14:13:55.520" UserId="2526" Text="Dokapon Kingdom Alternatives for PS3" />
  <row Id="15965" PostHistoryTypeId="3" PostId="6841" RevisionGUID="9701a4d0-90c1-4e21-96b8-b8dade55ba04" CreationDate="2010-09-03T14:13:55.520" UserId="2526" Text="&lt;game-rec&gt;&lt;ps3&gt;" />
  <row Id="15966" PostHistoryTypeId="9" PostId="6736" RevisionGUID="611d89d3-808a-4db1-be36-69bf9dc2636e" CreationDate="2010-09-03T14:15:14.967" UserId="23" Comment="Rollback to [b701891b-bccb-41ab-99ea-d8bb20d917dc]" Text="&lt;first-person-shooter&gt;&lt;modern-warfare-2&gt;&lt;online-multiplayer&gt;" />
  <row Id="15967" PostHistoryTypeId="2" PostId="6842" RevisionGUID="941c1bc5-d351-454e-bbaa-a8a29d0bff22" CreationDate="2010-09-03T14:35:44.043" UserId="3241" Text="In a standard SC2 league map, how long do the mineral patches and vespene geysers last? I know that you should start expanding before the resources start to dry up, and so I'm curious what the time frame is.&#xD;&#xA;&#xD;&#xA;I'm curious how long they last at your starting base (assuming you continuously produce workers until you have 30 to saturate collection), and how long they last in an expansion site, where you start by sending about 10 workers there, and then build more until 30ish." />
  <row Id="15968" PostHistoryTypeId="1" PostId="6842" RevisionGUID="941c1bc5-d351-454e-bbaa-a8a29d0bff22" CreationDate="2010-09-03T14:35:44.043" UserId="3241" Text="How long do the resources last in a Starcraft 2 base?" />
  <row Id="15969" PostHistoryTypeId="3" PostId="6842" RevisionGUID="941c1bc5-d351-454e-bbaa-a8a29d0bff22" CreationDate="2010-09-03T14:35:44.043" UserId="3241" Text="&lt;starcraft-2&gt;&lt;economics&gt;" />
  <row Id="15970" PostHistoryTypeId="5" PostId="411" RevisionGUID="7c4d760d-dd77-4eee-90ec-df318c914cb1" CreationDate="2010-09-03T14:39:33.090" UserId="56" Comment="added 6 characters in body; edited tags; edited title" Text="Are there any rules? The number of people who you are in their top mafia? Number of them online when you are?&#xD;&#xA;&#xD;&#xA;It seems quite random when you get bonuses." />
  <row Id="15971" PostHistoryTypeId="4" PostId="411" RevisionGUID="7c4d760d-dd77-4eee-90ec-df318c914cb1" CreationDate="2010-09-03T14:39:33.090" UserId="56" Comment="added 6 characters in body; edited tags; edited title" Text="What controls how much bonuses you get in Mafia Wars?" />
  <row Id="15972" PostHistoryTypeId="6" PostId="411" RevisionGUID="7c4d760d-dd77-4eee-90ec-df318c914cb1" CreationDate="2010-09-03T14:39:33.090" UserId="56" Comment="added 6 characters in body; edited tags; edited title" Text="&lt;facebook&gt;&lt;mafia-wars&gt;" />
  <row Id="15973" PostHistoryTypeId="2" PostId="6843" RevisionGUID="290f9e9b-d728-4bd7-84ea-de1346b9cba4" CreationDate="2010-09-03T14:56:10.580" UserId="102" Text="So there are a number of variables involved here, but I'll try to help you out:&#xD;&#xA;&#xD;&#xA; - Standard base has 8 mineral patches&#xD;&#xA; - Each mineral patch has 1500 minerals&#xD;&#xA; - If you have 2 SCVs on a patch they harvest ~90 minerals per in game minute (depending on distance)&#xD;&#xA; - Standard base has 2 Vespene Geysers&#xD;&#xA; - Each Geyser has 2500 gas&#xD;&#xA; - 3 SCVs harvest at 101-114 gas per in game minute&#xD;&#xA;&#xD;&#xA;Here is the problem: when you have more than 2 SCVs per patch they start to ping pong around between patches.  At this time your SCVs harvesting rate starts to become indeterminate.  However, we can calculate an upper bound on the time it takes if you have at least 16 SCVs mining minerals.  1500/90 = 16m 40s.  We can further provide a better estimate based on the fact that, on average, 3 SCVs harvest at ~102, giving us 1500/102 = 14m 42s.  Gas takes understandably longer to mine out because of its higher amount, on average: 2500 / 107.5 = 23m 15s.&#xD;&#xA;&#xD;&#xA;Both of these numbers are further influenced by: Distance of minerals to based, number of workers transfered, distribution of workers transfered, build rate of new workers, use of chrono boost and infuse larva, number of worker producers, resource gain rates, and MULES.&#xD;&#xA;&#xD;&#xA;Its also worth noting that the influence of workers beyond the 16th is significantly reduced according to this table:&#xD;&#xA;&#xD;&#xA; - One SCV on one mineral patch harvests 39-45 minerals per game minute, depending on distance.&#xD;&#xA; - Two SCVs on one mineral patch harvest 78-90 minerals per game minute, depending on distance.&#xD;&#xA; - Three SCVs on one mineral patch harvest ~102 minerals per game minute.&#xD;&#xA;&#xD;&#xA;Gas is similarly influenced:&#xD;&#xA;&#xD;&#xA; - One SCV on gas harvests 33-42 gas per game minute, depending on distance.&#xD;&#xA; - Two SCVs on gas harvest 67-84 gas per game minute, depending on distance.&#xD;&#xA; - Three SCVs on gas harvest 101-114 gas per game minute, depending on distance. In the case of far-diagonal gas placement you will need 4 SCVs for full saturation&#xD;&#xA;&#xD;&#xA;You'll notice that going from 1-&gt;2 per patch is a significant increase in gain, but 2-&gt;3 is less so.&#xD;&#xA;&#xD;&#xA;A longer explanation of how to fully saturate can be found here: [Whats the correct number of workers to put on gathering vespene and minerals in][1]?&#xD;&#xA;&#xD;&#xA;It is also worth noting that when you expand should not be determined by how long it takes a base to mine out, but rather when you are capable of doing so.  This usually requires [map control.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1338/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control" />
  <row Id="15974" PostHistoryTypeId="2" PostId="6844" RevisionGUID="ac972638-5436-4f48-a570-28c707504809" CreationDate="2010-09-03T15:05:41.873" UserId="1057" Text="Since a PS2 is only slightly more expensive than a game, I would think that buying a PS2 to play your old PS2 games would be the best solution." />
  <row Id="15975" PostHistoryTypeId="5" PostId="4960" RevisionGUID="63b92ff5-c4fa-4fc0-99fe-9c578988e3fa" CreationDate="2010-09-03T15:05:51.973" UserId="23" Comment="Merging of answers" Text="Team Killing is a form of harassment and can get you banned if reported.  I would suggest you contact blizzard support as soon as possible.&#xD;&#xA;&#xD;&#xA;Webform: [Email Form][2]&#xD;&#xA; &#xD;&#xA;For detailed information on how to contact Account Administration visit the [Account Administration page][3].&#xD;&#xA; &#xD;&#xA;For assistance with StarCraft II in other regions such as Europe, Korea, or China, please refer to our [International Support Contact page][4].&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/index.xml?locale=en_US&amp;gameId=13&amp;rootCategoryId=4511&#xD;&#xA;  [2]: http://us.blizzard.com/support/webform.xml&#xD;&#xA;  [3]: http://us.blizzard.com/support/article/contactaccountadmin&#xD;&#xA;  [4]: http://us.blizzard.com/support/article/international" />
  <row Id="15976" PostHistoryTypeId="2" PostId="6845" RevisionGUID="4f60e4f4-9a91-41ae-bc73-69b0060015d5" CreationDate="2010-09-03T15:28:17.443" UserId="429" Text="If you've got Broken Steel, then after you recover, there are rivet city guards defending the memorial against Enclave, and they often die.&#xD;&#xA;&#xD;&#xA;If you fast travel there, you can watch, and pick up the pieces afterwards." />
  <row Id="15977" PostHistoryTypeId="2" PostId="6846" RevisionGUID="d0569805-f55e-44f5-a9b2-d4ff53c3077c" CreationDate="2010-09-03T15:35:59.383" UserId="58" Text="In Fallout 1, when you get to Shady Sands, you are tasked with getting rid of some pesky RadScorpions. The only trouble is, if you've put the game down for a while and are just picking it back up, you kind of forget all the details you were told. :)&#xD;&#xA;&#xD;&#xA;So where do I go to get rid of those RadScorpions?" />
  <row Id="15978" PostHistoryTypeId="1" PostId="6846" RevisionGUID="d0569805-f55e-44f5-a9b2-d4ff53c3077c" CreationDate="2010-09-03T15:35:59.383" UserId="58" Text="Where are the RadScorpions?" />
  <row Id="15979" PostHistoryTypeId="3" PostId="6846" RevisionGUID="d0569805-f55e-44f5-a9b2-d4ff53c3077c" CreationDate="2010-09-03T15:35:59.383" UserId="58" Text="&lt;fallout&gt;&lt;quests&gt;&lt;radscorpions&gt;" />
  <row Id="15980" PostHistoryTypeId="5" PostId="4960" RevisionGUID="fe81ed89-69ff-4293-8e18-9bfb57fec900" CreationDate="2010-09-03T15:40:40.963" UserId="102" Comment="added 114 characters in body" Text="Sadly there is no method by which you can prevent being matched with another player without breaking ToU, however Team Killing is a form of harassment and can get you banned if reported.  I would suggest you contact blizzard support as soon as possible.&#xD;&#xA;&#xD;&#xA;Webform: [Email Form][2]&#xD;&#xA; &#xD;&#xA;For detailed information on how to contact Account Administration visit the [Account Administration page][3].&#xD;&#xA; &#xD;&#xA;For assistance with StarCraft II in other regions such as Europe, Korea, or China, please refer to our [International Support Contact page][4].&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/index.xml?locale=en_US&amp;gameId=13&amp;rootCategoryId=4511&#xD;&#xA;  [2]: http://us.blizzard.com/support/webform.xml&#xD;&#xA;  [3]: http://us.blizzard.com/support/article/contactaccountadmin&#xD;&#xA;  [4]: http://us.blizzard.com/support/article/international" />
  <row Id="15981" PostHistoryTypeId="2" PostId="6847" RevisionGUID="4b3fdc29-0592-4fbf-912b-37fa0ac52913" CreationDate="2010-09-03T15:43:36.263" UserId="1515" Text="I'm not sure if you're coming from the perspective of having completed this already or are still trying to figure it out but I don't think Cody says it was the Evil Magistrate that he fought. I'm guessing he saw the fight from quite a distance and couldn't make out who it was." />
  <row Id="15982" PostHistoryTypeId="2" PostId="6848" RevisionGUID="7da2a759-bf5a-494b-8dd9-284c46f84817" CreationDate="2010-09-03T15:52:07.870" UserId="2526" Text="One of the major considerations i make when creating a load out is &quot;What do i want to do with this load out?&quot; then i pick and choose perks that best suit that end goal.&#xD;&#xA;&#xD;&#xA;Here is an example of a load out that i used to answer the need &quot;I want to run around like a nut and knife people like crazy.&quot;:&#xD;&#xA;&#xD;&#xA; - USP + Tac Knife&#xD;&#xA; - Riot Shield&#xD;&#xA; - Flash Bangs&#xD;&#xA; - Marathon Pro&#xD;&#xA; - Lightweight&#xD;&#xA; - Commando Pro&#xD;&#xA;&#xD;&#xA;The synergy here is strong, and its also quite annoying to the opponent. I'll go over the synergy even tho I fear it's quite obvious.&#xD;&#xA;&#xD;&#xA;First off Lightweight gets you moving much quicker, the Pro for lightweight doesn't really help much in this load out, but its always a bonus.&#xD;&#xA;&#xD;&#xA;Moving quicker is nice since you want to focus on knifing people with this load out, which brings me to the USP + Tac Knife. This allows you to knife much faster and MUCH more frequently. Many times I've been able to sneak into a room and kill off 3+ people because of being able to knife so quickly. Without it maybe 1 or 2 people before they start to react and take me down.&#xD;&#xA;&#xD;&#xA;The riot shield is great for fleeing from an opponent, as it greatly reduces the surface area of your body that is available to shoot. As well as allowing you to provide a distraction to your opponents for your teammates if you pull it to the front and block for them.&#xD;&#xA;&#xD;&#xA;Flash bangs are always useful, even more so when you need to get close to the opponent. (to knife them)&#xD;&#xA;&#xD;&#xA;Marathon pro is important because it allows you to run forever, which is very important when you have to be close to kill, and also makes those pesky ladders not so pesky.&#xD;&#xA;&#xD;&#xA;Commando pro lets you take that swipe much sooner and greatly increases your lethality when focusing on knife killing. and the pro, removing falling damage is amazing when you are running around like a nut trying to avoid getting shot. Jumping out a window without fear of death is a nice thing to have.&#xD;&#xA;&#xD;&#xA;So, there ya go, the focus of the load out is to keep moving get close and stab a lot. Every item in the load out furthers that goal to some extent, as well as providing a little bit of utility to help the team if needed." />
  <row Id="15983" PostHistoryTypeId="2" PostId="6849" RevisionGUID="d16a1def-7ae4-4c4f-9fe3-58a75dfb0089" CreationDate="2010-09-03T15:56:28.957" UserId="93" Text="I have been enjoying this game, but slightly confused with online play. &#xD;&#xA;&#xD;&#xA;I know, for example, when playing Squad Deathmatch, you can usually have 4 teams of 4 playing, correct? &#xD;&#xA;&#xD;&#xA;But sometimes you win, sometimes you loose. Right after the game ends, it will say 'Your team lost' or 'your team won'. Is there a difference between team and squads? &#xD;&#xA;&#xD;&#xA;I ask because I have seen the 'your team lost' show up, but then get a badge on the next screen saying 'be a part of a winning squad'. Also, when talking to others on my squad, I saw 'your team lost' on the screen but they were saying that we won that match." />
  <row Id="15984" PostHistoryTypeId="1" PostId="6849" RevisionGUID="d16a1def-7ae4-4c4f-9fe3-58a75dfb0089" CreationDate="2010-09-03T15:56:28.957" UserId="93" Text="Team vs Squad in Bad Company 2" />
  <row Id="15985" PostHistoryTypeId="3" PostId="6849" RevisionGUID="d16a1def-7ae4-4c4f-9fe3-58a75dfb0089" CreationDate="2010-09-03T15:56:28.957" UserId="93" Text="&lt;bad-company-2&gt;" />
  <row Id="15986" PostHistoryTypeId="4" PostId="1450" RevisionGUID="62ccb65a-38dd-4289-bb19-2765ea3ce27f" CreationDate="2010-09-03T15:56:40.097" UserId="50" Comment="Fixed spelling typo in title" Text="Dwarf Fortress industry dependencies" />
  <row Id="15987" PostHistoryTypeId="5" PostId="6839" RevisionGUID="343a1580-316e-46bd-a435-a4e99520ab1a" CreationDate="2010-09-03T16:10:21.290" UserId="23" Comment="Further comments." Text="A _fully manned_ brutal mission under default settings features a swarm that has __2.6 times__ as much health as it has under a fully manned normal game. The damage dealt is also scaled by 2.6 times.&#xD;&#xA;&#xD;&#xA;Additonally both the swarm and the players are faster, although I don't think they're any faster than they are in Insane (that's 20% faster for aliens and 4.8% faster for marines).&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;From `sdk_src\game\shared\swarm\asw_gamerules.cpp`:&#xD;&#xA;&#xD;&#xA;    ConVar asw_difficulty_alien_health_step( /* can be edited from the console */&#xD;&#xA;      &quot;asw_difficulty_alien_health_step&quot;,&#xD;&#xA;      &quot;0.2&quot;,&#xD;&#xA;       0,&#xD;&#xA;      &quot;How much alien health is changed per mission difficulty level&quot;);&#xD;&#xA;&#xD;&#xA;    // ...&#xD;&#xA;   &#xD;&#xA;    // alters alien health by 20% per notch away from 8 /* that's actually 5 */&#xD;&#xA;    float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xD;&#xA;    {&#xD;&#xA;    	float fDiff = GetMissionDifficulty() - 5;&#xD;&#xA;    	float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xD;&#xA;    &#xD;&#xA;    	return f * health;&#xD;&#xA;    }&#xD;&#xA;&#xD;&#xA;    /* ... */&#xD;&#xA;&#xD;&#xA;    // alters alien health by 20% per notch away from 8 /* that's actually 5 */&#xD;&#xA;    float CAlienSwarm::ModifyAlienHealthBySkillLevel(float health)&#xD;&#xA;    {&#xD;&#xA;    	float fDiff = GetMissionDifficulty() - 5;&#xD;&#xA;    	float f = 1.0 + fDiff * asw_difficulty_alien_health_step.GetFloat();&#xD;&#xA;    &#xD;&#xA;    	return f * health;&#xD;&#xA;    }&#xD;&#xA;&#xD;&#xA;...where `GetMissionDifficulty()` returns 13 (for brutal, 10 for insane, 7 for hard, 5 for normal, 3 for easy), [with one point deducted per missing marine][1] (and a hard lower limit of 2).&#xD;&#xA;&#xD;&#xA;(Comments within `/* */` are mine.)&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3045/does-alien-swarm-tune-difficulty-when-play-with-less-than-4-marines" />
  <row Id="15988" PostHistoryTypeId="2" PostId="6850" RevisionGUID="e23113a0-f944-4a56-9f96-5157d438c923" CreationDate="2010-09-03T16:39:30.017" UserId="2578" Text="Using the numbers tzenes gave:&#xD;&#xA;&#xD;&#xA;* Start out with 8 mineral patches, each with 1500 minerals&#xD;&#xA;* Start with 6 SCVs (right?)&#xD;&#xA;* An SCV takes 22 seconds to build&#xD;&#xA;* The first 2 SCVs on a mineral patch will gather 45 minerals a minute each, while the last one can be considered to gather about 12&#xD;&#xA;&#xD;&#xA;In other words, there are 12,000 total minerals to gather; the first 16 SCVs will gather 45/min, the last 8 will gather 12/min.  Using this knowledge, we can construct a table:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA; Seconds  | Number   |  Resource gather rate  |   Total minerals&#xD;&#xA; elapsed  | of SCVS  |  (minerals / minute)   |  gathered (approx)&#xD;&#xA;------------------------------------------------------------------&#xD;&#xA;        0 |     6    |          270           |        0&#xD;&#xA;       22 |     7    |          315           |       99&#xD;&#xA;       44 |     8    |          360           |      214.5&#xD;&#xA;       66 |     9    |          405           |      346.5&#xD;&#xA;      ... |   ...    |          ...           |      ...&#xD;&#xA;      198 |    15    |          675           |     1485&#xD;&#xA;      220 |    16    |          720           |     1732.5&#xD;&#xA;      242 |    17    |          732           |     1996.5&#xD;&#xA;      ... |   ...    |          ...           |      ...&#xD;&#xA;      374 |    23    |          804           |     3672.9&#xD;&#xA;      396 |    24    |          816           |     3967.7&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;So at the time your 24th SCV is built and you become fully saturated, you could have mined about 3968 minerals.  The remaining 8032 will then be mined in about 590 seconds, giving an overall time of 986 seconds, or about **16 and a half minutes**.&#xD;&#xA;&#xD;&#xA;Of course, this is a lower bound.  In a real game, the actual time will be slightly longer because:&#xD;&#xA;&#xD;&#xA;* Some SCVs will be building/scouting&#xD;&#xA;* Some SCVs will be mining gas instead&#xD;&#xA;* Not all mineral patches will deplete at the same time, so your resource gather rate will actually go down near the end.  Hopefully by this point, you have several other expansions :)" />
  <row Id="15989" PostHistoryTypeId="5" PostId="6850" RevisionGUID="39921967-c707-49da-8454-d5a593d4d396" CreationDate="2010-09-03T16:48:42.137" UserId="2578" Comment="added 45 characters in body" Text="Using the numbers tzenes gave:&#xD;&#xA;&#xD;&#xA;* Start out with 8 mineral patches, each with 1500 minerals&#xD;&#xA;* Start with 6 SCVs (right?)&#xD;&#xA;* An SCV takes 22 seconds to build&#xD;&#xA;* The first 2 SCVs on a mineral patch will gather 45 minerals a minute each, while the last one can be considered to gather about 12&#xD;&#xA;&#xD;&#xA;In other words, there are 12,000 total minerals to gather; the first 16 SCVs will gather 45/min, the last 8 will gather 12/min.  Using this knowledge *(and not taking MULEs into consideration!)*, we can construct a table:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA; Seconds  | Number   |  Resource gather rate  |   Total minerals&#xD;&#xA; elapsed  | of SCVS  |  (minerals / minute)   |  gathered (approx)&#xD;&#xA;------------------------------------------------------------------&#xD;&#xA;        0 |     6    |          270           |        0&#xD;&#xA;       22 |     7    |          315           |       99&#xD;&#xA;       44 |     8    |          360           |      214.5&#xD;&#xA;       66 |     9    |          405           |      346.5&#xD;&#xA;      ... |   ...    |          ...           |      ...&#xD;&#xA;      198 |    15    |          675           |     1485&#xD;&#xA;      220 |    16    |          720           |     1732.5&#xD;&#xA;      242 |    17    |          732           |     1996.5&#xD;&#xA;      ... |   ...    |          ...           |      ...&#xD;&#xA;      374 |    23    |          804           |     3672.9&#xD;&#xA;      396 |    24    |          816           |     3967.7&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;So at the time your 24th SCV is built and you become fully saturated, you could have mined about 3968 minerals.  The remaining 8032 will then be mined in about 590 seconds, giving an overall time of 986 seconds, or about **16 and a half minutes**.&#xD;&#xA;&#xD;&#xA;Of course, this is a lower bound.  In a real game, the actual time will be slightly longer because:&#xD;&#xA;&#xD;&#xA;* Some SCVs will be building/scouting&#xD;&#xA;* Some SCVs will be mining gas instead&#xD;&#xA;* Not all mineral patches will deplete at the same time, so your resource gather rate will actually go down near the end.  Hopefully by this point, you have several other expansions :)" />
  <row Id="15990" PostHistoryTypeId="2" PostId="6851" RevisionGUID="78e9f102-6c5f-4ff0-baf0-8f212ea5b149" CreationDate="2010-09-03T16:52:37.450" UserId="121" Text="To get to the radscorpions, you don't use the main/travel map.  Instead talk to Seth (near the gate) and he will take you to the cave entrance.&#xD;&#xA;&#xD;&#xA;[Source (for refreshing my memory)][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kaneoheboy.com/fallout/fallshad.html" />
  <row Id="15991" PostHistoryTypeId="2" PostId="6852" RevisionGUID="6dd3cfb9-507b-4bdf-9c33-4bce0fc223f0" CreationDate="2010-09-03T17:03:28.957" UserId="2578" Text="IO-bound software is almost always the problem, in my experience.  Check for:&#xD;&#xA;&#xD;&#xA;* Torrents&#xD;&#xA;* Anti-virus&#xD;&#xA;* Background-defragger&#xD;&#xA;* Steam downloading updates, or anything else that could be downloading&#xD;&#xA;* Network shares that other people are reading from&#xD;&#xA;&#xD;&#xA;Other problems might be a possibly failing hard-drive, or [using up too much memory](http://en.wikipedia.org/wiki/Thrashing_%28computer_science%29).  Fragmentation is rarely a problem, despite popular opinion." />
  <row Id="15992" PostHistoryTypeId="2" PostId="6853" RevisionGUID="429a475e-8932-4a1b-a07b-75eb5fafcce2" CreationDate="2010-09-03T17:10:05.013" UserId="1485" Text="Well, in the comments to the answer, `tzenes` accidentally nudged me to the answer I think I'm happiest with, which is to **block the tunnel so the dwarf *cannot* enter**.&#xD;&#xA;&#xD;&#xA;In other words, dig out the &quot;pipe&quot; tunnel so it's one square from the river, in the last square of this tunnel put an obstruction that blocks dwarfs but can let water through (linked flood gate or fortification), then channel the connecting square.&#xD;&#xA;&#xD;&#xA;The result is that the dwarf *cannot* enter the tunnel, and so has to just step out of the channelled hole if, for whatever stupid reason, they enter it." />
  <row Id="15993" PostHistoryTypeId="2" PostId="6854" RevisionGUID="240c3455-733d-40c9-9bb0-14bb761251c7" CreationDate="2010-09-03T17:20:57.657" UserId="1701" Text="[Gearbox Confirmed To Finish Development Of Duke Nukem Forever][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamasutra.com/view/news/30256/Gearbox_Confirmed_To_Finish_Development_Of_Duke_Nukem_Forever.php" />
  <row Id="15994" PostHistoryTypeId="2" PostId="6855" RevisionGUID="93f79a05-fadc-483f-a4ea-dc6592b438bc" CreationDate="2010-09-03T17:37:06.537" UserId="3321" Text="Alright, I can't remember which year I played this in but it was definitely from 1998-Early 2000's Was definitely played on Windows 2000 or Windows 98 but I'm leaning towards 2000 just a bit. However its possible the game could have been released before that. Graphics were 2D most likely pixel art from the little I can remember. And to progress through the story you had to overcome various obstacles/problems. almost certain it was a point and click. It had full on music as far as I can remember due to its immersiveness. Not sure on whether or not it was a CD-ROM but I think I remember it having an .exe (Also something else that might be of assistance I remember playing games like Missile attack the 3D version around the same time)&#xD;&#xA;&#xD;&#xA;In the game you controlled a young boy who I think started off in his room and noticed things were off. You had to escape his room using various objects; (I played Mysteries Of Time And Space earlier and it's pretty similar although I think I remember wider zooms at times where the character was in view) but a little while longer into the story he realizes he's awakened in the future. At one point you come to a section with a lot of stores. The whole setting I remember was like suburban slums. It was a very cool game and I never got through the story I would be so grateful if anyone could identify this." />
  <row Id="15995" PostHistoryTypeId="1" PostId="6855" RevisionGUID="93f79a05-fadc-483f-a4ea-dc6592b438bc" CreationDate="2010-09-03T17:37:06.537" UserId="3321" Text="Identify, Old Windows Point and click adventure game. Pixel art set in the future puzzle and problem solving." />
  <row Id="15996" PostHistoryTypeId="3" PostId="6855" RevisionGUID="93f79a05-fadc-483f-a4ea-dc6592b438bc" CreationDate="2010-09-03T17:37:06.537" UserId="3321" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;windows&gt;" />
  <row Id="15997" PostHistoryTypeId="5" PostId="6855" RevisionGUID="3000a6d9-cea3-43c0-b910-853713a10e44" CreationDate="2010-09-03T17:50:09.717" UserId="3321" Comment="deleted 11 characters in body" Text="Alright, I can't remember which year I played this in but it was definitely from 1998-Early 2000's Was definitely played on Windows 2000 or Windows 98 but I'm leaning towards 2000. However its possible the game could have been released before that. Graphics were 2D most likely pixel art from the little I can remember. And to progress through the story you had to overcome various obstacles/problems. almost certain it was a point and click. It had full on music as far as I can remember due to its immersiveness. Not sure on whether or not it was a CD-ROM but I think I remember it having an .exe (Also something else that might be of assistance I remember playing games like Missile attack the 3D version around the same time)&#xD;&#xA;&#xD;&#xA;In the game you controlled a young boy who I think started off in his room and noticed things were off. You had to escape his room using various objects; (I played Mysteries Of Time And Space earlier and it's pretty similar although I think I remember wider zooms at times where the character was in view) but a little while longer into the story he realizes he's awakened in the future. At one point you come to a section with a lot of stores. The whole setting I remember was like suburban slums. It was a very cool game and I never got through the story I would be so grateful if anyone could identify this." />
  <row Id="15998" PostHistoryTypeId="2" PostId="6856" RevisionGUID="ed931cbf-a083-4f98-a329-339c8b42757b" CreationDate="2010-09-03T18:21:28.027" UserId="816" Text="I am in the first level, just past the second loading screen. The Spartan knocks over a large statue (looks like a globe of water with a serpent wrapped around it) and jumps down into the room behind it. This room has wheels on the walls that you can interact with.&#xD;&#xA;&#xD;&#xA;Enemies spawn continuously in this room, in waves of 3-4.  I've probably killed 10 waves.&#xD;&#xA;&#xD;&#xA;Will these enemies keep spawning indefinitely until I mess with the wheels? Can I just grind them for orbs as long as I feel like?" />
  <row Id="15999" PostHistoryTypeId="1" PostId="6856" RevisionGUID="ed931cbf-a083-4f98-a329-339c8b42757b" CreationDate="2010-09-03T18:21:28.027" UserId="816" Text="Do these enemies ever stop spawning?" />
  <row Id="16000" PostHistoryTypeId="3" PostId="6856" RevisionGUID="ed931cbf-a083-4f98-a329-339c8b42757b" CreationDate="2010-09-03T18:21:28.027" UserId="816" Text="&lt;iphone&gt;&lt;hero-of-sparta-2&gt;" />
  <row Id="16001" PostHistoryTypeId="5" PostId="1113" RevisionGUID="ab9205ad-09c9-4555-bb52-306596eb00d0" CreationDate="2010-09-03T18:27:36.573" UserId="730" Comment="added 228 characters in body" Text="**Duke Nukem Forever** probably is the most famous [Vaporware][1]. Its story is really complex and [Wikipedia][2] has a good page explaining this. AFAIK there are no updates regarding an official and &quot;real&quot; development phase or any release date.&#xD;&#xA;&#xD;&#xA;Something is changing, Duke Nukem Forever is now playable at PAX. &#xD;&#xA;&#xD;&#xA;2KGames has just [tweeted][3] that it will be available in 2011.&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Vaporware&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Duke_Nukem_Forever&#xD;&#xA;  [3]: http://twitter.com/2KGames&#xD;&#xA;  [4]: http://i.imgur.com/kFhjp.jpg" />
  <row Id="16002" PostHistoryTypeId="6" PostId="6846" RevisionGUID="54438e8d-59ac-4522-8dac-9d109ae92a2f" CreationDate="2010-09-03T18:32:19.647" UserId="121" Comment="While radscorpions is a very cool tag, it's not useful" Text="&lt;fallout&gt;&lt;quests&gt;" />
  <row Id="16003" PostHistoryTypeId="2" PostId="6857" RevisionGUID="17508874-fa0f-47c0-95c8-177821e9a63f" CreationDate="2010-09-03T18:37:04.130" UserId="3322" Text="Hi,&#xD;&#xA;i am unable to play cs 1.6 with sxeInjected 11. Upon launching game it creates log file in cs installation folder with name `sXe Injected.txt` containing following text &#xD;&#xA;&#xD;&#xA;    2010/09/03 18:27:15 -  &#xD;&#xA;    2010/09/03 18:27:15 - ------------------&#xD;&#xA;    2010/09/03 18:27:15 - sXe-I dll starting&#xD;&#xA;    2010/09/03 18:27:15 - version: 11.0 (Fix 3)&#xD;&#xA;    2010/09/03 18:27:16 - x86 platform detected&#xD;&#xA;    2010/09/03 18:27:16 -    **** Driver Initialization&#xD;&#xA;    2010/09/03 18:27:16 -    **** Open success&#xD;&#xA;    2010/09/03 18:27:16 -    **** OGL started&#xD;&#xA;    2010/09/03 18:27:16 -    **** Link ready&#xD;&#xA;    2010/09/03 18:27:16 -    **** Image ready&#xD;&#xA;    2010/09/03 18:27:16 - Code altered, difference found&#xD;&#xA;    2010/09/03 18:27:16 - (ERROR) Image error&#xD;&#xA;&#xD;&#xA;Game never starts if sxeInjected is open other wise it is working fine." />
  <row Id="16004" PostHistoryTypeId="1" PostId="6857" RevisionGUID="17508874-fa0f-47c0-95c8-177821e9a63f" CreationDate="2010-09-03T18:37:04.130" UserId="3322" Text="CS 1.6 error with sxe Injected" />
  <row Id="16005" PostHistoryTypeId="3" PostId="6857" RevisionGUID="17508874-fa0f-47c0-95c8-177821e9a63f" CreationDate="2010-09-03T18:37:04.130" UserId="3322" Text="&lt;counter-strike&gt;" />
  <row Id="16006" PostHistoryTypeId="6" PostId="6857" RevisionGUID="e5c98ddc-0493-4d20-9516-ffec7f390b00" CreationDate="2010-09-03T18:38:01.333" UserId="2526" Comment="edited tags" Text="&lt;tech-support&gt;&lt;counter-strike&gt;" />
  <row Id="16007" PostHistoryTypeId="2" PostId="6858" RevisionGUID="2b84c4f4-0716-4d3c-adb2-7dde64b683c1" CreationDate="2010-09-03T20:01:46.887" UserId="13" Text="It may come as surprise to some, but you can run games, sometimes quite good ones, on a fairly ordinary Windows based PC.&#xD;&#xA;&#xD;&#xA;However, it's also true that you can end up paying out some serious money on hardware to obtain that &quot;ultimate gaming rig&quot;." />
  <row Id="16008" PostHistoryTypeId="2" PostId="6859" RevisionGUID="3be7622e-4085-4e93-bd28-71a28a232808" CreationDate="2010-09-03T20:01:46.887" UserId="13" Text="For questions about PC games and gaming." />
  <row Id="16009" PostHistoryTypeId="2" PostId="6860" RevisionGUID="410a0e90-4b99-4a86-ad5b-b068a85a7c6b" CreationDate="2010-09-03T20:02:02.087" UserId="-1" Text="The Xbox 360 is Microsoft's current generation gaming console. It is competing with the PS3 and Nintendo Wii.&#xA;&#xA;Add the xbox-360 tag when you are asking about games exclusive to 360, or issues specific to the 360 version of a multiplatform game.&#xA;&#xA;Also of interest is the xbox-live tag.&#xA;" />
  <row Id="16010" PostHistoryTypeId="5" PostId="6860" RevisionGUID="8b71c2ee-7f82-4a91-850d-ef7db58cfab1" CreationDate="2010-09-03T20:03:04.437" UserId="13" Comment="shorten the excerpt" Text="The Xbox 360 is Microsoft's current generation gaming console. It is competing with the PS3 and Nintendo Wii. Add the xbox-360 tag when you are asking about games exclusive to 360, or issues specific to the 360 version of a multiplatform game.&#xD;&#xA;" />
  <row Id="16019" PostHistoryTypeId="2" PostId="6864" RevisionGUID="4dfdff7a-a894-47aa-8a2e-d527b38122fb" CreationDate="2010-09-03T20:29:25.730" UserId="2526" Text="This was just posted today:&#xD;&#xA;&#xD;&#xA;&gt; Yesterday 3D Realms president George Broussard teased gamers with a picture of pigs flying. (In a 2006 1UP interview, Broussard joked the game would be out when pigs flew.) Today, he's explaining what that means. Or at least the game's new developer is. &#xD;&#xA;&#xD;&#xA;[Read More...][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:  http://www.pcworld.com/article/204844/pigs_fly_duke_nukem_forever_to_ship_in_2011.html?tk=rss_news" />
  <row Id="16020" PostHistoryTypeId="2" PostId="6865" RevisionGUID="c6972dce-c05f-4d47-b674-369f4465d57b" CreationDate="2010-09-03T20:51:28.150" UserId="336" Text="I don't know when/if the game came out, but Yahtzee Croshaw over at Zero Punctuation has an *excellent* review of the game.&#xD;&#xA;&#xD;&#xA;[Link][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever" />
  <row Id="16021" PostHistoryTypeId="2" PostId="6866" RevisionGUID="2a8ef997-8892-4a16-98c7-a9fc887bae5c" CreationDate="2010-09-03T21:08:08.830" UserId="2349" Text="title says all, I hope." />
  <row Id="16022" PostHistoryTypeId="1" PostId="6866" RevisionGUID="2a8ef997-8892-4a16-98c7-a9fc887bae5c" CreationDate="2010-09-03T21:08:08.830" UserId="2349" Text="Where can I find the BC heroic keys?" />
  <row Id="16023" PostHistoryTypeId="3" PostId="6866" RevisionGUID="2a8ef997-8892-4a16-98c7-a9fc887bae5c" CreationDate="2010-09-03T21:08:08.830" UserId="2349" Text="&lt;world-of-warcraft&gt;" />
  <row Id="16024" PostHistoryTypeId="2" PostId="6867" RevisionGUID="e8231ced-f024-4eed-8316-ba2db1014d5c" CreationDate="2010-09-03T21:21:32.037" UserId="2951" Text="I think the Zerg are relatively weak compared to the other two races. Zerg seems to have a really good early game and the possiblity of having a great end game, but the mid game just isn't there yet. Terran and Protoss players have a much better arsenal when dealing with mid-game Zerg units. &#xD;&#xA;&#xD;&#xA; - What do you think? &#xD;&#xA; - What does Blizzard need to change to make the Zerg a better mid-game race?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16025" PostHistoryTypeId="1" PostId="6867" RevisionGUID="e8231ced-f024-4eed-8316-ba2db1014d5c" CreationDate="2010-09-03T21:21:32.037" UserId="2951" Text="Do you think Zerg is weak in Starcraft 2?" />
  <row Id="16026" PostHistoryTypeId="3" PostId="6867" RevisionGUID="e8231ced-f024-4eed-8316-ba2db1014d5c" CreationDate="2010-09-03T21:21:32.037" UserId="2951" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="16027" PostHistoryTypeId="5" PostId="6660" RevisionGUID="678771f2-6832-4203-a03e-212ea5946d33" CreationDate="2010-09-03T21:22:56.573" UserId="445" Comment="Removed pointless 'edit' info" Text="No, Starcraft II itself cannot remember your Battle.net password.&#xD;&#xA;&#xD;&#xA;However, you can use keyboard macros or macro/hotkey programs to enter it for you. People (including myself) have been using scripts to automatically launch, enter passwords, and log into various Blizzard games. This is NOT a violation of Blizzard's ToU, because it does not affect the actual game.&#xD;&#xA;&#xD;&#xA;It's only illegal if your macro/hotkey scripts are actually performing actions **within the game itself**.&#xD;&#xA;&#xD;&#xA;If you're looking for some tools to automate the launch process, you can look into AutoHotkey or HotkeyNet.&#xD;&#xA;&#xD;&#xA;To be more exact, follow the one action, one keystroke rule. Which means that any character action or UI input must be the immediate result of a human pressing a key. So while I can have a single key macro to press multiple hotkeys simultaneously, it would be illegal to make it so that when I press a button, keystrokes would be sent to the game client 5 seconds later. Any sort of &quot;wait&quot; action in your macros are against the ToU. As a multiboxer, I can personally affirm that it is fine to have me press '1' on my keyboard and have all 5 of my shamans cast lightning bolt. It's **not** fine for me to have a macro that sends 'D' (unload) on a Nydus network every 20 seconds for remote Drone mining." />
  <row Id="16028" PostHistoryTypeId="2" PostId="6868" RevisionGUID="a73b6436-6a23-48b1-ad51-9f7ae24ccd7c" CreationDate="2010-09-03T21:24:50.600" UserId="3322" Text="I followed this blog here http://processorcores.blogspot.com/2009/01/sxe-injected-error-fixed.html. I already had CS1.6 installed therefore I skipped step 5." />
  <row Id="16029" PostHistoryTypeId="2" PostId="6869" RevisionGUID="838c7dc0-b8e5-47c6-a36e-f586c92821a0" CreationDate="2010-09-03T21:28:39.493" UserId="126" Text="Each of them requires reputation with the associated faction, then they are purchased from the faction quartermaster.&#xD;&#xA;&#xD;&#xA;http://www.wowwiki.com/Key has a list of them." />
  <row Id="16030" PostHistoryTypeId="6" PostId="1106" RevisionGUID="17ebd38a-acc1-413a-add0-1f4f1eb10b4c" CreationDate="2010-09-03T21:29:16.597" UserId="23" Comment="Retagged" Text="&lt;first-person-shooter&gt;&lt;release-date&gt;" />
  <row Id="16031" PostHistoryTypeId="2" PostId="6870" RevisionGUID="662436dd-1a12-4f53-8bb9-e2ae6852cf1b" CreationDate="2010-09-03T21:32:41.067" UserId="3012" Text="Keys to heroic instances in BC are bought from the vendors for various reputations at Honored rep.&#xD;&#xA;&#xD;&#xA; - Thrallmar/Honor Hold for the Hellfire instance.&#xD;&#xA; - Cenarion Expedition for the instances in Coilfang Reservoir&#xD;&#xA; - Lower City for the Auchendoun instances  &#xD;&#xA; - Sha'tar for Tempest Keep&#xD;&#xA; - Keepers of Time for the Caverns of Time stuff&#xD;&#xA;&#xD;&#xA;and for Magister's Terrace you must complete the quest for it in regular difficulty.&#xD;&#xA;For all the rep based ones it's pretty easy to get enough rep just by question, if not doing one or two regular instances.&#xD;&#xA;A list can be found here.&#xD;&#xA;http://www.wowwiki.com/Instance_attunement" />
  <row Id="16032" PostHistoryTypeId="2" PostId="6871" RevisionGUID="a56f3a44-06eb-42cf-837d-98079277a1b3" CreationDate="2010-09-03T21:39:59.750" UserId="102" Text="I know both Idra and Artosis have been saying for a long time that Zerg vs Terran is broken.  I'd like to take the time to qualify this statement.  When they say this they are referring very specifically to Zerg vs Mech and BioMech.  Not Zerg vs Terran as a whole.  Since they play at a high level the possibility that every game will devolve into one of these two is something they have to consider.  As a more regular ladder player (even a highly ranked diamond) this is less of a reality you have to face.&#xD;&#xA;&#xD;&#xA;Now, there is also the question &quot;are they correct?&quot; I don't think that question can objectively be measured (though consensus might be reached regardless).  Certainly Mech and BioMech have shown to be effective against large Zerg ground armies, and have reliable defenses against air.  Many people will look to Siege Tanks and say: there is no number of troops I can engage these with head on and have any chance of winning.  While engaging Siege Tanks head on does appear to be a weakness in the Zerg ground based offensive, this is not conclusive evidence that this match up is &quot;broken.&quot;" />
  <row Id="16033" PostHistoryTypeId="5" PostId="4720" RevisionGUID="9d3e1897-5639-48b9-a4e7-9c61928e9972" CreationDate="2010-09-03T21:43:29.067" UserId="102" Comment="added 93 characters in body" Text="The short answer is no.&#xD;&#xA;&#xD;&#xA;There is an important trade off between shield and armor.  Obviously shield upgrades affect more units (air and ground), but beyond that, shield regenerate to damage prevent there is often prevented more than once.  By comparison units often have less shields than health. There is also a cost difference between the two. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;edit: It is important to note that pro level Protoss players (ie. [tester][1]) often choose armor over shields.  The reason for this, is that in a large battle, the higher amount of HP usually means that armor will have a large effect during the course of the battle, additionally, EMP dictates that Protoss are often less able to rely on their shields in TvP.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3950718/" />
  <row Id="16034" PostHistoryTypeId="10" PostId="6867" RevisionGUID="e7c59d0f-3d81-491c-a42d-277cabbd4a8f" CreationDate="2010-09-03T21:44:55.340" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:304,&quot;DisplayName&quot;:&quot;JavadocMD&quot;},{&quot;Id&quot;:126,&quot;DisplayName&quot;:&quot;McKay&quot;},{&quot;Id&quot;:2091,&quot;DisplayName&quot;:&quot;Mark&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="16035" PostHistoryTypeId="10" PostId="1106" RevisionGUID="a1516ff8-e0c9-4183-9f45-b2c9c8dd6f54" CreationDate="2010-09-03T21:49:19.883" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="16036" PostHistoryTypeId="2" PostId="6872" RevisionGUID="603ce633-ae84-4566-a112-20e27de22224" CreationDate="2010-09-03T21:49:28.187" UserId="3326" Text="Yeah, like sjohnston said, it is really quite beautiful, but it's only a demo.  However, it is planned to be a part of their upcoming game code named &quot;Project Sword&quot; which they said would be released &quot;this holiday season&quot;.&#xD;&#xA;&#xD;&#xA;If you &lt;a href=&quot;http://events.apple.com.edgesuite.net/1009qpeijrfn/event/index.html&quot;&gt;check out the keynote on Apple's site&lt;/a&gt; you can see near the beginning of the presentation, where two guys from Epic Games come up to the stage to discuss it, and they demo the game, which looks a lot like Epic Citadel, until one of the dudes gets an invite, and they go into this super boss, awesome and epic sword battle! :D&#xD;&#xA;&#xD;&#xA;Yeah really btw on the graphics though, they're soo awesome.&#xD;&#xA;&#xD;&#xA;I can't wait until the final!" />
  <row Id="16038" PostHistoryTypeId="6" PostId="6866" RevisionGUID="849aeafa-6908-495b-a83f-f0eb96744606" CreationDate="2010-09-03T21:54:57.740" UserId="816" Comment="added tags" Text="&lt;world-of-warcraft&gt;&lt;burning-crusade&gt;" />
  <row Id="16039" PostHistoryTypeId="2" PostId="6874" RevisionGUID="8704c8b3-73d0-4f90-890c-dc2c5e59e0ba" CreationDate="2010-09-04T00:25:32.880" UserId="3114" Text="I'm not sure about the voicechat in SC2, but have you tried [Ventrilo][1]??&#xD;&#xA;&#xD;&#xA;It's supposed to be very highly regarded in the online gaming community, as a means for verbal communication.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ventrilo.com/" />
  <row Id="16041" PostHistoryTypeId="2" PostId="6876" RevisionGUID="0a422ae0-57e0-429c-a043-d57ff1e86966" CreationDate="2010-09-04T00:43:35.713" UserId="58" Text="Bear with me, this one might sound a bit ... sick. Let's say you're playing Fallout 3, and you've taken the Bloody Mess perk. Then, you're surrounded by enemies. You go Rambo on them with something like the Gatling Laser or Missile Launcher. Or even use VATS and cut them down with the Xuanlong Assault Rifle.&#xD;&#xA;&#xD;&#xA;In the smoky aftermath of doom, how do you identify whose parts are whose for looting? Especially when you're not emptying all of the bodies, and they all have really similar names, like &lt;strike&gt;Megaton Settl&lt;/strike&gt; I mean, Raider, um yeah, that's the ticket! &#xD;&#xA;&#xD;&#xA;In some cases, when you used VATS and the enemy was far away, how can you even find them?" />
  <row Id="16042" PostHistoryTypeId="1" PostId="6876" RevisionGUID="0a422ae0-57e0-429c-a043-d57ff1e86966" CreationDate="2010-09-04T00:43:35.713" UserId="58" Text="How can you identify (or find) the body parts?" />
  <row Id="16043" PostHistoryTypeId="3" PostId="6876" RevisionGUID="0a422ae0-57e0-429c-a043-d57ff1e86966" CreationDate="2010-09-04T00:43:35.713" UserId="58" Text="&lt;fallout-3&gt;&lt;perks&gt;&lt;looting&gt;" />
  <row Id="16044" PostHistoryTypeId="5" PostId="6855" RevisionGUID="d32c0cef-d000-4e3f-9cf3-5aeb291722dc" CreationDate="2010-09-04T00:53:37.953" UserId="3321" Comment="Missile Attack.... Actually Missile Command." Text="Alright, I can't remember which year I played this in but it was definitely from 1998-Early 2000's Was definitely played on Windows 2000 or Windows 98 but I'm leaning towards 2000. However its possible the game could have been released before that. Graphics were 2D most likely pixel art from the little I can remember. And to progress through the story you had to overcome various obstacles/problems. almost certain it was a point and click. It had full on music as far as I can remember due to its immersiveness. Not sure on whether or not it was a CD-ROM but I think I remember it having an .exe (Also something else that might be of assistance I remember playing games like Missile Command the 3D version around the same time)&#xD;&#xA;&#xD;&#xA;In the game you controlled a young boy who I think started off in his room and noticed things were off. You had to escape his room using various objects; (I played Mysteries Of Time And Space earlier and it's pretty similar although I think I remember wider zooms at times where the character was in view) but a little while longer into the story he realizes he's awakened in the future. At one point you come to a section with a lot of stores. The whole setting I remember was like suburban slums. It was a very cool game and I never got through the story I would be so grateful if anyone could identify this." />
  <row Id="16045" PostHistoryTypeId="2" PostId="6877" RevisionGUID="ef17e026-11ea-44b8-9267-f494bddbe50e" CreationDate="2010-09-04T00:54:25.757" UserId="3129" Text="Easiest way? Loot the bodies, then drop the loot. This will allow them to despawn/become non-interactive, allowing you to move on to the next corpse." />
  <row Id="16046" PostHistoryTypeId="2" PostId="6878" RevisionGUID="6e7fac43-3711-4d9a-a7d1-8ef0320a36b4" CreationDate="2010-09-04T01:14:33.250" UserId="203" Text="If you have patience you can &quot;grab&quot; the body parts with R3 button and put them away making your personal pile of corpse parts :D Then examine the others.&#xD;&#xA;But I think the easiest way is the one suggested by LessPop. ;)" />
  <row Id="16047" PostHistoryTypeId="5" PostId="6855" RevisionGUID="abf334fd-41e7-4614-b54c-4cce8ab488d9" CreationDate="2010-09-04T01:18:34.053" UserId="3321" Comment="added 157 characters in body; edited body" Text="Alright, I can't remember which year I played this in but it was definitely from 1998-Early 2000's Was definitely played on Windows 2000 or Windows 98 but I'm leaning towards 2000. However its possible the game could have been released before that. Graphics were 2D most likely pixel art from the little I can remember. And to progress through the story you had to overcome various obstacles/problems. almost certain it was a point and click. It had full on music as far as I can remember due to its immersiveness. Not sure on whether or not it was a CD-ROM but I think I remember it having an .exe (Also something else that might be of assistance I remember playing games like Missile Command the 3D version around the same time)&#xD;&#xA;&#xD;&#xA;In the game you controlled a young boy who I think started off in his room and noticed things were off. In his room were two badly adhered speakers and CD's everywhere (he comments on this) and I'm almost certain the walls and such were green. You had to escape his room using various objects as far as I know; (I played Mysteries Of Time And Space earlier and it's pretty similar although I think I remember wider zooms at times where the character was in view) but a little while longer into the story he realizes he's awakened in the future. At one point you come to a section with a lot of stores. The whole setting I remember was like suburban slums. It was a very cool game and I never got through the story I would be so grateful if anyone could identify this." />
  <row Id="16048" PostHistoryTypeId="5" PostId="6855" RevisionGUID="d65cbf67-9ae1-4361-8264-5a857953baea" CreationDate="2010-09-04T01:23:35.843" UserId="3321" Comment="added 38 characters in body" Text="Alright, I can't remember which year I played this in but it was definitely from 1998-Early 2000's Was definitely played on Windows 2000 or Windows 98 but I'm leaning towards 2000. However its possible the game could have been released before that. Graphics were 2D most likely pixel art from the little I can remember. And to progress through the story you had to overcome various obstacles/problems. almost certain it was a point and click. It had full on music as far as I can remember due to its immersiveness. Not sure on whether or not it was a CD-ROM but I think I remember it having an .exe (Also something else that might be of assistance I remember playing games like Missile Command the 3D version around the same time)&#xD;&#xA;&#xD;&#xA;In the game you controlled a young boy who I think started off in his room and noticed things were off. In his room were two badly adhered speakers and CD's everywhere (he comments on this) and I'm almost certain the walls and such were green. You had to escape his room using various objects as far as I know; (I played Mysteries Of Time And Space earlier and it's pretty similar although I think I remember wider zooms at times where the character was in view) but a little while longer into the story he realizes he's awakened in the future. At one point you come to a section with a lot of stores. The whole setting I remember was like suburban slums. It was a very cool game, pretty long from what I can remember and I never got through the story I would be so grateful if anyone could identify this." />
  <row Id="16049" PostHistoryTypeId="2" PostId="6879" RevisionGUID="6e6c950b-c35a-406f-8797-c6b1facdec52" CreationDate="2010-09-04T01:29:59.830" UserId="862" Text="Your confusion is because DICE, the game developer, is using the terminology imprecisely.&#xD;&#xA;&#xD;&#xA;First:&#xD;&#xA;&#xD;&#xA;* &quot;Team&quot; is a major faction, US or Russians.&#xD;&#xA;* &quot;Squad&quot; is a group within a team. Squads have 4 or fewer players. If a team is small enough, it might consist of just a single squad. &#xD;&#xA;&#xD;&#xA;When you play Squad Deathmatch, it's your 4-man squad that wins even if message says &quot;team&quot; at the end. I don't recall off-hand whether the same confusion exists in the Squad Rush game mode, but I don't think so -- see below. &#xD;&#xA;&#xD;&#xA;I suspect DICE coded the game with some standard win/loss text and just failed to tweak it for Squad Deathmatch games. &#xD;&#xA;&#xD;&#xA;* In Rush and Conquest it's the team as a whole (Russian or US) that wins, not a squad within the team. &#xD;&#xA;* The Squad Rush game mode also pits US vs. Russians, even though each team happens to be composed of a single squad, so at the end of those games you could properly say either &quot;your squad won&quot; or &quot;your team won&quot;. &#xD;&#xA;* Only in Squad Deathmatch are there more than 2 groups competing, so it can't break cleanly into US vs. Russians. The &quot;Part of a winning squad&quot; badge gets the terminology right. &#xD;&#xA;&#xD;&#xA;I'm not sure about Onslaught since I play on PC and don't have access to that game mode. " />
  <row Id="16050" PostHistoryTypeId="2" PostId="6880" RevisionGUID="75f524aa-f01b-4be5-a53d-189f6a877e44" CreationDate="2010-09-04T03:30:17.507" UserId="306" Text="Whilst I am right-handed in pretty much everything, I am not when it comes to playing guitar (real or otherwise). &#xD;&#xA;&#xD;&#xA;Are there left handed controllers available from Rock Band/Guitar Hero...? If I'm using a normal controller, then the whammy bar is above strum bar, and quite annoying..." />
  <row Id="16051" PostHistoryTypeId="1" PostId="6880" RevisionGUID="75f524aa-f01b-4be5-a53d-189f6a877e44" CreationDate="2010-09-04T03:30:17.507" UserId="306" Text="Left Handed controller" />
  <row Id="16052" PostHistoryTypeId="3" PostId="6880" RevisionGUID="75f524aa-f01b-4be5-a53d-189f6a877e44" CreationDate="2010-09-04T03:30:17.507" UserId="306" Text="&lt;controllers&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="16053" PostHistoryTypeId="2" PostId="6881" RevisionGUID="1f4cf4eb-ae91-4228-ad5e-58519829069f" CreationDate="2010-09-04T03:52:49.013" UserId="1647" Text="As far as I'm aware, no, there are no left-handed guitar controllers available.  You'll have to either play right-handed, or deal with the whammy bar being on the wrong side of the strum bar.&#xD;&#xA;&#xD;&#xA;If the whammy bar falls onto your hand as you're playing, you can try using a rubber band or two to hold it up." />
  <row Id="16054" PostHistoryTypeId="2" PostId="6882" RevisionGUID="6fa00856-7526-4852-8e81-908f723bede7" CreationDate="2010-09-04T04:05:16.420" UserId="3332" Text="I played an interesting online multiplayer flash game today, and now I can't track it down.&#xD;&#xA;&#xD;&#xA;There was a large 2d grid, and each player was a block on this grid.  Visually, it immediately recalled Conway's Game of Life w/o the motion.  You could move your block around and the goal was to collaborate with the other players (w/o any forms of communication) to form shapes within a given time limit.&#xD;&#xA;&#xD;&#xA;Nice little concept and would like to explore it some more.  Anyone recognize this?" />
  <row Id="16055" PostHistoryTypeId="1" PostId="6882" RevisionGUID="6fa00856-7526-4852-8e81-908f723bede7" CreationDate="2010-09-04T04:05:16.420" UserId="3332" Text="Multiplayer flash game where you form shapes on a grid" />
  <row Id="16056" PostHistoryTypeId="3" PostId="6882" RevisionGUID="6fa00856-7526-4852-8e81-908f723bede7" CreationDate="2010-09-04T04:05:16.420" UserId="3332" Text="&lt;identify-this-game&gt;&lt;online-multiplayer&gt;&lt;flash&gt;" />
  <row Id="16057" PostHistoryTypeId="2" PostId="6883" RevisionGUID="24932b2c-8e32-4cc5-abc2-0bbee7cf5329" CreationDate="2010-09-04T04:05:38.323" UserId="3193" Text="I'm having issues attacking a computer that already has cannons and railroad.&#xD;&#xA;&#xD;&#xA;My current plan is having a couple of Mechanized Infantry adjacent to an enemy city (for defense of the square) and some Howitzers which I'm using to siege the city (kill the units defending it).&#xD;&#xA;&#xD;&#xA;The problem is that a computer with cannons and railroad can reach my units on its territory in one move. I don't have time to build a Fortress there, to improve the defense. And my Mech Infantry is just always overwhelmed by a herd of enemy canons.&#xD;&#xA;&#xD;&#xA;What other plans could I use to kill the units in the enemy city? Here are the alternatives I can think of:&#xD;&#xA;&#xD;&#xA;  - nuke. I really don't want to use nukes. It's so hard to clean the nuclear waste after that.&#xD;&#xA;  - a lot of cruise missiles. It will take lots of time to produce and stock a lot of them near the border.&#xD;&#xA;  - use Helicopters instead. This is really not my favorite unit, I don't have almost any experience using them.&#xD;&#xA;  - use lots of fighters and bombers to bomb the city. This will result in major losses if a city has SAM battery&#xD;&#xA;&#xD;&#xA;Any other options which I'm not aware of?" />
  <row Id="16058" PostHistoryTypeId="1" PostId="6883" RevisionGUID="24932b2c-8e32-4cc5-abc2-0bbee7cf5329" CreationDate="2010-09-04T04:05:38.323" UserId="3193" Text="Freeciv: attack strategy against computer that already has railroad and cannons" />
  <row Id="16059" PostHistoryTypeId="3" PostId="6883" RevisionGUID="24932b2c-8e32-4cc5-abc2-0bbee7cf5329" CreationDate="2010-09-04T04:05:38.323" UserId="3193" Text="&lt;freeciv&gt;" />
  <row Id="16060" PostHistoryTypeId="16" PostId="6883" RevisionGUID="24932b2c-8e32-4cc5-abc2-0bbee7cf5329" CreationDate="2010-09-04T04:05:38.323" UserId="3193" />
  <row Id="16061" PostHistoryTypeId="2" PostId="6884" RevisionGUID="4d574896-fbe6-4238-b6ed-46577f3bb670" CreationDate="2010-09-04T06:29:54.880" UserId="3333" Text="Sounds like &quot;Out of Order.&quot; Never played it myself.&#xD;&#xA;&#xD;&#xA;It's freeware.  You can still download it from the developer: http://outoforder.adventuredevelopers.com/&#xD;&#xA;&#xD;&#xA;Ciao!" />
  <row Id="16062" PostHistoryTypeId="5" PostId="6866" RevisionGUID="71de7031-975d-4b91-8d19-4c8f1b69f88a" CreationDate="2010-09-04T07:12:59.477" UserId="10" Comment="added 322 characters in body; edited tags" Text="I'm trying to do all the Burning Crusade Heroics for my achievements, but I need the keys to access them. &#xD;&#xA;&#xD;&#xA;I started playing during The Wrath of the Lich King, so I completely missed all the quest lines in the Outlands that lead up to the Heroic dungeons.&#xD;&#xA;&#xD;&#xA;Does anyone where I can find the appropriate quest lines that will get me the keys?" />
  <row Id="16063" PostHistoryTypeId="6" PostId="6866" RevisionGUID="71de7031-975d-4b91-8d19-4c8f1b69f88a" CreationDate="2010-09-04T07:12:59.477" UserId="10" Comment="added 322 characters in body; edited tags" Text="&lt;world-of-warcraft&gt;&lt;burning-crusade&gt;" />
  <row Id="16064" PostHistoryTypeId="2" PostId="6885" RevisionGUID="12936f7a-223f-49a0-9abe-ef292f8af657" CreationDate="2010-09-04T08:38:32.610" UserId="2968" Text="I want to be able to play the guitar and sing at the same times in games like Rock Band and Guitar Hero, so I'm wondering how I can create a microphone stand out of common household objects. The mic stand...&#xD;&#xA;&#xD;&#xA;- doesn't have to be rock solid, once the microphone is put in place the mic stand will not be touched.&#xD;&#xA;- should preferably be small enough to easily be put away between gaming sessions.&#xD;&#xA;- should require as little assembly as possible at the start of each session.&#xD;&#xA;&#xD;&#xA;Both solutions for playing while standing and sitting are welcome." />
  <row Id="16065" PostHistoryTypeId="1" PostId="6885" RevisionGUID="12936f7a-223f-49a0-9abe-ef292f8af657" CreationDate="2010-09-04T08:38:32.610" UserId="2968" Text="How do I create a microphone stand?" />
  <row Id="16066" PostHistoryTypeId="3" PostId="6885" RevisionGUID="12936f7a-223f-49a0-9abe-ef292f8af657" CreationDate="2010-09-04T08:38:32.610" UserId="2968" Text="&lt;rock-band&gt;&lt;guitar-hero&gt;&lt;microphone&gt;" />
  <row Id="16067" PostHistoryTypeId="2" PostId="6886" RevisionGUID="c24f5355-e35f-452c-b9b3-f374d2c25482" CreationDate="2010-09-04T09:29:15.493" UserId="23" Text="First hit on Google for your question title :)&#xD;&#xA;&#xD;&#xA;[Make a mic stand out of a clothing hanger][1]. (The link skips the two minute long intro.)&#xD;&#xA;&#xD;&#xA;Now you just need a high enough support.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=T3aFyH9j4XY#t=2m" />
  <row Id="16068" PostHistoryTypeId="2" PostId="6887" RevisionGUID="3250709e-bacb-4f3d-8c51-74d82284c811" CreationDate="2010-09-04T09:40:15.067" UserId="13" Text="My kids use a music stand.&#xD;&#xA;&#xD;&#xA;They fold up the bit where the music sits and wrap the wire around the mic to hold it in place.&#xD;&#xA;&#xD;&#xA;This works best for the youngest as it's not that high, but the other two put the stand on a box to raise it to their level.&#xD;&#xA;&#xD;&#xA;Yes, it does look a bit Heath Robinson but it does the job." />
  <row Id="16069" PostHistoryTypeId="5" PostId="6800" RevisionGUID="55146940-7cf5-4ff7-9ed0-aae1fd9cc117" CreationDate="2010-09-04T10:33:42.320" UserId="13" Comment="shorten the excerpt and add note about motion plus" Text="The Wii is the fifth console by Nintendo, released on November 19, 2006, and primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3.&#xD;&#xA;&#xD;&#xA;A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions.&#xD;&#xA;&#xD;&#xA;There is an add on [Wii Motion Plus](http://en.wikipedia.org/wiki/Wii_MotionPlus) which allows more accurate motion capture and increasing numbers of games are making use of it's features.&#xD;&#xA;&#xD;&#xA;Another unique feature of the Wii is being able to play all Gamecube games, and being able to play select games from all previous Nintendo and certain non-Nintendo consoles trough it's Virtual Console Service.&#xD;&#xA;&#xD;&#xA;### More Information&#xD;&#xA;- [Wii Homepage](http://wii.com/)&#xD;&#xA;- [Wii section on the Nintendo website](http://wii.nintendo.com/)" />
  <row Id="16070" PostHistoryTypeId="5" PostId="6801" RevisionGUID="0c3a2e4f-398a-443d-aef6-a964e7594517" CreationDate="2010-09-04T10:33:42.353" UserId="13" Comment="shorten the excerpt and add note about motion plus" Text="The Wii is the fifth console by Nintendo, released on November 19, 2006, and primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3." />
  <row Id="16071" PostHistoryTypeId="5" PostId="6858" RevisionGUID="121fe078-eb59-4ab7-b309-6a434eca4e1e" CreationDate="2010-09-04T10:39:06.030" UserId="13" Comment="expand body" Text="It may come as surprise to some, but you can run games, sometimes quite good ones, on a fairly ordinary Windows based PC.&#xD;&#xA;&#xD;&#xA;However, it's also true that you can end up paying out some serious money on hardware to obtain that &quot;ultimate gaming rig&quot;.&#xD;&#xA;&#xD;&#xA;This tag is for questions about games that are either unique to the PC or about the PC version of a game, whether it's will the game run or how you find some obscure object or perform some difficult action." />
  <row Id="16072" PostHistoryTypeId="6" PostId="6585" RevisionGUID="e0a58d37-dcf9-4ecc-b954-cadf11a3e98c" CreationDate="2010-09-04T11:10:51.267" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;racing&gt;&lt;need-for-speed-world&gt;" />
  <row Id="16074" PostHistoryTypeId="5" PostId="6751" RevisionGUID="6aac5415-11cc-43bd-b017-39364e159d83" CreationDate="2010-09-04T12:30:53.960" UserId="3291" Comment="added 223 characters in body" Text="Northrend if you're level 69. You will level alot faster. Bigger XP for the trash mobs. and the quests are more plentiful.&#xD;&#xA;&#xD;&#xA;It depends on your objective. You want to get to 80 in a hurry. Then start in Northrend. You'll get larger XP rewards for quests. If you just want to take your time with the Lore/Legend, Then keep complete outlands.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16075" PostHistoryTypeId="2" PostId="6889" RevisionGUID="c62d8e06-f02f-46e2-ab0d-fba2e78dc19f" CreationDate="2010-09-04T13:00:06.080" UserId="121" Text="I like to have my last connecting space at ground level, so my dwarf can channel out the offending tile from above, then simply walk away safely.  You can then cover the top of the now flowing tunnel with a floor, wall, or bars.  Remember water pressure doesn't work in DF, water only flows downhill so you aren't risking the water flowing up over the banks of that one tile." />
  <row Id="16077" PostHistoryTypeId="2" PostId="6891" RevisionGUID="95b76275-c8f6-43ea-ad43-e8958d943a85" CreationDate="2010-09-04T15:16:14.773" UserId="1867" Text="Is there anyway I can tell if a friend is online without starting Starcraft 2 up? A program or a website would be sufficient.&#xD;&#xA;&#xD;&#xA;Just so you know why i'm asking this: One of my friends doesn't use IM's or any other form of chatting online and I don't want to waste my money calling him by phone each time I want to play Starcrat 2. And the initial loading time of Starcraft 2 is just too long, just to realize he is not online and I exit the game.&#xD;&#xA;&#xD;&#xA;I don't want Starcaft 2 running all the time either, so don't give me that answer!" />
  <row Id="16078" PostHistoryTypeId="1" PostId="6891" RevisionGUID="95b76275-c8f6-43ea-ad43-e8958d943a85" CreationDate="2010-09-04T15:16:14.773" UserId="1867" Text="Starcraft 2 friends online" />
  <row Id="16079" PostHistoryTypeId="3" PostId="6891" RevisionGUID="95b76275-c8f6-43ea-ad43-e8958d943a85" CreationDate="2010-09-04T15:16:14.773" UserId="1867" Text="&lt;starcraft-2&gt;&lt;online&gt;&lt;friends&gt;&lt;chat&gt;" />
  <row Id="16080" PostHistoryTypeId="2" PostId="6892" RevisionGUID="042f81e9-ad7d-49bf-984c-271f75ff6a6e" CreationDate="2010-09-04T15:20:53.380" UserId="23" Text="After painstakingly finding out that yes, the main character can climb through the vertical pipe in the leftmost area of the Sun Temple through a tight sequence of jumps, I've managed to jump my way to the horizontal pipe between the two topmost chambers. Yay.&#xD;&#xA;&#xD;&#xA;However, when I jump from the pipe into the room, I can't quite manage to reach the gears for further exploration. I did try taking speed increasing items, but they haven't helped. When I land on the ground, all of the gears are out of reach (again, speed increasing item don't seem to help here.)&#xD;&#xA;&#xD;&#xA;How do you get to the gears in the rightmost, topmost chamber of the suntemple and eventually reach the exit marker at the very top?&#xD;&#xA;&#xD;&#xA;I'm not asking what the reward is for pulling this off." />
  <row Id="16081" PostHistoryTypeId="1" PostId="6892" RevisionGUID="042f81e9-ad7d-49bf-984c-271f75ff6a6e" CreationDate="2010-09-04T15:20:53.380" UserId="23" Text="How do you get to the very top of the Sun Temple?" />
  <row Id="16082" PostHistoryTypeId="3" PostId="6892" RevisionGUID="042f81e9-ad7d-49bf-984c-271f75ff6a6e" CreationDate="2010-09-04T15:20:53.380" UserId="23" Text="&lt;spoiler&gt;&lt;aquaria&gt;" />
  <row Id="16083" PostHistoryTypeId="2" PostId="6893" RevisionGUID="8aea0f91-5a96-408a-94f0-d737df4830af" CreationDate="2010-09-04T15:21:58.340" UserId="23" Text="ZoogieZork comment seems to imply that no, there is no gameplay difference indeed. Not yet, anyway." />
  <row Id="16084" PostHistoryTypeId="5" PostId="6893" RevisionGUID="a5471b33-0919-4554-b2a2-78af9fed2ee3" CreationDate="2010-09-04T15:28:05.493" UserId="23" Comment="added 27 characters in body" Text="ZoogieZork's comment and the offical blog post seem to imply that no, there is no gameplay difference indeed. Not yet, anyway." />
  <row Id="16085" PostHistoryTypeId="2" PostId="6894" RevisionGUID="f26237a2-1488-4598-b551-b27f6b03483a" CreationDate="2010-09-04T15:35:25.910" UserId="292" Text="He may get his achievements back when he gets next achievement in RDR. &#xD;&#xA;&#xD;&#xA;It happened to me that my last achievement in Halo Wars did not register on server for some reason. (I guess they had a bug, it happened to many others as well.) I got that achievement together with the first achievement of DLC when DLC arrived.&#xD;&#xA;&#xD;&#xA;So, my theory is that when Xbox submits achievement data to server, it always reports all achievements together. (Makes sense when submitting bunch of achievements one got offline.) Or maybe, only some games (Halo Wars) do that. Anyway, there is still a hope.&#xD;&#xA;" />
  <row Id="16086" PostHistoryTypeId="2" PostId="6895" RevisionGUID="50b6e0df-2cc0-4954-afc5-9f64eda0463e" CreationDate="2010-09-04T15:56:51.023" UserId="3339" Text="The gears aren't  quite out of reach. &#xD;&#xA;&#xD;&#xA;The lowest one in the middle you can just touch. &#xD;&#xA;&#xD;&#xA;If you can jump onto it from the right angle, The right angle is easier to get if you jump onto it wrong a couple of times and let it drop you, you can then jump from that to the gear on the right and back left again to land on top of it, it's then a matter of jumping the other 3 gears, Left, Right Right to get to the exit at the top right.&#xD;&#xA;&#xD;&#xA;To better illustrate here's a you tube video of it being done.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=lKu_4YWxhTs&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16087" PostHistoryTypeId="2" PostId="6896" RevisionGUID="aa9d1753-970a-4810-be88-b56ed9c25fd8" CreationDate="2010-09-04T16:10:00.340" UserId="2659" Text="Have you ever had a dream where you're trying to run, but for some reason you just can't move your legs very fast and it's very annoying? I think you know what I'm talking about, you can see where you want to be but you just can't get there.&#xD;&#xA;&#xD;&#xA;This is the problem I have with Starcraft 2. I have great game knowledge from watching replays/live casts, reading wikis/strategy guides, and I know what I could use for victory, but I can't seem to actually make it happen very well. I tend to always get into a reactionary mode and then everything becomes to overwhelming.&#xD;&#xA;&#xD;&#xA;There are two main factors that I have found, one is camera control and one is just overall control in general, meaning knowing what/when/who to click.&#xD;&#xA;&#xD;&#xA;In terms of camera control, this is the worst limitation. I can only view a small window of the entire map at any given time. However, I need to be controlling everything at once. This is a real challenge. I use hotkeys so I can build units while out on the field, but there is a major gap in the ability to reinforce. If I'm staging an attack and building units in the background with hotkeys, there needs to be a time where I switch my view back to my base, rally up my new units, and add them to the battle (if I just set my rally points to the battle field I would have no good force back at my base and the units would be trickling across the map). However during this time my vision is no longer on my attack force which causes major problems. Of course during this whole time I should be teching up and expanding, like I said, it's like those running dreams...&#xD;&#xA;&#xD;&#xA;So beyond where I should be 'looking' with the camera, how can I get better at controlling everything, I always feel like I am one step behind my army. It's as if instead of me happening to my base/army, my base/army is happening to me. I can't seem to feel like I'm in control but rather like I'm trying to lead a class full of 3rd graders through a museum: I know what I want them to learn and what exhibits I want to make it to but half the kids are trying to run off and climb on things, and there is only so much time in the day.&#xD;&#xA;&#xD;&#xA;I hope these are good analogies of what I am trying to describe as it is kind of hard to put it into words. I know Starcraft 2 is a game of constraints, but how can I take advantage of them instead of being hindered by them?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16088" PostHistoryTypeId="1" PostId="6896" RevisionGUID="aa9d1753-970a-4810-be88-b56ed9c25fd8" CreationDate="2010-09-04T16:10:00.340" UserId="2659" Text="Tips for improving overall gameplay and camera control in Starcraft 2?" />
  <row Id="16089" PostHistoryTypeId="3" PostId="6896" RevisionGUID="aa9d1753-970a-4810-be88-b56ed9c25fd8" CreationDate="2010-09-04T16:10:00.340" UserId="2659" Text="&lt;starcraft-2&gt;&lt;controls&gt;&lt;economics&gt;&lt;gameplay&gt;" />
  <row Id="16090" PostHistoryTypeId="2" PostId="6897" RevisionGUID="e89103f4-a129-49ca-aac7-352623435f65" CreationDate="2010-09-04T17:21:31.817" UserId="1227" Text="accordind to [wiki of Call of Duty][1]&#xD;&#xA;&#xD;&#xA;&gt; If a UAV or Counter-UAV  is dropped,&#xD;&#xA;&gt; leave it for a teammate as this will&#xD;&#xA;&gt; award the &quot;Share Package&quot; XP bonus&#xD;&#xA;&gt; while having the exact same effect, as&#xD;&#xA;&gt; UAVs and Counter-UAVs apply to the&#xD;&#xA;&gt; whole team.&#xD;&#xA;&#xD;&#xA;How do you know what the air-drop contains without taking it ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Care_Package" />
  <row Id="16091" PostHistoryTypeId="1" PostId="6897" RevisionGUID="e89103f4-a129-49ca-aac7-352623435f65" CreationDate="2010-09-04T17:21:31.817" UserId="1227" Text="How do you know what a care package contains in modern-warfare-2 ?" />
  <row Id="16092" PostHistoryTypeId="3" PostId="6897" RevisionGUID="e89103f4-a129-49ca-aac7-352623435f65" CreationDate="2010-09-04T17:21:31.817" UserId="1227" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="16093" PostHistoryTypeId="5" PostId="6897" RevisionGUID="a8b5cb57-e8c9-4f6b-b9b5-e46844ad7e73" CreationDate="2010-09-04T17:23:52.393" UserId="56" Comment="added 1 characters in body; edited title" Text="According to the [Call of Duty wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; If a UAV or Counter-UAV  is dropped,&#xD;&#xA;&gt; leave it for a teammate as this will&#xD;&#xA;&gt; award the &quot;Share Package&quot; XP bonus&#xD;&#xA;&gt; while having the exact same effect, as&#xD;&#xA;&gt; UAVs and Counter-UAVs apply to the&#xD;&#xA;&gt; whole team.&#xD;&#xA;&#xD;&#xA;How do you know what the air-drop contains without taking it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Care_Package" />
  <row Id="16094" PostHistoryTypeId="4" PostId="6897" RevisionGUID="a8b5cb57-e8c9-4f6b-b9b5-e46844ad7e73" CreationDate="2010-09-04T17:23:52.393" UserId="56" Comment="added 1 characters in body; edited title" Text="How do you know what a care package contains in Modern Warfare 2?" />
  <row Id="16096" PostHistoryTypeId="2" PostId="6899" RevisionGUID="29526f94-fe51-48c3-b581-206340cf1f7f" CreationDate="2010-09-04T17:39:51.320" UserId="1400" Text="The way you wrote it makes me feel like your mindset is the problem. Maybe I guess completely wrong, but you should not let the game overwhelm you. In a RTS you control your base and army - like you said :)  &#xD;&#xA;You have the knowledge of builds and counters and I think you have an overall plan for each game. Only thing to do: convince yourself that **you can pull it off!** Don't say you have to do and control everything at once. More like keep a small list in your mind what you want to do  in which order, like Day[9] talked in his daily #132 ([watch VOD here][1]):&#xD;&#xA;&#xD;&#xA; 1. Am I building workers?&#xD;&#xA; 2. Am I close to supply cap?&#xD;&#xA; 3. and so on&#xD;&#xA;&#xD;&#xA;Also remember your gameplan. The best you break it up in general things like: &quot;I want to build 3 Gateways, then do the 1st push with these units, then tech to this-or-that. I want to expand at this time to this location.&quot; Always be aware of what you want to do next and don't let it happen to you - you play the game - you have the control.  &#xD;&#xA;If you know what to do next, it's much easier to know what to click and where to be with your eyes.&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3732340/" />
  <row Id="16097" PostHistoryTypeId="5" PostId="6899" RevisionGUID="070bea90-c612-4fe3-9f64-78942f3dfedb" CreationDate="2010-09-04T17:53:49.370" UserId="1400" Comment="added 496 characters in body" Text="The way you wrote it makes me feel like your mindset is the problem.  &#xD;&#xA;Maybe I guess completely wrong, but you should not let the game overwhelm you. In a RTS you control your base and army - like you said :)  &#xD;&#xA;You have the knowledge of builds and counters and I think you have an overall plan for each game. Only thing to do: convince yourself that **you can pull it off!** Don't say you have to do and control everything at once. More like keep a small list in your mind what you want to do  in which order, like Day[9] talked in his daily #132 ([watch VOD here][1]):&#xD;&#xA;&#xD;&#xA; 1. Am I building workers?&#xD;&#xA; 2. Am I close to supply cap?&#xD;&#xA; 3. and so on&#xD;&#xA;&#xD;&#xA;Also remember your gameplan. The best you break it up in general things like: &quot;I want to build 3 Gateways, then do the 1st push with these units, then tech to this-or-that. I want to expand at this time to this location.&quot; Always be aware of what you want to do next and don't let it happen to you - you play the game - you have the control.  &#xD;&#xA;If you know what to do next, it's much easier to know what to click and where to be with your eyes.&#xD;&#xA;&#xD;&#xA;EDIT: For more finetuning: I don't know how high or low you are ranked and how many games you have played. My own experience is: the more often you play, the better your feeling for timings become. There will be a point where your mind knows when to rebuild units, use macro abilities and so on. When you're at this point everything becomes more comfortable, you are used to simple things that occure often faster and without much thinking and multitasking/(camera) control becomes easier.&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3732340/" />
  <row Id="16098" PostHistoryTypeId="2" PostId="6900" RevisionGUID="e46c2c1b-e83b-499d-979a-4bae311a30ae" CreationDate="2010-09-04T18:22:38.883" UserId="3015" Text="To expand on what Arda Xi said once the package lands it should show an arrow with an image inside. Here are most of the images that could show up in a care package:&#xD;&#xA;&#xD;&#xA;It isn't included in the list below but another possible drop is an ammo resupply crate.&#xD;&#xA;&#xD;&#xA; 1. ![alt text][1] when this shows up&#xD;&#xA;    the care package contains has a UAV &#xD;&#xA;    &#xD;&#xA; 2. ![alt text][2] when this one shows&#xD;&#xA;    up it is a counter UAV &#xD;&#xA; 3. ![alt text][3] this means the package&#xD;&#xA;    contains a sentry gun &#xD;&#xA; 4. ![alt text][4]&#xD;&#xA;    this is a predator missile in a box&#xD;&#xA;    &#xD;&#xA; 5. ![alt text][5] this is a precision&#xD;&#xA;    air strike &#xD;&#xA; 6. ![alt text][6] harrier&#xD;&#xA;    strike anyone? (I'm not sure this is&#xD;&#xA;    the right picture...) &#xD;&#xA; 7. ![alt text][7]&#xD;&#xA;    attack helicopter is contained&#xD;&#xA;    within &#xD;&#xA; 8. ![alt text][8] a pavelow&#xD;&#xA; 9. ![alt text][9] stealth bomber...&#xD;&#xA; 10. ![alt text][10] Chopper gunner&#xD;&#xA;    (Better pick this one up) &#xD;&#xA; 11. ![alt text][11] Ac-130 controls in this&#xD;&#xA;    box &#xD;&#xA; 12. ![alt text][12] EMP strike&#xD;&#xA;    waiting in the box&#xD;&#xA;&#xD;&#xA;Those are all the possibilities for a care package.&#xD;&#xA;All of this information and all of these pictures were gotten from the [Call of Duty Wikia][13]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/RD0hN.jpg&#xD;&#xA;  [2]: http://i.imgur.com/HRJdl.png&#xD;&#xA;  [3]: http://i.imgur.com/PF8cB.jpg&#xD;&#xA;  [4]: http://i.imgur.com/C9N6k.jpg&#xD;&#xA;  [5]: http://i.imgur.com/U1H0j.png&#xD;&#xA;  [6]: http://i.imgur.com/F4LwD.gif&#xD;&#xA;  [7]: http://i.imgur.com/EIOzO.png&#xD;&#xA;  [8]: http://i.imgur.com/yuHoN.png&#xD;&#xA;  [9]: http://i.imgur.com/chxiF.png&#xD;&#xA;  [10]: http://i.imgur.com/9qb3w.png&#xD;&#xA;  [11]: http://i.imgur.com/vkGmk.png&#xD;&#xA;  [12]: http://i.imgur.com/uEzp0.png&#xD;&#xA;  [13]: http://callofduty.wikia.com/wiki/Care_Package &quot;Call of Duty wikia&quot;" />
  <row Id="16099" PostHistoryTypeId="2" PostId="6901" RevisionGUID="f2c0aff6-7513-4240-a7f2-f70287105b0b" CreationDate="2010-09-04T18:37:12.363" UserId="468" Text="You could always ditch the microphone altogether and just use the XBOX headset for the singing. Here is an article on the topic: [Tech Tip: How To Sing and Play Rock Band Simulatneously.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gizmodo.com/335734/giz-tech-tip-how-to-sing-and-play-rock-band-simultaneously" />
  <row Id="16100" PostHistoryTypeId="2" PostId="6902" RevisionGUID="8d0bf395-b43a-4fdf-89a3-d1d21549e20d" CreationDate="2010-09-04T19:08:58.603" UserId="1777" Text="[This][1] is the article I was thinking of, although it does point out the difference between The Minus World and Kill Screen:&#xD;&#xA;&#xD;&#xA;&gt; ...after hitting a certain number in&#xD;&#xA;&gt; the background, the game would call an&#xD;&#xA;&gt; overflow and go BERSERK, spitting out&#xD;&#xA;&gt; garbage data- thus causing the game to&#xD;&#xA;&gt; give you an impossible situation to&#xD;&#xA;&gt; overcome... &#xD;&#xA;&#xD;&#xA;&gt; ...Not to be confused with&#xD;&#xA;&gt; Minus World, which is actually&#xD;&#xA;&gt; semi-playable and generally is only&#xD;&#xA;&gt; available through hacking rather than&#xD;&#xA;&gt; appearing by accident.&#xD;&#xA;&#xD;&#xA;It also lists the following games as having a Kill Screen / Minus World level:&#xD;&#xA;&#xD;&#xA; - Pac-Man&#xD;&#xA; - Donkey Kong&#xD;&#xA; - Dig Dug&#xD;&#xA; - Tetris&#xD;&#xA; - RC Pro Am&#xD;&#xA; - Duck Hunt&#xD;&#xA; - Galaga&#xD;&#xA; - Fantastic Voyage&#xD;&#xA; - Thrusters&#xD;&#xA; - Atmos Quake&#xD;&#xA; - Star Evil&#xD;&#xA;&#xD;&#xA;  [1]: http://tvtropes.org/pmwiki/pmwiki.php/Main/KillScreen" />
  <row Id="16101" PostHistoryTypeId="2" PostId="6903" RevisionGUID="0d4658f1-ee05-4ee8-8a43-e0dbc0e5b360" CreationDate="2010-09-04T19:17:50.640" UserId="124" Text="+1 for the dream analogy!&#xD;&#xA;&#xD;&#xA;Like dreams, there is a good explanation of why you are living your game in slow motion, there is always one thing slowing down everything else. In the case of dreams, it is your brain, that actually dreams faster than your perception. That's why you seem to be slow, because the dream is actually faster than what you perceive.&#xD;&#xA;&#xD;&#xA;For StarCraft, this is another problem. I discovered by studying replays that faster players remove one very large part of the time you may take in your game: **controlling the army**.&#xD;&#xA;&#xD;&#xA;As an unexperienced player, you might not be familiar with unit balance. So when sending your 12 zerglings againts those 4 zealots, you don't yet know the outcome. I'm sure you expect some victory, but can you trust this expectation enough to actually leave your zerglings do the work without you?&#xD;&#xA;&#xD;&#xA;I often find myself microing too much when dealing with large overpowered army. Yeah, I have 24 zerglings and they meet 1 zealot. Really, no need to micro them, just return and take care of your base! &#xD;&#xA;&#xD;&#xA;Your problem may be the same..." />
  <row Id="16102" PostHistoryTypeId="2" PostId="6904" RevisionGUID="dca968dc-ce7b-44a7-a832-b4e00116ce31" CreationDate="2010-09-04T19:32:27.487" UserId="1343" Text="I have started playing Ned's Island. Will I unlock all weapon slots and backpack slots without completing original content?" />
  <row Id="16103" PostHistoryTypeId="1" PostId="6904" RevisionGUID="dca968dc-ce7b-44a7-a832-b4e00116ce31" CreationDate="2010-09-04T19:32:27.487" UserId="1343" Text="Weapon slots and backpack SDU in DLC." />
  <row Id="16104" PostHistoryTypeId="3" PostId="6904" RevisionGUID="dca968dc-ce7b-44a7-a832-b4e00116ce31" CreationDate="2010-09-04T19:32:27.487" UserId="1343" Text="&lt;borderlands&gt;&lt;borderlands-dlc&gt;" />
  <row Id="16105" PostHistoryTypeId="2" PostId="6905" RevisionGUID="23950837-628f-46e6-9d85-28270d3ce167" CreationDate="2010-09-04T19:57:58.487" UserId="1777" Text="[Yes][1]. The storage deck upgrades will be available to you regardless of whether or not you've played the original content.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.neoseeker.com/wiki/Backpack_SDU" />
  <row Id="16106" PostHistoryTypeId="6" PostId="6589" RevisionGUID="d6763db5-023c-4d17-a8d8-7b9ebd65eafa" CreationDate="2010-09-04T20:14:23.400" UserId="1162" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;lost-viking&gt;" />
  <row Id="16107" PostHistoryTypeId="6" PostId="6526" RevisionGUID="58ae81cf-c968-40b4-bfaf-8f7f788c95d9" CreationDate="2010-09-04T20:15:10.457" UserId="1162" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;lost-viking&gt;" />
  <row Id="16108" PostHistoryTypeId="2" PostId="6906" RevisionGUID="efb8fe60-2f12-4783-b5fe-d3a281c833cb" CreationDate="2010-09-04T20:22:04.647" UserId="1162" Text="Once you've completed Lost Viking, are you able to select higher difficulties without first re-completing the game on the easiest setting? Presumably there is a score multiplier when playing the harder modes; what are they and how many difficulties are there?&#xD;&#xA;&#xD;&#xA;When returning to Lost Viking, my &quot;high score&quot; is always 0. Is this retained if you save after leaving the arcade game?" />
  <row Id="16109" PostHistoryTypeId="1" PostId="6906" RevisionGUID="efb8fe60-2f12-4783-b5fe-d3a281c833cb" CreationDate="2010-09-04T20:22:04.647" UserId="1162" Text="Once you've completed Lost Viking, are you able to select higher difficulties and what are the score multipliers?" />
  <row Id="16110" PostHistoryTypeId="3" PostId="6906" RevisionGUID="efb8fe60-2f12-4783-b5fe-d3a281c833cb" CreationDate="2010-09-04T20:22:04.647" UserId="1162" Text="&lt;starcraft-2&gt;&lt;lost-viking&gt;" />
  <row Id="16113" PostHistoryTypeId="2" PostId="6907" RevisionGUID="bd8125e7-a783-4166-87e0-d6c28061465b" CreationDate="2010-09-04T22:44:58.347" UserId="58" Text="So I have begun my little [side quest][1]. I enlisted Fawkes, as I happened to start it in Underworld and realize that I had good alignment before starting. Cleared that out. Started clearing Rivet City. Will need to go home and change, because I think it will be funnier if I do this wearing the Pint-Sized Slasher Mask and Blast Off Pyjamas.&#xD;&#xA;&#xD;&#xA;In Rivet City, though, I had an unexpected surprise: Flak is essential, and unkillable. I know there will be more essentials as I do this, and the area I'm perhaps most worried about them is The Citadel.&#xD;&#xA;&#xD;&#xA;So who are all the essentials in The Citadel, since they're likely to be heavily armed (and armored)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter" />
  <row Id="16114" PostHistoryTypeId="1" PostId="6907" RevisionGUID="bd8125e7-a783-4166-87e0-d6c28061465b" CreationDate="2010-09-04T22:44:58.347" UserId="58" Text="Who are the Essentials NPCs in The Citadel?" />
  <row Id="16115" PostHistoryTypeId="3" PostId="6907" RevisionGUID="bd8125e7-a783-4166-87e0-d6c28061465b" CreationDate="2010-09-04T22:44:58.347" UserId="58" Text="&lt;fallout-3&gt;&lt;npcs&gt;" />
  <row Id="16116" PostHistoryTypeId="2" PostId="6908" RevisionGUID="813c9e39-b0c1-458e-968d-79499116ef5a" CreationDate="2010-09-04T22:57:54.280" UserId="2659" Text="What are good plans for getting the most units on the field within 5 minutes? There is only so much that you can do in 5 minutes, and many higher tech units are out of the question. What's the best build strategy for getting the most units very quickly? I'm thinking we can't spend quite as much on multiple production buildings because we want to save the money to make units in time for the cut off. Include all three races." />
  <row Id="16117" PostHistoryTypeId="1" PostId="6908" RevisionGUID="813c9e39-b0c1-458e-968d-79499116ef5a" CreationDate="2010-09-04T22:57:54.280" UserId="2659" Text="How to get the biggest army in 5 minutes?" />
  <row Id="16118" PostHistoryTypeId="3" PostId="6908" RevisionGUID="813c9e39-b0c1-458e-968d-79499116ef5a" CreationDate="2010-09-04T22:57:54.280" UserId="2659" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="16119" PostHistoryTypeId="2" PostId="6909" RevisionGUID="8c239362-5b86-499b-83e2-8eb5adf274b9" CreationDate="2010-09-04T23:00:42.230" UserId="2659" Text="Scouting is the key to victory I hear, but can anyone explain how to actually decipher what I've learned? It has to be more than just 'now he can produce X unit'. You usually need some buildings to tech up to other buildings anyways. How can you get a clue to what your opponent is planning just by scouting his buildings?" />
  <row Id="16120" PostHistoryTypeId="1" PostId="6909" RevisionGUID="8c239362-5b86-499b-83e2-8eb5adf274b9" CreationDate="2010-09-04T23:00:42.230" UserId="2659" Text="How do you 'read' your opponents building choices?" />
  <row Id="16121" PostHistoryTypeId="3" PostId="6909" RevisionGUID="8c239362-5b86-499b-83e2-8eb5adf274b9" CreationDate="2010-09-04T23:00:42.230" UserId="2659" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="16122" PostHistoryTypeId="5" PostId="6683" RevisionGUID="813ddc3f-f325-4ba0-b500-4d67ac8b0509" CreationDate="2010-09-05T00:45:11.980" UserId="3275" Comment="non-drmed games may work" Text="Unfortunately, I don't believe Steam for OS X will let you even download a Windows app you buy through Steam.  I suppose you could drag and drop the game files, and then restore the game from the copied files, but I'm not sure whether that works between platforms.&#xD;&#xA;&#xD;&#xA;And because Steam usually tries to launch all Steam games itself (at least on Windows), I don't think it would be possible to force a game to run under Wine unless Steam itself consents.  You may be able to run non-DRMed games directly by double-clicking the executable, but I am unsure about this." />
  <row Id="16123" PostHistoryTypeId="2" PostId="6910" RevisionGUID="af17d1bb-6483-46d6-8b88-04ba28187bd4" CreationDate="2010-09-05T00:45:38.823" UserId="816" Text="I've found several item shops, and I can purchase the available items with the gold I've found.  I don't see a way to sell the items in my inventory.  Is it possible to sell, or should I just discard them as my inventory gets full?&#xD;&#xA;&#xD;&#xA;Assuming there's no way to sell, is this normal in roguelikes, or it a peculiar 'feature' of 100-rogues?" />
  <row Id="16124" PostHistoryTypeId="1" PostId="6910" RevisionGUID="af17d1bb-6483-46d6-8b88-04ba28187bd4" CreationDate="2010-09-05T00:45:38.823" UserId="816" Text="In 100 Rogues, is it possible to sell items?" />
  <row Id="16125" PostHistoryTypeId="3" PostId="6910" RevisionGUID="af17d1bb-6483-46d6-8b88-04ba28187bd4" CreationDate="2010-09-05T00:45:38.823" UserId="816" Text="&lt;iphone&gt;&lt;roguelikes&gt;&lt;100-rogues&gt;" />
  <row Id="16126" PostHistoryTypeId="2" PostId="6911" RevisionGUID="fac33ea1-c315-4ebf-bf51-ffa056e316be" CreationDate="2010-09-05T00:52:09.320" UserId="816" Text="I love Dwarf Fortress, but part of what makes it playable for me is the customization of graphics sets.  I use the [Mike Mayday](http://mayday.w.staszic.waw.pl/df.php) custom package.&#xD;&#xA;&#xD;&#xA;I'm interested in Goblin Camp, but again I don't want to deal with the hardcore ascii. Are there custom graphics for Goblin Camp?" />
  <row Id="16127" PostHistoryTypeId="1" PostId="6911" RevisionGUID="fac33ea1-c315-4ebf-bf51-ffa056e316be" CreationDate="2010-09-05T00:52:09.320" UserId="816" Text="Are there custom graphics sets for Goblin Camp?" />
  <row Id="16128" PostHistoryTypeId="3" PostId="6911" RevisionGUID="fac33ea1-c315-4ebf-bf51-ffa056e316be" CreationDate="2010-09-05T00:52:09.320" UserId="816" Text="&lt;graphics&gt;&lt;goblin-camp&gt;" />
  <row Id="16129" PostHistoryTypeId="2" PostId="6912" RevisionGUID="5e740434-c469-4ddf-8264-f3ec6f5aa405" CreationDate="2010-09-05T01:16:32.560" UserId="29" Text="I just checked all [Citadel characters](http://fallout.wikia.com/wiki/Category:Citadel_characters) and according to [The Vault](http://fallout.wikia.com/wiki/Fallout_Wiki), only the following characters are essential in the [Citadel](http://fallout.wikia.com/wiki/Citadel)&#xD;&#xA;&#xD;&#xA;* [Arthur Maxson](http://fallout.wikia.com/wiki/Arthur_Maxson)&#xD;&#xA;* [Bael](http://fallout.wikia.com/wiki/Bael)&#xD;&#xA;* [Gunny](http://fallout.wikia.com/wiki/Gunny) (but only until [Broken Steel](http://fallout.wikia.com/wiki/Broken_Steel))&#xD;&#xA;* [Irving Gallows](http://fallout.wikia.com/wiki/Irving_Gallows)&#xD;&#xA;* [Reginald Rothchild](http://fallout.wikia.com/wiki/Reginald_Rothchild)&#xD;&#xA;* [Sarah Lyons](http://fallout.wikia.com/wiki/Sarah_Lyons) (unless you decide to do something about the citadel.)&#xD;&#xA;* [Vargas](http://fallout.wikia.com/wiki/Vargas) (only during [Following in His Footsteps](http://fallout.wikia.com/wiki/Following_in_His_Footsteps))" />
  <row Id="16131" PostHistoryTypeId="2" PostId="6914" RevisionGUID="7055191b-8b0e-4856-953c-4892b504040e" CreationDate="2010-09-05T04:13:36.283" UserId="1162" Text="&gt; Once you've completed Lost Viking, are you able to select higher difficulties without first re-completing the game on the easiest setting?&#xD;&#xA;&#xD;&#xA;No. The game consists of three levels. Once you beat the Terra-tron for the first time you're given the option to replay those same three levels on a harder difficulty setting or to quit. The second and any subsequent playthroughs continue to add to your current score. I've not yet been able to confirm how the game changes.&#xD;&#xA;&#xD;&#xA;As an aside: If you have played Lost Viking and wondered about the significance of the Terra-tron, it formed the basis of [one of Blizzard's 2009 April Fools jokes][1], complete with streaming video (annoyingly, you have follow that link twice if you've not visited their site previously).&#xD;&#xA;&#xD;&#xA;More trivia: [The Lost Vikings][2] is side-scrolling puzzle/platform video game developed by Blizzard. The Starcraft II minigame is obviously a play on that.&#xD;&#xA;&#xD;&#xA;&gt;Presumably there is a score multiplier when playing the harder modes; what are they and how many difficulties are there?&#xD;&#xA;&#xD;&#xA;I now doubt the existence of score multipliers and there's no reason to think the game can't theoretically be played indefinitely.&#xD;&#xA;&#xD;&#xA;&gt; When returning to Lost Viking, my &quot;high score&quot; is always 0. Is this retained if you save after leaving the arcade game?&#xD;&#xA;&#xD;&#xA;It would appear the &quot;High Score&quot; is broken: in my experience there are no circumstances where it will reflect your previous best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.starcraft2.com/features/terran/terratron.xml&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/The_Lost_Vikings" />
  <row Id="16132" PostHistoryTypeId="5" PostId="6914" RevisionGUID="7830e505-fe6b-46f5-84da-830190daab92" CreationDate="2010-09-05T04:35:04.737" UserId="1162" Comment="added 12 characters in body" Text="&gt; Once you've completed Lost Viking, are you able to select higher difficulties without first re-completing the game on the easiest setting?&#xD;&#xA;&#xD;&#xA;No. The game consists of three levels. Once you beat the Terra-tron for the first time you're given the option to replay those same three levels on a harder difficulty setting or to quit. The second and any subsequent playthroughs continue to add to your current score. I've not yet been able to confirm how the game changes.&#xD;&#xA;&#xD;&#xA;&gt;Presumably there is a score multiplier when playing the harder modes; what are they and how many difficulties are there?&#xD;&#xA;&#xD;&#xA;I now doubt the existence of score multipliers and there's no reason to think the game can't theoretically be played indefinitely.&#xD;&#xA;&#xD;&#xA;&gt; When returning to Lost Viking, my &quot;high score&quot; is always 0. Is this retained if you save after leaving the arcade game?&#xD;&#xA;&#xD;&#xA;It would appear the &quot;High Score&quot; is broken: in my experience there are no circumstances where it will reflect your previous best.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;As an aside: If you have played Lost Viking and wondered about the significance of the Terra-tron, it formed the basis of [one of Blizzard's 2009 April Fools jokes][1], complete with streaming video (annoyingly, you have follow that link twice if you've not visited their site previously).&#xD;&#xA;&#xD;&#xA;More trivia: [The Lost Vikings][2] is side-scrolling puzzle/platform video game developed by Blizzard. The Starcraft II minigame is obviously a play on that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.starcraft2.com/features/terran/terratron.xml&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/The_Lost_Vikings" />
  <row Id="16133" PostHistoryTypeId="4" PostId="6907" RevisionGUID="cf68dbc8-6cdf-463c-a6fd-f27188df33a0" CreationDate="2010-09-05T05:59:13.357" UserId="58" Comment="edited title" Text="Who are the Essential NPCs in The Citadel?" />
  <row Id="16134" PostHistoryTypeId="2" PostId="6915" RevisionGUID="597ddb64-4f5e-4864-ba40-6b54cd05e75a" CreationDate="2010-09-05T07:45:13.440" UserId="3344" Text="On the BFBC2 scoreboard, to the left of some player names there is either a black dash or a number in a white square. What is this for?" />
  <row Id="16135" PostHistoryTypeId="1" PostId="6915" RevisionGUID="597ddb64-4f5e-4864-ba40-6b54cd05e75a" CreationDate="2010-09-05T07:45:13.440" UserId="3344" Text="BFBC2 On the scoreboard, what are the numbers in white squares?" />
  <row Id="16136" PostHistoryTypeId="3" PostId="6915" RevisionGUID="597ddb64-4f5e-4864-ba40-6b54cd05e75a" CreationDate="2010-09-05T07:45:13.440" UserId="3344" Text="&lt;bad-company-2&gt;" />
  <row Id="16138" PostHistoryTypeId="2" PostId="6916" RevisionGUID="aac3c761-132b-479e-ba42-7d070a8d93e6" CreationDate="2010-09-05T08:44:23.963" UserId="1162" Text="That's a player's veteran status, or in other words the number of previous Battlefield games they've played and [linked to their current EA account][1].&#xD;&#xA;&#xD;&#xA;![Battlefield: Bad Company 2 Scoreboard][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://veteran.battlefield.com/&#xD;&#xA;  [2]: http://i.imgur.com/zzDVH.png" />
  <row Id="16139" PostHistoryTypeId="2" PostId="6917" RevisionGUID="07f56744-33c8-4ea1-832b-78f70cf075d5" CreationDate="2010-09-05T08:46:47.487" UserId="23" Text="Some roguelikes like [Dungeon Crawl][1] do not allow selling items to shops:&#xD;&#xA;&#xD;&#xA;&gt; Another basic design principle is avoidance of grinding (also known as scumming). These are activities that have low risk, take a lot of time, and bring some reward. This is bad for a game's design because it encourages players to bore themselves. Even worse, it may be optimal to do so. We try to avoid this!&#xD;&#xA;&gt;&#xD;&#xA;&gt; This explains why shops don't buy: otherwise players would hoover the dungeon for items to sell.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;from the Philosophy section of the ingame manual (press &lt;kbd&gt;?N&lt;/kbd&gt;).&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;Most, however, do. Nethack's shop system is [quite complex][2], for example. It supports credit, debit, [stealing][3], restocking...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://crawl.develz.org/&#xD;&#xA;  [2]: http://nethack.wikia.com/wiki/Shop&#xD;&#xA;  [3]: http://nethack.wikia.com/wiki/Stealing_from_shops" />
  <row Id="16140" PostHistoryTypeId="2" PostId="6918" RevisionGUID="aad66a29-8d62-4c8e-8005-bc4c51524284" CreationDate="2010-09-05T12:12:42.907" UserId="2865" Text="What do we call to the games like Tekken, saul calibur ?  &#xD;&#xA;I mean those games where two players fight with each other." />
  <row Id="16141" PostHistoryTypeId="1" PostId="6918" RevisionGUID="aad66a29-8d62-4c8e-8005-bc4c51524284" CreationDate="2010-09-05T12:12:42.907" UserId="2865" Text="What do we call to the games like Tekken, saul calibur ?" />
  <row Id="16142" PostHistoryTypeId="3" PostId="6918" RevisionGUID="aad66a29-8d62-4c8e-8005-bc4c51524284" CreationDate="2010-09-05T12:12:42.907" UserId="2865" Text="&lt;fighting-game&gt;" />
  <row Id="16143" PostHistoryTypeId="2" PostId="6919" RevisionGUID="3fd57bcf-e726-4115-8f39-6f9ecd56a448" CreationDate="2010-09-05T12:21:44.087" UserId="56" Text="The genre name for those games is simply 'Fighting', there's no special name for it.&#xD;&#xA;&#xD;&#xA;[Wikipedia][1] says:&#xD;&#xA;&#xD;&#xA;&gt;Fighting game is a video game genre where the player controls an on-screen character and &#xD;&#xA;&gt;engages in one-on-one close combat with an opponent.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Fighting_game" />
  <row Id="16144" PostHistoryTypeId="5" PostId="6918" RevisionGUID="3f940cdf-0425-4dbc-8962-5e761dde1460" CreationDate="2010-09-05T12:23:13.147" UserId="56" Comment="deleted 7 characters in body; edited title" Text="What do we call games like Tekken and Soulcalibur?&#xD;&#xA;&#xD;&#xA;I mean those games where two players fight with eachother." />
  <row Id="16145" PostHistoryTypeId="4" PostId="6918" RevisionGUID="3f940cdf-0425-4dbc-8962-5e761dde1460" CreationDate="2010-09-05T12:23:13.147" UserId="56" Comment="deleted 7 characters in body; edited title" Text="What do we call games like Tekken and Soulcalibur?" />
  <row Id="16147" PostHistoryTypeId="5" PostId="6918" RevisionGUID="9fc35ac2-8c40-44a7-abff-ba3e8d641d40" CreationDate="2010-09-05T13:18:28.603" UserId="121" Comment="Corrected spelling (http://english.stackexchange.com/questions/2576/is-eachother-correct)" Text="What do we call games like Tekken and Soulcalibur?&#xD;&#xA;&#xD;&#xA;I mean those games where two players fight with each other." />
  <row Id="16150" PostHistoryTypeId="2" PostId="6922" RevisionGUID="4af4b954-5aa8-42ca-9560-cc42cdb844fc" CreationDate="2010-09-05T13:40:56.640" UserId="3255" Text="A &quot;Fighter&quot; game, at least, that's I call them." />
  <row Id="16151" PostHistoryTypeId="2" PostId="6923" RevisionGUID="c99cf90d-7039-4fc4-8a86-3ac8f0b91218" CreationDate="2010-09-05T13:50:06.317" UserId="89" Text="How to play Trackmania Nations via Hamachi? What do I have to click?&#xD;&#xA;&#xD;&#xA;OS: Windows7" />
  <row Id="16152" PostHistoryTypeId="1" PostId="6923" RevisionGUID="c99cf90d-7039-4fc4-8a86-3ac8f0b91218" CreationDate="2010-09-05T13:50:06.317" UserId="89" Text="How to play Trackmania Nations via Hamachi?" />
  <row Id="16153" PostHistoryTypeId="3" PostId="6923" RevisionGUID="c99cf90d-7039-4fc4-8a86-3ac8f0b91218" CreationDate="2010-09-05T13:50:06.317" UserId="89" Text="&lt;trackmania-nations&gt;&lt;hamachi&gt;&lt;vpn&gt;" />
  <row Id="16154" PostHistoryTypeId="2" PostId="6924" RevisionGUID="c546d818-5f49-432a-b19b-68c3a20c8ec4" CreationDate="2010-09-05T13:51:24.570" UserId="89" Text="How to play Borderlands via Hamachi? What do I have to click?&#xD;&#xA;&#xD;&#xA;OS: Windows7" />
  <row Id="16155" PostHistoryTypeId="1" PostId="6924" RevisionGUID="c546d818-5f49-432a-b19b-68c3a20c8ec4" CreationDate="2010-09-05T13:51:24.570" UserId="89" Text="How to play Borderlands via Hamachi?" />
  <row Id="16156" PostHistoryTypeId="3" PostId="6924" RevisionGUID="c546d818-5f49-432a-b19b-68c3a20c8ec4" CreationDate="2010-09-05T13:51:24.570" UserId="89" Text="&lt;borderlands&gt;&lt;hamachi&gt;&lt;vpn&gt;" />
  <row Id="16157" PostHistoryTypeId="6" PostId="6924" RevisionGUID="20802d3f-5016-4926-845f-10652a1c5a28" CreationDate="2010-09-05T13:54:00.297" UserId="56" Comment="edited tags; deleted 16 characters in body" Text="&lt;borderlands&gt;&lt;windows-7&gt;&lt;hamachi&gt;&lt;vpn&gt;" />
  <row Id="16158" PostHistoryTypeId="5" PostId="6924" RevisionGUID="20802d3f-5016-4926-845f-10652a1c5a28" CreationDate="2010-09-05T13:54:00.297" UserId="56" Comment="edited tags; deleted 16 characters in body" Text="How to play Borderlands via Hamachi? What do I have to click?" />
  <row Id="16159" PostHistoryTypeId="5" PostId="6923" RevisionGUID="1acf488c-c7af-47d0-8cc9-70f7f9cb3501" CreationDate="2010-09-05T14:26:42.343" UserId="1719" Comment="deleted 16 characters in body; edited tags" Text="How to play Trackmania Nations via Hamachi? What do I have to click?" />
  <row Id="16160" PostHistoryTypeId="6" PostId="6923" RevisionGUID="1acf488c-c7af-47d0-8cc9-70f7f9cb3501" CreationDate="2010-09-05T14:26:42.343" UserId="1719" Comment="deleted 16 characters in body; edited tags" Text="&lt;windows-7&gt;&lt;hamachi&gt;&lt;trackmania-nations&gt;&lt;vpn&gt;" />
  <row Id="16161" PostHistoryTypeId="2" PostId="6925" RevisionGUID="a9ed4f93-8f9e-41e5-bed1-76224155dc29" CreationDate="2010-09-05T14:40:11.043" UserId="23" Text="Just create/join an Hamachi Network. You should be able to create and join games via the _Party Play_ → _Over a local network_ screen.&#xD;&#xA;&#xD;&#xA;[Related video on Youtube.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=h8OOZfuRSNM" />
  <row Id="16172" PostHistoryTypeId="2" PostId="6929" RevisionGUID="22aad8b4-058f-4a39-8ada-c239b6711e8e" CreationDate="2010-09-05T15:52:51.470" UserId="336" Text="I begrudgingly understand the lack of LAN and the default to &quot;always-on&quot; battle.net connection required to enjoy the single and multiplayer aspects of Starcraft II.&#xD;&#xA;&#xD;&#xA;But why the hell do I have to log in to use the editor? What is the editor doing that mandates a connection to battle.net, or is this just Blizzard's DRM overextending its hand at my expense?&#xD;&#xA;&#xD;&#xA;Is there anything I can do so I don't have to log-in every time I want to test and/or edit my map?" />
  <row Id="16173" PostHistoryTypeId="1" PostId="6929" RevisionGUID="22aad8b4-058f-4a39-8ada-c239b6711e8e" CreationDate="2010-09-05T15:52:51.470" UserId="336" Text="Why do I have to authorize my map-editor every time I open it?" />
  <row Id="16174" PostHistoryTypeId="3" PostId="6929" RevisionGUID="22aad8b4-058f-4a39-8ada-c239b6711e8e" CreationDate="2010-09-05T15:52:51.470" UserId="336" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;galaxy-editor&gt;" />
  <row Id="16176" PostHistoryTypeId="6" PostId="6929" RevisionGUID="5ccbff31-dea1-42e9-8245-0e3431eeae2b" CreationDate="2010-09-05T15:55:59.217" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;drm&gt;&lt;galaxy-editor&gt;" />
  <row Id="16177" PostHistoryTypeId="5" PostId="6929" RevisionGUID="47987e63-fa62-4c10-8318-7481bea5e07f" CreationDate="2010-09-05T16:02:49.573" UserId="207" Comment="deleted 9 characters in body" Text="I begrudgingly understand the lack of LAN and the default to &quot;always-on&quot; battle.net connection required to enjoy the single and multiplayer aspects of Starcraft II.&#xD;&#xA;&#xD;&#xA;But why do I have to log in to use the editor? What is the editor doing that mandates a connection to battle.net, or is this just Blizzard's DRM overextending its hand at my expense?&#xD;&#xA;&#xD;&#xA;Is there anything I can do so I don't have to log-in every time I want to test and/or edit my map?" />
  <row Id="16178" PostHistoryTypeId="5" PostId="6923" RevisionGUID="1adfa060-1099-4535-a5c9-07d87c0041d8" CreationDate="2010-09-05T16:03:28.910" UserId="89" Comment="added 109 characters in body" Text="How to play Trackmania Nations via Hamachi? What do I have to click?&#xD;&#xA;&#xD;&#xA;**Update**: The hamachi network is established, but the participants do not see any created local server." />
  <row Id="16179" PostHistoryTypeId="2" PostId="6931" RevisionGUID="105064cc-8a82-4509-adbf-ee4c9636e705" CreationDate="2010-09-05T16:11:07.023" UserId="23" Text="&gt; __12. Duration of the “On-line” Component.__ The Game is capable of both offine and online player modes, both of which require that you obtain authorized access to the Service. You understand and agree that the Service is provided by Blizzard at its discretion and may be terminated or otherwise discontinued by Blizzard pursuant to the Terms of Use.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;from the [EULA][1] (skip to page 11)&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;You have to authorize your map-editor because you agreed to.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.scribd.com/doc/36780086/Star-Craft-2" />
  <row Id="16184" PostHistoryTypeId="2" PostId="6933" RevisionGUID="a02b3b0b-55e4-4cbe-97c6-39ccebd9aade" CreationDate="2010-09-05T18:05:41.397" UserDisplayName="Lars" Text="I was thinking about moving my gamertag over to another storage device, but im afraid of losing all my achivments...&#xD;&#xA;&#xD;&#xA;so if i just change the storagedevice and recover gamertag on the SAME xbox, do i then loose all my achivments?&#xD;&#xA; " />
  <row Id="16185" PostHistoryTypeId="1" PostId="6933" RevisionGUID="a02b3b0b-55e4-4cbe-97c6-39ccebd9aade" CreationDate="2010-09-05T18:05:41.397" UserDisplayName="Lars" Text="do i loose my achivments if i recover?" />
  <row Id="16186" PostHistoryTypeId="3" PostId="6933" RevisionGUID="a02b3b0b-55e4-4cbe-97c6-39ccebd9aade" CreationDate="2010-09-05T18:05:41.397" UserDisplayName="Lars" Text="&lt;xbox-360&gt;" />
  <row Id="16187" PostHistoryTypeId="2" PostId="6934" RevisionGUID="99f82582-50bf-41df-a103-07420ded2d53" CreationDate="2010-09-05T18:08:18.000" UserId="126" Text="No, recovering your gamertag does not lose achievements. " />
  <row Id="16188" PostHistoryTypeId="5" PostId="6933" RevisionGUID="f4493323-8ee0-4c02-ac8f-7ae05a57f1b8" CreationDate="2010-09-05T18:08:49.467" UserId="18" Comment="grammar / formatting fixes" Text="I was thinking about moving my Gamertag over to another storage device, but I'm afraid of losing all my achievements. If I just change the storage device and Recover Gamertag on the **same Xbox**, do I lose all my achievements?&#xD;&#xA; " />
  <row Id="16189" PostHistoryTypeId="4" PostId="6933" RevisionGUID="f4493323-8ee0-4c02-ac8f-7ae05a57f1b8" CreationDate="2010-09-05T18:08:49.467" UserId="18" Comment="grammar / formatting fixes" Text="Do I lose my achievements if I recover my Gamertag?" />
  <row Id="16192" PostHistoryTypeId="2" PostId="6935" RevisionGUID="73c2342f-94fc-488a-a9f8-f7f058e19fc4" CreationDate="2010-09-05T18:33:37.783" UserId="919" Text="To make the most out of class setups you really need to pay attention to weapon damage vs perks. For example, the UMP's damage effectively makes Stopping Power useless. With or without stopping power it is the same # of bullets to kill. The same thing goes for the WA2000.&#xD;&#xA;&#xD;&#xA;Similarly, think about the rate of fire of the weapon. The higher it is, the less use for stopping power, since it will generally only change the number of bullets to kill by a few. Ex: the f2000. The ROF is so high that the one or two bullets less it takes to kill with SP is hardly noticeable, since you'll already be shooting so many.&#xD;&#xA;&#xD;&#xA;In terms of gametype synergies with loadouts, if you play domination, have a marathon+lightweight class. Since one of the keys to dom is getting B early and holding it, start with the fastest moving class you can to get there. Depending on the side you come from, you'll have as much as 4 seconds before any other player can possibly make it there, which is half the capture time. Do this with a buddy and you might have B before your team takes the closest flag.&#xD;&#xA;&#xD;&#xA;Also, consider your ability to stay alive. I generally live long enough that having enough ammo actually matters, so I use scavenger pro quite a bit. If you end up only getting a few kills for each death, something like Slight of Hand will benefit you much more.&#xD;&#xA;&#xD;&#xA;You should also think about using One Man Army if you're going for the higher killstreaks. Have three classes with the same weapon, OMA as first perk, and then Stopping Power, HardLine, and Danger Close as the different tier 2 perks. Use stopping power until you're 2 kills before a killstreak, switch to hardline, get one kill, switch to danger close and make the killstreak work better, then back to Stopping Power for more kills." />
  <row Id="16193" PostHistoryTypeId="5" PostId="6835" RevisionGUID="d5357819-1cf9-4411-903e-6ae726039e6a" CreationDate="2010-09-05T19:27:36.967" UserId="2310" Comment="deleted 20 characters in body" Text="You 'win' when you decide that you've achieved what you wanted and have had enough. Even if you conquered the whole world, I expect you could simply start another rebellion and conquer it again.&#xD;&#xA;&#xD;&#xA;It's a great game, but I suspect you will tire of it before you get anywhere near taking over the whole land.&#xD;&#xA;&#xD;&#xA;Just enjoy playing it. If you find you are progressing too fast, notch up the difficulty, or impose restrictions on yourself (swords-only, or no horses etc)" />
  <row Id="16196" PostHistoryTypeId="6" PostId="6876" RevisionGUID="738a3f0d-8a45-4487-8cb5-4088ad522496" CreationDate="2010-09-05T21:39:32.003" UserId="122" Comment="edited tags" Text="&lt;fallout-3&gt;&lt;perks&gt;" />
  <row Id="16198" PostHistoryTypeId="2" PostId="6936" RevisionGUID="c0afa707-b043-4f2f-a875-3cf9a228903f" CreationDate="2010-09-05T22:10:49.890" UserId="2747" Text="When looking for an online game to join on Borderlands (I have the PS3 version), sometimes there are little icons or symbols in the information for a particular game, under the words &quot;Plot Mission :&quot; and the name of the mission. For example, one looks like a little box with a parachute. (I can't make out what the rest are.) What do these symbols indicate?" />
  <row Id="16199" PostHistoryTypeId="1" PostId="6936" RevisionGUID="c0afa707-b043-4f2f-a875-3cf9a228903f" CreationDate="2010-09-05T22:10:49.890" UserId="2747" Text="What do the symbols (icons) in the Borderlands multiplayer game info mean?" />
  <row Id="16200" PostHistoryTypeId="3" PostId="6936" RevisionGUID="c0afa707-b043-4f2f-a875-3cf9a228903f" CreationDate="2010-09-05T22:10:49.890" UserId="2747" Text="&lt;borderlands&gt;" />
  <row Id="16201" PostHistoryTypeId="5" PostId="6004" RevisionGUID="51e34630-6ded-4b88-a604-c159a97eaf74" CreationDate="2010-09-05T23:01:12.540" UserId="102" Comment="added 196 characters in body; added 39 characters in body" Text="I breifly discussed what key things you should look for in [another post][1], but I figure I will provide a more complete answer here, broken down by opponent's race:&#xD;&#xA;&#xD;&#xA;##Zerg##&#xD;&#xA;Things to watch for:&#xD;&#xA;  &#xD;&#xA; - When does he build his spawning pool? An early Spawning pool (eg after 10 Drones) can mean a rush or early agression, where as a later spawning pool (eg 14 Drones or after Hatch) is usually a more Economic based play, and you should look for an expansion.&#xD;&#xA; - When does he get gas? Early gas (eg before the spawning pool) usually means speedlings, possibly a quick Lair.  If he gets his gas right after his spawning pool, this might mean some Roach play&#xD;&#xA; - When does he expand? Almost all Zerg expand, but if he doesn't you maybe looking at some 1 base Muta play.  If he does expand early (eg at 16 drones or after Spawning Pool) usually this means more Macrobased play looking for an economic advantage&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;Things to watch for:&#xD;&#xA;&#xD;&#xA; - What does he build after his first Gateway? If you see a second gateway, get ready for a early or timing push (usually 7 minute mark).  If you see a Cybernetics Core, you may still be in for a timing push or a Cheese&#xD;&#xA; - When does he get gas? A lot of Protoss will get their gas around the time of the Cybernetics Core, but if you see him getting both, that's a warning that he might be looking for Void Rays.&#xD;&#xA; - Where are all his buildings?  Protoss frequently like to hide Dark Templar Shrine and Stargate, so if you're in his base and you expect him to have more &quot;stuff,&quot; start asking yourself &quot;is he proxying?&quot;&#xD;&#xA; - Does he have an early Forge? Early forges can be a sign of cannon rushes, but a slightly delayed Forge can be the sign of Proxy Gateways.  In both cases you're going to have to scour the map.&#xD;&#xA;&#xD;&#xA;##Terran##&#xD;&#xA;Things to watch for:&#xD;&#xA;&#xD;&#xA; - Where did he build his first Barracks? If there is room for a tech lab, watch for Marauders possibly early Reapers.&#xD;&#xA; - Did he rush a Factory? A lot of Terran players will go factory right after their Barracks.  This usually signifies Hellions or Mech play, though sometimes its part of a 1:1:1 build&#xD;&#xA; - How much gas does he have? Like Protoss, a lot of Terran will take a gas after their Barracks, so that's not unusual.  However, taking 2 Gas is unusual and you should watch out for it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;This is not an exhaustive list, just some of the basic things to watch out for.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2" />
  <row Id="16202" PostHistoryTypeId="2" PostId="6937" RevisionGUID="1a7de485-4afa-4b85-9389-9dc49d0e4a89" CreationDate="2010-09-05T23:13:18.553" UserId="730" Text="There is a good guide about PC connections in Borderlands [here][1]. It contains also a step by step guide to use Hamachi.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/PC_Connection_Issues" />
  <row Id="16203" PostHistoryTypeId="2" PostId="6938" RevisionGUID="69d3785c-8198-4930-8402-09d800becb0c" CreationDate="2010-09-05T23:45:02.450" UserId="160" Text="I am going to assume you mean these:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;That is the DLC indicator. The symbols are General Knoxx, Moxxi's Underdome, and Island of Dr. Ned, from left to right. If there is a checkmark by it like so, it means that the host has the DLC.&#xD;&#xA;&#xD;&#xA;If you see a black X in a red circle next to the image, like this,&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;then the host does not have that particular piece of DLC. You can see in this particular example that the host has none of the DLC at all. &#xD;&#xA;  [1]: http://i.imgur.com/7VmKt.jpg&#xD;&#xA;  [2]: http://i.imgur.com/fZV9W.jpg" />
  <row Id="16204" PostHistoryTypeId="2" PostId="6939" RevisionGUID="93489a25-2e09-460e-b415-fee75f7644fa" CreationDate="2010-09-05T23:52:16.897" UserId="1770" Text="From [Microsoft][1]:&#xD;&#xA;&#xD;&#xA;&gt; When you recover an Xbox LIVE&#xD;&#xA;&gt; gamertag, all achievements and&#xD;&#xA;&gt; gamerscores that you received while&#xD;&#xA;&gt; connected to Xbox LIVE will be&#xD;&#xA;&gt; recovered. However, you will lose your&#xD;&#xA;&gt; offline achievements and gamerscores.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;[1]: http://support.microsoft.com/kb/907333" />
  <row Id="16205" PostHistoryTypeId="2" PostId="6940" RevisionGUID="71a79a57-9226-4c0e-8c29-3dd4126bca43" CreationDate="2010-09-06T00:00:36.613" UserId="58" Text="Under what circumstances would Brotherhood of Steel Knights, Paladins, etc. stop dropping holotags? I got on their bad side by killing the ones outside GnR Studio, but they were dropping them. However, the three Knights inside didn't drop holotags.&#xD;&#xA;&#xD;&#xA;Is that normal for those three, did I encounter a bug, or do they stop dropping holotags once you've gotten on their bad side?" />
  <row Id="16206" PostHistoryTypeId="1" PostId="6940" RevisionGUID="71a79a57-9226-4c0e-8c29-3dd4126bca43" CreationDate="2010-09-06T00:00:36.613" UserId="58" Text="Do BoS Knights/Paladins/etc. stop dropping holotags?" />
  <row Id="16207" PostHistoryTypeId="3" PostId="6940" RevisionGUID="71a79a57-9226-4c0e-8c29-3dd4126bca43" CreationDate="2010-09-06T00:00:36.613" UserId="58" Text="&lt;fallout-3&gt;&lt;items&gt;&lt;brotherhood-of-steel&gt;" />
  <row Id="16208" PostHistoryTypeId="5" PostId="6929" RevisionGUID="a8ef5a0f-6d36-44d9-8a2d-bf37ac02c2df" CreationDate="2010-09-06T00:46:11.573" UserId="336" Comment="added 166 characters in body" Text="I begrudgingly understand the lack of LAN and the default to &quot;always-on&quot; battle.net connection required to enjoy the single and multiplayer aspects of Starcraft II.&#xD;&#xA;&#xD;&#xA;But why do I have to log in to use the editor? Sometimes the editor lets me 'map-edit' without an outside verification, but every so often (it seems almost randomly, to me) it forces me to &quot;authenticate my account&quot;. What is the editor doing that mandates a connection to battle.net? Is this just Blizzard's DRM overextending its hand at my expense?&#xD;&#xA;&#xD;&#xA;Is there anything I can do so I don't have to log-in every time I want to test and/or edit my map?" />
  <row Id="16209" PostHistoryTypeId="2" PostId="6941" RevisionGUID="a47e54bb-ac23-4891-8f24-9ccee1e326dc" CreationDate="2010-09-06T00:49:28.647" UserId="58" Text="The question's probably enough -- but can you take (in-software/hardware) screen shots of arbitrary XBox 360 games, and if so, how?&#xD;&#xA;&#xD;&#xA;(Currently, I resorted to snapping an actual -- bad -- photograph of my TV screen.)" />
  <row Id="16210" PostHistoryTypeId="1" PostId="6941" RevisionGUID="a47e54bb-ac23-4891-8f24-9ccee1e326dc" CreationDate="2010-09-06T00:49:28.647" UserId="58" Text="Can you take screenshots of XBox 360 games?" />
  <row Id="16211" PostHistoryTypeId="3" PostId="6941" RevisionGUID="a47e54bb-ac23-4891-8f24-9ccee1e326dc" CreationDate="2010-09-06T00:49:28.647" UserId="58" Text="&lt;xbox-360&gt;&lt;screenshot&gt;" />
  <row Id="16212" PostHistoryTypeId="5" PostId="6941" RevisionGUID="6cc94207-2770-4934-bf51-457f91b7d4ba" CreationDate="2010-09-06T01:01:44.657" UserId="58" Comment="added 88 characters in body" Text="The question's probably enough -- but can you take (in-software/hardware) screen shots of arbitrary XBox 360 games, and if so, how? Also, if you can, how would you get the image off the 360 and onto, say, your computer?&#xD;&#xA;&#xD;&#xA;(Currently, I resorted to snapping an actual -- bad -- photograph of my TV screen.)" />
  <row Id="16213" PostHistoryTypeId="2" PostId="6942" RevisionGUID="06386f68-51ac-491a-bc5d-1757353e0258" CreationDate="2010-09-06T01:11:07.193" UserId="1867" Text="I have used a program/hardware called [Pinnacle Dazzle][1]. It records video and can take screen shots but it costs a good amount of money.&#xD;&#xA;&#xD;&#xA;It is a little extreme for just taking pictures because it has video editing software included, but is an option. Its a very nice piece of hardware.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/Dazzle+Video+Archiving/Dazzle+Video+Creator+Plus+HD.htm" />
  <row Id="16216" PostHistoryTypeId="2" PostId="6944" RevisionGUID="7f9a068c-cda1-4189-b729-63722204c362" CreationDate="2010-09-06T01:41:40.303" UserId="3015" Text="I use a [slingbox][1] and [FRAPS][2] to record game play and take screen shots. It isn't a great solution for everyone (a bit pricey) but it does what I need. I've heard of other people using a [HAVA][3] in conjunction with FRAPS.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.slingmedia.com/&#xD;&#xA;  [2]: http://www.fraps.com/&#xD;&#xA;  [3]: http://www.myhava.com/products.html" />
  <row Id="16218" PostHistoryTypeId="5" PostId="6912" RevisionGUID="e8419bbb-3897-4c41-a29c-8ecd4f128043" CreationDate="2010-09-06T01:57:05.537" UserId="29" Comment="added 58 characters in body" Text="I just checked all [Citadel characters](http://fallout.wikia.com/wiki/Category:Citadel_characters) and according to [The Vault](http://fallout.wikia.com/wiki/Fallout_Wiki), only the following characters are essential in the [Citadel](http://fallout.wikia.com/wiki/Citadel)&#xD;&#xA;&#xD;&#xA;* [Arthur Maxson](http://fallout.wikia.com/wiki/Arthur_Maxson)&#xD;&#xA;* [Bael](http://fallout.wikia.com/wiki/Bael)&#xD;&#xA;* [Gunny](http://fallout.wikia.com/wiki/Gunny) (but only until [Broken Steel](http://fallout.wikia.com/wiki/Broken_Steel))&#xD;&#xA;* [Irving Gallows](http://fallout.wikia.com/wiki/Irving_Gallows)&#xD;&#xA;* [Owyn Lyons](http://fallout.wikia.com/wiki/Owyn_Lyons)&#xD;&#xA;* [Reginald Rothchild](http://fallout.wikia.com/wiki/Reginald_Rothchild)&#xD;&#xA;* [Sarah Lyons](http://fallout.wikia.com/wiki/Sarah_Lyons) (unless you decide to do something about the citadel.)&#xD;&#xA;* [Vargas](http://fallout.wikia.com/wiki/Vargas) (only during [Following in His Footsteps](http://fallout.wikia.com/wiki/Following_in_His_Footsteps))" />
  <row Id="16219" PostHistoryTypeId="2" PostId="6945" RevisionGUID="1d9819fe-d9b8-4c0f-8dd3-f5b675d09f31" CreationDate="2010-09-06T02:12:15.573" UserId="102" Text="So before I start listing strategies I'd like to talk a little bit about &quot;Rushes.&quot;  For reference a strategy which involves an All-In within 5 minutes usually is called a &quot;Rush.&quot;  In order to make as large an army as possible in a 5 minute window you're going to make some large economic (and tech) sacrifices.  This leads to two major problems: &#xD;&#xA;&#xD;&#xA; 1. if your Rush fails you're at a huge disadvantage&#xD;&#xA; 2. Given the distance between your bases, there is a good chance your Rush will fail.&#xD;&#xA;&#xD;&#xA;The distance between bases is sometimes called the &quot;Rush Distance.&quot;  The reason this distance can be such an issue is because it gives your opponent time to prepare.  Since a rush isn't going to be a extremely large force, this time can sometimes be enough for your opponent to build up a similar force.&#xD;&#xA;&#xD;&#xA;That said, I don't want to discourage you from putting early pressure on an opponent, as it can often lead to a sufficient advantage and allow you to set the pace of the match.  To that end here are a couple early pressure strategies which should not leave you at too much of a disadvantage:&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;&#xD;&#xA;The classic 2 Gate rush is an example of an early rush strategy which doesn't make too many sacrifices to place early pressure on the enemy.  A two gate strategy is designed around gateways on 12 and 14 (probes) before adding on a second Pylon.  This means you can Chrono Boost out 5 Zealots very easily.  Its easy to underestimate the strength of a Zealot because its a Tier 1 unit, but your average Zealot has 150 combined HP/Shield, 1 armor and can 3 shot a Zergling.  It is a very strong early unit.&#xD;&#xA;&#xD;&#xA;The real strength of a 2 Gate (as opposed to rushing a Gateway on 10 probes) is that it transitions nicely into an early expansion (as you should have map control with your Zealots) or a 4 Gate or 3 Gate/Robo strategy.  This means you can make a significant dent in your opponent's early economy without hurting your own too much.  This should give you a nice advantage in the mid game (or even if your early push fails).  This is not an All-In strategy which, if it fails, will spell game over for you.&#xD;&#xA;&#xD;&#xA;##Terran##&#xD;&#xA;&#xD;&#xA;Strangely building as large a force as possible is not the most powerful force an early Terran player can muster.  Instead, building strong early game units and backing them up with Bunker play is far more powerful and effective.  Additionally, it has the benefit of being able to salvage the bunkers later if necessary.  In this category there are a number of good builds based around Baracks+Techlab into Early Marauders (or even Marines) + Bunker.&#xD;&#xA;&#xD;&#xA;Your biggest weakness with this early play is going to be losing out on SCV production.  Start with 12 Barracks, 13 Gas, this will give you the basics for your early Techlab.  Keep those 3 SCVs on gas if you want to go Reapers or Marauders.  If you're looking for more Marine based play, skip the Gas and get a second Barracks.  You should be getting OC on 15-16, don't use the MULE.  Since you're putting together an early rush, you'll get more Minerals out of boosting a supply depot.  While a MULE is more minerals in the long run, upgrading a supply depot saves you 100 Minerals right away and an additional 60 that constitute the SCVs mining time.&#xD;&#xA;&#xD;&#xA;When you do move out (usually with your first Marauder or 3 Marines), bring at least 1 SCV.  You'll use these to build/repair bunkers.  NOTE: currently you can repair a bunker from inside of it with an SCV.  Its unclear if this is intended or will be patched later.  There are a couple ways to use offensive bunkers.  You can either try to slip them in while distracting with a Reaper, you can place them at the natural (to give you early map control), or you can place them at the entrance to his main (which will allow you to advance).  There are a couple things you need to worry about:&#xD;&#xA;&#xD;&#xA; - Building a bunker takes time&#xD;&#xA; - Bunkers are most effective if repaired&#xD;&#xA; - Keep your SCVs alive.  If they die you're screwed.&#xD;&#xA;&#xD;&#xA;The nice things about this rush is that it transitions nicely into 3 Rax (or 5 Rax Reapers) and if it fails you can easily salvage your bunkers.&#xD;&#xA;&#xD;&#xA;##Zerg##&#xD;&#xA;&#xD;&#xA;There are a couple of rush strategies for Zerg, but many of them suffer from Zerg's weakness to choke points.  That said, I've won many a game with early speedling pressure.  Standard speedling play usually means 13/14 pool, 13/14 gas, 16 Queen.  This means that Zergling Speed will finish right at the same time your first round of Larva spawn.  As a result you can put out a large number of very fast Zerglings before your opponent has a chance to establish a standard build.  This suffers from the fact that a wall can easily break a Zergling advance.  Try to slip in if you can, if you can't target pylons and supply depots as they have the fewest hit points.&#xD;&#xA;&#xD;&#xA;Alternately you can skip Zergling speed and build a Roach Warren on 18.  This should allow you to push out 5 Roaches quickly.  Similar to a 2 Gate build, these early Roaches are very powerful.  After building your Roaches, you can either get Zergling Speed or power more drones.  If you're just looking for early pressure, the drones are a good decision, if you're looking for a stronger push, the Zergling speed should allow Zerglings to quickly reinforce your roaches.  In either case you want to expand fairly quickly or you won't be able to keep up with unit production.  Additionally, the expansion will allow you to transition into mid-game easily, and leave you in a strong position." />
  <row Id="16220" PostHistoryTypeId="2" PostId="6946" RevisionGUID="4f2b6e45-9b4a-46a6-afdf-01a178194f58" CreationDate="2010-09-06T02:14:37.757" UserId="29" Text="You probaly encountered a bug, as every member of the [Brotherhood of Steel](http://fallout.wikia.com/wiki/Brotherhood_of_Steel), just like soldiers of the US Army they are descended from, wears [a set of two Holotags](http://fallout.wikia.com/wiki/Brotherhood_of_Steel_holotag) around their neck. They contain essential personal and medical information about the wearer and can be collected if the wearer is killed." />
  <row Id="16221" PostHistoryTypeId="2" PostId="6947" RevisionGUID="198fc05a-74bd-402b-b113-22b673a77b6a" CreationDate="2010-09-06T02:41:14.093" UserId="1663" Text="The description of the Platinum trophy for each PS3 game can vary (as with any trophy description). When you're looking at a trophy list and there are trophies for DLC sometimes it is not clear whether the DLC trophies are required to get the Platinum trophy. For example, the Bioshock Platinum trophy description reads &quot;Collected all other Bioshock trophies&quot; which is not clear on whether that includes the DLC trophies.&#xD;&#xA;&#xD;&#xA;**Are there any games where DLC trophies are required to be able to get the Platinum trophy?**" />
  <row Id="16222" PostHistoryTypeId="1" PostId="6947" RevisionGUID="198fc05a-74bd-402b-b113-22b673a77b6a" CreationDate="2010-09-06T02:41:14.093" UserId="1663" Text="Do you ever need DLC to get the Platinum trophy for a game?" />
  <row Id="16223" PostHistoryTypeId="3" PostId="6947" RevisionGUID="198fc05a-74bd-402b-b113-22b673a77b6a" CreationDate="2010-09-06T02:41:14.093" UserId="1663" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;dlc&gt;" />
  <row Id="16224" PostHistoryTypeId="2" PostId="6948" RevisionGUID="9266e370-e6d8-432c-908d-88b96b89a6f3" CreationDate="2010-09-06T03:39:35.013" UserId="1649" Text="I think you might be looking for this game, which is apparently down for maintenance. I thought I remembered reading about it somewhere:&#xD;&#xA;&#xD;&#xA;http://www.uniqlo.com/grid/&#xD;&#xA;&#xD;&#xA;While you wait, I've played this similar game, which is also rather amusing:&#xD;&#xA;&#xD;&#xA;http://web.okaygo.co.uk/apps/letters/flashcom/" />
  <row Id="16225" PostHistoryTypeId="2" PostId="6949" RevisionGUID="f69fd41c-f910-426f-9228-3c1ac3bd19ad" CreationDate="2010-09-06T04:31:53.830" UserId="1647" Text="No.  When designing trophy sets for PS3 games, one of the requirements is that all of the base trophies must be earnable without DLC.  Sony will not let developers publish games that do not meet this (and many more) requirements." />
  <row Id="16226" PostHistoryTypeId="2" PostId="6950" RevisionGUID="9e28d115-05e2-4989-8400-05833bc3b568" CreationDate="2010-09-06T04:45:57.203" UserId="320" Text="If your TV has a signal output, you could just record it to a DVR or something and come back later for the screenshots.  I use an rewritable so that I don't waste dvds.  Simplest solution to implement since I have a DVR" />
  <row Id="16227" PostHistoryTypeId="2" PostId="6951" RevisionGUID="ca2eb2a1-00ce-44f7-a98d-bc56d86c0d73" CreationDate="2010-09-06T05:02:55.000" UserId="1925" Text="Say I play a game on the Xbox 360 and earn some achievements. If I later buy the same game through Games for Windows Live (under the same gamertag), will those achievements show up in both places, or are they platform-specific?" />
  <row Id="16228" PostHistoryTypeId="1" PostId="6951" RevisionGUID="ca2eb2a1-00ce-44f7-a98d-bc56d86c0d73" CreationDate="2010-09-06T05:02:55.000" UserId="1925" Text="Achievements on Xbox 360 and Games for Windows Live" />
  <row Id="16229" PostHistoryTypeId="3" PostId="6951" RevisionGUID="ca2eb2a1-00ce-44f7-a98d-bc56d86c0d73" CreationDate="2010-09-06T05:02:55.000" UserId="1925" Text="&lt;xbox-360&gt;&lt;games-for-windows-live&gt;" />
  <row Id="16233" PostHistoryTypeId="6" PostId="6918" RevisionGUID="8c7f5873-61d2-4d0b-81ee-584fe213a804" CreationDate="2010-09-06T05:33:34.733" UserId="56" Comment="edited tags" Text="&lt;terminology&gt;&lt;fighting-game&gt;" />
  <row Id="16234" PostHistoryTypeId="5" PostId="6918" RevisionGUID="53e98014-3ac9-456b-a309-d7932719e61a" CreationDate="2010-09-06T06:33:36.400" UserId="1162" Comment="deleted 5 characters in body; edited title" Text="What do we call games like Tekken and Soul Calibur?&#xD;&#xA;&#xD;&#xA;I mean games where two players fight with each other." />
  <row Id="16235" PostHistoryTypeId="4" PostId="6918" RevisionGUID="53e98014-3ac9-456b-a309-d7932719e61a" CreationDate="2010-09-06T06:33:36.400" UserId="1162" Comment="deleted 5 characters in body; edited title" Text="What genre do games like Tekken and Soul Calibur belong to?" />
  <row Id="16236" PostHistoryTypeId="2" PostId="6953" RevisionGUID="b625bd8d-2fe2-4b1a-be69-69eb58ebe6a0" CreationDate="2010-09-06T06:34:54.900" UserId="1162" Text="For the uninitiated like me, button mashers." />
  <row Id="16237" PostHistoryTypeId="5" PostId="6918" RevisionGUID="cb516721-adda-43f1-8543-8e2cbe27214c" CreationDate="2010-09-06T06:43:18.040" UserId="1162" Comment="Whoops." Text="What do we call games like Tekken and Soulcalibur?&#xD;&#xA;&#xD;&#xA;I mean games where two players fight with each other." />
  <row Id="16238" PostHistoryTypeId="4" PostId="6918" RevisionGUID="cb516721-adda-43f1-8543-8e2cbe27214c" CreationDate="2010-09-06T06:43:18.040" UserId="1162" Comment="Whoops." Text="What genre do games like Tekken and Soulcalibur belong to?" />
  <row Id="16239" PostHistoryTypeId="2" PostId="6954" RevisionGUID="eda8ec4d-bf58-4c73-9d99-413054317015" CreationDate="2010-09-06T06:45:04.813" UserId="50" Text="As long as you sign in with the same Live account, your achievements will be *visible* on both sides of the fence.  That is, when playing a Games for Windows Live game, you will be able to view all achievements in all games for both platforms.&#xD;&#xA;&#xD;&#xA;**However**: The Xbox 360 and GfW-Live versions count as separate games, even though they will have the same title.  So, if you play Fallout 3 on both the PC and the 360, they will not share achievements.  Yes, this also means that you can earn a total of 2000 gamerscore by earning all of the achievements on both platforms." />
  <row Id="16240" PostHistoryTypeId="2" PostId="6955" RevisionGUID="9a4cd687-80e0-467b-b1f8-bb745e2ba022" CreationDate="2010-09-06T07:57:57.373" UserId="122" Text="More than other character types, the large variety of spells available in Dragon Age really make it hard for me to choose. Does anyone have recommendations for mage character builds that offer spells which are useful, fun and work well together?&#xD;&#xA;&#xD;&#xA;Choices which offer [spell combinations][1] are preferred but not essential.&#xD;&#xA;&#xD;&#xA;[1]:http://dragonage.wikia.com/wiki/Spell_Combinations&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16241" PostHistoryTypeId="1" PostId="6955" RevisionGUID="9a4cd687-80e0-467b-b1f8-bb745e2ba022" CreationDate="2010-09-06T07:57:57.373" UserId="122" Text="Spells to choose for a mage in Dragon Age" />
  <row Id="16242" PostHistoryTypeId="3" PostId="6955" RevisionGUID="9a4cd687-80e0-467b-b1f8-bb745e2ba022" CreationDate="2010-09-06T07:57:57.373" UserId="122" Text="&lt;dragon-age-origins&gt;&lt;character-build&gt;" />
  <row Id="16243" PostHistoryTypeId="2" PostId="6956" RevisionGUID="89a24e62-f18d-419b-9046-8881ac47dbb2" CreationDate="2010-09-06T08:06:44.160" UserId="1978" Text="I don't remember the spell names as it's been a while, so i might get some wrong:&#xD;&#xA;&#xD;&#xA;My favourites:&#xD;&#xA;&#xD;&#xA;- Turn enemies into stone and then follow up with the stone fist spell to shatter them. Also works with frozen enemies which works best against most demons.&#xD;&#xA;- A nice working trick is: Hand some fire resistance items to your warrior and then send him in to fight against all enemies, then just throw a fireball on him or cast inferno to burn everything around him. This will hurt him but it hurts the enemies more. Just have a second healing mage or lots of healing items to keep him alive.&#xD;&#xA;- If there are a lot of enemies you can mass-paralyze them by casting the rune of repulsion and then follow up with the rune of paralysis (or whatever they are called). Just make sure that at best noone of your team is in the area or at least just your tank/warrior, so you can actually make use of that time." />
  <row Id="16244" PostHistoryTypeId="2" PostId="6957" RevisionGUID="e6c948ee-2a69-41d4-9a2f-77e91415415e" CreationDate="2010-09-06T08:32:45.743" UserId="168" Text="You can also try to run the software in Windows 7's [XP-mode][1], which simulates a complete and independent Windows XP within your machine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/windows/virtual-pc/download.aspx&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/1393/old-windows-games-not-working-on-64-bit-windows/1395#1395" />
  <row Id="16245" PostHistoryTypeId="2" PostId="6958" RevisionGUID="7e5697c0-4313-4a08-80e0-0c6ae2d9ba94" CreationDate="2010-09-06T08:40:31.237" UserId="122" Text="The latest Dragon Age version for PC seems to still have a respectable number of bugs:&#xD;&#xA;&#xD;&#xA;http://dragonage.wikia.com/wiki/Category:Bugs&#xD;&#xA;&#xD;&#xA;I've seen some mods that can fix this or that bug, but I'm looking for a more comprehensive solution. Is there a single mod out there that fixes many bugs, or alternatively can someone link to / provide a list of mods that need to be installed for fixing most of the bugs?" />
  <row Id="16246" PostHistoryTypeId="1" PostId="6958" RevisionGUID="7e5697c0-4313-4a08-80e0-0c6ae2d9ba94" CreationDate="2010-09-06T08:40:31.237" UserId="122" Text="Mods to fix Dragon Age bugs" />
  <row Id="16247" PostHistoryTypeId="3" PostId="6958" RevisionGUID="7e5697c0-4313-4a08-80e0-0c6ae2d9ba94" CreationDate="2010-09-06T08:40:31.237" UserId="122" Text="&lt;mod&gt;&lt;bug&gt;&lt;dragon-age-origins&gt;" />
  <row Id="16248" PostHistoryTypeId="2" PostId="6959" RevisionGUID="958a923e-37cf-4052-936a-a0f585cc80ad" CreationDate="2010-09-06T09:01:07.487" UserId="3353" Text="There's some explanation @ [extremeps3.com][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xtremeps3.com/2009/12/21/playstation-3-trophy-system-explained/" />
  <row Id="16249" PostHistoryTypeId="2" PostId="6960" RevisionGUID="93b95c5a-e90e-4b89-9bbd-0a7fbfb93cf0" CreationDate="2010-09-06T09:14:44.023" UserId="3353" Text="Hi gamers!&#xD;&#xA;&#xD;&#xA;Not actually interesting but maybe soon it'll be. What will happen unawarded trophies that can be earned by some kind of online activity when multi-servers taken offline? Is it possible to never earn a platinum in a game if you didn't earn them before?&#xD;&#xA;&#xD;&#xA;Thanks, fabrik" />
  <row Id="16250" PostHistoryTypeId="1" PostId="6960" RevisionGUID="93b95c5a-e90e-4b89-9bbd-0a7fbfb93cf0" CreationDate="2010-09-06T09:14:44.023" UserId="3353" Text="What will happen with online trophies when servers taken offline?" />
  <row Id="16251" PostHistoryTypeId="3" PostId="6960" RevisionGUID="93b95c5a-e90e-4b89-9bbd-0a7fbfb93cf0" CreationDate="2010-09-06T09:14:44.023" UserId="3353" Text="&lt;ps3&gt;&lt;trophies&gt;" />
  <row Id="16252" PostHistoryTypeId="4" PostId="6960" RevisionGUID="89290501-9a44-4907-ba5a-70e5bdc02ed5" CreationDate="2010-09-06T09:45:47.070" UserId="3353" Comment="edited title" Text="What will happen with unearned online trophies when servers taken offline?" />
  <row Id="16253" PostHistoryTypeId="5" PostId="4916" RevisionGUID="bb5d807d-d47e-45f2-b35e-95e89b91713a" CreationDate="2010-09-06T10:17:12.040" UserId="12" Comment="deleted 200 characters in body" Text="It depends on the instruments. &#xD;&#xA;&#xD;&#xA;Here is a really nice [compatibility chart][1] that I found when I had the same question.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/gamelife/2008/11/official-guitar/&#xD;&#xA;" />
  <row Id="16254" PostHistoryTypeId="2" PostId="6961" RevisionGUID="51330461-a1f3-4366-ab3e-51b6144b0e0c" CreationDate="2010-09-06T10:36:46.543" UserId="306" Text="Does anyone know if the names of the Portal 2 coop robots have been released yet...? Or if they even have names...?" />
  <row Id="16255" PostHistoryTypeId="1" PostId="6961" RevisionGUID="51330461-a1f3-4366-ab3e-51b6144b0e0c" CreationDate="2010-09-06T10:36:46.543" UserId="306" Text="Portal 2 coop character names" />
  <row Id="16256" PostHistoryTypeId="3" PostId="6961" RevisionGUID="51330461-a1f3-4366-ab3e-51b6144b0e0c" CreationDate="2010-09-06T10:36:46.543" UserId="306" Text="&lt;portal-2&gt;" />
  <row Id="16257" PostHistoryTypeId="2" PostId="6962" RevisionGUID="069c5f7d-a578-4443-9c14-a8cf994a7095" CreationDate="2010-09-06T10:49:45.627" UserId="1234" Text="**Cone of Cold** is strong enough by itself that against normal enemies, no other spells are necessary. The cooldown is short enough that you can repeatedly cast it on the same group to keep them frozen without ever giving them a chance to act. If you have more than one mage who can use it, you really only ever have to worry about boss (and revenant) fights. Of course, something like **Stonefist** can still be a good follow-up for the instant kills.&#xD;&#xA;&#xD;&#xA;**Sleep** is another incredibly useful spell when facing large groups of enemies, especially archers. Its huge range makes it possible to disable the enemy ranged fighters long enough for you to kill the melee ones and run up to engage in a more favorable position. If you go further down the tree, **Waking Nightmare** can make this even easier.&#xD;&#xA;&#xD;&#xA;These choices will put your mages more in a crowd control role, limiting the number of enemies that you have to fight at one time in order to prevent you from being overwhelmed. A team built this way will probably want another character to be the primary source of damage." />
  <row Id="16258" PostHistoryTypeId="5" PostId="6960" RevisionGUID="e8c78631-a7be-41c9-b231-a6d1e3833d08" CreationDate="2010-09-06T10:58:24.440" UserId="3353" Comment="added 21 characters in body" Text="Hi gamers!&#xD;&#xA;&#xD;&#xA;Not actually interesting but maybe soon it'll be. What will happen with unearned trophies that can be awarded by some kind of online activity when multi-servers taken offline? Is it possible that i'll never able to earn the platinum trophy in a game when it's servers gone?&#xD;&#xA;&#xD;&#xA;Thanks, fabrik" />
  <row Id="16259" PostHistoryTypeId="2" PostId="6963" RevisionGUID="14f73a0e-0cc6-4f5a-bff4-ad28f762fdaf" CreationDate="2010-09-06T11:25:11.673" UserId="2498" Text="Upon seeing that opening vid, I actually thought all marines were convicts sentenced to death and put in the front line as their death penalty. But it seems to me that only Tychus has this deal with Mengsk. In that case, it is safe to assume that it was Mengsk who set Tychus to join Raynor's Raiders.&#xD;&#xA;&#xD;&#xA;But in the ending scene, Tychus' orders seem to be actually to kill Kerrigan, not Raynor(I thought he was supposed to kill or bring Raynor to Mengsk). But for that to happen, was Mengsk expecting that Raynor would actually go and try to save Kerrigan? That it was just his convenience that Kerrigan was converted back?&#xD;&#xA;&#xD;&#xA;Or was it a huge conspiracy of sorts where Mengsk told his son to get Raynor to help him become his father's successor(much more believable than Mengsk dealign with Raynor himself). I mean it was Valerian who researched and fixed the artifact right? So was Arcturus counting on that for Tychus to have a shot at Kerrigan?" />
  <row Id="16260" PostHistoryTypeId="1" PostId="6963" RevisionGUID="14f73a0e-0cc6-4f5a-bff4-ad28f762fdaf" CreationDate="2010-09-06T11:25:11.673" UserId="2498" Text="Spoiler: Starcraft 2 ending question (only click when you've finished it)" />
  <row Id="16261" PostHistoryTypeId="3" PostId="6963" RevisionGUID="14f73a0e-0cc6-4f5a-bff4-ad28f762fdaf" CreationDate="2010-09-06T11:25:11.673" UserId="2498" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;" />
  <row Id="16262" PostHistoryTypeId="5" PostId="6961" RevisionGUID="6f0083ad-c219-47be-8678-a5646072fdb2" CreationDate="2010-09-06T11:42:57.950" UserId="14" Comment="edited in the hopes of preventing the imminent closure I saw coming... the coming of the closure! Repent now!" Text="Does anyone know the names of the Portal 2 coop robots if they even have names?" />
  <row Id="16263" PostHistoryTypeId="5" PostId="6963" RevisionGUID="e33e9a30-e096-4a26-b484-06de0606db62" CreationDate="2010-09-06T11:43:29.977" UserId="23" Comment="added 39 characters in body; edited title" Text="&gt; # Spoilers ahead!&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Upon seeing that opening vid, I actually thought all marines were convicts sentenced to death and put in the front line as their death penalty. But it seems to me that only Tychus has this deal with Mengsk. In that case, it is safe to assume that it was Mengsk who set Tychus to join Raynor's Raiders.&#xD;&#xA;&#xD;&#xA;But in the ending scene, Tychus' orders seem to be actually to kill Kerrigan, not Raynor (I thought he was supposed to kill or bring Raynor to Mengsk). But for that to happen, was Mengsk expecting that Raynor would actually go and try to save Kerrigan? That it was just his convenience that Kerrigan was converted back?&#xD;&#xA;&#xD;&#xA;Or was it a huge conspiracy of sorts where Mengsk told his son to get Raynor to help him become his father's successor (much more believable than Mengsk dealing with Raynor himself). I mean it was Valerian who researched and fixed the artifact right? So was Arcturus counting on that for Tychus to have a shot at Kerrigan?" />
  <row Id="16264" PostHistoryTypeId="4" PostId="6963" RevisionGUID="e33e9a30-e096-4a26-b484-06de0606db62" CreationDate="2010-09-06T11:43:29.977" UserId="23" Comment="added 39 characters in body; edited title" Text="Help me make sense of the Starcraft 2 ending" />
  <row Id="16265" PostHistoryTypeId="5" PostId="6961" RevisionGUID="0ea3ad5d-68a5-4cf3-809e-3a7e9b6d6e8a" CreationDate="2010-09-06T11:48:59.290" UserId="14" Comment="added 3 characters in body; edited tags" Text="Does anyone know the names of the Portal 2 coop robots or even if they have names?" />
  <row Id="16266" PostHistoryTypeId="6" PostId="6961" RevisionGUID="0ea3ad5d-68a5-4cf3-809e-3a7e9b6d6e8a" CreationDate="2010-09-06T11:48:59.290" UserId="14" Comment="added 3 characters in body; edited tags" Text="&lt;characters&gt;&lt;portal-2&gt;&lt;coop-mode&gt;" />
  <row Id="16267" PostHistoryTypeId="5" PostId="6963" RevisionGUID="799728f1-3f6d-4d0e-9a1a-4badb014a064" CreationDate="2010-09-06T11:50:09.600" UserId="14" Comment="the tag is sufficient IMO (musical note to mock Grace's signature here)" Text="Upon seeing that opening vid, I actually thought all marines were convicts sentenced to death and put in the front line as their death penalty. But it seems to me that only Tychus has this deal with Mengsk. In that case, it is safe to assume that it was Mengsk who set Tychus to join Raynor's Raiders.&#xD;&#xA;&#xD;&#xA;But in the ending scene, Tychus' orders seem to be actually to kill Kerrigan, not Raynor (I thought he was supposed to kill or bring Raynor to Mengsk). But for that to happen, was Mengsk expecting that Raynor would actually go and try to save Kerrigan? That it was just his convenience that Kerrigan was converted back?&#xD;&#xA;&#xD;&#xA;Or was it a huge conspiracy of sorts where Mengsk told his son to get Raynor to help him become his father's successor (much more believable than Mengsk dealing with Raynor himself). I mean it was Valerian who researched and fixed the artifact right? So was Arcturus counting on that for Tychus to have a shot at Kerrigan?" />
  <row Id="16268" PostHistoryTypeId="2" PostId="6964" RevisionGUID="03cc1641-fa9f-47d1-b34e-006497123fb6" CreationDate="2010-09-06T12:07:43.850" UserId="3291" Text="Last release of openTTD was 2 years ago (30/8/2008) but this is just a release candidate (1.04-RC1). But it appears quite stable. The current official release is 1.03.&#xD;&#xA;&#xD;&#xA;And it doesn't look like there will be muck more in the way of releases. It works best on Windows XP. I did get some alerts from Symantec anti-virus as it tries to push some data out over the net. But as far as I can tell this is benign and good ol'Symantec is doing what it does best, geting in the way of great games!" />
  <row Id="16269" PostHistoryTypeId="5" PostId="4650" RevisionGUID="8643a30e-a993-4228-9053-70c4b1df766a" CreationDate="2010-09-06T13:05:51.250" UserId="1743" Comment="added 170 characters in body" Text="As my Question on freezings on Dragon Age: Origins seems not to be able to help me, I think it's a rather general problem on my PC.&#xD;&#xA;&#xD;&#xA;So what are you doing, when a game keeps on running unstable?&#xD;&#xA;&#xD;&#xA;Edit: Well, I bought myself a new graphic card and it solved the problem. However I still don't know what caused the freezes. (Temperature of the graphic card was ok)" />
  <row Id="16270" PostHistoryTypeId="2" PostId="6965" RevisionGUID="31dd09a0-8adb-4f51-aea4-ad5224618830" CreationDate="2010-09-06T13:19:42.543" UserId="3354" Text="In Dragon Age on the PC, the number keys (1, 2, 3, ...) are used to select responses during a conversation.&#xD;&#xA;&#xD;&#xA;The numpad keys (the 0-9 keys on the right side of the keyboard) don't work for this, even with Num Lock turned on.  I don't see any options in the game's built-in &quot;remap keys&quot; menu to have the Num Lock keys do this.&#xD;&#xA;&#xD;&#xA;Is there any way to remap the numpad keys to select conversation responses in Dragon Age?  Perhaps some configuration file can be edited?" />
  <row Id="16271" PostHistoryTypeId="1" PostId="6965" RevisionGUID="31dd09a0-8adb-4f51-aea4-ad5224618830" CreationDate="2010-09-06T13:19:42.543" UserId="3354" Text="How can I remap the numpad keys to select conversation responses?" />
  <row Id="16272" PostHistoryTypeId="3" PostId="6965" RevisionGUID="31dd09a0-8adb-4f51-aea4-ad5224618830" CreationDate="2010-09-06T13:19:42.543" UserId="3354" Text="&lt;dragon-age-origins&gt;&lt;keyboard-controls&gt;" />
  <row Id="16273" PostHistoryTypeId="2" PostId="6966" RevisionGUID="d705af78-4a36-4190-9a79-9ae29a37698f" CreationDate="2010-09-06T13:43:17.400" UserId="10" Text="[Try GlovePIE](http://glovepie.org/glovepie.php) &#xD;&#xA;&#xD;&#xA;It's a program that's actually used to map things like MIDI controllers, Wii-motes and PS3 controllers to actual keyboard commands, but naturally also works with regular keyboard remapping!&#xD;&#xA;&#xD;&#xA;Note: It looks scary when you run it, but under **View** you can set it to GUI. There you can set it to Manual and change your Output Device to Keyboard. Then you just remap the regular 1-0 with your Numpad version.&#xD;&#xA;&#xD;&#xA;Here's how the help file describes it:&#xD;&#xA;&#xD;&#xA;&gt; Start up PIE. Choose the &quot;File&quot; Menu,&#xD;&#xA;&gt; then click &quot;New&quot;. This will clear&#xD;&#xA;&gt; whatever was in the big white box so&#xD;&#xA;&gt; you can type your own script. We want&#xD;&#xA;&gt; the W key to be controlled by the up&#xD;&#xA;&gt; key so type this on one line then&#xD;&#xA;&gt; press Enter:&#xD;&#xA;&gt; &#xD;&#xA;&gt; W = Up&#xD;&#xA;&gt; &#xD;&#xA;&gt; This is a working PIE Script so you&#xD;&#xA;&gt; can test it by choosing the &quot;Run!&quot;&#xD;&#xA;&gt; menu and clicking &quot;Run&quot;. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Whenever you press the up arrow key&#xD;&#xA;&gt; (on the cursor pad, not the numeric&#xD;&#xA;&gt; keypad) it will type a &quot;w&quot;. Try it&#xD;&#xA;&gt; out! This will work in any program.&#xD;&#xA;&gt; Note that it will still move the&#xD;&#xA;&gt; cursor up. The Up arrow key still has&#xD;&#xA;&gt; its original function, but it emulates&#xD;&#xA;&gt; a w at the same time. Try holding down&#xD;&#xA;&gt; shift and pressing Up. It will type a&#xD;&#xA;&gt; capital W, unless capslock is on.&#xD;&#xA;&gt; Unlike the real &quot;W&quot; key, holding down&#xD;&#xA;&gt; the Up arrow will only type a single&#xD;&#xA;&gt; &quot;w&quot;.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Now chose the &quot;Run!&quot; menu and click&#xD;&#xA;&gt; &quot;Stop&quot;. This will return our keyboard&#xD;&#xA;&gt; to normal.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Now do the other keys like this:&#xD;&#xA;&gt; &#xD;&#xA;&gt; A = Left S = Down D = Right&#xD;&#xA;&gt; &#xD;&#xA;&gt; (Don't worry if the S is orange, that&#xD;&#xA;&gt; is because S is also an abbreviation&#xD;&#xA;&gt; for seconds).&#xD;&#xA;&gt; &#xD;&#xA;&gt; Save your script as Tutorial1.PIE by&#xD;&#xA;&gt; chosing the &quot;File&quot; menu then &quot;Save&#xD;&#xA;&gt; As...&quot;. And run it again. Stop it when&#xD;&#xA;&gt; you have finished playing." />
  <row Id="16274" PostHistoryTypeId="5" PostId="6966" RevisionGUID="c8e4daf2-8e2c-4ee0-8a7a-894498dd41ad" CreationDate="2010-09-06T13:48:50.857" UserId="10" Comment="added 59 characters in body" Text="[Try GlovePIE](http://glovepie.org/glovepie.php) &#xD;&#xA;&#xD;&#xA;It's a program that's actually used to map things like MIDI controllers, Wii-motes and PS3 controllers to actual keyboard commands, but naturally also works with regular keyboard remapping!&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Note: It looks scary when you run it, but under **View** you can set it to GUI. There you can set it to Manual and change your Output Device to Keyboard. Then you just remap the regular 1-0 with your Numpad version.&#xD;&#xA;&#xD;&#xA;Here's how the help file describes it:&#xD;&#xA;&#xD;&#xA;&gt; Start up PIE. Choose the &quot;File&quot; Menu,&#xD;&#xA;&gt; then click &quot;New&quot;. This will clear&#xD;&#xA;&gt; whatever was in the big white box so&#xD;&#xA;&gt; you can type your own script. We want&#xD;&#xA;&gt; the W key to be controlled by the up&#xD;&#xA;&gt; key so type this on one line then&#xD;&#xA;&gt; press Enter:&#xD;&#xA;&gt; &#xD;&#xA;&gt; W = Up&#xD;&#xA;&gt; &#xD;&#xA;&gt; This is a working PIE Script so you&#xD;&#xA;&gt; can test it by choosing the &quot;Run!&quot;&#xD;&#xA;&gt; menu and clicking &quot;Run&quot;. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Whenever you press the up arrow key&#xD;&#xA;&gt; (on the cursor pad, not the numeric&#xD;&#xA;&gt; keypad) it will type a &quot;w&quot;. Try it&#xD;&#xA;&gt; out! This will work in any program.&#xD;&#xA;&gt; Note that it will still move the&#xD;&#xA;&gt; cursor up. The Up arrow key still has&#xD;&#xA;&gt; its original function, but it emulates&#xD;&#xA;&gt; a w at the same time. Try holding down&#xD;&#xA;&gt; shift and pressing Up. It will type a&#xD;&#xA;&gt; capital W, unless capslock is on.&#xD;&#xA;&gt; Unlike the real &quot;W&quot; key, holding down&#xD;&#xA;&gt; the Up arrow will only type a single&#xD;&#xA;&gt; &quot;w&quot;.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Now chose the &quot;Run!&quot; menu and click&#xD;&#xA;&gt; &quot;Stop&quot;. This will return our keyboard&#xD;&#xA;&gt; to normal.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Now do the other keys like this:&#xD;&#xA;&gt; &#xD;&#xA;&gt; A = Left S = Down D = Right&#xD;&#xA;&gt; &#xD;&#xA;&gt; (Don't worry if the S is orange, that&#xD;&#xA;&gt; is because S is also an abbreviation&#xD;&#xA;&gt; for seconds).&#xD;&#xA;&gt; &#xD;&#xA;&gt; Save your script as Tutorial1.PIE by&#xD;&#xA;&gt; chosing the &quot;File&quot; menu then &quot;Save&#xD;&#xA;&gt; As...&quot;. And run it again. Stop it when&#xD;&#xA;&gt; you have finished playing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/bzzy2.jpg" />
  <row Id="16276" PostHistoryTypeId="2" PostId="6968" RevisionGUID="44c5b5f8-7cbe-408b-af33-699a37845dac" CreationDate="2010-09-06T14:21:04.727" UserId="730" Text="This information has not been revealed yet. I will update my answer as soon as name, model, serial number or whatever of the two robots will be announced. :)&#xD;&#xA;&#xD;&#xA;[Here][1] at the official forum there is a funny poll about naming suggestions. Maybe some of them will be chosen.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1409112" />
  <row Id="16278" PostHistoryTypeId="2" PostId="6969" RevisionGUID="74c8f034-1bdb-4340-aa2a-c3227eb1ecab" CreationDate="2010-09-06T14:36:39.470" UserId="2121" Text="Well that is strange. Some solutions:&#xD;&#xA;&#xD;&#xA;1) Try running it in compatibility mode with another OS.&#xD;&#xA;&#xD;&#xA;2) Unplug the keyboard to see if the behavior repeats itself, maybe Worms Reloaded doesn't like something about the Input device.&#xD;&#xA;&#xD;&#xA;3) If you have a spare keyboard use it and see if the game has the same behavior.&#xD;&#xA;&#xD;&#xA;4) If none of the above work try contacting Team17 support since clearly it's a weird bug.&#xD;&#xA;" />
  <row Id="16279" PostHistoryTypeId="2" PostId="6970" RevisionGUID="a62c4c5d-f19c-4da0-85ef-5c8df8ba1138" CreationDate="2010-09-06T14:41:16.660" UserId="2831" Text="One thing I've used to help with this problem in the past is the [Microsoft Application Compatibility Toolkit][1].  It's sort of a way-advanced version of the options you get in the compatibility tab of an application (different Windows mode, different color mode, etc.).&#xD;&#xA;&#xD;&#xA;In particular, I've found that a lot of Maxis games crash abruptly on my system.  A guy suggested in an Amazon review that I try restricting processor affinity.  (I have a dual-core system.)  I did, and this seems to have alleviated the problem.&#xD;&#xA;&#xD;&#xA;Unfortunately, the App Compatibility Toolkit isn't as straightforward as it could be, but it does give you a lot of control.  For instance, there are several different ways to identify the application, from path to version to checksum.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/downloads/details.aspx?FamilyId=24DA89E9-B581-47B0-B45E-492DD6DA2971&amp;displaylang=en" />
  <row Id="16280" PostHistoryTypeId="16" PostId="6970" RevisionGUID="a62c4c5d-f19c-4da0-85ef-5c8df8ba1138" CreationDate="2010-09-06T14:41:16.660" UserId="-1" />
  <row Id="16281" PostHistoryTypeId="2" PostId="6971" RevisionGUID="3f194420-d60f-487e-9800-6d3a0ed2af51" CreationDate="2010-09-06T14:50:15.937" UserId="3328" Text="Fuel, the arcade racer, features a giant procedurally generated world. Shamus Young did an interesting analysis of it, more in [The Escapist][1] and [his blog][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.escapistmagazine.com/articles/view/columns/experienced-points/6418-The-Future-is-Procedural&#xD;&#xA;  [2]: http://www.shamusyoung.com/twentysidedtale/?p=5237" />
  <row Id="16282" PostHistoryTypeId="16" PostId="6971" RevisionGUID="3f194420-d60f-487e-9800-6d3a0ed2af51" CreationDate="2010-09-06T14:50:15.937" UserId="-1" />
  <row Id="16283" PostHistoryTypeId="2" PostId="6972" RevisionGUID="e3862bce-9e97-478c-baca-7f5cd46b8f0c" CreationDate="2010-09-06T14:56:17.597" UserId="336" Text="Most marines are &quot;resocialized&quot; former criminals, convicts, etc. with reapers and firebats being particularly egregious villains pre-rehabilitation.&#xD;&#xA;&#xD;&#xA;The key difference with Tychus, is that Mengsk knew he had a history with Raynor. Perhaps resocialization engenders massive personality and memory change -- quite simply, if Mengsk wanted to use Tychus to get a pawn into Raynor's forces, resocialization might kill the connection.&#xD;&#xA;&#xD;&#xA;So Mengsk needed some other way to ensue Tychus' loyalty. Hence the prison-suit.&#xD;&#xA;&#xD;&#xA;What I *can't* tell you is why Mengsk wanted Kerrigan dead more so than Raynor, especially after *Media Blitz*. Perhaps the implication is that Tychus was always a spy to Mengsk, and when Mengsk saw an opportunity to hurt Raynor, commanded Tychus to kill her, even if that hadn't been his original intent in setting Tychus free.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;On an unrelated note -- without Kerrigan, I'm a little bit confused as to who is going to be the central character for the Zerg expansion campaign. :/&#xD;&#xA;&#xD;&#xA;*No information above can be considered canon, and is just the random speculation of a fan." />
  <row Id="16284" PostHistoryTypeId="2" PostId="6973" RevisionGUID="5d0c06a5-f38e-4b35-a914-d2a877c056b4" CreationDate="2010-09-06T15:00:03.773" UserId="46" Text="I have the original Plants vs. Zombies and the new Plants vs. Zombies Game of the Year edition.  These are not Steam editions, but are just straight up boxed copies.  My kids want to play the new version so they can create their own Zombies and get the new Disco Zombie, but my wife just wants to keep the old Dancing Zombie.&#xD;&#xA;&#xD;&#xA;As I understand it, both of these versions of the game store their savegames in `C:\ProgramData\PopCap Games\PlantsVsZombies`.  This leads me to believe that even if I install the new Game of the Year Edition into a different directory, there's no way to have the savegames store in a different location.  Am I out of luck or is there someway to get around this conundrum?" />
  <row Id="16285" PostHistoryTypeId="1" PostId="6973" RevisionGUID="5d0c06a5-f38e-4b35-a914-d2a877c056b4" CreationDate="2010-09-06T15:00:03.773" UserId="46" Text="Plants vs. Zombies and Plants vs. Zombies GotY installed together" />
  <row Id="16286" PostHistoryTypeId="3" PostId="6973" RevisionGUID="5d0c06a5-f38e-4b35-a914-d2a877c056b4" CreationDate="2010-09-06T15:00:03.773" UserId="46" Text="&lt;pc&gt;&lt;plants-vs-zombies&gt;&lt;plants-vs-zombies-goty&gt;&lt;plants-vs-zombies-series&gt;" />
  <row Id="16292" PostHistoryTypeId="13" PostId="4100" RevisionGUID="8536b521-beac-4838-bad1-6fdc5a22e01c" CreationDate="2010-09-06T15:22:04.020" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="16293" PostHistoryTypeId="2" PostId="6974" RevisionGUID="21f45c8b-23e1-4a8a-b00c-423fbb553423" CreationDate="2010-09-06T15:30:50.273" UserId="1770" Text="The informal nicknames around the blogosphere right now is Red and Blue. Here is a [link][1] showing the red/blue names in action&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2010/09/03/portal-2-multiplayer-screens-from-pax-will-win-your-heart/" />
  <row Id="16294" PostHistoryTypeId="2" PostId="6975" RevisionGUID="58c36568-6137-4ac2-8c0d-20f01bf89b02" CreationDate="2010-09-06T15:33:25.933" UserId="1770" Text="I know you are looking for arbitrary games, but some games such as Halo or Skate allow users to take screenshots at certain times or for certain features of the game.  " />
  <row Id="16295" PostHistoryTypeId="2" PostId="6976" RevisionGUID="c8c3e625-33ad-4d71-8949-17090fec50fe" CreationDate="2010-09-06T15:40:04.207" UserId="32" Text="The Evolution Chamber allows for 2 different attack upgrades: melee and missile. It's obvious zerglings benefit from the melee upgrade and hydralisks benefit from the missile upgrade, but which do roaches benefit from?" />
  <row Id="16296" PostHistoryTypeId="1" PostId="6976" RevisionGUID="c8c3e625-33ad-4d71-8949-17090fec50fe" CreationDate="2010-09-06T15:40:04.207" UserId="32" Text="What attack upgrade do StarCraft 2's roaches use?" />
  <row Id="16297" PostHistoryTypeId="3" PostId="6976" RevisionGUID="c8c3e625-33ad-4d71-8949-17090fec50fe" CreationDate="2010-09-06T15:40:04.207" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="16298" PostHistoryTypeId="2" PostId="6977" RevisionGUID="86160bb7-6349-4810-b15d-4abdbffde41c" CreationDate="2010-09-06T15:44:12.420" UserId="2986" Text="Roaches benefit from the missile upgrade&#xD;&#xA;&#xD;&#xA;source - [sc2 armory: roach][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/game/zerg/units/roach" />
  <row Id="16299" PostHistoryTypeId="2" PostId="6978" RevisionGUID="cee60680-77c5-4961-9ba3-1270e4cd54fe" CreationDate="2010-09-06T15:55:42.047" UserId="2341" Text="I just finished beating Bowser in New Super Mario Bros. Wii and now there are some stars on my save file icon.  What do they mean and how do I earn them?  How many are there?" />
  <row Id="16300" PostHistoryTypeId="1" PostId="6978" RevisionGUID="cee60680-77c5-4961-9ba3-1270e4cd54fe" CreationDate="2010-09-06T15:55:42.047" UserId="2341" Text="Why do stars appear on my save file icon for New Super Mario Bros. Wii?" />
  <row Id="16301" PostHistoryTypeId="3" PostId="6978" RevisionGUID="cee60680-77c5-4961-9ba3-1270e4cd54fe" CreationDate="2010-09-06T15:55:42.047" UserId="2341" Text="&lt;new-super-mario-bros-wii&gt;" />
  <row Id="16302" PostHistoryTypeId="4" PostId="5911" RevisionGUID="1b85c61d-34be-475c-98a1-42c53758f410" CreationDate="2010-09-06T15:56:39.580" UserId="2341" Comment="Improved the title." Text="Is there a way to get all the power-ups in the red mushroom houses in New Super Mario Bros. Wii?" />
  <row Id="16303" PostHistoryTypeId="2" PostId="6979" RevisionGUID="7545e49f-8226-4806-9229-ff6852ef0791" CreationDate="2010-09-06T16:15:48.953" UserId="102" Text="Good and fun are a bit subjective, but I can tell you what is powerful.&#xD;&#xA;&#xD;&#xA;##Crowd Control##&#xD;&#xA;&#xD;&#xA; - [Crushing Prison][1] - Both good damage and powerful cc, Crushing Prison will remove an enemy from the fight for a long time and even shatter frozen targets.  It is invaluable for removing powerful casters.&#xD;&#xA; - [Cone of Cold][2] - Great as a CC and for Shattering people, but I find the real power of Cone of Cold is lining up my enemies for [Shock][3], [Flame Blast][4], Chain Lightning (assuming you have the mana) This is just powerful dps and you don't have to worry about enemies moving.  Since FB is low damage and CL is expensive, often times my combo is just CoC into Shock.&#xD;&#xA; - [Mind Blast][5] - Every Mage I make has this ability.  It is cheap, effective, aoe stun and I cannot imagine skipping it.  It'll get you out of many pinches.&#xD;&#xA; - [Winter's Grasp][6] - Though at later levels it has a low freeze chance (100-enemy level*5), and it doesn't freeze enough to shatter, it is very cheap and is useful for a large portion of the game.&#xD;&#xA; &#xD;&#xA;##AOE##&#xD;&#xA;&#xD;&#xA; - In the same mind set of CoC into Shock: [Blizzard][7] into [Tempest][8].  While Inferno is technically a better choice, I often don't have the points to go that far down the fire tree.&#xD;&#xA; - [Mana Clash][9] - While technically AOE, this spell feels more like straight dps vs Casters.  It is worth mentioning that this is the easiest way to get your [Heavy Hitter][10] achievement.&#xD;&#xA; - [Virulent Walking Bomb][11] - More fun than useful in most situations, it still brings heavy Physical damage (but not reduced by armor).  A great room clearer.&#xD;&#xA; - [Chain Lightning][12] - This spell actually comes with a long cast time (2 seconds) so I like to pair it with abilities like CoC and Blizzard.  Unfortunately its high cost means it's hard to work into nice combos.  I do recommend it though (and really the entire lightning tree).&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Crushing_Prison&#xD;&#xA;  [2]: http://dragonage.wikia.com/wiki/Cone_of_Cold&#xD;&#xA;  [3]: http://dragonage.wikia.com/wiki/Shock&#xD;&#xA;  [4]: http://dragonage.wikia.com/wiki/Flame_Blast&#xD;&#xA;  [5]: http://dragonage.wikia.com/wiki/Mind_Blast&#xD;&#xA;  [6]: http://dragonage.wikia.com/wiki/Winter's_Grasp&#xD;&#xA;  [7]: http://dragonage.wikia.com/wiki/Blizzard&#xD;&#xA;  [8]: http://dragonage.wikia.com/wiki/Tempest&#xD;&#xA;  [9]: http://dragonage.wikia.com/wiki/Mana_Clash&#xD;&#xA;  [10]: http://www.xbox360achievements.org/game/dragon-age-origins/achievement/32912-Heavy-Hitter.html&#xD;&#xA;  [11]: http://dragonage.wikia.com/wiki/Virulent_Walking_Bomb&#xD;&#xA;  [12]: http://dragonage.wikia.com/wiki/Chain_Lightning" />
  <row Id="16304" PostHistoryTypeId="2" PostId="6980" RevisionGUID="addf1ba5-d078-4903-82ec-4ebc57f6faa1" CreationDate="2010-09-06T16:22:55.100" UserId="2986" Text="I understand it is a medal system but I'm really new to shmup styles of games.  How exactly does the medal system effect the multiplier?  Does it even?" />
  <row Id="16305" PostHistoryTypeId="1" PostId="6980" RevisionGUID="addf1ba5-d078-4903-82ec-4ebc57f6faa1" CreationDate="2010-09-06T16:22:55.100" UserId="2986" Text="How does the multiplier system work in Giga Wing 1?" />
  <row Id="16306" PostHistoryTypeId="3" PostId="6980" RevisionGUID="addf1ba5-d078-4903-82ec-4ebc57f6faa1" CreationDate="2010-09-06T16:22:55.100" UserId="2986" Text="&lt;high-score&gt;&lt;shoot-em-up&gt;" />
  <row Id="16307" PostHistoryTypeId="2" PostId="6981" RevisionGUID="79726601-766f-4eaa-bf08-6b29b49fed54" CreationDate="2010-09-06T16:39:57.143" UserId="320" Text="Recently, I joined a game in MW2 and a weird meter bar came up on the screen.  Ten seconds later, I was cheerfully notified that all my achievements and prestiges etc had been unlocked for me, which made me very sad, because I've been trying to do them all myself.&#xD;&#xA;&#xD;&#xA;So, is there a way to reset all my play statistics so that I can actually try to do them all myself?" />
  <row Id="16308" PostHistoryTypeId="1" PostId="6981" RevisionGUID="79726601-766f-4eaa-bf08-6b29b49fed54" CreationDate="2010-09-06T16:39:57.143" UserId="320" Text="How to reset all achievements and stats on Modern Warfare 2?" />
  <row Id="16309" PostHistoryTypeId="3" PostId="6981" RevisionGUID="79726601-766f-4eaa-bf08-6b29b49fed54" CreationDate="2010-09-06T16:39:57.143" UserId="320" Text="&lt;modern-warfare-2&gt;" />
  <row Id="16310" PostHistoryTypeId="5" PostId="6981" RevisionGUID="a868e442-1e4b-41e9-b95b-2b3ae37b1c6d" CreationDate="2010-09-06T16:45:57.020" UserId="320" Comment="added 4 characters in body" Text="Recently, I joined a game in MW2 and a weird meter bar came up on the screen.  Ten seconds later, I was cheerfully notified that all my achievements and prestiges etc had been unlocked for me, which made me very sad, because I've been trying to do them all myself.&#xD;&#xA;&#xD;&#xA;So, is there a way to reset **all** my play statistics so that I can actually try to do them all myself?" />
  <row Id="16311" PostHistoryTypeId="5" PostId="6981" RevisionGUID="d88eba30-5b6f-4e43-a1d0-651262b43f86" CreationDate="2010-09-06T16:50:59.490" UserId="320" Comment="added 6 characters in body; edited tags" Text="Recently, I joined a game in MW2 on PC and a weird meter bar came up on the screen.  Ten seconds later, I was cheerfully notified that all my achievements and prestiges etc had been unlocked for me, which made me very sad, because I've been trying to do them all myself.&#xD;&#xA;&#xD;&#xA;So, is there a way to reset **all** my play statistics so that I can actually try to do them all myself?" />
  <row Id="16312" PostHistoryTypeId="6" PostId="6981" RevisionGUID="d88eba30-5b6f-4e43-a1d0-651262b43f86" CreationDate="2010-09-06T16:50:59.490" UserId="320" Comment="added 6 characters in body; edited tags" Text="&lt;pc&gt;&lt;modern-warfare-2&gt;" />
  <row Id="16313" PostHistoryTypeId="5" PostId="6980" RevisionGUID="91a6a643-614f-4fd6-a856-de1efae49d0c" CreationDate="2010-09-06T16:52:05.620" UserId="2986" Comment="added 27 characters in body; edited tags" Text="I understand it is a medal system but I'm really new to shmup styles of games.  How exactly does the medal system effect the multiplier?  Does they heavily affect the multiplier?" />
  <row Id="16314" PostHistoryTypeId="6" PostId="6980" RevisionGUID="91a6a643-614f-4fd6-a856-de1efae49d0c" CreationDate="2010-09-06T16:52:05.620" UserId="2986" Comment="added 27 characters in body; edited tags" Text="&lt;high-score&gt;&lt;shoot-em-up&gt;" />
  <row Id="16315" PostHistoryTypeId="5" PostId="6465" RevisionGUID="97c53739-f51e-468d-8b54-dc44c27c6892" CreationDate="2010-09-06T16:54:04.603" UserId="2121" Comment="added 140 characters in body; added 157 characters in body" Text="There is just one thing...if you are running on OS that back-ups your files you can roll-back to a date prior to the hacked lobby.&#xD;&#xA;&#xD;&#xA;My account was hacked too, i tried everything on the steam forums and the only thing that did work was going back to level 1, no prestige. Unfortunately i ticked off back-up.&#xD;&#xA;&#xD;&#xA;I'm sorry that you had to work on your 3rd prestige and be hacked.&#xD;&#xA;&#xD;&#xA;-------&#xD;&#xA;**EDIT**: if you want to try something look at the solutions posted here: http://forums.steampowered.com/forums/showthread.php?t=1297234&#xD;&#xA;&#xD;&#xA;I've tried most of them but as i said they didn't work out, except the one where i could go back to level 1 without reinstalling my copy of MW2." />
  <row Id="16316" PostHistoryTypeId="2" PostId="6982" RevisionGUID="d2d61b3c-b446-4624-b18e-bd3b082651c4" CreationDate="2010-09-06T16:54:44.227" UserId="18" Text="There are 5 stars in total. They basically tell you how &quot;complete&quot; your file is.&#xD;&#xA;&#xD;&#xA; - To get Star 1, you have to beat the game.&#xD;&#xA; - To get Star 2, you have to beat every normal level.&#xD;&#xA; - To get Star 3, you have to get all (207) Star Coins from the first 8 worlds.&#xD;&#xA; - To get Star 4, you have to get all (24) Star Coins in World 9.&#xD;&#xA; - To get Star 5, you have find every secret goal and use every warp cannon.&#xD;&#xA;&#xD;&#xA;You can also get &quot;sparkling stars&quot; by beating the game without the Super Guide appearing." />
  <row Id="16317" PostHistoryTypeId="2" PostId="6983" RevisionGUID="1fb47d16-b01b-4f7f-bfd6-a9a013320400" CreationDate="2010-09-06T16:55:14.380" UserId="730" Text="Some hints:&#xD;&#xA;&#xD;&#xA; - Do you have a joypad connected? Disconnect it and retry&#xD;&#xA;&#xD;&#xA;or &#xD;&#xA;&#xD;&#xA; - This behavior happens also to me sometimes in full game (not demo) when I am pressing some keys during load times. It seems like the keys queue is not cleared. So be sure to not press any keys during menu and game loading." />
  <row Id="16318" PostHistoryTypeId="2" PostId="6984" RevisionGUID="e9ec69a8-be68-460f-b2f2-bd947f1c4d48" CreationDate="2010-09-06T17:01:22.153" UserId="3357" Text="I made what appears to be a mistake by &quot;picking locks&quot; for some of the doors when I started out on my quests in Puzzle Quest 2. Am I going to need to start over with a new character and bash all of the doors in order to get the Gate Hacker achievement? " />
  <row Id="16319" PostHistoryTypeId="1" PostId="6984" RevisionGUID="e9ec69a8-be68-460f-b2f2-bd947f1c4d48" CreationDate="2010-09-06T17:01:22.153" UserId="3357" Text="Puzzle Quest 2: Gate Hacker Achievement" />
  <row Id="16320" PostHistoryTypeId="3" PostId="6984" RevisionGUID="e9ec69a8-be68-460f-b2f2-bd947f1c4d48" CreationDate="2010-09-06T17:01:22.153" UserId="3357" Text="&lt;puzzle-quest-2&gt;" />
  <row Id="16321" PostHistoryTypeId="2" PostId="6985" RevisionGUID="56bb80e7-3e3a-45c9-bca9-14b4de7c7b55" CreationDate="2010-09-06T17:03:29.700" UserId="730" Text="They will use both the same folder for savings and if used, also the same keys in the Windows registry.&#xD;&#xA;&#xD;&#xA;I would suggest you to try [Sandboxie][1] that allows to create &quot;virtual environments&quot; with dedicated registry, user data and so on.&#xD;&#xA;&#xD;&#xA;I never tried Sandboxie for gaming applications but I don't see any reasons why it should't work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sandboxie.com/" />
  <row Id="16322" PostHistoryTypeId="10" PostId="6961" RevisionGUID="0d7e36d6-d3f2-45ba-8b23-4fa7bb48655e" CreationDate="2010-09-06T17:33:14.677" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:153,&quot;DisplayName&quot;:&quot;Noctrine&quot;}]" />
  <row Id="16323" PostHistoryTypeId="2" PostId="6986" RevisionGUID="ebd6e659-b03a-4467-8352-d62768cc675d" CreationDate="2010-09-06T18:34:04.023" UserId="336" Text="[From the Galaxy Editor FAQ on the Battle.net forums:][1]&#xD;&#xA;&#xD;&#xA;&gt; Do I have to authenticate to use [the editor]?&#xD;&#xA;&gt; &#xD;&#xA;&gt; Yes! You need to authenticate the&#xD;&#xA;&gt; Editor once every time a new patch is&#xD;&#xA;&gt; released, other than that, you should&#xD;&#xA;&gt; not need to authenticate.&#xD;&#xA;&#xD;&#xA;So apparently, starcraft 2 is patching a lot more often than I was aware of...&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/189279023" />
  <row Id="16324" PostHistoryTypeId="2" PostId="6987" RevisionGUID="359d3a9d-a38e-4403-b1c2-3806a34349ea" CreationDate="2010-09-06T19:15:40.160" UserId="160" Text="Unfortunately, you *will* need to start over with a new character in order to get the Gate Hacker achievement. You have to choose &quot;Bash&quot; on *all* gates, doors, and chests in order to receive it, even if they have other opening options. You receive credit for the achievement after you complete the game, not after you bash the last door. " />
  <row Id="16325" PostHistoryTypeId="5" PostId="6518" RevisionGUID="e21682fe-27bb-4019-af3f-fc222b9bdfbc" CreationDate="2010-09-06T19:28:43.487" UserId="58" Comment="added 369 characters in body" Text="OK, this is going to sound a bit ... sociopathic. Or perhaps psychopathic. In any event, it's something that I'd only do playing a game -- I swear! :)&#xD;&#xA;&#xD;&#xA;I will soon finish Point Lookout for the second time. It's the last bit of DLC for Fallout 3 in this, my fourth run-through of the game. I will have accomplished most of my goals (having gotten all but 20 of the unique weapons and articles of clothing). After I finish Point Lookout, I'm going to be a bit on the &quot;bored&quot; side in terms of X-Box gaming until New Vegas comes out.&#xD;&#xA;&#xD;&#xA;So until then, I was considering going on a personal challenge to obliterate all of man- (and ghoul-) kind in the Capital Wasteland. I know that random encounters will still pop up, but I was figuring on going to every town, every settlement, every everywhere, and wholesale slaughtering everyone I came across.&#xD;&#xA;&#xD;&#xA;Aside from the obvious ramifications -- shops no longer being available, so no trading to be done -- what are the ramifications of making a &quot;last man in the world&quot; (well, at least the east coast of the US) situation in Fallout 3?&#xD;&#xA;&#xD;&#xA;Update:&#xD;&#xA;&#xD;&#xA;If you're gonna do it, have fun with it! Pint-Sized Slasher Mask and children's Blast-Off Pyjamas FTW.&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://www.flickr.com/photos/johnrudy/4964994980/&quot; title=&quot;The Pint-Sized Slasher by johnrudy3, on Flickr&quot;&gt;&lt;img src=&quot;http://farm5.static.flickr.com/4106/4964994980_202ce5f01b.jpg&quot; width=&quot;500&quot; height=&quot;333&quot; alt=&quot;The Pint-Sized Slasher&quot; /&gt;&lt;/a&gt;" />
  <row Id="16326" PostHistoryTypeId="2" PostId="6988" RevisionGUID="639c0668-72a9-4468-802e-993ae537921c" CreationDate="2010-09-06T21:05:37.760" UserId="3360" Text="Windows 7:&#xD;&#xA;&#xD;&#xA;    C:\Users\[USER]\Documents\StarCraft II\Accounts\[number]\[other]\Replays&#xD;&#xA;" />
  <row Id="16327" PostHistoryTypeId="6" PostId="6978" RevisionGUID="913a6de9-65df-4011-993f-dea845d4a6aa" CreationDate="2010-09-06T22:07:27.760" UserId="46" Comment="edited tags" Text="&lt;wii&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="16328" PostHistoryTypeId="2" PostId="6989" RevisionGUID="f58f901a-1354-4b37-bbb3-d62dd6ad3b25" CreationDate="2010-09-06T22:09:57.353" UserId="2045" Text="Seeing [this][1] question reminded me of the only time it wasn't obvious to me which upgrade a certain unit used - the baneling.  Since it is an area attack that is acid, it could have go either way in my head.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6976/what-attack-upgrade-do-starcraft-2s-roaches-use" />
  <row Id="16329" PostHistoryTypeId="1" PostId="6989" RevisionGUID="f58f901a-1354-4b37-bbb3-d62dd6ad3b25" CreationDate="2010-09-06T22:09:57.353" UserId="2045" Text="What attack upgrade do banelings use?" />
  <row Id="16330" PostHistoryTypeId="3" PostId="6989" RevisionGUID="f58f901a-1354-4b37-bbb3-d62dd6ad3b25" CreationDate="2010-09-06T22:09:57.353" UserId="2045" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="16331" PostHistoryTypeId="2" PostId="6990" RevisionGUID="eb869eec-b129-44b2-9763-ae02023ec4aa" CreationDate="2010-09-06T22:14:34.257" UserId="2045" Text="[Banelings][1] use the Melee upgrade, and gain +2 for each level.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/game/zerg/units/baneling" />
  <row Id="16332" PostHistoryTypeId="2" PostId="6991" RevisionGUID="fb9080a4-aa34-4874-8de0-efd723f4d31d" CreationDate="2010-09-06T23:32:56.370" UserId="3361" Text="[Locomotion][1] is Mr Sawyers 10 years to the day remake of Transport Tycoon, it is well worth a look. The community never got as big as TTD but theres plenty of extra content floating around.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Chris_Sawyer%27s_Locomotion" />
  <row Id="16333" PostHistoryTypeId="2" PostId="6992" RevisionGUID="d388a6cd-28ca-47d9-a2ab-3f04fe3e5c57" CreationDate="2010-09-07T00:02:45.457" UserId="1663" Text="With both of these Generals the key is to flood the battlefield with cheap units. You need to get as many units as you can to overcome better defended enemy forces. Make sure your units are as spread-out as possible. This makes them less vulnerable to weapons with splash-damage (area-of-effect weapons) which are the biggest threat to these Generals.&#xD;&#xA;&#xD;&#xA;Specifically for each General:&#xD;&#xA;&#xD;&#xA;The Chinese Inf needs to use larger numbers of it's units to overpower stronger opponents.&#xD;&#xA;&#xD;&#xA;The GLA Demolition General hinges on having a good constant flow of demo units to keep pounding away. More like a steady stream of units than a flood." />
  <row Id="16334" PostHistoryTypeId="5" PostId="6992" RevisionGUID="a8df123a-7e82-4a75-9e87-95a20c378319" CreationDate="2010-09-07T00:18:03.847" UserId="1663" Comment="added 200 characters in body" Text="As you hinted at you really do need to use the right strategy/play style for these generals. If you mainly play the US or China Tank Generals you will initially find it hard to use these Generals.&#xD;&#xA;&#xD;&#xA;With both of these Generals the key is to flood the battlefield with cheap units. You need to get as many units as you can to overcome better defended enemy forces. Make sure your units are as spread-out as possible. This makes them less vulnerable to weapons with splash-damage (area-of-effect weapons) which are the biggest threat to these Generals.&#xD;&#xA;&#xD;&#xA;Specifically for each General:&#xD;&#xA;&#xD;&#xA;The Chinese Inf needs to use larger numbers of it's units to overpower stronger opponents.&#xD;&#xA;&#xD;&#xA;The GLA Demolition General hinges on having a good constant flow of demo units to keep pounding away. More like a steady stream of units than a flood." />
  <row Id="16335" PostHistoryTypeId="5" PostId="6964" RevisionGUID="bc4979ec-4d5e-4553-8c23-87564c6f0650" CreationDate="2010-09-07T00:21:25.900" UserId="3291" Comment="edited body" Text="Last release of openTTD was 2 years ago (30/8/2008) but this is just a release candidate (1.04-RC1). But it appears quite stable. The current official release is 1.03.&#xD;&#xA;&#xD;&#xA;And it doesn't look like there will be much more in the way of releases. It works best on Windows XP. I did get some alerts from Symantec anti-virus as it tries to push some data out over the net. But as far as I can tell this is benign and good ol'Symantec is doing what it does best, geting in the way of great games!" />
  <row Id="16336" PostHistoryTypeId="2" PostId="6993" RevisionGUID="0b62d820-d3a6-44e3-b6eb-43496f257139" CreationDate="2010-09-07T01:59:57.453" UserId="2262" Text="You can receive and use treasure maps as soon as you are able to Canvass for Guests at the Quester's Rest in Stornway.   " />
  <row Id="16337" PostHistoryTypeId="2" PostId="6994" RevisionGUID="948f55c5-0488-4884-8c26-83a3dc88cb9b" CreationDate="2010-09-07T02:04:15.207" UserId="2091" Text="To add to the other answers about where they are physically located on your hard drive.  As for sharing there are a number of sites that let you upload your replay.&#xD;&#xA;[SC2replayed][1] is a good one.&#xD;&#xA;&#xD;&#xA;You can upload your replay files there, the site will parse the replay data and provide helpful info about the replay and allow you to share it with friends.&#xD;&#xA;&#xD;&#xA;[Example of a shared replay through sc2replayed.com][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2replayed.com&#xD;&#xA;  [2]: http://www.sc2replayed.com/replays/63404-1v1-terran-protoss-lost-temple" />
  <row Id="16338" PostHistoryTypeId="5" PostId="6980" RevisionGUID="20d5a74d-629d-4717-8d41-c38fb890efe5" CreationDate="2010-09-07T02:40:20.163" UserId="2986" Comment="deleted 40 characters in body" Text="I understand it is a medal system but I'm really new to shmup styles of games.  How exactly does the medal system affect the multiplier?&#xD;&#xA;" />
  <row Id="16339" PostHistoryTypeId="2" PostId="6995" RevisionGUID="d4040540-9494-4918-a0b4-9733f67bf8a1" CreationDate="2010-09-07T02:43:07.853" UserId="3362" Text="Is it [Star Baron][1]?&#xD;&#xA;&#xD;&#xA;Just reading and I remember playing this a while ago... This is what I used to play whilst being on hold on the phone (Other than Superuser!)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/alienpro/starbaron" />
  <row Id="16340" PostHistoryTypeId="2" PostId="6996" RevisionGUID="971896bf-3e0b-4527-8520-94f2330ac852" CreationDate="2010-09-07T02:45:54.760" UserId="3359" Text="I'm just starting out with the multiplayer in Starcraft 2. Is it better to play against the AI or suck it up and start playing actual humans to learn how to play? I've watched vids and replays and played a few games against both AI and humans." />
  <row Id="16341" PostHistoryTypeId="1" PostId="6996" RevisionGUID="971896bf-3e0b-4527-8520-94f2330ac852" CreationDate="2010-09-07T02:45:54.760" UserId="3359" Text="Initial Starcraft multiplayer training" />
  <row Id="16342" PostHistoryTypeId="3" PostId="6996" RevisionGUID="971896bf-3e0b-4527-8520-94f2330ac852" CreationDate="2010-09-07T02:45:54.760" UserId="3359" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;online-multiplayer&gt;" />
  <row Id="16343" PostHistoryTypeId="6" PostId="6933" RevisionGUID="df3b67a5-4924-4550-af9e-6cc03e7a7443" CreationDate="2010-09-07T03:40:11.377" UserId="150" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;achievements&gt;" />
  <row Id="16344" PostHistoryTypeId="2" PostId="6997" RevisionGUID="0da445db-c8cc-4118-b8e6-7682c8fa31c9" CreationDate="2010-09-07T03:52:05.490" UserId="3354" Text="Also try the &quot;expert&quot; level single-player challenges, if you haven't already; they are designed to teach you some skills that will be handy in multiplayer matches." />
  <row Id="16345" PostHistoryTypeId="2" PostId="6998" RevisionGUID="d3b0e279-2cba-4d8e-b019-e12a87d1317b" CreationDate="2010-09-07T03:54:38.513" UserId="2452" Text="Play against humans.  It's not that the AI isn't good, but they're &quot;good&quot; in different ways.  &#xD;&#xA;&#xD;&#xA;They don't prepare you for defending against [&quot;cheese&quot;][1], and they usually just try to come in through the front (where your defenses usually are) instead of going around through drops or air attacks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2" />
  <row Id="16346" PostHistoryTypeId="2" PostId="6999" RevisionGUID="5043c0e7-e95c-4612-9080-bc429ddccd0a" CreationDate="2010-09-07T03:59:04.437" UserId="2986" Text="Regarding AI vs Real Humans, you'll never get better experience than playing against human beings.  That being said, the AI can be used as a tool to gauge your Build Order, dealing with timing attacks and executing counters.  &#xD;&#xA;&#xD;&#xA;But your ability to shut-down the AI is not a good way to compare yourself to other players.  So being able to defeat Very Hard doesn't mean you're about gold level play.&#xD;&#xA;&#xD;&#xA;If I had to break my playing against AI vs against Players, I would say about 10% is AI and the rest is playing against real players.  And those are the replays I really pay attention too." />
  <row Id="16347" PostHistoryTypeId="5" PostId="6999" RevisionGUID="d796161a-bb75-4563-9d9d-12293a0f34c8" CreationDate="2010-09-07T04:05:49.713" UserId="2986" Comment="added 56 characters in body" Text="Regarding AI vs Real Humans, you'll never get better experience than playing against human beings.  That being said, the AI can be used as a tool to gauge your Build Order, dealing with timing attacks and executing counters.  &#xD;&#xA;&#xD;&#xA;But your ability to shut-down the AI is not a good way to compare yourself to other players.  So being able to defeat Very Hard doesn't mean you're about gold level play.&#xD;&#xA;&#xD;&#xA;If I had to break my playing against AI vs against Players, I would say about 10% is AI and the rest is playing against real players.  And the replays against humans are the ones I really pay attention too because those will teach you the most." />
  <row Id="16348" PostHistoryTypeId="2" PostId="7000" RevisionGUID="9b92e4c6-2c60-4a11-a5f5-910927479817" CreationDate="2010-09-07T04:26:26.463" UserId="2659" Text="I was wondering if anyone who is running a Solid State Drive (SSD) has noticed any differences in performance of their games compared to a Hard Disk Drive (HDD). Does it tend to load fast in certain areas but lag in others? Or do you notice a difference at all?" />
  <row Id="16349" PostHistoryTypeId="1" PostId="7000" RevisionGUID="9b92e4c6-2c60-4a11-a5f5-910927479817" CreationDate="2010-09-07T04:26:26.463" UserId="2659" Text="How is the gaming performance of your Solid State Drive?" />
  <row Id="16350" PostHistoryTypeId="3" PostId="7000" RevisionGUID="9b92e4c6-2c60-4a11-a5f5-910927479817" CreationDate="2010-09-07T04:26:26.463" UserId="2659" Text="&lt;hardware&gt;" />
  <row Id="16351" PostHistoryTypeId="5" PostId="6896" RevisionGUID="6fba2d11-b263-47d9-b3b9-489dc3491655" CreationDate="2010-09-07T04:29:07.130" UserId="2659" Comment="added 285 characters in body" Text="Have you ever had a dream where you're trying to run, but for some reason you just can't move your legs very fast and it's very annoying? I think you know what I'm talking about, you can see where you want to be but you just can't get there.&#xD;&#xA;&#xD;&#xA;This is the problem I have with Starcraft 2. I have great game knowledge from watching replays/live casts, reading wikis/strategy guides, and I know what I could use for victory, but I can't seem to actually make it happen very well. I tend to always get into a reactionary mode and then everything becomes to overwhelming.&#xD;&#xA;&#xD;&#xA;There are two main factors that I have found, one is camera control and one is just overall control in general, meaning knowing what/when/who to click.&#xD;&#xA;&#xD;&#xA;In terms of camera control, this is the worst limitation. I can only view a small window of the entire map at any given time. However, I need to be controlling everything at once. This is a real challenge. I use hotkeys so I can build units while out on the field, but there is a major gap in the ability to reinforce. If I'm staging an attack and building units in the background with hotkeys, there needs to be a time where I switch my view back to my base, rally up my new units, and add them to the battle (if I just set my rally points to the battle field I would have no good force back at my base and the units would be trickling across the map). However during this time my vision is no longer on my attack force which causes major problems. Of course during this whole time I should be teching up and expanding, like I said, it's like those running dreams...&#xD;&#xA;&#xD;&#xA;So beyond where I should be 'looking' with the camera, how can I get better at controlling everything, I always feel like I am one step behind my army. It's as if instead of me happening to my base/army, my base/army is happening to me. I can't seem to feel like I'm in control but rather like I'm trying to lead a class full of 3rd graders through a museum: I know what I want them to learn and what exhibits I want to make it to but half the kids are trying to run off and climb on things, and there is only so much time in the day.&#xD;&#xA;&#xD;&#xA;I hope these are good analogies of what I am trying to describe as it is kind of hard to put it into words. I know Starcraft 2 is a game of constraints, but how can I take advantage of them instead of being hindered by them?&#xD;&#xA;&#xD;&#xA;EDIT: Here I found a replay where the players seem to have really good control and tend to utilize the camera very well: http://sc2rep.net/replays/starcraft-2-replay-z-%EC%98%A4%EC%A7%80%EC%97%90%EC%84%9C%EA%B3%BC%EC%9D%BC%EC%9E%A5%EC%88%98-vs-p-karsidzenith-xelnaga-caverns-09-07-2010" />
  <row Id="16352" PostHistoryTypeId="2" PostId="7001" RevisionGUID="3b2eabc9-5e74-42eb-b2b3-5ebdcbc5f4ec" CreationDate="2010-09-07T06:14:16.250" UserId="1711" Text="In Starcraft 2, after a player drops/leaves on a team, the resources *already gathered* by that player is split and distributed among allies that remain.  But will the resources (mineral/gas) that are continually being gathered be split amongst allies?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16353" PostHistoryTypeId="1" PostId="7001" RevisionGUID="3b2eabc9-5e74-42eb-b2b3-5ebdcbc5f4ec" CreationDate="2010-09-07T06:14:16.250" UserId="1711" Text="Starcraft 2 leaver's resources" />
  <row Id="16354" PostHistoryTypeId="3" PostId="7001" RevisionGUID="3b2eabc9-5e74-42eb-b2b3-5ebdcbc5f4ec" CreationDate="2010-09-07T06:14:16.250" UserId="1711" Text="&lt;starcraft-2&gt;" />
  <row Id="16355" PostHistoryTypeId="2" PostId="7002" RevisionGUID="1d8cdd06-0435-4ee1-85d0-13642ef22249" CreationDate="2010-09-07T06:33:44.363" UserId="2707" Text="Each medal is worth one more than the last one. The first one will increase your multiplier by 1, the next one by 2, then 3, 4, etc. Thus, collecting n medals will give you a multiplier of n*(n+1)/2. E.g. after 100 medals, you'll have a multiplier of 5050.&#xD;&#xA;&#xD;&#xA;Some enemies will give you medals worth a little more (+5, +10 and even +200). For example, collecting a +10 after 2 normal medal will give you a multiplier of 1 + 2 + 3 + 10 = 16.&#xD;&#xA;&#xD;&#xA;There are a few points to be noted : losing a life will return your multiplier to 0, collection a power up (the big &quot;P&quot;) while at maximum power will increase the multiplier by 100.&#xD;&#xA;&#xD;&#xA;Here is a more general guide on Giga Wing : http://shmups.system11.org/viewtopic.php?p=73570&#xD;&#xA;&#xD;&#xA;Here are two videos of very good players that will show you the good spots to reflect : http://super-play.co.uk/index.php?content=2&amp;gameid=99&#xD;&#xA;&#xD;&#xA;(The players in these videos are **very** good, you won't be able to mimic those paths on your first few tries :) )" />
  <row Id="16356" PostHistoryTypeId="10" PostId="7000" RevisionGUID="6b142fcd-06aa-4361-9e70-6ff9b847b35a" CreationDate="2010-09-07T06:33:49.357" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:1777,&quot;DisplayName&quot;:&quot;Keaanu&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:295,&quot;DisplayName&quot;:&quot;Aubergine&quot;}]" />
  <row Id="16357" PostHistoryTypeId="2" PostId="7003" RevisionGUID="53b41a63-d036-4d67-a02d-199c034f740a" CreationDate="2010-09-07T06:48:48.647" UserId="77" Text="Yes, resources gathered will by continuously split among allies. &#xD;&#xA;&#xD;&#xA;Also you can control his units after he leaves, train units in his building, and build new buildings in his base using his workers." />
  <row Id="16358" PostHistoryTypeId="2" PostId="7004" RevisionGUID="273820d3-eaf1-45c9-bf6a-56d4c38644be" CreationDate="2010-09-07T08:52:15.053" UserId="2341" Text="I had a similar problem. My PS3 was connected wirelessly to my network.  The base station was in my office, at the other end of the house. I would get abysmally low bandwidth when streaming internally or from the internet.&#xD;&#xA;&#xD;&#xA;My solution was to move my base station into the entertainment center and connect the PS3 to it via ethernet.  Ever since, I've not noticed any bandwidth problems. Everything downloads lickity-split.   " />
  <row Id="16359" PostHistoryTypeId="2" PostId="7005" RevisionGUID="d80036ef-2e48-4257-b34e-1a9dad9153ed" CreationDate="2010-09-07T10:00:40.017" UserId="245" Text="It's an issue that only affects its internet browser. I stream HD video from my computer wirelessly to my PS3 and everything goes really smooth." />
  <row Id="16360" PostHistoryTypeId="2" PostId="7006" RevisionGUID="e4970a68-9de9-4463-bee5-d60e5e5b199b" CreationDate="2010-09-07T10:26:29.050" UserId="3364" Text="What is the best raid/instance for a level 75 Paladin to be joining in order to get optimum PvE gear for dps/leveling with." />
  <row Id="16361" PostHistoryTypeId="1" PostId="7006" RevisionGUID="e4970a68-9de9-4463-bee5-d60e5e5b199b" CreationDate="2010-09-07T10:26:29.050" UserId="3364" Text="Rare/Epic Gear World of Warcraft" />
  <row Id="16362" PostHistoryTypeId="3" PostId="7006" RevisionGUID="e4970a68-9de9-4463-bee5-d60e5e5b199b" CreationDate="2010-09-07T10:26:29.050" UserId="3364" Text="&lt;world-of-warcraft&gt;" />
  <row Id="16363" PostHistoryTypeId="2" PostId="7007" RevisionGUID="18acd663-286b-4717-9f93-ccacd51c22c1" CreationDate="2010-09-07T10:38:18.420" UserId="2847" Text="http://sc2rep.net/replays/starcraft-2-replay-z-atnmardow-vs-t-naama-delta-quadrant-09-06-2010&#xD;&#xA;&#xD;&#xA;How can I win this game as `Zerg`? First `zerg` gets harassed by a bunch of `hellions`, so you must get a couple of `zerglings` and `roaches`. When you tech towards those units, you have invisible `banshee` killing your `queens`/`drones`. So you must quickly tech up to `mutas`/`hydras`, but when you have 2-3 `mutas` finished and you take out those `banshees`, you now have `MM` ball with `tanks` in front of your base, because that `terran` was all the time massing these units. And because you were forced to tech in this early stage of game, you don't have much units. And `GG` is inevitable." />
  <row Id="16364" PostHistoryTypeId="1" PostId="7007" RevisionGUID="18acd663-286b-4717-9f93-ccacd51c22c1" CreationDate="2010-09-07T10:38:18.420" UserId="2847" Text="TvZ game - How to win this game as Zerg?" />
  <row Id="16365" PostHistoryTypeId="3" PostId="7007" RevisionGUID="18acd663-286b-4717-9f93-ccacd51c22c1" CreationDate="2010-09-07T10:38:18.420" UserId="2847" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;starcraft&gt;&lt;tactics&gt;" />
  <row Id="16366" PostHistoryTypeId="2" PostId="7008" RevisionGUID="2ac2b96a-ec6c-46d7-a50a-7d175532c39f" CreationDate="2010-09-07T10:44:02.770" UserId="3291" Text="Ahn'kahet / Gundrak / Drak Tharon Keep has dropped good gear for me as for my Tank/healer specs. You can try Halls of Lightning in Storm Peaks but best go with very well geared party. Storm Peaks is perhaps the best.&#xD;&#xA;&#xD;&#xA;Basically a good raid party can help pull you through the instances.&#xD;&#xA;&#xD;&#xA;But looking for the rare gear, you can consider trying to get the [Tier 9 gear][1]. Alot of good gear can be acquired via badges.&#xD;&#xA;&#xD;&#xA;You can try Once you're 75 you can start moving into Ice Crown&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Tier_9" />
  <row Id="16367" PostHistoryTypeId="5" PostId="7008" RevisionGUID="8e6f56ac-9d0c-4a65-9f8a-446e22e37729" CreationDate="2010-09-07T10:51:52.567" UserId="3291" Comment="added 136 characters in body; added 10 characters in body" Text="Ahn'kahet / Gundrak / Drak Tharon Keep has dropped good gear for me as for my Tank/healer specs. You can try Halls of Lightning in Storm Peaks but best go with very well geared party into Ulduar. So, Storm Peaks is perhaps the best. I didn't really do Naxxramas and skipped it. Went back later for the achievements. Lots of fun in a 25 man raid though.&#xD;&#xA;&#xD;&#xA;Basically a good raid party can help pull you through the instances.&#xD;&#xA;&#xD;&#xA;But looking for the rare gear, you can consider trying to get the [Tier 9 gear][1]. [This][2] guide is not bad either. Alot of good gear can be acquired via badges.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Tier_9&#xD;&#xA;  [2]: http://www.wowwiki.com/Armor_set" />
  <row Id="16368" PostHistoryTypeId="2" PostId="7009" RevisionGUID="dc192536-51f2-4b7d-b04e-10df0d56a801" CreationDate="2010-09-07T11:05:28.197" UserId="1667" Text="DA is designed that, whatever you choose, you can never go wrong. &#xD;&#xA;With that in mind, I'd suggest to take two elemental trees (fire and ice for example) and the heal one (if you are playing with only a mage in the party).&#xD;&#xA;&#xD;&#xA;The sleep branch is useful but very mana consuming. Sigils are fine if you bother using them.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16369" PostHistoryTypeId="2" PostId="7010" RevisionGUID="93dc9c96-7902-48a1-8e40-90f199ff2aef" CreationDate="2010-09-07T11:24:01.067" UserId="2219" Text="Not yet, but there is a team hard at work, view their progress [here][1].&#xD;&#xA;&#xD;&#xA;Also originally I felt the same way, but learning the ASCII for gobliln camp is no way comparable to learning it for DF, because mostly you don't have to know what everything is.  There's tool tips for the map, so you don't have to memorize workshops, and if you need to find something, you can look it up in the stock manager (Next to the resource name is the ASCII symbol that represents it).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincamp.com/forum/viewtopic.php?f=7&amp;t=44" />
  <row Id="16370" PostHistoryTypeId="2" PostId="7011" RevisionGUID="ac41a8b3-3fbf-4108-baf6-c352e26dcbbf" CreationDate="2010-09-07T11:40:15.790" UserId="3365" Text="In the game Tilt To Live for Iphone, you get points for killing red dots. If you can kill several of them in a short period of time, you can build combos that quickly increase your score.&#xD;&#xA;&#xD;&#xA;As far as I can tell, each time you complete a combo, two numbers are multiplied to calculate your score. What do these 2 numbers mean? " />
  <row Id="16371" PostHistoryTypeId="1" PostId="7011" RevisionGUID="ac41a8b3-3fbf-4108-baf6-c352e26dcbbf" CreationDate="2010-09-07T11:40:15.790" UserId="3365" Text="How is scoring calculated in Tilt to Live?" />
  <row Id="16372" PostHistoryTypeId="3" PostId="7011" RevisionGUID="ac41a8b3-3fbf-4108-baf6-c352e26dcbbf" CreationDate="2010-09-07T11:40:15.790" UserId="3365" Text="&lt;iphone&gt;" />
  <row Id="16373" PostHistoryTypeId="2" PostId="7012" RevisionGUID="ce17048a-0353-4c5b-8d6b-c6e577e9207b" CreationDate="2010-09-07T12:51:55.217" UserId="1978" Text="You need to scout more so you can detect what he does.&#xD;&#xA;&#xD;&#xA;If he got banshees and you have no anti air it means you were already too far behind to win anyways.&#xD;&#xA;&#xD;&#xA;General strategy:&#xD;&#xA;&#xD;&#xA;- Get speedlings against the hellions, get a surround and kill them off. A single spine crawler helps a lot, too.&#xD;&#xA;- If he goes bio ball build roaches and/or banelings (scout his barracks, reactors =&gt; marines (counter with roaches), tech labs =&gt; marauders (counter with roach/baneling as roaches die easily to marauders), a single barrack =&gt; he goes mech or air)&#xD;&#xA;- If he builds a starport with tech addon, tech to Lair (you should do that anyways) and at the same time get an evolution chamber up and build 1-2 spore crawlers to defend your workers. Queens work good against air, too, but need the detection from the spore crawlers or overseers.&#xD;&#xA;- Continue to build roaches and banelings and add 2 infestors for fungal growth. Slowly tech to ultralisks and wipe him.&#xD;&#xA;&#xD;&#xA;Additional hints:&#xD;&#xA;&#xD;&#xA;- Use nydus worms to get into his base to get an economy advantage.&#xD;&#xA;- Use the Zerg mobility and attack where he's weak, force him to turtle.&#xD;&#xA;- Sacrificing an overlord to scout costs 100 minerals, but the scouting information is invaluable.&#xD;&#xA;- Watch some pro replays for TvZ and see how they do it.&#xD;&#xA;- Try to outmacro him, get your expansions up and punish him for expanding.&#xD;&#xA;- Be aggressive&#xD;&#xA;" />
  <row Id="16374" PostHistoryTypeId="2" PostId="7013" RevisionGUID="9d32ae65-3cd1-4b9b-ac4d-1ffb51acf01f" CreationDate="2010-09-07T13:01:19.760" UserId="3114" Text="You receive a certain amount of score for killing a red dot or collecting a powerup.  This value increases by differing amounts depending on whether or not you killed a dot, or collected a powerup, and is the first number in the set.  The second number is the score multiplier, and increases by 1 every time you do either, within the time-out limit of the combo.  Therefore, in the example below:&#xD;&#xA;&#xD;&#xA;**COMBO 48 x 3**&#xD;&#xA;&#xD;&#xA;'48' is the base score you have received from your heroic actions over the course of that particular multiplier, but _before_ multiplication.  The '3' represents your current multiplier.  If you fail to continue the combo in a short enough amount of time, that is what your current combo score (48) will be multiplied by, and the combo ended." />
  <row Id="16376" PostHistoryTypeId="2" PostId="7014" RevisionGUID="05388459-74a5-4447-a84a-97209b9db61a" CreationDate="2010-09-07T13:08:41.323" UserId="231" Text="I am referring to multiplayer gaming in `Call of duty - United Offensive`&#xD;&#xA;&#xD;&#xA;When we are playing with a sniper, the only other gun which we have to defend myself is the sidearm/pistol. But the sidearm is too weak and inaccurate. If I have an enemy close to me who has a rifle/sub-machine gun and try to flank me, the sidearm doesn't help me much. Is there a better defense strategy for a sniper?&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="16377" PostHistoryTypeId="1" PostId="7014" RevisionGUID="05388459-74a5-4447-a84a-97209b9db61a" CreationDate="2010-09-07T13:08:41.323" UserId="231" Text="Defending when playing as a sniper!" />
  <row Id="16378" PostHistoryTypeId="3" PostId="7014" RevisionGUID="05388459-74a5-4447-a84a-97209b9db61a" CreationDate="2010-09-07T13:08:41.323" UserId="231" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;" />
  <row Id="16379" PostHistoryTypeId="6" PostId="7011" RevisionGUID="8eca6130-ae7c-45b0-85d9-2376a356700f" CreationDate="2010-09-07T13:08:57.797" UserId="1719" Comment="edited tags" Text="&lt;iphone&gt;" />
  <row Id="16380" PostHistoryTypeId="5" PostId="7013" RevisionGUID="bba64bbe-e0d9-4448-932e-75699e478328" CreationDate="2010-09-07T13:09:46.757" UserId="3114" Comment="Improved formatting, added information." Text="You receive a certain amount of score for killing a red dot or collecting a powerup.  This value increases by differing amounts depending on whether or not you killed a dot, or collected a powerup, and is the first number in the set.  Of note is the fact that different power ups give you different scores.&#xD;&#xA;&#xD;&#xA;The second number is the score multiplier, and increases by 1 every time you do either, within the time-out limit of the combo.&#xD;&#xA;&#xD;&#xA;Therefore, in the example below:&#xD;&#xA;&#xD;&#xA;**COMBO 48 x 3**&#xD;&#xA;&#xD;&#xA;'48' is the base score you have received from your heroic actions over the course of that particular multiplier, but _before_ multiplication.  The '3' represents your current multiplier.  If you fail to continue the combo in a short enough amount of time, that is what your current combo score (48) will be multiplied by, and the combo ended." />
  <row Id="16381" PostHistoryTypeId="2" PostId="7015" RevisionGUID="9f9de068-6ce1-41ee-a15e-cb82196eba51" CreationDate="2010-09-07T13:09:50.600" UserId="2452" Text="Actually watched the replay, so I'll give some specific comments.  &#xD;&#xA;&#xD;&#xA;I see a lot of pros go 2 queens per hatch if they suspect possible air attacks.  They would also help against the hellions. In this replay they didn't try to go up your ramp to your main's drones, but if they did, I've seen Idra wall off the ramp with 2 queens to deny the hellions.  Another benefit of 2 queens is you have energy to spread out creep more which  gives you both vision and movement speed.  Also 2 queens can stay alive longer with transfusion.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Another thing I'd do is tech to lair faster. If I fast expand (I consider on or before 16 or so fast, not sure what other people consider fast) I'll go 2nd hatch before lair, but your 2nd hatch was around 20-something so I probably would've did lair first.  It gives you the option to get an overseer when you saw the first banshee cause you know cloak is gonna be researching.  Also roach speed is important.&#xD;&#xA;&#xD;&#xA;I disagree on sending speedlings at the hellions because I saw about 5 of them.  1 or 2 hellions a surround would work, but you're just not gonna be able to get the surround of 5 fast enough.&#xD;&#xA;&#xD;&#xA;That being said I agree with everything else @dbemerlin said.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16382" PostHistoryTypeId="2" PostId="7016" RevisionGUID="4d1400cc-62b1-4261-9969-a6f64e810bc5" CreationDate="2010-09-07T13:16:58.187" UserId="2831" Text="Play against humans.  The AI doesn't seem to be very creative, and it definitely doesn't seem to have favorite units or favorite attack styles like a human would.  Play 50 humans in the practice league and you'll get 50 very different games." />
  <row Id="16383" PostHistoryTypeId="2" PostId="7017" RevisionGUID="93f78356-0c8e-4530-af06-d0f761b589ee" CreationDate="2010-09-07T13:36:54.250" UserId="3114" Text="[Mobnetic Soccer][1] is a pretty decent game for Android if you want a more casual gaming experience.  Basically, you have to plan your moves ahead to get the ball into the other player's goal, without letting him/her get it into yours first.  It's really quite enjoyable, and games generally last anywhere from 3 to 15 minutes.  I highly recommend it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.androidzoom.com/android_games/casual/mobnetic-soccer_eptu.html" />
  <row Id="16384" PostHistoryTypeId="5" PostId="7014" RevisionGUID="3fadfe10-a645-4282-a7c3-15f9ccdd7b59" CreationDate="2010-09-07T13:46:07.963" UserId="23" Comment="Retagging" Text="When we are playing with a sniper, the only other gun which we have to defend myself is the sidearm/pistol. But the sidearm is too weak and inaccurate. If I have an enemy close to me who has a rifle/sub-machine gun and try to flank me, the sidearm doesn't help me much. Is there a better defense strategy for a sniper?&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="16385" PostHistoryTypeId="6" PostId="7014" RevisionGUID="3fadfe10-a645-4282-a7c3-15f9ccdd7b59" CreationDate="2010-09-07T13:46:07.963" UserId="23" Comment="Retagging" Text="&lt;multiplayer&gt;&lt;cod-united-offensive&gt;" />
  <row Id="16386" PostHistoryTypeId="2" PostId="7018" RevisionGUID="ed80cb1f-2371-4896-b65f-75572a595365" CreationDate="2010-09-07T13:57:06.643" UserId="2044" Text="A few things I haven't seen mentioned yet.&#xD;&#xA;&#xD;&#xA;**Blood Magic**&#xD;&#xA;&#xD;&#xA;Drain life instead of mana, giving you one less thing to worry about.  You'll almost always worry about your hp anyway.&#xD;&#xA;&#xD;&#xA; - Works when you want to put a bit of points into constitution&#xD;&#xA; - a powerful heal and a chance to control an elite monster while clearing his minions.&#xD;&#xA; - Incredible crowd control in the form of Blood Wound&#xD;&#xA;&#xD;&#xA;**Disables**&#xD;&#xA;&#xD;&#xA;A full set of disables guarantees that even the hardest bosses will be frozen in place for more than half of the time of the battle. This helps a lot at harder difficulties and makes going through normal and easy a cinch.&#xD;&#xA;&#xD;&#xA;From other posts:&#xD;&#xA;&#xD;&#xA; - Winter's Grasp - quick cast slow&#xD;&#xA; - Cone of Cold - Before it was fixed this was ridiculously broken and won the whole game for me on my first playthrough literally. Post-patch this is pretty balanced and yet still manages to hold down virtually anything, even bosses albeit for a shorter period.&#xD;&#xA; - Crushing Prison - quick cast disable (works pretty well with grasp)&#xD;&#xA; - Mind Blast - when things get out of hand and you find yourself surrounded&#xD;&#xA; - Sleep - great for every kind of setup, even as preparation for mass paralysis.&#xD;&#xA; - Paralysis - A more reliable form of disable, and from my experience, seems to have a higher chance of success against elites and bosses.&#xD;&#xA; - Mass Paralysis - Massive version of paralysis (relied on this A LOT after cone of cold nerf), and yes, still useful against bosses when every other spell is on cd. If you've got another mage, this is a great setup for massive spells, even better than sleep since they won't be able to move even after damage. (Prefer this over waking nightmare most of the time)&#xD;&#xA; - Blood Wound - for every creature with blood, this is the best form of disable a mage can get as it also does considerable damage.&#xD;&#xA;&#xD;&#xA;I managed to use this uring my awakening playthrough, and here I used two mages. &#xD;&#xA; - Mage 1 casts paralysis, mage 2 prepares a blizzard&#xD;&#xA; - Blizzard is cast: Mage 1 casts Tempest with Spell Might(Storm of the Century), Mage 2 casts Inferno &#xD;&#xA;&#xD;&#xA;All this can also be done with just one mage (except for inferno as it's hard to get any more points there with all the other trees filled up)&#xD;&#xA;&#xD;&#xA;That clears just about any mob leaving Nathaniel, a few crushing prisons and grasps to take care of stragglers and if any get too close, there's always a cone of cold waiting for them. " />
  <row Id="16387" PostHistoryTypeId="2" PostId="7019" RevisionGUID="ec6cc0de-e547-4234-bba0-f049f2dcfbf7" CreationDate="2010-09-07T13:58:40.350" UserId="2219" Text="This was up on Download Squad, and looks like what you're talking about.&#xD;&#xA;&#xD;&#xA;http://www.swarmation.com/&#xD;&#xA;&#xD;&#xA;I thought of Conway's Game of Life too when I saw it, and that's how I remembered it." />
  <row Id="16388" PostHistoryTypeId="6" PostId="7014" RevisionGUID="6810fdea-2701-423d-8d43-92a985602cd0" CreationDate="2010-09-07T14:00:47.153" UserId="231" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;cod-united-offensive&gt;" />
  <row Id="16389" PostHistoryTypeId="9" PostId="7014" RevisionGUID="625ae69b-ed2d-422d-99e9-d4a79702716d" CreationDate="2010-09-07T14:01:38.073" UserId="231" Comment="Rollback to [3fadfe10-a645-4282-a7c3-15f9ccdd7b59]" Text="&lt;multiplayer&gt;&lt;cod-united-offensive&gt;" />
  <row Id="16390" PostHistoryTypeId="11" PostId="6961" RevisionGUID="9c679606-0f20-4bd6-8526-77dafe2c3053" CreationDate="2010-09-07T14:23:45.340" UserId="-1" Text="[{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="16391" PostHistoryTypeId="5" PostId="7003" RevisionGUID="7d7a4e0b-523b-4e9d-b4fa-1df383741a37" CreationDate="2010-09-07T14:52:06.240" UserId="126" Comment="edited body" Text="Yes, resources gathered will be continuously split among allies. &#xD;&#xA;&#xD;&#xA;Also you can control his units after he leaves, train units in his building, and build new buildings in his base using his workers." />
  <row Id="16392" PostHistoryTypeId="4" PostId="7001" RevisionGUID="b7c693ee-537b-4588-9274-80abbba9643c" CreationDate="2010-09-07T14:52:37.847" UserId="126" Comment="edited title" Text="StarCraft 2 leaver's resources" />
  <row Id="16393" PostHistoryTypeId="2" PostId="7020" RevisionGUID="0be0588c-58d5-4bb7-a285-58bb52c1ade4" CreationDate="2010-09-07T14:52:39.393" UserId="102" Text="First off, if that's your replay, well done.  I saw excellent micro in a number of places.  For those of you who didn't watch the replay, he goes early gas into speedling, delayed expand.  Gets bogged down by Hellion/Banshee harasses and eventually rolled by BioMech (I think I counted 4 Barracks).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Looking over the replay I saw two major problems:&#xD;&#xA;&#xD;&#xA; 1. You were always reacting&#xD;&#xA; 2. Your macro isn't on par with your micro&#xD;&#xA;&#xD;&#xA;I'll try to help address these both.&#xD;&#xA;&#xD;&#xA;Early on you scout Rax straight into Factory, as a Zerg player this should be a tell tail sign for hellion harassment.  Your natural response should be: 1) Spine Crawler at the Ramp, 2) Roaches.  I did notice you eventually transitioned into Roaches but it was after the Hellion harassment started.  Now its possibly you just underestimated your opponent, but I still recommend that Spine Crawler.  The next thing to note is that 1:1:1 builds mean early Starport and that means Vikings.  To protect your Overlords you're going to need Spore Crawlers,  their range is just too long to protect with Queens alone.  A couple Spore Crawlers will limit the range his vikings can attack from and save most of your Overlords.  You do eventually get Spore Crawlers, but only after Banshee harassment has started.  Even though you scouted his build I'm not seeing any adjustments prior to his units getting on the field.&#xD;&#xA;&#xD;&#xA;Early harassment is very annoying to deal with and taxing on both your mental strength and your concentration;  so its not extremely surprising that your macro started to fall by the wayside.  You spent a lot of effort trying to shut down Hellions with Speedlings.  While this is doable, its very taxing (especially if you fail).  Its not that I think you can't shut down Hellion Harassment with Speedlings (because you certainly can), but you need to think of less costly ways to do it.  You start to fall behind in the Drone count when his Banshees come out and you attempt to tech to tier 2.  By the time he readies his final push you have a handful of Roaches and a dozen Zerglings, and half as many Drones, against a strong BioMech push.  Now to your credit the banshees do kill some of your drones, but largely you stop producing them. I'd say this is mostly the result of the extra pressure of the situation you're in.  By the time he pushes he's out macro'd you so badly there really is nothing you can do.&#xD;&#xA;&#xD;&#xA;So I've come up with a quick list of things for you to work on:&#xD;&#xA;&#xD;&#xA; 1. Zergling surround on Hellions -&gt; Grab a buddy and spend a couple hours working on this&#xD;&#xA; 2. Spine Crawlers near the expo&#xD;&#xA; 3. Reacting to what you scout -&gt; grab YABOT, put it on Random, and then practice responding to a number of different builds.  Don't deviate from your plan, but throw down a Baneling nest when you see 3 Rax, push to T2 when you see Robo, etc.&#xD;&#xA; 4. Crisis management -&gt; Play some 4-5 Insane vs You, and just see how long you can survive. Don't let your mind get overwhelmed even if your base is.&#xD;&#xA;&#xD;&#xA;That last one is a little Zen.&#xD;&#xA;&#xD;&#xA;And no matter what anyone tells you, if your opponent has Banshees and you're still in Tier 1, its OK.  Try to calmly respond with a few Spore Crawlers and get back to your plan." />
  <row Id="16394" PostHistoryTypeId="2" PostId="7021" RevisionGUID="04985c1d-0299-4d8c-8464-65fd73ce696b" CreationDate="2010-09-07T14:53:56.667" UserId="1622" Text="Playing Civ IV yesterday I got fed up with micromanaging my workers and turned one to automatic. I quite frequently do this in the middle game, but this time I happened to notice that it made a beeline for one of my towns and started converting it to a watermill. I wouldn't have minded it converting a cottage, even a hamlet, but a town?&#xD;&#xA;&#xD;&#xA;Is there any way I can stop this, other than never letting my workers go fully automatic?" />
  <row Id="16395" PostHistoryTypeId="1" PostId="7021" RevisionGUID="04985c1d-0299-4d8c-8464-65fd73ce696b" CreationDate="2010-09-07T14:53:56.667" UserId="1622" Text="How can I stop a worker destroying my town?" />
  <row Id="16396" PostHistoryTypeId="3" PostId="7021" RevisionGUID="04985c1d-0299-4d8c-8464-65fd73ce696b" CreationDate="2010-09-07T14:53:56.667" UserId="1622" Text="&lt;civilization-4&gt;" />
  <row Id="16399" PostHistoryTypeId="2" PostId="7023" RevisionGUID="b9762a27-98ad-43e6-9326-3eb75875a259" CreationDate="2010-09-07T15:03:28.510" UserId="468" Text="I went through the demo of Limbo and it looks like a pretty cool game. I'm thinking about purchasing it, but I've heard criticism that it is very short, and the small number of achievements seems to reinforce that idea.&#xD;&#xA;&#xD;&#xA;Approximately how long does it take to play through the entire game? " />
  <row Id="16400" PostHistoryTypeId="1" PostId="7023" RevisionGUID="b9762a27-98ad-43e6-9326-3eb75875a259" CreationDate="2010-09-07T15:03:28.510" UserId="468" Text="How much approximate gameplay is there in the full version of Limbo?" />
  <row Id="16401" PostHistoryTypeId="3" PostId="7023" RevisionGUID="b9762a27-98ad-43e6-9326-3eb75875a259" CreationDate="2010-09-07T15:03:28.510" UserId="468" Text="&lt;xbox-360&gt;&lt;limbo&gt;" />
  <row Id="16402" PostHistoryTypeId="5" PostId="7020" RevisionGUID="bb207d97-539d-47c2-8312-22f23c50b402" CreationDate="2010-09-07T15:12:03.543" UserId="102" Comment="deleted 26 characters in body" Text="First off, if that's your replay, well done.  I saw excellent micro in a number of places.  For those of you who didn't watch the replay, he goes early gas into speedling, delayed expand.  Gets bogged down by Hellion/Banshee harasses and eventually rolled by BioMech (I think I counted 4 Barracks).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Looking over the replay I saw two major problems:&#xD;&#xA;&#xD;&#xA; 1. You were always reacting&#xD;&#xA; 2. Your macro isn't on par with your micro&#xD;&#xA;&#xD;&#xA;I'll try to help address these both.&#xD;&#xA;&#xD;&#xA;Early on you scout Rax straight into Factory, as a Zerg player this should be a tell tail sign for hellion harassment.  Your natural response should be: 1) Spine Crawler at the Ramp, 2) Roaches.  I did notice you eventually transitioned into Roaches but it was after the Hellion harassment started.  Now its possibly you just underestimated your opponent, but I still recommend that Spine Crawler.  The next thing to note is that 1:1:1 builds mean early Starport and that means Vikings.  To protect your Overlords you're going to need Spore Crawlers,  their range is just too long to protect with Queens alone.  A couple Spore Crawlers will limit the range his vikings can attack from and save most of your Overlords.  You do eventually get Spore Crawlers, but only after Banshee harassment has started.  Even though you scouted his build I'm not seeing any adjustments prior to his units getting on the field.&#xD;&#xA;&#xD;&#xA;Early harassment is very annoying to deal with and taxing on both your mental strength and your concentration;  so its not extremely surprising that your macro started to fall by the wayside.  You spent a lot of effort trying to shut down Hellions with Speedlings.  While this is doable, its very taxing (especially if you fail).  Its not that I think you can't shut down Hellion Harassment with Speedlings (because you certainly can), but you need to think of less costly ways to do it.  You start to fall behind in the Drone count when his Banshees come out and you attempt to tech to tier 2.  By the time he readies his final push you have a handful of Roaches and a dozen Zerglings against a strong BioMech push.  Now to your credit the banshees do kill some of your drones, but largely you stop producing them. I'd say this is mostly the result of the extra pressure of the situation you're in.  By the time he pushes he's out macro'd you so badly there really is nothing you can do.&#xD;&#xA;&#xD;&#xA;So I've come up with a quick list of things for you to work on:&#xD;&#xA;&#xD;&#xA; 1. Zergling surround on Hellions -&gt; Grab a buddy and spend a couple hours working on this&#xD;&#xA; 2. Spine Crawlers near the expo&#xD;&#xA; 3. Reacting to what you scout -&gt; grab YABOT, put it on Random, and then practice responding to a number of different builds.  Don't deviate from your plan, but throw down a Baneling nest when you see 3 Rax, push to T2 when you see Robo, etc.&#xD;&#xA; 4. Crisis management -&gt; Play some 4-5 Insane vs You, and just see how long you can survive. Don't let your mind get overwhelmed even if your base is.&#xD;&#xA;&#xD;&#xA;That last one is a little Zen.&#xD;&#xA;&#xD;&#xA;And no matter what anyone tells you, if your opponent has Banshees and you're still in Tier 1, its OK.  Try to calmly respond with a few Spore Crawlers and get back to your plan." />
  <row Id="16403" PostHistoryTypeId="4" PostId="7007" RevisionGUID="be63bd8f-eacd-4dae-a04c-b5eec1e8c977" CreationDate="2010-09-07T15:45:08.083" UserId="102" Comment="edited title" Text="How do I deal with Terran harass as Zerg" />
  <row Id="16404" PostHistoryTypeId="2" PostId="7024" RevisionGUID="feb8e553-3ee1-42ff-966f-c86fbfbc5a0c" CreationDate="2010-09-07T15:52:54.637" UserId="1776" Text="According to this [Gamastutra article][1], about 4 hours, up to 5 or 6 if you get stuck on some of the puzzles.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamasutra.com/view/news/29598/Analysis_Limbos_Completion_Time__Whats_in_a_Length.php" />
  <row Id="16405" PostHistoryTypeId="2" PostId="7025" RevisionGUID="4e7059e5-83a0-437a-9f75-33f416b7ef3d" CreationDate="2010-09-07T15:55:34.697" UserId="2045" Text="Yes.  This is sometimes used to perform turbo cheese rushes.  Normally, you are not allowed to transfer resources to your allies until several minutes into the game.  Dropping out is a way around this.  When the ally drops out of a game, all their starting resources plus all minerals gathered by their workers get transferred to the remaining player(s).  If I recall properly, a 6 pool can get the initial 6 lings out 25 game seconds faster this way, and have the speed upgrade and plenty of lings pumping faster than normal.&#xD;&#xA;&#xD;&#xA;If you are in a team game and see one or more opponents drop out immediately, but the other player doesn't surrender, be prepared to defend an early rush, then immediately counterattack to kill the empty bases of the dropped players.  Do not relax and think &quot;oh this will be an easy 2v1&quot; until you've killed off the extra base.  The single player using two players' minerals has certain advantages over the remaining team, like the initial head start in minerals, and only having to build tech buildings once.  This advantage wanes over time, but can be used to eke out a victory over an unprepared team." />
  <row Id="16406" PostHistoryTypeId="2" PostId="7026" RevisionGUID="80f1fb9a-45a4-46ea-8a3e-08ed9ec06797" CreationDate="2010-09-07T16:14:24.993" UserId="336" Text="There is an option, under one of the menu screens (I don't have the game on this computer, so unfortunately I can't doublecheck *where* exactly) that does exactly what you seek:&#xD;&#xA;&#xD;&#xA;&quot;Automated workers leave existing improvements&quot;&#xD;&#xA;&#xD;&#xA;Which means once you've gotten your cities *generally* where you want them, you can automate the workers, who will finish up, build roads, etc, all the while leaving your own hand-placed improvements." />
  <row Id="16407" PostHistoryTypeId="2" PostId="7027" RevisionGUID="40d2ad69-9b28-49ca-b303-a922b375cb44" CreationDate="2010-09-07T16:15:54.553" UserId="493" Text="I'm playing Dragon Quest IX, and I'm at the part where I just got the boat. What is the fastest way to make a bunch of money? I need about 10,000 to buy the best equipment and grinding takes a really long time when you only get a few hundred per enemy." />
  <row Id="16408" PostHistoryTypeId="1" PostId="7027" RevisionGUID="40d2ad69-9b28-49ca-b303-a922b375cb44" CreationDate="2010-09-07T16:15:54.553" UserId="493" Text="Fastest way to get money in Dragon Quest IX?" />
  <row Id="16409" PostHistoryTypeId="3" PostId="7027" RevisionGUID="40d2ad69-9b28-49ca-b303-a922b375cb44" CreationDate="2010-09-07T16:15:54.553" UserId="493" Text="&lt;dragon-quest-9&gt;&lt;efficiency&gt;&lt;money&gt;" />
  <row Id="16410" PostHistoryTypeId="2" PostId="7028" RevisionGUID="501f7ceb-93f5-4d5a-8b16-84a4b505a9f0" CreationDate="2010-09-07T16:30:08.787" UserId="2659" Text="Can anyone think of a good tactic for knowing if an air drop is coming early on? I emphasize early because at that time frame every resource is even more precious and I need to build my army. I can't just put a strand of marines surrounding the enemy base, the drop could fly out from anywhere and sneak over. I'd like to know before they make it to my base but what's an efficient and cost friendly way of monitoring this?" />
  <row Id="16411" PostHistoryTypeId="1" PostId="7028" RevisionGUID="501f7ceb-93f5-4d5a-8b16-84a4b505a9f0" CreationDate="2010-09-07T16:30:08.787" UserId="2659" Text="How to efficiently scout early drops en route?" />
  <row Id="16412" PostHistoryTypeId="3" PostId="7028" RevisionGUID="501f7ceb-93f5-4d5a-8b16-84a4b505a9f0" CreationDate="2010-09-07T16:30:08.787" UserId="2659" Text="&lt;starcraft-2&gt;&lt;tactic&gt;" />
  <row Id="16413" PostHistoryTypeId="5" PostId="7007" RevisionGUID="ad7eb109-05cd-4af3-b53b-c4f597ef4df4" CreationDate="2010-09-07T16:31:53.663" UserId="10" Comment="removed the ticks" Text="http://sc2rep.net/replays/starcraft-2-replay-z-atnmardow-vs-t-naama-delta-quadrant-09-06-2010&#xD;&#xA;&#xD;&#xA;How can I win this game as Zerg? First zerg gets harassed by a bunch of hellions, so you must get a couple of zerglings and roaches. When you tech towards those units, you have invisible banshee killing your queens/drones. So you must quickly tech up to mutas/hydras, but when you have 2-3 mutas finished and you take out those banshees, you now have MM ball with tanks in front of your base, because that terran was all the time massing these units. And because you were forced to tech in this early stage of game, you don't have much units. And GG is inevitable." />
  <row Id="16414" PostHistoryTypeId="4" PostId="7007" RevisionGUID="ad7eb109-05cd-4af3-b53b-c4f597ef4df4" CreationDate="2010-09-07T16:31:53.663" UserId="10" Comment="removed the ticks" Text="How do I deal with Terran harassment as Zerg?" />
  <row Id="16415" PostHistoryTypeId="2" PostId="7029" RevisionGUID="b7c45504-00d5-4a24-9a48-784bd82872d3" CreationDate="2010-09-07T16:38:38.863" UserId="2526" Text="As it sounds like you are playing Terran.&#xD;&#xA;&#xD;&#xA;Sensory Towers - I can't recommend them enough, And follow those up with perimeter Turrets starting in the back of your base to nail those incoming drops.&#xD;&#xA;&#xD;&#xA;It also doesn't hurt to place a solitary marine at each watchtower." />
  <row Id="16416" PostHistoryTypeId="2" PostId="7030" RevisionGUID="25c78563-4013-4b28-8a96-562e0f132032" CreationDate="2010-09-07T16:38:39.593" UserId="2986" Text="You have a few options:&#xD;&#xA;&#xD;&#xA; 1. When you build your 2nd food supply, get that scout in the base and keep it there as long as possible.  You may be able to determine if he is going air.&#xD;&#xA; 2. Watch Towers.  Get a unit on a watch tower quickly.  I usually use my first couple of zerglings.&#xD;&#xA; 3. Informative 'scouting'.  Scans, Sacrificial overlords, fast observers can be excellent in determining what he has and might be moving out with.&#xD;&#xA;&#xD;&#xA;I recently had a match where because of my overlord placement and watch towers, I saw his banshees move out.  Gave me plenty of time to get Overseers, hydras and an extra queen to defend.&#xD;&#xA;&#xD;&#xA;Take a look at [Map Control][1] for more info on just that: Map Control which relates to determing what your opponent is doing.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control" />
  <row Id="16417" PostHistoryTypeId="2" PostId="7031" RevisionGUID="a0432113-7346-43a5-b74f-2bf613b9dd1b" CreationDate="2010-09-07T17:14:33.167" UserId="847" Text="There's a Skate Magazine challenge in Skate 2 call &quot;who lives here&quot; where you basically have to jump an enormous gap. I have no idea how to do it. I can make the gap easy, but whenever I land I bail. Are there any tips on how to land big jumps?" />
  <row Id="16418" PostHistoryTypeId="1" PostId="7031" RevisionGUID="a0432113-7346-43a5-b74f-2bf613b9dd1b" CreationDate="2010-09-07T17:14:33.167" UserId="847" Text="Landing big jumps in Skate 2" />
  <row Id="16419" PostHistoryTypeId="3" PostId="7031" RevisionGUID="a0432113-7346-43a5-b74f-2bf613b9dd1b" CreationDate="2010-09-07T17:14:33.167" UserId="847" Text="&lt;sports-game&gt;" />
  <row Id="16420" PostHistoryTypeId="2" PostId="7032" RevisionGUID="01ef0bc9-3a84-426c-a5fb-5369da62baa1" CreationDate="2010-09-07T17:27:41.853" UserId="102" Text="I think both of the answers here are good answers, but since you seem unsatisfied let me try to contribute.&#xD;&#xA;&#xD;&#xA;When playing as Protoss or Terran I often find its useful to use my Pylon/Supply Depot to help give me vision around my base.  This isn't, by any means, a replacement for scouting, but it does give me a little advanced notice on drops.  Since most maps have your main on a cliff, spreading out these (otherwise useless) structures helps monitor not only the edges but extends the range of your viewing.&#xD;&#xA;&#xD;&#xA;Now this technique won't stop a drop, and it won't even really give you too much advance warning, but when every second counts, these are invaluable.  You also have the benefit of power for Warpgates.  If your opponent drops near the edge, these aren't advanced enough warning, but they do provide a nice distraction while you move your army.  If he bypasses them and moves to your mineral line, they're a more advanced warning.&#xD;&#xA;&#xD;&#xA;By comparison, Overlords almost trivialize this problem as you can spread them about the map, around your base and even around your opponent's base.&#xD;&#xA;&#xD;&#xA;I know its not a solution, but it should help.&#xD;&#xA;&#xD;&#xA;The truth is, there is no cheap, effective, sure fire way to guarantee you catch drops.  Certainly [map control][1] helps, as does [scouting][2], but if there was an easy fix for this terran's would probably never drop.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2" />
  <row Id="16421" PostHistoryTypeId="5" PostId="7030" RevisionGUID="3afa6efd-86d4-47e3-85ff-b76bad7a86de" CreationDate="2010-09-07T17:54:06.927" UserId="2986" Comment="edited body" Text="You have a few options:&#xD;&#xA;&#xD;&#xA; 1. When you build your 2nd food supply, get that scout in the base and keep it there as long as possible.  You may be able to determine if he is going air.&#xD;&#xA; 2. Watch Towers.  Get a unit on a watch tower quickly.  I usually use my first couple of Zerglings.&#xD;&#xA; 3. Informative 'scouting'.  Scans, sacrificial Overlords, fast Observers can be excellent in determining what he has and might be moving out with.&#xD;&#xA;&#xD;&#xA;I recently had a match where because of my overlord placement and watch towers, I saw his Banshees move out.  Gave me plenty of time to get Overseers, Hydras and an extra Queen to defend.&#xD;&#xA;&#xD;&#xA;Take a look at [Map Control][1] for more info on just that: Map Control which relates to determing what your opponent is doing.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control" />
  <row Id="16422" PostHistoryTypeId="2" PostId="7033" RevisionGUID="5e3ec76c-2636-42cf-913c-03ccc9c264fa" CreationDate="2010-09-07T18:01:24.103" UserId="2262" Text="Start fighting the highest level monsters that you have access to.  &#xD;&#xA;&#xD;&#xA;If you have treasure maps, those are a great place to go.  Baramos is worth 2000 gold.  &#xD;&#xA;&#xD;&#xA;Gold Golems also drop a pretty good amount of cash.  &#xD;&#xA;&#xD;&#xA;There's also &lt;a href=&quot;http://www.youtube.com/watch?v=hZwenFVG47g&quot;&gt;this technique&lt;/a&gt; of using Alchemy to make Ear Cosys, and then sell them.  " />
  <row Id="16423" PostHistoryTypeId="2" PostId="7034" RevisionGUID="a3eeabe1-57f2-47a7-aaa6-190ffaa1a538" CreationDate="2010-09-07T18:08:49.000" UserId="1410" Text="*Is it really a problem for the save games to be in the same place?*&#xD;&#xA;&#xD;&#xA;I believe my PvZ on Steam was recently upgraded (without me doing anything?) from normal to Game of the Year edition, and it imported all the old info just fine. Its possible all the Game of the Year save info is kept separate files, or that the files are adaptable and the old game will simply ignore save info it doesn't understand.&#xD;&#xA;&#xD;&#xA;So, backup your current save files, then try installing the Game of the Year edition, and see if anything breaks. Maybe they'll both just work together." />
  <row Id="16424" PostHistoryTypeId="2" PostId="7035" RevisionGUID="54292ebb-7fcf-4215-8855-bc91efc85694" CreationDate="2010-09-07T18:14:21.003" UserId="2056" Text="lay low or hide behind a barn or something, kill the nearest enemy with ur sidearm - then use ur enemy's weapon to take out the sniper, this will help?" />
  <row Id="16425" PostHistoryTypeId="2" PostId="7036" RevisionGUID="a3f5c5c9-65e5-4714-a46a-171690c65e5e" CreationDate="2010-09-07T18:24:00.367" UserId="29" Text="Is it possible to create a Character in Fallout 3 that has maxed out S.P.E.C.I.A.L. (10 each) and maxed out skills (100 each)?&#xD;&#xA;&#xD;&#xA;If it is possible, what are the critical perks to get and are there other important points in skill point distribution?&#xD;&#xA;&#xD;&#xA;I do have Broken Steel (as this raises the level-cap to 30, and adds more perks), but I'm also interested if this is possible without Broken Steel." />
  <row Id="16426" PostHistoryTypeId="1" PostId="7036" RevisionGUID="a3f5c5c9-65e5-4714-a46a-171690c65e5e" CreationDate="2010-09-07T18:24:00.367" UserId="29" Text="Is it possible to create the perfect Lone Wanderer?" />
  <row Id="16427" PostHistoryTypeId="3" PostId="7036" RevisionGUID="a3f5c5c9-65e5-4714-a46a-171690c65e5e" CreationDate="2010-09-07T18:24:00.367" UserId="29" Text="&lt;fallout-3&gt;" />
  <row Id="16428" PostHistoryTypeId="2" PostId="7037" RevisionGUID="7fb270ef-0851-4d89-9f72-5a895483289a" CreationDate="2010-09-07T18:28:51.113" UserId="3129" Text="It's only possible with Broken Steel. Skills are easy, just read books, find all the bobble heads, start with 10 Int, and take all the early skill growth perks like Educated and Comprehension. You don't even really need any specific skill growth plan. If you're diligent about getting Books and Bobbles, you'll find yourself at 100 in all skills well before level 30.&#xD;&#xA;&#xD;&#xA;As for getting 10 in all S.P.E.C.I.A.L. stats, you'll need to avoid picking up the 7 S.P.E.C.I.A.L. bobbleheads until you reach level 30. At level 30, take the &quot;[Almost Perfect][1]&quot; perk, which will set all your stats to 9. Then go pick up the 7 bobbles. Voila, you have 10's across the board.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Almost_Perfect" />
  <row Id="16429" PostHistoryTypeId="6" PostId="6961" RevisionGUID="d7c70b8e-db6f-4742-89c1-70dc470eb736" CreationDate="2010-09-07T18:40:48.723" UserId="23" Comment="edited tags" Text="&lt;characters&gt;&lt;co-op&gt;&lt;portal-2&gt;" />
  <row Id="16430" PostHistoryTypeId="5" PostId="7037" RevisionGUID="15f89ec2-8a11-41a4-b2db-11fc7cb69695" CreationDate="2010-09-07T18:46:35.433" UserId="3129" Comment="added 1775 characters in body" Text="It's only possible for S.P.E.C.I.A.L. with Broken Steel. You need 70 points to max out stats. Without Broken Steel, there's a total of 40 points baseline, plus another 10 available through 10 ranks of Intense Training, and another 3-6 points from quest perks and gear typically. You could squeeze out another 4 points only at night with the Night Person perk, but that still leaves you 10 short, and thats with a specific equipment setup.&#xD;&#xA;&#xD;&#xA;Skills are easy, and should be possible to max out in vanilla - just read [books][1], find all the [bobbleheads][2], start with 10 Int, and take all the early skill growth perks like [Educated][3] and [Comprehension][4]. You don't even really need any specific skill growth plan. If you're diligent about getting Books and Bobbles, you'll find yourself at 100 in all skills well before level 30. In particular, take note of the potentially infinite copies of [Big Guns][5] and [Science][6] books, which can make things a little bit easier as you'll have to hunt down fewer of the others.&#xD;&#xA;&#xD;&#xA;With [Comprehension][7] and bobbleheads, 60 points are availiable for every skill, but you don't even need that many. With [Educated][8] and 10 Int, you'll recieve 20 skill points for 4 levels, and 23 for your next 16, giving you far more skill points than you'll need. Just remember to never increase a skill past 90 before you've found it's bobblehead (80 for Speech thanks to [Yew's Bear Charm][9], and plan ahead for any perks you'll be taking later that will increase skills (i.e. don't max Energy Weapons before taking [Cyborg][10] if you intend to).&#xD;&#xA;&#xD;&#xA;As for getting 10 in all S.P.E.C.I.A.L. stats, you'll need to avoid picking up the 7 S.P.E.C.I.A.L. bobbleheads until you reach level 30. At level 30, take the &quot;[Almost Perfect][11]&quot; perk, which will set all your stats to 9. Then go pick up the 7 bobbles. Voila, you have 10's across the board.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout_3_books&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Vault_Boy_Bobblehead&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Educated&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Comprehension&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/U.S._Army:_30_Handy_Flamethrower_Recipes&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Big_Book_of_Science&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Comprehension&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Educated&#xD;&#xA;  [9]: http://fallout.wikia.com/wiki/Yew%27s_Bear_Charm&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Cyborg&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Almost_Perfect" />
  <row Id="16433" PostHistoryTypeId="2" PostId="7039" RevisionGUID="535d8be1-30a0-4135-b29c-19d196fa7dab" CreationDate="2010-09-07T19:20:47.500" UserId="2937" Text="I loved Fallout back in the day and I have been close to buying Fallout 3 on the PS3 for a long time.  My main hangup is that I hear it is buggy as hell and almost unplayable.  I really want to grab the GOTY edition but I'm scared.&#xD;&#xA;&#xD;&#xA;Anyone have success with Fallout 3 on the PS3?  Has Bethseda fixed the issues in the GOTY edition?" />
  <row Id="16434" PostHistoryTypeId="1" PostId="7039" RevisionGUID="535d8be1-30a0-4135-b29c-19d196fa7dab" CreationDate="2010-09-07T19:20:47.500" UserId="2937" Text="Fallout 3 on the PS3" />
  <row Id="16435" PostHistoryTypeId="3" PostId="7039" RevisionGUID="535d8be1-30a0-4135-b29c-19d196fa7dab" CreationDate="2010-09-07T19:20:47.500" UserId="2937" Text="&lt;ps3&gt;&lt;fallout-3&gt;" />
  <row Id="16436" PostHistoryTypeId="2" PostId="7040" RevisionGUID="b95ab4af-a4b2-4234-9db0-3a80158da61a" CreationDate="2010-09-07T20:12:20.240" UserId="2534" Text="I don't generally speak in hours, as it's really not a good metric in my opinion. (Of course, when it comes to puzzle games, throw every metric out the window because everyone plays differently.)&#xD;&#xA;&#xD;&#xA;Generally speaking, the demo is approximately 1/6th the full game. Bearing in mind that the puzzles only get harder, so YMMV in terms of how long it takes you to solve a particular one. God knows I took a lot longer for some…" />
  <row Id="16437" PostHistoryTypeId="2" PostId="7041" RevisionGUID="a6e0e4eb-a5c5-4ceb-a5f6-43fa9e3ac6f6" CreationDate="2010-09-07T20:14:54.260" UserId="1485" Text="My fortress is starting to grow, just under the 80 mark with my last migration wave. And, well, I'm getting a lot of unskilled dwarfs migrating in that I'm simply designating as &quot;peasants&quot; to do all the menial jobs.&#xD;&#xA;&#xD;&#xA;Essentially, I really only want to assign labors to these guys where by the only thing that changes at higher levels is the speed of the job. I don't mind having lots of slow peasants, but I don't want peasants wasting my metal making low quality goods, if you see what I mean.&#xD;&#xA;&#xD;&#xA;Many of the pages on the wiki seem to say what the skill effects, but I wonder if there's an overview somewhere as there's a lot of labors to trawl over...&#xD;&#xA;&#xD;&#xA;Or maybe, what labor set do you guys allocate to your &quot;peasants&quot;?" />
  <row Id="16438" PostHistoryTypeId="1" PostId="7041" RevisionGUID="a6e0e4eb-a5c5-4ceb-a5f6-43fa9e3ac6f6" CreationDate="2010-09-07T20:14:54.260" UserId="1485" Text="Which low-skill labors only reduce time." />
  <row Id="16439" PostHistoryTypeId="3" PostId="7041" RevisionGUID="a6e0e4eb-a5c5-4ceb-a5f6-43fa9e3ac6f6" CreationDate="2010-09-07T20:14:54.260" UserId="1485" Text="&lt;dwarf-fortress&gt;" />
  <row Id="16440" PostHistoryTypeId="5" PostId="3762" RevisionGUID="b7d0d93d-21c2-4029-a79b-9c60d3d152b6" CreationDate="2010-09-07T20:25:08.133" UserId="1776" Comment="added 10 characters in body" Text="How, specifically, does the Even Teams feature work? I know it alters the overall level of each category of one team to match the other team, but it obviously doesn't match teams on a player to player basis (at least not as far as individual stats). &#xD;&#xA;&#xD;&#xA;Also, are there any problems/exploits that are known to arise from the way the game evens the teams?" />
  <row Id="16441" PostHistoryTypeId="2" PostId="7042" RevisionGUID="bb5a97c8-dded-4393-a0af-5cf7f7b50bc4" CreationDate="2010-09-07T20:34:38.860" UserId="1119" Text="There are several stats (Deflector Dish, Deflector Field, Emitters, etc) that you can have on your Deflector Array.  &#xD;&#xA;&#xD;&#xA;Do these stats have any passive effect?  &#xD;&#xA;&#xD;&#xA;Any effect at all other than increasing the strength of specific Bridge Officer abilities?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16442" PostHistoryTypeId="1" PostId="7042" RevisionGUID="bb5a97c8-dded-4393-a0af-5cf7f7b50bc4" CreationDate="2010-09-07T20:34:38.860" UserId="1119" Text="Is there a passive benefit of &quot;Deflector Dish&quot; and similar stats in Star Trek online?" />
  <row Id="16443" PostHistoryTypeId="3" PostId="7042" RevisionGUID="bb5a97c8-dded-4393-a0af-5cf7f7b50bc4" CreationDate="2010-09-07T20:34:38.860" UserId="1119" Text="&lt;star-trek-online&gt;" />
  <row Id="16444" PostHistoryTypeId="2" PostId="7043" RevisionGUID="50e8ce3d-0823-457e-98b1-24f2aacbe5d3" CreationDate="2010-09-07T20:36:00.920" UserId="3129" Text="So, I've just reached Chapter 4 in The Witcher (playing the Enhanced Edition if that matters), with a melee-focused build for Geralt, and I'm getting to the point where my options for weapons really open up.&#xD;&#xA;&#xD;&#xA;Specifically, I now have enough Red and Blue Meteorite pieces to put together just about any combination of those two, along with one Yellow Meteorite, and my current steel sword is Harvall, and I have an Illegal Sword in the bank. The Blacksmiths son in Murky Waters is offering Gwalhir for sale as well. (I can easily afford it if I go that route.)&#xD;&#xA;&#xD;&#xA;For Silver, I used my first three runes to make a Rune Sword, with 2 Earth and one Sun rune. I now have several of all three runes.&#xD;&#xA;&#xD;&#xA;What Rune and Meteorite combinations are going to offer me the most effective blades for upcoming encounters, or is there some other sword I should be chasing while ignoring Runes/Meteorites? (Alternately, is it possible to use the Meteorite pieces to enhance an existing sword like Harvall? Because that would be incredible.)" />
  <row Id="16445" PostHistoryTypeId="1" PostId="7043" RevisionGUID="50e8ce3d-0823-457e-98b1-24f2aacbe5d3" CreationDate="2010-09-07T20:36:00.920" UserId="3129" Text="Weapon Selection and Rune/Meteorite use in The Witcher." />
  <row Id="16446" PostHistoryTypeId="3" PostId="7043" RevisionGUID="50e8ce3d-0823-457e-98b1-24f2aacbe5d3" CreationDate="2010-09-07T20:36:00.920" UserId="3129" Text="&lt;the-witcher&gt;&lt;equipment&gt;" />
  <row Id="16447" PostHistoryTypeId="2" PostId="7044" RevisionGUID="b11f1ba7-2139-45a7-93e8-16c92553292e" CreationDate="2010-09-07T20:37:08.037" UserId="3375" Text="I'm tired of downloading games (demos and purchased ones) just to realize that the multiplayer mode sucks because it has few players or it just get stuck.&#xD;&#xA;&#xD;&#xA;One case is [Kane &amp; Linch 2 demo][1] and another one is [Dogfighter demo][2]. Both fail to deliver a good multiplayer experience, and I presume the full versions also suck.&#xD;&#xA;&#xD;&#xA;I think that if I could have access to a list of games ordered by number of online players, I would only download/purchase the ones that work really well in the multiplayer mode&#xD;&#xA;&#xD;&#xA;There is such a list? Is it often updated?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/28000&#xD;&#xA;  [2]: http://store.steampowered.com/app/42500" />
  <row Id="16448" PostHistoryTypeId="1" PostId="7044" RevisionGUID="b11f1ba7-2139-45a7-93e8-16c92553292e" CreationDate="2010-09-07T20:37:08.037" UserId="3375" Text="How to know which games have a good multiplayer experience?" />
  <row Id="16449" PostHistoryTypeId="3" PostId="7044" RevisionGUID="b11f1ba7-2139-45a7-93e8-16c92553292e" CreationDate="2010-09-07T20:37:08.037" UserId="3375" Text="&lt;multiplayer&gt;&lt;online-multiplayer&gt;" />
  <row Id="16451" PostHistoryTypeId="6" PostId="7044" RevisionGUID="d388550e-e04d-4706-a0f6-6d249f0765d9" CreationDate="2010-09-07T20:47:57.810" UserId="3375" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;online-multiplayer&gt;" />
  <row Id="16453" PostHistoryTypeId="10" PostId="7044" RevisionGUID="c9a9c36b-4583-4ec2-ae1c-7802f5b58410" CreationDate="2010-09-07T20:55:22.293" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:344,&quot;DisplayName&quot;:&quot;Quantumgeek&quot;}]" />
  <row Id="16454" PostHistoryTypeId="5" PostId="7041" RevisionGUID="8d40b396-856f-4b74-8c86-b4a7c79b31d5" CreationDate="2010-09-07T20:56:59.950" UserId="56" Comment="checked with a dictionary this time :)" Text="My fortress is starting to grow, just under the 80 mark with my last migration wave. And, well, I'm getting a lot of unskilled dwarfs migrating in that I'm simply designating as &quot;peasants&quot; to do all the menial jobs.&#xD;&#xA;&#xD;&#xA;Essentially, I really only want to assign labors to these guys where by the only thing that changes at higher levels is the speed of the job. I don't mind having lots of slow peasants, but I don't want peasants wasting my metal making low quality goods, if you see what I mean.&#xD;&#xA;&#xD;&#xA;Many of the pages on the wiki seem to say what the skill affects, but I wonder if there's an overview somewhere as there's a lot of labors to trawl over...&#xD;&#xA;&#xD;&#xA;Or maybe, what labor set do you guys allocate to your &quot;peasants&quot;?" />
  <row Id="16460" PostHistoryTypeId="2" PostId="7047" RevisionGUID="73bfa90c-ef2e-4ab0-ac20-b35e216e1f33" CreationDate="2010-09-07T21:01:14.893" UserId="1770" Text="According to the [Star Trek Online Wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt;Modifiers&#xD;&#xA;&gt; &#xD;&#xA;&gt; Some Deflector Dishes may have&#xD;&#xA;&gt; additional modifiers that boost&#xD;&#xA;&gt; various skills. It is possible for a&#xD;&#xA;&gt; Deflector Dish to have the same&#xD;&#xA;&gt; modifier more than once. The following&#xD;&#xA;&gt; are examples of Deflector Dish&#xD;&#xA;&gt; modifiers.&#xD;&#xA;&gt; &#xD;&#xA;&gt;     Modifier 	Skill Boost&#xD;&#xA;&gt;     [Ast]        +10 Astrometrics&#xD;&#xA;&gt;     [Def]        +10 Starship Deflectors&#xD;&#xA;&gt;     [DefD]       +10 Starship Deflector Dish&#xD;&#xA;&gt;     [DefF]       +10 Starship Deflector Field&#xD;&#xA;&gt;     [EM]         +10 Starship Emitters&#xD;&#xA;&gt;     [HS]         +10 Starship Hazard System&#xD;&#xA;&gt;     [Sen]        +10 Starship Sensors&#xD;&#xA;&gt;     [SenA]       +10 Starship Sensor Array&#xD;&#xA;&gt;     [SenP]       +10 Starship Sensor Probes&#xD;&#xA;&gt;     [Spa]        +10 Spatial Anomaly&#xD;&#xA;&gt;     [ST]         +10 Photonic Theory&#xD;&#xA;&gt;     [TB]         +10 Starship Tractor Beam&#xD;&#xA;&gt; &#xD;&#xA;&gt; Uncommon deflector arrays will have&#xD;&#xA;&gt; one modifier, Rare will have two, and&#xD;&#xA;&gt; Very Rare will have three.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;So yes, modifiers active as passive effects. Furthermore each type of deflector dish(Deflector Array, Graviton Deflector Array, Positron Deflector Array, Tachyon Deflector Array) give different boosts to your starship.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.stowiki.org/Deflector_Dish" />
  <row Id="16461" PostHistoryTypeId="4" PostId="7044" RevisionGUID="a75dcaa7-6bea-4635-9a3f-c4e9f7a8bd09" CreationDate="2010-09-07T21:01:23.163" UserId="3375" Comment="edited title" Text="Where to find a list of online games ordered by number of players?" />
  <row Id="16462" PostHistoryTypeId="11" PostId="7044" RevisionGUID="2d6cfabc-7188-45a6-9b5c-e23006f3716b" CreationDate="2010-09-07T21:03:04.940" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="16463" PostHistoryTypeId="5" PostId="6891" RevisionGUID="ff204f37-fcd4-4138-a5e6-54585d0f9e29" CreationDate="2010-09-07T21:09:19.363" UserId="1867" Comment="added 1 characters in body" Text="Is there anyway I can tell if a friend is online without starting Starcraft 2 up? A program or a website would be sufficient.&#xD;&#xA;&#xD;&#xA;Just so you know why i'm asking this: One of my friends doesn't use IM's or any other form of chatting online and I don't want to waste my money calling him by phone each time I want to play Starcraft 2. And the initial loading time of Starcraft 2 is just too long, just to realize he is not online and I exit the game.&#xD;&#xA;&#xD;&#xA;I don't want Starcaft 2 running all the time either, so don't give me that answer!" />
  <row Id="16464" PostHistoryTypeId="2" PostId="7048" RevisionGUID="bf337be9-4465-44de-a036-a3bcf3b212b5" CreationDate="2010-09-07T21:10:26.663" UserId="816" Text="Some labors may or may not fall into this category, depending on what actual tasks you tend to run in your workshops, and your personal play style.&#xD;&#xA;&#xD;&#xA; - All **hauling** tasks.  This is what peasants excel at.  Nothing beats designating 'dump' on that 30x30 strip mine and watching your peons clear it in a matter of moments.  Or furnishing those twenty rooms before the migrants can even get from the edge of the map to the fortress doors.&#xD;&#xA; - **Architecture**.  Buildings will build a little slower, but it's often not a big deal by this point, as you'll have most of your workshops already built.&#xD;&#xA; - **Wood cutting** can be useful, but you may want to have some spare axes so your peasants don't steal them all and not leave any for your axedwarves.&#xD;&#xA; - **Stone detailing**, if you're willing to micromanage a little.  Skill is unimportant for smoothing, so you can designate large areas to smooth and send your peasants to it.  If you designate engraving, however, you'll want to disable this labor again on your peasants so you don't get ugly carvings everywhere.&#xD;&#xA; - **Feed patients/prisoners** and **recovering wounded**&#xD;&#xA; - **Wood burning**, **furnace operation** and other &quot;tier 2&quot; ingredient production tasks.  Many of these production tasks have set formulae (e.g. 1 bituminous coal + 1 fuel = 3 fuel).  Skill has no effect on production except for the time it takes.  If you hit a couple good coal veins, it could be very useful to have a bunch of smelters set to make coal into fuel, or ores into bars, set to repeat.&#xD;&#xA; - **Plant gathering**, if you feel the need, although farming is generally preferable.&#xD;&#xA; - **Mechanics**, in some cases.  The quality of mechanisms, traps, etc. is not terribly important, unless you really want Urist McLookyLoo to be ecstatic about that Fine Stonefall Trap he saw last week." />
  <row Id="16465" PostHistoryTypeId="2" PostId="7049" RevisionGUID="83bfbb91-4d6d-4c29-a8da-3e5482866357" CreationDate="2010-09-07T21:19:44.407" UserId="1719" Text="One possible solution is to run (and have your friend run) StarCraft II through Steam.  Steam is much less expensive to keep perpetually open than StarCraft and alerts your friends when you enter a game, even when you're not in any game.&#xD;&#xA;&#xD;&#xA;Steam accounts are free, and it's a good place to keep all your games organized so that you have quick access to them in one place." />
  <row Id="16466" PostHistoryTypeId="2" PostId="7050" RevisionGUID="ff8a3065-b590-4bba-aade-679bee7567ae" CreationDate="2010-09-07T21:24:23.883" UserId="1770" Text="Major Nelson for the xbox posts LIVE Activity on a weekly basis under the tag &quot;TOP LIVE.&quot; While this only gives data for the xbox and doesn't post numbers, it gives you an idea of who is playing what. He breaks it down by Xbox Live, Arcade, Indie, and Windows Live. The rankings are determined by the number of [unique users (UU's)][1].&#xD;&#xA;&#xD;&#xA;[LIVE Activity for week of Aug 9][2]  &#xD;&#xA;[TOP LIVE TAG][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Unique_user&#xD;&#xA;  [2]: http://majornelson.com/archive/2010/08/17/live-activity-for-week-of-aug-9.aspx&#xD;&#xA;  [3]: http://majornelson.com/archive/tags/Top+LIVE/default.aspx" />
  <row Id="16468" PostHistoryTypeId="5" PostId="7048" RevisionGUID="5140cc19-3485-4b59-b6b5-254aaa05437d" CreationDate="2010-09-07T21:40:58.040" UserId="816" Comment="cleanup and correct info on architecture" Text="Some labors may or may not fall into this category, depending on what actual tasks you tend to run in your workshops, and your personal play style.&#xD;&#xA;&#xD;&#xA;EDIT: separated &quot;only affects speed&quot; labors from &quot;affects quality but you probably won't care&quot; labors.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that only affect speed&lt;/h3&gt;&#xD;&#xA; - All **hauling** tasks.  This is what peasants excel at.  Nothing beats designating 'dump' on that 30x30 strip mine and watching your peons clear it in a matter of moments.  Or furnishing those twenty rooms before the migrants can even get from the edge of the map to the fortress doors.&#xD;&#xA; - **Wood cutting** can be useful, but you may want to have some spare axes so your peasants don't steal them all and not leave any for your axedwarves.&#xD;&#xA; - **Stone detailing**, if you're willing to micromanage a little.  Skill is unimportant for smoothing, so you can designate large areas to smooth and send your peasants to it.  If you designate engraving, however, you'll want to disable this labor again on your peasants so you don't get ugly carvings everywhere.&#xD;&#xA; - **Feed patients/prisoners** and **recovering wounded**&#xD;&#xA; - **Wood burning**, **furnace operation** and other &quot;tier 2&quot; ingredient production tasks.  Many of these production tasks have set formulae (e.g. 1 bituminous coal + 1 fuel = 3 fuel).  Skill has no effect on production except for the time it takes.  If you hit a couple good coal veins, it could be very useful to have a bunch of smelters set to make coal into fuel, or ores into bars, set to repeat.&#xD;&#xA; - **Plant gathering**, if you feel the need, although farming is generally preferable.&#xD;&#xA;- **Cleaning**.  Very useful when you wipe out a dozen ambushers at the gate and everyone is tracking blood all over the place.&#xD;&#xA;- **Pump Operating**, although dwarf-powered pumps are generally of limited use.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that affect quality (but you probably won't care)&lt;/h3&gt;&#xD;&#xA; - **Architecture**.  Skill does [not affect building speed](http://df.magmawiki.com/index.php/DF2010:Architecture).  It does have an effect on the quality of constructed buildings, but this is generally very minimal (as outlined in the linked article).&#xD;&#xA; - **Mechanics**, in some cases.  The quality of mechanisms, traps, etc. is not terribly important, unless you really want Urist McLookyLoo to be ecstatic about that Fine Stonefall Trap he saw last week.&#xD;&#xA;" />
  <row Id="16469" PostHistoryTypeId="2" PostId="7051" RevisionGUID="05e699ce-14b9-4b66-ba33-b6db34814a10" CreationDate="2010-09-07T21:47:28.733" UserId="3114" Text="There is an achievement for completing the game in one sitting, with 5 deaths or less, so I would think that for the standard player, it shouldn't be very long.  I completed it in one sitting myself, and it took me between 2 and 3 hours.  for 1,200 points, I'd expected a bit more, but the atmosphere and ambiance in the game mostly made up for my feelings of being shortchanged." />
  <row Id="16470" PostHistoryTypeId="2" PostId="7052" RevisionGUID="81557f42-d477-4808-9f13-da29fa36543c" CreationDate="2010-09-07T21:50:49.770" UserId="2578" Text="The best list I've ever found comes from the number of people playing each game while running [XFire][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/games/#" />
  <row Id="16471" PostHistoryTypeId="5" PostId="7048" RevisionGUID="75eab845-17a7-4fda-b56d-500ddad3d114" CreationDate="2010-09-07T21:52:32.327" UserId="816" Comment="I suck at bullet formatting; added 100 characters in body" Text="Some labors may or may not fall into this category, depending on what actual tasks you tend to run in your workshops, and your personal play style.&#xD;&#xA;&#xD;&#xA;EDIT: separated &quot;only affects speed&quot; labors from &quot;affects quality but you probably won't care&quot; labors.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that only affect speed&lt;/h3&gt;&#xD;&#xA; - All **hauling** tasks.  This is what peasants excel at.  Nothing beats designating 'dump' on that 30x30 strip mine and watching your peons clear it in a matter of moments.  Or furnishing those twenty rooms before the migrants can even get from the edge of the map to the fortress doors.&#xD;&#xA; - **Wood cutting** can be useful, but you may want to have some spare axes so your peasants don't steal them all and not leave any for your axedwarves. (As a bonus, your armed peasants will stand a slightly better chance if they do end up in a fight.)&#xD;&#xA; - **Stone detailing**, if you're willing to micromanage a little.  Skill is unimportant for smoothing, so you can designate large areas to smooth and send your peasants to it.  If you designate engraving, however, you'll want to disable this labor again on your peasants so you don't get ugly carvings everywhere.&#xD;&#xA; - **Feed patients/prisoners** and **recovering wounded**&#xD;&#xA; - **Wood burning**, **furnace operation** and other &quot;tier 2&quot; ingredient production tasks.  Many of these production tasks have set formulae (e.g. 1 bituminous coal + 1 fuel = 3 fuel).  Skill has no effect on production except for the time it takes.  If you hit a couple good coal veins, it could be very useful to have a bunch of smelters set to make coal into fuel, or ores into bars, set to repeat.&#xD;&#xA; - **Plant gathering**, if you feel the need, although farming is generally preferable.&#xD;&#xA; - **Cleaning**.  Very useful when you wipe out a dozen ambushers at the gate and everyone is tracking blood all over the place.&#xD;&#xA; - **Pump Operating**, although dwarf-powered pumps are generally of limited use.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that affect quality (but you probably won't care)&lt;/h3&gt;&#xD;&#xA; - **Architecture**.  Skill does [not affect building speed](http://df.magmawiki.com/index.php/DF2010:Architecture).  It does have an effect on the quality of constructed buildings, but this is generally very minimal (as outlined in the linked article).&#xD;&#xA; - **Mechanics**, in some cases.  The quality of mechanisms, traps, etc. is not terribly important, unless you really want Urist McLookyLoo to be ecstatic about that Fine Stonefall Trap he saw last week.&#xD;&#xA;" />
  <row Id="16472" PostHistoryTypeId="5" PostId="7052" RevisionGUID="bb935608-c747-48df-ab50-3b6320acfb8c" CreationDate="2010-09-07T21:56:33.523" UserId="2578" Comment="added 752 characters in body; deleted 53 characters in body; added 39 characters in body" Text="The best list I've ever found comes from [XFire][1] (sort by rank).&#xD;&#xA;&#xD;&#xA;Here's the current top 10 as of 9/7/2010&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;                                   | Total hours&#xD;&#xA;         Game                      |   per day&#xD;&#xA;-------------------------------------------------&#xD;&#xA;1.  World of Warcraft              |  225544&#xD;&#xA;2.  Call of Duty 4: Modern Warfare |  142450&#xD;&#xA;3.  League of Legends              |   76813&#xD;&#xA;4.  Call of Duty 2                 |   70182&#xD;&#xA;5.  Starcraft II                   |   56591&#xD;&#xA;6.  Call of Duty: Modern Warfare 2 |   44590&#xD;&#xA;7.  Battlefield: Bad Company 2     |   32183&#xD;&#xA;8.  Counter-Strike: Source         |   16130&#xD;&#xA;9.  Aion                           |   16086&#xD;&#xA;10. Cross Fire                     |   14269&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;You can also break it down [by genre][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xfire.com/games/#&#xD;&#xA;  [2]: http://www.xfire.com/genre/fps/first-person_shooter/" />
  <row Id="16473" PostHistoryTypeId="2" PostId="7053" RevisionGUID="11bc5def-716d-4fb9-acdf-18d30f387cb5" CreationDate="2010-09-07T22:01:42.497" UserId="2653" Text="Hi there,&#xD;&#xA;&#xD;&#xA;what I ask my self is, what counts more in StarCraft II ?&#xD;&#xA;Is it a well balanced strategy e.g. I know my opponent will get a lot of zerglings only, so I build a Colossus to roast his units or is it the speed, the perfect timing and hitting of the correct buttons and the use of a perfect hotkey system?&#xD;&#xA;&#xD;&#xA;I mean is it important to click as fast and precisely as you would do in a FPS or is the strategy the more important aspect?&#xD;&#xA;&#xD;&#xA;Couldn't figured it out, I had matches where I mad many &quot;mistakes&quot; but won with a good strategy, vice versa the same.&#xD;&#xA;&#xD;&#xA;regards" />
  <row Id="16474" PostHistoryTypeId="1" PostId="7053" RevisionGUID="11bc5def-716d-4fb9-acdf-18d30f387cb5" CreationDate="2010-09-07T22:01:42.497" UserId="2653" Text="Speed vs Brain: What matters?" />
  <row Id="16475" PostHistoryTypeId="3" PostId="7053" RevisionGUID="11bc5def-716d-4fb9-acdf-18d30f387cb5" CreationDate="2010-09-07T22:01:42.497" UserId="2653" Text="&lt;starcraft-2&gt;&lt;tactics&gt;" />
  <row Id="16476" PostHistoryTypeId="2" PostId="7054" RevisionGUID="76a44ed5-2f53-46ec-a6f2-5c103ec3a34d" CreationDate="2010-09-07T22:05:59.450" UserId="3129" Text="The best answer you'll get is that both are very important. Higher APM opens up new strategic possibilities, as the ability to react and plan faster gives you new options. Similarly, the effectiveness of your strategy is inherently capped by your ability to execute it.&#xD;&#xA;&#xD;&#xA;While certain playstyles may be more forgiving to a lower APM player, and certain strategies may require less reaction time at the expense of requiring better planning, at the end of the day, you're only as good a player as both skillsets combined." />
  <row Id="16477" PostHistoryTypeId="2" PostId="7055" RevisionGUID="1e90ebff-0358-4d89-917a-fdaeddf4a1e5" CreationDate="2010-09-07T22:06:47.363" UserId="3107" Text="&gt; Once you've completed Lost Viking, are you able to select higher difficulties without first re-completing the game on the easiest setting?&#xD;&#xA;&#xD;&#xA;There are no difficulty settings that you can select. The game gives you the option of starting back at the first level and gets progressively harder each time you choose to loop through it. Enemies get a little harder to kill and a little faster, and certain in-game elements change. For example, the 3rd level has laser barriers you have to dodge on subsequent play-throughs (level6, 9, etc).&#xD;&#xA;&#xD;&#xA;&gt; Presumably there is a score multiplier when playing the harder modes; what are they and how many difficulties are there?&#xD;&#xA;&#xD;&#xA;Nope. Enemies are worth the same number of points regardless of how many times you've looped through the game.&#xD;&#xA;&#xD;&#xA;&gt; When returning to Lost Viking, my &quot;high score&quot; is always 0. Is this retained if you save after leaving the arcade game?&#xD;&#xA;&#xD;&#xA;It's always retained my highest score from within that campaign. I haven't checked to see if your high score persists to game sessions in other campaign play-throughs. " />
  <row Id="16478" PostHistoryTypeId="5" PostId="7053" RevisionGUID="cce8e42a-c77d-4775-a1d1-4ab3d691382b" CreationDate="2010-09-07T22:13:13.667" UserId="18" Comment="grammar / formatting; added 1 characters in body" Text="Hi there,&#xD;&#xA;&#xD;&#xA;What I ask myself is what counts more in StarCraft II? Is it a well balanced strategy (e.g. I know my opponent will get a lot of zerglings only, so I build a Colossus to roast his units) or is it the speed - the perfect timing and hitting of the correct buttons and the use of a perfect hotkey system?&#xD;&#xA;&#xD;&#xA;I mean is it important to click as fast and precisely as you would do in a FPS or is the strategy the more important aspect?&#xD;&#xA;&#xD;&#xA;Couldn't figure it out, I had matches where I mad many &quot;mistakes&quot; but won with a good strategy, vice versa the same." />
  <row Id="16479" PostHistoryTypeId="2" PostId="7056" RevisionGUID="13ae1fbc-d850-4468-b734-c67285db8675" CreationDate="2010-09-07T22:34:59.880" UserId="1743" Text="There are several swords you can find, which are better than meteorite swords.&#xD;&#xA;&#xD;&#xA;The best swords you get from meteorites/runes is when you use 3 equal meteorites/runes.&#xD;&#xA;&#xD;&#xA;According to the [Witcher-wikia][1] the [Gwalhir][2] is a pretty nice sword you can buy from the blacksmith's son in your current chapter. (and it is better than the meteorite swords)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://witcher.wikia.com/wiki/Sword&#xD;&#xA;  [2]: http://witcher.wikia.com/wiki/Gwalhir" />
  <row Id="16480" PostHistoryTypeId="2" PostId="7057" RevisionGUID="966be271-6b6d-439d-82eb-f21522f083bd" CreationDate="2010-09-07T22:47:36.017" UserId="2045" Text="I think the best way to imagine it is to imagine your total effectiveness as combination of the two attributes - you call them Speed and Brain.  I think your total effectiveness is best modeled as Speed times Brain.  Increasing either one is useful, but increasing only one is not as helpful as increasing both.    If you have a 10 for Brain but a 1 for Speed (IE you know exactly what your opponent is thinking, but you can barely use a mouse), your total score is 10.  If you are as dumb as a pile of bricks (Brain 1) but have great mouse skills (Speed 10), you might also have a score of 10.  but a guy with moderate brains and fingers might have a score of 5 times 5 or 25, which would beat both of the extremely lopsided guys.  And note that if you watch a lot of vids and up your Brain score by 4 points to 9, you're a 9 times 5 or 45.  If you instead watched some vids and practice some &quot;Speed&quot;, you're now 7 times 7, or 49.  In other words, try to balance out both strategy and execution." />
  <row Id="16481" PostHistoryTypeId="2" PostId="7058" RevisionGUID="f3463503-71da-45eb-ac56-4833b9872dd3" CreationDate="2010-09-07T22:49:34.343" UserId="108" Text="Gwalhir is one of the best (if not *the* best) steel swords in the Enhanced Edition, so if you can buy that it will last to the end of the game.  &#xD;&#xA;&#xD;&#xA;You also get a very nice Silver sword at the very end of chapter 4. Both of these swords are much better than even the best crafted swords, but since you can't do anything else with those runes, you might as well craft a silver sword to use during chapter 4.&#xD;&#xA;You can find a list of all of them here: [Rune Swords][1]  &#xD;&#xA;&#xD;&#xA;Personally, I like one Moon + two Earth runes for a mix of extra damage, knockdown, and sensitivity to silver.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://witcher.wikia.com/wiki/Rune_swords" />
  <row Id="16482" PostHistoryTypeId="2" PostId="7059" RevisionGUID="d14bcddb-bced-4e85-b062-b3917718e18d" CreationDate="2010-09-07T23:08:02.363" UserId="1561" Text="I think I put about 40 hours in to Fallout 3 on the PS3 (not the GOTY edition) - finished the main storyline, plus a bunch of side missions and random wandering. The game froze and required a hard reset of the PS3 about 3 or 4 times, and I got stuck on scenery once which required me to go back to my last save. So that's about one reload every 8 hours of play time.&#xD;&#xA;&#xD;&#xA;While it's probably the buggiest PS3 game I've played, I wouldn't call it &quot;unplayable&quot;, just annoying. I really enjoyed playing it and I think it's worth putting up with the bugs." />
  <row Id="16483" PostHistoryTypeId="2" PostId="7060" RevisionGUID="a5b73d58-a5dd-49c9-9a8c-0ab7104d1f5f" CreationDate="2010-09-07T23:09:34.370" UserId="1743" Text="For the skilling: Actually imho the witcher is a melee fighter, so putting more points to the sword skills will work good.&#xD;&#xA;&#xD;&#xA;For the magic skills: concentrate on one or two spells, that should be enough.&#xD;&#xA;&#xD;&#xA;Keeping this in mind, you won't make big mistakes on your skilltree." />
  <row Id="16484" PostHistoryTypeId="5" PostId="7008" RevisionGUID="b4eafe6e-f57c-4974-b0ff-1728918030f9" CreationDate="2010-09-07T23:12:43.483" UserId="3291" Comment="added 165 characters in body" Text="Ahn'kahet / Gundrak / Drak Tharon Keep has dropped good gear for me as for my Tank/healer specs. You can try Halls of Lightning in Storm Peaks but best go with very well geared party into Ulduar. So, Storm Peaks is perhaps the best. You could also try and get into a [Sartharion][1] raid which you can get to via Theramore on Kalimdor. I didn't really do Naxxramas and skipped it. Went back later for the achievements. Lots of fun in a 25 man raid though.&#xD;&#xA;&#xD;&#xA;Basically a good raid party that is well geared can help pull you through the instances.&#xD;&#xA;&#xD;&#xA;But looking for the rare gear, you can consider trying to get the [Tier 9 gear][2]. [This][3] guide is not bad either. Alot of good gear can be acquired via badges.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Sartharion&#xD;&#xA;  [2]: http://www.wowwiki.com/Tier_9&#xD;&#xA;  [3]: http://www.wowwiki.com/Armor_set" />
  <row Id="16485" PostHistoryTypeId="2" PostId="7061" RevisionGUID="7b9011db-2084-431c-8c63-327d5f065a72" CreationDate="2010-09-07T23:20:09.397" UserId="3375" Text="Thanks to @FallenAngelEyes I found another list of most popular games:&#xD;&#xA;&#xD;&#xA;It shows the top 10 games for Raptr users on PC and XBOX 360&#xD;&#xA;&#xD;&#xA;http://raptr.com/search/games?src=hdr&#xD;&#xA;&#xD;&#xA;    1. Call of Duty: Modern Warfare 2  - 1,113,681 HRS&#xD;&#xA;    2. World of Warcraft (PC)          -   615,146 HRS&#xD;&#xA;    3. Halo 3 (360)                    -   310,429 HRS&#xD;&#xA;    4. StarCraft II: Wings of Liberty  -   217,485 HRS&#xD;&#xA;    5. FarmVille (Flash)               -   172,942 HRS&#xD;&#xA;    6. Red Dead Redemption (360)       -   170,828 HRS&#xD;&#xA;    7. Battlefield Bad Company 2       -   158,269 HRS&#xD;&#xA;    8. Madden NFL 11 (360)             -   141,252 HRS&#xD;&#xA;    9. Gears of War 2 (360)            -   133,011 HRS&#xD;&#xA;    10. Monday Night Combat (XBLA)     -   110,440 HRS" />
  <row Id="16486" PostHistoryTypeId="2" PostId="7062" RevisionGUID="4b8e1900-b181-4fdd-96a2-f0602efd7b98" CreationDate="2010-09-07T23:29:59.583" UserId="304" Text="Armed with sjohnston's list, you can gain some level of control over who does the skilled labors by designating a Manager (&lt;kbd&gt;n&lt;/kbd&gt;obles screen) and utilizing [workshop profiles][1].&#xD;&#xA;&#xD;&#xA;With a workshop's profile you can permit or forbid individual dwarves from using the workshop, and/or set minimum and maximum skill levels for the use of that workshop. In this way, you could have one set of workshops for your novice-masons dedicated to the creation of rock blocks  (blocks' value are not increased by the mason's skill) and another set of workshops for your master-masons dedicated to the creation of stone furniture (for example). This saves you from juggling labors for certain things.&#xD;&#xA;&#xD;&#xA;Unfortunately, this approach is not *entirely* compatible with using the jobs manager screen (&lt;kbd&gt;j&lt;/kbd&gt;,&lt;kbd&gt;m&lt;/kbd&gt;) to designate tasks, as your manager doesn't know which workshop should get low-skill or high-skill jobs. In the above example, you'd just have to order rock furniture and rock block production at the workshops themselves.&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Manager" />
  <row Id="16487" PostHistoryTypeId="2" PostId="7063" RevisionGUID="4ca52b4e-b9bd-4d96-848d-c1ef3da40d23" CreationDate="2010-09-08T01:34:01.583" UserId="1770" Text="Blizzard has a sticky poll titled, &quot;[APM Racing][1]&quot; which focuses on APM.&#xD;&#xA;&#xD;&#xA;Some key takeaways from the comments&#xD;&#xA;&#xD;&#xA; - Its more about strategy then how many times you can click the mouse&#xD;&#xA; - Harass with your worker scout. Will definitely get that early-ish APM up with good reason.&#xD;&#xA; -  Lot of APM buffing I've seen is just mindless repeats of basic commands and I'm just not into that. I've seen my APM spike around 170 but thats just me needing to cast FG or use Inject Larva after morphing a bunch of units.&#xD;&#xA; - The people going &quot;APM is for noobs that spam&quot;, it keeps your hand warm during the early games. its difficult to go from 30 at the start to 200+ later, when you really need it. Cold hands= slower reactions and it gets harder to click stuff properly, resulting in misclicks.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/628236586" />
  <row Id="16488" PostHistoryTypeId="5" PostId="7048" RevisionGUID="3f58dff5-ba8b-4f51-8a6c-92a1f30b89ee" CreationDate="2010-09-08T01:40:54.890" UserId="816" Comment="Updated mechanic notes" Text="Some labors may or may not fall into this category, depending on what actual tasks you tend to run in your workshops, and your personal play style.&#xD;&#xA;&#xD;&#xA;EDIT: separated &quot;only affects speed&quot; labors from &quot;affects quality but you probably won't care&quot; labors.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that only affect speed&lt;/h3&gt;&#xD;&#xA; - All **hauling** tasks.  This is what peasants excel at.  Nothing beats designating 'dump' on that 30x30 strip mine and watching your peons clear it in a matter of moments.  Or furnishing those twenty rooms before the migrants can even get from the edge of the map to the fortress doors.&#xD;&#xA; - **Wood cutting** can be useful, but you may want to have some spare axes so your peasants don't steal them all and not leave any for your axedwarves. (As a bonus, your armed peasants will stand a slightly better chance if they do end up in a fight.)&#xD;&#xA; - **Stone detailing**, if you're willing to micromanage a little.  Skill is unimportant for smoothing, so you can designate large areas to smooth and send your peasants to it.  If you designate engraving, however, you'll want to disable this labor again on your peasants so you don't get ugly carvings everywhere.&#xD;&#xA; - **Feed patients/prisoners** and **recovering wounded**&#xD;&#xA; - **Wood burning**, **furnace operation** and other &quot;tier 2&quot; ingredient production tasks.  Many of these production tasks have set formulae (e.g. 1 bituminous coal + 1 fuel = 3 fuel).  Skill has no effect on production except for the time it takes.  If you hit a couple good coal veins, it could be very useful to have a bunch of smelters set to make coal into fuel, or ores into bars, set to repeat.&#xD;&#xA; - **Plant gathering**, if you feel the need, although farming is generally preferable.&#xD;&#xA; - **Cleaning**.  Very useful when you wipe out a dozen ambushers at the gate and everyone is tracking blood all over the place.&#xD;&#xA; - **Pump Operating**, although dwarf-powered pumps are generally of limited use.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that affect quality (but you probably won't care)&lt;/h3&gt;&#xD;&#xA; - **Architecture**.  Skill does [not affect building speed](http://df.magmawiki.com/index.php/DF2010:Architecture).  It does have an effect on the quality of constructed buildings, but this is generally very minimal (as outlined in the linked article).&#xD;&#xA; - **Mechanics**, in some cases.  The quality of mechanisms, traps, etc. is not terribly important, unless you really want Urist McLookyLoo to be ecstatic about that Fine Stonefall Trap he saw last week.&#xD;&#xA;EDIT: Mechanism quality does affect trap quality, as pointed out by Raven in comments.&#xD;&#xA;" />
  <row Id="16489" PostHistoryTypeId="2" PostId="7064" RevisionGUID="f1311441-dda6-4075-a130-7f6771052363" CreationDate="2010-09-08T02:03:27.517" UserId="1552" Text="This is the official list of the [top 100 most-played games on Steam][1]:&#xD;&#xA;&#xD;&#xA;http://store.steampowered.com/stats/&#xD;&#xA;&#xD;&#xA;[1]: http://store.steampowered.com/stats/" />
  <row Id="16490" PostHistoryTypeId="2" PostId="7065" RevisionGUID="d593286e-2b15-4505-bce1-505fc6e3f653" CreationDate="2010-09-08T03:28:46.000" UserId="2452" Text="I'm going to possibly be a little controversial and say that long term I would say that speed is going to be the limiting factor and more a measure of potential.  &#xD;&#xA;&#xD;&#xA;There are physical limits to have fast you can act (which is actually limited by how fast you can think, rather than how fast you can physically press buttons because if you're just mashing buttons you could easily get 300+ APM but it's meaningless)&#xD;&#xA;&#xD;&#xA;Have a good strategy is equally important to have, but it's easier to learn, especially with replays, videos and sites like this.  Just because you didn't make up the strategy doesn't mean that you can't copy it and do it better than the person that did invent it." />
  <row Id="16491" PostHistoryTypeId="2" PostId="7066" RevisionGUID="cfcd3d77-052d-46a5-9b2c-196d7b8591ab" CreationDate="2010-09-08T03:48:50.757" UserId="336" Text="I just bought a giant leopard and a giant tiger from those tree-loving elves. I also bought an elephant, which I promptly slaughtered for a strange mood dwarf. But said dwarf has yet to be placated! I have decided to slay the leopard to placate the poor fool.&#xD;&#xA;&#xD;&#xA;Yet, said leopard does not show up on my stocks screen! Why is this? Is there another way to butcher the animal?" />
  <row Id="16492" PostHistoryTypeId="1" PostId="7066" RevisionGUID="cfcd3d77-052d-46a5-9b2c-196d7b8591ab" CreationDate="2010-09-08T03:48:50.757" UserId="336" Text="Why can't I butcher a leopard?" />
  <row Id="16493" PostHistoryTypeId="3" PostId="7066" RevisionGUID="cfcd3d77-052d-46a5-9b2c-196d7b8591ab" CreationDate="2010-09-08T03:48:50.757" UserId="336" Text="&lt;dwarf-fortress&gt;&lt;bug&gt;" />
  <row Id="16494" PostHistoryTypeId="2" PostId="7067" RevisionGUID="22b9e234-8d1a-4623-a184-2232f7523b80" CreationDate="2010-09-08T04:42:24.717" UserId="267" Text="I'm currently at physical rank 10, w/ various ranks in Pugilist, Thaumaturge &amp; Botanist on Camp Skull Rock, Limsa Lominsa. Almost everything except beetles and wharf rats can easily kill me w/o a party (btw, my stats are skewed towards STR primarily, remaining on DEX &amp; PIE) and I'm having trouble finding monsters w/ more exp.&#xD;&#xA;&#xD;&#xA;*Aside from Guildleves* (which is very helpful), **where (and what) else can I grind to gain more physical ranks?** &#xD;&#xA;&#xD;&#xA;Note: I normally play solo (people at Lindblum server are very... quiet) except when on a guildleve." />
  <row Id="16495" PostHistoryTypeId="1" PostId="7067" RevisionGUID="22b9e234-8d1a-4623-a184-2232f7523b80" CreationDate="2010-09-08T04:42:24.717" UserId="267" Text="Where to grind (pref. solo) at Limsa Lominsa" />
  <row Id="16496" PostHistoryTypeId="3" PostId="7067" RevisionGUID="22b9e234-8d1a-4623-a184-2232f7523b80" CreationDate="2010-09-08T04:42:24.717" UserId="267" Text="&lt;final-fantasy-xiv&gt;" />
  <row Id="16497" PostHistoryTypeId="5" PostId="7067" RevisionGUID="c5e26e75-d0f1-4044-9a24-c5b6c8476f20" CreationDate="2010-09-08T04:45:48.500" UserId="56" Comment="Expanded abbreviations" Text="I'm currently at physical rank 10, with various ranks in Pugilist, Thaumaturge &amp; Botanist on Camp Skull Rock, Limsa Lominsa. Almost everything except beetles and wharf rats can easily kill me without a party (by the way, my stats are skewed towards STR primarily, remaining on DEX &amp; PIE) and I'm having trouble finding monsters with more exp.&#xD;&#xA;&#xD;&#xA;*Aside from Guildleves* (which is very helpful), **where (and what) else can I grind to gain more physical ranks?** &#xD;&#xA;&#xD;&#xA;Note: I normally play solo (people at Lindblum server are very... quiet) except when on a guildleve." />
  <row Id="16498" PostHistoryTypeId="2" PostId="7068" RevisionGUID="ae0ccbc3-c58f-44c9-899e-cd2aaf3be310" CreationDate="2010-09-08T04:52:48.837" UserId="118" Text="While JavadocMD's comment/answer may work. (Assuming you can have them kill it, if not you could still throw it in a deep pit.) This would usually result in mutilating the corpse, or maybe your dwarves would bury it.&#xD;&#xA;&#xD;&#xA;The easiest and probably best way would be to train it as a war/hunting animal at the kennel. Then it will show up in the animal list and can bee butchered. &#xD;&#xA;&#xD;&#xA;As for why it won't normally show up, it's probably a bug related to the fact that you bought it." />
  <row Id="16499" PostHistoryTypeId="2" PostId="7069" RevisionGUID="c710c1b9-21ec-4f99-b29c-5e6d9fd167f1" CreationDate="2010-09-08T05:41:06.833" UserId="2578" Text="I've seen a number of mentions to several maps that help improve your Starcraft 2 gameplay.  Two I've heard often are Yet Another Build Order Trainer (YABOT) and the Multitasking trainer.  *(I'll post them as answers - marked as community wiki, I'm not rep whoring!)*&#xD;&#xA;&#xD;&#xA;What other training maps are available?  One answer per post please." />
  <row Id="16500" PostHistoryTypeId="1" PostId="7069" RevisionGUID="c710c1b9-21ec-4f99-b29c-5e6d9fd167f1" CreationDate="2010-09-08T05:41:06.833" UserId="2578" Text="What are the essential Starcraft 2 maps for training?" />
  <row Id="16501" PostHistoryTypeId="3" PostId="7069" RevisionGUID="c710c1b9-21ec-4f99-b29c-5e6d9fd167f1" CreationDate="2010-09-08T05:41:06.833" UserId="2578" Text="&lt;starcraft-2&gt;&lt;training&gt;" />
  <row Id="16502" PostHistoryTypeId="16" PostId="7069" RevisionGUID="c710c1b9-21ec-4f99-b29c-5e6d9fd167f1" CreationDate="2010-09-08T05:41:18.550" UserId="2578" />
  <row Id="16503" PostHistoryTypeId="2" PostId="7070" RevisionGUID="7747ffd7-b2a3-4320-9347-d88ce8c19ac0" CreationDate="2010-09-08T05:43:15.667" UserId="2578" Text="###[Yet Another Build Order Trainer (YABOT)][1]###&#xD;&#xA;&#xD;&#xA;&gt; This project is a series of standard 1v1 Blizzard maps adapted to include a sophisticated build order testing system. You are given 7 minutes to execute the chosen build while keeping up worker production and creating the largest army possible. You will need to pay some attention to Micro because the AI will send attack waves depending on what build order you choose for the computer. At the end of the 7 minutes, you are given a score which tells how well you executed the build. Also included is a &quot;Freestyle&quot; build, which monitors your play and displays the build order you performed.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752" />
  <row Id="16504" PostHistoryTypeId="16" PostId="7070" RevisionGUID="7747ffd7-b2a3-4320-9347-d88ce8c19ac0" CreationDate="2010-09-08T05:43:15.667" UserId="-1" />
  <row Id="16505" PostHistoryTypeId="2" PostId="7071" RevisionGUID="11385175-46e4-4bbd-9684-7169b348341f" CreationDate="2010-09-08T05:44:37.053" UserId="2578" Text="###[Multitasking Trainer][1]###&#xD;&#xA;&#xD;&#xA;&gt;On the bottom left side of the map is your starting position and right above that is a terran base. Your purpose is to create an army and destroy the enemy base. The terran will attack and/or drop you at several points in time depending on the difficulty setting. There is also a neutral unit at the island on the right side that you have to rescue and bring back to your base.&#xD;&#xA;&#xD;&#xA;&gt;The tricky part is that in the top right side of the map you control a probe that is constantly being chased by a zergling. So you need to manage your base, defend the attacks and save the neutral unit, all while microing the probe to keep it from dying. This is a great way to practice not only your early game scouting but also your multitasking and hotkey usage. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983" />
  <row Id="16506" PostHistoryTypeId="16" PostId="7071" RevisionGUID="11385175-46e4-4bbd-9684-7169b348341f" CreationDate="2010-09-08T05:44:37.053" UserId="-1" />
  <row Id="16507" PostHistoryTypeId="2" PostId="7072" RevisionGUID="b23e6081-6d2e-4e97-90d4-b38c1277a3db" CreationDate="2010-09-08T06:07:02.447" UserId="1692" Text="At level 75, you should also have available a set constructed by a Blacksmith which should be fine to level with." />
  <row Id="16508" PostHistoryTypeId="5" PostId="7070" RevisionGUID="e5d88974-41ad-4fad-ace2-87108a1b4e3b" CreationDate="2010-09-08T07:02:36.443" UserId="2578" Comment="deleted 1 characters in body" Text="###[Yet Another Build Order Tester (YABOT)][1]###&#xD;&#xA;&#xD;&#xA;&gt; This project is a series of standard 1v1 Blizzard maps adapted to include a sophisticated build order testing system. You are given 7 minutes to execute the chosen build while keeping up worker production and creating the largest army possible. You will need to pay some attention to Micro because the AI will send attack waves depending on what build order you choose for the computer. At the end of the 7 minutes, you are given a score which tells how well you executed the build. Also included is a &quot;Freestyle&quot; build, which monitors your play and displays the build order you performed.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752" />
  <row Id="16509" PostHistoryTypeId="2" PostId="7073" RevisionGUID="0d091106-5639-45ca-81e8-bf3d638d38c6" CreationDate="2010-09-08T07:55:37.173" UserId="1297" Text="Hi all,&#xD;&#xA;&#xD;&#xA;i've been playing SC2 for quite a few weeks and managed to get with my team into the higher leagues in 3v3 and 4v4. However now it seems my team is suffering much more losses than before. We analyzed our games and found out that if we do not win in the early game, we loose almost always. The thing is, that we seem to build tier 1 and 2 units only and forget to upgrade. We have good micro and a decent macro, but marines/roaches/stalkers are too weak against tanks/collosi/mutas - what i mean is that we simply have difficulties recognizing the right time to tech up and so we get nailed by better units although our army is bigger, we expand and can micromanage quite well.&#xD;&#xA;&#xD;&#xA;**So my question is - how to recognize when it is time to tech up and how to do it most effectively from the standard builds?** Perhaps the most crucial part of the question is WHEN to do it, since doing it too soon results in being overwhelmed by enemy t1 army and doing it too late results in being overwhelmed by enemy teched up army :) This question is mainly focused on 3v3 and 4v4 but it might fit for 1v1 too, although i do believe there will be differences - perhaps we shouldn't all do the same and instead let one of our teammates tech up while others fight of the enemy?&#xD;&#xA;&#xD;&#xA;And yes, we do scout our enemy, but since we play higher leagues, most of the time there are no &quot;turtles&quot; - fighting occurs the whole game. Of course if the enemy turtles, we tech up, expand and wipe them out ;)" />
  <row Id="16510" PostHistoryTypeId="1" PostId="7073" RevisionGUID="0d091106-5639-45ca-81e8-bf3d638d38c6" CreationDate="2010-09-08T07:55:37.173" UserId="1297" Text="How to effectively transfer to midgame tech in Starcraft 2?" />
  <row Id="16511" PostHistoryTypeId="3" PostId="7073" RevisionGUID="0d091106-5639-45ca-81e8-bf3d638d38c6" CreationDate="2010-09-08T07:55:37.173" UserId="1297" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;research&gt;" />
  <row Id="16512" PostHistoryTypeId="5" PostId="7060" RevisionGUID="1125959d-e0f5-4ad7-a681-92b94547c979" CreationDate="2010-09-08T08:37:02.343" UserId="1743" Comment="added 173 characters in body" Text="For the skilling: Actually imho the witcher is a melee fighter, so putting more points to the sword skills will work good.&#xD;&#xA;&#xD;&#xA;For the magic skills: concentrate on one or two spells, that should be enough.&#xD;&#xA;&#xD;&#xA;Keeping this in mind, you won't make big mistakes on your skilltree.&#xD;&#xA;&#xD;&#xA;edit:&#xD;&#xA;I read that you can carry over your Character to The Witcher 2, so keep your savegames!&#xD;&#xA;(the skill tree will be reset though, as they are refactoring the skills)" />
  <row Id="16513" PostHistoryTypeId="2" PostId="7074" RevisionGUID="3ae292e0-d74c-4935-a660-43ab6ab53968" CreationDate="2010-09-08T08:40:38.933" UserId="730" Text="I have played yesterday the Africa scenario, and I started the game in the area of Egypt.&#xD;&#xA;&#xD;&#xA;There were some good resources but the desert block me to build more than 4 cities and later in the game I was easily destroyed.&#xD;&#xA;&#xD;&#xA;In addition to that only one city was near mountains and could provide a good production rate to build military.&#xD;&#xA;&#xD;&#xA;What is the right strategy to use in this cases?" />
  <row Id="16514" PostHistoryTypeId="1" PostId="7074" RevisionGUID="3ae292e0-d74c-4935-a660-43ab6ab53968" CreationDate="2010-09-08T08:40:38.933" UserId="730" Text="What strategy to use in Civilization IV when you start in an inaccessible area?" />
  <row Id="16515" PostHistoryTypeId="3" PostId="7074" RevisionGUID="3ae292e0-d74c-4935-a660-43ab6ab53968" CreationDate="2010-09-08T08:40:38.933" UserId="730" Text="&lt;strategy&gt;&lt;civilization-4&gt;" />
  <row Id="16516" PostHistoryTypeId="2" PostId="7075" RevisionGUID="e0bc32d2-6d3b-4f47-9e1f-ad73b24902ca" CreationDate="2010-09-08T11:46:04.870" UserId="2270" Text="Off the top of my head (I've not played Pro Evo in a couple of years) I don't remember it being possible to change a player's side as it is their natural-footedness that the R/L represents.&#xD;&#xA;&#xD;&#xA;The only way I reckon you'd be able to do that is if you can still edit players individually via the game's editor?  You could use this to boost your player's **Weak Foot Accuracy** (set it to 8 or more) and **Weak Foot Frequency**.  Even then, if you make changes, it may not be possible to add them in to your existing Master League since the game's already underway." />
  <row Id="16517" PostHistoryTypeId="2" PostId="7076" RevisionGUID="94f916e5-3aac-40f3-b0a4-039d16f48f81" CreationDate="2010-09-08T12:00:09.970" UserId="2970" Text="Coming from a long term WoW player, I'm looking for a good solid RPG (MMO would be a bonus) for the xbox 360&#xD;&#xA;&#xD;&#xA;I've played Oblivion a little bit (maybe 6 hours in total) and have tried Mass Effect, but I'm looking for something new and involving.&#xD;&#xA;&#xD;&#xA;Can anyone recommend a good RPG that is either out, or due to be released soon?" />
  <row Id="16518" PostHistoryTypeId="1" PostId="7076" RevisionGUID="94f916e5-3aac-40f3-b0a4-039d16f48f81" CreationDate="2010-09-08T12:00:09.970" UserId="2970" Text="Are there any good RPGs for the xbox 360 coming out?" />
  <row Id="16519" PostHistoryTypeId="3" PostId="7076" RevisionGUID="94f916e5-3aac-40f3-b0a4-039d16f48f81" CreationDate="2010-09-08T12:00:09.970" UserId="2970" Text="&lt;role-playing-game&gt;" />
  <row Id="16520" PostHistoryTypeId="6" PostId="7076" RevisionGUID="8bbc3864-fedc-4f22-be61-1ec06c1b141d" CreationDate="2010-09-08T12:02:16.160" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;" />
  <row Id="16522" PostHistoryTypeId="2" PostId="7077" RevisionGUID="59a36133-3fe2-46b5-a21c-78bf243b5a20" CreationDate="2010-09-08T12:12:56.760" UserId="1393" Text="Only MMO I know of for the 360 would be Phantasy Star Universe... I've only played it's offline portion, myself. Didn't feel the need to pay an MMO fee on top of Xbox Live. Other than that, I liked it." />
  <row Id="16523" PostHistoryTypeId="2" PostId="7078" RevisionGUID="c585632e-546b-4b05-8c3d-a5a9f59644dc" CreationDate="2010-09-08T12:18:15.607" UserId="3383" Text="I agree with RCIX's point about the radar, and possibly some aircraft/tanks on patrol for spotting.&#xD;&#xA;&#xD;&#xA;However, I find that this is often like a &quot;queen swap&quot; in chess; in the early game you can usually only defend against it by sacrificing your own ACU. Although, if your ACU has enough research on it it may well survive taking out their ACU before it gets to your base." />
  <row Id="16524" PostHistoryTypeId="10" PostId="7076" RevisionGUID="a1b36804-12d6-4f2f-86ba-34f033cd46af" CreationDate="2010-09-08T12:53:06.647" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:39,&quot;DisplayName&quot;:&quot;antony.trupe&quot;},{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="16525" PostHistoryTypeId="5" PostId="7073" RevisionGUID="c1be3f16-874b-46c2-b932-94b61b6057b6" CreationDate="2010-09-08T12:58:53.377" UserId="816" Comment="Fixed typo" Text="Hi all,&#xD;&#xA;&#xD;&#xA;i've been playing SC2 for quite a few weeks and managed to get with my team into the higher leagues in 3v3 and 4v4. However now it seems my team is suffering much more losses than before. We analyzed our games and found out that if we do not win in the early game, we loose almost always. The thing is, that we seem to build tier 1 and 2 units only and forget to upgrade. We have good micro and a decent macro, but marines/roaches/stalkers are too weak against tanks/collosi/mutas - what i mean is that we simply have difficulties recognizing the right time to tech up and so we get nailed by better units although our army is bigger, we expand and can micromanage quite well.&#xD;&#xA;&#xD;&#xA;**So my question is - how to recognize when it is time to tech up and how to do it most effectively from the standard builds?** Perhaps the most crucial part of the question is WHEN to do it, since doing it too soon results in being overwhelmed by enemy t1 army and doing it too late results in being overwhelmed by enemy teched up army :) This question is mainly focused on 3v3 and 4v4 but it might fit for 1v1 too, although i do believe there will be differences - perhaps we shouldn't all do the same and instead let one of our teammates tech up while others fight off the enemy?&#xD;&#xA;&#xD;&#xA;And yes, we do scout our enemy, but since we play higher leagues, most of the time there are no &quot;turtles&quot; - fighting occurs the whole game. Of course if the enemy turtles, we tech up, expand and wipe them out ;)" />
  <row Id="16526" PostHistoryTypeId="5" PostId="7048" RevisionGUID="61ddf593-c775-4ec9-ad39-5b5ad70416de" CreationDate="2010-09-08T13:27:52.883" UserId="816" Comment="added Farming" Text="Some labors may or may not fall into this category, depending on what actual tasks you tend to run in your workshops, and your personal play style.&#xD;&#xA;&#xD;&#xA;EDIT: separated &quot;only affects speed&quot; labors from &quot;affects quality but you probably won't care&quot; labors.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that only affect speed&lt;/h3&gt;&#xD;&#xA; - All **hauling** tasks.  This is what peasants excel at.  Nothing beats designating 'dump' on that 30x30 strip mine and watching your peons clear it in a matter of moments.  Or furnishing those twenty rooms before the migrants can even get from the edge of the map to the fortress doors.&#xD;&#xA; - **Wood cutting** can be useful, but you may want to have some spare axes so your peasants don't steal them all and not leave any for your axedwarves. (As a bonus, your armed peasants will stand a slightly better chance if they do end up in a fight.)&#xD;&#xA; - **Stone detailing**, if you're willing to micromanage a little.  Skill is unimportant for smoothing, so you can designate large areas to smooth and send your peasants to it.  If you designate engraving, however, you'll want to disable this labor again on your peasants so you don't get ugly carvings everywhere.&#xD;&#xA; - **Feed patients/prisoners** and **recovering wounded**&#xD;&#xA; - **Wood burning**, **furnace operation** and other &quot;tier 2&quot; ingredient production tasks.  Many of these production tasks have set formulae (e.g. 1 bituminous coal + 1 fuel = 3 fuel).  Skill has no effect on production except for the time it takes.  If you hit a couple good coal veins, it could be very useful to have a bunch of smelters set to make coal into fuel, or ores into bars, set to repeat.&#xD;&#xA; - **Plant gathering**, if you feel the need, although farming is generally preferable.&#xD;&#xA; - **Farming (Planting)**.  Usually one full-sized farm plot and a couple skilled planters are enough to keep a fortress going, especially if you buy any food or drink from caravans.  However, it might work well to have lots of peasants with planting enabled, rather than a couple dedicated farmers, but I haven't tried it.&#xD;&#xA; - **Cleaning**.  Very useful when you wipe out a dozen ambushers at the gate and everyone is tracking blood all over the place.&#xD;&#xA; - **Pump Operating**, although dwarf-powered pumps are generally of limited use.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Labors that affect quality (but you probably won't care)&lt;/h3&gt;&#xD;&#xA; - **Architecture**.  Skill does [not affect building speed](http://df.magmawiki.com/index.php/DF2010:Architecture).  It does have an effect on the quality of constructed buildings, but this is generally very minimal (as outlined in the linked article).&#xD;&#xA; - **Mechanics**, in some cases.  The quality of mechanisms, traps, etc. is not terribly important, unless you really want Urist McLookyLoo to be ecstatic about that Fine Stonefall Trap he saw last week.&#xD;&#xA;EDIT: Mechanism quality does affect trap quality, as pointed out by Raven in comments.&#xD;&#xA;" />
  <row Id="16527" PostHistoryTypeId="2" PostId="7079" RevisionGUID="4535d578-3a49-416a-a068-9a46efa56efe" CreationDate="2010-09-08T14:41:05.450" UserId="2986" Text="Specifically, I'm a zerg player learning to FE and trying to play a more macro game.  How many drones do I take off my main and put at my expo?  Is this number consistent with future expos as well?" />
  <row Id="16528" PostHistoryTypeId="1" PostId="7079" RevisionGUID="4535d578-3a49-416a-a068-9a46efa56efe" CreationDate="2010-09-08T14:41:05.450" UserId="2986" Text="How many drones to transfer to expansion(s)?" />
  <row Id="16529" PostHistoryTypeId="3" PostId="7079" RevisionGUID="4535d578-3a49-416a-a068-9a46efa56efe" CreationDate="2010-09-08T14:41:05.450" UserId="2986" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;" />
  <row Id="16530" PostHistoryTypeId="2" PostId="7080" RevisionGUID="90b9a774-5309-4606-b6e6-89b9d2637f23" CreationDate="2010-09-08T14:48:17.797" UserId="2056" Text="then the best way to do is use your sniper without scope or use melee in close quarters, that helps to some level in any COD game or the best way would be abandon mission until the enemy is cleared." />
  <row Id="16531" PostHistoryTypeId="2" PostId="7081" RevisionGUID="31736784-d839-4770-a3b8-65c8d43feccb" CreationDate="2010-09-08T14:53:31.973" UserId="102" Text="There are two schools of philosophy on drone transfer:&#xD;&#xA;&#xD;&#xA; 1. Anything over 16&#xD;&#xA; 2. Half (or really any other number between this and #1)&#xD;&#xA;&#xD;&#xA;Both have their merits.&#xD;&#xA;&#xD;&#xA;The first is based on the assumption that anything over 16 is actually functioning at reduced effectiveness (see here) and there for a transfer means you gain more minerals without any additional cost.  Most companies would kill for this opportunity.&#xD;&#xA;&#xD;&#xA;The latter is based on the idea that when powering drones you don't want to have to select your Hatcheries individually, so this way, both sites need just as many new drones and you can power without noticing location.  This often falls under the criticism that any drones being transfered aren't producing minerals and while this is fine when they're at reduced effectiveness its a bad idea under 16.  While this is true, any drones produced at once base and rallied to the next suffer from the same, so the net loss is actually zero (unless you don't rally, in which case your economy is slowed for other reasons).&#xD;&#xA;&#xD;&#xA;If you start playing with really ridiculous math (ridiculous because of the assumptions you have to make) you should find out that the net effect is the same.  You will notice that Pro players tend to favor the former as more money now is better than the same money later.&#xD;&#xA;&#xD;&#xA;So, my suggestion is: any drones on minerals over 16." />
  <row Id="16532" PostHistoryTypeId="2" PostId="7082" RevisionGUID="5a8173bd-04cf-44e3-a4f7-897046837798" CreationDate="2010-09-08T15:07:07.080" UserId="102" Text="I don't play a lot of 3v3 and 4v4, but I would imagine the later tech transition is in part due to the much larger army you can bring to bare in early stages (having 4 people to draw on).  I'm not sure how to help with that, but I can give you the 1v1:&#xD;&#xA;&#xD;&#xA;Tech transitions should be part of your overall strategy.  If your strategy is: Speedling into Infestory/Baneling into Ultralisk (the TLO ZvT), then you have clearly defined goals as to when to tech.  You know that you'll have early harassment with speedlings, you switch to Baneling/Infestor as he starts to get Medivacs for his MMM, you'll upgrade melee damage, and once he gets his factory up and producing you'll move to Ultralisks.&#xD;&#xA;&#xD;&#xA;Day9 once said &quot;every [good] strategy has a beginning, a middle and an end.&quot;  This was true even at the beginning of Beta when Zerg players went just Roaches.  The strategy then was: I'm going to open Roaches.  For my midgame I'm going to get Upgrades, Roach Speed, Burrow and Tunneling Claws.  For my late game I'm going to get Roach HP Regen while unburrowed (since removed). Its not hard to see why people thought Roaches were overpowered at the time, but the key thing here is that even in this simple case he has ideas of when he wants to tech; its part of his core strategy.&#xD;&#xA;&#xD;&#xA;This is not to say you won't have to adapt to what your opponent is doing.  If your strategy is the TLO ZvT hellion harassment, maybe you build some Roaches before teching to Infestor.  However, the key to execution is knowing that even before you've completely shut down that harassment you need to be upgrading your lair and getting Infestors.  Just because you adapt doesn't mean you have to compromise your strategy.&#xD;&#xA;&#xD;&#xA;I'm going to give you one last example: Terran MMM, because its actually well defined:&#xD;&#xA;&#xD;&#xA; 1. I'm going to wall off and open 3 Rax&#xD;&#xA; 2. Once I have a nice clump of units I'm going to expand&#xD;&#xA; 3. My mid game is going to be getting Stim and Medivacs&#xD;&#xA; 4. Once I have a sizable force I'm going to start breaking map control&#xD;&#xA; 5. For my end game I'm going to add on factories and start pushing siege tanks.&#xD;&#xA;&#xD;&#xA;The reason MMM is such a popular build is that is very easy to do and it has a very nice mid and late game transition.  Once you have your 3 Barracks you think about Expo.  Once you have Expo you go to Medivac for your Stim.  Once you've moved to late game you're backing up with Tanks.  At all points you are strong, and at no point do you stop using the unit producers you currently have." />
  <row Id="16533" PostHistoryTypeId="5" PostId="7081" RevisionGUID="b26d86c9-f8fd-470f-97f6-4af14c86dda3" CreationDate="2010-09-08T15:08:33.583" UserId="102" Comment="added 85 characters in body; added 38 characters in body" Text="There are two schools of philosophy on drone transfer (this only is for drones on minerals):&#xD;&#xA;&#xD;&#xA; 1. Anything over 16&#xD;&#xA; 2. Half (or really any other number between this and #1)&#xD;&#xA;&#xD;&#xA;Both have their merits.&#xD;&#xA;&#xD;&#xA;The first is based on the assumption that anything over 16 is actually functioning at reduced effectiveness ([see here][1]) and there for a transfer means you gain more minerals without any additional cost.  Most companies would kill for this opportunity.&#xD;&#xA;&#xD;&#xA;The latter is based on the idea that when powering drones you don't want to have to select your Hatcheries individually, so this way, both sites need just as many new drones and you can power without noticing location.  This often falls under the criticism that any drones being transfered aren't producing minerals and while this is fine when they're at reduced effectiveness its a bad idea under 16.  While this is true, any drones produced at once base and rallied to the next suffer from the same, so the net loss is actually zero (unless you don't rally, in which case your economy is slowed for other reasons).&#xD;&#xA;&#xD;&#xA;If you start playing with really ridiculous math (ridiculous because of the assumptions you have to make) you should find out that the net effect is the same.  You will notice that Pro players tend to favor the former as more money now is better than the same money later.&#xD;&#xA;&#xD;&#xA;So, my suggestion is: any drones on minerals over 16.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1338/whats-here/1509#1509" />
  <row Id="16534" PostHistoryTypeId="2" PostId="7083" RevisionGUID="a2290f97-125d-4f82-aed1-51778e26475e" CreationDate="2010-09-08T15:21:00.573" UserId="341" Text="Expand aggressively early on.  Get workers/settlers built right away and push your borders out.  Make sure that you get some cities into more fertile areas early before cultural borders close you off.  You can then backfill additional cities behind that afterwards.  If you still end up significantly smaller than your neighbors, head for catapults and be prepared to take additional territory by force.  There's a reason that a large component of the &quot;scores&quot; shown for each civilization is area controlled, if you fall behind the other civs in terms of area controlled you will not be able to keep up with them in the mid/late game." />
  <row Id="16535" PostHistoryTypeId="2" PostId="7084" RevisionGUID="48948301-ad68-4f7e-a255-9acafb120130" CreationDate="2010-09-08T15:50:15.427" UserId="2771" Text="I'm looking for some base builds in Terran and Zerg.&#xD;&#xA;&#xD;&#xA;4warpage is a solid build that allows me to build a universal army (zealot/sentries/stalkers ratio changes depending on my opponents strategy). It allows me early tweaking (2gate push, 3gate into robo, 3gate into twilight, 3gate into stargate), or transitions later on.&#xD;&#xA;&#xD;&#xA;Do the other races have something similar?" />
  <row Id="16536" PostHistoryTypeId="1" PostId="7084" RevisionGUID="48948301-ad68-4f7e-a255-9acafb120130" CreationDate="2010-09-08T15:50:15.427" UserId="2771" Text="What are the Terran and Zerg equivalents of 4warpgate?" />
  <row Id="16537" PostHistoryTypeId="3" PostId="7084" RevisionGUID="48948301-ad68-4f7e-a255-9acafb120130" CreationDate="2010-09-08T15:50:15.427" UserId="2771" Text="&lt;starcraft-2&gt;" />
  <row Id="16538" PostHistoryTypeId="2" PostId="7085" RevisionGUID="7b625670-72d3-4891-88b4-736b6aa717d3" CreationDate="2010-09-08T15:58:24.763" UserId="1161" Text="I have already bought SC2, and now my copy of the game is not with me. I would like to download it from an official website, but I failed to find the link. &#xD;&#xA;&#xD;&#xA;Where can I find the game on an official site?&#xD;&#xA;&#xD;&#xA;(If it matters, I bought the EU game)" />
  <row Id="16539" PostHistoryTypeId="1" PostId="7085" RevisionGUID="7b625670-72d3-4891-88b4-736b6aa717d3" CreationDate="2010-09-08T15:58:24.763" UserId="1161" Text="Where can I download a digital Starcraft II copy?" />
  <row Id="16540" PostHistoryTypeId="3" PostId="7085" RevisionGUID="7b625670-72d3-4891-88b4-736b6aa717d3" CreationDate="2010-09-08T15:58:24.763" UserId="1161" Text="&lt;starcraft-2&gt;&lt;download&gt;" />
  <row Id="16541" PostHistoryTypeId="2" PostId="7086" RevisionGUID="de8ebcde-bc99-4bea-90d8-546ec8ee3383" CreationDate="2010-09-08T16:00:22.237" UserId="3129" Text="Go to [www.battle.net][1] and login with your Battle.net account, You should be able to re-download from there.&#xD;&#xA;&#xD;&#xA;Under My Games, just click on the SC II boxart, and select Manage Game. There should be a download link.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.battle.net" />
  <row Id="16542" PostHistoryTypeId="2" PostId="7087" RevisionGUID="8c3f3717-5450-49e5-a23f-b7cc35305a74" CreationDate="2010-09-08T16:00:29.093" UserId="102" Text="The short answer is: No.  4 Gate is a powerful strategy with a lot of flexibility.  This is because, as a race, Protoss is really dependent on their Tier 1 units.  Since Protoss Tier 1 tend to be fairly tough units and a cheap caster, they can get away with this.&#xD;&#xA;&#xD;&#xA;By comparison Terran Strategies are usually based around one of three different openings:&#xD;&#xA;&#xD;&#xA; - 3 Rax&#xD;&#xA; - Mech&#xD;&#xA; - 1:1:1&#xD;&#xA;&#xD;&#xA;Each of which has its advantages.  In terms of flexibility the 1:1:1 build gives you access to a wide arsenal of Terran units, but lacks the the synergy of upgrades, and thus relies on unit composition to make up.  Meanwhile, Mech has very little flexbility and relies on the strength of Siege Tanks supported by Thor/Hellion to deal with Air/Melee.  By comparison the 3 Rax has nice flexibility.  I think this is the closest thing you're going to find to a 4 Gate equivalent.&#xD;&#xA;&#xD;&#xA;The standard 3 Rax opening is: 2 Techlabs + 1 Reactor and producing 2 Marauder/2 Marine.  Some of the nice tweaks to this are: Including Ghosts (great against Muta/Toss), Mass Reapers (powerful vs early game Zerg, with a transition into pure Marauder), Supporting with Siege Tanks (deals with most ground strategies), and even drops via Medivacs (powerful harassment and nice synergy with Stim).&#xD;&#xA;&#xD;&#xA;By comparison, Zerg doesn't really have a nice normal build like these, though Roach/Hydra play is still fairly standard.  Some people will say this is because Zerg adapt very quickly (all their unit production is shared), where as other might suggest that Zerg tech VERY slowly, and thus are forced to depend on their Tier appropriate units while trying to tech up.&#xD;&#xA;&#xD;&#xA;I hope this helps." />
  <row Id="16543" PostHistoryTypeId="2" PostId="7088" RevisionGUID="26a5cbea-a4c2-4fe6-8607-0021b3eeccc5" CreationDate="2010-09-08T16:02:52.413" UserId="3386" Text="Log into your account at [www.battle.net][1] and go to &quot;Account -&gt; Your Game Accounts -&gt; Starcraft II&quot;.  There, you will find &quot;Download Game Client&quot; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.battle.net" />
  <row Id="16544" PostHistoryTypeId="2" PostId="7089" RevisionGUID="6235e498-ebf0-48e2-b2f4-fe29fde919f1" CreationDate="2010-09-08T16:04:30.033" UserId="2771" Text="Mengsk was directly responsible for the destruction of Tarsonis and indirectly for the creation of queen of blades. Kerrigan is a living reminder of what he done.&#xD;&#xA;&#xD;&#xA;Mengsk experimented with zerg-protos hybrids, I wouldn't be very surprised to see some sort of grand plan of the Xel'Naga (Mengsk being controlled by the Xel'Naga or something like that). We didn't really see what actually happened with Terrans in the future vision." />
  <row Id="16545" PostHistoryTypeId="2" PostId="7090" RevisionGUID="29588a87-ae77-4fc0-b111-a9b52e222ca8" CreationDate="2010-09-08T16:06:14.287" UserId="124" Text="You can download it directly from your Battle.Net account.&#xD;&#xA;&#xD;&#xA;https://eu.battle.net/account/management/download/#sc2-downloads&#xD;&#xA;&#xD;&#xA;Click on the Windows or Mac button to download.&#xD;&#xA;&#xD;&#xA;(You can even change the language if you want. I bought the French version but was able to download and play with the English version.)&#xD;&#xA;" />
  <row Id="16546" PostHistoryTypeId="2" PostId="7091" RevisionGUID="2c1c3a10-2432-4100-b2f9-10db9b0d4456" CreationDate="2010-09-08T16:06:49.130" UserId="3386" Text="So, I figure that the next step in getting better as a player is to play as the other races to get to know their strengths/weaknesses/openers/etc.&#xD;&#xA;&#xD;&#xA;Do you recommend this practice?  What do you think about as you are doing it?  Is there a good meta strategy that you recommend?  Do you play scored games?  Or do you play against AI to avoid getting crushed on record?&#xD;&#xA;&#xD;&#xA;Just wondering what you think?" />
  <row Id="16547" PostHistoryTypeId="1" PostId="7091" RevisionGUID="2c1c3a10-2432-4100-b2f9-10db9b0d4456" CreationDate="2010-09-08T16:06:49.130" UserId="3386" Text="Getting Better -- Playing other races" />
  <row Id="16548" PostHistoryTypeId="3" PostId="7091" RevisionGUID="2c1c3a10-2432-4100-b2f9-10db9b0d4456" CreationDate="2010-09-08T16:06:49.130" UserId="3386" Text="&lt;starcraft-2&gt;" />
  <row Id="16549" PostHistoryTypeId="2" PostId="7092" RevisionGUID="ca668e11-7614-41ee-afc1-02c1cf699ef3" CreationDate="2010-09-08T16:10:56.207" UserId="2986" Text="Regarding the Zerg side of things, like tzenes said their isn't really a truly flexibile build for the race.&#xD;&#xA;&#xD;&#xA;Zerg is very much reactionary, all the way to the first few minutes of the game.  Your flexibility comes in with your ability to tech switch and/or adapt to your opponent's build and unit composition.  In other words, if I see you 2 gating, I am going to get zerglings (with speed) quickly and spine crawlers so I would one base for awhile to hold you off, and then either counter attack or keep tabs on you to see what comes next.&#xD;&#xA;&#xD;&#xA;Obviously when that has been determined, I can adjust my units to counter yours.  Here is a great video on how a zerg player can counter a [4 gate][1] by HDStarcraft.  This showcases what the Zerg can do and how it is flexibile.&#xD;&#xA;&#xD;&#xA;Zerg play quite differently than the other races so it is difficult to say &quot;go this build and you'll be set for almost anything!&quot;.  I recommened tzenes link in the comment to your question for a compilation of common Zerg builds with short descriptors on what they are used for/against.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=dmPqWaxabWI" />
  <row Id="16550" PostHistoryTypeId="2" PostId="7093" RevisionGUID="2294e615-a3fd-44ef-b6d8-73a8a350b4cd" CreationDate="2010-09-08T16:18:36.787" UserId="2986" Text="Personally, I stick with just Zerg at the moment because of how I view the game.  I want to get really good with Zerg before I switch to a different race because I would rather be a great Zerg player than a mediocre random player.  That is just a personal preference.&#xD;&#xA;&#xD;&#xA;So then how do I learn about other races?  Replays, game casts, gaming.se, friends that play other races basically tapping into the community.  Using this benefits me solidly enough as a casual player.&#xD;&#xA;&#xD;&#xA;I do think there is a lot you can learn from playing multiple races though but I feel this requires more time with the game which I just can't afford.&#xD;&#xA;&#xD;&#xA;Here a couple of links to help you with getting better:&#xD;&#xA;&#xD;&#xA; 1. [Training Maps][1]&#xD;&#xA; 2. [AI training][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7069/what-are-the-essential-starcraft-2-maps-for-training&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6996/initial-starcraft-multiplayer-training" />
  <row Id="16551" PostHistoryTypeId="5" PostId="7093" RevisionGUID="f1d1910e-09d6-4081-af00-924a134ef666" CreationDate="2010-09-08T16:30:19.230" UserId="102" Comment="added 115 characters in body" Text="Personally, I stick with just Zerg at the moment because of how I view the game.  I want to get really good with Zerg before I switch to a different race because I would rather be a great Zerg player than a mediocre random player.  That is just a personal preference.&#xD;&#xA;&#xD;&#xA;So then how do I learn about other races?  Replays, game casts, gaming.se, friends that play other races basically tapping into the community.  Using this benefits me solidly enough as a casual player.&#xD;&#xA;&#xD;&#xA;I do think there is a lot you can learn from playing multiple races though but I feel this requires more time with the game which I just can't afford.&#xD;&#xA;&#xD;&#xA;Here a couple of links to help you with getting better:&#xD;&#xA;&#xD;&#xA; 1. [Training Maps][1]&#xD;&#xA; 2. [AI training][2]&#xD;&#xA; 3. [Learning Methods][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7069/what-are-the-essential-starcraft-2-maps-for-training&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6996/initial-starcraft-multiplayer-training&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/2900/great-ways-to-learn-starcraft-ii" />
  <row Id="16552" PostHistoryTypeId="5" PostId="7093" RevisionGUID="9fffe098-8bb8-4d40-913c-20bb1224e02a" CreationDate="2010-09-08T16:59:19.733" UserId="2986" Comment="deleted 2 characters in body" Text="Personally, I stick with just Zerg at the moment because of how I view the game.  I want to get really good with Zerg before I switch to a different race because I would rather be a great Zerg player than a mediocre random player.  That is just a personal preference.&#xD;&#xA;&#xD;&#xA;So then how do I learn about other races?  Replays, game casts, gaming.se, friends that play other races basically tapping into the community.  Using this benefits me solidly enough as a casual player.&#xD;&#xA;&#xD;&#xA;I do think there is a lot you can learn from playing multiple races though but I feel this requires more time with the game which I just can't afford.&#xD;&#xA;&#xD;&#xA;Here are a few links to help you with getting better:&#xD;&#xA;&#xD;&#xA; 1. [Training Maps][1]&#xD;&#xA; 2. [AI training][2]&#xD;&#xA; 3. [Learning Methods][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7069/what-are-the-essential-starcraft-2-maps-for-training&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6996/initial-starcraft-multiplayer-training&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/2900/great-ways-to-learn-starcraft-ii" />
  <row Id="16553" PostHistoryTypeId="5" PostId="7079" RevisionGUID="8920dc6b-5146-4f82-ab12-7d96da9ec77d" CreationDate="2010-09-08T17:17:22.260" UserId="126" Comment="expand FE for clarity" Text="Specifically, I'm a Zerg player learning to fast expand and trying to play a more macro game.  How many drones do I take off my main and put at my expo?  Is this number consistent with future expos as well?" />
  <row Id="16554" PostHistoryTypeId="2" PostId="7094" RevisionGUID="5eef80ce-637d-4e94-a549-2522bb1cfc79" CreationDate="2010-09-08T17:45:01.310" UserId="336" Text="As soon as the elf diplomat left, the missing animals appeared on the z-stocks screen." />
  <row Id="16555" PostHistoryTypeId="2" PostId="7095" RevisionGUID="c3e7c0fd-64a1-4f68-9ab1-78283fe7496d" CreationDate="2010-09-08T17:56:35.743" UserId="2526" Text="After using the Red Star Power in the &quot;Gate&quot; universe and collection all 100 purple coins, you get a new power star and then there are a few red star power pickups around the observatory.&#xD;&#xA;&#xD;&#xA;Is there any reason for this other than another method of travel around the observatory, or are they required to find some secret area?" />
  <row Id="16556" PostHistoryTypeId="1" PostId="7095" RevisionGUID="c3e7c0fd-64a1-4f68-9ab1-78283fe7496d" CreationDate="2010-09-08T17:56:35.743" UserId="2526" Text="What is the purpose of the Red Star Power?" />
  <row Id="16557" PostHistoryTypeId="3" PostId="7095" RevisionGUID="c3e7c0fd-64a1-4f68-9ab1-78283fe7496d" CreationDate="2010-09-08T17:56:35.743" UserId="2526" Text="&lt;wii&gt;&lt;super-mario-galaxy&gt;&lt;platformer&gt;" />
  <row Id="16558" PostHistoryTypeId="2" PostId="7096" RevisionGUID="5bfa1a2a-a917-426f-aaa2-9a9b499bf546" CreationDate="2010-09-08T17:59:14.363" UserId="2526" Text="It appears that SC2Ranks.com has finally added an achievement points list!&#xD;&#xA;&#xD;&#xA;http://sc2ranks.com/ach/all/" />
  <row Id="16559" PostHistoryTypeId="2" PostId="7097" RevisionGUID="4b18ea5d-24c1-4526-9b66-471204b5ba60" CreationDate="2010-09-08T18:02:58.053" UserId="3374" Text="Make sure that you finish the trophy quests before leaving each area.  You cannot go back to do these later, and you will miss out on an end-game weapon if you do not do them all.&#xD;&#xA;&#xD;&#xA;The only place where you can really hurt yourself in terms of character development is wasting skill points, so take a careful look at the descriptions and think about how you want to play.  The easiest route is probably Fire+Melee, ignoring all other spell upgrades, though there are a number of ways to play.  The skill for advanced techniques in hand to hand will help you get through the boxing minigames, but the charge-up boxing power is not very useful.  Likewise, the power to reduce drunkenness time is not useful -- you can always use a potion if you need to.&#xD;&#xA;&#xD;&#xA;You can get a 3-red meteorite sword by the end of chapter 2, if you are careful, and it will last you a long time.&#xD;&#xA;&#xD;&#xA;Don't neglect potions and sword oils.  Having a sufficient supply of these will get you through most encounters.  Make sure you also keep at least a small supply of the one that removes toxicity -- you will not always have a campfire on hand to rest it out." />
  <row Id="16560" PostHistoryTypeId="2" PostId="7098" RevisionGUID="1b3bccad-bedc-4a22-b33c-e2826b70245a" CreationDate="2010-09-08T18:58:50.287" UserId="2771" Text="Can you feedback buildings: Nexus, Orbital center?" />
  <row Id="16561" PostHistoryTypeId="1" PostId="7098" RevisionGUID="1b3bccad-bedc-4a22-b33c-e2826b70245a" CreationDate="2010-09-08T18:58:50.287" UserId="2771" Text="Can feedback be used on buildings?" />
  <row Id="16562" PostHistoryTypeId="3" PostId="7098" RevisionGUID="1b3bccad-bedc-4a22-b33c-e2826b70245a" CreationDate="2010-09-08T18:58:50.287" UserId="2771" Text="&lt;starcraft-2&gt;" />
  <row Id="16563" PostHistoryTypeId="2" PostId="7099" RevisionGUID="13611b35-b1eb-4c03-84a3-8bf39c0de7e3" CreationDate="2010-09-08T19:18:27.273" UserId="14" Text="According to [this][1]&lt;sup&gt;*&lt;/sup&gt; (and the fact that I just tried it), it can't.&#xD;&#xA;&#xD;&#xA;&gt; &lt;sup&gt;*&lt;/sup&gt; Feedback is an offensive spell cast by the Protoss High Templar. It is cast on an enemy spell caster (**cannot be used on buildings**), depleting the target's energy pool and dealing one point of damage for each energy lost. Feedback can only be cast on units with energy.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Feedback" />
  <row Id="16564" PostHistoryTypeId="6" PostId="3543" RevisionGUID="a112f629-532f-4c0b-b163-b35186f01cc3" CreationDate="2010-09-08T19:23:29.093" UserId="1770" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;co-op&gt;&lt;torchlight&gt;" />
  <row Id="16565" PostHistoryTypeId="2" PostId="7100" RevisionGUID="d7c08f0e-ea6f-4f04-a72d-27f32938e2ec" CreationDate="2010-09-08T19:55:09.453" UserId="13" Text="There are a couple of one-ups you can only get to by flying. I can't remember exactly where they are but I think one is under the entrance to the gate and the other is above the central spire.&#xD;&#xA;&#xD;&#xA;The kids also think that it gives you the opportunity to listen to the best music in the game - that which plays when you're flying." />
  <row Id="16566" PostHistoryTypeId="5" PostId="7057" RevisionGUID="8ddc22a6-c35d-45da-95c0-5f14c646689b" CreationDate="2010-09-08T20:19:26.243" UserId="2045" Comment="added some paragraph breaks." Text="I think the best way to imagine it is to imagine your total effectiveness as combination of the two attributes - you call them Speed and Brain.  I think your total effectiveness is best modeled as Speed times Brain.  Increasing either one is useful, but increasing only one is not as helpful as increasing both.&#xD;&#xA;&#xD;&#xA;If you have a 10 for Brain but a 1 for Speed (IE you know exactly what your opponent is thinking, but you can barely use a mouse), your total score is 10.  If you are as dumb as a pile of bricks (Brain 1) but have great mouse skills (Speed 10), you might also have a score of 10.  but a guy with moderate brains and fingers might have a score of 5 times 5 or 25, which would beat both of the extremely lopsided guys.&#xD;&#xA;&#xD;&#xA;Finally, note that if you watch a lot of vids and up your Brain score by 4 points to 9, you're a 9 times 5 or 45.  If you instead watched some vids and practice some &quot;Speed&quot;, you're now 7 times 7, or 49.  In other words, try to balance out both strategy and execution." />
  <row Id="16567" PostHistoryTypeId="5" PostId="7068" RevisionGUID="a274e90f-979d-4399-8361-1937478f9829" CreationDate="2010-09-08T21:59:24.927" UserId="118" Comment="typo, should just &quot;bee&quot; one 'e'" Text="While JavadocMD's comment/answer may work. (Assuming you can have them kill it, if not you could still throw it in a deep pit.) This would usually result in mutilating the corpse, or maybe your dwarves would bury it.&#xD;&#xA;&#xD;&#xA;The easiest and probably best way would be to train it as a war/hunting animal at the kennel. Then it will show up in the animal list and can be butchered. &#xD;&#xA;&#xD;&#xA;As for why it won't normally show up, it's probably a bug related to the fact that you bought it." />
  <row Id="16568" PostHistoryTypeId="2" PostId="7101" RevisionGUID="6d09d82c-072c-4cca-b5fa-941ae6eeecc4" CreationDate="2010-09-08T22:46:19.037" UserId="3040" Text="As with any game, there are bugs. Fallout 3 is no different. I wouldn't say that it is worse then other games of similar complexity, but you do need to be careful. What's nice is that the game has a good auto-save feature that will prevent you from loosing too much time to a crash.&#xD;&#xA;&#xD;&#xA;The biggest complaint I have is that VATS would sometimes bug out and not report the hit percentages correctly.&#xD;&#xA;&#xD;&#xA;With New Vegas on the way, it's great fodder for a Steam sale. If you have a PC that is. If not, you can probably find it used somewhere for not a whole lot of money." />
  <row Id="16569" PostHistoryTypeId="2" PostId="7102" RevisionGUID="3e3033a1-f722-4922-a11d-3d6e75eee5d9" CreationDate="2010-09-08T22:50:10.763" UserId="247" Text="When I played I noticed that whenever you jump from a certain height and land on a flat surface you fall, so my advice is to try to land into ramps or into half pipe ramps. I think there was no penalty height for the latter." />
  <row Id="16570" PostHistoryTypeId="5" PostId="5883" RevisionGUID="48ea7390-7441-481b-b814-edcfac14c4f4" CreationDate="2010-09-08T23:48:31.783" UserId="1770" Comment="mod support; added 80 characters in body" Text="Torchlight is not a multiplayer game, however Torchlight 2 will feature multiplayer and will be released Spring 2011. It will also feature full mod support in multiplayer as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;From [Torchlight 2 Website][1]&#xD;&#xA;&#xD;&#xA;&gt; CO-OP ACTION The most exciting new&#xD;&#xA;&gt; feature of Torchlight II is the&#xD;&#xA;&gt; multiplayer element. Play with your&#xD;&#xA;&gt; friends, and use the free peer-to-peer&#xD;&#xA;&gt; matchmaking service to meet new&#xD;&#xA;&gt; players of a similar level and&#xD;&#xA;&gt; interest. Together players will&#xD;&#xA;&gt; discover expansive randomized outdoor&#xD;&#xA;&gt; areas and deep ominous caverns; random&#xD;&#xA;&gt; instanced and persistent dungeons, a&#xD;&#xA;&gt; huge variety of all new monsters and&#xD;&#xA;&gt; villains, endless variations of loot&#xD;&#xA;&gt; to find, and quests to complete.&#xD;&#xA;&gt; Players journey through the perilous&#xD;&#xA;&gt; Overworld, enjoying all new weather&#xD;&#xA;&gt; features, time of day events, and a&#xD;&#xA;&gt; rich and cunning story to drive&#xD;&#xA;&gt; gameplay.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Multi-player – Play with your friends&#xD;&#xA;&gt; over a local area network, or over the&#xD;&#xA;&gt; Internet. A free matchmaking&#xD;&#xA;&gt; peer-to-peer service lets you make new&#xD;&#xA;&gt; friends for exciting co-op play.&#xD;&#xA;&#xD;&#xA;From [PC Gamer Torchlight 2 Interview][2] with Runic Game founders:&#xD;&#xA;&#xD;&#xA;&gt; Max Schaefer: It’s peer-to-peer co-op play with just your friends. It’s a halfway step to the MMO.&#xD;&#xA;&#xD;&#xA;&gt;Travis Baldree: It’ll be free online play. It’s not a multiplayer extension for Torchlight, it’s a full sequel, with lots of new stuff that wasn’t in the original game, but it’ll have full multiplayer support. You can play through the singleplayer story in multiplayer co-op. We’re playing multiplayer in the office right now. We’re trying to basically look at all the things people wanted out of Torchlight, that we didn’t ship in the initial game, and we’re trying to incorporate as many of those as possible.&#xD;&#xA;&#xD;&#xA;**UPDATE**  &#xD;&#xA;[Torchlight 2 will offer free mod tools, full mod support in multiplayer][3]&#xD;&#xA;&gt;But because of the addition of multiplayer, I was concerned about how mods will be shared now. The rep confirmed to me that players will be able to use the new multiplayer framework to find games incorporating mods but, better yet, all XP earned in these games will stay with your character. I was promised persistence across all games, be they mods or standard games.&#xD;&#xA;As stated in the quotes, multiplayer will be free and will resemble Diablo 2 more than Hellgate: London. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Runic Games CEO, Max Schaefer, believes that [Torchlight 3 will be released before Diablo 3][4]&#xD;&#xA;&gt;Runic Games CEO Max Schaefer respectfully believes that a third Torchlight game could be out before Blizzard's Diablo 3 -- a joke we'd made when the second Torchlight was recently announced. The executive tells us that the efficient size of the Runic team, which has a corporate goal to never grow above 40, would have the ability to get out another significantly upgraded sequel before Blizzard's behemoth arrived. Torchlight and its sequel have both had brisk development cycles lasting less than a year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I would assume that Torchlight 3 will also be a multiplayer game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.torchlight2game.com/&#xD;&#xA;  [2]: http://www.pcgamer.com/2010/08/04/torchlight-2-interview-with-runic-games/&#xD;&#xA;  [3]: http://www.joystiq.com/2010/09/08/torchlight-2-will-offer-free-mod-tools-full-mod-support-in-mult/&#xD;&#xA;  [4]: http://www.joystiq.com/2010/08/24/torchlight-3-out-before-diablo-3-runic-ceo-hypothesizes/" />
  <row Id="16571" PostHistoryTypeId="2" PostId="7103" RevisionGUID="fe1e4060-f715-4e21-a33e-a954dc3ae5ae" CreationDate="2010-09-08T23:49:58.910" UserId="1770" Text="What is the total cost for Mass Effect 2 including all its DLC as of the Shadow Broker release?" />
  <row Id="16572" PostHistoryTypeId="1" PostId="7103" RevisionGUID="fe1e4060-f715-4e21-a33e-a954dc3ae5ae" CreationDate="2010-09-08T23:49:58.910" UserId="1770" Text="Total Cost of Mass Effect 2 as of Shadow Broker (09/08/2010) " />
  <row Id="16573" PostHistoryTypeId="3" PostId="7103" RevisionGUID="fe1e4060-f715-4e21-a33e-a954dc3ae5ae" CreationDate="2010-09-08T23:49:58.910" UserId="1770" Text="&lt;xbox-360&gt;&lt;role-playing-game&gt;&lt;mass-effect-2&gt;" />
  <row Id="16574" PostHistoryTypeId="2" PostId="7104" RevisionGUID="72babfae-327e-482e-b888-f3d2c469fe33" CreationDate="2010-09-09T00:01:29.350" UserId="1613" Text="I own both the original and the GOTY versions of Fallout 3 for PS3. I've put more than 60 hours into the game and have encountered very few bugs; Certainly nothing that hampered my enjoyment of the game.&#xD;&#xA;&#xD;&#xA;There's really no need to worry. Just buy it, play it, enjoy it!" />
  <row Id="16575" PostHistoryTypeId="2" PostId="7105" RevisionGUID="18c8b25c-0154-465c-8138-3a4d4e64b05f" CreationDate="2010-09-09T00:29:00.117" UserId="102" Text="All values are in MS (or BW Points) conversion rates very from country to country. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - Cerberus Network 1200MS (or free if you buy a new copy)&#xD;&#xA;  - Normandy Crash Site&#xD;&#xA;  - Zaeed - The Price of Revenge&#xD;&#xA;  - Cerberus Weapon and Armor&#xD;&#xA;  - Arc Projector&#xD;&#xA;  - Firewalker Pack&#xD;&#xA; - Alternate Appearance Pack 160MS&#xD;&#xA; - Kasumi - Stolen Memory 560MS&#xD;&#xA; - Equalizer Pack 160MS&#xD;&#xA; - Overlord 560MS&#xD;&#xA; - Aegis Pack 160MS&#xD;&#xA; - Firepower Pack 160MS&#xD;&#xA; - Lair of the Shadow Broker 800MS&#xD;&#xA;&#xD;&#xA;An up to date list can be found [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/wiki/Downloadable_Content" />
  <row Id="16576" PostHistoryTypeId="2" PostId="7106" RevisionGUID="d90d2cb3-d0c0-45e8-8208-df7f63735b1a" CreationDate="2010-09-09T00:59:46.150" UserId="2452" Text="I think what helps to a certain extent.  I recommend instead of playing random, pick one of the other 2 races and play a good amount with them, I'd say at least 10-20 real games (if you've never played the race at all maybe play against AI just to learn the hotkeys), and then do the same with the 3rd race.  Just going straight into random is just going to throw you off and practicing with consistency is better than practicing many different things at the same time." />
  <row Id="16577" PostHistoryTypeId="2" PostId="7107" RevisionGUID="3d4d0117-feb6-40fb-acb1-de6dae6ad61e" CreationDate="2010-09-09T01:18:24.750" UserId="3241" Text="When I go to join a multiplayer game in Starcraft 2, sometimes the game client says it is downloading a few items before it enters the queue. This notice appears at the top center of the screen, and is soon replaced by the the &quot;looking for players&quot; message and then the &quot;players found&quot; message.&#xD;&#xA;&#xD;&#xA;What is it downloading? Presumably I already have all the game content, and also presumably it can't fetch data on my opponents (such as their avatars) until it has decided who to match me with, which can be minutes later. Blizzard isn't issuing micro-patches this way, are they?" />
  <row Id="16578" PostHistoryTypeId="1" PostId="7107" RevisionGUID="3d4d0117-feb6-40fb-acb1-de6dae6ad61e" CreationDate="2010-09-09T01:18:24.750" UserId="3241" Text="What does the Starcraft 2 client download when entering the league queue?" />
  <row Id="16579" PostHistoryTypeId="3" PostId="7107" RevisionGUID="3d4d0117-feb6-40fb-acb1-de6dae6ad61e" CreationDate="2010-09-09T01:18:24.750" UserId="3241" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;download&gt;" />
  <row Id="16580" PostHistoryTypeId="2" PostId="7108" RevisionGUID="ea44dcba-c3b2-4540-b1e3-fe46aa743ceb" CreationDate="2010-09-09T01:31:55.810" UserId="1770" Text="A search for PS3 games listed as &quot;Party Games&quot; returned 8 results but nothing noteworthy.  &#xD;&#xA;A search for PS3 games listed as &quot;RPG&quot; returned 34 results results but nothing noteworthy.  &#xD;&#xA;A search for PS3 games listed as &quot;Strategy&quot; and narrowed by &quot;Multiplayer&quot; returned 10 results and looks like it produced the best responses. I recommend looking at:&#xD;&#xA;&#xD;&#xA; - [R.U.S.E][1]&#xD;&#xA; - [Sid Meier's Civilization Revolution][2]&#xD;&#xA; - [Catan][3]&#xD;&#xA;&#xD;&#xA;I picked these three games because they utilize board game conventions like grids/titles but there are always RPG elements like leveling up. Dokapon Kingdom is a unique beast but I think these are your best bets. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.playstation.com/games-and-media/games/ruse-ps3.html&#xD;&#xA;  [2]: http://us.playstation.com/games-and-media/games/sid-meier-s-civilization-revolution-ps3.html&#xD;&#xA;  [3]: http://us.playstation.com/games-and-media/games/catan-ps3.html&#xD;&#xA;  [4]: http://us.playstation.com/games-and-media/games/dokapon-kingdom-ps2.html" />
  <row Id="16581" PostHistoryTypeId="2" PostId="7109" RevisionGUID="910aeac1-92fb-48a2-9cec-e1c7608de920" CreationDate="2010-09-09T01:36:02.617" UserId="39" Text="How do I get to the orange crystal for the quest [Crystals and Moonlight][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro.mmodb.com/quests/crystals-and-moonlight-3143.php" />
  <row Id="16582" PostHistoryTypeId="1" PostId="7109" RevisionGUID="910aeac1-92fb-48a2-9cec-e1c7608de920" CreationDate="2010-09-09T01:36:02.617" UserId="39" Text="Orange Crystals" />
  <row Id="16583" PostHistoryTypeId="3" PostId="7109" RevisionGUID="910aeac1-92fb-48a2-9cec-e1c7608de920" CreationDate="2010-09-09T01:36:02.617" UserId="39" Text="&lt;lotro&gt;" />
  <row Id="16584" PostHistoryTypeId="2" PostId="7110" RevisionGUID="b6f7772f-5b41-4589-a981-33fd800178e4" CreationDate="2010-09-09T01:37:41.130" UserId="32" Text="The maps! You don't start with them all (or any?) and must download the appropriate player # maps before you can play.&#xD;&#xA;&#xD;&#xA;Presumably, yes, this does mean Blizzard can do micro patches on the maps themselves without needing to change the game client." />
  <row Id="16585" PostHistoryTypeId="2" PostId="7111" RevisionGUID="3ed820a8-81f8-475e-92a1-2b406c0b739e" CreationDate="2010-09-09T01:40:41.093" UserId="1770" Text="11.2s 111.1w in the Silvertine Lodes zone is the location." />
  <row Id="16586" PostHistoryTypeId="4" PostId="7109" RevisionGUID="982fe088-cdc2-4294-8667-07c097c1a4dc" CreationDate="2010-09-09T01:48:55.547" UserId="14" Comment="edited title" Text="How do I get the orange crystals?" />
  <row Id="16587" PostHistoryTypeId="2" PostId="7112" RevisionGUID="edabc572-6a38-438b-93b3-3bf0d39603ee" CreationDate="2010-09-09T02:11:44.850" UserId="210" Text="Last I checked, almost all PC games where not noticeably faster with more than 1 or 2 cpu cores (the engines weren't very multi-threaded, apparently).&#xD;&#xA;&#xD;&#xA;Are most games and game engines coming out now able to take advantage of more than 2 cores?&#xD;&#xA;&#xD;&#xA;(If not, can you suggest a few that do?)" />
  <row Id="16588" PostHistoryTypeId="1" PostId="7112" RevisionGUID="edabc572-6a38-438b-93b3-3bf0d39603ee" CreationDate="2010-09-09T02:11:44.850" UserId="210" Text="What speedup can I expect in modern PC games from switching to a 3 or more cpu cores?" />
  <row Id="16589" PostHistoryTypeId="3" PostId="7112" RevisionGUID="edabc572-6a38-438b-93b3-3bf0d39603ee" CreationDate="2010-09-09T02:11:44.850" UserId="210" Text="&lt;hardware&gt;&lt;performance&gt;" />
  <row Id="16590" PostHistoryTypeId="2" PostId="7113" RevisionGUID="35dd29ad-fcb5-4e42-bc9d-2387a5698c18" CreationDate="2010-09-09T02:18:03.917" UserId="39" Text="How do I get a mount to use in Moria?" />
  <row Id="16591" PostHistoryTypeId="1" PostId="7113" RevisionGUID="35dd29ad-fcb5-4e42-bc9d-2387a5698c18" CreationDate="2010-09-09T02:18:03.917" UserId="39" Text="How do I get a mount in Moria?" />
  <row Id="16592" PostHistoryTypeId="3" PostId="7113" RevisionGUID="35dd29ad-fcb5-4e42-bc9d-2387a5698c18" CreationDate="2010-09-09T02:18:03.917" UserId="39" Text="&lt;lotro&gt;" />
  <row Id="16593" PostHistoryTypeId="2" PostId="7114" RevisionGUID="267f664f-8944-4d7a-bc46-b9b4df892539" CreationDate="2010-09-09T02:31:43.200" UserId="210" Text="I think research before buying is the best answer (as many have already said - especially demos, videos of actual gameplay and reputable reviews sites).&#xD;&#xA;&#xD;&#xA;But I'd like to add: **wait**. The game will still be there in 6-12 months, but:&#xD;&#xA;&#xD;&#xA;* **Less $ wasted:** It'll go for $5-10 in a sale on steam (less risk)&#xD;&#xA;* **More honest reviews**: The reviewers will get over their initial excitement. If the game *was* really good (once they look back, with the benefit of hindsight) they'll put it in a &quot;best games of the year&quot; list.&#xD;&#xA;* **Maybe even better visuals**: you may have upgraded to a faster PC by then&#xD;&#xA;&#xD;&#xA;It may seem hard to wait, but there are a million other things to do while you wait (sports, social life, novels, movies, study, family, travel, learning... and if that doesn't appeal to you: have you really played through all of the best games of all time already?)" />
  <row Id="16594" PostHistoryTypeId="2" PostId="7115" RevisionGUID="1a897d1f-9537-4f42-bad5-8603f042a8ff" CreationDate="2010-09-09T02:43:29.573" UserId="102" Text="I recently picked up Final Fantasy XIII for the 360 and I wanted to know if there are any achievements I should know about a head of time so I don't screw up and have to play through again." />
  <row Id="16595" PostHistoryTypeId="1" PostId="7115" RevisionGUID="1a897d1f-9537-4f42-bad5-8603f042a8ff" CreationDate="2010-09-09T02:43:29.573" UserId="102" Text="Achivements I should know before I start" />
  <row Id="16596" PostHistoryTypeId="3" PostId="7115" RevisionGUID="1a897d1f-9537-4f42-bad5-8603f042a8ff" CreationDate="2010-09-09T02:43:29.573" UserId="102" Text="&lt;xbox-360&gt;&lt;final-fantasy-xiii&gt;" />
  <row Id="16598" PostHistoryTypeId="2" PostId="7117" RevisionGUID="c4aace13-f343-471a-8cf1-00f2de0edfd9" CreationDate="2010-09-09T02:50:40.973" UserId="1867" Text="Check it out at Xbox360achievements.com&#xD;&#xA;&#xD;&#xA;It lists all Secret Achievement also, so don't scroll down to far if you don't want to know.&#xD;&#xA;&#xD;&#xA;[Final Fantasy XIII][1]&#xD;&#xA;&#xD;&#xA;If you click the Achievement guide tab it will give you a full description on how to get each achievement.&#xD;&#xA;  [1]: http://www.xbox360achievements.org/game/final-fantasy-xiii/achievements/" />
  <row Id="16600" PostHistoryTypeId="6" PostId="7115" RevisionGUID="94c20f6c-fd37-4894-b539-aa2d120efbe6" CreationDate="2010-09-09T03:01:42.570" UserId="102" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;final-fantasy-xiii&gt;&lt;pre-gaming&gt;" />
  <row Id="16601" PostHistoryTypeId="2" PostId="7118" RevisionGUID="0f05ef47-d130-4de3-8f04-b7c28fd8c37e" CreationDate="2010-09-09T03:09:18.117" UserId="2005" Text="i wonder if there is a shattered dimensions for pc? i looked around and saw versions for xbox, ps3, wii &amp; nintendo ds. no PC?" />
  <row Id="16602" PostHistoryTypeId="1" PostId="7118" RevisionGUID="0f05ef47-d130-4de3-8f04-b7c28fd8c37e" CreationDate="2010-09-09T03:09:18.117" UserId="2005" Text="Spider man stattered dimensions for PC?" />
  <row Id="16603" PostHistoryTypeId="3" PostId="7118" RevisionGUID="0f05ef47-d130-4de3-8f04-b7c28fd8c37e" CreationDate="2010-09-09T03:09:18.117" UserId="2005" Text="&lt;pc&gt;" />
  <row Id="16604" PostHistoryTypeId="2" PostId="7119" RevisionGUID="dc908d89-48e2-4d89-84f5-a1051ffdf9cd" CreationDate="2010-09-09T03:12:12.917" UserId="2578" Text="Wikipedia lists a PC version; however, I believe that's a mistake.  There's no mention of a PC version on [their site][1], [Amazon][2], [Gamestop][3], [Wal-Mart][4], [K-Mart][5], or [Best Buy][6], and I can't find any mention of them planning on releasing a PC version in the future.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://spidermandimensions.marvel.com/en/buynow&#xD;&#xA;  [2]: http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dvideogames&amp;field-keywords=spider-man%3A+shattered+dimensions&amp;x=0&amp;y=0&#xD;&#xA;  [3]: http://www.gamestop.com/browse/search.aspx?N=0&amp;Ntk=TitleKeyword&amp;Ntx=mode+matchallpartial&amp;Ntt=spider-man%20shattered%20dimensions&#xD;&#xA;  [4]: http://www.walmart.com/search/search-ng.do?search_query=spider-man+shattered&#xD;&#xA;  [5]: http://www.kmart.com/shc/s/search_10151_10104?keyword=spiderman+shattered+dimensions&#xD;&#xA;  [6]: http://www.bestbuy.com/site/olstemplatemapper.jsp?_dyncharset=ISO-8859-1&amp;_dynSessConf=-635946028320899180&amp;id=pcat17071&amp;type=page&amp;ks=960&amp;st=spider-man+shattered+dimensions&amp;sc=Global&amp;cp=1&amp;sp=&amp;qp=crootcategoryid%23%23-1%23%23-1~~q7370696465722d6d616e207368617474657265642064696d656e73696f6e73~~ncabcat0700000%23%234%23%234&amp;list=y&amp;usc=All+Categories&amp;nrp=15&amp;iht=n" />
  <row Id="16606" PostHistoryTypeId="5" PostId="7112" RevisionGUID="346c365b-83b1-4fc0-9b58-428b874b63b0" CreationDate="2010-09-09T03:18:15.837" UserId="1162" Comment="deleted 1 characters in body; edited title" Text="Last I checked, almost all PC games were not noticeably faster with more than 1 or 2 cpu cores (the engines weren't very multi-threaded, apparently).&#xD;&#xA;&#xD;&#xA;Are most games and game engines coming out now able to take advantage of more than 2 cores?&#xD;&#xA;&#xD;&#xA;(If not, can you suggest a few that do?)" />
  <row Id="16607" PostHistoryTypeId="6" PostId="6597" RevisionGUID="d1971d7c-5ec5-465f-a862-6814d4c51a41" CreationDate="2010-09-09T03:18:16.500" UserId="3129" Comment="edited tags" Text="&lt;the-witcher&gt;&lt;pre-gaming&gt;" />
  <row Id="16608" PostHistoryTypeId="5" PostId="7119" RevisionGUID="08798d54-b739-4182-8de3-61a1b17f07e0" CreationDate="2010-09-09T03:18:36.140" UserId="2578" Comment="added 24 characters in body; deleted 814 characters in body" Text="According to the [developer's twitter][1], there will be a PC version.&#xD;&#xA;&#xD;&#xA;However, there doesn't seem to be anyplace to preorder the PC version, and [according to this][1], no release date for the PC version has been set.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [2]: http://www.neoseeker.com/news/14450-spider-man-shattered-dimensions-set-for-pc/&#xD;&#xA;  [1]: http://twitter.com/BeenoxTeam/status/19659480636" />
  <row Id="16609" PostHistoryTypeId="4" PostId="7112" RevisionGUID="346c365b-83b1-4fc0-9b58-428b874b63b0" CreationDate="2010-09-09T03:18:15.837" UserId="1162" Comment="deleted 1 characters in body; edited title" Text="What speedup can I expect in modern PC games from switching to 3 or more CPU cores?" />
  <row Id="16610" PostHistoryTypeId="4" PostId="7118" RevisionGUID="1eba5def-318c-4701-9cae-9a71fa1c2c19" CreationDate="2010-09-09T03:34:43.747" UserId="215" Comment="edited title" Text="Spider man shattered dimensions for PC?" />
  <row Id="16611" PostHistoryTypeId="5" PostId="7118" RevisionGUID="80338253-69cd-4597-a754-30156d4e0280" CreationDate="2010-09-09T03:37:15.093" UserId="816" Comment="added 12 characters in body; edited tags; edited title" Text="Is there a version of Spider-Man: Shattered Dimensions for PC?  I looked around and saw versions for Xbox, PS3, Wii &amp; Nintendo DS. No PC?" />
  <row Id="16612" PostHistoryTypeId="4" PostId="7118" RevisionGUID="80338253-69cd-4597-a754-30156d4e0280" CreationDate="2010-09-09T03:37:15.093" UserId="816" Comment="added 12 characters in body; edited tags; edited title" Text="Spider-Man: Shattered Dimensions for PC?" />
  <row Id="16613" PostHistoryTypeId="6" PostId="7118" RevisionGUID="80338253-69cd-4597-a754-30156d4e0280" CreationDate="2010-09-09T03:37:15.093" UserId="816" Comment="added 12 characters in body; edited tags; edited title" Text="&lt;pc&gt;&lt;spider-man-sd&gt;" />
  <row Id="16614" PostHistoryTypeId="6" PostId="7113" RevisionGUID="72a8fc97-3a55-456d-a96b-866812659b2d" CreationDate="2010-09-09T03:38:03.810" UserId="816" Comment="added tags" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;lotro&gt;" />
  <row Id="16615" PostHistoryTypeId="6" PostId="7109" RevisionGUID="19f95679-eb39-41e0-87fe-85b0d6496b99" CreationDate="2010-09-09T03:39:05.403" UserId="816" Comment="added tags" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;lotro&gt;" />
  <row Id="16616" PostHistoryTypeId="2" PostId="7121" RevisionGUID="fa58c772-1b83-4813-bd96-da9125fc0bae" CreationDate="2010-09-09T04:28:15.027" UserId="118" Text="Looking at the list that Tricky posted, they look like the same ones as on the PS3. I don't believe it's possible to make any of them unachievable. I skipped some of the less-linear parts, but you can still come back later if it was important." />
  <row Id="16617" PostHistoryTypeId="2" PostId="7122" RevisionGUID="ff25e4e7-e396-477b-bb62-a5f82884bf1d" CreationDate="2010-09-09T05:41:28.220" UserId="3389" Text="The two you want to watch out for are the following:&#xD;&#xA;&#xD;&#xA;* **Loremaster** (Discerned the full attributes of 100 enemies.): just make sure you use *Libra* multiple times on enemies until all attributes are filled out (no question marks). There are way more than 100 enemies in the game, but some enemies only appear in one chapter, which is really annoying if you're trying to be a completionist.&#xD;&#xA;* **Treasure Hunder** (Held every weapon and accessory): make sure you equip every item before you sell it, even if you think it's junk.&#xD;&#xA;&#xD;&#xA;The rest of the achievements you'll get as you progress through the game, or can be completed once you complete the game. Some of the achievements can only realistically be done after you complete the game." />
  <row Id="16618" PostHistoryTypeId="2" PostId="7123" RevisionGUID="743e5ae7-0ec3-4846-b9f4-dad41513964b" CreationDate="2010-09-09T05:51:17.030" UserId="3193" Text="Play free games, dude." />
  <row Id="16619" PostHistoryTypeId="2" PostId="7124" RevisionGUID="8854d0d8-c766-4835-ac21-fc1eb487832c" CreationDate="2010-09-09T06:00:18.537" UserId="3193" Text="Torchlight is not a multiplayer game, they claim the next one will be.&#xD;&#xA;&#xD;&#xA;However, there's some interaction between your characters, if you play more of them. There's a common stash in the town, which allows you to pass items between them. This is really cool if you play with a certain char and find a good item for another char." />
  <row Id="16620" PostHistoryTypeId="5" PostId="7122" RevisionGUID="f496b210-9817-4876-aa64-84a2a6e41e9b" CreationDate="2010-09-09T06:12:09.770" UserId="3389" Comment="added 155 characters in body; added 18 characters in body" Text="The two you want to watch out for are the following:&#xD;&#xA;&#xD;&#xA;* **Loremaster** (Discerned the full attributes of 100 enemies.): just make sure you use *Libra* multiple times on enemies until all attributes are filled out (no question marks). There are way more than 100 enemies in the game, but some enemies only appear in one chapter, which is really annoying if you're trying to be a completionist.&#xD;&#xA;* **Treasure Hunder** (Held every weapon and accessory): make sure you equip every item before you sell it, and don't sell weapons, even if you think they're junk. You don't want to sell weapons because you'll need to upgrade at each weapon at least once (upgrading creates a new item) to get the achievement.&#xD;&#xA;&#xD;&#xA;The rest of the achievements you'll get as you progress through the game, or can be completed once you complete the game. Some of the achievements can only realistically be done after you complete the game." />
  <row Id="16621" PostHistoryTypeId="2" PostId="7125" RevisionGUID="4b2443fb-2b53-434b-b53c-89024bfa26e3" CreationDate="2010-09-09T06:39:40.710" UserId="3391" Text="I actually know the guy who set the Cream of the Clock record during the weekly competition they were having for that game, he has a video of it [here](http://www.youtube.com/watch?v=2fHRd-IYirs) (4.66s). Some games have glitches that let you get times you shouldn't be able to get on the leaderboards, but most of the time it's just people pulling off really impressive runs" />
  <row Id="16622" PostHistoryTypeId="2" PostId="7126" RevisionGUID="db24c371-ca76-417a-802a-228844f96edd" CreationDate="2010-09-09T06:56:49.307" UserId="1360" Text="If you look at it logically: Speedup in computers is done through parallelizing only (at least significantly). If you want to publish a game that takes advantage of current computers (and that's what most games want to do) you have to make your game ready for multithreading ([see also this blog post][1]).&#xD;&#xA;&#xD;&#xA;Obviously parts like physics engine or KI can easily run each in a single process (if written like that!) which makes it easy to at least use some of the additional cores.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://view.eecs.berkeley.edu/blog/?postid=5" />
  <row Id="16623" PostHistoryTypeId="4" PostId="7115" RevisionGUID="7ffc172d-0d70-4470-ad8e-157e0a9e5a84" CreationDate="2010-09-09T08:00:02.780" UserId="10" Comment="edited title" Text="Achievements I should know before I start" />
  <row Id="16624" PostHistoryTypeId="2" PostId="7127" RevisionGUID="27c86d4b-ed6f-4f6a-8aff-359b516cbf7a" CreationDate="2010-09-09T08:52:34.820" UserId="730" Text="Almost all new engines or recent engines have been programmed with the multi-core in mind.&#xD;&#xA;&#xD;&#xA;I am speaking about Unreal Engine 3, Source Engine, CryTek Engine, ID Tech Engine and more.&#xD;&#xA;&#xD;&#xA;So if you would asked this question 2 years ago I would answered you to with dual-core CPU and get the highest clock frequency that your budget would allow you.&#xD;&#xA;&#xD;&#xA;But nowadays **4-core is the way**. Of course puzzle, indie or casual games will not benefit too much from multi-core. But FPS, RPG and even RTS games will do.&#xD;&#xA;&#xD;&#xA;Choose an Intel i7 is not necessary. Intel Core i5 and AMD Phenom II X4 are great for games, bundled with a good GPU (of course).&#xD;&#xA;&#xD;&#xA;The rule of highest as-your-budget-allow CPU clock is still valid in the 4-core CPU selection. But consider that Intel compared to AMD at the same clock frequency will win." />
  <row Id="16625" PostHistoryTypeId="2" PostId="7128" RevisionGUID="fcb1cbac-2ac1-4a0b-80e6-6d1d85fead9f" CreationDate="2010-09-09T09:11:23.243" UserId="730" Text="I did an online match and happened that my opponent used a strange storm cloud on one of my worms.&#xD;&#xA;&#xD;&#xA;This cloud remained some turns on the head of my worm and then disappeared, but I didn't really understood what was its effect.&#xD;&#xA;&#xD;&#xA;Can you explain?" />
  <row Id="16626" PostHistoryTypeId="1" PostId="7128" RevisionGUID="fcb1cbac-2ac1-4a0b-80e6-6d1d85fead9f" CreationDate="2010-09-09T09:11:23.243" UserId="730" Text="Strange storm cloud in Worms Reloaded" />
  <row Id="16627" PostHistoryTypeId="3" PostId="7128" RevisionGUID="fcb1cbac-2ac1-4a0b-80e6-6d1d85fead9f" CreationDate="2010-09-09T09:11:23.243" UserId="730" Text="&lt;worms-reloaded&gt;" />
  <row Id="16628" PostHistoryTypeId="2" PostId="7129" RevisionGUID="5f32f1c7-5a24-4150-a15b-73c74e317e2f" CreationDate="2010-09-09T10:14:29.000" UserId="1669" Text="Now that the Apple Game Center has opened the gates, where/how can I find games that support these new features? Searching the app store shows me many games, but not specifically those wich support the GC." />
  <row Id="16629" PostHistoryTypeId="1" PostId="7129" RevisionGUID="5f32f1c7-5a24-4150-a15b-73c74e317e2f" CreationDate="2010-09-09T10:14:29.000" UserId="1669" Text="How to find iOS games supporting new game center?" />
  <row Id="16630" PostHistoryTypeId="3" PostId="7129" RevisionGUID="5f32f1c7-5a24-4150-a15b-73c74e317e2f" CreationDate="2010-09-09T10:14:29.000" UserId="1669" Text="&lt;iphone&gt;&lt;ipod-touch&gt;" />
  <row Id="16631" PostHistoryTypeId="2" PostId="7130" RevisionGUID="ecffc7f7-bf3d-4234-9931-e4efdc8e58ec" CreationDate="2010-09-09T10:28:35.507" UserId="23" Text="If the store doesn't have an ad-hoc search option, chances are searching the store for &quot;game center&quot; is as close as you can get – I imagine the store search includes app description, which will mention the centre once it's supported." />
  <row Id="16632" PostHistoryTypeId="2" PostId="7131" RevisionGUID="7617a125-9652-403d-b7e2-4d4bd51524a1" CreationDate="2010-09-09T10:37:11.730" UserId="3389" Text="There's an icon devoted to it in the *Featured* tab in the App Store. While that may disappear in the future, you can also find a section under *Hot New Games*. &#xD;&#xA;&#xD;&#xA;Judging by how long *Made for iOS 4* has lasted under *Hot New Games*, this is likely where you'll always want to look for *Game Center*-enabled games." />
  <row Id="16633" PostHistoryTypeId="6" PostId="7115" RevisionGUID="ee95ddc9-87d6-4fb4-9d0c-e1dcb36a62dd" CreationDate="2010-09-09T12:09:10.040" UserId="19" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;final-fantasy-xiii&gt;&lt;pre-gaming&gt;" />
  <row Id="16634" PostHistoryTypeId="2" PostId="7132" RevisionGUID="b94c4eb6-3900-4cd0-8d2e-1f3390dfdac0" CreationDate="2010-09-09T12:47:13.523" UserId="3295" Text="Hey you guys, &#xD;&#xA;there is a similar question in the forums, but its closed, and doesnt really cater my needs and i dont really know if i cant find a game with this. &#xD;&#xA;&#xD;&#xA;here's the deal:&#xD;&#xA;&#xD;&#xA; 1. should play in first person  &#xD;&#xA; 1. should have a story&#xD;&#xA; 1. should be playable on a computer with 2gb ram, 1,8mhz processor, 256MB ATI Mobility FireGL V5200 ( lenovo T60 Laptop ) &#xD;&#xA;&#xD;&#xA;the question's a tough one, but maybe someone has heard of such a game.&#xD;&#xA;&#xD;&#xA;cheers" />
  <row Id="16635" PostHistoryTypeId="1" PostId="7132" RevisionGUID="b94c4eb6-3900-4cd0-8d2e-1f3390dfdac0" CreationDate="2010-09-09T12:47:13.523" UserId="3295" Text="Coop First person shooter with storyline with low sysregs" />
  <row Id="16636" PostHistoryTypeId="3" PostId="7132" RevisionGUID="b94c4eb6-3900-4cd0-8d2e-1f3390dfdac0" CreationDate="2010-09-09T12:47:13.523" UserId="3295" Text="&lt;first-person-shooter&gt;&lt;co-op&gt;" />
  <row Id="16637" PostHistoryTypeId="4" PostId="7132" RevisionGUID="fbb3479f-cc57-448f-ab2e-5ee6f7c27cd8" CreationDate="2010-09-09T12:55:24.393" UserId="3295" Comment="edited title" Text="Cooperative First person shooter with storyline with low sysregs" />
  <row Id="16639" PostHistoryTypeId="2" PostId="7133" RevisionGUID="efcc257b-981c-4261-a249-58cc579f41f7" CreationDate="2010-09-09T13:22:31.753" UserId="23" Text="[Doom II][1] is a rather enjoyable FPS with a story and coop mode that can be played on basically anything.&#xD;&#xA;&#xD;&#xA;Be careful with friendly fire: the railgun _hurts_.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth" />
  <row Id="16640" PostHistoryTypeId="6" PostId="7132" RevisionGUID="95c65dc4-1e0e-40d8-a29c-e27528977d1c" CreationDate="2010-09-09T13:22:47.850" UserId="23" Comment="edited tags; added 22 characters in body" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;co-op&gt;" />
  <row Id="16641" PostHistoryTypeId="5" PostId="7132" RevisionGUID="95c65dc4-1e0e-40d8-a29c-e27528977d1c" CreationDate="2010-09-09T13:22:47.850" UserId="23" Comment="edited tags; added 22 characters in body" Text="Hey you guys, &#xD;&#xA;there is a similar question in the forums, but its closed, and doesnt really cater my needs and i dont really know if i cant find a game with this. &#xD;&#xA;&#xD;&#xA;here's the deal:&#xD;&#xA;&#xD;&#xA; 1. should play in first person  &#xD;&#xA; 1. should have a story&#xD;&#xA; 1. should be playable on a computer with 2gb ram, 1,8mhz processor, 256MB ATI Mobility FireGL V5200 ( lenovo T60 Laptop ) &#xD;&#xA; 1. should have coop&#xD;&#xA;&#xD;&#xA;the question's a tough one, but maybe someone has heard of such a game.&#xD;&#xA;&#xD;&#xA;cheers" />
  <row Id="16643" PostHistoryTypeId="2" PostId="7135" RevisionGUID="2dbe8d3c-2fb6-4fe9-a315-5b10bb87926c" CreationDate="2010-09-09T13:39:46.887" UserId="2121" Text="&gt; Marked For Death is a new weapon&#xD;&#xA;&gt; introduced in Worms Reloaded. It is&#xD;&#xA;&gt; activated by placing the cursor over&#xD;&#xA;&gt; the target worm, then using it. The&#xD;&#xA;&gt; afflicted worm will be marked with a&#xD;&#xA;&gt; storm cloud over their head and they&#xD;&#xA;&gt; will take highly increased damage&#xD;&#xA;&gt; until their death.&#xD;&#xA;&#xD;&#xA;Source: http://worms.wikia.com/wiki/Marked_For_Death&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16644" PostHistoryTypeId="2" PostId="7136" RevisionGUID="d40f48d9-773b-4439-8d6b-159b52716915" CreationDate="2010-09-09T13:46:42.860" UserId="3315" Text="How to use skill points in mafia wars? Is there any recommended ratio for energy/ stamina/ attack/ defense/ health?" />
  <row Id="16645" PostHistoryTypeId="1" PostId="7136" RevisionGUID="d40f48d9-773b-4439-8d6b-159b52716915" CreationDate="2010-09-09T13:46:42.860" UserId="3315" Text="How to use skill points?" />
  <row Id="16646" PostHistoryTypeId="3" PostId="7136" RevisionGUID="d40f48d9-773b-4439-8d6b-159b52716915" CreationDate="2010-09-09T13:46:42.860" UserId="3315" Text="&lt;mafia-wars&gt;" />
  <row Id="16647" PostHistoryTypeId="5" PostId="7133" RevisionGUID="89b545df-816a-466d-93dc-1dd03640d2de" CreationDate="2010-09-09T13:49:07.753" UserId="23" Comment="deleted 13 characters in body" Text="[Quake II][1] is a rather enjoyable FPS with a story and coop mode that can be played on basically anything.&#xD;&#xA;&#xD;&#xA;Be careful with friendly fire: the railgun _hurts_.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Quake_II" />
  <row Id="16648" PostHistoryTypeId="2" PostId="7137" RevisionGUID="2ee78c44-cd00-47a8-afb9-d75d59347d56" CreationDate="2010-09-09T13:58:43.270" UserId="3398" Text="If I want to get the same image quality from my windows PC as I do with my mac do I need to purchase a special graphics card and monitor?&#xD;&#xA;&#xD;&#xA;For that matter what hardware products should I be looking at.&#xD;&#xA;&#xD;&#xA;I'm currently looking to upgrade my dell PC into a good gaming machine.  I love the quality of the 27&quot; apple montiors so I want to replicate that on my PC. &#xD;&#xA;&#xD;&#xA;I'm basically looking to buy a new power supply, graphics card and monitor.  I think the rest is powerful enough for now. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="16649" PostHistoryTypeId="1" PostId="7137" RevisionGUID="2ee78c44-cd00-47a8-afb9-d75d59347d56" CreationDate="2010-09-09T13:58:43.270" UserId="3398" Text="Perfect Graphics Card/ Monitor combo" />
  <row Id="16650" PostHistoryTypeId="3" PostId="7137" RevisionGUID="2ee78c44-cd00-47a8-afb9-d75d59347d56" CreationDate="2010-09-09T13:58:43.270" UserId="3398" Text="&lt;graphics-card&gt;&lt;monitor&gt;" />
  <row Id="16652" PostHistoryTypeId="2" PostId="7139" RevisionGUID="da335c2d-0468-453f-bc9b-0cadfcd10042" CreationDate="2010-09-09T14:03:30.457" UserId="2341" Text="There is a [forum thread on TouchArcade](http://forums.toucharcade.com/showthread.php?threadid=65946) that is attempting to list all Game Center-capable apps.  &#xD;&#xA;&#xD;&#xA;As of 9 Sep 2010, the list was:&#xD;&#xA;&#xD;&#xA;* Ace Tennis 2010 Online &#xD;&#xA;* Adrenaline Golf Online &#xD;&#xA;* Azkend &#xD;&#xA;* Bomber Online&#xD;&#xA;* Cannon Challenge 2&#xD;&#xA;* Cocoto Kart Online&#xD;&#xA;* Cocoto Magic Circus&#xD;&#xA;* Cro-Mag Rally&#xD;&#xA;* DinoSmash Online&#xD;&#xA;* Doodle Squares HD &#xD;&#xA;* Enigmo&#xD;&#xA;* Enigmo 2&#xD;&#xA;* Farmville by Zynga&#xD;&#xA;* Field Fencer&#xD;&#xA;* Field Runners&#xD;&#xA;* Flight Control&#xD;&#xA;* GraalOnline Classic&#xD;&#xA;* GraalOnline Classic+&#xD;&#xA;* Icarus-X&#xD;&#xA;* Isaac Newton’s Gravity&#xD;&#xA;* Megaplex Madness - Now Playing&#xD;&#xA;* Ms. Pac-Man&#xD;&#xA;* Nanosaur 2 &#xD;&#xA;* Pac-Man&#xD;&#xA;* Real Racing &#xD;&#xA;* reMovem &#xD;&#xA;* Scramble: Challenge Edition by Zynga&#xD;&#xA;* Touchgrind&#xD;&#xA;* World Series of Poker Hold'em Legend&#xD;&#xA;* WordsWorth&#xD;&#xA;* Worldy Wings&#xD;&#xA;* Zen Bound 2 Universal&#xD;&#xA;* Zentomino " />
  <row Id="16653" PostHistoryTypeId="16" PostId="7139" RevisionGUID="da335c2d-0468-453f-bc9b-0cadfcd10042" CreationDate="2010-09-09T14:03:30.457" UserId="2341" />
  <row Id="16654" PostHistoryTypeId="4" PostId="7137" RevisionGUID="19b71e9b-9f0c-48ef-9fc2-50469ac4bcd6" CreationDate="2010-09-09T14:06:15.707" UserId="122" Comment="&quot;Perfect&quot; is extremely subjective." Text="Looking for good Graphics Card / Monitor combo" />
  <row Id="16655" PostHistoryTypeId="6" PostId="7132" RevisionGUID="720e8b74-210c-4ea0-8a1d-06ded839e33b" CreationDate="2010-09-09T14:08:16.667" UserId="2526" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;co-op&gt;" />
  <row Id="16656" PostHistoryTypeId="2" PostId="7140" RevisionGUID="19cef89c-c878-4b32-9470-635ed6226000" CreationDate="2010-09-09T14:22:14.937" UserId="2526" Text="I've finally gotten an Xbox 360 mostly for development purposes, but I have to play games on it to, I mean that's blasphemy if I don't right?&#xD;&#xA;&#xD;&#xA;More specifically, I'm looking for Xbox Live Arcade games (things that I couldn't play on the ps3) that are really worth the money.&#xD;&#xA;&#xD;&#xA;Indie, large group - I don't care, I would just like to find a few games that are really worth the time/money. Straying away from the FPS genre would be nice, but if there is a really good one then who am I to argue?" />
  <row Id="16657" PostHistoryTypeId="1" PostId="7140" RevisionGUID="19cef89c-c878-4b32-9470-635ed6226000" CreationDate="2010-09-09T14:22:14.937" UserId="2526" Text="New Xbox 360 - What to play?" />
  <row Id="16658" PostHistoryTypeId="3" PostId="7140" RevisionGUID="19cef89c-c878-4b32-9470-635ed6226000" CreationDate="2010-09-09T14:22:14.937" UserId="2526" Text="&lt;game-rec&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="16659" PostHistoryTypeId="2" PostId="7141" RevisionGUID="5afc6a64-edf9-4460-990d-caf1463dcf04" CreationDate="2010-09-09T14:26:42.250" UserId="2974" Text="This is probably going to get closed as subjective, but...&#xD;&#xA;&#xD;&#xA;Hexic HD is probably on your 360 already.  A puzzle game.&#xD;&#xA;&#xD;&#xA;1. Shadow Complex.  A lot like a 2D Metroid game, although the plot is a lot darker.&#xD;&#xA;2. Doritos Dash of Destruction.  Free game sponsored by Doritos.  Not a lot to it, but it's free!&#xD;&#xA;3. Banjo-Kazooie. A port of the Nintendo 64 game of the same name.  It's a collection-style third-person game.  If you don't know what that is, it's similar to the 3D Mario games.&#xD;&#xA;4. Banjo-Tooie. A port of the Nintendo 64 game of the same name, also a sequel to Banjo-Kazooie.  It's a collection-style third-person game.&#xD;&#xA;&#xD;&#xA;These are just some games I like, so there may be plenty of others." />
  <row Id="16660" PostHistoryTypeId="2" PostId="7142" RevisionGUID="2350c551-9e92-4853-a660-da6b76944f7a" CreationDate="2010-09-09T14:31:26.343" UserId="32" Text="I played a 3v3 last night with *mostly* novice players. It was PTT vs. ZZT. One of my opponents got sight in the rear of our bases and started flooding the place with Roaches and Hydralisks via Nydus Worms.&#xD;&#xA;&#xD;&#xA;We were able to fend off this attack with our various defensive units. Unfortunately, these had been up at the choke point and not really prepared to run back, which took some time so the Zerg were able do to some serious damage. What's more, the Zerg were able to retreat handily back to the Nydus Worm and live to harass again a minute later somewhere else.&#xD;&#xA;&#xD;&#xA;What are some good ways to:&#xD;&#xA;&#xD;&#xA; - Detect an incoming Nydus attack quickly to react?&#xD;&#xA; - Destroy the incoming Nydus Worm before it completes building?&#xD;&#xA; - Take out the Nydus Worm after the units come out so they can't retreat?&#xD;&#xA; - Prevent the whole thing from happening in the first place?&#xD;&#xA;&#xD;&#xA;In this case I don't think denying sight would be possible, considering they had a Terran player with no qualms about using Scanner Sweeps.&#xD;&#xA;&#xD;&#xA;My initial thought for some defense was maybe getting some patrolling Marines or Reapers in the backs of the bases, just to start shooting at the thing when they saw it building. But then I wasn't sure how *many* it would take to soundly deny the building from completing.&#xD;&#xA;&#xD;&#xA;Another thought I had was perhaps a Photon Cannon near the edge... would that be enough to take out the Nydus Worm before it completes (assuming we could place it well to see the best Nydus build locations)?&#xD;&#xA;&#xD;&#xA;*PS We did end up winning the game due to superior macro... and one of their players unfortunately disconnecting.*" />
  <row Id="16661" PostHistoryTypeId="1" PostId="7142" RevisionGUID="2350c551-9e92-4853-a660-da6b76944f7a" CreationDate="2010-09-09T14:31:26.343" UserId="32" Text="How do I defend against Nydus attacks in a StarCraft 2 team game?" />
  <row Id="16662" PostHistoryTypeId="3" PostId="7142" RevisionGUID="2350c551-9e92-4853-a660-da6b76944f7a" CreationDate="2010-09-09T14:31:26.343" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="16663" PostHistoryTypeId="10" PostId="7140" RevisionGUID="6a56b500-be25-45d8-9dd6-07c748f7a790" CreationDate="2010-09-09T14:32:42.337" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:153,&quot;DisplayName&quot;:&quot;Noctrine&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="16664" PostHistoryTypeId="5" PostId="7141" RevisionGUID="a6456d1a-5e21-4492-a6c3-3e8f0daed4f2" CreationDate="2010-09-09T14:33:13.053" UserId="2974" Comment="added 207 characters in body" Text="This is probably going to get closed as subjective, but...&#xD;&#xA;&#xD;&#xA;Hexic HD is probably on your 360 already.  A puzzle game.&#xD;&#xA;&#xD;&#xA;XBLA games:&#xD;&#xA;&#xD;&#xA;1. Shadow Complex.  A lot like a 2D Metroid game, although the plot is a lot darker.&#xD;&#xA;2. Doritos Dash of Destruction.  Free game sponsored by Doritos.  Not a lot to it, but it's free!&#xD;&#xA;3. Banjo-Kazooie. A port of the Nintendo 64 game of the same name.  It's a collection-style third-person game.  If you don't know what that is, it's similar to the 3D Mario games.&#xD;&#xA;4. Banjo-Tooie. A port of the Nintendo 64 game of the same name, also a sequel to Banjo-Kazooie.  It's a collection-style third-person game.&#xD;&#xA;&#xD;&#xA;360 games that are available on Disc, but may also be on Xbox Live as downloadable titles:&#xD;&#xA;&#xD;&#xA;1. Kameo - Same style of game as BK and BT above... although not quite as big on collectibles.&#xD;&#xA;&#xD;&#xA;These are just some games I like, so there may be plenty of others." />
  <row Id="16665" PostHistoryTypeId="5" PostId="6442" RevisionGUID="a80478d9-02cd-4ec4-a1b0-7353eb6a0b2f" CreationDate="2010-09-09T14:37:01.933" UserId="3209" Comment="Add a note that this bug has now been fixed.; deleted 1 characters in body" Text="There's also &lt;a href=&quot;http://www.bay12games.com/dwarves/mantisbt/view.php?id=34&quot;&gt;a bug&lt;/a&gt; causing dwarves to not respect assigned beds when choosing where to sleep. Generally it doesn't make a huge difference, but when you get nobles showing up (who have preferences about how fancy their bedrooms need to be), they can become unhappy about sleeping in an inferior room, even though they chose to sleep there.&#xD;&#xA;&#xD;&#xA;Edit: per the changelog, this bug has now been fixed for the next release. You may have to remove old beds and make new ones though, as there were some issues that weren't fixable by just having the new version update the save." />
  <row Id="16666" PostHistoryTypeId="2" PostId="7143" RevisionGUID="7cafa3c2-36a2-4ce5-8436-4b22f7b780af" CreationDate="2010-09-09T14:48:55.793" UserId="10" Text="What I learned from the campaign is that air units are very effective against Nydus Worms. Air units have the advantage of swiftly moving towards the Nydus Worm, without getting obstructed by the terrain. &#xD;&#xA;&#xD;&#xA;So in the case of Terran, you'd use [Banshee's](http://starcraft.wikia.com/wiki/Banshee) and keep them near hot spots where they are likely to pop up.&#xD;&#xA;&#xD;&#xA;To prevent them from popping up, you first have to scout or scan their base to see if they actually have one. And if they do spread out the air units as to reduce the traveling time towards the Nydus Worm. Hopefully you will be able to destroy it before it releases (too many) units. &#xD;&#xA;&#xD;&#xA;Also they have to be able to see the area to make it pop up, so scouting with a Raven to detect stealth or hidden units is advised. They can also use Overlords for this purpose and they are always a good target to take down on sight.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16667" PostHistoryTypeId="2" PostId="7144" RevisionGUID="dcbae981-23d3-4e9c-b218-2d239806ba15" CreationDate="2010-09-09T14:49:16.243" UserId="558" Text="Hey, that was me!&#xD;&#xA;&#xD;&#xA;I will say that your base was harder to get into than your teammates' - you were quicker to bring even a couple of units to the Nydus as soon as you saw it.&#xD;&#xA;&#xD;&#xA;One of my later Nydus attempts into your base was destroyed right as it started in one hit from a Zealot, so a few units hanging back is probably enough if your response time is good.&#xD;&#xA;&#xD;&#xA;I wouldn't rely on Cannons because the Zerg player can almost always find a spot to build the Nydus that's out of range of the cannon, unless you spend so much on cannons that you're crippling your army." />
  <row Id="16668" PostHistoryTypeId="2" PostId="7145" RevisionGUID="55d5a174-9dfd-4faa-affd-bf076590b2a2" CreationDate="2010-09-09T14:55:20.197" UserId="2771" Text="I'm playing Starcraft 2 with grid layout. Is it possible to use this layout in Starcraft 1? I would like to go through the single player, but the hotkeys are just killing me." />
  <row Id="16669" PostHistoryTypeId="1" PostId="7145" RevisionGUID="55d5a174-9dfd-4faa-affd-bf076590b2a2" CreationDate="2010-09-09T14:55:20.197" UserId="2771" Text="Starcraft 1 - grid layout" />
  <row Id="16670" PostHistoryTypeId="3" PostId="7145" RevisionGUID="55d5a174-9dfd-4faa-affd-bf076590b2a2" CreationDate="2010-09-09T14:55:20.197" UserId="2771" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;" />
  <row Id="16671" PostHistoryTypeId="5" PostId="7144" RevisionGUID="8ab4a1cf-6fe2-416e-b8f6-03279f2258bc" CreationDate="2010-09-09T15:07:12.970" UserId="558" Comment="added 118 characters in body" Text="Hey, that was me!&#xD;&#xA;&#xD;&#xA;I will say that your base was harder to get into than your teammates' - you were quicker to bring even a couple of units to the Nydus as soon as you saw it.&#xD;&#xA;&#xD;&#xA;Nydus canals, like most Zerg buildings, start with little-to-no health and gain it as they build, so an early response, even with just a few units, can make a significant difference. One of my later Nydus attempts into your base was destroyed right as it started in one hit from a Zealot, for example.&#xD;&#xA;&#xD;&#xA;I wouldn't rely on Cannons because the Zerg player can almost always find a spot to build the Nydus that's out of range of the cannon, unless you spend so much on cannons that you're crippling your army." />
  <row Id="16673" PostHistoryTypeId="4" PostId="7132" RevisionGUID="00e8dd29-1c57-4f03-93bb-b0290131a6c2" CreationDate="2010-09-09T15:13:03.440" UserId="50" Comment="edited title" Text="Cooperative First person shooter with storyline with low system requirements" />
  <row Id="16674" PostHistoryTypeId="5" PostId="7144" RevisionGUID="49dd907b-a033-47f8-952f-69b4c3cdbec3" CreationDate="2010-09-09T15:13:38.183" UserId="558" Comment="added HP" Text="Hey, that was me!&#xD;&#xA;&#xD;&#xA;I will say that your base was harder to get into than your teammates' - you were quicker to bring even a couple of units to the Nydus as soon as you saw it.&#xD;&#xA;&#xD;&#xA;Nydus canals, like most Zerg buildings, start with little-to-no health and gain it as they build (up to 200 HP), so an early response, even with just a few units, can make a significant difference. One of my later Nydus attempts into your base was destroyed right as it started in one hit from a Zealot, for example.&#xD;&#xA;&#xD;&#xA;I wouldn't rely on Cannons because the Zerg player can almost always find a spot to build the Nydus that's out of range of the cannon, unless you spend so much on cannons that you're crippling your army." />
  <row Id="16675" PostHistoryTypeId="10" PostId="7132" RevisionGUID="2c778401-bf6f-4273-a511-0aaeecc4f958" CreationDate="2010-09-09T15:28:19.577" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="16676" PostHistoryTypeId="2" PostId="7147" RevisionGUID="1931704f-8adb-45dc-8b5f-54b4d1b4f9f1" CreationDate="2010-09-09T16:13:57.377" UserId="85" Comment="deleted 10 characters in body; added 8 characters in body" Text="&lt;p&gt;&#xA;    Gaming - Stack Exchange is for &lt;span class=&quot;revision-comment&quot;&gt;passionate videogamers from all platforms&lt;/span&gt;, including consoles and computers. If your question generally covers &amp;hellip;&#xA;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;    &lt;li&gt;PC video gaming&lt;/li&gt;&#xA;    &lt;li&gt;Xbox, PS3, Wii gaming&lt;/li&gt;&#xA;    &lt;li&gt;Nintendo DS, PSP, iPhone gaming&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&#xA;    &amp;hellip; then you are in the right place to ask your question!&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Can I ask for recommendations on new games to play?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&#xA;    An official standpoint on whether these are allowed has not yet been decided. As our goal is to serve as an authoritative Q&amp;A website, there is a large conflict with the subjective nature of a game recommendation competing with the rest of the Q&amp;A material. Please read up on the various posts on &lt;a href=&quot;http://meta.gaming.stackexchange.com/&quot;&gt;our meta site&lt;/a&gt;, and feel free to contribute your opinion.&#xA;&lt;/p&gt;&#xA;&#xA;&lt;p&gt;&#xA;    There is currently an &lt;a href=&quot;http://meta.gaming.stackexchange.com/q/943/85&quot;&gt;experimental chat room&lt;/a&gt; setup to try and address these questions. If you are looking for something to play, please consider trying out the chat room, and providing feedback on the experience.&#xA;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;" />
  <row Id="16677" PostHistoryTypeId="2" PostId="7148" RevisionGUID="0fa02b71-28b5-4669-bac1-9bf440e9545b" CreationDate="2010-09-09T16:26:57.310" UserId="1576" Text="In NCAA Football 11, it is possible to play in dynasty mode across different console systems? I have a friend with the game and a PS3 and I have an Xbox360.  &#xD;&#xA;&#xD;&#xA;Is it possible for us to play in a dynasty league together? " />
  <row Id="16678" PostHistoryTypeId="1" PostId="7148" RevisionGUID="0fa02b71-28b5-4669-bac1-9bf440e9545b" CreationDate="2010-09-09T16:26:57.310" UserId="1576" Text="Can NCAA Football Dynasties Be Played Between Consoles?" />
  <row Id="16679" PostHistoryTypeId="3" PostId="7148" RevisionGUID="0fa02b71-28b5-4669-bac1-9bf440e9545b" CreationDate="2010-09-09T16:26:57.310" UserId="1576" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;consoles&gt;&lt;ncaa-football-11&gt;" />
  <row Id="16680" PostHistoryTypeId="5" PostId="7107" RevisionGUID="d6874e28-3f03-4407-b662-3397e0c493d2" CreationDate="2010-09-09T16:49:10.370" UserId="126" Comment="capitalization" Text="When I go to join a multiplayer game in StarCraft 2, sometimes the game client says it is downloading a few items before it enters the queue. This notice appears at the top center of the screen, and is soon replaced by the the &quot;looking for players&quot; message and then the &quot;players found&quot; message.&#xD;&#xA;&#xD;&#xA;What is it downloading? Presumably I already have all the game content, and also presumably it can't fetch data on my opponents (such as their avatars) until it has decided who to match me with, which can be minutes later. Blizzard isn't issuing micro-patches this way, are they?" />
  <row Id="16681" PostHistoryTypeId="4" PostId="7107" RevisionGUID="d6874e28-3f03-4407-b662-3397e0c493d2" CreationDate="2010-09-09T16:49:10.370" UserId="126" Comment="capitalization" Text="What does the StarCraft 2 client download when entering the league queue?" />
  <row Id="16682" PostHistoryTypeId="2" PostId="7149" RevisionGUID="497b9c6c-0baa-406e-af40-1f67002a4fef" CreationDate="2010-09-09T16:54:01.280" UserId="1770" Text="No because the PS3 and Xbox Live networks are not compatible nor connected to each other. There are very few games that allow multiplayer across different platforms. Due to the similar architecture between the Xbox and Windows (PC), you are more likely to see cross-platform multiplayer there, but it is still incredibly rare." />
  <row Id="16683" PostHistoryTypeId="2" PostId="7150" RevisionGUID="c4fc32e4-f908-46a9-b41d-2edf1071bd88" CreationDate="2010-09-09T16:57:04.280" UserId="126" Text="No, the original StarCraft didn't allow the changing of the keybindings." />
  <row Id="16684" PostHistoryTypeId="5" PostId="7145" RevisionGUID="bf86dddc-fce8-4058-b259-d0a4850be8de" CreationDate="2010-09-09T16:57:42.357" UserId="126" Comment="retag, capitalization" Text="I'm playing StarCraft 2 with grid layout. Is it possible to use this layout in StarCraft 1? I would like to go through the single player, but the hotkeys are just killing me." />
  <row Id="16685" PostHistoryTypeId="4" PostId="7145" RevisionGUID="bf86dddc-fce8-4058-b259-d0a4850be8de" CreationDate="2010-09-09T16:57:42.357" UserId="126" Comment="retag, capitalization" Text="StarCraft 1 - grid layout" />
  <row Id="16686" PostHistoryTypeId="6" PostId="7145" RevisionGUID="bf86dddc-fce8-4058-b259-d0a4850be8de" CreationDate="2010-09-09T16:57:42.357" UserId="126" Comment="retag, capitalization" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;&lt;keyboard-controls&gt;" />
  <row Id="16687" PostHistoryTypeId="5" PostId="6299" RevisionGUID="364286a3-2660-4b90-9767-619ea87477aa" CreationDate="2010-09-09T17:03:06.063" UserId="50" Comment="Fixed minor typo" Text="OK, I think this going to be a tough one because I fear that pack did not have a large diffusion.&#xD;&#xA;&#xD;&#xA;When I was really young, we had a **Commodore VIC-20.** We got a Commodore 64 when I had 6 so it was between the 1982 and 1985 area. &#xD;&#xA;&#xD;&#xA;With this old computer, we bought a &quot;*Game pack*&quot;. I think we got it Form a &quot;*Canadian Tire*&quot; store or a Local &quot;*Commodore shop*&quot;. The pack was in the form of a orange and black book. When you open the book, there was cassettes tapes in some kind of plastic sockets and there was at least 6 cassette, but i think there was 2 sides on the book and there was another 6 cassettes on the other side. Each cassette has a number and a distinctive color.&#xD;&#xA;&#xD;&#xA;There was more than one game on each cassettes, I was not able to read at this time, but my cousin was and be here some titles I remember.&#xD;&#xA;&#xD;&#xA; - **Course Hippique** (A horse Race game)&#xD;&#xA; - **Damsel in distress**&#xD;&#xA;&#xD;&#xA;here the description of some others games:&#xD;&#xA;&#xD;&#xA; 1. A puzzle game where you had 2 sets&#xD;&#xA;    of frogs facing themselves and you&#xD;&#xA;    have to make them jump to go to the&#xD;&#xA;    other side.&#xD;&#xA; 2. A &quot;*safe cracker*&quot; type of game where you had to guess the code of a safe&#xD;&#xA; 3. A game where you had to catch balloon it a pong like paddle.&#xD;&#xA;&#xD;&#xA;Any information on this game pack is welcome.&#xD;&#xA;&#xD;&#xA;**--Update--**&#xD;&#xA;&#xD;&#xA;I just fount this image browsing Google images. That remind me something but nothing clear. maybe this could help...&#xD;&#xA;&#xD;&#xA;![image][1]&#xD;&#xA;&#xD;&#xA;**--Update2--**&#xD;&#xA;&#xD;&#xA;I found some others information [Here][2]&#xD;&#xA;&#xD;&#xA;&gt; The games included in this booklet of tapes are:&#xD;&#xA;&gt; Metro Dome, Demond Hunt, Horse Race, Ice, Star Fights, Laser Shoot, Tanks, Convention, Chase, Night Flyer, Maze Master, Senorita, Grand Prix, Galactic Defender, Cargar, Crazy Balloon, Space Birds, Frogs, Rotate, Safe. &#xD;&#xA;&#xD;&#xA;That fit my memory :&#xD;&#xA;&#xD;&#xA; - **Horse Race** is **Course Hippique**&#xD;&#xA; - **Senorita** is **Damsel in distress**&#xD;&#xA; - **Frogs** for game description 1&#xD;&#xA; - **Safe** for game description 2&#xD;&#xA; - **Crazy Balloon** for game description 3&#xD;&#xA;&#xD;&#xA;There is also [ICE][3], a pengo clone witch I though was on a cartridge and that I made reference [here][4]:&#xD;&#xA;&#xD;&#xA;That more than 25 years back then, that why the memories are so fuzzy.&#xD;&#xA;&#xD;&#xA;So did not find any others information, the link they gives to get the files are broken, so any other information is still welcome! &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rVhAV.jpg&#xD;&#xA;  [2]: http://www.sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?p=11016&amp;sid=a262838044164808a8a3090d03a536a7&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Ice_%28video_game%29&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/3573/the-name-of-an-ibm-pc-puzzle-game-from-the-80s-something-to-do-with-a-penguin-o/3601#3601" />
  <row Id="16688" PostHistoryTypeId="2" PostId="7151" RevisionGUID="c9cdbc7d-f35d-4d23-ab76-e85a5ac7fa7b" CreationDate="2010-09-09T17:11:19.997" UserId="2084" Text="I am currently in open beta in FFXIV with a character that is an Archer and I also have the items for an Armor crafter. How do you actually make things, or how do you find recipes for items to actually make items? I cant figure out what I need to start leveling this profession or how to find the materials/recipes I need to create items.&#xD;&#xA;&#xD;&#xA;If there is anyone else that is in the beta that could help me out, it would be appreciated." />
  <row Id="16689" PostHistoryTypeId="1" PostId="7151" RevisionGUID="c9cdbc7d-f35d-4d23-ab76-e85a5ac7fa7b" CreationDate="2010-09-09T17:11:19.997" UserId="2084" Text="How to Armor Craft in FFXIV?" />
  <row Id="16690" PostHistoryTypeId="3" PostId="7151" RevisionGUID="c9cdbc7d-f35d-4d23-ab76-e85a5ac7fa7b" CreationDate="2010-09-09T17:11:19.997" UserId="2084" Text="&lt;mmorpg&gt;&lt;rpg&gt;&lt;crafting&gt;&lt;final-fantasy-xiv&gt;" />
  <row Id="16691" PostHistoryTypeId="2" PostId="7152" RevisionGUID="7239122a-850f-4e08-9a2b-470dcc2e6c1f" CreationDate="2010-09-09T17:19:46.257" UserId="3241" Text="When I play Zerg I love to abuse the Nydus worm. The two things that screw me up are:&#xD;&#xA;&#xD;&#xA;- Denying vision, usually through killing my Overlords. Obviously it's impossible to completely deny vision to the enemy (especially if their allies have Observers or comm sweeps), but often I will loose Overlords to people who were smart with turrets or air units. A few of these, or even a marine or two in back of the base, will go a long way towards discouraging invasions.&#xD;&#xA;&#xD;&#xA;- Destroying the worm, usually as it's spawning. The Nydus attack is all about sneaking in. If the enemy spots it early, then it's toast. It's vulnerable while building, and shortly thereafter since units can only come out of it one at a time. I have seen garrisoned units make short work of worms, as well as Protoss units warped-in ASAP, and even workers attacking the worm.&#xD;&#xA;&#xD;&#xA;A good Zerg Nydus player will distract you with an attack or raid, and then find a place to put the worm where you won't notice it and have trouble getting to it quickly. But by exercising some of the same tricks you use to discourage drops, reaper raids, air harassment, and so on, you can be more prepared." />
  <row Id="16692" PostHistoryTypeId="2" PostId="7153" RevisionGUID="e5d20bf5-4654-49bc-a7c6-232596cea09b" CreationDate="2010-09-09T17:24:44.603" UserId="2084" Text="Are there any alternative to Livestream and Justin.tv when it comes to streaming game footage from your PC? I currently use Livestream and it is a pretty good service, I'm just wondering if there are other alternatives that I can evaluate before I settle on one.&#xD;&#xA;&#xD;&#xA;I'm looking to embed the stream (or multiple streams if I can) in my website so something that would be geared towards that would be greatly appreciated. the result doesn't have to be an online service either, if it is a program to run on your PC and it sends the video to your site somehow that would be fine as well (ex. something like fraps on it streams instead of just recording)" />
  <row Id="16693" PostHistoryTypeId="1" PostId="7153" RevisionGUID="e5d20bf5-4654-49bc-a7c6-232596cea09b" CreationDate="2010-09-09T17:24:44.603" UserId="2084" Text="Are there any alternative to Livestream and Justin.tv when it comes to streaming games?" />
  <row Id="16694" PostHistoryTypeId="3" PostId="7153" RevisionGUID="e5d20bf5-4654-49bc-a7c6-232596cea09b" CreationDate="2010-09-09T17:24:44.603" UserId="2084" Text="&lt;recording&gt;&lt;streaming-video&gt;&lt;game-recording&gt;" />
  <row Id="16695" PostHistoryTypeId="2" PostId="7154" RevisionGUID="c3e4e2f5-d568-4cf2-a90d-fe77d7553e13" CreationDate="2010-09-09T17:30:04.063" UserId="2121" Text="I never used one by you should definitely check out this site:&#xD;&#xA;&#xD;&#xA;http://www.ustream.tv&#xD;&#xA;&#xD;&#xA;A lot of gamers use this to broadcast their LPs or matches. (e.g: Husky and HDStracraft streamed the HDH Tournament on UStream)" />
  <row Id="16696" PostHistoryTypeId="19" PostId="4487" RevisionGUID="e4f83c23-3115-40eb-9533-e7dd0cae6070" CreationDate="2010-09-09T17:40:21.187" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="16697" PostHistoryTypeId="2" PostId="7155" RevisionGUID="02de0ec8-8cbe-46e1-8667-cafb01ec77d3" CreationDate="2010-09-09T17:44:33.317" UserId="50" Text="The past year has seen an increase in the popularity of own3D as a broadcast service, particularly it seems amongst Quake broadcasters:&#xD;&#xA;&#xD;&#xA;http://www.own3d.tv/&#xD;&#xA;&#xD;&#xA;The reasons for the switch have included high video quality and a single ad that plays at the start of the stream (with no further interruptions).&#xD;&#xA;&#xD;&#xA;I unfortunately can't speak to the ease of use at the production side since I'm not a broadcaster." />
  <row Id="16698" PostHistoryTypeId="2" PostId="7156" RevisionGUID="35b7b3b5-ed6c-4563-9b7a-7345ad405348" CreationDate="2010-09-09T18:07:28.363" UserId="2285" Text="There is no single fix all bug for DA. First did you update to 1.04 patch? That will fix a lot of the bigger bugs, it won't fix all of them of course and some might never get fixed.&#xD;&#xA;&#xD;&#xA;Go to [Dragon Age Nexus][1] for a number of mod fixes (search for fix or fixes) there's about 10-15 mods that do some fixes. Some are no longer needed as of 1.04.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dragonagenexus.com/downloads/search.php" />
  <row Id="16699" PostHistoryTypeId="5" PostId="7110" RevisionGUID="86c9e125-3d86-4b0f-9f6d-920fd63c87d6" CreationDate="2010-09-09T18:11:34.100" UserId="32" Comment="Updating based on comments; added 41 characters in body" Text="(Probably) The maps! You don't start with them all (or any?) and must download the appropriate player # maps before you can play.&#xD;&#xA;&#xD;&#xA;Presumably, yes, this does mean Blizzard can do micro patches on the maps themselves without needing to change the game client.&#xD;&#xA;&#xD;&#xA;Edit: As per comments, it could also be doing a small check to ensure your maps are in fact up-to-date and not hacked. This wouldn't necessarily require downloading the full maps, but would require downloading *something* (albeit small) for verification. But it's still likely to be map related.&#xD;&#xA;&#xD;&#xA;Edit: Also, yes, my answer is speculative. The people who know the answer for sure are people who have looked at the game code. If such people reply with a better answer, please upvote that! :D" />
  <row Id="16700" PostHistoryTypeId="6" PostId="7151" RevisionGUID="cff1e61b-eb2c-4a0b-ad9d-a889dcd9bf8b" CreationDate="2010-09-09T18:12:36.773" UserId="1777" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;crafting&gt;&lt;final-fantasy-xiv&gt;" />
  <row Id="16701" PostHistoryTypeId="5" PostId="7156" RevisionGUID="0d3aa1b4-5e31-436c-9a64-62fbcd264730" CreationDate="2010-09-09T18:27:27.533" UserId="2285" Comment="added 1968 characters in body; added 122 characters in body" Text="There is no single fix all bug for DA. First did you update to 1.04 patch? That will fix a lot of the bigger bugs, it won't fix all of them of course and some might never get fixed.&#xD;&#xA;&#xD;&#xA;Go to [Dragon Age Nexus][1] for a number of mod fixes (search for fix or fixes) there's about 10-15 mods that do some fixes. Some are no longer needed as of 1.04.&#xD;&#xA;&#xD;&#xA;Edit: Here's a list of the ones copied from the search results (not CATEGORY fix, just search for fix or fixes in the filename/description)&#xD;&#xA;&#xD;&#xA;[Armor Rune Drop Fixes][2]  &#xD;&#xA;[Awakening Blackblade Armor Dragon Drop Fix][3]  &#xD;&#xA;[Awakening Runes Fixes][4]  &#xD;&#xA;[BlackTemplarFix][5]  &#xD;&#xA;[City Elf Romance Alienage Fix][6]  &#xD;&#xA;[CrystalDragonFix][7]  &#xD;&#xA;[Dragon Age Simple Fixes][8]  &#xD;&#xA;[Drain Life bugfix][9]  &#xD;&#xA;[Endgame Dialogue and Epilogue Slide Fixes][10]  &#xD;&#xA;[Find Vitals Fix - Awakening][11]  &#xD;&#xA;[Golem Registry and Shapers Life Reward Fix][12]  &#xD;&#xA;[Leliana Your Zevran Dialog Fix][13]  &#xD;&#xA;[Morrigan Restoration Patch Dialog Fixpack][14]  &#xD;&#xA;[Non-Circle Origin Mage Dialogue Fixes][15]  &#xD;&#xA;[Plus Healing Received Fix][16]  &#xD;&#xA;[Second Drain life bug fix][17]  &#xD;&#xA;[VigilanceFixed][18]  &#xD;&#xA;[Zevran Dialog Fix][19]  &#xD;&#xA;&#xD;&#xA;NOTE: some of these MIGHT of been fixed in 1.04 so install that FIRST, then these (which won't hurt if they are fixed)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dragonagenexus.com/downloads/search.php&#xD;&#xA;  [2]: http://www.dragonagenexus.com/downloads/file.php?id=954&#xD;&#xA;  [3]: http://www.dragonagenexus.com/downloads/file.php?id=1112&#xD;&#xA;  [4]: http://www.dragonagenexus.com/downloads/file.php?id=1020&#xD;&#xA;  [5]: http://www.dragonagenexus.com/downloads/file.php?id=960&#xD;&#xA;  [6]: http://www.dragonagenexus.com/downloads/file.php?id=952&#xD;&#xA;  [7]: http://www.dragonagenexus.com/downloads/file.php?id=972&#xD;&#xA;  [8]: http://www.dragonagenexus.com/downloads/file.php?id=1601&#xD;&#xA;  [9]: http://www.dragonagenexus.com/downloads/file.php?id=1237&#xD;&#xA;  [10]: http://www.dragonagenexus.com/downloads/file.php?id=513&#xD;&#xA;  [11]: http://www.dragonagenexus.com/downloads/file.php?id=1060&#xD;&#xA;  [12]: http://www.dragonagenexus.com/downloads/file.php?id=335&#xD;&#xA;  [13]: http://www.dragonagenexus.com/downloads/file.php?id=959&#xD;&#xA;  [14]: http://www.dragonagenexus.com/downloads/file.php?id=1120&#xD;&#xA;  [15]: http://www.dragonagenexus.com/downloads/file.php?id=1623&#xD;&#xA;  [16]: http://www.dragonagenexus.com/downloads/file.php?id=573&#xD;&#xA;  [17]: http://www.dragonagenexus.com/downloads/file.php?id=1172&#xD;&#xA;  [18]: http://www.dragonagenexus.com/downloads/file.php?id=958&#xD;&#xA;  [19]: http://www.dragonagenexus.com/downloads/file.php?id=928" />
  <row Id="16702" PostHistoryTypeId="2" PostId="7157" RevisionGUID="0ae88821-5c10-493d-8193-b1ffb9d8a112" CreationDate="2010-09-09T18:35:48.810" UserId="341" Text="According to [this link][1] you can purchase a goat mount for Moria if you have sufficient standing with the Iron Garrison Miners.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro-chronicles.blogspot.com/2009/04/to-goat-or-not-to-goat.html" />
  <row Id="16703" PostHistoryTypeId="10" PostId="7137" RevisionGUID="9cc73e20-3922-40c8-b051-0ebdbaa3718a" CreationDate="2010-09-09T18:36:44.423" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;},{&quot;Id&quot;:2219,&quot;DisplayName&quot;:&quot;Alex Larzelere&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="16704" PostHistoryTypeId="2" PostId="7158" RevisionGUID="f7e1c9d2-83c6-4038-ad42-7dd493e47f28" CreationDate="2010-09-09T18:47:33.463" UserId="72" Text="Apparently Metro 2033 has 2 endings with one requiring you to complete various good-guy actions throughout the game. I've read that you need to use a lot of stealth to avoid killing people to reach the good-guy ending. The specific level 'Frontline' was really rough for me so I am wondering what tactics I could use to get through it stealthily." />
  <row Id="16705" PostHistoryTypeId="1" PostId="7158" RevisionGUID="f7e1c9d2-83c6-4038-ad42-7dd493e47f28" CreationDate="2010-09-09T18:47:33.463" UserId="72" Text="Is it possible to sneak through 'Frontline' without killing anyone?" />
  <row Id="16706" PostHistoryTypeId="3" PostId="7158" RevisionGUID="f7e1c9d2-83c6-4038-ad42-7dd493e47f28" CreationDate="2010-09-09T18:47:33.463" UserId="72" Text="&lt;stealth&gt;" />
  <row Id="16707" PostHistoryTypeId="6" PostId="7158" RevisionGUID="842fc0e6-8022-4948-b104-97261ecb0b3f" CreationDate="2010-09-09T18:51:54.580" UserId="1057" Comment="edited tags" Text="&lt;stealth&gt;&lt;metro-2033&gt;" />
  <row Id="16708" PostHistoryTypeId="4" PostId="7158" RevisionGUID="ed9689c4-8ea7-4eb9-a667-f741c58cadcb" CreationDate="2010-09-09T18:59:42.177" UserId="23" Comment="edited title" Text="How do you sneak through 'Frontline' without killing anyone?" />
  <row Id="16709" PostHistoryTypeId="2" PostId="7159" RevisionGUID="e2592bef-f604-4be1-8a5d-29cb112577a7" CreationDate="2010-09-09T19:19:15.850" UserId="168" Text="I'd like to view online multiplayer games, but I did not find a way to observe games. Is that possible, and if so, how?&#xD;&#xA;&#xD;&#xA;(I already know the answer and am going to post it if noone replies within a few days.)" />
  <row Id="16710" PostHistoryTypeId="1" PostId="7159" RevisionGUID="e2592bef-f604-4be1-8a5d-29cb112577a7" CreationDate="2010-09-09T19:19:15.850" UserId="168" Text="How can I observe a game in Company of Heros?" />
  <row Id="16711" PostHistoryTypeId="3" PostId="7159" RevisionGUID="e2592bef-f604-4be1-8a5d-29cb112577a7" CreationDate="2010-09-09T19:19:15.850" UserId="168" Text="&lt;company-of-heroes&gt;" />
  <row Id="16712" PostHistoryTypeId="2" PostId="7160" RevisionGUID="bffb4246-be57-4779-97b7-0fbf81904aaa" CreationDate="2010-09-09T19:20:40.843" UserId="168" Text="I enjoy playing CoH ranked games, but apparently I always get assigned a random race. Is there a way to select which faction I want to play with?" />
  <row Id="16713" PostHistoryTypeId="1" PostId="7160" RevisionGUID="bffb4246-be57-4779-97b7-0fbf81904aaa" CreationDate="2010-09-09T19:20:40.843" UserId="168" Text="How do I select my race when playing ranked games in Company of Heros?" />
  <row Id="16714" PostHistoryTypeId="3" PostId="7160" RevisionGUID="bffb4246-be57-4779-97b7-0fbf81904aaa" CreationDate="2010-09-09T19:20:40.843" UserId="168" Text="&lt;company-of-heroes&gt;" />
  <row Id="16715" PostHistoryTypeId="4" PostId="7159" RevisionGUID="38d7c95a-b972-4db4-bd7f-9a886941cbaf" CreationDate="2010-09-09T19:41:53.190" UserId="816" Comment="edited title" Text="How can I observe a game in Company of Heroes?" />
  <row Id="16716" PostHistoryTypeId="4" PostId="7160" RevisionGUID="d5d72981-220b-43aa-9911-5621a794637a" CreationDate="2010-09-09T19:42:29.243" UserId="816" Comment="edited title" Text="How do I select my race when playing ranked games in Company of Heroes?" />
  <row Id="16717" PostHistoryTypeId="5" PostId="7122" RevisionGUID="ed379519-2871-40a5-a8f2-14ce32e1691d" CreationDate="2010-09-09T19:47:58.907" UserId="3389" Comment="Don't need to equip items, just own them" Text="The two you want to watch out for are the following:&#xD;&#xA;&#xD;&#xA;* **Loremaster** (Discerned the full attributes of 100 enemies.): just make sure you use *Libra* multiple times on enemies until all attributes are filled out (no question marks). There are way more than 100 enemies in the game, but some enemies only appear in one chapter, which is really annoying if you're trying to be a completionist.&#xD;&#xA;* **Treasure Hunder** (Held every weapon and accessory): &lt;strike&gt;make sure you equip every item before you sell it, and&lt;/strike&gt; don't sell weapons, even if you think they're junk. You don't want to sell weapons because you'll need to upgrade at each weapon at least once (upgrading creates a new item) to get the achievement.&#xD;&#xA;&#xD;&#xA;The rest of the achievements you'll get as you progress through the game, or can be completed once you complete the game. Some of the achievements can only realistically be done after you complete the game." />
  <row Id="16718" PostHistoryTypeId="2" PostId="7161" RevisionGUID="f4a105d7-bbfe-471a-a75b-6a2a8307af5d" CreationDate="2010-09-09T19:55:03.607" UserId="1776" Text="There doesn't appear to be a spectator mode built into the game, but the mod Operation Market Garden does include a spectator mode.&#xD;&#xA;&#xD;&#xA;[Operation Market Garden game modes (including spectator mode)][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.omgmod.org/wiki/index.php/Game_Mode" />
  <row Id="16719" PostHistoryTypeId="2" PostId="7162" RevisionGUID="d3b2bf1b-a245-4451-bf88-4eb66302fc0f" CreationDate="2010-09-09T20:15:02.753" UserId="1776" Text="Is it possible to see the dictionary used by Words With Friends? Occasionally the game creator includes dictionary updates with updates to the game itself, and it would be nice to know what words have been added or removed." />
  <row Id="16720" PostHistoryTypeId="1" PostId="7162" RevisionGUID="d3b2bf1b-a245-4451-bf88-4eb66302fc0f" CreationDate="2010-09-09T20:15:02.753" UserId="1776" Text="Is it possible to see the dictionary for Words With Friends?" />
  <row Id="16721" PostHistoryTypeId="3" PostId="7162" RevisionGUID="d3b2bf1b-a245-4451-bf88-4eb66302fc0f" CreationDate="2010-09-09T20:15:02.753" UserId="1776" Text="&lt;iphone&gt;" />
  <row Id="16722" PostHistoryTypeId="6" PostId="7162" RevisionGUID="d327e459-39a1-4c3a-b7a1-9703120dad47" CreationDate="2010-09-09T20:16:12.570" UserId="85" Comment="Game tag, I... think..." Text="&lt;iphone&gt;&lt;words-with-friends&gt;" />
  <row Id="16723" PostHistoryTypeId="2" PostId="7163" RevisionGUID="cbc9e908-f531-44e2-96f5-7a951da2c94e" CreationDate="2010-09-09T20:27:51.440" UserId="3129" Text="Words With Friends uses the Enhanced North American Benchmark Lexicon (ENABLE), with a few custom additions such as 'Zen' and 'Qi'. The base word list can be found [here][1], but I don't have a source for any of the custom additions at this time.&#xD;&#xA;&#xD;&#xA;[Source][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://code.google.com/p/dotnetperls-controls/downloads/detail?name=enable1.txt&amp;can=2&amp;q=&#xD;&#xA;  [2]: http://newtoyinc.com:81/gameswithfriends/support/Words_With_Friends_Rulebook.html" />
  <row Id="16724" PostHistoryTypeId="2" PostId="7164" RevisionGUID="234c2896-b130-477a-a7a9-260f1cfd6f84" CreationDate="2010-09-09T20:28:05.883" UserId="908" Text="After each level, skill points are awarded that can be added to 5 skill buckets.&#xD;&#xA;For example, the Hero has:&#xD;&#xA;Sword&#xD;&#xA;Spear&#xD;&#xA;Boomerang&#xD;&#xA;Fist&#xD;&#xA;Courage&#xD;&#xA;&#xD;&#xA;I have been dividing my points equally among all of the skills except fist.&#xD;&#xA;So if I get 4 points +1 to all skills except fist.&#xD;&#xA;&#xD;&#xA;Would I be better off specializing my skills more? &#xD;&#xA;" />
  <row Id="16725" PostHistoryTypeId="1" PostId="7164" RevisionGUID="234c2896-b130-477a-a7a9-260f1cfd6f84" CreationDate="2010-09-09T20:28:05.883" UserId="908" Text="Dragon Quest 8 Skills" />
  <row Id="16726" PostHistoryTypeId="3" PostId="7164" RevisionGUID="234c2896-b130-477a-a7a9-260f1cfd6f84" CreationDate="2010-09-09T20:28:05.883" UserId="908" Text="&lt;dragon-quest-series&gt;" />
  <row Id="16727" PostHistoryTypeId="2" PostId="7165" RevisionGUID="0e6787e5-45d2-46e0-b5cc-a23bd313f19a" CreationDate="2010-09-09T20:47:16.893" UserId="2584" Text="So it looks like both the Queen and Chrono Boost come up every 25 seconds and each last 20 seconds, so unless your using them on multiple targets, you need to be checking back on these things every 25 seconds, which is really hard for me to juggle with everything else going on constantly.&#xD;&#xA;&#xD;&#xA;Is there a faster way to automatically target the nexus/hive?  It's pretty easy for me to queue up gathering units, because I can just hit 1 and then E, and I don't have to move my screen back to my base.  It just seems silly to me that the mouse needs to be used for this task because the mouse is so much slower.&#xD;&#xA;&#xD;&#xA;Also what is the prescribed role of the Queen/Chrono Boost?  Do you always want 1 queen per hive and blasting them every 25 seconds, right?  And is Chrono Boost usually used on the nexus itself except when you need to rush out some troops?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="16728" PostHistoryTypeId="1" PostId="7165" RevisionGUID="0e6787e5-45d2-46e0-b5cc-a23bd313f19a" CreationDate="2010-09-09T20:47:16.893" UserId="2584" Text="Using Queen and Chrono Boost Effectively" />
  <row Id="16729" PostHistoryTypeId="3" PostId="7165" RevisionGUID="0e6787e5-45d2-46e0-b5cc-a23bd313f19a" CreationDate="2010-09-09T20:47:16.893" UserId="2584" Text="&lt;starcraft-2&gt;&lt;efficiency&gt;" />
  <row Id="16730" PostHistoryTypeId="5" PostId="7165" RevisionGUID="47eeedb2-7e83-4e39-ac15-6d5000999039" CreationDate="2010-09-09T20:57:42.333" UserId="2584" Comment="added 17 characters in body" Text="So it looks like both the Queen and Chrono Boost come up every 25 seconds and each last 20 seconds, so unless your using them on multiple targets, you need to be checking back on these things every 25 seconds, which is really hard for me to juggle with everything else going on constantly.&#xD;&#xA;&#xD;&#xA;Is there a faster way to automatically target the nexus/hive?  It's pretty easy for me to queue up gathering units, because I can just hit 1 and then E, and I don't have to move my screen back to my base or use the mouse.  It just seems silly to me that the mouse needs to be used for this task because the mouse is so much slower.&#xD;&#xA;&#xD;&#xA;Also what is the prescribed role of the Queen/Chrono Boost?  Do you always want 1 queen per hive and blasting them every 25 seconds, right?  And is Chrono Boost usually used on the nexus itself except when you need to rush out some troops?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="16731" PostHistoryTypeId="2" PostId="7166" RevisionGUID="06c950da-5c5d-4776-8b24-17985e4a9990" CreationDate="2010-09-09T21:03:23.730" UserId="102" Text="As JavadocMD pointed we have discussed Queen usage [at length][1].  To help extrapolate on the Queen consider the following: If you have 3 or more Hatcheries, its likely that you're approaching the Control cap.  At this point is it really worth it to produce additional Queens which will not be involved in battle?  The Queen does work as an efficient defensive unit, but Spine/Spore Crawlers can also function in this roll and require no additional Supply.  Additionally, if you have more than 3 Hatcheries, your production is very high, and as those bases become mined out, your income will not be as high.  Thus its often less worthwhile to produce Queens at bases after your first expansion or two.&#xD;&#xA;&#xD;&#xA;On the subject of Chrono Boost, I often find it hard to spend efficiently late game but here are a couple things that may help:&#xD;&#xA;&#xD;&#xA; - Warpgates can be Chrono Boosted&#xD;&#xA; - Research can be Chrono Boosted&#xD;&#xA; - If you have as many Robo/Starport as Nexus, you can often Chrono Boost them&#xD;&#xA; - If you have more than 50 energy on a Nexus you can spend it on two buildings (instead of having to wait for it to finish off on one).&#xD;&#xA; - After early game, Probe production slows because its usually constrained by the number of expansions you are bootstrapping&#xD;&#xA;&#xD;&#xA;For what its worth, I still have the habit of cycling through my Hatcheries every ~25 seconds to guarantee effective usage.  Because of smart cast I can even leave all my queens in one group if necessary.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5642/spawn-larva-with-no-mouse-clicks" />
  <row Id="16732" PostHistoryTypeId="6" PostId="7164" RevisionGUID="ef445f56-04d6-440e-9427-226e9016e180" CreationDate="2010-09-09T21:03:40.640" UserId="2974" Comment="edited tags" Text="&lt;dragon-quest-series&gt;" />
  <row Id="16733" PostHistoryTypeId="2" PostId="7167" RevisionGUID="5a32f326-799a-44c0-a475-6b2550c79bd5" CreationDate="2010-09-09T21:04:17.583" UserId="118" Text="I have a rather...unpleasant problem in Dwarf Fortress. Currently, over half of my animals are &quot;Nauseous&quot; and are...regurgitating everywhere. This widespread case of emesis doesn't seem to involve my dwarves who I've been protecting against cave adaptation pretty well due to the lack of goblin ambushes. Does anyone know how this might have started or how to fix it?&#xD;&#xA;&#xD;&#xA;Is it just that Fluffy was weak-stomached when Urist McBruisedguts came to the hospital after a battle that lead to a domino effect of animals being grossed out? Is it some seasonal animal flu? They're walking around fine, just leaving green trails...all over my food stockpiles, hospital, barracks, above-ground farms, workshops, mega-pile, and everywhere else...&#xD;&#xA;&#xD;&#xA;Should I lock them all in a room and send in the Hazmat team after/if it passes? Should I have an animal genocide and hope Urist McAxelord doesn't go berserk? Should I just assign all my dwarves to just cleaning to try to stop the possible domino effect going on?" />
  <row Id="16734" PostHistoryTypeId="1" PostId="7167" RevisionGUID="5a32f326-799a-44c0-a475-6b2550c79bd5" CreationDate="2010-09-09T21:04:17.583" UserId="118" Text="Help with nauseous animals from vomiting everywhere?" />
  <row Id="16735" PostHistoryTypeId="3" PostId="7167" RevisionGUID="5a32f326-799a-44c0-a475-6b2550c79bd5" CreationDate="2010-09-09T21:04:17.583" UserId="118" Text="&lt;dwarf-fortress&gt;" />
  <row Id="16736" PostHistoryTypeId="4" PostId="7167" RevisionGUID="58892a68-4afb-4bca-9170-f1940deea939" CreationDate="2010-09-09T21:11:43.820" UserId="118" Comment="removed from from title" Text="Help with nauseous animals vomiting everywhere?" />
  <row Id="16737" PostHistoryTypeId="2" PostId="7168" RevisionGUID="2e1df242-7df0-4e83-9824-565a2dfa143a" CreationDate="2010-09-09T21:12:09.730" UserId="23" Text="The guys at #quakelive also suggest [SopCast][1]. Basically, it's P2P streaming.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sopcast.com/" />
  <row Id="16738" PostHistoryTypeId="4" PostId="7167" RevisionGUID="dc34b3dd-026e-42a3-9620-b52dfc97b822" CreationDate="2010-09-09T21:12:31.980" UserId="14" Comment="edited title" Text="How can I stop nauseous animals from vomiting everywhere?" />
  <row Id="16740" PostHistoryTypeId="2" PostId="7169" RevisionGUID="e958a742-0301-4ba9-b842-5982dbd6700a" CreationDate="2010-09-09T21:43:22.903" UserId="336" Text="If you just want to fix it (i.e., remove all the piles of vomit) you can download DFHack and use the &quot;clean&quot; subprogram to remove all contaminants on the map. Works on blood, dye, snow, vomit, and ichor, I think.&#xD;&#xA;&#xD;&#xA;If you do that and your animals remain nauseous, you might have some underlying cause." />
  <row Id="16741" PostHistoryTypeId="5" PostId="7167" RevisionGUID="f1a2efb6-a11e-4656-aa02-0ad242859eca" CreationDate="2010-09-09T21:48:17.633" UserId="118" Comment="Added info/screenshot" Text="I have a rather...unpleasant problem in Dwarf Fortress. Currently, over half of my animals are &quot;Nauseous&quot; and are...regurgitating everywhere. This widespread case of emesis doesn't seem to involve my dwarves who I've been protecting against cave adaptation pretty well due to the lack of goblin ambushes. Does anyone know how this might have started or how to fix it?&#xD;&#xA;&#xD;&#xA;Is it just that Fluffy was weak-stomached when Urist McBruisedguts came to the hospital after a battle that lead to a domino effect of animals being grossed out? Is it some seasonal animal flu? They're walking around fine, just leaving green trails...all over my food stockpiles, hospital, barracks, above-ground farms, workshops, mega-pile, and everywhere else...&#xD;&#xA;&#xD;&#xA;Should I lock them all in a room and send in the Hazmat team after/if it passes? Should I have an animal genocide and hope Urist McAxelord doesn't go berserk? Should I just assign all my dwarves to just cleaning to try to stop the possible domino effect going on?&#xD;&#xA;&#xD;&#xA;EDIT: 49 out of 106 animals are nauseous. Here's a screen shot of my dining room/kitchen/food stockpiles/bedrooms to help you realize the severity of this problem: [Linky][1] (Yes, I know it doesn't actually affect gameplay any.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i591.photobucket.com/albums/ss355/Ullallulloo/dwarffortressvomithorrors.png" />
  <row Id="16742" PostHistoryTypeId="2" PostId="7170" RevisionGUID="0378ba4c-5985-4f54-96f2-dab7912cb0c4" CreationDate="2010-09-09T22:23:11.197" UserId="3336" Text="Since the Wii version of the instruments are connected to the console through USB, I was wondering if it was possible to use them on the other current consoles such as Xbox 360 and PS3. &#xD;&#xA;&#xD;&#xA;I know that the game software doesn't carry over, I was just wondering about the hardware." />
  <row Id="16743" PostHistoryTypeId="1" PostId="7170" RevisionGUID="0378ba4c-5985-4f54-96f2-dab7912cb0c4" CreationDate="2010-09-09T22:23:11.197" UserId="3336" Text="Can I use Rock Band 2 Intruments from the Wii on Xbox" />
  <row Id="16744" PostHistoryTypeId="3" PostId="7170" RevisionGUID="0378ba4c-5985-4f54-96f2-dab7912cb0c4" CreationDate="2010-09-09T22:23:11.197" UserId="3336" Text="&lt;rock-band&gt;&lt;rock-band-2&gt;" />
  <row Id="16745" PostHistoryTypeId="6" PostId="522" RevisionGUID="d5cc20df-d388-458b-a9ca-21e59bcc0cac" CreationDate="2010-09-09T22:35:08.730" UserId="23" Comment="edited tags" Text="&lt;cheat&gt;&lt;code&gt;" />
  <row Id="16746" PostHistoryTypeId="6" PostId="522" RevisionGUID="a73b18f1-fccd-44de-8d07-a512fb674f7e" CreationDate="2010-09-09T22:35:15.280" UserId="23" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;cheat&gt;" />
  <row Id="16747" PostHistoryTypeId="5" PostId="7135" RevisionGUID="ce99404c-1a1b-4014-bf60-07df2286cd62" CreationDate="2010-09-09T22:58:10.000" UserId="2121" Comment="added 58 characters in body; added 6 characters in body" Text="&gt; Marked For Death is a new weapon&#xD;&#xA;&gt; introduced in Worms Reloaded. It is&#xD;&#xA;&gt; activated by placing the cursor over&#xD;&#xA;&gt; the target worm, then using it. The&#xD;&#xA;&gt; afflicted worm will be marked with a&#xD;&#xA;&gt; storm cloud over their head and they&#xD;&#xA;&gt; will take highly increased damage&#xD;&#xA;&gt; until their death.&#xD;&#xA;&#xD;&#xA;Source: http://worms.wikia.com/wiki/Marked_For_Death&#xD;&#xA;&#xD;&#xA;**Edit**: All attacks do double damage for the rest of the game." />
  <row Id="16748" PostHistoryTypeId="2" PostId="7171" RevisionGUID="de35a8bf-6094-451c-ad29-26d823dcb336" CreationDate="2010-09-09T23:03:45.410" UserId="13" Text="The answer is &quot;No&quot; because the Wii instruments use the Wii remotes to communicate with the console while the Xbox ones are effectively separate controllers.&#xD;&#xA;&#xD;&#xA;The two sets of controllers aren't normally compatible so the instruments won't be either." />
  <row Id="16749" PostHistoryTypeId="2" PostId="7172" RevisionGUID="765fde20-cda5-4fe9-98c5-da9e0c031f6b" CreationDate="2010-09-09T23:47:49.890" UserId="2578" Text="I just got 0 losses on the last part pretty easily, almost no micro required.  Here's how:&#xD;&#xA;&#xD;&#xA;Top:  Send your stalkers and archons.  Have them attack the battle-cruiser immediately, then once it's dead just attack-move to kill the rest.  No micro required.&#xD;&#xA;&#xD;&#xA;Middle:  Send the sentry and your collossi.  Put all three collossi above the cliff (tell them to hold-position), and create a collosus-hallucination below it *(run the sentry away so he doesn't die)*.  When the hallucination dies, bring one of the collosi down to draw their fire away from the pylon. When it's nearly dead, bring it back up the cliff and bring another down.  Before the third one dies, all the enemies should be dead.  Very little, very simple micro.&#xD;&#xA;&#xD;&#xA;Bottom:  Bring your immortals, phoenixes, and high templar.  Use the templar's storm on the marauders immediately *(run him away so he doesn't die)*, then attack-move the immortals to the back so they kill the marauders then the tanks.  Meanwhile, use all your phoenixes to graviton-beam some siege-tanks near the back.  You'll only need a little micro to move some low-health immortals away (I only had to move one).&#xD;&#xA;&#xD;&#xA;It's all a matter of using the right units :)  **Note that I did not use the zealots at all** - they died too easily." />
  <row Id="16750" PostHistoryTypeId="2" PostId="7173" RevisionGUID="49bef794-111c-433a-8067-447a0bfd663a" CreationDate="2010-09-09T23:49:28.610" UserId="50" Text="[Scott Pilgrim vs. the World: The Game][1] has quite a few stores where you can buy items that improve your stats (strength, defense, etc.), including hidden stores which have really expensive items.&#xD;&#xA;&#xD;&#xA;Is it worth saving up the money for the expensive items?  What's the most economical way to max out my character stats?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Scott_Pilgrim_vs._the_World:_The_Game" />
  <row Id="16751" PostHistoryTypeId="1" PostId="7173" RevisionGUID="49bef794-111c-433a-8067-447a0bfd663a" CreationDate="2010-09-09T23:49:28.610" UserId="50" Text="What's the most cost-effective way to improve stats?" />
  <row Id="16752" PostHistoryTypeId="3" PostId="7173" RevisionGUID="49bef794-111c-433a-8067-447a0bfd663a" CreationDate="2010-09-09T23:49:28.610" UserId="50" Text="&lt;scott-pilgrim&gt;" />
  <row Id="16753" PostHistoryTypeId="2" PostId="7174" RevisionGUID="99fe4f79-186b-4e07-854f-86919deb00e2" CreationDate="2010-09-10T00:21:50.240" UserId="1777" Text="In most competitive FPS games, you'll eventually end up facing your opponent with nothing but your guns and your guts. This is assuming that you both have about **equally powerful guns**, and there is **no cover** to hide behind. &#xD;&#xA;&#xD;&#xA;What movement strategy will allow you to survive the longest in these one-on-one firefights? Assuming that the enemy is strifing and firing, should I strafe in the same direction? In the opposite direction? Zig-zag? Stop and go? Should I crouch, if possible, to sacrifice speed for a smaller hit area? Does jumping help at all? What other strategies can I use to win the gunfight?" />
  <row Id="16754" PostHistoryTypeId="1" PostId="7174" RevisionGUID="99fe4f79-186b-4e07-854f-86919deb00e2" CreationDate="2010-09-10T00:21:50.240" UserId="1777" Text="How Do I Survive In a Firefight?" />
  <row Id="16755" PostHistoryTypeId="3" PostId="7174" RevisionGUID="99fe4f79-186b-4e07-854f-86919deb00e2" CreationDate="2010-09-10T00:21:50.240" UserId="1777" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;survival&gt;" />
  <row Id="16756" PostHistoryTypeId="2" PostId="7175" RevisionGUID="20f0af1c-27ee-42b7-811a-37c8bbaefe26" CreationDate="2010-09-10T01:02:09.357" UserId="2285" Text="Well this is very subjective, it's very much depends on the game. (And are you on PC or console? As it changes depending on platform)&#xD;&#xA;&#xD;&#xA;For example, most of the COD series strafing and firing gives you a terrible accuracy and it's better if you stop aim and fire (quickly), again if the enemy is strafing in COD and firing he'll most likely not even hit you (depends on weapon). But other games that allow fast firing while strafing and give good accuracy during it keep your self always moving and return fire.&#xD;&#xA;&#xD;&#xA;If you're playing against someone that's worst then you, sometimes they can't hit a moving target, especially while they're moving. But a more advanced player learns to do just that so it becomes less of a issue.&#xD;&#xA;&#xD;&#xA;I've run into cases where the opponent can't turn his mouse fast enough to keep up, thus running behind him will give you the kill. Other times your opponent might expect you to be moving so if you stop he'll keep overshooting. Of course this all is assuming that he'll quickly fix that and you'd of better killed him by then.&#xD;&#xA;&#xD;&#xA;Crouching is only useful in games that give you an accuracy bonus for crouching, otherwise all it does is bring your head closer to his bullets. Most players shoot chest and up, when you crouch you bring your head right into there path. I've died plenty doing this, especially coming from like CS to quake etc... where in CS it makes a difference and in fast paced games it doesn't.&#xD;&#xA;&#xD;&#xA;Same with jumping, most games seem to be fazing out the bunny hoping/trick jumping. There are some times maybe it'll help, if he's a good shot and you jump just at the right time to move your head out of the way. But if the other player is good it'll be more then just one shot hitting you. In some games though jumping really helps, some even have bugs where you get same accuracy jumping as standing.&#xD;&#xA;&#xD;&#xA;IMO you have two choices when fighting, out think (out play) your enemies, or out shoot them. I personally am not a great shot, I'm more average, but I've won plenty of times with out thinking the opponents/teams (depends). Even if you're a good shot, to be a great player involves reading other players and knowing how they're playing, knowing what's going on, on the battle field, and not just aware of what's on your personal screen." />
  <row Id="16757" PostHistoryTypeId="2" PostId="7176" RevisionGUID="ae687e56-fee3-42a2-8eec-fc1f0fe2a3f9" CreationDate="2010-09-10T01:05:15.060" UserId="3312" Text="The USB receiver will be set up to run on a Wii. I highly doubt that an X-Box or PS3 would recognize it if you were to plug it in. They simply wont have the drivers, and the USB device wont be able to set itself up.&#xD;&#xA;&#xD;&#xA;Theres also a good chance that each console takes input slightly differently. So even if it did work, theres no guarantee that pressing green on the Wii instrument will mean green to the X-Box.&#xD;&#xA;&#xD;&#xA;I dont have any solid proof, but would be very *very* surprised if you got it to work." />
  <row Id="16758" PostHistoryTypeId="2" PostId="7177" RevisionGUID="484c7cc9-de45-4479-8e8e-7ae79ae4c094" CreationDate="2010-09-10T01:12:38.003" UserId="1877" Text="I've been saving up all my credits. I'm at level 23 now and I'm going to replay all the missions to get the achievements. Will the upgrades I buy *now* apply to the missions I replay? Will any of them? Some of them? How doe sit work?" />
  <row Id="16759" PostHistoryTypeId="1" PostId="7177" RevisionGUID="484c7cc9-de45-4479-8e8e-7ae79ae4c094" CreationDate="2010-09-10T01:12:38.003" UserId="1877" Text="Starcraft 2: Will my upgrades be available when I replay missions?" />
  <row Id="16760" PostHistoryTypeId="3" PostId="7177" RevisionGUID="484c7cc9-de45-4479-8e8e-7ae79ae4c094" CreationDate="2010-09-10T01:12:38.003" UserId="1877" Text="&lt;starcraft-2&gt;" />
  <row Id="16761" PostHistoryTypeId="2" PostId="7178" RevisionGUID="fce8f7e1-9be0-4d25-a83d-9af5eecf669d" CreationDate="2010-09-10T01:15:53.057" UserId="2452" Text="When you replay a mission you only have the upgrades you had the first time you played through" />
  <row Id="16762" PostHistoryTypeId="2" PostId="7179" RevisionGUID="42eeaa12-fd42-47f0-b956-e6ea745573b7" CreationDate="2010-09-10T02:21:52.123" UserId="2578" Text="In Starcraft 1, it was `/w &lt;username&gt; &lt;message&gt;`, but that doesn't work anymore.  I thought they just removed that ability, but today I received a message from my opponent after our game was over.&#xD;&#xA;&#xD;&#xA;So, how do you message players who aren't on your friends' list?" />
  <row Id="16763" PostHistoryTypeId="1" PostId="7179" RevisionGUID="42eeaa12-fd42-47f0-b956-e6ea745573b7" CreationDate="2010-09-10T02:21:52.123" UserId="2578" Text="How do you message other players in Starcraft 2?" />
  <row Id="16764" PostHistoryTypeId="3" PostId="7179" RevisionGUID="42eeaa12-fd42-47f0-b956-e6ea745573b7" CreationDate="2010-09-10T02:21:52.123" UserId="2578" Text="&lt;starcraft-2&gt;" />
  <row Id="16765" PostHistoryTypeId="2" PostId="7180" RevisionGUID="4952a34d-bf41-4ae1-8898-6b4d83159af2" CreationDate="2010-09-10T02:34:31.610" UserId="118" Text="I asked it on the bay12 forums [here][1]. I think Sphalerite was right about being that FB's dust. (I can see Raven was thinking something like that too.) Every one of the nauseous animals just suffocated, almost simultaneously...I hope I can build 50 coffins fast, and keep a mega tantrum spiral from happening. O.O&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=65738.0" />
  <row Id="16766" PostHistoryTypeId="5" PostId="7180" RevisionGUID="738fdfe4-d10b-4af9-8b0e-9ee3a2895c1c" CreationDate="2010-09-10T02:40:35.443" UserId="118" Comment="added 75 characters in body" Text="I asked it on the bay12 forums [here][1]. I think Sphalerite was right about being that FB's dust. (I can see Raven was thinking something like that too.) Every one of the nauseous animals just suffocated, almost simultaneously...I hope I can build 50 coffins fast, and keep a mega tantrum spiral from happening. O.O&#xD;&#xA;&#xD;&#xA;EDIT: Oh, no it's starting! My legendary dining better work it's magic!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=65738.0" />
  <row Id="16768" PostHistoryTypeId="5" PostId="7180" RevisionGUID="1b5e2bbc-8f6d-42b0-846c-5509df439270" CreationDate="2010-09-10T02:51:05.300" UserId="118" Comment="added 46 characters in body" Text="I asked it on the bay12 forums [here][1]. I think Sphalerite was right about being that FB's dust. (I can see Raven was thinking something like that too.) Every one of the nauseous animals just suffocated, almost simultaneously...I hope I can build 50 coffins fast, and keep a mega tantrum spiral from happening. O.O&#xD;&#xA;&#xD;&#xA;EDIT: Oh, no it's starting with a dude that had 17 puppies that all died. My legendary dining better work it's magic!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=65738.0" />
  <row Id="16769" PostHistoryTypeId="8" PostId="7180" RevisionGUID="6c02078d-8420-424f-9970-9ac4744d9b4a" CreationDate="2010-09-10T02:54:32.647" UserId="118" Comment="Rollback to [738fdfe4-d10b-4af9-8b0e-9ee3a2895c1c]" Text="I asked it on the bay12 forums [here][1]. I think Sphalerite was right about being that FB's dust. (I can see Raven was thinking something like that too.) Every one of the nauseous animals just suffocated, almost simultaneously...I hope I can build 50 coffins fast, and keep a mega tantrum spiral from happening. O.O&#xD;&#xA;&#xD;&#xA;EDIT: Oh, no it's starting! My legendary dining better work it's magic!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=65738.0" />
  <row Id="16770" PostHistoryTypeId="2" PostId="7181" RevisionGUID="30970376-1f15-42dd-814f-1a87ec73786e" CreationDate="2010-09-10T03:04:46.997" UserId="2045" Text=" - Most of the advice to stop Nydus worms applies in general.  First of all, you should be keeping an eye on your base no matter which race you are facing, and regardless of whether or not you have scouted a Nydus Network in the Zerg's base. All races have ways of getting units into the back of your base without going up the ramp.  Medivacs, proxy pylons, overlords with ventral sacs, warp prisms, blink stalkers, collosi, reapers, etc, not to mention pretty much any air unit.&#xD;&#xA;&#xD;&#xA; - Denying vision to the zerg player by harassing overlords should be done in general, not just to stop worms.&#xD;&#xA;&#xD;&#xA; - To help detect the nydus worm (and all other threats mentioned in previous bullet), spread buildings out in your base, so you have vision everywhere.  Terrans can spread supply depots, protoss have pylons, and zerg have creep tumours, or overlords to spread around.&#xD;&#xA;&#xD;&#xA; - Learn the sound a nydus worm makes when it completes.  Sadly for us zerg players, the nydus worm announces itself to all players with a loud scream, similar to how everyone hears &quot;nuke launch detected&quot;.  On the plus side (for us), it only screams as it is finishing.  This won't help you stop the worm, but it will alert you that you should be looking for the worm to make sure it's not in your base, or if it is, mobilize some troops to defend.&#xD;&#xA; &#xD;&#xA; - In team games, consider using the team colors option for the minimap, so your units are green and your opponents are red.  This will make the nydus worm stand out in your minimap more than if you are orange and your opponent is yellow, or some other combo of similar colors.&#xD;&#xA;&#xD;&#xA; - Worms don't have a lot of HP, even when they complete.  When they are building, a handful of units can kill it before it completes.  I just did a quick test.  3 marines starting to shoot as soon as the worm reaches 50% done can kill it just after it finishes, enough time for only a few units to get out.&#xD;&#xA;&#xD;&#xA; - Remember that each worm costs the zerg player 100 minerals and 100 precious gas.  Each time you kill one before it completes, the zerg is behind on resources.  They can also only be building one at a time.  (specifically, one per Nydus Network)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16771" PostHistoryTypeId="5" PostId="7144" RevisionGUID="03539626-8a3f-4f20-b210-d99fe15d2542" CreationDate="2010-09-10T03:05:54.300" UserId="2045" Comment="changed canal to worm." Text="Hey, that was me!&#xD;&#xA;&#xD;&#xA;I will say that your base was harder to get into than your teammates' - you were quicker to bring even a couple of units to the Nydus as soon as you saw it.&#xD;&#xA;&#xD;&#xA;Nydus worms, like most Zerg buildings, start with little-to-no health and gain it as they build (up to 200 HP), so an early response, even with just a few units, can make a significant difference. One of my later Nydus attempts into your base was destroyed right as it started in one hit from a Zealot, for example.&#xD;&#xA;&#xD;&#xA;I wouldn't rely on Cannons because the Zerg player can almost always find a spot to build the Nydus worm that's out of range of the cannon, unless you spend so much on cannons that you're crippling your army." />
  <row Id="16772" PostHistoryTypeId="2" PostId="7182" RevisionGUID="75c3dcd2-ed93-483c-9ea4-38d6f43e4de5" CreationDate="2010-09-10T03:22:26.837" UserId="102" Text="You can message an opponent from the victory screen after a game, or from the match history:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Select the &quot;Chat&quot; option to start a new chat.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/y21bf.jpg" />
  <row Id="16773" PostHistoryTypeId="5" PostId="7178" RevisionGUID="c398aa39-c93f-41bc-b5f0-9888fe2d3d78" CreationDate="2010-09-10T03:50:32.083" UserId="2452" Comment="added 213 characters in body" Text="When you replay a mission you only have the upgrades you had the first time you played through&#xD;&#xA;&#xD;&#xA;As @Raven pointed out in the comments in the branching missions if you replay the other path you'll have all the current upgrades.  When I finally got around to playing Safe Haven I had battlecruisers already." />
  <row Id="16774" PostHistoryTypeId="2" PostId="7183" RevisionGUID="cb240778-dda2-4673-83b5-e4cc67c78ee3" CreationDate="2010-09-10T03:55:15.740" UserId="306" Text="Patience. And a lot of saving. And a lot of patience. It took me a few hours before I finally got through it. The guards generally follow the same set path every time you reload it. When you get closer to the end, you should be able to just sprint past the last few guards. The extremely difficult part is getting past the fascists (i think its the fascists....the ones that are facing you as you sneak through the level).&#xD;&#xA;&#xD;&#xA;Extinguishing the lamps and taking out lights with throwing knives also helps. You can tell which way the guards are facing by the lamps on their heads." />
  <row Id="16775" PostHistoryTypeId="2" PostId="7184" RevisionGUID="a9180a6c-687d-40f6-99af-7a37f7ce3c8d" CreationDate="2010-09-10T04:26:50.537" UserId="232" Text="If I assign several dwarves to same room, for example a large dining room where everybody has a chair, how does it affect things?  Would it be better if everyone gets their own separate dining room?" />
  <row Id="16776" PostHistoryTypeId="1" PostId="7184" RevisionGUID="a9180a6c-687d-40f6-99af-7a37f7ce3c8d" CreationDate="2010-09-10T04:26:50.537" UserId="232" Text="If I assign several dwarfs to a same room, does it have any effect?" />
  <row Id="16777" PostHistoryTypeId="3" PostId="7184" RevisionGUID="a9180a6c-687d-40f6-99af-7a37f7ce3c8d" CreationDate="2010-09-10T04:26:50.537" UserId="232" Text="&lt;dwarf-fortress&gt;" />
  <row Id="16778" PostHistoryTypeId="5" PostId="7114" RevisionGUID="0a967ac3-5cbd-4f09-954b-c514846f993e" CreationDate="2010-09-10T04:41:21.883" UserId="210" Comment="added 63 characters in body" Text="I think research before buying is the best answer (as many have already said - especially demos, videos of actual gameplay and reputable reviews sites).&#xD;&#xA;&#xD;&#xA;But I'd like to add: **wait**. The game will still be there in 6-12 months, but:&#xD;&#xA;&#xD;&#xA;* **Less $ wasted:** you can buy it on sale on steam (often for as low as $5-10 at some point in the first year or two after release)&#xD;&#xA;* **More honest reviews**: the reviewers will get over their initial excitement. If the game *was* really good (once they look back, with the benefit of hindsight) they'll put it in a &quot;best games of the year&quot; list.&#xD;&#xA;* **Maybe even better visuals**: you may have upgraded to a faster PC by then&#xD;&#xA;&#xD;&#xA;It may seem hard to wait, but there are a million other things to do while you wait (sports, social life, novels, movies, study, family, travel, learning... and if that doesn't appeal to you: have you really played through all of the best games of all time already?)" />
  <row Id="16779" PostHistoryTypeId="2" PostId="7185" RevisionGUID="b7eecbc2-f02e-4c4e-adcb-b221da6a5221" CreationDate="2010-09-10T04:45:58.317" UserId="210" Text="**Sell it on eBay** as soon as possible - you'll get *something* back. &#xD;&#xA;&#xD;&#xA;Use the &quot;completed listings&quot; search option to see what it's going for, it might be more than you'd expect.&#xD;&#xA;" />
  <row Id="16780" PostHistoryTypeId="2" PostId="7186" RevisionGUID="ce3cad77-6039-45cd-b933-efea0654283d" CreationDate="2010-09-10T04:51:24.803" UserId="2831" Text="If you just don't like the game, you're not likely to have much luck.  If the game is actually *buggy*, so that it's impossible or very unpleasant to play as a result, you're a bit more likely to get your money back.  To improve your changes:&#xD;&#xA;&#xD;&#xA;* Be excruciatingly polite.  People in service-type jobs get yelled at a lot, so politeness goes a long way.  If they initially refuse, don't raise your voice; just make your case calmly and clearly.&#xD;&#xA;* Rehearse your points.  If the box says (for example) &quot;Multiplayer action!&quot; but the multiplayer feature is buggy and doesn't work, point it out and explain the problem.&#xD;&#xA;* If the copy-protection is such that you can't play the game without the box contents, e.g. the CD, explain that clearly as well so that it's clear the return means you can't play the game anymore.  But I'd only bring this up if they raise objections to the return.&#xD;&#xA;&#xD;&#xA;In the US, the Uniform Commercial Code says you're within your rights to get your money back if a product doesn't do what it claims to do.  It also says EULAs (e.g. &quot;THIS GAME SOLD WITHOUT WARRANTY blah blah blah&quot;) are not likely to be binding, since the warranty disclaimer and/or EULA isn't visible at the time of sale.&#xD;&#xA;&#xD;&#xA;Unfortunately, there's been at least one prominent case where a court sided with Blizzard on a EULA, so the law may be becoming unsettled on this matter.&#xD;&#xA;&#xD;&#xA;And IANAL, of course.  But you can read a book called *Bad Software* by Cem Kaner to get an idea of what rights you have with poorly-performing programs.  You have more rights than you'd think." />
  <row Id="16781" PostHistoryTypeId="2" PostId="7187" RevisionGUID="f03f915c-3b20-4ad2-92a8-6db89c8a7691" CreationDate="2010-09-10T05:10:30.590" UserId="816" Text="Overlapping &quot;rooms&quot; reduces their value, and thus reduces the happiness that can be derived from them.  You should also consider if you need to assign the room at all.&#xD;&#xA;&#xD;&#xA;In my personal experience, it's not worth assigning dining rooms to anyone except nobles.  Just create a big dining room with lots of chairs and tables, make a &quot;dining room&quot; off a single table, and engrave the whole thing.  Instant Legendary Dining Room.  Anyone who doesn't have a dining room assigned (i.e. anyone not a noble) will use the big dining room and get lots of happies.&#xD;&#xA;&#xD;&#xA;When it comes to bedrooms, you have some options.  I personally find it's worthwhile to give everyone an assigned bedroom with a bed and container.  Owning furniture makes them happy, as does having a place to put their stuff.  However, it's a fair bit of work to make a hundred furnished bedrooms, and it's tedious to assign them.  &#xD;&#xA;&#xD;&#xA;You may prefer dorm-style bedrooms to make life easier, but these will make the dwarves less happy.  If you go down this road, just put a bunch of beds in a room. Assigning lots of little &quot;rooms&quot; within the physical room won't gain you much." />
  <row Id="16782" PostHistoryTypeId="2" PostId="7188" RevisionGUID="980bb6eb-b773-4046-a739-48050284efcc" CreationDate="2010-09-10T06:25:52.030" UserId="215" Text="In [Godfinger](http://godfinger.ngmoco.com/), for some reason, my followers randomly refuse to fish in lakes or seas i made. Sometimes it works and sometimes it doesn't. Any idea why, and how can i get them fishing more reliably?" />
  <row Id="16783" PostHistoryTypeId="1" PostId="7188" RevisionGUID="980bb6eb-b773-4046-a739-48050284efcc" CreationDate="2010-09-10T06:25:52.030" UserId="215" Text="Godfinger -- fishing is flaky?" />
  <row Id="16784" PostHistoryTypeId="3" PostId="7188" RevisionGUID="980bb6eb-b773-4046-a739-48050284efcc" CreationDate="2010-09-10T06:25:52.030" UserId="215" />
  <row Id="16785" PostHistoryTypeId="2" PostId="7189" RevisionGUID="624ad5c4-bd1f-4c81-89cc-d037327c3191" CreationDate="2010-09-10T06:26:06.807" UserId="3403" Text="Googling &quot;Cymbal Software&quot; with &quot;Games 20&quot; has as one of the search results a forum thread on atariage.com, which links to a [posting on atarionline.pl][1], which has some information about the games. &#xD;&#xA;&#xD;&#xA;  [1]: http://atarionline.pl/v01/index.php?subaction=showfull&amp;id=1231584092&amp;archive=&amp;start_from=&amp;ucat=1&amp;ct=nowinki" />
  <row Id="16786" PostHistoryTypeId="5" PostId="7188" RevisionGUID="ad3cc2f5-4685-413a-9027-c2b8d571403e" CreationDate="2010-09-10T06:58:27.857" UserId="816" Comment="Tag and grammar police" Text="In [Godfinger](http://godfinger.ngmoco.com/), for some reason, my followers randomly refuse to fish in lakes or seas I made. Sometimes it works and sometimes it doesn't. Any idea why, and how can I get them fishing more reliably?" />
  <row Id="16787" PostHistoryTypeId="6" PostId="7188" RevisionGUID="ad3cc2f5-4685-413a-9027-c2b8d571403e" CreationDate="2010-09-10T06:58:27.857" UserId="816" Comment="Tag and grammar police" Text="&lt;iphone&gt;" />
  <row Id="16788" PostHistoryTypeId="2" PostId="7190" RevisionGUID="6612bfdd-85cc-44bb-9484-d0aec060c1a9" CreationDate="2010-09-10T07:00:27.050" UserId="3404" Text="I've built my first near-top of the line desktop PC in a decade and have some serious catching up to do. I'm interested in recommendations regarding time-tested classics from the past half-decade.&#xD;&#xA;&#xD;&#xA;My initial list is:&#xD;&#xA;&#xD;&#xA;* Portal&#xD;&#xA;* Half-life 2&#xD;&#xA;* Mass Effect 1/2&#xD;&#xA;* BioShock&#xD;&#xA;* Fallout 3&#xD;&#xA;&#xD;&#xA;I enjoy just about every genre besides RTS games. However, since I didn't have suitable hardware I stopped following the PC gaming scene around about 2005. Thus, I ask you, dear friends, for some help.&#xD;&#xA;&#xD;&#xA;*(Note - I've read the FAQ and hope that the specificity of the question combined with my good faith effort to provide the beginnings of an answer put this query in the clear)*" />
  <row Id="16789" PostHistoryTypeId="1" PostId="7190" RevisionGUID="6612bfdd-85cc-44bb-9484-d0aec060c1a9" CreationDate="2010-09-10T07:00:27.050" UserId="3404" Text="Top PC Games of the past 5 years?" />
  <row Id="16790" PostHistoryTypeId="3" PostId="7190" RevisionGUID="6612bfdd-85cc-44bb-9484-d0aec060c1a9" CreationDate="2010-09-10T07:00:27.050" UserId="3404" Text="&lt;pc&gt;" />
  <row Id="16791" PostHistoryTypeId="2" PostId="7191" RevisionGUID="26bd5694-b655-4730-9863-dfcfe2142238" CreationDate="2010-09-10T07:22:16.560" UserId="3404" Text="I vaguely recall reading once, many moons ago, about a bug in SF2 that was referred to as &quot;Guile's Handcuffs&quot; or something similar. I've never been able to dig anything up about it. Does that ring a bell for any of you old arcade diehards?" />
  <row Id="16792" PostHistoryTypeId="1" PostId="7191" RevisionGUID="26bd5694-b655-4730-9863-dfcfe2142238" CreationDate="2010-09-10T07:22:16.560" UserId="3404" Text="Street Fighter 2 - Guile's Handcuffs?" />
  <row Id="16793" PostHistoryTypeId="3" PostId="7191" RevisionGUID="26bd5694-b655-4730-9863-dfcfe2142238" CreationDate="2010-09-10T07:22:16.560" UserId="3404" Text="&lt;bug&gt;" />
  <row Id="16794" PostHistoryTypeId="16" PostId="7190" RevisionGUID="bd466e8e-a984-436c-891d-dc147572c546" CreationDate="2010-09-10T07:29:45.853" UserId="3404" />
  <row Id="16795" PostHistoryTypeId="4" PostId="7190" RevisionGUID="bd466e8e-a984-436c-891d-dc147572c546" CreationDate="2010-09-10T07:29:45.853" UserId="3404" Comment="edited title" Text="Top PC Games by Collective Ratings of the past 5 years?" />
  <row Id="16796" PostHistoryTypeId="6" PostId="7191" RevisionGUID="d039a8c9-46bc-4105-a374-67878001650e" CreationDate="2010-09-10T07:38:01.827" UserId="1234" Comment="edited tags" Text="&lt;bug&gt;" />
  <row Id="16797" PostHistoryTypeId="2" PostId="7192" RevisionGUID="d7826120-e599-4742-85c5-54c89c77fe60" CreationDate="2010-09-10T07:44:51.197" UserId="23" Text="Based on the review aggregator Metacritic:&#xD;&#xA;&#xD;&#xA;* [Best games of 2006][1]&#xD;&#xA;* [Best games of 2007][2]&#xD;&#xA;* [Best games of 2008][3]&#xD;&#xA;* [Best games of 2009][4]&#xD;&#xA;* [Best games of 2010][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2006&#xD;&#xA;  [2]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2007&#xD;&#xA;  [3]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2008&#xD;&#xA;  [4]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2009&#xD;&#xA;  [5]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2010" />
  <row Id="16798" PostHistoryTypeId="16" PostId="7192" RevisionGUID="d7826120-e599-4742-85c5-54c89c77fe60" CreationDate="2010-09-10T07:44:51.197" UserId="-1" />
  <row Id="16799" PostHistoryTypeId="5" PostId="7192" RevisionGUID="337c2110-1d46-4062-b1ea-70c372903666" CreationDate="2010-09-10T07:53:30.387" UserId="23" Comment="added 784 characters in body; added 217 characters in body; added 20 characters in body" Text="Based on the review aggregator Metacritic:&#xD;&#xA;&#xD;&#xA;* [Best games of 2006][1]&#xD;&#xA; * Top rated: [Out of the Park Baseball 2007][2] (sports simulation)&#xD;&#xA;* [Best games of 2007][3]&#xD;&#xA; * Top rated: [The Orange Box][4] (first person shooters)&#xD;&#xA;* [Best games of 2008][5]&#xD;&#xA; * Top rated: [Galactic Civilizations II: Twilight of the Arnor][6] (turn based strategy)&#xD;&#xA;* [Best games of 2009][7]&#xD;&#xA; * Top rated: [Batman: Arkham Asylum][8] (third person stealth)&#xD;&#xA;* [Best games of 2010][9]&#xD;&#xA; * _2010 isn't over yet ;)_&#xD;&#xA;&#xD;&#xA;Just make sure you take reviews [with a grain of salt][10] [or maybe two][11].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2006&#xD;&#xA;  [2]: http://www.metacritic.com/game/pc/medieval-ii-total-war&#xD;&#xA;  [3]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2007&#xD;&#xA;  [4]: http://www.metacritic.com/game/pc/the-orange-box&#xD;&#xA;  [5]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2008&#xD;&#xA;  [6]: http://www.metacritic.com/game/pc/galactic-civilizations-ii-twilight-of-the-arnor&#xD;&#xA;  [7]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2009&#xD;&#xA;  [8]: http://www.metacritic.com/game/pc/batman-arkham-asylum&#xD;&#xA;  [9]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2010&#xD;&#xA;  [10]: http://arstechnica.com/gaming/news/2010/05/game-reviews-on-metacritic-why-we-avoid-inclusion.ars?utm_source=gaming.stackexchange&amp;utm_medium=rss&amp;utm_campaign=rss&#xD;&#xA;  [11]: http://arstechnica.com/gaming/news/2009/11/modern-warfare-2-reviews-behind-the-scenes-of-early-access-1.ars?utm_source=gaming.stackexchange&amp;utm_medium=rss&amp;utm_campaign=rss" />
  <row Id="16800" PostHistoryTypeId="5" PostId="7171" RevisionGUID="0e1903b0-7f28-4246-9a7c-1eb00862dbc5" CreationDate="2010-09-10T08:36:14.357" UserId="13" Comment="correction" Text="The answer is &quot;No&quot; because the Wii instruments use the Wii remotes to communicate with the console while the Xbox ones are effectively separate controllers.&#xD;&#xA;&#xD;&#xA;**Update**&#xD;&#xA;&#xD;&#xA;The above refers to the Guitar Hero controllers, not the Rock Band ones. I assumed that they used the Wii remote too (thanks Jason). However, the following statement is still true (I believe).&#xD;&#xA;&#xD;&#xA;The Wii and Xbox controllers aren't normally compatible so I can't see the instruments being either." />
  <row Id="16801" PostHistoryTypeId="2" PostId="7193" RevisionGUID="01c73c66-fbcd-4c57-ae44-c9df16372d0d" CreationDate="2010-09-10T09:01:27.400" UserId="3407" Text="As with most things in EVE, being in nullsec yields more profits. The planets in nullsec and WH space seem to produce more products than HighSec.&#xD;&#xA;&#xD;&#xA;Truth be told, the Planetary Interaction isn't going to make you rich overnight, infact, all we using it for currently is to product POS fuels. So that saves us a little bit of ISK. The main game hasn't changed that much at all with PI stuff.&#xD;&#xA;&#xD;&#xA;I would suggest you join a corp like EVE University that will teach you the basics of &quot;corp life&quot;. Most nullsec corps happily accept EVE university guys. Once you in nullsec, the game of EVE evolves. I currently run a trade route from HighSec to nullSec and I am making a killing ;)&#xD;&#xA;&#xD;&#xA;The game really opens up in NullSec so try it out." />
  <row Id="16802" PostHistoryTypeId="5" PostId="6838" RevisionGUID="b50ec32f-4eac-493c-b894-4496c1d1b6b1" CreationDate="2010-09-10T09:11:36.220" UserId="56" Comment="Shortened tag wiki" Text="Slaves to Armok II: Dwarf Fortress is a tile based, real time strategy, city building, and adventure game for one player by Bay 12 Games developer Tarn Adams." />
  <row Id="16803" PostHistoryTypeId="6" PostId="3543" RevisionGUID="c634bfa7-d62e-4794-8319-efee1719eeff" CreationDate="2010-09-10T09:26:49.603" UserId="56" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;co-op&gt;&lt;torchlight&gt;" />
  <row Id="16804" PostHistoryTypeId="2" PostId="7194" RevisionGUID="0cd42e71-fa11-439a-add9-f4104fdd36c4" CreationDate="2010-09-10T09:56:09.620" UserId="3317" Text="There you go:&#xD;&#xA;http://www.youtube.com/watch?v=u2D9FsTyypE&#xD;&#xA;Bunch of glitches, including Guile's Handcuffs.&#xD;&#xA;&#xD;&#xA;Fascinating how a glitch can turn into legend :)" />
  <row Id="16805" PostHistoryTypeId="2" PostId="7195" RevisionGUID="5462ddc9-7300-4135-b125-44718363e9d4" CreationDate="2010-09-10T10:49:16.137" UserId="3409" Text="I've had a bit of a discussion about expanding in Starcraft 2. Which race has the easiest and safest expanding? I argue that Zerg has the hardest as they can't add static defense before the creep gets there. Protoss can throw up a pylon and cannons, warping in units to expansions. While Terran can add static defense, and even just fly a Planetary fortress right there.&#xD;&#xA;&#xD;&#xA;What is the definite answer?" />
  <row Id="16806" PostHistoryTypeId="1" PostId="7195" RevisionGUID="5462ddc9-7300-4135-b125-44718363e9d4" CreationDate="2010-09-10T10:49:16.137" UserId="3409" Text="Which race in Starcraft 2 has it easiest and safest to expand?" />
  <row Id="16807" PostHistoryTypeId="3" PostId="7195" RevisionGUID="5462ddc9-7300-4135-b125-44718363e9d4" CreationDate="2010-09-10T10:49:16.137" UserId="3409" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;" />
  <row Id="16809" PostHistoryTypeId="2" PostId="7197" RevisionGUID="9defcb5b-094a-4716-8c09-d9b872acc952" CreationDate="2010-09-10T11:16:23.997" UserId="2968" Text="What is the scoring algorithm for Rock Band 2?" />
  <row Id="16810" PostHistoryTypeId="1" PostId="7197" RevisionGUID="9defcb5b-094a-4716-8c09-d9b872acc952" CreationDate="2010-09-10T11:16:23.997" UserId="2968" Text="What is the scoring algorithm for Rock Band 2?" />
  <row Id="16811" PostHistoryTypeId="3" PostId="7197" RevisionGUID="9defcb5b-094a-4716-8c09-d9b872acc952" CreationDate="2010-09-10T11:16:23.997" UserId="2968" Text="&lt;rock-band-2&gt;" />
  <row Id="16815" PostHistoryTypeId="2" PostId="7199" RevisionGUID="a31f30f8-12c3-4fce-bea6-f394f964db02" CreationDate="2010-09-10T11:36:43.843" UserId="3347" Text="Definitely play against humans. Personal learning style is a factor of course. I myself can't really be bothered to spend hours practicing the same surround or whatever over and over again until I get it exactly right. I'll just jump in and try it on a real player.&#xD;&#xA;&#xD;&#xA;What I've learned most from, really, is getting owned by some player and then googling/youtubeing his strategy to see where I went wrong in my counter. Sometimes I'd find out I countered correctly but my macro was seriously lacking, etc." />
  <row Id="16816" PostHistoryTypeId="6" PostId="7195" RevisionGUID="97e328ed-cf3e-426d-9f98-01550bed70ec" CreationDate="2010-09-10T11:48:28.750" UserId="1162" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="16817" PostHistoryTypeId="6" PostId="7145" RevisionGUID="6f2a93d8-44c6-40ea-a83a-870b94a3ab14" CreationDate="2010-09-10T11:49:33.427" UserId="1162" Comment="edited tags" Text="&lt;starcraft&gt;&lt;keyboard-controls&gt;" />
  <row Id="16818" PostHistoryTypeId="5" PostId="6806" RevisionGUID="d09305d9-30f9-40d3-a469-d2a7f8fa66b5" CreationDate="2010-09-10T11:50:23.737" UserId="1162" Comment="added 5 characters in body; edited tags" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [Has anyone had success with Voice Chat in StarCraft 2?](http://gaming.stackexchange.com/questions/4695/has-anyone-had-success-with-voice-chat-in-starcraft-2)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;This is for a friend. He has all the latest drivers. The game sound works fine, but he can't hear the rest of the party and we can't hear him. When he runs a voice test in sc2's voice test area, it does detect the input.&#xD;&#xA;&#xD;&#xA;TL;DR sound works for everything but voice chat. he can't hear us chat and we can't hear him.&#xD;&#xA;&#xD;&#xA;Here's a link to where its happening for someone else:&#xD;&#xA;&#xD;&#xA;http://forums.macrumors.com/showthread.php?t=979472" />
  <row Id="16819" PostHistoryTypeId="6" PostId="6806" RevisionGUID="d09305d9-30f9-40d3-a469-d2a7f8fa66b5" CreationDate="2010-09-10T11:50:23.737" UserId="1162" Comment="added 5 characters in body; edited tags" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;tech-support&gt;&lt;voice-chat&gt;" />
  <row Id="16820" PostHistoryTypeId="6" PostId="4793" RevisionGUID="fb4582eb-3800-4749-b9bd-247334ec12f7" CreationDate="2010-09-10T11:51:01.410" UserId="1162" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="16821" PostHistoryTypeId="6" PostId="7145" RevisionGUID="a42a2656-e180-4a1a-abbb-1b3ac8797e6a" CreationDate="2010-09-10T11:58:04.347" UserId="1162" Comment="edited tags; edited tags" Text="&lt;starcraft&gt;&lt;keyboard-controls&gt;" />
  <row Id="16822" PostHistoryTypeId="2" PostId="7200" RevisionGUID="de09691d-e286-4e1e-acae-8003ddeff09d" CreationDate="2010-09-10T11:59:30.123" UserId="341" Text="Here's some of the basics. It focuses on drums, but should apply to other instruments as well.  [Source][1] has more details&#xD;&#xA;&#xD;&#xA;&gt; Basic Scoring:  Each note hit is worth&#xD;&#xA;&gt; 25 points, times your current&#xD;&#xA;&gt; multiplier (which ranges from 1-4). &#xD;&#xA;&gt; &#xD;&#xA;&gt; For every ten notes hit in a row, your&#xD;&#xA;&gt; multiplier goes up until it maxes out&#xD;&#xA;&gt; at 4x. The multiplier takes effect on&#xD;&#xA;&gt; the 10th note of each streak. In other&#xD;&#xA;&gt; words: &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 1-9: 25 points &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 10-19: 50 points &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 20-29: 75 points &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 30+: 100 points For the&#xD;&#xA;&gt; multiplier, each note is counted&#xD;&#xA;&gt; sequentially, even if they occur at&#xD;&#xA;&gt; the same time. In other words, if the&#xD;&#xA;&gt; 9th and 10th note in a streak are in a&#xD;&#xA;&gt; &quot;chord&quot; (same time), you only get the&#xD;&#xA;&gt; 2x multiplier for one of those notes. &#xD;&#xA;&gt; &#xD;&#xA;&gt; If you miss, your multiplier goes back&#xD;&#xA;&gt; down to 1x and your streak to zero&#xD;&#xA;&gt; after the &quot;chord&quot; you missed on. This&#xD;&#xA;&gt; means that you get your multiplier on&#xD;&#xA;&gt; all notes you hit in a &quot;chord.&quot; For&#xD;&#xA;&gt; example, if three notes are in a&#xD;&#xA;&gt; &quot;chord&quot; and you only hit two of them,&#xD;&#xA;&gt; you get the multiplier for the two&#xD;&#xA;&gt; notes you hit, then lose your&#xD;&#xA;&gt; multiplier. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Playing in an overdrive fill gives you&#xD;&#xA;&gt; no points (except for squeezing, see&#xD;&#xA;&gt; section below). Big Rock Ending points&#xD;&#xA;&gt; are also covered below. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Overdrive:  Each overdrive fill&#xD;&#xA;&gt; successfully hit gives you 1/4 bar of&#xD;&#xA;&gt; overdrive. You need 1/2 a bar of OD to&#xD;&#xA;&gt; activate. When activated, overdrive&#xD;&#xA;&gt; doubles your multiplier. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Big Rock Ending:  Each drum hit is&#xD;&#xA;&gt; worth an initial value of 750 points,&#xD;&#xA;&gt; and afterwards the value &quot;recharges&quot;&#xD;&#xA;&gt; for 1.5 seconds until a hit is once&#xD;&#xA;&gt; again worth 750 points. Which note hit&#xD;&#xA;&gt; doesn't matter. The lights (for drums)&#xD;&#xA;&gt; do not reflect the recharge time. &#xD;&#xA;&gt; &#xD;&#xA;&gt; As a result, rapidly hitting the drum&#xD;&#xA;&gt; board or just hitting a note every 1.5&#xD;&#xA;&gt; seconds should net you the same amount&#xD;&#xA;&gt; of points. Another way of putting it&#xD;&#xA;&gt; is that you can get 500 points a&#xD;&#xA;&gt; second.&#xD;&#xA;&#xD;&#xA;The score needed to get a certain number of stars is based on a base value for the song, multiplied by a different value for each star level.  [Source][2] &#xD;&#xA;&#xD;&#xA;Guitar/Drum/Vox:&#xD;&#xA;1 star: 0.21&#xD;&#xA;2 star: 0.46&#xD;&#xA;3 star: 0.77&#xD;&#xA;4 star: 1.86&#xD;&#xA;5 star: 3.10&#xD;&#xA;Gold star: 4.20&#xD;&#xA;&#xD;&#xA;Bass:&#xD;&#xA;1 star: 0.32&#xD;&#xA;2 star: 0.69&#xD;&#xA;3 star: 1.15&#xD;&#xA;4 star: 2.76&#xD;&#xA;5 star: 4.60&#xD;&#xA;Gold star: 6.20&#xD;&#xA;&#xD;&#xA;  [1]: http://rockband.scorehero.com/forum/viewtopic.php?t=4765&#xD;&#xA;  [2]: http://www.gamefaqs.com/xbox360/949926-rock-band-2/answers?qid=4335" />
  <row Id="16823" PostHistoryTypeId="2" PostId="7201" RevisionGUID="b680a408-a80a-4492-9d47-8461bd72d805" CreationDate="2010-09-10T12:04:25.747" UserId="1978" Text="It's hard to tell but the first expansion should be safer for the terran as he can have a tank out in time and can build 1-2 bunkers _and_ he can build the CC in-base and then just fly it to the natural, reducing the risk of the enemy spotting it and attacking it while it's still building up. He can also lift it up again if too many zealots, zerglings, roaches or marauders attack.&#xD;&#xA;&#xD;&#xA;The easiest is for the zerg, simply because it's cheaper for them, but at the same time it's hard to keep the expansion when the enemy attacks at the wrong moment (for you, it's a good moment for him).&#xD;&#xA;&#xD;&#xA;Anyways, an expansion is _never_ safe as it costs you 400(300 for zerg) minerals that the enemy could use to get more units or better tech than you have, so he gets a short-term advantage but long-term disadvantage because your investment lowers your unit count but increases your mineral gain once it's completed and saturated." />
  <row Id="16824" PostHistoryTypeId="4" PostId="4051" RevisionGUID="76cb2e99-f3dd-4954-bd16-d295ecf9fa04" CreationDate="2010-09-10T12:04:53.817" UserId="1162" Comment="edited tags; edited title" Text="Understanding StarCraft II without having played Starcraft I" />
  <row Id="16825" PostHistoryTypeId="6" PostId="4051" RevisionGUID="76cb2e99-f3dd-4954-bd16-d295ecf9fa04" CreationDate="2010-09-10T12:04:53.817" UserId="1162" Comment="edited tags; edited title" Text="&lt;starcraft-2&gt;" />
  <row Id="16826" PostHistoryTypeId="6" PostId="7151" RevisionGUID="eb1a7808-4901-4b89-ae32-548adfac7145" CreationDate="2010-09-10T12:20:17.233" UserId="2084" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;crafting&gt;&lt;final-fantasy-xiv&gt;" />
  <row Id="16827" PostHistoryTypeId="6" PostId="7174" RevisionGUID="969b195d-daf8-4148-9434-bb325c165ae1" CreationDate="2010-09-10T12:25:55.600" UserId="2310" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;survival&gt;&lt;subjective&gt;" />
  <row Id="16828" PostHistoryTypeId="2" PostId="7202" RevisionGUID="0b4ab765-d33b-4bbf-8a50-4d5829cf52d4" CreationDate="2010-09-10T12:51:27.270" UserId="168" Text="I'm interested in improving my Company of Heroes play. Back when I played Warcraft 3, I watched pro replays to increase my understanding of strategy, tactic and game mechanics as well as to get new ideas. Is there a place to find professional CoH games to watch, too?" />
  <row Id="16829" PostHistoryTypeId="1" PostId="7202" RevisionGUID="0b4ab765-d33b-4bbf-8a50-4d5829cf52d4" CreationDate="2010-09-10T12:51:27.270" UserId="168" Text="Where can I find good CoH replays?" />
  <row Id="16830" PostHistoryTypeId="3" PostId="7202" RevisionGUID="0b4ab765-d33b-4bbf-8a50-4d5829cf52d4" CreationDate="2010-09-10T12:51:27.270" UserId="168" Text="&lt;replay&gt;&lt;company-of-heroes&gt;" />
  <row Id="16831" PostHistoryTypeId="2" PostId="7203" RevisionGUID="713dedd7-6628-44c7-b54e-64c4c1844683" CreationDate="2010-09-10T12:59:30.757" UserId="2121" Text="[Replays Company of Heroes][1]&#xD;&#xA;&#xD;&#xA;Regular and expert replays.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamereplays.org/companyofheroes/replays.php?game=25" />
  <row Id="16832" PostHistoryTypeId="2" PostId="7204" RevisionGUID="c9638e8e-7518-42d0-9fe9-2ce14006baf3" CreationDate="2010-09-10T13:00:56.090" UserId="168" Text="I noticed that games in Company of Heroes are fought almost exclusively using infantry, with the addition of small anti-infantry armored vehicle (and the corresponding anti-vehicle guns). Bigger tanks often do not appear even late in the game (with the exception of game-breaking tanks like a Königstiger).&#xD;&#xA;&#xD;&#xA;In my experience, serious tanks are too easily destroyed by a scouting opponent to justify their costs, so unless your secondary resources are outstandingly high I consider it better to stick to infantry and small vehicles.&#xD;&#xA;&#xD;&#xA;Various replays verified this theory. In what situations do you really need to build tanks, and what are the advantages over a small-unit-strategy?" />
  <row Id="16833" PostHistoryTypeId="1" PostId="7204" RevisionGUID="c9638e8e-7518-42d0-9fe9-2ce14006baf3" CreationDate="2010-09-10T13:00:56.090" UserId="168" Text="Do you even need to build tanks in CoH?" />
  <row Id="16834" PostHistoryTypeId="3" PostId="7204" RevisionGUID="c9638e8e-7518-42d0-9fe9-2ce14006baf3" CreationDate="2010-09-10T13:00:56.090" UserId="168" Text="&lt;company-of-heroes&gt;" />
  <row Id="16835" PostHistoryTypeId="5" PostId="7180" RevisionGUID="89e7e9c7-154d-4b48-8a85-9a5e4b9f2464" CreationDate="2010-09-10T13:38:35.657" UserId="118" Comment="fixed the link" Text="I asked it on the bay12 forums [here][1]. I think Sphalerite was right about being that FB's dust. (I can see Raven was thinking something like that too.) Every one of the nauseous animals just suffocated, almost simultaneously...I hope I can build 50 coffins fast, and keep a mega tantrum spiral from happening. O.O&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: Oh, no it's starting! My legendary dining better work it's magic!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=65738.0" />
  <row Id="16836" PostHistoryTypeId="5" PostId="7186" RevisionGUID="72ebb8a5-4f93-429e-b7d3-2e6e732f37af" CreationDate="2010-09-10T13:39:49.533" UserId="2831" Comment="Fix typo" Text="If you just don't like the game, you're not likely to have much luck.  If the game is actually *buggy*, so that it's impossible or very unpleasant to play as a result, you're a bit more likely to get your money back.  To improve your chances:&#xD;&#xA;&#xD;&#xA;* Be excruciatingly polite.  People in service-type jobs get yelled at a lot, so politeness goes a long way.  If they initially refuse, don't raise your voice; just make your case calmly and clearly.&#xD;&#xA;* Rehearse your points.  If the box says (for example) &quot;Multiplayer action!&quot; but the multiplayer feature is buggy and doesn't work, point it out and explain the problem.&#xD;&#xA;* If the copy-protection is such that you can't play the game without the box contents, e.g. the CD, explain that clearly as well so that it's clear the return means you can't play the game anymore.  But I'd only bring this up if they raise objections to the return.&#xD;&#xA;&#xD;&#xA;In the US, the Uniform Commercial Code says you're within your rights to get your money back if a product doesn't do what it claims to do.  It also says EULAs (e.g. &quot;THIS GAME SOLD WITHOUT WARRANTY blah blah blah&quot;) are not likely to be binding, since the warranty disclaimer and/or EULA isn't visible at the time of sale.&#xD;&#xA;&#xD;&#xA;Unfortunately, there's been at least one prominent case where a court sided with Blizzard on a EULA, so the law may be becoming unsettled on this matter.&#xD;&#xA;&#xD;&#xA;And IANAL, of course.  But you can read a book called *Bad Software* by Cem Kaner to get an idea of what rights you have with poorly-performing programs.  You have more rights than you'd think." />
  <row Id="16837" PostHistoryTypeId="2" PostId="7205" RevisionGUID="653ae0e3-e100-4480-a6e5-11c7ddc95e53" CreationDate="2010-09-10T13:47:59.447" UserId="14" Text="When I thought about asking this I was watching a starcraft 2 replay, but I guess this can happen on any game that has spectators, in which secrecy is a major part of the game (like hiding your tech from your opponent in sc2).&#xD;&#xA;&#xD;&#xA;How (if at all) are users prevented from spectacting a game and feeding information to a player via (for example) instant messaging? I'm guessing friends or clan members would do that.   &#xD;&#xA;Is this just ignored? Is it not a big problem in general?" />
  <row Id="16838" PostHistoryTypeId="1" PostId="7205" RevisionGUID="653ae0e3-e100-4480-a6e5-11c7ddc95e53" CreationDate="2010-09-10T13:47:59.447" UserId="14" Text="What prevents users from cheating from outside a game?" />
  <row Id="16839" PostHistoryTypeId="3" PostId="7205" RevisionGUID="653ae0e3-e100-4480-a6e5-11c7ddc95e53" CreationDate="2010-09-10T13:47:59.447" UserId="14" Text="&lt;real-time-strategy&gt;&lt;cheating&gt;&lt;game-agnostic&gt;" />
  <row Id="16841" PostHistoryTypeId="2" PostId="7206" RevisionGUID="8e75af53-d88f-43df-8caa-074e73a268de" CreationDate="2010-09-10T13:53:14.393" UserId="2285" Text="I guess it depends on how the spectating engine is implemented. For example in Wolfenstien: Enemy Territory. The game that the spectators were watching was delayed by I think 5 minutes or something like that. There is a purposeful delay built in so that this can't happen.&#xD;&#xA;&#xD;&#xA;I assume SC 2 has something similar built in, otherwise it'd be a big problem.&#xD;&#xA;&#xD;&#xA;In most games, if for any reason you don't trust another clan, or at some point they were suspected of cheating, you should be able to ask/demand that there are no spectators for that game. " />
  <row Id="16847" PostHistoryTypeId="2" PostId="7208" RevisionGUID="d0872dab-9344-4bc4-b049-1a1dfc0377e8" CreationDate="2010-09-10T14:30:50.613" UserId="1978" Text="To my knowledge there is no such mechanism in SC2 since the observing happens live as the observers are in the game and don't access the game via an external stream, so cheating might be possible, but since the professional tournaments are usually in a controlled environment it's unlikely to happen.&#xD;&#xA;&#xD;&#xA;For normal (custom) Games with Observers there is no way to be sure, but usually it's assumed that the players and observers are honorable people.&#xD;&#xA;&#xD;&#xA;For IM or similar most games are simply too fast-paced and a Message that distracts for 1-2 seconds might hurt more than it helps." />
  <row Id="16848" PostHistoryTypeId="2" PostId="7209" RevisionGUID="3440df88-f2ea-4ce1-a9f5-c7c3207dd8a1" CreationDate="2010-09-10T14:52:39.407" UserId="558" Text="I've been playing Starcraft 2 with many real-life friends who have varying levels of experience with Starcraft and RTSes in general.  At this point most of them have gotten the hang of the macro game, how to efficiently build their economy, army, and tech.&#xD;&#xA;&#xD;&#xA;However, they haven't really mastered the value of scouting and of attacking when the time is right - they tend to turtle up behind their defenses or just build a big standing army but not do anything with it.&#xD;&#xA;&#xD;&#xA;My personal experience has given me some instinct, however crude (and I'm not a super-skilled player by any means) for timing and for the value of attacking when the time is right, but I don't know how best to build that instinct in my buddies.&#xD;&#xA;&#xD;&#xA;What are some videos or exercises/training kinds of things we could do to teach the value of scouting and of attacking when conditions favor you?" />
  <row Id="16849" PostHistoryTypeId="1" PostId="7209" RevisionGUID="3440df88-f2ea-4ce1-a9f5-c7c3207dd8a1" CreationDate="2010-09-10T14:52:39.407" UserId="558" Text="How can I teach my less-skilled friends the value of scouting and aggression?" />
  <row Id="16850" PostHistoryTypeId="3" PostId="7209" RevisionGUID="3440df88-f2ea-4ce1-a9f5-c7c3207dd8a1" CreationDate="2010-09-10T14:52:39.407" UserId="558" Text="&lt;starcraft-2&gt;" />
  <row Id="16851" PostHistoryTypeId="2" PostId="7210" RevisionGUID="bd2474c0-1cf9-4895-bdcd-24d0f4b3e850" CreationDate="2010-09-10T14:55:28.237" UserDisplayName="swirlingchaos" Text="I tried and failed to finish the path with nydus worms so i went back finished belly of the beast and went with the air superiority route.  &#xD;&#xA;&#xD;&#xA;As many here have stated, marines work wonders for distracting kerrigan.  If she psi storms them they dont last long, but hopefully that doesnt happen.  I went with standard bunkers and tanks at the chokes, backed by turrets and fronted by perdition turrets, with a psi disrupter or 2 as well.  &#xD;&#xA;&#xD;&#xA;My command center had perdition turrets and regular turrets interspersed around the perimeter.  The artifact plateau was done the same way, but with a massive viking crew hovering overhead.&#xD;&#xA;&#xD;&#xA;I had 2 crews of vikings, one for the top choke and the plateau, and one for the left and command center.  When the leviathan showed up i swarmed it with vikings, and it went down pretty fast.  On my winning mission i lucked out and it floated right by my turrets, which helped take out the flyers it spawns, and tore it apart fast.  &#xD;&#xA;&#xD;&#xA;When i hit 90% i moved all my scvs and units to cluster on top of the artifact, bought all remaining mercenaries, moved all my tanks and essentially abandoned everything for the artifact plateau.  I also started buying science vessels, which i hadnt before (though i probably should have).  Then you just hold on till the end.&#xD;&#xA;&#xD;&#xA;As stated before, constant save games and constantly building scvs is the biggest part of this mission.  They are almays being siphoned away to repair defenses and kerrigan hits them and medics first if she can, and im sure she can see cloaked units though it doesnt say she can.  She also one shot hits battlecruisers that are hidden on the plateau even without a flyer around.  &#xD;&#xA;&#xD;&#xA;Also, i dont know what people were taking about with the mind control not being affected by the artifact.  When i did this on hard the first time i ran through, every time i grabbed an ultralisk and hit the artifact i lost them in the blast.  Maybe it got patched?  Either way i prefer the psi disrupter for massive ground swarms anyway.  makes a huge difference." />
  <row Id="16852" PostHistoryTypeId="2" PostId="7211" RevisionGUID="44663e2c-0a5a-46c0-ad6a-8fcbc0d54c1c" CreationDate="2010-09-10T14:57:40.900" UserId="2526" Text="Get them into watching replays by [Husky][1] or [HDStarcaft][2] or [Day9][3] watching the pro level play gives you so much insight! Not to mention that they somehow manage to make it exciting to watch a replay.&#xD;&#xA;&#xD;&#xA;Then after you watch a replay, do a custom game and have them try some of the tactics from the video, and you and your friends can both improve your skill at the same time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/HuskyStarcraft&#xD;&#xA;  [2]: http://www.youtube.com/user/HDstarcraft&#xD;&#xA;  [3]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154" />
  <row Id="16855" PostHistoryTypeId="2" PostId="7213" RevisionGUID="b96a0ef5-c0c9-458e-88b6-ad04d98ae6d4" CreationDate="2010-09-10T15:10:01.343" UserId="3241" Text="In my experience it's not hard just to see the value in scouting and aggression. You don't need to play online long before you get frustrated with rushes and incoming attacks that harass you or do real damage to your army or base. It's easy to flip that around and say, hmm, maybe I can do the same sort of thing if I get better at launching an attack.&#xD;&#xA;&#xD;&#xA;And everyone has had the experience of running their army into an enemy army that perfectly counters it, where your troops just seem to melt without doing any damage at all. You flip that around by saying, hmmm if I knew he had Vikings, I wouldn't have gone heavy Mutalisks... and so on.&#xD;&#xA;&#xD;&#xA;But for teaching *how* to do this, I recommend the resources jblaske posted, a well as **SC2 Noob School** by Trebis at Team Liquid. Check out his [forum thread][1] with videos and commentary, and the [SC2NoobSchool YouTube channel][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132256&#xD;&#xA;  [2]: http://www.youtube.com/user/SC2NoobSchool#p/p" />
  <row Id="16861" PostHistoryTypeId="2" PostId="7216" RevisionGUID="6f0fad98-fb82-4196-bae1-42c605f8694c" CreationDate="2010-09-10T15:40:41.770" UserId="2578" Text="You don't need to publish it for single-player.  Simply drag the map-file onto Starcraft-2's icon to start up that map in single player.  Alternatively, you could open the map in the map editor and hit *&quot;test map&quot;*." />
  <row Id="16862" PostHistoryTypeId="2" PostId="7217" RevisionGUID="2b88038a-2529-40e8-956d-133a9ad86d03" CreationDate="2010-09-10T16:01:00.830" UserId="102" Text="This may sound weird, but I find Protoss the easiest to expand with.&#xD;&#xA;&#xD;&#xA;Protoss have a couple of nice things that help expanding:&#xD;&#xA;&#xD;&#xA; - Cheap static defense &#xD;&#xA; - Warpgates to reinforce anywhere they have power&#xD;&#xA; - Pylons provide power across building walls and cliffs&#xD;&#xA;&#xD;&#xA;While I definitely feel like I _must_ expand when I play Zerg, I feel most comfortable doing it as Protoss.  Usually this means I place buildings at a near choke point (usually Warpgates, but I'll use the Forge if I don't have one and I'm walling my Natural).  I then augment this with a Photon Cannon behind the wall to deal with light harassment.  Finally I place power so it overlaps my wall to outside, that way I can easily reinforce.  Now you may ask: what happens if you go Robo?  and the answer is, I usually either break the wall in late game, or use Warp Prisms to move Immortals across (Colossus can walk without help), but more often than not, I just don't build Immortals; they aren't a part of my normal builds (I don't like the 1-2 Immortal timing pushes against anything but 1 base Roach).&#xD;&#xA;&#xD;&#xA;That said, there are a number of ways in which expanding is very nice and easy for Terran.&#xD;&#xA;&#xD;&#xA; - Fly in Command Centers (which can then be made in to Planetary Fortress)&#xD;&#xA; - Cheap walls with Bunkers (can salvage)&#xD;&#xA; - Supply Depots are removable walls&#xD;&#xA; - Siege Tanks&#xD;&#xA;&#xD;&#xA;The largest problem I have with these expansions is light air harassment.  Either I have to over invest in Vikings to shut it down, or I have to over invest in Turrets.  Ideally I'd like to have a nice Marine/Medivac force to deal with this, but in reality moving large groups of Marines through Supply Depot walls takes a lot of time, and Medivacs don't unload instantaneously. Not that I can't do it, I just feel less safe doing so&#xD;&#xA;&#xD;&#xA;As Zerg I don't mind moving Spine Crawlers to my newest expo (which usually means 12 second build time) or even between me and my opponent, but I largely feel like I *need* to have map control before I can safely expand.  Since most Terran/Protoss are willing to give it to me that's not a major problem, but my expansions feel inherently unsafe.  So in the case of Zerg I would say: Only expand when you have map control.&#xD;&#xA;&#xD;&#xA;This is very much the traditional BW philosophy and it has serve many players well over the years.  I would guess (and the meta game evolves and Blizzard balances a few things) that this is going to become the only strategy.  While Terran and Protoss players will probably still build structures defensively, the cost/benefit of having to wall is much higher than the cost/benefit of gaining map control.  Then again, that's a prediction and is inherently flawed." />
  <row Id="16863" PostHistoryTypeId="5" PostId="7180" RevisionGUID="e2fc58f8-78fa-45ab-8b73-de8c2517358c" CreationDate="2010-09-10T16:21:08.283" UserId="118" Comment="room! dining room! Note to self: Stop making so many darn typos!" Text="I asked it on the bay12 forums [here][1]. I think Sphalerite was right about it being that FB's dust. (I can see Raven was thinking something like that too.) Every one of the nauseous animals just suffocated, almost simultaneously...I hope I can build 50 coffins fast, and keep a mega tantrum spiral from happening. O.O&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: Oh, no it's starting! My legendary dining room better work it's magic!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=65738.0" />
  <row Id="16864" PostHistoryTypeId="6" PostId="7209" RevisionGUID="e2e282e5-2eb8-4e99-a99c-b03662b7b21a" CreationDate="2010-09-10T16:52:33.670" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="16866" PostHistoryTypeId="2" PostId="7218" RevisionGUID="4bf9047d-6d68-4d7c-a661-95f6d3a62c2b" CreationDate="2010-09-10T17:17:46.433" UserId="2335" Text="In addition to these answers, if you have no experience with Blizzard RTS games (SC1, Warcraft3), a lot of the game play will be new to you. People who have played these games have the advantage of being able to come in and know the interface and a lot of the hotkeys (although most are remapped in SC2). As an old SC1 player and old WC3 player, I was able to come into SC2 mostly pre-trained in how to operate the game. I'm not a great player by ANY means, but it did give me a leg up." />
  <row Id="16868" PostHistoryTypeId="9" PostId="7174" RevisionGUID="f16a33c8-e7f6-497d-9a2c-56f70e73674d" CreationDate="2010-09-10T17:40:21.400" UserId="85" Comment="Rollback to [99fe4f79-186b-4e07-854f-86919deb00e2]" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;survival&gt;" />
  <row Id="16869" PostHistoryTypeId="2" PostId="7219" RevisionGUID="82e66c1d-4f97-45b3-a4f1-3847dbf18748" CreationDate="2010-09-10T17:48:17.307" UserId="14" Text="If you see any question tagged as `subjective` please edit to remove it, and if you can't edit, flag the question for moderator attention.&#xD;&#xA;&#xD;&#xA;Thank you" />
  <row Id="16870" PostHistoryTypeId="2" PostId="7220" RevisionGUID="c8acee5a-9ff0-4e1c-900f-c89f017e6091" CreationDate="2010-09-10T17:48:17.307" UserId="14" Text="This tag should not exist" />
  <row Id="16871" PostHistoryTypeId="2" PostId="7221" RevisionGUID="08f8dd7b-56fe-425d-bfdf-e2ee0a1a2ff7" CreationDate="2010-09-10T18:05:47.070" UserId="2045" Text="I think the first step is to determine whether or not they really want to get better.  Most of us on this site probably care about improving our skills and getting &quot;better&quot;, and we actively go out and do things to attempt just that.  Maybe they just want to fool around?  You don't mention whether they are asking you for tips, or you are hoping to make them better so you can have more fun playing them :)  If they just want to play casually, then making a big army and throwing them at each other might be fun enough for them.&#xD;&#xA;&#xD;&#xA; OTOH, if they've caught the competitive bug and really want to improve, then you might start by going through a replay of theirs (esp where they lost) and pointing out things like &quot;oh look - right now, you have 20 guys ready to fight, and your opponent has only 2!  If you had scouted that and attacked right now, you could have wiped out his expansion.  Instead, he was able to tech up and build a ton of void rays, and wipe you out.&#xD;&#xA;&#xD;&#xA;I myself am often horrified to see how empty my opponents base was at various points in a replay.  (Granted, that is usually vs a Terran,who can hold off my 7 ultralisks with a bunker, a tank, and a few scv's)  But every time I watch a replay like that I tell myself i need to scout more, and not be afraid to attack." />
  <row Id="16872" PostHistoryTypeId="5" PostId="7209" RevisionGUID="66d75257-7519-4460-832e-41981a7a7c58" CreationDate="2010-09-10T18:21:35.130" UserId="558" Comment="Specified that not everybody wants to jump into league play and get stomped" Text="I've been playing Starcraft 2 with many real-life friends who have varying levels of experience with Starcraft and RTSes in general.  At this point most of them have gotten the hang of the macro game, how to efficiently build their economy, army, and tech.&#xD;&#xA;&#xD;&#xA;However, they haven't really mastered the value of scouting and of attacking when the time is right - they tend to turtle up behind their defenses or just build a big standing army but not do anything with it.&#xD;&#xA;&#xD;&#xA;My personal experience has given me some instinct, however crude (and I'm not a super-skilled player by any means) for timing and for the value of attacking when the time is right, but I don't know how best to build that instinct in my buddies.&#xD;&#xA;&#xD;&#xA;What are some videos or exercises/training kinds of things we could do to teach the value of scouting and of attacking when conditions favor you?&#xD;&#xA;&#xD;&#xA;These guys aren't necessarily interested in jumping into league play and learning by getting stomped - I'm looking for things we can do in a more friendly environment to improve via positive feedback instead." />
  <row Id="16873" PostHistoryTypeId="6" PostId="6689" RevisionGUID="78257e50-fc82-44ce-ac05-a8b645978277" CreationDate="2010-09-10T18:24:48.117" UserId="1234" Comment="edited tags" Text="&lt;steam&gt;&lt;account&gt;&lt;magic-the-gathering-dop&gt;" />
  <row Id="16874" PostHistoryTypeId="5" PostId="7209" RevisionGUID="df055ee9-a729-4fb1-85d6-b4c230a602c2" CreationDate="2010-09-10T18:32:47.037" UserId="558" Comment="added 110 characters in body" Text="I've been playing Starcraft 2 with many real-life friends who have varying levels of experience with Starcraft and RTSes in general.  At this point most of them have gotten the hang of the macro game, how to efficiently build their economy, army, and tech.&#xD;&#xA;&#xD;&#xA;However, they haven't really mastered the value of scouting and of attacking when the time is right - they tend to turtle up behind their defenses or just build a big standing army but not do anything with it.&#xD;&#xA;&#xD;&#xA;My personal experience has given me some instinct, however crude (and I'm not a super-skilled player by any means) for timing and for the value of attacking when the time is right, but I don't know how best to build that instinct in my buddies.&#xD;&#xA;&#xD;&#xA;What are some videos or exercises/training kinds of things we could do to teach the value of scouting and of attacking when conditions favor you?&#xD;&#xA;&#xD;&#xA;These guys aren't necessarily interested in jumping into league play and learning by getting stomped, but it would be more fun for everybody if we were all of similar skill levels.  I'm looking for things we can do, in an environment more casual and friendly than league play, to improve via positive feedback instead." />
  <row Id="16875" PostHistoryTypeId="10" PostId="7174" RevisionGUID="ebf83481-9b0e-4d0d-8129-d28d5ef00477" CreationDate="2010-09-10T18:40:33.857" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:2219,&quot;DisplayName&quot;:&quot;Alex Larzelere&quot;},{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="16876" PostHistoryTypeId="6" PostId="6614" RevisionGUID="97995cef-ef32-4cbd-a898-f363e5bf9d3e" CreationDate="2010-09-10T18:40:56.587" UserId="1057" Comment="edited tags" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="16877" PostHistoryTypeId="6" PostId="6591" RevisionGUID="ad94a650-8bae-4148-9d2e-f47b402d6696" CreationDate="2010-09-10T18:41:29.860" UserId="1057" Comment="edited tags" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="16878" PostHistoryTypeId="6" PostId="7190" RevisionGUID="d3881721-2803-4c4d-8c3c-6bf5e7f8c868" CreationDate="2010-09-10T18:46:48.530" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="16879" PostHistoryTypeId="2" PostId="7222" RevisionGUID="b4c38bd9-3bfd-4c97-a037-f964642e4f02" CreationDate="2010-09-10T18:51:27.890" UserId="3422" Text="http://www.gosugamers.net/starcraft/features.php?i=a&amp;id=1&amp;start=50&#xD;&#xA;&#xD;&#xA;www.icyhell.net/2008/05/18/keycraft-v100/&#xD;&#xA;&#xD;&#xA;These may help, but they seem a bit technical, so be prepared!" />
  <row Id="16880" PostHistoryTypeId="2" PostId="7223" RevisionGUID="74086ff2-dbce-4fad-9171-0facbc1734d0" CreationDate="2010-09-10T18:52:30.343" UserId="320" Text="I'm looking for the five top rated tower-defense games of the last two years for ... research purposes..." />
  <row Id="16881" PostHistoryTypeId="1" PostId="7223" RevisionGUID="74086ff2-dbce-4fad-9171-0facbc1734d0" CreationDate="2010-09-10T18:52:30.343" UserId="320" Text="What are the top rated Tower-Defense games of the last two years?" />
  <row Id="16882" PostHistoryTypeId="3" PostId="7223" RevisionGUID="74086ff2-dbce-4fad-9171-0facbc1734d0" CreationDate="2010-09-10T18:52:30.343" UserId="320" Text="&lt;tower-defense&gt;" />
  <row Id="16883" PostHistoryTypeId="16" PostId="7223" RevisionGUID="74086ff2-dbce-4fad-9171-0facbc1734d0" CreationDate="2010-09-10T18:52:30.343" UserId="320" />
  <row Id="16884" PostHistoryTypeId="10" PostId="7223" RevisionGUID="f5b38ef6-b1a1-408b-9a74-0061f0d5ea56" CreationDate="2010-09-10T18:57:45.707" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="16885" PostHistoryTypeId="2" PostId="7224" RevisionGUID="7ea56981-b4ef-4e8e-b8ec-4ea1af0dfe71" CreationDate="2010-09-10T18:58:34.530" UserId="2584" Text="In Yahoo! games (like card games) you can choose to hide your hand from any spectators.  If you're not a trusting person or suspect something fishy you can always hide your hand.  A lot of video games don't even support spectators.&#xD;&#xA;&#xD;&#xA;If real-time spectators are allowed there is really no way to detect the relay of information because they could always just pick up the phone and call the player and you'd have no way of knowing that because it is completely independent of the computer.  If they make it too obvious they are cheating you can often save the replay and report them." />
  <row Id="16886" PostHistoryTypeId="5" PostId="7190" RevisionGUID="bede5749-d09a-4557-a8e7-4840e3e5c4b3" CreationDate="2010-09-10T19:02:03.010" UserId="102" Comment="added 5 characters in body" Text="I've built my first near-top of the line desktop PC in a decade and have some serious catching up to do. I'm interested in interested in knowing what the time-tested classics from the past half-decade.&#xD;&#xA;&#xD;&#xA;My initial list is:&#xD;&#xA;&#xD;&#xA;* Portal&#xD;&#xA;* Half-life 2&#xD;&#xA;* Mass Effect 1/2&#xD;&#xA;* BioShock&#xD;&#xA;* Fallout 3&#xD;&#xA;&#xD;&#xA;I enjoy just about every genre besides RTS games. However, since I didn't have suitable hardware I stopped following the PC gaming scene around about 2005. Thus, I ask you, dear friends, for some help.&#xD;&#xA;&#xD;&#xA;*(Note - I've read the FAQ and hope that the specificity of the question combined with my good faith effort to provide the beginnings of an answer put this query in the clear)*" />
  <row Id="16887" PostHistoryTypeId="8" PostId="7190" RevisionGUID="842b599b-b179-4c24-b074-a0747f905b6d" CreationDate="2010-09-10T19:02:33.520" UserId="102" Comment="Rollback to [d3881721-2803-4c4d-8c3c-6bf5e7f8c868]" Text="I've built my first near-top of the line desktop PC in a decade and have some serious catching up to do. I'm interested in recommendations regarding time-tested classics from the past half-decade.&#xD;&#xA;&#xD;&#xA;My initial list is:&#xD;&#xA;&#xD;&#xA;* Portal&#xD;&#xA;* Half-life 2&#xD;&#xA;* Mass Effect 1/2&#xD;&#xA;* BioShock&#xD;&#xA;* Fallout 3&#xD;&#xA;&#xD;&#xA;I enjoy just about every genre besides RTS games. However, since I didn't have suitable hardware I stopped following the PC gaming scene around about 2005. Thus, I ask you, dear friends, for some help.&#xD;&#xA;&#xD;&#xA;*(Note - I've read the FAQ and hope that the specificity of the question combined with my good faith effort to provide the beginnings of an answer put this query in the clear)*" />
  <row Id="16888" PostHistoryTypeId="9" PostId="7190" RevisionGUID="12ed5ead-c46f-4a77-95d4-b2cd68a8f600" CreationDate="2010-09-10T19:03:18.370" UserId="102" Comment="Rollback to [bd466e8e-a984-436c-891d-dc147572c546]" Text="&lt;pc&gt;" />
  <row Id="16889" PostHistoryTypeId="5" PostId="7190" RevisionGUID="872550c5-bc1f-4c78-bd3f-77e3bbe8f1e5" CreationDate="2010-09-10T19:04:34.510" UserId="102" Comment="added 5 characters in body" Text="I've built my first near-top of the line desktop PC in a decade and have some serious catching up to do. I'm interested in recommendations regarding time-tested classics from the past half-decade.&#xD;&#xA;&#xD;&#xA;My initial list is:&#xD;&#xA;&#xD;&#xA; * Portal&#xD;&#xA; * Half-life 2&#xD;&#xA; * Mass Effect 1/2&#xD;&#xA; * BioShock&#xD;&#xA; * Fallout 3&#xD;&#xA;&#xD;&#xA;I enjoy just about every genre besides RTS games. However, since I didn't have suitable hardware I stopped following the PC gaming scene around about 2005. Thus, I ask you, dear friends, for some help.&#xD;&#xA;&#xD;&#xA;*(Note - I've read the FAQ and hope that the specificity of the question combined with my good faith effort to provide the beginnings of an answer put this query in the clear)*" />
  <row Id="16890" PostHistoryTypeId="2" PostId="7225" RevisionGUID="f8c3c003-e18a-4fe4-9d14-4c8f3d12d5e4" CreationDate="2010-09-10T19:06:33.097" UserId="1576" Text="Is there a place on the internet to find a listing of PC games that have co-op multiplayer in the last 5-10 years or so?  " />
  <row Id="16891" PostHistoryTypeId="1" PostId="7225" RevisionGUID="f8c3c003-e18a-4fe4-9d14-4c8f3d12d5e4" CreationDate="2010-09-10T19:06:33.097" UserId="1576" Text="Is there a place online to find listings of co-op multiplayer games for PC?" />
  <row Id="16892" PostHistoryTypeId="3" PostId="7225" RevisionGUID="f8c3c003-e18a-4fe4-9d14-4c8f3d12d5e4" CreationDate="2010-09-10T19:06:33.097" UserId="1576" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;co-op&gt;" />
  <row Id="16893" PostHistoryTypeId="5" PostId="7223" RevisionGUID="de0caf05-3818-44b7-99bc-4c2d36e9c586" CreationDate="2010-09-10T19:22:59.740" UserId="320" Comment="honesty" Text="I'm looking for the five top rated tower-defense games of the last two years just in case there is anything I've missed" />
  <row Id="16894" PostHistoryTypeId="2" PostId="7226" RevisionGUID="f0c6145f-17f4-4864-b56f-ca4079b353bf" CreationDate="2010-09-10T19:31:25.573" UserId="1057" Text="Since no one else has mentioned it, if you have a Wii, you cannot export your Rock Band songs into Rock Band 2.  You are stuck swapping discs.  :(" />
  <row Id="16895" PostHistoryTypeId="2" PostId="7227" RevisionGUID="023c5e6c-faf5-4a59-894b-d630d1d41e56" CreationDate="2010-09-10T19:52:39.763" UserId="816" Text="As Tzenes mentioned, there is an excellent [sortable list on wikipedia](http://en.wikipedia.org/wiki/List_of_cooperative_video_games)." />
  <row Id="16896" PostHistoryTypeId="16" PostId="7227" RevisionGUID="023c5e6c-faf5-4a59-894b-d630d1d41e56" CreationDate="2010-09-10T19:52:39.763" UserId="816" />
  <row Id="16899" PostHistoryTypeId="2" PostId="7229" RevisionGUID="b88c8bfc-46b2-4236-b143-7bf46418527c" CreationDate="2010-09-10T20:25:53.720" UserId="452" Text="[Co-Optimus][1]&#xD;&#xA;---------------&#xD;&#xA;&#xD;&#xA;All test are based on co-op experiences!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.co-optimus.com/system/4/pc.html" />
  <row Id="16900" PostHistoryTypeId="5" PostId="7192" RevisionGUID="0a9bc463-2204-4287-88d4-1e0bb03ec387" CreationDate="2010-09-10T20:51:16.837" UserId="23" Comment="added 8 characters in body" Text="Based on the review aggregator Metacritic:&#xD;&#xA;&#xD;&#xA;* [Best games of 2006][1]&#xD;&#xA; * Top rated: [Out of the Park Baseball 2007][2] (sports simulation)&#xD;&#xA;* [Best games of 2007][3]&#xD;&#xA; * Top rated: [The Orange Box][4] (first person shooters)&#xD;&#xA;* [Best games of 2008][5]&#xD;&#xA; * Top rated: [Galactic Civilizations II: Twilight of the Arnor][6] (turn based strategy)&#xD;&#xA;* [Best games of 2009][7]&#xD;&#xA; * Top rated: [Batman: Arkham Asylum][8] (third person stealth)&#xD;&#xA;* [Best games of 2010][9]&#xD;&#xA; * _2010 isn't over yet ;)_&#xD;&#xA;&#xD;&#xA;Just make sure you take reviews [with a grain of salt][10] [or maybe two][11].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2006&#xD;&#xA;  [2]: http://www.metacritic.com/game/pc/out-of-the-park-baseball-2007&#xD;&#xA;  [3]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2007&#xD;&#xA;  [4]: http://www.metacritic.com/game/pc/the-orange-box&#xD;&#xA;  [5]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2008&#xD;&#xA;  [6]: http://www.metacritic.com/game/pc/galactic-civilizations-ii-twilight-of-the-arnor&#xD;&#xA;  [7]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2009&#xD;&#xA;  [8]: http://www.metacritic.com/game/pc/batman-arkham-asylum&#xD;&#xA;  [9]: http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&amp;year_selected=2010&#xD;&#xA;  [10]: http://arstechnica.com/gaming/news/2010/05/game-reviews-on-metacritic-why-we-avoid-inclusion.ars?utm_source=gaming.stackexchange&amp;utm_medium=rss&amp;utm_campaign=rss&#xD;&#xA;  [11]: http://arstechnica.com/gaming/news/2009/11/modern-warfare-2-reviews-behind-the-scenes-of-early-access-1.ars?utm_source=gaming.stackexchange&amp;utm_medium=rss&amp;utm_campaign=rss" />
  <row Id="16902" PostHistoryTypeId="2" PostId="7230" RevisionGUID="4584c69f-e52c-4e4a-8f64-5a57925e5b1f" CreationDate="2010-09-10T22:11:43.847" UserId="336" Text="Why not try Team Fortress 2? It's America's #1 war-time hat simulator." />
  <row Id="16903" PostHistoryTypeId="16" PostId="7230" RevisionGUID="4584c69f-e52c-4e4a-8f64-5a57925e5b1f" CreationDate="2010-09-10T22:11:43.847" UserId="-1" />
  <row Id="16904" PostHistoryTypeId="2" PostId="7231" RevisionGUID="fb077155-99c5-4e56-ab22-a4650c35ea85" CreationDate="2010-09-10T22:33:29.380" UserId="160" Text="I recently purchased Recettear, and I was wondering if anyone could tell me if there is an end to the Hall of Trials. I've so far made it to the third floor of the dungeon before dying. It says that if you die, you can only bring one item you found back out with you, but if you finish, you can bring everything. I'd really like to nicely stock my item shop, but I'm wondering when the end is in sight! " />
  <row Id="16905" PostHistoryTypeId="1" PostId="7231" RevisionGUID="fb077155-99c5-4e56-ab22-a4650c35ea85" CreationDate="2010-09-10T22:33:29.380" UserId="160" Text="Is there an end to the Hall of Trials?" />
  <row Id="16906" PostHistoryTypeId="3" PostId="7231" RevisionGUID="fb077155-99c5-4e56-ab22-a4650c35ea85" CreationDate="2010-09-10T22:33:29.380" UserId="160" Text="&lt;recettear&gt;" />
  <row Id="16907" PostHistoryTypeId="2" PostId="7232" RevisionGUID="ce3bf27f-1f61-4cab-bd16-97cdd6f325cc" CreationDate="2010-09-10T22:40:18.400" UserId="29" Text="There certainly is an end to the hall of Trials, it is simply the introduction dungeon.&#xD;&#xA;Just keep on pressing and you find it soon enough." />
  <row Id="16908" PostHistoryTypeId="2" PostId="7233" RevisionGUID="01a20a4f-73e3-4390-b376-30d19d9e7ef2" CreationDate="2010-09-10T22:53:56.967" UserId="862" Text="Getting familiar with maps is an important part of most RTS/FPS games. In most games, certain maps are more popular than others, and I assume that's also true for SC2. &#xD;&#xA;&#xD;&#xA;I'd like to know which maps are played most often so I can focus on learning those as I start with multiplayer. I saw [a related question][1] from BlueRaja, but it was about training maps. Clearly I'll form my own opinion over time, but I like to study things as part of learning a game. &#xD;&#xA;&#xD;&#xA;Is there a site or service that monitors gameplay and will give me an easy, factual answer--if not for all StarCraft 2 matches then for a good number of matches? &#xD;&#xA;&#xD;&#xA;If there isn't, can anyone think of another way to find out? I'd be happy for a consensus from experienced players, though maybe that drifts too far into the subjective. &#xD;&#xA;&#xD;&#xA;In case the answer varies by country and play level, ideally I'd like to know for US maches and low-level players. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7069/what-are-the-essential-starcraft-2-maps-for-training" />
  <row Id="16909" PostHistoryTypeId="1" PostId="7233" RevisionGUID="01a20a4f-73e3-4390-b376-30d19d9e7ef2" CreationDate="2010-09-10T22:53:56.967" UserId="862" Text="Which StarCraft 2 maps are played most often?" />
  <row Id="16910" PostHistoryTypeId="3" PostId="7233" RevisionGUID="01a20a4f-73e3-4390-b376-30d19d9e7ef2" CreationDate="2010-09-10T22:53:56.967" UserId="862" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="16911" PostHistoryTypeId="5" PostId="7201" RevisionGUID="1c86d781-8af0-4bf7-b70e-92c70360deb8" CreationDate="2010-09-10T23:06:27.207" UserId="126" Comment="fix amount" Text="It's hard to tell but the first expansion should be safer for the terran as he can have a tank out in time and can build 1-2 bunkers _and_ he can build the CC in-base and then just fly it to the natural, reducing the risk of the enemy spotting it and attacking it while it's still building up. He can also lift it up again if too many zealots, zerglings, roaches or marauders attack.&#xD;&#xA;&#xD;&#xA;The easiest is for the zerg, simply because it's cheaper for them, but at the same time it's hard to keep the expansion when the enemy attacks at the wrong moment (for you, it's a good moment for him).&#xD;&#xA;&#xD;&#xA;Anyways, an expansion is _never_ safe as it costs you 400(350 for zerg) minerals that the enemy could use to get more units or better tech than you have, so he gets a short-term advantage but long-term disadvantage because your investment lowers your unit count but increases your mineral gain once it's completed and saturated." />
  <row Id="16912" PostHistoryTypeId="2" PostId="7234" RevisionGUID="2df023d4-b3b2-403a-aff7-2801904d2b3b" CreationDate="2010-09-10T23:23:25.333" UserId="445" Text=" - Lost Temple, a classic map from SC1 that also made an appearance in Warcraft III. One of my favorites as it has some very good terrain for all races to take advantage of. There's also a few strategies that are used almost exclusively on this map, like the Protoss Forge Fast Expand.&#xD;&#xA; - Metalopolis - it seems 50% of HDStarcraft broadcasts are on this map. Really rewards aggressive play and map control.&#xD;&#xA;&#xD;&#xA;These are the maps that seem to be the most requested when I make custom 1v1 matches.&#xD;&#xA;&#xD;&#xA;Otherwise, just look at the list of maps that are in the ladder pool. You'll be playing on almost all of these pretty equally.&#xD;&#xA;&#xD;&#xA;Alternatively, Agria Valley because it's alphabetically first on the custom game creation list so lazy people just choose it." />
  <row Id="16913" PostHistoryTypeId="2" PostId="7235" RevisionGUID="b3cebf48-e3b7-4ea4-9694-54a0cdcbe4af" CreationDate="2010-09-10T23:40:27.967" UserId="58" Text="I've noticed that most of the time, in Bejeweled Blitz, a 4-block match create a bomb which blows up the 8 positions around it. However, occasionally, similar (or perhaps the same?) 4-block matches create a brick which -- when matched -- &quot;zaps&quot; all the bricks perpendicular to it in both X and Y dimensions (causing a major chain reaction in the process).&#xD;&#xA;&#xD;&#xA;What causes the latter effect? How can I use it to my advantage?" />
  <row Id="16914" PostHistoryTypeId="1" PostId="7235" RevisionGUID="b3cebf48-e3b7-4ea4-9694-54a0cdcbe4af" CreationDate="2010-09-10T23:40:27.967" UserId="58" Text="What causes a brick to blow away perpendiculars?" />
  <row Id="16915" PostHistoryTypeId="3" PostId="7235" RevisionGUID="b3cebf48-e3b7-4ea4-9694-54a0cdcbe4af" CreationDate="2010-09-10T23:40:27.967" UserId="58" Text="&lt;bejeweled-blitz&gt;" />
  <row Id="16916" PostHistoryTypeId="2" PostId="7236" RevisionGUID="3c650cda-92d6-4e55-abfa-40601b6a187c" CreationDate="2010-09-10T23:45:47.910" UserId="372" Text="I just started playing Mass Effect 1 and I'm a little confused about the conversation system. I understand that during regular conversation, the top right spoke leans towards the paragon alignment and the bottom right spoke leans towards the renegade alignment. Does this same system apply to choices on the left in an investigation branch? Meaning, if I choose to investigate something listed in the upper-left of an investigation branch, does that count towards paragon and vice-versa" />
  <row Id="16917" PostHistoryTypeId="1" PostId="7236" RevisionGUID="3c650cda-92d6-4e55-abfa-40601b6a187c" CreationDate="2010-09-10T23:45:47.910" UserId="372" Text="Do Invistigation Dialogue Choices Have Alignment Ramifications?" />
  <row Id="16918" PostHistoryTypeId="3" PostId="7236" RevisionGUID="3c650cda-92d6-4e55-abfa-40601b6a187c" CreationDate="2010-09-10T23:45:47.910" UserId="372" Text="&lt;mass-effect&gt;" />
  <row Id="16919" PostHistoryTypeId="2" PostId="7237" RevisionGUID="fd318299-5127-4f30-a585-fcff8ce60c4a" CreationDate="2010-09-11T00:19:03.320" UserId="2593" Text="If you do a 4 block match horizontally or vertically, you make a bomb.  If you make a T or L shape of one color, you make a lightning piece that acts as you noted.  It is useful when you're running out of options, to clear part of the screen away, to get more pieces--it's also useful in creating combos at times from falling pieces.&#xD;&#xA;&#xD;&#xA;    T shape:  &#xD;&#xA;    X X X  &#xD;&#xA;      X&#xD;&#xA;      X&#xD;&#xA;&#xD;&#xA;    L shape:  &#xD;&#xA;    X X X  &#xD;&#xA;    X&#xD;&#xA;    X&#xD;&#xA;&#xD;&#xA;" />
  <row Id="16920" PostHistoryTypeId="2" PostId="7238" RevisionGUID="182227e9-b7d3-4d4f-bd2c-5acc40bfe908" CreationDate="2010-09-11T00:50:40.000" UserId="29" Text="I just noticed (during a loading screen) that is possible to holster your weapon.&#xD;&#xA;&#xD;&#xA;I've checked the keys in the option, yet i was unable find anything related. So how do you holster your weapon." />
  <row Id="16921" PostHistoryTypeId="1" PostId="7238" RevisionGUID="182227e9-b7d3-4d4f-bd2c-5acc40bfe908" CreationDate="2010-09-11T00:50:40.000" UserId="29" Text="How to holster your weapon in Fallout 3?" />
  <row Id="16922" PostHistoryTypeId="3" PostId="7238" RevisionGUID="182227e9-b7d3-4d4f-bd2c-5acc40bfe908" CreationDate="2010-09-11T00:50:40.000" UserId="29" Text="&lt;pc&gt;&lt;fallout-3&gt;" />
  <row Id="16923" PostHistoryTypeId="5" PostId="4481" RevisionGUID="3e2c4817-7fb6-4cea-9746-f581e6b32a9f" CreationDate="2010-09-11T00:54:50.003" UserId="29" Comment="deleted 32 characters in body" Text="I've beaten the game three times now and have seen no effect to saving or not saving the blobs." />
  <row Id="16924" PostHistoryTypeId="2" PostId="7239" RevisionGUID="ceeb793f-b40e-4474-b503-b4ce70ec18fa" CreationDate="2010-09-11T01:00:40.427" UserId="3129" Text="Hold down whatever key you have Reload bound to ('**R**' by default)for about 2 seconds. For melee weapons, you can just tap the button, since they have no ammunition." />
  <row Id="16925" PostHistoryTypeId="5" PostId="7200" RevisionGUID="3cad6720-a4a9-4e44-aa8d-ab96eb533897" CreationDate="2010-09-11T01:05:02.797" UserId="341" Comment="added 1520 characters in body; deleted 15 characters in body" Text="Here's some of the basics. It focuses on drums, but should apply to other instruments as well.  [Source][1] has more details&#xD;&#xA;&#xD;&#xA;&gt; Basic Scoring:  Each note hit is worth&#xD;&#xA;&gt; 25 points, times your current&#xD;&#xA;&gt; multiplier (which ranges from 1-4). &#xD;&#xA;&gt; &#xD;&#xA;&gt; For every ten notes hit in a row, your&#xD;&#xA;&gt; multiplier goes up until it maxes out&#xD;&#xA;&gt; at 4x. The multiplier takes effect on&#xD;&#xA;&gt; the 10th note of each streak. In other&#xD;&#xA;&gt; words: &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 1-9: 25 points &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 10-19: 50 points &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 20-29: 75 points &#xD;&#xA;&gt; &#xD;&#xA;&gt; Notes 30+: 100 points For the&#xD;&#xA;&gt; multiplier, each note is counted&#xD;&#xA;&gt; sequentially, even if they occur at&#xD;&#xA;&gt; the same time. In other words, if the&#xD;&#xA;&gt; 9th and 10th note in a streak are in a&#xD;&#xA;&gt; &quot;chord&quot; (same time), you only get the&#xD;&#xA;&gt; 2x multiplier for one of those notes. &#xD;&#xA;&gt; &#xD;&#xA;&gt; If you miss, your multiplier goes back&#xD;&#xA;&gt; down to 1x and your streak to zero&#xD;&#xA;&gt; after the &quot;chord&quot; you missed on. This&#xD;&#xA;&gt; means that you get your multiplier on&#xD;&#xA;&gt; all notes you hit in a &quot;chord.&quot; For&#xD;&#xA;&gt; example, if three notes are in a&#xD;&#xA;&gt; &quot;chord&quot; and you only hit two of them,&#xD;&#xA;&gt; you get the multiplier for the two&#xD;&#xA;&gt; notes you hit, then lose your&#xD;&#xA;&gt; multiplier. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Playing in an overdrive fill gives you&#xD;&#xA;&gt; no points (except for squeezing, see&#xD;&#xA;&gt; section below). Big Rock Ending points&#xD;&#xA;&gt; are also covered below. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Overdrive:  Each overdrive fill&#xD;&#xA;&gt; successfully hit gives you 1/4 bar of&#xD;&#xA;&gt; overdrive. You need 1/2 a bar of OD to&#xD;&#xA;&gt; activate. When activated, overdrive&#xD;&#xA;&gt; doubles your multiplier. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Big Rock Ending:  Each drum hit is&#xD;&#xA;&gt; worth an initial value of 750 points,&#xD;&#xA;&gt; and afterwards the value &quot;recharges&quot;&#xD;&#xA;&gt; for 1.5 seconds until a hit is once&#xD;&#xA;&gt; again worth 750 points. Which note hit&#xD;&#xA;&gt; doesn't matter. The lights (for drums)&#xD;&#xA;&gt; do not reflect the recharge time. &#xD;&#xA;&gt; &#xD;&#xA;&gt; As a result, rapidly hitting the drum&#xD;&#xA;&gt; board or just hitting a note every 1.5&#xD;&#xA;&gt; seconds should net you the same amount&#xD;&#xA;&gt; of points. Another way of putting it&#xD;&#xA;&gt; is that you can get 500 points a&#xD;&#xA;&gt; second.&#xD;&#xA;&#xD;&#xA;The score needed to get a certain number of stars is based on a base value for the song, multiplied by a different value for each star level.  [Source][2] &#xD;&#xA;&#xD;&#xA;&gt; Guitar/Drum/Vox:&#xD;&#xA;&gt; 1 star: 0.21&#xD;&#xA;&gt; 2 star: 0.46&#xD;&#xA;&gt; 3 star: 0.77&#xD;&#xA;&gt; 4 star: 1.86&#xD;&#xA;&gt; 5 star: 3.10&#xD;&#xA;&gt; Gold star: 4.20&#xD;&#xA;&#xD;&#xA;&gt; Bass:&#xD;&#xA;&gt; 1 star: 0.32&#xD;&#xA;&gt; 2 star: 0.69&#xD;&#xA;&gt; 3 star: 1.15&#xD;&#xA;&gt; 4 star: 2.76&#xD;&#xA;&gt; 5 star: 4.60&#xD;&#xA;&gt; Gold star: 6.20&#xD;&#xA;&#xD;&#xA;Edit: Vocal Scoring ([source][3])&#xD;&#xA;&#xD;&#xA;&gt; The vocal track is divided into phrases, visibly separated by bars on scrolling mode, or by each set of lyrics on static mode.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Whenever the arrow(aka your voice) matches the line on screen, the multiplier circle &#xD;&#xA; begins to fill. The higher it fills, the better a rating you'll get, such as Awesome, &#xD;&#xA; Strong, Messy, etc. The better the rating, the more points you get for that phrase. &#xD;&#xA; Awesome is the best, I think Messy is worse, and I don't think you get any points for a  messy rating. To finish the song flawlessly, you actually don't have to hit every single  note, you just have to make sure that you get an Awesome rating on all of the phrases.&#xD;&#xA;&#xD;&#xA;&gt; Points for a phrase aren't variable over each song. Points are based off of the ratings.  An Awesome score in any song will get you 1000 points; I haven't tested the other ratings but you get the idea.&#xD;&#xA;&gt;&#xD;&#xA;&gt;As for Overdrive, since scoring is based on phrase rating, Overdrive will only score you the extra points if it lasts through the end of the phrase.&#xD;&#xA;&gt;&#xD;&#xA;&gt;Another piece of info you might want to know is that the multiplier takes effect the next phrase, not the one it's created in. That is, on the first phrase if you score Awesome, you'll only get 1000 points. On the next phrase if you score Awesome again, you'll get 2000 points from the 2x mult even though you built up to the 3x.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rockband.scorehero.com/forum/viewtopic.php?t=4765&#xD;&#xA;  [2]: http://www.gamefaqs.com/xbox360/949926-rock-band-2/answers?qid=4335&#xD;&#xA;  [3]: http://www.gamefaqs.com/wii/949928-rock-band-2/answers?qid=28486" />
  <row Id="16926" PostHistoryTypeId="2" PostId="7240" RevisionGUID="356a1e65-6c1e-433d-b1ba-21df49cc9923" CreationDate="2010-09-11T01:32:40.397" UserId="29" Text="The text during the loading screens talk about a light on the Pip-Boy, and tell you that having it turned on decreases your ability to sneak.&#xD;&#xA;&#xD;&#xA;Where is this light located, and how to turn it on/off.&#xD;&#xA;&#xD;&#xA;*(Note that I couldn't find anything in the control settings)*" />
  <row Id="16927" PostHistoryTypeId="1" PostId="7240" RevisionGUID="356a1e65-6c1e-433d-b1ba-21df49cc9923" CreationDate="2010-09-11T01:32:40.397" UserId="29" Text="Where is the light on the Pip-Boy 3000A?" />
  <row Id="16928" PostHistoryTypeId="3" PostId="7240" RevisionGUID="356a1e65-6c1e-433d-b1ba-21df49cc9923" CreationDate="2010-09-11T01:32:40.397" UserId="29" Text="&lt;fallout-3&gt;" />
  <row Id="16929" PostHistoryTypeId="6" PostId="7240" RevisionGUID="24d3f1be-b9f7-40ae-b749-05d719368060" CreationDate="2010-09-11T01:33:07.823" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;fallout-3&gt;" />
  <row Id="16930" PostHistoryTypeId="2" PostId="7241" RevisionGUID="c04b2494-324c-40bc-b7db-93a229bab007" CreationDate="2010-09-11T01:34:39.020" UserId="3129" Text="Hold down the Pip-Boy/Menu button. By default, that's '**Tab**'." />
  <row Id="16931" PostHistoryTypeId="2" PostId="7242" RevisionGUID="dd16c61e-3762-472d-8d33-7bcc0bff84c3" CreationDate="2010-09-11T01:36:54.103" UserId="3430" Text="I've owned two USB gamepads for PC now. The first was some noname pad I got really cheap in a supermarket. The second was (and is) Logitech Rumblepad 2. In both cases I've had the same problem: When I first bought the gamepad I played with it and for a while all was well. Then I moved on to other games and the gamepad was put away in a drawer. After a year or two I came again upon a game which played better on the gamepad. But now the joysticks seem to have heavily deteriorated. They are wildly inaccurate and sometimes even jump around randomly without any action from myself. Calibration makes things a bit better, but it can do only so much to compensate, and the end result is still unsatisfactory.&#xD;&#xA;&#xD;&#xA;Is this inevitable? Are gamepads supposed to be changed every two years? Or perhaps I should have stored them in some special way? Is there anything that can be done now perhaps?" />
  <row Id="16932" PostHistoryTypeId="1" PostId="7242" RevisionGUID="dd16c61e-3762-472d-8d33-7bcc0bff84c3" CreationDate="2010-09-11T01:36:54.103" UserId="3430" Text="Do gamepads always deteriorate from extended disuse and is there anything to be done about it?" />
  <row Id="16933" PostHistoryTypeId="3" PostId="7242" RevisionGUID="dd16c61e-3762-472d-8d33-7bcc0bff84c3" CreationDate="2010-09-11T01:36:54.103" UserId="3430" Text="&lt;hardware&gt;" />
  <row Id="16934" PostHistoryTypeId="2" PostId="7243" RevisionGUID="46dc241c-79d9-4498-b1f7-81efe7874bb3" CreationDate="2010-09-11T01:58:25.177" UserId="29" Text="It depends on the quality of the device, but some devices might detoriate over time, as the springs loose their strength.&#xD;&#xA;&#xD;&#xA;However, most of the time, the cause of detoriation during storage can be traced back to improper storage for extended time.&#xD;&#xA;&#xD;&#xA;When gamepads are stored, it is not uncommon to find the stored &quot;upside-down&quot; or below other stuff. In both cases, there is a continues force applied to the joystcks which strains the springs unequally." />
  <row Id="16939" PostHistoryTypeId="2" PostId="7245" RevisionGUID="e14abe87-8250-4893-9336-54608303432b" CreationDate="2010-09-11T04:21:51.033" UserId="336" Text="The left-side conversation options are always &quot;tell me more&quot; dialog choices, and will simply expand the conversation. They should never give paragon or renegade points.&#xD;&#xA;&#xD;&#xA;They exist to give more story and lore to those who enjoy such things." />
  <row Id="16940" PostHistoryTypeId="2" PostId="7246" RevisionGUID="0233d52e-1bac-46c1-b9e7-f567fdc0d14b" CreationDate="2010-09-11T04:26:13.443" UserId="336" Text="The dungeon ends on level 5." />
  <row Id="16944" PostHistoryTypeId="6" PostId="7231" RevisionGUID="92a6cc02-9395-4268-a2c5-0cd4f69f2fc3" CreationDate="2010-09-11T07:47:20.397" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;recettear&gt;" />
  <row Id="16945" PostHistoryTypeId="2" PostId="7248" RevisionGUID="86303760-8661-4bb0-84f4-08d0c2c17bd1" CreationDate="2010-09-11T07:50:10.640" UserId="2865" Text="I have downloaded the mod for wwe raw total edition. It was having lots of images of wwes superstars and arena. But i don't know how to use them. How can we add them in the game? Is there any tool by which we can use them?" />
  <row Id="16946" PostHistoryTypeId="1" PostId="7248" RevisionGUID="86303760-8661-4bb0-84f4-08d0c2c17bd1" CreationDate="2010-09-11T07:50:10.640" UserId="2865" Text="How can we add moe players in WWE Raw Total Edition?" />
  <row Id="16947" PostHistoryTypeId="3" PostId="7248" RevisionGUID="86303760-8661-4bb0-84f4-08d0c2c17bd1" CreationDate="2010-09-11T07:50:10.640" UserId="2865" Text="&lt;mod&gt;&lt;patch&gt;" />
  <row Id="16948" PostHistoryTypeId="5" PostId="7189" RevisionGUID="61f943a3-00e2-4373-a3fa-f55bfef7e3ac" CreationDate="2010-09-11T07:55:55.057" UserId="3403" Comment="Strike out useless original post; add further results." Text="&lt;strike&gt;Googling &quot;Cymbal Software&quot; with &quot;Games 20&quot; has as one of the search results a forum thread on atariage.com, which links to a [posting on atarionline.pl][1], which has some information about the games.&lt;/strike&gt; (But is about a different platform's version of the games.)&#xD;&#xA;&#xD;&#xA;Further searching has found a couple of things that may be of interest:&#xD;&#xA;&#xD;&#xA; - A [Youtube video][2] of Cymbal Software's Galactic Defender running on an emulated Vic 20.&#xD;&#xA; - GameBase20 ([release announcement][3], [download page][5]) by the same user (Mayhem) who posted the (now-broken) link you mentioned, is a 157MB zip file described as a &quot;comprehensive catalog of everything VIC 20 that runs using PC emulation&quot;, in the form of a [GameBase][4] database. &#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;  [1]: http://atarionline.pl/v01/index.php?subaction=showfull&amp;id=1231584092&amp;archive=&amp;start_from=&amp;ucat=1&amp;ct=nowinki&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=8yLEuSOzZgY&#xD;&#xA;  [3]: http://www.lemon64.com/forum/viewtopic.php?t=32432&amp;sid=a16d5dd7b163d89b78e9fbc1af47146e&#xD;&#xA;  [4]: http://www.bu22.com/&#xD;&#xA;  [5]: http://robert.hurst-ri.us/downloads/?did=94" />
  <row Id="16951" PostHistoryTypeId="5" PostId="7243" RevisionGUID="081937c5-895f-4ab6-a056-86e00f6caddd" CreationDate="2010-09-11T09:21:05.597" UserId="122" Comment="deleted 1 characters in body" Text="It depends on the quality of the device, but some devices might detoriate over time, as the springs lose their strength.&#xD;&#xA;&#xD;&#xA;However, most of the time, the cause of detoriation during storage can be traced back to improper storage for extended time.&#xD;&#xA;&#xD;&#xA;When gamepads are stored, it is not uncommon to find the stored &quot;upside-down&quot; or below other stuff. In both cases, there is a continues force applied to the joystcks which strains the springs unequally." />
  <row Id="16952" PostHistoryTypeId="2" PostId="7249" RevisionGUID="60d176f0-4f30-41ea-950f-07e93784cf93" CreationDate="2010-09-11T12:17:56.567" UserId="2471" Text="Update! Following the cost increase of monthly renewal, MS sent me a nice email detailing the rise and this snippet (UK account, remember):&#xD;&#xA; 	&#xD;&#xA;&#xD;&#xA;&gt; As always, you can cancel your membership before the renewal date by calling 0800 587 1103, although we certainly would not want you to miss out on all the great new features and games coming this November.&#xD;&#xA;&#xD;&#xA;Useful, except that that number is the TTY device line for the hearing impaired, modem noise and all. The voice line is actually 0800 587 1102. Close, though. I managed to cancel automatic renewal through this number.&#xD;&#xA;&#xD;&#xA;Hope this helps someone else.&#xD;&#xA;" />
  <row Id="16953" PostHistoryTypeId="2" PostId="7250" RevisionGUID="e5da2870-f4ff-4d68-981f-3d8a77687131" CreationDate="2010-09-11T12:34:19.553" UserId="2121" Text="MW2 match-making is quite simple, one player is randomly chosen to become the host of that game, now if you are the host and you leave, the application will have to look-up a new host.&#xD;&#xA;&#xD;&#xA;There is no ban system for being a bad host or disconnecting in MW2. If you can't join for a short period of time it means that there are no rooms with a suitable host for your connection. And if you see a lot of familiar names it probably means the lobbies were merged due to low population.&#xD;&#xA;&#xD;&#xA;You can get kicked in private lobbies if you join via a friends Steam account that hosts the match." />
  <row Id="16954" PostHistoryTypeId="19" PostId="3687" RevisionGUID="1e5704fb-64ca-4635-b780-b8f0c804f81a" CreationDate="2010-09-11T12:40:46.380" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="16956" PostHistoryTypeId="5" PostId="7248" RevisionGUID="acaa447c-a917-4d0a-8d7e-34bdc66bdeee" CreationDate="2010-09-11T12:55:12.597" UserId="207" Comment="Grammar'd.; edited body" Text="I have downloaded a mod for WWE Raw Total Edition. It has lots of images of WWE's superstars and arenas, but I don't know how to use them. How can I add them to the game? Is there any tool by which we can use them?" />
  <row Id="16957" PostHistoryTypeId="4" PostId="7248" RevisionGUID="acaa447c-a917-4d0a-8d7e-34bdc66bdeee" CreationDate="2010-09-11T12:55:12.597" UserId="207" Comment="Grammar'd.; edited body" Text="How do you add more players in WWE Raw Total Edition?" />
  <row Id="16958" PostHistoryTypeId="6" PostId="7248" RevisionGUID="acaa447c-a917-4d0a-8d7e-34bdc66bdeee" CreationDate="2010-09-11T12:55:12.597" UserId="207" Comment="Grammar'd.; edited body" Text="&lt;mod&gt;&lt;how-to&gt;&lt;patch&gt;" />
  <row Id="16959" PostHistoryTypeId="2" PostId="7251" RevisionGUID="56cd3b6a-8907-4d28-b9c0-8c7200f18322" CreationDate="2010-09-11T13:47:21.440" UserId="39" Text="How do I get rested xp? Do I need to have a subscription?" />
  <row Id="16960" PostHistoryTypeId="1" PostId="7251" RevisionGUID="56cd3b6a-8907-4d28-b9c0-8c7200f18322" CreationDate="2010-09-11T13:47:21.440" UserId="39" Text="How do I get rested XP?" />
  <row Id="16961" PostHistoryTypeId="3" PostId="7251" RevisionGUID="56cd3b6a-8907-4d28-b9c0-8c7200f18322" CreationDate="2010-09-11T13:47:21.440" UserId="39" Text="&lt;lotro&gt;" />
  <row Id="16962" PostHistoryTypeId="2" PostId="7252" RevisionGUID="8f0b108f-4300-48fe-80da-129bc77ed06a" CreationDate="2010-09-11T14:10:11.543" UserId="39" Text="I've got a couple thousand destiny points, but the Use Destiny button is grayed out; why?" />
  <row Id="16963" PostHistoryTypeId="1" PostId="7252" RevisionGUID="8f0b108f-4300-48fe-80da-129bc77ed06a" CreationDate="2010-09-11T14:10:11.543" UserId="39" Text="Why can't I spend my destiny points?" />
  <row Id="16964" PostHistoryTypeId="3" PostId="7252" RevisionGUID="8f0b108f-4300-48fe-80da-129bc77ed06a" CreationDate="2010-09-11T14:10:11.543" UserId="39" Text="&lt;lotro&gt;" />
  <row Id="16965" PostHistoryTypeId="6" PostId="7251" RevisionGUID="50235a69-d752-4a2a-b5ab-33b9559170c7" CreationDate="2010-09-11T14:13:41.790" UserId="23" Comment="edited tags" Text="&lt;lord-of-the-rings-online&gt;&lt;subscription&gt;" />
  <row Id="16966" PostHistoryTypeId="6" PostId="7252" RevisionGUID="20d5b362-3408-4d8d-ad14-c3adb034f04d" CreationDate="2010-09-11T14:14:18.170" UserId="23" Comment="edited tags" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="16967" PostHistoryTypeId="6" PostId="7248" RevisionGUID="9862928e-b0b9-4b98-8686-190b56a031ba" CreationDate="2010-09-11T14:15:14.203" UserId="23" Comment="edited tags" Text="&lt;mod&gt;&lt;troubleshooting&gt;" />
  <row Id="16968" PostHistoryTypeId="5" PostId="7250" RevisionGUID="d93575d4-2eb9-4eb2-86a3-f9393f21f2f8" CreationDate="2010-09-11T14:55:08.517" UserId="2121" Comment="added 5 characters in body" Text="MW2 match-making is quite simple, one player is randomly chosen to become the best host of that game, now if you are the host and you leave, the application will have to look-up a new host.&#xD;&#xA;&#xD;&#xA;There is no ban system for being a bad host or disconnecting in MW2. If you can't join for a short period of time it means that there are no rooms with a suitable host for your connection. And if you see a lot of familiar names it probably means the lobbies were merged due to low population.&#xD;&#xA;&#xD;&#xA;You can get kicked in private lobbies if you join via a friends Steam account that hosts the match." />
  <row Id="16969" PostHistoryTypeId="2" PostId="7253" RevisionGUID="4fc482e8-dc45-4105-9f04-df43853935bc" CreationDate="2010-09-11T15:14:13.667" UserId="3385" Text="I now just enjoy playing the Endless Survival with the GotY edition. I can't file a shared userdata which has all plants/mini-games unlocked, all shop's plants bought? Please share if you have one." />
  <row Id="16970" PostHistoryTypeId="1" PostId="7253" RevisionGUID="4fc482e8-dc45-4105-9f04-df43853935bc" CreationDate="2010-09-11T15:14:13.667" UserId="3385" Text="Where can I download a shared userdata folder which has unlock all feaures?" />
  <row Id="16971" PostHistoryTypeId="3" PostId="7253" RevisionGUID="4fc482e8-dc45-4105-9f04-df43853935bc" CreationDate="2010-09-11T15:14:13.667" UserId="3385" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="16972" PostHistoryTypeId="2" PostId="7254" RevisionGUID="43d636df-c151-4a64-bdc3-aa8782a7ef7c" CreationDate="2010-09-11T15:25:52.317" UserId="3385" Text="All that I can find is the Zomvatar (zombie avatar) maker. Do you know other differences? Please share." />
  <row Id="16973" PostHistoryTypeId="1" PostId="7254" RevisionGUID="43d636df-c151-4a64-bdc3-aa8782a7ef7c" CreationDate="2010-09-11T15:25:52.317" UserId="3385" Text="What are the differences between Normal edition and the GotY (Game of the Year) edition?" />
  <row Id="16974" PostHistoryTypeId="3" PostId="7254" RevisionGUID="43d636df-c151-4a64-bdc3-aa8782a7ef7c" CreationDate="2010-09-11T15:25:52.317" UserId="3385" Text="&lt;plants-vs-zombies&gt;&lt;plants-vs-zombies-series&gt;" />
  <row Id="16975" PostHistoryTypeId="2" PostId="7255" RevisionGUID="ddaceca6-1f46-4370-86d2-d2151bb46e1a" CreationDate="2010-09-11T15:28:08.277" UserDisplayName="Arvid" Text="Nydus worm path on brutal. Tried a lot of different tactics without success, but this tactics was reasonable easy. Did it on my second try with this.&#xD;&#xA;&#xD;&#xA;What I didn't understand at first is that the most important thing is to take out the nydys worms fast enough. The reduced pressure on your base defence is highly substantial.&#xD;&#xA;&#xD;&#xA;Use a terror team with banshees, they are very fast and with cloaking they got a good chance to skip all enemies on their path. Most worms can be reached with flyer only paths, be sure to exploit that. I found them superior to battle cruisers on this map&#xD;&#xA;&#xD;&#xA;So my tactic was:&#xD;&#xA;Kerrigan - marines+medics&#xD;&#xA;Base defence - Bunkers + flame tower + Siege tank + Mind control on Ultralisk &#xD;&#xA;Overlord drop - Nova&#xD;&#xA;Nydus Worms - Banshees (6-8 at a time)&#xD;&#xA;&#xD;&#xA;As a baseline no worm should be able to spew out more than two waves, most of them should only spew one or if you are tactical with your placement (north of your base is a good spot) when they surface some should be dead before the first wave" />
  <row Id="16976" PostHistoryTypeId="6" PostId="7113" RevisionGUID="e462e78d-7793-4c86-a9a6-6094ab0b1da3" CreationDate="2010-09-11T15:34:59.993" UserId="39" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="16977" PostHistoryTypeId="6" PostId="7109" RevisionGUID="f1fe8984-9feb-4133-ab3b-e15b4d66d3f8" CreationDate="2010-09-11T15:35:48.243" UserId="39" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="16979" PostHistoryTypeId="2" PostId="7257" RevisionGUID="43451ffa-117b-42bb-87fc-4dfc6e019dae" CreationDate="2010-09-11T16:10:19.663" UserId="341" Text="Some that I know of:&#xD;&#xA;&#xD;&#xA; - New achievements &#xD;&#xA; - Steam Cloud support for those on Steam&#xD;&#xA; - The dancer zombie no longer looks like Michael Jackson" />
  <row Id="16980" PostHistoryTypeId="16" PostId="7257" RevisionGUID="43451ffa-117b-42bb-87fc-4dfc6e019dae" CreationDate="2010-09-11T16:10:19.663" UserId="341" />
  <row Id="16981" PostHistoryTypeId="2" PostId="7258" RevisionGUID="bdc2cc7e-bbd3-475c-8255-4a3f9f3a3adb" CreationDate="2010-09-11T16:18:24.797" UserId="3071" Text="From what I've seen from the GomTV TG GSL so far (and what I've played), &#xD;&#xA;&#xD;&#xA;-Blistering Sands&#xD;&#xA;&#xD;&#xA;-Desert Oasis&#xD;&#xA;&#xD;&#xA;-X'el Naga Caverns&#xD;&#xA;&#xD;&#xA;-Delta Quadrant&#xD;&#xA;&#xD;&#xA;-Scrap Station&#xD;&#xA;&#xD;&#xA;-Metalopolis&#xD;&#xA;&#xD;&#xA;-Lost Temple&#xD;&#xA;&#xD;&#xA;-Kulas Ravine&#xD;&#xA;&#xD;&#xA;In no particular order. These are the ones I have either seen being played on or requested be excluded (due to a particular advantage or disadvantage).&#xD;&#xA;&#xD;&#xA;And assuming you're asking about 1v1 only.&#xD;&#xA;&#xD;&#xA;Cheers!" />
  <row Id="16982" PostHistoryTypeId="2" PostId="7259" RevisionGUID="0a2cbbf4-26b6-4447-b541-9c46eaffad76" CreationDate="2010-09-11T16:33:14.617" UserId="2974" Text="According to the [Free to Play page][1] on the LOTRO site, rested XP is only available to VIP accounts, which require a subscription.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lotro.com/free.php" />
  <row Id="16983" PostHistoryTypeId="6" PostId="318" RevisionGUID="a8b39888-37f0-4032-a05c-ffe456d0b791" CreationDate="2010-09-11T16:44:30.887" UserId="118" Comment="edited tags" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;" />
  <row Id="16984" PostHistoryTypeId="2" PostId="7260" RevisionGUID="b207269e-a7d1-4e15-bbe5-44a18c1d7f83" CreationDate="2010-09-11T16:54:00.593" UserId="118" Text="My brother lost his Pokewalker and got a new one individually to replace it. I looked up about replacements [here][1] on Bulbapedia and tried the Up+Select+R thing. It gave the Pokemon back, but if you try to connect to the new one, it says it isn't registered. What do I do now?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Pokewalker#Pok.C3.A9mon_retrieval" />
  <row Id="16985" PostHistoryTypeId="1" PostId="7260" RevisionGUID="b207269e-a7d1-4e15-bbe5-44a18c1d7f83" CreationDate="2010-09-11T16:54:00.593" UserId="118" Text="How to connect to new Pokewalker?" />
  <row Id="16986" PostHistoryTypeId="3" PostId="7260" RevisionGUID="b207269e-a7d1-4e15-bbe5-44a18c1d7f83" CreationDate="2010-09-11T16:54:00.593" UserId="118" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;" />
  <row Id="16987" PostHistoryTypeId="2" PostId="7261" RevisionGUID="796bca7e-1668-42f9-97d1-514fdb67f886" CreationDate="2010-09-11T16:58:17.533" UserId="88" Text="And if yes, which? Are there any controllers that have both a wiimote and a gamecube plug so I don't have to buy two similar controllers?" />
  <row Id="16988" PostHistoryTypeId="1" PostId="7261" RevisionGUID="796bca7e-1668-42f9-97d1-514fdb67f886" CreationDate="2010-09-11T16:58:17.533" UserId="88" Text="Are there Wii-games which require a classic controler but won't work with a gamecube controller or wiimote+nunchuck?" />
  <row Id="16989" PostHistoryTypeId="3" PostId="7261" RevisionGUID="796bca7e-1668-42f9-97d1-514fdb67f886" CreationDate="2010-09-11T16:58:17.533" UserId="88" Text="&lt;wii&gt;&lt;gamecube&gt;&lt;wiimote&gt;" />
  <row Id="16990" PostHistoryTypeId="2" PostId="7262" RevisionGUID="ac261e18-c38e-4f4d-8f35-0267e881e202" CreationDate="2010-09-11T16:58:28.050" UserId="18" Text="At the Pokewalker connection screen, you must hold `Down`, `X`, and `L` on the DS. This is a necessary step so that you cannot clone Pokemon. After that, you should be able to connect a new Pokewalker." />
  <row Id="16991" PostHistoryTypeId="4" PostId="7261" RevisionGUID="e2c39e0a-53ef-45ca-8314-df644dd5d268" CreationDate="2010-09-11T17:09:36.917" UserId="13" Comment="corrected spelling in title" Text="Are there Wii-games which require a classic controller but won't work with a gamecube controller or wiimote+nunchuck?" />
  <row Id="16992" PostHistoryTypeId="2" PostId="7263" RevisionGUID="d25d8d83-b9fb-4c99-bb99-61dc3bd6df70" CreationDate="2010-09-11T18:33:03.060" UserId="564" Text="No. To the best of my knowledge, a Gamecube controller will work for all of the games that state that they require the classic controller; if you already own a Wavebird or Wired gamecube controller, you do not need to purchase the classic controller." />
  <row Id="16993" PostHistoryTypeId="2" PostId="7264" RevisionGUID="e5cb5028-fdf4-4388-a81e-56fa75d9cb36" CreationDate="2010-09-11T18:47:18.797" UserId="29" Text="No, there are no games that require a classic controller but do not work with either a gamecube controller or the wiimote &amp; nunchuck combination.&#xD;&#xA;&#xD;&#xA;There are games however that only support two out of the three combinations, most notably, Monster Hunter Tri, which only supports the classic controller and the wiimote+nunchuck combination, but do not support the Gamecube controller&#xD;&#xA;&#xD;&#xA;Do note however that some games are not optimized for the gamecube controller and play a lot easier on the classic controller (SNES games notably) and the gamecube controller is the only controller that allows you to play gamecube games." />
  <row Id="16994" PostHistoryTypeId="6" PostId="7261" RevisionGUID="e9cd9efb-a62c-4013-94fa-4fcbf43adedd" CreationDate="2010-09-11T18:49:32.567" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;wii&gt;&lt;compatibility&gt;&lt;controller&gt;" />
  <row Id="16995" PostHistoryTypeId="2" PostId="7265" RevisionGUID="83e0e46c-d92c-4e84-b276-3d20766ced2b" CreationDate="2010-09-11T20:18:51.797" UserId="13" Text="My youngest wants to download and install [Battle of the Immortals](http://boi.perfectworld.com/) from Perfect World.&#xD;&#xA;&#xD;&#xA;I was suspicious straight away as it was installing games like this that caused problems on the kid's computer earlier this year - strange browser toolbars and the like. We've since reinstalled Windows and I'd like to keep the machine clean.&#xD;&#xA;&#xD;&#xA;I've found a couple of forum thread [here](http://www.elitepvpers.de/forum/battle-immortals/647401-do-not-download-darkboi-speed-hack-100-trojan.html) and [here](http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm) that claim the game contains a trojan, but both are couched in language that makes me think of conspiracy theorists and neither offers any hard evidence.&#xD;&#xA;&#xD;&#xA;I'd like to be sure that I'm not going to let him install anything nasty onto their computer. I can obviously scan the exe before I run it, but that won't tell me if it installs any browser plugins etc. What else can I, and should I, check?" />
  <row Id="16996" PostHistoryTypeId="1" PostId="7265" RevisionGUID="83e0e46c-d92c-4e84-b276-3d20766ced2b" CreationDate="2010-09-11T20:18:51.797" UserId="13" Text="Is Battle of the Immortals safe to download and install?" />
  <row Id="16997" PostHistoryTypeId="3" PostId="7265" RevisionGUID="83e0e46c-d92c-4e84-b276-3d20766ced2b" CreationDate="2010-09-11T20:18:51.797" UserId="13" Text="&lt;mmorpg&gt;" />
  <row Id="16998" PostHistoryTypeId="5" PostId="7265" RevisionGUID="97e0c5e7-ff7e-4d84-8890-5c8ca33ec820" CreationDate="2010-09-11T20:32:08.210" UserId="13" Comment="fixed grammar" Text="My youngest wants to download and install [Battle of the Immortals](http://boi.perfectworld.com/) from Perfect World.&#xD;&#xA;&#xD;&#xA;I was suspicious straight away as it was installing games like this that caused problems on the kid's computer earlier this year - strange browser toolbars and the like being the most obvious ones. We've since reinstalled Windows and I'd like to keep the machine clean.&#xD;&#xA;&#xD;&#xA;I've found a couple of forum threads [here](http://www.elitepvpers.de/forum/battle-immortals/647401-do-not-download-darkboi-speed-hack-100-trojan.html) and [here](http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm) that claim the game contains a trojan, but both are couched in language that makes me think of conspiracy theorists and neither offers any hard evidence.&#xD;&#xA;&#xD;&#xA;I'd like to be sure that I'm not going to let him install anything nasty onto their computer. I can obviously scan the exe before I run it, but that won't tell me if it installs any browser plugins etc. What else can I, and should I, check?" />
  <row Id="16999" PostHistoryTypeId="5" PostId="7265" RevisionGUID="b7e53778-460f-4a8d-a7a3-0263c5f7ef91" CreationDate="2010-09-11T20:49:47.517" UserId="13" Comment="removed incorrect link" Text="My youngest wants to download and install [Battle of the Immortals](http://boi.perfectworld.com/) from Perfect World.&#xD;&#xA;&#xD;&#xA;I was suspicious straight away as it was installing games like this that caused problems on the kid's computer earlier this year - strange browser toolbars and the like being the most obvious ones. We've since reinstalled Windows and I'd like to keep the machine clean.&#xD;&#xA;&#xD;&#xA;I've found a forum thread [here](http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm) that claims the game contains a trojan, but it's couched in language that makes me think of conspiracy theorists and doesn't offer any hard evidence.&#xD;&#xA;&#xD;&#xA;I'd like to be sure that I'm not going to let him install anything nasty onto their computer. I can obviously scan the exe before I run it, but that won't tell me if it installs any browser plugins etc. What else can I, and should I, check?" />
  <row Id="17000" PostHistoryTypeId="2" PostId="7266" RevisionGUID="2f8745c7-934d-4a1b-834a-9f16f879eee4" CreationDate="2010-09-11T20:53:05.303" UserId="160" Text="At Merchant level 3 in Recettear, you gain the ability to give customers sales recommendations. However, I've had some customers come in asking for a type of item that I do not have in stock at the moment, meaning they leave without a purchase at all. Does this have a negative effect on the relationship I have with them, and if so, is it easily made up for with later sales?" />
  <row Id="17001" PostHistoryTypeId="1" PostId="7266" RevisionGUID="2f8745c7-934d-4a1b-834a-9f16f879eee4" CreationDate="2010-09-11T20:53:05.303" UserId="160" Text="Do I lose approval with customers if I don't have the item they ask for?" />
  <row Id="17002" PostHistoryTypeId="3" PostId="7266" RevisionGUID="2f8745c7-934d-4a1b-834a-9f16f879eee4" CreationDate="2010-09-11T20:53:05.303" UserId="160" Text="&lt;recettear&gt;" />
  <row Id="17003" PostHistoryTypeId="2" PostId="7267" RevisionGUID="f39e4366-84e6-423d-be37-6aa6108cafdd" CreationDate="2010-09-11T21:03:58.087" UserId="2653" Text="Hi there,&#xD;&#xA;&#xD;&#xA;I watch a lot of Day9 TV, and I just decided to buy some cool and fancy StarCraft II posters, but googleing didn't return any usable results.&#xD;&#xA;Blizzard Store failed, because it just offers one poster, that is, in my opinion, not very cool.&#xD;&#xA;&#xD;&#xA;Do you have any websites where I can order SCII (or Diablo III) posters for world-wide shipping (or at least just North America + Europe)?&#xD;&#xA;&#xD;&#xA;Thank you very much" />
  <row Id="17004" PostHistoryTypeId="1" PostId="7267" RevisionGUID="f39e4366-84e6-423d-be37-6aa6108cafdd" CreationDate="2010-09-11T21:03:58.087" UserId="2653" Text="Posters, where to buy" />
  <row Id="17005" PostHistoryTypeId="3" PostId="7267" RevisionGUID="f39e4366-84e6-423d-be37-6aa6108cafdd" CreationDate="2010-09-11T21:03:58.087" UserId="2653" Text="&lt;starcraft-2&gt;&lt;game-addiction&gt;" />
  <row Id="17006" PostHistoryTypeId="2" PostId="7268" RevisionGUID="8af0a595-dac0-4009-aee3-4a08cb30a36e" CreationDate="2010-09-11T21:25:53.973" UserId="126" Text="The most commonly played maps (and the best maps to learn if you want to play multiplayer) are the ladder maps. They're the maps that are used the most because most multiplayer games played online are ladder games.&#xD;&#xA;&#xD;&#xA;You can view which ones they are (they are known to change infrequently) by going to the multiplayer menu and selecting &quot;map preferences&quot; (the maps change based on how many people are playing).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;1v1:&#xD;&#xA;&#xD;&#xA;- Blistering Sands (2)&#xD;&#xA;- Desert Oasis (2)&#xD;&#xA;- Scrap Station (2)&#xD;&#xA;- Steppes of War (2)&#xD;&#xA;- Xel'Naga Caverns (2)&#xD;&#xA;- Kulas Ravine (4)&#xD;&#xA;- Lost Temple (4)&#xD;&#xA;- Metalopolis (4)&#xD;&#xA;- Delta Quadrant (4)&#xD;&#xA;&#xD;&#xA;2v2:&#xD;&#xA;&#xD;&#xA;- Arid Wastes (4)&#xD;&#xA;- Discord IV (4)&#xD;&#xA;- Monlyth Ridge (4)&#xD;&#xA;- Scorched Haven (4)&#xD;&#xA;- Twilight Fortress (4)&#xD;&#xA;- Tarsonis Assault (4)&#xD;&#xA;- Tempest (8)&#xD;&#xA;- High Orbit (4)&#xD;&#xA;- War Zone (4)" />
  <row Id="17007" PostHistoryTypeId="6" PostId="7267" RevisionGUID="21adae63-78fa-479b-b016-e476b4a7bbf8" CreationDate="2010-09-11T21:26:08.187" UserId="3129" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="17008" PostHistoryTypeId="5" PostId="7265" RevisionGUID="54be6abd-d32a-4c3f-b6d6-4dfe59409a57" CreationDate="2010-09-11T21:28:08.887" UserId="13" Comment="more info" Text="My youngest wants to download and install [Battle of the Immortals](http://boi.perfectworld.com/) from Perfect World.&#xD;&#xA;&#xD;&#xA;I was suspicious straight away as it was installing games like this that caused problems on the kid's computer earlier this year - strange browser toolbars and the like being the most obvious ones. We've since reinstalled Windows and I'd like to keep the machine clean.&#xD;&#xA;&#xD;&#xA;I've found a forum thread [here](http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm) that claims the game contains a trojan, but it's couched in language that makes me think of conspiracy theorists and doesn't offer any hard evidence. Also as Lee points out in his comment there isn't going to be any out-and-out malware in there. It's more the &quot;extra&quot; toolbars etc. that I'm sure will be included in the install that I'm worried about.&#xD;&#xA;&#xD;&#xA;I'd like to be sure that I'm not going to let him install anything nasty onto their computer. I can obviously scan the exe before I run it, but that won't tell me if it installs any browser plugins etc. What else can I, and should I, check?" />
  <row Id="17009" PostHistoryTypeId="5" PostId="7267" RevisionGUID="6d53610e-e739-4c2d-b805-e1bc27986106" CreationDate="2010-09-11T21:33:01.967" UserId="18" Comment="formatting / grammar" Text="Hi there,&#xD;&#xA;&#xD;&#xA;I watch a lot of Day9 TV, and I just decided to buy some cool and fancy StarCraft II posters, but Googling didn't return any usable results. Blizzard Store failed, because it just offers one poster, that is, in my opinion, not very cool.&#xD;&#xA;&#xD;&#xA;Do you have any websites where I can order SCII (or Diablo III) posters with worldwide shipping (or at least just North America + Europe)?&#xD;&#xA;&#xD;&#xA;Thank you very much." />
  <row Id="17010" PostHistoryTypeId="4" PostId="7267" RevisionGUID="6d53610e-e739-4c2d-b805-e1bc27986106" CreationDate="2010-09-11T21:33:01.967" UserId="18" Comment="formatting / grammar" Text="Where to buy posters?" />
  <row Id="17011" PostHistoryTypeId="2" PostId="7269" RevisionGUID="318ee513-d3d4-4301-83eb-90f5140403ff" CreationDate="2010-09-11T21:34:10.907" UserId="122" Text="Seeing as there is a large community for that game it's unlikely it's purely a malware. About it containing a trojan - reading the content of [this forum thread][1] and [this post][2] suggests it's a false positive by a specific security software (or two).&#xD;&#xA;&#xD;&#xA;On the other hand, [the poster from your provided link][2] was pretty convinced that the game is up to no good.&#xD;&#xA;&#xD;&#xA;I don't know the credentials of any of these people; but as the game does look serious and has some players, I doubt it contain a trojan (a back door into your machine). That's just my personal opinion, though. Services like [VirusTotal][3] can help you see which anti-virus software flags a file as harmful and think for yourself if it looks like a false positive or not.&#xD;&#xA;&#xD;&#xA;[1]:http://boi-forum.perfectworld.com/showthread.php?t=22021&#xD;&#xA;[2]:http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm&#xD;&#xA;[3]:http://www.virustotal.com/" />
  <row Id="17012" PostHistoryTypeId="5" PostId="7268" RevisionGUID="163f4527-3360-4fe8-9b1b-632cc0d602c9" CreationDate="2010-09-11T21:35:41.777" UserId="126" Comment="adding rest of maps" Text="The most commonly played maps (and the best maps to learn if you want to play multiplayer) are the ladder maps. They're the maps that are used the most because most multiplayer games played online are ladder games.&#xD;&#xA;&#xD;&#xA;You can view which ones they are (they are known to change infrequently) by going to the multiplayer menu and selecting &quot;map preferences&quot; (the maps change based on how many people are playing).&#xD;&#xA;&#xD;&#xA;The 1v1 maps are the ones you will probably see the most, because most of the competition occurs at the 1v1 level.&#xD;&#xA;&#xD;&#xA;1v1:&#xD;&#xA;&#xD;&#xA;- Blistering Sands (2)&#xD;&#xA;- Desert Oasis (2)&#xD;&#xA;- Scrap Station (2)&#xD;&#xA;- Steppes of War (2)&#xD;&#xA;- Xel'Naga Caverns (2)&#xD;&#xA;- Kulas Ravine (4)&#xD;&#xA;- Lost Temple (4)&#xD;&#xA;- Metalopolis (4)&#xD;&#xA;- Delta Quadrant (4)&#xD;&#xA;&#xD;&#xA;2v2:&#xD;&#xA;&#xD;&#xA;- Arid Wastes (4)&#xD;&#xA;- Discord IV (4)&#xD;&#xA;- Monlyth Ridge (4)&#xD;&#xA;- Scorched Haven (4)&#xD;&#xA;- Twilight Fortress (4)&#xD;&#xA;- Tarsonis Assault (4)&#xD;&#xA;- Tempest (8)&#xD;&#xA;- High Orbit (4)&#xD;&#xA;- War Zone (4)&#xD;&#xA;&#xD;&#xA;3v3 &#xD;&#xA;&#xD;&#xA;- Arakan citadel (6)&#xD;&#xA;- Colony 426 (6)&#xD;&#xA;- Dig Site (6)&#xD;&#xA;- Frontier (6)&#xD;&#xA;- Monsoon (6)&#xD;&#xA;- Quicksand (6)&#xD;&#xA;- The Bio Lab (6)&#xD;&#xA;- Ulaan Deeps (6)&#xD;&#xA;- Typhon (6)&#xD;&#xA;&#xD;&#xA;4v4&#xD;&#xA;&#xD;&#xA;- Extinction (8)&#xD;&#xA;- High Ground (8)&#xD;&#xA;- Lava Flow (8)&#xD;&#xA;- Megaton (8)&#xD;&#xA;- Outpost (8)&#xD;&#xA;- Sand Canyon (8)&#xD;&#xA;- Toxic Slums (8)&#xD;&#xA;&#xD;&#xA;FFA&#xD;&#xA;&#xD;&#xA;- Kulas Ravine (4)&#xD;&#xA;- Lost Temple (4)&#xD;&#xA;- Metalopolis (4)&#xD;&#xA;- Tectonic Rift (6)&#xD;&#xA;- Quicksand (6)&#xD;&#xA;- Abyss (8)" />
  <row Id="17013" PostHistoryTypeId="2" PostId="7270" RevisionGUID="6a5ce86d-1ffb-45cc-a64f-5aacee224c83" CreationDate="2010-09-11T21:56:33.363" UserId="126" Text="They sell them at BlizzCon, but I haven't seen them anywhere else." />
  <row Id="17014" PostHistoryTypeId="5" PostId="7269" RevisionGUID="e36e4055-35a8-4c53-8d2c-49e43d47d7ec" CreationDate="2010-09-11T21:57:43.910" UserId="122" Comment="typo" Text="Seeing as there is a large community for that game it's unlikely it's purely a malware. About it containing a trojan - reading the content of [this forum thread][1] and [this post][2] suggests it's a false positive by a specific security software (or two).&#xD;&#xA;&#xD;&#xA;On the other hand, [the poster from your provided link][2] was pretty convinced that the game is up to no good.&#xD;&#xA;&#xD;&#xA;I don't know the credentials of any of these people; but as the game does look serious and has some players, I doubt it contains a trojan (a back door into your machine). That's just my personal opinion, though. Services like [Virustotal][3] can help you see which anti-virus software flags a file as harmful and think for yourself if it looks like a false positive or not.&#xD;&#xA;&#xD;&#xA;[1]:http://boi-forum.perfectworld.com/showthread.php?t=22021&#xD;&#xA;[2]:http://destiny.mo-rpg.com/games-f70/battle-of-the-immortals-t2457.htm&#xD;&#xA;[3]:http://www.virustotal.com/" />
  <row Id="17015" PostHistoryTypeId="2" PostId="7271" RevisionGUID="899ab91a-8197-4d52-ab2f-601d5de986e0" CreationDate="2010-09-12T00:16:20.193" UserId="39" Text="[Looks][1] like you have to have a VIP account to spend Destiny Points. F2P and Premium can earn but can't spend.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lotro.com/free.php" />
  <row Id="17016" PostHistoryTypeId="2" PostId="7272" RevisionGUID="1dd5b147-dbdd-42aa-9b23-8faf0d37bdfd" CreationDate="2010-09-12T00:33:49.030" UserId="3375" Text="Is there any in game voice chat system?&#xD;&#xA;In what app it's easier to find players that use voice communication? Teamspeak? What server?" />
  <row Id="17017" PostHistoryTypeId="1" PostId="7272" RevisionGUID="1dd5b147-dbdd-42aa-9b23-8faf0d37bdfd" CreationDate="2010-09-12T00:33:49.030" UserId="3375" Text="How to talk to my team on Left 4 Dead 2?" />
  <row Id="17018" PostHistoryTypeId="3" PostId="7272" RevisionGUID="1dd5b147-dbdd-42aa-9b23-8faf0d37bdfd" CreationDate="2010-09-12T00:33:49.030" UserId="3375" Text="&lt;left-4-dead-2&gt;&lt;voice-chat&gt;" />
  <row Id="17019" PostHistoryTypeId="2" PostId="7273" RevisionGUID="858436a2-edde-40a9-8aad-3011e9897e75" CreationDate="2010-09-12T00:35:00.403" UserId="2831" Text="The other day I played a custom map in StarCraft II.  Now my maps are out of order.  When I go to play vs the AI, my maps used to be sorted by number of players then name, but now they appear to be in a completely random order, and the default settings are Custom.  Why did this happen?  How can I fix it (short of reinstalling the game or something)?" />
  <row Id="17020" PostHistoryTypeId="1" PostId="7273" RevisionGUID="858436a2-edde-40a9-8aad-3011e9897e75" CreationDate="2010-09-12T00:35:00.403" UserId="2831" Text="Why are my maps out of order now?" />
  <row Id="17021" PostHistoryTypeId="3" PostId="7273" RevisionGUID="858436a2-edde-40a9-8aad-3011e9897e75" CreationDate="2010-09-12T00:35:00.403" UserId="2831" Text="&lt;starcraft-2&gt;" />
  <row Id="17022" PostHistoryTypeId="2" PostId="7274" RevisionGUID="33881f64-1ebc-4239-b7c8-71fe558a45aa" CreationDate="2010-09-12T00:35:35.973" UserId="2578" Text="There is built-in voice chat support in Left4Dead 2.&#xD;&#xA;&#xD;&#xA;For PC, the default key is &lt;kbd&gt;C&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;For XBox-360, just plug your mic in or turn on the wireless mic." />
  <row Id="17023" PostHistoryTypeId="6" PostId="7272" RevisionGUID="aae5882e-bab4-49b5-a42a-a51a94b7630f" CreationDate="2010-09-12T00:40:45.503" UserId="3375" Comment="edited tags" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;&lt;voice-chat&gt;" />
  <row Id="17024" PostHistoryTypeId="2" PostId="7275" RevisionGUID="04bbad25-900d-4135-b184-7ac6f2c29ea2" CreationDate="2010-09-12T01:23:34.340" UserId="3015" Text="When using a custom class you can choose various endorsements and I wanted to know which effect the tank's gun. I'm mainly wondering about the rate of fire and critical shot, but a list of those that do or do not would be appreciated. " />
  <row Id="17025" PostHistoryTypeId="1" PostId="7275" RevisionGUID="04bbad25-900d-4135-b184-7ac6f2c29ea2" CreationDate="2010-09-12T01:23:34.340" UserId="3015" Text="What endorsements benefit the tank's jet engine gun in Monday Night Combat?" />
  <row Id="17026" PostHistoryTypeId="3" PostId="7275" RevisionGUID="04bbad25-900d-4135-b184-7ac6f2c29ea2" CreationDate="2010-09-12T01:23:34.340" UserId="3015" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;xbox-live-arcade&gt;&lt;third-person-shooter&gt;&lt;monday-night-combat&gt;" />
  <row Id="17027" PostHistoryTypeId="2" PostId="7276" RevisionGUID="bba0c441-c75d-41a2-8411-f5693dac903f" CreationDate="2010-09-12T01:49:55.750" UserId="102" Text="If we look at this image we see an example of a dialog wheel:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;On the right side we have the standard conversation options.  These usually correspond to (from top to bottom) Paragon, Neutral, Renegade; you will **sometimes** receive points for these options.&#xD;&#xA;&#xD;&#xA;On the left side you have the special conversation options.  These correspond to (from top to bottom) Charm, Neutral, Intimidate.  Their effect is based on your Charm/Intimidate skills respectively.  While standard conversation options will sometimes give you points, special options (with the exception of neutral) will **always** give you points.&#xD;&#xA;&#xD;&#xA;A complete list &lt;a class=&quot;post-tag&quot;&gt;[spoiler]&lt;/a&gt; of which options give you what points can be found here for [Mass Effect][2] and here for [Mass Effect 2][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DvEEl.jpg&#xD;&#xA;  [2]: http://masseffect.wikia.com/wiki/Morality_Guide&#xD;&#xA;  [3]: http://masseffect.wikia.com/wiki/Morality_Guide_(Mass_Effect_2)" />
  <row Id="17028" PostHistoryTypeId="4" PostId="7236" RevisionGUID="d6b8fc3f-ce31-4bc5-9608-de666faeb47d" CreationDate="2010-09-12T02:48:56.083" UserId="50" Comment="Spelling" Text="Do Investigation Dialogue Choices Have Alignment Ramifications?" />
  <row Id="17029" PostHistoryTypeId="2" PostId="7277" RevisionGUID="6b74134b-ed6e-4b5d-a4f5-c7574cca6bbc" CreationDate="2010-09-12T02:57:28.790" UserId="50" Text="The rate-of-fire endorsement definitely improves the Tank's Jet Gun.  This info comes straight from the developers:&#xD;&#xA;&#xD;&#xA;http://www.mondaynightcombat.com/forums/viewtopic.php?f=16&amp;t=979&#xD;&#xA;&#xD;&#xA;&gt; Rate of Fire Endorsements (Total Recoil, Dr. Trigger, Itchy Finger)&#xD;&#xA;&gt; affect most weapons. This includes:&#xD;&#xA;&gt; Sword&lt;br&gt;&#xD;&#xA;&gt; Dagger&lt;br&gt;&#xD;&#xA;&gt; **Jet Gun**&#xD;&#xA;&gt; &#xD;&#xA;&gt; Does not affect the Heal/Hurt gun.&#xD;&#xA;&#xD;&#xA;You can see this most clearly when playing as the Tank and attacking Bullseye :)" />
  <row Id="17030" PostHistoryTypeId="4" PostId="5042" RevisionGUID="d5231772-f389-4013-a61c-1da692c1b645" CreationDate="2010-09-12T03:07:54.877" UserId="29" Comment="edited title" Text="Where to go for missions in Crash Time II?" />
  <row Id="17031" PostHistoryTypeId="5" PostId="7277" RevisionGUID="73ca7eb4-e0d7-4f17-96d5-f00b0112fd93" CreationDate="2010-09-12T03:10:39.723" UserId="50" Comment="Tiny blockquote fix" Text="The rate-of-fire endorsement definitely improves the Tank's Jet Gun.  This info comes straight from the developers:&#xD;&#xA;&#xD;&#xA;http://www.mondaynightcombat.com/forums/viewtopic.php?f=16&amp;t=979&#xD;&#xA;&#xD;&#xA;&gt; Rate of Fire Endorsements (Total Recoil, Dr. Trigger, Itchy Finger)&#xD;&#xA;&gt; affect most weapons. This includes:&#xD;&#xA;&gt; Sword&lt;br&gt;&#xD;&#xA;&gt; Dagger&lt;br&gt;&#xD;&#xA;&gt; **Jet Gun**&#xD;&#xA;&#xD;&#xA;You can see this most clearly when playing as the Tank and attacking Bullseye :)&#xD;&#xA;&#xD;&#xA;Update: Critical shot also affects the Jet Gun:&#xD;&#xA;&#xD;&#xA;http://www.mondaynightcombat.com/forums/viewtopic.php?p=9869#p9869&#xD;&#xA;&#xD;&#xA;&gt; I thought I mentioned in my initial reply that Rate of Fire does affect Heal/Hurt gun, as &#xD;&#xA;&gt; well as Sword, Dagger and Jet Gun. &#xD;&#xA;&gt; Critical Shot affects all those things as well.&#xD;&#xA;&#xD;&#xA;(note that he corrected himself later about RoF for the Heal/Hurt gun.  [This will be fixed in a later patch][1]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uberent.com/forums/viewtopic.php?f=22&amp;t=2370" />
  <row Id="17032" PostHistoryTypeId="5" PostId="6477" RevisionGUID="8adab0cc-8ab6-42d3-b8cd-4cc3035b2923" CreationDate="2010-09-12T03:12:41.640" UserId="29" Comment="added 155 characters in body; edited tags" Text="In Worms:Reloaded you can earn coins from the tutorials and by playing single player campaign.&#xD;&#xA;These Coins allow you to unlock additional weapons and other features in the shop.&#xD;&#xA;&#xD;&#xA;**How many coins does each level earn you?** (and are there more ways to get coins?)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Edit:** Bounty for the one that posts the individual values for each level, or the values for the levels that are different from the standard." />
  <row Id="17033" PostHistoryTypeId="6" PostId="6477" RevisionGUID="8adab0cc-8ab6-42d3-b8cd-4cc3035b2923" CreationDate="2010-09-12T03:12:41.640" UserId="29" Comment="added 155 characters in body; edited tags" Text="&lt;worms-reloaded&gt;&lt;unlockable&gt;" />
  <row Id="17034" PostHistoryTypeId="2" PostId="7278" RevisionGUID="363721cb-ff34-404b-91cd-1b3a30eca184" CreationDate="2010-09-12T03:21:03.520" UserId="50" Comment="Formatting" Text=" - **Genre:** First-person shooter&#xD;&#xA; - **Year:** 2010&#xD;&#xA; - **Developer:** DICE&#xD;&#xA; - **Publisher:** EA&#xD;&#xA; - **Platforms:** PC, Xbox 360, PS3&#xD;&#xA;&#xD;&#xA;[Wikipedia page][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Bad_company_2" />
  <row Id="17035" PostHistoryTypeId="2" PostId="7279" RevisionGUID="f22ed7af-66ff-41d3-b343-5972a23969e8" CreationDate="2010-09-12T03:21:03.520" UserId="50" Comment="Formatting; deleted 4 characters in body" Text="Battlefield: Bad Company 2 is a squad-based first-person shooter, the sequel to Battlefield: Bad Company." />
  <row Id="17037" PostHistoryTypeId="2" PostId="7281" RevisionGUID="bb12a7d8-4d15-475d-8951-489e53431f54" CreationDate="2010-09-12T05:34:55.200" UserDisplayName="Ryan" Text="Actually, I have a MUCH easier method to fight vs Nydras worms.&#xD;&#xA;&#xD;&#xA;I had NO TANKS, NO BCs, NO PERD TOWERS, and NO MARINES.&#xD;&#xA;&#xD;&#xA;The best strategy I found was actually MASS GHOSTS with range upgrade.&#xD;&#xA;&#xD;&#xA;I started with auto refinery so at start I basically have 9 extra workers.  I started pumping 5 new workers right away and then make my dual tech attachment to my barracks. Also make a Shadow OPs at this time, and start cranking out Ghost as soon as you can. Perm clock them before sending them out to the front.  Also research all 3 infantry upgrades then do the armor. Ignore ship and vehicle upgrades since you wont be needing them.&#xD;&#xA;&#xD;&#xA;Next, salvage all the bunkers and make 4 Command centers at the 2 chokepoints, filling in the 2 tiny gaps with 2 supply depots so not even zerglings can make it through.  Don't worry about the 'low HP' factor of the SDs since depots have no attack, they won't attract any aggro.  I had never had to repair any of them.  As soon as the 4 CC are built, use their starting energy to summon MULEs to mineral gathering, then immediately convert them to planetary fortresses.  When the FTs are complete, make about 5-7 SCVs at each choke for repairs.&#xD;&#xA;&#xD;&#xA;Place  the starting 2 tanks in siege mode behind the 4 PFs, and they, along with your starting medics and marines, should hold you through the first few waves till you ghosts start coming in.&#xD;&#xA;&#xD;&#xA;In the meantime, build 8 or so missile turrets on the artifact ledge, along with 2 psi disruptor at each choke there..  Leave 2-3 SCVs to repair there.  &#xD;&#xA;&#xD;&#xA;You would also want to ring your bottom perimeter wtih missile turrets as well for the overlord rush.  You will have an abundance of minerals, so be free with the turrets.&#xD;&#xA;&#xD;&#xA;When gas permits, turn your main CC into a PF as well.  This will help defend your mineral line vs stray zergs that the overlords may drop into your base, or from a particularly deep Nydras worm.&#xD;&#xA;&#xD;&#xA;With the 2 chokepoints blocks by the 4 PFs, mass your cloaked ghosts behind them in a loose mass.  Don't group them too tightly or Kerrigan may unleash her AOE attack.  Place 3-4 medics in the back to heal your SCVs as needed.  As the battle progress, you will lose most of the starting marines and mauraders, but you will fill out your pop limit with ghosts.  &#xD;&#xA;&#xD;&#xA;The masses of zerg will not penetrate your PFs with your 6-8 SCVs repairing them. In fact, no matter how many Nydras worms spawn outside, the simply isn't enough rooms to fit the number of zergs needed to out damage your repair rate.  Extra zerg units will only block each other.  With their 8 range (after upgrade) your ghost can hang back and pick them off easily.&#xD;&#xA;&#xD;&#xA;Keep your 3 starting banshees and 2 BCs around take out any sunkens that get built in range to affect your missile turrets.  Otherwise, just keep them in the base to patrol your mineral line.  You should have 10-15 ghost on the artifact ledge on each side and around 15-20 behind the PTs.&#xD;&#xA;&#xD;&#xA;If done right, you should barely lose any units or buildings at all.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="17038" PostHistoryTypeId="2" PostId="7282" RevisionGUID="fffab2c6-dc10-44f0-a8dd-5ddf49b51748" CreationDate="2010-09-12T06:06:32.707" UserId="122" Text="I'm looking for a place where I could find a list of the handles for professional SC2 players - i.e. players who play StarCraft 2 for a living and are usually ranked very high on the ladders and famous from tournaments and other events." />
  <row Id="17039" PostHistoryTypeId="1" PostId="7282" RevisionGUID="fffab2c6-dc10-44f0-a8dd-5ddf49b51748" CreationDate="2010-09-12T06:06:32.707" UserId="122" Text="Where can I find a list of professional StarCraft 2 players?" />
  <row Id="17040" PostHistoryTypeId="3" PostId="7282" RevisionGUID="fffab2c6-dc10-44f0-a8dd-5ddf49b51748" CreationDate="2010-09-12T06:06:32.707" UserId="122" Text="&lt;starcraft-2&gt;&lt;professional-gaming&gt;" />
  <row Id="17042" PostHistoryTypeId="5" PostId="7282" RevisionGUID="e7fc01bf-1ac8-4d5c-9ad7-30ff212a2c5f" CreationDate="2010-09-12T06:21:30.140" UserId="122" Comment="added 95 characters in body" Text="I'm looking for a place where I could find a list of the handles for professional SC2 players - i.e. players who play StarCraft 2 for a living and are usually ranked very high on the ladders and famous from tournaments and other events.&#xD;&#xA;&#xD;&#xA;Any list will do, but I prefer ones that rank the players according to some sort of metric." />
  <row Id="17043" PostHistoryTypeId="2" PostId="7284" RevisionGUID="7a65daf4-9513-4dc1-8488-bcb7a2755d03" CreationDate="2010-09-12T08:37:21.340" UserId="3442" Text="While I have fun playing Recettear on steam I have a hell of a time paying that second loan of. I've game overed twice by now and I actually have no idea how to go about it. &#xD;&#xA;&#xD;&#xA;If I put high priced objects on display many customers (escpecially the little girl, the husband and Louis) aren't willing or able to even afford a 10 percent raise. In fact, when Louis asked to buy a metal armor, he wasn't able to give me the reduced (!) price of 80%. Man, Louis, I'm trying to make a living here!&#xD;&#xA;&#xD;&#xA;But with low priced objects I will never get the necessary 30k in a week. Also, I've noticed that the more often I open my shop the fewer customers come in.&#xD;&#xA;&#xD;&#xA;What am I doing wrong and how can I attract customers with bigger budgets so that I can sell them my highpriced wares?" />
  <row Id="17044" PostHistoryTypeId="1" PostId="7284" RevisionGUID="7a65daf4-9513-4dc1-8488-bcb7a2755d03" CreationDate="2010-09-12T08:37:21.340" UserId="3442" Text="Recettear: Paying that second loan" />
  <row Id="17045" PostHistoryTypeId="3" PostId="7284" RevisionGUID="7a65daf4-9513-4dc1-8488-bcb7a2755d03" CreationDate="2010-09-12T08:37:21.340" UserId="3442" Text="&lt;money&gt;&lt;recettear&gt;" />
  <row Id="17046" PostHistoryTypeId="2" PostId="7285" RevisionGUID="bcc16f7c-7601-4a3b-91e8-263e8aab5b60" CreationDate="2010-09-12T08:57:27.217" UserId="1965" Text="As Zerg, I can make an overlord after my 9th drone or after my 10th. If I make it after the 10th, I can build an extrator, a 11th drone then cancel  the extractor.&#xD;&#xA;&#xD;&#xA;Does anyone have concrete facts comparing the 2 strategies? Is one better than the other? It doesn't have to be a large gap, just &quot;This one is better by X minerals&quot;." />
  <row Id="17047" PostHistoryTypeId="1" PostId="7285" RevisionGUID="bcc16f7c-7601-4a3b-91e8-263e8aab5b60" CreationDate="2010-09-12T08:57:27.217" UserId="1965" Text="Is 11th drone better than 9th drone overlord?" />
  <row Id="17048" PostHistoryTypeId="3" PostId="7285" RevisionGUID="bcc16f7c-7601-4a3b-91e8-263e8aab5b60" CreationDate="2010-09-12T08:57:27.217" UserId="1965" Text="&lt;starcraft-2&gt;&lt;build-order&gt;" />
  <row Id="17049" PostHistoryTypeId="2" PostId="7286" RevisionGUID="42a9cc14-b08b-4e73-9694-05c17fdf819a" CreationDate="2010-09-12T09:16:16.267" UserId="1965" Text="When you play online you don't have much control over the map you will play. You can veto some maps off but in the end, it doesn't really matter whether the map is really played a lot or not, just your personal preferences.&#xD;&#xA;&#xD;&#xA;In tournament, a popular map choosing technique is that the first map is decided either randomly, or every 1v1 starts on the same map. In Starcraft 1 Lost Temple has been chosen like this a lot in the early days (later on, it has been judge a little imbalanced because blocking the ramp gave the terran players a slight advantage).&#xD;&#xA;&#xD;&#xA;After the first map, either the winning (rarely) or the losing (much more often) player would decide which map is to be the next. I'd say that most of the time, a 4 players map for a 1v1 is prefered since it gives each player much more territory to expand. Sometimes, they will choose &quot;Steppes of War&quot; in a &quot;I want to rush you&quot; fashion since it is the map where the spawning spots are the closest of the whole map pool.&#xD;&#xA;&#xD;&#xA;So, on Battle.net, the maps are random so personal preferences don't impact the game much. Some maps are better for some races or some strategies (large choke points = harder to block = easier to rush). " />
  <row Id="17050" PostHistoryTypeId="2" PostId="7287" RevisionGUID="42c75d84-678c-444e-b092-be1ddf6e3199" CreationDate="2010-09-12T09:19:21.780" UserId="1965" Text="You can watch a replay with them then point out every single time where attacking would have been good. This will also tell them that scouting would have told them that fact in-game and created an opportunity for an &quot;easy&quot; win" />
  <row Id="17053" PostHistoryTypeId="2" PostId="7289" RevisionGUID="fb0b472b-8870-4d55-9088-30008201799b" CreationDate="2010-09-12T09:37:35.213" UserId="1704" Text="Yes, 5th floor." />
  <row Id="17054" PostHistoryTypeId="2" PostId="7290" RevisionGUID="a6e719af-46f2-459d-871c-00d127d470a4" CreationDate="2010-09-12T09:51:27.957" UserId="1704" Text="For me personally, a game yet has to top my following all-time favorites:&#xD;&#xA;&#xD;&#xA;- Fallout 1+2(+3)&#xD;&#xA;- Baldur's Gate 1+2+Addons&#xD;&#xA;- Icewind Dale 1+2+Addons&#xD;&#xA;- Neverwinter Nights 1+2+Addons+User Mods&#xD;&#xA;- Planescape Torment&#xD;&#xA;- Arcanum&#xD;&#xA;&#xD;&#xA;Although ***Mass Effect*** and ***Dragon Age*** both were awesome games, they are not worth to me to be put in my all-time favorites table, because they both lack a certain something I just can't put my finger on. It's something that comes, when I start playing the aforementioned games. I dunno what it is." />
  <row Id="17055" PostHistoryTypeId="16" PostId="7290" RevisionGUID="a6e719af-46f2-459d-871c-00d127d470a4" CreationDate="2010-09-12T09:51:27.957" UserId="-1" />
  <row Id="17056" PostHistoryTypeId="2" PostId="7291" RevisionGUID="de8b8d86-ac17-4d27-b8e7-29b5ca2f21aa" CreationDate="2010-09-12T10:00:48.717" UserId="3383" Text="I read the subtitles a whole lot faster than the people talk in Mass Effect 1, and I've played the game through once already.&#xD;&#xA;&#xD;&#xA;So I'm looking for a way to skip a section of talk (I use spacebar at the moment) that won't accidentally choose an answer if the talking finishes earlier than I expect like spacebar does." />
  <row Id="17057" PostHistoryTypeId="1" PostId="7291" RevisionGUID="de8b8d86-ac17-4d27-b8e7-29b5ca2f21aa" CreationDate="2010-09-12T10:00:48.717" UserId="3383" Text="In ME1 how do you skip a conversation, but not choose an answer?" />
  <row Id="17058" PostHistoryTypeId="3" PostId="7291" RevisionGUID="de8b8d86-ac17-4d27-b8e7-29b5ca2f21aa" CreationDate="2010-09-12T10:00:48.717" UserId="3383" Text="&lt;pc&gt;&lt;mass-effect&gt;" />
  <row Id="17059" PostHistoryTypeId="2" PostId="7292" RevisionGUID="f7a2601e-3297-4052-9855-fdf9619850e9" CreationDate="2010-09-12T10:17:22.437" UserId="3383" Text="The only tip I can give in this area is applicable to most strategy games:&#xD;&#xA;&#xD;&#xA;Look for missing buildings you'd expect to see at that point in the game, and extra buildings. No factory but a couple of barracks on Terran would indicate they're going for an early infantry rush, or perhaps with bunkers they're looking to turtle.&#xD;&#xA;&#xD;&#xA;If someone's got a particular unit type in mind for an assault you'll see them stop building up they're base when they can build that unit, and focus their resources on unit production. Although this is mostly relevant for more inexperienced players." />
  <row Id="17060" PostHistoryTypeId="2" PostId="7293" RevisionGUID="97007a18-66dc-4107-8644-15f7a3b24b3f" CreationDate="2010-09-12T11:01:01.360" UserId="160" Text="First, one very important aspect of the game that many people tend to overlook is the fact that is has a &quot;looping&quot; feature. There's no notification in the game at all that this exists, and personally, I found out completely by accident. When you get a &quot;Game Over,&quot; the month restarts. **However**, you restart the month with all the Merchant Levels, Adventurer Levels, stock, pix, dungeon levels you unlocked with your previous attempt! You'll have to make your way through the Hall of Trials again, but after that, I *believe* you should be able to continue from the last door area again. For example, I had dungeon levels 6-11 unlocked of Jade Way during my first attempt at the second week, I got a game over, then when I restarted, I still had access to those levels. So don't stress too much about failing, just keep on trucking and don't reload your game if you want to keep your progress. &#xD;&#xA;&#xD;&#xA;The number of customers coming in isn't really directly related to how often you open your shop. You get the peak amount of customers coming in around noon/afternoon. Business (like a real shop) is a slower in the morning and evening. So don't worry about being open &quot;too often.&quot; &#xD;&#xA;&#xD;&#xA;Dungeon crawling is the most optimal way to stock your shelves. Getting to the end of the dungeon means you get to take home everything instead of only one thing if you die.  So survivability is your goal! Memorizing the attack patterns of the different types of enemies is definitely a good idea. If you do that, you can fairly easily get through the dungeons without taking too much damage. You can also run through the dungeons avoiding everything to get to the final boss, but you won't have as much loot to take home, so it's usually better to just kill stuff. There's also a Chain bonus which gives you bonus XP for killing monsters of the same type and color. I'm not sure if/when that bonus maxes out. It's a good way to level up your adventurer though, as well as farm on respawning enemies for some loot. Take at least one health recovery item to use in an emergency and remember, your health completely replenishes when you level. Don't rush the final bosses, take your time and watch their attack pattern if it's your first time fighting them. &#xD;&#xA;&#xD;&#xA;The best way to get your customers to buy larger purchases is to build a better relationship with them. Customers also effectively have &quot;levels,&quot; and whenever you sell to them, it helps go towards leveling up their relationship with you, which in turn increases their budget.  Getting &quot;Just Chains&quot; will level up your merchant level quickly, which is when you sell something to someone without haggling.  It starts out at 2XP and doing that several times in a row will give you an XP bonus up to 128 XP. This will help level up your Merchant Level quicker, which will in turn give you better options for handling your store! There is also apparently a mechanic ingame where you will gain more rep with the customer if you sell to them around or exactly at the price they were thinking of. So in general, if you're selling at a profit of 110% on a first offer rather than haggling them down to 120% after a first offer of 140%, you'll end up with better XP/Rep gain overall, even if in the short term, it's less profit.&#xD;&#xA;&#xD;&#xA;Hope these tips help! Good luck and Capitalism, Ho!" />
  <row Id="17061" PostHistoryTypeId="2" PostId="7294" RevisionGUID="b728f2ed-75b4-4a55-aee9-6b7ff30eeb72" CreationDate="2010-09-12T11:06:04.727" UserId="1360" Text="I think one of the best things that came out of Counter-Strike are so called Tacticshooters. The whole Battlefield series (for PC) offers a very good team play option. &#xD;&#xA;Thus I would propose **Battlefield Bad Company 2**." />
  <row Id="17062" PostHistoryTypeId="16" PostId="7294" RevisionGUID="b728f2ed-75b4-4a55-aee9-6b7ff30eeb72" CreationDate="2010-09-12T11:06:04.727" UserId="-1" />
  <row Id="17063" PostHistoryTypeId="2" PostId="7295" RevisionGUID="d5366fc1-90ac-4f89-bf42-8a4750551944" CreationDate="2010-09-12T11:09:00.977" UserId="1360" Text="As you didn't play for quite some time, you probably missed the whole &quot;[DoTA][1]&quot;-mania. Although it is a funmap from Warcraft III it is not RTS. Recently there were some standalone games. Personally I liked playing Demigod. If you have someone else to play it with (multiplayer) it is really fun. Other options are also listed at the end of the wikipedia article, although I didn't try them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Defense_of_the_Ancients" />
  <row Id="17064" PostHistoryTypeId="16" PostId="7295" RevisionGUID="d5366fc1-90ac-4f89-bf42-8a4750551944" CreationDate="2010-09-12T11:09:00.977" UserId="-1" />
  <row Id="17065" PostHistoryTypeId="2" PostId="7296" RevisionGUID="443fcc0f-d22b-4bbc-a00e-35ca96081136" CreationDate="2010-09-12T11:22:54.687" UserId="1162" Text="Do I have to watch broadcasts in their entirety or am I able to click the TV screen and then press &lt;kbd&gt;Esc&lt;/kbd&gt;? Does the screen always show static if I've viewed all broadcasts so far? How many unique broadcasts are there? Are there any special steps required to show a specific broadcast that I should be aware of (e.g. relating to [Media Blitz][1])? &#xD;&#xA;&#xD;&#xA;&gt; **Couch Surfer**&lt;br&gt;&#xD;&#xA;&gt;View 10 television news broadcasts.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5434/how-do-i-get-to-the-secret-mission-in-wings-of-liberty" />
  <row Id="17066" PostHistoryTypeId="1" PostId="7296" RevisionGUID="443fcc0f-d22b-4bbc-a00e-35ca96081136" CreationDate="2010-09-12T11:22:54.687" UserId="1162" Text="For Coach Surfer, do I have to watch the entirety of the broadcast?" />
  <row Id="17067" PostHistoryTypeId="3" PostId="7296" RevisionGUID="443fcc0f-d22b-4bbc-a00e-35ca96081136" CreationDate="2010-09-12T11:22:54.687" UserId="1162" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="17068" PostHistoryTypeId="2" PostId="7297" RevisionGUID="3eea0767-2825-4d6c-b6bb-19941a15551b" CreationDate="2010-09-12T11:30:37.057" UserId="1485" Text="As I've just completed Campaign level 30 now, and can say that:&#xD;&#xA;&#xD;&#xA;&gt; Campaign levels 28-29 earn 20 each.  &#xD;&#xA;&gt; Campaign Level 30 earns **1000**.  &#xD;&#xA;&#xD;&#xA;A reliable friend, who's a little ahead, tells me:&#xD;&#xA;&gt; Campaign Levels 31-35 earn nothing, and cost 100 each to unlock.&#xD;&#xA;&#xD;&#xA;And taken from [here](http://worms.wikia.com/wiki/Category:Reloaded_missions), this is (some of!) the rest:&#xD;&#xA;&#xD;&#xA;&gt; Campaign Levels 1-5 and 7-9 earn 20 each  &#xD;&#xA;&gt; Campaign Level 6 earns 100&#xD;&#xA;&#xD;&#xA;Still leaves 10-27, and the tutorials, unaccounted for..." />
  <row Id="17069" PostHistoryTypeId="4" PostId="7296" RevisionGUID="93670411-7978-420b-957d-a194c4761619" CreationDate="2010-09-12T11:30:45.793" UserId="1162" Comment="edited title" Text="For Couch Surfer, do I have to watch the entirety of the broadcast?" />
  <row Id="17071" PostHistoryTypeId="2" PostId="7298" RevisionGUID="d5f6eeb3-8e80-4f5f-b236-85501f83e8f3" CreationDate="2010-09-12T12:00:41.873" UserId="1965" Text="I've played King's Bounty a lot. I'm in the &quot;Demonic&quot; setting now with fire and lava everywhere. Unfortunately I don't have a lot of money left. Everytime I encounter enemies, I lose a large amount of my own stack.&#xD;&#xA;&#xD;&#xA;I now know that a good strategy (if now THE best) would have been to invest in resurection with a human army. Unfortunately I did not do that.&#xD;&#xA;&#xD;&#xA;I will run out of units in about 2 or 3 fights, I don't have much cash left, what can I do?&#xD;&#xA;&#xD;&#xA;So far I've seen 2 possibilities, dying a lot, then go back ALL THE WAY (very long) to fight again the same monsters over and over until I defeat them. I won't, this is a game, supposed to be fun, this will be a major pain.&#xD;&#xA;&#xD;&#xA;The second possibility would be to cheat, there is a cheat that allows to create money out of thin air. But this will make the game boring as well." />
  <row Id="17072" PostHistoryTypeId="1" PostId="7298" RevisionGUID="d5f6eeb3-8e80-4f5f-b236-85501f83e8f3" CreationDate="2010-09-12T12:00:41.873" UserId="1965" Text="I've run out of money in King's Bounty : Legend" />
  <row Id="17073" PostHistoryTypeId="3" PostId="7298" RevisionGUID="d5f6eeb3-8e80-4f5f-b236-85501f83e8f3" CreationDate="2010-09-12T12:00:41.873" UserId="1965" Text="&lt;king-bounty&gt;&lt;gold&gt;&lt;cash&gt;&lt;problem&gt;" />
  <row Id="17074" PostHistoryTypeId="5" PostId="7297" RevisionGUID="d0304f02-f31a-47a1-b1b8-3f12013e4eb1" CreationDate="2010-09-12T12:16:01.960" UserId="1485" Comment="added 123 characters in body" Text="As I've just completed Campaign level 30 now, and can say that:&#xD;&#xA;&#xD;&#xA;&gt; Campaign levels 28-29 earn 20 each.  &#xD;&#xA;&gt; Campaign Level 30 earns **1000**.  &#xD;&#xA;&#xD;&#xA;A reliable friend, who's a little ahead, tells me:&#xD;&#xA;&gt; Campaign Levels 31-35 earn nothing, and cost 100 each to unlock.&#xD;&#xA;&#xD;&#xA;And taken from [here](http://worms.wikia.com/wiki/Category:Reloaded_missions), this is (some of!) the rest:&#xD;&#xA;&#xD;&#xA;&gt; Campaign Levels 1-5 and 7-9 earn 20 each  &#xD;&#xA;&gt; Campaign Level 6 earns 100&#xD;&#xA;&#xD;&#xA;Still leaves 10-27, &lt;strike&gt;and the tutorials&lt;/strike&gt;, unaccounted for...&#xD;&#xA;&#xD;&#xA;Tutorials (just quickly ran through):&#xD;&#xA;&#xD;&#xA;&gt; Tutorials 1 and 2 earn 20 each  &#xD;&#xA;&gt; Tutorial 3 earns 60&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17075" PostHistoryTypeId="2" PostId="7299" RevisionGUID="617775ee-9a66-4ce5-9b63-f4ef73c98f19" CreationDate="2010-09-12T12:16:03.020" UserId="122" Text="Unfortunately, it seems that either your army is just too weak or you are too careless about your units. **You are not supposed to lose a great deal of your army in each battle**; on the contrary, in like 80-90% of my battles I haven't lost a single unit. This means I lose almost no gold on replenishing my army after a fight.&#xD;&#xA;&#xD;&#xA;How to do it?&#xD;&#xA;&#xD;&#xA;* Take out the enemy's ranged units first, and after they have no ranged units left just keep your distance while shooting with your own ranged. Work on preventing the enemy from reaching your own units (for example, by using slowing spell or summoned units). *Do not advance your melee units until you have to*. My army composition is usually 2-3 ranged units - i.e. about half.&#xD;&#xA;* Work on making your spells / rage abilities strong (via skills, items etc), they are a great way of causing damage without endangering your own troop. It's okay if you only focus on rage abilities or only focus on spells, but don't neglect both.&#xD;&#xA;* Do not engage in battles where the enemy army is too strong. Do not think &quot;can I defeat this army&quot;, instead think &quot;what price will I pay for defeating this army&quot;. What is &quot;too strong&quot;? Well it depends. When giving you the &quot;danger level&quot; the game does not consider your spells and abilities, so the stronger you are in that regard, the tougher fights you can handle.&#xD;&#xA;&#xD;&#xA;In addition to all this, resurrection is of paramount importance. Unfortunately there isn't a lot in King's Bounty: The Legend which can do that (a lot more options in the Armored Princess expansion, fortunately). Inquisitors and the Resurrection spell are the main (if not only) things that can revive units. Remember that you can use the &quot;gift&quot; spell on your inquisitors to allow them to repeatedly use their resurrection ability. Also keep in mind the inquisitors resurrection can revive level 5 monsters, which the resurrection spell can't." />
  <row Id="17076" PostHistoryTypeId="2" PostId="7300" RevisionGUID="ee276ca7-1d89-4b5b-9d75-bc1fa0fa9f57" CreationDate="2010-09-12T12:27:20.410" UserId="2121" Text="Kings Bounty is not that hard if you don't waste your units and money, save and loads don't make you a weaker player, you have to learn from the mistakes made in a battle and don't repeat them again.&#xD;&#xA;&#xD;&#xA;Another option beside those you already have is to **finish quests that give money as a reward**. &#xD;&#xA;&#xD;&#xA;If you finished all of them, pretty much you made a few mistakes with your character and army. The difficulty of KB is increased once you get deeper into the story. I would suggest **loading some old saves so that you don't have to repeat the game over**.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17077" PostHistoryTypeId="6" PostId="7298" RevisionGUID="2c9a57bb-f576-4f40-856b-6040a48a8f25" CreationDate="2010-09-12T12:28:09.520" UserId="2121" Comment="edited tags" Text="&lt;gold&gt;&lt;king-bounty&gt;&lt;problem&gt;" />
  <row Id="17078" PostHistoryTypeId="5" PostId="7299" RevisionGUID="8949770d-bae4-478b-8586-b26874a41bf2" CreationDate="2010-09-12T12:42:39.073" UserId="122" Comment="added 6 characters in body; added 1 characters in body" Text="Unfortunately, it seems that either your army is just too weak or you are too careless about your units. **You are not supposed to lose a great deal of your army in each battle**; on the contrary, in like 80-90% of my battles I haven't lost a single unit. This means I lose almost no gold on replenishing my army after a fight.&#xD;&#xA;&#xD;&#xA;How to do it?&#xD;&#xA;&#xD;&#xA;* Take out the enemy's ranged units first, and after they have no ranged units left just keep your distance while shooting with your own ranged. Work on preventing the enemy from reaching your own units (for example, by using slowing spell or summoned units). *Do not advance your melee units until you have to*. My army composition is usually 2-3 ranged units - i.e. about half.&#xD;&#xA;* Work on making your spells / rage abilities strong (via skills, items etc), they are a great way of causing damage without endangering your own troop. It's okay if you only focus on rage abilities or only focus on spells, but don't neglect both.&#xD;&#xA;* Do not engage in battles where the enemy army is too strong. Do not ask yourself &quot;can I defeat this army&quot;, instead ask &quot;what price will I pay for defeating this army&quot;. What is &quot;too strong&quot;? Well it depends. When giving you the &quot;danger level&quot; the game does not consider your spells and abilities, so the stronger you are in that regard, the tougher fights you can handle.&#xD;&#xA;&#xD;&#xA;In addition to all this, resurrection can be extremely beneficial. Unfortunately there isn't a lot in King's Bounty: The Legend which can do that (a lot more options in the Armored Princess expansion, fortunately). Inquisitors and the Resurrection spell are the main (if not only) things that can revive units. Remember that you can use the &quot;gift&quot; spell on your inquisitors to allow them to repeatedly use their resurrection ability. Also keep in mind the inquisitor's resurrection can revive level 5 monsters, which the resurrection spell can't." />
  <row Id="17079" PostHistoryTypeId="2" PostId="7301" RevisionGUID="2eee345a-4c59-4a68-998d-76badaea8e93" CreationDate="2010-09-12T12:43:04.227" UserId="3446" Text="Hi,&#xD;&#xA;&#xD;&#xA;I'm having a hard time reaching gold in the Psionic Assault challenge in Starcraft 2. I managed to get silver using combinations of force fields and psionic storms, but it seems that leaves me with too little energy left for the last waves. I usually end up being gg'ed right after hitting the silver mark.&#xD;&#xA;&#xD;&#xA;I tried morphing one or two Archons after some of my templars exhausted their energy, but that only helped surviving for maybe a couple of waves. What's worse, the waves come too fast for the archons to regenerate their shields, and they're no longer capable of storming after that so I guess this is really only useful for making a last stand.&#xD;&#xA;&#xD;&#xA;I feel I must be under-using the sentries, but every attempt I've made at using hallucinations or guardian shields only seemed to eat their energy faster without helping that much in destroying the aggressors. And without shielding they die just too fast if I send them in battle.&#xD;&#xA;&#xD;&#xA;Am I missing something, or is it just a matter of getting a better mileage out of force fields and storms ?&#xD;&#xA;" />
  <row Id="17080" PostHistoryTypeId="1" PostId="7301" RevisionGUID="2eee345a-4c59-4a68-998d-76badaea8e93" CreationDate="2010-09-12T12:43:04.227" UserId="3446" Text="Starcraft 2 : getting gold on Psionic Assault" />
  <row Id="17081" PostHistoryTypeId="3" PostId="7301" RevisionGUID="2eee345a-4c59-4a68-998d-76badaea8e93" CreationDate="2010-09-12T12:43:04.227" UserId="3446" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="17082" PostHistoryTypeId="6" PostId="7254" RevisionGUID="e336cae7-0452-45a0-9315-6e038f5669b5" CreationDate="2010-09-12T12:45:05.770" UserId="3385" Comment="edited tags" Text="&lt;pc&gt;&lt;plants-vs-zombies&gt;&lt;plants-vs-zombies-series&gt;" />
  <row Id="17083" PostHistoryTypeId="2" PostId="7302" RevisionGUID="c6f32bd4-8bca-4ebd-9147-51bac0caa7ab" CreationDate="2010-09-12T13:12:24.740" UserId="2771" Text="I'm trying to get the 4v4 insane ai kin achievements, but I'm having trouble with zerg. The recommended strategy is to cripple one the AI with spine crawlers, but the AI always kills them off with drones. I tried many different positions, but they always kill them off asap." />
  <row Id="17084" PostHistoryTypeId="1" PostId="7302" RevisionGUID="c6f32bd4-8bca-4ebd-9147-51bac0caa7ab" CreationDate="2010-09-12T13:12:24.740" UserId="2771" Text="4v4 insane AI kin achievements" />
  <row Id="17085" PostHistoryTypeId="3" PostId="7302" RevisionGUID="c6f32bd4-8bca-4ebd-9147-51bac0caa7ab" CreationDate="2010-09-12T13:12:24.740" UserId="2771" Text="&lt;starcraft-2&gt;" />
  <row Id="17086" PostHistoryTypeId="5" PostId="7302" RevisionGUID="df6be2f2-0c40-4aba-9e7d-b3ec224ef968" CreationDate="2010-09-12T13:49:03.850" UserId="1162" Comment="added 201 characters in body; edited tags; edited title" Text="I'm trying to get the 4v4 Kin vs Insane AI achievement, but I'm having trouble as Zerg. The recommended strategy is to cripple one of the AI opponents with Spine Crawlers, but the AI always kills them off with Drones. I tried many different positions, but they always kill them off ASAP.&#xD;&#xA;&#xD;&#xA;&gt;**4v4 Kin vs Insane AI**&lt;br&gt;&#xD;&#xA;&gt;Win a 4v4 Custom Game with Insane A.I. allies using the following race combinations against Insane A.I opponents.&#xD;&#xA;&#xD;&#xA;&gt;* 4 Terran&#xD;&#xA;&gt;* 4 Protos&#xD;&#xA;&gt;* 4 Zerg" />
  <row Id="17087" PostHistoryTypeId="4" PostId="7302" RevisionGUID="df6be2f2-0c40-4aba-9e7d-b3ec224ef968" CreationDate="2010-09-12T13:49:03.850" UserId="1162" Comment="added 201 characters in body; edited tags; edited title" Text="What's a good strategy to earn the 4v4 Kin vs Insane AI achievement?" />
  <row Id="17088" PostHistoryTypeId="6" PostId="7302" RevisionGUID="df6be2f2-0c40-4aba-9e7d-b3ec224ef968" CreationDate="2010-09-12T13:49:03.850" UserId="1162" Comment="added 201 characters in body; edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="17089" PostHistoryTypeId="2" PostId="7303" RevisionGUID="a3008e3f-e9df-4090-9c79-b03d8905842a" CreationDate="2010-09-12T13:55:38.137" UserId="2498" Text="there are definitely more than 10 as I got the achievement even before I finished watching all the broadcasts. Just to be sure, just watch the entire broadcast or keep clicking to &quot;fast forward&quot; to the next dialogue." />
  <row Id="17090" PostHistoryTypeId="2" PostId="7304" RevisionGUID="6babc9f1-0a94-4614-b3b1-1c01dab0e78c" CreationDate="2010-09-12T13:55:38.277" UserId="3404" Text="I've had CS:S for a week and I'm already getting tired of the terrible bland bot names. Is there a file tucked away somewhere that allows me to put in custom names?" />
  <row Id="17091" PostHistoryTypeId="1" PostId="7304" RevisionGUID="6babc9f1-0a94-4614-b3b1-1c01dab0e78c" CreationDate="2010-09-12T13:55:38.277" UserId="3404" Text="Can I change the bot names in CS:Source?" />
  <row Id="17092" PostHistoryTypeId="3" PostId="7304" RevisionGUID="6babc9f1-0a94-4614-b3b1-1c01dab0e78c" CreationDate="2010-09-12T13:55:38.277" UserId="3404" Text="&lt;counter-strike-source&gt;" />
  <row Id="17093" PostHistoryTypeId="6" PostId="7254" RevisionGUID="149d4804-27f5-4e0e-bbe4-f1a7f561040e" CreationDate="2010-09-12T13:58:33.613" UserId="2121" Comment="edited tags" Text="&lt;pc&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="17094" PostHistoryTypeId="8" PostId="7302" RevisionGUID="475d7b6a-3e00-46ce-85e4-d35b295abdbc" CreationDate="2010-09-12T13:58:46.280" UserId="1162" Comment="Rollback to [c6f32bd4-8bca-4ebd-9147-51bac0caa7ab]" Text="I'm trying to get the 4v4 insane ai kin achievements, but I'm having trouble with zerg. The recommended strategy is to cripple one the AI with spine crawlers, but the AI always kills them off with drones. I tried many different positions, but they always kill them off asap." />
  <row Id="17095" PostHistoryTypeId="7" PostId="7302" RevisionGUID="475d7b6a-3e00-46ce-85e4-d35b295abdbc" CreationDate="2010-09-12T13:58:46.280" UserId="1162" Comment="Rollback to [c6f32bd4-8bca-4ebd-9147-51bac0caa7ab]" Text="4v4 insane AI kin achievements" />
  <row Id="17096" PostHistoryTypeId="9" PostId="7302" RevisionGUID="475d7b6a-3e00-46ce-85e4-d35b295abdbc" CreationDate="2010-09-12T13:58:46.280" UserId="1162" Comment="Rollback to [c6f32bd4-8bca-4ebd-9147-51bac0caa7ab]" Text="&lt;starcraft-2&gt;" />
  <row Id="17097" PostHistoryTypeId="5" PostId="7302" RevisionGUID="7d0f48c4-aac5-4492-9ea3-f6ff9798e3c7" CreationDate="2010-09-12T14:41:40.580" UserId="2771" Comment="added 128 characters in body" Text="I'm trying to get the 4v4 insane ai kin achievements, but I'm having trouble with zerg. The recommended strategy is to cripple one the AI with spine crawlers, but the AI always kills them off with drones. I tried many different positions, but they always kill them off asap.&#xD;&#xA;&#xD;&#xA;Edit: It seems that the AI was updated and is super aggressive when it sees a cheese (cannon rush, spine rush, bunker rush)." />
  <row Id="17098" PostHistoryTypeId="2" PostId="7305" RevisionGUID="cb869b67-ce94-4995-80cc-a827aae7ae71" CreationDate="2010-09-12T14:41:41.390" UserId="3039" Text="See [this answer](http://gaming.stackexchange.com/questions/5862/is-it-better-to-spawn-your-first-overlord-at-9-or-10-supply/5871#5871).&#xD;&#xA;&#xD;&#xA;In short, 11OL is worse by 1 or 4 minerals at the 2:15 marker, depending on how you do the extractor trick." />
  <row Id="17099" PostHistoryTypeId="2" PostId="7306" RevisionGUID="d9977c9a-a80f-4213-9a3c-74f77c0b4821" CreationDate="2010-09-12T14:56:27.037" UserId="1297" Text="When fighting four zerg i found out that a good strategy was to go with 3 terran allies and as terran mass siege tanks and marines. Use the Megaton map and siege up in the center. It is very important to have some siege tanks ASAP in order to be able to wipe out the first attack. Then place your tanks at the cliffs/center and wipe the second attack. After that you need to severely cripple/destroy at least one of them, prefferably two. I used vikings for vision and sieged their main bases close to the middle. If this fails, you will probably lose since they will tech up and roll over you.&#xD;&#xA;&#xD;&#xA;There are probably better strategies, but this one worked for me (after a few tries and a bit of luck). The reason is probably that insane AIs are very aggresive and as Zerg, they mass lings, hydras and roaches in the beginnig. Siege Tanks counter this well. Do not worry about a different strategy in the beginning, since your allies will mass infantry and the enemy will counter this with hydras, lings and roaches." />
  <row Id="17100" PostHistoryTypeId="2" PostId="7307" RevisionGUID="98ae5381-24e1-4ead-8e2d-a75ba5e78a22" CreationDate="2010-09-12T15:06:41.733" UserId="1297" Text="Something that was not said (i think) is that if your oponent is experienced and is scouting your base too you also have to consider what HE saw. So if you have and early gas and then he sees the Spire which you are hiding in the back of your base he will probably assume there will be mutalings soon and might prepare for that. So if you see and armory or engineering bay in his base, you should expect turrets or even Thors, so that factory might not produce siege tanks or helions.&#xD;&#xA;&#xD;&#xA;This is just a special example of ZvT, but its similar for any race combination. A building might produce 4 types of units, but the final choice what it will produce is made based on players prefference and what the oponent is building.&#xD;&#xA;&#xD;&#xA;Another thing which you should consider is army composition. Some types of units are best used with others (marines with tanks and medivacs, lings with mutas etc.). So if you saw him producing tanks, you might expect air support and heavy infantry (maradaures)." />
  <row Id="17101" PostHistoryTypeId="6" PostId="7298" RevisionGUID="36c51f34-2378-4f74-afd4-6fec604cecd6" CreationDate="2010-09-12T15:32:13.857" UserId="50" Comment="Removed the generic &quot;problem&quot; tag" Text="&lt;gold&gt;&lt;king-bounty&gt;" />
  <row Id="17102" PostHistoryTypeId="2" PostId="7308" RevisionGUID="07999af7-e00e-426e-a87c-b3aaf4be4d7e" CreationDate="2010-09-12T15:51:49.643" UserId="1995" Text="No way to do it. The only way is to slowly move the mouse into the neutral part of the wheel. This way most of the time you can skip it without much consequences." />
  <row Id="17103" PostHistoryTypeId="2" PostId="7309" RevisionGUID="4f76a6ed-1fb7-403b-ab45-30e3211f5b30" CreationDate="2010-09-12T15:56:46.467" UserId="3222" Text="I found [this video][1] helpful.&#xD;&#xA;&#xD;&#xA; - The best way to use psi storm and force field together is to cast several forcefields in an arc (rather than a straight wall), so that enemy units will cluster in one place. This makes the storm much more effective.&#xD;&#xA; - Use hallucinations (archons) to distract units which get inside your area (mainly reapers). Do so before they have a chance to spread out.&#xD;&#xA; - Use high templar in pairs until they run out of energy. Once they're out, let them recharge while you use another pair. Toward the end, you might want to make a couple archons. Use them the same way as the hallucinated archons, but try to let the hallucinations take most of the damage.&#xD;&#xA; - Use a single guardian shield whenever your sentries are taking fire. Your templar should hopefully never take fire.&#xD;&#xA; - Don't overuse psi storm. You'll need to use the sentries to finish off enemies after they've been softened up by a storm or two.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=CjO_olQvHxM &quot;Psionic Assault&quot;" />
  <row Id="17104" PostHistoryTypeId="2" PostId="7310" RevisionGUID="21ade137-791d-41d5-8e30-9488b4b0c389" CreationDate="2010-09-12T15:57:47.353" UserId="2847" Text="http://sc2rep.net/replays/starcraft-2-replay-z-ret-vs-t-mouzmorrow-metalopolis-09-12-2010&#xD;&#xA;&#xD;&#xA;I just watched this replay and I don't know how the Zerg could break that Terran fortress. He tried everything - nydus worms, mutas, brood lords, ultras, banelings, and Terran just created indestructible `Planetary Fortresses - Turrets - Sensor Towers` wall, plus massed a large army of MMM + Vikings.&#xD;&#xA;&#xD;&#xA;Does anybody have any ideas how to win against incredibly-fortified Terran (as Zerg), who isn't a noob? And Terran wasn't just on 2-3 expos, he had half of the map." />
  <row Id="17105" PostHistoryTypeId="1" PostId="7310" RevisionGUID="21ade137-791d-41d5-8e30-9488b4b0c389" CreationDate="2010-09-12T15:57:47.353" UserId="2847" Text="How do I break Terran fortification as Zerg?" />
  <row Id="17106" PostHistoryTypeId="3" PostId="7310" RevisionGUID="21ade137-791d-41d5-8e30-9488b4b0c389" CreationDate="2010-09-12T15:57:47.353" UserId="2847" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;starcraft&gt;&lt;tactics&gt;" />
  <row Id="17107" PostHistoryTypeId="5" PostId="7310" RevisionGUID="c3f827af-5b17-4804-b3f8-28cd86a605e3" CreationDate="2010-09-12T16:03:12.783" UserId="2847" Comment="edited body" Text="http://sc2rep.net/replays/starcraft-2-replay-z-ret-vs-t-mouzmorrow-metalopolis-09-12-2010&#xD;&#xA;&#xD;&#xA;I just watched this replay and I don't know how the Zerg could break that Terran fortress. He tried everything - nydus worms, mutas, brood lords, ultras, banelings, and Terran just created indestructible `Planetary Fortresses - Turrets - Sensor Towers` wall, plus massed a large army of MMM + Vikings.&#xD;&#xA;&#xD;&#xA;Does anybody have any ideas how to win against incredibly-fortified Terran (as Zerg), who isn't a noob? And Terran wasn't just on 1-2 expos, he had half of the map." />
  <row Id="17108" PostHistoryTypeId="2" PostId="7311" RevisionGUID="8268c097-6237-40d5-9fe0-72314be46f81" CreationDate="2010-09-12T16:08:02.463" UserId="3071" Text="Rep does not allow for comment, so I'll post as answer.&#xD;&#xA;This is NOT meant to be one though. So please, do not upvote it, as it would be a real lack of respect for all who have used the comments to post tips.&#xD;&#xA;&#xD;&#xA;Scouting, as said, is vital to understand what your opponent *can* do. &#xD;&#xA;&#xD;&#xA;This does not always translate (specially at higher levels) to what your opponent *will* do.&#xD;&#xA;&#xD;&#xA;So how can you tell what will be done from what you see ?&#xD;&#xA;&#xD;&#xA;Short answer is, you can't. &#xD;&#xA;&#xD;&#xA;However, you can *prepare* yourself for what you think *could* happen, and with enough practice, leave the door open for rapid adaptation.&#xD;&#xA;&#xD;&#xA;Now, I am not a high level player, nor close at all, but I have noticed that my game has dramatically improved by watching what others do. How they open, how they pwn me *:D*, and specially, watching others get defeated (which enables me to go &quot;...hey, he could've done X, or Y,...&quot;).&#xD;&#xA;&#xD;&#xA;So, the best advice I can give you is *play*. *A lot*. Watch your replays, see what your opponent does, see what you do and how you react, watch high level replays, those will teach you about adaptability, watch the Day[9] dailies (*&quot;...where we learn to be a better gamer...&quot;*), watch the GSL, etc, etc.&#xD;&#xA;&#xD;&#xA;Of course, no one would spend 1050 min and 150 gas to build 6 tech barracks *to throw you off* and then go mass viking. &gt;D&#xD;&#xA;&#xD;&#xA;Cheers!&#xD;&#xA;Cheers!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17109" PostHistoryTypeId="2" PostId="7312" RevisionGUID="dec0b0f8-8c22-46f0-8075-d4cc15f0d678" CreationDate="2010-09-12T16:10:44.480" UserId="1770" Text="You must choose an answer for everything. If you want to minimize consequences always choose the neutral answer which is the middle one on the right hand side. Yes potential choices will be lost but since you already played through ME1, I hope you know when to skip and when not to. &#xD;&#xA;&#xD;&#xA;For people who have not played ME1 or ME2 yet, I do not recommend always selecting the neutral answer. The game rewards people for being bold which I consider the top (paragon) or bottom (renegade) answers on the left side. For example, selecting a &quot;bold&quot; answer could determine if a character lives or dies.  " />
  <row Id="17110" PostHistoryTypeId="5" PostId="7311" RevisionGUID="59ae7e11-3c1d-44e3-a0b2-182e55388102" CreationDate="2010-09-12T16:16:36.257" UserId="3071" Comment="deleted 9 characters in body" Text="Rep does not allow for comment, so I'll post as answer.&#xD;&#xA;This is NOT meant to be one though. So please, do not upvote it, as it would be a real lack of respect for all who have used the comments to post tips.&#xD;&#xA;&#xD;&#xA;Scouting, as said, is vital to understand what your opponent *can* do. &#xD;&#xA;&#xD;&#xA;This does not always translate (specially at higher levels) to what your opponent *will* do.&#xD;&#xA;&#xD;&#xA;So how can you tell what will be done from what you see ?&#xD;&#xA;&#xD;&#xA;Short answer is, you can't. &#xD;&#xA;&#xD;&#xA;However, you can *prepare* yourself for what you think *could* happen, and with enough practice, leave the door open for rapid adaptation.&#xD;&#xA;&#xD;&#xA;Now, I am not a high level player, nor close at all, but I have noticed that my game has dramatically improved by watching what others do. How they open, how they pwn me *:D*, and specially, watching others get defeated (which enables me to go &quot;...hey, he could've done X, or Y,...&quot;).&#xD;&#xA;&#xD;&#xA;So, the best advice I can give you is *play*. *A lot*. Watch your replays, see what your opponent does, see what you do and how you react, watch high level replays, those will teach you about adaptability, watch the Day[9] dailies (*&quot;...where we learn to be a better gamer...&quot;*), watch the GSL, etc, etc.&#xD;&#xA;&#xD;&#xA;Of course, no one would spend 1050 min and 150 gas to build 6 tech barracks *to throw you off* and then go mass viking. &gt;D&#xD;&#xA;&#xD;&#xA;Cheers!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17111" PostHistoryTypeId="5" PostId="3273" RevisionGUID="82eccef1-2588-4e34-9c69-8d7320a13c23" CreationDate="2010-09-12T16:17:05.610" UserId="23" Comment="Grammer™" Text="I guess Alien Swarm has been designed with 3rd person view in mind, but it would still be useful to try the 1st person view, if nothing else to help with friendly fire.&#xD;&#xA;&#xD;&#xA;Is it possible, maybe as a toggle key? What files do I need to edit?" />
  <row Id="17112" PostHistoryTypeId="2" PostId="7313" RevisionGUID="59c89eb9-e9f7-4c1c-8f70-41a42a57c981" CreationDate="2010-09-12T16:17:26.700" UserId="1770" Text=" - Goto [BlizzCon][1] and get posters there&#xD;&#xA; - The [Blizzard Store][2] offers the Cinematic Poster of Tychus Findlay &#xD;&#xA; - On [ecrater][3], someone is offering two poster/banners&#xD;&#xA; - [Ebay][4], as of this posting is offering 170 &quot;Starcraft 2 Posters&quot; which appear to be a collection of posters from BlizzCon and more cloth/banner posters&#xD;&#xA;![alt text][5]&#xD;&#xA;![alt text][6]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/blizzcon/&#xD;&#xA;  [2]: http://us.blizzard.com/store/details.xml?id=1100000246&#xD;&#xA;  [3]: http://www.ecrater.com/search.php?cid=895364&amp;keywords=starcraft+2&amp;x=0&amp;y=0&#xD;&#xA;  [4]: http://shop.ebay.com/i.html?_nkw=starcraft+2+poster&#xD;&#xA;  [5]: http://i.imgur.com/WVCCW.jpg&#xD;&#xA;  [6]: http://i.imgur.com/IfDVq.jpg" />
  <row Id="17113" PostHistoryTypeId="2" PostId="7314" RevisionGUID="47d47193-863e-4378-a50f-176c3fd801ee" CreationDate="2010-09-12T16:23:26.300" UserId="1770" Text="I like to get the Noble Team statue from the Halo: Reach Legendary edition, but not have to purchase the Legendary edition. Can I get it else where as a stand alone product?&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/1ypAb.jpg" />
  <row Id="17114" PostHistoryTypeId="1" PostId="7314" RevisionGUID="47d47193-863e-4378-a50f-176c3fd801ee" CreationDate="2010-09-12T16:23:26.300" UserId="1770" Text="Noble Team Statue without Legendary Edition" />
  <row Id="17115" PostHistoryTypeId="3" PostId="7314" RevisionGUID="47d47193-863e-4378-a50f-176c3fd801ee" CreationDate="2010-09-12T16:23:26.300" UserId="1770" Text="&lt;halo-reach&gt;" />
  <row Id="17116" PostHistoryTypeId="2" PostId="7315" RevisionGUID="51b99031-e2e5-4185-95f9-e31e873efe8f" CreationDate="2010-09-12T16:40:44.940" UserId="344" Text="No. The only official way to get the statue is to purchase the Legendary edition of Halo: Reach. However, there will definitely be some of the statues up for auction on ebay after the game comes out, but these will not be much cheaper then buying the game, and may even be more expensive.&#xD;&#xA;&#xD;&#xA;Also, Bungie has stated that the Legendary edition (including the statue) is going to be very limited (as opposed to the Halo 3 Legendary edition which they are still trying to sell). There have already been a couple reports of retailers no longer selling copies of the Legendary edition because they are sold out. Nothing official has been said about whether all the copies are sold, but if you really want a statue, and don't want to press your luck on ebay, you should look for a copy soon." />
  <row Id="17117" PostHistoryTypeId="2" PostId="7316" RevisionGUID="bf243e9d-85a0-4df2-981f-e102141a6662" CreationDate="2010-09-12T16:46:39.403" UserId="3055" Text="I did this on Tempest, playing TZZZvZZZZ. Tempest is a very well-suited map for reaper harass. You can win the game by massing reapers off 1 base, killing workers and waiting for your allies to overrun them. Just be sure to micro your reapers, but with an APM over 50 you should be fine." />
  <row Id="17118" PostHistoryTypeId="5" PostId="7315" RevisionGUID="736f29b5-83a9-46ad-8f3b-dd21ff4eaf97" CreationDate="2010-09-12T16:50:40.083" UserId="344" Comment="added 878 characters in body; added 15 characters in body" Text="No. The only official way to get the statue is to purchase the Legendary edition of Halo: Reach. However, there will definitely be some of the statues up for auction on ebay after the game comes out, but these will not be much cheaper then buying the game, and may even be more expensive.&#xD;&#xA;&#xD;&#xA;Also, Bungie has stated that the Legendary edition (including the statue) is going to be very limited (as opposed to the Halo 3 Legendary edition which they are still trying to sell). There have already been a couple reports of retailers no longer selling copies of the Legendary edition because they are sold out. Nothing official has been said about whether all the copies are sold, but if you really want a statue, and don't want to press your luck on ebay, you should look for a copy soon.&#xD;&#xA;&#xD;&#xA;One other option you have is to buy the legendary edition, and then try and sell the game. If you have a friend that wants the game, you could probably sell it for $50 (not sure of your country of origin, but in the US the limited edition of the game is selling for $70 new). You can also trade it back to Gamestop (or another used game retailer), but you will not get very much for that.&#xD;&#xA;&#xD;&#xA;Also, the Legendary edition comes with a redeemable code for in game flaming helmets (and a couple other in game items). This alone could most likely be resold for $30-40 on ebay, because these are very desirable in the Halo community.&#xD;&#xA;&#xD;&#xA;Really, you have two options. Buy the Legendary Edition and try to sell the stuff you don't want (or keep what will be a [great game][1]), or wait and try to buy the statue after the game is out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://xbox360.ign.com/articles/111/1117228p1.html" />
  <row Id="17119" PostHistoryTypeId="2" PostId="7317" RevisionGUID="f494175e-3a65-470f-89a1-b6d5d471c230" CreationDate="2010-09-12T17:14:03.593" UserId="3055" Text="I managed to get a perfect score (300) on this. Here's how:&#xD;&#xA;&#xD;&#xA; - Use sentries as attackers. With 11 of them, your DPS is high enough, but if they start dying, you're screwed. You don't have to lose one single unit.&#xD;&#xA; - If you feel like storming a big blob, try killing them with sentries first. Storm should not be used against every wave. You can skip storm completely for the first 5-10 waves or so.&#xD;&#xA; - Keep sentries in 2 separate control groups in order to deal with flanks.&#xD;&#xA; - Save right after and before every&#xD;&#xA;   wave.&#xD;&#xA; - Vary your casters. Try to minimize the number of units sitting at 200 energy. Always use the unit with the highest energy for casting.&#xD;&#xA; - Templar energy is worth much more than sentry energy.&#xD;&#xA; - Don't morph any Archons. You don't need a single one. Storm is much more useful.&#xD;&#xA; - Guardian shield is useless.&#xD;&#xA;&#xD;&#xA;And for some specific waves:&#xD;&#xA;&#xD;&#xA; - When you face big numbers of reapers, wait for them to jump up the cliff, then forcefield around them and storm. They will jump down and back up, because the AI is stupid.&#xD;&#xA; - Use fake Archons to tank the Ultralisk. (The Archon is generally the best hallucination.)&#xD;&#xA; - Big units with energy should be feedbacked. Ghosts can be stormed, but I recommend feedback for the first wave.&#xD;&#xA; - The Collosus is the hardest wave. Use one or two hallucinated Collosi for this one.&#xD;&#xA; - Use fake Void Rays against the Battlecruiser." />
  <row Id="17120" PostHistoryTypeId="2" PostId="7318" RevisionGUID="ba0025fc-0251-47d7-9181-906bee8ef862" CreationDate="2010-09-12T17:22:01.563" UserId="3071" Text="&quot;...These days it's all big choices and visceral combat...&quot;  &#xD;&#xA;You can hear that near one of the shops in the citadel. At a game selling counter if I am not mistaken.  &#xD;&#xA;You *must* make a choice. That is how the game is designed to build up. The idea (DAO has the same &quot;architecture&quot;) is that every action you take affects the storyline in tiny ways, thus creating a whole new experience for every gamer, every time they play the game.  &#xD;&#xA;Cheers!" />
  <row Id="17121" PostHistoryTypeId="2" PostId="7319" RevisionGUID="d36c0ab5-062e-4b99-b2f1-08ddf198ba29" CreationDate="2010-09-12T17:23:18.987" UserId="112" Text="In [Harvest Moon: Magical Melody][1], there are [two caves][2], and there's rumoured to be something good at the bottom of each. However, the lower you go, the more holes there are that send you back up to earlier sublevels, rather than down.&#xD;&#xA;&#xD;&#xA;I've used several in-game days trying to get to the bottom of these mines, without success, and it's starting to get annoying! The lowest level I've reached before being kicked back home is 91.&#xD;&#xA;&#xD;&#xA;So is there any kind of pattern to the holes, or some other strategy that could help me proceed deeper? Or is it really just a case of dumb luck and a lot of patience?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Harvest_Moon:_Magical_Melody&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Harvest_Moon:_Magical_Melody#Mining" />
  <row Id="17122" PostHistoryTypeId="1" PostId="7319" RevisionGUID="d36c0ab5-062e-4b99-b2f1-08ddf198ba29" CreationDate="2010-09-12T17:23:18.987" UserId="112" Text="How do I get to the bottom of either cave in Harvest Moon: Magical Melody?" />
  <row Id="17123" PostHistoryTypeId="3" PostId="7319" RevisionGUID="d36c0ab5-062e-4b99-b2f1-08ddf198ba29" CreationDate="2010-09-12T17:23:18.987" UserId="112" Text="&lt;wii&gt;&lt;harvest-moon&gt;" />
  <row Id="17124" PostHistoryTypeId="5" PostId="7291" RevisionGUID="037650b2-7574-44b3-923e-d31417d65661" CreationDate="2010-09-12T17:32:14.057" UserId="121" Comment="Clarified question" Text="I read the subtitles a whole lot faster than the people talk in Mass Effect 1, and I've played the game through once already.&#xD;&#xA;&#xD;&#xA;So I'm looking for a way to skip a section of talk (I use spacebar at the moment) that won't **accidentally** choose an answer if the talking finishes earlier than I expect like spacebar does." />
  <row Id="17125" PostHistoryTypeId="5" PostId="7291" RevisionGUID="5c287f29-ff1b-4227-9858-f74903593c49" CreationDate="2010-09-12T17:38:43.063" UserId="23" Comment="Attempt to clarify" Text="I read the subtitles a whole lot faster than the people talk in Mass Effect 1, and I've played the game through once already.&#xD;&#xA;&#xD;&#xA;So I'm looking for a way to __skip a cutscene without accidentally choosing an answer__. &#xD;&#xA;&#xD;&#xA;Currently, I'm using &lt;kbd&gt;Spacebar&lt;/kbd&gt; to skip the dialog; however, since spacebar also selects the dialog option, pressing spacebar one time too many can result in random dialog choices." />
  <row Id="17126" PostHistoryTypeId="6" PostId="7291" RevisionGUID="6f8fbd00-d3c2-4813-adaf-48268f8010ae" CreationDate="2010-09-12T17:39:46.493" UserId="23" Comment="edited tags" Text="&lt;mass-effect&gt;" />
  <row Id="17127" PostHistoryTypeId="2" PostId="7320" RevisionGUID="78ab8491-597d-49ac-968e-3b138eed3e21" CreationDate="2010-09-12T17:46:25.413" UserId="3071" Text="That link also lists IdrA as a T player. &gt;D  &#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Portal:Players lists 'current' SC2 Players.  &#xD;&#xA;Everyone on those lists are associated with teams that have sponsorship (i.e. get money to finance their gaming).  &#xD;&#xA;Bear in mind that SC2 is still relatively new and the professional scene is still developing. A lot of BW players have not yet transitioned, and not counting the beta period, only a few tournaments have been held. Out of these, the only one with a 'professional' prize pool is the ongoing TG GSL, which is giving out ~85k usd to the winner iirc. &#xD;&#xA;&#xD;&#xA;Be sure to check the Ro64 GomTV TG GSL brackets list for more info. Not everyone there is a 'professional' SC2 player, but most of them have team sponsorship.  &#xD;&#xA;&#xD;&#xA;Cheers! &#xD;&#xA;" />
  <row Id="17129" PostHistoryTypeId="2" PostId="7321" RevisionGUID="e3ab9ff5-d509-48c7-96f4-42d19c29e713" CreationDate="2010-09-12T18:10:48.943" UserId="121" Text="How can I butcher non-tame animals that I've captured, like deer in cages?" />
  <row Id="17130" PostHistoryTypeId="1" PostId="7321" RevisionGUID="e3ab9ff5-d509-48c7-96f4-42d19c29e713" CreationDate="2010-09-12T18:10:48.943" UserId="121" Text="How can I butcher non-tame animals that I've captured?" />
  <row Id="17131" PostHistoryTypeId="3" PostId="7321" RevisionGUID="e3ab9ff5-d509-48c7-96f4-42d19c29e713" CreationDate="2010-09-12T18:10:48.943" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="17132" PostHistoryTypeId="2" PostId="7322" RevisionGUID="970a4ddd-4fc2-4cd1-91ba-5de997ca133f" CreationDate="2010-09-12T18:12:40.657" UserId="56" Text="You can't. You have to tame them at a kennel before you can butcher them.&#xD;&#xA;&#xD;&#xA;Ironically, it takes food to get food." />
  <row Id="17133" PostHistoryTypeId="2" PostId="7323" RevisionGUID="894fa125-9147-49aa-b525-e053a1572099" CreationDate="2010-09-12T18:22:10.040" UserId="730" Text="It is all written in the title but an image could help.&#xD;&#xA;&#xD;&#xA;How can conquest or destroy this city?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aYNY2.jpg" />
  <row Id="17134" PostHistoryTypeId="1" PostId="7323" RevisionGUID="894fa125-9147-49aa-b525-e053a1572099" CreationDate="2010-09-12T18:22:10.040" UserId="730" Text="How can I conquest or destroy a city on a  single tile island in Civilization IV?" />
  <row Id="17135" PostHistoryTypeId="3" PostId="7323" RevisionGUID="894fa125-9147-49aa-b525-e053a1572099" CreationDate="2010-09-12T18:22:10.040" UserId="730" Text="&lt;civilization-4&gt;" />
  <row Id="17136" PostHistoryTypeId="2" PostId="7324" RevisionGUID="b857b2fd-a071-4008-a0cb-c1e89ec25c37" CreationDate="2010-09-12T18:24:38.223" UserId="336" Text="Non-tame animals are bugged in 31.12 such that if they need to be moved more than a few steps, the dwarves carrying them panic, drop them, and flee, freeing the wild animal (or goblin) and causing chaos.&#xD;&#xA;&#xD;&#xA;In addition to this, I believe the &quot;slaughter an animal&quot; task only applies to tame animals. &quot;butcher a dead animal&quot; is how you handle hunted animals, but this is hard given the abovementioned bug.&#xD;&#xA;&#xD;&#xA;a) -- throw the animals into a pit. The pit must be as close to the cage with the animal as possible. once you have successfully &quot;pitted&quot; the animal, your marksdwarves / hunters can dispatch it at their leisure.&#xD;&#xA;&#xD;&#xA;b) -- build the cage into a room, link it to a lever, station your military, and have someone pull the lever. Military will kill the animal, and then your butcher will run over and grab the corpse." />
  <row Id="17137" PostHistoryTypeId="2" PostId="7325" RevisionGUID="fe0d248e-5b5f-4727-bf7a-1a5db0d229b3" CreationDate="2010-09-12T18:28:40.523" UserId="730" Text="In Civilization IV to attack and conquest a city a stack of catapult (or other siege weapons) seems to me one of the most effective way.&#xD;&#xA;&#xD;&#xA;But which first two promotions should I assign to siege weapons in order to be more effective during city attacks.&#xD;&#xA;&#xD;&#xA;Should I get Barrage I and Barrage II? Or Barrage I and Drill I? Or another combination?" />
  <row Id="17138" PostHistoryTypeId="1" PostId="7325" RevisionGUID="fe0d248e-5b5f-4727-bf7a-1a5db0d229b3" CreationDate="2010-09-12T18:28:40.523" UserId="730" Text="Which first two promotions to assign for siege weapons during massive attack?" />
  <row Id="17139" PostHistoryTypeId="3" PostId="7325" RevisionGUID="fe0d248e-5b5f-4727-bf7a-1a5db0d229b3" CreationDate="2010-09-12T18:28:40.523" UserId="730" Text="&lt;civilization-4&gt;" />
  <row Id="17140" PostHistoryTypeId="5" PostId="7312" RevisionGUID="af7b3424-8fea-457b-bd7a-8f725b8c5140" CreationDate="2010-09-12T18:30:07.573" UserId="1770" Comment="added 4 characters in body" Text="**You must choose an answer for everything**. If you want to minimize consequences always choose the neutral answer which is the middle one on the right hand side. Yes potential choices will be lost but since you already played through ME1, I hope you know when to skip and when not to. &#xD;&#xA;&#xD;&#xA;For people who have not played ME1 or ME2 yet, I do not recommend always selecting the neutral answer. The game rewards people for being bold which I consider the top (paragon) or bottom (renegade) answers on the left side. For example, selecting a &quot;bold&quot; answer could determine if a character lives or dies.  " />
  <row Id="17141" PostHistoryTypeId="2" PostId="7326" RevisionGUID="f569433a-b517-4c40-aaf9-eaad3d275fdb" CreationDate="2010-09-12T18:59:55.613" UserId="3449" Text="How can I test my Starcraft 2 melee map?  When I go to test map, it launches the map but I don't have a base or any units.  The map has 8 starting positions and started out as a 256x256 map I imported from Starcraft 1.&#xD;&#xA;&#xD;&#xA;Maybe I have something in the map setup incorrectly?" />
  <row Id="17142" PostHistoryTypeId="1" PostId="7326" RevisionGUID="f569433a-b517-4c40-aaf9-eaad3d275fdb" CreationDate="2010-09-12T18:59:55.613" UserId="3449" Text="Starcraft 2 Editor:  Test Melee Maps" />
  <row Id="17143" PostHistoryTypeId="3" PostId="7326" RevisionGUID="f569433a-b517-4c40-aaf9-eaad3d275fdb" CreationDate="2010-09-12T18:59:55.613" UserId="3449" Text="&lt;starcraft-2&gt;&lt;galaxy-editor&gt;&lt;melee&gt;" />
  <row Id="17144" PostHistoryTypeId="2" PostId="7327" RevisionGUID="7ead9edc-9284-474f-9842-311491dcb540" CreationDate="2010-09-12T19:07:53.783" UserId="1410" Text="You CAN attack out of boats. There are just some problems with this:&#xD;&#xA;&#xD;&#xA; - Your units are penalized for &quot;crossing water&quot; 25%, same as attacking across a river. This can be removed by: taking the amphibious unit upgrade, using the Viking special unit, using marines.&#xD;&#xA; - If I recall correctly, you can not use land units to bombard from ships. You can however: use ships that can bombard, or bombard with aircraft. (OR nuclear weapons late in the game, if it comes to that)&#xD;&#xA; - You can try espionage to weaken the defenses first.&#xD;&#xA; - You can always take over the city with culture, although that doesn't look likely in this case.&#xD;&#xA;&#xD;&#xA;You can improve your chances with smart unit upgrades and bombarding, but you're ultimately going to have to attack out of your boats, quite possibly with a lot of units.&#xD;&#xA;&#xD;&#xA;I do wonder: do you need to take the city? If that city (and others like it) are all that's left of a Civ, why not accept capitulation? Why do you NEED to take the city?" />
  <row Id="17145" PostHistoryTypeId="5" PostId="7323" RevisionGUID="10d76cb1-e69d-4f38-8da8-6d0a29fb6b38" CreationDate="2010-09-12T19:20:08.510" UserId="109" Comment="alt text, grammar" Text="It is all written in the title but an image could help.&#xD;&#xA;&#xD;&#xA;How can conquer or destroy this city?&#xD;&#xA;&#xD;&#xA;![A city on an island with no surrounding land tiles][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aYNY2.jpg" />
  <row Id="17146" PostHistoryTypeId="4" PostId="7323" RevisionGUID="10d76cb1-e69d-4f38-8da8-6d0a29fb6b38" CreationDate="2010-09-12T19:20:08.510" UserId="109" Comment="alt text, grammar" Text="How can I conquer or destroy a city on a  single tile island in Civilization IV?" />
  <row Id="17147" PostHistoryTypeId="2" PostId="7328" RevisionGUID="83248551-1a14-41d0-9291-c4ac012fe6ac" CreationDate="2010-09-12T19:24:29.627" UserId="1410" Text="**It depends.**&#xD;&#xA;&#xD;&#xA;That's really the beauty of unit upgrades, you get to tailor your units to the situation. If you're looking for two upgrades to always take, you're asking the wrong question. The right question is what upgrades will be good for this situation?&#xD;&#xA;&#xD;&#xA; - Are there LOTS of enemies in the city? Go for collateral damage. (Barrage I, II)&#xD;&#xA; - Facing lots of melee units? Take anti-melee. (Barrage I, II)&#xD;&#xA; - Do you have a massive force besides, and are just trying to take the cities as fast as possible? Go for more bombard damage. (Barrage I + Accuracy)&#xD;&#xA; - Are you having trouble with your first few attacks? Go for city attack or first strike. (City Raider I, II) (Drill I, II)&#xD;&#xA;&#xD;&#xA;*These suggestions apply to all siege weapons, since they are allowed the same upgrades.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;However, there will be times when you don't know what upgrades will be BEST. In those cases:&#xD;&#xA;&#xD;&#xA; - Take upgrades that you know will at least be useful. Faster bombard, first strikes, and city attack can't be wrong against cities. Collateral can't be wrong against multiple units.&#xD;&#xA; - Take a variety of upgrades, and use them as they seem useful, or try each combo and see what works.&#xD;&#xA; - Save the upgrades till the last moment you can. Then you'll have the most possible info to choose with.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="17148" PostHistoryTypeId="2" PostId="7329" RevisionGUID="7eaf0665-a505-4e42-b5d3-10c034788f53" CreationDate="2010-09-12T19:30:17.853" UserId="816" Text="After changing my strategy a number of times, I've finally managed to get to Satan as a Crusader.  However, I think I barely tickled him before dying.  I've used trial-and-error to improve my strategy up to this point, but since it took 10 or 15 games just to get to him once, I'd like to have some idea of what I'm doing the next time I manage to get to the bottom of the dungeon.&#xD;&#xA;&#xD;&#xA;Specifically:&#xD;&#xA;&#xD;&#xA; - What is the best armor for this battle?  In the high scores, I see lots of plate and leather armor wearers.  This seems odd to me, since Satan uses Unholy Fires every turn when you're at a distance, and his melee attack looks magical as well.  The only physical damage comes from the bats as far as I can tell.&#xD;&#xA; - What is the best weapon setup?  Since Satan's melee attack knocks you back several tiles, I thought bow and arrows might be the answer, but then you don't get to wear a shield.  I found that I was taking so much damage each turn I could barely keep myself alive, let alone do significant damage.  I guess you could throw arrows and keep your shield, but their accuracy and damage seems greatly diminished when thrown.&#xD;&#xA; - What skills are most effective?  I tried using Searing Blade, but he didn't get &quot;softened&quot;.  Is he immune to status effects?  Is Heal worth maxing out?  Is Whack of Glory effective when you can only actually melee attack him one out of every four or five turns?&#xD;&#xA; - Is it even possible to get the necessary equipment on one playthrough, or are you pretty much required to build up an epic locker stash of +5 everything or enough food to let you level up to 15?&#xD;&#xA;&#xD;&#xA;Finally, although I've been playing as Crusader, if anyone has experience as a Wizard, I'd welcome that strategy." />
  <row Id="17149" PostHistoryTypeId="1" PostId="7329" RevisionGUID="7eaf0665-a505-4e42-b5d3-10c034788f53" CreationDate="2010-09-12T19:30:17.853" UserId="816" Text="How do I kill Satan?" />
  <row Id="17150" PostHistoryTypeId="3" PostId="7329" RevisionGUID="7eaf0665-a505-4e42-b5d3-10c034788f53" CreationDate="2010-09-12T19:30:17.853" UserId="816" Text="&lt;strategy&gt;&lt;roguelikes&gt;&lt;boss-fights&gt;&lt;100-rogues&gt;" />
  <row Id="17151" PostHistoryTypeId="2" PostId="7330" RevisionGUID="e7bfd6cf-3f47-4312-834d-dd9a5d61c9de" CreationDate="2010-09-12T19:31:31.263" UserId="730" Text="Is it possible with some trick to enable steam overlay (chat, friends) when playing Blood Bowl?&#xD;&#xA;&#xD;&#xA;It seems that by default is not working and every time I have to ALT-TAB to desktop." />
  <row Id="17152" PostHistoryTypeId="1" PostId="7330" RevisionGUID="e7bfd6cf-3f47-4312-834d-dd9a5d61c9de" CreationDate="2010-09-12T19:31:31.263" UserId="730" Text="How to enable steam overlay when playing Blood Bowl?" />
  <row Id="17153" PostHistoryTypeId="3" PostId="7330" RevisionGUID="e7bfd6cf-3f47-4312-834d-dd9a5d61c9de" CreationDate="2010-09-12T19:31:31.263" UserId="730" Text="&lt;steam&gt;&lt;blood-bowl&gt;" />
  <row Id="17154" PostHistoryTypeId="2" PostId="7331" RevisionGUID="51a5418a-1ff6-419a-9df4-05ab0d468c35" CreationDate="2010-09-12T19:57:21.873" UserId="102" Text="I think there is an inherit flaw to watching a replay of players at this caliber and saying: how could X beat Y.  If Ret had been playing against me, any one of those attacks would have been successful.  The fact that MarroW is such a powerful player really says more about this replay than any description of what happened.&#xD;&#xA;&#xD;&#xA;That said there are a number of good approaches to dealing with Turles as any race:&#xD;&#xA;&#xD;&#xA; - Bombardment &#xD;&#xA; - Contain&#xD;&#xA; - Sauron&#xD;&#xA;&#xD;&#xA;Bombardment is usually the most obvious one.  Every race has a long range unit (Siege Tank, Brood Lord, Colossus, etc) which they can leverage against a static defense.  Usually the key to implementation is being able to handle the back up defense.  If you're bringing in Broodlords, you need to have Corruptors on hand to deal with Viking/Voidray/etc.  Since a large part of his economy is invested in these static defenses he won't be able to raise as large of a back up force.&#xD;&#xA;&#xD;&#xA;A contain strategy is based on the principal that he must movve out of his defenses as some point.  While he is still in a strong position, without the support of static defense this tactic allows for you to pick off his advancing army thus reducing the potential resources of his army.  This is a strategy that trades on patience and fast, guerrilla style attacks, rather than a frontal assault.  Eventually he will run out of money and you'll be able to overcome any remaining static defenses.  I've provided a [decent replay][1] of this in action.&#xD;&#xA;&#xD;&#xA;Sauron Zerg was made popular by the Broodwars player JulyZerg (I'll let you guess what race he played) in the OSL tournament in 2004.  Prior to 2004 no Zerg player had ever made it to the finals much less won, so JulyZerg's performance brought about the &quot;Zerg Renaissance.&quot; There really is no way to stop the Sauron Zerg other than to prevent it from happening.  It leverages an impossible to over come economic advantage.  I don't think I can accurately explain how it works without just [showing you.][2]  The key difference between this and a contain strategy is that Sauron Zerg involves a frontal assault.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2replayed.com/replays/79091-1v1-protoss-zerg-delta-quadrant&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=-gcBqcstXV8 " />
  <row Id="17155" PostHistoryTypeId="5" PostId="7320" RevisionGUID="0d4bae19-2466-4775-a9a1-c77be5c8aee8" CreationDate="2010-09-12T19:59:59.190" UserId="102" Comment="deleted 17 characters in body" Text="[Liquidpedia][1] lists 'current' SC2 Players.  &#xD;&#xA;Everyone on those lists are associated with teams that have sponsorship (i.e. get money to finance their gaming).  &#xD;&#xA;Bear in mind that SC2 is still relatively new and the professional scene is still developing. A lot of BW players have not yet transitioned, and not counting the beta period, only a few tournaments have been held. Out of these, the only one with a 'professional' prize pool is the ongoing TG GSL, which is giving out ~85k usd to the winner iirc. &#xD;&#xA;&#xD;&#xA;Be sure to check the Ro64 GomTV TG GSL brackets list for more info. Not everyone there is a 'professional' SC2 player, but most of them have team sponsorship.  &#xD;&#xA;&#xD;&#xA;Cheers! &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Players_%28All%29" />
  <row Id="17156" PostHistoryTypeId="2" PostId="7332" RevisionGUID="2b309af9-5ab4-4b0f-bbfb-4e8b187ad34d" CreationDate="2010-09-12T20:20:48.207" UserId="1410" Text="**Try for a Cultural or Diplomatic Victory**&#xD;&#xA;&#xD;&#xA;I took a look at that scenario and I have to agree that position is tough. bwarner and Andy Giesler have what I believe is the best all around advice. I suggest you take that no matter whether you take mine or not.&#xD;&#xA;&#xD;&#xA;However, you're still likely to not be in a good situation. You won't have much production or land, and thus, not a strong military either. So I propose you don't play in a way that requires a strong military. Civ 4 has several win conditions:&#xD;&#xA;&#xD;&#xA; - &lt;strike&gt;Time (Score)&lt;/strike&gt;&#xD;&#xA; - &lt;strike&gt;Conquest/Domination&lt;/strike&gt; (They're really the same)&#xD;&#xA; - Cultural&#xD;&#xA; - &lt;strike&gt;Space Race&lt;/strike&gt;&#xD;&#xA; - Diplomatic&#xD;&#xA;&#xD;&#xA;The ones I've crossed out are the ones that require a lot of production or a strong military. Cultural and Diplomatic DON'T require much production of any kind. They do require commerce/science to research important techs which I believe you'll have, between rivers and cottages. (This can be supplemented with good trade relations, which you should have) They also only require 1-3 cities. (3 for cultural, exactly 1 with the United Nations built in it for Diplomatic.) If you can't expand to 3 cities, you should probably restart anyway.&#xD;&#xA;&#xD;&#xA;Unfortunately, going for these won't work in every situation. The biggest thing that will stop your is your own play style. You must completely adapt to being nice to other nations and not building a military, aside from &quot;police&quot; units to keep your citizens happy. I always get an itch to go attack someone in the middle of the game, but I have a friend who repeatedly wins with these and NEVER attacks anyone.&#xD;&#xA;&#xD;&#xA;Assuming you can adapt your play style, what empire/leader you are using will still have a big effect on whether you can even attempt these victories or not. Unsurprisingly, my friend's leader of choice for either of these victories is Hatshepsut of Egypt. [Creative, Spiritual] I imagine Ramesses II [Spiritual, Industrious] would have a good shot as well. (I mention Egypt because they happen to match where you started, and happen to be THE BEST at these victories. I'm sure other empires/leaders can work as well.) &#xD;&#xA;&#xD;&#xA;Now, how to go about winning one of these ways:&#xD;&#xA;&#xD;&#xA;Make friends with EVERYONE. Pay them tributes, give them tech, convert to their religion or spread your own, trade resources for the sake of trading resources. ANYTHING that will make them like you more. First, this means you won't need a military because no one will attack you, and, second, is the way you win a diplomatic victory.&#xD;&#xA;&#xD;&#xA;Found as many religions as you can, and build all the religious buildings. Remember to switch to organized religion so you make up for your poor production. Part of this is to get more culture, part is to manage who is what religion. One of the simplest things which makes people enemies is having different religions. If you found all of them, you (partially) control how they spread, so you can spread 1 religion to everyone and everyone will be friends. If you manage this, you get to pick much later in the game which way you actually want to win.&#xD;&#xA;&#xD;&#xA;Finally, if you do try for these, you must commit to them early. Making nice with other nations and building culture add up from the start of the game. (Like just about everything else)&#xD;&#xA;&#xD;&#xA;Good luck." />
  <row Id="17157" PostHistoryTypeId="6" PostId="7298" RevisionGUID="3093bff9-ec35-4580-922b-791e8bbc130e" CreationDate="2010-09-12T20:21:49.590" UserId="122" Comment="edited tags" Text="&lt;kings-bounty-the-legend&gt;&lt;gold&gt;" />
  <row Id="17158" PostHistoryTypeId="2" PostId="7333" RevisionGUID="38d8ba5d-7e9d-43d5-b281-06bbb8e74436" CreationDate="2010-09-12T20:34:42.850" UserId="2578" Text="In steam, go to Games --&gt; Add a game --&gt; Add a non-steam game, and add the game from steam.  Then launch the game; for most newer games, the steam overlay (shift+tab) will come up.&#xD;&#xA;&#xD;&#xA;If it does not because of shift+tab being used by something else in the game, try changing the steam shortcut.  If it does not because the game is older, then there is no way to do it." />
  <row Id="17159" PostHistoryTypeId="5" PostId="7327" RevisionGUID="22aed9d8-7b3f-48e8-930c-6228fcf3859d" CreationDate="2010-09-12T20:35:28.230" UserId="1410" Comment="deleted 29 characters in body" Text="You CAN attack out of boats. There are just some problems with this:&#xD;&#xA;&#xD;&#xA; - Your units are penalized for &quot;crossing water&quot; 25%, same as attacking across a river. This can be removed by: taking the amphibious unit upgrade, using the Viking special unit, using marines.&#xD;&#xA; - If I recall correctly, you can not use land units to bombard from ships. You can however: use ships that can bombard, or bombard with aircraft. (OR nuclear weapons late in the game, if it comes to that)&#xD;&#xA; - You can try espionage to weaken the defenses first.&#xD;&#xA; - You can always take over the city with culture, although that doesn't look likely in this case.&#xD;&#xA;&#xD;&#xA;You can improve your chances with smart unit upgrades and bombarding, but you're ultimately going to have to attack out of your boats, quite possibly with a lot of units.&#xD;&#xA;&#xD;&#xA;I do wonder: Why do you NEED to take the city? If that city (and others like it) are all that's left of a Civ, why not accept capitulation? " />
  <row Id="17160" PostHistoryTypeId="2" PostId="7334" RevisionGUID="0f84c6d9-95f6-48e8-a43c-caab7153f1c2" CreationDate="2010-09-12T20:39:42.567" UserId="336" Text="Did you increase the number of players to 8? (via the game options, not by simply placing 8 different start locations)&#xD;&#xA;&#xD;&#xA;Did you make any changes with triggers? (Melee initialization is what's done on all new maps, which is exactly what you want, so if you changed it, your map won't work as you'd hope)" />
  <row Id="17161" PostHistoryTypeId="5" PostId="7332" RevisionGUID="8feb973d-fd5f-4e64-9ee9-a2e2b505dbd5" CreationDate="2010-09-12T20:46:47.630" UserId="1410" Comment="added 315 characters in body" Text="**Try for a Cultural or Diplomatic Victory**&#xD;&#xA;&#xD;&#xA;I took a look at that scenario and I have to agree that position is tough. bwarner and Andy Giesler have what I believe is the best all around advice. I suggest you take that no matter whether you take mine or not.&#xD;&#xA;&#xD;&#xA;However, you're still likely to not be in a good situation. You won't have much production or land, and thus, not a strong military either. So I propose you don't play in a way that requires a strong military. Civ 4 has several win conditions:&#xD;&#xA;&#xD;&#xA; - &lt;strike&gt;Time (Score)&lt;/strike&gt;&#xD;&#xA; - &lt;strike&gt;Conquest/Domination&lt;/strike&gt; (They're really the same)&#xD;&#xA; - Cultural&#xD;&#xA; - &lt;strike&gt;Space Race&lt;/strike&gt;&#xD;&#xA; - Diplomatic&#xD;&#xA;&#xD;&#xA;The ones I've crossed out are the ones that require a lot of production or a strong military. Cultural and Diplomatic DON'T require much production of any kind. They do require commerce/science to research important techs which I believe you'll have, between rivers and cottages. (This can be supplemented with good trade relations, which you should have) They also only require 1-3 cities. (3 for cultural, exactly 1 with the United Nations built in it for Diplomatic.) If you can't expand to 3 cities, you should probably restart anyway.&#xD;&#xA;&#xD;&#xA;Unfortunately, going for these won't work in every situation. The biggest thing that will stop your is your own play style. You must completely adapt to being nice to other nations and not building a military, aside from &quot;police&quot; units to keep your citizens happy. I always get an itch to go attack someone in the middle of the game, but I have a friend who repeatedly wins with these and NEVER attacks anyone.&#xD;&#xA;&#xD;&#xA;Assuming you can adapt your play style, what empire/leader you are using will still have a big effect on whether you can even attempt these victories or not. Unsurprisingly, my friend's leader of choice for either of these victories is Hatshepsut of Egypt. [Creative, Spiritual] I imagine Ramesses II [Spiritual, Industrious] would have a good shot as well. (I mention Egypt because they happen to match where you started, and happen to be THE BEST at these victories. I'm sure other empires/leaders can work as well.) &#xD;&#xA;&#xD;&#xA;Now, how to go about winning one of these ways:&#xD;&#xA;&#xD;&#xA;Make friends with EVERYONE. Pay them tributes, give them tech, convert to their religion or spread your own, trade resources for the sake of trading resources. ANYTHING that will make them like you more. First, this means you won't need a military because no one will attack you, and, second, is the way you win a diplomatic victory.&#xD;&#xA;&#xD;&#xA;Found as many religions as you can, and build all the religious buildings. Remember to switch to organized religion so you make up for your poor production. Part of this is to get more culture, part is to manage who is what religion. One of the simplest things which makes people enemies is having different religions. If you found all of them, you (partially) control how they spread, so you can spread 1 religion to everyone and everyone will be friends. If you manage this, you get to pick much later in the game which way you actually want to win.&#xD;&#xA;&#xD;&#xA;Finally, if you do try for these, you must commit to them early. Making nice with other nations and building culture add up from the start of the game. (Like just about everything else)&#xD;&#xA;&#xD;&#xA;Good luck.&#xD;&#xA;&#xD;&#xA;**Edit:** Consulted with my friend. (Who I hope to convince to answer questions himself, but till then...) He adds (with edits):&#xD;&#xA;&#xD;&#xA;&gt; Technology choices also are pretty important...for diplomatic you need to found the UN, and for culture you want broadcast towers, so shooting for Mass Media is a good idea.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17162" PostHistoryTypeId="5" PostId="7327" RevisionGUID="da956435-108a-4145-a256-d456c0022065" CreationDate="2010-09-12T20:49:40.263" UserId="1410" Comment="added 62 characters in body; added 27 characters in body" Text="You CAN attack out of boats. There are just some problems with this:&#xD;&#xA;&#xD;&#xA; - Your units are penalized for &quot;crossing water&quot; 25%, same as attacking across a river. This can be removed by taking the amphibious unit upgrade. Some units start with this upgrade: Berserkers, the Viking special unit, and Marines (including Navy Seals, the American special unit).&#xD;&#xA; - If I recall correctly, you can not use land units to bombard from ships. You can however: use ships that can bombard, or bombard with aircraft. (OR nuclear weapons late in the game, if it comes to that)&#xD;&#xA; - You can try espionage to weaken the defenses first.&#xD;&#xA; - You can always take over the city with culture, although that doesn't look likely in this case.&#xD;&#xA;&#xD;&#xA;You can improve your chances with smart unit upgrades and bombarding, but you're ultimately going to have to attack out of your boats, quite possibly with a lot of units.&#xD;&#xA;&#xD;&#xA;I do wonder: Why do you NEED to take the city? If that city (and others like it) are all that's left of a Civ, why not accept capitulation? " />
  <row Id="17163" PostHistoryTypeId="5" PostId="7330" RevisionGUID="da58c120-dcdf-461e-a5e7-67cd38212809" CreationDate="2010-09-12T20:52:33.120" UserId="730" Comment="more info" Text="Is it possible with some trick to enable steam overlay (chat, friends) when playing Blood Bowl?&#xD;&#xA;&#xD;&#xA;It seems that by default is not working and every time I have to ALT-TAB to desktop.&#xD;&#xA;&#xD;&#xA;EDIT: I am referring to the steam version." />
  <row Id="17164" PostHistoryTypeId="5" PostId="7328" RevisionGUID="854f4ff0-840f-425c-bb75-2cefc8c2e084" CreationDate="2010-09-12T20:56:47.887" UserId="1410" Comment="added 92 characters in body" Text="**It depends.**&#xD;&#xA;&#xD;&#xA;That's really the beauty of unit upgrades, you get to tailor your units to the situation. If you're looking for two upgrades to always take, you're asking the wrong question. The right question is what upgrades will be good for this situation?&#xD;&#xA;&#xD;&#xA; - Are there LOTS of enemies in the city? Go for collateral damage. (Barrage I, II)&#xD;&#xA; - Facing lots of melee units? Take anti-melee. (Barrage I, II)&#xD;&#xA; - Do you have a massive force besides, and are just trying to take the cities as fast as possible? Go for more bombard damage. (Barrage I + Accuracy)&#xD;&#xA; - Are you having trouble with your first few attacks? Go for city attack or first strike. (City Raider I, II) (Drill I, II)&#xD;&#xA;&#xD;&#xA;*These suggestions apply to all siege weapons, since they are allowed the same upgrades.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;However, there will be times when you don't know what upgrades will be BEST. In those cases:&#xD;&#xA;&#xD;&#xA; - Take upgrades that you know will at least be useful. Faster bombard, and city attack can't be wrong against cities. First strike should be ok against cities, and collateral should be ok against multiple units, but check to see if the enemy units are immune to those first.&#xD;&#xA; - Take a variety of upgrades, and use them as they seem useful, or try each combo and see what works.&#xD;&#xA; - Save the upgrades till the last moment you can. Then you'll have the most possible info to choose with.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="17165" PostHistoryTypeId="5" PostId="7333" RevisionGUID="21451ab3-8939-4c0d-a2f1-52a23bbac6ec" CreationDate="2010-09-12T21:03:47.750" UserId="23" Comment="Unicode" Text="In steam, go to Games → Add a game → Add a non-steam game, then add the game to steam.  Finally launch the game; for most newer games, the steam overlay (shift+tab) will come up.&#xD;&#xA;&#xD;&#xA;If it does not because of shift+tab being used by something else in the game, try changing the steam shortcut.  If it does not because the game is older, then there is no way to do it." />
  <row Id="17166" PostHistoryTypeId="5" PostId="5198" RevisionGUID="7f500778-f50e-4d5d-8ddb-3de8266f0e18" CreationDate="2010-09-12T21:10:37.487" UserId="816" Comment="added 1 characters in body" Text="The two core components that define a roguelike tend to be **random generation** and a special style of **turn-based action**. There's a lot of other attributes common between a lot of roguelikes, such as one-way dungeons where there are no stairs to go back up, but these aren't required to be a proper roguelike. Even one of the most common aspects, &quot;final death&quot; where death deletes your save, is not present in all roguelikes.&#xD;&#xA;&#xD;&#xA;**Random Generation** in roguelikes is a completely different scale than most other games. Entire dungeons are randomly generated. Some roguelikes feature specific dungeons that might have the same layout, but the majority of the game's dungeons will be randomly created. Some times these have persistence, where revisiting the same floor will have the same layout. Other times, there is no persistence and even returning backwards yields completely new floors.&#xD;&#xA;&#xD;&#xA;A common extension is that items are randomly generated, and randomly attributed. Instead of seeing a staff and knowing that it's a staff of lightning bolt, you might see it as an oak staff before identification. But when you start a new save, an oak staff might be for healing hands while the staff of lightning bolt is now a cherry staff. &#xD;&#xA;&#xD;&#xA;The end result is that past experience in the game will help you in forming strategies in roguelikes, but it will be difficult to play through with the same strategies since you can't rely on everything being the same.&#xD;&#xA;&#xD;&#xA;**Turn-based Action** is the other main component. When you take a turn, all other entities will also take their turn. Until you take your turn, nothing will change. It gives a lot of time for people to plan their strategies. The methods in which turns advance will very greatly between many roguelikes: ADOM has a complex speed/energy system for getting your next turn while POWDER has a simple 5-tier turn system for different variations of speed. But you'll always be able to breathe when it is your turn." />
  <row Id="17167" PostHistoryTypeId="6" PostId="7329" RevisionGUID="8fd777a8-d86b-42c4-a4e5-1521a3bc36b3" CreationDate="2010-09-12T21:11:31.090" UserId="816" Comment="Added tag" Text="&lt;strategy&gt;&lt;iphone&gt;&lt;roguelikes&gt;&lt;boss-fights&gt;&lt;100-rogues&gt;" />
  <row Id="17168" PostHistoryTypeId="5" PostId="7332" RevisionGUID="9f837cc2-51f7-4a2f-9bae-7d7f1d45b151" CreationDate="2010-09-12T21:17:35.167" UserId="1410" Comment="added 574 characters in body" Text="**Try for a Cultural or Diplomatic Victory**&#xD;&#xA;&#xD;&#xA;I took a look at that scenario and I have to agree that position is tough. bwarner and Andy Giesler have what I believe is the best all around advice. I suggest you take that no matter whether you take mine or not.&#xD;&#xA;&#xD;&#xA;However, you're still likely to not be in a good situation. You won't have much production or land, and thus, not a strong military either. So I propose you don't play in a way that requires a strong military. Civ 4 has several win conditions:&#xD;&#xA;&#xD;&#xA; - &lt;strike&gt;Time (Score)&lt;/strike&gt;&#xD;&#xA; - &lt;strike&gt;Conquest/Domination&lt;/strike&gt; (They're really the same)&#xD;&#xA; - Cultural&#xD;&#xA; - &lt;strike&gt;Space Race&lt;/strike&gt;&#xD;&#xA; - Diplomatic&#xD;&#xA;&#xD;&#xA;The ones I've crossed out are the ones that require a lot of production or a strong military. Cultural and Diplomatic DON'T require much production of any kind. They do require commerce/science to research important techs which I believe you'll have, between rivers and cottages. (This can be supplemented with good trade relations, which you should have) They also only require 1-3 cities. (3 for cultural, exactly 1 with the United Nations built in it for Diplomatic.) If you can't expand to 3 cities, you should probably restart anyway.&#xD;&#xA;&#xD;&#xA;Unfortunately, going for these won't work in every situation. The biggest thing that will stop your is your own play style. You must completely adapt to being nice to other nations and not building a military, aside from &quot;police&quot; units to keep your citizens happy. I always get an itch to go attack someone in the middle of the game, but I have a friend who repeatedly wins with these and NEVER attacks anyone.&#xD;&#xA;&#xD;&#xA;Assuming you can adapt your play style, what empire/leader you are using will still have a big effect on whether you can even attempt these victories or not. Unsurprisingly, my friend's leader of choice for either of these victories is Hatshepsut of Egypt. [Creative, Spiritual] I imagine Ramesses II [Spiritual, Industrious] would have a good shot as well. (I mention Egypt because they happen to match where you started, and happen to be THE BEST at these victories. I'm sure other empires/leaders can work as well.) &#xD;&#xA;&#xD;&#xA;Now, how to go about winning one of these ways:&#xD;&#xA;&#xD;&#xA;Make friends with EVERYONE. Pay them tributes, give them tech, convert to their religion or spread your own, trade resources for the sake of trading resources (eventually gives diplomatic bonus, even if you get nothing out of it!). ANYTHING that will make them like you more. First, this means you won't need a military because no one will attack you, and, second, this is the way you win a diplomatic victory.&#xD;&#xA;&#xD;&#xA;Found as many religions as you can, and build all the religious buildings. Remember to switch to Organized Religion so you make up for your poor production. Part of this is to get more culture, part is to manage who is what religion. One of the simplest things which makes people enemies is having different religions. If you found all of them, you (partially) control how they spread, so you can spread a single religion to every empire everyone will be friends (especially with you, who founded the religion). If you manage this, you get to wait until much later in the game to decide which way you actually want to win.&#xD;&#xA;&#xD;&#xA;Finally, if you do try for these, you must commit to them early. Making nice with other nations and building culture add up from the start of the game. (Like just about everything else)&#xD;&#xA;&#xD;&#xA;Good luck.&#xD;&#xA;&#xD;&#xA;**Edit:** Consulted with my friend. (Who I hope to convince to answer questions himself, but till then...) He adds (with edits):&#xD;&#xA;&#xD;&#xA;&gt; Technology choices also are pretty important...for diplomatic you need to found the UN, and for culture you want broadcast towers, so shooting for Mass Media is a good idea.&#xD;&#xA;&#xD;&#xA;This reminds me: The most important structures to a cultural victory are the ones that increase culture by a percentage. Hermitage national wonder, Brodcast towers, and a special building for each religion (Cathedral for Christianity. I sadly can not remember the other names off the top of my head). Those require you to control more cities to be built, so more cities will certainly HELP, but are not strictly necessary.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17169" PostHistoryTypeId="5" PostId="5198" RevisionGUID="8f68b8d8-001f-44db-883b-08dd6293afc0" CreationDate="2010-09-12T21:32:14.123" UserId="23" Comment="Added permanent death" Text="The two core components that define a roguelike tend to be **random generation** and a special style of **turn-based action**. There's a lot of other attributes common between a lot of roguelikes, such as one-way dungeons where there are no stairs to go back up, but these aren't required to be a proper roguelike. Even one of the most common aspects, &quot;final death&quot; where death deletes your save, is not present in all roguelikes.&#xD;&#xA;&#xD;&#xA;**Random Generation** in roguelikes is a completely different scale than most other games. Entire dungeons are randomly generated. Some roguelikes feature specific dungeons that might have the same layout, but the majority of the game's dungeons will be randomly created. Some times these have persistence, where revisiting the same floor will have the same layout. Other times, there is no persistence and even returning backwards yields completely new floors.&#xD;&#xA;&#xD;&#xA;A common extension is that items are randomly generated, and randomly attributed. Instead of seeing a staff and knowing that it's a staff of lightning bolt, you might see it as an oak staff before identification. But when you start a new save, an oak staff might be for healing hands while the staff of lightning bolt is now a cherry staff. &#xD;&#xA;&#xD;&#xA;The end result is that past experience in the game will help you in forming strategies in roguelikes, but it will be difficult to play through with the same strategies since you can't rely on everything being the same.&#xD;&#xA;&#xD;&#xA;With random generation, however, comes **permanent death**: when your character dies, the save files are deleted and you must start anew. Working around this mechanism is called &quot;save scumming&quot; and is frowned upon.&#xD;&#xA;&#xD;&#xA;Permanent death is required to make random generation meaningful. Say that, for example, you tried an unidentified bronze amulet and -- ouch! It turns out it's an amulet of strangulation. Suddenly you're dead.&#xD;&#xA;&#xD;&#xA;If you were able to save scum, you would now know be able to #name it and move along. You would have magically identified the item without spending any resource or taken any risk. Identification would be a riskless chore. Death would become pointless annoyance.&#xD;&#xA;&#xD;&#xA;The same can be said for map generation. If a certain area of the map kills you (via traps or monsters lurking therein or _both_), you could just start over and avoid it.&#xD;&#xA;&#xD;&#xA;Permanent deaths strengthens these design points and makes random genearation (and identification) matter.&#xD;&#xA;&#xD;&#xA;**Turn-based Action** is the other main component. When you take a turn, all other entities will also take their turn. Until you take your turn, nothing will change. It gives a lot of time for people to plan their strategies. The methods in which turns advance will very greatly between many roguelikes: ADOM has a complex speed/energy system for getting your next turn while POWDER has a simple 5-tier turn system for different variations of speed. But you'll always be able to breathe when it is your turn.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17170" PostHistoryTypeId="2" PostId="7335" RevisionGUID="9eda17a3-f3ee-421c-8a10-35701e4f8143" CreationDate="2010-09-12T21:44:38.343" UserId="1410" Text="Blurb when it was [released on Steam][1]:&#xD;&#xA;&#xD;&#xA;&gt; Plants vs. Zombies: GOTY Edition is now available with updated and expanded content including 20 new Steam Achievements, Steam Cloud support, and the interactive Zombatar™. Now with SteamPlay, Plants vs. Zombies can be played on either Mac or PC!&#xD;&#xA;&#xD;&#xA;The notable new info that other answers have not included is that Mac users can now play it if they buy it through steam, which I presume they could not before.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/4183/" />
  <row Id="17171" PostHistoryTypeId="5" PostId="7335" RevisionGUID="21e9f0ef-24e9-43c4-af96-8799defb7441" CreationDate="2010-09-12T21:49:42.047" UserId="1410" Comment="added 362 characters in body; added 14 characters in body" Text="Blurb when the GOTY edition was [released on Steam][1]:&#xD;&#xA;&#xD;&#xA;&gt; Plants vs. Zombies: GOTY Edition is now available with updated and expanded content including 20 new Steam Achievements, Steam Cloud support, and the interactive Zombatar™. Now with SteamPlay, Plants vs. Zombies can be played on either Mac or PC!&#xD;&#xA;&#xD;&#xA;The notable new info that other answers have not included is that Mac users can now play it if they buy it through steam, which I presume they could not before.&#xD;&#xA;&#xD;&#xA;Also note, I purchased the normal version of the game on Steam, and I believe I received a free upgrade to the GOTY edition when it came out. Steam appears to only offer the GOTY edition now, since [I can't find the old version in the steam store][2]. Good-bye Michael Jackson Zombie. ;(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/4183/&#xD;&#xA;  [2]: http://store.steampowered.com/search/?term=plants+vs+zombies" />
  <row Id="17172" PostHistoryTypeId="2" PostId="7336" RevisionGUID="8e0d932f-2237-4918-9303-5a908b6eebb3" CreationDate="2010-09-12T21:57:25.887" UserId="168" Text="Units in Company oh Heroes can be in various kinds of cover. For instance, if the &quot;green cover&quot; symbol appears above a unit group's flag, it means the group is in heavy cover and is hard to hit.&#xD;&#xA;&#xD;&#xA;However, does this mean that &lt;b&gt;the whole group&lt;/b&gt; (any unit in that group) is really in green cover? For instance, is it possible that even though a group's flag shows the green cover symbol only part of its units are really covered while one or two of them are in yellow or no cover?" />
  <row Id="17173" PostHistoryTypeId="1" PostId="7336" RevisionGUID="8e0d932f-2237-4918-9303-5a908b6eebb3" CreationDate="2010-09-12T21:57:25.887" UserId="168" Text="Are all units in cover really covered in CoH?" />
  <row Id="17174" PostHistoryTypeId="3" PostId="7336" RevisionGUID="8e0d932f-2237-4918-9303-5a908b6eebb3" CreationDate="2010-09-12T21:57:25.887" UserId="168" Text="&lt;company-of-heroes&gt;" />
  <row Id="17175" PostHistoryTypeId="5" PostId="7335" RevisionGUID="2362c7eb-cf7a-410a-b77e-2bf9d969ac5b" CreationDate="2010-09-12T22:09:16.350" UserId="1410" Comment="deleted 23 characters in body" Text="Blurb when the GOTY edition was [released on Steam][1]:&#xD;&#xA;&#xD;&#xA;&gt; Plants vs. Zombies: GOTY Edition is now available with updated and expanded content including 20 new Steam Achievements, Steam Cloud support, and the interactive Zombatar™. Now with SteamPlay, Plants vs. Zombies can be played on either Mac or PC!&#xD;&#xA;&#xD;&#xA;New info that other answers have not included:&#xD;&#xA;&#xD;&#xA; - Now playable on Mac if bought through steam. I presume this was not possible before?&#xD;&#xA;&#xD;&#xA;Also note, I purchased the normal version of the game on Steam, and I believe I received a free upgrade to the GOTY edition when it came out. Steam appears to only offer the GOTY edition now, since I can't [find the old version in the steam store][2]. Good-bye Michael Jackson Zombie. ;(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/4183/&#xD;&#xA;  [2]: http://store.steampowered.com/search/?term=plants+vs+zombies" />
  <row Id="17176" PostHistoryTypeId="2" PostId="7337" RevisionGUID="5ac8376f-5868-4385-a0e3-a426f2c4fbfc" CreationDate="2010-09-12T22:10:51.293" UserId="168" Text="I remember that the game Preatorians never quite took off. As far as I know, it apparently had quick success but not enough to establish a serious followership or long lasting leagues. Am I wrong, and is the game still played on high level?" />
  <row Id="17177" PostHistoryTypeId="1" PostId="7337" RevisionGUID="5ac8376f-5868-4385-a0e3-a426f2c4fbfc" CreationDate="2010-09-12T22:10:51.293" UserId="168" Text="Is Preatorians still played?" />
  <row Id="17178" PostHistoryTypeId="3" PostId="7337" RevisionGUID="5ac8376f-5868-4385-a0e3-a426f2c4fbfc" CreationDate="2010-09-12T22:10:51.293" UserId="168" Text="&lt;unsuccessful-games&gt;" />
  <row Id="17179" PostHistoryTypeId="5" PostId="7328" RevisionGUID="3bba2b76-fe30-46c0-973b-90b2966cc226" CreationDate="2010-09-12T22:15:54.093" UserId="1410" Comment="added 105 characters in body" Text="**It depends.**&#xD;&#xA;&#xD;&#xA;That's really the beauty of unit upgrades, you get to tailor your units to the situation. If you're looking for two upgrades to always take, you're asking the wrong question. (Still a fine question for Gaming.StackExchange. It gets the ball rolling...) The right question is what upgrades will be good for this situation?&#xD;&#xA;&#xD;&#xA; - Are there LOTS of enemies in the city? Go for collateral damage. (Barrage I, II)&#xD;&#xA; - Facing lots of melee units? Take anti-melee. (Barrage I, II)&#xD;&#xA; - Do you have a massive force besides, and are just trying to take the cities as fast as possible? Go for more bombard damage so you can move on quickly. (Barrage I + Accuracy)&#xD;&#xA; - Are you having trouble with your first few attacks? Go for city attack or first strike. (City Raider I, II) (Drill I, II)&#xD;&#xA;&#xD;&#xA;*These suggestions apply to all siege weapons, since they are allowed the same upgrades.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;However, there will be times when you don't know what upgrades will be BEST. In those cases:&#xD;&#xA;&#xD;&#xA; - Take upgrades that you know will at least be useful. Faster bombard, and city attack can't be wrong against cities. First strike should be ok against cities, and collateral should be ok against multiple units, but check to see if the enemy units are immune to those first.&#xD;&#xA; - Take a variety of upgrades, and use them as they seem useful, or try each combo and see what works.&#xD;&#xA; - Save the upgrades till the last moment you can. Then you'll have the most possible info to choose with.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="17180" PostHistoryTypeId="2" PostId="7338" RevisionGUID="e8871987-5bf2-440c-95bd-88cde4b2d8c9" CreationDate="2010-09-12T22:18:01.220" UserId="168" Text="I heard there is a way to steal any item even though you are watched without being attacked in The Elder Scrolls III: Morrowind. How is that possible?&#xD;&#xA;&#xD;&#xA;(I already know the answer and am going to post it if nobody replies within a few days. Just adding this in case someone still plays the game and does not know about this little trick.)" />
  <row Id="17181" PostHistoryTypeId="1" PostId="7338" RevisionGUID="e8871987-5bf2-440c-95bd-88cde4b2d8c9" CreationDate="2010-09-12T22:18:01.220" UserId="168" Text="Stealing items in Morrowind" />
  <row Id="17182" PostHistoryTypeId="3" PostId="7338" RevisionGUID="e8871987-5bf2-440c-95bd-88cde4b2d8c9" CreationDate="2010-09-12T22:18:01.220" UserId="168" Text="&lt;the-elder-scrolls&gt;&lt;morrowind&gt;" />
  <row Id="17183" PostHistoryTypeId="2" PostId="7339" RevisionGUID="8929c80a-5358-41c2-9aa2-3793698fe56e" CreationDate="2010-09-12T22:21:32.427" UserId="3129" Text="The easiest way would be to stack Chameleon spells and effects (via Alchemy, enchanted items, or a custom spell), until you have a total chameleon value of 100% or more. With 100% Chameleon, you can basically do whatever you want with impunity, as nobody can see you, and unlike invisibility, Chameleon does not break when you interact with the world around you.&#xD;&#xA;&#xD;&#xA;See also: [UESP Wiki on Chameleon in Morrowind][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Morrowind:Chameleon" />
  <row Id="17184" PostHistoryTypeId="5" PostId="7338" RevisionGUID="75041bde-fd73-4c96-8df1-13652838d83c" CreationDate="2010-09-12T22:25:22.953" UserId="29" Comment="deleted 189 characters in body" Text="I heard there is a way to steal any item even though you are watched without being attacked in The Elder Scrolls III: Morrowind. How is that possible?" />
  <row Id="17185" PostHistoryTypeId="2" PostId="7340" RevisionGUID="d4082e4f-353f-40d9-bf0a-9b61dee4dae3" CreationDate="2010-09-12T22:26:27.943" UserId="-1" Text="Steam is a platform for the digital distribution of games, created by Valve.&#xA;&#xA;More info&#xA;" />
  <row Id="17186" PostHistoryTypeId="2" PostId="7341" RevisionGUID="0b79288d-deba-4e4c-972a-004be925f21b" CreationDate="2010-09-12T22:45:18.523" UserId="2121" Text="When you issue the command move there will be a certain color dot on the ground which represents if the specific **unit** is in cover. The color of the **shield represents the overall status of the squad**. E.g if two are out of cover and one is in cover the flag shown will be yellow." />
  <row Id="17187" PostHistoryTypeId="2" PostId="7342" RevisionGUID="fb1287fb-de27-4194-b0e6-83005bd6b55d" CreationDate="2010-09-12T22:46:30.103" UserId="168" Text="First of all, please notice that this severely affects game balance, so don't read further if you prefer to play the game as it was intended to.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;That said, there is a really sneaky way that works without any spells. Pick up the item of your desire and hold it in your hand. If you were to push it into your inventory now, you would get attacked immediately if someone saw you take their property.&#xD;&#xA;&#xD;&#xA;However, instead of moving it in your inventory, open the game menu and save the game. &lt;b&gt;As you reload the game, the item will not be put back to its original place but in your inventory&lt;/b&gt;. And since nobody actually watched you stealing, you won't have any trouble.&#xD;&#xA;&#xD;&#xA;This exploit was never fixed to my knowledge, and enables you to get seriously powerful items early in the game for free.&#xD;&#xA;&#xD;&#xA;Still, notice that people will get suspicious if you wear stolen unique items that belong to them, and likely attack you after a while, so make sure to not gear up in a town with the items you grabbed there. This does not affect common items though, if I remember correctly." />
  <row Id="17188" PostHistoryTypeId="2" PostId="7343" RevisionGUID="69fe109b-7ca2-436a-905b-2b2cfa0203e3" CreationDate="2010-09-12T22:46:43.217" UserId="816" Text="Make sure they have some energy first before placing them by a pond. They will not fish if completely exhausted. Also, make sure the pond edge is not a stiff cliff where they can't reach the water.&#xD;&#xA;&#xD;&#xA;([Source: NGMoco support](http://getsatisfaction.com/ngmoco/topics/in_god_finger_how_do_the_people_get_energy))" />
  <row Id="17189" PostHistoryTypeId="2" PostId="7344" RevisionGUID="224b1fac-73d6-492c-9180-7fdfed054e64" CreationDate="2010-09-12T23:01:17.670" UserId="168" Text="Found it out myself by now. It is actually both possible and easy. Instead of hitting &quot;Play&quot; at the top of the screen, select &quot;Multiplayer&quot; - &quot;Ranked game&quot;. This screen allows you to set up team settings (1vs1, 2vs2, AT, ...) as well as your faction and the possible maps. Now hit &quot;Play&quot; at the bottom right of the screen." />
  <row Id="17190" PostHistoryTypeId="2" PostId="7345" RevisionGUID="c5e1e366-7c25-455d-ab46-6d549cf09e59" CreationDate="2010-09-12T23:17:34.643" UserId="168" Text="They'll hardly learn anything by getting stomped in league games, nor do they learn from playing others their level. Videos/VODs also won't help unless they are already on a decent level so they can learn by themselves. They need tutoring to gain skill fast.&#xD;&#xA;&#xD;&#xA;And luckily, it is actually very easy to explain why turtling in is bad and convince them not to do so. If a players does not move their army, the opponent has free reign on the map. So a skilled opponent will, once noticed of that fact, simply expand everywhere and gather an insane amount of resources, build up the corresponding army and achieve a crushing victory.&#xD;&#xA;&#xD;&#xA;You should do exactly that to your friends. They'll ask &quot;_How could you possibly build such a megalomaniac army?_&quot; to which you're going to answer &quot;_Well, since you did not show any remote sign of aggression I simply took what you apparently did not want._&quot; - &quot;_So I need to be more aggressive and attack you to prevent you from building up that much?_&quot; - &quot;_Yup. And to see that I needed to scout..._&quot;&#xD;&#xA;&#xD;&#xA;They'll understand once you showed them the flaw. Try and teach them how to successfully scout and be aggressive. For instance, explain the replay of the above game in which you crushed them with your POV on.&#xD;&#xA;&#xD;&#xA;Also, make sure not to overwhelm them - just give them a helping hand, but don't expect them to get it right immediately. From your question I gather that they were happy to learn a bit, so I guess you did good on that part so far." />
  <row Id="17191" PostHistoryTypeId="2" PostId="7346" RevisionGUID="52a91ad8-f472-47ac-b8c7-64d1534cb408" CreationDate="2010-09-12T23:28:30.727" UserId="3291" Text="I found that stair cases on sides of buildings let you hope down quite fast if you bounce of stair case. &#xD;&#xA;&#xD;&#xA;Dont forget there is an achievement for surviving a 15 foot fall !" />
  <row Id="17192" PostHistoryTypeId="2" PostId="7347" RevisionGUID="267f6d1a-0ccb-48a6-8a27-cf08ea54f917" CreationDate="2010-09-12T23:33:28.677" UserId="3291" Text="In single player campaigns, you get an auto-target assist thingy when you press L1 on the PS Controller. Is there also something like that in multiplayer ?&#xD;&#xA;&#xD;&#xA;I am a bit of a noob, and am getting royally pwnd by so many other faster players who can target me accurately. I have tried to customise the sensitivity of the controller, but just can't easily zero in on targets quickly. I know that latency (ie Ping) is not an issue.&#xD;&#xA;&#xD;&#xA;Any player advice on this ?" />
  <row Id="17193" PostHistoryTypeId="1" PostId="7347" RevisionGUID="267f6d1a-0ccb-48a6-8a27-cf08ea54f917" CreationDate="2010-09-12T23:33:28.677" UserId="3291" Text="Is it possible to auto-target in MW2 multi-player ?" />
  <row Id="17194" PostHistoryTypeId="3" PostId="7347" RevisionGUID="267f6d1a-0ccb-48a6-8a27-cf08ea54f917" CreationDate="2010-09-12T23:33:28.677" UserId="3291" Text="&lt;modern-warfare-2&gt;" />
  <row Id="17195" PostHistoryTypeId="2" PostId="7348" RevisionGUID="3c030b67-1800-4f57-bbf1-cd7a96d3694b" CreationDate="2010-09-13T00:06:24.827" UserId="168" Text="I've difficulties surviving in the last campaign mission in Warcraft 3 TFT on the highest difficulty settings. After capturing the mines and building as much of an army as possible, I get decimated by the incoming forces faster than I can rebuild. I usually end up as solve survivor (Hu/Orc base destroyed) after 10 minutes. I tried various stuff, including building wells near the place of battle and walls of ancient protectors, but to no avail.&#xD;&#xA;&#xD;&#xA;I'm wondering if it is actually that hard, or if I just do something wrong. I was about level 30 on the solo ladder so I think my micro and macro is not utterly crappy in general." />
  <row Id="17196" PostHistoryTypeId="1" PostId="7348" RevisionGUID="3c030b67-1800-4f57-bbf1-cd7a96d3694b" CreationDate="2010-09-13T00:06:24.827" UserId="168" Text="How do I win the final mission in Warcraft 3 TFT?" />
  <row Id="17197" PostHistoryTypeId="3" PostId="7348" RevisionGUID="3c030b67-1800-4f57-bbf1-cd7a96d3694b" CreationDate="2010-09-13T00:06:24.827" UserId="168" Text="&lt;warcraft-3-frozen-throne&gt;&lt;final-mission&gt;" />
  <row Id="17198" PostHistoryTypeId="2" PostId="7349" RevisionGUID="d3fe80a3-679a-4237-9434-e05e862b94d3" CreationDate="2010-09-13T00:35:13.880" UserId="816" Text="When you first begin, it is generally a good idea to go for lots of Energy.  In fact, you may want to get nothing but Energy for several hundred points.  The advantage to this is that more energy causes you to earn skill points faster.&#xD;&#xA;&#xD;&#xA;After you get your energy up, start putting points into Defense, Stamina and a little bit of Health.  Don't worry about Attack at this point, as it doesn't matter much compared to your mafia size.  Still keep putting points into Energy.&#xD;&#xA;&#xD;&#xA;Once you get up to about 1500 Energy, you'll be in great shape to move into whatever build you want.&#xD;&#xA;&#xD;&#xA;More detailed early game and long-term strategies can be found [here](http://www.ehow.com/how_5240624_maximize-skill-points-mafia-wars.html) and [here](http://www.mafiawarstips.com/Guide/UsinSkillPoints.html)." />
  <row Id="17202" PostHistoryTypeId="2" PostId="7350" RevisionGUID="26a9a83a-ea84-4621-bc20-c82d871cdf9a" CreationDate="2010-09-13T00:53:01.967" UserId="3114" Text="I've been playing Lost Planet 2 for a few days now, and I just recently unlocked the _Injection Gun II_.   Not knowing what it did, I didn't bother with it at first, until I unlocked the standard _Injection Gun_.  Now, I've noticed the GJ (Good Job) hints at loading screens, telling me that firing upon my teammates with the Injection Gun is a good thing to do, but even after doing so, I really have no idea what it does.  Can someone tell me what the effects of both weapons are on your teammates?&#xD;&#xA;&#xD;&#xA;Also, I've noticed that the _Injection Gun II_ seems to have two settings: Green, and Red.  I'd appreciate it if these could be explained as well." />
  <row Id="17203" PostHistoryTypeId="1" PostId="7350" RevisionGUID="26a9a83a-ea84-4621-bc20-c82d871cdf9a" CreationDate="2010-09-13T00:53:01.967" UserId="3114" Text="What does the Injection Gun do?" />
  <row Id="17204" PostHistoryTypeId="3" PostId="7350" RevisionGUID="26a9a83a-ea84-4621-bc20-c82d871cdf9a" CreationDate="2010-09-13T00:53:01.967" UserId="3114" Text="&lt;xbox-360&gt;&lt;weapons&gt;&lt;third-person-shooter&gt;&lt;game-info&gt;" />
  <row Id="17205" PostHistoryTypeId="2" PostId="7351" RevisionGUID="ce663e3e-0686-4655-bab6-fec09240a688" CreationDate="2010-09-13T00:55:40.640" UserId="3452" Text="This is a two-part question, actually:&#xD;&#xA;&#xD;&#xA;- what would you call an iPad game which is played by two or more players against each other sitting around a single iPad? Just &quot;multiplayer&quot; doesn't seem to cut it, as that would also include wifi-connected players, beyond just people in the same location. Just using &quot;split-screen&quot; doesn't seem to cut it either, as not all of the of face-to-face games have a split screen... they may be more like a board game, visually (and certain split screens interestingly enough don't have real player-to-player interaction either). For what it's worth, I've picked the name &quot;versus games&quot; for the time being, as I'm developing some of those.&#xD;&#xA;&#xD;&#xA;- what are some examples from the Apple App Store for these types of iPad games?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="17206" PostHistoryTypeId="1" PostId="7351" RevisionGUID="ce663e3e-0686-4655-bab6-fec09240a688" CreationDate="2010-09-13T00:55:40.640" UserId="3452" Text="iPad face-to-face versus games? [What are they called, and what are examples of them?]" />
  <row Id="17207" PostHistoryTypeId="3" PostId="7351" RevisionGUID="ce663e3e-0686-4655-bab6-fec09240a688" CreationDate="2010-09-13T00:55:40.640" UserId="3452" Text="&lt;ipad&gt;&lt;versus&gt;" />
  <row Id="17208" PostHistoryTypeId="2" PostId="7352" RevisionGUID="b422766e-d6d5-4304-9d9f-c0163a58e773" CreationDate="2010-09-13T01:02:07.230" UserId="3114" Text="I had the same problem, and aside from a few tips, there isn't much you can do, it's just flaky AI.&#xD;&#xA;&#xD;&#xA;Try to make sure the water level in your pond is as close to the bank as possible (i.e. fill it up as much as you can.)  The best way I found to do this is to fill it past the full point, then use the _Sun_ evaporate the overflow.&#xD;&#xA;&#xD;&#xA;Try to get steeper sides on your pools.  I found that having a nice, sharp edge to drop my villagers on made quite a difference, at times.  Go for 90 degrees, if possible.&#xD;&#xA;&#xD;&#xA;Also, try to place your villager as close to the edge of the pool as possible (without dunking them, of course).  A lot of times, my villagers seemed to not see the pool unless they had been dropped _quite_ near to the edge." />
  <row Id="17209" PostHistoryTypeId="2" PostId="7353" RevisionGUID="11108c3f-9758-4ab8-aaf5-e8638a45a893" CreationDate="2010-09-13T01:12:32.013" UserId="3114" Text="Every app similar to this that I've found simply goes by _&quot;multiplayer&quot;_  Generally, developers will post a notice on the app info specifically if the app supports online play.&#xD;&#xA;&#xD;&#xA;As far as searching these apps on the app store, and leaving out the online ones (I assume that's why you're asking), I really don't see that happening.   Maybe try searching _&quot;Offline Multiplayer&quot;_ ?  But that would undoubtedly leave many apps out of your results." />
  <row Id="17210" PostHistoryTypeId="6" PostId="7350" RevisionGUID="336006ac-5ce7-4e3e-bb52-8e21341a8f85" CreationDate="2010-09-13T01:18:37.460" UserId="50" Comment="Tags" Text="&lt;xbox-360&gt;&lt;lost-planet-2&gt;" />
  <row Id="17211" PostHistoryTypeId="2" PostId="7354" RevisionGUID="00f73a0f-3cec-4195-a09d-1813fa6a50f3" CreationDate="2010-09-13T01:19:59.143" UserId="816" Text="In addition to the abilities unlocked, throwing more points into a single skill allows you to acquire the trait bonuses sooner.  For example, you get progressively bigger bonuses to sword attacks at 4, 22 and 66 points in Sword Skills.  Likewise, dumping into Courage will net you 3/4 MP spellcasting and 1/2 MP spellcasting at 56 and 90 points, respectively.&#xD;&#xA;&#xD;&#xA;So, if you want to focus on a certain play style (i.e. spellcaster) or weapon type, it is advantageous to specialize.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17212" PostHistoryTypeId="2" PostId="7355" RevisionGUID="f70b537e-2ad5-4f95-a807-72f55487bd0d" CreationDate="2010-09-13T01:27:15.257" UserId="1770" Text="Yes the auto-target / quick draw / scope &quot;thingy&quot; is in multiplayer and works exactly like it does in the single player campaign. " />
  <row Id="17213" PostHistoryTypeId="2" PostId="7356" RevisionGUID="8b6a382b-a8f9-425e-8ca9-ac11ff452866" CreationDate="2010-09-13T01:53:55.907" UserId="950" Text="I agree with Gnomeslice, &quot;offline multiplayer&quot; is probably as specific as you need to get. I know the recently released [Pongvaders][1] is a good example of this type of play, too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/pongvaders-episode-one/id388469398?mt=8" />
  <row Id="17214" PostHistoryTypeId="2" PostId="7357" RevisionGUID="7e0794f2-41ae-4b4b-860f-a0e8292e5f51" CreationDate="2010-09-13T02:02:50.133" UserId="3241" Text="I got the achievement immediately after starting to watch a broadcast, so I'm pretty sure you just have to click on the TV to start 10 separate broadcasts for it to count. You shouldn't need to watch each entire clip.&#xD;&#xA;&#xD;&#xA;I can also confirm that there are more then 10 clips in total, since I got the achievement before you go to Char. Just to be sure though, I'd recommend clicking the TV every time you see the floating tooltip text over it, indicating there's a new broadcast." />
  <row Id="17215" PostHistoryTypeId="6" PostId="7348" RevisionGUID="e42a9976-2edd-45a0-83b8-951134edef74" CreationDate="2010-09-13T03:50:23.970" UserId="336" Comment="edited tags; edited title" Text="&lt;strategy&gt;&lt;warcraft-3&gt;&lt;final-mission&gt;" />
  <row Id="17216" PostHistoryTypeId="4" PostId="7348" RevisionGUID="e42a9976-2edd-45a0-83b8-951134edef74" CreationDate="2010-09-13T03:50:23.970" UserId="336" Comment="edited tags; edited title" Text="How do I win &quot;Twilight of the Gods&quot; final mission in Warcraft 3?" />
  <row Id="17217" PostHistoryTypeId="6" PostId="7348" RevisionGUID="0f6ac509-e0c0-47b4-b3bc-53b505017aab" CreationDate="2010-09-13T03:53:03.747" UserId="336" Comment="edited tags" Text="&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;campaign&gt;&lt;warcraft-3&gt;" />
  <row Id="17218" PostHistoryTypeId="6" PostId="7348" RevisionGUID="c4f7a59b-359f-4098-a4e7-ffcfc0deed66" CreationDate="2010-09-13T03:53:13.590" UserId="336" Comment="edited tags; deleted 4 characters in body" Text="&lt;strategy&gt;&lt;campaign&gt;&lt;warcraft-3&gt;" />
  <row Id="17219" PostHistoryTypeId="2" PostId="7358" RevisionGUID="b46729ea-6d1b-4410-bf85-b50549e638c4" CreationDate="2010-09-13T03:56:20.933" UserId="336" Text="What is your strategy in terms of supporting your allies with defensive structures / force composition? What I usually ended up doing is simply sending troops to assist the human base while building ancient protectors amongst Thrall's orcs.&#xD;&#xA;&#xD;&#xA;Are you using druids of the talon? Prodigious usage of cyclone against the enemy heroes will definitely make things easier.&#xD;&#xA;&#xD;&#xA;The way the AI is set up, once a base is destroyed, the attack waves revert to the (easiest) early waves -- so the longer you hold one base, the less time you have under assault from the crushingly cruel &quot;GG waves&quot; that you get hit with after you've been defending for several minutes." />
  <row Id="17220" PostHistoryTypeId="5" PostId="7348" RevisionGUID="c4f7a59b-359f-4098-a4e7-ffcfc0deed66" CreationDate="2010-09-13T03:53:13.590" UserId="336" Comment="edited tags; deleted 4 characters in body" Text="I've difficulties surviving in the last campaign mission in Warcraft 3 on the highest difficulty settings. After capturing the mines and building as much of an army as possible, I get decimated by the incoming forces faster than I can rebuild. I usually end up as solve survivor (Hu/Orc base destroyed) after 10 minutes. I tried various stuff, including building wells near the place of battle and walls of ancient protectors, but to no avail.&#xD;&#xA;&#xD;&#xA;I'm wondering if it is actually that hard, or if I just do something wrong. I was about level 30 on the solo ladder so I think my micro and macro is not utterly crappy in general." />
  <row Id="17221" PostHistoryTypeId="2" PostId="7359" RevisionGUID="1a5f29ae-a9fe-446e-b987-4a773607ba02" CreationDate="2010-09-13T04:23:45.460" UserId="3454" Text="Kill it. No, really. After you defeat the Elite Four again, any roaming legendaries you knocked out will return to the the Brass Tower, at full health and status effects.&#xD;&#xA;&#xD;&#xA;As for capturing Entei, beware that roaming legendaries can flee even when asleep. You need to use Mean Look or Block, or a Pokemon with the ability Shadow Tag or Arena Trap. This will give you more than one round to throw Pokeballs, and greatly increase your chance of capturing Entei.&#xD;&#xA;&#xD;&#xA;Entei can still escape using Roar, but blocking this while keeping a no-fleeing effect in play involves a lot of specialist breeding work. The easiest is to level an Eevee to L36 to learn Baton Pass, evolve it to an Umbreon and level it to L57 to learn Mean Look. Use this to trap Entei and Baton Pass out to something with the ability Soundproof or Suction Cups or the move Ingrain, any of which will block Roar. Many such Pokemon can learn a sleep or paralysis move by breeding or level.&#xD;&#xA;&#xD;&#xA;Both Entei and Raikou are fast enough to benefit from Fast Ball, which gives a 4x catch rate, better than an Ultra Ball. There is no better Pokeball for Entei or Raikou." />
  <row Id="17222" PostHistoryTypeId="2" PostId="7360" RevisionGUID="3a9aff13-64fe-4511-87e0-78725ac0fee2" CreationDate="2010-09-13T05:09:53.617" UserId="3291" Text="Just looking for good online guides for MW2 and if possible guides about the range of MW2 multi-player maps." />
  <row Id="17223" PostHistoryTypeId="1" PostId="7360" RevisionGUID="3a9aff13-64fe-4511-87e0-78725ac0fee2" CreationDate="2010-09-13T05:09:53.617" UserId="3291" Text="Anyone know of  good online guides for the Multi-player maps for MW2" />
  <row Id="17224" PostHistoryTypeId="3" PostId="7360" RevisionGUID="3a9aff13-64fe-4511-87e0-78725ac0fee2" CreationDate="2010-09-13T05:09:53.617" UserId="3291" Text="&lt;multiplayer&gt;&lt;modern-warfare-2&gt;" />
  <row Id="17225" PostHistoryTypeId="16" PostId="5326" RevisionGUID="4db09cbe-a08c-4d54-aecf-dbf1d8660f43" CreationDate="2010-09-13T05:53:35.493" UserId="1410" />
  <row Id="17226" PostHistoryTypeId="5" PostId="5326" RevisionGUID="4db09cbe-a08c-4d54-aecf-dbf1d8660f43" CreationDate="2010-09-13T05:53:35.493" UserId="1410" Comment="added 112 characters in body" Text="&lt;strike&gt;I have a hunch its available through a chat command like replying to messages. However, I can't find a list of battle.net chat commands that has been updated since Starcraft 2. [I wounder how I'll solve that problem.][1]&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Since [chat commands have been 90% removed between SC1 and 2][1], they're probably not the way this was done. Sorry for the incorrect answer.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5323/where-can-i-find-the-official-list-of-current-battle-net-chat-commands" />
  <row Id="17227" PostHistoryTypeId="2" PostId="7361" RevisionGUID="70883ef3-f892-4b50-87f1-77370264709d" CreationDate="2010-09-13T06:35:31.273" UserId="2578" Text="This can only be done in practice league.  To do it, hit `f10` --&gt; `options` --&gt; `Gameplay`, then slide the &quot;game speed&quot; slider to the desired speed.&#xD;&#xA;&#xD;&#xA;You may also get a message saying *&quot;XXX is slowing down the game...&quot;* in a dialog box, which has to be closed by hand.  This can happen even in league games - it is simply (a very poorly thought-out message) trying to explain why any perceived lag is occuring." />
  <row Id="17228" PostHistoryTypeId="6" PostId="7351" RevisionGUID="d377d63c-09e9-4255-9650-51c14a44e90e" CreationDate="2010-09-13T06:42:22.763" UserId="122" Comment="edited tags" Text="&lt;terminology&gt;&lt;ipad&gt;&lt;versus&gt;" />
  <row Id="17229" PostHistoryTypeId="10" PostId="7285" RevisionGUID="884305d7-a296-4bec-852d-954c939a518e" CreationDate="2010-09-13T06:55:37.357" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1965,&quot;DisplayName&quot;:&quot;Eric&quot;},{&quot;Id&quot;:304,&quot;DisplayName&quot;:&quot;JavadocMD&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="17230" PostHistoryTypeId="5" PostId="7285" RevisionGUID="9d840078-72e2-49b0-8444-16cdc75ac551" CreationDate="2010-09-13T06:55:37.483" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is it better to spawn your first overlord at 9 or 10 supply?](http://gaming.stackexchange.com/questions/5862/is-it-better-to-spawn-your-first-overlord-at-9-or-10-supply)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;As Zerg, I can make an overlord after my 9th drone or after my 10th. If I make it after the 10th, I can build an extrator, a 11th drone then cancel  the extractor.&#xD;&#xA;&#xD;&#xA;Does anyone have concrete facts comparing the 2 strategies? Is one better than the other? It doesn't have to be a large gap, just &quot;This one is better by X minerals&quot;." />
  <row Id="17231" PostHistoryTypeId="4" PostId="7351" RevisionGUID="14b61081-7cd7-47a3-b693-aa2af1c8f98d" CreationDate="2010-09-13T07:03:10.817" UserId="122" Comment="Parenthesis style" Text="iPad face-to-face versus games? (What are they called, and what are examples of them?)" />
  <row Id="17232" PostHistoryTypeId="2" PostId="7362" RevisionGUID="abb2a477-4883-4fa7-9d76-ac523694742a" CreationDate="2010-09-13T07:31:46.100" UserId="1410" Text="**Make them watch replays of your games together.**&#xD;&#xA;&#xD;&#xA;(I commented on Eric's answer, which I like, but I thought of several points I think add up to a separate answer)&#xD;&#xA;&#xD;&#xA;I suggest you force them to watch replays of their own games. A great guerrilla way to do this is for you to very explicitly announce that you're going to watch the replay to see what YOU did wrong, then go watch the replay. You're 1) giving them a little peer pressure to watch it and 2) giving them dead time to fill before the next game starts, so they have nothing better to do. You'll also get better by watching the replays yourself!&#xD;&#xA;&#xD;&#xA;If they're not making MASSIVE mistakes, (never building anything that can defend against air) then don't tell them what they did wrong at first, unless they ask. Let them figure out their own mistakes if they're at all inclined to do so. Most anyone who watches a replay and WANTS to get better will naturally watch a battle they lost and try to figure out why they lost it, without you having to do anything! If they don't do this naturally, there may be little more you can do for them.&#xD;&#xA;&#xD;&#xA;If they're doing this, sooner or later they probably will ask you why they lost a battle that they don't understand. Definitely answer, but in concrete terms they can emulate. &quot;Better micro&quot; is abstract and hard to duplicate. Still say it, so they get used to the term, but focus more on &quot;I killed your air units first&quot; or &quot;I used my unit's special abilities&quot;. Those are simple ideas they can understand and try themselves.&#xD;&#xA;&#xD;&#xA;If they're not asking questions, what you should be doing is complementing them on the things they got RIGHT as you watch the replay, especially (again) the concrete things they can do again. &quot;Scout more&quot; is abstract, but &quot;that marine you sent out found my unguarded expansion right when I didn't want you to&quot; is easy to repeat. You'll plant the seed that says &quot;send out a lone Marine now and then&quot; and they will.&#xD;&#xA;&#xD;&#xA;And even if you can't get them to watch replays, even just talking about the last game for a few mins can help. You can do the same things... compliment the good tactics, answer questions. And overall, always try to pose things in a positive way. &quot;I thought you were going to X and destroy me&quot; is an opportunity, but &quot;you lost because you didn't X&quot; is a criticism." />
  <row Id="17233" PostHistoryTypeId="5" PostId="7362" RevisionGUID="77ccef5a-1a54-4691-807f-9688a291f418" CreationDate="2010-09-13T07:37:02.187" UserId="1410" Comment="added 2 characters in body" Text="**Make them watch replays of your games together.**&#xD;&#xA;&#xD;&#xA;*(I commented on Eric's answer, which I like, but I thought of several points I think add up to a separate answer)*&#xD;&#xA;&#xD;&#xA;I suggest you force them to watch replays of their own games. A great guerrilla way to do this is for you to very explicitly announce that you're going to watch the replay to see what YOU did wrong, then go watch the replay. You're 1) giving them a little peer pressure to watch it and 2) giving them dead time to fill before the next game starts, so they have nothing better to do. You'll also get better by watching the replays yourself!&#xD;&#xA;&#xD;&#xA;If they're not making MASSIVE mistakes, (never building anything that can defend against air) then don't tell them what they did wrong at first, unless they ask. Let them figure out their own mistakes if they're at all inclined to do so. Most anyone who watches a replay and WANTS to get better will naturally watch a battle they lost and try to figure out why they lost it, without you having to do anything! If they don't do this naturally, there may be little more you can do for them.&#xD;&#xA;&#xD;&#xA;If they're doing this, sooner or later they probably will ask you why they lost a battle that they don't understand. Definitely answer, but in concrete terms they can emulate. &quot;Better micro&quot; is abstract and hard to duplicate. Still say it, so they get used to the term, but focus more on &quot;I killed your air units first&quot; or &quot;I used my unit's special abilities&quot;. Those are simple ideas they can understand and try themselves.&#xD;&#xA;&#xD;&#xA;If they're not asking questions, what you should be doing is complementing them on the things they got RIGHT as you watch the replay, especially (again) the concrete things they can do again. &quot;Scout more&quot; is abstract, but &quot;that marine you sent out found my unguarded expansion right when I didn't want you to&quot; is easy to repeat. You'll plant the seed that says &quot;send out a lone Marine now and then&quot; and they will.&#xD;&#xA;&#xD;&#xA;And even if you can't get them to watch replays, even just talking about the last game for a few mins can help. You can do the same things... compliment the good tactics, answer questions. And overall, always try to pose things in a positive way. &quot;I thought you were going to X and destroy me&quot; is an opportunity, but &quot;you lost because you didn't X&quot; is a criticism." />
  <row Id="17234" PostHistoryTypeId="5" PostId="7362" RevisionGUID="9589c42e-3c7a-49fc-97bd-cd481aa5bd72" CreationDate="2010-09-13T07:46:43.443" UserId="1410" Comment="added 345 characters in body" Text="**Make them watch replays of their own games.**&#xD;&#xA;&#xD;&#xA;*(I commented on Eric's answer, which I like, but I thought of several points I think add up to a separate answer)*&#xD;&#xA;&#xD;&#xA;I suggest you get them to watch replays of their own games. A great guerrilla way to do this is for you to very explicitly announce that you're going to watch the replay of the last game to see what YOU did wrong, then go watch the replay. You're 1) giving them a little peer pressure to watch it and 2) giving them dead time to fill before the next game starts, so they have nothing better to do. You'll also get better by watching the replays yourself!&#xD;&#xA;&#xD;&#xA;If they're not making MASSIVE mistakes, (never building anything that can defend against air) then don't tell them what they did wrong at first, unless they ask. Let them figure out their own mistakes if they're at all inclined to do so. They'll naturally notice and learn things they were closer to learning, whereas your suggestions might be far from their current awareness. Also, anyone who watches a replay and WANTS to get better will naturally watch a battle they lost and try to figure out why they lost it, without you having to do anything! If they don't do this naturally, there may be little more you can do for them, because it likely means they don't really WANT to learn.&#xD;&#xA;&#xD;&#xA;If they're doing this, sooner or later they probably will ask you why they lost a battle that they don't understand. Definitely answer, but in concrete terms they can emulate. &quot;Better micro&quot; is abstract and hard to duplicate. Still say it, so they get used to the term, but focus more on &quot;I killed your air units first&quot; or &quot;I used my unit's special abilities&quot;. Those are simple ideas they can understand and try themselves. The abstract things like &quot;Better micro&quot; are doing all the little things together, faster, which will only be learned through practice anyway.&#xD;&#xA;&#xD;&#xA;Whether or not they're asking questions, you should be complementing them on the things they got RIGHT as you watch the replay, especially (again) the concrete things they can do again. &quot;Scout more&quot; is abstract, but &quot;that marine you sent out found my unguarded expansion right when I didn't want you to&quot; is easy to repeat. You'll plant the seed that says &quot;send out a lone Marine now and then&quot; and they will.&#xD;&#xA;&#xD;&#xA;And even if you can't get them to watch replays, even just talking about the last game for a few mins can help. You can do the same things... compliment the good tactics, answer questions. And overall, always try to pose things in a positive way. &quot;I thought you were going to X and destroy me&quot; is an opportunity, but &quot;you lost because you didn't X&quot; is a criticism." />
  <row Id="17235" PostHistoryTypeId="2" PostId="7363" RevisionGUID="cccd743c-6e61-4907-853c-da947cf0e7a4" CreationDate="2010-09-13T08:12:53.297" UserId="1704" Text="I'm looking for a cloud service, preferably a free one which:&#xD;&#xA;&#xD;&#xA;- does not delete data, regardless how long inactive it is!&#xD;&#xA;- allows the use of external sync/upload/download tools&#xD;&#xA;&#xD;&#xA;I want to store my saves in a cloud network so I can access them anywhere. I want it (the cloud service) to periodically check a specific set folder on my HDD, for example D:\GameSaves, where I store all the saves from various games.&#xD;&#xA;&#xD;&#xA;And if there's a different, it should ask me to download from D:\GameSaves and overwrite the old file in the cloud.&#xD;&#xA;&#xD;&#xA;I also must be able to use 3rd party tools, and would like to get some suggestions WHICH tools I should use. (Preferably, but not mandatory, no .exe installer, .zip packed, ready to go!)." />
  <row Id="17236" PostHistoryTypeId="1" PostId="7363" RevisionGUID="cccd743c-6e61-4907-853c-da947cf0e7a4" CreationDate="2010-09-13T08:12:53.297" UserId="1704" Text="How do I store my saves in a cloud?" />
  <row Id="17237" PostHistoryTypeId="3" PostId="7363" RevisionGUID="cccd743c-6e61-4907-853c-da947cf0e7a4" CreationDate="2010-09-13T08:12:53.297" UserId="1704" Text="&lt;save-games&gt;&lt;cloud-storage&gt;" />
  <row Id="17239" PostHistoryTypeId="2" PostId="7364" RevisionGUID="7c277634-b815-48a0-8a88-b3f6ac745c78" CreationDate="2010-09-13T08:29:07.067" UserId="88" Text="I use [dropbox](https://www.dropbox.com/) and added a link to each savegame folder in the dropbox folder. That way the software automatically synchronizes all my savegames everytime they change. I don't know about external sync/upload/download tools compatibility though." />
  <row Id="17240" PostHistoryTypeId="2" PostId="7365" RevisionGUID="6ffb1eee-173a-4f50-b54b-66e0c6ff7aa2" CreationDate="2010-09-13T08:31:20.003" UserId="122" Text="There are synchronization services which can make specific folder(s) identical across multiple machines - that sounds like it could satisfy all your needs except for the 3rd party tools, which I'm not entirely sure what you want for - and it seems you're not so sure either, as you're asking for recommendations.&#xD;&#xA;&#xD;&#xA;For example, you could set it up so that&#xD;&#xA;&#xD;&#xA;`C:\whatever\my fav game\save data` on computer A is always identical in content to&#xD;&#xA;&#xD;&#xA;`D:\something\save data` on computer B.&#xD;&#xA;&#xD;&#xA;A service I can recommend in that regard is [Syncplicity][1] - a few GB free and it allows you to synchronize whatever folders you want, unlike services such as [Dropbox][2] which dictate which folder to use. I mean dropbox might be great for other uses, but if you want to just synchronize the folder the game already uses for saves, it's not as convenient.&#xD;&#xA;&#xD;&#xA;[1]:http://www.syncplicity.com/&#xD;&#xA;[2]:http://www.dropbox.com/" />
  <row Id="17241" PostHistoryTypeId="2" PostId="7366" RevisionGUID="e9f4362f-35fc-4fa1-85c2-0fbe892f4540" CreationDate="2010-09-13T08:40:51.910" UserId="2121" Text="This guy has a [YouTube series][1] called Map Attack when he gives out tips and tricks about some of the maps in MW2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/SAM5000i" />
  <row Id="17242" PostHistoryTypeId="5" PostId="7341" RevisionGUID="2c1851b3-b1fb-49ee-a906-7cedfdda78d7" CreationDate="2010-09-13T08:57:12.773" UserId="2121" Comment="added 296 characters in body" Text="When you issue the command move there will be a certain color dot on the ground which represents if the specific **unit** is in cover. The color of the **shield represents the overall status of the squad**. E.g if two are out of cover and one is in cover the flag shown will be yellow.&#xD;&#xA;&#xD;&#xA;**EDIT:** From my experience the only thing that counts is the color of the dot on the ground, tho in the situation you pointed out if you are outnumbered say 2v4 you will lose those two units. When in cover you do take damage, but it will take longer for enemy troops to kill off your units." />
  <row Id="17243" PostHistoryTypeId="2" PostId="7367" RevisionGUID="3f7c09a7-4848-490d-8e8f-56b468357dd4" CreationDate="2010-09-13T09:10:37.887" UserId="3457" Text="Pikemen are especially effective if they manage to get close. A practical approach though, is to use cavalry - especially light cavalry which are somewhat less susceptible to missile damage. Cavalry can close in fast and quite effective in groups.&#xD;&#xA;&#xD;&#xA;Massed war wagon are pretty hard to beat and will take down much of your pikemen or cavalry before they get close. One alternative approach that I've seen used (but never used myself) is to use a small group of onagers. The onagers are kept behind other units for protection so they don't get attacked right away, and they all attack at once once they get in range. This only works if they are fully upgraded, and even then this is basically a sacrificial strategy, you you will end up losing your onagers to the war wagons that survive the initial attack. But it does destroy a number of war wagons and weaken the others, and give a better chance for other units to close in." />
  <row Id="17244" PostHistoryTypeId="2" PostId="7368" RevisionGUID="e62b250b-2738-47c9-9ea8-3fcc56548939" CreationDate="2010-09-13T09:55:43.077" UserId="23" Text="![Level map][1]&#xD;&#xA;&#xD;&#xA;The only connection to the lower areas seems to be through _Exhaust Chute_, but spikes make it impossible to reach the lower half of the _Sensible Room_ and the _Tomb of Mad Carew_. _A Wrinkle in Time_ is actually a dead end.&#xD;&#xA;&#xD;&#xA;Is this all I can explore in the [demo][2]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/VVVVVV.png&#xD;&#xA;  [2]: http://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo" />
  <row Id="17245" PostHistoryTypeId="1" PostId="7368" RevisionGUID="e62b250b-2738-47c9-9ea8-3fcc56548939" CreationDate="2010-09-13T09:55:43.077" UserId="23" Text="How do you fully explore level 1 of the VVVVVV demo?" />
  <row Id="17246" PostHistoryTypeId="3" PostId="7368" RevisionGUID="e62b250b-2738-47c9-9ea8-3fcc56548939" CreationDate="2010-09-13T09:55:43.077" UserId="23" Text="&lt;spoiler&gt;&lt;vvvvvv&gt;" />
  <row Id="17247" PostHistoryTypeId="2" PostId="7369" RevisionGUID="4f6569a3-6134-4302-bc72-6a1103ebb60e" CreationDate="2010-09-13T09:57:56.647" UserId="2063" Text="What is the remote control batarang good for in Batman Arkham asylum?&#xD;&#xA;&#xD;&#xA;I have so for not been able to find a use for it" />
  <row Id="17248" PostHistoryTypeId="1" PostId="7369" RevisionGUID="4f6569a3-6134-4302-bc72-6a1103ebb60e" CreationDate="2010-09-13T09:57:56.647" UserId="2063" Text="What is the remote-control batarang for?" />
  <row Id="17249" PostHistoryTypeId="3" PostId="7369" RevisionGUID="4f6569a3-6134-4302-bc72-6a1103ebb60e" CreationDate="2010-09-13T09:57:56.647" UserId="2063" Text="&lt;weapons&gt;&lt;batman-arkham-asylum&gt;" />
  <row Id="17250" PostHistoryTypeId="2" PostId="7370" RevisionGUID="13dd100d-e555-4eab-bb4f-059d245440dc" CreationDate="2010-09-13T10:01:30.070" UserId="122" Text="It's good for taking out distant enemies - snipers are the best example. Also, the remote batarang doesn't stop when colliding with enemies, only with walls and such; so with a little practice it's possible to steer it so that you could bring down multiple enemies in one throw.&#xD;&#xA;&#xD;&#xA;Notice that enemies aware of the batarang will try to evade it." />
  <row Id="17251" PostHistoryTypeId="2" PostId="7371" RevisionGUID="da2bbfcb-1833-4906-85ed-664173808201" CreationDate="2010-09-13T10:03:23.530" UserId="2121" Text=" - Hit enemies around the corner&#xD;&#xA; - Knock down enemies that are hard to reach&#xD;&#xA; - The batarang will also give you some info about the enemies within a room since the camera will follow the item&#xD;&#xA;&#xD;&#xA;Personally I've used it in stealth situations when it was best to not cause a racket." />
  <row Id="17252" PostHistoryTypeId="2" PostId="7372" RevisionGUID="b72e38c2-063c-4e4f-bcbb-b1163895bb03" CreationDate="2010-09-13T10:08:26.333" UserId="247" Text="via [gamefaqs][1]:&#xD;&#xA;&#xD;&#xA;&gt; The cheapest way to max your stats outside of No Account Video and the Techno Shack.&#xD;&#xA;&gt; &#xD;&#xA;&gt; World 1 &#xD;&#xA;&#xD;&#xA;&gt; - Sushi Bar&#xD;&#xA;&gt;  - Avocado Hosomaki at $2.50 x 4 = $10.00 (+4 Spd)&#xD;&#xA;&gt; - Shock Wave Record&#xD;&#xA;&gt;  - Smashing Turnips at $16.95 x 12 = $203.40 (+96 Str)&#xD;&#xA;&gt;  - Crash and the Boys at $14.95 x 12 = $179.40 (+96 Spd)&#xD;&#xA;&#xD;&#xA;&gt; World 5&#xD;&#xA;&#xD;&#xA;&gt;- Scott's Dad BBQ&#xD;&#xA;&gt;  - Kebab at $4.95 x 2 = $9.90 (+4 Str)&#xD;&#xA;&#xD;&#xA;&gt; World 6 &#xD;&#xA;&#xD;&#xA;&gt; - Mobile's Secret House&#xD;&#xA;&gt;  - Sauteed Shiitake at $9.95 x 25 = $248.75 (+100 Def and +100 WP)&#xD;&#xA;&#xD;&#xA;&gt; Total: $661.45&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/961765-scott-pilgrim-vs-the-world/faqs/60744" />
  <row Id="17253" PostHistoryTypeId="2" PostId="7373" RevisionGUID="fab3565e-7c92-442c-9af8-325b27d1e4f9" CreationDate="2010-09-13T10:57:03.523" UserDisplayName="DeckoZA" Text="I'm using voice chat in Sc2 everyday. I'm from South Africa and my friend in the US. We use the chat feature every time and its works very well in our 2v2 games. We have set it to voice activated so we don't have to hit a key every time we want to chat. We even had 4 ppl chatting last weekend.&#xD;&#xA;&#xD;&#xA;Invite all to party and chat away&#xD;&#xA;&#xD;&#xA;DeckoZA" />
  <row Id="17254" PostHistoryTypeId="5" PostId="5049" RevisionGUID="7931b998-23e4-4936-b521-614e3da7c5e7" CreationDate="2010-09-13T11:02:04.777" UserId="23" Comment="Replaced quotation with original work." Text="Collecting trinkets unlocks songs from the jukebox.&#xD;&#xA;&#xD;&#xA;Collecting _all_ trinkets unlocks the trophy room, where you can view the achievements you unlocked:&#xD;&#xA;&#xD;&#xA;* Game completion achievements:&#xD;&#xA; * GAME COMPLETE&#xD;&#xA; * FLIP MODE COMPLETE&#xD;&#xA; * MASTER OF THE UNIVERSE (no deaths mode)&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;* Time trial achievements: (win the respective time trial with no deaths and all trinkets)&#xD;&#xA; * SPACE STATION 1 MASTERED&#xD;&#xA; * LABORATORY MASTERED&#xD;&#xA; * THE TOWER MASTERED&#xD;&#xA; * SPACE STATION 2 MASTERED&#xD;&#xA; * WARP ZONE MASTERED&#xD;&#xA; * FINAL LEVEL MASTERED&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;* Number of deaths achievements:&#xD;&#xA; * Win with less than 500 deaths&#xD;&#xA; * Win with less than 250 deaths&#xD;&#xA; * Win with less than 100 deaths&#xD;&#xA; * Win with less than 50 deaths&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;* Super Graviton achievements:&#xD;&#xA; * Last 5 seconds on the Super Gravitron&#xD;&#xA; * Last 10 seconds on the Super Gravitron&#xD;&#xA; * Last 15 seconds on the Super Gravitron&#xD;&#xA; * Last 20 seconds on the Super Gravitron&#xD;&#xA; * Last 30 seconds on the Super Gravitron&#xD;&#xA; * Last 1 minute on the Super Gravitron&#xD;&#xA;&#xD;&#xA;Additionally, access to a Super Graviton is unlocked. It is, however, harder than the one found through a normal playthrough. [Watch a video of the Super Graviton in action.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=xh5zdZ909Rg" />
  <row Id="17255" PostHistoryTypeId="8" PostId="5198" RevisionGUID="28257ba4-5865-4166-a466-5098ecbcac8b" CreationDate="2010-09-13T11:11:48.893" UserId="23" Comment="Rollback to [7f500778-f50e-4d5d-8ddb-3de8266f0e18]" Text="The two core components that define a roguelike tend to be **random generation** and a special style of **turn-based action**. There's a lot of other attributes common between a lot of roguelikes, such as one-way dungeons where there are no stairs to go back up, but these aren't required to be a proper roguelike. Even one of the most common aspects, &quot;final death&quot; where death deletes your save, is not present in all roguelikes.&#xD;&#xA;&#xD;&#xA;**Random Generation** in roguelikes is a completely different scale than most other games. Entire dungeons are randomly generated. Some roguelikes feature specific dungeons that might have the same layout, but the majority of the game's dungeons will be randomly created. Some times these have persistence, where revisiting the same floor will have the same layout. Other times, there is no persistence and even returning backwards yields completely new floors.&#xD;&#xA;&#xD;&#xA;A common extension is that items are randomly generated, and randomly attributed. Instead of seeing a staff and knowing that it's a staff of lightning bolt, you might see it as an oak staff before identification. But when you start a new save, an oak staff might be for healing hands while the staff of lightning bolt is now a cherry staff. &#xD;&#xA;&#xD;&#xA;The end result is that past experience in the game will help you in forming strategies in roguelikes, but it will be difficult to play through with the same strategies since you can't rely on everything being the same.&#xD;&#xA;&#xD;&#xA;**Turn-based Action** is the other main component. When you take a turn, all other entities will also take their turn. Until you take your turn, nothing will change. It gives a lot of time for people to plan their strategies. The methods in which turns advance will very greatly between many roguelikes: ADOM has a complex speed/energy system for getting your next turn while POWDER has a simple 5-tier turn system for different variations of speed. But you'll always be able to breathe when it is your turn." />
  <row Id="17256" PostHistoryTypeId="5" PostId="5198" RevisionGUID="f601a7ae-17b9-44c0-a3ce-fcd5247f9ec1" CreationDate="2010-09-13T11:12:10.170" UserId="23" Comment="Thank you rollback" Text="The two core components that define a roguelike tend to be **random generation** and a special style of **turn-based action**. There's a lot of other attributes common between a lot of roguelikes, such as one-way dungeons where there are no stairs to go back up, but these aren't required to be a proper roguelike. Even one of the most common aspects, &quot;final death&quot; where death deletes your save, is not present in all roguelikes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Random Generation** in roguelikes is a completely different scale than most other games. Entire dungeons are randomly generated. Some roguelikes feature specific dungeons that might have the same layout, but the majority of the game's dungeons will be randomly created. Some times these have persistence, where revisiting the same floor will have the same layout. Other times, there is no persistence and even returning backwards yields completely new floors.&#xD;&#xA;&#xD;&#xA;A common extension is that items are randomly generated, and randomly attributed. Instead of seeing a staff and knowing that it's a staff of lightning bolt, you might see it as an oak staff before identification. But when you start a new save, an oak staff might be for healing hands while the staff of lightning bolt is now a cherry staff. &#xD;&#xA;&#xD;&#xA;The end result is that past experience in the game will help you in forming strategies in roguelikes, but it will be difficult to play through with the same strategies since you can't rely on everything being the same.&#xD;&#xA;&#xD;&#xA;**Turn-based Action** is the other main component. When you take a turn, all other entities will also take their turn. Until you take your turn, nothing will change. It gives a lot of time for people to plan their strategies. The methods in which turns advance will very greatly between many roguelikes: ADOM has a complex speed/energy system for getting your next turn while POWDER has a simple 5-tier turn system for different variations of speed. But you'll always be able to breathe when it is your turn." />
  <row Id="17257" PostHistoryTypeId="2" PostId="7374" RevisionGUID="38b13092-6ded-43bf-8130-1ea7546d6641" CreationDate="2010-09-13T11:21:03.450" UserId="1824" Text="[FlightCtrl][1] has a multiplayer mode&#xD;&#xA;&#xD;&#xA;[Multipong][2] allows up to four players to play eachother&#xD;&#xA;&#xD;&#xA;[Air Hockey][3] is great&#xD;&#xA;&#xD;&#xA;[Harbour Master][4] is great to play together.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/flight-control-hd/id363727129?mt=8&#xD;&#xA;  [2]: http://itunes.apple.com/us/app/multipong-for-ipad/id366322908?mt=8&#xD;&#xA;  [3]: http://itunes.apple.com/us/app/air-hockey/id286106725?mt=8&#xD;&#xA;  [4]: http://itunes.apple.com/us/app/harbor-master-hd/id363658120?mt=8" />
  <row Id="17258" PostHistoryTypeId="2" PostId="7375" RevisionGUID="62c06956-47cc-491e-82a3-c939d302362b" CreationDate="2010-09-13T11:24:04.907" UserId="1824" Text="I signed up two accounts, and made each of them friends" />
  <row Id="17259" PostHistoryTypeId="6" PostId="7368" RevisionGUID="026b8b0b-ad15-4f1e-8600-85dd01a19378" CreationDate="2010-09-13T11:34:57.020" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;demo&gt;&lt;vvvvvv&gt;" />
  <row Id="17260" PostHistoryTypeId="2" PostId="7376" RevisionGUID="2e326b21-e4a4-4dba-98d8-e9088d8deee8" CreationDate="2010-09-13T11:38:11.413" UserId="23" Text="After spoiling myself and watching a few videos on Youtube I can say that yes, that's all that can be explored in the demo version.&#xD;&#xA;&#xD;&#xA;What the demo fails to explain is that actually you start a &quot;level&quot; by reaching its starting sector in free roam through the game's world. That is, the full version does not yank you to a level selection screen after rescuing the first crew member. The opening in the pink area allows for further exploration.&#xD;&#xA;" />
  <row Id="17261" PostHistoryTypeId="2" PostId="7377" RevisionGUID="d4b2677b-dd8b-455b-9f36-616155ef3fc3" CreationDate="2010-09-13T11:40:00.553" UserId="1095" Text="There has been some [similar](http://uk.gamespot.com/xbox360/action/grandtheftauto4/show_msgs.php?topic_id=m-1-42523338&amp;pid=933037) [speculation](http://www.gtaforums.com/index.php?showtopic=325537) elsewhere online, but no confirmations that I can find.&#xD;&#xA;&#xD;&#xA;There they refer to the character as “Playboy X”, which is not something I recommend Googling at work." />
  <row Id="17262" PostHistoryTypeId="2" PostId="7378" RevisionGUID="e556c51c-2eb2-479b-83e6-6f301c67e54a" CreationDate="2010-09-13T13:08:52.300" UserDisplayName="polo2005" Text="Morgana can jungle ;)&#xD;&#xA;http://leaguecraft.com/strategies/guide/7379-morgana-the-roaming-jungle-queen.xhtml" />
  <row Id="17263" PostHistoryTypeId="4" PostId="7337" RevisionGUID="4cda00ae-dd4e-4025-8789-f373bf37a6e6" CreationDate="2010-09-13T13:18:32.937" UserId="160" Comment="corrected spelling; deleted 3 characters in body" Text="Is Praetorians still played?" />
  <row Id="17264" PostHistoryTypeId="5" PostId="7337" RevisionGUID="4cda00ae-dd4e-4025-8789-f373bf37a6e6" CreationDate="2010-09-13T13:18:32.937" UserId="160" Comment="corrected spelling; deleted 3 characters in body" Text="I remember that the game Preatorians never quite took off. As far as I know, it apparently had quick success but not enough to establish a serious following or long lasting leagues. Am I wrong, and is the game still played on high level?" />
  <row Id="17265" PostHistoryTypeId="6" PostId="7337" RevisionGUID="d91235b0-6e33-4e7b-b246-01aa3b385a37" CreationDate="2010-09-13T13:20:09.923" UserId="23" Comment="edited tags" Text="&lt;untagged&gt;" />
  <row Id="17266" PostHistoryTypeId="2" PostId="7379" RevisionGUID="22e6bb16-1bcc-4194-a279-81ca6096ed9c" CreationDate="2010-09-13T13:44:57.977" UserDisplayName="Pioul" Text="A lot of champions can jungle. Most often : warwick, udyr, fiddlesticks, amumu, yi.&#xD;&#xA;You can also see olaf, akali, mundo.&#xD;&#xA;&#xD;&#xA;The thing is that most of the champions can jungle at lvl 1, but the question is : how fast ?&#xD;&#xA;&#xD;&#xA;Try &amp; make your choice !" />
  <row Id="17267" PostHistoryTypeId="2" PostId="7380" RevisionGUID="9ac42b5b-bf8b-4a3f-9e13-31d1f29de440" CreationDate="2010-09-13T13:59:13.423" UserId="341" Text="Just to expand on WillfulWizard's answer, if you're using early seige weapons, I recommend getting at least a few trebuchets and giving them the city attack upgrade.  This combined with their innate ability makes it possible for them to heavily damage even the toughest defensive units (once you've gotten rid of the city's bonus %), and they will even survive in some cases.  You can then finish the softening with regular catapults or things with collateral damage upgrades." />
  <row Id="17268" PostHistoryTypeId="2" PostId="7381" RevisionGUID="df87f97d-4a1b-47ec-a4a1-6b3859f083da" CreationDate="2010-09-13T14:24:43.393" UserId="3465" Text="Well, the title says it all, thanks!" />
  <row Id="17269" PostHistoryTypeId="1" PostId="7381" RevisionGUID="df87f97d-4a1b-47ec-a4a1-6b3859f083da" CreationDate="2010-09-13T14:24:43.393" UserId="3465" Text="Does the Logitech MOMO Racing Wheel works with the Xbox 360 or PS3?" />
  <row Id="17270" PostHistoryTypeId="3" PostId="7381" RevisionGUID="df87f97d-4a1b-47ec-a4a1-6b3859f083da" CreationDate="2010-09-13T14:24:43.393" UserId="3465" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;peripherals&gt;" />
  <row Id="17271" PostHistoryTypeId="5" PostId="7253" RevisionGUID="689e91d9-07b2-437c-b2bf-c2f8395a45a5" CreationDate="2010-09-13T14:35:11.467" UserId="3385" Comment="@users who have voted me down: I have edited my quesiton to make clear about the reason why I'm looking for this!" Text="I've finished everything in the Normal edition. I now just enjoy playing the Endless Survival with the GotY edition. But to play with the new edition, I have to replay from the beginning - which is quite boring! &#xD;&#xA;&#xD;&#xA;So, I want to look for saved userdata from any of you who have unlocked everything in GotY edition. I can't find a shared userdata which has all plants/mini-games unlocked, all shop's plants bought? Please share if you have one." />
  <row Id="17272" PostHistoryTypeId="4" PostId="7381" RevisionGUID="31b4323b-fc9a-48c2-aa4c-a69a8001f26d" CreationDate="2010-09-13T14:35:18.113" UserId="816" Comment="fixed typo" Text="Does the Logitech MOMO Racing Wheel work with the Xbox 360 or PS3?" />
  <row Id="17273" PostHistoryTypeId="2" PostId="7382" RevisionGUID="7dd5471b-9310-4ff4-9b18-9ebb8a225365" CreationDate="2010-09-13T15:03:00.790" UserId="1770" Text="It looks like it doesn't work, however they are Logitech wheels that will work for the Xbox360. Other forums have also asked this question:&#xD;&#xA;&#xD;&#xA; - [Neowin.net][1]&#xD;&#xA; - [Yahoo answers][2]&#xD;&#xA; - [bhmotorsports.com][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.neowin.net/forum/topic/559478-does-the-logitech-momo-work-with-xbox360/&#xD;&#xA;  [2]: http://answers.yahoo.com/question/index?qid=20080920170726AAtKiDv&#xD;&#xA;  [3]: http://www.bhmotorsports.com/board/viewtopic.php?t=37806" />
  <row Id="17274" PostHistoryTypeId="2" PostId="7383" RevisionGUID="3744e0be-f43c-4ce9-a687-ef3b20a73713" CreationDate="2010-09-13T15:06:47.767" UserId="414" Text="In Recettear, when you're buying/selling, the tutorial gives you the base &quot;range&quot; of acceptable percents to offer to the customers. It seems that there's a magic number to put down in order to get the Near Pin bonus XP, and there's no real way to see this (understandably so, or else there'd be no real reward for doing so).&#xD;&#xA;&#xD;&#xA;However, it seems exceedingly difficult to gauge this number when customers are both perfectly happy to buy things well below the given price range, and will typically pay the upper end of the spectrum as well. I'm *pretty sure* that I've hit Near Pin % bonuses on both high and low offers, though I could be wrong.&#xD;&#xA;&#xD;&#xA;Does the Near Pin % fluctuate per transaction? Per customer type?" />
  <row Id="17275" PostHistoryTypeId="1" PostId="7383" RevisionGUID="3744e0be-f43c-4ce9-a687-ef3b20a73713" CreationDate="2010-09-13T15:06:47.767" UserId="414" Text="How do you gauge the Near Pin % of a transaction?" />
  <row Id="17276" PostHistoryTypeId="3" PostId="7383" RevisionGUID="3744e0be-f43c-4ce9-a687-ef3b20a73713" CreationDate="2010-09-13T15:06:47.767" UserId="414" Text="&lt;tips&gt;&lt;recettear&gt;" />
  <row Id="17277" PostHistoryTypeId="2" PostId="7384" RevisionGUID="ebd270ee-ca43-4786-b2c2-c2edf852287c" CreationDate="2010-09-13T15:14:55.630" UserId="102" Text="Someone emailed me a question recently indicating that they'd come here and seen what I've written and wanted to know something about Starcraft 2 strategy building.&#xD;&#xA;&#xD;&#xA;While I did email him back, I still think that gaming.se is a good place for such questions so I've reproduced it here (I may have slightly summarized some of the things he said).&#xD;&#xA;&#xD;&#xA;&gt;Lately I've been having a lot of trouble getting my economy going to&#xD;&#xA;the point where I can support a large army.  I was wondering of anyone&#xD;&#xA;had advice on:&#xD;&#xA;&#xD;&#xA;&gt;  - When to power drones?&#xD;&#xA; - How to best expand?&#xD;&#xA; - Knowing when to tech?&#xD;&#xA; - When to switch from powering drones to producing units?&#xD;&#xA;&#xD;&#xA;&gt;I've included a replay so you can help analyze anything I might be doing wrong&#xD;&#xA;&#xD;&#xA;I intentionally left the users' name out in case he did not want to be associated with the question, but he can always indicate it in comments." />
  <row Id="17278" PostHistoryTypeId="1" PostId="7384" RevisionGUID="ebd270ee-ca43-4786-b2c2-c2edf852287c" CreationDate="2010-09-13T15:14:55.630" UserId="102" Text="How to Macro Effectively as Zerg" />
  <row Id="17279" PostHistoryTypeId="3" PostId="7384" RevisionGUID="ebd270ee-ca43-4786-b2c2-c2edf852287c" CreationDate="2010-09-13T15:14:55.630" UserId="102" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="17280" PostHistoryTypeId="2" PostId="7385" RevisionGUID="4d0730db-a702-49a7-9536-000bc8012b10" CreationDate="2010-09-13T15:17:14.277" UserId="188" Text="When you get an orange mushroom in Mario Kart 64, should you repeatedly press the Z button as quickly as possible, or should you delay it a bit in order to maximize the boost you get from the mushroom?" />
  <row Id="17281" PostHistoryTypeId="1" PostId="7385" RevisionGUID="4d0730db-a702-49a7-9536-000bc8012b10" CreationDate="2010-09-13T15:17:14.277" UserId="188" Text="What's the most efficient usage of the orange mushroom in Mario Kart 64?" />
  <row Id="17282" PostHistoryTypeId="3" PostId="7385" RevisionGUID="4d0730db-a702-49a7-9536-000bc8012b10" CreationDate="2010-09-13T15:17:14.277" UserId="188" Text="&lt;nintendo-64&gt;&lt;mario-kart&gt;" />
  <row Id="17283" PostHistoryTypeId="6" PostId="7385" RevisionGUID="c907c5b2-4b2f-4ea3-b771-8f510decbe42" CreationDate="2010-09-13T15:24:03.347" UserId="85" Comment="Proper tag~ Also, this is something I've actually been curious about every now and then. ♪" Text="&lt;nintendo-64&gt;&lt;mario-kart-64&gt;" />
  <row Id="17284" PostHistoryTypeId="2" PostId="7386" RevisionGUID="dc63b9d5-aa68-42c7-a97d-3da2d6a35080" CreationDate="2010-09-13T15:27:01.317" UserId="188" Text="Personally I think these should be called &quot;shared screen&quot; games. Right now it seems that the terms being used are &quot;co-operative&quot; &quot;single iPad&quot; &quot;split-screen&quot;, or &quot;2-player mode&quot;. You can also look for &quot;multitouch support&quot; which is essential for non-turn-based games.&#xD;&#xA;&#xD;&#xA;It's too bad that there isn't a single widely used term so that it is much easier to search for these games.&#xD;&#xA;&#xD;&#xA;I would also recommend [Harbour Master][1] for this kind of gameplay. Especially with the newer levels which give each player their own set of objects (e.g. cannon and dock).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/harbor-master-hd/id363658120?mt=8" />
  <row Id="17285" PostHistoryTypeId="2" PostId="7387" RevisionGUID="52870243-0ec5-44ab-b577-e377689bdde9" CreationDate="2010-09-13T15:30:16.203" UserId="188" Text="Some levels, such as Toad's turn pike and the train level, have big shortcuts if you can jump over a large wall.&#xD;&#xA;&#xD;&#xA;How can I jump over walls in Mario Kart 64?&#xD;&#xA;&#xD;&#xA;Update: the rainbow road jump does not count since it can only be done in a specific place and this is due to the map containing a huge down hill part in the level." />
  <row Id="17286" PostHistoryTypeId="1" PostId="7387" RevisionGUID="52870243-0ec5-44ab-b577-e377689bdde9" CreationDate="2010-09-13T15:30:16.203" UserId="188" Text="How can I jump really high in Mario Kart 64?" />
  <row Id="17287" PostHistoryTypeId="3" PostId="7387" RevisionGUID="52870243-0ec5-44ab-b577-e377689bdde9" CreationDate="2010-09-13T15:30:16.203" UserId="188" Text="&lt;mario-kart-64&gt;" />
  <row Id="17288" PostHistoryTypeId="2" PostId="7388" RevisionGUID="e977ccd0-bd25-4c17-9aa2-1c1d5ec8389d" CreationDate="2010-09-13T15:33:07.137" UserId="160" Text="Searching around on the internet, I've found that apparently the best percentage to enter in order to get the most Near Pin bonuses is **104%** if you want to get the most out of Near/Full Pin bonuses for Merchant/Customer experience levels.  Each customer has a different percentage that they are willing to pay up to.  For example, you may have noticed the Little Girl is an incredible cheapskate, while the Guild Master has a considerably larger budget. &#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Customer     Max Exp+rep     Max Profit    Max Exp+rep     Max Profit&#xD;&#xA;              (selling)      (selling)       (buying)       (buying)&#xD;&#xA;Girl         104%            112%(?)       70%             52%&#xD;&#xA;Woman        104%            118%          70%             52% &#xD;&#xA;Old Man      104%            118%          70%             44%&#xD;&#xA;Man          104%            127%          70%             39%&#xD;&#xA;Guild Master 104%            127%          70%             41% &#xD;&#xA;Louie        104%            118%          70%             38% &#xD;&#xA;Charme       104%            127%          70%             47% &#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Information is from [this google doc][1], which has a more detailed collection of collected statistics overall about the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://docs.google.com/document/pub?id=1RqChiJImA_N1ZnPEwPTmY5j3JFFPvc1G0mbQWnZ4YKY&amp;pli=1#h.85xzz8-ezrhwk" />
  <row Id="17289" PostHistoryTypeId="2" PostId="7389" RevisionGUID="b3a620f5-c3fa-4563-b127-016ae7e385e0" CreationDate="2010-09-13T15:33:59.207" UserId="188" Text="One way I have figured out to do this is to be someone fairly light weight (e.g. Toad or Yoshi), then get a buddy to play as a heavy-weight (e.g. Donkey Kong). Next, have them line up right near the wall, facing towards it. Now you will need a mushroom and to line up behind them. Once you are lined up, you stand a little behind them such that the mushroom will give you enough power to run into them, normally causing your character to spin out. Right as you hit them, though, press the R button to jump. If timed correctly, this will launch you fairly high up, enough to jump over most walls.&#xD;&#xA;&#xD;&#xA;If you time it correctly, you might even be able to do this without organizing with a buddy, since this does work while the heavy-weight is driving. It just might be really hard to line up correctly while both of you are driving." />
  <row Id="17290" PostHistoryTypeId="2" PostId="7390" RevisionGUID="348e8d52-fd88-4dce-ab4b-a2cb1a5c6f36" CreationDate="2010-09-13T15:38:43.087" UserId="1057" Text="I don't know about those two shortcuts, but the shortcut in Wario Stadium requires you to hop just as you hit the wall.  When you time it correctly, you can jump up and over the wall.&#xD;&#xA;&#xD;&#xA;Perhaps a similar trick works on the other tracks?" />
  <row Id="17291" PostHistoryTypeId="5" PostId="7390" RevisionGUID="b4b18f32-dfdb-42fe-9662-201300774a8c" CreationDate="2010-09-13T15:46:58.990" UserId="1057" Comment="added 115 characters in body" Text="I don't know about those two shortcuts, but the shortcut in Wario Stadium requires you to hop just as you hit the wall.  When you time it correctly, you can jump up and over the wall.&#xD;&#xA;&#xD;&#xA;Here is a [video showing the Wario Stadium shortcut][1].&#xD;&#xA;&#xD;&#xA;Perhaps a similar trick works on the other tracks?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=soQCw2tpw7M" />
  <row Id="17292" PostHistoryTypeId="2" PostId="7391" RevisionGUID="18ab8147-efd1-4187-891c-0ec599825df2" CreationDate="2010-09-13T15:49:18.647" UserId="3467" Text="Show them how valuable to atack their expand when it recently build... do that few times... it will be enough :)" />
  <row Id="17293" PostHistoryTypeId="2" PostId="7392" RevisionGUID="3cc7b820-7e7e-414a-a5e2-95382a4eec9a" CreationDate="2010-09-13T15:53:37.360" UserId="730" Text="I don't know if links to cheats sites are allowed therefore I prefer to not post it directly.&#xD;&#xA;&#xD;&#xA;But if you search on [Google Search][1]&#xD;&#xA;&#xD;&#xA;    plant vs zombies savegame&#xD;&#xA;&#xD;&#xA;it is the very first result.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/" />
  <row Id="17294" PostHistoryTypeId="5" PostId="7390" RevisionGUID="8a90949b-5475-425d-ac09-cdf9cc087308" CreationDate="2010-09-13T15:54:54.307" UserId="1057" Comment="added 205 characters in body" Text="I don't know about those two shortcuts, but the shortcut in Wario Stadium requires you to hop just as you hit the wall.  When you time it correctly, you can jump up and over the wall.&#xD;&#xA;&#xD;&#xA;Here is a [video showing the Wario Stadium shortcut][1].&#xD;&#xA;&#xD;&#xA;[This video][2] shows a number of different glitch / shortcuts.  Toad's Turnpike is at 3:49, but it appears to be more of a glitch with the texture seams than an actual jump over the wall.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=soQCw2tpw7M&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=wmbYdM3oSYo&amp;feature=related" />
  <row Id="17296" PostHistoryTypeId="2" PostId="7394" RevisionGUID="2f0b7e46-5868-4809-a39f-cd53d5cdb378" CreationDate="2010-09-13T17:19:15.470" UserId="19" Text="Might be an opportunity to coin a brand new term: &quot;hotpad&quot; as opposed to &quot;hotseat&quot;, since people would be passing the gadget from one another. &#xD;&#xA;&#xD;&#xA;An additional example of the category would be this [version][1] of [mafia/werewolf][2] that places far fewer demands on player trust than the original.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/werewolf-curse-of-pandora/id363976892?mt=8&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Mafia_%28party_game%29" />
  <row Id="17302" PostHistoryTypeId="2" PostId="7396" RevisionGUID="dacec194-6f1a-4594-aa27-dc076d466b32" CreationDate="2010-09-13T17:36:06.327" UserId="1649" Text="Each has two effects, depending on which mode you're in. I'd copy/paste them, but it's probably easier to just link the wiki page:&#xD;&#xA;&#xD;&#xA;http://lostplanet.wikia.com/wiki/Injection_gun&#xD;&#xA;&#xD;&#xA;Happy hunting!" />
  <row Id="17303" PostHistoryTypeId="2" PostId="7397" RevisionGUID="26708a13-1500-4aeb-8bc0-ccf154a2d411" CreationDate="2010-09-13T17:40:42.790" UserId="341" Text="I believe the easiest way is to use power sliding to boost and then jump.  While it is fairly easy to get the sliding boost around corners, it actually can be done at any time.  The basic technique is ([source][1])&#xD;&#xA;&#xD;&#xA;&gt; Slide around a turn as normally (with&#xD;&#xA;&gt; the R button), but if you flick the&#xD;&#xA;&gt; analog stick to the left and back to&#xD;&#xA;&gt; the right again (or vice versa), your&#xD;&#xA;&gt; smoke trail will turn yellow, and if&#xD;&#xA;&gt; you flick it again (all while holding&#xD;&#xA;&gt; R), it will turn red -- at which point&#xD;&#xA;&gt; you let go of the R button and you'll&#xD;&#xA;&gt; get approximately a 10km/hr speed&#xD;&#xA;&gt; burst.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.neoseeker.com/Games/cheats/N64/mario_kart_64.html" />
  <row Id="17305" PostHistoryTypeId="5" PostId="7392" RevisionGUID="ea4edebd-1c42-4e1b-aaf5-8d839cf80376" CreationDate="2010-09-13T17:44:20.173" UserId="23" Comment="Google rankings aren't forever." Text="You can find such a file [here][1].&#xD;&#xA;&#xD;&#xA;&gt; 9999 ~ sun, 9999 ~ money, 9999 ~ fertilizer, 9999 ~ bug spray, 9999 ~ chocolate, 9999 ~ tree food, 100% Complete, Gold Flower unlocked, 201 Feet Tall Tree of Wisdom.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cheathappens.com/show_download.asp?ID=26069" />
  <row Id="17306" PostHistoryTypeId="5" PostId="7307" RevisionGUID="ff3d68c6-21b0-474d-ad6e-f7c7fb8e8a6c" CreationDate="2010-09-13T17:51:21.983" UserId="816" Comment="typo fix" Text="Something that was not said (i think) is that if your oponent is experienced and is scouting your base too you also have to consider what HE saw. So if you have and early gas and then he sees the Spire which you are hiding in the back of your base he will probably assume there will be mutalings soon and might prepare for that. So if you see and armory or engineering bay in his base, you should expect turrets or even Thors, so that factory might not produce siege tanks or helions.&#xD;&#xA;&#xD;&#xA;This is just a special example of ZvT, but its similar for any race combination. A building might produce 4 types of units, but the final choice what it will produce is made based on players prefference and what the oponent is building.&#xD;&#xA;&#xD;&#xA;Another thing which you should consider is army composition. Some types of units are best used with others (marines with tanks and medivacs, lings with mutas etc.). So if you saw him producing tanks, you might expect air support and heavy infantry (marauders)." />
  <row Id="17307" PostHistoryTypeId="5" PostId="7292" RevisionGUID="6b68854c-e745-492a-aaae-3bca2f47ebc7" CreationDate="2010-09-13T17:52:05.820" UserId="816" Comment="typo fix" Text="The only tip I can give in this area is applicable to most strategy games:&#xD;&#xA;&#xD;&#xA;Look for missing buildings you'd expect to see at that point in the game, and extra buildings. No factory but a couple of barracks on Terran would indicate they're going for an early infantry rush, or perhaps with bunkers they're looking to turtle.&#xD;&#xA;&#xD;&#xA;If someone's got a particular unit type in mind for an assault you'll see them stop building up their base when they can build that unit, and focus their resources on unit production. Although this is mostly relevant for more inexperienced players." />
  <row Id="17308" PostHistoryTypeId="5" PostId="7337" RevisionGUID="b388f13e-128a-48f2-8d0f-a4c0248edff1" CreationDate="2010-09-13T17:55:23.953" UserId="168" Comment="deleted 33 characters in body" Text="I remember that the game Preatorians never quite took off. Apparently had quick success but not enough to establish a serious following. Are there any leagues where the game is still played on high level?" />
  <row Id="17309" PostHistoryTypeId="5" PostId="5845" RevisionGUID="2aaac77f-5ac4-4d41-aaa2-20847d442ece" CreationDate="2010-09-13T17:59:08.423" UserId="816" Comment="minor cleanup" Text="Hi,  &#xD;&#xA;My colleague (bronze league) asked me a moment ago what he should have done as protoss against the marines and marauders supported by tanks that attacked him yesterday.&#xD;&#xA;&#xD;&#xA;I recommended sentries to reduce the marine damage, zealots to hurt the marines (with speed upgrade if possible) and 2-3 phoenixes to lift the tanks up so your zealots actually reach the enemy. Then blink in with stalkers to kill the (remaining) tanks as quickly as possible while the zealots divert the marauder fire.&#xD;&#xA;&#xD;&#xA;It seems to be an overly complex solution that requires good micro he might not have, but was the first solution that came to my mind. What would you recommend?  &#xD;&#xA;&#xD;&#xA;A solution for all races would be good since others playing other races might find this question." />
  <row Id="17310" PostHistoryTypeId="2" PostId="7398" RevisionGUID="8e763b02-31e4-4e98-a3cb-484255ca87e0" CreationDate="2010-09-13T18:09:14.787" UserId="1485" Text="I've just bought several bags of sand from a Trader - thought I'd play around with making some glass.&#xD;&#xA;&#xD;&#xA;But, I cannot find the correct stockpile setting to get my sand stockpiled next to the glass furnace.&#xD;&#xA;&#xD;&#xA;Help?" />
  <row Id="17311" PostHistoryTypeId="1" PostId="7398" RevisionGUID="8e763b02-31e4-4e98-a3cb-484255ca87e0" CreationDate="2010-09-13T18:09:14.787" UserId="1485" Text="How do I stockpile Sand?" />
  <row Id="17312" PostHistoryTypeId="3" PostId="7398" RevisionGUID="8e763b02-31e4-4e98-a3cb-484255ca87e0" CreationDate="2010-09-13T18:09:14.787" UserId="1485" Text="&lt;dwarf-fortress&gt;" />
  <row Id="17313" PostHistoryTypeId="2" PostId="7399" RevisionGUID="ffd0f94c-31c8-4bc4-a112-46c4b28d2dcd" CreationDate="2010-09-13T18:15:17.807" UserId="304" Text="By default, bags of sand are stored in a Furniture Stockpile. But you can also mess with the stockpile settings (&lt;kbd&gt;q&lt;/kbd&gt;, cursor over the stockpile, &lt;kbd&gt;s&lt;/kbd&gt;) to restrict your stockpile to only sand. Under the &quot;Furniture/Siege Ammo&quot; category, sand types are under the &quot;Metals&quot; settings.&#xD;&#xA;&#xD;&#xA;On another note: if there is exposed sand on your map you can tell your dwarves to gather sand (so you don't always have to buy it from a trader). You need to set up a zone over the sand on the ground and designate it for sand collection. Then, at a glass furnace, issue the collect sand task." />
  <row Id="17314" PostHistoryTypeId="5" PostId="7384" RevisionGUID="629fd7e6-1765-4067-b271-ebcdce17fc20" CreationDate="2010-09-13T18:42:18.833" UserId="816" Comment="edited body" Text="Someone emailed me a question recently indicating that they'd come here and seen what I've written and wanted to know something about Starcraft 2 strategy building.&#xD;&#xA;&#xD;&#xA;While I did email him back, I still think that gaming.se is a good place for such questions so I've reproduced it here (I may have slightly summarized some of the things he said).&#xD;&#xA;&#xD;&#xA;&gt;Lately I've been having a lot of trouble getting my economy going to&#xD;&#xA;the point where I can support a large army.  I was wondering of anyone&#xD;&#xA;had advice on:&#xD;&#xA;&#xD;&#xA;&gt;  - When to power drones?&#xD;&#xA; - How to best expand?&#xD;&#xA; - Knowing when to tech?&#xD;&#xA; - When to switch from powering drones to producing units?&#xD;&#xA;&#xD;&#xA;&gt;I've included a replay so you can help analyze anything I might be doing wrong&#xD;&#xA;&#xD;&#xA;I intentionally left the user's name out in case he did not want to be associated with the question, but he can always indicate it in comments." />
  <row Id="17315" PostHistoryTypeId="5" PostId="7382" RevisionGUID="fdaa4543-9a34-43c2-a6a3-2e5fafc34323" CreationDate="2010-09-13T18:44:14.947" UserId="816" Comment="added 1 characters in body" Text="It looks like it doesn't work, however there are Logitech wheels that will work for the Xbox360. Other forums have also asked this question:&#xD;&#xA;&#xD;&#xA; - [Neowin.net][1]&#xD;&#xA; - [Yahoo answers][2]&#xD;&#xA; - [bhmotorsports.com][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.neowin.net/forum/topic/559478-does-the-logitech-momo-work-with-xbox360/&#xD;&#xA;  [2]: http://answers.yahoo.com/question/index?qid=20080920170726AAtKiDv&#xD;&#xA;  [3]: http://www.bhmotorsports.com/board/viewtopic.php?t=37806" />
  <row Id="17316" PostHistoryTypeId="5" PostId="7369" RevisionGUID="ea7230a1-2488-45f5-a6e0-1de3cacee46c" CreationDate="2010-09-13T18:45:06.720" UserId="816" Comment="typo fix" Text="What is the remote control batarang good for in Batman Arkham asylum?&#xD;&#xA;&#xD;&#xA;I have so far not been able to find a use for it." />
  <row Id="17317" PostHistoryTypeId="2" PostId="7400" RevisionGUID="e9577b43-d8b7-4b8f-b6bc-2fcc8ea4874f" CreationDate="2010-09-13T18:58:38.607" UserId="1863" Text="I've seen players drop units from overlords/medivacs while the transport was still moving, but i can't figure out how to do that myself. &#xD;&#xA;&#xD;&#xA;If i order the transport to unload all and then issue another move command, he stops unloading... whats the trick? " />
  <row Id="17318" PostHistoryTypeId="1" PostId="7400" RevisionGUID="e9577b43-d8b7-4b8f-b6bc-2fcc8ea4874f" CreationDate="2010-09-13T18:58:38.607" UserId="1863" Text="How to drop units from a transport while its still moving? " />
  <row Id="17319" PostHistoryTypeId="3" PostId="7400" RevisionGUID="e9577b43-d8b7-4b8f-b6bc-2fcc8ea4874f" CreationDate="2010-09-13T18:58:38.607" UserId="1863" Text="&lt;starcraft-2&gt;" />
  <row Id="17320" PostHistoryTypeId="2" PostId="7401" RevisionGUID="65083b0f-65d4-41bf-b609-79c6cc6a2ed4" CreationDate="2010-09-13T19:01:01.223" UserId="2285" Text="Click where you want your transport to move too, and then while it's moving click on a unit to unload, this works for me. I'm not sure if there is an automatic way of doing it or not." />
  <row Id="17321" PostHistoryTypeId="2" PostId="7402" RevisionGUID="2714f428-c2ac-4d21-9536-54f1041456c4" CreationDate="2010-09-13T19:11:05.007" UserId="1410" Text="I believe [Viper_Sb's answer][1] is correct for EXACTLY what you are asking for, but I believe this is worth mentioning:&#xD;&#xA;&#xD;&#xA;You can do something similar by ordering the transport to drop all units (D?) and then holding the shift key to queue up a move order. The transport will move on as soon as it is empty.&#xD;&#xA;&#xD;&#xA;**EDIT**: See Raven Dreamer's comment on [Viper_Sb's answer][1] for more details. He is faster at composing than I am!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7400/how-to-drop-units-from-a-transport-while-its-still-moving/7401#7401" />
  <row Id="17322" PostHistoryTypeId="5" PostId="7348" RevisionGUID="0af941b6-3ec2-4780-98da-573a1864df56" CreationDate="2010-09-13T19:39:10.447" UserId="816" Comment="fixed typo" Text="I've difficulties surviving in the last campaign mission in Warcraft 3 on the highest difficulty settings. After capturing the mines and building as much of an army as possible, I get decimated by the incoming forces faster than I can rebuild. I usually end up as sole survivor (Hu/Orc base destroyed) after 10 minutes. I tried various stuff, including building wells near the place of battle and walls of ancient protectors, but to no avail.&#xD;&#xA;&#xD;&#xA;I'm wondering if it is actually that hard, or if I just do something wrong. I was about level 30 on the solo ladder so I think my micro and macro is not utterly crappy in general." />
  <row Id="17323" PostHistoryTypeId="2" PostId="7403" RevisionGUID="b7b0c53a-2be1-400a-bf8e-f51591362d23" CreationDate="2010-09-13T20:13:39.383" UserId="2241" Text="What are some multi-player rpg's for Wii?(if any exist)&#xD;&#xA;&#xD;&#xA;Things similar to Dark Alliance, or fable but on the Wii.&#xD;&#xA;&#xD;&#xA;Local multiplayer please" />
  <row Id="17324" PostHistoryTypeId="1" PostId="7403" RevisionGUID="b7b0c53a-2be1-400a-bf8e-f51591362d23" CreationDate="2010-09-13T20:13:39.383" UserId="2241" Text="local multi-player rpgs for wii" />
  <row Id="17325" PostHistoryTypeId="3" PostId="7403" RevisionGUID="b7b0c53a-2be1-400a-bf8e-f51591362d23" CreationDate="2010-09-13T20:13:39.383" UserId="2241" Text="&lt;multiplayer&gt;&lt;wii&gt;&lt;role-playing-game&gt;&lt;action-rpg&gt;&lt;local-multiplayer&gt;" />
  <row Id="17326" PostHistoryTypeId="5" PostId="7400" RevisionGUID="2e1a4544-b5d8-4efa-b8a4-890972f9c78a" CreationDate="2010-09-13T20:22:49.653" UserId="816" Comment="capitalizing i's" Text="I've seen players drop units from overlords/medivacs while the transport was still moving, but I can't figure out how to do that myself. &#xD;&#xA;&#xD;&#xA;If I order the transport to unload all and then issue another move command, he stops unloading... whats the trick? " />
  <row Id="17327" PostHistoryTypeId="2" PostId="7404" RevisionGUID="661619f2-7dec-4e09-8b77-391006f1b43c" CreationDate="2010-09-13T20:32:53.910" UserId="190" Text="I am finding a slew of gifts throughout my journeys. Which ones are most appropriate for which party members?" />
  <row Id="17328" PostHistoryTypeId="1" PostId="7404" RevisionGUID="661619f2-7dec-4e09-8b77-391006f1b43c" CreationDate="2010-09-13T20:32:53.910" UserId="190" Text="Gifts and Party Members" />
  <row Id="17329" PostHistoryTypeId="3" PostId="7404" RevisionGUID="661619f2-7dec-4e09-8b77-391006f1b43c" CreationDate="2010-09-13T20:32:53.910" UserId="190" Text="&lt;dragon-age-origins&gt;&lt;party-members&gt;" />
  <row Id="17330" PostHistoryTypeId="2" PostId="7405" RevisionGUID="d8590ed3-2223-4cab-adb5-664b9f536935" CreationDate="2010-09-13T20:40:28.303" UserId="1480" Text="I have never played Mass Effect, but I hear that Mass Effect 2 is great.&#xD;&#xA;&#xD;&#xA;Do I need to ply the first to understand the second?  Will I be lost?&#xD;&#xA;" />
  <row Id="17331" PostHistoryTypeId="1" PostId="7405" RevisionGUID="d8590ed3-2223-4cab-adb5-664b9f536935" CreationDate="2010-09-13T20:40:28.303" UserId="1480" Text="Do I need to have Played Mass Effect to enjoy Mass Effect 2?" />
  <row Id="17332" PostHistoryTypeId="3" PostId="7405" RevisionGUID="d8590ed3-2223-4cab-adb5-664b9f536935" CreationDate="2010-09-13T20:40:28.303" UserId="1480" Text="&lt;mass-effect-2&gt;&lt;mass-effect&gt;" />
  <row Id="17333" PostHistoryTypeId="2" PostId="7406" RevisionGUID="50658119-e5d9-4c28-869a-f64fbb86f592" CreationDate="2010-09-13T20:44:07.817" UserId="1480" Text="I have heard the Fallout 3 is awesome.  I want to play it, but I am wondering how much background I will need?&#xD;&#xA;&#xD;&#xA;I played Daggerfall, Morrowind and Oblivion (also by Bethesda) and I think I could have played Oblivion without having played the other two, but I don't know if they did the same with the fall out series." />
  <row Id="17334" PostHistoryTypeId="1" PostId="7406" RevisionGUID="50658119-e5d9-4c28-869a-f64fbb86f592" CreationDate="2010-09-13T20:44:07.817" UserId="1480" Text="Can I play Fallout 3 without any background to the Fallout Series?" />
  <row Id="17335" PostHistoryTypeId="3" PostId="7406" RevisionGUID="50658119-e5d9-4c28-869a-f64fbb86f592" CreationDate="2010-09-13T20:44:07.817" UserId="1480" Text="&lt;fallout-3&gt;&lt;fallout&gt;&lt;bethesda&gt;" />
  <row Id="17336" PostHistoryTypeId="2" PostId="7407" RevisionGUID="58a357d8-a0b2-4bde-afe3-10da4838d87b" CreationDate="2010-09-13T20:44:48.300" UserId="2986" Text="The [Dragon Age Wiki][1] has an excellent write up on the gift system as well as which gifts goto which party member.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Gifts" />
  <row Id="17337" PostHistoryTypeId="2" PostId="7408" RevisionGUID="5bf05ff9-66b5-4e90-825e-d67d83da820a" CreationDate="2010-09-13T20:47:54.083" UserId="1743" Text="Some items (like Alistair's Mother's Amulet) you know by the plot whom you should give them.&#xD;&#xA;For the others:  &#xD;&#xA;Alistair: statuettes  &#xD;&#xA;Dog: bones  &#xD;&#xA;Leliana: church (Andraste) stuff  &#xD;&#xA;Morrigan: jewelry  &#xD;&#xA;Oghren: booze  &#xD;&#xA;Shale: gems  &#xD;&#xA;Sten: paintings  &#xD;&#xA;Zevran: silver/gold bars&#xD;&#xA;&#xD;&#xA;Complete list is found [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Gifts" />
  <row Id="17338" PostHistoryTypeId="5" PostId="7336" RevisionGUID="fa960994-46a0-4e9a-9169-ac5cc3443356" CreationDate="2010-09-13T20:52:34.643" UserId="816" Comment="fixed typo" Text="Units in Company of Heroes can be in various kinds of cover. For instance, if the &quot;green cover&quot; symbol appears above a unit group's flag, it means the group is in heavy cover and is hard to hit.&#xD;&#xA;&#xD;&#xA;However, does this mean that &lt;b&gt;the whole group&lt;/b&gt; (any unit in that group) is really in green cover? For instance, is it possible that even though a group's flag shows the green cover symbol only part of its units are really covered while one or two of them are in yellow or no cover?" />
  <row Id="17339" PostHistoryTypeId="2" PostId="7409" RevisionGUID="a854dc28-0c9a-462c-8559-377ba53af91e" CreationDate="2010-09-13T20:52:42.213" UserId="2121" Text="As far as i know the stories don't intertwine too much, just that it has the same setting: a post apocalyptic environment with a touch of 60s. You will encounter some items that are well known for the series e.g the bobble head, but all in all you don't have much to worry about.&#xD;&#xA;&#xD;&#xA;Personally I've played Fallout 3 without playing the other 3 games and didn't feel the least out of the loop." />
  <row Id="17340" PostHistoryTypeId="5" PostId="7341" RevisionGUID="04f74d48-7563-4b31-a1b9-c2e84957128c" CreationDate="2010-09-13T20:53:34.940" UserId="816" Comment="added 3 characters in body" Text="When you issue the command move there will be a certain color dot on the ground which represents if the specific **unit** is in cover. The color of the **shield represents the overall status of the squad**. E.g if two are out of cover and one is in cover the flag shown will be yellow.&#xD;&#xA;&#xD;&#xA;**EDIT:** From my experience the only thing that counts is the color of the dot on the ground, though in the situation you pointed out if you are outnumbered say 2v4 you will lose those two units. When in cover you do take damage, but it will take longer for enemy troops to kill off your units." />
  <row Id="17341" PostHistoryTypeId="2" PostId="7410" RevisionGUID="dbc6ee8a-f024-4162-9ffd-a46ee406b0e6" CreationDate="2010-09-13T20:57:00.317" UserId="1770" Text="They do a pretty good job of introducing the world and story in ME2, if you have not played ME1. That being said, I feel that picking up ME1 for $20 is well worth it and will definitely enhance your ME2 experience.&#xD;&#xA;&#xD;&#xA;For example. certain characters will not appear in ME2 if you did not play ME1. " />
  <row Id="17342" PostHistoryTypeId="2" PostId="7411" RevisionGUID="1494ac5f-1b71-416c-a109-2f4333f337b6" CreationDate="2010-09-13T21:04:13.103" UserId="3129" Text="Fallout 3 is set about a century after Fallout 2, and about 2500 miles away, in the Washington DC region, whereas the original two Fallouts were set on the west coast. While there are a few callbacks and references, you need not have any experience with them to enjoy the game -  in fact, your character by definition, is incapable of having any knowledge of the various factions and characters being referred to, having grown up in an ostensibly sealed environment with no contact with the outside world." />
  <row Id="17343" PostHistoryTypeId="6" PostId="7406" RevisionGUID="04ee3b29-21b8-493b-8ad5-28469574a6e3" CreationDate="2010-09-13T21:15:12.593" UserId="3129" Comment="edited tags" Text="&lt;fallout-3&gt;&lt;bethesda&gt;&lt;fallout-series&gt;" />
  <row Id="17344" PostHistoryTypeId="6" PostId="69" RevisionGUID="dd1eb721-42c6-454e-b5c5-4f100e4450d6" CreationDate="2010-09-13T21:16:47.380" UserId="3129" Comment="edited tags" Text="&lt;mac&gt;&lt;fallout&gt;&lt;fallout-2&gt;&lt;virtualization&gt;&lt;fallout-series&gt;" />
  <row Id="17345" PostHistoryTypeId="6" PostId="3915" RevisionGUID="5c265620-dd89-4589-b4db-3954d1bd70d3" CreationDate="2010-09-13T21:17:33.730" UserId="3129" Comment="edited tags" Text="&lt;bug&gt;&lt;fallout&gt;&lt;windows-xp&gt;&lt;fallout-series&gt;" />
  <row Id="17346" PostHistoryTypeId="5" PostId="7408" RevisionGUID="ae7adc05-5841-450b-99c6-7c9a79328fa4" CreationDate="2010-09-13T21:18:02.903" UserId="29" Comment="added 26 characters in body" Text="Some items (like Alistair's Mother's Amulet) you know by the plot whom you should give them.&#xD;&#xA;&#xD;&#xA;For the others:  &#xD;&#xA;&#xD;&#xA;- Alistair: statuettes  &#xD;&#xA;- Dog: bones  &#xD;&#xA;- Leliana: church (Andraste) stuff  &#xD;&#xA;- Morrigan: jewelry  &#xD;&#xA;- Oghren: booze  &#xD;&#xA;- Shale: gems  &#xD;&#xA;- Sten: paintings  &#xD;&#xA;- Zevran: silver/gold bars&#xD;&#xA;&#xD;&#xA;A complete list can be found [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Gifts" />
  <row Id="17347" PostHistoryTypeId="6" PostId="4621" RevisionGUID="eb88256d-6513-4831-92ad-2b5e1c5b5208" CreationDate="2010-09-13T21:18:18.033" UserId="3129" Comment="edited tags" Text="&lt;mod&gt;&lt;fallout&gt;&lt;fallout-2&gt;&lt;fallout-series&gt;" />
  <row Id="17348" PostHistoryTypeId="2" PostId="7412" RevisionGUID="06ded9e2-0d63-490c-96b2-bfc8aa6302dc" CreationDate="2010-09-13T21:18:37.940" UserId="890" Text="Read up on the Final Fantasy Crystal Chronicles games. I think there are two of them, they might be what you're looking for." />
  <row Id="17349" PostHistoryTypeId="6" PostId="4615" RevisionGUID="935ca4cd-1d61-4681-854d-f0427a7e5816" CreationDate="2010-09-13T21:19:05.880" UserId="3129" Comment="edited tags" Text="&lt;steam&gt;&lt;fallout&gt;&lt;fallout-2&gt;&lt;fallout-series&gt;&lt;windowed-mode&gt;" />
  <row Id="17350" PostHistoryTypeId="6" PostId="4336" RevisionGUID="89cabdd9-649b-4f43-814a-bff23ae96aba" CreationDate="2010-09-13T21:19:33.697" UserId="3129" Comment="edited tags" Text="&lt;strategy&gt;&lt;fallout&gt;&lt;fallout-series&gt;&lt;combat&gt;" />
  <row Id="17351" PostHistoryTypeId="6" PostId="6846" RevisionGUID="c4c6da09-d348-4d60-8b1b-54749cc09c8e" CreationDate="2010-09-13T21:20:08.220" UserId="3129" Comment="edited tags" Text="&lt;fallout&gt;&lt;fallout-series&gt;&lt;quests&gt;" />
  <row Id="17352" PostHistoryTypeId="5" PostId="3467" RevisionGUID="798db850-2cb5-4c22-8fa3-109956c366f4" CreationDate="2010-09-13T21:46:38.547" UserId="117" Comment="added 140 characters in body" Text="You can go back and fight Motorhead. He respawns every 15 minutes and he gives out experience each time you fight him. &#xD;&#xA;&#xD;&#xA;Also, fighting SkyScraper at Level 57 nets 23,000XP if you kill him on the ground. Aim for his rear end (for critical hits).&#xD;&#xA;&#xD;&#xA;Also (and I can't believe I just remembered this), the [higher level challenges][1] unlook about 20,000XP a piece.  &#xD;&#xA;&#xD;&#xA;After you beat General Knoxx, the enemies are 'leveled up' to levels 55-61. This allows you to gain experience by fighting them again.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Challenges" />
  <row Id="17353" PostHistoryTypeId="2" PostId="7413" RevisionGUID="9fd5fc7c-6d44-43fc-8052-c45ec20fe685" CreationDate="2010-09-13T21:48:45.983" UserId="117" Text="Ideally you want to use it to get around a section of track that would normally slow you down; grass, the not-so-deep water, and gravel are just a few examples.  You also want to use it if you're a lighter weight character (toad, et. al.) against heavy-weights (Bowser, Wario).  As far as what is 'better'; it only lasts for a certain period of time whether you hit it once or 100-times, so I'd use it more quickly." />
  <row Id="17354" PostHistoryTypeId="2" PostId="7414" RevisionGUID="1548dc86-fc05-4c43-babc-c8e0a78bbe1c" CreationDate="2010-09-13T22:52:20.167" UserId="336" Text="Okay! You can easily replicate this behavior either manually or with waypoints.&#xD;&#xA;&#xD;&#xA;Manual Method: Order the dropship to move somewhere. When the medivac is above the desired location, click the unit's silhouette to unload them mid-flight. The move order for the medivac won't be cancelled, but the unit will unload.&#xD;&#xA;&#xD;&#xA;Waypoint Method: Order the dropship to move where you want to unload the unit in question. Shift-click on the unit's silhouette to queue an unload command. Then shift-click another location to queue a second move order for your medivac. This will result in your medivac moving, dropping the unit(s), and continuing to move all in a single, smooth action (i.e., no loss of speed due to deceleration). You can also queue the &quot;unload all&quot; command this way, though that *will* cause the dropship to stop momentarily." />
  <row Id="17355" PostHistoryTypeId="2" PostId="7415" RevisionGUID="0c2406ad-36f4-436a-9377-8fb24e30c5d9" CreationDate="2010-09-13T22:56:19.487" UserId="46" Text="You do not have to restart your game when you switch to the Game of the Year edition.  Your savegame file will work just fine." />
  <row Id="17356" PostHistoryTypeId="2" PostId="7416" RevisionGUID="518f0201-f414-4aaf-a094-b146dfb2e373" CreationDate="2010-09-13T22:57:27.567" UserDisplayName="Edward" Text="&quot;Ascendancy&quot; from Logic Factory and it's for windows 95. Can you help me with other game? It's name is skirmish is like a space-table game for windows 3.1, in this you've got two teams red and white (or red and yellow?) you program the ships to move as you want, when you finish programing these you start the battle and you can control the mother-ship with the keyboard. but what I want to know is where I can download it. Thank you." />
  <row Id="17357" PostHistoryTypeId="2" PostId="7417" RevisionGUID="91643775-f5f5-4f4c-97c4-504b9ac0a85e" CreationDate="2010-09-13T23:02:35.803" UserId="305" Text="Does anybody have a list of the police car models used in Need For Speed:World? &#xD;&#xA;&#xD;&#xA;Is there any way to drive the police cars?" />
  <row Id="17358" PostHistoryTypeId="1" PostId="7417" RevisionGUID="91643775-f5f5-4f4c-97c4-504b9ac0a85e" CreationDate="2010-09-13T23:02:35.803" UserId="305" Text="List of Police Cars in Need for Speed:World" />
  <row Id="17359" PostHistoryTypeId="3" PostId="7417" RevisionGUID="91643775-f5f5-4f4c-97c4-504b9ac0a85e" CreationDate="2010-09-13T23:02:35.803" UserId="305" Text="&lt;need-for-speed-world&gt;" />
  <row Id="17360" PostHistoryTypeId="5" PostId="7410" RevisionGUID="ddfd9ec4-0b65-4307-a702-b7c006454585" CreationDate="2010-09-13T23:30:44.787" UserId="1770" Comment="added 106 characters in body" Text="They do a pretty good job of introducing the world and story in ME2, if you have not played ME1. That being said, I feel that picking up ME1 for $20 is well worth it and will definitely enhance your ME2 experience.&#xD;&#xA;&#xD;&#xA;For example. certain characters will not appear in ME2 if you did not play ME1. Make sure you get ME1 and ME2 on the same platform too. You can't transfer saves from different platforms." />
  <row Id="17361" PostHistoryTypeId="2" PostId="7418" RevisionGUID="51008408-7ef5-489e-975a-f0f6145cf269" CreationDate="2010-09-14T00:11:40.043" UserId="168" Text="There is a nice strategic map popping up when hitting `NUM0` that displays all available units of your own as well as points of strategic relevance and discovered enemy troops. This is already nice from a tactical point of view, but I heard it is also possible to use this map to gain an advantage by making macro easier. How?" />
  <row Id="17362" PostHistoryTypeId="1" PostId="7418" RevisionGUID="51008408-7ef5-489e-975a-f0f6145cf269" CreationDate="2010-09-14T00:11:40.043" UserId="168" Text="How can I use the strategic map to ease macro in CoH?" />
  <row Id="17363" PostHistoryTypeId="3" PostId="7418" RevisionGUID="51008408-7ef5-489e-975a-f0f6145cf269" CreationDate="2010-09-14T00:11:40.043" UserId="168" Text="&lt;company-of-heroes&gt;&lt;macro&gt;" />
  <row Id="17364" PostHistoryTypeId="2" PostId="7419" RevisionGUID="618cf7a3-2a16-4ec4-9075-c15662f9ec35" CreationDate="2010-09-14T00:17:17.363" UserId="168" Text="It is possible to have units retreat to your base at any time. Retreating will cancel all negative effects as well as increase defense values and movement speed. However, the unit cannot be controlled until it reached the base via a more or less random path.&#xD;&#xA;&#xD;&#xA;Failing to retreat a unit, especially when pinned down, often results in the loss of the whole group. Retreating too early loses offensive strength in battle. How do I recognize the best time to issue the command?" />
  <row Id="17365" PostHistoryTypeId="1" PostId="7419" RevisionGUID="618cf7a3-2a16-4ec4-9075-c15662f9ec35" CreationDate="2010-09-14T00:17:17.363" UserId="168" Text="When should I retreat a unit in CoH?" />
  <row Id="17366" PostHistoryTypeId="3" PostId="7419" RevisionGUID="618cf7a3-2a16-4ec4-9075-c15662f9ec35" CreationDate="2010-09-14T00:17:17.363" UserId="168" Text="&lt;company-of-heroes&gt;&lt;micro&gt;" />
  <row Id="17367" PostHistoryTypeId="2" PostId="7420" RevisionGUID="10379df1-1d17-4871-8aa4-4a9081228450" CreationDate="2010-09-14T00:21:24.200" UserId="168" Text="Mines can be placed anywhere and cause heavy damage to any enemy moving over them. However, they are not free, and require resources and time to be set up.&#xD;&#xA;&#xD;&#xA;Where and when should I lay down mines? The general idea should be to have them cover paths that are often crossed and places of strategic relevance (e.g. VPs), but are there any details or tricks that increase effectiveness?" />
  <row Id="17368" PostHistoryTypeId="1" PostId="7420" RevisionGUID="10379df1-1d17-4871-8aa4-4a9081228450" CreationDate="2010-09-14T00:21:24.200" UserId="168" Text="How should I use mines in CoH?" />
  <row Id="17369" PostHistoryTypeId="3" PostId="7420" RevisionGUID="10379df1-1d17-4871-8aa4-4a9081228450" CreationDate="2010-09-14T00:21:24.200" UserId="168" Text="&lt;company-of-heroes&gt;" />
  <row Id="17370" PostHistoryTypeId="2" PostId="7421" RevisionGUID="f4d6e0aa-8b23-4bcc-a016-d6ae6b512c91" CreationDate="2010-09-14T00:23:01.097" UserId="2771" Text="OK, so the AI seems to be updated.&#xD;&#xA;&#xD;&#xA;AI will now react if you build buildings close to it. You can still rush the AI, but the builds have to built at much larger distance.&#xD;&#xA;&#xD;&#xA;Zerg is specific, there is a pathing bug. When you build the spine crawler in a gap between minerals in the mineral line, all the drones will try to assault it through the gap resulting in only one drone attacking at a time. I suspect that this will be patched as well." />
  <row Id="17371" PostHistoryTypeId="2" PostId="7422" RevisionGUID="8843c1a0-1faa-4214-bed0-7288c28d05dd" CreationDate="2010-09-14T00:29:59.793" UserId="102" Text="Here are a couple I like to keep up with&#xD;&#xA;&#xD;&#xA; - [KawaiiRice][1] -&gt; Pro Terran Player&#xD;&#xA; - [Day9 TV][2] -&gt; Exceptional Starcraft Commentator&#xD;&#xA; - [Official TL stream][3] -&gt; A collection of top players in SC1 and SC2&#xD;&#xA; - [GOMTv][4] -&gt; official broadcaster of the GSL, you can watch the first game in a match for free and after that its pay.  Does have English pro-casters: Artosis and Tasteless &#xD;&#xA; - [Jinro][5] -&gt; Terran player from Team Liquid&#xD;&#xA; - [Sen][6] -&gt; For people who don't think of Zerg as being reactive.&#xD;&#xA;&#xD;&#xA;I have more I'll try to find them when I get home.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/video/userstream.php?user=KawaiiRice&#xD;&#xA;  [2]: http://www.teamliquid.net/video/userstream.php?user=Day%5B9%5D&#xD;&#xA;  [3]: http://www.teamliquid.net/video/userstream.php?user=TL.net%20Bot&#xD;&#xA;  [4]: http://www.gomtv.net/&#xD;&#xA;  [5]: http://www.livestream.com/jinro&#xD;&#xA;  [6]: http://www.ustream.tv/channel/sen-s-channel" />
  <row Id="17372" PostHistoryTypeId="5" PostId="7422" RevisionGUID="376e4907-0e64-4c54-81c0-6a6678fe6610" CreationDate="2010-09-14T00:38:44.980" UserId="102" Comment="added 188 characters in body" Text="Here are a couple I like to keep up with&#xD;&#xA;&#xD;&#xA; - [KawaiiRice][1] -&gt; Pro Terran Player&#xD;&#xA; - [Day9 TV][2] -&gt; Exceptional Starcraft Commentator&#xD;&#xA; - [Official TL stream][3] -&gt; A collection of top players in SC1 and SC2&#xD;&#xA; - [GOMTv][4] -&gt; official broadcaster of the GSL, you can watch the first game in a match for free and after that its pay.  Does have English pro-casters: Artosis and Tasteless &#xD;&#xA; - [Jinro][5] -&gt; Terran player from Team Liquid&#xD;&#xA; - [Sen][6] -&gt; For people who don't think of Zerg as being reactive.&#xD;&#xA;&#xD;&#xA;I have more I'll try to find them when I get home.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;To answer the original question, I get most of my replays from [here][7].  They are usually vetted to be very high quality.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/video/userstream.php?user=KawaiiRice&#xD;&#xA;  [2]: http://www.teamliquid.net/video/userstream.php?user=Day%5B9%5D&#xD;&#xA;  [3]: http://www.teamliquid.net/video/userstream.php?user=TL.net%20Bot&#xD;&#xA;  [4]: http://www.gomtv.net/&#xD;&#xA;  [5]: http://www.livestream.com/jinro&#xD;&#xA;  [6]: http://www.ustream.tv/channel/sen-s-channel&#xD;&#xA;  [7]: http://www.gosugamers.net/starcraft2/replays/" />
  <row Id="17373" PostHistoryTypeId="2" PostId="7423" RevisionGUID="17aedad4-9053-4d35-b15c-b69e793fae1f" CreationDate="2010-09-14T00:52:51.130" UserId="3359" Text="In Starcraft 2 multiplayer, what does the following message mean?&#xD;&#xA;&quot;Player is slowing down the game&quot;&#xD;&#xA;I've seen this pop up a few times recently and didn't know if it was something intentional the other player was doing or something like net or frame lag." />
  <row Id="17374" PostHistoryTypeId="1" PostId="7423" RevisionGUID="17aedad4-9053-4d35-b15c-b69e793fae1f" CreationDate="2010-09-14T00:52:51.130" UserId="3359" Text="Starcraft 2 Player is slowing down the game" />
  <row Id="17375" PostHistoryTypeId="3" PostId="7423" RevisionGUID="17aedad4-9053-4d35-b15c-b69e793fae1f" CreationDate="2010-09-14T00:52:51.130" UserId="3359" Text="&lt;starcraft-2&gt;&lt;online-multiplayer&gt;" />
  <row Id="17376" PostHistoryTypeId="2" PostId="7424" RevisionGUID="4bc53cff-b59d-44fc-af89-81330acff2c4" CreationDate="2010-09-14T00:59:04.547" UserId="2365" Text="It's impossible to get the **same** auto-aim feature in multiplayer (unless you hack I guess), but there is a slight auto-aim. When your ADS (Aiming Down Sight), and an enemy runs really close to your sight, it'll move it. This is really annoying when you're sniping and another enemy crosses your sight.&#xD;&#xA;&#xD;&#xA;Also, I haven't tested, but word on the street is that some holographic sights have more auto-aim than red dot sights." />
  <row Id="17377" PostHistoryTypeId="2" PostId="7425" RevisionGUID="61738b08-7973-4f15-b491-dae4c2e27bc6" CreationDate="2010-09-14T01:00:17.260" UserId="10" Text="It means one (or more) of the players has too much latency. If this because too large the game is paused to let him catch up for up to maximal 60 seconds. After that the player is kicked from the game.&#xD;&#xA;&#xD;&#xA;In 2v2 this means you would instantly win, so there's no benefit for players to purposely slow down the game" />
  <row Id="17378" PostHistoryTypeId="2" PostId="7426" RevisionGUID="4ba533f5-c055-44f8-89c8-1ca9b3555c50" CreationDate="2010-09-14T01:01:27.037" UserId="816" Text="This is caused by the player not communicating with the server fast enough to keep up with the game info in &quot;real time&quot;.  It is most likely caused by connection issues, but a slow computer on a fast connection could also do it in some circumstances." />
  <row Id="17379" PostHistoryTypeId="5" PostId="7405" RevisionGUID="04951ce4-004f-495c-9a11-346e2c78ef2f" CreationDate="2010-09-14T01:05:53.003" UserId="816" Comment="fixed typo" Text="I have never played Mass Effect, but I hear that Mass Effect 2 is great.&#xD;&#xA;&#xD;&#xA;Do I need to play the first to understand the second?  Will I be lost?&#xD;&#xA;" />
  <row Id="17380" PostHistoryTypeId="5" PostId="7298" RevisionGUID="1c2218ed-f691-490d-bf9a-65c1e95f018e" CreationDate="2010-09-14T01:12:50.930" UserId="816" Comment="fixed typo" Text="I've played King's Bounty a lot. I'm in the &quot;Demonic&quot; setting now with fire and lava everywhere. Unfortunately I don't have a lot of money left. Everytime I encounter enemies, I lose a large amount of my own stack.&#xD;&#xA;&#xD;&#xA;I now know that a good strategy (if not THE best) would have been to invest in resurection with a human army. Unfortunately I did not do that.&#xD;&#xA;&#xD;&#xA;I will run out of units in about 2 or 3 fights, I don't have much cash left, what can I do?&#xD;&#xA;&#xD;&#xA;So far I've seen 2 possibilities, dying a lot, then go back ALL THE WAY (very long) to fight again the same monsters over and over until I defeat them. I won't, this is a game, supposed to be fun, this will be a major pain.&#xD;&#xA;&#xD;&#xA;The second possibility would be to cheat, there is a cheat that allows to create money out of thin air. But this will make the game boring as well." />
  <row Id="17381" PostHistoryTypeId="2" PostId="7427" RevisionGUID="93959eb2-412a-40fb-8d12-e5cdb327db2a" CreationDate="2010-09-14T01:16:02.273" UserId="3477" Text="While you do not need to play ME1 to enjoy ME2, you certainly can and will get a lot better understanding of the world and its major players by going through ME1 first.&#xD;&#xA;&#xD;&#xA;That and you can import your character/stats from ME1 to ME2, which is a major plus!" />
  <row Id="17382" PostHistoryTypeId="5" PostId="7425" RevisionGUID="82705579-9ed9-445e-a923-e82eda0ef0aa" CreationDate="2010-09-14T01:16:49.433" UserId="10" Comment="edited body" Text="It means one (or more) of the players has too much latency. If this because too large the game is paused to let him catch up for up to maximal 60 seconds. After that the player is kicked from the game.&#xD;&#xA;&#xD;&#xA;In 1v1 this means you would instantly win, so there's no benefit for players to purposely slow down the game" />
  <row Id="17383" PostHistoryTypeId="2" PostId="7428" RevisionGUID="6a341c88-bc85-4c16-b3d9-c3d3e26ce129" CreationDate="2010-09-14T01:17:27.093" UserId="1906" Text="Two things that might help in the decision making process:&#xD;&#xA;&#xD;&#xA;1) ME2 will, as Elpezmuerto said, transfer your save file from one game to another, enriching your playthrough in ME2.&#xD;&#xA;&#xD;&#xA;2) Mass Effect is a trilogy, as stated by EA and Bioware.  Essentially, you are short-changing yourself a third of the experience by jumping straight into ME2." />
  <row Id="17384" PostHistoryTypeId="2" PostId="7429" RevisionGUID="0f8a6515-71e3-4419-840e-ccb5ae766b91" CreationDate="2010-09-14T01:25:45.293" UserId="1906" Text="It all depends on the map.  Most have choke points that, during the infantry phase can slow the advancement of your opponent(s).  Often, your opponent(s) will also try to take cover in nearby buildings, mining the entryways can chop them into pieces when they seek shelter.&#xD;&#xA;&#xD;&#xA;Once the heavy vehicles roll out, though, it becomes a question of whether its worth the resources to deploy them or not.  Often times, your resources are better spent countering tanks directly or bringing anti-infantry vehicles into play.&#xD;&#xA;&#xD;&#xA;It also depends on your faction choice.  Mines are a better option for the Brits, because they are attuned to a more turtled style of play.  Panzer Elite, by contrast, is a highly mobile military and using too many mines can actually be a detriment as you try to maneuver around the battlefield." />
  <row Id="17385" PostHistoryTypeId="5" PostId="7355" RevisionGUID="da56c87c-dedf-420a-9f57-6a971033e86c" CreationDate="2010-09-14T01:27:54.383" UserId="1770" Comment="added 17 characters in body" Text="Yes the auto-target / quick draw / scope &quot;thingy&quot; is in multiplayer and the mechanics are like single player campaign but the affect is different. " />
  <row Id="17386" PostHistoryTypeId="2" PostId="7430" RevisionGUID="50acc4b2-94d1-429a-b54d-80c9b9b33182" CreationDate="2010-09-14T02:13:44.750" UserId="3114" Text="I agree with _George Stocker_ about using it to get through slower shortcuts, and also to knock around other racers.  However, my personal experience seems to suggest that giving it a bit of time in between presses of the [**Z**] button seems to help maximize the boost's effect.&#xD;&#xA;&#xD;&#xA;Of note is one of the reasons why I think it does so: It makes it much easier to drive.  When you mash the [**Z**] button with the Golden Mushroom, the camera rapidly jerks in and out, generally having the effect of the player weaving all over the track.&#xD;&#xA;&#xD;&#xA;Regardless, it still seems to work better with a delay even on a straight stretch of track.  It seems that when the boost is used, there is a short period of acceleration up to the maximum speed, and that boosting repeatedly incurs this acceleration period each time.&#xD;&#xA;&#xD;&#xA;However, I cannot prove any of this, and it should best be viewed as a personal observation, and taken with a grain of salt.  If anyone can confirm this, please do so.&#xD;&#xA;&#xD;&#xA;Hope this helps!    :]" />
  <row Id="17387" PostHistoryTypeId="2" PostId="7431" RevisionGUID="aa5f5f28-700e-40bf-9b03-d2b35316bb4f" CreationDate="2010-09-14T02:35:05.493" UserId="1576" Text="I have installed and attempted to play the original Dungeon Siege on my Windows 7 64 bit computer.&#xD;&#xA;&#xD;&#xA;The game runs, but it is horrible choppy and basically unplayable.  Looking around it looks like it is a known issue. &#xD;&#xA;&#xD;&#xA;Has anyone out there been able to get this game working in Win7 64bit? Or is my solution going to be a virtual machine to XP or something?&#xD;&#xA;&#xD;&#xA;(I would like to know if there are other options before I go through all the steps to set up a virtual machine.)" />
  <row Id="17388" PostHistoryTypeId="1" PostId="7431" RevisionGUID="aa5f5f28-700e-40bf-9b03-d2b35316bb4f" CreationDate="2010-09-14T02:35:05.493" UserId="1576" Text="Playing Original Dungeon Siege in Windows 7?" />
  <row Id="17389" PostHistoryTypeId="3" PostId="7431" RevisionGUID="aa5f5f28-700e-40bf-9b03-d2b35316bb4f" CreationDate="2010-09-14T02:35:05.493" UserId="1576" Text="&lt;windows-7&gt;&lt;dungeon-siege-series&gt;&lt;dungeon-siege&gt;" />
  <row Id="17390" PostHistoryTypeId="2" PostId="7432" RevisionGUID="5eddcf01-5c6b-47bd-9d58-c59938ba8514" CreationDate="2010-09-14T03:43:13.347" UserId="1663" Text="The first few yard areas can be tricky but if you are patient and don't open yourself up to too many enemies at once (ie. don't move around too fast) you can get past them fairly consistently.&#xD;&#xA;&#xD;&#xA;The real crux of this mission is the plane where you drop down before the escape. Take out the guys in the &quot;valley&quot; area below the split plane; and as didi said, kill the Juggernaughts that come up behind you (this can be hard). Once down I got on top of the downed plane that is just to your left. From there you can shoot down on guys you couldn't see before. To beat the juggernauts on the ground in the valley you can run up onto the plane wing and get some shots off then jump off one of the sides to give yourself a breather before you run up and go for him again. Basically keep running up the wing and getting shots off when you can. Just don't let them get close to you.&#xD;&#xA;&#xD;&#xA;HTH" />
  <row Id="17391" PostHistoryTypeId="2" PostId="7433" RevisionGUID="21612741-d01a-4b41-b48f-7f3308b14cc8" CreationDate="2010-09-14T03:47:18.983" UserId="816" Text="A possible solution: &#xD;&#xA;&#xD;&#xA;Run the DSVideoConfig.exe in the installation directory, and explicitly select your video card (rather than the default &quot;Primary Display Driver - Hardware&quot; or &quot;TnL&quot;).&#xD;&#xA;&#xD;&#xA;([Source](http://deathmarine.com/dungeon-siege-and-windows-7-x64/))" />
  <row Id="17392" PostHistoryTypeId="5" PostId="7433" RevisionGUID="68591dbc-9e84-464b-8669-ac9edbd74bc1" CreationDate="2010-09-14T03:52:23.770" UserId="816" Comment="added info on LoA fix" Text="A possible solution: &#xD;&#xA;&#xD;&#xA;Run the DSVideoConfig.exe in the installation directory, and explicitly select your video card (rather than the default &quot;Primary Display Driver - Hardware&quot; or &quot;TnL&quot;).&#xD;&#xA;&#xD;&#xA;Also, it looks like an additional step is needed for Legend of Aranna to work.  Copy the first line from the DungeonSiege.ini file in the Dungeon Siege folder to the DungeonSiege.ini file in the LoA folder.&#xD;&#xA;&#xD;&#xA;([Source](http://deathmarine.com/dungeon-siege-and-windows-7-x64/))" />
  <row Id="17393" PostHistoryTypeId="2" PostId="7434" RevisionGUID="91405571-b4c2-48b3-9d13-f84fc299f506" CreationDate="2010-09-14T03:52:56.450" UserId="1234" Text="To expand on alexanderpas' answer:  &#xD;&#xA;**Collecting trinkets unlocks time trials:**  &#xD;&#xA;3 trinkets unlocks Violet's level  &#xD;&#xA;6 trinkets unlocks Victoria's level  &#xD;&#xA;9 trinkets unlocks Vermillion's level  &#xD;&#xA;12 trinkets unlocks Vitellary's level  &#xD;&#xA;15 trinkets unlocks Verdigris' level  &#xD;&#xA;18 trinkets unlocks the final level  &#xD;&#xA;&#xD;&#xA;**Collecting trinkets unlocks songs in the ship's jukebox:**   &#xD;&#xA;Passion for exploring is always available  &#xD;&#xA;to be continued..." />
  <row Id="17394" PostHistoryTypeId="12" PostId="7434" RevisionGUID="b9cc97f3-83c5-4527-a69a-c70c10e1f54d" CreationDate="2010-09-14T04:09:46.720" UserId="1234" Text="[{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;}]" />
  <row Id="17395" PostHistoryTypeId="5" PostId="7434" RevisionGUID="d2c3856f-85ed-49fd-9494-22328c34ef52" CreationDate="2010-09-14T04:14:54.870" UserId="1234" Comment="added 42 characters in body" Text="To expand on alexanderpas' answer:  &#xD;&#xA;**Collecting trinkets unlocks time trials:**  &#xD;&#xA;3 trinkets unlocks Violet's level  &#xD;&#xA;6 trinkets unlocks Victoria's level  &#xD;&#xA;9 trinkets unlocks Vermillion's level  &#xD;&#xA;12 trinkets unlocks Vitellary's level  &#xD;&#xA;15 trinkets unlocks Verdigris' level  &#xD;&#xA;18 trinkets unlocks the final level  &#xD;&#xA;&#xD;&#xA;**Collecting trinkets unlocks songs in the ship's jukebox:**   &#xD;&#xA;*Passion for exploring* is always available  &#xD;&#xA;5 trinkets unlocks *Pushing onwards*  &#xD;&#xA;to be continued..." />
  <row Id="17396" PostHistoryTypeId="2" PostId="7435" RevisionGUID="f24e0965-f29b-4408-8c0e-dc183f1a09c4" CreationDate="2010-09-14T04:23:07.600" UserId="1613" Text="My super-secret special technique is to use one finger for each button.&#xD;&#xA;&#xD;&#xA;Wrap your thumb around the neck of the guitar and use it to press the green button (The colours are the same on both GH and RB guitars, right?). Use your other fingers for the other four buttons.&#xD;&#xA;&#xD;&#xA;Rotation of your hand around the neck may be required to change from low button presses to high button presses, but I find this easier than moving up and down when using just four fingers.&#xD;&#xA;&#xD;&#xA;I've been using this technique to play the GH5 career mode on Hard, and this is my very first plastic-guitar rhythm game (and I've only had it a few weeks)." />
  <row Id="17397" PostHistoryTypeId="6" PostId="7347" RevisionGUID="0786fe2b-5e8c-43cb-b511-e4c2ad7e75fb" CreationDate="2010-09-14T04:28:22.427" UserId="1663" Comment="edited tags" Text="&lt;modern-warfare-2&gt;&lt;online-multiplayer&gt;" />
  <row Id="17398" PostHistoryTypeId="2" PostId="7436" RevisionGUID="13d0546e-d83b-4b15-b924-abbcc8e53a77" CreationDate="2010-09-14T04:36:01.163" UserId="3454" Text="The Amiga Forever website has a page describing &lt;a href=&quot;http://www.amigaforever.com/games/&quot;&gt;where to get more games for Amiga Forever&lt;/a&gt;. It includes links to websites which supply Amiga games with the copyright holder's permission." />
  <row Id="17399" PostHistoryTypeId="5" PostId="7327" RevisionGUID="850a488c-46df-4a68-993b-0133fc3b596d" CreationDate="2010-09-14T04:38:59.487" UserId="1410" Comment="added 1711 characters in body; added 39 characters in body; added 1 characters in body" Text="You CAN attack out of boats. There are just some problems with this:&#xD;&#xA;&#xD;&#xA; - **CORRECTED:** The *defenders* get **+50% strength** for your units making an Amphibious Landing. (similar to attacking across a river, except that defender bonus is only 25%) This can be removed by taking the Amphibious unit upgrade. This upgrade is sadly level 3: Combat I &gt; Combat II &gt; Amphibious.&#xD;&#xA;&#xD;&#xA; Some units start with this upgrade: Berserkers, the Viking special unit, and Marines (including Navy Seals, the American special unit).&#xD;&#xA; - If I recall correctly, you can not use land units to bombard from ships. You can however: use ships that can bombard, or bombard with aircraft. (OR nuclear weapons late in the game, if it comes to that)&#xD;&#xA; - You can try espionage to weaken the defenses first.&#xD;&#xA; - You can always take over the city with culture, although that doesn't look likely in this case.&#xD;&#xA;&#xD;&#xA;You can improve your chances with smart unit upgrades and bombarding, but you're ultimately going to have to attack out of your boats, quite possibly with a *lot* of units.&#xD;&#xA;&#xD;&#xA;I do wonder: Why do you NEED to take the city? If that city (and others like it) are all that's left of a Civ, why not accept capitulation?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EDIT: Pics or It Didn't Happen**&#xD;&#xA;&#xD;&#xA;*Please forgive the size of these pictures. I was not sure how to edit them down without making the combat text unreadable.*&#xD;&#xA;&#xD;&#xA;Test Setup: I used galleys and gave myself no techs to prove it could happen early in the game. Didn't bother to fortify the defender since that's not important to what I'm testing, but the difference certainly makes this look easy!&#xD;&#xA;![Two galleys vs a single tile island city][1]&#xD;&#xA;&#xD;&#xA;Here you can see the dreaded +50%. I wanted to compare the odds of taking Amphibious or an upgrade against a unit type, thus here you see Cover. (+25% VS Archery units)&#xD;&#xA;![Combat odds for Macemen with Cover attacking][2]&#xD;&#xA;&#xD;&#xA;Here you can see a Maceman with Amphibious, and the dreaded +50% is gone. I was concerned that taking Amphibious was not as good as other upgrades, (when I thought the penalty was only -25%) but it is CLEARLY better, if you can get your unit to level 3.&#xD;&#xA;![Combat odds for Macemen with Amphibious attacking][3]&#xD;&#xA;&#xD;&#xA;The payoff:&#xD;&#xA;![City taken with Amphibious attack][4]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* Please forgive the macemen glowing. I gave them experience AND the upgrades by accident with the map editor, but checked the odds with the upgrades differing by just Cover vs Amphibious.&#xD;&#xA;* Test was done in Beyond the Sword, although I REALLY think this works the same in vanilla and Warlords.&#xD;&#xA;* I initially remembered the penalty was only 25%, which has now been corrected!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ksnl4.jpg&#xD;&#xA;  [2]: http://i.imgur.com/XRbAX.jpg&#xD;&#xA;  [3]: http://i.imgur.com/dthVD.jpg&#xD;&#xA;  [4]: http://i.imgur.com/6Zd2e.jpg" />
  <row Id="17400" PostHistoryTypeId="6" PostId="798" RevisionGUID="6ef69373-58a1-40de-8be8-d92b52a07bcb" CreationDate="2010-09-14T04:57:28.270" UserId="1663" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-3&gt;&lt;expansions&gt;&lt;add-ons&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="17401" PostHistoryTypeId="5" PostId="7422" RevisionGUID="5194bfdc-8f88-4f58-8a4c-22742c9f52e3" CreationDate="2010-09-14T04:58:04.113" UserId="102" Comment="added 225 characters in body; added 128 characters in body; added 92 characters in body; added 213 characters in body; added 79 characters in body" Text="Here are a couple I like to keep up with&#xD;&#xA;&#xD;&#xA; - [KawaiiRice][1] -&gt; Pro Terran Player&#xD;&#xA; - [Day9 TV][2] -&gt; Exceptional Starcraft Commentator&#xD;&#xA; - [Official TL stream][3] -&gt; A collection of top players in SC1 and SC2&#xD;&#xA; - [GOMTv][4] -&gt; official broadcaster of the GSL, you can watch the first game in a match for free and after that its pay.  Does have English pro-casters: Artosis and Tasteless &#xD;&#xA; - [Jinro][5] -&gt; Terran player from Team Liquid&#xD;&#xA; - [Sen][6] -&gt; For people who don't think of Zerg as being reactive.&#xD;&#xA; - [Artosis][7] -&gt; Who says Zerg can't turtle?&#xD;&#xA; - [cellawerra][8] -&gt; Who I recently discovered, despite his poor performance in the GSL&#xD;&#xA; - [Liquid'Tyler][9] -&gt; the artist formally known as Nony (its pronounced Tee-ler)&#xD;&#xA; - [Ret][10] -&gt; Who recently moved to Team liquid&#xD;&#xA; - [MarroW][11] -&gt; insert red head joke here&#xD;&#xA; - [Huk][12] -&gt; I think someone else linked this somewhere&#xD;&#xA; - [WhiteRa][13] -&gt; the original DuckRa&#xD;&#xA;&#xD;&#xA;I have more I'll try to find them when I get home.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;To answer the original question, I get most of my replays from [here][14].  They are usually vetted to be very high quality.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/video/userstream.php?user=KawaiiRice&#xD;&#xA;  [2]: http://www.teamliquid.net/video/userstream.php?user=Day%5B9%5D&#xD;&#xA;  [3]: http://www.teamliquid.net/video/userstream.php?user=TL.net%20Bot&#xD;&#xA;  [4]: http://www.gomtv.net/&#xD;&#xA;  [5]: http://www.livestream.com/jinro&#xD;&#xA;  [6]: http://www.ustream.tv/channel/sen-s-channel&#xD;&#xA;  [7]: http://www.livestream.com/artosis&#xD;&#xA;  [8]: http://www.livestream.com/cellawerra&#xD;&#xA;  [9]: http://www.livestream.com/TylerSC&#xD;&#xA;  [10]: http://www.livestream.com/retje&#xD;&#xA;  [11]: http://www.livestream.com/morrow&#xD;&#xA;  [12]: http://www.teamliquid.net/video/userstream.php?user=HuK&#xD;&#xA;  [13]: http://www.justin.tv/whitera&#xD;&#xA;  [14]: http://www.gosugamers.net/starcraft2/replays/" />
  <row Id="17402" PostHistoryTypeId="5" PostId="7422" RevisionGUID="d1b151b1-0af1-4c3c-a9a8-860a7748074d" CreationDate="2010-09-14T05:06:02.960" UserId="102" Comment="added 127 characters in body" Text="Here are a couple I like to keep up with&#xD;&#xA;&#xD;&#xA; - [KawaiiRice][1] -&gt; Pro Terran Player&#xD;&#xA; - [Day9 TV][2] -&gt; Exceptional Starcraft Commentator&#xD;&#xA; - [Official TL stream][3] -&gt; A collection of top players in SC1 and SC2&#xD;&#xA; - [GOMTv][4] -&gt; official broadcaster of the GSL, you can watch the first game in a match for free and after that its pay.  Does have English pro-casters: Artosis and Tasteless &#xD;&#xA; - [Jinro][5] -&gt; Terran player from Team Liquid&#xD;&#xA; - [Sen][6] -&gt; For people who don't think of Zerg as being reactive.&#xD;&#xA; - [Artosis][7] -&gt; Who says Zerg can't turtle?&#xD;&#xA; - [cellawerra][8] -&gt; Who I recently discovered, despite his poor performance in the GSL&#xD;&#xA; - [Liquid'Tyler][9] -&gt; the artist formally known as Nony (its pronounced Tee-ler)&#xD;&#xA; - [Ret][10] -&gt; Who recently moved to Team liquid&#xD;&#xA; - [MarroW][11] -&gt; insert red head joke here&#xD;&#xA; - [Huk][12] -&gt; I think someone else linked this somewhere&#xD;&#xA; - [WhiteRa][13] -&gt; the original DuckRa&#xD;&#xA; - [Team AAA][14] -&gt; I mostly like this channel for SarenS who I think is underrated.&#xD;&#xA;&#xD;&#xA;I have more I'll try to find them when I get home.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;To answer the original question, I get most of my replays from [here][15].  They are usually vetted to be very high quality.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/video/userstream.php?user=KawaiiRice&#xD;&#xA;  [2]: http://www.teamliquid.net/video/userstream.php?user=Day%5B9%5D&#xD;&#xA;  [3]: http://www.teamliquid.net/video/userstream.php?user=TL.net%20Bot&#xD;&#xA;  [4]: http://www.gomtv.net/&#xD;&#xA;  [5]: http://www.livestream.com/jinro&#xD;&#xA;  [6]: http://www.ustream.tv/channel/sen-s-channel&#xD;&#xA;  [7]: http://www.livestream.com/artosis&#xD;&#xA;  [8]: http://www.livestream.com/cellawerra&#xD;&#xA;  [9]: http://www.livestream.com/TylerSC&#xD;&#xA;  [10]: http://www.livestream.com/retje&#xD;&#xA;  [11]: http://www.livestream.com/morrow&#xD;&#xA;  [12]: http://www.teamliquid.net/video/userstream.php?user=HuK&#xD;&#xA;  [13]: http://www.justin.tv/whitera&#xD;&#xA;  [14]: http://www.team-aaa.com/webtv/&#xD;&#xA;  [15]: http://www.gosugamers.net/starcraft2/replays/" />
  <row Id="17403" PostHistoryTypeId="5" PostId="7396" RevisionGUID="ed02c9d1-a086-4bb8-8b34-c4c7519990fb" CreationDate="2010-09-14T05:24:28.040" UserId="215" Comment="added info from wiki" Text="Each has two effects, depending on which mode you're in. I'd copy/paste them, but it's probably easier to just link the wiki page:&#xD;&#xA;&#xD;&#xA;http://lostplanet.wikia.com/wiki/Injection_gun&#xD;&#xA;&#xD;&#xA;Copied from that wiki:&#xD;&#xA;&#xD;&#xA;&gt; The Injection Gun has two different fire modes, each with its own color and chosen by tapping the melee button. The selected fire mode is indicated by the colored circle in the &quot;equipped weapon&quot; indicator on your HUD and the shot color. The Injection Gun is a single shot weapon with great benefits. It's shots move moderately fast, straight, and far allowing the user to support their teammates at long range. Whether they're on foot or piloting a VS. The shots also have splash, which is very important and should be utilized. The user can effect themselves by shooting the floor or another point blank surface so the splash can hit them and if a team huddles around the user, all 4 players can be affected by 1 shot. &#xD;&#xA;&gt; &#xD;&#xA;&gt; Red: The default shot increases the target's firepower by 300% for about 1 minute. Opposite affect on foes. &#xD;&#xA;&#xD;&#xA;&gt; Blue: The alternate shot increases the defense of an ally by 300-400% for about 1 minute. Opposite affect on foes. &#xD;&#xA;&#xD;&#xA;Happy hunting!" />
  <row Id="17404" PostHistoryTypeId="2" PostId="7437" RevisionGUID="f42befe6-e04b-4488-a7d1-8503e16266b4" CreationDate="2010-09-14T05:53:01.880" UserId="1978" Text="This depends a lot on the Matchup and what the enemy is doing. For Example in ZvZ you would want to delay your expansion because it would be too vulnerable against the enemy banelings (ZvZ always starts with mass-zergling/baneling which makes that matchup incredibly annoying).&#xD;&#xA;&#xD;&#xA;The most important point is to scout what the enemy is doing. To check what he has you can run a single zergling up his choke, usually players mass their units there so a single zergling can see his whole army.&#xD;&#xA;&#xD;&#xA;- If he techs (You see a factory or only 1-2 gateways), expand, build workers and get a lair up.&#xD;&#xA;- Terran with multiple barracks and only one or even no tech lab (Mass-Marines) get a lot of banelings and then expand.&#xD;&#xA;- Toss with 4-gate: Get ~10 Roaches, expand, get lair, add hydralisks.&#xD;&#xA;- Terran Starport with tech lab (banshees): Get lair for an overseer, add some queens and then expand.&#xD;&#xA;- Toss Stargate: Expand and get a few (1-3) additional queens (queens kill void rays if you transfuse your queens correctly, i killed 4 void rays with 4 queens recently and only one queen died) and there are usually only ~3 phoenixes for harass, so he can't lift them all up and kill them).&#xD;&#xA;- When your main is fully saturated: Expand.&#xD;&#xA;- When the Enemy expands: Expand.&#xD;&#xA;- When in doubt: Expand.&#xD;&#xA;&#xD;&#xA;Unless you scout some sort of all-in or a strong pressure build order, a mostly safe point to expand is between 20 and 25 supply, but on big maps many tend to expand already at 15 (fast expansion) while on small maps the expansions are often delayed to about 30-40 supply.&#xD;&#xA;&#xD;&#xA;You can usually expand and before the expansion is finished you should have enough minerals and gas for a lair, so you should use that and do it both. It's also a nice thing if you can build the queen for the expansion at the closest hatchery while the expansion is still building up, this saves some time (but the distance must not be far because the queen is so extremely slow off-creep).&#xD;&#xA;&#xD;&#xA;About stopping drone production: Don't. The only time where you should use all your eggs for units is when you spot the enemy advancing so you can bolster your defenses, otherwise always use a part of your drones to boost your eco. The only exception is when you already have 70+ drones (I think day9 had a game with ~100 drones recently in his cast).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17405" PostHistoryTypeId="2" PostId="7438" RevisionGUID="1c2807c8-b650-4dec-8e30-acb925edcbfd" CreationDate="2010-09-14T06:13:39.113" UserId="102" Text="So I think at the core of your problem is the question of: Why do I expand? and I can understand your frusteration.  A lot of people will say: &quot;Zerg should always fast expand,&quot; and if you take them at their word you might not understand whyearly expansions are so helpful to Zerg.&#xD;&#xA;&#xD;&#xA;## Powering Drones ##&#xD;&#xA;&#xD;&#xA;There are a number of times when you want to power drones:&#xD;&#xA;&#xD;&#xA; - Drones vs Army&#xD;&#xA; - When attacking&#xD;&#xA; - Spare supply&#xD;&#xA; - Out of gas&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Unlike their Terran and Protoss equivilents the Zerg can produce Dones at a much faster rate, the trade off being that they have to choose between economy and army.  While the other races have to make this choice as well in mineral distribution, Zerg also have to make it in production.  So Zerg players often alternate between powering drones and building units.&#xD;&#xA;&#xD;&#xA;Ideally you'd like to hold off on building units as long as possible and then only produce them right before your opponent reaches your based.  This isn't usually practicle, but when discussing when to power drones it is useful.  Unless you need units you want to be building drones and upping your enconomy.  So the question of &quot;When to power drones&quot; is best answered by knowing the size of your opponents army.  If you have an army close to your opponent's in size: Power Drones.  Otherwise, you might want to consider building up your army or teching some counters to his army&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A really non-intuitive time to power Drones is while you're attacking. While you usually want to reinforce an attack at first, additional reinforcements will often arrive to late to be benefitial and are actually a waste (especially if they get caught).  So if you're in the middle of a large assult and you've already built a wave of reinforcments, now may be a good time to power Drones as its unlikely your opponent will counter until he had handled your assult.&#xD;&#xA;&#xD;&#xA;A more obvious time is when you have spare supply.  Since most Zerg units take 2 or more supply, If you ever find yourself 1 supply short of cap, its a good idea to build a drone to utilize this supply (after you start an overlord of course).&#xD;&#xA;&#xD;&#xA;Some Zerg strategies call for not-stop production of units: ie Mutalisks, in this case you want to build drones when ever you run out of gas.  While you will want to build some overlords and Zerglings, you don't want to ever be in a situation where you have gas, but no minerals.  To this end you need to build up more drones so that you can help saturate your expansions when you do expand.&#xD;&#xA;&#xD;&#xA;## Expanding ##&#xD;&#xA;&#xD;&#xA;So the purpose of expanding is two fold:&#xD;&#xA;&#xD;&#xA; - Provide more larva&#xD;&#xA; - Provide better mining&#xD;&#xA;&#xD;&#xA;Back in Broodwars we only had as much larva as we had Hatcheries, so it was common place to get a large number of expansiosn largely for the production purposes. Since the advent of the Queen, this has become less necessary.  A Queen provides the larva of 1.5 expansions.  As a result if you have a Queen in your main, your expansion is only increasing larval production by 40%.  By comparison, if you have an expo + main and no queens, then the queen is increasing your larval production by 75% (150% if you get two queens).  So the key thing here, is that its the queen that really increases larval production, and if you're expanding and don't have one you're kind of missing out.&#xD;&#xA;&#xD;&#xA;It was discussed how there is a soft cap on miners at about 16 (2 per patch) and a hard cap at 24.  As a result expanding gives you more places to mine from, and even an opportunity to boost those extra 8.  On the other hand if you are under 16 miners, expanding isn't doing much for you.  As a result, expansions are largely a function of how many drones you have.  If you're powering drones properly you usually find there is no time you don't want an expansion.  However, if you're short on drones (for harassment or whatever reason) expanding isn't netting you much, so you should reconsider.&#xD;&#xA;&#xD;&#xA;The statement: &quot;Zerg should always FE,&quot; rises from early game Drone powering by Zerg players.  If you find yourself under early pressure and you're not able to utilize that expansion, it largely was a waste.  Sometimes, its important to ask yourself &quot;why do I want to expand?&quot; instead of &quot;can I expand?&quot;&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;So here were the specific things I pointed out for the replay:&#xD;&#xA;&#xD;&#xA;&gt; Ok, I'm going to give you some very specific feed back (which I&#xD;&#xA;probably wouldn't do in an SE question).&#xD;&#xA;&#xD;&#xA;&gt; So your scout your opponent going 10 Gate and you throw down a 14 pool. So far so good.&#xD;&#xA;&#xD;&#xA;&gt; Then you wait till you have 300 Minerals before getting Gas.  I'm not&#xD;&#xA;sure what the logic is here, since you don't end up using the gas.&#xD;&#xA;What was your plan? Early speedling? Roaches? Lair?&#xD;&#xA;&#xD;&#xA;&gt; Next you get a 13 hatch.  This one was also weird for me.  Why&#xD;&#xA;wouldn't you get more drones?  You weren't using your larva for much.&#xD;&#xA;Also, why no queen? Your spawning pool is up by now, and a queen is&#xD;&#xA;the larval production of 1.5 hatches (ie. more than the one you're&#xD;&#xA;building).&#xD;&#xA;&#xD;&#xA;&gt; After that you proceed to make Zerglings.  I can sort of understand&#xD;&#xA;this move, early gate + early gas + cyber = 3 Gate timing push.  But&#xD;&#xA;you don't have speedling upgrade (you never put anyone on gas) and you&#xD;&#xA;only have 13 drones harvesting, which is not enough to support an&#xD;&#xA;army.  What's more you transfer 3 of them.  This is kind of confusing&#xD;&#xA;for me.  You didn't get a queen, so that extra hatchery isn't for more&#xD;&#xA;larva, and you have less than 16 drones so that extra hatchery isn't&#xD;&#xA;going to mine you any more minerals, so what did you build it?  Much&#xD;&#xA;like your Extractor you seem to be building it just to build it.  I&#xD;&#xA;think you have a plan, but your missing a lot of the details, such as:&#xD;&#xA;&quot;Why do you want to expand?&quot;  &quot;Why do you want early gas?&quot;&#xD;&#xA;&#xD;&#xA;&gt; Next you get spine crawlers.  This is just a timing thing, eventually&#xD;&#xA;you'll learn the timing for these and you'll realize your getting them&#xD;&#xA;early.  A better idea would be to run those 4 Zerglings you have up to&#xD;&#xA;his base and see how many units he has.  You'd see 1 Zealot and run&#xD;&#xA;away (4 Zerglings can beat 1 zealot but its not worth it).  You'd&#xD;&#xA;leave 1 Zergling in front of his base and the other 3 at the tower.&#xD;&#xA;This way you'd know when he moves out, and you can even run up and&#xD;&#xA;down his ramp to get an idea of his force size.  Once you see his&#xD;&#xA;force build up, then you'd throw down the spine crawlers.  Its a&#xD;&#xA;timing thing, it takes some getting used to.  In this case he would&#xD;&#xA;have moved out with his 2 Zealots and you would have countered with 10&#xD;&#xA;Zerglings and netted some easy kills.&#xD;&#xA;&#xD;&#xA;&gt; The bigger problem is that you spent 2 drones on spine crawlers and&#xD;&#xA;still only have 13 workers (compared to your opponents 17).  I realize&#xD;&#xA;having 2 bases usually connotes an economic advantage, but if you&#xD;&#xA;don't build workers you're still going to be behind.&#xD;&#xA;&#xD;&#xA;&gt; So when he finally does push you realize your mistake all a long: you&#xD;&#xA;didn't scout that ledge.  There was no reason for you not to, you just&#xD;&#xA;kinda forgot.  You do do a decent job of taking out the sentries&#xD;&#xA;first, but then you attack the Zealots.  ALWAYS try to get your&#xD;&#xA;Zerglings on Stalkers.  Zealots 3 shot Zerglings, Stalkers take 4&#xD;&#xA;shots; but here is the key thing, Stalkers can shoot your Zerglings&#xD;&#xA;while they're attacking the Zealots.  The Zealots have to walk over to&#xD;&#xA;your Zerglings first.&#xD;&#xA;&#xD;&#xA;&gt; When he makes this push you have 18 Drones to his 17.  This might&#xD;&#xA;sound good, except that he's had 17 drones for the last 4 minutes.&#xD;&#xA;You've only gotten over 13 drones about 60 seconds ago.  So his&#xD;&#xA;economy is MUCH stronger than yours.  Its a debt you can't recover&#xD;&#xA;from in time.&#xD;&#xA;&#xD;&#xA;&gt; If I had to sum up what went wrong here, I'd say: You stopped building Drones.&#xD;&#xA;&#xD;&#xA;&gt; Knowing when to power Drones is a tough thing, but until you get to at&#xD;&#xA;least 20 supply, the only reason not to power drones is because your&#xD;&#xA;opponent is rushing you.  I usually don't build my first Zergling till&#xD;&#xA;22.&#xD;&#xA;&#xD;&#xA;&gt; So:&#xD;&#xA;&#xD;&#xA;&gt;  - More Drones Earlier&#xD;&#xA; - Get your Queen ASAP&#xD;&#xA; - If you get an Extractor, have a plan for it (usually 14 Gas, 14&#xD;&#xA;Pool gives you 100 Gas right when your Pool finishes).&#xD;&#xA; - If you don't plan for Gas, don't get it right away (14 pool, 16&#xD;&#xA;expand usually means 0 gas till ~22 drones)&#xD;&#xA; - Scout!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; I hope this helps.  Let me know if you want me to look at some more&#xD;&#xA;replays or if you have any questions." />
  <row Id="17406" PostHistoryTypeId="5" PostId="7327" RevisionGUID="00fb1695-8899-462e-bf85-16c4ccb12e72" CreationDate="2010-09-14T06:15:54.273" UserId="1410" Comment="added 249 characters in body" Text="You CAN attack out of boats. There are just some problems with this:&#xD;&#xA;&#xD;&#xA; - **CORRECTED:** The *defenders* get **+50% strength** for your units making an Amphibious Landing. (similar to attacking across a river, except that defender bonus is only 25%) This can be removed by taking the Amphibious unit upgrade. This upgrade is sadly level 3: Combat I &gt; Combat II &gt; Amphibious.&#xD;&#xA;&#xD;&#xA; Some units start with this upgrade: Berserkers, the Viking special unit, and Marines (including Navy Seals, the American special unit).&#xD;&#xA; - If I recall correctly, you can not use land units to bombard from ships. You can however: use ships that can bombard, or bombard with aircraft. (OR nuclear weapons late in the game, if it comes to that)&#xD;&#xA; - You can try espionage to weaken the defenses first.&#xD;&#xA; - You can always take over the city with culture, although that doesn't look likely in this case.&#xD;&#xA;&#xD;&#xA;You can improve your chances with smart unit upgrades and bombarding, but you're ultimately going to have to attack out of your boats, quite possibly with a *lot* of units.&#xD;&#xA;&#xD;&#xA;I do wonder: Why do you NEED to take the city? If that city (and others like it) are all that's left of a Civ, why not accept capitulation?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EDIT: Pics or It Didn't Happen**&#xD;&#xA;&#xD;&#xA;*Please forgive the size of these pictures. I was not sure how to edit them down without making the combat text unreadable.*&#xD;&#xA;&#xD;&#xA;Test Setup: I used galleys and gave myself no techs to prove it could happen early in the game. Didn't bother to fortify the defender since that's not important to what I'm testing, but the difference certainly makes this look easy!&#xD;&#xA;![Two galleys vs a single tile island city][1]&#xD;&#xA;&#xD;&#xA;Here you can see the dreaded +50%. I wanted to compare the odds of taking Amphibious or an upgrade against a unit type, thus here you see Cover. (+25% VS Archery units)&#xD;&#xA;![Combat odds for Macemen with Cover attacking][2]&#xD;&#xA;&#xD;&#xA;Here you can see a Maceman with Amphibious, and the dreaded +50% is gone. I was concerned that taking Amphibious was not as good as other upgrades, (when I thought the penalty was only -25%) but it is CLEARLY better, if you can get your unit to level 3.&#xD;&#xA;![Combat odds for Macemen with Amphibious attacking][3]&#xD;&#xA;&#xD;&#xA;The payoff:&#xD;&#xA;![City taken with Amphibious attack][4]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* Please forgive the macemen glowing. I gave them experience AND the upgrades by accident with the map editor, but checked the odds with the upgrades differing by just Cover vs Amphibious.&#xD;&#xA;* Test was done in Beyond the Sword, although I REALLY think this works the same in vanilla and Warlords.&#xD;&#xA;* I initially remembered the penalty was only 25%, which has now been corrected!&#xD;&#xA;* Because I was wrong about the penalty for attacking out of ships, I checked attacking across a river. It is 25% as I thought, I've just corrected the wording to match the wording/effect in the game (25% penalty to you vs 25% bonus for defender.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ksnl4.jpg&#xD;&#xA;  [2]: http://i.imgur.com/XRbAX.jpg&#xD;&#xA;  [3]: http://i.imgur.com/dthVD.jpg&#xD;&#xA;  [4]: http://i.imgur.com/6Zd2e.jpg" />
  <row Id="17407" PostHistoryTypeId="5" PostId="7384" RevisionGUID="cb055703-2618-48e9-a355-b1db4a0daca9" CreationDate="2010-09-14T06:17:46.250" UserId="102" Comment="added 89 characters in body" Text="Someone emailed me a question recently indicating that they'd come here and seen what I've written and wanted to know something about Starcraft 2 strategy building.&#xD;&#xA;&#xD;&#xA;While I did email him back, I still think that gaming.se is a good place for such questions so I've reproduced it here (I may have slightly summarized some of the things he said).&#xD;&#xA;&#xD;&#xA;&gt;Lately I've been having a lot of trouble getting my economy going to&#xD;&#xA;the point where I can support a large army.  I was wondering of anyone&#xD;&#xA;had advice on:&#xD;&#xA;&#xD;&#xA;&gt;  - When to power drones?&#xD;&#xA; - How to best expand?&#xD;&#xA; - Knowing when to tech?&#xD;&#xA; - When to switch from powering drones to producing units?&#xD;&#xA;&#xD;&#xA;&gt;I've included a [replay][1] so you can help analyze anything I might be doing wrong&#xD;&#xA;&#xD;&#xA;I intentionally left the user's name out in case he did not want to be associated with the question, but he can always indicate it in comments.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2replayed.com/replays/80221-1v1-protoss-zerg-scrap-station" />
  <row Id="17408" PostHistoryTypeId="5" PostId="7432" RevisionGUID="9acab953-2f88-459b-b444-f1f3b39d4476" CreationDate="2010-09-14T06:31:49.650" UserId="1663" Comment="Corrected spelling." Text="The first few yard areas can be tricky but if you are patient and don't open yourself up to too many enemies at once (ie. don't move around too fast) you can get past them fairly consistently.&#xD;&#xA;&#xD;&#xA;The real crux of this mission is the plane where you drop down before the escape. Take out the guys in the &quot;valley&quot; area below the split plane; and as didi said, kill the juggernauts that come up behind you (this can be hard). Once down I got on top of the downed plane that is just to your left. From there you can shoot down on guys you couldn't see before. To beat the juggernauts on the ground in the valley you can run up onto the plane wing and get some shots off then jump off one of the sides to give yourself a breather before you run up and go for him again. Basically keep running up the wing and getting shots off when you can. Just don't let them get close to you.&#xD;&#xA;&#xD;&#xA;HTH" />
  <row Id="17409" PostHistoryTypeId="6" PostId="7431" RevisionGUID="8766431a-4993-41b4-a762-5822edfc7ef1" CreationDate="2010-09-14T06:59:40.877" UserId="23" Comment="edited tags" Text="&lt;windows-7&gt;&lt;dungeon-siege&gt;" />
  <row Id="17410" PostHistoryTypeId="2" PostId="7439" RevisionGUID="1fb4769d-a5fc-411e-a11e-bbd0c46b313d" CreationDate="2010-09-14T07:11:15.247" UserId="88" Text="You can use other drivers as &quot;spring&quot;. That at least worked for when starting a race from last position - pushing A just in time for a speed start, then pushing R to jump *on* the driver in front of me, which causes my to bounce in front of the field. I guess this can also be achieved with a mushroom when another driver is in a good position." />
  <row Id="17411" PostHistoryTypeId="5" PostId="7434" RevisionGUID="9b8aa8ae-9431-4c1f-8260-a3ed1df52764" CreationDate="2010-09-14T07:24:50.677" UserId="1234" Comment="added 408 characters in body" Text="To expand on the other answers:  &#xD;&#xA;**Collecting trinkets unlocks time trials:**  &#xD;&#xA;3 trinkets unlocks Violet's level  &#xD;&#xA;6 trinkets unlocks Victoria's level  &#xD;&#xA;9 trinkets unlocks Vermillion's level  &#xD;&#xA;12 trinkets unlocks Vitellary's level  &#xD;&#xA;15 trinkets unlocks Verdigris' level  &#xD;&#xA;18 trinkets unlocks the final level  &#xD;&#xA;&#xD;&#xA;**Collecting trinkets unlocks songs in the ship's jukebox:**   &#xD;&#xA;*Passion for exploring* is always available  &#xD;&#xA;5 trinkets unlocks *Pushing onwards*  &#xD;&#xA;8 trinkets unlocks *Positive force*  &#xD;&#xA;10 trinkets unlocks *Presenting VVVVVV*  &#xD;&#xA;12 trinkets unlocks *Potential for anything*  &#xD;&#xA;14 trinkets unlocks *Pressure cooker*  &#xD;&#xA;16 trinkets unlocks *Predestined fate*  &#xD;&#xA;18 trinkets unlocks *Popular Potpourri* &#xD;&#xA;&#xD;&#xA;I will fill out the list if I can ever get those last two...&#xD;&#xA;&#xD;&#xA;Other answers have already described the secret lab and trophy room you get from collecting all 20 trinkets." />
  <row Id="17412" PostHistoryTypeId="13" PostId="7434" RevisionGUID="692b3083-82d4-4d15-8728-44e929ce9fac" CreationDate="2010-09-14T07:24:54.513" UserId="1234" Text="[{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;}]" />
  <row Id="17413" PostHistoryTypeId="2" PostId="7440" RevisionGUID="8607214a-13d1-4c3b-931b-aa371f1af48a" CreationDate="2010-09-14T07:27:21.480" UserId="102" Text="So I did a little digging and I found this table:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;made more helpful by this key:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;and finally, this formula:&#xD;&#xA;&#xD;&#xA;`Disposition Adjustment = (Reaction * fDispFactionMod ) * (fDispFactionRankBase + (FactionRank *fDispFactionRankMult))`&#xD;&#xA;&#xD;&#xA;Now, I'm told you can only join one of the three great houses (at least without [the uses of bugs][3]), and you can join both Thieves and Fighters Guilds (though it takes some work) and neither have problems with the mage guild.  You can't join the temple once you become Nerevarine, but that's not really related.  I think you only join one vampire clan, but I don't have a source for that one.&#xD;&#xA;&#xD;&#xA;Let me know if this helps.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/vf0UX.png&#xD;&#xA;  [2]: http://i.imgur.com/YWfQM.png&#xD;&#xA;  [3]: http://www.uesp.net/wiki/Morrowind:Redoran_or_Telvanni_and_Hlaalu" />
  <row Id="17414" PostHistoryTypeId="2" PostId="7441" RevisionGUID="18859060-958a-4cc2-9817-71c952231140" CreationDate="2010-09-14T09:18:19.030" UserId="3480" Text="I loved the original Mass Effect. I played it multiple times; I have one character at level 60 (with which I played through thrice), another at level 50-something (female; with which I played through twice), and two other lower level ones (each with which I completed a playthrough).&#xD;&#xA;&#xD;&#xA;I just ordered Mass Effect 2 on Amazon (for GBP 13, what a deal). My question is, **should I start Mass Effect 2 with one of my Mass Effect playthroughs or &quot;start afresh&quot;? Do you lose much if you start afresh? What do you gain otherwise?** What are your experiences either way? Part of me would like to remain &quot;canonical&quot; with the game, and continue as they suggest the story goes, but I've heard it's a lame choice.&#xD;&#xA;&#xD;&#xA;With my level 60 character, I played through three times. *Each time I did things differently*; on the second playthrough I completed each and every quest, even. Now I can't remember what choices I made. On one playthrough, I even killed Wrex, just for the hell of it. Can I start from any of these characters' playthroughs or just the most recent one (the one at level 60 or the one at level 50, for example)? Can I change any of my choices (I seem to have read that I can't, if that's so, bad show, BioWare). &#xD;&#xA;&#xD;&#xA;I'm not really invested in any of my characters; but there are some choices I'd prefer rather than others. (Just for the sake of completeness, the major ones: Ashley and Wrex still alive, the council dead, Anderson the human ambassador, all the characters with their subquests completed, Rachni queen alive...)&#xD;&#xA;&#xD;&#xA;Are there any choices which have a *big* impact in the game, or am I just worrying too much about this?&#xD;&#xA;&#xD;&#xA;Thanks for all your input. *I've marked this Community Wiki so we can have a decent discussion on the matter; don't hold back!*" />
  <row Id="17415" PostHistoryTypeId="1" PostId="7441" RevisionGUID="18859060-958a-4cc2-9817-71c952231140" CreationDate="2010-09-14T09:18:19.030" UserId="3480" Text="Should I continue one of my Mass Effect playthroughs in Mass Effect 2 or start afresh?" />
  <row Id="17416" PostHistoryTypeId="3" PostId="7441" RevisionGUID="18859060-958a-4cc2-9817-71c952231140" CreationDate="2010-09-14T09:18:19.030" UserId="3480" Text="&lt;xbox-360&gt;&lt;mass-effect-2&gt;&lt;mass-effect&gt;&lt;mass-effect-series&gt;" />
  <row Id="17417" PostHistoryTypeId="16" PostId="7441" RevisionGUID="18859060-958a-4cc2-9817-71c952231140" CreationDate="2010-09-14T09:18:19.030" UserId="3480" />
  <row Id="17418" PostHistoryTypeId="2" PostId="7442" RevisionGUID="c1587e2b-57a3-457c-9b4e-66bb8867f3f0" CreationDate="2010-09-14T09:30:20.750" UserId="23" Text="It is quite problematic to compare cars in NFS:W. Whenever you pick a car, you are offered the choice of the rental option, which costs money to unlock for a limited time period but comes with a large performance bonus. The performance bonus, however, is not homogeneous. &#xD;&#xA;&#xD;&#xA;This means that one cannot compare cars by shuffling between them, as the bars always move to the rental option when browsing.&#xD;&#xA;&#xD;&#xA;What are the cars available currently in NFS:W? How much do they cost? When do they unlock? How many performance &quot;ticks&quot; does each have in the _basic_ version?" />
  <row Id="17419" PostHistoryTypeId="1" PostId="7442" RevisionGUID="c1587e2b-57a3-457c-9b4e-66bb8867f3f0" CreationDate="2010-09-14T09:30:20.750" UserId="23" Text="What cars are available in NFS:W?" />
  <row Id="17420" PostHistoryTypeId="3" PostId="7442" RevisionGUID="c1587e2b-57a3-457c-9b4e-66bb8867f3f0" CreationDate="2010-09-14T09:30:20.750" UserId="23" Text="&lt;need-for-speed-world&gt;" />
  <row Id="17421" PostHistoryTypeId="6" PostId="7441" RevisionGUID="a3bcc86f-74c6-45cc-9134-574bafe5efc4" CreationDate="2010-09-14T09:35:28.903" UserId="2121" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;mass-effect-2&gt;&lt;mass-effect&gt;" />
  <row Id="17422" PostHistoryTypeId="2" PostId="7443" RevisionGUID="3ccc8a7e-f382-472f-b797-7444014a9fea" CreationDate="2010-09-14T09:46:21.597" UserId="23" Text="### Starting cars (tier 1)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Mazda MazdaSpeed 3                                               12   9  10    20&#xD;&#xA;Mitsubishi Eclipse GT                                            10   8  10    20&#xD;&#xA;Nissan 240SX (S13)                                               10  10  10    20&#xD;&#xA;Nissan Silvia (S15)                                              10  10  10    20&#xD;&#xA;Toyota Corolla                                                   10   7  12    20&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 5 unlocks (tier 1)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Dodge Charger                                                    11  10   9    30&#xD;&#xA;Dodge Challenger                                                 11   9  10    30&#xD;&#xA;Wolkswagen Scirocco                                              10  10  11    30&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 10 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Dodge Charger SRT8 Super Bee                                     11  12  13    60&#xD;&#xA;Nissan 350Z                                                      12  12  13    60&#xD;&#xA;Volkswagen R32                                                   11  11  14    60&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 15 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Mazda RX-7                                                       13  13  15   130&#xD;&#xA;Mitsubishi Lancer Evolution IX Mr-Edition                        13  14  15   130&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 20 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Audi S5                                                          15  16  15   250&#xD;&#xA;Lotus Elise                                                      13  17  16   250&#xD;&#xA;Subaru Impreza WRX STI                                           15  16  16   250&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 25 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;BMW Z4 M Coupe                                                   15  17  17   400&#xD;&#xA;Lexus IS-F                                                       15  16  17   400&#xD;&#xA;Porche Cayman S                                                  16  16  18   400&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 30 unlocks (tier 3)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Audi R8 FSI Quattro                                              24  25  23   600&#xD;&#xA;Chevrolet Corvette Z06                                           25  27  23   600&#xD;&#xA;Lamborghini Gallardo                                             26  27  25   600&#xD;&#xA;Nissan GTR (R35)                                                 27  28  25   600&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 40 unlock (tier 3)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;BMW M3 GTR (E64)                                                 29  31  31 2,000&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;" />
  <row Id="17423" PostHistoryTypeId="16" PostId="7443" RevisionGUID="3ccc8a7e-f382-472f-b797-7444014a9fea" CreationDate="2010-09-14T09:46:21.597" UserId="23" />
  <row Id="17424" PostHistoryTypeId="2" PostId="7444" RevisionGUID="60b90c2a-01c4-4f23-9560-42e46e424932" CreationDate="2010-09-14T09:51:41.093" UserId="3442" Text="Here is the situation: &#xD;&#xA;&#xD;&#xA;My wife only ever got in contact with videogames after meeting me. Before she hadn't even played Tetris or anything. Nowadays she has two games she religiously play: Bookworm on the PC and Mr. Driller on the Gameboy Advance.&#xD;&#xA;&#xD;&#xA;Usually she would not touch a PS3 or Xbox Controller, because she finds many buttons confusing (even a Wii remote is pretty complex for her, if it involves pressing any buttons beyond the A-Button) and she's pretty unwilling to learn new things. Then Heavy Rain came out and this appeared to be the gateway for her, because she was so interested in the story that I more or less could force her to get to grips with the PS3 Controller.&#xD;&#xA;&#xD;&#xA;So I bought a second PS3 controller and introduced her to Little Big Planet, which she enjoyed. Problem is - lacking experience, she sucks at timing and precise jumping, so the later levels are pretty frustrating to her, even more so as to me they are pretty easy most of the time.&#xD;&#xA;&#xD;&#xA;I introduced her to Mario Party on the Wii and she has fun playing it, as long as we play as a team against a computer team.&#xD;&#xA;&#xD;&#xA;I tried Lego Harry Potter, but she found the whole &quot;destroy everything and collect legos&quot; idea boring.&#xD;&#xA;&#xD;&#xA;She loves playing adventures on the PC, but we have basically played everything that's available and even slightly interesting.&#xD;&#xA;&#xD;&#xA;Now she is back to playing Bookworm and Mr. Driller and I'm at my wits end how I could get her to play more and other stuff. Everything with violence is right out, so Shooters and RTS are a no go. So are fighting games (never mind the complex button sequences one would have to learn).&#xD;&#xA;&#xD;&#xA;Any suggestions what (multiplayer) games I could use to get her to game more?&#xD;&#xA;" />
  <row Id="17425" PostHistoryTypeId="1" PostId="7444" RevisionGUID="60b90c2a-01c4-4f23-9560-42e46e424932" CreationDate="2010-09-14T09:51:41.093" UserId="3442" Text="Getting the Wife to play more" />
  <row Id="17426" PostHistoryTypeId="3" PostId="7444" RevisionGUID="60b90c2a-01c4-4f23-9560-42e46e424932" CreationDate="2010-09-14T09:51:41.093" UserId="3442" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;local-multiplayer&gt;" />
  <row Id="17427" PostHistoryTypeId="5" PostId="7416" RevisionGUID="e6b6fa43-712a-45d1-9b91-ce1f8efc06ba" CreationDate="2010-09-14T09:54:55.920" UserId="122" Comment="Removed the non-answer part." Text="&quot;Ascendancy&quot; from Logic Factory and it's for windows 95." />
  <row Id="17428" PostHistoryTypeId="6" PostId="7441" RevisionGUID="e8f14a50-7761-441f-a307-01b8f3b9bc1f" CreationDate="2010-09-14T09:56:22.593" UserId="122" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;mass-effect-2&gt;&lt;mass-effect&gt;" />
  <row Id="17429" PostHistoryTypeId="6" PostId="7444" RevisionGUID="4cf56435-e668-4e6b-a4d8-6ca06bdd020e" CreationDate="2010-09-14T10:05:56.310" UserId="122" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;ps3&gt;&lt;local-multiplayer&gt;" />
  <row Id="17430" PostHistoryTypeId="2" PostId="7445" RevisionGUID="dcd7045a-c0ce-4325-890a-b9b6737dde72" CreationDate="2010-09-14T10:31:15.787" UserId="2033" Text="My wife really got interested in games via playing WoW at a friends house and levelling through the first few levels.  She had no concept of controlling a character with mouse and wasd keys until then.  One of the main things that kept her interest is that we levelled up characters together, so were always playing online as a team.&#xD;&#xA;&#xD;&#xA;She's now been playing for 5 years and we play quite a few other games such as Dragon Age and other similar RPGs together.&#xD;&#xA;&#xD;&#xA;You do risk losing her to the WoW trap though if you take this route!" />
  <row Id="17431" PostHistoryTypeId="2" PostId="7446" RevisionGUID="acc6bae6-7f71-482a-8dff-a25ed54fff4a" CreationDate="2010-09-14T11:19:14.370" UserId="2219" Text="My big trick, was Super Mario Galaxy (or &quot;Starbits&quot; as my fiancee calls it).  Player two's job is mostly just wave the wii conroller around and pick up all the star bits.  In the later levels you'll actuallly need player 2 to hold monsters down for you (which is by pressing A).&#xD;&#xA;&#xD;&#xA;It's a rather enjoyable experience for the both of us, as it's a good mario game, but it's also got a useful but simple co op component." />
  <row Id="17432" PostHistoryTypeId="2" PostId="7447" RevisionGUID="e5166f04-0e65-4ee5-85d1-929439ba6cd5" CreationDate="2010-09-14T11:27:56.757" UserId="461" Text="IMO, you definitely want to import your Mass Effect 1 character into Mass Effect 2. All of the major choices that you made in Mass Effect 1 will be reflected. For example, at one point you visit the council on the Citadel, and that plays out completely differently depending on whether or not the original council is still alive (same with the choice of who you nominated for the council, Anderson or Udina). The same goes for who you killed on Virmire (Ashley or Kaiden) and if Wrex is still alive.&#xD;&#xA;&#xD;&#xA;The same is true for the side quests, to a lesser extent. However most of these only have the follow up in the form of an e-mail to your private terminal on the Normandy, but it's still cool to know that your choices had a lasting effect on the story.&#xD;&#xA;&#xD;&#xA;If you had a love interest, it doesn't have a huge impact on Mass Effect 2. When you meet them, you share a brief kiss, but that's about it. You are free to have a new (different) love interest in Mass Effect 2, but apparently that will have some sort of impact in Mass Effect 3.&#xD;&#xA;&#xD;&#xA;Bioware did an excellent job continuing the story you started in the first game. If you could make a choice in Mass Effect 1, it is reflected in Mass Effect 2.&#xD;&#xA;&#xD;&#xA;As for importing characters, I'm not completely sure about this but I believe that you can import any play through for a given character (it's been a while since I imported my Mass Effect 1 characters). If you don't mind doing another Mass Effect 1 play through, I'd suggest starting again with your level 60 character (or whichever one you want to import), and make all of the decisions that you want to carry over to Mass Effect 2. You could always put the difficulty on easy to help things go faster.&#xD;&#xA;&#xD;&#xA;If you want to know how a given quest affects Mass Effect 2, you can always check the [Mass Effect Wiki][1].&#xD;&#xA;&#xD;&#xA;If you don't import a Mass Effect 1 character, the game basically makes the big Mass Effect 1 choices for you. Also, some dialog that is present for an imported character is not present for a new character (mostly minor things, but some text wouldn't make sense if you didn't play the first game).&#xD;&#xA;&#xD;&#xA;Finally, at the start of Mass Effect 2 you are able to change your class and physical appearance (don't worry, it makes sense in the context of the story). You can't change your sex or name, however.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/" />
  <row Id="17433" PostHistoryTypeId="16" PostId="7447" RevisionGUID="e5166f04-0e65-4ee5-85d1-929439ba6cd5" CreationDate="2010-09-14T11:27:56.757" UserId="-1" />
  <row Id="17434" PostHistoryTypeId="2" PostId="7448" RevisionGUID="e42d827e-c19e-4964-b3d5-3b2f858e5136" CreationDate="2010-09-14T11:30:45.660" UserId="215" Text=" * May i suggest [Tidalis](http://www.arcengames.com/tidalis_features.php)? It's aimed at being a more family friendly style game, and is quite fun and deep, so you could probably enjoy it too. &#xD;&#xA; * [Jayisgames](http://jayisgames.com/) provides prodigous amounts of reviews for (mostly) flash games, though it does also review downloadable games. The reviews range from downloadable point-and-click adventures to engineering-style games to flash-based fighting games, and a ton in between.&#xD;&#xA; * I've also heard good things about [Machinarium](http://machinarium.net/), [Gish](http://www.crypticsea.com/gish/) and [Aquaria](http://www.bit-blot.com/aquaria/)." />
  <row Id="17435" PostHistoryTypeId="5" PostId="7441" RevisionGUID="02b3627f-3e84-4166-b716-767e1a812995" CreationDate="2010-09-14T11:57:31.377" UserId="3480" Comment="added 346 characters in body" Text="I loved the original Mass Effect. I played it multiple times; I have one character at level 60 (with which I played through thrice), another at level 50-something (female; with which I played through twice), and two other lower level ones (each with which I completed a playthrough).&#xD;&#xA;&#xD;&#xA;I just ordered Mass Effect 2 on Amazon (for GBP 13, what a deal). My question is, **should I start Mass Effect 2 with one of my Mass Effect playthroughs or &quot;start afresh&quot;? Do you lose much if you start afresh? What do you gain otherwise?** What are your experiences either way? Part of me would like to remain &quot;canonical&quot; with the game, and continue as they suggest the story goes, but I've heard it's a lame choice.&#xD;&#xA;&#xD;&#xA;With my level 60 character, I played through three times. *Each time I did things differently*; on the second playthrough I completed each and every quest, even. Now I can't remember what choices I made. On one playthrough, I even killed Wrex, just for the hell of it. Can I start from any of these characters' playthroughs or just the most recent one (the one at level 60 or the one at level 50, for example)? Can I change any of my choices (I seem to have read that I can't, if that's so, bad show, BioWare). &#xD;&#xA;&#xD;&#xA;I'm not really invested in any of my characters; but there are some choices I'd prefer rather than others. (Just for the sake of completeness, the major ones: Ashley and Wrex still alive, the council dead, Anderson the human ambassador, all the characters with their subquests completed, Rachni queen alive...)&#xD;&#xA;&#xD;&#xA;Are there any choices which have a *big* impact in the game, or am I just worrying too much about this?&#xD;&#xA;&#xD;&#xA;Thanks for all your input. *I've marked this Community Wiki so we can have a decent discussion on the matter; don't hold back!*&#xD;&#xA;&#xD;&#xA;**Update**: Thanks to [Andy](http://gaming.stackexchange.com/questions/7441/should-i-continue-one-of-my-mass-effect-playthroughs-in-mass-effect-2-or-start-af/7447#7447) I've found the [relevant page in the Mass Effect Wiki](http://masseffect.wikia.com/wiki/Save_File_Transfer) relating to continuing Mass Effect playthroughs in Mass Effect 2." />
  <row Id="17436" PostHistoryTypeId="2" PostId="7449" RevisionGUID="1ff1b841-0d5f-47cc-9e53-0d26747b3660" CreationDate="2010-09-14T12:24:17.680" UserId="3483" Text="I think [turn-based strategy][1] are good for non-gamers.&#xD;&#xA;&#xD;&#xA;For instance [**Heroes of Might and Magic**][2] or [**Civilization IV**][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Turn-based_strategy&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Civilization_IV" />
  <row Id="17438" PostHistoryTypeId="5" PostId="7446" RevisionGUID="14a7c4d9-c9f6-4c3f-bcd6-83455536ea38" CreationDate="2010-09-14T12:59:00.063" UserId="816" Comment="punctuation adjustment" Text="My big trick was Super Mario Galaxy (or &quot;Starbits&quot; as my fiancee calls it).  Player two's job is mostly just wave the wii conroller around and pick up all the star bits.  In the later levels you'll actuallly need player 2 to hold monsters down for you (which is by pressing A).&#xD;&#xA;&#xD;&#xA;It's a rather enjoyable experience for the both of us, as it's a good mario game, but it's also got a useful but simple co op component." />
  <row Id="17439" PostHistoryTypeId="2" PostId="7451" RevisionGUID="f5307876-3fed-451d-b786-93e8c0ecdc46" CreationDate="2010-09-14T13:02:26.363" UserId="263" Text="Depending which version of Windows 7 you're running XP Mode might be an easy answer, yes it  does put it in a virtual machines, but the VM is pretty much invisible and doesn't get in the way or seem like it's in a VM.&#xD;&#xA;&#xD;&#xA;See this previous question [Old Windows games not working on 64-bit Windows][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1393/old-windows-games-not-working-on-64-bit-windows" />
  <row Id="17440" PostHistoryTypeId="2" PostId="7452" RevisionGUID="01890f46-4bc6-4a6e-b16b-a039badee56d" CreationDate="2010-09-14T13:32:31.190" UserId="3484" Text="I played the game a lot and was always fascinated with the meaning of the German words. I know some of them already, and I would like to know the meaning of the rest.&#xD;&#xA;&#xD;&#xA;A complete list of all German words and their meaning would be helpful." />
  <row Id="17441" PostHistoryTypeId="1" PostId="7452" RevisionGUID="01890f46-4bc6-4a6e-b16b-a039badee56d" CreationDate="2010-09-14T13:32:31.190" UserId="3484" Text="The meaning of the German words in Commandos" />
  <row Id="17442" PostHistoryTypeId="3" PostId="7452" RevisionGUID="01890f46-4bc6-4a6e-b16b-a039badee56d" CreationDate="2010-09-14T13:32:31.190" UserId="3484" Text="&lt;pc&gt;" />
  <row Id="17443" PostHistoryTypeId="6" PostId="7452" RevisionGUID="5db002a9-1255-482e-9cc0-21d433c853da" CreationDate="2010-09-14T13:49:05.240" UserId="85" Comment="Added game name. This is an intriguing question. ♪" Text="&lt;pc&gt;" />
  <row Id="17444" PostHistoryTypeId="6" PostId="7452" RevisionGUID="d1f813a2-496c-42d1-add1-5dfe33ee3235" CreationDate="2010-09-14T13:49:29.660" UserId="816" Comment="added tags" Text="&lt;pc&gt;&lt;translation&gt;" />
  <row Id="17445" PostHistoryTypeId="2" PostId="7453" RevisionGUID="22ae672d-f14b-42f4-abde-6e283d5c8d75" CreationDate="2010-09-14T13:53:44.890" UserId="3485" Text="Your best defense is to be aware of where you are and how people attack that position. If you are in a location that has a back door, move to a position to get a drop on the guy coming in the back door to get you. &#xD;&#xA;&#xD;&#xA;COD isn't a game where you can lay down in one spot and see all of the action and be safe. They work very hard to balance these spots with other ways to attack them. I would also suggest watching replays of other snipers to get ideas about tactics for a specific map. Snipers have to be more mindful of the level than other classes in my opinion." />
  <row Id="17449" PostHistoryTypeId="2" PostId="7454" RevisionGUID="b887cde4-91ff-43bd-967d-0d6b8cbc163b" CreationDate="2010-09-14T14:15:13.480" UserId="3241" Text="If you have a Wii, have you tried the good old **Wii Sports and Wii Play** approach? These are the games that get spouses, children, parents, and grandparents into video gaming. They are easy to play, and extremely intuitive since they mimic tasks everyone understands like bowling or swinging a tennis racket. They are not exactly traditional &quot;games&quot; but they are surprisingly fun to play.&#xD;&#xA;&#xD;&#xA;In addition to sports and play games, you can try music/dance games like **Guitar Hero/Rock Band/Dance Dance Revolution**. Some people may be bad at timing and precision when it comes to a jumping platformer, but can pick up a Wii-guitar and rack up high scores like a lifelong gamer.&#xD;&#xA;&#xD;&#xA;Depending on how it goes, you can use these as gateway games, or just have a blast playing these." />
  <row Id="17450" PostHistoryTypeId="2" PostId="7455" RevisionGUID="150b37a3-99e0-406f-987f-c9807f963aa8" CreationDate="2010-09-14T14:18:15.523" UserDisplayName="jon" Text="I suggest you do the local leve quests for your craft. The quest provides you with all the needed materials and by the time you finish, you will have a good understanding of how crafting works. Just accept a local leve that is lvl 1. Start synthesis and click requested button on the synthesis menu. Then select your leve quest and commence." />
  <row Id="17451" PostHistoryTypeId="6" PostId="7444" RevisionGUID="f5c17a00-9cf1-47e1-89f4-e5fd7cf4f234" CreationDate="2010-09-14T14:33:52.740" UserId="452" Comment="edited tags" Text="&lt;game-rec&gt;&lt;multi-platform&gt;&lt;local-multiplayer&gt;" />
  <row Id="17452" PostHistoryTypeId="5" PostId="7423" RevisionGUID="474532f4-8001-4ff4-b3a2-00787cdf8a4b" CreationDate="2010-09-14T14:36:06.513" UserId="126" Comment="capitalization" Text="In StarCraft 2 multiplayer, what does the following message mean?&#xD;&#xA;&quot;Player is slowing down the game&quot;&#xD;&#xA;I've seen this pop up a few times recently and didn't know if it was something intentional the other player was doing or something like net or frame lag." />
  <row Id="17453" PostHistoryTypeId="4" PostId="7423" RevisionGUID="474532f4-8001-4ff4-b3a2-00787cdf8a4b" CreationDate="2010-09-14T14:36:06.513" UserId="126" Comment="capitalization" Text="StarCraft 2 Player is slowing down the game" />
  <row Id="17455" PostHistoryTypeId="2" PostId="7456" RevisionGUID="5bf493e1-ce22-4997-8a51-7cccca0cc201" CreationDate="2010-09-14T14:50:43.493" UserId="168" Text="First of all, I'm assuming you are talking about a team game, as playing deathmatch cannot be considered serious.&#xD;&#xA;&#xD;&#xA;In a team game, your job as a sniper is to support your team by protecting a single important area. Your team will rely on you taking out any enemy in that spot, so they can advance freely. At the same time, &lt;b&gt;you have to rely on your team&lt;/b&gt; to protect the ways the enemy will go to take you out. It is impossible to protect yourself alone, as there is always a way to sneak up on you (unless the map is badly balanced), and neither should this be your goal.&#xD;&#xA;&#xD;&#xA;If you are surprised by an enemy as a sniper, your team always made a mistake first. For instance, did you know where exactly your mates went, and which of your mates were taken out? Combine this with knowledge about the map and you can immediately see which ways opened up for your opponents to go. This allows you to &lt;b&gt;predict where enemies are going to come from&lt;/b&gt;. If you are experienced, you can also accurately estimate the time when they'll appear (this works exceptionally well on higher levels, just watch a pro replay).&#xD;&#xA;&#xD;&#xA;But even if you are not able to read into your enemy's movements (likely the case for most casual players), make sure to be alert, i.e. &lt;b&gt;listen carefully&lt;/b&gt; - especially bad players will continue running even though they could be sneaking up to you from behind. Once you hear a sound (and know by the map that it's not from your teammates) just turn around and expect the enemy with your primary weapon in zoom mode.&#xD;&#xA;&#xD;&#xA;If you can't take out the opponent in 1 shot, switch to your secondary weapon. &lt;b&gt;Use the environment to your advantage&lt;/b&gt; (duck behind crates etc). If possible, throw a grenade to restrict his movement. Nobody expects a sniper to hold his liquor in a melee fight, so do what you can and be happy if you survive." />
  <row Id="17456" PostHistoryTypeId="5" PostId="4737" RevisionGUID="52e32314-9192-4340-a9f5-d1d7225134dc" CreationDate="2010-09-14T15:09:10.827" UserId="816" Comment="added 1 characters in body" Text="There isn't a good answer for this but I'll give you some of what I've found helps&#xD;&#xA;&#xD;&#xA; - Don't focus on your army so much, when you send it out stay focused on your base&#xD;&#xA; - When you're just about to make a push is a good time to expand (your opponent will be pushed back)&#xD;&#xA; - While you're in the middle of a battle build a couple workers.  New units usually won't get there in time (or you'll be capped on unit production), so its a good time to add in workers to rebuild after an assault (or defense).&#xD;&#xA; - Hot key your buildings, with Multiple Building Selection its really easy to have your production running from a distance&#xD;&#xA; - Make your pushes right after upgrades finish&#xD;&#xA; - Always set your rally points, even if its just to the nearest choke.&#xD;&#xA;&#xD;&#xA;I hope these help." />
  <row Id="17457" PostHistoryTypeId="2" PostId="7457" RevisionGUID="5a891af3-0437-419a-87e8-67d976a3d80c" CreationDate="2010-09-14T15:15:07.870" UserId="1847" Text="World of Goo is cute, but lacks multiplayer." />
  <row Id="17458" PostHistoryTypeId="5" PostId="7441" RevisionGUID="ed15fbb0-d9cf-428b-bae7-49cd469eba3b" CreationDate="2010-09-14T15:25:28.123" UserId="3480" Comment="Add some minor detail on the characters" Text="I *loved* the original Mass Effect. I've played through it multiple times: I have one character at level 60 (canonical, with which I played through thrice), another at level 50-something (female engineer, with which I played through twice), and another at leel 40-something (biotic, with which I played through once).&#xD;&#xA;&#xD;&#xA;I've recently ordered Mass Effect 2 on Amazon (for GBP 13, what a deal). My question is, **should I start Mass Effect 2 continuing one of my Mass Effect playthroughs or &quot;start afresh&quot;? Do you lose much if you start afresh? What do you gain otherwise?** What are your experiences either way? Part of me would like to remain canonical with the series, and continue as BioWare suggests the story goes, but I've heard it's a lame choice.&#xD;&#xA;&#xD;&#xA;With my level 60 character, I played through the game three times. *Each time I did things differently*; on the second playthrough I completed each and every quest, even. Now I can't remember what choices I made. On one playthrough, I even killed Wrex, just for the hell of it. Can I start from any of these characters' playthroughs or just the most recent one (the one at level 60 or the one at level 50, for example)? Can I change any of my choices (I seem to have read that I can't, if that's so, bad show, BioWare). &#xD;&#xA;&#xD;&#xA;I'm not really invested in any of my characters; but there are some choices I'd prefer rather than others. (Just for the sake of completeness, the major ones: Ashley and Wrex still alive, the council dead, Anderson the human ambassador, all the characters with their subquests completed, Rachni queen alive...)&#xD;&#xA;&#xD;&#xA;Are there any choices which have a *big* impact in the game, or am I just worrying too much about this?&#xD;&#xA;&#xD;&#xA;Thanks for all your input. *I've marked this Community Wiki so we can have a decent discussion on the matter; don't hold back!*&#xD;&#xA;&#xD;&#xA;**Update**: Thanks to [Andy](http://gaming.stackexchange.com/questions/7441/should-i-continue-one-of-my-mass-effect-playthroughs-in-mass-effect-2-or-start-af/7447#7447) I've found the [relevant page in the Mass Effect Wiki](http://masseffect.wikia.com/wiki/Save_File_Transfer) relating to continuing Mass Effect playthroughs in Mass Effect 2." />
  <row Id="17459" PostHistoryTypeId="10" PostId="7444" RevisionGUID="900d714a-2217-4ef5-b814-709f101ec472" CreationDate="2010-09-14T15:30:20.243" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:1777,&quot;DisplayName&quot;:&quot;Keaanu&quot;},{&quot;Id&quot;:2121,&quot;DisplayName&quot;:&quot;Cristina&quot;}]" />
  <row Id="17460" PostHistoryTypeId="10" PostId="7403" RevisionGUID="7864a86c-b777-4a7c-9837-03f42e53ee83" CreationDate="2010-09-14T16:14:10.627" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:2222,&quot;DisplayName&quot;:&quot;espais&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="17462" PostHistoryTypeId="2" PostId="7458" RevisionGUID="27ae12fd-9964-4f87-b14d-f446d47b8e94" CreationDate="2010-09-14T16:29:05.867" UserId="2349" Text="I've been reading quite [a lot about it][1], from [different][2] [sources][3], but I still couldn't figure out how, in a *winning call to arms game*, I get to see people gaining up to 7000 exp, while most of the team get regular 5000 at most. Sometimes the difference is from 4k to 6k, so always around 2k more than most others.&#xD;&#xA;&#xD;&#xA;What are those people doing different? **How do they get that much extra honor points?**&#xD;&#xA;&#xD;&#xA;Usually around 5-10 guys get the extra points. I had some obvious points to consider, but could confirm from experience it's not directly related to capturing towers, giving killing blows, dealing damage, healing, even getting regular HK or anything else listed everywhere as giving bonus exp - I believe those bonus go to the whole faction.&#xD;&#xA;&#xD;&#xA;Anyway, can somebody please explain?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Alterac_Valley&#xD;&#xA;  [2]: http://www.worldofwarcraft.com/pvp/battlegrounds/info-alteracvalley.html&#xD;&#xA;  [3]: http://www.wowhead.com/zone=2597/alterac-valley#comments" />
  <row Id="17463" PostHistoryTypeId="1" PostId="7458" RevisionGUID="27ae12fd-9964-4f87-b14d-f446d47b8e94" CreationDate="2010-09-14T16:29:05.867" UserId="2349" Text="Alterac Valley Bonus Honor" />
  <row Id="17464" PostHistoryTypeId="3" PostId="7458" RevisionGUID="27ae12fd-9964-4f87-b14d-f446d47b8e94" CreationDate="2010-09-14T16:29:05.867" UserId="2349" Text="&lt;world-of-warcraft&gt;&lt;battleground&gt;&lt;honor&gt;" />
  <row Id="17465" PostHistoryTypeId="2" PostId="7459" RevisionGUID="97f5a2f2-a3b6-4d6f-a625-117cf26a4194" CreationDate="2010-09-14T16:40:26.860" UserId="3129" Text="If you're referring to the daily Call to Arms, keep in mind that you gain a larger chunk of bonus honor for the *first time* in a given day that you complete it." />
  <row Id="17466" PostHistoryTypeId="5" PostId="2936" RevisionGUID="0f7de046-ee43-436f-8cf0-abb2314e1cfe" CreationDate="2010-09-14T17:27:17.863" UserId="122" Comment="Removed incorrect part - single player is supported." Text="The recently-released [Alien Swarm][2] sports WASD movement and mouse-aiming, and it is [available for free at the moment through Steam][1].&#xD;&#xA;&#xD;&#xA;You gain experience and levels, which unlock additional weapons and equipment, but levels do not otherwise alter the characters you play, so it's not as RPG-ish as Diablo or Torchlight.&#xD;&#xA;&#xD;&#xA;Still, the WASD and mouse-aiming combination is done well, so if cooperative play is interesting for you, you might be interested.&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/app/630/&#xD;&#xA;[2]:http://www.alienswarm.com/" />
  <row Id="17467" PostHistoryTypeId="5" PostId="7424" RevisionGUID="a5de647b-95f0-4044-ab1e-d04ef34e5c26" CreationDate="2010-09-14T17:33:00.633" UserId="2365" Comment="added 2 characters in body" Text="It's impossible to get the **same** auto-aim feature in multiplayer (unless you hack I guess), but there is a slight auto-aim. When you're ADS (Aiming Down Sight), and an enemy runs really close to your sight, it'll move it. This is really annoying when you're sniping and another enemy crosses your sight.&#xD;&#xA;&#xD;&#xA;Also, I haven't tested, but word on the street is that some holographic sights have more auto-aim than red dot sights." />
  <row Id="17468" PostHistoryTypeId="16" PostId="7103" RevisionGUID="782494a4-e066-4a57-bb73-9513b96546a0" CreationDate="2010-09-14T17:35:01.470" UserId="1770" />
  <row Id="17469" PostHistoryTypeId="4" PostId="7103" RevisionGUID="782494a4-e066-4a57-bb73-9513b96546a0" CreationDate="2010-09-14T17:35:01.470" UserId="1770" Comment="edited title" Text="Total Cost of Mass Effect 2" />
  <row Id="17470" PostHistoryTypeId="2" PostId="7460" RevisionGUID="8b5bad9a-0b58-469b-b14f-0f56b755adb9" CreationDate="2010-09-14T17:45:33.800" UserId="3449" Text="I love the Starcraft 2 music.  Is there any way to extract it from the game files?  From there, I can probably transcode it if necessary." />
  <row Id="17471" PostHistoryTypeId="1" PostId="7460" RevisionGUID="8b5bad9a-0b58-469b-b14f-0f56b755adb9" CreationDate="2010-09-14T17:45:33.800" UserId="3449" Text="Extract Starcraft 2 Music" />
  <row Id="17472" PostHistoryTypeId="3" PostId="7460" RevisionGUID="8b5bad9a-0b58-469b-b14f-0f56b755adb9" CreationDate="2010-09-14T17:45:33.800" UserId="3449" Text="&lt;starcraft-2&gt;&lt;mod&gt;&lt;music&gt;" />
  <row Id="17473" PostHistoryTypeId="2" PostId="7461" RevisionGUID="47105695-ec38-45bd-822c-8915c8aec680" CreationDate="2010-09-14T17:51:37.203" UserId="10" Text="There's a soundtrack you can buy ;-)&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;[Here's an iTunes link](http://itunes.apple.com/us/album/starcraft-ii-wings-liberty/id380412701)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9DsGr.jpg" />
  <row Id="17474" PostHistoryTypeId="5" PostId="4998" RevisionGUID="cfcce040-546b-4c82-882a-8b02a934c4ef" CreationDate="2010-09-14T17:52:00.153" UserId="1743" Comment="added 64 characters in body" Text="I found out from a Forum:&#xD;&#xA;&#xD;&#xA; - Match Location (only vicinity not country, as far I know)&#xD;&#xA; - Match Visibility &#xD;&#xA; - Match Password&#xD;&#xA; - Instagib Mode&#xD;&#xA; - Spawn Protection (yes/no)&#xD;&#xA; - Game Type&#xD;&#xA; - Arena&#xD;&#xA; - You can invite friends&#xD;&#xA;&#xD;&#xA;You can NOT change player slots - this is awkward :(&#xD;&#xA;edit: meanwhile there is a vote option to adjust the team size&#xD;&#xA;&#xD;&#xA;Please correct me, if something changes (as long as I don't have a pro-account).&#xD;&#xA;" />
  <row Id="17475" PostHistoryTypeId="2" PostId="7462" RevisionGUID="2f94e441-e389-4b15-ae2e-67999810bc65" CreationDate="2010-09-14T17:57:21.380" UserId="122" Text="The StarCraft 2 collector's edition includes a soundtrack CD, which you can also buy independently ([here's one offered in Amazon][1], and [Ivo posted a link to iTunes where it's much cheaper][3]).&#xD;&#xA;&#xD;&#xA;In addition, you might be interested in [this post on GosuGamers][2], which points to a series of YouTube videos with the different tracks.&#xD;&#xA;&#xD;&#xA;Keep in mind that if you do find some way to extract the music from the game and transcode it to some convenient format, I'm guessing sharing it could be considered a copyright violation.&#xD;&#xA;&#xD;&#xA;[1]:http://www.amazon.com/Starcraft-II-Liberty-Collectors-Soundtrack/dp/B003XTDMDM/ref=sr_1_1?ie=UTF8&amp;s=miscellaneous&amp;qid=1284486756&amp;sr=8-1&#xD;&#xA;[2]:http://www.gosugamers.net/starcraft2/thread/493526-soundtrack-available&#xD;&#xA;[3]:http://gaming.stackexchange.com/questions/7460/extract-starcraft-2-music/7461#7461" />
  <row Id="17476" PostHistoryTypeId="5" PostId="7462" RevisionGUID="841af345-8996-4746-a734-b6fe2cd1e3aa" CreationDate="2010-09-14T18:09:29.747" UserId="122" Comment="Changed so that I actually answer the question..." Text="Blizzard games typically store all the data in mpq file(s), and StarCraft 2 is no exception. I believe the music files are stored there as well, though I don't know in which format. There are a few tools around for opening the mpq files - [here's an example editor][4]. Keep in mind that if you do find some way to extract the music from the game and transcode it to some convenient format, I'm guessing sharing it could be considered a copyright violation; and I wouldn't be surprised if just extracting any data from it is against some Blizzard policy.&#xD;&#xA;&#xD;&#xA;You don't actually have to manually extract the music, however - the StarCraft 2 collector's edition includes a soundtrack CD, which you can also buy independently ([here's one offered in Amazon][1], and [Ivo posted a link to iTunes where it's much cheaper][3]).&#xD;&#xA;&#xD;&#xA;In addition, you might be interested in [this post on GosuGamers][2], which points to a series of YouTube videos with the different tracks.&#xD;&#xA;&#xD;&#xA;[1]:http://www.amazon.com/Starcraft-II-Liberty-Collectors-Soundtrack/dp/B003XTDMDM/ref=sr_1_1?ie=UTF8&amp;s=miscellaneous&amp;qid=1284486756&amp;sr=8-1&#xD;&#xA;[2]:http://www.gosugamers.net/starcraft2/thread/493526-soundtrack-available&#xD;&#xA;[3]:http://gaming.stackexchange.com/questions/7460/extract-starcraft-2-music/7461#7461&#xD;&#xA;[4]:http://www.zezula.net/en/mpq/download.html" />
  <row Id="17477" PostHistoryTypeId="2" PostId="7463" RevisionGUID="fe4c7add-dc10-408b-b7ce-7366bf43b5c0" CreationDate="2010-09-14T18:12:29.510" UserId="1719" Text="It's a relatively frequent strategy in 2v2 matches in StarCraft II for one player to immediately leave the game, allowing his ally to have a very strong economy to deal with his two opponents.  Of course, this still takes a lot of micromanagement for the player remaining in the game to build up his own base and his ally's economy at the same time.&#xD;&#xA;&#xD;&#xA;It is particularly powerful with a Terran/Protoss team, because Terran can mine so quickly with MULEs and the Protoss player, given extra money, can produce such a powerful army.&#xD;&#xA;&#xD;&#xA;Is it possible to employ this strategy without the Terran player leaving the game, however?  Is there any limitation to the timing and/or amount of resources that can be shared between players?  Can the Terran player start feeding the Protoss player extra resources immediately?" />
  <row Id="17478" PostHistoryTypeId="1" PostId="7463" RevisionGUID="fe4c7add-dc10-408b-b7ce-7366bf43b5c0" CreationDate="2010-09-14T18:12:29.510" UserId="1719" Text="Is there a limit on resource sharing?" />
  <row Id="17479" PostHistoryTypeId="3" PostId="7463" RevisionGUID="fe4c7add-dc10-408b-b7ce-7366bf43b5c0" CreationDate="2010-09-14T18:12:29.510" UserId="1719" Text="&lt;starcraft-2&gt;" />
  <row Id="17483" PostHistoryTypeId="2" PostId="7465" RevisionGUID="2aef6246-fd56-4d64-a85c-70295f6e1efa" CreationDate="2010-09-14T18:20:27.540" UserId="10" Text="The only restriction I've seen is the initial time restriction where your not allowed to trade.&#xD;&#xA;&#xD;&#xA;After that all bets are off, which is logical, since when the other player leaves you have both resources to your disposal anyway. Plus there's nothing restraining the other team from doing the same and you still have to defend both bases." />
  <row Id="17485" PostHistoryTypeId="2" PostId="7466" RevisionGUID="bf148120-e7fe-4eeb-9a73-9a418e62b051" CreationDate="2010-09-14T18:22:36.383" UserId="3241" Text="I don't think there's a cap on the amount of resources you can send allies. I do not have a definitive source for this but I have done some testing:&#xD;&#xA;&#xD;&#xA;My team once tried a strategy where one of us only built expansions and economy, protected by static defenses. She then piped the resources to my friend and I, who went for high-tech builds. She never ran into a limit on sending resources. This &quot;strategy&quot; is kind of fun since it lets one person handle all the macro and another all the micro, but it has it's own risks.&#xD;&#xA;&#xD;&#xA;You cannot send resources immediately though. When you start a game, if you click the transfer button right away, you will see there is a delay before you can start sending (I think it is 5 minutes but I could be wrong). I assume this is to prevent a true cheese rush where people send all their resources to one person, effectively letting one person start with 18 workers." />
  <row Id="17486" PostHistoryTypeId="14" PostId="7105" RevisionGUID="7fa82b1e-0b4f-4e12-99b2-ae2b1e9976fc" CreationDate="2010-09-14T18:32:17.717" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="17487" PostHistoryTypeId="15" PostId="7105" RevisionGUID="6139da8e-9bb6-4ace-ba3d-54fa56987eac" CreationDate="2010-09-14T18:32:34.367" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="17488" PostHistoryTypeId="5" PostId="7465" RevisionGUID="a1eb0067-757e-412c-b874-1551c0661b73" CreationDate="2010-09-14T18:46:58.723" UserId="10" Comment="added 54 characters in body" Text="The only restriction I've seen is the initial time restriction where your not allowed to trade. I believe it's 3 minutes before you can start trading&#xD;&#xA;&#xD;&#xA;After that all bets are off, which is logical, since when the other player leaves you have both resources to your disposal anyway. Plus there's nothing restraining the other team from doing the same and you still have to defend both bases." />
  <row Id="17489" PostHistoryTypeId="2" PostId="7467" RevisionGUID="0f80824a-afcc-404e-9985-f1d4ad924fcb" CreationDate="2010-09-14T18:55:44.117" UserId="1719" Text="What are all the different roles in NHL 11 for a skater?  If they differ by position, what are the different roles for each position?&#xD;&#xA;&#xD;&#xA;What are the different stats that control my on-ice performance and what are the starting scores in each stat for each role that I could choose?&#xD;&#xA;&#xD;&#xA;I don't want you to make my character for me; I just want to have enough information so that I can pick the right role and position for the kind of game I want to play." />
  <row Id="17490" PostHistoryTypeId="1" PostId="7467" RevisionGUID="0f80824a-afcc-404e-9985-f1d4ad924fcb" CreationDate="2010-09-14T18:55:44.117" UserId="1719" Text="What do I need to know to create a skater for Be A Pro mode?" />
  <row Id="17491" PostHistoryTypeId="3" PostId="7467" RevisionGUID="0f80824a-afcc-404e-9985-f1d4ad924fcb" CreationDate="2010-09-14T18:55:44.117" UserId="1719" />
  <row Id="17492" PostHistoryTypeId="2" PostId="7468" RevisionGUID="6ca82e33-9e89-4884-907e-6b1ce0048249" CreationDate="2010-09-14T19:24:50.623" UserId="3490" Text="There are two different ways this can happen in TF2:&#xD;&#xA;&#xD;&#xA;**Case 1:** &#xD;&#xA;An enemy stands on your team's teleporter exit and is telefragged by someone on your team using the teleporter.&#xD;&#xA;&#xD;&#xA;**Case 2:** &#xD;&#xA;Someone from your team is standing on your team's teleporter exit, and is telefragged by a disguised enemy spy using the teleporter.&#xD;&#xA;&#xD;&#xA;**What you should remember:** &#xD;&#xA;Standing on top of a teleporter exit is a *bad idea*, regardless of whose team it belongs to. If you're camping a teleporter exit, avoid using melee weapons, as they may cause you to get too close to it. Longer-ranged melee (Eyelander / Scotsman's Skullcutter / Shovel) is slightly safer." />
  <row Id="17493" PostHistoryTypeId="2" PostId="7469" RevisionGUID="dabe605f-157e-4499-aa91-cedb620673ff" CreationDate="2010-09-14T19:29:22.460" UserId="3490" Text="It now appears to be limited to 70 degrees for TF2, much to my annoyance (I play on a triple monitor setup with 15:4 aspect ratio, and everything is severely distorted at the edges of the screen)." />
  <row Id="17494" PostHistoryTypeId="5" PostId="4066" RevisionGUID="06e2ddd6-7ec2-46ca-b9c2-f41c21bbb7bb" CreationDate="2010-09-14T19:34:43.453" UserId="122" Comment="Typos" Text="For me, two of the most notable difference is the incorporation of convenient micromanaging features from Warcraft III, such as autocast and smartcast abilities (though to be honest the medic's &quot;heal&quot; from the original Starcraft was also autocast), and a more pronounced difference between the races.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Micromanagement features&lt;/h3&gt;&#xD;&#xA;[Autocast][1] allows you to toggle abilities that will be used automatically when necessary (such as heal, repair, build interceptors).&#xD;&#xA;&#xD;&#xA;[Smartcast][2] means that when multiple units of the same type are selected and an ability is used, only one of the units will use the ability. Casting separately was one of the most difficult SC1 skills, now it's completely unnecessary. Priceless for force fields, storms, and for building units when multiple buildings are selected.&#xD;&#xA;&#xD;&#xA;Finally, larger control groups and icons for control groups also help make things easier to manage.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Race difference&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;The original Starcraft already featured significant differences between the races, and Starcraft II builds on these differences. Creep is *more* important to Zerg because of the speed bonus; pylon placement is *more* important to Protoss because of the warp-in capabilities, etc. They also accented the differences by introducing different macro-enhancing abilities - the chrono-boost, mule and the queen's larva-spawning all help with macro, but each in a completely different way.&#xD;&#xA;&#xD;&#xA;[1]:http://starcraft.wikia.com/wiki/Autocast&#xD;&#xA;[2]:http://starcraft.wikia.com/wiki/Smartcast" />
  <row Id="17495" PostHistoryTypeId="2" PostId="7470" RevisionGUID="80895d24-8b86-4680-b204-fe465351cb4d" CreationDate="2010-09-14T19:40:21.943" UserId="122" Text="Assuming I do **not** focus fire, how do my units choose which enemy unit to engage, when there is more than one in range? Specifically, are them making any smart choice such as targeting the most dangerous units, the unit they are most effective against, or the unit with least hp?" />
  <row Id="17496" PostHistoryTypeId="1" PostId="7470" RevisionGUID="80895d24-8b86-4680-b204-fe465351cb4d" CreationDate="2010-09-14T19:40:21.943" UserId="122" Text="How do units choose which enemy to target in SC2?" />
  <row Id="17497" PostHistoryTypeId="3" PostId="7470" RevisionGUID="80895d24-8b86-4680-b204-fe465351cb4d" CreationDate="2010-09-14T19:40:21.943" UserId="122" Text="&lt;starcraft-2&gt;&lt;ai&gt;" />
  <row Id="17498" PostHistoryTypeId="5" PostId="4248" RevisionGUID="6e4b61ed-42ca-4b2a-ab76-665ff3fedbbb" CreationDate="2010-09-14T19:42:31.430" UserId="816" Comment="typo fixes" Text="I feel that people have mentioned some of the differences, but from a Starcraft 1 perspective, a large number of things have been overlooked and I've tried to chronicle them here.&#xD;&#xA;&#xD;&#xA; - Worker rallies - one of the first things you will notice is the ability to rally workers to Minerals/Gas and they will immediately begin work (thus reducing your micromanagement)&#xD;&#xA; - Worker Idle - Idle workers can be selected with the &lt;kb&gt;F1&lt;/kb&gt; Key.  This will select only 1 unit.  To select them all you must hold &lt;kb&gt;Control&lt;/kb&gt; and press &lt;kb&gt;F1&lt;/kb&gt;.&#xD;&#xA; - Worker Splitting - Workers will automatically split off to unused mineral patches when sent to the same mineral patch.  This reduces the need to do this process manually.&#xD;&#xA; - AI Pathing - Melee units will now automatically surround enemies and structures increasing their effectiveness&#xD;&#xA; - AI Targeting - Units will naturally target enemy units they are more effective against&#xD;&#xA; - Damage Benefits - Armor Types from Warcraft 3 are included as Light or Armored (additionally, no type and biological are effective types) many units do increased damage to one type or another.&#xD;&#xA; - Increased Damage - Every unit that is a holder from Starcraft 1 does more damage (with the exception of the Zergling who will do more damage with the Improved Pathing).&#xD;&#xA; - High Ground - In SC1 high ground provided a chance of damage immunity per shot for ranged weapons.  In SC2 this is gone, however units from low ground cannot shoot high ground units without vision (this was not true in SC1)&#xD;&#xA; - Smartcasting - As mentioned before the closest unit will cast a spell to the target.  If that unit is already acting on such an order, the next closest unit is used and so on.  This also means that the closest unit in a group tends to be drained of energy fastest.&#xD;&#xA; - Reduced Overkill - This is the biggest boost to units like Siege Tanks.  Previously if one Zergling ran at 10 tanks, all 10 would fire on it (despite a single one being sufficient).  In Starcraft 2, these units will coordinate and only 1 will fire.&#xD;&#xA; - Centered Splash Damage - With the exception of the Thor (who fires projectiles) all splash units center their splash radius on the center of their target.  This is in contrast to splash originating from the closest point as in SC1.&#xD;&#xA; - Macro Mechanic - As detailed [here][1] every Race in SC2 has a unique Macro Mechanic to increase both unit production and economy.&#xD;&#xA; - Creep - Where as Creep functioned as a building platform in SC1, in SC2 it also increases Zerg unit move speed&#xD;&#xA; - Burrow - Ultralisks can now burrow, as well as the new Roaches and Infestors.  Roaches and be upgraded to move while burrowed and Infestors start with this ability.  This effectively gives Zerg invisible units&#xD;&#xA; - Overlords are not detectors - They must now be upgraded to Overseers (50 Minerals, 100 Gas) to work as detectors&#xD;&#xA; - When your main worker-producing structure dies you are revealed after a short time&#xD;&#xA; - Doodad blockers - There are doodads with HP that function as obstacles on many maps.&#xD;&#xA; - Xel'Naga Towers - There are neutral towers which are controlled by having a unit close to them (workers in these positions are not considered idle) giving sight to the surrounding area (range 11).&#xD;&#xA; - Customizable Decals - This is an Aesthetic feature.&#xD;&#xA; - Maps Start Explored - While fog of war is still present, the minimap will show the features of a map as the start of combat.  In SC1 the map was initially blacked out.&#xD;&#xA; - LoS Blockers - Certain doodads act as line of sight blockers though do not hinder the passage of units.&#xD;&#xA; - Camera Mapping - The &lt;kb&gt;F4&lt;/kb&gt; through &lt;kb&gt;F9&lt;/kb&gt; keys can be used to map certain camera positions in the same manner as control groups.&#xD;&#xA; - Control Group Size Increased - Control Groups can now consist of 255 units, though only 200 will be displayed.  These will be shown in numbered subgroups of 36 units each.  The control group will also show the number of units in it on the HUD.&#xD;&#xA; - Multiple Building Selection - Multiple buildings can now be selected in the same manner as units.  They can be queued at the same time and rallied at the same time.  They may even be placed in control groups with other buildings or even units.&#xD;&#xA; - Waypoint - A similar waypoint system to Warcraft 3 exists where multiple actions can be set up.  This includes things like abilities, and can even be used on rally points.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4029#4029" />
  <row Id="17499" PostHistoryTypeId="5" PostId="7470" RevisionGUID="b1bc90cb-785b-459a-a678-2974ae69484a" CreationDate="2010-09-14T19:44:21.473" UserId="816" Comment="typo fix" Text="Assuming I do **not** focus fire, how do my units choose which enemy unit to engage, when there is more than one in range? Specifically, are they making any smart choice such as targeting the most dangerous units, the unit they are most effective against, or the unit with least hp?" />
  <row Id="17500" PostHistoryTypeId="5" PostId="7299" RevisionGUID="8a8e7550-6ce7-4f65-b5cd-fd9a2ac82892" CreationDate="2010-09-14T19:45:26.607" UserId="122" Comment="Clarified that I am not superman" Text="Unfortunately, it seems that either your army is just too weak or you are too careless about your units. **You are not supposed to lose a great deal of your army in each battle**; on the contrary, in like 80-90% of my battles I haven't lost a single unit*. This means I lose almost no gold on replenishing my army after a fight.&#xD;&#xA;&#xD;&#xA;How to do it?&#xD;&#xA;&#xD;&#xA;* Take out the enemy's ranged units first, and after they have no ranged units left just keep your distance while shooting with your own ranged. Work on preventing the enemy from reaching your own units (for example, by using slowing spell or summoned units). *Do not advance your melee units until you have to*. My army composition is usually 2-3 ranged units - i.e. about half.&#xD;&#xA;* Work on making your spells / rage abilities strong (via skills, items etc), they are a great way of causing damage without endangering your own troop. It's okay if you only focus on rage abilities or only focus on spells, but don't neglect both.&#xD;&#xA;* Do not engage in battles where the enemy army is too strong. Do not ask yourself &quot;can I defeat this army&quot;, instead ask &quot;what price will I pay for defeating this army&quot;. What is &quot;too strong&quot;? Well it depends. When giving you the &quot;danger level&quot; the game does not consider your spells and abilities, so the stronger you are in that regard, the tougher fights you can handle.&#xD;&#xA;&#xD;&#xA;In addition to all this, resurrection can be extremely beneficial. Unfortunately there isn't a lot in King's Bounty: The Legend which can do that (a lot more options in the Armored Princess expansion, fortunately). Inquisitors and the Resurrection spell are the main (if not only) things that can revive units. Remember that you can use the &quot;gift&quot; spell on your inquisitors to allow them to repeatedly use their resurrection ability. Also keep in mind the inquisitor's resurrection can revive level 5 monsters, which the resurrection spell can't.&#xD;&#xA;&#xD;&#xA;*In normal difficulty, not higher difficulty levels" />
  <row Id="17501" PostHistoryTypeId="2" PostId="7471" RevisionGUID="2ec89596-1dac-457c-88af-34513182a00d" CreationDate="2010-09-14T19:45:34.683" UserId="2053" Text="I did use the windows [MPQ Editor](http://www.zezula.net/en/mpq/download.html) to extract the jukebox music, which is in ogg format. I'm running this under Macosx with [WineBottler](http://winebottler.kronenberg.org/).&#xD;&#xA;&#xD;&#xA;Gotta love Zerg, Shotgun, and you. By the way, [Whiteboy James and the Blues Express have a faster version](http://www.whiteboyjames.com/). Somehow I still prefer the jukebox version." />
  <row Id="17502" PostHistoryTypeId="2" PostId="7472" RevisionGUID="bbdc6172-8d7a-4f28-ac5e-f20fdf2ca8dd" CreationDate="2010-09-14T19:45:44.713" UserId="3374" Text="ME2 has an independent storyline that can be understood without ME1, though many events will lack context and be somewhat less compelling as a result.  The biggest problem with not importing a ME1 save game is that if you create a character in ME2 directly, the history assumes the least happy endings for all of the major events in ME1.  You won't really have much trouble understanding the game, but it will be a somewhat more depressing game.  On the other hand, if you don't know the story to begin with, you might not realize it.  If you like playing the evil asshat, your experience may be essentially unchanged.&#xD;&#xA;&#xD;&#xA;Getting all of the happy endings requires not only that you import a ME1 game, but that you play through ME1 with a nearly capped charm/intimidate rank (a perfect ending at Noveria requires 5 out of 12, the happy ending at Feros requires 10 points out of 12 -- the only scene that requires 12 is the awesome resolution of the Saren plotline, but that has no effect on ME2).  You'll also want to make a point of doing Wrex's character quest before Virmire.&#xD;&#xA;&#xD;&#xA;Completing the ME1 mineral scanning quest will give you additional starting resources in ME2.  Completing the &quot;Rich&quot; Accomplishment will give you additional starting funds.  High ME1 Paragon/Renegade scores will also translate into a starting bonus to ME2 Paragon/Renegade scores, making it easier to get good plot endings in ME2.  A high level in ME1 will translate into starting XP in ME2, though if you plan on buying the DLC quests, there is probably enough XP in the game to hit L30 without it (without DLC, you'll end at around 26 with no imported character after doing all side quests, IIRC)." />
  <row Id="17503" PostHistoryTypeId="6" PostId="7467" RevisionGUID="be772461-3b7c-482f-a081-2141cb48b453" CreationDate="2010-09-14T19:58:19.710" UserId="1719" Comment="edited tags" Text="&lt;character-build&gt;&lt;be-a-pro&gt;" />
  <row Id="17504" PostHistoryTypeId="2" PostId="7473" RevisionGUID="be8fb461-7086-4bfd-8352-214555069b4f" CreationDate="2010-09-14T19:58:41.800" UserId="816" Text=" - Your units will preferentially attack enemy units that are attacking them.  If there are two enemy units in range and only one is attacking, the attacking one will be targeted.&#xD;&#xA; - All other units will be targeted before workers (unless, perhaps, the worker is attacking?  Not sure on that).&#xD;&#xA; - Your units with instant attacks will not overkill.  This has been most frequently noted with tanks.  If you have a zergling that wanders in front of five tanks, only one will fire to take him out.  *Units with non-instant attacks, like missiles, can still overkill*.&#xD;&#xA;&#xD;&#xA;Other than that, they do not preferentially attack units by value/tier/type.  They'll simply go for the closest target.&#xD;&#xA;&#xD;&#xA;([Additional discussion here](http://www.teamliquid.net/forum/viewmessage.php?topic_id=151645))" />
  <row Id="17505" PostHistoryTypeId="2" PostId="7474" RevisionGUID="c853bba8-2da9-4ba1-9411-699dd7908519" CreationDate="2010-09-14T20:02:30.763" UserId="102" Text="So attack priority is based on two factors: ATP and OTP.  ATP is used by default, with OTP used as a back up if other units are close.  Higher # = Higher priority&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;    Archon       20 	0&#xD;&#xA;    Carrier      20 	0&#xD;&#xA;    Colossus     20 	0&#xD;&#xA;    Dark Templar 20 	0&#xD;&#xA;    High Templar 20 	0&#xD;&#xA;    Immortal     20 	0&#xD;&#xA;    Interceptor  20 	0&#xD;&#xA;    Mothership   20 	0&#xD;&#xA;    Observer     20 	0&#xD;&#xA;    Phoenix      20 	0&#xD;&#xA;    Probe        20 	10&#xD;&#xA;    Sentry       20 	0&#xD;&#xA;    Stalker      20 	0&#xD;&#xA;    Void Ray     20 	0&#xD;&#xA;    Warp Prism   20 	0 (identical for both modes)&#xD;&#xA;    Zealot       20 	0 &#xD;&#xA;    Force Field  0&#xD;&#xA;    Forge        11&#xD;&#xA;    Fleet Beacon 11&#xD;&#xA;    Gateway      11&#xD;&#xA;    Cybernetics  11&#xD;&#xA;    Dark Shrine  11&#xD;&#xA;    Nexus        11&#xD;&#xA;    Photon Cannon20&#xD;&#xA;    Pylon        11&#xD;&#xA;    Robotics Bay 11&#xD;&#xA;    Robotics Fac 11&#xD;&#xA;    Stargate     11&#xD;&#xA;    Archives     11&#xD;&#xA;    Twilight Council 11&#xD;&#xA;    Warpgate 	11 &#xD;&#xA;&#xD;&#xA;##Terran&#xD;&#xA;    Auto-Turret 20 	0&#xD;&#xA;    Banshee 	20 	0&#xD;&#xA;    Battlecruiser20 	0&#xD;&#xA;    Ghost       20 	0&#xD;&#xA;    Hellion     20 	0&#xD;&#xA;    Marauder    20 	0&#xD;&#xA;    Marine      20 	0&#xD;&#xA;    Medivac     20 	0&#xD;&#xA;    MULE        20 	10&#xD;&#xA;    Point Defense20 	0&#xD;&#xA;    Raven       20 	0&#xD;&#xA;    Reaper      20 	0&#xD;&#xA;    SCV         20 	10&#xD;&#xA;    Siege Tank  20 	0 (both modes)&#xD;&#xA;    Thor        20 	0&#xD;&#xA;    Viking      20 	0 (both modes)&#xD;&#xA;    Armory      11&#xD;&#xA;    Barracks    11&#xD;&#xA;    Bunker      19&#xD;&#xA;    Command Center11&#xD;&#xA;    Engineering 11&#xD;&#xA;    Factory     11&#xD;&#xA;    Fusion Core 11&#xD;&#xA;    GhostAcademy11&#xD;&#xA;    MissileTurret19&#xD;&#xA;    OC          11&#xD;&#xA;    Planetary  	20&#xD;&#xA;    Reactor     11&#xD;&#xA;    Starport    11&#xD;&#xA;    Supply Depot11&#xD;&#xA;    Tech Lab    11 " />
  <row Id="17506" PostHistoryTypeId="5" PostId="7473" RevisionGUID="fa2197fa-eda4-4b39-9b52-0bf7a773aa50" CreationDate="2010-09-14T20:05:18.920" UserId="816" Comment="removed potentially inaccurate info and cleaned up" Text="In addition to Tzenes' answer, there are a couple things to note:&#xD;&#xA;&#xD;&#xA; - Your units will preferentially attack enemy units that are attacking them.  If there are two enemy units in range and only one is attacking, the attacking one will be targeted.&#xD;&#xA; - Your units with instant attacks will not overkill.  This has been most frequently noted with tanks.  If you have a zergling that wanders in front of five tanks, only one will target him.  *Units with non-instant attacks, like missiles, can still overkill*.&#xD;&#xA;&#xD;&#xA;([Additional discussion here](http://www.teamliquid.net/forum/viewmessage.php?topic_id=151645))" />
  <row Id="17507" PostHistoryTypeId="5" PostId="7474" RevisionGUID="4d779a21-1533-4032-b7e3-90ec4b943c01" CreationDate="2010-09-14T20:07:51.833" UserId="102" Comment="added 1088 characters in body; deleted 9 characters in body" Text="So attack priority is based on two factors: ATP and OTP.  ATP is used by default, with OTP used as a back up if other units are close.  Higher # = Higher priority&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;    Archon       20 	0&#xD;&#xA;    Carrier      20 	0&#xD;&#xA;    Colossus     20 	0&#xD;&#xA;    Dark Templar 20 	0&#xD;&#xA;    High Templar 20 	0&#xD;&#xA;    Immortal     20 	0&#xD;&#xA;    Interceptor  20 	0&#xD;&#xA;    Mothership   20 	0&#xD;&#xA;    Observer     20 	0&#xD;&#xA;    Phoenix      20 	0&#xD;&#xA;    Probe        20 	10&#xD;&#xA;    Sentry       20 	0&#xD;&#xA;    Stalker      20 	0&#xD;&#xA;    Void Ray     20 	0&#xD;&#xA;    Warp Prism   20 	0 (identical for both modes)&#xD;&#xA;    Zealot       20 	0 &#xD;&#xA;    Force Field  0&#xD;&#xA;    Forge        11&#xD;&#xA;    Fleet Beacon 11&#xD;&#xA;    Gateway      11&#xD;&#xA;    Cybernetics  11&#xD;&#xA;    Dark Shrine  11&#xD;&#xA;    Nexus        11&#xD;&#xA;    Photon Cannon20&#xD;&#xA;    Pylon        11&#xD;&#xA;    Robotics Bay 11&#xD;&#xA;    Robotics Fac 11&#xD;&#xA;    Stargate     11&#xD;&#xA;    Archives     11&#xD;&#xA;    Twilight     11&#xD;&#xA;    Warpgate     11 &#xD;&#xA;&#xD;&#xA;##Terran&#xD;&#xA;    Auto-Turret 20      0&#xD;&#xA;    Banshee 	20      0&#xD;&#xA;    Battlecruiser20     0&#xD;&#xA;    Ghost       20      0&#xD;&#xA;    Hellion     20      0&#xD;&#xA;    Marauder    20      0&#xD;&#xA;    Marine      20      0&#xD;&#xA;    Medivac     20      0&#xD;&#xA;    MULE        20      10&#xD;&#xA;    Point Defense20     0&#xD;&#xA;    Raven       20      0&#xD;&#xA;    Reaper      20      0&#xD;&#xA;    SCV         20      10&#xD;&#xA;    Siege Tank  20      0 (both modes)&#xD;&#xA;    Thor        20      0&#xD;&#xA;    Viking      20      0 (both modes)&#xD;&#xA;    Armory      11&#xD;&#xA;    Barracks    11&#xD;&#xA;    Bunker      19&#xD;&#xA;    Command Center11&#xD;&#xA;    Engineering 11&#xD;&#xA;    Factory     11&#xD;&#xA;    Fusion Core 11&#xD;&#xA;    GhostAcademy11&#xD;&#xA;    MissileTurret19&#xD;&#xA;    OC          11&#xD;&#xA;    Planetary   20&#xD;&#xA;    Reactor     11&#xD;&#xA;    Starport    11&#xD;&#xA;    Supply Depot11&#xD;&#xA;    Tech Lab    11 &#xD;&#xA;&#xD;&#xA;Note: Flying does not affect priority&#xD;&#xA;&#xD;&#xA;##Zerg&#xD;&#xA;    Baneling    20 	0&#xD;&#xA;    Brood Lord  20 	0&#xD;&#xA;    BL Cacoon   10 	0&#xD;&#xA;    Broodling   20 	0&#xD;&#xA;    Changeling  20 	0&#xD;&#xA;    Corruptor   20 	0&#xD;&#xA;    Creep Tumor 11 	0&#xD;&#xA;    Creep Tumor 19 	0 (Built)&#xD;&#xA;    Drone       20 	10&#xD;&#xA;    Hydralisk   20 	0&#xD;&#xA;    Infested    20 	0&#xD;&#xA;    Infestor    20 	0&#xD;&#xA;    Larvae      10 	0&#xD;&#xA;    Mutalisk    20 	0&#xD;&#xA;    Nydus Worm  11 	0&#xD;&#xA;    Overlord    20 	0&#xD;&#xA;    Overseer    20 	0&#xD;&#xA;    Overseer    10 	0 (Cocoon)&#xD;&#xA;    Queen       20 	0&#xD;&#xA;    Roach       20 	0&#xD;&#xA;    Ultralisk   20 	0&#xD;&#xA;    Zergling    20 	0&#xD;&#xA;    Baneling Nest11&#xD;&#xA;    Evolution   11&#xD;&#xA;    Extractor   11&#xD;&#xA;    Greater Spire11&#xD;&#xA;    Hatchery    11&#xD;&#xA;    Hive        11&#xD;&#xA;    Hydralisk Den11&#xD;&#xA;    Infestation Pit11&#xD;&#xA;    Lair     11&#xD;&#xA;    Nydus Network11&#xD;&#xA;    Roach Warren11&#xD;&#xA;    Spawning Pool11&#xD;&#xA;    Spine Crawler20&#xD;&#xA;    Spine Crawler19  (Uprooted)&#xD;&#xA;    Spire       11&#xD;&#xA;    Spore Crawler19&#xD;&#xA;    Spore Crawler19  (Uprooted)&#xD;&#xA;    Ultralisk Cavern 11 &#xD;&#xA;&#xD;&#xA;note: Burrowing does not affect priority" />
  <row Id="17508" PostHistoryTypeId="4" PostId="7405" RevisionGUID="31b2bb3d-8a71-43e4-a7e1-ade92cd643b6" CreationDate="2010-09-14T20:09:04.587" UserId="122" Comment="capitalization" Text="Do I need to have played Mass Effect to enjoy Mass Effect 2?" />
  <row Id="17509" PostHistoryTypeId="5" PostId="7474" RevisionGUID="6c0007fe-74cb-43ed-8328-599438a2c1cd" CreationDate="2010-09-14T20:14:30.920" UserId="102" Comment="added 390 characters in body; added 210 characters in body" Text="So attack priority is based on two factors: ATP and OTP.  ATP is used by default, with OTP used as a back up if other units are close.  Higher # = Higher priority.  During beta units with an OTP of 0 were calculated the same as other OTP numbers.  This changed in one of the patches to have the OTP of 0 mean `use atp value`.&#xD;&#xA;&#xD;&#xA;    Unit            ATP   OTP&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;    Archon          20    0&#xD;&#xA;    Carrier         20    0&#xD;&#xA;    Colossus        20    0&#xD;&#xA;    Dark Templar    20    0&#xD;&#xA;    High Templar    20    0&#xD;&#xA;    Immortal        20    0&#xD;&#xA;    Intercepter     20    0&#xD;&#xA;    Mothership      20    0&#xD;&#xA;    Observer        20    0&#xD;&#xA;    Phoenix         20    0&#xD;&#xA;    Probe           20    10&#xD;&#xA;    Sentry          20    0&#xD;&#xA;    Stalker         20    0&#xD;&#xA;    Void Ray        20    0&#xD;&#xA;    Warp Prism      20    0 (identical for both modes)&#xD;&#xA;    Zealot          20    0 &#xD;&#xA;    Force Field     0&#xD;&#xA;    Forge           11&#xD;&#xA;    Fleet Beacon    11&#xD;&#xA;    Gateway         11&#xD;&#xA;    Cybernetics     11&#xD;&#xA;    Dark Shrine     11&#xD;&#xA;    Nexus           11&#xD;&#xA;    Photon Cannon   20&#xD;&#xA;    Pylon           11&#xD;&#xA;    Robotics Bay    11&#xD;&#xA;    Robotics Fac    11&#xD;&#xA;    Stargate        11&#xD;&#xA;    Archives        11&#xD;&#xA;    Twilight        11&#xD;&#xA;    Warpgate        11 &#xD;&#xA;&#xD;&#xA;##Terran&#xD;&#xA;    Auto-Turret     20    0&#xD;&#xA;    Banshee 	    20    0&#xD;&#xA;    Battlecruiser   20    0&#xD;&#xA;    Ghost           20    0&#xD;&#xA;    Hellion         20    0&#xD;&#xA;    Marauder        20    0&#xD;&#xA;    Marine          20    0&#xD;&#xA;    Medivac         20    0&#xD;&#xA;    MULE            20    10&#xD;&#xA;    Point Defense   20    0&#xD;&#xA;    Raven           20    0&#xD;&#xA;    Reaper          20    0&#xD;&#xA;    SCV             20    10&#xD;&#xA;    Siege Tank      20    0 (both modes)&#xD;&#xA;    Thor            20    0&#xD;&#xA;    Viking          20    0 (both modes)&#xD;&#xA;    Armory          11&#xD;&#xA;    Barracks        11&#xD;&#xA;    Bunker          19&#xD;&#xA;    Command Center  11&#xD;&#xA;    Engineering     11&#xD;&#xA;    Factory         11&#xD;&#xA;    Fusion Core     11&#xD;&#xA;    GhostAcademy    11&#xD;&#xA;    MissileTurret   19&#xD;&#xA;    OC              11&#xD;&#xA;    Planetary       20&#xD;&#xA;    Reactor         11&#xD;&#xA;    Starport        11&#xD;&#xA;    Supply Depot    11&#xD;&#xA;    Tech Lab        11 &#xD;&#xA;&#xD;&#xA;Note: Flying does not affect priority&#xD;&#xA;&#xD;&#xA;##Zerg&#xD;&#xA;    Baneling        20    0&#xD;&#xA;    Brood Lord      20    0&#xD;&#xA;    BL Cacoon       10    0&#xD;&#xA;    Broodling       20    0&#xD;&#xA;    Changeling      20    0&#xD;&#xA;    Corruptor       20    0&#xD;&#xA;    Creep Tumor     11    0&#xD;&#xA;    Creep Tumor     19    0 (Built)&#xD;&#xA;    Drone           20    10&#xD;&#xA;    Hydralisk       20    0&#xD;&#xA;    Infested        20    0&#xD;&#xA;    Infestor        20    0&#xD;&#xA;    Larvae          10    0&#xD;&#xA;    Mutalisk        20    0&#xD;&#xA;    Nydus Worm      11    0&#xD;&#xA;    Overlord        20    0&#xD;&#xA;    Overseer        20    0&#xD;&#xA;    Overseer        10    0 (Cocoon)&#xD;&#xA;    Queen           20    0&#xD;&#xA;    Roach           20    0&#xD;&#xA;    Ultralisk       20    0&#xD;&#xA;    Zergling        20    0&#xD;&#xA;    Baneling Nest   11&#xD;&#xA;    Evolution       11&#xD;&#xA;    Extractor       11&#xD;&#xA;    Greater Spire   11&#xD;&#xA;    Hatchery        11&#xD;&#xA;    Hive            11&#xD;&#xA;    Hydralisk Den   11&#xD;&#xA;    Infestation Pit 11&#xD;&#xA;    Lair            11&#xD;&#xA;    Nydus Network   11&#xD;&#xA;    Roach Warren    11&#xD;&#xA;    Spawning Pool   11&#xD;&#xA;    Spine Crawler   20&#xD;&#xA;    Spine Crawler   19  (Uprooted)&#xD;&#xA;    Spire           11&#xD;&#xA;    Spore Crawler   19&#xD;&#xA;    Spore Crawler   19  (Uprooted)&#xD;&#xA;    Ultralisk Cavern11 &#xD;&#xA;&#xD;&#xA;note: Burrowing does not affect priority" />
  <row Id="17511" PostHistoryTypeId="5" PostId="7473" RevisionGUID="de13dfda-ad52-436d-b109-8f02564c9f17" CreationDate="2010-09-14T20:39:50.817" UserId="816" Comment="added 111 characters in body" Text="In addition to Tzenes' answer, there are a couple things to note:&#xD;&#xA;&#xD;&#xA; - Your units will preferentially attack enemy units that are attacking them.  If there are two enemy units in range and only one is attacking, the attacking one will be targeted.&#xD;&#xA; - Your units with instant attacks will not overkill.  This has been most frequently noted with tanks.  If you have a zergling that wanders in front of five tanks, only one will target him.  *Units with non-instant attacks, like missiles, can still overkill*.&#xD;&#xA; - As illustrated by Tzenes' ATP/OTP tables, the AI will always pick other units in range over enemy workers.&#xD;&#xA;&#xD;&#xA;([Additional discussion here](http://www.teamliquid.net/forum/viewmessage.php?topic_id=151645))" />
  <row Id="17512" PostHistoryTypeId="5" PostId="7434" RevisionGUID="df848b93-305c-49bc-bdcf-95d849435621" CreationDate="2010-09-14T20:44:42.217" UserId="1234" Comment="those last two were pretty annoying" Text="To expand on the other answers:  &#xD;&#xA;**Collecting trinkets unlocks time trials:**  &#xD;&#xA;3 trinkets unlocks Violet's level  &#xD;&#xA;6 trinkets unlocks Victoria's level  &#xD;&#xA;9 trinkets unlocks Vermillion's level  &#xD;&#xA;12 trinkets unlocks Vitellary's level  &#xD;&#xA;15 trinkets unlocks Verdigris' level  &#xD;&#xA;18 trinkets unlocks the final level  &#xD;&#xA;&#xD;&#xA;**Collecting trinkets unlocks songs in the ship's jukebox:**   &#xD;&#xA;*Passion for exploring* is always available  &#xD;&#xA;5 trinkets unlocks *Pushing onwards*  &#xD;&#xA;8 trinkets unlocks *Positive force*  &#xD;&#xA;10 trinkets unlocks *Presenting VVVVVV*  &#xD;&#xA;12 trinkets unlocks *Potential for anything*  &#xD;&#xA;14 trinkets unlocks *Pressure Cooker*  &#xD;&#xA;16 trinkets unlocks *Predestined fate*  &#xD;&#xA;18 trinkets unlocks *Popular Potpourri*   &#xD;&#xA;20 trinkets unlocks *Pipe Dream* and *ecrof evitisoP*&#xD;&#xA;&#xD;&#xA;**Collecting all 20 trinkets** allows you to talk to Victoria, triggering a cutscene that takes you to **the Secret Lab area**, which contains [the trophy room and Super Gravitron](http://gaming.stackexchange.com/questions/5015/what-happens-when-i-collect-the-shiny-circles-in-vvvvvv/5049#5049). " />
  <row Id="17513" PostHistoryTypeId="5" PostId="891" RevisionGUID="84374ad8-3a41-41bd-9594-c0f197bb4467" CreationDate="2010-09-14T21:04:03.760" UserId="816" Comment="typo fix" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (10 probes, a pylon, 3 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 3 Gate Timing Push&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways and building 5-7 Zealots to rush with.  This helps as a defense against any counter rush.  This early rush style latter will rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Timing push can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gateways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran mech.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="17514" PostHistoryTypeId="2" PostId="7475" RevisionGUID="62a98ba0-8f58-4ae2-84d1-4b3643d8b331" CreationDate="2010-09-14T21:14:32.910" UserId="2968" Text="I was wondering what the significanse of money and fans and all the different things money can buy such as clothing/instruments/tattos/wetc. is? I mean, I enjoy all things, they add to the game experience, but I was wondering if it did something practical in gameplay, such as opening up new challenges or increasing the amount of fans and money you earn in gigs and so on." />
  <row Id="17515" PostHistoryTypeId="1" PostId="7475" RevisionGUID="62a98ba0-8f58-4ae2-84d1-4b3643d8b331" CreationDate="2010-09-14T21:14:32.910" UserId="2968" Text="What is the point of money, fans and equipment/clothing in World Tour in Rock Band 2?" />
  <row Id="17516" PostHistoryTypeId="3" PostId="7475" RevisionGUID="62a98ba0-8f58-4ae2-84d1-4b3643d8b331" CreationDate="2010-09-14T21:14:32.910" UserId="2968" Text="&lt;rock-band-2&gt;" />
  <row Id="17517" PostHistoryTypeId="5" PostId="7475" RevisionGUID="64308d24-791a-4216-be0a-2a385b16eb40" CreationDate="2010-09-14T21:16:13.547" UserId="816" Comment="fixed typo" Text="I was wondering what the significanse of money and fans and all the different things money can buy such as clothing/instruments/tattoos/etc. is? I mean, I enjoy all things, they add to the game experience, but I was wondering if it did something practical in gameplay, such as opening up new challenges or increasing the amount of fans and money you earn in gigs and so on." />
  <row Id="17518" PostHistoryTypeId="2" PostId="7476" RevisionGUID="c16000fa-9a3f-498c-9536-8d9b5ca623dc" CreationDate="2010-09-14T21:22:52.627" UserId="160" Text="In practical terms, everything you can purchase is cosmetic and has no actual effect on your gameplay.  The amount of fans and money you earn is mostly affected by whatever Agents you are using at the time. There is an achievement for hitting 1 million fans, but after that, it's mostly just flavor. The situation is the same for money, as there's an achievement for spending $100,000 in the Store, and after that, if you have enough to unlock everything and then do so, well, that's about it.&#xD;&#xA;&#xD;&#xA;New challenges only pen up for completing other challenges, and sometimes also when you download new song packs/albums. For example, if you buy the Rob Zombie 001 pack, you'll get a Rob Zombie challenge that opens up.&#xD;&#xA;&#xD;&#xA;So in short, no actual gameplay change, it's all for flavor/visuals." />
  <row Id="17519" PostHistoryTypeId="5" PostId="7475" RevisionGUID="44342f5c-3b06-448e-9256-a37d3114f1a6" CreationDate="2010-09-14T21:23:12.563" UserId="160" Comment="corrected spelling" Text="I was wondering what the significance of money and fans and all the different things money can buy such as clothing/instruments/tattoos/etc. is? I mean, I enjoy all things, they add to the game experience, but I was wondering if it did something practical in gameplay, such as opening up new challenges or increasing the amount of fans and money you earn in gigs and so on." />
  <row Id="17520" PostHistoryTypeId="5" PostId="7476" RevisionGUID="b481a381-68f6-4e11-bdf1-a0758f3785a6" CreationDate="2010-09-14T21:29:02.250" UserId="816" Comment="fixed typo" Text="In practical terms, everything you can purchase is cosmetic and has no actual effect on your gameplay.  The amount of fans and money you earn is mostly affected by whatever Agents you are using at the time. There is an achievement for hitting 1 million fans, but after that, it's mostly just flavor. The situation is the same for money, as there's an achievement for spending $100,000 in the Store, and after that, if you have enough to unlock everything and then do so, well, that's about it.&#xD;&#xA;&#xD;&#xA;New challenges only open up for completing other challenges, and sometimes also when you download new song packs/albums. For example, if you buy the Rob Zombie 001 pack, you'll get a Rob Zombie challenge that opens up.&#xD;&#xA;&#xD;&#xA;So in short, no actual gameplay change, it's all for flavor/visuals." />
  <row Id="17521" PostHistoryTypeId="2" PostId="7477" RevisionGUID="a436519f-b266-49a7-bac3-0d0cf8d717e4" CreationDate="2010-09-14T21:51:33.437" UserId="2968" Text="I was wondering what effect difficulty had in world tour. At first glance, it may seem that it is easier to play at easier difficulties in order to make it easier to get more stars and thus progress faster to other cities, but I suspect that there is more money and more fans to be gained by playing at higher difficulties.&#xD;&#xA;&#xD;&#xA;If diffuculty do affect world tour in some way I have an added question. When a band is playing, is there a point in playing at expert vocals for instance as long somebody else is playing a lower difficulty?" />
  <row Id="17522" PostHistoryTypeId="1" PostId="7477" RevisionGUID="a436519f-b266-49a7-bac3-0d0cf8d717e4" CreationDate="2010-09-14T21:51:33.437" UserId="2968" Text="How does difficulty affect world tour in Rock Band 2?" />
  <row Id="17523" PostHistoryTypeId="3" PostId="7477" RevisionGUID="a436519f-b266-49a7-bac3-0d0cf8d717e4" CreationDate="2010-09-14T21:51:33.437" UserId="2968" Text="&lt;difficulty&gt;&lt;rock-band-2&gt;" />
  <row Id="17524" PostHistoryTypeId="5" PostId="7474" RevisionGUID="da5e7a1d-1dd9-437b-b1bd-17e9700bded8" CreationDate="2010-09-14T21:53:22.260" UserId="102" Comment="added 124 characters in body" Text="So attack priority is based on two factors: ATP and OTP.  ATP is used by default, with OTP used as a back up if other units are close.  Higher # = Higher priority.  During beta units with an OTP of 0 were calculated the same as other OTP numbers.  This changed in one of the patches to have the OTP of 0 mean `use atp value`.&#xD;&#xA;&#xD;&#xA;This list can also be found on [Liquidpedia][1]&#xD;&#xA;&#xD;&#xA;    Unit            ATP   OTP&#xD;&#xA;&#xD;&#xA;##Protoss##&#xD;&#xA;    Archon          20    0&#xD;&#xA;    Carrier         20    0&#xD;&#xA;    Colossus        20    0&#xD;&#xA;    Dark Templar    20    0&#xD;&#xA;    High Templar    20    0&#xD;&#xA;    Immortal        20    0&#xD;&#xA;    Intercepter     20    0&#xD;&#xA;    Mothership      20    0&#xD;&#xA;    Observer        20    0&#xD;&#xA;    Phoenix         20    0&#xD;&#xA;    Probe           20    10&#xD;&#xA;    Sentry          20    0&#xD;&#xA;    Stalker         20    0&#xD;&#xA;    Void Ray        20    0&#xD;&#xA;    Warp Prism      20    0 (identical for both modes)&#xD;&#xA;    Zealot          20    0 &#xD;&#xA;    Force Field     0&#xD;&#xA;    Forge           11&#xD;&#xA;    Fleet Beacon    11&#xD;&#xA;    Gateway         11&#xD;&#xA;    Cybernetics     11&#xD;&#xA;    Dark Shrine     11&#xD;&#xA;    Nexus           11&#xD;&#xA;    Photon Cannon   20&#xD;&#xA;    Pylon           11&#xD;&#xA;    Robotics Bay    11&#xD;&#xA;    Robotics Fac    11&#xD;&#xA;    Stargate        11&#xD;&#xA;    Archives        11&#xD;&#xA;    Twilight        11&#xD;&#xA;    Warpgate        11 &#xD;&#xA;&#xD;&#xA;##Terran&#xD;&#xA;    Auto-Turret     20    0&#xD;&#xA;    Banshee 	    20    0&#xD;&#xA;    Battlecruiser   20    0&#xD;&#xA;    Ghost           20    0&#xD;&#xA;    Hellion         20    0&#xD;&#xA;    Marauder        20    0&#xD;&#xA;    Marine          20    0&#xD;&#xA;    Medivac         20    0&#xD;&#xA;    MULE            20    10&#xD;&#xA;    Point Defense   20    0&#xD;&#xA;    Raven           20    0&#xD;&#xA;    Reaper          20    0&#xD;&#xA;    SCV             20    10&#xD;&#xA;    Siege Tank      20    0 (both modes)&#xD;&#xA;    Thor            20    0&#xD;&#xA;    Viking          20    0 (both modes)&#xD;&#xA;    Armory          11&#xD;&#xA;    Barracks        11&#xD;&#xA;    Bunker          19&#xD;&#xA;    Command Center  11&#xD;&#xA;    Engineering     11&#xD;&#xA;    Factory         11&#xD;&#xA;    Fusion Core     11&#xD;&#xA;    GhostAcademy    11&#xD;&#xA;    MissileTurret   19&#xD;&#xA;    OC              11&#xD;&#xA;    Planetary       20&#xD;&#xA;    Reactor         11&#xD;&#xA;    Starport        11&#xD;&#xA;    Supply Depot    11&#xD;&#xA;    Tech Lab        11 &#xD;&#xA;&#xD;&#xA;Note: Flying does not affect priority&#xD;&#xA;&#xD;&#xA;##Zerg&#xD;&#xA;    Baneling        20    0&#xD;&#xA;    Brood Lord      20    0&#xD;&#xA;    BL Cacoon       10    0&#xD;&#xA;    Broodling       20    0&#xD;&#xA;    Changeling      20    0&#xD;&#xA;    Corruptor       20    0&#xD;&#xA;    Creep Tumor     11    0&#xD;&#xA;    Creep Tumor     19    0 (Built)&#xD;&#xA;    Drone           20    10&#xD;&#xA;    Hydralisk       20    0&#xD;&#xA;    Infested        20    0&#xD;&#xA;    Infestor        20    0&#xD;&#xA;    Larvae          10    0&#xD;&#xA;    Mutalisk        20    0&#xD;&#xA;    Nydus Worm      11    0&#xD;&#xA;    Overlord        20    0&#xD;&#xA;    Overseer        20    0&#xD;&#xA;    Overseer        10    0 (Cocoon)&#xD;&#xA;    Queen           20    0&#xD;&#xA;    Roach           20    0&#xD;&#xA;    Ultralisk       20    0&#xD;&#xA;    Zergling        20    0&#xD;&#xA;    Baneling Nest   11&#xD;&#xA;    Evolution       11&#xD;&#xA;    Extractor       11&#xD;&#xA;    Greater Spire   11&#xD;&#xA;    Hatchery        11&#xD;&#xA;    Hive            11&#xD;&#xA;    Hydralisk Den   11&#xD;&#xA;    Infestation Pit 11&#xD;&#xA;    Lair            11&#xD;&#xA;    Nydus Network   11&#xD;&#xA;    Roach Warren    11&#xD;&#xA;    Spawning Pool   11&#xD;&#xA;    Spine Crawler   20&#xD;&#xA;    Spine Crawler   19  (Uprooted)&#xD;&#xA;    Spire           11&#xD;&#xA;    Spore Crawler   19&#xD;&#xA;    Spore Crawler   19  (Uprooted)&#xD;&#xA;    Ultralisk Cavern11 &#xD;&#xA;&#xD;&#xA;note: Burrowing does not affect priority&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Attack_Target_Priority" />
  <row Id="17525" PostHistoryTypeId="2" PostId="7478" RevisionGUID="9ee4f9ae-7351-4767-9469-26a24e3cf876" CreationDate="2010-09-14T21:59:20.797" UserId="816" Text="As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher. The world continues to exist and evolve while the player is away from the game.&#xD;&#xA;&#xD;&#xA;In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character &quot;levels&quot;, which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, are the primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs, and again, this is traditionally best accomplished via combat.&#xD;&#xA;&#xD;&#xA;MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).&#xD;&#xA;In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), &quot;healing&quot; damage done to other players or damaging enemies.&#xD;&#xA;&#xD;&#xA;Historically, MMORPGs grew out of graphical MUDs.  Ultima Online is generally credited with first popularizing the genre, in 1997.  In 1999, Everquest began to usurp the role of most popular MMORPG.  Today, World of Warcraft is considered the dominant game, with a paying subscriber base of more than 11 million.  However, the market continues become more diverse.  In Asia, large quantities of smaller games vie for the market, while Western MMORPGs tend to be larger and more heavily financed, requiring more subscribers to survive." />
  <row Id="17526" PostHistoryTypeId="2" PostId="7479" RevisionGUID="eaad0d16-e167-4772-873b-1b72d73c269f" CreationDate="2010-09-14T21:59:20.797" UserId="816" Text="Massively Multiplayer Online Role Playing Games are role-playing games where a large number of players interact with one another in a virtual game world. " />
  <row Id="17527" PostHistoryTypeId="2" PostId="7480" RevisionGUID="17d092e8-1c36-4c98-99ea-3a67d4198cb9" CreationDate="2010-09-14T22:00:17.660" UserId="1719" Text="The number of total fans you can have is capped by difficulty, with no cap when playing on Expert difficulty.  Additionally, certain gigs can only be played on higher difficulties, limiting the number of stars you can acquire.  Any gig limited by some difficulty can always be played on higher difficulties, but never on lower difficulties." />
  <row Id="17528" PostHistoryTypeId="5" PostId="7478" RevisionGUID="26cc3899-c5c4-4e2d-a326-f9b49e9a661d" CreationDate="2010-09-14T22:18:59.547" UserId="816" Comment="Added a bit on subscription models" Text="As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher. The world continues to exist and evolve while the player is away from the game.&#xD;&#xA;&#xD;&#xA;In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character &quot;levels&quot;, which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, are the primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs, and again, this is traditionally best accomplished via combat.&#xD;&#xA;&#xD;&#xA;MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).&#xD;&#xA;In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), &quot;healing&quot; damage done to other players or damaging enemies.&#xD;&#xA;&#xD;&#xA;Historically, MMORPGs grew out of graphical MUDs.  Ultima Online is generally credited with first popularizing the genre, in 1997.  In 1999, Everquest began to usurp the role of most popular MMORPG.  Today, World of Warcraft is considered the dominant game, with a paying subscriber base of more than 11 million.  However, the market continues become more diverse.  In Asia, large quantities of smaller games vie for the market, while Western MMORPGs tend to be larger and more heavily financed, requiring more subscribers to survive.&#xD;&#xA;&#xD;&#xA;MMORPGs may be free-to-play, subscription-based, require a one-time fee, or utilize microtransactions." />
  <row Id="17529" PostHistoryTypeId="5" PostId="7475" RevisionGUID="220431df-b0ca-420a-a0df-47862215f473" CreationDate="2010-09-14T22:22:22.293" UserId="2968" Comment="Added cities and gigs in order to emphasize that I'm not only talking about challenges" Text="I was wondering what the significance of money and fans and all the different things money can buy such as clothing/instruments/tattoos/etc. is? I mean, I enjoy all things, they add to the game experience, but I was wondering if it did something practical in gameplay, such as opening up new challenges/cities/gigs or increasing the amount of fans and money you earn in gigs and so on." />
  <row Id="17531" PostHistoryTypeId="5" PostId="7441" RevisionGUID="896a4240-2b5d-48ce-a986-b191f4df65fc" CreationDate="2010-09-14T22:48:25.850" UserId="1561" Comment="fixed typo" Text="I *loved* the original Mass Effect. I've played through it multiple times: I have one character at level 60 (canonical, with which I played through thrice), another at level 50-something (female engineer, with which I played through twice), and another at level 40-something (biotic, with which I played through once).&#xD;&#xA;&#xD;&#xA;I've recently ordered Mass Effect 2 on Amazon (for GBP 13, what a deal). My question is, **should I start Mass Effect 2 continuing one of my Mass Effect playthroughs or &quot;start afresh&quot;? Do you lose much if you start afresh? What do you gain otherwise?** What are your experiences either way? Part of me would like to remain canonical with the series, and continue as BioWare suggests the story goes, but I've heard it's a lame choice.&#xD;&#xA;&#xD;&#xA;With my level 60 character, I played through the game three times. *Each time I did things differently*; on the second playthrough I completed each and every quest, even. Now I can't remember what choices I made. On one playthrough, I even killed Wrex, just for the hell of it. Can I start from any of these characters' playthroughs or just the most recent one (the one at level 60 or the one at level 50, for example)? Can I change any of my choices (I seem to have read that I can't, if that's so, bad show, BioWare). &#xD;&#xA;&#xD;&#xA;I'm not really invested in any of my characters; but there are some choices I'd prefer rather than others. (Just for the sake of completeness, the major ones: Ashley and Wrex still alive, the council dead, Anderson the human ambassador, all the characters with their subquests completed, Rachni queen alive...)&#xD;&#xA;&#xD;&#xA;Are there any choices which have a *big* impact in the game, or am I just worrying too much about this?&#xD;&#xA;&#xD;&#xA;Thanks for all your input. *I've marked this Community Wiki so we can have a decent discussion on the matter; don't hold back!*&#xD;&#xA;&#xD;&#xA;**Update**: Thanks to [Andy](http://gaming.stackexchange.com/questions/7441/should-i-continue-one-of-my-mass-effect-playthroughs-in-mass-effect-2-or-start-af/7447#7447) I've found the [relevant page in the Mass Effect Wiki](http://masseffect.wikia.com/wiki/Save_File_Transfer) relating to continuing Mass Effect playthroughs in Mass Effect 2." />
  <row Id="17532" PostHistoryTypeId="2" PostId="7482" RevisionGUID="e423c28e-9279-4d72-9a35-79cc8d38688a" CreationDate="2010-09-14T22:58:15.303" UserId="1234" Text="I want to be able to play Civilization 5 on the release date, but I know that it will be at least a 4-5 GB download, so I worry that if I buy a digital copy, the high number of users hitting the distributor's servers will slow downloads to a crawl. If it's possible, I'd like to download the game in advance, so that on release day, I would only be getting a tiny activation key instead of a huge installer. &#xD;&#xA;&#xD;&#xA;The game is available for preorder on both [Steam][1] and [Direct2Drive][2], but neither product page seems to mention what I'm looking for, and I don't know what it's called, so it's hard to search for. Do either of them offer this service?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/8930/&#xD;&#xA;  [2]: http://www.direct2drive.com/9611/product/" />
  <row Id="17533" PostHistoryTypeId="1" PostId="7482" RevisionGUID="e423c28e-9279-4d72-9a35-79cc8d38688a" CreationDate="2010-09-14T22:58:15.303" UserId="1234" Text="Can I download an upcoming game and then activate it on the release date?" />
  <row Id="17534" PostHistoryTypeId="3" PostId="7482" RevisionGUID="e423c28e-9279-4d72-9a35-79cc8d38688a" CreationDate="2010-09-14T22:58:15.303" UserId="1234" Text="&lt;steam&gt;&lt;digital-distribution&gt;&lt;civilization-5&gt;" />
  <row Id="17535" PostHistoryTypeId="2" PostId="7483" RevisionGUID="7e268b0b-7e9c-491f-bf7d-67aedb12868b" CreationDate="2010-09-14T23:02:13.263" UserId="2121" Text="As far as i know [Steam][1]  is already pre-loading this game, however not all games can be pre-loaded on Steam.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/4346/" />
  <row Id="17536" PostHistoryTypeId="6" PostId="7482" RevisionGUID="94d3d0d7-65ae-4f80-b780-d6162c233d2b" CreationDate="2010-09-14T23:32:18.947" UserId="2578" Comment="edited tags" Text="&lt;steam&gt;&lt;digital-distribution&gt;&lt;civilization-5&gt;&lt;preload&gt;" />
  <row Id="17537" PostHistoryTypeId="2" PostId="7484" RevisionGUID="bad69dfc-f68f-4dcc-bcd7-5798907053db" CreationDate="2010-09-14T23:44:17.103" UserId="3129" Text="This depends entirely on the game. Steam refers to this practice as 'pre-loading' and they do it for select titles. In the specific case of [Civ V][1], yes, you can preload. For other titles, you can check that games respective forums at the Steam community site to get the answer in most cases.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/4346/" />
  <row Id="17538" PostHistoryTypeId="2" PostId="7485" RevisionGUID="3ca2af1d-f94c-4ed1-b62c-2cc61819eb0b" CreationDate="2010-09-15T00:12:13.960" UserId="3436" Text="In Starcraft2, Protoss can change their gateways into warp gates. However, I'm puzzled that they can be changed _back_ into gateways.&#xD;&#xA;&#xD;&#xA;Is there any advantage for gateways over warp gates ? What am I missing ?" />
  <row Id="17539" PostHistoryTypeId="1" PostId="7485" RevisionGUID="3ca2af1d-f94c-4ed1-b62c-2cc61819eb0b" CreationDate="2010-09-15T00:12:13.960" UserId="3436" Text="Are there advantages for protoss gateways over warp gates ?" />
  <row Id="17540" PostHistoryTypeId="3" PostId="7485" RevisionGUID="3ca2af1d-f94c-4ed1-b62c-2cc61819eb0b" CreationDate="2010-09-15T00:12:13.960" UserId="3436" Text="&lt;starcraft-2&gt;" />
  <row Id="17541" PostHistoryTypeId="2" PostId="7486" RevisionGUID="f52441ff-6c10-4f9d-8bbf-647a7ccc118b" CreationDate="2010-09-15T00:13:18.473" UserId="2578" Text="You can queue them up and forget about them.  Handy if you're a beginner and have lots of resources." />
  <row Id="17542" PostHistoryTypeId="2" PostId="7487" RevisionGUID="bc323099-225a-4eed-96a9-bb5a60dcfaf5" CreationDate="2010-09-15T00:24:15.490" UserId="336" Text="You *used* to be able to turn them back into gateways in between warp gate cooldowns to produce ~twice as many units.&#xD;&#xA;&#xD;&#xA;This is no longer possible, as the conversion time back and forth was increased.&#xD;&#xA;&#xD;&#xA;The only remaining advantage they have is that you can queue multiple units up at a gateway." />
  <row Id="17543" PostHistoryTypeId="2" PostId="7488" RevisionGUID="8c74339e-902d-4bad-a21e-35a9a6b1ebcb" CreationDate="2010-09-15T00:27:13.403" UserId="816" Text="Gateways can be rally-pointed. With warpgates, you must click the exit location every time you create units." />
  <row Id="17544" PostHistoryTypeId="2" PostId="7489" RevisionGUID="0a6ffe5b-039f-40c4-b1a4-9c4d0a7eb075" CreationDate="2010-09-15T00:41:32.927" UserId="3071" Text="One advantage I can think of is to reinforce small or medium groups of harassing troops on the go. Being that you can set the rally point once for all exiting units and queue up production, you could very well set up a small army of say 5 to 10 units with constant reinforcements to harass an isolated expansion with little or no defense. I don't know though how I would fit this into a mid game scenario, since warp prism or proxy pylons would work far better in reinforcing 'on the go'.  &#xD;&#xA;" />
  <row Id="17545" PostHistoryTypeId="2" PostId="7490" RevisionGUID="9cce6cb8-20e1-4546-b3e2-5c7993246959" CreationDate="2010-09-15T01:04:05.977" UserId="2831" Text="One that hasn't been mentioned is that you don't need pylons to create units at a gateway.  So if you're heading into enemy territory, want constant reinforcement, and don't want to mess with creating a pylon or flying around a warp prism, you can just waypoint your gateways to one of your units and have all your new units follow along as they're created.&#xD;&#xA;&#xD;&#xA;Granted, that's a lot of ifs." />
  <row Id="17546" PostHistoryTypeId="5" PostId="7477" RevisionGUID="e59ff0a5-b89e-4ac7-b2d5-36464279b10f" CreationDate="2010-09-15T01:07:25.683" UserId="18" Comment="grammar / formatting" Text="I was wondering what effect difficulty had in world tour. At first glance, it may seem that it is easier to play at easier difficulties in order to make it easier to get more stars and thus progress faster to other cities, but I suspect that there is more money and more fans to be gained by playing at higher difficulties.&#xD;&#xA;&#xD;&#xA;If difficulty does affect world tour in some way, I have an added question. When a band is playing, is there a point of playing at expert vocals for instance as long as somebody else is playing at a lower difficulty?" />
  <row Id="17547" PostHistoryTypeId="5" PostId="7433" RevisionGUID="137f4ca0-32cc-421e-b550-a7a2ee977f51" CreationDate="2010-09-15T01:19:17.990" UserId="816" Comment="removed uncertainty, now that this fix has been confirmed" Text="Run the DSVideoConfig.exe in the installation directory, and explicitly select your video card (rather than the default &quot;Primary Display Driver - Hardware&quot; or &quot;TnL&quot;).&#xD;&#xA;&#xD;&#xA;Also, it looks like an additional step is needed for Legend of Aranna to work.  Copy the first line from the DungeonSiege.ini file in the Dungeon Siege folder to the DungeonSiege.ini file in the LoA folder.&#xD;&#xA;&#xD;&#xA;([Source](http://deathmarine.com/dungeon-siege-and-windows-7-x64/))" />
  <row Id="17548" PostHistoryTypeId="5" PostId="7480" RevisionGUID="8a62b0ce-a82e-4e6c-ae50-f4e29a8b33f2" CreationDate="2010-09-15T02:04:03.493" UserId="1719" Comment="added 181 characters in body" Text="The number of total fans you can have is capped by difficulty, with no cap when playing on Expert difficulty.  Additionally, certain gigs can only be played on higher difficulties, limiting the number of stars you can acquire.  Any gig limited by some difficulty can always be played on higher difficulties, but never on lower difficulties.&#xD;&#xA;&#xD;&#xA;The fan cap and other restrictions are determined by the player on the lowest difficulty, so in order to have no fan cap you need to have everybody playing on Expert difficulty." />
  <row Id="17549" PostHistoryTypeId="2" PostId="7491" RevisionGUID="1225ddb5-5325-400c-92cc-8118d942f2f6" CreationDate="2010-09-15T05:48:04.123" UserId="306" Text="So I really enjoyed Dead Rising 1, and plan on getting Dead Rising 2 (weapons combinations = stupid fun). Anyway, how necessary is it to the continuity of the story to play through Dead Rising 2 Case 0? In that, how much information does it reveal that you are not likely to glean throughout playing the actual game...?" />
  <row Id="17550" PostHistoryTypeId="1" PostId="7491" RevisionGUID="1225ddb5-5325-400c-92cc-8118d942f2f6" CreationDate="2010-09-15T05:48:04.123" UserId="306" Text="Dead Rising 2 story continuity" />
  <row Id="17551" PostHistoryTypeId="3" PostId="7491" RevisionGUID="1225ddb5-5325-400c-92cc-8118d942f2f6" CreationDate="2010-09-15T05:48:04.123" UserId="306" Text="&lt;dead-rising-2&gt;&lt;story&gt;" />
  <row Id="17552" PostHistoryTypeId="2" PostId="7492" RevisionGUID="1a634cbc-85e5-4576-ae9c-74cc042bf4cc" CreationDate="2010-09-15T06:08:42.870" UserId="1662" Text="My question is similar to but a little different from this one: http://gaming.stackexchange.com/questions/1420/bioshock-on-steam-hangs-on-startup&#xD;&#xA;&#xD;&#xA;I couldn't find anything in the steam / bioshock forums or troubleshooting manuals about this... Neither could I find any log files that `Bioshock 2` generates.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I recently got `Bioshock 2` via Steam. When starting it from within `Steam`, the only thing I see is the launcher and the game binary appearing and (about 30s later) disappearing again in `process explorer`.&#xD;&#xA;&#xD;&#xA;The strange thing is, that I **can start** `Bioshock 2` via `Windows 7`'s Start menu.&#xD;&#xA;&#xD;&#xA;I tried around with admin priviliges, to no avail.&#xD;&#xA;&#xD;&#xA;Using `Steam`'s function to Verify the integrity of the game files was a mistake. It apparently restored the files that were updated when installing the patch that was forced on me by the `Games For Windows Live` framework that `Bioshock 2` appears to be glued to. I'm currently trying to recover from this by removing and completely re-downloading the game from steam.&#xD;&#xA;&#xD;&#xA;My system is a 64bit Windows 7." />
  <row Id="17553" PostHistoryTypeId="1" PostId="7492" RevisionGUID="1a634cbc-85e5-4576-ae9c-74cc042bf4cc" CreationDate="2010-09-15T06:08:42.870" UserId="1662" Text="Bioshock 2 does not start from within steam" />
  <row Id="17554" PostHistoryTypeId="3" PostId="7492" RevisionGUID="1a634cbc-85e5-4576-ae9c-74cc042bf4cc" CreationDate="2010-09-15T06:08:42.870" UserId="1662" Text="&lt;steam&gt;&lt;windows-7&gt;&lt;64-bit&gt;&lt;bioshock-2&gt;" />
  <row Id="17556" PostHistoryTypeId="5" PostId="6110" RevisionGUID="716496a0-35d9-46a7-b40c-161f3f095570" CreationDate="2010-09-15T07:49:09.343" UserId="122" Comment="grammar" Text="Not exactly &quot;dungeon&quot; themed but you might wanna give Majesty and Majesty 2 a try.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;In the Majesty series, you don't control directly your units. You choose what to build, what to research. Your heroes are then buying stuff from your marketplace, your forge.&#xD;&#xA;&#xD;&#xA;The only control you have over them is by placing &quot;quests&quot;, to attack enemy lairs, or defend your own buildings. But most of the time, they will just act on their own, go for exploration, or fight enemies on their own.&#xD;&#xA;&#xD;&#xA;The villagers, guards, and tax collectors are completely autonomous, and care about your buildings, without you giving an order.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mgyGD.jpg" />
  <row Id="17557" PostHistoryTypeId="2" PostId="7493" RevisionGUID="c3bad1d7-ff92-42b8-81cb-20eb8172f86d" CreationDate="2010-09-15T08:03:52.087" UserId="3404" Text="I played the hell out of Morrowind, but that's not saying much - it's a massive game overflowing with additional user-generated content.&#xD;&#xA;&#xD;&#xA;I've never played Oblivion, nor had much interest in it once I heard way back when that it had been &quot;dumbed-down&quot; for console players.&#xD;&#xA;&#xD;&#xA;However, time goes on and the Elder Scrolls itch returns.&#xD;&#xA;&#xD;&#xA;Would someone who has played both extensively be so kind as to give me a breakdown?" />
  <row Id="17558" PostHistoryTypeId="1" PostId="7493" RevisionGUID="c3bad1d7-ff92-42b8-81cb-20eb8172f86d" CreationDate="2010-09-15T08:03:52.087" UserId="3404" Text="Gameplay differences between Morrowind and Oblivion?" />
  <row Id="17559" PostHistoryTypeId="3" PostId="7493" RevisionGUID="c3bad1d7-ff92-42b8-81cb-20eb8172f86d" CreationDate="2010-09-15T08:03:52.087" UserId="3404" Text="&lt;the-elder-scrolls&gt;&lt;oblivion&gt;&lt;morrowind&gt;" />
  <row Id="17560" PostHistoryTypeId="5" PostId="4248" RevisionGUID="ef96df10-d4b8-40e6-8f4b-4aa265e1cd5f" CreationDate="2010-09-15T08:04:18.733" UserId="102" Comment="edited body" Text="I feel that people have mentioned some of the differences, but from a Starcraft 1 perspective, a large number of things have been overlooked and I've tried to chronicle them here.&#xD;&#xA;&#xD;&#xA; - Worker rallies - one of the first things you will notice is the ability to rally workers to Minerals/Gas and they will immediately begin work (thus reducing your micromanagement)&#xD;&#xA; - Worker Idle - Idle workers can be selected with the &lt;kb&gt;F1&lt;/kb&gt; Key.  This will select only 1 unit.  To select them all you must hold &lt;kb&gt;Control&lt;/kb&gt; and press &lt;kb&gt;F1&lt;/kb&gt;.&#xD;&#xA; - Worker Splitting - Workers will automatically split off to unused mineral patches when sent to the same mineral patch.  This reduces the need to do this process manually.&#xD;&#xA; - AI Pathing - Melee units will now automatically surround enemies and structures increasing their effectiveness&#xD;&#xA; - AI Targeting - Units will naturally target enemy units they are more effective against&#xD;&#xA; - Damage Benefits - Armor Types from Warcraft 3 are included as Light or Armored (additionally, no type and biological are effective types) many units do increased damage to one type or another.&#xD;&#xA; - Increased Damage - Every unit that is a holder from Starcraft 1 does more damage (with the exception of the Zergling who will do more damage with the Improved Pathing).&#xD;&#xA; - High Ground - In SC1 high ground provided a chance of damage immunity per shot for ranged weapons.  In SC2 this is gone, however units from low ground cannot shoot high ground units without vision (this was not true in SC1)&#xD;&#xA; - Smartcasting - As mentioned before the closest unit will cast a spell to the target.  If that unit is already acting on such an order, the next closest unit is used and so on.  This also means that the closest unit in a group tends to be drained of energy fastest.&#xD;&#xA; - Reduced Overkill - This is the biggest boost to units like Siege Tanks.  Previously if one Zergling ran at 10 tanks, all 10 would fire on it (despite a single one being sufficient).  In Starcraft 2, these units will coordinate and only 1 will fire.&#xD;&#xA; - Centered Splash Damage - With the exception of the Thor (who fires projectiles) all splash units center their splash radius on the center of their target.  This is in contrast to splash originating from the closest point as in SC1.&#xD;&#xA; - Macro Mechanic - As detailed [here][1] every Race in SC2 has a unique Macro Mechanic to increase both unit production and economy.&#xD;&#xA; - Creep - Where as Creep functioned as a building platform in SC1, in SC2 it also increases Zerg unit move speed&#xD;&#xA; - Burrow - Ultralisks can now burrow, as well as the new Roaches and Infestors.  Roaches and be upgraded to move while burrowed and Infestors start with this ability.  This effectively gives Zerg invisible units&#xD;&#xA; - Overlords are not detectors - They must now be upgraded to Overseers (50 Minerals, 100 Gas) to work as detectors&#xD;&#xA; - When your main worker-producing structure dies you are revealed after a short time&#xD;&#xA; - Doodad blockers - There are doodads with HP that function as obstacles on many maps.&#xD;&#xA; - Xel'Naga Towers - There are neutral towers which are controlled by having a unit close to them (workers in these positions are not considered idle) giving sight to the surrounding area (range 11).&#xD;&#xA; - Customizable Decals - This is an Aesthetic feature.&#xD;&#xA; - Maps Start Explored - While fog of war is still present, the minimap will show the features of a map as the start of combat.  In SC1 the map was initially blacked out.&#xD;&#xA; - LoS Blockers - Certain doodads act as line of sight blockers though do not hinder the passage of units.&#xD;&#xA; - Camera Mapping - The &lt;kb&gt;F4&lt;/kb&gt; through &lt;kb&gt;F9&lt;/kb&gt; keys can be used to map certain camera positions in the same manner as control groups.&#xD;&#xA; - Control Group Size Increased - Control Groups can now consist of 255 units, though only 200 will be displayed.  These will be shown in numbered subgroups of 24 units each.  The control group will also show the number of units in it on the HUD.&#xD;&#xA; - Multiple Building Selection - Multiple buildings can now be selected in the same manner as units.  They can be queued at the same time and rallied at the same time.  They may even be placed in control groups with other buildings or even units.&#xD;&#xA; - Waypoint - A similar waypoint system to Warcraft 3 exists where multiple actions can be set up.  This includes things like abilities, and can even be used on rally points.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4029#4029" />
  <row Id="17561" PostHistoryTypeId="2" PostId="7494" RevisionGUID="18f1837b-6c9a-496e-8508-cbb4993e8b72" CreationDate="2010-09-15T08:22:51.397" UserId="3502" Text="There is a new OSX client called nethack-cocoa that has a tiles mode and also an integrated ASCII mode.&#xD;&#xA;&#xD;&#xA;Screenshots and links to the download can be found on the developer's blog: [NetHack-Cocoa][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [2]: http://blog.dirkz.com/2010/03/nethack-343-ported-to-mac-os-x-cocoa.html" />
  <row Id="17562" PostHistoryTypeId="16" PostId="7494" RevisionGUID="18f1837b-6c9a-496e-8508-cbb4993e8b72" CreationDate="2010-09-15T08:22:51.397" UserId="-1" />
  <row Id="17563" PostHistoryTypeId="5" PostId="7456" RevisionGUID="66095515-3c54-42bf-9ddf-35ef38e8f5c2" CreationDate="2010-09-15T09:01:43.060" UserId="168" Comment="added 3062 characters in body; deleted 201 characters in body" Text="&lt;h1&gt;In team games&lt;/h1&gt;&#xD;&#xA;&#xD;&#xA;In a team game, your job as a sniper is to support your team by protecting a single important area. Your team will rely on you taking out any enemy in that spot, so they can advance freely. At the same time, &lt;b&gt;you have to rely on your team&lt;/b&gt; to protect the ways the enemy will go to take you out. It is impossible to protect yourself alone, as there is always a way to sneak up on you (unless the map is badly balanced), and neither should this be your goal.&#xD;&#xA;&#xD;&#xA;If you are surprised by an enemy as a sniper, your team always made a mistake first. For instance, did you know where exactly your mates went, and which of your mates were taken out? Combine this with knowledge about the map and you can immediately see which ways opened up for your opponents to go. This allows you to &lt;b&gt;predict where enemies are going to come from&lt;/b&gt;. If you are experienced, you can also accurately estimate the time when they'll appear (this works exceptionally well on higher levels, just watch a pro replay).&#xD;&#xA;&#xD;&#xA;But even if you are not able to read into your enemy's movements (likely the case for most casual players), make sure to be alert, i.e. &lt;b&gt;listen carefully&lt;/b&gt; - especially bad players will continue running even though they could be sneaking up to you from behind. Once you hear a sound (and know by the map that it's not from your teammates) just turn around and expect the enemy with your primary weapon in zoom mode.&#xD;&#xA;&#xD;&#xA;If you can't take out the opponent in 1 shot, switch to your secondary weapon. &lt;b&gt;Use the environment to your advantage&lt;/b&gt; (duck behind crates etc). If possible, throw a grenade to restrict his movement. Nobody expects a sniper to hold his liquor in a melee fight, so do what you can and be happy if you survive.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;In deathmatch&lt;/h1&gt;&#xD;&#xA;&#xD;&#xA;__1. General strategy__  &#xD;&#xA;In deathmatch, on the other hand, it is difficult to defend as a sniper, so first of all you should try to have a high rate of kills to outweigh your high rate of deaths. This strategy means you will be in a dangerous spot most of the time. &lt;b&gt;Instead of thinking about defending, think about killing.&lt;/b&gt;&#xD;&#xA;&#xD;&#xA;The correct place to be is part-hidden (i.e. behind a wall, in a house or on high ground) so you are difficult to hit from far away. At the same time, you absolutely need a good view on the ongoing action - as many possible targets as possible (you have to be able to hit all of them quickly, of course - a sniper that misses every second shot is not really worth his salt yet and should practice aiming first).&#xD;&#xA;&#xD;&#xA;__2. Looking both ways__  &#xD;&#xA;Now that your location is very offensive, you will obviously be attacked by those who noticed you (i.e. everyone with a basic sense of direction). You should, as stated above, listen carefully to hear nearby steps. Also, look around every 0.5 seconds. If this sounds weird, let me explain the underlying concept first:&#xD;&#xA;&#xD;&#xA;Regularly look around for incoming enemies for a split second, and be prepared to kill them off immediately. If you just fired a shot from your primary, you obviously can't hit them right away, so switch to your secondary and hope to survive. Else (if your primary weapon is ready to be fired) just hit them. You need good close combat sniping skills for that, but that's easy to practice.&#xD;&#xA;&#xD;&#xA;So basically your strategy is to be on lookout 95% and on defense 5% of the time. This requires you to act very quickly if you want keep the timeframe under half a second, but it pays off in that you are extremely dangerous for everyone in your field of view and difficult to surprise from behind at the same time. The surprise-timeframe is only 0.5 seconds if you do it correctly, so you have a fair chance to defend yourself even against skilled opponents.&#xD;&#xA;&#xD;&#xA;__3. Why it works__  &#xD;&#xA;Your advantage is that your intruding opponent will always appear at a position that you know (e.g. a door) so you can aim at him without thinking or looking, just move your mouse in the position (takes less than 0.1 seconds), realize if someone is there (less than 0.1 seconds) and hit it (0.1 seconds, depends on your body). So on average, your time until reaction is only about 0.2 seconds all in all if you are in defense mode and 0.35 seconds on average if you are in offensive mode.&#xD;&#xA;&#xD;&#xA;Your opponent, on the other hand, moves into a room without knowing where exactly you are (I hope you're not always directly behind a window!). He has to look for you, aim at you and hit you. The look and aim part takes a skilled opponent about 0.2-0.3 seconds, which is comparably close to your reaction time. This means you have a high chance to finish him off before he gets you if you are in defense, and a reasonable chance if you are in offense." />
  <row Id="17564" PostHistoryTypeId="2" PostId="7495" RevisionGUID="fe0fd2c6-1b40-47d4-b74f-3de74badcc5e" CreationDate="2010-09-15T10:33:30.357" UserId="3505" Text="The only &quot;dumbing-down&quot; I saw in Oblivion was a basic &quot;radar&quot; at the bottom of the screen that automatically pointed out dungeons when you got near them. For me it was a love/hate relationship. On one hand it saved me the countless hours I spent combing the map in Morrowind. On the other it took away the sense of accomplishment you got when you found yet another dungeon. It felt a bit like the game was holding your hand when you were supposed to be out in the middle of nowhere surviving on your wits. &#xD;&#xA;&#xD;&#xA;Other than that Oblivion was Morrowind with extra bits on. You got to ride horses around for example and the world and characters in it looked more real, but other than that the basic gameplay was the same. &#xD;&#xA;&#xD;&#xA;I'm surprised that as an Elder Scrolls fan you still haven't played it. You're missing out." />
  <row Id="17565" PostHistoryTypeId="2" PostId="7496" RevisionGUID="a478d50e-ee30-4f88-acf4-d48bd11d5dd2" CreationDate="2010-09-15T10:54:00.680" UserId="3501" Text="If you can't micro well, like me, I found that massing dryads and casting starfall + tranquility works. And of course build stuff in orc base like Raven said. Also, armor upgrades before attack. " />
  <row Id="17566" PostHistoryTypeId="2" PostId="7497" RevisionGUID="6c4bed74-ffe1-4a50-8628-8361d40517c7" CreationDate="2010-09-15T12:10:52.823" UserId="1719" Text="One of the main problems with Oblivion is that it doesn't have the same world depth that Morrowind had.  Sure, it has dungeons littered about the landscape, and there's no shortage of adventuring, but there are not nearly as many factions.  Morrowind had the 3 Houses, the Fighters/Mages/Thieves guild, the Morag Tong, the Imperial Cult/Faction, and I'm sure I'm missing some, all in addition to the main quest.  Even then, some were mutually exclusive, making you really feel like you were in the world.  If you got to the top of the Fighter's Guild, people reacted to you differently.  They recognized you.&#xD;&#xA;&#xD;&#xA;In oblivion, you still have your 3 guilds, and you have the Dark Brotherhood.  That's it.  There are no other factions to join, and each one has somewhere on the order of 10-15 quests, including the little mini-quests at the beginning just to whet your appetite.  It seems short.  Not only that, but you can have one character complete all the factions.  There are no stat requirements for advancement, just quest requirements.  You can complete the Mage's Guild with little or no actual experience in magic, and they still call you the archmage.  It destroys the immersiveness.  Even so, many of the quests are very well-constructed and you feel accomplished for having completed them.&#xD;&#xA;&#xD;&#xA;The combat system is vastly improved, and it is satisfying that any attack you make will hit and deal damage so long as the animation hits.  One of the most annoying parts about Marksman in Morrowind was that even if you managed to hit with the arrow, it still had a chance to miss based on your Marksman skill.&#xD;&#xA;&#xD;&#xA;Another major gripe is that most of the country in Oblivion (I forgot its name) looks relatively the same.  The area near Skingrad has a lot of colorful flowers and the area near Leyawiin looks vaguely like a marsh, but for the most part everything's green.  The regions are not as diverse as they were in Morrowind, and you shouldn't expect to find any interesting fauna like mushroom trees about the landscape.&#xD;&#xA;&#xD;&#xA;I have to leave for work now but I'm going to edit this with more details later on today...&#xD;&#xA;&#xD;&#xA;My recommendation is: Play Oblivion, but don't expect the same game you got from Morrowind." />
  <row Id="17567" PostHistoryTypeId="2" PostId="7498" RevisionGUID="0b42da79-a306-4eda-95a2-1482787f6699" CreationDate="2010-09-15T12:23:18.753" UserId="3126" Text="Some/all of the physical effects that magic items granted in Morrowind were left out in Oblivion. No Boots of Blinding Speed. No spells to let you jump clear across the map. I missed those." />
  <row Id="17568" PostHistoryTypeId="2" PostId="7499" RevisionGUID="93feaecc-e447-4577-b86d-acd2df85c801" CreationDate="2010-09-15T12:40:29.150" UserId="3053" Text="I'm trying to get [the Morticulturalist achievement][1] in Plants vs Zombies: Game of the Year edition on Steam and I have filled all of the slots in both my Day and Night time Zen Garden, however, I am still far from getting this achievement.&#xD;&#xA;&#xD;&#xA;My question is this: If I sell some of the duplicate plants from these Zen Gardens to make room for the ones that I'm still missing, will I still receive the achievement?&#xD;&#xA;&#xD;&#xA;  [1]: http://plantsvszombies.wikia.com/wiki/Morticulturalist" />
  <row Id="17569" PostHistoryTypeId="1" PostId="7499" RevisionGUID="93feaecc-e447-4577-b86d-acd2df85c801" CreationDate="2010-09-15T12:40:29.150" UserId="3053" Text="Can I get the Morticulturalist achievement if I sell plants from my Zen Garden?" />
  <row Id="17570" PostHistoryTypeId="3" PostId="7499" RevisionGUID="93feaecc-e447-4577-b86d-acd2df85c801" CreationDate="2010-09-15T12:40:29.150" UserId="3053" Text="&lt;steam&gt;&lt;achievements&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="17571" PostHistoryTypeId="2" PostId="7500" RevisionGUID="eb028c30-2a6d-4750-a781-242a2256b017" CreationDate="2010-09-15T12:57:00.127" UserId="3129" Text="As for being 'dumbed down', most of those complaints amount to the introduction of quest and location markers and Fast Travel. If you've played Fallout 3, those systems were introduced in that form in Oblivion. I didn't really mind them, but I guess some people like having something to complain about?&#xD;&#xA;&#xD;&#xA;[This article][1] from the Elder Scrolls Wiki may prove useful. A few of the more notable changes:&#xD;&#xA;&#xD;&#xA;&gt;- Your fatigue no longer drains while you are running. Running only slows the rate at which fatigue regenerates.&#xD;&#xA;- Fatigue also no longer influences the effectiveness of spellcasting.&#xD;&#xA;- Your magicka restores over time, except for characters with the Atronach birthsign.&#xD;&#xA;- Enchanted pieces of clothing or armor are always &quot;Constant Effect&quot; while enchanted weapons are always &quot;Cast on strike&quot;.&#xD;&#xA;- Spells have a 100% success rate.&#xD;&#xA;- Certain spell effects from Morrowind were not included in Oblivion, including Mark/Recall, Levitate, Jump, Sanctuary, Slowfall, and Divine/Almsivi Intervention. (ed. this is largely a result of engine limitations in Oblivion.)&#xD;&#xA;- Stolen items may not be sold to regular merchants (they will not appear in the trade menu). You must find fences from the Thieves Guild in order to sell stolen goods.&#xD;&#xA;- Advancement in guilds is only dependent on quests, and not skill and attribute requirements. This allows any class to progress through any guild without reaching skill or attribute barriers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In addition, combat has been revamped to be substantially more dynamic. Whereas in Morrowind, combat ammounted to spamming left-click while invisible dice resolved various skills to determine hits, blocks, and avoidance, in Oblivion blocking is an active ability triggered by the right-mouse button, and by holding down the left mouse while moving in different directions, you can execute a variety of power-attacks (dependent upon weapon skill). It is impossible to 'miss' a target if the graphic of your weapon makes contact with your enemy. This means that combat in Oblivion substantially rewards movement and hit-and-run tactics.&#xD;&#xA;&#xD;&#xA;In general, Oblivions mechanics are substantially more refined and enjoyable than Morrowinds, with fewer abusable mechanics such as Alchemy-stacking in the earlier title. The tradeoff is that because the world is so huge and because of the level-scaling mechanics in place for enemies, the environment lacks the hand-placed feel that so much of Morrowind had, and the atmosphere, challenge, and sense of exploration definitely suffer for it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Oblivion_for_Morrowind_players" />
  <row Id="17572" PostHistoryTypeId="5" PostId="7497" RevisionGUID="60dc0f1b-d841-40cb-b3c5-07221c37f5ae" CreationDate="2010-09-15T13:04:18.233" UserId="1719" Comment="added 859 characters in body" Text="One of the main problems with Oblivion is that it doesn't have the same world depth that Morrowind had.  Sure, it has dungeons littered about the landscape, and there's no shortage of adventuring, but there are not nearly as many factions.  Morrowind had the 3 Houses, the Fighters/Mages/Thieves guild, the Morag Tong, the Imperial Cult/Faction, and I'm sure I'm missing some, all in addition to the main quest.  Even then, some were mutually exclusive, making you really feel like you were in the world.  If you got to the top of the Fighter's Guild, people reacted to you differently.  They recognized you.&#xD;&#xA;&#xD;&#xA;In oblivion, you still have your 3 guilds, and you have the Dark Brotherhood.  That's it.  There are no other factions to join, and each one has somewhere on the order of 10-15 quests, including the little mini-quests at the beginning just to whet your appetite.  It seems short.  Not only that, but you can have one character complete all the factions.  There are no stat requirements for advancement, just quest requirements.  You can complete the Mage's Guild with little or no actual experience in magic, and they still call you the archmage.  It destroys the immersiveness.  Even so, many of the quests are very well-constructed and you feel accomplished for having completed them.&#xD;&#xA;&#xD;&#xA;The combat system is vastly improved, and it is satisfying that any attack you make will hit and deal damage so long as the animation hits.  One of the most annoying parts about Marksman in Morrowind was that even if you managed to hit with the arrow, it still had a chance to miss based on your Marksman skill.&#xD;&#xA;&#xD;&#xA;Another major gripe is that most of the country in Oblivion (I forgot its name) looks relatively the same.  The area near Skingrad has a lot of colorful flowers and the area near Leyawiin looks vaguely like a marsh, but for the most part everything's green.  The regions are not as diverse as they were in Morrowind, and you shouldn't expect to find any interesting fauna like mushroom trees about the landscape.&#xD;&#xA;&#xD;&#xA;One of the main difficulties is the fact that the enemies scale to your level.  If you don't plan your skills carefully and account for what enemies you'll be facing, you will quickly find yourself outmatched just during the normal gameplay progression.  You need to have multiple sources of damage, or else you will come across battles that are either unwinnable or take an excess of time to win.  For example, one swordsman I made could never kill skeletons, no matter how long I bashed away at them.  All my swords would run out of durability before the skeleton died, so whenever I encountered them I either had to run or hide.  This can be fun or not, depending on your play style.&#xD;&#xA;&#xD;&#xA;Oblivion is a fun game, but it's not the same game.  If you go in expecting to have Morrowind with enhanced gameplay, you'll be disappointed.  If you go in just looking for a fun time, it is certainly a worthy title.  It's worth playing through once or twice, and the Shivering Isles expansion packs is one of the most fun times I've ever had with gaming." />
  <row Id="17573" PostHistoryTypeId="5" PostId="4720" RevisionGUID="4c00db13-464c-4f3c-8280-3c3b18610477" CreationDate="2010-09-15T13:05:13.943" UserId="122" Comment="Grammar" Text="The short answer is no.&#xD;&#xA;&#xD;&#xA;There is an important trade off between shield and armor.  Obviously shield upgrades affect more units (air and ground), but beyond that, shield regenerate so they often prevent damage more than once.  By comparison units often have less shields than health. There is also a cost difference between the two. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;edit: It is important to note that pro level Protoss players (ie. [tester][1]) often choose armor over shields.  The reason for this, is that in a large battle, the higher amount of HP usually means that armor will have a large effect during the course of the battle, additionally, EMP dictates that Protoss are often less able to rely on their shields in TvP.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3950718/" />
  <row Id="17574" PostHistoryTypeId="2" PostId="7501" RevisionGUID="427a1dcc-a32f-457e-9b7b-ad55ab943b3f" CreationDate="2010-09-15T13:16:08.907" UserId="1719" Text="If I see my opponent has a Sensor Tower up, is it still safe to attack with Dark Templar or cloaked Banshees?  Will he see them coming on the minimap?&#xD;&#xA;&#xD;&#xA;What about burrowed Roaches?  Will the Sensor Tower still sense those even if it can't sense cloaked units?" />
  <row Id="17575" PostHistoryTypeId="1" PostId="7501" RevisionGUID="427a1dcc-a32f-457e-9b7b-ad55ab943b3f" CreationDate="2010-09-15T13:16:08.907" UserId="1719" Text="Does the Sensor Tower sense cloaked units?" />
  <row Id="17576" PostHistoryTypeId="3" PostId="7501" RevisionGUID="427a1dcc-a32f-457e-9b7b-ad55ab943b3f" CreationDate="2010-09-15T13:16:08.907" UserId="1719" Text="&lt;starcraft-2&gt;" />
  <row Id="17577" PostHistoryTypeId="2" PostId="7502" RevisionGUID="92ab5fec-bc84-4699-ab87-d3030da10fc6" CreationDate="2010-09-15T13:17:53.583" UserId="2452" Text="Sensor towers are not detectors so no they will not see them.  For the purposes of detection burrow is identical to cloak." />
  <row Id="17578" PostHistoryTypeId="5" PostId="7501" RevisionGUID="a83554ba-888c-4d8d-aad4-7316623de3c4" CreationDate="2010-09-15T13:23:46.767" UserId="1719" Comment="added 254 characters in body" Text="If I see my opponent has a Sensor Tower up, is it still safe to attack with Dark Templar or cloaked Banshees?  Will he see them coming on the minimap?&#xD;&#xA;&#xD;&#xA;What about burrowed Roaches?  Will the Sensor Tower still sense those even if it can't sense cloaked units?&#xD;&#xA;&#xD;&#xA;I understand that the Sensor Tower is not a detector and will not give vision of the units.  I am inquiring as to whether it will alert the player to the PRESENCE of them, even if you still can't target them without an additional source of detection." />
  <row Id="17580" PostHistoryTypeId="2" PostId="7504" RevisionGUID="73d9c040-a5ad-4251-b999-044e6e60a83a" CreationDate="2010-09-15T13:39:39.723" UserId="341" Text="Beska's comment is correct, this achievement has nothing to do with the Zen Garden, it is for &quot;unlocking&quot; all the plants to be usable in game.  Many of the plants are earned by beating levels, the rest are purchased from Crazy Dave." />
  <row Id="17581" PostHistoryTypeId="2" PostId="7505" RevisionGUID="d10f13bc-9b25-49d7-8993-a1ee6d9e6ceb" CreationDate="2010-09-15T13:51:37.543" UserId="336" Text="The radar ability of the sensor tower will not detect cloaked or burrowed units, regardless of whether they are within the fog of war.&#xD;&#xA;&#xD;&#xA;Picture:![alt text][1]&#xD;&#xA;&#xD;&#xA;Editor View:![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Jz2B6.jpg&#xD;&#xA;  [2]: http://i.imgur.com/Dsbrl.jpg" />
  <row Id="17582" PostHistoryTypeId="2" PostId="7506" RevisionGUID="e6d1c49e-3de3-4cdf-958a-520cee0d0bcf" CreationDate="2010-09-15T14:29:51.560" UserId="2222" Text="I will begin this question with the following disclaimer:&#xD;&#xA;&#xD;&#xA;&gt; I am absolutely terrible at RTS games.&#xD;&#xA;&#xD;&#xA;With that in mind, I am hoping that a simple, general strategy may be proposed for a noob player that really does not want to get deeply involved in learning the ins and outs of each class...I do not plan on going through the single player or learning enough to professionally compete, this is more knowledge for the person who will play this game a few times within the course of the year.&#xD;&#xA;&#xD;&#xA;That being said, I am going to be doing some LAN gaming soon and this is one of the games we will play.  The last time we played I got absolutely creamed and would like to at least put up a decent fight.  &#xD;&#xA;&#xD;&#xA;I have no race preference...really whatever is the easiest to get up and running and put on a good showing is what I would prefer.  We have all of the expansions, so the extra races are available as well.&#xD;&#xA;&#xD;&#xA;I think the general rule of one strategy per answer would be appropriate here as well." />
  <row Id="17583" PostHistoryTypeId="1" PostId="7506" RevisionGUID="e6d1c49e-3de3-4cdf-958a-520cee0d0bcf" CreationDate="2010-09-15T14:29:51.560" UserId="2222" Text="Noob strategy for Dawn of War" />
  <row Id="17584" PostHistoryTypeId="3" PostId="7506" RevisionGUID="e6d1c49e-3de3-4cdf-958a-520cee0d0bcf" CreationDate="2010-09-15T14:29:51.560" UserId="2222" Text="&lt;real-time-strategy&gt;&lt;dawn-of-war&gt;&lt;dawn-of-war-expansions&gt;" />
  <row Id="17586" PostHistoryTypeId="2" PostId="7507" RevisionGUID="522d73b4-0ac6-4d68-b5ee-5852bcf8db81" CreationDate="2010-09-15T15:23:57.597" UserId="2310" Text="All the answers I've seen so far are fairly accurate, but I'd simply answer the question by saying that there is a very good chance you will thoroughly enjoy playing Oblivion if you enjoyed Morrowind. &#xD;&#xA;&#xD;&#xA;They have 'fixed' some of the bad things about Morrowind, and replaced them with other 'features' that you won't like. But if Morrowind caught your eye, so will Oblivion.&#xD;&#xA;&#xD;&#xA;However, even moreso than Morrowind, there is exceptional mod support, so you can tweak the game however you like.&#xD;&#xA;&#xD;&#xA;In my opinion, and it's commonly-shared opinion, is that the auto-enemy-levelling feature of Oblivion sucks (enemies scale up to match you as you grow). So I'd strongly suggest you implement one of the many good mods that correct this 'feature'.&#xD;&#xA;&#xD;&#xA;Just buy it... it's so cheap these days, it's a no-brainer." />
  <row Id="17587" PostHistoryTypeId="2" PostId="7508" RevisionGUID="491446db-c9f5-4ab6-a34e-1c0f681d79b0" CreationDate="2010-09-15T15:27:30.727" UserId="816" Text="While the original iPhone only supported web-based games, from 2007 onward, games have been available for download (through 3G, WiFi or internet-connected computer) from the Apple app store.&#xD;&#xA;&#xD;&#xA;The iPhone shares an operating system and application platform with two other Apple devices: the iPad and iPod Touch.  Most games are compatible between these systems.&#xD;&#xA;&#xD;&#xA;Because of its multi-use nature, iPhone sales currently out-pace all other mobile gaming platforms.  This, combined with the App Store's vast selection of inexpensive games, makes the iPhone an extremely popular mobile gaming device." />
  <row Id="17588" PostHistoryTypeId="2" PostId="7509" RevisionGUID="13e6fe10-171b-45c6-9c60-90e100b77a56" CreationDate="2010-09-15T15:27:30.727" UserId="816" Text="The iPhone is a line of smartphones designed and marketed by Apple, currently in its fourth generation.  With more units sold than Nintendo DS and Sony PSP combined, and over 1.5 billion game and entertainment downloads, it is among the most popular modern mobile gaming platforms." />
  <row Id="17589" PostHistoryTypeId="5" PostId="7478" RevisionGUID="0845fd73-fb0d-4940-ad6b-8860456d658f" CreationDate="2010-09-15T15:36:52.477" UserId="816" Comment="added links to related questions and tags" Text="As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher. The world continues to exist and evolve while the player is away from the game.&#xD;&#xA;&#xD;&#xA;In nearly all MMORPGs, the development of the player's character is a primary goal. Many MMORPGs feature a character progression system in which players earn experience points for their actions and use those points to reach character &quot;levels&quot;, which makes them better at whatever they do. Traditionally, combat with monsters and completing quests for NPCs, either alone or in groups, are the primary ways to earn experience points. The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs, and again, this is traditionally best accomplished via combat.&#xD;&#xA;&#xD;&#xA;MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not).&#xD;&#xA;In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), &quot;healing&quot; damage done to other players or damaging enemies.&#xD;&#xA;&#xD;&#xA;Historically, MMORPGs grew out of graphical MUDs.  Ultima Online is generally credited with first popularizing the genre, in 1997.  In 1999, Everquest began to usurp the role of most popular MMORPG.  Today, World of Warcraft is considered the dominant game, with a paying subscriber base of more than 11 million.  However, the market continues become more diverse.  In Asia, large quantities of smaller games vie for the market, while Western MMORPGs tend to be larger and more heavily financed, requiring more subscribers to survive.&#xD;&#xA;&#xD;&#xA;MMORPGs may be free-to-play, subscription-based, require a [one-time fee][1], or utilize [microtransactions][2].&#xD;&#xA;&#xD;&#xA;Some of the current popular MMORPGs are:&#xD;&#xA;&#xD;&#xA; - [World of Warcraft](http://gaming.stackexchange.com/questions/tagged/world-of-warcraft)&#xD;&#xA; - [Guild Wars](http://gaming.stackexchange.com/questions/tagged/guild-wars)&#xD;&#xA; - [EvE Online](http://gaming.stackexchange.com/questions/tagged/eve-online)&#xD;&#xA; - [Dungeons and Dragons Online](http://gaming.stackexchange.com/questions/tagged/dungeons-dragons-online)&#xD;&#xA; - [Lord of the Rings Online](http://gaming.stackexchange.com/questions/tagged/lord-of-the-rings-online)&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/4758/are-there-any-mmos-with-a-pay-once-subscription-model&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/4741/what-are-microtransactions-and-why-are-they-important" />
  <row Id="17590" PostHistoryTypeId="2" PostId="7510" RevisionGUID="2275f8ba-d1e7-4ff5-8cb3-1419e5835971" CreationDate="2010-09-15T15:40:25.957" UserId="972" Text="There's always the good old `telnet nethack.alt.org` trick. You can share bones and scores with thousands(?) of other people." />
  <row Id="17591" PostHistoryTypeId="16" PostId="7510" RevisionGUID="2275f8ba-d1e7-4ff5-8cb3-1419e5835971" CreationDate="2010-09-15T15:40:25.957" UserId="-1" />
  <row Id="17592" PostHistoryTypeId="5" PostId="4248" RevisionGUID="1a7ba59f-f2e0-444c-8d91-b947c68fac80" CreationDate="2010-09-15T15:47:51.490" UserId="102" Comment="added 46 characters in body" Text="I feel that people have mentioned some of the differences, but from a Starcraft 1 perspective, a large number of things have been overlooked and I've tried to chronicle them here.&#xD;&#xA;&#xD;&#xA; - Worker rallies - one of the first things you will notice is the ability to rally workers to Minerals/Gas and they will immediately begin work (thus reducing your micromanagement)&#xD;&#xA; - Worker Idle - Idle workers can be selected with the &lt;kb&gt;F1&lt;/kb&gt; Key.  This will select only 1 unit.  To select them all you must hold &lt;kb&gt;Control&lt;/kb&gt; and press &lt;kb&gt;F1&lt;/kb&gt;.&#xD;&#xA; - Worker Splitting - Workers will automatically split off to unused mineral patches when sent to the same mineral patch.  This reduces the need to do this process manually.&#xD;&#xA; - AI Pathing - Melee units will now automatically surround enemies and structures increasing their effectiveness&#xD;&#xA; - AI Targeting - Units will naturally target enemy units they are more effective against&#xD;&#xA; - Damage Benefits - Armor Types from Warcraft 3 are included as Light or Armored (additionally, no type and biological are effective types) many units do increased damage to one type or another.&#xD;&#xA; - Increased Damage - Every unit that is a holder from Starcraft 1 does more damage (with the exception of the Zergling who will do more damage with the Improved Pathing).&#xD;&#xA; - High Ground - In SC1 high ground provided a chance of damage immunity per shot for ranged weapons.  In SC2 this is gone, however units from low ground cannot shoot high ground units without vision (this was not true in SC1)&#xD;&#xA; - Smartcasting - As mentioned before the closest unit will cast a spell to the target.  If that unit is already acting on such an order, the next closest unit is used and so on.  This also means that the closest unit in a group tends to be drained of energy fastest.&#xD;&#xA; - Reduced Overkill - This is the biggest boost to units like Siege Tanks.  Previously if one Zergling ran at 10 tanks, all 10 would fire on it (despite a single one being sufficient).  In Starcraft 2, these units will coordinate and only 1 will fire.&#xD;&#xA; - Centered Splash Damage - With the exception of the Thor (who fires projectiles) all splash units center their splash radius on the center of their target.  This is in contrast to splash originating from the closest point as in SC1.&#xD;&#xA; - Macro Mechanic - As detailed [here][1] every Race in SC2 has a unique Macro Mechanic to increase both unit production and economy.&#xD;&#xA; - Creep - Where as Creep functioned as a building platform in SC1, in SC2 it also increases Zerg unit move speed&#xD;&#xA; - Burrow - Ultralisks can now burrow, as well as the new Roaches and Infestors.  Roaches and be upgraded to move while burrowed and Infestors start with this ability.  This effectively gives Zerg invisible units&#xD;&#xA; - Overlords are not detectors - They must now be upgraded to Overseers (50 Minerals, 100 Gas) to work as detectors&#xD;&#xA; - When your main worker-producing structure dies you are revealed after a short time&#xD;&#xA; - Doodad blockers - There are doodads with HP that function as obstacles on many maps.&#xD;&#xA; - Xel'Naga Towers - There are neutral towers which are controlled by having a unit close to them (workers in these positions are not considered idle) giving sight to the surrounding area (range 11).&#xD;&#xA; - Customizable Decals - This is an Aesthetic feature.&#xD;&#xA; - Maps Start Explored - While fog of war is still present, the minimap will show the features of a map as the start of combat.  In SC1 the map was initially blacked out.  The SC2 Campaign still has maps blacked out.&#xD;&#xA; - LoS Blockers - Certain doodads act as line of sight blockers though do not hinder the passage of units.&#xD;&#xA; - Camera Mapping - The &lt;kb&gt;F4&lt;/kb&gt; through &lt;kb&gt;F9&lt;/kb&gt; keys can be used to map certain camera positions in the same manner as control groups.&#xD;&#xA; - Control Group Size Increased - Control Groups can now consist of 255 units, though only 200 will be displayed.  These will be shown in numbered subgroups of 24 units each.  The control group will also show the number of units in it on the HUD.&#xD;&#xA; - Multiple Building Selection - Multiple buildings can now be selected in the same manner as units.  They can be queued at the same time and rallied at the same time.  They may even be placed in control groups with other buildings or even units.&#xD;&#xA; - Waypoint - A similar waypoint system to Warcraft 3 exists where multiple actions can be set up.  This includes things like abilities, and can even be used on rally points.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4016/pros-and-cons-of-the-starcraft-2-races/4029#4029" />
  <row Id="17593" PostHistoryTypeId="2" PostId="7511" RevisionGUID="9c0a80c2-6873-429e-9fa9-178092faebbe" CreationDate="2010-09-15T15:51:54.730" UserId="121" Text="In Empire Earth 2 the AI (and most players) invest heavily in nuke bombers if allowed to get to that tech era.  Not just one bomber either, 3-10 nuke bombers.  &#xD;&#xA;&#xD;&#xA;How can I effectively deal with the bombers?  Are there any unique structures that will help?" />
  <row Id="17594" PostHistoryTypeId="1" PostId="7511" RevisionGUID="9c0a80c2-6873-429e-9fa9-178092faebbe" CreationDate="2010-09-15T15:51:54.730" UserId="121" Text="Dealing with the Nuke Bombers - Empire Earth 2" />
  <row Id="17595" PostHistoryTypeId="3" PostId="7511" RevisionGUID="9c0a80c2-6873-429e-9fa9-178092faebbe" CreationDate="2010-09-15T15:51:54.730" UserId="121" Text="&lt;untagged&gt;" />
  <row Id="17596" PostHistoryTypeId="5" PostId="7485" RevisionGUID="89156277-f541-42b9-8f8f-fb3d1e6c8cc7" CreationDate="2010-09-15T15:56:06.680" UserId="126" Comment="edited body; edited title" Text="In StarCraft2, Protoss can change their gateways into warp gates. However, I'm puzzled that they can be changed _back_ into gateways.&#xD;&#xA;&#xD;&#xA;Is there any advantage for gateways over warp gates ? What am I missing ?" />
  <row Id="17597" PostHistoryTypeId="4" PostId="7485" RevisionGUID="89156277-f541-42b9-8f8f-fb3d1e6c8cc7" CreationDate="2010-09-15T15:56:06.680" UserId="126" Comment="edited body; edited title" Text="Are there advantages for Protoss gateways over warp gates ?" />
  <row Id="17598" PostHistoryTypeId="2" PostId="7512" RevisionGUID="faa7660d-7c0f-49b3-b40b-95e46442806b" CreationDate="2010-09-15T15:58:02.800" UserId="3506" Text="Once in a game I used the warp prism to deploy a smal force on the platform where my opponent had his starting base (without destroying the garbage layed out before the main entrance). Before he realized that it is not-so-unreachable as he thought my five warp-gates released a nice army to overwhelm his base. But for mass-production the normal gateways are more usable." />
  <row Id="17599" PostHistoryTypeId="4" PostId="7511" RevisionGUID="64328ef1-3401-4a7f-9661-61b118ae0a3b" CreationDate="2010-09-15T16:05:37.597" UserId="14" Comment="edited title" Text="How can I deal with the Nuke Bombers?" />
  <row Id="17600" PostHistoryTypeId="2" PostId="7513" RevisionGUID="4f143912-81d8-4aaa-8afb-817c00914aca" CreationDate="2010-09-15T16:31:44.893" UserId="121" Text="What does it mean to maynard an SCV in Starcraft or Starcraft 2.  It comes up a lot in the casts." />
  <row Id="17601" PostHistoryTypeId="1" PostId="7513" RevisionGUID="4f143912-81d8-4aaa-8afb-817c00914aca" CreationDate="2010-09-15T16:31:44.893" UserId="121" Text="What does it mean to maynard an SCV?" />
  <row Id="17602" PostHistoryTypeId="3" PostId="7513" RevisionGUID="4f143912-81d8-4aaa-8afb-817c00914aca" CreationDate="2010-09-15T16:31:44.893" UserId="121" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="17603" PostHistoryTypeId="2" PostId="7514" RevisionGUID="7895d6c6-244f-4c9b-b3da-705a5830a390" CreationDate="2010-09-15T16:35:50.190" UserId="102" Text="To quote [Artosis][1]&#xD;&#xA;&#xD;&#xA;&gt; Maynard was a pro SC player from USA right when the game came out. He popularized over producing workers in your bases and doing what was called a &quot;Maynard Transfer&quot; each time he expanded by sending 12 scv/probe to the new base. This was shortened to maynard.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gosugamers.net/starcraft/thread/147114/reply_with_quote/147138" />
  <row Id="17604" PostHistoryTypeId="2" PostId="7515" RevisionGUID="3c6c3a49-7f06-4da5-a549-0222a180464e" CreationDate="2010-09-15T17:20:46.557" UserId="1912" Text="Besides the other answers, one minor advantage a gateway has over a warpgate is the enemy can't kill units being constructed by a gateway." />
  <row Id="17605" PostHistoryTypeId="5" PostId="7119" RevisionGUID="f0c2bcee-64fe-400c-9aa5-d92a9ac7b50a" CreationDate="2010-09-15T17:48:15.923" UserId="2578" Comment="added 109 characters in body" Text="According to the [developer's twitter][1], there will be a PC version.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;no release date for the PC version has been set.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;**[Edit]** They announced a few days ago that the PC version will be released [&quot;later this year.&quot;](http://www.joystiq.com/2010/09/10/spider-man-shatters-the-pc-dimension-later-this-year/)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [2]: http://www.neoseeker.com/news/14450-spider-man-shattered-dimensions-set-for-pc/&#xD;&#xA;  [1]: http://twitter.com/BeenoxTeam/status/19659480636" />
  <row Id="17606" PostHistoryTypeId="2" PostId="7516" RevisionGUID="b8a497f0-8a47-4dcc-9ec4-6fe0c0816939" CreationDate="2010-09-15T18:07:31.947" UserId="445" Text="One easy way to win is hide a large number of Ballistae behind the trees in the human base. In order to kill the trees, use Malfurion's Force of Nature spell or simply attack the trees with your Ballistae.&#xD;&#xA;&#xD;&#xA;When the undead destroy Jaina's base, they will be unable to finish constructing their buildings because your Ballistae will be constantly firing." />
  <row Id="17607" PostHistoryTypeId="2" PostId="7517" RevisionGUID="4bd6d87b-1958-4e0e-a3fd-37f4c5003171" CreationDate="2010-09-15T18:20:21.650" UserId="862" Text="I know, sounds dumb, but bear with me a sec.&#xD;&#xA;&#xD;&#xA;People here have posted links to tons of high-level replays with commentary. (Thanks.) They're awesome fun, and I can learn a little. &#xD;&#xA;&#xD;&#xA;But since I'm a low-level player, it's a lot like watching Iron Chef: experts way above my current skill/understanding level duke it out, while expert commentators point out strategy errors so subtle that I often don't even understand why they're errors. &#xD;&#xA;&#xD;&#xA;Are there commentary replays of low-to-mid level matches? &#xD;&#xA;&#xD;&#xA;Tutorials like [SC2 Noob School][1] and Shokz are great, but they're not the same as watching a real match. And while it wouldn't be as sexy a gig for the commentators, it'd be a great teaching tool: watching 1,000 things go wrong, and having an expert point out which are most common, and which are most important to fix. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132256" />
  <row Id="17608" PostHistoryTypeId="1" PostId="7517" RevisionGUID="4bd6d87b-1958-4e0e-a3fd-37f4c5003171" CreationDate="2010-09-15T18:20:21.650" UserId="862" Text="Are there replays of bad (new) players with commentary?" />
  <row Id="17609" PostHistoryTypeId="3" PostId="7517" RevisionGUID="4bd6d87b-1958-4e0e-a3fd-37f4c5003171" CreationDate="2010-09-15T18:20:21.650" UserId="862" Text="&lt;starcraft-2&gt;&lt;replay&gt;&lt;noob&gt;" />
  <row Id="17610" PostHistoryTypeId="4" PostId="7492" RevisionGUID="37d445cf-a1b0-4277-a499-1658b74b779c" CreationDate="2010-09-15T19:11:34.943" UserId="1662" Comment="transformed title into a question; edited title" Text="Why doesn't Bioshock 2 start from within steam?" />
  <row Id="17611" PostHistoryTypeId="2" PostId="7518" RevisionGUID="76491cba-7988-43e7-a097-237e7fa02589" CreationDate="2010-09-15T19:19:00.090" UserId="816" Text="[TotalHalibut][1] has a series called [I Suck at Starcraft][2] where he comments on his own noob games, focusing on what mistakes were made and how to improve.&#xD;&#xA;&#xD;&#xA;The series starts out very basic, explaining economy, supply, teching, and the uses of some individual units.  It should be understandable even for someone brand-new to SC2.  The downside to this is that it may be too basic for many players.  However, over the course of about 15 videos, he moves into (somewhat) more advanced concepts.&#xD;&#xA;&#xD;&#xA;[1]: http://www.youtube.com/user/TotalHalibut&#xD;&#xA;[2]: http://www.youtube.com/watch%3Fv%3D92Rv-s-7rNk" />
  <row Id="17612" PostHistoryTypeId="2" PostId="7519" RevisionGUID="7d079ee2-b53d-482b-94b0-601d0a988eae" CreationDate="2010-09-15T19:40:38.223" UserId="1662" Text="Apparently, the `Steam Community` feature conflicts with Microsoft's `Games For Windows Live` in-game overlay.  &#xD;&#xA;I disabled it and it worked.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/kPhSP.png" />
  <row Id="17613" PostHistoryTypeId="6" PostId="7118" RevisionGUID="b5c7d432-4b35-4799-80a8-bc3d632dbac4" CreationDate="2010-09-15T19:41:36.293" UserId="23" Comment="edited tags" Text="&lt;pc&gt;" />
  <row Id="17614" PostHistoryTypeId="2" PostId="7520" RevisionGUID="3fef9f26-79b2-4233-a664-3e6118ea2edc" CreationDate="2010-09-15T19:43:13.710" UserId="231" Text="There is quite a lot of multiplayer games available these days. Some good at co-op like Left 4 dead and Borderlands and other for versus modes such as team fortress. But I find the recent games too complex (multiple classes, secondary objectives like collecting and building weapons etc.) I am looking for simple but fast gameplay like Quake3 and Call of duty 2 where the emphasis is on the gameplay rather than characters. Is there any such games launched lately?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="17615" PostHistoryTypeId="1" PostId="7520" RevisionGUID="3fef9f26-79b2-4233-a664-3e6118ea2edc" CreationDate="2010-09-15T19:43:13.710" UserId="231" Text="Simple Multiplayer Game" />
  <row Id="17616" PostHistoryTypeId="3" PostId="7520" RevisionGUID="3fef9f26-79b2-4233-a664-3e6118ea2edc" CreationDate="2010-09-15T19:43:13.710" UserId="231" Text="&lt;multiplayer&gt;" />
  <row Id="17617" PostHistoryTypeId="5" PostId="7492" RevisionGUID="56532180-321a-4c87-977c-640a0aa2410a" CreationDate="2010-09-15T19:43:26.663" UserId="23" Comment="deleted 9 characters in body; edited tags" Text="My question is similar to but a little different from this one: http://gaming.stackexchange.com/questions/1420/bioshock-on-steam-hangs-on-startup&#xD;&#xA;&#xD;&#xA;I couldn't find anything in the steam / bioshock forums or troubleshooting manuals about this... Neither could I find any log files that _Bioshock 2_ generates.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I recently got Bioshock 2 via Steam. When starting it from within Steam, the only thing I see is the launcher and the game binary appearing and (about 30s later) disappearing again in Process Explorer.&#xD;&#xA;&#xD;&#xA;The strange thing is, that I **can** start Bioshock 2 from Windows 7's Start menu.&#xD;&#xA;&#xD;&#xA;I tried around with admin priviliges, to no avail.&#xD;&#xA;&#xD;&#xA;Using Steam's function to _Verify the integrity of the game files_ was a mistake. It apparently restored the files that were updated when installing the patch that was forced on me by the _Games For Windows Live_ framework that _Bioshock 2_ appears to be glued to. I'm currently trying to recover from this by removing and completely re-downloading the game from steam.&#xD;&#xA;&#xD;&#xA;My system is a 64bit Windows 7." />
  <row Id="17618" PostHistoryTypeId="6" PostId="7492" RevisionGUID="56532180-321a-4c87-977c-640a0aa2410a" CreationDate="2010-09-15T19:43:26.663" UserId="23" Comment="deleted 9 characters in body; edited tags" Text="&lt;steam&gt;&lt;windows-7&gt;&lt;troubleshooting&gt;&lt;bioshock-2&gt;" />
  <row Id="17619" PostHistoryTypeId="5" PostId="7519" RevisionGUID="ac106626-9b26-4b70-b7ae-b7efd8fe1bb3" CreationDate="2010-09-15T19:43:55.770" UserId="23" Comment="deleted 4 characters in body" Text="Apparently, the Steam Community feature conflicts with Microsoft's Games For Windows Live in-game overlay.  &#xD;&#xA;I disabled it and it worked.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/kPhSP.png" />
  <row Id="17620" PostHistoryTypeId="6" PostId="7520" RevisionGUID="d938fa86-d101-453f-b713-65b8297d43e4" CreationDate="2010-09-15T19:47:09.260" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;multiplayer&gt;" />
  <row Id="17621" PostHistoryTypeId="10" PostId="7520" RevisionGUID="20ae5485-50e5-467f-a8d5-ea4f88c8b3a4" CreationDate="2010-09-15T19:48:39.303" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="17622" PostHistoryTypeId="5" PostId="7520" RevisionGUID="01257dfc-60bc-4c29-a9fd-a013b7e95017" CreationDate="2010-09-15T19:48:39.507" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What games offer a good co-op multiplayer experience?](http://gaming.stackexchange.com/questions/633/what-games-offer-a-good-co-op-multiplayer-experience)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;There is quite a lot of multiplayer games available these days. Some good at co-op like Left 4 dead and Borderlands and other for versus modes such as team fortress. But I find the recent games too complex (multiple classes, secondary objectives like collecting and building weapons etc.) I am looking for simple but fast gameplay like Quake3 and Call of duty 2 where the emphasis is on the gameplay rather than characters. Is there any such games launched lately?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="17623" PostHistoryTypeId="5" PostId="7513" RevisionGUID="60659fa3-ed7e-48a2-af57-15776bda4afd" CreationDate="2010-09-15T19:59:19.137" UserId="126" Comment="capitalization" Text="What does it mean to Maynard an SCV in StarCraft or StarCraft 2.  It comes up a lot in the casts." />
  <row Id="17624" PostHistoryTypeId="4" PostId="7513" RevisionGUID="60659fa3-ed7e-48a2-af57-15776bda4afd" CreationDate="2010-09-15T19:59:19.137" UserId="126" Comment="capitalization" Text="What does it mean to Maynard an SCV?" />
  <row Id="17625" PostHistoryTypeId="5" PostId="5015" RevisionGUID="c3233e32-4778-4b67-bbbf-1451520a104b" CreationDate="2010-09-15T20:06:56.307" UserId="1234" Comment="moved hotlinked image to stackoverflow's hosting" Text="In several places around the map, I have seen these shiny circles in hard-to reach places.   &#xD;&#xA;![alt text][1]   &#xD;&#xA;They look like the thing on the right side of this image.   &#xD;&#xA;&#xD;&#xA;I have seen indications on the minimap of where more of these are likely to be, but even the ones I already know about are so hard to reach, I wonder if it worth the effort.  &#xD;&#xA;Will anything good happen if I collect many of these? More powers, more map areas, unlock more of the story?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/C2y0M.jpg" />
  <row Id="17626" PostHistoryTypeId="5" PostId="7333" RevisionGUID="37058a83-c646-433d-80e9-fb8da9b57337" CreationDate="2010-09-15T20:24:56.917" UserId="2578" Comment="deleted 133 characters in body" Text="(picture stolen from [this answer][1])&#xD;&#xA;&#xD;&#xA;Have you tried this?&#xD;&#xA;&#xD;&#xA;![blatent rep whoring][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7492/why-doesnt-bioshock-2-start-from-within-steam&#xD;&#xA;  [2]: http://i.imgur.com/7EIyi.png" />
  <row Id="17627" PostHistoryTypeId="2" PostId="7521" RevisionGUID="0056b806-4ae7-435b-be58-ff11a6499d9c" CreationDate="2010-09-15T20:25:05.357" UserId="3508" Text="Hi,&#xD;&#xA;&#xD;&#xA;One online shop offers 2 wii balance boards as a package, but I found information on wiki that two balance boards cannot be used at the same time. So is there a reason why they offer 2 in a package? Are there any multiplayer games for wii balance board?" />
  <row Id="17628" PostHistoryTypeId="1" PostId="7521" RevisionGUID="0056b806-4ae7-435b-be58-ff11a6499d9c" CreationDate="2010-09-15T20:25:05.357" UserId="3508" Text="Are there any multiplayer games for wii balance board?" />
  <row Id="17629" PostHistoryTypeId="3" PostId="7521" RevisionGUID="0056b806-4ae7-435b-be58-ff11a6499d9c" CreationDate="2010-09-15T20:25:05.357" UserId="3508" Text="&lt;multiplayer&gt;&lt;wii&gt;" />
  <row Id="17630" PostHistoryTypeId="5" PostId="7438" RevisionGUID="7649008e-826c-4a41-b23c-f7d37a87fa2e" CreationDate="2010-09-15T20:45:35.360" UserId="816" Comment="fixed some typos" Text="So I think at the core of your problem is the question of: Why do I expand? and I can understand your frusteration.  A lot of people will say: &quot;Zerg should always fast expand,&quot; and if you take them at their word you might not understand whyearly expansions are so helpful to Zerg.&#xD;&#xA;&#xD;&#xA;## Powering Drones ##&#xD;&#xA;&#xD;&#xA;There are a number of times when you want to power drones:&#xD;&#xA;&#xD;&#xA; - Drones vs Army&#xD;&#xA; - When attacking&#xD;&#xA; - Spare supply&#xD;&#xA; - Out of gas&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Unlike their Terran and Protoss equivilents the Zerg can produce Dones at a much faster rate, the trade off being that they have to choose between economy and army.  While the other races have to make this choice as well in mineral distribution, Zerg also have to make it in production.  So Zerg players often alternate between powering drones and building units.&#xD;&#xA;&#xD;&#xA;Ideally you'd like to hold off on building units as long as possible and then only produce them right before your opponent reaches your base.  This isn't usually practical, but when discussing when to power drones it is useful.  Unless you need units you want to be building drones and upping your enconomy.  So the question of &quot;When to power drones&quot; is best answered by knowing the size of your opponents army.  If you have an army close to your opponent's in size: Power Drones.  Otherwise, you might want to consider building up your army or teching some counters to his army.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A really non-intuitive time to power Drones is while you're attacking. While you usually want to reinforce an attack at first, additional reinforcements will often arrive to late to be benefitial and are actually a waste (especially if they get caught).  So if you're in the middle of a large assult and you've already built a wave of reinforcments, now may be a good time to power Drones as its unlikely your opponent will counter until he had handled your assult.&#xD;&#xA;&#xD;&#xA;A more obvious time is when you have spare supply.  Since most Zerg units take 2 or more supply, If you ever find yourself 1 supply short of cap, its a good idea to build a drone to utilize this supply (after you start an overlord of course).&#xD;&#xA;&#xD;&#xA;Some Zerg strategies call for not-stop production of units: ie Mutalisks, in this case you want to build drones when ever you run out of gas.  While you will want to build some overlords and Zerglings, you don't want to ever be in a situation where you have gas, but no minerals.  To this end you need to build up more drones so that you can help saturate your expansions when you do expand.&#xD;&#xA;&#xD;&#xA;## Expanding ##&#xD;&#xA;&#xD;&#xA;So the purpose of expanding is two fold:&#xD;&#xA;&#xD;&#xA; - Provide more larva&#xD;&#xA; - Provide better mining&#xD;&#xA;&#xD;&#xA;Back in Broodwars we only had as much larva as we had Hatcheries, so it was common place to get a large number of expansiosn largely for the production purposes. Since the advent of the Queen, this has become less necessary.  A Queen provides the larva of 1.5 expansions.  As a result if you have a Queen in your main, your expansion is only increasing larval production by 40%.  By comparison, if you have an expo + main and no queens, then the queen is increasing your larval production by 75% (150% if you get two queens).  So the key thing here, is that its the queen that really increases larval production, and if you're expanding and don't have one you're kind of missing out.&#xD;&#xA;&#xD;&#xA;It was discussed how there is a soft cap on miners at about 16 (2 per patch) and a hard cap at 24.  As a result expanding gives you more places to mine from, and even an opportunity to boost those extra 8.  On the other hand if you are under 16 miners, expanding isn't doing much for you.  As a result, expansions are largely a function of how many drones you have.  If you're powering drones properly you usually find there is no time you don't want an expansion.  However, if you're short on drones (for harassment or whatever reason) expanding isn't netting you much, so you should reconsider.&#xD;&#xA;&#xD;&#xA;The statement: &quot;Zerg should always FE,&quot; rises from early game Drone powering by Zerg players.  If you find yourself under early pressure and you're not able to utilize that expansion, it largely was a waste.  Sometimes, its important to ask yourself &quot;why do I want to expand?&quot; instead of &quot;can I expand?&quot;&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;So here were the specific things I pointed out for the replay:&#xD;&#xA;&#xD;&#xA;&gt; Ok, I'm going to give you some very specific feed back (which I&#xD;&#xA;probably wouldn't do in an SE question).&#xD;&#xA;&#xD;&#xA;&gt; So your scout your opponent going 10 Gate and you throw down a 14 pool. So far so good.&#xD;&#xA;&#xD;&#xA;&gt; Then you wait till you have 300 Minerals before getting Gas.  I'm not&#xD;&#xA;sure what the logic is here, since you don't end up using the gas.&#xD;&#xA;What was your plan? Early speedling? Roaches? Lair?&#xD;&#xA;&#xD;&#xA;&gt; Next you get a 13 hatch.  This one was also weird for me.  Why&#xD;&#xA;wouldn't you get more drones?  You weren't using your larva for much.&#xD;&#xA;Also, why no queen? Your spawning pool is up by now, and a queen is&#xD;&#xA;the larval production of 1.5 hatches (ie. more than the one you're&#xD;&#xA;building).&#xD;&#xA;&#xD;&#xA;&gt; After that you proceed to make Zerglings.  I can sort of understand&#xD;&#xA;this move, early gate + early gas + cyber = 3 Gate timing push.  But&#xD;&#xA;you don't have speedling upgrade (you never put anyone on gas) and you&#xD;&#xA;only have 13 drones harvesting, which is not enough to support an&#xD;&#xA;army.  What's more you transfer 3 of them.  This is kind of confusing&#xD;&#xA;for me.  You didn't get a queen, so that extra hatchery isn't for more&#xD;&#xA;larva, and you have less than 16 drones so that extra hatchery isn't&#xD;&#xA;going to mine you any more minerals, so what did you build it?  Much&#xD;&#xA;like your Extractor you seem to be building it just to build it.  I&#xD;&#xA;think you have a plan, but your missing a lot of the details, such as:&#xD;&#xA;&quot;Why do you want to expand?&quot;  &quot;Why do you want early gas?&quot;&#xD;&#xA;&#xD;&#xA;&gt; Next you get spine crawlers.  This is just a timing thing, eventually&#xD;&#xA;you'll learn the timing for these and you'll realize your getting them&#xD;&#xA;early.  A better idea would be to run those 4 Zerglings you have up to&#xD;&#xA;his base and see how many units he has.  You'd see 1 Zealot and run&#xD;&#xA;away (4 Zerglings can beat 1 zealot but its not worth it).  You'd&#xD;&#xA;leave 1 Zergling in front of his base and the other 3 at the tower.&#xD;&#xA;This way you'd know when he moves out, and you can even run up and&#xD;&#xA;down his ramp to get an idea of his force size.  Once you see his&#xD;&#xA;force build up, then you'd throw down the spine crawlers.  Its a&#xD;&#xA;timing thing, it takes some getting used to.  In this case he would&#xD;&#xA;have moved out with his 2 Zealots and you would have countered with 10&#xD;&#xA;Zerglings and netted some easy kills.&#xD;&#xA;&#xD;&#xA;&gt; The bigger problem is that you spent 2 drones on spine crawlers and&#xD;&#xA;still only have 13 workers (compared to your opponents 17).  I realize&#xD;&#xA;having 2 bases usually connotes an economic advantage, but if you&#xD;&#xA;don't build workers you're still going to be behind.&#xD;&#xA;&#xD;&#xA;&gt; So when he finally does push you realize your mistake all a long: you&#xD;&#xA;didn't scout that ledge.  There was no reason for you not to, you just&#xD;&#xA;kinda forgot.  You do do a decent job of taking out the sentries&#xD;&#xA;first, but then you attack the Zealots.  ALWAYS try to get your&#xD;&#xA;Zerglings on Stalkers.  Zealots 3 shot Zerglings, Stalkers take 4&#xD;&#xA;shots; but here is the key thing, Stalkers can shoot your Zerglings&#xD;&#xA;while they're attacking the Zealots.  The Zealots have to walk over to&#xD;&#xA;your Zerglings first.&#xD;&#xA;&#xD;&#xA;&gt; When he makes this push you have 18 Drones to his 17.  This might&#xD;&#xA;sound good, except that he's had 17 drones for the last 4 minutes.&#xD;&#xA;You've only gotten over 13 drones about 60 seconds ago.  So his&#xD;&#xA;economy is MUCH stronger than yours.  Its a debt you can't recover&#xD;&#xA;from in time.&#xD;&#xA;&#xD;&#xA;&gt; If I had to sum up what went wrong here, I'd say: You stopped building Drones.&#xD;&#xA;&#xD;&#xA;&gt; Knowing when to power Drones is a tough thing, but until you get to at&#xD;&#xA;least 20 supply, the only reason not to power drones is because your&#xD;&#xA;opponent is rushing you.  I usually don't build my first Zergling till&#xD;&#xA;22.&#xD;&#xA;&#xD;&#xA;&gt; So:&#xD;&#xA;&#xD;&#xA;&gt;  - More Drones Earlier&#xD;&#xA; - Get your Queen ASAP&#xD;&#xA; - If you get an Extractor, have a plan for it (usually 14 Gas, 14&#xD;&#xA;Pool gives you 100 Gas right when your Pool finishes).&#xD;&#xA; - If you don't plan for Gas, don't get it right away (14 pool, 16&#xD;&#xA;expand usually means 0 gas till ~22 drones)&#xD;&#xA; - Scout!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; I hope this helps.  Let me know if you want me to look at some more&#xD;&#xA;replays or if you have any questions." />
  <row Id="17631" PostHistoryTypeId="5" PostId="7438" RevisionGUID="3ee44fc0-f07e-4b63-853f-6c418c64d485" CreationDate="2010-09-15T20:53:59.690" UserId="816" Comment="fixed typos" Text="So I think at the core of your problem is the question of: Why do I expand? and I can understand your frusteration.  A lot of people will say: &quot;Zerg should always fast expand,&quot; and if you take them at their word you might not understand whyearly expansions are so helpful to Zerg.&#xD;&#xA;&#xD;&#xA;## Powering Drones ##&#xD;&#xA;&#xD;&#xA;There are a number of times when you want to power drones:&#xD;&#xA;&#xD;&#xA; - Drones vs Army&#xD;&#xA; - When attacking&#xD;&#xA; - Spare supply&#xD;&#xA; - Out of gas&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Unlike their Terran and Protoss equivilents the Zerg can produce Dones at a much faster rate, the trade off being that they have to choose between economy and army.  While the other races have to make this choice as well in mineral distribution, Zerg also have to make it in production.  So Zerg players often alternate between powering drones and building units.&#xD;&#xA;&#xD;&#xA;Ideally you'd like to hold off on building units as long as possible and then only produce them right before your opponent reaches your base.  This isn't usually practical, but when discussing when to power drones it is useful.  Unless you need units you want to be building drones and upping your enconomy.  So the question of &quot;When to power drones&quot; is best answered by knowing the size of your opponents army.  If you have an army close to your opponent's in size: Power Drones.  Otherwise, you might want to consider building up your army or teching some counters to his army.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A really non-intuitive time to power Drones is while you're attacking. While you usually want to reinforce an attack at first, additional reinforcements will often arrive to late to be benefitial and are actually a waste (especially if they get caught).  So if you're in the middle of a large assault and you've already built a wave of reinforcments, now may be a good time to power Drones as its unlikely your opponent will counter until he has handled your assault.&#xD;&#xA;&#xD;&#xA;A more obvious time is when you have spare supply.  Since most Zerg units take 2 or more supply, If you ever find yourself 1 supply short of cap, its a good idea to build a drone to utilize this supply (after you start an overlord of course).&#xD;&#xA;&#xD;&#xA;Some Zerg strategies call for not-stop production of units: ie Mutalisks, in this case you want to build drones when ever you run out of gas.  While you will want to build some overlords and Zerglings, you don't want to ever be in a situation where you have gas, but no minerals.  To this end you need to build up more drones so that you can help saturate your expansions when you do expand.&#xD;&#xA;&#xD;&#xA;## Expanding ##&#xD;&#xA;&#xD;&#xA;So the purpose of expanding is twofold:&#xD;&#xA;&#xD;&#xA; - Provide more larva&#xD;&#xA; - Provide better mining&#xD;&#xA;&#xD;&#xA;Back in Broodwars we only had as much larva as we had Hatcheries, so it was common place to get a large number of expansiosn largely for the production purposes. Since the advent of the Queen, this has become less necessary.  A Queen provides the larva of 1.5 expansions.  As a result if you have a Queen in your main, your expansion is only increasing larval production by 40%.  By comparison, if you have an expo + main and no queens, then the queen is increasing your larval production by 75% (150% if you get two queens).  So the key thing here, is that its the queen that really increases larval production, and if you're expanding and don't have one you're kind of missing out.&#xD;&#xA;&#xD;&#xA;It was discussed how there is a soft cap on miners at about 16 (2 per patch) and a hard cap at 24.  As a result expanding gives you more places to mine from, and even an opportunity to boost those extra 8.  On the other hand if you are under 16 miners, expanding isn't doing much for you.  As a result, expansions are largely a function of how many drones you have.  If you're powering drones properly you usually find there is no time you don't want an expansion.  However, if you're short on drones (for harassment or whatever reason) expanding isn't netting you much, so you should reconsider.&#xD;&#xA;&#xD;&#xA;The statement: &quot;Zerg should always FE,&quot; rises from early game Drone powering by Zerg players.  If you find yourself under early pressure and you're not able to utilize that expansion, it largely was a waste.  Sometimes, its important to ask yourself &quot;why do I want to expand?&quot; instead of &quot;can I expand?&quot;&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;So here were the specific things I pointed out for the replay:&#xD;&#xA;&#xD;&#xA;&gt; Ok, I'm going to give you some very specific feed back (which I&#xD;&#xA;probably wouldn't do in an SE question).&#xD;&#xA;&#xD;&#xA;&gt; So your scout your opponent going 10 Gate and you throw down a 14 pool. So far so good.&#xD;&#xA;&#xD;&#xA;&gt; Then you wait till you have 300 Minerals before getting Gas.  I'm not&#xD;&#xA;sure what the logic is here, since you don't end up using the gas.&#xD;&#xA;What was your plan? Early speedling? Roaches? Lair?&#xD;&#xA;&#xD;&#xA;&gt; Next you get a 13 hatch.  This one was also weird for me.  Why&#xD;&#xA;wouldn't you get more drones?  You weren't using your larva for much.&#xD;&#xA;Also, why no queen? Your spawning pool is up by now, and a queen is&#xD;&#xA;the larval production of 1.5 hatches (ie. more than the one you're&#xD;&#xA;building).&#xD;&#xA;&#xD;&#xA;&gt; After that you proceed to make Zerglings.  I can sort of understand&#xD;&#xA;this move, early gate + early gas + cyber = 3 Gate timing push.  But&#xD;&#xA;you don't have speedling upgrade (you never put anyone on gas) and you&#xD;&#xA;only have 13 drones harvesting, which is not enough to support an&#xD;&#xA;army.  What's more you transfer 3 of them.  This is kind of confusing&#xD;&#xA;for me.  You didn't get a queen, so that extra hatchery isn't for more&#xD;&#xA;larva, and you have less than 16 drones so that extra hatchery isn't&#xD;&#xA;going to mine you any more minerals, so what did you build it?  Much&#xD;&#xA;like your Extractor you seem to be building it just to build it.  I&#xD;&#xA;think you have a plan, but your missing a lot of the details, such as:&#xD;&#xA;&quot;Why do you want to expand?&quot;  &quot;Why do you want early gas?&quot;&#xD;&#xA;&#xD;&#xA;&gt; Next you get spine crawlers.  This is just a timing thing, eventually&#xD;&#xA;you'll learn the timing for these and you'll realize your getting them&#xD;&#xA;early.  A better idea would be to run those 4 Zerglings you have up to&#xD;&#xA;his base and see how many units he has.  You'd see 1 Zealot and run&#xD;&#xA;away (4 Zerglings can beat 1 zealot but its not worth it).  You'd&#xD;&#xA;leave 1 Zergling in front of his base and the other 3 at the tower.&#xD;&#xA;This way you'd know when he moves out, and you can even run up and&#xD;&#xA;down his ramp to get an idea of his force size.  Once you see his&#xD;&#xA;force build up, then you'd throw down the spine crawlers.  Its a&#xD;&#xA;timing thing, it takes some getting used to.  In this case he would&#xD;&#xA;have moved out with his 2 Zealots and you would have countered with 10&#xD;&#xA;Zerglings and netted some easy kills.&#xD;&#xA;&#xD;&#xA;&gt; The bigger problem is that you spent 2 drones on spine crawlers and&#xD;&#xA;still only have 13 workers (compared to your opponents 17).  I realize&#xD;&#xA;having 2 bases usually connotes an economic advantage, but if you&#xD;&#xA;don't build workers you're still going to be behind.&#xD;&#xA;&#xD;&#xA;&gt; So when he finally does push you realize your mistake all a long: you&#xD;&#xA;didn't scout that ledge.  There was no reason for you not to, you just&#xD;&#xA;kinda forgot.  You do do a decent job of taking out the sentries&#xD;&#xA;first, but then you attack the Zealots.  ALWAYS try to get your&#xD;&#xA;Zerglings on Stalkers.  Zealots 3 shot Zerglings, Stalkers take 4&#xD;&#xA;shots; but here is the key thing, Stalkers can shoot your Zerglings&#xD;&#xA;while they're attacking the Zealots.  The Zealots have to walk over to&#xD;&#xA;your Zerglings first.&#xD;&#xA;&#xD;&#xA;&gt; When he makes this push you have 18 Drones to his 17.  This might&#xD;&#xA;sound good, except that he's had 17 drones for the last 4 minutes.&#xD;&#xA;You've only gotten over 13 drones about 60 seconds ago.  So his&#xD;&#xA;economy is MUCH stronger than yours.  Its a debt you can't recover&#xD;&#xA;from in time.&#xD;&#xA;&#xD;&#xA;&gt; If I had to sum up what went wrong here, I'd say: You stopped building Drones.&#xD;&#xA;&#xD;&#xA;&gt; Knowing when to power Drones is a tough thing, but until you get to at&#xD;&#xA;least 20 supply, the only reason not to power drones is because your&#xD;&#xA;opponent is rushing you.  I usually don't build my first Zergling till&#xD;&#xA;22.&#xD;&#xA;&#xD;&#xA;&gt; So:&#xD;&#xA;&#xD;&#xA;&gt;  - More Drones Earlier&#xD;&#xA; - Get your Queen ASAP&#xD;&#xA; - If you get an Extractor, have a plan for it (usually 14 Gas, 14&#xD;&#xA;Pool gives you 100 Gas right when your Pool finishes).&#xD;&#xA; - If you don't plan for Gas, don't get it right away (14 pool, 16&#xD;&#xA;expand usually means 0 gas till ~22 drones)&#xD;&#xA; - Scout!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; I hope this helps.  Let me know if you want me to look at some more&#xD;&#xA;replays or if you have any questions." />
  <row Id="17632" PostHistoryTypeId="6" PostId="4550" RevisionGUID="2c0285f3-3e19-429a-affa-83249cb5e01b" CreationDate="2010-09-15T20:54:06.483" UserId="126" Comment="retag" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;battle.net&gt;&lt;feats-of-strength&gt;" />
  <row Id="17633" PostHistoryTypeId="2" PostId="7522" RevisionGUID="d0504847-66fa-4713-9987-b89fccc3de0e" CreationDate="2010-09-15T21:46:59.577" UserId="3509" Text="With respect to Zerg, I just wanted to add that you can get a force that is only slightly less strong than the Protoss 4 gate by staying on one base until after the initial push, and making only roaches.&#xD;&#xA;&#xD;&#xA;The roaches move decently off-creep, and if you find the right balance between having just enough working drones to pay for your roach army, you can mass quite a large army of roaches very quickly at the expense of a fast expand and/or early tech.&#xD;&#xA;&#xD;&#xA;Just make sure you get the queen out and spawn larvae as often as possible.  The resources you save by not building static defenses, an expo, zerglings, or researching zergling speed, will make an early, large roach army viable." />
  <row Id="17634" PostHistoryTypeId="2" PostId="7523" RevisionGUID="459f3ca2-ab8e-4cfe-b244-69fbc9303ec3" CreationDate="2010-09-16T01:03:30.647" UserId="14" Text="I read somewhere that the Zerg and Protoss campaigns will be add-ons to be bought separately.&#xD;&#xA;&#xD;&#xA;Will I need to buy the upcoming starcraft 2 expansions to be able to play online? Or are they just expansions to the campaign? &#xD;&#xA;&#xD;&#xA;What if they introduce new units? Will they force everyone to update to continue playing multiplayer?" />
  <row Id="17635" PostHistoryTypeId="1" PostId="7523" RevisionGUID="459f3ca2-ab8e-4cfe-b244-69fbc9303ec3" CreationDate="2010-09-16T01:03:30.647" UserId="14" Text="What is the effect of the DLC campaigns on multiplayer?" />
  <row Id="17636" PostHistoryTypeId="3" PostId="7523" RevisionGUID="459f3ca2-ab8e-4cfe-b244-69fbc9303ec3" CreationDate="2010-09-16T01:03:30.647" UserId="14" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;add-ons&gt;" />
  <row Id="17637" PostHistoryTypeId="2" PostId="7524" RevisionGUID="90a9b381-d158-4cec-b0e1-8e6f5373e514" CreationDate="2010-09-16T01:13:06.113" UserId="1410" Text="From the [Starcraft II Offical FAQ][1]:&#xD;&#xA;&gt; If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?&#xD;&#xA;&gt; &#xD;&#xA;&gt; Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.&#xD;&#xA;&#xD;&#xA;In a nutshell, you'll always be able to play the game you have. The expansions will be standard Blizzard expansions, which you will have to buy if you want to play multiplayer with the &quot;new units, abilities, and structures, along with new maps&quot;.&#xD;&#xA;&#xD;&#xA;  [1]: http://us.starcraft2.com/faq.xml" />
  <row Id="17638" PostHistoryTypeId="6" PostId="2300" RevisionGUID="c2884042-d407-43e1-97bb-999152d9ec48" CreationDate="2010-09-16T02:09:33.443" UserId="306" Comment="edited tags" Text="&lt;steam&gt;" />
  <row Id="17639" PostHistoryTypeId="2" PostId="7525" RevisionGUID="dfcd5b3c-615f-4a23-9f36-18a27ec412a7" CreationDate="2010-09-16T02:25:11.523" UserId="14" Text="I live in Argentina, but I love to get all my stuff (be it games, tv series, movies, etc) in English.&#xD;&#xA;&#xD;&#xA;Battle.net will only let me select one region, which by default is Latin America, that has only Spanish and Portuguese (not to mention that I only get to play with users in the same region).&#xD;&#xA;&#xD;&#xA;What is the logic behind this? Is there a way to play in any region and in any language? (legally of course)" />
  <row Id="17640" PostHistoryTypeId="1" PostId="7525" RevisionGUID="dfcd5b3c-615f-4a23-9f36-18a27ec412a7" CreationDate="2010-09-16T02:25:11.523" UserId="14" Text="Why is starcraft 2 divided by regions?" />
  <row Id="17641" PostHistoryTypeId="3" PostId="7525" RevisionGUID="dfcd5b3c-615f-4a23-9f36-18a27ec412a7" CreationDate="2010-09-16T02:25:11.523" UserId="14" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;&lt;region-locked&gt;" />
  <row Id="17642" PostHistoryTypeId="2" PostId="7526" RevisionGUID="0a2ac3c5-ecf7-4137-9334-f47c96e493fe" CreationDate="2010-09-16T03:00:01.047" UserId="336" Text="The short answer is because Starcraft 2 is region-locked, like most videos, games, and game consoles.&#xD;&#xA;&#xD;&#xA;The easiest way to circumvent this region locking is to simply purchase another copy of the game from the region you're seeking to join.&#xD;&#xA;&#xD;&#xA;The patient route is to wait until Blizzard gets around to implementing cross-region battle.net.&#xD;&#xA;&#xD;&#xA;Edit: Too bad you don't live in Australia: http://www.kotaku.com.au/2010/07/starcraft-ii-will-not-be-region-locked-in-australia/" />
  <row Id="17643" PostHistoryTypeId="5" PostId="7524" RevisionGUID="bdc2c54c-2419-41b7-9b18-bedeb3bcc2cf" CreationDate="2010-09-16T03:24:15.607" UserId="1410" Comment="added 1366 characters in body" Text="From the [Starcraft II Offical FAQ][1]:&#xD;&#xA;&gt; If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?&#xD;&#xA;&gt; &#xD;&#xA;&gt; Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.&#xD;&#xA;&#xD;&#xA;In a nutshell, you'll always be able to play the game you have. The expansions will be standard Blizzard expansions, which you will have to buy if you want to play multiplayer with the &quot;new units, abilities, and structures, along with new maps&quot;.&#xD;&#xA;&#xD;&#xA;**Edit:** We've been speculating in the comments about whether the SCII:Expansion 2 will require SCII:Expansion 1. Our site isn't for speculation, so I thought I would provide the only data available, then drop it. (We could use similar hard data on how many players convert to the expansion and how many keep playing the vanilla game, but I will leave that to someone else. Maybe another question? Its possible Blizzard has released some relevant data about Starcraft I, Diablo II, or Warcraft III.)&#xD;&#xA;&#xD;&#xA;Blizzard has only previously released one game with more than one expansion: World of Warcraft. Sadly, since WoW is an MMORPG where you need earlier content to reach later content, and Starcraft is an RTS which is broken into distinct game rounds, any comparison may be completely flawed, but its the only data we have:&#xD;&#xA;&#xD;&#xA; - Burning Crusade, first expansion, only requires base game.&#xD;&#xA; - Wrath of the Lich King, which [requires Burning Crusade][2]&#xD;&#xA;   &#xD;&#xA;   *There must be a more official link for this, but it was not in the FAQ where I expected it.*&#xD;&#xA; - Cataclysm (unreleased), which [partially requires Wrath of the Lich King][3]&#xD;&#xA;   &#xD;&#xA;   *See question &quot;Will I need the expansion to be able to experience the Cataclysm changes?&quot;*&#xD;&#xA;&#xD;&#xA;  [1]: http://us.starcraft2.com/faq.xml&#xD;&#xA;  [2]: http://www.wow.com/2008/09/17/no-wrath-without-burning-crusade/&#xD;&#xA;  [3]: http://www.worldofwarcraft.com/cataclysm/faq/" />
  <row Id="17644" PostHistoryTypeId="2" PostId="7527" RevisionGUID="a6835af5-2ef5-4beb-8a6f-6961de1bf1aa" CreationDate="2010-09-16T04:14:20.683" UserId="3516" Text="Is Core i3 530 enough to run GTA IV smoothly? What is the range of fps that can I expect?&#xD;&#xA;&#xD;&#xA;The graphics card is probably immaterial, since I already have MSI 5770 Hawk which will pretty easily churn the voxels.&#xD;&#xA;&#xD;&#xA;I have been getting conflicting results in many places -&#xD;&#xA;&#xD;&#xA;http://www.behardware.com/articles/780-12/intel-core-i5-and-core-i3.html (says 26 fps)&#xD;&#xA;&#xD;&#xA;http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/GTA-IV-1.0.3,1402.html (says 56 fps!)&#xD;&#xA;&#xD;&#xA;I have GTA IV fully upgraded, i.e. version **1.0.7.0**.&#xD;&#xA;&#xD;&#xA;I currently have AMD Athlon 4000+, where I get 10-20 fps (when I am in the outside environment)." />
  <row Id="17645" PostHistoryTypeId="1" PostId="7527" RevisionGUID="a6835af5-2ef5-4beb-8a6f-6961de1bf1aa" CreationDate="2010-09-16T04:14:20.683" UserId="3516" Text="GTA IV on Core i3 530" />
  <row Id="17646" PostHistoryTypeId="3" PostId="7527" RevisionGUID="a6835af5-2ef5-4beb-8a6f-6961de1bf1aa" CreationDate="2010-09-16T04:14:20.683" UserId="3516" Text="&lt;gta-4&gt;" />
  <row Id="17647" PostHistoryTypeId="5" PostId="7527" RevisionGUID="5ea73429-bd3f-4add-ad66-dbd6b1bae7e7" CreationDate="2010-09-16T04:21:15.630" UserId="3516" Comment="edited body" Text="Is Core i3 530 enough to run GTA IV smoothly? What is the range of fps that I can expect?&#xD;&#xA;&#xD;&#xA;The graphics card is probably immaterial, since I already have MSI 5770 Hawk which will pretty easily churn the voxels.&#xD;&#xA;&#xD;&#xA;I have been getting conflicting results in many places -&#xD;&#xA;&#xD;&#xA;http://www.behardware.com/articles/780-12/intel-core-i5-and-core-i3.html (says 26 fps)&#xD;&#xA;&#xD;&#xA;http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/GTA-IV-1.0.3,1402.html (says 56 fps!)&#xD;&#xA;&#xD;&#xA;I have GTA IV fully upgraded, i.e. version **1.0.7.0**.&#xD;&#xA;&#xD;&#xA;I currently have AMD Athlon 4000+, where I get 10-20 fps (when I am in the outside environment)." />
  <row Id="17648" PostHistoryTypeId="6" PostId="7527" RevisionGUID="cf0b90b7-9310-4646-8add-74aa2c09b35c" CreationDate="2010-09-16T04:29:00.930" UserId="1663" Comment="edited tags" Text="&lt;gta-4&gt;&lt;performance&gt;" />
  <row Id="17649" PostHistoryTypeId="2" PostId="7528" RevisionGUID="d1b7d590-798e-4fca-a337-5e1952beeb85" CreationDate="2010-09-16T04:36:18.443" UserId="14" Text="I sent an e-mail to blizzard support, this is what they answered:&#xD;&#xA;&#xD;&#xA;&gt; Quality and customer service are the highest priorities for Blizzard Entertainment. **Because we cannot guarantee a positive gaming experience for users connecting to servers outside the supported region, we do not support use outside of the designated region**. You can change which region you are purchasing for by clicking the (change) link next to the region.  I recommend that, if possible, you acquire a localized version of the game for a more positive gaming experience.&#xD;&#xA;&#xD;&#xA;&gt; In other words, players in one region of the world will not be able to play on alternate regions at this time. This is something that we will continue to investigate as a possibility for the future, however, if you have purchased a version of StarCraft II from outside of your home region we recommend that you return it and purchase the localized version instead.&#xD;&#xA;&#xD;&#xA;&gt; Please also keep in mind that you will not be able to access your account if you are using a different regional game version (other than your home regions version). For example, you will be unable to connect to the North American realms if using a Chinese, Korean, European, or Taiwanese version of the game.&#xD;&#xA;&#xD;&#xA;&gt; We recommend that you continue to visit http://us.battle.net/sc2/en/ for the latest announcements and updates on this and other StarCraft II features.&#xD;&#xA;&#xD;&#xA;&gt; If you have additional questions or concerns, please reply to this email.  If you would rather speak with a representative directly, please contact Account &amp; Technical Services. Our contact information can be found at http://blizzard.com/support/article/cs.&#xD;&#xA;" />
  <row Id="17650" PostHistoryTypeId="5" PostId="7527" RevisionGUID="36b75bcd-40e2-4e65-b95a-2316bce0289e" CreationDate="2010-09-16T04:42:21.317" UserId="3516" Comment="added 4 characters in body; edited tags; edited title" Text="Is Core i3 530/540 enough to run GTA IV smoothly? What is the range of fps that I can expect?&#xD;&#xA;&#xD;&#xA;The graphics card is probably immaterial, since I already have MSI 5770 Hawk which will pretty easily churn the voxels.&#xD;&#xA;&#xD;&#xA;I have been getting conflicting results in many places -&#xD;&#xA;&#xD;&#xA;http://www.behardware.com/articles/780-12/intel-core-i5-and-core-i3.html (says 26 fps)&#xD;&#xA;&#xD;&#xA;http://www.tomshardware.com/charts/2009-desktop-cpu-charts-update-1/GTA-IV-1.0.3,1402.html (says 56 fps!)&#xD;&#xA;&#xD;&#xA;I have GTA IV fully upgraded, i.e. version **1.0.7.0**.&#xD;&#xA;&#xD;&#xA;I currently have AMD Athlon 4000+, where I get 10-20 fps (when I am in the outside environment)." />
  <row Id="17651" PostHistoryTypeId="4" PostId="7527" RevisionGUID="36b75bcd-40e2-4e65-b95a-2316bce0289e" CreationDate="2010-09-16T04:42:21.317" UserId="3516" Comment="added 4 characters in body; edited tags; edited title" Text="GTA IV on Core i3" />
  <row Id="17652" PostHistoryTypeId="6" PostId="7527" RevisionGUID="36b75bcd-40e2-4e65-b95a-2316bce0289e" CreationDate="2010-09-16T04:42:21.317" UserId="3516" Comment="added 4 characters in body; edited tags; edited title" Text="&lt;performance&gt;&lt;gta-4&gt;" />
  <row Id="17653" PostHistoryTypeId="4" PostId="7525" RevisionGUID="33343ed2-cb48-4dda-a077-63f36bbb3e67" CreationDate="2010-09-16T05:08:50.553" UserId="126" Comment="caps" Text="Why is StarCraft 2 divided by regions?" />
  <row Id="17654" PostHistoryTypeId="2" PostId="7529" RevisionGUID="9588b2e5-7971-41f5-9eb8-3e43df85eebd" CreationDate="2010-09-16T06:05:06.803" UserId="3441" Text="The another reason is maybe because of different pricing policy made by Blizzard. For example unlimited euro version costs 60 euro, while russian one is twice chipper. Maybe somebody will be unpleased that he had to pay more then another for the same server." />
  <row Id="17661" PostHistoryTypeId="2" PostId="7531" RevisionGUID="8f166295-0044-4255-bbbb-a048d159c5de" CreationDate="2010-09-16T06:36:54.207" UserId="102" Text="So according to [wikipedia][1]*&#xD;&#xA;&#xD;&#xA; &gt; Many of the &quot;German&quot; and nearly all the &quot;Japanese&quot; phrases spoken in the game are grammatically incorrect, out of context, or simply nonsensical gibberish.&#xD;&#xA;&#xD;&#xA;Now this is in reference to Commandos 2, but its likely pervasive throughout the series.  I'd say its unlikely that you'll be able to get what it is you want...&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;*The article in question does not have a citation, and if you look over the logs of when this line was added it was by an anonymous IP address.  I was unable to verify its accuracy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Commandos_2:_Men_of_Courage#Inaccuracies" />
  <row Id="17662" PostHistoryTypeId="2" PostId="7533" RevisionGUID="14bbb9dd-971e-4781-9fef-eee0cb587a56" CreationDate="2010-07-21T13:24:56.193" UserId="36" Text="Kinect is very different from the Nintendo Wii.&#xD;&#xA;&#xD;&#xA;The Nintendo Wii requires you to be holding WiiMotes and *only* cares where the WiiMotes are and what they are doing.&#xD;&#xA;&#xD;&#xA;Instead, Kinect tracks your body in 3 dimensions and tries to do 1:1 replication of your movements. So if you jump, Kinect will see it and make your character jump on the screen.&#xD;&#xA;&#xD;&#xA;Kinect also has built in headset-free chat, so you can talk to the game/other players freely. " />
  <row Id="17663" PostHistoryTypeId="2" PostId="7534" RevisionGUID="2d4afd9f-2518-477f-8f41-cb2fdfb212a8" CreationDate="2010-07-21T19:32:02.267" UserDisplayName="Novelocrat" Text="Kinect is based on the hardware, and possibly software, of [PrimeSense][1]. They use a flashing IR light-source and a filtered camera to measure time-in-flight and compute a depth map from that. Presumably, objects that are near-field and/or moving are detected as people, while static and far-away stuff is treated as background.&#xD;&#xA;&#xD;&#xA;In contrast, the Wiimote has an IR camera and accelerometers built into it. The sensor bar that you put on/near your TV contains a pair of IR LEDs. The hardware in the Wiimote tracks those LEDs and determines which way it's pointing based on their position.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.primesense.com/" />
  <row Id="17664" PostHistoryTypeId="2" PostId="7535" RevisionGUID="10e3f47c-c2b5-43b4-9f8c-fb064eafffb0" CreationDate="2010-07-21T19:38:58.710" UserId="13" Text="Given that the Kinect is capturing a scene and then doing image processing on the result there is the possibility that it will make more mistakes when calculating your position and movements than the Wii which relies on the remote. While I'm sure that the developers at Microsoft have done all they can, it would pay you to make sure that you follow the instructions very carefully when siting the Kinect bar etc.&#xD;&#xA;&#xD;&#xA;The Wii remote has an infrared camera which needs to see the 2 IR LEDs on the sensor bar to work out it's position and orientation. It sends this together with the accelerometer data to the console. The remotes have a definite range - beyond which they either can't detect the sensor bar or the apparent distance between the lights is too small for it to calculate it's position." />
  <row Id="17665" PostHistoryTypeId="2" PostId="7532" RevisionGUID="520136f3-cc72-4518-9ac3-1fd439c19a87" CreationDate="2010-07-21T12:57:20.860" UserDisplayName="gyurisc" Text="I would like to know how does Kinect work and how it is different from Nintendo Wii motion system? " />
  <row Id="17666" PostHistoryTypeId="1" PostId="7532" RevisionGUID="520136f3-cc72-4518-9ac3-1fd439c19a87" CreationDate="2010-07-21T12:57:20.860" UserDisplayName="gyurisc" Text="How does Kinect work?" />
  <row Id="17667" PostHistoryTypeId="3" PostId="7532" RevisionGUID="520136f3-cc72-4518-9ac3-1fd439c19a87" CreationDate="2010-07-21T12:57:20.860" UserDisplayName="gyurisc" Text="&lt;xbox360&gt;&lt;kinect&gt;&lt;nintendo-wii&gt;" />
  <row Id="17668" PostHistoryTypeId="2" PostId="7537" RevisionGUID="116c4fd2-96fd-45a4-b851-3e850ec87b95" CreationDate="2010-08-20T14:42:34.107" UserDisplayName="geocoin" Text="prety much all modern TV's (since about 15 years) have no problem between NTSC and PAL (US Citizen living in UK.. not had a problem for years) only maybe ultra low end TV's, but even then I wouldn't think so.&#xD;&#xA;&#xD;&#xA;also almost ALL PSU's are now capable of taking 110 and 220v and auto switch. they should be labeled with their input voltage(s)&#xD;&#xA;&#xD;&#xA;&gt; Will my Xbox connect to US Xbox Live&#xD;&#xA;&gt; or be tring to get UK?  &#xD;&#xA;&#xD;&#xA;edit: seems your gamertag region is set in stone: &#xD;&#xA;http://www.xbox360forum.com/xbox-forum/threads/108353-Is-it-possible-to-Change-country-region-Xbox-360-live-PLEASE-!!-Long-Question  &#xD;&#xA;it was changable once, but not anymore.&#xD;&#xA;&gt; Can I use Netflix on a UK Xbox in the US?&#xD;&#xA;&#xD;&#xA;unlikely, unless it can be de-regioned in a way that doesn't conflict with XBL(i.e. modding)  as modding usually breaks XBL. I assume it is region locked in software.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17669" PostHistoryTypeId="2" PostId="7536" RevisionGUID="d2fec13d-dc53-4882-be71-cf785654cd75" CreationDate="2010-08-20T09:28:59.900" UserId="2461" Text="I may be moving to the US and I want to know if it is even reasnoble to take my Xbox. I realise that there will need to be a power conversion, but that aside we have losts of Kids DVD's and Xbox games that I guess are all Region 2 and PAL. &#xD;&#xA;&#xD;&#xA; - Can I plug my UK XBOX into a US TV and get a picture? (PAL / NTSC question)&#xD;&#xA; - Will I be able to use the same power supply?&#xD;&#xA; - Will my Xbox connect to US Xbox Live or be tring to get UK?&#xD;&#xA; - Can I use Netflix on a UK Xbox in the US?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17670" PostHistoryTypeId="1" PostId="7536" RevisionGUID="d2fec13d-dc53-4882-be71-cf785654cd75" CreationDate="2010-08-20T09:28:59.900" UserId="2461" Text="Is it worth taking a UK Xbox to the US?" />
  <row Id="17671" PostHistoryTypeId="3" PostId="7536" RevisionGUID="d2fec13d-dc53-4882-be71-cf785654cd75" CreationDate="2010-08-20T09:28:59.900" UserId="2461" Text="&lt;xbox360&gt;" />
  <row Id="17672" PostHistoryTypeId="2" PostId="7539" RevisionGUID="2d5d3dac-673e-45c2-920b-46f0a05afe58" CreationDate="2010-09-14T12:33:51.583" UserId="1351" Text="Remember that the RROD warranty is for three years (from purchase, not since last replacement), so if you're within that time frame and the warranty seal hasn't been broken, you could force a RROD and get yourself a shiny new 360 slim.  Otherwise I think you're looking for either a new console or a local repair shop.  Sorry I don't have any better news." />
  <row Id="17674" PostHistoryTypeId="2" PostId="7538" RevisionGUID="86d90e4c-9f03-413b-9d18-2121706ec8c9" CreationDate="2010-09-14T07:29:48.617" UserId="1804" Text="First off, it's WELL out of warranty.&#xD;&#xA;&#xD;&#xA;Anyways the symptoms are thus: When I turn it on there is sometimes no picture, sometime there is picture but the resolution acts weird. Sometimes it plays fine.&#xD;&#xA;&#xD;&#xA;I get sound regardless. I've tried swapping to other connectors and my other gaming consoles work fine. Any suggestions?" />
  <row Id="17675" PostHistoryTypeId="1" PostId="7538" RevisionGUID="86d90e4c-9f03-413b-9d18-2121706ec8c9" CreationDate="2010-09-14T07:29:48.617" UserId="1804" Text="My Xbox 360 is displaying weirdly, what can I do?" />
  <row Id="17676" PostHistoryTypeId="3" PostId="7538" RevisionGUID="86d90e4c-9f03-413b-9d18-2121706ec8c9" CreationDate="2010-09-14T07:29:48.617" UserId="1804" Text="&lt;xbox360&gt;" />
  <row Id="17677" PostHistoryTypeId="2" PostId="7541" RevisionGUID="a9d72403-9d4d-4ac2-b83a-fed5b8209512" CreationDate="2010-09-16T06:55:10.060" UserId="1995" Text="You can expect pretty big improvements over your current system. The i3 and i5s are pretty good cpus. But I would strongly recommend the cheapest 4 core i5, instead of i3 if you can afford it. And I think both links you showed are for integrated video." />
  <row Id="17678" PostHistoryTypeId="5" PostId="7534" RevisionGUID="953aef2e-e061-4566-8e70-76258fbe62a5" CreationDate="2010-09-16T06:59:05.527" UserId="10" Comment="This answer just needed images!" Text="Kinect is based on the hardware, and possibly software, of [PrimeSense][1]. They use a flashing IR light-source and a filtered camera to measure time-in-flight and compute a depth map from that. Presumably, objects that are near-field and/or moving are detected as people, while static and far-away stuff is treated as background.&#xD;&#xA;&#xD;&#xA;In contrast, the Wiimote has an IR camera and accelerometers built into it. The sensor bar that you put on/near your TV contains a pair of IR LEDs. The hardware in the Wiimote tracks those LEDs and determines which way it's pointing based on their position.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.primesense.com/&#xD;&#xA;  [2]: http://i.imgur.com/Jjymd.jpg&#xD;&#xA;  [3]: http://i.imgur.com/h4rcA.jpg" />
  <row Id="17679" PostHistoryTypeId="2" PostId="7543" RevisionGUID="6dba182f-a33b-434e-8763-d32d98ecc1f0" CreationDate="2010-07-25T22:13:38.947" UserDisplayName="bmargulies" Text="Most of the WiFi AP manufacturers also sell repeaters. Plug one into an outlet halfway between your AP and your XBox, and, voila!&#xD;&#xA;&#xD;&#xA;See [this][1]. Yes, to answer a comment, config is required to tell it which SSID to repeat.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wi-fiplanet.com/tutorials/article.php/1571601/Extending-WLAN-Range-with-Repeaters.htm" />
  <row Id="17680" PostHistoryTypeId="2" PostId="7544" RevisionGUID="0bccaa38-e18b-455a-bff9-c98f0e51da78" CreationDate="2010-07-26T11:21:06.420" UserId="1669" Text="I have the [ASUS WL-330GE][1]. It can do several things, one of it is repeating/amplifying a wireless signal. It works very good for me, although I do not use it as a simple repeater. I am sharing WLAN with my neighbour and I use the router to make my own WLAN cell, using the WLAN coming from my neighbour. All without cabling, all wireless. Works great.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.asus.com/product.aspx?P_ID=9H8EmdWucHDpYOb8" />
  <row Id="17681" PostHistoryTypeId="2" PostId="7545" RevisionGUID="b95b5813-96f7-4b62-bbfc-ad531fdb8a43" CreationDate="2010-07-26T14:55:42.297" UserId="263" Text="Have you looked into PowerLine networking? Assuming your router and XBox are on the same mains circuit in your house, then that should be able to get a wired connection between your rooms without having to mess about laying new wiring. It's also generally better bandwidth and latency than a wireless solution (though not quite up with proper wired ethernet kit).&#xD;&#xA;&#xD;&#xA;lots of companies do it these days, a quick [Amazon listing for Powerline networking kit][1] has a whole list of them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/s/ref=nb_sb_noss?field-keywords=powerline+networking" />
  <row Id="17682" PostHistoryTypeId="2" PostId="7546" RevisionGUID="93cae316-3457-4264-8e6b-7325ac04c481" CreationDate="2010-08-16T07:46:07.360" UserId="3108" Text="I recommend reading some about DIY methods and antennas. &#xD;&#xA;&#xD;&#xA;If You already have the connection, but it's too weak I bet this will help:&#xD;&#xA;&#xD;&#xA;http://www.freeantennas.com/projects/template2/index.html&#xD;&#xA;&#xD;&#xA;Just print it out on a thicker paper, cut&amp;fold and stick some tin-foil to it. &#xD;&#xA;Costs nothing and works!" />
  <row Id="17683" PostHistoryTypeId="2" PostId="7542" RevisionGUID="fe6b8b24-8bc2-4e6c-ba1f-5ff581d8fb09" CreationDate="2010-07-24T19:36:13.350" UserId="1052" Text="I have an XBox in my living room and my wireless router is in another room.  I can't lay a line so I use the XBox with WiFi. Problem is I drop my connection semi-frequently (very annoying when watching NetFlix or playing an online game.)  I'm not sure what causes the issue but I'm wondering if a WiFi amplifier would help, so my questions:&#xD;&#xA;&#xD;&#xA;1. Is a WiFi amplifier a fair bet solution? Do they work?&#xD;&#xA;2. What's a good, affordable one?&#xD;&#xA;" />
  <row Id="17684" PostHistoryTypeId="1" PostId="7542" RevisionGUID="fe6b8b24-8bc2-4e6c-ba1f-5ff581d8fb09" CreationDate="2010-07-24T19:36:13.350" UserId="1052" Text="How do I improve my Xbox wifi signal?" />
  <row Id="17685" PostHistoryTypeId="3" PostId="7542" RevisionGUID="fe6b8b24-8bc2-4e6c-ba1f-5ff581d8fb09" CreationDate="2010-07-24T19:36:13.350" UserId="1052" Text="&lt;wifi&gt;&lt;wireless&gt;&lt;xbox360&gt;" />
  <row Id="17686" PostHistoryTypeId="2" PostId="7548" RevisionGUID="7e671f75-6f0e-4636-bfca-f654769036a1" CreationDate="2010-08-30T11:32:00.387" UserId="2219" Text="I tried playing on a 120 Hz TV once, and it made me sick.  The image is ultra smooth, so I guess if you got used to it, it would be nice, but I doubt you'd be happy playing on a 60Hz TV ever again.&#xD;&#xA;&#xD;&#xA;That being said most 120Hz TVs will allow you to change your setting to 60Hz so getting one with that option isn't a bad idea either." />
  <row Id="17688" PostHistoryTypeId="2" PostId="7550" RevisionGUID="44030039-dc5c-4ff6-a2c2-023c761c9a79" CreationDate="2010-09-01T20:31:58.177" UserId="263" Text="Most gaming monitors aren't 120hz yet, so it's not necessary, and won't give you a very noticeably better gaming experience (85Hz is about the limit of what you can see, and old-fashioned ideas of &quot;Persistence of Vision&quot; maintained that the eye only detects changes about every 1/25th second).&#xD;&#xA;&#xD;&#xA;The only thing you really need 120Hz for is 3D display, if you have an Nvidia GeForce video card, a 120Hz screen and the Nvidia 3D Vision glasses then you can game in 3D.&#xD;&#xA;&#xD;&#xA;If you look in your Nvidia control panel app, you probably have a heading that says &quot;Enable Stereoscopic 3D&quot; you can set this to use either normal cheap red/blue 3D glasses aka &quot;[3D Vision Discover&quot;][1] ([setup instructions][2]), or you can buy &quot;3D Vision wireless active shutter glasses&quot; that give 3D stereo vision without any colour distortion if you have a 120Hz display ([check if you have here][3]). If you don't have this in your setup at the moment, the 3D drivers are a free download from Nvidia's website.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nvidia.com/object/3D_Vision_Discover_Main.html&#xD;&#xA;  [2]: http://www.nvidia.com/object/3D_Vision_Discover_driver_setup.html&#xD;&#xA;  [3]: http://www.nvidia.com/object/3D_Vision_Requirements.html" />
  <row Id="17692" PostHistoryTypeId="2" PostId="7552" RevisionGUID="340ac14a-e974-493c-9079-facd9a1042e5" CreationDate="2010-07-20T18:05:48.017" UserDisplayName="Thomas" Text="[Pinnacle][1] is the first thing that popped up. It says HD, but I don't see anything in the instruction manual about HDMI inputs. Looks like composite and S-Video inputs only...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pinnaclesys.com/PublicSite/us/Products/Consumer+Products/Dazzle/Dazzle+Video+Archiving/Dazzle+Video+Creator+Plus+HD.htm" />
  <row Id="17693" PostHistoryTypeId="2" PostId="7553" RevisionGUID="f988e581-c387-4e05-ad2d-fde6f49b64f2" CreationDate="2010-07-28T02:12:10.760" UserId="12" Text="Probably a zillion ways, but here's a good walkthrough of one way:&#xD;&#xA;&#xD;&#xA;http://goodblimey.com/archives/2008/02/06/how-to-record-xbox-360-gameplay-videos/&#xD;&#xA;&#xD;&#xA;Apparently this approach requires the following &#xD;&#xA;&#xD;&#xA;- [HAVA Platinum HD][1] placeshifter device ($120)&#xD;&#xA;- Two (2) triple phono couplers ($2.94 plus $2 shipping [at Monoprice.com][2])&#xD;&#xA;- Xbox 360 console with component cord&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://myhava.com/product_hava_platinum_hd.html&#xD;&#xA;[2]: http://www.monoprice.com/products/product.asp?c_id=104&amp;cp_id=10401&amp;cs_id=1040107&amp;p_id=3002&amp;seq=1&amp;format=2" />
  <row Id="17694" PostHistoryTypeId="2" PostId="7551" RevisionGUID="0781f3f0-ff5d-496b-900c-47b48c0211a8" CreationDate="2010-07-19T16:56:33.683" UserId="36" Text="I'd like to find a gadget to hook up to my Xbox 360/PS3/TV so that I can record high definition videos of gameplay. What should I get?" />
  <row Id="17695" PostHistoryTypeId="1" PostId="7551" RevisionGUID="0781f3f0-ff5d-496b-900c-47b48c0211a8" CreationDate="2010-07-19T16:56:33.683" UserId="36" Text="What gadget do you recommend for capturing (high definition) audio and video from my TV/Xbox 360?" />
  <row Id="17696" PostHistoryTypeId="3" PostId="7551" RevisionGUID="0781f3f0-ff5d-496b-900c-47b48c0211a8" CreationDate="2010-07-19T16:56:33.683" UserId="36" Text="&lt;video&gt;&lt;video-capture&gt;&lt;console&gt;" />
  <row Id="17697" PostHistoryTypeId="2" PostId="7555" RevisionGUID="2b94395b-c12e-48f0-a233-ac93100a6fc5" CreationDate="2010-07-15T06:11:34.563" UserId="568" Text="As far as I know, there's no simple way to attach an external monitor to any kind of DS - it doesn't have a video output connector anywhere on it.&#xD;&#xA;&#xD;&#xA;It's possible, though, if you're willing to [hack it to pieces and build your own breakout device][1]. &#xD;&#xA;&#xD;&#xA;  [1]: http://home.comcast.net/~olimar/DS/jumbotron/" />
  <row Id="17698" PostHistoryTypeId="2" PostId="7554" RevisionGUID="e5292a16-5990-4740-ae83-94c20e907475" CreationDate="2010-07-15T06:08:09.157" UserDisplayName="gyurisc" Text="Are there any hardware add-ons that allow support for an external display such as a monitor or T" />
  <row Id="17699" PostHistoryTypeId="1" PostId="7554" RevisionGUID="e5292a16-5990-4740-ae83-94c20e907475" CreationDate="2010-07-15T06:08:09.157" UserDisplayName="gyurisc" Text="Is there a way to connect an external display to a Nintendo DS/DSi/DSXL? " />
  <row Id="17700" PostHistoryTypeId="3" PostId="7554" RevisionGUID="e5292a16-5990-4740-ae83-94c20e907475" CreationDate="2010-07-15T06:08:09.157" UserDisplayName="gyurisc" Text="&lt;nintendo&gt;&lt;nintendo-dsi&gt;&lt;external-display&gt;" />
  <row Id="17702" PostHistoryTypeId="18" PostId="7548" RevisionGUID="2049d175-2416-4ce1-a6dc-b6eb39337dce" CreationDate="2010-09-16T07:53:47.833" UserId="122" Comment="from http://gaming.stackexchange.com/questions/7547/120-hz-tv-for-gamer" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="17704" PostHistoryTypeId="18" PostId="7550" RevisionGUID="2049d175-2416-4ce1-a6dc-b6eb39337dce" CreationDate="2010-09-16T07:53:47.833" UserId="122" Comment="from http://gaming.stackexchange.com/questions/7547/120-hz-tv-for-gamer" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="17705" PostHistoryTypeId="18" PostId="6617" RevisionGUID="2049d175-2416-4ce1-a6dc-b6eb39337dce" CreationDate="2010-09-16T07:53:47.833" UserId="122" Comment="from http://gaming.stackexchange.com/questions/7547/120-hz-tv-for-gamer" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="17712" PostHistoryTypeId="5" PostId="7554" RevisionGUID="94649a69-0fe6-483b-a375-a08842ec4efb" CreationDate="2010-09-16T08:11:14.213" UserId="122" Comment="I'm guessing a V was missing" Text="Are there any hardware add-ons that allow support for an external display such as a monitor or TV" />
  <row Id="17713" PostHistoryTypeId="10" PostId="7452" RevisionGUID="b21e7575-5823-46c1-aa62-8b61397cc44d" CreationDate="2010-09-16T08:21:44.303" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:2121,&quot;DisplayName&quot;:&quot;Cristina&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;}]" />
  <row Id="17714" PostHistoryTypeId="2" PostId="7556" RevisionGUID="0ac62e78-5314-4fd3-90bc-8fd1c60d91a1" CreationDate="2010-09-16T08:43:22.237" UserId="145" Text="I own Lips series and I'm looking for other Karaoke games on Xbox 360. Karaoke Revolution series sounds good but there seems to be no PAL version (*my opinion after a quick Google search. I'm not sure.*) as my Xbox 360 is PAL. Why isn't there PAL version of a game which resides in a global and popular genre?" />
  <row Id="17715" PostHistoryTypeId="1" PostId="7556" RevisionGUID="0ac62e78-5314-4fd3-90bc-8fd1c60d91a1" CreationDate="2010-09-16T08:43:22.237" UserId="145" Text="PAL version of Karaoke Revolution series" />
  <row Id="17716" PostHistoryTypeId="3" PostId="7556" RevisionGUID="0ac62e78-5314-4fd3-90bc-8fd1c60d91a1" CreationDate="2010-09-16T08:43:22.237" UserId="145" Text="&lt;xbox-360&gt;&lt;music&gt;&lt;karaoke&gt;" />
  <row Id="17717" PostHistoryTypeId="5" PostId="416" RevisionGUID="936aaa1f-8fd1-45cd-8390-fea4f37924ba" CreationDate="2010-09-16T08:45:23.047" UserId="145" Comment="deleted 1 characters in body" Text="Which site should I have in my bookmarks to read game reviews before buying a game?&#xD;&#xA;&#xD;&#xA;1 site per answer, please." />
  <row Id="17718" PostHistoryTypeId="6" PostId="7542" RevisionGUID="9de5180a-88cd-4bb5-8ff3-cd108f499e31" CreationDate="2010-09-16T09:49:20.293" UserId="172" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;wireless&gt;&lt;wifi&gt;" />
  <row Id="17719" PostHistoryTypeId="2" PostId="7557" RevisionGUID="8ba0f936-0cca-4335-a4c2-5e381452e907" CreationDate="2010-09-16T09:53:39.190" UserId="3229" Text="I've butchered several kitten. There are no corpses to bury (I think, they all converted into skulls and skin). So I don't need anymore of listing them in Unit list. DF2010.&#xD;&#xA;&#xD;&#xA;P.S.: wanted to add tags `kitten` and `unit-list`, but couldn't." />
  <row Id="17720" PostHistoryTypeId="1" PostId="7557" RevisionGUID="8ba0f936-0cca-4335-a4c2-5e381452e907" CreationDate="2010-09-16T09:53:39.190" UserId="3229" Text="How to remove &quot;Deceased&quot; entries from units list?" />
  <row Id="17721" PostHistoryTypeId="3" PostId="7557" RevisionGUID="8ba0f936-0cca-4335-a4c2-5e381452e907" CreationDate="2010-09-16T09:53:39.190" UserId="3229" Text="&lt;dwarf-fortress&gt;" />
  <row Id="17722" PostHistoryTypeId="2" PostId="7558" RevisionGUID="75ac95b7-4356-4e99-8e95-785cc826e64b" CreationDate="2010-09-16T10:01:17.877" UserId="3518" Text="I want to play 'left 4 dead 2' pc game through third person view.Can I change the view by altering any settings.Please help me" />
  <row Id="17723" PostHistoryTypeId="1" PostId="7558" RevisionGUID="75ac95b7-4356-4e99-8e95-785cc826e64b" CreationDate="2010-09-16T10:01:17.877" UserId="3518" Text="Can we change first person shooting game into third person shooting game?" />
  <row Id="17724" PostHistoryTypeId="3" PostId="7558" RevisionGUID="75ac95b7-4356-4e99-8e95-785cc826e64b" CreationDate="2010-09-16T10:01:17.877" UserId="3518" Text="&lt;pc&gt;" />
  <row Id="17725" PostHistoryTypeId="6" PostId="7558" RevisionGUID="74dbbb7d-1bfa-42df-a4b0-f2ee46579ec9" CreationDate="2010-09-16T10:12:26.857" UserId="1663" Comment="edited tags" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;" />
  <row Id="17726" PostHistoryTypeId="4" PostId="7558" RevisionGUID="209b16a7-a25a-4336-b65e-a4f541875ebb" CreationDate="2010-09-16T10:29:59.910" UserId="23" Comment="edited tags; edited title; deleted 13 characters in body" Text="Can you play L4D in 3rd person?" />
  <row Id="17727" PostHistoryTypeId="6" PostId="7558" RevisionGUID="209b16a7-a25a-4336-b65e-a4f541875ebb" CreationDate="2010-09-16T10:29:59.910" UserId="23" Comment="edited tags; edited title; deleted 13 characters in body" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;&lt;virtual-console&gt;" />
  <row Id="17728" PostHistoryTypeId="5" PostId="7558" RevisionGUID="209b16a7-a25a-4336-b65e-a4f541875ebb" CreationDate="2010-09-16T10:29:59.910" UserId="23" Comment="edited tags; edited title; deleted 13 characters in body" Text="I want to play 'left 4 dead 2' pc game through third person view. Can I change the view by altering any settings?" />
  <row Id="17729" PostHistoryTypeId="2" PostId="7559" RevisionGUID="8d93962b-2d07-4031-b30f-2be1f69f32ae" CreationDate="2010-09-16T10:36:03.910" UserId="23" Text="I assume [this answer][1] also works in L4D2, just it's the other way round.&#xD;&#xA;&#xD;&#xA;Open this folder: &lt;pre&gt;%PROGRAMFILES%\Steam\SteamApps\common\left 4 dead 2\left4dead2\cfg\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;Create a file `autoexec.cfg` with the following contents:&#xD;&#xA;&#xD;&#xA;    sv_cheats 1&#xD;&#xA;    alias fps &quot;firstperson;bind F7 tps&quot;&#xD;&#xA;    alias tps &quot;thirdpersonshoulder;bind F7 fps&quot;&#xD;&#xA;    bind F7 tps&#xD;&#xA;&#xD;&#xA;_If, and only if,_ you can enable cheats on the current game, &lt;kbd&gt;F7&lt;/kbd&gt; will now toggle between first and over-the-shoulder third person mode. (I assume F7 is normally unbound in L4D2.)&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3273/can-you-play-alien-swarm-in-1st-person/3275#3275" />
  <row Id="17730" PostHistoryTypeId="2" PostId="7560" RevisionGUID="c121bf3c-4acc-4228-886b-335ee3550d52" CreationDate="2010-09-16T11:01:06.757" UserId="115" Text="Today I was trying to find a game that I could play with my friend on-line. I have an iPhone and he has an Android device, so I was looking for games that are HTML/JavaScript based rather than native applications. Unfortunately, I couldn't even find a simple chess game.&#xD;&#xA;&#xD;&#xA;So my question is: do you know any multiplayer games that two players could play on different phones? Note that the games cannot be keyboard-based, as smartphones don't usually have a keyboard." />
  <row Id="17731" PostHistoryTypeId="1" PostId="7560" RevisionGUID="c121bf3c-4acc-4228-886b-335ee3550d52" CreationDate="2010-09-16T11:01:06.757" UserId="115" Text="Multiplayer HTML games for smartphones?" />
  <row Id="17732" PostHistoryTypeId="3" PostId="7560" RevisionGUID="c121bf3c-4acc-4228-886b-335ee3550d52" CreationDate="2010-09-16T11:01:06.757" UserId="115" Text="&lt;multiplayer&gt;&lt;iphone&gt;&lt;android&gt;" />
  <row Id="17733" PostHistoryTypeId="2" PostId="7561" RevisionGUID="9ecc912f-dd9f-4386-8dbf-2cdc098f7436" CreationDate="2010-09-16T11:13:01.583" UserId="461" Text="I don't think it is technically possible to have a multiplayer game where both players use their own balance board.&#xD;&#xA;&#xD;&#xA;I sadly can't recall where I read this (it's been a while), but I believe that internally a balance board is seen by the Wii as multiple controllers (maybe 2-3 per board). Since the Wii can only handle up to 4 controllers at a time, there aren't enough &quot;slots&quot; to support multiple balance boards.&#xD;&#xA;&#xD;&#xA;The reason that Punch-out can't do multiplayer with balance boards is that if the balance board takes up two controller slots, and then the Wiimote/nunchuck takes up another, that's 3 controllers for one player." />
  <row Id="17734" PostHistoryTypeId="2" PostId="7562" RevisionGUID="5cef8322-65b3-4e67-a462-067696758915" CreationDate="2010-09-16T11:22:06.197" UserId="2219" Text="So based on my experience I dont' think steam overlay works with the game, however you can get the ability to alt-tab if you disable fullscreen.  This also lets you watch the opening cinematic if it's just coming up as a black screen for you." />
  <row Id="17735" PostHistoryTypeId="2" PostId="7563" RevisionGUID="a43a67df-19d0-4690-b491-5c1106760b03" CreationDate="2010-09-16T11:37:49.473" UserId="29" Text="There are currently no games supporting multiple Balance boards, and I don't expect there to be any, if only for the price of the devices, and the amount of space needed for such a setup.&#xD;&#xA;&#xD;&#xA;All current games supporting multiplayer with a single balanceboard do so in a hot-seat style. (or should I say hot-board)&#xD;&#xA;&#xD;&#xA;Technically, for as far as I can see, the Wii itself is perfectly capable of supporting multiple balance boards, but I don't know if this functionality is even availble for developpers" />
  <row Id="17736" PostHistoryTypeId="6" PostId="7560" RevisionGUID="cd6030ca-f21f-46b9-a217-18a30a147f6d" CreationDate="2010-09-16T11:46:59.673" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;iphone&gt;&lt;android&gt;" />
  <row Id="17737" PostHistoryTypeId="6" PostId="7558" RevisionGUID="f8d7bbf1-a7b8-43b7-837b-f4d207644f93" CreationDate="2010-09-16T11:47:55.833" UserId="29" Comment="edited tags" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;" />
  <row Id="17738" PostHistoryTypeId="6" PostId="7558" RevisionGUID="b9d03604-aaae-493d-a390-d3042d911726" CreationDate="2010-09-16T11:53:41.947" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;left-4-dead-2&gt;&lt;settings&gt;" />
  <row Id="17739" PostHistoryTypeId="5" PostId="7539" RevisionGUID="4774fdb4-54db-46c9-95b9-ed1ec5079f56" CreationDate="2010-09-16T12:06:31.967" UserId="1351" Comment="Removed suggestion that was of questionable legallity" Text="Remember that the RROD warranty is for three years (from purchase, not since last replacement).  Just saying.  Otherwise I think you're looking for either a new console or a local repair shop.  Sorry I don't have any better news." />
  <row Id="17740" PostHistoryTypeId="5" PostId="7557" RevisionGUID="fa616aa6-1120-4286-a0b5-214f11233d3e" CreationDate="2010-09-16T12:14:00.513" UserId="121" Comment="Removed noise" Text="I've butchered several kitten. There are no corpses to bury (I think, they all converted into skulls and skin). So I don't need anymore of listing them in Unit list. I'm using DF2010." />
  <row Id="17741" PostHistoryTypeId="6" PostId="7532" RevisionGUID="9be87b9c-5370-4c7b-832c-c2e559df56f8" CreationDate="2010-09-16T12:59:09.797" UserId="1719" Comment="Even though he mentions the Wii in the question it's not about the Wii." Text="&lt;kinect&gt;&lt;xbox360&gt;" />
  <row Id="17742" PostHistoryTypeId="2" PostId="7564" RevisionGUID="aad56444-0d9a-45b5-ae80-f250b446ae42" CreationDate="2010-09-16T13:20:02.150" UserId="118" Text="While you can't remove them with just normal Dwarf Fortress. I did some research, and I hear that [Runesmith][1] might be able to. I've never used it personally. Page Up/Page Down are good enough for me.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=59056.0" />
  <row Id="17743" PostHistoryTypeId="2" PostId="7565" RevisionGUID="a5c37ae8-7216-46f4-9f79-e85c8a1746e3" CreationDate="2010-09-16T13:34:09.077" UserId="172" Text="You can do this by key bindings.&#xD;&#xA;&#xD;&#xA; 1. While in game, open up the console by pressing the tilde key (`). You have to enable the Developer Console first to do this. It's found under the Keyboard options.&#xD;&#xA; 2. Type bind X thirdpersonshoulder.&#xD;&#xA; 3. Hit return and close the close the console.&#xD;&#xA;&#xD;&#xA;Now by pressing X your perspective should change, respectively. You can use any key for that matter, not just X. &#xD;&#xA;&#xD;&#xA;Do take note that some sound effects might sound different, or not at all (for example, Shotguns)." />
  <row Id="17744" PostHistoryTypeId="2" PostId="7566" RevisionGUID="576dde0e-ccf5-4235-b8df-79d196861e8e" CreationDate="2010-09-16T14:08:09.897" UserId="2659" Text="Took this with my phone hence it's not pixel accurate like a screen shot would be but you can see what I was seeing, I had been watching a Replay and switched my Textures graphics level then went and joined a 2v2 only to find my creep was looking kind of interesting... what the heck? Next game it went away, strange though! Is there any where I can report bugs? Anyone ever had this?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fGPQc.jpg" />
  <row Id="17745" PostHistoryTypeId="1" PostId="7566" RevisionGUID="576dde0e-ccf5-4235-b8df-79d196861e8e" CreationDate="2010-09-16T14:08:09.897" UserId="2659" Text="Creepy creep is creepy... ?" />
  <row Id="17746" PostHistoryTypeId="3" PostId="7566" RevisionGUID="576dde0e-ccf5-4235-b8df-79d196861e8e" CreationDate="2010-09-16T14:08:09.897" UserId="2659" Text="&lt;starcraft-2&gt;&lt;bug&gt;" />
  <row Id="17747" PostHistoryTypeId="4" PostId="7566" RevisionGUID="9cb4d9d3-7953-4104-80ef-60cbdc6da755" CreationDate="2010-09-16T14:15:53.153" UserId="2659" Comment="edited title; added 27 characters in body" Text="Has anyone else had this creep graphics glitch &amp; where can I report bugs to Blizzard?" />
  <row Id="17748" PostHistoryTypeId="5" PostId="7566" RevisionGUID="9cb4d9d3-7953-4104-80ef-60cbdc6da755" CreationDate="2010-09-16T14:15:53.153" UserId="2659" Comment="edited title; added 27 characters in body" Text="Took this with my phone hence it's not pixel accurate like a screen shot would be but you can see what I was seeing, I had been watching a Replay and switched my Textures graphics level then went and joined a 2v2 only to find my creep was looking kind of interesting... what the heck? Next game it went away, strange though! Is there any where I can report bugs? Anyone ever had this?&#xD;&#xA;&#xD;&#xA;Creepy creep is creepy...&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fGPQc.jpg" />
  <row Id="17749" PostHistoryTypeId="2" PostId="7567" RevisionGUID="2b0297a8-b18c-45d7-9089-e75ccabff82c" CreationDate="2010-09-16T14:20:31.407" UserId="816" Text="You can use the bug report forums: [US forum][1], [EU forum][2].&#xD;&#xA;&#xD;&#xA;[1]: http://forums.battle.net/board.html?forumId=2549861&amp;sid=5000&#xD;&#xA;[2]: http://forums.battle.net/board.html?forumId=25458886&amp;sid=5010" />
  <row Id="17750" PostHistoryTypeId="6" PostId="7566" RevisionGUID="d6453910-87e8-4816-98f2-2139e7c46dc3" CreationDate="2010-09-16T14:21:31.283" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;tech-support&gt;&lt;bug&gt;" />
  <row Id="17751" PostHistoryTypeId="5" PostId="7559" RevisionGUID="030f0b93-4779-4a32-b0c5-c6c48edbc7a6" CreationDate="2010-09-16T14:35:49.450" UserId="23" Comment="sv_cheats 1 not required" Text="I assume [this answer][1] also works in L4D2, just it's the other way round.&#xD;&#xA;&#xD;&#xA;Open this folder: &lt;pre&gt;%PROGRAMFILES%\Steam\SteamApps\common\left 4 dead 2\left4dead2\cfg\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;Create a file `autoexec.cfg` with the following contents:&#xD;&#xA;&#xD;&#xA;    alias fps &quot;firstperson;bind F7 tps&quot;&#xD;&#xA;    alias tps &quot;thirdpersonshoulder;bind F7 fps&quot;&#xD;&#xA;    bind F7 tps&#xD;&#xA;&#xD;&#xA;&lt;kbd&gt;F7&lt;/kbd&gt; will now toggle between first and over-the-shoulder third person mode. (I assume F7 is normally unbound in L4D2.)&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3273/can-you-play-alien-swarm-in-1st-person/3275#3275" />
  <row Id="17752" PostHistoryTypeId="5" PostId="3238" RevisionGUID="ebc7ff8e-76c6-47aa-b377-e7a92f35afa5" CreationDate="2010-09-16T14:46:04.963" UserId="23" Comment="Typo" Text="Each prefix has a unique meaning to it. I *think* I remember reading that there may be some differences in them between the DS and XBLA versions, but I can't find a source for that. The prefix effects vary based on upgrade level (Masterwork, Legendary, Epic) and type of equipment (Accessory, Armor, Chemical, Shield, Weapon).&#xD;&#xA;&#xD;&#xA;Here's what each prefix does&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;                                                       Masterwork Legendary  Epic&#xD;&#xA;Prefix       Affects                                        Bonus     Bonus Bonus&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Ancient      Block chance                                     +2%       +5%  +10%&#xD;&#xA;Hell-forged  Double damage chance                             +2%       +5%  +10%&#xD;&#xA;Glyphic      Spell resist chance                              +1%       +2%   +4%&#xD;&#xA;Runic        Double shield chance                             +1%       +2%   +4%&#xD;&#xA;Draconic     Amount of damage blocked                         +1%       +2%   +4%&#xD;&#xA;Daemonic     Matching skull damage bonus                     None       +1%   +2%&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/980488-puzzle-quest-2/faqs/60442" />
  <row Id="17753" PostHistoryTypeId="2" PostId="7568" RevisionGUID="33fb94dc-39a6-4eec-b673-2417b3395d63" CreationDate="2010-09-16T14:53:22.037" UserId="2722" Text="Question basically states it. I have a lot of problems beating terran when they either do MMM(marine Maurader Medivac) with tanks or even just marines and tanks. Tried banelings and infestors, and quite a lot of other strategies so any help would be awesome&#xD;&#xA;" />
  <row Id="17754" PostHistoryTypeId="1" PostId="7568" RevisionGUID="33fb94dc-39a6-4eec-b673-2417b3395d63" CreationDate="2010-09-16T14:53:22.037" UserId="2722" Text="I can't beat terran as zerg when they do MMM with a splash of tanks, any ideas?" />
  <row Id="17755" PostHistoryTypeId="3" PostId="7568" RevisionGUID="33fb94dc-39a6-4eec-b673-2417b3395d63" CreationDate="2010-09-16T14:53:22.037" UserId="2722" Text="&lt;starcraft-2&gt;" />
  <row Id="17756" PostHistoryTypeId="5" PostId="3238" RevisionGUID="c3fec506-e10a-474d-b9bb-9b2aa351a9c3" CreationDate="2010-09-16T15:01:39.257" UserId="122" Comment="But proper attribution is appropriate" Text="Each prefix has a unique meaning to it. I *think* I remember reading that there may be some differences in them between the DS and XBLA versions, but I can't find a source for that. The prefix effects vary based on upgrade level (Masterwork, Legendary, Epic) and type of equipment (Accessory, Armor, Chemical, Shield, Weapon).&#xD;&#xA;&#xD;&#xA;Here's what each prefix does&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;                                                       Masterwork Legendary  Epic&#xD;&#xA;Prefix       Affects                                        Bonus     Bonus Bonus&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Ancient      Block chance                                     +2%       +5%  +10%&#xD;&#xA;Hell-forged  Double damage chance                             +2%       +5%  +10%&#xD;&#xA;Glyphic      Spell resist chance                              +1%       +2%   +4%&#xD;&#xA;Runic        Double shield chance                             +1%       +2%   +4%&#xD;&#xA;Draconic     Amount of damage blocked                         +1%       +2%   +4%&#xD;&#xA;Daemonic     Matching skull damage bonus                     None       +1%   +2%&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/980488-puzzle-quest-2/faqs/60442" />
  <row Id="17757" PostHistoryTypeId="2" PostId="7569" RevisionGUID="ec0e1bbf-0830-4ea0-a067-e42b0f29920a" CreationDate="2010-09-16T15:08:21.887" UserId="1777" Text="Replenishing units is not affected by region at all. The *only* restriction is if you have the cash to replenish that unit, and you may replenish as many as you want per turn. &#xD;&#xA;&#xD;&#xA;The cost is affected by the number of troops that have been lost, where the total cost is the cost per troop for that unit multiplied by the number of lost troops. No matter where the troops are, the new recruits will show up **two turns later**. If some troops were lost in the meantime, the unit will still be replenished by the amount of troops that you paid for." />
  <row Id="17758" PostHistoryTypeId="4" PostId="3235" RevisionGUID="737d7685-39ce-4ec4-a5bd-8ea6fe163602" CreationDate="2010-09-16T15:08:32.390" UserId="160" Comment="corrected spelling in title" Text="Puzzle Quest 2 weapon and equipment adjectives" />
  <row Id="17759" PostHistoryTypeId="10" PostId="7566" RevisionGUID="ae0d5ec5-43a5-4850-90f6-a06c63d837e0" CreationDate="2010-09-16T15:10:50.670" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:2222,&quot;DisplayName&quot;:&quot;espais&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="17760" PostHistoryTypeId="2" PostId="7570" RevisionGUID="add03edb-783d-42d4-84ef-3bf3c24692de" CreationDate="2010-09-16T15:40:40.330" UserId="3525" Text="There might be a legitimate concern over latency.  I know the Internet is pretty international, but the simple fact is if I'm in Alberta, my average latency relative to someone in Texas will generally be shorter than my latency relative to someone in South Africa." />
  <row Id="17761" PostHistoryTypeId="2" PostId="7571" RevisionGUID="4165cdac-2136-41ef-82b4-e6e51b6b111e" CreationDate="2010-09-16T15:53:17.377" UserId="3441" Text="You can watch [this replay][1]. Its really very exciting and shows how hard it is to beat this type of terran play. &#xD;&#xA;&#xD;&#xA;Zerg was able to win only after creating some Brood Lords&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=bGQnnMvlAPQ&amp;feature=channel" />
  <row Id="17762" PostHistoryTypeId="2" PostId="7572" RevisionGUID="9d054ed2-2f21-4ca1-9aac-caa6c72430c7" CreationDate="2010-09-16T16:01:52.843" UserId="124" Text="**Why is StarCraft 2 divided by regions?**&#xD;&#xA;&#xD;&#xA;Blizzard/Activision decided so and for the moment, you cannot do anything about it.&#xD;&#xA;&#xD;&#xA;**I love to get all my stuff [...] in English**&#xD;&#xA;&#xD;&#xA;You could try to persuade Blizzard/Activision to add the English language to your region. It might actually be easier than opening the regions since the English version is already available in other regions.&#xD;&#xA;&#xD;&#xA;I bought Starcraft 2 in France and got a French version, but I was able to download an English version from the European Battle.Net server.&#xD;&#xA;" />
  <row Id="17763" PostHistoryTypeId="5" PostId="7566" RevisionGUID="15b5685f-f339-4773-85bf-b1751dd86313" CreationDate="2010-09-16T16:04:45.457" UserId="2659" Comment="added 92 characters in body" Text="Took this with my phone hence it's not pixel accurate like a screen shot would be but you can see what I was seeing, I had been watching a Replay and switched my Textures graphics level then went and joined a 2v2 only to find my creep was looking kind of interesting... what the heck? Next game it went away, strange though! Is there any where I can report bugs? Anyone ever had this?&#xD;&#xA;&#xD;&#xA;EDIT: Also can anyone tell me where in the game they've seen this texture used possibly?&#xD;&#xA;&#xD;&#xA;Creepy creep is creepy...&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fGPQc.jpg" />
  <row Id="17764" PostHistoryTypeId="2" PostId="7573" RevisionGUID="81cf6dff-9cf9-4872-9d66-1690b0ecebbd" CreationDate="2010-09-16T16:06:16.867" UserId="124" Text="When starting the game, I found myself in town standing in front of a panel with a shovel attached.&#xD;&#xA;&#xD;&#xA;I tried to take the shovel but the game tries to get the panel and tells me it is impossible.&#xD;&#xA;&#xD;&#xA;Is there a way to take the shovel? &#xD;&#xA;&#xD;&#xA;Having already played Monkey Island 2 (a long time ago), I remember that the shovel might be useful." />
  <row Id="17765" PostHistoryTypeId="1" PostId="7573" RevisionGUID="81cf6dff-9cf9-4872-9d66-1690b0ecebbd" CreationDate="2010-09-16T16:06:16.867" UserId="124" Text="How can I get the shovel in Monkey Island 2" />
  <row Id="17766" PostHistoryTypeId="3" PostId="7573" RevisionGUID="81cf6dff-9cf9-4872-9d66-1690b0ecebbd" CreationDate="2010-09-16T16:06:16.867" UserId="124" Text="&lt;monkey-island-2&gt;" />
  <row Id="17767" PostHistoryTypeId="2" PostId="7574" RevisionGUID="e521db3f-bcd0-4c2f-9427-860978afc08d" CreationDate="2010-09-16T16:13:27.720" UserId="3006" Text="I've had troubles with this too.&#xD;&#xA;&#xD;&#xA;But I've had a lot of success by diversifying my unit composition.  The Terran is using multiple unit types, and so you must too to defend against this.&#xD;&#xA;&#xD;&#xA;They're using 4 unit types here, and you will probably need as many.&#xD;&#xA;&#xD;&#xA;So a big bio-ball of ling/baneling/roach/mutalisk will be able to hold up against an MMMT group.  Roaches to soak up the damage to allow the lings/banelings get close.  Mutas to pick off the tanks and medvacs.&#xD;&#xA;&#xD;&#xA;And actually, you can probably defend it will if you pick any combination of 4 Zerg types.&#xD;&#xA;&#xD;&#xA;Like say, Hydra/Roach/Baneling/Ling...etc...&#xD;&#xA;&#xD;&#xA;You mentioned that you're using infestors... fungal growth + a nice unit comoposition will really turn the tide. Also, if you have more than 1 infestor, you can spam infested terrans during the engagement.  Infested terrans are like a +2 unstimmed marine." />
  <row Id="17768" PostHistoryTypeId="6" PostId="7573" RevisionGUID="cdcbd76d-5dc5-42fe-a782-e957d46f79d9" CreationDate="2010-09-16T16:23:07.470" UserId="816" Comment="edited tags" Text="&lt;spoiler&gt;&lt;monkey-island-2&gt;" />
  <row Id="17775" PostHistoryTypeId="2" PostId="7577" RevisionGUID="c2ab87fc-bea4-4996-82c0-0ab3840cce60" CreationDate="2010-09-16T17:06:52.637" UserId="3506" Text="Aren't the maps sorted by their current usage through Battle.Net? Thought that I lastly have seen that they are sorted like &quot;currently most played&quot;. Maybe this is why your order is different to the day before?" />
  <row Id="17776" PostHistoryTypeId="2" PostId="7578" RevisionGUID="f4850312-02eb-40cf-b210-671a9a4385db" CreationDate="2010-09-16T17:09:01.780" UserId="1743" Text="Don't pick up the shovel, the sign is surely too heavy. Pick up the sign instead it will get you the shovel. :)" />
  <row Id="17777" PostHistoryTypeId="2" PostId="7579" RevisionGUID="8f1a1ae8-b545-4e22-a3be-1aa340554cd8" CreationDate="2010-09-16T17:10:28.200" UserId="1951" Text="What you ask for is difficult to pin down because there is a lot of variation based on player choice. For example here's a quick and dirty chart I came up with just for House Hlaalu. Note: the values listed are the maximum values (assuming the wiki is accurate) you can earn for completing that quest. Many quests award multiple items. The values listed are the sum of all the monetary value of the items you'd receive.&#xD;&#xA;&#xD;&#xA;    Quest                        Gold  Item(s)  Faction Rep  World Rep&#xD;&#xA;    Disguise                     500   150      5&#xD;&#xA;    Alchemical Formulas                         5&#xD;&#xA;    Egg Mine                     1500           10&#xD;&#xA;    Guar Hide Squeeze            1000           5&#xD;&#xA;    Delivery for Bivale Teneran  500   180      5&#xD;&#xA;    The Death of Ralen Hlaalo    1000           10           1&#xD;&#xA;    Epony Trade                  1000  53600	10           2&#xD;&#xA;    Bank Courier                 50             5&#xD;&#xA;    Murudius Flaeus's Debt       543&#xD;&#xA;    Escort Tarvyn Faren          500            5	&#xD;&#xA;    Telvanni at Odirniran        1000           10           1&#xD;&#xA;    Exterminator                 1000           10&#xD;&#xA;    Ashlander Ebony              1000           5            1&#xD;&#xA;    The Shipwreck 'Prelude'      500&#xD;&#xA;    Guard Ralen Tilvur           1000           5            1&#xD;&#xA;    An Admiring Sponsor&#xD;&#xA;    Sealed Orders                500            5&#xD;&#xA;    The Caldera Spy              1000   580     10           1&#xD;&#xA;    Erroneous Documents                 2332    5&#xD;&#xA;    Rent and Taxes               400            5            1&#xD;&#xA;    Shipment of Ebony            500    79&#xD;&#xA;    Velfred the Outlaw           1000&#xD;&#xA;    Kill Banden Indarys          1000           10           1&#xD;&#xA;    Bero's Support                              15&#xD;&#xA;    Kill Reynel Uvirith          1000           10           1&#xD;&#xA;    Literacy Campaign                           5&#xD;&#xA;    The Twin Lamps                              5            1&#xD;&#xA;    Free Hides-His-Foot                         5            1&#xD;&#xA;    Control the Ordinators                      10           8&#xD;&#xA;    Dealing with Orvas Dren                                  1&#xD;&#xA;    Stronghold                                               1&#xD;&#xA;    Totals                       16493  56921   175          22&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17781" PostHistoryTypeId="5" PostId="7568" RevisionGUID="e6539cfd-0ddf-413d-ac2c-c7f1b7bb6157" CreationDate="2010-09-16T17:59:00.303" UserId="126" Comment="capitalization" Text="Question basically states it. I have a lot of problems beating Terran when they either do MMM(Marine Maurader Medivac) with tanks or even just marines and tanks. Tried banelings and infestors, and quite a lot of other strategies so any help would be awesome&#xD;&#xA;" />
  <row Id="17782" PostHistoryTypeId="4" PostId="7568" RevisionGUID="e6539cfd-0ddf-413d-ac2c-c7f1b7bb6157" CreationDate="2010-09-16T17:59:00.303" UserId="126" Comment="capitalization" Text="I can't beat Terran as Zerg when they do MMM with a splash of tanks, any ideas?" />
  <row Id="17783" PostHistoryTypeId="2" PostId="7581" RevisionGUID="8b10fa58-2541-4b9e-89a1-a36106899ea7" CreationDate="2010-09-16T18:01:17.607" UserId="102" Text="So the first problem you have is that these are the units you've listed: &#xD;&#xA;&#xD;&#xA; - Marine&#xD;&#xA; - Marauder&#xD;&#xA; - Medivac&#xD;&#xA; - Siege Tank&#xD;&#xA;&#xD;&#xA;If I were to present a different list of units you might say Zerg is unbeatable:&#xD;&#xA;&#xD;&#xA; - Ultralisk&#xD;&#xA; - Corruptor&#xD;&#xA; - Crackling&#xD;&#xA; - Broodlord&#xD;&#xA;&#xD;&#xA;So instead of trying to deal with _everything_ a Terran player might do, let's break BioMech down into stages and look at what you can do at each stage.&#xD;&#xA;&#xD;&#xA;## 3 Rax ##&#xD;&#xA;&#xD;&#xA;BioMech usually starts as a 3 Rax opening (though it can starts a [5 Rax Reapers][1], or Early Hellion Harassment).  So your early game should largely be based around dealing with Marine/Marauder forces.  There are a number of good strategies to dealing with MM, but the most effective is usually Banelings.  &#xD;&#xA;&#xD;&#xA;Banelings do a very heavy amount of splash damage and since MM tend to `ball` to form the best fighting force, Banelings are very effective against them.  I've discussed Baneling use [at length][2], but even with them you'll need something to back up your Banelings.  Usually this means Roaches or Speedlings.  As Banelings will destroy most of his force you're using these troops to mop up and possibly go on the offensive.&#xD;&#xA;&#xD;&#xA;Alternately, if you want to skip Banelings and go for early Lair, a Hydra/Speedling force can be every effective if you can flank.  This usually involved engaging at a choke (where your Hydra have better surface area) and running Speedlings around the back of his troops to prevent escape.  Good Terran players have a &quot;feel&quot; for the timing on a Marauder reload and can usually micro Marauders without any damage loss.  This is why its so important to get the Speedlings behind the MM Ball.&#xD;&#xA;&#xD;&#xA;## MMM ##&#xD;&#xA;&#xD;&#xA;The natural progression of 3 Rax is into MMM.  The reason for this is that Stim is a very dangerous tool and if your opponent forces you to Stim at the wrong time, that's a good chunk of HP missing (especially from the high dps Marines).  Medivac's largely deal with this problem and increase the effectiveness of Stim.  Since Stim is so powerful you'll almost immediately feel when this is happening.&#xD;&#xA;&#xD;&#xA;You deal with an MMM much the way you deal with an MM force, there is little difference here.  It does become worth starting to get Roaches as a meat shield, and I cannot overstate how effective Infestors can be at this stage.  Infestors not only do heavy damage to bunched units, but will also prevent his Stimmed army from getting away from your slower Roach/Hydra.  The other thing to watch for is try to engage on creep.  Since he'll be using Stim more liberally, you don't want your units getting kited.&#xD;&#xA;&#xD;&#xA;## Early Tank ##&#xD;&#xA;&#xD;&#xA;If your opponent sees a lot of Banelings he may instead go early Siege Tanks instead of Medivacs.  If you force your opponent to do this, there is a good chance you can pull out a win.  Since this is the time he's largely switching from 1 base to 2 base his production won't be in place to support a MMTank build.  As a result he's going to cut production on _something_, usually Marauders.  Depending on what this _something_ is, you can exploit this for a much easier win.  If he cuts production on Marauders, then you can flood him with Roaches.  If he cuts Marines, Speedlings or Doom Drops will spell the end for him (as his army will be tiny).  &#xD;&#xA;&#xD;&#xA;Early Tanks are usually a knee jerk reaction to damage by Banelings.  As a result, about 75% of the time you should be able to roll him as his strategy will be in disarray.  The remaining 25%, stay calm, scout him, and look for what you can exploit.&#xD;&#xA;&#xD;&#xA;## BioMech ##&#xD;&#xA;&#xD;&#xA;Eventually he'll transition from __Early Tank__ or __MMM__ into BioMech.  By now you're getting into late game and will have Tier 3 units at your disposal. If you're playing well you should be sitting on 4 Bases to his 2, and this will be a piece of cake.  Since you asked this question I'm guessing you're not playing well at this point, which usually means 3 bases to his 2.  If you find yourself in a situation of 2 of your bases to 2/3 of his, you need to seriously reconsider [when to expand][3].&#xD;&#xA;&#xD;&#xA;At this point you want to start transitioning into your end game strategy.  Usually this means: Ultralisk/Crackling, or Corruptor/Broodlord/Roach, or some combination of end game units.  The __end game__ part is key.  If you find yourself against a large MMM ball supported by Tanks and you're still running around with Baneling/Roach, you've essentially forgotten to tech while your opponent hasn't.  To this end: Siege Tanks die quickly to Ultras, BioMech has a lot of trouble with Broodlords, etc.&#xD;&#xA;&#xD;&#xA;Now if he rushes BioMech and cuts production of his army, there is a chance you could see 1-2 Tanks/1-2 Medivac/A handful of Marines.  This means he's overspent on Tech and you can exploit this for victory.  In a situation like this, I can not over state the effectiveness of Speedling/Baneling.  If you get those Banelings in there it'll clean his Marines, and your Speedlings will mop up.  Since his teching means he doesn't have a ton of Infantry building structures (and other units take much longer to build), you should be able to get your Speedlings from the battle, into his mineral line __VERY__ quickly.  A 1:1:1 opening can be effective against Zerg, but if he's using it to go BioMech he's throwing that effectiveness away (as opposed to going Viking/Hellion harass).&#xD;&#xA;&#xD;&#xA;Remember, _No man can do all things_ so don't worry so much about how to counter A,B,C,D and worry more about, how do I use what I have to deal with what he has.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6222/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6212/how-do-i-properly-use-banelings-both-before-and-after-burrow-baneling-speed/6214#6214&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control/6733#6733" />
  <row Id="17784" PostHistoryTypeId="2" PostId="7582" RevisionGUID="2282a6fa-91f6-4bbd-bc5c-818968a32ed9" CreationDate="2010-09-16T18:03:54.980" UserId="1965" Text="Banelings are great early on against marines.&#xD;&#xA;&#xD;&#xA;Vs Marine and Tanks it is very easy. Make a ton of zerglings WITH SPEED (zerglings without speed are worthless). Morph a few into banelings. How many exactly depends on the size of your opponents army. Be sure to have a few zerglings left to surround tanks.&#xD;&#xA;&#xD;&#xA;I would first send the lings, closely followed by the banelings so the first soak up the first tank hits.&#xD;&#xA;&#xD;&#xA;Another strategy vs marines with very few tanks would be roaches. Roaches totally own marines. If you can manage to have enough to survive a few tank hits then you should be ok.&#xD;&#xA;&#xD;&#xA;If your opponent has marauders then it gets more complicated. My main strategy against this is to mass roaches and zerglings enough so that I can expand and keep myself safe. Meanwhile, I transition to ultralisks. Ultralisks can't be slowed by the marauders so they will totaly chew MMM." />
  <row Id="17785" PostHistoryTypeId="5" PostId="7582" RevisionGUID="3fde4475-ac0d-43fb-9fef-0ff42dba2fef" CreationDate="2010-09-16T18:09:27.260" UserId="1965" Comment="added 588 characters in body; added 135 characters in body" Text="Banelings are great early on against marines.&#xD;&#xA;&#xD;&#xA;Vs Marine and Tanks it is very easy. Make a ton of zerglings WITH SPEED (zerglings without speed are worthless). Morph a few into banelings. How many exactly depends on the size of your opponents army. Be sure to have a few zerglings left to surround tanks.&#xD;&#xA;&#xD;&#xA;I would first send the lings, closely followed by the banelings so the first soak up the first tank hits.&#xD;&#xA;&#xD;&#xA;Another strategy vs marines with very few tanks would be roaches. Roaches totally own marines. If you can manage to have enough to survive a few tank hits then you should be ok.&#xD;&#xA;&#xD;&#xA;If your opponent has marauders then it gets more complicated. My main strategy against this is to mass roaches and zerglings enough so that I can expand and keep myself safe. Meanwhile, I transition to ultralisks. Ultralisks can't be slowed by the marauders so they will totaly chew MMM while your roaches/zerglings get to them.&#xD;&#xA;&#xD;&#xA;Some players will try to go infestors to deal with the bio ball by using fungal growth (units cannot move + dmg over time). While this usually works versus Marine/Marauder, a large number of medivacs will kinda counter this. It might not be instant win with fungal growth but it is definately a good addition to roaches/zerglings.&#xD;&#xA;&#xD;&#xA;Some things you should not make (can win but are more risky):&#xD;&#xA;&#xD;&#xA;Mutalisks since marines are cheap and counter them well. Thors are a total show stopper too.  &#xD;&#xA;Single unit army. Like roaches only or hydras only   &#xD;&#xA;Forget to upgrade. Zerglings without Metabolic Boost are nearly worthless. Roaches without speed are crawling when not on creep." />
  <row Id="17786" PostHistoryTypeId="2" PostId="7583" RevisionGUID="eff1c7ed-dae0-40a3-a474-eb4f66a4d83c" CreationDate="2010-09-16T18:18:29.657" UserId="1965" Text="The reasons invoked by Activision are absolute garbage. In SC1 we could simply reconnect to a different server OF YOUR CHOICE. The real reason is that your account is tied to a specific server. If you have a bro/sis, you need another account and you need to buy another copy. It all boils down to milking your fanbase for more money." />
  <row Id="17787" PostHistoryTypeId="5" PostId="7578" RevisionGUID="70889448-f38e-4abd-a219-8084ef7b3d02" CreationDate="2010-09-16T18:21:29.760" UserId="816" Comment="cleanup" Text="Don't pick up the shovel, the sign is surely too heavy. Pick up the sign instead.  It will get you the shovel. :)" />
  <row Id="17788" PostHistoryTypeId="2" PostId="7584" RevisionGUID="595ff383-2b73-4905-92e0-6a35081ef5df" CreationDate="2010-09-16T18:33:33.117" UserId="284" Text="To me the most annoying thing is that the game doesn't respect to most simplest UI gesture: scrolling up/down with the wheel in dialogs; only the &lt;kbd&gt;PgUp&lt;/kbd&gt; and &lt;kbd&gt;PgDn&lt;/kbd&gt; keys work.&#xD;&#xA;&#xD;&#xA;Is there any way to get it working?" />
  <row Id="17789" PostHistoryTypeId="1" PostId="7584" RevisionGUID="595ff383-2b73-4905-92e0-6a35081ef5df" CreationDate="2010-09-16T18:33:33.117" UserId="284" Text="How can I get mouse wheel scrolling to work in game dialogs?" />
  <row Id="17790" PostHistoryTypeId="3" PostId="7584" RevisionGUID="595ff383-2b73-4905-92e0-6a35081ef5df" CreationDate="2010-09-16T18:33:33.117" UserId="284" Text="&lt;borderlands&gt;&lt;windows&gt;" />
  <row Id="17791" PostHistoryTypeId="2" PostId="7585" RevisionGUID="1117bacf-26c6-4200-a00f-0bedd79db34e" CreationDate="2010-09-16T18:36:16.480" UserId="284" Text="One workaround I found:&#xD;&#xA;&#xD;&#xA;I'm using a Razer DeathAdder mouse and I've the software driver installed. This let's me define various mouse profiles and also let's me remap certain keys.&#xD;&#xA;&#xD;&#xA;This is what I did: used one of my unused profiles, mapping **mouse wheel up** to &lt;kbd&gt;PgUp&lt;/kbd&gt; and **mouse wheel down** to &lt;kbd&gt;PgUp&lt;/kbd&gt; and changed the in game mappings accordingly.&#xD;&#xA;&#xD;&#xA;Now I can use the wheel in-game for switching weapons *and* in the UI dialogs." />
  <row Id="17792" PostHistoryTypeId="5" PostId="7584" RevisionGUID="335366ef-35fc-4cd6-9e3d-b844ded169a6" CreationDate="2010-09-16T18:41:39.430" UserId="816" Comment="Fixed typo" Text="To me the most annoying thing is that the game doesn't respect the simplest UI gesture: scrolling up/down with the wheel in dialogs; only the &lt;kbd&gt;PgUp&lt;/kbd&gt; and &lt;kbd&gt;PgDn&lt;/kbd&gt; keys work.&#xD;&#xA;&#xD;&#xA;Is there any way to get it working?" />
  <row Id="17793" PostHistoryTypeId="5" PostId="7585" RevisionGUID="dd3f4bf6-6ac4-4018-9a44-ea73e79f0c23" CreationDate="2010-09-16T18:43:08.857" UserId="816" Comment="Fixed typo" Text="One workaround I found:&#xD;&#xA;&#xD;&#xA;I'm using a Razer DeathAdder mouse and I've the software driver installed. This lets me define various mouse profiles and also lets me remap certain keys.&#xD;&#xA;&#xD;&#xA;This is what I did: used one of my unused profiles, mapping **mouse wheel up** to &lt;kbd&gt;PgUp&lt;/kbd&gt; and **mouse wheel down** to &lt;kbd&gt;PgDn&lt;/kbd&gt; and changed the in game mappings accordingly.&#xD;&#xA;&#xD;&#xA;Now I can use the wheel in-game for switching weapons *and* in the UI dialogs." />
  <row Id="17794" PostHistoryTypeId="11" PostId="7566" RevisionGUID="27f1c026-6ac2-4371-a3a2-5d9b21336133" CreationDate="2010-09-16T18:51:13.417" UserId="-1" Text="[{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:2659,&quot;DisplayName&quot;:&quot;Shogun&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="17795" PostHistoryTypeId="2" PostId="7586" RevisionGUID="60fb1b4b-6321-4e88-8002-64f4db33f08b" CreationDate="2010-09-16T19:00:08.467" UserId="2578" Text="You can bind mouse-up/down to PgUp/Down (for individual programs) with [AutoHotKey][1], but it requires a bit of scripting (I'm afraid I can't help you with that).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.autohotkey.com/" />
  <row Id="17796" PostHistoryTypeId="2" PostId="7587" RevisionGUID="bc0781b1-a166-4ee0-8f30-3098ed552d8e" CreationDate="2010-09-16T19:25:21.820" UserId="102" Text="Gaming has its own unique set of jargon, often taken as loan words or from popular games.  The Terminology tag is used for identifying unique terminology present in many games.  This tag is appropriate for questions such as:&#xD;&#xA;&#xD;&#xA; &gt; In Starcraft 2, what does the term Crackling mean?&#xD;&#xA;&#xD;&#xA;It is not appropriate for repository style questions that seek to span the terminology graph.  While collecting terminology is within the mandate of Gaming.SE, single questions which ask for a list of answers (with one term per answer) do not fit well into the engine and are likely to be closed." />
  <row Id="17797" PostHistoryTypeId="2" PostId="7588" RevisionGUID="699d052d-f792-4c4b-87ef-e8a040f88c66" CreationDate="2010-09-16T19:25:21.820" UserId="102" Text="Gaming Terminology" />
  <row Id="17798" PostHistoryTypeId="2" PostId="7589" RevisionGUID="f50db1a6-3831-455d-a563-538cb3d7e87a" CreationDate="2010-09-16T19:35:54.590" UserId="3241" Text="I have not seen that particular bug, but it is a common enough type of glitch. Basically one texture is replaced for another. I have seen it happen in several games, often when playing on an older machine, a PC with a weaker graphics card, or when overloading a processor with lots of alt-tabbing etc. I am not sure if this happens due to some memory getting mixed up, the graphics card getting overworked, or due to a genuine bug in the program.&#xD;&#xA;&#xD;&#xA;You can see similar examples in the post [Glitchstravaganza][1] at WoW.com. For example here is the WoW selection screen with messed-up textures:&#xD;&#xA;&#xD;&#xA;![Glitch image][2]&#xD;&#xA;&#xD;&#xA;As for the question of where that texture is from, I remember seeing it in one of the multiplayer maps. I forget which one, but if you have burning curiosity, you can play around in the map editor.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.joystiq.com/2008/04/18/around-azeroth-glitchstravaganza/&#xD;&#xA;  [2]: http://i.imgur.com/YxeB0.jpg" />
  <row Id="17799" PostHistoryTypeId="6" PostId="6783" RevisionGUID="0c20f77c-bf3d-4bba-bef8-2e6fc3fad5ae" CreationDate="2010-09-16T19:51:50.520" UserId="85" Comment="Yeah... that wasn't supposed to happen. ♪" Text="&lt;nes&gt;&lt;bug&gt;&lt;snes&gt;&lt;arcade&gt;" />
  <row Id="17800" PostHistoryTypeId="5" PostId="4124" RevisionGUID="9855372a-8919-487a-a06e-eff2f6c2c5e2" CreationDate="2010-09-16T20:21:44.110" UserId="1920" Comment="added 232 characters in body" Text="I've been getting a really long load times on the single player campaign. Longer than 5 minutes at times. My rig is pretty decent; I can play the game at ultra without bad framerates. Anyone have any ideas?&#xD;&#xA;&#xD;&#xA;Edit: I had some bad windows update that wrecked the MBR. Wasn't able to fix, and had to reinstall Win7. There could have been spyware or viruses present but avast didn't find any. Since the reinstall everything has worked fine." />
  <row Id="17801" PostHistoryTypeId="2" PostId="7590" RevisionGUID="664d7815-c59b-4889-be7a-bdf4b38b3b28" CreationDate="2010-09-16T20:26:49.457" UserId="1920" Text="He's talking about the credits you spend on upgrades. You earn them for completing missions and from completing certain bonus mission objectives. The exception is the Protoss missions, but those grant extra research to offset that." />
  <row Id="17802" PostHistoryTypeId="2" PostId="7591" RevisionGUID="cb42614b-5da7-479d-88a6-c55abed67e97" CreationDate="2010-09-16T20:30:52.827" UserId="1920" Text="Because it looks cooler to not have the UI in the way. But if you're playing to win, turn them on." />
  <row Id="17803" PostHistoryTypeId="2" PostId="7592" RevisionGUID="71fb72b0-2827-4ba8-9181-ed0d0f429620" CreationDate="2010-09-16T21:33:01.883" UserId="908" Text="Advantages of Gateways:&#xD;&#xA;&#xD;&#xA; - Ability to queue units&#xD;&#xA; - If they are bound to a hotkey, units can be created without mouse clicks&#xD;&#xA;&#xD;&#xA;Advantages of Warpgates:&#xD;&#xA;&#xD;&#xA; - Ability to create units anywhere a pylon exists. If someone backdoors you with a nydus worm, you can warp in units to deal with the threat. If you have a forward pylon, you can instantly reinforce the front line.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17804" PostHistoryTypeId="2" PostId="7593" RevisionGUID="c7c72536-b18b-4206-9da2-4eb4e3d9cc28" CreationDate="2010-09-16T22:23:10.510" UserId="2121" Text="Depends on the full configuration of your computer and the settings on which you want to play GTA IV. &#xD;&#xA;&#xD;&#xA;The results in the two sites differ because both benchmarks use different settings, the one at Tom's Hardware uses:&#xD;&#xA;&#xD;&#xA;&gt;1280x1024 (Medium settings, Vsync off)&#xD;&#xA;&#xD;&#xA;while the one on behardware:&#xD;&#xA;&#xD;&#xA;&gt;  Once again all the settings were&#xD;&#xA;&gt; pushed to a maximum, with the&#xD;&#xA;&gt; exception of the textures so as not to&#xD;&#xA;&gt; exceed available video memory, all at&#xD;&#xA;&gt; a res of 800x600.&#xD;&#xA;&#xD;&#xA;I think any of the two family of processors can handle the game and the final recommendation is conditioned by what type of gamer are you and what type of budget do you have.&#xD;&#xA;&#xD;&#xA; - If you are an avid gamer then the i5&#xD;&#xA;   is your partner, this processor will&#xD;&#xA;   run games smoothly for years to come.&#xD;&#xA;&#xD;&#xA; - If you have a tight budget and are&#xD;&#xA;   not so keen on spending your time&#xD;&#xA;   gaming then the i3 is for you.&#xD;&#xA;&#xD;&#xA;It's up to you what you choose, but with medium settings both processor hold. Also as an additional information GTA IV is one of the games that is not highly optimized so any excessive use of settings will severely punish your FPS see behardware benchmark.&#xD;&#xA;" />
  <row Id="17805" PostHistoryTypeId="5" PostId="7559" RevisionGUID="340bd5f8-aa2c-4083-b2da-ff2e17e12882" CreationDate="2010-09-16T23:03:04.247" UserId="23" Comment="deleted 9 characters in body; deleted 43 characters in body" Text="[This answer][1] also works in L4D2, just it's the other way round.&#xD;&#xA;&#xD;&#xA;Open this folder: &lt;pre&gt;%PROGRAMFILES%\Steam\SteamApps\common\left 4 dead 2\left4dead2\cfg\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;Create a file `autoexec.cfg` with the following contents:&#xD;&#xA;&#xD;&#xA;    alias fps &quot;firstperson;bind F7 tps&quot;&#xD;&#xA;    alias tps &quot;thirdpersonshoulder;bind F7 fps&quot;&#xD;&#xA;    bind F7 tps&#xD;&#xA;&#xD;&#xA;&lt;kbd&gt;F7&lt;/kbd&gt; will now toggle between first and over-the-shoulder third person mode.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3273/can-you-play-alien-swarm-in-1st-person/3275#3275" />
  <row Id="17806" PostHistoryTypeId="6" PostId="4124" RevisionGUID="19e38414-5a4a-42d2-b409-e0f7f6ccf74b" CreationDate="2010-09-16T23:07:11.757" UserId="2526" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;hardware&gt;&lt;tech-support&gt;" />
  <row Id="17807" PostHistoryTypeId="2" PostId="7594" RevisionGUID="48f1034b-71dc-49df-aaea-cb6f6c75ba82" CreationDate="2010-09-17T00:04:09.560" UserId="2986" Text="In Goblin Camp, can doors be locked at all?  Some Minotaurs just seemed to take the first door to my camp without any hesitance.  Might this be by design or can I actually seal my camp using doors?" />
  <row Id="17808" PostHistoryTypeId="1" PostId="7594" RevisionGUID="48f1034b-71dc-49df-aaea-cb6f6c75ba82" CreationDate="2010-09-17T00:04:09.560" UserId="2986" Text="Sealing off your camp in Goblin Camp" />
  <row Id="17809" PostHistoryTypeId="3" PostId="7594" RevisionGUID="48f1034b-71dc-49df-aaea-cb6f6c75ba82" CreationDate="2010-09-17T00:04:09.560" UserId="2986" Text="&lt;goblin-camp&gt;" />
  <row Id="17810" PostHistoryTypeId="5" PostId="7565" RevisionGUID="94956647-5ad3-4fb6-b6c7-c821fa7a89a0" CreationDate="2010-09-17T00:13:27.390" UserId="14" Comment="added 3 characters in body" Text="You can do this by key bindings.&#xD;&#xA;&#xD;&#xA; 1. While in game, open up the console by pressing the backtick key (`). You have to enable the Developer Console first to do this. It's found under the Keyboard options.&#xD;&#xA; 2. Type bind X thirdpersonshoulder.&#xD;&#xA; 3. Hit return and close the close the console.&#xD;&#xA;&#xD;&#xA;Now by pressing X your perspective should change, respectively. You can use any key for that matter, not just X. &#xD;&#xA;&#xD;&#xA;Do take note that some sound effects might sound different, or not at all (for example, Shotguns)." />
  <row Id="17811" PostHistoryTypeId="4" PostId="7566" RevisionGUID="74f952c7-e3fb-4e8f-8bea-f9c9e8b3b4f7" CreationDate="2010-09-17T00:54:11.143" UserId="2659" Comment="edited tags; edited title; added 80 characters in body" Text="Where can I report SC2 bugs to Blizzard? (also, check out this wild creep glitch)" />
  <row Id="17812" PostHistoryTypeId="6" PostId="7566" RevisionGUID="74f952c7-e3fb-4e8f-8bea-f9c9e8b3b4f7" CreationDate="2010-09-17T00:54:11.143" UserId="2659" Comment="edited tags; edited title; added 80 characters in body" Text="&lt;starcraft-2&gt;&lt;bug&gt;&lt;tech-support&gt;" />
  <row Id="17813" PostHistoryTypeId="5" PostId="7566" RevisionGUID="74f952c7-e3fb-4e8f-8bea-f9c9e8b3b4f7" CreationDate="2010-09-17T00:54:11.143" UserId="2659" Comment="edited tags; edited title; added 80 characters in body" Text="Took this with my phone hence it's not pixel accurate like a screen shot would be but you can see what I was seeing, I had been watching a Replay and switched my Textures graphics level then went and joined a 2v2 only to find my creep was looking kind of interesting... what the heck? Next game it went away, strange though! Is there any where I can report bugs? Anyone ever had this?&#xD;&#xA;&#xD;&#xA;***EDIT: Also can anyone tell me where in the game they've seen this texture used possibly? My brother thought it might be the Protoss warp prism field or something.***&#xD;&#xA;&#xD;&#xA;Creepy creep is creepy...&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fGPQc.jpg" />
  <row Id="17814" PostHistoryTypeId="2" PostId="7595" RevisionGUID="da6327fc-b19e-4baa-b236-993c78b66027" CreationDate="2010-09-17T01:07:07.997" UserId="99" Text="As mentioned by Ivo Flipse, Day9 has done a few casts of inexperienced players. These are the ones I could dig up (a couple casts were during the beta, so some things may be out of date, but the main ideas are still there):&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #115 - A Fun 2v2 of My Housemates](http://blip.tv/file/3633887)  &#xD;&#xA;Let's take a break from the usual analysis to admire the beauty of Starcraft 2: the game can create epic matches between players of all skill levels. In #115, we get the chance to watch a game between players I live with! I got the chance to see this game happen live, and it was quite a treat to see :D&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #146 - Gold Level 2v2 Analysis](http://blip.tv/file/3816257)  &#xD;&#xA;For anyone looking for silver and gold level 2v2 strategy, this is a must watch. I look at a replay from some very average players and discuss general strategy for 2v2 play.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #163 - Gold Level: Fixing the Little Things](http://blip.tv/file/3991475)  &#xD;&#xA;In this episode, we take another look at Gold and Platinum level play and how to really improve, what to think about during the game, how to watch your own replays to imrove, and other basic topics to help you be a better gamer." />
  <row Id="17815" PostHistoryTypeId="5" PostId="7595" RevisionGUID="510a6e4d-a905-402e-bc96-21cc698fa5df" CreationDate="2010-09-17T01:13:49.220" UserId="816" Comment="Fixed typo" Text="As mentioned by Ivo Flipse, Day9 has done a few casts of inexperienced players. These are the ones I could dig up (a couple casts were during the beta, so some things may be out of date, but the main ideas are still there):&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #115 - A Fun 2v2 of My Housemates](http://blip.tv/file/3633887)  &#xD;&#xA;Let's take a break from the usual analysis to admire the beauty of Starcraft 2: the game can create epic matches between players of all skill levels. In #115, we get the chance to watch a game between players I live with! I got the chance to see this game happen live, and it was quite a treat to see :D&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #146 - Gold Level 2v2 Analysis](http://blip.tv/file/3816257)  &#xD;&#xA;For anyone looking for silver and gold level 2v2 strategy, this is a must watch. I look at a replay from some very average players and discuss general strategy for 2v2 play.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #163 - Gold Level: Fixing the Little Things](http://blip.tv/file/3991475)  &#xD;&#xA;In this episode, we take another look at Gold and Platinum level play and how to really improve, what to think about during the game, how to watch your own replays to improve, and other basic topics to help you be a better gamer." />
  <row Id="17816" PostHistoryTypeId="2" PostId="7596" RevisionGUID="aace2b85-36ee-4af7-a17b-266c6e1fc140" CreationDate="2010-09-17T01:37:25.297" UserId="3534" Text="Your assumptions about honor are not quite correct. All the objective-based bonus honor is awarded to the entire faction - for destroying towers, defeating the general, etc. And no honor is awarded at all for doing damage or healing (on their own). &#xD;&#xA;&#xD;&#xA;However, the honor awarded for honorable kills is not distributed to the entire faction - it's limited to those within a certain distance of the kill. In regular world PvP, it's also distributed among all the players (or groups) that contributed to the kill - if one player did most of the damage they'll get more honor than someone who did less. But in battlegrounds all the damage will have been done by members of your group, so honor is split evenly among people within range.&#xD;&#xA;&#xD;&#xA;This is why, if you look closely, you'll see that people who afk in the entry tunnel get the least experience - they receive only the objective awards, and no additional honor. (They still get more honor than someone who joined partway through, of course.) This is also the reason why it used to be somewhat fashionable for people to farm honor by staying at the blacksmith in Arathi Basin - because by staying in the center of the map you are usually within range of HKs occurring at all other nodes, but if you defended for example the lumber mill, you would miss out on all kills at the gold mine, and perhaps some at the farm or stables as well.&#xD;&#xA;&#xD;&#xA;Finally, it must be said that HK awards are the only honor in battlegrounds that isn't awarded to everyone (except for the daily bonus), so the answer to your question is probably that the people at the top of the honor list have been playing to maximize their HKs - by staying within range of the heaviest fighting, and by staying alive as much as possible. (For example, defending a bottleneck is a good way to do this.)&#xD;&#xA;&#xD;&#xA;(Also, it's worth noting that in AV, it's quite common for people to join and leave, so at the end of any round there will generally be a big honor gap between everyone who was in the match from the start, and everyone who joined a minute or two later, by which time the faction captains have usually been killed and their honor bonus awarded.)" />
  <row Id="17818" PostHistoryTypeId="5" PostId="7596" RevisionGUID="15e7ba90-f6bf-47e8-b84e-101e96457c17" CreationDate="2010-09-17T03:19:07.553" UserId="3534" Comment="deleted 252 characters in body" Text="Your assumptions about honor are not quite correct. All the objective-based bonus honor is awarded to the entire faction - for destroying towers, defeating the general, etc. And no honor is awarded at all for doing damage or healing (on their own). &#xD;&#xA;&#xD;&#xA;But honor awarded for honorable kills is different - it's split evenly among people within a certain range of the kill. (If the people were not all group members it would be split unevenly, but since everyone in the battleground is grouped this doesn't come into play.) This is fairly easy to confirm; if you stand near a heated battle you'll see small honor awards rolling in, and if you stay in the entrance tunnel you won't. &#xD;&#xA;&#xD;&#xA;The range seems to be generous - this is why it used to be somewhat fashionable for people to farm honor by staying at the blacksmith in Arathi Basin. Not only would they get a defender's buff that increases honor, but by staying in the center of the map they would be within range of most kills that occur at the other nodes. (The range for receiving HK credit is not long enough to reach from the lumber mill to the gold mine, or the stables to the farm.)&#xD;&#xA;&#xD;&#xA;And since HK awards are the only honor in battlegrounds that isn't awarded to everyone (except for the daily bonus), I'd say the answer to your question is probably that the people at the top of the honor list have been actively maximizing their HKs - by staying within range of the heaviest fighting, and by staying alive as much as possible. (For example, defending a bottleneck is a good way to do this.)&#xD;&#xA;&#xD;&#xA;Also, it's worth noting that in AV it's quite common for people to come and go during a match, so at the end of any round there will always be a fair honor gap between people who were present at the start of the match and everyone else - even people who join only a minute or two late will often miss the bonus awarded for killing the faction captain." />
  <row Id="17819" PostHistoryTypeId="2" PostId="7598" RevisionGUID="895c8513-08da-4677-b61e-0bdeaa1d1c44" CreationDate="2010-09-17T03:33:58.030" UserId="306" Text="Is there a way to issue orders to allied AI players in custom games of Starcraft 2...?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17820" PostHistoryTypeId="1" PostId="7598" RevisionGUID="895c8513-08da-4677-b61e-0bdeaa1d1c44" CreationDate="2010-09-17T03:33:58.030" UserId="306" Text="Starcraft 2 Custom game AI" />
  <row Id="17821" PostHistoryTypeId="3" PostId="7598" RevisionGUID="895c8513-08da-4677-b61e-0bdeaa1d1c44" CreationDate="2010-09-17T03:33:58.030" UserId="306" Text="&lt;starcraft-2&gt;&lt;ai&gt;" />
  <row Id="17822" PostHistoryTypeId="5" PostId="6201" RevisionGUID="cdab8725-b901-4cf0-84dd-982bc503d05b" CreationDate="2010-09-17T04:08:49.533" UserId="44" Comment="added 5 characters in body" Text="[**Swords and Soldiers**][1] is decent, although not 100% fitting your requirements.  The Wii is weak on strategy games unfortunately.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/game/wii/swords-soldiers/critic-reviews" />
  <row Id="17823" PostHistoryTypeId="2" PostId="7599" RevisionGUID="15556c27-e3d8-4ac1-8dbc-4465273926c4" CreationDate="2010-09-17T04:09:02.733" UserId="126" Text="It's not possible to issue orders to a stock AI, but you can customize the AI on a particular map to respond to certain behaviors, i.e. if I move my SCV to location X, start attacking the player in the North East start position. Is that what you mean?" />
  <row Id="17824" PostHistoryTypeId="2" PostId="7600" RevisionGUID="7ad1b032-e17e-4b28-a049-61a39ce86c5f" CreationDate="2010-09-17T06:37:59.453" UserId="2351" Text="Is there a hotkey sequence to send minerals or gas to your ally? Alternatively is there a way to bind hotkeys to the action?" />
  <row Id="17825" PostHistoryTypeId="1" PostId="7600" RevisionGUID="7ad1b032-e17e-4b28-a049-61a39ce86c5f" CreationDate="2010-09-17T06:37:59.453" UserId="2351" Text="Starcraft 2 Hotkeys for Resource Sharing with Allies" />
  <row Id="17826" PostHistoryTypeId="3" PostId="7600" RevisionGUID="7ad1b032-e17e-4b28-a049-61a39ce86c5f" CreationDate="2010-09-17T06:37:59.453" UserId="2351" Text="&lt;starcraft-2&gt;" />
  <row Id="17827" PostHistoryTypeId="5" PostId="7438" RevisionGUID="109dd9e2-e657-43c9-8fba-cd52e43019f6" CreationDate="2010-09-17T06:51:39.920" UserId="102" Comment="added 160 characters in body" Text="I've added my comments on the replay at the bottom, but you can also find them on [youtube][1].&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;So I think at the core of your problem is the question of: Why do I expand? and I can understand your frusteration.  A lot of people will say: &quot;Zerg should always fast expand,&quot; and if you take them at their word you might not understand whyearly expansions are so helpful to Zerg.&#xD;&#xA;&#xD;&#xA;## Powering Drones ##&#xD;&#xA;&#xD;&#xA;There are a number of times when you want to power drones:&#xD;&#xA;&#xD;&#xA; - Drones vs Army&#xD;&#xA; - When attacking&#xD;&#xA; - Spare supply&#xD;&#xA; - Out of gas&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Unlike their Terran and Protoss equivilents the Zerg can produce Dones at a much faster rate, the trade off being that they have to choose between economy and army.  While the other races have to make this choice as well in mineral distribution, Zerg also have to make it in production.  So Zerg players often alternate between powering drones and building units.&#xD;&#xA;&#xD;&#xA;Ideally you'd like to hold off on building units as long as possible and then only produce them right before your opponent reaches your base.  This isn't usually practical, but when discussing when to power drones it is useful.  Unless you need units you want to be building drones and upping your enconomy.  So the question of &quot;When to power drones&quot; is best answered by knowing the size of your opponents army.  If you have an army close to your opponent's in size: Power Drones.  Otherwise, you might want to consider building up your army or teching some counters to his army.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A really non-intuitive time to power Drones is while you're attacking. While you usually want to reinforce an attack at first, additional reinforcements will often arrive to late to be benefitial and are actually a waste (especially if they get caught).  So if you're in the middle of a large assault and you've already built a wave of reinforcments, now may be a good time to power Drones as its unlikely your opponent will counter until he has handled your assault.&#xD;&#xA;&#xD;&#xA;A more obvious time is when you have spare supply.  Since most Zerg units take 2 or more supply, If you ever find yourself 1 supply short of cap, its a good idea to build a drone to utilize this supply (after you start an overlord of course).&#xD;&#xA;&#xD;&#xA;Some Zerg strategies call for not-stop production of units: ie Mutalisks, in this case you want to build drones when ever you run out of gas.  While you will want to build some overlords and Zerglings, you don't want to ever be in a situation where you have gas, but no minerals.  To this end you need to build up more drones so that you can help saturate your expansions when you do expand.&#xD;&#xA;&#xD;&#xA;## Expanding ##&#xD;&#xA;&#xD;&#xA;So the purpose of expanding is twofold:&#xD;&#xA;&#xD;&#xA; - Provide more larva&#xD;&#xA; - Provide better mining&#xD;&#xA;&#xD;&#xA;Back in Broodwars we only had as much larva as we had Hatcheries, so it was common place to get a large number of expansiosn largely for the production purposes. Since the advent of the Queen, this has become less necessary.  A Queen provides the larva of 1.5 expansions.  As a result if you have a Queen in your main, your expansion is only increasing larval production by 40%.  By comparison, if you have an expo + main and no queens, then the queen is increasing your larval production by 75% (150% if you get two queens).  So the key thing here, is that its the queen that really increases larval production, and if you're expanding and don't have one you're kind of missing out.&#xD;&#xA;&#xD;&#xA;It was discussed how there is a soft cap on miners at about 16 (2 per patch) and a hard cap at 24.  As a result expanding gives you more places to mine from, and even an opportunity to boost those extra 8.  On the other hand if you are under 16 miners, expanding isn't doing much for you.  As a result, expansions are largely a function of how many drones you have.  If you're powering drones properly you usually find there is no time you don't want an expansion.  However, if you're short on drones (for harassment or whatever reason) expanding isn't netting you much, so you should reconsider.&#xD;&#xA;&#xD;&#xA;The statement: &quot;Zerg should always FE,&quot; rises from early game Drone powering by Zerg players.  If you find yourself under early pressure and you're not able to utilize that expansion, it largely was a waste.  Sometimes, its important to ask yourself &quot;why do I want to expand?&quot; instead of &quot;can I expand?&quot;&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;So here were the specific things I pointed out for the replay:&#xD;&#xA;&#xD;&#xA;&gt; Ok, I'm going to give you some very specific feed back (which I&#xD;&#xA;probably wouldn't do in an SE question).&#xD;&#xA;&#xD;&#xA;&gt; So your scout your opponent going 10 Gate and you throw down a 14 pool. So far so good.&#xD;&#xA;&#xD;&#xA;&gt; Then you wait till you have 300 Minerals before getting Gas.  I'm not&#xD;&#xA;sure what the logic is here, since you don't end up using the gas.&#xD;&#xA;What was your plan? Early speedling? Roaches? Lair?&#xD;&#xA;&#xD;&#xA;&gt; Next you get a 13 hatch.  This one was also weird for me.  Why&#xD;&#xA;wouldn't you get more drones?  You weren't using your larva for much.&#xD;&#xA;Also, why no queen? Your spawning pool is up by now, and a queen is&#xD;&#xA;the larval production of 1.5 hatches (ie. more than the one you're&#xD;&#xA;building).&#xD;&#xA;&#xD;&#xA;&gt; After that you proceed to make Zerglings.  I can sort of understand&#xD;&#xA;this move, early gate + early gas + cyber = 3 Gate timing push.  But&#xD;&#xA;you don't have speedling upgrade (you never put anyone on gas) and you&#xD;&#xA;only have 13 drones harvesting, which is not enough to support an&#xD;&#xA;army.  What's more you transfer 3 of them.  This is kind of confusing&#xD;&#xA;for me.  You didn't get a queen, so that extra hatchery isn't for more&#xD;&#xA;larva, and you have less than 16 drones so that extra hatchery isn't&#xD;&#xA;going to mine you any more minerals, so what did you build it?  Much&#xD;&#xA;like your Extractor you seem to be building it just to build it.  I&#xD;&#xA;think you have a plan, but your missing a lot of the details, such as:&#xD;&#xA;&quot;Why do you want to expand?&quot;  &quot;Why do you want early gas?&quot;&#xD;&#xA;&#xD;&#xA;&gt; Next you get spine crawlers.  This is just a timing thing, eventually&#xD;&#xA;you'll learn the timing for these and you'll realize your getting them&#xD;&#xA;early.  A better idea would be to run those 4 Zerglings you have up to&#xD;&#xA;his base and see how many units he has.  You'd see 1 Zealot and run&#xD;&#xA;away (4 Zerglings can beat 1 zealot but its not worth it).  You'd&#xD;&#xA;leave 1 Zergling in front of his base and the other 3 at the tower.&#xD;&#xA;This way you'd know when he moves out, and you can even run up and&#xD;&#xA;down his ramp to get an idea of his force size.  Once you see his&#xD;&#xA;force build up, then you'd throw down the spine crawlers.  Its a&#xD;&#xA;timing thing, it takes some getting used to.  In this case he would&#xD;&#xA;have moved out with his 2 Zealots and you would have countered with 10&#xD;&#xA;Zerglings and netted some easy kills.&#xD;&#xA;&#xD;&#xA;&gt; The bigger problem is that you spent 2 drones on spine crawlers and&#xD;&#xA;still only have 13 workers (compared to your opponents 17).  I realize&#xD;&#xA;having 2 bases usually connotes an economic advantage, but if you&#xD;&#xA;don't build workers you're still going to be behind.&#xD;&#xA;&#xD;&#xA;&gt; So when he finally does push you realize your mistake all a long: you&#xD;&#xA;didn't scout that ledge.  There was no reason for you not to, you just&#xD;&#xA;kinda forgot.  You do do a decent job of taking out the sentries&#xD;&#xA;first, but then you attack the Zealots.  ALWAYS try to get your&#xD;&#xA;Zerglings on Stalkers.  Zealots 3 shot Zerglings, Stalkers take 4&#xD;&#xA;shots; but here is the key thing, Stalkers can shoot your Zerglings&#xD;&#xA;while they're attacking the Zealots.  The Zealots have to walk over to&#xD;&#xA;your Zerglings first.&#xD;&#xA;&#xD;&#xA;&gt; When he makes this push you have 18 Drones to his 17.  This might&#xD;&#xA;sound good, except that he's had 17 drones for the last 4 minutes.&#xD;&#xA;You've only gotten over 13 drones about 60 seconds ago.  So his&#xD;&#xA;economy is MUCH stronger than yours.  Its a debt you can't recover&#xD;&#xA;from in time.&#xD;&#xA;&#xD;&#xA;&gt; If I had to sum up what went wrong here, I'd say: You stopped building Drones.&#xD;&#xA;&#xD;&#xA;&gt; Knowing when to power Drones is a tough thing, but until you get to at&#xD;&#xA;least 20 supply, the only reason not to power drones is because your&#xD;&#xA;opponent is rushing you.  I usually don't build my first Zergling till&#xD;&#xA;22.&#xD;&#xA;&#xD;&#xA;&gt; So:&#xD;&#xA;&#xD;&#xA;&gt;  - More Drones Earlier&#xD;&#xA; - Get your Queen ASAP&#xD;&#xA; - If you get an Extractor, have a plan for it (usually 14 Gas, 14&#xD;&#xA;Pool gives you 100 Gas right when your Pool finishes).&#xD;&#xA; - If you don't plan for Gas, don't get it right away (14 pool, 16&#xD;&#xA;expand usually means 0 gas till ~22 drones)&#xD;&#xA; - Scout!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; I hope this helps.  Let me know if you want me to look at some more&#xD;&#xA;replays or if you have any questions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=DWVphCJ-DAw" />
  <row Id="17828" PostHistoryTypeId="2" PostId="7601" RevisionGUID="57826bbd-4124-4c59-92aa-3ce15c641e14" CreationDate="2010-09-17T06:53:12.537" UserId="1297" Text="That is not possible and i do not know if it will be in the future. This is one of the things that makes the achievements with AI allies harder than they should be. The only way to actually coordinate your attacks with the AI is to wait for their attack and help them or attack somewhere else and use them as distraction." />
  <row Id="17829" PostHistoryTypeId="2" PostId="7602" RevisionGUID="c5760380-a771-4e8e-9271-072d77e24cee" CreationDate="2010-09-17T07:11:50.790" UserId="2819" Text="Anyone got these achivments for all difficulties?&#xD;&#xA;As the title say, what is the best way to defeat an AI in under five minutes?" />
  <row Id="17830" PostHistoryTypeId="1" PostId="7602" RevisionGUID="c5760380-a771-4e8e-9271-072d77e24cee" CreationDate="2010-09-17T07:11:50.790" UserId="2819" Text="What is the best way to get the x Blitz achivements?" />
  <row Id="17831" PostHistoryTypeId="3" PostId="7602" RevisionGUID="c5760380-a771-4e8e-9271-072d77e24cee" CreationDate="2010-09-17T07:11:50.790" UserId="2819" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="17832" PostHistoryTypeId="2" PostId="7603" RevisionGUID="7f5fbf8b-2922-4b68-a99e-6eb310f96099" CreationDate="2010-09-17T07:40:37.430" UserId="306" Text="Yeah. I got it on insane, ZvT (i was playing zerg). An early pool and then zergling rush should do it.&#xD;&#xA;&#xD;&#xA;When i got into the Terran base, there was an scv building a barracks. Killed that SCV, and the AI gave up. 8-D" />
  <row Id="17833" PostHistoryTypeId="4" PostId="7598" RevisionGUID="3141aaf1-e8fa-41db-8075-33e18948944b" CreationDate="2010-09-17T07:45:24.657" UserId="306" Comment="rejigged the title" Text="Starcraft 2: Issuing orders to custom game AI" />
  <row Id="17834" PostHistoryTypeId="2" PostId="7604" RevisionGUID="cbd0c266-b16b-4f59-92ed-b299ce49803e" CreationDate="2010-09-17T10:29:18.987" UserId="263" Text="There are a few (native, not HTML) games that work cross-platform between Android and iPhone. You can find some of them on this question: [Are there any games that work both on Android and iPhone?][1]&#xD;&#xA;&#xD;&#xA;Games listed on there (so far) are:&#xD;&#xA;&#xD;&#xA;* [Homerun Battle 3D][2]&#xD;&#xA;* [Skies of Glory][3]&#xD;&#xA;* [Raging Thunder 2][4]&#xD;&#xA;* [UniWar][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3589/are-there-any-games-that-work-both-on-android-and-iphone&#xD;&#xA;  [2]: http://ttp//toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/&#xD;&#xA;  [3]: http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/&#xD;&#xA;  [4]: http://www.intomobile.com/2010/03/04/raging-thunder-2-launches-on-iphone-android-market/&#xD;&#xA;  [5]: http://www.uniwar.com/" />
  <row Id="17835" PostHistoryTypeId="2" PostId="7605" RevisionGUID="82443dec-226a-471a-9402-84f1cde5a082" CreationDate="2010-09-17T11:03:08.577" UserId="3229" Text="I'm playing in DF2010 for 3 or 4 days. Read a lot at DF's wiki. Now I'm prepairing for the 1st attackers. I'm gonna build a tower with underground way to it. So I need to understad clearly, how to build walls.&#xD;&#xA;&#xD;&#xA;Sometimes I need to build wall inside my fortress. But I still don't get meaning of all the icons. http://df.magmawiki.com/index.php/Tilesets hadn't help a much. Now I'm very confused of these three of them. They all are in places, where I wanted to build walls.&#xD;&#xA;&#xD;&#xA;![alt text][1] — ![alt text][2] — seems to be the constructed normal wall from shale (the only stone I have now)&#xD;&#xA;&#xD;&#xA;![alt text][3] — ![alt text][4] — but what are these? if they are unfinished yet walls, why do they have different view, and why `Pillar` and `Wall`, if they both must be walls?&#xD;&#xA;&#xD;&#xA;What are these two?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rFsJC.png&#xD;&#xA;  [2]: http://i.imgur.com/zIN1d.png&#xD;&#xA;  [3]: http://i.imgur.com/oEkIX.png&#xD;&#xA;  [4]: http://i.imgur.com/o2a2c.png" />
  <row Id="17836" PostHistoryTypeId="1" PostId="7605" RevisionGUID="82443dec-226a-471a-9402-84f1cde5a082" CreationDate="2010-09-17T11:03:08.577" UserId="3229" Text="Confused by icons while trying to build walls" />
  <row Id="17837" PostHistoryTypeId="3" PostId="7605" RevisionGUID="82443dec-226a-471a-9402-84f1cde5a082" CreationDate="2010-09-17T11:03:08.577" UserId="3229" Text="&lt;dwarf-fortress&gt;" />
  <row Id="17838" PostHistoryTypeId="2" PostId="7606" RevisionGUID="24edbedf-e861-4cf4-bc3c-1ec0da678e4f" CreationDate="2010-09-17T11:44:11.207" UserId="2219" Text="Nope, anything with hands can open doors, which is why you need to station your military orcs near your entrances, also since they added flying creatures, you can't be 100% safe since bees will just fly over your walls.&#xD;&#xA;&#xD;&#xA;You're best defence is to pause the game when you see the monsters coming, and reposition your orcs so they can deal with the threat.  As long as they're well equipped you'll be fine." />
  <row Id="17839" PostHistoryTypeId="2" PostId="7607" RevisionGUID="5046d53c-2b63-4461-874f-12ff36d07e92" CreationDate="2010-09-17T12:26:02.557" UserId="3520" Text="My xbox got a funny picture. Colors changed and it got quite fuzzy. Turned out that it was the component cable. So I got a hdmi adapter and used a hdmi cable instead. And that fixed it." />
  <row Id="17840" PostHistoryTypeId="2" PostId="7608" RevisionGUID="0b1a2264-04e8-49a8-95d9-3cf4ea23b7c8" CreationDate="2010-09-17T12:26:10.937" UserId="3126" Text="The first tile you have pictured is a wall/pillar waiting to be constructed. Pending walls will have their colors inverted. The second set of tiles are completed walls. Pillar and Wall are synonyms and function the same. Pillars just happen to be where walls end. Pillar tiles will automatically become wall tiles if you extend the length of the wall." />
  <row Id="17841" PostHistoryTypeId="6" PostId="7538" RevisionGUID="373f7342-33c9-4fb4-9e93-a71ca86d7350" CreationDate="2010-09-17T12:51:47.957" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;troubleshooting&gt;" />
  <row Id="17842" PostHistoryTypeId="2" PostId="7609" RevisionGUID="f22086a4-4960-4217-864f-07dd55b26408" CreationDate="2010-09-17T13:42:01.533" UserId="3541" Text="how or can i synth stuff if im a gladiator?" />
  <row Id="17843" PostHistoryTypeId="1" PostId="7609" RevisionGUID="f22086a4-4960-4217-864f-07dd55b26408" CreationDate="2010-09-17T13:42:01.533" UserId="3541" Text="ffxiv beta: so im confused how/can i synth stuff if im a gladiator?" />
  <row Id="17844" PostHistoryTypeId="3" PostId="7609" RevisionGUID="f22086a4-4960-4217-864f-07dd55b26408" CreationDate="2010-09-17T13:42:01.533" UserId="3541" Text="&lt;mmorpg&gt;&lt;final-fantasy-xiv&gt;" />
  <row Id="17845" PostHistoryTypeId="5" PostId="7609" RevisionGUID="4b5b8b86-1c29-4ea5-af87-709050770435" CreationDate="2010-09-17T13:46:50.493" UserId="1719" Comment="not sure what synthing means but at least this is more legible now." Text="Can I synth stuff if I'm a Gladiator?  If so, how?" />
  <row Id="17846" PostHistoryTypeId="4" PostId="7609" RevisionGUID="4b5b8b86-1c29-4ea5-af87-709050770435" CreationDate="2010-09-17T13:46:50.493" UserId="1719" Comment="not sure what synthing means but at least this is more legible now." Text="How can Gladiators synth stuff?" />
  <row Id="17847" PostHistoryTypeId="2" PostId="7610" RevisionGUID="d911cd7d-e107-480c-98b5-4295be477ae5" CreationDate="2010-09-17T14:18:31.173" UserId="320" Text="You could always run your console through a Tivo HD (which is only about 200) and will serve other purposes (such as Tivo)" />
  <row Id="17848" PostHistoryTypeId="5" PostId="7452" RevisionGUID="0f9cadcf-a3d9-467c-9f8d-09715e0e4871" CreationDate="2010-09-17T14:26:29.720" UserId="320" Comment="added 20 characters in body; edited tags" Text="I played the game a lot and was always fascinated with the meaning of the German words. I know some of them already, and I would like to know the meaning of the rest.&#xD;&#xA;&#xD;&#xA;A complete list of all German words spoken in Commandos and their meaning would be helpful." />
  <row Id="17849" PostHistoryTypeId="6" PostId="7452" RevisionGUID="0f9cadcf-a3d9-467c-9f8d-09715e0e4871" CreationDate="2010-09-17T14:26:29.720" UserId="320" Comment="added 20 characters in body; edited tags" Text="&lt;pc&gt;&lt;translation&gt;" />
  <row Id="17850" PostHistoryTypeId="2" PostId="7611" RevisionGUID="1b06abb3-4396-464b-9c34-40fae8af058d" CreationDate="2010-09-17T14:49:03.703" UserId="2986" Text="You are going to want to 6-pool.  I don't even think you need gas for this type of push, and you might not even need the Queen.  Just get those lings in there base and micro a bit to take out any marines that pop out.&#xD;&#xA;&#xD;&#xA;The A.I. will do some funky things with its drones to try to deal with the early rush, so constant ling pressure and you should be fine.&#xD;&#xA;&#xD;&#xA;Remember insane A.I. gathers 7 minerals to your 5 minerals so it is critical you hit that supply line." />
  <row Id="17851" PostHistoryTypeId="11" PostId="7452" RevisionGUID="429049b4-1e98-4baf-9877-bbda798ac173" CreationDate="2010-09-17T14:55:52.047" UserId="-1" Text="[{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:2659,&quot;DisplayName&quot;:&quot;Shogun&quot;},{&quot;Id&quot;:118,&quot;DisplayName&quot;:&quot;Ullallulloo&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="17852" PostHistoryTypeId="2" PostId="7612" RevisionGUID="fc021db1-24c0-4179-9a67-e401d49b8dc9" CreationDate="2010-09-17T15:49:19.917" UserId="93" Text="In some of the release notes Bungie noted that Halo Reach will have campaign matchmaking. Im assuming this meant you could play the campaign with other random people on live, versus just those on your friends list. &#xD;&#xA;&#xD;&#xA;is this the case, and if so, how do I access it?" />
  <row Id="17853" PostHistoryTypeId="1" PostId="7612" RevisionGUID="fc021db1-24c0-4179-9a67-e401d49b8dc9" CreationDate="2010-09-17T15:49:19.917" UserId="93" Text="Halo:Reach Matchmaking Campaign" />
  <row Id="17854" PostHistoryTypeId="3" PostId="7612" RevisionGUID="fc021db1-24c0-4179-9a67-e401d49b8dc9" CreationDate="2010-09-17T15:49:19.917" UserId="93" Text="&lt;halo&gt;&lt;halo-reach&gt;" />
  <row Id="17855" PostHistoryTypeId="5" PostId="7612" RevisionGUID="4a0ce9d6-9b62-4a46-91de-55d7b14b6ff8" CreationDate="2010-09-17T15:53:58.193" UserId="816" Comment="added tag, cleaned up body" Text="In some of the release notes Bungie noted that Halo Reach will have campaign matchmaking. I'm assuming this meant you could play the campaign with other random people on Xbox Live, versus just those on your friends list. &#xD;&#xA;&#xD;&#xA;Is this the case, and if so, how do I access it?" />
  <row Id="17856" PostHistoryTypeId="6" PostId="7612" RevisionGUID="4a0ce9d6-9b62-4a46-91de-55d7b14b6ff8" CreationDate="2010-09-17T15:53:58.193" UserId="816" Comment="added tag, cleaned up body" Text="&lt;multiplayer&gt;&lt;halo&gt;&lt;halo-reach&gt;" />
  <row Id="17858" PostHistoryTypeId="2" PostId="7613" RevisionGUID="fedd6607-4eef-4cc3-87da-becb29914cff" CreationDate="2010-09-17T16:01:52.170" UserId="1770" Text="It is just like normal multiplayer, arena, or firefight matchmaking. Sorry for the short answer, I am on business right now and will update the a detailed answer when I get back.&#xD;&#xA;&#xD;&#xA;Here is an [interview][1] talking about matchmaking &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/action/haloreach/video/6273271" />
  <row Id="17859" PostHistoryTypeId="2" PostId="7614" RevisionGUID="73f9abd6-0c02-4e8b-bf12-d37e877c2cd3" CreationDate="2010-09-17T16:02:03.110" UserId="102" Text="So Reach did indeed launch __without__ matchmaking for the campaign.  There have been [rumors][1] that Bungie is planning to proved that after launch, based on previously made statements.  However, Bungie has yet to set a date.&#xD;&#xA;&#xD;&#xA;You can still do Campaign as Co-Op with your friend; you can also set your campaign (and other modes) to `open` this allows any friends to join your game at their convenience.  Sadly, that is only friend support (unlikely Crackdown 2).&#xD;&#xA;&#xD;&#xA;It is worth noting that Firefight did launch with Matchmaking (when it was introduced in  Halo:ODST it did not).  You want `Classic Firefight` as normal is only one set.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.co-optimus.com/article/4580/halo-reach-co-op-campaign-matchmaking-missing-coming-soon.html" />
  <row Id="17860" PostHistoryTypeId="2" PostId="7615" RevisionGUID="5a253c88-def9-48ce-b0b7-be1931c23fbd" CreationDate="2010-09-17T16:03:46.713" UserId="972" Text="Without using some third-party tool that modified the game in memory, you can't. The unit list will contain everyone." />
  <row Id="17861" PostHistoryTypeId="2" PostId="7616" RevisionGUID="e7d807c4-9bb6-490f-bb90-142eaf168589" CreationDate="2010-09-17T16:23:31.373" UserId="3015" Text="To add a bit about what tzenes said:&#xD;&#xA;It is confirmed that Bungie plans to release the campaign matchmaking some time in the future:&#xD;&#xA;&#xD;&#xA;&quot;If you're looking for campaign matchmaking in Halo: Reach, sit tight. In an effort to keep your first campaign experience spoiler free, we've decided to wait for a bit before we deploy the campaign playlist. &#xD;&#xA;&#xD;&#xA;From here: http://www.bungie.net/News/content.aspx?type=news&amp;cid=28616" />
  <row Id="17862" PostHistoryTypeId="2" PostId="7617" RevisionGUID="9f1e54f6-a3af-4b3f-ac9a-c9461ce8252e" CreationDate="2010-09-17T16:37:42.127" UserId="3534" Text="Small correction: while the other answers are right that money rates have not changed generally, there have been various cases where specific mobs had their monetary drops nerfed after changes to the level cap spoiled the balance between risk and reward. &#xD;&#xA;&#xD;&#xA;For example, the original level 60 version of Onyxia originally dropped around 180 gold, but this was changed to 50 much later when she had become soloable. Similarly, the the Ghostly Philanthropists in Karazhan dropped ~12 gold when the content was current, but now drop no gold at all. This tends to happen any time outdated content becomes a target for high level players because the rewards outshine the difficulty, so the same thing could certainly have happened to the mobs the questioner is asking about." />
  <row Id="17864" PostHistoryTypeId="5" PostId="7614" RevisionGUID="acaccfb2-169f-4e12-81d7-e47b37a53f7f" CreationDate="2010-09-17T16:50:11.210" UserId="102" Comment="added 73 characters in body" Text="So Reach did indeed launch __without__ matchmaking for the campaign.  There have been [rumors][1] that Bungie is planning to proved that after launch, based on [previously made statements][2].  However, Bungie has yet to set a date.&#xD;&#xA;&#xD;&#xA;You can still do Campaign as Co-Op with your friend; you can also set your campaign (and other modes) to `open` this allows any friends to join your game at their convenience.  Sadly, that is only friend support (unlikely Crackdown 2).&#xD;&#xA;&#xD;&#xA;It is worth noting that Firefight did launch with Matchmaking (when it was introduced in  Halo:ODST it did not).  You want `Classic Firefight` as normal is only one set.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.co-optimus.com/article/4580/halo-reach-co-op-campaign-matchmaking-missing-coming-soon.html&#xD;&#xA;  [2]: http://www.bungie.net/News/content.aspx?type=news&amp;cid=28616" />
  <row Id="17865" PostHistoryTypeId="2" PostId="7619" RevisionGUID="f8566514-e8aa-452f-af9a-6fb2caaeabaf" CreationDate="2010-09-17T17:05:42.117" UserId="3543" Text="I'm fairly new to the game and am trying to get better as Zerg. From watching some replays of higher level players, I often see Zerg players spreading creep like crazy as fast as they can. My question is, what exactly are the things that creep affects? I know that Zerg units walk faster on creep, but are there other benefits? &#xD;&#xA;&#xD;&#xA;Things like:&#xD;&#xA;- non-Zerg walk slower&#xD;&#xA;- Faster health regeneration for Zerg&#xD;&#xA;- Damage bonusses for Zerg&#xD;&#xA;&#xD;&#xA;So can anyone shed some light?" />
  <row Id="17866" PostHistoryTypeId="1" PostId="7619" RevisionGUID="f8566514-e8aa-452f-af9a-6fb2caaeabaf" CreationDate="2010-09-17T17:05:42.117" UserId="3543" Text="what does creep affect?" />
  <row Id="17867" PostHistoryTypeId="3" PostId="7619" RevisionGUID="f8566514-e8aa-452f-af9a-6fb2caaeabaf" CreationDate="2010-09-17T17:05:42.117" UserId="3543" Text="&lt;starcraft-2&gt;" />
  <row Id="17868" PostHistoryTypeId="2" PostId="7620" RevisionGUID="5899e6e6-65e3-4e3b-ab96-5117a7e6cb84" CreationDate="2010-09-17T17:11:41.777" UserId="102" Text="Just Zerg movement.&#xD;&#xA;&#xD;&#xA;Zerg units move about 30% faster on creep (notable exceptions being: Queen, Hydralisk and Drones).&#xD;&#xA;&#xD;&#xA;Additionally Zerg can build on creep and non-Zerg structures _cannot_ be built on creep.  You can actually use an Overlord to spread creep at a number of expansions to slow down your opponent's expansion rate." />
  <row Id="17869" PostHistoryTypeId="2" PostId="7621" RevisionGUID="ebb434ea-ea1a-40c3-8cd9-caea39d9cfb2" CreationDate="2010-09-17T17:12:47.960" UserId="3129" Text="Your units move faster on creep. Additionally, buildings placed off of creep will die. Moving faster is a huge advantage, and is absolutely worth covering anywhere you need to move units quickly with creep for." />
  <row Id="17870" PostHistoryTypeId="2" PostId="7622" RevisionGUID="9bf2d984-b17c-4e70-b218-2c7ead680936" CreationDate="2010-09-17T17:20:52.397" UserId="3241" Text="The one other affect of creep I know (beyond tzene's answer) is that Zerg buildings will lose health and eventually die if they are off creep. For example if a Hatchery is destroyed, the creep will start to disappear, and eventually other buildings there will die.&#xD;&#xA;&#xD;&#xA;I believe Spine Crawlers and Spore Crawlers lose health when they are uprooted if they are not on creep as well.&#xD;&#xA;&#xD;&#xA;The buildings that can be built off creep and survive without it are Hatcheries and Nydus Worm exits (which both generate creep) and Vespene Extractors." />
  <row Id="17872" PostHistoryTypeId="5" PostId="7620" RevisionGUID="4cf4d493-dc9a-49e6-a071-87600eaad354" CreationDate="2010-09-17T17:28:31.867" UserId="102" Comment="added 10 characters in body; added 266 characters in body" Text="Just Zerg movement.&#xD;&#xA;&#xD;&#xA;Zerg (ground) units  move about 30% faster on creep (notable exceptions being: Queen, Hydralisk and Drones).&#xD;&#xA;&#xD;&#xA;Additionally Zerg can build on creep and non-Zerg structures _cannot_ be built on creep.  You can actually use an Overlord to spread creep at a number of expansions to slow down your opponent's expansion rate.  Zerg structures off creep will slowly lose life and eventually die.&#xD;&#xA;&#xD;&#xA;The following units/buildings can produce creep:&#xD;&#xA;&#xD;&#xA; - Hatchery&#xD;&#xA; - Creep Tumor (built from the Queen and other Creep Tumors)&#xD;&#xA; - Overlord (Overseers __Cannot__, additionally this is temporary)" />
  <row Id="17873" PostHistoryTypeId="2" PostId="7624" RevisionGUID="f811dc06-72cd-48d4-b9b8-14f695797211" CreationDate="2010-09-17T17:46:14.810" UserId="304" Text="To address another possible point of confusion: they are referred to as &quot;Rough&quot; walls because they were built from unfinished stone (the kind of stone that's lying on the ground after you mine an area). To build &quot;Smooth&quot; walls, you need to first create blocks, as in from a mason's workshop. There is no way to smooth an already constructed rough wall. Still, there's not much functional difference between them. A smooth wall is simply of higher value than a rough wall, so your dwarves will like it better, but this is really only important when you have nobles around.&#xD;&#xA;&#xD;&#xA;As an added note: you can carve fortifications into constructed walls, but you cannot engrave constructed walls." />
  <row Id="17874" PostHistoryTypeId="5" PostId="7620" RevisionGUID="177c358e-bd7e-4ed1-b8f4-c219ff8e46e7" CreationDate="2010-09-17T17:49:50.513" UserId="102" Comment="added 286 characters in body" Text="Just Zerg movement.&#xD;&#xA;&#xD;&#xA;Zerg (ground) units  move about 30% faster on creep (notable exceptions being: Queen, Hydralisk and Drones).&#xD;&#xA;&#xD;&#xA;Additionally Zerg can build on creep and non-Zerg structures _cannot_ be built on creep.  You can actually use an Overlord to spread creep at a number of expansions to slow down your opponent's expansion rate.  Zerg structures off creep will slowly lose life and eventually die.&#xD;&#xA;&#xD;&#xA;The following units/buildings can produce creep:&#xD;&#xA;&#xD;&#xA; - Hatchery&#xD;&#xA; - Creep Tumor (built from the Queen and other Creep Tumors)&#xD;&#xA; - Overlord (Overseers __Cannot__, additionally this is temporary)&#xD;&#xA;&#xD;&#xA;Creep will evaporate if left without a production source near by.  Its important to note that creep evaporates from the edge inward.  As a result, if you remove creep production in an area that is not covered by, but is surrounded by, creep production, the creep will not evaporate." />
  <row Id="17875" PostHistoryTypeId="2" PostId="7625" RevisionGUID="0d7cc601-31c4-4f79-b630-96199c0b016a" CreationDate="2010-09-17T17:52:09.307" UserId="2986" Text="In reference to this [question][1], which gives vision, the creep or the tumors?  Also what about dealing with elevation and creep?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7619/what-does-creep-affect" />
  <row Id="17876" PostHistoryTypeId="1" PostId="7625" RevisionGUID="0d7cc601-31c4-4f79-b630-96199c0b016a" CreationDate="2010-09-17T17:52:09.307" UserId="2986" Text="Does creep or do creep tumors give vision?" />
  <row Id="17877" PostHistoryTypeId="3" PostId="7625" RevisionGUID="0d7cc601-31c4-4f79-b630-96199c0b016a" CreationDate="2010-09-17T17:52:09.307" UserId="2986" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="17878" PostHistoryTypeId="6" PostId="7151" RevisionGUID="c43cbaf5-983e-4658-8643-804c1b396986" CreationDate="2010-09-17T17:55:17.467" UserId="85" Comment="So much for &quot;0 questions will have [final-fantasy-xiv] added&quot; " Text="&lt;mmorpg&gt;&lt;crafting&gt;&lt;final-fantasy-xiv&gt;" />
  <row Id="17879" PostHistoryTypeId="2" PostId="7626" RevisionGUID="e44a5050-c4f1-405a-983c-923df66cc009" CreationDate="2010-09-17T17:55:47.473" UserId="2084" Text="No you don't, You only lose approval by not making a sale, or not buying an item from a customer.&#xD;&#xA;&#xD;&#xA;Although I'm not sure if it will get rid of your bonus exp per sale though, but that may be the only repercussion if that even happens." />
  <row Id="17880" PostHistoryTypeId="6" PostId="7609" RevisionGUID="458149e2-9ce7-469c-bf4a-728e44837f49" CreationDate="2010-09-17T17:55:48.620" UserId="85" Comment="One kill per day please~ ♪" Text="&lt;mmorpg&gt;&lt;final-fantasy-xiv&gt;" />
  <row Id="17881" PostHistoryTypeId="2" PostId="7627" RevisionGUID="f9504f06-b1e7-4444-9d22-c75b6b6b8e11" CreationDate="2010-09-17T17:58:01.880" UserId="102" Text="Just the Tumors.  They act like any other building (though are invisible once built) and provide vision like any other building.&#xD;&#xA;&#xD;&#xA;You cannot own creep so it belongs to noone and thus its impossible to know who it would provide vision to (imagine a ZvZ)." />
  <row Id="17882" PostHistoryTypeId="6" PostId="6269" RevisionGUID="449a5af4-ca07-4a2e-b2d9-328e6b6d9053" CreationDate="2010-09-17T18:00:36.540" UserId="12" Comment="edited tags; edited title" Text="&lt;platform-game&gt;" />
  <row Id="17883" PostHistoryTypeId="2" PostId="7628" RevisionGUID="2315050d-9a18-47a3-b8f0-3357a660aba7" CreationDate="2010-09-17T18:00:51.303" UserId="2121" Text="You can synthesize only if you have the alchemist profession, meaning if you change it through the armory system, which is achievable by switching your primary weapon with an alembic." />
  <row Id="17884" PostHistoryTypeId="4" PostId="6269" RevisionGUID="449a5af4-ca07-4a2e-b2d9-328e6b6d9053" CreationDate="2010-09-17T18:00:36.540" UserId="12" Comment="edited tags; edited title" Text="How do I get past a Cliff in Mukashi Mukashi Arutokoro" />
  <row Id="17885" PostHistoryTypeId="6" PostId="6269" RevisionGUID="241f4cff-d57a-4705-b6bf-25d3ad27d902" CreationDate="2010-09-17T18:01:58.087" UserId="12" Comment="edited tags" Text="&lt;platform-game&gt;&lt;mmt&gt;" />
  <row Id="17886" PostHistoryTypeId="4" PostId="6269" RevisionGUID="fafbca46-17ca-4c2f-b323-90b402deb77d" CreationDate="2010-09-17T18:09:56.453" UserId="23" Comment="Counterproposal - http://meta.gaming.stackexchange.com/q/910/23" Text="How do I get past a Cliff in MMT?" />
  <row Id="17887" PostHistoryTypeId="6" PostId="6269" RevisionGUID="fafbca46-17ca-4c2f-b323-90b402deb77d" CreationDate="2010-09-17T18:09:56.453" UserId="23" Comment="Counterproposal - http://meta.gaming.stackexchange.com/q/910/23" Text="&lt;platform-game&gt;" />
  <row Id="17888" PostHistoryTypeId="5" PostId="7628" RevisionGUID="79c0da9e-ae3a-4257-8ce1-8012f232a1e7" CreationDate="2010-09-17T18:10:05.593" UserId="2121" Comment="added 14 characters in body" Text="To synthesize you need to switch from your Gladiator profession to the Alchemist profession by taking use of the armory system, which is achievable by switching your primary weapon with an alembic." />
  <row Id="17889" PostHistoryTypeId="5" PostId="6269" RevisionGUID="fafbca46-17ca-4c2f-b323-90b402deb77d" CreationDate="2010-09-17T18:09:56.453" UserId="23" Comment="Counterproposal - http://meta.gaming.stackexchange.com/q/910/23" Text="So I'm at a cliff in the 5 or 6th screen of むかしむかしあるところにとてつもなく仲の悪いツインテールの姉妹姫様がいらっしゃいましたとさ and I can't figure out a way past it.&#xD;&#xA;&#xD;&#xA;I've provided a screenshot:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I've tried standing on top of the pollen from the mushrooms but that is too far away.&#xD;&#xA;&#xD;&#xA;I've also tried standing on the other twintail's heads, but I can't jump high enough.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ruiGD.png" />
  <row Id="17890" PostHistoryTypeId="2" PostId="7629" RevisionGUID="31651cb3-aefb-4082-bf82-e46fde04dfbd" CreationDate="2010-09-17T18:37:51.530" UserId="349" Text="What is so called meta-game in Starcraft 2?  &#xD;&#xA;&#xD;&#xA;What other games have this meta-game?&#xD;&#xA;" />
  <row Id="17891" PostHistoryTypeId="1" PostId="7629" RevisionGUID="31651cb3-aefb-4082-bf82-e46fde04dfbd" CreationDate="2010-09-17T18:37:51.530" UserId="349" Text="What is metagame?" />
  <row Id="17892" PostHistoryTypeId="3" PostId="7629" RevisionGUID="31651cb3-aefb-4082-bf82-e46fde04dfbd" CreationDate="2010-09-17T18:37:51.530" UserId="349" Text="&lt;starcraft-2&gt;" />
  <row Id="17893" PostHistoryTypeId="2" PostId="7630" RevisionGUID="29416098-9feb-40b7-a573-eaf7c06011ad" CreationDate="2010-09-17T19:04:30.067" UserId="1719" Text="A meta-game for any game is the way that the game is played.  Knowing the metagame is not just knowing the mechanics of the game, but knowing what to expect your opponent to do.  It is the relative frequency of each possible tactic, maneuver, build, etc.&#xD;&#xA;&#xD;&#xA;One of the easiest to understand examples of this is with Magic: the Gathering.  Knowing the metagame in Magic is knowing what styles of decks you might come up against.  If you see an Island come out turn one, is he going to be trying to lock you down, draw you out, make evasive creatures, or any variety of things blue can do?  You don't know if you don't know the metagame.&#xD;&#xA;&#xD;&#xA;In StarCraft, for a more localized example, Protoss should wall off against Zerg, but not against Protoss or Terran.  Zerg might 6-pool, and if you don't wall off then he's probably going to beat you.  As Protoss continues to wall off and 6-pools continue to be ineffective, Zerg players might stop using that strategy.  As Zerg players stop 6-pooling, Protoss players might not wall off as often, making the 6-pool effective again.  You have to know the current mindset of other players to make the optimal play.  That is the metagame.&#xD;&#xA;&#xD;&#xA;The metagame is always evolving for any game, so you have to keep playing or reading about your game to keep up with the current metagame." />
  <row Id="17894" PostHistoryTypeId="2" PostId="7631" RevisionGUID="4498c4c0-1b34-4a49-a007-1384d526748a" CreationDate="2010-09-17T19:09:44.313" UserId="816" Text="I like the [wikipedia definition][1]: &quot;In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.&quot;  So, almost any game could have a meta-game.&#xD;&#xA;&#xD;&#xA;In addition to what Strix said, metagame (in a more localized sense) can also be influenced by knowledge of the other players.  Perhaps you weren't able to scout someone, but you have watched ten of their replays, and in eight of them, the player used the same strategy.  You can prepare to counter that strategy even though you haven't actually gotten any useful info in the current game.&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Metagaming" />
  <row Id="17895" PostHistoryTypeId="5" PostId="7620" RevisionGUID="1e5bc9b2-357c-46b2-9084-0cf2bc8cd649" CreationDate="2010-09-17T19:25:10.283" UserId="102" Comment="added 43 characters in body" Text="Just Zerg movement.&#xD;&#xA;&#xD;&#xA;Zerg (ground) units  move about 30% faster on creep (notable exceptions being: Queen, Hydralisk and Drones).&#xD;&#xA;&#xD;&#xA;Additionally Zerg can build on creep and non-Zerg structures _cannot_ be built on creep.  You can actually use an Overlord to spread creep at a number of expansions to slow down your opponent's expansion rate.  Zerg structures off creep will slowly lose life and eventually die.&#xD;&#xA;&#xD;&#xA;The following units/buildings can produce creep:&#xD;&#xA;&#xD;&#xA; - Hatchery&#xD;&#xA; - Creep Tumor (built from the Queen and other Creep Tumors)&#xD;&#xA; - Overlord (Overseers __Cannot__, additionally this is temporary)&#xD;&#xA; - Nydus Worm (the Worm, not the Network)&#xD;&#xA;&#xD;&#xA;Creep will evaporate if left without a production source near by.  Its important to note that creep evaporates from the edge inward.  As a result, if you remove creep production in an area that is not covered by, but is surrounded by, creep production, the creep will not evaporate." />
  <row Id="17896" PostHistoryTypeId="4" PostId="7619" RevisionGUID="25605bb7-76bc-481f-a7a8-cc78956e5f31" CreationDate="2010-09-17T19:29:50.990" UserId="14" Comment="edited tags; edited title" Text="What does creep affect?" />
  <row Id="17897" PostHistoryTypeId="6" PostId="7619" RevisionGUID="25605bb7-76bc-481f-a7a8-cc78956e5f31" CreationDate="2010-09-17T19:29:50.990" UserId="14" Comment="edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;creep&gt;" />
  <row Id="17898" PostHistoryTypeId="2" PostId="7632" RevisionGUID="0ef18e83-6007-4039-864c-cdfbcce608d5" CreationDate="2010-09-17T19:39:49.033" UserId="1576" Text="I dusted off the old Commedore 64 a little while ago and found some old save games for Pools of Darkness.  All of the games were at basically the same place. The final set of fights in the game.  &#xD;&#xA;&#xD;&#xA;Each of the parties I had and different make ups to them, but I remembered that I couldn't ever manage to get through that last sequence of fights and actually complete the game. (I tried it a few times again, just to see if it was as hard as I remembered... it was.)&#xD;&#xA;&#xD;&#xA;Has anyone out there ever beaten this game? And if so, what was your party build and was there any special things or items needed to do it? &#xD;&#xA;&#xD;&#xA;(I realize this is a pretty old game, so even just some fuzzy memories would be helpful.)" />
  <row Id="17899" PostHistoryTypeId="1" PostId="7632" RevisionGUID="0ef18e83-6007-4039-864c-cdfbcce608d5" CreationDate="2010-09-17T19:39:49.033" UserId="1576" Text="C64 - Pools of Darkness - End Battle" />
  <row Id="17900" PostHistoryTypeId="3" PostId="7632" RevisionGUID="0ef18e83-6007-4039-864c-cdfbcce608d5" CreationDate="2010-09-17T19:39:49.033" UserId="1576" Text="&lt;commodore-64&gt;&lt;darkness&gt;&lt;of&gt;&lt;pool&gt;" />
  <row Id="17901" PostHistoryTypeId="6" PostId="7632" RevisionGUID="b125dc2b-f5c4-4f5d-8f79-5ae6dfd36044" CreationDate="2010-09-17T19:42:48.593" UserId="336" Comment="edited tags" Text="&lt;commodore-64&gt;" />
  <row Id="17903" PostHistoryTypeId="2" PostId="7633" RevisionGUID="774156f3-8965-48b0-a3a0-269005d5f0ee" CreationDate="2010-09-17T20:03:05.687" UserId="816" Text="It has been suggested that the many answers be combined into a single CW answer.  This is that answer.  Feel free to update with any additional information.&#xD;&#xA;&#xD;&#xA;Attributes of Gateways vs. Warpgates:&#xD;&#xA;&#xD;&#xA;**Gateways:**&#xD;&#xA;&#xD;&#xA; - Rally point can be set.&#xD;&#xA; - Queuing of units is allowed.&#xD;&#xA; - Units are produced at the building itself.&#xD;&#xA; - Units can be created using only hotkeys (no mouse clicks).&#xD;&#xA; - Units are spawned after a build timer completes (but they spawn instantly, no warp-in).&#xD;&#xA;&#xD;&#xA;**Warpgates:**&#xD;&#xA;&#xD;&#xA; - Cannot have a rally-point.  Units must be spawned in by mouse-click.&#xD;&#xA; - Queuing of units is not allowed.&#xD;&#xA; - Units must be spawned within the power matrix provided by pylons.&#xD;&#xA; - Units are produced instantly, but have a short (1-2 second) &quot;warp in&quot; period, during which they can receive damage, but cannot move or attack.&#xD;&#xA; " />
  <row Id="17904" PostHistoryTypeId="16" PostId="7633" RevisionGUID="774156f3-8965-48b0-a3a0-269005d5f0ee" CreationDate="2010-09-17T20:03:05.687" UserId="816" />
  <row Id="17905" PostHistoryTypeId="2" PostId="7634" RevisionGUID="b36ab27f-08a0-4e02-af50-6654b89336c0" CreationDate="2010-09-17T20:19:57.673" UserId="3549" Text="My this I mean, say you have your 3 killstreaks, and first highest killstreak is Chopper Gunner (imagine your other two are EMP and Tac Nuke). Ok, so you have you 11 kills in a row, and you have chopper gunner available. You begin running around shooting your gun into the air to attract enemy attention. You are shot and killed.&#xD;&#xA;&#xD;&#xA;Now, you respawn, with your chopper gunner available. You find a nice quiet place to hide to activate your chopper gunner.&#xD;&#xA;&#xD;&#xA;Now, imagine you are really good at chopper gunner and quickly rack up 13 kills with chopper gunner. You manage to get through the whole killstreak without having your Chopper Gunner shot down AND you do not die while using chopper gunner. Remember, you killed 13 people with chopper gunner.&#xD;&#xA;&#xD;&#xA;&lt;B&gt;&lt;U&gt;THE QUESTION&lt;/B&gt;: WILL I HAVE EARNED &lt;b&gt;&lt;I&gt;ANOTHER&lt;/I&gt;&lt;/b&gt; CHOPPER GUNNER AS A RESULT OF MY &lt;I&gt;FIRST&lt;/I&gt; CHOPPER GUNNER?" />
  <row Id="17906" PostHistoryTypeId="1" PostId="7634" RevisionGUID="b36ab27f-08a0-4e02-af50-6654b89336c0" CreationDate="2010-09-17T20:19:57.673" UserId="3549" Text="Can you chain killstreak rewards together in Call of Duty Modern Warfare II?" />
  <row Id="17907" PostHistoryTypeId="3" PostId="7634" RevisionGUID="b36ab27f-08a0-4e02-af50-6654b89336c0" CreationDate="2010-09-17T20:19:57.673" UserId="3549" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;killstreak-rewards&gt;" />
  <row Id="17908" PostHistoryTypeId="2" PostId="7635" RevisionGUID="480f7207-23d9-4de3-96e4-4f59254a238f" CreationDate="2010-09-17T20:21:34.710" UserId="3549" Text="Care Package and Emergency Airdrop do &lt;b&gt;not&lt;/b&gt; count. &lt;b&gt;All others do&lt;/B&gt;." />
  <row Id="17909" PostHistoryTypeId="2" PostId="7636" RevisionGUID="b6dc0cd9-9299-4f45-a686-fb78b5f06bf1" CreationDate="2010-09-17T20:23:01.527" UserId="1719" Text="Kills you get using killstreak rewards gained on a previous life after you respawn do not count towards new killstreaks.&#xD;&#xA;&#xD;&#xA;So to answer your main question: no." />
  <row Id="17910" PostHistoryTypeId="5" PostId="7634" RevisionGUID="f8d2a43c-8763-4f47-8402-fa1b7989b110" CreationDate="2010-09-17T20:27:59.790" UserId="816" Comment="fixed typo" Text="By this I mean, say you have your 3 killstreaks, and first highest killstreak is Chopper Gunner (imagine your other two are EMP and Tac Nuke). Ok, so you have you 11 kills in a row, and you have chopper gunner available. You begin running around shooting your gun into the air to attract enemy attention. You are shot and killed.&#xD;&#xA;&#xD;&#xA;Now, you respawn, with your chopper gunner available. You find a nice quiet place to hide to activate your chopper gunner.&#xD;&#xA;&#xD;&#xA;Now, imagine you are really good at chopper gunner and quickly rack up 13 kills with chopper gunner. You manage to get through the whole killstreak without having your Chopper Gunner shot down AND you do not die while using chopper gunner. Remember, you killed 13 people with chopper gunner.&#xD;&#xA;&#xD;&#xA;&lt;B&gt;&lt;U&gt;THE QUESTION&lt;/B&gt;: WILL I HAVE EARNED &lt;b&gt;&lt;I&gt;ANOTHER&lt;/I&gt;&lt;/b&gt; CHOPPER GUNNER AS A RESULT OF MY &lt;I&gt;FIRST&lt;/I&gt; CHOPPER GUNNER?" />
  <row Id="17911" PostHistoryTypeId="5" PostId="7636" RevisionGUID="e8bb2826-cd3f-4b4d-a83b-24ffae54f678" CreationDate="2010-09-17T20:28:02.880" UserId="1719" Comment="added 156 characters in body" Text="Kills you get using killstreak rewards gained on a previous life after you respawn do not count towards new killstreaks.&#xD;&#xA;&#xD;&#xA;So to answer your main question: no.&#xD;&#xA;&#xD;&#xA;Also see here: http://gaming.stackexchange.com/questions/4640/which-modern-warfare-2-killstreak-rewards-count-towards-your-current-kill-streak/4641#4641" />
  <row Id="17912" PostHistoryTypeId="2" PostId="7637" RevisionGUID="12f1edfa-81c3-4dee-be31-666c182b7334" CreationDate="2010-09-17T20:28:34.567" UserId="3549" Text="The &quot;Effect&quot; people are referring to is called Aim Assist in multiplayer. While you cannot &quot;auto-target&quot; the same way you do in the campaign, when you are looking down the sight in multiplayer with Aim Assist enabled, and an enemy runs across where the crosshairs are aimed the gun gets &quot;dragged&quot; in the direction that the enemy ran. This is supposed to be as if your character &quot;noticed&quot; the enemy and the mind acts faster than the hands so your character &quot;subconsciously&quot; begins aiming at it.&#xD;&#xA;&#xD;&#xA;This feature can be good and bad. Good in the sense that it gives you a bit of a one-up on the enemy if you walk around aiming down the sight, but bad in the sense that if one enemy is standing still and you are shooting at him, and another enemy runs between you and the enemy you are shooting at your gun often gets &quot;dragged&quot; off of the enemy you were shooting at, but doesn't snap to the new target fully. This can result in 2 enemies getting notified of your presence and while you are trying to reacquire your original target he has already had the time to turn, fire two shots, and kill you.&#xD;&#xA;&#xD;&#xA;Aim Assist can be enabled or disabled in the in-game options menu in multiplayer.&#xD;&#xA;&#xD;&#xA;Pros do not use Aim Assist. Even if you don't play the game professionally, if you have gotten through to level 70 you should turn Aim Assist off. Anyone in prestige mode should not be using aim assist either." />
  <row Id="17914" PostHistoryTypeId="2" PostId="7639" RevisionGUID="e1c4e1ef-56d4-40b5-b226-b8cd638ec0e0" CreationDate="2010-09-17T20:43:53.903" UserId="3549" Text="There is no way to reset your achievements or stats. However, when you enter Prestige modes, after reaching Level 70 (Prestige 0) you completely hard boot your character. You lose all of your perks, killstreaks, deathstreaks, guns, everything. You begin earning them again as if you just started playing Multiplayer, except you already have stats. Also, once you are one of the 10 levels of prestige, you have a more covetted icon next to your name.&#xD;&#xA;&#xD;&#xA;The only way to get your stats zeroed out is to start a whole new character with a new gamertag." />
  <row Id="17915" PostHistoryTypeId="2" PostId="7640" RevisionGUID="3d3440a0-79f5-4357-8aad-feebbbffd8ec" CreationDate="2010-09-17T20:47:46.227" UserId="3549" Text="When you join the game has nothing to do with whether you get a W or an L. If you manage to go an entire game without dying or getting a single kill you do not get a W or an L added to your record. However, this 0-0 K-D  gets you the Accolade AFK (Zero Kills, Zero Deaths)." />
  <row Id="17916" PostHistoryTypeId="2" PostId="7641" RevisionGUID="d35f8e3e-e72a-455c-89f1-cfde304bf417" CreationDate="2010-09-17T20:51:00.107" UserId="3549" Text="Landing on anything after you take even light bullet damage will most likely kill you from a height of 15 feet unless you are using Commando Pro. I know you like your perks the way you have them but being adaptive is 100% essential to dominating in this game.&#xD;&#xA;&#xD;&#xA;In response to MMO-Tragic -- there is also an achievement for falling 30 feet and dying, though no achievement for falling 30 feet and living..." />
  <row Id="17918" PostHistoryTypeId="5" PostId="7639" RevisionGUID="a02cf3e8-41a6-42d5-b7e5-ce403484ab50" CreationDate="2010-09-17T20:56:14.583" UserId="3549" Comment="added 109 characters in body" Text="The only way to get your stats zeroed out is to start a whole new character with a new gamertag.&#xD;&#xA;&#xD;&#xA;For xbox players with the same question about resetting your stats to get a better K/D or accuracy stat: There is no way to reset your achievements or stats. However, when you enter Prestige modes, after reaching Level 70 (Prestige 0) you completely hard boot your character. You lose all of your perks, killstreaks, deathstreaks, guns, everything. You begin earning them again as if you just started playing Multiplayer, except you already have stats. Also, once you are one of the 10 levels of prestige, you have a more covetted icon next to your name.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17919" PostHistoryTypeId="2" PostId="7642" RevisionGUID="9fab1a99-5104-437d-8b77-66dd98df511f" CreationDate="2010-09-17T20:58:30.663" UserId="3549" Text="Winning is about 50% of the match bonus. Other important factors, if you take the time do a full multivariat regression is your K/D ratio, and the number of total kills amassed by your team." />
  <row Id="17920" PostHistoryTypeId="5" PostId="5132" RevisionGUID="79308707-c6e6-4b48-8d02-cdf80ba21275" CreationDate="2010-09-17T20:59:58.917" UserId="816" Comment="fixed typo" Text="In Call of Duty Modern Warfare 2, what kinds of things can you land on to soften fall damage?&#xD;&#xA;&#xD;&#xA;**Edit:** I'm looking specifically for things to land on. My perks are already set to a configuration that I'm happy with, so I don't want to change them - I just want to know what to keep my eye out for when jumping from high places" />
  <row Id="17921" PostHistoryTypeId="6" PostId="5132" RevisionGUID="79308707-c6e6-4b48-8d02-cdf80ba21275" CreationDate="2010-09-17T20:59:58.917" UserId="816" Comment="fixed typo" Text="&lt;modern-warfare-2&gt;&lt;first-person-shooter&gt;&lt;call-of-duty&gt;" />
  <row Id="17922" PostHistoryTypeId="2" PostId="7643" RevisionGUID="95334c03-b998-4d27-91c8-692409e4f515" CreationDate="2010-09-17T21:21:39.860" UserId="3549" Text="Now this question may seem obvious, duh -- killstreaks that come one after another like UAV/Counter-UAV/Predator Missile -- but I am talking about sets of killstreaks that unlock each other while you lay around hiding somewhere - or at least work well enough on their own so you need to only get 1 or 2 kills to get the next killstreak. Right now I have Harrier Strike/Pavelow/AC-130 or Chopper Gunner (depending on map). Once I get my harrier I call it in, then go off somewhere safe for my Pavelow to be ready (I can sometimes get my Pavelow from the Harrier's strike, not even needing to wait for the 3rd harrier to start hovering).&#xD;&#xA;&#xD;&#xA;Any other Killstreak combos that work well together?" />
  <row Id="17923" PostHistoryTypeId="1" PostId="7643" RevisionGUID="95334c03-b998-4d27-91c8-692409e4f515" CreationDate="2010-09-17T21:21:39.860" UserId="3549" Text="In Modern Warfare II, Which killstreak combination stacks the easiest/fastest?" />
  <row Id="17924" PostHistoryTypeId="3" PostId="7643" RevisionGUID="95334c03-b998-4d27-91c8-692409e4f515" CreationDate="2010-09-17T21:21:39.860" UserId="3549" Text="&lt;xbox-360&gt;&lt;strategy&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;killstreak-rewards&gt;" />
  <row Id="17926" PostHistoryTypeId="2" PostId="7645" RevisionGUID="a8ada501-bb3f-4e59-be51-e2a9d6046826" CreationDate="2010-09-17T22:56:56.293" UserDisplayName="Philo Chou" Text="Disable your joystick device" />
  <row Id="17927" PostHistoryTypeId="5" PostId="7578" RevisionGUID="c681bcd3-35a3-47a4-ad5c-3d185be1001b" CreationDate="2010-09-17T23:03:23.180" UserId="1743" Comment="added 139 characters in body" Text="Don't pick up the shovel, the sign is surely too heavy. Pick up the sign instead.  It will get you the shovel. :)&#xD;&#xA;&#xD;&#xA;Edit: Actually there's no riddle at this point, but it might be that you have to encounter Largo first (just some steps on the bridge)." />
  <row Id="17928" PostHistoryTypeId="2" PostId="7646" RevisionGUID="5ab35ee8-7d6e-4be2-9ef1-6d9b1de72ca5" CreationDate="2010-09-17T23:36:20.853" UserDisplayName="Randito" Text="I've enjoyed this flash game:  http://www.candystand.com/play/the-space-game&#xD;&#xA;&#xD;&#xA;It's got a nice Space strategy element to it.  It's got a mission structure, with each one getting progressively harder, requiring a more strategic approach each time.  I enjoyed it." />
  <row Id="17929" PostHistoryTypeId="2" PostId="7647" RevisionGUID="330ad275-95d5-425d-81a2-a0dac14c111e" CreationDate="2010-09-17T23:37:39.283" UserId="3114" Text="So I was playing _Starfox 64_ the other day, and I noticed something disturbing.  No matter what course of action you take, if this blue bird guy gets shot too much in the first level, he lets me know that something has happened to his **G-Diffuser**, and he has to break off.&#xD;&#xA;&#xD;&#xA;What does this so-called **G-Diffuser** do? If it's so critical to the Arwing that even slight damage renders the vehicle inoperable, why wasn't I made aware of it before?  Isn't that a hazard that the commander of the team should be made aware of?  And why does this bird guy's _always_ break in this stage (after sustaining some damage) without fail, and yet I've never had a problem with mine, and neither has anyone else in my team, even under heavy damage?  And why can't that annoying little **frog** do anything about it?  Is this so-called **G-Diffuser** merely a ruse created by the bird to get his own skin out of a fight?&#xD;&#xA;&#xD;&#xA;This has been bothering me for a while now.  There's something fishy going on, I think." />
  <row Id="17930" PostHistoryTypeId="1" PostId="7647" RevisionGUID="330ad275-95d5-425d-81a2-a0dac14c111e" CreationDate="2010-09-17T23:37:39.283" UserId="3114" Text="What's wrong with the G-Diffuser?" />
  <row Id="17931" PostHistoryTypeId="3" PostId="7647" RevisionGUID="330ad275-95d5-425d-81a2-a0dac14c111e" CreationDate="2010-09-17T23:37:39.283" UserId="3114" Text="&lt;nintendo-64&gt;&lt;starfox-64&gt;" />
  <row Id="17932" PostHistoryTypeId="2" PostId="7648" RevisionGUID="bd0a8a5b-a6bd-4c46-808e-861fb2f2de0b" CreationDate="2010-09-17T23:42:04.030" UserId="816" Text="The Gravity Diffusion system, or G-Diffusion, is an experimental power system used in starfighters that reduces gravity forces on the pilot and provides a respectable power source for shields and propulsion. &#xD;&#xA;&#xD;&#xA;The G-Diffuser system was created by John Tanaka, from the Galactic Federation and F-Zero game. However, due to the temperamental nature of the G-Diffuser, these systems need to be carefully checked and maintained; while easy to fix in flight, they can consume a pilots' full attention, something that kills pilots in a dogfight.&#xD;&#xA;&#xD;&#xA;The G-Diffuser is primarily found on both the Star Fox Team's Arwings and the Star Wolf Team's Wolfen.&#xD;&#xA;&#xD;&#xA;[Source](http://starfox.wikia.com/wiki/G-Diffusion)&#xD;&#xA;&#xD;&#xA;**If his G-Diffuser is broken, not only is he taking all those G's *straight to the face*, but he's running on low power.  So obviously, he's smart to break off from the group.**" />
  <row Id="17933" PostHistoryTypeId="2" PostId="7649" RevisionGUID="00aaab37-ba11-49a9-b6d9-2030a6707efb" CreationDate="2010-09-17T23:55:09.013" UserId="3089" Text="Cannon rush works reliably against Insane AI.  Works best against enemy Protoss; creep and fast zerglings makes things complicated.  Blistering sands is good.  If you get it for Insane, you'll simultaneously get it for lower AI levels.&#xD;&#xA;&#xD;&#xA; - 9 Pylon&#xD;&#xA; - Send probe, avoid enemy scouts&#xD;&#xA; - 11 Forge&#xD;&#xA; - 12 Proxy pylon&#xD;&#xA; - 12 2x cannons&#xD;&#xA; - 12 Pylon&#xD;&#xA; - 12 Keep building cannons&#xD;&#xA;&#xD;&#xA;You should get 'GG' at 4:30.&#xD;&#xA;" />
  <row Id="17939" PostHistoryTypeId="2" PostId="7651" RevisionGUID="05833709-4a70-4cf6-a843-5f001045b8e7" CreationDate="2010-09-18T05:25:16.117" UserId="2259" Text="If I'm in a team SC2 game, can my non-Zerg allies build on top of my creep?" />
  <row Id="17940" PostHistoryTypeId="1" PostId="7651" RevisionGUID="05833709-4a70-4cf6-a843-5f001045b8e7" CreationDate="2010-09-18T05:25:16.117" UserId="2259" Text="Can non-Zerg races build on friendly creep?" />
  <row Id="17941" PostHistoryTypeId="3" PostId="7651" RevisionGUID="05833709-4a70-4cf6-a843-5f001045b8e7" CreationDate="2010-09-18T05:25:16.117" UserId="2259" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;creep&gt;" />
  <row Id="17942" PostHistoryTypeId="2" PostId="7652" RevisionGUID="658663aa-e046-4d7f-9ef0-e78401640d7e" CreationDate="2010-09-18T05:32:44.540" UserId="32" Text="Unfortunately, no, not last I tried with Terrans and Zerg.&#xD;&#xA;&#xD;&#xA;This is particularly bad on one of the 3v3 maps in which there are 2 nice natural expansions right next to each other - if a Zerg ally takes one of them and you're not Zerg, you will need to also take it fast (before the Hatchery spreads just a little creep) or else not be able to at all.&#xD;&#xA;&#xD;&#xA;It also makes defending with Bunkers rather difficult if a friendly Zerg starts spreading creep - which is something he really does want to do!" />
  <row Id="17943" PostHistoryTypeId="2" PostId="7653" RevisionGUID="71aa9d74-1700-4b69-b5d5-cb930868a7a5" CreationDate="2010-09-18T06:50:15.047" UserId="3560" Text="Any recommendations for Risk like turn based strategy or any turn based strategy games would be appreciated. Thanks!" />
  <row Id="17944" PostHistoryTypeId="1" PostId="7653" RevisionGUID="71aa9d74-1700-4b69-b5d5-cb930868a7a5" CreationDate="2010-09-18T06:50:15.047" UserId="3560" Text="Recommendations for good flash strategy games?" />
  <row Id="17945" PostHistoryTypeId="3" PostId="7653" RevisionGUID="71aa9d74-1700-4b69-b5d5-cb930868a7a5" CreationDate="2010-09-18T06:50:15.047" UserId="3560" Text="&lt;strategy&gt;&lt;flash&gt;" />
  <row Id="17946" PostHistoryTypeId="6" PostId="7653" RevisionGUID="46ea44a2-184f-4542-9b9b-aee22ab05a0f" CreationDate="2010-09-18T06:52:12.560" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;flash&gt;" />
  <row Id="17947" PostHistoryTypeId="4" PostId="7584" RevisionGUID="015b00a7-8586-4083-96e5-cc6cbc0bc827" CreationDate="2010-09-18T07:49:29.887" UserId="284" Comment="edited title" Text="Borderlands: How can I get mouse wheel scrolling to work in game dialogs?" />
  <row Id="17948" PostHistoryTypeId="2" PostId="7654" RevisionGUID="168257ae-9849-4573-a1f3-c1ced513b64f" CreationDate="2010-09-18T08:10:50.597" UserId="911" Text="Hi,&#xD;&#xA;&#xD;&#xA;I am looking for good players who can train me and my friends in online multiplayer games. In particular Battlefield 2. &#xD;&#xA;&#xD;&#xA;Is there a place where I can find a coach that can give us lessons?&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;&#xD;&#xA;Cilvic" />
  <row Id="17949" PostHistoryTypeId="1" PostId="7654" RevisionGUID="168257ae-9849-4573-a1f3-c1ced513b64f" CreationDate="2010-09-18T08:10:50.597" UserId="911" Text="Where can I find professional trainers who give me lessons?" />
  <row Id="17950" PostHistoryTypeId="3" PostId="7654" RevisionGUID="168257ae-9849-4573-a1f3-c1ced513b64f" CreationDate="2010-09-18T08:10:50.597" UserId="911" Text="&lt;battlefield&gt;&lt;training&gt;&lt;professional-gaming&gt;" />
  <row Id="17951" PostHistoryTypeId="6" PostId="7654" RevisionGUID="012a6ae2-467c-471c-a382-5dcc44dec286" CreationDate="2010-09-18T08:46:32.753" UserId="23" Comment="edited tags" Text="&lt;online-multiplayer&gt;&lt;battlefield&gt;&lt;training&gt;" />
  <row Id="17952" PostHistoryTypeId="2" PostId="7655" RevisionGUID="df9df404-110c-45e2-bd3a-0a49317d684d" CreationDate="2010-09-18T08:55:44.303" UserId="215" Text="[SteamBirds](http://armorgames.com/play/5426/steambirds) is really fun." />
  <row Id="17953" PostHistoryTypeId="2" PostId="7656" RevisionGUID="a8e85bcf-5046-4c8b-a206-9d6ecdab6cbc" CreationDate="2010-09-18T09:59:25.517" UserId="23" Text="I'm trying to remember the name of a certain game with a few peculiarities.&#xD;&#xA;&#xD;&#xA;* The game's theme is _cold_. You start from a warm safe spot and have to move from safe spot to safe spot to the end of each level. In the middle there is cold, which damages you, and baddies, which you have to kill.&#xD;&#xA;* The HUD displays the current temperature, thus justifying the health ticking down. The health meter is blue and runs horizontally through the screen.&#xD;&#xA;* The release year is between 1997 and 2005.&#xD;&#xA;* It is _not_ listed as an exception in the relevant TVTropes lists.&#xD;&#xA;&#xD;&#xA;I _think_ I remember the game was for consoles of the time, rather than for PCs. It also probably didn't receive great reviews. I just remember a couple of screenshots and the general concept off a printed magazine." />
  <row Id="17954" PostHistoryTypeId="1" PostId="7656" RevisionGUID="a8e85bcf-5046-4c8b-a206-9d6ecdab6cbc" CreationDate="2010-09-18T09:59:25.517" UserId="23" Text="Cold themed top-down shooter game with constant freezing damage" />
  <row Id="17955" PostHistoryTypeId="3" PostId="7656" RevisionGUID="a8e85bcf-5046-4c8b-a206-9d6ecdab6cbc" CreationDate="2010-09-18T09:59:25.517" UserId="23" Text="&lt;identify-this-game&gt;" />
  <row Id="17956" PostHistoryTypeId="5" PostId="7656" RevisionGUID="932e8917-68c4-464a-8457-5c3137f23e9e" CreationDate="2010-09-18T10:36:12.030" UserId="23" Comment="added 29 characters in body" Text="I'm trying to remember the name of a certain game with a few peculiarities.&#xD;&#xA;&#xD;&#xA;* The game's theme is _cold_. You start from a warm safe spot and have to move from safe spot to safe spot to the end of each level. In the middle there is cold, which damages you, and baddies, which you have to kill.&#xD;&#xA;* The HUD displays the current temperature, thus justifying the health ticking down. The colder, the more damage. The health meter is blue and runs horizontally through the screen.&#xD;&#xA;* The release year is between 1997 and 2005.&#xD;&#xA;* It is _not_ listed as an exception in the relevant TVTropes lists.&#xD;&#xA;&#xD;&#xA;I _think_ I remember the game was for consoles of the time, rather than for PCs. It also probably didn't receive great reviews. I just remember a couple of screenshots and the general concept off a printed magazine." />
  <row Id="17957" PostHistoryTypeId="4" PostId="7551" RevisionGUID="02e8588e-af90-4fc8-97dc-4949cdd04797" CreationDate="2010-09-18T10:38:46.700" UserId="23" Comment="Adapting question to site policies and context" Text="How can I capture (high definition) audio and video from my XBox?" />
  <row Id="17958" PostHistoryTypeId="6" PostId="7551" RevisionGUID="02e8588e-af90-4fc8-97dc-4949cdd04797" CreationDate="2010-09-18T10:38:46.700" UserId="23" Comment="Adapting question to site policies and context" Text="&lt;console-agnostic&gt;&lt;xbox&gt;" />
  <row Id="17959" PostHistoryTypeId="6" PostId="7551" RevisionGUID="7d58344b-d36d-4015-a5f1-715904123043" CreationDate="2010-09-18T10:40:33.793" UserId="23" Comment="Whoops" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;recording&gt;" />
  <row Id="17960" PostHistoryTypeId="6" PostId="7153" RevisionGUID="69c4f938-b28a-47c6-94a0-85d68aa4139e" CreationDate="2010-09-18T10:41:07.280" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;streaming&gt;" />
  <row Id="17961" PostHistoryTypeId="4" PostId="7551" RevisionGUID="7d58344b-d36d-4015-a5f1-715904123043" CreationDate="2010-09-18T10:40:33.793" UserId="23" Comment="Whoops" Text="How can I capture (high definition) audio and video from my XBox 360?" />
  <row Id="17962" PostHistoryTypeId="6" PostId="7554" RevisionGUID="fc5dc563-0848-4d71-b8ab-6abd1a38393a" CreationDate="2010-09-18T11:03:22.640" UserId="23" Comment="edited tags" Text="&lt;ds&gt;&lt;video-cable&gt;&lt;dsi&gt;&lt;dsxl&gt;" />
  <row Id="17963" PostHistoryTypeId="6" PostId="7532" RevisionGUID="ca5d89ed-9495-47d9-867a-36e0fae82a9e" CreationDate="2010-09-18T11:03:54.717" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="17964" PostHistoryTypeId="6" PostId="7536" RevisionGUID="1d72696b-bc51-40df-b2f1-1a4712ee1be8" CreationDate="2010-09-18T11:04:05.390" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;region-locked&gt;" />
  <row Id="17965" PostHistoryTypeId="6" PostId="7517" RevisionGUID="5d7aab18-96f5-4145-980b-a3812b24bb71" CreationDate="2010-09-18T11:04:50.193" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="17966" PostHistoryTypeId="6" PostId="7506" RevisionGUID="ddd807cb-f4b4-413f-896a-d4b8b5efeae9" CreationDate="2010-09-18T11:05:14.130" UserId="23" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;dawn-of-war&gt;" />
  <row Id="17967" PostHistoryTypeId="6" PostId="7458" RevisionGUID="3b5818d3-e2ee-4724-ba50-0af7833d98fd" CreationDate="2010-09-18T11:06:28.697" UserId="23" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;experience&gt;&lt;battleground&gt;" />
  <row Id="17968" PostHistoryTypeId="6" PostId="7458" RevisionGUID="8c2cdea1-b557-44c5-9fbf-18b01b5cca2f" CreationDate="2010-09-18T11:06:59.040" UserId="23" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;experience&gt;" />
  <row Id="17969" PostHistoryTypeId="5" PostId="7654" RevisionGUID="04bd15cb-45cd-4343-9487-44082c91d644" CreationDate="2010-09-18T11:08:21.383" UserId="23" Comment="deleted 27 characters in body; edited tags" Text="I am looking for good players who can train me and my friends in online multiplayer games. In particular Battlefield 2. &#xD;&#xA;&#xD;&#xA;Is there a place where I can find a coach that can give us lessons?" />
  <row Id="17970" PostHistoryTypeId="6" PostId="7654" RevisionGUID="04bd15cb-45cd-4343-9487-44082c91d644" CreationDate="2010-09-18T11:08:21.383" UserId="23" Comment="deleted 27 characters in body; edited tags" Text="&lt;online-multiplayer&gt;&lt;training&gt;&lt;battlefield-2&gt;" />
  <row Id="17971" PostHistoryTypeId="2" PostId="7657" RevisionGUID="e0b2055f-1fcd-4bff-9b93-810baca27fb8" CreationDate="2010-09-18T11:23:18.033" UserId="1297" Text="I'm trying to find a particular game I used to play years ago, probably way before Y2K. It was sort of a realtime strategy, where you had to build structures on flying islands, connect them with roads (even bridges between islands, those could crumble and fall if built wrong). I think there was some sort of gods/elements. I *think* there was air and fire, probably more elements. I even remember there were altars and sacrifices probably and you had to get the enemy altar i believe, but i'm not sure.&#xD;&#xA;&#xD;&#xA;The game was for PC, i have no idea if it was ported to consoles but i think not." />
  <row Id="17972" PostHistoryTypeId="1" PostId="7657" RevisionGUID="e0b2055f-1fcd-4bff-9b93-810baca27fb8" CreationDate="2010-09-18T11:23:18.033" UserId="1297" Text="Help identify a real time strategic game taking place on flying islands" />
  <row Id="17973" PostHistoryTypeId="3" PostId="7657" RevisionGUID="e0b2055f-1fcd-4bff-9b93-810baca27fb8" CreationDate="2010-09-18T11:23:18.033" UserId="1297" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;old-games&gt;" />
  <row Id="17974" PostHistoryTypeId="2" PostId="7658" RevisionGUID="fc374cb7-5c9c-41ad-ade1-8164fff9675b" CreationDate="2010-09-18T11:47:38.330" UserId="3404" Text="I just started playing TF2 and the only Medic-related achievement I have is Play Doctor. Yet, after only 2 hours of play, not all of which were as the Medic, I've already received the Blutsauger.&#xD;&#xA;&#xD;&#xA;The official TF Wiki says this is awarded after 10 Medic achievements are completed (Medic Pack 1). Why do I already have it?" />
  <row Id="17975" PostHistoryTypeId="1" PostId="7658" RevisionGUID="fc374cb7-5c9c-41ad-ade1-8164fff9675b" CreationDate="2010-09-18T11:47:38.330" UserId="3404" Text="Blutsauger without any Medic achievements?" />
  <row Id="17976" PostHistoryTypeId="3" PostId="7658" RevisionGUID="fc374cb7-5c9c-41ad-ade1-8164fff9675b" CreationDate="2010-09-18T11:47:38.330" UserId="3404" Text="&lt;achievements&gt;&lt;team-fortress-2&gt;" />
  <row Id="17977" PostHistoryTypeId="2" PostId="7659" RevisionGUID="bde00d52-b317-490d-8f2e-726138835086" CreationDate="2010-09-18T11:53:50.780" UserId="2121" Text="&quot;Unique&quot; character items can be either dropped or (some of them) earned through achievements, in your case it was dropped. The rate of the drop is based on the amount of time spent in the game." />
  <row Id="17978" PostHistoryTypeId="2" PostId="7660" RevisionGUID="b9255b71-17ac-4d1b-9b60-ee8b47564d6f" CreationDate="2010-09-18T12:04:00.990" UserId="1719" Text="Items can be found in-game based on the time spent in-game.  Currently there is no way to influence which items you find; it is completely random.  There is a limit to the number of items you can find per day, and the longer you spend not playing, the more frequently you'll find items for a while once you come back to the game.&#xD;&#xA;&#xD;&#xA;Weapons like the Blutsauger can be found via achievement also for a couple reasons.  Valve set a precedent with that because the Medic pack and some others were released before the random drop system, and that was the only way to get the items at that time.  It is also because competitive players need access to all the items so that they can be on equal footing with each other, so there needs to be a way to reliably get a specific item.  At least, that was one of the reasons they added achievement-items back in the Sniper/Spy patch.  I don't believe they still think this, with some of the new items not added through large class patches." />
  <row Id="17979" PostHistoryTypeId="10" PostId="7653" RevisionGUID="f81a8225-f06e-4dcf-a71b-be7594e1e1bb" CreationDate="2010-09-18T12:21:03.287" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:2121,&quot;DisplayName&quot;:&quot;Cristina&quot;},{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="17980" PostHistoryTypeId="2" PostId="7661" RevisionGUID="9e2262ba-8567-476b-8607-9b2f7e14868e" CreationDate="2010-09-18T13:07:47.867" UserId="2765" Text="Additionally to keeping buildings alive and increasing movement speed of units, creep tumors give you *vision*. This is a huge advantage since it makes it much harder for your enemy to surprise you with an attack.&#xD;&#xA;&#xD;&#xA;If you see where the enemy army moves around on the map it gives you more time to react and get your troops in place to defend.&#xD;&#xA;" />
  <row Id="17981" PostHistoryTypeId="2" PostId="7662" RevisionGUID="955ea8d8-9c93-436f-b846-fc0b5ddf34ca" CreationDate="2010-09-18T13:26:05.457" UserId="121" Text="Our militia commander just got attached to a silly oaken buckler.  I was planning on upgrading him to a steel shield.  What will happen if I forcibly separate him from his shield?" />
  <row Id="17982" PostHistoryTypeId="1" PostId="7662" RevisionGUID="955ea8d8-9c93-436f-b846-fc0b5ddf34ca" CreationDate="2010-09-18T13:26:05.457" UserId="121" Text="What happens if I separate a dwarf from his favorite shield?" />
  <row Id="17983" PostHistoryTypeId="3" PostId="7662" RevisionGUID="955ea8d8-9c93-436f-b846-fc0b5ddf34ca" CreationDate="2010-09-18T13:26:05.457" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="17984" PostHistoryTypeId="2" PostId="7663" RevisionGUID="1558250e-bef5-41cb-adee-0050ddac7480" CreationDate="2010-09-18T14:39:15.983" UserId="160" Text="I just picked up Kingdom Hearts Birth By Sleep and I would like to get all the Xenahort reports on the first runthrough. In which characters' scenarios and at what locations are each of the reports located?" />
  <row Id="17985" PostHistoryTypeId="1" PostId="7663" RevisionGUID="1558250e-bef5-41cb-adee-0050ddac7480" CreationDate="2010-09-18T14:39:15.983" UserId="160" Text="Where are all the Xenahort reports located?" />
  <row Id="17986" PostHistoryTypeId="3" PostId="7663" RevisionGUID="1558250e-bef5-41cb-adee-0050ddac7480" CreationDate="2010-09-18T14:39:15.983" UserId="160" Text="&lt;pre-gaming&gt;&lt;kingdom-hearts&gt;&lt;birth-by-sleep&gt;" />
  <row Id="17987" PostHistoryTypeId="6" PostId="1975" RevisionGUID="aaf54f21-3e26-4daa-9c05-c4864a2242f2" CreationDate="2010-09-18T14:41:33.447" UserId="109" Comment="edited tags" Text="&lt;windows-7&gt;&lt;command-and-conquer&gt;&lt;cnc-zero-hour&gt;" />
  <row Id="17988" PostHistoryTypeId="2" PostId="7664" RevisionGUID="e6bbeb90-d717-47c8-8323-f22da8497260" CreationDate="2010-09-18T15:28:47.440" UserId="207" Text="In chronological order:&#xD;&#xA;&#xD;&#xA;##Terra&#xD;&#xA;&#xD;&#xA; - **Report #2**: Obtained automatically after beating Radiant Garden's second boss.&#xD;&#xA; - **Report #5**: Reward for completing Mirage Arena's Weaver Fever mode.&#xD;&#xA; - **Report #8**: Given to you after defeating the boss during your return visit to Land of Departure; unmissable&#xD;&#xA; - **Report #11**: Obtained automatically after beating the final boss in Terra's story.&#xD;&#xA;&#xD;&#xA;##Ventus&#xD;&#xA;&#xD;&#xA; - **Letter**: Obtained automatically after beating the orbs of light enemies in Land of Departure at the beginning of Ventus' story.&#xD;&#xA; - **Report #1**: Inside a treasure chest in the Launch Deck area of the Deep Space world. You will need to use your anti-gravity device to make crates float and then move to the east side of the room.&#xD;&#xA; - **Report #9**: Obtained automatically while on Destiny Island, after a cutscene&#xD;&#xA; - **Report #12**: Inside a treasure chest in the Seat of War area in the Keyblade Graveyard. To your right where you start in this area will be an area surrounded by large cliffs. You will find the chest along the northern wall.&#xD;&#xA; - **Report #10**: Obtained automatically after beating the final boss in Ventus' story.&#xD;&#xA;&#xD;&#xA;##Aqua&#xD;&#xA;&#xD;&#xA; - **Report #6**: Obtained automatically after beating Enchanted Dominion's boss.&#xD;&#xA; - **Report #3**: Inside a chest in Merlin's house; hard to miss.&#xD;&#xA; - **Report #4**: Obtained automatically after a cutscene in Mysterious Tower.&#xD;&#xA; - **Report #7**: Obtained automatically after beating the final boss in Aqua's story.&#xD;&#xA;&#xD;&#xA;[Source.][1]&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.examiner.com/video-game-guide-in-national/kingdom-hearts-birth-by-sleep-xehanort-reports-location-guide" />
  <row Id="17989" PostHistoryTypeId="4" PostId="7663" RevisionGUID="49055457-8631-476a-9cba-4f0985204a63" CreationDate="2010-09-18T15:38:59.307" UserId="160" Comment="fixing tags" Text="Where are all the Xehanort reports located?" />
  <row Id="17990" PostHistoryTypeId="6" PostId="7663" RevisionGUID="49055457-8631-476a-9cba-4f0985204a63" CreationDate="2010-09-18T15:38:59.307" UserId="160" Comment="fixing tags" Text="&lt;pre-gaming&gt;&lt;birth-by-sleep&gt;&lt;kingdom-hearts&gt;" />
  <row Id="17991" PostHistoryTypeId="2" PostId="7665" RevisionGUID="6bc2e29c-94ea-4cd4-acab-8be3352afa7a" CreationDate="2010-09-18T16:05:51.267" UserId="3568" Text="I'm looking for a good PSX emulator for my i686 laptop. I use Debian &amp; Ubuntu. Any suggestions?" />
  <row Id="17992" PostHistoryTypeId="1" PostId="7665" RevisionGUID="6bc2e29c-94ea-4cd4-acab-8be3352afa7a" CreationDate="2010-09-18T16:05:51.267" UserId="3568" Text="What is the most complete/stable PSX emulator you've found?" />
  <row Id="17993" PostHistoryTypeId="3" PostId="7665" RevisionGUID="6bc2e29c-94ea-4cd4-acab-8be3352afa7a" CreationDate="2010-09-18T16:05:51.267" UserId="3568" Text="&lt;playstation&gt;&lt;emulation&gt;" />
  <row Id="17994" PostHistoryTypeId="2" PostId="7666" RevisionGUID="e046aabb-ada8-46a0-b950-ae4159c4f130" CreationDate="2010-09-18T16:05:55.310" UserId="1297" Text="So after **four** hours of googling and going through a ton of old games sites, i finally managed to find the game!&#xD;&#xA;&#xD;&#xA;It is called **NetStorm - Islands at War**, and can be downloaded here:&#xD;&#xA;(cool page btw) http://www.abandonia.com/en/games/216/NetStorm+-+Islands+at+War.html" />
  <row Id="17995" PostHistoryTypeId="10" PostId="7665" RevisionGUID="4dcdb66d-4ae5-4cbb-b0f6-89e76671b24e" CreationDate="2010-09-18T17:35:46.623" UserId="14" CloseReasonId="2" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="17996" PostHistoryTypeId="2" PostId="7667" RevisionGUID="12a7208e-41c2-4875-bea2-d8aabac5c6e8" CreationDate="2010-09-18T18:00:45.223" UserId="2578" Text="I used to play RockBand 2 on my friend's PS3, but every so often it would feel *completely* off and need to be recalibrated.  The new calibration settings always ended up as one of two or three settings:&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Sound: -8ms; Video: +42ms&#xD;&#xA;Sound: +8ms; Video: +22ms&#xD;&#xA;(there may have been a third, I forget)&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I could recalibrate multiple times, and always end up with exactly the same calibration settings *(+/- 1 or 2 ms)*.  However, next time the TV was turned off and the PS3 reset, it would sometimes feel *completely* off again, and recalibrating again would give one of the other settings.  Recalibrating immediately a second or third time gave the same settings, however, so it's not just that I have terrible timing - the necessary calibration settings were changing, for the exact same setup.&#xD;&#xA;&#xD;&#xA;I thought it might have been due to his freakish Panasonic TV, but now I have RockBand of my own with a *completely* different setup, and it's doing exactly the same thing; so it must be something inherent in the technology.  **Why does it do this, and is there anyway to fix/prevent it?**&#xD;&#xA;&#xD;&#xA;His setup / My Setup:&#xD;&#xA;&#xD;&#xA;* Panasonic Plasma TV / Sony Rear Projection TV&#xD;&#xA;* RockBand 2 / Beatles RockBand&#xD;&#xA;* Component Video and Audio / HDMI&#xD;&#xA;* Original RockBand drumset (wired) / Newer Beatles Rockband drumset (wireless)&#xD;&#xA;* Original 40GB PS3 / Newer PS3 Slim&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="17997" PostHistoryTypeId="1" PostId="7667" RevisionGUID="12a7208e-41c2-4875-bea2-d8aabac5c6e8" CreationDate="2010-09-18T18:00:45.223" UserId="2578" Text="Why do Rockband Drumsets need to be recalibrated so often?" />
  <row Id="17998" PostHistoryTypeId="3" PostId="7667" RevisionGUID="12a7208e-41c2-4875-bea2-d8aabac5c6e8" CreationDate="2010-09-18T18:00:45.223" UserId="2578" Text="&lt;rock-band&gt;&lt;lag&gt;&lt;calibration&gt;" />
  <row Id="17999" PostHistoryTypeId="6" PostId="7667" RevisionGUID="8579b451-1e44-4b70-9f9e-bb25c3f33695" CreationDate="2010-09-18T18:41:07.460" UserId="3129" Comment="edited tags" Text="&lt;rock-band&gt;&lt;tech-support&gt;&lt;lag&gt;&lt;calibration&gt;" />
  <row Id="18000" PostHistoryTypeId="2" PostId="7668" RevisionGUID="36330410-5efa-4cae-94fd-4e8de5253008" CreationDate="2010-09-18T18:49:09.143" UserId="3570" Text="-Is more better&#xD;&#xA;-dose more worker per resource point hurt production&#xD;&#xA;" />
  <row Id="18001" PostHistoryTypeId="1" PostId="7668" RevisionGUID="36330410-5efa-4cae-94fd-4e8de5253008" CreationDate="2010-09-18T18:49:09.143" UserId="3570" Text="Dose having more than 3 worker per resource point decrease gathering efficiency? " />
  <row Id="18002" PostHistoryTypeId="3" PostId="7668" RevisionGUID="36330410-5efa-4cae-94fd-4e8de5253008" CreationDate="2010-09-18T18:49:09.143" UserId="3570" Text="&lt;starcraft-2&gt;" />
  <row Id="18003" PostHistoryTypeId="5" PostId="7668" RevisionGUID="856f2730-8bf6-46f9-a178-f6a41f575cd9" CreationDate="2010-09-18T18:57:01.753" UserId="18" Comment="grammar / formatting fixes" Text=" - Are more better?&#xD;&#xA; - Do more worker per resource point hurt production?" />
  <row Id="18004" PostHistoryTypeId="5" PostId="7668" RevisionGUID="0aca9692-8e11-4c0f-a762-2841122e839d" CreationDate="2010-09-18T19:03:27.557" UserId="207" Comment="more grammar" Text=" - Are more better?&#xD;&#xA; - Does more worker per resource point hurt production?" />
  <row Id="18005" PostHistoryTypeId="4" PostId="7668" RevisionGUID="0aca9692-8e11-4c0f-a762-2841122e839d" CreationDate="2010-09-18T19:03:27.557" UserId="207" Comment="more grammar" Text="Does having more than 3 worker per resource point decrease gathering efficiency? " />
  <row Id="18006" PostHistoryTypeId="5" PostId="7668" RevisionGUID="90aae9ca-8ebb-4bde-98e8-1dcf68a3659e" CreationDate="2010-09-18T19:05:54.697" UserId="18" Comment="grammar / formatting fixes" Text=" - Are more better?&#xD;&#xA; - Do more workers per resource point hurt production?" />
  <row Id="18008" PostHistoryTypeId="10" PostId="7668" RevisionGUID="5daacae9-4ebd-4f1d-9ebc-b54b856ad90e" CreationDate="2010-09-18T19:38:32.833" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:2452,&quot;DisplayName&quot;:&quot;Davy8&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="18009" PostHistoryTypeId="5" PostId="7668" RevisionGUID="f9b1dbcb-9d16-40c5-b67b-87a7372e727c" CreationDate="2010-09-18T19:38:32.943" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What&amp;#39;s the correct number of workers to put on gathering vespene and minerals in StarCraft 2?](http://gaming.stackexchange.com/questions/1338/whats-the-correct-number-of-workers-to-put-on-gathering-vespene-and-minerals-in)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA; - Are more better?&#xD;&#xA; - Do more workers per resource point hurt production?" />
  <row Id="18010" PostHistoryTypeId="2" PostId="7670" RevisionGUID="fcfc7d40-56e2-4563-b982-2366de10f4ec" CreationDate="2010-09-18T20:02:38.900" UserId="2237" Text="If I try to move any unit on Dathomir Zann says it mission for Uthar and him alone. However when I try to move them there nothing happens (including dialog)." />
  <row Id="18011" PostHistoryTypeId="1" PostId="7670" RevisionGUID="fcfc7d40-56e2-4563-b982-2366de10f4ec" CreationDate="2010-09-18T20:02:38.900" UserId="2237" Text="How to star mission on Dathomir in Empire at War: Forces of Corruption" />
  <row Id="18012" PostHistoryTypeId="3" PostId="7670" RevisionGUID="fcfc7d40-56e2-4563-b982-2366de10f4ec" CreationDate="2010-09-18T20:02:38.900" UserId="2237" Text="&lt;star-wars&gt;&lt;star-wars-empire-at-war&gt;" />
  <row Id="18014" PostHistoryTypeId="2" PostId="7671" RevisionGUID="16cfcce2-37bb-415d-bcd1-d37e3320e06f" CreationDate="2010-09-18T22:38:08.133" UserId="569" Text="In my opinion the best way to learn playing is to join a clan as a rookie. In that way you'll train regularly without paying (well, you have to pay your quota for renting the game server)" />
  <row Id="18015" PostHistoryTypeId="6" PostId="7663" RevisionGUID="4f99c653-85f6-4566-9ebb-a603a5453046" CreationDate="2010-09-19T01:33:37.227" UserId="160" Comment="chanted tag" Text="&lt;pre-gaming&gt;&lt;kingdom-hearts-bbs&gt;" />
  <row Id="18016" PostHistoryTypeId="2" PostId="7672" RevisionGUID="0edf0476-0746-417c-a6ce-7f547b3be396" CreationDate="2010-09-19T01:59:27.297" UserId="3544" Text="I think it concerns the way we sit our Xbox systems. My system sits vertically, so all the heat that builds up inside the system escape through the vents atop the system. Unfortunately, this is where the hard drive sit, so the expansion of the drive due to heating may cause minor corruption in the data. People who lay the system down horizontally have the system heat escape through the vents on the side, assuring that as little heat as possible ever gets near the hard drive.&#xD;&#xA;&#xD;&#xA;You may try to lay the system down for a few days or weeks and see how that works, and hopefully your system isn't like mine. Mine absolutely refuses to function when it's on its side. It's such a prima donna. " />
  <row Id="18017" PostHistoryTypeId="2" PostId="7673" RevisionGUID="24ffa270-91f6-4640-aa4d-a794d91f7a43" CreationDate="2010-09-19T03:10:50.627" UserId="137" Text="## Spoilers&#xD;&#xA;&#xD;&#xA;Who or what is this &quot;Other M&quot; that is referenced in the game's title? Is there anywhere this is stated definitively (or pretty clearly implied) in the game? I've finished the whole game, including the return to the bottle ship to get Adam's helmet, and I don't remember anything. (I have not played on hard mode though.)&#xD;&#xA;&#xD;&#xA;I originally thought it meant the other metroids that were being bio-engineered to be cold-resistant. But then I thought it must be referring to something *other* than metroids (&quot;Metroid&quot; is already in the title, so the other &quot;M&quot; must be something else), so now I'm going on the theory that MB is the other &quot;M&quot;. But I'd love to know one way or the other if there is any clear answer I missed." />
  <row Id="18018" PostHistoryTypeId="1" PostId="7673" RevisionGUID="24ffa270-91f6-4640-aa4d-a794d91f7a43" CreationDate="2010-09-19T03:10:50.627" UserId="137" Text="Who or what is the &quot;other M&quot; in Metroid: Other M?" />
  <row Id="18019" PostHistoryTypeId="3" PostId="7673" RevisionGUID="24ffa270-91f6-4640-aa4d-a794d91f7a43" CreationDate="2010-09-19T03:10:50.627" UserId="137" Text="&lt;spoiler&gt;&lt;metroid-other-m&gt;" />
  <row Id="18020" PostHistoryTypeId="2" PostId="7674" RevisionGUID="e9c382ab-f36f-433f-b2f4-c11597b794ae" CreationDate="2010-09-19T03:24:03.343" UserId="2974" Text="I've not seen anything in the game that explains what the title actually means.&#xD;&#xA;&#xD;&#xA;I saw a debate about this on a gaming forum.  The debate seemed to be between two theories:&#xD;&#xA;&#xD;&#xA;Other Mother - Standing for MB.  &#xD;&#xA;Other Metroid - Standing for the Metroid Queen.&#xD;&#xA;&#xD;&#xA;Like you, I assume it's the former." />
  <row Id="18021" PostHistoryTypeId="2" PostId="7675" RevisionGUID="886b5a86-b580-48cf-bb33-b6fcca1b39e9" CreationDate="2010-09-19T03:25:15.773" UserId="2578" Text="The [most common](http://www.gamespot.com/wii/action/metroidotherm/show_msgs.php?topic_id=m-1-56224701&amp;pid=960554) theory is for **&quot;Other Mother,&quot;** though I have found [some][1] [support][2] for **&quot;Other Metroids.&quot;**&#xD;&#xA;&#xD;&#xA;There doesn't seem to be any official word, though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.infendo.com/the-other-m-the-other-metroid/&#xD;&#xA;  [2]: http://www.videogamesblogger.com/2010/08/28/metroid-other-m-walkthrough-video-guide-wii.htm" />
  <row Id="18022" PostHistoryTypeId="2" PostId="7676" RevisionGUID="e677817c-303b-4cd0-9e1a-dbf98c84dc76" CreationDate="2010-09-19T05:06:55.107" UserId="1057" Text="I have successfully solved the [camera issue from this question][1] by using [AutoHotKey][2] to remap a key to the right mouse button.&#xD;&#xA;&#xD;&#xA;However, after I tested the solution, I realized that using key remapping software in an online game could be seen as hacking or cheating.  I took a quick look through the Guild Wars website, but did not find anything directly relating to key remapping software.&#xD;&#xA;&#xD;&#xA;Does anyone know if I will run into problems with my account if I continue to play with AutoHotKey remapping the right mouse click to a single keypress?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6408/remap-camera-control-in-guild-wars&#xD;&#xA;  [2]: http://www.autohotkey.com/" />
  <row Id="18023" PostHistoryTypeId="1" PostId="7676" RevisionGUID="e677817c-303b-4cd0-9e1a-dbf98c84dc76" CreationDate="2010-09-19T05:06:55.107" UserId="1057" Text="Does key remapping software violate the Guild Wars Terms of Service?" />
  <row Id="18024" PostHistoryTypeId="3" PostId="7676" RevisionGUID="e677817c-303b-4cd0-9e1a-dbf98c84dc76" CreationDate="2010-09-19T05:06:55.107" UserId="1057" Text="&lt;guild-wars&gt;" />
  <row Id="18025" PostHistoryTypeId="2" PostId="7677" RevisionGUID="6cb5d505-6c8e-4307-8575-85425e2d3e98" CreationDate="2010-09-19T05:09:54.553" UserId="1057" Text="Thanks to the [answer to this question][1], I was successfully able to use AutoHotKey to map the mouse right-click to a key on the keyboard, which gives me the ability to control the camera in the game.&#xD;&#xA;&#xD;&#xA;(However, I have also asked a [new question][2], regarding whether or not using software like AutoHotKey violates the Guild Wars Terms of Service.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7584/borderlands-how-can-i-get-mouse-wheel-scrolling-to-work-in-game-dialogs/7586#7586&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7676/does-key-remapping-software-violate-the-guild-wars-terms-of-service" />
  <row Id="18026" PostHistoryTypeId="2" PostId="7678" RevisionGUID="53e09438-0f84-4dca-8f31-0e6c73ea4ddf" CreationDate="2010-09-19T07:10:19.000" UserId="23" Text="Like Software that shows additional in-game overlays, things mainly depend on what you actually do with AHK. FRAPS shows an overlay with a framerate counter, Steam shows an overlay with friends/achievements notifications and fps aimbots show an overlay showing enemies' positions, locking status and whether you.are in view or not.&#xD;&#xA;&#xD;&#xA;If your game has a button mashing portion and you use AHK to automate this, you are probably cheating. If you are merely controlling your camera, chances are you're instead in the right." />
  <row Id="18027" PostHistoryTypeId="5" PostId="7678" RevisionGUID="b55a8594-923d-4d99-900c-765bb9dff883" CreationDate="2010-09-19T07:20:17.193" UserId="23" Comment="actual answer" Text="Like Software that shows additional in-game overlays, things mainly depend on what you actually do with AHK. FRAPS shows an overlay with a framerate counter, Steam shows an overlay with friends/achievements notifications and fps aimbots show an overlay showing enemies' positions, locking status and whether you.are in view or not.&#xD;&#xA;&#xD;&#xA;If your game has a button mashing portion and you use AHK to automate this, you are probably cheating. If you are merely controlling your camera, chances are you're instead in the right.&#xD;&#xA;&#xD;&#xA;That said, rule 22 of the Rules of Conduct seems to be most relevant here. I don't think it applies here, but if you wanted to be 100 percent sure you would've asked a lawyer, not gamers.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18028" PostHistoryTypeId="5" PostId="7678" RevisionGUID="2d8d53d4-173c-4b16-8d1f-c40062b0538d" CreationDate="2010-09-19T08:21:47.453" UserId="23" Comment="added 656 characters in body" Text="Like Software that shows additional in-game overlays, things mainly depend on what you actually do with AHK. FRAPS shows an overlay with a framerate counter, Steam shows an overlay with friends/achievements notifications and fps aimbots show an overlay showing enemies' positions, locking status and whether you.are in view or not.&#xD;&#xA;&#xD;&#xA;If your game has a button mashing portion and you use AHK to automate this, you are probably cheating. If you are merely controlling your camera, chances are you're instead in the right.&#xD;&#xA;&#xD;&#xA;That said, rule 22 of the [Rules of Conduct][1] seems to be most relevant here. I don't think it applies here, but if you wanted to be 100 percent sure you would've asked a lawyer, not gamers.&#xD;&#xA;&#xD;&#xA;Also related is point 7 of the [User Agreement][2]:&#xD;&#xA;&#xD;&#xA;&gt; You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.&#xD;&#xA;&#xD;&#xA;In _spirit_, it's all against farming. In reality, you'll have to ask a lawyer.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.guildwars.com/support/legal/rulesofconduct.php&#xD;&#xA;  [2]: http://www.guildwars.com/support/legal/user-agreement.php" />
  <row Id="18029" PostHistoryTypeId="5" PostId="7678" RevisionGUID="c6f3a95a-dc96-40ae-b86f-3bda0e89b5d7" CreationDate="2010-09-19T09:17:13.530" UserId="23" Comment="added 123 characters in body" Text="Like Software that shows additional in-game overlays, things mainly depend on what you actually do with AHK. FRAPS shows an overlay with a framerate counter, Steam shows an overlay with friends/achievements notifications and fps aimbots show an overlay showing enemies' positions, locking status and whether you.are in view or not.&#xD;&#xA;&#xD;&#xA;If your game has a button mashing portion and you use AHK to automate this, you are probably cheating. If you are merely controlling your camera, chances are you're instead in the right.&#xD;&#xA;&#xD;&#xA;That said, rule 22 of the [Rules of Conduct][1] seems to be most relevant here. I don't think it applies here, but if you wanted to be 100 percent sure you would've asked a lawyer, not gamers.&#xD;&#xA;&#xD;&#xA;Also related is point 7 of the [User Agreement][2]:&#xD;&#xA;&#xD;&#xA;&gt; You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.&#xD;&#xA;&#xD;&#xA;In _spirit_, it's all against farming. In reality, you'll have to ask a lawyer.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I've now read the original question. If they suspend you because of _that_, I have a new entry for my blacklist.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.guildwars.com/support/legal/rulesofconduct.php&#xD;&#xA;  [2]: http://www.guildwars.com/support/legal/user-agreement.php" />
  <row Id="18030" PostHistoryTypeId="5" PostId="7678" RevisionGUID="45a62a06-df6e-4b87-94d3-db3aa1b10352" CreationDate="2010-09-19T11:41:55.907" UserId="23" Comment="edited body" Text="Like Software that shows additional in-game overlays, things mainly depend on what you actually do with AHK. FRAPS shows an overlay with a framerate counter, Steam shows an overlay with friends/achievements notifications and fps aimbots show an overlay showing enemies' positions, locking status and whether you are in view or not.&#xD;&#xA;&#xD;&#xA;If your game has a button mashing portion and you use AHK to automate this, you are probably cheating. If you are merely controlling your camera, chances are you're instead in the right.&#xD;&#xA;&#xD;&#xA;That said, rule 22 of the [Rules of Conduct][1] seems to be most relevant here. I don't think it applies here, but if you wanted to be 100 percent sure you would've asked a lawyer, not gamers.&#xD;&#xA;&#xD;&#xA;Also related is point 7 of the [User Agreement][2]:&#xD;&#xA;&#xD;&#xA;&gt; You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of 'bots' and/or any other method by which the Service may be played automatically without human input.&#xD;&#xA;&#xD;&#xA;In _spirit_, it's all against farming. In reality, you'll have to ask a lawyer.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I've now read the original question. If they suspend you because of _that_, I have a new entry for my blacklist.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.guildwars.com/support/legal/rulesofconduct.php&#xD;&#xA;  [2]: http://www.guildwars.com/support/legal/user-agreement.php" />
  <row Id="18031" PostHistoryTypeId="2" PostId="7679" RevisionGUID="e1f60879-947d-4191-8f78-ba8d5ec83b20" CreationDate="2010-09-19T12:17:16.930" UserId="3576" Text="[Performous](http://performous.org) is probably the hottest thing coming up on this particular block. Open source, compatible with GH and RB instruments, most of console games' songs are available as packs on the net, some game features are already implemented better than the console games." />
  <row Id="18032" PostHistoryTypeId="2" PostId="7680" RevisionGUID="4e5f2744-c97d-443e-a793-bde07ef00b62" CreationDate="2010-09-19T13:20:59.350" UserId="1867" Text="I was at a LAN party at one of my friends house last night where we played 50+ custom game matches. Mainly Infection. After every matches was over, me and only one of my other buddies got only 50 or less credits. While the other 7 people in the group got 100 - 1000 credits every match. I was top player on several occasions and still only got 50 or less credits. I even had more medals in a few matches compared to my friends that were getting more points. I figure there may be a glitch because me and the one other buddy were on a separate hub than the rest of the group, but we still played the matches just fine.&#xD;&#xA;&#xD;&#xA;Why was I not receiving 100-1000 credits like everyone else?" />
  <row Id="18033" PostHistoryTypeId="1" PostId="7680" RevisionGUID="4e5f2744-c97d-443e-a793-bde07ef00b62" CreationDate="2010-09-19T13:20:59.350" UserId="1867" Text="Halo Reach Credits custom games" />
  <row Id="18034" PostHistoryTypeId="3" PostId="7680" RevisionGUID="4e5f2744-c97d-443e-a793-bde07ef00b62" CreationDate="2010-09-19T13:20:59.350" UserId="1867" Text="&lt;halo-reach&gt;&lt;lan&gt;&lt;credits&gt;&lt;custom-game&gt;&lt;infection&gt;" />
  <row Id="18035" PostHistoryTypeId="2" PostId="7681" RevisionGUID="79b4f0e4-1317-4d80-a33e-ff0b1df57737" CreationDate="2010-09-19T13:24:33.070" UserId="1625" Text="In Lord of the Rings Online, what's the best/easiest/quickest way to grind reputation with the Iron Garrison Guards in Moria? " />
  <row Id="18036" PostHistoryTypeId="1" PostId="7681" RevisionGUID="79b4f0e4-1317-4d80-a33e-ff0b1df57737" CreationDate="2010-09-19T13:24:33.070" UserId="1625" Text="What's the best way to get rep with the Iron Garrison Guards? " />
  <row Id="18037" PostHistoryTypeId="3" PostId="7681" RevisionGUID="79b4f0e4-1317-4d80-a33e-ff0b1df57737" CreationDate="2010-09-19T13:24:33.070" UserId="1625" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="18038" PostHistoryTypeId="6" PostId="7681" RevisionGUID="d25ac223-3544-4dd7-ab91-636bacdfc2e0" CreationDate="2010-09-19T13:34:43.013" UserId="1625" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;lord-of-the-rings-online&gt;&lt;reputation&gt;" />
  <row Id="18039" PostHistoryTypeId="2" PostId="7682" RevisionGUID="15620f4a-3716-4108-afc0-9b950eb6026c" CreationDate="2010-09-19T13:37:21.010" UserId="2452" Text="This especially comes into play for me with roach/hydra and to a lesser extent with ling/roach.  I want my roaches in front of the hydras to absorb damage, but since roaches (with speed) are faster than hydras they just get separated unless I spending some time microing their movement.&#xD;&#xA;&#xD;&#xA;With zlot/stalkers the stalkers are faster and I want them in back so I just have the stalkers on follow on the zlots and just move the zlots and they'll stick together in the right formation.  I do the same thing with ling/roach even though it's not completely optimal but the speedlings will get into the fray fast enough that it's not a huge deal." />
  <row Id="18040" PostHistoryTypeId="1" PostId="7682" RevisionGUID="15620f4a-3716-4108-afc0-9b950eb6026c" CreationDate="2010-09-19T13:37:21.010" UserId="2452" Text="How do you keep slower units moving behind faster units while keeping them from getting separated?" />
  <row Id="18041" PostHistoryTypeId="3" PostId="7682" RevisionGUID="15620f4a-3716-4108-afc0-9b950eb6026c" CreationDate="2010-09-19T13:37:21.010" UserId="2452" Text="&lt;starcraft-2&gt;&lt;micro&gt;" />
  <row Id="18042" PostHistoryTypeId="2" PostId="7683" RevisionGUID="e8e28530-85c6-477e-a3b7-7ef08900da8a" CreationDate="2010-09-19T14:10:20.123" UserId="336" Text="Unlike in Blizzard's last RTS, Warcraft 3, there is no way to have your army move in &quot;formation&quot; with the whole group moving at the speed of the slowest unit. &#xD;&#xA;&#xD;&#xA;It sounds like you're already trying to get around this with Micro -- which is exactly the answer to your question, unfortunately. There's no way around it.&#xD;&#xA;&#xD;&#xA;It may help to group your different speed units into seperate control groups, however, such that you can command them individually to stop, retreat, etc." />
  <row Id="18043" PostHistoryTypeId="2" PostId="7684" RevisionGUID="4c55cf9c-1d27-48a3-b68c-993f07a2798c" CreationDate="2010-09-19T14:29:36.637" UserId="3015" Text="This is only a theory, but were the ones that were getting reduced credits xbox live profiles?&#xD;&#xA;&#xD;&#xA;If a profile is an online one (AKA a gold subscription I believe) then they work on a different credit scale than that of an offline account. This is done so that offline accounts can experience all the joys of the armory easier, and online accounts can't abuse offline play to max out credits easy.&#xD;&#xA;&#xD;&#xA;This is what I'm basing this theory on:&#xD;&#xA;&gt; On a similar note, I’ve been seeing&#xD;&#xA;&gt; some chatter about the prospect of&#xD;&#xA;&gt; mass quantity credit dumps that can be&#xD;&#xA;&gt; earned through offline play in various&#xD;&#xA;&gt; game modes. Some of the laziest among&#xD;&#xA;&gt; us are no doubt already plotting out&#xD;&#xA;&gt; their path of least resistance,&#xD;&#xA;&gt; thinking of ingenious new ways to&#xD;&#xA;&gt; rubber band a controller to achieve a&#xD;&#xA;&gt; Zen like state of ridiculous&#xD;&#xA;&gt; effortlessness.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Not so fast. When you escort your&#xD;&#xA;&gt; offline profile into the wonderful&#xD;&#xA;&gt; world of Xbox LIVE, our servers will&#xD;&#xA;&gt; identify your newly connected status&#xD;&#xA;&gt; and instantly notify you that our&#xD;&#xA;&gt; online credit scale operates on a&#xD;&#xA;&gt; completely different level. (That&#xD;&#xA;&gt; fizzle sound you’re hearing is&#xD;&#xA;&gt; probably your boosters running out of&#xD;&#xA;&gt; fuel in an oxygen starved environment.&#xD;&#xA;&gt; Don’t look down, RocketMan.)&#xD;&#xA;&gt; &#xD;&#xA;&gt; If you choose to remain offline with&#xD;&#xA;&gt; your decked out profile, you get to&#xD;&#xA;&gt; keep your ducats and your duds with no&#xD;&#xA;&gt; questions asked. But should you opt to&#xD;&#xA;&gt; take this party online, your credits&#xD;&#xA;&gt; will be reduced significantly and any&#xD;&#xA;&gt; Armory items that you had previously&#xD;&#xA;&gt; earned (for which you no longer meet&#xD;&#xA;&gt; the minimum online credit or rank&#xD;&#xA;&gt; requirements) will be righteously&#xD;&#xA;&gt; revoked.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Of course, the credit reduction that&#xD;&#xA;&gt; occurs when you make the move into&#xD;&#xA;&gt; cyberspace is completely by design.&#xD;&#xA;&gt; For players without a connection to&#xD;&#xA;&gt; the outside world, the system is&#xD;&#xA;&gt; simply accelerating the credits being&#xD;&#xA;&gt; awarded to allow them to experience&#xD;&#xA;&gt; the Armory at a realistically&#xD;&#xA;&gt; achievable (but decidedly lonely)&#xD;&#xA;&gt; offline pace. For those who opt for a&#xD;&#xA;&gt; more social experience, the grind is a&#xD;&#xA;&gt; little more protracted, but still&#xD;&#xA;&gt; profoundly fun.&#xD;&#xA;&#xD;&#xA;Source: http://www.bungie.net/News/content.aspx?type=topnews&amp;link=BWU_090310" />
  <row Id="18044" PostHistoryTypeId="2" PostId="7685" RevisionGUID="3f11dddb-e9bc-4288-ba13-37efa28767e9" CreationDate="2010-09-19T14:30:25.663" UserId="2659" Text="Have your units meet up and wait for each other at various points along the way during your push, especially right before the attack so you can get in position. You just have to keep them together and tell them exactly where you want them to go. Xel'naga towers are good spots to rendezvous on your way over to the enemy as during that time period you get some extra vision which has saved me countless times when the enemy was also pushing as I was able to see them first and run my faster units back to my slower ones to intercept the enemy as a group. Even with all units of the same speed sending them straight into the enemy base in a line is going to cause trouble, you want to keep them all together." />
  <row Id="18045" PostHistoryTypeId="2" PostId="7686" RevisionGUID="6789ecc5-c70e-4b3e-a66a-a98e93ee7e0b" CreationDate="2010-09-19T14:38:09.803" UserId="3578" Text="This is not a tactics question.&#xD;&#xA;&#xD;&#xA;I choose the &quot;Versus A.I.&quot; option from the main screen and then a custom on Megaton vs 2 Medium A.I. However, after beating them, I don't get the achievement.&#xD;&#xA;&#xD;&#xA;What are the correct settings I need to get these outmatched achievements? Do they need to be played on particular maps or something like that?" />
  <row Id="18046" PostHistoryTypeId="1" PostId="7686" RevisionGUID="6789ecc5-c70e-4b3e-a66a-a98e93ee7e0b" CreationDate="2010-09-19T14:38:09.803" UserId="3578" Text="What settings do I need to get the outmatched achievements on Starcraft 2?" />
  <row Id="18047" PostHistoryTypeId="3" PostId="7686" RevisionGUID="6789ecc5-c70e-4b3e-a66a-a98e93ee7e0b" CreationDate="2010-09-19T14:38:09.803" UserId="3578" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="18048" PostHistoryTypeId="2" PostId="7687" RevisionGUID="6fe5fc7f-2b42-4a80-8cd6-1076c0f5312a" CreationDate="2010-09-19T14:42:22.037" UserId="493" Text="I've been playing this game [Uniwar][1] for the iPhone. I beat every mission in the campaign, but now I'm on mission 17 and it's impossible. No matter what I do, I just get owned. What is the strategy to beat this mission?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uniwar.com/" />
  <row Id="18049" PostHistoryTypeId="1" PostId="7687" RevisionGUID="6fe5fc7f-2b42-4a80-8cd6-1076c0f5312a" CreationDate="2010-09-19T14:42:22.037" UserId="493" Text="How to beat Mission 17 in Uniwar?" />
  <row Id="18050" PostHistoryTypeId="3" PostId="7687" RevisionGUID="6fe5fc7f-2b42-4a80-8cd6-1076c0f5312a" CreationDate="2010-09-19T14:42:22.037" UserId="493" Text="&lt;iphone&gt;&lt;turn-based-strategy&gt;&lt;uniwar&gt;" />
  <row Id="18051" PostHistoryTypeId="2" PostId="7688" RevisionGUID="6806ab2c-993d-4501-b191-7d78b58aec70" CreationDate="2010-09-19T14:51:32.577" UserId="1297" Text="You must play this as &quot;Multiplayer - Custom game&quot; otherwise you wont get the achievement. So selecting &quot;Single Player - Versus AI&quot; is actually a waste of time when you want achievements i think. I always create a custom game in MP and have no trouble getting achievements. As for the map/game settings, &quot;melee&quot; works for me. Good luck!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18053" PostHistoryTypeId="2" PostId="7690" RevisionGUID="6e8a1370-f85f-41fb-849d-2d5653068834" CreationDate="2010-09-19T16:37:44.513" UserId="730" Text="Which first unit to build in Civilization IV immediately at the beginning?&#xD;&#xA;&#xD;&#xA;Go for Settler always, or it depends? If there are resources around is better to build a worker or boat and wait to reach population 2 at least?&#xD;&#xA;&#xD;&#xA;If it is a matter, I usually play huge maps at difficulty prince.&#xD;&#xA;&#xD;&#xA;An example:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/zGQse.jpg" />
  <row Id="18054" PostHistoryTypeId="1" PostId="7690" RevisionGUID="6e8a1370-f85f-41fb-849d-2d5653068834" CreationDate="2010-09-19T16:37:44.513" UserId="730" Text="Which unit to build first?" />
  <row Id="18055" PostHistoryTypeId="3" PostId="7690" RevisionGUID="6e8a1370-f85f-41fb-849d-2d5653068834" CreationDate="2010-09-19T16:37:44.513" UserId="730" Text="&lt;civilization-4&gt;" />
  <row Id="18057" PostHistoryTypeId="2" PostId="7691" RevisionGUID="a8dcccd8-417d-48be-8d11-f4a937ee26ec" CreationDate="2010-09-19T17:06:37.430" UserId="2493" Text="How do I get the special ending in the Steam version of Eversion? I looked all over the last level, but I can't find a way to trigger it." />
  <row Id="18058" PostHistoryTypeId="1" PostId="7691" RevisionGUID="a8dcccd8-417d-48be-8d11-f4a937ee26ec" CreationDate="2010-09-19T17:06:37.430" UserId="2493" Text="Special ending in Eversion" />
  <row Id="18059" PostHistoryTypeId="3" PostId="7691" RevisionGUID="a8dcccd8-417d-48be-8d11-f4a937ee26ec" CreationDate="2010-09-19T17:06:37.430" UserId="2493" Text="&lt;ending&gt;&lt;secret&gt;" />
  <row Id="18060" PostHistoryTypeId="6" PostId="7691" RevisionGUID="b32d5ece-4da5-43fd-a27c-3347ba1861c1" CreationDate="2010-09-19T17:07:50.063" UserId="18" Comment="edited tags" Text="&lt;ending&gt;&lt;secret&gt;&lt;eversion&gt;" />
  <row Id="18061" PostHistoryTypeId="2" PostId="7692" RevisionGUID="0ce983c3-c27c-4d27-b9d9-363ed6fe3df0" CreationDate="2010-09-19T17:29:22.280" UserId="816" Text="I'm not a hardcore player, so I'll offer my thoughts, but bear in mind that there may be serious theorycrafters out there who have opinions backed by a lot more math.&#xD;&#xA;&#xD;&#xA;As far as I'm concerned, it's a trade-off, so there is no right or wrong answer, just advantages and disadvantages to consider.  Your starting location will also have an impact on this decision.  As a general rule, with an immediate Settler, you're giving up some immediate advantages for future advantages.&#xD;&#xA;&#xD;&#xA;**Immediate Settler:**&#xD;&#xA;&#xD;&#xA; - Quick second city.  Several turns down the road, your growth will start exceeding what it would have been without the Settler.  Initially though, you'll be at a slight disadvantage.&#xD;&#xA; - Placement of second city may not be great, since you'll only have scouted a small area.&#xD;&#xA; - Allows you to diversify production faster.  &#xD;&#xA;&#xD;&#xA;**Immediate Military Unit:**&#xD;&#xA;&#xD;&#xA; - Allows you to scout a broader area faster.&#xD;&#xA; - Potential to find villages, which can be very nice in the early game.&#xD;&#xA; - Better defense if you're unlucky enough to run into danger early on.&#xD;&#xA; - Slows growth more than Settler *or* Worker.&#xD;&#xA;&#xD;&#xA;**Immediate Worker:**&#xD;&#xA;&#xD;&#xA; - Quickly grows first city, putting you in a good position early.&#xD;&#xA; - Could get you special resources very early, if you had a lucky spawn location.&#xD;&#xA; - Tends to slow future growth.&#xD;&#xA; - All your eggs are in one basket.  &#xD;&#xA;&#xD;&#xA;Personally, I think expansion is key in the early game.  You're less likely to run into serious danger or catastrophic problems, so it makes sense to take some risks.  The more you expand early, the better your position will be 20 or 30 turns down the road.   &#xD;&#xA;&#xD;&#xA;However, I do think it can be very worthwhile to start with Workers if you have useful resources nearby.  If you can set up one or two huge food tiles, the massive growth of that first city can make up for the slower expansion." />
  <row Id="18062" PostHistoryTypeId="2" PostId="7693" RevisionGUID="91260e0f-baee-4897-ba2b-0d4a89292048" CreationDate="2010-09-19T17:36:00.250" UserId="816" Text="Right before the end of level seven there is an enemy, two shrubs, and floating segments that are too high to jump to normally.&#xD;&#xA;&#xD;&#xA;There is a dimensional layer that turns all of the wandering enemies into unmoving hazards. Use that dimension to put the enemy into position to jump on him, then get to the goal and finish the level while still in that layer.&#xD;&#xA;&#xD;&#xA;*Note*: It appears that some people have not gotten the achievement along with the special ending.&#xD;&#xA;&#xD;&#xA;[Related image](http://img717.imageshack.us/img717/5508/thingv.jpg)&#xD;&#xA;&#xD;&#xA;[Original source](http://forums.steampowered.com/forums/showthread.php?t=1298849)" />
  <row Id="18063" PostHistoryTypeId="6" PostId="7691" RevisionGUID="95e2a11b-2501-4850-a14e-06ba8c9fc043" CreationDate="2010-09-19T17:36:29.030" UserId="816" Comment="added spoiler tag" Text="&lt;spoiler&gt;&lt;ending&gt;&lt;secret&gt;&lt;eversion&gt;" />
  <row Id="18068" PostHistoryTypeId="2" PostId="7695" RevisionGUID="9cdec915-ecd8-4d63-bbac-4e0812ed4c5a" CreationDate="2010-09-19T18:53:56.127" UserId="877" Text="http://www.youtube.com/user/NukeTheStars#g/u&#xD;&#xA;&#xD;&#xA;I just this link yesterday, so I thought I'd share..." />
  <row Id="18069" PostHistoryTypeId="16" PostId="7695" RevisionGUID="9cdec915-ecd8-4d63-bbac-4e0812ed4c5a" CreationDate="2010-09-19T18:53:56.127" UserId="-1" />
  <row Id="18070" PostHistoryTypeId="2" PostId="7696" RevisionGUID="7fbb44ff-5a93-479e-95a7-27ca0ceee24a" CreationDate="2010-09-19T18:58:13.183" UserId="1351" Text="For some reason, it always starts up as if the down arrow is pressed.  Pressing the down button a few times when the menu is up keeps it from cycling.  Not a permanent fix, but at least it makes things usable." />
  <row Id="18072" PostHistoryTypeId="2" PostId="7697" RevisionGUID="1361219d-03fd-4ca9-ae9c-e3ce93dc1342" CreationDate="2010-09-19T19:41:45.133" UserId="1500" Text="A worker or work boat is the best unit to build immediately nearly 100% of the time. Additionally, you should generally research one tech which will allow you to exploit a resource near your starting city and then research bronze working for the ability to chop-rush additional production, or go straight to bronze working if you can already exploit a resource. &#xD;&#xA;&#xD;&#xA;Tons of analysis has been done on civ4 and you can find the answers to most questions here: http://www.civfanatics.com/&#xD;&#xA;&#xD;&#xA;For further information specific to this question: http://forums.civfanatics.com/showthread.php?t=165632 &#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=234378&#xD;&#xA;" />
  <row Id="18073" PostHistoryTypeId="5" PostId="4568" RevisionGUID="140fab92-c5f8-45ab-a95a-5aa426d8edf3" CreationDate="2010-09-19T20:24:19.683" UserId="119" Comment="typo on strength hurts my eyes" Text="Just for the future: If blizzard applies the same logic as in World of Warcraft the Feats of Strength can be past achievements that cannot be done now (i.e: killing onyxia at lvl 60) or are really rare (server first level 80)&#xD;&#xA;&#xD;&#xA;Remember also that feats of strength doesn't reward any kind of point, it just more a &quot;I was there&quot; badge " />
  <row Id="18074" PostHistoryTypeId="6" PostId="7690" RevisionGUID="35f34ca9-3a31-48b0-8084-7ab8d6d0e6ad" CreationDate="2010-09-19T20:33:46.267" UserId="2121" Comment="edited tags" Text="&lt;strategy&gt;&lt;civilization-4&gt;" />
  <row Id="18075" PostHistoryTypeId="2" PostId="7698" RevisionGUID="f39ab2f6-31e6-46cf-8369-5e614b20d3e9" CreationDate="2010-09-19T21:12:33.153" UserId="2248" Text="You can also try XP mode inside of windows 7&#xD;&#xA;&#xD;&#xA;It's a free download from Microsoft&#xD;&#xA;&#xD;&#xA;[Download Windows XP mode for Windows 7][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/windows/virtual-pc/download.aspx" />
  <row Id="18079" PostHistoryTypeId="2" PostId="7700" RevisionGUID="4490b56a-e28d-41dd-afb5-94539625be24" CreationDate="2010-09-19T23:03:20.217" UserId="39" Text="I'm working on the Minstrel class quests, [Articles of Harmony][1] and [Implements of Song][2].  &#xD;&#xA;&#xD;&#xA;I need a [Goblin Badge of Rank][3], an [Ashen Gorthorog Horn][4], [Rune of Winged Dominance][5], and an [Emblem of Ritual][6].  &#xD;&#xA;&#xD;&#xA;mmodb says they're dropped by [Akrur][7], [Tarlug][8], [Mormoz][9], [Morthrang][10], respectively, but I don't know where specifically those 4 mobs are located. Do other mobs drop the quest items?&#xD;&#xA;&#xD;&#xA;Also, it looks like those mobs have between 30k and 38k each, so I'm guessing I'm not going to be able to solo them, despite the quests not even being marked small group. Is this assumption correct?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro.mmodb.com/quests/articles-of-harmony-1248.php&#xD;&#xA;  [2]: http://lotro.mmodb.com/quests/implements-of-song-1249.php&#xD;&#xA;  [3]: http://lotro.mmodb.com/items/goblin-badge-of-rank-1788.php&#xD;&#xA;  [4]: http://lotro.mmodb.com/items/ashen-gorthorog-horn-5986.php&#xD;&#xA;  [5]: http://lotro.mmodb.com/items/rune-of-winged-dominance-1829.php&#xD;&#xA;  [6]: http://lotro.mmodb.com/items/emblem-of-ritual-7349.php&#xD;&#xA;  [7]: http://lotro.mmodb.com/bestiary/akrur-3143.php&#xD;&#xA;  [8]: http://lotro.mmodb.com/bestiary/tarlug-2847.php&#xD;&#xA;  [9]: http://lotro.mmodb.com/bestiary/mormoz-2846.php&#xD;&#xA;  [10]: http://lotro.mmodb.com/bestiary/morthrang-3144.php" />
  <row Id="18080" PostHistoryTypeId="1" PostId="7700" RevisionGUID="4490b56a-e28d-41dd-afb5-94539625be24" CreationDate="2010-09-19T23:03:20.217" UserId="39" Text="Where are the Articles of Harmony and Implements of Song quest mobs?" />
  <row Id="18081" PostHistoryTypeId="3" PostId="7700" RevisionGUID="4490b56a-e28d-41dd-afb5-94539625be24" CreationDate="2010-09-19T23:03:20.217" UserId="39" Text="&lt;lord-of-the-rings-online&gt;&lt;minstel&gt;" />
  <row Id="18084" PostHistoryTypeId="6" PostId="7663" RevisionGUID="7ee56cad-2a62-496a-88e2-37f80fc4b427" CreationDate="2010-09-19T23:21:29.603" UserId="160" Comment="edited tags" Text="&lt;pre-gaming&gt;&lt;kingdom-hearts-bbs&gt;&lt;kingdom-hearts&gt;" />
  <row Id="18085" PostHistoryTypeId="2" PostId="7701" RevisionGUID="78155a92-735d-4afe-ad89-1eaf50f51bab" CreationDate="2010-09-19T23:28:32.833" UserId="2534" Text="There is a handful of helpful Xbox 360 geared sites, the plethora of Xbox FAQ sites, achievement guide sites, and forum sigbanner generator sites. However, there's one much more exciting one that I've never found.&#xD;&#xA;&#xD;&#xA;Are there sites that have information regarding Xbox 360 (Retail and/or Arcade) Title updates? I'm always intrigued when I come back to a game and have to do the updates/logout/login/continue song and dance, only to be let down because I never actually know what just changed." />
  <row Id="18086" PostHistoryTypeId="1" PostId="7701" RevisionGUID="78155a92-735d-4afe-ad89-1eaf50f51bab" CreationDate="2010-09-19T23:28:32.833" UserId="2534" Text="Changelogs for Xbox 360 Title Updates" />
  <row Id="18087" PostHistoryTypeId="3" PostId="7701" RevisionGUID="78155a92-735d-4afe-ad89-1eaf50f51bab" CreationDate="2010-09-19T23:28:32.833" UserId="2534" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="18088" PostHistoryTypeId="5" PostId="7700" RevisionGUID="bf309936-6565-4838-9754-b3b84522e0a8" CreationDate="2010-09-19T23:42:13.180" UserId="39" Comment="added 26 characters in body" Text="I'm working on the Minstrel class quests, [Articles of Harmony][1] and [Implements of Song][2].  &#xD;&#xA;&#xD;&#xA;I need a [Goblin Badge of Rank][3], an [Ashen Gorthorog Horn][4], [Rune of Winged Dominance][5], and an [Emblem of Ritual][6].  &#xD;&#xA;&#xD;&#xA;mmodb says they're dropped by [Akrur][7], [Tarlug][8], [Mormoz][9], [Morthrang][10], respectively, but I don't know where specifically those 4 mobs are located. Where are they, or where are other mobs drop the quest items?&#xD;&#xA;&#xD;&#xA;Also, it looks like those mobs have between 30k and 38k each, so I'm guessing I'm not going to be able to solo them, despite the quests not even being marked small group. Is this assumption correct?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro.mmodb.com/quests/articles-of-harmony-1248.php&#xD;&#xA;  [2]: http://lotro.mmodb.com/quests/implements-of-song-1249.php&#xD;&#xA;  [3]: http://lotro.mmodb.com/items/goblin-badge-of-rank-1788.php&#xD;&#xA;  [4]: http://lotro.mmodb.com/items/ashen-gorthorog-horn-5986.php&#xD;&#xA;  [5]: http://lotro.mmodb.com/items/rune-of-winged-dominance-1829.php&#xD;&#xA;  [6]: http://lotro.mmodb.com/items/emblem-of-ritual-7349.php&#xD;&#xA;  [7]: http://lotro.mmodb.com/bestiary/akrur-3143.php&#xD;&#xA;  [8]: http://lotro.mmodb.com/bestiary/tarlug-2847.php&#xD;&#xA;  [9]: http://lotro.mmodb.com/bestiary/mormoz-2846.php&#xD;&#xA;  [10]: http://lotro.mmodb.com/bestiary/morthrang-3144.php" />
  <row Id="18089" PostHistoryTypeId="2" PostId="7702" RevisionGUID="8cc00f25-eb81-43d2-acc7-efa7f72fd64c" CreationDate="2010-09-20T00:13:15.557" UserId="3584" Text="Looking for a dwarf fortress experience on the iPad..&#xD;&#xA;&#xD;&#xA;Ideas?" />
  <row Id="18090" PostHistoryTypeId="1" PostId="7702" RevisionGUID="8cc00f25-eb81-43d2-acc7-efa7f72fd64c" CreationDate="2010-09-20T00:13:15.557" UserId="3584" Text="What's the closet thing to dwarf fortress for iPad?" />
  <row Id="18091" PostHistoryTypeId="3" PostId="7702" RevisionGUID="8cc00f25-eb81-43d2-acc7-efa7f72fd64c" CreationDate="2010-09-20T00:13:15.557" UserId="3584" Text="&lt;dwarf-fortress&gt;" />
  <row Id="18094" PostHistoryTypeId="6" PostId="7702" RevisionGUID="af2cc19a-6949-4b61-8cc7-dabbe3279c10" CreationDate="2010-09-20T00:32:26.197" UserId="18" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;ipad&gt;" />
  <row Id="18095" PostHistoryTypeId="2" PostId="7704" RevisionGUID="67aabf10-b0c6-41a2-b3aa-9ff4defac715" CreationDate="2010-09-20T00:34:39.640" UserId="2534" Text="My two cents is that, generally speaking people will self-serve their own &quot;related to&quot; functions. meaning that in their marketing press, they'll name drop things. iLike will name drop Last.fm, Tom's Face Space will name drop Facebook, and IMvu will name drop Second Life (and AIM/Y!M, WLM, etc.).&#xD;&#xA;&#xD;&#xA;This is a convuluted way of saying: Any Dwarf Fortress experience on the iPad will be found by searching iTunes' App Store for &quot;Dwarf Fortress&quot;. Needless to say, I got zero results.&#xD;&#xA;&#xD;&#xA;Knowing enough about Dwarf Fortress to be dangerous, I'll go out on a limb and say something of the sort doesn't exist yet. The depth and design of Dwarf Fortress is not something easily duplicated, and it doesn't exist in the mobile space… YET. It doesn't help that Dwarf Fortress is known for being resource hungry, and you are talking about a system with 256MB of RAM, and just barely a 1Ghz processor.&#xD;&#xA;&#xD;&#xA;(I'll save my rants about what a complete mess the Dwarf Fortress menu/command system would be on an iPad, it could not possibly be close to the same game.)&#xD;&#xA;&#xD;&#xA;P.S. This page is already third result in my Google Search for &quot;dwarf fortress iPad&quot;." />
  <row Id="18096" PostHistoryTypeId="5" PostId="7700" RevisionGUID="542d19d5-027f-4e1a-a0f7-e1fc97db518d" CreationDate="2010-09-20T01:47:40.290" UserId="39" Comment="added 10 characters in body" Text="I'm working on the Minstrel class quests, [Articles of Harmony][1] and [Implements of Song][2].  &#xD;&#xA;&#xD;&#xA;I need a [Goblin Badge of Rank][3], an [Ashen Gorthorog Horn][4], a [Rune of Winged Dominance][5], and an [Emblem of Ritual][6].  &#xD;&#xA;&#xD;&#xA;mmodb.com says they're dropped by [Akrur][7], [Tarlug][8], [Mormoz][9], and [Morthrang][10], respectively, but I don't know where specifically those 4 mobs are located. Where are they, or where are other mobs drop the quest items?&#xD;&#xA;&#xD;&#xA;Also, it looks like those mobs have between 30k and 38k each, so I'm guessing I'm not going to be able to solo them, despite the quests not even being marked small group. Is this assumption correct?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro.mmodb.com/quests/articles-of-harmony-1248.php&#xD;&#xA;  [2]: http://lotro.mmodb.com/quests/implements-of-song-1249.php&#xD;&#xA;  [3]: http://lotro.mmodb.com/items/goblin-badge-of-rank-1788.php&#xD;&#xA;  [4]: http://lotro.mmodb.com/items/ashen-gorthorog-horn-5986.php&#xD;&#xA;  [5]: http://lotro.mmodb.com/items/rune-of-winged-dominance-1829.php&#xD;&#xA;  [6]: http://lotro.mmodb.com/items/emblem-of-ritual-7349.php&#xD;&#xA;  [7]: http://lotro.mmodb.com/bestiary/akrur-3143.php&#xD;&#xA;  [8]: http://lotro.mmodb.com/bestiary/tarlug-2847.php&#xD;&#xA;  [9]: http://lotro.mmodb.com/bestiary/mormoz-2846.php&#xD;&#xA;  [10]: http://lotro.mmodb.com/bestiary/morthrang-3144.php" />
  <row Id="18097" PostHistoryTypeId="2" PostId="7705" RevisionGUID="c7740a36-6333-413d-930a-4243bfa6ecb3" CreationDate="2010-09-20T01:57:07.080" UserId="2986" Text="Well, much like Jason mentioned it just not easily duplicatable AND able to run on mobile systems.&#xD;&#xA;&#xD;&#xA;However, Dwarf Fortress at its core is a city builder.  Therefore I offer [SimCity!][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/simcity-deluxe/id380017992?mt=8" />
  <row Id="18098" PostHistoryTypeId="2" PostId="7706" RevisionGUID="4fe6ff53-5866-40c8-af66-25f5a939e4f6" CreationDate="2010-09-20T02:07:22.280" UserId="1062" Text="At the end of a match, you get a match bonus, which is an extra reward of experience. I know it is influenced a lot by whether your team wins or loses, but does anyone know what factors go into calculating it?" />
  <row Id="18099" PostHistoryTypeId="1" PostId="7706" RevisionGUID="4fe6ff53-5866-40c8-af66-25f5a939e4f6" CreationDate="2010-09-20T02:07:22.280" UserId="1062" Text="How is the match bonus in Modern Warfare 2 determined?" />
  <row Id="18100" PostHistoryTypeId="3" PostId="7706" RevisionGUID="4fe6ff53-5866-40c8-af66-25f5a939e4f6" CreationDate="2010-09-20T02:07:22.280" UserId="1062" Text="&lt;modern-warfare-2&gt;" />
  <row Id="18101" PostHistoryTypeId="2" PostId="7707" RevisionGUID="af800687-66e5-4b29-a62e-dbdcbbca0290" CreationDate="2010-09-20T03:08:49.827" UserId="3588" Text="I'm stuck on level 15 of [Parking Mania (Lite)][1]. Steering the truck around the left-right-right-left bend I always end up waiting at the stop light with my rear halfway across the street. Some A.I. traffic will arrive from behind and squeeze in next to my trailer, inevitably crashing into it when I try to make the next right turn.&#xD;&#xA;&#xD;&#xA;![stupid traffic][2]&#xD;&#xA;&#xD;&#xA;Any advise how to beat this level/work around stupidities in the A.I.?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/gb/app/parking-mania-lite/id329983824?mt=8&#xD;&#xA;  [2]: http://img.skitch.com/20100920-pef5r9c7nurdr9p1kteu4p9c3h.jpg" />
  <row Id="18102" PostHistoryTypeId="1" PostId="7707" RevisionGUID="af800687-66e5-4b29-a62e-dbdcbbca0290" CreationDate="2010-09-20T03:08:49.827" UserId="3588" Text="Parking Mania (Lite) - Impossible Level 15" />
  <row Id="18103" PostHistoryTypeId="3" PostId="7707" RevisionGUID="af800687-66e5-4b29-a62e-dbdcbbca0290" CreationDate="2010-09-20T03:08:49.827" UserId="3588" Text="&lt;iphone&gt;" />
  <row Id="18104" PostHistoryTypeId="6" PostId="7707" RevisionGUID="c03a8251-9943-421a-85de-8102892a699c" CreationDate="2010-09-20T03:11:25.203" UserId="816" Comment="added tag" Text="&lt;iphone&gt;&lt;parking-mania&gt;" />
  <row Id="18105" PostHistoryTypeId="2" PostId="7708" RevisionGUID="ba187630-1cf4-4175-b06b-5527f58436ff" CreationDate="2010-09-20T03:19:30.060" UserId="3589" Text="To be honest, since actual skill can't be thought but it rather comes with play time, the best advice I could give anyone in regards to online gaming is **PLAY FAIR !**. Some other basic guidelines my old clan (we were a bunch of real-life friends, from the same city) was very strict about:&#xD;&#xA;&#xD;&#xA;- DO NOT CHEAT. EVER. PERIOD. It doesn't matter how much you suck, just don't do it. Every player sucked at first -- in fact, my own clan was named THC for Trigga Happy Crew, making fun of ourselves for the inability of shooting ... well ... anything. 6 to 8 months later, the situation completely reversed, and 90% of the time the first 6-8 players in a round were THC members, and having our squad score more points in a round than the whole opposite team altogether wasn't uncommon. &#xD;&#xA;&#xD;&#xA;- Do not destroy your team's assets on purpose, be it vehicles or your team mates themselves. An extra &quot;lame point&quot; is awarded if the target just took &quot;*your*&quot; vehicle.&#xD;&#xA;&#xD;&#xA;- DO NOT, EVER baserape. Attacking uncappable flags (i.e. MEC Airport or USMC Carrier on Gulf of Oman) is useless and one needs no skill whatsoever to get cheap kills by shooting people when they're disoriented after spawning. Includes but not limited to Artillery, SU-34 bombing, etc.&#xD;&#xA;&#xD;&#xA;- Do not get in helicopters or airplanes if you can't fly. You'll prevent your team from winning when there are people who could actually make good use of those vehicles. Best way to train is in single player mode. Also if you're the pilot and you've got passengers, don't just jump off because &quot;that's where you get off&quot; -- do your job and fly them around, cap flags, etc.&#xD;&#xA;&#xD;&#xA;- **TEAMPLAY !**&#xD;&#xA;   - Communication - If you say you have a few buddies you're playing with, definitely use the built-in voice chat or other alternatives like Teamspeak or Ventrilo.&#xD;&#xA;&#xD;&#xA;   - Kit coordination - Coordinate with each other and pack the right kits. 6 snipers will get pwned like there's no tomorrow against a tank or APC, whereas a team composed of a Medic, Anti-Tank, Spec-Ops and Support will surely cause some damage. My PERSONAL opinion is that both the assault and the sniper kit are pretty useless, maybe except for the smoke grenade from the Assault kit, but people rarely seem to take advantage of it. The engineer one is only useful if you ride around in a vehicle, so if possible, pack as many of the first set of kits as possible. Also, it is generally a good idea for the medic to stand a bit behind, since that's your squad's lifeline and obviously he wouldn't be of much use if dead.&#xD;&#xA;&#xD;&#xA;   - Attack coordination - Doesn't matter what kind of kit you're packing and neither does voice chatting with your friends if you're 6 people attacking 6 different flags. Stick together and spawn on your squad leader. Also bear in mind that taking a flag with a full squad would be 6 times faster than it would be doing it on your own.&#xD;&#xA;&#xD;&#xA;    To sum it up, the vast majority of the players wouldn't have the slightest idea how to counter-act a well coordinated attack, and even if they did, they would need an equally coordinated squad to actually stand a chance.&#xD;&#xA;&#xD;&#xA;- Last but not least, simply be nice. Don't swear like a foul-mouthed child, don't punish teamkills if it wasn't intentional, and say sorry if you're the one doing the accidental teamkill. Basically, just don't do anything you wouldn't like if it were done to you.&#xD;&#xA;&#xD;&#xA;Hope this helps ;)" />
  <row Id="18106" PostHistoryTypeId="2" PostId="7709" RevisionGUID="58ee4697-716b-44d5-8838-6cb16f3f032e" CreationDate="2010-09-20T04:31:22.847" UserId="1625" Text="I don't know if this question can be answered. LOTRO is very flexible when it comes to builds, and the way they unlock over time makes them difficult to pinpoint. I'm going to assume you're new to the game, and this isn't your seventh character you're leveling up... &#xD;&#xA;&#xD;&#xA;You have three sets of traits that you can draw from. One focuses on AOE damage, one focuses on single-targets, one focuses on protection. You will unlock the different traits over time by using different skills, usually the skills that they relate to. That means your actual &quot;leveling trait choice&quot; is going to depend a lot on what you've unlocked. (And you should be trying to finish all the trait deeds, as best you can.) &#xD;&#xA;&#xD;&#xA;Your play style determines what traits you'll unlock first. I, personally, went with the single-target &quot;boosts critical chance&quot; traits first. They seem a good choice, unlock fairly easily, and work well for the moment. I enjoy doing skirmishes, so I'll probably shift towards AOE when I have more traits unlocked for it. If I have survivability issues, I'll throw in some of the tanking traits, like Braced Against Defeat. Since it only costs 11 silver to change a trait, it's hardly a concern if I want to swap them in and out. &#xD;&#xA;&#xD;&#xA;In the meantime, you might find good (if a little dated) information here: http://www.lotroinfo.com/champion_intro&#xD;&#xA;&#xD;&#xA;And, of course, a list of the traits and when they start to unlock from the LOTRO wiki:&#xD;&#xA;http://lotro-wiki.com/index.php/Champion_Traits&#xD;&#xA;&#xD;&#xA;On 2H vs Dual, the consensus seems to be, again, to go with what feels right for you. 2H seems to be better for MPvP and power management; Dual gives more consistent damage. The differences are otherwise negligible. &#xD;&#xA;" />
  <row Id="18107" PostHistoryTypeId="5" PostId="7702" RevisionGUID="1f86c22c-2891-412e-ad9a-8f94304b972f" CreationDate="2010-09-20T04:55:56.640" UserId="56" Comment="added 3 characters in body; edited title" Text="I'm looking for a Dwarf Fortress experience on the iPad.&#xD;&#xA;&#xD;&#xA;Ideas?" />
  <row Id="18108" PostHistoryTypeId="4" PostId="7702" RevisionGUID="1f86c22c-2891-412e-ad9a-8f94304b972f" CreationDate="2010-09-20T04:55:56.640" UserId="56" Comment="added 3 characters in body; edited title" Text="What's the closest thing to Dwarf Fortress on the iPad?" />
  <row Id="18109" PostHistoryTypeId="2" PostId="7710" RevisionGUID="47bdf07c-fe67-4b1f-954c-7fbf10ecdcce" CreationDate="2010-09-20T05:28:45.673" UserId="102" Text="Having played the Japanese versions before the American I am aware that Mega Man is called Rock Man in the original Japanese game.  This is in reference to _Rock and Roll_ with Mega Man's sister being named Roll.&#xD;&#xA;&#xD;&#xA;To quote [Inafune][1]&#xD;&#xA;&#xD;&#xA; &gt; &quot;This game's always been based around music. You know Rock, and the character Roll... you know Blues. And the reason why we did that is because music is something everybody knows. There are very few people out there in the world that don't listen to music in some way, shape or form. We all feel it; it has power. So to base characters on that, that's something that we all can understand, and we can all...buy that concept.&quot;&#xD;&#xA;&#xD;&#xA;I've [heard rumors][2] that he was renamed when the game was ported to the US because of the absence of Roll, but I am unable to find why the name __Mega Man__ was chosen.&#xD;&#xA;&#xD;&#xA;I had originally thought that this name hearkened back to [Neo Human Casshan][3] (which Mega Man is based on), but I was unable to find any reference there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://web.archive.org/web/20051215171734/http://megaman.retrofaction.com/articles/interviews/interview002.php&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Mega_Man_(character)#Conception_and_design&#xD;&#xA;  [3]: http://www.animevice.com/casshern/18-23126/" />
  <row Id="18110" PostHistoryTypeId="1" PostId="7710" RevisionGUID="47bdf07c-fe67-4b1f-954c-7fbf10ecdcce" CreationDate="2010-09-20T05:28:45.673" UserId="102" Text="What is the Etymology of Mega Man?" />
  <row Id="18111" PostHistoryTypeId="3" PostId="7710" RevisionGUID="47bdf07c-fe67-4b1f-954c-7fbf10ecdcce" CreationDate="2010-09-20T05:28:45.673" UserId="102" Text="&lt;megaman&gt;&lt;etymology&gt;" />
  <row Id="18112" PostHistoryTypeId="5" PostId="7710" RevisionGUID="ceb728a8-0d81-4d10-a798-bb56df7963d0" CreationDate="2010-09-20T05:46:23.337" UserId="102" Comment="added 55 characters in body" Text="Having played the Japanese versions before the American I am aware that Mega Man is called Rock Man in the original Japanese game.  This is in reference to _Rock and Roll_ with Mega Man's sister being named Roll.&#xD;&#xA;&#xD;&#xA;To quote [Inafune][1]&#xD;&#xA;&#xD;&#xA; &gt; &quot;This game's always been based around music. You know Rock, and the character Roll... you know Blues. And the reason why we did that is because music is something everybody knows. There are very few people out there in the world that don't listen to music in some way, shape or form. We all feel it; it has power. So to base characters on that, that's something that we all can understand, and we can all...buy that concept.&quot;&#xD;&#xA;&#xD;&#xA;I've [heard rumors][2] that he was renamed when the game was ported to the US because of the absence of Roll, but I am unable to find why the name __Mega Man__ was chosen.&#xD;&#xA;&#xD;&#xA;I had originally thought that this name hearkened back to [Neo Human Casshan][3] (which Mega Man is based on), but I was unable to find any reference there.&#xD;&#xA;&#xD;&#xA;To be short: Where did the name Mega Man come from?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://web.archive.org/web/20051215171734/http://megaman.retrofaction.com/articles/interviews/interview002.php&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Mega_Man_(character)#Conception_and_design&#xD;&#xA;  [3]: http://www.animevice.com/casshern/18-23126/" />
  <row Id="18113" PostHistoryTypeId="5" PostId="7707" RevisionGUID="45ef7204-9fb2-43b3-b7f9-ec0a4661abe3" CreationDate="2010-09-20T06:28:45.337" UserId="3588" Comment="added 3 characters in body" Text="I'm stuck on level 15 of [Parking Mania (Lite)][1]. Steering the truck around the left-right-right-left bend I always end up waiting at the traffic light with my rear halfway across the street. Some A.I. traffic will arrive from behind and squeeze in next to my trailer, inevitably crashing into it when I try to make the next right turn.&#xD;&#xA;&#xD;&#xA;![stupid traffic][2]&#xD;&#xA;&#xD;&#xA;Any advise how to beat this level/work around stupidities in the A.I.?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/gb/app/parking-mania-lite/id329983824?mt=8&#xD;&#xA;  [2]: http://img.skitch.com/20100920-pef5r9c7nurdr9p1kteu4p9c3h.jpg" />
  <row Id="18114" PostHistoryTypeId="5" PostId="7620" RevisionGUID="49e11cc0-7b85-4e99-bcd8-6cb7a47119a8" CreationDate="2010-09-20T06:41:39.057" UserId="102" Comment="added 141 characters in body" Text="Just Zerg movement.&#xD;&#xA;&#xD;&#xA;Zerg (ground) units  move about 30% faster on creep (notable exceptions being: Queen, Hydralisk and Drones).&#xD;&#xA;&#xD;&#xA;Additionally Zerg can build on creep and non-Zerg structures _cannot_ be built on creep.  You can actually use an Overlord to spread creep at a number of expansions to slow down your opponent's expansion rate.  Zerg structures off creep will slowly lose life and eventually die.&#xD;&#xA;&#xD;&#xA;The following units/buildings can produce creep:&#xD;&#xA;&#xD;&#xA; - Hatchery&#xD;&#xA; - Creep Tumor (built from the Queen and other Creep Tumors)&#xD;&#xA; - Overlord (Overseers __Cannot__, additionally this is temporary)&#xD;&#xA; - Nydus Worm (the Worm, not the Network)&#xD;&#xA;&#xD;&#xA;Creep will evaporate if left without a production source near by.  Its important to note that creep evaporates from the edge inward.  As a result, if you remove creep production in an area that is not covered by, but is surrounded by, creep production, the creep will not evaporate.&#xD;&#xA;&#xD;&#xA;--- &#xD;&#xA;Since people asked the following units are affected by creep in different ways:&#xD;&#xA;&#xD;&#xA; - Queen: 170%&#xD;&#xA; - Hydralisk: 150%&#xD;&#xA; - Drone: 0%" />
  <row Id="18115" PostHistoryTypeId="2" PostId="7711" RevisionGUID="500f9a54-2920-4d31-b837-b5e85e7de419" CreationDate="2010-09-20T06:43:37.237" UserId="1828" Text="Other races can not place buildings on creep." />
  <row Id="18117" PostHistoryTypeId="5" PostId="7620" RevisionGUID="ccb1cc35-247e-455a-ab4b-d456c24acb71" CreationDate="2010-09-20T07:06:48.963" UserId="102" Comment="deleted 1 characters in body" Text="Just Zerg movement.&#xD;&#xA;&#xD;&#xA;Zerg (ground) units  move about 30% faster on creep (notable exceptions being: Queen, Hydralisk and Drones).&#xD;&#xA;&#xD;&#xA;Additionally Zerg can build on creep and non-Zerg structures _cannot_ be built on creep.  You can actually use an Overlord to spread creep at a number of expansions to slow down your opponent's expansion rate.  Zerg structures off creep will slowly lose life and eventually die.&#xD;&#xA;&#xD;&#xA;The following units/buildings can produce creep:&#xD;&#xA;&#xD;&#xA; - Hatchery&#xD;&#xA; - Creep Tumor (built from the Queen and other Creep Tumors)&#xD;&#xA; - Overlord (Overseers __Cannot__, additionally this is temporary)&#xD;&#xA; - Nydus Worm (the Worm, not the Network)&#xD;&#xA;&#xD;&#xA;Creep will evaporate if left without a production source near by.  Its important to note that creep evaporates from the edge inward.  As a result, if you remove creep production in an area that is not covered by, but is surrounded by, creep production, the creep will not evaporate.&#xD;&#xA;&#xD;&#xA;--- &#xD;&#xA;Since people asked the following units are affected by creep in different ways:&#xD;&#xA;&#xD;&#xA; - Queen: 170%&#xD;&#xA; - Hydralisk: 50%&#xD;&#xA; - Drone: 0%" />
  <row Id="18118" PostHistoryTypeId="5" PostId="7708" RevisionGUID="050c5482-cee5-40d7-92ad-5c4b5613543c" CreationDate="2010-09-20T07:08:33.373" UserId="102" Comment="deleted 1 characters in body" Text="To be honest, since actual skill can't be taught but it rather comes with play time, the best advice I could give anyone in regards to online gaming is **PLAY FAIR !**. Some other basic guidelines my old clan (we were a bunch of real-life friends, from the same city) was very strict about:&#xD;&#xA;&#xD;&#xA;- DO NOT CHEAT. EVER. PERIOD. It doesn't matter how much you suck, just don't do it. Every player sucked at first -- in fact, my own clan was named THC for Trigga Happy Crew, making fun of ourselves for the inability of shooting ... well ... anything. 6 to 8 months later, the situation completely reversed, and 90% of the time the first 6-8 players in a round were THC members, and having our squad score more points in a round than the whole opposite team altogether wasn't uncommon. &#xD;&#xA;&#xD;&#xA;- Do not destroy your team's assets on purpose, be it vehicles or your team mates themselves. An extra &quot;lame point&quot; is awarded if the target just took &quot;*your*&quot; vehicle.&#xD;&#xA;&#xD;&#xA;- DO NOT, EVER baserape. Attacking uncappable flags (i.e. MEC Airport or USMC Carrier on Gulf of Oman) is useless and one needs no skill whatsoever to get cheap kills by shooting people when they're disoriented after spawning. Includes but not limited to Artillery, SU-34 bombing, etc.&#xD;&#xA;&#xD;&#xA;- Do not get in helicopters or airplanes if you can't fly. You'll prevent your team from winning when there are people who could actually make good use of those vehicles. Best way to train is in single player mode. Also if you're the pilot and you've got passengers, don't just jump off because &quot;that's where you get off&quot; -- do your job and fly them around, cap flags, etc.&#xD;&#xA;&#xD;&#xA;- **TEAMPLAY !**&#xD;&#xA;   - Communication - If you say you have a few buddies you're playing with, definitely use the built-in voice chat or other alternatives like Teamspeak or Ventrilo.&#xD;&#xA;&#xD;&#xA;   - Kit coordination - Coordinate with each other and pack the right kits. 6 snipers will get pwned like there's no tomorrow against a tank or APC, whereas a team composed of a Medic, Anti-Tank, Spec-Ops and Support will surely cause some damage. My PERSONAL opinion is that both the assault and the sniper kit are pretty useless, maybe except for the smoke grenade from the Assault kit, but people rarely seem to take advantage of it. The engineer one is only useful if you ride around in a vehicle, so if possible, pack as many of the first set of kits as possible. Also, it is generally a good idea for the medic to stand a bit behind, since that's your squad's lifeline and obviously he wouldn't be of much use if dead.&#xD;&#xA;&#xD;&#xA;   - Attack coordination - Doesn't matter what kind of kit you're packing and neither does voice chatting with your friends if you're 6 people attacking 6 different flags. Stick together and spawn on your squad leader. Also bear in mind that taking a flag with a full squad would be 6 times faster than it would be doing it on your own.&#xD;&#xA;&#xD;&#xA;    To sum it up, the vast majority of the players wouldn't have the slightest idea how to counter-act a well coordinated attack, and even if they did, they would need an equally coordinated squad to actually stand a chance.&#xD;&#xA;&#xD;&#xA;- Last but not least, simply be nice. Don't swear like a foul-mouthed child, don't punish teamkills if it wasn't intentional, and say sorry if you're the one doing the accidental teamkill. Basically, just don't do anything you wouldn't like if it were done to you.&#xD;&#xA;&#xD;&#xA;Hope this helps ;)" />
  <row Id="18119" PostHistoryTypeId="2" PostId="7712" RevisionGUID="934aec66-ac6f-4ec5-ab59-25c8bae507ff" CreationDate="2010-09-20T07:37:20.903" UserId="3441" Text="Can I use english version of star craft 2 to play on a localized server? If yes what should I do for it? And where can I download an english version of SC2?" />
  <row Id="18120" PostHistoryTypeId="1" PostId="7712" RevisionGUID="934aec66-ac6f-4ec5-ab59-25c8bae507ff" CreationDate="2010-09-20T07:37:20.903" UserId="3441" Text="Unlocalized SC2 version for localized server" />
  <row Id="18121" PostHistoryTypeId="3" PostId="7712" RevisionGUID="934aec66-ac6f-4ec5-ab59-25c8bae507ff" CreationDate="2010-09-20T07:37:20.903" UserId="3441" Text="&lt;starcraft-2&gt;&lt;localization&gt;" />
  <row Id="18122" PostHistoryTypeId="2" PostId="7713" RevisionGUID="e8a4ed2b-93cc-4334-888c-69e3fbc7e794" CreationDate="2010-09-20T07:57:01.293" UserId="102" Text="If you're asking if you can play the English version of Starcraft 2 on a non-English server (eg. SEA), then the answer is: No.&#xD;&#xA;&#xD;&#xA;If you're asking if you can play the English version on a non-Blizzard server, that question is beyond the scope of gaming.se and you'll have to go else where for an answer." />
  <row Id="18123" PostHistoryTypeId="2" PostId="7714" RevisionGUID="f1c40e34-4b10-46dd-9728-4171e9e09208" CreationDate="2010-09-20T08:06:19.187" UserId="102" Text="A according to [source][1], this is the default template.  However, since all values that aren't changed already use default, it would seem that to do what you want you don't actually need to know what default is:&#xD;&#xA;&#xD;&#xA;    //&#xD;&#xA;    // This database defines bot &quot;personalities&quot;. &#xD;&#xA;    // Feel free to edit it and define your own bots.&#xD;&#xA;    //&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    //----------------------------------------------------------------------------&#xD;&#xA;    &#xD;&#xA;    //&#xD;&#xA;    // All profiles begin with this data and overwrite their own&#xD;&#xA;    //&#xD;&#xA;    Default&#xD;&#xA;       Skill = 50&#xD;&#xA;       Aggression = 50&#xD;&#xA;       ReactionTime = 0.3&#xD;&#xA;       AttackDelay = 0&#xD;&#xA;       Teamwork = 75&#xD;&#xA;       WeaponPreference = none&#xD;&#xA;       Cost = 0&#xD;&#xA;       Difficulty = NORMAL&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;       Skin = 0&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    //----------------------------------------------------------------------------&#xD;&#xA;    &#xD;&#xA;    //&#xD;&#xA;    // These templates inherit from Default and override with their values&#xD;&#xA;    // The name of the template defines a type that is used by individual bot profiles&#xD;&#xA;    //&#xD;&#xA;    &#xD;&#xA;    // weapon preference templates&#xD;&#xA;    Template Rifle&#xD;&#xA;       WeaponPreference = m4a1&#xD;&#xA;       WeaponPreference = ak47&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template RifleT&#xD;&#xA;       WeaponPreference = ak47&#xD;&#xA;       WeaponPreference = m4a1&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Punch&#xD;&#xA;       WeaponPreference = aug&#xD;&#xA;       WeaponPreference = sg552&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template PunchT&#xD;&#xA;       WeaponPreference = aug&#xD;&#xA;       WeaponPreference = sg552&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Sniper&#xD;&#xA;       WeaponPreference = awp&#xD;&#xA;       WeaponPreference = sg550&#xD;&#xA;       WeaponPreference = g3sg1&#xD;&#xA;       WeaponPreference = scout&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Power&#xD;&#xA;       WeaponPreference = m249&#xD;&#xA;       WeaponPreference = xm1014&#xD;&#xA;       WeaponPreference = m3&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Shotgun&#xD;&#xA;       WeaponPreference = xm1014&#xD;&#xA;       WeaponPreference = m3&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Shield&#xD;&#xA;    //   WeaponPreference = shield&#xD;&#xA;       WeaponPreference = m4a1         // in case shield is disallowed&#xD;&#xA;       WeaponPreference = ak47&#xD;&#xA;       WeaponPreference = famas&#xD;&#xA;       WeaponPreference = galil&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Spray&#xD;&#xA;       WeaponPreference = p90&#xD;&#xA;       WeaponPreference = tmp&#xD;&#xA;       WeaponPreference = mac10&#xD;&#xA;       WeaponPreference = mp5&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    // skill templates&#xD;&#xA;    Template Elite&#xD;&#xA;       Skill = 100&#xD;&#xA;       Aggression = 100&#xD;&#xA;       ReactionTime = 0.2&#xD;&#xA;       Cost = 4&#xD;&#xA;       Difficulty = EXPERT&#xD;&#xA;       VoicePitch = 85&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Expert&#xD;&#xA;       Skill = 90&#xD;&#xA;       Aggression = 90&#xD;&#xA;       ReactionTime = 0.2&#xD;&#xA;       Cost = 4&#xD;&#xA;       Difficulty = EXPERT&#xD;&#xA;       VoicePitch = 88&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template VeryHard&#xD;&#xA;       Skill = 80&#xD;&#xA;       Aggression = 80&#xD;&#xA;       ReactionTime = 0.25&#xD;&#xA;       Cost = 3&#xD;&#xA;       Difficulty = HARD&#xD;&#xA;       VoicePitch = 92&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Hard&#xD;&#xA;       Skill = 75&#xD;&#xA;       Aggression = 75&#xD;&#xA;       ReactionTime = 0.25&#xD;&#xA;       Cost = 3&#xD;&#xA;       Difficulty = HARD&#xD;&#xA;       VoicePitch = 94&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Tough&#xD;&#xA;       Skill = 60&#xD;&#xA;       Aggression = 60&#xD;&#xA;       ReactionTime = 0.3&#xD;&#xA;       AttackDelay = 0.35&#xD;&#xA;       Cost = 2&#xD;&#xA;       Difficulty = NORMAL+HARD&#xD;&#xA;       VoicePitch = 96&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Normal&#xD;&#xA;       Skill = 50&#xD;&#xA;       Aggression = 50&#xD;&#xA;       ReactionTime = 0.4&#xD;&#xA;       AttackDelay = 0.7&#xD;&#xA;       Cost = 2&#xD;&#xA;       Difficulty = NORMAL&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Fair&#xD;&#xA;       Skill = 25&#xD;&#xA;       Aggression = 30&#xD;&#xA;       ReactionTime = 0.4&#xD;&#xA;       AttackDelay = 1.0&#xD;&#xA;       Cost = 1&#xD;&#xA;       Difficulty = EASY+NORMAL&#xD;&#xA;       VoicePitch = 105&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Template Easy&#xD;&#xA;       Skill = 0&#xD;&#xA;       Aggression = 20&#xD;&#xA;       ReactionTime = 0.5&#xD;&#xA;       AttackDelay = 1.5&#xD;&#xA;       Cost = 1&#xD;&#xA;       Difficulty = EASY&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    //----------------------------------------------------------------------------&#xD;&#xA;    //&#xD;&#xA;    // These are the individual bot profiles, which inherit first from &#xD;&#xA;    // Default and then the specified Template(s), in order&#xD;&#xA;    //&#xD;&#xA;    &#xD;&#xA;    Elite+Rifle Cliffe&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+Spray Minh&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 105&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+Shotgun Crusher&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 84&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+Punch Pheonix&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+Power Rock&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 80&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+PunchT Shark&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 90&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+Rifle Wolf&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+RifleT Gunner&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 96&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+Sniper Zed&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 105&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+RifleT Steel&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 84&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Elite+PunchT Stone&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 86&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    //----------------------------------------&#xD;&#xA;    &#xD;&#xA;    Expert+RifleT Arnold&#xD;&#xA;       VoicePitch = 85&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+Rifle Brett&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+Punch Kurt&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+Sniper Kyle&#xD;&#xA;       Cost = 5&#xD;&#xA;       VoicePitch = 115&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+Shotgun Moe&#xD;&#xA;       VoicePitch = 87&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+Rifle Quade&#xD;&#xA;       VoicePitch = 91&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+Rifle Quintin&#xD;&#xA;       VoicePitch = 101&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert Ringo&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+PunchT Rip&#xD;&#xA;       VoicePitch = 99&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Expert+Rifle Zach&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    //----------------------------------------&#xD;&#xA;    &#xD;&#xA;    VeryHard+Power Cory&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    VeryHard+Sniper Quinn&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 93&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    VeryHard+Rifle Seth&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    VeryHard+RifleT Vinny&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 86&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    &#xD;&#xA;    //----------------------------------------&#xD;&#xA;    &#xD;&#xA;    Hard+Rifle Chad&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+RifleT Chet&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 90&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Spray Gabe&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 102&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Shotgun Hank&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+RifleT Ivan&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 96&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Punch Jim&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 103&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+PunchT Joe&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 105&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Rifle John&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 97&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Rifle Tony&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 84&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+PunchT Tyler&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 90&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Rifle Victor&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Sniper Vladimir&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Spray Zane&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 103&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Hard+Rifle Zim&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    //----------------------------------------&#xD;&#xA;    &#xD;&#xA;    Tough+Sniper Adrian&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 120&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Brad&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Connor&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 104&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+RifleT Dave&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough Dan&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Derek&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 102&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Shotgun Don&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Eric&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+RifleT Erik&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Finn&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough Jeff&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 90&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Kevin&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 115&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+RifleT Reed&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 107&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Rick&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 102&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough Ted&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Troy&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+RifleT Wade&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Wayne&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 86&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+RifleT Xander&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Tough+Rifle Xavier&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    //----------------------------------------&#xD;&#xA;    &#xD;&#xA;    Normal+Rifle Adam&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 105&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal+PunchT Andy&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 90&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Chris&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Colin&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 107&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal+Shield Dennis&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 104&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Doug&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Gary&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Grant&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Greg&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 111&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal+Sniper Ian&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 115&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Jerry&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Jon&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 96&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Keith&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Mark&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Matt&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal+RifleT Mike&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Nate&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 99&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Paul&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Scott&#xD;&#xA;       Skin = 1&#xD;&#xA;       VoicePitch = 105&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Steve&#xD;&#xA;       Skin = 2&#xD;&#xA;       VoicePitch = 115&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Tom&#xD;&#xA;       Skin = 3&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Normal Yahn&#xD;&#xA;       Skin = 4&#xD;&#xA;       VoicePitch = 92&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    //----------------------------------------&#xD;&#xA;    &#xD;&#xA;    Fair Alfred&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Bill&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Brandon&#xD;&#xA;       VoicePitch = 99&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair+Spray Calvin&#xD;&#xA;       VoicePitch = 120&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Dean&#xD;&#xA;       VoicePitch = 111&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Dustin&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Ethan&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Harold&#xD;&#xA;       VoicePitch = 90&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Henry&#xD;&#xA;       VoicePitch = 120&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Irving&#xD;&#xA;       VoicePitch = 118&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Jason&#xD;&#xA;       VoicePitch = 116&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Josh&#xD;&#xA;       VoicePitch = 114&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Martin&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Nick&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Norm&#xD;&#xA;       VoicePitch = 92&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Orin&#xD;&#xA;       VoicePitch = 113&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Pat&#xD;&#xA;       VoicePitch = 114&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Perry&#xD;&#xA;       VoicePitch = 115&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Ron&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Shawn&#xD;&#xA;       VoicePitch = 102&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Tim&#xD;&#xA;       VoicePitch = 98&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Will&#xD;&#xA;       VoicePitch = 96&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Fair Wyatt&#xD;&#xA;       VoicePitch = 94&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    //----------------------------------------&#xD;&#xA;    &#xD;&#xA;    Easy Albert&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Allen&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Bert&#xD;&#xA;       VoicePitch = 120&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Bob&#xD;&#xA;       VoicePitch = 99&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Cecil&#xD;&#xA;       VoicePitch = 120&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Clarence&#xD;&#xA;       VoicePitch = 125&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Elliot&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Elmer&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Ernie&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Eugene&#xD;&#xA;       VoicePitch = 121&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Fergus&#xD;&#xA;       VoicePitch = 99&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Ferris&#xD;&#xA;       VoicePitch = 119&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Frank&#xD;&#xA;       VoicePitch = 118&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Frasier&#xD;&#xA;       VoicePitch = 117&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Fred&#xD;&#xA;       VoicePitch = 116&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy George&#xD;&#xA;       VoicePitch = 115&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Graham&#xD;&#xA;       VoicePitch = 114&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Harvey&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Irwin&#xD;&#xA;       VoicePitch = 111&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Lester&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Marvin&#xD;&#xA;       VoicePitch = 109&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Neil&#xD;&#xA;       VoicePitch = 108&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Niles&#xD;&#xA;       VoicePitch = 122&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Oliver&#xD;&#xA;       VoicePitch = 120&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Opie&#xD;&#xA;       VoicePitch = 125&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Toby&#xD;&#xA;       VoicePitch = 92&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Ulric&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Ulysses&#xD;&#xA;       VoicePitch = 102&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Uri&#xD;&#xA;       VoicePitch = 104&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Waldo&#xD;&#xA;       VoicePitch = 108&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Wally&#xD;&#xA;       VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Walt&#xD;&#xA;       VoicePitch = 100&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Wesley&#xD;&#xA;       VoicePitch = 120&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Yanni&#xD;&#xA;       VoicePitch = 112&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Yogi&#xD;&#xA;       VoicePitch = 99&#xD;&#xA;    End&#xD;&#xA;    &#xD;&#xA;    Easy Yuri&#xD;&#xA;       VoicePitch = 110&#xD;&#xA;    End&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.eventscripts.com/viewtopic.php?t=28880" />
  <row Id="18124" PostHistoryTypeId="2" PostId="7715" RevisionGUID="8dbcb061-d31e-4982-bff3-e908f80baa1f" CreationDate="2010-09-20T08:18:26.400" UserId="2498" Text="For clarification, I know that you pick custom when you want special maps like Sotis or TD maps, and melee if you want good ol' RTS style. But why do we have to select &quot;custom game&quot; to earn achievements? why not melee?" />
  <row Id="18125" PostHistoryTypeId="1" PostId="7715" RevisionGUID="8dbcb061-d31e-4982-bff3-e908f80baa1f" CreationDate="2010-09-20T08:18:26.400" UserId="2498" Text="What's the difference between a melee and a custom match in starcraft 2?" />
  <row Id="18126" PostHistoryTypeId="3" PostId="7715" RevisionGUID="8dbcb061-d31e-4982-bff3-e908f80baa1f" CreationDate="2010-09-20T08:18:26.400" UserId="2498" Text="&lt;starcraft-2&gt;" />
  <row Id="18127" PostHistoryTypeId="2" PostId="7716" RevisionGUID="91269136-a9c7-47fe-b5eb-05f5b971547e" CreationDate="2010-09-20T08:52:22.737" UserId="2819" Text="I did a search and found [this][1].&#xD;&#xA;Apperantly it was Joseph Morici, former senior vice president of Capcom who renamed Rock Man to Mega Man. He just didn't like the name Rock Man&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2009/08/01/who-changed-rockmans-name-to-mega-man/" />
  <row Id="18128" PostHistoryTypeId="5" PostId="7712" RevisionGUID="6941c48a-d07d-428d-ae34-e64f8bcc55a9" CreationDate="2010-09-20T09:12:00.163" UserId="3441" Comment="added 18 characters in body" Text="Can I use english version of star craft 2 to play on a localized server (example Russian)? If yes what should I do for it? And where can I download an english version of SC2?" />
  <row Id="18129" PostHistoryTypeId="6" PostId="7690" RevisionGUID="5453ce1d-d1ba-4f69-9023-84b9a7c0d729" CreationDate="2010-09-20T09:46:15.257" UserId="730" Comment="edited tags" Text="&lt;turn-based-strategy&gt;&lt;civilization-4&gt;" />
  <row Id="18130" PostHistoryTypeId="2" PostId="7717" RevisionGUID="69a3b270-10ae-4b86-8c60-e0f24e4584d2" CreationDate="2010-09-20T10:23:31.787" UserId="3504" Text="Everytime my friends are over with their own pair of Wii remotes, I have to do this hit-or-miss pairing dance over and over again. I'm not sure what the &quot;correct&quot; way of doing this is, and the manual is kind of vague.&#xD;&#xA;&#xD;&#xA;So, what's the easiest (fastest) way of (temporarily) using a guest's Wii Remote on my Wii?" />
  <row Id="18131" PostHistoryTypeId="1" PostId="7717" RevisionGUID="69a3b270-10ae-4b86-8c60-e0f24e4584d2" CreationDate="2010-09-20T10:23:31.787" UserId="3504" Text="What's the best wait to pair a guest's Wii remotes?" />
  <row Id="18132" PostHistoryTypeId="3" PostId="7717" RevisionGUID="69a3b270-10ae-4b86-8c60-e0f24e4584d2" CreationDate="2010-09-20T10:23:31.787" UserId="3504" Text="&lt;wii&gt;&lt;wiimote&gt;" />
  <row Id="18133" PostHistoryTypeId="2" PostId="7718" RevisionGUID="848920a0-6197-420b-9e24-a219f1c173a5" CreationDate="2010-09-20T10:52:48.753" UserId="1625" Text="Those are raid bosses, I believe, for level 50 content 24-man raids. &#xD;&#xA;&#xD;&#xA;You can also buy those items off of Skirmish Vendors (Curiousity, I *think*), which was the easiest way for me. They're expensive, but worth it. " />
  <row Id="18134" PostHistoryTypeId="2" PostId="7719" RevisionGUID="11324b7e-015c-42d0-93d9-19e26fde1a15" CreationDate="2010-09-20T10:55:21.677" UserId="3505" Text="...train? There are two things you need. One is the ability to control a character in a FPS (dodging, strafing, aiming, etc). If you can't do that, the only way to get better is practice.&#xD;&#xA;&#xD;&#xA;The second thing is learning how to play a particular game. Again practice is the main thing, although you can google for tips and tactics on a specific game. I can't even begin to count how many playing guides there are for Battlefield 2 for example. Hell, a lot of them are even YouTube videos so you don't even have to read anything and you can watch exactly how seasoned players go at it. &#xD;&#xA;&#xD;&#xA;I understand that it sucks getting killed all the time, but you either get a sense of humor about it or you move on to something else." />
  <row Id="18135" PostHistoryTypeId="5" PostId="7717" RevisionGUID="096f769e-d680-497d-b2f5-20f214289a67" CreationDate="2010-09-20T10:58:30.307" UserId="160" Comment="added tag and fixed grammar" Text="Every time my friends are over with their own pair of Wii remotes, I have to do this hit-or-miss pairing dance over and over again. I'm not sure what the &quot;correct&quot; way of doing this is, and the manual is kind of vague.&#xD;&#xA;&#xD;&#xA;So, what's the easiest (fastest) way of (temporarily) using a guest's Wii Remote on my Wii?" />
  <row Id="18136" PostHistoryTypeId="4" PostId="7717" RevisionGUID="096f769e-d680-497d-b2f5-20f214289a67" CreationDate="2010-09-20T10:58:30.307" UserId="160" Comment="added tag and fixed grammar" Text="What's the best way to pair a guest's Wii remotes?" />
  <row Id="18137" PostHistoryTypeId="6" PostId="7717" RevisionGUID="096f769e-d680-497d-b2f5-20f214289a67" CreationDate="2010-09-20T10:58:30.307" UserId="160" Comment="added tag and fixed grammar" Text="&lt;wii&gt;&lt;controllers&gt;&lt;wiimote&gt;" />
  <row Id="18138" PostHistoryTypeId="4" PostId="7717" RevisionGUID="947c05b6-025c-4f3f-8662-6ad822f59bd8" CreationDate="2010-09-20T11:15:30.433" UserId="23" Comment="edited title" Text="How to quickly pair a guest's Wii remote?" />
  <row Id="18139" PostHistoryTypeId="2" PostId="7720" RevisionGUID="8909fd8f-573c-4aab-85e3-3b277b1f410b" CreationDate="2010-09-20T11:48:38.763" UserId="1625" Text="As already stated, you can buy a mount from the Iron Garrison Miners if you build enough rep; they have fast mounts that require kindred status, and slower mounts that don't. (Not sure what level of reputation they require.) &#xD;&#xA;&#xD;&#xA;There's also an Adventure Pack that comes with a fast goat mount, less hardy than the other mounts but still quite good otherwise -- but I'm not sure if that's still available. " />
  <row Id="18140" PostHistoryTypeId="6" PostId="7702" RevisionGUID="83004a24-a97a-4901-bc97-dc3a5c4a0a35" CreationDate="2010-09-20T12:00:42.347" UserId="3129" Comment="edited tags" Text="&lt;game-rec&gt;&lt;dwarf-fortress&gt;&lt;ipad&gt;" />
  <row Id="18141" PostHistoryTypeId="2" PostId="7721" RevisionGUID="d06811d3-20f2-4126-a1c5-c0a0d8135f02" CreationDate="2010-09-20T12:01:30.863" UserId="3591" Text="I'm currently creating a game framework/engine for educational games. My hope is that this can be used in elementary schools.&#xD;&#xA;It is of course extremely important that the games are both fun and educational.&#xD;&#xA;&#xD;&#xA;Any ideas what should be in my initial requirement specification?&#xD;&#xA;&#xD;&#xA;What makes a good educational game?&#xD;&#xA;&#xD;&#xA;Which platforms should I target?" />
  <row Id="18142" PostHistoryTypeId="1" PostId="7721" RevisionGUID="d06811d3-20f2-4126-a1c5-c0a0d8135f02" CreationDate="2010-09-20T12:01:30.863" UserId="3591" Text="What makes a good educational game?" />
  <row Id="18143" PostHistoryTypeId="3" PostId="7721" RevisionGUID="d06811d3-20f2-4126-a1c5-c0a0d8135f02" CreationDate="2010-09-20T12:01:30.863" UserId="3591" Text="&lt;programming&gt;" />
  <row Id="18144" PostHistoryTypeId="2" PostId="7722" RevisionGUID="26c8a924-a3db-49ff-bdbe-18b3d6783537" CreationDate="2010-09-20T12:10:12.807" UserId="3383" Text="In addition to Rup's answer, it's worth mentioning that snipers will often wait to pick you off once your shields have been taken down by other enemies (or so it seems). If there are snipers around it's worth being extra careful about taking cover when your shields are low.&#xD;&#xA;&#xD;&#xA;Also, I find rockets one-shot me a fair bit. Especially when they've shot at me without me noticing as I duck into cover. The rocket reaches my cover as I step back out and BAM." />
  <row Id="18145" PostHistoryTypeId="10" PostId="7721" RevisionGUID="2c814852-47ae-4a58-9827-590101f4ae51" CreationDate="2010-09-20T12:11:35.747" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="18146" PostHistoryTypeId="2" PostId="7723" RevisionGUID="cd8c2bc0-7b1a-48ec-85b7-78dc6630b84b" CreationDate="2010-09-20T12:15:24.380" UserId="2470" Text="Hi,&#xD;&#xA;&#xD;&#xA;As a complete SC2 noob I've started working through the campaign.  When I first got my ass handed to me on around mission 7 (told you I was a noob!) I started reading the gamesradar strategies.  Having just read about my current mission (Into the Jungle) 11 it looks like I've  skipped 8, 9 and 10.  But 9 mentions having to do this one if you choose to side with the Protoss, which I haven't yet had the option to take.&#xD;&#xA;&#xD;&#xA;Will picking missions randomly from the planets available exclude me from doing other missions or will it all just sort itself out?&#xD;&#xA;" />
  <row Id="18147" PostHistoryTypeId="1" PostId="7723" RevisionGUID="cd8c2bc0-7b1a-48ec-85b7-78dc6630b84b" CreationDate="2010-09-20T12:15:24.380" UserId="2470" Text="Starcraft 2 Campaign Mission Order" />
  <row Id="18148" PostHistoryTypeId="3" PostId="7723" RevisionGUID="cd8c2bc0-7b1a-48ec-85b7-78dc6630b84b" CreationDate="2010-09-20T12:15:24.380" UserId="2470" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="18149" PostHistoryTypeId="5" PostId="7695" RevisionGUID="59668aa0-827d-421b-a5be-8821a2bcc187" CreationDate="2010-09-20T12:19:39.413" UserId="121" Comment="Cleaned up post" Text="[Nuke The Stars (Youtube)][1]&#xD;&#xA;&#xD;&#xA;I just found this link yesterday, so I thought I'd share...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/NukeTheStars#g/u" />
  <row Id="18150" PostHistoryTypeId="2" PostId="7724" RevisionGUID="617722f3-b2d8-4866-96c9-d2b334c8988b" CreationDate="2010-09-20T12:26:33.223" UserId="2498" Text="No it won't. There are 3 Missions that you won't be able to do as part of your storyline, BUT you can do them after you finish the mission you chose.&#xD;&#xA;&#xD;&#xA;Picking missions randomly is okay, you just have to pick according to your style. Case in point: after zero hour, you get to choose between 'unlocking' firebats or marauders. depending on your playing style, you can choose to get firebats first. &#xD;&#xA;&#xD;&#xA;Without spoiling too much, the 3 missions don't actually affect you that much. first one doesn't really matter because both unlock the same unit, second one give you a choice over 2 units, and the 3rd is a choice over which enemies you'll face.&#xD;&#xA;&#xD;&#xA;All in all, if you just do missions randomly, eventually, you'll end up with only one mission left. That will advance you through the story line(I think if you choose that mission before doing the others, it will warn you about it)&#xD;&#xA;&#xD;&#xA;Home that helps. If you don't care about spoilers, here is an in depth guide for the campaign:&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Campaign&#xD;&#xA;&#xD;&#xA;In addition to all of these, there are some missions that will be easier/harder depending on which units/upgrades/mercs are available to you(e.g. Welcome to the jungle is easier if you have upgraded your missile turrets and stimpacks)" />
  <row Id="18151" PostHistoryTypeId="5" PostId="7716" RevisionGUID="1b2c5a7d-79a0-4f9b-a2af-beed6dafcba3" CreationDate="2010-09-20T13:11:29.527" UserId="816" Comment="Fixed typos" Text="I did a search and found [this][1].&#xD;&#xA;Apparently it was Joseph Morici, former senior vice president of Capcom who renamed Rock Man to Mega Man. He just didn't like the name Rock Man.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2009/08/01/who-changed-rockmans-name-to-mega-man/" />
  <row Id="18152" PostHistoryTypeId="2" PostId="7725" RevisionGUID="4ed351e6-5a9c-4636-93dd-01d375985707" CreationDate="2010-09-20T13:11:50.243" UserId="3549" Text="By far the largest contributing factor is whether or not your team wins or loses. I actually did a multivariate regression of almost a dozen factors about the game and two other largest contributing factors were your K/D ratio and your Team's Total Score (out of 10,000, 7,500, 200, what have you, depending on game type). Of course, your team winning and your team's total score may be auto-correlated (meaning that there is a correlation betweent the variables of Team Winning and Team Total Score). This means you could either remove Team Winning or Team Total Score and still have a valid model (depending on the degree of Auto-Correlation), but it would not have the same predictive power.&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Bottom Line&lt;/b&gt;&#xD;&#xA;&lt;BR&gt;Main Factors:&#xD;&#xA;&lt;BR&gt; - Your K/D&#xD;&#xA;&lt;BR&gt; - Your Team's Score&#xD;&#xA;&lt;BR&gt; - Your Team Wins Status&#xD;&#xA;&#xD;&#xA;&lt;i&gt;Other Notes&lt;/i&gt;&#xD;&#xA;&lt;BR&gt; - Total matches regressed: 34&#xD;&#xA;&lt;BR&gt; - Data does not appear to be heteroskedastic or homoskedastic&#xD;&#xA;&lt;br&gt; - Correlation between Team Win and Team Total Score was 0.82&#xD;&#xA;&lt;BR&gt; - In the data set no draws occured" />
  <row Id="18153" PostHistoryTypeId="2" PostId="7726" RevisionGUID="20a11407-bbe1-41c5-8f8a-1df1649a1c5d" CreationDate="2010-09-20T13:14:55.073" UserDisplayName="N4TE RZ" Text="The XBOX 360 only keep the last 5 game updates in it's Cache.  So if you haven't played a game in a while or have played 5 games before, you will get an update for more than likely." />
  <row Id="18154" PostHistoryTypeId="2" PostId="7727" RevisionGUID="e650a8e3-c318-492f-8c05-f9fb2a6e6121" CreationDate="2010-09-20T13:42:21.680" UserId="2974" Text="The easiest way is this:&#xD;&#xA;&#xD;&#xA;1. Press the Home button on one of your remotes.&#xD;&#xA;2. Near the bottom of the screen, there should be a button labeled Wii Remote Settings.  Point at it and press A.&#xD;&#xA;3. Point at the Reconnect button and press A.&#xD;&#xA;4. Press the combination it shows on the screen for each controller, including your own controllers.  I believe it's 1+A*.&#xD;&#xA;&#xD;&#xA;Note 1: The controllers will be numbered 1-4 based on the order you reconnect them in.  &#xD;&#xA;Note 2: This is only temporary, so you may have to do this every time you change games.&#xD;&#xA;&#xD;&#xA;*I'm at work, and I can't check that now." />
  <row Id="18155" PostHistoryTypeId="2" PostId="7728" RevisionGUID="9e3a9765-5172-49f8-a6e9-4d16c03ae7ef" CreationDate="2010-09-20T13:54:17.393" UserId="3241" Text="The campaign is basically a series of parallel storylines, that ultimately come together and lead into the final story. There is not really a set order to the campaign missions; any numbering on them is just one way to do them.&#xD;&#xA;&#xD;&#xA;For example, it sounds like you are doing some of the missions with Tosh. His missions form a series. The &quot;save the colonist&quot; missions also form a series, along with the &quot;find the artifacts&quot; missions. You can progress on each story-arc independently, so you can basically do missions in whichever order you like.&#xD;&#xA;&#xD;&#xA;The 3 missions that corroded mentioned in his answer are a different case. In 3 instances, you'll be given a choice of how to do something. Do you help person A, or person B? Each choice actually leads to a different mission. But as corroded also mentioned, you can still play the other mission, through the mission-replay function.&#xD;&#xA;&#xD;&#xA;The only mission you need to do something special to unlock is the &quot;secret&quot; mission. You can learn more about that here: [How do I get to the secret mission in Wings of Liberty?](http://gaming.stackexchange.com/questions/5434/how-do-i-get-to-the-secret-mission-in-wings-of-liberty) Otherwise, you can play the missions however you like and not miss anything. Which order you play them just determines the order you unlock units, and get money/research points." />
  <row Id="18156" PostHistoryTypeId="2" PostId="7729" RevisionGUID="1e688d2f-1e7f-4587-8c32-3415eb86a5dd" CreationDate="2010-09-20T14:01:27.463" UserId="320" Text="I just successfully defended Redcliffe in Dragon Age Origins as a Mage.  I noticed that there is some blue smoke surrounding me, but looking at my 'modifiers' the only thing I can see is 'coughing blood'.  Is the blue smoke a glitch or is there something which might cause it?" />
  <row Id="18157" PostHistoryTypeId="1" PostId="7729" RevisionGUID="1e688d2f-1e7f-4587-8c32-3415eb86a5dd" CreationDate="2010-09-20T14:01:27.463" UserId="320" Text="Blue smoke surrounding me in Dragon Age: Origins" />
  <row Id="18158" PostHistoryTypeId="3" PostId="7729" RevisionGUID="1e688d2f-1e7f-4587-8c32-3415eb86a5dd" CreationDate="2010-09-20T14:01:27.463" UserId="320" Text="&lt;dragon-age-origins&gt;" />
  <row Id="18159" PostHistoryTypeId="2" PostId="7730" RevisionGUID="d39f718c-3bb3-4791-80b8-4208ec12483d" CreationDate="2010-09-20T14:02:42.350" UserId="2470" Text="I haven't dared touch multiplayer in Starcraft 2 yet but was wondering if the research points I'm spending and unit upgrades I choose in Campaign mode will carry over into my multiplayer games?&#xD;&#xA;&#xD;&#xA;I don't know much about the game but want to pick what appeals the most rather than the defacto choices but thought this might hamper me when I get into MP.  I'll need all the help I can get :)" />
  <row Id="18160" PostHistoryTypeId="1" PostId="7730" RevisionGUID="d39f718c-3bb3-4791-80b8-4208ec12483d" CreationDate="2010-09-20T14:02:42.350" UserId="2470" Text="Do research choices and unit upgrades carry over into Multiplayer?" />
  <row Id="18161" PostHistoryTypeId="3" PostId="7730" RevisionGUID="d39f718c-3bb3-4791-80b8-4208ec12483d" CreationDate="2010-09-20T14:02:42.350" UserId="2470" Text="&lt;starcraft-2&gt;" />
  <row Id="18162" PostHistoryTypeId="2" PostId="7731" RevisionGUID="98ddd567-902a-4e36-890f-eef9acd1a001" CreationDate="2010-09-20T14:06:11.897" UserId="10" Text="No, since this would imbalance Terran vs the other two classes&#xD;&#xA;&#xD;&#xA;The big advantage of splitting these two, is that they can do very cool stuff in the Campaign, while maintaining balance in multiplayer. This is a very big problem for World of Warcraft, where this has lead to numerous 'nerfs' of special abilities to maintain balance in Player vs Player." />
  <row Id="18163" PostHistoryTypeId="5" PostId="6793" RevisionGUID="7721f25d-02d7-4ac8-9463-9a2a8d711077" CreationDate="2010-09-20T14:10:15.947" UserId="1776" Comment="Changed info about glitch to past tense, as EA has patched it." Text="To the best of my knowledge, there isn't a way to turn it off. However, one-button mode shouldn't allow him to automatically dominate CPU teams. When playing against human opponents, there are plenty of other factors that can cause problems including online lag, a smarter opponent, and more varied play selection.&#xD;&#xA;&#xD;&#xA;In my dynasty, it's common for players to obliterate CPU opponents but have defensive battles against human opponents. The input timing of offline vs. online play can be wildly different, and if he has a less-than-optimal internet connection he may be having a really hard time adjusting to the timing differences.&#xD;&#xA;&#xD;&#xA;If you still feel that he's cheating, however, he may have been using the backwards pump fake glitch against the CPU. This glitch caused the entire defense (including the seconday) to blitz momentarily, leaving receivers wide open down field. See if he had uploaded any highlights of long touchdowns to the dynasty site - it will be blatant in the highlight if he was using the glitch." />
  <row Id="18164" PostHistoryTypeId="2" PostId="7732" RevisionGUID="a1e11c7b-c2d6-47bd-9e51-c6120d05773b" CreationDate="2010-09-20T14:45:34.123" UserId="2285" Text="Blue smoke as in you have a spell active? Can you post a screen shot? If you're coughing blood use a injury kit to heal yourself and see if the smoke goes away.&#xD;&#xA;&#xD;&#xA;IIRC when you have certain spells active they aren't listed as under the modifiers as that's only for something that is physically affecting you i.e ice enabled, that should list there, but other spells, say spell might iirc won't." />
  <row Id="18165" PostHistoryTypeId="10" PostId="7702" RevisionGUID="7bea3b01-1657-4960-8fef-82871674600f" CreationDate="2010-09-20T14:59:31.430" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:2219,&quot;DisplayName&quot;:&quot;Alex Larzelere&quot;},{&quot;Id&quot;:1500,&quot;DisplayName&quot;:&quot;en1gmatic325&quot;}]" />
  <row Id="18166" PostHistoryTypeId="5" PostId="7467" RevisionGUID="5c3ce7cd-b0d5-4548-9049-c95323b41ec6" CreationDate="2010-09-20T15:13:31.143" UserId="1719" Comment="deleted 119 characters in body" Text="What are the different stats that control my on-ice performance?  What exactly does each stat control?  Stats like &quot;Offensive Awareness&quot; don't exactly clearly define what is going to be affected by adding points to it, while other like &quot;Passing&quot; are more obvious.&#xD;&#xA;&#xD;&#xA;What stats are most important for each different position and role?" />
  <row Id="18167" PostHistoryTypeId="5" PostId="7467" RevisionGUID="92b2da96-3b98-4e9b-854c-dfbcc71fed5e" CreationDate="2010-09-20T15:23:35.420" UserId="1719" Comment="added 3 characters in body" Text="What are the different stats that control my on-ice performance?  What exactly does each stat control?  Stats like &quot;Offensive Awareness&quot; don't exactly clearly define what is going to be affected by adding points to them, while others like &quot;Passing&quot; are more obvious.&#xD;&#xA;&#xD;&#xA;What stats are most important for each different position and role?" />
  <row Id="18168" PostHistoryTypeId="2" PostId="7733" RevisionGUID="c1f97b91-b2a5-451f-abc9-86b484316bab" CreationDate="2010-09-20T15:53:00.877" UserId="3383" Text="I'm not sure where to get them reliably, but I seem to remember a good place for looting in general at that level is the Subway. I played as an engineer down there some time ago, and managed to make some filigree rings from the things I found.&#xD;&#xA;&#xD;&#xA;Looking at the boss drops there's a couple of rare rings there, but that may or may not be a good indicator." />
  <row Id="18169" PostHistoryTypeId="2" PostId="7734" RevisionGUID="8ed8e431-6308-4750-9b45-9f19b93466f3" CreationDate="2010-09-20T15:54:02.360" UserId="118" Text="I was playing campaign mode, and it says that you don't have to pay the troops' upkeep if they're garrisoned. I'd really like the money, but the problem is, I can't figure out how to do this. I'm looking for some button, but I just don't see it. A picture would be helpful, but not necessary.&#xD;&#xA;&#xD;&#xA;Also, is there some catch to this? Do you need some building, can only a certain number of units be garrisoned, can you not move them anymore afterwards, etc.?" />
  <row Id="18170" PostHistoryTypeId="1" PostId="7734" RevisionGUID="8ed8e431-6308-4750-9b45-9f19b93466f3" CreationDate="2010-09-20T15:54:02.360" UserId="118" Text="How to garrison troops in Medieval II: Total War?" />
  <row Id="18171" PostHistoryTypeId="3" PostId="7734" RevisionGUID="8ed8e431-6308-4750-9b45-9f19b93466f3" CreationDate="2010-09-20T15:54:02.360" UserId="118" Text="&lt;medieval-2&gt;" />
  <row Id="18172" PostHistoryTypeId="2" PostId="7735" RevisionGUID="49d7d75e-5ec2-4251-bd7f-90a513170208" CreationDate="2010-09-20T15:55:19.303" UserId="14" Text="I was having problems with one particular mission so I played it in normal after getting really frustrated.&#xD;&#xA;&#xD;&#xA;If I finish the rest of the missions in hard, and then I come back and replay that mission in hard, will I still get the achievement?" />
  <row Id="18173" PostHistoryTypeId="1" PostId="7735" RevisionGUID="49d7d75e-5ec2-4251-bd7f-90a513170208" CreationDate="2010-09-20T15:55:19.303" UserId="14" Text="How exactly can you get the &quot;Liberty Completionist: Hard&quot; achievement?" />
  <row Id="18174" PostHistoryTypeId="3" PostId="7735" RevisionGUID="49d7d75e-5ec2-4251-bd7f-90a513170208" CreationDate="2010-09-20T15:55:19.303" UserId="14" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="18175" PostHistoryTypeId="2" PostId="7736" RevisionGUID="cd5db479-4f37-4191-9bfc-869e3379e448" CreationDate="2010-09-20T16:08:38.280" UserId="341" Text="&quot;Blue smoke&quot; sounds like the spell cleansing aura.  Check your mages to see if any of them have it active." />
  <row Id="18176" PostHistoryTypeId="2" PostId="7737" RevisionGUID="f4c5baaf-a6eb-4114-839e-c51cd16c72f4" CreationDate="2010-09-20T16:25:07.310" UserId="816" Text="Judging from [other questions][1] like this, it seems that SC2 keeps track of your progress in each mission separately from your campaign completion, saves, etc.  So as long as you complete all required objectives for the achievement *at some point*, you should get it.&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/4487/how-do-i-earn-sc2s-hurry-up-its-raid-night-achievement" />
  <row Id="18177" PostHistoryTypeId="2" PostId="7738" RevisionGUID="3dc435c7-c782-4e12-9a16-ae1467af707f" CreationDate="2010-09-20T17:00:11.437" UserId="3521" Text="When I played through Halo 3: ODST I saw the &quot;squids&quot; and killed them when I saw them, and got a counter (1 of 10, 2 of 10, 3 of 10, etc) toward the achievement Killing things that are new and different is bad. Eventually, like in the scene when I'm in a banshee escorting the phantom through the city, when I would kill the squids, I wouldn't get that counter anymore, so I could never finish the achievement. On the other hand, I never saw ANY reference when I played toward getting the &quot;good&quot; version of the achievement. Can anyone tell me how to accomplish this, or why I might have stopped &quot;getting credit&quot; for my squid kills, and what the difference between the good and bad versions of this achievement are?" />
  <row Id="18178" PostHistoryTypeId="1" PostId="7738" RevisionGUID="3dc435c7-c782-4e12-9a16-ae1467af707f" CreationDate="2010-09-20T17:00:11.437" UserId="3521" Text="Halo 3: ODST Achievement -  Killing things that are new and different is bad/good" />
  <row Id="18179" PostHistoryTypeId="3" PostId="7738" RevisionGUID="3dc435c7-c782-4e12-9a16-ae1467af707f" CreationDate="2010-09-20T17:00:11.437" UserId="3521" Text="&lt;xbox-360&gt;&lt;halo-3&gt;" />
  <row Id="18180" PostHistoryTypeId="5" PostId="7724" RevisionGUID="7730d58d-7691-41c7-86cf-9a86af3c8ea2" CreationDate="2010-09-20T17:01:51.980" UserId="816" Comment="fixed typos, punctuation" Text="No it won't. There are 3 Missions that you won't be able to do as part of your storyline, BUT you can do them after you finish the mission you chose.&#xD;&#xA;&#xD;&#xA;Picking missions randomly is okay, you just have to pick according to your style. Case in point: after zero hour, you get to choose between 'unlocking' firebats or marauders. depending on your playing style, you can choose to get firebats first. &#xD;&#xA;&#xD;&#xA;Without spoiling too much, the 3 missions don't actually affect you that much. first one doesn't really matter because both unlock the same unit, second one give you a choice over 2 units, and the 3rd is a choice over which enemies you'll face.&#xD;&#xA;&#xD;&#xA;All in all, if you just do missions randomly, eventually, you'll end up with only one mission left. That will advance you through the story line(I think if you choose that mission before doing the others, it will warn you about it)&#xD;&#xA;&#xD;&#xA;Hope that helps. If you don't care about spoilers, here is an in depth guide for the campaign:&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Campaign&#xD;&#xA;&#xD;&#xA;In addition to all of these, there are some missions that will be easier/harder depending on which units/upgrades/mercs are available to you (e.g. Welcome to the jungle is easier if you have upgraded your missile turrets and stimpacks)." />
  <row Id="18181" PostHistoryTypeId="2" PostId="7739" RevisionGUID="1916ae80-f142-4c83-9198-11bd49e039e3" CreationDate="2010-09-20T17:04:53.560" UserId="102" Text="Ok, so the way to get the &quot;bad&quot; version is:&#xD;&#xA;&#xD;&#xA; - Only killing Engineers (that's what the squids are called) in the night time story count (ie. where you get the missions from)&#xD;&#xA; - There are ONLY 10 of them&#xD;&#xA; - You can miss one, which the Brutes are killing&#xD;&#xA;&#xD;&#xA;To get the &quot;good&quot; version you have to only avoid killing these 10 (ones in the individual missions don't count) and save the one from the Brutes&#xD;&#xA;&#xD;&#xA;Here is a map of the 10 engineer locations (and incidentally the audio logs)&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I found the map at AchievementHunter.com&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/g5mya.jpg" />
  <row Id="18182" PostHistoryTypeId="6" PostId="7738" RevisionGUID="bc374144-ba1f-455b-b8f3-6ef2cc2b8126" CreationDate="2010-09-20T17:13:05.587" UserId="85" Comment="Achievement: Gained a new tag ♪" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;halo-3&gt;" />
  <row Id="18183" PostHistoryTypeId="2" PostId="7740" RevisionGUID="7f852ca7-5a39-45bc-bc04-a1341bd121ce" CreationDate="2010-09-20T17:21:34.353" UserId="3508" Text="Is the power station replacement for batteries?&#xD;&#xA;&#xD;&#xA;Is it useful to buy power station for Wiimote or is it better to buy rechargeable batteries? How long does it take to fully charge? " />
  <row Id="18184" PostHistoryTypeId="1" PostId="7740" RevisionGUID="7f852ca7-5a39-45bc-bc04-a1341bd121ce" CreationDate="2010-09-20T17:21:34.353" UserId="3508" Text="Is it useful to buy power station for Wiimote?" />
  <row Id="18185" PostHistoryTypeId="3" PostId="7740" RevisionGUID="7f852ca7-5a39-45bc-bc04-a1341bd121ce" CreationDate="2010-09-20T17:21:34.353" UserId="3508" Text="&lt;wii&gt;&lt;battery&gt;&lt;wiimote&gt;" />
  <row Id="18186" PostHistoryTypeId="6" PostId="7738" RevisionGUID="3b1bfd73-5626-4bae-b873-df7bbe58fd81" CreationDate="2010-09-20T17:30:59.720" UserId="2219" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;achievements&gt;&lt;halo-3&gt;" />
  <row Id="18187" PostHistoryTypeId="2" PostId="7741" RevisionGUID="01448baf-d34c-4b87-ae6f-31f390871768" CreationDate="2010-09-20T17:39:06.483" UserId="3383" Text="I've earned the grenade launcher in Alien Swarm, but I really can't find a way to use it effectively.&#xD;&#xA;&#xD;&#xA;It seems to be very useful for thinning the hoards in Onslaught but there always seem to be some stragglers. Because of this I can't really see it as useful to those on point (nor rearguard) as the autogun (or minigun) have a considerably more thorough covering arc.&#xD;&#xA;&#xD;&#xA;Has anyone used this weapon successfully?" />
  <row Id="18188" PostHistoryTypeId="1" PostId="7741" RevisionGUID="01448baf-d34c-4b87-ae6f-31f390871768" CreationDate="2010-09-20T17:39:06.483" UserId="3383" Text="How do I use the grenade launcher effectively" />
  <row Id="18189" PostHistoryTypeId="3" PostId="7741" RevisionGUID="01448baf-d34c-4b87-ae6f-31f390871768" CreationDate="2010-09-20T17:39:06.483" UserId="3383" Text="&lt;tips&gt;&lt;alien-swarm&gt;&lt;weapons&gt;" />
  <row Id="18190" PostHistoryTypeId="6" PostId="7738" RevisionGUID="777f2146-4878-4082-9e4c-dd7347601056" CreationDate="2010-09-20T17:48:10.437" UserId="461" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;achievements&gt;&lt;halo-3-odst&gt;" />
  <row Id="18191" PostHistoryTypeId="5" PostId="7740" RevisionGUID="8c91a6a2-6ab0-4d07-95e6-5d74e7682390" CreationDate="2010-09-20T17:56:38.563" UserId="816" Comment="fixed typo" Text="Is the power station a replacement for batteries?&#xD;&#xA;&#xD;&#xA;Is it useful to buy power station for Wiimote or is it better to buy rechargeable batteries? How long does it take to fully charge? " />
  <row Id="18192" PostHistoryTypeId="10" PostId="7740" RevisionGUID="819fdfa8-1605-42ae-b7f1-ee7c35afb532" CreationDate="2010-09-20T18:06:12.460" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:2219,&quot;DisplayName&quot;:&quot;Alex Larzelere&quot;},{&quot;Id&quot;:452,&quot;DisplayName&quot;:&quot;DavRob60&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="18193" PostHistoryTypeId="5" PostId="7730" RevisionGUID="2a46eb50-0b22-449d-b17a-d2d6230cd4b3" CreationDate="2010-09-20T18:33:36.550" UserId="126" Comment="capitalization, italics for latin" Text="I haven't dared touch multiplayer in StarCraft 2 yet but was wondering if the research points I'm spending and unit upgrades I choose in Campaign mode will carry over into my multiplayer games?&#xD;&#xA;&#xD;&#xA;I don't know much about the game but want to pick what appeals the most rather than the *de  facto* choices but thought this might hamper me when I get into MP.  I'll need all the help I can get :)" />
  <row Id="18194" PostHistoryTypeId="5" PostId="7723" RevisionGUID="0a97e486-2d25-429d-ac46-674e03cda87e" CreationDate="2010-09-20T18:36:10.533" UserId="126" Comment="Removed potentially inappropriate language" Text="Hi,&#xD;&#xA;&#xD;&#xA;As a complete SC2 noob I've started working through the campaign.  When I lost big time on around mission 7 (told you I was a noob!) I started reading the gamesradar strategies.  Having just read about my current mission (Into the Jungle) 11 it looks like I've  skipped 8, 9 and 10.  But 9 mentions having to do this one if you choose to side with the Protoss, which I haven't yet had the option to take.&#xD;&#xA;&#xD;&#xA;Will picking missions randomly from the planets available exclude me from doing other missions or will it all just sort itself out?&#xD;&#xA;" />
  <row Id="18195" PostHistoryTypeId="4" PostId="7715" RevisionGUID="49549721-2bc8-4b35-9e04-822bb7158c2d" CreationDate="2010-09-20T18:45:08.653" UserId="126" Comment="capitalization" Text="What's the difference between a melee and a custom match in StarCraft 2?" />
  <row Id="18196" PostHistoryTypeId="5" PostId="7712" RevisionGUID="a983d9a9-ad45-4739-967d-cfc3a1529e1b" CreationDate="2010-09-20T18:45:33.270" UserId="126" Comment="capitalization" Text="Can I use english version of StarCraft 2 to play on a localized server (example Russian)? If yes what should I do for it? And where can I download an English version of SC2?" />
  <row Id="18197" PostHistoryTypeId="5" PostId="7629" RevisionGUID="d87b14a1-291c-4d89-b3f5-5f7348835a30" CreationDate="2010-09-20T18:51:15.787" UserId="126" Comment="capitalization" Text="What is so called meta-game in StarCraft 2?  &#xD;&#xA;&#xD;&#xA;What other games have this meta-game?&#xD;&#xA;" />
  <row Id="18198" PostHistoryTypeId="2" PostId="7742" RevisionGUID="fcca1608-2181-49e0-a368-17481b481ada" CreationDate="2010-09-20T18:56:37.333" UserId="1770" Text="Coughing blood is a modifier caused by an injury so it should not be related to the blue smoke. Apply a heal kit to your party member who has the coughing blood modifier and that should cure it.&#xD;&#xA;&#xD;&#xA;It sounds like you a Spirit Healer (mage) who is casting [cleansing aura][1], however be aware that Cleansing Aura will not remove an injury on the Spirit Healer themself&#xD;&#xA;&#xD;&#xA;&gt; While this mode is active, waves of healing and cleansing energy emanate from the caster, restoring health to all nearby allies every few seconds and curing the injuries of allies very close to the caster. &#xD;&#xA;&#xD;&#xA;For more information on injuries such as coughing blood, click [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Cleansing_Aura&#xD;&#xA;  [2]: http://dragonage.wikia.com/wiki/Injuries" />
  <row Id="18199" PostHistoryTypeId="4" PostId="7600" RevisionGUID="8d52d572-9e52-4d40-b529-3b368b6bfe3f" CreationDate="2010-09-20T18:56:51.780" UserId="126" Comment="capitalization" Text="StarCraft 2 Hotkeys for Resource Sharing with Allies" />
  <row Id="18200" PostHistoryTypeId="2" PostId="7743" RevisionGUID="3938e8b7-47cd-4532-8818-2d182c3c7175" CreationDate="2010-09-20T18:59:02.930" UserId="14" Text="You cannot play the game in a region where a certain language is not available when you purchase it.&#xD;&#xA;&#xD;&#xA;I had that very same problem, and after a lot of mail exchanges with blizzard support, the asked me to post the request in the forums, [and so I did][1].&#xD;&#xA;&#xD;&#xA;You can show your support in that thread and in the many others about the same topic, and perhaps someday it'll be possible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/628259047" />
  <row Id="18201" PostHistoryTypeId="2" PostId="7744" RevisionGUID="c6b4dde4-4f6d-4282-884b-cd35795cabe8" CreationDate="2010-09-20T19:09:55.583" UserId="23" Text="I've died a few times before reaching the point where I can get some action going; after each death I was unable to recover the contents of my inventory.&#xD;&#xA;&#xD;&#xA;* Is my inventory lost forever after death?&#xD;&#xA;* Does storing items in chest help persist them after a respawn?&#xD;&#xA;* What happens to the contents of a chest if it is destroyed?" />
  <row Id="18202" PostHistoryTypeId="1" PostId="7744" RevisionGUID="c6b4dde4-4f6d-4282-884b-cd35795cabe8" CreationDate="2010-09-20T19:09:55.583" UserId="23" Text="What persists after a respawn in Minecraft Alpha?" />
  <row Id="18203" PostHistoryTypeId="3" PostId="7744" RevisionGUID="c6b4dde4-4f6d-4282-884b-cd35795cabe8" CreationDate="2010-09-20T19:09:55.583" UserId="23" Text="&lt;minecraft&gt;&lt;death&gt;" />
  <row Id="18204" PostHistoryTypeId="2" PostId="7745" RevisionGUID="86e26325-ad6a-4c03-9e49-03f0b4b315fb" CreationDate="2010-09-20T19:25:00.303" UserId="3104" Text="Hi,&#xD;&#xA;&#xD;&#xA;I'm trying to micro a few stalkers against a few non charged zealots. &#xD;&#xA;&#xD;&#xA;I see a lot of players move their stalkers away, then hit, then move away, then hit, and so on. &#xD;&#xA;&#xD;&#xA;How do they micro as such? Do they use the Move, Stop, Move, Stop commands, or some other technique?&#xD;&#xA;&#xD;&#xA;When I try to do so, it really seems like there's a lag between the time the Stalker stops and actually attacks. But when other players do it online, they attack as soon as the stalkers 'stops', seems like they're not even stopping..." />
  <row Id="18205" PostHistoryTypeId="1" PostId="7745" RevisionGUID="86e26325-ad6a-4c03-9e49-03f0b4b315fb" CreationDate="2010-09-20T19:25:00.303" UserId="3104" Text="Micro question: Stalker vs Zealot" />
  <row Id="18206" PostHistoryTypeId="3" PostId="7745" RevisionGUID="86e26325-ad6a-4c03-9e49-03f0b4b315fb" CreationDate="2010-09-20T19:25:00.303" UserId="3104" Text="&lt;starcraft-2&gt;&lt;micro&gt;" />
  <row Id="18207" PostHistoryTypeId="2" PostId="7746" RevisionGUID="4b8ac402-dc7b-4ed9-9a56-801396f568c5" CreationDate="2010-09-20T19:27:34.900" UserId="1719" Text="Move, then attack-move away, then as soon as they attack, issue a move command followed by another attack move.  They won't stop moving until they can fire their shot.  Then they will fire instantly and you are free to move them again and repeat." />
  <row Id="18208" PostHistoryTypeId="2" PostId="7747" RevisionGUID="f7feee29-ef89-4a42-9020-743e340ea629" CreationDate="2010-09-20T19:31:12.990" UserId="2341" Text="One of the silent predator challenge maps requires that you take down three enemies with one batarang. I believe you can only do this with the remote batarang. If you want to get 100% and/or get all trophies, you'll need it. &#xD;&#xA;&#xD;&#xA;I never used it during normal gameplay, however.  You can definitely just beat the game without it. " />
  <row Id="18209" PostHistoryTypeId="2" PostId="7748" RevisionGUID="6f56e0a0-246b-4a08-acbb-e5b6656cb818" CreationDate="2010-09-20T19:31:47.637" UserId="445" Text="Move away, then right click on an enemy zealot, then move away, repeat. This method requires the fewest number of actions and also ensures focus fire.&#xD;&#xA;&#xD;&#xA;Just make sure you don't accidentally right click on the ground near the zealots instead of on a zealot causing your stalkers to move towards them." />
  <row Id="18210" PostHistoryTypeId="2" PostId="7749" RevisionGUID="1bbd91f1-045f-484a-ac5a-69d8fb1761d2" CreationDate="2010-09-20T19:33:46.020" UserId="3129" Text="After you die, the contents of your inventory is lost. Items placed in the world, such as in chests are safe and you can rest easy knowing they will not despawn unless the chest is destroyed (i.e. by Fire, or Creeper explosion).&#xD;&#xA;&#xD;&#xA;It is for this reason among others, that one of the first tasks suggested to every Minecraft player is to build themselves a small home, in which they can rest safely at night, and store any valuables not needed on a current expedition." />
  <row Id="18211" PostHistoryTypeId="2" PostId="7750" RevisionGUID="b3acb04d-a86b-41ba-a1a9-90ce9b7ba20e" CreationDate="2010-09-20T20:05:42.123" UserId="3597" Text="I just finished the Allied campaign in the RTS game, [Ruse][1]. After completing the campaign I read its [Wikipedia article][2], which states:&#xD;&#xA;&#xD;&#xA;&gt; There are two campaigns in the game&#xD;&#xA;&gt; […] The second takes place from the&#xD;&#xA;&gt; point of view General Major Erich Von&#xD;&#xA;&gt; Richter in the Wehrmacht, whose dreams&#xD;&#xA;&gt; of military perfection on the&#xD;&#xA;&gt; battlefield were realized with the&#xD;&#xA;&gt; invention of Blitzkrieg. The game&#xD;&#xA;&gt; follows General Richter who, while&#xD;&#xA;&gt; battling allied generals, is trying to&#xD;&#xA;&gt; uncover a traitor in the upper ranks&#xD;&#xA;&gt; of his command.&#xD;&#xA;&#xD;&#xA;That paragraph is quoted from the games official site.&#xD;&#xA;&#xD;&#xA;The [review on the site NZGamer][3] states:&#xD;&#xA;&#xD;&#xA;&gt; The second campaign storyline allows&#xD;&#xA;&gt; you to have a decent crack at a German&#xD;&#xA;&gt; storyline […]&#xD;&#xA;&#xD;&#xA;I haven't managed to find this campaign, and can't find anything about it any other place. Is there really two campaigns within this game?&#xD;&#xA;&#xD;&#xA;  [1]: http://ruse.uk.ubi.com/&#xD;&#xA;  [2]: http://en.wikipedia.org/w/index.php?title=R.U.S.E.&amp;oldid=385123152&#xD;&#xA;  [3]: http://nzgamer.com/pc/reviews/1160/r-u-s-e.html" />
  <row Id="18212" PostHistoryTypeId="1" PostId="7750" RevisionGUID="b3acb04d-a86b-41ba-a1a9-90ce9b7ba20e" CreationDate="2010-09-20T20:05:42.123" UserId="3597" Text="Does Ruse consist of two campaigns?" />
  <row Id="18213" PostHistoryTypeId="3" PostId="7750" RevisionGUID="b3acb04d-a86b-41ba-a1a9-90ce9b7ba20e" CreationDate="2010-09-20T20:05:42.123" UserId="3597" Text="&lt;campaign&gt;&lt;ruse&gt;" />
  <row Id="18214" PostHistoryTypeId="5" PostId="7750" RevisionGUID="112a1ac4-2e3b-4c31-88dd-8064e67fa087" CreationDate="2010-09-20T20:10:55.427" UserId="816" Comment="grammar police" Text="I just finished the Allied campaign in the RTS game, [Ruse][1]. After completing the campaign I read its [Wikipedia article][2], which states:&#xD;&#xA;&#xD;&#xA;&gt; There are two campaigns in the game&#xD;&#xA;&gt; […] The second takes place from the&#xD;&#xA;&gt; point of view General Major Erich Von&#xD;&#xA;&gt; Richter in the Wehrmacht, whose dreams&#xD;&#xA;&gt; of military perfection on the&#xD;&#xA;&gt; battlefield were realized with the&#xD;&#xA;&gt; invention of Blitzkrieg. The game&#xD;&#xA;&gt; follows General Richter who, while&#xD;&#xA;&gt; battling allied generals, is trying to&#xD;&#xA;&gt; uncover a traitor in the upper ranks&#xD;&#xA;&gt; of his command.&#xD;&#xA;&#xD;&#xA;That paragraph is quoted from the games official site.&#xD;&#xA;&#xD;&#xA;The [review on the site NZGamer][3] states:&#xD;&#xA;&#xD;&#xA;&gt; The second campaign storyline allows&#xD;&#xA;&gt; you to have a decent crack at a German&#xD;&#xA;&gt; storyline […]&#xD;&#xA;&#xD;&#xA;I haven't managed to find this campaign, and can't find anything about it any other place. Are there really two campaigns within this game?&#xD;&#xA;&#xD;&#xA;  [1]: http://ruse.uk.ubi.com/&#xD;&#xA;  [2]: http://en.wikipedia.org/w/index.php?title=R.U.S.E.&amp;oldid=385123152&#xD;&#xA;  [3]: http://nzgamer.com/pc/reviews/1160/r-u-s-e.html" />
  <row Id="18215" PostHistoryTypeId="5" PostId="7742" RevisionGUID="edcfa8d7-42da-4d7c-acaf-da62bd421aa6" CreationDate="2010-09-20T20:16:13.973" UserId="1770" Comment="deleted 4 characters in body" Text="Coughing blood is a modifier caused by an injury so it should not be related to the blue smoke. Apply a heal kit to your party member who has the coughing blood modifier and that should cure it.&#xD;&#xA;&#xD;&#xA;It sounds like a Spirit Healer (mage) who is casting [cleansing aura][1], however be aware that Cleansing Aura will not remove an injury on the Spirit Healer themself&#xD;&#xA;&#xD;&#xA;&gt; While this mode is active, waves of healing and cleansing energy emanate from the caster, restoring health to all nearby allies every few seconds and curing the injuries of allies very close to the caster. &#xD;&#xA;&#xD;&#xA;For more information on injuries such as coughing blood, click [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Cleansing_Aura&#xD;&#xA;  [2]: http://dragonage.wikia.com/wiki/Injuries" />
  <row Id="18216" PostHistoryTypeId="5" PostId="7736" RevisionGUID="1abd334b-a0ff-4ead-ad91-c6e6a29b4a3f" CreationDate="2010-09-20T20:20:11.430" UserId="341" Comment="added 447 characters in body" Text="&quot;Blue smoke&quot; sounds like the spell cleansing aura.  Check your mages to see if any of them have it active.&#xD;&#xA;&#xD;&#xA;As mentioned in another answer, they likely cast the spell because someone in the party was injured.  However, my experience is that only the initial casting of the spell removes injuries, not the persistent &quot;aura&quot; effect which heals hit points.  So if you see the aura and are still injured, you need to turn off the aura, wait for the cooldown, then cast it again with your injured party member in range in order for it to remove the injury." />
  <row Id="18217" PostHistoryTypeId="5" PostId="5406" RevisionGUID="a7ac8937-1703-4c85-b2b8-5aea5fc3918f" CreationDate="2010-09-20T20:24:46.343" UserId="102" Comment="added 371 characters in body" Text="I see a lot of words flying about when talking about StarCraft 2 strategies.  Things like Rush, Timing, Contain, Push, 6Pool, Cheese... It would be quite helpful to have a list of the accepted vocabulary in one place.&#xD;&#xA;&#xD;&#xA;What are the common terms used when talking about StarCraft 2 strategies and playstyles, and what do they mean?&#xD;&#xA;&#xD;&#xA;Here are a compilation of the answers:&#xD;&#xA;&#xD;&#xA; * **Build Order**: A rough plan for which structures and units to get in the early part of a game.  Build order's seldom extend past engagement with the enemy, but will sometimes account for likely transitions later in the gam.&#xD;&#xA; * **Economy**: The units, structures and positioning used for gathering Minerals/Vespene Gas (or any other resource in other RTSes)&#xD;&#xA; * **Macro**: The process of continually producing offensive units, or the unit producing structures that allow you to make those units.  &#xD;&#xA; * **Micro**: The process of precisely controlling the units of an attack force to do the most damage possible.  For instance, this could be focus firing on high value units in the opposing army, or moving ranged units just out of range of melee units.&#xD;&#xA; * **Unit Composition**: the different types of attack units in an army.  An army is said to have good unit composition if the different types of units synergise well together, each one covering the shortcomings of the other.&#xD;&#xA; * **Transition** or **Tech Switch**: changing the unit composition of your army to adapt to your opponent's weaknesses.&#xD;&#xA; * **Map control**: Being in a position strategically where you are able to move your units and get view of a larger area of the map than your opponent.  Having Map control is advantageous because it allows you respond to enemy troop movements before they reach your vulnerabilities, and deny your opponent's expansions while having free access to them yourself.&#xD;&#xA; * **Meatball**: Marine Marauder Medivacs combination&#xD;&#xA; * **Tier**: Units in which level of tech&#xD;&#xA; * **Going** Tech: going for tier 1.5 - 2 - 3 units&#xD;&#xA; * **Rax**: Short for barracks an early Terran structure for producing infantry&#xD;&#xA; * **Gate**: Short for Gateway or Warpgate, and early Protoss unit producing structure&#xD;&#xA; * **Pool**: Short for Spawning Pool, the building required for Zerg to build Zerglings&#xD;&#xA; * **Ovi**: Short for Overlord, a unit which supplies Zerg&#xD;&#xA;&#xD;&#xA;Acronyms:&#xD;&#xA;&#xD;&#xA; * **gl**: &quot;Good Luck&quot;&#xD;&#xA; * **hf**: &quot;Have Fun&quot;&#xD;&#xA; * **gg**: &quot;Good Game&quot;.  This is the usual way to concede defeat.&#xD;&#xA; * **mmm**: See Meatball above&#xD;&#xA; * **T**: Terran&#xD;&#xA; * **Z**: Zerg&#xD;&#xA; * **P**: Protoss" />
  <row Id="18221" PostHistoryTypeId="6" PostId="4672" RevisionGUID="a0feda5d-25c3-4dc9-91b0-70a0b734229a" CreationDate="2010-09-20T20:42:16.563" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;minecraft&gt;&lt;hosting&gt;" />
  <row Id="18222" PostHistoryTypeId="6" PostId="7741" RevisionGUID="9bd22b44-7434-4ecb-a0e8-57a3110afc61" CreationDate="2010-09-20T20:43:54.923" UserId="23" Comment="edited tags" Text="&lt;alien-swarm&gt;&lt;weapons&gt;" />
  <row Id="18223" PostHistoryTypeId="2" PostId="7752" RevisionGUID="204a5382-f5fe-4216-8c57-2700f80f62e7" CreationDate="2010-09-20T20:46:55.447" UserId="1965" Text="Most RTS have a &quot;feature&quot; (more like a bug to my programmer's opinion) called &quot;Animation cancel&quot;.&#xD;&#xA;&#xD;&#xA;Basically when you have a unit that does a particular task, like attacking, it has a pre-programmed animation. The zealots will slash with both arms, or the stalker will position itself and then shoot its lasers. Now what is important to understand is the order where these things happen&#xD;&#xA;&#xD;&#xA;1-Player issues a command  &#xD;&#xA;2-Unit makes its animation  &#xD;&#xA;3-Effect is done (Damage is dealt)  &#xD;&#xA;4-Order cooldown enters in effect. Usually there is a post damage animation, like the marines will lower their guns or such  &#xD;&#xA;&#xD;&#xA;The idea behind animation cancel is that by skipping step 4, you can attack faster than what would normally be allowed. It can also be used to move and fire nearly at the same time.&#xD;&#xA;&#xD;&#xA;This is actually simple to do. After you've attacked and animation 1 is underway, right click fast to move. As soon as your stalkers will have started moving, attack or attack move again. This will allow you to skip a (very small) part of the cooldown. So the following steps are used&#xD;&#xA;&#xD;&#xA;1-Attack  &#xD;&#xA;2-Stalkers will shoot lasers  &#xD;&#xA;3-As soon as the lasers are shot, click like mad to move in any direction  &#xD;&#xA;4-As soon as the stalkers will have moved a tiny bit, go back to step 1  &#xD;&#xA;&#xD;&#xA;Finally I'm pretty sure that stalkers are faster than zealots so this shouldn't be too difficult" />
  <row Id="18225" PostHistoryTypeId="2" PostId="7753" RevisionGUID="4db9d80a-86f6-4010-b0e3-4df7aed1ca40" CreationDate="2010-09-20T21:07:13.537" UserId="2578" Text="I found [this mission tree][1] to be helpful *(may contain spoilers, if you consider mission/video titles to be spoilers).*  The three choices correspond to the branches at Outbreak, Welcome to the Jungle, and Card to play.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Wings_of_Liberty_missions" />
  <row Id="18226" PostHistoryTypeId="2" PostId="7754" RevisionGUID="d3be6daa-d811-458c-88cf-a76528b8833c" CreationDate="2010-09-20T21:45:17.180" UserId="816" Text="It [appears that this is false][1].  Perhaps the developers were forced to make cuts and marketing never caught up?&#xD;&#xA;&#xD;&#xA;[1]: http://forums.steampowered.com/forums/showthread.php?t=1436060&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18227" PostHistoryTypeId="2" PostId="7755" RevisionGUID="e8a958d5-818f-4600-a859-f52d9fbdfc8e" CreationDate="2010-09-20T22:12:30.227" UserDisplayName="Matt" Text="I run LOTRO with VMWare Fusion 3.0 on a Macbook Pro with a Windows 7 guest OS and I can run the game just fine.  Definitely playable." />
  <row Id="18228" PostHistoryTypeId="2" PostId="7756" RevisionGUID="60bad014-d834-48f9-941b-0b6b73c23af2" CreationDate="2010-09-20T22:23:49.060" UserId="3601" Text="To my knowledge, Microsoft is generally very close-guarded about Xbox 360 title updates in general. More likely than not, a large percentage of them are security and stability updates. The best resource I've found thus far to keep up with major title updates is the blog of [Major Nelson][1]. He's the de facto &quot;head Xbox spokesman&quot; at Microsoft, and seems to generally try to comment on title updates when he is able and has useful knowledge to impart. Definitely when there is news about a title update bringing big new features, Major Nelson has been amongst the first that I've seen to announce them. Major Nelson's podcast will also sometimes feature comments on title updates.&#xD;&#xA;&#xD;&#xA;Beyond that, often individual publishers and developers have different PR plans. If you track down individual game websites, sometimes they will comment on their own title updates and what to expect from them. Often these tend to correspond with DLC releases, and so can often additional information on title updates is sometimes buried in PR releases that are sent to news sites about a game's DLC.&#xD;&#xA;&#xD;&#xA;I don't think anything more comprehensive exists, and I'm not sure it would be allowed to exist. Certainly few gaming systems can be as usefully informative about game updates as Valve's Steam often tries to be.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com" />
  <row Id="18229" PostHistoryTypeId="2" PostId="7757" RevisionGUID="15c56aa1-faec-437c-80e3-00032cb67bd7" CreationDate="2010-09-20T22:34:41.703" UserId="3601" Text="There is the third-person shooter [Lost Planet][1] from Capcom, which heavily revolves around heat management on a very cold planet while fighting monsters, from 2007 (but first shown in 2005).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Lost_Planet" />
  <row Id="18230" PostHistoryTypeId="2" PostId="7758" RevisionGUID="ceb846b6-aa09-45d1-8750-e3613b91aff0" CreationDate="2010-09-20T22:50:38.400" UserId="3601" Text="From what I've gathered, Case Zero is a great &quot;appetizer&quot; for Dead Rising 2. I don't believe it has anything that is crucial to DR2's storyline. I don't think Capcom would have kept it an Xbox 360-exclusive extra if it did. Although, the next game, the epilogue case, [Case West][1], which will also be 360-exclusive, will have crucial plot points for a DR1 player (the return of Frank West). (But that exclusivity makes sense given DR1's own long 360 exclusivity.)&#xD;&#xA;&#xD;&#xA;That said, I've heard that Case Zero is a great introduction to DR2, particularly for new and on-the-fence players, and to DR2's new mechanics. Experience you gain in Case Zero gets applied to DR2, and I've heard that Case Zero alone provides a lot of interesting content with good re-playability.&#xD;&#xA;&#xD;&#xA;As a DR1 fan, the answer most likely is that you don't &quot;need&quot; to play Case Zero, but that you probably want to, just because it will be fun. It's also a good first purchase just to double check that all of the changes from DR1 to DR2 are as fun and exciting as you expect.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://multiplayerblog.mtv.com/2010/09/15/dead-rising-2-case-west-frank-west/" />
  <row Id="18231" PostHistoryTypeId="2" PostId="7759" RevisionGUID="abcaa515-f624-4d78-8ab2-53cd5adfecc8" CreationDate="2010-09-20T22:54:41.030" UserId="2578" Text="My friends and I used grenade launchers together for blowing down doors without having to hack them, along with the flamethrower (which is incredibly overpowered if you burst-fire it) and [adrenaline][1], to get all the speedrun achievements.  We used this setup on most, but not all, of the levels.&#xD;&#xA;&#xD;&#xA;The chainsaw is also good for this purpose.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3848/does-adrenaline-cause-the-in-game-clock-to-slow-down-in-alien-swarm" />
  <row Id="18232" PostHistoryTypeId="2" PostId="7760" RevisionGUID="5ba93afe-af42-456d-b398-f79931349b3e" CreationDate="2010-09-20T23:00:58.327" UserId="3602" Text="ok, yes I understand how the points system works. My win/loss is roughly 60/40. When I win I get about +8 when I loss, though I always loos -18-20 points. So I win 3/4 games and I still end up with Zero total points. &#xD;&#xA;&#xD;&#xA;What am I missing? How in the world does anyone get 100 much less 1000 points?" />
  <row Id="18233" PostHistoryTypeId="1" PostId="7760" RevisionGUID="5ba93afe-af42-456d-b398-f79931349b3e" CreationDate="2010-09-20T23:00:58.327" UserId="3602" Text="how does anyone get about zero points when you lose 20 points on every loss?" />
  <row Id="18234" PostHistoryTypeId="3" PostId="7760" RevisionGUID="5ba93afe-af42-456d-b398-f79931349b3e" CreationDate="2010-09-20T23:00:58.327" UserId="3602" Text="&lt;starcraft-2&gt;" />
  <row Id="18235" PostHistoryTypeId="5" PostId="7760" RevisionGUID="59286661-85a5-43c5-9b5a-43c964616e7f" CreationDate="2010-09-20T23:26:01.080" UserId="816" Comment="deleted 7 characters in body" Text="I understand how the point system works. My win/loss is roughly 60/40. When I win I get about +8. When I lose, though I always lose - 18-20 points. So I win 3/4 games and I still end up with Zero total points. &#xD;&#xA;&#xD;&#xA;What am I missing? How in the world does anyone get 100 much less 1000 points?" />
  <row Id="18236" PostHistoryTypeId="4" PostId="7760" RevisionGUID="9d869e27-a69b-4666-a831-3869739125bc" CreationDate="2010-09-20T23:27:36.777" UserId="1719" Comment="edited title" Text="How does anyone get above  zero points when you lose 20 points on every loss?" />
  <row Id="18237" PostHistoryTypeId="4" PostId="7760" RevisionGUID="30987d4c-cf8b-4fb1-b9c7-99194086f0e0" CreationDate="2010-09-20T23:27:38.720" UserId="816" Comment="edited title" Text="How does anyone get above zero points when you lose 20 points on every loss?" />
  <row Id="18238" PostHistoryTypeId="2" PostId="7761" RevisionGUID="2e0ac710-68bb-4e48-9b52-7587b6b1dbd2" CreationDate="2010-09-20T23:29:06.600" UserId="1719" Text="It depends on who you're beating and who you're losing to.  You get more points for beating someone with more points than you, and you lose more points for losing to people with fewer points than you.&#xD;&#xA;&#xD;&#xA;That being said, if you're getting about 8 points per win, you're beating people about on par with your skill level or slightly worse.  If you're losing 20 points with your current low point total, it's because you're losing to people with a very low rating.&#xD;&#xA;&#xD;&#xA;In order to advance in points you have to start winning games against more difficult opponents.  In short, you must improve your own game." />
  <row Id="18240" PostHistoryTypeId="5" PostId="7727" RevisionGUID="62488f4e-82e2-4454-8ad9-4d475c9e2e5f" CreationDate="2010-09-20T23:50:46.043" UserId="2974" Comment="added 624 characters in body; deleted 1 characters in body" Text="The easiest way is this:&#xD;&#xA;&#xD;&#xA;Edit: Here's the text from the manual.&#xD;&#xA;&#xD;&#xA;Wii Operations Manual - System Setup, page 20&#xD;&#xA;&#xD;&#xA;&gt; **ONE TIME MODE** - This mode allows you to temporarily use your remote on&#xD;&#xA;&gt; a console other than your own or to&#xD;&#xA;&gt; use a friends remote on your console. &#xD;&#xA;&gt; **It does not delete the Standard Mode setting stored in the remote.**&#xD;&#xA;&#xD;&#xA;Wii Operations Manual - System Setup, page 21&#xD;&#xA;&#xD;&#xA;&gt; One time Mode Synchronization&#xD;&#xA;&gt; &#xD;&#xA;&gt; Note: This mode temporarily removes&#xD;&#xA;&gt; the Standard Mode synchronization&#xD;&#xA;&gt; setup for all remotes until the power&#xD;&#xA;&gt; of the Wii console is turned off. When&#xD;&#xA;&gt; the power is turned on again, the&#xD;&#xA;&gt; Standard Mode settings will return.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 1. Press the HOME Button on a remote that is synchronized with the console.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 2. Select the Wii Remote Settings option from the Home Button menu, then&#xD;&#xA;&gt; select the Reconnect option.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 3. Press the 1 and 2 Buttons simultaneously on the remote that you&#xD;&#xA;&gt; want to synchronize with the console.  &#xD;&#xA;&gt; **The order in which you synchronize remotes will set the player order for&#xD;&#xA;&gt; multiplayer games.**&#xD;&#xA;&gt; 4. The Player LEDs will blink during the syncing process. When the&#xD;&#xA;&gt; blinking stops, the connection is&#xD;&#xA;&gt; complete.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18241" PostHistoryTypeId="5" PostId="7727" RevisionGUID="8166866b-c518-4d0e-8f65-5671403195f0" CreationDate="2010-09-20T23:56:07.327" UserId="2974" Comment="added 786 characters in body; added 16 characters in body; edited body; edited body" Text="The easiest way is this:&#xD;&#xA;&#xD;&#xA;Edit: Here's the text from the manual.&#xD;&#xA;&#xD;&#xA;Wii Operations Manual - System Setup, page 20&#xD;&#xA;&#xD;&#xA;&gt; **ONE TIME MODE** - This mode allows you to temporarily use your remote on&#xD;&#xA;&gt; a console other than your own or to&#xD;&#xA;&gt; use a friends remote on your console. &#xD;&#xA;&gt; **It does not delete the Standard Mode setting stored in the remote.**&#xD;&#xA;&#xD;&#xA;Wii Operations Manual - System Setup, page 21&#xD;&#xA;&#xD;&#xA;&gt; One Time Mode Synchronization&#xD;&#xA;&gt; &#xD;&#xA;&gt; Note: This mode temporarily removes&#xD;&#xA;&gt; the Standard Mode synchronization&#xD;&#xA;&gt; setup for all remotes until the power&#xD;&#xA;&gt; of the Wii console is turned off. When&#xD;&#xA;&gt; the power is turned on again, the&#xD;&#xA;&gt; Standard Mode settings will return.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 1. Press the HOME Button on a remote that is synchronized with the console.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 2. Select the Wii Remote Settings option from the Home Button menu, then&#xD;&#xA;&gt; select the Reconnect option.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 3. Press the 1 and 2 Buttons simultaneously on the remote that you&#xD;&#xA;&gt; want to synchronize with the console.  &#xD;&#xA;&gt; **The order in which you synchronize remotes will set the player order for&#xD;&#xA;&gt; multiplayer games.**&#xD;&#xA;&gt; 4. The Player LEDs will blink during the syncing process. When the&#xD;&#xA;&gt; blinking stops, the connection is&#xD;&#xA;&gt; complete.See diagram at right for description of what the blinking indicates.&#xD;&#xA;&#xD;&#xA;Next to said diagram:&#xD;&#xA;&gt; During the syncing process, the number of LEDs that blink will show the battery life of the remote that is being synchronized.&#xD;&#xA;&#xD;&#xA;&gt; After the syncing process, LED that is lit shows the player number for that remote.&#xD;&#xA;&#xD;&#xA;&gt; **NOTE: One Time Mode synchronization is temporary. The Wii Remote will lose this synchronization under the following conditions:**&#xD;&#xA;&#xD;&#xA;&gt; * When your turn off the console by pressing the Power Button on either the remote or the console.&#xD;&#xA;&gt; * When starting up a game or Channel from the Wii Menu.&#xD;&#xA;&gt; * When returning to the Wii Menu after exiting from a game or Channel.&#xD;&#xA;&gt; * When you select Reset on the HOME Menu Screen.&#xD;&#xA;&gt; * When you press the Reset button on the front of the console.&#xD;&#xA;" />
  <row Id="18242" PostHistoryTypeId="5" PostId="7727" RevisionGUID="3d64f7dc-09c6-45ce-93a9-d1d8a13fd74a" CreationDate="2010-09-21T00:01:07.393" UserId="2974" Comment="deleted 196 characters in body; added 196 characters in body; added 72 characters in body" Text="The easiest way is this:&#xD;&#xA;&#xD;&#xA;Edit: Here's the text from the manual.  Any use of bold, numbers, and bullets are from the actual manual text.&#xD;&#xA;&#xD;&#xA;Wii Operations Manual - System Setup, page 20&#xD;&#xA;&#xD;&#xA;&gt; **ONE TIME MODE** - This mode allows you to temporarily use your remote on&#xD;&#xA;&gt; a console other than your own or to&#xD;&#xA;&gt; use a friends remote on your console. &#xD;&#xA;&gt; **It does not delete the Standard Mode setting stored in the remote.**&#xD;&#xA;&#xD;&#xA;Wii Operations Manual - System Setup, page 21&#xD;&#xA;&#xD;&#xA;&gt; One Time Mode Synchronization&#xD;&#xA;&gt; &#xD;&#xA;&gt; NOTE: This mode temporarily removes&#xD;&#xA;&gt; the Standard Mode synchronization&#xD;&#xA;&gt; setup for all remotes until the power&#xD;&#xA;&gt; of the Wii console is turned off. When&#xD;&#xA;&gt; the power is turned on again, the&#xD;&#xA;&gt; Standard Mode settings will return.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 1. Press the HOME Button on a remote that is synchronized with the console.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 2. Select the Wii Remote Settings option from the Home Button menu, then&#xD;&#xA;&gt; select the Reconnect option.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 3. Press the 1 and 2 Buttons simultaneously on the remote that you&#xD;&#xA;&gt; want to synchronize with the console.  &#xD;&#xA;&gt; **The order in which you synchronize remotes will set the player order for&#xD;&#xA;&gt; multiplayer games.**&#xD;&#xA;&gt; 4. The Player LEDs will blink during the syncing process. When the&#xD;&#xA;&gt; blinking stops, the connection is&#xD;&#xA;&gt; complete.See diagram at right for description of what the blinking indicates.&#xD;&#xA;&#xD;&#xA;Next to said diagram:&#xD;&#xA;&gt; During the syncing process, the number of LEDs that blink will show the battery life of the remote that is being synchronized.&#xD;&#xA;&#xD;&#xA;&gt; After the syncing process, LED that is lit shows the player number for that remote.&#xD;&#xA;&#xD;&#xA;&gt; **NOTE: One Time Mode synchronization is temporary. The Wii Remote will lose this synchronization under the following conditions:**&#xD;&#xA;&#xD;&#xA;&gt; * When your turn off the console by pressing the Power Button on either the remote or the console.&#xD;&#xA;&gt; * When starting up a game or Channel from the Wii Menu.&#xD;&#xA;&gt; * When returning to the Wii Menu after exiting from a game or Channel.&#xD;&#xA;&gt; * When you select Reset on the HOME Menu Screen.&#xD;&#xA;&gt; * When you press the Reset button on the front of the console.&#xD;&#xA;" />
  <row Id="18243" PostHistoryTypeId="2" PostId="7763" RevisionGUID="99f18ac6-5dc2-4617-b951-702bbae173e4" CreationDate="2010-09-21T00:12:27.263" UserId="3584" Text="I missed the pro toss missions you get from the crystal in campaign mode.  I did the first one but I didn't know you could go back for more. Now I have beat the campaign and I can't play them in the mission logs. Do I have to restart and do the campaign again or is there a way I can play them? " />
  <row Id="18244" PostHistoryTypeId="1" PostId="7763" RevisionGUID="99f18ac6-5dc2-4617-b951-702bbae173e4" CreationDate="2010-09-21T00:12:27.263" UserId="3584" Text="How do I go back to the Protoss missions in SC2?" />
  <row Id="18245" PostHistoryTypeId="3" PostId="7763" RevisionGUID="99f18ac6-5dc2-4617-b951-702bbae173e4" CreationDate="2010-09-21T00:12:27.263" UserId="3584" Text="&lt;starcraft-2&gt;" />
  <row Id="18246" PostHistoryTypeId="2" PostId="7764" RevisionGUID="e592f0ff-a3f7-4bce-9c3d-1a59845aff50" CreationDate="2010-09-21T00:16:26.443" UserId="336" Text="Once you beat the campaign, all you can access are the mission archives. If you never completed a mission in the first place (and thus can *re*play it in the archive), the only way to access the rest of the missions is over a new campaign.&#xD;&#xA;&#xD;&#xA;Alternatively, if you have a pre-Char save of your campaign, you can load that, and go play the missions you missed (before you head off to Char, this time!)" />
  <row Id="18247" PostHistoryTypeId="5" PostId="7763" RevisionGUID="3acfc322-7c62-4f7e-84f5-6fd70a0cd832" CreationDate="2010-09-21T00:24:33.177" UserId="102" Comment="Protoss is one word" Text="I missed the Protoss missions you get from the crystal in campaign mode.  I did the first one but I didn't know you could go back for more. Now I have beat the campaign and I can't play them in the mission logs. Do I have to restart and do the campaign again or is there a way I can play them? " />
  <row Id="18248" PostHistoryTypeId="2" PostId="7765" RevisionGUID="3969df0d-849a-421b-aa2e-9ee04e18dbd1" CreationDate="2010-09-21T01:18:07.130" UserId="2659" Text="Blizzard designed the placement system so that your wins and loses will tend to fall at 50/50. If you start doing worse it will drop you down, and if you start doing better it will bring you up. However the spread is going to be about the same. The moral of the story is literal, if this is how it's programmed then don't expect to win more than 50% of the time on average.&#xD;&#xA;&#xD;&#xA;If you are starting to lose bad it's precisely because of your 60/40 spread and being matched against tougher opponents. Be glad though, these are the steps it takes move up through the divisions." />
  <row Id="18249" PostHistoryTypeId="2" PostId="7766" RevisionGUID="71fbd090-bfd4-4d5a-9640-007e5139b955" CreationDate="2010-09-21T01:21:42.740" UserId="351" Text="I'm far from an expert on Dawn of War, but since no one else is answering, here goes...&#xD;&#xA;&#xD;&#xA;For a new player, the Space Marines are probably the easiest to learn.  They don't have any unique game mechanics to master (like the Necrons' power-but-no-requisition or the Orks' WAAAGH!), and they don't depend as much on micromanaged special abilities and carefully balanced unit mixtures (like the Eldar or Imperial Guard).&#xD;&#xA;&#xD;&#xA;Try the following (approximate) order:&#xD;&#xA;&#xD;&#xA; 1. Queue a couple of Scout Troopers and a Servitor.  As soon as the Scout Troopers are done, send them to start capturing strategic points.  Queue up a couple of strategic points each to keep them busy.&#xD;&#xA; 2. Set one Servitor to work on a Chapel-Barracks and the other on a Power Plant.  Send whichever one is available to build Listening Posts once your scouts have finished capturing strategic points.  A listening post costs 100 req, but once it's complete, you immediately gain 50 req, so it's cheaper than it appears, and they're critical in the long term for a good economy.&#xD;&#xA; 3. Set your Chapel-Barracks to build a squad of Space Marines and the Force Commander.  Attach the commander to the space marine squad.  Reinforce the squad.  Build a second squad if resources permit.&#xD;&#xA; 4. Use your space marines + commander to harass the enemy or defend your base.  Use your scouts to de-capture any strategic points that they've left undefended.&#xD;&#xA; 5. Next, it's time to advance to the next tier:  upgrade your Stronghold to a Monastery, and build an Armory.&#xD;&#xA; 6. Now the fun starts. Research Heavy Weapon Increase at the armoury, and outfit all of your space marine squads with the appropriate weaponry: plasma guns for heavy infantry opponents like Necrons and Space Marines, heavy bolters for infantry like Eldar and Orks, and missile launchers for buildings and vehicles.&#xD;&#xA; 7. Build Gray Knights and attach the Chaplain for an easy quick-hitting melee unit.&#xD;&#xA; 8. To keep the gameplay even simpler, you can postpone building the Machine Cult and focus on the Sacred Artifact instead.  Using one exclusively probably isn't an optimal strategy, but it lets you stay focused on infantry instead of having to juggle vehicles as well.&#xD;&#xA;&#xD;&#xA;[RelicWiki](http://wiki.reliccommunity.com/index.php?title=Dawn_of_War_Player%27s_Guide) has more information." />
  <row Id="18250" PostHistoryTypeId="5" PostId="7766" RevisionGUID="14ca6501-e3ab-4c53-aa32-2e79d4203814" CreationDate="2010-09-21T01:38:23.423" UserId="351" Comment="deleted 9 characters in body" Text="I'm far from an expert on Dawn of War, but since no one else is answering, here goes...&#xD;&#xA;&#xD;&#xA;For a new player, the Space Marines are probably the easiest to learn.  They don't have any unique game mechanics to master (like the Necrons' power-but-no-requisition or the Orks' WAAAGH!), and they don't depend as much on micromanaged special abilities and carefully balanced unit mixtures (like the Eldar or Imperial Guard).&#xD;&#xA;&#xD;&#xA;Try the following (approximate) order:&#xD;&#xA;&#xD;&#xA; 1. Queue a couple of Scout Troopers and a Servitor.  As soon as the Scout Troopers are done, send them to start capturing strategic points.  Queue up a couple of strategic points each to keep them busy.&#xD;&#xA; 2. Set one Servitor to work on a Chapel-Barracks and the other on a Power Plant.  Send whichever one is available to build Listening Posts once your scouts have finished capturing strategic points.  A listening post costs 100 req, but once it's complete, you immediately gain 50 req, so it's cheaper than it appears, and they're critical in the long term for a good economy.&#xD;&#xA; 3. Set your Chapel-Barracks to build a squad of Space Marines and the Force Commander.  Attach the commander to the space marine squad.  Reinforce the squad.  Build a second squad if resources permit.&#xD;&#xA; 4. Use your space marines + commander to harass the enemy or defend your base.  Use your scouts to de-capture any strategic points that they've left undefended.&#xD;&#xA; 5. Next, it's time to advance to the next tier:  upgrade your Stronghold to a Monastery, and build an Armory.&#xD;&#xA; 6. Now the fun starts. Research Heavy Weapon Increase at the armoury, and outfit all of your space marine squads with the appropriate weaponry: plasma guns for heavy infantry opponents like Necrons and Space Marines, heavy bolters for infantry like Eldar, and missile launchers for buildings and vehicles.&#xD;&#xA; 7. Build Gray Knights and attach the Chaplain for an easy quick-hitting melee unit.&#xD;&#xA; 8. To keep the gameplay even simpler, you can postpone building the Machine Cult and focus on the Sacred Artifact instead.  Using one exclusively probably isn't an optimal strategy, but it lets you stay focused on infantry instead of having to juggle vehicles as well.&#xD;&#xA;&#xD;&#xA;[RelicWiki](http://wiki.reliccommunity.com/index.php?title=Dawn_of_War_Player%27s_Guide) has more information." />
  <row Id="18251" PostHistoryTypeId="5" PostId="7613" RevisionGUID="00de05fb-9f51-453e-838b-ffd5dd72d399" CreationDate="2010-09-21T01:43:49.857" UserId="1770" Comment="update" Text="It is just like normal multiplayer, arena, or firefight matchmaking. Sorry for the short answer, I am on business right now and will update the a detailed answer when I get back.&#xD;&#xA;&#xD;&#xA;Here is an [interview][1] talking about matchmaking &#xD;&#xA;&#xD;&#xA;**UPDATE**:&#xD;&#xA;[Campaign matchmaking will appear in October][2] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/action/haloreach/video/6273271&#xD;&#xA;  [2]: http://multiplayerblog.mtv.com/2010/09/20/halo-reach-campaign-matchmaking-coming-in-october/" />
  <row Id="18252" PostHistoryTypeId="2" PostId="7767" RevisionGUID="f04d7aa3-c98e-49e5-a1b8-52cea7fe9e54" CreationDate="2010-09-21T01:51:50.393" UserId="351" Text="I bought a copy of Etrian Odyssey 2 and it didn't come with a manual.  To save me from going through spoiler-filled FAQs trying to find out basic information about the game, could someone summarize information in the manual that isn't obvious from a bit of time playing the game.  For example:&#xD;&#xA;&#xD;&#xA; * What do stats like agility, technique, and luck do?&#xD;&#xA; * What's the effect of the various status ailments and bindings?&#xD;&#xA; * What's a FOE?  (I've figured out that it's a big red circle that kills everyone in your party, but is there any storyline or setting-specific information?)&#xD;&#xA; * What determines turn order in battle?&#xD;&#xA; * Anything else I should know?&#xD;&#xA;&#xD;&#xA;No spoilers, please; if the manual doesn't explain any of the above, then I'll figure it out on my own." />
  <row Id="18253" PostHistoryTypeId="1" PostId="7767" RevisionGUID="f04d7aa3-c98e-49e5-a1b8-52cea7fe9e54" CreationDate="2010-09-21T01:51:50.393" UserId="351" Text="Etrian Odyssey 2 - missing manual" />
  <row Id="18254" PostHistoryTypeId="3" PostId="7767" RevisionGUID="f04d7aa3-c98e-49e5-a1b8-52cea7fe9e54" CreationDate="2010-09-21T01:51:50.393" UserId="351" Text="&lt;etrian-odyssey-2&gt;&lt;manual&gt;" />
  <row Id="18255" PostHistoryTypeId="2" PostId="7768" RevisionGUID="aa5b15a8-5190-4b95-967b-174808c1c7a3" CreationDate="2010-09-21T02:10:08.033" UserId="3602" Text="All 1v1 maps. Just need decent enough rez to print them out. " />
  <row Id="18256" PostHistoryTypeId="1" PostId="7768" RevisionGUID="aa5b15a8-5190-4b95-967b-174808c1c7a3" CreationDate="2010-09-21T02:10:08.033" UserId="3602" Text="I am new and need to study the maps. Is there a good place to download them?" />
  <row Id="18257" PostHistoryTypeId="3" PostId="7768" RevisionGUID="aa5b15a8-5190-4b95-967b-174808c1c7a3" CreationDate="2010-09-21T02:10:08.033" UserId="3602" Text="&lt;starcraft-2&gt;" />
  <row Id="18258" PostHistoryTypeId="2" PostId="7769" RevisionGUID="6bf8943a-900b-4220-8b95-cd549dcdf770" CreationDate="2010-09-21T02:22:25.673" UserId="85" Text="Alright, a lot of things involving what you find in the labyrinth are explained in the game. For the most part, everything in the instruction booklet can be understood very easily from looking at the respective part of the game - how the town works, what commands do in battle, all that jazz. Even the skill tables can be discovered by just trying out a new person in that class and looking at the list of skills (the one in the instructions are just names, no descriptions). &#xD;&#xA;&#xD;&#xA;There's a lot more to be learned, but that is primarily stuff you'll remember from the first game or will have to find out on your own (Or, you can ask us here!)&#xD;&#xA;&#xD;&#xA;Aside from the Stats and the Ailments, the only other thing in the instruction booklet is a little story at the end. But it's non-essential and mostly serves as just a flavour element to close the book with.&#xD;&#xA;&#xD;&#xA;###Status Screen&#xD;&#xA;&#xD;&#xA;I actually never realized they tried to explain this.&#xD;&#xA;&#xD;&#xA; - ATK: Based on your weapon, and your STR stat. Deals damage.&#xD;&#xA; - DEF: Based on your armor, and your VIT stat. Reduces damage.&#xD;&#xA; - STR: Affects attack power&#xD;&#xA; - TEC: Affects the power of various skills&#xD;&#xA; - VIT: Affects defense&#xD;&#xA; - AGI: Affects turn order and ability to evade attacks&#xD;&#xA; - LUC: Affects your chance of finding items&#xD;&#xA;&#xD;&#xA;###Status Ailments&#xD;&#xA;&#xD;&#xA;Only Death and Stone last after battle. Game over happens if everyone is Death and/or Stone.&#xD;&#xA;&#xD;&#xA; - Death: HP is 0, character is incapacitated&#xD;&#xA; - Stone: Character is a motionless statue and takes less damage.&#xD;&#xA; - Sleep: Can't act and takes extra damage from attacks. Getting hit cancels this.&#xD;&#xA; - Poison: Takes damage at the end of every turn.&#xD;&#xA; - Confusion: Can't be issued commands, will instead blindly attack, possibly attacking allies.&#xD;&#xA; - Curse: Take damage when attacking equal to half the damage dealt to all targets.&#xD;&#xA; - Blind: Reduces accuracy.&#xD;&#xA; - Paralysis: High chance of not acting each turn.&#xD;&#xA; - Terror: May not act every turn due to fear. Some of a Hexer's special skills require the opponent to have this status condition.&#xD;&#xA; &#xD;&#xA; - Bind Head: Cannot use moves that require sight, speech, or thought. Also reduces accuracy.&#xD;&#xA; - Bind Arms: Cannot use moves that require hands or arms. Also reduces physical attack power.&#xD;&#xA; - Bind Legs: Cannot use moves that require movement or legs. Also reduces turn order and prevents that character from using Escape.&#xD;&#xA;&#xD;&#xA;###FOE&#xD;&#xA;&#xD;&#xA;Anything special about a particular FOE will be explained in the story. Including the ones that are not important, they will be quickly explained to be little more than big monsters that want to kill you dead. And will do so with ease." />
  <row Id="18259" PostHistoryTypeId="5" PostId="7769" RevisionGUID="95a61a9f-0da2-4778-952a-91e90c9a8cc8" CreationDate="2010-09-21T02:30:54.493" UserId="85" Comment="Even in my post body, F! O! E! ♪" Text="Alright, a lot of things involving what you find in the labyrinth are explained in the game. For the most part, everything in the instruction booklet can be understood very easily from looking at the respective part of the game - how the town works, what commands do in battle, all that jazz. Even the skill tables can be discovered by just trying out a new person in that class and looking at the list of skills (the one in the instructions are just names, no descriptions). &#xD;&#xA;&#xD;&#xA;There's a lot more to be learned, but that is primarily stuff you'll remember from the first game or will have to find out on your own (Or, you can ask us here!)&#xD;&#xA;&#xD;&#xA;Aside from the Stats and the Ailments, the only other thing in the instruction booklet is a little story at the end. But it's non-essential and mostly serves as just a flavour element to close the book with.&#xD;&#xA;&#xD;&#xA;###Status Screen&#xD;&#xA;&#xD;&#xA;I actually never realized they tried to explain this.&#xD;&#xA;&#xD;&#xA; - ATK: Based on your weapon, and your STR stat. Deals damage.&#xD;&#xA; - DEF: Based on your armor, and your VIT stat. Reduces damage.&#xD;&#xA; - STR: Affects attack power&#xD;&#xA; - TEC: Affects the power of various skills&#xD;&#xA; - VIT: Affects defense&#xD;&#xA; - AGI: Affects turn order and ability to evade attacks&#xD;&#xA; - LUC: Affects your chance of finding items&#xD;&#xA;&#xD;&#xA;###Status Ailments&#xD;&#xA;&#xD;&#xA;Only Death and Stone last after battle. Game over happens if everyone is Death and/or Stone.&#xD;&#xA;&#xD;&#xA; - Death: HP is 0, character is incapacitated&#xD;&#xA; - Stone: Character is a motionless statue and takes less damage.&#xD;&#xA; - Sleep: Can't act and takes extra damage from attacks. Getting hit cancels this.&#xD;&#xA; - Poison: Takes damage at the end of every turn.&#xD;&#xA; - Confusion: Can't be issued commands, will instead blindly attack, possibly attacking allies.&#xD;&#xA; - Curse: Take damage when attacking equal to half the damage dealt to all targets.&#xD;&#xA; - Blind: Reduces accuracy.&#xD;&#xA; - Paralysis: High chance of not acting each turn.&#xD;&#xA; - Terror: May not act every turn due to fear. Some of a Hexer's special skills require the opponent to have this status condition.&#xD;&#xA;&#xD;&#xA;&lt;!-- FOE! --&gt;&#xD;&#xA; &#xD;&#xA; - Bind Head: Cannot use moves that require sight, speech, or thought. Also reduces accuracy.&#xD;&#xA; - Bind Arms: Cannot use moves that require hands or arms. Also reduces physical attack power.&#xD;&#xA; - Bind Legs: Cannot use moves that require movement or legs. Also reduces turn order and prevents that character from using Escape.&#xD;&#xA;&#xD;&#xA;###FOE&#xD;&#xA;&#xD;&#xA;Anything special about a particular FOE will be explained in the story. Including the ones that are not important, they will be quickly explained to be little more than big monsters that want to kill you dead. And will do so with ease." />
  <row Id="18260" PostHistoryTypeId="5" PostId="7768" RevisionGUID="05b84da9-22a7-4489-9d06-c12dabaa2da9" CreationDate="2010-09-21T02:33:08.350" UserId="18" Comment="added 84 characters in body; edited tags; edited title" Text="I am new and need to study the maps. Is there a good place to download them? All 1v1 maps. Just need decent enough resolution to print them out. " />
  <row Id="18261" PostHistoryTypeId="4" PostId="7768" RevisionGUID="05b84da9-22a7-4489-9d06-c12dabaa2da9" CreationDate="2010-09-21T02:33:08.350" UserId="18" Comment="added 84 characters in body; edited tags; edited title" Text="Starcraft 2 maps?" />
  <row Id="18262" PostHistoryTypeId="6" PostId="7768" RevisionGUID="05b84da9-22a7-4489-9d06-c12dabaa2da9" CreationDate="2010-09-21T02:33:08.350" UserId="18" Comment="added 84 characters in body; edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="18263" PostHistoryTypeId="6" PostId="7360" RevisionGUID="855b439b-2d03-455c-9121-d80ba5388c4b" CreationDate="2010-09-21T02:34:22.820" UserId="3291" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="18265" PostHistoryTypeId="2" PostId="7771" RevisionGUID="211d36d1-3d9b-413b-ba8f-1c44bef99e5c" CreationDate="2010-09-21T02:52:14.760" UserId="3605" Text="There are a few of them here.  Not the best resolution, but better than nothing.&#xD;&#xA;&#xD;&#xA;http://starcraft.wikia.com/wiki/Category:StarCraft_II_map_images&#xD;&#xA;" />
  <row Id="18266" PostHistoryTypeId="2" PostId="7772" RevisionGUID="a450eb69-d063-47e3-ba60-e87c033c449b" CreationDate="2010-09-21T02:52:20.767" UserId="2765" Text="The [teamliquid.net wiki][1] has images of all the maps. The images have quite high resolution, so that all important details should be visible.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Maps#1v1" />
  <row Id="18267" PostHistoryTypeId="2" PostId="7773" RevisionGUID="1f850bd5-f216-4344-a564-af75f2e60e71" CreationDate="2010-09-21T03:47:36.370" UserId="3501" Text="i thought this ( http://www.nextgentactics.com/Games.aspx?Area=1&amp;GName=Call%20of%20Duty%20Modern%20Warfare%202%20Multiplayer ) particularly good. " />
  <row Id="18268" PostHistoryTypeId="5" PostId="7772" RevisionGUID="1ba71980-b427-4ce5-8c26-7fe0fc21839d" CreationDate="2010-09-21T03:56:34.420" UserId="2765" Comment="answer consolidation" Text="The [teamliquid.net wiki][1] has images of all the maps. The images have quite high resolution, so that all important details should be visible.&#xD;&#xA;&#xD;&#xA;If you want to create your own pictures, you can also open the maps in the map editor and then export them as an image using *Data* -&gt; *Export Map Image*.&#xD;&#xA;&#xD;&#xA;You can open maps directly from battle.net and you can choose what details you want included in the exported image, so you can create your own custom images without too much trouble.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Maps#1v1" />
  <row Id="18270" PostHistoryTypeId="2" PostId="7774" RevisionGUID="9b07f846-db4a-4306-bda7-0975f48a5dd6" CreationDate="2010-09-21T04:25:25.560" UserId="3606" Text="Check out [Kaliban's Loot Lists][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wow-loot.com/" />
  <row Id="18271" PostHistoryTypeId="2" PostId="7775" RevisionGUID="9e7f6065-3799-4dad-ae14-d22191d81343" CreationDate="2010-09-21T04:26:42.250" UserId="3289" Text="Personally, my favorite is the anti-material cannon (sniper rifle); but then, I've always been a fan of the sniping style, and that thing can take out ***almost*** anything in one shot!" />
  <row Id="18272" PostHistoryTypeId="2" PostId="7776" RevisionGUID="5479fd2e-c9ab-49d2-99f5-02d0e5beb603" CreationDate="2010-09-21T04:35:23.750" UserId="3588" Text="I eventually succeeded by lurking in the left lane (fortunately no oncoming traffic in this level) until there was a large enough gap in the traffic to slip around the corner. Very inelegant, but a solution for this annoying bug." />
  <row Id="18273" PostHistoryTypeId="2" PostId="7777" RevisionGUID="0d0d2a38-a195-40f5-a393-6225eb75f918" CreationDate="2010-09-21T04:49:49.240" UserId="3601" Text="I seem to remember the tooltips when you hovered over the items to provide a lot of information, including comparisons to your current equipment, even outside of the compare screen. But sadly the game appears down (for good :/) and I'm unable to double-check my recollection against fact." />
  <row Id="18274" PostHistoryTypeId="2" PostId="7778" RevisionGUID="0f922151-e2fa-4392-8bde-4c6c7e17088d" CreationDate="2010-09-21T05:21:16.773" UserId="99" Text="The way that seems to work best for me when pairing wiimotes (or using the &quot;reconnect&quot; option to change the order) is this:&#xD;&#xA;&#xD;&#xA;Pair each wiimote one-at-a-time in the order you want. Have each player hold down the 1+2 buttons until that wiimote pairs. Then have the next player, etc. It seems to take a few seconds for each wiimote.&#xD;&#xA;&#xD;&#xA;I wish it was a bit smoother than that." />
  <row Id="18275" PostHistoryTypeId="2" PostId="7779" RevisionGUID="733b8145-e306-4290-874f-b0823b290223" CreationDate="2010-09-21T05:57:00.610" UserId="3601" Text="I only played a brief bit of the demo, but it seemed to me that Stargate Resistance pulled a lot from the history of team-based FPS/3PS games. If you can't find Stargate Resistance specific walkthroughs that satisfy your needs, you may find that playing (or at least reading up on) one of the other big team-based FPS/3PS games might help you gain the vocabulary you need to better play Stargate Resistance. For instance, Valve's Team Fortress 2 is commonly seen as the current team-based FPS king, and it is known for being relatively friendly to beginners. I think a few rounds of TF2 could certainly help a Stargate Resistance player." />
  <row Id="18276" PostHistoryTypeId="6" PostId="7717" RevisionGUID="00836fdb-7087-4612-b514-32ac1cac4ab9" CreationDate="2010-09-21T07:16:52.167" UserId="3504" Comment="edited tags" Text="&lt;wii&gt;&lt;controllers&gt;&lt;wiimote&gt;&lt;pairing&gt;&lt;guest&gt;" />
  <row Id="18277" PostHistoryTypeId="2" PostId="7780" RevisionGUID="f5f39850-f87a-490f-a91a-8d053d62cdba" CreationDate="2010-09-21T07:30:24.710" UserId="1997" Text="On the PS3 there is a trophy for catching your own batarang which I got using the remote control batarang. I'm not sure it's possible using the normal batarang." />
  <row Id="18279" PostHistoryTypeId="2" PostId="7782" RevisionGUID="b408360a-bff4-4526-a994-4ac1961430b4" CreationDate="2010-09-21T08:54:43.417" UserId="660" Text="In Halo:Reach, how much damage does a beat-down, or &quot;pummel&quot; do in multiplayer?  At what point can I be guaranteed that a beat-down will kill the opponent?" />
  <row Id="18280" PostHistoryTypeId="1" PostId="7782" RevisionGUID="b408360a-bff4-4526-a994-4ac1961430b4" CreationDate="2010-09-21T08:54:43.417" UserId="660" Text="Halo:Reach Pummeling" />
  <row Id="18281" PostHistoryTypeId="3" PostId="7782" RevisionGUID="b408360a-bff4-4526-a994-4ac1961430b4" CreationDate="2010-09-21T08:54:43.417" UserId="660" Text="&lt;xbox-360&gt;&lt;halo-reach&gt;" />
  <row Id="18282" PostHistoryTypeId="2" PostId="7783" RevisionGUID="812c0d4f-bcfc-407c-a657-375297dd2926" CreationDate="2010-09-21T09:35:59.550" UserId="1847" Text="Your inventory is scattered around your death spot, and will stay there for approximately 5 minutes. Run for it! " />
  <row Id="18283" PostHistoryTypeId="2" PostId="7784" RevisionGUID="89b38620-bec2-461d-b8ee-b05917592d8a" CreationDate="2010-09-21T11:10:50.237" UserId="461" Text="From my experience, whenever I melee an opponent who doesn't have any shields, the melee always kills them. If you melee when they still have shields, then only their shields are removed (thus taking a max of two melee attacks to kill an opponent)." />
  <row Id="18284" PostHistoryTypeId="2" PostId="7785" RevisionGUID="69310667-8bcd-46ed-905c-9fa47ef1869e" CreationDate="2010-09-21T11:50:40.547" UserId="3610" Text="What are all the Secret Achievements in Fruit Ninja? I've been playing for a while but only got the one for getting a score of 99." />
  <row Id="18285" PostHistoryTypeId="1" PostId="7785" RevisionGUID="69310667-8bcd-46ed-905c-9fa47ef1869e" CreationDate="2010-09-21T11:50:40.547" UserId="3610" Text="What are all the Secret Achievements in Fruit Ninja?" />
  <row Id="18286" PostHistoryTypeId="3" PostId="7785" RevisionGUID="69310667-8bcd-46ed-905c-9fa47ef1869e" CreationDate="2010-09-21T11:50:40.547" UserId="3610" Text="&lt;achievements&gt;&lt;secret&gt;&lt;fruit-ninja&gt;" />
  <row Id="18287" PostHistoryTypeId="2" PostId="7786" RevisionGUID="809d252e-e026-48d1-bb67-6bac9954b618" CreationDate="2010-09-21T11:54:12.270" UserId="3501" Text="I find that in some of the first person shooters (HL2, Doom3), I get extremely nauseated. How do you guys cope with it? or is it just me?" />
  <row Id="18288" PostHistoryTypeId="1" PostId="7786" RevisionGUID="809d252e-e026-48d1-bb67-6bac9954b618" CreationDate="2010-09-21T11:54:12.270" UserId="3501" Text="How do you cope with nausea in FPS?" />
  <row Id="18289" PostHistoryTypeId="3" PostId="7786" RevisionGUID="809d252e-e026-48d1-bb67-6bac9954b618" CreationDate="2010-09-21T11:54:12.270" UserId="3501" Text="&lt;first-person-shooter&gt;" />
  <row Id="18290" PostHistoryTypeId="6" PostId="7786" RevisionGUID="08662b7c-fda3-4fb0-8676-73660ffc02d0" CreationDate="2010-09-21T11:57:35.367" UserId="23" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;health&gt;" />
  <row Id="18291" PostHistoryTypeId="2" PostId="7787" RevisionGUID="993449c1-ea4a-426f-9895-8920a0d70861" CreationDate="2010-09-21T11:59:28.890" UserId="13" Text="It is something that affects different people to different degrees. It's similar to motion sickness where the motion cues you get from your eyes don't match the cues you are getting from your ears.&#xD;&#xA;&#xD;&#xA;You can only try various things to see what minimises the effect for you:&#xD;&#xA;&#xD;&#xA;* Take frequent breaks and/or make your breaks longer.&#xD;&#xA;* Sit further away from the screen so it doesn't fill you field of view.&#xD;&#xA;* Make sure the room is well lit - don't play in a darkened room.&#xD;&#xA;* Don't play when tired.&#xD;&#xA;* Change the resolution of the screen (if possible).&#xD;&#xA;" />
  <row Id="18292" PostHistoryTypeId="6" PostId="160" RevisionGUID="5e6cd858-f8a1-4364-aaed-3c7267ba39eb" CreationDate="2010-09-21T11:59:57.973" UserId="23" Comment="edited tags" Text="&lt;red-dead-redemption&gt;&lt;hud&gt;" />
  <row Id="18294" PostHistoryTypeId="6" PostId="7786" RevisionGUID="edf3187e-a2f0-4844-9d7e-9f4b15160f3d" CreationDate="2010-09-21T12:14:02.663" UserId="452" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;health&gt;" />
  <row Id="18295" PostHistoryTypeId="5" PostId="7787" RevisionGUID="62755de5-1efc-4afa-9a04-cb96f69f6fcf" CreationDate="2010-09-21T12:14:43.320" UserId="13" Comment="more info" Text="It is something that affects different people to different degrees. It's similar to motion sickness where the motion cues you get from your eyes don't match the cues you are getting from your ears.&#xD;&#xA;&#xD;&#xA;You can only try various things to see what minimises the effect for you:&#xD;&#xA;&#xD;&#xA;* Take frequent breaks and/or make your breaks longer.&#xD;&#xA;* Sit further away from the screen so it doesn't fill your field of view.&#xD;&#xA;* Make sure the room is well lit - don't play in a darkened room.&#xD;&#xA;* Don't play when tired.&#xD;&#xA;* Change the resolution of the screen (if possible). As I mention in the comments, you might find that increasing the resolution helps, but equally it could make it worse.&#xD;&#xA;&#xD;&#xA;You will need to try these things individually or in combination to see what works best for you. Unfortunately, it might be that none of them actually help.&#xD;&#xA;" />
  <row Id="18296" PostHistoryTypeId="6" PostId="902" RevisionGUID="6b9fd11d-77de-4b28-a286-93cd9e0811a5" CreationDate="2010-09-21T12:18:09.040" UserId="23" Comment="edited tags" Text="&lt;health&gt;" />
  <row Id="18297" PostHistoryTypeId="10" PostId="7786" RevisionGUID="eb0182eb-c623-4f61-bdb6-cb1cdab426df" CreationDate="2010-09-21T12:19:38.327" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:452,&quot;DisplayName&quot;:&quot;DavRob60&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="18298" PostHistoryTypeId="5" PostId="7786" RevisionGUID="067ec0b2-f456-4b72-b613-b18dd73be329" CreationDate="2010-09-21T12:19:38.483" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How can I prevent Gaming Sickness?](http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I find that in some of the first person shooters (HL2, Doom3), I get extremely nauseated. How do you guys cope with it? or is it just me?" />
  <row Id="18299" PostHistoryTypeId="6" PostId="902" RevisionGUID="f82f07ae-0582-4b31-9a61-daa7bfe8edbd" CreationDate="2010-09-21T12:21:23.450" UserId="13" Comment="retag" Text="&lt;first-person-shooter&gt;&lt;health&gt;" />
  <row Id="18301" PostHistoryTypeId="6" PostId="902" RevisionGUID="b06b12db-8ee7-4a01-9ef6-4ea5bf459fdf" CreationDate="2010-09-21T12:33:09.103" UserId="88" Comment="edited tags" Text="&lt;health&gt;" />
  <row Id="18302" PostHistoryTypeId="5" PostId="917" RevisionGUID="b659fabf-a24e-48d0-9515-68517f36b48f" CreationDate="2010-09-21T12:45:24.357" UserId="85" Comment="Fixing some phonetic mistakes ♪" Text="The first thing I'd say is ask yourself the following:&#xD;&#xA;&#xD;&#xA;What is my gaming environment like?&#xD;&#xA;-----------------------------------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - How much light is in the room? &#xD;&#xA; - How far are you from the Monitor/TV/etc.&#xD;&#xA; - What are you sitting on?&#xD;&#xA; - What is your posture?&#xD;&#xA; - Are there windows in the room you can look out of?&#xD;&#xA;&#xD;&#xA;Massive headaches and nausea may not just be caused by the game you're playing (though that can be a factor), but also by the exposure to flashing lights.  The human brain actually has a hard time with flashing lights, especially at certain frequencies.  Since a game often doesn't control this, it's not uncommon to experience these types of symptoms.&#xD;&#xA;&#xD;&#xA;My advice is the following:&#xD;&#xA;&#xD;&#xA; - Make sure you're in a well lit room with good ventilation.&#xD;&#xA; - Don't play continuously for hours at a time, take 5 minute breaks&#xD;&#xA; - Don't get too close to the screen&#xD;&#xA; - Remember to Eat properly (you'd be surprised how big a difference a little Vitamin C can make)." />
  <row Id="18303" PostHistoryTypeId="2" PostId="7789" RevisionGUID="7460a627-9e09-4c2e-a2df-2774823f155d" CreationDate="2010-09-21T12:50:28.227" UserId="121" Text="I've recently undertaken some surface mining in DF, and I've having more collapses (and dead dwarves) than I ever did underground.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I have a ridge like&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    ------&#xD;&#xA;    xxxxxx&#xD;&#xA;---------------&#xD;&#xA;xxxxxxxxxxxxxxx&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;which I designate for digging like so&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    ------&#xD;&#xA;    dddddd&#xD;&#xA;---------------&#xD;&#xA;xxxxxxxxxxxxxxx&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;Somehow I'm still getting a huge collapse which is killing my miners.  Is the &quot;layer&quot; dropping on my dwarves?&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**Legend:** &#xD;&#xA;&#xD;&#xA; - `x`: stone of some sort&#xD;&#xA; - `-`: the layer&#xD;&#xA; - `d`: designated for digging&#xD;&#xA; - ` `: open space&#xD;&#xA;" />
  <row Id="18304" PostHistoryTypeId="1" PostId="7789" RevisionGUID="7460a627-9e09-4c2e-a2df-2774823f155d" CreationDate="2010-09-21T12:50:28.227" UserId="121" Text="Collapsing stone when there is no stone?" />
  <row Id="18305" PostHistoryTypeId="3" PostId="7789" RevisionGUID="7460a627-9e09-4c2e-a2df-2774823f155d" CreationDate="2010-09-21T12:50:28.227" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="18306" PostHistoryTypeId="5" PostId="7787" RevisionGUID="53b29c44-2a37-4cac-a616-07aa0218e376" CreationDate="2010-09-21T13:06:29.223" UserId="13" Comment="expansion" Text="It is something that affects different people to different degrees. It's similar to motion sickness where the motion cues you get from your eyes don't match the cues you are getting from your ears.&#xD;&#xA;&#xD;&#xA;You can only try various things to see what minimises the effect for you:&#xD;&#xA;&#xD;&#xA;* Take frequent breaks and/or make your breaks longer.&#xD;&#xA;* Sit further away from the screen so it doesn't fill your field of view.&#xD;&#xA;* Make sure the room is well lit - don't play in a darkened room.&#xD;&#xA;* Don't play when tired.&#xD;&#xA;* Change the resolution of the screen (if possible). As I mention in the comments, you might find that increasing the resolution helps as it seems to be more prevalent with newer games it could be that a lower resolution works for most people, but equally it could make it worse for you.&#xD;&#xA;&#xD;&#xA;You will need to try these things individually or in combination to see what works best for you. Unfortunately, it might be that none of them actually help.&#xD;&#xA;" />
  <row Id="18307" PostHistoryTypeId="18" PostId="7786" RevisionGUID="47baf516-d66b-4fcd-9762-f798cce31020" CreationDate="2010-09-21T13:16:23.923" UserId="85" Comment="to http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="18308" PostHistoryTypeId="18" PostId="7787" RevisionGUID="47baf516-d66b-4fcd-9762-f798cce31020" CreationDate="2010-09-21T13:16:23.923" UserId="85" Comment="from http://gaming.stackexchange.com/questions/7786/how-do-you-cope-with-nausea-in-fps" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="18310" PostHistoryTypeId="18" PostId="902" RevisionGUID="47baf516-d66b-4fcd-9762-f798cce31020" CreationDate="2010-09-21T13:16:23.923" UserId="85" Comment="from http://gaming.stackexchange.com/questions/7786/how-do-you-cope-with-nausea-in-fps" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="18311" PostHistoryTypeId="14" PostId="7786" RevisionGUID="2e0a933b-e492-40d4-88f1-cb6c5165667c" CreationDate="2010-09-21T13:16:24.830" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="18312" PostHistoryTypeId="2" PostId="7790" RevisionGUID="ded43583-b3bc-42e3-bdb6-d3aa4aa0e83a" CreationDate="2010-09-21T13:28:10.990" UserId="23" Text="##[Listen][1]&#xD;&#xA;&#xD;&#xA;All I know is, it comes from a game made in 1986.&#xD;&#xA;&#xD;&#xA;  [1]: http://thingadongdong.com/beep.mp3" />
  <row Id="18313" PostHistoryTypeId="1" PostId="7790" RevisionGUID="ded43583-b3bc-42e3-bdb6-d3aa4aa0e83a" CreationDate="2010-09-21T13:28:10.990" UserId="23" Text="What is this sound from?" />
  <row Id="18314" PostHistoryTypeId="3" PostId="7790" RevisionGUID="ded43583-b3bc-42e3-bdb6-d3aa4aa0e83a" CreationDate="2010-09-21T13:28:10.990" UserId="23" Text="&lt;identify-this-game&gt;&lt;music&gt;" />
  <row Id="18315" PostHistoryTypeId="2" PostId="7791" RevisionGUID="c95d5030-39bd-429d-a028-7f8f2db573c4" CreationDate="2010-09-21T13:33:30.057" UserDisplayName="Wince" Text="My aim is to play single YABOT game, I have downloaded the latest MapCraft(1.6), run it selected a YABOT map but nothing happened when i press launch....is there anything i am missing?? please help and i can locate any detailed step by step install instruction, thanks" />
  <row Id="18316" PostHistoryTypeId="1" PostId="7791" RevisionGUID="c95d5030-39bd-429d-a028-7f8f2db573c4" CreationDate="2010-09-21T13:33:30.057" UserDisplayName="Wince" Text="How to run YABOT (Yet Another Build Order) on Mac?" />
  <row Id="18317" PostHistoryTypeId="3" PostId="7791" RevisionGUID="c95d5030-39bd-429d-a028-7f8f2db573c4" CreationDate="2010-09-21T13:33:30.057" UserDisplayName="Wince" Text="&lt;starcraft-2&gt;&lt;game-installation&gt;" />
  <row Id="18318" PostHistoryTypeId="2" PostId="7792" RevisionGUID="11e5ce86-fdfe-4e06-914d-a42aa50cf541" CreationDate="2010-09-21T13:33:35.697" UserId="1667" Text="There are 2 sets of knowledge: what you (the player) know and what your avatar (the character you are using) knows. If you use the first set to make decisions then you are said to do &quot;metagaming&quot;.&#xD;&#xA;&#xD;&#xA;In SC2, as StrixVaria said, you are basically using your own experience to play: you make decisions based on what you have already seen in hundreds of similar matches. You are using your own knowledge, hence you are metagaming.&#xD;&#xA;&#xD;&#xA;Metagaming is considered a bad thing in roleplaying games, for obvious reasons (i.e. your avatar should take decisions based on what HE knows not based of what YOU know).&#xD;&#xA;&#xD;&#xA;Before you ask: &quot;But my decisions in SC2 are the same of the ones a general could take in a real war. Is a general metagaming when taking decisions during war?&quot;. The answer is a big NO, because in real life, of course, there is no avatar involved, hence it makes no sense to distringuish between two sets of information." />
  <row Id="18319" PostHistoryTypeId="2" PostId="7793" RevisionGUID="ea3a306a-16e8-42d8-82b6-992fbb328d6a" CreationDate="2010-09-21T13:45:10.213" UserId="336" Text="Short answer: Yes. Soil is just as deadly as stone when it comes to cave ins.&#xD;&#xA;&#xD;&#xA;Rather than dig the ridge out from under it, go up one z-level and tell your dwarves to channel instead. They'll clear the same area, but as channeling also removes the soil floor tiles, it won't result in any cave-ins. (Though you may need to clear some trees, biome depending)" />
  <row Id="18320" PostHistoryTypeId="2" PostId="7794" RevisionGUID="6dde921d-8273-4b35-84e2-4425cb17dda7" CreationDate="2010-09-21T13:45:52.753" UserId="3114" Text="It's very difficult to do, but if you start up a slide-boost when you hear a blue shell coming, you can activate the boost and bunny hop _just_ before the shell hits.  As I stated though, it's quite difficult to do, and I've only ever avoided probably a few dozen shells this way." />
  <row Id="18321" PostHistoryTypeId="6" PostId="7785" RevisionGUID="91efeb26-53a2-446e-8999-fea89f33ce30" CreationDate="2010-09-21T13:47:02.033" UserId="336" Comment="edited tags" Text="&lt;achievements&gt;&lt;iphone&gt;&lt;secret&gt;&lt;fruit-ninja&gt;" />
  <row Id="18322" PostHistoryTypeId="5" PostId="170" RevisionGUID="08d86698-91f7-4c90-b582-6552e7c19849" CreationDate="2010-09-21T13:54:52.880" UserId="160" Comment="fixed spelling" Text="According to the manual, the only health indicator is the reddening screen. &#xD;&#xA;&#xD;&#xA;Your best bet is to become familiar with the different damage levels and how dark the screen gets just before death, so that you can quickly bring up your inventory." />
  <row Id="18323" PostHistoryTypeId="2" PostId="7795" RevisionGUID="83578cb5-48b1-43f4-8f76-919ecf5b6d0b" CreationDate="2010-09-21T14:11:13.667" UserId="160" Text="Gearbox has announced at PAX that they are releasing a free update to increase the max level cap by 8 levels and rebalance the vanilla game to accommodate for the increase. It is not necessary to own any of the previous DLC in order to take advantage of the level cap raise.  So if you do not own the *The Secret Armory of General Knoxx* DLC, your max level cap will be **58**, and if you do, the max level will be **69**. 2 skill points will also be available in the upcoming *Claptrap's New Robot Revolution* DLC.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/" />
  <row Id="18324" PostHistoryTypeId="6" PostId="5317" RevisionGUID="ea5cea6d-26bb-4b1b-aa6f-1bc7c2012fdc" CreationDate="2010-09-21T14:12:14.490" UserId="160" Comment="edited tags" Text="&lt;pc&gt;&lt;stargate-resistance&gt;" />
  <row Id="18325" PostHistoryTypeId="5" PostId="5317" RevisionGUID="2717d102-f7f2-4243-8d8e-ffc45ff84cfd" CreationDate="2010-09-21T14:15:17.877" UserId="85" Comment="Minor fixes ♪" Text="I just started playing Stargate Resistance, and the game has no in-game tutorial. Where can I find a good write-up that will lead me through the basics of gameplay?" />
  <row Id="18326" PostHistoryTypeId="2" PostId="7796" RevisionGUID="55608997-6303-40dd-b331-fdf21f78cad7" CreationDate="2010-09-21T14:26:58.770" UserId="2339" Text="I am a big fan of iPhone/iPad games [Fruit Ninja][1] and [Veggie Samurai][2], the latter being a clone of the former.  In the game, there is a concept of a &quot;Mega-Veggie&quot;.  Essentially, normal veggies stop being thrown up, and one huge veggie comes out and you have to dice it many times to score a bunch of points.&#xD;&#xA;&#xD;&#xA;In the current iteration of the game, there are three mega veggies I am aware of:&#xD;&#xA;&#xD;&#xA;1) Mega Onion (Turns into Onion Blossom, +100 points)&lt;br /&gt;&#xD;&#xA;2) Mega Carrot (Once diced grants +500 points)&lt;br /&gt;&#xD;&#xA;3) Mega Pepper (Once diced grants +100 points, newest mega veggie added)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;While I have certain intuitions about how to proc these mega veggies, there must be some underlying rules as to what makes them pop up.&#xD;&#xA;&#xD;&#xA;What do you need to do to trigger each mega veggie type?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fruitninja.com/&#xD;&#xA;  [2]: http://www.veggiesamurai.com/" />
  <row Id="18327" PostHistoryTypeId="1" PostId="7796" RevisionGUID="55608997-6303-40dd-b331-fdf21f78cad7" CreationDate="2010-09-21T14:26:58.770" UserId="2339" Text="Veggie Samurai: Proc the Mega Veggies" />
  <row Id="18328" PostHistoryTypeId="3" PostId="7796" RevisionGUID="55608997-6303-40dd-b331-fdf21f78cad7" CreationDate="2010-09-21T14:26:58.770" UserId="2339" Text="&lt;iphone&gt;&lt;ipad&gt;&lt;secret&gt;&lt;fruit-ninja&gt;&lt;casual&gt;" />
  <row Id="18330" PostHistoryTypeId="6" PostId="7796" RevisionGUID="10f433d9-2793-475d-b25b-da41309d475b" CreationDate="2010-09-21T14:31:22.490" UserId="85" Comment="Added tag for new game ♪" Text="&lt;iphone&gt;&lt;ipad&gt;&lt;secret&gt;&lt;casual&gt;&lt;veggie-samurai&gt;" />
  <row Id="18332" PostHistoryTypeId="2" PostId="7798" RevisionGUID="7c1db179-a99d-4f0d-bd79-6539e9495749" CreationDate="2010-09-21T14:36:49.233" UserId="320" Text="In Dragon Age: Origins, is it possible to seduce anyone or are there only certain characters that each character is able to seduce?&#xD;&#xA;&#xD;&#xA;I noticed that my female mage was able to start flirting with a female rogue, for example.  Are any of the NPC characters fair game or will the the dialogue just turn me down?" />
  <row Id="18333" PostHistoryTypeId="1" PostId="7798" RevisionGUID="7c1db179-a99d-4f0d-bd79-6539e9495749" CreationDate="2010-09-21T14:36:49.233" UserId="320" Text="Can you... get it on... with anyone or just certain characters?" />
  <row Id="18334" PostHistoryTypeId="3" PostId="7798" RevisionGUID="7c1db179-a99d-4f0d-bd79-6539e9495749" CreationDate="2010-09-21T14:36:49.233" UserId="320" Text="&lt;dragon-age-origins&gt;" />
  <row Id="18335" PostHistoryTypeId="2" PostId="7799" RevisionGUID="1fba807a-ddea-4845-8d0d-41e65a717a6d" CreationDate="2010-09-21T14:40:38.927" UserId="3129" Text="Female characters have romance options available with Alistair, Zevran, and Leliana.&#xD;&#xA;&#xD;&#xA;Male Wardens trade in Allistair for Morrigan, and can also romance Zevran and Leliana.&#xD;&#xA;&#xD;&#xA;Basically, the rogues swing both ways." />
  <row Id="18337" PostHistoryTypeId="2" PostId="7800" RevisionGUID="8ac63277-fe33-4eb8-ba49-5f3f70afb017" CreationDate="2010-09-21T14:46:24.290" UserId="3126" Text="For the DS Etrian Odyssey series, is there a way to have the game build your map for you as you progress? Currently I have to draw the features of every tile. This is tedious and boring for a game that seems otherwise fun. Is there away around this or is it really a core mechanic of the game?" />
  <row Id="18338" PostHistoryTypeId="1" PostId="7800" RevisionGUID="8ac63277-fe33-4eb8-ba49-5f3f70afb017" CreationDate="2010-09-21T14:46:24.290" UserId="3126" Text="Automap feature for Etrian Odyssey?" />
  <row Id="18339" PostHistoryTypeId="3" PostId="7800" RevisionGUID="8ac63277-fe33-4eb8-ba49-5f3f70afb017" CreationDate="2010-09-21T14:46:24.290" UserId="3126" Text="&lt;ds&gt;&lt;etrian-odyssey&gt;&lt;help&gt;" />
  <row Id="18340" PostHistoryTypeId="2" PostId="7801" RevisionGUID="b15c1b2d-9eb7-4c35-94c4-be1820c471ae" CreationDate="2010-09-21T14:52:14.440" UserId="85" Text="Making the player draw the map is a core mechanic and appeal of the series - it is intended to be part of the experience. Different individuals will map it out differently: I put a wall in front of a door, while my brother puts walls around the door as if it were a passage. As part of the game is to make it your own experience, there is increased activity in leaving the map detail and style entirely up to the player instead of even suggesting how it might be mapped.&#xD;&#xA;&#xD;&#xA;However, there is an auto-map option in the options that you can access from the pause menu and the title screen. When it is activated, it will automatically perform the actions of &quot;painting&quot;, which colors the tiles you walk on. It will not draw walls and other dungeon features, though, so that falls on you to handle.&#xD;&#xA;&#xD;&#xA;There are also some early quests that rely on you drawing the map - so automatically performing the task for you would make such tasks very easy, aye? And don't worry - they are very lenient and care primarily about walls and floor only, namely because different gamers will use the symbols differently. There are also one or two points where you'll be given parts of the map, but these can be altered to fit your own style of mapping." />
  <row Id="18341" PostHistoryTypeId="2" PostId="7802" RevisionGUID="b785d035-b9b9-43e8-9de5-646d43860375" CreationDate="2010-09-21T14:53:44.847" UserId="145" Text="The secrets are getting 0, 69, 99; losing with your same high score,&#xD;&#xA;slicing the coming banana 20 times soon, and hitting no fruit in zen mode." />
  <row Id="18342" PostHistoryTypeId="5" PostId="7595" RevisionGUID="6e2219f3-4d73-429b-bd72-06772964ea39" CreationDate="2010-09-21T14:55:16.880" UserId="99" Comment="fixed formatting" Text="As mentioned by Ivo Flipse, Day9 has done a few casts of inexperienced players. These are the ones I could dig up (a couple casts were during the beta, so some things may be out of date, but the main ideas are still there):&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #115 - A Fun 2v2 of My Housemates](http://blip.tv/file/3633887)  &#xD;&#xA;Let's take a break from the usual analysis to admire the beauty of Starcraft 2: the game can create epic matches between players of all skill levels. In #115, we get the chance to watch a game between players I live with! I got the chance to see this game happen live, and it was quite a treat to see :D&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #121 - Plugging Leaks in Silver Level Play](http://www.blip.tv/file/3651794/)  &#xD;&#xA;In this episode, we examine a silver and gold level players to point out some classic leaks of inexperienced regulars. &#xD;&#xA;&#xD;&#xA;[Day[9] Daily #146 - Gold Level 2v2 Analysis](http://blip.tv/file/3816257)  &#xD;&#xA;For anyone looking for silver and gold level 2v2 strategy, this is a must watch. I look at a replay from some very average players and discuss general strategy for 2v2 play.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #163 - Gold Level: Fixing the Little Things](http://blip.tv/file/3991475)  &#xD;&#xA;In this episode, we take another look at Gold and Platinum level play and how to really improve, what to think about during the game, how to watch your own replays to improve, and other basic topics to help you be a better gamer.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #164 - Low Level Reps - In-game Decision Making](http://www.blip.tv/file/3996172/)  &#xD;&#xA;This time, we examine the importance of going into a game with a plan, especially for lower level players. We talk about a players starting plan, we see how it does and look at how to change your plan in the middle of the game when it's necessary. We also really look at the little things that are important that non-diamond players often forget. &#xD;&#xA;&#xD;&#xA;Edit: added #121 and #164 (found by Andy Giesler)." />
  <row Id="18343" PostHistoryTypeId="5" PostId="7801" RevisionGUID="1faffe3b-bc21-47d4-9b1c-87a09ac6e7fd" CreationDate="2010-09-21T15:00:12.363" UserId="85" Comment="Rearranged the paragraphs, and added some extra tips at the end for making the experience easier. ♪" Text="There is an auto-map option in the options that you can access from the pause menu and the title screen. When it is activated, it will automatically perform the actions of &quot;painting&quot;, which colors the tiles you walk on. As the movement of FOEs is only shown on tiles that you have physically walked on, this can be handy to activate if you feel the need. It will not draw walls and other dungeon features, though, so that falls on you to handle.&#xD;&#xA;&#xD;&#xA;Making the player draw the map is a core mechanic and appeal of the series - it is intended to be part of the experience. Different individuals will map it out differently: I put a wall in front of a door, while my brother puts walls around the door as if it were a passage. As part of the game is to make it your own experience, there is increased creativity in leaving the map detail and style entirely up to the player instead of even suggesting how it might be mapped.&#xD;&#xA;&#xD;&#xA;There are also some early quests that rely on you drawing the map - so automatically performing the task for you would make such tasks very easy, aye? And don't worry - they are very lenient and care primarily about walls and floor only, namely because different gamers will use the symbols differently. There are also one or two points where you'll be given parts of the map, but these can be altered to fit your own style of mapping.&#xD;&#xA;&#xD;&#xA;It may seem boring, but consider that once you've drawn the map, it's readily available. You will be able to annotate it in ways to identify where stairs might go, in whatever notation works best for you. You can also pick up habits like scouting how the room appears and knowing that the opposing wall is 3 spaces away, which can combine with the auto-map for floors to make map making a quick breeze rather than a once-per-tile habit." />
  <row Id="18344" PostHistoryTypeId="5" PostId="7801" RevisionGUID="2a69b781-0c30-44bf-927a-4b3952d73bb2" CreationDate="2010-09-21T15:11:19.333" UserId="85" Comment="Changed the last section into a simple set of &quot;tips&quot;. ♪" Text="There is an auto-map option in the options that you can access from the pause menu and the title screen. When it is activated, it will automatically perform the actions of &quot;painting&quot;, which colors the tiles you walk on. As the movement of FOEs is only shown on tiles that you have physically walked on, this can be handy to activate if you feel the need. It will not draw walls and other dungeon features, though, so that falls on you to handle.&#xD;&#xA;&#xD;&#xA;Making the player draw the map is a core mechanic and appeal of the series - it is intended to be part of the experience. Different individuals will map it out differently: I put a wall in front of a door, while my brother puts walls around the door as if it were a passage. As part of the game is to make it your own experience, there is increased creativity in leaving the map detail and style entirely up to the player instead of even suggesting how it might be mapped.&#xD;&#xA;&#xD;&#xA;There are also some early quests that rely on you drawing the map - so automatically performing the task for you would make such tasks very easy, aye? And don't worry - they are very lenient and care primarily about walls and floor only, namely because different gamers will use the symbols differently. There are also one or two points where you'll be given parts of the map, but these can be altered to fit your own style of mapping.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Some tips to alleviate the process if it starts to get boring. For the most part, it's a matter of reducing the frequency of updating the map.&#xD;&#xA;&#xD;&#xA; - Use the auto-map for floors. While it will only use one color, it can be a big time saver when you don't want to map it all out yourself.&#xD;&#xA; - Get a feel for distance so that you can map the walls of a room from a distance. This makes it so that you only have to look down every once in a while instead of each step you take.&#xD;&#xA; - Perform your mapping movements in sets - such as walking along the entire length of a wall and then drawing the full wall only when you've crossed the entire distance.&#xD;&#xA; - Draw parts of the map during battle transitions and the animations of actions. Battle text auto-scrolls after a point so you can easily squeeze in certain map needs during this period." />
  <row Id="18345" PostHistoryTypeId="2" PostId="7803" RevisionGUID="6048ccf9-a4fb-4e8c-bb32-a83570c0b620" CreationDate="2010-09-21T15:38:10.453" UserId="776" Text="You garrison troops by simply moving them into a settlement. It depends on the unit for free upkeep whether it can produce them. Castles cannot do it for free." />
  <row Id="18346" PostHistoryTypeId="2" PostId="7804" RevisionGUID="8262e142-8d04-479c-a948-3e9165cef8e0" CreationDate="2010-09-21T16:29:35.457" UserId="112" Text="Sounds like [Space Quest I][1] to me...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Space_Quest:_The_Sarien_Encounter" />
  <row Id="18347" PostHistoryTypeId="2" PostId="7805" RevisionGUID="dbcc20b7-d2f3-4f7a-a96f-08f4b65ccc8d" CreationDate="2010-09-21T16:39:35.550" UserId="3616" Text="Another solution would be to build cages(b to build then j for cage) and assign the animals to the cages(query the built cage and assign).  A built cage can have any number of tame animals stuffed into it.  Newborn animals will appear outside the cages, so you may have to occasionally assign the new animals to the cage as they show up.  If you're concerned about FPS cages should be pretty good for that, caged animals won't pathfind at all." />
  <row Id="18348" PostHistoryTypeId="2" PostId="7806" RevisionGUID="1372b798-6cad-4556-92c8-33744df04f5d" CreationDate="2010-09-21T17:07:20.573" UserId="2647" Text="When I'm navigating the planets, I see an indicator that shows how many people are on that board. How do I get one of them to join me?  Is there a lobby of some sort that I'm missing?" />
  <row Id="18349" PostHistoryTypeId="1" PostId="7806" RevisionGUID="1372b798-6cad-4556-92c8-33744df04f5d" CreationDate="2010-09-21T17:07:20.573" UserId="2647" Text="Little Big Planet - how do I get people to join me to solve puzzles?" />
  <row Id="18350" PostHistoryTypeId="3" PostId="7806" RevisionGUID="1372b798-6cad-4556-92c8-33744df04f5d" CreationDate="2010-09-21T17:07:20.573" UserId="2647" Text="&lt;ps3&gt;" />
  <row Id="18351" PostHistoryTypeId="2" PostId="7807" RevisionGUID="43d5d47a-5e24-46f3-a6d1-8e822bfdcf2a" CreationDate="2010-09-21T17:23:49.417" UserId="1280" Text="By default game saves are there in my documents folder. I want it to change the save directory to something else, how can i do that?" />
  <row Id="18352" PostHistoryTypeId="1" PostId="7807" RevisionGUID="43d5d47a-5e24-46f3-a6d1-8e822bfdcf2a" CreationDate="2010-09-21T17:23:49.417" UserId="1280" Text="Change NFS Most Wanted game save directory" />
  <row Id="18353" PostHistoryTypeId="3" PostId="7807" RevisionGUID="43d5d47a-5e24-46f3-a6d1-8e822bfdcf2a" CreationDate="2010-09-21T17:23:49.417" UserId="1280" Text="&lt;save-games&gt;&lt;need-for-speed&gt;" />
  <row Id="18354" PostHistoryTypeId="2" PostId="7808" RevisionGUID="d3814476-010c-4b5d-9fb3-358c07a9d3ba" CreationDate="2010-09-21T17:40:46.820" UserId="336" Text="As of Patch 1.1, Quicksave functionality has been added to starcraft 2.&#xD;&#xA;&#xD;&#xA;Ctrl + Q will save the game.&#xD;&#xA;&#xD;&#xA;Source: http://us.battle.net/sc2/en/blog/842870#blog" />
  <row Id="18355" PostHistoryTypeId="5" PostId="6986" RevisionGUID="14ce24df-762f-4859-8c6b-c47b23863cc5" CreationDate="2010-09-21T17:45:37.927" UserId="336" Comment="added 414 characters in body" Text="So, with the advent of patch 1.1, I discovered the *real* answer to this question.&#xD;&#xA;&#xD;&#xA;&gt;When loading documents with Battle.net-only dependencies, you will now be prompted to log in &gt;and download the dependency data, rather than failing to load.&#xD;&#xA;&#xD;&#xA;So the reason you have to log in, as that the default map (or my default map at least) had some online dependencies that I didn't know about.&#xD;&#xA;&#xD;&#xA;**Legacy Answer:**&#xD;&#xA;&#xD;&#xA;[From the Galaxy Editor FAQ on the Battle.net forums:][1]&#xD;&#xA;&#xD;&#xA;&gt; Do I have to authenticate to use [the editor]?&#xD;&#xA;&gt; &#xD;&#xA;&gt; Yes! You need to authenticate the&#xD;&#xA;&gt; Editor once every time a new patch is&#xD;&#xA;&gt; released, other than that, you should&#xD;&#xA;&gt; not need to authenticate.&#xD;&#xA;&#xD;&#xA;So apparently, starcraft 2 is patching a lot more often than I was aware of...&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/189279023" />
  <row Id="18357" PostHistoryTypeId="6" PostId="7807" RevisionGUID="699edf8b-c64c-4c65-9141-7a4e942d78bd" CreationDate="2010-09-21T18:22:12.983" UserId="23" Comment="edited tags" Text="&lt;save-games&gt;&lt;need-for-speed-mw&gt;" />
  <row Id="18358" PostHistoryTypeId="6" PostId="7806" RevisionGUID="eecaf9df-1305-4ebc-8978-5f6a0deec159" CreationDate="2010-09-21T18:48:52.023" UserId="160" Comment="added game tag" Text="&lt;ps3&gt;&lt;little-big-planet&gt;" />
  <row Id="18359" PostHistoryTypeId="10" PostId="7806" RevisionGUID="f4fb343e-21b9-43fc-8290-e228b35f5684" CreationDate="2010-09-21T18:51:54.323" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="18360" PostHistoryTypeId="5" PostId="7806" RevisionGUID="df08fca3-4f1e-485f-9dc3-b1b8963ce1f9" CreationDate="2010-09-21T18:51:54.433" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do I play a level online with other players in LittleBigPlanet?](http://gaming.stackexchange.com/questions/5898/how-do-i-play-a-level-online-with-other-players-in-littlebigplanet)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;When I'm navigating the planets, I see an indicator that shows how many people are on that board. How do I get one of them to join me?  Is there a lobby of some sort that I'm missing?" />
  <row Id="18361" PostHistoryTypeId="2" PostId="7809" RevisionGUID="2851ce5d-1a01-415d-bba6-6feccfff7ad5" CreationDate="2010-09-21T19:15:32.213" UserId="580" Text="Test of Faith is the achievement for completing the game without shooting anybody.&#xD;&#xA;&#xD;&#xA;I completed the game and was careful not to shoot anyone, but did not get the achievement. So I was wondering if I could go back and play a chapter where I *might* have shot someone and still get the achievement?&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Additional Info&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;The only time I fired a gun aside from the time that you have to shoot the caravan, was when I was fighting two guys at once, disarmed the first one and went to attack the other one in melee but my attempt to drop the weapon I took from the first one didn't work, so I ended up shooting him. I then let him kill me (the shot didn't kill him) so I hoped it wouldn't save that.&#xD;&#xA;&#xD;&#xA;So I was hoping I could go back and just replay that chapter and get the achievement... but that didn't work either.&#xD;&#xA;&#xD;&#xA;So basically I think the answer to my question is no, you have to play straight through it without ever shooting anybody, but I thought I'd put it out there and see if anybody knows any different." />
  <row Id="18362" PostHistoryTypeId="1" PostId="7809" RevisionGUID="2851ce5d-1a01-415d-bba6-6feccfff7ad5" CreationDate="2010-09-21T19:15:32.213" UserId="580" Text="Can the Test of Faith achievement in Mirror's Edge be done piece meal?" />
  <row Id="18363" PostHistoryTypeId="3" PostId="7809" RevisionGUID="2851ce5d-1a01-415d-bba6-6feccfff7ad5" CreationDate="2010-09-21T19:15:32.213" UserId="580" Text="&lt;achievements&gt;&lt;mirrors-edge&gt;" />
  <row Id="18364" PostHistoryTypeId="2" PostId="7810" RevisionGUID="ada34687-df55-4df3-8aaa-893828564420" CreationDate="2010-09-21T19:22:29.553" UserId="3618" Text="So I moved my warrior into a city.  How do I get him out?" />
  <row Id="18365" PostHistoryTypeId="1" PostId="7810" RevisionGUID="ada34687-df55-4df3-8aaa-893828564420" CreationDate="2010-09-21T19:22:29.553" UserId="3618" Text="In Civ 5, how do I move a unit out of a city?" />
  <row Id="18366" PostHistoryTypeId="3" PostId="7810" RevisionGUID="ada34687-df55-4df3-8aaa-893828564420" CreationDate="2010-09-21T19:22:29.553" UserId="3618" Text="&lt;civilization-5&gt;" />
  <row Id="18367" PostHistoryTypeId="6" PostId="7809" RevisionGUID="9179b5b8-84e3-4f17-a074-8bd834b6535e" CreationDate="2010-09-21T19:29:16.313" UserId="580" Comment="Added platform tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;achievements&gt;&lt;trophies&gt;&lt;mirrors-edge&gt;" />
  <row Id="18368" PostHistoryTypeId="2" PostId="7811" RevisionGUID="acce696b-e209-4a5d-b517-a37bb507e054" CreationDate="2010-09-21T19:30:14.637" UserId="2270" Text="I believe you need to play through the entire game without shooting anyone to gain this achievement.  If you mess up, you can reload your last checkpoint and go again but if you've passed another checkpoint since, you'll need to restart.&#xD;&#xA;&#xD;&#xA;If you want to check as you go along, you can press the &quot;Back&quot; button and in the top-right of the screen it should say: &quot;So far, you have not fired a shot at anyone&quot;.  If you think you may have shot someone, hit the &quot;Back&quot; button and check this.  If it's gone, you need to reload your last checkpoint.  If it's there, you're good.&#xD;&#xA;&#xD;&#xA;The bit with the convoy doesn't count as a shot and you can actually shoot guns in the game (at servers etc), as long as you don't shoot at anyone." />
  <row Id="18369" PostHistoryTypeId="2" PostId="7812" RevisionGUID="060321ca-e23c-4a38-8c4b-6970eb12db61" CreationDate="2010-09-21T19:34:07.047" UserId="3619" Text="Hello guys,&#xD;&#xA;&#xD;&#xA;   Starcraft 2 is available for 49$ at Amazon (physical copy) and DLC is available for 60$. But advantage for DLC is that I can download it after 10 years too. So you guys tell me which one should i go for. Also is it worth extra 10$ for DLC ?" />
  <row Id="18370" PostHistoryTypeId="1" PostId="7812" RevisionGUID="060321ca-e23c-4a38-8c4b-6970eb12db61" CreationDate="2010-09-21T19:34:07.047" UserId="3619" Text="Starcraft 2 through blizzard DLC or a physical copy" />
  <row Id="18371" PostHistoryTypeId="3" PostId="7812" RevisionGUID="060321ca-e23c-4a38-8c4b-6970eb12db61" CreationDate="2010-09-21T19:34:07.047" UserId="3619" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="18372" PostHistoryTypeId="10" PostId="7812" RevisionGUID="1efac6da-74c5-4c32-bd57-d58118c38f53" CreationDate="2010-09-21T19:37:04.047" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="18373" PostHistoryTypeId="2" PostId="7813" RevisionGUID="1efa18c3-7768-4704-8201-2ae10f8387d7" CreationDate="2010-09-21T19:57:10.820" UserId="2121" Text="Click the unit icon (axe, spear, etc) above the city name." />
  <row Id="18374" PostHistoryTypeId="2" PostId="7814" RevisionGUID="606716dd-ba53-4506-881f-7bdc7bd698c6" CreationDate="2010-09-21T21:02:25.140" UserId="1743" Text="One of the loading screens mentions that there are some extra strong magic combos.&#xD;&#xA;&#xD;&#xA;So what are those combinations and what is their effect?" />
  <row Id="18375" PostHistoryTypeId="1" PostId="7814" RevisionGUID="606716dd-ba53-4506-881f-7bdc7bd698c6" CreationDate="2010-09-21T21:02:25.140" UserId="1743" Text="Dragon Age: Magic Combos" />
  <row Id="18376" PostHistoryTypeId="3" PostId="7814" RevisionGUID="606716dd-ba53-4506-881f-7bdc7bd698c6" CreationDate="2010-09-21T21:02:25.140" UserId="1743" Text="&lt;dragon-age-origins&gt;" />
  <row Id="18377" PostHistoryTypeId="2" PostId="7815" RevisionGUID="0f94cc47-f4cd-49ab-8003-9d4114846ea9" CreationDate="2010-09-21T21:10:02.597" UserId="2285" Text="It's [Spell Combinations][1], the wiki at the link lists exactly how to get each one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Spell_Combinations" />
  <row Id="18378" PostHistoryTypeId="4" PostId="7809" RevisionGUID="365cae1c-ae62-4f21-a973-7f977af0cba2" CreationDate="2010-09-21T21:13:03.373" UserId="816" Comment="Grammatical concatenation" Text="Can the Test of Faith achievement in Mirror's Edge be done piecemeal?" />
  <row Id="18379" PostHistoryTypeId="2" PostId="7816" RevisionGUID="ea744445-e848-4d2f-8d40-1f433a0431c0" CreationDate="2010-09-21T21:17:11.037" UserId="160" Text="&lt;pre&gt;&#xD;&#xA;Spell Combination                                     Result&#xD;&#xA;&#xD;&#xA;Grease + Any Fire Spell                               Grease Fire&#xD;&#xA;Death Hex + Death Cloud                               Entropic Death&#xD;&#xA;Glyph of Paralysis + Glyph of Replusion               Paralysis Explosion&#xD;&#xA;Spell Might + Blizzard + Tempest                      Storm of the Century&#xD;&#xA;Grease Fire + Blizzard                                Flame-Quencher&#xD;&#xA;Force Field + Crushing Prison                         Shockwave&#xD;&#xA;Vulnerability Hex + Drain Life/Mana Drain             Improved Drain&#xD;&#xA;Spell Might + Animate Dead                            Advanced Reanimation&#xD;&#xA;Sleep + Horror                                        Nightmare&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;This one's slightly different, but in the same vein:&#xD;&#xA;Hit a target that is Petrified/Frozen, then get a Critical Hit or use Stone Fist/Crushing Prison and they will Shatter.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Spell_Combinations" />
  <row Id="18380" PostHistoryTypeId="5" PostId="7400" RevisionGUID="32f2a275-9433-4167-9279-eb8578659dc9" CreationDate="2010-09-21T21:21:34.987" UserId="160" Comment="added apostrophes" Text="I've seen players drop units from overlords/medivacs while the transport was still moving, but I can't figure out how to do that myself. &#xD;&#xA;&#xD;&#xA;If I order the transport to unload all and then issue another move command, he stops unloading... what's the trick? " />
  <row Id="18381" PostHistoryTypeId="4" PostId="7400" RevisionGUID="32f2a275-9433-4167-9279-eb8578659dc9" CreationDate="2010-09-21T21:21:34.987" UserId="160" Comment="added apostrophes" Text="How to drop units from a transport while it's still moving? " />
  <row Id="18382" PostHistoryTypeId="5" PostId="7814" RevisionGUID="ed6fb363-fa70-4063-84f1-2f68bc5f2797" CreationDate="2010-09-21T21:36:41.503" UserId="1743" Comment="added 85 characters in body" Text="One of the loading screens mentions that there are some extra strong magic combos.&#xD;&#xA;&#xD;&#xA;So what are those combinations and what is their effect?&#xD;&#xA;&#xD;&#xA;edit for bonus-question:&#xD;&#xA;Are there also special combos for warrior/rogue-skills?" />
  <row Id="18383" PostHistoryTypeId="5" PostId="7816" RevisionGUID="1c1656c0-9ab7-4633-a829-1a0988af91f5" CreationDate="2010-09-21T21:42:34.240" UserId="160" Comment="added results description for a more complete answer" Text="&lt;pre&gt;&#xD;&#xA;Spell Combination                                     Result&#xD;&#xA;&#xD;&#xA;Grease + Any Fire Spell                               Grease Fire&#xD;&#xA;Death Hex + Death Cloud                               Entropic Death&#xD;&#xA;Glyph of Paralysis + Glyph of Replusion               Paralysis Explosion&#xD;&#xA;Spell Might + Blizzard + Tempest                      Storm of the Century&#xD;&#xA;Grease Fire + Blizzard                                Flame-Quencher&#xD;&#xA;Force Field + Crushing Prison                         Shockwave&#xD;&#xA;Vulnerability Hex + Drain Life/Mana Drain             Improved Drain&#xD;&#xA;Spell Might + Animate Dead                            Advanced Reanimation&#xD;&#xA;Sleep + Horror                                        Nightmare&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- **Grease Fire:** Burns for 30 fire dmg/1.5sec for 20 sec, friendly fire&#xD;&#xA;&#xD;&#xA;- **Entropic Death:**: Targets with Death Hex entering Death Cloud instantly suffer 200+2.0Xcaster's spellpower spirit damage&#xD;&#xA;- **Paralysis Explosion:** All targets withing 7.5m are paralyzed for 20secXtarget rank&#xD;&#xA;- **Storm of the Century:** Caster loses additional 100 mana, causes (30+0.3XSpellpower) electricity damage every 2 sec for 30 sec and drains Stamina equal to damage dealt, friendly fire&#xD;&#xA;- **Flame-Quencher:** Puts out a Grease Fire&#xD;&#xA;- **Shockwave:** Knocks down nearby targets and causes 50+0.5XSpellpower physical damage, friendly fire&#xD;&#xA;- **Improved Drain:** Drain Life deals 100% more damage to enemy and 100% more healing to caster, while Mana Drain steals 50% more mana&#xD;&#xA;- **Advanced Reanimation:** A skeleton minion at 0.9Xthe caster's level with additional abilities is summoned&#xD;&#xA;- **Nightmare:** Removes Sleep, applies Horror, then causes 100+1.0XSpellpower instant spirit damage&#xD;&#xA;&#xD;&#xA;This one's slightly different, but in the same vein:&#xD;&#xA;Hit a target that is Petrified/Frozen, then get a Critical Hit or use Stone Fist/Crushing Prison and they will Shatter, which is an instant kill.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Spell_Combinations" />
  <row Id="18384" PostHistoryTypeId="5" PostId="7816" RevisionGUID="3ad64aeb-d646-4ce6-a9ea-ba957d397d7c" CreationDate="2010-09-21T21:56:13.830" UserId="160" Comment="added more info to address question" Text="&lt;pre&gt;&#xD;&#xA;Spell Combination                                     Result&#xD;&#xA;&#xD;&#xA;Grease + Any Fire Spell                               Grease Fire&#xD;&#xA;Death Hex + Death Cloud                               Entropic Death&#xD;&#xA;Glyph of Paralysis + Glyph of Replusion               Paralysis Explosion&#xD;&#xA;Spell Might + Blizzard + Tempest                      Storm of the Century&#xD;&#xA;Grease Fire + Blizzard                                Flame-Quencher&#xD;&#xA;Force Field + Crushing Prison                         Shockwave&#xD;&#xA;Vulnerability Hex + Drain Life/Mana Drain             Improved Drain&#xD;&#xA;Spell Might + Animate Dead                            Advanced Reanimation&#xD;&#xA;Sleep + Horror                                        Nightmare&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- **Grease Fire:** Burns for 30 fire dmg/1.5sec for 20 sec, friendly fire&#xD;&#xA;- **Entropic Death:**: Targets with Death Hex entering Death Cloud instantly suffer 200+2.0Xcaster's spellpower spirit damage&#xD;&#xA;- **Paralysis Explosion:** All targets withing 7.5m are paralyzed for 20secXtarget rank&#xD;&#xA;- **Storm of the Century:** Caster loses additional 100 mana, causes (30+0.3XSpellpower) electricity damage every 2 sec for 30 sec and drains Stamina equal to damage dealt, friendly fire&#xD;&#xA;- **Flame-Quencher:** Puts out a Grease Fire&#xD;&#xA;- **Shockwave:** Knocks down nearby targets and causes 50+0.5XSpellpower physical damage, friendly fire&#xD;&#xA;- **Improved Drain:** Drain Life deals 100% more damage to enemy and 100% more healing to caster, while Mana Drain steals 50% more mana&#xD;&#xA;- **Advanced Reanimation:** A skeleton minion at 0.9Xthe caster's level with additional abilities is summoned&#xD;&#xA;- **Nightmare:** Removes Sleep, applies Horror, then causes 100+1.0XSpellpower instant spirit damage&#xD;&#xA;&#xD;&#xA;This one's slightly different, but in the same vein:&#xD;&#xA;Hit a target that is Petrified/Frozen, then get a Critical Hit or use Stone Fist/Crushing Prison and they will Shatter, which is an instant kill.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;In regards to your bonus question, no, there's not really an equivalent functionality with warrior/rogue talents. There are tactical synergy options, like having your melee characters hit frozen/petrified targets to one-shot them. Rogues also get a Coup de Grace talent which does additional damage against stunned/paralyzed targets, so you could send them after enemies your mage mezzes. But there are not really &quot;combos&quot; in the same way that the mage spells work. &#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Spell_Combinations" />
  <row Id="18385" PostHistoryTypeId="2" PostId="7817" RevisionGUID="b51e2c5f-8e44-496e-8c45-a0dceaeeb989" CreationDate="2010-09-21T23:20:36.707" UserId="3623" Text="I am thinking it might be Warden updates" />
  <row Id="18386" PostHistoryTypeId="2" PostId="7818" RevisionGUID="4d1ea3b5-9273-4632-9de8-ac7c4c2a1425" CreationDate="2010-09-21T23:25:14.747" UserId="2110" Text="I have been keeping up to date on the changes that Blizzard will be making to priests in the next patch in preparation for Cataclysm. Unfortunately, I do not have time to play on the PTR. I was wondering if anyone knows how holy priests healing mechanics will be yet.  The patch should come out in the next 2 weeks or so and I fear how ICC will go when it does.  I know that Mana will, yet again, be more difficult to manage like in Burning crusade, but with chakras and all the buffs you get from using smite (and other new spells and such), I am quite lost on how to heal as a Holy priest after the patch comes out. &#xD;&#xA;&#xD;&#xA;If anyone has been on the PTR and has a clue, or even wants to theorize, feel free to answer." />
  <row Id="18387" PostHistoryTypeId="1" PostId="7818" RevisionGUID="4d1ea3b5-9273-4632-9de8-ac7c4c2a1425" CreationDate="2010-09-21T23:25:14.747" UserId="2110" Text="Holy Priest Healing Cataclysm/ Patch 4.0" />
  <row Id="18388" PostHistoryTypeId="3" PostId="7818" RevisionGUID="4d1ea3b5-9273-4632-9de8-ac7c4c2a1425" CreationDate="2010-09-21T23:25:14.747" UserId="2110" Text="&lt;world-of-warcraft&gt;&lt;healing&gt;&lt;patch&gt;" />
  <row Id="18389" PostHistoryTypeId="5" PostId="7385" RevisionGUID="6db9b4f3-bdc8-4d0d-bcd0-bdf19b190dd7" CreationDate="2010-09-21T23:47:49.927" UserId="188" Comment="added 17 characters in body; edited title" Text="When you get an golden mushroom (the orange one) in Mario Kart 64, should you repeatedly press the Z button as quickly as possible, or should you delay it a bit in order to maximize the boost you get from the mushroom?" />
  <row Id="18390" PostHistoryTypeId="4" PostId="7385" RevisionGUID="6db9b4f3-bdc8-4d0d-bcd0-bdf19b190dd7" CreationDate="2010-09-21T23:47:49.927" UserId="188" Comment="added 17 characters in body; edited title" Text="What's the most efficient usage of the golden mushroom in Mario Kart 64?" />
  <row Id="18391" PostHistoryTypeId="2" PostId="7819" RevisionGUID="d006200d-0a50-4fa8-9532-a3eba413020a" CreationDate="2010-09-22T00:30:03.197" UserId="2659" Text="The best way to use it is to go really fast. You can't be that picky considering the longer you save it, the less other items you can acquire. Also, saving items tends to become frustrating when an attack causes you to lose them, might as well have used it when you had the chance and move to the next item quickly!" />
  <row Id="18392" PostHistoryTypeId="2" PostId="7820" RevisionGUID="86dc228d-b93a-4cd4-840c-aeef71da75ee" CreationDate="2010-09-22T01:19:03.773" UserId="816" Text="The &quot;Dolphin Dancer&quot; achievement requires that I get three dolphins to appear on screen.  It seems that the longer I run, the more likely I am to get more dolphins, but I'm curious what actually causes this number to increase.  Is it distance, number of fairies collected, number of stars destroyed by rainbow power, or perhaps some combination thereof?" />
  <row Id="18393" PostHistoryTypeId="1" PostId="7820" RevisionGUID="86dc228d-b93a-4cd4-840c-aeef71da75ee" CreationDate="2010-09-22T01:19:03.773" UserId="816" Text="What determines the number of dolphins chasing my unicorn?" />
  <row Id="18394" PostHistoryTypeId="3" PostId="7820" RevisionGUID="86dc228d-b93a-4cd4-840c-aeef71da75ee" CreationDate="2010-09-22T01:19:03.773" UserId="816" Text="&lt;achievements&gt;&lt;iphone&gt;&lt;robot-unicorn-attack&gt;" />
  <row Id="18395" PostHistoryTypeId="2" PostId="7821" RevisionGUID="b9a2d597-a9d9-4c8a-b8d4-61000b274e5d" CreationDate="2010-09-22T01:20:35.777" UserId="306" Text="It is extremely useful against the bigger aliens. Or when you know clumps of aliens are coming (like in the last mission waiting for the biomass to burn through). &#xD;&#xA;&#xD;&#xA;Another useful time is for taking out all off the alien eggs in the last mission....&#xD;&#xA;&#xD;&#xA;One of my favourite builds is as follows:&#xD;&#xA;Jaeger - &#xD;&#xA;Vindicator (for ordinary aliens)&#xD;&#xA;Grenade Launcher (for bigger ones or long range groups)&#xD;&#xA;Incendiary Mines (useful for rear guard or oncoming swarms)" />
  <row Id="18396" PostHistoryTypeId="5" PostId="7259" RevisionGUID="f80ee5a3-1c8e-4332-b8c9-ad3988048982" CreationDate="2010-09-22T02:43:28.240" UserId="39" Comment="added 8 characters in body" Text="According to the [Free to Play page][1] on the LOTRO site, rested XP is only available to VIP accounts, which require a current subscription.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lotro.com/free.php" />
  <row Id="18397" PostHistoryTypeId="2" PostId="7822" RevisionGUID="3caa16c6-066b-46fe-abe8-36c2617d9e7c" CreationDate="2010-09-22T02:48:20.237" UserId="197" Text="I'm assuming you really mean &quot;where are the closest two-handed guns to Megaton&quot;; see my comment to the question. If so, you don't even have to leave town. Accept Mr. Burke's offer to detonate the bomb, turn him in to Lucas Simms &amp;#8212; don't say you're kidding, you'll lose the option of telling him later &amp;#8212; and you'll be able to take the sheriff's Chinese Assault Rifle after the scripted sequence.&#xD;&#xA;&#xD;&#xA;If you don't care about negative karma, you could also just kill Lucas Simms or Jericho right off the bat; each of them carries a Chinese Assault Rifle. If you do get to loot Lucas Simms's corpse for whatever reason, you'll get his house key; the game doesn't make it clear, but the same key opens the Megaton armory, which contains lots of weapons including some more two-handed guns. Beware, there's also a Mister Gutsy guard inside, and he'll take low-level characters apart pretty easily." />
  <row Id="18398" PostHistoryTypeId="2" PostId="7823" RevisionGUID="d6368220-28e5-401e-98ea-d22ae2645a7b" CreationDate="2010-09-22T03:35:21.533" UserId="3534" Text="To be honest I think it's a bit too early to say right now. On the PTR even in heroics tanks are getting beaten up pretty hard, as they scaled up monster damage output, so the numbers will probably get rebalanced a bit before the patch goes live.&#xD;&#xA;&#xD;&#xA;The biggest thing to get your head around right now is the revamped system of every healer having the three base heals - the slow, small efficient heal, the slow large heal, and the fast inefficient heal. They apparently expect healers to use the slow small heal when there is not much else to do, and to balance the other heals with their cooldowns during heavier damage.&#xD;&#xA;&#xD;&#xA;Also, right now I'd pay more attention to what Blizzard says about healing than what the experience is like on the PTR. Here are some recent examples:&#xD;&#xA;&#xD;&#xA; * [State of Holy Paladins][1]&#xD;&#xA; * [Holy paladin nerfs][2]&#xD;&#xA; * [On healing difficulty][3]&#xD;&#xA;&#xD;&#xA;The reason I say to watch what they say more than what they do is, they've been very clear that if the PTR behavior doesn't match what they have in mind, they'll tweak the numbers until it does. In the last PTR patch most healers just spammed their slow, efficient spell because it was getting the job done... so in the next patch Blizzard nerfed those spells, as they want them to be only a fallback and not strong enough to stand alone. That sort of thing may well happen once or twice more before the patch goes live.&#xD;&#xA;&#xD;&#xA;Incidentally, I find that checking the top page of [mmo-champion][4] to be the easiest way to keep track of Blizzard's position on things.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blue.mmo-champion.com/t/26850276521/state-of-holy-paladins-build-12984/&#xD;&#xA;  [2]: http://blue.mmo-champion.com/t/26725675201/holy-paladin-nerfs-12942/&#xD;&#xA;  [3]: http://blue.mmo-champion.com/t/26725726427/i-like-to-dig-ditches-at-least-right-now/&#xD;&#xA;  [4]: http://www.mmo-champion.com/" />
  <row Id="18399" PostHistoryTypeId="2" PostId="7824" RevisionGUID="836dc897-fe3f-4a3b-a120-596db8885931" CreationDate="2010-09-22T07:06:47.543" UserId="1360" Text="If I understand the plan correctly, Blizzard wants to release three separate games (each one for mainly one race). Did Blizzard mention a general plan in which intervals they wanted to release the three packages?&#xD;&#xA;&#xD;&#xA;Are there informations if the current Wings of Liberty (or maybe all of the packages) will have expansions like Brood War? Will they be released before the next &quot;main&quot; game?&#xD;&#xA;&#xD;&#xA;In general words: How many games do I have to purchase to get the whole story." />
  <row Id="18400" PostHistoryTypeId="1" PostId="7824" RevisionGUID="836dc897-fe3f-4a3b-a120-596db8885931" CreationDate="2010-09-22T07:06:47.543" UserId="1360" Text="When will the next episode of Starcraft II be released and will there be an add-on for the current Wings of Liberty?" />
  <row Id="18401" PostHistoryTypeId="3" PostId="7824" RevisionGUID="836dc897-fe3f-4a3b-a120-596db8885931" CreationDate="2010-09-22T07:06:47.543" UserId="1360" Text="&lt;starcraft-2&gt;&lt;schedule&gt;" />
  <row Id="18402" PostHistoryTypeId="5" PostId="7824" RevisionGUID="b7df82e1-eaa8-4607-abc8-47d75e1a0e21" CreationDate="2010-09-22T08:03:31.387" UserId="1360" Comment="reformulated summary" Text="If I understand the plan correctly, Blizzard wants to release three separate games (each one for mainly one race). Did Blizzard mention a general plan in which intervals they wanted to release the three packages?&#xD;&#xA;&#xD;&#xA;Are there informations if the current Wings of Liberty (or maybe all of the packages) will have expansions like Brood War? Will they be released before the next &quot;main&quot; game?&#xD;&#xA;&#xD;&#xA;In general words: How many games will be released (that we currently know of, of course) in the series of Starcraft II?&#xD;&#xA;&#xD;&#xA;&lt;del&gt;In general words: How many games do I have to purchase to get the whole story.&lt;/del&gt;" />
  <row Id="18403" PostHistoryTypeId="6" PostId="7824" RevisionGUID="c1810907-fd03-4a06-b6b9-2c6faab2719f" CreationDate="2010-09-22T09:47:48.353" UserId="23" Comment="edited tags" Text="&lt;starcraft-series&gt;" />
  <row Id="18404" PostHistoryTypeId="2" PostId="7825" RevisionGUID="2add2a7e-1c0e-41e4-89b4-7a7438d3d979" CreationDate="2010-09-22T10:37:52.930" UserId="3071" Text="StampedeXV,&#xD;&#xA;&#xD;&#xA;There's several parts to your question. I will try to address them all in the most thorough manner.  &#xD;&#xA;First and foremost, &quot;How many games will I have to purchase to get the whole story ?&quot;.  &#xD;&#xA;If there is one thing I've learnt about Blizzard in the 12+ years that I've been playing their games, is that there is no such thing as &quot;getting the whole story&quot;.  &#xD;&#xA;With Blizzard games comes lore. In the shape of game storyline, books, comics, etc, etc. They live off selling their games, and they can only continue to do so by means of expanding the corresponding 'universes'. If what you want is a story with a set beginning, middle and end, you will have to look elsewhere.  &#xD;&#xA;  &#xD;&#xA;Starcraft II is (at least initially) planned as a three part release.  &#xD;&#xA;Part 1 is the current storyline, Wings of Liberty. Part 2 will be Heart of the Swarm and will focus on the Zerg. Although the storyline has not been announced, there are expectations that it will revolve around Kerrigan (disclaimer: this is pure speculation, mods please feel free to edit it out). The last part, Legacy of the Void, will center around the Protoss.  &#xD;&#xA;HotS and LotV will be release in the form of *expansions*, which leads to believe that the price tag will be significantly lower than for WoL.  &#xD;&#xA;This is not new in the Blizzard way of doing things, if you go back a tad more than a decade, you will remember that the original Starcraft was made up of episodes. They did not use expansions back then (that is until BW), but again, expansions were not common back then and DLCs were hiding far beyond the horizon.  &#xD;&#xA;  &#xD;&#xA;From where I stand, I choose to view Blizzard games as an experience. And indeed, one to be savoured. If you are, however, in desperate need for lore, I would advise you to check out the Starcraft related literature available. Amazon would be a good place to start perhaps.  &#xD;&#xA;And if your hunger is still not satisfied, you could also join the forums and ride the creative wave. Many a member discuss potential story lines and plot changes there, and from time to time they get rewarded with some sort of contest (last one had a GTX460 as a prize if I am not mistaken).  &#xD;&#xA;  &#xD;&#xA;Hope I gave you the answer you were looking for. If you need more details, ask, and the community shall see to it that you get them.  &#xD;&#xA;  &#xD;&#xA;Cheers!  &#xD;&#xA;" />
  <row Id="18406" PostHistoryTypeId="5" PostId="7824" RevisionGUID="bab86567-1161-40ee-ad2b-30ce72d668b6" CreationDate="2010-09-22T11:15:35.653" UserId="1360" Comment="added 386 characters in body" Text="If I understand the plan correctly, Blizzard wants to release three separate games (each one for mainly one race). Did Blizzard mention a general plan in which intervals they wanted to release the three packages?&#xD;&#xA;&#xD;&#xA;Are there informations if the current Wings of Liberty (or maybe all of the packages) will have expansions like Brood War? Will they be released before the next &quot;main&quot; game?&#xD;&#xA;&#xD;&#xA;In general words: How many games will be released (that we currently know of, of course) in the series of Starcraft II?&#xD;&#xA;&#xD;&#xA;&lt;del&gt;In general words: How many games do I have to purchase to get the whole story.&lt;/del&gt;&#xD;&#xA;&#xD;&#xA;**In more detail:**&#xD;&#xA;&lt;br&gt;As already stated in the comments, the two following expansions will probably be expansion priced, but full scale single player games at least (*thanks for this information already*).&#xD;&#xA;&lt;br&gt;Due to this &quot;full scaling&quot;, I was asking myself if Blizzard would offer real expansions for each of the three sets and if there was information to this point available." />
  <row Id="18407" PostHistoryTypeId="2" PostId="7826" RevisionGUID="e12f3d63-7892-4aed-a074-84edb06cb5fd" CreationDate="2010-09-22T11:34:27.003" UserId="341" Text="It seems like the opening movie lways starts up and won't let me cancel it until it has played for about 10 seconds.  Is that because it takes the game that long to load regardless?  Is there a way to turn off the movie?" />
  <row Id="18408" PostHistoryTypeId="1" PostId="7826" RevisionGUID="e12f3d63-7892-4aed-a074-84edb06cb5fd" CreationDate="2010-09-22T11:34:27.003" UserId="341" Text="How do I disable Civ 5's opening movie?" />
  <row Id="18409" PostHistoryTypeId="3" PostId="7826" RevisionGUID="e12f3d63-7892-4aed-a074-84edb06cb5fd" CreationDate="2010-09-22T11:34:27.003" UserId="341" Text="&lt;civilization-5&gt;" />
  <row Id="18410" PostHistoryTypeId="2" PostId="7827" RevisionGUID="a49e06e9-fbd3-46b1-8b2e-63ee185ac1ed" CreationDate="2010-09-22T12:15:45.810" UserId="3124" Text="I'm currently downloading the civ5 demo through steam. I ordered a DVD copy, which i will probably arrive next week. &#xD;&#xA;&#xD;&#xA;I do not have a DVD drive installed on my PC though. Will i be able to upgrade the demo installation to the full version using the key i get with my DVD copy? Or will i have to download everything a 2nd time?" />
  <row Id="18411" PostHistoryTypeId="1" PostId="7827" RevisionGUID="a49e06e9-fbd3-46b1-8b2e-63ee185ac1ed" CreationDate="2010-09-22T12:15:45.810" UserId="3124" Text="Can i upgrade a steam demo to full version?" />
  <row Id="18412" PostHistoryTypeId="3" PostId="7827" RevisionGUID="a49e06e9-fbd3-46b1-8b2e-63ee185ac1ed" CreationDate="2010-09-22T12:15:45.810" UserId="3124" Text="&lt;steam&gt;&lt;civilization-5&gt;&lt;demo&gt;" />
  <row Id="18413" PostHistoryTypeId="2" PostId="7828" RevisionGUID="235336ae-0c4a-43b8-8b97-f31abeba05e0" CreationDate="2010-09-22T12:23:15.577" UserId="23" Text="If a Steam demo shares files with the full game, you will have _both_ the demo and the full game in your store page; the latter will be marked as preloaded and doubleclicking on it brings you to the purchase link. When you actually complete the purchase, only additional full-game-only files are downloaded.&#xD;&#xA;&#xD;&#xA;If that is not the case, you may have to redownload the whole shebang." />
  <row Id="18414" PostHistoryTypeId="2" PostId="7829" RevisionGUID="82faea7d-d0e8-443c-a00a-857eb9a53c7e" CreationDate="2010-09-22T12:40:15.480" UserId="215" Text="In Civilization V, when starting the game, it offers me the option of using DirectX 10 or DirectX 9. Are there any graphics quality or performance gains present when using the DirectX 10 version? I know that it would let me turn up the settings higher (for instance, i could enable anti-aliasing in the DirectX 10 mode and couldn't in the DirectX 9 mode)" />
  <row Id="18415" PostHistoryTypeId="1" PostId="7829" RevisionGUID="82faea7d-d0e8-443c-a00a-857eb9a53c7e" CreationDate="2010-09-22T12:40:15.480" UserId="215" Text="Civ 5 -- What's the difference between DirectX 10 and DirectX 9?" />
  <row Id="18416" PostHistoryTypeId="3" PostId="7829" RevisionGUID="82faea7d-d0e8-443c-a00a-857eb9a53c7e" CreationDate="2010-09-22T12:40:15.480" UserId="215" Text="&lt;civilization-5&gt;&lt;directx-10&gt;&lt;directx-9&gt;" />
  <row Id="18417" PostHistoryTypeId="2" PostId="7830" RevisionGUID="3e08497c-b5be-4f66-b372-5e107138477c" CreationDate="2010-09-22T12:54:31.477" UserId="160" Text="- Navigate to My Documents/My Games/Sid Meier's Civilization V/&#xD;&#xA;- Look for the file &quot;Usersettings.ini&quot; and open it in a text editor like Notepad&#xD;&#xA;- Search for the variable &quot;SkipIntroVideo = 0&quot;&#xD;&#xA;- Change the 0 to 1&#xD;&#xA;&#xD;&#xA;Enjoy your shiny, intro vid free Civ!" />
  <row Id="18418" PostHistoryTypeId="5" PostId="7827" RevisionGUID="204a7ab0-6f51-4ab3-b14d-c3d89b8f2548" CreationDate="2010-09-22T12:55:17.103" UserId="816" Comment="Fixed typo" Text="I'm currently downloading the civ5 demo through steam. I ordered a DVD copy, which will probably arrive next week. &#xD;&#xA;&#xD;&#xA;I do not have a DVD drive installed on my PC though. Will i be able to upgrade the demo installation to the full version using the key i get with my DVD copy? Or will i have to download everything a 2nd time?" />
  <row Id="18419" PostHistoryTypeId="5" PostId="7826" RevisionGUID="f0cf95e1-aa24-403b-8896-08320042a108" CreationDate="2010-09-22T12:57:06.180" UserId="816" Comment="Fixed typo" Text="It seems like the opening movie always starts up and won't let me cancel it until it has played for about 10 seconds.  Is that because it takes the game that long to load regardless?  Is there a way to turn off the movie?" />
  <row Id="18420" PostHistoryTypeId="2" PostId="7831" RevisionGUID="41c5e246-552b-4d02-8fe7-b379795859fc" CreationDate="2010-09-22T13:06:37.907" UserId="3629" Text="&#xD;&#xA;I just bought a new PC with Windows 7 Home Premium 64-bit. Everything is peachy except Bioshock: it has no sound after the game starts.&#xD;&#xA;&#xD;&#xA;I've searched on Google but can't find a definitive answer; or else the definitive answer doesn't work.&#xD;&#xA;&#xD;&#xA;I tried changing the configuration file to use a different sound output system.&#xD;&#xA;&#xD;&#xA;I tried using compatibility mode.&#xD;&#xA;&#xD;&#xA;Nothing seems to work. The game worked well for me on Vista.&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;" />
  <row Id="18421" PostHistoryTypeId="1" PostId="7831" RevisionGUID="41c5e246-552b-4d02-8fe7-b379795859fc" CreationDate="2010-09-22T13:06:37.907" UserId="3629" Text="Bioshock has no sound in Windows 7" />
  <row Id="18422" PostHistoryTypeId="3" PostId="7831" RevisionGUID="41c5e246-552b-4d02-8fe7-b379795859fc" CreationDate="2010-09-22T13:06:37.907" UserId="3629" Text="&lt;windows-7&gt;" />
  <row Id="18423" PostHistoryTypeId="6" PostId="7831" RevisionGUID="a16aa6cc-b27c-4b11-97de-3e5991086b67" CreationDate="2010-09-22T13:10:55.503" UserId="23" Comment="edited tags" Text="&lt;windows-7&gt;&lt;technical-issues&gt;" />
  <row Id="18424" PostHistoryTypeId="2" PostId="7832" RevisionGUID="8265b0ac-5367-44e3-89ed-f552f4b6ac85" CreationDate="2010-09-22T13:19:53.903" UserId="1770" Text="I am in the EST time zone and completed a challenge after midnight and wondering **when are challenges posted**?" />
  <row Id="18425" PostHistoryTypeId="1" PostId="7832" RevisionGUID="8265b0ac-5367-44e3-89ed-f552f4b6ac85" CreationDate="2010-09-22T13:19:53.903" UserId="1770" Text="Daily Challenges Post Times" />
  <row Id="18426" PostHistoryTypeId="3" PostId="7832" RevisionGUID="8265b0ac-5367-44e3-89ed-f552f4b6ac85" CreationDate="2010-09-22T13:19:53.903" UserId="1770" Text="&lt;xbox-360&gt;&lt;halo-reach&gt;&lt;challenges&gt;" />
  <row Id="18427" PostHistoryTypeId="2" PostId="7833" RevisionGUID="980f4bd3-ef14-40f9-839d-aea57874f19f" CreationDate="2010-09-22T13:41:53.793" UserId="1867" Text="It would be 6AM in the EST.&#xD;&#xA;&#xD;&#xA;Go to [Bungie.net][1] and login. &#xD;&#xA;Then click the small 'halo reach' button under your gamer-tag in the top right.&#xD;&#xA;Under the 'service records' box there is a link for 'challenges' &#xD;&#xA;&#xD;&#xA;Here you can see how much time is left before new challenges are available.&#xD;&#xA;&#xD;&#xA;As for the weekly challenges, those end on Monday at 6AM. (EST)&#xD;&#xA;&#xD;&#xA;  [1]: http://bungie.net" />
  <row Id="18428" PostHistoryTypeId="2" PostId="7834" RevisionGUID="0ae9b5d2-f7e8-4e01-af9d-14f4586d247f" CreationDate="2010-09-22T13:43:00.717" UserId="3630" Text="The last RPG I played was [Zelda II: The Adventure of Link][link] (with the gold cartridge lol) for Nintendo. I hear there have been amazing advances in technology since then, and want to know a good, fun RPG to get into on my PS3. &#xD;&#xA;&#xD;&#xA;I am a pretty casual gamer. I JUST got a PS3 this past January (less than a year ago), and only have 3 games, one of which I haven't even opened (GTA4, inFamous, and Legends of Wrestlemania (unopened)). &#xD;&#xA;&#xD;&#xA;Any ideas for a good RPG for a casual gamer?&#xD;&#xA;&#xD;&#xA;Thanks!  &#xD;&#xA;Thomas&#xD;&#xA;&#xD;&#xA;[link]:http://xa8.xanga.com/f34f925015137249239099/w197726793.gif" />
  <row Id="18429" PostHistoryTypeId="1" PostId="7834" RevisionGUID="0ae9b5d2-f7e8-4e01-af9d-14f4586d247f" CreationDate="2010-09-22T13:43:00.717" UserId="3630" Text="Beginning RPG for PS3" />
  <row Id="18430" PostHistoryTypeId="3" PostId="7834" RevisionGUID="0ae9b5d2-f7e8-4e01-af9d-14f4586d247f" CreationDate="2010-09-22T13:43:00.717" UserId="3630" Text="&lt;ps3&gt;&lt;role-playing-game&gt;&lt;action-rpg&gt;" />
  <row Id="18431" PostHistoryTypeId="5" PostId="7833" RevisionGUID="af73324c-3627-443d-b68e-f31173783fa2" CreationDate="2010-09-22T13:49:47.253" UserId="1867" Comment="deleted 125 characters in body" Text="It would be 6AM in the EST.&#xD;&#xA;&#xD;&#xA;http://www.bungie.net/stats/reach/globalchallenges.aspx &#xD;&#xA;&#xD;&#xA;Here you can see how much time is left before new challenges are available.&#xD;&#xA;&#xD;&#xA;As for the weekly challenges, those end on Monday at 6AM. (EST)&#xD;&#xA;&#xD;&#xA;  [1]: http://bungie.net" />
  <row Id="18432" PostHistoryTypeId="2" PostId="7835" RevisionGUID="48de87d0-8792-4f81-9e53-ee05b6e8b390" CreationDate="2010-09-22T13:53:06.637" UserId="3632" Text="I'm studying abroad for this semester, and I've noticed that all my Steam save games are gone. I don't use Steam very much, only for a small set of games like Torchlight, so I'm not well-versed on how to analyze the issue and potentially retrieve the saved games. Any ideas?" />
  <row Id="18433" PostHistoryTypeId="1" PostId="7835" RevisionGUID="48de87d0-8792-4f81-9e53-ee05b6e8b390" CreationDate="2010-09-22T13:53:06.637" UserId="3632" Text="Studying abroad; Steam saves lost" />
  <row Id="18434" PostHistoryTypeId="3" PostId="7835" RevisionGUID="48de87d0-8792-4f81-9e53-ee05b6e8b390" CreationDate="2010-09-22T13:53:06.637" UserId="3632" Text="&lt;steam&gt;&lt;save-games&gt;&lt;steam-cloud&gt;" />
  <row Id="18435" PostHistoryTypeId="6" PostId="7831" RevisionGUID="f9b43b3d-6cc6-4240-ba5e-3645335db4fb" CreationDate="2010-09-22T13:54:56.390" UserId="14" Comment="edited tags" Text="&lt;windows-7&gt;&lt;troubleshooting&gt;&lt;bioshock&gt;&lt;sound&gt;" />
  <row Id="18436" PostHistoryTypeId="2" PostId="7836" RevisionGUID="dd3b0cc2-0fe0-4c62-ba6f-77640ac276b9" CreationDate="2010-09-22T14:14:30.027" UserId="121" Text="Is there any benefit to buying the box version of Civlization 5 on Steam versus the box, or vice versa?" />
  <row Id="18437" PostHistoryTypeId="1" PostId="7836" RevisionGUID="dd3b0cc2-0fe0-4c62-ba6f-77640ac276b9" CreationDate="2010-09-22T14:14:30.027" UserId="121" Text="Civilization 5 - benefit to buying on steam?" />
  <row Id="18438" PostHistoryTypeId="3" PostId="7836" RevisionGUID="dd3b0cc2-0fe0-4c62-ba6f-77640ac276b9" CreationDate="2010-09-22T14:14:30.027" UserId="121" Text="&lt;steam&gt;&lt;civilization-5&gt;&lt;buying-advice&gt;" />
  <row Id="18439" PostHistoryTypeId="2" PostId="7837" RevisionGUID="64c3ed0b-2708-48ff-9848-bf39457b7891" CreationDate="2010-09-22T14:23:45.447" UserId="1705" Text="I'm intrigued by LOTRO now being free.  I only play MMOs casually anyway, so I'm already behind the times.  How much longer/what extra work is involved to catch up to someone who has a pay account?  Assuming we start at the same time." />
  <row Id="18440" PostHistoryTypeId="1" PostId="7837" RevisionGUID="64c3ed0b-2708-48ff-9848-bf39457b7891" CreationDate="2010-09-22T14:23:45.447" UserId="1705" Text="How much do you have to play to make up the difference in the pay VS free editions of Lord of the Rings Online?" />
  <row Id="18441" PostHistoryTypeId="3" PostId="7837" RevisionGUID="64c3ed0b-2708-48ff-9848-bf39457b7891" CreationDate="2010-09-22T14:23:45.447" UserId="1705" Text="&lt;mmorpg&gt;&lt;lord-of-the-rings-online&gt;&lt;money&gt;&lt;account&gt;" />
  <row Id="18443" PostHistoryTypeId="6" PostId="7824" RevisionGUID="7c64fdb8-d983-46d3-952e-0650ae9cd774" CreationDate="2010-09-22T14:27:54.837" UserId="3241" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="18444" PostHistoryTypeId="2" PostId="7839" RevisionGUID="4502171a-de3d-4c44-b174-8c2e8a7860e9" CreationDate="2010-09-22T14:36:10.873" UserId="3241" Text="To answer the literal questions in your post:&#xD;&#xA;&#xD;&#xA;**When will the next episode of Starcraft II be released?**&#xD;&#xA;&#xD;&#xA;The current theory is 18 months in between episodes, &quot;maybe.&quot; For example [Chris Sigaty (lead producer) said in an interview][1]:&#xD;&#xA;&#xD;&#xA;&gt; We're estimating about 18 months from&#xD;&#xA;&gt; release of Wings of Liberty to when&#xD;&#xA;&gt; the next one comes out. That's purely&#xD;&#xA;&gt; speculative, honestly. Historically,&#xD;&#xA;&gt; it's taken us about a year-WarCraft&#xD;&#xA;&gt; III: The Frozen Throne is a good&#xD;&#xA;&gt; example-but you'll see the sum-total&#xD;&#xA;&gt; package [in Wings of Liberty] has&#xD;&#xA;&gt; raised the bar and there's a lot more&#xD;&#xA;&gt; to do with StarCraft II's expansions.&#xD;&#xA;&gt; I think 18 months is probably fairly&#xD;&#xA;&gt; accurate.&#xD;&#xA;&#xD;&#xA;**Will there be an add-on for the current Wings of Liberty?**&#xD;&#xA;&#xD;&#xA;As much as we'd all love to see more content in those possibly-18-months gaps, there have been no announcements of additional expansions or addons. There will of course be minor patches to address balance and fix bugs, and it would not surprise me if Blizzard released new maps though.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.shacknews.com/featuredarticle.x?id=1341" />
  <row Id="18445" PostHistoryTypeId="6" PostId="7834" RevisionGUID="b80e34fa-16da-448b-94a6-3b005673f7f7" CreationDate="2010-09-22T14:40:05.353" UserId="816" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps3&gt;&lt;role-playing-game&gt;&lt;action-rpg&gt;" />
  <row Id="18446" PostHistoryTypeId="10" PostId="7834" RevisionGUID="ae47dbc1-df37-4930-88d7-f4c87723bd42" CreationDate="2010-09-22T14:40:32.123" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:98,&quot;DisplayName&quot;:&quot;Brandon&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="18447" PostHistoryTypeId="5" PostId="3846" RevisionGUID="b19800ce-7f0a-489b-b9af-fb8c3d1ea5d3" CreationDate="2010-09-22T14:42:17.613" UserId="14" Comment="added 133 characters in body; added 16 characters in body" Text="Currently (2010-07-29) the list is:&#xD;&#xA;&#xD;&#xA;- **Pro**: Invite only &#xD;&#xA;- **Diamond**: Not available from placement matches, you must climb up from Platinum. &#xD;&#xA;- **Platinum**: Standard League &#xD;&#xA;- **Gold**: Standard League &#xD;&#xA;- **Silver**: Standard League &#xD;&#xA;- **Bronze**: Standard League &#xD;&#xA;- **Placement**: 5 matches to determine which one of the above levels you'll start playing.&#xD;&#xA;- **Practice**: You can play fifty games here before your placement matches (you can leave whenever you want though)&#xD;&#xA;&#xD;&#xA;Source: (and the rest of the answers to your questions)&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://starcraft.wikia.com/wiki/League_(StarCraft_II)&quot;&gt;http://starcraft.wikia.com/wiki/League_(StarCraft_II)&lt;/a&gt;" />
  <row Id="18448" PostHistoryTypeId="5" PostId="7107" RevisionGUID="4d3813b0-3d08-4d3c-9569-4b47105978ac" CreationDate="2010-09-22T14:43:10.043" UserId="3241" Comment="adding bounty" Text="When I go to join a multiplayer game in StarCraft 2, sometimes the game client says it is downloading a few items before it enters the queue. This notice appears at the top center of the screen, and is soon replaced by the the &quot;looking for players&quot; message and then the &quot;players found&quot; message.&#xD;&#xA;&#xD;&#xA;What is it downloading? Presumably I already have all the game content, and also presumably it can't fetch data on my opponents (such as their avatars) until it has decided who to match me with, which can be minutes later. Blizzard isn't issuing micro-patches this way, are they?&#xD;&#xA;&#xD;&#xA;Edit: After the recent patch, these downloads took even more time. I'd love to know what's being downloaded, so I'm adding a bounty." />
  <row Id="18449" PostHistoryTypeId="2" PostId="7840" RevisionGUID="d5d99e13-314d-4179-9e35-091bdc0a8c6b" CreationDate="2010-09-22T14:48:54.547" UserId="3090" Text="Can the retail version of RUSE be entered into Steam?" />
  <row Id="18450" PostHistoryTypeId="1" PostId="7840" RevisionGUID="d5d99e13-314d-4179-9e35-091bdc0a8c6b" CreationDate="2010-09-22T14:48:54.547" UserId="3090" Text="Can Retail RUSE Be Entered into Steam?" />
  <row Id="18451" PostHistoryTypeId="3" PostId="7840" RevisionGUID="d5d99e13-314d-4179-9e35-091bdc0a8c6b" CreationDate="2010-09-22T14:48:54.547" UserId="3090" Text="&lt;ruse&gt;" />
  <row Id="18452" PostHistoryTypeId="6" PostId="7840" RevisionGUID="fe772f2f-8afb-4cbb-8676-f633f94b3d82" CreationDate="2010-09-22T14:49:48.460" UserId="816" Comment="edited tags" Text="&lt;steam&gt;&lt;ruse&gt;" />
  <row Id="18453" PostHistoryTypeId="2" PostId="7841" RevisionGUID="5ec02d42-cea9-4e3e-ac3b-72bf2897062f" CreationDate="2010-09-22T14:54:40.183" UserId="730" Text="All Civilization V version are basically the same because at the end all have to be registered on Steam, because it implements the Steam DRM.&#xD;&#xA;&#xD;&#xA;Then could be that some reseller add some exclusive stuff:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Steam Standard edition&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA; - Adds Cradle of Civilization Map Pack: Mesopotamia.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Steam Deluxe edition&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA; - Adds Cradle of Civilization Map Pack: Mesopotamia. &#xD;&#xA; - Plus also get the bonus Babylon Civilization with leader &quot;Nebuchadnezzar II&quot;&#xD;&#xA; - Behind the Scenes at Firaxis with Civ V video feature&#xD;&#xA; - Game Soundtrack&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Play.com Edition&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA; - Adds Cradle of Civilization Map Pack: Mesopotamia.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Collector's Edition&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;A boxed collector's edition is also coming. It should contains some miniatures, a book and possible other contents like soundtrack/make of.&#xD;&#xA;&#xD;&#xA;The price should be around 100$.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/S9bFJ.jpg" />
  <row Id="18454" PostHistoryTypeId="2" PostId="7842" RevisionGUID="654ff634-c111-40b0-96a7-9a5286a25cbe" CreationDate="2010-09-22T14:57:20.713" UserId="3618" Text="The box version loads itself into Steam, so after you install, there is no difference between the two on your computer.&#xD;&#xA;&#xD;&#xA;The boxed version includes a tech tree poster.  There is an important typo on it though.  It lists Archery as a dead end technology, which it isn't.  The &quot;manual&quot; is a two page flier on how to install the game." />
  <row Id="18455" PostHistoryTypeId="2" PostId="7843" RevisionGUID="fd9337bd-9704-4d7c-9d1d-5ce99d5ff72b" CreationDate="2010-09-22T15:03:14.177" UserId="730" Text="Regarding R.U.S.E. luckily Ubisoft decided to avoid the bad DRM they implemented in Assassin's Creed 2 and Settlers VII in favor to **Steam DRM**.&#xD;&#xA;&#xD;&#xA;It means that you **need to register** your retail copy to Steam to play. For this reason of course all physical copies of R.U.S.E. can be entered into Steam.&#xD;&#xA;&#xD;&#xA;Thanks to Steamworks features you will have matchmaking, achievements, etc." />
  <row Id="18456" PostHistoryTypeId="6" PostId="7785" RevisionGUID="c99da23c-1795-465c-9749-58f831b9bc94" CreationDate="2010-09-22T15:04:57.803" UserId="3610" Comment="edited tags" Text="&lt;achievements&gt;&lt;iphone&gt;&lt;android&gt;&lt;secret&gt;&lt;fruit-ninja&gt;" />
  <row Id="18457" PostHistoryTypeId="2" PostId="7844" RevisionGUID="5eb666bb-46df-463c-b900-35e0b7b46fc6" CreationDate="2010-09-22T15:26:25.700" UserId="23" Text="It depends. The [**Steam Store support article about CD keys supported by Steam**][1] mentions the following:&#xD;&#xA;&#xD;&#xA;&gt; * R.U.S.E. CD Keys in this format: **`1AB2C-D3FGH-456I7-JK8LM-NOP9Q`**&#xD;&#xA;&gt; &#xD;&#xA;&gt;    __Note: R.U.S.E. keys from [Ubisoft's Digital River service][2] are not accepted on Steam__&#xD;&#xA;&#xD;&#xA;If your retail key is in a different format or if you bought the game from the [Ubisoft store][2], well, tough luck.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601&#xD;&#xA;  [2]: http://shop.ubi.com/" />
  <row Id="18458" PostHistoryTypeId="2" PostId="7845" RevisionGUID="80e7f67e-a169-4f7f-ae4b-c169616a47b6" CreationDate="2010-09-22T15:59:48.720" UserId="39" Text="There are 3 different levels of player: people who have an current, active account are **VIP**'s, people who have paid for a subscription or expansion at some point in the past are **Premiums**, and everyone else is **F2P**.&#xD;&#xA;&#xD;&#xA;You will have to focus on earning Turbine Points by grinding out achievements/deeds to unlock content past the first 3 'free' zones. I believe it is possible to unlock all zones by grinding deeds/TP's; I haven't done the math, but [some sites have][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro.mmorsel.com/p/tpfinder.html?zd=Great_Delving&amp;tab=5" />
  <row Id="18459" PostHistoryTypeId="5" PostId="7845" RevisionGUID="f06e68a5-3024-4c83-bff7-1ad5d9d3cc76" CreationDate="2010-09-22T16:07:49.227" UserId="39" Comment="deleted 23 characters in body" Text="There are 3 different levels of player: people who have an current, active account are **VIP**'s, people who have paid for a subscription or expansion at some point in the past are **Premiums**, and everyone else is **F2P**.&#xD;&#xA;&#xD;&#xA;You will have to focus on earning Turbine Points by grinding out achievements/deeds to unlock content past the first 3 'free' zones. I believe it is possible to unlock all zones by grinding deeds/TP's; I haven't done the math, but [some sites have][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro.mmorsel.com/p/tpfinder.html" />
  <row Id="18460" PostHistoryTypeId="5" PostId="7845" RevisionGUID="5204aa31-3805-4b9e-b131-8a3603a72922" CreationDate="2010-09-22T16:31:15.793" UserId="39" Comment="added 99 characters in body" Text="There are 3 different levels of player: people who have an current, active account are **VIP**'s, people who have paid for a subscription or expansion at some point in the past are **Premiums**, and everyone else is **F2P**.&#xD;&#xA;&#xD;&#xA;You will have to focus on earning Turbine Points by grinding out achievements/deeds to unlock content past the first 3 'free' zones. I believe it is possible to unlock all zones by grinding deeds/TP's; I haven't done the math, but [some sites][1] [have][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.lotro.com/showthread.php?356764-TP-Flow-Earn-all-the-content-by-playing&#xD;&#xA;  [2]: http://lotro.mmorsel.com/p/tpfinder.html" />
  <row Id="18462" PostHistoryTypeId="2" PostId="7846" RevisionGUID="93af87eb-7a38-49bc-b0be-4cd9f6cec3ff" CreationDate="2010-09-22T17:04:58.323" UserId="493" Text="In Civ V you can't have two military units on top of each other, but it's ok to have a military unit in the same hex as a worker or settler to guard them. The thing is, I have to move the settler and the military unit separately and make sure they end up on the same hex every turn. Is there a way to automatically group them together, so that I don't accidentally leave my settler or worker unguarded?" />
  <row Id="18463" PostHistoryTypeId="1" PostId="7846" RevisionGUID="93af87eb-7a38-49bc-b0be-4cd9f6cec3ff" CreationDate="2010-09-22T17:04:58.323" UserId="493" Text="How to guard a worker or settler in Civilization V?" />
  <row Id="18464" PostHistoryTypeId="3" PostId="7846" RevisionGUID="93af87eb-7a38-49bc-b0be-4cd9f6cec3ff" CreationDate="2010-09-22T17:04:58.323" UserId="493" Text="&lt;civilization-5&gt;" />
  <row Id="18465" PostHistoryTypeId="2" PostId="7847" RevisionGUID="53d4c9b1-12ee-4e98-9f68-042682b3bc6e" CreationDate="2010-09-22T17:10:37.983" UserId="493" Text="I know that in Civilization 5 there is no stacking of units. However, sometimes when a unit needs an order, the blue button in the bottom right of the screen will say &quot;stacked unit needs order&quot; instead of what it usually says which is &quot;unit needs order.&quot; If there is no stacking of units, what is this referring to?" />
  <row Id="18466" PostHistoryTypeId="1" PostId="7847" RevisionGUID="53d4c9b1-12ee-4e98-9f68-042682b3bc6e" CreationDate="2010-09-22T17:10:37.983" UserId="493" Text="Stacked unit needs order in Civilization 5" />
  <row Id="18467" PostHistoryTypeId="3" PostId="7847" RevisionGUID="53d4c9b1-12ee-4e98-9f68-042682b3bc6e" CreationDate="2010-09-22T17:10:37.983" UserId="493" Text="&lt;civilization-5&gt;" />
  <row Id="18468" PostHistoryTypeId="2" PostId="7848" RevisionGUID="27c5eb21-2b83-4e12-ac89-7a46db50bdcc" CreationDate="2010-09-22T17:13:34.733" UserId="341" Text="I would guess it is referring to a combat unit that is &quot;stacked&quot; with a non-combat unit, or vice versa.  Clicking the button should take you to the appropriate unit." />
  <row Id="18469" PostHistoryTypeId="2" PostId="7849" RevisionGUID="b6aaefa1-8060-456e-8aa1-94424621c743" CreationDate="2010-09-22T17:41:21.057" UserId="341" Text="In Civ 5 connecting cities to your capital earns you income, but each road costs 1G to maintain, so you don't want to connect cities too early.  What is the formula for calculating how much gold you will get by linking cities?&#xD;&#xA;&#xD;&#xA;From my experience it seems to be related to the population of the cities, but there also seems to be a benefit to having lots of trade routes.  So connecting a second city of roughly the same size seemed to give me more then double the income from a single city.  I now have 6 cities in the &quot;network&quot; and despite them being farther away, my trade income is more than paying for the roads." />
  <row Id="18470" PostHistoryTypeId="1" PostId="7849" RevisionGUID="b6aaefa1-8060-456e-8aa1-94424621c743" CreationDate="2010-09-22T17:41:21.057" UserId="341" Text="What is the formula for trade route income?" />
  <row Id="18471" PostHistoryTypeId="3" PostId="7849" RevisionGUID="b6aaefa1-8060-456e-8aa1-94424621c743" CreationDate="2010-09-22T17:41:21.057" UserId="341" Text="&lt;civilization-5&gt;" />
  <row Id="18472" PostHistoryTypeId="2" PostId="7850" RevisionGUID="b71d2932-ce6a-49a0-9de6-6c9c63a24bb6" CreationDate="2010-09-22T17:43:15.297" UserId="1625" Text="I don't know if any of these are the BEST way, but rather than leave this question unanswered, here are the different ways I've found: &#xD;&#xA;&#xD;&#xA;- Questing and mob-killing in Moria will generate reputation items over time, that can be traded in for reputation. &#xD;&#xA;&#xD;&#xA;- There are a bunch of assorted quests in Moria that give IGG reputation. &#xD;&#xA;&#xD;&#xA;- There are six crafting quest dailies at three different locations that can be used to generate a lot of crafting resources (if you're set to the right ones) as well as about 1400 Guards reputation points each. (and 700 Miner reputation points as well) That's ~8400 a day, which will take you from nothing to Kindred in a little over 10 days, without having to do anything else. &#xD;&#xA;&#xD;&#xA;- Running the Grand Stair instance allegedly gives IGG reputation as well. " />
  <row Id="18473" PostHistoryTypeId="5" PostId="7681" RevisionGUID="82df725e-34c0-4332-9a71-eefd9c76aad9" CreationDate="2010-09-22T17:44:56.137" UserId="1625" Comment="added 168 characters in body; edited body" Text="In Lord of the Rings Online, what's the best/easiest/quickest way to grind reputation with the Iron Garrison Guards in Moria? &#xD;&#xA;&#xD;&#xA;For those curious: Kindred (the highest reputation status) is required with the Iron Garrison Guards in order to unlock one of your class's final legendary traits. " />
  <row Id="18474" PostHistoryTypeId="2" PostId="7851" RevisionGUID="95348daa-58f3-4023-a37c-d31dee244821" CreationDate="2010-09-22T17:47:46.660" UserId="1410" Text="The most critical part of your choice is &quot;Does your graphics card support directx-10 (or 11)?&quot;&#xD;&#xA;&#xD;&#xA;If your graphics card does support higher versions, its usually best to run with the most recent version, to get whatever bugfixes, feature improvements (advanced lighting I believe) and performance gains.&#xD;&#xA;&#xD;&#xA;Naturally, if your card does not support the higher versions, trying to run the game using the higher version will end badly, in crashes, broken graphics, etc." />
  <row Id="18475" PostHistoryTypeId="2" PostId="7852" RevisionGUID="ae103196-53d6-4ef4-8aa3-5b89931070e4" CreationDate="2010-09-22T17:57:04.397" UserId="1777" Text="I've found several piles of Red Ore (aka Cuprite) in [Minecraft][1], but I can't seem to find a coherent explanation as to what it does or how to use it.&#xD;&#xA;&#xD;&#xA;Does anyone know what it's used for, and how to use it correctly and strategically?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net" />
  <row Id="18476" PostHistoryTypeId="1" PostId="7852" RevisionGUID="ae103196-53d6-4ef4-8aa3-5b89931070e4" CreationDate="2010-09-22T17:57:04.397" UserId="1777" Text="What is Red Ore used for in Minecraft?" />
  <row Id="18477" PostHistoryTypeId="3" PostId="7852" RevisionGUID="ae103196-53d6-4ef4-8aa3-5b89931070e4" CreationDate="2010-09-22T17:57:04.397" UserId="1777" Text="&lt;minecraft&gt;&lt;red-ore&gt;&lt;cuprite&gt;" />
  <row Id="18478" PostHistoryTypeId="2" PostId="7853" RevisionGUID="51c679eb-eae3-417f-9640-0690a8f6090c" CreationDate="2010-09-22T18:10:18.727" UserId="102" Text="[Redstone][1] can be mined with Iron or better Picks to produce [Red Dust][2].&#xD;&#xA;&#xD;&#xA;Red Dusts has a number of uses:&#xD;&#xA;&#xD;&#xA; - Traps (land-mines and similar)&#xD;&#xA; - Door (automation)&#xD;&#xA; - Minecarting (junctions)&#xD;&#xA; - Complicated gate systems&#xD;&#xA; - Miscellenaous Mechanisms &#xD;&#xA;&#xD;&#xA;Because it can be used to create [Electrical wires][3] and even [circuits][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraftwiki.net/wiki/Redstone_%28ore%29&#xD;&#xA;  [2]: http://minecraftwiki.net/wiki/Redstone_%28dust%29&#xD;&#xA;  [3]: http://minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [4]: http://minecraftwiki.net/wiki/Redstone_circuits#Logic_Gates" />
  <row Id="18479" PostHistoryTypeId="2" PostId="7854" RevisionGUID="3f50435f-af36-440b-829f-e741fcfab22a" CreationDate="2010-09-22T18:11:14.170" UserId="3129" Text="[Redstone][1], as it is officially named, is primarily used for the construction of various electrical circuits and mechanisms in Minecraft. By producing Redstone Torches and Wires, you can create a variety of mechanical traps and automatic mechanisms to further improve your mines.&#xD;&#xA;&#xD;&#xA;It can also be used to produce gadgets such as the [Compass][2], which is extremely useful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraftwiki.net/wiki/Redstone&#xD;&#xA;  [2]: http://minecraftwiki.net/wiki/Compass" />
  <row Id="18480" PostHistoryTypeId="2" PostId="7855" RevisionGUID="084687e2-4703-4bec-a541-1834ec5b239f" CreationDate="2010-09-22T18:18:14.773" UserId="3637" Text="I've never been exceptionally good at MW2 so I've always set up my killstreaks so that I have a reasonable chance of getting them all every time I'm alive.  It's much more fun when you have a few killstreaks to use during a key part of the match or to get a group of enemies out of a highly defensible position.  &#xD;&#xA;&#xD;&#xA;I generally use Predator/Attack Helicopter(or Harrier)/Pavelow&#xD;&#xA;&#xD;&#xA;These lead fairly well between each other and there's a decent chance one could lay low after getting the predator and get the next two killstreaks." />
  <row Id="18481" PostHistoryTypeId="6" PostId="7852" RevisionGUID="c7a7a040-25e8-4f7b-b1eb-0d9902515b62" CreationDate="2010-09-22T19:07:43.327" UserId="3129" Comment="edited tags" Text="&lt;minecraft&gt;" />
  <row Id="18482" PostHistoryTypeId="5" PostId="7851" RevisionGUID="7c87982d-fc36-43a5-847b-5b39b8536e30" CreationDate="2010-09-22T19:17:55.310" UserId="1410" Comment="added 187 characters in body" Text="The most critical part of your choice is &quot;Does your graphics card support directx-10 (or 11)?&quot;&#xD;&#xA;&#xD;&#xA;If your graphics card does support higher versions, its usually best to run with the most recent version, to get whatever bugfixes, feature improvements (advanced lighting I believe) and performance gains.&#xD;&#xA;&#xD;&#xA;Naturally, if your card does not support the higher versions, you should NOT try running the game in that mode, and stick to Directx9 instead. As StrixVaria says, running the game in that mode should simply not work, (that is what not supported means after all) but the best you can hope for if you do try is broken graphics or the game crashing." />
  <row Id="18483" PostHistoryTypeId="2" PostId="7856" RevisionGUID="e1d02b92-98c2-4b03-88c0-c54afc2e17a1" CreationDate="2010-09-22T19:39:42.823" UserId="414" Text="While I agree that it's a bit too early to speculate, it does seem that Holy Priests are retaining their flexibility as a &quot;jack-of-all-trades&quot; healer in Cata. While all healers are becoming more well rounded (Shamans+Paladins getting more multi-target heals and HoTs, Druids getting their big CD, Disc priests getting a bit more AOE help and less shield-spammy), it's definitely noticeable that Holy Priests will retain a strong AOE presence but, additionally, gain forte with direct heals and HoTs as well, without being terribly limited like a Paladin, Shaman, or Druid would in one of those specific areas.&#xD;&#xA;&#xD;&#xA;Holy Word: Chastise in conjuntion with Chakra, two new abilities gained via the Holy Tree talents, are quite literally game changing abilities that alter the way you heal.&#xD;&#xA;&#xD;&#xA;Chakra allows you to gain a boost to a specific spell type (Direct Heals, HoTs, and AOE heals) by casting a specific spell after activating Chakra. For example, casting Chakra and then Renew will give you the Chakra: Renew buff, which reduces the GCD of your Renew and increasing the amount it heals for. Similar effects apply for your direct heals, and AOE heals. On a side note, Chakra can also be used with Smite, increasing your damage dealt by all Holy and Shadow damage for the duration.&#xD;&#xA;&#xD;&#xA;Holy Word: Chastise is an offensive ability learned early in the talent tree that transforms into a variety of healing abilities when under the effect of Chakra. For example, if you're under your Chakra: Prayer of Healing state, Holy Word: Chastise becomes an AOE HoT similar to a reverse-Consecration.&#xD;&#xA;&#xD;&#xA;Lastly would be the mention of Leap of Faith and Lightwell. Leap of Faith is a potential new lifesaving tool available only to level 85 priests (though Discipline can get it too). Basically a friendly version of the Death Knight's Death Grip, it will allow you to pull a friend to you from harms way. In the hands of a smart player, this could prove quite invaluable. Lightwell, the butt of many a joke before, is still under constant revision and is slated to receive changes before the patch / expansion goes live. They want it to be a useful tool for all situations, not just a 1 point talent that feels mandatory to take because there's no other PVE talents to grow down the tree.&#xD;&#xA;&#xD;&#xA;If you're looking for the specifics of the new talents (Chakra and the transformations of Chastise), [www.mmo-champion.com][1] has been very up to date with that kind of information, or you could check one of the many datamining sites like [wowdb.com][2] or [wowhead.com.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mmo-champion.com&#xD;&#xA;  [2]: http://www.wowdb.com&#xD;&#xA;  [3]: http://www.wowhead.com" />
  <row Id="18484" PostHistoryTypeId="2" PostId="7857" RevisionGUID="a6d227a7-6f34-4e06-b9f2-71e42fdf0528" CreationDate="2010-09-22T19:45:38.367" UserId="1704" Text="Nothing you really notice." />
  <row Id="18485" PostHistoryTypeId="2" PostId="7858" RevisionGUID="374449fe-9485-4426-a73a-e79371ceee28" CreationDate="2010-09-22T19:45:39.090" UserId="1410" Text="**Unit stacking is allowed in Civilization, its just restricted.**&#xD;&#xA;&#xD;&#xA;&quot;There's no unit stacking in Civilization 5&quot; is an oversimplification. The rule is actually: &quot;No two units of the same type may end their turn in the same hex.&quot;&#xD;&#xA;&#xD;&#xA;Because of this, there are two cases in which units can become stacked:&#xD;&#xA;&#xD;&#xA; - One combat unit can be stacked with one non-combat (civilian) unit by normal movement or other means like below. (And they may end the turn this way.) This means your worker is allowed in the same square as your warrior. This is important for defending your vulnerable non-combat units.&#xD;&#xA; - When you build (or buy) a new unit in a city, it is initially stacked with any units that were already in the city. I'd guess this can also occur due to receiving a new unit through other means, such as ruins or a city state gifting a unit to you.&#xD;&#xA;&#xD;&#xA;So, the game is telling you that one of the units in a stack needs orders. The game includes the info that the unit is stacked to help you find it in case the unit is not the top visible unit in the stack. (I would of course recommend just clicking on the button to find the unit.)" />
  <row Id="18486" PostHistoryTypeId="2" PostId="7859" RevisionGUID="07d4be9e-4d3e-4e6b-8d73-d6c890e64329" CreationDate="2010-09-22T19:48:33.113" UserId="1704" Text="61 currently, with the latest DLC. 50 without DLCs. 69 soon in an october patch." />
  <row Id="18487" PostHistoryTypeId="2" PostId="7860" RevisionGUID="54d643ff-f9c8-425e-966b-13204d6f85d9" CreationDate="2010-09-22T19:56:11.800" UserId="1704" Text="He'll go 'zerker! You don't want a dworf in a 'zerker-rage, trust me..." />
  <row Id="18492" PostHistoryTypeId="2" PostId="7862" RevisionGUID="9207403f-673a-495c-9581-52b2e473ec9a" CreationDate="2010-09-22T20:01:13.340" UserId="1410" Text="Sadly the [Manual][1] entry for trade routes is not very useful, but confirms population is involved:&#xD;&#xA;&#xD;&#xA;&gt; Each trade route is worth a certain amount of gold each turn, the amount determined by the population of the connected city.&#xD;&#xA;&#xD;&#xA;If no one beats me to it, I will add any info in the Civilpedia when I get home tonight. (Did you already check there?)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="18493" PostHistoryTypeId="5" PostId="7858" RevisionGUID="8963f41b-272e-4630-ae43-ce13ecb17ff7" CreationDate="2010-09-22T20:21:13.410" UserId="1410" Comment="added 34 characters in body" Text="**Unit stacking is allowed in Civilization, its just restricted.**&#xD;&#xA;&#xD;&#xA;&quot;in Civilization 5 there is no stacking of units&quot; is an oversimplification. The rule is actually: &quot;No two units of the same type may end their turn in the same hex.&quot;&#xD;&#xA;&#xD;&#xA;Because of this, there are two cases in which units can become stacked:&#xD;&#xA;&#xD;&#xA; - One combat unit can be stacked with one non-combat (civilian) unit by normal movement or other means like below. (And they may end the turn this way.) This means your worker is allowed in the same square as your warrior. This is important for defending your vulnerable non-combat units.&#xD;&#xA; - When you build (or buy) a new unit in a city, it is initially stacked with any units that were already in the city. I'd guess, but have not yet seen, that this can also occur due to receiving a new unit through other means, such as ruins or a city-state gifting a unit to you.&#xD;&#xA;&#xD;&#xA;So, the game is telling you that one of the units in a stack needs orders. The game includes the info that the unit is stacked to help you find it in case the unit is not the top visible unit in the stack. (I would of course recommend just clicking on the button to find the unit.)" />
  <row Id="18494" PostHistoryTypeId="2" PostId="7863" RevisionGUID="8273dae0-87b7-471f-bc68-7b472aa74978" CreationDate="2010-09-22T20:23:26.700" UserId="79" Text="DirectX 10/11 introduced Direct3d 10/11 respectively, each of which introduced new capabilities for developers. Ultimately, newer versions of Direct3d *should* import the graphical fidelity of games, when developed for appropriately, but also will demand more of your hardware (IE: running a game in DX11 will likely lower your frame-rate on the same hardware versus running a game in DX10)&#xD;&#xA;&#xD;&#xA;From [Wikipedia][1]:&#xD;&#xA;&#xD;&#xA;DirectX 10 Introduces&#xD;&#xA;&#xD;&#xA; - Fixed pipelines are being done away with in favor of fully programmable pipelines (often referred to as unified pipeline architecture), which can be programmed to emulate the same.&#xD;&#xA; - New state object to enable (mostly) the CPU to change states efficiently.&#xD;&#xA; - Shader model 4.0 enhances the programmability of the graphics pipeline. It adds instructions for integer and bitwise calculations.&#xD;&#xA; - Geometry shaders, which work on adjacent triangles which form a mesh.&#xD;&#xA; - Texture arrays enable swapping of textures in GPU without CPU intervention.&#xD;&#xA; - Predicated Rendering allows drawing calls to be ignored based on some other conditions. This enables rapid occlusion culling, which prevents objects from being rendered if it is not visible or too far to be visible.&#xD;&#xA; - Instancing 2.0 support, allowing multiple instances of similar meshes, such as armies, or grass or trees, to be rendered in a single draw call, reducing the processing time needed for multiple similar objects to that of a single one&#xD;&#xA;&#xD;&#xA;DirectX 11 Introduces&#xD;&#xA; &#xD;&#xA; - Tessellation — to increase at runtime the number of visible polygons from a low detail polygonal model&#xD;&#xA; - Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs&#xD;&#xA; - Compute shaders — which exposes the shader pipeline for non-graphical tasks such as stream processing and physics acceleration, similar in spirit to what OpenCL, NVIDIA CUDA, ATI Stream achieves, and HLSL Shader Model 5 among others&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Direct3D#Direct3D_10-" />
  <row Id="18495" PostHistoryTypeId="5" PostId="7858" RevisionGUID="af9a3473-f054-4299-834c-69e2996c2326" CreationDate="2010-09-22T20:28:07.537" UserId="1410" Comment="added 238 characters in body; deleted 12 characters in body" Text="**Unit stacking is allowed in Civilization, its just restricted.**&#xD;&#xA;&#xD;&#xA;&quot;in Civilization 5 there is no stacking of units&quot; is an oversimplification. From the [Manual][1]:&#xD;&#xA;&#xD;&#xA;&gt; Units are subject to “Stacking” limitations – two military units may not end their turn in the same hex, nor can two non-military units, but one military and one non-military unit may end their turn stacked in the same hex.&#xD;&#xA;&#xD;&#xA;Because of this, there are two cases in which units can become stacked:&#xD;&#xA;&#xD;&#xA; - One combat unit can be stacked with one non-combat (civilian) unit by normal movement or other means like below. (And they may end the turn this way.) This means your worker is allowed in the same square as your warrior, which is important for defending your vulnerable non-combat units.&#xD;&#xA; - When you build (or buy) a new unit in a city, it is initially stacked with any units that were already in the city. I'd guess, but have not yet seen, that this can also occur due to receiving a new unit through other means, such as ruins or a city-state gifting a unit to you.&#xD;&#xA;&#xD;&#xA;So, the game is telling you that one of the units in a stack needs orders. The game includes the info that the unit is stacked to help you find it in case the unit is not the top visible unit in the stack. (I would of course recommend just clicking on the button to find the unit.)&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="18498" PostHistoryTypeId="2" PostId="7866" RevisionGUID="848628ef-4321-402f-97a8-cc762e011265" CreationDate="2010-09-22T21:35:55.567" UserId="816" Text="It is not possible to sell items in 100 Rogues, and it seems it never will be. &#xD;&#xA;&#xD;&#xA;As badp mentions, Dungeon Crawl doesn't allow item selling, and that game is one of the primary influences for 100 Rogues.&#xD;&#xA;&#xD;&#xA;([Source][1])&#xD;&#xA;&#xD;&#xA;[1]: http://www.100rogues.com/forums/wishlist/sell-items-to-quabbus/" />
  <row Id="18499" PostHistoryTypeId="2" PostId="7867" RevisionGUID="dd71c487-ed6d-4509-be8e-c0960dece0fe" CreationDate="2010-09-22T21:45:14.990" UserId="354" Text="Based from my experiences playing the game:&#xD;&#xA;&#xD;&#xA;The `# of dolphins on screen = Current Score/5000`&#xD;&#xA;It seems the dolphins reappear after every 5000-multiple as well.&#xD;&#xA;&#xD;&#xA;By this formula it would take 15000 score to get 3 dolphins.&#xD;&#xA;Hope this helps" />
  <row Id="18500" PostHistoryTypeId="2" PostId="7868" RevisionGUID="2909dcdd-f2d3-4547-b1e4-b50e7153f6a7" CreationDate="2010-09-22T21:55:12.617" UserId="972" Text="Nothing bad will really happen. The best case is that once you unforbid it, he'll just put it in a storage container that he owns. Worst case he'll go grab it again." />
  <row Id="18501" PostHistoryTypeId="6" PostId="7814" RevisionGUID="6e54f9f7-d5a7-4052-bd47-d8d31ee2ecbe" CreationDate="2010-09-22T22:03:09.507" UserId="1743" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;dragon-age-origins&gt;" />
  <row Id="18502" PostHistoryTypeId="2" PostId="7869" RevisionGUID="e199c95c-6ce2-4e71-a59e-e09365d6b991" CreationDate="2010-09-22T23:46:58.207" UserId="3601" Text="Games with Steam Cloud support may save games to Steam servers. You can see if a game has Steam Cloud support by checking if it has the Cloud icon beside it in Steam's Library List View. Unfortunately, even if a game has Steam Cloud support, that game may not save games via Steam Cloud and might only store things like keybindings or other settings. It also may not save *all* of your save games to Steam Cloud.&#xD;&#xA;&#xD;&#xA;Even with Steam Cloud support, if you are using multiple computers it can sometimes take some time for all of your Steam Cloud settings and save games to synchronize with the server. Also, the save game support with Steam Cloud can be added as a late feature to a game after you've made a save, and that old save might never sync. I believe that if you are set in Offline mode, your games/settings won't sync until you go back to an online status in Steam.&#xD;&#xA;&#xD;&#xA;Steam's Cloud icons on the Library List View will also sometimes inform you when there were problems syncing.&#xD;&#xA;&#xD;&#xA;Torchlight, as an example, has provided Steam Cloud support only recently, and the support for full save games on Steam Cloud is even more recent. If your save games were created before the version with Steam Cloud save game support, those save games may not sync.&#xD;&#xA;&#xD;&#xA;If you think that you are having Steam Cloud issues, your best bet may be to inquire with Steam's Support Forum.&#xD;&#xA;&#xD;&#xA;Games that don't support Steam Cloud, or don't support saving games to Steam Cloud, will save games in &quot;all the usual places&quot;, which means that it often varies from game to game, but is commonly in a folder under your `Documents` or `Application Data` folders. You may have to follow up with the individual game to find some of these save game locations." />
  <row Id="18503" PostHistoryTypeId="2" PostId="7870" RevisionGUID="f84721e9-18bc-43ef-86c6-5bdb7a24533b" CreationDate="2010-09-23T00:54:53.417" UserId="2296" Text="Since I can't comment yet, I'll clarify WillfulWizard's second bullet in a new answer.  When a city-state gifts you a unit, the unit appears within their territory (not in any of your cities)." />
  <row Id="18507" PostHistoryTypeId="5" PostId="7008" RevisionGUID="d7a555cd-aa85-4536-af20-53b49c955a02" CreationDate="2010-09-23T02:10:49.827" UserId="3291" Comment="Updated references to Nax and Sarth because they are level 80 raids only." Text="Ahn'kahet / Gundrak / Drak Tharon Keep has dropped good gear for me as for my Tank/healer specs. You can try Halls of Lightning in Storm Peaks but best go with very well geared party into Ulduar. So, Storm Peaks is perhaps the best. Nax is the entry level raid instance for new 80's. You could also try and get into a [Sartharion][1] raid which you can get to via Theramore on Kalimdor. I didn't really do Naxxramas and skipped it. Went back later for the achievements. Lots of fun in a 25 man raid though.&#xD;&#xA;&#xD;&#xA;Basically a good raid party that is well geared can help pull you through the instances.&#xD;&#xA;&#xD;&#xA;But looking for the rare gear, you can consider trying to get the [Tier 9 gear][2]. [This][3] guide is not bad either. Alot of good gear can be acquired via badges. Ultimately you are preparing for level 80 raiding in 10 man dungeons. [This][4] guide is a good for an idea about which instances to use for raiding, (it is geared for pallies, but it's good for any class preparing for raids.).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Sartharion&#xD;&#xA;  [2]: http://www.wowwiki.com/Tier_9&#xD;&#xA;  [3]: http://www.wowwiki.com/Armor_set&#xD;&#xA;  [4]: http://wowgrrl.com/2009/04/30/level-80-protection-paladin-pre-raid-gear-list/#ixzz0IZdtoCEk&amp;C" />
  <row Id="18508" PostHistoryTypeId="2" PostId="7872" RevisionGUID="9279f3fd-e3a7-46bd-a950-dbcac1ee0ec6" CreationDate="2010-09-23T02:18:49.490" UserId="3291" Text="Almost any class will level &quot;fast&quot;. It's more a case of which spec in my class will help me level fastest ?&#xD;&#xA;&#xD;&#xA;And that would be a DPS spec if you're grinding pre-level 80. Tank and healing specs are too slow when grinding trash for levels. Having said that though, playing classes that do group big group damage, (ie Shamans/Warlocks) seem to work quite well. But when you start raiding you'll need to consider what spec you will play. So be prepared to re-spec, and/or plan your secondary spec before then.&#xD;&#xA;&#xD;&#xA;There are lots of DPS players out there and getting into an instance can take a while. But good tanks and healers are hard to come by." />
  <row Id="18509" PostHistoryTypeId="16" PostId="7872" RevisionGUID="9279f3fd-e3a7-46bd-a950-dbcac1ee0ec6" CreationDate="2010-09-23T02:18:49.490" UserId="-1" />
  <row Id="18511" PostHistoryTypeId="2" PostId="7874" RevisionGUID="c7e673cb-3e22-4f26-ba33-bcf248da3ae8" CreationDate="2010-09-23T03:06:13.370" UserId="3647" Text="Anyone have a solution for this puzzle.  I've been stuck on it for days and it's driving me crazy!!" />
  <row Id="18512" PostHistoryTypeId="1" PostId="7874" RevisionGUID="c7e673cb-3e22-4f26-ba33-bcf248da3ae8" CreationDate="2010-09-23T03:06:13.370" UserId="3647" Text="Stuck on Yellow Brick Road #24 in room 5" />
  <row Id="18513" PostHistoryTypeId="3" PostId="7874" RevisionGUID="c7e673cb-3e22-4f26-ba33-bcf248da3ae8" CreationDate="2010-09-23T03:06:13.370" UserId="3647" Text="&lt;iphone&gt;&lt;aqueduct&gt;" />
  <row Id="18514" PostHistoryTypeId="2" PostId="7875" RevisionGUID="f22042af-d118-42ca-abcb-e74daf29c881" CreationDate="2010-09-23T03:29:20.790" UserId="3648" Text="What is the civ V demo, how long is it and is the +4gig install worth it?" />
  <row Id="18515" PostHistoryTypeId="1" PostId="7875" RevisionGUID="f22042af-d118-42ca-abcb-e74daf29c881" CreationDate="2010-09-23T03:29:20.790" UserId="3648" Text="Is the civ V demo work 4gigs" />
  <row Id="18516" PostHistoryTypeId="3" PostId="7875" RevisionGUID="f22042af-d118-42ca-abcb-e74daf29c881" CreationDate="2010-09-23T03:29:20.790" UserId="3648" Text="&lt;civilization-5&gt;&lt;demo&gt;" />
  <row Id="18517" PostHistoryTypeId="5" PostId="7848" RevisionGUID="089cc896-4116-4551-89f5-41f021d50b5d" CreationDate="2010-09-23T03:37:37.097" UserId="341" Comment="added 135 characters in body" Text="I got a message for the first time today that said &quot;Move stacked unit&quot;.  It occurred when I had a great person in my city and another one was generated.  Since two non-combat units can't end the turn in the same place, the message was saying that I had to move one of them before I could end my turn." />
  <row Id="18518" PostHistoryTypeId="2" PostId="7876" RevisionGUID="0d29db1d-81d7-4753-8e34-7bda036a3f01" CreationDate="2010-09-23T03:39:31.027" UserId="341" Text="Looking at the economy details screen shows how much you are making from trade routes to each city.  Currently I seem to be making population * 1.25 from each city (where population is the target cities population).  Not sure where the 1.25 comes from or what might modify it." />
  <row Id="18519" PostHistoryTypeId="2" PostId="7877" RevisionGUID="68b1fbbd-6d9d-418d-a71a-9bc18983cb71" CreationDate="2010-09-23T03:40:33.693" UserId="341" Text="The Civ 5 demo is a single map that will be the same each time you play it, and you can only play for 100 turns.  I have no idea whether that means it is worth it to you or not." />
  <row Id="18520" PostHistoryTypeId="4" PostId="7875" RevisionGUID="e9aeead1-e320-4e06-a32f-80aaaa36bc7f" CreationDate="2010-09-23T03:51:23.913" UserId="3648" Comment="edited title" Text="Is the civ V demo worth 4gigs" />
  <row Id="18521" PostHistoryTypeId="2" PostId="7878" RevisionGUID="71edc914-cba0-4f81-9a24-9cc4804cee76" CreationDate="2010-09-23T04:38:29.057" UserId="1849" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I have been playing Counter Strike 1.6 for the last two years, still its interesting to me.&#xD;&#xA;A week ago, i bought a dedicated CS 1.6 server which is hosted in a remote location. They didnt gave any remote access tool to handle that server. Anyone knows about that kind of tools.&#xD;&#xA;&#xD;&#xA;**Info About the Server:**&#xD;&#xA;&#xD;&#xA; - They are giving arround 80 GB of disk space, Where the CS 1.6 server is installed.&#xD;&#xA; - The remaining space can be used for file storage. &#xD;&#xA; - Separate username &amp; password was given to access the server through a web interface.&#xD;&#xA; - Using that interface i can Start or stop or restart the server(This is not enough for me)&#xD;&#xA; - I can also setup the server configuration in there.&#xD;&#xA; - They do have a tool named AMX mod but its too much cost for me for each month. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**What i want to do with the tool is,**&#xD;&#xA;&#xD;&#xA; - I can able to see the player names using a browser interface or something like that.&#xD;&#xA; - It also have to allow me to do some operations like, kicking, banning, warning.&#xD;&#xA; - The ban means it may be temporary ban or permanent ban using player IP.&#xD;&#xA;&#xD;&#xA;Any suggestions, links or knowledge base would be appreciative!!&#xD;&#xA;&#xD;&#xA;Thanks!!" />
  <row Id="18522" PostHistoryTypeId="1" PostId="7878" RevisionGUID="71edc914-cba0-4f81-9a24-9cc4804cee76" CreationDate="2010-09-23T04:38:29.057" UserId="1849" Text="How to control a Counter Strike(CS 1.6) server which is hosted in a remote location?" />
  <row Id="18523" PostHistoryTypeId="3" PostId="7878" RevisionGUID="71edc914-cba0-4f81-9a24-9cc4804cee76" CreationDate="2010-09-23T04:38:29.057" UserId="1849" Text="&lt;counter-strike-source&gt;&lt;dedicated-server&gt;&lt;counter-strike&gt;&lt;server-administration&gt;" />
  <row Id="18524" PostHistoryTypeId="2" PostId="7879" RevisionGUID="ac23471a-4734-4202-b4ac-5cf11f70a7e3" CreationDate="2010-09-23T05:24:48.463" UserId="559" Text="I've completed the campaign and would like to be able to periodically re-watch some of the movies. Is there a way to do so if I start a new campaign?" />
  <row Id="18525" PostHistoryTypeId="1" PostId="7879" RevisionGUID="ac23471a-4734-4202-b4ac-5cf11f70a7e3" CreationDate="2010-09-23T05:24:48.463" UserId="559" Text="If I start a new StarCraft 2 campaign can I still watch the movies from my completed campaign?" />
  <row Id="18526" PostHistoryTypeId="3" PostId="7879" RevisionGUID="ac23471a-4734-4202-b4ac-5cf11f70a7e3" CreationDate="2010-09-23T05:24:48.463" UserId="559" Text="&lt;starcraft-2&gt;" />
  <row Id="18527" PostHistoryTypeId="2" PostId="7880" RevisionGUID="9763eaa3-9240-423b-acd9-4b88a9f605be" CreationDate="2010-09-23T06:48:20.340" UserId="2498" Text="Just save in  different file and just load your old save file to watch the movies. Or search in youtube :P" />
  <row Id="18528" PostHistoryTypeId="2" PostId="7881" RevisionGUID="695fb9f0-f9ed-42d6-96e9-1bfedc2af251" CreationDate="2010-09-23T07:48:32.007" UserId="3651" Text="When you die by Creeper-explosion the items in your inventory are destroyed. If you die by any other means they are scattered and can be recovered." />
  <row Id="18529" PostHistoryTypeId="5" PostId="7802" RevisionGUID="810687e2-44d4-4132-8342-917af2f2d781" CreationDate="2010-09-23T08:03:52.757" UserId="145" Comment="edited body" Text="The secrets are getting 0, 69, 99; losing with your same high score,&#xD;&#xA;slicing the coming soon banana 20 times, and hitting no fruit in zen mode." />
  <row Id="18530" PostHistoryTypeId="2" PostId="7882" RevisionGUID="12d31d3b-f907-4146-b235-a901e946574b" CreationDate="2010-09-23T09:46:50.630" UserId="3441" Text="Yes. On the ship in the the room with space map you will have a terminal with all missions archieve. There you will be able to watch any movie" />
  <row Id="18531" PostHistoryTypeId="2" PostId="7883" RevisionGUID="153b50c3-3387-428a-880c-b864ae583d16" CreationDate="2010-09-23T09:46:52.207" UserId="3652" Text="I've got my instructions in another lanugauge so it's not easy to understand what a melee attack is.&#xD;&#xA;&#xD;&#xA;What does it do? How do you do it? And why do you do it?&#xD;&#xA;&#xD;&#xA;I'm playing the sniper guy (can't remember how to spell his nmae...)&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;&#xD;&#xA;Mike." />
  <row Id="18532" PostHistoryTypeId="1" PostId="7883" RevisionGUID="153b50c3-3387-428a-880c-b864ae583d16" CreationDate="2010-09-23T09:46:52.207" UserId="3652" Text="What's a Melee attack? Why? And how?" />
  <row Id="18533" PostHistoryTypeId="3" PostId="7883" RevisionGUID="153b50c3-3387-428a-880c-b864ae583d16" CreationDate="2010-09-23T09:46:52.207" UserId="3652" Text="&lt;borderlands&gt;&lt;melee&gt;" />
  <row Id="18534" PostHistoryTypeId="4" PostId="7883" RevisionGUID="da811630-a4e9-40ac-9ff5-1c1c632d35f3" CreationDate="2010-09-23T09:54:06.110" UserId="3652" Comment="edited title" Text="Borderlands: what's a Melee attack? Why? And how?" />
  <row Id="18536" PostHistoryTypeId="2" PostId="7885" RevisionGUID="e8e0c137-543b-4f48-9d1e-2d4584698dfd" CreationDate="2010-09-23T10:24:47.307" UserId="3404" Text="This site should be helpful: [Counter-Server, The Official CS Server Admin Site][1]&#xD;&#xA;&#xD;&#xA;Particularly the How-to section.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://server.counter-strike.net/" />
  <row Id="18537" PostHistoryTypeId="2" PostId="7886" RevisionGUID="bd187d05-4037-45cc-837c-1ac77154a939" CreationDate="2010-09-23T11:13:25.507" UserId="1351" Text="A melee attack is, well, a melee attack.  You hit the enemy with a knife, bladed pistol, the butt of your gun, or sometimes, your fist.  Brick and Lilith make use of melee the most, mainly because it's part of their special abilities.  Doing a melee attach while in phasewalk (Lilith's special ability) will end phasewalk early, and can deal extra damage, if the right skills have points in them, and can also do some other stuff like daze enemies.&#xD;&#xA;&#xD;&#xA;Basically you'd use melee in Borderlands like you would any other FPS: use it when you're close enough to hit them.  On the PC, it defaults to v, on the console, it defaults to pressing the right stick." />
  <row Id="18538" PostHistoryTypeId="5" PostId="7467" RevisionGUID="680cef47-979f-4a59-83bc-d50d873648a4" CreationDate="2010-09-23T11:23:12.520" UserId="1719" Comment="added 53 characters in body; edited title" Text="What are the different stats that control my on-ice performance?  What exactly does each stat control?  Stats like &quot;Offensive Awareness&quot; don't exactly clearly define what is going to be affected by adding points to them, while others like &quot;Passing&quot; are more obvious.&#xD;&#xA;&#xD;&#xA;EDIT: Changed the focus of this question so that it's hopefully easier to answer.  I can't find this information online." />
  <row Id="18539" PostHistoryTypeId="4" PostId="7467" RevisionGUID="680cef47-979f-4a59-83bc-d50d873648a4" CreationDate="2010-09-23T11:23:12.520" UserId="1719" Comment="added 53 characters in body; edited title" Text="What does each stat affect?" />
  <row Id="18540" PostHistoryTypeId="4" PostId="7875" RevisionGUID="fc867054-0930-4e14-b14d-fab1c9e3578d" CreationDate="2010-09-23T11:26:55.087" UserId="341" Comment="edited title" Text="What limits are there on the Civ 5 demo?" />
  <row Id="18542" PostHistoryTypeId="5" PostId="7878" RevisionGUID="7b1085db-602e-4c40-99d8-954c9d51f586" CreationDate="2010-09-23T12:28:07.240" UserId="207" Comment="Improved spelling/grammar" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I have been playing Counter Strike 1.6 for the last two years; however, it's still interesting to me.&#xD;&#xA;A week ago, I bought a dedicated CS 1.6 server which is hosted in a remote location. They didn't gave any remote access tool to handle that server. Does anyone know about that kind of tool?&#xD;&#xA;&#xD;&#xA;**Info About the Server:**&#xD;&#xA;&#xD;&#xA; - They are giving around 80 GB of disk space where the CS 1.6 server is installed.&#xD;&#xA; - The remaining space can be used for file storage. &#xD;&#xA; - Separate username &amp; password was given to access the server through a web interface.&#xD;&#xA; - Using that interface I can start or stop or restart the server(This is not enough for me)&#xD;&#xA; - I can also setup the server configuration in there.&#xD;&#xA; - They do have a tool named AMX mod but it costs too much for me for each month. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**What i want to do with the tool is:**&#xD;&#xA;&#xD;&#xA; - be able to see the player names using a browser interface or something like that.&#xD;&#xA; - some operations like kicking, banning, and warning.&#xD;&#xA; - ban such that it may be a temporary ban or permanent ban using the player's IP.&#xD;&#xA;&#xD;&#xA;Any suggestions, links or knowledge base would be appreciated!&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="18543" PostHistoryTypeId="6" PostId="7878" RevisionGUID="07ca2da9-33e0-45df-be7a-03b02459f7ef" CreationDate="2010-09-23T12:52:28.237" UserId="1719" Comment="edited tags" Text="&lt;dedicated-server&gt;&lt;counter-strike&gt;&lt;server-administration&gt;" />
  <row Id="18545" PostHistoryTypeId="2" PostId="7887" RevisionGUID="da5b7c5e-132c-4f1a-89d0-929075e8a528" CreationDate="2010-09-23T13:07:45.523" UserId="3" Text="Is there a limit to the number of tiles a city can work?  I've noticed that I can purchase and use tiles several spaces away from my city.  How far can I go?" />
  <row Id="18546" PostHistoryTypeId="1" PostId="7887" RevisionGUID="da5b7c5e-132c-4f1a-89d0-929075e8a528" CreationDate="2010-09-23T13:07:45.523" UserId="3" Text="Is there a limit to the number of tiles a city can use in Civ 5?" />
  <row Id="18547" PostHistoryTypeId="3" PostId="7887" RevisionGUID="da5b7c5e-132c-4f1a-89d0-929075e8a528" CreationDate="2010-09-23T13:07:45.523" UserId="3" Text="&lt;civilization-5&gt;" />
  <row Id="18548" PostHistoryTypeId="2" PostId="7888" RevisionGUID="37f0aab9-a68c-4f59-8729-a077a4a5fe92" CreationDate="2010-09-23T13:13:20.360" UserId="3" Text="I haven't gotten very far in Civ 5, but it seems impossible to keep city states friendly to me.  Buying their favor seems too expensive, and gifting them units doesn't seem to improve relations very much.&#xD;&#xA;&#xD;&#xA;Some of the quests they give are easy (kill barbarians), but then eventually they seem to always give me one that's impractical (build a road to my capital, destroy my enemy) and relations peter out.&#xD;&#xA;&#xD;&#xA;Is there a way to keep them happy that I'm missing?  Or is this just how the early game is supposed to go?" />
  <row Id="18549" PostHistoryTypeId="1" PostId="7888" RevisionGUID="37f0aab9-a68c-4f59-8729-a077a4a5fe92" CreationDate="2010-09-23T13:13:20.360" UserId="3" Text="How can I keep a city-state friendly / allied with me in Civ 5 (without bankrupting myself)?" />
  <row Id="18550" PostHistoryTypeId="3" PostId="7888" RevisionGUID="37f0aab9-a68c-4f59-8729-a077a4a5fe92" CreationDate="2010-09-23T13:13:20.360" UserId="3" Text="&lt;civilization-5&gt;" />
  <row Id="18551" PostHistoryTypeId="2" PostId="7889" RevisionGUID="416dbee5-273d-4c73-8de4-486b881a03f9" CreationDate="2010-09-23T13:16:23.107" UserId="3" Text="In Civ 4, it was easy to figure out how close to build cities to maximize my territory, because they number of tiles they could use were very limited.  In Civ 5, cities can use many more tiles (more than they'll need until they're huge), so I'm wondering how close I should build my cities.  Is building the maximum number of cities even a good strategy in Civ 5 (as it was in previous Civs), or should I build a few giant ones far apart?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Probably related to this question:&#xD;&#xA;&#xD;&#xA;&gt; [Is there a limit to the number of tiles a city can use in Civ 5?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7887/is-there-a-limit-to-the-number-of-tiles-a-city-can-use-in-civ-5" />
  <row Id="18552" PostHistoryTypeId="1" PostId="7889" RevisionGUID="416dbee5-273d-4c73-8de4-486b881a03f9" CreationDate="2010-09-23T13:16:23.107" UserId="3" Text="How close together should cities be built in Civ 5?" />
  <row Id="18553" PostHistoryTypeId="3" PostId="7889" RevisionGUID="416dbee5-273d-4c73-8de4-486b881a03f9" CreationDate="2010-09-23T13:16:23.107" UserId="3" Text="&lt;civilization-5&gt;" />
  <row Id="18554" PostHistoryTypeId="2" PostId="7890" RevisionGUID="6205273f-8a0f-4212-b9a8-43c077f326bd" CreationDate="2010-09-23T13:18:38.200" UserId="3" Text="I formed a research agreement with an AI in Civ 5, and when it was about halfway done he attacked me.  Is that money just gone for both of us, or can we resume it somehow once I've taught him a lesson?" />
  <row Id="18555" PostHistoryTypeId="1" PostId="7890" RevisionGUID="6205273f-8a0f-4212-b9a8-43c077f326bd" CreationDate="2010-09-23T13:18:38.200" UserId="3" Text="What happens to a research agreement when we go to war in Civ 5?" />
  <row Id="18556" PostHistoryTypeId="3" PostId="7890" RevisionGUID="6205273f-8a0f-4212-b9a8-43c077f326bd" CreationDate="2010-09-23T13:18:38.200" UserId="3" Text="&lt;civilization-5&gt;" />
  <row Id="18557" PostHistoryTypeId="2" PostId="7891" RevisionGUID="4490f31f-1d04-44c3-85dc-8f7a8ed75508" CreationDate="2010-09-23T13:22:39.127" UserId="3" Text="What bonuses do each of the different city-state types give, and do they ever change?" />
  <row Id="18558" PostHistoryTypeId="1" PostId="7891" RevisionGUID="4490f31f-1d04-44c3-85dc-8f7a8ed75508" CreationDate="2010-09-23T13:22:39.127" UserId="3" Text="What bonuses do the different types of city-states give in Civ 5?" />
  <row Id="18559" PostHistoryTypeId="3" PostId="7891" RevisionGUID="4490f31f-1d04-44c3-85dc-8f7a8ed75508" CreationDate="2010-09-23T13:22:39.127" UserId="3" Text="&lt;civilization-5&gt;&lt;city-state&gt;" />
  <row Id="18560" PostHistoryTypeId="6" PostId="7888" RevisionGUID="08ed01d2-847b-46e9-9d3c-97769b0603a3" CreationDate="2010-09-23T13:22:59.170" UserId="3" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;city-state&gt;" />
  <row Id="18561" PostHistoryTypeId="2" PostId="7892" RevisionGUID="0332bc8f-0d07-4ba2-bd8d-0c848499947e" CreationDate="2010-09-23T13:24:20.370" UserId="3" Text="Roads are expensive in Civ 5 (1 gold upkeep per turn), but I make some of that back when I connect my cities to my capital.  Is it always still a net loss, and if so, is that money better spent elsewhere early in the game?" />
  <row Id="18562" PostHistoryTypeId="1" PostId="7892" RevisionGUID="0332bc8f-0d07-4ba2-bd8d-0c848499947e" CreationDate="2010-09-23T13:24:20.370" UserId="3" Text="Is it worth connecting my cities with roads early in Civ 5?" />
  <row Id="18563" PostHistoryTypeId="3" PostId="7892" RevisionGUID="0332bc8f-0d07-4ba2-bd8d-0c848499947e" CreationDate="2010-09-23T13:24:20.370" UserId="3" Text="&lt;civilization-5&gt;" />
  <row Id="18564" PostHistoryTypeId="2" PostId="7893" RevisionGUID="9748b720-449e-402b-b8a8-27145b2eaaec" CreationDate="2010-09-23T13:27:03.350" UserId="2310" Text="Wherever you source the game, it makes little difference. The game uses Steamworks, so it will be linked into Steam anyway.&#xD;&#xA;&#xD;&#xA;With pre-orders from on-line retailers, you get the game at the same time (though you have to spend 15mins installing it), but you get it cheaper. In the UK, you are looking at £25 vs Steam's £30." />
  <row Id="18565" PostHistoryTypeId="5" PostId="7883" RevisionGUID="67784bb6-5fa1-41cc-aae7-844e55dbf652" CreationDate="2010-09-23T14:01:18.573" UserId="816" Comment="edited body" Text="I've got my instructions in another lanugauge so it's not easy to understand what a melee attack is.&#xD;&#xA;&#xD;&#xA;What does it do? How do you do it? And why do you do it?&#xD;&#xA;&#xD;&#xA;I'm playing the sniper guy (can't remember how to spell his name...)&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;&#xD;&#xA;Mike." />
  <row Id="18566" PostHistoryTypeId="5" PostId="7882" RevisionGUID="2bfb47dd-b9ac-49f9-ab8b-cb9efaf85b61" CreationDate="2010-09-23T14:02:49.493" UserId="816" Comment="edited body" Text="Yes. On the ship in the the room with space map you will have a terminal with all missions archived. There you will be able to watch any movie" />
  <row Id="18567" PostHistoryTypeId="2" PostId="7894" RevisionGUID="5aeda954-4767-40ef-b7ad-72a61dbf2a61" CreationDate="2010-09-23T14:07:09.240" UserId="341" Text="Your cities can get to hexes that are up to 3 away from them, although they all have to be contiguous, so you can't get to one that is 3 away until you have one that is two away connected to it.  There is no limit to the number of tiles you can work (other than the limits on your population)." />
  <row Id="18568" PostHistoryTypeId="2" PostId="7895" RevisionGUID="efd64416-ef7d-40e3-a7af-629c4f89586e" CreationDate="2010-09-23T14:11:02.450" UserId="341" Text="The policies in the Patronage tree will help, but I think that is basically just how it is supposed to go.  So far my strategy has been to not try to keep city states friendly unless I need them.  I will do a quest if it is convenient, and if I need a particular bonus, I'll pay them money to get it, but once that relationship wears out, I'll let it go.&#xD;&#xA;&#xD;&#xA;Once you start meeting more other civs and acquiring excess resources, you can augment your income by trading the resouces to the other civs.  Between this and quests, I've been able to keep a few city states friendly for quite a while." />
  <row Id="18569" PostHistoryTypeId="2" PostId="7896" RevisionGUID="ff9ad59d-406e-40d3-8426-a3f0cc968a8c" CreationDate="2010-09-23T14:11:54.057" UserId="336" Text="Cultural give your empire culture each turn you are at least friendly with them&#xD;&#xA;&#xD;&#xA;Maritime gives your cities extra food (favoring the capital)&#xD;&#xA;&#xD;&#xA;Militaristic gives your civilization contemporary military units. " />
  <row Id="18570" PostHistoryTypeId="2" PostId="7897" RevisionGUID="68549503-71ae-408c-a8d4-9fe385405e1f" CreationDate="2010-09-23T14:13:02.263" UserId="336" Text="Investments into Research Agreements, if broken, are lost. This is why you should never go to war with your research partners if you can help it -- since you both lose." />
  <row Id="18571" PostHistoryTypeId="2" PostId="7898" RevisionGUID="d5316300-5046-463b-a0be-5a17add7d54d" CreationDate="2010-09-23T14:14:48.110" UserId="341" Text="Military will periodically gift you units.  Cultural give you a boost to your per turn culture accumulation.  Maritime gives you extra food at your capital, and small bonuses elsewhere.&#xD;&#xA;&#xD;&#xA;Which military units you get depends on the age you're in, as does the amount of the bonuses for the other two, so there is a benefit to getting a tech from a new age to increase the bonuses.  Being Allied instead of just friendly will also increase the size of the bonus or the frequency with which you are given units." />
  <row Id="18572" PostHistoryTypeId="2" PostId="7899" RevisionGUID="97010321-c552-4cf0-af78-9ac077eedb54" CreationDate="2010-09-23T14:28:25.567" UserId="65" Text="Both terms are used often in the gaming world and people tend to use &quot;p2p&quot; for abbreviating both. What are the correct abbreviations and usages?&#xD;&#xA;&#xD;&#xA;Peer to Peer generally means a multiplayer game that is hosted on one of the player's machines.&#xD;&#xA;&#xD;&#xA;Pay to Play is obviously when you pay a fee to play a game, such as WoW." />
  <row Id="18573" PostHistoryTypeId="1" PostId="7899" RevisionGUID="97010321-c552-4cf0-af78-9ac077eedb54" CreationDate="2010-09-23T14:28:25.567" UserId="65" Text="Does p2p mean &quot;Pay to Play&quot; or &quot;Peer to Peer&quot;" />
  <row Id="18574" PostHistoryTypeId="3" PostId="7899" RevisionGUID="97010321-c552-4cf0-af78-9ac077eedb54" CreationDate="2010-09-23T14:28:25.567" UserId="65" Text="&lt;terminology&gt;&lt;abbreviations&gt;" />
  <row Id="18575" PostHistoryTypeId="2" PostId="7900" RevisionGUID="189ed6c5-257f-40e3-bc58-675acb5bd6eb" CreationDate="2010-09-23T14:38:52.800" UserId="341" Text="It isn't as simple anymore.  There's a number of things to think about&#xD;&#xA;&#xD;&#xA;- Initially your cities will only be able to access the tiles next to them.  It will take a long time before your cities are generating enough culture on their own to add many tiles, unlike earlier civs where it was quite easy to boost to a full 2 square radius.  So if you need a particular resource, you should either build next to it or be prepared to buy access to the tile.&#xD;&#xA;&#xD;&#xA;- Once a tile has been claimed, you can't &quot;steal&quot; it like in Civ 4.  So you want to make sure you establish your borders quickly before another Civ or city-state grabs those tiles.&#xD;&#xA;&#xD;&#xA;- Building additional cities causes increased unhappiness across your empire, and it also make it more expensive to adopt social policies.  So while spamming cities early will help you establish a large territory, it will penalize you in other ways.&#xD;&#xA;&#xD;&#xA;This is one of the systems in Civ 5 that is not necessarily more complicated, but certainly seems to be more strategic than it was in earlier civs." />
  <row Id="18576" PostHistoryTypeId="2" PostId="7901" RevisionGUID="cdd1f32e-ac6a-463c-91ab-d603401bab6b" CreationDate="2010-09-23T14:41:33.817" UserId="85" Text="This is a contextual acronym, and neither is incorrect nor misused. It's the same that `fps` stands for &quot;First Person Shooter&quot; when you are talking about game genre, and &quot;Frames Per Second&quot; when you are talking about framerates. You simply have to read which one is in use.&#xD;&#xA;&#xD;&#xA;Generally, `p2p` for communication is more widely known because it is an older acronym used in a lot of contexts outside of electronic gaming. For payment, it is diametrically opposed to Free To Play, or `f2p`, and is a lot more exclusive to gaming. Note that if Pay To Play was `ptp`, that would entail a separate conflict with `ftp` as File Transfer Protocol, so it's not like there's a &quot;nice&quot; alternative." />
  <row Id="18577" PostHistoryTypeId="2" PostId="7902" RevisionGUID="09e1ac40-1948-40bb-b76d-a3a1294c59ee" CreationDate="2010-09-23T15:29:13.410" UserId="2578" Text="The money you each put into the agreement is lost.  This is not necessarily a bad thing - if you can trick someone into a research agreement before going to war, they will lose that money, which they could have used on defending themselves.&#xD;&#xA;&#xD;&#xA;According to [Wikipedia][1], the higher-level computer opponents will sometimes use this strategy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Civilization_V#Research" />
  <row Id="18578" PostHistoryTypeId="5" PostId="7900" RevisionGUID="f826e793-9b2d-4d26-a562-e7f0690d898c" CreationDate="2010-09-23T15:31:40.783" UserId="341" Comment="added 269 characters in body; added 57 characters in body" Text="It isn't as simple anymore.  There's a number of things to think about&#xD;&#xA;&#xD;&#xA;- Initially your cities will only be able to access the tiles next to them.  It will take a long time before your cities are generating enough culture on their own to add many tiles, unlike earlier civs where it was quite easy to boost to a full 2 square radius.  So if you need a particular resource, you should either build next to it or be prepared to buy access to the tile.&#xD;&#xA;&#xD;&#xA;- Once a tile has been claimed, you can't &quot;steal&quot; it like in Civ 4 (except using the Great Artist as mentioned in comments).  So you want to make sure you establish your borders quickly before another Civ or city-state grabs those tiles.&#xD;&#xA;&#xD;&#xA;- Building additional cities causes increased unhappiness across your empire, and it also make it more expensive to adopt social policies.  So while spamming cities early will help you establish a large territory, it will penalize you in other ways.&#xD;&#xA;&#xD;&#xA;So while the technical answer is that you maximize your potential territory without gaps or overlap by leaving 6 hexes between cities (since the maximum radius for a city is 3 hexes), I think you will find that blindly following that will be a sub-optimal strategy.&#xD;&#xA;&#xD;&#xA;This is one of the systems in Civ 5 that is not necessarily more complicated, but certainly seems to be more strategic than it was in earlier civs." />
  <row Id="18579" PostHistoryTypeId="2" PostId="7903" RevisionGUID="e4670e75-bb31-4c93-bfa6-c6c9cc17ca02" CreationDate="2010-09-23T15:34:25.490" UserId="2578" Text="What you're looking for is called [rcon][1].  You can do this in game by setting `rcon_password` to the same value on the server and client, then typing `rcon &lt;command&gt;` for any commands you want to run on the server from the client.&#xD;&#xA;&#xD;&#xA;You can do this outside the game, too.  The most popular tool for this is [HLSW][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.counter-strike.com/commands/half_life_1/rcon/&#xD;&#xA;  [2]: http://hlsw.net/" />
  <row Id="18580" PostHistoryTypeId="5" PostId="7877" RevisionGUID="57684c13-384d-474e-a192-963d3a5b7ef4" CreationDate="2010-09-23T15:34:54.180" UserId="341" Comment="deleted 27 characters in body" Text="The Civ 5 demo is a single map that will be the same each time you play it, has 3 civilizations to choose from, and you can only play for 100 turns.  " />
  <row Id="18581" PostHistoryTypeId="2" PostId="7904" RevisionGUID="7bfc7bc4-4d50-4151-b10b-721e2bd7f5b4" CreationDate="2010-09-23T15:43:26.950" UserId="558" Text="I recommend not &quot;investing&quot; in a city-state unless you can get some influence for free to start out.  Killing Barbarians or doing another quest for them will get your foot in the door, and let the $250 you have to spend periodically give you a lot more value.  For instance, that $250 will be keeping you above the &quot;Allied&quot; line instead of just barely making you friends with the city-state.&#xD;&#xA;&#xD;&#xA;Likewise, as mentioned above, the Patronage tree will give you significant bonuses to your influence over city-states.&#xD;&#xA;&#xD;&#xA;It seems that the design is such that in the early game you won't be able to guarantee a city-state ally without committing a lot of cash." />
  <row Id="18586" PostHistoryTypeId="2" PostId="7905" RevisionGUID="87750848-6101-4632-a20e-91210d9ee7a0" CreationDate="2010-09-23T16:15:19.903" UserId="493" Text="It depends how close the cities are and what their populations are. If you look a the related question [about the trade route income formula][1] you can calculate whether the roads will be profitable or not. If the cities are close, then the maintenance cost of the roads will be less than if the cities are very far away. If the cities are large, the trade route income will be very good. If the trade route income is greater than the road upkeep, then it's a win, at least financially.&#xD;&#xA;&#xD;&#xA;You also have to consider the opportunity cost of the workers building the roads. If they didn't spend those turns building roads, what would they have built instead? Would that other thing they build have been more beneficial than the profits from the roads?&#xD;&#xA;&#xD;&#xA;Also, think about the usefulness of the roads themselves. Having roads greatly increases the speed with which you can move units. If you have one city that is very good at producing military units, but is far away from where the battle is, you are really going to wish you had those roads, even if they cost you money.&#xD;&#xA;&#xD;&#xA;Lastly, consider roads to city states. Any nearby city states will eventually offer a quest to be connected to your capital by roads. Completing the quest will make them very happy with you, and that could result in great rewards compared to the cost of the roads. For example, a military city state as an ally will give you multiple units, definitely worth a few gold per turn.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income" />
  <row Id="18587" PostHistoryTypeId="5" PostId="7876" RevisionGUID="17322e2a-ac23-4786-bc89-c4abce6c4a3e" CreationDate="2010-09-23T16:21:34.963" UserId="341" Comment="edited body" Text="Looking at the economy details screen shows how much you are making from trade routes to each city.  Currently I seem to be making population * 1.25 from each city (where population is the target city's population).  Not sure where the 1.25 comes from or what might modify it." />
  <row Id="18588" PostHistoryTypeId="2" PostId="7906" RevisionGUID="b6346352-ff19-43d8-8557-d1bdd6d04123" CreationDate="2010-09-23T16:44:34.130" UserId="2498" Text="I usually reload my last saves and missions while I'm trying to get all the Hard achievements in my SC2 campaign. I just updated to the latest patch today but when I tried to load my game, it said that I will have to disconnect from Battle.net and restart with the old SC2 installed.&#xD;&#xA;&#xD;&#xA;It was totally weird, so I just shrugged and clicked yes. It then quit, then reloaded again but this time, there was no login and it auto loaded the save file. It loaded correctly, but I was not connected to Battle.net anymore and I can't open my achievements tab.&#xD;&#xA;&#xD;&#xA;Does this mean I have to start the campaign all over again? " />
  <row Id="18589" PostHistoryTypeId="1" PostId="7906" RevisionGUID="b6346352-ff19-43d8-8557-d1bdd6d04123" CreationDate="2010-09-23T16:44:34.130" UserId="2498" Text="Can't play old SC2 games" />
  <row Id="18590" PostHistoryTypeId="3" PostId="7906" RevisionGUID="b6346352-ff19-43d8-8557-d1bdd6d04123" CreationDate="2010-09-23T16:44:34.130" UserId="2498" Text="&lt;starcraft-2&gt;&lt;patch&gt;" />
  <row Id="18591" PostHistoryTypeId="2" PostId="7907" RevisionGUID="babba86e-e821-443e-adfd-b9621f9cc53c" CreationDate="2010-09-23T17:09:47.260" UserId="102" Text="So the way Starcraft 2 handles saves (and replays) is it keeps old copies of previous versions to run them.&#xD;&#xA;&#xD;&#xA;BattleNet is always configured to communicate with the latest version, so if you load a previous version its not guaranteed that you'll be able to communicate, thus Blizzard doesn't provide that functionality (currently, this may change).&#xD;&#xA;&#xD;&#xA;So do you have to start over? That save, yes.  The saves you have constitute an earlier version.  Now there was some discussion of playing maps/watching replays while still connected to battlenet [here][1] (its under how to run).  So it may be possible to retain functionality like chat.&#xD;&#xA;&#xD;&#xA;Your progress in the campaign doesn't need to be restarted, as campaign progress is tracked in the cloud.  You can pick up your campaign where you left off.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752" />
  <row Id="18592" PostHistoryTypeId="5" PostId="7903" RevisionGUID="3c0c8c38-9ef7-42b9-8a39-27525bb98a4d" CreationDate="2010-09-23T17:36:47.833" UserId="2578" Comment="added 78 characters in body" Text="What you're looking for is called remote-console, or [rcon][1].  It's built right into the game; to use it, set `rcon_password` to the same value on the server *(in server.cfg)* and client *(in the console)*, then type into the client-console `rcon &lt;command&gt;` for any commands you want to run on the server.&#xD;&#xA;&#xD;&#xA;You can use rcon outside of the game, too.  The most popular tool for this is [HLSW][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.counter-strike.com/commands/half_life_1/rcon/&#xD;&#xA;  [2]: http://hlsw.net/" />
  <row Id="18594" PostHistoryTypeId="6" PostId="7899" RevisionGUID="1e3770ee-97ea-4540-80a0-ba99dc47ebe9" CreationDate="2010-09-23T18:10:31.873" UserId="65" Comment="edited tags" Text="&lt;terminology&gt;&lt;abbreviations&gt;&lt;peer-to-peer&gt;&lt;pay-to-play&gt;" />
  <row Id="18595" PostHistoryTypeId="2" PostId="7908" RevisionGUID="755f2b7e-29cf-4426-925b-c8b872246160" CreationDate="2010-09-23T18:49:40.697" UserId="2365" Text="Predator&#xD;&#xA;Harrier&#xD;&#xA;Pavelow&#xD;&#xA;&#xD;&#xA;Ok, this is a noobish kind of annoying strategy, but meh.&#xD;&#xA;&#xD;&#xA;Use claymores and scavenger (it will make it **REALLY** easy to get a 5 killstreak for your predator). Once you get that, well, the harrier comes as a free gift. In TDM you usually find 2 guys together ready to get killed by the predator missile.&#xD;&#xA;&#xD;&#xA;Once the harrier is out you need 2 kills to get the pavelow, so piece of cake too.&#xD;&#xA;&#xD;&#xA;The reasons I prefer these killstreaks are these:&#xD;&#xA;&#xD;&#xA;1. Predator is a really easy kill&#xD;&#xA;2. Harriers are way more powerful than the attack helis. Attack helis just suck, if you they get you 2 kills you got extremely lucky. Yeah, they last more, but they suck so much people just ignore them.&#xD;&#xA;3. Pavelow is so easy to get once the harrier is out, it's really powerful and it has one flare, so it takes 2 missiles to bring it down.&#xD;&#xA;&#xD;&#xA;I personally use these:&#xD;&#xA;&#xD;&#xA;TDM&#xD;&#xA;&#xD;&#xA; - Predator&#xD;&#xA; - Harrier&#xD;&#xA; - AC130 (People tend to not bring it down since it has 2 flares)&#xD;&#xA;&#xD;&#xA;FFA&#xD;&#xA;&#xD;&#xA; - Predator&#xD;&#xA; - Harrier&#xD;&#xA; - Chopper Gunner (It's closer to the ground and can fire continuously, so it's a really good option. It does have only one flare, but in FFA people don't shoot down air support as much)&#xD;&#xA;&#xD;&#xA;And yeah, I do not use claymores / scavenger combo anymore. It's noobish. ---" />
  <row Id="18596" PostHistoryTypeId="2" PostId="7909" RevisionGUID="800441ab-9bc0-4aef-a866-99a1e1e2a7aa" CreationDate="2010-09-23T19:06:41.553" UserId="493" Text="I have read all of the relevant sections of the CIV 5 manual in PDF form. I have experimented with every possible button in the user interface while military units are in the same hex as settlers/workers. There does not appear to be a way to automatically group the units together for defense. You have to do it manually, at least for now. Hopefully this will change with patches, or at least a mod." />
  <row Id="18597" PostHistoryTypeId="5" PostId="7904" RevisionGUID="ee308548-7ca7-45ee-888d-2404ef7139f4" CreationDate="2010-09-23T19:26:10.307" UserId="558" Comment="Added some rough math; added 178 characters in body" Text="I recommend not &quot;investing&quot; in a city-state unless you can get some influence for free to start out.  Killing Barbarians or doing another quest for them will get your foot in the door, and let the $250 you have to spend periodically give you a lot more value.  For instance, that $250 will be keeping you above the &quot;Allied&quot; line instead of just barely making you friends with the city-state.&#xD;&#xA;&#xD;&#xA;Likewise, as mentioned above, the Patronage tree will give you significant bonuses to your influence over city-states.&#xD;&#xA;&#xD;&#xA;It seems that the design is such that in the early game you won't be able to guarantee a city-state ally without committing a lot of cash.&#xD;&#xA;&#xD;&#xA;To elaborate (not 100% sure on all these numbers but the overall point is still valid):&#xD;&#xA;&#xD;&#xA;If you spend $250 to become Friends with a city-state, starting from 0 influence, you'll get 35 influence, making you barely Friends (30 influence).  This means you'll be friends for 5 turns, at which point you'll need to spend another $250 to be friends again.  You probably don't have another $250 that soon, though, so the influence runs all the way down close to zero before you're able to spend another $250, which again only gives you a few turns of friendship.  This is obviously unsustainable.&#xD;&#xA;&#xD;&#xA;If instead you perform a mission for the city-state and get 30 or 40 influence to start with, every time you spend $250 you'll get to use all 35 points of that influence before needing to spend another $250.&#xD;&#xA;&#xD;&#xA;Similarly, you'd be better off saving your money to start with $500 worth of influence than buying $250 and not being able to afford more right away.&#xD;&#xA;&#xD;&#xA;Long story short: if you're already friends, you get more value for your money.  Likewise, if you're already allies, you get even MORE value for money you spend to sustain at that level." />
  <row Id="18598" PostHistoryTypeId="2" PostId="7910" RevisionGUID="4856d16d-67ec-4954-92df-77cf6827566f" CreationDate="2010-09-23T19:52:27.320" UserId="337" Text="I found that the Patronage social policy tree was quite beneficial for keeping my city-states happy. Their relations never drop below 20, I get more bang for my buck with cash donations, and their favor drains less quickly. With all those bonuses, one donation of 500 gold brings them immediately to &quot;allied&quot; status, and keeps them happy for quite a few turns.&#xD;&#xA;&#xD;&#xA;If you don't want to invest in Patronage, you're going to have to do their quests or cough up the money. Having good cash flow is critical for expanding your influence on city-states. I find that connecting trade routes to my capital is a great way to boost my income in the early game, before I have a large population and markets/banks/etc. Get those roads out and get your empire connected. As long as you don't spread your cities so far apart that you kill yourself on road maintenance, it's easy money. If you have cities on other continents, remember to build a harbor to connect them to your trade routes." />
  <row Id="18599" PostHistoryTypeId="2" PostId="7911" RevisionGUID="72711ce8-d126-43a0-b35a-ff64d7721899" CreationDate="2010-09-23T20:43:28.517" UserId="1410" Text="**Play as Alexander the Great of Greece**&#xD;&#xA;&#xD;&#xA;&gt; Unique Trait&#xD;&#xA;Hellenic League: City-State influence degrades half as slowly as normal, and it recovers at&#xD;&#xA;twice the speed as for other civilizations.&#xD;&#xA;&#xD;&#xA;I feel this option is important to mention, but it is obviously a very extreme option. As such, I recommend trying the options suggested in other answers here first. If you get the same effect of happy city-states using this or other options, the other options are better:&#xD;&#xA;&#xD;&#xA; - Civilizations are chosen before the game, so you can't react in the middle of the game when you realize you want a certain city-state to like you.&#xD;&#xA; - You lose the benefits of your other favorite civilization.&#xD;&#xA;&#xD;&#xA;Still, I believe its important to mention." />
  <row Id="18600" PostHistoryTypeId="2" PostId="7912" RevisionGUID="c1f5d8fc-aa5b-4ffe-99db-895d9cc8b310" CreationDate="2010-09-23T21:27:31.690" UserId="1410" Text="**Up to 3 hexes away, 36 hexes total**&#xD;&#xA;&#xD;&#xA;Plus the hex the city is on.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;In Civilization 4 and earlier, which used squares for the grid, cities could work 2(ish) squares away, for a total of 20 squares, plus the city square.&#xD;&#xA;(I will create an accompanying image at a later time.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/MLH64.jpg" />
  <row Id="18601" PostHistoryTypeId="5" PostId="7862" RevisionGUID="b8d7d197-dbad-449b-9914-1de25d531440" CreationDate="2010-09-23T21:29:11.703" UserId="1410" Comment="added 17 characters in body" Text="Sadly the [Manual][1] entry for trade routes is not very useful, but confirms population is involved:&#xD;&#xA;&#xD;&#xA;&gt; Each trade route is worth a certain amount of gold each turn, the amount determined by the population of the connected city.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;The Civilpedia is only slightly more forthcoming, saying that the population of both cities matters, not just the connected city.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="18602" PostHistoryTypeId="5" PostId="7900" RevisionGUID="08172005-9033-48da-b348-ef03f5886ecd" CreationDate="2010-09-23T22:03:59.010" UserId="341" Comment="added 1 characters in body" Text="It isn't as simple anymore.  There's a number of things to think about&#xD;&#xA;&#xD;&#xA;- Initially your cities will only be able to access the tiles next to them.  It will take a long time before your cities are generating enough culture on their own to add many tiles, unlike earlier civs where it was quite easy to boost to a full 2 square radius.  So if you need a particular resource, you should either build next to it or be prepared to buy access to the tile.&#xD;&#xA;&#xD;&#xA;- Once a tile has been claimed, you can't &quot;steal&quot; it like in Civ 4 (except using the Great Artist as mentioned in comments).  So you want to make sure you establish your borders quickly before another Civ or city-state grabs those tiles.&#xD;&#xA;&#xD;&#xA;- Building additional cities causes increased unhappiness across your empire, and it also makes it more expensive to adopt social policies.  So while spamming cities early will help you establish a large territory, it will penalize you in other ways.&#xD;&#xA;&#xD;&#xA;So while the technical answer is that you maximize your potential territory without gaps or overlap by leaving 6 hexes between cities (since the maximum radius for a city is 3 hexes), I think you will find that blindly following that will be a sub-optimal strategy.&#xD;&#xA;&#xD;&#xA;This is one of the systems in Civ 5 that is not necessarily more complicated, but certainly seems to be more strategic than it was in earlier civs." />
  <row Id="18603" PostHistoryTypeId="2" PostId="7913" RevisionGUID="3a65a1d9-dcb5-49d0-be2d-91bf72c53a14" CreationDate="2010-09-23T22:04:22.460" UserId="97" Text="According to halo.wikia.com the Mark VI helmet in Halo: Reach costs 300,000 credits. However does anyone know what rank you must be to purchase it? Thank you." />
  <row Id="18604" PostHistoryTypeId="1" PostId="7913" RevisionGUID="3a65a1d9-dcb5-49d0-be2d-91bf72c53a14" CreationDate="2010-09-23T22:04:22.460" UserId="97" Text="What are the requirements for the Mark VI helmet in Halo: Reach?" />
  <row Id="18605" PostHistoryTypeId="3" PostId="7913" RevisionGUID="3a65a1d9-dcb5-49d0-be2d-91bf72c53a14" CreationDate="2010-09-23T22:04:22.460" UserId="97" Text="&lt;halo-reach&gt;" />
  <row Id="18606" PostHistoryTypeId="2" PostId="7914" RevisionGUID="4515a629-5a8f-456a-a4d3-f58fc03c56d9" CreationDate="2010-09-23T22:18:34.400" UserId="1849" Text="Hi,&#xD;&#xA;&#xD;&#xA;I used AMX mod in CS 1.6 before. I want to know, what are all the mod's available now for free of cost. &#xD;&#xA;Providing their links also appreciative!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18607" PostHistoryTypeId="1" PostId="7914" RevisionGUID="4515a629-5a8f-456a-a4d3-f58fc03c56d9" CreationDate="2010-09-23T22:18:34.400" UserId="1849" Text="What are all the admin mods available for Counter Strike 1.6?" />
  <row Id="18608" PostHistoryTypeId="3" PostId="7914" RevisionGUID="4515a629-5a8f-456a-a4d3-f58fc03c56d9" CreationDate="2010-09-23T22:18:34.400" UserId="1849" Text="&lt;mod&gt;&lt;counter-strike&gt;&lt;server-administration&gt;&lt;servers&gt;" />
  <row Id="18609" PostHistoryTypeId="5" PostId="7913" RevisionGUID="b669878d-16ba-4973-a96e-1160135a54c3" CreationDate="2010-09-23T22:21:21.573" UserId="816" Comment="added 35 characters in body" Text="According to [halo.wikia.com][1] the Mark VI helmet in Halo: Reach costs 300,000 credits. However does anyone know what rank you must be to purchase it? Thank you.&#xD;&#xA;&#xD;&#xA;[1]: http://halo.wikia.com" />
  <row Id="18610" PostHistoryTypeId="2" PostId="7915" RevisionGUID="e28c5efd-6501-4593-9d45-064525aca333" CreationDate="2010-09-23T22:49:45.940" UserId="1162" Text="I think your best option is [AMX Mod X][1]. The developers of AMX Mod (of which you have experience) joined the AMX Mod X project [some time ago][2]. There are wide range of free plugins written by the community that add to the core functionality. I've found that their [forum][3] should help you with any queries you may have.&#xD;&#xA;&#xD;&#xA;Some people still use [AdminMod][4], though I think it's fair to say that they belong to a small minority.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amxmodx.org/&#xD;&#xA;  [2]: http://forums.alliedmods.net/showthread.php?t=49476&amp;highlight=amxmod&#xD;&#xA;  [3]: http://www.adminmod.org/&#xD;&#xA;  [4]: http://forums.alliedmods.net/forumdisplay.php?f=3" />
  <row Id="18611" PostHistoryTypeId="5" PostId="7915" RevisionGUID="0229c20f-04cb-4d0f-962e-c19328314ff5" CreationDate="2010-09-23T22:57:09.920" UserId="1162" Comment="added 59 characters in body" Text="I think your best option is [AMX Mod X][1]. The developers of AMX Mod (of which you have experience) joined the AMX Mod X project [some time ago][2]. There is an almost comprehensive range of free plugins written by the community that add to the core functionality. I've found that their [forums][3] are generally helpful if you can't find what you want or need help with configuration.&#xD;&#xA;&#xD;&#xA;Some people still use [AdminMod][4], though I think it's fair to say that they belong to a small minority.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amxmodx.org/&#xD;&#xA;  [2]: http://forums.alliedmods.net/showthread.php?t=49476&amp;highlight=amxmod&#xD;&#xA;  [3]: http://www.adminmod.org/&#xD;&#xA;  [4]: http://forums.alliedmods.net/forumdisplay.php?f=3" />
  <row Id="18612" PostHistoryTypeId="2" PostId="7916" RevisionGUID="90776739-3c73-4b91-b3cb-82cf7b8c3d35" CreationDate="2010-09-23T23:50:25.543" UserId="1162" Text="Press &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;F12&lt;/kbd&gt; to summon the Team Resources menu and should you want to send many resources at once, use the scrollwheel to increase the count (it's far faster).&#xD;&#xA;&#xD;&#xA;I don't believe there is any way to bind a pre-determined amount to a key." />
  <row Id="18613" PostHistoryTypeId="2" PostId="7917" RevisionGUID="50e54712-46b5-4531-bc5e-42f1a51926b2" CreationDate="2010-09-24T00:13:26.703" UserId="1410" Text="This is the **Furthest Apart** you would ever want your cities.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;There are any number of things that mean you would like them to be closer together:&#xD;&#xA;&#xD;&#xA; - Most importantly: cities will only ever be that large late in the game. If you build like that is going to happen, you will be wasting valuable hexes.&#xD;&#xA; - Roads cost money to maintain, so the further away your cities are, the more lucrative the trade needs to be before you start it.&#xD;&#xA; - City-states and other civs will steal the in between squares as your cities are growing. (as [bwarner says][2], establish your boarders!)&#xD;&#xA; - Cities further apart will be further from aiding each other for defense.&#xD;&#xA;&#xD;&#xA;But you want to use all those hexes don't you? How do you balance?&#xD;&#xA;&#xD;&#xA;**Build wherever your city will grow the fastest.**&#xD;&#xA;&#xD;&#xA;The location with the best immediate access to food and reasonable production will be able to produce more money/culture to buy tiles, and you will thus have a larger empire sooner. They'll also be able to defend themselves and other cities sooner, and support trade routes sooner. All of that makes distance matter a lot less.&#xD;&#xA;&#xD;&#xA;In short: *don't think about distance, think about a building good city.*&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Ilnuz.png&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5/7900#7900" />
  <row Id="18614" PostHistoryTypeId="5" PostId="7917" RevisionGUID="5ba382df-fbd5-41fe-b5cc-b5415038221a" CreationDate="2010-09-24T00:21:32.193" UserId="1410" Comment="edited body" Text="This is the **Furthest Apart** you would ever want your cities.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;There are any number of things that mean you would like them to be closer together:&#xD;&#xA;&#xD;&#xA; - Most importantly: cities will only ever be that large late in the game. If you build like that is going to happen, you will be wasting valuable hexes.&#xD;&#xA; - Roads cost money to maintain, so the further away your cities are, the more lucrative the trade needs to be before you start it.&#xD;&#xA; - City-states and other civs will steal the in between squares as your cities are growing. (as [bwarner says][2], establish your boarders!)&#xD;&#xA; - Cities further apart will be further from aiding each other for defense.&#xD;&#xA;&#xD;&#xA;But you want to use all those hexes don't you? How do you balance?&#xD;&#xA;&#xD;&#xA;**Build wherever your city will grow the fastest.**&#xD;&#xA;&#xD;&#xA;The location with the best immediate access to food and reasonable production will be able to produce more money/culture to buy tiles, and you will thus have a larger empire sooner. They'll also be able to defend themselves and other cities sooner, and support trade routes sooner. All of that makes distance matter a lot less.&#xD;&#xA;&#xD;&#xA;In short: *don't think about distance, think about building a good city.*&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Ilnuz.png&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5/7900#7900" />
  <row Id="18615" PostHistoryTypeId="2" PostId="7918" RevisionGUID="c4898f9a-e951-49fe-9772-34db9816dba1" CreationDate="2010-09-24T01:26:50.863" UserId="18" Text="What are some strategies that can be used to quickly earn money or gain experience in Pocket Frogs? For experience, you can complete awards, however it takes a while when your stamp or potion supply runs low." />
  <row Id="18616" PostHistoryTypeId="1" PostId="7918" RevisionGUID="c4898f9a-e951-49fe-9772-34db9816dba1" CreationDate="2010-09-24T01:26:50.863" UserId="18" Text="How can I quickly earn money / experience in Pocket Frogs?" />
  <row Id="18617" PostHistoryTypeId="3" PostId="7918" RevisionGUID="c4898f9a-e951-49fe-9772-34db9816dba1" CreationDate="2010-09-24T01:26:50.863" UserId="18" Text="&lt;iphone&gt;&lt;ipod-touch&gt;&lt;pocket-frogs&gt;" />
  <row Id="18618" PostHistoryTypeId="2" PostId="7919" RevisionGUID="3d7dfcae-7139-45b5-a929-37d2b2463302" CreationDate="2010-09-24T01:54:20.333" UserId="3375" Text="From observation, can I expect that a game will get a permanent price cut (or a weekend special deal) X weeks after its launch, or after the sales dropped by Y percent or whatever other reason?" />
  <row Id="18619" PostHistoryTypeId="1" PostId="7919" RevisionGUID="3d7dfcae-7139-45b5-a929-37d2b2463302" CreationDate="2010-09-24T01:54:20.333" UserId="3375" Text="Are Steam price cuts predictable?" />
  <row Id="18620" PostHistoryTypeId="3" PostId="7919" RevisionGUID="3d7dfcae-7139-45b5-a929-37d2b2463302" CreationDate="2010-09-24T01:54:20.333" UserId="3375" Text="&lt;steam&gt;" />
  <row Id="18621" PostHistoryTypeId="2" PostId="7920" RevisionGUID="2c5d15df-2afb-44de-b11c-b0bdb747c1c5" CreationDate="2010-09-24T02:47:28.767" UserId="121" Text="I just noticed that I had a dwarven child taken by a mood.  What dwarves are vulnerable to moods?" />
  <row Id="18622" PostHistoryTypeId="1" PostId="7920" RevisionGUID="2c5d15df-2afb-44de-b11c-b0bdb747c1c5" CreationDate="2010-09-24T02:47:28.767" UserId="121" Text="What dwarves can be taken by moods?" />
  <row Id="18623" PostHistoryTypeId="3" PostId="7920" RevisionGUID="2c5d15df-2afb-44de-b11c-b0bdb747c1c5" CreationDate="2010-09-24T02:47:28.767" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="18624" PostHistoryTypeId="2" PostId="7921" RevisionGUID="05f40bee-93e7-4f0f-8f0b-5d31c52fed0a" CreationDate="2010-09-24T02:53:17.183" UserId="102" Text="Any Dwarf associated with your Fortress can be taken by a mood.  There are no restrictions based on age, profession or status (ie nobles).&#xD;&#xA;&#xD;&#xA;Additionally a Moody dwarf will use his highest skill, or chosen randomly between high skills.&#xD;&#xA;&#xD;&#xA;The following skills are available for selection:&#xD;&#xA;&#xD;&#xA; - Armorsmith	&#xD;&#xA; - Bone carver	&#xD;&#xA; - Bowyer	&#xD;&#xA; - Carpenter	&#xD;&#xA; - Clothier	&#xD;&#xA; - Engraver	&#xD;&#xA; - Gem cutter	&#xD;&#xA; - Gem setter	&#xD;&#xA; - Glassmaker	&#xD;&#xA; - Leatherworker	&#xD;&#xA; - Mason	&#xD;&#xA; - Mechanic	&#xD;&#xA; - Metal crafter	&#xD;&#xA; - Metalsmith	&#xD;&#xA; - Miner	&#xD;&#xA; - Stone crafter	&#xD;&#xA; - Tanner	&#xD;&#xA; - Weaponsmith	&#xD;&#xA; - Weaver	&#xD;&#xA; - Wood crafter	" />
  <row Id="18626" PostHistoryTypeId="2" PostId="7923" RevisionGUID="f2465731-d951-4ad5-bb5e-3f62d7b6e2f1" CreationDate="2010-09-24T04:10:22.593" UserId="1120" Text="I haven't seen a pattern on new games but, I have seen that Valve will reduce the price of the previous version of their own games (and some that they distribute) just before a sequel comes out.&#xD;&#xA;&#xD;&#xA;They also tend to offer discounts/packages on holiday weekends.  This is mostly on independent games and retro packages.&#xD;&#xA;&#xD;&#xA;Finally, they tend to offer **free** games when celebrating an event like the release of Portal when the Mac version of Steam was released.  In the later case they like to drop hints that something is coming but like to keep the details a surprise." />
  <row Id="18627" PostHistoryTypeId="2" PostId="7924" RevisionGUID="3a2b9dc3-f480-428c-a904-6a1a2498f2ca" CreationDate="2010-09-24T05:39:00.170" UserId="206" Text="Short answer: no.&#xD;&#xA;&#xD;&#xA;Slightly longer answer: price cuts Noooooo, sales yes.&#xD;&#xA;ie the Summer sale (no way do tell what tho) or discounts on iD games during QuakeCon" />
  <row Id="18629" PostHistoryTypeId="2" PostId="7926" RevisionGUID="29430b22-8766-4351-80df-d2fa433fbe6f" CreationDate="2010-09-24T05:54:46.800" UserId="1410" Text="In Civilization 5, one of the diplomatic options is a Pact of Secrecy. You sign it with one civilization against a specific other civilization.&#xD;&#xA;&#xD;&#xA;However, I can't find any mention of such a pact in the manual or in the Civilpedia.&#xD;&#xA;&#xD;&#xA;What does it do?" />
  <row Id="18630" PostHistoryTypeId="1" PostId="7926" RevisionGUID="29430b22-8766-4351-80df-d2fa433fbe6f" CreationDate="2010-09-24T05:54:46.800" UserId="1410" Text="What is a Pact of Secrecy?" />
  <row Id="18631" PostHistoryTypeId="3" PostId="7926" RevisionGUID="29430b22-8766-4351-80df-d2fa433fbe6f" CreationDate="2010-09-24T05:54:46.800" UserId="1410" Text="&lt;civilization-5&gt;" />
  <row Id="18632" PostHistoryTypeId="5" PostId="7858" RevisionGUID="1069c499-37e5-452a-9543-a4c134d36628" CreationDate="2010-09-24T06:12:29.870" UserId="1410" Comment="deleted 9 characters in body" Text="**Unit stacking is allowed in Civilization, its just restricted.**&#xD;&#xA;&#xD;&#xA;&quot;in Civilization 5 there is no stacking of units&quot; is an oversimplification. From the [Manual][1]:&#xD;&#xA;&#xD;&#xA;&gt; Units are subject to “Stacking” limitations – two military units may not end their turn in the same hex, nor can two non-military units, but one military and one non-military unit may end their turn stacked in the same hex.&#xD;&#xA;&#xD;&#xA;Because of this, there are two cases in which units can become stacked:&#xD;&#xA;&#xD;&#xA; 1. One combat unit can be stacked with one non-combat (civilian) unit by normal movement or other means like below. (And they may end the turn this way.) This means your worker is allowed in the same square as your warrior, which is important for defending your vulnerable non-combat units.&#xD;&#xA; 2. When you build (or buy) a new unit in a city, it is initially stacked with any units that were already in the city. I'd guess, but have not yet seen, that this can also occur due to receiving a new unit through other means, such as ruins or a city-state gifting a unit to you. &#xD;&#xA;&#xD;&#xA;When a unit in the first situation need orders, the game uses the usual message &quot;Unit needs orders&quot; because nothing is wrong. When a unit in this situation needs orders, the game uses the special message &quot;Stacked unit needs orders&quot; to let you know you MUST move a unit.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="18634" PostHistoryTypeId="5" PostId="7924" RevisionGUID="090eae25-911c-43fa-90da-b8fbe8f13ff7" CreationDate="2010-09-24T09:01:11.727" UserId="23" Comment="edited body" Text="Short answer: no.&#xD;&#xA;&#xD;&#xA;Slightly longer answer: price cuts Noooooo, sales yes.&#xD;&#xA;ie the Summer sale (no way to tell what tho) or discounts on iD games during QuakeCon" />
  <row Id="18636" PostHistoryTypeId="2" PostId="7928" RevisionGUID="c68d10b5-79b5-4ebd-ac96-210ebb3b97ad" CreationDate="2010-09-24T09:38:22.097" UserId="2470" Text="Hi,&#xD;&#xA;&#xD;&#xA;Do you only receive achievements for campaign missions if you complete them without using the save game feature.  I completed a couple last night but had to restart from a last save point when I died.  I completed the missions along with all the optional objectives but never got the achievements." />
  <row Id="18637" PostHistoryTypeId="1" PostId="7928" RevisionGUID="c68d10b5-79b5-4ebd-ac96-210ebb3b97ad" CreationDate="2010-09-24T09:38:22.097" UserId="2470" Text="Starcraft 2 Achievements with saved games" />
  <row Id="18638" PostHistoryTypeId="3" PostId="7928" RevisionGUID="c68d10b5-79b5-4ebd-ac96-210ebb3b97ad" CreationDate="2010-09-24T09:38:22.097" UserId="2470" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="18639" PostHistoryTypeId="5" PostId="7916" RevisionGUID="2e2ff17b-3111-420a-8f8c-06851b4ff30d" CreationDate="2010-09-24T10:37:49.230" UserId="1162" Comment="added 35 characters in body" Text="Press &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;F12&lt;/kbd&gt; to summon the Team Resources menu. Should you want to send many resources at once, use the scrollwheel to increase the resource count (it's far faster than clicking the GUI button).&#xD;&#xA;&#xD;&#xA;I don't believe there is any way to bind a pre-determined amount to a key." />
  <row Id="18640" PostHistoryTypeId="2" PostId="7929" RevisionGUID="fc73c57c-4b27-4b98-a03c-3278b0f9e0e6" CreationDate="2010-09-24T11:06:45.503" UserId="2270" Text="Apparently it's reserved for people who have played all the LIVE enabled games in the series. You need to have 4 nameplates from the first 4 Halo games and the Reach Beta.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Reserved for our most steadfast fans.&#xD;&#xA;&gt; Unlock four of the five nameplates&#xD;&#xA;&gt; Halo PC, Halo 2, Halo 3, Halo 3: ODST,&#xD;&#xA;&gt; or the Halo: Reach Beta to earn the&#xD;&#xA;&gt; Master Chief's MJOLNIR Mk VI helmet&#xD;&#xA;&gt; nameplate.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Read more: [IGN boards][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://boards.ign.com/halo/b5240/195623208/p1/#ixzz10RZGkoAzBlockquotenameplate." />
  <row Id="18641" PostHistoryTypeId="2" PostId="7930" RevisionGUID="bab9071e-573f-435d-9c1c-af319b61136f" CreationDate="2010-09-24T11:08:28.553" UserId="3668" Text="To get the mega pepper you have to cut at least 4 veggies in one slash with one of the veggies being a pepper.&#xD;&#xA;&#xD;&#xA;There's also a mega potato, to get that you need to cut and dice 2 potatoes completely in one go.&#xD;&#xA;&#xD;&#xA;The others I'm not sure how to get" />
  <row Id="18642" PostHistoryTypeId="2" PostId="7931" RevisionGUID="c873d913-676b-48da-9d3b-8f66624a90c3" CreationDate="2010-09-24T11:29:38.553" UserId="3383" Text="I've read the surprisingly light Wikipedia article on Civ 5 and it seems to be lacking coherent comparison of features between it and its predecessor. I'm also reluctant to bring down the 4Gb demo on a whim...&#xD;&#xA;&#xD;&#xA;Please could I have some clarification on the following:&#xD;&#xA;&lt;ul&gt;&#xD;&#xA;&lt;li&gt;Has the speed of conquest been slowed down even further?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Are wars any easier to end (and avoid re-igniting) diplomatically?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Are there still culture-related borders?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Is the AI as aggressive as the article seems to indicate, or is it possible to have stable diplomatic neighbours?&lt;/li&gt;&#xD;&#xA;&lt;li&gt;This one's rather subjective, I'm afraid: With regards to improvements, is this an XP to Vista kind of upgrade, or Vista to 7? By which I mean are they generally look driven, or core gameplay driven improvements?&lt;/li&gt;&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;Let me know if this should be a community wiki, or needs clarification." />
  <row Id="18643" PostHistoryTypeId="1" PostId="7931" RevisionGUID="c873d913-676b-48da-9d3b-8f66624a90c3" CreationDate="2010-09-24T11:29:38.553" UserId="3383" Text="Civ 4 v. Civ 5 upgrade changes" />
  <row Id="18644" PostHistoryTypeId="3" PostId="7931" RevisionGUID="c873d913-676b-48da-9d3b-8f66624a90c3" CreationDate="2010-09-24T11:29:38.553" UserId="3383" Text="&lt;game-rec&gt;&lt;civilization-4&gt;&lt;civilization-5&gt;&lt;comparison&gt;" />
  <row Id="18645" PostHistoryTypeId="2" PostId="7932" RevisionGUID="1bf675a9-68a0-44b7-8d34-8dd0c9bd3dc6" CreationDate="2010-09-24T11:33:07.210" UserId="341" Text="Here's a [quote][1] from one of the game's producers&#xD;&#xA;&#xD;&#xA;&gt; A Pact of Cooperation will get you&#xD;&#xA;&gt; better deals with that AI player&#xD;&#xA;&gt; provided that you reciprocate. It's an&#xD;&#xA;&gt; option meant to foster a positive&#xD;&#xA;&gt; relationship. Likewise, a Pact of&#xD;&#xA;&gt; Secrecy (where the AI asks you to work&#xD;&#xA;&gt; against another Civ) will also build a&#xD;&#xA;&gt; better relationship, provided you&#xD;&#xA;&gt; actually follow through, and do not&#xD;&#xA;&gt; cooporate with the target Civ.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showpost.php?p=1137072&amp;postcount=9" />
  <row Id="18646" PostHistoryTypeId="2" PostId="7933" RevisionGUID="3d07f1e2-d170-4669-af37-328a5074e910" CreationDate="2010-09-24T12:13:03.823" UserId="3383" Text="Because the discounts and prices are negotiated with the publishers, you'd be better off trying to analyse on the publisher level rather than across Steam as a whole.&#xD;&#xA;&#xD;&#xA;Additionally, because people would put off buying a game if they knew it was going to be discounted shortly, Steam will most likely purposefully avoid any such pattern (to ensure maximum revenue)." />
  <row Id="18647" PostHistoryTypeId="2" PostId="7934" RevisionGUID="3d83f60f-296d-472b-9162-8f91478a237a" CreationDate="2010-09-24T12:15:04.287" UserId="1393" Text="If nothing else, you can be sure that if you pay attention and wait long enough, the game you so look forward to *will* be on sale eventually. I have yet to buy a game on Steam without a significant discount. I've had to wait quite a bit for some of them, but the vast majority will come on sale after a while." />
  <row Id="18648" PostHistoryTypeId="2" PostId="7935" RevisionGUID="0073675f-3391-4b84-9ed5-f3fbfc8dd4d9" CreationDate="2010-09-24T12:21:42.537" UserId="122" Text="In addition to what others are saying, I've noticed independent games are often given discounts relatively shortly after their release (like a month or two), while big-publisher titles maintain their price for a longer time." />
  <row Id="18649" PostHistoryTypeId="2" PostId="7936" RevisionGUID="d8f113cf-7e67-4cff-b3a4-564f3df8ac47" CreationDate="2010-09-24T12:46:06.323" UserId="122" Text="Playing civilization 5 the game explicitly says roads cost gold to maintain. This is of course a [major variable][2] in the answer to [&quot;should I connect these cities by road or not&quot; question][1].&#xD;&#xA;&#xD;&#xA;However, looking at the income report I do **not** see a &quot;road maintenance&quot; entry, and comparing with the number of roads I have it really feels that they do not cost 1 gold per tile, which is what I assumed from the game description. Further, I'm pretty sure building a single road tile does not affect my income.&#xD;&#xA;&#xD;&#xA;So, do roads really cost gold to maintain, and if they do - is it really 1 gold per road tile?&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/7892/is-it-worth-connecting-my-cities-with-roads-early-in-civ-5&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income" />
  <row Id="18650" PostHistoryTypeId="1" PostId="7936" RevisionGUID="d8f113cf-7e67-4cff-b3a4-564f3df8ac47" CreationDate="2010-09-24T12:46:06.323" UserId="122" Text="Do roads really cost gold to maintain?" />
  <row Id="18651" PostHistoryTypeId="3" PostId="7936" RevisionGUID="d8f113cf-7e67-4cff-b3a4-564f3df8ac47" CreationDate="2010-09-24T12:46:06.323" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="18652" PostHistoryTypeId="2" PostId="7937" RevisionGUID="03f76e43-049e-4cf1-a637-6b6cc0d78576" CreationDate="2010-09-24T12:48:59.427" UserId="2452" Text="That may be a bug with the latest patch.  I've heard many reports of various problems with campaign saves.&#xD;&#xA;&#xD;&#xA;Prior to the patch (haven't played campaign since) I have always received achievements with liberal usage of saves.  The [patch notes][1] have no indication that that would have changed.&#xD;&#xA;&#xD;&#xA;Also, maybe obvious but make sure you're not playing offline mode (unlikely as if I remember correctly the mode is only available when you don't have an internet connection)&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/blog/842870" />
  <row Id="18653" PostHistoryTypeId="2" PostId="7938" RevisionGUID="b94bdbbb-7ca4-4c7b-91c2-b15e42309810" CreationDate="2010-09-24T13:05:24.807" UserId="1770" Text="It has to do with with the a Starcraft2 patch&#xD;&#xA;&#xD;&#xA;From the Starcraft2 [forums][1]:&#xD;&#xA;&#xD;&#xA;&gt; Anyone who had a saved game before&#xD;&#xA;&gt; today[sic before patch] will not get&#xD;&#xA;&gt; achievements for that mission.&#xD;&#xA;&gt; Brilliantly to play a saved game which&#xD;&#xA;&gt; is old (patch wise) SC2 throws you off&#xD;&#xA;&gt; of Battle.net to play the mission&#xD;&#xA;&gt; without the new updates... and since&#xD;&#xA;&gt; you're not on Battle.net you won't get&#xD;&#xA;&gt; the achievements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft2forum.org/forums/showthread.php?p=379588" />
  <row Id="18654" PostHistoryTypeId="2" PostId="7939" RevisionGUID="a462a7f5-65f8-42c4-b627-a77adaf5d316" CreationDate="2010-09-24T13:07:56.130" UserId="1770" Text="The summer sale and winter holiday sales are predictable and always offer insane/awesome sales. Your best bet would to check Steam every week and see is on on sale for that week. For example I picked up Borderlands and its first three expansions for $22 one random week.  " />
  <row Id="18655" PostHistoryTypeId="2" PostId="7940" RevisionGUID="56f58c2a-a84b-46c7-8aab-cda3b5a0db60" CreationDate="2010-09-24T13:18:08.340" UserId="2659" Text="What I mean is, say I have 10 Stalkers in a group, I want to select 4 of them and have them go check something out. I have to hold shift and click 4 of them individually or draw a box. Sometimes during a battle though or when timing is critical this can be very clumsy as the units could be running all over and be mixed in with other units. Is there any way that I could say, hold some key combination and simply single click the same unit repeatedly and with each click it would add another nearby unit of that same type to my selection? Or something like that?" />
  <row Id="18656" PostHistoryTypeId="1" PostId="7940" RevisionGUID="56f58c2a-a84b-46c7-8aab-cda3b5a0db60" CreationDate="2010-09-24T13:18:08.340" UserId="2659" Text="Is there an easy way to select a specific number of one type of unit out of a group?" />
  <row Id="18657" PostHistoryTypeId="3" PostId="7940" RevisionGUID="56f58c2a-a84b-46c7-8aab-cda3b5a0db60" CreationDate="2010-09-24T13:18:08.340" UserId="2659" Text="&lt;starcraft-2&gt;&lt;controls&gt;" />
  <row Id="18658" PostHistoryTypeId="2" PostId="7941" RevisionGUID="a255e566-f59e-4768-a1a3-e38ea4d4d59c" CreationDate="2010-09-24T13:30:31.497" UserId="1719" Text="I think your best bet is to use a combination of all the tricks you have available to you to select the units you want.  For example, if you box a couple Stalkers, but you only get 3, you can shift+click another one.  If you got 5, you can shift+click one of the ones you have (this even works if you click on their icons in the bottom of the screen where it shows which units are selected).&#xD;&#xA;&#xD;&#xA;There is nothing to do what you suggested, but there are so many options relating to selecting and de-selecting units that with a little creativity you can work around it." />
  <row Id="18659" PostHistoryTypeId="2" PostId="7942" RevisionGUID="a4779e7b-d0c6-4ca7-977d-9a6db053c3b2" CreationDate="2010-09-24T13:31:27.213" UserId="1162" Text="Using your example, you could double click or &lt;kbd&gt;Ctrl&lt;/kbd&gt; + click on a Stalker to select all of them and then &lt;kbd&gt;Shift&lt;/kbd&gt; + click the left-most Stalker listed on the HUD six times. This would remove six Stalkers from the originally selected ten. Whether this is any less cumbersome, you be the judge." />
  <row Id="18661" PostHistoryTypeId="5" PostId="7913" RevisionGUID="7757d13b-f498-480c-800e-742aca229857" CreationDate="2010-09-24T13:53:30.963" UserId="97" Comment="added 104 characters in body" Text="According to [halo.wikia.com][1] the Mark VI helmet in Halo: Reach costs 300,000 credits. However does anyone know what rank you must be to purchase it? Thank you.&#xD;&#xA;&#xD;&#xA;**The helmet you wear, not the 2D icon:**  &#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://halo.wikia.com&#xD;&#xA;  [2]: http://i.imgur.com/sUmZV.png" />
  <row Id="18662" PostHistoryTypeId="2" PostId="7944" RevisionGUID="acee8a0f-7b5b-4be7-a354-c8486626e584" CreationDate="2010-09-24T14:01:11.447" UserId="2498" Text="I don't think so. I also had the save game issue after the patch but I loaded a game in the hyperion and it was good. used a lot of saves, I actually fell about a couple attacks short of getting the hard achievement for &quot;A Sinister Turn&quot; so i loaded an autosave and finished the mission from there(and got the achievement also)&#xD;&#xA;" />
  <row Id="18663" PostHistoryTypeId="2" PostId="7945" RevisionGUID="42958c03-f67d-465d-b10f-a98c9fde79e2" CreationDate="2010-09-24T14:20:40.143" UserId="3671" Text="Hello guys,&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I have played only one game as zerg since the new patch, and i used a lot of hydra to win.&#xD;&#xA;Against me a terran with 15 marines 15 marauders, 3 tanks and 2 thors. (i guess)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Anyway, i have made a few roaches with the hydras, and i thought &quot;men, with the marauders and the tanks, you are just giving him free kill by using roachs&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So my question is: Should i use hydras as the basis of my army? The bonus of tank and marauders won't apply, and hellions should not be too problematics...&#xD;&#xA;&#xD;&#xA;Can an army of hydras and speedglings can be enought to handle a powerfull terran army?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;What do you think about it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;ps: I am not into that baneling thing :(" />
  <row Id="18664" PostHistoryTypeId="1" PostId="7945" RevisionGUID="42958c03-f67d-465d-b10f-a98c9fde79e2" CreationDate="2010-09-24T14:20:40.143" UserId="3671" Text="Since patch 1.1, are Hydras more viable against Terran?" />
  <row Id="18665" PostHistoryTypeId="3" PostId="7945" RevisionGUID="42958c03-f67d-465d-b10f-a98c9fde79e2" CreationDate="2010-09-24T14:20:40.143" UserId="3671" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;" />
  <row Id="18667" PostHistoryTypeId="5" PostId="7945" RevisionGUID="0c631468-a240-433b-9f16-f4c6e2aa67dd" CreationDate="2010-09-24T14:29:59.013" UserId="122" Comment="Spelling" Text="Hello guys,&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I have played only one game as Zerg since the new patch, and i used a lot of hydras to win.&#xD;&#xA;Against me a Terran with 15 marines, 15 marauders, 3 tanks and 2 thors (I guess).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Anyway, I have made a few roaches with the hydras, and i thought &quot;man, with the marauders and the tanks, you are just giving him free kill by using roachs&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So my question is: should I use hydras as the basis of my army? The bonus of tank and marauders won't apply, and hellions should not be too problematic...&#xD;&#xA;&#xD;&#xA;Can an army of hydras and speedlings can be enough to handle a powerful Terran army?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;What do you think about it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;ps: I am not into that baneling thing :(" />
  <row Id="18668" PostHistoryTypeId="2" PostId="7946" RevisionGUID="eb6238d2-6b90-4441-a97c-e0fa99fa04c0" CreationDate="2010-09-24T14:34:51.797" UserId="336" Text="Some of these are opinion only, but here's my take on it:&#xD;&#xA;&#xD;&#xA; - Has the speed of conquest been slowed&#xD;&#xA;   down even further?&#xD;&#xA;&#xD;&#xA;It takes longer to capture cities, if that's what you mean, but I think the hex-based, 1UPT, ranged units, and the fact that a unit doesn't necessarily die at the end of each combat (both sides can survive, for example) makes CIV V's combat strictly superior.&#xD;&#xA;&#xD;&#xA; - Are wars any easier to end (and avoid&#xD;&#xA;   re-igniting) diplomatically?&#xD;&#xA;&#xD;&#xA;Kinda speculative; this is difficulty and AI leader personality dependent.&#xD;&#xA;&#xD;&#xA; - Are there still culture-related&#xD;&#xA;   borders?&#xD;&#xA;&#xD;&#xA;Yes.&#xD;&#xA;&#xD;&#xA; - Is the AI as aggressive as the&#xD;&#xA;   article seems to indicate, or is it&#xD;&#xA;   possible to have stable diplomatic&#xD;&#xA;   neighbours?&#xD;&#xA;&#xD;&#xA;Again, depends on leader + personality + difficulty level. Stable diplomatic neighbors are possible, however.&#xD;&#xA;&#xD;&#xA; - This one's rather subjective, I'm&#xD;&#xA;   afraid: With regards to improvements,&#xD;&#xA;   is this an XP to Vista kind of&#xD;&#xA;   upgrade, or Vista to 7? By which I&#xD;&#xA;   mean are they generally look driven,&#xD;&#xA;   or core gameplay driven improvements?&#xD;&#xA;&#xD;&#xA;Personally, I would say Windows XP to Windows 7. Both looks and core gameplay." />
  <row Id="18669" PostHistoryTypeId="2" PostId="7947" RevisionGUID="c061f3d2-182f-40f5-a685-241e949b2b1f" CreationDate="2010-09-24T15:11:19.043" UserId="2498" Text="Just had a 2 on 2 coop game vs hard ai with a friend of mine. It was ZnP(me) vs TnP. At first, I transitioned to 2-gate and we both defended the center with some minor hit n run micro with my few stalkers + his zergling swarm. &#xD;&#xA;&#xD;&#xA;Having fended off the inital AI attack, I then tried to transition to a couple of void rays and tried to do in the zerg, but had to retreat since he already had some mutas and hydras when my Void ray arrived(yeah i'm slow sorry about that). &#xD;&#xA;&#xD;&#xA;Anyway, I didn't know what to do after mid-game so I just did what I usually did in SC1: mass carriers. There I was sitting with lots a gold so I just built some proxy bases + 2 more gateways(for continuous supply of stalkers) and just spammed the carriers.&#xD;&#xA;&#xD;&#xA;We eventually won the game but now I heard he's complaining I did a carrier rush. What's wrong with doing a carrier rush? I know I could've gone immortals and colossi but I still haven't got used to the BO for those and carriers were a bit 'easier' to transition after void rays. What did I do wrong?" />
  <row Id="18670" PostHistoryTypeId="1" PostId="7947" RevisionGUID="c061f3d2-182f-40f5-a685-241e949b2b1f" CreationDate="2010-09-24T15:11:19.043" UserId="2498" Text="Carriers a no-no in SC2?" />
  <row Id="18671" PostHistoryTypeId="3" PostId="7947" RevisionGUID="c061f3d2-182f-40f5-a685-241e949b2b1f" CreationDate="2010-09-24T15:11:19.043" UserId="2498" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="18672" PostHistoryTypeId="2" PostId="7948" RevisionGUID="b4e7f356-1887-4618-ab99-4508823d781e" CreationDate="2010-09-24T15:21:46.567" UserId="558" Text="I think it's probably just a combination of two things: First of all, it is a strategy you could have done in SC1, so in that sense it's kind of boring, perhaps.  Secondly, it seems that carriers aren't the most viable strategy in SC2, so relying on them instead of some of the other more popular strategies feels risky.&#xD;&#xA;&#xD;&#xA;I don't think you did anything wrong, though.  You'll learn the other build orders." />
  <row Id="18673" PostHistoryTypeId="2" PostId="7949" RevisionGUID="00d759cb-7e21-4529-ad67-932879e26e99" CreationDate="2010-09-24T15:24:17.887" UserId="122" Text="Looks like your question is basically &quot;what's wrong with mass carriers / carrier rush&quot;. Well first of all, what you did was not a rush in any form, since you describe a middle/late game action.&#xD;&#xA;&#xD;&#xA;Secondly, there's nothing wrong with mass carriers, it's just that many consider carriers to be underpowered considering their price. Once you get a sufficient number of carriers, though, their damage output becomes incredible - so in large numbers they are a very viable option." />
  <row Id="18674" PostHistoryTypeId="2" PostId="7950" RevisionGUID="ccaeac65-1bf8-420b-97ec-dff5b3f4d03b" CreationDate="2010-09-24T15:41:22.130" UserId="3629" Text="I got it working by plugging in an extension cable into the front mic port on my case.  My soundcard detected that the mic was present.  After that the sound works.  I have no friggin' idea why this might affect anything.  I would still like someone to post a better solution though." />
  <row Id="18675" PostHistoryTypeId="2" PostId="7951" RevisionGUID="d1581316-7637-4023-ba63-f709c84aec99" CreationDate="2010-09-24T16:06:24.763" UserId="3672" Text="I have a caravel and a scout and I am trying to get the scout on the caravel so he can explore a land mass across the ocean.  I can't seem to figure out how to get him in the ship.  Is this not possible anymore since the scout can ride in his own boat?  Do I have to wait for a better ship then a caravel like a frigate?" />
  <row Id="18676" PostHistoryTypeId="1" PostId="7951" RevisionGUID="d1581316-7637-4023-ba63-f709c84aec99" CreationDate="2010-09-24T16:06:24.763" UserId="3672" Text="How do I get my units on a ship" />
  <row Id="18677" PostHistoryTypeId="3" PostId="7951" RevisionGUID="d1581316-7637-4023-ba63-f709c84aec99" CreationDate="2010-09-24T16:06:24.763" UserId="3672" Text="&lt;civilization-5&gt;" />
  <row Id="18678" PostHistoryTypeId="2" PostId="7952" RevisionGUID="037ae66d-52ee-4ac4-8198-4a604eac4aa3" CreationDate="2010-09-24T16:12:59.717" UserId="558" Text="You can't put units onto a ship in Civilization 5.&#xD;&#xA;&#xD;&#xA;Instead, ALL land units can simply move into the water in order to &quot;embark&quot; and build their own transports.&#xD;&#xA;&#xD;&#xA;However, while embarking, land units are completely defenseless and classified as civilian units, so you will want to escort them with the caravel.&#xD;&#xA;&#xD;&#xA;Short answer: just move the scout into the water, then move the scout and caravel onto the same hex to escort it." />
  <row Id="18679" PostHistoryTypeId="2" PostId="7953" RevisionGUID="ed566072-25aa-4eb4-b818-7d8bb5f77c07" CreationDate="2010-09-24T16:20:19.913" UserId="122" Text="Your scout can just move into the water and sail all by himself. It's called *embarkation*.&#xD;&#xA;&#xD;&#xA;The ability to embark a unit into shallow water is unlocked by the *optics* technology. The *Astronomy* technology expands this ability by allowing units to also move across ocean tiles, not just shallow water.&#xD;&#xA;&#xD;&#xA;Some notes:&#xD;&#xA;&#xD;&#xA;* If unit has to have passed through your territory at least once since you have researched the technology in order to embark.&#xD;&#xA;* Movement speed of land units in water is 2. You get another movement point once you research *Astronomy*, and another after *Steam Power*.&#xD;&#xA;* Embarking (moving from a land tile to a water tile) and disembarking (the other way around) waste the entire turn, i.e. you only move 1 tile.&#xD;&#xA;* Your land units are helpless in water, so consider escorting them. They are also not considered as water units (for example, the great lighthouse doesn't make them more further)." />
  <row Id="18680" PostHistoryTypeId="5" PostId="7953" RevisionGUID="3f557ac8-baee-490f-baac-6bb2a7971496" CreationDate="2010-09-24T16:38:33.827" UserId="122" Comment="typo" Text="Your scout can just move into the water and sail all by himself. It's called *embarkation*.&#xD;&#xA;&#xD;&#xA;The ability to embark a unit into shallow water is unlocked by the *optics* technology. The *Astronomy* technology expands this ability by allowing units to also move across ocean tiles, not just shallow water.&#xD;&#xA;&#xD;&#xA;Some notes:&#xD;&#xA;&#xD;&#xA;* A unit has to have passed through your territory at least once since you have researched the technology in order to embark.&#xD;&#xA;* Movement speed of land units in water is 2. You get another movement point once you research *Astronomy*, and another after *Steam Power*.&#xD;&#xA;* Embarking (moving from a land tile to a water tile) and disembarking (the other way around) waste the entire turn, i.e. you only move 1 tile.&#xD;&#xA;* Your land units are helpless in water, so consider escorting them. They are also not considered as water units (for example, the great lighthouse doesn't make them more further)." />
  <row Id="18682" PostHistoryTypeId="5" PostId="7916" RevisionGUID="4f5f9620-b917-4769-918a-1ae275dc7b2d" CreationDate="2010-09-24T16:50:38.467" UserId="1162" Comment="added 8 characters in body" Text="Press &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;F12&lt;/kbd&gt; to summon the Team Resources menu. Should you want to send many resources at once, use the scrollwheel to increase the resource count (it's far faster than clicking the GUI button).&#xD;&#xA;&#xD;&#xA;I don't believe there is any in-game way to bind a pre-determined amount to a key." />
  <row Id="18683" PostHistoryTypeId="5" PostId="7953" RevisionGUID="86c421d4-5b18-4052-b4d9-21ebce5feead" CreationDate="2010-09-24T16:53:09.553" UserId="122" Comment="typo" Text="Your scout can just move into the water and sail all by himself. It's called *embarkation*.&#xD;&#xA;&#xD;&#xA;The ability to embark a unit into shallow water is unlocked by the *optics* technology. The *Astronomy* technology expands this ability by allowing units to also move across ocean tiles, not just shallow water.&#xD;&#xA;&#xD;&#xA;Some notes:&#xD;&#xA;&#xD;&#xA;* A unit has to have passed through your territory at least once since you have researched the technology in order to embark.&#xD;&#xA;* Movement speed of land units in water is 2. You get another movement point once you research *Astronomy*, and another after *Steam Power*.&#xD;&#xA;* Embarking (moving from a land tile to a water tile) and disembarking (the other way around) waste the entire turn, i.e. you only move 1 tile.&#xD;&#xA;* Your land units are helpless in water, so consider escorting them. They are also not considered as water units (for example, the great lighthouse doesn't make them move further)." />
  <row Id="18684" PostHistoryTypeId="2" PostId="7954" RevisionGUID="ce8edcd9-f4ce-4412-b9c5-8979a300993d" CreationDate="2010-09-24T16:57:08.547" UserId="341" Text="[This forum post][1] shows a bunch of side by side comparisons of Civ 5 in DirectX 9 versus DirectX 11.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=381048" />
  <row Id="18685" PostHistoryTypeId="2" PostId="7955" RevisionGUID="8d2fd973-e2c4-4a27-b2da-5dc9aeed6d47" CreationDate="2010-09-24T17:04:13.587" UserId="102" Text="I think Idra said it best:&#xD;&#xA;&#xD;&#xA; &gt;   The tank's damage was also changed from 50 to 35+15 vs armored, but this is essentially irrelevant in ZvT, they will now kill hydras in 3 shots instead of 2, but hydras are not usable vs terran because of their poor mobility and ridiculously low hp. &#xD;&#xA;&#xD;&#xA;What he is getting at is: although they are now better against Siege tanks, they fundamental problems that exist with Hydras have not changed.  If you didn't feel you were able to use them as the basis for your army before, then you shouldn't now.&#xD;&#xA;&#xD;&#xA;On the other hand, if you were having success with Hydra's prior to the patch, they certainly haven't gotten worse." />
  <row Id="18686" PostHistoryTypeId="2" PostId="7956" RevisionGUID="577f3ff0-789f-452f-82f4-5f2a95359488" CreationDate="2010-09-24T17:15:28.010" UserId="2267" Text="For quickly getting rid of something, like the eggs on mission 6 (Sewer Junction B5).  &#xD;&#xA;This way speedrun is easier.&#xD;&#xA;&#xD;&#xA;On missions 2 and 3 it is usefult for cutting swarm off the team's back" />
  <row Id="18687" PostHistoryTypeId="2" PostId="7957" RevisionGUID="bd590682-4793-4856-81b9-e5cb7a450827" CreationDate="2010-09-24T17:19:48.017" UserId="102" Text="First off, let me start by saying: There is nothing wrong with Carriers.&#xD;&#xA;&#xD;&#xA;Though they haven't seen the same revival that Battle Cruisers have under Terran, Carriers remain a very viable late game unit.  Even in a world of &quot;Hard Counters&quot; Carriers do an enormous amount of damage and require very micro to beat.  For players invested in heavy ground forces Carriers make a very nice addition and force an opponent to &quot;split&quot; his strategy between disparate units.  While many people might point out the effectiveness of Vikings, Void Rays and Corruptors against Carriers, you have to keep in mind: All those units are effective against Colossus and those still make many appearances.&#xD;&#xA;&#xD;&#xA;The largest problem with Carriers is they are often overshadowed by Void Rays.  Void Rays are a very powerful unit against Armored and once charged.  By comparison Carriers have neither of those drawbacks and are only more expensive.  Finally, while many people will tell you that Carriers are countered by good micro, this is also true for EVERY OTHER UNIT IN THE GAME.  The only difference is that Carriers are _more_ effective against bad micro.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Now you discussed Carrier Rushes, and what I am about to say could apply to any type of rush: A Rush is not necessarily a Cheese.  You should not use the term Rush pejoratively.&#xD;&#xA;&#xD;&#xA;Technically going 2 Gate is a kind of rush.  A rush just means quickly getting to something, and is frequently used as a technique to counter more Macro intensive play.  Since many players play a Macro intensive play, a rush is a very good strategy.  The trap your friend is falling into is that he is surprised by the sudden force and is using the term rush to dismiss it.&#xD;&#xA;&#xD;&#xA;&quot;Oh you didn't really work for that, you just rushed it.&quot;&#xD;&#xA;&#xD;&#xA;This is actually a mistake in terminology.  What he means to say is: you're doing an all in gamble on Carriers and if they failed you'd be screwed.&#xD;&#xA;&#xD;&#xA;All in play is often considered boarder line cheesy because you are often unable to recover.  However, since the goal is to do more damage to your opponent than you are doing to yourself, a very good timing all in, is an incredible effective strategy.  Since an all in does not rely on lucky or bad play from your opponent, it is not nearly as cheesy as something like a proxy Rax.  As a result, most All Ins are more moves of desperation than cheese.&#xD;&#xA;&#xD;&#xA;Whether or not you consider All In play to be cheesy, a Rush is not by definition a cheese and you shouldn't feel bad about it.  Even if you had Rushed Carriers (which it sounds you hadn't), that would be an interesting new build, not some sort of gambit play.  So build them at your leisure. &#xD;&#xA;&#xD;&#xA;And do try to enjoy yourself while playing Starcraft 2." />
  <row Id="18688" PostHistoryTypeId="5" PostId="7956" RevisionGUID="5fa4dfe4-f7ec-40f3-9fb0-f999b1ebde80" CreationDate="2010-09-24T17:20:55.847" UserId="2267" Comment="deleted 1 characters in body" Text="For quickly getting rid of something, like the eggs on mission 6 (Sewer Junction B5).  &#xD;&#xA;This way speedrun is easier.&#xD;&#xA;&#xD;&#xA;On missions 2 and 3 it is useful for cutting swarm off the team's back" />
  <row Id="18689" PostHistoryTypeId="2" PostId="7958" RevisionGUID="6c779734-b815-4d4d-bf2c-82ae8612576b" CreationDate="2010-09-24T17:21:44.230" UserId="1297" Text="I see no reason why your friend should complain about what you did. First of all, he should tell you that he does not like the carrier idea ingame, right when you started building them. Secondly, if your mass carrier strategy worked and your team won it was not probably a bad idea, was it?&#xD;&#xA;&#xD;&#xA;One thing i observed while playing 3v3 or 4v4 that carriers are actually used quite a lot. This might not be true for higher leagues (i play gold leagues in 3v3 and 4v4). Usually in 4v4 we do an early push with tier1 units (lings, marines, zealots) and then our protoss player transitions to carriers while the rest of the team fends of any incoming attacks. One of the terran players backs them up with a few vikings and thats it. I'm not saying this is the best strategy, but works good in some cases." />
  <row Id="18690" PostHistoryTypeId="5" PostId="7945" RevisionGUID="ee7210a7-4cdf-4e97-90fd-85a724023a3a" CreationDate="2010-09-24T17:37:50.760" UserId="816" Comment="added 1 characters in body" Text="Hello guys,&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I have played only one game as Zerg since the new patch, and i used a lot of hydras to win.&#xD;&#xA;Against me a Terran with 15 marines, 15 marauders, 3 tanks and 2 thors (I guess).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Anyway, I have made a few roaches with the hydras, and i thought &quot;man, with the marauders and the tanks, you are just giving him free kill by using roaches&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So my question is: should I use hydras as the basis of my army? The bonus of tank and marauders won't apply, and hellions should not be too problematic...&#xD;&#xA;&#xD;&#xA;Can an army of hydras and speedlings can be enough to handle a powerful Terran army?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;What do you think about it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;ps: I am not into that baneling thing :(" />
  <row Id="18691" PostHistoryTypeId="4" PostId="2065" RevisionGUID="0ad37ea0-ad9d-42aa-a73a-b8c6904f9712" CreationDate="2010-09-24T17:42:49.753" UserId="816" Comment="edited title" Text="What is the appropriate ratio of medics in TF2?" />
  <row Id="18692" PostHistoryTypeId="5" PostId="7921" RevisionGUID="39fa8ff4-fce9-4b8c-afbd-129833e38df2" CreationDate="2010-09-24T17:57:20.017" UserId="102" Comment="added 423 characters in body; added 742 characters in body" Text="Any Dwarf associated with your Fortress can be taken by a mood.  There are no restrictions based on age, profession or status (ie nobles).&#xD;&#xA;&#xD;&#xA;Additionally a Moody dwarf will use his highest skill, or chosen randomly between high skills.&#xD;&#xA;&#xD;&#xA;The following skills are available for selection:&#xD;&#xA;&#xD;&#xA; - Armorsmith	&#xD;&#xA; - Bone carver	&#xD;&#xA; - Bowyer	&#xD;&#xA; - Carpenter	&#xD;&#xA; - Clothier	&#xD;&#xA; - Engraver	&#xD;&#xA; - Gem cutter	&#xD;&#xA; - Gem setter	&#xD;&#xA; - Glassmaker	&#xD;&#xA; - Leatherworker	&#xD;&#xA; - Mason	&#xD;&#xA; - Mechanic	&#xD;&#xA; - Metal crafter	&#xD;&#xA; - Metalsmith	&#xD;&#xA; - Miner	&#xD;&#xA; - Stone crafter	&#xD;&#xA; - Tanner	&#xD;&#xA; - Weaponsmith	&#xD;&#xA; - Weaver	&#xD;&#xA; - Wood crafter	&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;Someone mentioned Legendary dwarves and populations under 20.&#xD;&#xA;&#xD;&#xA;There have been [recorded instances][1] where populations under 20 did experience moods.  Although Toady did mention in [Dwarf Talk 7][2] this should never happen it has occurred in the wild.&#xD;&#xA;&#xD;&#xA;Here is the quote from Toady:&#xD;&#xA;&#xD;&#xA; &gt; It isn't a set time so much as a population. You need to have twenty dwarves, so if you're doing one of your smaller fortresses ... I don't remember if this is an init option or not right now, I think it's hardcoded twenty dwarves ... but if you're doing one of those hermit fortresses your hermit won't make an artifact. But once you get up to twenty dwarves, now this is not any twenty dwarves, they have to be twenty healthy dwarves that are capable of making an artifact - including those that have already made them, those don't count against the total - once you get up to twenty it just starts flipping coins at that point, and eventually it'll trigger the chance, it's completely when it happens.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010_Talk:Strange_mood#Population_of_20.2B&#xD;&#xA;  [2]: http://www.bay12forums.com/smf/index.php?topic=49539.0" />
  <row Id="18693" PostHistoryTypeId="2" PostId="7959" RevisionGUID="6efcedb8-5ea3-4ed8-b23b-1e517f6d5388" CreationDate="2010-09-24T18:12:17.320" UserId="165" Text="Hi everyone !&#xD;&#xA;&#xD;&#xA;I downloaded a custom map but I don't know where to put it in order for it to appear in the Custom Game map selection menu. Does anyone know where is this custom map folder ?&#xD;&#xA;I play on MacOS X but I think the only difference between the Windows and the MacOS version is only the installation path." />
  <row Id="18694" PostHistoryTypeId="1" PostId="7959" RevisionGUID="6efcedb8-5ea3-4ed8-b23b-1e517f6d5388" CreationDate="2010-09-24T18:12:17.320" UserId="165" Text="Where is the Starcraft II custom map folder ?" />
  <row Id="18695" PostHistoryTypeId="3" PostId="7959" RevisionGUID="6efcedb8-5ea3-4ed8-b23b-1e517f6d5388" CreationDate="2010-09-24T18:12:17.320" UserId="165" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;custom-maps&gt;" />
  <row Id="18697" PostHistoryTypeId="2" PostId="7960" RevisionGUID="cf84742e-72c0-47e1-a79b-5a8267cc34da" CreationDate="2010-09-24T18:35:52.077" UserId="3491" Text="Arstechnica has a good writeup on the changes between Civ 4 and Civ 5, and it also talks about the previous Civ's and their expansions:&#xD;&#xA;&#xD;&#xA;http://arstechnica.com/gaming/news/2010/09/the-history-of-civilization-20-years-of-wonders.ars" />
  <row Id="18698" PostHistoryTypeId="2" PostId="7961" RevisionGUID="7d08241f-cfba-4d28-8c78-4a27fc8b7448" CreationDate="2010-09-24T18:36:29.017" UserId="1410" Text="**Are there still culture-related borders?**&#xD;&#xA;&#xD;&#xA;Yes. Borders will expand when your city gains enough culture. However:&#xD;&#xA;&#xD;&#xA;* They expand one hex at a time. Which hex you get next is chosen fairly intelligently by the game. You can see which hexes are being considered on the city screen outlined in purple.&#xD;&#xA;* You may also purchase hexes of your choice one at a time with gold. The price varies between hexes between $50-200. (The numbers are a quick estimate, worth researching further.)&#xD;&#xA;&#xD;&#xA;The rest of the questions seem subjective to me, although I believe you could reword a couple to be non-subjective." />
  <row Id="18699" PostHistoryTypeId="2" PostId="7962" RevisionGUID="615d2d1a-a67b-4d42-acc4-f90ba17deee0" CreationDate="2010-09-24T18:47:45.267" UserId="121" Text="According to the [Dwarf Fotress wiki][1] [bronze][2] armor is now better than [iron][3].  Is this really accurate in the game, and does this accurately model the real world?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Armor&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Bronze&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Iron" />
  <row Id="18700" PostHistoryTypeId="1" PostId="7962" RevisionGUID="615d2d1a-a67b-4d42-acc4-f90ba17deee0" CreationDate="2010-09-24T18:47:45.267" UserId="121" Text="Is bronze really better than iron?" />
  <row Id="18701" PostHistoryTypeId="3" PostId="7962" RevisionGUID="615d2d1a-a67b-4d42-acc4-f90ba17deee0" CreationDate="2010-09-24T18:47:45.267" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="18702" PostHistoryTypeId="2" PostId="7963" RevisionGUID="4e9f0fde-0753-4686-bc49-32396e4289be" CreationDate="2010-09-24T18:53:20.590" UserId="3129" Text="Yes, this is absolutely accurate, both in game, and in the real world. The reason that Iron overtook Bronze as the primary metal in arms and armor historically had more to do with scarcity and cost than quality. Early wrought iron wasn't better, it was just more common and 'good enough'." />
  <row Id="18703" PostHistoryTypeId="2" PostId="7964" RevisionGUID="74ffbaff-0cc7-49ad-a1a7-ff54dabd33af" CreationDate="2010-09-24T18:53:56.783" UserId="2262" Text="I'd like to change my Mage to an Armamentalist to build up abilities, and then come back to Mage later.  &#xD;&#xA;&#xD;&#xA;Is there a limit to the number of times I can switch jobs in this fashion?  Is there a downside to doing this?&#xD;&#xA;&#xD;&#xA;I've read that there is something called &quot;revocation&quot; which has a limit.  Is that something different?  (I'm not yet in the end-game.)" />
  <row Id="18704" PostHistoryTypeId="1" PostId="7964" RevisionGUID="74ffbaff-0cc7-49ad-a1a7-ff54dabd33af" CreationDate="2010-09-24T18:53:56.783" UserId="2262" Text="Is there a downside to frequently changing jobs?" />
  <row Id="18705" PostHistoryTypeId="3" PostId="7964" RevisionGUID="74ffbaff-0cc7-49ad-a1a7-ff54dabd33af" CreationDate="2010-09-24T18:53:56.783" UserId="2262" Text="&lt;dragon-quest-9&gt;" />
  <row Id="18706" PostHistoryTypeId="5" PostId="7962" RevisionGUID="92e5981c-e9db-48ab-aec1-e61748a10016" CreationDate="2010-09-24T18:54:27.177" UserId="85" Comment="Usually those don't bother me that much but I couldn't let it stand ♪" Text="According to the [Dwarf Fortress wiki][1] [bronze][2] armor is now better than [iron][3].  Is this really accurate in the game, and does this accurately model the real world?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Armor&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Bronze&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Iron" />
  <row Id="18708" PostHistoryTypeId="2" PostId="7965" RevisionGUID="4f43f27d-75f7-4c7c-a669-9168aceda356" CreationDate="2010-09-24T19:22:35.983" UserId="3586" Text="&gt; Can an army of hydras and speedlings can be enough to handle a powerful Terran army?&#xD;&#xA;&#xD;&#xA;For any type of equivalent army (unless you have a LOT more hydras)... no.&#xD;&#xA;&#xD;&#xA;You need to be into the baneling thing, otherwise you are using the wrong tool for the job." />
  <row Id="18709" PostHistoryTypeId="5" PostId="7955" RevisionGUID="46df8d75-4511-4216-8b03-bf73cf660dcb" CreationDate="2010-09-24T20:12:47.973" UserId="1162" Comment="deleted 1 characters in body" Text="I think Idra said it best:&#xD;&#xA;&#xD;&#xA; &gt;   The tank's damage was also changed from 50 to 35+15 vs armored, but this is essentially irrelevant in ZvT, they will now kill hydras in 3 shots instead of 2, but hydras are not usable vs terran because of their poor mobility and ridiculously low hp. &#xD;&#xA;&#xD;&#xA;What he is getting at is: although they are now better against Siege tanks, the fundamental problems that exist with Hydras have not changed.  If you didn't feel you were able to use them as the basis for your army before, then you shouldn't now.&#xD;&#xA;&#xD;&#xA;On the other hand, if you were having success with Hydra's prior to the patch, they certainly haven't gotten worse." />
  <row Id="18710" PostHistoryTypeId="2" PostId="7966" RevisionGUID="1696a37d-8857-4f60-9e1c-c6fde02bf1a1" CreationDate="2010-09-24T20:13:03.483" UserId="1719" Text="Actually, the way Blizzard has custom games working at the moment, it is not as simple as navigating to a folder to select the map.  Many view this as a downfall in their current system, but this site is not the place for such arguments.&#xD;&#xA;&#xD;&#xA;Rather, to answer your question, the only way for you to play this map is to either find it in the search engine for custom games online or to publish it yourself.  Ideally, you can find it in the search engine online, but there are a limited number of maps that appear in that, so if the map you want to try is unpopular, your only option is to publish it yourself.&#xD;&#xA;&#xD;&#xA;You have to open the map in the map editor and publish it just as you would any of your own maps.  Unfortunately, this will create a copy on their server, and anyone found playing your copy will be counted differently from the original author's copy, which means that the stats for determining popularity will treat them as separate maps even though they are the same.  It is very difficult for a new map to make its way up through the popularity list with this system.&#xD;&#xA;&#xD;&#xA;[This Team Liquid forum post][1] goes into great detail about the shortcomings of the current custom map system and the workarounds for it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139745" />
  <row Id="18711" PostHistoryTypeId="5" PostId="7966" RevisionGUID="20ffb144-dfd5-4ac1-85e8-17ff3ce7d541" CreationDate="2010-09-24T20:20:40.297" UserId="1719" Comment="added 4 characters in body" Text="Actually, the way Blizzard has custom games working at the moment, it is not as simple as navigating to a folder to select the map.  Many view this as a downfall in their current system, but this site is not the place for such arguments.&#xD;&#xA;&#xD;&#xA;Rather, to answer your question, the only way for you to play this map is to either find it in the search engine for custom games online or to publish it yourself.  Ideally, you can find it in the search engine online, but there are a limited number of maps that appear in that, so if the map you want to try is unpopular, your only option is to publish it yourself.&#xD;&#xA;&#xD;&#xA;You have to open the map in the map editor and publish it just as you would any of your own maps.  Unfortunately, this will create a copy on their server, and anyone found playing your copy will be counted differently from the original author's copy, which means that the stats for determining popularity will treat them as separate maps even though they are the same.  It is very difficult for a new map to make its way up through the popularity list with this system.&#xD;&#xA;&#xD;&#xA;**[This Team Liquid forum post][1]** goes into great detail about the shortcomings of the current custom map system and the workarounds for it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139745" />
  <row Id="18712" PostHistoryTypeId="2" PostId="7967" RevisionGUID="d5f876f1-8671-4293-9fda-1e03e1538bd9" CreationDate="2010-09-24T20:24:34.550" UserId="3506" Text="The FAQ of the StarCraft 2 Map Editor (called &quot;GalaxyEditor&quot;) gives some short information about the location and handling of custom maps:&#xD;&#xA;&#xD;&#xA;&gt; How can I play maps i've previously downloaded? (Including the official maps)&#xD;&#xA;&gt;&#xD;&#xA;&gt; Your downloaded maps can be found two different ways. The easiest of the two, is to go to File &gt; Open &gt; Battle.net Tab within GalaxyEdit. Otherwise, you need to search your Battle.net Cache for &quot;*.s2ma&quot; and then convert the .s2ma file to .SC2Map. However, the .s2ma filenames are just hashes of their true name, so good luck trying to find the map you need! &#xD;&#xA;&gt;&#xD;&#xA;The Battle.net cache can be found at: &#xD;&#xA;C:\ProgramData\Blizzard Entertainment\Battle.net\Cache -- Win Vista/7 &#xD;&#xA;C:\Documents and Settings\All Users\Application Data\Blizzard Entertainment\battle.net\Cache\ -- Win XP &#xD;&#xA;&gt;&#xD;&#xA;The folder containing Maps created by GE can be found: &#xD;&#xA;%USERPROFILE%\Documents\StarCraft II\Maps &#xD;&#xA;&#xD;&#xA;http://us.battle.net/sc2/en/forum/topic/189279023" />
  <row Id="18713" PostHistoryTypeId="2" PostId="7968" RevisionGUID="204dbf7d-2428-46e8-afbe-98a60c3f62b8" CreationDate="2010-09-24T20:57:59.397" UserId="274" Text="The durability of iron tools is really starting to annoy me, but in all my hours of playing I've only stumbled across one deposit of diamond ore that provided around 7 gems.&#xD;&#xA;&#xD;&#xA;What's the best way to locate more in Survival mode? Where is it most commonly found?&#xD;&#xA;&#xD;&#xA;![Diamond ore][ore]&#xD;&#xA;  [ore]: http://i.imgur.com/wYQfE.png&#xD;&#xA;         (And how does &quot;diamond ore&quot; make any sense, anyway?)" />
  <row Id="18714" PostHistoryTypeId="1" PostId="7968" RevisionGUID="204dbf7d-2428-46e8-afbe-98a60c3f62b8" CreationDate="2010-09-24T20:57:59.397" UserId="274" Text="How do I find diamonds?" />
  <row Id="18715" PostHistoryTypeId="3" PostId="7968" RevisionGUID="204dbf7d-2428-46e8-afbe-98a60c3f62b8" CreationDate="2010-09-24T20:57:59.397" UserId="274" Text="&lt;minecraft&gt;" />
  <row Id="18716" PostHistoryTypeId="2" PostId="7969" RevisionGUID="f9ce5706-ba6e-4d57-b380-3d6acd7b684b" CreationDate="2010-09-24T21:15:41.637" UserDisplayName="kent" Text="Updated figures as of today are as follows (all the raw #s in the first table refer to the # of pages of divisions, so multiply by 100 to get actual numbers, +/- a few)&#xD;&#xA;&#xD;&#xA;# 1v1 2v2R 3v3R 4v4R 2v2T 3v3T 4v4T Totals&#xD;&#xA;&#xD;&#xA;Diamond 370 125 144 105 130 23 4 901&#xD;&#xA;&#xD;&#xA;Plat 784 268 292 215 484 159 52 2,254&#xD;&#xA;&#xD;&#xA;Gold 964 449 442 377 756 309 125 3,422&#xD;&#xA;&#xD;&#xA;Silver 927 507 469 391 927 394 161 3,776&#xD;&#xA;&#xD;&#xA;Bronze 1,984 874 508 358 1,787 1,094 385 6,990&#xD;&#xA;&#xD;&#xA;Total 5,029 2,223 1,855 1,446 4,084 1,979 727 17,343&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;% 1v1 2v2R 3v3R 4v4R 2v2T 3v3T 4v4T Totals&#xD;&#xA;&#xD;&#xA;Diamond 7.4% 5.6% 7.8% 7.3% 3.2% 1.2% 0.6% 5.2%&#xD;&#xA;&#xD;&#xA;Plat 15.6% 12.1% 15.7% 14.9% 11.9% 8.0% 7.2% 13.0%&#xD;&#xA;&#xD;&#xA;Gold 19.2% 20.2% 23.8% 26.1% 18.5% 15.6% 17.2% 19.7%&#xD;&#xA;&#xD;&#xA;Silver 18.4% 22.8% 25.3% 27.0% 22.7% 19.9% 22.1% 21.8%&#xD;&#xA;&#xD;&#xA;Bronze 39.5% 39.3% 27.4% 24.8% 43.8% 55.3% 53.0% 40.3%&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: Trying to make it format a bit better." />
  <row Id="18717" PostHistoryTypeId="5" PostId="7916" RevisionGUID="003ef3cf-c4d3-4899-a413-0294f1afeed0" CreationDate="2010-09-24T21:24:50.577" UserId="1162" Comment="added 170 characters in body" Text="Press &lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;F12&lt;/kbd&gt; to summon the Team Resources menu. Should you want to send many resources at once, use the scrollwheel to increase the resource count (it's far faster than clicking the GUI button). Holding the &lt;kbd&gt;Ctrl&lt;/kbd&gt; key while clicking the increase or decrease buttons [apparently](http://eu.battle.net/sc2/en/blog/713493#c-650437892) uses increments of 100.&#xD;&#xA;&#xD;&#xA;I don't believe there is any in-game way to bind a pre-determined amount to a key." />
  <row Id="18718" PostHistoryTypeId="2" PostId="7970" RevisionGUID="f16deb87-c73a-42f8-a395-cf24f3b1375d" CreationDate="2010-09-24T21:46:08.350" UserId="3129" Text="When in doubt, Find a Cave.&#xD;&#xA;&#xD;&#xA;If you don't see anything on the surface, **Dig Deeper**.&#xD;&#xA;&#xD;&#xA;Really, that's all there is to it. In general, you won't find Diamond much past 10 levels or so above Bedrock." />
  <row Id="18719" PostHistoryTypeId="2" PostId="7971" RevisionGUID="40dddc43-ae77-4a68-8aed-89203e99257f" CreationDate="2010-09-24T21:50:34.907" UserId="336" Text="While there were definitely versions of dwarf fortress wherein bronze was unquestionably superior to iron, weapons testing in 31.12 has proven this to be false. Iron is now the third best material for armor, though it is pretty much equivalent to bronze when used in weapons.&#xD;&#xA;&#xD;&#xA;I cite this thread: http://www.bay12forums.com/smf/index.php?topic=53571.0 which contains the relevant data (and already tabulated, too!).&#xD;&#xA;&#xD;&#xA;So garb your dwarves in iron!" />
  <row Id="18720" PostHistoryTypeId="5" PostId="7970" RevisionGUID="e344eb7d-76d9-42c7-843a-aa461a16dd96" CreationDate="2010-09-24T21:51:39.353" UserId="3129" Comment="added 341 characters in body" Text="When in doubt, Find a Cave.&#xD;&#xA;&#xD;&#xA;If you don't see anything on the surface, **Dig Deeper**.&#xD;&#xA;&#xD;&#xA;Really, that's all there is to it. In general, you won't find Diamond much past 10 levels or so above Bedrock.&#xD;&#xA;&#xD;&#xA;The graph below (Found in [this thread][1]) shows the density of Diamond in one generated world. 0 on the X axis represents bedrock. 127 is the top of the sky.&#xD;&#xA;![Density of Diamond][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.somethingawful.com/showthread.php?noseen=0&amp;threadid=3323710&amp;pagenumber=505#post381636780&#xD;&#xA;  [2]: http://i.imgur.com/nguXu.png" />
  <row Id="18721" PostHistoryTypeId="5" PostId="7963" RevisionGUID="d16ad632-e739-4f5e-9ca6-87d884d03b51" CreationDate="2010-09-24T21:55:32.280" UserId="3129" Comment="added 69 characters in body" Text="Yes, this is absolutely accurate, in the real world. The reason that Iron overtook Bronze as the primary metal in arms and armor historically had more to do with scarcity and cost than quality. Early wrought iron wasn't better, it was just more common and 'good enough'.&#xD;&#xA;&#xD;&#xA;Raven Dreamers answer however, indicates that it is in fact no longer true in game." />
  <row Id="18722" PostHistoryTypeId="2" PostId="7972" RevisionGUID="162c7434-b648-4a91-8520-21b1d3ac7dae" CreationDate="2010-09-24T22:04:01.160" UserId="3404" Text="It's common for them to discount GAME X in the run up/at the release of GAME X2. So, for example, expect the Fallout 3 pack to get a price drop pretty soon because New Vegas is due in October." />
  <row Id="18723" PostHistoryTypeId="2" PostId="7973" RevisionGUID="53acc4d2-ca55-456e-8d64-532b0c11b4e3" CreationDate="2010-09-24T23:23:44.257" UserId="451" Text="A few comments spring to mind:&#xD;&#xA;&#xD;&#xA; 1. A big marauder/marine ball spells death for hydras because they just don't do enough damage to hold out against the marauder splash and marine stim. Armor upgrades help but not all that much. And protoss zealots tear them up even worse. In short, do not use hydras to stop infantry.&#xD;&#xA; 2. Sadly, they're even worse against the ranged big boys like siege tanks and colossi. Siege tanks pop them in droves, even with the 1.1 patch, and colossi tear them up almost as fast because the AI tends to group them in nice straight lines.&#xD;&#xA; 3. Hydras are pretty slow moving, though they become tolerable if you're careful about spreading your creep, so if you use them be sure to get your queens pooping out creep tumors everywhere both for speed and vision. Of course, you should be doing that anyway.&#xD;&#xA; 4. The basic problem with hydras is that they're too weak, too slow, and too numerous to last long or be easily micro'ed to keep them effective in many situations.&#xD;&#xA; 5. Where hydras *really* shine, in my view, is as ranged defense against air units. In fact, they're arguably the best go-to unit for stopping terran battlecruisers. You can pump them out pretty quickly, so they're easy to build *en masse* and they do good damage.&#xD;&#xA;&#xD;&#xA;If you watch pro replays, you'll find most pros don't use them much until their opponents start leaning heavily on air power, then you'll see them build masses of hydras as cheap, mobile anti-air units. They're not nearly as powerful as they were in the original game (wherein hordes of hydralisks could wipe out just about anything), but they're still very useful against air." />
  <row Id="18724" PostHistoryTypeId="5" PostId="7784" RevisionGUID="3c539ba0-d4e1-4d0a-b9ba-51208517cca8" CreationDate="2010-09-24T23:55:41.867" UserId="461" Comment="added link w/ more info" Text="From my experience, whenever I melee an opponent who doesn't have any shields, the melee always kills them. If you melee when they still have shields, then only their shields are removed (thus taking a max of two melee attacks to kill an opponent).&#xD;&#xA;&#xD;&#xA;Edit: The [Bungie Weekly Update][1] for September 24 has more information about how melee attacks and headshots work in Halo Reach. The basic idea is the same: melee will destroy any remaining shields (and nothing else), while a melee to a shieldless opponent will kill him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=28836" />
  <row Id="18725" PostHistoryTypeId="2" PostId="7974" RevisionGUID="f67a8d3c-f33c-47ee-9c1f-942a74ff1bcc" CreationDate="2010-09-25T00:13:54.907" UserId="2987" Text="I've checked the media tab on under Library and the purchase email doesn't say anything about it." />
  <row Id="18726" PostHistoryTypeId="1" PostId="7974" RevisionGUID="f67a8d3c-f33c-47ee-9c1f-942a74ff1bcc" CreationDate="2010-09-25T00:13:54.907" UserId="2987" Text="After buying the deluxe version of civ5 on Steam, where is the soundtrack?" />
  <row Id="18727" PostHistoryTypeId="3" PostId="7974" RevisionGUID="f67a8d3c-f33c-47ee-9c1f-942a74ff1bcc" CreationDate="2010-09-25T00:13:54.907" UserId="2987" Text="&lt;steam&gt;&lt;civilization-5&gt;" />
  <row Id="18730" PostHistoryTypeId="2" PostId="7976" RevisionGUID="095d9a57-ed87-4d12-b599-e8371166a420" CreationDate="2010-09-25T00:31:11.330" UserId="160" Text="&gt; &#xD;&#xA;C:\Program Files\Steam\steamapps\common\sid meier's civilization v\Assets\DLC\DLC_Deluxe\Soundtrack&#xD;&#xA;&#xD;&#xA;Obviously, replace &quot;C:\Program Files&quot; with whatever directory you installed Steam in.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1439238" />
  <row Id="18731" PostHistoryTypeId="5" PostId="7883" RevisionGUID="f2980c47-4437-46a1-af9e-1cdfda1d480b" CreationDate="2010-09-25T00:40:24.603" UserId="160" Comment="corrected spelling" Text="I've got my instructions in another language so it's not easy to understand what a melee attack is.&#xD;&#xA;&#xD;&#xA;What does it do? How do you do it? And why do you do it?&#xD;&#xA;&#xD;&#xA;I'm playing the sniper guy (can't remember how to spell his name...)&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;&#xD;&#xA;Mike." />
  <row Id="18732" PostHistoryTypeId="5" PostId="3177" RevisionGUID="79ad3a00-5dc3-4554-aa21-191c5287c498" CreationDate="2010-09-25T01:45:03.197" UserId="455" Comment="added 7 characters in body" Text="It's very tough to give a hard-and-fast rule about this, since it varies by map and game type, and also depends on what classes / tactics the enemy team is using, as well as what classes your teammates are already playing.  It also depends on how many medics the other team has.&#xD;&#xA;&#xD;&#xA;*Generally speaking* the team with more medics will win, as long as there are ample &quot;offensive class&quot; players to heal. Generally Heavy, Soldier, Demoman, and Pyro are the classes that pair well with medics.&#xD;&#xA;&#xD;&#xA;If you have one medic on a 12 player team, and the other team has zero, you'll probably win faster if you go for one of the powerful attacking classes than if you decided to switch two players to medic.&#xD;&#xA;&#xD;&#xA;For example, if the enemy team has decided to turtle with a lot of sentries, and your team is full of scouts, snipers, engineers, and spies, you probably will help out a lot more by switching to Demoman or Soldier to counter the sentry positions than you would by trying to heal those other classes as a medic.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18733" PostHistoryTypeId="2" PostId="7977" RevisionGUID="3ce38437-c28d-4d78-9250-d314384fcf24" CreationDate="2010-09-25T01:50:48.490" UserId="3289" Text="I've noticed that some games on steam have links on their steam pages to media, for example soundtracks. Examining the shortcuts shows that they point to files residing on some of steam's servers. As example, **Dawn of War II** has the soundtrack on their page, pointing here: `http://media.steampowered.com/apps/15620/dow2_soundtrack.rar`. Another is **Greed: Black Borders**. &#xD;&#xA;&#xD;&#xA;Does anyone know if there is any unpublished (or published) url which has some sort of a listing of all the ancillary media and files available for different games off of Steam?" />
  <row Id="18734" PostHistoryTypeId="1" PostId="7977" RevisionGUID="3ce38437-c28d-4d78-9250-d314384fcf24" CreationDate="2010-09-25T01:50:48.490" UserId="3289" Text="Steam Media Library?" />
  <row Id="18735" PostHistoryTypeId="3" PostId="7977" RevisionGUID="3ce38437-c28d-4d78-9250-d314384fcf24" CreationDate="2010-09-25T01:50:48.490" UserId="3289" Text="&lt;steam&gt;&lt;download&gt;&lt;soundtrack&gt;" />
  <row Id="18736" PostHistoryTypeId="2" PostId="7978" RevisionGUID="c46a4152-7b3c-44db-a24a-7727de9b7e3b" CreationDate="2010-09-25T02:51:12.277" UserId="1777" Text="Follow a path that's been previously mined out by **water**. All you have to do is replace the *source block* (the block from which water appears to be flowing), and the water will cease to flow, allowing you easy passage through the cave.&#xD;&#xA;&#xD;&#xA;After you've stopped the flow of water, follow its former path. Not only will your path be carved out for you, but you'll be much more likely to find coal, gold, red ore and diamond." />
  <row Id="18737" PostHistoryTypeId="2" PostId="7979" RevisionGUID="10222976-0672-48ee-8d77-3c55037f1a78" CreationDate="2010-09-25T03:17:43.320" UserId="1770" Text="I am not sure there is an uber end all list for all games, but the media (videos, etc.) are listed right aside the game and demo for a given game. " />
  <row Id="18738" PostHistoryTypeId="2" PostId="7980" RevisionGUID="afff6a2a-98ca-429a-aa3a-3e3343635375" CreationDate="2010-09-25T07:12:45.917" UserId="3686" Text="I think blizzard check that maps are recent ones. E.g. if they make small bugfix to map, then they just update it on their server, and system distribute it across players. &#xD;&#xA;As Mag already mentioned it most probably hashes, that your game send to server, and server decide do you need to update map or not.&#xD;&#xA;&#xD;&#xA;I think it is pretty stupid that this checks done for every match, as these updates quite rare. But maybe it is done against hackers.&#xD;&#xA;&#xD;&#xA;PS: it is also just an assumption, so unless someone verify it with packet spoofer we can't be sure." />
  <row Id="18739" PostHistoryTypeId="2" PostId="7981" RevisionGUID="a770f9b4-18b5-4c5e-b599-7a06130d7ebf" CreationDate="2010-09-25T07:18:43.457" UserId="3686" Text="Is there any PC games (win or linux) that supports wiimote? &#xD;&#xA;&#xD;&#xA;There are plenty of guides how to connect wiimote to PC, but not what games we could play. " />
  <row Id="18740" PostHistoryTypeId="1" PostId="7981" RevisionGUID="a770f9b4-18b5-4c5e-b599-7a06130d7ebf" CreationDate="2010-09-25T07:18:43.457" UserId="3686" Text="pc games that support wiimote" />
  <row Id="18741" PostHistoryTypeId="3" PostId="7981" RevisionGUID="a770f9b4-18b5-4c5e-b599-7a06130d7ebf" CreationDate="2010-09-25T07:18:43.457" UserId="3686" Text="&lt;pc&gt;&lt;windows&gt;&lt;linux&gt;&lt;wiimote&gt;" />
  <row Id="18742" PostHistoryTypeId="2" PostId="7982" RevisionGUID="d9c0843f-1347-4ead-83f0-788211f38dec" CreationDate="2010-09-25T07:29:08.567" UserId="3686" Text="bad, old, and boring games will get discounts :)&#xD;&#xA;&#xD;&#xA;Usually it happened on Thursday, so people could buy them on Friday to play at weekend.&#xD;&#xA;Often presales are cheaper, because people don't know how bad is game, so they buy it to try. &#xD;&#xA;Another time is when most players stop playing multiplayer game, so making 50-70% discounts bring more people(and money) as servers are already working and there is capacity for players. And one more case: when new game is almost released (e.g. civ5), then previous versions get discount, because almost nobody will buy them after release.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18743" PostHistoryTypeId="2" PostId="7983" RevisionGUID="6d1cd8df-96e8-4c24-b4f9-051421af3aaa" CreationDate="2010-09-25T08:11:33.080" UserId="88" Text="Since the wiimote will act as a mouse (with 11 keys that can also be mapped to keyboard keys)  *any* game that can be played via mouse (and not too many keys) can be played via wiimote as well. It can also be used as a gamepad replacement. So the answer is:&#xD;&#xA;&#xD;&#xA;**All games that can be played via mouse and require no more than 8 keyboard keys** (I subtracted the three mouse keys)" />
  <row Id="18744" PostHistoryTypeId="2" PostId="7984" RevisionGUID="7203dd59-ff4f-4619-bc2f-af03deb12942" CreationDate="2010-09-25T09:35:19.633" UserId="2044" Text="Anyone know how to get those darn hidden quests that have no clue in Dawn of Heroes? Seems like there's no FAQs for this yet.&#xD;&#xA;&#xD;&#xA;Also, how is it possible to do some of the Optional Objectives. It seems impossible to kill all enemies in 2 turns when it takes 2 turns to kill at least one of them." />
  <row Id="18745" PostHistoryTypeId="1" PostId="7984" RevisionGUID="7203dd59-ff4f-4619-bc2f-af03deb12942" CreationDate="2010-09-25T09:35:19.633" UserId="2044" Text="Hidden objectives and Optional objectives in Dawn of Heroes" />
  <row Id="18746" PostHistoryTypeId="3" PostId="7984" RevisionGUID="7203dd59-ff4f-4619-bc2f-af03deb12942" CreationDate="2010-09-25T09:35:19.633" UserId="2044" Text="&lt;dawn-of-heroes&gt;" />
  <row Id="18747" PostHistoryTypeId="2" PostId="7985" RevisionGUID="3050adda-e999-4da9-81c9-949af7de02e8" CreationDate="2010-09-25T09:42:14.737" UserId="1704" Text="I'm using Windows 7. The problem I face is I have no access to any of these extra keys, nor to the volume wheel.&#xD;&#xA;&#xD;&#xA;This is perhaps due the game taking precedence and the Logitech G11 keyboard software being in background and perhaps not having admin rights?&#xD;&#xA;&#xD;&#xA;I use the 3.04.143 version 02/18/2010.&#xD;&#xA;&#xD;&#xA;Anyone know how to resolve it? I especially need the volume wheel controll. Because alt+tab-ing is not always an option, due the game not being able to function again." />
  <row Id="18748" PostHistoryTypeId="1" PostId="7985" RevisionGUID="3050adda-e999-4da9-81c9-949af7de02e8" CreationDate="2010-09-25T09:42:14.737" UserId="1704" Text="How do I access my Logitech G11 macrokeys in games?" />
  <row Id="18749" PostHistoryTypeId="3" PostId="7985" RevisionGUID="3050adda-e999-4da9-81c9-949af7de02e8" CreationDate="2010-09-25T09:42:14.737" UserId="1704" Text="&lt;keyboard-controls&gt;&lt;keyboard&gt;" />
  <row Id="18750" PostHistoryTypeId="2" PostId="7986" RevisionGUID="bd430c22-8c92-4579-b29f-ee36577834c7" CreationDate="2010-09-25T09:46:51.347" UserId="2044" Text="Just started the game and I was wondering if hiring Mercenaries were worth it or if the story provides me with better alternatives." />
  <row Id="18751" PostHistoryTypeId="1" PostId="7986" RevisionGUID="bd430c22-8c92-4579-b29f-ee36577834c7" CreationDate="2010-09-25T09:46:51.347" UserId="2044" Text="Buying Mercenaries in Dawn Of Heroes" />
  <row Id="18752" PostHistoryTypeId="3" PostId="7986" RevisionGUID="bd430c22-8c92-4579-b29f-ee36577834c7" CreationDate="2010-09-25T09:46:51.347" UserId="2044" Text="&lt;dawn-of-heroes&gt;" />
  <row Id="18753" PostHistoryTypeId="5" PostId="7985" RevisionGUID="20b45c42-b3e6-4acc-856d-8308e066df5d" CreationDate="2010-09-25T10:48:30.677" UserId="1704" Comment="edited body; added 23 characters in body" Text="I'm using Windows 7. The problem I face is I have no access to any of these extra keys, nor to the volume wheel.&#xD;&#xA;&#xD;&#xA;This is perhaps due the game taking precedence and the Logitech G11 keyboard software being in background and perhaps not having admin rights?&#xD;&#xA;&#xD;&#xA;I use the most recent 3.06.109 Logitech G11 driver version.&#xD;&#xA;&#xD;&#xA;Anyone know how to resolve it? I especially need the volume wheel controll. Because alt+tab-ing is not always an option, due the game not being able to function again.&#xD;&#xA;" />
  <row Id="18754" PostHistoryTypeId="2" PostId="7987" RevisionGUID="52240616-f081-4885-9f58-66398842a0cc" CreationDate="2010-09-25T11:08:55.077" UserId="3688" Text="I bought and installed the IL-2 Sturmovik 1946. The box says it includes Forgotten Battles, Ace Expansion Pack, and Pacific Fighters.&#xD;&#xA;&#xD;&#xA;But I don't see any Pacific Fighters shortcut in my Start Menu. How do I start Pacific Fighters?" />
  <row Id="18755" PostHistoryTypeId="1" PostId="7987" RevisionGUID="52240616-f081-4885-9f58-66398842a0cc" CreationDate="2010-09-25T11:08:55.077" UserId="3688" Text="How to start Pacific Fighters" />
  <row Id="18756" PostHistoryTypeId="3" PostId="7987" RevisionGUID="52240616-f081-4885-9f58-66398842a0cc" CreationDate="2010-09-25T11:08:55.077" UserId="3688" Text="&lt;flight-simulation&gt;" />
  <row Id="18757" PostHistoryTypeId="6" PostId="7987" RevisionGUID="901b030b-cb10-44a7-82d1-d5b44f2a1334" CreationDate="2010-09-25T11:15:59.413" UserId="23" Comment="edited tags" Text="&lt;flight-simulation&gt;&lt;il2-sturmovik-1946&gt;&lt;technical-issues&gt;" />
  <row Id="18758" PostHistoryTypeId="2" PostId="7988" RevisionGUID="c4c4da50-2a46-4fb2-95ad-e7a86747ca60" CreationDate="2010-09-25T11:16:49.100" UserId="23" Text="Have you tried looking for executables in the program install folder? :)" />
  <row Id="18759" PostHistoryTypeId="2" PostId="7989" RevisionGUID="60770e51-813e-44d5-9a72-ed507f486c66" CreationDate="2010-09-25T11:42:52.410" UserId="23" Text="Just click on the [Videos](http://store.steampowered.com/freestuff/videos/) landmark." />
  <row Id="18760" PostHistoryTypeId="2" PostId="7990" RevisionGUID="bc78d9fa-8828-4631-8369-64531c379424" CreationDate="2010-09-25T13:17:02.763" UserId="1297" Text="Hi,&#xD;&#xA;&#xD;&#xA;is it possible to create a custom multiplayer game that has spectators? I would mainly like to run a 1v1 against AI and have human spectators look at it. Is this possible, and if so, how? General info on spectators is also wellcome." />
  <row Id="18761" PostHistoryTypeId="1" PostId="7990" RevisionGUID="bc78d9fa-8828-4631-8369-64531c379424" CreationDate="2010-09-25T13:17:02.763" UserId="1297" Text="How to create a custom game with spectators?" />
  <row Id="18762" PostHistoryTypeId="3" PostId="7990" RevisionGUID="bc78d9fa-8828-4631-8369-64531c379424" CreationDate="2010-09-25T13:17:02.763" UserId="1297" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;" />
  <row Id="18764" PostHistoryTypeId="2" PostId="7991" RevisionGUID="d6077abd-3f9d-4dcf-ba33-a1b0e95278fd" CreationDate="2010-09-25T13:23:52.640" UserId="1704" Text="If you really want in-depth details, you'll need to get a Packet-Sniffer running, but the problem is, it's not allowed. When SC2 catches you, it's buh-bye account, because it can be constructed as a cheat.&#xD;&#xA;&#xD;&#xA;But packet sniffing is the way to go. You can analyze each packet sent and received in detail." />
  <row Id="18765" PostHistoryTypeId="2" PostId="7992" RevisionGUID="26bdf33f-8103-4462-ad3a-c7313bb7a56c" CreationDate="2010-09-25T13:51:55.147" UserId="232" Text="What are the crates and barrels for in Goblin Camp? How to use them optimally?" />
  <row Id="18766" PostHistoryTypeId="1" PostId="7992" RevisionGUID="26bdf33f-8103-4462-ad3a-c7313bb7a56c" CreationDate="2010-09-25T13:51:55.147" UserId="232" Text="What are the crates and barrels for in Goblin Camp?" />
  <row Id="18767" PostHistoryTypeId="3" PostId="7992" RevisionGUID="26bdf33f-8103-4462-ad3a-c7313bb7a56c" CreationDate="2010-09-25T13:51:55.147" UserId="232" Text="&lt;goblin-camp&gt;" />
  <row Id="18768" PostHistoryTypeId="2" PostId="7993" RevisionGUID="e00152bc-aa70-4072-af49-54d878ebff26" CreationDate="2010-09-25T14:32:32.260" UserId="1770" Text="If you are using Windows 7, click the Windows button on the lower left hand side of the screen, then search for either &quot;IL-2&quot; or &quot;Sturmovik&quot; in the search field and that should find it. " />
  <row Id="18769" PostHistoryTypeId="2" PostId="7994" RevisionGUID="4b79f108-0805-4b98-9422-9887624eb821" CreationDate="2010-09-25T14:58:48.217" UserId="646" Text="I think the best starting formula for city states is to basically ignore them until you can unlock Patronage.  Once that's unlocked, if you've been focusing your economy towards gold production, you should be in a good position to have cash to bring a city up to allied status, gaining double bonus and their resources.  At that point, hopefully you're on good enough terms with an AI or two that you can trade your spare resources for extra cash.&#xD;&#xA;&#xD;&#xA;I find it's best to start with a Maritime City State, getting extra food.  This way you can let them feed you, and up your gold income, sustaining the relationship.  Military states I find the least helpful, because unless they out tech you, their extra units usually aren't worth the cost of their upkeep.&#xD;&#xA;&#xD;&#xA;The other thing to pay attention to is the disposition.  Neutral tend to be the majority of city states; average.  Friendly states will ask you to build a road to them, or generate a great person, peaceful type stuff.  Their influence also decays slower.  Hostile ones both ask you to get into fights, and their influence decays more quickly then normal.  Avoid those.&#xD;&#xA;&#xD;&#xA;And a general economy point; Many players are building too many units and buildings, and are getting killed by upkeep without realizing it.  " />
  <row Id="18770" PostHistoryTypeId="2" PostId="7995" RevisionGUID="f3cb326f-4a2a-4368-a120-d4674b9d3328" CreationDate="2010-09-25T15:19:24.810" UserId="2986" Text="Crates hold wood planks, I believe 10 wood planks per crate.&#xD;&#xA;&#xD;&#xA;A barrel holds 10 'liquids', according to [the wiki][1].  The game will automatically put liquids into the barrels as well as put wood planks into the crates.&#xD;&#xA;&#xD;&#xA;Ideally this is to save space in your stockpiles allowing your workers to move fewer tiles to get the items they need.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincampwiki.com/wiki/index.php?title=Wooden_Barrel" />
  <row Id="18771" PostHistoryTypeId="2" PostId="7996" RevisionGUID="f44c59a7-63aa-4713-8d61-fe8f9518359b" CreationDate="2010-09-25T15:44:46.117" UserId="730" Text="I have tried ten times or more but every attempt to special train a player in the pre-match phase fails.&#xD;&#xA;&#xD;&#xA;What am I doing wrong? How to increase the chance to have a success in pre-match training?" />
  <row Id="18772" PostHistoryTypeId="1" PostId="7996" RevisionGUID="f44c59a7-63aa-4713-8d61-fe8f9518359b" CreationDate="2010-09-25T15:44:46.117" UserId="730" Text="Blood Bowl pre-match training" />
  <row Id="18773" PostHistoryTypeId="3" PostId="7996" RevisionGUID="f44c59a7-63aa-4713-8d61-fe8f9518359b" CreationDate="2010-09-25T15:44:46.117" UserId="730" Text="&lt;blood-bowl&gt;" />
  <row Id="18774" PostHistoryTypeId="2" PostId="7997" RevisionGUID="ebf530dc-a850-4a83-ab1e-a0dcea94f7b7" CreationDate="2010-09-25T15:46:43.090" UserId="1162" Text="Create the the custom game, ensure the game mode is set to 1v1, add the AI opponent who will join team 2, and finally, click +Player to invite your friends to spectate.&#xD;&#xA;&#xD;&#xA;You can right click on players in the game lobby and force them to spectate or nominate them as a referee. Referees are spectators with the ability to chat with players." />
  <row Id="18775" PostHistoryTypeId="2" PostId="7998" RevisionGUID="1eabd59d-3bf7-4b09-aefc-e9c794ad09f4" CreationDate="2010-09-25T16:32:51.510" UserId="232" Text="How does the spawning pool work? Is it just that random creature comes out at random intervals or can you affect it somehow?" />
  <row Id="18776" PostHistoryTypeId="1" PostId="7998" RevisionGUID="1eabd59d-3bf7-4b09-aefc-e9c794ad09f4" CreationDate="2010-09-25T16:32:51.510" UserId="232" Text="How does the spawning pool work in Goblin Camp?" />
  <row Id="18777" PostHistoryTypeId="3" PostId="7998" RevisionGUID="1eabd59d-3bf7-4b09-aefc-e9c794ad09f4" CreationDate="2010-09-25T16:32:51.510" UserId="232" Text="&lt;goblin-camp&gt;" />
  <row Id="18778" PostHistoryTypeId="2" PostId="7999" RevisionGUID="28434749-eef5-4825-a5d4-eafa1abf432e" CreationDate="2010-09-25T16:47:29.833" UserId="3692" Text="Try the ones of killing the enemies in two turns when you have bigger lvl than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony cos the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you to unlock first the 2 heroes before trying to complete that barony)" />
  <row Id="18779" PostHistoryTypeId="2" PostId="8000" RevisionGUID="3b6ab782-0cef-467d-bfa9-e20e5bb128a4" CreationDate="2010-09-25T16:59:24.863" UserId="1798" Text="I have angry birds both on my iphone and ipad.&#xD;&#xA;&#xD;&#xA;I find it frustating that I have reached far ahead on the iphone but on the ipad I am still in the early levels.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Is it possible to sync the progress between the two devices?" />
  <row Id="18780" PostHistoryTypeId="1" PostId="8000" RevisionGUID="3b6ab782-0cef-467d-bfa9-e20e5bb128a4" CreationDate="2010-09-25T16:59:24.863" UserId="1798" Text="how to sync Angry Birds progress across iOS devices?" />
  <row Id="18781" PostHistoryTypeId="3" PostId="8000" RevisionGUID="3b6ab782-0cef-467d-bfa9-e20e5bb128a4" CreationDate="2010-09-25T16:59:24.863" UserId="1798" Text="&lt;iphone&gt;&lt;ipad&gt;&lt;angry-birds&gt;" />
  <row Id="18782" PostHistoryTypeId="2" PostId="8001" RevisionGUID="9115adc1-ae83-40e0-a6f9-7b0d5bf09936" CreationDate="2010-09-25T17:03:15.853" UserId="2986" Text="As of now, it is random in what it spawns (Goblin or Orc) and when it spawns.  So far nothings can influence it and you can only have one pool per game/camp.&#xD;&#xA;&#xD;&#xA;Build it immediately when you start a new camp." />
  <row Id="18783" PostHistoryTypeId="2" PostId="8002" RevisionGUID="b515dc43-a44b-4aac-b0ef-701179c2ca13" CreationDate="2010-09-25T17:17:19.453" UserId="2492" Text="Is there any possibility to speed up a city production?" />
  <row Id="18784" PostHistoryTypeId="1" PostId="8002" RevisionGUID="b515dc43-a44b-4aac-b0ef-701179c2ca13" CreationDate="2010-09-25T17:17:19.453" UserId="2492" Text="Speed up current City Production" />
  <row Id="18785" PostHistoryTypeId="3" PostId="8002" RevisionGUID="b515dc43-a44b-4aac-b0ef-701179c2ca13" CreationDate="2010-09-25T17:17:19.453" UserId="2492" Text="&lt;civilization-5&gt;" />
  <row Id="18786" PostHistoryTypeId="2" PostId="8003" RevisionGUID="245def1b-5acd-4334-a45a-c41b289a18c9" CreationDate="2010-09-25T17:37:21.567" UserId="336" Text="If you have a great engineer, you can expend them to complete a wonder instantly. There doesn't seem to be a way to increase production speed by spending gold, short of spending enough gold to purchase it outright (and not all units / buildings can be purchased. For example, courthouse can't.)" />
  <row Id="18787" PostHistoryTypeId="2" PostId="8004" RevisionGUID="db1c1a2b-0f13-4a64-8dd1-9ecd7f42b95e" CreationDate="2010-09-25T17:40:52.830" UserId="3694" Text="  Hidden objectives: use the proper orange &quot;potion&quot; on the stage to complete them. There is sort of a relation between the orange item description and the stage description. I suck with names, but as far as I can recall, the &quot;big worm&quot; for example is used on scenario number for, on the stage where you are in a giant eagle..." />
  <row Id="18788" PostHistoryTypeId="5" PostId="7467" RevisionGUID="1559e1e2-dc56-4d99-90bb-7f681dd3adfa" CreationDate="2010-09-25T18:14:32.373" UserId="1719" Comment="deleted 124 characters in body" Text="What are the different stats that control my on-ice performance?  What exactly does each stat control?  Stats like &quot;Offensive Awareness&quot; don't exactly clearly define what is going to be affected by adding points to them, while others like &quot;Passing&quot; are more obvious." />
  <row Id="18789" PostHistoryTypeId="2" PostId="8005" RevisionGUID="c1a944de-1469-4960-a6b7-2ccb0f3ab287" CreationDate="2010-09-25T18:55:40.890" UserId="122" Text="A few options:&#xD;&#xA;&#xD;&#xA;1. The most obvious solution is to increase the production of the city. A few ways to do it are:&#xD;&#xA; * Build a few **production-increasing buildings** before you build your long building.&#xD;&#xA; * **Purchase** production-increasing buildings with gold.&#xD;&#xA; * Increase the production yield of the city's tiles by **improving** them with workers, or build factories using great engineers (though great engineers can be used in a different way, see below).&#xD;&#xA; * **Shoot for technologies or social policies that increase production**. For example *Steam Power* increases production from lumber mills, so if you have a lot of those around your city this technology could really give it a boost; *Ralroad* will allow you to connect cities by railroad which increases production; and the *Order* social policy will increase all production for building by 25%.&#xD;&#xA; * **Redirect the civilian allocation to increase production**. You can just use the radio button under the &quot;civilian allocation focus&quot; to let the computer choose the best allocation, or you can do it yourself manually. It means that you should put civilians inside tiles / buildings that have the most impact on production.&#xD;&#xA;3. The great engineer can speed buildings and wonders to be completed one turn after you use his ability. Very powerful, don't waste it on anything which isn't worth it.&#xD;&#xA;&#xD;&#xA;Note: if it's particularly the courthouse which is giving you trouble, consider getting the *Police State* social policy, under the *Autocracy* tree, which makes occupied cities produce only half the unhappiness value." />
  <row Id="18790" PostHistoryTypeId="2" PostId="8006" RevisionGUID="f6e9977f-e3af-495f-9f45-65716ee785e9" CreationDate="2010-09-25T20:27:22.707" UserId="2534" Text="I agree with this question and have an unfortunate answer.&#xD;&#xA;&#xD;&#xA;The saddest part of the iOS line is that iTunes does not back up CoreData / Application generated data (save games, favorites, you know, locally saved data). The only way this is feasible is if the application supported saving progress back to the server, and loading it back to the device next time you play. And, clearly, Angry Birds doesn't.&#xD;&#xA;&#xD;&#xA;This is an opportunity to contact the developers about Angry Birds and ask them to implement a server-side store of your progress, in ADDITION to the local data.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="18791" PostHistoryTypeId="6" PostId="7467" RevisionGUID="f668ec57-5457-40de-ab47-155d8102462d" CreationDate="2010-09-25T20:33:19.283" UserId="3241" Comment="edited tags" Text="&lt;character-build&gt;" />
  <row Id="18792" PostHistoryTypeId="6" PostId="7782" RevisionGUID="e1c216e5-c4b4-44b1-a850-0be181eac6eb" CreationDate="2010-09-25T20:35:45.007" UserId="3241" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;halo-reach&gt;&lt;melee&gt;" />
  <row Id="18793" PostHistoryTypeId="5" PostId="8005" RevisionGUID="c63b926b-11fd-4765-a2cf-0f8e996d9f33" CreationDate="2010-09-25T20:53:08.503" UserId="336" Comment="Fixed a typo. &quot;Ralroads&quot; are now &quot;Railroads&quot;" Text="A few options:&#xD;&#xA;&#xD;&#xA;1. The most obvious solution is to increase the production of the city. A few ways to do it are:&#xD;&#xA; * Build a few **production-increasing buildings** before you build your long building.&#xD;&#xA; * **Purchase** production-increasing buildings with gold.&#xD;&#xA; * Increase the production yield of the city's tiles by **improving** them with workers, or build factories using great engineers (though great engineers can be used in a different way, see below).&#xD;&#xA; * **Shoot for technologies or social policies that increase production**. For example *Steam Power* increases production from lumber mills, so if you have a lot of those around your city this technology could really give it a boost; *Railroad* will allow you to connect cities by railroad which increases production; and the *Order* social policy will increase all production for building by 25%.&#xD;&#xA; * **Redirect the civilian allocation to increase production**. You can just use the radio button under the &quot;civilian allocation focus&quot; to let the computer choose the best allocation, or you can do it yourself manually. It means that you should put civilians inside tiles / buildings that have the most impact on production.&#xD;&#xA;3. The great engineer can speed buildings and wonders to be completed one turn after you use his ability. Very powerful, don't waste it on anything which isn't worth it.&#xD;&#xA;&#xD;&#xA;Note: if it's particularly the courthouse which is giving you trouble, consider getting the *Police State* social policy, under the *Autocracy* tree, which makes occupied cities produce only half the unhappiness value." />
  <row Id="18794" PostHistoryTypeId="2" PostId="8007" RevisionGUID="62c12e5a-b070-463c-951e-8523a71969f6" CreationDate="2010-09-25T21:34:48.207" UserId="1070" Text="I played the demo on Steam (4gb download) and then purchased the game on Steam (another 4gb download). It seems silly but this is the way they have it set up." />
  <row Id="18795" PostHistoryTypeId="6" PostId="7985" RevisionGUID="4ccd0716-ba73-4c77-8b2d-a3f3c9ff8e87" CreationDate="2010-09-25T21:58:56.233" UserId="23" Comment="edited tags" Text="&lt;keyboard-controls&gt;&lt;keyboard&gt;&lt;techinical-issues&gt;" />
  <row Id="18796" PostHistoryTypeId="6" PostId="7985" RevisionGUID="f22c747a-2179-4345-80a1-dcfd43cfe0cf" CreationDate="2010-09-25T21:59:01.613" UserId="23" Comment="edited tags" Text="&lt;keyboard&gt;&lt;techinical-issues&gt;" />
  <row Id="18797" PostHistoryTypeId="2" PostId="8008" RevisionGUID="c95f1d5a-bb66-408b-9ce3-5ece4946b400" CreationDate="2010-09-25T22:32:55.750" UserId="18" Text="When talking about retro games, terms like &quot;8-bit music&quot; or &quot;16-bit graphics&quot; often come up. I myself often use these terms, but I'm not exactly sure what they refer to. What do they mean?" />
  <row Id="18798" PostHistoryTypeId="1" PostId="8008" RevisionGUID="c95f1d5a-bb66-408b-9ce3-5ece4946b400" CreationDate="2010-09-25T22:32:55.750" UserId="18" Text="What does 8-bit / 16-bit actually refer to?" />
  <row Id="18799" PostHistoryTypeId="3" PostId="8008" RevisionGUID="c95f1d5a-bb66-408b-9ce3-5ece4946b400" CreationDate="2010-09-25T22:32:55.750" UserId="18" Text="&lt;terminology&gt;" />
  <row Id="18800" PostHistoryTypeId="2" PostId="8009" RevisionGUID="fb527a3a-41d5-4298-bad6-2b5fa125afa7" CreationDate="2010-09-25T22:38:30.527" UserId="122" Text="In civilization 5 the minimap displays a rectangle, even though civ is actually played on a cylinder - it just means that the east and west edges of the minimap are touching. Sometimes the minimap displays the &quot;calendar line&quot; in a very uncomfortable position - for example I would like my empire to be in the middle, but it appears very close to the edge of that minimap.&#xD;&#xA;&#xD;&#xA;I know that after exiting and then loading a game the minimap changed so that my empire was in a different (better) position, far from the sides. Is there any way to somehow control it in-game?" />
  <row Id="18801" PostHistoryTypeId="1" PostId="8009" RevisionGUID="fb527a3a-41d5-4298-bad6-2b5fa125afa7" CreationDate="2010-09-25T22:38:30.527" UserId="122" Text="How can I pan the minimap in Civilization 5?" />
  <row Id="18802" PostHistoryTypeId="3" PostId="8009" RevisionGUID="fb527a3a-41d5-4298-bad6-2b5fa125afa7" CreationDate="2010-09-25T22:38:30.527" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="18804" PostHistoryTypeId="2" PostId="8011" RevisionGUID="6b7e753f-9070-44c5-be51-3bd4074a70b7" CreationDate="2010-09-25T22:42:35.503" UserId="122" Text="The term &quot;8-bit graphics&quot; literally means that every pixel uses 8 bits for storing the color value - so only 256 options. Modern systems use 8 bits to store each color channel, so every pixel typically uses 24 bits.&#xD;&#xA;&#xD;&#xA;There's nothing preventing modern games from limiting themselves to a stricter, 8-bit color palette; but the term is often used to describe old games in which using 8 bits per pixel was necessary." />
  <row Id="18805" PostHistoryTypeId="2" PostId="8012" RevisionGUID="4a9ddf00-b0b8-48e8-8323-63fb36b26b13" CreationDate="2010-09-25T22:43:11.203" UserId="85" Text="8-bit and 16-bit, for video games, specifically refers to the processors used in the console. The number references the size of the words of data used by each processor. The 8-bit generation of consoles (starting with the Japan's Famicom, the equivalent of the US Nintendo Entertainment System) used 8-bit processors; the 16-bit generation (starting with Japan's Turbografix-16) used 16-bit processors. This affects the quality of the graphics and the music by affecting how much data can be stored; [Oak's answer](http://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to/8011#8011) details the specifics of graphics, while [Raven's answer](http://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to/8010#8010) covers the specifics of audio.&#xD;&#xA;&#xD;&#xA;If you don't know about a computer bit, then here is the Wikipedia article on bits: http://en.wikipedia.org/wiki/Bit, which I'll quote the first sentence that is all one really needs to know.&#xD;&#xA;&#xD;&#xA;&gt;A bit or binary digit is the basic unit of information in computing and telecommunications; it is the amount of information that can be stored by a digital device or other physical system that can usually exist in only two distinct states.&#xD;&#xA;&#xD;&#xA;Now, note that in modern times, things like &quot;8-bit music&quot; and &quot;16-bit graphics&quot; don't necessarily have anything to do with processors or data size, as most machinery doesn't run that small anymore. They may instead refer specifically to the style of music or graphics used in games during those generations, done as a homage to nostalgia. 8-bit music is the standard chiptune fare, the graphics were simplistic in terms of colour. 16-bit music is higher quality but often still has a distinct electronic feel, while the graphics got much more complex." />
  <row Id="18806" PostHistoryTypeId="4" PostId="8009" RevisionGUID="be716857-562b-45b4-9c57-3f76b1e2f50e" CreationDate="2010-09-25T22:46:23.000" UserId="122" Comment="Not really sure I can..." Text="Can I pan the minimap in Civilization 5?" />
  <row Id="18807" PostHistoryTypeId="5" PostId="7827" RevisionGUID="3799ebe3-bb33-4172-9dee-54b85802ef5b" CreationDate="2010-09-25T22:48:07.463" UserId="122" Comment="Spelling; edited title; edited body" Text="I'm currently downloading the civ5 demo through steam. I ordered a DVD copy, which will probably arrive next week. &#xD;&#xA;&#xD;&#xA;I do not have a DVD drive installed on my PC though. Will I be able to upgrade the demo installation to the full version using the key I get with my DVD copy? Or will I have to download everything a second time?" />
  <row Id="18808" PostHistoryTypeId="4" PostId="7827" RevisionGUID="3799ebe3-bb33-4172-9dee-54b85802ef5b" CreationDate="2010-09-25T22:48:07.463" UserId="122" Comment="Spelling; edited title; edited body" Text="Can I upgrade a steam demo to full version?" />
  <row Id="18809" PostHistoryTypeId="2" PostId="8013" RevisionGUID="b45e20ee-b575-46b2-8659-e3d66f13a26c" CreationDate="2010-09-25T22:48:50.983" UserId="336" Text="Unfortunately, I don't believe it's possible to do. The fact that the minimap changes on reload  probably has more to do with the way the map itself is handled -- when you start out, the map is centered on your revealed position, but as more of the map becomes revealed, eventually the actual &quot;edges&quot; of the map become visible.&#xD;&#xA;&#xD;&#xA;I'm betting Civ V doesn't keep track of how your map started, so on the reload it recenters the map based on the revealed area and not your starting position (which invariably will result in the center of the game map being in the center of the minimap as the greater whole of the world becomes explored)" />
  <row Id="18811" PostHistoryTypeId="5" PostId="8012" RevisionGUID="5f0b2ac5-43c3-42ba-b3a0-d3f1b17f32a2" CreationDate="2010-09-25T22:52:45.097" UserId="85" Comment="Someone deleted their answer! Thanks for your support, though, Raven! ♪" Text="8-bit and 16-bit, for video games, specifically refers to the processors used in the console. The number references the size of the words of data used by each processor. The 8-bit generation of consoles (starting with the Japan's Famicom, the equivalent of the US Nintendo Entertainment System) used 8-bit processors; the 16-bit generation (starting with Japan's Turbografix-16) used 16-bit processors. This affects the quality and variety in the graphics and the music by affecting how much data can be stored; [Oak's answer](http://gaming.stackexchange.com/questions/8008/what-does-8-bit-16-bit-actually-refer-to/8011#8011) details the specifics of graphics.&#xD;&#xA;&#xD;&#xA;If you don't know about a computer bit, then here is the Wikipedia article on bits: http://en.wikipedia.org/wiki/Bit, which I'll quote the first sentence that is all one really needs to know.&#xD;&#xA;&#xD;&#xA;&gt;A bit or binary digit is the basic unit of information in computing and telecommunications; it is the amount of information that can be stored by a digital device or other physical system that can usually exist in only two distinct states.&#xD;&#xA;&#xD;&#xA;Now, note that in modern times, things like &quot;8-bit music&quot; and &quot;16-bit graphics&quot; don't necessarily have anything to do with processors or data size, as most machinery doesn't run that small anymore. They may instead refer specifically to the style of music or graphics used in games during those generations, done as a homage to nostalgia. 8-bit music is the standard chiptune fare, the graphics were simplistic in terms of colour. 16-bit music is higher quality but often still has a distinct electronic feel, while the graphics got much more complex." />
  <row Id="18812" PostHistoryTypeId="2" PostId="8014" RevisionGUID="a37d64f5-36a6-47a8-964d-530a1b81c99f" CreationDate="2010-09-25T23:59:30.000" UserId="102" Text="So this question asks whether or not it is accurate that bronze armor is stronger that iron armor in the game and in the real world.  At first I figured Less' answer was good enough because everything he said was correct, specifically `Early wrought iron wasn't better`.  Unfortunately he really failed to explain why `Early wrought iron was better`.  I don't mean more abundant, or easier to use, I actually mean harder.&#xD;&#xA;&#xD;&#xA;For those of you who don't have the time to understand basic metallurgy I'm going to explain how Iron was used during the Iron Age, why it was stronger than Bronze and debunk the myth that the WTC was a conspiracy by the US government, but that last one is incidental.&#xD;&#xA;&#xD;&#xA;Back when I took Solid State Chemistry at Northwestern, they made us memorize the Iron rich end of the Iron/Carbon phase diagram.  I've reproduce it for you here so I can make reference to it:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Historically, Steel dates back to the 4th Century BC (though there have been archeological finds as early as [4000BC][2]).  Both the Roman Military and the Chinese of the Han dynasty used steel as a source to make weapons out of, though through very different techniques.  When we historically refer to the Iron Age, we're referring to a period where Iron was used in industry, however, the specific usage was as Steel.  Though we separate this from the usage of Steel in the 17th century onwards, because the Steel made during the Iron age was largely Iron wrapped in a few Micrometers of Steel.&#xD;&#xA;&#xD;&#xA;To create steel you need two components: Iron and Carbon.  Iron bonds with the carbon to create Fe&lt;sub&gt;3&lt;/sub&gt;C, or Cementite.  This is sometimes referred to as Beta phase Iron, where as Fe separated from C is usually referred to as Ferrite or Alpha Phase.  Above 727°C Ferrite changes its crystalline structure from body-centred cubic to the face-centred cubic thus losing 70% of its strength.  This is the reason that we heat Iron to work it into shape and the reason that the burning of wood or jet engine fuel (while not normally hot enough to melt Iron) can cause a massive Steel supported structure to collapse.  This is usually called Austenite or Gamma Phase.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;[taken from Wikipedia][4]&#xD;&#xA;&#xD;&#xA;If Iron is heated with wood (or other Carbon burning heat source) some percentage of that carbon will make its way into the Iron.  As heated Iron shifts from Alpha to Gamma phase, the change to face-centered cubic allows for carbon to be dissolved into the lattice structure of the Austenite.  If you were to then rapidly cool the Iron (a process known as [Quench Hardening][5]), the result is a mixture of Alpha and Beta phases.  At ideal mixtures of Carbon and Iron this is known as Pearlite, or more commonly Steel. &#xD;&#xA;&#xD;&#xA;While Ancient Iron workers didn't understand the chemistry that they were performing the result is that the Carbon from their forges was combining with the Iron to form Steel.  Thus the inaccurately named Iron age was in fact a Steel age.  However, the penetration of the Carbon was very low (a few micrometers) so a number of different civilizations sought specialized techniques to increase this penetration (not that they understood what it was they were doing).  Crucible steel, berganesque steel, even the folding techniques of Ancient Japanese sword smiths were all examples of attempting to achieve better penetration.  It wouldn't be until the 17th century that Modern Steel was achieved.&#xD;&#xA;&#xD;&#xA;When Toady redesigned the combat system in [DF2010][6] (the successor to 40d), he changed it from a heuristic system (with values he decided on) to a system based on the properties of Yield, Fracture and Elasticity.  He did this in an attempt to simulate proper Stress/Strain [equations][7].  However, because Iron has poorer properties in comparison to Bronze, the result was the [Iron Weapons/Armor are inferior to Bronze Weapons/Armor][8] in DF2010.  This is because Iron armor is modeled as being made purely of Iron and not the Iron/Steel hybrid that we find in real ancient civilizations.&#xD;&#xA;&#xD;&#xA;-------&#xD;&#xA;tl;dr&#xD;&#xA;Historically, Iron has been stronger than Bronze because of the presence of Steel in the Iron due to the processes by which it was made.  Steel also losing 70% of its strength at temperatures over 727°C; so jet engine fuel could be the cause of the collapse of the Steel supports in the World Trade Center on 9/11.&#xD;&#xA;&#xD;&#xA;Though the latter is not definitive.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/gn8MR.png&#xD;&#xA;  [2]: http://www.hindu.com/thehindu/holnus/001200903261611.htm&#xD;&#xA;  [3]: http://i.imgur.com/Y9MMu.png&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Body-centred_cubic&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Quench&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/Combat&#xD;&#xA;  [7]: http://en.wikipedia.org/wiki/Deformation_(mechanics)&#xD;&#xA;  [8]: http://www.bay12forums.com/smf/index.php?topic=53571.0" />
  <row Id="18813" PostHistoryTypeId="2" PostId="8015" RevisionGUID="46e75b35-b11c-4808-bd88-14a7a55a6ef4" CreationDate="2010-09-26T00:04:25.093" UserId="3698" Text="I swear, I'm going to gouge my eyes out if I have to play another WoW-generation game.&#xD;&#xA;&#xD;&#xA;I loved UO, EQ, SWG, and (especially) FFXI. I know some of these games are still going, but I just don't like the idea of joining a game that's already at the end of it's life-cycle.&#xD;&#xA;&#xD;&#xA;**Are their any somewhat more recent MMOs that have some of the classic elements in place?**&#xD;&#xA;&#xD;&#xA;Here are some of the key things I'm referring to:&#xD;&#xA;&#xD;&#xA;- Difficult gameplay. You must become a student of your character and class/school/race in order to effectively progress. Grouping or joining guilds are often absolutely required to have a hope at facing some content... and I'm not referring only to &quot;end-game&quot;. FF XI was perfect in this regard.&#xD;&#xA;&#xD;&#xA;- Meaningful crafting. Without players churning out crafted items, the community simply would have enough effective equipment to function well. UO, FF XI, EVE, SWG, Vanguard all nailed this.&#xD;&#xA;&#xD;&#xA;- Not a quest-fest. I feel like ever since WoW hit the scene, every MMO places larger emphasis on rushing you through the game-world on an invisible track of FedEx and Kill quests instead of encouraging exploration, immersion, and social content. My goal in playing a MMO is not to rush to end-game, it's to enjoy the entire journey. Old MMOs were never only about &quot;end-game&quot; until pushed that concept. FF XI, EVE, DAoC, EQ, UO, AC, all understood this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Am I mad? Or are there really no decent newer titles that work like this?*" />
  <row Id="18814" PostHistoryTypeId="1" PostId="8015" RevisionGUID="46e75b35-b11c-4808-bd88-14a7a55a6ef4" CreationDate="2010-09-26T00:04:25.093" UserId="3698" Text="Any good old-style MMORPGs that are still thriving?" />
  <row Id="18815" PostHistoryTypeId="3" PostId="8015" RevisionGUID="46e75b35-b11c-4808-bd88-14a7a55a6ef4" CreationDate="2010-09-26T00:04:25.093" UserId="3698" Text="&lt;mmorpg&gt;&lt;old-games&gt;&lt;role-playing-game&gt;&lt;online-multiplayer&gt;&lt;crafting&gt;" />
  <row Id="18816" PostHistoryTypeId="5" PostId="8014" RevisionGUID="ea989a19-cdfa-4e89-a943-699a721698ac" CreationDate="2010-09-26T00:08:23.960" UserId="102" Comment="deleted 27 characters in body" Text="So this question asks whether or not it is accurate that bronze armor is stronger that iron armor in the game and in the real world.  At first I figured Less' answer was good enough because everything he said was correct, specifically `Early wrought iron wasn't better`.  Unfortunately he really failed to explain why `Early wrought iron was better`.  I don't mean more abundant, or easier to use, I actually mean harder.&#xD;&#xA;&#xD;&#xA;For those of you who don't have the time to understand basic metallurgy I'm going to explain how Iron was used during the Iron Age, why it was stronger than Bronze and debunk the myth that the WTC was a conspiracy by the US government, but that last one is incidental.&#xD;&#xA;&#xD;&#xA;Back when I took Solid State Chemistry at Northwestern, they made us memorize the Iron rich end of the Iron/Carbon phase diagram.  I've reproduce it for you here so I can make reference to it:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Historically, Steel dates back to the 4th Century BC (though there have been archeological finds as early as [4000BC][2]).  Both the Roman Military and the Chinese of the Han dynasty used steel as a source to make weapons out of, though through very different techniques.  When we historically refer to the Iron Age, we're referring to a period where Iron was used in industry, however, the specific usage was as Steel.  Though we separate this from the usage of Steel in the 17th century onwards, because the Steel made during the Iron age was largely Iron wrapped in a few Micrometers of Steel.&#xD;&#xA;&#xD;&#xA;To create steel you need two components: Iron and Carbon.  Iron bonds with the carbon to create Fe&lt;sub&gt;3&lt;/sub&gt;C, or Cementite.  This is sometimes referred to as Beta phase Iron, where as Fe separated from C is usually referred to as Ferrite or Alpha Phase.  Above 727°C Ferrite changes its crystalline structure from body-centred cubic to the face-centred cubic thus losing 70% of its strength.  This is the reason that we heat Iron to work it into shape and the reason that the burning of wood or jet engine fuel (while not normally hot enough to melt Iron) can cause a massive Steel supported structure to collapse.  This is usually called Austenite or Gamma Phase.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;[taken from Wikipedia][4]&#xD;&#xA;&#xD;&#xA;If Iron is heated with wood (or other Carbon burning heat source) some percentage of that carbon will make its way into the Iron.  As heated Iron shifts from Alpha to Gamma phase, the change to face-centered cubic allows for carbon to be dissolved into the lattice structure of the Austenite.  If you were to then rapidly cool the Iron (a process known as [Quench Hardening][5]), the result is a mixture of Alpha and Beta phases.  At ideal mixtures of Carbon and Iron this is known as Pearlite, or more commonly Steel. &#xD;&#xA;&#xD;&#xA;While Ancient Iron workers didn't understand the chemistry that they were performing the result is that the Carbon from their forges was combining with the Iron to form Steel.  Thus the inaccurately named Iron age was in fact a Steel age.  However, the penetration of the Carbon was very low (a few micrometers) so a number of different civilizations sought specialized techniques to increase this penetration (not that they understood what it was they were doing).  Crucible steel, berganesque steel, even the folding techniques of Ancient Japanese sword smiths were all examples of attempting to achieve better penetration.  It wouldn't be until the 17th century that Modern Steel was achieved.&#xD;&#xA;&#xD;&#xA;When Toady redesigned the combat system in [DF2010][6] (the successor to 40d), he changed it from a heuristic system (with values he decided on) to a system based on the properties of Yield, Fracture and Elasticity.  He did this in an attempt to simulate proper Stress/Strain [equations][7].  However, because Iron has poorer properties in comparison to Bronze, the result was the [Iron Weapons/Armor are inferior to Bronze Weapons/Armor][8] in DF2010.  However if you actually look over that chart you sill notice that in some cases, Iron heavily out preforms Bronze&#xD;&#xA;&#xD;&#xA;-------&#xD;&#xA;tl;dr&#xD;&#xA;Historically, Iron has been stronger than Bronze because of the presence of Steel in the Iron due to the processes by which it was made.  Steel also losing 70% of its strength at temperatures over 727°C; so jet engine fuel could be the cause of the collapse of the Steel supports in the World Trade Center on 9/11.&#xD;&#xA;&#xD;&#xA;Though the latter is not definitive.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/gn8MR.png&#xD;&#xA;  [2]: http://www.hindu.com/thehindu/holnus/001200903261611.htm&#xD;&#xA;  [3]: http://i.imgur.com/Y9MMu.png&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Body-centred_cubic&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Quench&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/Combat&#xD;&#xA;  [7]: http://en.wikipedia.org/wiki/Deformation_(mechanics)&#xD;&#xA;  [8]: http://www.bay12forums.com/smf/index.php?topic=53571.0" />
  <row Id="18817" PostHistoryTypeId="2" PostId="8016" RevisionGUID="53ab2547-ffd7-4640-b79e-7dd3a28d26bc" CreationDate="2010-09-26T00:15:26.017" UserId="3699" Text="I'm looking for a keyboard hotkey for the generalized &quot;Next Move&quot;, &quot;Choose Research&quot;, &quot;Unit Waiting for Order&quot; button in the bottom-right corner of the interface.&#xD;&#xA;&#xD;&#xA;Unfortunately there isn't one listed in the tooltip like for other UI elements. Is there one?" />
  <row Id="18818" PostHistoryTypeId="1" PostId="8016" RevisionGUID="53ab2547-ffd7-4640-b79e-7dd3a28d26bc" CreationDate="2010-09-26T00:15:26.017" UserId="3699" Text="Is there a hotkey for the general &quot;Next Move&quot; button?" />
  <row Id="18819" PostHistoryTypeId="3" PostId="8016" RevisionGUID="53ab2547-ffd7-4640-b79e-7dd3a28d26bc" CreationDate="2010-09-26T00:15:26.017" UserId="3699" Text="&lt;civilization-5&gt;" />
  <row Id="18820" PostHistoryTypeId="5" PostId="8014" RevisionGUID="e68beda4-e46f-40fc-a365-9483efef3cdb" CreationDate="2010-09-26T00:29:26.460" UserId="102" Comment="added 76 characters in body" Text="So this question asks whether or not it is accurate that bronze armor is stronger that iron armor in the game and in the real world.  At first I figured Less' answer was good enough because everything he said was correct, specifically `Early wrought iron wasn't better`.  Unfortunately he really failed to explain why `Early wrought iron was better`.  I don't mean more abundant, or easier to use, I actually mean harder.&#xD;&#xA;&#xD;&#xA;For those of you who don't have the time to understand basic metallurgy I'm going to explain how Iron was used during the Iron Age, why it was stronger than Bronze and debunk the myth that the WTC was a conspiracy by the US government, but that last one is incidental.&#xD;&#xA;&#xD;&#xA;Back when I took Solid State Chemistry at Northwestern, they made us memorize the Iron rich end of the Iron/Carbon phase diagram.  I've reproduce it for you here so I can make reference to it:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Historically, Steel dates back to the 4th Century BC (though there have been archeological finds as early as [4000BC][2]).  Both the Roman Military and the Chinese of the Han dynasty used steel as a source to make weapons out of, though through very different techniques.  When we historically refer to the Iron Age, we're referring to a period where Iron was used in industry, however, the specific usage was as Steel.  Though we separate this from the usage of Steel in the 17th century onwards, because the Steel made during the Iron age was largely Iron wrapped in a few Micrometers of Steel.&#xD;&#xA;&#xD;&#xA;To create steel you need two components: Iron and Carbon.  Iron bonds with the carbon to create Fe&lt;sub&gt;3&lt;/sub&gt;C, or Cementite.  This is sometimes referred to as Beta phase Iron, where as Fe separated from C is usually referred to as Ferrite or Alpha Phase.  Above 727°C Ferrite changes its crystalline structure from body-centred cubic to the face-centred cubic thus losing 70% of its strength.  This is the reason that we heat Iron to work it into shape and the reason that the burning of wood or jet engine fuel (while not normally hot enough to melt Iron) can cause a massive Steel supported structure to collapse.  This is usually called Austenite or Gamma Phase.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;[taken from Wikipedia][4]&#xD;&#xA;&#xD;&#xA;If Iron is heated with wood (or other Carbon burning heat source) some percentage of that carbon will make its way into the Iron.  As heated Iron shifts from Alpha to Gamma phase, the change to face-centered cubic allows for carbon to be dissolved into the lattice structure of the Austenite.  If you were to then rapidly cool the Iron (a process known as [Quench Hardening][5]), the result is a mixture of Alpha and Beta phases.  At ideal mixtures of Carbon and Iron this is known as Pearlite, or more commonly Steel. &#xD;&#xA;&#xD;&#xA;While Ancient Iron workers didn't understand the chemistry that they were performing the result is that the Carbon from their forges was combining with the Iron to form Steel.  Thus the inaccurately named Iron age was in fact a Steel age.  However, the penetration of the Carbon was very low (a few micrometers) so a number of different civilizations sought specialized techniques to increase this penetration (not that they understood what it was they were doing).  Crucible steel, berganesque steel, even the folding techniques of Ancient Japanese sword smiths were all examples of attempting to achieve better penetration.  It wouldn't be until the 17th century that Modern Steel was achieved.&#xD;&#xA;&#xD;&#xA;When Toady redesigned the combat system in [DF2010][6] (the successor to 40d), he changed it from a heuristic system (with values he decided on) to a system based on the properties of Yield, Fracture and Elasticity.  He did this in an attempt to simulate proper Stress/Strain [equations][7].  However, because Iron has poorer properties in comparison to Bronze, the result was the [Iron Weapons/Armor are inferior to Bronze Weapons/Armor][8] in DF2010.  However if you actually look over that chart you still notice that in some cases, Iron heavily out preforms Bronze.  I'd say there is no rule of thumb for when one is better than the other.&#xD;&#xA;&#xD;&#xA;-------&#xD;&#xA;tl;dr&#xD;&#xA;Historically, Iron has been stronger than Bronze because of the presence of Steel in the Iron due to the processes by which it was made.  Steel also losing 70% of its strength at temperatures over 727°C; so jet engine fuel could be the cause of the collapse of the Steel supports in the World Trade Center on 9/11.&#xD;&#xA;&#xD;&#xA;Though the latter is not definitive.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/gn8MR.png&#xD;&#xA;  [2]: http://www.hindu.com/thehindu/holnus/001200903261611.htm&#xD;&#xA;  [3]: http://i.imgur.com/Y9MMu.png&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Body-centred_cubic&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Quench&#xD;&#xA;  [6]: http://df.magmawiki.com/index.php/Combat&#xD;&#xA;  [7]: http://en.wikipedia.org/wiki/Deformation_(mechanics)&#xD;&#xA;  [8]: http://www.bay12forums.com/smf/index.php?topic=53571.0" />
  <row Id="18821" PostHistoryTypeId="5" PostId="8015" RevisionGUID="faceb31d-5b24-402c-9c25-de6c87a4e32a" CreationDate="2010-09-26T00:32:34.910" UserId="3698" Comment="edited body" Text="I swear, I'm going to gouge my eyes out if I have to play another WoW-generation game.&#xD;&#xA;&#xD;&#xA;I loved UO, EQ, SWG, and (especially) FFXI. I know some of these games are still going, but I just don't like the idea of joining a game that's already at the end of it's life-cycle.&#xD;&#xA;&#xD;&#xA;**Are there any somewhat more recent MMOs that have some of the classic elements in place?**&#xD;&#xA;&#xD;&#xA;Here are some of the key things I'm referring to:&#xD;&#xA;&#xD;&#xA;- Difficult gameplay. You must become a student of your character and class/school/race in order to effectively progress. Grouping or joining guilds are often absolutely required to have a hope at facing some content... and I'm not referring only to &quot;end-game&quot;. FF XI was perfect in this regard.&#xD;&#xA;&#xD;&#xA;- Meaningful crafting. Without players churning out crafted items, the community simply would have enough effective equipment to function well. UO, FF XI, EVE, SWG, Vanguard all nailed this.&#xD;&#xA;&#xD;&#xA;- Not a quest-fest. I feel like ever since WoW hit the scene, every MMO places larger emphasis on rushing you through the game-world on an invisible track of FedEx and Kill quests instead of encouraging exploration, immersion, and social content. My goal in playing a MMO is not to rush to end-game, it's to enjoy the entire journey. Old MMOs were never only about &quot;end-game&quot; until pushed that concept. FF XI, EVE, DAoC, EQ, UO, AC, all understood this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Am I mad? Or are there really no decent newer titles that work like this?*" />
  <row Id="18822" PostHistoryTypeId="2" PostId="8017" RevisionGUID="84b21e08-1c5d-41d6-832b-de6506a0a50f" CreationDate="2010-09-26T00:42:59.797" UserId="3699" Text="I'm dumb. &#xD;&#xA;&#xD;&#xA;&lt;kbd&gt;Enter&lt;/kbd&gt;&#xD;&#xA;&#xD;&#xA;Edit: Apparently that doesn't work for everything (&quot;Choose Research&quot;, for example)." />
  <row Id="18824" PostHistoryTypeId="2" PostId="8019" RevisionGUID="5740c62c-3941-41a4-a4f5-aa00209bb1b6" CreationDate="2010-09-26T01:04:49.650" UserId="75" Text="Since whenever I've played this mission the AI just uses infantry and helicopters I suggest purely using Eclipses and playing to their strengths:&#xD;&#xA;&#xD;&#xA;* Fire from range when possible.&#xD;&#xA;* Don't be afraid to retreat to avoid close-range combat, especially vs helicopters or on unfavourable ground (Forest / Swamp in this case).&#xD;&#xA;* Conserve your units and pull them back to repair if necessary - keep doing this and you'll end up with an overwhelming numerical advantage.&#xD;&#xA;&#xD;&#xA;Also I wouldn't bother trying to capture enemy's forward base (since the capturing infantry unit will be very vulnerable), just sit a unit on it to prevent spawns.&#xD;&#xA;&#xD;&#xA;Remember you don't need to capture bases, occupying all bases without capturing them is enough for victory.&#xD;&#xA;&#xD;&#xA;This is based on Mission 17 of the Android version of the game, I'm assuming it's the same as on the iPhone." />
  <row Id="18826" PostHistoryTypeId="2" PostId="8021" RevisionGUID="b506b1c4-5363-460e-8319-19f9996e2822" CreationDate="2010-09-26T01:15:48.787" UserId="3688" Text="Found my answer. As I understand, they merged all missions, aircraft, etc. in one single installation.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/yhVrE.png  &#xD;&#xA;[http://il2-sturmovik.de.ubi.com/en/home.php](http://il2-sturmovik.de.ubi.com/en/home.php)" />
  <row Id="18827" PostHistoryTypeId="2" PostId="8022" RevisionGUID="0ff28382-5242-4013-a571-c0441888fe7e" CreationDate="2010-09-26T01:21:20.880" UserId="3688" Text="How do I read the range indicator that is placed next to aircraft? It says 5.03, or 1.23, or 0.54. In what units are they? Feet or meters?" />
  <row Id="18828" PostHistoryTypeId="1" PostId="8022" RevisionGUID="0ff28382-5242-4013-a571-c0441888fe7e" CreationDate="2010-09-26T01:21:20.880" UserId="3688" Text="How to read the range indicator in IL-2 Sturmovik 1946" />
  <row Id="18829" PostHistoryTypeId="3" PostId="8022" RevisionGUID="0ff28382-5242-4013-a571-c0441888fe7e" CreationDate="2010-09-26T01:21:20.880" UserId="3688" Text="&lt;flight-simulation&gt;&lt;il2-sturmovik-1946&gt;" />
  <row Id="18832" PostHistoryTypeId="5" PostId="7898" RevisionGUID="b692ad6e-76e5-4b88-9102-abe325d8fae8" CreationDate="2010-09-26T01:39:24.200" UserId="341" Comment="added 461 characters in body" Text="Military will periodically gift you units.  Cultural give you a boost to your per turn culture accumulation.  Maritime gives you extra food at your capital, and small bonuses elsewhere.&#xD;&#xA;&#xD;&#xA;Which military units you get depends on the age you're in, as does the amount of the bonuses for the other two, so there is a benefit to getting a tech from a new age to increase the bonuses.  Being Allied instead of just friendly will also increase the size of the bonus or the frequency with which you are given units.&#xD;&#xA;&#xD;&#xA;Its also worth mentioning that regardless of the type of city-state, if you are allied with them, they will give you any luxury or strategic resources that are within their borders.  This can be useful to trigger &quot;We love the king&quot; days in your cities to increase the growth rate.  When cities demand a resource you don't have, you can use the Foreign summary screen to see which city-states have that resource and then consider boosting your rep with them." />
  <row Id="18833" PostHistoryTypeId="5" PostId="8017" RevisionGUID="35dbda2f-b0b6-47a1-bafd-c5eb803f0ed8" CreationDate="2010-09-26T02:49:04.580" UserId="3699" Comment="added 31 characters in body" Text="Well, apparently &lt;kbd&gt;Enter&lt;/kbd&gt; works for &quot;Unit Needs Orders&quot; and &quot;Next Turn&quot;, but haven't found one for &quot;Choose Research&quot; or &quot;Choose Production&quot;." />
  <row Id="18834" PostHistoryTypeId="2" PostId="8024" RevisionGUID="620643dc-8e4e-4411-bedb-dda16c4f9f27" CreationDate="2010-09-26T03:35:15.390" UserId="3685" Text="Your probably not going to unlock those if you stick to the zombi Island DLC. According to the borderlands wiki:&#xD;&#xA;&#xD;&#xA;Backpack SDU&#xD;&#xA;&#xD;&#xA;The Backpack SDUs each offer 3 additional slots of storage capacity. Each one is gained as a reward for completing one of the ten Claptrap Rescue Missions, for an extra thirty spaces of storage that can be earned throughout the game to a total capacity of 42 on the first playthrough.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Weapon Equip Slot SDU&#xD;&#xA;&#xD;&#xA;Two Weapon Equip Slot SDUs are available as quest rewards in Playthrough 1. Together these increase the weapon equipping capacity of a character up to four weapons, allowing an improved selection of weapons in the thick of a fire fight. Each weapon equip slot provides self-contained 'storage' of one weapon in addition to the inventory capacity.&#xD;&#xA;The two missions that offer these as rewards are:&#xD;&#xA;Return To Zed&#xD;&#xA;Road Warriors: Bandit Apocalypse&#xD;&#xA;&#xD;&#xA;http://borderlands.wikia.com/wiki/Storage_Deck_Upgrade#Weapon_Equip_Slot_SDU" />
  <row Id="18835" PostHistoryTypeId="2" PostId="8025" RevisionGUID="4ec2b24e-4cb5-4971-8051-09875654eabf" CreationDate="2010-09-26T03:52:50.400" UserId="3685" Text="Some of the guns in borderlands have a burst fire count. What does that mean. For example, Sledges shotgun:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*The Legend Lives, Sledge's Shotgun: Knocks back target several feet and **10000% burst fire count***&#xD;&#xA;http://borderlands.wikia.com/wiki/Special_Weapon_Effects#Shotguns" />
  <row Id="18836" PostHistoryTypeId="1" PostId="8025" RevisionGUID="4ec2b24e-4cb5-4971-8051-09875654eabf" CreationDate="2010-09-26T03:52:50.400" UserId="3685" Text="What does Burst fire count mean?" />
  <row Id="18837" PostHistoryTypeId="3" PostId="8025" RevisionGUID="4ec2b24e-4cb5-4971-8051-09875654eabf" CreationDate="2010-09-26T03:52:50.400" UserId="3685" Text="&lt;borderlands&gt;" />
  <row Id="18838" PostHistoryTypeId="4" PostId="8025" RevisionGUID="92e1b360-4aed-4e4a-88ef-7fd6e8788734" CreationDate="2010-09-26T04:12:25.953" UserId="3685" Comment="edited title" Text="Borderlands: What does Burst fire count mean?" />
  <row Id="18839" PostHistoryTypeId="2" PostId="8026" RevisionGUID="e8062949-ae3e-41a8-b7b6-f9075076fe6a" CreationDate="2010-09-26T04:23:40.397" UserId="336" Text="From the official steamworks FAQ on 2k's Civ V forums:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;Q. How will Steam know that I bought a boxed copy of the game?&#xD;&#xA;A. The box contains a product code that you use to register your purchase to your Steam account. The box also contains a disc that contains the data files for the entire game. When you install from this disc, it will install Steam if necessary and then place all of the game files on to your hard drive, negating the need to download the game from the Internet.&#xD;&#xA;&#xD;&#xA;So even though you don't have a DVD drive, you shouldn't have a problem installing Civ V, as as soon as you register via steam, you can simply download the game *through* steam.&#xD;&#xA;&#xD;&#xA;[Link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=77593" />
  <row Id="18840" PostHistoryTypeId="2" PostId="8027" RevisionGUID="23eb7bc1-73cd-4f90-9ab1-c1b1cdab8f85" CreationDate="2010-09-26T05:17:50.120" UserId="3125" Text="Refers to how many rounds it fires, and possibly also how quickly it fires them. A quick search turned up the link below.&#xD;&#xA;&#xD;&#xA;http://borderlandsguide.com/forum/burst-fire-count" />
  <row Id="18841" PostHistoryTypeId="2" PostId="8028" RevisionGUID="be76aeaa-5135-4a9b-9c4b-0405a4430c4c" CreationDate="2010-09-26T05:54:00.970" UserId="1720" Text="What steps do I need to do in order to connect my Xbox to Xbox Live through my laptop? I can connect them physically, but I also have a wireless adapter (if it's possible to create a bridge using the adapter as well).&#xD;&#xA;&#xD;&#xA;The problem is that I am in an hotel for the next two months, forced to live off their wi-fi. And although my laptop connects to it without a problem, my Xbox 360, even though it has a wireless adapter, does not. It also doesn't present a very helpful error messages, helping me locate the problem. So I'm thinking that connecting the Xbox through my laptop is probably my only hope." />
  <row Id="18842" PostHistoryTypeId="1" PostId="8028" RevisionGUID="be76aeaa-5135-4a9b-9c4b-0405a4430c4c" CreationDate="2010-09-26T05:54:00.970" UserId="1720" Text="How can I connect my Xbox 360 to Xbox Live through my Laptop?" />
  <row Id="18843" PostHistoryTypeId="3" PostId="8028" RevisionGUID="be76aeaa-5135-4a9b-9c4b-0405a4430c4c" CreationDate="2010-09-26T05:54:00.970" UserId="1720" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;laptop&gt;&lt;wifi&gt;" />
  <row Id="18844" PostHistoryTypeId="5" PostId="8026" RevisionGUID="0b84a094-3f93-445a-b91b-52147fae07d6" CreationDate="2010-09-26T07:15:44.983" UserId="23" Comment="Formatting" Text="From the official steamworks FAQ on 2k's Civ V forums:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Q. How will Steam know that I bought a boxed copy of the game?&#xD;&#xA;&#xD;&#xA;&gt; A. The box contains a product code that you use to register your purchase to your Steam account. The box also contains a disc that contains the data files for the entire game. When you install from this disc, it will install Steam if necessary and then place all of the game files on to your hard drive, negating the need to download the game from the Internet.&#xD;&#xA;&#xD;&#xA;So even though you don't have a DVD drive, you shouldn't have a problem installing Civ V, as as soon as you register via steam, you can simply download the game *through* steam.&#xD;&#xA;&#xD;&#xA;[Link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=77593" />
  <row Id="18845" PostHistoryTypeId="2" PostId="8029" RevisionGUID="391ede96-e5f6-4de3-9b6b-4a3f8db0c725" CreationDate="2010-09-26T07:16:04.750" UserId="1609" Text="Here's a link on Networking with the Xbox 360, from xbox.com:  &#xD;&#xA;http://www.xbox.com/en-us/pcsetup/xboxnetwork.htm&#xD;&#xA;&#xD;&#xA;Here are a couple of links from instructables.com that seem to cover exactly what you're trying to do:   &#xD;&#xA;http://www.instructables.com/id/Use-your-laptop-as-an-XboxXbox-360-wireless-adap/&#xD;&#xA;http://www.instructables.com/id/Connect-your-Xbox-360-online-using-your-laptop-Si/&#xD;&#xA;&#xD;&#xA;And here's a video of the same thing:  &#xD;&#xA;http://www.youtube.com/watch?v=NpBOnPB1jMU" />
  <row Id="18850" PostHistoryTypeId="5" PostId="7981" RevisionGUID="5f58cf76-c49b-4730-a9eb-59443d181f5e" CreationDate="2010-09-26T09:14:54.227" UserId="3686" Comment="more concrete question" Text="Is there any PC games (win or linux) that supports wiimote? Games, that don't just map mouse, but use data from gyroscope (like sport games in wii: tennis, golf). &#xD;&#xA;I want to find games, that could use most of wiimote 3d functionality. &#xD;&#xA;&#xD;&#xA;There are plenty of guides how to connect wiimote to PC, but not what games we could play. &#xD;&#xA;" />
  <row Id="18851" PostHistoryTypeId="2" PostId="8032" RevisionGUID="05943bed-acb0-4c15-8a50-d11d3d8e49e5" CreationDate="2010-09-26T09:47:08.563" UserId="23" Text="The current cave I'm working on is becoming unwieldly disorienting. It's becoming harder and harder for me to keep bearings of where I am and what is the fastest way to my shelter. I'm looking for a cost effective way to fix this.&#xD;&#xA;&#xD;&#xA;This is mainly due to my policy of digging through all earth and gravel in mines. It may be an excellent way to find coal and iron veins (not to forget openings to further areas) at zero cost, but it makes areas hard to navigate fast.&#xD;&#xA;&#xD;&#xA;So far the only idea I have is to get going with __signs__:&#xD;&#xA;&#xD;&#xA;    ┌───────────────┐ ┌───────────────┐ ┌───────────────┐&#xD;&#xA;    │     CAVE 1    │ │   SHELTER 1   │ │ SAFETY  FIRST │&#xD;&#xA;    │    DEPTH 15   │ │               │ │  Be advised:  │&#xD;&#xA;    │ &lt;== Shelter 1 │ │  Cave 1 down  │ │ Sea above the │&#xD;&#xA;    │  Workshop ==&gt; │ │ mind the lava │ │     cave      │&#xD;&#xA;    └───────────────┘ └───────────────┘ └───────────────┘&#xD;&#xA;&#xD;&#xA;I _love_ this idea - which is why signs are quite costly to make (1½ log each).&#xD;&#xA;&#xD;&#xA;I could use a compass, but that's not very good when you are in a hurry. Besides, the cave extends below the spawn point. Besides I still have no redstone to work with.&#xD;&#xA;&#xD;&#xA;I could also make additional ways up, but this costs even more between torches and doors (to keep the ground level mob outside) and opens flooding risks (see sign 3)&#xD;&#xA;&#xD;&#xA;What is, then, a good, cost effective way to help orientation in Minecraft caves?&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Here's, to give you an idea of my progress, my full inventory as of a few game days ago:&#xD;&#xA;&#xD;&#xA;![384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.][1]&#xD;&#xA;&#xD;&#xA;On the background, Shelter 1 :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/My%20loot.png &quot;384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.&quot;" />
  <row Id="18852" PostHistoryTypeId="1" PostId="8032" RevisionGUID="05943bed-acb0-4c15-8a50-d11d3d8e49e5" CreationDate="2010-09-26T09:47:08.563" UserId="23" Text="What can I do to help orientating myself in Minecraft Alpha?" />
  <row Id="18853" PostHistoryTypeId="3" PostId="8032" RevisionGUID="05943bed-acb0-4c15-8a50-d11d3d8e49e5" CreationDate="2010-09-26T09:47:08.563" UserId="23" Text="&lt;minecraft&gt;" />
  <row Id="18854" PostHistoryTypeId="5" PostId="8032" RevisionGUID="2392f1f2-c995-4a61-87f6-200b1fc71411" CreationDate="2010-09-26T10:03:37.477" UserId="23" Comment="added 380 characters in body" Text="The current cave I'm working on is becoming unwieldly disorienting. It's becoming harder and harder for me to keep bearings of where I am and what is the fastest way to my shelter. I'm looking for a cost effective way to fix this.&#xD;&#xA;&#xD;&#xA;This is mainly due to my policy of digging through all earth and gravel in mines. It may be an excellent way to find coal and iron veins (not to forget openings to further areas) at zero cost, but it makes areas hard to navigate fast.&#xD;&#xA;&#xD;&#xA;So far the only idea I have is to get going with __signs__:&#xD;&#xA;&#xD;&#xA;    ┌───────────────┐ ┌───────────────┐ ┌───────────────┐&#xD;&#xA;    │     CAVE 1    │ │   SHELTER 1   │ │ SAFETY  FIRST │&#xD;&#xA;    │    DEPTH 15   │ │               │ │  Be advised:  │&#xD;&#xA;    │ &lt;== Shelter 1 │ │  Cave 1 down  │ │ Sea above the │&#xD;&#xA;    │  Workshop ==&gt; │ │ mind the lava │ │     cave      │&#xD;&#xA;    └───────────────┘ └───────────────┘ └───────────────┘&#xD;&#xA;&#xD;&#xA;I _love_ this idea - which is why signs are quite costly to make (~1½ log each):&#xD;&#xA;&#xD;&#xA;&gt; ![1 log = 4 wood][1] ![2 log = 4 sticks][2] ![6 wood + stick = sign][3]&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;from the ever helpful [Minecraft Wiki][4]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;I could use a compass, but that's not very good when you are in a hurry. Besides, the cave extends below the spawn point. Besides I still have no redstone to work with.&#xD;&#xA;&#xD;&#xA;I could also make additional ways up, but this costs even more between torches and doors (to keep the ground level mob outside) and opens flooding risks (see sign 3)&#xD;&#xA;&#xD;&#xA;What is, then, a good, cost effective way to help orientation in Minecraft caves?&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Here's, to give you an idea of my progress, my full inventory as of a few game days ago:&#xD;&#xA;&#xD;&#xA;![384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.][5]&#xD;&#xA;&#xD;&#xA;On the background, Shelter 1 :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraftwiki.net/images/9/94/CraftingPlanksIO.png&#xD;&#xA;  [2]: http://minecraftwiki.net/images/0/06/CraftingSticksIO.png&#xD;&#xA;  [3]: http://minecraftwiki.net/images/e/e5/CraftingSignIO.png&#xD;&#xA;  [4]: http://minecraftwiki.net/wiki/Crafting&#xD;&#xA;  [5]: http://dl.dropbox.com/u/1164414/SO/My%20loot.png &quot;384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.&quot;" />
  <row Id="18855" PostHistoryTypeId="2" PostId="8033" RevisionGUID="fad1634c-615a-4c78-b78a-2617a7b599cc" CreationDate="2010-09-26T10:14:44.393" UserId="730" Text="I have played the boxed version of Fallout 3 without expansions at the beginning of 2009.&#xD;&#xA;&#xD;&#xA;Now I have bought the GOTY on Steam and I would like to known if it is possible import my old savegames." />
  <row Id="18856" PostHistoryTypeId="1" PostId="8033" RevisionGUID="fad1634c-615a-4c78-b78a-2617a7b599cc" CreationDate="2010-09-26T10:14:44.393" UserId="730" Text="Use Fallout 3 savegames in Fallout 3 GOTY" />
  <row Id="18857" PostHistoryTypeId="3" PostId="8033" RevisionGUID="fad1634c-615a-4c78-b78a-2617a7b599cc" CreationDate="2010-09-26T10:14:44.393" UserId="730" Text="&lt;steam&gt;&lt;fallout-3&gt;&lt;save-games&gt;" />
  <row Id="18858" PostHistoryTypeId="2" PostId="8034" RevisionGUID="96f11ca6-e1b7-48d0-bf0b-8555946d65eb" CreationDate="2010-09-26T10:26:06.623" UserId="3686" Text="You should try Fallout Online. It is in beta and have many bugs as well as inadequate admins sometimes. But it is very pvp oriented (don't know if it suite you). &#xD;&#xA;&#xD;&#xA;Difficult gameplay. YES, you will suffer most of time. You will die, die, die until you learn how to play. And they you will die, die , die, because others are just better than you. Until you are very lucky or find good gang. &#xD;&#xA;&#xD;&#xA;Meaningful crafting. It is not necessary, but could be done. Good gear is pretty hard to get/craft. Usually it require many of other crafted items. Or ammo, that you runout. &#xD;&#xA;&#xD;&#xA;Not a quest-fest. There only few quests and mostly help you to gain few first levels. Fastest way to get top level is just killing mobs. Usually if from few hours to few days, but sometimes you don't need highlevel character, like trader or crafter. &#xD;&#xA;&#xD;&#xA;Only problem, that when you find a cool team and pwn everyone else, then you need 3-4 hours daily to stay on track and not loose interest. You basically need to live that game. Now I don't have that much time, so i left :(" />
  <row Id="18859" PostHistoryTypeId="2" PostId="8035" RevisionGUID="27963add-c220-4fbd-834c-0f68427cadcf" CreationDate="2010-09-26T10:28:26.243" UserId="3116" Text="One thing I do is only put torches on the right hand side when exploring.  Then to find my way back I keep the torches on my left.  If a cave is big enough to need more than one torch I put the extra ones on the floor.&#xD;&#xA;&#xD;&#xA;I also occasionally replace stone with cobblestones if I'm at a place where the correct way back is difficult to spot." />
  <row Id="18860" PostHistoryTypeId="2" PostId="8036" RevisionGUID="a05fce3f-4db9-442b-afdf-0b45cfe812a3" CreationDate="2010-09-26T11:04:01.740" UserId="3686" Text="Is there some organized group or community who like to play custom maps instead of normal mele?&#xD;&#xA;I know there are some sites like sc2mapster, but it more about mapmaking, not playing." />
  <row Id="18861" PostHistoryTypeId="1" PostId="8036" RevisionGUID="a05fce3f-4db9-442b-afdf-0b45cfe812a3" CreationDate="2010-09-26T11:04:01.740" UserId="3686" Text="sc2: custom maps players community" />
  <row Id="18862" PostHistoryTypeId="3" PostId="8036" RevisionGUID="a05fce3f-4db9-442b-afdf-0b45cfe812a3" CreationDate="2010-09-26T11:04:01.740" UserId="3686" Text="&lt;starcraft-2&gt;&lt;custom-maps&gt;" />
  <row Id="18863" PostHistoryTypeId="5" PostId="8032" RevisionGUID="68400b78-fbf6-4ab2-b4ee-f83fa27bb236" CreationDate="2010-09-26T11:40:42.683" UserId="23" Comment="Improved English." Text="The current cave I'm working on is becoming unwieldly disorienting. It's becoming harder and harder for me to keep bearings of where I am and what is the fastest way to my shelter. I'm looking for a cost effective way to fix this.&#xD;&#xA;&#xD;&#xA;This is mainly due to my policy of digging through all earth and gravel in mines. It may be an excellent way to find coal and iron veins (not to forget openings to further areas) at zero cost, but it makes areas hard to navigate fast.&#xD;&#xA;&#xD;&#xA;So far the only idea I have is to get going with __signs__:&#xD;&#xA;&#xD;&#xA;    ┌───────────────┐ ┌───────────────┐ ┌───────────────┐&#xD;&#xA;    │     CAVE 1    │ │   SHELTER 1   │ │ SAFETY  FIRST │&#xD;&#xA;    │    DEPTH 15   │ │               │ │  Be advised:  │&#xD;&#xA;    │ &lt;== Shelter 1 │ │  Cave 1 down  │ │ Sea above the │&#xD;&#xA;    │  Workshop ==&gt; │ │ mind the lava │ │     cave      │&#xD;&#xA;    └───────────────┘ └───────────────┘ └───────────────┘&#xD;&#xA;&#xD;&#xA;I _love_ this idea - which is why signs are quite costly to make (~1½ log each):&#xD;&#xA;&#xD;&#xA;&gt; ![1 log = 4 wood][1] ![2 log = 4 sticks][2] ![6 wood + stick = sign][3]&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;from the ever helpful [Minecraft Wiki][4]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;I could use a compass, but that's not very good when you are in a hurry. Besides, the cave extends below the spawn point. Also, I still have no redstone to work with.&#xD;&#xA;&#xD;&#xA;I could also make additional ways up, but this costs even more between torches and doors (to keep the ground level mob outside) and opens flooding risks (see sign 3)&#xD;&#xA;&#xD;&#xA;What is, then, a good, cost effective way to help orientation in Minecraft caves?&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Here's, to give you an idea of my progress, my full inventory as of a few game days ago:&#xD;&#xA;&#xD;&#xA;![384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.][5]&#xD;&#xA;&#xD;&#xA;On the background, Shelter 1 :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraftwiki.net/images/9/94/CraftingPlanksIO.png&#xD;&#xA;  [2]: http://minecraftwiki.net/images/0/06/CraftingSticksIO.png&#xD;&#xA;  [3]: http://minecraftwiki.net/images/e/e5/CraftingSignIO.png&#xD;&#xA;  [4]: http://minecraftwiki.net/wiki/Crafting&#xD;&#xA;  [5]: http://dl.dropbox.com/u/1164414/SO/My%20loot.png &quot;384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.&quot;" />
  <row Id="18864" PostHistoryTypeId="4" PostId="8032" RevisionGUID="68400b78-fbf6-4ab2-b4ee-f83fa27bb236" CreationDate="2010-09-26T11:40:42.683" UserId="23" Comment="Improved English." Text="What can I do to help orienting myself in Minecraft Alpha?" />
  <row Id="18865" PostHistoryTypeId="2" PostId="8037" RevisionGUID="c91f4bf5-1e27-4442-bd62-a07712ea6a31" CreationDate="2010-09-26T11:50:34.850" UserId="3713" Text="The grenade launcher is one of my favorite weapons. It's wonderfully effective against most enemies and shoots incredibly quickly and precisely. Note that grenades hit where your targeting reticle is, so you can adjust the distance you shoot that way.&#xD;&#xA;&#xD;&#xA;It's particularly useful against:&#xD;&#xA;&#xD;&#xA; - Large groups of drones, parasites, or those harvester spawn things, since it takes out all of them in a single hit.&#xD;&#xA; - Rangers, because you can easily reach them, even on ledges&#xD;&#xA; - Harvesters, because spamming grenades will easily kill the spawn it releases on death.&#xD;&#xA; - Mortarbugs, because the grenade launcher deals massive amounts of damage in a very short time&#xD;&#xA; - Eggs, because you can quickly saturate a whole room with grenades.&#xD;&#xA; - Doors, like BlueRaja mentions. The chainsaw is a lot more efficient though.&#xD;&#xA;&#xD;&#xA;It does have a few disadvantages, but none crippling:&#xD;&#xA;&#xD;&#xA; - It doesn't hold a lot of ammo. Just take an ammo kit as your secondary, and you'll be fine. Ammo kits replenish a very large amount of grenades.&#xD;&#xA; - It does a lot of friendly fire damage. Don't fire near teammates. Staying in front helps.&#xD;&#xA; - It does **a lot** of self damage if you shoot too close. Run behind your teammates if enemies get too close. Taking a strong melee character like Vegas can help tackle small numbers of drones.&#xD;&#xA;&#xD;&#xA;It's an awesome weapon." />
  <row Id="18866" PostHistoryTypeId="2" PostId="8038" RevisionGUID="c14a6106-fbef-43fd-9f56-039e495bef50" CreationDate="2010-09-26T12:06:30.553" UserId="240" Text="Is it possible to play Counter Strike 1.6 over a wireless network?&#xD;&#xA;&#xD;&#xA;If so, any pointers that you guys can give me? &#xD;&#xA;&#xD;&#xA;I tried setting up a dedicated server and connecting to it over WLAN, but with no luck." />
  <row Id="18867" PostHistoryTypeId="1" PostId="8038" RevisionGUID="c14a6106-fbef-43fd-9f56-039e495bef50" CreationDate="2010-09-26T12:06:30.553" UserId="240" Text="Counter Strike 1.6 wireless LAN" />
  <row Id="18868" PostHistoryTypeId="3" PostId="8038" RevisionGUID="c14a6106-fbef-43fd-9f56-039e495bef50" CreationDate="2010-09-26T12:06:30.553" UserId="240" Text="&lt;counter-strike&gt;&lt;wireless&gt;&lt;network&gt;" />
  <row Id="18869" PostHistoryTypeId="5" PostId="8019" RevisionGUID="c5aca0b6-f832-47c4-9375-17bbe4fe7bfc" CreationDate="2010-09-26T12:26:18.460" UserId="75" Comment="added 8 characters in body" Text="Since whenever I've played this mission the AI just uses infantry and helicopters I suggest purely using Eclipses and playing to their strengths:&#xD;&#xA;&#xD;&#xA;* **Fire from range when possible.**&#xD;&#xA;* Don't be afraid to retreat to avoid close-range combat, especially vs helicopters or on unfavourable ground (Forest / Swamp in this case).&#xD;&#xA;* Conserve your units and pull them back to repair if necessary - keep doing this and you'll end up with an overwhelming numerical advantage.&#xD;&#xA;&#xD;&#xA;Also I wouldn't bother trying to capture the enemy's forward base (since the capturing infantry unit will be very vulnerable), just sit a unit on it to prevent spawns.&#xD;&#xA;&#xD;&#xA;Remember you don't need to capture bases, occupying all bases without capturing them is enough for victory.&#xD;&#xA;&#xD;&#xA;This is based on Mission 17 of the Android version of the game, I'm assuming it's the same as on the iPhone." />
  <row Id="18870" PostHistoryTypeId="2" PostId="8039" RevisionGUID="557df520-3765-45d4-9d91-b8c2d7967f08" CreationDate="2010-09-26T13:15:41.133" UserId="13" Text="The kids have got into Minecraft and want to run their own multiplayer game locally, however, we can't get one computer to connect to the other, but the reverse connection works.&#xD;&#xA;&#xD;&#xA;COMPUTER A is the better machine and we want to run the server on that as well as a client. COMPUTER B can only really run either the server or the client. It's good enough to run TF2 etc. so it's not underpowered.&#xD;&#xA;&#xD;&#xA;**What works:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER B. We can run the client on COMPUTER A and connect to the server without any problems. We can also run the client on COMPUTER B and connect to the server, but it's unplayable.&#xD;&#xA;&#xD;&#xA;**What doesn't work:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER A. Running the client on COMPUTER A works and gives a decent frame rate etc. However, from COMPUTER B when we try to connect it appears to work, but then 30 seconds later it times out. The server reports that the connection has been made and then lost.&#xD;&#xA;&#xD;&#xA;We have Sygate personal firewall on COMPUTER A which has a 1GB network card.&#xD;&#xA;&#xD;&#xA;We have Comodo firewall pro on COMPUTER B which has a 100MB network card.&#xD;&#xA;&#xD;&#xA;The two are connected via a 1GB switch.&#xD;&#xA;&#xD;&#xA;Both firewalls have rules set up to allow all local traffic of any protocol on any port through. We haven't tried turning the firewalls off (that's for this afternoon), but I thought I'd see if there was anything else I could try." />
  <row Id="18871" PostHistoryTypeId="1" PostId="8039" RevisionGUID="557df520-3765-45d4-9d91-b8c2d7967f08" CreationDate="2010-09-26T13:15:41.133" UserId="13" Text="Problems connecting to Minecraft server from 2nd machine in local network." />
  <row Id="18872" PostHistoryTypeId="3" PostId="8039" RevisionGUID="557df520-3765-45d4-9d91-b8c2d7967f08" CreationDate="2010-09-26T13:15:41.133" UserId="13" Text="&lt;minecraft&gt;&lt;local-multiplayer&gt;" />
  <row Id="18873" PostHistoryTypeId="5" PostId="7898" RevisionGUID="5a399876-1bd2-45bb-85a6-1e7b4f318f70" CreationDate="2010-09-26T14:07:06.743" UserId="341" Comment="added 2 characters in body" Text="Military will periodically gift you units.  Cultural give you a boost to your per turn culture accumulation.  Maritime gives you extra food at your capital, and small bonuses elsewhere.&#xD;&#xA;&#xD;&#xA;Which military units you get depends on the age you're in, as does the amount of the bonuses for the other two, so there is a benefit to getting a tech from a new age to increase the bonuses.  Being Allied instead of just friendly will also increase the size of the bonus or the frequency with which you are given units.&#xD;&#xA;&#xD;&#xA;Its also worth mentioning that regardless of the type of city-state, if you are allied with them, they will give you any luxury or strategic resources that are within their borders.  This can be useful to trigger &quot;We love the king&quot; days in your cities to increase the growth rate.  When cities demand a resource you don't have, you can use the Diplomacy summary screen to see which city-states have that resource and then consider boosting your rep with them." />
  <row Id="18874" PostHistoryTypeId="2" PostId="8040" RevisionGUID="901bb5e1-7625-49a9-b114-1e57e9aa94f8" CreationDate="2010-09-26T15:00:09.143" UserId="119" Text="It appears that i'm not the only one that bothered on this, hence the [1.1 patch notes][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; The Standard (US) and Standard for&#xD;&#xA;&gt; Lefties (US) hotkey configurations are&#xD;&#xA;&gt; now available in all regions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.starcraft2.com/launcher/patch-notes.htm" />
  <row Id="18875" PostHistoryTypeId="5" PostId="8039" RevisionGUID="43f795d8-b6b7-455f-94ad-d61894147050" CreationDate="2010-09-26T16:00:09.130" UserId="13" Comment="more info" Text="The kids have got into Minecraft and want to run their own multiplayer game locally, however, we can't get one computer to connect to the other, but the reverse connection works.&#xD;&#xA;&#xD;&#xA;COMPUTER A is the better machine and we want to run the server on that as well as a client. COMPUTER B can only really run either the server or the client. It's good enough to run TF2 etc. so it's not underpowered.&#xD;&#xA;&#xD;&#xA;**What works:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER B. We can run the client on COMPUTER A and connect to the server without any problems. We can also run the client on COMPUTER B and connect to the server, but it's unplayable.&#xD;&#xA;&#xD;&#xA;**What doesn't work:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER A. Running the client on COMPUTER A works and gives a decent frame rate etc. However, from COMPUTER B when we try to connect it appears to work, but then 30 seconds later it times out. The server reports that the connection has been made and then lost.&#xD;&#xA;&#xD;&#xA;We have Sygate personal firewall on COMPUTER A which has a 1GB network card.&#xD;&#xA;&#xD;&#xA;We have Comodo firewall pro on COMPUTER B which has a 100MB network card.&#xD;&#xA;&#xD;&#xA;The two are connected via a 1GB switch.&#xD;&#xA;&#xD;&#xA;Both firewalls have rules set up to allow all local traffic of any protocol on any port through. We haven't tried turning the firewalls off (that's for this afternoon), but I thought I'd see if there was anything else I could try.&#xD;&#xA;&#xD;&#xA;**UPDATE**&#xD;&#xA;&#xD;&#xA;The messages in the server are:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User [/192.168.2.6:3222] logged in&#xD;&#xA;&#xD;&#xA;then 30 seconds or so later:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User lost connection: End of stream&#xD;&#xA;&#xD;&#xA;We've just tried with firewalls on both computers disabled and got the following:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] Disconnecting /192.168.2.6:3172: Took too long to log in&#xD;&#xA;&#xD;&#xA;Still at complete loss, but it does appear to indicate that it's a network connectivity issue." />
  <row Id="18876" PostHistoryTypeId="5" PostId="8039" RevisionGUID="e1607cda-9c61-41c8-a7fa-81a7e415cf42" CreationDate="2010-09-26T17:33:43.673" UserId="13" Comment="more info" Text="The kids have got into Minecraft and want to run their own multiplayer game locally, however, we can't get one computer to connect to the other, but the reverse connection works.&#xD;&#xA;&#xD;&#xA;COMPUTER A is the better machine and we want to run the server on that as well as a client. COMPUTER B can only really run either the server or the client. It's good enough to run TF2 etc. so it's not underpowered.&#xD;&#xA;&#xD;&#xA;**What works:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER B. We can run the client on COMPUTER A and connect to the server without any problems. We can also run the client on COMPUTER B and connect to the server, but it's unplayable.&#xD;&#xA;&#xD;&#xA;**What doesn't work:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER A. Running the client on COMPUTER A works and gives a decent frame rate etc. However, from COMPUTER B when we try to connect it appears to work, but then 30 seconds later it times out. The server reports that the connection has been made and then lost.&#xD;&#xA;&#xD;&#xA;We have Sygate personal firewall on COMPUTER A which has a 1GB network card. **This computer is also running IPv6**.&#xD;&#xA;&#xD;&#xA;We have Comodo firewall pro on COMPUTER B which has a 100MB network card. This computer is still running IPv4.&#xD;&#xA;&#xD;&#xA;The two are connected via a 1GB switch.&#xD;&#xA;&#xD;&#xA;Both firewalls have rules set up to allow all local traffic of any protocol on any port through. We haven't tried turning the firewalls off (that's for this afternoon), but I thought I'd see if there was anything else I could try.&#xD;&#xA;&#xD;&#xA;**UPDATE**&#xD;&#xA;&#xD;&#xA;The messages in the server are:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User [/192.168.2.6:3222] logged in&#xD;&#xA;&#xD;&#xA;then 30 seconds or so later:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User lost connection: End of stream&#xD;&#xA;&#xD;&#xA;We've just tried with firewalls on both computers disabled and got the following:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] Disconnecting /192.168.2.6:3172: Took too long to log in&#xD;&#xA;&#xD;&#xA;Still at complete loss, but it does appear to indicate that it's a network connectivity issue." />
  <row Id="18877" PostHistoryTypeId="2" PostId="8041" RevisionGUID="e8fc4c9a-a50b-4653-a746-a3c3a7532629" CreationDate="2010-09-26T18:13:18.833" UserId="102" Text="Back in Warcraft 3, there were a number of communities dedicate to the play of a very specific custom map: &quot;Defense of the Ancients: Allstars&quot;&#xD;&#xA;&#xD;&#xA;While other maps did reach some level of acclaim it was DotA which overwhelmed the entire custom map listing method to the point where no other game could reliably be played.&#xD;&#xA;&#xD;&#xA;I took this picture on a DotA light day:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;As playing DotA began to tax the in game custom map system splinter communities (eg. [Garena][2]) formed.&#xD;&#xA;&#xD;&#xA;Sadly, Starcraft 2 hasn't been around long enough to receive a game like DotA and its custom map system is far more efficient than its predecessor.   The result is no such communities have yet formed.&#xD;&#xA;&#xD;&#xA;My advice might be to wait a while, or attempt to start one yourself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/7tp3s.jpg&#xD;&#xA;  [2]: http://www.garena.com/" />
  <row Id="18878" PostHistoryTypeId="2" PostId="8042" RevisionGUID="3c84111f-0d9c-4654-abf1-f21685438e64" CreationDate="2010-09-26T18:51:19.240" UserId="3717" Text="If you go into multiplayer and press &quot;Join a game&quot; under the custome game section you will be able to play custom games and not meele." />
  <row Id="18879" PostHistoryTypeId="5" PostId="7222" RevisionGUID="2839a039-07bb-4bb6-9c94-f58d008bd0b0" CreationDate="2010-09-26T19:18:31.850" UserId="1162" Comment="added 7 characters in body" Text="http://www.gosugamers.net/starcraft/features.php?i=a&amp;id=1&amp;start=50&#xD;&#xA;&#xD;&#xA;http://www.icyhell.net/2008/05/18/keycraft-v100/&#xD;&#xA;&#xD;&#xA;These may help, but they seem a bit technical, so be prepared!" />
  <row Id="18880" PostHistoryTypeId="2" PostId="8043" RevisionGUID="bd848002-1acd-46ad-923a-0e9e794c712f" CreationDate="2010-09-26T19:28:15.720" UserId="3717" Text="If you have completed the campaign and start a new campaign you will always be able to click the continue campaign button and get access to the complete list of games and movies the times you have completed the missions on different dificulties." />
  <row Id="18882" PostHistoryTypeId="2" PostId="8045" RevisionGUID="6ccab661-8991-400b-ba6f-1f7f3b2c1930" CreationDate="2010-09-26T19:42:25.767" UserId="3717" Text="Yes you can play Counter Strik 1.6 on a WLAN&#xD;&#xA;&#xD;&#xA;Is your problem not finding the games?&#xD;&#xA;Try adding the CS to your firewalls.&#xD;&#xA;Are you using steam if so you have to add steam to your firewalls aswell" />
  <row Id="18883" PostHistoryTypeId="14" PostId="7957" RevisionGUID="435a946d-bdc2-4453-ab25-d300cc71c154" CreationDate="2010-09-26T20:08:37.030" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="18884" PostHistoryTypeId="2" PostId="8046" RevisionGUID="4455b133-c7b6-4703-a58a-b7126b4201de" CreationDate="2010-09-26T20:11:19.020" UserId="3114" Text="Ok, first, a bit about the game.  Kumoon is a small 3D game where you control a chick through various rooms of stacked blocks.  the goal is to knock all of the red blocks down by shooting them, or pushing them with other blocks.  I wouldn't be surprised if nobody else here has played this little 3D physics gem, but if you have, maybe you can help me out.&#xD;&#xA;&lt;p&gt;&#xD;&#xA;&lt;h3&gt;I cannot figure out how I'm supposed to pass the final room (room 39) of this game.  I've tried everything I can think of, but no luck.  Any ideas?&#xD;&#xA;&lt;/h3&gt;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;Note: Even if you haven't played Kumoon before, I sincerely suggest you give it a try.  It's a tiny download, and surprisingly entertaining.  It should only take you maybe 45 minutes to get through it the first time, depending on how quickly you get the hang of it, however **make sure** you read the&#xD;&#xA;[Kumoon homepage][1] for information about scoring, or else you'll be lost.&#xD;&#xA;&#xD;&#xA;![Screenshot of the game.  Looks fun, dunnit?][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mayoneez.1g.fi/kumoon/&#xD;&#xA;  [2]: http://i.imgur.com/Algod.jpg" />
  <row Id="18885" PostHistoryTypeId="1" PostId="8046" RevisionGUID="4455b133-c7b6-4703-a58a-b7126b4201de" CreationDate="2010-09-26T20:11:19.020" UserId="3114" Text="Completing the final room of &quot;Kumoon&quot; ?" />
  <row Id="18886" PostHistoryTypeId="3" PostId="8046" RevisionGUID="4455b133-c7b6-4703-a58a-b7126b4201de" CreationDate="2010-09-26T20:11:19.020" UserId="3114" Text="&lt;how-to&gt;&lt;puzzle&gt;&lt;third-person-shooter&gt;&lt;3d&gt;" />
  <row Id="18887" PostHistoryTypeId="5" PostId="8046" RevisionGUID="840941db-6580-4b5b-a327-bdf0c2c11bd2" CreationDate="2010-09-26T20:19:57.503" UserId="3114" Comment="Changed layout of post." Text="Ok, first, a bit about the game.  Kumoon is a small 3D game where you control a chick through various rooms of stacked blocks.  the goal is to knock all of the red blocks down by shooting them, or pushing them with other blocks.  I wouldn't be surprised if nobody else here has played this little 3D physics gem, but if you have, maybe you can help me out.&#xD;&#xA;&lt;p&gt;&#xD;&#xA;&lt;h3&gt;I cannot figure out how I'm supposed to pass the final room (room 39) of this game.  I've tried everything I can think of, but no luck.  Any ideas?&#xD;&#xA;&lt;/h3&gt;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;![Screenshot of the game.  Looks fun, dunnit?][2]&#xD;&#xA;  [2]: http://i.imgur.com/Algod.jpg&#xD;&#xA;&lt;p&gt;&#xD;&#xA;Note: Even if you haven't played Kumoon before, I sincerely suggest you give it a try.  It's a tiny download, and surprisingly entertaining.  It should only take you maybe 45 minutes to get through it the first time, depending on how quickly you get the hang of it, however **make sure** you read the&#xD;&#xA;[Kumoon homepage][1] for information about scoring, or else you'll be lost.&#xD;&#xA;  [1]: http://mayoneez.1g.fi/kumoon/" />
  <row Id="18888" PostHistoryTypeId="2" PostId="8047" RevisionGUID="f2f9a2b3-0a98-445d-a672-ea65539209b0" CreationDate="2010-09-26T20:27:26.420" UserId="122" Text="The only ability which is listed anywhere for Greece (Alexander), other than the unique units, is that influence over city states is decreased at half rate and increased at double rate.&#xD;&#xA;&#xD;&#xA;However, I've recently learned that additionally, Greek units cannot trespass on the territory of neutral city-states - here's an image showing the description of this &quot;trait&quot; (this was taken at the beginning of the game, no special social policies and I just encountered this city-state):&#xD;&#xA;&#xD;&#xA;![a screenshot showing that alexander cannot trespass][1]&#xD;&#xA;&#xD;&#xA;Does anyone know of any other, &quot;hidden&quot; traits, or can provide a link to anywhere which lists them?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/eMYwv.png" />
  <row Id="18889" PostHistoryTypeId="1" PostId="8047" RevisionGUID="f2f9a2b3-0a98-445d-a672-ea65539209b0" CreationDate="2010-09-26T20:27:26.420" UserId="122" Text="Hidden abilities of civilizations?" />
  <row Id="18890" PostHistoryTypeId="3" PostId="8047" RevisionGUID="f2f9a2b3-0a98-445d-a672-ea65539209b0" CreationDate="2010-09-26T20:27:26.420" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="18893" PostHistoryTypeId="5" PostId="8042" RevisionGUID="c8c1daa7-16b0-4a57-955a-169535d3e480" CreationDate="2010-09-26T20:53:36.187" UserId="122" Comment="Spelling" Text="If you go into multiplayer and press &quot;Join a game&quot; under the custom game section you will be able to play custom games and not melee." />
  <row Id="18894" PostHistoryTypeId="5" PostId="8036" RevisionGUID="547592ba-a315-4215-9d43-b7007a47dcfa" CreationDate="2010-09-26T20:54:16.170" UserId="122" Comment="Spelling.; edited title" Text="Is there some organized group or community who like to play custom maps instead of normal melee?&#xD;&#xA;I know there are some sites like sc2mapster, but it more about mapmaking, not playing." />
  <row Id="18895" PostHistoryTypeId="4" PostId="8036" RevisionGUID="547592ba-a315-4215-9d43-b7007a47dcfa" CreationDate="2010-09-26T20:54:16.170" UserId="122" Comment="Spelling.; edited title" Text="SC2: custom maps players community" />
  <row Id="18897" PostHistoryTypeId="5" PostId="6660" RevisionGUID="9206dbb4-44ef-491c-b1c2-f7961e33e513" CreationDate="2010-09-26T21:02:49.590" UserId="122" Comment="Changed &quot;ToU&quot; to &quot;terms of use&quot;, for clarification." Text="No, Starcraft II itself cannot remember your Battle.net password.&#xD;&#xA;&#xD;&#xA;However, you can use keyboard macros or macro/hotkey programs to enter it for you. People (including myself) have been using scripts to automatically launch, enter passwords, and log into various Blizzard games. This is NOT a violation of Blizzard's terms of use, because it does not affect the actual game.&#xD;&#xA;&#xD;&#xA;It's only illegal if your macro/hotkey scripts are actually performing actions **within the game itself**.&#xD;&#xA;&#xD;&#xA;If you're looking for some tools to automate the launch process, you can look into AutoHotkey or HotkeyNet.&#xD;&#xA;&#xD;&#xA;To be more exact, follow the one action, one keystroke rule. Which means that any character action or UI input must be the immediate result of a human pressing a key. So while I can have a single key macro to press multiple hotkeys simultaneously, it would be illegal to make it so that when I press a button, keystrokes would be sent to the game client 5 seconds later. Any sort of &quot;wait&quot; action in your macros are against the ToU. As a multiboxer, I can personally affirm that it is fine to have me press '1' on my keyboard and have all 5 of my shamans cast lightning bolt. It's **not** fine for me to have a macro that sends 'D' (unload) on a Nydus network every 20 seconds for remote Drone mining." />
  <row Id="18898" PostHistoryTypeId="2" PostId="8049" RevisionGUID="570f163e-c7c5-4e0f-96f5-7a997f226065" CreationDate="2010-09-26T21:11:50.180" UserId="2267" Text="I know there are Alien Swarm dedicated servers for 5 or 6 players.&#xD;&#xA;&#xD;&#xA;How do I create a game for 6 people?&#xD;&#xA;&#xD;&#xA;It may be simple game or by dedicated server." />
  <row Id="18899" PostHistoryTypeId="1" PostId="8049" RevisionGUID="570f163e-c7c5-4e0f-96f5-7a997f226065" CreationDate="2010-09-26T21:11:50.180" UserId="2267" Text="Alien Swarm: How to make a server for more than 4 people?" />
  <row Id="18900" PostHistoryTypeId="3" PostId="8049" RevisionGUID="570f163e-c7c5-4e0f-96f5-7a997f226065" CreationDate="2010-09-26T21:11:50.180" UserId="2267" Text="&lt;multiplayer&gt;&lt;alien-swarm&gt;&lt;dedicated-server&gt;" />
  <row Id="18901" PostHistoryTypeId="2" PostId="8050" RevisionGUID="501ce380-9b6e-414a-93b8-389fb59c0b52" CreationDate="2010-09-26T21:20:27.997" UserId="23" Text="The default campaign, as far as I know, only allows for 4 players. Custom campaigns, however, have the option to allow 5 people in a single mission." />
  <row Id="18902" PostHistoryTypeId="2" PostId="8051" RevisionGUID="dfccfc30-fbd9-4b6d-96e7-9f8108d8b905" CreationDate="2010-09-26T21:44:02.320" UserId="730" Text="I heard a lot of voices about MineCraft so I decided to visit its site. I found there two versions, MineCraft Alpha and MineCraft Classic.&#xD;&#xA;&#xD;&#xA;I tried to play MineCraft Classic but I didn't really understood what is the purpose/objective of the game and I haven't found very much information on the site.&#xD;&#xA;&#xD;&#xA;Could you please explain it to me?" />
  <row Id="18903" PostHistoryTypeId="1" PostId="8051" RevisionGUID="dfccfc30-fbd9-4b6d-96e7-9f8108d8b905" CreationDate="2010-09-26T21:44:02.320" UserId="730" Text="What the objective in Minecraft Classic?" />
  <row Id="18904" PostHistoryTypeId="3" PostId="8051" RevisionGUID="dfccfc30-fbd9-4b6d-96e7-9f8108d8b905" CreationDate="2010-09-26T21:44:02.320" UserId="730" Text="&lt;minecraft&gt;" />
  <row Id="18905" PostHistoryTypeId="4" PostId="8047" RevisionGUID="f6b4602f-f292-4c1b-b03e-0f242913cf2e" CreationDate="2010-09-26T21:52:31.777" UserId="122" Comment="Clarified the title, otherwise it conflicts a bit with the name of the game..." Text="Hidden abilities of civilization leaders?" />
  <row Id="18906" PostHistoryTypeId="2" PostId="8052" RevisionGUID="3d702eb9-0aa0-4ecc-a251-8d9a66966cfe" CreationDate="2010-09-26T21:53:09.543" UserId="23" Text="None. Dig around, build around, enjoy the work that has gone into the map generator, make awesome stuff and [share them on YouTube][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/url?sa=t&amp;source=video&amp;cd=1&amp;ved=0CC8QtwIwAA&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLWPk5zlKAEM&amp;ei=ucCfTIuGMomPswao-6XmDg&amp;usg=AFQjCNHXoTZewTq-C8CWkhZGAPqFtKHQjA&amp;sig2=faPBWlNVi_OxDXrOEVf8sg" />
  <row Id="18907" PostHistoryTypeId="2" PostId="8053" RevisionGUID="07e1c16e-17b4-4d81-9265-5d00a3c2fc00" CreationDate="2010-09-26T22:05:19.747" UserDisplayName="Ken" Text="The orange potions are the specialty ietms like &quot;Big Worm&quot; that you get for completing the &quot;Two Turn&quot; special objectives. The &quot;Big Worm&quot; goes to the eagle. This is the first stage of the fourth Barony. There is also a Sage Book you get from the &quot;Two Turn&quot; turtle of the second barony. This goes to the Sage level in the Third Barony. I will post more as I figured them out." />
  <row Id="18908" PostHistoryTypeId="2" PostId="8054" RevisionGUID="aa24dfe0-6e9a-44c2-bd0f-d5959bd99e77" CreationDate="2010-09-26T22:12:49.230" UserId="197" Text="I just moved to a new apartment, and I popped Fallout 3 into my 360 before the cable company got around to turning my Internet service on. Before the move, when I did have an Internet connection, I completed two DLCs (The Pitt and Broken Steel); I had some items and side quests left over from those (__spoiler__: e.g. the gun The Infiltrator and the side-quest about selling cameras to the BoS).&#xD;&#xA;&#xD;&#xA;After the move, I opened up my old save file and wandered around the DC Wasteland some, but didn't do any quests. I then saved and turned off my 360. My Internet service was turned on the next day. After that, when I opened my save file, it looked like I had never completed either DLC; the unique items were not in my inventory and I was hearing Wehrner's Distress Signal again.&#xD;&#xA;&#xD;&#xA;How can I get my items back? Or, if that's not possible, how can I play Fallout 3 while not connected to the Internet without losing my progress?" />
  <row Id="18909" PostHistoryTypeId="1" PostId="8054" RevisionGUID="aa24dfe0-6e9a-44c2-bd0f-d5959bd99e77" CreationDate="2010-09-26T22:12:49.230" UserId="197" Text="How can I reliably play Fallout 3 DLC without an Internet connection?" />
  <row Id="18910" PostHistoryTypeId="3" PostId="8054" RevisionGUID="aa24dfe0-6e9a-44c2-bd0f-d5959bd99e77" CreationDate="2010-09-26T22:12:49.230" UserId="197" Text="&lt;xbox-360&gt;&lt;fallout-3&gt;&lt;dlc&gt;" />
  <row Id="18911" PostHistoryTypeId="2" PostId="8055" RevisionGUID="1142eb5b-b1f2-4acd-9582-b8be708f271a" CreationDate="2010-09-26T22:25:54.280" UserId="1070" Text="I find that most cave offshoots have very little use after a single visit so I tend to wall them off with cobblestones after I explore an offshoot to it's maximum potential. This way I can easily tell where I've been and it makes going up and down from my base to my current dig site in the caves much less of a hassle.&#xD;&#xA;&#xD;&#xA;I used to clear caves of torches before I walled them off, but then I realized that it's easier to tell if I've already been in a cave if I accidentally dig into it from another direction if I leave the torches." />
  <row Id="18912" PostHistoryTypeId="2" PostId="8056" RevisionGUID="bcfec0ce-d005-4ad5-b356-7d4d6779bd1a" CreationDate="2010-09-26T22:27:49.843" UserId="56" Text="As I already mentioned in the comments on badp's answer, the standard campaign maps do not support it, so there's no telling where you'll end up without modifying it.&#xD;&#xA;&#xD;&#xA;However, as in any source game, you can do this by adding `-maxplayers 6` to the SRCDS command-line. 6 is a limit hard-coded into the game.&#xD;&#xA;&#xD;&#xA;You can also try entering `maxplayers 6` in the &lt;kbd&gt;`&lt;/kbd&gt;Developer Console for a listen server, but I'm not sure whether that works.&#xD;&#xA;&#xD;&#xA;If 6 doesn't work, try entering a higher value like 10, it should clamp to 6." />
  <row Id="18913" PostHistoryTypeId="2" PostId="8057" RevisionGUID="9384013a-e34c-42e2-899e-1535e43e6209" CreationDate="2010-09-26T23:02:06.737" UserDisplayName="Scannor" Text="What I'd suggest is to head over to minecraft WIKI and get yourself a mapper (makes a map of the world in JPG or PNG i.e.). Use it to keep track of where you might be. This is best for close-to-surface and linear digging.&#xD;&#xA;&#xD;&#xA;I tend to have one entrance, and then mine in a linear way, spiraling down. This is awesome, since you can't get lost. Minecart rails with a powered cart to transport rock/stone/minerals up when my inventory is full. (System found here http://www.youtube.com/watch?v=KdWjJCll3Tg).&#xD;&#xA;&#xD;&#xA;If you go up-down from ground level, build a 3-8block high tower and place some torches. A mapper will make it easy to find.&#xD;&#xA;&#xD;&#xA;So basicly, my way is to have one above-ground entrance and use a compass or mapper to find my way between." />
  <row Id="18914" PostHistoryTypeId="6" PostId="8000" RevisionGUID="f8d5562d-5c1a-4388-9240-a7f882d57680" CreationDate="2010-09-26T23:19:16.310" UserId="2534" Comment="edited tags" Text="&lt;iphone&gt;&lt;ipad&gt;&lt;angry-birds&gt;&lt;ios&gt;" />
  <row Id="18915" PostHistoryTypeId="5" PostId="8022" RevisionGUID="57aa8210-d54e-43d2-b40a-b26b4a9bb49d" CreationDate="2010-09-26T23:19:58.320" UserId="3688" Comment="added 68 characters in body" Text="How do I read the range indicator that is placed next to aircraft? It says 5.03, or 1.23, or 0.54. In what units are they? Feet, meters, miles, kilometers? Or does 1.00 mean that it's the optimum gun range?" />
  <row Id="18916" PostHistoryTypeId="2" PostId="8058" RevisionGUID="fa353df6-3f4c-4e8b-82b0-8992f9e9735f" CreationDate="2010-09-26T23:27:44.437" UserId="2534" Text="While this doesn't actually answer the question (unlike Wai Wong's answer, which you should be accepting), I thought this nugget of history was insanely interesting, from [Wikipedia: Mega Man (character)](http://en.wikipedia.org/wiki/Mega_Man_%28character%29#In_Mega_Man_video_games)&#xD;&#xA;&#xD;&#xA;&gt; His most notable appearances have been within his own self-titled games, beginning with Rockman for the Nintendo Famicom in 1987. This, and all future Mega Man games released in North America and Europe, would bear the title &quot;Mega Man&quot; due to Capcom USA's early decision to change the name. Prior to decision on the name &quot;Mega Man&quot; which was proposed by Joseph Morici, **Capcom had even considered the name &quot;Rainbow Man&quot; as a possible title** due to the nature of Mega Man's color change when using different Robot Master weapons.&#xD;&#xA;&#xD;&#xA;The name could have certainly been worse than it is..." />
  <row Id="18917" PostHistoryTypeId="2" PostId="8059" RevisionGUID="65a916cd-67b8-4558-bf96-42c3bbe0beda" CreationDate="2010-09-26T23:57:04.830" UserId="708" Text="We tried playing a civ 5 private game, but one of our players (the one who had originally started the game) disconnected and then couldn't rejoin. Is that intended, or a bug, or what? How is civ5 multiplayer intended to work?" />
  <row Id="18918" PostHistoryTypeId="1" PostId="8059" RevisionGUID="65a916cd-67b8-4558-bf96-42c3bbe0beda" CreationDate="2010-09-26T23:57:04.830" UserId="708" Text="How does Civ 5 multiplayer work?" />
  <row Id="18919" PostHistoryTypeId="3" PostId="8059" RevisionGUID="65a916cd-67b8-4558-bf96-42c3bbe0beda" CreationDate="2010-09-26T23:57:04.830" UserId="708" Text="&lt;multiplayer&gt;&lt;civilization-5&gt;" />
  <row Id="18920" PostHistoryTypeId="2" PostId="8060" RevisionGUID="002dd616-db8c-4ac6-94d0-80d5fff74b0d" CreationDate="2010-09-27T01:36:54.130" UserId="3729" Text="From what I've read on various (modding) community sites the Mark VI helmet unlocks at the &quot;Commander&quot; rank, a rank past the current level cap of Lt. Colonel. This is purely speculation, but I'm guessing (based on the way the ranks have progressed so far) the next few ranks will be as follows:&#xD;&#xA;&#xD;&#xA; Lt. Colonel&#xD;&#xA;&#xD;&#xA; - Lt. Colonel Grade 1&#xD;&#xA; - Lt. Colonel Grade 2&#xD;&#xA; - Lt. Colonel Grade 3&#xD;&#xA;&#xD;&#xA;Colonel&#xD;&#xA;&#xD;&#xA; - Colonel Grade 1&#xD;&#xA; - Colonel Grade 2&#xD;&#xA; - Colonel Grade 3&#xD;&#xA;&#xD;&#xA;Commander        &lt;---( Mark VI Helmet Unlocked )&#xD;&#xA;&#xD;&#xA; - Commander Grade 1&#xD;&#xA; - Commander Grade 2&#xD;&#xA; - Commander Grade 3" />
  <row Id="18921" PostHistoryTypeId="2" PostId="8061" RevisionGUID="95498994-dd71-40fe-be9a-f63a53806f9a" CreationDate="2010-09-27T02:18:15.417" UserId="2578" Text="With a [server-side mod](http://forums.alliedmods.net/showthread.php?t=134628), you can have up to 10 player slots.  However, only five will be able to play - this is [hard-coded limit](http://forums.alliedmods.net/showpost.php?p=1264139&amp;postcount=2) in the game.&#xD;&#xA;&#xD;&#xA;There is [a mod](http://forums.steampowered.com/forums/showthread.php?t=1410742) which allows for up to 8 players, but it requires both the server and all the clients to use custom .dll's *(you cannot join normal servers using these dlls, so make sure to backup the default ones!)*.  Of course, since it relys on replacing dlls, future alien swarm updates may break it." />
  <row Id="18922" PostHistoryTypeId="5" PostId="8051" RevisionGUID="97a6da5b-8e8e-4e8b-a417-b57292756b9b" CreationDate="2010-09-27T03:06:50.533" UserId="816" Comment="cleanup" Text="I heard a lot of voices about MineCraft so I decided to visit its site. I found two versions there, MineCraft Alpha and MineCraft Classic.&#xD;&#xA;&#xD;&#xA;I tried to play MineCraft Classic, but I didn't really understand what the purpose/objective of the game is, and I haven't found very much information on the site.&#xD;&#xA;&#xD;&#xA;Could you please explain it to me?" />
  <row Id="18923" PostHistoryTypeId="4" PostId="8051" RevisionGUID="97a6da5b-8e8e-4e8b-a417-b57292756b9b" CreationDate="2010-09-27T03:06:50.533" UserId="816" Comment="cleanup" Text="What is the objective in Minecraft Classic?" />
  <row Id="18924" PostHistoryTypeId="2" PostId="8062" RevisionGUID="8dac1071-afa3-4601-8b0e-2b6557092f91" CreationDate="2010-09-27T03:10:36.537" UserId="1410" Text="Your question is a bit vague, but I will answer the specific one I can pull out of it:&#xD;&#xA;&#xD;&#xA;&gt; Can a player rejoin a Civilization 5 multiplayer game after being disconnected?&#xD;&#xA;&#xD;&#xA;In theory, yes. I've personally done this. Try reconnecting by finding your friend on Steam, right clicking on them, and selecting the &quot;join game&quot; menu option, it will take you right back to the game.&#xD;&#xA;&#xD;&#xA;However, its quite possible for whatever caused the disconnect in the first place to prevent you from reconnecting. I've personally experienced this as well, due to my internet connection simply dropping. If this is the case, that problem needs to be fixed before you can reconnect.&#xD;&#xA;&#xD;&#xA;If you are having problems with a bad connection, there is one more thing I'd suggest you consider. As of now, multiplayer Civilization 5 does not let everyone save whenever they like yet. I'd recommend changing your settings so that you autosave every turn. Then at worst, you can reload the last save.&#xD;&#xA;" />
  <row Id="18925" PostHistoryTypeId="2" PostId="8063" RevisionGUID="c635f62d-6a53-40ef-8f2e-bd4ef9259877" CreationDate="2010-09-27T03:11:48.623" UserId="112" Text="I finally managed to reach the bottom of the Lake Cave. The key is to start early, have a reasonable amount of food with you, and hope you are lucky. You have until 5AM, when you will be sent home automatically to start a new day.&#xD;&#xA;&#xD;&#xA;It turns out you can use the hoe to scrape the floor looking for an entrance to the next level. This is an excellent plan, as the holes become more and more likely to kick you back up to an earlier floor, the deeper you go. The downside is time - digging with the hoe is a slow business, so it's best to get as far as possible through random falling through holes before traversing the last few levels manually. On this outing I managed to get to level 93 through random falls before beginning to dig. I would recommend trying to reach at least level 90 before starting with the hoe.&#xD;&#xA;&#xD;&#xA;The strategy I employed was to dig for holes in a radial pattern moving from the stairs outwards. The hole to the next level tended to be fairly close to the stairs, although that may just have been luck. The hole was never hidden under a rock.&#xD;&#xA;&#xD;&#xA;One final tip - if you are trying to get to the bottom of the Lake Cave, *bring a fishing rod*. I didn't and was annoyed. Deeply annoyed..." />
  <row Id="18926" PostHistoryTypeId="2" PostId="8064" RevisionGUID="8a0c4cab-c16a-42f9-b1ad-c91c83018783" CreationDate="2010-09-27T03:40:24.903" UserId="2835" Text="Minecraft is basically a huge sandbox of awesomeness, where you can do whatever you want!&#xD;&#xA;&#xD;&#xA;Search for some youtube vids of things like &quot;minecraft roller coaster&quot; or &quot;minecraft TNT.&quot;&#xD;&#xA;Those vids will give you an idea of what some people do with it.... Although I am not sure what features are available in classic, because I spend most of time in Alpha." />
  <row Id="18927" PostHistoryTypeId="2" PostId="8065" RevisionGUID="53cbb3b5-5387-4727-887d-f2e7e3bc6a6d" CreationDate="2010-09-27T04:51:59.633" UserId="816" Text="I captured an enemy city, and my advisors informed me that the city will produce a lot of unhappiness until I build a courthouse there.  However, the production in the city is 0, so no actual progress is being made.  I don't have the option to buy the Courthouse either (all options under Purchase are grayed out, despite having more than enough gold).&#xD;&#xA;&#xD;&#xA;So how am I supposed to build a courthouse?" />
  <row Id="18928" PostHistoryTypeId="1" PostId="8065" RevisionGUID="53cbb3b5-5387-4727-887d-f2e7e3bc6a6d" CreationDate="2010-09-27T04:51:59.633" UserId="816" Text="How do I build a courthouse in a captured city?" />
  <row Id="18929" PostHistoryTypeId="3" PostId="8065" RevisionGUID="53cbb3b5-5387-4727-887d-f2e7e3bc6a6d" CreationDate="2010-09-27T04:51:59.633" UserId="816" Text="&lt;civilization-5&gt;&lt;turn-based-strategy&gt;" />
  <row Id="18930" PostHistoryTypeId="5" PostId="8050" RevisionGUID="86f5a050-ca87-40f5-8f45-52e475b3734f" CreationDate="2010-09-27T05:59:17.757" UserId="23" Comment="Clarified." Text="Without modding anything -- the default campaign only allows for 4 players. Custom campaigns, however, have the option to allow up to 5 people in a single mission." />
  <row Id="18931" PostHistoryTypeId="2" PostId="8066" RevisionGUID="8dc3cf31-d2b0-47dc-876e-9e825541e643" CreationDate="2010-09-27T06:10:40.183" UserId="3604" Text="After capturing a city, there are several turns of no production. &#xD;&#xA;&#xD;&#xA;If you created the city as a puppet, you don't have any say on what the city builds, but it produces less unhappiness than an annexed city.&#xD;&#xA;&#xD;&#xA;If you annexed the city, you should be able to choose to produce a courthouse (given that it has been researched and is not already built in the city), but this will of course only happen after the period of no production following the cities' capture." />
  <row Id="18933" PostHistoryTypeId="5" PostId="8062" RevisionGUID="c3372018-ebbf-4314-82f6-6a551a2c41ff" CreationDate="2010-09-27T06:14:08.850" UserId="1410" Comment="deleted 2 characters in body" Text="Your wrote a lot of side questions, but I will answer what seems to be the main one:&#xD;&#xA;&#xD;&#xA;&gt; Can a player rejoin a Civilization 5 multiplayer game after being disconnected?&#xD;&#xA;&#xD;&#xA;In theory, yes. I've personally done this. Try reconnecting by finding your friend on Steam, right clicking on them, and selecting the &quot;join game&quot; menu option, it will take you right back to the game.&#xD;&#xA;&#xD;&#xA;However, its quite possible for whatever caused the disconnect in the first place to prevent you from reconnecting. I've personally experienced this as well, due to my internet connection simply dropping. If this is the case, that problem needs to be fixed before you can reconnect.&#xD;&#xA;&#xD;&#xA;If you are having problems with a bad connection, there is one more thing I'd suggest you consider. As of now, multiplayer Civilization 5 does not let everyone save whenever they like yet. I'd recommend changing your settings so that you autosave every turn. Then at worst, you can reload the last save.&#xD;&#xA;" />
  <row Id="18934" PostHistoryTypeId="2" PostId="8068" RevisionGUID="497070d5-aad7-486f-9123-ae47c6224991" CreationDate="2010-09-27T07:01:23.270" UserId="2341" Text="Is there any way to purchase and/or download the extra levels included in the Game of the Year edition of LittleBigPlanet?  " />
  <row Id="18935" PostHistoryTypeId="1" PostId="8068" RevisionGUID="497070d5-aad7-486f-9123-ae47c6224991" CreationDate="2010-09-27T07:01:23.270" UserId="2341" Text="Can I download the extra levels included in the Game of the Year edition of LittleBigPlanet?" />
  <row Id="18936" PostHistoryTypeId="3" PostId="8068" RevisionGUID="497070d5-aad7-486f-9123-ae47c6224991" CreationDate="2010-09-27T07:01:23.270" UserId="2341" Text="&lt;little-big-planet&gt;" />
  <row Id="18937" PostHistoryTypeId="2" PostId="8069" RevisionGUID="2b0e65a9-9dfb-4e55-969b-b1a6918700bc" CreationDate="2010-09-27T07:04:36.273" UserId="2341" Text="Are there any additional level packs available for LittleBigPlanet?  There seems to be an endless array of costume packs.  I've downloaded the Metal Gear Solid and Pirates of the Caribbean levels, but that's only because I knew about them and was looking.  I can't seem to find anywhere that lists any additional packs that include levels." />
  <row Id="18938" PostHistoryTypeId="1" PostId="8069" RevisionGUID="2b0e65a9-9dfb-4e55-969b-b1a6918700bc" CreationDate="2010-09-27T07:04:36.273" UserId="2341" Text="What level packs are available for LittleBigPlanet?" />
  <row Id="18939" PostHistoryTypeId="3" PostId="8069" RevisionGUID="2b0e65a9-9dfb-4e55-969b-b1a6918700bc" CreationDate="2010-09-27T07:04:36.273" UserId="2341" Text="&lt;dlc&gt;&lt;little-big-planet&gt;" />
  <row Id="18940" PostHistoryTypeId="2" PostId="8070" RevisionGUID="b431afe5-497e-4675-9413-44f74878cf6a" CreationDate="2010-09-27T07:11:58.897" UserId="2341" Text="I loved Batman:Arkham Asylum and am wondering what are the additional challenge maps available for it?  I can't seem to find an authoritative list anywhere.  The challenge maps I have seen appear to be duplicates of ones I've already played, just in different settings.  What is different/unique about each map, i.e., why would I want to play each one?" />
  <row Id="18941" PostHistoryTypeId="1" PostId="8070" RevisionGUID="b431afe5-497e-4675-9413-44f74878cf6a" CreationDate="2010-09-27T07:11:58.897" UserId="2341" Text="What additional challenge maps are available for Batman:Arkham Asylum?" />
  <row Id="18942" PostHistoryTypeId="3" PostId="8070" RevisionGUID="b431afe5-497e-4675-9413-44f74878cf6a" CreationDate="2010-09-27T07:11:58.897" UserId="2341" Text="&lt;dlc&gt;&lt;batman-arkham-asylum&gt;" />
  <row Id="18943" PostHistoryTypeId="2" PostId="8071" RevisionGUID="1fcacd18-6fe3-4f41-a72a-11c37803fa1a" CreationDate="2010-09-27T07:34:41.810" UserId="730" Text="I usually play at Civilization IV with difficulty set to Prince, length set to Marathon and size of the map to Huge.&#xD;&#xA;&#xD;&#xA;The problem is that happens quite often, in the 20 century, that an opponent win the game by reaching the Cultural Victory.&#xD;&#xA;&#xD;&#xA;How can I understand that an opponent is going to win in this way and what can I do to impede his/her victory." />
  <row Id="18944" PostHistoryTypeId="1" PostId="8071" RevisionGUID="1fcacd18-6fe3-4f41-a72a-11c37803fa1a" CreationDate="2010-09-27T07:34:41.810" UserId="730" Text="How to understand if an opponent is going to reach Cultural Victory?" />
  <row Id="18945" PostHistoryTypeId="3" PostId="8071" RevisionGUID="1fcacd18-6fe3-4f41-a72a-11c37803fa1a" CreationDate="2010-09-27T07:34:41.810" UserId="730" Text="&lt;strategy&gt;&lt;civilization-4&gt;" />
  <row Id="18947" PostHistoryTypeId="5" PostId="8061" RevisionGUID="9ff3feb2-f92c-4dc6-99d7-f10205145ea2" CreationDate="2010-09-27T08:01:04.497" UserId="122" Comment="Spelling" Text="With a [server-side mod](http://forums.alliedmods.net/showthread.php?t=134628), you can have up to 10 player slots.  However, only five will be able to play - this is [hard-coded limit](http://forums.alliedmods.net/showpost.php?p=1264139&amp;postcount=2) in the game.&#xD;&#xA;&#xD;&#xA;There is [a mod](http://forums.steampowered.com/forums/showthread.php?t=1410742) which allows for up to 8 players, but it requires both the server and all the clients to use custom .dll's *(you cannot join normal servers using these dlls, so make sure to backup the default ones!)*.  Of course, since it relies on replacing dlls, future alien swarm updates may break it." />
  <row Id="18948" PostHistoryTypeId="2" PostId="8073" RevisionGUID="d129a503-1c43-4487-8b19-682a5563c4e4" CreationDate="2010-09-27T08:02:18.880" UserId="3732" Text="I've noticed that when I'm playing NOVA for iPhone there are so many players cheating. I understand that you could hack an Objective-C program, recompile it, and reinstall it, if you had a hacked version of IOS. But, there seems to be a disproportionate amount of cheaters on NOVA. It's not a huge bother because they quickly get ousted by everyone online. The following are the top cheats I've noticed (in order of most to least):&#xD;&#xA;&#xD;&#xA; 1. Laying down dead and invincible, while able to still shoot.&#xD;&#xA; 2. Triple fast (and powerful) shooting of the machine gun.&#xD;&#xA; 3. Super high (like outer-space high) jumping in the Jungle level.&#xD;&#xA;&#xD;&#xA;Where do these people get the cheats?" />
  <row Id="18949" PostHistoryTypeId="1" PostId="8073" RevisionGUID="d129a503-1c43-4487-8b19-682a5563c4e4" CreationDate="2010-09-27T08:02:18.880" UserId="3732" Text="NOVA (iPhone) - why so many cheats, and where are they coming from?" />
  <row Id="18950" PostHistoryTypeId="3" PostId="8073" RevisionGUID="d129a503-1c43-4487-8b19-682a5563c4e4" CreationDate="2010-09-27T08:02:18.880" UserId="3732" Text="&lt;iphone&gt;&lt;cheat&gt;&lt;cheating&gt;&lt;nova&gt;" />
  <row Id="18953" PostHistoryTypeId="10" PostId="8073" RevisionGUID="6028e958-6ab8-4f14-b287-df24bcabe951" CreationDate="2010-09-27T08:30:34.550" UserId="122" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="18954" PostHistoryTypeId="5" PostId="8047" RevisionGUID="72fb1648-f526-4433-b084-2fe3f9db26d9" CreationDate="2010-09-27T08:32:31.127" UserId="122" Comment="It's actually a leader's trait, not a civilization trait." Text="The only ability which is listed anywhere for Alexander (Greece), other than the unique units, is that influence over city states is decreased at half rate and increased at double rate.&#xD;&#xA;&#xD;&#xA;However, I've recently learned that additionally, Greek units cannot trespass on the territory of neutral city-states - here's an image showing the description of this &quot;trait&quot; (this was taken at the beginning of the game, no special social policies and I just encountered this city-state):&#xD;&#xA;&#xD;&#xA;![a screenshot showing that Alexander cannot trespass][1]&#xD;&#xA;&#xD;&#xA;Does anyone know of any other, &quot;hidden&quot; traits, or can provide a link to anywhere which lists them?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/eMYwv.png" />
  <row Id="18955" PostHistoryTypeId="2" PostId="8074" RevisionGUID="795ff998-f9c4-49fa-8431-05e987707120" CreationDate="2010-09-27T08:46:37.130" UserId="1280" Text="Use [`Dropbox`][1] (this is a referral link) &#xD;&#xA;&#xD;&#xA; - Download [Hard Link Shell Extension][2]   &#xD;&#xA; - Install it   &#xD;&#xA; - Right click `NFS Most Wanted` folder in my documents and `Pick Link Source` &#xD;&#xA; - Goto `My Dropbox` folder and then `Drop as...` `Junction`&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dropbox.com/link/20.Zsa_7Y8V1N/NjIzNDg4NjA3Nw&#xD;&#xA;  [2]: http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html" />
  <row Id="18956" PostHistoryTypeId="5" PostId="8005" RevisionGUID="9054ccb6-031b-4169-b388-9d9a3583ad1c" CreationDate="2010-09-27T09:38:11.623" UserId="122" Comment="Added tree chopping, fixed a mistake about the great engineer.; added 45 characters in body" Text="A few options:&#xD;&#xA;&#xD;&#xA;1. The most obvious solution is to increase the production of the city. A few ways to do it are:&#xD;&#xA; * Build a few **production-increasing buildings** before you build your long building.&#xD;&#xA; * **Purchase** production-increasing buildings with gold.&#xD;&#xA; * Increase the production yield of the city's tiles by **improving** them with workers, or build factories using great engineers (though great engineers can be used in a different way, see below).&#xD;&#xA; * **Shoot for technologies or social policies that increase production**. For example *Steam Power* increases production from lumber mills, so if you have a lot of those around your city this technology could really give it a boost; *Railroad* will allow you to connect cities by railroad which increases production; and the *Order* social policy will increase all production for building by 25%.&#xD;&#xA; * **Redirect the civilian allocation to increase production**. You can just use the radio button under the &quot;civilian allocation focus&quot; to let the computer choose the best allocation, or you can do it yourself manually. It means that you should put civilians inside tiles / buildings that have the most impact on production.&#xD;&#xA;2. Chop down trees around the city. Chopping down trees gives a small boost towards the currently in-progress building. You can even chop trees in an area outside your territory, it still gives some production (though less, and it gets further decreased with distance) to your closest city.&#xD;&#xA;3. The great engineer can speed up buildings and wonders. When you use his ability it gives a tremendous boost to the current in-progress structure, often making it complete just one turn after you use his ability. Very powerful, don't waste it on anything which isn't worth it. Notice that if you build something ridiculously difficult it will probably not get down to 1 turn.&#xD;&#xA;&#xD;&#xA;Note: if it's particularly the courthouse which is giving you trouble, consider getting the *Police State* social policy, under the *Autocracy* tree, which makes occupied cities produce only half the unhappiness value." />
  <row Id="18957" PostHistoryTypeId="2" PostId="8075" RevisionGUID="ae0de890-08b1-49eb-bef6-9347bbfe6dbf" CreationDate="2010-09-27T09:39:47.187" UserId="3193" Text="Watch who is building many world wonders. They produce most culture points." />
  <row Id="18959" PostHistoryTypeId="2" PostId="8076" RevisionGUID="73167350-22d3-47e9-a33c-cb5a89c63b91" CreationDate="2010-09-27T10:01:02.240" UserId="260" Text="The best way to stop an opponent from winning with cultural victory is to attack the city or cities of theirs which are producing the majority of that culture, and to do so early enough that you're able to pull it off. As @freegame says, it's the cities with the world wonders that you've got to watch out for because they produce a *lot* more than a normal city, even with national wonders involved. And also remember to capture religious founding sites; the wonders associated with them are always good, even for militaristic approaches, because of the amount of cash they tend to bring in." />
  <row Id="18960" PostHistoryTypeId="2" PostId="8077" RevisionGUID="8cccf6a9-2587-467e-adb0-603587554c44" CreationDate="2010-09-27T10:28:33.533" UserId="3068" Text="You're able to see the demographics of each player in the game, but I can't find where the graphs are for that information" />
  <row Id="18961" PostHistoryTypeId="1" PostId="8077" RevisionGUID="8cccf6a9-2587-467e-adb0-603587554c44" CreationDate="2010-09-27T10:28:33.533" UserId="3068" Text="Where are the graphs?" />
  <row Id="18962" PostHistoryTypeId="3" PostId="8077" RevisionGUID="8cccf6a9-2587-467e-adb0-603587554c44" CreationDate="2010-09-27T10:28:33.533" UserId="3068" Text="&lt;civilization-5&gt;" />
  <row Id="18963" PostHistoryTypeId="2" PostId="8078" RevisionGUID="1139bcf9-7f8a-4479-862e-cb5967005c0e" CreationDate="2010-09-27T10:49:43.090" UserId="911" Text="badp: Have you tried a few progamer's websites? Usually they offer such a service for pay example:&#xD;&#xA;&#xD;&#xA;  [1]: http://www.stermy.com/lessons.php" />
  <row Id="18964" PostHistoryTypeId="2" PostId="8079" RevisionGUID="b642f185-8a09-4591-8f18-b9fd4afba496" CreationDate="2010-09-27T10:52:10.143" UserId="160" Text="Partially. These packs are included for free in the GotY edition:&#xD;&#xA;&#xD;&#xA;- [The Animal Pack][1]&#xD;&#xA;- [The Metal Gear Solid Costume/Level packs][2]&#xD;&#xA;- [The History Costume/Level Packs][3]&#xD;&#xA;- [The Monsters Kit and Costume Packs][4]&#xD;&#xA;&#xD;&#xA;All of these are still available to download. However, the 18 custom usermade levels that come in the GotY edition are, as far as I know, only available with that purchase.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.1up.com/news/big-planet-motorstorm-animal-dlc&#xD;&#xA;  [2]: http://blog.us.playstation.com/2008/12/19/lbp-premium-level-packs-costume-packs-metal-gear-solid-edition-on-the-ps-store-1223/&#xD;&#xA;  [3]: http://www.mediamolecule.com/blog/article/history_in_the_making/&#xD;&#xA;  [4]: http://www.mediamolecule.com/blog/article/run_and_hide_here_come_the_monsters/" />
  <row Id="18965" PostHistoryTypeId="2" PostId="8080" RevisionGUID="a5386a2f-2a11-41be-91fa-a29083c211c3" CreationDate="2010-09-27T11:00:30.913" UserId="160" Text="LBP considers stickers also new level pieces, so I'm not sure if you want to count those or not. I've listed the ones that come with new level assets such as objects/sounds instead of just stickers. Packs that only have new costumes and stickers are not included on this list. If you want stickers included, I'll edit that in later. &#xD;&#xA;&#xD;&#xA;This list includes packs that came with new level pieces, and are still as of this posting available (doesn't include stuff like Beta Tester only things or limited time offers).&#xD;&#xA;&#xD;&#xA;As of September 2010, the packs which include new content for level creation that are available for download are:&#xD;&#xA;&#xD;&#xA;- [Creator Pack 1][1]&#xD;&#xA;- [Festive Level Pack][2] &#xD;&#xA;- [History Pack][3]&#xD;&#xA;- [The Incredibles Level Kit][4]&#xD;&#xA;- [Marvel Level Pack][5]&#xD;&#xA;- [Monsters Kit][6]&#xD;&#xA;- [Music Pack][7] - Only 3 music tracks&#xD;&#xA;- [Team ICO Pack][8] - has some new sound effects&#xD;&#xA;&#xD;&#xA;You can find the full list of DLC [on Wikipedia][9].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mediamolecule.com/blog/article/out_now_heavenly_sword_pack_and_creator_pack_1/&#xD;&#xA;  [2]: http://www.1up.com/news/festive-level-pack-coming-big&#xD;&#xA;  [3]: http://www.mediamolecule.com/blog/article/history_in_the_making/&#xD;&#xA;  [4]: http://www.littlebigplanet.com/en-gb/game_guide/ps3/downloadable_content/the_incredibles_level_kit/&#xD;&#xA;  [5]: http://marvel.com/news/vgstories.12963.marvel~apos~s_little_big_planet_dlc_details&#xD;&#xA;  [6]: http://www.mediamolecule.com/blog/article/run_and_hide_here_come_the_monsters/&#xD;&#xA;  [7]: http://www.mediamolecule.com/blog/article/this_week_mm_music_pack_1/&#xD;&#xA;  [8]: http://www.mediamolecule.com/blog/article/store_update_team_ico_pack/&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/List_of_LittleBigPlanet_downloadable_content_packs" />
  <row Id="18966" PostHistoryTypeId="5" PostId="7983" RevisionGUID="a194b07f-5e47-424d-bfaf-d3ec5d5a020b" CreationDate="2010-09-27T11:15:00.137" UserId="88" Comment="added 117 characters in body" Text="(**edit** please note this answer was posted before the question was refined to make my answer trivial...)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Since the wiimote will act as a mouse (with 11 keys that can also be mapped to keyboard keys)  *any* game that can be played via mouse (and not too many keys) can be played via wiimote as well. It can also be used as a gamepad replacement. So the answer is:&#xD;&#xA;&#xD;&#xA;**All games that can be played via mouse and require no more than 8 keyboard keys** (I subtracted the three mouse keys)" />
  <row Id="18967" PostHistoryTypeId="2" PostId="8081" RevisionGUID="97bce920-2d8d-43d2-abd3-927e3037104f" CreationDate="2010-09-27T11:24:49.633" UserId="3454" Text="Place redstone torches on north walls. Redstone is quite easy to find deep underground and not required for much else.&#xD;&#xA;&#xD;&#xA;Punch the ground directly beneath you. The break pattern is always the same relative to north.&#xD;&#xA;&#xD;&#xA;Cheaper than torches, inlay the right-hand side of the floor with a dirt block every three squares. Build wide main corridors which you can follow back when you find one.&#xD;&#xA;&#xD;&#xA;Grow a tree farm. Use the wood to make plenty of signs.&#xD;&#xA;&#xD;&#xA;Design each area with its own character, so you can recognise them. Identical corridors are a good way to get lost. Place occasional markers, such as sand or wood.&#xD;&#xA;&#xD;&#xA;Dig arrows into the wall pointing toward the nearest familiar spot. You can fill the arrow with dirt for extra visibility.&#xD;&#xA;&#xD;&#xA;Create staircases upward occasionally. At the top, use excess stone to build a hut with a door and an observation tower. Use this to travel back to your shelter by aboveground when completely lost. Style your observation towers differently to use them as landmarks and build cobblestone roads between them." />
  <row Id="18968" PostHistoryTypeId="2" PostId="8082" RevisionGUID="e0a9c675-4d4b-48a1-9c2f-ba548d3639d9" CreationDate="2010-09-27T11:43:47.910" UserId="2473" Text="Hi, I find my self following other players and pushing with few zealots/stalkers/1-2 sentries, and enabling the shield once attacking. But i'm not sure I'm fully taking advantage of this unit. Should I let it be between the zealots and stalkers? Should it be in the back - so it won't die... etc. In early game push, how should I best use it?" />
  <row Id="18969" PostHistoryTypeId="1" PostId="8082" RevisionGUID="e0a9c675-4d4b-48a1-9c2f-ba548d3639d9" CreationDate="2010-09-27T11:43:47.910" UserId="2473" Text="Effective use of Sentry in Starcraft 2" />
  <row Id="18970" PostHistoryTypeId="3" PostId="8082" RevisionGUID="e0a9c675-4d4b-48a1-9c2f-ba548d3639d9" CreationDate="2010-09-27T11:43:47.910" UserId="2473" Text="&lt;starcraft-2&gt;" />
  <row Id="18971" PostHistoryTypeId="5" PostId="8049" RevisionGUID="350007ee-19c6-48e0-9344-4132d04cec08" CreationDate="2010-09-27T13:10:26.670" UserId="2267" Comment="added 10 characters in body" Text="I know there are Alien Swarm dedicated servers for 5 or 6 players.&#xD;&#xA;&#xD;&#xA;How do I create a game for more than 4 people?&#xD;&#xA;&#xD;&#xA;It may be simple game or by dedicated server." />
  <row Id="18972" PostHistoryTypeId="2" PostId="8083" RevisionGUID="10c2dbd0-7329-4514-9494-9d7c54bb3aa3" CreationDate="2010-09-27T13:42:44.300" UserId="3618" Text="Is there a chart showing the upgrade paths for the units?  Something like&#xD;&#xA;&#xD;&#xA;barbarian-&gt;spearman-&gt;pikeman...&#xD;&#xA;&#xD;&#xA;for all of the units." />
  <row Id="18973" PostHistoryTypeId="1" PostId="8083" RevisionGUID="10c2dbd0-7329-4514-9494-9d7c54bb3aa3" CreationDate="2010-09-27T13:42:44.300" UserId="3618" Text="Upgrade Paths for Units in Civilization 5" />
  <row Id="18974" PostHistoryTypeId="3" PostId="8083" RevisionGUID="10c2dbd0-7329-4514-9494-9d7c54bb3aa3" CreationDate="2010-09-27T13:42:44.300" UserId="3618" Text="&lt;civilization-5&gt;" />
  <row Id="18975" PostHistoryTypeId="2" PostId="8084" RevisionGUID="b63d2733-9977-4333-9be0-3243af6316ce" CreationDate="2010-09-27T13:46:09.783" UserId="1297" Text="There are a many situations where the sentry is extremely useful. I will give you a few examples (i'm sure tzenes will add more info):&#xD;&#xA;&#xD;&#xA;When you see that your opponent went for a fast expand and he is guarding the ramp to the main with his army, you can throw down a few force fields to block the ramp, snipe the expansion/harvesters and run away (if he has superior force). Even better, if he has forces guarding the expansion and nothing in his main, you could try to run into the main, block the ramp with force fields and severely damage the main base. Note that scouting and fast reaction is key to success here.&#xD;&#xA;&#xD;&#xA;Force fields are also great for separating enemy army into smaller groups and killing each one separately or blocking the escape route of retreating enemy units and finishing them off.&#xD;&#xA;&#xD;&#xA;Another thing used a lot is to research hallucination and create a phoenix which then can be used to scout. If you are careful, you can make your opponent think it is a real phoenix (do not shoot anything so he wont notice it does not do damage). He might then lose time/resources to defend against air and your land based army can destroy him.&#xD;&#xA;&#xD;&#xA;The obvious use of sentry is of course the guardian shield. Use them when facing ranged units.&#xD;&#xA;&#xD;&#xA;Remember. The key is to learn to use shortcuts for using the abilities of units (sentries in this case). In the heat of battle, there is no time for activating the abilities with your mouse! As for positioning in your army, i keep my sentries in the back of the army, but they should be always close enough to use their abilities effectively." />
  <row Id="18976" PostHistoryTypeId="2" PostId="8085" RevisionGUID="5a4dc820-f864-4dc9-a921-c4600b4b8580" CreationDate="2010-09-27T13:50:35.100" UserId="842" Text="You should have your sentries in the middle of your army, IMHO. By doing that you will be able to:&#xD;&#xA;&#xD;&#xA; - Use guardian shields more effectively;&#xD;&#xA; - Be able to use force fields in the right place quickier to split your enemies' army or to block them. You also should be able to block ramps to prevent reinforcements to come.&#xD;&#xA;&#xD;&#xA;Putting your sentries way back in your army will prevent you to fully use guardians shields and may delay your force fields because of the casting range. &#xD;&#xA;&#xD;&#xA;Specially in early pushes this will give you an edge if micro'ed correctly. Some of the player will try to snipe your sentries, so you should micro them back if they do so.&#xD;&#xA;&#xD;&#xA;PS.: PeterK has some really good points too." />
  <row Id="18977" PostHistoryTypeId="2" PostId="8086" RevisionGUID="245115c2-4cf5-4056-a7b8-2b5fde78e2bb" CreationDate="2010-09-27T13:51:04.307" UserId="341" Text="If you go to the Victory Conditions screen (I believe it is F8) it should show you what is required for a cultural victory based on your game length.  The left hand column shows how close you are to each condition, but the right hand column should show which of your opponents is closest.  So you can watch this to see if they are gettting close to a cultural victory, and if so, attack the cities as mentioned in the other answers." />
  <row Id="18978" PostHistoryTypeId="2" PostId="8087" RevisionGUID="69466d63-ce50-414f-9916-7ffca4abe559" CreationDate="2010-09-27T13:52:47.097" UserId="341" Text="I believe you are referring to packs containing complete levels that were created by Media Molecule themselves, in which case I believe the two you mentioned are the only ones there are.  " />
  <row Id="18979" PostHistoryTypeId="2" PostId="8088" RevisionGUID="9d4f728a-7efc-4a56-a92d-ac113134614c" CreationDate="2010-09-27T13:56:21.620" UserId="341" Text="In general, it seems to be better to start by making a newly captured city a puppet.  The attack significantly lowers the population of the city, making it very hard for it to produce anything.  If you give the city a while to get through the rioting mentioned in other answers, and then allow its population to grow for a while, it will be much easier to build the courthouse.  When you do annex the city, make sure to change it to start building the courthouse right away, and set it to maximize production in your civilian allocation.  If you can wait to annex the city until you are in a golden age, that will greatly improve the speed with which you can build the courthouse." />
  <row Id="18980" PostHistoryTypeId="2" PostId="8089" RevisionGUID="cdbe5ee4-6408-498e-bb04-45a62f3ba1a2" CreationDate="2010-09-27T14:20:57.600" UserId="102" Text="I think both of the other answers here discuss what sentries can be used for, so I'm going to concentrate more on the _how_ instead of the what.&#xD;&#xA;&#xD;&#xA;The basic usage of sentries are as follows:&#xD;&#xA;&#xD;&#xA; - Controlling a Ramp (or choke)&#xD;&#xA; - Splitting an Army&#xD;&#xA; - Scouting&#xD;&#xA; - Increasing the Effectiveness of an Army&#xD;&#xA;&#xD;&#xA;PeterK eluded to the idea of preventing an opponent from reinforcing his natural by controlling his ramp so let's delve a little deeper into that.  All the standard maps have a fairly small ramp that connects the main to its natural expansion.  This ramp can easily be blocked by a single force field on the top or the bottom.  When used aggressively this can prevent a player from moving out of his main to his natural.  To accomplish this you'll want to control the &quot;bottom&quot; of the ramp.  Its key here to use the bottom (and not the top) as it forces any ranged units to fight from the ramp where they have a poor arch and can easily be destroyed.&#xD;&#xA;&#xD;&#xA;Because of the effectiveness of this technique, opponents must redeploy their forces toward the bottom of their ramps instead of the top.  When faced against early harassment by a Protoss player it is wise to rally your units to the bottom of your ramp for just this reason.  While Zerg players will often adapt to this quickly, Terran players often struggle with this concept.  If you're in a TvP I would suggest the following: &#xD;&#xA;&#xD;&#xA; - Don't block your ramp when you move out/expand (your wall his hurting more than helping)&#xD;&#xA; - Reposition bunkers to the bottom of your ramp to form a natural wall outwards from your ramp (don't wall it off from the bottom either)&#xD;&#xA; - Place your army behind this wall to prevent easy access from Zealot based attacks&#xD;&#xA;&#xD;&#xA;For Protoss players wishing to use this technique you should not the following:&#xD;&#xA;&#xD;&#xA; - Force field lasts 15 seconds of game time (this will feel more like 12 seconds on Faster)&#xD;&#xA; - It takes 4 sentries to be able to generate infinite force fields (each will have at least 25 energy when his turn comes up)&#xD;&#xA; - Marauders have range 6 and Sentries range 5, so place your Sentries on the far side of the force field so they don't get sniped&#xD;&#xA;&#xD;&#xA;Splitting an army is another technique often used for Sentries.  It relies on the shorter range of many Protoss opponents, and pushes large portions of their army out of range, leaving a more favorable battle.  Remember it is easier to fight an Army one half at a time then all at once.  The key to a &quot;good cut&quot; here is to build your force field lined perpendicular to the direction of battle, and to cut through the middle of the enemy forces.  If you cut too shallow you risk wasting energy.  If you cut too deep then you risk fighting the entire army all at once.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Here Liquid`Nazgul has cut his opponent (ZpuX's) Hydra/Roach army in half.  Because the force fields take up space, his opponents Hydralisks caught on the far side can't reach the remainder of his forces.  While normally such an immortal heavy army would fall quickly to Hydralisks, by cutting off just the Roaches he's left himself a favorable battle and significantly reduced the meat shields for the weaker Hydras.&#xD;&#xA;&#xD;&#xA;You'll also notice that Nazgul engaged where there was a nice choke that he could use to extend the range of his force field.  By using the terrain in this way he reduces the number of force fields he has to use.&#xD;&#xA;&#xD;&#xA;Bare in mind this technique is effective against long range units like Hydralisks and Marauders as it pushes some out of range while some remain in range.  However, if you're using a Zealot heavy force you'll find that its _far_ more effective to using force fields to prevent a retreat than to split an army.  In that case place the force fields behind the offending Marauder ball for maximized lulz.&#xD;&#xA;&#xD;&#xA;The final two uses for Sentries are much less potent than the previous two, but still worth mentioning.  Hallucinations make good scouts, and half way decent meat shields.  Its worth noting that flying Hallucinations really do fly, giving you good vision.  Additionally, Probe hallucinations spawn in groups of 4 allowing you to gain vision over large parts of the map quickly.&#xD;&#xA;&#xD;&#xA;Gaurdian shield is an invaluable tool as it provides 2 Armor against ranged units.  Its worth noting that ranged units with a melee animation (Hydras and Roaches) do not have their damage reduced while in melee range.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mBZYS.jpg" />
  <row Id="18981" PostHistoryTypeId="5" PostId="7917" RevisionGUID="fd9eb794-dd8f-4bec-8df3-521a16090819" CreationDate="2010-09-27T14:22:23.557" UserId="341" Comment="deleted 1 characters in body" Text="This is the **Furthest Apart** you would ever want your cities.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;There are any number of things that mean you would like them to be closer together:&#xD;&#xA;&#xD;&#xA; - Most importantly: cities will only ever be that large late in the game. If you build like that is going to happen, you will be wasting valuable hexes.&#xD;&#xA; - Roads cost money to maintain, so the further away your cities are, the more lucrative the trade needs to be before you start it.&#xD;&#xA; - City-states and other civs will steal the in between squares as your cities are growing. (as [bwarner says][2], establish your borders!)&#xD;&#xA; - Cities further apart will be further from aiding each other for defense.&#xD;&#xA;&#xD;&#xA;But you want to use all those hexes don't you? How do you balance?&#xD;&#xA;&#xD;&#xA;**Build wherever your city will grow the fastest.**&#xD;&#xA;&#xD;&#xA;The location with the best immediate access to food and reasonable production will be able to produce more money/culture to buy tiles, and you will thus have a larger empire sooner. They'll also be able to defend themselves and other cities sooner, and support trade routes sooner. All of that makes distance matter a lot less.&#xD;&#xA;&#xD;&#xA;In short: *don't think about distance, think about building a good city.*&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Ilnuz.png&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5/7900#7900" />
  <row Id="18982" PostHistoryTypeId="2" PostId="8090" RevisionGUID="a1feecb4-6aa3-42ef-9a0d-24f30381ca9b" CreationDate="2010-09-27T14:55:15.737" UserId="1410" Text="The Civilization 5 manual does not have such a chart, and neither is there one in the game like the tech tree. (I do not know if the physical copy of the game comes with any charts.)&#xD;&#xA;&#xD;&#xA;However, you can use the Civilpedia to build one. Look up whichever unit you are concerned about. The Civilpedia will show what it upgrades to, which you can click on to get to that unit, and follow that unit in turn.&#xD;&#xA;&#xD;&#xA;General facts&#xD;&#xA;&#xD;&#xA; - Units upgrade within their type: Melee to Melee, Range to Ranged, Mounted to Mounted, Siege to Siege... Except that Melee and Ranged eventually upgrade to the same Gunpowder track.&#xD;&#xA; - Melee is split into (at least?) two upgrade paths: one for the anti-mounted Spearmen-&gt;Pikemen, and the other for the general units.&#xD;&#xA; - Aircraft are likewise split into two paths: one for Bombers, and one for Fighters.&#xD;&#xA; - I believe missiles do not upgrade?" />
  <row Id="18983" PostHistoryTypeId="5" PostId="7926" RevisionGUID="07c2154a-f749-42e1-9a08-0e9c4138390f" CreationDate="2010-09-27T15:03:41.920" UserId="1410" Comment="added 208 characters in body; edited title; edited title" Text="In Civilization 5, one of the diplomatic options is a Pact of Secrecy. You sign it with one civilization against a specific other civilization.&#xD;&#xA;&#xD;&#xA;There's another called a Pact of Cooperation, which you sign with just the other civilization.&#xD;&#xA;&#xD;&#xA;However, I can't find any mention of either of these pacts in the manual or in the Civilpedia.&#xD;&#xA;&#xD;&#xA;**What do they do?**&#xD;&#xA;&#xD;&#xA;*Edit:* Added Pact of Cooperation, since its in the same boat and we have that answered too." />
  <row Id="18984" PostHistoryTypeId="4" PostId="7926" RevisionGUID="07c2154a-f749-42e1-9a08-0e9c4138390f" CreationDate="2010-09-27T15:03:41.920" UserId="1410" Comment="added 208 characters in body; edited title; edited title" Text="What is a Pact of Secrecy? Also, what is a Pact of Cooperation?" />
  <row Id="18985" PostHistoryTypeId="2" PostId="8091" RevisionGUID="db354929-b712-4854-8162-e2872821f22b" CreationDate="2010-09-27T15:14:41.173" UserId="1410" Text="**There are no graphs in the current version* of the game.**&#xD;&#xA;&#xD;&#xA;A quick search of the [Manual][1] for &quot;graph&quot; found only the demographics screen you mentioned. In playing I have also found no graphs.&#xD;&#xA;&#xD;&#xA;You can get some useful info from the occasional popups telling who has the largest army, the most techs, the most gold, regardless who you have met.&#xD;&#xA;&#xD;&#xA;*the current version being the game as first released. I'd mention the particular patch if I could find that info.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="18986" PostHistoryTypeId="2" PostId="8092" RevisionGUID="7b59a06a-5178-45f0-b336-6d8e4e1fce4b" CreationDate="2010-09-27T15:16:47.207" UserId="1776" Text="I know there's an achievement for honoring all the graves (standing still for a second, therefore placing flowers) in the level, but is there any gameplay benefit to doing so?" />
  <row Id="18987" PostHistoryTypeId="1" PostId="8092" RevisionGUID="7b59a06a-5178-45f0-b336-6d8e4e1fce4b" CreationDate="2010-09-27T15:16:47.207" UserId="1776" Text="Is there any benefit to honoring all the graves in Solomon's Boneyard?" />
  <row Id="18988" PostHistoryTypeId="3" PostId="8092" RevisionGUID="7b59a06a-5178-45f0-b336-6d8e4e1fce4b" CreationDate="2010-09-27T15:16:47.207" UserId="1776" Text="&lt;iphone&gt;" />
  <row Id="18989" PostHistoryTypeId="2" PostId="8093" RevisionGUID="300244cd-fc9d-4dac-9119-2664ce6a3f76" CreationDate="2010-09-27T15:22:25.623" UserId="235" Text="I've played the Battle Frontier both alone and online play, but I've never played it locally.&#xD;&#xA;&#xD;&#xA;Mostly, I'm interested in playing with my girlfriend, who has Diamond, while I have SoulSilver. Are we able to do the battle tower with each other? Also, there's like an arcade battle room in the Battle Frontier in SoulSilver with a game board - does that exist in Diamond?&#xD;&#xA;&#xD;&#xA;Where do we go to run through Battle Tower? Is there anything we can't do together because it's not in Diamond?&#xD;&#xA;&#xD;&#xA;(Sorry if the question is worded poorly, I haven't played DPPt and am not sure what features it does or doesn't have compared to HGSS)" />
  <row Id="18990" PostHistoryTypeId="1" PostId="8093" RevisionGUID="300244cd-fc9d-4dac-9119-2664ce6a3f76" CreationDate="2010-09-27T15:22:25.623" UserId="235" Text="Is it possible to do Battle Frontier through local DS wifi?" />
  <row Id="18991" PostHistoryTypeId="3" PostId="8093" RevisionGUID="300244cd-fc9d-4dac-9119-2664ce6a3f76" CreationDate="2010-09-27T15:22:25.623" UserId="235" Text="&lt;pokemon-fourth-gen&gt;&lt;soul-silver&gt;" />
  <row Id="18992" PostHistoryTypeId="2" PostId="8094" RevisionGUID="be5c16c1-3265-4724-b760-6f82353f8ce3" CreationDate="2010-09-27T15:33:27.077" UserId="1770" Text="Similar question from [Yahoo! Answers][1]&#xD;&#xA;&#xD;&#xA;You can find a list of DLC for the Xbox360 [here][2]  &#xD;&#xA;You can find a list of DLC for the PS3 [here][3]&#xD;&#xA;&#xD;&#xA;From [Wikipedia][4]  &#xD;&#xA;&#xD;&#xA;&gt; The Insane Night map pack was released&#xD;&#xA;&gt; on September 17, 2009 for PlayStation&#xD;&#xA;&gt; 3 and Xbox 360 and features the&#xD;&#xA;&gt; Totally Insane &quot;FreeFlow&quot; combat map&#xD;&#xA;&gt; and the Nocturnal Hunter &quot;Predator&quot;&#xD;&#xA;&gt; map. &#xD;&#xA;&gt; &#xD;&#xA;&gt; The second free pack, Prey In The&#xD;&#xA;&gt; Darkness, was released on September&#xD;&#xA;&gt; 23, 2009 for PlayStation 3 in the&#xD;&#xA;&gt; North America, and both consoles in&#xD;&#xA;&gt; the EU.&#xD;&#xA;&gt; &#xD;&#xA;&gt; The Collector's Edition included an&#xD;&#xA;&gt; exclusive preorder challenge map from&#xD;&#xA;&gt; GameStop was announced called Dem&#xD;&#xA;&gt; Bones. It places Batman under the&#xD;&#xA;&gt; influence of Scarecrow's 'fear toxin'&#xD;&#xA;&gt; causing him to hallucinate and all the&#xD;&#xA;&gt; enemies to be seen as skeletons.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://answers.yahoo.com/question/index?qid=20100519185323AATt5FB&#xD;&#xA;  [2]: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802534307f6/?p=1&amp;of=3&amp;bt=0&amp;sb=1#offers&#xD;&#xA;  [3]: http://us.playstation.com/games-and-media/add-ons/batman-arkham-asylum-prey-in-the-darkness-map-pack.html&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Batman:_Arkham_Asylum#Development_and_marketing" />
  <row Id="18993" PostHistoryTypeId="6" PostId="8092" RevisionGUID="4c249965-7fc4-4e75-8210-b9bb11a0a9ca" CreationDate="2010-09-27T15:40:51.660" UserId="85" Comment="Added tag for the game name ♪" Text="&lt;iphone&gt;&lt;solomons-boneyard&gt;" />
  <row Id="18994" PostHistoryTypeId="2" PostId="8095" RevisionGUID="bf3de8d9-bc67-4763-89ca-0ccae21bbd7c" CreationDate="2010-09-27T15:50:22.493" UserId="1410" Text="In Civilization 5, when you conquer a city, you have a few options:&#xD;&#xA;&#xD;&#xA; - Annex the city, it becomes a normal part of your Civ.&#xD;&#xA; - Make the city a puppet.&#xD;&#xA; - Raze the city, destroying it. (Only an option for non-capitals)&#xD;&#xA; - Liberate the city, returning it to whoever first owned it. (If it had a previous owner)&#xD;&#xA;&#xD;&#xA;Making a city a puppet makes it a partial member of your civ: it produces gold, science, culture, but you do not control what it produces, nor does it lower your happiness as much as normal.&#xD;&#xA;&#xD;&#xA;**So, when the city is a puppet, is it affected by any of the following?**&#xD;&#xA;&#xD;&#xA; - Your civilization's social policies&#xD;&#xA; - Your civilization's golden ages&#xD;&#xA; - Your civilization's World Wonders&#xD;&#xA; - Any other civilization wide effects&#xD;&#xA;&#xD;&#xA;Finding this out is difficult, because when the city is a puppet you can not even look at the city screen to see what the citizens are working!&#xD;&#xA;&#xD;&#xA;For a very concrete example, one of the social policies gives +production to each city. Do puppet cities get this extra production?" />
  <row Id="18995" PostHistoryTypeId="1" PostId="8095" RevisionGUID="bf3de8d9-bc67-4763-89ca-0ccae21bbd7c" CreationDate="2010-09-27T15:50:22.493" UserId="1410" Text="Are puppet cities affected by social policies? Golden ages? Wonders?" />
  <row Id="18996" PostHistoryTypeId="3" PostId="8095" RevisionGUID="bf3de8d9-bc67-4763-89ca-0ccae21bbd7c" CreationDate="2010-09-27T15:50:22.493" UserId="1410" Text="&lt;civilization-5&gt;" />
  <row Id="18997" PostHistoryTypeId="5" PostId="8062" RevisionGUID="1b250e3a-cee7-4234-8da0-b5eeb0110dfc" CreationDate="2010-09-27T15:52:23.643" UserId="1410" Comment="added 49 characters in body" Text="Your wrote a lot of side questions, but I will answer what seems to be the main one:&#xD;&#xA;&#xD;&#xA;&gt; Can a player rejoin a Civilization 5 multiplayer game after being disconnected?&#xD;&#xA;&#xD;&#xA;In theory, yes. I've personally done this. Try reconnecting by finding your friend on Steam, right clicking on them, and selecting the &quot;join game&quot; menu option, it will take you right back to the game.&#xD;&#xA;&#xD;&#xA;However, its quite possible for whatever caused the disconnect in the first place to prevent you from reconnecting. I've personally experienced this as well, due to my internet connection simply dropping. If this is the case, that problem needs to be fixed before you can reconnect.&#xD;&#xA;&#xD;&#xA;If you are having problems with a bad connection, there is one more thing I'd suggest you consider. As of now, in multiplayer Civilization 5, you can't just save the game. The only saves you have are the autosaves. So, I'd recommend changing your settings so that you autosave every turn. Then, at worst, you can reload the last save from one turn ago.&#xD;&#xA;" />
  <row Id="18998" PostHistoryTypeId="2" PostId="8096" RevisionGUID="357a4984-73bb-40b3-a0e0-845282608fd5" CreationDate="2010-09-27T15:54:58.977" UserId="3737" Text="You can play battle frontier matches with others through local wifi (mostly double battles), but you can't play with Diamond and Pearl games, because the battle frontier wasn't added until Platinum." />
  <row Id="18999" PostHistoryTypeId="2" PostId="8097" RevisionGUID="afb4fa5b-cf28-4ee3-8bd4-6e07a6c75fef" CreationDate="2010-09-27T16:14:11.253" UserId="816" Text="I have occasionally caught Solomon in the process of digging up more graves in the midst of the battle.  Getting close to him while he's digging causes him to jump out and run away.&#xD;&#xA;&#xD;&#xA;Does interrupting his grave-robbing have any gameplay effect, such as altering the number of enemies in the next wave?" />
  <row Id="19000" PostHistoryTypeId="1" PostId="8097" RevisionGUID="afb4fa5b-cf28-4ee3-8bd4-6e07a6c75fef" CreationDate="2010-09-27T16:14:11.253" UserId="816" Text="Does Solomon's digging have any effect on gameplay?" />
  <row Id="19001" PostHistoryTypeId="3" PostId="8097" RevisionGUID="afb4fa5b-cf28-4ee3-8bd4-6e07a6c75fef" CreationDate="2010-09-27T16:14:11.253" UserId="816" Text="&lt;iphone&gt;&lt;solomons-boneyard&gt;" />
  <row Id="19002" PostHistoryTypeId="5" PostId="8085" RevisionGUID="4a3244ef-cb6e-483e-801a-858e217c66c9" CreationDate="2010-09-27T16:17:09.220" UserId="816" Comment="deleted 5 characters in body" Text="You should have your sentries in the middle of your army, IMHO. By doing that you will be able to:&#xD;&#xA;&#xD;&#xA; - Use guardian shields more effectively;&#xD;&#xA; - Be able to use force fields in the right place quickier to split your enemies' army or to block them. You also should be able to block ramps to prevent reinforcements to come.&#xD;&#xA;&#xD;&#xA;Putting your sentries way back in your army will prevent you to fully use guardians shields and may delay your force fields because of the casting range. &#xD;&#xA;&#xD;&#xA;Especially in early pushes this will give you an edge if micro'ed correctly. Some players will try to snipe your sentries, so you should micro them back if they do so.&#xD;&#xA;&#xD;&#xA;PS.: PeterK has some really good points too." />
  <row Id="19003" PostHistoryTypeId="5" PostId="8089" RevisionGUID="66e9166a-f3e0-4776-92e1-91ef03098a9b" CreationDate="2010-09-27T16:21:53.860" UserId="816" Comment="fixed some typos" Text="I think both of the other answers here discuss what sentries can be used for, so I'm going to concentrate more on the _how_ instead of the what.&#xD;&#xA;&#xD;&#xA;The basic usage of sentries are as follows:&#xD;&#xA;&#xD;&#xA; - Controlling a Ramp (or choke)&#xD;&#xA; - Splitting an Army&#xD;&#xA; - Scouting&#xD;&#xA; - Increasing the Effectiveness of an Army&#xD;&#xA;&#xD;&#xA;PeterK alluded to the idea of preventing an opponent from reinforcing his natural by controlling his ramp so let's delve a little deeper into that.  All the standard maps have a fairly small ramp that connects the main to its natural expansion.  This ramp can easily be blocked by a single force field on the top or the bottom.  When used aggressively this can prevent a player from moving out of his main to his natural.  To accomplish this you'll want to control the &quot;bottom&quot; of the ramp.  Its key here to use the bottom (and not the top) as it forces any ranged units to fight from the ramp where they have a poor arch and can easily be destroyed.&#xD;&#xA;&#xD;&#xA;Because of the effectiveness of this technique, opponents must redeploy their forces toward the bottom of their ramps instead of the top.  When faced against early harassment by a Protoss player it is wise to rally your units to the bottom of your ramp for just this reason.  While Zerg players will often adapt to this quickly, Terran players often struggle with this concept.  If you're in a TvP I would suggest the following: &#xD;&#xA;&#xD;&#xA; - Don't block your ramp when you move out/expand (your wall his hurting more than helping)&#xD;&#xA; - Reposition bunkers to the bottom of your ramp to form a natural wall outwards from your ramp (don't wall it off from the bottom either)&#xD;&#xA; - Place your army behind this wall to prevent easy access from Zealot based attacks&#xD;&#xA;&#xD;&#xA;For Protoss players wishing to use this technique you should note the following:&#xD;&#xA;&#xD;&#xA; - Force field lasts 15 seconds of game time (this will feel more like 12 seconds on Faster)&#xD;&#xA; - It takes 4 sentries to be able to generate infinite force fields (each will have at least 25 energy when his turn comes up)&#xD;&#xA; - Marauders have range 6 and Sentries range 5, so place your Sentries on the far side of the force field so they don't get sniped&#xD;&#xA;&#xD;&#xA;Splitting an army is another technique often used for Sentries.  It relies on the shorter range of many Protoss opponents, and pushes large portions of their army out of range, leaving a more favorable battle.  Remember it is easier to fight an army one half at a time then all at once.  The key to a &quot;good cut&quot; here is to build your force field lined perpendicular to the direction of battle, and to cut through the middle of the enemy forces.  If you cut too shallow you risk wasting energy.  If you cut too deep then you risk fighting the entire army all at once.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Here Liquid`Nazgul has cut his opponent (ZpuX's) Hydra/Roach army in half.  Because the force fields take up space, his opponents Hydralisks caught on the far side can't reach the remainder of his forces.  While normally such an immortal heavy army would fall quickly to Hydralisks, by cutting off just the Roaches he's left himself a favorable battle and significantly reduced the meat shields for the weaker Hydras.&#xD;&#xA;&#xD;&#xA;You'll also notice that Nazgul engaged where there was a nice choke that he could use to extend the range of his force field.  By using the terrain in this way he reduces the number of force fields he has to use.&#xD;&#xA;&#xD;&#xA;Bare in mind this technique is effective against long range units like Hydralisks and Marauders as it pushes some out of range while some remain in range.  However, if you're using a Zealot heavy force you'll find that its _far_ more effective to using force fields to prevent a retreat than to split an army.  In that case place the force fields behind the offending Marauder ball for maximized lulz.&#xD;&#xA;&#xD;&#xA;The final two uses for Sentries are much less potent than the previous two, but still worth mentioning.  Hallucinations make good scouts, and half way decent meat shields.  Its worth noting that flying Hallucinations really do fly, giving you good vision.  Additionally, Probe hallucinations spawn in groups of 4 allowing you to gain vision over large parts of the map quickly.&#xD;&#xA;&#xD;&#xA;Guardian shield is an invaluable tool as it provides 2 Armor against ranged units.  Its worth noting that ranged units with a melee animation (Hydras and Roaches) do not have their damage reduced while in melee range.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mBZYS.jpg" />
  <row Id="19004" PostHistoryTypeId="2" PostId="8098" RevisionGUID="f3babbcb-ab5e-413a-9f9a-f993c603ca28" CreationDate="2010-09-27T16:30:07.290" UserId="122" Text="Is there any way to browse the Civilopedia for Civilization V without entering the game, for example by browsing some online source or opening some file?" />
  <row Id="19005" PostHistoryTypeId="1" PostId="8098" RevisionGUID="f3babbcb-ab5e-413a-9f9a-f993c603ca28" CreationDate="2010-09-27T16:30:07.290" UserId="122" Text="Is there anyway to see Civilization V's civilopedia without activating the game?" />
  <row Id="19006" PostHistoryTypeId="3" PostId="8098" RevisionGUID="f3babbcb-ab5e-413a-9f9a-f993c603ca28" CreationDate="2010-09-27T16:30:07.290" UserId="122" Text="&lt;civilization-5&gt;&lt;civilopedia&gt;" />
  <row Id="19007" PostHistoryTypeId="5" PostId="8015" RevisionGUID="3397e6f1-52a2-450d-ae0e-eb840300c1bc" CreationDate="2010-09-27T16:30:51.343" UserId="3698" Comment="added 3 characters in body" Text="I swear, I'm going to gouge my eyes out if I have to play another WoW-generation game.&#xD;&#xA;&#xD;&#xA;I loved UO, EQ, SWG, and (especially) FFXI. I know some of these games are still going, but I just don't like the idea of joining a game that's already at the end of it's life-cycle.&#xD;&#xA;&#xD;&#xA;**Are there any somewhat more recent MMOs that have some of the classic elements in place?**&#xD;&#xA;&#xD;&#xA;Here are some of the key things I'm referring to:&#xD;&#xA;&#xD;&#xA;- Difficult gameplay. You must become a student of your character and class/school/race in order to effectively progress. Grouping or joining guilds are often absolutely required to have a hope at facing some content... and I'm not referring only to &quot;end-game&quot;. FF XI was perfect in this regard.&#xD;&#xA;&#xD;&#xA;- Meaningful crafting. Without players churning out crafted items, the community simply wouldn't have enough effective equipment to function well. UO, FF XI, EVE, SWG, Vanguard all nailed this.&#xD;&#xA;&#xD;&#xA;- Not a quest-fest. I feel like ever since WoW hit the scene, every MMO places larger emphasis on rushing you through the game-world on an invisible track of FedEx and Kill quests instead of encouraging exploration, immersion, and social content. My goal in playing a MMO is not to rush to end-game, it's to enjoy the entire journey. Old MMOs were never only about &quot;end-game&quot; until pushed that concept. FF XI, EVE, DAoC, EQ, UO, AC, all understood this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Am I mad? Or are there really no decent newer titles that work like this?*" />
  <row Id="19008" PostHistoryTypeId="2" PostId="8099" RevisionGUID="3ece62c6-6b56-4a7b-b1eb-c64ad44d1a5c" CreationDate="2010-09-27T16:50:10.067" UserId="341" Text="I believe the answer is yes.  You can see on the main screen how long it takes for the puppet city to complete their current production. If you trigger a golden age, you will see it go down.  Given the right situation you should be able to verify the other ones in this way as well, but I'm guessing they all work the same.  You should also be able to verify that you get the benefit of wonders that already exist in the puppet city in your other cities (if you aren't sure which wonders are there, just look at the map carefully and you should be able to see them)." />
  <row Id="19009" PostHistoryTypeId="2" PostId="8100" RevisionGUID="02d47ff3-426f-4a06-a45f-929dabafa497" CreationDate="2010-09-27T16:52:02.997" UserId="3739" Text="Yes, there is a Murderball for TF2: Murderball 2010! :) I have a 24/7 dedicated server running te latest version (mapname: murderball_2010_[version]. No capture points like other remakes, but a real soccerball you have to grab and hold to score team points." />
  <row Id="19010" PostHistoryTypeId="2" PostId="8101" RevisionGUID="8aa172f9-08a4-40bc-9ba6-821aa67471c9" CreationDate="2010-09-27T16:56:15.483" UserId="341" Text="[This page][1] has a number of interesting tidbits that aren't easily discoverable, including the one you mentioned above about Greece.  Nothing else about civ leader specific abilities though.&#xD;&#xA;&#xD;&#xA;&gt; You can skip the intro movie by&#xD;&#xA;&gt; hitting Escape; however, the game&#xD;&#xA;&gt; loads data in the background while the&#xD;&#xA;&gt; movie is playing, and therefore the&#xD;&#xA;&gt; movie won't actually stop until&#xD;&#xA;&gt; background loading is complete.&#xD;&#xA;&gt; &#xD;&#xA;&gt; To access predefined maps, such as the&#xD;&#xA;&gt; Mesopotamia map that was part of some&#xD;&#xA;&gt; special editions, choose Mods and then&#xD;&#xA;&gt; Single Player. You can now select&#xD;&#xA;&gt; among all installed maps by clicking&#xD;&#xA;&gt; on the map button.&#xD;&#xA;&gt; &#xD;&#xA;&gt; To show the movement range of a&#xD;&#xA;&gt; selected unit and the path it would&#xD;&#xA;&gt; take when ordered to move, either&#xD;&#xA;&gt; press &quot;M&quot; or hold down the right mouse&#xD;&#xA;&gt; button while moving the mouse cursor&#xD;&#xA;&gt; over the map.&#xD;&#xA;&gt; &#xD;&#xA;&gt; The maximum radius within which a city&#xD;&#xA;&gt; can allocate workers is three hexagons&#xD;&#xA;&gt; in any direction.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Marble speeds production of all&#xD;&#xA;&gt; wonders by 25% in the city that works&#xD;&#xA;&gt; the quarry.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Greece has the special ability that&#xD;&#xA;&gt; moving units through the territory of&#xD;&#xA;&gt; city states never degrades influence&#xD;&#xA;&gt; with them.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Railroads not only give the usual gold&#xD;&#xA;&gt; &amp; movement bonuses for roads, but also&#xD;&#xA;&gt; +50% production for cities connected to the capital. Harbors act as&#xD;&#xA;&gt; railroad connections as soon as the&#xD;&#xA;&gt; technology is available. The exact&#xD;&#xA;&gt; movement bonuses for roads &amp; railroads&#xD;&#xA;&gt; are unknown.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Units count towards a supply limit&#xD;&#xA;&gt; defined by your cities and population,&#xD;&#xA;&gt; shown on the military overview. The&#xD;&#xA;&gt; exact effect of reaching that limit is&#xD;&#xA;&gt; unknown.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Units have a maintenance cost (aka&#xD;&#xA;&gt; upkeep) in gold which depends on your&#xD;&#xA;&gt; total number of units, and is&#xD;&#xA;&gt; summarized in the economic overview.&#xD;&#xA;&gt; The actual formula for unit&#xD;&#xA;&gt; maintenance is as yet unknown, and may&#xD;&#xA;&gt; or may not be related to the unit&#xD;&#xA;&gt; supply limit.&#xD;&#xA;&gt; &#xD;&#xA;&gt; If you have no gold left and are&#xD;&#xA;&gt; running a deficit in excess of 5 GP&#xD;&#xA;&gt; per turn, units will begin to be&#xD;&#xA;&gt; forcibly disbanded to save on&#xD;&#xA;&gt; maintenance costs.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Razing a city takes one turn per&#xD;&#xA;&gt; population point, and begins only&#xD;&#xA;&gt; after you end your turn. So if you&#xD;&#xA;&gt; choose to raze a conquered city, you&#xD;&#xA;&gt; can still enter the city screen and&#xD;&#xA;&gt; cancel the razing. The city will then&#xD;&#xA;&gt; be annexed -- you cannot turn it into&#xD;&#xA;&gt; a puppet state anymore.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Pacts of Cooperation make the AI&#xD;&#xA;&gt; friendlier and more receptive to other&#xD;&#xA;&gt; deals. Pacts of Secrecy against&#xD;&#xA;&gt; another player do the same but with&#xD;&#xA;&gt; the added condition that neither&#xD;&#xA;&gt; player must cooperate with the target&#xD;&#xA;&gt; player.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Being allied with a city state grants&#xD;&#xA;&gt; you an automatic view of all tiles&#xD;&#xA;&gt; they can see. There is no other form&#xD;&#xA;&gt; of map trading; the only way to&#xD;&#xA;&gt; explore a major civilization's&#xD;&#xA;&gt; territory is to sign Open Borders and&#xD;&#xA;&gt; scout it with your units.&#xD;&#xA;&gt; &#xD;&#xA;&gt; The manual once mentions that hotkeys&#xD;&#xA;&gt; are documented in the readme file, but&#xD;&#xA;&gt; they are actually listed in the manual&#xD;&#xA;&gt; itself on page 207. You should still&#xD;&#xA;&gt; have a look at the readme file (&quot;Read&#xD;&#xA;&gt; Me &lt;Language&gt;.pdf&quot; in your Civ5&#xD;&#xA;&gt; installation folder) as it has some&#xD;&#xA;&gt; other useful information, such as the&#xD;&#xA;&gt; location of the editable Civ5&#xD;&#xA;&gt; initialization file.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Looking for the real-time clock?&#xD;&#xA;&gt; Remember this is a Steam game -- if&#xD;&#xA;&gt; you have the misleadingly named &quot;Steam&#xD;&#xA;&gt; Community In-Game&quot; enabled in your&#xD;&#xA;&gt; Steam settings, you can simply hit&#xD;&#xA;&gt; Shift+Tab and get a big fat clock in&#xD;&#xA;&gt; the top-left corner, along with other&#xD;&#xA;&gt; Steam UI.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quartertothree.com/game-talk/showthread.php?p=2395093" />
  <row Id="19011" PostHistoryTypeId="4" PostId="8098" RevisionGUID="77ddd115-bf18-4556-9d22-61fe718d1ddd" CreationDate="2010-09-27T16:56:44.753" UserId="122" Comment="edited title" Text="Is there any way to see Civilization V's civilopedia without activating the game?" />
  <row Id="19012" PostHistoryTypeId="2" PostId="8102" RevisionGUID="4d2bfc72-3454-4e64-b5b7-68405ecc3e83" CreationDate="2010-09-27T17:12:56.263" UserId="122" Text="Here, I just made one for you, based on the Civilopedia information.&#xD;&#xA;&#xD;&#xA;![Upgrade chart][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;* All other units are non-upgradable. This even includes the scout, which can be transformed to an archer by ruins but is not generally upgradable.&#xD;&#xA;* Unique units upgrade in exactly the same way as the unit they replace.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/jEYDD.png" />
  <row Id="19013" PostHistoryTypeId="5" PostId="8102" RevisionGUID="2e7ea1a4-c68a-49a1-8e66-58045e14ed38" CreationDate="2010-09-27T17:17:57.600" UserId="122" Comment="added 2 characters in body" Text="Here, I just made one for you, based on the Civilopedia information.&#xD;&#xA;&#xD;&#xA;![Upgrade chart][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* All other units are non-upgradable. This even includes the scout, which can be transformed to an archer by ruins but is not generally upgradable.&#xD;&#xA;* Unique units upgrade in exactly the same way as the unit they replace.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/jEYDD.png" />
  <row Id="19014" PostHistoryTypeId="2" PostId="8103" RevisionGUID="63b66b05-14a4-445e-b31c-85505d834590" CreationDate="2010-09-27T17:24:41.353" UserId="1776" Text="Is it possible to reconnect to an NCAA 11 online game (specifically, one that's part of an online dynasty) after one of the players disconnects?" />
  <row Id="19015" PostHistoryTypeId="1" PostId="8103" RevisionGUID="63b66b05-14a4-445e-b31c-85505d834590" CreationDate="2010-09-27T17:24:41.353" UserId="1776" Text="Is it possible to rejoin an online dynasty game after a disconnection?" />
  <row Id="19016" PostHistoryTypeId="3" PostId="8103" RevisionGUID="63b66b05-14a4-445e-b31c-85505d834590" CreationDate="2010-09-27T17:24:41.353" UserId="1776" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;ncaa-football-11&gt;" />
  <row Id="19017" PostHistoryTypeId="5" PostId="8102" RevisionGUID="784cec12-2635-4fe0-8dc4-a9b47619df46" CreationDate="2010-09-27T17:25:22.647" UserId="122" Comment="Added a (very simple) watermark in case anyone is going to hotlink this" Text="Here, I just made one for you, based on the Civilopedia information.&#xD;&#xA;&#xD;&#xA;![Upgrade chart][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* All other units are non-upgradable. This even includes the scout, which can be transformed to an archer by ruins but is not generally upgradable.&#xD;&#xA;* Unique units upgrade in exactly the same way as the unit they replace.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/06dpi.png" />
  <row Id="19018" PostHistoryTypeId="5" PostId="7996" RevisionGUID="4e66d796-65be-4a03-89a5-e20b8e3cd2b8" CreationDate="2010-09-27T17:27:41.067" UserId="816" Comment="deleted 5 characters in body" Text="I have tried ten times or more but every attempt to special train a player in the pre-match phase fails.&#xD;&#xA;&#xD;&#xA;What am I doing wrong? How do I increase the chance of success in pre-match training?" />
  <row Id="19019" PostHistoryTypeId="2" PostId="8104" RevisionGUID="64b34aaa-e125-4c23-8a9a-667b96d24ff0" CreationDate="2010-09-27T17:29:16.697" UserId="1776" Text="In NCAA 11, the achievement [In Your Crosshairs][1] is described like this:&#xD;&#xA;&#xD;&#xA;&gt; Spotlight a receiver and get an interception on him&#xD;&#xA;&#xD;&#xA;How do I spotlight a receiver?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/game/ncaa-football-11/achievement/41434-In-Your-Crosshairs.html" />
  <row Id="19020" PostHistoryTypeId="1" PostId="8104" RevisionGUID="64b34aaa-e125-4c23-8a9a-667b96d24ff0" CreationDate="2010-09-27T17:29:16.697" UserId="1776" Text="How do I spotlight a receiver?" />
  <row Id="19021" PostHistoryTypeId="3" PostId="8104" RevisionGUID="64b34aaa-e125-4c23-8a9a-667b96d24ff0" CreationDate="2010-09-27T17:29:16.697" UserId="1776" Text="&lt;ncaa-football-11&gt;" />
  <row Id="19022" PostHistoryTypeId="5" PostId="7984" RevisionGUID="99b6364e-5b11-4aa4-a1b7-2a304adbd818" CreationDate="2010-09-27T17:30:19.097" UserId="816" Comment="added 10 characters in body" Text="Does anyone know how to get those darn hidden quests that have no clue in Dawn of Heroes? It seems like there are no FAQs for this yet.&#xD;&#xA;&#xD;&#xA;Also, how is it possible to do some of the Optional Objectives. It seems impossible to kill all enemies in 2 turns when it takes 2 turns to kill at least one of them." />
  <row Id="19023" PostHistoryTypeId="5" PostId="8053" RevisionGUID="3629aae7-fc6d-4d35-81e3-1a303e501345" CreationDate="2010-09-27T17:31:02.153" UserId="816" Comment="fixed typos" Text="The orange potions are the specialty items like &quot;Big Worm&quot; that you get for completing the &quot;Two Turn&quot; special objectives. The &quot;Big Worm&quot; goes to the eagle. This is the first stage of the fourth Barony. There is also a Sage Book you get from the &quot;Two Turn&quot; turtle of the second barony. This goes to the Sage level in the Third Barony. I will post more as I figure them out." />
  <row Id="19024" PostHistoryTypeId="6" PostId="8051" RevisionGUID="3963b2c8-f940-4271-ba0b-583e52c65fff" CreationDate="2010-09-27T17:31:03.620" UserId="23" Comment="edited tags" Text="&lt;online-multiplayer&gt;&lt;minecraft&gt;&lt;sandbox&gt;" />
  <row Id="19025" PostHistoryTypeId="5" PostId="8004" RevisionGUID="eaa13d79-5b0f-48bd-80ad-9858d98a3dbe" CreationDate="2010-09-27T17:31:47.300" UserId="816" Comment="added 1 characters in body" Text="  Hidden objectives: use the proper orange &quot;potion&quot; on the stage to complete them. There is sort of a relation between the orange item description and the stage description. I suck with names, but as far as I can recall, the &quot;big worm&quot; for example is used on scenario number four, on the stage where you are in a giant eagle..." />
  <row Id="19026" PostHistoryTypeId="2" PostId="8105" RevisionGUID="585c8ece-0b2b-4ba3-b135-273a1c588c5c" CreationDate="2010-09-27T17:33:09.120" UserId="1410" Text="I have never seen this for any version of Civilization, having played since Civilization 2. This is why I keep linking to the [Manual][1] everywhere.&#xD;&#xA;&#xD;&#xA;What's worse, in Civilization 4, you could view the Civilpedia from the main menu. However, this appears to be missing from Civilization 5?&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19027" PostHistoryTypeId="5" PostId="7999" RevisionGUID="58373777-abd7-4764-9e67-d10e4116ae12" CreationDate="2010-09-27T17:33:27.453" UserId="816" Comment="added 4 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony)." />
  <row Id="19028" PostHistoryTypeId="2" PostId="8106" RevisionGUID="3636c433-24ed-4165-a7a3-81053569df00" CreationDate="2010-09-27T17:38:08.310" UserId="160" Text="As of September 2010, there is currently no way to see the Civilopedia without starting up the game, and in addition, having to actually *start* playing a game to access it. Though Civ IV had an option to access its Civilopedia from the menu, that feature is missing in Civ V. &#xD;&#xA;&#xD;&#xA;Something to keep an eye on would be [Wikia's][1] Civ V article, which seems to have a good start on their Leaders and Buildings articles, but is sparse in most other areas. The [CivFanatics][2] website also had a complete Civilopedia on their site for Civ V, so I imagine it will also be a good resource in the future.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://civilization.wikia.com/wiki/Civilization_V&#xD;&#xA;  [2]: http://www.civfanatics.com/" />
  <row Id="19029" PostHistoryTypeId="5" PostId="7981" RevisionGUID="724b7ecb-9b8c-4715-bf18-9fd85634bd77" CreationDate="2010-09-27T17:51:28.243" UserId="816" Comment="added articles to give the nouns that warm, fuzzy feeling" Text="Are there any PC games (windows or linux) that support wiimote?  Specifically, games that don't just map the mouse, but use data from the gyroscope (like sports games in wii: tennis, golf). I want to find games that could use most of the wiimote 3d functionality. &#xD;&#xA;&#xD;&#xA;There are plenty of guides on how to connect a wiimote to PC, but not what games we could play. &#xD;&#xA;" />
  <row Id="19030" PostHistoryTypeId="5" PostId="8106" RevisionGUID="6fd67c61-af4d-4495-b70a-b8c57d8adeaf" CreationDate="2010-09-27T17:52:57.063" UserId="160" Comment="corrected typo" Text="As of September 2010, there is currently no way to see the Civilopedia without starting up the game, and in addition, having to actually *start* playing a game to access it. Though Civ IV had an option to access its Civilopedia from the menu, that feature is missing in Civ V. &#xD;&#xA;&#xD;&#xA;Something to keep an eye on would be [Wikia's][1] Civ V article, which seems to have a good start on their Leaders and Buildings articles, but is sparse in most other areas. The [CivFanatics][2] website also had a complete Civilopedia on their site for Civ IV, so I imagine it will also be a good resource in the future.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://civilization.wikia.com/wiki/Civilization_V&#xD;&#xA;  [2]: http://www.civfanatics.com/" />
  <row Id="19031" PostHistoryTypeId="2" PostId="8107" RevisionGUID="5247b2c4-f69f-4921-b0fe-dd33eb6a3b39" CreationDate="2010-09-27T18:06:43.610" UserId="3741" Text="I don't think it's quite so simple as &quot;build close, but make sure they can be connected.&quot; You can totally have a viable strategy of having a core empire with a few satellite cities harvesting useful/desired items, or a very widespread set of territory to try and get a stranglehold of resources early on. &#xD;&#xA;&#xD;&#xA;It all depends on the map and your willingness to risk war with other civilizations. Try playing a smaller map with the &quot;ice age&quot; map-type; I find that in this kind of map where resources are very limited, spreading out fast and hard is a good strategy. Roads between cities aren't such a big deal either, since you'll get access to harbors eventually.&#xD;&#xA;&#xD;&#xA;Also, I've found it useful to place settlements/cities near waterways that will choke off movement for other players. If you do this early enough, you can really hamper their diplomacy and ability for trade with other civs and city states. Again, doing this can run the risk of war, but it can also mean your opponents will go to great lengths to get open boarders in your territory, and can set you up as the primary trading entity.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Disclaimer: I've only been playing Civ 5 for about 30 hours and never played any previous ones, so take what I'm saying with a grain of salt." />
  <row Id="19032" PostHistoryTypeId="5" PostId="8102" RevisionGUID="72802c8b-3598-4587-a279-d224a7bc49ac" CreationDate="2010-09-27T18:16:39.450" UserId="122" Comment="Fixed mistake for the Trireme; added 92 characters in body" Text="Here, I just made one for you, based on the Civilopedia information (right click and choose to view the image independently if it's rendered too small for you).&#xD;&#xA;&#xD;&#xA;![Upgrade chart][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* All other units are non-upgradable. This even includes the scout, which can be transformed to an archer by ruins but is not generally upgradable.&#xD;&#xA;* Unique units upgrade in exactly the same way as the unit they replace.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BFGMB.png" />
  <row Id="19034" PostHistoryTypeId="5" PostId="8005" RevisionGUID="7c25e3a8-c50f-4cdc-a9aa-39b47218c85e" CreationDate="2010-09-27T18:33:36.510" UserId="122" Comment="Added marble information." Text="A few options:&#xD;&#xA;&#xD;&#xA;1. The most obvious solution is to increase the production of the city. A few ways to do it are:&#xD;&#xA; * Build a few **production-increasing buildings** before you build your long building.&#xD;&#xA; * **Purchase** production-increasing buildings with gold.&#xD;&#xA; * Increase the production yield of the city's tiles by **improving** them with workers, or build factories using great engineers (though great engineers can be used in a different way, see below). Marble is especially useful, as any city which has a worker on improved marble gets a 25% production boost.&#xD;&#xA; * **Shoot for technologies or social policies that increase production**. For example *Steam Power* increases production from lumber mills, so if you have a lot of those around your city this technology could really give it a boost; *Railroad* will allow you to connect cities by railroad which increases production; and the *Order* social policy will increase all production for building by 25%.&#xD;&#xA; * **Redirect the civilian allocation to increase production**. You can just use the radio button under the &quot;civilian allocation focus&quot; to let the computer choose the best allocation, or you can do it yourself manually. It means that you should put civilians inside tiles / buildings that have the most impact on production.&#xD;&#xA;2. Chop down trees around the city. Chopping down trees gives a small boost towards the currently in-progress building. You can even chop trees in an area outside your territory, it still gives some production (though less, and it gets further decreased with distance) to your closest city.&#xD;&#xA;3. The great engineer can speed up buildings and wonders. When you use his ability it gives a tremendous boost to the current in-progress structure, often making it complete just one turn after you use his ability. Very powerful, don't waste it on anything which isn't worth it. Notice that if you build something ridiculously difficult it will probably not get down to 1 turn.&#xD;&#xA;&#xD;&#xA;Note: if it's particularly the courthouse which is giving you trouble, consider getting the *Police State* social policy, under the *Autocracy* tree, which makes occupied cities produce only half the unhappiness value." />
  <row Id="19035" PostHistoryTypeId="2" PostId="8108" RevisionGUID="502f0d53-3638-402b-99ba-215b3ae47b4e" CreationDate="2010-09-27T18:36:36.873" UserId="1906" Text="If you like EQ, but don't want to get back into it because of its age and entrenched player base, you may want to check out Project 1999.  They've rolled back the game to mostly launch, and are following an accelerated timeline through the history of EQ Classic.&#xD;&#xA;&#xD;&#xA;http://www.project1999.org/&#xD;&#xA;&#xD;&#xA;Peak times see around 700 players, so its fairly active.&#xD;&#xA;&#xD;&#xA;Brief description of highlights (lifted from [The MMO HMO][1] @ SomethingAwful):&#xD;&#xA;&#xD;&#xA;- Progressive through Velious -&#xD;&#xA;&#xD;&#xA;- 100% Static Zones - You won't be able to repop an empty zone by zoning.&#xD;&#xA;&#xD;&#xA;- Upon release, each RL player is allowed to play 1 client until it is deemed in need of change by the community.&#xD;&#xA;&#xD;&#xA;- Classic Timeline - Prenerfs, nerfs, most zone unlocks will be based on an approximated time being expansion unlocking versus original patch notes. (example: box of abu-kar will drop from *any* lvl 35+ npcs until marfen binkdurple is added to sell bag of the tinkerers, then it will be removed)&#xD;&#xA;&#xD;&#xA;- Classic Loot - DB completely redone to ensure proper drop rates from common, uncommon, and rare NPCs. Items you forgot about or never knew existed. You shouldn't find empty loot tables.&#xD;&#xA;&#xD;&#xA;- Classic Quests - From the useless to the useful, I think all prekunark quests have been researched, fabricated and implemented. Enjoy&#xD;&#xA;&#xD;&#xA;- Classic Spells - Spell levels and effects based on original data. Kunark and Velious spells will appear on the correct vendors when the time comes. Classic particle effects, with optional casting graphics.&#xD;&#xA;&#xD;&#xA;- Classic Faction - Base factions recreated and populated throughout mobs; creatures and NPCs alike.&#xD;&#xA;&#xD;&#xA;- Classic NPCs - Rarity of spawns ensured. Mob HP and level populated from classic spawnlogs. Missing mobs created, huge amounts of pathing work. Scripted NPCs available from scripts only. Dragons, Gods, and unique encounters are scripted events.&#xD;&#xA;&#xD;&#xA;- Classic zones recreated - Cazic Thule, Runnyeye, Kerra Ridge with original spawns, quests, and loot.&#xD;&#xA;&#xD;&#xA;- Original Plane of Hate/Fear/Sky.. mobs, pathing, loots, difficulty.&#xD;&#xA;&#xD;&#xA;- Classic spawn times of mobs.&#xD;&#xA;&#xD;&#xA;- Classic class/race combinations only - Halfling rangers, paladins. Gnome Shadowknights and paladins.. are off the menu.&#xD;&#xA;&#xD;&#xA;- Classic spell gems and Velious UI are available -&#xD;&#xA;&#xD;&#xA;- Classic merchants populated with traditional wares.&#xD;&#xA;&#xD;&#xA;- Aesthetics - Faces, textures, clothing, weapon graphics, flavor text, proximity emotes.. fixed&#xD;&#xA;&#xD;&#xA;- Classic Tradeskills -&#xD;&#xA;&#xD;&#xA;- Norrath purged of frg/bst/ber/vahshir clutter.&#xD;&#xA;&#xD;&#xA;- Kunark and Velious npcs removed from classic, until they are needed.&#xD;&#xA;&#xD;&#xA;- Dungeon node pathing - Mobs should no longer have phasing ability, and have lost the ability to travel through walls.&#xD;&#xA;&#xD;&#xA;- We will be doing GM Events! Minor ones and larger ones.. but definitely the Best of the Best&#xD;&#xA;&#xD;&#xA;- Kunark and Velious, when open, will also be classic material. Look forward to original VP 1.0, Sleeper's 1.0, and Plane of Mischief 1.0&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.somethingawful.com/showthread.php?threadid=3254358" />
  <row Id="19036" PostHistoryTypeId="2" PostId="8109" RevisionGUID="a75d9cb5-bb42-4091-91a5-49fa5ee29fd0" CreationDate="2010-09-27T18:37:41.503" UserId="3692" Text="The more mercenaries you get, the more amount of strategies you will be able to do. Despite of the gold farming (that is a bit boring), totally worth it imo." />
  <row Id="19037" PostHistoryTypeId="15" PostId="7957" RevisionGUID="f8daed85-d84e-4441-b077-461fc1c66b1f" CreationDate="2010-09-27T18:43:24.030" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="19038" PostHistoryTypeId="2" PostId="8110" RevisionGUID="4115eb4a-1b45-466e-abf8-76a359f82457" CreationDate="2010-09-27T18:48:52.870" UserId="3742" Text="Is there an HDMI switcher that will auto switch with two or more &quot;always ON&quot; devices? My 360 and PS/3 have some kind of output that make the device appear to always be on. So I have to manually switch between them. Does anyone have or heard of a switch smart enough to work with these &quot;always on&quot; devices?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="19039" PostHistoryTypeId="1" PostId="8110" RevisionGUID="4115eb4a-1b45-466e-abf8-76a359f82457" CreationDate="2010-09-27T18:48:52.870" UserId="3742" Text="Is there an HDMI switcher that will auto switch with two or more &quot;always ON&quot; devices?" />
  <row Id="19040" PostHistoryTypeId="3" PostId="8110" RevisionGUID="4115eb4a-1b45-466e-abf8-76a359f82457" CreationDate="2010-09-27T18:48:52.870" UserId="3742" Text="&lt;xbox-360&gt;&lt;ps3&gt;" />
  <row Id="19041" PostHistoryTypeId="2" PostId="8111" RevisionGUID="d1faaff3-b106-46e6-84fc-23ee9fa9e6e1" CreationDate="2010-09-27T19:05:04.257" UserId="493" Text="The Civilization series of games is famous for having a way to play by e-mail. This allows people to take a long time on their turn without holding up the other players, as you do in a real-time game. Yet, I can not find any method to play by e-mail in the game menus. Does it exist? If so, how do you do it?" />
  <row Id="19042" PostHistoryTypeId="1" PostId="8111" RevisionGUID="d1faaff3-b106-46e6-84fc-23ee9fa9e6e1" CreationDate="2010-09-27T19:05:04.257" UserId="493" Text="How do you play Civilization V by E-Mail?" />
  <row Id="19043" PostHistoryTypeId="3" PostId="8111" RevisionGUID="d1faaff3-b106-46e6-84fc-23ee9fa9e6e1" CreationDate="2010-09-27T19:05:04.257" UserId="493" Text="&lt;civilization-5&gt;&lt;play-by-email&gt;" />
  <row Id="19044" PostHistoryTypeId="5" PostId="8005" RevisionGUID="f70e40b2-6e59-4561-8e43-cdb32024ca5f" CreationDate="2010-09-27T19:09:20.087" UserId="122" Comment="Fixed error - marble only works for wonders." Text="A few options:&#xD;&#xA;&#xD;&#xA;1. The most obvious solution is to increase the production of the city. A few ways to do it are:&#xD;&#xA; * Build a few **production-increasing buildings** before you build your long building.&#xD;&#xA; * **Purchase** production-increasing buildings with gold.&#xD;&#xA; * Increase the production yield of the city's tiles by **improving** them with workers, or build factories using great engineers (though great engineers can be used in a different way, see below). Marble is especially useful, as any city which has a worker on improved marble gets a 25% production boost, though only for wonders.&#xD;&#xA; * **Shoot for technologies or social policies that increase production**. For example *Steam Power* increases production from lumber mills, so if you have a lot of those around your city this technology could really give it a boost; *Railroad* will allow you to connect cities by railroad which increases production; and the *Order* social policy will increase all production for building by 25%.&#xD;&#xA; * **Redirect the civilian allocation to increase production**. You can just use the radio button under the &quot;civilian allocation focus&quot; to let the computer choose the best allocation, or you can do it yourself manually. It means that you should put civilians inside tiles / buildings that have the most impact on production.&#xD;&#xA;2. Chop down trees around the city. Chopping down trees gives a small boost towards the currently in-progress building. You can even chop trees in an area outside your territory, it still gives some production (though less, and it gets further decreased with distance) to your closest city.&#xD;&#xA;3. The great engineer can speed up buildings and wonders. When you use his ability it gives a tremendous boost to the current in-progress structure, often making it complete just one turn after you use his ability. Very powerful, don't waste it on anything which isn't worth it. Notice that if you build something ridiculously difficult it will probably not get down to 1 turn.&#xD;&#xA;&#xD;&#xA;Note: if it's particularly the courthouse which is giving you trouble, consider getting the *Police State* social policy, under the *Autocracy* tree, which makes occupied cities produce only half the unhappiness value." />
  <row Id="19045" PostHistoryTypeId="2" PostId="8112" RevisionGUID="04b317ee-5d84-4869-abaa-74978746076a" CreationDate="2010-09-27T19:16:13.127" UserId="1410" Text="**Civilization 5 does not support Play by Email**&#xD;&#xA;&#xD;&#xA;A quick search of the [Manual][1] finds that there are two multiplayer modes:&#xD;&#xA;&#xD;&#xA; - Local Area Network&#xD;&#xA; - Internet/Steam&#xD;&#xA;&#xD;&#xA;Now you're thinking you can just start a multiplayer game and email the save file? There's a big problem preventing that:&#xD;&#xA;&#xD;&#xA;&gt; Simultaneous Turns Games&#xD;&#xA;&gt;&#xD;&#xA;&gt; A multiplayer game is a “simultaneous turns game.” In this style of game, you and your opponents take their turns simultaneously. Everybody moves units, conducts diplomacy, maintains their cities all at the same time. When everybody’s done everything they want to do, the turn ends and another begins. You can use a Turn Timer when playing in this format as well. Simultaneous Turns games can be a whole lot of fun, but they’re not for everybody. We recommend that you get a bunch of practice in turn-based Civ V before you jump into a&#xD;&#xA;simultaneous game.&#xD;&#xA;&#xD;&#xA;You won't both be able to take turns.&#xD;&#xA;&#xD;&#xA;Overall, I don't believe Play By Email is possible yet in Civ 5. I recall hearing they plan to expand lots of multiplayer options in coming patches. (Now I could just find a reference to that) We can hope Play By Email is added that way.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015&#xD;&#xA;" />
  <row Id="19046" PostHistoryTypeId="5" PostId="8112" RevisionGUID="672904e8-8ccc-43af-8f0c-e71c5187d31f" CreationDate="2010-09-27T19:32:57.787" UserId="1410" Comment="added 201 characters in body" Text="**Civilization 5 does not support Play by Email**&#xD;&#xA;&#xD;&#xA;A quick search of the [Manual][1] finds that there are two multiplayer modes:&#xD;&#xA;&#xD;&#xA; - Local Area Network&#xD;&#xA; - Internet/Steam&#xD;&#xA;&#xD;&#xA;Now you're thinking you can just start a multiplayer game and email the save file? There's a big problem preventing that:&#xD;&#xA;&#xD;&#xA;&gt; Simultaneous Turns Games&#xD;&#xA;&gt;&#xD;&#xA;&gt; A multiplayer game is a “simultaneous turns game.” In this style of game, you and your opponents take their turns simultaneously. Everybody moves units, conducts diplomacy, maintains their cities all at the same time. When everybody’s done everything they want to do, the turn ends and another begins. You can use a Turn Timer when playing in this format as well. Simultaneous Turns games can be a whole lot of fun, but they’re not for everybody. We recommend that you get a bunch of practice in turn-based Civ V before you jump into a&#xD;&#xA;simultaneous game.&#xD;&#xA;&#xD;&#xA;You won't both be able to take turns.&#xD;&#xA;&#xD;&#xA;Overall, I don't believe Play By Email is possible yet in Civ 5.&#xD;&#xA;&#xD;&#xA;EDIT: Evidence! They would like to add it soon. [Source][2]&#xD;&#xA;&#xD;&#xA;&gt; About a month after release, we’re going to add Pitboss. Pitboss will be accompanied by two extraneous modes that we weren’t originally planning, but the fans keep asking for: play-by-mail and hot-seat.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015&#xD;&#xA;  [2]: http://news.softpedia.com/news/Civilization-V-Will-Only-Ship-With-Basic-Multiplayer-145948.shtml" />
  <row Id="19047" PostHistoryTypeId="5" PostId="8112" RevisionGUID="7de4a739-b4ba-4b92-8c86-12361d6f05d4" CreationDate="2010-09-27T19:51:56.277" UserId="1410" Comment="added 3 characters in body" Text="**Civilization 5 does not yet support Play by Email**&#xD;&#xA;&#xD;&#xA;However, they would like to add it soon. [Source][2]&#xD;&#xA;&#xD;&#xA;&gt; About a month after release, we’re going to add Pitboss. Pitboss will be accompanied by two extraneous modes that we weren’t originally planning, but the fans keep asking for: play-by-mail and hot-seat.&#xD;&#xA;&#xD;&#xA;A quick search of the [Manual][1] shows the only play modes supported right now are:&#xD;&#xA;&#xD;&#xA; - Local Area Network&#xD;&#xA; - Internet/Steam&#xD;&#xA;&#xD;&#xA;Now you're thinking you can just start a multiplayer game and email the save file? There's a big problem preventing that:&#xD;&#xA;&#xD;&#xA;&gt; Simultaneous Turns Games&#xD;&#xA;&gt;&#xD;&#xA;&gt; A multiplayer game is a “simultaneous turns game.” In this style of game, you and your opponents take their turns simultaneously. Everybody moves units, conducts diplomacy, maintains their cities all at the same time. When everybody’s done everything they want to do, the turn ends and another begins. You can use a Turn Timer when playing in this format as well. Simultaneous Turns games can be a whole lot of fun, but they’re not for everybody. We recommend that you get a bunch of practice in turn-based Civ V before you jump into a&#xD;&#xA;simultaneous game.&#xD;&#xA;&#xD;&#xA;You won't both be able to take turns. As far as I can tell, you'll have to wait till they add support.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015&#xD;&#xA;  [2]: http://news.softpedia.com/news/Civilization-V-Will-Only-Ship-With-Basic-Multiplayer-145948.shtml" />
  <row Id="19048" PostHistoryTypeId="5" PostId="7917" RevisionGUID="8cffb5a8-94cd-4f74-b98d-ba9a12420078" CreationDate="2010-09-27T19:53:56.243" UserId="1410" Comment="added 35 characters in body" Text="This is the **Furthest Apart** you would ever want your cities, if your goal is to work every hex.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;There are any number of things that mean you would like them to be closer together:&#xD;&#xA;&#xD;&#xA; - Most importantly: cities will only ever be that large late in the game. If you build like that is going to happen, you will be wasting valuable hexes.&#xD;&#xA; - Roads cost money to maintain, so the further away your cities are, the more lucrative the trade needs to be before you start it.&#xD;&#xA; - City-states and other civs will steal the in between squares as your cities are growing. (as [bwarner says][2], establish your borders!)&#xD;&#xA; - Cities further apart will be further from aiding each other for defense.&#xD;&#xA;&#xD;&#xA;But you want to use all those hexes don't you? How do you balance?&#xD;&#xA;&#xD;&#xA;**Build wherever your city will grow the fastest.**&#xD;&#xA;&#xD;&#xA;The location with the best immediate access to food and reasonable production will be able to produce more money/culture to buy tiles, and you will thus have a larger empire sooner. They'll also be able to defend themselves and other cities sooner, and support trade routes sooner. All of that makes distance matter a lot less.&#xD;&#xA;&#xD;&#xA;In short: *don't think about distance, think about building a good city.*&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Ilnuz.png&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5/7900#7900" />
  <row Id="19049" PostHistoryTypeId="5" PostId="7999" RevisionGUID="eddf8a14-9495-4be4-b938-59f615c6fdec" CreationDate="2010-09-27T19:55:06.023" UserId="3692" Comment="added 219 characters in body; added 6 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;2010/09/27:&#xD;&#xA;&#xD;&#xA;Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).&#xD;&#xA;&#xD;&#xA;Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;Coffee Machine -&gt;" />
  <row Id="19050" PostHistoryTypeId="2" PostId="8113" RevisionGUID="b18395d0-f4f8-4572-9d31-881a62f37a2a" CreationDate="2010-09-27T19:55:18.480" UserId="3746" Text="Hi, I have just noticed how popular level 60 twinks are. I am familiar with&#xD;&#xA;all the classes.&#xD;&#xA;&#xD;&#xA;What classes do you guys suggest ? I believe paladin are the most common because&#xD;&#xA;they only need a weapon to be strong. Being a spellcaster you need alot of spellpowers&#xD;&#xA;to see a difference.&#xD;&#xA;&#xD;&#xA;I was thinking about making a Affliction Warlock (I like the dot-n-run pattern) or a shadow priest.&#xD;&#xA;&#xD;&#xA;Thank you for your suggestion." />
  <row Id="19051" PostHistoryTypeId="1" PostId="8113" RevisionGUID="b18395d0-f4f8-4572-9d31-881a62f37a2a" CreationDate="2010-09-27T19:55:18.480" UserId="3746" Text="Class suggestion for 60 twinking" />
  <row Id="19052" PostHistoryTypeId="3" PostId="8113" RevisionGUID="b18395d0-f4f8-4572-9d31-881a62f37a2a" CreationDate="2010-09-27T19:55:18.480" UserId="3746" Text="&lt;world-of-warcraft&gt;" />
  <row Id="19053" PostHistoryTypeId="2" PostId="8114" RevisionGUID="c2417c88-ec97-442e-8110-907d0d92671d" CreationDate="2010-09-27T20:06:37.267" UserId="1719" Text="I need to prevent mobs from getting into my shelter, and I have an exposed lower area with a ladder leading up to the shelter proper.  If a zombie or something spawns down there at night, can it reach me in my shelter?" />
  <row Id="19054" PostHistoryTypeId="1" PostId="8114" RevisionGUID="c2417c88-ec97-442e-8110-907d0d92671d" CreationDate="2010-09-27T20:06:37.267" UserId="1719" Text="Can the mobs climb ladders?" />
  <row Id="19055" PostHistoryTypeId="3" PostId="8114" RevisionGUID="c2417c88-ec97-442e-8110-907d0d92671d" CreationDate="2010-09-27T20:06:37.267" UserId="1719" Text="&lt;minecraft&gt;" />
  <row Id="19056" PostHistoryTypeId="2" PostId="8115" RevisionGUID="36991a36-4471-4bb9-9b49-8c097be8584c" CreationDate="2010-09-27T20:15:54.497" UserId="3129" Text="While mobs are technically capable of climbing ladders, the pathing AI generally prevents them from doing so - instead, they will typically just spin around in circles.&#xD;&#xA;&#xD;&#xA;In general, the best way to restrict access to a shelter is to build a Door." />
  <row Id="19057" PostHistoryTypeId="2" PostId="8116" RevisionGUID="9ce550dd-d4bc-4f7e-9495-136867b8b290" CreationDate="2010-09-27T20:17:54.307" UserId="3749" Text="If what you want to do is cast from afar &quot;dot-n-run pattern&quot;, than you are already on the right track. I would go with a lock.&#xD;&#xA;&#xD;&#xA;If this is your mindset I would guess you would also be interested in rogue, because you can do similar hit and run tactics as a twink. Lock down the clothies and then sprint away." />
  <row Id="19058" PostHistoryTypeId="2" PostId="8117" RevisionGUID="d4d7cbd0-cc41-494a-8f29-ecba06517720" CreationDate="2010-09-27T20:19:30.197" UserId="13" Text="As an aside - if you light an area with torches it will prevent zombies etc. spawning there. So add some torches in your lower area for a zombie free experience.&#xD;&#xA;&#xD;&#xA;It doesn't stop them wandering in from somewhere else, so you'll still need to build walls, doors etc. to prevent entry." />
  <row Id="19059" PostHistoryTypeId="2" PostId="8118" RevisionGUID="85b270b4-53e7-4b4f-be28-3adbe1a93533" CreationDate="2010-09-27T20:22:05.210" UserId="1234" Text="Japan's **Bushido** power allows damaged units to fight at full strength. The **Populism** policy in the autocracy tree gives a 25% power boost to damaged units. Will these powers stack to make my wounded units stronger than ones at full health? If so, is there any way to intentionally damage my own units to take advantage of this?" />
  <row Id="19060" PostHistoryTypeId="1" PostId="8118" RevisionGUID="85b270b4-53e7-4b4f-be28-3adbe1a93533" CreationDate="2010-09-27T20:22:05.210" UserId="1234" Text="What are the effects of populism on bushido?" />
  <row Id="19061" PostHistoryTypeId="3" PostId="8118" RevisionGUID="85b270b4-53e7-4b4f-be28-3adbe1a93533" CreationDate="2010-09-27T20:22:05.210" UserId="1234" Text="&lt;civilization-5&gt;" />
  <row Id="19062" PostHistoryTypeId="5" PostId="8116" RevisionGUID="b1f189af-d70e-4c5a-ae87-dac8d6b1960c" CreationDate="2010-09-27T20:22:56.783" UserId="3749" Comment="added 109 characters in body" Text="If what you want to do is cast from afar &quot;dot-n-run pattern&quot;, than you are already on the right track. I would go with a lock.&#xD;&#xA;&#xD;&#xA;If this is your mindset I would guess you would also be interested in rogue, because you can do similar hit and run tactics as a twink. Lock down the clothies and then sprint away. Overall any and every class can be turned into a fun level 60 twink, it just depends on what you want to do." />
  <row Id="19063" PostHistoryTypeId="5" PostId="8113" RevisionGUID="b00deea9-a49b-443c-ac46-239f8960419c" CreationDate="2010-09-27T20:35:33.920" UserId="3746" Comment="added 542 characters in body" Text="Hi, I have just noticed how popular level 60 twinks are. I am familiar with&#xD;&#xA;all the classes.&#xD;&#xA;&#xD;&#xA;What classes do you guys suggest ? I believe paladin are the most common because&#xD;&#xA;they only need a weapon to be strong. Being a spellcaster you need alot of spellpowers&#xD;&#xA;to see a difference.&#xD;&#xA;&#xD;&#xA;I was thinking about making a Affliction Warlock (I like the dot-n-run pattern) or a shadow priest.&#xD;&#xA;&#xD;&#xA;Thank you for your suggestion.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;I would just say that some classes are easier to twink then others. It's much more easier to get high agility for a rogue/hunter&#xD;&#xA;then it is to get spellpower with a spellcaster.&#xD;&#xA;&#xD;&#xA;I would like to make a twink that wont require 4 months of works to get a single&#xD;&#xA;rare drop that increase my spellpower for only 20.&#xD;&#xA;&#xD;&#xA;Right now, I have seen paladin on top of the Alterac Valley KBs. I know&#xD;&#xA;its a matter of playstyle but will any other classes be able to do decent damage aswell without having to spend months of&#xD;&#xA;eqs gathering ?" />
  <row Id="19064" PostHistoryTypeId="5" PostId="7910" RevisionGUID="1eb88123-22ca-42bc-9e59-c629cf3ca9a5" CreationDate="2010-09-27T20:38:11.760" UserId="337" Comment="added 701 characters in body" Text="Ways to Keep/Improve Favor with a city-state:&#xD;&#xA;&#xD;&#xA;1. The Patronage Social Policy Tree - this tree has can help improve the amount of influence gained with cash donations, slow the decrease of influence over time, and improve the &quot;default&quot; influence level on all city-states. These policies make a huge difference.&#xD;&#xA;&#xD;&#xA;1. Playing as Alexander the Great of Greece gets you the &quot;Hellenic League&quot; bonus: &quot;City-State influence degrades half as slowly as normal, and it recovers at twice the speed as for other civilizations.&quot; Also, Alexander has an undocumented bonus that trespassing in the territory of another city-state does not cause you to lose influence with them.&#xD;&#xA;&#xD;&#xA;1. Pay attention to the disposition of the city-states you ally with. &quot;Friendly&quot; nations will lose influence slower, and &quot;Hostile&quot; nations lose influence faster. Favor Friendly allies to save money.&#xD;&#xA;&#xD;&#xA;1. Do Quests offered by the city-state.&#xD;&#xA;&#xD;&#xA;1. Liberate a conquered city-state. Liberating a conquered city-state will greatly increase your favor with them. City-State must have been conquered by an opposing nation first. Liberated City-States will also Always vote for you for Diplomatic Victory.&#xD;&#xA;&#xD;&#xA;1. Free stolen workers - if another player has stolen a worker from a city-state, capturing the worker will give you an option to give it back to the city-state it originated from. I only had this happen once, but I think it gave me more influence than gifting my own units to them, if I'm recalling correctly. (Please correct me in the comments if this is wrong)&#xD;&#xA;&#xD;&#xA;1. Gift Units to the city-state.&#xD;&#xA;&#xD;&#xA;1. Gift Money to the City-State.&#xD;&#xA;&#xD;&#xA;(Edited to summarize a number of good points made by other posters)" />
  <row Id="19065" PostHistoryTypeId="2" PostId="8119" RevisionGUID="f0158cb1-4428-447d-a812-5bbc944e9242" CreationDate="2010-09-27T20:55:00.963" UserId="973" Text="You click the button to start the training and you have to click it again to stop it before it reaches the other side.  The closer it gets without actually touching the end mark, the higher your odds of getting a bonus ability point is." />
  <row Id="19066" PostHistoryTypeId="2" PostId="8120" RevisionGUID="41424663-dc59-4002-8edc-4146ef11604b" CreationDate="2010-09-27T21:09:08.327" UserId="3543" Text="So, I got awarded the &quot;Hot Shot&quot; feat of strength and I would like to know what I have done to earn it. The only thing I can find about it is people saying you have to win all 5 placement matches and that this is the &quot;qualification round&quot; that the description refers to. &#xD;&#xA;For no type of league have I finished my placement matches 5-0, so that can't be the requirement. I played my last placement match roughly a week ago and all my placement matches have been pretty mediocre. With several days passed between the last placement matches and getting awarded the achievement, this connection seems unlikely altogether... &#xD;&#xA;So, what earns you this achievement?" />
  <row Id="19067" PostHistoryTypeId="1" PostId="8120" RevisionGUID="41424663-dc59-4002-8edc-4146ef11604b" CreationDate="2010-09-27T21:09:08.327" UserId="3543" Text="What are the requirements for the Hot Shot feat of strength?" />
  <row Id="19068" PostHistoryTypeId="3" PostId="8120" RevisionGUID="41424663-dc59-4002-8edc-4146ef11604b" CreationDate="2010-09-27T21:09:08.327" UserId="3543" Text="&lt;starcraft-2&gt;&lt;feats-of-strength&gt;" />
  <row Id="19069" PostHistoryTypeId="2" PostId="8121" RevisionGUID="3e50f878-8b3e-4025-8872-93e1f6193c1d" CreationDate="2010-09-27T21:13:33.523" UserId="336" Text="The &quot;Deity&quot; difficulty level of Civilization V says that &quot;the AI receives heavy advantages&quot;. In Civ IV this meant that the AI started with more units, 2 settlers, etc.&#xD;&#xA;&#xD;&#xA;So my question is two-fold:&#xD;&#xA;&#xD;&#xA;a) what bonuses does a &quot;deity&quot; level AI get in terms of units and resource production (hammers+cultures+food+gold+science etc)&#xD;&#xA;&#xD;&#xA;b) any general suggestions as how to deal with the results of a? I know that you should generally try to expand as fast as possible and war with a neighbor sooner rather than later (before they can get a tech lead) to take advantage of their developed cities and remove their production." />
  <row Id="19070" PostHistoryTypeId="1" PostId="8121" RevisionGUID="3e50f878-8b3e-4025-8872-93e1f6193c1d" CreationDate="2010-09-27T21:13:33.523" UserId="336" Text="Achieving &quot;Flawless Strategy&quot;: How do I win a Civ V game on &quot;Deity&quot;?" />
  <row Id="19071" PostHistoryTypeId="3" PostId="8121" RevisionGUID="3e50f878-8b3e-4025-8872-93e1f6193c1d" CreationDate="2010-09-27T21:13:33.523" UserId="336" Text="&lt;strategy&gt;&lt;civilization-5&gt;&lt;single-player&gt;" />
  <row Id="19072" PostHistoryTypeId="2" PostId="8122" RevisionGUID="b3be37df-f6e4-4ed8-8769-201767b0d960" CreationDate="2010-09-27T21:30:12.913" UserId="3753" Text="The title says it all: what are the keyboard shortcuts in Civilization V?" />
  <row Id="19073" PostHistoryTypeId="1" PostId="8122" RevisionGUID="b3be37df-f6e4-4ed8-8769-201767b0d960" CreationDate="2010-09-27T21:30:12.913" UserId="3753" Text="What are the keyboard shortcuts of Civilization 5?" />
  <row Id="19074" PostHistoryTypeId="3" PostId="8122" RevisionGUID="b3be37df-f6e4-4ed8-8769-201767b0d960" CreationDate="2010-09-27T21:30:12.913" UserId="3753" Text="&lt;civilization-5&gt;&lt;keyboard-shortcuts&gt;" />
  <row Id="19075" PostHistoryTypeId="5" PostId="8096" RevisionGUID="6e7005d6-8f64-4325-adae-4068099c7251" CreationDate="2010-09-27T21:36:40.423" UserId="3737" Comment="added 52 characters in body" Text="You can play Battle Frontier matches (including Battle Tower) with others through local wifi (mostly double battles), but Diamond and Pearl can only join in on Battle Tower matches, because the complete battle frontier wasn't included until Platinum." />
  <row Id="19076" PostHistoryTypeId="2" PostId="8123" RevisionGUID="59481268-97b0-43fc-9962-4eb284538635" CreationDate="2010-09-27T22:08:14.740" UserId="326" Text="Hi,&#xD;&#xA;I would like to know names good games of this type that can be played on lan.&#xD;&#xA;ex:mortal kombat.&#xD;&#xA;I am looking for more of this kind.&#xD;&#xA;&#xD;&#xA;thanks" />
  <row Id="19077" PostHistoryTypeId="1" PostId="8123" RevisionGUID="59481268-97b0-43fc-9962-4eb284538635" CreationDate="2010-09-27T22:08:14.740" UserId="326" Text="Fighting tournament games for LAN" />
  <row Id="19078" PostHistoryTypeId="3" PostId="8123" RevisionGUID="59481268-97b0-43fc-9962-4eb284538635" CreationDate="2010-09-27T22:08:14.740" UserId="326" Text="&lt;fighting-game&gt;&lt;lan-party&gt;" />
  <row Id="19079" PostHistoryTypeId="6" PostId="8123" RevisionGUID="e12f4e1f-1bef-4cf7-8b0a-2301bc951240" CreationDate="2010-09-27T22:13:50.737" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;fighting-game&gt;&lt;lan-party&gt;" />
  <row Id="19081" PostHistoryTypeId="2" PostId="8125" RevisionGUID="97f477b2-a805-460d-ba80-9b5d851b82dd" CreationDate="2010-09-27T22:53:00.253" UserId="3717" Text="Keyboard shortcuts of Civilization 5&#xD;&#xA;&#xD;&#xA;General Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	F1 	Civilopedia&lt;br&gt;&#xD;&#xA;2 	F2 	Economic info&lt;br&gt;&#xD;&#xA;3 	F3 	Military info&lt;br&gt;&#xD;&#xA;4 	F4 	Diplomacy info&lt;br&gt;&#xD;&#xA;5 	F5 	Social Policies Screen&lt;br&gt;&#xD;&#xA;6 	F6 	Tech Screen&lt;br&gt;&#xD;&#xA;7 	F7 	Notification Log&lt;br&gt;&#xD;&#xA;8 	F8 	Victory Progress&lt;br&gt;&#xD;&#xA;9 	F9 	Demographics&lt;br&gt;&#xD;&#xA;10 	F10 	Strategic View&lt;br&gt;&#xD;&#xA;11 	F11 	Quick Save&lt;br&gt;&#xD;&#xA;12 	F12 	Quick Load&lt;br&gt;&#xD;&#xA;13 	G 	Hex Grid&lt;br&gt;&#xD;&#xA;14 	Esc 	Menu&lt;br&gt;&#xD;&#xA;15 	Enter 	End Turn&lt;br&gt;&#xD;&#xA;16 	Period 	Next Unit&lt;br&gt;&#xD;&#xA;17 	Comma 	Previous Unit&lt;br&gt;&#xD;&#xA;18 	- 	Zoom Out&lt;br&gt;&#xD;&#xA;19 	+ 	Zoom in&lt;br&gt;&#xD;&#xA;20 	Insert 	Capital City View&lt;br&gt;&#xD;&#xA;21 	Home 	Capital City View&lt;br&gt;&#xD;&#xA;22 	End 	Capital City View&lt;br&gt;&#xD;&#xA;23 	Page up 	Zoom in&lt;br&gt;&#xD;&#xA;24 	Page Down 	Zoom Out&lt;br&gt;&#xD;&#xA;25 	Ctrl+R 	Show Resources Icons&lt;br&gt;&#xD;&#xA;26 	Ctrl+Y 	Yield Icons&lt;br&gt;&#xD;&#xA;27 	Ctrl+O 	Game Options&lt;br&gt;&#xD;&#xA;28 	Ctrl+S 	Save&lt;br&gt;&#xD;&#xA;29 	Ctrl+L 	Load&lt;br&gt;&#xD;&#xA;30 	Ctrl+Spcae 	End Turn&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;General Unit Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	M 	Move Mode&lt;br&gt;&#xD;&#xA;2 	E 	Explore (Automated)&lt;br&gt;&#xD;&#xA;3 	A 	Alert&lt;br&gt;&#xD;&#xA;4 	F 	Sleep&lt;br&gt;&#xD;&#xA;5 	Space 	Do Nothing&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Action Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	Delete 	Delete Unit&lt;br&gt;&#xD;&#xA;2 	Ctrl+A 	Attack&lt;br&gt;&#xD;&#xA;3 	Ctrl+B 	Ranged&lt;br&gt;&#xD;&#xA;4 	S 	Set up Artillery&lt;br&gt;&#xD;&#xA;5 	H 	Fortify Until Healed&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Air Unit Hotkeys&lt;br&gt;&#xD;&#xA;No 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	Alt+R 	Rebase Mode&lt;br&gt;&#xD;&#xA;2 	S 	Air Strike Mode&lt;br&gt;&#xD;&#xA;3 	Alt+S 	Air Sweep&lt;br&gt;&#xD;&#xA;4 	I 	Intercept&lt;br&gt;&#xD;&#xA;5 	N 	Nuke Mode&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Civilian Unit Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	B 	Found City&lt;br&gt;&#xD;&#xA;2 	A 	Build Improvements (automated)&lt;br&gt;&#xD;&#xA;3 	R 	Construct a Railroad&lt;br&gt;&#xD;&#xA;4 	R 	Construct a Road&lt;br&gt;&#xD;&#xA;5 	Alt+R 	Route to Mode&lt;br&gt;&#xD;&#xA;6 	Alt+C 	Remove a Jungle&lt;br&gt;&#xD;&#xA;7 	Alt+C 	Clear a Marsh&lt;br&gt;&#xD;&#xA;8 	T 	Construct a Trading Post&lt;br&gt;&#xD;&#xA;9 	H 	Construct a Camp&lt;br&gt;&#xD;&#xA;10 	I 	Construct a Farm&lt;br&gt;&#xD;&#xA;11 	N 	Construct a Mine&lt;br&gt;&#xD;&#xA;12 	P 	Construct a Plantation&lt;br&gt;&#xD;&#xA;13 	Q 	Construct a Quarry&lt;br&gt;&#xD;&#xA;14 	P 	Construct a Pasture&lt;br&gt;&#xD;&#xA;15 	F 	Construct a Fort&lt;br&gt;&#xD;&#xA;16 	O 	Create a Well&lt;br&gt;&#xD;&#xA;17 	F 	Create Fishing Boats&lt;br&gt;&#xD;&#xA;18 	O 	Create Offshore Platform&lt;br&gt;&#xD;&#xA;19 	Alt+C 	Remove Forest&lt;br&gt;&#xD;&#xA;20 	Backspace 	Cancel Last Mission&lt;br&gt;&#xD;&#xA;21 	L 	Construct a Lumber Mill&lt;br&gt;&#xD;&#xA;22 	C 	Citadel&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;Have fun =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19082" PostHistoryTypeId="2" PostId="8126" RevisionGUID="348f9768-1a29-49b8-b639-0373751529c9" CreationDate="2010-09-27T22:57:36.027" UserId="3754" Text="I think it is best to tap quickly.  If you go into single player mode and cycle the HUD using c - right you'll eventually come upon a speedometer display.  It is apparent that a boost is relatively short lived; it is ineffective long before the exhaust color returns to normal.  If you play around with it in SP you should eventually find a rhythm that maximizes control ease and speed." />
  <row Id="19083" PostHistoryTypeId="5" PostId="8125" RevisionGUID="246d320d-8e8d-46f2-a734-4608769f7b6b" CreationDate="2010-09-27T22:58:09.587" UserId="3717" Comment="added 289 characters in body" Text="Keyboard shortcuts of Civilization 5&#xD;&#xA;&#xD;&#xA;General Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1&amp;nbsp;	F1&amp;nbsp; 	Civilopedia&lt;br&gt;&#xD;&#xA;2&amp;nbsp; 	F2 	Economic info&lt;br&gt;&#xD;&#xA;3&amp;nbsp;F3 	Military info&lt;br&gt;&#xD;&#xA;4&amp;nbsp; 	F4 	Diplomacy info&lt;br&gt;&#xD;&#xA;5&amp;nbsp; 	F5 	Social Policies Screen&lt;br&gt;&#xD;&#xA;6&amp;nbsp; 	F6 	Tech Screen&lt;br&gt;&#xD;&#xA;7&amp;nbsp; 	F7 	Notification Log&lt;br&gt;&#xD;&#xA;8&amp;nbsp; 	F8 	Victory Progress&lt;br&gt;&#xD;&#xA;9&amp;nbsp; 	F9 	Demographics&lt;br&gt;&#xD;&#xA;10&amp;nbsp; 	F10 	Strategic View&lt;br&gt;&#xD;&#xA;11&amp;nbsp; 	F11 	Quick Save&lt;br&gt;&#xD;&#xA;12&amp;nbsp; 	F12 	Quick Load&lt;br&gt;&#xD;&#xA;13&amp;nbsp; 	G 	Hex Grid&lt;br&gt;&#xD;&#xA;14&amp;nbsp; 	Esc 	Menu&lt;br&gt;&#xD;&#xA;15&amp;nbsp; 	Enter 	End Turn&lt;br&gt;&#xD;&#xA;16&amp;nbsp; 	Period 	Next Unit&lt;br&gt;&#xD;&#xA;17&amp;nbsp; 	Comma 	Previous Unit&lt;br&gt;&#xD;&#xA;18&amp;nbsp; 	- 	Zoom Out&lt;br&gt;&#xD;&#xA;19&amp;nbsp; 	+ 	Zoom in&lt;br&gt;&#xD;&#xA;20&amp;nbsp; 	Insert 	Capital City View&lt;br&gt;&#xD;&#xA;21&amp;nbsp; 	Home 	Capital City View&lt;br&gt;&#xD;&#xA;22&amp;nbsp; 	End 	Capital City View&lt;br&gt;&#xD;&#xA;23&amp;nbsp; 	Page up 	Zoom in&lt;br&gt;&#xD;&#xA;24&amp;nbsp; 	Page Down 	Zoom Out&lt;br&gt;&#xD;&#xA;25&amp;nbsp; 	Ctrl+R 	Show Resources Icons&lt;br&gt;&#xD;&#xA;26&amp;nbsp; 	Ctrl+Y 	Yield Icons&lt;br&gt;&#xD;&#xA;27&amp;nbsp; 	Ctrl+O 	Game Options&lt;br&gt;&#xD;&#xA;28&amp;nbsp; 	Ctrl+S 	Save&lt;br&gt;&#xD;&#xA;29&amp;nbsp; 	Ctrl+L 	Load&lt;br&gt;&#xD;&#xA;30&amp;nbsp; 	Ctrl+Spcae 	End Turn&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;General Unit Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	M 	Move Mode&lt;br&gt;&#xD;&#xA;2 	E 	Explore (Automated)&lt;br&gt;&#xD;&#xA;3 	A 	Alert&lt;br&gt;&#xD;&#xA;4 	F 	Sleep&lt;br&gt;&#xD;&#xA;5 	Space 	Do Nothing&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Action Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	Delete 	Delete Unit&lt;br&gt;&#xD;&#xA;2 	Ctrl+A 	Attack&lt;br&gt;&#xD;&#xA;3 	Ctrl+B 	Ranged&lt;br&gt;&#xD;&#xA;4 	S 	Set up Artillery&lt;br&gt;&#xD;&#xA;5 	H 	Fortify Until Healed&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Air Unit Hotkeys&lt;br&gt;&#xD;&#xA;No 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	Alt+R 	Rebase Mode&lt;br&gt;&#xD;&#xA;2 	S 	Air Strike Mode&lt;br&gt;&#xD;&#xA;3 	Alt+S 	Air Sweep&lt;br&gt;&#xD;&#xA;4 	I 	Intercept&lt;br&gt;&#xD;&#xA;5 	N 	Nuke Mode&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Civilian Unit Hotkeys&lt;br&gt;&#xD;&#xA;No. 	Hotkey 	Action Performed&lt;br&gt;&#xD;&#xA;1 	B 	Found City&lt;br&gt;&#xD;&#xA;2 	A 	Build Improvements (automated)&lt;br&gt;&#xD;&#xA;3 	R 	Construct a Railroad&lt;br&gt;&#xD;&#xA;4 	R 	Construct a Road&lt;br&gt;&#xD;&#xA;5 	Alt+R 	Route to Mode&lt;br&gt;&#xD;&#xA;6 	Alt+C 	Remove a Jungle&lt;br&gt;&#xD;&#xA;7 	Alt+C 	Clear a Marsh&lt;br&gt;&#xD;&#xA;8 	T 	Construct a Trading Post&lt;br&gt;&#xD;&#xA;9 	H 	Construct a Camp&lt;br&gt;&#xD;&#xA;10 	I 	Construct a Farm&lt;br&gt;&#xD;&#xA;11 	N 	Construct a Mine&lt;br&gt;&#xD;&#xA;12 	P 	Construct a Plantation&lt;br&gt;&#xD;&#xA;13 	Q 	Construct a Quarry&lt;br&gt;&#xD;&#xA;14 	P 	Construct a Pasture&lt;br&gt;&#xD;&#xA;15 	F 	Construct a Fort&lt;br&gt;&#xD;&#xA;16 	O 	Create a Well&lt;br&gt;&#xD;&#xA;17 	F 	Create Fishing Boats&lt;br&gt;&#xD;&#xA;18 	O 	Create Offshore Platform&lt;br&gt;&#xD;&#xA;19 	Alt+C 	Remove Forest&lt;br&gt;&#xD;&#xA;20 	Backspace 	Cancel Last Mission&lt;br&gt;&#xD;&#xA;21 	L 	Construct a Lumber Mill&lt;br&gt;&#xD;&#xA;22 	C 	Citadel&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;Have fun =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[SOURCE][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://segmentnext.com/2010/09/23/civilization-v-hotkeys-keyboard-shortcuts-guide/" />
  <row Id="19084" PostHistoryTypeId="2" PostId="8127" RevisionGUID="0fe6b0a7-3da1-44cd-a384-cb075564f548" CreationDate="2010-09-27T23:04:51.913" UserId="3717" Text="Congradulations. Achievement is granted after going 5-0 (5 wins, 0 losses) in a qualification round. It was only not turn on before patch 1.1.0  so people that tried this before patch 1.1 did not get it.&#xD;&#xA;&#xD;&#xA;Both you and I experienced a bug. There is a recognized bug to get the Hot Shot achievement after the recent 1.01 patch release without accomplishing that, however." />
  <row Id="19085" PostHistoryTypeId="2" PostId="8128" RevisionGUID="fd66447f-f06b-4c37-b48c-3cdaaa77a380" CreationDate="2010-09-27T23:12:12.567" UserId="3755" Text="Minecraft Classic is the version where you simply build and let your imagination run wild. Minecraft Alpha is a more mature version where you mine, craft, build, and beat the crap out of zombies." />
  <row Id="19086" PostHistoryTypeId="5" PostId="8127" RevisionGUID="49a795b2-435c-489d-9ae7-fe829b63d27a" CreationDate="2010-09-27T23:12:49.293" UserId="3717" Comment="deleted 1 characters in body" Text="Congradulations. Achievement is granted after going 5-0 (5 wins, 0 losses) in a qualification round. It was only not turn on before patch 1.1.0  so people that tried this before patch 1.1 did not get it.&#xD;&#xA;&#xD;&#xA;Both you and I experienced a bug. There is a recognized bug to get the Hot Shot achievement after the recent 1.01 patch release without accomplishing 5-0, however." />
  <row Id="19087" PostHistoryTypeId="2" PostId="8129" RevisionGUID="468c9ed0-f714-4931-a254-4c8f21b9b1a3" CreationDate="2010-09-27T23:18:22.137" UserId="3717" Text="How many people?&#xD;&#xA;On PC or a consoule?&#xD;&#xA;&#xD;&#xA;**FPS:**&#xD;&#xA;&#xD;&#xA;**RTS:**&lt;br&gt;&#xD;&#xA;Command and Conquer 3 Tiberium Wars&lt;br&gt;&#xD;&#xA;Command and Conquer Red Alert 3&lt;br&gt;&#xD;&#xA;Commend and Conquer Generals Zero Hour&lt;br&gt;&#xD;&#xA;Supreme Commander Forged Alliance&lt;br&gt;&#xD;&#xA;Company of Heroes&lt;br&gt;&#xD;&#xA;Starcraft I &amp; II&lt;br&gt;&#xD;&#xA;Warcraft 3&lt;br&gt;&#xD;&#xA;Age of Empires&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**Other:**&lt;br&gt;&#xD;&#xA;trackMania&lt;br&gt;&#xD;&#xA;starcraft I &amp; II&lt;br&gt;&#xD;&#xA;warcraft I &amp; II &amp; III&lt;br&gt;&#xD;&#xA;diablo I &amp; II&lt;br&gt;&#xD;&#xA;halo&lt;br&gt;&#xD;&#xA;unreal&lt;br&gt;&#xD;&#xA;doom&lt;br&gt;&#xD;&#xA;tribes&lt;br&gt;&#xD;&#xA;counter strike&lt;br&gt;&#xD;&#xA;alien vs predator&lt;br&gt;&#xD;&#xA;steam mods other than counter strike&lt;br&gt;&#xD;&#xA;fifa&lt;br&gt;&#xD;&#xA;command and conquer&lt;br&gt;&#xD;&#xA;red alert I &amp; II &amp; III&lt;br&gt;&#xD;&#xA;quake&lt;br&gt;&#xD;&#xA;soldier of fortune&lt;br&gt; &#xD;&#xA;soldat&lt;br&gt;&#xD;&#xA;Company of Heroes&lt;br&gt;" />
  <row Id="19088" PostHistoryTypeId="5" PostId="8125" RevisionGUID="b3f862b5-b05a-44f9-ac12-061f51b48cad" CreationDate="2010-09-27T23:24:00.303" UserId="3" Comment="deleted 148 characters in body" Text="Keyboard shortcuts of Civilization 5&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;General Hotkeys&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;    F1         Civilopedia&#xD;&#xA;    F2         Economic info&#xD;&#xA;    F3         Military info&#xD;&#xA;    F4         Diplomacy info&#xD;&#xA;    F5         Social Policies Screen&#xD;&#xA;    F6         Tech Screen&#xD;&#xA;    F7         Notification Log&#xD;&#xA;    F8         Victory Progress&#xD;&#xA;    F9         Demographics&#xD;&#xA;    F10        Strategic View&#xD;&#xA;    F11        Quick Save&#xD;&#xA;    F12        Quick Load&#xD;&#xA;    G          Hex Grid&#xD;&#xA;    Esc        Menu&#xD;&#xA;    Enter      End Turn&#xD;&#xA;    Period     Next Unit&#xD;&#xA;    Comma      Previous Unit&#xD;&#xA;    -          Zoom Out&#xD;&#xA;    +          Zoom in&#xD;&#xA;    Insert     Capital City View&#xD;&#xA;    Home       Capital City View&#xD;&#xA;    End        Capital City View&#xD;&#xA;    Page Up    Zoom in&#xD;&#xA;    Page Down  Zoom Out&#xD;&#xA;    Ctrl+R     Show Resources Icons&#xD;&#xA;    Ctrl+Y     Yield Icons&#xD;&#xA;    Ctrl+O     Game Options&#xD;&#xA;    Ctrl+S     Save&#xD;&#xA;    Ctrl+L     Load&#xD;&#xA;    Ctrl+Space End Turn&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;General Unit Hotkeys&lt;/h3&gt;&#xD;&#xA;    &#xD;&#xA;    M          Move Mode&#xD;&#xA;    E          Explore (Automated)&#xD;&#xA;    A          Alert&#xD;&#xA;    F          Sleep&#xD;&#xA;    Space      Do Nothing&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;Action Hotkeys&lt;/h3&gt;    &#xD;&#xA;&#xD;&#xA;    Delete     Delete Unit&#xD;&#xA;    Ctrl+A     Attack&#xD;&#xA;    Ctrl+B     Ranged&#xD;&#xA;    S          Set up Artillery&#xD;&#xA;    H          Fortify Until Healed&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;Air Unit Hotkeys&lt;/h3&gt;&#xD;&#xA;    &#xD;&#xA;    Alt+R      Rebase Mode&#xD;&#xA;    S          Air Strike Mode&#xD;&#xA;    Alt+S      Air Sweep&#xD;&#xA;    I          Intercept&#xD;&#xA;    N          Nuke Mode&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;Civilian Unit Hotkeys&lt;/h3&gt;&#xD;&#xA;    &#xD;&#xA;    B          Found City&#xD;&#xA;    A          Build Improvements (automated)&#xD;&#xA;    R          Construct a Railroad&#xD;&#xA;    R          Construct a Road&#xD;&#xA;    Alt+R      Route to Mode&#xD;&#xA;    Alt+C      Remove a Jungle&#xD;&#xA;    Alt+C      Clear a Marsh&#xD;&#xA;    T          Construct a Trading Post&#xD;&#xA;    H          Construct a Camp&#xD;&#xA;    I          Construct a Farm&#xD;&#xA;    N          Construct a Mine&#xD;&#xA;    P          Construct a Plantation&#xD;&#xA;    Q          Construct a Quarry&#xD;&#xA;    P          Construct a Pasture&#xD;&#xA;    F          Construct a Fort&#xD;&#xA;    O          Create a Well&#xD;&#xA;    F          Create Fishing Boats&#xD;&#xA;    O          Create Offshore Platform&#xD;&#xA;    Alt+C      Remove Forest&#xD;&#xA;    Backspace  Cancel Last Mission&#xD;&#xA;    L          Construct a Lumber Mill&#xD;&#xA;    C          Citadel&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Have fun =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[SOURCE][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://segmentnext.com/2010/09/23/civilization-v-hotkeys-keyboard-shortcuts-guide/" />
  <row Id="19089" PostHistoryTypeId="5" PostId="8129" RevisionGUID="733071c4-05b6-4db9-9d34-a70093a05c8e" CreationDate="2010-09-27T23:24:21.110" UserId="3717" Comment="added 53 characters in body; deleted 46 characters in body; added 60 characters in body; added 26 characters in body" Text="**FPS:**&lt;br&gt;&#xD;&#xA;Call of Duty 4 and Call of Duty World at War&lt;br&gt;&#xD;&#xA;Unreal Tournament 2004 and Unreal Tournament 3&lt;br&gt;&#xD;&#xA;Counter Strike 1.6 &amp;Source&lt;br&gt;&#xD;&#xA;Quake 3 &amp; 4&lt;br&gt;&#xD;&#xA;Doom&lt;br&gt;&#xD;&#xA;Alien vs predator&lt;br&gt;&#xD;&#xA;Steam mods other than counter strike&lt;br&gt;&#xD;&#xA;Company of Heroes&lt;br&gt;&#xD;&#xA;Soldier of fortune&lt;br&gt; &#xD;&#xA;Halo 1 and now Reach&lt;br&gt;&#xD;&#xA;Call of Duty 4&lt;br&gt;&#xD;&#xA;Team Fortress 2 &lt;br&gt;&#xD;&#xA;&#xD;&#xA;**RTS:**&lt;br&gt;&#xD;&#xA;Command and Conquer 3 Tiberium Wars&lt;br&gt;&#xD;&#xA;Command and Conquer Red Alert 3&lt;br&gt;&#xD;&#xA;Commend and Conquer Generals Zero Hour&lt;br&gt;&#xD;&#xA;Supreme Commander Forged Alliance&lt;br&gt;&#xD;&#xA;Company of Heroes&lt;br&gt;&#xD;&#xA;Empire Earth&lt;br&gt;&#xD;&#xA;Battlefield 1942&lt;br&gt;&#xD;&#xA;Starcraft I &amp; II&lt;br&gt;&#xD;&#xA;Warcraft 3&lt;br&gt;&#xD;&#xA;Age of Empires&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**Other:**&lt;br&gt;&#xD;&#xA;TrackMania&lt;br&gt;&#xD;&#xA;Diablo I &amp; II&lt;br&gt;&#xD;&#xA;Fifa&lt;br&gt;&#xD;&#xA;Soldat&lt;br&gt;&#xD;&#xA;Worms&lt;br&gt;&#xD;&#xA;&#xD;&#xA;There are many more...&#xD;&#xA;" />
  <row Id="19091" PostHistoryTypeId="5" PostId="8129" RevisionGUID="25360e7c-4be3-4b99-9306-a8c62e4c0be9" CreationDate="2010-09-28T00:01:29.443" UserId="3717" Comment="added 120 characters in body; added 94 characters in body" Text="&lt;h3&gt;Fighting:&lt;/h3&gt;&#xD;&#xA;Teken&lt;br&gt;&#xD;&#xA;Wii Sports(boxing)&lt;br&gt;&#xD;&#xA;Street Fighter&lt;br&gt;&#xD;&#xA;Dead Or Alive(Xbox360)&lt;br&gt;&#xD;&#xA;Soul Calibur 4&lt;br&gt;&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;FPS:&lt;/h3&gt;&#xD;&#xA;Call of Duty 4 and Call of Duty World at War&lt;br&gt;&#xD;&#xA;Unreal Tournament 2004 and Unreal Tournament 3&lt;br&gt;&#xD;&#xA;Counter Strike 1.6 &amp;Source&lt;br&gt;&#xD;&#xA;Quake 3 &amp; 4&lt;br&gt;&#xD;&#xA;Doom&lt;br&gt;&#xD;&#xA;Alien vs predator&lt;br&gt;&#xD;&#xA;Steam mods other than counter strike&lt;br&gt;&#xD;&#xA;Company of Heroes&lt;br&gt;&#xD;&#xA;Soldier of fortune&lt;br&gt; &#xD;&#xA;Halo 1 and now Reach&lt;br&gt;&#xD;&#xA;Call of Duty 4&lt;br&gt;&#xD;&#xA;Team Fortress 2 &lt;br&gt;&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;RTS:&lt;/h3&gt;&#xD;&#xA;Command and Conquer 3 Tiberium Wars&lt;br&gt;&#xD;&#xA;Command and Conquer Red Alert 3&lt;br&gt;&#xD;&#xA;Commend and Conquer Generals Zero Hour&lt;br&gt;&#xD;&#xA;Supreme Commander Forged Alliance&lt;br&gt;&#xD;&#xA;Company of Heroes&lt;br&gt;&#xD;&#xA;Empire Earth&lt;br&gt;&#xD;&#xA;Battlefield 1942&lt;br&gt;&#xD;&#xA;Starcraft I &amp; II&lt;br&gt;&#xD;&#xA;Warcraft 3&lt;br&gt;&#xD;&#xA;Age of Empires&lt;br&gt;&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Other:&lt;/h3&gt;&#xD;&#xA;TrackMania&lt;br&gt;&#xD;&#xA;Diablo I &amp; II&lt;br&gt;&#xD;&#xA;Fifa&lt;br&gt;&#xD;&#xA;Soldat&lt;br&gt;&#xD;&#xA;Worms&lt;br&gt;&#xD;&#xA;&#xD;&#xA;There are many more... [look here for more][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thealmightyguru.com/Games/Games-LAN.html" />
  <row Id="19092" PostHistoryTypeId="5" PostId="8129" RevisionGUID="4025b923-2879-4de7-a6b2-0ddfb78a2aa0" CreationDate="2010-09-28T00:05:17.493" UserId="102" Comment="added 2 characters in body" Text="**Fighting:**&#xD;&#xA;&#xD;&#xA; - Teken&lt;br&gt;&#xD;&#xA; - Wii Sports(boxing)&lt;br&gt;&#xD;&#xA; - Street Fighter&lt;br&gt;&#xD;&#xA; - Dead Or Alive(Xbox360)&lt;br&gt;&#xD;&#xA; - Soul Calibur 4&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**FPS:**&lt;br&gt;&#xD;&#xA;&#xD;&#xA; - Call of Duty 4 and Call of Duty World at War&lt;br&gt;&#xD;&#xA; - Unreal Tournament 2004 and Unreal Tournament 3&lt;br&gt;&#xD;&#xA; - Counter Strike 1.6 &amp;Source&lt;br&gt;&#xD;&#xA; - Quake 3 &amp; 4&lt;br&gt;&#xD;&#xA; - Doom&lt;br&gt;&#xD;&#xA; - Alien vs predator&lt;br&gt;&#xD;&#xA; - Steam mods other than counter strike&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Soldier of fortune&lt;br&gt; &#xD;&#xA; - Halo 1 and now Reach&lt;br&gt;&#xD;&#xA; - Call of Duty 4&lt;br&gt;&#xD;&#xA; - Team Fortress 2 &lt;br&gt;&#xD;&#xA;&#xD;&#xA;**RTS:**&#xD;&#xA;&#xD;&#xA; - Command and Conquer 3 Tiberium Wars&lt;br&gt;&#xD;&#xA; - Command and Conquer Red Alert 3&lt;br&gt;&#xD;&#xA; - Commend and Conquer Generals Zero Hour&lt;br&gt;&#xD;&#xA; - Supreme Commander Forged Alliance&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Empire Earth&lt;br&gt;&#xD;&#xA; - Battlefield 1942&lt;br&gt;&#xD;&#xA; - Starcraft I &amp; II&lt;br&gt;&#xD;&#xA; - Warcraft 3&lt;br&gt;&#xD;&#xA; - Age of Empires&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**Other:**&#xD;&#xA;&#xD;&#xA; - TrackMania&lt;br&gt;&#xD;&#xA; - Diablo I &amp; II&lt;br&gt;&#xD;&#xA; - Fifa&lt;br&gt;&#xD;&#xA; - Soldat&lt;br&gt;&#xD;&#xA; - Worms&lt;br&gt;&#xD;&#xA;&#xD;&#xA;There are many more...&#xD;&#xA;" />
  <row Id="19093" PostHistoryTypeId="5" PostId="8129" RevisionGUID="94046bbf-b083-4d9e-b785-e60b1a3a76b3" CreationDate="2010-09-28T00:05:47.983" UserId="3717" Comment="added 2 characters in body" Text="**Fighting:**&#xD;&#xA;&#xD;&#xA; - Teken&lt;br&gt;&#xD;&#xA; - Wii Sports(boxing)&lt;br&gt;&#xD;&#xA; - Street Fighter&lt;br&gt;&#xD;&#xA; - Dead Or Alive(Xbox360)&lt;br&gt;&#xD;&#xA; - Soul Calibur 4&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**FPS:**&lt;br&gt;&#xD;&#xA;&#xD;&#xA; - Call of Duty 4 and Call of Duty World at War&lt;br&gt;&#xD;&#xA; - Unreal Tournament 2004 and Unreal Tournament 3&lt;br&gt;&#xD;&#xA; - Counter Strike 1.6 &amp;Source&lt;br&gt;&#xD;&#xA; - Quake 3 &amp; 4&lt;br&gt;&#xD;&#xA; - Doom&lt;br&gt;&#xD;&#xA; - Alien vs predator&lt;br&gt;&#xD;&#xA; - Steam mods other than counter strike&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Soldier of fortune&lt;br&gt; &#xD;&#xA; - Halo 1 and now Reach&lt;br&gt;&#xD;&#xA; - Call of Duty 4&lt;br&gt;&#xD;&#xA; - Team Fortress 2 &lt;br&gt;&#xD;&#xA;&#xD;&#xA;**RTS:**&#xD;&#xA;&#xD;&#xA; - Command and Conquer 3 Tiberium Wars&lt;br&gt;&#xD;&#xA; - Command and Conquer Red Alert 3&lt;br&gt;&#xD;&#xA; - Commend and Conquer Generals Zero Hour&lt;br&gt;&#xD;&#xA; - Supreme Commander Forged Alliance&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Empire Earth&lt;br&gt;&#xD;&#xA; - Battlefield 1942&lt;br&gt;&#xD;&#xA; - Starcraft I &amp; II&lt;br&gt;&#xD;&#xA; - Warcraft 3&lt;br&gt;&#xD;&#xA; - Age of Empires&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**Other:**&#xD;&#xA;&#xD;&#xA; - TrackMania&lt;br&gt;&#xD;&#xA; - Diablo I &amp; II&lt;br&gt;&#xD;&#xA; - Fifa&lt;br&gt;&#xD;&#xA; - Soldat&lt;br&gt;&#xD;&#xA; - Worms&lt;br&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are many more...&#xD;&#xA;" />
  <row Id="19094" PostHistoryTypeId="5" PostId="8123" RevisionGUID="b900248b-4999-4692-8a97-4d7d4c4dd7b2" CreationDate="2010-09-28T00:21:09.780" UserId="816" Comment="added 13 characters in body" Text="Hi,&#xD;&#xA;I would like to know the names of good games of this type that can be played on LAN &#xD;&#xA;(ex: Mortal Kombat).&#xD;&#xA;&#xD;&#xA;I am looking for more of this kind.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="19099" PostHistoryTypeId="5" PostId="8129" RevisionGUID="22dab353-197d-48f5-a15b-a72efaed2db3" CreationDate="2010-09-28T00:36:51.197" UserId="102" Comment="added 63 characters in body" Text="**Fighting:**&#xD;&#xA;&#xD;&#xA; - Teken&lt;br&gt;&#xD;&#xA; - Wii Sports(boxing)&lt;br&gt;&#xD;&#xA; - Street Fighter&lt;br&gt;&#xD;&#xA; - Dead Or Alive(Xbox360)&lt;br&gt;&#xD;&#xA; - Soul Calibur 4&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**FPS:**&lt;br&gt;&#xD;&#xA;&#xD;&#xA; - Call of Duty 4 and Call of Duty World at War&lt;br&gt;&#xD;&#xA; - Unreal Tournament 2004 and Unreal Tournament 3&lt;br&gt;&#xD;&#xA; - Counter Strike 1.6 &amp;Source&lt;br&gt;&#xD;&#xA; - Quake 3 &amp; 4&lt;br&gt;&#xD;&#xA; - Doom&lt;br&gt;&#xD;&#xA; - Alien vs predator&lt;br&gt;&#xD;&#xA; - Steam mods other than counter strike&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Soldier of fortune&lt;br&gt; &#xD;&#xA; - Halo 1 and now Reach&lt;br&gt;&#xD;&#xA; - Call of Duty 4&lt;br&gt;&#xD;&#xA; - Team Fortress 2 &lt;br&gt;&#xD;&#xA;&#xD;&#xA;**RTS:**&#xD;&#xA;&#xD;&#xA; - Command and Conquer 3 Tiberium Wars&lt;br&gt;&#xD;&#xA; - Command and Conquer Red Alert 3&lt;br&gt;&#xD;&#xA; - Commend and Conquer Generals Zero Hour&lt;br&gt;&#xD;&#xA; - Supreme Commander Forged Alliance&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Empire Earth&lt;br&gt;&#xD;&#xA; - Battlefield 1942&lt;br&gt;&#xD;&#xA; - Starcraft I &amp; II&lt;br&gt;&#xD;&#xA; - Warcraft 3&lt;br&gt;&#xD;&#xA; - Age of Empires&lt;br&gt;&#xD;&#xA; - [Netstorm][1]&#xD;&#xA;&#xD;&#xA;**Other:**&#xD;&#xA;&#xD;&#xA; - TrackMania&lt;br&gt;&#xD;&#xA; - Diablo I &amp; II&lt;br&gt;&#xD;&#xA; - Fifa&lt;br&gt;&#xD;&#xA; - Soldat&lt;br&gt;&#xD;&#xA; - Worms&lt;br&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are many more...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.netstormhq.com/news.php" />
  <row Id="19101" PostHistoryTypeId="2" PostId="8131" RevisionGUID="d3dea0c1-435b-416d-b977-0ddcbf25811c" CreationDate="2010-09-28T00:54:56.913" UserId="122" Text="For example, I would like to get my hand on some pearls. A simple way to do that is to trade with other civilizations or to increase my influence with some city-state; the problem is that I can never remember who has what resource, not to mention that can constantly change.&#xD;&#xA;&#xD;&#xA;Right now I'm using the diplomacy screen to go over each civilization and each city-state manually, clicking on them to check what they have - that's 3 click per civilization, 1 click per city-state. Is there any easier way to do that?&#xD;&#xA;&#xD;&#xA;Also I would be interested in anything that allows me to see how much gold each civilization helps, it would be useful when I have some extra resources lying around and what to get some gold out of it." />
  <row Id="19102" PostHistoryTypeId="1" PostId="8131" RevisionGUID="d3dea0c1-435b-416d-b977-0ddcbf25811c" CreationDate="2010-09-28T00:54:56.913" UserId="122" Text="Is there any way to see a digest of what resources civilizations / city states own?" />
  <row Id="19103" PostHistoryTypeId="3" PostId="8131" RevisionGUID="d3dea0c1-435b-416d-b977-0ddcbf25811c" CreationDate="2010-09-28T00:54:56.913" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="19104" PostHistoryTypeId="2" PostId="8132" RevisionGUID="24ac1049-f6af-4790-8a79-24667e0a0183" CreationDate="2010-09-28T01:05:04.100" UserId="3291" Text="With BG's you want to be able to do crowd control. I have a pally but I get constantly pwnd by a locks or shamans. So, a 'lock or Shaman is probably the most effective. Pally's are easy to spec up but don't forget the warrior for dual weapon wielding.&#xD;&#xA;&#xD;&#xA;If you can, level your lock with a higher level buddy/guildie to speed up grinding. Also, if you have other toons with lots of honor you can buy BOA gear from vendors in Wintergrasp or their respective capital cities and pass the gear around to you twink as it &quot;re-specs&quot; to the level of your twink.&#xD;&#xA;&#xD;&#xA;My preference is a lock.." />
  <row Id="19105" PostHistoryTypeId="2" PostId="8133" RevisionGUID="56880046-df84-4de4-9892-cca9430739c6" CreationDate="2010-09-28T01:19:31.313" UserId="341" Text="The diplomacy summary that you get from clicking the scroll in the upper right will show you all the civs and city states at once, as well as what resources they have available.  I don't know of any way to find how much excess gold people have." />
  <row Id="19106" PostHistoryTypeId="2" PostId="8134" RevisionGUID="8769a39a-8aa6-4b13-9357-400ce1f139a9" CreationDate="2010-09-28T01:19:47.617" UserId="3717" Text="&lt;h3&gt;In Your Crosshairs (Bronze) &lt;/h3&gt;&#xD;&#xA;&lt;h4&gt;What: Spotlight a receiver and get an interception on him in a Play Now or Dynasty game (excludes co-op).&lt;/h4&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;How: To spotlight a receiver you will need to hold L2 and then select the corresponding button above the receiver, tight end or running back. To increase odds of getting this trophy Spotlight the other teams top player on every play. You only need to intercept the pass you do not need to return it for a TD.&#xD;&#xA;&#xD;&#xA;[SOURCE][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://playstationlifestyle.net/2010/08/17/ncaa-football-11-trophy-guide/2/" />
  <row Id="19107" PostHistoryTypeId="2" PostId="8135" RevisionGUID="a35efbe0-cf99-4524-b636-ca80b49df3fa" CreationDate="2010-09-28T01:34:53.657" UserId="3717" Text="There is a walktrough&#xD;&#xA;&#xD;&#xA;- [Kumoon Walktrough Level 36-39 (Part 3/3)][1] &#xD;&#xA;&#xD;&#xA;Try it =)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=MIu7mZzngiE" />
  <row Id="19108" PostHistoryTypeId="5" PostId="8133" RevisionGUID="88cdc0e7-518b-4b92-bb4d-63db78fee66b" CreationDate="2010-09-28T01:38:28.187" UserId="341" Comment="added 2 characters in body" Text="The diplomacy summary that you get from clicking the scroll in the upper right will show you all the civs and city states at once, as well as what resources they have available, how much gold they have, and how much gold per turn they are making." />
  <row Id="19109" PostHistoryTypeId="10" PostId="6552" RevisionGUID="8232aa01-e1b4-4c51-90e6-ae95c737ac85" CreationDate="2010-09-28T01:47:56.523" UserId="14" CloseReasonId="2" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="19110" PostHistoryTypeId="2" PostId="8136" RevisionGUID="b9d08dd6-0293-463c-846f-00538b3f4d2d" CreationDate="2010-09-28T01:50:31.270" UserId="2578" Text="After Dave Andersen made his post, Day[9] started a new weekly event called Newbie Tuesday, where he does *exactly* what we're looking for:  every week, he goes over a silver/gold/platinum level game and explains what they did wrong.&#xD;&#xA;&#xD;&#xA;I'll keep a list of them here as they come out.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #184 - Newbie Tuesday #1][1]  &#xD;&#xA;This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until you're a top Diamond player. This particular episode is a PvT, although the concepts apply to all races. &#xD;&#xA;&#xD;&#xA; [1]: http://blip.tv/file/4152891" />
  <row Id="19111" PostHistoryTypeId="5" PostId="8132" RevisionGUID="6e69e9b1-72d8-47a4-8d25-5452a4915ad9" CreationDate="2010-09-28T01:51:57.670" UserId="3291" Comment="added 1 characters in body; deleted 1 characters in body" Text="With BG's you want to be able to do crowd control. I have a pally but I get constantly pwnd by a locks or shamans. So, a 'lock or Shaman is probably the most effective. Pally's are easy to spec up but don't forget the warrior for dual weapon wielding.&#xD;&#xA;&#xD;&#xA;If you can, level your lock with a higher level buddy/guildie to speed up grinding. Also, if you have other toons with lots of honor you can buy BOA gear from vendors in Wintergrasp or their respective capital cities and pass the gear around to your twink as it &quot;re-specs&quot; to the level of that toon.&#xD;&#xA;&#xD;&#xA;My preference is a lock.." />
  <row Id="19112" PostHistoryTypeId="2" PostId="8137" RevisionGUID="bf9212a3-6045-44f9-a031-8b2a3f08abf6" CreationDate="2010-09-28T03:45:12.503" UserId="2374" Text="I'm in a nasty situation on solo campaign where I have to face off against a pair of Mgalekgolo (hunter, mechanized infantry - the guys with the giant green ball cannons and shield) in a single-elevation room, and I can't figure out a strategy for killing them.  I know I can assassinate them effectively if I can get behind them, but while there are a lot of obstacles in the room, I can't figure out how to get into that situation.  Is there a way to kill them without using the knife?  They laugh off grenades and I haven't been able to find a spot for a head shot with the DMR (I have access to a DMR, Machine Gun, Shotgun, and a few small caliber covenant weapons)." />
  <row Id="19113" PostHistoryTypeId="1" PostId="8137" RevisionGUID="bf9212a3-6045-44f9-a031-8b2a3f08abf6" CreationDate="2010-09-28T03:45:12.503" UserId="2374" Text="Best strategy for killing Mgalekgolo pairs" />
  <row Id="19114" PostHistoryTypeId="3" PostId="8137" RevisionGUID="bf9212a3-6045-44f9-a031-8b2a3f08abf6" CreationDate="2010-09-28T03:45:12.503" UserId="2374" Text="&lt;strategy&gt;&lt;halo-reach&gt;" />
  <row Id="19116" PostHistoryTypeId="2" PostId="8139" RevisionGUID="03850a92-da38-465c-9425-70339e17fe96" CreationDate="2010-09-28T04:28:09.640" UserId="2374" Text="The answer appears to be 15 to 20 &quot;face shots&quot; with the DMR.  I'm not sure if that's what just magically ends up being enough to get a head shot at distance, or whether they really start losing HP.  The shots were basically directly to the face, they will bring up their shield immediately after (so don't just hammer on the trigger), and then drop it again and you can take the shot again.  Just keep doing it until they fall over." />
  <row Id="19117" PostHistoryTypeId="2" PostId="8140" RevisionGUID="6b59204f-9749-4107-8269-55b63dc58e81" CreationDate="2010-09-28T04:29:31.717" UserId="336" Text="Well, I found out two things:&#xD;&#xA;&#xD;&#xA; - You can get the difficulty based achievements in a team game. So get yourself on a nice pangaea, plop down 5 allies (set them to &quot;team 1&quot; in advanced settings) and then beat the lights out of the last poor civ. You get the win (and associated achievement) but this is sorta counterproductive if you're reading this question trying to become a better player, yaknow?&#xD;&#xA;&#xD;&#xA; - On Deity any AI player starts with: three warriors, two settlers, two workers, and a scout.(!)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19118" PostHistoryTypeId="5" PostId="8074" RevisionGUID="0be2b6fc-1ba4-4a23-8254-09b8cd20395a" CreationDate="2010-09-28T05:27:23.620" UserId="1280" Comment="deleted 27 characters in body" Text="Use [`Dropbox`][1]&#xD;&#xA;&#xD;&#xA; - Download [Hard Link Shell Extension][2]   &#xD;&#xA; - Install it   &#xD;&#xA; - Right click `NFS Most Wanted` folder in my documents and `Pick Link Source` &#xD;&#xA; - Goto `My Dropbox` folder and then `Drop as...` `Junction`&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dropbox.com/link/20.Zsa_7Y8V1N/NjIzNDg4NjA3Nw&#xD;&#xA;  [2]: http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html" />
  <row Id="19119" PostHistoryTypeId="6" PostId="7800" RevisionGUID="551c71b9-de31-44b2-8ed3-2fda05343bbc" CreationDate="2010-09-28T07:52:20.483" UserId="730" Comment="edited tags" Text="&lt;ds&gt;&lt;etrian-odyssey&gt;" />
  <row Id="19123" PostHistoryTypeId="2" PostId="8142" RevisionGUID="1c5a0ff9-b452-41f8-8d72-631e6cf251d4" CreationDate="2010-09-28T08:33:28.093" UserId="2005" Text="I am bored and am looking for a good game to play. I prefer fast action FPS, great for destress. 1 game i particularly like is Team Fortress 2. So browsing over YouTube and found [Front Mission Evolved][1] that looks suitable. the tech stuff, fast pace. what others? any recommendations? something maybe something thats already released? I need something to destress!&#xD;&#xA;&#xD;&#xA;ah i am also looking at Spiderman Shattered Dimensions. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=5X0jkQyOBfA&amp;feature=channel" />
  <row Id="19124" PostHistoryTypeId="1" PostId="8142" RevisionGUID="1c5a0ff9-b452-41f8-8d72-631e6cf251d4" CreationDate="2010-09-28T08:33:28.093" UserId="2005" Text="Looking for FPS to play" />
  <row Id="19125" PostHistoryTypeId="3" PostId="8142" RevisionGUID="1c5a0ff9-b452-41f8-8d72-631e6cf251d4" CreationDate="2010-09-28T08:33:28.093" UserId="2005" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;" />
  <row Id="19126" PostHistoryTypeId="10" PostId="8142" RevisionGUID="078be3dc-d4c9-4561-9cca-a2ece2d71ae3" CreationDate="2010-09-28T09:02:27.463" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:2121,&quot;DisplayName&quot;:&quot;Cristina&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:1234,&quot;DisplayName&quot;:&quot;Kaestur Hakarl&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="19127" PostHistoryTypeId="2" PostId="8143" RevisionGUID="7eb2bbb3-11d1-4874-a1d1-a7fc9b28319e" CreationDate="2010-09-28T09:46:57.703" UserId="2159" Text="I am a Zerg, and after *a lot* of sweating on battle.net I managed to get to the point where I survive with minimal losses a number of rush waves. &#xD;&#xA;&#xD;&#xA;My problem is that once I have enough resources to start massing advanced units I just **don't know what to do**!&#xD;&#xA;&#xD;&#xA;Just as an example, lately I've been experimenting with loads of Mutas and a bunch of broodlords but getting obliterated by massed Hydras.&#xD;&#xA;&#xD;&#xA;Can more experienced players provide examples of late-game strategies against different races?&#xD;&#xA;&#xD;&#xA;Any input appreciated." />
  <row Id="19128" PostHistoryTypeId="1" PostId="8143" RevisionGUID="7eb2bbb3-11d1-4874-a1d1-a7fc9b28319e" CreationDate="2010-09-28T09:46:57.703" UserId="2159" Text="Zerg late-game strategies" />
  <row Id="19129" PostHistoryTypeId="3" PostId="8143" RevisionGUID="7eb2bbb3-11d1-4874-a1d1-a7fc9b28319e" CreationDate="2010-09-28T09:46:57.703" UserId="2159" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;&lt;late-game&gt;" />
  <row Id="19130" PostHistoryTypeId="5" PostId="7999" RevisionGUID="ebc77750-b751-4bae-affb-4297799bea16" CreationDate="2010-09-28T10:26:13.513" UserId="3692" Comment="added 346 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/28:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Cant check name atm (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Cant check the name atm (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Cant check atm (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest" />
  <row Id="19131" PostHistoryTypeId="5" PostId="8143" RevisionGUID="97f45ab1-f1da-45f6-a14b-8b4642798f78" CreationDate="2010-09-28T10:38:01.720" UserId="2159" Comment="added 3 characters in body" Text="I am a Zerg, and after *a lot* of sweating on battle.net I managed to get to the point where I survive with minimal losses to a number of rush waves. &#xD;&#xA;&#xD;&#xA;My problem is that once I have enough resources to start massing advanced units I just **don't know what to do**!&#xD;&#xA;&#xD;&#xA;Just as an example, lately I've been experimenting with loads of Mutas and a bunch of broodlords but getting obliterated by massed Hydras.&#xD;&#xA;&#xD;&#xA;Can more experienced players provide examples of late-game strategies against different races?&#xD;&#xA;&#xD;&#xA;Any input appreciated." />
  <row Id="19132" PostHistoryTypeId="2" PostId="8144" RevisionGUID="30379e4a-fcc0-42f4-87b5-210dc6ddcd54" CreationDate="2010-09-28T10:49:28.377" UserId="3764" Text="Update your network adapter driver on the host computer. Worked for me. I'm going to have a stab and also say that you are using XP SP3 on the host computer. Common problem, apparently..." />
  <row Id="19133" PostHistoryTypeId="5" PostId="8039" RevisionGUID="d5d54029-a8a6-40dd-895c-9f58dc4dfd93" CreationDate="2010-09-28T10:52:22.533" UserId="13" Comment="more info" Text="The kids have got into Minecraft and want to run their own multiplayer game locally, however, we can't get one computer to connect to the other, but the reverse connection works.&#xD;&#xA;&#xD;&#xA;COMPUTER A is the better machine and we want to run the server on that as well as a client. COMPUTER B can only really run either the server or the client. It's good enough to run TF2 etc. so it's not underpowered.&#xD;&#xA;&#xD;&#xA;**What works:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER B. We can run the client on COMPUTER A and connect to the server without any problems. We can also run the client on COMPUTER B and connect to the server, but it's unplayable.&#xD;&#xA;&#xD;&#xA;**What doesn't work:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER A. Running the client on COMPUTER A works and gives a decent frame rate etc. However, from COMPUTER B when we try to connect it appears to work, but then 30 seconds later it times out. The server reports that the connection has been made and then lost.&#xD;&#xA;&#xD;&#xA;We have Sygate personal firewall on COMPUTER A which has a 1GB network card. **This computer is also running IPv6**.&#xD;&#xA;&#xD;&#xA;We have Comodo firewall pro on COMPUTER B which has a 100MB network card. This computer is still running IPv4.&#xD;&#xA;&#xD;&#xA;The two are connected via a 1GB switch.&#xD;&#xA;&#xD;&#xA;Both firewalls have rules set up to allow all local traffic of any protocol on any port through. We haven't tried turning the firewalls off (that's for this afternoon), but I thought I'd see if there was anything else I could try.&#xD;&#xA;&#xD;&#xA;**UPDATE**&#xD;&#xA;&#xD;&#xA;The messages in the server are:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User [/192.168.2.6:3222] logged in&#xD;&#xA;&#xD;&#xA;then 30 seconds or so later:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User lost connection: End of stream&#xD;&#xA;&#xD;&#xA;We've just tried with firewalls on both computers disabled and got the following:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] Disconnecting /192.168.2.6:3172: Took too long to log in&#xD;&#xA;&#xD;&#xA;Still at complete loss, but it does appear to indicate that it's a network connectivity issue.&#xD;&#xA;&#xD;&#xA;**UPDATE 2**&#xD;&#xA;&#xD;&#xA;I should have added that we're running XP SP3 on both machines. COMPUTER A is new hardware and (obviously) a new installation of all drivers and software. COMPUTER B is old hardware (hence the problem) but has recently been reformatted/reinstalled." />
  <row Id="19134" PostHistoryTypeId="2" PostId="8145" RevisionGUID="8c313bba-0316-46a3-8fc8-fe2b2d2e90ba" CreationDate="2010-09-28T10:58:40.947" UserId="3124" Text="Early in the one game i had 5 military units and 3 workers. My unit maintenance was 11g per turn. So i thought 1g per military and 2g per civilian unit. Then i saw this bit about supply in the military overview. What does that mean and how does it affect unit maintenance?&#xD;&#xA;" />
  <row Id="19135" PostHistoryTypeId="1" PostId="8145" RevisionGUID="8c313bba-0316-46a3-8fc8-fe2b2d2e90ba" CreationDate="2010-09-28T10:58:40.947" UserId="3124" Text="How are unit maintenance costs and supply related?" />
  <row Id="19136" PostHistoryTypeId="3" PostId="8145" RevisionGUID="8c313bba-0316-46a3-8fc8-fe2b2d2e90ba" CreationDate="2010-09-28T10:58:40.947" UserId="3124" Text="&lt;civilization-5&gt;" />
  <row Id="19137" PostHistoryTypeId="2" PostId="8146" RevisionGUID="b49c8711-4113-47a9-8d78-9fd8c2c80779" CreationDate="2010-09-28T11:11:35.960" UserId="1978" Text="It depends on what the enemy does. Mutalisks are a good solution for the midgame and perfect for harassment and map control, but they die quickly to hydralisks. Against a mainly Hydralisk army a group of ultralisks and banelings (don't forget banelings in lategame) work very well. He can either kite the banelings and get AoE damage from the ultralisks or kill the ultralisks and get obliterated by banelings.&#xD;&#xA;&#xD;&#xA;Anyways, try not to let it come to the lategame, contain your enemy in the midgame with a big amount of mutalisks so you just get the superior economy and can just throw wave after wave of units into his base." />
  <row Id="19139" PostHistoryTypeId="2" PostId="8147" RevisionGUID="277f90c5-24e6-4efc-9f35-9c836c118a6c" CreationDate="2010-09-28T11:22:06.500" UserId="461" Text="I generally have problems with hunters as well, but have had some success using a shotgun at medium or close distance. If you shoot them in the back with a shotgun, eventually the armor on their back will fall off, exposing more of their skin. They don't last long when their exposed area is hit with a shotgun." />
  <row Id="19140" PostHistoryTypeId="5" PostId="8145" RevisionGUID="52936967-b903-465a-9067-38dc8c9029af" CreationDate="2010-09-28T11:28:44.660" UserId="3124" Comment="added 1 characters in body" Text="Early in this one game i had 5 military units and 3 workers. My unit maintenance was 11g per turn. So i thought 1g per military and 2g per civilian unit. Then i saw this bit about supply in the military overview. What does that mean and how does it affect unit maintenance?&#xD;&#xA;" />
  <row Id="19141" PostHistoryTypeId="2" PostId="8148" RevisionGUID="94cac23e-a183-4cda-b1e2-72c28ae3ce6c" CreationDate="2010-09-28T11:32:06.697" UserId="1234" Text="The supply limit based on your empire size is not related to the upkeep cost. Instead, if you exceed the supply limit, all your cities take a 10% production penalty. In most games, you will run out of money before you get to that point." />
  <row Id="19142" PostHistoryTypeId="2" PostId="8149" RevisionGUID="3abebcc3-3d9e-4e2d-81b4-c480aa26dc62" CreationDate="2010-09-28T14:00:29.900" UserId="3768" Text="On Service Pack 3, there seems to be a lot of problems you apparently can't get around.&#xD;&#xA;&#xD;&#xA;See: http://www.minecraftforum.net/viewtopic.php?f=1013&amp;t=22790#p412298&#xD;&#xA;&#xD;&#xA;[INFO] Player1 lost connection: End of stream&#xD;&#xA;Researching&#xD;&#xA;Problem:&#xD;&#xA;You're running Windows XP Service Pack 3.&#xD;&#xA;Solution:&#xD;&#xA;Run Minecraft on a Virtual Machine on your computer, or use one with a different OS. Sorry!" />
  <row Id="19144" PostHistoryTypeId="5" PostId="8074" RevisionGUID="1b5402f0-626d-4e64-80b7-0ccba71c1e9d" CreationDate="2010-09-28T14:31:30.933" UserId="23" Comment="Formatting, linking" Text="Use [Dropbox][1] and [symbolic links][2].&#xD;&#xA;&#xD;&#xA;1. Download and install [Hard Link Shell Extension][3]   &#xD;&#xA;2. Right click _NFS Most Wanted_ folder in _My Documents_ and _Pick Link Source_&#xD;&#xA;3. Go to the _My Dropbox_ folder and then pick _Drop as... Junction_ from the right menu.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dropbox.com/link/20.Zsa_7Y8V1N/NjIzNDg4NjA3Nw&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Symbolic_link&#xD;&#xA;  [3]: http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html" />
  <row Id="19145" PostHistoryTypeId="5" PostId="8125" RevisionGUID="406cae9f-49ad-4c71-8274-8ae794913067" CreationDate="2010-09-28T14:33:49.327" UserId="3717" Comment="added 56 characters in body" Text="Keyboard shortcuts of Civilization 5&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;General Hotkeys&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;    F1         Civilopedia&#xD;&#xA;    F2         Economic info&#xD;&#xA;    F3         Military info&#xD;&#xA;    F4         Diplomacy info&#xD;&#xA;    F5         Social Policies Screen&#xD;&#xA;    F6         Tech Screen&#xD;&#xA;    F7         Notification Log&#xD;&#xA;    F8         Victory Progress&#xD;&#xA;    F9         Demographics&#xD;&#xA;    F10        Strategic View&#xD;&#xA;    F11        Quick Save&#xD;&#xA;    F12        Quick Load&#xD;&#xA;    G          Hex Grid&#xD;&#xA;    Esc        Menu&#xD;&#xA;    Enter      End Turn&#xD;&#xA;    Period     Next Unit&#xD;&#xA;    Comma      Previous Unit&#xD;&#xA;    -          Zoom Out&#xD;&#xA;    +          Zoom in&#xD;&#xA;    Insert     Capital City View&#xD;&#xA;    Home       Capital City View&#xD;&#xA;    End        Capital City View&#xD;&#xA;    Page Up    Zoom in&#xD;&#xA;    Page Down  Zoom Out&#xD;&#xA;    Ctrl+R     Show Resources Icons&#xD;&#xA;    Ctrl+Y     Yield Icons&#xD;&#xA;    Ctrl+O     Game Options&#xD;&#xA;    Ctrl+S     Save&#xD;&#xA;    Ctrl+L     Load&#xD;&#xA;    Ctrl+Space End Turn&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;General Unit Hotkeys&lt;/h3&gt;&#xD;&#xA;    &#xD;&#xA;    M          Move Mode&#xD;&#xA;    E          Explore (Automated)&#xD;&#xA;    A          Alert&#xD;&#xA;    F          Sleep&#xD;&#xA;    Space      Do Nothing&#xD;&#xA;    U          Upgrade unit (if in your own territory)&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;Action Hotkeys&lt;/h3&gt;    &#xD;&#xA;&#xD;&#xA;    Delete     Delete Unit&#xD;&#xA;    Ctrl+A     Attack&#xD;&#xA;    Ctrl+B     Ranged&#xD;&#xA;    S          Set up Artillery&#xD;&#xA;    H          Fortify Until Healed&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;Air Unit Hotkeys&lt;/h3&gt;&#xD;&#xA;    &#xD;&#xA;    Alt+R      Rebase Mode&#xD;&#xA;    S          Air Strike Mode&#xD;&#xA;    Alt+S      Air Sweep&#xD;&#xA;    I          Intercept&#xD;&#xA;    N          Nuke Mode&#xD;&#xA;    &#xD;&#xA;&lt;h3&gt;Civilian Unit Hotkeys&lt;/h3&gt;&#xD;&#xA;    &#xD;&#xA;    B          Found City&#xD;&#xA;    A          Build Improvements (automated)&#xD;&#xA;    R          Construct a Railroad&#xD;&#xA;    R          Construct a Road&#xD;&#xA;    Alt+R      Route to Mode&#xD;&#xA;    Alt+C      Remove a Jungle&#xD;&#xA;    Alt+C      Clear a Marsh&#xD;&#xA;    T          Construct a Trading Post&#xD;&#xA;    H          Construct a Camp&#xD;&#xA;    I          Construct a Farm&#xD;&#xA;    N          Construct a Mine&#xD;&#xA;    P          Construct a Plantation&#xD;&#xA;    Q          Construct a Quarry&#xD;&#xA;    P          Construct a Pasture&#xD;&#xA;    F          Construct a Fort&#xD;&#xA;    O          Create a Well&#xD;&#xA;    F          Create Fishing Boats&#xD;&#xA;    O          Create Offshore Platform&#xD;&#xA;    Alt+C      Remove Forest&#xD;&#xA;    Backspace  Cancel Last Mission&#xD;&#xA;    L          Construct a Lumber Mill&#xD;&#xA;    C          Citadel&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Have fun =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[SOURCE][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://segmentnext.com/2010/09/23/civilization-v-hotkeys-keyboard-shortcuts-guide/" />
  <row Id="19146" PostHistoryTypeId="6" PostId="8082" RevisionGUID="b5ef3ce3-642b-4f4c-bd31-a72a2b57485e" CreationDate="2010-09-28T14:42:13.107" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="19147" PostHistoryTypeId="6" PostId="7947" RevisionGUID="d8230ca0-ee3d-4573-96fd-43c9a43414c9" CreationDate="2010-09-28T14:43:08.270" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;protoss&gt;" />
  <row Id="19148" PostHistoryTypeId="5" PostId="7952" RevisionGUID="57a36713-25a3-4432-b1a8-553e9e4e465a" CreationDate="2010-09-28T15:22:29.610" UserId="558" Comment="added 22 characters in body" Text="You can't put units onto a ship in Civilization 5.&#xD;&#xA;&#xD;&#xA;Instead, ALL land units can simply move into the water in order to &quot;embark&quot; and build their own transports.&#xD;&#xA;&#xD;&#xA;However, while embarking, land units are completely defenseless and classified as civilian units, so you will want to escort them with the caravel.&#xD;&#xA;&#xD;&#xA;Short answer: just move the scout into the water, then keep it near the caravel to keep it protected from any barbarians or enemy civs." />
  <row Id="19149" PostHistoryTypeId="2" PostId="8151" RevisionGUID="10fd862d-cc61-4ea2-8e1d-50f9f6957469" CreationDate="2010-09-28T15:40:30.383" UserId="3131" Text="The problem with most people transitioning with zerg to late game is that the other two races have what most people consider a &quot;late game&quot; unit.  Carriers &amp; Battlecruisers.  This is a carryover of playing against the computer where you turtle until you build your &quot;finger of god&quot; army and then wipe the computer.  Truly though, those 2 units are not good as a &quot;single unit army&quot; late game against a decent opponent.  They won't let you turtle and build up like that.&#xD;&#xA;&#xD;&#xA;Zerg has the ultralisk, but since it doesn't fly it's not the same as the other two races.  As such, in SC2, late game zerg MUST be a mixed army, and it must be a LOT of units.&#xD;&#xA;&#xD;&#xA;The best example of this is watching pros play.  Check out this Day9 cast:  http://www.youtube.com/watch?v=lPdpFWzSgxo  it's a great example of how the zerg player plays to zerg's strengths vs terran.  he doesn't attack the mmm ball where the mmm ball has the advantage.  he uses mutas (yes mutas) and lings &amp; roaches.  Particularly watch from 35:00 to 36:00 as he talks about WHEN &amp; WHERE the zerg player should have attacked the terran player.  fantastic commentary about using WHAT you have correctly, vs. worrying about what you SHOULD have.  And what's great about this example is that essentially, when he finally brings in just a few brood lords but uses them correctly by 1.  understanding what the enemy has, and 2. utilizing them accordingly, it's the brood lords that are a key part in giving him the win.&#xD;&#xA;&#xD;&#xA;There's no &quot;one size fits all&quot; late game army composition, but here are some examples of good late game zerg armies:&#xD;&#xA;&#xD;&#xA;1) roaches, banelings, speedlings &amp; mutas.  The power of this army is it's speed, but it's no slouch in a straight up fight.  Be careful of fighting a mainly MMM ball in the open.  Choose carefully when to engage them.  It's weakness is anti air, but your ground units cost so little gas you should have masses of mutas, and if they go hard air units, just ignore and destroy them economically with your lings &amp; banelings.  Mix in some ultras for a good MMM busting mix, or some brood lords like in the video, or some infestors.&#xD;&#xA;&#xD;&#xA;2) roaches, hydras, brood lords.  as long as you keep your roaches in front this is a deadly combo.  hydras are made of glass but they have good dps.  the 3 different units will have a bit of speed difference so keep aware of that.  Throwing in any other units will still help.  infestors to lock down a mmm ball, ultralisks for more tanking, corruptors for stronger anti air and corrupting big units like titans, bc's etc.&#xD;&#xA;&#xD;&#xA;3) speedlings/banelings, corruptors &amp; brood lords.  Keep your brood lords where the enemy can't get a bunch of units to single target them.  so off a cliff or something.&#xD;&#xA;&#xD;&#xA;4) just about any combo of units as long as you use them correctly." />
  <row Id="19150" PostHistoryTypeId="2" PostId="8152" RevisionGUID="a0b8d295-1f44-45ee-a202-b3c97721b057" CreationDate="2010-09-28T15:49:50.520" UserId="3770" Text="I'm a network administrator at a small residential college.  Right now our firewall is set to have all network ports open by default, with a few exceptions.  Unfortunately, bittorrent traffic has grown to the point where it kills our gateway server and I have no choice but to block it (I really would prefer not to).  The only way to block bittorrent is to have ports closed by default.&#xD;&#xA;&#xD;&#xA;Before I do this, I want to make sure that I don't take down xbox live, steam, playstation network, and games like call of duty, etc as collateral damange.  This will end up leaving enough ports open that some bittorrent traffic still works - if you're really determined to get that latest black eyed peas song you'll be fine, but if you want to download (and share) every hip hop album or major software release in the last six months you'll have trouble. But it should restrict it enough that it no longer causes stability problems for the gateway, and of course also allow games.  &#xD;&#xA;&#xD;&#xA;I can handle other network service ports well enough, but I don't want to spend the rest of my career maintaining a list of network ports used for gaming.  So where I can find a good, maintained list of these ports, preferably with an rss feed for changes, additions, etc?" />
  <row Id="19151" PostHistoryTypeId="1" PostId="8152" RevisionGUID="a0b8d295-1f44-45ee-a202-b3c97721b057" CreationDate="2010-09-28T15:49:50.520" UserId="3770" Text="Comprehensive list of network ports used by popular games and platforms" />
  <row Id="19152" PostHistoryTypeId="3" PostId="8152" RevisionGUID="a0b8d295-1f44-45ee-a202-b3c97721b057" CreationDate="2010-09-28T15:49:50.520" UserId="3770" Text="&lt;networking&gt;" />
  <row Id="19153" PostHistoryTypeId="2" PostId="8153" RevisionGUID="c44ac220-6b1c-40b7-9c0f-93408a4d1a23" CreationDate="2010-09-28T15:58:44.670" UserId="3765" Text="What's the best way to increase my rate of research in civilization 5? Is it purely a function of population and buildings, or is there something else I can do to speed it up (esp in the early game)?" />
  <row Id="19154" PostHistoryTypeId="1" PostId="8153" RevisionGUID="c44ac220-6b1c-40b7-9c0f-93408a4d1a23" CreationDate="2010-09-28T15:58:44.670" UserId="3765" Text="Easiest way to increase research" />
  <row Id="19155" PostHistoryTypeId="3" PostId="8153" RevisionGUID="c44ac220-6b1c-40b7-9c0f-93408a4d1a23" CreationDate="2010-09-28T15:58:44.670" UserId="3765" Text="&lt;civilization-5&gt;" />
  <row Id="19156" PostHistoryTypeId="2" PostId="8154" RevisionGUID="85848352-bcc9-4286-bb0f-032283974ad4" CreationDate="2010-09-28T16:07:40.083" UserId="336" Text="Research Agreements. As many as possible, as often as possible.&#xD;&#xA;&#xD;&#xA;If you want to keep a tech lead, you *need* to spread out who you make the agreement with -- if you only have a single research agreement with the most advanced AI civ, you're not going to make any progress. But if you make a research agreement with the last-place player (perhaps gifting them enough gold so that they can pay their &quot;half) AND the most advanced civ, you're effectively researching three different technologies at once to their two.&#xD;&#xA;&#xD;&#xA;Set up those trading posts and get to work!" />
  <row Id="19157" PostHistoryTypeId="2" PostId="8155" RevisionGUID="ffc54891-e6f9-45c2-85c8-c7e14e1b8a4c" CreationDate="2010-09-28T16:09:38.327" UserId="918" Text="I've heard this strategy works: start a tiny duel game vs. one Deity AI.  Rush the honor policies and horsemen.  Achieve early victory." />
  <row Id="19158" PostHistoryTypeId="6" PostId="5642" RevisionGUID="d757e4ca-dbb1-4e7b-8d95-cd58c1fd807e" CreationDate="2010-09-28T16:12:44.147" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="19159" PostHistoryTypeId="6" PostId="6312" RevisionGUID="10cb3214-82f9-49c9-a3b8-29ddf38d8b76" CreationDate="2010-09-28T16:15:07.623" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;sentry&gt;" />
  <row Id="19160" PostHistoryTypeId="6" PostId="5533" RevisionGUID="a3c61a22-aaba-4110-a5ea-35562affdefb" CreationDate="2010-09-28T16:15:46.017" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;tactics&gt;&lt;terran&gt;" />
  <row Id="19161" PostHistoryTypeId="2" PostId="8156" RevisionGUID="7a703c27-6b46-4a97-af40-6832827b9b91" CreationDate="2010-09-28T16:16:10.337" UserId="297" Text="Without a doubt, PortForward.com maintains the most exhaustive list of such ports:&#xD;&#xA;&#xD;&#xA;[http://portforward.com/cports.htm][1]&#xD;&#xA;&#xD;&#xA;Hope that helps!&#xD;&#xA;&#xD;&#xA;  [1]: http://portforward.com/cports.htm" />
  <row Id="19162" PostHistoryTypeId="2" PostId="8157" RevisionGUID="839ce19e-4492-4851-8e5b-81ff0f96ffd4" CreationDate="2010-09-28T16:17:13.160" UserId="122" Text="I've answered a [question asking how to increase production][1] which in my opinion is pretty similar - though science is global, of course, and not local to a city. You basically have the following options:&#xD;&#xA;&#xD;&#xA;1. Increase the science output of your cities.&#xD;&#xA; * A lot of building types increase the science output, as you've already mentioned in your question, and they do it in a scalable way - increased science per population or increased science percentage (as opposed to a fixed bonus), very useful throughout the game.&#xD;&#xA; * Very few hex types yield science, with the notable exception of the academy, see below. However, many buildings have specialist spots that can improve science. So for example, if you build a university not only is the science output of the city increased, you can also allocate citizens to specialist spots given by the university, and those spots will generate science.&#xD;&#xA;2. Work towards getting great scientists. You can either just use them to get technologies for free - very useful in the early game when you want to get some of the stronger technologies - or you can create academies, which gives a specific hex a lot more science output - that's basically more of a long-term investment.&#xD;&#xA;3. Research agreements are a very good way to get new technologies. They take time and money, true, but the monetary investment is not that high and the time it takes is not that bad considering you research your own technology in parallel. You can sign on to multiple research agreements at once, so in effect you can have a large amount of research in parallel. The downside is that you cannot control what technology will be achieved.&#xD;&#xA;&#xD;&#xA;The above points are not orthogonal - if you want a lot of technologies you should do all of them; i.e. allocate citizens to specialist slots, use buildings and abilities that increase the speed at which great scientists are born, and sign a lot of research agreements.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/8002/speed-up-current-city-production" />
  <row Id="19163" PostHistoryTypeId="2" PostId="8158" RevisionGUID="e2d6dcc9-c65d-495f-bd1a-1aafc0a7553b" CreationDate="2010-09-28T16:18:18.477" UserId="816" Text="There are a number of different ways to boost your research:&#xD;&#xA;&#xD;&#xA; - Great people can be used to immediately complete a tech or build academies&#xD;&#xA; - Research agreements gain you an extra tech for 200 gold.  You can have research agreements with multiple players (and it's advantageous to do so, if you have the cash)&#xD;&#xA; - Many Wonders will increase research (in their city or in other capacities)&#xD;&#xA; - Buildings like Libraries and Universities increase research when assigned specialists&#xD;&#xA; - Policies - Rationalism track, Scholasticism (under Patronage) grants you research from allied city-states&#xD;&#xA; - City production can eventually be set so it all goes straight to research&#xD;&#xA;" />
  <row Id="19164" PostHistoryTypeId="6" PostId="5637" RevisionGUID="45b6ff8a-f897-460e-90f0-c4fc9ca665e8" CreationDate="2010-09-28T16:19:07.773" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="19165" PostHistoryTypeId="6" PostId="7485" RevisionGUID="f8768391-2663-41da-8eb1-bcf4f048fb2b" CreationDate="2010-09-28T16:20:18.783" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="19166" PostHistoryTypeId="6" PostId="5473" RevisionGUID="807e2b04-0263-4ac3-9d79-eecf485077b3" CreationDate="2010-09-28T16:20:55.180" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;tactic&gt;" />
  <row Id="19167" PostHistoryTypeId="6" PostId="7745" RevisionGUID="ad50f062-e59f-4238-b713-5ac93ab56205" CreationDate="2010-09-28T16:21:32.403" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;micro&gt;" />
  <row Id="19168" PostHistoryTypeId="6" PostId="4750" RevisionGUID="6a19ad79-83d7-428b-aa4f-6e411d5dd4aa" CreationDate="2010-09-28T16:21:38.127" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="19169" PostHistoryTypeId="6" PostId="5668" RevisionGUID="70b3aa66-66e1-4005-a703-59f2eacf0418" CreationDate="2010-09-28T16:25:18.073" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;technique&gt;" />
  <row Id="19170" PostHistoryTypeId="6" PostId="6989" RevisionGUID="b04a3736-254d-4b52-bfc4-5402ffe66a53" CreationDate="2010-09-28T16:25:42.100" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;zerg&gt;" />
  <row Id="19171" PostHistoryTypeId="6" PostId="7384" RevisionGUID="d8e16938-647f-4a77-a18b-45b46f5958e8" CreationDate="2010-09-28T16:25:50.150" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;" />
  <row Id="19172" PostHistoryTypeId="2" PostId="8159" RevisionGUID="cb24e202-2b6a-414c-9679-a8e3a6d47d40" CreationDate="2010-09-28T16:27:33.797" UserId="3772" Text="Switch into &quot;Normal&quot; 3D mode and then click on the unit icon above the city name.  I have this problem as well, but only when in &quot;Strategic&quot; flat mode.  If you still can not select the unit, it may be out of moves so you may have to wait a turn." />
  <row Id="19173" PostHistoryTypeId="6" PostId="6976" RevisionGUID="ec86426b-a64c-409b-ad32-ae045d50eeec" CreationDate="2010-09-28T16:28:29.740" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="19174" PostHistoryTypeId="6" PostId="6195" RevisionGUID="f2881578-fe91-4daa-9d0f-8035797769d9" CreationDate="2010-09-28T16:28:40.957" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;" />
  <row Id="19175" PostHistoryTypeId="6" PostId="5226" RevisionGUID="72e6d339-7d85-4e61-a668-a716ad0ee878" CreationDate="2010-09-28T16:28:51.673" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;tactic&gt;" />
  <row Id="19176" PostHistoryTypeId="6" PostId="1468" RevisionGUID="ea4ad1f4-9abf-4872-bdbc-1279021f1194" CreationDate="2010-09-28T16:29:04.090" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="19179" PostHistoryTypeId="5" PostId="8158" RevisionGUID="561bc1f9-10b4-4ad2-90a6-d681f2b6d4c5" CreationDate="2010-09-28T16:39:15.523" UserId="816" Comment="added 34 characters in body" Text="There are a number of different ways to boost your research:&#xD;&#xA;&#xD;&#xA; - Great people can be used to immediately complete a tech or build academies&#xD;&#xA; - Research agreements gain you an extra tech fora fee (starting at 200 gold - see comments).  You can have research agreements with multiple players (and it's advantageous to do so, if you have the cash)&#xD;&#xA; - Many Wonders will increase research (in their city or in other capacities)&#xD;&#xA; - Buildings like Libraries and Universities increase research when assigned specialists&#xD;&#xA; - Policies - Rationalism track, Scholasticism (under Patronage) grants you research from allied city-states&#xD;&#xA; - City production can eventually be set so it all goes straight to research&#xD;&#xA;" />
  <row Id="19180" PostHistoryTypeId="5" PostId="8158" RevisionGUID="1734583b-5e5b-4bc0-9791-cc6324eece1f" CreationDate="2010-09-28T16:49:07.147" UserId="816" Comment="expanded bit on buildings" Text="There are a number of different ways to boost your research:&#xD;&#xA;&#xD;&#xA; - Great people can be used to immediately complete a tech or build academies&#xD;&#xA; - Research agreements gain you an extra tech for a fee (starting at 200 gold - see comments).  You can have research agreements with multiple players (and it's advantageous to do so, if you have the cash)&#xD;&#xA; - Many Wonders will increase research (in their city or in other capacities)&#xD;&#xA; - Buildings like Libraries and Universities increase research, and gain further research bonuses when assigned specialists&#xD;&#xA; - Policies - most of the Rationalism track improves research, and Scholasticism (under Patronage) grants you research from allied city-states&#xD;&#xA; - City production can eventually be set so it all goes straight to research&#xD;&#xA;" />
  <row Id="19181" PostHistoryTypeId="2" PostId="8160" RevisionGUID="c6738cdf-e536-4eb6-a536-33086996ae07" CreationDate="2010-09-28T16:52:08.373" UserId="998" Text="No maps, no avatars, no updates, but:&#xD;&#xA;&#xD;&#xA;**Breaking news is requested from customer.teliacarrier.com.**&#xD;&#xA;&#xD;&#xA;Confirmed with Process Monitor, it first makes a request to a subdomain of that URL and then saves a file in&#xD;&#xA;&#xD;&#xA;&gt; C:\ProgramData\Blizzard Entertainment\Battle.net\Cache\Download&#xD;&#xA;&#xD;&#xA;that is called **breakingNews.txt** which is empty but allows them to interrupt the league queue if needed.&#xD;&#xA;&#xD;&#xA;You can confirm this yourself looking at the modified times of the files, the only other things you might encounter that have recently changed (but not when entering the league) are the news images..." />
  <row Id="19182" PostHistoryTypeId="2" PostId="8161" RevisionGUID="1fd2b5ce-295b-4208-bc9f-33778bb39e6e" CreationDate="2010-09-28T17:03:03.247" UserId="1622" Text="Every time I've played Civ 4 my first Settler starts on what looks like a pretty good square for a city, and I build it turn 1. Has anyone ever found it to be a worthwhile strategy to scout around a bit to see if there is a better location? If so how often is there one nearby?" />
  <row Id="19183" PostHistoryTypeId="1" PostId="8161" RevisionGUID="1fd2b5ce-295b-4208-bc9f-33778bb39e6e" CreationDate="2010-09-28T17:03:03.247" UserId="1622" Text="Is it ever worth moving your first Settler?" />
  <row Id="19184" PostHistoryTypeId="3" PostId="8161" RevisionGUID="1fd2b5ce-295b-4208-bc9f-33778bb39e6e" CreationDate="2010-09-28T17:03:03.247" UserId="1622" Text="&lt;civilization-4&gt;" />
  <row Id="19185" PostHistoryTypeId="2" PostId="8162" RevisionGUID="7dc0ed53-3201-4e3c-86c3-b802e2e438db" CreationDate="2010-09-28T17:13:15.227" UserId="102" Text="So the map usually places you in a decent spot (ie. near good resources), but you can actually disable this option.&#xD;&#xA;&#xD;&#xA;If you disable spawning near resources then the answer becomes very obvious.  However, even in the case where you do spawn near good resources I always move my scout/warrior first to see if there are better resources I might want.  I usually prefer growth based resources over military ones (ie horses) or commerce based ones.&#xD;&#xA;&#xD;&#xA;In FFH2 (a mod for Civ4) you frequently start in &quot;bad&quot; locations, and I almost always move to a better location.  Normally, I don't want my first city near Mana, as it doesn't help a ton to get up and running (when I have the option of other resources, obviously Mana is better than nothing), but I don't want someone else to steal it.&#xD;&#xA;&#xD;&#xA;Another thing to consider is the size of your map.  On smaller maps, moving your Settler is punished by running into other Civilizations.  On larger maps, you usually have tons of room to look around and expand.&#xD;&#xA;&#xD;&#xA;My take home might be: usually, just found your city where you start, but always make sure to move your Warrior/Scout first, just in case." />
  <row Id="19186" PostHistoryTypeId="5" PostId="8090" RevisionGUID="353b64aa-d53f-4b42-9416-e9e001750bcf" CreationDate="2010-09-28T17:15:22.820" UserId="1410" Comment="deleted 86 characters in body; added 12 characters in body" Text="The Civilization 5 manual does not have such a chart, and neither is there one in the game like the tech tree. (I do not know if the physical copy of the game comes with any charts.)&#xD;&#xA;&#xD;&#xA;However, you can use the Civilpedia to build one. Look up whichever unit you are concerned about. The Civilpedia will show what it upgrades to, which you can click on to get to that unit, and follow that unit in turn.&#xD;&#xA;&#xD;&#xA;General trends&#xD;&#xA;&#xD;&#xA; - Units can usually upgrade within their type: Melee to Melee, Range to Ranged, Mounted to Mounted, Siege to Siege... Except that Melee and Ranged eventually upgrade to the same Gunpowder track.&#xD;&#xA; - Melee is split into (at least?) two upgrade paths: one for the anti-mounted Spearmen-&gt;Pikemen, and the other for the general units.&#xD;&#xA; - I believe missiles do not upgrade?" />
  <row Id="19187" PostHistoryTypeId="5" PostId="7961" RevisionGUID="9a29281c-3e53-4e23-86ad-241812dd3444" CreationDate="2010-09-28T17:20:35.073" UserId="1410" Comment="edited body" Text="**Are there still culture-related borders?**&#xD;&#xA;&#xD;&#xA;Yes. Borders will expand when your city gains enough culture. However:&#xD;&#xA;&#xD;&#xA;* They expand one hex at a time. Which hex you get next is chosen fairly intelligently by the game. You can see which hexes are being considered on the city screen outlined in purple.&#xD;&#xA;* You may also purchase hexes of your choice one at a time with gold. The price varies between hexes between $50-400. (The numbers are a quick estimate, worth researching further.)&#xD;&#xA;&#xD;&#xA;The rest of the questions seem subjective to me, although I believe you could reword a couple to be non-subjective." />
  <row Id="19188" PostHistoryTypeId="2" PostId="8163" RevisionGUID="9b01ebd0-2416-4b11-9cb1-8d72d822d1c3" CreationDate="2010-09-28T17:20:36.997" UserId="122" Text="I'm getting a black screen when I try to open a StarCraft 2 replay (which is probably from an older SC2 version than the current one). What can I do to be able to watch the replay?" />
  <row Id="19189" PostHistoryTypeId="1" PostId="8163" RevisionGUID="9b01ebd0-2416-4b11-9cb1-8d72d822d1c3" CreationDate="2010-09-28T17:20:36.997" UserId="122" Text="Black screen when opening a SC2 replay" />
  <row Id="19190" PostHistoryTypeId="3" PostId="8163" RevisionGUID="9b01ebd0-2416-4b11-9cb1-8d72d822d1c3" CreationDate="2010-09-28T17:20:36.997" UserId="122" Text="&lt;starcraft-2&gt;&lt;troubleshooting&gt;" />
  <row Id="19191" PostHistoryTypeId="2" PostId="8164" RevisionGUID="d8727511-5a1d-49a8-a07a-dd618a036f94" CreationDate="2010-09-28T17:23:35.490" UserId="314" Text="Moving your first settler can be negative if you're planning on gunning for an early religion.  Something to think about - if you're going for an early religion make sure you choose a starting civ with mysticism so you're not too far behind.&#xD;&#xA;" />
  <row Id="19192" PostHistoryTypeId="2" PostId="8165" RevisionGUID="2d84cc3f-2f91-42c5-8384-b12f75060d3b" CreationDate="2010-09-28T17:26:39.203" UserId="102" Text="So I'm not 100% sure if this is your problem but I do know this can be an issue:&#xD;&#xA;&#xD;&#xA;Starcraft 2 keeps previous versions of itself around to support replays from previous versions.  As a result if you update directly from 1.0 to 1.1 you can miss out on versions 1.0.1 through 1.0.3, and thus have those replays not work.&#xD;&#xA;&#xD;&#xA;Now I know this has occurred, I don't know if Blizzard is flushing the in between updates (or now bundling them), or if this is even the problem you have.&#xD;&#xA;&#xD;&#xA;Can you see other replays from the version in question?" />
  <row Id="19193" PostHistoryTypeId="5" PostId="8163" RevisionGUID="64fe5d5e-9cf5-45e8-bf8e-c1991d7613ad" CreationDate="2010-09-28T17:43:10.073" UserId="122" Comment="Mouse." Text="I'm getting a black screen when I try to open a StarCraft 2 replay (which is probably from an older SC2 version than the current one). What can I do to be able to watch the replay?&#xD;&#xA;&#xD;&#xA;I do get the SC2 cursor for the mouse in that black screen, though." />
  <row Id="19194" PostHistoryTypeId="2" PostId="8166" RevisionGUID="0cfc00b7-61b6-4607-b01c-8abe8a8f97c8" CreationDate="2010-09-28T17:50:50.830" UserId="3129" Text="As of today (9/28/2010), Planescape Torment is availiable from [Good Ol' Games,][1] for the low low price of $9.99, complete with some fun new bonus material.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com" />
  <row Id="19195" PostHistoryTypeId="6" PostId="773" RevisionGUID="3781e163-c295-488a-a21b-7520c158a5eb" CreationDate="2010-09-28T17:51:44.787" UserId="3129" Comment="edited tags; edited tags" Text="&lt;digital-distribution&gt;" />
  <row Id="19196" PostHistoryTypeId="5" PostId="8163" RevisionGUID="279e0348-9fa5-47be-84ea-476f7f5397db" CreationDate="2010-09-28T17:53:06.673" UserId="122" Comment="added 197 characters in body" Text="I'm getting a black screen when I try to open a StarCraft 2 replay (which is probably from an older SC2 version than the current one). What can I do to be able to watch the replay?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;* I do get the SC2 cursor for the mouse in that black screen.&#xD;&#xA;* I've tried other replays from that same version and they behave the same (black screen).&#xD;&#xA;* I've tried a replay from the latest version and it works fine.&#xD;&#xA;* My drivers are up to date." />
  <row Id="19197" PostHistoryTypeId="5" PostId="8163" RevisionGUID="72c355b8-df7d-4770-85d9-0a37a6d8f320" CreationDate="2010-09-28T18:27:41.723" UserId="122" Comment="Added my version." Text="I'm getting a black screen when I try to open a StarCraft 2 replay (which is probably from an older SC2 version than the current one). What can I do to be able to watch the replay?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;* I do get the SC2 cursor for the mouse in that black screen.&#xD;&#xA;* I've tried other replays from that same version and they behave the same (black screen).&#xD;&#xA;* I've tried a replay from the latest version and it works fine.&#xD;&#xA;* My drivers are up to date.&#xD;&#xA;* My SC2 version is 1.1.1." />
  <row Id="19198" PostHistoryTypeId="5" PostId="6993" RevisionGUID="e2f4a31d-263f-41a1-b6f5-3df7347e4a2a" CreationDate="2010-09-28T18:37:16.867" UserId="2262" Comment="added 193 characters in body" Text="No.  You can receive and use treasure maps as soon as you are able to Canvass for Guests at the Quester's Rest in Stornway.   &#xD;&#xA;&#xD;&#xA;If you receive a treasure map (whether through canvassing or the normal quest in Zere Rocks), you can share it through canvassing as soon as you have beaten that treasure map's boss.  " />
  <row Id="19199" PostHistoryTypeId="5" PostId="8102" RevisionGUID="12a4b0a5-c929-4811-9cfc-09ae8d28cb59" CreationDate="2010-09-28T18:49:10.067" UserId="122" Comment="Changed graph to be a bit more readable." Text="Here, I just made one for you, based on the Civilopedia information (right click and choose to view the image independently if it's rendered too small for you).&#xD;&#xA;&#xD;&#xA;![Upgrade chart][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* All other units are non-upgradable. This even includes the scout, which can be transformed to an archer by ruins but is not generally upgradable.&#xD;&#xA;* Unique units upgrade in exactly the same way as the unit they replace.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/hnKP7.png" />
  <row Id="19200" PostHistoryTypeId="2" PostId="8167" RevisionGUID="0457fcfb-fff4-4273-8de1-3148cf19052c" CreationDate="2010-09-28T18:58:28.150" UserId="2540" Text="Apparently there are also port forwarding requirements for multiplayer play under this system.  This can be a deal-breaker if you're trying to play it behind the same NAT'ed firewall." />
  <row Id="19201" PostHistoryTypeId="2" PostId="8168" RevisionGUID="21f4c6a9-2dba-4ca4-9d41-1dec9bd91fe3" CreationDate="2010-09-28T19:02:41.920" UserId="85" Text="Well, [as Artless indicated](http://gaming.stackexchange.com/questions/5497/how-can-i-increase-the-probability-of-a-mystery-room-appearing-in-the-item-world/5509#5509), Mystery Rooms show up every 3 floors.&#xD;&#xA;&#xD;&#xA;Can you increase the probability that one shows up on every 3 floors? **No.** The chance is fixed.&#xD;&#xA;&#xD;&#xA;You can, however, &quot;fix&quot; yourself a 100% probability if you have a spare Mr. Gency's Exit. Once you have cleared 3 floors (wherein the first floor had a Mystery Gate), then the next floor is eligible for a Mystery Gate if it isn't a boss floor. If you don't get a Mystery Gate when you first enter that floor, then use the Mr. Gency's Exit to leave the Item World, and save your game. Upon your return to the Item World, the floor will change, and a new chance for a Mystery Gate is rolled. If this also fails, then you reload your save and try again. It usually doesn't take that many tries, the chance isn't particularly low.&#xD;&#xA;&#xD;&#xA;If you're trying to maximize an item by getting every Mystery Gate, you're going to need a lot of doors and a lot of patience. So make sure to save up!" />
  <row Id="19202" PostHistoryTypeId="2" PostId="8169" RevisionGUID="8df76379-f1e4-49ae-af9c-621b506dde82" CreationDate="2010-09-28T19:03:45.083" UserId="2540" Text="We're trying to play Dead Rising 2 on the same LAN, only to learn that Games for Windows Live expects you to forward 4 ports from your firewall to the PC.  Obviously this isn't going to work in our situation.  Has anyone found a good solution?" />
  <row Id="19203" PostHistoryTypeId="1" PostId="8169" RevisionGUID="8df76379-f1e4-49ae-af9c-621b506dde82" CreationDate="2010-09-28T19:03:45.083" UserId="2540" Text="Is it possible to circumvent the port-forwarding requirements for GFWL?" />
  <row Id="19204" PostHistoryTypeId="3" PostId="8169" RevisionGUID="8df76379-f1e4-49ae-af9c-621b506dde82" CreationDate="2010-09-28T19:03:45.083" UserId="2540" Text="&lt;games-for-windows-live&gt;" />
  <row Id="19205" PostHistoryTypeId="6" PostId="8169" RevisionGUID="2bfd3dbc-952c-4789-8128-c35d0e3b9532" CreationDate="2010-09-28T19:09:22.170" UserId="2540" Comment="edited tags" Text="&lt;games-for-windows-live&gt;&lt;port-forwarding&gt;" />
  <row Id="19206" PostHistoryTypeId="2" PostId="8170" RevisionGUID="40e9124b-ad11-4df2-bb96-37ec96307357" CreationDate="2010-09-28T19:14:12.787" UserId="3775" Text="http://www.se7ensins.com/forums/topic/313258-whats-after-lt-colonel-3-you-ask/&#xD;&#xA;the emblem in this link is of commander, it looks EXCACTLY like lt.colonel except it has an extra vertical line. I believe it is after lt. colonel and THEN there is colonel. so i think it is closer than u may think (as soon as the cap is removed)" />
  <row Id="19208" PostHistoryTypeId="2" PostId="8172" RevisionGUID="211463af-33a7-4b5b-afb4-d6c39fb986fc" CreationDate="2010-09-28T19:22:07.323" UserId="1410" Text="I have found moving to a square next to a river or coast to be massively useful, if my starting square is not. This lets you start trade earlier, and you can run trade off of rivers/coast for a LONG time before you really need to connect your cities by road. (Your workers can be off doing other things till then.)&#xD;&#xA;&#xD;&#xA;What does trade get you?&#xD;&#xA;&#xD;&#xA; - More $$/Science&#xD;&#xA; - Resource spreading, depending on what you have you get...&#xD;&#xA; - Ability to build units requiring resources immediately throughout your empire&#xD;&#xA; - Faster wonders&#xD;&#xA; - More happiness&#xD;&#xA; - More health&#xD;&#xA;&#xD;&#xA;Now... how many of those are worth more to you than a turn?* Get that important wonder you would have missed? Twice as many swordsman? Finish Alphabet first?&#xD;&#xA;&#xD;&#xA;*Sometimes not even a turn. As @Kaestur Hakarl points out, settlers have two move points, so you can move and still settle if the move is onto a flat/open square." />
  <row Id="19209" PostHistoryTypeId="5" PostId="8153" RevisionGUID="e5e52a9b-dd27-4d79-a79b-6e33e7d6cca4" CreationDate="2010-09-28T19:39:17.010" UserId="816" Comment="added 7 characters in body" Text="What's the best way to increase my rate of research in Civilization 5? Is it purely a function of population and buildings, or is there something else I can do to speed it up (especially in the early game)?" />
  <row Id="19211" PostHistoryTypeId="2" PostId="8173" RevisionGUID="db920fa4-32a1-48e9-a745-318914db6386" CreationDate="2010-09-28T19:49:30.003" UserId="3778" Text="When you go to buy a tile in Civilization 5, some tiles have a pink border. Why is this?" />
  <row Id="19212" PostHistoryTypeId="1" PostId="8173" RevisionGUID="db920fa4-32a1-48e9-a745-318914db6386" CreationDate="2010-09-28T19:49:30.003" UserId="3778" Text="Why do some tiles have pink borders in Civilization 5?" />
  <row Id="19213" PostHistoryTypeId="3" PostId="8173" RevisionGUID="db920fa4-32a1-48e9-a745-318914db6386" CreationDate="2010-09-28T19:49:30.003" UserId="3778" Text="&lt;civilization-5&gt;" />
  <row Id="19214" PostHistoryTypeId="2" PostId="8174" RevisionGUID="f8fe9908-1b40-4c68-adce-93e7012cde19" CreationDate="2010-09-28T19:51:16.930" UserId="11" Text="These are the tiles that your city will next acquire when it expands." />
  <row Id="19215" PostHistoryTypeId="2" PostId="8175" RevisionGUID="d4e5b155-74f2-4031-8105-f3bc2b65ae77" CreationDate="2010-09-28T19:52:01.233" UserId="816" Text="Unlike previous version of Civilization, in Civ V, territory around a city expands one tile at a time.  The pink highlighted tiles are the ones that are next in line for expansion through culture.  Consequently, they are also usually the cheapest tiles to purchase." />
  <row Id="19216" PostHistoryTypeId="5" PostId="6866" RevisionGUID="5fb7f109-6f50-44c6-b08b-c39ad1860326" CreationDate="2010-09-28T20:41:40.307" UserId="2349" Comment="fixing grammar and context" Text="I'm trying to do all the Burning Crusade Heroics for no special reason, but I need the keys to access them. &#xD;&#xA;&#xD;&#xA;I started playing during The Wrath of the Lich King, so I completely missed all the quest lines in the Outlands that lead up to the Heroic dungeons.&#xD;&#xA;&#xD;&#xA;Does anyone know where I can find the appropriate quest lines that will get me the keys?" />
  <row Id="19217" PostHistoryTypeId="5" PostId="8129" RevisionGUID="04fef29a-238e-427d-b5b8-1d390ef5190b" CreationDate="2010-09-28T20:44:14.483" UserId="3717" Comment="added 234 characters in body; added 145 characters in body" Text="**Fighting:**&#xD;&#xA;&#xD;&#xA; - Tekken (More versions)&#xD;&#xA; - Wii Sports(boxing)&#xD;&#xA; - Street Fighter (More versions)&#xD;&#xA; - Dead Or Alive&#xD;&#xA; - Soul Calibur (More versions)&#xD;&#xA; - Fight Night Round 2&#xD;&#xA; - Def Jam: Fight For New York&#xD;&#xA; - Dead or Alive Ultimate&#xD;&#xA; - Mortal Kombat (More versions)&#xD;&#xA; - Capcom Vs SNK 2 EO&#xD;&#xA; - Barbarian&#xD;&#xA; - Bloody Roar Extreme &#xD;&#xA; - MTV's Celebrity Deathmatch&#xD;&#xA; - Samurai Shodown V &#xD;&#xA; - Virtua Fighter 4: Evolution&#xD;&#xA; - Marvel vs. Capcom 2&#xD;&#xA; - Guilty Gear X2&#xD;&#xA; - Fight Night Round 2&#xD;&#xA; - Dragon Ball Z: Budokai 3&#xD;&#xA;&#xD;&#xA;**FPS:**&lt;br&gt;&#xD;&#xA;&#xD;&#xA; - Call of Duty 4 and Call of Duty World at War&lt;br&gt;&#xD;&#xA; - Unreal Tournament 2004 and Unreal Tournament 3&lt;br&gt;&#xD;&#xA; - Counter Strike 1.6 &amp;Source&lt;br&gt;&#xD;&#xA; - Quake 3 &amp; 4&lt;br&gt;&#xD;&#xA; - Doom&lt;br&gt;&#xD;&#xA; - Alien vs predator&lt;br&gt;&#xD;&#xA; - Steam mods other than counter strike&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Soldier of fortune&lt;br&gt; &#xD;&#xA; - Halo 1 and now Reach&lt;br&gt;&#xD;&#xA; - Call of Duty 4&lt;br&gt;&#xD;&#xA; - Team Fortress 2 &lt;br&gt;&#xD;&#xA;&#xD;&#xA;**RTS:**&#xD;&#xA;&#xD;&#xA; - Command and Conquer 3 Tiberium Wars&lt;br&gt;&#xD;&#xA; - Command and Conquer Red Alert 3&lt;br&gt;&#xD;&#xA; - Commend and Conquer Generals Zero Hour&lt;br&gt;&#xD;&#xA; - Supreme Commander Forged Alliance&lt;br&gt;&#xD;&#xA; - Company of Heroes&lt;br&gt;&#xD;&#xA; - Empire Earth&lt;br&gt;&#xD;&#xA; - Battlefield 1942&lt;br&gt;&#xD;&#xA; - Starcraft I &amp; II&lt;br&gt;&#xD;&#xA; - Warcraft 3&lt;br&gt;&#xD;&#xA; - Age of Empires&lt;br&gt;&#xD;&#xA; - [Netstorm][1]&#xD;&#xA;&#xD;&#xA;**Other:**&#xD;&#xA;&#xD;&#xA; - TrackMania&lt;br&gt;&#xD;&#xA; - Diablo I &amp; II&lt;br&gt;&#xD;&#xA; - Fifa&lt;br&gt;&#xD;&#xA; - Soldat&lt;br&gt;&#xD;&#xA; - Worms&lt;br&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are many more...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.netstormhq.com/news.php" />
  <row Id="19218" PostHistoryTypeId="2" PostId="8176" RevisionGUID="86f3e11c-60e4-491e-9e4f-950f230aebf6" CreationDate="2010-09-28T20:58:10.270" UserId="330" Text="How can I tell STEAM to put games on another disk?&#xD;&#xA;&#xD;&#xA;They are currently on c: but I'm getting a little short on space." />
  <row Id="19219" PostHistoryTypeId="1" PostId="8176" RevisionGUID="86f3e11c-60e4-491e-9e4f-950f230aebf6" CreationDate="2010-09-28T20:58:10.270" UserId="330" Text="Move STEAM downloaded files" />
  <row Id="19220" PostHistoryTypeId="3" PostId="8176" RevisionGUID="86f3e11c-60e4-491e-9e4f-950f230aebf6" CreationDate="2010-09-28T20:58:10.270" UserId="330" Text="&lt;steam&gt;" />
  <row Id="19221" PostHistoryTypeId="5" PostId="7458" RevisionGUID="7628580a-ce0c-4d51-aa6c-27a12a9f9879" CreationDate="2010-09-28T20:58:58.303" UserId="2349" Comment="tags and related terms in the question (about honor points not being exp)" Text="I've been reading quite [a lot about it][1], from [different][2] [sources][3], but I still couldn't figure out how, in a *winning call to arms game*, I get to see people gaining up to 7000 points, while most of the team get regular 5000 at most. Sometimes the difference is from 4k to 6k, so always around 2k more than most others.&#xD;&#xA;&#xD;&#xA;What are those people doing different? **How do they get that much extra honor points?**&#xD;&#xA;&#xD;&#xA;Usually around 5-10 guys get the extra points. I had some obvious points to consider, but could confirm from experience it's not directly related to capturing towers, giving killing blows, dealing damage, healing, even getting regular HK or anything else listed everywhere as giving bonus points - I believe those bonus go to the whole faction.&#xD;&#xA;&#xD;&#xA;Anyway, can somebody please explain?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Alterac_Valley&#xD;&#xA;  [2]: http://www.worldofwarcraft.com/pvp/battlegrounds/info-alteracvalley.html&#xD;&#xA;  [3]: http://www.wowhead.com/zone=2597/alterac-valley#comments" />
  <row Id="19222" PostHistoryTypeId="6" PostId="7458" RevisionGUID="7628580a-ce0c-4d51-aa6c-27a12a9f9879" CreationDate="2010-09-28T20:58:58.303" UserId="2349" Comment="tags and related terms in the question (about honor points not being exp)" Text="&lt;world-of-warcraft&gt;&lt;pvp&gt;&lt;honor&gt;" />
  <row Id="19223" PostHistoryTypeId="2" PostId="8177" RevisionGUID="75bf2926-37a9-4ddd-837b-5da832e15cff" CreationDate="2010-09-28T20:59:27.583" UserId="3717" Text="Steam installs to the following folder by default:&#xD;&#xA;&#xD;&#xA;C:\Program Files\Steam&#xD;&#xA;&#xD;&#xA;Files for games installed on Steam are stored in the following folder:&#xD;&#xA;&#xD;&#xA;C:\Program Files\Steam\SteamApps\&#xD;&#xA;&#xD;&#xA;During the installation of Steam, you have the option to install Steam to a location other than the default. Since Steam relies on the game files residing in the SteamApps folder, your game files cannot be moved outside of this folder. The game files must be in the SteamApps folder in order to function.&#xD;&#xA;&#xD;&#xA;If Steam is already installed, you may move the installation to another location, such as a different hard drive using the following process.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;Moving Your Steam Installation&#xD;&#xA;Important:&#xD;&#xA;&#xD;&#xA;Please ensure that you have your Steam account name and password before following this procedure. Also ensure that your account is linked to your current email address so that you can reset your password if necessary.&#xD;&#xA;&#xD;&#xA;It is not recommended that you install Steam to an external hard drive due to potential performance issues.&#xD;&#xA;Warning:&#xD;&#xA;&#xD;&#xA;It is highly recommended that you create a backup of your SteamApps folder before attempting this process. If there is a problem in this process and you do not have a backup of your games or the SteamApps folder, it will be necessary to reinstall the games individually. Please see the [Using the Steam Backup Feature topic][1].&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The following instructions are a simple way to move your Steam installation along with your games:&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;   1. Exit the Steam client application.&#xD;&#xA;   2. Browse to the Steam installation folder for the Steam installation you would like to move (C:\Program Files\Steam by default).&#xD;&#xA;   3. Delete all of the files and folders except the SteamApps folder and Steam.exe&#xD;&#xA;   4. Cut and paste the whole Steam folder to the new location, for example: D:\Games\Steam\&#xD;&#xA;   5. Launch Steam and log into your account.&#xD;&#xA;&#xD;&#xA;Steam will briefly update and then you will be ready to play. All future game content will be downloaded to the new folder (D:\Games\Steam\SteamApps\ in this example)&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;If you encounter any errors during the move process or when Steam is launched from the new location, it may be necessary to perform a more thorough process:&#xD;&#xA;&#xD;&#xA;   1. Exit the Steam client application.&#xD;&#xA;   2. Browse to the Steam installation folder for the Steam installation (continuing the from the last section example, this would be the new location of D:\Games\Steam\.&#xD;&#xA;   3. Move the SteamApps folder from the Steam installation folder to your desktop.&#xD;&#xA;   4. Review the Uninstalling Steam topic for instructions to uninstall Steam (this must be done to remove your old Steam installation settings from the Windows Registry).&#xD;&#xA;   5. Review the Installing Steam topic for instructions to re-install Steam to the desired location.&#xD;&#xA;   6. Move the SteamApps folder into the new Steam installation folder to copy all of your downloaded game content, settings, and saved games to the new location.&#xD;&#xA;   7. Start Steam and log in to your existing Steam account to confirm that the move was successful.&#xD;&#xA;&#xD;&#xA;Important:&#xD;&#xA;&#xD;&#xA;If you are moving your Steam installation to a new hard drive and want to keep game saves/profiles for third party games that are not saved on Steam Cloud most of these can be found in your Documents folder: ~\Documents\[username]\My Games\. Moving this folder to the same location on your new hard drive will maintain your saves/profiles.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[SOURCE][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?s=9e3df25cb0d11f447395c6656adb3b3d&amp;ref=8794-YPHV-2033&#xD;&#xA;  [2]: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129" />
  <row Id="19224" PostHistoryTypeId="2" PostId="8178" RevisionGUID="4ea4ebb3-f371-438a-872b-4aa7ae711ff4" CreationDate="2010-09-28T21:00:35.460" UserId="1410" Text="Oak has a great list of the conventional methods for increasing production. There are a couple of other options you can consider, although they are more situational and involved: &#xD;&#xA;&#xD;&#xA;**Start a Golden Age**&#xD;&#xA;&gt; In a golden age, any tile that produces gold produces an additional gold, and any tile&#xD;&#xA;which produces production produces an additional production.&#xD;&#xA;&#xD;&#xA;*I love production I was producing producing additional production.*&#xD;&#xA;&#xD;&#xA;Golden Ages can be started using a great person, saving up enough excess happiness, and various wonders/social policies.&#xD;&#xA;&#xD;&#xA;**Play as a Civilization that Boosts Production**&#xD;&#xA;&#xD;&#xA;This is more involved than starting a Golden Age, or any of Oak's suggestion: Civilizations are chosen before the game, so you can't react in the middle of the game when you realize you want a certain city-state to like you, and you lose the benefits of your other favorite civilization. So, I would recommend using other suggestions first, and switching Civilizations only if you find the other suggestions aren't enough.&#xD;&#xA;&#xD;&#xA; - **Rome**: &quot;+25% Production bonus when constructing a building (in another city)&#xD;&#xA;that already has been constructed in the Capital.&quot;&#xD;&#xA; - **Russia**: &quot;[Strategic] Resources provide +1 Production&quot;&#xD;&#xA; - **Egypt**: &quot;+20% Production speed of Wonders.&quot;&#xD;&#xA;&#xD;&#xA;*Quotes from the [Civilization 5 Manual][1].*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="19225" PostHistoryTypeId="5" PostId="7458" RevisionGUID="c5bab066-5465-4fab-ac7b-3efa379b6f56" CreationDate="2010-09-28T21:02:54.723" UserId="816" Comment="edited body" Text="I've been reading quite [a lot about it][1], from [different][2] [sources][3], but I still couldn't figure out how, in a *winning call to arms game*, I get to see people gaining up to 7000 points, while most of the team get regular 5000 at most. Sometimes the difference is from 4k to 6k, so always around 2k more than most others.&#xD;&#xA;&#xD;&#xA;What are those people doing different? **How do they get that many extra honor points?**&#xD;&#xA;&#xD;&#xA;Usually around 5-10 guys get the extra points. I had some obvious points to consider, but could confirm from experience it's not directly related to capturing towers, giving killing blows, dealing damage, healing, even getting regular HK or anything else listed everywhere as giving bonus points - I believe those bonus go to the whole faction.&#xD;&#xA;&#xD;&#xA;Anyway, can somebody please explain?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Alterac_Valley&#xD;&#xA;  [2]: http://www.worldofwarcraft.com/pvp/battlegrounds/info-alteracvalley.html&#xD;&#xA;  [3]: http://www.wowhead.com/zone=2597/alterac-valley#comments" />
  <row Id="19226" PostHistoryTypeId="5" PostId="8160" RevisionGUID="bdb4783f-45e6-4d11-bc8f-ba01f2d4bc77" CreationDate="2010-09-28T21:13:08.877" UserId="998" Comment="added 2151 characters in body; deleted 2 characters in body" Text="No maps, no avatars, no updates, but:&#xD;&#xA;&#xD;&#xA;**Every time you search breaking news is requested from customer.teliacarrier.com.**&#xD;&#xA;&#xD;&#xA;Confirmed with Process Monitor, it first makes a request to a subdomain of that URL and then saves a file in&#xD;&#xA;&#xD;&#xA;&gt; C:\ProgramData\Blizzard Entertainment\Battle.net\Cache\Download&#xD;&#xA;&#xD;&#xA;that is called **breakingNews.txt** which is empty but allows them to interrupt the league queue if needed.&#xD;&#xA;&#xD;&#xA;You can confirm this yourself looking at the modified times of the files, the only other things you might encounter that have recently changed (but not when entering the league) are the news images...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**I guess the first time after you start the game your league settings are updated** to match the league you are allowed to play in; so for example if you play in Practice you will have the slow settings and if you advance to ranked leagues you will have faster settings.&#xD;&#xA;&#xD;&#xA;**Why:** Because I guess this doesn't happen when you load SC2 itself so you can go to single player without waiting for your slow connection. The profile data probably contains less or different data so it isn't updated in that case either. And it should always be made up-to-date when you enter multi-player in case you have played SC2 before on another computer...&#xD;&#xA;&#xD;&#xA;**Files:** Besides verifying and/or caching some .s2m* files,&#xD;&#xA;the only readable file I could find contains this:&#xD;&#xA;&#xD;&#xA;    &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;&#xD;&#xA;    &lt;locale &#xD;&#xA;      xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot;&#xD;&#xA;      xsi:noNamespaceSchemaLocation=&quot;l10n_output.xsd&quot;&#xD;&#xA;      locale=&quot;enGB&quot;&gt;&#xD;&#xA;&#xD;&#xA;      &lt;e id=&quot;1&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;2&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;3&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;4&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;22&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;42&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;52&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;32&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;62&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;23&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;43&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;53&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;33&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;63&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;5&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;11&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;12&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;13&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;14&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;15&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1001&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1002&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1003&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1004&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1022&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1042&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1052&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1032&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1062&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1023&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1043&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1053&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1033&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1063&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1005&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1011&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1012&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1013&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1014&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1015&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;    &lt;/locale&gt;" />
  <row Id="19227" PostHistoryTypeId="5" PostId="8160" RevisionGUID="f5b5ca98-865c-4635-b943-91d17c573838" CreationDate="2010-09-28T21:18:32.350" UserId="998" Comment="added 3 characters in body" Text="No maps, no avatars, no updates, but:&#xD;&#xA;&#xD;&#xA;**Every time you search breaking news is requested from customer.teliacarrier.com.**&#xD;&#xA;&#xD;&#xA;Confirmed with Process Monitor, it first makes a request to a subdomain of that URL and then saves a file in&#xD;&#xA;&#xD;&#xA;&gt; C:\ProgramData\Blizzard Entertainment\Battle.net\Cache\Download&#xD;&#xA;&#xD;&#xA;that is called **breakingNews.txt** which is empty but allows them to interrupt the league queue if needed.&#xD;&#xA;&#xD;&#xA;You can confirm this yourself looking at the modified times of the files, the only other things you might encounter that have recently changed (but not when entering the league) are the news images...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**I guess the first time after you start the game your league settings are updated** to match the league you are allowed to play in; so for example if you play in Practice you will have the slow settings and if you advance to ranked leagues you will have faster settings.&#xD;&#xA;&#xD;&#xA;**Why:** Because I guess this doesn't happen when you load SC2 itself so you can go to single player without waiting for your slow connection. The profile data probably contains less or different data so it isn't updated in that case either. And it should always be made up-to-date when you enter multi-player in case you have played SC2 before on another computer...&#xD;&#xA;&#xD;&#xA;**Files:** Besides verifying/caching/accessing some .s2m* files,&#xD;&#xA;the only readable file I could find contains this:&#xD;&#xA;&#xD;&#xA;    &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;&#xD;&#xA;    &lt;locale &#xD;&#xA;      xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot;&#xD;&#xA;      xsi:noNamespaceSchemaLocation=&quot;l10n_output.xsd&quot;&#xD;&#xA;      locale=&quot;enGB&quot;&gt;&#xD;&#xA;&#xD;&#xA;      &lt;e id=&quot;1&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;2&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;3&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;4&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;22&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;42&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;52&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;32&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;62&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;23&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;43&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;53&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;33&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;63&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;5&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;11&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;12&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;13&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;14&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;15&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1001&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1002&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1003&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1004&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1022&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1042&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1052&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1032&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1062&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1023&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1043&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1053&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1033&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1063&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1005&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1011&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1012&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1013&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1014&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1015&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;    &lt;/locale&gt;" />
  <row Id="19228" PostHistoryTypeId="2" PostId="8179" RevisionGUID="f0470a10-def5-49da-b5fe-343afa09d81e" CreationDate="2010-09-28T21:19:06.373" UserId="1776" Text="You could try using [Steam Mover][1] - it's built for doing exactly that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.traynier.com/software/steammover" />
  <row Id="19229" PostHistoryTypeId="5" PostId="7991" RevisionGUID="65358254-7c9b-4b19-bd37-6109ad8cdd4b" CreationDate="2010-09-28T21:19:22.490" UserId="2578" Comment="deleted 2 characters in body" Text="If you really want in-depth details, you'll need to get a Packet-Sniffer running, but the problem is, it's not allowed. When SC2 catches you, it's buh-bye account, because it can be construed as a cheat.&#xD;&#xA;&#xD;&#xA;But packet sniffing is the way to go. You can analyze each packet sent and received in detail." />
  <row Id="19230" PostHistoryTypeId="6" PostId="904" RevisionGUID="262554a8-76e3-4632-948f-f344ea71675d" CreationDate="2010-09-28T21:31:13.520" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;final-fantasy-vii&gt;&lt;final-fantasy&gt;&lt;plot&gt;&lt;aeris&gt;" />
  <row Id="19231" PostHistoryTypeId="5" PostId="8160" RevisionGUID="87f47620-5f51-4a3f-9a11-32ad40f2fefd" CreationDate="2010-09-28T21:32:07.107" UserId="998" Comment="added 2 characters in body; deleted 4 characters in body" Text="No maps, no avatars, no updates, but:&#xD;&#xA;&#xD;&#xA;**Every time you search breaking news is requested from customer.teliacarrier.com.**&#xD;&#xA;&#xD;&#xA;Confirmed with Process Monitor, it first makes a request to a subdomain of that URL and then saves a file in&#xD;&#xA;&#xD;&#xA;&gt; C:\ProgramData\Blizzard Entertainment\Battle.net\Cache\Download&#xD;&#xA;&#xD;&#xA;that is called **breakingNews.txt** which is empty but allows them to interrupt the league queue if needed.&#xD;&#xA;&#xD;&#xA;You can confirm this yourself looking at the modified times of the files, the only other things you might encounter that have recently changed (but not when entering the league) are the news images...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**I guess the first time after you start the game your league settings are updated** to match the league you are allowed to play in; so for example if you play in Practice you will have the slow settings and if you advance to ranked leagues you will have faster settings.&#xD;&#xA;&#xD;&#xA;**Why:** Because I guess this doesn't happen when you load SC2 itself so you can go to single player without waiting for your slow connection. The profile data probably contains less or different data so it isn't updated in that case either. And it should always be made up-to-date when you enter multi-player in case you have played SC2 before on another computer...&#xD;&#xA;&#xD;&#xA;**Files:** Besides creating/accessing some cached .s2m* files,&#xD;&#xA;the only readable file I could find contains this:&#xD;&#xA;&#xD;&#xA;    &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;&#xD;&#xA;    &lt;locale &#xD;&#xA;      xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot;&#xD;&#xA;      xsi:noNamespaceSchemaLocation=&quot;l10n_output.xsd&quot;&#xD;&#xA;      locale=&quot;enGB&quot;&gt;&#xD;&#xA;&#xD;&#xA;      &lt;e id=&quot;1&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;2&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;3&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;4&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;22&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;42&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;52&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;32&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;62&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;23&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;43&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;53&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;33&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;63&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;5&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;11&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;12&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;13&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;14&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;15&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1001&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1002&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1003&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1004&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1022&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1042&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1052&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1032&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1062&quot;&gt;2vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1023&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1043&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1053&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1033&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1063&quot;&gt;3vA.I.&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1005&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1011&quot;&gt;1v1&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1012&quot;&gt;2v2&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1013&quot;&gt;3v3&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1014&quot;&gt;4v4&lt;/e&gt;&#xD;&#xA;      &lt;e id=&quot;1015&quot;&gt;FFA&lt;/e&gt;&#xD;&#xA;    &lt;/locale&gt;" />
  <row Id="19233" PostHistoryTypeId="5" PostId="1018" RevisionGUID="7d8692de-3366-4973-bee5-de4169f7c5ed" CreationDate="2010-09-28T21:49:41.290" UserId="297" Comment="added 117 characters in body" Text="It's not available digitally anywhere.  As Daemonic mentioned, keep an eye on [Gog.com][1]. It'll probably show up there before anywhere else.&#xD;&#xA;&#xD;&#xA;In the meantime, it's VERY findable on [Ebay][2].&#xD;&#xA;&#xD;&#xA;Edit: As mentioned by LessPop_MoreFizz, as of today (9/28/10) you can get Planescape: Torment from GoG. Buy it now!&#xD;&#xA;&#xD;&#xA;  [1]: http://gog.com&#xD;&#xA;  [2]: http://shop.ebay.com/i.html?_nkw=planescape+torment&amp;_sacat=0&amp;_odkw=planescape&amp;_osacat=0&amp;bkBtn=&amp;_trksid=p3286.m270.l1313" />
  <row Id="19234" PostHistoryTypeId="5" PostId="8172" RevisionGUID="11f51b35-c6ad-4e63-b414-513f72e8cba6" CreationDate="2010-09-28T21:52:11.567" UserId="1410" Comment="added 234 characters in body" Text="I have found moving to a square next to a river or coast to be massively useful, if my starting square is not. This lets you setup trade routes much earlier by researching the naval techs and connecting your cities by rivers/coast.&#xD;&#xA;&#xD;&#xA;You can run trade off of rivers/coasts for a LONG time before you really need to connect your cities by road. Your workers can be off doing other things till then. This plan also has the nice side effect of making you want to settle along rivers, which boosts $$ income all by itself.&#xD;&#xA;&#xD;&#xA;What do trade routes get you?&#xD;&#xA;&#xD;&#xA; - More $$/Science&#xD;&#xA; - Resource spreading, which gets you other effects depending on the resource...&#xD;&#xA;  - Ability to build units requiring resources immediately throughout your empire&#xD;&#xA;  - Faster wonders&#xD;&#xA;  - More happiness&#xD;&#xA;  - More health&#xD;&#xA;&#xD;&#xA;Now... how many of those are worth more to you than a turn?* Get that important wonder you would have missed? Twice as many swordsman? Finish Alphabet first?&#xD;&#xA;&#xD;&#xA;*Sometimes not even a turn. As @Kaestur Hakarl points out, settlers have two move points, so you can move and still settle if the move is onto a flat/open square." />
  <row Id="19236" PostHistoryTypeId="2" PostId="8181" RevisionGUID="2bd07367-304b-4cb9-87cf-c9b3c8702d8a" CreationDate="2010-09-28T22:19:43.447" UserId="320" Text="On the space level of Karoshi 2, how can I kill myself? there are three planets and a bit of text `What is this?`" />
  <row Id="19237" PostHistoryTypeId="1" PostId="8181" RevisionGUID="2bd07367-304b-4cb9-87cf-c9b3c8702d8a" CreationDate="2010-09-28T22:19:43.447" UserId="320" Text="How to die in space?" />
  <row Id="19238" PostHistoryTypeId="3" PostId="8181" RevisionGUID="2bd07367-304b-4cb9-87cf-c9b3c8702d8a" CreationDate="2010-09-28T22:19:43.447" UserId="320" Text="&lt;suicide&gt;&lt;karoshi-2&gt;" />
  <row Id="19239" PostHistoryTypeId="5" PostId="7999" RevisionGUID="9cdfb4bb-8e08-4e42-90a7-db17441f64e0" CreationDate="2010-09-28T22:23:57.427" UserId="3692" Comment="added 150 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/29:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Cant check name atm (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Cant check the name atm (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Cant check atm (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt;&#xD;&#xA; 3. Earth Ward -&gt;&#xD;&#xA;&#xD;&#xA;List item" />
  <row Id="19240" PostHistoryTypeId="5" PostId="8181" RevisionGUID="43a65a6b-5d6f-4680-abbb-fa39017ac1ba" CreationDate="2010-09-28T22:25:33.337" UserId="816" Comment="capitalization" Text="On the space level of Karoshi 2, how can I kill myself? There are three planets and a bit of text `What is this?`" />
  <row Id="19241" PostHistoryTypeId="5" PostId="7942" RevisionGUID="a7d2c63d-5ebf-43f6-86f2-34826d8baf6b" CreationDate="2010-09-28T22:51:38.427" UserId="1162" Comment="added 273 characters in body" Text="Using your example, you could double click or &lt;kbd&gt;Ctrl&lt;/kbd&gt; + click on a Stalker to select all of them and then &lt;kbd&gt;Shift&lt;/kbd&gt; + click the left-most Stalker listed on the HUD six times. This would remove six Stalkers from the originally selected ten. Whether this is any less cumbersome, you be the judge.&#xD;&#xA;&#xD;&#xA;&gt; Instead of doing subtraction to know&#xD;&#xA;&gt; to click six times, find the fifth&#xD;&#xA;&gt; stalker, (number you want + 1) and&#xD;&#xA;&gt; repeatedly shift click that one until&#xD;&#xA;&gt; there is no fifth stalker.&#xD;&#xA; &#xD;&#xA;&gt;-[ILMTitan][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/1912/ilmtitan" />
  <row Id="19242" PostHistoryTypeId="5" PostId="8175" RevisionGUID="07308ab5-9a22-49d3-8c31-3b848f6b58f5" CreationDate="2010-09-28T23:54:32.553" UserId="816" Comment="Inexcusable typo!" Text="Unlike previous versions of Civilization, in Civ V, territory around a city expands one tile at a time.  The pink highlighted tiles are the ones that are next in line for expansion through culture.  Consequently, they are also usually the cheapest tiles to purchase." />
  <row Id="19243" PostHistoryTypeId="6" PostId="8181" RevisionGUID="d6a1e62a-88a1-4201-bb03-e043668607f6" CreationDate="2010-09-28T23:57:50.587" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;suicide&gt;&lt;karoshi-2&gt;" />
  <row Id="19245" PostHistoryTypeId="2" PostId="8182" RevisionGUID="da3734c2-701f-4993-84fb-55e506f16098" CreationDate="2010-09-29T01:18:35.013" UserId="3114" Text="It's been a while since I played it but that level sounds familiar, let me see...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So, you're in space.  And it says &quot;What is this&quot;...&#xD;&#xA;Have you tried pressing the *Space* bar?&#xD;&#xA;&#xD;&#xA;:P" />
  <row Id="19246" PostHistoryTypeId="2" PostId="8183" RevisionGUID="7314dcee-0bdc-453a-8af3-2a346c12be1a" CreationDate="2010-09-29T01:32:10.883" UserId="3782" Text="Custom Maps&#xD;&#xA;&#xD;&#xA;Is normal get custom maps when you enter in a multiplayer game to play with random players and maps." />
  <row Id="19247" PostHistoryTypeId="5" PostId="8183" RevisionGUID="80c0fa29-74f5-4736-a7dc-6c2025eb3914" CreationDate="2010-09-29T02:10:29.623" UserId="3782" Comment="added 16 characters in body" Text="Custom Maps updates&#xD;&#xA;&#xD;&#xA;Is normal get custom maps updates when you enter in a multiplayer game to play with random players and maps." />
  <row Id="19248" PostHistoryTypeId="2" PostId="8184" RevisionGUID="ccc714e7-d6fa-4594-8455-b991377cfeb0" CreationDate="2010-09-29T02:11:57.483" UserId="2498" Text="Anyone here playing dragon's call? In the description, luck plays an important part in the frequency of your special attack activation. So why don't I see a lot of luck builds? Why not do a 4 agi 1 luck build on an assassin? or int/sta for mage/warrior?&#xD;&#xA;&#xD;&#xA;Are the cons too great? " />
  <row Id="19249" PostHistoryTypeId="1" PostId="8184" RevisionGUID="ccc714e7-d6fa-4594-8455-b991377cfeb0" CreationDate="2010-09-29T02:11:57.483" UserId="2498" Text="luck build in dragon's call?" />
  <row Id="19250" PostHistoryTypeId="3" PostId="8184" RevisionGUID="ccc714e7-d6fa-4594-8455-b991377cfeb0" CreationDate="2010-09-29T02:11:57.483" UserId="2498" Text="&lt;character-build&gt;&lt;dragons-call&gt;" />
  <row Id="19251" PostHistoryTypeId="5" PostId="7672" RevisionGUID="74d53ebe-2ce2-4f2c-9b1a-4e003603542d" CreationDate="2010-09-29T02:13:27.820" UserId="3544" Comment="added 105 characters in body" Text="I think it concerns the way we sit our Xbox systems. My system sits vertically, so all the heat that builds up inside the system escape through the vents atop the system. Unfortunately, this is where the hard drive sit, so the expansion of the drive due to heating may cause minor corruption in the data. People who lay the system down horizontally have the system heat escape through the vents on the side, assuring that as little heat as possible ever gets near the hard drive.&#xD;&#xA;&#xD;&#xA;You may try to lay the system down for a few days or weeks and see how that works, and hopefully your system isn't like mine. Mine absolutely refuses to function when it's on its side. It's such a prima donna. &#xD;&#xA;&#xD;&#xA;And out of curiosity, who's the cunt that voted my comment down when I offered a legitimate response?" />
  <row Id="19252" PostHistoryTypeId="5" PostId="8060" RevisionGUID="7e5880e3-b0b3-4e9a-9ad4-7c7dc64fdf96" CreationDate="2010-09-29T02:17:43.797" UserId="3729" Comment="Updated w/New Information and Pictures" Text="From what I've read on various (modding) community sites the Mark VI helmet unlocks at the &quot;Commander&quot; rank, a rank past the current level cap of Lt. Colonel. This is purely speculation, but I'm guessing (based on the way the ranks have progressed so far) the next few ranks will be as follows:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; Lt. Colonel&#xD;&#xA;&#xD;&#xA; - Lt. Colonel Grade 1&#xD;&#xA; - Lt. Colonel Grade 2&#xD;&#xA; - Lt. Colonel Grade 3&#xD;&#xA;&#xD;&#xA;[Commander][1]        &lt;---( Mark VI Helmet Unlocked )&#xD;&#xA;&#xD;&#xA; - [Commander Grade 1 (w/ Picture)][2]&#xD;&#xA; - [Commander Grade 2 (w/ Picture)][3]&#xD;&#xA; - [Commander Grade 3 (w/ Picture)][4]&#xD;&#xA;&#xD;&#xA;Colonel&#xD;&#xA;&#xD;&#xA; - Colonel Grade 1&#xD;&#xA; - Colonel Grade 2&#xD;&#xA; - Colonel Grade 3&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;UPDATED - Based on the newest information supplied by [Gary][5] on his last post! Commander is actually the next rank past Lt. Colonel Grade 3... We'll have that Mark VI soon!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i56.photobucket.com/albums/g198/x372159/IMG_0167.jpg&#xD;&#xA;  [2]: http://i56.photobucket.com/albums/g198/x372159/IMG_0168.jpg&#xD;&#xA;  [3]: http://i56.photobucket.com/albums/g198/x372159/IMG_0170.jpg&#xD;&#xA;  [4]: http://i56.photobucket.com/albums/g198/x372159/IMG_0171.jpg&#xD;&#xA;  [5]: http://gaming.stackexchange.com/users/3775/gary" />
  <row Id="19253" PostHistoryTypeId="2" PostId="8185" RevisionGUID="c75399a5-df83-4d1b-8e65-7eea3f564209" CreationDate="2010-09-29T02:40:55.050" UserId="3015" Text="I've unlocked a couple randomly (as far as I can tell), but I'd like to be able to buy them all. Does anyone know a way to unlock them all? And possibly a way to buy multiples of them?" />
  <row Id="19254" PostHistoryTypeId="1" PostId="8185" RevisionGUID="c75399a5-df83-4d1b-8e65-7eea3f564209" CreationDate="2010-09-29T02:40:55.050" UserId="3015" Text="How are the the structure decks in Yu Gi Oh World Championship 2010 unlocked?" />
  <row Id="19255" PostHistoryTypeId="3" PostId="8185" RevisionGUID="c75399a5-df83-4d1b-8e65-7eea3f564209" CreationDate="2010-09-29T02:40:55.050" UserId="3015" Text="&lt;ds&gt;&lt;card-game&gt;&lt;yu-gi-oh-wc-2010&gt;" />
  <row Id="19256" PostHistoryTypeId="2" PostId="8186" RevisionGUID="be2b8cbe-0f2f-4014-9908-bc22db2dd028" CreationDate="2010-09-29T02:54:19.607" UserId="2044" Text="Every 10 wins, a new one will be available for purchase. No, you can't buy duplicates." />
  <row Id="19257" PostHistoryTypeId="2" PostId="8187" RevisionGUID="4f579070-0411-42de-a132-c880cb9ff930" CreationDate="2010-09-29T03:41:17.580" UserId="274" Text="I noticed earlier today that as of 1.1, the Blizzard maps were updated from v0.1 to v1.0. (Agria Valley is currently at v1.2.) Also, in the SC2 Editor, some Blizzard maps are showing up as not downloaded:&#xD;&#xA;&#xD;&#xA;![SC2 Editor screenshot][1]&#xD;&#xA;&#xD;&#xA;I haven't played 3v3 since 1.1, so all the updated 3v3 maps are still marked as Not Downloaded.&#xD;&#xA;&#xD;&#xA;This supports &lt;a href=&quot;http://gaming.stackexchange.com/questions/7107/what-does-the-starcraft-2-client-download-when-entering-the-league-queue/7110#7110&quot;&gt;Mag Roader's theory&lt;/a&gt; that the downloads consist of map data.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So, here's what I think it is:&#xD;&#xA;When you join the matchmaking queue, the game asks Battle.net for a list of maps you might about to be playing on. If you have the latest versions of all the maps, this will probably only take a second.&#xD;&#xA;&#xD;&#xA;If any maps are out of date, however, the game will update them. This will take a few seconds for each map since they're around a megabyte each.&#xD;&#xA;&#xD;&#xA;This system would let Blizzard publish updated versions of maps, or add new ones to matchmaking, between actual patches.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BlQvV.jpg" />
  <row Id="19258" PostHistoryTypeId="2" PostId="8188" RevisionGUID="134049dd-8b9f-4e4d-b599-47ab7646cb33" CreationDate="2010-09-29T03:57:45.453" UserId="816" Text="Apparently casting low-level games is the latest fad, because Husky is jumping on the bandwagon too.  He recently revived his old series called **Lets Learn Starcraft 2**.&#xD;&#xA;&#xD;&#xA;The original episode can be found [here][1].&#xD;&#xA;&#xD;&#xA;The latest episode can be found [here][2].&#xD;&#xA;&#xD;&#xA;[1]: http://www.youtube.com/user/HuskyStarcraft#p/search/0/FIoM4c894dA&#xD;&#xA;[2]: http://www.youtube.com/user/HuskyStarcraft#p/u/8/lE-rjqLyNMg" />
  <row Id="19259" PostHistoryTypeId="2" PostId="8189" RevisionGUID="4ba9fdd0-1d7b-42b0-b4a5-70b586c32c63" CreationDate="2010-09-29T04:28:20.780" UserId="3696" Text="There is an iPhone game called &quot;what country&quot; which was recently released. Here is the full description of the game&#xD;&#xA;&#xD;&#xA;&gt; This app is a light-hearted and funny&#xD;&#xA;&gt; view of the world. This is not a&#xD;&#xA;&gt; travel guide and should not be taken&#xD;&#xA;&gt; too seriously. Enjoy and have fun!&#xD;&#xA;&#xD;&#xA;And,&#xD;&#xA; &#xD;&#xA;&gt;  ...What Country describes Italy as&#xD;&#xA;&gt; &quot;Pizza, Mafia, Pasta and Scooters.&quot;&#xD;&#xA;&gt; That isn't sitting too well with&#xD;&#xA;&gt; Italian Tourism Minister..&#xD;&#xA;&#xD;&#xA;Also,&#xD;&#xA;&#xD;&#xA;&gt; ...The app describes Germany as &quot;Beer,&#xD;&#xA;&gt; discipline and autobahns.&quot;...&#xD;&#xA;&#xD;&#xA;Along with these  descriptions it also has screenshots of places in the country.&#xD;&#xA;&#xD;&#xA;My main goal is to improve my gk. So this looks like a great way to learn about countries and improve it. But I don't own an iphone. **Do you know of any pc game or app that is similar to this?**&#xD;&#xA;&#xD;&#xA;Thanks a load,&#xD;&#xA;Mugen" />
  <row Id="19260" PostHistoryTypeId="1" PostId="8189" RevisionGUID="4ba9fdd0-1d7b-42b0-b4a5-70b586c32c63" CreationDate="2010-09-29T04:28:20.780" UserId="3696" Text="Anyone knows a game similar to this iPhone game?" />
  <row Id="19261" PostHistoryTypeId="3" PostId="8189" RevisionGUID="4ba9fdd0-1d7b-42b0-b4a5-70b586c32c63" CreationDate="2010-09-29T04:28:20.780" UserId="3696" Text="&lt;pc&gt;&lt;iphone&gt;&lt;self-improvement&gt;" />
  <row Id="19262" PostHistoryTypeId="2" PostId="8190" RevisionGUID="df094f15-ba21-4e85-9439-2dd5281bb7b9" CreationDate="2010-09-29T04:38:17.643" UserId="3696" Text="I know this has been answered but you might want to try out &quot;ugh!&quot;. That too features a caveman riding a cycle and riding on mountains." />
  <row Id="19263" PostHistoryTypeId="6" PostId="8189" RevisionGUID="3ba6b549-c4de-4eb9-8abf-31f913c1165c" CreationDate="2010-09-29T04:50:47.887" UserId="102" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;iphone&gt;&lt;self-improvement&gt;" />
  <row Id="19264" PostHistoryTypeId="2" PostId="8191" RevisionGUID="b41fa09a-f828-40ae-b4f3-775d4c4a3fe6" CreationDate="2010-09-29T05:40:05.917" UserId="3696" Text="Did you check out [inspector gadget][1]? It does seem to fit the description of propellor cap.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img.brothersoft.com/screenshots/softimage/i/inspector_gadget_-_advance_mission-161383-1.jpeg" />
  <row Id="19265" PostHistoryTypeId="5" PostId="8189" RevisionGUID="3ff5baf7-24b1-425e-baa5-9a9c290a6d75" CreationDate="2010-09-29T05:49:26.023" UserId="3696" Comment="added 3 characters in body" Text="There is an iPhone app called &quot;what country&quot; which was recently released. Here is the full description of the app:&#xD;&#xA;&#xD;&#xA;&gt; This app is a light-hearted and funny&#xD;&#xA;&gt; view of the world. This is not a&#xD;&#xA;&gt; travel guide and should not be taken&#xD;&#xA;&gt; too seriously. Enjoy and have fun!&#xD;&#xA;&#xD;&#xA;And,&#xD;&#xA; &#xD;&#xA;&gt;  ...What Country describes Italy as&#xD;&#xA;&gt; &quot;Pizza, Mafia, Pasta and Scooters.&quot;&#xD;&#xA;&gt; That isn't sitting too well with&#xD;&#xA;&gt; Italian Tourism Minister..&#xD;&#xA;&#xD;&#xA;Also,&#xD;&#xA;&#xD;&#xA;&gt; ...The app describes Germany as &quot;Beer,&#xD;&#xA;&gt; discipline and autobahns.&quot;...&#xD;&#xA;&#xD;&#xA;Along with these  descriptions it also has screenshots of places in the country.&#xD;&#xA;&#xD;&#xA;**My main goal is to improve my gk**. So this looks like a great way to learn about countries and improve it. But I don't own an iphone. **Do you know of any pc game or app that is similar to this?**&#xD;&#xA;&#xD;&#xA;Thanks a load,&#xD;&#xA;Mugen" />
  <row Id="19266" PostHistoryTypeId="8" PostId="7672" RevisionGUID="098261be-9ac5-4ec8-a314-13dcecdd4332" CreationDate="2010-09-29T06:25:38.307" UserId="122" Comment="Rollback to [0edf0476-0746-417c-a6ce-7f547b3be396]" Text="I think it concerns the way we sit our Xbox systems. My system sits vertically, so all the heat that builds up inside the system escape through the vents atop the system. Unfortunately, this is where the hard drive sit, so the expansion of the drive due to heating may cause minor corruption in the data. People who lay the system down horizontally have the system heat escape through the vents on the side, assuring that as little heat as possible ever gets near the hard drive.&#xD;&#xA;&#xD;&#xA;You may try to lay the system down for a few days or weeks and see how that works, and hopefully your system isn't like mine. Mine absolutely refuses to function when it's on its side. It's such a prima donna. " />
  <row Id="19267" PostHistoryTypeId="5" PostId="8189" RevisionGUID="c84685ab-56e2-4bfc-84b6-07c3476eeee9" CreationDate="2010-09-29T06:26:33.530" UserId="3696" Comment="added 79 characters in body" Text="There is an iPhone app called &quot;what country&quot; which was recently released. Here is the full description of the app:&#xD;&#xA;&#xD;&#xA;&gt; This app is a light-hearted and funny&#xD;&#xA;&gt; view of the world. This is not a&#xD;&#xA;&gt; travel guide and should not be taken&#xD;&#xA;&gt; too seriously. Enjoy and have fun!&#xD;&#xA;&#xD;&#xA;And,&#xD;&#xA; &#xD;&#xA;&gt;  ...What Country describes Italy as&#xD;&#xA;&gt; &quot;Pizza, Mafia, Pasta and Scooters.&quot;&#xD;&#xA;&gt; That isn't sitting too well with&#xD;&#xA;&gt; Italian Tourism Minister..&#xD;&#xA;&#xD;&#xA;Also,&#xD;&#xA;&#xD;&#xA;&gt; ...The app describes Germany as &quot;Beer,&#xD;&#xA;&gt; discipline and autobahns.&quot;...&#xD;&#xA;&#xD;&#xA;Along with these  descriptions it also has [screenshot][1]s of places in the country.&#xD;&#xA;&#xD;&#xA;**My main goal is to improve my gk**. So this looks like a great way to learn about countries and improve it. But I don't own an iphone. **Do you know of any pc game or app that is similar to this?**&#xD;&#xA;&#xD;&#xA;Thanks a load,&#xD;&#xA;Mugen&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/what-country/id380972782?mt=8#" />
  <row Id="19268" PostHistoryTypeId="2" PostId="8192" RevisionGUID="d139b2a3-3192-4eb4-a7a5-2519b9ba7211" CreationDate="2010-09-29T06:43:47.527" UserId="2341" Text="I just beat/finished *The Legend of Zelda: Twilight Princess*. I stepped out of the room while the credits were playing. When I came back, the title screen was showing. Did I miss my chance to save?  How do I save my game after beating Ganon?" />
  <row Id="19269" PostHistoryTypeId="1" PostId="8192" RevisionGUID="d139b2a3-3192-4eb4-a7a5-2519b9ba7211" CreationDate="2010-09-29T06:43:47.527" UserId="2341" Text="How can I save my game after beating Ganon in Twilight Princess?" />
  <row Id="19270" PostHistoryTypeId="3" PostId="8192" RevisionGUID="d139b2a3-3192-4eb4-a7a5-2519b9ba7211" CreationDate="2010-09-29T06:43:47.527" UserId="2341" Text="&lt;zelda-twilight-princess&gt;" />
  <row Id="19271" PostHistoryTypeId="2" PostId="8193" RevisionGUID="093fc586-6187-48de-8047-1669dc159a21" CreationDate="2010-09-29T06:50:41.687" UserId="23" Text="After finishing the game, you can replay all races except blacklist events and the final pursuit.&#xD;&#xA;&#xD;&#xA;Is there a way to just play that one pursuit?" />
  <row Id="19272" PostHistoryTypeId="1" PostId="8193" RevisionGUID="093fc586-6187-48de-8047-1669dc159a21" CreationDate="2010-09-29T06:50:41.687" UserId="23" Text="Is there a way (or a save) to just play the final pursuit in NFS:MW?" />
  <row Id="19273" PostHistoryTypeId="3" PostId="8193" RevisionGUID="093fc586-6187-48de-8047-1669dc159a21" CreationDate="2010-09-29T06:50:41.687" UserId="23" Text="&lt;boss-fights&gt;&lt;replayability&gt;&lt;need-for-speed-mw&gt;" />
  <row Id="19274" PostHistoryTypeId="5" PostId="1641" RevisionGUID="33b86962-1ebc-4f09-b7a2-a147e9d52d73" CreationDate="2010-09-29T07:39:36.597" UserId="3787" Comment="added 202 characters in body" Text="To wrap up the various thoughts on this... I'm making it CW so that people can edit it as they see fit.  I'm linking these to the Wikipedia articles as well as their official sites.&#xD;&#xA;&#xD;&#xA;All three of these support (or allow, with add-ons) the following features:&#xD;&#xA;&#xD;&#xA;* Real-time weather&#xD;&#xA;* High-resolution graphics via DirectX or OpenGL&#xD;&#xA;* 3D clouds and other visual effects&#xD;&#xA;* Gliding and rotorcraft (possibly amphibious as well - MSFS and X-Plane do, for sure)&#xD;&#xA;* Support for high-resolution terrain and textures&#xD;&#xA;&#xD;&#xA;There are a couple of other titles out there that are either mothballed or aren't particularly &quot;modern&quot; in quality or features, so these are the big 3.&#xD;&#xA;&#xD;&#xA;***[Microsoft Flight Simulator][1] ([Wikipedia][2])***&#xD;&#xA;&#xD;&#xA;*Current version:* X (10); released 2006 (Acceleration expansion released 2008)&#xD;&#xA;&#xD;&#xA;The granddaddy of all PC-based flight simulators.  Windows PC only.  Thousands (!) of freeware and commercial third-party developers.  Flight characteristics are modeled independently from aircraft physical model, which allows an &quot;aircraft&quot; to be anything from an SR-71 to Snoopy's doghouse.  &quot;In the box&quot; you get full-world medium resolution coverage, including over 23,000 airports.  Includes simulated interaction with air traffic controllers, as well as auto-generated or photo-realistic world scenery objects.  (trees, buildings, etc.)&#xD;&#xA;&#xD;&#xA;With the closure of the Microsoft ACES game studio (the developers of Flight Simulator) in 2009, this title is no longer in active development.&#xD;&#xA;&#xD;&#xA;***&#xD;&#xA;&#xD;&#xA;Microsoft announced on September 2010 *[Microsoft Flight][3]* as the successor of Flight Simulator, at the time of writing news are very scarce.&#xD;&#xA;&#xD;&#xA;***[X-Plane][4] ([Wikipedia][5])***&#xD;&#xA;&#xD;&#xA;*Current version:* 9.5; released April, 2010&#xD;&#xA;&#xD;&#xA;Apparently* the most widely used and supported flight simulator behind MSFS (gaining ground since Microsoft ACES was closed).  Supports all major personal computer platforms (Windows, Mac, Linux) as well as scaled-down versions for iPhone/iPad and Palm WebOS.  Thousands of freeware and commercial third-party developers.  Flight characteristics are derived from aircraft physical model.  (&quot;Blade element theory&quot;)  Because of this, X-Plane is used by some aircraft companies as part of their design process.  &quot;In the box&quot; you get world coverage from 74&amp;deg; N to 60&amp;deg; S, including over 33,000 airports (apparently including oil rigs, ships, etc.).  Includes auto-generated scenery objects such as roads, trees, buildings, etc.  Notable for:&#xD;&#xA;&#xD;&#xA;* Supports space and Mars flight&#xD;&#xA;* Includes design software in the package for creating or modifying aircraft&#xD;&#xA;&#xD;&#xA;*Author's conjecture&#xD;&#xA;&#xD;&#xA;***[Flightgear][6] ([Wikipedia][7])***&#xD;&#xA;&#xD;&#xA;*Current version:* 2.0; released February, 2010&#xD;&#xA;&#xD;&#xA;A free, open-source flight simulator.  Supports all major personal computer platforms (Windows, Mac, Linux) as well as some flavors of Unix and SGI.  Simulation engine (SimGear) is useful for academic research as well as entertainment software.  Flight characteristics can be modeled independently or derived from aircraft geometry.  Default scenery package (separate download) includes whole-world SRTM terrain coverage and over 20,000 runways*.  Some third-party support, though limited in comparison to MSFS or X-Plane.  May need to be comfortable with compiling modules yourself in order to get the most out of the base package or add-ons.  Notable for:&#xD;&#xA;&#xD;&#xA;* Design-time support for different flight dynamics modeling sources&#xD;&#xA;* Utilizes public sources of data for all released terrain and scenery&#xD;&#xA;* Supports lighter-than-air craft&#xD;&#xA;&#xD;&#xA;*Apparently counted independently from airports?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/flightsimulatorx/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Microsoft_Flight_Simulator&#xD;&#xA;  [3]: http://www.microsoft.com/games/flight/&#xD;&#xA;  [4]: http://www.x-plane.com&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/X-Plane_%28simulator%29&#xD;&#xA;  [6]: http://www.flightgear.org&#xD;&#xA;  [7]: http://en.wikipedia.org/wiki/FlightGear" />
  <row Id="19275" PostHistoryTypeId="2" PostId="8194" RevisionGUID="1a49dda3-b854-4a13-8415-2a1e56e30030" CreationDate="2010-09-29T07:49:47.907" UserId="88" Text="Basically I want to have one single gamepad (and I like the xbox layout best, but it's not imperative), so I search one of the following solutions:&#xD;&#xA;&#xD;&#xA;- One or two adapters USB (at least xbox compatible) -&gt; GC &amp; Wii Classic Controller&#xD;&#xA;- one adapter GC -&gt; Wii CC or vice versa" />
  <row Id="19276" PostHistoryTypeId="1" PostId="8194" RevisionGUID="1a49dda3-b854-4a13-8415-2a1e56e30030" CreationDate="2010-09-29T07:49:47.907" UserId="88" Text="Are there adapters to use one controller (possibly xbox) as both wii classic controller and as gamecube controller?" />
  <row Id="19277" PostHistoryTypeId="3" PostId="8194" RevisionGUID="1a49dda3-b854-4a13-8415-2a1e56e30030" CreationDate="2010-09-29T07:49:47.907" UserId="88" Text="&lt;wii&gt;&lt;controllers&gt;&lt;adapter&gt;" />
  <row Id="19278" PostHistoryTypeId="2" PostId="8195" RevisionGUID="c60494a7-bd20-41fd-89db-0a1458bc3a61" CreationDate="2010-09-29T08:06:56.353" UserId="3787" Text="Both Flight Simulator X and X-plane are excellent simulators, maybe (although I never tried it, I use FSX) X-plane with the upcoming version 10 looks to take better advantage of actual hardware, while FSX has a larger market of add-ons, and a broader user base.&#xD;&#xA;But be prepared to throw a lot of powerful hardware at them (you need both good CPUs and graphic cards) to exploit their capabilities - and good controls (stick/yoke, throttle, pedals) to enjoy a realistic flight experience, or it may become pretty boring soon." />
  <row Id="19280" PostHistoryTypeId="2" PostId="8196" RevisionGUID="828dd823-be34-4179-a6e4-b692a791a902" CreationDate="2010-09-29T09:29:42.597" UserId="3788" Text="When you reach level 30 reset your stat to 4:1 or 3:2 (agi:stam).&#xD;&#xA;&#xD;&#xA;Luck only increase the special attack activation while stamina increase your HP.&#xD;&#xA;&#xD;&#xA;More HP more survivability.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19281" PostHistoryTypeId="2" PostId="8197" RevisionGUID="a1f7f882-58f7-41f1-a587-ec700dfc00ae" CreationDate="2010-09-29T11:12:10.003" UserId="3790" Text="These tiles are the next you will control. You can disable this effect in game options, if you don't like it." />
  <row Id="19282" PostHistoryTypeId="2" PostId="8198" RevisionGUID="66915717-5756-4222-80d1-911b2e70f398" CreationDate="2010-09-29T11:26:41.473" UserId="3790" Text="If you have only one settlers, usually you shouldn't move it (you waste many turns looking for a better place, and at the beggining they are very important)." />
  <row Id="19283" PostHistoryTypeId="2" PostId="8199" RevisionGUID="591304d5-b095-4e61-b204-d681e6f48ca9" CreationDate="2010-09-29T11:39:55.970" UserId="3792" Text="Just press the &quot;space bar&quot; and hit that darn spaceship :P" />
  <row Id="19284" PostHistoryTypeId="2" PostId="8200" RevisionGUID="c8c2f767-e9ab-49bd-acc4-c4bcf8a8833e" CreationDate="2010-09-29T11:52:51.387" UserId="3792" Text="Yes you can!&#xD;&#xA;in console &#xD;&#xA;&#xD;&#xA;    fov 90&#xD;&#xA;&#xD;&#xA;(~ = console that you need to enable in multiplayer options)&#xD;&#xA;&#xD;&#xA;at least this worked for me :)" />
  <row Id="19285" PostHistoryTypeId="2" PostId="8201" RevisionGUID="2cdcbadb-890a-4575-a9b1-5513f5fcc276" CreationDate="2010-09-29T12:20:03.063" UserId="1393" Text="I'm gonna go out on a limb here and say... you... don't? I can't remember clearly, but I'm fairly certain the best you can do is save before Ganon." />
  <row Id="19286" PostHistoryTypeId="2" PostId="8202" RevisionGUID="c69495ee-4a8c-4292-ab53-c8b6a4e847dd" CreationDate="2010-09-29T13:17:37.427" UserId="2540" Text="After a couple hours of additional net-scouring, we tried a lot of suggestions, and when it finally worked, of course we'd changed a few things.  So, in our case the solution was one or all of the following:&#xD;&#xA;&#xD;&#xA;* Move the GFWL-required ports from port-forwarding (on the router) to port-triggering&#xD;&#xA;* Disable all non-related (virtual) NIC adapters (in our case, they were for VMWare &amp; VirtualBox)&#xD;&#xA;* Make sure the firewall exception for DR2 is present in Windows Firewall&#xD;&#xA;&#xD;&#xA;My money is on the port-triggering.  " />
  <row Id="19288" PostHistoryTypeId="5" PostId="8194" RevisionGUID="8a6fa4dd-9cc6-4cc3-8e63-c03ba919e43f" CreationDate="2010-09-29T13:42:28.197" UserId="816" Comment="added 10 characters in body; edited title" Text="Basically I want to have one single gamepad (and I like the Xbox layout best, but it's not imperative), so I am searching for one of the following solutions:&#xD;&#xA;&#xD;&#xA;- One or two adapters USB (at least Xbox compatible) -&gt; GC &amp; Wii Classic Controller&#xD;&#xA;- One adapter GC -&gt; Wii CC or vice versa" />
  <row Id="19289" PostHistoryTypeId="4" PostId="8194" RevisionGUID="8a6fa4dd-9cc6-4cc3-8e63-c03ba919e43f" CreationDate="2010-09-29T13:42:28.197" UserId="816" Comment="added 10 characters in body; edited title" Text="Are there adapters to use one controller (possibly Xbox) as both Wii classic controller and as Gamecube controller?" />
  <row Id="19290" PostHistoryTypeId="5" PostId="8181" RevisionGUID="16bc07d5-dd9b-4fe3-b04a-eed88edb2c05" CreationDate="2010-09-29T13:49:06.960" UserId="320" Comment="added 54 characters in body" Text="On the space level of [Karoshi 2](http://www.addictinggames.com/karoshisuicide2.html), how can I kill myself? There are three planets and a bit of text `What is this?`" />
  <row Id="19291" PostHistoryTypeId="10" PostId="8189" RevisionGUID="a9cf0c98-1da9-4cf7-af64-c827cf89cc87" CreationDate="2010-09-29T14:10:58.960" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:2219,&quot;DisplayName&quot;:&quot;Alex Larzelere&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="19292" PostHistoryTypeId="2" PostId="8203" RevisionGUID="405185f9-247b-42ba-bb9e-185aac2f0ca9" CreationDate="2010-09-29T14:19:45.597" UserId="1776" Text="Based on this [forum post][1] asking for a bonus for honoring all the graves, it looks like there's currently no benefit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://raptisoft.com/forum/index.php?topic=278.msg1515#msg1515" />
  <row Id="19293" PostHistoryTypeId="5" PostId="8184" RevisionGUID="6fa890a5-3d9b-461b-be4a-c135c0840862" CreationDate="2010-09-29T14:20:23.677" UserId="816" Comment="capitalization" Text="Anyone here playing Dragon's Call? In the description, luck plays an important part in the frequency of your special attack activation. So why don't I see a lot of luck builds? Why not do a 4 agi 1 luck build on an assassin? Or int/sta for mage/warrior?&#xD;&#xA;&#xD;&#xA;Are the cons too great? " />
  <row Id="19294" PostHistoryTypeId="5" PostId="8196" RevisionGUID="b6c8db0a-d268-42bf-b604-617339ca1364" CreationDate="2010-09-29T14:29:33.500" UserId="816" Comment="conjugation and punctuation" Text="When you reach level 30 reset your stats to 4:1 or 3:2 (agi:stam).&#xD;&#xA;&#xD;&#xA;Luck only increases the special attack activation, while stamina increases your HP.&#xD;&#xA;&#xD;&#xA;More HP, more survivability.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19295" PostHistoryTypeId="5" PostId="8178" RevisionGUID="da921c40-0018-4d97-8f99-193a166b55b8" CreationDate="2010-09-29T14:44:00.100" UserId="1410" Comment="deleted 3 characters in body" Text="Oak has a great list of the conventional methods for increasing production. There are a couple of other options you can consider, although they are more situational and involved: &#xD;&#xA;&#xD;&#xA;**Start a Golden Age**&#xD;&#xA;&gt; In a golden age, any tile that produces gold produces an additional gold, and any tile&#xD;&#xA;which produces production produces an additional production.&#xD;&#xA;&#xD;&#xA;*I love production I was producing producing additional production.*&#xD;&#xA;&#xD;&#xA;Golden Ages can be started using a great person, saving up enough excess happiness, and various wonders/social policies.&#xD;&#xA;&#xD;&#xA;**Play as a Civilization that Boosts Production**&#xD;&#xA;&#xD;&#xA;This is more involved than starting a Golden Age, or any of Oak's suggestion: Civilizations are chosen before the game, so you can't react in the middle of the game when you realize you need a courthouse to finish faster, and you lose the benefits of your other favorite civilization. So, I would recommend using other suggestions first, and switching Civilizations only if you find the other suggestions aren't enough.&#xD;&#xA;&#xD;&#xA; - **Rome**: &quot;+25% Production bonus when constructing a building (in another city)&#xD;&#xA;that already has been constructed in the Capital.&quot;&#xD;&#xA; - **Russia**: &quot;[Strategic] Resources provide +1 Production&quot;&#xD;&#xA; - **Egypt**: &quot;+20% Production speed of Wonders.&quot;&#xD;&#xA;&#xD;&#xA;*Quotes from the [Civilization 5 Manual][1].*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="19296" PostHistoryTypeId="2" PostId="8204" RevisionGUID="28cd26c2-f21c-40ba-99e3-b96c4b715e26" CreationDate="2010-09-29T15:33:59.800" UserId="862" Text="I often want to find a specific unit. For example: maybe I want to bring an Exploring ship back to port, or find artillery to help with a siege.  &#xD;&#xA;&#xD;&#xA;In Civ 4 I could go to the military adviser screen and see an awesome map, filterable by player and by unit type, showing the location of every individual unit my civilization was aware of.  &#xD;&#xA;&#xD;&#xA;Civ 5's &quot;Military Overview&quot; (F3) is a pale shadow of that. Among other things, while I can see which units exist and what they're doing, I can't seem to find where they are. &#xD;&#xA;&#xD;&#xA;Am I missing something? Short of that, I'd be happy just for something that let me cycle through all the units, but all I've found is a way to cycle through all units that are awaiting orders&amp;mdash;useless if a unit is exploring, fortified, or asleep. " />
  <row Id="19297" PostHistoryTypeId="1" PostId="8204" RevisionGUID="28cd26c2-f21c-40ba-99e3-b96c4b715e26" CreationDate="2010-09-29T15:33:59.800" UserId="862" Text="How can I find my units in Civilization 5? " />
  <row Id="19298" PostHistoryTypeId="3" PostId="8204" RevisionGUID="28cd26c2-f21c-40ba-99e3-b96c4b715e26" CreationDate="2010-09-29T15:33:59.800" UserId="862" Text="&lt;civilization-5&gt;" />
  <row Id="19299" PostHistoryTypeId="5" PostId="7999" RevisionGUID="96b24d9a-4637-45d0-874e-db84550a9119" CreationDate="2010-09-29T15:43:58.647" UserId="3692" Comment="added 98 characters in body; deleted 22 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/29:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt;&#xD;&#xA; 3. Earth Ward -&gt;&#xD;&#xA;" />
  <row Id="19300" PostHistoryTypeId="2" PostId="8205" RevisionGUID="6a0985c9-65e1-46a6-a2da-d151233cb21c" CreationDate="2010-09-29T15:53:43.323" UserId="3794" Text="One of the easier and less involved ways to make some extra money  is to keep two copies of your most expensive frog and then breed them. If you want to eke out a little extra, keep a habitat with lots of +happiness items and move the frogs into there for awhile before you sell. While they're sitting in there getting happier, you can have another set of 8 in egg form. Rinse and repeat. &#xD;&#xA;&#xD;&#xA;for more frog breeding tips and tricks, click [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://iphonedevpinoy.blogspot.com/2010/09/pocket-frogs-faqs-strategy-guide-tips.html" />
  <row Id="19301" PostHistoryTypeId="2" PostId="8206" RevisionGUID="4c34ab94-1291-4fc1-bb2f-b22be21fae1d" CreationDate="2010-09-29T16:07:31.477" UserId="3696" Text="I've installed sims 2 on windows 7 and am playing with my cd present in the drive. Everything goes fine for a few minutes and I can start playing the tutorial. However, in the middle of the tutorial I get the blue screen of death and I need to restart my comp with the message that my graphics drivers stopped responding.&#xD;&#xA;&#xD;&#xA;I'm having a built-in graphics card which shows up as &quot;Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)&quot;. This is the latest driver for my card and I'm sure there are no malwares/viruses etc (I've also done  a complete scan with ESET security 4 and cleaned the registry with ccleaner).&#xD;&#xA;&#xD;&#xA;In dxdiag I see DirectX 11 so I don't think this version should be a problem.&#xD;&#xA;&#xD;&#xA;Does anyone have any idea on how I can deal with this problem?" />
  <row Id="19302" PostHistoryTypeId="1" PostId="8206" RevisionGUID="4c34ab94-1291-4fc1-bb2f-b22be21fae1d" CreationDate="2010-09-29T16:07:31.477" UserId="3696" Text="Sims 2 crashes while playing with BSOD on windows 7" />
  <row Id="19303" PostHistoryTypeId="3" PostId="8206" RevisionGUID="4c34ab94-1291-4fc1-bb2f-b22be21fae1d" CreationDate="2010-09-29T16:07:31.477" UserId="3696" Text="&lt;windows-7&gt;&lt;compatibility&gt;&lt;sims-2&gt;" />
  <row Id="19304" PostHistoryTypeId="2" PostId="8207" RevisionGUID="69eacdae-d6f5-4dcc-aadb-93cebea06cbb" CreationDate="2010-09-29T16:07:42.413" UserId="122" Text="Okay, I did a bit more testing, and bwarner's answer is almost accurate:&#xD;&#xA;&#xD;&#xA;Each city, excluding the capital, provides `city's population * 1.25 + 0.01` gold per turn. Owning the Machu Pichu wonder increases that by 20%, to `population * 1.5 + 0.01`, for all the cities.&#xD;&#xA;&#xD;&#xA;The capital does not provide any gold.&#xD;&#xA;&#xD;&#xA;The 1.25 and 0.01 can be seen in the `Assets\Gameplay\XML\GlobalDefines.xml` file:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&gt;&#xD;&#xA;        &lt;Value&gt;1&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;125&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;The economic overview also demonstrates these values." />
  <row Id="19305" PostHistoryTypeId="2" PostId="8208" RevisionGUID="e93fc1ee-f1a0-4278-bf5e-8264ce7b7e85" CreationDate="2010-09-29T16:13:12.897" UserId="122" Text="In the unit overview (selectable from the top-left button), you can either double-click a unit - to select it and center your view on it - or you can click a unit and then, in the lower-left unit info box, either click its portrait or its name.&#xD;&#xA;&#xD;&#xA;As far as I know there is no way to get an immediate overview of where all your units are, which is a shame - I would also be interested in something like that. They don't even appear in the mini-map in any form until after you select them..." />
  <row Id="19306" PostHistoryTypeId="5" PostId="8207" RevisionGUID="89eab966-cb49-43d1-bc5b-58e3f89fed94" CreationDate="2010-09-29T16:13:56.203" UserId="122" Comment="added 8 characters in body" Text="Okay, I did a bit more testing, and bwarner's answer is almost accurate:&#xD;&#xA;&#xD;&#xA;Each city, excluding the capital, provides `city's population * 1.25 + 0.01` gold per turn. Owning the Machu Pichu wonder increases the modifier by 20%, to `population * 1.5 + 0.01`, for all the cities.&#xD;&#xA;&#xD;&#xA;The capital does not provide any gold.&#xD;&#xA;&#xD;&#xA;The 1.25 and 0.01 can be seen in the `Assets\Gameplay\XML\GlobalDefines.xml` file:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&gt;&#xD;&#xA;        &lt;Value&gt;1&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;125&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;The economic overview also demonstrates these values." />
  <row Id="19309" PostHistoryTypeId="5" PostId="8207" RevisionGUID="34d66984-a547-4ca1-8bc8-e1eb9ac9cf13" CreationDate="2010-09-29T16:22:37.413" UserId="122" Comment="added 303 characters in body" Text="Okay, I did a bit more testing, and bwarner's answer is almost accurate:&#xD;&#xA;&#xD;&#xA;Each city, excluding the capital, provides `city's population * 1.25 + 0.01` gold per turn. Owning the Machu Pichu wonder increases the modifier by 20%, to `population * 1.5 + 0.01`, for all the cities.&#xD;&#xA;&#xD;&#xA;The capital does not provide any gold.&#xD;&#xA;&#xD;&#xA;The 1.25 and 0.01 can be seen in the `Assets\Gameplay\XML\GlobalDefines.xml` file:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&gt;&#xD;&#xA;        &lt;Value&gt;1&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;125&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;The economic overview also demonstrates these values.&#xD;&#xA;&#xD;&#xA;I couldn't find any other factor which affects these values, and I checked different difficulty levels, different distances between cities, different city route type (road vs railroad, road/railroad vs harbor), different city health and whether it is occupied. Looks like it's solely the population." />
  <row Id="19310" PostHistoryTypeId="5" PostId="8206" RevisionGUID="a198c1a6-0799-4909-9627-559327b7c55e" CreationDate="2010-09-29T16:27:22.600" UserId="23" Comment="Don't play with BSODs as much! :D" Text="I've installed sims 2 on windows 7 and am playing with my cd present in the drive. Everything goes fine for a few minutes and I can start playing the tutorial. However, in the middle of the tutorial I get the blue screen of death and I need to restart my computer with the message that my graphics drivers stopped responding.&#xD;&#xA;&#xD;&#xA;I'm having a built-in graphics card which shows up as &quot;Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)&quot;. This is the latest driver for my card and I'm sure there are no malwares/viruses etc (I've also done a complete scan with ESET security 4 and cleaned the registry with ccleaner).&#xD;&#xA;&#xD;&#xA;In `dxdiag` I see DirectX 11 so I don't think this version should be a problem.&#xD;&#xA;&#xD;&#xA;Does anyone have any idea on how I can deal with this problem?" />
  <row Id="19311" PostHistoryTypeId="4" PostId="8206" RevisionGUID="a198c1a6-0799-4909-9627-559327b7c55e" CreationDate="2010-09-29T16:27:22.600" UserId="23" Comment="Don't play with BSODs as much! :D" Text="Sims 2 gives blue screen of death while playing on windows 7" />
  <row Id="19312" PostHistoryTypeId="6" PostId="8206" RevisionGUID="a6e738f8-10f7-49c4-a1b1-a0184ceb18b9" CreationDate="2010-09-29T16:27:39.010" UserId="23" Comment="edited tags" Text="&lt;windows-7&gt;&lt;compatibility&gt;&lt;sims-2&gt;&lt;technical-issues&gt;" />
  <row Id="19313" PostHistoryTypeId="6" PostId="7985" RevisionGUID="5092b936-c301-4eb1-859a-7b35e3e34ea9" CreationDate="2010-09-29T16:27:50.913" UserId="23" Comment="edited tags" Text="&lt;keyboard&gt;&lt;technical-issues&gt;" />
  <row Id="19314" PostHistoryTypeId="5" PostId="8207" RevisionGUID="69834d41-64ce-4357-b3b9-ff2c04037406" CreationDate="2010-09-29T16:35:40.333" UserId="122" Comment="Clarified the equations by added parenthesis" Text="Okay, I did a bit more testing, and bwarner's answer is almost accurate:&#xD;&#xA;&#xD;&#xA;Each city, excluding the capital, provides `(city's population * 1.25) + 0.01` gold per turn. Owning the Machu Pichu wonder increases the modifier by 20%, to `(population * 1.5) + 0.01`, for all the cities.&#xD;&#xA;&#xD;&#xA;The capital does not provide any gold.&#xD;&#xA;&#xD;&#xA;The 1.25 and 0.01 can be seen in the `Assets\Gameplay\XML\GlobalDefines.xml` file:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&gt;&#xD;&#xA;        &lt;Value&gt;1&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;125&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;The economic overview also demonstrates these values.&#xD;&#xA;&#xD;&#xA;I couldn't find any other factor which affects these values, and I checked different difficulty levels, different distances between cities, different city route type (road vs railroad, road/railroad vs harbor), different city health and whether it is occupied. Looks like it's solely the population." />
  <row Id="19315" PostHistoryTypeId="2" PostId="8210" RevisionGUID="1591e396-970d-4257-84ce-cbc1618ac1ae" CreationDate="2010-09-29T16:40:24.357" UserId="3795" Text="There are plenty of problems with SC 1 Broodwar running on Windows 7 Ultimate x64 like freezing, corrupted colors etc.&#xD;&#xA;&#xD;&#xA;How to fix this?" />
  <row Id="19316" PostHistoryTypeId="1" PostId="8210" RevisionGUID="1591e396-970d-4257-84ce-cbc1618ac1ae" CreationDate="2010-09-29T16:40:24.357" UserId="3795" Text="Starcraft  Broodwar on Windows 7 ULTIMATE x64" />
  <row Id="19317" PostHistoryTypeId="3" PostId="8210" RevisionGUID="1591e396-970d-4257-84ce-cbc1618ac1ae" CreationDate="2010-09-29T16:40:24.357" UserId="3795" Text="&lt;windows-7&gt;&lt;starcraft&gt;" />
  <row Id="19318" PostHistoryTypeId="2" PostId="8211" RevisionGUID="faabeb09-a45b-44d7-8f9f-0de59a69b7ab" CreationDate="2010-09-29T16:43:56.673" UserId="3795" Text="The solution is to kill the explorer causing these problems:&#xD;&#xA;&#xD;&#xA;Open notepad and paste this in:&#xD;&#xA;&#xD;&#xA;    @echo off&#xD;&#xA;    taskkill /f /IM explorer.exe&#xD;&#xA;    start /wait StarCraft.exe&#xD;&#xA;    start C:\Windows\explorer.exe&#xD;&#xA;&#xD;&#xA;choose all files -&gt; save as WIN7FIX.bat&#xD;&#xA;&#xD;&#xA;copy WIN7FIX.bat in the starcraft directory (where is starcraft.exe)&#xD;&#xA;&#xD;&#xA;RUN this bat file. DONE !&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;P.S. There are other guides on the net, but they miss 1 important thing: Wait switch.&#xD;&#xA;We have to wait until sc1 ends, otherwise the explorer won't start !&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19319" PostHistoryTypeId="5" PostId="7999" RevisionGUID="2bb43f75-5635-4c38-9780-9fb3bdd4d3f5" CreationDate="2010-09-29T16:56:42.920" UserId="3692" Comment="added 57 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/29:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Blue Key -&gt; Impbot (2nd barony) -&gt; &#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt;&#xD;&#xA; 3. Earth Ward -&gt;&#xD;&#xA;" />
  <row Id="19320" PostHistoryTypeId="5" PostId="8005" RevisionGUID="ca3f2ad5-00a7-4b16-ab9d-be24292ef706" CreationDate="2010-09-29T16:59:34.043" UserId="122" Comment="Added note about unemployed citizens." Text="A few options:&#xD;&#xA;&#xD;&#xA;1. The most obvious solution is to increase the production of the city. A few ways to do it are:&#xD;&#xA; * Build a few **production-increasing buildings** before you build your long building.&#xD;&#xA; * **Purchase** production-increasing buildings with gold.&#xD;&#xA; * Increase the production yield of the city's tiles by **improving** them with workers, or build factories using great engineers (though great engineers can be used in a different way, see below). Marble is especially useful, as any city which has a worker on improved marble gets a 25% production boost, though only for wonders.&#xD;&#xA; * **Shoot for technologies or social policies that increase production**. For example *Steam Power* increases production from lumber mills, so if you have a lot of those around your city this technology could really give it a boost; *Railroad* will allow you to connect cities by railroad which increases production; and the *Order* social policy will increase all production for building by 25%.&#xD;&#xA; * **Redirect the civilian allocation to increase production**. You can just use the radio button under the &quot;civilian allocation focus&quot; to let the computer choose the best allocation, or you can do it yourself manually. It means that you should put civilians inside tiles / buildings that have the most impact on production. If you're desperate for production you can de-allocate a citizen altogether: each unemployed citizen produces 1 production per turn.&#xD;&#xA;2. Chop down trees around the city. Chopping down trees gives a small boost towards the currently in-progress building. You can even chop trees in an area outside your territory, it still gives some production (though less, and it gets further decreased with distance) to your closest city.&#xD;&#xA;3. The great engineer can speed up buildings and wonders. When you use his ability it gives a tremendous boost to the current in-progress structure, often making it complete just one turn after you use his ability. Very powerful, don't waste it on anything which isn't worth it. Notice that if you build something ridiculously difficult it will probably not get down to 1 turn.&#xD;&#xA;&#xD;&#xA;Note: if it's particularly the courthouse which is giving you trouble, consider getting the *Police State* social policy, under the *Autocracy* tree, which makes occupied cities produce only half the unhappiness value." />
  <row Id="19321" PostHistoryTypeId="2" PostId="8212" RevisionGUID="86438c2a-7013-4c2b-94a8-8d58d4361a82" CreationDate="2010-09-29T17:44:05.757" UserId="816" Text="I've played through the game another 10-20 times, and I've learned a few things.  I still haven't killed Satan, but I believe I've figured out what the important factors in the fight are.&#xD;&#xA;&#xD;&#xA;**The Fight is Buggy**&#xD;&#xA;&#xD;&#xA;The longer the Satan fight goes on, the more likely it is that the game will bug out and crash.  After a crash, you must start the fight over.  This seems to be precipitated by Satan's area of effect fire attack killing one of his bats, but I'm not positive.  In any case, this makes it extremely difficult to kill him, even if you're well-prepared.&#xD;&#xA;&#xD;&#xA;**The Wizard is Superior to the Crusader**&#xD;&#xA;&#xD;&#xA;Or, at the very least, the Wizard seems much better suited to this particular fight than the Crusader.  Not only does the Wizard have the mana to deal significant ranged damage with the wand, but a fully upgraded Amyfist spell does a respectable 25ish damage against Satan from almost anywhere on the level.  Perhaps more importantly, teleport allows her to escape the bats while continuing to deal damage with ranged spells.&#xD;&#xA;&#xD;&#xA;**Armor Doesn't Matter Much**&#xD;&#xA;&#xD;&#xA;Using the Wizard, teleport should let you avoid the bats, unless you're in a really desperate situation.  So, for Crusaders, it may pay to use chainmail or plate if you're going to get hit by bats a lot.  For a Wizard, only leather armor (for dodge) or robes (for magic resist) make sense.&#xD;&#xA;&#xD;&#xA;Thanks to the crashing bug, I have tried the fight with +1 robes and +3 leather armor.  The high magic resistance on the Robes dropped the damage from Satan's area of effect attack from 28 to 25.  As I had 40 HP, this is pretty insignificant.  In both cases he can two-shot me.  With a lot of HP and a high +X robe, you might be able to get to the point where you can survive two attacks in a row.&#xD;&#xA;&#xD;&#xA;Finally, I think it's worth noting that although leather armor has a much higher evasion rate, anecdotally, I have found that I actually evade more of Satan's area of effect attacks in robes.  It may be that magic defense also contributes to evading magic attacks, or I may have just gotten lucky.&#xD;&#xA;&#xD;&#xA;**Consumable Items are Key**&#xD;&#xA;&#xD;&#xA;The most important items for this fight are: &#xD;&#xA;&#xD;&#xA; - *Red, Blue and Yellow Potions* for healing and mana regen.  Heal meals and gingerbread heads are also useful, but limited by their rarity (and the fact that they don't stack in inventory)&#xD;&#xA; - *Nets* are great for pinning down bats and giving you a couple more turns to ranged attack Satan.&#xD;&#xA; - *Bow and Arrows* or *throwing weapons*, as a last resort (since these are significantly less effective than upgraded skill attacks, or even a wand, which requires no ammo). &#xD;&#xA;&#xD;&#xA;**Killing Satan Requires a Complete Dungeon Strategy**&#xD;&#xA;&#xD;&#xA;Ultimately, you have to prepare the entire way down to the bottom level to stand any chance of beating Satan.  &#xD;&#xA;&#xD;&#xA; - Luck is a factor.  It is not possible to reach the bottom on every run through the game.  You may not have enough food, and occasionally you may end up in an impossible situation.  This is more common with the Crusader, since Gypsies and Ghosts can teleswap you into a mass of enemies you can't escape.&#xD;&#xA; - The locker *can* be useful, but it doesn't always spawn.  I believe the best use for the locker is storing strong weapons and armor so that on subsequent playthroughs you can repeatedly use +1 scrolls on them.  Another viable option would be to just stash huge stacks of potions.  You have to be really really patient to use this strategy though, as you're going to spend many playthroughs just getting your locker stash built up.&#xD;&#xA; - Abuse the Genie.  He will spawn an endless supply of golden beetles, which are very easy to kill as a Wizard with a wand and full mana.  Simply stand in the very back of the room, next to the door.  The genie can't touch you there, and you can kill dozens of beetles.  Although most don't appear to drop items, they will *all* drop something after the genie is killed.  You can easily amass dozens of potions and several hundred gold in this one fight.  The only limit is your food supply.  Without these huge quantities of potions, you won't stand a chance against Satan.&#xD;&#xA; - Wander Dungeon 4 as long as you can.  This is where the highest-exp monsters live, and they will respawn as you circle the dungeon.  As long as you have food, keep killing.  This is your last chance to level up before facing Satan.  It's probably even worth using your heal meals here, if you think you can get another level out of it.  As a wizard, you can even keep going after you run out of food, by using upgraded Purify to heal yourself.  When you're not fighting, your mana should regenerate fast enough that you can outheal the hunger damage.  When you finally decide to face Satan, remember, there is a piece of meat waiting for you at the beginning of his level, which should be more than adequate to cover you through the final fight." />
  <row Id="19322" PostHistoryTypeId="2" PostId="8213" RevisionGUID="4111c945-cb0d-4795-abde-91d1b2d7a0c9" CreationDate="2010-09-29T17:47:38.440" UserId="2974" Text="I'd have to check my exact configuration at home, but on my Windows 7 x64 Ultimate machine, I believe I have it configured like this:&#xD;&#xA;&#xD;&#xA;On the Application shortcut's Compatibility tab, check the following checkboxes:&#xD;&#xA;&#xD;&#xA;* &quot;Run in 256 colors&quot;&#xD;&#xA;* &quot;Disable Visual Themes&quot;&#xD;&#xA;* &quot;Run this program as an administrator&quot; (if you want to play online)&#xD;&#xA;&#xD;&#xA;This fixes the video issues in the menus, although they will reappear if you &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; out of the game then back in.&#xD;&#xA;" />
  <row Id="19323" PostHistoryTypeId="5" PostId="8211" RevisionGUID="5d1ac692-3a3d-498e-b528-51445838c0dd" CreationDate="2010-09-29T17:50:49.517" UserId="816" Comment="formatting" Text="The solution is to kill the explorer causing these problems:&#xD;&#xA;&#xD;&#xA; 1. Open notepad and paste this in:&#xD;&#xA;&#xD;&#xA;        @echo off&#xD;&#xA;        taskkill /f /IM explorer.exe&#xD;&#xA;        start /wait StarCraft.exe&#xD;&#xA;        start C:\Windows\explorer.exe&#xD;&#xA;&#xD;&#xA; 1. Choose all files -&gt; save as WIN7FIX.bat&#xD;&#xA;&#xD;&#xA; 1. Copy WIN7FIX.bat in the starcraft directory (where starcraft.exe is)&#xD;&#xA;&#xD;&#xA; 1. RUN this bat file. DONE !&#xD;&#xA;&#xD;&#xA;P.S. There are other guides on the net, but they miss 1 important thing: the `wait` switch.&#xD;&#xA;We have to wait until sc1 ends, otherwise the explorer won't start!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19324" PostHistoryTypeId="5" PostId="2811" RevisionGUID="d532400d-dc9f-403a-a8fd-0c6a56c81b5a" CreationDate="2010-09-29T18:07:27.393" UserId="452" Comment="rephrasing" Text="In a [interview with Mark Cooksey][1] (the one that did Ghosts and Goblins music) :&#xD;&#xA;&#xD;&#xA;&gt; A lot of the&#xD;&#xA;games were arcade conversions or licensed titles and hence the music was copied from the original source,&#xD;&#xA;when an original product was produced the programmer would often want some of their favorite music in the&#xD;&#xA;game [...]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, note than it may not be the &quot;*technical limitations to what music could be performed*&quot;, it may be some other technical limitations, like memory. In the case of Ghosts 'n goblins [Elite - which had given the job for the conversion to Chris Butler - insisted on the precondition, that the game should be completely in the memory without having to reload from a media. ][2]&#xD;&#xA;&#xD;&#xA;So I guess it was a decision that was taken over a counter-top, the only way to be sure could be to track-down and ask someone like Mark Cooksey or Chris Butler.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.remix64.com/interview_mark_cooksey.html&#xD;&#xA;  [2]: http://www.c64-wiki.com/index.php/Ghosts%27n_Goblins" />
  <row Id="19325" PostHistoryTypeId="2" PostId="8214" RevisionGUID="8a0a3b88-447d-4773-9ebe-e84ae7a175ee" CreationDate="2010-09-29T18:49:47.200" UserId="3696" Text="To whomsoever it may concern I was able to solve this problem. The very first problem was being able to run SIMS 2. I solved this by going to compatibility tab and checking &quot;run as administrator&quot; tab.&#xD;&#xA;&#xD;&#xA;After running the crashes were probably due to SIMS 2 problems with windows 7. I found a patch online in the ea sims website (under cd/dvd section) which addressed this issue.&#xD;&#xA;&#xD;&#xA;Thanks for looking into this anyways and let me know if anyone wants more info." />
  <row Id="19326" PostHistoryTypeId="2" PostId="8215" RevisionGUID="eefec236-f0bc-43bc-a9a3-892c9253048c" CreationDate="2010-09-29T18:58:45.500" UserId="2045" Text="When you watch the replays of these games what do you see? (If you are not watching replays of your losses, that's the first thing you can do to improve.  (giving us an actual replay can also help us help you btw)&#xD;&#xA;You are assuming your problem is unit composition.  However, there are lots of issues besides unit comp that affects who wins a big battle.  Are your armies equivalent in food costs when they collide?  ie are you both maxed out at 200/200?  if you are at 150 and they are at 200, that could explain the problem.  Do they have +3/+3 upgrades but you have none?  That's another potential issue.  Even if you both had the exact same number of units and upgrades, you might still not win.  Are you engaging his entire army with half of yours, then with the other half 30 seconds later?  That's a potential recipe for disaster.  Is his army surrounding yours, on high ground, or otherwise in a better position?  Those are the kinds of things that can affect who wins and that replays can help identify. &#xD;&#xA;&#xD;&#xA;If you see that they have mass hydra, you probably shouldn't go mass muta if you want to have a big head to head army fight.  If you do happen to end up with mass muta and are facing mass hydra, you can take advantage of mass muta's mobility advantage, and kill anything that is not near the (relatively slow) hydra ball.  If the hydras are in the main, take out an expansion.  If the hydras are guarding the expansion, fly to the main and kill off some workers or tech buildings.  (If you add an overseer to your muta ball, you can kill off all their creep tumours, making the hydras even slower and reducing your opp's vision.)" />
  <row Id="19327" PostHistoryTypeId="11" PostId="7786" RevisionGUID="6f4d7473-d8c3-4954-afef-aa816662586c" CreationDate="2010-09-29T19:50:30.917" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="19328" PostHistoryTypeId="10" PostId="7786" RevisionGUID="37f4d7c8-8188-44c4-9332-adddba055b73" CreationDate="2010-09-29T19:51:46.490" UserId="85" CloseReasonId="1" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="19329" PostHistoryTypeId="5" PostId="7786" RevisionGUID="534aa56a-f13a-4107-8640-fdaee51b8442" CreationDate="2010-09-29T19:51:46.597" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How can I prevent Gaming Sickness?](http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;&gt; **Possible Duplicate:**  &#xA;&gt; [How can I prevent Gaming Sickness?](http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I find that in some of the first person shooters (HL2, Doom3), I get extremely nauseated. How do you guys cope with it? or is it just me?" />
  <row Id="19330" PostHistoryTypeId="5" PostId="7786" RevisionGUID="e83410e5-6972-4aff-97c9-5bfbc2a95245" CreationDate="2010-09-29T19:52:04.960" UserId="85" Comment="Pay no heed to this matter. It was summat of a test ♪" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [How can I prevent Gaming Sickness?](http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;I find that in some of the first person shooters (HL2, Doom3), I get extremely nauseated. How do you guys cope with it? or is it just me?" />
  <row Id="19331" PostHistoryTypeId="6" PostId="7786" RevisionGUID="e83410e5-6972-4aff-97c9-5bfbc2a95245" CreationDate="2010-09-29T19:52:04.960" UserId="85" Comment="Pay no heed to this matter. It was summat of a test ♪" Text="&lt;first-person-shooter&gt;&lt;health&gt;" />
  <row Id="19332" PostHistoryTypeId="2" PostId="8216" RevisionGUID="6e136c07-3f74-4801-90e3-ded6da41060b" CreationDate="2010-09-29T20:40:19.963" UserId="3630" Text="I've been hearing about this &quot;PS3 Jailbreak&quot; but haven't found any info on what it actually does. [PSGroove][1] is what it's called, but what does it allow you to do?&#xD;&#xA;&#xD;&#xA;Thanks!  &#xD;&#xA;Thomas&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://psgroove.com/" />
  <row Id="19333" PostHistoryTypeId="1" PostId="8216" RevisionGUID="6e136c07-3f74-4801-90e3-ded6da41060b" CreationDate="2010-09-29T20:40:19.963" UserId="3630" Text="What is the PS3 Jailbreak?" />
  <row Id="19334" PostHistoryTypeId="3" PostId="8216" RevisionGUID="6e136c07-3f74-4801-90e3-ded6da41060b" CreationDate="2010-09-29T20:40:19.963" UserId="3630" Text="&lt;ps3&gt;&lt;mod&gt;" />
  <row Id="19335" PostHistoryTypeId="2" PostId="8217" RevisionGUID="6b37f9eb-8383-403a-8b5a-7174bfec7fce" CreationDate="2010-09-29T20:43:26.090" UserId="1721" Text="To answer your three bullets:&#xD;&#xA;&#xD;&#xA; - **Is my inventory lost forever after death?**&#xD;&#xA;&#xD;&#xA;When you die all of your items scatter on the ground. On respawn you can go and pick them back up but they stay on the ground for a limited time. Unfortunately, if they disappeared then they are gone forever.&#xD;&#xA;&#xD;&#xA;You can take advantage of this while raiding a dungeon, just charge in with a sword and upon dying run back to the dungeon, pick up your sword, and try again.&#xD;&#xA;&#xD;&#xA;  - **Does storing items in chest help them persist after a respawn?**&#xD;&#xA;&#xD;&#xA;Items in a chest remain in-game forever, or as long as the chest persists. So anything you have stored in a chest will be there after a respawn.&#xD;&#xA;&#xD;&#xA;  - **What happens to the contents of a chest if it is destroyed?**&#xD;&#xA;&#xD;&#xA;If a chest is destroyed by bare hand its contents will spill on the ground and can be picked up. Be careful which tools you use though, as some things are destroyed by using the wrong tools (for example, iron is destroyed when mining with a wooden pick). I think a creeper exploding near a chest will count as you destroying it with your hands but I can test this to be sure.&#xD;&#xA;&#xD;&#xA;If a chest is on fire I'm not sure what happens but you'll likely lose its contents." />
  <row Id="19336" PostHistoryTypeId="2" PostId="8218" RevisionGUID="af86c718-62cf-4d02-a49b-8464b162e2fa" CreationDate="2010-09-29T20:50:12.683" UserId="2464" Text="Does anyone else have a problem with an insane lack of happiness in their empires? &#xD;&#xA;&#xD;&#xA;It's so bad for me that I looked at social policies solely based on their happiness, but the few that do add happiness are tacked on things like resources and universities and trade lanes, which are slow to come by early in game (and even later, the population grows way faster than they do).&#xD;&#xA;&#xD;&#xA;In war the AI sometimes gives up and hands over like 12 cities at once for peace (which I'd be stupid not to take), and even kept as puppets my unhappiness plummeted to -81 at one point (big map....) and I had to spend a lot of gold to quickly build the few happiness structures in the few towns that I didn't have them in.&#xD;&#xA;&#xD;&#xA;So how do you do it? Do you limit your settling? What about conquering civilizations? Is there a trick to it or all I can do is speed-research coliseums and theaters and that other building?" />
  <row Id="19337" PostHistoryTypeId="1" PostId="8218" RevisionGUID="af86c718-62cf-4d02-a49b-8464b162e2fa" CreationDate="2010-09-29T20:50:12.683" UserId="2464" Text="How do you cope with unhappiness in Civilization 5?" />
  <row Id="19338" PostHistoryTypeId="3" PostId="8218" RevisionGUID="af86c718-62cf-4d02-a49b-8464b162e2fa" CreationDate="2010-09-29T20:50:12.683" UserId="2464" Text="&lt;civilization-5&gt;" />
  <row Id="19339" PostHistoryTypeId="2" PostId="8219" RevisionGUID="5313359c-459c-4f47-a928-5452b402ef68" CreationDate="2010-09-29T21:11:33.097" UserId="816" Text="`In war the AI sometimes gives up and hands over like 12 cities at once for peace (which I'd be stupid not to take)`&#xD;&#xA;&#xD;&#xA;I think your conclusion here may be false.  If those cities are going to drive your happiness into the ground, it may not be in your best interests to take all of them at once.  There is no magical wellspring of happiness that will allow you to absorb an unlimited number of enemy cities into your empire without repercussions.  &#xD;&#xA;&#xD;&#xA;Use the following methods to increase happiness:&#xD;&#xA;&#xD;&#xA; - Build courthouses in captured cities.  This negates unhappiness from occupation.&#xD;&#xA; - Get as many luxury resources as possible (by building the appropriate improvements on their tiles or through city-state allies).  Look for resources just outside your borders and consider purchasing those tiles.  Plan new city locations with an eye toward where you can get the most luxury resources.&#xD;&#xA; - Build happiness-producing structures: Circus, Colosseum, Theatre, Stadium, and Burial Tomb if you're Egyptian.&#xD;&#xA; - Build happiness-producing wonders like Hanging Gardens and Eiffel Tower.&#xD;&#xA; - Get social policies (there are many) that work with your existing empire to increase happiness.  Look at how they generate happiness, and find the ones that match your style of rule.  Don't try to change your whole empire just to eke a little more happiness out of a social policy.&#xD;&#xA;&#xD;&#xA;In addition, use puppet cities to your advantage, and don't overextend yourself.  If taking all those cities is going to cripple you, it may not be worth it.  Is a vast, dysfunctional empire better off than a slightly smaller, functional one?" />
  <row Id="19340" PostHistoryTypeId="2" PostId="8220" RevisionGUID="18d3bdc6-0671-4cd7-9a4d-04662da43f11" CreationDate="2010-09-29T21:20:32.600" UserId="1410" Text="**Connecting for Trade Routes**&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][1] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. However, early in the game not all of those will be in your cultural borders, and [roads only cost to maintain inside your borders][2]. Lets suppose 2 hexes away from both cities are in your borders, and two outside, meaning the trade route will cost you 4g. So, at a population of 3, you would make 3.75g, be spending 4g, and be losing money overall. If we are generous and figure that only two roads are being maintained, then you are at best making 1.75g. How much more gold could you be making from your worker improving other tiles in the time it took the worker to build 4-6 roads?&#xD;&#xA;&#xD;&#xA;    Population | Income | 6 Roads | 4 Roads | 2 Roads&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g  &#xD;&#xA;&#xD;&#xA;*[Remember to count only roads inside borders!][2]*&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;*Don't build a trade route to a city smaller than 6.*&#xD;&#xA;&#xD;&#xA;Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish.&#xD;&#xA;&#xD;&#xA;**Connecting Roads for Units Movement**&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="19341" PostHistoryTypeId="5" PostId="7999" RevisionGUID="345889fb-91e2-4f81-b2bc-533b2dec25c2" CreationDate="2010-09-29T21:24:22.440" UserId="3692" Comment="added 79 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/29:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Blue Key -&gt; Impbot (2nd barony) -&gt; &#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt; Vegetarian (6th barony) -&gt; Medal of Honor (Consumable) &#xD;&#xA; 3. Medal of Honor -&gt;&#xD;&#xA; 4. Earth Ward -&gt;&#xD;&#xA;" />
  <row Id="19342" PostHistoryTypeId="2" PostId="8221" RevisionGUID="b2ea36bd-291c-4742-841c-b760833443dc" CreationDate="2010-09-29T21:29:04.150" UserId="1410" Text="**Have you considered leaving cities as puppets for a while?**&#xD;&#xA;&#xD;&#xA;Unfortunately, you will have take the cities with your military rather than taking them in a trade for peace. However, if a Civ is giving you a dozen cities for peace, chances are you have them beat and taking the cities will not be a problem. And for your trouble you get: &#xD;&#xA;&#xD;&#xA; - Puppet cities do not cause nearly as bad of unhappiness as an annexed city.&#xD;&#xA; - Since you have to take the cities with units, you'll get the cities a lot slower, and spread out the impact on your happiness. Thus more time to react.&#xD;&#xA; - If you really want to control each city, you can annex them later. However, you can spread out the effect even more by annexing them one at a time, building a courthouse, then annexing the next AFTER the first is happy and useful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19343" PostHistoryTypeId="5" PostId="8213" RevisionGUID="85c8b4a5-08cb-4dd9-b0f4-329f9bd34aef" CreationDate="2010-09-29T21:37:47.120" UserId="2974" Comment="added 122 characters in body" Text="I'd have to check my exact configuration at home, but on my Windows 7 x64 Ultimate machine, I believe I have it configured like this:&#xD;&#xA;&#xD;&#xA;On the Application shortcut's Compatibility tab, check the following checkboxes:&#xD;&#xA;&#xD;&#xA;* &quot;Run this program in compatibility mode for Windows XP (Service Pack 3)&quot;&#xD;&#xA;* &quot;Run in 256 colors&quot;&#xD;&#xA;* &quot;Run in 640 x 480 screen resolution&quot;&#xD;&#xA;* &quot;Disable desktop composition&quot;&#xD;&#xA;* &quot;Run this program as an administrator&quot; (if you want to play online)&#xD;&#xA;&#xD;&#xA;This fixes the video issues in the menus, although they will reappear if you &lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;Tab&lt;/kbd&gt; out of the game then back in.&#xD;&#xA;" />
  <row Id="19344" PostHistoryTypeId="2" PostId="8222" RevisionGUID="dd27e5ef-4e73-4e65-8252-500fc8bc9c6e" CreationDate="2010-09-29T21:44:10.333" UserId="1351" Text="A GameCube controller already does this.  It, along with third party GameCube controllers are probably the only ones that will work with both the GameCube and Wii.  However, you don't plug the GameCube controller into the Wiimote, but instead directly into the Wii." />
  <row Id="19345" PostHistoryTypeId="2" PostId="8223" RevisionGUID="dec1b7d3-b682-4494-a880-4a775e2833d3" CreationDate="2010-09-29T21:57:07.817" UserId="3802" Text="Possible to change Shortcuts?" />
  <row Id="19346" PostHistoryTypeId="1" PostId="8223" RevisionGUID="dec1b7d3-b682-4494-a880-4a775e2833d3" CreationDate="2010-09-29T21:57:07.817" UserId="3802" Text="Civilization 5: Possible to change Shortcuts?" />
  <row Id="19347" PostHistoryTypeId="3" PostId="8223" RevisionGUID="dec1b7d3-b682-4494-a880-4a775e2833d3" CreationDate="2010-09-29T21:57:07.817" UserId="3802" Text="&lt;civilization-5&gt;" />
  <row Id="19348" PostHistoryTypeId="5" PostId="8187" RevisionGUID="4991f620-0de3-4b3d-87af-4e69e2b42eaa" CreationDate="2010-09-29T21:57:50.890" UserId="274" Comment="added 4 characters in body" Text="I noticed earlier today that as of 1.1, the Blizzard maps were updated from v0.1 to v1.0. (Agria Valley is currently at v1.2.) Also, in the SC2 Editor, some Blizzard maps are showing up as not downloaded:&#xD;&#xA;&#xD;&#xA;![SC2 Editor screenshot][1]&#xD;&#xA;&#xD;&#xA;I haven't played 3v3 since pre-1.1, so all the updated 3v3 maps are still marked as Not Downloaded.&#xD;&#xA;&#xD;&#xA;This supports &lt;a href=&quot;http://gaming.stackexchange.com/questions/7107/what-does-the-starcraft-2-client-download-when-entering-the-league-queue/7110#7110&quot;&gt;Mag Roader's theory&lt;/a&gt; that the downloads consist of map data.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So, here's what I think it is:&#xD;&#xA;When you join the matchmaking queue, the game asks Battle.net for a list of maps you might about to be playing on. If you have the latest versions of all the maps, this will probably only take a second.&#xD;&#xA;&#xD;&#xA;If any maps are out of date, however, the game will update them. This will take a few seconds for each map since they're around a megabyte each.&#xD;&#xA;&#xD;&#xA;This system would let Blizzard publish updated versions of maps, or add new ones to matchmaking, between actual patches.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BlQvV.jpg" />
  <row Id="19349" PostHistoryTypeId="5" PostId="8223" RevisionGUID="d815b137-f9df-4041-a570-cc6027464e56" CreationDate="2010-09-29T22:09:47.937" UserId="816" Comment="added 19 characters in body; edited title" Text="Is it possible to change the keyboard shortcuts?" />
  <row Id="19350" PostHistoryTypeId="4" PostId="8223" RevisionGUID="d815b137-f9df-4041-a570-cc6027464e56" CreationDate="2010-09-29T22:09:47.937" UserId="816" Comment="added 19 characters in body; edited title" Text="Civilization 5: Is it possible to change keyboard shortcuts?" />
  <row Id="19351" PostHistoryTypeId="2" PostId="8224" RevisionGUID="ea3a1cb5-724f-498f-a412-ae12c3ceff2f" CreationDate="2010-09-29T22:13:07.680" UserId="3803" Text="If you're using win 7 or win vista you can use the Symbolic link functionality and create a transparent shortcut.&#xD;&#xA;&#xD;&#xA;http://technet.microsoft.com/en-us/library/cc753194%28WS.10%29.aspx&#xD;&#xA;&#xD;&#xA;so you'd go&#xD;&#xA;&#xD;&#xA;    CD C:\program files\steam&#xD;&#xA;    mklink /D steamapps e:\steamapps&#xD;&#xA;&#xD;&#xA;or so&#xD;&#xA;&#xD;&#xA;p.s. if in vista you need to run cmd as an admin" />
  <row Id="19352" PostHistoryTypeId="2" PostId="8225" RevisionGUID="aa673236-ea0b-423f-a518-1877f9347487" CreationDate="2010-09-29T22:15:17.537" UserId="58" Text="I've wondered this for a while, but it never came up until just now. If you're playing Bejeweled Blitz, is it possible to run out of moves? I *think* I just did (hint button didn't reveal anything), but I'm not certain.&#xD;&#xA;&#xD;&#xA;In normal Bejeweled games, running out of moves either ends the game or gets you a newly-scrambled board. In Blitz, if you can, and you do, what happens?" />
  <row Id="19353" PostHistoryTypeId="1" PostId="8225" RevisionGUID="aa673236-ea0b-423f-a518-1877f9347487" CreationDate="2010-09-29T22:15:17.537" UserId="58" Text="Can you run out of moves in Bejeweled Blitz?" />
  <row Id="19354" PostHistoryTypeId="3" PostId="8225" RevisionGUID="aa673236-ea0b-423f-a518-1877f9347487" CreationDate="2010-09-29T22:15:17.537" UserId="58" Text="&lt;bejeweled-blitz&gt;" />
  <row Id="19355" PostHistoryTypeId="2" PostId="8226" RevisionGUID="aa7b6304-4a2c-403c-b198-a68de8e34c6e" CreationDate="2010-09-29T22:16:59.237" UserId="816" Text="There is currently no way to remap the keybindings.  This is a popular complaint in a number of forums right now." />
  <row Id="19358" PostHistoryTypeId="2" PostId="8228" RevisionGUID="69e28709-0aba-4716-959b-b18a1fd55227" CreationDate="2010-09-29T22:38:43.187" UserId="122" Text="**Yes, it is possible**. Currently you cannot change the keyboard shortcuts from within the game. However, you can change them by changing the `CIV5Controls.xml` file. &#xD;&#xA;&#xD;&#xA;The file resides under `&lt;installation folder&gt;\Assets\Gameplay\XML\Units` - notice that's actually where you installed the game, not in your `My Documents\My Games` folder. If you installed via steam, it should be `&lt;steam installation folder&gt;\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\Units`.&#xD;&#xA;&#xD;&#xA;Editing the file is pretty intuitive if you're used to the XML format. Basically, each command has its own entry (called row in that file) where it lists a keyboard shortcut and an optional alternative keyboard shortcut. The shortcut appears between `&lt;HotKey&gt;` and `&lt;/HotKey&gt;`, or `&lt;HotKeyAlt&gt;` and `&lt;/HotKeyAlt&gt;` for the alternative shortcut. Between those tags there should appear the actual keyboard shortcut, in a format of `KB_&lt;key&gt;`. So for example, `KB_J` stands for &lt;kbd&gt;J&lt;/kbd&gt;, `KB_F9` stands for &lt;kbd&gt;F9&lt;/kbd&gt;, etc. You can also change the key modifiers: putting `0` between `&lt;CtrlDown&gt;` and `&lt;/CtrlDown&gt;` means &lt;kbd&gt;Ctrl&lt;/kbd&gt; is not used with the key, putting `1` means it will be used, and same for alt and shift.&#xD;&#xA;&#xD;&#xA;I've done it myself and it works fine in-game, though I was careful not to cause shortcut conflicts - I don't know what happens if there are such conflicts (i.e. two different actions using the same shortcut). **I still recommend backing up the file somewhere else before you change it**." />
  <row Id="19359" PostHistoryTypeId="5" PostId="8228" RevisionGUID="aab4cdef-5d95-43b1-b1e7-4ed0d4d3d134" CreationDate="2010-09-29T22:43:52.633" UserId="122" Comment="added 38 characters in body" Text="**Yes, it is possible**. Currently you cannot change the keyboard shortcuts from within the game. However, you can change them by changing the `CIV5Controls.xml` file. &#xD;&#xA;&#xD;&#xA;The file resides under `&lt;installation folder&gt;\Assets\Gameplay\XML\Units` - notice that's actually where you installed the game, not in your `My Documents\My Games` folder. If you installed via steam, it should be `&lt;steam installation folder&gt;\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\Units`.&#xD;&#xA;&#xD;&#xA;Editing the file is pretty intuitive if you're used to the XML format, which is editable by any text editor. Basically, each command has its own entry (called row in that file) where it lists a keyboard shortcut and an optional alternative keyboard shortcut. The shortcut appears between `&lt;HotKey&gt;` and `&lt;/HotKey&gt;`, or `&lt;HotKeyAlt&gt;` and `&lt;/HotKeyAlt&gt;` for the alternative shortcut. Between those tags there should appear the actual keyboard shortcut, in a format of `KB_&lt;key&gt;`. So for example, `KB_J` stands for &lt;kbd&gt;J&lt;/kbd&gt;, `KB_F9` stands for &lt;kbd&gt;F9&lt;/kbd&gt;, etc. You can also change the key modifiers: putting `0` between `&lt;CtrlDown&gt;` and `&lt;/CtrlDown&gt;` means &lt;kbd&gt;Ctrl&lt;/kbd&gt; is not used with the key, putting `1` means it will be used, and same for alt and shift.&#xD;&#xA;&#xD;&#xA;I've done it myself and it works fine in-game, though I was careful not to cause shortcut conflicts - I don't know what happens if there are such conflicts (i.e. two different actions using the same shortcut). **I still recommend backing up the file somewhere else before you change it**." />
  <row Id="19360" PostHistoryTypeId="5" PostId="8226" RevisionGUID="e108e769-965c-4734-b425-80a07fc32d5d" CreationDate="2010-09-29T22:53:13.283" UserId="816" Comment="Updated my lousy lying answer :(" Text="There is currently no way to remap the keybindings **from within the game**.  See Oak's answer to modify them through configuration files." />
  <row Id="19361" PostHistoryTypeId="5" PostId="8220" RevisionGUID="bb5930ab-f233-4e93-8681-d797c1bd3718" CreationDate="2010-09-29T23:18:18.667" UserId="1410" Comment="added 199 characters in body" Text="&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;In short, **don't build a trade route to a city smaller than 6**. If you care for the math, then continue reading...&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][1] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. However, early in the game not all of those will be in your cultural borders, and [roads only cost to maintain inside your borders][2]. Lets suppose 2 hexes away from both cities are in your borders, and two outside, meaning the trade route will cost you 4g. So, at a population of 3, you would make 3.75g, be spending 4g, and be losing money overall. If we are generous and figure that only two roads are being maintained, then you are at best making 1.75g. How much more gold could you be making from your worker improving other tiles in the time it took the worker to build 4-6 roads?&#xD;&#xA;&#xD;&#xA;    Population | Income | Net Income with...          |&#xD;&#xA;               |        | 6 Roads | 4 Roads | 2 Roads |&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xD;&#xA;&#xD;&#xA;*[Remember to count only roads inside borders!][2]*&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;***Don't build a trade route to a city smaller than 6.***&#xD;&#xA;&#xD;&#xA;Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting Roads for Units Movement&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="19362" PostHistoryTypeId="2" PostId="8229" RevisionGUID="0c173781-ae72-4ff2-b410-82bf4c8ab239" CreationDate="2010-09-29T23:18:23.103" UserId="121" Text="I'm trying to play the demo of Civilization 5, but I've twice now had the game crash at around turn 12.  What can I do to resolve this?&#xD;&#xA;&#xD;&#xA;**Computer:**&#xD;&#xA;&#xD;&#xA; - Windows 7 64 bit&#xD;&#xA; - Core 2 Quad&#xD;&#xA; - 8 GB Memory&#xD;&#xA; - NVIDIA GeForce 8800 GTS&#xD;&#xA;&#xD;&#xA;**Game:**&#xD;&#xA; &#xD;&#xA; - Running in *recommended* direct x 10/11 mode.&#xD;&#xA; - Downloaded from steam." />
  <row Id="19363" PostHistoryTypeId="1" PostId="8229" RevisionGUID="0c173781-ae72-4ff2-b410-82bf4c8ab239" CreationDate="2010-09-29T23:18:23.103" UserId="121" Text="Civilization 5 Demo Crashes under Windows 7?" />
  <row Id="19364" PostHistoryTypeId="3" PostId="8229" RevisionGUID="0c173781-ae72-4ff2-b410-82bf4c8ab239" CreationDate="2010-09-29T23:18:23.103" UserId="121" Text="&lt;pc&gt;&lt;civilization-5&gt;&lt;tech-support&gt;" />
  <row Id="19365" PostHistoryTypeId="5" PostId="8220" RevisionGUID="1234a115-9a5e-4c99-8388-098ee4a4bf65" CreationDate="2010-09-29T23:23:24.053" UserId="1410" Comment="added 13 characters in body; added 4 characters in body" Text="&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Summary: **only build trade routes to cities with 6 population or more**. If you care for the math, then continue reading...&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][1] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. However, early in the game not all of those will be in your cultural borders, and [roads only cost to maintain inside your borders][2]. Lets suppose 2 hexes away from both cities are in your borders, and two outside, meaning the trade route will cost you 4g. So, at a population of 3, you would make 3.75g, be spending 4g, and be losing money overall. If we are generous and figure that only two roads are being maintained, then you are at best making 1.75g. How much more gold could you be making from your worker improving other tiles in the time it took the worker to build 4-6 roads?&#xD;&#xA;&#xD;&#xA;    Population | Income | Net Income with...          |&#xD;&#xA;               |        | 6 Roads | 4 Roads | 2 Roads |&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xD;&#xA;&#xD;&#xA;*[Remember to count only roads inside borders!][2]*&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;***Only build trade routes to cities with 6 population or more.***&#xD;&#xA;&#xD;&#xA;Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting Roads for Units Movement&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="19366" PostHistoryTypeId="2" PostId="8230" RevisionGUID="5b89878c-381c-48b7-925d-40fed93dfa93" CreationDate="2010-09-29T23:24:29.263" UserId="122" Text="In my opinion, having it crash in the middle of the game is very strange, especially if you did not feel any noticeable stuttering before that. Perhaps a corrupt file is at fault? I recommend you verify the downloaded game files:&#xD;&#xA;&#xD;&#xA;Right click game in Steam -&gt; choose &quot;properties&quot; -&gt; go to &quot;local files&quot; tab -&gt; click &quot;verify integrity of game cache...&quot;&#xD;&#xA;&#xD;&#xA;Keep in mind that might take a few minutes." />
  <row Id="19367" PostHistoryTypeId="5" PostId="8220" RevisionGUID="f27019ad-e25f-486c-a81a-1d03d4588143" CreationDate="2010-09-29T23:35:04.903" UserId="1410" Comment="added 103 characters in body; added 5 characters in body" Text="There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Summary: **only build trade routes to cities with 6 population or more**. If you care for the math, then continue reading...&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][1] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. However, early in the game not all of those will be in your cultural borders, and [roads only cost to maintain inside your borders][2]. Lets suppose 2 hexes away from both cities are in your borders, and two outside, meaning the trade route will cost you 4g. So, at a population of 3, you would make 3.75g, be spending 4g, and be losing money overall. If we are generous and figure that only two roads are being maintained, then you are at best making 1.75g. How much more gold could you be making from your worker improving other tiles in the time it took the worker to build 4-6 roads?&#xD;&#xA;&#xD;&#xA;    Population | Income | Net Income with...          |&#xD;&#xA;               |        | 6 Roads | 4 Roads | 2 Roads |&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xD;&#xA;&#xD;&#xA;*[Remember to count only roads inside your borders!][2]*&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;***Only build trade routes to cities with 6 population or more.***&#xD;&#xA;&#xD;&#xA;Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Unit Movement&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="19368" PostHistoryTypeId="2" PostId="8231" RevisionGUID="009a6d58-0b84-4c47-a009-be0f74e1ac98" CreationDate="2010-09-30T00:12:55.930" UserId="3291" Text="You can check out the official strat guide [here][1]. Google brings up [alot of results][2] to.&#xD;&#xA;&#xD;&#xA;This is my beginners guide.&#xD;&#xA;RUSE like most RTS games involves acquiring resources, building stuff, then killing stuff. If you're interested in the quickbattles or multiplayer options this is how I got started.&#xD;&#xA;&#xD;&#xA;1. Build a couple of Supply Depots. The faster you gain cash, the faster you can build.&#xD;&#xA;2. Pick ones far from the enemy so it's harder for them to over-run/destroy them. You should have a RUSE card available so use &quot;Blitz&quot; to make the following happen alot faster. You want to collect supplies and establish bases ASAP. &#xD;&#xA;3. Build Barracks. Build a couple of recons and send them out immediately...intel, intel, intel! &#xD;&#xA;4. Build an Armor Base (Tanks) Start building heavy tanks. Put tanks near choke bridges, they're choke points.&#xD;&#xA;6. Build an anti-tank base. You can create anti-tank/anti-air batteries. &#xD;&#xA;7. Build anti-air to protect your buildings &#xD;&#xA;8. Build a few tank destroyers. Bundle them with your tanks. One supports the other.&#xD;&#xA;9. By this time you should have some cash, so build an Airbase and send out aerial recon deep into enemy territory. But watchout for their anti-air.&#xD;&#xA;10. Create some heavy soldiers, (Rangers). (You will have to do &quot;research&quot; as it's an upgrade)&#xD;&#xA;&#xD;&#xA;That covers getting started. Now lets start blowing stuff up!&#xD;&#xA;&#xD;&#xA;1. Use a &quot;Spy&quot; Ruse card to find your opposition.&#xD;&#xA;2. Target his supply dumps if they are near you. Starve the opposition of resources if you can. Or place light tanks along his supply lines, stopping the trucks is just as good.&#xD;&#xA;3. Create some howitzers. These are good from a distance and support your tanks. Just keep them back from the frontline.&#xD;&#xA;4. Send some tanks and harass a bit. get used to engaging.&#xD;&#xA;5. Use a &quot;Fake Offensive&quot; RUSE Card to draw the enemy to another part of the map and expose resources.&#xD;&#xA;6. Put your heavy troops in Cities or the woods as they have bonuses for ambushes and defense automatically.&#xD;&#xA;7. I found that mid-way through a campaign, if the opposition gets alot of planes, you're in trouble, so build at least 4 combat fighters and 4 fighter-bombers. But recon areas before flying into them because anti-air makes short work of air-power.&#xD;&#xA;&#xD;&#xA;You will keep getting RUSE Cards periodically (while your HQ is intact). I found I was using Blitz alot. When launching a major offensive into an area, use Blitz to get in there fast.&#xD;&#xA;&#xD;&#xA;When you do multiplayer, it helps to have voice chat between you and your team mate.&#xD;&#xA;You can build multiple bases of the same type, like armor bases and barracks and this speeds up production.&#xD;&#xA;&#xD;&#xA;Play against the AI first before running out and taking on humans, because humans will kill you alot faster and that is not fun after a couple of hours.&#xD;&#xA;&#xD;&#xA;I haven't played long and so have not had an opportunity to build a &quot;prototype base&quot; yet.&#xD;&#xA;&#xD;&#xA;The campaign is annoying with some silly story and plot. It ruins the game play for me, but some people think this stuff is worthwhile. I don't know why game designers do this because it's always (always) tacky dialog,  and computer animated characters just make it look like a thunderbirds show.&#xD;&#xA;&#xD;&#xA;There is heaps more to this game, and there are other (and better?) strategies to. That's the cool thing about RUSE. Pitting your strategy against theirs and adapting to the unpredictable.... have fun!!!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/22812/&#xD;&#xA;  [2]: http://www.google.com.au/search?sourceid=chrome&amp;ie=UTF-8&amp;q=RUSE+Strategy+guide" />
  <row Id="19372" PostHistoryTypeId="6" PostId="2585" RevisionGUID="b5aeeeb4-46cb-4899-985e-65d06f8ae326" CreationDate="2010-09-30T00:26:31.420" UserId="3129" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;tips&gt;&lt;guide&gt;&lt;pre-gaming&gt;&lt;ruse&gt;" />
  <row Id="19373" PostHistoryTypeId="2" PostId="8233" RevisionGUID="c6a5cbac-2525-45ca-b98e-ef6fb5bf8106" CreationDate="2010-09-30T00:29:17.353" UserId="3685" Text="The main functions that PS3 Jail break provides are:&#xD;&#xA;1. Ability to run you own code on a PS3 - you normally can't do this.&#xD;&#xA;2. Ability to copy games to your hard disk, and run copied disks&#xD;&#xA;&#xD;&#xA;PS3 Grove apparently has limitations that restrict it's use to run pirate games. see:&#xD;&#xA;&#xD;&#xA;http://www.thesixthaxis.com/2010/09/01/psjailbreak-open-sourced/&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19374" PostHistoryTypeId="2" PostId="8234" RevisionGUID="a4c7dd79-d52e-4548-8702-37237b44d195" CreationDate="2010-09-30T00:42:09.687" UserId="1863" Text="So i've been trying to improve my game as zerg as of late, but im meeting several difficulties (some in micro, some in macro, etc etc), but the one i want to ask about now is army composition.&#xD;&#xA;&#xD;&#xA;I often see replays of zerg players who rely heavily on zerglings, but i can never seem to find a use for them in my armies. When i start massing armies i find myself not building focusing mainly on roaches/hydras/whatever im massing because i just dont know what to do with zerglings past early early game.&#xD;&#xA;&#xD;&#xA;Is **not** getting Zerglings ok? Will my army's effectiveness suffer from the lack?&#xD;&#xA;&#xD;&#xA;Is the matter of using Zerglings effectively purely a micro thing? Do i **have** to be super smart about positioning them and have them in a seperate group to see positive results?&#xD;&#xA;&#xD;&#xA;Are zerglings an effective/worthwhile addition to my army even if i **dont** have great micro? " />
  <row Id="19375" PostHistoryTypeId="1" PostId="8234" RevisionGUID="a4c7dd79-d52e-4548-8702-37237b44d195" CreationDate="2010-09-30T00:42:09.687" UserId="1863" Text="Importance of Zerglings to Zerg armies." />
  <row Id="19376" PostHistoryTypeId="3" PostId="8234" RevisionGUID="a4c7dd79-d52e-4548-8702-37237b44d195" CreationDate="2010-09-30T00:42:09.687" UserId="1863" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="19377" PostHistoryTypeId="2" PostId="8235" RevisionGUID="8dfa9285-6c10-467c-85d7-41c24e69e17e" CreationDate="2010-09-30T01:04:13.930" UserId="3771" Text="Starcraft 2 has auto surround, so micro won't be that much of a problem.&#xD;&#xA;&#xD;&#xA;The reason why many zerg players depend heavily on zerlings is because many zerg armies are very gas heavy. Mass zerglings will soak up the excess minerals without taking away from your gas units, like roaches would.&#xD;&#xA;&#xD;&#xA;Also zerglings are better than roaches against many units, like the stalker. Advise against hydras for anti ground in general... " />
  <row Id="19378" PostHistoryTypeId="2" PostId="8236" RevisionGUID="982f9012-8dfb-40c7-83b6-412863ae3b74" CreationDate="2010-09-30T01:17:32.637" UserId="14" Text="Units get promoted based on kills -- does this have any effect on their stats or is it just for them to brag about to other units?" />
  <row Id="19379" PostHistoryTypeId="1" PostId="8236" RevisionGUID="982f9012-8dfb-40c7-83b6-412863ae3b74" CreationDate="2010-09-30T01:17:32.637" UserId="14" Text="Do units get some kind of bonus for being promoted?" />
  <row Id="19380" PostHistoryTypeId="3" PostId="8236" RevisionGUID="982f9012-8dfb-40c7-83b6-412863ae3b74" CreationDate="2010-09-30T01:17:32.637" UserId="14" Text="&lt;starcraft-2&gt;&lt;rank&gt;&lt;units&gt;" />
  <row Id="19381" PostHistoryTypeId="2" PostId="8237" RevisionGUID="65ba8531-4d7b-4d0a-80b0-99c3c48983b0" CreationDate="2010-09-30T01:19:13.820" UserId="336" Text="Just for bragging rights. I believe the last rank change is at 20 kills." />
  <row Id="19382" PostHistoryTypeId="2" PostId="8238" RevisionGUID="634621d8-8189-442d-b515-fe12d0b4f998" CreationDate="2010-09-30T01:28:01.307" UserId="102" Text="So there are a lot of factors here and I'll try to break down them into categories:&#xD;&#xA;&#xD;&#xA; 1. Why do I get Zerglings&#xD;&#xA; 1. When are Zerglings good&#xD;&#xA; 2. How do you use Zerglings&#xD;&#xA; &#xD;&#xA;The short answer to your question is: Zerglings are not necessary (by any means), but they are a very useful unit in a large number of situations.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;##Why do I get Zerglings?##&#xD;&#xA;The question of why people get Zerglings is an important one so let's first talk about what Zerglings do well.&#xD;&#xA;&#xD;&#xA;Zerglings are __the__ most cost effective damage per minerals in the entire game.  There is no unit which (for cost) is as good at tearing things down.  Looking over my charts, Zerglings do a whopping 28.74dps for every 100 minerals (unupgraded) the next closest unit is stimmed marines at 20.9 (for reference a Zealot does 13, a charged VoidRay 6.25 vs armored and a Hydra 9.6).  So when it comes to laying on damage there is no better choice.  If we want to look at hit points, we see 35 for 25 minerals (a Roach is 140 for 100 minerals) so there is no doubt that this is a very cost effective unit.&#xD;&#xA;&#xD;&#xA;Going beyond how cheap they are, Speedlings are incredible fast units (4.7 off creep, compared to upgraded Reapers 3.8 or Hellions 4.25) which give you a large amount of [map control][1].  This combined with their small size and high dps means they are very effective for harassment and hit and run tactics.&#xD;&#xA;&#xD;&#xA;So when we look at why people get Zerglings it is for two major reasons:&#xD;&#xA;&#xD;&#xA; 1. Cheap unit&#xD;&#xA; 2. Great harassment&#xD;&#xA; 3. Banelings&#xD;&#xA;&#xD;&#xA;both of which the Zergling excels at (I know I put a third one there, but this is about Zerglings; Banelings are covered [elsewhere][2]).&#xD;&#xA;&#xD;&#xA;##When are Zerglings good?##&#xD;&#xA;&#xD;&#xA;Obviously they're a very effective unit early game, but this is largely a result of the problem: teching takes time.  Instead let's look at when Zerglings aren't good.&#xD;&#xA;&#xD;&#xA;Zerglings aren't good when your opponent is getting units which are effective against them.  Reapers, Hellions, Zealots, etc, you probably know the drill by now.  Because people often open with these units it definitely leads to perception that Zerglings are an underpowered unit. What's more any ranged unit that works in large groups (eg. Marine balls) really reduce Zerglings effectiveness.&#xD;&#xA;&#xD;&#xA;Because Zerglings are a melee unit the &quot;surface area&quot; of your opponent's army is an important factor in how to use them.  Shapes with a large surface area (eg. a line) allow for many Zerglings to attack at once.  Shapes with a small surface area (eg. a circle) allow for fewer Zerglings to attack at once.  As a result, even though you may have many more Zerglings than he has Zealots (for example) if he clusters his Zealots together they can over come these numbers (think the Spartans in the movie [300][3]).  Terrain also plays a roll here.  If his units span a gap, then you have even less surface area your Zerglings can access.&#xD;&#xA;&#xD;&#xA;Finally, Zerglings really suck in small numbers.  This is the biggest mis-usage of Zerglings I see.  Someone builds 24 Zerglings and sends them to fight 10 Zealots.  I know 24 Zerglings feels like a lot, but its really not.  Think of supply for a second.  24 Zerglings is 12 supply, while 10 Zealots are 20 supply.  While supply isn't the greatest indicator of a units effectiveness you can quickly see why you really don't have enough Zerglings for this fight.  If I'm going Muta/Ling and I want half my force to be Mutalisks, half to be Zerglings, and to have about 60 drones, that means I should have about 140 Zerglings.  If I have 40 or even 60, I'm just not building enough.&#xD;&#xA;&#xD;&#xA;So Zerglings are good when&#xD;&#xA;&#xD;&#xA; 1. You have a lot&#xD;&#xA; 2. You can pick where you fight&#xD;&#xA; 3. You're not against units which really hurt them&#xD;&#xA;&#xD;&#xA;##How do you use Zerglings##&#xD;&#xA;There are really two parts to this question: the Micro and the Timing.&#xD;&#xA;&#xD;&#xA;Zerglings require a decent amount of micro.  Despite what you've seen with AI pathing and auto surround, the AI is actually pretty dumb.  If you stick your Zerglings behind Hydralisks who are attacking, they'll get stuck back there.  Additionally, Zerglings will target whatever is closest to them (frequently Zealots) instead of what they excel against.  Finally, a Zergling will run right up to a unit and start hitting it.  While this works well for units standing in place, any unit on the move means the Zergling will get in one hit before it falls behind.  It also means that its brothers now have to run around it to hit the target.&#xD;&#xA;&#xD;&#xA;[Reference Material][4]&#xD;&#xA;&#xD;&#xA;Notice how the Zerglings just run up to the Reaper and only get a hit or two in before it gets away?  Now imagine, if you will, if instead of attacking the Reaper the Zerg player had moved (not attackmove) behind the Reaper.  As the Zerglings spread out in a line (as they do when moving) they would be in a line passing the Reaper.  Now when the Zerg player attacked, the Zerglings would surround the Reaper, preventing escape, and do more damage, even if it did escape).&#xD;&#xA;&#xD;&#xA;While this Micro seems relatively trivial it is essential to proper Zergling usage.  It not hard to practice either.  Get used to moving your Zerglings (not attackmove) past your target and as they pass by, then attack.&#xD;&#xA;&#xD;&#xA;Timing is another tricky thing with Zerglings.  Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea.  Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out.  You'll find your Zerglings are far more effective and do a lot more damage.&#xD;&#xA;&#xD;&#xA;[Take Home material][5] go to 34m 19s&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;So should you learn and start using Zerglings? With out question. Having another unit in your arsenal is always a good idea.  However, Zerglings have some intrinsic properties which make them extremely useful and your play will benefit from them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6212/how-do-i-properly-use-banelings-both-before-and-after-burrow-baneling-speed&#xD;&#xA;  [3]: http://www.imdb.com/title/tt0416449/&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=TE_7y4fr4Gg&#xD;&#xA;  [5]: http://www.youtube.com/watch?v=lPdpFWzSgxo#t=34m19s" />
  <row Id="19383" PostHistoryTypeId="2" PostId="8239" RevisionGUID="86ca4a8a-e04c-43ad-b43b-534c3c621c14" CreationDate="2010-09-30T01:47:32.570" UserId="3810" Text="1) how can i email a starcraft 2 replay, &#xD;&#xA;2) what can i use to record my computer screen with out holding up a video recorder in front of it. &#xD;&#xA;3)what is the best deal for a capture card that has decent quality and where can i get it&#xD;&#xA;4) can a capture card be used to record video on your computer screen much like it can for say an xbox 360.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;thanks for taking the time to help me" />
  <row Id="19384" PostHistoryTypeId="1" PostId="8239" RevisionGUID="86ca4a8a-e04c-43ad-b43b-534c3c621c14" CreationDate="2010-09-30T01:47:32.570" UserId="3810" Text="i have been trying to figure out for a while and have not been able to find any answers to my questions." />
  <row Id="19385" PostHistoryTypeId="3" PostId="8239" RevisionGUID="86ca4a8a-e04c-43ad-b43b-534c3c621c14" CreationDate="2010-09-30T01:47:32.570" UserId="3810" Text="&lt;starcraft-2&gt;" />
  <row Id="19386" PostHistoryTypeId="2" PostId="8240" RevisionGUID="191111c8-6e08-4566-8470-f6d067297cc9" CreationDate="2010-09-30T02:04:55.597" UserId="14" Text="Your first question was asked and answered [here][1],  &#xD;&#xA;your second one [here][2],  &#xD;&#xA;your third is not really appropriate, it's too localized and also subjective, there's not a real answer I can give you,  &#xD;&#xA;and your fourth is answered [here][3].&#xD;&#xA;&#xD;&#xA;Please read those, you can comment on them if you still have any questions about those topics.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3830/where-are-the-starcraft-2-replay-videos-stored-and-can-i-share-them&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/1077/how-do-i-take-video-caps-of-my-xbox-360" />
  <row Id="19387" PostHistoryTypeId="5" PostId="8238" RevisionGUID="c3d3785d-b6bb-4874-badc-dcbaec7183fc" CreationDate="2010-09-30T02:05:11.350" UserId="816" Comment="little typo fixes" Text="So there are a lot of factors here and I'll try to break down them into categories:&#xD;&#xA;&#xD;&#xA; 1. Why do I get Zerglings&#xD;&#xA; 1. When are Zerglings good&#xD;&#xA; 2. How do you use Zerglings&#xD;&#xA; &#xD;&#xA;The short answer to your question is: Zerglings are not necessary (by any means), but they are a very useful unit in a large number of situations.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;##Why do I get Zerglings?##&#xD;&#xA;The question of why people get Zerglings is an important one so let's first talk about what Zerglings do well.&#xD;&#xA;&#xD;&#xA;Zerglings are __the__ most cost effective damage per minerals in the entire game.  There is no unit which (for cost) is as good at tearing things down.  Looking over my charts, Zerglings do a whopping 28.74dps for every 100 minerals (unupgraded) the next closest unit is stimmed marines at 20.9 (for reference a Zealot does 13, a charged VoidRay 6.25 vs armored and a Hydra 9.6).  So when it comes to laying on damage there is no better choice.  If we want to look at hit points, we see 35 for 25 minerals (a Roach is 140 for 100 minerals) so there is no doubt that this is a very cost effective unit.&#xD;&#xA;&#xD;&#xA;Going beyond how cheap they are, Speedlings are incredible fast units (4.7 off creep, compared to upgraded Reapers 3.8 or Hellions 4.25) which give you a large amount of [map control][1].  This combined with their small size and high dps means they are very effective for harassment and hit and run tactics.&#xD;&#xA;&#xD;&#xA;So when we look at why people get Zerglings it is for two major reasons:&#xD;&#xA;&#xD;&#xA; 1. Cheap unit&#xD;&#xA; 2. Great harassment&#xD;&#xA; 3. Banelings&#xD;&#xA;&#xD;&#xA;both of which the Zergling excels at (I know I put a third one there, but this is about Zerglings; Banelings are covered [elsewhere][2]).&#xD;&#xA;&#xD;&#xA;##When are Zerglings good?##&#xD;&#xA;&#xD;&#xA;Obviously they're a very effective unit early game, but this is largely a result of the problem: teching takes time.  Instead let's look at when Zerglings aren't good.&#xD;&#xA;&#xD;&#xA;Zerglings aren't good when your opponent is getting units which are effective against them.  Reapers, Hellions, Zealots, etc, you probably know the drill by now.  Because people often open with these units it definitely leads to perception that Zerglings are an underpowered unit. What's more any ranged unit that works in large groups (eg. Marine balls) really reduce Zerglings effectiveness.&#xD;&#xA;&#xD;&#xA;Because Zerglings are a melee unit the &quot;surface area&quot; of your opponent's army is an important factor in how to use them.  Shapes with a large surface area (eg. a line) allow for many Zerglings to attack at once.  Shapes with a small surface area (eg. a circle) allow for fewer Zerglings to attack at once.  As a result, even though you may have many more Zerglings than he has Zealots (for example) if he clusters his Zealots together they can over come these numbers (think the Spartans in the movie [300][3]).  Terrain also plays a role here.  If his units span a gap, then you have even less surface area your Zerglings can access.&#xD;&#xA;&#xD;&#xA;Finally, Zerglings really suck in small numbers.  This is the biggest mis-usage of Zerglings I see.  Someone builds 24 Zerglings and sends them to fight 10 Zealots.  I know 24 Zerglings feels like a lot, but its really not.  Think of supply for a second.  24 Zerglings are 12 supply, while 10 Zealots are 20 supply.  While supply isn't the greatest indicator of a units effectiveness you can quickly see why you really don't have enough Zerglings for this fight.  If I'm going Muta/Ling and I want half my force to be Mutalisks, half to be Zerglings, and to have about 60 drones, that means I should have about 140 Zerglings.  If I have 40 or even 60, I'm just not building enough.&#xD;&#xA;&#xD;&#xA;So Zerglings are good when&#xD;&#xA;&#xD;&#xA; 1. You have a lot&#xD;&#xA; 2. You can pick where you fight&#xD;&#xA; 3. You're not against units which really hurt them&#xD;&#xA;&#xD;&#xA;##How do you use Zerglings?##&#xD;&#xA;There are really two parts to this question: the Micro and the Timing.&#xD;&#xA;&#xD;&#xA;Zerglings require a decent amount of micro.  Despite what you've seen with AI pathing and auto surround, the AI is actually pretty dumb.  If you stick your Zerglings behind Hydralisks who are attacking, they'll get stuck back there.  Additionally, Zerglings will target whatever is closest to them (frequently Zealots) instead of what they excel against.  Finally, a Zergling will run right up to a unit and start hitting it.  While this works well for units standing in place, any unit on the move means the Zergling will get in one hit before it falls behind.  It also means that its brothers now have to run around it to hit the target.&#xD;&#xA;&#xD;&#xA;[Reference Material][4]&#xD;&#xA;&#xD;&#xA;Notice how the Zerglings just run up to the Reaper and only get a hit or two in before it gets away?  Now imagine, if you will, if instead of attacking the Reaper the Zerg player had moved (not attackmove) behind the Reaper.  As the Zerglings spread out in a line (as they do when moving) they would be in a line passing the Reaper.  Now when the Zerg player attacked, the Zerglings would surround the Reaper, preventing escape, and do more damage, even if it did escape).&#xD;&#xA;&#xD;&#xA;While this Micro seems relatively trivial it is essential to proper Zergling usage.  It not hard to practice either.  Get used to moving your Zerglings (not attackmove) past your target and as they pass by, then attack.&#xD;&#xA;&#xD;&#xA;Timing is another tricky thing with Zerglings.  Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea.  Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out.  You'll find your Zerglings are far more effective and do a lot more damage.&#xD;&#xA;&#xD;&#xA;[Take Home material][5] go to 34m 19s&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;So should you learn and start using Zerglings? Without question. Having another unit in your arsenal is always a good idea.  However, Zerglings have some intrinsic properties which make them extremely useful and your play will benefit from them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6212/how-do-i-properly-use-banelings-both-before-and-after-burrow-baneling-speed&#xD;&#xA;  [3]: http://www.imdb.com/title/tt0416449/&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=TE_7y4fr4Gg&#xD;&#xA;  [5]: http://www.youtube.com/watch?v=lPdpFWzSgxo#t=34m19s" />
  <row Id="19388" PostHistoryTypeId="5" PostId="8239" RevisionGUID="3a21990d-811e-4321-95e9-2ab1b18ea395" CreationDate="2010-09-30T02:08:01.600" UserId="18" Comment="grammar / formatting overhaul" Text=" 1. How can I email a Starcraft 2&#xD;&#xA;    replay?&#xD;&#xA; 2. What can i use to record my computer screen without holding a video recorder in front of it?&#xD;&#xA; 3. What is the best deal for a capture card that has decent quality and where can i get it?&#xD;&#xA; 4. Can a capture card be used to record video on your computer screen much like it can for, say, an Xbox 360?&#xD;&#xA;&#xD;&#xA;Thanks for taking the time to help me." />
  <row Id="19389" PostHistoryTypeId="4" PostId="8239" RevisionGUID="3a21990d-811e-4321-95e9-2ab1b18ea395" CreationDate="2010-09-30T02:08:01.600" UserId="18" Comment="grammar / formatting overhaul" Text="I am not able to find any answers to my questions." />
  <row Id="19390" PostHistoryTypeId="5" PostId="8239" RevisionGUID="453f116d-79a6-4505-bb45-4f9349974a19" CreationDate="2010-09-30T02:09:05.883" UserId="14" Comment="I decided to go ahead and improve it a little ♬ &lt;-- one more than @Grace!" Text="I have a few questions&#xD;&#xA;&#xD;&#xA;1) How can I email a starcraft 2 replay?  &#xD;&#xA;2) What can I use to record my computer screen with out holding up a video recorder in front of it?   &#xD;&#xA;3) What is the best deal for a capture card that has decent quality and where can i get it?  &#xD;&#xA;4) Can a capture card be used to record video on your computer screen much like it can for say an xbox 360?&#xD;&#xA;&#xD;&#xA;Thanks for taking the time to help me" />
  <row Id="19391" PostHistoryTypeId="4" PostId="8239" RevisionGUID="453f116d-79a6-4505-bb45-4f9349974a19" CreationDate="2010-09-30T02:09:05.883" UserId="14" Comment="I decided to go ahead and improve it a little ♬ &lt;-- one more than @Grace!" Text="Starcraft 2 replays and screen capture software" />
  <row Id="19392" PostHistoryTypeId="6" PostId="8239" RevisionGUID="9afb165e-1b92-4b76-ae67-8ce69afecdbe" CreationDate="2010-09-30T02:09:34.087" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;replays&gt;&lt;screen-capture&gt;" />
  <row Id="19393" PostHistoryTypeId="5" PostId="8239" RevisionGUID="781d6110-bd12-40f1-ba35-90f86e2cff87" CreationDate="2010-09-30T02:11:42.487" UserId="18" Comment="deleted 3 characters in body" Text="I have a few questions:&#xD;&#xA;&#xD;&#xA; 1. How can I email a Starcraft 2 replay?&#xD;&#xA; 2. What can i use to record my computer screen without holding a video recorder in front of it?&#xD;&#xA; 3. What is the best deal for a capture card that has decent quality and where can i get it?&#xD;&#xA; 4. Can a capture card be used to record video on your computer screen much like it can for, say, an Xbox 360?&#xD;&#xA;&#xD;&#xA;Thanks for taking the time to help me." />
  <row Id="19395" PostHistoryTypeId="5" PostId="8231" RevisionGUID="dc5b6134-9789-4220-ac88-1fd0999627e2" CreationDate="2010-09-30T03:08:41.807" UserId="3291" Comment="tidying step guide.; added 109 characters in body" Text="You can check out the official strat guide [here][1]. Google brings up [alot of results][2] to.&#xD;&#xA;&#xD;&#xA;This is my beginners guide.&#xD;&#xA;RUSE like most RTS games involves acquiring resources, building stuff, then killing stuff. If you're interested in the quickbattles or multiplayer options this is how I got started.&#xD;&#xA;&#xD;&#xA;1. Build a couple of Supply Depots. The faster you gain cash, the faster you can build. Pick ones far from the enemy so it's harder for them to over-run/destroy them. &#xD;&#xA;2. You should have a RUSE card available so use &quot;Blitz&quot; to make the following happen alot faster. You want to collect supplies and establish bases ASAP. &#xD;&#xA;3. Build Barracks. Build a couple of recons and send them out immediately...intel, intel, intel! &#xD;&#xA;4. Build an Armor Base (Tanks) Start building heavy tanks. Put tanks near bridges, they're choke points, can make a good kill zone.&#xD;&#xA;6. Build an anti-tank base. You can create anti-tank/anti-air batteries. &#xD;&#xA;7. Build anti-air to protect your buildings &#xD;&#xA;8. Build a few tank destroyers. Bundle them with your tanks. One supports the other in the face of other tanks.&#xD;&#xA;8a. If you have spare cash. Do the upgrades for your tanks.&#xD;&#xA;9. By this time you should have some cash, so build an Airbase and send out aerial recon deep into enemy territory. But watchout for their anti-air.&#xD;&#xA;10. Create some heavy soldiers, (Rangers). (You will have to do &quot;research&quot; as it's an upgrade)&#xD;&#xA;&#xD;&#xA;That covers getting started. Now lets start blowing stuff up!&#xD;&#xA;&#xD;&#xA;1. Use a &quot;Spy&quot; Ruse card to find your opposition.&#xD;&#xA;2. Target his supply dumps if they are near you. Starve the opposition of resources if you can. Or place light tanks along his supply lines, stopping the trucks is just as good.&#xD;&#xA;3. Create some howitzers. These are good from a distance and support your tanks. Just keep them back from the frontline.&#xD;&#xA;4. Send some tanks and harass a bit. get used to engaging.&#xD;&#xA;5. Use a &quot;Fake Offensive&quot; RUSE Card to draw the enemy to another part of the map and expose resources.&#xD;&#xA;6. Put your heavy troops in Cities or the woods as they have bonuses for ambushes and defense automatically.&#xD;&#xA;7. I found that mid-way through a campaign, if the opposition gets alot of planes, you're in trouble, so build at least 4 combat fighters and 4 fighter-bombers. But recon areas before flying into them because anti-air makes short work of air-power.&#xD;&#xA;&#xD;&#xA;You will keep getting RUSE Cards periodically (while your HQ is intact). I found I was using Blitz alot. When launching a major offensive into an area, use Blitz to get in there fast.&#xD;&#xA;&#xD;&#xA;When you do multiplayer, it helps to have voice chat between you and your team mate.&#xD;&#xA;You can build multiple bases of the same type, like armor bases and barracks and this speeds up production.&#xD;&#xA;&#xD;&#xA;Play against the AI first before running out and taking on humans, because humans will kill you alot faster and that is not fun after a couple of hours.&#xD;&#xA;&#xD;&#xA;I haven't played long and so have not had an opportunity to build a &quot;prototype base&quot; yet.&#xD;&#xA;&#xD;&#xA;The campaign is annoying with some silly story and plot. It ruins the game play for me, but some people think this stuff is worthwhile. I don't know why game designers do this because it's always (always) tacky dialog,  and computer animated characters just make it look like a thunderbirds show.&#xD;&#xA;&#xD;&#xA;There is heaps more to this game, and there are other (and better?) strategies to. That's the cool thing about RUSE. Pitting your strategy against theirs and adapting to the unpredictable.... have fun!!!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/22812/&#xD;&#xA;  [2]: http://www.google.com.au/search?sourceid=chrome&amp;ie=UTF-8&amp;q=RUSE+Strategy+guide" />
  <row Id="19396" PostHistoryTypeId="5" PostId="8220" RevisionGUID="d030f7cf-c373-4c6d-9c69-82a2943447ec" CreationDate="2010-09-30T03:09:03.877" UserId="1410" Comment="added 402 characters in body" Text="There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Summary: **only build trade routes to cities with 6 population or more**. If you care for the math, then continue reading...&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][1] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. However, early in the game not all of those will be in your cultural borders, and [roads only cost to maintain inside your borders][2]. Lets suppose 2 hexes away from both cities are in your borders, and two outside, meaning the trade route will cost you 4g. So, at a population of 3, you would make 3.75g, be spending 4g, and be losing money overall. If we are generous and figure that only two roads are being maintained, then you are at best making 1.75g. How much more gold could you be making from your worker improving other tiles in the time it took the worker to build 4-6 roads?&#xD;&#xA;&#xD;&#xA;    Population | Income | Net Income with...          |&#xD;&#xA;               |        | 6 Roads | 4 Roads | 2 Roads |&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xD;&#xA;&#xD;&#xA;*[Remember to count only roads inside your borders!][2]*&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;***Only build trade routes to cities with 6 population or more.***&#xD;&#xA;&#xD;&#xA;If you follow this rule of thumb, you will, at the least, never lose money on a trade route. Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish, and you can actually start making enough money for that worker time to be worth it.&#xD;&#xA;&#xD;&#xA;Final note on trade routes: Arabia gets a flat +1 to trade route income. (AFTER the multiplier, so simply add 1 to every gold number on the chart.) So feel free connect Arabian cities at population 5 or more, if you like.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Unit Movement&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="19397" PostHistoryTypeId="5" PostId="8231" RevisionGUID="d1769825-db07-47b4-a516-de1cccef38d3" CreationDate="2010-09-30T03:21:54.113" UserId="3291" Comment="added 352 characters in body" Text="Those &quot;yellow buildings&quot; are unclaimed supply depots. You need to create a supply depot and you can move the map around to get select which depot you want to use. Best use depots near your HQ to speed up cash flow. Cities are merely cover for various units and so provide a terrain advantage and that's all..and they add to the ambience of the map.&#xD;&#xA;&#xD;&#xA;You can check out the official strat guide [here][1]. Google brings up [alot of results][2] to.&#xD;&#xA;&#xD;&#xA;This is my beginners guide.&#xD;&#xA;RUSE like most RTS games involves acquiring resources, building stuff, then killing stuff. If you're interested in the quickbattles or multiplayer options this is how I got started.&#xD;&#xA;&#xD;&#xA;1. Build a couple of Supply Depots. The faster you gain cash, the faster you can build. Pick ones far from the enemy so it's harder for them to over-run/destroy them. &#xD;&#xA;2. You should have a RUSE card available so use &quot;Blitz&quot; to make the following happen alot faster. You want to collect supplies and establish bases ASAP. &#xD;&#xA;3. Build Barracks. Build a couple of recons and send them out immediately...intel, intel, intel! &#xD;&#xA;4. Build an Armor Base (Tanks) Start building heavy tanks. Put tanks near bridges, they're choke points, can make a good kill zone.&#xD;&#xA;6. Build an anti-tank base. You can create anti-tank/anti-air batteries. &#xD;&#xA;7. Build anti-air to protect your buildings &#xD;&#xA;8. Build a few tank destroyers. Bundle them with your tanks. One supports the other in the face of other tanks.&#xD;&#xA;8a. If you have spare cash. Do the upgrades for your tanks.&#xD;&#xA;9. By this time you should have some cash, so build an Airbase and send out aerial recon deep into enemy territory. But watchout for their anti-air.&#xD;&#xA;10. Create some heavy soldiers, (Rangers). (You will have to do &quot;research&quot; as it's an upgrade)&#xD;&#xA;&#xD;&#xA;That covers getting started. Now lets start blowing stuff up!&#xD;&#xA;&#xD;&#xA;1. Use a &quot;Spy&quot; Ruse card to find your opposition.&#xD;&#xA;2. Target his supply dumps if they are near you. Starve the opposition of resources if you can. Or place light tanks along his supply lines, stopping the trucks is just as good.&#xD;&#xA;3. Create some howitzers. These are good from a distance and support your tanks. Just keep them back from the frontline.&#xD;&#xA;4. Send some tanks and harass a bit. get used to engaging.&#xD;&#xA;5. Use a &quot;Fake Offensive&quot; RUSE Card to draw the enemy to another part of the map and expose resources.&#xD;&#xA;6. Put your heavy troops in Cities or the woods as they have bonuses for ambushes and defense automatically.&#xD;&#xA;7. I found that mid-way through a campaign, if the opposition gets alot of planes, you're in trouble, so build at least 4 combat fighters and 4 fighter-bombers. But recon areas before flying into them because anti-air makes short work of air-power.&#xD;&#xA;&#xD;&#xA;You will keep getting RUSE Cards periodically (while your HQ is intact). I found I was using Blitz alot. When launching a major offensive into an area, use Blitz to get in there fast.&#xD;&#xA;&#xD;&#xA;When you do multiplayer, it helps to have voice chat between you and your team mate.&#xD;&#xA;You can build multiple bases of the same type, like armor bases and barracks and this speeds up production.&#xD;&#xA;&#xD;&#xA;Play against the AI first before running out and taking on humans, because humans will kill you alot faster and that is not fun after a couple of hours.&#xD;&#xA;&#xD;&#xA;I haven't played long and so have not had an opportunity to build a &quot;prototype base&quot; yet.&#xD;&#xA;&#xD;&#xA;The campaign is annoying with some silly story and plot. It ruins the game play for me, but some people think this stuff is worthwhile. I don't know why game designers do this because it's always (always) tacky dialog,  and computer animated characters just make it look like a thunderbirds show.&#xD;&#xA;&#xD;&#xA;There is heaps more to this game, and there are other (and better?) strategies to. That's the cool thing about RUSE. Pitting your strategy against theirs and adapting to the unpredictable.... have fun!!!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/22812/&#xD;&#xA;  [2]: http://www.google.com.au/search?sourceid=chrome&amp;ie=UTF-8&amp;q=RUSE+Strategy+guide" />
  <row Id="19398" PostHistoryTypeId="2" PostId="8241" RevisionGUID="d5eea71c-0acd-4a0d-8d8f-3df81ef7fec7" CreationDate="2010-09-30T06:08:08.650" UserId="1895" Text="Unfortunately, you cannot. (at least, until they fix it, which they probably will, because lots of people are compalining about it.)&#xD;&#xA;&#xD;&#xA;Setting the SkipIntroVideo = 1 does not actually shorten the load time. Nor does removing the movie file from the root install directory.&#xD;&#xA;&#xD;&#xA;You who answer to the contrary (@FallenAngelEyes &amp; @Oak), I challenge you to actually get out a stopwatch and test it like I did. Results below.&#xD;&#xA;&#xD;&#xA;**Movie on:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**SkipIntroVideo Set:** 19.95 seconds&#xD;&#xA;&#xD;&#xA;**Movie File Deleted:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**File deleted and SkipIntroVideo Set**: 20.1 seconds&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Test procedure used:&#xD;&#xA;&#xD;&#xA; 1. Click the DirectX 10 &amp; 11 launch option. *Start Time*&#xD;&#xA;    &#xD;&#xA; 2. Click the mouse repeatedly&#xD;&#xA;    &#xD;&#xA; 3. *Stop Time* when the ESRB Notice is seen." />
  <row Id="19399" PostHistoryTypeId="2" PostId="8242" RevisionGUID="8e9a8e1d-ebb0-4230-9b15-43e5a7f8a76d" CreationDate="2010-09-30T06:08:56.343" UserId="3816" Text="I don't think so either. But I'm pissy about MegaMan 9 and Samurai Shodown - they support classic but not GC controller. It was exactly these types of games I bought the GC controller for. On the other hand, Mario Kart and Smash Brothers and virtual console games all support GC controller, which I like." />
  <row Id="19400" PostHistoryTypeId="5" PostId="8241" RevisionGUID="28b5ecd2-cc9d-4cda-ba20-1ce4326eb3b2" CreationDate="2010-09-30T06:13:53.507" UserId="1895" Comment="tweaked props to bwarner to be more clear" Text="Unfortunately, you cannot. (at least, until they fix it, which they probably will, because lots of people are compalining about it.)&#xD;&#xA;&#xD;&#xA;Setting the SkipIntroVideo = 1 does not actually shorten the load time. Nor does removing the movie file from the root install directory.&#xD;&#xA;&#xD;&#xA;You who answer to the contrary (@FallenAngelEyes &amp; @Oak), I challenge you to actually get out a stopwatch and test it. Results below.&#xD;&#xA;&#xD;&#xA;**Movie on:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**SkipIntroVideo Set:** 19.95 seconds&#xD;&#xA;&#xD;&#xA;**Movie File Deleted:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**File deleted and SkipIntroVideo Set**: 20.1 seconds&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Test procedure used:&#xD;&#xA;&#xD;&#xA; 1. Click the DirectX 10 &amp; 11 launch option. *Start Time*&#xD;&#xA;    &#xD;&#xA; 2. Click the mouse repeatedly&#xD;&#xA;    &#xD;&#xA; 3. *Stop Time* when the ESRB Notice is seen.&#xD;&#xA;&#xD;&#xA;p.s.&#xD;&#xA;+1 to bwarner's original comment about the load time not improving." />
  <row Id="19401" PostHistoryTypeId="5" PostId="8241" RevisionGUID="24efc81f-f455-455c-9f27-39d5733dddfc" CreationDate="2010-09-30T06:21:50.340" UserId="1895" Comment="clarified last paragraph" Text="Unfortunately, you cannot. (at least, until they fix it, which they probably will, because lots of people are compalining about it.)&#xD;&#xA;&#xD;&#xA;Setting the SkipIntroVideo = 1 does not actually shorten the load time. Nor does removing the movie file from the root install directory.&#xD;&#xA;&#xD;&#xA;You who answer to the contrary (@FallenAngelEyes &amp; @Oak), I challenge you to actually get out a stopwatch and test it. Results below.&#xD;&#xA;&#xD;&#xA;**Movie on:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**SkipIntroVideo Set:** 19.95 seconds&#xD;&#xA;&#xD;&#xA;**Movie File Deleted:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**File deleted and SkipIntroVideo Set**: 20.1 seconds&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Test procedure used:&#xD;&#xA;&#xD;&#xA; 1. Click the DirectX 10 &amp; 11 launch option. *Start Time*&#xD;&#xA;    &#xD;&#xA; 2. Click the mouse repeatedly&#xD;&#xA;    &#xD;&#xA; 3. *Stop Time* when the ESRB Notice is seen.&#xD;&#xA;&#xD;&#xA;p.s.&#xD;&#xA;+1 to bwarner's original comment about the load time not improving.&#xD;&#xA;&#xD;&#xA;p.s.s.&#xD;&#xA;Oddly Civ 5 actually has lots of lua files in its install directory. Lua is an interpreted language and so you could change these files and see the results the next time you run the game. But I don't think these lua files control the intro movie or the game startup because of their location under &quot;assets.&quot; It is a possibility, but unfortunately there are a lot of these. It would take hours to get a definite answer by reading through them." />
  <row Id="19403" PostHistoryTypeId="2" PostId="8243" RevisionGUID="bb321d55-104b-4a21-a34f-0d8861bd0fca" CreationDate="2010-09-30T08:51:02.937" UserId="3795" Text="There are still people for whom all mentioned fixes **WILL NOT WORK**:&#xD;&#xA;&#xD;&#xA; - Setting Affinity (1 cpu in task&#xD;&#xA;   manager) &#xD;&#xA; - Setting Process Priority&#xD;&#xA; - **End tasking or pausing Explorer** (**this is my first answer** which works in 80 % of cases)&#xD;&#xA; - Selective start-up (allowing just basic services in msconfig: start-&gt;run-&gt;msconfig)&#xD;&#xA;&#xD;&#xA;My personal feeling is, that it depends on your graphic card.. the more powerful your graphic chip is, the higher probability it won't work.&#xD;&#xA;&#xD;&#xA;For these people though, there are still 2 possibilities:&#xD;&#xA;&#xD;&#xA; 1. Run `Starcraft in a virtual machine (Windows XP Mode)` &lt;- which is ok, but you cannot get this old game full screen (no matter what you do, it resizes itself to 640*480 and leaves black borders around the game)&#xD;&#xA; 2. Using the [Chaoslauncher][1] tool &lt;- `there is an option: W-MODE (windows mode)`&#xD;&#xA;&#xD;&#xA;The second option is very interesting and **should work for everyone** ! It solves the Direct3D freezing problems with this game. It runs in a Window (which is a inconvenience for playing :-/ ), that means, that if you have a high resolution screen, **lower your resolution** to 800*600 (or something lower than your normal resolution) so that it won't be so small. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=65196" />
  <row Id="19404" PostHistoryTypeId="5" PostId="8243" RevisionGUID="d321ac3e-1b38-4a53-ab4f-29207e4b7683" CreationDate="2010-09-30T09:06:07.893" UserId="3795" Comment="added infos" Text="There are still people for whom all mentioned fixes **WILL NOT WORK**:&#xD;&#xA;&#xD;&#xA; - Setting Affinity (1 cpu in task&#xD;&#xA;   manager) &#xD;&#xA; - Setting Process Priority&#xD;&#xA; - **End tasking or pausing Explorer** (**this is my first answer** which works in 80 % of cases)&#xD;&#xA; - Selective start-up (allowing just basic services in msconfig: start-&gt;run-&gt;msconfig)&#xD;&#xA;&#xD;&#xA;My personal feeling is, that it depends on your graphic card.. the more powerful your graphic chip is, the higher probability it won't work.&#xD;&#xA;&#xD;&#xA;For these people though, there are still 2 possibilities:&#xD;&#xA;&#xD;&#xA; 1. Run `Starcraft in a virtual machine (Windows XP Mode)` &lt;- which is ok, but you cannot get this old game full screen (no matter what you do, it resizes itself to 640*480 and leaves black borders around the game)&#xD;&#xA; 2. Using the [Chaoslauncher][1] tool &lt;- `there is an option: W-MODE (windows mode)`&#xD;&#xA; 3. Using the [DxWnd][2] tool (which allows to run old games in a windowed mode)&#xD;&#xA;&#xD;&#xA;The second (or the third) option is very interesting and **should work for everyone** ! It solves the Direct3D freezing problems with this game. It runs in a Window (which is a inconvenience for playing :-/ ), that means, that if you have a high resolution screen, **lower your resolution** to 800*600 (or something lower than your normal resolution) so that it won't be so small. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=65196&#xD;&#xA;  [2]: http://www.nynaeve.net/?p=52" />
  <row Id="19405" PostHistoryTypeId="5" PostId="8243" RevisionGUID="87410500-cced-4864-917a-f9c5e9871489" CreationDate="2010-09-30T09:15:33.017" UserId="3795" Comment="edited some points" Text="There are still people for whom all mentioned fixes **WILL NOT WORK**:&#xD;&#xA;&#xD;&#xA; - Setting Affinity (1 cpu in task&#xD;&#xA;   manager) &#xD;&#xA; - Setting Process Priority&#xD;&#xA; - **End tasking or pausing Explorer** (**this is my first answer** which works in 80 % of cases)&#xD;&#xA; - Selective start-up (allowing just basic services in msconfig: start-&gt;run-&gt;msconfig)&#xD;&#xA;&#xD;&#xA;My personal feeling is, that it depends on your graphic card.. the more powerful your graphic chip is, the higher probability it won't work.&#xD;&#xA;&#xD;&#xA;For these people though, there are still 2 possibilities:&#xD;&#xA;&#xD;&#xA; 1. Run `Starcraft in a virtual machine (Windows XP Mode)` &lt;- which is ok, but you cannot get this old game full screen (no matter what you do, it resizes itself to 640*480 and leaves black borders around the game)&#xD;&#xA; 2. Using the [Chaoslauncher][1] tool &lt;- `there is an option: W-MODE (windows mode)`&#xD;&#xA; 3. Using the [DxWnd][2] tool (which allows to run old games in a windowed mode). But please, do not forget to install the c++ redistributable first (it's the second link on the site: [link][3]). Then you can install the [dx tool][4]&#xD;&#xA;&#xD;&#xA;The second (or the third) option is very interesting and **should work for everyone** ! It solves the Direct3D freezing problems with this game. It runs in a Window (which is a inconvenience for playing :-/ ), that means, that if you have a high resolution screen, **lower your resolution** to 800*600 (or something lower than your normal resolution) so that it won't be so small. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=65196&#xD;&#xA;  [2]: http://www.nynaeve.net/?p=52&#xD;&#xA;  [3]: http://www.nynaeve.net/Programs/vcredist_x86.zip&#xD;&#xA;  [4]: http://www.nynaeve.net/Programs/DxWnd.zip" />
  <row Id="19406" PostHistoryTypeId="2" PostId="8244" RevisionGUID="0fd8eda5-6f24-4485-b1e2-3e4c81d09e6b" CreationDate="2010-09-30T10:14:06.013" UserId="2310" Text="In CIV IV (and earlier) you could end a turn not having moved/actioned all of your available units. For example, if you want to leave some units in place for a turn or two, without having to explicitly tell them they have no orders - simply by clicking a button in the UI.&#xD;&#xA;&#xD;&#xA;In V, it now insists that 'A unit has still to move' and I have to explicitly tell it to do nothing. I couldn't see a means of telling the game to end the turn immediately - is there one?" />
  <row Id="19407" PostHistoryTypeId="1" PostId="8244" RevisionGUID="0fd8eda5-6f24-4485-b1e2-3e4c81d09e6b" CreationDate="2010-09-30T10:14:06.013" UserId="2310" Text="CIV V: End turn without moving all units" />
  <row Id="19408" PostHistoryTypeId="3" PostId="8244" RevisionGUID="0fd8eda5-6f24-4485-b1e2-3e4c81d09e6b" CreationDate="2010-09-30T10:14:06.013" UserId="2310" Text="&lt;civilization-5&gt;&lt;turn-based-strategy&gt;" />
  <row Id="19409" PostHistoryTypeId="2" PostId="8245" RevisionGUID="e0411e74-3c76-496b-b198-dd5e78ecc180" CreationDate="2010-09-30T10:20:28.790" UserId="2074" Text="Looking at a unit is there anyway to tell if it has moved or not in the current turn? Iv noticed the emblem for the unit greys out, but it also seems to remained greys out if the unit has been fortified.&#xD;&#xA;&#xD;&#xA;How do I tell all the possible tiles a unit can move too? Iv noticed that when I click to move a unit a blue outline is briefly shown, but I want to see this before I issue the move command." />
  <row Id="19410" PostHistoryTypeId="1" PostId="8245" RevisionGUID="e0411e74-3c76-496b-b198-dd5e78ecc180" CreationDate="2010-09-30T10:20:28.790" UserId="2074" Text="Understanding unit movement" />
  <row Id="19411" PostHistoryTypeId="3" PostId="8245" RevisionGUID="e0411e74-3c76-496b-b198-dd5e78ecc180" CreationDate="2010-09-30T10:20:28.790" UserId="2074" Text="&lt;civilization-5&gt;&lt;units&gt;" />
  <row Id="19412" PostHistoryTypeId="2" PostId="8246" RevisionGUID="9ed6909b-51ac-44f6-8645-133f4e2711f3" CreationDate="2010-09-30T10:28:05.103" UserId="1869" Text="I would like to play with StarCraft 2 on my MacBook Pro but I often (bad habit) use my laptop sitting on the couch where Mouse is not an option.&#xD;&#xA;&#xD;&#xA;Do you think I could be able to fully enjoy StarCraft just using the MBP touchpad?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19413" PostHistoryTypeId="1" PostId="8246" RevisionGUID="9ed6909b-51ac-44f6-8645-133f4e2711f3" CreationDate="2010-09-30T10:28:05.103" UserId="1869" Text="Can I play and fully enjoy Starcraft 2 using a Touchpad and not a Mouse?" />
  <row Id="19414" PostHistoryTypeId="3" PostId="8246" RevisionGUID="9ed6909b-51ac-44f6-8645-133f4e2711f3" CreationDate="2010-09-30T10:28:05.103" UserId="1869" Text="&lt;starcraft-2&gt;&lt;laptop&gt;&lt;osx&gt;" />
  <row Id="19415" PostHistoryTypeId="2" PostId="8247" RevisionGUID="02d68aac-1b84-4afa-af02-23d54b81f25b" CreationDate="2010-09-30T11:06:46.877" UserId="1234" Text="Not at the moment. You can only end the turn after you've given orders to each unit.  &#xD;&#xA;You can command them to skip their turn, or fortify/sentry them if you want to leave them there for a long time. If two military units or two civilian units occupy the same hex, you can't even do that - one must be moved." />
  <row Id="19416" PostHistoryTypeId="2" PostId="8248" RevisionGUID="d0873c89-4a76-41c0-a489-ba09e3a2881a" CreationDate="2010-09-30T11:36:22.770" UserId="122" Text="1. You can see whether a unit can still move from the **unit list** - you can open the unit list screen by clicking on the symbol and the top-left corner and selecting it. Each unit has a colored circle next to it, as well as text explaining what it is currently doing (e.g. fortified). If I remember correctly a green circle means its awaiting orders, a grey circle means it can't do anything this turn, and a yellow circle indicates it is not awaiting orders but does have movement points left.&#xD;&#xA;2. To see all the available tiles a unit can move to, either click the move-to button and then select a tile, or **hold the right mouse button** (don't just click it!). Then, when you release it, the unit will move to the designated spot. If you hold the right mouse button and then designate a location beyond your movement range, you can even see the entire planned route, how many turns it will take to get there, and what position will the unit be in at the end of each turn." />
  <row Id="19417" PostHistoryTypeId="2" PostId="8249" RevisionGUID="48872aa1-51e7-4593-b16e-c696df39e7e7" CreationDate="2010-09-30T11:47:07.217" UserId="1720" Text="Obviously, it can be argued on, but I've yet to see someone playing on a touchpad with the same speed and accuracy he has on a mouse. And considering the fact that Starcraft II is not the most slug-paced game around, it'll probably leave you a bit frustrated.&#xD;&#xA;&#xD;&#xA;You could try getting used to a trackball, though. :)" />
  <row Id="19418" PostHistoryTypeId="5" PostId="8248" RevisionGUID="625f1984-d901-4ba6-9714-73bcada52a0d" CreationDate="2010-09-30T11:49:10.723" UserId="122" Comment="Fixed colored circle mistake, and beatified overall." Text="&lt;h2&gt;Seeing what units can still move&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;You can see whether a unit can still move from the **unit list** - you can open the unit list screen by clicking on the symbol and the top-left corner and selecting it. Each unit has a colored circle next to it, as well as text explaining what it is currently doing (e.g. fortified). If there's no text, it means the unit is awaiting orders.&#xD;&#xA;&#xD;&#xA; * If the colored circle is green, it means the unit has all its movement points remaining.&#xD;&#xA; * If the colored circle is yellow, it means the unit has some of its movement points remaining.&#xD;&#xA; * If the colored circle is empty, it means the unit has no more movement points remaining.&#xD;&#xA;&#xD;&#xA;So in short, any unit you see with a green or yellow circle can still move this round, even if it's not awaiting orders - you can click it directly in that unit list screen to select it, or even double-click it to select it and center your view on it.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;See all available tiles for movement&lt;/h2&gt;&#xD;&#xA;To see all the available tiles a unit can move to, either click the move-to button and then select a tile, or **hold the right mouse button** (don't just click it!). Then, when you release it, the unit will move to the designated spot. In both cases, you will have a blue outline showing the limit of where the unit can reach in the current turn.&#xD;&#xA;&#xD;&#xA;If you use either of these methods and then designate a location beyond your movement range, you can even see the entire planned route, how many turns it will take to get there, and what position will the unit be in at the end of each turn." />
  <row Id="19419" PostHistoryTypeId="2" PostId="8250" RevisionGUID="eee22a85-e04b-402c-a9ff-7dd42422e529" CreationDate="2010-09-30T11:53:32.433" UserId="294" Text="I'm organizing a gaming event, which will have *FIFA 2010* and *Quake 3*. We want the audience to be able to see the action in true 3D, so we're going to make use of anaglyph glasses. For this, we'll be using **ioquake3** and **iZ3D**. My questions here are:&#xD;&#xA;&#xD;&#xA;- iZ3D doesn't seem to support Quake 3, though it says it does... or does it?&#xD;&#xA;- Can you spectate on a Quake 3 match using ioquake3?&#xD;&#xA;- What is the best way to achieve what I want to do?&#xD;&#xA;" />
  <row Id="19420" PostHistoryTypeId="1" PostId="8250" RevisionGUID="eee22a85-e04b-402c-a9ff-7dd42422e529" CreationDate="2010-09-30T11:53:32.433" UserId="294" Text="3D Anaglyph Gaming." />
  <row Id="19421" PostHistoryTypeId="3" PostId="8250" RevisionGUID="eee22a85-e04b-402c-a9ff-7dd42422e529" CreationDate="2010-09-30T11:53:32.433" UserId="294" Text="&lt;3d&gt;&lt;fifa10&gt;" />
  <row Id="19423" PostHistoryTypeId="5" PostId="8248" RevisionGUID="3735fd76-12cc-4718-8008-ff221d8a5758" CreationDate="2010-09-30T12:05:44.477" UserId="122" Comment="added 12 characters in body" Text="&lt;h2&gt;Seeing what units can still move&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;You can see whether a unit can still move from the **unit list** - you can open the unit list screen by clicking on the symbol and the top-left corner and selecting the 3rd option. Each unit has a colored circle next to it, as well as text explaining what it is currently doing (e.g. fortified). If there's no text, it means the unit is awaiting orders.&#xD;&#xA;&#xD;&#xA; * If the colored circle is green, it means the unit has all its movement points remaining.&#xD;&#xA; * If the colored circle is yellow, it means the unit has some of its movement points remaining.&#xD;&#xA; * If the colored circle is empty, it means the unit has no more movement points remaining.&#xD;&#xA;&#xD;&#xA;So in short, any unit you see with a green or yellow circle can still move this round, even if it's not awaiting orders - you can click it directly in that unit list screen to select it, or even double-click it to select it and center your view on it.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;See all available tiles for movement&lt;/h2&gt;&#xD;&#xA;To see all the available tiles a unit can move to, either click the move-to button and then select a tile, or **hold the right mouse button** (don't just click it!). Then, when you release it, the unit will move to the designated spot. In both cases, you will have a blue outline showing the limit of where the unit can reach in the current turn.&#xD;&#xA;&#xD;&#xA;If you use either of these methods and then designate a location beyond your movement range, you can even see the entire planned route, how many turns it will take to get there, and what position will the unit be in at the end of each turn." />
  <row Id="19424" PostHistoryTypeId="2" PostId="8252" RevisionGUID="64a0d59a-480c-4ccf-acf2-7985dc33328d" CreationDate="2010-09-30T12:12:41.050" UserId="1297" Text="Since i'm playing a lot on my notebook i sometimes was forced (by various circumstances) to play on the touchpad. While it is definitely possible and not as a pain as it might seem, it is a bit harder than using the mouse. I found out that with some practice i was able to play against Hard AI quite well (won most of the time) and even the campaing is playable (most missions on Medium though, many Hard achievements are **much** harder to get when using the touchpad).&#xD;&#xA;&#xD;&#xA;The key to succes is to use the keyboard as much as possible. Everything should be mapped to a  group - units, workers, production buildings. Use space to get to the action immediatelly when something happens. With some training, you should be ok. I wouldn't however attempt to play against people in 1v1 quickmatch, especially if you are ranked gold or higher." />
  <row Id="19425" PostHistoryTypeId="2" PostId="8253" RevisionGUID="d5a53caf-f01f-4bc5-a46b-51ec3ef9fa76" CreationDate="2010-09-30T12:30:14.150" UserId="2084" Text="I'm going to say no. You can play single player, but once you hit the ladder and multiplayer, the mouse control, speed and accuracy will greatly effect what you can do and how you can compete at certain levels.&#xD;&#xA;&#xD;&#xA;Short answer: Your micro will be weak and your macro could technically take a hit as well.&#xD;&#xA;&#xD;&#xA;Advantage: Playing with a touchpad could potentially help with your hotkeys and you will be in a good position when you do get a mouse." />
  <row Id="19427" PostHistoryTypeId="6" PostId="8250" RevisionGUID="7d23c613-3c26-4126-89e2-a1a4c1aeb9f4" CreationDate="2010-09-30T12:59:43.210" UserId="23" Comment="edited tags" Text="&lt;3d&gt;&lt;fifa-2010&gt;&lt;quake-3&gt;" />
  <row Id="19428" PostHistoryTypeId="6" PostId="499" RevisionGUID="3c54c86e-f575-4caa-9490-c47343462dd1" CreationDate="2010-09-30T12:59:58.783" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;fifa-2010&gt;" />
  <row Id="19429" PostHistoryTypeId="5" PostId="7147" RevisionGUID="b6945ce2-8c73-4fa1-bdd4-ab1120249101" CreationDate="2010-09-30T13:10:35.433" UserId="85" Comment="deleted 287 characters in body" Text="&lt;p&gt;&#xA;    Gaming - Stack Exchange is for &lt;span class=&quot;revision-comment&quot;&gt;passionate videogamers from all platforms&lt;/span&gt;, including consoles and computers. If your question generally covers &amp;hellip;&#xA;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;    &lt;li&gt;PC video gaming&lt;/li&gt;&#xA;    &lt;li&gt;Xbox, PS3, Wii gaming&lt;/li&gt;&#xA;    &lt;li&gt;Nintendo DS, PSP, iPhone gaming&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&#xA;    &amp;hellip; then you are in the right place to ask your question!&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Can I ask for recommendations on new games to play?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&#xA;    An official standpoint on whether these are allowed has not yet been decided. As our goal is to serve as an authoritative Q&amp;A website, there is a large conflict with the subjective nature of a game recommendation competing with the rest of the Q&amp;A material. Please read up on the various posts on &lt;a href=&quot;http://meta.gaming.stackexchange.com/&quot;&gt;our meta site&lt;/a&gt;, and feel free to contribute your opinion.&#xA;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;" />
  <row Id="19430" PostHistoryTypeId="4" PostId="499" RevisionGUID="8b1e34cb-fe88-4a29-b4ab-279510cf10f1" CreationDate="2010-09-30T13:14:54.470" UserId="23" Comment="edited title" Text="Fifa 10 (PC) Manager Mode, How to get team chemistry rating over 60?" />
  <row Id="19431" PostHistoryTypeId="5" PostId="6681" RevisionGUID="7ff8f36a-7361-4b96-a1f1-5f89007114b9" CreationDate="2010-09-30T13:16:28.783" UserId="85" Comment="Refined excerpt, fixed chat room link and added proposal." Text="Use this tag if you want __recommendations__ for what you want to play next.&#xD;&#xA;&#xD;&#xA;Unfortunately, [history teaches][1] our engine isn't built for open sided questions -- things go downhill so fast the community simply closes them.&#xD;&#xA;&#xD;&#xA;Here are some tips for successfully asking us about game recommendations:&#xD;&#xA;&#xD;&#xA; 1. __Be specific.__ Tell us in detail what you have played and what you loved about it, so that we can point you towards more of it. The more detail you give, the better the question.&#xD;&#xA; 2. __Aim for the lesser-known games.__ Everybody can suggest you to play Left 4 Dead.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; * Read [__bad__ questions that have been closed][2].&#xD;&#xA; * Read [__the best__ questions that have been upvoted and answered][3].&#xD;&#xA;&#xD;&#xA;You may also consider visiting our [chat room dedicated to recommendations][4]. There is also a [proposal for a separate site][5] that you might want to look into.&#xD;&#xA;&#xD;&#xA;If you are interested in participating in the ongoing discussion on whether this site should accept or reject these questions, please visit our [Meta site][6].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon&#xD;&#xA;  [2]: http://gaming.stackexchange.com/search?q=[game-rec]+closed:1&#xD;&#xA;  [3]: http://gaming.stackexchange.com/search?q=[game-rec]%20closed:0%20hasaccepted:1%20votes:5%20wiki:0&amp;tab=votes&#xD;&#xA;  [4]: http://chat.gaming.stackexchange.com/rooms/5/game-recommendations&#xD;&#xA;  [5]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=h7zt9WXAJu8N5QfMOt5KEg2&#xD;&#xA;  [6]: http://meta.gaming.stackexchange.com" />
  <row Id="19432" PostHistoryTypeId="5" PostId="6810" RevisionGUID="9b47d599-7370-4d13-969c-54ef811d54a9" CreationDate="2010-09-30T13:16:28.830" UserId="85" Comment="Refined excerpt, fixed chat room link and added proposal." Text="This tag is for questions that are asking for the next game one should play. The subject is highly contentious and currently under discussion, so you are likely to see a lot of closed questions and a lot of inconsistencies. " />
  <row Id="19433" PostHistoryTypeId="5" PostId="8252" RevisionGUID="11421795-ac29-4d02-b8f5-bc702e688c39" CreationDate="2010-09-30T13:51:52.620" UserId="816" Comment="fixed typos" Text="Since i'm playing a lot on my notebook i sometimes was forced (by various circumstances) to play on the touchpad. While it is definitely possible and not as a pain as it might seem, it is a bit harder than using the mouse. I found out that with some practice i was able to play against Hard AI quite well (won most of the time) and even the campaign is playable (most missions on Medium though, many Hard achievements are **much** harder to get when using the touchpad).&#xD;&#xA;&#xD;&#xA;The key to success is to use the keyboard as much as possible. Everything should be mapped to a  group - units, workers, production buildings. Use space to get to the action immediatelly when something happens. With some training, you should be ok. I wouldn't however attempt to play against people in 1v1 quickmatch, especially if you are ranked gold or higher." />
  <row Id="19434" PostHistoryTypeId="5" PostId="8253" RevisionGUID="0779f44f-b594-466f-bb81-3919cdb625d9" CreationDate="2010-09-30T13:53:03.023" UserId="816" Comment="homonyms!" Text="I'm going to say no. You can play single player, but once you hit the ladder and multiplayer, the mouse control, speed and accuracy will greatly affect what you can do and how you can compete at certain levels.&#xD;&#xA;&#xD;&#xA;Short answer: Your micro will be weak and your macro could technically take a hit as well.&#xD;&#xA;&#xD;&#xA;Advantage: Playing with a touchpad could potentially help with your hotkeys and you will be in a good position when you do get a mouse." />
  <row Id="19435" PostHistoryTypeId="2" PostId="8255" RevisionGUID="cf9caa84-d651-4894-acc8-c39913c02a37" CreationDate="2010-09-30T13:53:04.317" UserId="2865" Text="Just now i have found a game called XIII  [ http://en.wikipedia.org/wiki/XIII_%28video_game%29 ]. It looks awsome by its gameplay [ I have not &lt;Strike&gt;downloaded&lt;/strike&gt; played it yet ]  &#xD;&#xA;Gameplay: http://www.youtube.com/watch?v=D2syfeLn7Rs &#xD;&#xA;&#xD;&#xA;Do you know any other such [good] game which looks like comic. Also, it should be for PC. And i prefer third person shooter like Metal gear :) . Anyways even if it is not third person shooter please mention it.  " />
  <row Id="19436" PostHistoryTypeId="1" PostId="8255" RevisionGUID="cf9caa84-d651-4894-acc8-c39913c02a37" CreationDate="2010-09-30T13:53:04.317" UserId="2865" Text="Please suggest some comic style appearance game for PC." />
  <row Id="19437" PostHistoryTypeId="3" PostId="8255" RevisionGUID="cf9caa84-d651-4894-acc8-c39913c02a37" CreationDate="2010-09-30T13:53:04.317" UserId="2865" Text="&lt;pc&gt;&lt;game-suggestions&gt;" />
  <row Id="19438" PostHistoryTypeId="5" PostId="8248" RevisionGUID="9598459b-8db9-4f2f-ae09-db961672a8ce" CreationDate="2010-09-30T13:55:40.480" UserId="816" Comment="word order rearrange I did" Text="&lt;h2&gt;Seeing what units can still move&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;You can see whether a unit can still move from the **unit list** - you can open the unit list screen by clicking on the symbol and the top-left corner and selecting the 3rd option. Each unit has a colored circle next to it, as well as text explaining what it is currently doing (e.g. fortified). If there's no text, it means the unit is awaiting orders.&#xD;&#xA;&#xD;&#xA; * If the colored circle is green, it means the unit has all its movement points remaining.&#xD;&#xA; * If the colored circle is yellow, it means the unit has some of its movement points remaining.&#xD;&#xA; * If the colored circle is empty, it means the unit has no more movement points remaining.&#xD;&#xA;&#xD;&#xA;So in short, any unit you see with a green or yellow circle can still move this round, even if it's not awaiting orders - you can click it directly in that unit list screen to select it, or even double-click it to select it and center your view on it.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;See all available tiles for movement&lt;/h2&gt;&#xD;&#xA;To see all the available tiles a unit can move to, either click the move-to button and then select a tile, or **hold the right mouse button** (don't just click it!). Then, when you release it, the unit will move to the designated spot. In both cases, you will have a blue outline showing the limit of where the unit can reach in the current turn.&#xD;&#xA;&#xD;&#xA;If you use either of these methods and then designate a location beyond your movement range, you can even see the entire planned route, how many turns it will take to get there, and what position the unit will be in at the end of each turn." />
  <row Id="19439" PostHistoryTypeId="2" PostId="8256" RevisionGUID="5f0a7423-452f-4aaf-9bdf-d5a87ed14605" CreationDate="2010-09-30T14:20:05.500" UserId="346" Text="They call the type of graphics 'cell-shaded' Two that come to mind recently are Borderlands (FPS) and Street Fighter IV.  They tend not to make games like this anymore. They were more popular during the Gamecube/PS2/Xbox era.&#xD;&#xA;&#xD;&#xA;A list can be found [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_cel-shaded_video_games" />
  <row Id="19441" PostHistoryTypeId="2" PostId="8257" RevisionGUID="ccb85678-cd79-4ef6-87e1-66472bc050df" CreationDate="2010-09-30T14:25:30.817" UserId="1625" Text="Champions Online has definitely gone for a comic-booky feel, for fairly obvious reasons. " />
  <row Id="19442" PostHistoryTypeId="2" PostId="8258" RevisionGUID="db281c33-276d-4f9d-9849-6fb0997a431a" CreationDate="2010-09-30T14:33:16.653" UserId="1349" Text="Unfortunately I had not opportunity to play any game in 3D yet, but NVidia have a list of [games with 3D Vision][1] grouped in 'NVidia 3D Vision Ready', 'Excellent', 'Good', 'Fair', 'Poor' and 'Not Recommended' lists.&#xD;&#xA;&#xD;&#xA;I would considered picking some from the top groups.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nvidia.com/object/3d-vision-3d-games.html" />
  <row Id="19443" PostHistoryTypeId="5" PostId="8238" RevisionGUID="7d536029-9244-40d2-90e2-0e62d0dfea50" CreationDate="2010-09-30T15:01:00.853" UserId="102" Comment="edited body" Text="So there are a lot of factors here and I'll try to break down them into categories:&#xD;&#xA;&#xD;&#xA; 1. Why do I get Zerglings&#xD;&#xA; 1. When are Zerglings good&#xD;&#xA; 2. How do you use Zerglings&#xD;&#xA; &#xD;&#xA;The short answer to your question is: Zerglings are not necessary (by any means), but they are a very useful unit in a large number of situations.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;##Why do I get Zerglings?##&#xD;&#xA;The question of why people get Zerglings is an important one so let's first talk about what Zerglings do well.&#xD;&#xA;&#xD;&#xA;Zerglings are __the__ most cost effective damage per minerals in the entire game.  There is no unit which (for cost) is as good at tearing things down.  Looking over my charts, Zerglings do a whopping 28.74dps for every 100 minerals (unupgraded) the next closest unit is stimmed marines at 20.9 (for reference a Zealot does 13, a charged VoidRay 6.25 vs armored and a Hydra 9.6).  So when it comes to laying on damage there is no better choice.  If we want to look at hit points, we see 35 for 25 minerals (a Roach is 145 for 100 minerals) so there is no doubt that this is a very cost effective unit.&#xD;&#xA;&#xD;&#xA;Going beyond how cheap they are, Speedlings are incredible fast units (4.7 off creep, compared to upgraded Reapers 3.8 or Hellions 4.25) which give you a large amount of [map control][1].  This combined with their small size and high dps means they are very effective for harassment and hit and run tactics.&#xD;&#xA;&#xD;&#xA;So when we look at why people get Zerglings it is for two major reasons:&#xD;&#xA;&#xD;&#xA; 1. Cheap unit&#xD;&#xA; 2. Great harassment&#xD;&#xA; 3. Banelings&#xD;&#xA;&#xD;&#xA;both of which the Zergling excels at (I know I put a third one there, but this is about Zerglings; Banelings are covered [elsewhere][2]).&#xD;&#xA;&#xD;&#xA;##When are Zerglings good?##&#xD;&#xA;&#xD;&#xA;Obviously they're a very effective unit early game, but this is largely a result of the problem: teching takes time.  Instead let's look at when Zerglings aren't good.&#xD;&#xA;&#xD;&#xA;Zerglings aren't good when your opponent is getting units which are effective against them.  Reapers, Hellions, Zealots, etc, you probably know the drill by now.  Because people often open with these units it definitely leads to perception that Zerglings are an underpowered unit. What's more any ranged unit that works in large groups (eg. Marine balls) really reduce Zerglings effectiveness.&#xD;&#xA;&#xD;&#xA;Because Zerglings are a melee unit the &quot;surface area&quot; of your opponent's army is an important factor in how to use them.  Shapes with a large surface area (eg. a line) allow for many Zerglings to attack at once.  Shapes with a small surface area (eg. a circle) allow for fewer Zerglings to attack at once.  As a result, even though you may have many more Zerglings than he has Zealots (for example) if he clusters his Zealots together they can over come these numbers (think the Spartans in the movie [300][3]).  Terrain also plays a role here.  If his units span a gap, then you have even less surface area your Zerglings can access.&#xD;&#xA;&#xD;&#xA;Finally, Zerglings really suck in small numbers.  This is the biggest mis-usage of Zerglings I see.  Someone builds 24 Zerglings and sends them to fight 10 Zealots.  I know 24 Zerglings feels like a lot, but its really not.  Think of supply for a second.  24 Zerglings are 12 supply, while 10 Zealots are 20 supply.  While supply isn't the greatest indicator of a units effectiveness you can quickly see why you really don't have enough Zerglings for this fight.  If I'm going Muta/Ling and I want half my force to be Mutalisks, half to be Zerglings, and to have about 60 drones, that means I should have about 140 Zerglings.  If I have 40 or even 60, I'm just not building enough.&#xD;&#xA;&#xD;&#xA;So Zerglings are good when&#xD;&#xA;&#xD;&#xA; 1. You have a lot&#xD;&#xA; 2. You can pick where you fight&#xD;&#xA; 3. You're not against units which really hurt them&#xD;&#xA;&#xD;&#xA;##How do you use Zerglings?##&#xD;&#xA;There are really two parts to this question: the Micro and the Timing.&#xD;&#xA;&#xD;&#xA;Zerglings require a decent amount of micro.  Despite what you've seen with AI pathing and auto surround, the AI is actually pretty dumb.  If you stick your Zerglings behind Hydralisks who are attacking, they'll get stuck back there.  Additionally, Zerglings will target whatever is closest to them (frequently Zealots) instead of what they excel against.  Finally, a Zergling will run right up to a unit and start hitting it.  While this works well for units standing in place, any unit on the move means the Zergling will get in one hit before it falls behind.  It also means that its brothers now have to run around it to hit the target.&#xD;&#xA;&#xD;&#xA;[Reference Material][4]&#xD;&#xA;&#xD;&#xA;Notice how the Zerglings just run up to the Reaper and only get a hit or two in before it gets away?  Now imagine, if you will, if instead of attacking the Reaper the Zerg player had moved (not attackmove) behind the Reaper.  As the Zerglings spread out in a line (as they do when moving) they would be in a line passing the Reaper.  Now when the Zerg player attacked, the Zerglings would surround the Reaper, preventing escape, and do more damage, even if it did escape).&#xD;&#xA;&#xD;&#xA;While this Micro seems relatively trivial it is essential to proper Zergling usage.  It not hard to practice either.  Get used to moving your Zerglings (not attackmove) past your target and as they pass by, then attack.&#xD;&#xA;&#xD;&#xA;Timing is another tricky thing with Zerglings.  Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea.  Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out.  You'll find your Zerglings are far more effective and do a lot more damage.&#xD;&#xA;&#xD;&#xA;[Take Home material][5] go to 34m 19s&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;So should you learn and start using Zerglings? Without question. Having another unit in your arsenal is always a good idea.  However, Zerglings have some intrinsic properties which make them extremely useful and your play will benefit from them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6212/how-do-i-properly-use-banelings-both-before-and-after-burrow-baneling-speed&#xD;&#xA;  [3]: http://www.imdb.com/title/tt0416449/&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=TE_7y4fr4Gg&#xD;&#xA;  [5]: http://www.youtube.com/watch?v=lPdpFWzSgxo#t=34m19s" />
  <row Id="19444" PostHistoryTypeId="2" PostId="8259" RevisionGUID="e2eaa013-c78a-46bb-bc2a-f7387f96a5bb" CreationDate="2010-09-30T15:17:29.500" UserId="303" Text="How many rings are on the first level of Sonic the Hedgehog?  &#xD;&#xA;Can all the rings be collected before the end of the level?  &#xD;&#xA;Does anything special happen if you collect them all?" />
  <row Id="19445" PostHistoryTypeId="1" PostId="8259" RevisionGUID="e2eaa013-c78a-46bb-bc2a-f7387f96a5bb" CreationDate="2010-09-30T15:17:29.500" UserId="303" Text="How many rings are on the first level of Sonic the Hedgehog?" />
  <row Id="19446" PostHistoryTypeId="3" PostId="8259" RevisionGUID="e2eaa013-c78a-46bb-bc2a-f7387f96a5bb" CreationDate="2010-09-30T15:17:29.500" UserId="303" Text="&lt;genesis&gt;&lt;sega&gt;&lt;sonic-the-hedgehog&gt;" />
  <row Id="19447" PostHistoryTypeId="2" PostId="8260" RevisionGUID="48de3fdc-c903-4357-8c08-ea6d1eb8df67" CreationDate="2010-09-30T15:20:16.397" UserId="303" Text="I played it for a while using the Apple Magic Trackpad. It was playable, but I did find that i was at a disadvantage in fast paced games. Playing against the AI wasn't so bad though.&#xD;&#xA;&#xD;&#xA;I think if Blizzard implemented some support for multi-touch gestures, it would make it much easier." />
  <row Id="19448" PostHistoryTypeId="5" PostId="7999" RevisionGUID="d021f1f7-3893-4a4c-8eef-28c9af4daff0" CreationDate="2010-09-30T15:24:11.090" UserId="3692" Comment="added 375 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/30:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Blue Key -&gt; Impbot (2nd barony) -&gt; &#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt; Vegetarian (6th barony) -&gt; Medal of Honor (Consumable) &#xD;&#xA; 3. Medal of Honor -&gt;&#xD;&#xA; 4. Earth Ward -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Traitor (6th barony) -&gt; Ancient Scroll (Consumable)&#xD;&#xA; 2. Ancient Scroll -&gt; The Traitor (6th barony, battle for the treasure) -&gt; Eyeless Skull (Consumable)&#xD;&#xA; 3. Eyeless Skull -&gt; Diabolo 2 or Diabolo 3 (6th barony, both) -&gt; One Eyed Skull (Consumable)&#xD;&#xA; 4. One Eyed Skull -&gt; Diabolo 2 or 3 (The one still not done) -&gt; Living Skull&#xD;&#xA; 5. Living Skull -&gt;" />
  <row Id="19449" PostHistoryTypeId="2" PostId="8261" RevisionGUID="ccd945ac-9bc9-4cae-b67d-14aa3b98dc0b" CreationDate="2010-09-30T15:31:37.540" UserId="3826" Text="I'd like to recommend that Microsoft updates the Xbox LIVE title update mechanism to include a &quot;whats new/changed&quot; dialog and a prompt to update the title BEFORE logging the user off Xbox LIVE.&#xD;&#xA;&#xD;&#xA;However it wouldn't force the developers and publishers to actually populate the dialog with a meaningful changelog in all supported languages though. It might encourage them." />
  <row Id="19450" PostHistoryTypeId="5" PostId="7999" RevisionGUID="41855c74-d2dd-48a4-9bc0-c1083006234b" CreationDate="2010-09-30T15:34:27.940" UserId="3692" Comment="deleted 7 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/30:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary item)  //This reward may change I think&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Blue Key -&gt; Impbot (2nd barony) -&gt; &#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt; Vegetarian (6th barony) -&gt; Medal of Honor (Consumable) &#xD;&#xA; 3. Medal of Honor -&gt;&#xD;&#xA; 4. Earth Ward -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Traitor (6th barony) -&gt; Ancient Scroll (Consumable)&#xD;&#xA; 2. Ancient Scroll -&gt; The Traitor (6th barony, battle for the treasure) -&gt; Eyeless Skull (Consumable)&#xD;&#xA; 3. Eyeless Skull -&gt; Diabolo 2 or Diabolo 3 (6th barony, both) -&gt; One Eyed Skull (Consumable)&#xD;&#xA; 4. One Eyed Skull -&gt; Diabolo 2 or 3 (The one still not done) -&gt; Living Skull (Unequipable)" />
  <row Id="19451" PostHistoryTypeId="5" PostId="8241" RevisionGUID="aa0f396b-ff6a-43b1-b1ca-520ff0a57e22" CreationDate="2010-09-30T15:53:07.080" UserId="1895" Comment="clarified initial paragraph per comment, changed the 2nd p.s.s from talking about lua files to suggesting that it's the game itself loading, not the movie taking control" Text="Unfortunately, the game takes that long to load regardless. You can turn off the display of the movie but there is no way to actually disable it so that your game loads faster. &#xD;&#xA;&#xD;&#xA;Setting the SkipIntroVideo = 1 in usersettings.ini does not actually shorten the load time. Nor does removing the movie file from the root install directory.&#xD;&#xA;&#xD;&#xA;You who answer to the contrary (@FallenAngelEyes &amp; @Oak), I challenge you to actually get out a stopwatch and test it. Results below.&#xD;&#xA;&#xD;&#xA;**Movie on:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**SkipIntroVideo Set:** 19.95 seconds&#xD;&#xA;&#xD;&#xA;**Movie File Deleted:** 20.4 seconds&#xD;&#xA;&#xD;&#xA;**File deleted and SkipIntroVideo Set**: 20.1 seconds&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Test procedure used:&#xD;&#xA;&#xD;&#xA; 1. Click the DirectX 10 &amp; 11 launch option. *Start Time*&#xD;&#xA;    &#xD;&#xA; 2. Click the mouse repeatedly&#xD;&#xA;    &#xD;&#xA; 3. *Stop Time* when the ESRB Notice is seen.&#xD;&#xA;&#xD;&#xA;p.s.&#xD;&#xA;+1 to bwarner's original comment on the first answer about the load time not improving &#xD;&#xA;&#xD;&#xA;p.s.s.&#xD;&#xA;I realize now that because everyone has a different time before they can click to cancel the movie, it's probably just the game itself loading and not some bug where they force you to watch a certain amount of the movie. So it may not be fixable at all by Firaxis except by improving load times." />
  <row Id="19452" PostHistoryTypeId="2" PostId="8262" RevisionGUID="9a6c49c8-d055-424c-9eb7-5672ea8028a8" CreationDate="2010-09-30T15:54:22.777" UserId="27" Text="You cannot run out of moves in Bejeweled Blitz (the HINT button will always show you a match). This is because each gem that falls is specifically chosen so that this never happens.&#xD;&#xA; &#xD;&#xA;It CAN happen however, that your only move is the newest gem(s) that just fell, so it's very possible that you are stuck working at the very top (low points) for a long time until something cascades down far enough so that you can work in the middle or bottom.&#xD;&#xA;" />
  <row Id="19453" PostHistoryTypeId="2" PostId="8263" RevisionGUID="f8b908dd-7f5a-4db1-a786-a49a9b6bdc9c" CreationDate="2010-09-30T16:37:44.513" UserId="1776" Text="Green Hill Zone, Act I has 225 rings [(source)][1], and as far as I know you can collect them all.&#xD;&#xA;&#xD;&#xA;There is no bonus for having all the rings other than maximizing your points (100 per ring). The only ring-associated bonus is the [Giant Ring][2] that grants access to a Special Stage. The Giant Ring requires you to be carrying 50 rings when you finish the level.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://info.sonicretro.org/Green_Hill_Zone&#xD;&#xA;  [2]: http://info.sonicretro.org/Giant_Ring#Sonic_1_and_Sonic_CD" />
  <row Id="19454" PostHistoryTypeId="2" PostId="8264" RevisionGUID="fb150fd7-1864-4817-aac0-dd9fd61cf1f6" CreationDate="2010-09-30T16:56:06.207" UserId="46" Text="[Team Fortress 2][1] is one of the most popular team-based first person shooters out there, and it has a [deliberately cartoon-ish/comic-ish art style][3].&#xD;&#xA;&#xD;&#xA;![Team Fortress 2][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/app/440/&#xD;&#xA;[2]:http://i.imgur.com/XWxgl.jpg&#xD;&#xA;[3]:http://www.gamasutra.com/php-bin/news_index.php?story=16498" />
  <row Id="19455" PostHistoryTypeId="6" PostId="8255" RevisionGUID="ff32e870-c170-4c0e-9f1e-6d4b9df04021" CreationDate="2010-09-30T16:57:57.923" UserId="85" Comment="Using the proper tag. I'll hunt the straggler later tonight ♪" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="19456" PostHistoryTypeId="6" PostId="6232" RevisionGUID="6145219a-4d3c-4282-8e47-17a9f3a02d17" CreationDate="2010-09-30T16:59:20.540" UserId="29" Comment="edited tags" Text="&lt;game-rec&gt;&lt;sandbox&gt;" />
  <row Id="19457" PostHistoryTypeId="2" PostId="8265" RevisionGUID="564e63eb-7d08-49e7-b351-732fc5329692" CreationDate="2010-09-30T17:04:51.620" UserId="46" Text="You can use [a DirectDraw &quot;hack&quot;][1] without stopping explorer.exe before launching the game.  Just unzip the file **ddhack10.zip** into your Starcraft directory and run the game as normal.&#xD;&#xA;&#xD;&#xA;An excerpt from the author of the hack as to why he created the workaround for DirectDraw:&#xD;&#xA;&#xD;&#xA;&gt; My Win7 switched to 256 colors at a&#xD;&#xA;&gt; 640x480 resolution, but the game ran..&#xD;&#xA;&gt; with completely wrong palette.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Seeing that the games use DirectDraw,&#xD;&#xA;&gt; I decided to roll my own.&#xD;&#xA;&#xD;&#xA;[1]:http://sol.gfxile.net/ddhack/index.html" />
  <row Id="19458" PostHistoryTypeId="2" PostId="8266" RevisionGUID="d0705d4a-7cf4-4aca-b94c-f4fcf30049c7" CreationDate="2010-09-30T17:18:20.033" UserId="3828" Text="Onion - 4 Dice combo including an Onion.&#xD;&#xA;&#xD;&#xA;Pepper - 4 Slice combo including a Pepper.&#xD;&#xA;&#xD;&#xA;Potato - 2 Dice combo with 2 Potatoes.&#xD;&#xA;&#xD;&#xA;Carrot - I am not sure on this one but I know it has something to do with very large dice combos prior to seeing it.  (30+)" />
  <row Id="19459" PostHistoryTypeId="2" PostId="8267" RevisionGUID="56a29ef6-ee92-4ce8-a314-b216dea07ce7" CreationDate="2010-09-30T17:24:40.363" UserId="2045" Text="This is a supplementary answer, I think tzenes' covers most of the important topics.&#xD;&#xA;&#xD;&#xA;I just want to emphasize the importance of upgrades to lings effectiveness.  &#xD;&#xA;&#xD;&#xA; - If you are going to use lings, I believe you should get the speed upgrade for them ASAP.&#xD;&#xA;&#xD;&#xA; - If you are still using lings when you get to hive tech, don't forget the adrenal glands upgrade.  For less than the cost of an ultra, you can make your already high dps lings 20% better at razing bases.&#xD;&#xA; - A Ling heavy army benefits greatly from attack and armor upgrades. +1 attack may not seem like much, but it is a 20% increase in damage.  +1 armor may seem like not much, but as tzenes points out, it can mean the difference between needing 3 shots to kill vs 2 shots by zealots.  That's a 50% improvement!" />
  <row Id="19460" PostHistoryTypeId="5" PostId="8258" RevisionGUID="5d4b84e2-50dd-4ee6-8163-c5dbb84b2d5d" CreationDate="2010-09-30T17:26:09.033" UserId="1349" Comment="edited body" Text="Unfortunately I had not opportunity to play any game in 3D yet, but NVidia have a list of [games with 3D Vision][1] grouped in 'NVidia 3D Vision Ready', 'Excellent', 'Good', 'Fair', 'Poor' and 'Not Recommended' lists.&#xD;&#xA;&#xD;&#xA;I would just picked a few games from the top groups.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nvidia.com/object/3d-vision-3d-games.html" />
  <row Id="19461" PostHistoryTypeId="10" PostId="8255" RevisionGUID="714fb1c4-bcd3-406f-bfe8-581af5eb3274" CreationDate="2010-09-30T18:08:58.637" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:452,&quot;DisplayName&quot;:&quot;DavRob60&quot;},{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;},{&quot;Id&quot;:2219,&quot;DisplayName&quot;:&quot;Alex Larzelere&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="19462" PostHistoryTypeId="5" PostId="7999" RevisionGUID="84246a62-9616-4c47-9d83-7d43297d7935" CreationDate="2010-09-30T18:08:59.103" UserId="3692" Comment="added 146 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/09/30:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary Badge)  &#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Safari (2nd barony) -&gt; Prayer Book (Consumable)&#xD;&#xA; 2. Prayer Book -&gt; Sage Miyagi (3rd barony) -&gt; No badge, no consumable // Dunno if random or not :/&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt; Vegetarian (6th barony) -&gt; Medal of Honor (Consumable) &#xD;&#xA; 3. Medal of Honor -&gt; Treasure Hunt (3rd barony) -&gt; Frosty Amulet (Legendary Badge)&#xD;&#xA; 4. Earth Ward -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Traitor (6th barony) -&gt; Ancient Scroll (Consumable)&#xD;&#xA; 2. Ancient Scroll -&gt; The Traitor (6th barony, battle for the treasure) -&gt; Eyeless Skull (Consumable)&#xD;&#xA; 3. Eyeless Skull -&gt; Diabolo 2 or Diabolo 3 (6th barony, both) -&gt; One Eyed Skull (Consumable)&#xD;&#xA; 4. One Eyed Skull -&gt; Diabolo 2 or 3 (The one still not done) -&gt; Living Skull (Unequipable)" />
  <row Id="19463" PostHistoryTypeId="2" PostId="8268" RevisionGUID="d56e9411-8279-46b3-a2e6-ed50281efff9" CreationDate="2010-09-30T19:03:00.273" UserId="121" Text="In Fall from Heaven 2, their are religion specific units such as the &quot;Fawn&quot;.  To build these units do you need the religion in the city you're building them, or that religion as your state religion, or both?" />
  <row Id="19464" PostHistoryTypeId="1" PostId="8268" RevisionGUID="d56e9411-8279-46b3-a2e6-ed50281efff9" CreationDate="2010-09-30T19:03:00.273" UserId="121" Text="Religion specific units in Fall from Heaven 2?" />
  <row Id="19465" PostHistoryTypeId="3" PostId="8268" RevisionGUID="d56e9411-8279-46b3-a2e6-ed50281efff9" CreationDate="2010-09-30T19:03:00.273" UserId="121" Text="&lt;civilization-4&gt;&lt;fall-from-heaven-2&gt;" />
  <row Id="19466" PostHistoryTypeId="2" PostId="8269" RevisionGUID="6e871407-20a7-4d99-92ce-96ee84ceea3b" CreationDate="2010-09-30T19:20:55.760" UserId="11" Text="I recently had a culture victory with nine cities - though it became very clear to me that it should have been easier with fewer.  Is it possible to never found another city, and still be able to gain enough culture points (and enough of a defense) to get a culture victory?" />
  <row Id="19467" PostHistoryTypeId="1" PostId="8269" RevisionGUID="6e871407-20a7-4d99-92ce-96ee84ceea3b" CreationDate="2010-09-30T19:20:55.760" UserId="11" Text="Is it possible to win culturally in Civilization V with only one city?" />
  <row Id="19468" PostHistoryTypeId="3" PostId="8269" RevisionGUID="6e871407-20a7-4d99-92ce-96ee84ceea3b" CreationDate="2010-09-30T19:20:55.760" UserId="11" Text="&lt;strategy&gt;&lt;civilization-5&gt;" />
  <row Id="19469" PostHistoryTypeId="2" PostId="8270" RevisionGUID="f6c44e02-4a97-469c-a266-9ea409704cf9" CreationDate="2010-09-30T19:27:20.717" UserId="336" Text="Because with few exceptions, culture is capped to being produced by cities it is generally not effective (though certainly feasible) to win with only one city. The break even points (in terms of when the potential culture gained by a new city equals the increased cost of social policies) varies depending on tech level and game speed (And whether you have Cristo Redentor).&#xD;&#xA;&#xD;&#xA;An easy way around this is to simply use one city and a strong military to puppet most of your neighbors. They puppet-ed cities will provide the city-based culture without increasing the costs of social policies. &#xD;&#xA;&#xD;&#xA;From what I understand, 3-4 owned cities is a good number on most standard maps.(and as many cultural city-states as your coffers can keep happy)" />
  <row Id="19470" PostHistoryTypeId="5" PostId="8268" RevisionGUID="c50d2adc-de89-4f96-ad09-3a98b9db13ee" CreationDate="2010-09-30T19:27:58.470" UserId="336" Comment="fixed a typo and added &quot;mod&quot; tag" Text="In Fall from Heaven 2, there are religion specific units such as the &quot;Fawn&quot;.  To build these units do you need the religion in the city you're building them, or that religion as your state religion, or both?" />
  <row Id="19471" PostHistoryTypeId="6" PostId="8268" RevisionGUID="c50d2adc-de89-4f96-ad09-3a98b9db13ee" CreationDate="2010-09-30T19:27:58.470" UserId="336" Comment="fixed a typo and added &quot;mod&quot; tag" Text="&lt;mod&gt;&lt;civilization-4&gt;&lt;fall-from-heaven-2&gt;" />
  <row Id="19472" PostHistoryTypeId="2" PostId="8271" RevisionGUID="d54540fb-a939-44ea-a862-fed17749db66" CreationDate="2010-09-30T19:40:08.957" UserId="102" Text="There isn't a clear cut answer to this, since the answer is `sometimes`.&#xD;&#xA;&#xD;&#xA;For example, for Ashenveil:&#xD;&#xA;&#xD;&#xA;# As City Religion&#xD;&#xA;&#xD;&#xA; - Savant&#xD;&#xA; - Temple of the Veil &#xD;&#xA;&#xD;&#xA;# As State Religion&#xD;&#xA;&#xD;&#xA; - Beast of Agares&#xD;&#xA; - Demons' Altar&#xD;&#xA; - Diseased Corpses&#xD;&#xA; - Infernal Pact&#xD;&#xA; - Profane&#xD;&#xA; - Ritualist&#xD;&#xA; - Sacrifice the Weak &#xD;&#xA;&#xD;&#xA;However, Ritualists and Beasts require a Temple of the Veil.  Now a Temple of the Veil doesn't require the City religion be Ashenveil to use, but it does require to build.&#xD;&#xA;&#xD;&#xA;The rule of thumb is: &#xD;&#xA;&#xD;&#xA; - Units which spread religion require that religion on the city where they're built&#xD;&#xA; - To build a temple require the city have that religion&#xD;&#xA; - Some units  that require the Temple, don't require the City (unless they spread)&#xD;&#xA; - Others require the State Religion&#xD;&#xA;" />
  <row Id="19473" PostHistoryTypeId="2" PostId="8272" RevisionGUID="c210784d-dfbe-4741-92f0-d7fc6353b2cc" CreationDate="2010-09-30T20:12:01.000" UserId="232" Text="How do different types of weapons compare? For example, is sword better than a mace, or is it different somehow?" />
  <row Id="19474" PostHistoryTypeId="1" PostId="8272" RevisionGUID="c210784d-dfbe-4741-92f0-d7fc6353b2cc" CreationDate="2010-09-30T20:12:01.000" UserId="232" Text="How do different types of weapons compare in Dwarf Fortress?" />
  <row Id="19475" PostHistoryTypeId="3" PostId="8272" RevisionGUID="c210784d-dfbe-4741-92f0-d7fc6353b2cc" CreationDate="2010-09-30T20:12:01.000" UserId="232" Text="&lt;dwarf-fortress&gt;" />
  <row Id="19476" PostHistoryTypeId="2" PostId="8273" RevisionGUID="c82eee29-7862-409b-8dc8-3ed052e69a31" CreationDate="2010-09-30T20:15:15.093" UserId="102" Text="This came up in [another question][1], but there is a long chart here:&#xD;&#xA;&#xD;&#xA; &gt; When Toady redesigned the combat system in DF2010 (the successor to 40d), he changed it from a heuristic system (with values he decided on) to a system based on the properties of Yield, Fracture and Elasticity. He did this in an attempt to simulate proper Stress/Strain equations. However, because Iron has poorer properties in comparison to Bronze, the result was the [Iron Weapons/Armor are inferior to Bronze Weapons/Armor][2] in DF2010. However if you actually look over that chart you still notice that in some cases, Iron heavily out preforms Bronze. I'd say there is no rule of thumb for when one is better than the other.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'd summarize it, but it boils down to: there aren't really any hard and fast rules on the issue.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7962/is-bronze-really-better-than-iron&#xD;&#xA;  [2]: http://www.bay12forums.com/smf/index.php?topic=53571.0" />
  <row Id="19477" PostHistoryTypeId="2" PostId="8274" RevisionGUID="d1ba1477-eb9a-441a-bdc9-e876eaf0cea9" CreationDate="2010-09-30T20:15:32.817" UserId="3810" Text="i have looked at fraps, dxtory, virtualdub and camstudio. i have to say that i liked fraps but it's $37 for the full version. dxtory was good but the video quality wasn't clear. virtualdub i wasn't able to use because i did not have the hardware to go with it and camstudio is only for windows xp.  My question is, is there a free screen recorder that has no limit on how long a video is that can also record audio and have a clear video quality? the quality doesn't have to be HD but have no pixals" />
  <row Id="19478" PostHistoryTypeId="1" PostId="8274" RevisionGUID="d1ba1477-eb9a-441a-bdc9-e876eaf0cea9" CreationDate="2010-09-30T20:15:32.817" UserId="3810" Text="a free screen recorder" />
  <row Id="19479" PostHistoryTypeId="3" PostId="8274" RevisionGUID="d1ba1477-eb9a-441a-bdc9-e876eaf0cea9" CreationDate="2010-09-30T20:15:32.817" UserId="3810" Text="&lt;recording&gt;" />
  <row Id="19480" PostHistoryTypeId="5" PostId="8271" RevisionGUID="0c1af7ee-e807-4742-a9ce-dd30877923c8" CreationDate="2010-09-30T20:20:35.960" UserId="102" Comment="added 5 characters in body" Text="There isn't a clear cut answer to this, since the answer is `sometimes`.&#xD;&#xA;&#xD;&#xA;For example, &#xD;&#xA;&#xD;&#xA;##Ashenveil&#xD;&#xA;&#xD;&#xA;### As City Religion&#xD;&#xA;&#xD;&#xA; - Savant&#xD;&#xA; - Temple of the Veil &#xD;&#xA;&#xD;&#xA;### As State Religion&#xD;&#xA;&#xD;&#xA; - Beast of Agares&#xD;&#xA; - Demons' Altar&#xD;&#xA; - Diseased Corpses&#xD;&#xA; - Infernal Pact&#xD;&#xA; - Profane&#xD;&#xA; - Ritualist&#xD;&#xA; - Sacrifice the Weak &#xD;&#xA;&#xD;&#xA;However, Ritualists and Beasts require a Temple of the Veil.  Now a Temple of the Veil doesn't require the City religion be Ashenveil to use, but it does require to build.&#xD;&#xA;&#xD;&#xA;The rule of thumb is: &#xD;&#xA;&#xD;&#xA; - Units which spread religion require that religion on the city where they're built&#xD;&#xA; - To build a temple require the city have that religion&#xD;&#xA; - Some units  that require the Temple, don't require the City (unless they spread)&#xD;&#xA; - Others require the State Religion&#xD;&#xA;" />
  <row Id="19481" PostHistoryTypeId="2" PostId="8275" RevisionGUID="3deae7fa-3985-4f6a-ac8b-270e0f3b8d08" CreationDate="2010-09-30T20:26:23.237" UserId="2578" Text="In similar vein to [this][1] and [this][2]:&#xD;&#xA;&#xD;&#xA;Hydralisks and roaches have a special melee animation when the enemy is within melee-range.  I thought this was just for show, and I've actually heard speculation that it's a bug, but Oak recently mentioned that this attack shares some of the other benefits of melee-attacks (namely, [not being affected by the guardian's shield][3]).&#xD;&#xA;&#xD;&#xA;However, I wouldn't think their attack would be affected by melee-upgrade, since there is no listing for it on the unit-card.  So which is it? *(references please, I'm not looking for speculation)*&#xD;&#xA;&#xD;&#xA; [1]: http://gaming.stackexchange.com/questions/6976/what-attack-upgrade-do-starcraft-2s-roaches-use&#xD;&#xA; [2]: http://gaming.stackexchange.com/questions/6989/what-attack-upgrade-do-banelings-use&#xD;&#xA; [3]: http://gaming.stackexchange.com/questions/5637/does-the-sentrys-guardian-shield-protect-units-from-ranged-attacks-if-the-attack/5639#5639" />
  <row Id="19482" PostHistoryTypeId="1" PostId="8275" RevisionGUID="3deae7fa-3985-4f6a-ac8b-270e0f3b8d08" CreationDate="2010-09-30T20:26:23.237" UserId="2578" Text="Which upgrade do hydralisks/roaches use when meleeing?" />
  <row Id="19483" PostHistoryTypeId="3" PostId="8275" RevisionGUID="3deae7fa-3985-4f6a-ac8b-270e0f3b8d08" CreationDate="2010-09-30T20:26:23.237" UserId="2578" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="19484" PostHistoryTypeId="2" PostId="8276" RevisionGUID="8cd85778-1645-4da1-9350-dcf8a43d5cda" CreationDate="2010-09-30T20:28:36.657" UserId="102" Text="They use the ranged upgrade.&#xD;&#xA;&#xD;&#xA;If you open up the galaxy editor and look at the Hydralisk/Roach you'll notice that they have two different weapons: one for range, one for melee.  You'll notice that both of these attacks have the same upgrade specified.&#xD;&#xA;&#xD;&#xA;I'll supply screen shots when I get home from work." />
  <row Id="19485" PostHistoryTypeId="2" PostId="8277" RevisionGUID="be91a9e4-b5b9-45eb-9e6c-61635907ec53" CreationDate="2010-09-30T20:39:25.567" UserId="1423" Text="I played Eastern Sun recently and really enjoyed the changes he made. It was both harder than D2 and yet easier in some ways. I won't spoil it but it has a Japanese motif which makes it different and he worked hard to change the areas and make things a little more convenient for players. &#xD;&#xA;&#xD;&#xA;Zy-El is an older mod (1.09d is the max patch it works on) but it also has some appeal. I've been playing that recently and while it is uber tough (still in act one at level 32) it has some very interesting ideas and is a bit more loose in terms of it's fantasy setting. (Celebrity Posters? hmmm...) Anyway seems fun so far if a bit frustrating. Not sure how much of it is actually new quest wise but the first areas are bigger than vanilla. &#xD;&#xA;&#xD;&#xA;(Both of these are findable at the Phrozen Keep archives: http://phrozenkeep.hugelaser.com/)" />
  <row Id="19486" PostHistoryTypeId="16" PostId="8277" RevisionGUID="be91a9e4-b5b9-45eb-9e6c-61635907ec53" CreationDate="2010-09-30T20:39:25.567" UserId="-1" />
  <row Id="19487" PostHistoryTypeId="2" PostId="8278" RevisionGUID="bb03e061-c9fe-4bf6-91e4-1b546885f129" CreationDate="2010-09-30T20:42:20.960" UserId="121" Text="In Fall From Heave 2 you have ancient forests as well as normal forests.  Ancient forests are better, providing an extra food.  In both Civ 4 and Fall From Heaven there are logging camps that can be built in forests providing one production and leaving the forest.  &#xD;&#xA;&#xD;&#xA;**Is there any disadvantage to building a logging camp in an Ancient Forest?**  Is there any penalty as follower of the nature religion for doing so?" />
  <row Id="19488" PostHistoryTypeId="1" PostId="8278" RevisionGUID="bb03e061-c9fe-4bf6-91e4-1b546885f129" CreationDate="2010-09-30T20:42:20.960" UserId="121" Text="Logging Camps in Ancient Forests, Desecration or Good Resource Management?" />
  <row Id="19489" PostHistoryTypeId="3" PostId="8278" RevisionGUID="bb03e061-c9fe-4bf6-91e4-1b546885f129" CreationDate="2010-09-30T20:42:20.960" UserId="121" Text="&lt;mod&gt;&lt;civilization-4&gt;&lt;fall-from-heaven-2&gt;" />
  <row Id="19490" PostHistoryTypeId="5" PostId="8272" RevisionGUID="9cca242d-60c7-43fd-9be2-5f102c02122c" CreationDate="2010-09-30T20:43:44.750" UserId="232" Comment="added 3 characters in body" Text="How do different types of weapons compare? For example, is sword better than a mace, or are they different somehow?" />
  <row Id="19491" PostHistoryTypeId="5" PostId="8278" RevisionGUID="c3fdc7de-d24b-4ace-b872-1ebf8923fd63" CreationDate="2010-09-30T20:55:52.083" UserId="121" Comment="Fixed incorrect name" Text="In Fall From Heave 2 you have ancient forests as well as normal forests.  Ancient forests are better, providing an extra food.  In both Civ 4 and Fall From Heaven there are lumber mill that can be built in forests providing one production and leaving the forest.  &#xD;&#xA;&#xD;&#xA;**Is there any disadvantage to building a lumber mill in an Ancient Forest?**  Is there any penalty as follower of the nature religion for doing so?" />
  <row Id="19492" PostHistoryTypeId="4" PostId="8278" RevisionGUID="c3fdc7de-d24b-4ace-b872-1ebf8923fd63" CreationDate="2010-09-30T20:55:52.083" UserId="121" Comment="Fixed incorrect name" Text="Lumber Mills in Ancient Forests, Desecration or Good Resource Management?" />
  <row Id="19493" PostHistoryTypeId="2" PostId="8279" RevisionGUID="1335f6e8-9ac9-4483-8996-11d43e1c9a1f" CreationDate="2010-09-30T20:56:36.853" UserId="102" Text="So you can't build lumber mills on Ancient Forests.&#xD;&#xA;&#xD;&#xA;To quote [Kael][1] &#xD;&#xA;&#xD;&#xA; &gt; Partially roleplaying (we didnt like that the nature worshipping religion was able to chop down trees) but it was a balance decision as well. Ancient forests are already pretty cool, they would be to good if you could also drop a lumbermill on the tile and we didn't want the Fellowship to be an economic powerhouse.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showpost.php?p=5890393&amp;postcount=5468" />
  <row Id="19494" PostHistoryTypeId="2" PostId="8280" RevisionGUID="de1dd41d-0d6c-4bdb-81c2-ea447d1fab83" CreationDate="2010-09-30T21:03:25.567" UserId="29" Text="There are two important things when comparing [weapons][1], the [material][2] it is made from, and the [attack type][3] used. (I will be ignoring [training weapons][4] here, as they're pretty inefectve in combat.)&#xD;&#xA;&#xD;&#xA;There are two different types of attack, namely blunt and edged (sharp); In addition, each different weapon and material has different stats for Yield, Fracture and Elasticity, which are used to simulate proper Stress &amp; Strain.&#xD;&#xA;&#xD;&#xA;As this makes it impossible to give specifics, the general consensus is:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;* **Blunt weapons** generally have poor penetration but are good for bruising and breaking internal bones and tissues. Blunt weapons tend to be more effective when they have greater weight. They are not designed to kill, but to incapitate, and they do that very well.&#xD;&#xA;*(examples are: hammers, maces, and melee attacks with crossbows.)*&#xD;&#xA;* **Edged weapons** generally have smaller contact surfaces than blunt weapons, which gives them more penetration power. If you want to sever limbs, an edged weapon is probably your best bet. *(examples are: swords, axes, daggers, and picks.)*&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;* **The materials for weapons doing Edged Damage**&#xD;&#xA;    * **Best**: Adamantine (except for missiles)&#xD;&#xA;    * **Better**: Steel&#xD;&#xA;    * **Good**: Iron&#xD;&#xA;    * **Fair**: Bronze, Bismuth Bronze&#xD;&#xA;    * **Poor**: Copper&#xD;&#xA;    * **Terrible**: Adamantine (for missiles), Silver&#xD;&#xA;&#xD;&#xA;Notes: Copper is better at piercing Iron armor than Bronze is, but Bronze pierces Copper and Bronze armor and better than Copper does&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;* **The materials for weapons doing Blunt Damage**&#xD;&#xA;    * **Best**: Steel, Silver&#xD;&#xA;    * **Better**: Copper, Bismuth Bronze, Bronze, Iron&#xD;&#xA;    * **Terrible**: Adamantine&#xD;&#xA;&#xD;&#xA;Notes: All six non-adamantine metals perform nearly identically. Steel has a slightly higher rate of critical wounds, while silver is slightly more likely to penetrate armor. &#xD;&#xA;&#xD;&#xA;[1]: http://df.magmawiki.com/index.php/DF2010:Weapon&#xD;&#xA;[2]: http://df.magmawiki.com/index.php/DF2010:Metal#Weapon_.26_Armor_Quality&#xD;&#xA;[3]: http://df.magmawiki.com/index.php/DF2010:Attack_Type&#xD;&#xA;[4]: http://df.magmawiki.com/index.php/DF2010:Training_weapon" />
  <row Id="19495" PostHistoryTypeId="2" PostId="8281" RevisionGUID="8be566ca-0528-4a4e-8a4e-5570a48247a3" CreationDate="2010-09-30T21:16:57.307" UserId="2074" Text="If I upgrade a unit so that it is better a fighting of rough terrain for example.&#xD;&#xA;&#xD;&#xA;When I am in combat and attacking an enemy, who needs to be in the rough terrain them or me for me to receive the bonus?" />
  <row Id="19496" PostHistoryTypeId="1" PostId="8281" RevisionGUID="8be566ca-0528-4a4e-8a4e-5570a48247a3" CreationDate="2010-09-30T21:16:57.307" UserId="2074" Text="How do unit attack bonues work?" />
  <row Id="19497" PostHistoryTypeId="3" PostId="8281" RevisionGUID="8be566ca-0528-4a4e-8a4e-5570a48247a3" CreationDate="2010-09-30T21:16:57.307" UserId="2074" Text="&lt;civilization-5&gt;" />
  <row Id="19499" PostHistoryTypeId="2" PostId="8283" RevisionGUID="1a4b1868-62f3-4581-8828-b691c93a3e1d" CreationDate="2010-09-30T21:20:08.657" UserId="2074" Text="Is there anyway to save a multi-player game so that we can return to it later? I cant seen an option, this was possible in Civ 4.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19500" PostHistoryTypeId="1" PostId="8283" RevisionGUID="1a4b1868-62f3-4581-8828-b691c93a3e1d" CreationDate="2010-09-30T21:20:08.657" UserId="2074" Text="Saving a multi-player game" />
  <row Id="19501" PostHistoryTypeId="3" PostId="8283" RevisionGUID="1a4b1868-62f3-4581-8828-b691c93a3e1d" CreationDate="2010-09-30T21:20:08.657" UserId="2074" Text="&lt;civilization-5&gt;" />
  <row Id="19502" PostHistoryTypeId="4" PostId="8281" RevisionGUID="77f374d3-d3d7-4309-8bf3-3f36370af8d1" CreationDate="2010-09-30T21:24:40.643" UserId="122" Comment="Spelling" Text="How do unit attack bonuses work?" />
  <row Id="19506" PostHistoryTypeId="2" PostId="8285" RevisionGUID="5d22b0d7-ec13-49a2-8816-c52e147b909d" CreationDate="2010-09-30T21:25:46.683" UserId="122" Text="I believe that:&#xD;&#xA;&#xD;&#xA;In case of melee units, it's where the combat takes place - i.e. in the hex containing the defending unit.&#xD;&#xA;&#xD;&#xA;In case of ranged units, it's the hex on which the ranged unit is standing." />
  <row Id="19507" PostHistoryTypeId="5" PostId="8270" RevisionGUID="9e71f44a-a202-4ad3-992e-c74633eb52d4" CreationDate="2010-09-30T21:29:42.010" UserId="336" Comment="added 11 characters in body" Text="Because with few exceptions, culture is capped to being produced by cities it is generally not effective (though certainly feasible) to win with only one city. The break even points (in terms of when the potential culture gained by a new city equals the increased cost of social policies) varies depending on tech level, map size, and game speed (And whether you have Cristo Redentor).&#xD;&#xA;&#xD;&#xA;An easy way around this is to simply use one city and a strong military to puppet most of your neighbors. They puppet-ed cities will provide the city-based culture without increasing the costs of social policies. &#xD;&#xA;&#xD;&#xA;From what I understand, 3-4 owned cities is a good number on most standard maps.(and as many cultural city-states as your coffers can keep happy)" />
  <row Id="19508" PostHistoryTypeId="2" PostId="8286" RevisionGUID="676ddd9c-9234-488e-88fd-0ccf0e542397" CreationDate="2010-09-30T21:32:40.740" UserId="1410" Text="No, you can not manually save in multiplayer. You can however change frequency Civilization 5 autosaves your game to every turn.&#xD;&#xA;&#xD;&#xA;Now to see if I can find some links to support my answer..." />
  <row Id="19511" PostHistoryTypeId="5" PostId="8285" RevisionGUID="b36d01c1-e63a-43b4-9dff-025e4e4081f8" CreationDate="2010-09-30T21:36:17.423" UserId="122" Comment="added 98 characters in body" Text="I believe that:&#xD;&#xA;&#xD;&#xA;In case of melee units, it's where the combat takes place - i.e. in the hex containing the defending unit.&#xD;&#xA;&#xD;&#xA;In case of ranged units, attack bonuses depend on the hex on which the ranged unit is standing, and defense bonuses depend on the hex on which the attacked unit is standing." />
  <row Id="19512" PostHistoryTypeId="5" PostId="8286" RevisionGUID="d47d9286-4082-4c5b-86d9-5ae82b9569f2" CreationDate="2010-09-30T21:40:24.377" UserId="1410" Comment="added 933 characters in body; added 9 characters in body" Text="No, you can not manually save in multiplayer. You can however change your settings so that Civilization 5 autosaves your game every turn.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;Now to see if I can find some links to support my answer...&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;EDIT: The Civilization 5 [manual][1] claims the that HOST can save, and if the host disconnects someone else is nominated host. Having never hosted, I can't confirm if this is possible. I believe every player can still autosave as usual.&#xD;&#xA;&#xD;&#xA;&gt; When hosting a game, you can save your game’s progress and load it up at a later date, especially useful for long-running games which can span longer than a day. From within&#xD;&#xA;the Setup Multiplayer Game Screen, click the “Load Game” button to browse your list of saved games.&#xD;&#xA;&gt;&#xD;&#xA;&gt;If for any reason you become disconnected while playing a Multiplayer game, the system will try to reconnect you automatically. If the host of a game leaves (for whatever reason), the game will attempt to migrate the host controls to a different&#xD;&#xA;player.&#xD;&#xA;&#xD;&#xA;Next chance I get I will run a little experiment to confirm all this.&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=380015" />
  <row Id="19513" PostHistoryTypeId="2" PostId="8288" RevisionGUID="875061e0-f928-442e-89e7-ad0ea2485281" CreationDate="2010-09-30T21:47:43.900" UserId="336" Text="Warhammers and Axes beat the pants offa Maces and Swords in their respective damage categories (i.e., edged vs. piercing)&#xD;&#xA;&#xD;&#xA;Spears are off in their own little group. &#xD;&#xA;&#xD;&#xA;Generally speaking, Axes do deadly deadly things to unarmored critters, Warhammers quickly cause crippling wounds (leaving enemies free to be maimed by the aforementioned axedwarves) and spears are useful against larger enemies such as megabeasts, forgotten beasts, and titans.&#xD;&#xA;&#xD;&#xA;This thread might have the more detailed information you're interested in:&#xD;&#xA;&#xD;&#xA;http://www.bay12forums.com/smf/index.php?topic=53571.0 " />
  <row Id="19514" PostHistoryTypeId="2" PostId="8289" RevisionGUID="afb44dc6-7330-4baa-8fb2-fc84a3ff9712" CreationDate="2010-09-30T22:25:21.403" UserId="3383" Text="According to some articles, the save games are stored here for both the Seam and non-steam versions of the game:&#xD;&#xA;My Documents/My Games/Fallout3/Saves&#xD;&#xA;&#xD;&#xA;A quick glance on my box confirms my Steam F3 GOTY saves are there.&#xD;&#xA;&#xD;&#xA;You may only need to install the game (but I'd back them up elsewhere first)." />
  <row Id="19515" PostHistoryTypeId="2" PostId="8290" RevisionGUID="32b6bcd4-a077-4898-8843-69e34b2498b5" CreationDate="2010-09-30T22:33:33.137" UserId="2578" Text="This is exactly the situation I was in.  **Yes, you can use Fallout 3 savegames with Fallout 3 GOTY** *(if you had any mods installed in your original install, it will tell you &quot;Some features of this savegame are no longer available.  These features will be disabled.&quot; - savegame still works perfectly though)*&#xD;&#xA;&#xD;&#xA;I had to move the save files, though.  They are not hard to find, but I will post the exact locations anyways when I get home." />
  <row Id="19516" PostHistoryTypeId="5" PostId="8274" RevisionGUID="a78b1f75-b862-4acd-8f79-d3241a055acf" CreationDate="2010-09-30T22:56:03.250" UserId="23" Comment="deleted 8 characters in body; edited title" Text="I have looked at a few choices:&#xD;&#xA;&#xD;&#xA;* I liked __Fraps__, but it's $37 for the full version.&#xD;&#xA;* __dxtory__ was good but the video quality wasn't clear.&#xD;&#xA;* I wasn't able to use __virtualdub__ because i did not have the hardware to go with it.&#xD;&#xA;* __Camstudio__ is only for windows xp.&#xD;&#xA;&#xD;&#xA;My question is, is there a free screen recorder that has no limit on how long a video is that can also record audio and have a clear video quality? The quality doesn't have to be HD, but not horrible either." />
  <row Id="19517" PostHistoryTypeId="4" PostId="8274" RevisionGUID="a78b1f75-b862-4acd-8f79-d3241a055acf" CreationDate="2010-09-30T22:56:03.250" UserId="23" Comment="deleted 8 characters in body; edited title" Text="What can I do to record videos of me gaming for free?" />
  <row Id="19518" PostHistoryTypeId="10" PostId="8274" RevisionGUID="997c4cf9-87d6-40dc-b54f-de9f58149a34" CreationDate="2010-09-30T22:58:43.073" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3241,&quot;DisplayName&quot;:&quot;Wikwocket&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="19519" PostHistoryTypeId="5" PostId="8290" RevisionGUID="c331605a-f541-435c-bf05-96a01ec298e9" CreationDate="2010-09-30T23:15:40.967" UserId="2578" Comment="added 438 characters in body; added 16 characters in body; added 2 characters in body; deleted 1 characters in body; added 115 characters in body; added 2 characters in body" Text="That's *exactly* the situation I was in.  **Yes, you can use Fallout 3 savegames (boxed) with Fallout 3 GOTY (steam)** *(if you had any mods installed in your original install, it will tell you &quot;Some features of this savegame are no longer available.  These features will be disabled.&quot; - savegame still works perfectly though)*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I had to move the save files to a slightly different location, though.  My **original saves** were stored in&#xD;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;*(The XP-equivalent of that would be `C:\Documents and Settings\BlueRaja\My Documents\My Games\Fallout3\Saves\`)*&#xD;&#xA;&#xD;&#xA;My **new saves** were stored in (and thus my old saves had to be moved to):&#xD;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\BlueRaja\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I would recommending installing and starting the new copy and, if it doesn't recognize your old saves, create a new game and save it real quick to let it create the save-directory, then move your save files to the new diretory." />
  <row Id="19520" PostHistoryTypeId="5" PostId="8290" RevisionGUID="5fc540d6-4956-48ae-a02a-20b2845f202e" CreationDate="2010-09-30T23:21:01.530" UserId="2578" Comment="added 11 characters in body; edited body" Text="That's *exactly* the situation I was in.  **Yes, you can use Fallout 3 savegames (boxed) with Fallout 3 GOTY (steam)** *(if you had any mods installed in your original install, it will tell you &quot;Some features of this savegame are no longer available.  These features will be disabled.&quot; - savegame still works perfectly though)*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I had to move the save files to a slightly different location, though.  My **original saves** were stored in&#xD;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&lt;sup&gt;*(The XP-equivalent of that would be `C:\Documents and Settings\BlueRaja\My Documents\My Games\Fallout3\Saves\`)*&lt;/sup&gt;&#xD;&#xA;&#xD;&#xA;My **new saves** were stored in (and thus my old saves had to be moved to):&#xD;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\BlueRaja\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I would recommending installing and starting the new copy and, if it doesn't recognize your old saves, create a new game and save it real quick to let it create the save-directory, then move your save files to the new diretory." />
  <row Id="19521" PostHistoryTypeId="5" PostId="392" RevisionGUID="fd00d58e-2a53-420e-ab4c-d09a6e51debc" CreationDate="2010-09-30T23:22:11.713" UserId="23" Comment="added 96 characters in body; edited tags" Text="I remember seeing a lot of cool Counter Strike videos back in the day. How do you go about recording your gameplay (any game) into an easy to edit format? Do you need special software? How much does it cost?&#xD;&#xA;&#xD;&#xA;##Bounty&#xD;&#xA;&#xD;&#xA;Bounty for who can give me a FOSS solution for recording video games in Windows." />
  <row Id="19522" PostHistoryTypeId="6" PostId="392" RevisionGUID="fd00d58e-2a53-420e-ab4c-d09a6e51debc" CreationDate="2010-09-30T23:22:11.713" UserId="23" Comment="added 96 characters in body; edited tags" Text="&lt;recording&gt;&lt;video&gt;" />
  <row Id="19523" PostHistoryTypeId="11" PostId="8274" RevisionGUID="fe2ab2d0-f692-423d-8bcf-b9608cf862a0" CreationDate="2010-09-30T23:24:31.537" UserId="-1" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="19524" PostHistoryTypeId="10" PostId="8274" RevisionGUID="2603a15a-9eaf-4873-9641-adafd3c5044a" CreationDate="2010-09-30T23:24:49.257" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="19525" PostHistoryTypeId="5" PostId="8274" RevisionGUID="31983402-7bf6-47f7-898f-f5090b088b7f" CreationDate="2010-09-30T23:24:49.350" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How can I record demos of my gameplay?](http://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I have looked at a few choices:&#xD;&#xA;&#xD;&#xA;* I liked __Fraps__, but it's $37 for the full version.&#xD;&#xA;* __dxtory__ was good but the video quality wasn't clear.&#xD;&#xA;* I wasn't able to use __virtualdub__ because i did not have the hardware to go with it.&#xD;&#xA;* __Camstudio__ is only for windows xp.&#xD;&#xA;&#xD;&#xA;My question is, is there a free screen recorder that has no limit on how long a video is that can also record audio and have a clear video quality? The quality doesn't have to be HD, but not horrible either." />
  <row Id="19526" PostHistoryTypeId="5" PostId="8186" RevisionGUID="92b3e395-6912-4029-b0a4-0b2ce44e865a" CreationDate="2010-09-30T23:25:33.467" UserId="2044" Comment="added 262 characters in body" Text="Every 10 wins, a new one will be available for purchase. No, you can't buy duplicates.&#xD;&#xA;&#xD;&#xA;Additionally, you can only unlock structure decks that you have won with.&#xD;&#xA;&#xD;&#xA;EDIT: Found it! I didn't notice this before since I didn't move on in the game until I won using every single structure deck thinking that there's supposed to be some hidden reward." />
  <row Id="19527" PostHistoryTypeId="5" PostId="4078" RevisionGUID="d150284b-262b-411a-b542-937f3da1baf2" CreationDate="2010-09-30T23:26:06.607" UserId="23" Comment="Removed off topic bit" Text="While [**Fraps**][1] is the best solution for recording 3D-accelerated games and applications (and that includes 2D games that use your 3D videocard), it can't record your desktop or your browser.&#xD;&#xA;&#xD;&#xA;For simple video editing and conversion (for instance, before uploading to YouTube), I recommend [**VirtualDub**][3], which is also free and open source.&#xD;&#xA;&#xD;&#xA;[1]: http://www.fraps.com/&#xD;&#xA;[2]: http://camstudio.org/&#xD;&#xA;[3]: http://www.virtualdub.org/" />
  <row Id="19528" PostHistoryTypeId="2" PostId="8291" RevisionGUID="bd80f020-e50b-4263-9b71-59c3d156a49c" CreationDate="2010-09-30T23:43:33.840" UserId="2765" Text="If I create a custom map with the Starcraft 2 map editor, how can I specify that some unit upgrades are already researched?&#xD;&#xA;&#xD;&#xA;For example, if I want all the units to already have the weapons upgrade 1 at the beginning of the game, can I specify this in the editor?&#xD;&#xA;&#xD;&#xA;I've looked through the menus but didn't find anything that looked like it would relate to unit upgrades." />
  <row Id="19529" PostHistoryTypeId="1" PostId="8291" RevisionGUID="bd80f020-e50b-4263-9b71-59c3d156a49c" CreationDate="2010-09-30T23:43:33.840" UserId="2765" Text="Can custom maps in Starcraft 2 automatically enable certain unit upgrades?" />
  <row Id="19530" PostHistoryTypeId="3" PostId="8291" RevisionGUID="bd80f020-e50b-4263-9b71-59c3d156a49c" CreationDate="2010-09-30T23:43:33.840" UserId="2765" Text="&lt;starcraft-2&gt;&lt;map-editor&gt;&lt;unit-upgrades&gt;" />
  <row Id="19531" PostHistoryTypeId="5" PostId="8276" RevisionGUID="35477dae-2d1d-4070-9b0b-837b99b9c2bf" CreationDate="2010-10-01T01:01:35.493" UserId="102" Comment="added 250 characters in body" Text="They use the ranged upgrade.&#xD;&#xA;&#xD;&#xA;If you open up the galaxy editor and look at the Hydralisk/Roach you'll notice that they have two different weapons: one for range, one for melee.  You'll notice that both of these attacks have the same upgrade specified.&#xD;&#xA;&#xD;&#xA;Here we see the relationship between `Zerg Missile Attacks` and `Hydralisk Melee`&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;If select `Zerg Missile Attacks` and select `Upgrade Effects+` we can see where the association is set&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/NrRjn.png&#xD;&#xA;  [2]: http://i.imgur.com/4Vk5o.png" />
  <row Id="19532" PostHistoryTypeId="2" PostId="8292" RevisionGUID="4d38cd37-96d9-42ff-be6f-e7eaf81a6e81" CreationDate="2010-10-01T01:09:28.300" UserId="3837" Text="There's no menu item for it, but you can bring up the save dialog by pressing `Ctrl+S`.&#xD;&#xA;&#xD;&#xA;If you want to reload your save (which would make sense I suppose), you will need to dupe the game into thinking it's an autosave by moving it from the `My Games\Sid Meier's Civilization 5\Saves\multi` directory to the `auto` directory one level below that and prefixing the filename with &quot;AutoSave_&quot;.&#xD;&#xA;&#xD;&#xA;I'm sure this functionality will be included in a patch in the near future.&#xD;&#xA;&#xD;&#xA;Alternatively, you can just rely on the _actual_ autosaves which are created for every player." />
  <row Id="19533" PostHistoryTypeId="5" PostId="8238" RevisionGUID="5f1cc55c-5ed9-4fc1-96fc-d62c4b737f64" CreationDate="2010-10-01T01:19:10.807" UserId="102" Comment="added 104 characters in body" Text="So there are a lot of factors here and I'll try to break down them into categories:&#xD;&#xA;&#xD;&#xA; 1. Why do I get Zerglings&#xD;&#xA; 1. When are Zerglings good&#xD;&#xA; 2. How do you use Zerglings&#xD;&#xA; &#xD;&#xA;The short answer to your question is: Zerglings are not necessary (by any means), but they are a very useful unit in a large number of situations.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;##Why do I get Zerglings?##&#xD;&#xA;The question of why people get Zerglings is an important one so let's first talk about what Zerglings do well.&#xD;&#xA;&#xD;&#xA;Zerglings are __the__ most cost effective damage per minerals in the entire game.  There is no unit which (for cost) is as good at tearing things down.  Looking over [my charts][1], Zerglings do a whopping 28.74dps for every 100 minerals (unupgraded) the next closest unit is stimmed marines at 20.9 (for reference a Zealot does 13, a charged VoidRay 6.25 vs armored and a Hydra 9.6).  So when it comes to laying on damage there is no better choice.  If we want to look at hit points, we see 35 for 25 minerals (a Roach is 145 for 100 minerals) so there is no doubt that this is a very cost effective unit.&#xD;&#xA;&#xD;&#xA;Going beyond how cheap they are, Speedlings are incredible fast units (4.7 off creep, compared to upgraded Reapers 3.8 or Hellions 4.25) which give you a large amount of [map control][2].  This combined with their small size and high dps means they are very effective for harassment and hit and run tactics.&#xD;&#xA;&#xD;&#xA;So when we look at why people get Zerglings it is for two major reasons:&#xD;&#xA;&#xD;&#xA; 1. Cheap unit&#xD;&#xA; 2. Great harassment&#xD;&#xA; 3. Banelings&#xD;&#xA;&#xD;&#xA;both of which the Zergling excels at (I know I put a third one there, but this is about Zerglings; Banelings are covered [elsewhere][3]).&#xD;&#xA;&#xD;&#xA;##When are Zerglings good?##&#xD;&#xA;&#xD;&#xA;Obviously they're a very effective unit early game, but this is largely a result of the problem: teching takes time.  Instead let's look at when Zerglings aren't good.&#xD;&#xA;&#xD;&#xA;Zerglings aren't good when your opponent is getting units which are effective against them.  Reapers, Hellions, Zealots, etc, you probably know the drill by now.  Because people often open with these units it definitely leads to perception that Zerglings are an underpowered unit. What's more any ranged unit that works in large groups (eg. Marine balls) really reduce Zerglings effectiveness.&#xD;&#xA;&#xD;&#xA;Because Zerglings are a melee unit the &quot;surface area&quot; of your opponent's army is an important factor in how to use them.  Shapes with a large surface area (eg. a line) allow for many Zerglings to attack at once.  Shapes with a small surface area (eg. a circle) allow for fewer Zerglings to attack at once.  As a result, even though you may have many more Zerglings than he has Zealots (for example) if he clusters his Zealots together they can over come these numbers (think the Spartans in the movie [300][4]).  Terrain also plays a role here.  If his units span a gap, then you have even less surface area your Zerglings can access.&#xD;&#xA;&#xD;&#xA;Finally, Zerglings really suck in small numbers.  This is the biggest mis-usage of Zerglings I see.  Someone builds 24 Zerglings and sends them to fight 10 Zealots.  I know 24 Zerglings feels like a lot, but its really not.  Think of supply for a second.  24 Zerglings are 12 supply, while 10 Zealots are 20 supply.  While supply isn't the greatest indicator of a units effectiveness you can quickly see why you really don't have enough Zerglings for this fight.  If I'm going Muta/Ling and I want half my force to be Mutalisks, half to be Zerglings, and to have about 60 drones, that means I should have about 140 Zerglings.  If I have 40 or even 60, I'm just not building enough.&#xD;&#xA;&#xD;&#xA;So Zerglings are good when&#xD;&#xA;&#xD;&#xA; 1. You have a lot&#xD;&#xA; 2. You can pick where you fight&#xD;&#xA; 3. You're not against units which really hurt them&#xD;&#xA;&#xD;&#xA;##How do you use Zerglings?##&#xD;&#xA;There are really two parts to this question: the Micro and the Timing.&#xD;&#xA;&#xD;&#xA;Zerglings require a decent amount of micro.  Despite what you've seen with AI pathing and auto surround, the AI is actually pretty dumb.  If you stick your Zerglings behind Hydralisks who are attacking, they'll get stuck back there.  Additionally, Zerglings will target whatever is closest to them (frequently Zealots) instead of what they excel against.  Finally, a Zergling will run right up to a unit and start hitting it.  While this works well for units standing in place, any unit on the move means the Zergling will get in one hit before it falls behind.  It also means that its brothers now have to run around it to hit the target.&#xD;&#xA;&#xD;&#xA;[Reference Material][5]&#xD;&#xA;&#xD;&#xA;Notice how the Zerglings just run up to the Reaper and only get a hit or two in before it gets away?  Now imagine, if you will, if instead of attacking the Reaper the Zerg player had moved (not attackmove) behind the Reaper.  As the Zerglings spread out in a line (as they do when moving) they would be in a line passing the Reaper.  Now when the Zerg player attacked, the Zerglings would surround the Reaper, preventing escape, and do more damage, even if it did escape).&#xD;&#xA;&#xD;&#xA;While this Micro seems relatively trivial it is essential to proper Zergling usage.  It not hard to practice either.  Get used to moving your Zerglings (not attackmove) past your target and as they pass by, then attack.&#xD;&#xA;&#xD;&#xA;Timing is another tricky thing with Zerglings.  Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea.  Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out.  You'll find your Zerglings are far more effective and do a lot more damage.&#xD;&#xA;&#xD;&#xA;[Take Home material][6] go to 34m 19s&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;So should you learn and start using Zerglings? Without question. Having another unit in your arsenal is always a good idea.  However, Zerglings have some intrinsic properties which make them extremely useful and your play will benefit from them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&amp;hl=en&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/6212/how-do-i-properly-use-banelings-both-before-and-after-burrow-baneling-speed&#xD;&#xA;  [4]: http://www.imdb.com/title/tt0416449/&#xD;&#xA;  [5]: http://www.youtube.com/watch?v=TE_7y4fr4Gg&#xD;&#xA;  [6]: http://www.youtube.com/watch?v=lPdpFWzSgxo#t=34m19s" />
  <row Id="19537" PostHistoryTypeId="2" PostId="8294" RevisionGUID="ace0e143-8d39-4a5d-8124-1423fa6e2ba7" CreationDate="2010-10-01T02:19:16.790" UserId="1895" Text="yea, it autosaves every turn for you. Go to host game and then click the load button you'll see your last game's autosaves.&#xD;&#xA;&#xD;&#xA;This is by default. you do not need to change any settings." />
  <row Id="19539" PostHistoryTypeId="2" PostId="8295" RevisionGUID="5a6dc421-ff11-4c66-b5fe-dbc70610a33e" CreationDate="2010-10-01T07:14:32.133" UserId="2882" Text="Hello,&#xD;&#xA;&#xD;&#xA;I am on a multiplayer server and am trying to create a lava fountain in front of my door.  I have it enclosed in an area so the lava won't block any routes.  The only problem is that I can't get the lava to flow.  I've been told that I just need to put a bucket on top of a block and it should start flowing if I've got a step layout going down around the lava, but it doesn't work, the lava just disappears.  Please let me know if I need multiple buckets or am missing something.  Thank you." />
  <row Id="19540" PostHistoryTypeId="1" PostId="8295" RevisionGUID="5a6dc421-ff11-4c66-b5fe-dbc70610a33e" CreationDate="2010-10-01T07:14:32.133" UserId="2882" Text="Creating a Lava Spring (or flow) in Minecraft" />
  <row Id="19541" PostHistoryTypeId="3" PostId="8295" RevisionGUID="5a6dc421-ff11-4c66-b5fe-dbc70610a33e" CreationDate="2010-10-01T07:14:32.133" UserId="2882" Text="&lt;multiplayer&gt;&lt;minecraft&gt;" />
  <row Id="19547" PostHistoryTypeId="2" PostId="8298" RevisionGUID="0e5b14f9-f61e-4fd6-9a92-8bdb2924ca20" CreationDate="2010-10-01T08:18:13.567" UserId="3844" Text="I use Skype for voice chat while I game - for that I use Overwolf. With Overwolf I'm able to use Skype (and other cool stuff like in-game browser) with Starcraft 2 without using alt+tab. It also features a cool UI especially for gamers (PTT and stuff).&#xD;&#xA;&#xD;&#xA;Try it out - [Overwolf - Use Skype in Game][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.overwolf.com/apps/skype/" />
  <row Id="19550" PostHistoryTypeId="2" PostId="8299" RevisionGUID="16b17db0-5ba2-4746-b426-b2d281f3bb1f" CreationDate="2010-10-01T08:54:48.407" UserId="145" Text="[TAKSI: Video capture/Screen capture for 3D graphics][1]&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&gt; Taksi is a utility that allows you to&#xD;&#xA;&gt; take screenshots and record video&#xD;&#xA;&gt; clips of your favourite games and&#xD;&#xA;&gt; other 3D-graphics applications.&#xD;&#xA;&gt; Inspired by Fraps (www.fraps.com),&#xD;&#xA;&gt; Taksi aims to provide an **open&#xD;&#xA;&gt; source** alternative to that great&#xD;&#xA;&gt; tool.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://taksi.sourceforge.net/" />
  <row Id="19551" PostHistoryTypeId="2" PostId="8300" RevisionGUID="e04303b1-400a-40d7-bb19-0bb4993d2d64" CreationDate="2010-10-01T09:32:02.210" UserId="3671" Text="Hello guys,&#xD;&#xA;&#xD;&#xA;I am a little bit confused, because i always thought marauder had only a single target hit, but when i hear about splash damage, i get confused. Do they have an aoe? is that trigger but the slowing shot upgrade?&#xD;&#xA;" />
  <row Id="19552" PostHistoryTypeId="1" PostId="8300" RevisionGUID="e04303b1-400a-40d7-bb19-0bb4993d2d64" CreationDate="2010-10-01T09:32:02.210" UserId="3671" Text="I sometimes read about Marauders splash damage... They do have an AOE affect?" />
  <row Id="19553" PostHistoryTypeId="3" PostId="8300" RevisionGUID="e04303b1-400a-40d7-bb19-0bb4993d2d64" CreationDate="2010-10-01T09:32:02.210" UserId="3671" Text="&lt;starcraft-2&gt;" />
  <row Id="19554" PostHistoryTypeId="2" PostId="8301" RevisionGUID="4a61de31-3bda-402a-8c5d-a77bff3940d7" CreationDate="2010-10-01T09:55:19.373" UserId="122" Text="Marauders only inflict damage on a single target, the one they are shooting at. They do not have any splash damage.&#xD;&#xA;&#xD;&#xA;However, regarding their slowing grenades, it's a bit different:&#xD;&#xA;&#xD;&#xA;* In the single-player campaign, marauders slow not only the target they are shooting at but also targets in a small radius around it - so their slowing effect is splashed, but not the damage.&#xD;&#xA;* In multiplayer melee mode, marauders only slow their target, so the slow effect isn't splashed." />
  <row Id="19555" PostHistoryTypeId="5" PostId="8301" RevisionGUID="d79c05c2-6732-4f08-8e90-5f427460cfad" CreationDate="2010-10-01T10:00:44.977" UserId="122" Comment="added 1 characters in body; added 49 characters in body" Text="Marauders only inflict damage on a single target, the one they are shooting at. They do not have any splash damage.&#xD;&#xA;&#xD;&#xA;However, regarding their concussive shells, it's a bit different:&#xD;&#xA;&#xD;&#xA;* In the single-player campaign, the &quot;jackhammer concussive shells&quot; upgrade makes marauders slow not only the target they are shooting at but also targets in a small radius around it - so their slowing effect is splashed, but not the damage.&#xD;&#xA;* In multiplayer melee mode, marauders only slow their target, so the slow effect isn't splashed." />
  <row Id="19556" PostHistoryTypeId="2" PostId="8302" RevisionGUID="cd6092ae-c92f-42fe-b80c-9bc15e406af6" CreationDate="2010-10-01T10:05:16.507" UserId="2074" Text="Which nations have the best bonus to assist in a conquest victory?" />
  <row Id="19557" PostHistoryTypeId="1" PostId="8302" RevisionGUID="cd6092ae-c92f-42fe-b80c-9bc15e406af6" CreationDate="2010-10-01T10:05:16.507" UserId="2074" Text="Best nation(s) to choose for Conquest Victory in a multi-player game" />
  <row Id="19558" PostHistoryTypeId="3" PostId="8302" RevisionGUID="cd6092ae-c92f-42fe-b80c-9bc15e406af6" CreationDate="2010-10-01T10:05:16.507" UserId="2074" Text="&lt;civilization-5&gt;" />
  <row Id="19559" PostHistoryTypeId="2" PostId="8303" RevisionGUID="be939533-2cdf-4665-863c-5d42b0ac150a" CreationDate="2010-10-01T10:37:37.207" UserId="756" Text="The Multiplayer in minecraft isn't quite working fully at the minute. What you're trying to do would work in single player survival, though.&#xD;&#xA;&#xD;&#xA;To do this you use the bucket (right click) on the lava source to get a bucket of lava, then use the bucket again where you want the source to be dropped." />
  <row Id="19560" PostHistoryTypeId="2" PostId="8304" RevisionGUID="c9c55f3e-0af5-4388-b0d0-6e76aadf586f" CreationDate="2010-10-01T11:12:08.727" UserId="1704" Text="I made some tutorial back then when I was beginning recording my gameplay for [my YouTube channel][1]&#xD;&#xA;&#xD;&#xA; - [Fraps &amp; VirtualDub: How to save disk space and enjoy good quality, small file size HD video clips][2]&#xD;&#xA; - [VirtualDub 720p HD settings for YouTube! [Good quality, small file size]][3]&#xD;&#xA; - [How to set up your computer for gameplay recording][4]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/Mamboi&#xD;&#xA;  [2]: http://www.donsalva.com/fraps-virtualdub-save-disk-space-good-quality-small-filesize/&#xD;&#xA;  [3]: http://www.donsalva.com/virtualdub-720p-hd-settings-youtube/&#xD;&#xA;  [4]: http://www.donsalva.com/how-to-set-up-your-computer-for-pc-game-play-recording/&#xD;&#xA;" />
  <row Id="19561" PostHistoryTypeId="5" PostId="8285" RevisionGUID="f25b8d07-d4ee-44c8-a136-1954f7d60e53" CreationDate="2010-10-01T11:22:11.937" UserId="122" Comment="bwarner &gt; Oak" Text="I believe that:&#xD;&#xA;&#xD;&#xA;In case of melee units, it's where the combat takes place - i.e. in the hex containing the defending unit.&#xD;&#xA;&#xD;&#xA;In case of ranged units, attack bonuses depend on the hex on which the target is standing." />
  <row Id="19562" PostHistoryTypeId="5" PostId="7999" RevisionGUID="33b535ea-56f1-4fef-8c92-d0d7a5d8d753" CreationDate="2010-10-01T12:02:39.833" UserId="3692" Comment="added 1110 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/10/01:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;**Hidden Quests**  &#xD;&#xA;&#xD;&#xA; - 1st barony: 1 miss. Ashes to Ashes  &#xD;&#xA; - 2nd barony: 3 miss, Ghost Town, Buf Infestation, Impbot  &#xD;&#xA; - 3rd barony: Completed  &#xD;&#xA; - 4th barony: 2 miss, Ceremony, Bomb Squad  &#xD;&#xA; - 5th barony: 3 miss , Impnapping, Lair Raider, Honey Honey  &#xD;&#xA; - 6th barony: 2 miss, The Door, Catastrophe&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary Badge)  &#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Safari (2nd barony) -&gt; Prayer Book (Consumable)&#xD;&#xA; 2. Prayer Book -&gt; Sage Miyagi (3rd barony) -&gt; No badge, no consumable&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (Dunno remember the name)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Master (4th barony) -&gt; Cuckoo Clock (Consumable)&#xD;&#xA; 2. Cuckoo Clock -&gt; The Precious (2nd barony) -&gt; No badge, no consumable&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt; Vegetarian (6th barony) -&gt; Medal of Honor (Consumable) &#xD;&#xA; 3. Medal of Honor -&gt; Treasure Hunt (3rd barony) -&gt; Frosty Amulet (Legendary Badge)&#xD;&#xA; 4. Earth Ward -&gt; Lies (3rd barony) -&gt; No badge, no consumable&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Dirty Job (5th barony) -&gt; Silver Harp (Consumable)&#xD;&#xA; 2. Silver Harp -&gt; The Siren (1st barony) -&gt; Lorgnette (Consumable)&#xD;&#xA; 3. Lorgnette -&gt; Tournament (4th barony) -&gt; Fanged Amulet (Legendary Badge)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Water Skins (5th barony) -&gt; Singing Fish (Consumable)&#xD;&#xA; 2. Singing Fish -&gt; Giant Fish (1st barony) -&gt; Ancestral Key (Consumable)&#xD;&#xA; 3. Ancestral Key -&gt; The Chancellor (3rd barony) -&gt; Snowy Amulet (Legendary Badge)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Traitor (6th barony) -&gt; Ancient Scroll (Consumable)&#xD;&#xA; 2. Ancient Scroll -&gt; The Traitor (6th barony, battle for the treasure) -&gt; Eyeless Skull (Consumable)&#xD;&#xA; 3. Eyeless Skull -&gt; Diabolo 2 or Diabolo 3 (6th barony, both) -&gt; One Eyed Skull (Consumable)&#xD;&#xA; 4. One Eyed Skull -&gt; Diabolo 2 or 3 (The one still not done) -&gt; Living Skull (Unequipable)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;Note: If anyone copy&amp;paste this info, please, keep the source and the author.&#xD;&#xA;Thanks :D  &#xD;&#xA;Note2: The rewards that are not consumables, may be random." />
  <row Id="19563" PostHistoryTypeId="2" PostId="8305" RevisionGUID="1c5e9d21-3c49-4a7f-8559-f700046b3673" CreationDate="2010-10-01T12:46:03.487" UserId="2267" Text="[Xfire](http://www.xfire.com) is free and in some ways better for recording games than other tools.&#xD;&#xA;&#xD;&#xA;You can set a hotkey to quickly start recording game that is currently active window. You are shown a small status bar inside the game with current length of the video and disk space it takes. (The bar isn't shown in the video.)&#xD;&#xA;&#xD;&#xA;Xfire can't do general screen recording, it is only for games. It records games in both fullscreen and windowed modes.&#xD;&#xA;&#xD;&#xA;Result video is a high quality .avi file with resolution same as the game window's client size, or half-size (depends on what you choose)." />
  <row Id="19564" PostHistoryTypeId="5" PostId="8305" RevisionGUID="42d979b7-48a8-482d-b850-b4bc7020ccfb" CreationDate="2010-10-01T12:57:39.367" UserId="2267" Comment="added 186 characters in body" Text="### [Xfire - Gaming Simplified](http://www.xfire.com/) ###&#xD;&#xA;Xfire is free, and in some ways it is better for recording games than other tools.&#xD;&#xA;&#xD;&#xA;You can set a hotkey to quickly start recording the game that is currently active window. You are shown a small status bar inside the game with current length of the video and disk space it takes (the bar isn't shown in the video.)&#xD;&#xA;&#xD;&#xA;Xfire can't do general screen recording, it is only for games. It records games in both fullscreen and windowed modes.&#xD;&#xA;&#xD;&#xA;Result video is a high quality .avi file with resolution the same as the game window's client size, or half-size (depends on what you choose).&#xD;&#xA;&#xD;&#xA;The bad thing about Xfire is that it not only does video records... Well, see for yourself at their [website](http://www.xfire.com/)" />
  <row Id="19565" PostHistoryTypeId="5" PostId="8305" RevisionGUID="7e8f3a60-16db-4db0-a465-98d5e0dccf71" CreationDate="2010-10-01T13:07:23.167" UserId="2267" Comment="added 19 characters in body" Text="## [Xfire - Gaming Simplified](http://www.xfire.com/) ##&#xD;&#xA;Xfire is free, and in some ways it is better for recording games than other tools.&#xD;&#xA;&#xD;&#xA;You can set a hotkey to quickly start recording the game that is currently active window. You are shown a small status bar inside the game with current length of the video and disk space it takes (the bar isn't shown in the video.)&#xD;&#xA;&#xD;&#xA;Xfire can't do general screen recording, it is only for games. It records games in both fullscreen and windowed modes.&#xD;&#xA;&#xD;&#xA;Result video is a high quality .avi file with resolution the same as the game window's client size, or half-size (depends on what you choose).&#xD;&#xA;&#xD;&#xA;The bad thing about Xfire is that it not only does video records... Well, see for yourself at their [website](http://www.xfire.com/)&#xD;&#xA;&#xD;&#xA;For Windows only." />
  <row Id="19566" PostHistoryTypeId="5" PostId="392" RevisionGUID="e56725ad-e4be-499a-a349-1693f093184f" CreationDate="2010-10-01T13:17:09.793" UserId="23" Comment="added 21 characters in body" Text="I remember seeing a lot of cool Counter Strike videos back in the day. How do you go about recording your gameplay (any game) into an easy to edit format? Do you need special software? How much does it cost?&#xD;&#xA;&#xD;&#xA;##Bounty&#xD;&#xA;&#xD;&#xA;Bounty for who can give me a free open source software solution for recording video games in Windows." />
  <row Id="19567" PostHistoryTypeId="2" PostId="8306" RevisionGUID="c129c3e3-829d-4650-9331-5faae33db69a" CreationDate="2010-10-01T13:43:34.107" UserId="115" Text="The manual states (page 52):&#xD;&#xA;&#xD;&#xA;&gt; As long as the unit moves from one tile containing a road/railroad&#xD;&#xA;into another tile containing a road/railroad, the unit will expend&#xD;&#xA;just a fraction of the normal cost to move.&#xD;&#xA;&#xD;&#xA;It doesn't say, however, what are the exact values of the fractions. Does moving along a road takes the underlying terrain into account? Is there any place these numbers are written?" />
  <row Id="19568" PostHistoryTypeId="1" PostId="8306" RevisionGUID="c129c3e3-829d-4650-9331-5faae33db69a" CreationDate="2010-10-01T13:43:34.107" UserId="115" Text="What is the cost of movement on roads and railroads in Civilization 5?" />
  <row Id="19569" PostHistoryTypeId="3" PostId="8306" RevisionGUID="c129c3e3-829d-4650-9331-5faae33db69a" CreationDate="2010-10-01T13:43:34.107" UserId="115" Text="&lt;civilization-5&gt;" />
  <row Id="19570" PostHistoryTypeId="2" PostId="8307" RevisionGUID="1adb02a6-bdf9-4344-8886-fd1f5b82f731" CreationDate="2010-10-01T14:02:14.233" UserId="85" Text="When you achieve 2000 reputation, you will earn the right to see (and undelete) deleted posts, and vote to delete questions that have been closed for 2 days.&#xD;&#xA;&#xD;&#xA;You also have access to these moderation tools:&#xD;&#xA;&#xD;&#xA;- posts flagged as offensive or spam&#xD;&#xA;- recently deleted posts&#xD;&#xA;- recently closed questions&#xD;&#xA;- see all recent edits in chronological order&#xD;&#xA;- new posts by new users&#xD;&#xA;- questions with newly created tags&#xD;&#xA;- new answers to old questions&#xD;&#xA;- recent questions with most view velocity&#xD;&#xA;- recent questions with most edit velocity&#xD;&#xA;- recent questions with most vote velocity" />
  <row Id="19571" PostHistoryTypeId="2" PostId="8308" RevisionGUID="fae070b9-a726-4d23-a3cc-f8e7bda59ff4" CreationDate="2010-10-01T14:07:25.133" UserId="11" Text="**Japan**. While other nations have bonuses that certainly assist in producing an army, or movement of troops, Japan's bonus directly relates to combat. Since you'll be fighting a lot for a conquest victory, your forces will certainly be fighting hurt - and the ability to always fight at full strength certainly makes it the best option." />
  <row Id="19572" PostHistoryTypeId="2" PostId="8309" RevisionGUID="80a229ff-8dfe-4d3e-a044-cb62a0362c8b" CreationDate="2010-10-01T14:35:51.147" UserId="3114" Text="Do any of your friends have an xbox 360?&#xD;&#xA;&lt;hr/&gt; If yes, you can ask one of your friends to let you create an account on their xbox, and create your avatar.  Then you can use that account on xbox.com, and see your avatar there.  You will also be able to remove that account from your friend's system, and just view it on xbox.com for now, and move that account to any xbox in the future." />
  <row Id="19573" PostHistoryTypeId="5" PostId="7794" RevisionGUID="f88c14da-b4c3-45bb-94c1-d72377c4bd5f" CreationDate="2010-10-01T14:48:54.080" UserId="3114" Comment="Removed some incorrect information." Text="It's very difficult to do, but if you start up a slide-boost when you hear a blue shell coming, you can activate the boost _just_ before the shell hits.  As I stated though, it's quite difficult to do, and I've only ever avoided probably a few dozen shells this way." />
  <row Id="19575" PostHistoryTypeId="5" PostId="8290" RevisionGUID="e3d7fd2d-1463-408f-a767-beac8651f371" CreationDate="2010-10-01T15:28:00.140" UserId="2578" Comment="added 2 characters in body; added 1 characters in body" Text="That's *exactly* the situation I was in.  **Yes, you can use Fallout 3 savegames (boxed) with Fallout 3 GOTY (steam)** *(if you had any mods installed in your original install, it will tell you &quot;Some features of this savegame are no longer available.  These features will be disabled.&quot; - my savegames still worked perfectly though)*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I had to move the save files to a slightly different location, though.  My **original saves** were stored in&#xD;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&lt;sup&gt;*(The XP-equivalent of that would be `C:\Documents and Settings\BlueRaja\My Documents\My Games\Fallout3\Saves\`)*&lt;/sup&gt;&#xD;&#xA;&#xD;&#xA;My **new saves** were stored in (and thus my old saves had to be moved to):&#xD;&#xA;&lt;pre&gt;C:\Users\BlueRaja\Documents\My Games\Fallout3\Saves\BlueRaja\&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I would recommend installing and starting the new copy and, if it doesn't recognize your old saves, create a new game and save it real quick to let it create the save-directory, then move your save files to the new directory." />
  <row Id="19576" PostHistoryTypeId="2" PostId="8310" RevisionGUID="6754f7f6-9bf3-4a58-8d30-30c663891059" CreationDate="2010-10-01T15:49:20.203" UserId="1070" Text="When I'm not exploring fresh caves or lands in minecraft, I'm busy trying to find deposits of diamond, gold and iron deep in the earth. So far I've just been digging around just above bedrock on a whim to look for these rare minerals but I've started thinking that I should be taking a more controlled, efficient approach to mining.&#xD;&#xA;&#xD;&#xA;**What is the optimal mining strategy that yields the most rare minerals while minimizing blocks removed and time spent digging and traveling?**" />
  <row Id="19577" PostHistoryTypeId="1" PostId="8310" RevisionGUID="6754f7f6-9bf3-4a58-8d30-30c663891059" CreationDate="2010-10-01T15:49:20.203" UserId="1070" Text="What's the most efficient Minecraft mining strategy?" />
  <row Id="19578" PostHistoryTypeId="3" PostId="8310" RevisionGUID="6754f7f6-9bf3-4a58-8d30-30c663891059" CreationDate="2010-10-01T15:49:20.203" UserId="1070" Text="&lt;strategy&gt;&lt;minecraft&gt;" />
  <row Id="19579" PostHistoryTypeId="16" PostId="7999" RevisionGUID="1c686d78-48ac-4c45-a8c3-534d613793d1" CreationDate="2010-10-01T15:53:09.490" UserId="3692" Comment="added 941 characters in body; added 2 characters in body" />
  <row Id="19580" PostHistoryTypeId="5" PostId="7999" RevisionGUID="1c686d78-48ac-4c45-a8c3-534d613793d1" CreationDate="2010-10-01T15:53:09.490" UserId="3692" Comment="added 941 characters in body; added 2 characters in body" Text="Try the ones of killing the enemies in two turns when you have bigger level than them.&#xD;&#xA;&#xD;&#xA;Take care if you are on the 4th barony because the campaign may reset to the second battle of that map if you travel to other maps (once you have the town I suggest you first unlock the 2 heroes before trying to complete that barony).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;2010/10/01:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;**Hidden Quests**  &#xD;&#xA;&#xD;&#xA; - The list below is completed. Some rewards may change (the ones that are not consumables)&#xD;&#xA; - If you post this list somewhere else, show the source and the author&#xD;&#xA; - Enjoy it :D&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Witch (1st Barony 1st quest) -&gt; Giant Worm (Consumable)&#xD;&#xA; 2. Giant Worm -&gt; Eagle quest (4th barony 1st quest) -&gt; Dragon Egg (Consumable).    &#xD;&#xA; 3. Dragon Egg -&gt; Airborne (1st barony) -&gt; Horned Amulet (Legendary Badge)  &#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Red Key -&gt; The Lesson (1st Barony) -&gt; Iron Shackles (Consumable) &#xD;&#xA; 2. Iron Shackles -&gt; Lair Raider (5th barony) -&gt; Fire Rune (Consumable)&#xD;&#xA; 3. Fire Rune -&gt; Ceremony (4th barony) -&gt; Bony Amulet (Legendary Badge)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA; &#xD;&#xA; 1. Brotherhood (2nd barony 1st quest) -&gt; Coffee Machine (Consumable)&#xD;&#xA; 2. Coffee Machine -&gt; Honey Honey (5th barony) -&gt; No badge, no consumable&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Safari (2nd barony) -&gt; Prayer Book (Consumable)&#xD;&#xA; 2. Prayer Book -&gt; Sage Miyagi (3rd barony) -&gt; No badge, no consumable&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Birthday Party (3rd barony 1st quest) -&gt; Sword (main quest item)&#xD;&#xA; 2. Sword -&gt; Unlocks a main quest&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Master (4th barony) -&gt; Cuckoo Clock (Consumable)&#xD;&#xA; 2. Cuckoo Clock -&gt; The Precious (2nd barony) -&gt; No badge, no consumable&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Gold Race (5th barony) -&gt; Magical Barrel and Earth Ward (2 Consumables)&#xD;&#xA; 2. Magical Barrel -&gt; Vegetarian (6th barony) -&gt; Medal of Honor (Consumable) &#xD;&#xA; 3. Medal of Honor -&gt; Treasure Hunt (3rd barony) -&gt; Frosty Amulet (Legendary Badge)&#xD;&#xA; 4. Earth Ward -&gt; Lies (3rd barony) -&gt; No badge, no consumable&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Dirty Job (5th barony) -&gt; Silver Harp (Consumable)&#xD;&#xA; 2. Silver Harp -&gt; The Siren (1st barony) -&gt; Lorgnette (Consumable)&#xD;&#xA; 3. Lorgnette -&gt; Tournament (4th barony) -&gt; Fanged Amulet (Legendary Badge)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Water Skins (5th barony) -&gt; Singing Fish (Consumable)&#xD;&#xA; 2. Singing Fish -&gt; Giant Fish (1st barony) -&gt; Ancestral Key (Consumable)&#xD;&#xA; 3. Ancestral Key -&gt; The Chancellor (3rd barony) -&gt; Snowy Amulet (Legendary Badge)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Traitor (6th barony) -&gt; Ancient Scroll (Consumable)&#xD;&#xA; 2. Ancient Scroll -&gt; The Traitor (6th barony, battle for the treasure) -&gt; Eyeless Skull (Consumable)&#xD;&#xA; 3. Eyeless Skull -&gt; Diabolo 2 or Diabolo 3 (6th barony, both) -&gt; One Eyed Skull (Consumable)&#xD;&#xA; 4. One Eyed Skull -&gt; Diabolo 2 or 3 (The one still not done) -&gt; Living Skull (Main Quest Item)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. Catastrophe (6th barony) -&gt; Rusty Spanner (Consumable)&#xD;&#xA; 2. Rusty Spanner -&gt; Bomb Squad (4th barony) -&gt; Robot Spider (Consumable)&#xD;&#xA; 3. Robot Spider -&gt; Bug Infestation (2nd barony) -&gt; Bloody Amulet (Legendary Badge)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; 1. The Door (6th barony) -&gt; Big Cyan Key and Voodoo Doll (Consumable)&#xD;&#xA; 2. Voodoo Doll -&gt; Ghost Town (2nd barony) -&gt; Tin Foil Hat (Consumable)&#xD;&#xA; 3. Tin Foil Hat -&gt; Impnapping (5th barony) -&gt; Wicked Amulet (Legendary Badge)&#xD;&#xA; 4. Big Cyan Key -&gt; Treasure (or Town if you unlock West spot) -&gt; Ore Detector (Consumable)&#xD;&#xA; 5. Ore Detector -&gt; Impbot (2nd barony) -&gt; Shiny Ore (Consumable)&#xD;&#xA; 6. Shiny Ore -&gt; Ashes To Ashes (1st barony) -&gt; Fanged Amulet (Legendary Badge)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Tips:  &#xD;&#xA;I open the most of the treasures at level 25, but before killing the behemont. So I just get a tone of purple items and just 2 gold (non-badge) items. I think that the chance of gold items will rise if you open the chests after killing the behemont.&#xD;&#xA;Once I discover how to kill it, I will make an update." />
  <row Id="19581" PostHistoryTypeId="2" PostId="8311" RevisionGUID="977003bc-4a7b-444c-b7d6-8ca5fb0c5b37" CreationDate="2010-10-01T15:58:30.903" UserId="1719" Text="Branch mining is the most efficient.  Someone did a **[mathematical analysis][1]** on it in the official forums.&#xD;&#xA;&#xD;&#xA;Here's a brief description of branch mining:&#xD;&#xA;&#xD;&#xA;You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff.  One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide.  Then, every 4 squares on either side of the tunnel, you dig perpendicular tunnels extending out 20 blocks (or as far as you want).  You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks.  When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.&#xD;&#xA;&#xD;&#xA;So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299" />
  <row Id="19582" PostHistoryTypeId="2" PostId="8312" RevisionGUID="b6d3a140-4e75-4efe-8f49-1d2bb9f9395a" CreationDate="2010-10-01T15:59:24.957" UserId="75" Text="&gt; **Bollywood**&#xD;&#xA;&gt;&#xD;&#xA;&gt; As Gandhi, win a cultural&#xD;&#xA;&gt; victory with 3 or fewer cities in your&#xD;&#xA;&gt; empire.&#xD;&#xA;&#xD;&#xA;Do puppet cities count towards this limit or not?&#xD;&#xA;&#xD;&#xA;I'd assume they probably are ([since you do get culture from Puppet cities][1]), but it would be nice to know.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city/8270#8270" />
  <row Id="19583" PostHistoryTypeId="1" PostId="8312" RevisionGUID="b6d3a140-4e75-4efe-8f49-1d2bb9f9395a" CreationDate="2010-10-01T15:59:24.957" UserId="75" Text="Are puppet cities counted towards the limit of 3 imposed by the &quot;Bollywood&quot; achievement in Civilization V?" />
  <row Id="19584" PostHistoryTypeId="3" PostId="8312" RevisionGUID="b6d3a140-4e75-4efe-8f49-1d2bb9f9395a" CreationDate="2010-10-01T15:59:24.957" UserId="75" Text="&lt;achievements&gt;&lt;civilization-5&gt;" />
  <row Id="19585" PostHistoryTypeId="2" PostId="8313" RevisionGUID="784fe264-7c0a-4b0e-9f97-fad693de8c92" CreationDate="2010-10-01T16:02:00.443" UserId="816" Text="I've recently started playing Minecraft, and I only have a little experience with enemies (I've been playing with the peaceful setting so I can figure out what the heck I'm doing).  When I did play some survival mode, I happened to be at the top of a pretty large cliff when night hit, and this seemed to protect me - the baddies just piled up at the bottom of the cliff.&#xD;&#xA;&#xD;&#xA;However, it seems like this probably only worked due to pathing flukes.  The terrain behind me was pretty easy going, so I suspect if enemies spawned in the right areas, they could still come up and visit.&#xD;&#xA;&#xD;&#xA;That said, how can I set up a quick protective shelter for the first night or two?  The days don't seem to last very long, so I don't expect I would be able to generate a lot of high-end materials, tools, etc. to work with.&#xD;&#xA;&#xD;&#xA;Also, the zombies caught fire nicely when the sun came up, but there were still some spiders and some other things (creepers? - they were explosive) that didn't go away at daybreak.  Do I need multiple exits for my shelter or some other way to avoid running into all the enemies outside the front door that have accumulated overnight?" />
  <row Id="19586" PostHistoryTypeId="1" PostId="8313" RevisionGUID="784fe264-7c0a-4b0e-9f97-fad693de8c92" CreationDate="2010-10-01T16:02:00.443" UserId="816" Text="How to quickly create a safe shelter" />
  <row Id="19587" PostHistoryTypeId="3" PostId="8313" RevisionGUID="784fe264-7c0a-4b0e-9f97-fad693de8c92" CreationDate="2010-10-01T16:02:00.443" UserId="816" Text="&lt;minecraft&gt;" />
  <row Id="19588" PostHistoryTypeId="2" PostId="8314" RevisionGUID="78727141-5014-4bca-b1e0-940baa8afa39" CreationDate="2010-10-01T16:14:37.070" UserId="1410" Text="My quick test results, which I will go into more detail about later:&#xD;&#xA;&#xD;&#xA; - The unit moves remaining normally shows you rounded whole numbers only. You can see the decimal number if you mouse over it.&#xD;&#xA; - Underlying open terrain, hills, and forest have no effect on the cost of movement.&#xD;&#xA; - Basic roads cost 0.5 movement point to move across, regardless unit type.&#xD;&#xA; - Roads after Machinery cost 0.3333... movement point to move across, regardless of unit type.&#xD;&#xA; - Railroads cost 0.3 (odd number yes. 3/10 is really it) movement points to move across for units with 3 movement. (In the game I tested this with, all my basic movement 2 units had 3 movement points because of a tech or policy, but I forget exactly what.) However, units with 5 movement points (formerly 4) still used .3333... on railraods.&#xD;&#xA; - Remember roads do not bridge rivers until you get construction." />
  <row Id="19589" PostHistoryTypeId="2" PostId="8315" RevisionGUID="ba3826a5-bdb7-43a7-bfa0-5b6e4facb29e" CreationDate="2010-10-01T16:18:45.847" UserId="102" Text="If you're willing to carry a door on you, the quickest shelter you can throw up is to just dig a 1x2 hole into the side of any hill and throw down a door to seal it off.&#xD;&#xA;&#xD;&#xA;If you don't have a door I suggest the following:&#xD;&#xA;&#xD;&#xA;top down view&#xD;&#xA;&#xD;&#xA;    X\X&#xD;&#xA;    X\X&#xD;&#xA;    X\X&#xD;&#xA;    X\X&#xD;&#xA;    X\OX&#xD;&#xA;    XXXX&#xD;&#xA;where X is 2 rock, \ is 1 rock, and O is you&#xD;&#xA;&#xD;&#xA;The key thing here is that by being off to the side you aren't in range of arrows, but you still maintain a path to light so you can see the sun up (you can also listen for music, but I often disable sound).  You close off the entrance with single rocks so you leave a 1x1 path which zombies can't come down." />
  <row Id="19590" PostHistoryTypeId="5" PostId="8311" RevisionGUID="12d99c7a-5743-4d07-9c88-8de08a465bed" CreationDate="2010-10-01T16:20:40.243" UserId="102" Comment="added 78 characters in body" Text="Branch mining is the most efficient.  Someone did a **[mathematical analysis][1]** on it in the official forums.&#xD;&#xA;&#xD;&#xA;Here's a brief description of branch mining:&#xD;&#xA;&#xD;&#xA;You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff.  One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide.  Then, every 4 squares on either side of the tunnel, you dig perpendicular tunnels extending out 20 blocks (or as far as you want).  You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks.  When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.&#xD;&#xA;&#xD;&#xA;So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;From a head on view&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299&#xD;&#xA;  [2]: http://i.imgur.com/dSBLg.png" />
  <row Id="19591" PostHistoryTypeId="2" PostId="8316" RevisionGUID="917eb34c-0956-44a7-84ee-e242b5dfd7c4" CreationDate="2010-10-01T16:20:43.440" UserId="491" Text="Any good AV receiver will do this.  I'm guessing you want something cheaper though (they start at around $200).&#xD;&#xA;&#xD;&#xA;As for just a switch, something like [this][1] will work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/products/catalog?q=hdmi+switch&amp;cid=18344023088345279157&amp;ei=wAmmTJ2cBZe2iwSRtbhU&amp;sa=title&amp;ved=0CBcQ8wIwATgA#p" />
  <row Id="19592" PostHistoryTypeId="2" PostId="8317" RevisionGUID="273a94ca-5631-4d41-a9bb-8764a28ced80" CreationDate="2010-10-01T16:33:03.747" UserId="2262" Text="In Dragon Quest 9, what's &quot;revocation&quot;?  &#xD;&#xA;&#xD;&#xA;How does it affect new treasure maps?&#xD;&#xA;Is it the same thing as changing jobs at Alltrades Abbey?  &#xD;&#xA;Is there a limit to the number of times each party member can do it?" />
  <row Id="19593" PostHistoryTypeId="1" PostId="8317" RevisionGUID="273a94ca-5631-4d41-a9bb-8764a28ced80" CreationDate="2010-10-01T16:33:03.747" UserId="2262" Text="What's Revocation?" />
  <row Id="19594" PostHistoryTypeId="3" PostId="8317" RevisionGUID="273a94ca-5631-4d41-a9bb-8764a28ced80" CreationDate="2010-10-01T16:33:03.747" UserId="2262" Text="&lt;spoiler&gt;&lt;ds&gt;&lt;dragon-quest-9&gt;" />
  <row Id="19595" PostHistoryTypeId="5" PostId="4742" RevisionGUID="4b548586-c7b8-4f5b-b481-60c9a9cfb1a6" CreationDate="2010-10-01T16:41:04.703" UserId="816" Comment="added 43 characters in body" Text="Microtransactions give you the ability to spend real-world currency to purchase things in-game.  They're &quot;micro&quot; because individual transactions are usually fairly inexpensive (compared to, say, a monthly subscription).  The actual price will vary depending on what game you're playing and what exactly you're purchasing.&#xD;&#xA;&#xD;&#xA;In some games, microtransactions are limited to items that do not affect the power of your character.  For example, World of Warcraft introduced microtransactions recently, but the only items available for purchase are non-combat pets.&#xD;&#xA;&#xD;&#xA;Other games may allow you to purchase consumable items, equipment, pets, mounts, and other types of in-game items.  You might also be able to purchase services or effects, such as temporary increases to experience gain.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19596" PostHistoryTypeId="2" PostId="8318" RevisionGUID="f4dd009f-ed5e-4726-988e-977c5777f7ea" CreationDate="2010-10-01T17:17:43.250" UserId="3383" Text="My instincts were similar to yours (run for a high place), but I was fortunate enough to come by a big overhang.&#xD;&#xA;&#xD;&#xA;I narrowed the way to the overhang by digging dirt, then made the dirt into a wall for the night across the causeway left.&#xD;&#xA;&#xD;&#xA;Over time I added a door, made the wall wood then stone, and made a column of rock beside the (now stronghold) with a ladder down as an alternative exit.&#xD;&#xA;&#xD;&#xA;Eventually I added a big ole moat to the ground beneath, along with some torches, a field, and a mineshaft, and my castle grounds were complete." />
  <row Id="19597" PostHistoryTypeId="5" PostId="8314" RevisionGUID="8bca1b6a-30c5-4735-b708-2a865be702eb" CreationDate="2010-10-01T17:19:47.983" UserId="1410" Comment="added 1 characters in body" Text="My quick test results, which I will go into more detail about later:&#xD;&#xA;&#xD;&#xA; - The unit moves remaining normally shows you rounded whole numbers only. You can see the decimal number if you mouse over it.&#xD;&#xA; - Underlying open terrain, hills, and forest have no effect on the cost of movement.&#xD;&#xA; - Basic roads cost 0.5 movement point to move across, regardless unit type.&#xD;&#xA; - Roads after Machinery cost 0.3333... movement point to move across, regardless of unit type.&#xD;&#xA; - Railroads cost 0.3 (odd number yes. 3/10 is really it) movement points to move across for units with 2 movement. However, units with 4 movement points still used .3333... on railraods.&#xD;&#xA; - Remember roads do not bridge rivers until you get construction.&#xD;&#xA;&#xD;&#xA;Edit: bwarner reminded me where the extra movement point on my units was coming from, so I'm sure its not relevant, and I've removed it from the answer." />
  <row Id="19598" PostHistoryTypeId="2" PostId="8319" RevisionGUID="ff626952-4ca4-49f2-af6f-c79c1a8df272" CreationDate="2010-10-01T18:16:46.853" UserId="3806" Text="I can confirm this. I had three cities as India and later conquered and puppetted two cities thinking I'd be good, but did not get the achievement after a cultural victory.&#xD;&#xA;&#xD;&#xA;I got it in another game where I got a culture victory with India with only my capital." />
  <row Id="19599" PostHistoryTypeId="2" PostId="8320" RevisionGUID="aa722a24-5b12-4b26-ac31-648b2364c0de" CreationDate="2010-10-01T18:20:29.997" UserId="3806" Text="I got a cultural victory with India with just my capital. I played on a archipelago map on prince where I had a small land mass all to myself until mid-late game. If I were playing on a higher difficulty I would have been worried about defense. I was falling heavily behind on research and the last 75 turns or so was me spamming next turn.&#xD;&#xA;&#xD;&#xA;As it was I didn't win until 2032, so I squeaked it in barely.&#xD;&#xA;&#xD;&#xA;Edit: I tried previous to this on a continents map and fell so far behind on research that with four other civs on the continent that I was bullied by England, so I restarted on the archipelago map." />
  <row Id="19600" PostHistoryTypeId="2" PostId="8321" RevisionGUID="e29339d2-9630-4c62-b4d3-cbeefa0bee79" CreationDate="2010-10-01T18:58:10.827" UserId="3256" Text="In Civilization 4 you can see a score for each AI, which breaks down the reasons for their attitude towards you.  Is there something similar in Civilization 5?  I'm trying to work out whether it's worth returning a recaptured worker to its original civilization, but I don't think I have enough information to make the call." />
  <row Id="19601" PostHistoryTypeId="1" PostId="8321" RevisionGUID="e29339d2-9630-4c62-b4d3-cbeefa0bee79" CreationDate="2010-10-01T18:58:10.827" UserId="3256" Text="How can I tell how much my opponents like me in Civilization 5?" />
  <row Id="19602" PostHistoryTypeId="3" PostId="8321" RevisionGUID="e29339d2-9630-4c62-b4d3-cbeefa0bee79" CreationDate="2010-10-01T18:58:10.827" UserId="3256" Text="&lt;civilization-5&gt;" />
  <row Id="19603" PostHistoryTypeId="2" PostId="8322" RevisionGUID="23369881-4069-4873-b3e4-08f82649f377" CreationDate="2010-10-01T18:58:30.310" UserId="2246" Text="Recently articles popped up of how someone created a working ALU in Minecraft.  He is quoted in some articles saying he is going to take it a step further and create a real-working computer in Minecraft (a computer in a computer).  &#xD;&#xA;&#xD;&#xA;If he achieves this, what could be a possible application of a real-working computer inside a video game?  Or is this more of a video game simulation of how computers work?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(Note: Mods, could you please forward this to the appropriate exchange site if this question is not applicable here?) &#xD;&#xA;&#xD;&#xA;Edit:  &#xD;&#xA;[Article and video to ALU in Minecraft][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.osnews.com/story/23845/Working_16bit_ALU_Implemented_in_Minecraft" />
  <row Id="19604" PostHistoryTypeId="1" PostId="8322" RevisionGUID="23369881-4069-4873-b3e4-08f82649f377" CreationDate="2010-10-01T18:58:30.310" UserId="2246" Text="ALU in Minecraft, what can be achieved with this?" />
  <row Id="19605" PostHistoryTypeId="3" PostId="8322" RevisionGUID="23369881-4069-4873-b3e4-08f82649f377" CreationDate="2010-10-01T18:58:30.310" UserId="2246" Text="&lt;minecraft&gt;&lt;simulation&gt;" />
  <row Id="19606" PostHistoryTypeId="5" PostId="7443" RevisionGUID="905f103d-cb54-42db-b97b-3d7703555f8f" CreationDate="2010-10-01T19:12:34.497" UserId="23" Comment="Those new cars sure suck!" Text="### Starting cars (tier 1)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Mazda MazdaSpeed 3                                               12   9  10    20&#xD;&#xA;Mitsubishi Eclipse GT                                            10   8  10    20&#xD;&#xA;Nissan 240SX (S13)                                               10  10  10    20&#xD;&#xA;Nissan Silvia (S15)                                              10  10  10    20&#xD;&#xA;Toyota Corolla                                                   10   7  12    20&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 5 unlocks (tier 1)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Dodge Charger                                                    11  10   9    30&#xD;&#xA;Dodge Challenger                                                 11   9  10    30&#xD;&#xA;Wolkswagen Scirocco                                              10  10  11    30&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 10 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Dodge Charger SRT8 Super Bee                                     11  12  13    60&#xD;&#xA;Nissan 350Z                                                      12  12  13    60&#xD;&#xA;Volkswagen R32                                                   11  11  14    60&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 15 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Mazda RX-7                                                       13  13  15   130&#xD;&#xA;Mitsubishi Lancer Evolution IX Mr-Edition                        13  14  15   130&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 20 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Audi S5                                                          15  16  15   250&#xD;&#xA;Lotus Elise                                                      13  17  16   250&#xD;&#xA;Subaru Impreza WRX STI                                           15  16  16   250&#xD;&#xA;Toyota Supra                                                     12  13  14   250&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 25 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;BMW Z4 M Coupe                                                   15  17  17   400&#xD;&#xA;Mitsubishi Lancer Evolution X                                    12  13  16   400&#xD;&#xA;Lexus IS-F                                                       15  16  17   400&#xD;&#xA;Porche Cayman S                                                  16  16  18   400&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 30 unlocks (tier 3)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Audi R8 FSI Quattro                                              24  25  23   600&#xD;&#xA;Chevrolet Corvette Z06                                           25  27  23   600&#xD;&#xA;Lamborghini Gallardo                                             26  27  25   600&#xD;&#xA;Nissan GTR (R35)                                                 27  28  25   600&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 40 unlock (tier 3)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                             Spd Acc Hnd    k$&#xD;&#xA;─────────────────────────────────────────────────────────────────────────────────&#xD;&#xA;BMW M3 GTR (E64)                                                 29  31  31 2,000&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Rental only&#xD;&#xA;&#xD;&#xA;* BMW 135i Coupe (tier 2)&#xD;&#xA;* BMW M3 E92 (tier 3)&#xD;&#xA;* Porche 991 Turbo (tier 3)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19607" PostHistoryTypeId="2" PostId="8323" RevisionGUID="9bd8620c-6d87-4218-a8de-6891b18aa9c4" CreationDate="2010-10-01T19:13:45.487" UserId="3129" Text="There is no application, any more so than any software virtual machine or emulator has any application. In short, anything that can be done with an ALU built in Minecraft can be done more easily and efficiently without playing Minecraft.&#xD;&#xA;&#xD;&#xA;It may however, be less fun. Certainly, there is educational value in something like this, with the right teacher. But that's orthogonal to any sort of practical use." />
  <row Id="19608" PostHistoryTypeId="5" PostId="8315" RevisionGUID="6d9ea926-b381-4b7c-87bb-6e80b53fbe1c" CreationDate="2010-10-01T19:18:51.800" UserId="23" Comment="deleted 8 characters in body" Text="If you're willing to carry a door on you, the quickest shelter you can throw up is to just dig a 1x2 hole into the side of any hill and throw down a door to seal it off.&#xD;&#xA;&#xD;&#xA;If you don't have a door I suggest the following:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    ▓▒▓&#xD;&#xA;    ▓▒▓   top down view &#xD;&#xA;    ▓▒▓   &#xD;&#xA;    ▓▒▓   ▓ 2 rocks&#xD;&#xA;    ▓▒O▓  ▒ 1 rock&#xD;&#xA;    ▓▓▓▓  O   you&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The key thing here is that by being off to the side you aren't in range of arrows, but you still maintain a path to light so you can see the sun up (you can also listen for music, but I often disable sound).  You close off the entrance with single rocks so you leave a 1x1 path which zombies can't come down." />
  <row Id="19609" PostHistoryTypeId="2" PostId="8324" RevisionGUID="0062d65c-0d4a-4458-adcd-bd13fa4f8093" CreationDate="2010-10-01T19:38:04.350" UserId="2219" Text="Honestly for my first night in a new game, just dig six blocks into dirt, and wall off the entrance.&#xD;&#xA;&#xD;&#xA;I almost never stay in that first shelter, so it's really just to keep me alive until dawn, after that you keep hunting for a good starting place (near a cave, trees, etc.) then you build there.  Heck even if I'm established in a world and I'm just exploring, i'll dig a dirt hole to hide in for the night (Though if I'm established I'll carry some glass so I can see out).  Worst case scenario is that you get a creeper stuck outside, in which case you dig the other direction until you're back outside." />
  <row Id="19610" PostHistoryTypeId="2" PostId="8325" RevisionGUID="2c441352-b06c-42be-8595-fafbec830d33" CreationDate="2010-10-01T19:43:58.487" UserId="2219" Text="If you're not married to building a completly man made mine, the answer is find a deep tunnel.&#xD;&#xA;&#xD;&#xA;Getting down to the bottom is correct, as that is where the highest concentration of useful minerals is located, but digging a tunnel doesn't expose you to nearly the same amount of blocks as using a generated cave system.&#xD;&#xA;&#xD;&#xA;In my primary game I dug a mine down to the bottom clearing out a large amount of stone, which only resulted in some coal, and very few iron, where as at the bottom I discovered a cave network (filled with lava, but some water solved that), which resulted in a large amount of coal and iron, as well as diamond and gold." />
  <row Id="19611" PostHistoryTypeId="2" PostId="8326" RevisionGUID="fae0bdb2-9094-443c-9aa7-503b66ea6a1e" CreationDate="2010-10-01T19:57:58.850" UserId="336" Text="Unlike civilization 4, there is no such numerical breakdown. The next best thing -- civilizations will either show up as &quot;Hostile&quot;, &quot;fearful&quot; or normal. Normal is the default attitude.&#xD;&#xA;&#xD;&#xA;I'm not quite sure what causes &quot;hostile&quot; or &quot;fearful&quot; (and note that hostile isn't exclusive to wartime) but you will quickly recognize these from the random insults (if hostile) or random compliments (of fearful) that the other leaders throw your way." />
  <row Id="19612" PostHistoryTypeId="2" PostId="8327" RevisionGUID="2cd44bfa-8ddb-4dbc-9555-8d62bc64887a" CreationDate="2010-10-01T20:08:20.523" UserId="3854" Text="I have been curious for a while if there are other companies (1st or &quot;2nd&quot; party) that have stats sites like bungie.net.  I know there was a bit of an outcry for something like this from the Modern Warfare community for a while, but nothing seemed to ever happen.&#xD;&#xA;&#xD;&#xA;Really I am just curious if there are other games that have this sort of thing?  I know there are a few sports games from EA that have &quot;community&quot; but not so much stats... at least the last time I checked.  I am most interested in first person shooters... but would be interested to hear what else is out there.&#xD;&#xA;&#xD;&#xA;I have tried searching around and I can't find anything, it seems like you really have to play the games to be able to find these sites sometimes." />
  <row Id="19613" PostHistoryTypeId="1" PostId="8327" RevisionGUID="2cd44bfa-8ddb-4dbc-9555-8d62bc64887a" CreationDate="2010-10-01T20:08:20.523" UserId="3854" Text="Games with 1st party stats sites like Bungie.Net" />
  <row Id="19614" PostHistoryTypeId="3" PostId="8327" RevisionGUID="2cd44bfa-8ddb-4dbc-9555-8d62bc64887a" CreationDate="2010-10-01T20:08:20.523" UserId="3854" Text="&lt;first-person-shooter&gt;&lt;statistics&gt;" />
  <row Id="19615" PostHistoryTypeId="5" PostId="8315" RevisionGUID="aef47c54-03ca-49de-a4b2-6373228978de" CreationDate="2010-10-01T20:11:56.000" UserId="23" Comment="Hopefully clarified the diagram" Text="If you're willing to carry a door on you, the quickest shelter you can throw up is to just dig a 1x2 hole into the side of any hill and throw down a door to seal it off.&#xD;&#xA;&#xD;&#xA;If you don't have a door I suggest the following:&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;      ▓▓▓ ▓▓▓&#xD;&#xA;        ▓▒▓   top down view &#xD;&#xA;        ▓▒▓   &#xD;&#xA;        ▓▒▓▓  ▓ 2 rocks&#xD;&#xA;        ▓▒•▓  ▒ 1 rock&#xD;&#xA;        ▓▓▓▓  •   you&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The key thing here is that by being off to the side you aren't in range of arrows, but you still maintain a path to light so you can see the sun up (you can also listen for music, but I often disable sound).  You close off the entrance with single rocks so you leave a 1x1 path which zombies can't come down." />
  <row Id="19616" PostHistoryTypeId="5" PostId="8326" RevisionGUID="f4f4ee19-e08c-4438-b5b4-3c9176ec34ac" CreationDate="2010-10-01T20:16:27.590" UserId="336" Comment="added 73 characters in body" Text="Unlike civilization 4, there is no such numerical breakdown. The next best thing -- civilizations will either show up as &quot;Hostile&quot;, &quot;fearful&quot; or normal. Normal is the default attitude.&#xD;&#xA;&#xD;&#xA;I'm not quite sure what causes &quot;hostile&quot; or &quot;fearful&quot; (and note that hostile isn't exclusive to wartime) but you will quickly recognize these from the random insults (if hostile) or random compliments (of fearful) that the other leaders throw your way, as well as the other civ being listed as such on the diplomacy overview." />
  <row Id="19617" PostHistoryTypeId="2" PostId="8328" RevisionGUID="5530aef3-177e-438b-b976-a0fd4ccad4fb" CreationDate="2010-10-01T20:23:41.187" UserId="23" Text="Well, the guys at Valve also are stats junkies. Steam provides stats for:&#xD;&#xA;&#xD;&#xA;* [Steam itself][1] (global stats)&#xD;&#xA;* [Day of Defeat][2] (global stats)&#xD;&#xA;* [Half Life 2 Episode 1][3] (global stats)&#xD;&#xA;* [Half Life 2 Episode 2][4] (global stats)&#xD;&#xA;* [Team Fortress 2][5] (global stats)&#xD;&#xA;* [Alien Swarm][6] (profile stats)&#xD;&#xA;* [Conter Strike: Source][7] (profile stats)&#xD;&#xA;* [Left 4 Dead][8] (profile stats)&#xD;&#xA;* [Left 4 Dead 2][9] (profile stats)&#xD;&#xA;* [Team Fortress 2][10] (profile stats)&#xD;&#xA;&#xD;&#xA;(This list does not attempt to cover _all_ Valve games with stats support from Steam.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/stats/&#xD;&#xA;  [2]: http://www.dayofdefeat.com/stats/&#xD;&#xA;  [3]: http://www.steampowered.com/status/ep1/&#xD;&#xA;  [4]: http://www.steampowered.com/status/ep2/ep2_stats.php&#xD;&#xA;  [5]: http://www.steampowered.com/status/tf2/tf2_stats.php&#xD;&#xA;  [6]: http://steamcommunity.com/id/bununun/stats/AlienSwarm/?tab=stats&#xD;&#xA;  [7]: http://steamcommunity.com/id/bununun/stats/CS:S/?tab=stats&#xD;&#xA;  [8]: http://steamcommunity.com/id/bununun/stats/L4D/?tab=stats&#xD;&#xA;  [9]: http://steamcommunity.com/id/bununun/stats/L4D2/?tab=stats&#xD;&#xA;  [10]: http://steamcommunity.com/id/bununun/stats/TF2/?tab=stats" />
  <row Id="19618" PostHistoryTypeId="5" PostId="8327" RevisionGUID="6030951d-6591-4ea5-a785-fa0a53cc9ae5" CreationDate="2010-10-01T20:28:33.967" UserId="3854" Comment="added comment about console game stats being preferred" Text="I have been curious for a while if there are other companies (1st or &quot;2nd&quot; party) that have stats sites like bungie.net.  I know there was a bit of an outcry for something like this from the Modern Warfare community for a while, but nothing seemed to ever happen.&#xD;&#xA;&#xD;&#xA;Really I am just curious if there are other games that have this sort of thing?  I know there are a few sports games from EA that have &quot;community&quot; but not so much stats... at least the last time I checked.  I am most interested in first person shooters... but would be interested to hear what else is out there.  Also, while I welcome PC game related stats, I am most interested in console games since I have slowly migrated off of PC gaming over the last 5 years.&#xD;&#xA;&#xD;&#xA;I have tried searching around and I can't find anything, it seems like you really have to play the games to be able to find these sites sometimes." />
  <row Id="19619" PostHistoryTypeId="4" PostId="8327" RevisionGUID="90f10bd6-cb50-4306-a9ef-e07676f1bf65" CreationDate="2010-10-01T20:29:07.563" UserId="23" Comment="edited title" Text="First person shooters with 1st party stats sites like Bungie.Net" />
  <row Id="19620" PostHistoryTypeId="2" PostId="8329" RevisionGUID="b0427614-f57b-40a5-9ccb-0a7b4725aad6" CreationDate="2010-10-01T20:47:47.590" UserId="3856" Text="I love strategy games and would love either a real-time or turn-based strategy game for the iPad. Are there any good ones?" />
  <row Id="19621" PostHistoryTypeId="1" PostId="8329" RevisionGUID="b0427614-f57b-40a5-9ccb-0a7b4725aad6" CreationDate="2010-10-01T20:47:47.590" UserId="3856" Text="Are there any good strategy games for the iPad" />
  <row Id="19622" PostHistoryTypeId="3" PostId="8329" RevisionGUID="b0427614-f57b-40a5-9ccb-0a7b4725aad6" CreationDate="2010-10-01T20:47:47.590" UserId="3856" Text="&lt;strategy&gt;&lt;ipad&gt;" />
  <row Id="19623" PostHistoryTypeId="2" PostId="8330" RevisionGUID="b4fb2194-cdfc-4c18-be0c-60f9c3cb3e0c" CreationDate="2010-10-01T20:48:52.330" UserId="344" Text="http://www.statsverse.com/ tracks statistics for the Battlefield games, both 360 and PS3, but it is not run by EA. Other than Bungie, none of the major console first person shooters have a website integrated with online play." />
  <row Id="19624" PostHistoryTypeId="5" PostId="8315" RevisionGUID="88c8f6fc-6ee1-4c1c-af36-93baabd73db7" CreationDate="2010-10-01T20:50:44.820" UserId="102" Comment="edited body" Text="If you're willing to carry a door on you, the quickest shelter you can throw up is to just dig a 1x2 hole into the side of any hill and throw down a door to seal it off.&#xD;&#xA;&#xD;&#xA;If you don't have a door I suggest the following:&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;      ▓▓▓ ▓▓▓&#xD;&#xA;        ▓▒▓   top down view &#xD;&#xA;        ▓ ▓   &#xD;&#xA;        ▓ ▓▓  ▓ 2 rocks&#xD;&#xA;        ▓ •▓  ▒ 1 rock&#xD;&#xA;        ▓▓▓▓  •   you&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The key thing here is that by being off to the side you aren't in range of arrows, but you still maintain a path to light so you can see the sun up (you can also listen for music, but I often disable sound).  You close off the entrance with single rocks so you leave a 1x1 path which zombies can't come down." />
  <row Id="19625" PostHistoryTypeId="8" PostId="8315" RevisionGUID="872ba2f0-db74-4541-a122-fa74e255da1f" CreationDate="2010-10-01T20:51:26.567" UserId="102" Comment="Rollback to [aef47c54-03ca-49de-a4b2-6373228978de]" Text="If you're willing to carry a door on you, the quickest shelter you can throw up is to just dig a 1x2 hole into the side of any hill and throw down a door to seal it off.&#xD;&#xA;&#xD;&#xA;If you don't have a door I suggest the following:&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;      ▓▓▓ ▓▓▓&#xD;&#xA;        ▓▒▓   top down view &#xD;&#xA;        ▓▒▓   &#xD;&#xA;        ▓▒▓▓  ▓ 2 rocks&#xD;&#xA;        ▓▒•▓  ▒ 1 rock&#xD;&#xA;        ▓▓▓▓  •   you&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The key thing here is that by being off to the side you aren't in range of arrows, but you still maintain a path to light so you can see the sun up (you can also listen for music, but I often disable sound).  You close off the entrance with single rocks so you leave a 1x1 path which zombies can't come down." />
  <row Id="19626" PostHistoryTypeId="6" PostId="8329" RevisionGUID="45a52a66-60f2-4ff5-92d5-c0f8bd73007f" CreationDate="2010-10-01T20:53:39.477" UserId="102" Comment="edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;ipad&gt;" />
  <row Id="19627" PostHistoryTypeId="2" PostId="8331" RevisionGUID="7dc60b95-ed70-4709-879d-9a8810939ba3" CreationDate="2010-10-01T21:02:11.970" UserId="3685" Text="Is it possible to share or swap guns with other players in borderlands? If one player drops a gun, can another player pick it up?" />
  <row Id="19628" PostHistoryTypeId="1" PostId="8331" RevisionGUID="7dc60b95-ed70-4709-879d-9a8810939ba3" CreationDate="2010-10-01T21:02:11.970" UserId="3685" Text="Borderlands: share/swap guns with players in co-op?" />
  <row Id="19629" PostHistoryTypeId="3" PostId="8331" RevisionGUID="7dc60b95-ed70-4709-879d-9a8810939ba3" CreationDate="2010-10-01T21:02:11.970" UserId="3685" Text="&lt;borderlands&gt;" />
  <row Id="19631" PostHistoryTypeId="2" PostId="8333" RevisionGUID="e9a4b0e0-0aa9-439d-98eb-08bfab24c546" CreationDate="2010-10-01T21:09:30.000" UserId="160" Text="Yes, you can share pretty much anything in your inventory except your cash, which is automatically split evenly between players when you pick it up anyway. Loot is not assigned ingame at all. &#xD;&#xA;&#xD;&#xA;**Note:** If you decide to swap items with a friend ingame, make sure you hit a save point before you exit your game if you're not the host, or else it will *not* be saved in your inventory. If your friend then *does* hit a save point and the game saves that they do not have the item anymore, it'll be lost in the void and you can't get it back. " />
  <row Id="19632" PostHistoryTypeId="2" PostId="8334" RevisionGUID="d7c916f1-42a1-45c6-a337-20805b464bc3" CreationDate="2010-10-01T21:13:06.433" UserId="3685" Text="Killzone 2 on the ps3 has a pretty in depth player stats system. I'm not familiar with bungie.net so I can't compare, but the killzone stats are pretty detailed and you can compare your stats with other players.&#xD;&#xA;&#xD;&#xA;Here's a sample: http://www.killzone.com/kz/mykillzone.psml?kz_user_id=Vorrtexx" />
  <row Id="19634" PostHistoryTypeId="2" PostId="8335" RevisionGUID="9f307e1a-2ad4-4de0-8595-b0bae69468fe" CreationDate="2010-10-01T21:23:52.427" UserId="1770" Text="Ask this question in the game recommendation chat:&#xD;&#xA;&#xD;&#xA;http://chat.gaming.stackexchange.com/rooms/5/game-recommendations" />
  <row Id="19635" PostHistoryTypeId="10" PostId="8329" RevisionGUID="fbd8729c-76e3-4e27-907c-e762c81d8596" CreationDate="2010-10-01T21:39:59.720" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;}]" />
  <row Id="19636" PostHistoryTypeId="2" PostId="8336" RevisionGUID="fad04b3b-5db8-49b0-8e33-44255c6f1f64" CreationDate="2010-10-01T21:54:58.337" UserId="3858" Text="Concerning the empire to become too large, you have to adapt yourself to the situation&#xD;&#xA;&#xD;&#xA;220 BC i had 27 towns.&#xD;&#xA;Playing huge continent, 18 empires, longuess time rate, 5000&#xD;&#xA;&#xD;&#xA;My continent was huge, the biggest of all 3 and i've attack and conquer all 5 civilisations that was on my continent. 5-6 cities on my own, 21 puppet.&#xD;&#xA;You can't know how large this is without seeing it but as i've capture lots of workers, i've builded roads... when you have 20 workers and your roman legion building roads, this goes fast and become easier to defend.  But since i knew i was alone now on this continent, i didn't need a major defense.  I could just work on my town&#xD;&#xA;&#xD;&#xA;Altough the game has a problem for hapiness.  The puppets didn't produce much unhapiness.  It's the people from my town's that were the cause.&#xD;&#xA;I had all the possible luxury ressource beside 3 (Whale, Pearls and Ivory) but i've acquire pearl later&#xD;&#xA;I had 5 cottons, 3 silvers...but they count for nothing after 1, this sux, they should have at least provided something... not 5 points but 2 would be good...&#xD;&#xA;&#xD;&#xA;All my 5 cities and the 6th one i made, i bought or made a coloseum and circus if able.&#xD;&#xA;&#xD;&#xA;Actualy, i'm now at age 1720 and the only thing i did so far is worked on the hapiness of people... i'm at 40+ town's but the basic problem is that as soon as i got few hapiness point, town grew up and i went back negative.   All my research, social branch are concentrate on hapiness... &#xD;&#xA;&#xD;&#xA;Now these town are no longer puppets, they are mine and i'm producing building all across the continent. This is hard to keep up, one turn i'm +60 gold, the next one i'm -20 ... but overall it worth it... especialy on golden age, i go +350 gold per turn&#xD;&#xA;Also having all the maritime neutral unit as allies, my food bonus is awesome, so my town gew up pretty fast too.... &#xD;&#xA;I see the other empire with one town having 9 people in it... for me 9 is the average of all town combine...&#xD;&#xA;&#xD;&#xA;My army are still legions, cavalry...i didn't need to creat new one since the last 2 empire are far away and i only need to kill barbarians moving arround....... So, now i'm about to discover Tanks!  yep in year 1750, I'll be producing tanks! ...and i don't think there little gunman will be of any match&#xD;&#xA;&#xD;&#xA;So overall, it depends of your surrounding, do you have time to overweight the balance of having lots of town in a short laps of time.  Because if you do, your going to be pretty powerfull... i'm about to reach 1500 points ...i don't know how much it mean, but if i look at the best computer, he doesn't have half of this and he has about 25 towns" />
  <row Id="19637" PostHistoryTypeId="5" PostId="8336" RevisionGUID="4cb489a6-e543-436f-8543-1604bcf12c7f" CreationDate="2010-10-01T22:05:59.787" UserId="3858" Comment="added 228 characters in body; added 23 characters in body" Text="Concerning the empire to become too large, you have to adapt yourself to the situation&#xD;&#xA;&#xD;&#xA;220 BC i had 27 towns.&#xD;&#xA;Playing huge continent, 18 empires, longuess time rate, 5000&#xD;&#xA;&#xD;&#xA;My continent was huge, the biggest of all 3 and i've attack and conquer all 5 civilisations that was on my continent. 5-6 cities on my own, 21 puppet.&#xD;&#xA;You can't know how large this is without seeing it but as i've capture lots of workers, i've builded roads... when you have 20 workers and your roman legion building roads, this goes fast and become easier to defend.  But since i knew i was alone now on this continent, i didn't need a major defense.  I could just work on my town&#xD;&#xA;&#xD;&#xA;Altough the game has a problem for hapiness.  The puppets didn't produce much unhapiness.  It's the people from my town's that were the cause.&#xD;&#xA;I had all the possible luxury ressource beside 3 (Whale, Pearls and Ivory) but i've acquire pearl later&#xD;&#xA;I had 5 cottons, 3 silvers...but they count for nothing after 1, this sux, they should have at least provided something... not 5 points but 2 would be good...&#xD;&#xA;&#xD;&#xA;All my 5 cities and the 6th one i made, i bought or made a coloseum and circus if able.&#xD;&#xA;&#xD;&#xA;Actualy, i'm now at age 1720 and the only thing i did so far is worked on the hapiness of people... i'm at 40+ town's (made new one to cover all land space) but the basic problem is that as soon as i got few hapiness point, town grew up and i went back negative.   All my research, social branch are concentrate on hapiness... &#xD;&#xA;&#xD;&#xA;WHen i got +20% bonus, i've had a huge jump from -3 to +12&#xD;&#xA;Then when i made the Forbiden Palace, i went to +30 or so...this is when i've started to convert all my puppets&#xD;&#xA;&#xD;&#xA;Now these town are no longer puppets, they are mine and i'm producing building all across the continent. This is hard to keep up, one turn i'm +60 gold, the next one i'm -20 (exagerating)... but overall it worth it... especialy on golden age, i go +350 gold per turn&#xD;&#xA;Also having all the maritime neutral unit as allies, my food bonus is awesome, so my town grew up pretty fast too.... &#xD;&#xA;I see the other empire with their best town having 9 people... for me 9 is the average of all town combine including the new one...&#xD;&#xA;&#xD;&#xA;My army are still legions, cavalry...i didn't need to creat new one since the last 2 empire are far away and i only need to kill barbarians moving arround....... So, now i'm about to discover Tanks!  yep in year 1750, I'll be producing tanks! ...and i don't think there little gunman will be of any match&#xD;&#xA;&#xD;&#xA;So overall, it depends of your surrounding, do you have time to overweight the balance of having lots of town in a short laps of time.  Because if you do, your going to be pretty powerfull... i'm about to reach 1500 points ...i don't know how much it mean, but if i look at the best computer, he doesn't have half of this and he has about 25 towns" />
  <row Id="19638" PostHistoryTypeId="2" PostId="8337" RevisionGUID="f76bcb14-976b-4053-8b1a-1e8663d4244d" CreationDate="2010-10-01T22:11:59.573" UserId="2419" Text="I see people in replays and casts that have maps where they spawn all kinds of stuff very quickly. I'd like to set up some situations with a friend of mine.&#xD;&#xA;&#xD;&#xA;- Is there a custom map where I can spawn anything and have no food cap?&#xD;&#xA;- Can I play this map as a custom game with them online?&#xD;&#xA;- Will it have a replay when we're done?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="19639" PostHistoryTypeId="1" PostId="8337" RevisionGUID="f76bcb14-976b-4053-8b1a-1e8663d4244d" CreationDate="2010-10-01T22:11:59.573" UserId="2419" Text="How to play custom build-anything map in Starcraft 2 with others?" />
  <row Id="19640" PostHistoryTypeId="3" PostId="8337" RevisionGUID="f76bcb14-976b-4053-8b1a-1e8663d4244d" CreationDate="2010-10-01T22:11:59.573" UserId="2419" Text="&lt;starcraft-2&gt;&lt;custom-maps&gt;&lt;map&gt;" />
  <row Id="19642" PostHistoryTypeId="2" PostId="8338" RevisionGUID="3878f224-dc57-4b90-9370-7bbeaafd10fe" CreationDate="2010-10-01T22:41:23.363" UserId="23" Text="The first thing that comes to mind is a pinpad.&#xD;&#xA;&#xD;&#xA;You owe the Internet Oracle a combination lock system for an iron door." />
  <row Id="19643" PostHistoryTypeId="2" PostId="8339" RevisionGUID="a765f858-ee45-4a67-a65c-8b5428fcc71b" CreationDate="2010-10-01T23:26:39.463" UserId="2832" Text="I just started a Tauren Hunter - I plan to be solo most of the time, and I don't PvP at all. This is my first hunter, and I'm having a great time with him so far. What are considered &quot;ideal&quot; professions in my situation? I'm interested to hear your suggestions!&#xD;&#xA;&#xD;&#xA;Note: I *do* have Wrath of the Lich King and the Burning Crusade expansions." />
  <row Id="19644" PostHistoryTypeId="1" PostId="8339" RevisionGUID="a765f858-ee45-4a67-a65c-8b5428fcc71b" CreationDate="2010-10-01T23:26:39.463" UserId="2832" Text="What are good profession choices for a solo Tauren Hunter?" />
  <row Id="19645" PostHistoryTypeId="3" PostId="8339" RevisionGUID="a765f858-ee45-4a67-a65c-8b5428fcc71b" CreationDate="2010-10-01T23:26:39.463" UserId="2832" Text="&lt;world-of-warcraft&gt;&lt;character-build&gt;" />
  <row Id="19646" PostHistoryTypeId="2" PostId="8340" RevisionGUID="a936ceec-54b7-4756-899b-5b8503f397bd" CreationDate="2010-10-01T23:56:06.473" UserId="3129" Text="If you're not min-maxing at the level cap, your best bet will generally be at least one, if not two, of the three Gathering professions, Skinning, Mining, and Herbalism. If you do decide to take a crafting profession, choose the gathering profession that meshes most closely with it (i.e., if you take Leatherworking, grab Skinning, Engineering, grab Mining, or Alchemy or Inscription, take Herbalism.)&#xD;&#xA;&#xD;&#xA;If you want to make money using a crafting profession, the best choice before the cap will be Inscription, as the Glyphs you can produce as early as level 5 will be used even by level 80 characters, providing you with a constant market.&#xD;&#xA;&#xD;&#xA;If you want to produce things you yourself will use on a regular basis, Engineering provides fun toys, and trinkets at much lower levels than they'll be availiable as drops. Leatherworking allows you to make your own armor, but drops and quest rewards will, for the most part, be better than what you can craft -  at least until the Cataclysm expansion releases. Alchemy will allow you to make a variety of useful consumables, but in general, you will have to make many more than you'll be able to use as you level, and there won't be much of a market for what you craft.&#xD;&#xA;&#xD;&#xA;Enchanting is a viable option as well, and you'll be able to enchant your own gear as you level, which is handy.&#xD;&#xA;&#xD;&#xA;Realistically, until the +Stat bonuses at 400+ skill come into play, there really isn't a 'best' or 'most useful' profession. There are a few that will be much *less* useful to you as a hunter, such as Blacksmithing and Tailoring, but for the most part, you should be fine picking out whatever you find fun.&#xD;&#xA;&#xD;&#xA;The only other major note worth making is that each of the three gathering professions provides a free 'passive' boost as well. Mining will give you some extra Stamina for free, Skinning will give your character increased critical strike chance, and Herbalism will teach you Lifeblood, a free Heal-Over-Time spell you can cast on yourself on a short cooldown. The crit from Skinning especially should be very handy for a low level hunter, though the other two perks are nothing to sneeze at either." />
  <row Id="19647" PostHistoryTypeId="2" PostId="8341" RevisionGUID="7942c35f-b3f4-441c-bca5-983512c3ffa7" CreationDate="2010-10-02T00:50:16.580" UserId="1410" Text="**Try DirectX 9 Mode**&#xD;&#xA;&#xD;&#xA;According to [Nvidia's page on the 8XXX series][1], the Geforce 8800 supports DirectX 10. So I conclude it does not support DirectX 11.&#xD;&#xA;&#xD;&#xA;You said that you were using &quot;direct x 10/11 mode&quot;. I don't know, but would guess that mode requires DirectX 11 support. (Of course we'd like if it used either DX10 or DX11, whichever your card is capable of, but it sounds like it does not.)&#xD;&#xA;&#xD;&#xA;So I suggest simply playing the game in DirectX 9 mode, which we know your card supports.&#xD;&#xA;&#xD;&#xA;Its worth mentioning a few other standard things you could try before giving up on DX10/11 mode*, although you may have already tried them:&#xD;&#xA;&#xD;&#xA; - [Download the latest video drivers from Nvidia][2]&#xD;&#xA; - [Update DirectX][3]&#xD;&#xA;&#xD;&#xA;Both of those are being constantly updated and bugfixed. So checking for DirectX updates is worth it even if a recent version was installed with the game!&#xD;&#xA;&#xD;&#xA;*The graphics are shiny after all.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nvidia.com/page/geforce8.html&#xD;&#xA;  [2]: http://www.nvidia.com/Download/index.aspx?lang=en-us&#xD;&#xA;  [3]: http://www.microsoft.com/games/en-us/aboutgfw/pages/directx.aspx" />
  <row Id="19648" PostHistoryTypeId="5" PostId="8310" RevisionGUID="7cdb0edd-1a0a-47a3-a72b-9f171344dca7" CreationDate="2010-10-02T01:10:57.637" UserId="1070" Comment="Added additional text to hopefully get a combined mining and travel strategy." Text="When I'm not exploring fresh caves or lands in minecraft, I'm busy trying to find deposits of diamond, gold and iron deep in the earth. So far I've just been digging around just above bedrock on a whim to look for these rare minerals but I've started thinking that I should be taking a more controlled, efficient approach to mining.&#xD;&#xA;&#xD;&#xA;**What is the optimal mining strategy that yields the most rare minerals while minimizing blocks removed and time spent digging and traveling?**&#xD;&#xA;&#xD;&#xA;**Edit:** The existing answers are great for mining, but no one has addressed travel time to and from the mine which is usually ~60 blocks downward and incredibly tedious. Solutions?" />
  <row Id="19649" PostHistoryTypeId="5" PostId="8136" RevisionGUID="5d84b036-1e3f-4e7f-ad85-75a0e365440e" CreationDate="2010-10-02T01:20:28.227" UserId="2578" Comment="added 216 characters in body; deleted 1 characters in body" Text="After Dave Andersen made his post, Day[9] started a new weekly event called Newbie Tuesday, where he does *exactly* what we're looking for:  every week, he goes over a silver/gold/platinum level game and explains what they did wrong.&#xD;&#xA;&#xD;&#xA;I'll keep a list of them here as they come out.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #184 - Newbie Tuesday #1][1]  &#xD;&#xA;This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until you're a top Diamond player. This particular episode is a PvT, although the concepts apply to all races.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #189 - Newbie Tuesday: Losing to Early Pressure][2]  &#xD;&#xA;In this Newbie Tuesday special, we examine how to avoid losing to early aggression in a variety of matchups.&#xD;&#xA;&#xD;&#xA; [1]: http://blip.tv/file/4152891&#xD;&#xA; [2]: http://blip.tv/file/4179246" />
  <row Id="19650" PostHistoryTypeId="2" PostId="8342" RevisionGUID="5f9075cd-db75-495c-bb9b-fb612f55295b" CreationDate="2010-10-02T01:44:03.020" UserId="3862" Text="I just bought the game today.  Been waiting for the price to drop.  Can't play multiplayer because it tells me the key is invalid.  I bought it in a store, and I have the box.  It seems like they stopped supporting the multiplayer aspect of the game a while back.  Or at least that is what I gather from the hundreds of forum posts that claim sacred 2 support team won't respond.  CDV got their money and they are moving on.  To hell with the customers I guess.  I am giving this game a 1.0 on gamespot and other site just because CDV won't acknowledge us." />
  <row Id="19651" PostHistoryTypeId="5" PostId="8314" RevisionGUID="8b9b0ebc-7e35-4801-bc89-a8cd1b7abcf2" CreationDate="2010-10-02T02:31:56.333" UserId="1410" Comment="added 377 characters in body" Text="I did a quick test using a couple different saves I had available to me, and found the following:&#xD;&#xA;&#xD;&#xA;    Route                   |  Cost (Movement points)&#xD;&#xA;    Road                    |   1/2&#xD;&#xA;    Road, with Construction |   1/3&#xD;&#xA;    Railroad for fast unit  |   1/3&#xD;&#xA;    Railroad for slow unit  |  3/10&#xD;&#xA;&#xD;&#xA;More info&#xD;&#xA;&#xD;&#xA; - Each unit lists how many movement points it has remaining in the bottom left when it is selected. The movement points are normally shown as rounded whole numbers only, but you can see the decimal number if you mouse over it.&#xD;&#xA; - What terrain a road/railroad is on makes no difference. Roads on open terrain, hills, and forest all cost the same to move across.&#xD;&#xA; - I tested both slow (2 movement point) and fast (4 movement point) units on each type f route. Railroad was the only one that showed a difference for different units.&#xD;&#xA; - 3/10 (0.3) is an odd number, but its actually what I found.&#xD;&#xA; - Remember roads do not bridge rivers until you get construction.&#xD;&#xA;&#xD;&#xA;Edit: I saw an extra movement point on my units during the railroad tests, but bwarner reminded me where the extra movement point on my units was coming from in the comments, so I'm sure its not relevant. I'm going to check to be sure momentarily, and report back." />
  <row Id="19652" PostHistoryTypeId="2" PostId="8343" RevisionGUID="29d8683e-0f95-4638-bec5-4ef446b91461" CreationDate="2010-10-02T02:39:12.630" UserId="468" Text="I noticed today that when I fight in Vegas tournaments I am getting both Fans and Fight tokens. Does anyone know what these are good for or what they mean in the context of the game?" />
  <row Id="19653" PostHistoryTypeId="1" PostId="8343" RevisionGUID="29d8683e-0f95-4638-bec5-4ef446b91461" CreationDate="2010-10-02T02:39:12.630" UserId="468" Text="What are fans and fight tokens used for in Mafia Wars?" />
  <row Id="19654" PostHistoryTypeId="3" PostId="8343" RevisionGUID="29d8683e-0f95-4638-bec5-4ef446b91461" CreationDate="2010-10-02T02:39:12.630" UserId="468" Text="&lt;mafia-wars&gt;" />
  <row Id="19655" PostHistoryTypeId="5" PostId="8314" RevisionGUID="5a34d0e0-42a2-4df5-b712-2899d0850409" CreationDate="2010-10-02T02:51:14.907" UserId="1410" Comment="added 9 characters in body" Text="I did a quick test using a couple different saves I had available to me, and found the following:&#xD;&#xA;&#xD;&#xA;    Route                   |  Cost (Movement points)&#xD;&#xA;    Road                    |   1/2&#xD;&#xA;    Road, with Construction |   1/3&#xD;&#xA;    Railroad for fast unit  |   1/3&#xD;&#xA;    Railroad for slow unit  |  3/10&#xD;&#xA;&#xD;&#xA;More info&#xD;&#xA;&#xD;&#xA; - Each unit lists how many movement points it has remaining in the bottom left when it is selected. The movement points are normally shown as rounded whole numbers only, but you can see the decimal number if you mouse over it.&#xD;&#xA; - What terrain a road/railroad is on makes no difference. Roads on open terrain, hills, and forest all cost the same to move across.&#xD;&#xA; - I tested both slow (2 movement point) and fast (4 movement point) units on each type f route. Railroad was the only one that showed a difference for different units.&#xD;&#xA; - 3/10 (0.3) is an odd number, but its actually what I found.&#xD;&#xA; - Going from road to rail or rail to road costs the slower 1/3.&#xD;&#xA; - Remember roads do not bridge rivers until you get construction.&#xD;&#xA;&#xD;&#xA;Edit: In my first test, I had an extra movement point on my units due to playing as Persia in a golden age. (I did not remember where it came from, thanks bwarner) I've tested again and got the same results." />
  <row Id="19656" PostHistoryTypeId="2" PostId="8344" RevisionGUID="b3aee400-8005-4f31-879e-5cbcceec0abc" CreationDate="2010-10-02T04:26:27.440" UserId="1925" Text="I need help finding an iPhone game. It's at least a year old and has to do with airport simulation. There are planes that you have to land and (I think) direct to the correct gate. At the same time, there are planes that are departing. You have to manage the runways to make sure things run smoothly and no planes collide.&#xD;&#xA;&#xD;&#xA;It's a bit as if Flight Control and Airport Mania mated and had a child with Airport Mania's gameplay and Flight Control's graphics. It is not Air Traffic Controller or Airport Madness (although it's very similar to the latter).&#xD;&#xA;&#xD;&#xA;Any ideas? Thanks." />
  <row Id="19657" PostHistoryTypeId="1" PostId="8344" RevisionGUID="b3aee400-8005-4f31-879e-5cbcceec0abc" CreationDate="2010-10-02T04:26:27.440" UserId="1925" Text="Identify the airport simulation game for the iPhone" />
  <row Id="19658" PostHistoryTypeId="3" PostId="8344" RevisionGUID="b3aee400-8005-4f31-879e-5cbcceec0abc" CreationDate="2010-10-02T04:26:27.440" UserId="1925" Text="&lt;identify-this-game&gt;&lt;iphone&gt;" />
  <row Id="19659" PostHistoryTypeId="2" PostId="8345" RevisionGUID="a2e67a57-85ef-4122-830e-021bc8167405" CreationDate="2010-10-02T04:58:32.413" UserId="3863" Text="For one every customer has a budget, they can't spend more than it no matter how low a % it is.&#xD;&#xA;&#xD;&#xA;Old vase won't be sold for anywhere near it's price untill you get some reupation....&#xD;&#xA;&#xD;&#xA;Try to aim for 104% selling 70% buying and you will usaly get nearly the price they want... and sell items with +   (the exsact price goes up if it's on the shelf or if it's dubbled price) If you keep it up eventualy they will show a nice heart &lt;3 &lt;3 &lt;3  hehe  that means your rep whent up with that customer.&#xD;&#xA;&#xD;&#xA;The higher the rep the higher the budget, first &lt;3 gives them 10 times the budget, after that it is a good deal less.... but you get a buch of hearts you will be able to sell those hire priced items.&#xD;&#xA;&#xD;&#xA;here are some bugets:&#xD;&#xA;&#xD;&#xA;Little Girl  600  &#xD;&#xA;&#xD;&#xA;Louie    1200 &#xD;&#xA;&#xD;&#xA;Young Man   1800 &#xD;&#xA;&#xD;&#xA;Guild Master   1800 &#xD;&#xA;&#xD;&#xA;Old Man   2400  &#xD;&#xA;&#xD;&#xA;Charme   2400 &#xD;&#xA;&#xD;&#xA;Woman  3600 &#xD;&#xA;&#xD;&#xA;those are base with 0 rep&#xD;&#xA;" />
  <row Id="19660" PostHistoryTypeId="6" PostId="1771" RevisionGUID="26b23991-0aee-42ff-88e5-5f2da669bb4b" CreationDate="2010-10-02T09:44:50.253" UserId="23" Comment="edited tags" Text="&lt;gamecube&gt;&lt;mario-kart-double-dash&gt;" />
  <row Id="19661" PostHistoryTypeId="2" PostId="8346" RevisionGUID="3c71cb7b-b54f-4c63-8f0e-f826b5cc5145" CreationDate="2010-10-02T10:00:22.960" UserId="2044" Text="I've had this happen a few times, where going to war caused some nations call me &quot;dishonorable&quot; and some others not being affected by my decision to go to war.  I can't find a pattern as sometimes there are nations that were affected despite having shown favor to me or even if we shared the common enemy. Is there a pattern here to keep every other civ friendly when I go to war?" />
  <row Id="19662" PostHistoryTypeId="1" PostId="8346" RevisionGUID="3c71cb7b-b54f-4c63-8f0e-f826b5cc5145" CreationDate="2010-10-02T10:00:22.960" UserId="2044" Text="How can I go to war without getting everyone else displeased in Civ V?" />
  <row Id="19663" PostHistoryTypeId="3" PostId="8346" RevisionGUID="3c71cb7b-b54f-4c63-8f0e-f826b5cc5145" CreationDate="2010-10-02T10:00:22.960" UserId="2044" Text="&lt;civilization-5&gt;" />
  <row Id="19664" PostHistoryTypeId="2" PostId="8347" RevisionGUID="e6e00e29-5ea1-4aba-a270-fc56997f433c" CreationDate="2010-10-02T11:23:51.820" UserId="3209" Text="One other useful thing about engineering for a hunter, is that at higher levels it allows you to make your own ammunition. Ammunition is being removed in Cataclysm, though, so this won't be a benefit for that much longer." />
  <row Id="19665" PostHistoryTypeId="2" PostId="8348" RevisionGUID="010e8a69-7bad-4ca3-8a48-5dc0b03dd357" CreationDate="2010-10-02T12:04:37.030" UserId="3588" Text="I remember Harbors were quite crucial buildings in Civ IV, but they don't seem to be anymore in Civ V. They only provide a 25% production increase for building sea units and establish a trade route, if one doesn't already exist. Usually one or two advisors are picking the Harbor as the next important building to build, and insist on their choice for centuries.&#xD;&#xA;  &#xD;&#xA;If I already have an established trade route through roads and am not particularly interested in building sea units though, am I missing out on anything important if I don't build one?" />
  <row Id="19666" PostHistoryTypeId="1" PostId="8348" RevisionGUID="010e8a69-7bad-4ca3-8a48-5dc0b03dd357" CreationDate="2010-10-02T12:04:37.030" UserId="3588" Text="How important are Harbors in Civ V really?" />
  <row Id="19667" PostHistoryTypeId="3" PostId="8348" RevisionGUID="010e8a69-7bad-4ca3-8a48-5dc0b03dd357" CreationDate="2010-10-02T12:04:37.030" UserId="3588" Text="&lt;civilization-5&gt;" />
  <row Id="19668" PostHistoryTypeId="5" PostId="8311" RevisionGUID="1be19c1e-f279-49f1-a823-9b9cc05634fc" CreationDate="2010-10-02T12:20:03.283" UserId="1719" Comment="added 401 characters in body; added 217 characters in body" Text="**Mining**&#xD;&#xA;&#xD;&#xA;Branch mining is the most efficient.  Someone did a **[mathematical analysis][1]** on it in the official forums.&#xD;&#xA;&#xD;&#xA;Here's a brief description of branch mining:&#xD;&#xA;&#xD;&#xA;You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff.  One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide, which will serve as the trunk.  Then, every 4 squares on either side of the trunk, you dig perpendicular tunnels extending out 20 blocks (or as far as you want).  You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks.  When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.&#xD;&#xA;&#xD;&#xA;So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;From a head on view&#xD;&#xA;&#xD;&#xA;**Travel**&#xD;&#xA;&#xD;&#xA;As with any mine, travel is most easily accomplished using minecarts.  You can place a **[booster][3]** to get your cart traveling at max speed in a short distance so that you can make the trip up quickly, and you can even attach chests to mine carts to carry all your findings from the mine up the track very quickly.&#xD;&#xA;&#xD;&#xA;Short of minecarts, make sure you're using stairs and ladders to their fullest potential.  You don't want to be jumping up one block at a time all the way from your mine to your base.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299&#xD;&#xA;  [2]: http://i.imgur.com/dSBLg.png&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=gPls6LXlkGI" />
  <row Id="19669" PostHistoryTypeId="2" PostId="8349" RevisionGUID="09fedbac-249d-4248-9fd4-99e91a81f54f" CreationDate="2010-10-02T13:23:52.913" UserId="341" Text="No.  I haven't found the advisors to be particularly good at choosing buildings.  Most buildings are much more situational now due to the maintenance costs, so you shouldn't build them unless they seem like a good match with what you're planning for that city." />
  <row Id="19670" PostHistoryTypeId="2" PostId="8350" RevisionGUID="2ad8dd22-0aa5-415c-a47d-41172f4b40c6" CreationDate="2010-10-02T14:47:04.447" UserId="3866" Text="I just tried http://www.macroplant.com/iphoneexplorer/ and it allowed me to just drag and drop my highscore file from my old iPhone (2G, jailbroken) to my new (iPhone 4, not jailbroken). Hope that works for you too!" />
  <row Id="19671" PostHistoryTypeId="2" PostId="8351" RevisionGUID="eb5c453e-2963-4daf-a541-aa9914fe254c" CreationDate="2010-10-02T15:57:34.380" UserId="493" Text="The workshop says that it adds +20% production when constructing buildings. Are wonders considered buildings?" />
  <row Id="19672" PostHistoryTypeId="1" PostId="8351" RevisionGUID="eb5c453e-2963-4daf-a541-aa9914fe254c" CreationDate="2010-10-02T15:57:34.380" UserId="493" Text="In Civilization V does a workshop help build wonders?" />
  <row Id="19673" PostHistoryTypeId="3" PostId="8351" RevisionGUID="eb5c453e-2963-4daf-a541-aa9914fe254c" CreationDate="2010-10-02T15:57:34.380" UserId="493" Text="&lt;civilization-5&gt;" />
  <row Id="19674" PostHistoryTypeId="2" PostId="8352" RevisionGUID="16df9bce-b7cd-4eac-ad9d-b54b7ef513ca" CreationDate="2010-10-02T17:10:30.510" UserId="2074" Text="I understand that happiness effects growth? Does it matter to what degree my population is happy? Am I ok as long as I have one happy face, or is there a relative effect?&#xD;&#xA;&#xD;&#xA;Also in Civipedia it says:&#xD;&#xA;&#xD;&#xA;&gt;...a very unhappy population will also effect the fighting qualities of your armies as well.&#xD;&#xA;&#xD;&#xA;How and when does it have an effect?" />
  <row Id="19675" PostHistoryTypeId="1" PostId="8352" RevisionGUID="16df9bce-b7cd-4eac-ad9d-b54b7ef513ca" CreationDate="2010-10-02T17:10:30.510" UserId="2074" Text="What effect does happiness have?" />
  <row Id="19676" PostHistoryTypeId="3" PostId="8352" RevisionGUID="16df9bce-b7cd-4eac-ad9d-b54b7ef513ca" CreationDate="2010-10-02T17:10:30.510" UserId="2074" Text="&lt;civilization-5&gt;&lt;units&gt;&lt;happiness&gt;&lt;growth&gt;" />
  <row Id="19677" PostHistoryTypeId="2" PostId="8353" RevisionGUID="1786d08b-5006-4d19-9230-5bf22aa768af" CreationDate="2010-10-02T17:42:28.230" UserId="1410" Text="Overall, diplomacy is very opaque in Civilization 5. I have some ideas, but they are speculation. Since there aren't any more certain answers, I'll post them in the hopes that someone can find a reference proving or disproving them. Please consider them theories to be tested.&#xD;&#xA;&#xD;&#xA;I recall reading that nations (and/or city-states?) get nervous if you keep going to war with and conquering your neighbors (nations or city-states). Unfortunately, I can't recall where I read that.&#xD;&#xA;&#xD;&#xA;Further, I know for sure how things worked in Civilization 4, and they may well have repeated the same mechanics. In Civilization 4, other nations don't like when:&#xD;&#xA;&#xD;&#xA; - you declare war by attacking/trespassing (rather than on the diplomacy screen.&#xD;&#xA; - you declare war on a nation you have trade agreements with, especially after just making them.&#xD;&#xA; - you declare war on their friends.&#xD;&#xA; - you are clearly ahead of other nations.&#xD;&#xA; - you use nuclear weapons (I know this one is in Civilization 5)&#xD;&#xA;&#xD;&#xA;Overall, remember that all the Civilization games are at least loosely based on how the real world works. If another nation thinks you're dishonorable, you can always just ask yourself &quot;What have I done that another nation would consider dishonorable?&quot;&#xD;&#xA;" />
  <row Id="19678" PostHistoryTypeId="2" PostId="8354" RevisionGUID="47758348-9a50-4b44-b21f-907b6497e803" CreationDate="2010-10-02T17:48:43.383" UserId="1410" Text="I'm going to do a little research and keep adding things here as I become certain of them.&#xD;&#xA;&#xD;&#xA;Golden Ages&#xD;&#xA;&#xD;&#xA;If you have excess happiness, it accumulates and when you have enough, your civilization enters a golden age. After the golden age the process starts again, although I believe you need more excess happiness for each subsequent golden age." />
  <row Id="19679" PostHistoryTypeId="2" PostId="8355" RevisionGUID="c7cd4654-6a5d-4c44-bf40-7827dadcd38b" CreationDate="2010-10-02T17:59:07.870" UserId="1410" Text="I (pre) downloaded and installed Civilization 5 through Steam, on Windows 7. When I start it, Steam asks me if I would like to start:&#xD;&#xA;&#xD;&#xA; - Civilization 5&#xD;&#xA; - Civilization 5 (DirectX 9)&#xD;&#xA;&#xD;&#xA;Then, Civilization &quot;starts&quot; into its menu program and asks me if I would like to start:&#xD;&#xA;&#xD;&#xA; - Civilization 5, DirectX 9 mode&#xD;&#xA; - Civilization 5, DirectX 10/11 mode, recommended&#xD;&#xA;&#xD;&#xA;Questions:&#xD;&#xA;&#xD;&#xA;**Why am I asked twice?**&#xD;&#xA;&#xD;&#xA;**More importantly, can I disable on or both questions? ie make the game always start in DX10/11 mode without asking?**&#xD;&#xA;" />
  <row Id="19680" PostHistoryTypeId="1" PostId="8355" RevisionGUID="c7cd4654-6a5d-4c44-bf40-7827dadcd38b" CreationDate="2010-10-02T17:59:07.870" UserId="1410" Text="Why do I have to choose twice which DirectX mode to play Civilization 5 in?" />
  <row Id="19681" PostHistoryTypeId="3" PostId="8355" RevisionGUID="c7cd4654-6a5d-4c44-bf40-7827dadcd38b" CreationDate="2010-10-02T17:59:07.870" UserId="1410" Text="&lt;steam&gt;&lt;civilization-5&gt;&lt;directx&gt;" />
  <row Id="19682" PostHistoryTypeId="2" PostId="8356" RevisionGUID="8f1a9e1e-9af4-4065-9a82-f7e75266a71c" CreationDate="2010-10-02T18:09:15.073" UserId="1410" Text="**No. Workshops do not help wonders.**&#xD;&#xA;&#xD;&#xA;On the city screen, production is listed in the top left corner. You can see how production is calculated by mousing over the listing.&#xD;&#xA;&#xD;&#xA;So I did a simple test. I found a city with a workshop, and looked at production while working on a building. It clearly listed &quot;Modifier for buildings: 20%&quot;. I changed the city to working on a wonder, and that modifier disappeared, and production dropped appropriately. " />
  <row Id="19683" PostHistoryTypeId="5" PostId="8354" RevisionGUID="35f65fd7-fe6f-4d05-871e-16c38a744087" CreationDate="2010-10-02T18:36:50.413" UserId="1410" Comment="added 1115 characters in body" Text="I'm going to do a little research and keep adding things here as I become certain of them.&#xD;&#xA;&#xD;&#xA;**Happy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow normally.&#xD;&#xA; - Golden Ages: If you have excess happiness, each turn it accumulates, and when you have enough, your civilization enters a golden age. After the golden age the process starts again, although I believe you need more excess happiness for each subsequent golden age.&#xD;&#xA; - Social: the Piety-&gt;Mandate of Heaven social policy allows you to add 50% of your excess happiness to your culture each turn.&#xD;&#xA;&#xD;&#xA;**Unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow at 1/4 speed when your population is unhappy. &#xD;&#xA; - Golden Ages: The amout your civilization is unhappy is subtracted from the golden age pot.&#xD;&#xA;&#xD;&#xA;**VERY unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities do not grow.&#xD;&#xA; - Units: Settlers may not be trained.&#xD;&#xA; - Production: Cities generate -50% production.&#xD;&#xA; - Unit are less effective in combat. They get -33% combat strength.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA; - General info: mousing over the happiness listing on the top bar, left side, during various happy states.&#xD;&#xA; - Golden age info: mousing over the golden age display on the top bar, left side, during various happy states.&#xD;&#xA; - Combat info: Comparing happy (normal) combat strength to VERY unhappy combat strengtn, by mousing over an enemy unit. The VERY unhappy combat modifier is clearly listed in the calculations.&#xD;&#xA; - Production info: mousing over a city's production listing in the top left when VERY unhappy." />
  <row Id="19684" PostHistoryTypeId="2" PostId="8357" RevisionGUID="eb7ad522-c7d7-4770-b81b-a55030e4acd9" CreationDate="2010-10-02T18:41:39.180" UserId="46" Text="I am just starting out in Assassin's Creed 2, trying to associate a given action with the button it is bound to.  I find myself continually pressing the button for Eagle Vision, and I can't seem to exit this mode until I find an actionable item and activate it.  How do I exit Eagle Vision mode?" />
  <row Id="19685" PostHistoryTypeId="1" PostId="8357" RevisionGUID="eb7ad522-c7d7-4770-b81b-a55030e4acd9" CreationDate="2010-10-02T18:41:39.180" UserId="46" Text="How do I exit eagle vision in Assassin's Creed 2?" />
  <row Id="19686" PostHistoryTypeId="3" PostId="8357" RevisionGUID="eb7ad522-c7d7-4770-b81b-a55030e4acd9" CreationDate="2010-10-02T18:41:39.180" UserId="46" Text="&lt;pc&gt;&lt;assassins-creed-2&gt;&lt;eagle-vision&gt;" />
  <row Id="19687" PostHistoryTypeId="5" PostId="8354" RevisionGUID="d8b09474-8823-43ae-983e-dfe90f8da15d" CreationDate="2010-10-02T18:44:07.093" UserId="1410" Comment="added 333 characters in body; deleted 94 characters in body" Text="**Happy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow normally.&#xD;&#xA; - Golden Ages: If you have excess happiness, each turn it accumulates, and when you have enough, your civilization enters a golden age. After the golden age the process starts again, although I believe you need more excess happiness for each subsequent golden age.&#xD;&#xA;&#xD;&#xA;**Unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow at 1/4 speed when your population is unhappy. &#xD;&#xA; - Golden Ages: The amout your civilization is unhappy is subtracted from the golden age pot.&#xD;&#xA;&#xD;&#xA;**VERY unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities do not grow.&#xD;&#xA; - Units: Settlers may not be trained.&#xD;&#xA; - Production: Cities generate -50% production.&#xD;&#xA; - Unit are less effective in combat. They get -33% combat strength.&#xD;&#xA;&#xD;&#xA;**Social Policies**&#xD;&#xA;&#xD;&#xA; - Piety-&gt;Mandate of Heaven allows you to add 50% of your excess happiness to your culture each turn.&#xD;&#xA; - Rationalism-&gt;Sovereignty boosts science +15% when your empire is happy.&#xD;&#xA; - There are numerous social policies that affect the happiness level, but these are the ones that get effect *from* the happiness level.&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA; - General info: mousing over the happiness listing on the top bar, left side, during various happy states.&#xD;&#xA; - Golden age info: mousing over the golden age display on the top bar, left side, during various happy states.&#xD;&#xA; - Combat info: Comparing happy (normal) combat strength to VERY unhappy combat strength, by mousing over an enemy unit. The VERY unhappy combat modifier is clearly listed in the calculations.&#xD;&#xA; - Production info: mousing over a city's production listing in the top left when VERY unhappy.&#xD;&#xA; - Social Policy info: The social policy screen, accessible by clicking on the culture listing on the top bar, left side." />
  <row Id="19688" PostHistoryTypeId="2" PostId="8358" RevisionGUID="0f99416d-c6fc-46c5-ab1b-447596ebc9b5" CreationDate="2010-10-02T18:48:08.323" UserId="109" Text="If the PC version is like the 360 version, you hold the button you used to activate Eagle Vision for around 10 seconds." />
  <row Id="19689" PostHistoryTypeId="5" PostId="8358" RevisionGUID="c8e90ab7-64a7-4ca6-9b3a-a11f35001c9d" CreationDate="2010-10-02T18:53:29.850" UserId="109" Comment="added 1 characters in body" Text="If the PC version is like the 360 version, you hold the button you used to activate Eagle Vision for around 2-3 seconds." />
  <row Id="19690" PostHistoryTypeId="5" PostId="8354" RevisionGUID="9c097105-2a79-4939-8f60-975fe406ecd5" CreationDate="2010-10-02T18:54:03.203" UserId="1410" Comment="added 712 characters in body" Text="Here is a list of all the effect from happiness level that I could find. To answer your specic question, most of the effects care only if your civilization is happy or unhappy, by one :) or :(. (I believe zero :) is fine.) But there are three effects that care about the amount your civilization is happy or unhappy:&#xD;&#xA;&#xD;&#xA; - VERY unhappy occurs when you hit a particular amount of unhappyness. (I do not know what, but I'm sure -11 is enough)&#xD;&#xA; - Golden Age points accumulate (or deplete) equal to the amount your civilization is happy (or unhappy)&#xD;&#xA; - Piety-&gt;Mandate of Heaven uses your exact excess happyness to calculate how much culture you get.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Full list of effects:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;**Happy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow normally.&#xD;&#xA; - Golden Ages: If you have excess happiness, each turn it accumulates into Golden Age points, and when you have enough, your civilization enters a Golden Age. After the golden age the process starts again, although I believe you need more Golden Age points for each subsequent Golden Age.&#xD;&#xA;&#xD;&#xA;**Unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow at 1/4 speed when your population is unhappy. &#xD;&#xA; - Golden Ages: The amout your civilization is unhappy is subtracted from the Golden Age points.&#xD;&#xA;&#xD;&#xA;**VERY unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities do not grow.&#xD;&#xA; - Units: Settlers may not be trained.&#xD;&#xA; - Production: Cities generate -50% production.&#xD;&#xA; - Unit are less effective in combat. They get -33% combat strength.&#xD;&#xA;&#xD;&#xA;**Social Policies**&#xD;&#xA;&#xD;&#xA; - Piety-&gt;Mandate of Heaven allows you to add 50% of your excess happiness to your culture each turn.&#xD;&#xA; - Rationalism-&gt;Sovereignty boosts science +15% when your empire is happy.&#xD;&#xA; - There are numerous social policies that affect the happiness level, but these are the ones that get effect *from* the happiness level.&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA; - General info: mousing over the happiness listing on the top bar, left side, during various happy states.&#xD;&#xA; - Golden age info: mousing over the golden age display on the top bar, left side, during various happy states.&#xD;&#xA; - Combat info: Comparing happy (normal) combat strength to VERY unhappy combat strength, by mousing over an enemy unit. The VERY unhappy combat modifier is clearly listed in the calculations.&#xD;&#xA; - Production info: mousing over a city's production listing in the top left when VERY unhappy.&#xD;&#xA; - Social Policy info: The social policy screen, accessible by clicking on the culture listing on the top bar, left side." />
  <row Id="19691" PostHistoryTypeId="2" PostId="8359" RevisionGUID="b1006b87-a95f-4d57-b4fd-86bdc6ae77fa" CreationDate="2010-10-02T19:47:03.427" UserId="3704" Text="Anybody play X3:TC and know if telling ships you are in a dog fight with to surrender ever works?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19692" PostHistoryTypeId="1" PostId="8359" RevisionGUID="b1006b87-a95f-4d57-b4fd-86bdc6ae77fa" CreationDate="2010-10-02T19:47:03.427" UserId="3704" Text="X3: Terran Conflict -- Asking ships to surrender" />
  <row Id="19693" PostHistoryTypeId="3" PostId="8359" RevisionGUID="b1006b87-a95f-4d57-b4fd-86bdc6ae77fa" CreationDate="2010-10-02T19:47:03.427" UserId="3704" Text="&lt;spaceship&gt;&lt;x3&gt;" />
  <row Id="19694" PostHistoryTypeId="5" PostId="8352" RevisionGUID="d1e9c720-8c77-45da-a1d0-6f74aa6d5595" CreationDate="2010-10-02T20:02:06.360" UserId="816" Comment="homonyms!" Text="I understand that happiness affects growth? Does it matter to what degree my population is happy? Am I ok as long as I have one happy face, or is there a relative effect?&#xD;&#xA;&#xD;&#xA;Also in Civipedia it says:&#xD;&#xA;&#xD;&#xA;&gt;...a very unhappy population will also affect the fighting qualities of your armies as well.&#xD;&#xA;&#xD;&#xA;How and when does it have an effect?" />
  <row Id="19695" PostHistoryTypeId="6" PostId="8352" RevisionGUID="d1e9c720-8c77-45da-a1d0-6f74aa6d5595" CreationDate="2010-10-02T20:02:06.360" UserId="816" Comment="homonyms!" Text="&lt;civilization-5&gt;&lt;units&gt;&lt;growth&gt;&lt;happiness&gt;" />
  <row Id="19696" PostHistoryTypeId="2" PostId="8360" RevisionGUID="db7d45cd-54e1-4280-97ec-99ba68cecaff" CreationDate="2010-10-02T20:38:53.150" UserId="1071" Text="My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shot. &#xD;&#xA;&#xD;&#xA;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. " />
  <row Id="19697" PostHistoryTypeId="1" PostId="8360" RevisionGUID="db7d45cd-54e1-4280-97ec-99ba68cecaff" CreationDate="2010-10-02T20:38:53.150" UserId="1071" Text="What is a good strategy against the praetorian at Horizon on mass effect 2 insanity difficulty?" />
  <row Id="19698" PostHistoryTypeId="3" PostId="8360" RevisionGUID="db7d45cd-54e1-4280-97ec-99ba68cecaff" CreationDate="2010-10-02T20:38:53.150" UserId="1071" Text="&lt;mass-effect-2&gt;" />
  <row Id="19699" PostHistoryTypeId="2" PostId="8361" RevisionGUID="5cc10a1c-a50b-4759-bd1b-09f1b038fe93" CreationDate="2010-10-02T20:42:58.663" UserId="451" Text="I've spent a few dozen hours with it and I've yet to see any ship surrender. I've been told by a friend who's played a lot more than I that you have to have overwhelming firepower and a strong reputation before they'll even consider it. In short, I wouldn't waste your time until you've made it into the middle or late game." />
  <row Id="19700" PostHistoryTypeId="5" PostId="8360" RevisionGUID="18d8a3de-76ec-4fcc-a001-22b1d1c5fbfd" CreationDate="2010-10-02T20:59:53.737" UserId="816" Comment="added 1 characters in body" Text="My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shots. &#xD;&#xA;&#xD;&#xA;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. " />
  <row Id="19701" PostHistoryTypeId="5" PostId="8359" RevisionGUID="bfbcc053-f325-4cf9-a19e-bd985aaf9014" CreationDate="2010-10-02T21:01:42.357" UserId="816" Comment="clarified wording" Text="Does anybody who has played X3:TC know if it ever works to tell ships to surrender when you are in a dog fight with them?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19702" PostHistoryTypeId="5" PostId="8354" RevisionGUID="97bd641a-ee95-4cf9-8c79-ab5fcaf0cb85" CreationDate="2010-10-02T21:04:18.860" UserId="816" Comment="added 2 characters in body" Text="Here is a list of all the effects from happiness level that I could find. To answer your specfic question, most of the effects care only if your civilization is happy or unhappy, by one :) or :(. (I believe zero :) is fine.) But there are three effects that care about the amount your civilization is happy or unhappy:&#xD;&#xA;&#xD;&#xA; - VERY unhappy occurs when you hit a particular amount of unhappyness. (I do not know what, but I'm sure -11 is enough)&#xD;&#xA; - Golden Age points accumulate (or deplete) equal to the amount your civilization is happy (or unhappy)&#xD;&#xA; - Piety-&gt;Mandate of Heaven uses your exact excess happyness to calculate how much culture you get.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Full list of effects:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;**Happy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow normally.&#xD;&#xA; - Golden Ages: If you have excess happiness, each turn it accumulates into Golden Age points, and when you have enough, your civilization enters a Golden Age. After the golden age the process starts again, although I believe you need more Golden Age points for each subsequent Golden Age.&#xD;&#xA;&#xD;&#xA;**Unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow at 1/4 speed when your population is unhappy. &#xD;&#xA; - Golden Ages: The amout your civilization is unhappy is subtracted from the Golden Age points.&#xD;&#xA;&#xD;&#xA;**VERY unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities do not grow.&#xD;&#xA; - Units: Settlers may not be trained.&#xD;&#xA; - Production: Cities generate -50% production.&#xD;&#xA; - Unit are less effective in combat. They get -33% combat strength.&#xD;&#xA;&#xD;&#xA;**Social Policies**&#xD;&#xA;&#xD;&#xA; - Piety-&gt;Mandate of Heaven allows you to add 50% of your excess happiness to your culture each turn.&#xD;&#xA; - Rationalism-&gt;Sovereignty boosts science +15% when your empire is happy.&#xD;&#xA; - There are numerous social policies that affect the happiness level, but these are the ones that get effect *from* the happiness level.&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA; - General info: mousing over the happiness listing on the top bar, left side, during various happy states.&#xD;&#xA; - Golden age info: mousing over the golden age display on the top bar, left side, during various happy states.&#xD;&#xA; - Combat info: Comparing happy (normal) combat strength to VERY unhappy combat strength, by mousing over an enemy unit. The VERY unhappy combat modifier is clearly listed in the calculations.&#xD;&#xA; - Production info: mousing over a city's production listing in the top left when VERY unhappy.&#xD;&#xA; - Social Policy info: The social policy screen, accessible by clicking on the culture listing on the top bar, left side." />
  <row Id="19703" PostHistoryTypeId="2" PostId="8362" RevisionGUID="b45a836e-1134-4ff1-b9a7-130a78305d1f" CreationDate="2010-10-02T21:17:26.547" UserId="1704" Text="Been a few weeks now since Elemental: War of Magic released, are there any singleplayer maps / campaigns out there already?&#xD;&#xA;&#xD;&#xA;Google doesn't turn up anything useful." />
  <row Id="19704" PostHistoryTypeId="1" PostId="8362" RevisionGUID="b45a836e-1134-4ff1-b9a7-130a78305d1f" CreationDate="2010-10-02T21:17:26.547" UserId="1704" Text="Where do I find custom made maps / campaigns for Elemental: War of Magic ?" />
  <row Id="19705" PostHistoryTypeId="3" PostId="8362" RevisionGUID="b45a836e-1134-4ff1-b9a7-130a78305d1f" CreationDate="2010-10-02T21:17:26.547" UserId="1704" Text="&lt;turn-based-strategy&gt;&lt;campaign&gt;&lt;custom-maps&gt;" />
  <row Id="19706" PostHistoryTypeId="2" PostId="8363" RevisionGUID="e15975f9-0d16-4ba3-8cee-87736ff5ed76" CreationDate="2010-10-02T21:17:31.450" UserId="6381" Text="On my Midway Ms. Pacman arcade machine, when I turn it on, the very left part of the screen is near the center and then every other part of the screen is compressed into one pixel.  The part that is not compressed into the one pixel is perfectly fine.  The controls, sound, and game work fine." />
  <row Id="19707" PostHistoryTypeId="1" PostId="8363" RevisionGUID="e15975f9-0d16-4ba3-8cee-87736ff5ed76" CreationDate="2010-10-02T21:17:31.450" UserId="6381" Text="How to fix a broken screen on Ms. Pacman (Midway) arcade" />
  <row Id="19708" PostHistoryTypeId="3" PostId="8363" RevisionGUID="e15975f9-0d16-4ba3-8cee-87736ff5ed76" CreationDate="2010-10-02T21:17:31.450" UserId="6381" Text="&lt;arcade&gt;" />
  <row Id="19709" PostHistoryTypeId="2" PostId="8364" RevisionGUID="cfba4065-333f-41d6-a691-8636c3530936" CreationDate="2010-10-02T21:27:43.013" UserId="3704" Text="It sounds like the CRT is damaged.  I've never seen the inside of one of those machines, but is the monitor something that could be removed and swapped out with the tube of say an old PC Monitor?" />
  <row Id="19710" PostHistoryTypeId="2" PostId="8365" RevisionGUID="48729fbc-4d5f-4c30-885a-732ed7ac673f" CreationDate="2010-10-02T21:29:25.630" UserId="122" Text="I'm not sure the &quot;why&quot; is really on-topic here, I just think someone made a mistake. I share your pain.&#xD;&#xA;&#xD;&#xA;As for a solution - I've searched online and experimented a bit, and while I could easily bypass the first dialog, I could not bypass the second. To bypass the first dialog, just don't click &quot;play&quot; directly in the Steam game library. Instead, choose one of the following:&#xD;&#xA;&#xD;&#xA;* Run the Civilization V exes directly, found in your installation folder, which should be in `&lt;steam folder&gt;\steamapps\common\sid meier's civilization v`. It doesn't matter which one you start, unfortunately, they all open that 2nd dialog.&#xD;&#xA;* A more convenient way for the above method is to ask civ to create a desktop link. In the 2nd dialog, right click and choose &quot;create dx11 desktop shortcut&quot;. Keep in mind that despite the name, it *will* prompt the 2nd dialog.&#xD;&#xA;* Use Steam's &quot;jump list&quot; to launch the game. Just right-click the steam icon on the taskbar and choose &quot;Civilization V&quot; from the list:&#xD;&#xA;&#xD;&#xA;![Jump List][1]&#xD;&#xA;&#xD;&#xA;This issue is also being [actively discussed on the Steam forums][2], with no resolution at the moment.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://i.imgur.com/C7BJg.png&#xD;&#xA;[2]:http://forums.steampowered.com/forums/showthread.php?t=1455696" />
  <row Id="19711" PostHistoryTypeId="5" PostId="8355" RevisionGUID="4a38bbcf-2551-4cfb-93eb-543ce538f39d" CreationDate="2010-10-02T21:42:58.840" UserId="1410" Comment="added 17 characters in body" Text="I (pre) downloaded and installed Civilization 5 through Steam, on Windows 7. When I start it, Steam asks me if I would like to start:&#xD;&#xA;&#xD;&#xA; - Civilization 5&#xD;&#xA; - Civilization 5 (DirectX 9)&#xD;&#xA;&#xD;&#xA;Then, Civilization &quot;starts&quot; into its menu program and asks me if I would like to start:&#xD;&#xA;&#xD;&#xA; - Civilization 5, DirectX 9 mode&#xD;&#xA; - Civilization 5, DirectX 10/11 mode, recommended&#xD;&#xA;&#xD;&#xA;Questions:&#xD;&#xA;&#xD;&#xA;**What is causing me to be asked twice?**&#xD;&#xA;&#xD;&#xA;**More importantly, can I disable one or both questions? ie make the game always start in DX10/11 mode without asking?**&#xD;&#xA;" />
  <row Id="19712" PostHistoryTypeId="5" PostId="8354" RevisionGUID="6e11d451-5e69-4d7a-9e81-d9819700782e" CreationDate="2010-10-02T21:50:20.310" UserId="1410" Comment="added 1 characters in body" Text="Here is a list of all the effects from happiness level that I could find. To answer your specific question, most of the effects care only if your civilization is happy or unhappy, by one :) or :(. (I believe zero :) is fine.) But there are three effects that care about the amount your civilization is happy or unhappy:&#xD;&#xA;&#xD;&#xA; - VERY unhappy occurs when you hit a particular amount of unhappyness. (I do not know what, but I'm sure -11 is enough)&#xD;&#xA; - Golden Age points accumulate (or deplete) equal to the amount your civilization is happy (or unhappy)&#xD;&#xA; - Piety-&gt;Mandate of Heaven uses your exact excess happyness to calculate how much culture you get.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Full list of effects:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;**Happy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow normally.&#xD;&#xA; - Golden Ages: If you have excess happiness, each turn it accumulates into Golden Age points, and when you have enough, your civilization enters a Golden Age. After the golden age the process starts again, although I believe you need more Golden Age points for each subsequent Golden Age.&#xD;&#xA;&#xD;&#xA;**Unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow at 1/4 speed when your population is unhappy. &#xD;&#xA; - Golden Ages: The amout your civilization is unhappy is subtracted from the Golden Age points.&#xD;&#xA;&#xD;&#xA;**VERY unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities do not grow.&#xD;&#xA; - Units: Settlers may not be trained.&#xD;&#xA; - Production: Cities generate -50% production.&#xD;&#xA; - Unit are less effective in combat. They get -33% combat strength.&#xD;&#xA;&#xD;&#xA;**Social Policies**&#xD;&#xA;&#xD;&#xA; - Piety-&gt;Mandate of Heaven allows you to add 50% of your excess happiness to your culture each turn.&#xD;&#xA; - Rationalism-&gt;Sovereignty boosts science +15% when your empire is happy.&#xD;&#xA; - There are numerous social policies that affect the happiness level, but these are the ones that get effect *from* the happiness level.&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA; - General info: mousing over the happiness listing on the top bar, left side, during various happy states.&#xD;&#xA; - Golden age info: mousing over the golden age display on the top bar, left side, during various happy states.&#xD;&#xA; - Combat info: Comparing happy (normal) combat strength to VERY unhappy combat strength, by mousing over an enemy unit. The VERY unhappy combat modifier is clearly listed in the calculations.&#xD;&#xA; - Production info: mousing over a city's production listing in the top left when VERY unhappy.&#xD;&#xA; - Social Policy info: The social policy screen, accessible by clicking on the culture listing on the top bar, left side." />
  <row Id="19713" PostHistoryTypeId="5" PostId="8360" RevisionGUID="e02dc95b-e772-45b0-a199-44987d559e58" CreationDate="2010-10-02T22:17:20.903" UserId="1071" Comment="added 604 characters in body" Text="My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shots. &#xD;&#xA;&#xD;&#xA;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. &#xD;&#xA;&#xD;&#xA;Edit: I finished Horizon. Same strategy. Needed to run around the platform. Cannot expect much from the squad. I had Garrus and Mordin as squad mates. Mordin was useful to bring the armor down with incineration as long he was alive. Around 75% armor both of them died. I used rifle and heavy reave until the armor was close to 25% and then used the collector particle beam to take out the rest. Died way too many times. Key is to run from cover to cover and never get caught on the inside. Don't wait for the praetorian to get too close or you will take heavy damage if you don't have a good shield. " />
  <row Id="19714" PostHistoryTypeId="2" PostId="8366" RevisionGUID="feb0b037-e5b4-48d2-91aa-d9e4a1777c55" CreationDate="2010-10-02T23:03:12.963" UserId="3685" Text="&#xD;&#xA;It's called flight control:&#xD;&#xA;http://ie.wireless.ign.com/articles/968/968376p1.html" />
  <row Id="19715" PostHistoryTypeId="2" PostId="8367" RevisionGUID="baa94c06-dde9-41fc-b628-6820bf81ecd5" CreationDate="2010-10-02T23:03:51.763" UserId="336" Text="Welcome to Gaming.stackexchange!&#xD;&#xA;&#xD;&#xA;Anyway, you're right about the Praetorians being general P.I.T.A.s on Insanity, and it sounds like you're already using the optimal strategy: find a pillar or other large environmental cover, and simply keep it between yourself and the praetorian, peeking out and letting rip with powers when you can (warp is very useful here). &#xD;&#xA;&#xD;&#xA;Use what heavy weapons you can -- the Collector Particle gun is a good choice due to its R.O.F. and accuracy, and the cain retains its awesome damage (assuming you can survive long enough to get it off).&#xD;&#xA;&#xD;&#xA;Don't be discouraged if it takes you several tries -- the fights are hard, especially on the Collector Ship, when you have to fight off drones + harbinger at the same time." />
  <row Id="19716" PostHistoryTypeId="2" PostId="8368" RevisionGUID="a33d3dc5-b794-485f-b3c0-01c335a63711" CreationDate="2010-10-02T23:31:54.460" UserId="247" Text="I found some airport simulation games that are not in your list, is it any of these? (links to iTunes)&#xD;&#xA;&#xD;&#xA; - [Airport One][1]&#xD;&#xA; - [iATC][2]&#xD;&#xA; - [Airport Terminal][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/airport-one/id364902376?mt=8&#xD;&#xA;  [2]: http://itunes.apple.com/us/app/iatc/id297881846?mt=8&#xD;&#xA;  [3]: http://itunes.apple.com/us/app/airport-terminal/id358327712?mt=8" />
  <row Id="19717" PostHistoryTypeId="2" PostId="8369" RevisionGUID="e597bac0-c567-4d27-bd1d-e786ff3b1bd3" CreationDate="2010-10-02T23:34:49.563" UserId="451" Text="Allow me to provide a few links that you might find helpful (I sure did):&#xD;&#xA;&#xD;&#xA; 1. [The Ultimate X resource and guides list][1]&#xD;&#xA; 2. [X-Universe Plugin Manager][2] (for when you branch out beyond the basic game and use mods)&#xD;&#xA; 3. [A site with maps, guides, etc][3].&#xD;&#xA; 4. And finally a buddy of mine (Faust) posted a *ton* of helpful stuff in response to a blog posting of mine. You can find it [here at this link][4].&#xD;&#xA;&#xD;&#xA;Take a look at those resources. They helped me get beyond the hump when I was pretty stymied by the learning curve. It's a fantastic game once you get into it.&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.egosoft.com/viewtopic.php?t=162408&#xD;&#xA;  [2]: http://cycrow.thexuniverse.us/&#xD;&#xA;  [3]: http://eng.x3tc.ru/&#xD;&#xA;  [4]: http://phileosophos.com/wordpress/?p=47" />
  <row Id="19721" PostHistoryTypeId="2" PostId="8371" RevisionGUID="8d5557a4-4954-45e5-9a78-283593f19821" CreationDate="2010-10-03T00:52:10.487" UserId="1804" Text="I just embarked on a map with 6 trees on it. There is a small (about 100 tiles total) bit of greenery, and the rest is a mix of red sand and felsite. &#xD;&#xA;If I pump water up and turn the ground muddy, will the forest spread? Would the muddy section have to be next to the existing green area?" />
  <row Id="19722" PostHistoryTypeId="1" PostId="8371" RevisionGUID="8d5557a4-4954-45e5-9a78-283593f19821" CreationDate="2010-10-03T00:52:10.487" UserId="1804" Text="Growing Trees above ground in Dwarf Fortress" />
  <row Id="19723" PostHistoryTypeId="3" PostId="8371" RevisionGUID="8d5557a4-4954-45e5-9a78-283593f19821" CreationDate="2010-10-03T00:52:10.487" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="19724" PostHistoryTypeId="2" PostId="8372" RevisionGUID="eb15122e-0a37-486e-bcfe-607804db0e41" CreationDate="2010-10-03T00:59:36.583" UserId="121" Text="How much culture is required for a city to switch?&#xD;&#xA;&#xD;&#xA;For example, in my current game, a neighboring city shows 53% my culture, 46% it's original owners.  At what % will the city join my empire?" />
  <row Id="19725" PostHistoryTypeId="1" PostId="8372" RevisionGUID="eb15122e-0a37-486e-bcfe-607804db0e41" CreationDate="2010-10-03T00:59:36.583" UserId="121" Text="How much culture is required for a city to switch?" />
  <row Id="19726" PostHistoryTypeId="3" PostId="8372" RevisionGUID="eb15122e-0a37-486e-bcfe-607804db0e41" CreationDate="2010-10-03T00:59:36.583" UserId="121" Text="&lt;civilization-4&gt;" />
  <row Id="19727" PostHistoryTypeId="2" PostId="8373" RevisionGUID="cb3feb7c-6f3c-4490-8ebb-51b4c813fd44" CreationDate="2010-10-03T01:08:16.220" UserId="3588" Text="When a research agreement has finished and you receive your free technology, does your research partner receive the same technology? I would guess that both parties receive one of their respective &quot;next&quot; technologies, which may or may not be the same, right?" />
  <row Id="19728" PostHistoryTypeId="1" PostId="8373" RevisionGUID="cb3feb7c-6f3c-4490-8ebb-51b4c813fd44" CreationDate="2010-10-03T01:08:16.220" UserId="3588" Text="Do both parties get the same technology out of a research agreement?" />
  <row Id="19729" PostHistoryTypeId="3" PostId="8373" RevisionGUID="cb3feb7c-6f3c-4490-8ebb-51b4c813fd44" CreationDate="2010-10-03T01:08:16.220" UserId="3588" Text="&lt;civilization-5&gt;" />
  <row Id="19730" PostHistoryTypeId="2" PostId="8374" RevisionGUID="3618ef72-98fd-4785-8763-fbada589c964" CreationDate="2010-10-03T01:22:24.917" UserId="341" Text="Correct, they are not necessarily the same.  You will receive a random technology from those that are available to you, and they will receive a random one for them.  This does imply that if you are making use of research agreements, you should try not to &quot;skip&quot; techs that are cheap, since you want the research agreement to give you something as &quot;expensive&quot; as possible." />
  <row Id="19731" PostHistoryTypeId="2" PostId="8375" RevisionGUID="7ab15bfb-abd2-41b0-b94a-6fdad80e08c0" CreationDate="2010-10-03T01:29:41.097" UserId="341" Text="Related to WillfulWizard's answer, the other night I was preparing for an attack on Siam by bringing up my troops to his border.  The turn before I was about to attack, the diplomacy window popped up and he asked me about the troops massing on his border.  Since I was about to attack anyway, I clicked the option that declared war.  His response was something about &quot;I appreciate your honesty&quot;.  So it stands to reason that if I had denied that I was preparing for war, but had then declared war shortly thereafter, other civs would've been less likely to trust me in the future.  &#xD;&#xA;&#xD;&#xA;In general, if you're trying to preserve your reputation, don't accept any deals with someone you plan to attack, and declare your attack openly." />
  <row Id="19732" PostHistoryTypeId="2" PostId="8376" RevisionGUID="25cdc632-d3d1-4b66-8dfd-297d105ffece" CreationDate="2010-10-03T01:30:41.637" UserId="336" Text="Red Sand is already a soil layer, and aboveground plants do not require mud to grow in a soil layer.&#xD;&#xA;&#xD;&#xA;It might take a while, particularly if your dwarves trample saplings, but trees will continue to grow on the map, even if you harvest all six trees, as tree saplings sprout randomly, not due to tree pollination." />
  <row Id="19733" PostHistoryTypeId="5" PostId="8205" RevisionGUID="8ea3fdca-cbe9-46be-a23e-6874cc7a432e" CreationDate="2010-10-03T01:58:39.633" UserId="18" Comment="grammar / formatting" Text="One of the easier and less involved ways to make some extra money is to keep two copies of your most expensive frog and then breed them. If you want to make a little extra, keep a habitat with lots of +happiness items and move the frogs into there for a while before you sell. While they're sitting in there getting happier, you can have another set of 8 in egg form. Rinse and repeat. &#xD;&#xA;&#xD;&#xA;For more frog breeding tips and tricks, click [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://iphonedevpinoy.blogspot.com/2010/09/pocket-frogs-faqs-strategy-guide-tips.html" />
  <row Id="19734" PostHistoryTypeId="2" PostId="8377" RevisionGUID="6f3213bd-a657-4c40-8311-7213b6cc8f96" CreationDate="2010-10-03T01:59:20.523" UserId="3872" Text="Harbors are best thought of as an alternative to roads and rails, and at times a superior alternative.  They essentially turn the sea into a trade route connected to all other cities with harbors.  If one of those cities is your capital or a city connected by road/rail to your capital, then building a harbor immediately creates a trade connection.  Furthermore, this connection is considered a &quot;railroad&quot; connection, which means a 50% production bonus the moment you research railroads.  They accomplish this while only costing 3 gold per turn.  Often, it makes economic sense to rip up roads (or at least not lay down railroads) to save on maintenance, as it only takes two tiles of railroads to surpass the expense of a Harbor.  The downside, obviously, is a loss of interior lines for military movement.&#xD;&#xA;&#xD;&#xA;Also, Harbors are required to connect any cities (captured or otherwise) on landmasses not contiguous with your starting land mass to your trade routes." />
  <row Id="19735" PostHistoryTypeId="2" PostId="8378" RevisionGUID="159fb42d-c144-41dc-8444-a69195cfe5bb" CreationDate="2010-10-03T02:21:28.907" UserId="32" Text="I just picked up the PC [Dungeon Defenders][1] demo (aka &quot;Dungeon Defense&quot; - I think they are changing the name for he full release). I quite enjoyed playing it single player with my XBox 360 controller.&#xD;&#xA;&#xD;&#xA;The preview movies and tutorial text reference a 2-4 player split-screen mode. Unfortunately, I couldn't figure out how to set it up. When I got to the player select screen, it seemed like I *should* be able to add a second player, but I could not figure out how.&#xD;&#xA;&#xD;&#xA;I have 1 XBox 360 controller and mouse/keyboard. Can I play with more than 1 person, and if so how do I do it?&#xD;&#xA;&#xD;&#xA;  [1]: http://dungeondefenders.com/" />
  <row Id="19736" PostHistoryTypeId="1" PostId="8378" RevisionGUID="159fb42d-c144-41dc-8444-a69195cfe5bb" CreationDate="2010-10-03T02:21:28.907" UserId="32" Text="Can I play with more than 1 player in Dungeon Defenders (demo)?" />
  <row Id="19737" PostHistoryTypeId="3" PostId="8378" RevisionGUID="159fb42d-c144-41dc-8444-a69195cfe5bb" CreationDate="2010-10-03T02:21:28.907" UserId="32" Text="&lt;dungeon-defenders&gt;" />
  <row Id="19738" PostHistoryTypeId="2" PostId="8379" RevisionGUID="ad66ab79-6de7-498d-8ba8-1d9ce1fe86f5" CreationDate="2010-10-03T03:25:20.927" UserId="3588" Text="I usually let all my worker units roam free on automation, unless I need a specific improvement *right now*. I usually never care about the tiles worked by a city, at most I may switch the priorities to production or gold for some time when necessary. My scouts and other exploring units are usually set to explore automatically…&#xD;&#xA;&#xD;&#xA;This does feel somewhat lazy, and I'm sure my empire could run more optimized if I tweaked everything by hand. On the other hand, micromanaging seems to become very complex very soon, to the point where I'd just keep missing opportunities. How much more should I care about individual details and where am I save leaving it up to the AI? If I tweak the tiles a city is working, how often do I need to check back to see if it's still as good as can be?" />
  <row Id="19739" PostHistoryTypeId="1" PostId="8379" RevisionGUID="ad66ab79-6de7-498d-8ba8-1d9ce1fe86f5" CreationDate="2010-10-03T03:25:20.927" UserId="3588" Text="Where is the right balance between automation and micromanagement?" />
  <row Id="19740" PostHistoryTypeId="3" PostId="8379" RevisionGUID="ad66ab79-6de7-498d-8ba8-1d9ce1fe86f5" CreationDate="2010-10-03T03:25:20.927" UserId="3588" Text="&lt;civilization-5&gt;" />
  <row Id="19742" PostHistoryTypeId="2" PostId="8381" RevisionGUID="ab4aca81-eb41-4df1-9c51-08172aac3dcd" CreationDate="2010-10-03T03:31:01.913" UserId="3872" Text="Question says it all.  I know vaguely what is going on, but want something specific." />
  <row Id="19743" PostHistoryTypeId="1" PostId="8381" RevisionGUID="ab4aca81-eb41-4df1-9c51-08172aac3dcd" CreationDate="2010-10-03T03:31:01.913" UserId="3872" Text="What is the Formula for Unit Maintenance in Civilization V?" />
  <row Id="19744" PostHistoryTypeId="3" PostId="8381" RevisionGUID="ab4aca81-eb41-4df1-9c51-08172aac3dcd" CreationDate="2010-10-03T03:31:01.913" UserId="3872" Text="&lt;civilization-5&gt;" />
  <row Id="19745" PostHistoryTypeId="2" PostId="8382" RevisionGUID="66537028-825e-4c61-97b1-3f156885218d" CreationDate="2010-10-03T04:04:46.657" UserId="1410" Text="This actually sounds pretty subjective. There is only one non-subjective answer I can think of:&#xD;&#xA;&#xD;&#xA;**Micromanage Early, Automate Late**&#xD;&#xA;&#xD;&#xA;Early in the game, you have few cities, few population. A couple of well used units can topple another civilization. A worker improving the right square and double your food income. But late in the game, you have lots of cities and units, all the important hexes are improved, you've explored everything already. In short, early in the game every decision affects a greater part of your civilization than the same kind of decision late in the game.&#xD;&#xA;&#xD;&#xA;So, micromanage your units early in the game, when they matter a lot. Then, whenever you think they've become unimportant, automate.&#xD;&#xA;&#xD;&#xA;Most of the other reasons to automate or not end up being subjective, or simply:&#xD;&#xA;&#xD;&#xA;**It depends.**&#xD;&#xA;&#xD;&#xA;Do you want to win absolutely, and play on the highest difficulty possible? Chances are you should be micromanaging everything, checking on every city/unit every turn.&#xD;&#xA;&#xD;&#xA;Do you like some parts of the game and not others? Perhaps you like war but not building? Automate whatever you don't like, and play what you do.&#xD;&#xA;&#xD;&#xA;Do you enjoy quick games or watching a world evolve with only light input from you? Automate a lot, and click next turn to get to the fun stuff. Also maybe play on quick.&#xD;&#xA;&#xD;&#xA;In short, it depends on how you want to play. As long as you're having fun, you're doing it right.&#xD;&#xA;&#xD;&#xA;Can you rephrase your question at all to be less subjective, less abut how *you specifically* might want to play? Maybe, &quot;which of the automation options tend to make good/bad decisions?&quot; We can't tell you how much to care about automation, but we can tell you where you might want to care, if you decide to." />
  <row Id="19746" PostHistoryTypeId="5" PostId="8379" RevisionGUID="80a9c619-5ebc-4f42-bb3b-2e9d6cc3a924" CreationDate="2010-10-03T04:06:43.643" UserId="1410" Comment="edited body" Text="I usually let all my worker units roam free on automation, unless I need a specific improvement *right now*. I usually never care about the tiles worked by a city, at most I may switch the priorities to production or gold for some time when necessary. My scouts and other exploring units are usually set to explore automatically…&#xD;&#xA;&#xD;&#xA;This does feel somewhat lazy, and I'm sure my empire could run more optimized if I tweaked everything by hand. On the other hand, micromanaging seems to become very complex very soon, to the point where I'd just keep missing opportunities. How much more should I care about individual details and where am I safe leaving it up to the AI? If I tweak the tiles a city is working, how often do I need to check back to see if it's still as good as can be?" />
  <row Id="19747" PostHistoryTypeId="2" PostId="8383" RevisionGUID="ef403339-e3a8-4688-b808-210d070e8621" CreationDate="2010-10-03T04:15:03.847" UserId="46" Text="Every time I try to assassinate a guard on a roof, I always jump up and kill him with my hidden blade.  How do I pull a guard off a roof to assassinate him in Assassin's Creed 2?" />
  <row Id="19748" PostHistoryTypeId="1" PostId="8383" RevisionGUID="ef403339-e3a8-4688-b808-210d070e8621" CreationDate="2010-10-03T04:15:03.847" UserId="46" Text="How do I pull a guard off a roof in Assassin's Creed 2?" />
  <row Id="19749" PostHistoryTypeId="3" PostId="8383" RevisionGUID="ef403339-e3a8-4688-b808-210d070e8621" CreationDate="2010-10-03T04:15:03.847" UserId="46" Text="&lt;pc&gt;&lt;assassins-creed-2&gt;" />
  <row Id="19750" PostHistoryTypeId="2" PostId="8384" RevisionGUID="d5d79182-a303-42a5-bf0c-d5e48e58ad32" CreationDate="2010-10-03T05:27:44.170" UserId="455" Text="A new item set for the Spy was recently added to Team Fortress 2.  &#xD;&#xA;&#xD;&#xA;The set bonus says:&#xD;&#xA;&#xD;&#xA;    Reduced decloak sound volume&#xD;&#xA;    0.5 sec longer cloak blink time&#xD;&#xA;&#xD;&#xA;What does &quot;cloak blink time&quot; mean?   Is this the time that you are still visible while turning cloaked, or is it the time you appear when you get hit or bump into something?" />
  <row Id="19751" PostHistoryTypeId="1" PostId="8384" RevisionGUID="d5d79182-a303-42a5-bf0c-d5e48e58ad32" CreationDate="2010-10-03T05:27:44.170" UserId="455" Text="What is &quot;cloak blink time&quot;?" />
  <row Id="19752" PostHistoryTypeId="3" PostId="8384" RevisionGUID="d5d79182-a303-42a5-bf0c-d5e48e58ad32" CreationDate="2010-10-03T05:27:44.170" UserId="455" Text="&lt;team-fortress-2&gt;&lt;items&gt;&lt;spy&gt;&lt;set-bonus&gt;&lt;set&gt;" />
  <row Id="19753" PostHistoryTypeId="2" PostId="8385" RevisionGUID="f6a263ac-0d37-407d-873c-98e10d56c87c" CreationDate="2010-10-03T05:44:22.373" UserId="1410" Text="Unfortunately, I do not know exactly how much you must culturally dominate a city for it to switch. That number may well depends on your difficulty level.&#xD;&#xA;&#xD;&#xA;However, I think I can help answer your implied question: This city is more culturally mine. Why hasn't it switched to my empire?&#xD;&#xA;&#xD;&#xA;**First be sure city switching due to culture is turned on.**&#xD;&#xA;    &#xD;&#xA;I assume it is, but this is an option you can set before the game, so its worth mentioning.&#xD;&#xA;&#xD;&#xA;**The threshold might not be 51%**&#xD;&#xA;This is what you supposed, and I agree this might be true. Until someone else chimes in with a number (or several for difficulty) lets assume something else is wrong...&#xD;&#xA;&#xD;&#xA;**Culture switches are not immediate.**&#xD;&#xA;&#xD;&#xA;The city will usually have at least one cultural revolt first, i.e. both you and the current owner of the city will see an event like &quot;A [Spanish] revolt is taking place in [City].&quot; This is a great sign for you, and means that you passed the threshold; the city would switch to your empire fairly soon if it had no troops in it. This has the unfortunate consequence that...&#xD;&#xA;&#xD;&#xA;**The current owner can put troops in the city to slow you down**&#xD;&#xA;&#xD;&#xA;The longer the city is in revolt in the name of your culture, the more likely it is to switch. So naturally, if the revolt is suppressed by, say, more troops, its less likely to be successful. I think with enough troops the revolts can be prevented altogether. I'm not sure of this, or whether a city can switch without revolting first.&#xD;&#xA;   &#xD;&#xA;Troops are the only way I can remember the current owner being able to fight you, but there may be others options I can't remember, like particular government choices or wonders?&#xD;&#xA;&#xD;&#xA;**Consider destroying the troops with espionage** &#xD;&#xA;&#xD;&#xA;If the troops can slow down the process, then get rid of them. You sound like you want to take the city without war, so spies are the option you have left. But, if you don't care whether you go to war or not...&#xD;&#xA;&#xD;&#xA;**Consider taking the city with military**&#xD;&#xA;&#xD;&#xA;If I recall correctly, a city that prefers you culturally will be &quot;liberated&quot; rather than &quot;conquered&quot;. Unfortunately, this has the same problem you asked about taking the city cultural: how much is enough? I'm not sure, but I believe if they have revolted for you then its enough.&#xD;&#xA;  &#xD;&#xA;Liberating a city is effectively &quot;this city is supposed to be mine, the people welcome me&quot;, I am certain its what happens when you retake a city you founded but lost, and has great effects:&#xD;&#xA;&#xD;&#xA; - The city does not lose a population due to being &quot;conquered&quot;.&#xD;&#xA; - The people do not revolt, but begin working immediately.&#xD;&#xA; - Buildings are more likely to survive the transition. (Perhaps all of them do?)&#xD;&#xA; - (Does not apply to your situation but...) The cultural border the city had when you last controlled it are restored. &#xD;&#xA;&#xD;&#xA;As a final note, if you could liberate a city, and a third civilization takes the city, they immediately have the option of &quot;returning&quot; it to you.&#xD;&#xA;&#xD;&#xA;I feel like I've missed something, I will add it later if I think of it." />
  <row Id="19754" PostHistoryTypeId="2" PostId="8386" RevisionGUID="b59666d0-7ac1-4d85-b8e8-ec62a860a985" CreationDate="2010-10-03T05:52:48.780" UserId="2464" Text="Not sure about roofs, but if you're next to water, you can stay hanging on the ledge underneath the guard and press the main hand button (click on pc's) and Ezio will punch the guard with his hidden blade, grab him and throw him overboard. " />
  <row Id="19755" PostHistoryTypeId="2" PostId="8387" RevisionGUID="1b8ff28a-3386-4fca-abe2-7ba8094c539b" CreationDate="2010-10-03T06:52:03.870" UserId="122" Text="The cloak blink time is the time the spy &quot;shimmers&quot; and becomes partially visible after getting hit or bumping into enemy players - your 2nd guess is accurate.&#xD;&#xA;&#xD;&#xA;0.5 seconds may not sound like a particularly long duration, but I've personally killed a lot of spies because of that blink effect and I do believe this will have impact on gameplay. Usually when I attack a blinking spy I don't 100% know where he is, just the general direction he was walking in the last time I hit him. With this, I might be able to chain my shots while the spy remains visible the whole time." />
  <row Id="19756" PostHistoryTypeId="5" PostId="8379" RevisionGUID="1133f9ed-f373-4a2c-8e28-4f5d68aa6e9a" CreationDate="2010-10-03T06:53:27.457" UserId="3588" Comment="deleted 50 characters in body; edited title" Text="I usually let all my worker units roam free on automation, unless I need a specific improvement *right now*. I usually never care about the tiles worked by a city, at most I may switch the priorities to production or gold for some time when necessary. My scouts and other exploring units are usually set to explore automatically…&#xD;&#xA;&#xD;&#xA;This does feel somewhat lazy, and I'm sure my empire could run more optimized if I tweaked everything by hand. On the other hand, micromanaging seems to become very complex very soon, to the point where I'd just keep missing opportunities. How much more should I care about individual details to maximize my efficiency? And where am I safe leaving the details up to the AI without it screwing me over?" />
  <row Id="19757" PostHistoryTypeId="4" PostId="8379" RevisionGUID="1133f9ed-f373-4a2c-8e28-4f5d68aa6e9a" CreationDate="2010-10-03T06:53:27.457" UserId="3588" Comment="deleted 50 characters in body; edited title" Text="What parts can safely be automated and where should I micromanage?" />
  <row Id="19759" PostHistoryTypeId="6" PostId="8371" RevisionGUID="c888f506-83ce-4b46-a541-e9f8b69ccaed" CreationDate="2010-10-03T07:23:47.387" UserId="56" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-40d&gt;" />
  <row Id="19763" PostHistoryTypeId="5" PostId="8250" RevisionGUID="dc4401e8-9b2f-4e98-8478-76e0532acf78" CreationDate="2010-10-03T10:17:38.757" UserId="294" Comment="added 174 characters in body; edited title" Text="I'm organizing a gaming event, which will have *FIFA 2010* and *Quake 3*. We want the audience to be able to see the action in true 3D, so we're going to make use of anaglyph glasses. For this, we'll be using **ioquake3** and **iZ3D**. My questions here are:&#xD;&#xA;&#xD;&#xA;- iZ3D doesn't seem to support Quake 3, though it says it does... or does it?&#xD;&#xA;- Can you spectate on a Quake 3 match using ioquake3?&#xD;&#xA;- What is the best way for adding anaglyph support to Quake3?&#xD;&#xA;- Is anaglyph support even *possible* in Quake4?&#xD;&#xA;- What is the best way to achieve what I want to do?&#xD;&#xA;- Is &quot;spectator mode&quot; possible in **any way** in FIFA 2010?&#xD;&#xA;" />
  <row Id="19764" PostHistoryTypeId="4" PostId="8250" RevisionGUID="dc4401e8-9b2f-4e98-8478-76e0532acf78" CreationDate="2010-10-03T10:17:38.757" UserId="294" Comment="added 174 characters in body; edited title" Text="3D Anaglyph Gaming (FIFA10 &amp; Quake3/ioquake3)" />
  <row Id="19765" PostHistoryTypeId="5" PostId="8250" RevisionGUID="c478de4b-899d-44b4-88fb-a4f39a38a5c1" CreationDate="2010-10-03T10:46:47.177" UserId="294" Comment="added 108 characters in body" Text="I'm organizing a gaming event, which will have *FIFA 2010* and *Quake 3*. We want the audience to be able to see the action in true 3D, so we're going to make use of anaglyph glasses. For this, we'll be using **ioquake3** and **iZ3D**. My questions here are:&#xD;&#xA;&#xD;&#xA;- iZ3D doesn't seem to support Quake 3, though it says it does... or does it?&#xD;&#xA;- Can you spectate on a Quake 3 match using ioquake3?&#xD;&#xA;- What is the best way for adding anaglyph support to Quake3?&#xD;&#xA;- Is anaglyph support even *possible* in Quake4?&#xD;&#xA;- What is the best way to achieve what I want to do?&#xD;&#xA;- Is &quot;spectator mode&quot; possible in **any way** in FIFA 2010?&#xD;&#xA;&#xD;&#xA;**It's _okay_ if you don't know the answers to all of these questions. Tell me whatever you know. Thanks**" />
  <row Id="19766" PostHistoryTypeId="2" PostId="8388" RevisionGUID="bcaf04bf-d3b1-433b-a374-d0afd3bf5b0f" CreationDate="2010-10-03T11:30:17.757" UserId="23" Text="&gt; ###Can you spectate on a Quake 3 match using ioquake3?&#xD;&#xA;&#xD;&#xA;I'm afraid you can't, but I can't say for sure. ioQuake3 eventually found one baseq3 server (at 163.36.202.155:27960) but failed to connect to it (it got stuck at Awaiting Challenge). I'm afraid they may be network incompatible by default, then.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&gt; ###What is the best way for adding anaglyph support to Quake3?&#xD;&#xA;&#xD;&#xA;ioQuake3 [claims][1] it natively supports anaglyph rendering.&#xD;&#xA;&#xD;&#xA;  [1]: http://ioquake3.org/improvements/" />
  <row Id="19767" PostHistoryTypeId="5" PostId="8388" RevisionGUID="3bc77400-1d86-47ba-ac9b-0e67150609f5" CreationDate="2010-10-03T11:37:36.693" UserId="23" Comment="added 56 characters in body" Text="&gt; ###Can you spectate on a Quake 3 match using ioquake3?&#xD;&#xA;&#xD;&#xA;I'm afraid you can't, but I can't say for sure. ioQuake3 eventually found one baseq3 server (at 163.36.202.155:27960) but failed to connect to it (it got stuck at Awaiting Challenge). I'm afraid they may be network incompatible by default, then.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&gt; ###What is the best way for adding anaglyph support to Quake3?&#xD;&#xA;&#xD;&#xA;ioQuake3 [claims][1] it natively supports anaglyph rendering. You can enable it by using the `r_anaglyphMode 1` cvar.&#xD;&#xA;&#xD;&#xA;  [1]: http://ioquake3.org/improvements/" />
  <row Id="19768" PostHistoryTypeId="6" PostId="8363" RevisionGUID="0bf67c6f-bc02-4844-8527-ed7a8d9240af" CreationDate="2010-10-03T12:28:25.183" UserId="23" Comment="edited tags" Text="&lt;arcade&gt;&lt;technical-issues&gt;" />
  <row Id="19769" PostHistoryTypeId="5" PostId="8299" RevisionGUID="931febcd-12e3-4ade-be42-e3b8d3bf6b3c" CreationDate="2010-10-03T12:40:58.960" UserId="23" Comment="added 305 characters in body" Text="[TAKSI: Video capture/Screen capture for 3D graphics][1]&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&gt; Taksi is a utility that allows you to&#xD;&#xA;&gt; take screenshots and record video&#xD;&#xA;&gt; clips of your favourite games and&#xD;&#xA;&gt; other 3D-graphics applications.&#xD;&#xA;&gt; Inspired by Fraps (www.fraps.com),&#xD;&#xA;&gt; Taksi aims to provide an **open&#xD;&#xA;&gt; source** alternative to that great&#xD;&#xA;&gt; tool.&#xD;&#xA;&#xD;&#xA;Despite the webpage claims the latest stable release has been done in 2006, the project does not seem completely abandoned. [Development version 0.7.7.9][2] has been released in July 2010.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://taksi.sourceforge.net/&#xD;&#xA;  [2]: http://sourceforge.net/projects/taksi/files/development/taksi-0.7.7.9-dev/taksi-0.7.7.9-dev.msi/download" />
  <row Id="19770" PostHistoryTypeId="2" PostId="8389" RevisionGUID="a928c008-02f4-46d5-86b1-adc0b2346717" CreationDate="2010-10-03T12:52:39.373" UserId="461" Text="While you finished the part you were having problems with, here are some general Insanity tips (I finished it on Insanity as a Soldier):&#xD;&#xA;&#xD;&#xA; - Choose Warp Ammo as your bonus power. This way you can make your gun effective against whatever enemy you're fighting.&#xD;&#xA; - Take along squad members that work well against the enemy you're fighting. Against Collectors, I generally took Miranda (for Warp) and Mordin (for Incinerate)&#xD;&#xA; - When you get the 4th level for an ammo power, choose Squad Ammo. This way your allies can be more effective when shooting, too.&#xD;&#xA; - For powers that do damage (Warp, Overload, etc.) choose the area of effect version - hitting more enemies at once is good." />
  <row Id="19771" PostHistoryTypeId="5" PostId="8208" RevisionGUID="0dd46329-dd89-442e-a2bb-bac97cd3cd05" CreationDate="2010-10-03T14:36:43.100" UserId="122" Comment="Added link to my other answer which adds more information about the unit list." Text="In the unit overview (selectable from the top-left button), you can either double-click a unit - to select it and center your view on it - or you can click a unit and then, in the lower-left unit info box, either click its portrait or its name.&#xD;&#xA;&#xD;&#xA;As far as I know there is no way to get an immediate overview of where all your units are, which is a shame - I would also be interested in something like that. They don't even appear in the mini-map in any form until after you select them...&#xD;&#xA;&#xD;&#xA;You can find more information about the unit list (for example, what do the colors mean) in [my answer to another question][1].&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/8245/understanding-unit-movement/8248#8248" />
  <row Id="19772" PostHistoryTypeId="2" PostId="8390" RevisionGUID="f10f53b0-c8a4-4003-8ea1-83736787811d" CreationDate="2010-10-03T15:52:16.943" UserId="117" Text="I'm looking for a surround sound gaming headset (both ears + mic) for the Xbox 360.  What are good gaming headsets for the Xbox 360?" />
  <row Id="19773" PostHistoryTypeId="1" PostId="8390" RevisionGUID="f10f53b0-c8a4-4003-8ea1-83736787811d" CreationDate="2010-10-03T15:52:16.943" UserId="117" Text="Xbox 360 Surround Sound Gaming Headsets?" />
  <row Id="19774" PostHistoryTypeId="3" PostId="8390" RevisionGUID="f10f53b0-c8a4-4003-8ea1-83736787811d" CreationDate="2010-10-03T15:52:16.943" UserId="117" Text="&lt;xbox-360&gt;&lt;gaming-headset&gt;&lt;headset&gt;" />
  <row Id="19775" PostHistoryTypeId="2" PostId="8391" RevisionGUID="15dcba9c-f6a5-489d-9fb0-c4f389653a32" CreationDate="2010-10-03T18:42:35.477" UserId="2534" Text="As I recall, the only non-Microsoft brand headsets I've seen in stores (namely: Best Buy) is a [Turtle Beach Surround Sound headphone+mic](http://www.turtlebeach.com/products/xbox-gaming-headsets/ear-force-dx11.aspx) set, and it's a doozy. Sure beats the cheap piece of plastic you get alongside the system itself.&#xD;&#xA;&#xD;&#xA;They also have a [Wireless version](http://www.turtlebeach.com/products/xbox-gaming-headsets/ear-force-x41.aspx).&#xD;&#xA;&#xD;&#xA;Those were the only ones I knew of first hand. A cursory shopping search says that [there is a fair amount of variety in this space](http://www.google.com/products?q=xbox+360+surround+sound+headset&amp;um=1&amp;ie=UTF-8&amp;ei=6c2oTMOzMMm6nger6MDDDQ&amp;sa=X&amp;oi=product_result_group&amp;ct=title&amp;resnum=1&amp;ved=0CCwQrQQwAA), surprisingly." />
  <row Id="19777" PostHistoryTypeId="2" PostId="8393" RevisionGUID="3f52a1f8-e3a6-4a2a-983c-e31b64df9740" CreationDate="2010-10-03T19:44:26.207" UserId="3212" Text="In other words, without using recording software that runs on the same PC playing the game.  &#xD;&#xA;&#xD;&#xA;I've tried using FRAPS in the past, but the slight drop in frame rate and control-to-result time creates a disadvantage in the game.  &#xD;&#xA;&#xD;&#xA;I am looking for a way, other than the obvious (point a video camera at the monitor) of recording what the graphics card is outputting.  &#xD;&#xA;&#xD;&#xA;I have a separate PC if a solution could be found that requires a second PC's resources to do the recording and encoding.&#xD;&#xA;&#xD;&#xA;I am open to answers/solutions that require the spending of money." />
  <row Id="19778" PostHistoryTypeId="1" PostId="8393" RevisionGUID="3f52a1f8-e3a6-4a2a-983c-e31b64df9740" CreationDate="2010-10-03T19:44:26.207" UserId="3212" Text="Are there ways of recording your game without using the game-playing PC's resources?" />
  <row Id="19779" PostHistoryTypeId="3" PostId="8393" RevisionGUID="3f52a1f8-e3a6-4a2a-983c-e31b64df9740" CreationDate="2010-10-03T19:44:26.207" UserId="3212" Text="&lt;recording&gt;" />
  <row Id="19780" PostHistoryTypeId="5" PostId="8371" RevisionGUID="7a9120f9-afd8-48bb-a659-40eb6b1f7e1c" CreationDate="2010-10-03T19:52:55.593" UserId="102" Comment="added 142 characters in body; edited tags; added 1 characters in body" Text="&gt; This is in reference to Dwarf Fortress 40d (v0.28.181.40d). Later versions of this game have significantly changed the related mechanics.&#xD;&#xA;&#xD;&#xA;I just embarked on a map with 6 trees on it. There is a small (about 100 tiles total) bit of greenery, and the rest is a mix of red sand and felsite. &#xD;&#xA;If I pump water up and turn the ground muddy, will the forest spread? Would the muddy section have to be next to the existing green area?" />
  <row Id="19781" PostHistoryTypeId="6" PostId="8371" RevisionGUID="7a9120f9-afd8-48bb-a659-40eb6b1f7e1c" CreationDate="2010-10-03T19:52:55.593" UserId="102" Comment="added 142 characters in body; edited tags; added 1 characters in body" Text="&lt;dwarf-fortress&gt;" />
  <row Id="19782" PostHistoryTypeId="2" PostId="8394" RevisionGUID="dc9324a0-8313-473e-a06f-58e4621950e1" CreationDate="2010-10-03T20:15:34.137" UserId="3875" Text="As with the first game in the series, there exist books and magazines to give longer life to your weapons. But I don't know how these interact with the combo weapons, if at all. Has anyone experimented with this yet?" />
  <row Id="19783" PostHistoryTypeId="1" PostId="8394" RevisionGUID="dc9324a0-8313-473e-a06f-58e4621950e1" CreationDate="2010-10-03T20:15:34.137" UserId="3875" Text="Dead Rising 2 books, do any of them help combo weapons?" />
  <row Id="19784" PostHistoryTypeId="3" PostId="8394" RevisionGUID="dc9324a0-8313-473e-a06f-58e4621950e1" CreationDate="2010-10-03T20:15:34.137" UserId="3875" Text="&lt;xbox-360&gt;&lt;dead-rising-2&gt;" />
  <row Id="19785" PostHistoryTypeId="2" PostId="8395" RevisionGUID="8adc9148-f6a1-422e-9745-365e77adf7fb" CreationDate="2010-10-03T20:58:12.170" UserId="3861" Text="I don't like the Starcraft 2 translation for portuguese, but I wanna play with low ping, is there a way to have the game in english and play with people in latin america?" />
  <row Id="19786" PostHistoryTypeId="1" PostId="8395" RevisionGUID="8adc9148-f6a1-422e-9745-365e77adf7fb" CreationDate="2010-10-03T20:58:12.170" UserId="3861" Text="Can I have StarCraft 2 in english and play in Latin America?" />
  <row Id="19787" PostHistoryTypeId="3" PostId="8395" RevisionGUID="8adc9148-f6a1-422e-9745-365e77adf7fb" CreationDate="2010-10-03T20:58:12.170" UserId="3861" Text="&lt;starcraft-2&gt;" />
  <row Id="19788" PostHistoryTypeId="2" PostId="8396" RevisionGUID="35d70209-0670-43a3-b278-f88bc4c87693" CreationDate="2010-10-03T20:58:54.820" UserId="188" Text="I noticed that HarborMaster for the iPad added a rewind feature. They sell rewinds which you can buy for real money. However, I also noticed that you can use some (one?) without purchasing anything.&#xD;&#xA;&#xD;&#xA;My question is do I only get to use one free one? Will it recharge after some time? If so, how long does it usually take for it to recharge? Can I ever get more than 1 free one at a time?" />
  <row Id="19789" PostHistoryTypeId="1" PostId="8396" RevisionGUID="35d70209-0670-43a3-b278-f88bc4c87693" CreationDate="2010-10-03T20:58:54.820" UserId="188" Text="How many free rewinds do you get in HarborMaster?" />
  <row Id="19790" PostHistoryTypeId="3" PostId="8396" RevisionGUID="35d70209-0670-43a3-b278-f88bc4c87693" CreationDate="2010-10-03T20:58:54.820" UserId="188" Text="&lt;ipad&gt;&lt;harbormaster&gt;" />
  <row Id="19791" PostHistoryTypeId="2" PostId="8397" RevisionGUID="b68dc665-eab7-4629-b622-a26f1eb8a57c" CreationDate="2010-10-03T21:03:59.133" UserId="188" Text="Obviously, some characters weigh more than others (e.g. Bowser weighs more than Toad), which gives them different characteristics such as acceleration, and being able to spin other players by running into them.&#xD;&#xA;&#xD;&#xA;My question is if there are weight classes or if each character has a different weight. So for example, the three heaviest characters are Bowser, Donkey Kong and Wario, are they all the same weight or do they have different weights? If they do have different weights, does that mean that for example, you could take the heaviest one of them and run into the least heavy one and that will cause you to knock out (or at least shove) the less heavier player? " />
  <row Id="19792" PostHistoryTypeId="1" PostId="8397" RevisionGUID="b68dc665-eab7-4629-b622-a26f1eb8a57c" CreationDate="2010-10-03T21:03:59.133" UserId="188" Text="In Mario Kart 64, are there weight classes or does each character have a different weight?" />
  <row Id="19793" PostHistoryTypeId="3" PostId="8397" RevisionGUID="b68dc665-eab7-4629-b622-a26f1eb8a57c" CreationDate="2010-10-03T21:03:59.133" UserId="188" Text="&lt;mario-kart-64&gt;" />
  <row Id="19794" PostHistoryTypeId="2" PostId="8398" RevisionGUID="66160e4a-0d14-4c14-8fd0-11bd61af0899" CreationDate="2010-10-03T21:12:50.890" UserId="188" Text="When you touch a block in Mario Kart 64, the box that shows the item you have will start cycling between different items. If you press Z, you will get the item sooner.&#xD;&#xA;&#xD;&#xA;Are there any advantages or disadvantages of pressing Z vs. letting it go through all the way and choose one for you?&#xD;&#xA;&#xD;&#xA;For example, does pressing Z usually decrease the chances of getting a good item? Is patience rewarded at all?" />
  <row Id="19795" PostHistoryTypeId="1" PostId="8398" RevisionGUID="66160e4a-0d14-4c14-8fd0-11bd61af0899" CreationDate="2010-10-03T21:12:50.890" UserId="188" Text="Does tapping Z to stop the block selection help or hurt in Mario Kart 64?" />
  <row Id="19796" PostHistoryTypeId="3" PostId="8398" RevisionGUID="66160e4a-0d14-4c14-8fd0-11bd61af0899" CreationDate="2010-10-03T21:12:50.890" UserId="188" Text="&lt;mario-kart-64&gt;" />
  <row Id="19797" PostHistoryTypeId="2" PostId="8399" RevisionGUID="21291a7f-39e2-436c-8a71-03d695736ec5" CreationDate="2010-10-03T21:17:04.000" UserId="188" Text="I'm not sure if there are any probability differences by pressing Z, but here are some things to consider:&#xD;&#xA;&#xD;&#xA; - If you touch a block that guarantees you a blue shell, you might as well press Z to get the shell sooner. Since you are guaranteed a blue shell, even if there is a statistical advantage of not pressing it, it makes no sense in this situation.&#xD;&#xA; - If you are near the finish line and trailing behind someone, you might as well use it sooner rather than later, since getting something (anything) and using it is better than wasting time and letting it select something for you, which you can't use since the race is over.&#xD;&#xA; - If an opponent has a ghost, it is better to press Z and use your item immediately so that they can't steal it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19798" PostHistoryTypeId="2" PostId="8400" RevisionGUID="b9230252-ba14-4233-90ef-464510325fdc" CreationDate="2010-10-03T21:18:24.187" UserId="1777" Text="There are three weight classes:&#xD;&#xA;&#xD;&#xA; - Light weight&#xD;&#xA; - Medium weight&#xD;&#xA; - Heavy weight&#xD;&#xA;&#xD;&#xA;Heavy weight karts will take a long time to accelerate, but they have the highest top speed. Also, when a heavy kart collides with a lighter kart, that light kart will sometimes spin out.&#xD;&#xA;&#xD;&#xA;Light weight karts have a high acceleration, so they can get going quicker after a complete stop, but they have the lowest top speed.&#xD;&#xA;&#xD;&#xA;Medium weight karts are a good balance of the two - medium acceleration and medium top speed.&#xD;&#xA;&#xD;&#xA;Toad, Princess and Yoshi are the light weight karts in Mario Kart 64. Mario and Luigi are the medium weights, and Bowser, Wario and DK are the heavy weights." />
  <row Id="19799" PostHistoryTypeId="2" PostId="8401" RevisionGUID="a9a47692-647f-43ac-8cdf-6c46984c8879" CreationDate="2010-10-03T21:30:15.180" UserId="188" Text="According to [this site][1], you start off with 5, then get another another one every 1000 pieces of cargo you ship.&#xD;&#xA;&#xD;&#xA;I'm not sure how you see how many rewinds you currently have though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://toucharcade.com/2010/09/08/harbor-master-hd-updated-with-clever-new-in-app-purchase/" />
  <row Id="19800" PostHistoryTypeId="10" PostId="8395" RevisionGUID="f5d6e6c5-ceff-4f7c-a22c-266f3b2d085e" CreationDate="2010-10-03T21:30:56.117" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="19801" PostHistoryTypeId="5" PostId="8395" RevisionGUID="68605b24-22c6-41e6-9d66-119d0fa46dcd" CreationDate="2010-10-03T21:30:56.663" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How does the StarCraft 2 region lock work?](http://gaming.stackexchange.com/questions/3633/how-does-the-starcraft-2-region-lock-work)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I don't like the Starcraft 2 translation for portuguese, but I wanna play with low ping, is there a way to have the game in english and play with people in latin america?" />
  <row Id="19802" PostHistoryTypeId="2" PostId="8402" RevisionGUID="91a1a31d-aa4f-46d7-9010-b8c90fb37542" CreationDate="2010-10-03T21:36:09.810" UserId="188" Text="In Words with Friends, they have tips in the News section. Is there any way to see previous tips (e.e an archive of these tips)?" />
  <row Id="19803" PostHistoryTypeId="1" PostId="8402" RevisionGUID="91a1a31d-aa4f-46d7-9010-b8c90fb37542" CreationDate="2010-10-03T21:36:09.810" UserId="188" Text="Is there any way to see a list of tips in Words with Friends?" />
  <row Id="19804" PostHistoryTypeId="3" PostId="8402" RevisionGUID="91a1a31d-aa4f-46d7-9010-b8c90fb37542" CreationDate="2010-10-03T21:36:09.810" UserId="188" Text="&lt;words-with-friends&gt;" />
  <row Id="19805" PostHistoryTypeId="2" PostId="8403" RevisionGUID="8fab9307-ca64-46bf-b739-d20a2497e658" CreationDate="2010-10-03T21:53:55.040" UserId="336" Text="I just received a Mann-Co Supply Crate from the TF2 random drop system -- but it says it's locked. &#xD;&#xA;&#xD;&#xA;I see that a key is available for purchase in the TF2 Store (for $2.50), but I have no interest in micro-transactions. Is there any other way to acquire a key or otherwise open the crate?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19806" PostHistoryTypeId="1" PostId="8403" RevisionGUID="8fab9307-ca64-46bf-b739-d20a2497e658" CreationDate="2010-10-03T21:53:55.040" UserId="336" Text="How do I open a Mann-Co Supply Crate?" />
  <row Id="19807" PostHistoryTypeId="3" PostId="8403" RevisionGUID="8fab9307-ca64-46bf-b739-d20a2497e658" CreationDate="2010-10-03T21:53:55.040" UserId="336" Text="&lt;steam&gt;&lt;team-fortress-2&gt;&lt;microtransaction&gt;" />
  <row Id="19808" PostHistoryTypeId="2" PostId="8404" RevisionGUID="57865a2f-6880-40f7-a7d2-09b111ad587a" CreationDate="2010-10-03T22:21:10.173" UserId="235" Text="I know that the Stop 'n Swop items were never able to be used for their intended purpose. If they had worked out, it would have made for some really cool features.&#xD;&#xA;&#xD;&#xA;Anyway, I'm curious about how to get to them. Can all (or any) of them be obtained *without* hacking? For example, the only way I know of to get the Ice Key is to have a levitate code on to fly over the wall." />
  <row Id="19809" PostHistoryTypeId="1" PostId="8404" RevisionGUID="57865a2f-6880-40f7-a7d2-09b111ad587a" CreationDate="2010-10-03T22:21:10.173" UserId="235" Text="What are all the ways to get the Stop 'n Swop items in Banjo-Kazooie?" />
  <row Id="19810" PostHistoryTypeId="3" PostId="8404" RevisionGUID="57865a2f-6880-40f7-a7d2-09b111ad587a" CreationDate="2010-10-03T22:21:10.173" UserId="235" Text="&lt;nintendo-64&gt;&lt;banjo-kazooie&gt;" />
  <row Id="19811" PostHistoryTypeId="2" PostId="8405" RevisionGUID="3953f071-12b1-4b7f-ad45-6a8e6a993b7f" CreationDate="2010-10-03T23:04:14.713" UserId="160" Text="In Minecraft, I would like to build my house out of Glass for aesthetics, but I'm worried it will be very vulnerable to Creepers. In order to minimize potential damage, I'm thinking of building my ground floor out of cobblestone. However, I'm not even sure if this will make a difference, seeing as I don't know whether or not a Creeper's explosion is smaller/larger depending on whether it's exploding against open air, dirt, stone, etc.  &#xD;&#xA;&#xD;&#xA;It *seems* that it explodes in a larger radius in a bunch of earth than in a bunch of stone, but I'm only going off of subjective (albeit painful) experience here. Can anyone enlighten me?" />
  <row Id="19812" PostHistoryTypeId="1" PostId="8405" RevisionGUID="3953f071-12b1-4b7f-ad45-6a8e6a993b7f" CreationDate="2010-10-03T23:04:14.713" UserId="160" Text="Is a Creeper's blast radius affected by the surrounding material?" />
  <row Id="19813" PostHistoryTypeId="3" PostId="8405" RevisionGUID="3953f071-12b1-4b7f-ad45-6a8e6a993b7f" CreationDate="2010-10-03T23:04:14.713" UserId="160" Text="&lt;minecraft&gt;" />
  <row Id="19814" PostHistoryTypeId="2" PostId="8406" RevisionGUID="f72540a7-712b-43ee-8e6d-bb515f3bf97d" CreationDate="2010-10-03T23:24:09.147" UserId="3064" Text="I rent games via GameFly and really want to play the DLC.  Do I need to own ME2 to purchase/play the DLC?&#xD;&#xA;&#xD;&#xA;-M" />
  <row Id="19815" PostHistoryTypeId="1" PostId="8406" RevisionGUID="f72540a7-712b-43ee-8e6d-bb515f3bf97d" CreationDate="2010-10-03T23:24:09.147" UserId="3064" Text="Can I purchase Mass Effect 2 DLC without &quot;owning&quot; the video game?" />
  <row Id="19816" PostHistoryTypeId="3" PostId="8406" RevisionGUID="f72540a7-712b-43ee-8e6d-bb515f3bf97d" CreationDate="2010-10-03T23:24:09.147" UserId="3064" Text="&lt;xbox-360&gt;&lt;dlc&gt;&lt;mass-effect-2&gt;" />
  <row Id="19817" PostHistoryTypeId="2" PostId="8407" RevisionGUID="81da60f4-2572-4b91-9a36-cb701f6bbcf7" CreationDate="2010-10-03T23:31:20.860" UserId="1925" Text="You don't need the game to purchase DLC, but you need it to play the downloaded content." />
  <row Id="19823" PostHistoryTypeId="5" PostId="8406" RevisionGUID="1d39db6f-ad6c-4bde-97ea-a868ebdf9129" CreationDate="2010-10-04T00:17:11.030" UserId="14" Comment="deleted 6 characters in body" Text="I rent games via GameFly and really want to play the DLC.  Do I need to own ME2 to purchase/play the DLC?" />
  <row Id="19826" PostHistoryTypeId="2" PostId="8411" RevisionGUID="5edd6deb-2d2e-4bd3-8f7a-9b44ebe17cc8" CreationDate="2010-10-04T00:47:03.380" UserId="14" Text="I know that you should have 3 workers on each mineral to harvest it most effectively, but how can you manage how many workers you have to use per base?&#xD;&#xA;&#xD;&#xA;The number should obviously be 3 x mineral patch, but how can you easily keep track of that quantity? How can you re-build them (reaching again optimum quantity) after some of them being killed? If some patches are depleted, how can you easily transfer some of them to an expansion (leaving some to finish off the ones that are not depleted)? When you expand, should you build workers from that base once it finishes building or transfer some from the main base?&#xD;&#xA;&#xD;&#xA;I think that with those questions I'm asking for a drone/SCV/probe guide." />
  <row Id="19827" PostHistoryTypeId="1" PostId="8411" RevisionGUID="5edd6deb-2d2e-4bd3-8f7a-9b44ebe17cc8" CreationDate="2010-10-04T00:47:03.380" UserId="14" Text="How can you saturate mineral fields effectively?" />
  <row Id="19828" PostHistoryTypeId="3" PostId="8411" RevisionGUID="5edd6deb-2d2e-4bd3-8f7a-9b44ebe17cc8" CreationDate="2010-10-04T00:47:03.380" UserId="14" Text="&lt;starcraft-2&gt;&lt;macro&gt;&lt;economy&gt;" />
  <row Id="19829" PostHistoryTypeId="2" PostId="8412" RevisionGUID="fa21d49f-7826-4200-8867-afb4b36e4171" CreationDate="2010-10-04T01:23:36.730" UserId="2045" Text="The most important thing to realize is that 3 workers per mineral is the max you would want.  It is not necessarily optimal however.  The third worker is not as effective as the first 2.  Once you have more than 2 workers, one of them will always be &quot;hanging around&quot; waiting for its turn to be useful.  Therefore, if you have an expo with less than 2 workers per patch, you would do better to move some workers there.  You will get more minerals per minute by having 2 workers per patch at your main and 1 per patch at your expo than you would with 3 workers per patch at your main.&#xD;&#xA;&#xD;&#xA;With that in mind, here are some answers:&#xD;&#xA;&#xD;&#xA;**How to keep track of how many you have at a specific base?**&#xD;&#xA;Make sure all your mineral patches and gas geysers are visible on the screen.  Now double click on one of your workers.  This will select *all* your workers.  At the bottom middle of your screen you'll see wireframes of all of them, 8 per row.  if you have 3 rows full, that's 24 workers, which is a decently saturated base.  &quot;Full&quot; saturation would be about 24 on minerals and 6 on gas, or 30.  But if you have an expo, you're better off moving some of them...  (Note that MULEs do not conflict with SCV's for mining time, so they should not factor into your counts.)&#xD;&#xA;&#xD;&#xA;**When you expand, should you build workers from that base or transfer?**&#xD;&#xA;&#xD;&#xA;This depends on the situation. If your expo is far away from your main, and there are potentially enemy forces in between, then transferring is probably a bad idea.  If you have more than 2 workers per patch in your main, and your natural is nearby and well defended, then transferring makes sense.  In my experience, Zerg players usually expand before they have much more than 2 workers per patch, while a 1 base terran or protoss will often build up 30 workers on one base before expanding.&#xD;&#xA;&#xD;&#xA;**Rebuilding  after some being killed **&#xD;&#xA;&#xD;&#xA;I'm not sure what the question is here - you can just rebuild them like you normally build them.&#xD;&#xA;&#xD;&#xA;**Transferring when minerals run out**&#xD;&#xA;&#xD;&#xA;There is no automatic way to have workers move to an expansion when minerals or gas run out.  However, you can listen for the voice that says &quot;mineral patch depleted&quot; and start transferring them.  You can also look for the idle worker icon that pops up on the lower left hand side of your screen, that will alert you to a worker who is not doing anything.&#xD;&#xA;&#xD;&#xA;**Race Specific Tidbits**&#xD;&#xA;&#xD;&#xA;Protoss can chronoboost workers to help get an economy up and running, or recover from an attack.&#xD;&#xA;&#xD;&#xA;Terrans can get by with less SCVs if they have a lot of orbital commands to summon MULEs with.&#xD;&#xA;&#xD;&#xA;Terrans can load SCV's into command centers, then fly them to a new base.&#xD;&#xA;&#xD;&#xA;Zerg players need to remember to build more drones to replace drones used to build buildings." />
  <row Id="19830" PostHistoryTypeId="2" PostId="8413" RevisionGUID="30f9f280-9784-4f3b-a417-fca7e6063e1d" CreationDate="2010-10-04T01:37:36.600" UserId="3241" Text="Peter covered much of what I would have said, but let me toss out a few more tidbits:&#xD;&#xA;&#xD;&#xA;**How to keep track of how many you have?** &#xD;&#xA;&#xD;&#xA;You can double-click a worker, but you can also control-click, or draw a box around the mineral line if there are no other troops nearby. I prefer control-click since I sometimes miss when I try to double-click.&#xD;&#xA;&#xD;&#xA;**When you expand, should you build workers from that base or transfer?**&#xD;&#xA;&#xD;&#xA;As Peter said, generally you only transfer if you have more than 2 workers per mineral patch and if it is safe to transfer them, and a short distance. But one reason to transfer them regardless is that afterwards, both your main and your expansion can produce workers, effectively getting back towards saturation at twice the speed.&#xD;&#xA;&#xD;&#xA;A nice option here for Terrans is to build their second command center in their main base, load it up with 5 SCV's, and fly to the expansion spot. Works especially well for island expansions!&#xD;&#xA;&#xD;&#xA;**A Zerg Specific Tidbit**&#xD;&#xA;&#xD;&#xA;Remember that Zerg can send drones through Nydus worms. Nydus worms allow instant travel and can be built without creep, so I like to pop one up where I'm expanding, to allow drone transfer and immediate reinforcement if necessary." />
  <row Id="19831" PostHistoryTypeId="2" PostId="8414" RevisionGUID="1be89c2c-d555-4b26-b8d1-019a06001581" CreationDate="2010-10-04T02:01:47.537" UserId="306" Text="I managed to do this one last night to finish of the two Insane 4v4 Kin achievements.&#xD;&#xA;&#xD;&#xA;As Zerg, playing ZZZZ vs PPPP on Abyss, I 6-pooled the nearest Protoss player, and harassed its mineral line. Ignored the gateways and pylons totally. It seemed to cripple this player enough that it couldn't do much. &#xD;&#xA;&#xD;&#xA;Fortunately, the my AI players then basically steamrolled over the remaining Protoss players while I teched up to mutalisks.&#xD;&#xA;&#xD;&#xA;Mind you, this was after several attempts. And i almost got wiped out twice.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;8-\" />
  <row Id="19832" PostHistoryTypeId="2" PostId="8415" RevisionGUID="b5b020f6-db8e-470a-8df5-8391ef15e788" CreationDate="2010-10-04T02:05:08.897" UserId="18" Text="Well, assuming the Creeper explosion acts similarly to a TNT explosion (which I think it does), [Minepedia has some information][1].&#xD;&#xA;&#xD;&#xA; &gt; Different materials have different strength values against TNT. Cost commonly referenced is stone or cobblestone, which both have a strength of 1, meaning that if you enclose a tnt in a 3x3 block of stone or cobblestone, the TNT will only destroy the stone and nothing else around it. Log has a strength of 2, meaning that if you enclose a TNT in a 5x5 block of Logs, it will only destroy the Logs and nothing else around it. Sand has a strength of 3, meaning that if you enclose a TNT in a 7x7 block of pure sand, the tnt will only destroy the sand and nothing else around it. The strength values go like this:&#xD;&#xA; &gt;&#xD;&#xA;- Adminium (Bedrock): 0&#xD;&#xA;- Cobblestone, Stone, Wood, Iron: 1&#xD;&#xA;- Log, Cloth: 2&#xD;&#xA;- Dirt, Sand, Clay: 3&#xD;&#xA;- Snow: 4 &#xD;&#xA;&#xD;&#xA; &gt; *(The person who wrote this page only has these materials documented.)*&#xD;&#xA;&#xD;&#xA;I guess this means that the ground and walls in your house is cobblestone, the Creeper explosion *should* explode less into your house than if you were to build it out of glass. It's a shame that glass blocks haven't been documented yet.&#xD;&#xA;&#xD;&#xA;I hope I understood your question correctly.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/TNT" />
  <row Id="19833" PostHistoryTypeId="2" PostId="8416" RevisionGUID="57d833c5-7190-4865-aeb0-b6c08f939ea6" CreationDate="2010-10-04T02:10:46.990" UserId="3015" Text="It looks like you may have to shell out for the key if you want to open the crate.&#xD;&#xA;&#xD;&#xA;This is from the TF2 wiki about the Supply Crate Key:&#xD;&#xA;&quot;They are only obtainable from the store so far and there are no plans to make them available via the Item drop system and cannot be traded.&quot;&#xD;&#xA;&#xD;&#xA;Source: [TF2 Wiki][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="19834" PostHistoryTypeId="5" PostId="8415" RevisionGUID="a1db66de-09f3-4585-b93a-11e4c21edd36" CreationDate="2010-10-04T02:12:39.303" UserId="18" Comment="added 140 characters in body; deleted 48 characters in body" Text="Well, assuming the Creeper explosion acts similarly to a TNT explosion (which I think it does), [Minepedia has some information][1].&#xD;&#xA;&#xD;&#xA; &gt; Different materials have different strength values against TNT. Cost commonly referenced is stone or cobblestone, which both have a strength of 1, meaning that if you enclose a tnt in a 3x3 block of stone or cobblestone, the TNT will only destroy the stone and nothing else around it. Log has a strength of 2, meaning that if you enclose a TNT in a 5x5 block of Logs, it will only destroy the Logs and nothing else around it. Sand has a strength of 3, meaning that if you enclose a TNT in a 7x7 block of pure sand, the tnt will only destroy the sand and nothing else around it. The strength values go like this:&#xD;&#xA; &gt;&#xD;&#xA;- Adminium (Bedrock): 0&#xD;&#xA;- Cobblestone, Stone, Wood, Iron: 1&#xD;&#xA;- Log, Cloth: 2&#xD;&#xA;- Dirt, Sand, Clay: 3&#xD;&#xA;- Snow: 4 &#xD;&#xA;&#xD;&#xA; &gt; *(The person who wrote this page only has these materials documented.)*&#xD;&#xA;&#xD;&#xA;I guess this means that the ground and walls in your house is cobblestone, the Creeper explosion *should* explode less into your house than if you were to build it out of glass. It's a shame that glass blocks haven't been documented yet.&#xD;&#xA;&#xD;&#xA;And yes, like Keaanu said, [Obsidian][2] is impervious to TNT / Creeper explosions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/TNT&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Obsidian" />
  <row Id="19835" PostHistoryTypeId="5" PostId="8360" RevisionGUID="89588c5d-7799-4a49-b3a7-f6f8ad50211d" CreationDate="2010-10-04T03:43:29.507" UserId="1071" Comment="added 238 characters in body" Text="My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shots. &#xD;&#xA;&#xD;&#xA;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. &#xD;&#xA;&#xD;&#xA;Edit: I finished Horizon. Same strategy. Needed to run around the platform. Cannot expect much from the squad. I had Garrus and Mordin as squad mates. Mordin was useful to bring the armor down with incineration as long he was alive. Around 75% armor both of them died. I used rifle and heavy reave until the armor was close to 25% and then used the collector particle beam to take out the rest. Died way too many times. Key is to run from cover to cover and never get caught on the inside. Don't wait for the praetorian to get too close or you will take heavy damage if you don't have a good shield. &#xD;&#xA;&#xD;&#xA;Edit 2: On the collector ship now. Completed 4 loyalty missions without any problem (Miranda, Jacob, Mordin and Grunt in that order). The ambush part doesn't look good at all. Died a few times already. May be I will try next weekend. " />
  <row Id="19836" PostHistoryTypeId="2" PostId="8417" RevisionGUID="6a244b77-911c-4079-9dac-8f91e10eea50" CreationDate="2010-10-04T03:53:42.903" UserId="1965" Text="When all my units have acted, is there a hot key for _Next Turn_ ?&#xD;&#xA;&#xD;&#xA;Do I have to click on the button with the mouse?&#xD;&#xA;&#xD;&#xA;The [following question][1] relates but does not have the correct hotkey&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8417/is-there-a-hotkey-for-next-turn-in-civilization-5" />
  <row Id="19837" PostHistoryTypeId="1" PostId="8417" RevisionGUID="6a244b77-911c-4079-9dac-8f91e10eea50" CreationDate="2010-10-04T03:53:42.903" UserId="1965" Text="Is there a Hotkey for Next Turn in Civilization 5" />
  <row Id="19838" PostHistoryTypeId="3" PostId="8417" RevisionGUID="6a244b77-911c-4079-9dac-8f91e10eea50" CreationDate="2010-10-04T03:53:42.903" UserId="1965" Text="&lt;civilization-5&gt;&lt;hotkey&gt;&lt;next-turn&gt;" />
  <row Id="19839" PostHistoryTypeId="2" PostId="8418" RevisionGUID="38d70ed3-f567-4d2c-9167-92551171e3dd" CreationDate="2010-10-04T04:28:02.507" UserId="336" Text="By default, pressing &quot;enter&quot; should do the trick." />
  <row Id="19840" PostHistoryTypeId="2" PostId="8419" RevisionGUID="ad3753e7-68f4-43e9-834f-d4d2120f74f9" CreationDate="2010-10-04T06:31:32.977" UserId="3883" Text="I was a huge fan of &quot;Age of Empires&quot; game in my college days. I spent hours and hours on this game. After that my professional life got me so busy that I lost touch with computer games.&#xD;&#xA;&#xD;&#xA;Though nothing has changed (still have to spend hours at job) but I would like to be back in gaming. So please can you suggest some games with a genre similar to &quot;Age of Empires&quot;? I have a MacBook with nvidia graphics card and 2 GB RAM. So it is a modest computer. I have dual boot with Windows 7 on separate partition so games for both Windows 7 and OS X would be fine." />
  <row Id="19841" PostHistoryTypeId="1" PostId="8419" RevisionGUID="ad3753e7-68f4-43e9-834f-d4d2120f74f9" CreationDate="2010-10-04T06:31:32.977" UserId="3883" Text="Any suggestion for game like Age of Empires?" />
  <row Id="19842" PostHistoryTypeId="3" PostId="8419" RevisionGUID="ad3753e7-68f4-43e9-834f-d4d2120f74f9" CreationDate="2010-10-04T06:31:32.977" UserId="3883" Text="&lt;game-rec&gt;&lt;strategy&gt;" />
  <row Id="19843" PostHistoryTypeId="2" PostId="8420" RevisionGUID="e8138599-f88f-4fb3-8923-2185a3640c1d" CreationDate="2010-10-04T06:31:44.943" UserId="2351" Text="There are some older games that seem to eat up as much CPU as you can produce even if only to render frames that they will drop - or perhaps perform some work that I don't consider necessary (since they were good enough on my machine in the 90s).&#xD;&#xA;&#xD;&#xA;Specifically I'd like to limit an old DirectX 5 game: on Windows 7 Fallout 2, as my machine will get warmer and louder than I care for it to while playing Fallout as it maxes my CPU. There are various frame rate controls in the 3rd party patches, but they only seem to apply in certain, cosmetic, situation.&#xD;&#xA;&#xD;&#xA;It would be great to know of a control that could be used for any game (something that limits the number of cycles a process can consume for instance)." />
  <row Id="19844" PostHistoryTypeId="1" PostId="8420" RevisionGUID="e8138599-f88f-4fb3-8923-2185a3640c1d" CreationDate="2010-10-04T06:31:44.943" UserId="2351" Text="CPU or framerate limiting on older games" />
  <row Id="19845" PostHistoryTypeId="3" PostId="8420" RevisionGUID="e8138599-f88f-4fb3-8923-2185a3640c1d" CreationDate="2010-10-04T06:31:44.943" UserId="2351" Text="&lt;old-games&gt;&lt;performance&gt;&lt;directx&gt;" />
  <row Id="19846" PostHistoryTypeId="2" PostId="8421" RevisionGUID="58163e86-a929-47c0-b864-b37f31b15e91" CreationDate="2010-10-04T07:44:12.530" UserId="201" Text="How about [Age of Empires III][1] and its two expansions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Age_of_Empires_III" />
  <row Id="19847" PostHistoryTypeId="10" PostId="8417" RevisionGUID="4461e48a-76af-49c7-bb73-5a9bffdc37a8" CreationDate="2010-10-04T08:13:49.307" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:11,&quot;DisplayName&quot;:&quot;Jeffrey&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="19848" PostHistoryTypeId="5" PostId="8417" RevisionGUID="7bd18007-1d01-4387-baeb-e6c4f55c55a3" CreationDate="2010-10-04T08:13:51.693" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is there a hotkey for the general &amp;ldquo;Next Move&amp;rdquo; button?](http://gaming.stackexchange.com/questions/8016/is-there-a-hotkey-for-the-general-next-move-button)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;When all my units have acted, is there a hot key for _Next Turn_ ?&#xD;&#xA;&#xD;&#xA;Do I have to click on the button with the mouse?&#xD;&#xA;&#xD;&#xA;The [following question][1] relates but does not have the correct hotkey&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8417/is-there-a-hotkey-for-next-turn-in-civilization-5" />
  <row Id="19849" PostHistoryTypeId="2" PostId="8422" RevisionGUID="a4a48082-000e-4dcb-b41b-1ffef4f50bd7" CreationDate="2010-10-04T09:08:46.587" UserId="145" Text="You can try [Empire Earth][1] and [Rise of Nations][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Empire_Earth&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Rise_of_Nations" />
  <row Id="19850" PostHistoryTypeId="2" PostId="8423" RevisionGUID="2445657a-05f6-418f-85ee-ac58dbb8c064" CreationDate="2010-10-04T09:14:51.383" UserId="306" Text="From my experience, you are more likely to get items like shells, lightning bolts etc if you are trailing far behind. Banana peels and the occasional green shell if you are up front.&#xD;&#xA;&#xD;&#xA;So to answer your question, i would say it is ambiguous. " />
  <row Id="19854" PostHistoryTypeId="2" PostId="8424" RevisionGUID="7611833a-446e-43db-822a-ccee51c5932d" CreationDate="2010-10-04T10:05:38.233" UserId="1297" Text="There is also [Age of Mythology][1], while somewhat different than AoE, it is still the same type of game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Age_of_Mythology" />
  <row Id="19855" PostHistoryTypeId="6" PostId="8420" RevisionGUID="d43d3844-4964-4b9b-98d9-6c246fe0d5d0" CreationDate="2010-10-04T11:36:22.047" UserId="23" Comment="edited tags" Text="&lt;old-games&gt;&lt;performance&gt;&lt;fallout-2&gt;&lt;directx&gt;" />
  <row Id="19856" PostHistoryTypeId="6" PostId="8378" RevisionGUID="3ee45579-6535-490e-9953-a77efb123f91" CreationDate="2010-10-04T11:38:07.237" UserId="23" Comment="edited tags" Text="&lt;local-multiplayer&gt;&lt;dungeon-defenders&gt;" />
  <row Id="19857" PostHistoryTypeId="5" PostId="8393" RevisionGUID="586a8cbf-313b-41b6-a79e-f22f16bc04a0" CreationDate="2010-10-04T12:10:02.933" UserId="23" Comment="added 273 characters in body" Text="&gt; __This question has been crossposted__ to [Super User][1]. __Read the [answers →][2]__&#xD;&#xA;&#xD;&#xA;In other words, without using recording software that runs on the same PC playing the game.  &#xD;&#xA;&#xD;&#xA;I've tried using FRAPS in the past, but the slight drop in frame rate and control-to-result time creates a disadvantage in the game.  &#xD;&#xA;&#xD;&#xA;I am looking for a way, other than the obvious (point a video camera at the monitor) of recording what the graphics card is outputting.  &#xD;&#xA;&#xD;&#xA;I have a separate PC if a solution could be found that requires a second PC's resources to do the recording and encoding.&#xD;&#xA;&#xD;&#xA;I am open to answers/solutions that require the spending of money.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/195462/are-there-ways-of-recording-your-game-without-using-the-game-playing-pcs-resourc&#xD;&#xA;  [2]: http://superuser.com/q/195462/442#tab-top" />
  <row Id="19859" PostHistoryTypeId="2" PostId="8425" RevisionGUID="1f8fc33f-d03f-49c4-a750-fb0de3612b0b" CreationDate="2010-10-04T12:56:29.567" UserId="730" Text="&lt;h3&gt;Using Fraps&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;Unfortunately video recording in-game, via software, usually requires a powerful PC. In order to increase the FPS you can try to reduce the resolution/details of your game&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Hardware Solution&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;There are some hardware devices that can used to record your game video streams. They cost around 200$ and can be installed internally like&#xD;&#xA;&#xD;&#xA; - [Blackmagic Intensity Pro][2]&#xD;&#xA;&#xD;&#xA;or externally using HDMI, as for example&#xD;&#xA;&#xD;&#xA; - [Hauppauge HD PVR][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Extra&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;Few engines have recording capability inside. One example is the Valve Source Engine used in the following games:&#xD;&#xA;&#xD;&#xA; - Team Fortress 2&#xD;&#xA; - Portal&#xD;&#xA; - Left 4 Dead 1 and 2&#xD;&#xA; - ...&#xD;&#xA;&#xD;&#xA;In this case you can just open the developer console and write &#xD;&#xA;&#xD;&#xA;    record [demooname]&#xD;&#xA;&#xD;&#xA;where demoname is the name of the file .dem the game will create.&#xD;&#xA;&#xD;&#xA;In the case of Source Engine you will not have any FPS drop rate because the demo is stored in a special format that you have to rework later in order to create a video stream.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hauppauge.com/site/products/data_hdpvr.html&#xD;&#xA;  [2]: http://www.blackmagic-design.com/products/intensity/" />
  <row Id="19860" PostHistoryTypeId="10" PostId="8419" RevisionGUID="f46bbf04-62c0-494e-a129-0c3841df3e6f" CreationDate="2010-10-04T13:23:44.377" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:247,&quot;DisplayName&quot;:&quot;HenryHey&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="19862" PostHistoryTypeId="2" PostId="8426" RevisionGUID="5c1a2065-7a81-44ed-82fd-f0377948d51f" CreationDate="2010-10-04T13:28:28.320" UserId="2974" Text="There are a number of rhyming codes you can enter into the floor of Treasure Trove Cove's sandcastle that unlock these items, although I don't know what they are off the top of my head (and most gaming sites are blocked where I work).&#xD;&#xA;&#xD;&#xA;Alternatively, you can play the Xbox Live Arcade release, which does implement Stop 'n Swop with Banjo-Tooie's XBLA release.  The items are collectible after you defeat Gruntilda.&#xD;&#xA;&#xD;&#xA;Side Note: Banjo-Tooie's XBLA release had a Stop 'n Swop II, the purpose of which isn't actually clear since it doesn't appear to integrate with Banjo-Kazooie: Nuts &amp; Bolts." />
  <row Id="19863" PostHistoryTypeId="5" PostId="8426" RevisionGUID="e84df982-5705-4d2d-a6a4-55fd392c891e" CreationDate="2010-10-04T13:33:33.153" UserId="2974" Comment="added 14 characters in body" Text="There are a number of rhyming codes you can enter into the floor of Treasure Trove Cove's sandcastle that unlock the areas for those items, although I don't know what they are off the top of my head (and most gaming sites are blocked where I work).&#xD;&#xA;&#xD;&#xA;Alternatively, you can play the Xbox Live Arcade release, which does implement Stop 'n Swop with Banjo-Tooie's XBLA release.  The items are collectible after you defeat Gruntilda.&#xD;&#xA;&#xD;&#xA;Side Note: Banjo-Tooie's XBLA release had a Stop 'n Swop II, the purpose of which isn't actually clear since it doesn't appear to integrate with Banjo-Kazooie: Nuts &amp; Bolts." />
  <row Id="19864" PostHistoryTypeId="2" PostId="8427" RevisionGUID="24fbcfbe-dfe2-4a9e-9928-189269ef37da" CreationDate="2010-10-04T13:52:01.080" UserId="1393" Text="I've recently become hopelessly addicted to **Pangya: Fantasy Golf** for the **PSP**. However, there seems to be hopelessly little information on it from my usual sources.&#xD;&#xA;&#xD;&#xA;What I am looking for is information on how the Papel Shop chooses when to change the special items available. I'm theorizing that it changes after so much time not playing the game, as it changed overnight, but not once during my playtime this morning. Including across loading the save and turning off the PSP.&#xD;&#xA;&#xD;&#xA;Anyone able to confirm / correct this theory?" />
  <row Id="19865" PostHistoryTypeId="1" PostId="8427" RevisionGUID="24fbcfbe-dfe2-4a9e-9928-189269ef37da" CreationDate="2010-10-04T13:52:01.080" UserId="1393" Text="Pangya: Fantasy Golf - Papel Shop" />
  <row Id="19866" PostHistoryTypeId="3" PostId="8427" RevisionGUID="24fbcfbe-dfe2-4a9e-9928-189269ef37da" CreationDate="2010-10-04T13:52:01.080" UserId="1393" Text="&lt;psp&gt;&lt;sports-game&gt;&lt;pangya&gt;&lt;golf&gt;" />
  <row Id="19867" PostHistoryTypeId="2" PostId="8428" RevisionGUID="00db86d3-81fa-45d6-9bc3-1e2b7fb286e7" CreationDate="2010-10-04T14:13:30.933" UserId="1776" Text="From looking at the official forums, it seems that the only benefit to interrupting Solomon's digging is the OpenFeint achievement." />
  <row Id="19868" PostHistoryTypeId="5" PostId="8426" RevisionGUID="7b28cc86-f6e7-45bf-93f6-9b22b8ec69e4" CreationDate="2010-10-04T15:13:01.037" UserId="2974" Comment="added 130 characters in body; added 89 characters in body" Text="There are a number of rhyming codes you can enter into the floor of Treasure Trove Cove's sandcastle that unlock the areas for those items, although I don't know what they are off the top of my head (and most gaming sites are blocked where I work).&#xD;&#xA;&#xD;&#xA;Alternatively, you can play the Xbox Live Arcade release, which does implement Stop 'n Swop with Banjo-Tooie's XBLA release.  The items are collectible after you defeat Gruntilda.&#xD;&#xA;&#xD;&#xA;(Edit) You may need either a Banjo-Kazooie: Nuts &amp; Bolts save or Banjo-Tooie on the same 360 to access the Stop 'n Swop items.&#xD;&#xA;&#xD;&#xA;Side Note: Banjo-Tooie's XBLA release had a Stop 'n Swop II, the purpose of which isn't actually clear since it doesn't appear to integrate with Banjo-Kazooie: Nuts &amp; Bolts.&#xD;&#xA;&#xD;&#xA;(Edit) These replaced the eggs and Ice Key in BT, which are now only available in BK." />
  <row Id="19869" PostHistoryTypeId="5" PostId="8426" RevisionGUID="5e51d27c-fdb1-463d-84d8-25de3aa038ad" CreationDate="2010-10-04T15:18:48.863" UserId="2974" Comment="added 19 characters in body; added 9 characters in body" Text="There are a number of rhyming codes you can enter into the floor of Treasure Trove Cove's sandcastle that unlock the areas for those items, although I don't know what they are off the top of my head (and most gaming sites are blocked where I work).&#xD;&#xA;&#xD;&#xA;Alternatively, you can play the Xbox Live Arcade release, which does implement Stop 'n Swop with Banjo-Tooie's XBLA release.  The items are collectible after you defeat Gruntilda.&#xD;&#xA;&#xD;&#xA;(Edit) You may need either a Banjo-Kazooie: Nuts &amp; Bolts save or Banjo-Tooie on the same 360 to access the Stop 'n Swop items.&#xD;&#xA;&#xD;&#xA;Side Note: Banjo-Tooie's XBLA release had a Stop 'n Swop II, the purpose of which isn't actually clear since it doesn't appear to integrate with Banjo-Kazooie: Nuts &amp; Bolts.&#xD;&#xA;&#xD;&#xA;(Edit) New Stop 'n Swop II items (eggs?) replaced the eggs and Ice Key in BT, which are now only available in BK." />
  <row Id="19871" PostHistoryTypeId="2" PostId="8430" RevisionGUID="653769d4-37f3-4f39-972f-ec12cf6a33db" CreationDate="2010-10-04T15:27:11.890" UserId="114" Text="I have an XBL account, have for awhile.  &#xD;&#xA;&#xD;&#xA;When my nephew comes over he is always playing on my account but he has his own account at his house on his xbox.&#xD;&#xA;&#xD;&#xA;Is there a way for him to sign into his account on my Xbox? Can he bring it with him some how?  Will his data sync to his Xbox or whats the deal?&#xD;&#xA;" />
  <row Id="19872" PostHistoryTypeId="1" PostId="8430" RevisionGUID="653769d4-37f3-4f39-972f-ec12cf6a33db" CreationDate="2010-10-04T15:27:11.890" UserId="114" Text="2 Xbox Live accounts signed into 1 console?" />
  <row Id="19873" PostHistoryTypeId="3" PostId="8430" RevisionGUID="653769d4-37f3-4f39-972f-ec12cf6a33db" CreationDate="2010-10-04T15:27:11.890" UserId="114" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="19874" PostHistoryTypeId="2" PostId="8431" RevisionGUID="e420c832-6d4c-4956-91f0-773013f0a0f5" CreationDate="2010-10-04T15:30:27.067" UserId="3887" Text="I have a friend who's wanting to five box for WoW. He's been using a keyboard/mouse switch/signal multiplier, however it has proven to be not what he needs. He was looking at getting five sets of the same keyboard/mice to use around the office, then when playing wow, hook up all the receivers to the 5 different WoW PC's. So my question is this :&#xD;&#xA;&#xD;&#xA;Is it possible to use 5 receivers for one mouse/ 5 receivers for one keyboard if all the keyboards are using the same frequency/ all the mice are using the same frequency?&#xD;&#xA;&#xD;&#xA;If this cannot be done, some software/hardware solutions would be great." />
  <row Id="19875" PostHistoryTypeId="1" PostId="8431" RevisionGUID="e420c832-6d4c-4956-91f0-773013f0a0f5" CreationDate="2010-10-04T15:30:27.067" UserId="3887" Text="Using one wireless mouse for multiple computers: WoW 5 boxing" />
  <row Id="19876" PostHistoryTypeId="3" PostId="8431" RevisionGUID="e420c832-6d4c-4956-91f0-773013f0a0f5" CreationDate="2010-10-04T15:30:27.067" UserId="3887" Text="&lt;hardware&gt;&lt;world-of-warcraft&gt;" />
  <row Id="19877" PostHistoryTypeId="2" PostId="8432" RevisionGUID="33753e20-52dc-4dbc-9adf-3f2fa0218737" CreationDate="2010-10-04T15:42:17.297" UserId="109" Text="If they have Xbox Live on their account, they can recover the account at your house, then do the same when they get home. &#xD;&#xA;&#xD;&#xA;As far as data syncing goes, it varies from small amounts to none. Stuff like weapons unlocked in multiplayer game modes usually do, larger stuff like single player progress usually (maybe always) doesn't. " />
  <row Id="19878" PostHistoryTypeId="2" PostId="8433" RevisionGUID="e57089e7-869f-402c-8325-caadf0560c59" CreationDate="2010-10-04T15:42:21.667" UserId="3221" Text="Yes, he can either bring his profile with him on a Memory card or USB stick (assuming you both have updated your consoles). I do this regularly when going to a friends house.&#xD;&#xA;&#xD;&#xA;He could also recover his account onto your Xbox, but that is a bit more of a hassle.&#xD;&#xA;&#xD;&#xA;Achievements and other online stats are synced in either case, but saved game files won't be transferred if he recovers his account." />
  <row Id="19879" PostHistoryTypeId="5" PostId="8433" RevisionGUID="1b7076d8-be06-4a02-8322-3f586b31dae8" CreationDate="2010-10-04T15:57:16.073" UserId="102" Comment="added 47 characters in body; added 59 characters in body" Text="Yes, he can either bring his profile with him on a Memory card or USB stick (assuming you both have updated your consoles). I do this regularly when going to a friends house.&#xD;&#xA;&#xD;&#xA;He could also recover his account onto your Xbox, but that is a bit more of a hassle.&#xD;&#xA;&#xD;&#xA;Achievements and other online stats are synced in either case (as long as you are connected to the internet), but saved game files won't be transferred if he recovers his account (or if he doesn't bring them on his memory card/usb stick)." />
  <row Id="19880" PostHistoryTypeId="2" PostId="8434" RevisionGUID="b4d27e71-cd2f-40a8-b161-83f9ef64f090" CreationDate="2010-10-04T16:19:08.497" UserId="2578" Text="This is currently not working in Minecraft Multiplayer (but works in single-player).  See [Minecraft SMP bugs][1] for this and more bugs in Survival Multiplayer.&#xD;&#xA;&#xD;&#xA;As a work-around, most players find a natural source of water and craft around it to get it to flow wherever they want it to flow.&#xD;&#xA;&#xD;&#xA; [1]: http://minecraftwiki.net/wiki/Known_bugs_in_Survival_Multiplayer" />
  <row Id="19881" PostHistoryTypeId="5" PostId="8434" RevisionGUID="b90084c2-9f8a-4ec7-9994-591b75f8cb81" CreationDate="2010-10-04T16:58:12.783" UserId="2578" Comment="added 5 characters in body" Text="This is currently not working in Minecraft Multiplayer (but works in single-player).  See [Minecraft SMP bugs][1] for this and more bugs in Survival Multiplayer.&#xD;&#xA;&#xD;&#xA;As a work-around, most players find a natural source of water/lava and craft around it to get it to flow wherever they want it to flow.&#xD;&#xA;&#xD;&#xA; [1]: http://minecraftwiki.net/wiki/Known_bugs_in_Survival_Multiplayer" />
  <row Id="19882" PostHistoryTypeId="2" PostId="8435" RevisionGUID="1853a244-f8ee-420f-b293-e07e5103a6d4" CreationDate="2010-10-04T17:11:07.407" UserId="2322" Text="Is is in any way possible to determine if my opponent is in a higher/lower or same league as myself while I'm actually playing against them in 1vs1 in starcraft 2, or am I forced to check this after the match is over?&#xD;&#xA;" />
  <row Id="19883" PostHistoryTypeId="1" PostId="8435" RevisionGUID="1853a244-f8ee-420f-b293-e07e5103a6d4" CreationDate="2010-10-04T17:11:07.407" UserId="2322" Text="Is it possible to determine someones league while playing against them?" />
  <row Id="19884" PostHistoryTypeId="3" PostId="8435" RevisionGUID="1853a244-f8ee-420f-b293-e07e5103a6d4" CreationDate="2010-10-04T17:11:07.407" UserId="2322" Text="&lt;starcraft-2&gt;" />
  <row Id="19885" PostHistoryTypeId="6" PostId="8431" RevisionGUID="89f5122a-1403-4d7b-8e26-87cbb70841a3" CreationDate="2010-10-04T17:20:26.093" UserId="122" Comment="edited tags" Text="&lt;hardware&gt;&lt;world-of-warcraft&gt;&lt;multi-boxing&gt;" />
  <row Id="19886" PostHistoryTypeId="2" PostId="8436" RevisionGUID="34d9aa5e-a11c-4465-b173-e3eddd4f4111" CreationDate="2010-10-04T17:43:46.967" UserId="1770" Text="Yes and no. You can purchase some DLC by itself from the Xbox 360 Marketplace, a list of available content is linked [here][1]. Most of the important DLC is available in Marketplace. &#xD;&#xA;&#xD;&#xA;ME2 also has the Cerberus Network which is a one time purchase for access to the content. Once you are a member, Cerberus Network content is available to you at no extra charge. A list of Cerberus content is [here][2]. If you are playing the game through GameFly, the Cerberus network is probably not worth it, however if you do own the game, the addition of Zaeed and the Firewalker pack is probably with it. &#xD;&#xA;&#xD;&#xA;ME2 is a massive and rich game, you certaintly would benefit from some of the DLC, but it is not a must buy to get the whole story (with perhaps the exception of the Shadow Broker DLC)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802454108ce/?p=1&amp;of=3&amp;bt=0&amp;sb=1#offers&#xD;&#xA;  [2]: http://masseffect.bioware.com/info/cerberus/" />
  <row Id="19887" PostHistoryTypeId="2" PostId="8437" RevisionGUID="c33eff0e-2bc8-4581-a8b1-8f0778e21ea0" CreationDate="2010-10-04T17:44:06.900" UserId="3796" Text="He could try with the excellent software [Synergy][1]. It works very well between different computers and even different operating systems, sharing the same mouse and keyboard across all screens.&#xD;&#xA;&#xD;&#xA;I wouldn't know if it's useful for full-screen games but he could try.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edit: Engadget wrote an excellent tutorial in engadget.com/2005/08/09/how-to-share-your-keyboard-and-mouse-in-realtime-with-synergy/ (I can't post more than one hyperlink yet)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://synergy2.sourceforge.net/&#xD;&#xA; " />
  <row Id="19888" PostHistoryTypeId="2" PostId="8438" RevisionGUID="7141cafe-8889-4c83-bc77-1debc4afbc89" CreationDate="2010-08-04T16:31:16.763" UserId="109" Text="Multiplayer games are those for more than one player.&#xD;&#xA;&#xD;&#xA;If your question is about a specific multiplayer service, you should also add the tag for that service to your question.&#xD;&#xA;&#xD;&#xA;* [Steam](http://gaming.stackexchange.com/questions/tagged/steam)&#xD;&#xA;* [Xbox Live (xbox-live)](http://gaming.stackexchange.com/questions/tagged/xbox-live)&#xD;&#xA;* [Playstation Network (psn)](http://gaming.stackexchange.com/questions/tagged/psn)" />
  <row Id="19889" PostHistoryTypeId="2" PostId="8439" RevisionGUID="cf016722-73e0-40ea-b1da-37c57eb3696b" CreationDate="2010-08-04T16:31:16.763" UserId="109" Text="Multiplayer games are those for more than one player.&#xA;&#xA;If your question is about a specific multiplayer service, you should also add the tag for that service to your question.&#xA;&#xA;&#xA;Steam&#xA;Xbox Live (xbox-live)&#xA;Playstation Network (psn)&#xA;&#xA;" />
  <row Id="19890" PostHistoryTypeId="5" PostId="8438" RevisionGUID="dc972aad-ec2b-4dff-ac39-31e7c492df3f" CreationDate="2010-10-04T17:45:30.630" UserId="109" Comment="added 26 characters in body; added 1 characters in body; added 8 characters in body" Text="Multiplayer games are those for more than one player.&#xD;&#xA;&#xD;&#xA;If your question is about a specific multiplayer service, you should also add the tag for that service to your question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;__Specific Services__&#xD;&#xA;&#xD;&#xA;* [Steam (steam)](http://gaming.stackexchange.com/questions/tagged/steam)&#xD;&#xA;* [Xbox Live (xbox-live)](http://gaming.stackexchange.com/questions/tagged/xbox-live)&#xD;&#xA;* [Playstation Network (psn)](http://gaming.stackexchange.com/questions/tagged/psn)" />
  <row Id="19891" PostHistoryTypeId="5" PostId="8439" RevisionGUID="e04a2911-070b-490d-8905-7d084f71689e" CreationDate="2010-10-04T17:45:30.647" UserId="109" Comment="added 19 characters in body; added 8 characters in body" Text="Multiplayer games are those for more than one player.&#xA;&#xA;If your question is about a specific multiplayer service, you should also add the tag for that service to your question.&#xA;&#xA;Specific Services&#xA;&#xA;&#xA;Steam (steam)&#xA;Xbox Live (xbox-live)&#xA;Playstation Network (psn)&#xA;&#xA;" />
  <row Id="19892" PostHistoryTypeId="2" PostId="8440" RevisionGUID="28862692-3c53-4447-baef-8032d650a3b0" CreationDate="2010-10-04T18:04:40.070" UserId="1770" Text="Good Old Games ([GOG.com][1]) has a very large selection of older windows DRM-free games, such as [Fallout 2][2] ($5.99), at reasonable prices. These games have been modified to work on newer systems such as Windows 7. Some older copies of games may never be 100% glitch free, so if this could be a pay option to fix your problem.&#xD;&#xA;&#xD;&#xA;Personally I think the $5.99 is a reasonable price to play Fallout 2 headache free :p&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/frontpage/&#xD;&#xA;  [2]: http://www.gog.com/en/gamecard/fallout_2/" />
  <row Id="19893" PostHistoryTypeId="2" PostId="8441" RevisionGUID="200971d9-7a0e-4bce-ad26-3adc95c1ee1f" CreationDate="2010-10-04T18:08:07.300" UserId="1978" Text="I don't know of any way to check this ingame, but i wouldn't recommend it anyways... you need those APM you would use to check his league to beat him.&#xD;&#xA;&#xD;&#xA;Short Answer: No" />
  <row Id="19894" PostHistoryTypeId="2" PostId="8442" RevisionGUID="f206651e-7a5e-4a89-9577-c9e136437918" CreationDate="2010-10-04T18:18:41.587" UserId="102" Text="In theory if you had a person's user name and number, you could look them up (on the blizzard website).  Unfortunately those numbers are hidden by default so unless you get your opponent to give you his number, I don't see how.&#xD;&#xA;&#xD;&#xA;Ultimately I tend to ask my opponents, and I find this works well.  I can probably trust their answers about as well as I can trust them to give their hidden number.&#xD;&#xA;&#xD;&#xA;More often than not, I can tell a person's league just by scouting:&#xD;&#xA;&#xD;&#xA; - If they have a lot of workers and are using a known build: probably plat/diamond&#xD;&#xA; - If they are doing something weird, or I find a proxy _blank_, probably gold.&#xD;&#xA; - If they don't have more than 13 workers, definitely silver or lower.&#xD;&#xA;&#xD;&#xA;These rules aren't hard and fast, but they do tend to explain 90% of my games.&#xD;&#xA;&#xD;&#xA;If I'm getting 4 Gate timing push at 6:30 you can bet the guy is in diamond. &#xD;&#xA;&#xD;&#xA;Where this breaks down is when you start to get top 10 diamond and then start seeing things like: bunker push, 2 pylon wall in.  And all of a sudden I start sweating..." />
  <row Id="19895" PostHistoryTypeId="5" PostId="8437" RevisionGUID="07bb6fd2-234d-4f20-a43c-69eb772965e9" CreationDate="2010-10-04T19:31:02.633" UserId="85" Comment="Well, as long as you don't plan on editing this, you can keep this second link. ♪" Text="He could try with the excellent software [Synergy][1]. It works very well between different computers and even different operating systems, sharing the same mouse and keyboard across all screens.&#xD;&#xA;&#xD;&#xA;I wouldn't know if it's useful for full-screen games but he could try.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edit: Engadget wrote an excellent tutorial in http://engadget.com/2005/08/09/how-to-share-your-keyboard-and-mouse-in-realtime-with-synergy/&#xD;&#xA;&#xD;&#xA;  [1]: http://synergy2.sourceforge.net/&#xD;&#xA; " />
  <row Id="19896" PostHistoryTypeId="2" PostId="8443" RevisionGUID="f87d4a94-57c2-4db0-ae12-82b0da674d76" CreationDate="2010-10-04T19:53:55.647" UserId="2970" Text="I'm looking for a Gameboy color emulator which supports Joypads, but so far I can't find one&#xD;&#xA;&#xD;&#xA;I have a logitech USB controller (looks same as PS2 / PS3 pad) and would like to use it to play old gameboy and gameboy color games&#xD;&#xA;&#xD;&#xA;I've tried these so far but no luck&#xD;&#xA;&#xD;&#xA;1. DreamGBC&#xD;&#xA;2. GNUBoy&#xD;&#xA;3. PlayGuy&#xD;&#xA;" />
  <row Id="19897" PostHistoryTypeId="1" PostId="8443" RevisionGUID="f87d4a94-57c2-4db0-ae12-82b0da674d76" CreationDate="2010-10-04T19:53:55.647" UserId="2970" Text="Are there any Gameboy (color) emulators which have joypad support?" />
  <row Id="19898" PostHistoryTypeId="3" PostId="8443" RevisionGUID="f87d4a94-57c2-4db0-ae12-82b0da674d76" CreationDate="2010-10-04T19:53:55.647" UserId="2970" Text="&lt;emulation&gt;&lt;gameboy&gt;" />
  <row Id="19899" PostHistoryTypeId="2" PostId="8444" RevisionGUID="12a07dc5-29ac-4ede-bb24-b5ae4cdf0dc4" CreationDate="2010-10-04T20:31:21.007" UserId="3746" Text="I am a MUD games fans. Though, MMORPG's rising popularity gives text-based games a strong&#xD;&#xA;opponents that they can't match.&#xD;&#xA;&#xD;&#xA;I started my own MUD engine (codebase) a while ago and I'm now looking for various ideas or&#xD;&#xA;features you guys have encountered in various games.&#xD;&#xA;&#xD;&#xA;I have come across various ideas so far :&#xD;&#xA;&#xD;&#xA; 1. A kind of GTA's wanted stars systems. Guards of different strenghts will comes for you.&#xD;&#xA; 2. The MUD game I'm familiar with do not have the abilities to attack someone in a room foreward.&#xD;&#xA;This could be fun when playing a ranged/spell caster class.&#xD;&#xA;&#xD;&#xA;Please note that I'm looking ideas for a medieval/fantasy theme MUD.&#xD;&#xA;&#xD;&#xA;What else ?&#xD;&#xA;&#xD;&#xA;I am aware that there is no good answer for my question. I can't see the Community Wiki checkbox...&#xD;&#xA;&#xD;&#xA;Also, I cant add Tags..." />
  <row Id="19900" PostHistoryTypeId="1" PostId="8444" RevisionGUID="12a07dc5-29ac-4ede-bb24-b5ae4cdf0dc4" CreationDate="2010-10-04T20:31:21.007" UserId="3746" Text="MUD Games ideas" />
  <row Id="19901" PostHistoryTypeId="3" PostId="8444" RevisionGUID="12a07dc5-29ac-4ede-bb24-b5ae4cdf0dc4" CreationDate="2010-10-04T20:31:21.007" UserId="3746" Text="&lt;text-adventure&gt;" />
  <row Id="19902" PostHistoryTypeId="10" PostId="8444" RevisionGUID="8ab55569-8c1e-4a93-97d2-bce36015c945" CreationDate="2010-10-04T20:58:51.573" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:3241,&quot;DisplayName&quot;:&quot;Wikwocket&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;}]" />
  <row Id="19903" PostHistoryTypeId="2" PostId="8445" RevisionGUID="82e38d98-8287-4287-a17a-65681014bf00" CreationDate="2010-10-04T21:13:05.223" UserId="336" Text="I've got a fortress circling the death drain. Half the population managed to thirst themselves to death despite a non-zero quantity of booze available, and matters only got worse when the legendary miners started tantrum-ing. (My poor mason still alternates clutching at the stump of his right hand and his still-open guts, which now trail 2 tiles behind him like a horrifying tail of viscera)&#xD;&#xA;&#xD;&#xA;I'm ready to abandon and reclaim, but I've excavated a *ton* of stone and gems, and for the gems at least, I'd prefer they weren't all scattered upon my return (less hauling jobs, at least). I know that heavier things, i.e., the lead bins I've been making, are less likely to move around, but the problem is that the majority of my bins are made of some sort of wood.&#xD;&#xA;&#xD;&#xA;How do I get my dwarves to move the gems from the wooden bins to the lead ones?" />
  <row Id="19904" PostHistoryTypeId="1" PostId="8445" RevisionGUID="82e38d98-8287-4287-a17a-65681014bf00" CreationDate="2010-10-04T21:13:05.223" UserId="336" Text="How can I store things in lead bins?" />
  <row Id="19905" PostHistoryTypeId="3" PostId="8445" RevisionGUID="82e38d98-8287-4287-a17a-65681014bf00" CreationDate="2010-10-04T21:13:05.223" UserId="336" Text="&lt;dwarf-fortress&gt;" />
  <row Id="19906" PostHistoryTypeId="2" PostId="8446" RevisionGUID="4f50b090-69da-4376-9202-c82a9fc2295f" CreationDate="2010-10-04T21:17:17.390" UserId="3221" Text="Assuming you didn't change Xbox profiles or try to move game files to another account, Xbox Live doesn't store saved game information and would not have caused this problem. (Your Xbox profile still has FO3 achievements granted for those DLCs correct?)&#xD;&#xA;&#xD;&#xA;It sounds like you either overwrote your saved game, or you loaded an older save file. If you never reset the clock on your Xbox after your move (and it won't be correct with no Internet on its own), then it might be loading the wrong saved game file as it probably uses the timestamps for &quot;Continuing&quot; your game.&#xD;&#xA;&#xD;&#xA;Try looking at all of your FO3 saved game files to try to find one with your progress (or at least closer to where you left off)." />
  <row Id="19907" PostHistoryTypeId="2" PostId="8447" RevisionGUID="d606a3fe-aabb-43a8-949c-7f27a0c88e97" CreationDate="2010-10-04T21:39:53.927" UserId="40" Text="I just did a search on Ebay and received &gt; 30 hits." />
  <row Id="19909" PostHistoryTypeId="2" PostId="8448" RevisionGUID="3619c8ed-6151-4e2d-94c0-1f9fe29225b7" CreationDate="2010-10-04T21:47:09.497" UserId="40" Text="Logitech just announced a new one that supports xbox 360 and ps3 ([Wireless Headset F540][1]). I'll probably go with the [Turtle Beach X31][2] however.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;  [1]: http://www.logitech.com/en-us/gaming/headsets/devices/7362&#xD;&#xA;  [2]: http://www.turtlebeach.com/products/xbox-gaming-headsets/ear-force-x31.aspx" />
  <row Id="19911" PostHistoryTypeId="2" PostId="8450" RevisionGUID="818c9cc2-fb2b-4d32-bedc-408e022dfb11" CreationDate="2010-10-04T23:28:17.753" UserId="1074" Text="I've never played either in my life. What are the main differences between them? I hear COD is more realistic, while Halo lets you get into a lot of new places on the map that you wouldn't think of in the beginning. What are some other comparisons and contrasts between them?&#xD;&#xA;&#xD;&#xA;(this is not a game-rec question, I am curious about factual differences between their gameplay)" />
  <row Id="19912" PostHistoryTypeId="1" PostId="8450" RevisionGUID="818c9cc2-fb2b-4d32-bedc-408e022dfb11" CreationDate="2010-10-04T23:28:17.753" UserId="1074" Text="What are the main differences between the halo and the call of duty series?" />
  <row Id="19913" PostHistoryTypeId="3" PostId="8450" RevisionGUID="818c9cc2-fb2b-4d32-bedc-408e022dfb11" CreationDate="2010-10-04T23:28:17.753" UserId="1074" Text="&lt;call-of-duty&gt;&lt;halo&gt;" />
  <row Id="19914" PostHistoryTypeId="2" PostId="8451" RevisionGUID="05d9788e-ce9e-4044-a736-0c909e8b5dab" CreationDate="2010-10-04T23:37:47.140" UserId="1074" Text="I love city building games. I know about the sim-city series and the [impressions city building series.][1] What other games are based around city building?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/City_Building_Series" />
  <row Id="19915" PostHistoryTypeId="1" PostId="8451" RevisionGUID="05d9788e-ce9e-4044-a736-0c909e8b5dab" CreationDate="2010-10-04T23:37:47.140" UserId="1074" Text="What games have city building as their main focus?" />
  <row Id="19916" PostHistoryTypeId="3" PostId="8451" RevisionGUID="05d9788e-ce9e-4044-a736-0c909e8b5dab" CreationDate="2010-10-04T23:37:47.140" UserId="1074" Text="&lt;simcity&gt;" />
  <row Id="19918" PostHistoryTypeId="2" PostId="8453" RevisionGUID="af248499-3404-480e-a5a3-65cdae70151e" CreationDate="2010-10-05T00:01:44.423" UserId="1663" Text="I haven't played it but I have seen [Cities XL][1] around. It seems to be more focused on online multiplayer than single player.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Cities_XL" />
  <row Id="19919" PostHistoryTypeId="2" PostId="8454" RevisionGUID="323caff0-4f9b-4c8e-9030-d0842e2d2522" CreationDate="2010-10-05T01:12:16.137" UserId="2030" Text="With WoW you can just hit print screen and it saves and image automatically but in SC2 it doesn't seem to work or maybe I just can't find the files.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="19920" PostHistoryTypeId="1" PostId="8454" RevisionGUID="323caff0-4f9b-4c8e-9030-d0842e2d2522" CreationDate="2010-10-05T01:12:16.137" UserId="2030" Text="How do I take a screenshot in Starcraft 2?" />
  <row Id="19921" PostHistoryTypeId="3" PostId="8454" RevisionGUID="323caff0-4f9b-4c8e-9030-d0842e2d2522" CreationDate="2010-10-05T01:12:16.137" UserId="2030" Text="&lt;starcraft-2&gt;&lt;screenshot&gt;" />
  <row Id="19922" PostHistoryTypeId="2" PostId="8455" RevisionGUID="5f798f2d-41d1-4fd6-a5c5-320d0e147584" CreationDate="2010-10-05T01:23:50.163" UserId="320" Text="Is it possible to destroy EVERYTHING on a given page when playing the game from http://erkie.github.com?" />
  <row Id="19923" PostHistoryTypeId="1" PostId="8455" RevisionGUID="5f798f2d-41d1-4fd6-a5c5-320d0e147584" CreationDate="2010-10-05T01:23:50.163" UserId="320" Text="In erkie, is it possible to destroy everything?" />
  <row Id="19924" PostHistoryTypeId="3" PostId="8455" RevisionGUID="5f798f2d-41d1-4fd6-a5c5-320d0e147584" CreationDate="2010-10-05T01:23:50.163" UserId="320" Text="&lt;erkie&gt;" />
  <row Id="19925" PostHistoryTypeId="2" PostId="8456" RevisionGUID="b4f6f9f5-30f8-494c-b859-1419fa30827e" CreationDate="2010-10-05T01:55:30.017" UserId="102" Text="Press the key on your keyboard labeled &lt;kbd&gt;Print Screen&lt;/kbd&gt;&#xD;&#xA;&#xD;&#xA;Starcraft will automatically take a screenshot and put it in your user directory.&#xD;&#xA;&#xD;&#xA;On windows this directory can be found by going to `C:/Users/&lt;YourUsernameHere&gt;/`" />
  <row Id="19926" PostHistoryTypeId="2" PostId="8457" RevisionGUID="4dfb0203-bb12-423f-ab98-a2d96882af90" CreationDate="2010-10-05T01:58:47.340" UserId="344" Text="I have played both games, so this comes from my personal experience. However, I do prefer Halo to Call of Duty. I am mainly comparing Modern Warfare 2 and Halo Reach. This is not exactly fair, as Black Ops comes out in a few weeks, but I haven't played it yet.&#xD;&#xA;&#xD;&#xA;The Call of Duty and Halo franchises are very different in terms of gameplay. The biggest difference is that Call of Duty goes for a realistic feeling, while Halo is more of an arcade shooter.&#xD;&#xA;&#xD;&#xA;In Call of Duty, the guns and settings are realistic. Most guns kill in a few shots, and there are a lot of things outside of shooting another player, such as calling in a tactical strike, or a helicopter. Call of Duty maps are (from my experience) more complex and larger.&#xD;&#xA;&#xD;&#xA;In Halo, killing someone is much harder. Most weapons take multiple shots to kill, so battles are more drawn out. There are power weapons, such a sniper rifle or rockets that kill in a single shot, but they are limited in ammo, and placed strategically on the map. While Call of Duty allows the player to spawn with almost any weapon, Halo usually allows the player to spawn with a base weapon, and requires them to pick up better weapons on the map. There also are player driven vehicles in Halo, which Call of Duty does not have.&#xD;&#xA;&#xD;&#xA;Call of Duty has realistic movement. The player has a low run speed, sprint, can prone, and has a low jump height. In Halo, the players moves fast, can crouch, and has a very high jump height.&#xD;&#xA;&#xD;&#xA;Halo handles health by giving the player a rechargeable shield, which will return to full charge outside of battle, and health under that which (in Reach) will not refill once diminished. Call of Duty has only health, which refills outside of battle.&#xD;&#xA;&#xD;&#xA;The type of games in both franchises have diverged. Both have base slayer, capture the intel/flag, plant the bomb, and many others. Both games also have a diverse custom game engine outside of online multiplayer.&#xD;&#xA;&#xD;&#xA;Another big difference between the two franchises is how they reward dedicated players. In Halo, every person starts the game exactly the same. Everyone spawns with the same weapon, or is allowed to pick from a pool of the same weapons, so everyone begins on an equal footing. In Call of Duty, players are rewarded with better weapons, and better loadouts. This is controversial in video games, because it gives the better players, who have played the game more, better weapons than less experienced players. In Halo Reach, players earn credits which allows them to customize their armor.&#xD;&#xA;&#xD;&#xA;Halo allows players to customize and even build new maps through &quot;forge&quot;, which is not possible in Call of Duty. Current Call of Duty games do not have a way to watch past games, but this is being added in Black Ops.&#xD;&#xA;&#xD;&#xA;Not a part of the games themselves, but Call of Duty is multiplatform, while Halo is only for xbox." />
  <row Id="19927" PostHistoryTypeId="2" PostId="8458" RevisionGUID="c0c5fd6e-2fcd-4f8e-a8e9-6ae5c4655c62" CreationDate="2010-10-05T02:00:21.213" UserId="102" Text="Taken from the [source code][1]:&#xD;&#xA;&#xD;&#xA;    var ignoredTypes = ['HTML', 'HEAD', 'BODY', 'SCRIPT', 'TITLE', 'META', 'STYLE', 'LINK', 'SHAPE', 'LINE', 'GROUP', 'IMAGE', 'STROKE', 'FILL', 'SKEW', 'PATH', 'TEXTPATH']; // Half of these are for IE g_vml&#xD;&#xA;    var hiddenTypes = ['BR', 'HR'];&#xD;&#xA;&#xD;&#xA;    ...&#xD;&#xA;&#xD;&#xA;    // elements with className ASTEROIDSYEAH are part of the &quot;game&quot;&#xD;&#xA;    if ( indexOf(ignoredTypes, el.tagName.toUpperCase()) == -1 &amp;&amp; el.prefix != 'g_vml_' &amp;&amp; hasOnlyTextualChildren(el) &amp;&amp; el.className != &quot;ASTEROIDSYEAH&quot; &amp;&amp; el.offsetHeight &gt; 0 ) {&#xD;&#xA;&#xD;&#xA;    ...&#xD;&#xA;    function indexOf(arr, item, from){&#xD;&#xA;        if ( arr.indexOf ) return arr.indexOf(item, from);&#xD;&#xA;        var len = arr.length;&#xD;&#xA;        for (var i = (from &lt; 0) ? Math.max(0, len + from) : from || 0; i &lt; len; i++){&#xD;&#xA;            if (arr[i] === item) return i;&#xD;&#xA;        }&#xD;&#xA;        return -1;&#xD;&#xA;    };&#xD;&#xA;&#xD;&#xA;Thus ignoredTypes are not valid enemies&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://github.com/erkie/erkie.github.com/blob/master/asteroids.js" />
  <row Id="19928" PostHistoryTypeId="5" PostId="8457" RevisionGUID="a6169c8a-410f-4696-ba71-ea160a9af7a0" CreationDate="2010-10-05T02:04:30.430" UserId="102" Comment="added 156 characters in body; added 18 characters in body" Text="I have played both games, so this comes from my personal experience. However, I do prefer Halo to Call of Duty. I am mainly comparing Modern Warfare 2 and Halo Reach. This is not exactly fair, as Black Ops comes out in a few weeks, but I haven't played it yet.&#xD;&#xA;&#xD;&#xA;I've broken these differences down into the follow catagories:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Feel##&#xD;&#xA;The Call of Duty and Halo franchises are very different in terms of gameplay. The biggest difference is that Call of Duty goes for a realistic feeling, while Halo is more of an arcade shooter.&#xD;&#xA;&#xD;&#xA;##Killing##&#xD;&#xA;In Call of Duty, the guns and settings are realistic. Most guns kill in a few shots, and there are a lot of things outside of shooting another player, such as calling in a tactical strike, or a helicopter. Call of Duty maps are (from my experience) more complex and larger.&#xD;&#xA;&#xD;&#xA;In Halo, killing someone is much harder. Most weapons take multiple shots to kill, so battles are more drawn out. There are power weapons, such a sniper rifle or rockets that kill in a single shot, but they are limited in ammo, and placed strategically on the map. While Call of Duty allows the player to spawn with almost any weapon, Halo usually allows the player to spawn with a base weapon, and requires them to pick up better weapons on the map. This is not true in Halo Reach which is more similar to CoD in providing load outs.&#xD;&#xA;&#xD;&#xA;##Movement##&#xD;&#xA;Call of Duty has realistic movement. The player has a low run speed, sprint, can prone, and has a low jump height. In Halo, the players moves fast, can crouch, and has a very high jump height.&#xD;&#xA;&#xD;&#xA;##Health&#xD;&#xA;Halo handles health by giving the player a rechargeable shield, which will return to full charge outside of battle, and health under that which (in Reach, Halo CE and ODST) will not refill once diminished. Call of Duty has only health, which refills after a short time.&#xD;&#xA;&#xD;&#xA;##Game Modes&#xD;&#xA;The type of games in both franchises have diverged. Both have base slayer, capture the intel/flag, plant the bomb, and many others. Both games also have a diverse custom game engine outside of online multiplayer.&#xD;&#xA;&#xD;&#xA;##Rewards##&#xD;&#xA;Another big difference between the two franchises is how they reward dedicated players. In Halo, every person starts the game exactly the same. Everyone spawns with the same weapon, or is allowed to pick from a pool of the same weapons, so everyone begins on an equal footing. In Call of Duty, players are rewarded with better weapons, and better loadouts. This is controversial in video games, because it gives the better players, who have played the game more, better weapons than less experienced players. In Halo Reach, players earn credits which allows them to customize their armor.&#xD;&#xA;&#xD;&#xA;Halo allows players to customize and even build new maps through &quot;forge&quot;, which is not possible in Call of Duty. Current Call of Duty games do not have a way to watch past games, but this is being added in Black Ops.&#xD;&#xA;&#xD;&#xA;##Meta##&#xD;&#xA;Not a part of the games themselves, but Call of Duty is multiplatform, while Halo is only for xbox." />
  <row Id="19930" PostHistoryTypeId="5" PostId="8456" RevisionGUID="bb8ff086-5bf3-4494-a0d1-e8d121d1091b" CreationDate="2010-10-05T02:31:01.613" UserId="102" Comment="added 76 characters in body" Text="Press the key on your keyboard labeled &lt;kbd&gt;Print Screen&lt;/kbd&gt;&#xD;&#xA;&#xD;&#xA;Starcraft will automatically take a screenshot and put it in your user directory.&#xD;&#xA;&#xD;&#xA;On windows this directory can be found by going to `C:\Users\&lt;Your Username Here&gt;\Documents\StarCraft II\Accounts\&lt;Account Number&gt;\1-S2-1-662955\Screenshots`" />
  <row Id="19931" PostHistoryTypeId="5" PostId="8457" RevisionGUID="a3692aff-3dee-4315-ab95-f48d2d797ac8" CreationDate="2010-10-05T02:39:04.233" UserId="344" Comment="added 613 characters in body" Text="I have played both games, so this comes from my personal experience. However, I do prefer Halo to Call of Duty. I am mainly comparing Modern Warfare 2 and Halo Reach. This is not exactly fair, as Black Ops comes out in a few weeks, but I haven't played it yet.&#xD;&#xA;&#xD;&#xA;I've broken these differences down into the follow catagories:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Feel##&#xD;&#xA;The Call of Duty and Halo franchises are very different in terms of gameplay. The biggest difference is that Call of Duty goes for a realistic feeling, while Halo is more of an arcade shooter.&#xD;&#xA;&#xD;&#xA;##Killing##&#xD;&#xA;In Call of Duty, the guns and settings are realistic. Most guns kill in a few shots, and there are a lot of things outside of shooting another player, such as calling in a tactical strike, or a helicopter. Call of Duty maps are (from my experience) more complex and larger.&#xD;&#xA;&#xD;&#xA;In Halo, killing someone is much harder. Most weapons take multiple shots to kill, so battles are more drawn out. There are power weapons, such a sniper rifle or rockets that kill in a single shot, but they are limited in ammo, and placed strategically on the map. While Call of Duty allows the player to spawn with almost any weapon, Halo usually allows the player to spawn with a base weapon, and requires them to pick up better weapons on the map. Halo Reach has expanded the weapon choices in a few game types (such as Invasion) allowing the player to choose between a set of weapons to spawn with, but players can never spawn with &quot;power&quot; weapons in default games, except specific exceptions, such as snipers only.&#xD;&#xA;&#xD;&#xA;##Movement##&#xD;&#xA;Call of Duty has realistic movement. The player has a low run speed, sprint, can prone, and has a low jump height. In Halo, the players moves fast, can crouch, and has a very high jump height.&#xD;&#xA;&#xD;&#xA;##Health&#xD;&#xA;Halo handles health by giving the player a rechargeable shield, which will return to full charge outside of battle, and health under that which (in Reach, Halo CE and ODST) will not refill once diminished. Call of Duty has only health, which refills after a short time.&#xD;&#xA;&#xD;&#xA;##Game Modes&#xD;&#xA;The type of games in both franchises have diverged. Both have base slayer, capture the intel/flag, plant the bomb, and many others. Both games also have a diverse custom game engine outside of online multiplayer.&#xD;&#xA;&#xD;&#xA;##Load Outs&#xD;&#xA;Call of Duty has customizable classes, with any weapon, grenade type, and upgradable &quot;perks&quot;, which are set by the player. Halo Reach has predefined load outs set for each game type that come with one or two weapons, grenades, and an &quot;armor ability&quot; which gives the player an ability not normally in the game, such as a jet pack or sprint. This goes back to the core of Halo, where every player starts the same.&#xD;&#xA;&#xD;&#xA;##Rewards##&#xD;&#xA;Another big difference between the two franchises is how they reward dedicated players. In Halo, every person starts the game exactly the same. Everyone spawns with the same weapon, or is allowed to pick from a pool of the same weapons, so everyone begins on an equal footing. In Call of Duty, players are rewarded with better weapons, and better loadouts. This is controversial in video games, because it gives the better players, who have played the game more, better weapons than less experienced players. In Halo Reach, players earn credits which allows them to customize their armor.&#xD;&#xA;&#xD;&#xA;Halo allows players to customize and even build new maps through &quot;forge&quot;, which is not possible in Call of Duty. Current Call of Duty games do not have a way to watch past games, but this is being added in Black Ops.&#xD;&#xA;&#xD;&#xA;##Meta##&#xD;&#xA;Not a part of the games themselves, but Call of Duty is multiplatform, while Halo is only for xbox." />
  <row Id="19932" PostHistoryTypeId="5" PostId="8457" RevisionGUID="9609c802-2907-4bca-bda3-8363e126a077" CreationDate="2010-10-05T03:07:29.840" UserId="344" Comment="added 179 characters in body" Text="I have played both games, so this comes from my personal experience. However, I do prefer Halo to Call of Duty. I am mainly comparing Modern Warfare 2 and Halo Reach. This is not exactly fair, as Black Ops comes out in a few weeks, but I haven't played it yet.&#xD;&#xA;&#xD;&#xA;I've broken these differences down into the follow catagories:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Feel##&#xD;&#xA;The Call of Duty and Halo franchises are very different in terms of gameplay. The biggest difference is that Call of Duty goes for a realistic feeling, while Halo is more of an arcade shooter.&#xD;&#xA;&#xD;&#xA;##Killing##&#xD;&#xA;In Call of Duty, the guns and settings are realistic. Most guns kill in a few shots, and there are a lot of things outside of shooting another player, such as calling in a tactical strike, or a helicopter. Call of Duty maps are (from my experience) more complex and larger.&#xD;&#xA;&#xD;&#xA;In Halo, killing someone is much harder. Most weapons take multiple shots to kill, so battles are more drawn out. There are power weapons, such a sniper rifle or rockets that kill in a single shot, but they are limited in ammo, and placed strategically on the map. While Call of Duty allows the player to spawn with almost any weapon, Halo usually allows the player to spawn with a base weapon, and requires them to pick up better weapons on the map. Halo Reach has expanded the weapon choices in a few game types (such as Invasion) allowing the player to choose between a set of weapons to spawn with, but players can never spawn with &quot;power&quot; weapons in default games, except specific exceptions, such as snipers only. Halo also has player driven vehicles in multiplayer, while the Modern Warfare games do not.&#xD;&#xA;&#xD;&#xA;##Movement##&#xD;&#xA;Call of Duty has realistic movement. The player has a low run speed, sprint, can prone, and has a low jump height. In Halo, the players moves fast, can crouch, and has a very high jump height.&#xD;&#xA;&#xD;&#xA;##Health&#xD;&#xA;Halo handles health by giving the player a rechargeable shield, which will return to full charge outside of battle, and health under that which (in Reach, Halo CE and ODST) will not refill once diminished. Call of Duty has only health, which refills after a short time.&#xD;&#xA;&#xD;&#xA;##Game Modes&#xD;&#xA;The type of games in both franchises have diverged. Both have base slayer, capture the intel/flag, plant the bomb, and many others. Both games also have a diverse custom game engine outside of online multiplayer.&#xD;&#xA;&#xD;&#xA;##Load Outs&#xD;&#xA;Call of Duty has customizable classes, with any weapon, grenade type, and upgradable &quot;perks&quot;, which are set by the player. Halo Reach has predefined load outs set for each game type that come with one or two weapons, grenades, and an &quot;armor ability&quot; which gives the player an ability not normally in the game, such as a jet pack or sprint. This goes back to the core of Halo, where every player starts the same.&#xD;&#xA;&#xD;&#xA;##Rewards##&#xD;&#xA;Another big difference between the two franchises is how they reward dedicated players. In Halo, every person starts the game exactly the same. Everyone spawns with the same weapon, or is allowed to pick from a pool of the same weapons, so everyone begins on an equal footing. In Call of Duty, players are rewarded with better weapons, and better loadouts. This is controversial in video games, because it gives the better players, who have played the game more, better weapons than less experienced players. In Halo Reach, players earn credits which allows them to customize their armor, but this only changes the armor cosmetically, and does not provide any other benefits.&#xD;&#xA;&#xD;&#xA;Halo allows players to customize and even build new maps through &quot;forge&quot;, which is not possible in Call of Duty. Current Call of Duty games do not have a way to watch past games, but this is being added in Black Ops.&#xD;&#xA;&#xD;&#xA;##Meta##&#xD;&#xA;Not a part of the games themselves, but Call of Duty is multiplatform, while Halo is only for xbox." />
  <row Id="19933" PostHistoryTypeId="2" PostId="8459" RevisionGUID="5e9e4ea9-3c43-41fa-97f0-e461d4ce1677" CreationDate="2010-10-05T03:16:48.923" UserId="1351" Text="I notice that most weapons other than the original weapons have a level above 1.  Can this number be different from player to player (or even item to item in the backpack of one player) for the same item?  If so, does it have any effect in game?" />
  <row Id="19934" PostHistoryTypeId="1" PostId="8459" RevisionGUID="5e9e4ea9-3c43-41fa-97f0-e461d4ce1677" CreationDate="2010-10-05T03:16:48.923" UserId="1351" Text="Does the item level in Team Fortress 2 effect the particular item?" />
  <row Id="19935" PostHistoryTypeId="3" PostId="8459" RevisionGUID="5e9e4ea9-3c43-41fa-97f0-e461d4ce1677" CreationDate="2010-10-05T03:16:48.923" UserId="1351" Text="&lt;team-fortress-2&gt;&lt;items&gt;" />
  <row Id="19936" PostHistoryTypeId="2" PostId="8460" RevisionGUID="bef5a218-0297-4572-a082-66e83d6cdec5" CreationDate="2010-10-05T04:01:05.523" UserId="46" Text="There's a nice [in-depth review of seven high end headsets on tested.com][1].  Most of them work with the PS3 and XBox 360, and some of them are surround sound.  The guy that did the review, Will Smith, worked at Maximum PC for 10+ years and is a very trustworthy reviewer, in my opinion.&#xD;&#xA;&#xD;&#xA;[1]:http://www.tested.com/news/7-high-end-gaming-headsets-tested-and-reviewed/627/" />
  <row Id="19937" PostHistoryTypeId="2" PostId="8461" RevisionGUID="a32b7261-7a39-4d68-b8b0-ae34319a6db4" CreationDate="2010-10-05T04:03:28.560" UserId="336" Text="Most items have a set number -- before the Scout update introduced the Sandman, no item went higher than level 10.&#xD;&#xA;&#xD;&#xA;About the time of the Spy / Sniper update, there was a glitch in the random drop system, and normal weapons (that usually have a fixed level number) were generated with a random level between one and one hundred. This has since been fixed, so if you see, to use one of my own items for example, a level 56 Dead Ringer, that means the item is very old. (And now with the latest patch, you'll never see a non-vintage oddly leveled item)&#xD;&#xA;&#xD;&#xA;On the other hand, hats will always have a random level. This means nothing, but certain levels are certainly more valuable for trading, for pure sentimental value. (1, 100, 69, 42, etc.)&#xD;&#xA;&#xD;&#xA;The singular exception to all of the above is the new Dueling Badge medal misc item, which actually &quot;levels up&quot; as you kill folks during your duels. A level 100 dueling badge works out to 1000 kills (Might be off a factor of ten) during duels, and likewise the rarity of the badge itself (bronze, silver, gold, platinum) is based on level increment. 0-25,26-50,51-75,76-99,100, etc.&#xD;&#xA;&#xD;&#xA;In no case does the level of an item have any effect on gameplay." />
  <row Id="19938" PostHistoryTypeId="2" PostId="8462" RevisionGUID="19950f75-22ba-4fb8-9885-53b37bfc357a" CreationDate="2010-10-05T04:23:47.550" UserId="1592" Text="I tried YABOT on the battle net map list with a friend, but the terran build order list seemed quite lackluster. I tried finding more build orders around the web but had no such luck. I couldn't even find how to load one up. &#xD;&#xA;&#xD;&#xA;So, do you know where I can find those resources?" />
  <row Id="19939" PostHistoryTypeId="1" PostId="8462" RevisionGUID="19950f75-22ba-4fb8-9885-53b37bfc357a" CreationDate="2010-10-05T04:23:47.550" UserId="1592" Text="Where can you get additional build orders for Starcraft 2's YABOT map and how can I load them in the multiplayer version?" />
  <row Id="19940" PostHistoryTypeId="3" PostId="8462" RevisionGUID="19950f75-22ba-4fb8-9885-53b37bfc357a" CreationDate="2010-10-05T04:23:47.550" UserId="1592" Text="&lt;starcraft-2&gt;&lt;build-order&gt;" />
  <row Id="19941" PostHistoryTypeId="2" PostId="8463" RevisionGUID="2b6e4676-d6cb-4069-9ec1-014904cd28ca" CreationDate="2010-10-05T04:44:32.437" UserId="102" Text="I don't know of anyone posting YABOT build orders online, but I do know that you can create them from their [website][1].&#xD;&#xA;&#xD;&#xA;I'll even build one for you:&#xD;&#xA;&#xD;&#xA;   &gt; 100 [i] General ZvT | 11 | Tzenes | Standard 2 base Muta build.  Your first larva should spawn right around when your Metabolic Boost finishes [/i]  [s] 9 100 0 -1 1 1 31 0  | 14 100 0 -1 1 0 35 0  | 14 200 0 -1 1 0 41 0  | 16 100 0 -1 1 1 31 0  | 16 100 100 -1 1 3 42 0  | 17 125 0 -1 1 0 35 1  | 16 150 0 -1 1 1 32 0  | 21 50 0 -1 1 1 35 0  | 22 100 0 -1 1 1 31 0  | 22 300 0 -1 1 0 36 0  | 24 150 100 -1 1 2 3 0  [/s]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xorpwnz.com/YABOT/index.html" />
  <row Id="19942" PostHistoryTypeId="5" PostId="8463" RevisionGUID="c0d1cad7-4b10-4464-b4d7-da94e61d3468" CreationDate="2010-10-05T04:54:59.913" UserId="102" Comment="added 235 characters in body" Text="I don't know of anyone posting YABOT build orders online, but I do know that you can create them from their [website][1].&#xD;&#xA;&#xD;&#xA;I'll even build one for you:&#xD;&#xA;&#xD;&#xA;   &gt; 100 [i] General ZvT | 11 | Tzenes | Standard 2 base Muta build.  Your first larva should spawn right around when your Metabolic Boost finishes [/i]  [s] 9 100 0 -1 1 1 31 0  | 14 100 0 -1 1 0 35 0  | 14 200 0 -1 1 0 41 0  | 16 100 0 -1 1 1 31 0  | 16 100 100 -1 1 3 42 0  | 17 125 0 -1 1 0 35 1  | 16 150 0 -1 1 1 32 0  | 21 50 0 -1 1 1 35 0  | 22 100 0 -1 1 1 31 0  | 22 300 0 -1 1 0 36 0  | 24 150 100 -1 1 2 3 0  [/s]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;To run it:&#xD;&#xA;&#xD;&#xA;1. Editing the YabotSettings.sc2bank file with Notepad and inserting custom build order from Online YABOT Build Editor then saving.&#xD;&#xA;2. Opening a YABOT map with Galaxy Editor.&#xD;&#xA;3. Running the map via Galaxy Editor.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xorpwnz.com/YABOT/index.html" />
  <row Id="19943" PostHistoryTypeId="2" PostId="8464" RevisionGUID="2308629d-e460-431a-a198-fa0eec5f6511" CreationDate="2010-10-05T04:55:51.210" UserId="3737" Text="Dump the wooden bins with the gems in them, then reclaim *only* the gems within the bins, not the bins themselves. At that point, your dwarves should pick the gems out of the wood bins and put them in the stockpiles full of lead bins." />
  <row Id="19944" PostHistoryTypeId="5" PostId="8453" RevisionGUID="72f6f031-58f0-4a1b-b438-7ffabea98c05" CreationDate="2010-10-05T05:20:53.070" UserId="1663" Comment="Updated with new info about discontinued multiplayer and release info for Cities XL 2011" Text="I haven't played it but I have seen [Cities XL][1] around. The main focus for this game seemed to be multiplayer but the multiplayer features were shut down early this year (see comment below). You can still play this game single player. Available through [Steam][2].&#xD;&#xA;&#xD;&#xA;A new version called [Cities XL 2011][3] is due to be released **October 14th, 2010** so if you want to try this you won't need to wait long. Focus for the new game is the single player mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Cities_XL&#xD;&#xA;  [2]: http://store.steampowered.com/app/35510/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Cities_XL_2011" />
  <row Id="19946" PostHistoryTypeId="2" PostId="8465" RevisionGUID="dbddbad8-90e2-4221-a1f3-181dd3e00aa9" CreationDate="2010-10-05T05:23:34.493" UserId="3698" Text="I played through Mass Effect (1) as an Engineer. Bad choice, as it doesn't suit my play style.&#xD;&#xA;&#xD;&#xA;I want to play through again as a Vanguard with Singularity as his bonus and take that character through the game on hardcore and then to ME2.&#xD;&#xA;&#xD;&#xA;The problem is, I've be grinding Singularity for hours... pretty much the whole day (I work from home so I just left it on and kept triggering singularity every couple of minutes). I feel like I must've topped 75 uses by now.&#xD;&#xA;&#xD;&#xA;The question I have is... do the uses have to be IN BATTLE? It's time consuming enough just to grind it on a wall... but maybe I've been spinning my wheels. I don't really want to play the whole game as an adept and then again as a vanguard." />
  <row Id="19947" PostHistoryTypeId="1" PostId="8465" RevisionGUID="dbddbad8-90e2-4221-a1f3-181dd3e00aa9" CreationDate="2010-10-05T05:23:34.493" UserId="3698" Text="Mass Effect: How to grind singularity?" />
  <row Id="19948" PostHistoryTypeId="3" PostId="8465" RevisionGUID="dbddbad8-90e2-4221-a1f3-181dd3e00aa9" CreationDate="2010-10-05T05:23:34.493" UserId="3698" Text="&lt;achievements&gt;&lt;mass-effect&gt;" />
  <row Id="19949" PostHistoryTypeId="5" PostId="8463" RevisionGUID="54a7638a-7535-4be8-a4a5-b4bb84582a58" CreationDate="2010-10-05T05:41:56.040" UserId="102" Comment="added 11 characters in body" Text="I don't know of anyone posting YABOT build orders online, but I do know that you can create them from their [website][1].&#xD;&#xA;&#xD;&#xA;I'll even build one for you:&#xD;&#xA;&#xD;&#xA;   &gt; 100 [i] General ZvT | 11 | Tzenes | Standard 2 base Muta build.  Your first larval injection should spawn right around when your Metabolic Boost finishes [/i]  [s] 9 100 0 -1 1 1 31 0  | 14 100 0 -1 1 0 35 0  | 14 200 0 -1 1 0 41 0  | 16 100 0 -1 1 1 31 0  | 16 100 100 -1 1 3 42 0  | 17 125 0 -1 1 0 35 1  | 16 150 0 -1 1 1 32 0  | 21 50 0 -1 1 1 35 0  | 22 100 0 -1 1 1 31 0  | 22 300 0 -1 1 0 36 0  | 24 150 100 -1 1 2 3 0  [/s]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;To run it:&#xD;&#xA;&#xD;&#xA;1. Editing the YabotSettings.sc2bank file with Notepad and inserting custom build order from Online YABOT Build Editor then saving.&#xD;&#xA;2. Opening a YABOT map with Galaxy Editor.&#xD;&#xA;3. Running the map via Galaxy Editor.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xorpwnz.com/YABOT/index.html" />
  <row Id="19950" PostHistoryTypeId="4" PostId="8459" RevisionGUID="d1b11b94-6f58-4b0a-9ea9-9036f1811695" CreationDate="2010-10-05T07:01:35.547" UserId="122" Comment="Spelling" Text="Does the item level in Team Fortress 2 affect the particular item?" />
  <row Id="19953" PostHistoryTypeId="2" PostId="8467" RevisionGUID="febc0f12-1cc4-4e10-8f6a-cf154c832dc4" CreationDate="2010-10-05T07:30:51.247" UserId="730" Text="I just saw that some players have in their backpack so called **Unusual Items**.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;The description says that the item has special attached particle effect? What does it mean and how can I create an item like that? Are there other effects available or only particle?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fL86W.png" />
  <row Id="19954" PostHistoryTypeId="1" PostId="8467" RevisionGUID="febc0f12-1cc4-4e10-8f6a-cf154c832dc4" CreationDate="2010-10-05T07:30:51.247" UserId="730" Text="What are unusual items, how to create them and which effects are available?" />
  <row Id="19955" PostHistoryTypeId="3" PostId="8467" RevisionGUID="febc0f12-1cc4-4e10-8f6a-cf154c832dc4" CreationDate="2010-10-05T07:30:51.247" UserId="730" Text="&lt;team-fortress-2&gt;" />
  <row Id="19956" PostHistoryTypeId="10" PostId="8451" RevisionGUID="17901c99-6119-40c2-b9e4-d325cfd3a302" CreationDate="2010-10-05T07:32:57.303" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;}]" />
  <row Id="19957" PostHistoryTypeId="2" PostId="8468" RevisionGUID="e0ed3e6b-789d-4b68-9079-2cf64eb4e64a" CreationDate="2010-10-05T07:55:49.637" UserId="122" Text="[Lara Croft and the Guardian of Light][1] fits the description - WASD movement, mouse aiming. As with most Lara Croft games the emphasis is on platforming and solving traps and puzzles more than on combat, but it does feature a fair share of the latter.&#xD;&#xA;&#xD;&#xA;A variety of weapons and permanent powerups bring some character development into the deal. Some of the traps are also very imaginative; don't expect anything from the story or plot, though.&#xD;&#xA;&#xD;&#xA;No quests or side-quests, but there are some secret areas and some puzzles are optional for added bonuses.&#xD;&#xA;&#xD;&#xA;Finally, the game boasts a co-operative mode, also playable in local multiplayer.&#xD;&#xA;&#xD;&#xA;![screenshot][2]&#xD;&#xA;&#xD;&#xA;[1]:http://www.laracroftandtheguardianoflight.com/&#xD;&#xA;[2]:http://files.g4tv.com/ImageDb3/204531_S/Lara-Croft-and-the-Guardian-of-Light-GDC-2010-Screens.jpg" />
  <row Id="19959" PostHistoryTypeId="2" PostId="8469" RevisionGUID="fcab68b8-4c45-44db-90f6-ee1cd46867e5" CreationDate="2010-10-05T08:53:19.100" UserId="23" Text="No, it's not always possible. Usually some items stick around with a 0×0 hitbox thus preventing you from bringing the page down to the bare background.&#xD;&#xA;&#xD;&#xA;You'll know you've gone as far as you can when holding the B button shows no blinking targets." />
  <row Id="19960" PostHistoryTypeId="6" PostId="8450" RevisionGUID="bebe347b-e3e2-40f1-abb9-0a2e347c33aa" CreationDate="2010-10-05T08:54:08.027" UserId="23" Comment="edited tags" Text="&lt;call-of-duty-series&gt;&lt;halo-series&gt;" />
  <row Id="19961" PostHistoryTypeId="2" PostId="8470" RevisionGUID="de3f9170-4c78-432c-bf43-a1fe6afdd6a1" CreationDate="2010-10-05T10:44:48.530" UserId="3896" Text="I'm looking into buying a complete Xbox 360 setup within the next month or two, including speakers, decent display, etc. I would like to use some kind of LCD monitor instead of one of the crappy big fuzzy CRT TVs I already have.&#xD;&#xA;&#xD;&#xA;I'm wondering what I should use for the sound and display, though. 1080p LCD monitor, or lesser display resolution? HDMI vs. component? Analog or digital audio? I also find very little information online about what kind of outputs the Xbox 360 is capable of out-of-box, which is troublesome.&#xD;&#xA;&#xD;&#xA;I've tentatively chosen a few items, but I really don't know if the setup will work properly or if there's a better set of hardware for the task.&#xD;&#xA;&#xD;&#xA;For the display, I picked out the ASUS VH242H. It uses HDMI, carrying both video and audio through the cable, and has speakers attached (or built in?) to the back of the display. I am concerned the audio quality will be poor, but I'm not sure if the Xbox supports HDMI video + some other audio output at the same time. I also have concerns about price, and most digital speakers I could find were very expensive and designed for much more elaborate setups.&#xD;&#xA;&#xD;&#xA;Anyone know what outputs the Xbox has, and which audio/video outputs would be best to use? And what should I be looking for as far as speakers go? I seem to only find big expensive digital ones designed for home media centers or tiny analog ones for office workstations.&#xD;&#xA;&#xD;&#xA;I also elected to add a spare wireless controller. I wonder though, how long do the batteries last? Do controllers lose the signal at all? Would it be better to buy a couple wired controllers instead?&#xD;&#xA;&#xD;&#xA;Thanks for your help in advance!" />
  <row Id="19962" PostHistoryTypeId="1" PostId="8470" RevisionGUID="de3f9170-4c78-432c-bf43-a1fe6afdd6a1" CreationDate="2010-10-05T10:44:48.530" UserId="3896" Text="Xbox 360 - hardware decisions?" />
  <row Id="19963" PostHistoryTypeId="3" PostId="8470" RevisionGUID="de3f9170-4c78-432c-bf43-a1fe6afdd6a1" CreationDate="2010-10-05T10:44:48.530" UserId="3896" Text="&lt;xbox-360&gt;&lt;hardware&gt;" />
  <row Id="19964" PostHistoryTypeId="2" PostId="8471" RevisionGUID="3de19cf7-0f76-4776-bef2-ddf248fee41c" CreationDate="2010-10-05T11:14:49.070" UserId="13" Text="To answer your question about the wireless controllers:&#xD;&#xA;&#xD;&#xA;My kids have a 360 with one wired and two wireless controllers. The batteries in the wireless controllers seem to last a reasonable length of time (weeks rather than days), but the actual time will depend on how much you play. The kids are on the 360 most days but only for an hour or so a time - we don't let them stay on all day!&#xD;&#xA;&#xD;&#xA;We did get some rechargeable battery packs that plugged into the USB socket, but these broke as the plug was on the bottom of the controller and when it was left lying on the floor (as is inevitable with kids) the controller got stood on or sat on too many times which bent the plug. If you do get a rechargeable pack then it might be worth paying the extra for an official one were the connector is on the front of the controller.&#xD;&#xA;&#xD;&#xA;Bad Connector:&#xD;&#xA;&#xD;&#xA;![Bad connector][1]&#xD;&#xA;&#xD;&#xA;I can't find a picture of the good connector.&#xD;&#xA;&#xD;&#xA;The alternative is to get a pack that recharges in a docking station, but that means you can't play while the batteries are recharging.&#xD;&#xA;&#xD;&#xA;[1]: http://t1.gstatic.com/images?q=tbn:ANd9GcTqXM2b8nAkM8GN6J8BRyI77GcPPb7W9kDm4_RjtxwpXwQYtjM&amp;t=1&amp;h=167&amp;w=167&amp;usg=__DfqLk7V3R3TuyvDalB5e-v6GkdE=" />
  <row Id="19965" PostHistoryTypeId="2" PostId="8472" RevisionGUID="2763e2c4-3781-43b9-a9cb-9c8fc117f132" CreationDate="2010-10-05T11:18:31.590" UserId="461" Text="I currently use a setup similar to what you're going for. I'd say as long as the monitor supports HDMI and 1080p, you should be fine visually. Not all games run at 1080p, but for those that do you'll get the best image possible.&#xD;&#xA;&#xD;&#xA;The Xbox 360 does support audio over HDMI, but you can opt to use either RCA or digital audio instead if you want. All of the manuals for Xbox 360 hardware are available at [http://support.xbox.com/support/en/us/nxe/hardware/manuals/InstructionManuals.aspx][1] (although I don't see a manual for the new Xbox 360 S that was released a few months ago, but I'd guess that as far as you're concerned the Elite manual should give you the info that you need). The manuals go over the various combinations of audio and video that are supported, so hopefully that would be able to answer your questions.&#xD;&#xA;&#xD;&#xA;For speakers, I'm currently using a 2.1 Logitech system that I've had for a long time. They meet my needs, but I'm no audiophile. I'd suggest not using your monitor's built-in speakers, since those types of speakers tend to not be very good.&#xD;&#xA;&#xD;&#xA;I also have a [Turtle Beach headset][2] which is much better than the headset shipped with the console - both game audio and voice are sent to it, and it auto-balances the sounds during game play so that voice chat doesn't get lost among the game's audio. Since the headset is wireless, it requires two AAA batteries, but I use rechargeable batteries and they last for a long time.&#xD;&#xA;&#xD;&#xA;As for controllers, the only time I've noticed a loss of signal is when the batteries are getting low (but then again, I'm sitting at my desk only a few feet away from the console). I've also noticed that battery life is quite good, but I use standard rechargeable AA batteries rather than the Microsoft battery pack.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/support/en/us/nxe/hardware/manuals/InstructionManuals.aspx&#xD;&#xA;  [2]: http://www.turtlebeach.com/products/xbox-gaming-headsets/ear-force-x31.aspx" />
  <row Id="19966" PostHistoryTypeId="2" PostId="8473" RevisionGUID="2263f41c-9415-46b0-8ed9-856be4ca2e4c" CreationDate="2010-10-05T11:19:15.737" UserId="2173" Text="They are for purely cosmetic purposes at the moment.&#xD;&#xA;&#xD;&#xA;When you equip an item with particle effect, little flies follow you around:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Other unusual hats can be found [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/c4onI.jpg&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Unusual_hats#Unusual_items" />
  <row Id="19967" PostHistoryTypeId="5" PostId="8427" RevisionGUID="3d1c2924-a834-4d1c-9e85-d3be18265fc0" CreationDate="2010-10-05T11:23:46.593" UserId="1393" Comment="Changed my theory on the thing. Section &quot;Update&quot;." Text="I've recently become hopelessly addicted to **Pangya: Fantasy Golf** for the **PSP**. However, there seems to be hopelessly little information on it from my usual sources.&#xD;&#xA;&#xD;&#xA;What I am looking for is information on how the Papel Shop chooses when to change the special items available. I'm theorizing that it changes after so much time not playing the game, as it changed overnight, but not once during my playtime this morning. Including across loading the save and turning off the PSP.&#xD;&#xA;&#xD;&#xA;Anyone able to confirm / correct this theory?&#xD;&#xA;&#xD;&#xA;Update: I've changed my theory on this situation to it changing every 24 hours, at midnight, according to the PSP internal clock. It didn't change at all yesterday... but it had changed when I got up this morning. Still looking for confirmation or correction, though!" />
  <row Id="19968" PostHistoryTypeId="6" PostId="8427" RevisionGUID="3d1c2924-a834-4d1c-9e85-d3be18265fc0" CreationDate="2010-10-05T11:23:46.593" UserId="1393" Comment="Changed my theory on the thing. Section &quot;Update&quot;." Text="&lt;psp&gt;&lt;sports-game&gt;&lt;golf&gt;&lt;pangya&gt;" />
  <row Id="19969" PostHistoryTypeId="2" PostId="8474" RevisionGUID="33a7a5e3-0baf-4f6c-a718-283d9674f28e" CreationDate="2010-10-05T11:24:12.637" UserId="461" Text="Based on the [guide][1] at Xbox360Achievements.org, it sounds like it does have to target something (it suggests targeting one of the rapid transport stations on the Citadel).&#xD;&#xA;&#xD;&#xA;If you only want to play a Vanguard in Mass Effect 1 in order to play that class in Mass Effect 2, there is no need to play through Mass Effect 1 again, though. At the beginning of Mass Effect 2, after importing your character, you are given the option to change your class (don't worry, it makes sense in the context of the story). So you could always import your Engineer into Mass Effect 2, and then select Vanguard as your class without having to play through the first game again.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/game/mass-effect/guide/" />
  <row Id="19970" PostHistoryTypeId="2" PostId="8475" RevisionGUID="c7c47582-7420-498e-b0c9-67740f9fe13e" CreationDate="2010-10-05T11:30:20.107" UserId="3291" Text="I have been curious about the release date to WoW:Cataclysm.&#xD;&#xA;&#xD;&#xA;This question has been asked [some months ago][1], but was stopped because no one had any idea and only Blizz would know. Has anyone seen the release date yet ? It must be coming up soon ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1980/when-will-the-next-world-of-warcraft-expansion-pack-be-out" />
  <row Id="19971" PostHistoryTypeId="1" PostId="8475" RevisionGUID="c7c47582-7420-498e-b0c9-67740f9fe13e" CreationDate="2010-10-05T11:30:20.107" UserId="3291" Text="WoW - Cataclysm Release date ?" />
  <row Id="19972" PostHistoryTypeId="3" PostId="8475" RevisionGUID="c7c47582-7420-498e-b0c9-67740f9fe13e" CreationDate="2010-10-05T11:30:20.107" UserId="3291" Text="&lt;world-of-warcraft&gt;" />
  <row Id="19973" PostHistoryTypeId="2" PostId="8476" RevisionGUID="842f3332-d43d-4831-b8aa-88e068de0eaf" CreationDate="2010-10-05T11:31:43.223" UserId="3291" Text="Gah! JFGI a friend told me! December 7, 2010! &#xD;&#xA;&#xD;&#xA;You can read all about it [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.worldofwarcraft.com/cataclysm/features/releasedate.html" />
  <row Id="19974" PostHistoryTypeId="2" PostId="8477" RevisionGUID="a52cb4e1-2d82-456c-9df4-2c7d643edfaa" CreationDate="2010-10-05T13:05:33.920" UserId="730" Text="If I found a crate in Team Fortress 2 and open it with a key, can I trade or craft the item stored inside?" />
  <row Id="19975" PostHistoryTypeId="1" PostId="8477" RevisionGUID="a52cb4e1-2d82-456c-9df4-2c7d643edfaa" CreationDate="2010-10-05T13:05:33.920" UserId="730" Text="Can objects found in crates be traded or crafted?" />
  <row Id="19976" PostHistoryTypeId="3" PostId="8477" RevisionGUID="a52cb4e1-2d82-456c-9df4-2c7d643edfaa" CreationDate="2010-10-05T13:05:33.920" UserId="730" Text="&lt;team-fortress-2&gt;" />
  <row Id="19977" PostHistoryTypeId="2" PostId="8478" RevisionGUID="bce5f437-02ed-4cdc-bc22-09ab2a8b61b7" CreationDate="2010-10-05T13:23:54.030" UserId="48" Text="First, this is not the way multiboxing is normally done.  Instead, once the characters are loaded, the &quot;subordinate&quot; characters are set to auto-follow the &quot;primary&quot; character.  Then, using macros, specialized keybindings, etc., actions on the subordinate characters are triggered by the user's actions on the primary.&#xD;&#xA;&#xD;&#xA;Specifically, there are a couple of technical problems with the approach your friend wants to follow:&#xD;&#xA;&#xD;&#xA;* In order to reduce interference - imagine the confusion if 3 people in close proximity were using the same model mouse! - each mouse and receiver are coordinated so that the receiver only picks up signals from that mouse.  You may be able to override this by registering the mouse with each of the receivers, though your mileage may vary.  More likely, registering it with receiver #2 would break its registration with receiver #1.&#xD;&#xA;* Even if you managed to get them all registered, you would also suffer from mouse pointer alignment problems.  Basically, just because your mouse cursor was in a &quot;safe&quot; location on one PC doesn't mean that it is safe on the others.  You could trigger all kinds of unintended behavior.  You could reduce this significantly by hiding the UI (Shift-Z) on the subordinate characters.  However, you could still suffer from targeting problems, for example, if a click event happened to target a mob that you didn't intend.&#xD;&#xA;* Multiboxing often is done on one PC in order to reduce the hardware expense.  If you turn down all UI, effects, etc. on the non-primary instances, the client itself won't strain the PC too much.  One mid-to-high-range gaming PC is much cheaper than 5, even if each of the 5 isn't as powerful." />
  <row Id="19978" PostHistoryTypeId="10" PostId="8475" RevisionGUID="c7015015-30bf-4a68-9a46-2a9d42066ecc" CreationDate="2010-10-05T14:09:42.037" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:48,&quot;DisplayName&quot;:&quot;GalacticCowboy&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="19979" PostHistoryTypeId="5" PostId="8475" RevisionGUID="6501a974-b8bb-42ee-b2d9-80350a2ba9da" CreationDate="2010-10-05T14:09:42.177" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [When will the next World of Warcraft Expansion pack be out?](http://gaming.stackexchange.com/questions/1980/when-will-the-next-world-of-warcraft-expansion-pack-be-out)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I have been curious about the release date to WoW:Cataclysm.&#xD;&#xA;&#xD;&#xA;This question has been asked [some months ago][1], but was stopped because no one had any idea and only Blizz would know. Has anyone seen the release date yet ? It must be coming up soon ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1980/when-will-the-next-world-of-warcraft-expansion-pack-be-out" />
  <row Id="19982" PostHistoryTypeId="2" PostId="8480" RevisionGUID="9b543d09-31f9-4613-8517-fc2b399809dc" CreationDate="2010-10-05T14:49:12.973" UserId="2996" Text="When I was a kid I play a kind of 3D Pacman. It probably was in an XT or something like that. The game was vector drawn in that only the edges would be draws, the ghosts were really flat and you moved like in a rail, not being able to move sideways. The predominant color of the game was black." />
  <row Id="19983" PostHistoryTypeId="1" PostId="8480" RevisionGUID="9b543d09-31f9-4613-8517-fc2b399809dc" CreationDate="2010-10-05T14:49:12.973" UserId="2996" Text="What was that 3D Pacman released ages ago?" />
  <row Id="19984" PostHistoryTypeId="3" PostId="8480" RevisionGUID="9b543d09-31f9-4613-8517-fc2b399809dc" CreationDate="2010-10-05T14:49:12.973" UserId="2996" Text="&lt;old-games&gt;" />
  <row Id="19985" PostHistoryTypeId="2" PostId="8481" RevisionGUID="9c2e4657-f7d4-4d5b-922c-134b6097523b" CreationDate="2010-10-05T14:51:48.557" UserId="3901" Text="I was really enjoying Galaxy of Fire on the iPhone, but once I finished the opening campaign and did a few of the open-ended missions, it got really repetitive. Is there something else I'm missing? &#xD;&#xA;&#xD;&#xA;And are there any other Terran ships after the Wraith for example? &#xD;&#xA;&#xD;&#xA;I know it's only an iPhone game and I shouldn't be expecting the world, and I've loved being fondly reminded of Elite, but I wanted to make sure there wasn't more gold to mine before moving on." />
  <row Id="19986" PostHistoryTypeId="1" PostId="8481" RevisionGUID="9c2e4657-f7d4-4d5b-922c-134b6097523b" CreationDate="2010-10-05T14:51:48.557" UserId="3901" Text="iPhone Galaxy of Fire - finished opening campaign, now what?" />
  <row Id="19987" PostHistoryTypeId="3" PostId="8481" RevisionGUID="9c2e4657-f7d4-4d5b-922c-134b6097523b" CreationDate="2010-10-05T14:51:48.557" UserId="3901" Text="&lt;iphone&gt;" />
  <row Id="19988" PostHistoryTypeId="6" PostId="8480" RevisionGUID="97ca80d9-2f59-47a2-b79f-1c85096cfe12" CreationDate="2010-10-05T15:03:47.893" UserId="122" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="19989" PostHistoryTypeId="2" PostId="8482" RevisionGUID="b1553c26-8519-42c9-88df-01cb2deff90a" CreationDate="2010-10-05T15:20:02.663" UserId="1770" Text="Here is a [Youtube video of IBM IX PC games][1], at 5:40 - 6:00, is that the game you are looking for? If it is, the game is called **Mad Mix**. Surprisingly there is no English [Wikipedia][2] article on it as of this post. There is a [Spanish Wikipedia article][3] for Mad Mix Game, which after using [Google translate][4] states:&#xD;&#xA;&#xD;&#xA;&gt; The game is a Pac-Man Classic with&#xD;&#xA;&gt; many new maps, characters, items and&#xD;&#xA;&gt; situations. The main character has to&#xD;&#xA;&gt; go MAD eating all the coconuts (balls)&#xD;&#xA;&gt; displayed on the mapping of over 15&#xD;&#xA;&gt; different screens maze, trying not to&#xD;&#xA;&gt; be achieved by the following&#xD;&#xA;&gt; characters&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Fd95eF8uTqw&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Mad_Mix&#xD;&#xA;  [3]: http://es.wikipedia.org/wiki/Mad_Mix_Game&#xD;&#xA;  [4]: http://translate.google.com/translate?js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;sl=es&amp;tl=en&amp;u=http%3A%2F%2Fes.wikipedia.org%2Fwiki%2FMad_Mix_Game" />
  <row Id="19990" PostHistoryTypeId="2" PostId="8483" RevisionGUID="64926022-6eb9-4acf-8ebf-d8eeb2ca3353" CreationDate="2010-10-05T15:27:19.690" UserId="336" Text="Yes, crate-opened items can be crafted or traded. &#xD;&#xA;&#xD;&#xA;The only items not craftable or tradeable (excluding event or limited edition items) are those bought directly from the store.&#xD;&#xA;&#xD;&#xA;If items bought from the store could be traded and crafted, there is a possibility of massive, massive inflation on the item economy. Hence, the ban." />
  <row Id="19991" PostHistoryTypeId="2" PostId="8484" RevisionGUID="f6e13552-bb62-4e81-88aa-aad6bb807a8d" CreationDate="2010-10-05T15:33:25.327" UserId="1770" Text="First off there is [Galaxy of Fire 2][1] to look forward to. &#xD;&#xA;&#xD;&#xA;[Here is a complete list of all of the weapons and shields in order from worst to best][2]. As the list points out, there are ten possible ships. I do not know what ships other than the Wraith you have, but it you don't have ten, then you don't have them all :P&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://toucharcade.com/2010/04/14/a-look-at-upcoming-galaxy-on-fire-2-for-iphone-and-ipad/&#xD;&#xA;  [2]: http://forums.fishlabs.net/fishlabs-mobile-games-en-20/iphone-ipad-games-55/galaxy-fire-iphone-64/903-galaxy-fire-weapon-ships-guide-2.html" />
  <row Id="19992" PostHistoryTypeId="2" PostId="8485" RevisionGUID="eb366179-e9c3-4333-a61b-a5f157a4b447" CreationDate="2010-10-05T15:37:58.033" UserId="3902" Text="I don't know of any games specifically made for PC, but the [Dolphin][1] emulator can play some Wii games (and can use the Wiimote as a control if your computer has Bluetooth support).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dolphin-emu.com/" />
  <row Id="19993" PostHistoryTypeId="6" PostId="8481" RevisionGUID="3a4a956d-b05f-4480-a5fe-4624a5fe53c8" CreationDate="2010-10-05T15:48:32.257" UserId="102" Comment="edited tags" Text="&lt;iphone&gt;&lt;galaxy-of-fire&gt;" />
  <row Id="19994" PostHistoryTypeId="2" PostId="8486" RevisionGUID="f1ecbad9-ff74-417f-aed7-ef769bb70878" CreationDate="2010-10-05T15:50:18.343" UserId="3902" Text="I think a great option would be [Fallout Tactics][1]. It fits your five bullet points to a T :)&#xD;&#xA;&#xD;&#xA;If you don't mind old games (and you probably don't if you're playing JA2), the first two games in the [X-Com][2] series would be a good fit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Fallout_Tactics:_Brotherhood_of_Steel&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown" />
  <row Id="19995" PostHistoryTypeId="2" PostId="8487" RevisionGUID="771f18c0-dac8-40ba-9e87-cabe7b9a0d23" CreationDate="2010-10-05T16:34:30.200" UserId="118" Text="I believe that you can with [VisualBoyAdvance][1]. It's a GBA emulator, but it can play GB and GBC games too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://vba.ngemu.com/downloads.shtml" />
  <row Id="19996" PostHistoryTypeId="2" PostId="8488" RevisionGUID="77987e75-5ff4-4c67-b279-4a08130e817c" CreationDate="2010-10-05T16:41:56.580" UserId="3131" Text="I prefer playing as zerg generally, although I do a fair amount of &quot;random&quot;, but I've recently started playing 2v2 with a friend who's also a zerg player, and I have been considering switching to playing terran, simply for the synergy of medivacs and zerg, but also to offer up a few more options when dealing with issues like stealth, air, drops, early rushes, etc.&#xD;&#xA;&#xD;&#xA;I would like to keep my question focused, and also widely applicable, so my primary question is: will switching to T/Z give us an edge in 2v2 over Z/Z assuming I'm almost as good at Terran as I am as Zerg?&#xD;&#xA;&#xD;&#xA;But some secondary questions I wouldn't mind getting feedback on are:&#xD;&#xA;&#xD;&#xA; 1. What Z/Z synergies might we be losing?  I'm specifically thinking of the benefit of having 2 people producing creep instead of 1.&#xD;&#xA; 2. is it a good idea in general to choose races in 2v2 based on race synergies?&#xD;&#xA; 2. what other race combos have interesting synergies/strategies?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="19997" PostHistoryTypeId="1" PostId="8488" RevisionGUID="77987e75-5ff4-4c67-b279-4a08130e817c" CreationDate="2010-10-05T16:41:56.580" UserId="3131" Text="Is there enough synergy in different race combinations to justify a race switch when playing 2v2?" />
  <row Id="19998" PostHistoryTypeId="3" PostId="8488" RevisionGUID="77987e75-5ff4-4c67-b279-4a08130e817c" CreationDate="2010-10-05T16:41:56.580" UserId="3131" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="19999" PostHistoryTypeId="2" PostId="8489" RevisionGUID="eed3f783-1052-42af-a66f-f51b6c635e1d" CreationDate="2010-10-05T16:46:11.080" UserId="1770" Text="I will try to supplement Quantumgeek's answer&#xD;&#xA;&#xD;&#xA;##Sandbox vs Scripted##&#xD;&#xA;Halo is a sandbox game, where CoD is a scripted game. Sandbox can also be called nonlinear and scripted can be called linear. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, or optional side-quests and subplots. &#xD;&#xA;&#xD;&#xA;Lets consider two large mechanical foes in the series, the Scarab from Halo 3 and the helicopter vs stringer missiles from CoD:MW. Although the Halo Scarab has one ultimate weak spot, how you choose to get there varies, you can take out the legs, fly onto the Scarab, warthog jump into it, etc. This is very representative of the Halo series, they give you a problem and many options to tackle it. The Scarab fight will differ every time you play it.&#xD;&#xA;&#xD;&#xA;For any encounter in CoD, the event is very scripted, the enemy will always be around the corner waiting for you, or your options to attack a suggestion are very limited. There is only one way to take out the helicopter, you must use stringer missiles. &#xD;&#xA;&#xD;&#xA;The advantage to a scripted experience is that he designers know what the user will be doing and what they are seeing, whereas in a sandbox game the designers build a space for the user and game to interact in. Both can provide &quot;cinematic&quot; experiences. &#xD;&#xA;" />
  <row Id="20000" PostHistoryTypeId="2" PostId="8490" RevisionGUID="9182121d-e464-41b9-9a5e-58d88d399576" CreationDate="2010-10-05T16:49:43.397" UserId="1770" Text="Race synergies are important but it is more important for players to have a strong synergy. I would focus less on race and more on player strategy. It all comes back to play style. For example the z/z race combination has a very strong 12 pool rush for example. &#xD;&#xA;&#xD;&#xA;My partner and I play p/t, with a focus on 4 warpgate for me and armor for him. We try to divvy up early, middle, and late game focus.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20001" PostHistoryTypeId="5" PostId="8426" RevisionGUID="4764d8b3-8320-4a58-9a11-a1ebc90d0591" CreationDate="2010-10-05T16:52:26.127" UserId="2974" Comment="Added cheat codes to unlock the various eggs and key." Text="There are a number of rhyming codes you can enter into the floor of Treasure Trove Cove's sandcastle that unlock the areas for those items, although I don't know what they are off the top of my head (and most gaming sites are blocked where I work).&#xD;&#xA;&#xD;&#xA;Alternatively, you can play the Xbox Live Arcade release, which does implement Stop 'n Swop with Banjo-Tooie's XBLA release.  The items are collectible after you defeat Gruntilda.&#xD;&#xA;&#xD;&#xA;(Edit) You may need either a Banjo-Kazooie: Nuts &amp; Bolts save or Banjo-Tooie on the same 360 to access the Stop 'n Swop items.&#xD;&#xA;&#xD;&#xA;Side Note: Banjo-Tooie's XBLA release had a Stop 'n Swop II, the purpose of which isn't actually clear since it doesn't appear to integrate with Banjo-Kazooie: Nuts &amp; Bolts.&#xD;&#xA;&#xD;&#xA;(Edit) New Stop 'n Swop II items (eggs?) replaced the eggs and Ice Key in BT, which are now only available in BK.&#xD;&#xA;&#xD;&#xA;(Edit 2)&#xD;&#xA;And now, finally, here are the Treasure Trove Cove codes to open the secret items:&#xD;&#xA;&#xD;&#xA;First, enter the code CHEAT.&#xD;&#xA;&#xD;&#xA;To remove the ice wall in Freezyeasy Peak for the Ice Key, enter:  &#xD;&#xA;NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE&#xD;&#xA;&#xD;&#xA;To open the door in Gobi's Valley which has the Blue Egg behind it, enter:  &#xD;&#xA;A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE&#xD;&#xA;&#xD;&#xA;To make Sharkfood Island rise in Treasure Trove Cove for the Purple Egg, enter:  &#xD;&#xA;OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES&#xD;&#xA;&#xD;&#xA;To open the X-marked Cask in the cellar of Mad Monster Mansion for the Cyan Egg, enter:  &#xD;&#xA;DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR&#xD;&#xA;&#xD;&#xA;In Mad Monster Mansion, you can find the Green Egg in Loggo's bathroom if you enter:  &#xD;&#xA;AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM&#xD;&#xA;&#xD;&#xA;Click Clock Wood has the Yellow Egg in Nabnut's house if you enter:  &#xD;&#xA;NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE&#xD;&#xA;&#xD;&#xA;Rusty Bucket Bay is hiding the Red Egg in the Captain's Room if you enter:  &#xD;&#xA;THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN  &#xD;&#xA;(Note that you have to enter said cabin from one of the windows, in case you've forgotten.)&#xD;&#xA;" />
  <row Id="20002" PostHistoryTypeId="2" PostId="8491" RevisionGUID="c1b450f6-c549-4ff9-9c06-d2e289a14c8f" CreationDate="2010-10-05T17:09:05.887" UserId="3903" Text="josh, the only mistake in your post in my opinion is about the onion. You can get it by dicing 3 onions in a row, I am pretty sure. I'll check again and report it here.&#xD;&#xA;I am close to figure out what triggers the mega carrot. I think you have to get 3 10-dice chains. Not pretty sure about that either. So, I'll report later. I'ts pretty annoying, I hardly find info about the secrets of this game on the net. I was sure it was going to be easy :P" />
  <row Id="20003" PostHistoryTypeId="5" PostId="8490" RevisionGUID="b76a158a-f69f-4079-8dc8-3cf67e819848" CreationDate="2010-10-05T17:34:16.710" UserId="1770" Comment="added 395 characters in body" Text="Race synergies are important but it is more important for players to have a strong synergy. I would focus less on race and more on player strategy. It all comes back to play style. For example the z/z race combination has a very strong 12 pool rush for example. &#xD;&#xA;&#xD;&#xA;My partner and I play p/t, with a focus on 4 warpgate for me and armor for him. We try to divvy up early, middle, and late game focus. For example as the protoss player, may goal is to 4 warpgate ASAP while provide scouting and early resource harassment. The mid-game is dominated by my Terran player focus on tanks and air support (depending on opponents). End game focus is on void rays/ wraith combos and other &quot;higher tech units&quot; In essence, as the protoss player I am more focus on micro and my partner is focused on macro. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="20004" PostHistoryTypeId="2" PostId="8492" RevisionGUID="42b883a1-fad1-40b6-82df-c53762a7dd39" CreationDate="2010-10-05T17:34:51.433" UserId="292" Text="I'm playing on Legendary, and my ride is already full of holes after the first sub-mission. It does not look like it is supposed to last the whole level - those Banshees keep coming.&#xD;&#xA;&#xD;&#xA;Is there a way to fix my aircraft? Is there a replacement hidden somewhere?" />
  <row Id="20005" PostHistoryTypeId="1" PostId="8492" RevisionGUID="42b883a1-fad1-40b6-82df-c53762a7dd39" CreationDate="2010-10-05T17:34:51.433" UserId="292" Text="Can I fix/replace my Falcon on Halo Reach Alexandria level?" />
  <row Id="20006" PostHistoryTypeId="3" PostId="8492" RevisionGUID="42b883a1-fad1-40b6-82df-c53762a7dd39" CreationDate="2010-10-05T17:34:51.433" UserId="292" Text="&lt;halo-reach&gt;" />
  <row Id="20007" PostHistoryTypeId="2" PostId="8493" RevisionGUID="d8b7345d-e0f8-482b-b0ba-bb3d54d8386b" CreationDate="2010-10-05T17:38:39.367" UserId="1770" Text="There is no way to &quot;fix&quot; aircraft in Halo. Unlike the Battlefield series, once your vehicle is damaged, there is no way to restore its health. &#xD;&#xA;&#xD;&#xA;I do not know if there are replacements but an outside the box answer is to steal a Banshee :p" />
  <row Id="20008" PostHistoryTypeId="2" PostId="8494" RevisionGUID="030363e7-d797-4852-9e2f-af2d216f85fb" CreationDate="2010-10-05T18:25:26.790" UserId="1849" Text="I am from India. I want to start a game hosting company. Can anyone give me the details for it!!&#xD;&#xA;Like what are the things are needed, where we can get server!!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Actually, i dont have any knowledge about it. So, my question may be looks like vague, But it would be appreciative if anyone  give links or shares some knowledge!!&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="20009" PostHistoryTypeId="1" PostId="8494" RevisionGUID="030363e7-d797-4852-9e2f-af2d216f85fb" CreationDate="2010-10-05T18:25:26.790" UserId="1849" Text="How to Start a Game Hosting Company?" />
  <row Id="20010" PostHistoryTypeId="3" PostId="8494" RevisionGUID="030363e7-d797-4852-9e2f-af2d216f85fb" CreationDate="2010-10-05T18:25:26.790" UserId="1849" Text="&lt;servers&gt;&lt;hosting&gt;" />
  <row Id="20011" PostHistoryTypeId="10" PostId="8494" RevisionGUID="c8a153db-61c5-4942-ae87-f25ade378f11" CreationDate="2010-10-05T18:33:53.633" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:3241,&quot;DisplayName&quot;:&quot;Wikwocket&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="20012" PostHistoryTypeId="2" PostId="8495" RevisionGUID="a95d4fbe-1784-4e4c-8358-dbb96fbb4032" CreationDate="2010-10-05T18:35:49.280" UserId="3905" Text="&#xD;&#xA;&#xD;&#xA;“Unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.”&#xD;&#xA;&#xD;&#xA;I d/l some utility s/w &quot;PC Pitstop Driver Alert2&quot; that had no updates for my driver..it says the video card driver is already up to date... The driver name listed in Display Adapters is this:-&#xD;&#xA;&#xD;&#xA;**Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0)&#xD;&#xA;I am running Windows 7 Ultimate Operating System**&#xD;&#xA;&#xD;&#xA;Why am I not able to run the game!?? Help!&#xD;&#xA;" />
  <row Id="20013" PostHistoryTypeId="1" PostId="8495" RevisionGUID="a95d4fbe-1784-4e4c-8358-dbb96fbb4032" CreationDate="2010-10-05T18:35:49.280" UserId="3905" Text="Trying to run some 3D game but its giving this error even though mine are the latest drivers..whats wrong??" />
  <row Id="20014" PostHistoryTypeId="3" PostId="8495" RevisionGUID="a95d4fbe-1784-4e4c-8358-dbb96fbb4032" CreationDate="2010-10-05T18:35:49.280" UserId="3905" Text="&lt;graphics-card&gt;" />
  <row Id="20015" PostHistoryTypeId="5" PostId="8495" RevisionGUID="aa56f5ab-d855-41a1-835a-cf28fc834852" CreationDate="2010-10-05T18:38:46.287" UserId="122" Comment="Spelling &amp; Grammar; edited tags" Text="“Unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.”&#xD;&#xA;&#xD;&#xA;I've downloaded the utility application &quot;PC Pitstop Driver Alert2&quot; that reports no updates for my driver. It says the video card driver is already up to date... the driver name listed in Display Adapters is this:&#xD;&#xA;&#xD;&#xA;**Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0)**&#xD;&#xA;&#xD;&#xA;I am running Windows 7 Ultimate Operating System. Why am I not able to run the game?&#xD;&#xA;" />
  <row Id="20016" PostHistoryTypeId="4" PostId="8495" RevisionGUID="aa56f5ab-d855-41a1-835a-cf28fc834852" CreationDate="2010-10-05T18:38:46.287" UserId="122" Comment="Spelling &amp; Grammar; edited tags" Text="Trying to run some 3D game but it's giving an error even though I have the latest drivers. Whats wrong?" />
  <row Id="20017" PostHistoryTypeId="6" PostId="8495" RevisionGUID="aa56f5ab-d855-41a1-835a-cf28fc834852" CreationDate="2010-10-05T18:38:46.287" UserId="122" Comment="Spelling &amp; Grammar; edited tags" Text="&lt;tech-support&gt;&lt;graphics-card&gt;" />
  <row Id="20018" PostHistoryTypeId="2" PostId="8496" RevisionGUID="5399ac21-b3b6-4589-ab4c-22fca5341098" CreationDate="2010-10-05T18:42:46.087" UserId="3904" Text="Several of the daily challenges have referenced kills with precision weapons.  Which of the weapons apply?" />
  <row Id="20019" PostHistoryTypeId="1" PostId="8496" RevisionGUID="5399ac21-b3b6-4589-ab4c-22fca5341098" CreationDate="2010-10-05T18:42:46.087" UserId="3904" Text="Which weapons are precision weapons in halo reach?" />
  <row Id="20020" PostHistoryTypeId="3" PostId="8496" RevisionGUID="5399ac21-b3b6-4589-ab4c-22fca5341098" CreationDate="2010-10-05T18:42:46.087" UserId="3904" Text="&lt;halo-reach&gt;" />
  <row Id="20021" PostHistoryTypeId="5" PostId="8495" RevisionGUID="a2d44990-3644-4434-9df9-1cf5140d4922" CreationDate="2010-10-05T18:43:40.587" UserId="3905" Comment="added 285 characters in body" Text="“Unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.”&#xD;&#xA;&#xD;&#xA;I've downloaded the utility application &quot;PC Pitstop Driver Alert2&quot; that reports no updates for my driver. It says the video card driver is already up to date... the driver name listed in Display Adapters is this:&#xD;&#xA;&#xD;&#xA;**Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0)**&#xD;&#xA;&#xD;&#xA;I am running Windows 7 Ultimate Operating System. Why am I not able to run the game?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**[EDIT]**&#xD;&#xA;&#xD;&#xA;The game's SecondLife and it used to run perfectly when I had Windows XP pro installed in my PC..Now I have switched to Windows 7 Ultimate and been having this problem ever since..I am just not able to run it!..If the drivers are up to date..what's the problem then ?" />
  <row Id="20022" PostHistoryTypeId="2" PostId="8497" RevisionGUID="1e1276fb-09f2-4ab1-9fa8-dd0d243466a0" CreationDate="2010-10-05T18:47:58.837" UserId="122" Text="I'm not familiar with that &quot;Pitstop&quot; application. In any case, you can download the latest drivers for your device directly from Intel's site - here are direct links, choose according to your edition of Windows:&#xD;&#xA;&#xD;&#xA;* [For Windows 7 Ultimate **32-bit**][1]&#xD;&#xA;* [For Windows 7 Ultimate **64-bit**][2]&#xD;&#xA;&#xD;&#xA;[1]:http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=18223&amp;ProdId=2102&amp;lang=eng&#xD;&#xA;[2]:http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&amp;DwnldID=18228&amp;ProdId=2102&amp;lang=eng" />
  <row Id="20023" PostHistoryTypeId="2" PostId="8498" RevisionGUID="32553248-9b72-4870-8618-6f0219572104" CreationDate="2010-10-05T18:57:37.513" UserId="344" Text="The precision weapons are DMR, sniper rifle, and needle rifle. The pistol is not a precision weapon (it is a small arms weapon)." />
  <row Id="20024" PostHistoryTypeId="5" PostId="8495" RevisionGUID="45946873-915e-45c8-b6f4-7fb49ed88ae5" CreationDate="2010-10-05T18:59:45.043" UserId="3905" Comment="deleted 20 characters in body" Text="“Unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them.”&#xD;&#xA;&#xD;&#xA;I've downloaded the utility application &quot;PC Pitstop Driver Alert2&quot; that reports no updates for my driver. It says the video card driver is already up to date... the driver name listed in Display Adapters is this:&#xD;&#xA;&#xD;&#xA;**Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0)**&#xD;&#xA;&#xD;&#xA;I am running Windows 7 Ultimate Operating System. Why am I not able to run the game?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**[EDIT]**&#xD;&#xA;&#xD;&#xA;The game used to run perfectly when I had Windows XP pro installed in my PC..Now I have switched to Windows 7 Ultimate and been having this problem ever since..I am just not able to run it!..If the drivers are up to date..what's the problem then ?" />
  <row Id="20025" PostHistoryTypeId="2" PostId="8499" RevisionGUID="898cc031-5e3a-424d-8840-5635894c4c17" CreationDate="2010-10-05T19:13:14.417" UserId="1770" Text="##[Focus Rifle][1]##&#xD;&#xA;Race: Covenant  &#xD;&#xA;Damage Per Hit: Medium-High  &#xD;&#xA;Magazine Size: 100 Battery Units  &#xD;&#xA;Fire Mode: Continuous  &#xD;&#xA;Rate of Fire: Continuous  &#xD;&#xA;Muzzle Velocity: Very Fast   &#xD;&#xA;Range:  Long &#xD;&#xA;&#xD;&#xA;##[Needle Rifle][2]##&#xD;&#xA;Race: Covenant  &#xD;&#xA;Damage Per Hit: Medium  &#xD;&#xA;Magazine Size: 21 Rounds   &#xD;&#xA;Fire Mode: Semi-automatic    &#xD;&#xA;Rate of Fire: 150 rpm     &#xD;&#xA;Range:  Medium to Long &#xD;&#xA;&#xD;&#xA;##[Designated Marksman Rifle (DMR)][3]##&#xD;&#xA;Race: Human  &#xD;&#xA;Damage Per Hit: Medium - High  &#xD;&#xA;Magazine Size: 15 Rounds   &#xD;&#xA;Maximum Ammunition: 60 rounds  &#xD;&#xA;Fire Mode: Select-fire  &#xD;&#xA;Rate of Fire: 150 rpm     &#xD;&#xA;Range:  Medium to Long &#xD;&#xA;&#xD;&#xA;##[Sniper Rifle][4] ##&#xD;&#xA;Race: Covenant  &#xD;&#xA;Damage Per Hit: Very high&#xD;&#xA;Magazine Size: 4 Rounds   &#xD;&#xA;Maximum Ammunition: 24 rounds  &#xD;&#xA;Fire Mode: Semi-Automatic  &#xD;&#xA;Rate of Fire: Low    &#xD;&#xA;Range:  Very Long&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://halo.wikia.com/wiki/Type-52_Special_Applications_Rifle&#xD;&#xA;  [2]: http://halo.wikia.com/wiki/Type-31_Rifle&#xD;&#xA;  [3]: http://halo.wikia.com/wiki/M392_Designated_Marksman_Rifle&#xD;&#xA;  [4]: http://halo.wikia.com/wiki/Sniper_Rifle_System_99_Anti-Mat%C3%A9riel" />
  <row Id="20026" PostHistoryTypeId="2" PostId="8500" RevisionGUID="bd096e36-4e91-45bb-9754-a5048281697b" CreationDate="2010-10-05T19:17:18.153" UserId="3241" Text="For your main question, I agree that **player synergy trumps race synergy**. If you are most comfortable (and skilled) playing Zerg, then play Zerg. Smart play and good coordination with your teammate will serve you better than trying to use clever unit tricks with a race you don't like as much and don't play as well with.&#xD;&#xA;&#xD;&#xA;As for other race combos, here's some **Terran/Protoss Synergies:**&#xD;&#xA;&#xD;&#xA;- Defense: Supply Depot &quot;drawbridge&quot; and Bunkers can protect Protoss teching to Void Rays etc&#xD;&#xA;- Economy: Gas-light Terran builds can give gas to Protoss air builds&#xD;&#xA;- Economy: Protoss can give minerals to Terran, where it's converted directly into Marines&#xD;&#xA;- Terran Scan plus Blink Stalkers = early wall-jumping&#xD;&#xA;- Vikings make fantastic escorts for Colossi or Void Rays, tearing up many of their counters&#xD;&#xA;&#xD;&#xA;I'm sure I'm forgetting tons but my team likes to use these." />
  <row Id="20027" PostHistoryTypeId="5" PostId="8499" RevisionGUID="6f4c7a9f-e0c1-4c0f-b35a-365df0558d68" CreationDate="2010-10-05T19:58:43.097" UserId="1770" Comment="clarification on fire modes" Text="##[Focus Rifle][1]##&#xD;&#xA;Race: Covenant  &#xD;&#xA;Damage Per Hit: Medium-High  &#xD;&#xA;Magazine Size: 100 Battery Units  &#xD;&#xA;Fire Mode: Continuous  &#xD;&#xA;Rate of Fire: Continuous  &#xD;&#xA;Muzzle Velocity: Very Fast   &#xD;&#xA;Range:  Long &#xD;&#xA;&#xD;&#xA;##[Needle Rifle][2]##&#xD;&#xA;Race: Covenant  &#xD;&#xA;Damage Per Hit: Medium  &#xD;&#xA;Magazine Size: 21 Rounds   &#xD;&#xA;Fire Mode: Automatic    &#xD;&#xA;Rate of Fire: 150 rpm     &#xD;&#xA;Range:  Medium to Long &#xD;&#xA;&#xD;&#xA;##[Designated Marksman Rifle (DMR)][3]##&#xD;&#xA;Race: Human  &#xD;&#xA;Damage Per Hit: Medium - High  &#xD;&#xA;Magazine Size: 15 Rounds   &#xD;&#xA;Maximum Ammunition: 60 rounds  &#xD;&#xA;Fire Mode: Semi-Automatic  &#xD;&#xA;Rate of Fire: 150 rpm     &#xD;&#xA;Range:  Medium to Long &#xD;&#xA;&#xD;&#xA;##[Sniper Rifle][4] ##&#xD;&#xA;Race: Human  &#xD;&#xA;Damage Per Hit: Very high&#xD;&#xA;Magazine Size: 4 Rounds   &#xD;&#xA;Maximum Ammunition: 24 rounds  &#xD;&#xA;Fire Mode: Semi-Automatic  &#xD;&#xA;Rate of Fire: Low    &#xD;&#xA;Range:  Very Long&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;For clarification on fire modes:&#xD;&#xA;&#xD;&#xA; - Continuous fire mode: hold down trigger and will fire as a steady beam until released&#xD;&#xA; - Automatic: hold down trigger and will continue fire shots until release&#xD;&#xA; - Semi-Automatic: must release trigger before firing enough shot&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://halo.wikia.com/wiki/Type-52_Special_Applications_Rifle&#xD;&#xA;  [2]: http://halo.wikia.com/wiki/Type-31_Rifle&#xD;&#xA;  [3]: http://halo.wikia.com/wiki/M392_Designated_Marksman_Rifle&#xD;&#xA;  [4]: http://halo.wikia.com/wiki/Sniper_Rifle_System_99_Anti-Mat%C3%A9riel" />
  <row Id="20028" PostHistoryTypeId="8" PostId="4078" RevisionGUID="f7e5d191-df2c-454d-83ef-bb35bbac0e8c" CreationDate="2010-10-05T20:16:45.653" UserId="1552" Comment="Rollback to [06854fa2-b22c-4d35-935f-3cc2fe678ff1]" Text="While [**Fraps**][1] is the best solution for recording 3D-accelerated games and applications (and that includes 2D games that use your 3D videocard), it can't record your desktop or your browser.&#xD;&#xA;&#xD;&#xA;For general-purpose desktop recording, I recommend [**CamStudio**][2], which is free and open source.&#xD;&#xA;&#xD;&#xA;For simple video editing and conversion (for instance, before uploading to YouTube), I recommend [**VirtualDub**][3], which is also free and open source.&#xD;&#xA;&#xD;&#xA;[1]: http://www.fraps.com/&#xD;&#xA;[2]: http://camstudio.org/&#xD;&#xA;[3]: http://www.virtualdub.org/" />
  <row Id="20029" PostHistoryTypeId="5" PostId="4078" RevisionGUID="78c0c52a-604d-4a90-a39e-660ab1443f44" CreationDate="2010-10-05T20:21:18.573" UserId="1552" Comment="Added a clarification about why I think CamStudio is on-topic. Basically, if you can't record with Fraps, try using CamStudio." Text="While [**Fraps**][1] is the best solution for recording 3D-accelerated games and applications (and that includes 2D games that use your 3D videocard), it can't record your desktop or your browser.&#xD;&#xA;&#xD;&#xA;For general-purpose desktop recording, I recommend [**CamStudio**][2], which is free and open source. It can be used to record things that Fraps usually can't (for instance, in-browser games and some simple 2D games that don't use DirectX), as well as general game-related videos (e.g. tutorials, or a game launcher screen).&#xD;&#xA;&#xD;&#xA;For simple video editing and conversion (for instance, before uploading to YouTube), I recommend [**VirtualDub**][3], which is also free and open source.&#xD;&#xA;&#xD;&#xA;[1]: http://www.fraps.com/&#xD;&#xA;[2]: http://camstudio.org/&#xD;&#xA;[3]: http://www.virtualdub.org/" />
  <row Id="20031" PostHistoryTypeId="2" PostId="8502" RevisionGUID="f2c7e189-e76e-4942-80d9-7a44829d9211" CreationDate="2010-10-05T20:45:15.253" UserId="1381" Text="What are the most notable new features and things in Black Ops, not available in Modern Warfare 2 and previous CoDs? E.g. I heard you can change your outfit." />
  <row Id="20032" PostHistoryTypeId="1" PostId="8502" RevisionGUID="f2c7e189-e76e-4942-80d9-7a44829d9211" CreationDate="2010-10-05T20:45:15.253" UserId="1381" Text="What are the most notable new things in Black Ops?" />
  <row Id="20033" PostHistoryTypeId="3" PostId="8502" RevisionGUID="f2c7e189-e76e-4942-80d9-7a44829d9211" CreationDate="2010-10-05T20:45:15.253" UserId="1381" Text="&lt;call-of-duty&gt;" />
  <row Id="20034" PostHistoryTypeId="5" PostId="8490" RevisionGUID="f58194f4-1171-474b-b80d-c6147ada6755" CreationDate="2010-10-05T20:54:23.207" UserId="1770" Comment="added 16 characters in body" Text="Race synergies are important but it is more important for players to have a strong synergy. I would focus less on race and more on player strategy. It all comes back to play style. For example the z/z race combination has a very strong 12 pool rush for example. &#xD;&#xA;&#xD;&#xA;My partner and I play p/t, with a focus on 4 warpgate for me and armor for him. We try to divvy up early, middle, and late game focus. For example as the protoss player, may goal is to 4 warpgate ASAP while provide scouting and early resource harassment. The mid-game is dominated by my Terran player focus on tanks and air support (depending on opponents). End game focus is on void rays/ Terran air-superiority combos and other &quot;higher tech units&quot; In essence, as the protoss player I am more focus on micro and my partner is focused on macro. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="20036" PostHistoryTypeId="2" PostId="8503" RevisionGUID="84c3ff8f-c129-4b66-b9fc-fc9d4f69c7cf" CreationDate="2010-10-05T21:30:27.857" UserId="3383" Text="The nearest answer I could find was this:&#xD;&#xA;http://forums.civfanatics.com/showthread.php?p=9666379&#xD;&#xA;&#xD;&#xA;It seems to indicate it is proportionate to pairs of units, also that it scales with difficulty and time (due to inflation)." />
  <row Id="20037" PostHistoryTypeId="2" PostId="8504" RevisionGUID="de2c24bd-f70d-4635-b00d-00b07fce230a" CreationDate="2010-10-05T21:36:46.090" UserId="3536" Text="If you stand on the ground somewhere (maybe at a landing pad-esque area only) and press right on the D-pad, you will &quot;summon an evac&quot;.  For me, I was warped to the beginning of the mission where a fresh Falcon flew in.&#xD;&#xA;&#xD;&#xA;I think your new falcon could be shot down by the enemies in this time, as there was a banshee shooting mine.  It lived and I blew up the banshee, but I don't know if it can blow up the evac and what happens if it does." />
  <row Id="20038" PostHistoryTypeId="2" PostId="8505" RevisionGUID="14661a53-b1bd-4025-8b46-9c76daf325d6" CreationDate="2010-10-05T22:00:57.020" UserId="561" Text="I am late on in a game and don't need science any more (as I have researched everything). Is there any way to 'turn off' science and convert it into something else e.g. Gold, Culture or Production. For example is there any way I can sell my science buildings (such as University, Public School etc) to raise some cash?" />
  <row Id="20039" PostHistoryTypeId="1" PostId="8505" RevisionGUID="14661a53-b1bd-4025-8b46-9c76daf325d6" CreationDate="2010-10-05T22:00:57.020" UserId="561" Text="Turn off Science in Civilization 5" />
  <row Id="20040" PostHistoryTypeId="3" PostId="8505" RevisionGUID="14661a53-b1bd-4025-8b46-9c76daf325d6" CreationDate="2010-10-05T22:00:57.020" UserId="561" Text="&lt;civilization-5&gt;" />
  <row Id="20041" PostHistoryTypeId="2" PostId="8506" RevisionGUID="b2d21f0f-afda-4b1e-ad48-b8edb8742a06" CreationDate="2010-10-05T22:06:28.960" UserId="122" Text="I think the best way is to manually allocate citizens in your city to work for things that generate more gold / production / food / culture over science.&#xD;&#xA;&#xD;&#xA;For example, if you leave your citizen allocation for the &quot;governor&quot; (the AI), it will surely prefer a &quot;2 production / 5 science&quot; hex to a &quot;2 production / 1 gold&quot; hex, even though the latter is better for you. Remember that for manual allocation you must first open the citizen allocation menu in the city screen, and also remember you can allocate citizens in buildings, for the buildings that allow it (called specialists).&#xD;&#xA;&#xD;&#xA;You can also leave the allocation to the AI and only direct his effort by choosing something to focus on, via the radio buttons in the manual allocation menu. Those work better when you want something specific, though, not when you want to *avoid* something specific.&#xD;&#xA;&#xD;&#xA;Finally, remember that even after you have researched everything, you can continually research the repeatable &quot;future tech&quot; technology for extra points. It gets harder and harder to complete it every time you repeat it, so you can never have too much science if you go this route." />
  <row Id="20042" PostHistoryTypeId="5" PostId="8506" RevisionGUID="10796c44-81bf-49ec-b2ab-d5658f46094a" CreationDate="2010-10-05T22:11:50.000" UserId="122" Comment="added 213 characters in body" Text="I think the best way is to manually allocate citizens in your city to work for things that generate more gold / production / food / culture over science.&#xD;&#xA;&#xD;&#xA;For example, if you leave your citizen allocation for the &quot;governor&quot; (the AI), it will surely prefer a &quot;2 production / 5 science&quot; hex to a &quot;2 production / 1 gold&quot; hex, even though the latter is better for you. Remember that for manual allocation you must first open the citizen allocation menu in the city screen, and also remember you can allocate citizens in buildings, for the buildings that allow it (called specialists).&#xD;&#xA;&#xD;&#xA;You can also leave the allocation to the AI and only direct his effort by choosing something to focus on, via the radio buttons in the manual allocation menu. Those work better when you want something specific, though, not when you want to *avoid* something specific.&#xD;&#xA;&#xD;&#xA;Finally, remember that even after you have researched everything, you can continually research the repeatable &quot;future tech&quot; technology for extra points. It gets harder and harder to complete it every time you repeat it, so you can never have too much science if you go this route.&#xD;&#xA;&#xD;&#xA;By the way, if you have built any academies you can now override the hex containing them with some other improvement / great person structure, that can also help if you want to redivert your efforts elsewhere." />
  <row Id="20043" PostHistoryTypeId="2" PostId="8507" RevisionGUID="76b44a9b-05a4-4498-babe-39abb6c87c35" CreationDate="2010-10-05T22:11:54.457" UserId="1410" Text="**No, you can't turn off science.**&#xD;&#xA;&#xD;&#xA;Unlike Civilization 4, there is no economy that gets split into gold/science/culture/espionage. Instead, science is created directly as science.&#xD;&#xA;&#xD;&#xA;So you're not directly losing anything be leaving your science on. Instead, you're actually gaining additional score each time you complete a future tech, so your victory will be all the greater!&#xD;&#xA;&#xD;&#xA;The best you can do is what Oak suggested: switch your citizens to working on something else, either through focus or manually stopping them from working on science squares or as specialists in science buildings. Where your citizens work is about the only way you are losing other resources from producing science, so changing what they work is all you need to do." />
  <row Id="20044" PostHistoryTypeId="10" PostId="8502" RevisionGUID="2bdceb2d-d8eb-48d2-9c66-df6e3cd9fc04" CreationDate="2010-10-05T22:43:31.917" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;}]" />
  <row Id="20045" PostHistoryTypeId="2" PostId="8508" RevisionGUID="a72af9a2-a15f-416d-a634-aea1382063df" CreationDate="2010-10-05T22:46:54.360" UserId="1770" Text="Singularity used by companions also count towards the achievement. Make sure you have Liara T'Soni in your party at all times and have her spam singularity as much as possible. &#xD;&#xA;&#xD;&#xA;Achievements counting only works when targeting targets. Targets can be enemies, elevators, etc." />
  <row Id="20046" PostHistoryTypeId="5" PostId="8508" RevisionGUID="4eff9746-f1c9-40d5-aed7-ad2c4bf554c7" CreationDate="2010-10-05T23:07:27.360" UserId="1770" Comment="added 67 characters in body" Text="Singularity used by companions do not count towards the achievement such as having Liara T'Soni in your party at all times and have her spam singularity as much as possible.&#xD;&#xA;&#xD;&#xA;Achievements counting only works when targeting targets. Targets can be enemies, elevators, etc.&#xD;&#xA;&#xD;&#xA;However in Mass Effect 2, companions do count towards achievements " />
  <row Id="20047" PostHistoryTypeId="2" PostId="8509" RevisionGUID="8a22f292-ec04-4a63-ab44-7b4afad8f3cf" CreationDate="2010-10-05T23:20:55.290" UserId="336" Text="Unfortunately, skills don't carry over between the two games, and bonus talents themselves are handled a little bit differently. Until the latest DLC for mass effect 2, it wasn't even possible to get singularity as a bonus talent.&#xD;&#xA;&#xD;&#xA;If the only reason you want to earn the singularity achievement is to have the ability in mass effect 2, give up now -- it's simply not possible.&#xD;&#xA;&#xD;&#xA;If you want the achievement for the gamerscore, or just like the option of having singularity available as a bonus talent, you will have to target something. As others have mentioned, the transit hubs make good targets. Another option is the two turrets when you're fighting Fist. The fight with Fist doesn't end until both he and his turrets are destroyed, so you can continually duck out of cover, use singularity on the turrets, and then wait out the cooldown to do it again. (This is the same strategy suggested to farm the AI hacking achievement).&#xD;&#xA;&#xD;&#xA;Though squadmate uses do not count, usage counts carry over between playthroughs, and even between characters on a single profile." />
  <row Id="20048" PostHistoryTypeId="6" PostId="8465" RevisionGUID="af73c2c3-08a9-4bab-84d0-ebe3f35e9022" CreationDate="2010-10-05T23:21:54.587" UserId="336" Comment="edited tags" Text="&lt;achievements&gt;&lt;mass-effect&gt;&lt;mass-effect-series&gt;" />
  <row Id="20049" PostHistoryTypeId="2" PostId="8510" RevisionGUID="5a79785a-604f-4aee-86f6-e8ed8f0b7f7f" CreationDate="2010-10-06T00:07:57.433" UserId="2831" Text="I suspect you're looking for this game:&#xD;&#xA;&#xD;&#xA;[3-Demon][1]&#xD;&#xA;&#xD;&#xA;It was a sort of 3D Pac-Man, where you're in the maze moving forward or backward, and turning left or right (hence not being able to move sideways; you can only turn sideways).  You had a sort of radar on the side so you could see the position of nearby ghosts, but it didn't show walls.&#xD;&#xA;&#xD;&#xA;You could also press a key (I forget which) to get a static top-down view of the maze, to figure out where the missing dots were.&#xD;&#xA;&#xD;&#xA;Many happy hours back in the day.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/3-Demon" />
  <row Id="20050" PostHistoryTypeId="2" PostId="8511" RevisionGUID="27896ec0-fff1-4a90-9c81-5a25c14c9933" CreationDate="2010-10-06T00:28:21.317" UserId="3907" Text="I'm looking for a FPS to play with my friends. I'm a very occasional gamer having played Lemmings, CivI and CivII and whole bunch from Blizzard.&#xD;&#xA;&#xD;&#xA;I'm looking for a fast-paced game that I can play with a restrict couple of people for 1h a day and just forget about it.&#xD;&#xA;&#xD;&#xA;Are there any stats published on the games numbers? I was aiming for more players = better game even though that not always stands true.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="20051" PostHistoryTypeId="1" PostId="8511" RevisionGUID="27896ec0-fff1-4a90-9c81-5a25c14c9933" CreationDate="2010-10-06T00:28:21.317" UserId="3907" Text="Video games trends (shot-em-up)." />
  <row Id="20052" PostHistoryTypeId="3" PostId="8511" RevisionGUID="27896ec0-fff1-4a90-9c81-5a25c14c9933" CreationDate="2010-10-06T00:28:21.317" UserId="3907" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;" />
  <row Id="20054" PostHistoryTypeId="2" PostId="8512" RevisionGUID="83aca47a-16ea-4c14-be4f-47c7722d3fec" CreationDate="2010-10-06T00:47:55.167" UserId="306" Text="From what I have played of DR2, if you have a book/magazine that gives +10% PP for a kill with a melee weapon (for example), then it gives you this bonus on top of what you get with using combo weapons.&#xD;&#xA;&#xD;&#xA;So, if you run around with a spiked club (baseball bat + nails (the first combo card you get)), and also have the weapon magazine from the Yesterday, Today, Tomorrow stall, you get either 55 PP for a normal kill, or 220 PP for a 'special' kill with the spiked club." />
  <row Id="20055" PostHistoryTypeId="2" PostId="8513" RevisionGUID="95cd1259-d746-407d-96f9-993eff1363a0" CreationDate="2010-10-06T00:54:32.983" UserId="336" Text="Have you considered [Team Fortress 2?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://teamfortress.com/" />
  <row Id="20056" PostHistoryTypeId="2" PostId="8514" RevisionGUID="ebf8fdf6-9a16-4e56-baf0-1dba7e6ff22e" CreationDate="2010-10-06T01:10:22.417" UserId="2824" Text="I'm slowly but surely falling for Virtonomics http://virtonomics.com/ but I haven't found yet a good tutorial or help site (yes, there is a help wiki associated with the game at http://wiki.virtonomics.com - but it's a bit lacking insofar as helping one move the first steps).&#xD;&#xA;&#xD;&#xA;Any recommendation?" />
  <row Id="20057" PostHistoryTypeId="1" PostId="8514" RevisionGUID="ebf8fdf6-9a16-4e56-baf0-1dba7e6ff22e" CreationDate="2010-10-06T01:10:22.417" UserId="2824" Text="Recommended Virtonomics tutorial?" />
  <row Id="20058" PostHistoryTypeId="3" PostId="8514" RevisionGUID="ebf8fdf6-9a16-4e56-baf0-1dba7e6ff22e" CreationDate="2010-10-06T01:10:22.417" UserId="2824" Text="&lt;turn-based-strategy&gt;" />
  <row Id="20059" PostHistoryTypeId="6" PostId="8514" RevisionGUID="5af27362-b4b9-4245-8b37-a25d14ac618f" CreationDate="2010-10-06T01:15:18.223" UserId="102" Comment="edited tags" Text="&lt;turn-based-strategy&gt;&lt;virtonomics&gt;" />
  <row Id="20060" PostHistoryTypeId="4" PostId="8427" RevisionGUID="1e1e1499-313d-42fc-86f0-3fed608dc329" CreationDate="2010-10-06T01:42:42.930" UserId="1393" Comment="Changed the title so as to be more specific." Text="Pangya: Fantasy Golf - Papel Shop Special Items" />
  <row Id="20061" PostHistoryTypeId="5" PostId="8513" RevisionGUID="48ac373f-1579-4456-ac45-0448afb06d70" CreationDate="2010-10-06T02:18:27.617" UserId="336" Comment="added 302 characters in body; added 765 characters in body; added 77 characters in body" Text="Have you considered [Team Fortress 2?][1]&#xD;&#xA;&#xD;&#xA;You can pick it up cheaply ($20 currently, though its gone on sale for as low as $2.50), and it's a team based FPS. By default, a full game has about 24-26 people in it, though some servers increase this to 32 (16 vs. 16). &#xD;&#xA;&#xD;&#xA;Online play doesn't require a monthly fee, either, if you get it for PC. (You can even play LAN, depending on whether or not your friends live nearby)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Perhaps most relevantly to your question, Team Fortress 2 for the PC is handled via Steam, which includes the kinds of game tracking stats you sound like you're looking for. As of the current time, the distribution is as follows:&#xD;&#xA;&#xD;&#xA;    28,400	40,839	 	Sid Meier's Civilization V&#xD;&#xA;    19,695	28,334	 	Team Fortress 2&#xD;&#xA;    15,190	65,550	 	Counter-Strike: Source&#xD;&#xA;    15,071	66,217	 	Counter-Strike&#xD;&#xA;    13,607	62,879	 	Call of Duty: Modern Warfare 2 - Multiplayer&#xD;&#xA;    12,841	12,841	 	Left 4 Dead 2&#xD;&#xA;    6,223	12,974	 	Medal of Honor Beta&#xD;&#xA;    4,907	5,818	 	Left 4 Dead&#xD;&#xA;    4,130	5,329	 	Garry's Mod&#xD;&#xA;    3,591	16,895	 	Football Manager 2010&#xD;&#xA;&#xD;&#xA;And an up-to date version of these stats can be found at the following URL: http://store.steampowered.com/stats/&#xD;&#xA;&#xD;&#xA;  [1]: http://teamfortress.com/&#xD;&#xA;" />
  <row Id="20062" PostHistoryTypeId="10" PostId="8511" RevisionGUID="3681a1c9-ea3a-401c-a8ed-f91fb9a1af32" CreationDate="2010-10-06T02:30:17.003" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:1770,&quot;DisplayName&quot;:&quot;Elpezmuerto&quot;}]" />
  <row Id="20063" PostHistoryTypeId="5" PostId="8513" RevisionGUID="58e5df51-2223-46d1-9d69-a7d2c78b733f" CreationDate="2010-10-06T02:39:50.180" UserId="336" Comment="added column labels to the table" Text="Have you considered [Team Fortress 2?][1]&#xD;&#xA;&#xD;&#xA;You can pick it up cheaply ($20 currently, though its gone on sale for as low as $2.50), and it's a team based FPS. By default, a full game has about 24-26 people in it, though some servers increase this to 32 (16 vs. 16). &#xD;&#xA;&#xD;&#xA;Online play doesn't require a monthly fee, either, if you get it for PC. (You can even play LAN, depending on whether or not your friends live nearby)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Perhaps most relevantly to your question, Team Fortress 2 for the PC is handled via Steam, which includes the kinds of game tracking stats you sound like you're looking for. As of the current time, the distribution is as follows:&#xD;&#xA;&#xD;&#xA;    Current     Peak&#xD;&#xA;    28,400	40,839	 	Sid Meier's Civilization V&#xD;&#xA;    19,695	28,334	 	Team Fortress 2&#xD;&#xA;    15,190	65,550	 	Counter-Strike: Source&#xD;&#xA;    15,071	66,217	 	Counter-Strike&#xD;&#xA;    13,607	62,879	 	Call of Duty: Modern Warfare 2 - Multiplayer&#xD;&#xA;    12,841	12,841	 	Left 4 Dead 2&#xD;&#xA;    6,223	12,974	 	Medal of Honor Beta&#xD;&#xA;    4,907	5,818	 	Left 4 Dead&#xD;&#xA;    4,130	5,329	 	Garry's Mod&#xD;&#xA;    3,591	16,895	 	Football Manager 2010&#xD;&#xA;&#xD;&#xA;And an up-to date version of these stats can be found at the following URL: http://store.steampowered.com/stats/&#xD;&#xA;&#xD;&#xA;  [1]: http://teamfortress.com/&#xD;&#xA;" />
  <row Id="20064" PostHistoryTypeId="2" PostId="8515" RevisionGUID="e0023321-06b9-4f9a-b2ec-1264e4710b01" CreationDate="2010-10-06T03:41:32.483" UserId="29" Text="So I just started playing X&lt;sup&gt;3&lt;/sup&gt;: Terran Conflict and decided to start out as a Humble Merchant.&#xD;&#xA;&#xD;&#xA;I get dropped out in space. nice!&#xD;&#xA;&#xD;&#xA;I notice the Argon Flight School Buster; a flight school, how very nice!&#xD;&#xA;&#xD;&#xA;I learn how to control my ship, dock and undock at a station, and now it is time for some combat runs.&#xD;&#xA;&#xD;&#xA;Our lovely instructor has dropped some Debris for me to shoot down, and I proceed to move towards it, target it and trying to shoot it, only to have nothing happening.&#xD;&#xA;&#xD;&#xA;I check my ship again, and notice there is totally no weaponry installed. NOT NICE!&#xD;&#xA;&#xD;&#xA;So, where can I get my first weapon so i can continue learning how to control my ship." />
  <row Id="20065" PostHistoryTypeId="1" PostId="8515" RevisionGUID="e0023321-06b9-4f9a-b2ec-1264e4710b01" CreationDate="2010-10-06T03:41:32.483" UserId="29" Text="How to do some Combat Runs when starting out as a Humble Trader?" />
  <row Id="20066" PostHistoryTypeId="3" PostId="8515" RevisionGUID="e0023321-06b9-4f9a-b2ec-1264e4710b01" CreationDate="2010-10-06T03:41:32.483" UserId="29" Text="&lt;x3-terran-conflict&gt;" />
  <row Id="20069" PostHistoryTypeId="5" PostId="8469" RevisionGUID="1519f811-4851-4376-aec8-1e0fde11d298" CreationDate="2010-10-06T11:26:11.087" UserId="23" Comment="added 70 characters in body" Text="No, it's not always possible. Usually some items stick around with a 0×0 hitbox thus preventing you from bringing the page down to the bare background.&#xD;&#xA;&#xD;&#xA;You'll know you've gone as far as you can when holding the B button shows no blinking targets.&#xD;&#xA;&#xD;&#xA;One such site, for example, is the (classic) Twitter profile page." />
  <row Id="20070" PostHistoryTypeId="4" PostId="8511" RevisionGUID="bc583dd7-86bf-4791-ad6c-9093ee462026" CreationDate="2010-10-06T13:21:22.113" UserId="3907" Comment="edited title" Text="Video games trends (fps)." />
  <row Id="20071" PostHistoryTypeId="5" PostId="4672" RevisionGUID="422cc59e-e8ba-4a1e-a653-9fb53fbc0e81" CreationDate="2010-10-06T15:02:45.570" UserId="1721" Comment="Updated to fit current situation of Minecraft better" Text="I've downloaded all the required files in order to host an on-line multi-player Minecraft game on my computer, and successfully made a server. However, it seems that I can only make games in free build mode, where you have unlimited resources to build with. I prefer the survival mode where you have limited hp, there's a day/night cycle, mobs spawn, etc (the registered user version, not the classic free version).&#xD;&#xA;&#xD;&#xA;Is it possible to host a survival multi-player game, whether on-line or local?&#xD;&#xA;&#xD;&#xA;EDIT: Given Minecraft is undergoing huge changes please update your answers as appropriate." />
  <row Id="20072" PostHistoryTypeId="2" PostId="8517" RevisionGUID="fcba5474-c167-4b4a-a81e-1869478b8092" CreationDate="2010-10-06T15:39:56.560" UserId="3172" Text="I was thinking of purchasing [minecraft][1] once it's ready, but I've [read][2] it will increase in price after leaving alpha stage. Now I'm trying to decide whether to go for it or not, but I have no idea how much time I've got left. &#xD;&#xA;&#xD;&#xA;Is there an expected/planned date for minecraft to reach beta? (an actual date is unlikely, but maybe some estimate, e.g. &quot;2 months&quot; or &quot;more than a month&quot;)  &#xD;&#xA;I couldn't find that information in the website.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net&#xD;&#xA;  [2]: http://www.minecraft.net/prepurchase.jsp" />
  <row Id="20073" PostHistoryTypeId="1" PostId="8517" RevisionGUID="fcba5474-c167-4b4a-a81e-1869478b8092" CreationDate="2010-10-06T15:39:56.560" UserId="3172" Text="When is minecraft expected to leave alpha?" />
  <row Id="20074" PostHistoryTypeId="3" PostId="8517" RevisionGUID="fcba5474-c167-4b4a-a81e-1869478b8092" CreationDate="2010-10-06T15:39:56.560" UserId="3172" Text="&lt;minecraft&gt;&lt;purchase&gt;&lt;release-date&gt;" />
  <row Id="20075" PostHistoryTypeId="2" PostId="8518" RevisionGUID="563785f3-a2df-492f-a47b-8a8de377d9ca" CreationDate="2010-10-06T15:41:52.193" UserId="1792" Text="I'd like to try out the premium version of Minecraft on a friend's recommendation, but I might lose interest quickly.&#xD;&#xA;&#xD;&#xA;Can I sell my account later on if I lose interest? Or give my user details away?" />
  <row Id="20076" PostHistoryTypeId="1" PostId="8518" RevisionGUID="563785f3-a2df-492f-a47b-8a8de377d9ca" CreationDate="2010-10-06T15:41:52.193" UserId="1792" Text="Can I sell my premium Minecraft account?" />
  <row Id="20077" PostHistoryTypeId="3" PostId="8518" RevisionGUID="563785f3-a2df-492f-a47b-8a8de377d9ca" CreationDate="2010-10-06T15:41:52.193" UserId="1792" Text="&lt;minecraft&gt;&lt;account-transfer&gt;" />
  <row Id="20078" PostHistoryTypeId="2" PostId="8519" RevisionGUID="d0c6c463-aef7-41a2-8ca0-6ae331dbdb7c" CreationDate="2010-10-06T15:46:57.747" UserId="23" Text="There is [a large upgrade scheduled for Halloween][1]; it is safe to consider Minecraft won't leave alpha in the meantime.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraft.net/boo/" />
  <row Id="20079" PostHistoryTypeId="2" PostId="8520" RevisionGUID="515118d9-8eb4-4565-96ee-d20ee4698257" CreationDate="2010-10-06T15:56:46.523" UserId="2578" Text="Of course - this isn't an MMORPG, there's nothing really tied to your account (other than your avatar), so there's no reason to prevent people selling accounts..&#xD;&#xA;&#xD;&#xA;However, for only $13, most people would rather choose their own username, so good luck to you finding a buyer." />
  <row Id="20080" PostHistoryTypeId="2" PostId="8521" RevisionGUID="9eeabda8-af05-4e0a-b6ac-c9e2bc38ddf4" CreationDate="2010-10-06T16:05:04.827" UserId="2578" Text="Notch [has stated](http://notch.tumblr.com/post/875499109/im-going-all-gaga-now-1000-sales-in-24-hours) that when mobs are fully integrated with SMP (presumably with the ability for players to die as well), the game will move to beta.&#xD;&#xA;&#xD;&#xA;There is a [large update](http://minecraft.net/boo/) coming out on Oct. 31st 2010, with a chance those features will be implemented (*&quot;Scare other players online!  Less bugs, more implemented features&quot;*), so there's a good possibility the game will move into beta on or shortly after that date.&#xD;&#xA;&#xD;&#xA;It almost certainly won't move into beta before then, though, so you've got at least until then." />
  <row Id="20081" PostHistoryTypeId="2" PostId="8522" RevisionGUID="7f3a853c-80d0-4e3e-ab8a-2fdfc50f183c" CreationDate="2010-10-06T16:11:30.187" UserId="14" Text="Whenever I finish a campaign mission I see the achievements for that mission in the summary screen, but that's an inconvenient place to see them (as you just finished playing it) -- If I achieved one it was most likely by chance.&#xD;&#xA;&#xD;&#xA;I only found the Achievements screen accessible with the F9 key, but those are not grouped by mission, but for &quot;group of missions&quot;.&#xD;&#xA;&#xD;&#xA;Is there someplace I'm not finding to see achievements in the current mission? Or even before starting it?  &#xD;&#xA;This would be useful to try to get them the first time I play a mission." />
  <row Id="20082" PostHistoryTypeId="1" PostId="8522" RevisionGUID="7f3a853c-80d0-4e3e-ab8a-2fdfc50f183c" CreationDate="2010-10-06T16:11:30.187" UserId="14" Text="Is there a way to see achievements for the current mission?" />
  <row Id="20083" PostHistoryTypeId="3" PostId="8522" RevisionGUID="7f3a853c-80d0-4e3e-ab8a-2fdfc50f183c" CreationDate="2010-10-06T16:11:30.187" UserId="14" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="20084" PostHistoryTypeId="2" PostId="8523" RevisionGUID="47437758-85e2-4ac0-bae9-6803131da270" CreationDate="2010-10-06T16:22:44.890" UserId="3914" Text="I have the same problem as described [here][1].&#xD;&#xA;&#xD;&#xA;&gt; I've installed SC2 on two systems, one&#xD;&#xA;&gt; had this &quot;Insert DVD&quot; problem, the&#xD;&#xA;&gt; other did not. I deleted all of the&#xD;&#xA;&gt; files and re-downloaded on the system&#xD;&#xA;&gt; asking for a DVD and it still asked&#xD;&#xA;&gt; for the DVD. I tried moving the files&#xD;&#xA;&gt; out of my home directory as suggested&#xD;&#xA;&gt; by another user here and it worked.&#xD;&#xA;&gt; Out of curiosity I tried moving the&#xD;&#xA;&gt; files to somewhere other than&#xD;&#xA;&gt; /Applications (I used /Users/Shared)&#xD;&#xA;&gt; and it still worked. The one thing&#xD;&#xA;&gt; that comes to mind as a difference&#xD;&#xA;&gt; between my two systems is that the&#xD;&#xA;&gt; system where I'm asked for a DVD if&#xD;&#xA;&gt; the files are in my home directory has&#xD;&#xA;&gt; Filevault (home directory encryption)&#xD;&#xA;&gt; turned on. The system where I was not&#xD;&#xA;&gt; asked for a DVD does not have&#xD;&#xA;&gt; Filevault enabled. I wonder if the&#xD;&#xA;&gt; installer is confused by Filevault.&#xD;&#xA;&#xD;&#xA;I'm wondering if someone here had the same problem and found a solution to this.&#xD;&#xA;&#xD;&#xA;  [1]: http://au.answers.yahoo.com/question/index?qid=20100729231112AAq3uSq" />
  <row Id="20085" PostHistoryTypeId="1" PostId="8523" RevisionGUID="47437758-85e2-4ac0-bae9-6803131da270" CreationDate="2010-10-06T16:22:44.890" UserId="3914" Text="StarCraft II does not install on Mac OS X with FileVault" />
  <row Id="20086" PostHistoryTypeId="3" PostId="8523" RevisionGUID="47437758-85e2-4ac0-bae9-6803131da270" CreationDate="2010-10-06T16:22:44.890" UserId="3914" Text="&lt;starcraft-2&gt;&lt;mac&gt;" />
  <row Id="20087" PostHistoryTypeId="6" PostId="8523" RevisionGUID="ae40dbc4-e56e-4609-807d-81e29c5888d6" CreationDate="2010-10-06T16:44:02.330" UserId="3241" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;tech-support&gt;&lt;game-installation&gt;" />
  <row Id="20088" PostHistoryTypeId="2" PostId="8524" RevisionGUID="5f8600ed-d42a-4646-8c46-64d58f4637b9" CreationDate="2010-10-06T16:47:46.447" UserId="1770" Text="After you complete the mission and it is available in the mission replay screen, the achievements and completion time for each difficult level is displayed for each mission" />
  <row Id="20090" PostHistoryTypeId="2" PostId="8525" RevisionGUID="c99570ea-8b40-44af-8b44-07ab4368b34b" CreationDate="2010-10-06T16:55:33.343" UserId="3914" Text="I just found the solution here: http://us.battle.net/sc2/en/forum/topic/166496671#9&#xD;&#xA;&#xD;&#xA;You have to either disable FileVault (not recommended) or just move the installer folder to another location, which is not encrypted." />
  <row Id="20091" PostHistoryTypeId="2" PostId="8526" RevisionGUID="cc33dd15-6ad5-4553-9026-ce4ef41ffb3c" CreationDate="2010-10-06T17:06:44.333" UserId="505" Text="How exactly does spawn control work? Specifically in Babo Violent CTF matches ?&#xD;&#xA;Sometimes my team leaves holes within our defense leaving to a landslide loss.&#xD;&#xA;I am not looking for something difficult just a simple way to tell team members where to go." />
  <row Id="20092" PostHistoryTypeId="1" PostId="8526" RevisionGUID="cc33dd15-6ad5-4553-9026-ce4ef41ffb3c" CreationDate="2010-10-06T17:06:44.333" UserId="505" Text="Spawn Control in Capture The Flag [Babo-Violent]" />
  <row Id="20093" PostHistoryTypeId="3" PostId="8526" RevisionGUID="cc33dd15-6ad5-4553-9026-ce4ef41ffb3c" CreationDate="2010-10-06T17:06:44.333" UserId="505" Text="&lt;game-mechanics&gt;" />
  <row Id="20094" PostHistoryTypeId="4" PostId="8526" RevisionGUID="8463df91-7db4-4e2a-9b33-16608f0c2c92" CreationDate="2010-10-06T17:15:13.497" UserId="122" Comment="edited tags; edited title" Text="Spawn Control in Capture The Flag" />
  <row Id="20095" PostHistoryTypeId="6" PostId="8526" RevisionGUID="8463df91-7db4-4e2a-9b33-16608f0c2c92" CreationDate="2010-10-06T17:15:13.497" UserId="122" Comment="edited tags; edited title" Text="&lt;game-mechanics&gt;&lt;babo-violent&gt;" />
  <row Id="20096" PostHistoryTypeId="2" PostId="8527" RevisionGUID="a313f4ea-574d-40f8-bbf5-5646292b3a47" CreationDate="2010-10-06T17:23:50.557" UserId="336" Text="Reposted from comments, as suggested above:&#xD;&#xA;&#xD;&#xA;&gt; Well, the thing about the F9&#xD;&#xA;&gt; achievement screen is that it should&#xD;&#xA;&gt; open up the &quot;group of missions&quot; that&#xD;&#xA;&gt; includes the mission you're currently&#xD;&#xA;&gt; on, and additionally separates&#xD;&#xA;&gt; achieved from unachieved. Scroll down&#xD;&#xA;&gt; and you should find all achievements&#xD;&#xA;&gt; for that mission in a row (assuming&#xD;&#xA;&gt; you haven't completed any before).&#xD;&#xA;&#xD;&#xA;What I liked to do (when I was completing SC2 achievements) was view the achievements *before* the mission, when you're on the Hyperion, so that I would know what to strive for immediately, going in." />
  <row Id="20097" PostHistoryTypeId="2" PostId="8528" RevisionGUID="7994a54e-8ef9-4624-bddc-f9bbd96ac24a" CreationDate="2010-10-06T17:57:57.380" UserId="3917" Text="UFO: Extraterrestrials and UFO: Afterlight are both quite good too, along with the Silent Storm series as Oak have mentioned.&#xD;&#xA;&#xD;&#xA;Extraterrestrials is basically a modernized version of the original XCOM: UFO Defense by a totally separate company with more research, weapons, etc.  &#xD;&#xA;&#xD;&#xA;Afterlight is more focused on resources/globe management, unit training, but has limited number of units to work with and is more RPGesq and combat is more real-time like than turn based." />
  <row Id="20098" PostHistoryTypeId="2" PostId="8529" RevisionGUID="e89cc806-7f02-4953-97c7-3ac0b8dc71b4" CreationDate="2010-10-06T18:03:50.213" UserId="3917" Text="In a nutshell, not much.  While, you do start with an additional M5 (check your ship list to find it), you have the option to sell that at a shipyard to buy some weapons.  Most likely, however, your reputation with the Argons will not be high enough to be able to even purchase a impulse repeater.&#xD;&#xA;&#xD;&#xA;IMO, just ignore the flight instructor and go exploring, he doesn't give you a reward for finishing his flight training anyway :)&#xD;&#xA;&#xD;&#xA;For a beginner, the best recommended start IMO is actually the terran start.  You get a pretty good M4 with high speed, and you get several EMPCs, which can pack a punch when fired as a cluster.&#xD;&#xA;&#xD;&#xA;Play through the game for a few hours in that start to get the hang of it, then revisit your humble merchant." />
  <row Id="20099" PostHistoryTypeId="4" PostId="8517" RevisionGUID="77bc03f0-04e4-4c14-979f-72e15be2f0c6" CreationDate="2010-10-06T18:14:50.313" UserId="3172" Comment="edited title; edited title" Text="What announcements have been made in reference to the beta release date of Minecraft?" />
  <row Id="20100" PostHistoryTypeId="10" PostId="8517" RevisionGUID="89d3da62-e467-4a2f-aef3-c48d598b094c" CreationDate="2010-10-06T18:53:30.940" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="20101" PostHistoryTypeId="10" PostId="8443" RevisionGUID="9eab5a75-f81f-44d5-9aad-cd7f9818e9d5" CreationDate="2010-10-06T18:53:40.503" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:153,&quot;DisplayName&quot;:&quot;Noctrine&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="20103" PostHistoryTypeId="5" PostId="8517" RevisionGUID="70a308f3-d216-418f-b66b-9b073b2d2f3d" CreationDate="2010-10-06T18:57:00.827" UserId="102" Comment="deleted 56 characters in body" Text="I was thinking of purchasing [minecraft][1] once it's ready, but I've [read][2] it will increase in price after leaving alpha stage. Now I'm trying to decide whether to go for it or not, but I have no idea how much time I've got left. &#xD;&#xA;&#xD;&#xA;I am hoping to find anymore information that he has put out pertaining to pricing or moving to beta.&#xD;&#xA;&#xD;&#xA;I couldn't find that information in the website.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net&#xD;&#xA;  [2]: http://www.minecraft.net/prepurchase.jsp" />
  <row Id="20104" PostHistoryTypeId="11" PostId="8517" RevisionGUID="93b9589f-7527-4b09-b5f9-23d58ff4b7ef" CreationDate="2010-10-06T18:58:12.317" UserId="-1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;}]" />
  <row Id="20106" PostHistoryTypeId="6" PostId="8502" RevisionGUID="498c53ad-6da6-4cb3-9b58-5bddb3e0412c" CreationDate="2010-10-06T19:15:27.760" UserId="23" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="20107" PostHistoryTypeId="2" PostId="8531" RevisionGUID="bb97b8bb-2248-4ecd-9a24-f7ef717398c5" CreationDate="2010-10-06T19:23:00.683" UserId="3696" Text="You might want to take a look at this site: http://www.stereo3d.com/quake.htm" />
  <row Id="20108" PostHistoryTypeId="5" PostId="3274" RevisionGUID="493c667e-98ce-4ea5-bce2-0c34d3f0c800" CreationDate="2010-10-06T19:27:02.607" UserId="1410" Comment="added 2 characters in body" Text="[serg555 already pointed out Coop/VS mode][1], but this comic is amusing and quite on topic!&#xD;&#xA;&#xD;&#xA;![alt text][2] From [Ctrl-Alt-Delete sillies (mini comics)][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3156/how-does-plants-vs-zombies-differ-from-platform-to-platform/3175#3175&#xD;&#xA;&#xD;&#xA;  [2]: http://static.cad-comic.com/comics/1727509162c21913ao2w59da22177.gif&#xD;&#xA;  [3]: http://www.cad-comic.com/sillies/20100718" />
  <row Id="20110" PostHistoryTypeId="5" PostId="8491" RevisionGUID="4cd1f718-33ec-441e-b0a8-60ab90fc0f05" CreationDate="2010-10-06T19:45:28.540" UserId="3903" Comment="added 325 characters in body" Text="Mega Pepper - 4 (or higher)x slice combo, including at least one pepper&#xD;&#xA;&#xD;&#xA;Mega Onion - Dice 5 (?) onions in a row (not absolute row, but not let any onion undiced through the game)&#xD;&#xA;&#xD;&#xA;Mega Potato - Multi-dice x 2 (or higher I suppose) including at least 2 potatoes.&#xD;&#xA;&#xD;&#xA;Mega Carrot - It keeps appearing randomly after succeeding 3 (I think it worked for 2 also) 10-dice chain.&#xD;&#xA;&#xD;&#xA;1st and 3rd are 100% percent accurate.&#xD;&#xA;As for 2nd and 4th, it's really close but you'll need to try it out and see if it works out.&#xD;&#xA;&#xD;&#xA;Last note is about mega carrot: Everytime i got 3 10-dice chains, it shows up. And if you fail to dice it, it'll show up again, sooner or later. I'm pretty sure it's appearance after that is random. Or depends to current score. Need more opinions here.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20111" PostHistoryTypeId="5" PostId="8504" RevisionGUID="8ee2f799-228b-4911-a64b-b73beab47e37" CreationDate="2010-10-06T20:17:25.320" UserId="3536" Comment="added 3 characters in body" Text="If you stand on the ground somewhere (maybe at a landing pad-esque area only) and press **down on the D-pad**, you will &quot;summon an evac&quot;.  For me, I was warped to the beginning of the mission where a fresh Falcon flew in.&#xD;&#xA;&#xD;&#xA;I think your new falcon could be shot down by the enemies in this time, as there was a banshee shooting mine.  It lived and I blew up the banshee, but I don't know if it can blow up the evac and what happens if it does." />
  <row Id="20112" PostHistoryTypeId="2" PostId="8532" RevisionGUID="a046f980-dade-44c1-ab39-c520c18ba4aa" CreationDate="2010-10-06T20:50:21.493" UserId="3917" Text="It has also been announced that there will be a NDS version coming soon with &quot;bonus features&quot;." />
  <row Id="20113" PostHistoryTypeId="5" PostId="8529" RevisionGUID="e242cd5a-ab8e-456d-a5c3-b833ef7cbce5" CreationDate="2010-10-06T20:56:18.670" UserId="3917" Comment="editing some errors" Text="In short, you can't.  While you do start with an additional M5 (check your ship list to find it) and you have the option to sell that at a shipyard to buy some weapons, your reputation with the Argons will probably not be high enough to be able to even purchase an impulse ray emitter.&#xD;&#xA;&#xD;&#xA;IMO, just ignore the flight instructor and go exploring, he doesn't give you a reward for finishing his flight training anyway :)&#xD;&#xA;&#xD;&#xA;For a beginner, the best recommended start IMO is actually the Terran start.  You get a pretty good M4 with high speed, and you get several EMPCs, which can pack a punch when fired as a cluster.&#xD;&#xA;&#xD;&#xA;Play through the game for a few hours in that start to get the hang of it, then revisit your humble merchant.&#xD;&#xA;&#xD;&#xA;However, if you wish to stick with your start, there are usually some space fuel distilleries in the sector north of argon prime that you can buy (they are fully stocked at the start of the game), and sell to the nearby trading station for some quick profit.  Just beware that its illegal and if the police scan you, you might be in trouble." />
  <row Id="20114" PostHistoryTypeId="4" PostId="8450" RevisionGUID="b9893678-687c-45eb-825c-c1dd455e8156" CreationDate="2010-10-06T20:57:33.747" UserId="160" Comment="fixed capitalization" Text="What are the main differences between the Halo and the Call of Duty series?" />
  <row Id="20115" PostHistoryTypeId="11" PostId="8502" RevisionGUID="e6ed6653-c74d-44e4-b7c4-6256f0dcc958" CreationDate="2010-10-06T21:47:02.207" UserId="-1" Text="[{&quot;Id&quot;:3241,&quot;DisplayName&quot;:&quot;Wikwocket&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="20116" PostHistoryTypeId="5" PostId="8514" RevisionGUID="ec02edc2-1aba-440a-9722-97290559e8a4" CreationDate="2010-10-06T21:56:18.560" UserId="23" Comment="deleted 28 characters in body" Text="I'm slowly but surely falling for [Virtonomics](http://virtonomics.com/), but I haven't found yet a good tutorial or help site (yes, there is a [wiki](http://wiki.virtonomics.com) but it's a bit lacking insofar as helping one move his first steps).&#xD;&#xA;&#xD;&#xA;Any recommendation?" />
  <row Id="20117" PostHistoryTypeId="10" PostId="1566" RevisionGUID="cb6baba5-4450-46dc-948b-d05b28cc9d62" CreationDate="2010-10-06T22:00:54.073" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;}]" />
  <row Id="20118" PostHistoryTypeId="5" PostId="8394" RevisionGUID="3c24f6d4-791a-42ea-9819-e127b033f0f0" CreationDate="2010-10-06T22:38:37.030" UserId="3875" Comment="deleted 7 characters in body" Text="As with the first game in the series, there exist books and magazines to improve weapon durability. But I don't know how these interact with the combo weapons, if at all. Has anyone experimented with this yet?" />
  <row Id="20119" PostHistoryTypeId="2" PostId="8533" RevisionGUID="d5524191-8717-4d3e-ac6e-4e3c86bee1af" CreationDate="2010-10-06T22:45:58.827" UserId="2578" Text="In fifth grade (~1997), I remember playing one of my first games for the Mac.  You took a cartoony-looking fish (shark?) and moved him around with the arrow keys, pushing rocks and bubbles for some reason.  There were also enemy sharks who would eat you.  I also remember being so proud of having the highest score in the world after playing for several hours straight during summer school, so I think there was an online scoreboard *(either that, or I misunderstood the scoreboard :( )*.  The game was 2D tile-based with no scrolling, and though the levels had some puzzle elements, I think the objective was to kill all the enemy sharks somehow.&#xD;&#xA;&#xD;&#xA;Has anyone played this game?" />
  <row Id="20120" PostHistoryTypeId="1" PostId="8533" RevisionGUID="d5524191-8717-4d3e-ac6e-4e3c86bee1af" CreationDate="2010-10-06T22:45:58.827" UserId="2578" Text="Help identifying old Mac game with sharks, puzzles" />
  <row Id="20121" PostHistoryTypeId="3" PostId="8533" RevisionGUID="d5524191-8717-4d3e-ac6e-4e3c86bee1af" CreationDate="2010-10-06T22:45:58.827" UserId="2578" Text="&lt;identify-this-game&gt;&lt;mac&gt;" />
  <row Id="20122" PostHistoryTypeId="2" PostId="8534" RevisionGUID="f5d26d3b-f754-4637-b7b5-4b9257de0615" CreationDate="2010-10-07T01:28:56.890" UserId="650" Text="I've been eyeing the new Borderlands DLC (Claptrap's Robot Revolution), but there's one thing I'd like to know before picking it up: Does it continue the insane trend of the other DLC of putting you back at the starting point every single time you exit the game and come back? &#xD;&#xA;&#xD;&#xA;If so it's a no-sale for me, since it ended up taking me something like 15 hours to get through the General Knoxx DLC as a direct result of this design flaw. I can typically only play for 30 minutes or so at a time, and I don't want to spend 20 of that driving back to where I was last time I left off.&#xD;&#xA;&#xD;&#xA;If there's some reasonably dispersed respawn points throughout, however, I'll gladly play! I like the game, I just don't have time to waste on a design that artificially inflates game time by forcing me through the same areas over and over again." />
  <row Id="20123" PostHistoryTypeId="1" PostId="8534" RevisionGUID="f5d26d3b-f754-4637-b7b5-4b9257de0615" CreationDate="2010-10-07T01:28:56.890" UserId="650" Text="Save points in Borderlands Claptrap DLC" />
  <row Id="20124" PostHistoryTypeId="3" PostId="8534" RevisionGUID="f5d26d3b-f754-4637-b7b5-4b9257de0615" CreationDate="2010-10-07T01:28:56.890" UserId="650" Text="&lt;borderlands&gt;&lt;borderlands-dlc&gt;" />
  <row Id="20125" PostHistoryTypeId="5" PostId="8381" RevisionGUID="22ceaf3e-8842-4d28-b136-0d9e5d69b390" CreationDate="2010-10-07T01:41:18.733" UserId="341" Comment="added 321 characters in body" Text="Question says it all.  I know vaguely what is going on, but want something specific.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;Here's some &quot;interesting&quot; values in the GlobalDefines.xml file.  No idea at this point what they mean.&#xD;&#xA;&#xD;&#xA;- INITIAL_GOLD_PER_UNIT_TIMES_100&#xD;&#xA;  50&#xD;&#xA;- INITIAL_FREE_OUTSIDE_UNITS&#xD;&#xA;  3&#xD;&#xA;- INITIAL_OUTSIDE_UNIT_GOLD_PERCENT&#xD;&#xA;  0&#xD;&#xA;- UNIT_MAINTENANCE_GAME_MULTIPLIER&#xD;&#xA;  8&#xD;&#xA;- UNIT_MAINTENANCE_GAME_EXPONENT_DIVISOR&#xD;&#xA;  7" />
  <row Id="20126" PostHistoryTypeId="2" PostId="8535" RevisionGUID="6d031cbb-1dc9-4746-b2ec-045f79175ca8" CreationDate="2010-10-07T01:42:00.633" UserId="862" Text="I find the early and mid-game great fun: there's excitement and challenge as I explore the world, found cities, and challenge the other players. But then the end-game almost always turns into mind-numbing slog. &#xD;&#xA;&#xD;&#xA;For example, right now I'm playing 8-player vs. AI. I've reached the point I always seem to reach: it's basically inevitable that I'll win now, but I still have to give repetitive orders to tens of cities for a hundred or more turns to wrap it up. I go in hoping for an interesting victory condition, but I usually fall back on Conquest since that ends the monotony a little quicker. &#xD;&#xA;&#xD;&#xA;A friend of mine has the same experience. Are we doing something wrong, or do we just lack the needed patience? Are Civ end-games usually longer and less challenging than the openings? " />
  <row Id="20127" PostHistoryTypeId="1" PostId="8535" RevisionGUID="6d031cbb-1dc9-4746-b2ec-045f79175ca8" CreationDate="2010-10-07T01:42:00.633" UserId="862" Text="How to avoid tedious end-game in Civilization 5?" />
  <row Id="20128" PostHistoryTypeId="3" PostId="8535" RevisionGUID="6d031cbb-1dc9-4746-b2ec-045f79175ca8" CreationDate="2010-10-07T01:42:00.633" UserId="862" Text="&lt;civilization-5&gt;" />
  <row Id="20129" PostHistoryTypeId="2" PostId="8536" RevisionGUID="2772fc53-203a-4cf2-9eb6-f837473b8abd" CreationDate="2010-10-07T02:06:37.483" UserId="1867" Text="The game starts of in Tartarus Station, and when you quit/save the game anywhere in the DLC, it sends you back to the there at the beginning. &#xD;&#xA;&#xD;&#xA;Just a side note: I'm about half way through the DLC and this is by far the most boring DLC yet (I own them all), but that is just my opinion. I'm hoping it gets better soon. I would explain but I don't want to spoil it for people who don't want to know." />
  <row Id="20130" PostHistoryTypeId="5" PostId="8465" RevisionGUID="f36bb898-b02e-4ba7-a40e-81f9cfdf1738" CreationDate="2010-10-07T02:07:43.160" UserId="3698" Comment="added 237 characters in body" Text="I played through Mass Effect (1) as an Engineer. Bad choice, as it doesn't suit my play style.&#xD;&#xA;&#xD;&#xA;I want to play through again as a Vanguard with Singularity as his bonus and take that character through the game on hardcore and then to ME2.&#xD;&#xA;&#xD;&#xA;The problem is, I've be grinding Singularity for hours... pretty much the whole day (I work from home so I just left it on and kept triggering singularity every couple of minutes). I feel like I must've topped 75 uses by now.&#xD;&#xA;&#xD;&#xA;The question I have is... do the uses have to be IN BATTLE? It's time consuming enough just to grind it on a wall... but maybe I've been spinning my wheels. I don't really want to play the whole game as an adept and then again as a vanguard.&#xD;&#xA;&#xD;&#xA;*CONFIRMED* - Targetting a citadel  transit station worked! It was still a long process. I found that the fastest way was to reload the save file after each cast as it was much faster to load the save file than wait for the cooldown." />
  <row Id="20131" PostHistoryTypeId="5" PostId="2855" RevisionGUID="97bb8af7-2e05-4d15-8812-3ba34d3bcdfd" CreationDate="2010-10-07T02:27:50.260" UserId="1120" Comment="Added L4D2 note." Text="In my experience non-bluetooth keyboards are barely good enough for typing much less games. ;-)  The Apple wireless keyboard (which is bluetooth) is good enough for Portal.  I'm waiting on L4D2 to come out to be able to test it on a proper FPS environment.&#xD;&#xA;&#xD;&#xA;The Apple &quot;mighty mouse&quot; however sucks for Portal because the right click is not sensitive enough.&#xD;&#xA;&#xD;&#xA;EDIT: After playing L4D2 on the mac for two days I can say the Mac wireless keyboard is fine for FPS games." />
  <row Id="20132" PostHistoryTypeId="2" PostId="8537" RevisionGUID="b3273c66-fc6e-4992-a292-7dac0c81e0bf" CreationDate="2010-10-07T02:38:41.003" UserId="3404" Text="If you're sure you're going to win, why keep playing? You've already won.&#xD;&#xA;&#xD;&#xA;`*poof*` tedious endgame gone!" />
  <row Id="20133" PostHistoryTypeId="2" PostId="8538" RevisionGUID="51d73a0f-0537-4d1c-b714-574396dfe123" CreationDate="2010-10-07T03:25:13.383" UserId="336" Text="What difficulty level are you playing on? Both the AI and Computer Handicaps increase pretty heavily on the higher-end difficulties. If you're looking for more of a challenge (to lengthen the time before the &quot;tediousness&quot; sets in) kick the difficulty up a notch.&#xD;&#xA;&#xD;&#xA;You could also try games against other humans. Ain't nothin' like a surprise coalition of the other seven players to make life interestin'." />
  <row Id="20134" PostHistoryTypeId="5" PostId="8212" RevisionGUID="ecc183f9-c1b9-43b2-bc77-282e92e1989f" CreationDate="2010-10-07T03:49:07.887" UserId="816" Comment="Updated bug data and noted that strategies will allow you to kill Satan" Text="I've played through the game another 10-20 times, and I've learned a few things.  &lt;strike&gt;I still haven't killed Satan,&lt;/strike&gt; but I believe I've figured out what the important factors in the fight are.  *EDIT: I have now successfully beaten Satan with these strategies, so they definitely work.*&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;**The Fight is Buggy**&#xD;&#xA;&#xD;&#xA;The longer the Satan fight goes on, the more likely it is that the game will bug out and crash.  After a crash, you must start the fight over.  This seems to be precipitated by Satan's area of effect fire attack killing one of his bats, but I'm not positive.  In any case, this makes it extremely difficult to kill him, even if you're well-prepared.&lt;/strike&gt;&#xD;&#xA;*EDIT: The bugs in the final fight have been fixed!* &#xD;&#xA;&#xD;&#xA;**The Wizard is Superior to the Crusader**&#xD;&#xA;&#xD;&#xA;Or, at the very least, the Wizard seems much better suited to this particular fight than the Crusader.  Not only does the Wizard have the mana to deal significant ranged damage with the wand, but a fully upgraded Amyfist spell does a respectable 25ish damage against Satan from almost anywhere on the level.  Perhaps more importantly, teleport allows her to escape the bats while continuing to deal damage with ranged spells.&#xD;&#xA;&#xD;&#xA;**Armor Doesn't Matter Much**&#xD;&#xA;&#xD;&#xA;Using the Wizard, teleport should let you avoid the bats, unless you're in a really desperate situation.  So, for Crusaders, it may pay to use chainmail or plate if you're going to get hit by bats a lot.  For a Wizard, only leather armor (for dodge) or robes (for magic resist) make sense.&#xD;&#xA;&#xD;&#xA;Thanks to the crashing bug, I have tried the fight with +1 robes and +3 leather armor.  The high magic resistance on the Robes dropped the damage from Satan's area of effect attack from 28 to 25.  As I had 40 HP, this is pretty insignificant.  In both cases he can two-shot me.  With a lot of HP and a high +X robe, you might be able to get to the point where you can survive two attacks in a row.&#xD;&#xA;&#xD;&#xA;Finally, I think it's worth noting that although leather armor has a much higher evasion rate, anecdotally, I have found that I actually evade more of Satan's area of effect attacks in robes.  It may be that magic defense also contributes to evading magic attacks, or I may have just gotten lucky.&#xD;&#xA;&#xD;&#xA;**Consumable Items are Key**&#xD;&#xA;&#xD;&#xA;The most important items for this fight are: &#xD;&#xA;&#xD;&#xA; - *Red, Blue and Yellow Potions* for healing and mana regen.  Heal meals and gingerbread heads are also useful, but limited by their rarity (and the fact that they don't stack in inventory)&#xD;&#xA; - *Nets* are great for pinning down bats and giving you a couple more turns to ranged attack Satan.&#xD;&#xA; - *Bow and Arrows* or *throwing weapons*, as a last resort (since these are significantly less effective than upgraded skill attacks, or even a wand, which requires no ammo). &#xD;&#xA;&#xD;&#xA;**Killing Satan Requires a Complete Dungeon Strategy**&#xD;&#xA;&#xD;&#xA;Ultimately, you have to prepare the entire way down to the bottom level to stand any chance of beating Satan.  &#xD;&#xA;&#xD;&#xA; - Luck is a factor.  It is not possible to reach the bottom on every run through the game.  You may not have enough food, and occasionally you may end up in an impossible situation.  This is more common with the Crusader, since Gypsies and Ghosts can teleswap you into a mass of enemies you can't escape.&#xD;&#xA; - The locker *can* be useful, but it doesn't always spawn.  I believe the best use for the locker is storing strong weapons and armor so that on subsequent playthroughs you can repeatedly use +1 scrolls on them.  Another viable option would be to just stash huge stacks of potions.  You have to be really really patient to use this strategy though, as you're going to spend many playthroughs just getting your locker stash built up.&#xD;&#xA; - Abuse the Genie.  He will spawn an endless supply of golden beetles, which are very easy to kill as a Wizard with a wand and full mana.  Simply stand in the very back of the room, next to the door.  The genie can't touch you there, and you can kill dozens of beetles.  Although most don't appear to drop items, they will *all* drop something after the genie is killed.  You can easily amass dozens of potions and several hundred gold in this one fight.  The only limit is your food supply.  Without these huge quantities of potions, you won't stand a chance against Satan.&#xD;&#xA; - Wander Dungeon 4 as long as you can.  This is where the highest-exp monsters live, and they will respawn as you circle the dungeon.  As long as you have food, keep killing.  This is your last chance to level up before facing Satan.  It's probably even worth using your heal meals here, if you think you can get another level out of it.  As a wizard, you can even keep going after you run out of food, by using upgraded Purify to heal yourself.  When you're not fighting, your mana should regenerate fast enough that you can outheal the hunger damage.  When you finally decide to face Satan, remember, there is a piece of meat waiting for you at the beginning of his level, which should be more than adequate to cover you through the final fight." />
  <row Id="20135" PostHistoryTypeId="2" PostId="8539" RevisionGUID="23aa6c59-ebd0-4454-8609-d4e424eb7f2f" CreationDate="2010-10-07T03:51:28.273" UserId="591" Text="Sounds like you're looking for [Bubble Trouble](http://www.ambrosiasw.com/games/bt/) by Ambrosia Software.&#xD;&#xA;&#xD;&#xA;A version that runs on Mac OS X was made available as well. (And it's Universal so it runs natively on Intel Macs)" />
  <row Id="20136" PostHistoryTypeId="2" PostId="8540" RevisionGUID="9f4f9c96-34e4-4873-a202-39c5d2c23de3" CreationDate="2010-10-07T04:01:29.947" UserId="816" Text="I've built an underground forest chamber in my main fort as a convenient lumber supply.  It has a dirt floor and plenty of torches, but the trees I planted there haven't sprouted yet.  I have heard that wheat will grow under torchlight (I believe X's Adventures in Minecraft mentioned this).  Do trees also share this property?" />
  <row Id="20137" PostHistoryTypeId="1" PostId="8540" RevisionGUID="9f4f9c96-34e4-4873-a202-39c5d2c23de3" CreationDate="2010-10-07T04:01:29.947" UserId="816" Text="Can trees grow without sunlight?" />
  <row Id="20138" PostHistoryTypeId="3" PostId="8540" RevisionGUID="9f4f9c96-34e4-4873-a202-39c5d2c23de3" CreationDate="2010-10-07T04:01:29.947" UserId="816" Text="&lt;minecraft&gt;" />
  <row Id="20139" PostHistoryTypeId="2" PostId="8541" RevisionGUID="96d68b1b-027d-40d3-9efe-d74006528d68" CreationDate="2010-10-07T04:06:12.803" UserId="18" Text="Trees can definitely be grown underground with sufficient light. According to [this thread][1] on the Minecraft Forums, you need 7 blocks of space above the sapling, and they need 4 empty spaces between them. (Perhaps one of these conditions isn't being satisfied.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=50716" />
  <row Id="20140" PostHistoryTypeId="5" PostId="8540" RevisionGUID="db02fb62-1f0f-468b-b963-7a9c2f50479a" CreationDate="2010-10-07T04:15:25.220" UserId="816" Comment="added link to x's adventures" Text="I've built an underground forest chamber in my main fort as a convenient lumber supply.  It has a dirt floor and plenty of torches, but the trees I planted there haven't sprouted yet.  I have heard that wheat will grow under torchlight (I believe [X's Adventures in Minecraft](http://www.youtube.com/watch?v=4bh4EexJO4I) mentioned this).  Do trees also share this property? " />
  <row Id="20141" PostHistoryTypeId="2" PostId="8542" RevisionGUID="6bab83a3-577a-4606-842c-af5b06b1613c" CreationDate="2010-10-07T04:38:20.980" UserId="1410" Text="Tedium comes from feelings that you're making a lot of decisions that don't really impact anything. So...&#xD;&#xA;&#xD;&#xA;**Minimize how many decisions you have to make:**&#xD;&#xA;&#xD;&#xA; - Automate! If you're bored with workers, set them to automate, and make them stop pestering you.&#xD;&#xA; - Puppet Cities - Rather than controlling every city yourself, take over a few, and leave them as puppets. They benefit your civilization, without costing your decision making time.&#xD;&#xA; - City States - For that matter, don't take over city states if you don't have to. They'll help you just fine as they are, with the right convincing.&#xD;&#xA; - Play on faster speeds - This minimizes the extra turns you make decisions for only units, often needlessly.&#xD;&#xA; - Play on a smaller map - Getting places doesn't take a long, and there will be less cities/units overall.&#xD;&#xA; - Play against less opponents - This is best accomplished as a consequence of playing on a smaller map, and the benefits are the same: less decisions to be made.&#xD;&#xA;&#xD;&#xA;From my experience, quick games on average are just more fun, because even if the game is bad, its over quickly. Then you start a new game and have a chance to learn from mistakes all the sooner!" />
  <row Id="20142" PostHistoryTypeId="2" PostId="8543" RevisionGUID="e8a4a744-6e44-4846-bbbf-210140bcfff1" CreationDate="2010-10-07T04:48:37.390" UserId="3929" Text="I just installed AOE 3 on my Windows 7 x64 Ultimate box, which has an i5 processor and a radeon 3850.  I have installed the latest AOE 3 patch (1.14).  My video driver, claims windows, is up to date.  The game seems to run fine, but the display is off-center far to the left.  I can only barely see the right edge of the menu buttons.  I can't even read what the buttons say.  But I can click the buttons and the game responds.&#xD;&#xA;&#xD;&#xA;In short, how do I get the screen to appear in the center?" />
  <row Id="20143" PostHistoryTypeId="1" PostId="8543" RevisionGUID="e8a4a744-6e44-4846-bbbf-210140bcfff1" CreationDate="2010-10-07T04:48:37.390" UserId="3929" Text="Age of Empires 3 Windows 7 campatibility problem" />
  <row Id="20144" PostHistoryTypeId="3" PostId="8543" RevisionGUID="e8a4a744-6e44-4846-bbbf-210140bcfff1" CreationDate="2010-10-07T04:48:37.390" UserId="3929" Text="&lt;windows-7&gt;&lt;compatibility&gt;&lt;video&gt;&lt;age-of-empires-3&gt;" />
  <row Id="20145" PostHistoryTypeId="5" PostId="8542" RevisionGUID="c1170fd1-b89d-4f00-80d3-7e3a276130a6" CreationDate="2010-10-07T05:01:46.737" UserId="1410" Comment="added 92 characters in body" Text="Tedium comes from feelings that you're making a lot of decisions that don't really impact anything. So...&#xD;&#xA;&#xD;&#xA;**Minimize how many decisions you have to make:**&#xD;&#xA;(Of course, try to get rid of the decisions that don't matter, and keep the ones that do.)&#xD;&#xA;&#xD;&#xA; - Automate! If you're bored with workers, set them to automate, and make them stop pestering you.&#xD;&#xA; - Puppet Cities - Rather than controlling every city yourself, take over a few, and leave them as puppets. They benefit your civilization, without costing your decision making time.&#xD;&#xA; - City States - For that matter, don't take over city states if you don't have to. They'll help you just fine as they are, with the right convincing.&#xD;&#xA; - Play on faster speeds - This minimizes the extra turns you make decisions for only units, often needlessly.&#xD;&#xA; - Play on a smaller map - Getting places doesn't take a long, and there will be less cities/units overall.&#xD;&#xA; - Play against less opponents - This is best accomplished as a consequence of playing on a smaller map, and the benefits are the same: less decisions to be made.&#xD;&#xA;&#xD;&#xA;From my experience, quick games on average are just more fun, because even if the game is bad, its over quickly. Then you start a new game and have a chance to learn from mistakes all the sooner!" />
  <row Id="20146" PostHistoryTypeId="2" PostId="8544" RevisionGUID="75e128f2-d777-44be-9750-5878ddc3e104" CreationDate="2010-10-07T05:31:54.383" UserId="3872" Text="While I am not about to count what I say as an answer to my question, I have been trying to figure out the answer on my own.  I have been playing a Prince difficulty game at Standard speed on a Standard size map.  Or, the most vanilla game type possible.  Every so often I would record the number of units I had, the turn number, and my current unit maintenance.  This created a data set for me.  Now, it was obvious just by deleting units that maintenance was linear with number of (even) units.  I plugged this data into various regression analysis crunchers, i.e. looking at different types of equations to see which one was the best fit for the data.&#xD;&#xA;&#xD;&#xA;I thought it would be exponential, but linear appeared to be a better fit.  Then I tried parabolic, and got the best fit yet.  The equation below gave me maintenance to within one gold piece for all my data points.&#xD;&#xA;&#xD;&#xA;2*[Number of Units, if odd subtract 1]*[.00000619*T^2 + 0.00404478*T +  0.15814034]&#xD;&#xA;&#xD;&#xA;R^2 was .999.  &quot;T&quot; obviously stands for current Turn.  Unfortunately, I am only on turn 384, so I have to see if this parabolic equation holds for the remainder of the game.  If anyone can volunteer more data (Prince:Standard:Standard settings only right now), I can easily copy it into my data set and arrive at a more precise understanding.  Just list Units, Turn, and Unit Maintenance.&#xD;&#xA;&#xD;&#xA;If this equation is right, then I could see why Firaxis did not bother to publish it.  However, I am stunned that Firaxis thought a Parabola was a good way to determine unit maintenance, especially when economies have no such way to grow in tandem." />
  <row Id="20147" PostHistoryTypeId="5" PostId="8217" RevisionGUID="9fbd8821-aff2-49db-aa4d-e1f58823c98d" CreationDate="2010-10-07T05:51:22.970" UserId="1721" Comment="Backed with a video link; edited body" Text="To answer your three bullets:&#xD;&#xA;&#xD;&#xA; - **Is my inventory lost forever after death?**&#xD;&#xA;&#xD;&#xA;When you die all of your items scatter on the ground. On respawn you can go and pick them back up but they stay on the ground for a limited time. Unfortunately, if they disappeared then they are gone forever.&#xD;&#xA;&#xD;&#xA;You can take advantage of this while raiding a dungeon, just charge in with a sword and upon dying run back to the dungeon, pick up your sword, and try again.&#xD;&#xA;&#xD;&#xA;  - **Does storing items in chest help them persist after a respawn?**&#xD;&#xA;&#xD;&#xA;Items in a chest remain in-game forever, or as long as the chest persists. So anything you have stored in a chest will be there after a respawn.&#xD;&#xA;&#xD;&#xA;  - **What happens to the contents of a chest if it is destroyed?**&#xD;&#xA;&#xD;&#xA;If a chest is destroyed by bare hand its contents will spill on the ground and can be picked up. Be careful which tools you use though, as as chest may be destroyed by using the wrong tools (for example, iron is destroyed when mining with a wooden pick). I think a creeper exploding near a chest will count as you destroying it with your hands but I can test this to be sure.&#xD;&#xA;&#xD;&#xA;If a chest is on fire I'm not sure what happens. In this [Minecraft video][1] a chest catches on fire then puts itself out, so chests may be unaffected by fire.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=b_axlEUtQuM&amp;feature=related" />
  <row Id="20148" PostHistoryTypeId="2" PostId="8545" RevisionGUID="c4fcc137-02e2-42bf-a6c5-c1e67bc4f055" CreationDate="2010-10-07T05:58:33.530" UserId="3932" Text="Fast way to do this - send all 10 stalkers to place you want to. Then shift-click on 4 of them and then click remain group of 6 to go back.&#xD;&#xA;This case your stalkers start moving immediately." />
  <row Id="20149" PostHistoryTypeId="2" PostId="8546" RevisionGUID="b6fe2c27-f341-4b05-950e-857e6bf663ea" CreationDate="2010-10-07T06:20:36.783" UserId="3932" Text="I wounder if there are some nice strategies / match-ups / build orders / resource sharing / tactics for 2x2, 3x3, 4x4 players team? (3x3 is most interesting for me).&#xD;&#xA;&#xD;&#xA;Any short tips/tricks are also welcome!" />
  <row Id="20150" PostHistoryTypeId="1" PostId="8546" RevisionGUID="b6fe2c27-f341-4b05-950e-857e6bf663ea" CreationDate="2010-10-07T06:20:36.783" UserId="3932" Text="team strategies" />
  <row Id="20151" PostHistoryTypeId="3" PostId="8546" RevisionGUID="b6fe2c27-f341-4b05-950e-857e6bf663ea" CreationDate="2010-10-07T06:20:36.783" UserId="3932" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;team-build&gt;" />
  <row Id="20152" PostHistoryTypeId="4" PostId="8543" RevisionGUID="e66a9da1-dc51-4868-9d20-94a71ff2a8fb" CreationDate="2010-10-07T06:49:44.047" UserId="145" Comment="edited title" Text="Age of Empires 3 Windows 7 compatibility problem" />
  <row Id="20153" PostHistoryTypeId="2" PostId="8547" RevisionGUID="b62c0d67-924f-4191-9ec8-d4a7cb1b3245" CreationDate="2010-10-07T07:46:58.823" UserId="1686" Text="I'm a hardcore gamer, I can dominate casual gamers in pretty much every game to the point that they'll become frustrated. Not that I'd do that, I don't want them to dislike playing games with me.&#xD;&#xA;&#xD;&#xA;But I can't get the fighting games like Tekken/Dead or Alive/Street fighter! I've played them with few people and they adapted a button mashing strategy, blindly pushing every action button. I've been beaten all the time. Is there a general strategy to help against this? Or should I study combos and special moves to trick them and get the better of them?" />
  <row Id="20154" PostHistoryTypeId="1" PostId="8547" RevisionGUID="b62c0d67-924f-4191-9ec8-d4a7cb1b3245" CreationDate="2010-10-07T07:46:58.823" UserId="1686" Text="Tekken 6/fighting games general strategy against button mashers" />
  <row Id="20155" PostHistoryTypeId="3" PostId="8547" RevisionGUID="b62c0d67-924f-4191-9ec8-d4a7cb1b3245" CreationDate="2010-10-07T07:46:58.823" UserId="1686" Text="&lt;game-mechanics&gt;&lt;fighting-game&gt;&lt;street-fighter-4&gt;" />
  <row Id="20156" PostHistoryTypeId="6" PostId="8540" RevisionGUID="62645e9c-5322-4488-9100-85d6d7166bc8" CreationDate="2010-10-07T08:00:43.197" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;&lt;farming&gt;" />
  <row Id="20157" PostHistoryTypeId="6" PostId="8547" RevisionGUID="c14e32d7-8848-466d-ae17-d8b1be234daf" CreationDate="2010-10-07T08:22:54.890" UserId="23" Comment="edited tags" Text="&lt;game-mechanics&gt;&lt;fighting-game&gt;&lt;tekken-6&gt;" />
  <row Id="20158" PostHistoryTypeId="5" PostId="8544" RevisionGUID="73deec37-1769-4290-993d-378cc9ad3579" CreationDate="2010-10-07T08:49:24.640" UserId="3872" Comment="added 380 characters in body" Text="While I am not about to count what I say as an answer to my question, I have been trying to figure out the answer on my own.  I have been playing a Prince difficulty game at Standard speed on a Standard size map.  Or, the most vanilla game type possible.  Every so often I would record the number of units I had, the turn number, and my current unit maintenance.  This created a data set for me.  Now, it was obvious just by deleting units that maintenance was linear with number of (even) units.  I plugged this data into various regression analysis crunchers, i.e. looking at different types of equations to see which one was the best fit for the data.&#xD;&#xA;&#xD;&#xA;I thought it would be exponential, but linear appeared to be a better fit.  Then I tried parabolic, and got the best fit yet.  The equation below gave me maintenance to within one gold piece for all my data points.&#xD;&#xA;&#xD;&#xA;2*[Number of Units, if odd subtract 1]*[.00000619*T^2 + 0.00404478*T +  0.15814034]&#xD;&#xA;&#xD;&#xA;R^2 was .999.  &quot;T&quot; obviously stands for current Turn.  Unfortunately, I am only on turn 384, so I have to see if this parabolic equation holds for the remainder of the game.  If anyone can volunteer more data (Prince:Standard:Standard settings only right now), I can easily copy it into my data set and arrive at a more precise understanding.  Just list Units, Turn, and Unit Maintenance.&#xD;&#xA;&#xD;&#xA;If this equation is right, then I could see why Firaxis did not bother to publish it.  However, I am stunned that Firaxis thought a Parabola was a good way to determine unit maintenance, especially when economies have no such way to grow in tandem.&#xD;&#xA;&#xD;&#xA;Edit:  Hmmm... I am going to withdraw this formula for now.  It failed to predict upkeep costs as I finished that game.  Certainly, throwing in the new points resulted in slightly different Parabolic equation still with an R2 of .999, but as finicky as this type of equation is, I need more data to determine if unit maintenance is indeed parabolic or something else entirely." />
  <row Id="20159" PostHistoryTypeId="2" PostId="8548" RevisionGUID="69af3783-2235-45c8-b1f4-d02271e8b9ee" CreationDate="2010-10-07T09:12:11.840" UserId="3404" Text="Ranged attacks are always a good way to begin. That forces the opponent to either sit there blocking and slowly weaken, or to come at you which can't be done whilst mashing buttons, and thereby creates an opening for you to exploit.&#xD;&#xA;&#xD;&#xA;The rest, really, is just timing. I remember back when I used to play Soul Caliber in the arcades as Taki, who is agile as all hell but has extremely short range. At first I'd get whipped by button-mashers playing as Kilik or someone else equally long-ranged like Siegfried. BUT once I got a good feel for the reach of their weapons, and the timing of their attacks, it was easy to dart in and out and generally cut them to pieces.&#xD;&#xA;&#xD;&#xA;To be blunt (but not to be rude), if you're losing to button-mashers in fighting games you just aren't very good at fighting games yet. Pick a character you like in a game you like and learn their full move set and a few elementary combos. Once you're comfortable with what you have, you can begin addressing how to defeat what you're against." />
  <row Id="20160" PostHistoryTypeId="2" PostId="8549" RevisionGUID="feb3dc30-1315-4e49-854f-dde24e67115d" CreationDate="2010-10-07T09:24:37.537" UserId="3872" Text="Though already answered, I am going to throw in my own two cents because managing happiness is one of the biggest challenges in Civ. V.&#xD;&#xA;&#xD;&#xA;Step 1)  Realize that unhappiness is inevitable.  Cities will grow until unhappiness stunts their growth.  Therefore, always be on the look out for ways to increase happiness.&#xD;&#xA;&#xD;&#xA;Step 2)  Luxuries are a major source of Happiness, especially during the early to mid-game.  Be sure to mine, quarry, or build a plantation on every luxury within your empire's borders, and choose new city locations based on their proximity to new luxuries.&#xD;&#xA;&#xD;&#xA;Step 3)  Explore and meet your neighbors.  Each individual type of luxury only gives your civilization the same +5 happiness, i.e. having 2 sources of silk does not give anymore Happiness than just having 1 source.  However, if your neighbors have excess luxuries of their own, you can swap different luxuries giving each nation an extra +5 happiness. Word of warning, if the luxury listed has a one in the parentheses like this &quot;(1)&quot;, then it is the nation's last bit of that particular luxury.  AI civs will be very loathe to part with it and their price will go up.&#xD;&#xA;&#xD;&#xA;Also, I have never seen the AI iniate an offer to exchange luxuries.  The player needs to routinely check the diplomacy menu to see if any nation's have excess luxuries you might trade.  Sometimes, you can pay several hundred gold in lieu of offerring a luxury of your own.&#xD;&#xA;&#xD;&#xA;Step 4)  Save your pennies to bribe City-States.  Bribing city states have a lot of benefits, including extra food and culture.  Now, if that city state is an ally, then also share their strategic resources and luxuries with you.  So, browse the Diplomacy menu to see which City-States have luxuries you do not.  This is a great way to pick up extra happiness.&#xD;&#xA;&#xD;&#xA;Step 5)  Build Coliseums, Circuses, and Theaters.  These buildings take a long time to build, but are ultimately one of the few ways to garnish happiness on a widespread level.  I mention these buildings for their economy, they give the best amount of happiness for the gpt maintenance.&#xD;&#xA;&#xD;&#xA;Step 6)  Control expansion.  If your Happiness is already at 2 or 3, there is no room for another city until Happiness goes up (an exception might be made for a city that adds a new luxury to your empire).  This also means do not acquire enemy cities when your happiness is already low.  Since there is a Happiness ceiling on expansion, a player should only acquire enemy cities that are worth keeping in the long run.  Otherwise, they should just be razed without ceremony.  If necessary, a settler can always be dispatched to reclaim the location under more advantageous circumstances.&#xD;&#xA;&#xD;&#xA;Step 7)  Annex cities 1 at a time, and immediately build a court house.  Puppet cities can be annoying with their tendency to build Barracks and Arsenals when they cannot build military units.  Yet, an Annexed city will provide more than double than unhappiness as a normal city (at least 6 unhappiness plus population*1.2).  Keep in mind that is on top of unhappiness it creates as a normal city.  There are a lot of benefits to annexation, the process just needs to be planned out so as to not stifle the nation.&#xD;&#xA;&#xD;&#xA;I did not discuss any nation specific buildings or strategies, but there are out there.  India in particular gets a significant reduction to unhappiness caused by population." />
  <row Id="20161" PostHistoryTypeId="2" PostId="8550" RevisionGUID="29a9b2ad-5e97-4e17-9c70-8cc40b087a4a" CreationDate="2010-10-07T11:09:13.170" UserId="3671" Text="An other technique i used with a player:&#xD;&#xA;&#xD;&#xA;You both produce manly one unit: me mass stalker and unit upgrades / My ally mainly gling-roach.&#xD;&#xA;&#xD;&#xA;The thing is not the tech itself but the shared control of units.&#xD;&#xA; I am better in micro than my friend, so he gives me control, and i manage both armies during the entire game.&#xD;&#xA;While i manage battles, he makes sure i get reinforcement of glings /roach during the whole game and we can win easily that way. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Still, we suck at counter proxy and early ruches  :)" />
  <row Id="20162" PostHistoryTypeId="5" PostId="8545" RevisionGUID="ee6d32ac-c474-4170-93ac-766bbeceebfe" CreationDate="2010-10-07T11:21:00.697" UserId="1719" Comment="took me a while to understand at first; made it clearer" Text="Fast way to do this: send all 10 stalkers to your destination. Then shift-click on 4 of them and then send the remaining group of 6 to go back.&#xD;&#xA;&#xD;&#xA;This way your stalkers start moving immediately." />
  <row Id="20164" PostHistoryTypeId="2" PostId="8551" RevisionGUID="41ca8fcf-6e7f-41e0-bcb1-01784234e465" CreationDate="2010-10-07T12:17:10.867" UserId="330" Text="There is a really good deal on a l4d (one &amp; two bundle) on steam today so I thought I might try it. But since I play usually play single-player mode should I bother with it? Early reviews where not so good.&#xD;&#xA;&#xD;&#xA;So is there any point in buying l4d for the single-player mode?" />
  <row Id="20165" PostHistoryTypeId="1" PostId="8551" RevisionGUID="41ca8fcf-6e7f-41e0-bcb1-01784234e465" CreationDate="2010-10-07T12:17:10.867" UserId="330" Text="Is Left4Dead singleplayer any good?" />
  <row Id="20166" PostHistoryTypeId="3" PostId="8551" RevisionGUID="41ca8fcf-6e7f-41e0-bcb1-01784234e465" CreationDate="2010-10-07T12:17:10.867" UserId="330" Text="&lt;game-rec&gt;&lt;left-4-dead-2&gt;" />
  <row Id="20167" PostHistoryTypeId="2" PostId="8552" RevisionGUID="15e8aa1d-99e9-4d90-ab7d-05edde4ea528" CreationDate="2010-10-07T12:17:55.783" UserId="414" Text="Slightly tangential to Shaderach's answer, most if not all fighting games have several defensive mechanisms put into place. Blocks, parries, counters, rolls, strafing, air dodging, etc.: all flavors and colors come into play depending on the game you're playing.&#xD;&#xA;&#xD;&#xA;Button mashers tend to focus on long periods of offensive attack strings until you can land a hit against them, at which point their instinct is to go into defensive mode and try to block everything you throw at them until you leave yourself open. Use this mentality to your advantage. Let them attack you with their button mashing, and follow up with your own strong offense. If you know the game, it's likely that your attacks will be better placed and more likely to penetrate their defenses. If you let up, expect them to immediately start their mashing again.&#xD;&#xA;&#xD;&#xA;Learn the defensive mechanisms of a game as much as you learn the offensive. Going on my most practiced experience as an example here, in Soul Calibur, a parry (most noticeably a &quot;Just&quot; parry) can be a completely devastating counter to someone's chain of attacks. You can easily turn the tide of a fight with one properly timed parry, allowing you to push the offensive and make the opponent think twice about using the same predictable move set(s). Against a button masher, this can be incredibly potent as they typically don't know the more intricate moves requiring sequences / directional input, leaving their repertoire of moves very limited." />
  <row Id="20168" PostHistoryTypeId="2" PostId="8553" RevisionGUID="c22175ef-6ae2-4465-a6cd-c4ed98e8c437" CreationDate="2010-10-07T12:19:34.760" UserId="117" Text="I compare the single player mode to an appetizer. Fun to try, but you don't want to waste your entire appetite on it.  At the price the game is at now, it's a steal, but if you're not going to play online with others (in either coop or adversarial mode), then you should spend your money on a game like Minecraft instead." />
  <row Id="20169" PostHistoryTypeId="2" PostId="8554" RevisionGUID="a04973cd-4f70-4d9f-8fc9-a0d5d5b9f6bf" CreationDate="2010-10-07T12:21:06.613" UserId="23" Text="Not really. The bots never move ahead if you don't, which means you're always front and center when moving into the next wave.&#xD;&#xA;&#xD;&#xA;It gets really bad when in finales bots struggle to understand it's time to get the hell out of there. Once, we were all in the airplane except for Bill, who was manning a minigun. I died while trying to get him out of there..." />
  <row Id="20170" PostHistoryTypeId="2" PostId="8555" RevisionGUID="e7bf8ba9-a5a0-4b7a-8816-11e27e52384d" CreationDate="2010-10-07T12:25:12.617" UserId="414" Text="It's nigh impossible to beat the levels on higher difficulty settings with the games' bots due to some rather... interesting fallacies in the AI.&#xD;&#xA;&#xD;&#xA;For me, I really do enjoy advancing in the game, and if I didn't have friends to play with I probably would have given it up a long time ago. Also, I'm of the opinion that Versus mode is an amazingly fun twist on standard gameplay (to be able to play as the special infected is incredibly fun), and that's just not a doable thing unless you plan to play online, even if you don't do it with friends.&#xD;&#xA;&#xD;&#xA;Short answer, don't buy the games if you're not interested in the multiplayer / co-op experience." />
  <row Id="20171" PostHistoryTypeId="5" PostId="8553" RevisionGUID="702ae363-f032-42ad-b01d-f7d8b1ab72e8" CreationDate="2010-10-07T12:57:51.177" UserId="117" Comment="deleted 5 characters in body" Text="I compare the single player mode to an appetizer. Tasty, but you don't want to waste your entire appetite on it.  At the price the game is at now, it's a steal, but if you're not going to play online with others (in either coop or adversarial mode), then you should spend your money on a game like Minecraft instead." />
  <row Id="20172" PostHistoryTypeId="2" PostId="8556" RevisionGUID="e8f7a2a9-93d8-4876-b0a4-e8f1e837c9fd" CreationDate="2010-10-07T13:05:01.987" UserId="341" Text="In general, if you've reached the point where you're sure you're going to win, it's not worth playing it out.  Get the military victory if you want &quot;credit&quot; for the win, then move on to a new game.&#xD;&#xA;&#xD;&#xA;Some ideas on how to keep multiple games from feeling repetitive&#xD;&#xA;&#xD;&#xA;- Play on a higher difficulty level.  This will make it harder to get out to a big lead early, but if you have a good game it can still happen.&#xD;&#xA;- Try starting the game in a later age.  This lets you have all the advanced weapons before you're in a situation where you're already the de facto winner.&#xD;&#xA;- Play on a different map type.  Continents plays much different than Pangaea or small islands.&#xD;&#xA;- Try for the different Civ-specific achievements, especially the ones like Bollywood&#xD;&#xA;- Rather than trying for a space victory and settling for Dominance, go for the Dominance victory from the beginning and challenge yourself on how fast you can get it.&#xD;&#xA;- Try a one-city challenge game.  This greatly increase the challenge, and also speeds up the game by reducing the number of decisions you need to make." />
  <row Id="20173" PostHistoryTypeId="2" PostId="8557" RevisionGUID="594a6f4a-ee2b-418a-8077-bda9da53e49d" CreationDate="2010-10-07T13:12:05.900" UserId="296" Text="Basically, can I use a class mod to raise a skill past 5, or is it capped at 5?  &#xD;&#xA;&#xD;&#xA;For example, if I am playing with Lilith, and I have my Girl Power ability raised up to 4, through leveling, and then I get a class mod that adds +3, is my Girl Power now at 5 or 7?" />
  <row Id="20174" PostHistoryTypeId="1" PostId="8557" RevisionGUID="594a6f4a-ee2b-418a-8077-bda9da53e49d" CreationDate="2010-10-07T13:12:05.900" UserId="296" Text="Can Borderlands class mods raise a skill past 5 points?" />
  <row Id="20175" PostHistoryTypeId="3" PostId="8557" RevisionGUID="594a6f4a-ee2b-418a-8077-bda9da53e49d" CreationDate="2010-10-07T13:12:05.900" UserId="296" Text="&lt;borderlands&gt;" />
  <row Id="20176" PostHistoryTypeId="5" PostId="8555" RevisionGUID="7c33e211-d237-416b-88ff-3979bee1f649" CreationDate="2010-10-07T13:13:11.327" UserId="23" Comment="deleted 1 characters in body" Text="It's nigh impossible to beat the levels on higher difficulty settings with the games' bots due to some rather... interesting fallacies in the AI.&#xD;&#xA;&#xD;&#xA;For me, I really do enjoy advancing in the game, and if I didn't have friends to play with I probably would have given it up a long time ago. Also, I'm of the opinion that Versus mode is an amazingly fun twist on standard gameplay (being able to play as the special infected is incredibly fun), and that's just not a doable thing unless you plan to play online, even if you don't do it with friends.&#xD;&#xA;&#xD;&#xA;Short answer, don't buy the game if you're not interested in the multiplayer / co-op experience." />
  <row Id="20177" PostHistoryTypeId="2" PostId="8558" RevisionGUID="bae66f41-18bd-4e0c-a665-3c1e3c2b4179" CreationDate="2010-10-07T13:13:25.230" UserId="3917" Text="IMO: single player on normal(and even advanced) is very enjoyable.  The bots aren't that good so it adds some element of suspense into the game.  However, there will be some frustrating moments when they just stand by as you are dragged away by a special infect, etc.&#xD;&#xA;&#xD;&#xA;If you want to go for higher difficulties, or try out other game modes, you WILL have to go online, and my experiences there have been conflicting.  If you find a great team that uses the voice comms you can have a blast, other times, some stupid griefer might join your game and TK you, but then you can just vote kick him.&#xD;&#xA;&#xD;&#xA;In general, try playing the game with friends online and bots on normal offline." />
  <row Id="20178" PostHistoryTypeId="6" PostId="8551" RevisionGUID="2158086f-9a97-4e9a-a523-7134ef018ecc" CreationDate="2010-10-07T13:13:53.757" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;left-4-dead-2&gt;&lt;single-player&gt;" />
  <row Id="20179" PostHistoryTypeId="2" PostId="8559" RevisionGUID="cdb3b9b8-f0b8-4c6e-ad93-b0367a503454" CreationDate="2010-10-07T13:13:57.173" UserId="3114" Text="Something's been bothering me for a while now, even though I don't actually own the game (yet). &lt;p&gt; It seems to me that different melee weapons in **_Left 4 Dead 2_** operate differently.  For example, I've noticed that the _Machete_ seems to have a shorter 'reload time' than say, the _Fireman's Axe_, or the _Garden Gnome_.  Can anyone confirm whether or not this is a product of my imagination?&#xD;&#xA;&lt;p&gt; In addition, is there a difference between melee weapons in terms of damage?  Do certain weapons do more damage than others?  If so, are these values listed in a convenient, and readable format somewhere?" />
  <row Id="20180" PostHistoryTypeId="1" PostId="8559" RevisionGUID="cdb3b9b8-f0b8-4c6e-ad93-b0367a503454" CreationDate="2010-10-07T13:13:57.173" UserId="3114" Text="What's the best item to hit stuff with?" />
  <row Id="20181" PostHistoryTypeId="3" PostId="8559" RevisionGUID="cdb3b9b8-f0b8-4c6e-ad93-b0367a503454" CreationDate="2010-10-07T13:13:57.173" UserId="3114" Text="&lt;left-4-dead-2&gt;&lt;weapons&gt;&lt;melee&gt;&lt;game-info&gt;" />
  <row Id="20182" PostHistoryTypeId="6" PostId="8551" RevisionGUID="925118e1-fd64-4baf-bece-c628a1a9b3ce" CreationDate="2010-10-07T13:14:02.120" UserId="23" Comment="edited tags" Text="&lt;left-4-dead-2&gt;&lt;single-player&gt;" />
  <row Id="20183" PostHistoryTypeId="5" PostId="8555" RevisionGUID="01a8880e-5bd8-4187-9f3a-3d31e0856a77" CreationDate="2010-10-07T13:14:24.527" UserId="414" Comment="The bundle is for 2 games, hence the s, parenthesized it for option" Text="It's nigh impossible to beat the levels on higher difficulty settings with the games' bots due to some rather... interesting fallacies in the AI.&#xD;&#xA;&#xD;&#xA;For me, I really do enjoy advancing in the game, and if I didn't have friends to play with I probably would have given it up a long time ago. Also, I'm of the opinion that Versus mode is an amazingly fun twist on standard gameplay (being able to play as the special infected is incredibly fun), and that's just not a doable thing unless you plan to play online, even if you don't do it with friends.&#xD;&#xA;&#xD;&#xA;Short answer, don't buy the game(s) if you're not interested in the multiplayer / co-op experience." />
  <row Id="20184" PostHistoryTypeId="2" PostId="8560" RevisionGUID="98bae086-7c78-4ab2-9898-437562750cc8" CreationDate="2010-10-07T13:16:06.827" UserId="3917" Text="yes, it won't show up as 7, but it will work.&#xD;&#xA;&#xD;&#xA;This can be verified by using mordecai's bird of prey skill with his bloodwing and counting the number of hits the bird goes through before returning.&#xD;&#xA;&#xD;&#xA;However, keep in mind boosting any probability above 100% won't matter like having more than 100% chance of shield penetration on trespass.  The extra damage % will still count." />
  <row Id="20185" PostHistoryTypeId="2" PostId="8561" RevisionGUID="acc47d1f-3e82-4e22-a44c-293b439c79f8" CreationDate="2010-10-07T13:30:39.460" UserId="3114" Text="Are you referring to &quot; _Destroy All Humans: Big Willy Unleashed!_ &quot; ?  As far as I know, it's the only game in the series available for the Wii.&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;If so, I can tell you definitively that it is not supported with the Classic Controller.  I own the game, and didn't have any luck with a Classic Controller either. &amp;nbsp; :(" />
  <row Id="20186" PostHistoryTypeId="2" PostId="8562" RevisionGUID="2efa220b-a587-4a22-9c36-42d83ac599f7" CreationDate="2010-10-07T13:32:22.717" UserId="3940" Text="Air Traffic Controller?&#xD;&#xA;http://itunes.apple.com/us/app/air-traffic-controller-4-0/id303195673?mt=8&#xD;&#xA;" />
  <row Id="20187" PostHistoryTypeId="2" PostId="8563" RevisionGUID="f0a4376d-7bac-49af-974a-fd6620e8ef81" CreationDate="2010-10-07T13:40:03.237" UserId="160" Text="They are different in terms of *reload time*, however, they are **not** different in terms of *damage done per hit*. The differing reload times will make for an effective difference in DPS though. Melee weapons will one-shot all Common Infected on all difficulties. They will also one shot all Special Infected on all difficulties, except for the Chargers (2 hits), Witches (4 hits), and Tanks (20 hits).  &#xD;&#xA;&#xD;&#xA;The following is a table in ascending order of &quot;reload&quot; time, or rate of fire.&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;  Weapon        Rate of Fire&#xD;&#xA;&#xD;&#xA;Nightstick    .65 sec per hit&#xD;&#xA;Machete       .675 sec per hit&#xD;&#xA;Katana        .75 sec per hit&#xD;&#xA;Golf Club     .75 sec per hit&#xD;&#xA;Frying Pan    .8 sec per hit&#xD;&#xA;Crowbar       .83 sec per hit&#xD;&#xA;Guitar        .83 sec per hit&#xD;&#xA;Baseball Bat  .85 sec per hit&#xD;&#xA;Cricket Bat   .85 sec per hit&#xD;&#xA;Fireman's Axe .91 sec per hit&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;The [Chainsaw][1] is a special case, and it does 100 damage per hit and hits every .1 seconds for 1,000 DPS. Information is from the individual pages of the [Melee Weapons][2] on the L4D wiki, which I conglomerated here. Unfortunately, they don't seem to have any information on Gnome Chompski's reload time. :(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://left4dead.wikia.com/wiki/Chainsaw&#xD;&#xA;  [2]: http://left4dead.wikia.com/wiki/Weapons#Melee_weapons" />
  <row Id="20188" PostHistoryTypeId="5" PostId="8560" RevisionGUID="3e798c36-29e4-4d80-80b5-b70ae274f0b6" CreationDate="2010-10-07T13:49:29.023" UserId="816" Comment="Flow" Text="Yes, it won't show up as 7, but it will work.&#xD;&#xA;&#xD;&#xA;This can be verified by using Mordecai's bird of prey skill with his bloodwing and counting the number of hits the bird goes through before returning.&#xD;&#xA;&#xD;&#xA;However, keep in mind that boosting any probability above 100% won't matter (like having more than 100% chance of shield penetration on trespass).  The extra damage % will still count." />
  <row Id="20189" PostHistoryTypeId="2" PostId="8564" RevisionGUID="40958cd3-7a20-4275-b065-dc2c6095d94b" CreationDate="2010-10-07T13:49:46.770" UserId="1720" Text="As most people will (and have) answered - Left 4 Dead isn't much fun offline. It's good as a practice mode, but on the higher difficulty levels it's nearly impossible to beat the game without the help of your friends.&#xD;&#xA;&#xD;&#xA;However, every once in a while Valve releases a Mutation that enhances the Single Player experience. The best example is &quot;Last Man on Earth&quot;, which involves only one player and no common infected. These mutations change every week, but it's possible to recreate them with several mods. Also, some mods offer non-Valve mutations that work great on Single Player (such as [this][1]).&#xD;&#xA;&#xD;&#xA;With its current price on Steam, or any other huge sale that they do once in a while, I would've definitely buy the game, and bother myself with finding player to play with later. In the meanwhile, I would've used the Single Player/Mods for practice. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1287200" />
  <row Id="20190" PostHistoryTypeId="5" PostId="8551" RevisionGUID="5cc61f45-1108-48fb-b21b-5a85743f1fe5" CreationDate="2010-10-07T13:55:00.637" UserId="816" Comment="Fixed typo" Text="There is a really good deal on a l4d (one &amp; two bundle) on steam today so I thought I might try it. But since I play usually play single-player mode should I bother with it? Early reviews were not so good.&#xD;&#xA;&#xD;&#xA;So is there any point in buying l4d for the single-player mode?" />
  <row Id="20191" PostHistoryTypeId="10" PostId="8551" RevisionGUID="13e4afb0-7049-4e11-8a05-8de77b7e1c25" CreationDate="2010-10-07T13:55:17.723" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:2121,&quot;DisplayName&quot;:&quot;Cristina&quot;},{&quot;Id&quot;:247,&quot;DisplayName&quot;:&quot;HenryHey&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="20192" PostHistoryTypeId="2" PostId="8565" RevisionGUID="e0496b8e-1fcf-40d8-b678-f16c20765fe3" CreationDate="2010-10-07T14:24:46.887" UserId="1686" Text="I thought I would enjoy a game of chess on my computer, so I installed `WinBoard` (to enable me to use any Chess Engine Communication Protocol plugins. But it's **no fun** getting beaten all the time by Master-level engine. &#xD;&#xA;&#xD;&#xA;Do you know any engine, or configuration options for existing free engine (`Fruit`, `Fairy-Max`, etc.) which can play at lower skill level so I will be able to beat the computer?" />
  <row Id="20193" PostHistoryTypeId="1" PostId="8565" RevisionGUID="e0496b8e-1fcf-40d8-b678-f16c20765fe3" CreationDate="2010-10-07T14:24:46.887" UserId="1686" Text="Looking for a chess engine with lower skill AI" />
  <row Id="20194" PostHistoryTypeId="3" PostId="8565" RevisionGUID="e0496b8e-1fcf-40d8-b678-f16c20765fe3" CreationDate="2010-10-07T14:24:46.887" UserId="1686" Text="&lt;chess&gt;" />
  <row Id="20195" PostHistoryTypeId="5" PostId="8546" RevisionGUID="e22e6bd3-a0a7-4d3f-a7c0-752acfacce41" CreationDate="2010-10-07T14:33:44.247" UserId="816" Comment="Fixed typo" Text="I wonder if there are some nice strategies / match-ups / build orders / resource sharing / tactics for 2x2, 3x3, 4x4 player teams? (3x3 is most interesting for me.)&#xD;&#xA;&#xD;&#xA;Any short tips/tricks are also welcome!" />
  <row Id="20205" PostHistoryTypeId="2" PostId="8569" RevisionGUID="6cbfb6c2-71a8-4b1e-b38f-9a14e3098720" CreationDate="2010-10-07T15:10:43.877" UserId="998" Text="For 2v2, I guess you can learn a lot just by looking some [YouTube videos][1] and practicing...&#xD;&#xA;&#xD;&#xA;For 3v3, there are existing articles out there:&#xD;&#xA;&#xD;&#xA; - [Basic Tips](http://levelingdown.com/2010/06/04/starcraft-2-some-basic-3v3-multiplayer-tips/)&#xD;&#xA; - [Early-Game: Defensive Builds](http://levelingdown.com/2010/08/13/how-to-handle-starcraft-2s-early-game-for-team-matches/)&#xD;&#xA; - [Mid-Game: Protoss](http://levelingdown.com/2010/08/16/stracraft-2-team-strategy-the-protoss-mid-game/)&#xD;&#xA; - [Mid-Game: Terran](http://levelingdown.com/2010/08/20/starcraft-2-team-strategy-the-terran-mid-game/)&#xD;&#xA; - [Mid-Game: Zerg](http://levelingdown.com/2010/08/27/starcraft-2-team-strategy-the-zerg-mid-game/)&#xD;&#xA; - [End-Game: Options](http://levelingdown.com/2010/08/30/starcraft-2-3v3-strategy-the-end-game/)&#xD;&#xA;&#xD;&#xA;I guess that once you're good at the above the 4v4 doesn't differ much, I wouldn't suggest playing it either as you will need to find more people and will have to wait longer. It isn't competitive either, as Tzenes has pointed out earlier in one of his answers. The maps aren't made for it which can make the choice of races unbalanced...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/results?search_query=starcraft+2+2v2" />
  <row Id="20209" PostHistoryTypeId="5" PostId="8569" RevisionGUID="f7b4fd7d-6386-4f1e-94ba-2405f51b2577" CreationDate="2010-10-07T15:18:12.433" UserId="998" Comment="added 881 characters in body" Text="For 2v2, I guess you can learn a lot just by looking some [YouTube videos][1] and practicing...&#xD;&#xA;&#xD;&#xA;For 3v3, there are existing articles out there:&#xD;&#xA;&#xD;&#xA; - [Basic Tips](http://levelingdown.com/2010/06/04/starcraft-2-some-basic-3v3-multiplayer-tips/)&#xD;&#xA; - [Early-Game: Defensive Builds](http://levelingdown.com/2010/08/13/how-to-handle-starcraft-2s-early-game-for-team-matches/)&#xD;&#xA; - [Mid-Game: Protoss](http://levelingdown.com/2010/08/16/stracraft-2-team-strategy-the-protoss-mid-game/)&#xD;&#xA; - [Mid-Game: Terran](http://levelingdown.com/2010/08/20/starcraft-2-team-strategy-the-terran-mid-game/)&#xD;&#xA; - [Mid-Game: Zerg](http://levelingdown.com/2010/08/27/starcraft-2-team-strategy-the-zerg-mid-game/)&#xD;&#xA; - [End-Game: Options](http://levelingdown.com/2010/08/30/starcraft-2-3v3-strategy-the-end-game/)&#xD;&#xA;&#xD;&#xA;I guess that once you're good at the above the 4v4 doesn't differ much, I wouldn't suggest playing it either as you will need to find more people and will have to wait longer. It isn't competitive either, as Tzenes has pointed out earlier in one of his answers. The maps aren't made for it which can make the choice of races unbalanced...&#xD;&#xA;&#xD;&#xA;&gt; unit synergy of different races&#xD;&#xA;&#xD;&#xA;I would suggest every race to create his own composition of units, why?&#xD;&#xA;&#xD;&#xA;- If you create only one type of units instead and your friend the others,  &#xD;&#xA;  you will depend much more heavy on one resource. (Example: Marines would be minerals only)&#xD;&#xA;&#xD;&#xA;- When controlling your army, if you are alone it's much more easier to command your different types of units so they don't accidently die. Then you avoid sending in vikings over a group of enemy marines... If you were separated, you would have to share such thoughts with your friends and then his vikings might arrive to early or too late.&#xD;&#xA;&#xD;&#xA;When talking about different races, you can ask and plan what units to create to accompany your friends' army. If he's planning an air assault, you could create some ground units just to distract the opponent away from the air as you both attack...&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/results?search_query=starcraft+2+2v2" />
  <row Id="20212" PostHistoryTypeId="5" PostId="8569" RevisionGUID="b78b3990-ec5a-4da2-b8b9-cbc02a5afa25" CreationDate="2010-10-07T15:24:34.780" UserId="998" Comment="added 716 characters in body" Text="For 2v2, I guess you can learn a lot just by looking some [YouTube videos][1] and practicing...&#xD;&#xA;&#xD;&#xA;For 3v3, there are existing articles out there:&#xD;&#xA;&#xD;&#xA; - [Basic Tips](http://levelingdown.com/2010/06/04/starcraft-2-some-basic-3v3-multiplayer-tips/)&#xD;&#xA; - [Early-Game: Defensive Builds](http://levelingdown.com/2010/08/13/how-to-handle-starcraft-2s-early-game-for-team-matches/)&#xD;&#xA; - [Mid-Game: Protoss](http://levelingdown.com/2010/08/16/stracraft-2-team-strategy-the-protoss-mid-game/)&#xD;&#xA; - [Mid-Game: Terran](http://levelingdown.com/2010/08/20/starcraft-2-team-strategy-the-terran-mid-game/)&#xD;&#xA; - [Mid-Game: Zerg](http://levelingdown.com/2010/08/27/starcraft-2-team-strategy-the-zerg-mid-game/)&#xD;&#xA; - [End-Game: Options](http://levelingdown.com/2010/08/30/starcraft-2-3v3-strategy-the-end-game/)&#xD;&#xA;&#xD;&#xA;I guess that once you're good at the above the 4v4 doesn't differ much, I wouldn't suggest playing it either as you will need to find more people and will have to wait longer. It isn't competitive either, as Tzenes has pointed out earlier in one of his answers. The maps aren't made for it which can make the choice of races unbalanced...&#xD;&#xA;&#xD;&#xA;&gt; unit synergy of different races&#xD;&#xA;&#xD;&#xA;I would suggest every race to create his own composition of units, why?&#xD;&#xA;&#xD;&#xA;- If you create only one type of units instead and your friend the others,  &#xD;&#xA;  you will depend much more heavy on one resource. (Example: Marines would be minerals only)&#xD;&#xA;&#xD;&#xA;- When controlling your army, if you are alone it's much more easier to command your different types of units so they don't accidently die. Then you avoid sending in vikings over a group of enemy marines... If you were separated, you would have to share such thoughts with your friends and then his vikings might arrive to early or too late.&#xD;&#xA;&#xD;&#xA;When talking about different races, you can ask and plan what units to create to accompany your friends' army. If he's planning an air assault, you could create some ground units just to distract the opponent away from the air as you both attack...&#xD;&#xA;&#xD;&#xA;&gt; is there some kind of roles in good teams?&#xD;&#xA;&#xD;&#xA;This could be done, but can be risky depending on how you do it...&#xD;&#xA;&#xD;&#xA;For example, if you have a player that's only harvesting, his defense/army would probably be weaker and thus you will need to defend his base to counter that. But by doing that, you weaken your own base and have less units where you actually would want them...&#xD;&#xA;&#xD;&#xA;So, for that role for example, don't just point one out as the harvester but also plan for his harvesting to not fail as you will be dependent on it. Think of his base as one of your expansions. This is probably an early-game problem to think about, maybe he initially should create an army to defend against people rushing him...&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/results?search_query=starcraft+2+2v2" />
  <row Id="20213" PostHistoryTypeId="5" PostId="8354" RevisionGUID="b40a084d-296b-4a3d-b089-dd8bf50b5a01" CreationDate="2010-10-07T15:40:46.283" UserId="1410" Comment="deleted 53 characters in body" Text="Here is a list of all the effects from happiness level that I could find. To answer your specific question, most of the effects care only if your civilization is happy or unhappy, by one :) or :(. (I believe zero :) is fine.) But there are three effects that care about the amount your civilization is happy or unhappy:&#xD;&#xA;&#xD;&#xA; - VERY unhappy occurs when you hit -10 happiness. (Thank you @Oak)&#xD;&#xA; - Golden Age points accumulate (or deplete) equal to the amount your civilization is happy (or unhappy)&#xD;&#xA; - Piety-&gt;Mandate of Heaven uses your exact excess happyness to calculate how much culture you get.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Full list of effects:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;**Happy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow normally.&#xD;&#xA; - Golden Ages: If you have excess happiness, each turn it accumulates into Golden Age points, and when you have enough, your civilization enters a Golden Age. After the golden age the process starts again, although I believe you need more Golden Age points for each subsequent Golden Age.&#xD;&#xA;&#xD;&#xA;**Unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities grow at 1/4 speed when your population is unhappy. &#xD;&#xA; - Golden Ages: The amout your civilization is unhappy is subtracted from the Golden Age points.&#xD;&#xA;&#xD;&#xA;**VERY unhappy**&#xD;&#xA;&#xD;&#xA; - Growth: Cities do not grow.&#xD;&#xA; - Units: Settlers may not be trained.&#xD;&#xA; - Production: Cities generate -50% production.&#xD;&#xA; - Unit are less effective in combat. They get -33% combat strength.&#xD;&#xA;&#xD;&#xA;**Social Policies**&#xD;&#xA;&#xD;&#xA; - Piety-&gt;Mandate of Heaven allows you to add 50% of your excess happiness to your culture each turn.&#xD;&#xA; - Rationalism-&gt;Sovereignty boosts science +15% when your empire is happy.&#xD;&#xA; - There are numerous social policies that affect the happiness level, but these are the ones that get effect *from* the happiness level.&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA; - General info: mousing over the happiness listing on the top bar, left side, during various happy states.&#xD;&#xA; - Golden age info: mousing over the golden age display on the top bar, left side, during various happy states.&#xD;&#xA; - Combat info: Comparing happy (normal) combat strength to VERY unhappy combat strength, by mousing over an enemy unit. The VERY unhappy combat modifier is clearly listed in the calculations.&#xD;&#xA; - Production info: mousing over a city's production listing in the top left when VERY unhappy.&#xD;&#xA; - Social Policy info: The social policy screen, accessible by clicking on the culture listing on the top bar, left side." />
  <row Id="20216" PostHistoryTypeId="2" PostId="8570" RevisionGUID="d834295a-86cd-4680-94aa-5116d261f2bc" CreationDate="2010-10-07T16:10:57.900" UserId="3944" Text="I have an old PC that I recently re-upped with Debian (forget which one, the most recent version). Here are the specs:&#xD;&#xA;&#xD;&#xA;    P3 1.2 GHz&#xD;&#xA;    768 MB DDR2&#xD;&#xA;    80 GB 7200RPM HDD&#xD;&#xA;    Gigabit LAN&#xD;&#xA;Is this sufficient for a TF2 dedicated server? My internet connection can definitely handle it and the server doesn't need to be huge, just fit some number of people.&#xD;&#xA;" />
  <row Id="20217" PostHistoryTypeId="1" PostId="8570" RevisionGUID="d834295a-86cd-4680-94aa-5116d261f2bc" CreationDate="2010-10-07T16:10:57.900" UserId="3944" Text="TF2 dedicated server on really old PC?" />
  <row Id="20218" PostHistoryTypeId="3" PostId="8570" RevisionGUID="d834295a-86cd-4680-94aa-5116d261f2bc" CreationDate="2010-10-07T16:10:57.900" UserId="3944" Text="&lt;team-fortress-2&gt;&lt;linux&gt;&lt;dedicated-server&gt;" />
  <row Id="20219" PostHistoryTypeId="2" PostId="8571" RevisionGUID="ea485f9c-dcc6-4b6b-a782-b8df9b16171a" CreationDate="2010-10-07T16:22:17.947" UserId="2578" Text="The AI for [the chess game][1] that comes with Windows Vista / Windows 7 is pretty awful (even at the hardest setting)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Chess_Titans" />
  <row Id="20220" PostHistoryTypeId="2" PostId="8572" RevisionGUID="14aa4532-e748-4e72-97c8-910e36ff61fa" CreationDate="2010-10-07T16:27:18.870" UserId="3586" Text="How about [Runway][1]? I never liked it as much as Flight Control, but it's easier, and seems to be similar to what you describe.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/runway/id333244861?mt=8 &quot;Runway&quot;" />
  <row Id="20221" PostHistoryTypeId="2" PostId="8573" RevisionGUID="f46065ff-336b-4a1b-9652-dd04a233fc09" CreationDate="2010-10-07T16:34:45.287" UserId="112" Text="This doesn't specifically answer your question, but have you considered playing against other real people online? I used to play a lot of chess on [Yahoo games][1]. Everyone has a rating that is calculated automatically, so it's easy to find opponents of a similar skill level for a reasonable game. You can also set time limits on your board, to keep things snappy (I like speed-chess - 2 minutes per person, per game, but it can be much longer if you like).&#xD;&#xA;&#xD;&#xA;Playing against a computer is quite a different experience. They always play great at the start, because they have a library of opening moves. This is true unless you are an expert in some modern variation which isn't incorporated in the library - in which case you trivially accrue advantage, which feels like cheating.&#xD;&#xA;&#xD;&#xA;Another problem is that engines that aren't as good always tend to make the same kind of mistakes (e.g. underestimating the possibility of sacrifices, or overlooking combinations), which I find often makes them trivial to game. They also tend to be *terrible* at endgames, which can be disappointing after a hard-fought middle-game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://games.yahoo.com/board-games" />
  <row Id="20222" PostHistoryTypeId="2" PostId="8574" RevisionGUID="ca056e27-cdd2-4497-a7c6-6e847ebf3c50" CreationDate="2010-10-07T16:35:41.447" UserId="3919" Text="Have you considered any flash versions? They are all over the place and have varied difficulties.  e.g. [Easy Chess][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.playedonline.com/game/151/Easy-Chess.html &quot;Easy Chess&quot;" />
  <row Id="20223" PostHistoryTypeId="2" PostId="8575" RevisionGUID="19ca8b77-d7ff-480a-b3f3-28b66551cbf3" CreationDate="2010-10-07T16:47:02.157" UserId="3919" Text="The [forums][1] at Source Dedicated Server (SRCD) are probably going to be your best resource for getting setup.  But it sounds like your CPU speed is going to be the biggest hurdle; most of the barebones servers start at least at a P4. And you'd need to increase your RAM as much as possibly.&#xD;&#xA;&#xD;&#xA;You could try it but the more folks who connect the more problems you'll see. It might not be a problem if it's just you and 3 friends. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.srcds.com &quot;forums&quot;" />
  <row Id="20224" PostHistoryTypeId="2" PostId="8576" RevisionGUID="4a453946-8735-4075-b7ea-fc9702f04dcf" CreationDate="2010-10-07T17:18:34.457" UserId="2262" Text="The Nom Nom Nom achievement requires stopping the zombies using only the Sunflower, Wallnut, and Chomper.  &#xD;&#xA;&#xD;&#xA;I've tried playing the first level a few times with just those plants, but the zombies get through. " />
  <row Id="20225" PostHistoryTypeId="1" PostId="8576" RevisionGUID="4a453946-8735-4075-b7ea-fc9702f04dcf" CreationDate="2010-10-07T17:18:34.457" UserId="2262" Text="Which level should I play to get the Nom Nom Nom achievement?" />
  <row Id="20226" PostHistoryTypeId="3" PostId="8576" RevisionGUID="4a453946-8735-4075-b7ea-fc9702f04dcf" CreationDate="2010-10-07T17:18:34.457" UserId="2262" Text="&lt;achievements&gt;&lt;plants-vs-zombies&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="20227" PostHistoryTypeId="2" PostId="8577" RevisionGUID="3dbc3969-77af-4cd4-ad02-94ceefd18d72" CreationDate="2010-10-07T17:25:09.877" UserId="3917" Text="www.shredderchess.com is great, its online, and I have it in my igoogle page and it provides some daily chess puzzles of varying difficulty as well." />
  <row Id="20228" PostHistoryTypeId="2" PostId="8578" RevisionGUID="84fb4fe6-4969-4b47-90e3-a2da73e9a94f" CreationDate="2010-10-07T17:34:37.863" UserId="561" Text="I've just discovered another feature - which is when you have no money, rather than go into debt it comes off your science. So this is a way to convert the excess science into cash...sort of!" />
  <row Id="20229" PostHistoryTypeId="2" PostId="8579" RevisionGUID="4bdd4cd7-fde8-41d7-bdf9-331d3728ec43" CreationDate="2010-10-07T17:34:44.480" UserId="730" Text="With the 06 October 2010 patch TF2 added the possibility to remove paint from cusotmized hats.&#xD;&#xA;&#xD;&#xA;But if I remove the paint from hats is simple washed out and lost, or will I get my color tinge back?" />
  <row Id="20230" PostHistoryTypeId="1" PostId="8579" RevisionGUID="4bdd4cd7-fde8-41d7-bdf9-331d3728ec43" CreationDate="2010-10-07T17:34:44.480" UserId="730" Text="About TF2 hats paint removal" />
  <row Id="20231" PostHistoryTypeId="3" PostId="8579" RevisionGUID="4bdd4cd7-fde8-41d7-bdf9-331d3728ec43" CreationDate="2010-10-07T17:34:44.480" UserId="730" Text="&lt;team-fortress-2&gt;" />
  <row Id="20232" PostHistoryTypeId="2" PostId="8580" RevisionGUID="8e705f55-e9c6-4728-a3ef-f513289e0cb2" CreationDate="2010-10-07T17:49:51.607" UserId="336" Text="Removing paint from a hat will not &quot;reimburse&quot; you with a paint can." />
  <row Id="20233" PostHistoryTypeId="6" PostId="8565" RevisionGUID="f776394c-867a-4cbd-8717-8a9f0eadd3c3" CreationDate="2010-10-07T17:50:52.197" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;chess&gt;" />
  <row Id="20234" PostHistoryTypeId="6" PostId="8565" RevisionGUID="cacf1c1a-cdbc-4eec-b7c1-0dce4783c6a5" CreationDate="2010-10-07T17:50:58.813" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ai&gt;&lt;chess&gt;" />
  <row Id="20235" PostHistoryTypeId="2" PostId="8581" RevisionGUID="95e5bddb-cd3f-4f57-b36d-9209b1e9acdc" CreationDate="2010-10-07T18:00:54.687" UserId="1719" Text="**[Minecraft][1]** is an exploration- and survival-based sandbox game with no defined goals and procedurally generated worlds.  The player is thrust into the world and given until nightfall to provide himself with enough shelter to survive the onslaught of monsters that ensues in darkness.&#xD;&#xA;&#xD;&#xA;There is no right or wrong way to play Minecraft.  Whether you turn the difficulty up to hard and try your best to survive the night or lower it down to peaceful and just have a leisurely time constructing a whole city, there's always something to do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraft.net/" />
  <row Id="20236" PostHistoryTypeId="2" PostId="8582" RevisionGUID="eed8b692-55df-4305-8470-3864686e24bb" CreationDate="2010-10-07T18:00:54.687" UserId="1719" Text="Minecraft is an exploration and survival based sandbox game with no defined goals and procedurally generated worlds." />
  <row Id="20237" PostHistoryTypeId="2" PostId="8583" RevisionGUID="034dc9cd-68b0-4ec1-a164-28a034598732" CreationDate="2010-10-07T18:03:41.693" UserId="3917" Text="If you absolutely want to get water/lava to flow in minecraft this minute without waiting for the next update, you can use the server command to give yourself a block of water/lava and place it.  That block will then flow as normal.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20238" PostHistoryTypeId="2" PostId="8584" RevisionGUID="19c39972-ea7b-4a69-80b4-cb792fca56f6" CreationDate="2010-10-07T18:10:11.503" UserId="1619" Text="For the first USN mission, how do you survive through it?  The wanzers you start off with are so under-powered that they barely stand a chance 1-on-1 with the enemy wanzers, and along the way a mobile weapon shows up later.&#xD;&#xA;&#xD;&#xA;It's understandable if it were a new game+ where you get at least the benefit of skills, but my &quot;experienced&quot; guys are total greenhorns.  What's the trick?" />
  <row Id="20239" PostHistoryTypeId="1" PostId="8584" RevisionGUID="19c39972-ea7b-4a69-80b4-cb792fca56f6" CreationDate="2010-10-07T18:10:11.503" UserId="1619" Text="Front Mission DS - USN mission 1 tips?" />
  <row Id="20240" PostHistoryTypeId="3" PostId="8584" RevisionGUID="19c39972-ea7b-4a69-80b4-cb792fca56f6" CreationDate="2010-10-07T18:10:11.503" UserId="1619" Text="&lt;ds&gt;&lt;front-mission&gt;" />
  <row Id="20241" PostHistoryTypeId="5" PostId="8541" RevisionGUID="d9ba78ac-628a-4534-a785-21162d3dc5b2" CreationDate="2010-10-07T18:18:53.800" UserId="18" Comment="deleted 52 characters in body" Text="Trees can definitely be grown underground with sufficient light. According to [this thread][1] on the Minecraft Forums, you need 7 blocks of space above the sapling. (Perhaps this condition isn't being satisfied.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=50716" />
  <row Id="20242" PostHistoryTypeId="2" PostId="8585" RevisionGUID="c334fc1b-0a89-4bb4-9793-2fe78e87c0d6" CreationDate="2010-10-07T18:19:29.727" UserId="2339" Text="The [open beta][1] for the new Medal of Honor title is currently going on, prior to its release on October 12th.  Does anyone know if ranks and customization will carry over via your EA account from the beta to the retail launch?&#xD;&#xA;&#xD;&#xA;I would suspect no, but couldn't find any source saying as much.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.medalofhonor.com/pcopenbeta" />
  <row Id="20243" PostHistoryTypeId="1" PostId="8585" RevisionGUID="c334fc1b-0a89-4bb4-9793-2fe78e87c0d6" CreationDate="2010-10-07T18:19:29.727" UserId="2339" Text="Medal of Honor Open Beta: Accounts carry over" />
  <row Id="20244" PostHistoryTypeId="3" PostId="8585" RevisionGUID="c334fc1b-0a89-4bb4-9793-2fe78e87c0d6" CreationDate="2010-10-07T18:19:29.727" UserId="2339" Text="&lt;pc&gt;&lt;upcoming-games&gt;" />
  <row Id="20254" PostHistoryTypeId="2" PostId="8587" RevisionGUID="06a7baca-ea27-4256-a231-4825ac6397f8" CreationDate="2010-10-07T18:45:57.230" UserId="1770" Text="The first couple levels should be work. There is a couple things you want to focus on&#xD;&#xA;&#xD;&#xA; - Focus on sunflowers early on the level, plant them horizontally instead of vertically at first. It is ok for the first one or two zombies to get to the lawnmowers, focus on sunflowers first. &#xD;&#xA; - Plant sunflowers where the zombies got the lawn mowers and start building up chompers&#xD;&#xA; - Don't be afraid to use sunflowers as barriers on the first vertical row if you don't have wall nuts available&#xD;&#xA; - If a chomper is currently eating a zombie and is being attacked himself, remove the current chomper and plant a new one" />
  <row Id="20255" PostHistoryTypeId="5" PostId="8542" RevisionGUID="be688052-a7dd-4057-8a32-f254c4a0c4b5" CreationDate="2010-10-07T19:02:16.583" UserId="1410" Comment="added 2 characters in body" Text="Tedium comes from feelings that you're making a lot of decisions that don't really impact anything. So...&#xD;&#xA;&#xD;&#xA;**Minimize how many decisions you have to make:**&#xD;&#xA;&#xD;&#xA;(Of course, try to get rid of the decisions that don't matter, and keep the ones that do.)&#xD;&#xA;&#xD;&#xA; - Automate! If you're bored with workers, set them to automate, and make them stop pestering you.&#xD;&#xA; - Puppet Cities - Rather than controlling every city yourself, take over a few, and leave them as puppets. They benefit your civilization, without costing your decision making time.&#xD;&#xA; - City States - For that matter, don't take over city states if you don't have to. They'll help you just fine as they are, with the right convincing.&#xD;&#xA; - Play on faster speeds - This minimizes the extra turns you make decisions for only units, often needlessly.&#xD;&#xA; - Play on a smaller map - Getting places doesn't take a long, and there will be less cities/units overall.&#xD;&#xA; - Play against less opponents - This is best accomplished as a consequence of playing on a smaller map, and the benefits are the same: less decisions to be made.&#xD;&#xA;&#xD;&#xA;From my experience, quick games on average are just more fun, because even if the game is bad, its over quickly. Then you start a new game and have a chance to learn from mistakes all the sooner!" />
  <row Id="20256" PostHistoryTypeId="2" PostId="8588" RevisionGUID="aa877842-ccf2-4bb5-8c04-f1fd14765a74" CreationDate="2010-10-07T19:55:35.983" UserId="3917" Text="Its been a while since I played it so this info might be wrong, but you aren't supposed to win that battle by yourself, just survive long enough to power on the generator and then wait for your main strike team to come back out and take out the mobile weapon.  It would be nice if you managed to get in the last hit for the extra xp, but don't count on it.&#xD;&#xA;&#xD;&#xA;I will double check this info once I get the chance." />
  <row Id="20257" PostHistoryTypeId="6" PostId="8585" RevisionGUID="49809da1-3c8b-4cf4-86cd-a8792557e906" CreationDate="2010-10-07T20:05:05.437" UserId="23" Comment="edited tags" Text="&lt;statistics&gt;&lt;medal-of-honor&gt;&lt;beta&gt;" />
  <row Id="20258" PostHistoryTypeId="2" PostId="8589" RevisionGUID="69864a13-3e38-41b9-ab9c-aa84165d9bf7" CreationDate="2010-10-07T20:31:51.297" UserId="118" Text="I did some searching. I can't find any official EA person saying no, but I have seen a lot of other people saying it([here's one where he mentions ranks too][1]), and no one saying yes or even maybe, so I'd highly doubt it. =/&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.ea.com/eaforum/posts/list/939224.page" />
  <row Id="20259" PostHistoryTypeId="5" PostId="8589" RevisionGUID="f1e3209a-01f0-42d9-b526-24777641819f" CreationDate="2010-10-07T20:40:01.403" UserId="118" Comment="just a compound direct object not actually a compund sentence, so that comma shouldn't have been there." Text="I did some searching. I can't find any official EA person saying no, but I have seen a lot of other people saying it([here's one where he mentions ranks too][1]) and no one saying yes or even maybe, so I'd highly doubt it since you don't in most betas anyway. =/&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.ea.com/eaforum/posts/list/939224.page" />
  <row Id="20260" PostHistoryTypeId="2" PostId="8590" RevisionGUID="f14abd2a-480c-45e2-bc9a-b6c81b9d4982" CreationDate="2010-10-07T21:21:17.587" UserId="2045" Text="A lot of the answers to your question vary with the specifics of the situation.&#xD;&#xA;&#xD;&#xA;For example:&#xD;&#xA;&#xD;&#xA;&gt; is there some kind of roles in good&#xD;&#xA;&gt; teams?&#xD;&#xA;&#xD;&#xA;If you are playing on a map with a shared base, having one member wall in and cannon/bunker up the choke can be a good strat, allowing the other player to quickly tech up.  In another example, if you have a composition of units that tries to leverage synergy between spellcasters (fungal and storm for example) you might want one player controlling the &quot;normal&quot; army full of stalkers/zealots/immortals/hydras/whatever while another player is dedicated to handling the infestors and templar.  that way, the spells can be cast together, at the right time.  &#xD;&#xA;&#xD;&#xA;However, if you are playing on a map with relatively independent bases, you will both need to have some defensive capability, and some macro capability, and maybe some detection, anti air, etc, depending on what you scout the enemy doing.&#xD;&#xA;&#xD;&#xA;&gt; unit synergy of different races&#xD;&#xA;&#xD;&#xA;Having each player specialize can be very useful as long as you properly respond to what the enemy is doing.  If you build all air units, and your buddy builds all ground units, you can focus all your minerals/gas on getting air upgrades.  by specializing, you can get +3/+3 units much faster.  If you mixed your units, you might only be able to afford +1/+1 units, because you'll have to build a lot more tech buildings.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20262" PostHistoryTypeId="5" PostId="8434" RevisionGUID="b7ca9612-abef-41c8-a893-b64b1b58eb34" CreationDate="2010-10-07T22:51:29.827" UserId="2578" Comment="added 265 characters in body; added 1 characters in body" Text="This is currently not working in Minecraft Multiplayer (but works in single-player).  See [Minecraft SMP bugs][1] for this and more bugs in Survival Multiplayer.&#xD;&#xA;&#xD;&#xA;As a work-around, most players find a natural source of water/lava and craft around it to get it to flow wherever they want it to flow.&#xD;&#xA;&#xD;&#xA;**[Edit]** I've noticed that water and lava work on some unmodded servers, but not others.  On the ones that lava *does* work, it seems like it flows down but rarely outwards (water flows outwards though).  Try placing your lava on a wall rather than the ground.&#xD;&#xA;&#xD;&#xA; [1]: http://minecraftwiki.net/wiki/Known_bugs_in_Survival_Multiplayer" />
  <row Id="20263" PostHistoryTypeId="2" PostId="8591" RevisionGUID="92a454d4-b5cc-4368-9d03-f8d61bfb4107" CreationDate="2010-10-07T23:29:56.270" UserId="2835" Text="Redstone pretty much opens up an enormous world of possibilities in Minecraft. Once you discover those possibilities the game becomes incredibly more complex than it was before you played with redstone.&#xD;&#xA;&#xD;&#xA;If you look up &quot;Minecraft 16-bit ALU&quot; and watch the video you find, you will see what I mean.&#xD;&#xA;&#xD;&#xA;I've spent the last week or so learning about logic gates, and I use minecraft to test my builds. So far I've got a really compact 8-bit ripple carry adder built, but getting it all wired up  and connected to other components has been difficult.&#xD;&#xA;&#xD;&#xA;You can do all kinds of things with redstone. You can make clocks, traps, automated doors, ignite tnt from a safe distance, use redstone and pressure plates to announce the location of a subject in a maze... the list goes on and on and on. Redstone by itself is amazing, but combined with everything else in the game it exponentially increases your opportunities for creativity." />
  <row Id="20264" PostHistoryTypeId="4" PostId="8585" RevisionGUID="f92a800a-1787-4e15-be27-5d1aeecb866d" CreationDate="2010-10-07T23:40:54.980" UserId="23" Comment="edited tags; edited title" Text="Medal of Honor Open Beta: do accounts carry over?" />
  <row Id="20265" PostHistoryTypeId="6" PostId="8585" RevisionGUID="f92a800a-1787-4e15-be27-5d1aeecb866d" CreationDate="2010-10-07T23:40:54.980" UserId="23" Comment="edited tags; edited title" Text="&lt;statistics&gt;&lt;beta&gt;&lt;medal-of-honor&gt;" />
  <row Id="20266" PostHistoryTypeId="2" PostId="8592" RevisionGUID="10ddd7b2-a17a-4a8c-b1b6-2933b3730f88" CreationDate="2010-10-07T23:59:59.553" UserId="816" Text="The guiding principle in spawn control is that **you respawn in the location furthest from the enemy - so your players need to coordinate their locations to force the enemy into spawn points that are bad for them**.  There is a brief little guide [here][1], and more [here][2].&#xD;&#xA;&#xD;&#xA;The relevant snippet:&#xD;&#xA;&#xD;&#xA;    All the maps have spawns scattered throughout the map, if the map is &#xD;&#xA;    symmetrical so will the spawns...&#xD;&#xA;    &#xD;&#xA;    A good example would be on the map CTF - Crazy. Lets say it is a &#xD;&#xA;    3 v 3 capture the flag round. Currently, the red team has one player &#xD;&#xA;    on the far top left of the map, one on the top right of the map, and &#xD;&#xA;    one bottom right of the map. &#xD;&#xA;    &#xD;&#xA;    You had died earlier trying to kill one of them, now you re spawn. &#xD;&#xA;    The game will calculate exactly where the enemy is and that will &#xD;&#xA;    determine where you will spawn. &#xD;&#xA;&#xD;&#xA;    Now since one is top left, one top right, and one bottom right, &#xD;&#xA;    you will spawn bottom left. The enemy basically controls three &#xD;&#xA;    corners of the map, the furthest point would be the remaining corner, &#xD;&#xA;    bottom left.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://www.rndlabs.ca/main/index.php?option=com_content&amp;view=article&amp;id=56:guide-02&amp;catid=25:the-project&amp;Itemid=60&#xD;&#xA;[2]: http://www.rndlabs.ca/main/index.php?option=com_content&amp;view=article&amp;id=63:guide-03&amp;catid=25:the-project&amp;Itemid=60" />
  <row Id="20267" PostHistoryTypeId="2" PostId="8593" RevisionGUID="7483a957-1230-42b0-9f79-2fc4522bb490" CreationDate="2010-10-08T00:11:14.073" UserId="816" Text="[This thread][1] seems to agree that the items reset at the start of each day (according to the PSP internal clock).&#xD;&#xA;&#xD;&#xA;Additionally, &quot;if you enter the store, see stuff you don't like, then exit the game without exiting the shop (power off/home screen), it'll have different items the next time you go to the store.&quot;&#xD;&#xA;&#xD;&#xA;[1]: http://www.gamefaqs.com/boards/955277-pangya-fantasy-golf/50188269" />
  <row Id="20268" PostHistoryTypeId="2" PostId="8594" RevisionGUID="19327285-78ee-453b-8b94-696c068a86f9" CreationDate="2010-10-08T01:41:27.890" UserId="3952" Text="You can finish your turn with Shift-Enter at any time." />
  <row Id="20269" PostHistoryTypeId="5" PostId="8594" RevisionGUID="ba4cd426-f2e4-4868-89b4-ce08d60154f6" CreationDate="2010-10-08T01:54:40.520" UserId="3952" Comment="added 114 characters in body" Text="You can finish your turn with Shift-Enter at any time.&#xD;&#xA;Edit: I didn't observed what happens if 2 units &quot;illegally&quot; stacked (I.e. building a unit in a garrisoned city)." />
  <row Id="20271" PostHistoryTypeId="5" PostId="8231" RevisionGUID="fe02b188-d742-4ae7-bb69-b5e646c4d5a0" CreationDate="2010-10-08T03:44:14.290" UserId="3291" Comment="Added info about prototype bases" Text="Those &quot;yellow buildings&quot; are unclaimed supply depots. You need to create a supply depot and you can move the map around to get select which depot you want to use. Best use depots near your HQ to speed up cash flow. Cities are merely cover for various units and so provide a terrain advantage and that's all..and they add to the ambience of the map.&#xD;&#xA;&#xD;&#xA;You can check out the official strat guide [here][1]. Google brings up [alot of results][2] to.&#xD;&#xA;&#xD;&#xA;This is my beginners guide.&#xD;&#xA;RUSE like most RTS games involves acquiring resources, building stuff, then killing stuff. If you're interested in the quickbattles or multiplayer options this is how I got started.&#xD;&#xA;&#xD;&#xA;1. Build a couple of Supply Depots. The faster you gain cash, the faster you can build. Pick ones far from the enemy so it's harder for them to over-run/destroy them. &#xD;&#xA;2. You should have a RUSE card available so use &quot;Blitz&quot; to make the following happen alot faster. You want to collect supplies and establish bases ASAP. &#xD;&#xA;3. Build Barracks. Build a couple of recons and send them out immediately...intel, intel, intel! &#xD;&#xA;4. Build an Armor Base (Tanks) Start building heavy tanks. Put tanks near bridges, they're choke points, can make a good kill zone.&#xD;&#xA;6. Build an anti-tank base. You can create anti-tank/anti-air batteries. &#xD;&#xA;7. Build anti-air to protect your buildings &#xD;&#xA;8. Build a few tank destroyers. Bundle them with your tanks. One supports the other in the face of other tanks.&#xD;&#xA;8a. If you have spare cash. Do the upgrades for your tanks.&#xD;&#xA;9. By this time you should have some cash, so build an Airbase and send out aerial recon deep into enemy territory. But watchout for their anti-air.&#xD;&#xA;10. Create some heavy soldiers, (Rangers). (You will have to do &quot;research&quot; as it's an upgrade)&#xD;&#xA;&#xD;&#xA;That covers getting started. Now lets start blowing stuff up!&#xD;&#xA;&#xD;&#xA;1. Use a &quot;Spy&quot; Ruse card to find your opposition.&#xD;&#xA;2. Target his supply dumps if they are near you. Starve the opposition of resources if you can. Or place light tanks along his supply lines, stopping the trucks is just as good.&#xD;&#xA;3. Create some howitzers. These are good from a distance and support your tanks. Just keep them back from the frontline.&#xD;&#xA;4. Send some tanks and harass a bit. get used to engaging.&#xD;&#xA;5. Use a &quot;Fake Offensive&quot; RUSE Card to draw the enemy to another part of the map and expose resources.&#xD;&#xA;6. Put your heavy troops in Cities or the woods as they have bonuses for ambushes and defense automatically.&#xD;&#xA;7. I found that mid-way through a campaign, if the opposition gets alot of planes, you're in trouble, so build at least 4 combat fighters and 4 fighter-bombers. But recon areas before flying into them because anti-air makes short work of air-power.&#xD;&#xA;&#xD;&#xA;You will keep getting RUSE Cards periodically (while your HQ is intact). I found I was using Blitz alot. When launching a major offensive into an area, use Blitz to get in there fast.&#xD;&#xA;&#xD;&#xA;When you do multiplayer, it helps to have voice chat between you and your team mate.&#xD;&#xA;You can build multiple bases of the same type, like armor bases and barracks and this speeds up production.&#xD;&#xA;&#xD;&#xA;Play against the AI first before running out and taking on humans, because humans will kill you alot faster and that is not fun after a couple of hours.&#xD;&#xA;&#xD;&#xA;Prototype bases produce interesting stuff that basically is tougher and can kill lots of stuff. But only worthwhile once you have great supply.&#xD;&#xA;&#xD;&#xA;I found that I was creating secondary HQ's to collect resources far away. This speeds up the cashflow, but you have to consider protection of it to.&#xD;&#xA;&#xD;&#xA;The campaign is annoying with some silly story and plot. It ruins the game play for me, but some people think this stuff is worthwhile. I don't know why game designers do this because it's always (always) tacky dialog,  and computer animated characters just make it look like a thunderbirds show.&#xD;&#xA;&#xD;&#xA;There is heaps more to this game, and there are other (and better?) strategies to. That's the cool thing about RUSE. Pitting your strategy against theirs and adapting to the unpredictable.... have fun!!!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/22812/&#xD;&#xA;  [2]: http://www.google.com.au/search?sourceid=chrome&amp;ie=UTF-8&amp;q=RUSE+Strategy+guide" />
  <row Id="20272" PostHistoryTypeId="2" PostId="8596" RevisionGUID="617cc53f-b8da-4e47-8971-fd52bd696d01" CreationDate="2010-10-08T04:37:55.170" UserId="107" Text="Just released Comic Jumper has real videos in it :)" />
  <row Id="20273" PostHistoryTypeId="2" PostId="8597" RevisionGUID="6614b141-ab26-4462-a742-cd2922ab3f08" CreationDate="2010-10-08T04:53:54.897" UserId="3071" Text="I bought an EX110 / L7 wireless Logitech keyboard / mouse combo back in 2008 to play Requiem:Bloodymare. I carried it over to WoW, and used it for FPS and RTS (CS and SC) games. Been using it lately for SC2 as well. I did swap the mouse for a G5 mid 2009, but solely due to weight / comfort issues. Performance was acceptable for non competitive play.  &#xD;&#xA;Regards." />
  <row Id="20274" PostHistoryTypeId="2" PostId="8598" RevisionGUID="fabb300d-8555-4673-95bc-07f0bd5862cf" CreationDate="2010-10-08T05:55:43.480" UserId="1410" Text="While playing Civilization with my friends tonight, one of them asked me:&#xD;&#xA;&#xD;&#xA;&quot;Can my archer physically attack if I want him to?&quot;&#xD;&#xA;&#xD;&#xA;meaning, of course:&#xD;&#xA;&#xD;&#xA;Ranged units default to attacking using their ranged attack. Do they have a normal, melee attack? Can I force them to use it?" />
  <row Id="20275" PostHistoryTypeId="1" PostId="8598" RevisionGUID="fabb300d-8555-4673-95bc-07f0bd5862cf" CreationDate="2010-10-08T05:55:43.480" UserId="1410" Text="Can my  ranged unit melee attack if I want it to?" />
  <row Id="20276" PostHistoryTypeId="3" PostId="8598" RevisionGUID="fabb300d-8555-4673-95bc-07f0bd5862cf" CreationDate="2010-10-08T05:55:43.480" UserId="1410" Text="&lt;civilization-5&gt;" />
  <row Id="20277" PostHistoryTypeId="2" PostId="8599" RevisionGUID="352b1b32-6227-4f28-bebe-46e52f4f67a7" CreationDate="2010-10-08T05:59:37.963" UserId="3954" Text="I played **Liberation Day** and **The Outlaws** on brutal difficulty and completed the bonus objectives to get a total of 100,000 credits.  Then I completed **Zero Hour** on brutal but did not complete the bonus mission, so I did not get any credits.  I replayed **Zero Hour** on casual difficulty and completed the bonus objectives.  The game ended and told me I had earned 55,000 credits on the summary screen.  But back on Horner's Battle Cruiser, it says I still only have 100,000 credits.  Why do I not have 155,000 credits now?" />
  <row Id="20278" PostHistoryTypeId="1" PostId="8599" RevisionGUID="352b1b32-6227-4f28-bebe-46e52f4f67a7" CreationDate="2010-10-08T05:59:37.963" UserId="3954" Text="Why didn't I earn credits on replay of Starcraft 2 mission?" />
  <row Id="20279" PostHistoryTypeId="3" PostId="8599" RevisionGUID="352b1b32-6227-4f28-bebe-46e52f4f67a7" CreationDate="2010-10-08T05:59:37.963" UserId="3954" Text="&lt;starcraft-2&gt;&lt;replay&gt;&lt;credits&gt;" />
  <row Id="20280" PostHistoryTypeId="2" PostId="8600" RevisionGUID="65d07ee8-9cfa-4ef2-95f1-4223f65479fe" CreationDate="2010-10-08T06:17:16.423" UserId="3619" Text="Hello guys I have got a good deal of used starcraft 2 game on ebay. Can I buy the game ? Is it legal to transfer a game from one account to another ?" />
  <row Id="20281" PostHistoryTypeId="1" PostId="8600" RevisionGUID="65d07ee8-9cfa-4ef2-95f1-4223f65479fe" CreationDate="2010-10-08T06:17:16.423" UserId="3619" Text="can I buy used games online ?" />
  <row Id="20282" PostHistoryTypeId="3" PostId="8600" RevisionGUID="65d07ee8-9cfa-4ef2-95f1-4223f65479fe" CreationDate="2010-10-08T06:17:16.423" UserId="3619" Text="&lt;starcraft-2&gt;" />
  <row Id="20284" PostHistoryTypeId="2" PostId="8602" RevisionGUID="caf8cd06-0c46-4161-b418-d8cb145af246" CreationDate="2010-10-08T06:24:51.727" UserId="1686" Text="if are you talking about Steam version (transferring from one account to another), it's not legal. If you are buying boxed version, it's OK. &#xD;&#xA;&#xD;&#xA;But be wary that the previous user might have already registered his CD key to play on battle.net and it might got banned for cheating. " />
  <row Id="20286" PostHistoryTypeId="2" PostId="8603" RevisionGUID="34689fc5-9183-470f-9e9c-7a80cc65979b" CreationDate="2010-10-08T07:28:21.893" UserId="2341" Text="I recently finished getting three stars in all stages across all three worlds of Episode 1 in Angry Birds.  I have approximately 3 800 000 points.  I need 4 000 000 points to get the Episode 1 - Score Addict achievment. (Or maybe I need an intervention?)  There are 63 stages, which means I need to score an average of 3,000 more points per stage to get this achievment.  &#xD;&#xA;&#xD;&#xA;This doesn't seem possible.  &#xD;&#xA;&#xD;&#xA;Are there things I can do to get higher scores besides smashing more blocks?  Multipliers?  Smashing certain items?  " />
  <row Id="20287" PostHistoryTypeId="1" PostId="8603" RevisionGUID="34689fc5-9183-470f-9e9c-7a80cc65979b" CreationDate="2010-10-08T07:28:21.893" UserId="2341" Text="What's the best strategy for getting 4 000 000 points in Episode 1 of Angry Birds?" />
  <row Id="20288" PostHistoryTypeId="3" PostId="8603" RevisionGUID="34689fc5-9183-470f-9e9c-7a80cc65979b" CreationDate="2010-10-08T07:28:21.893" UserId="2341" Text="&lt;angry-birds&gt;" />
  <row Id="20289" PostHistoryTypeId="2" PostId="8604" RevisionGUID="00eccf50-fa74-4e1e-b79e-615933f224ce" CreationDate="2010-10-08T07:56:05.643" UserId="1485" Text="No, you cannot force them to melee attack (but they can range-attack a unit in the adjacent hex).&#xD;&#xA;&#xD;&#xA;They *can* be engaged in melee, but this uses the main strenght stat, not ranged strength, which is much lower - expect them to lose, so it's best to keep them out of melee range.&#xD;&#xA;&#xD;&#xA;The same applies for all updated version of the archer, the catapult/artillery set of units, and all combat ships/submarines.&#xD;&#xA;&#xD;&#xA;All these units can, I believe, capture civilians by entering their square - and in the case of ships they can destroy any embarked unit with the same method. This counts as the unit attacking, so they lose an attack until the next turn." />
  <row Id="20290" PostHistoryTypeId="2" PostId="8605" RevisionGUID="5fabe80b-753e-4534-b0aa-7bd75404d584" CreationDate="2010-10-08T07:57:56.590" UserId="3956" Text="Good day.&#xD;&#xA;&#xD;&#xA;I play starcraft 2 for a couple of month. At last time I a little bit dissapointed in my progression. For example. I win 9 matches in a row and receive 12 bonus points. then I failed tens match and ! loose -12 points. The I play more and receive + 2 point then loose -2, receive + 4 loose -4. It sticks me to the 67-63 position in the division. How can I improve my position? Because, for example, when I loose a game agains persone who also in bronze league and loose 12 points up to 0. But when I win the guy with the same division position I receive only +2. What should I do?" />
  <row Id="20291" PostHistoryTypeId="1" PostId="8605" RevisionGUID="5fabe80b-753e-4534-b0aa-7bd75404d584" CreationDate="2010-10-08T07:57:56.590" UserId="3956" Text="How to be better with bonuses in StarCraft 2?" />
  <row Id="20292" PostHistoryTypeId="3" PostId="8605" RevisionGUID="5fabe80b-753e-4534-b0aa-7bd75404d584" CreationDate="2010-10-08T07:57:56.590" UserId="3956" Text="&lt;starcraft-2&gt;" />
  <row Id="20293" PostHistoryTypeId="5" PostId="8546" RevisionGUID="9d4884be-27ad-4142-b0ea-59a04498f08a" CreationDate="2010-10-08T08:16:01.240" UserId="122" Comment="Incorporated comments into question" Text="I wonder if there are some nice strategies / match-ups / build orders / resource sharing / tactics for 2x2, 3x3, 4x4 player teams? (3x3 is most interesting for me.)&#xD;&#xA;&#xD;&#xA;I want to know more about:&#xD;&#xA;&#xD;&#xA;1. unit synergy of different races&#xD;&#xA;2. is there some kind of roles in good teams (like harvester / warrior / man that do map control and harras etc.)?&#xD;&#xA;&#xD;&#xA;Any short tips/tricks are also welcome!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20294" PostHistoryTypeId="2" PostId="8606" RevisionGUID="187cf639-8587-4ff3-b97e-90a0f7a60d44" CreationDate="2010-10-08T08:28:16.020" UserId="2819" Text="You wouldn't be able to transfer a game from an account to another account, since Blizzard doesn't have that function.&#xD;&#xA;You can buy the game, but you wont be able to play it since the license key is already used on an account." />
  <row Id="20295" PostHistoryTypeId="2" PostId="8607" RevisionGUID="31f1d878-1d15-4229-a922-c5b7beac7a76" CreationDate="2010-10-08T08:35:01.713" UserId="122" Text="The Colossus is unique in that it can be attacked by both ground attacks and air attacks. Some units, however, can attack both air and ground, and use a different attack for each - for example the Thor has completely different ground and air attacks.&#xD;&#xA;&#xD;&#xA;When attacking a Colossus, **which attack** does the attacking unit use? Ground or air? And **why** does it use that attack?&#xD;&#xA;&#xD;&#xA;I *think* I actually already have an answer which I will post below, but I would love to hear more insight as to how it is determined and why." />
  <row Id="20296" PostHistoryTypeId="1" PostId="8607" RevisionGUID="31f1d878-1d15-4229-a922-c5b7beac7a76" CreationDate="2010-10-08T08:35:01.713" UserId="122" Text="What attack is used against the Colossus?" />
  <row Id="20297" PostHistoryTypeId="3" PostId="8607" RevisionGUID="31f1d878-1d15-4229-a922-c5b7beac7a76" CreationDate="2010-10-08T08:35:01.713" UserId="122" Text="&lt;starcraft-2&gt;" />
  <row Id="20298" PostHistoryTypeId="2" PostId="8608" RevisionGUID="81ed57ac-3e8a-401c-b9ec-1a6b2eeceb70" CreationDate="2010-10-08T08:36:13.477" UserId="2033" Text="I'd like to prepare for cataclysm being released in terms of clearing my bags / bank and also spending / saving / acquiring 'currency' (gold / honor / emblems etc) but am not sure where to start.  The kind of things I'm thinking of are where 'currency' changes from one expansion to the next:&#xD;&#xA;&#xD;&#xA; - Badges of frost / heroism etc.  Should I spend them on heirloom items, or save them if they get converted to something usable in Cata?&#xD;&#xA; - Honor - similar question - spend now or save?&#xD;&#xA; - Crusader orbs / Frozen Orbs - sell now?&#xD;&#xA; - Sell trade mats (at now rock bottom prices)?  Or are some expected still to be in demand in Cata? &#xD;&#xA;&#xD;&#xA;Also I have a few thousand gold saved, but not sure what the 'exchange rate' is likely to be - is it worth taking advantage of being able to get gold easily now, or are quests like to pay out more than the current level 80 quests once we start levelling again?" />
  <row Id="20299" PostHistoryTypeId="1" PostId="8608" RevisionGUID="81ed57ac-3e8a-401c-b9ec-1a6b2eeceb70" CreationDate="2010-10-08T08:36:13.477" UserId="2033" Text="World of Warcraft - Preparing for cataclysm release" />
  <row Id="20300" PostHistoryTypeId="3" PostId="8608" RevisionGUID="81ed57ac-3e8a-401c-b9ec-1a6b2eeceb70" CreationDate="2010-10-08T08:36:13.477" UserId="2033" Text="&lt;world-of-warcraft&gt;" />
  <row Id="20301" PostHistoryTypeId="2" PostId="8609" RevisionGUID="798368bb-7a91-4c6b-a040-fa6079fafa3b" CreationDate="2010-10-08T08:40:40.963" UserId="122" Text="After doing some brief experimentation, it looks to me as if the attack type actually depends on the attacking unit. The Thor, for example, will always use its ground attack. Here's a table of what attack is used for each unit (I've only listed units that have different ground and air attack):&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Unit             Attack type&#xD;&#xA;==============================&#xD;&#xA;     --- Melee units ---&#xD;&#xA;Battlecruiser    Ground&#xD;&#xA;Queen            Air&#xD;&#xA;Thor             Ground&#xD;&#xA; --- Campaign-only units ---&#xD;&#xA;Goliath          Air&#xD;&#xA;Scout            Ground&#xD;&#xA;Wraith           Air&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;It seems to me that this was designed so that the unit will use its more &quot;powerful attack&quot;. The Battlecruiser's ground attack is stronger than its air attack, and the Wraith's air attack is stronger than its ground. My theory breaks down when it comes to the Scout, but I believe this is just a mistake on Blizzard's part, since Scouts can never face off Colossi in the campaign, as far as I can remember.&#xD;&#xA;&#xD;&#xA;The Thor is unique here as in its attack can be said to be weaker vs ground because of the shorter range, but the ground damage is definitely higher, so I guess that's why it was chosen." />
  <row Id="20302" PostHistoryTypeId="2" PostId="8610" RevisionGUID="15dd21d9-ac2b-4df8-a545-b8f9db110300" CreationDate="2010-10-08T09:09:40.393" UserId="749" Text="I suggest you get/save: &#xD;&#xA;&#xD;&#xA; 1. All the Frost Badges / Thriumph that you can. Don’t buy Heirloom now as it will be replaced anyway. Badges will be converted. Use [this calculator][1] to estimate how much you will get. &#xD;&#xA;&#xD;&#xA; 2. Cap your 75.000 honor unless there’s something you need. (I.e. you have a green chest from questing, go get the furious one). But always try to end the season with as much as you can get close to 75k.&#xD;&#xA;&#xD;&#xA; 3. These are not going to be converted as far as I know, but eventually replaced. I’m not 100% sure. Sell them anyway.&#xD;&#xA;&#xD;&#xA; 4. Save them if you have. There will be a lot of leveling and the need for “power level” certain professions. &#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mmo-champion.com/content/1993-Patch-4.0.1-release-date-Heroic-Deadmines-Blue-Posts" />
  <row Id="20303" PostHistoryTypeId="2" PostId="8611" RevisionGUID="d857e54c-36a2-4be7-896d-7bae07414067" CreationDate="2010-10-08T09:33:08.787" UserId="3588" Text="When being told&#xD;&#xA;&#xD;&#xA;&gt; Oopsies, it seems we have squashed one of your favorite city-states.&#xD;&#xA;&#xD;&#xA;or similar niceties by an AI opponent, is there any benefit to responding with &quot;You'll pay for this&quot;? I assume it's there to build mutual hatred, so the opponent may attack you sooner rather than later or punish you in other ways. Is there a benefit in provoking a war?" />
  <row Id="20304" PostHistoryTypeId="1" PostId="8611" RevisionGUID="d857e54c-36a2-4be7-896d-7bae07414067" CreationDate="2010-10-08T09:33:08.787" UserId="3588" Text="Is there any point to &quot;You'll pay for this&quot; responses when talking to other players?" />
  <row Id="20305" PostHistoryTypeId="3" PostId="8611" RevisionGUID="d857e54c-36a2-4be7-896d-7bae07414067" CreationDate="2010-10-08T09:33:08.787" UserId="3588" Text="&lt;civilization-5&gt;" />
  <row Id="20306" PostHistoryTypeId="2" PostId="8612" RevisionGUID="a78718cb-6f68-463d-ba40-5ec7545dcac7" CreationDate="2010-10-08T11:21:04.313" UserId="1719" Text="I have a very deep vertical mine shaft (I started in a mountain and hit bedrock), so it takes a long time to get up or down using my ladder.  To speed up the trip down I thought &quot;why don't I add a little pool for me to jump in?&quot;, but when testing it out the first time I died and had to rush back to my mine to collect my items before they disappeared.&#xD;&#xA;&#xD;&#xA;How deep do I have to make the pool in order to prevent myself from taking damage when I hit the water?" />
  <row Id="20307" PostHistoryTypeId="1" PostId="8612" RevisionGUID="a78718cb-6f68-463d-ba40-5ec7545dcac7" CreationDate="2010-10-08T11:21:04.313" UserId="1719" Text="How deep does water have to be to prevent fall damage?" />
  <row Id="20308" PostHistoryTypeId="3" PostId="8612" RevisionGUID="a78718cb-6f68-463d-ba40-5ec7545dcac7" CreationDate="2010-10-08T11:21:04.313" UserId="1719" Text="&lt;minecraft&gt;" />
  <row Id="20309" PostHistoryTypeId="2" PostId="8613" RevisionGUID="39b40c58-0d43-474b-898c-37fc680e8311" CreationDate="2010-10-08T11:24:20.233" UserId="3962" Text="I haven't played the game yet, but i read the full review in a game magazine where they specified that there where magazines improving the durability of the custom made weapons.&#xD;&#xA;&#xD;&#xA;hope that helps" />
  <row Id="20310" PostHistoryTypeId="2" PostId="8614" RevisionGUID="aa6f108c-ec40-436f-9ba8-aa14e3e28d0e" CreationDate="2010-10-08T11:47:24.507" UserId="3917" Text="It has to be at least 3 deep to survive a fall from surface to bedrock" />
  <row Id="20311" PostHistoryTypeId="2" PostId="8615" RevisionGUID="a1809687-d668-4e3d-8443-0f31631da0dc" CreationDate="2010-10-08T12:24:06.120" UserId="730" Text="We used to bring our EEE PC 701 (Celeron 900Mhz CPU) and use it as dedicated server to our small TF2 LAN parties. It hosted without any problem 12/14 clients.&#xD;&#xA;&#xD;&#xA;In principle I can say that your hardware could be enough for your purpose. Just keep in mind to not invite too many people. " />
  <row Id="20312" PostHistoryTypeId="2" PostId="8616" RevisionGUID="7e98f132-1a31-434e-aa5e-6a5b469f29ef" CreationDate="2010-10-08T12:59:30.247" UserId="2470" Text="Hi,&#xD;&#xA;&#xD;&#xA;When one of your cities demands a luxury resource is there an easy way of finding other cities with which you can trade this resource?  I find myself randomly clicking on other cities in a hope they have this resource available to trade which leads me to think I'm missing something.&#xD;&#xA;&#xD;&#xA;Thanks in advance for any advice." />
  <row Id="20313" PostHistoryTypeId="1" PostId="8616" RevisionGUID="7e98f132-1a31-434e-aa5e-6a5b469f29ef" CreationDate="2010-10-08T12:59:30.247" UserId="2470" Text="Providing resources to cities when requested" />
  <row Id="20314" PostHistoryTypeId="3" PostId="8616" RevisionGUID="7e98f132-1a31-434e-aa5e-6a5b469f29ef" CreationDate="2010-10-08T12:59:30.247" UserId="2470" Text="&lt;civilization-5&gt;&lt;luxury-resources&gt;" />
  <row Id="20315" PostHistoryTypeId="2" PostId="8617" RevisionGUID="99442a51-edd9-4ed2-a4e8-6e6d1e4a4eb1" CreationDate="2010-10-08T13:06:40.290" UserId="1485" Text="The medic promotion for land units increases the heal rate of that unit, and those in adjacent hexes.&#xD;&#xA;&#xD;&#xA;I've just had a thought, but unfortunatly am not at home to check, so thought I'd ask before I forget about it:  &#xD;&#xA;Does the effect of the promotion stack?  &#xD;&#xA;If I have three injured units with the promotion and place them in a triangle formation (so they are each adjacent to the other two), and fortify them all to heal, will they each recieve a bonus of:&#xD;&#xA;&#xD;&#xA;* +3 (+1 from themselves and +1 from each of the other 2 units)&#xD;&#xA;* +2 (+1 from themselves and +1 from a non-stacking adjacent affect)&#xD;&#xA;* +1 (+1 from themselves; no stacking at all)&#xD;&#xA;* Something else?" />
  <row Id="20316" PostHistoryTypeId="1" PostId="8617" RevisionGUID="99442a51-edd9-4ed2-a4e8-6e6d1e4a4eb1" CreationDate="2010-10-08T13:06:40.290" UserId="1485" Text="Does the medic promotion stack?" />
  <row Id="20317" PostHistoryTypeId="3" PostId="8617" RevisionGUID="99442a51-edd9-4ed2-a4e8-6e6d1e4a4eb1" CreationDate="2010-10-08T13:06:40.290" UserId="1485" Text="&lt;civilization-5&gt;" />
  <row Id="20318" PostHistoryTypeId="2" PostId="8618" RevisionGUID="87c4812a-ed1e-49d7-b437-4b9ccdc6b4d8" CreationDate="2010-10-08T13:18:21.037" UserId="1485" Text="You can see what other Civs and/or City States have things to trade with you (or in the case of City States share with you if you become allied) from the &quot;Diplomacy Overview&quot; screen.&#xD;&#xA;&#xD;&#xA;**Either** pull open the &quot;quick&quot; diplomacy view (top-right) and hit the button at the top of the pop up.&#xD;&#xA;&#xD;&#xA;**Or** there's a menu button near the top-right as well, which gives access to several overview windows (Diplomacy, Military, Economic, etc)." />
  <row Id="20319" PostHistoryTypeId="2" PostId="8619" RevisionGUID="b3c41753-61cc-4737-a9f4-632d676a9445" CreationDate="2010-10-08T13:32:59.073" UserId="3961" Text="Actually, you don't need to rush a low-tech war if you can find a way to keep out of trouble. Here is how I did it:&#xD;&#xA;&#xD;&#xA;I made an Advanced Setup with myself as Gandhi, allied with Montezuma and Oda Nobunaga (To create an ally, click &quot;Add AI Player&quot; and match the team number with your own. Other military oriented civs would probably do just as well.) You can add more if you wish, but I found two AI members to be sufficient. As the only opposing civ, I chose Alexander because his main trait is tied to city-states (The same would go for Ramkhamhaeng). These are the changes I made:&#xD;&#xA;&#xD;&#xA;City-States: 0 - No advantage for poor Alex.&#xD;&#xA;&#xD;&#xA;Map Type: Archipelago - Islands are easier to defend.&#xD;&#xA;&#xD;&#xA;Map Size: Duel - So that the AI can't found 17 cities while you're producing your first worker.&#xD;&#xA;&#xD;&#xA;Difficulty Level: Deity - Well, that's the point, isn't it?&#xD;&#xA;&#xD;&#xA;Game Pace: Quick - Unless you want more time for potentially being crushed.&#xD;&#xA;&#xD;&#xA;Sea Level: High - Less land means smaller differences.&#xD;&#xA;&#xD;&#xA;Now, allies do not simply add to your team's strength compared to the single civ. Since research is now split between team members, your participation will make the combined science effort slightly lower than that of a pure deity AI player. However, more allies will probably make your weakness less significant (If you don't mind waiting longer between turns, or you're playing on a Giant Death Computer).&#xD;&#xA;The idea is not to use your allies to win by domination (There is no way in which you can coordinate offensive warfare with them anyway, those deity retards). The team is simply there to discourage your opponent from going to war. There will probably be a few fights anyway, but with a bit of luck, the enemy will then be so busy with your allies that he won't send more units toward your cities than what you can handle with city bombardment, friendly territory bonuses and a few up-to-date land units.&#xD;&#xA;&#xD;&#xA;Science can actually be totally neglected (I didn't even build libraries), since new technologies will pop up from your superior allies anyway. Economy is not the most important either, unless you base your growth on purchasing. With allies providing somewhat of a &quot;cold war standstill&quot; defense, you are now free to focus almost entirely on culture and production. Keep your people happy and rush buildings and wonders which will boost culture or lower social policy requirements (Keep an eye for new wonders, so that your allies don't grab them first). Select your policies wisely within 5 branches and aim toward completing them all. The choice is yours, but I'd say Piety and Freedom are unquestionable.&#xD;&#xA;&#xD;&#xA;Unless your cities get caught in the line of fire, or your allies fail to keep a larger wave from coming your way, you should be able to finish the Utopia Project before 2050. Yeah, I know, it's a Freemason NWO Eye in the Pyramid, but if one has to join the dark side to win a cultural victory, so be it. For &quot;Flawless Strategy&quot;! :P" />
  <row Id="20320" PostHistoryTypeId="5" PostId="8600" RevisionGUID="ef421e32-ba5e-4c8f-bb75-6a1598cf9465" CreationDate="2010-10-08T13:59:21.857" UserId="18" Comment="deleted 20 characters in body; edited title" Text="I found a good deal for Starcraft 2 used on Ebay. Can I buy the game? Is it legal to transfer a game from one account to another?" />
  <row Id="20321" PostHistoryTypeId="4" PostId="8600" RevisionGUID="ef421e32-ba5e-4c8f-bb75-6a1598cf9465" CreationDate="2010-10-08T13:59:21.857" UserId="18" Comment="deleted 20 characters in body; edited title" Text="Can I buy used games online?" />
  <row Id="20322" PostHistoryTypeId="2" PostId="8620" RevisionGUID="a0f1c3e2-87c6-4dcc-b952-c68a5e064c78" CreationDate="2010-10-08T14:29:43.050" UserId="3965" Text="This is probably a really stupid question, but I tried searching and could not find anything in either the help files or online.&#xD;&#xA;&#xD;&#xA;Perhaps it is a bug, but I cannot gift any units to either city-states or other players. When I select gift a unit, the gift cursor appears, but when I click on a unit nothing happens. I tried moving the unit to their territory first but it does not work and it says that you can gift a unit from anywhere on the map." />
  <row Id="20323" PostHistoryTypeId="1" PostId="8620" RevisionGUID="a0f1c3e2-87c6-4dcc-b952-c68a5e064c78" CreationDate="2010-10-08T14:29:43.050" UserId="3965" Text="Gift units in civ 5" />
  <row Id="20324" PostHistoryTypeId="3" PostId="8620" RevisionGUID="a0f1c3e2-87c6-4dcc-b952-c68a5e064c78" CreationDate="2010-10-08T14:29:43.050" UserId="3965" Text="&lt;civilization-5&gt;" />
  <row Id="20325" PostHistoryTypeId="4" PostId="8600" RevisionGUID="35670a86-86c4-4bfb-b541-2300e55e710e" CreationDate="2010-10-08T14:41:03.130" UserId="85" Comment="Grace Note used Refresh! Confuse status was cleared ♪" Text="Is it possible to purchase and play a used copy of StarCraft 2?" />
  <row Id="20326" PostHistoryTypeId="5" PostId="8600" RevisionGUID="35670a86-86c4-4bfb-b541-2300e55e710e" CreationDate="2010-10-08T14:41:03.130" UserId="85" Comment="Grace Note used Refresh! Confuse status was cleared ♪" Text="I found a good deal for Starcraft 2 used on Ebay. Can I buy the game? Is it legal to transfer a game from one account to another? " />
  <row Id="20327" PostHistoryTypeId="5" PostId="8600" RevisionGUID="ca07e5d6-a947-4b64-9656-935240ea84b1" CreationDate="2010-10-08T14:51:05.477" UserId="29" Comment="added 3 characters in body" Text="I found a good deal for Starcraft 2 used on Ebay. Can I buy the game? Is it possible to transfer a game from one account to another? " />
  <row Id="20328" PostHistoryTypeId="2" PostId="8621" RevisionGUID="32380948-87e5-4774-97d1-a24d27051e8d" CreationDate="2010-10-08T15:17:12.703" UserId="1625" Text="http://hom.guildwars2.com/index.html gives a more complete answer now. " />
  <row Id="20329" PostHistoryTypeId="2" PostId="8622" RevisionGUID="1343900c-0e07-4ba2-858f-5efb1d36bb86" CreationDate="2010-10-08T15:21:33.927" UserId="1625" Text="Given the new information on the Hall of Monuments for Guild Wars, what is the easiest and/or best way to earn statues (and thus Monument Points)? &#xD;&#xA;&#xD;&#xA;For reference: http://hom.guildwars2.com/" />
  <row Id="20330" PostHistoryTypeId="1" PostId="8622" RevisionGUID="1343900c-0e07-4ba2-858f-5efb1d36bb86" CreationDate="2010-10-08T15:21:33.927" UserId="1625" Text="Hall of Monuments in Guild Wars" />
  <row Id="20331" PostHistoryTypeId="3" PostId="8622" RevisionGUID="1343900c-0e07-4ba2-858f-5efb1d36bb86" CreationDate="2010-10-08T15:21:33.927" UserId="1625" Text="&lt;guild-wars&gt;&lt;guild-wars2&gt;" />
  <row Id="20332" PostHistoryTypeId="10" PostId="8616" RevisionGUID="0d7eccd6-6672-4e04-8d55-bd6df709cd7b" CreationDate="2010-10-08T15:24:02.387" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="20333" PostHistoryTypeId="5" PostId="8616" RevisionGUID="be89447b-d46e-49e6-a8d0-7c233a97a7f0" CreationDate="2010-10-08T15:24:02.683" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is there any way to see a digest of what resources civilizations / city states own?](http://gaming.stackexchange.com/questions/8131/is-there-any-way-to-see-a-digest-of-what-resources-civilizations-city-states-ow)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Hi,&#xD;&#xA;&#xD;&#xA;When one of your cities demands a luxury resource is there an easy way of finding other cities with which you can trade this resource?  I find myself randomly clicking on other cities in a hope they have this resource available to trade which leads me to think I'm missing something.&#xD;&#xA;&#xD;&#xA;Thanks in advance for any advice." />
  <row Id="20334" PostHistoryTypeId="2" PostId="8623" RevisionGUID="3df7b88f-f51d-4c01-86b0-d8cc77f01c0d" CreationDate="2010-10-08T15:29:48.947" UserId="341" Text="You can also use the new strategic view.  Among the many overlays available for it is one that shows an icon for each unit (for ease of use, you might want to disable the other icons and overlays), and you can easily scroll out far enough to see your entire empire.  I believe you can even control your units directly from that view." />
  <row Id="20335" PostHistoryTypeId="2" PostId="8624" RevisionGUID="ba0f42f6-ed61-4435-b1cf-16853118dbf4" CreationDate="2010-10-08T15:38:19.450" UserId="3951" Text="I'm pretty sure it has to be in their territory, otherwise how would it know which state to go to?&#xD;&#xA;&#xD;&#xA;It works fine for me- I move a unit to another territory, click &quot;gift&quot;, and it's no longer mine." />
  <row Id="20336" PostHistoryTypeId="2" PostId="8625" RevisionGUID="4202e7d3-3d59-4700-bfcf-88c731ad3a67" CreationDate="2010-10-08T15:46:16.783" UserId="32" Text="**Do not buy StarCraft II used.** You will not be able to play.&#xD;&#xA;&#xD;&#xA;StarCraft II is only playable via a Battle.net account with rights to play StarCraft II.  There are 2 ways to get those rights:&#xD;&#xA;&#xD;&#xA; - Purchase the game online via the Battle.net website.&#xD;&#xA; - Purchase a boxed copy of the game and register the 1-time use key with your account on the Battle.net website&#xD;&#xA;&#xD;&#xA;If you do purchase the boxed copy used, the 1-time use key will probably already have been used.&#xD;&#xA;&#xD;&#xA;The *only* thing you could possibly hope to get from purchasing the game used is any of the physical media that comes in the box (the manual, the disc itself). If you haven't purchased the game already, chances are you don't care one whit about any of that stuff anyway." />
  <row Id="20337" PostHistoryTypeId="2" PostId="8626" RevisionGUID="f71f944e-96e9-418c-b878-af2d2fb96cf9" CreationDate="2010-10-08T15:47:52.897" UserId="102" Text="So the secret to this conundrum can be found by examining the Goliath, and the Goliath merc.&#xD;&#xA;&#xD;&#xA;The Goliath Merc uses ground while the Goliath uses Air.&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;So why doe the Thor use ground?&#xD;&#xA;&#xD;&#xA;If we actually look at the Thor we see that the Thor actually acquires with its weapons based on `angle`.&#xD;&#xA;![alt text][3]&#xD;&#xA;On the Goliath and Goliath merc, these values are set to `distance`.  Since the Thor can use angle to prioritize (Colossus and Goliath are both ground), it does.  Since the Goliath can't (distance is identical), it defaults to the order its weapons occur.&#xD;&#xA;&#xD;&#xA;Finally, this explains the Scout:&#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LygVY.png&#xD;&#xA;  [2]: http://i.imgur.com/czfAQ.png&#xD;&#xA;  [3]: http://i.imgur.com/4NE31.png&#xD;&#xA;  [4]: http://i.imgur.com/EW0wD.png" />
  <row Id="20338" PostHistoryTypeId="5" PostId="465" RevisionGUID="a5b99384-63a6-4480-9639-b6d66cdb1dc0" CreationDate="2010-10-08T16:00:46.353" UserId="160" Comment="added new HoM link" Text="Actual characters cannot be transferred to GW2, though you will be able to reserve character names. If you purchase Guild Wars: Eye of the North, you will have access to the Hall of Monuments. The HoM is a way to track various achievements from GW1, such as miniatures collected, prestige armor/weapons acquired, titles and accomplishments you've achieved, etc. ArenaNet has confirmed that your character in GW2 will benefit from any accomplishments you have logged with the Hall of Monument by linking your two accounts. The bonuses you can acquire are account-based, not character-based, so if GW1 character A got the Tyrian Explorer title and GW1 character B got the Canthan Explorer title, you will still get the benefit from both characters' accomplishments in GW2 as long as you've logged those accomplishments in the HoM. Happy achievement hunting! :)&#xD;&#xA;&#xD;&#xA;Additionally, there is now a [website][1] where you can fill in your character's name and your GW2 rewards will be calculated based on what is currently in the Hall of Monuments. Calculations are based on account, so even if you fill in a certain character's name, the rewards you are receiving are based on your account as a whole. You *will* be able to continue adding to the HoM after GW2 releases.&#xD;&#xA;&#xD;&#xA;[Additional Source][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hom.guildwars2.com/index.html&#xD;&#xA;  [2]: http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions &quot;Source&quot;" />
  <row Id="20339" PostHistoryTypeId="5" PostId="8626" RevisionGUID="25479f46-cd35-489f-8ff7-fa6dc70ccfee" CreationDate="2010-10-08T16:13:50.107" UserId="14" Comment="format ☥" Text="So the secret to this conundrum can be found by examining the Goliath, and the Goliath merc.&#xD;&#xA;&#xD;&#xA;The Goliath Merc uses ground while the Goliath uses Air.&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;So why doe the Thor use ground?&#xD;&#xA;&#xD;&#xA;If we actually look at the Thor we see that the Thor actually acquires with its weapons based on `angle`.  &#xD;&#xA;![alt text][3]  &#xD;&#xA;On the Goliath and Goliath merc, these values are set to `distance`.  Since the Thor can use angle to prioritize (Colossus and Goliath are both ground), it does.  Since the Goliath can't (distance is identical), it defaults to the order its weapons occur.&#xD;&#xA;&#xD;&#xA;Finally, this explains the Scout:  &#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LygVY.png&#xD;&#xA;  [2]: http://i.imgur.com/czfAQ.png&#xD;&#xA;  [3]: http://i.imgur.com/4NE31.png&#xD;&#xA;  [4]: http://i.imgur.com/EW0wD.png" />
  <row Id="20340" PostHistoryTypeId="2" PostId="8627" RevisionGUID="384b45c7-7ca1-4ea0-a1c2-352e2a8e2c18" CreationDate="2010-10-08T16:16:19.263" UserId="2498" Text="I tried to refresh my dragon's call page and now i get this error:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Server Error in '/' Application.&#xD;&#xA;&#xD;&#xA;Runtime Error&#xD;&#xA;&#xD;&#xA;Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine. &#xD;&#xA;&#xD;&#xA;Details: To enable the details of this specific error message to be viewable on remote machines, please create a &lt;customErrors&gt; tag within a &quot;web.config&quot; configuration file located in the root directory of the current web application. This &lt;customErrors&gt; tag should then have its &quot;mode&quot; attribute set to &quot;Off&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;!-- Web.Config Configuration File --&gt;&#xD;&#xA;&#xD;&#xA;&lt;configuration&gt;&#xD;&#xA;    &lt;system.web&gt;&#xD;&#xA;        &lt;customErrors mode=&quot;Off&quot;/&gt;&#xD;&#xA;    &lt;/system.web&gt;&#xD;&#xA;&lt;/configuration&gt;&#xD;&#xA;&#xD;&#xA;Notes: The current error page you are seeing can be replaced by a custom error page by modifying the &quot;defaultRedirect&quot; attribute of the application's &lt;customErrors&gt; configuration tag to point to a custom error page URL.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;!-- Web.Config Configuration File --&gt;&#xD;&#xA;&#xD;&#xA;&lt;configuration&gt;&#xD;&#xA;    &lt;system.web&gt;&#xD;&#xA;        &lt;customErrors mode=&quot;RemoteOnly&quot; defaultRedirect=&quot;mycustompage.htm&quot;/&gt;&#xD;&#xA;    &lt;/system.web&gt;&#xD;&#xA;&lt;/configuration&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20341" PostHistoryTypeId="1" PostId="8627" RevisionGUID="384b45c7-7ca1-4ea0-a1c2-352e2a8e2c18" CreationDate="2010-10-08T16:16:19.263" UserId="2498" Text="can't login to dragon's call" />
  <row Id="20342" PostHistoryTypeId="3" PostId="8627" RevisionGUID="384b45c7-7ca1-4ea0-a1c2-352e2a8e2c18" CreationDate="2010-10-08T16:16:19.263" UserId="2498" Text="&lt;dragons-call&gt;" />
  <row Id="20343" PostHistoryTypeId="2" PostId="8628" RevisionGUID="afc72521-a5dc-40ca-bd01-5a7556e02683" CreationDate="2010-10-08T16:21:56.847" UserId="3917" Text="There is no easy(or legit) way of earning the monuments as they all take quite a bit of money and time.  However, there are many available ways of earning those titles if you have a large amount of stashed platinum handy.&#xD;&#xA;&#xD;&#xA;There are many services being offered on community sites like guildwarsguru where people are willing to perform tasks like vanquishing certain areas for you or do the hard mode missions, for a fee.&#xD;&#xA;&#xD;&#xA;And of course, having enough money will buy you the 3 consumable titles fairly quickly, as well as the zkey and the lucky/unlucky monuments.&#xD;&#xA;&#xD;&#xA;And both the official and unofficial wikis have a lot of help in terms of strategies to do for title grinding.&#xD;&#xA;&#xD;&#xA;Finally, as a word of warning, using a program to drink alcohol while you are afk to rack up 10k minutes is against the TOS and your account may be banned for botting. (Happened to one of my guildies)" />
  <row Id="20344" PostHistoryTypeId="2" PostId="8629" RevisionGUID="386ffc2e-2be6-4471-90d4-5fefbdff2bff" CreationDate="2010-10-08T16:25:49.607" UserId="160" Text="The unit does not have to be in their territory in order to gift it. Aside from the method GoatRider mentioned, you can go to the City-State's diplomacy screen, and then click on &quot;Gift Unit.&quot; When you click on the unit you would like to gift, you *should* receive a confirmation asking &quot;Do you want to give &lt;city&gt; your &lt;unit&gt;?&quot; and an option to choose &quot;Yes&quot; or &quot;No.&quot; If you choose yes, I believe it takes a couple turns for the unit to reach the city-state itself. &#xD;&#xA;&#xD;&#xA;You're apparently not receiving the pop-up confirmation. This may be a silly question, but are you sure that the unit you are clicking on to gift belongs to you? When you click on Gift Unit and your cursor changes, the hex of any units that you have eligible to gift will become outlined in yellow. &#xD;&#xA;&#xD;&#xA;In addition, doing some testing here, it seems that you cannot gift Workers or Great Merchants (I'm not sure about other Great People as that was the only one I had to test with). If I tried with either of those, I had the same problem you did. I think perhaps combat units are the only ones eligible. " />
  <row Id="20345" PostHistoryTypeId="2" PostId="8630" RevisionGUID="4d7a7f16-342b-4cc3-9ac4-38e273cd628d" CreationDate="2010-10-08T16:55:03.727" UserId="708" Text="I had a problem with this - make sure you're clicking on the hex tile at the unit's &quot;base&quot;, and NOT on the circular icon for the unit. Clicking on the icon &quot;selects&quot; the unit and cancels the gift operation." />
  <row Id="20346" PostHistoryTypeId="5" PostId="8622" RevisionGUID="9094d6c5-0d5a-4296-85f5-148c9853a586" CreationDate="2010-10-08T16:59:16.310" UserId="1625" Comment="added clarification" Text="Given the new information on the Hall of Monuments for Guild Wars, what is the easiest and/or best way to earn some statues (and thus Monument Points)? &#xD;&#xA;&#xD;&#xA;(edit) More precisely: Which statues are easier to earn? I don't want or need every single statue -- but if there are any that are relatively easy (or easier) to earn, I'd like to get them. (For example, the Hero statue for MOX appears to be very easy.) &#xD;&#xA;&#xD;&#xA;For reference: http://hom.guildwars2.com/" />
  <row Id="20349" PostHistoryTypeId="2" PostId="8632" RevisionGUID="860370e0-5517-4add-972b-6a1563f411ce" CreationDate="2010-10-08T17:55:05.397" UserId="341" Text="Obviously there can be a cost involved with getting a city-state to ally with you, in the sense that you gift them gold to get reputation.  But I noticed in my game the other night that allying with a city-state to get their resources appeared to cause my gold per turn to fall precipitously.  Am I now paying maintenance on the roads that are in their territory?  Are there other possible explanations?" />
  <row Id="20350" PostHistoryTypeId="1" PostId="8632" RevisionGUID="860370e0-5517-4add-972b-6a1563f411ce" CreationDate="2010-10-08T17:55:05.397" UserId="341" Text="Is there a per turn gold cost to allying with a city-state?" />
  <row Id="20351" PostHistoryTypeId="3" PostId="8632" RevisionGUID="860370e0-5517-4add-972b-6a1563f411ce" CreationDate="2010-10-08T17:55:05.397" UserId="341" Text="&lt;civilization-5&gt;" />
  <row Id="20352" PostHistoryTypeId="5" PostId="3137" RevisionGUID="f80799d0-c876-4cf9-80b3-62d9eba23cf0" CreationDate="2010-10-08T17:57:41.457" UserId="121" Comment="Updated due to comments" Text="As for difficulty I think an *interested* thirteen year old should be able to learn to play.  Oftentimes it seems children are better at learning interfaces than we adults are.  As far as content dwarf fortress contains the following.&#xD;&#xA;&#xD;&#xA; - Fantasy Creatures&#xD;&#xA; - Canabalism (Elves)&#xD;&#xA; - Kidnapping (Goblins)&#xD;&#xA; - Torture and torment of captives&#xD;&#xA; - Brutal law enforcement&#xD;&#xA; - Violence&#xD;&#xA;  - Blood spatter&#xD;&#xA;  - Overly descriptive organ damage&#xD;&#xA;  - Vomit caused by stomach damage&#xD;&#xA;  - Protruding organs&#xD;&#xA;  - Failed surgical procedures&#xD;&#xA; - Corpses&#xD;&#xA; - The need to clean up vomit and blood&#xD;&#xA; - The ability to kill unicorns, and mermaids for their valuable body parts&#xD;&#xA; - Totems made from the dead&#xD;&#xA; - Alcohol and alcohol dependence, but no other drug references.&#xD;&#xA; - No mention of sex, nor sexual topics&#xD;&#xA;&#xD;&#xA;You would have to determine from that how appropriate it is for the child in question.  I'm fairly sure the ESRB would rate it at least 13+." />
  <row Id="20356" PostHistoryTypeId="2" PostId="8634" RevisionGUID="4693448d-e23b-4fae-b00e-6a2fff3d00da" CreationDate="2010-10-08T18:27:10.437" UserId="2874" Text="Does anyone know the list for all perks in Fallout New Vegas?" />
  <row Id="20357" PostHistoryTypeId="1" PostId="8634" RevisionGUID="4693448d-e23b-4fae-b00e-6a2fff3d00da" CreationDate="2010-10-08T18:27:10.437" UserId="2874" Text="Official List of Perks for Fallout New Vegas" />
  <row Id="20358" PostHistoryTypeId="3" PostId="8634" RevisionGUID="4693448d-e23b-4fae-b00e-6a2fff3d00da" CreationDate="2010-10-08T18:27:10.437" UserId="2874" Text="&lt;fallout&gt;" />
  <row Id="20360" PostHistoryTypeId="2" PostId="8636" RevisionGUID="8fff0555-95f9-4dd7-9e08-cb9cea40fa55" CreationDate="2010-10-08T18:33:15.587" UserId="3973" Text="So, last night was the fourth night strike out of getting people to group up for a Garth Agarwen runs. I am told players don't like that zone. So...&#xD;&#xA;&#xD;&#xA;As a rather new player to LOTRO, where can a Hunter go to gain xp quickly if grouping is not an option? Keeping in mind I loathe the fetch quests in the game, they take forever." />
  <row Id="20361" PostHistoryTypeId="1" PostId="8636" RevisionGUID="8fff0555-95f9-4dd7-9e08-cb9cea40fa55" CreationDate="2010-10-08T18:33:15.587" UserId="3973" Text="Best level grind for a Hunter from 34-45?" />
  <row Id="20362" PostHistoryTypeId="3" PostId="8636" RevisionGUID="8fff0555-95f9-4dd7-9e08-cb9cea40fa55" CreationDate="2010-10-08T18:33:15.587" UserId="3973" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="20364" PostHistoryTypeId="5" PostId="8600" RevisionGUID="6e7ca7ed-6911-4538-b026-ab28c18f2faa" CreationDate="2010-10-08T18:41:05.473" UserId="3619" Comment="added 70 characters in body" Text="I found a good deal for Starcraft 2 used on Ebay. Can I buy the game? Is it possible to transfer a game from one account to another? &#xD;&#xA;&#xD;&#xA;edit&#xD;&#xA;&#xD;&#xA;Its mentioned unused key but opened box. So Can I buy it ?" />
  <row Id="20365" PostHistoryTypeId="2" PostId="8637" RevisionGUID="32a57929-3196-4388-b934-2ff0edc6175e" CreationDate="2010-10-08T18:41:13.880" UserId="2874" Text="[The Vault][1] has a small list of perks but not a full list.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks" />
  <row Id="20366" PostHistoryTypeId="2" PostId="8638" RevisionGUID="fec2f363-40f4-41b1-8a99-365fd46528a2" CreationDate="2010-10-08T18:47:57.500" UserId="3980" Text="They drop from mobs/bosses in Carn Dum, a lvl 50 6-man instance.  Other than that you can bet them from skrimish vendors as Trevel mentioned." />
  <row Id="20367" PostHistoryTypeId="2" PostId="8639" RevisionGUID="54b8d43e-7531-4c80-b5ce-46e5599d148a" CreationDate="2010-10-08T18:51:46.880" UserId="23" Text="I am worried that if I got used to pulling the 'stunts' one would make in videogames with the same physical interface of a real car could lead me to bringing the same 'stants' on real streets. Ugh.&#xD;&#xA;&#xD;&#xA;Is there any research on this topic? Do you have experiences to share? [Please bring more to the table than just your opinion.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://moms4mom.com/back-it-up" />
  <row Id="20368" PostHistoryTypeId="1" PostId="8639" RevisionGUID="54b8d43e-7531-4c80-b5ce-46e5599d148a" CreationDate="2010-10-08T18:51:46.880" UserId="23" Text="Does playing racing games with a wheel and pedals affect your  afk driving?" />
  <row Id="20369" PostHistoryTypeId="3" PostId="8639" RevisionGUID="54b8d43e-7531-4c80-b5ce-46e5599d148a" CreationDate="2010-10-08T18:51:46.880" UserId="23" Text="&lt;controls&gt;&lt;health&gt;" />
  <row Id="20370" PostHistoryTypeId="2" PostId="8640" RevisionGUID="d8333f1d-1214-4c3f-a532-0ae7942bfcec" CreationDate="2010-10-08T18:58:59.547" UserId="3981" Text="I remember playing a game at a friend's house when I was about 10 that I loved.  I think it was on the NES, but now I'm doubting that fact since I haven't been able to find it anywhere.&#xD;&#xA;&#xD;&#xA;It was a space game, where the world was made up of single-screen square rooms, each with doors to adjacent screens on all four sides.  Your character flew around in the room, and if I remember correctly it was more like a man in suit rather than a space ship.  All of the rooms gave me the sense that you could explore in any direction, and had a ton to explore, but I don't think I played enough to get very far.&#xD;&#xA;&#xD;&#xA;I also vaguely remember the beginning of the game taking place outside of all these rooms, in open space, and then as you scroll to the right you come to a doorway at the right edge of the screen; when you pass through that, you begin your exploration of all the connected rooms.&#xD;&#xA;&#xD;&#xA;For some reason, I always thought the game was Low G Man, but every time I've taken a look at that game, it not at all the game I'm remembering.  Is this a later stage in Low G Man, or a different game entirely?" />
  <row Id="20371" PostHistoryTypeId="1" PostId="8640" RevisionGUID="d8333f1d-1214-4c3f-a532-0ae7942bfcec" CreationDate="2010-10-08T18:58:59.547" UserId="3981" Text="Help identifying space game (NES, I think)" />
  <row Id="20372" PostHistoryTypeId="3" PostId="8640" RevisionGUID="d8333f1d-1214-4c3f-a532-0ae7942bfcec" CreationDate="2010-10-08T18:58:59.547" UserId="3981" Text="&lt;identify-this-game&gt;&lt;nes&gt;&lt;space&gt;&lt;side-scroller&gt;" />
  <row Id="20373" PostHistoryTypeId="2" PostId="8641" RevisionGUID="fb1412ee-da9c-47a3-a177-aa8e980a2b8a" CreationDate="2010-10-08T19:10:49.077" UserId="2657" Text="Combo weapons are affected by magazines, yes.&#xD;&#xA;For example, some people suggest loading up on durability magazines and riding around on the slicecycle for the 72,000 zombie kills. With enough magazines, you can make it near indestructible meaning you don't have to waste time making a new slicecycle as often as usual." />
  <row Id="20374" PostHistoryTypeId="5" PostId="8627" RevisionGUID="a633687c-23f3-46c1-bcad-9225f55a80df" CreationDate="2010-10-08T19:18:53.933" UserId="816" Comment="Capitalization" Text="I tried to refresh my Dragon's Call page and now I get this error:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Server Error in '/' Application.&#xD;&#xA;&#xD;&#xA;Runtime Error&#xD;&#xA;&#xD;&#xA;Description: An application error occurred on the server. The current custom error settings for this application prevent the details of the application error from being viewed remotely (for security reasons). It could, however, be viewed by browsers running on the local server machine. &#xD;&#xA;&#xD;&#xA;Details: To enable the details of this specific error message to be viewable on remote machines, please create a &lt;customErrors&gt; tag within a &quot;web.config&quot; configuration file located in the root directory of the current web application. This &lt;customErrors&gt; tag should then have its &quot;mode&quot; attribute set to &quot;Off&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;!-- Web.Config Configuration File --&gt;&#xD;&#xA;&#xD;&#xA;&lt;configuration&gt;&#xD;&#xA;    &lt;system.web&gt;&#xD;&#xA;        &lt;customErrors mode=&quot;Off&quot;/&gt;&#xD;&#xA;    &lt;/system.web&gt;&#xD;&#xA;&lt;/configuration&gt;&#xD;&#xA;&#xD;&#xA;Notes: The current error page you are seeing can be replaced by a custom error page by modifying the &quot;defaultRedirect&quot; attribute of the application's &lt;customErrors&gt; configuration tag to point to a custom error page URL.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;!-- Web.Config Configuration File --&gt;&#xD;&#xA;&#xD;&#xA;&lt;configuration&gt;&#xD;&#xA;    &lt;system.web&gt;&#xD;&#xA;        &lt;customErrors mode=&quot;RemoteOnly&quot; defaultRedirect=&quot;mycustompage.htm&quot;/&gt;&#xD;&#xA;    &lt;/system.web&gt;&#xD;&#xA;&lt;/configuration&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20375" PostHistoryTypeId="4" PostId="8627" RevisionGUID="a633687c-23f3-46c1-bcad-9225f55a80df" CreationDate="2010-10-08T19:18:53.933" UserId="816" Comment="Capitalization" Text="Can't login to Dragon's Call" />
  <row Id="20376" PostHistoryTypeId="2" PostId="8642" RevisionGUID="69efcf02-d59a-40d2-8006-b305c70cf746" CreationDate="2010-10-08T19:19:04.070" UserId="1485" Text="In Civ4 I would improve the key points around a city to be how I wanted them and then normally stick a worker in to the mode that would **improve just that city**, with **workers do not remove forests** and **workers do not touch old improvements** both enabled in the global options. I'd occasionally just stick a worker on to improve city around one I've captured that I've captured and am not interested in micromanaging.&#xD;&#xA;&#xD;&#xA;All three of these options seem to be missing from Civ 5.&#xD;&#xA;&#xD;&#xA;I *don't* want to automate my workers to work globally, as I *hate* them touching the stuff I've actually taken the time to configure myself, they remove too many forests for my liking, and I don't like them walking about the map all over the place (for safety and because I like my workers spread across the nation, not all bunched up irrigating one city).&#xD;&#xA;&#xD;&#xA;So, are these options available anywhere in Civ 5?  &#xD;&#xA;If not, can I emulate them at all?" />
  <row Id="20377" PostHistoryTypeId="1" PostId="8642" RevisionGUID="69efcf02-d59a-40d2-8006-b305c70cf746" CreationDate="2010-10-08T19:19:04.070" UserId="1485" Text="Worker automation, can't fine tune as much as in Civ4?" />
  <row Id="20378" PostHistoryTypeId="3" PostId="8642" RevisionGUID="69efcf02-d59a-40d2-8006-b305c70cf746" CreationDate="2010-10-08T19:19:04.070" UserId="1485" Text="&lt;civilization-5&gt;" />
  <row Id="20379" PostHistoryTypeId="2" PostId="8643" RevisionGUID="5b6656e3-a1d9-46f0-b387-42cd18e6e574" CreationDate="2010-10-08T19:19:51.387" UserId="48" Text="As far as getting gold is concerned, you're at an advantage right now because you earn the normal gold for the quest as well as a bonus payment for the XP that you would have gained.  After Cataclysm, you won't have the same bonus until you reach 85.  The benefit varies by quest, anywhere from 25% to 100% more gold.&#xD;&#xA;&#xD;&#xA;[Wowhead - Cataclysm][1] lists the quests and their rewards.  For example, it looks like the quests in Mount Hyjal - the 78-82 zone - reward gold and XP very near or slightly better than those in Icecrown.  77-80 quests in Icecrown give rougly 7g 40s (13g 23s at level 80); similar quests in Hyjal reward 7g 80s (16g 53s at level 85).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://cata.wowhead.com" />
  <row Id="20380" PostHistoryTypeId="2" PostId="8644" RevisionGUID="7a53657e-b566-4da0-b6e8-003f01946d29" CreationDate="2010-10-08T19:21:38.737" UserId="2657" Text="If the Xbox isn't the one you originally purchased the content on (and you hadn't migrated the licenses to the new Xbox), you would need to be on LIVE for the DLC to load (isn't DRM brilliant?).&#xD;&#xA;&#xD;&#xA;However, if this was the case the game should have warned you as you were loading your save game.&#xD;&#xA;&#xD;&#xA;If you can, going back to a previous save game should fix things." />
  <row Id="20381" PostHistoryTypeId="5" PostId="8639" RevisionGUID="45a3c4b8-0c7f-4fb1-aa4c-989d9cabec8b" CreationDate="2010-10-08T19:22:06.940" UserId="23" Comment="edited body" Text="I am worried that if I got used to pulling the 'stunts' one would make in videogames with the same physical interface of a real car could lead me to bringing the same 'stunts' on real streets. Ugh.&#xD;&#xA;&#xD;&#xA;Is there any research on this topic? Do you have experiences to share? [Please bring more to the table than just your opinion.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://moms4mom.com/back-it-up" />
  <row Id="20383" PostHistoryTypeId="2" PostId="8646" RevisionGUID="14d2f9b5-a2ca-44f9-a6ad-f9aa00de4b5c" CreationDate="2010-10-08T19:25:37.940" UserId="3986" Text="If you think you will be interested in leveling some new characters post-cataclysm, you should spend your Triumph and any lesser emblems on Heirloom gear.  With the conversion of the current currency to Justice Points, the cost of the heirlooms actually goes up quite a bit. As can be seen here:&#xD;&#xA;http://playervsdeveloper.blogspot.com/2010/10/401-ptr-heirloom-prices-increased-5x.html&#xD;&#xA;&#xD;&#xA;Yes there are new heirlooms coming out that can be used up to level 85, but they are gained through the Guild leveling system. If you are not in a guild that will level to that point, then definitely purchase them now.  Otherwise it's your choice.&#xD;&#xA;&#xD;&#xA;The justice point cap when patch 4.0.3 goes live is 4k.  Any points that you have accumulated over that value will be converted to gold.  That 4k Justice points will get you at most 2 pieces of Rare lvl 85 gear in Cataclysm.  Maybe it's worth not spending your emblems and letting them be converted so you have that justice point bonus going into end game Cataclysm.  My thoughts are that if you cap out your JP's now and run dungeons while leveling, you're going to be missing out on those points (as you'll be capped).  I'm planning on spending as much of my emblems as I can on things I want, and whatever I have left over I'll go into Cataclysm with  as JP's.&#xD;&#xA;&#xD;&#xA;As for Frost emblems, depending on the going price of Primordial Saronite on your server, you might consider converting them to that and selling it off for some gold.&#xD;&#xA;&#xD;&#xA;I've heard rumored that the Gem vendor who sells epic gems for honor is going away come the 4.0 patch.  Some gold could be gained now by converting your honor and stone keeper shards into epic gems, get them cut and sell them for profit.&#xD;&#xA;&#xD;&#xA;As for other things to do.  There are a number of achievements that are being removed/converted to Feats of Strength.  If that's your kind of thing you might consider doing those quickly.&#xD;&#xA;&#xD;&#xA;Sell off anything and everything you can if it looks like the going rate for it is high.  Cut gems especially.  Some things like enchanting materials and cloth may actually go up in price as new characters reach the 70-80 stretch and are leveling their professions.  It takes a ton of Frostweave (for instance) to level LK tailoring.  I imagine that stuff will get rather scarce when not everyone is running around Northrend.  So if you have some bank alts, it might benefit you to save some of that stuff for a little while." />
  <row Id="20384" PostHistoryTypeId="2" PostId="8647" RevisionGUID="a630c99a-0021-4c86-9bf8-07e8f5270250" CreationDate="2010-10-08T19:27:08.053" UserId="85" Text="I get motion sickness when in a car. I don't get motion sickness no matter how ridiculous my golf cart is tumbling because my brother slammed me with his bulldozer on the NASCAR track. I also don't get motion sickness in those arcade machines which shift about to simulate as if you were actually turning.&#xD;&#xA;&#xD;&#xA;I'm the kind of gamer who leans out of the way when dodging attacks, or flinches and even cries &quot;Ow!&quot; when taking a hit. But even if I turn my arms in the same fashion as driving a car, the feeling is different than in a car because there is a literal disconnect between my actions and what is playing out on the screen. Using a steering wheel in a game still feels like I'm giving input to the game; using a steering wheel in real life feels like I'm actually moving the car. &#xD;&#xA;&#xD;&#xA;The interface is going to be similar, but the overall atmosphere and feeling is different. In a racing game, even if I'm using a pedal to operate gas and brakes in a similar fashion as with my car, I'm not actually moving in my seat. My viewing field doesn't actually change as I move around, and 75% of my environment remains identical. If I'm playing a third-person-view, then there's also a difference between how I connect the motions I am doing with what I am seeing. As well, damage sustained by my vehicle for failure to perform a stunt do not cause physical harm or any loss of real money.&#xD;&#xA;&#xD;&#xA;When you're in a car, it's a lot different. The car hits a bump, you move in your chair. You brake and you shift a bit and have to fix your seatbelt and rearview mirror. The wheel and pedals are attached to one giant chassis and you have restriction in your movements. The ambience, visual and auditory, of the environment changes around you instead of staying static. When you turn the wheel, your actual car is moving. And the background music playing is from a fighting game instead of a racing game.&#xD;&#xA;&#xD;&#xA;This disconnect is what largely helps in stopping you from pulling stupid stunts in real life. The very start of the motions in real life will feel different enough from the motions you use in-game that the stunt stops before you can really start it. " />
  <row Id="20385" PostHistoryTypeId="2" PostId="8648" RevisionGUID="c9a008e4-d2b3-4924-b4fa-4e858f7cc6de" CreationDate="2010-10-08T19:36:31.930" UserId="1625" Text="Skirmish. That's my preferred way of leveling, especially with the daily quests for them. " />
  <row Id="20386" PostHistoryTypeId="2" PostId="8649" RevisionGUID="cae6e304-c50f-4df8-8eec-da6067ad3b14" CreationDate="2010-10-08T19:37:06.273" UserId="121" Text="In Fall From Heaven 2 there is a spell called Vitalize that upgrades terrain.  However I've noticed it's not always available, and it doesn't tell you what you're upgrading the tile too.&#xD;&#xA;&#xD;&#xA;**What tile types does vitalize upgrade, and to what tiles?**" />
  <row Id="20387" PostHistoryTypeId="1" PostId="8649" RevisionGUID="cae6e304-c50f-4df8-8eec-da6067ad3b14" CreationDate="2010-10-08T19:37:06.273" UserId="121" Text="What tile types does vitalize upgrade, and to what tiles?" />
  <row Id="20388" PostHistoryTypeId="3" PostId="8649" RevisionGUID="cae6e304-c50f-4df8-8eec-da6067ad3b14" CreationDate="2010-10-08T19:37:06.273" UserId="121" Text="&lt;mod&gt;&lt;civilization-4&gt;&lt;fall-from-heaven-2&gt;" />
  <row Id="20389" PostHistoryTypeId="2" PostId="8650" RevisionGUID="45d703b3-4edc-49f2-8f83-89e3e09ab592" CreationDate="2010-10-08T19:48:25.800" UserId="1410" Text="If I recall correctly, the &quot;Leave forests&quot; and &quot;Leave existing improvements&quot; options are available in the config files. But I can't recall which, and I'm not home to be able to check.&#xD;&#xA;&#xD;&#xA; - Navigate to &quot;My Documents/My Games/Sid Meier's Civilization V/&quot;&#xD;&#xA; - There should be several &quot;.ini&quot; files. Look in each of those&#xD;&#xA;  - My first guess is &quot;Usersettings.ini&quot;.&#xD;&#xA;  - It would not be in the directx.ini file.&#xD;&#xA; - look for the appropriate options.&#xD;&#xA; - change the &quot;= 0&quot; (off) to &quot;= 1&quot; (on). &#xD;&#xA;&#xD;&#xA;I will look myself tonight and post either the exact file/options, or retract my answer if I am wrong. :(&#xD;&#xA;&#xD;&#xA;Sadly, I don't believe you can prevent them from working wherever they like though." />
  <row Id="20390" PostHistoryTypeId="2" PostId="8651" RevisionGUID="49c63d6e-6c6c-4aba-b1f5-058c19abd8df" CreationDate="2010-10-08T19:54:34.313" UserId="102" Text=" - ice to tundra&#xD;&#xA; - tundra to plains&#xD;&#xA; - desert to plains&#xD;&#xA; - plains to grass land " />
  <row Id="20391" PostHistoryTypeId="6" PostId="8636" RevisionGUID="d865e6f9-8a9a-48c9-bb7a-93b879a93c31" CreationDate="2010-10-08T19:59:00.523" UserId="23" Comment="edited tags" Text="&lt;lord-of-the-rings-online&gt;&lt;grinding&gt;" />
  <row Id="20392" PostHistoryTypeId="2" PostId="8652" RevisionGUID="9c5c77ef-f77c-491b-9f74-3c499f677e7e" CreationDate="2010-10-08T20:15:37.370" UserId="48" Text="Having done a *lot* of driving various racing games with a wheel and pedals, I'd say &quot;it depends&quot;.&#xD;&#xA;&#xD;&#xA;Pro:&#xD;&#xA;&#xD;&#xA;* The game can give you experience in scenarios that are rare in real life, but where a split-second decision can mean the difference between walking or driving away - or worse.  For example, Grand Prix Legends gave me experience and confidence that I could then apply to winter driving.  The &quot;natural&quot; reaction in a skid or slide is to hit the brakes, which only makes things worse.  Instead, a gentle counter-steer and judicious use of the throttle (and maybe a touch of trail-braking - but just dragging the pads, not stomping on it!) will keep you on the arc of the corner and in control of the vehicle.  (See &quot;four-wheel drift&quot;)&#xD;&#xA;* In general, the games will teach you to anticipate and &quot;look ahead&quot; for trouble.  A common problem with most real-life drivers is that they only look at the car in front of them.  Instead, you should be looking as much as 1/4 to 1/2 mile down the road - *through* the car in front of you.  This is especially crucial at higher speeds.&#xD;&#xA;&#xD;&#xA;Con:&#xD;&#xA;&#xD;&#xA;* Things will normally happen a lot faster and with greater intensity in the game than in real life.  The problem comes when you start to crave or seek that intensity.&#xD;&#xA;* Related to the previous point, in most games the goal is to drive as fast as you can and there are no significant consequences for the minute mistakes that such speed is bound to produce.  In real life the consequences are much more dire and there's no &quot;Restart&quot; option.&#xD;&#xA;&#xD;&#xA;I'd say that, if you find yourself starting down the path toward problems - driving aggressively, regularly exceeding the speed limit, etc., you need to take a careful look at yourself.  In my personal opinion, racing games have made me a better driver.  But then, I don't text or talk on the phone (except with a hands-free setup), drive at excessive speeds, etc.  The influence of the games has been on my observation and anticipation of trouble ahead, and knowing with some degree of confidence how to handle that trouble." />
  <row Id="20393" PostHistoryTypeId="2" PostId="8653" RevisionGUID="60644600-96f4-4910-8b84-e5645895de18" CreationDate="2010-10-08T20:15:58.463" UserId="13" Text="There are two main things to consider when comparing real driving and game driving.&#xD;&#xA;&#xD;&#xA;The first is that there is feedback from the car through the steering wheel and suspension about what the car is doing in response to your actions. Even with power steering there is resistance to turning which you need to overcome - unless you have *very good* force-feedback wheel you're not going to get that effect from a game.&#xD;&#xA;&#xD;&#xA;The second is the actual motion of the car both forwards and around corners. Your body is very good at detecting this and compensating. Even with the best simulators the effect isn't *quite* the same so unless you are totally immersed in the simulation you will be able to tell you're not really moving at high speed around a track.&#xD;&#xA;&#xD;&#xA;There was a car program - Fifth Gear I think - that pitched a gamer against an expert driver on Gran Turismo and the gamer did a lot better than the &quot;real&quot; driver." />
  <row Id="20394" PostHistoryTypeId="2" PostId="8654" RevisionGUID="c334253c-82c0-4f34-8581-bce74ca6f9c8" CreationDate="2010-10-08T20:18:25.813" UserId="560" Text="I would like to manage workers on my own, but as the city becomes larger, I found it really hard to manage them by myself. If I put workers on auto-mode, how efficient would they be? are there any limitations as to what auto-mode cannot do or will not do?" />
  <row Id="20395" PostHistoryTypeId="1" PostId="8654" RevisionGUID="c334253c-82c0-4f34-8581-bce74ca6f9c8" CreationDate="2010-10-08T20:18:25.813" UserId="560" Text="Civ V: How efficient is allocating workers on auto mode?" />
  <row Id="20396" PostHistoryTypeId="3" PostId="8654" RevisionGUID="c334253c-82c0-4f34-8581-bce74ca6f9c8" CreationDate="2010-10-08T20:18:25.813" UserId="560" Text="&lt;civilization-5&gt;" />
  <row Id="20397" PostHistoryTypeId="2" PostId="8655" RevisionGUID="a0acad67-8d0b-47b6-9507-54a122fc2e33" CreationDate="2010-10-08T20:29:44.157" UserId="3994" Text="No credits are earned by completing the bonus objectives.  Credits are earned for finishing the level.  No credits are given for &quot;Liberation Day.&quot; &quot;The Outlaws&quot; is worth 45,000 credits.  &quot;Zero Hour&quot; is worth 55,000 credits.  When you finished these 3 games, it didn't matter whether you completed the bonus objectives or not.  You got 100,000 credits between the three after finishing them the first time." />
  <row Id="20398" PostHistoryTypeId="5" PostId="8364" RevisionGUID="780f5238-6a65-4f65-8bb0-5bbe76cfe75a" CreationDate="2010-10-08T20:35:33.190" UserId="3704" Comment="added 154 characters in body" Text="It sounds like the CRT is damaged.  I've never seen the inside of one of those machines, but is the monitor something that could be removed and swapped out with the tube of say an old PC Monitor?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;EDIT&lt;br&gt;&#xD;&#xA;Looks like you may also want to check these guys out: http://www.twobits.com/RGB/&#xD;&#xA;&#xD;&#xA;They've got a lot of info regarding this." />
  <row Id="20399" PostHistoryTypeId="2" PostId="8656" RevisionGUID="e4e2403d-0c47-42ca-b167-cfe31b796403" CreationDate="2010-10-08T20:36:00.673" UserId="3985" Text="It wasn't [Section Z][1], by any chance?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?aq=f&amp;sourceid=chrome&amp;ie=UTF-8&amp;q=section+z#q=section+z&amp;hl=en&amp;prmd=iv&amp;source=univ&amp;tbs=vid:1&amp;tbo=u&amp;ei=foCvTPqzIoWclge_4aHlDw&amp;sa=X&amp;oi=video_result_group&amp;ct=title&amp;resnum=3&amp;ved=0CC8QqwQwAg&amp;fp=5a996d56de453056" />
  <row Id="20400" PostHistoryTypeId="5" PostId="8651" RevisionGUID="5dd040f3-a1e1-4787-adde-67be643b7443" CreationDate="2010-10-08T20:38:44.780" UserId="102" Comment="added 73 characters in body" Text=" - ice to tundra&#xD;&#xA; - tundra to plains&#xD;&#xA; - desert to plains&#xD;&#xA; - plains to grass land &#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallfromheaven.wikia.com/wiki/Vitalize" />
  <row Id="20401" PostHistoryTypeId="6" PostId="8634" RevisionGUID="cb235ec9-24df-4859-a892-e753aa49f75f" CreationDate="2010-10-08T20:49:23.977" UserId="3129" Comment="edited tags" Text="&lt;fallout-series&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="20402" PostHistoryTypeId="5" PostId="8521" RevisionGUID="d093c54b-cda2-496f-b864-b78a9d35f9ee" CreationDate="2010-10-08T21:08:57.843" UserId="2578" Comment="added 985 characters in body" Text="Notch [has stated](http://notch.tumblr.com/post/875499109/im-going-all-gaga-now-1000-sales-in-24-hours) that when mobs are fully integrated with SMP (presumably with the ability for players to die as well), the game will move to beta.&#xD;&#xA;&#xD;&#xA;There is a [large update](http://minecraft.net/boo/) coming out on Oct. 31st 2010, with a chance those features will be implemented (*&quot;Scare other players online!  Less bugs, more implemented features&quot;*), so there's a good possibility the game will move into beta on or shortly after that date.&#xD;&#xA;&#xD;&#xA;It almost certainly won't move into beta before then, though, so you've got at least until then.&#xD;&#xA;&#xD;&#xA;**[Edit]** Oh yeah, I forgot, Notch also has [a public todo list for minecraft][1].&#xD;&#xA;The following items are marked as `Before Beta` as of 10/8/2010:&#xD;&#xA;&#xD;&#xA; * **Thwart hacking!** *Make the server check for flying, no clip and increased speed.  Add those options to the client, but only enable if the server says it's ok.*&#xD;&#xA; * **Add a new sound engine the WORKS**&#xD;&#xA; * &lt;strike&gt;**Split out logic into a separate thread**&lt;/strike&gt; (Cancelled)&#xD;&#xA; * **Make the play pages ask if the player is sure he wants to leave the page** *.. or something like that*&#xD;&#xA; * **Survival mode multiplayer**&#xD;&#xA; * **Fix the isometric image screenshot thing** *Add support for small isometric images, fix the mirroring, render all entities, and don't listen to what the occlusion culler says.*&#xD;&#xA; * **Crouching**&#xD;&#xA; * **Seasons**&#xD;&#xA;&#xD;&#xA;Of course, there is always the possibility he will change his mind - my todo lists get reorganized all the time.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.toodledo.com/views/public.php?id=td4b49fbf9c05a0" />
  <row Id="20403" PostHistoryTypeId="2" PostId="8657" RevisionGUID="81c8ca53-32c0-4268-ba1c-a645b8b50b60" CreationDate="2010-10-08T21:44:19.467" UserId="1965" Text="I saw that automated workers like trading posts a lot. I prefer to switch between farms and mines for nearly every tile so this might be a problem.&#xD;&#xA;&#xD;&#xA;Also I've realised that there is some kind of &quot;best road path&quot; between two cities so if you build a road manually to connect two cities, your automated workers might realise that there is no road on the &quot;prefered tiles&quot; and build a second road.&#xD;&#xA;&#xD;&#xA;I usually micro manage my workers until there are no more tiles that can be improved" />
  <row Id="20404" PostHistoryTypeId="2" PostId="8658" RevisionGUID="05334a8e-36fa-48fd-b653-3759d5291aa5" CreationDate="2010-10-08T21:44:22.383" UserId="3998" Text="I played through Case Zero on the 360, and I'm tempted to get Dead Rising 2 for PC.  It's cheaper and will look nicer.  But I'm afraid that I'll be missing out on some super combo weapon or story content that is exclusive to Case Zero owners.  If it's just the five levels, I don't care.  &#xD;&#xA;&#xD;&#xA;What exactly does importing your Case Zero guy into DR2 get you?" />
  <row Id="20405" PostHistoryTypeId="1" PostId="8658" RevisionGUID="05334a8e-36fa-48fd-b653-3759d5291aa5" CreationDate="2010-10-08T21:44:22.383" UserId="3998" Text="What carries over from Case Zero into Dead Rising 2?" />
  <row Id="20406" PostHistoryTypeId="3" PostId="8658" RevisionGUID="05334a8e-36fa-48fd-b653-3759d5291aa5" CreationDate="2010-10-08T21:44:22.383" UserId="3998" Text="&lt;dead-rising-2&gt;" />
  <row Id="20407" PostHistoryTypeId="2" PostId="8659" RevisionGUID="92b03e91-8ff0-4f8b-b18e-fd4baa0afcf7" CreationDate="2010-10-08T21:48:20.973" UserId="558" Text="I've been pretty happy with automated workers so far.  One thing they will do is adjust things dynamically as your cities grow.  They'll swap trading posts for farms if the city needs more food and that kind of thing.&#xD;&#xA;&#xD;&#xA;If your cities are efficient you probably will end up with trading posts on nearly all non-hill tiles, though, which is a little boring-looking.&#xD;&#xA;&#xD;&#xA;One further note: I did notice that the auto-workers built a trading post on a marsh without actually clearing the marsh (which could ONLY help the city), so that wasn't ideal." />
  <row Id="20411" PostHistoryTypeId="2" PostId="8661" RevisionGUID="07ae5b3c-5d3c-4d5a-8b12-c20345df4119" CreationDate="2010-10-08T22:26:34.590" UserId="2534" Text="Your experience and levels earned so far, with the unfortunate caveat that the highest level you can achieve in Case Zero is level 5." />
  <row Id="20413" PostHistoryTypeId="2" PostId="8662" RevisionGUID="2b71e65c-b38c-4ed9-992e-5598600d5ea9" CreationDate="2010-10-08T23:19:28.197" UserId="3991" Text="This isn't directly related to gaming, but I assume you guys would know best. Do the monitors used with the ATI 5870 (6 mini-display port) have to have display ports and/or active converters? Or because it has mini-display ports, can I just get 6 mini-displayport to DVI converters?&#xD;&#xA;&#xD;&#xA;I'm looking to run 6 1920x1080 monitors btw." />
  <row Id="20414" PostHistoryTypeId="1" PostId="8662" RevisionGUID="2b71e65c-b38c-4ed9-992e-5598600d5ea9" CreationDate="2010-10-08T23:19:28.197" UserId="3991" Text="6 monitors off an ati 5870" />
  <row Id="20415" PostHistoryTypeId="3" PostId="8662" RevisionGUID="2b71e65c-b38c-4ed9-992e-5598600d5ea9" CreationDate="2010-10-08T23:19:28.197" UserId="3991" Text="&lt;graphics-card&gt;&lt;multiple-monitors&gt;" />
  <row Id="20416" PostHistoryTypeId="2" PostId="8663" RevisionGUID="14b17d16-0d7a-4200-8377-d8c1e7a7ca23" CreationDate="2010-10-08T23:38:20.183" UserId="3588" Text="I'm in a game where Catherine's empire has grown to enormous proportions and started to attack city-states. When she attacked Dublin, which I was befriended with and which I depended on for food at the time, Dublin &quot;requested my assistance.&quot; This was a good opportunity to declare war, which I was already preparing for. So I wiped out Catherine's units in and around Dublin. I have not received any thanks for it though, on the contrary, I was accused of trespassing in Dublin and the friendship ended rather soon.&#xD;&#xA;&#xD;&#xA;I also remember supporting a city-state with unit gifts in a different game, which had zero effect as well.&#xD;&#xA;&#xD;&#xA;What *should* I do to aid city-states in a war against other civilizations? Do I have to wipe out the entire opposing empire before my help is acknowledged?" />
  <row Id="20417" PostHistoryTypeId="1" PostId="8663" RevisionGUID="14b17d16-0d7a-4200-8377-d8c1e7a7ca23" CreationDate="2010-10-08T23:38:20.183" UserId="3588" Text="What should I do if a city-state requests my support?" />
  <row Id="20418" PostHistoryTypeId="3" PostId="8663" RevisionGUID="14b17d16-0d7a-4200-8377-d8c1e7a7ca23" CreationDate="2010-10-08T23:38:20.183" UserId="3588" Text="&lt;civilization-5&gt;" />
  <row Id="20419" PostHistoryTypeId="2" PostId="8664" RevisionGUID="67df7b00-5eb8-4cf6-96d5-e310c8d6145d" CreationDate="2010-10-08T23:45:49.280" UserId="1667" Text="I'd like to start playing this serie but since there are more than 7 episodes, which one would you suggest to start with?&#xD;&#xA;Generally I like complex games and I don't care about graphics much (I played tons of 4D games in the past). So if you think that Settlers 1 is the best, feel free to suggest it." />
  <row Id="20420" PostHistoryTypeId="1" PostId="8664" RevisionGUID="67df7b00-5eb8-4cf6-96d5-e310c8d6145d" CreationDate="2010-10-08T23:45:49.280" UserId="1667" Text="Beginning The Settlers serie" />
  <row Id="20421" PostHistoryTypeId="3" PostId="8664" RevisionGUID="67df7b00-5eb8-4cf6-96d5-e310c8d6145d" CreationDate="2010-10-08T23:45:49.280" UserId="1667" Text="&lt;the-settlers&gt;" />
  <row Id="20422" PostHistoryTypeId="2" PostId="8665" RevisionGUID="c206d829-d9db-440f-a690-cc616f3597a0" CreationDate="2010-10-08T23:56:12.483" UserId="2285" Text="I started with Settlers 2, and IMO it was the best. I've played 3-5, kinda slacked off with 6 and 7. If you don't mind old ones, try this one out.&#xD;&#xA;&#xD;&#xA;You don't have to do the actual Settlers 2, as that won't run on modern computers, but you can look for [The Settlers II 10th Anniversary][1]. It's a complete remake, exact same game play just with updated graphics and runs on newer computers.&#xD;&#xA;&#xD;&#xA;Or you could just dive in with 7 and see how you like it, IMO if you start with 2, you'll see how it was originally meant to be.&#xD;&#xA;&#xD;&#xA;3-4 stayed pretty close to the original, but after that they started doing it quite a bit differently, and I personally didn't like the changes.&#xD;&#xA;&#xD;&#xA;I did a quick search, and you MIGHT be able to buy it from [here][2]. There is a demo, and that would give you a good picture of it, and perhaps take you into 7.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Settlers_II_10th_Anniversary&#xD;&#xA;  [2]: http://www.ubi.com/UK/Games/Info.aspx?pId=4783" />
  <row Id="20423" PostHistoryTypeId="2" PostId="8666" RevisionGUID="ab150dbf-166d-4d5a-b41e-cc17742026f2" CreationDate="2010-10-08T23:57:43.200" UserId="1410" Text="I accomplished this once. Some things I remember:&#xD;&#xA;&#xD;&#xA; - I had to weaken/kill off some particular number of units, 5 maybe?&#xD;&#xA; - I had to do that fairly close to the city state.&#xD;&#xA; - Once I did, they were my allies for a LONG time after. The relations boost was substantial.&#xD;&#xA;&#xD;&#xA;You might have missed something else entirely. I know in the case of barbarian missions you must be the one to finally KILL the units, weakening them in any amount is simply ignored. Maybe that applies here?&#xD;&#xA;&#xD;&#xA;On another note, gifting units provides only a minor boost in relations, nothing compared to fulfilling any request or any gift of gold. You should not bother unless you really don't want the unit you are gifting. (I let military city-states spawn units for me always, and simply give them right back if I don't need them.)" />
  <row Id="20424" PostHistoryTypeId="2" PostId="8667" RevisionGUID="2a4ee5c4-bf6f-4ede-bc06-5e08bf3f35b8" CreationDate="2010-10-09T01:33:00.550" UserId="341" Text="OK, I played around with my save game, and the difference appears to be that as a result of going into &quot;We love the king&quot; mode, my gold from cities went down dramatically.  I would guess that this is because the civilians were assigned to food instead of money to take advantage of the growth benefit.  I guess this means you have to keep a close eye on how your civilians are assigned, especially later in the game when maintenance is high and money is a lot more important than a little population growth." />
  <row Id="20425" PostHistoryTypeId="2" PostId="8668" RevisionGUID="5611fa0a-4d03-4ad3-a386-7004013d478e" CreationDate="2010-10-09T01:42:07.797" UserId="341" Text="I just tried it out, and Bushido effectively cancels out Populism.  You get your normal strength, whether you are damaged or not, and you never get the 25% power boost." />
  <row Id="20426" PostHistoryTypeId="2" PostId="8669" RevisionGUID="d34cb082-f5e6-4681-ac28-81c0c79c4330" CreationDate="2010-10-09T02:21:01.873" UserId="1647" Text="One of the advertised extra items that comes with the Collector's Edition of _StarCraft II: Wings of Liberty_ is an &quot;exclusive in-game _World of Warcraft_ pet&quot; ([full list][1]).  However, I didn't see anything about this inside the Collector's Edition box.&#xD;&#xA;&#xD;&#xA;How do you redeem the WoW pet?  Is it something that's automatically associated with your Battle.net account when you register your SC2:CE CD key?  I don't play WoW, but I'm curious.  Is it possible for me to give away the pet to someone else who plays WoW, or is it permanently attached to my Battle.net account?  Or am I just being blind and there actually was a code inside the box?&#xD;&#xA;&#xD;&#xA;[1]: http://us.starcraft2.com/features/collector/" />
  <row Id="20427" PostHistoryTypeId="1" PostId="8669" RevisionGUID="d34cb082-f5e6-4681-ac28-81c0c79c4330" CreationDate="2010-10-09T02:21:01.873" UserId="1647" Text="How do you redeem the mini-Thor WoW pet that comes with the StarCraft II Collector's Edition?" />
  <row Id="20428" PostHistoryTypeId="3" PostId="8669" RevisionGUID="d34cb082-f5e6-4681-ac28-81c0c79c4330" CreationDate="2010-10-09T02:21:01.873" UserId="1647" Text="&lt;starcraft-2&gt;&lt;world-of-warcraft&gt;&lt;battle.net&gt;" />
  <row Id="20430" PostHistoryTypeId="2" PostId="8670" RevisionGUID="391c60fe-c078-493a-b3d0-e7fe761da385" CreationDate="2010-10-09T02:59:01.360" UserId="336" Text="Gifting units to a city-state is a horrible way to garner influence with them, as most units only give about 4 influence. (so 1-2 turns worth of postive malus)&#xD;&#xA;&#xD;&#xA;Often when citystates are attacked, they'll offer a quest to destroy units within their territory -- you see this often with barbarians -- where whenever you destroy a unit within their cultural influence, you get a nice lump sum of reputation (though if you aren't at least friendly, you'll still be trespassing after you kill the enemy unit)&#xD;&#xA;&#xD;&#xA;Something to consider: When you slaughtered Catherine's units, where were they located -- neutral / catherine's teritory, or that of the city state? In any case but the latter, you may as well have been at war with a fourth party; City-States are obnoxiously oblivious about this. If it didn't happen within their territory, they didn't see it. Period.*&#xD;&#xA;&#xD;&#xA;*Applies only to &quot;kill X units of civ Y&quot; quests. They learn just fine when you disperse a barbarian encampment or conquer a rival city-state." />
  <row Id="20431" PostHistoryTypeId="2" PostId="8671" RevisionGUID="1a551ffa-05bb-4c1b-9670-cf287da8bd7f" CreationDate="2010-10-09T03:40:52.400" UserId="32" Text="The pet is automatically associated with your Battle.net account when you register your StarCraft II Collector's Edition CD Key.  You cannot give it away.&#xD;&#xA;&#xD;&#xA;If someday you do decide to play World of Warcraft, you will have a shiny new mini-Thor waiting for you in your mailbox.&#xD;&#xA;&#xD;&#xA;It's awesome, by the way." />
  <row Id="20432" PostHistoryTypeId="2" PostId="8672" RevisionGUID="6cc11cb4-7d2f-4afd-9583-2dbc29888331" CreationDate="2010-10-09T05:09:35.103" UserId="3875" Text="Combo Cards. A few pieces of clothing get unlocked at the safehouse seemingly independent of what you actually wore in case 0. PP and level cap at 80,000 and 5. Scratch cards also carry over, though this is of dubious value. Money carries over, but being easy to come by in fortune city, this isn't much benefit. Mostly, you're getting to start at lv 5, and the only really big thing is the card you get from killing case 0's psychopath. Normally, you would have to reach a fairly high level to unlock the boomstick combo card." />
  <row Id="20433" PostHistoryTypeId="2" PostId="8673" RevisionGUID="0f6eda9a-9656-45ce-9282-2e33390656a6" CreationDate="2010-10-09T05:15:44.183" UserId="3875" Text="Story-wise, this is a prologue. A spot of car trouble on the way to Fortune City. Gameplay-wise, this shows you a sampling of the Dead Rising experience, complete with crafting, improved survivor AI, and a pretty good demo of the whole zombie-stomping experience." />
  <row Id="20434" PostHistoryTypeId="2" PostId="8674" RevisionGUID="4f2a10c4-9cb5-4f39-9d81-100910260d8a" CreationDate="2010-10-09T05:33:01.600" UserId="1120" Text="If you are knocked down by the tank **stop shooting him.**  Your team can get his attention with a melee attack and pull him off you only if you are not continuing to hit him." />
  <row Id="20436" PostHistoryTypeId="5" PostId="8664" RevisionGUID="299f6089-61fe-4414-8d8b-9cb5504c158e" CreationDate="2010-10-09T06:43:06.687" UserId="816" Comment="added 3 characters in body; edited title" Text="I'd like to start playing this series but since there are more than 7 episodes, which one would you suggest to start with?&#xD;&#xA;&#xD;&#xA;Generally I like complex games and I don't care about graphics much (I played tons of 4D games in the past). So if you think that Settlers 1 is the best, feel free to suggest it." />
  <row Id="20437" PostHistoryTypeId="4" PostId="8664" RevisionGUID="299f6089-61fe-4414-8d8b-9cb5504c158e" CreationDate="2010-10-09T06:43:06.687" UserId="816" Comment="added 3 characters in body; edited title" Text="Beginning The Settlers series" />
  <row Id="20438" PostHistoryTypeId="5" PostId="8650" RevisionGUID="4a485a1c-c984-4a58-8957-e2c5722330cf" CreationDate="2010-10-09T08:07:28.670" UserId="1410" Comment="deleted 38 characters in body; added 5 characters in body" Text="As you've said these options are not available from within the game. Based on my research, sadly, both &quot;Leave Forests&quot; and &quot;Automate City&quot; seem to be completely missing. However, you can switch on &quot;Leave Existing Improvements&quot; by editing a config file.&#xD;&#xA;&#xD;&#xA; - Navigate to &quot;My Documents/My Games/Sid Meier's Civilization V/&quot;&#xD;&#xA; - Open &quot;UserSettings.ini&quot;&#xD;&#xA; - Find &quot;AutoWorkersDontReplace = 0&quot;, it was the 5th row (3rd real setting) for me.&#xD;&#xA; - change the &quot;= 0&quot; (off) to &quot;= 1&quot; (on). &#xD;&#xA;&#xD;&#xA;There's some small chance that this option also forces them to leave forests, but I have not tested it in the slightest. If anyone else does test it please let us know!" />
  <row Id="20439" PostHistoryTypeId="2" PostId="8675" RevisionGUID="5340d618-b7c9-410a-97e1-f033854dcd42" CreationDate="2010-10-09T09:38:29.733" UserId="122" Text="Whenever a city-state requests my assistance against a civilization, what I need to do is to **kill X combat units of that civilization. It doesn't have to be close to the city-state at all**. Damaging enemy units does not have any effect at all - only destroying them.&#xD;&#xA;&#xD;&#xA;I have done this many times, and I'm pretty sure that is the requirement. I don't know the reason for discrepancy between what you report and what I just described - maybe you just damaged the units, but Dublin is the one who landed the killing blow.&#xD;&#xA;&#xD;&#xA;Barbarian units work differently; I think the requirement there is to destroy barbarian units (again, *destroy*; damaging them does nothing) *within the city-state's borders*." />
  <row Id="20440" PostHistoryTypeId="5" PostId="8563" RevisionGUID="2fac92a3-8e2a-451d-8ee8-dc4324172be8" CreationDate="2010-10-09T11:22:30.420" UserId="160" Comment="added melee weapon damage" Text="They are different in terms of *reload time*, however, they are **not** different in terms of *damage done per hit*. The differing reload times will make for an effective difference in DPS though. Melee weapons will one-shot all Common Infected on all difficulties. They will also one shot all Special Infected on all difficulties, except for the Chargers (2 hits), Witches (4 hits), and Tanks (20 hits).  &#xD;&#xA;&#xD;&#xA;The following is a table in ascending order of &quot;reload&quot; time, or rate of fire.&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;  Weapon        Rate of Fire&#xD;&#xA;&#xD;&#xA;Nightstick    .65 sec per hit&#xD;&#xA;Machete       .675 sec per hit&#xD;&#xA;Katana        .75 sec per hit&#xD;&#xA;Golf Club     .75 sec per hit&#xD;&#xA;Frying Pan    .8 sec per hit&#xD;&#xA;Crowbar       .83 sec per hit&#xD;&#xA;Guitar        .83 sec per hit&#xD;&#xA;Baseball Bat  .85 sec per hit&#xD;&#xA;Cricket Bat   .85 sec per hit&#xD;&#xA;Fireman's Axe .91 sec per hit&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;The [Chainsaw][1] is a special case, and it does 100 damage per hit and hits every .1 seconds for 1,000 DPS. All other melee weapons do 500 damage per hit (as calculated on the [L4D wiki][2] for the Level A Charge achievement).&#xD;&#xA;&#xD;&#xA;Information is from the individual pages of the [Melee Weapons][3] on the L4D wiki, which I conglomerated here. Unfortunately, they don't seem to have any information on Gnome Chompski's reload time. :(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://left4dead.wikia.com/wiki/Chainsaw&#xD;&#xA;  [2]: http://left4dead.wikia.com/wiki/Achievements#Left_4_Dead_2&#xD;&#xA;  [3]: http://left4dead.wikia.com/wiki/Weapons#Melee_weapons" />
  <row Id="20441" PostHistoryTypeId="2" PostId="8676" RevisionGUID="11679f36-a252-4e1a-bb71-e36b56afc6fe" CreationDate="2010-10-09T11:45:32.870" UserId="1704" Text="I'd like to freely move around and STILL be in SETA mode.&#xD;&#xA;&#xD;&#xA;How can I prevent SETA from continuously breaking except when I explicitly press 'j'?" />
  <row Id="20442" PostHistoryTypeId="1" PostId="8676" RevisionGUID="11679f36-a252-4e1a-bb71-e36b56afc6fe" CreationDate="2010-10-09T11:45:32.870" UserId="1704" Text="How to stop breaking SETA in X3 Terran Conflict?" />
  <row Id="20443" PostHistoryTypeId="3" PostId="8676" RevisionGUID="11679f36-a252-4e1a-bb71-e36b56afc6fe" CreationDate="2010-10-09T11:45:32.870" UserId="1704" Text="&lt;space&gt;&lt;x3&gt;&lt;x3-terran-conflict&gt;" />
  <row Id="20444" PostHistoryTypeId="2" PostId="8677" RevisionGUID="213b899a-b926-4372-9f49-5dc734781736" CreationDate="2010-10-09T12:57:11.673" UserId="3704" Text="By design SETA stops running the moment you press a key or move your joystick. &#xD;&#xA;&#xD;&#xA;From the manual:&#xD;&#xA;&#xD;&#xA;    This extension is based on the phenomenon of the &#xD;&#xA;    time and space anomaly observed in the presence &#xD;&#xA;    of a singularity. The SETA is an attachment to the &#xD;&#xA;    ship’s normal engines, which can, when activated, &#xD;&#xA;    compress time up to ten fold. Due to the constraints &#xD;&#xA;    of the space-time compression technology, it &#xD;&#xA;    is not possible to alter one’s course or velocity. &#xD;&#xA;    The device will be deactivated as soon as any &#xD;&#xA;    interference to the ship’s controls is detected. The &#xD;&#xA;    device was invented to shorten travel time across &#xD;&#xA;    vast distances. No known side effects exist but &#xD;&#xA;    they cannot be ruled out&#xD;&#xA;&#xD;&#xA;Basically trying to control your ship under SETA would only smack you in to an asteroid faster than the onboard AI will.  But if you use your onboard computer to plot a course through multiple sectors and gates, then you can activate SETA.  It will have to be re-activated each time you pass through a new gate though.&#xD;&#xA;&#xD;&#xA;BTW, welcome to the world of X3:TC, I hope you have a lot of spare time on your hands." />
  <row Id="20445" PostHistoryTypeId="2" PostId="8678" RevisionGUID="16dae35c-6503-49f9-8ca5-eb0ab4996c03" CreationDate="2010-10-09T13:20:31.090" UserId="3949" Text="In preperation for Cataclysm, our guild is attempting to start work on obtaining legendaries from Classic and The Burning Crusade. This means, in part, doing a run at Illidian as often as we can pull one off.&#xD;&#xA;&#xD;&#xA;Having never raided in The Burning Crusade, I'm a bit unclear as to what bosses we have to kill to get to Illidian. From a brief glance at the map on Wowhead, it looks like we can skip most of the instance, going directly from the entrance, to [Supremus][1], then to the Den of Mortal Delights, killing [Mother Shahraz][2] and the [Illidari Council][3], then heading to the Temple Summit to kill Illidian. &#xD;&#xA;&#xD;&#xA;Is this right? Or is there a portal / door somewhere that doesn't open until we've killed all the additional bosses as well? For example, in ICC, it is impossible to kill the LK without killing the end-wing bosses. (And it was similarly true in Naxx before that.)&#xD;&#xA;&#xD;&#xA;Any advice on this front is welcome. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/zone=3959/black-temple&#xD;&#xA;  [2]: http://www.wowhead.com/npc=22947&#xD;&#xA;  [3]: http://www.wowhead.com/npc=23426" />
  <row Id="20446" PostHistoryTypeId="1" PostId="8678" RevisionGUID="16dae35c-6503-49f9-8ca5-eb0ab4996c03" CreationDate="2010-10-09T13:20:31.090" UserId="3949" Text="Speed run of Black Temple: Which bosses to kill?" />
  <row Id="20447" PostHistoryTypeId="3" PostId="8678" RevisionGUID="16dae35c-6503-49f9-8ca5-eb0ab4996c03" CreationDate="2010-10-09T13:20:31.090" UserId="3949" Text="&lt;world-of-warcraft&gt;&lt;burning-crusade&gt;" />
  <row Id="20448" PostHistoryTypeId="2" PostId="8679" RevisionGUID="84c98949-fec0-48c6-9984-f9b3eee3799c" CreationDate="2010-10-09T13:26:16.350" UserId="730" Text="I reached level 10 of Warzone single player mode on Worms:Reloaded. But how long does it last? Will I get something special if I finish it? Just asking because is a little boring." />
  <row Id="20449" PostHistoryTypeId="1" PostId="8679" RevisionGUID="84c98949-fec0-48c6-9984-f9b3eee3799c" CreationDate="2010-10-09T13:26:16.350" UserId="730" Text="How long is Warzone mode?" />
  <row Id="20450" PostHistoryTypeId="3" PostId="8679" RevisionGUID="84c98949-fec0-48c6-9984-f9b3eee3799c" CreationDate="2010-10-09T13:26:16.350" UserId="730" Text="&lt;pc&gt;&lt;steam&gt;&lt;worms-reloaded&gt;" />
  <row Id="20451" PostHistoryTypeId="10" PostId="8662" RevisionGUID="34e3742e-81b9-4265-a52b-b5c9c869ff4e" CreationDate="2010-10-09T13:43:36.287" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="20452" PostHistoryTypeId="5" PostId="8667" RevisionGUID="6f3785aa-d70f-4ab6-b30d-d996649f84c8" CreationDate="2010-10-09T13:51:41.420" UserId="341" Comment="added 32 characters in body" Text="Simple answer: No, not directly.&#xD;&#xA;&#xD;&#xA;I played around with my save game, and the difference appears to be that as a result of going into &quot;We love the king&quot; mode, my gold from cities went down dramatically.  I would guess that this is because the civilians were assigned to food instead of money to take advantage of the growth benefit.  I guess this means you have to keep a close eye on how your civilians are assigned, especially later in the game when maintenance is high and money is a lot more important than a little population growth." />
  <row Id="20453" PostHistoryTypeId="2" PostId="8680" RevisionGUID="8a78cf46-b88b-4c92-9097-ed8116d36366" CreationDate="2010-10-09T14:11:24.763" UserId="730" Text="When you encounter a Witch in Left 4 Dead the best thing to do is probably switch off the lights and leave here alone.&#xD;&#xA;&#xD;&#xA;But what to do when AI director decides to put her straight on your way and the only possibility you have is killing her?&#xD;&#xA;&#xD;&#xA;Most of times the player that triggers her wake up is touched and heavily damaged.&#xD;&#xA;&#xD;&#xA;How to avoid her claws? Which strategy to use? Are any strategy differences between Left 4 Dead 1 and Left 4 Dead 2?&#xD;&#xA;" />
  <row Id="20454" PostHistoryTypeId="1" PostId="8680" RevisionGUID="8a78cf46-b88b-4c92-9097-ed8116d36366" CreationDate="2010-10-09T14:11:24.763" UserId="730" Text="What is a good tactic to kill a witch in Left 4 Dead without being hit?" />
  <row Id="20455" PostHistoryTypeId="3" PostId="8680" RevisionGUID="8a78cf46-b88b-4c92-9097-ed8116d36366" CreationDate="2010-10-09T14:11:24.763" UserId="730" Text="&lt;strategy&gt;&lt;left-4-dead-2&gt;&lt;left-4-dead&gt;" />
  <row Id="20456" PostHistoryTypeId="2" PostId="8681" RevisionGUID="9adfafa9-0256-4e31-9c81-c51e1c685110" CreationDate="2010-10-09T14:18:39.817" UserId="56" Text="My usual strategy is just throwing a molotov at her and running like hell.&#xD;&#xA;&#xD;&#xA;Another strategy (especially when playing with friends) is to set up one guy with a sniper rifle standing far away, he shoots the witch initially while the other 3 are nearby, and they start shooting her. Depending on how far the sniper is, that should give you enough time. This works because the witch ignores anyone not triggering her." />
  <row Id="20457" PostHistoryTypeId="5" PostId="8621" RevisionGUID="d8c45657-138a-4af2-959d-a7fcf268633a" CreationDate="2010-10-09T14:20:27.673" UserId="1625" Comment="deleted 10 characters in body" Text="http://hom.guildwars2.com/ gives a more complete answer now. " />
  <row Id="20458" PostHistoryTypeId="2" PostId="8682" RevisionGUID="55da3886-ae82-4e60-90a6-6765d623a89c" CreationDate="2010-10-09T14:32:47.413" UserId="1719" Text="If you can sneak up behind the witch with a shotgun, one point-blank shot to the head will kill her.  It's a dangerous game since you have to get so close, but it is definitely possible.  With practice you will be able to do it consistently.&#xD;&#xA;&#xD;&#xA;If that is not an option, then you should follow Arda Xi's advice." />
  <row Id="20460" PostHistoryTypeId="5" PostId="8625" RevisionGUID="2830f0fe-7dd5-403a-b098-2bcb4d6cdf7a" CreationDate="2010-10-09T14:42:57.343" UserId="32" Comment="Minor wording fixup" Text="**Do not buy StarCraft II used.** You will not be able to play.&#xD;&#xA;&#xD;&#xA;StarCraft II is only playable via a Battle.net account with rights to play StarCraft II.  There are 2 ways to get those rights:&#xD;&#xA;&#xD;&#xA; - Purchase the game online via the Battle.net website.&#xD;&#xA; - Purchase a boxed copy of the game and register the 1-time use key with your account on the Battle.net website&#xD;&#xA;&#xD;&#xA;If you do purchase the boxed copy used, the 1-time use key will probably already have been used.&#xD;&#xA;&#xD;&#xA;The *only* thing you could possibly hope to get from purchasing the game used is any of the physical media that comes in the box (the manual, the disc itself). If you haven't purchased the game already, chances are you don't care one whit about any of that stuff anyway.&#xD;&#xA;&#xD;&#xA;**Edit:** @mousey adds that the key has not been used. If that's actually the case, technically you should be able to play it if you do get it. However, it's mostly against the End User License Agreement as stated in the manual:&#xD;&#xA;&#xD;&#xA;&gt; No Transfer or Sublicense. THE GAME IS LICENSED, NOT SOLD. NEITHER&#xD;&#xA;&gt; THE GAME NOR THE LICENSE  GRANTED IN&#xD;&#xA;&gt; SECTION 1 MAY BE SUBLICENSED OR&#xD;&#xA;&gt; TRANSFERRED TO ANY OTHER PERSON OR&#xD;&#xA;&gt; ENTITY, AND  ANY ATTEMPT TO DO SO&#xD;&#xA;&gt; SHALL BE NULL AND VOID. If a court of&#xD;&#xA;&gt; competent jurisdiction finds the&#xD;&#xA;&gt; foregoing  sentence to be&#xD;&#xA;&gt; unenforceable, you agree that you will&#xD;&#xA;&gt; call Blizzard Customer Service at&#xD;&#xA;&gt; 1-800-592-5499  to arrange for the&#xD;&#xA;&gt; transfer of your rights under this&#xD;&#xA;&gt; Agreement to another person with a&#xD;&#xA;&gt; valid Battle.net  account; provided,&#xD;&#xA;&gt; however, that Blizzard may charge a&#xD;&#xA;&gt; processing/handling fee to facilitate&#xD;&#xA;&gt; the transfer,  issue a unique key to&#xD;&#xA;&gt; the transferee, and remove the&#xD;&#xA;&gt; preexisting key from the Battle.net&#xD;&#xA;&gt; account registered  to you.account registered  to you.&#xD;&#xA;&#xD;&#xA;So it *sounds* like the seller is breaking the rules anyway unless he has actually contacted Blizzard about it. Not that I'm a EULA expert.&#xD;&#xA;&#xD;&#xA;Personally, I would buy the game new. But I am incredibly biased because StarCraft II is pretty much my favorite game ever." />
  <row Id="20461" PostHistoryTypeId="2" PostId="8684" RevisionGUID="d428432d-64ac-4312-9e28-af8de8e7eeba" CreationDate="2010-10-09T14:57:06.890" UserId="1719" Text="I have about 3 or 4 cactus blocks that I found during an excursion, but it was really far from my base and there wasn't a lot of it.  Instead of making another long excursion just to search for more cactus, is it possible to plant what little I have in such a way that it will grow more cactus blocks for me to harvest?&#xD;&#xA;&#xD;&#xA;If so, what is required for cactus to grow?  I know trees only need light.  Wheat needs water within 4 blocks and light, and reeds need water adjacent to them.  What are the requirements for cactus?" />
  <row Id="20462" PostHistoryTypeId="1" PostId="8684" RevisionGUID="d428432d-64ac-4312-9e28-af8de8e7eeba" CreationDate="2010-10-09T14:57:06.890" UserId="1719" Text="Is it possible to grow cactus?" />
  <row Id="20463" PostHistoryTypeId="3" PostId="8684" RevisionGUID="d428432d-64ac-4312-9e28-af8de8e7eeba" CreationDate="2010-10-09T14:57:06.890" UserId="1719" Text="&lt;minecraft&gt;" />
  <row Id="20464" PostHistoryTypeId="2" PostId="8685" RevisionGUID="695a0935-9e26-47a2-b7cf-96b818d3d531" CreationDate="2010-10-09T15:02:05.193" UserId="3454" Text="Cactus must be placed in sand, and not adjacent to another block. Diagonally adjacent is okay." />
  <row Id="20465" PostHistoryTypeId="5" PostId="8544" RevisionGUID="3483a273-71e9-42b2-bf92-867598a8c3eb" CreationDate="2010-10-09T15:05:43.720" UserId="23" Comment="Fromage" Text="While I am not about to count what I say as an answer to my question, I have been trying to figure out the answer on my own.  I have been playing a Prince difficulty game at Standard speed on a Standard size map.  Or, the most vanilla game type possible.  Every so often I would record the number of units I had, the turn number, and my current unit maintenance.  This created a data set for me.  Now, it was obvious just by deleting units that maintenance was linear with number of (even) units.  I plugged this data into various regression analysis crunchers, i.e. looking at different types of equations to see which one was the best fit for the data.&#xD;&#xA;&#xD;&#xA;I thought it would be exponential, but linear appeared to be a better fit.  Then I tried parabolic, and got the best fit yet.  The equation below gave me maintenance to within one gold piece for all my data points.&#xD;&#xA;&#xD;&#xA;&gt; ###2 × [Number of Units, if odd subtract 1] × [.00000619*T² + 0.00404478*T +  0.15814034]&#xD;&#xA;&#xD;&#xA;R^2 was .999.  &quot;T&quot; obviously stands for current Turn.  Unfortunately, I am only on turn 384, so I have to see if this parabolic equation holds for the remainder of the game.  If anyone can volunteer more data (Prince:Standard:Standard settings only right now), I can easily copy it into my data set and arrive at a more precise understanding.  Just list Units, Turn, and Unit Maintenance.&#xD;&#xA;&#xD;&#xA;If this equation is right, then I could see why Firaxis did not bother to publish it.  However, I am stunned that Firaxis thought a Parabola was a good way to determine unit maintenance, especially when economies have no such way to grow in tandem.&#xD;&#xA;&#xD;&#xA;Edit:  Hmmm... I am going to withdraw this formula for now.  It failed to predict upkeep costs as I finished that game.  Certainly, throwing in the new points resulted in slightly different Parabolic equation still with an R2 of .999, but as finicky as this type of equation is, I need more data to determine if unit maintenance is indeed parabolic or something else entirely." />
  <row Id="20466" PostHistoryTypeId="2" PostId="8686" RevisionGUID="17ed97a1-42f1-46ed-83b0-9799f52862c6" CreationDate="2010-10-09T15:26:22.173" UserId="1485" Text="If you want the City State to live, *and* you're prepared for war, you *could* let them be captured, and then charge in and **liberate** them.&#xD;&#xA;&#xD;&#xA;Not only will they then be your ally, but you also get their vote for the UN - in case your game happens to go down that route.&#xD;&#xA;&#xD;&#xA;Of course this is a bit risky, you have to be ready to take out the enemies units, capture the city back from then and then you have to *defend* the City State from any counter attack (because it allies with you, it will then be at war if the enemy).&#xD;&#xA;&#xD;&#xA;And this assumes the enemy will capture the City State, if they fail and make peace with the City State then you will have missed your opportunity to gain *any* influence..." />
  <row Id="20468" PostHistoryTypeId="5" PostId="8666" RevisionGUID="acbe3d04-cd61-471f-b3ff-d9145d44ea27" CreationDate="2010-10-09T15:32:24.720" UserId="1410" Comment="added 8 characters in body" Text="I accomplished this once. Some things I remember:&#xD;&#xA;&#xD;&#xA; - I had to weaken/kill off some particular number of units, 5 maybe?&#xD;&#xA; - I think I had to do that fairly close to the city state.&#xD;&#xA; - Once I did, they were my allies for a LONG time after. The relations boost was substantial.&#xD;&#xA;&#xD;&#xA;You might have missed something else entirely. I know in the case of barbarian missions you must be the one to finally KILL the units, weakening them in any amount is simply ignored. Maybe that applies here?&#xD;&#xA;&#xD;&#xA;On another note, gifting units provides only a minor boost in relations, nothing compared to fulfilling any request or any gift of gold. You should not bother unless you really don't want the unit you are gifting. (I let military city-states spawn units for me always, and simply give them right back if I don't need them.)" />
  <row Id="20469" PostHistoryTypeId="2" PostId="8688" RevisionGUID="4c142eda-aec9-461b-b756-90841a213342" CreationDate="2010-10-09T15:59:47.667" UserId="3375" Text="Does the city destroys the resource?" />
  <row Id="20470" PostHistoryTypeId="1" PostId="8688" RevisionGUID="4c142eda-aec9-461b-b756-90841a213342" CreationDate="2010-10-09T15:59:47.667" UserId="3375" Text="What happens to the bonuses when I build a city in a special resource tile?" />
  <row Id="20471" PostHistoryTypeId="3" PostId="8688" RevisionGUID="4c142eda-aec9-461b-b756-90841a213342" CreationDate="2010-10-09T15:59:47.667" UserId="3375" Text="&lt;civilization-5&gt;" />
  <row Id="20472" PostHistoryTypeId="2" PostId="8689" RevisionGUID="813a9c2d-48a0-4bd7-9e0d-845a13e6fb64" CreationDate="2010-10-09T16:18:16.857" UserId="1485" Text="If you have the relevant technology to access the resource normally (eg, you need Calendar to build a plantation on a square containing Wine to gain access to the resource) then building a city on the source will instantly grant you the resource.&#xD;&#xA;&#xD;&#xA;If you *do not* have the tech when you build the city then it is not destroyed, it will just be granted to you when you unlock the required technology.&#xD;&#xA;&#xD;&#xA;I'm not 100% sure what happens to the tile output bonuses (ie, wheat adds +1 food), but I would presume it kept and becomes a bonus to the output of the city tile - I'm sure this is what happened in Civ4 anyway, but I don't have time to fire up the game at test this right now...&#xD;&#xA;&#xD;&#xA;But, you do loose the ability to build the relevant special construction on top for an extra tile bonus (you can't build a plantation on the city square, even if it's placed on top of a wine resource, so won't get the extra tile bonus from the plantation)." />
  <row Id="20473" PostHistoryTypeId="5" PostId="8689" RevisionGUID="39d526c1-282d-43f5-bd20-6b243e970a71" CreationDate="2010-10-09T16:46:03.793" UserId="1485" Comment="why can't I stop calling them squares.... + tweaks; deleted 3 characters in body" Text="If you have the relevant technology to access the resource normally (eg, you need Calendar to build a plantation on a hex containing wine to gain access to the resource) then building a city on the source will instantly grant you the resource.&#xD;&#xA;&#xD;&#xA;If you *do not* have the tech when you build the city then it is not destroyed, it will just be granted to you when you unlock the required technology.&#xD;&#xA;&#xD;&#xA;I'm not 100% sure what happens to the tile output bonuses (eg, wheat adds +1 food), but I would presume it is kept, and thus becomes a bonus to the output of the city tile - I'm sure this is what happened in Civ4 anyway, but I don't have time to fire up the game at test this right now...&#xD;&#xA;&#xD;&#xA;But, you do loose the ability to build the relevant special construction on top of the tile for an extra production bonus (eg, you can't build a plantation on the city hex, even if it's placed on top of a wine resource, so won't get the extra tile bonus you would normally get from building a plantation)." />
  <row Id="20474" PostHistoryTypeId="5" PostId="8688" RevisionGUID="3eac599a-5699-4d04-9a02-4cc617983342" CreationDate="2010-10-09T16:49:12.847" UserId="816" Comment="Conjugation" Text="Does the city destroy the resource?" />
  <row Id="20475" PostHistoryTypeId="2" PostId="8690" RevisionGUID="564836db-ff4d-41e2-ab4a-84bbdc6d5412" CreationDate="2010-10-09T16:57:02.497" UserId="4014" Text="I'm a big fan of Megaman, so I think I might be able to help.&#xD;&#xA;&#xD;&#xA;I don't know where you are using the codes but the problem may be that you're using them in the wrong place.&#xD;&#xA;&#xD;&#xA;In order to use wave commands, you must have a Blank Card.  There are ten Blank Cards available in the game.  The easiest Blank Card to acquire is by inspecting inside Bud Bison's house, press a by his bed.  &#xD;&#xA;&#xD;&#xA;Next you will need a Wave Command Card.  If you do not have one of these you can make one at home.  This link shows how that is done: http://www.freewebs.com/starcarriercodes/&#xD;&#xA;&#xD;&#xA;Now go to the menu, then click the Battle Card sub menu (the one in the center) and go into your folder (press the A button) and select &quot;edit.&quot; Go into your card box by pressing right on the D-pad. Now sort the cards by pressing the X button and selecting &quot;color.&quot; Select the Blank Card by pressing A. The Blank Card should be black. Select &quot;Yes&quot; when Geo asks if you want to use your blank card. Put the wave command card on the touch screen. and click the letters on the command card corresponding to the code you wish to enter.  &#xD;&#xA;&#xD;&#xA;Some codes are not for battle cards, but for zenny.  To use those codes, go to the mega screen and press select. Omega-xis will ask you if you want to use a wave command card. Say yes. Then you can enter your code using the Wave Command Card.&#xD;&#xA;&#xD;&#xA;Hope I helped!" />
  <row Id="20476" PostHistoryTypeId="2" PostId="8691" RevisionGUID="81943599-4fac-4165-a552-79acfdce41b8" CreationDate="2010-10-09T16:59:10.260" UserId="3129" Text="You won't be able to skip any bosses in Black Temple. Well, maybe Na'jentus, but I've never tried, and honestly, he'll take you 30 seconds, as killing him would not require clearing any trash that you wouldn't need to clear just to get to Supremus.&#xD;&#xA;&#xD;&#xA;The door to the Den of Mortal Delights will not open until Teron Gorefiend, the Shade of Akama, Gurtogg Bloodboil, and the Reliquary of Souls have all been defeated. Once you've defeated those, the door to Sharhaz's area unlocks, and it's a linear run upstairs, and Mother and the Council will both obstruct you unless killed." />
  <row Id="20477" PostHistoryTypeId="5" PostId="8643" RevisionGUID="ff17ff14-9549-4188-83ec-656953862d65" CreationDate="2010-10-09T17:17:01.613" UserId="48" Comment="added 212 characters in body" Text="As far as getting gold is concerned, you're at an advantage right now because you earn the normal gold for the quest as well as a bonus payment for the XP that you would have gained.  After Cataclysm, you won't have the same bonus until you reach 85.  The benefit varies by quest, anywhere from 25% to 100% more gold.&#xD;&#xA;&#xD;&#xA;[Wowhead - Cataclysm][1] lists the quests and their rewards.  For example, it looks like the quests in Mount Hyjal - the 78-82 zone - reward gold and XP very near or slightly better than those in Icecrown.  77-80 quests in Icecrown give rougly 7g 40s (13g 23s at level 80); similar quests in Hyjal reward 7g 80s (16g 53s at level 85).  So in the short term you'll be getting about 45% less gold.  However, by the time you're in the later zones (levels 82-84) the quest payouts should be closer to what you're now getting at 80 through the XP bonus.&#xD;&#xA;&#xD;&#xA;  [1]: http://cata.wowhead.com" />
  <row Id="20478" PostHistoryTypeId="5" PostId="8689" RevisionGUID="aba48040-5bbb-4418-9320-c6ee863da962" CreationDate="2010-10-09T17:24:49.053" UserId="1485" Comment="added 247 characters in body" Text="If you have the relevant technology to access the resource normally (eg, you need Calendar to build a plantation on a hex containing wine to gain access to the resource) then building a city on the source will instantly grant you the resource.&#xD;&#xA;&#xD;&#xA;If you *do not* have the tech when you build the city then it is not destroyed, it will just be granted to you when you unlock the required technology.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;I'm not 100% sure what happens to the tile output bonuses (eg, wheat adds +1 food), but I would presume it is kept, and thus becomes a bonus to the output of the city tile - I'm sure this is what happened in Civ4 anyway, but I don't have time to fire up the game at test this right now...&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Raven Dreamer has confirmed my uneasiness on the last, deleted, paragraph. You also, as a side effect of building a city on top of the resource, lose any output bonus the resource would add to the tile under normal conditions.&#xD;&#xA;&#xD;&#xA;And, you do loose the ability to build the relevant special construction on top of the tile for an extra production bonus (eg, you can't build a plantation on the city hex, even if it's placed on top of a wine resource, so won't get the extra tile bonus you would normally get from building a plantation)." />
  <row Id="20479" PostHistoryTypeId="2" PostId="8692" RevisionGUID="d2decac1-71c6-4c12-91cd-1fdc124f5de0" CreationDate="2010-10-09T17:38:56.320" UserId="336" Text="3D Dot Game Heroes lets you build your own 3D Dot Hero -- but let's face it, the average individual, such as myself, are not that great at 3-d pixel art. &#xD;&#xA;&#xD;&#xA;Is there a database of 3d dot heroes with blueprints on how to craft them, in game?" />
  <row Id="20480" PostHistoryTypeId="1" PostId="8692" RevisionGUID="d2decac1-71c6-4c12-91cd-1fdc124f5de0" CreationDate="2010-10-09T17:38:56.320" UserId="336" Text="3D Dot Game Heroes Hero Blueprints" />
  <row Id="20481" PostHistoryTypeId="3" PostId="8692" RevisionGUID="d2decac1-71c6-4c12-91cd-1fdc124f5de0" CreationDate="2010-10-09T17:38:56.320" UserId="336" Text="&lt;3d-dot-game-heroes&gt;" />
  <row Id="20483" PostHistoryTypeId="5" PostId="8569" RevisionGUID="a622fad7-894c-4e78-8456-b724951d5062" CreationDate="2010-10-09T18:15:55.403" UserId="998" Comment="Added a 2v2 link.; added 18 characters in body" Text="For 2v2:&#xD;&#xA;&#xD;&#xA; - Check out the bottom section of [Liquipedia Wiki - Strategies](http://wiki.teamliquid.net/starcraft2/Strategy#2v2_Strategy).&#xD;&#xA; - You can learn much just by watching [YouTube videos][1] and practicing things you learned there.&#xD;&#xA;&#xD;&#xA;For 2v2, check out these &#xD;&#xA;&#xD;&#xA;For 3v3, there are existing articles out there:&#xD;&#xA;&#xD;&#xA; - [Basic Tips](http://levelingdown.com/2010/06/04/starcraft-2-some-basic-3v3-multiplayer-tips/)&#xD;&#xA; - [Early-Game: Defensive Builds](http://levelingdown.com/2010/08/13/how-to-handle-starcraft-2s-early-game-for-team-matches/)&#xD;&#xA; - [Mid-Game: Protoss](http://levelingdown.com/2010/08/16/stracraft-2-team-strategy-the-protoss-mid-game/)&#xD;&#xA; - [Mid-Game: Terran](http://levelingdown.com/2010/08/20/starcraft-2-team-strategy-the-terran-mid-game/)&#xD;&#xA; - [Mid-Game: Zerg](http://levelingdown.com/2010/08/27/starcraft-2-team-strategy-the-zerg-mid-game/)&#xD;&#xA; - [End-Game: Options](http://levelingdown.com/2010/08/30/starcraft-2-3v3-strategy-the-end-game/)&#xD;&#xA;&#xD;&#xA;I guess that once you're good at the above the 4v4 doesn't differ much, I wouldn't suggest playing it either as you will need to find more people and will have to wait longer. It isn't competitive either, as Tzenes has pointed out earlier in one of his answers. The maps aren't made for it which can make the choice of races unbalanced...&#xD;&#xA;&#xD;&#xA;&gt; unit synergy of different races&#xD;&#xA;&#xD;&#xA;I would suggest every race to create his own composition of units, why?&#xD;&#xA;&#xD;&#xA;- If you create only one type of units instead and your friend the others,  &#xD;&#xA;  you will depend much more heavy on one resource. (Example: Marines would be minerals only)&#xD;&#xA;&#xD;&#xA;- When controlling your army, if you are alone it's much more easier to command your different types of units so they don't accidently die. Then you avoid sending in vikings over a group of enemy marines... If you were separated, you would have to share such thoughts with your friends and then his vikings might arrive to early or too late.&#xD;&#xA;&#xD;&#xA;When talking about different races, you can ask and plan what units to create to accompany your friends' army. If he's planning an air assault, you could create some ground units just to distract the opponent away from the air as you both attack...&#xD;&#xA;&#xD;&#xA;&gt; is there some kind of roles in good teams?&#xD;&#xA;&#xD;&#xA;This could be done, but can be risky depending on how you do it...&#xD;&#xA;&#xD;&#xA;For example, if you have a player that's only harvesting, his defense/army would probably be weaker and thus you will need to defend his base to counter that. But by doing that, you weaken your own base and have less units where you actually would want them...&#xD;&#xA;&#xD;&#xA;So, for that role for example, don't just point one out as the harvester but also plan for his harvesting to not fail as you will be dependent on it. Think of his base as one of your expansions. This is probably an early-game problem to think about, maybe he initially should create an army to defend against people rushing him...&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/results?search_query=starcraft+2+2v2" />
  <row Id="20484" PostHistoryTypeId="2" PostId="8693" RevisionGUID="7f2fe33c-80fc-4c41-bfb1-8f6f682a3987" CreationDate="2010-10-09T18:30:07.727" UserId="18" Text="In Minecraft, it's useful to know which way is north in order to determine how to manipulate mine cart tracks. Usually, people keep track of which way is north by placing torches on the northern walls of their mine shafts. **How can you initially determine which direction you are facing?** (Above ground)" />
  <row Id="20485" PostHistoryTypeId="1" PostId="8693" RevisionGUID="7f2fe33c-80fc-4c41-bfb1-8f6f682a3987" CreationDate="2010-10-09T18:30:07.727" UserId="18" Text="How can I determine which direction I'm facing?" />
  <row Id="20486" PostHistoryTypeId="3" PostId="8693" RevisionGUID="7f2fe33c-80fc-4c41-bfb1-8f6f682a3987" CreationDate="2010-10-09T18:30:07.727" UserId="18" Text="&lt;minecraft&gt;" />
  <row Id="20487" PostHistoryTypeId="5" PostId="8655" RevisionGUID="d3eec576-25bc-49be-bca3-9c0f47c7c084" CreationDate="2010-10-09T18:40:14.827" UserId="3994" Comment="Added improved formatting" Text="No credits are earned by completing the bonus objectives.  Credits are earned for finishing the level.  &#xD;&#xA;&#xD;&#xA; - No credits are given for &quot;Liberation Day.&quot; &#xD;&#xA; - &quot;The Outlaws&quot; is worth 45,000 credits.  &#xD;&#xA; - &quot;Zero Hour&quot; is worth 55,000 credits.  &#xD;&#xA;&#xD;&#xA;When you finished these 3 games, it didn't matter whether you completed the bonus objectives or not.  You got 100,000 credits between the three after finishing them the first time." />
  <row Id="20488" PostHistoryTypeId="2" PostId="8694" RevisionGUID="bf797f1f-60a7-4920-809e-6756fe8f3ddc" CreationDate="2010-10-09T18:44:52.447" UserId="816" Text="Above ground, you can use the sun or moon to orient yourself.  They both rise in the east and set in the west. Also, according to an answer [here](http://gaming.stackexchange.com/questions/8032/what-can-i-do-to-help-orienting-myself-in-minecraft-alpha), you can punch the ground, and the pattern of cracks will always be oriented the same way relative to north." />
  <row Id="20489" PostHistoryTypeId="5" PostId="8675" RevisionGUID="288c8b69-081b-4914-ab90-82ab31f88c51" CreationDate="2010-10-09T18:53:12.973" UserId="122" Comment="Added note about quest" Text="Whenever a city-state requests my assistance against a civilization, what I need to do is to **kill X combat units of that civilization. It doesn't have to be close to the city-state at all**. Damaging enemy units does not have any effect at all - only destroying them.&#xD;&#xA;&#xD;&#xA;I have done this many times, and I'm pretty sure that is the requirement. I don't know the reason for discrepancy between what you report and what I just described - maybe you just damaged the units, but Dublin is the one who landed the killing blow.&#xD;&#xA;&#xD;&#xA;One important thing - make sure that the city state is actively asking for you to destroy enemy units. Click on them to see what they are asking. Even if they are in a war with some other civilization, they don't always have that &quot;quest&quot; active.&#xD;&#xA;&#xD;&#xA;Barbarian units work differently; I think the requirement there is to destroy barbarian units (again, *destroy*; damaging them does nothing) *within the city-state's borders*." />
  <row Id="20490" PostHistoryTypeId="2" PostId="8695" RevisionGUID="c8d72006-ace2-45c3-bf3f-dce21d8ce324" CreationDate="2010-10-09T18:56:24.787" UserId="122" Text="My stealth bomber is damaged, but it has no &quot;fortify until healed&quot; option and just letting it pass a turn without performing any action does not cause it to increase in HP.&#xD;&#xA;&#xD;&#xA;Is there a way to heal the stealth bomber, and if there is, how is it done?" />
  <row Id="20491" PostHistoryTypeId="1" PostId="8695" RevisionGUID="c8d72006-ace2-45c3-bf3f-dce21d8ce324" CreationDate="2010-10-09T18:56:24.787" UserId="122" Text="Can I heal my stealth bomber?" />
  <row Id="20492" PostHistoryTypeId="3" PostId="8695" RevisionGUID="c8d72006-ace2-45c3-bf3f-dce21d8ce324" CreationDate="2010-10-09T18:56:24.787" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="20493" PostHistoryTypeId="5" PostId="8694" RevisionGUID="3fb310ff-0f95-4716-84ba-e8651e6f2df3" CreationDate="2010-10-09T18:58:26.060" UserId="816" Comment="Added blurb on mappers" Text="Above ground, you can use the sun or moon to orient yourself.  They both rise in the east and set in the west. Also, according to an answer [here](http://gaming.stackexchange.com/questions/8032/what-can-i-do-to-help-orienting-myself-in-minecraft-alpha), you can punch the ground, and the pattern of cracks will always be oriented the same way relative to north.&#xD;&#xA;&#xD;&#xA;Finally, there are third-party mapper programs that you can use to orient yourself (although I haven't used any and can't vouch for them). Some players might consider this cheating, or at least unsporting." />
  <row Id="20494" PostHistoryTypeId="5" PostId="8689" RevisionGUID="c33af073-72f9-427e-a34f-c6303ceaa1a8" CreationDate="2010-10-09T19:02:11.667" UserId="122" Comment="Spelling" Text="If you have the relevant technology to access the resource normally (eg, you need Calendar to build a plantation on a hex containing wine to gain access to the resource) then building a city on the source will instantly grant you the resource.&#xD;&#xA;&#xD;&#xA;If you *do not* have the tech when you build the city then it is not destroyed, it will just be granted to you when you unlock the required technology.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;I'm not 100% sure what happens to the tile output bonuses (eg, wheat adds +1 food), but I would presume it is kept, and thus becomes a bonus to the output of the city tile - I'm sure this is what happened in Civ4 anyway, but I don't have time to fire up the game at test this right now...&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Raven Dreamer has confirmed my uneasiness on the last, deleted, paragraph. You also, as a side effect of building a city on top of the resource, lose any output bonus the resource would add to the tile under normal conditions.&#xD;&#xA;&#xD;&#xA;And, you do lose the ability to build the relevant special construction on top of the tile for an extra production bonus (eg, you can't build a plantation on the city hex, even if it's placed on top of a wine resource, so won't get the extra tile bonus you would normally get from building a plantation)." />
  <row Id="20495" PostHistoryTypeId="2" PostId="8696" RevisionGUID="99f26de6-b89d-4daf-9421-476b2bdb8f60" CreationDate="2010-10-09T19:12:42.507" UserId="1719" Text="In addition to what sjohnston said, clouds always move north." />
  <row Id="20496" PostHistoryTypeId="2" PostId="8697" RevisionGUID="36bb4dd1-bf88-47f4-a206-4cc1c202a077" CreationDate="2010-10-09T19:15:47.867" UserId="2835" Text="There is a program called cartographer, and if you build an arrow on the ground and then load your map in cartographer, you can see what direction your arrow is pointing...&#xD;&#xA;&#xD;&#xA;But if you know the direction of the sun moon and clouds, you can then orient yourself from there.&#xD;&#xA;&#xD;&#xA;Consider building landmarks to keep yourself oriented quickly" />
  <row Id="20498" PostHistoryTypeId="2" PostId="8698" RevisionGUID="03d63d14-192c-4982-93ef-28e24543e32e" CreationDate="2010-10-09T19:20:17.063" UserId="2974" Text="I've already beaten the Ice Titan at the end of Chapter 1, but for his stage's Trial, you need to beat him in under one minute, thirty seconds.&#xD;&#xA;&#xD;&#xA;So far I haven't been able to do it.&#xD;&#xA;&#xD;&#xA;What are some techniques to beat him under the time limit?&#xD;&#xA;&#xD;&#xA;Note: The game's full name is Castlevania: Lords of Shadow, but that is too long for the tag system." />
  <row Id="20499" PostHistoryTypeId="1" PostId="8698" RevisionGUID="03d63d14-192c-4982-93ef-28e24543e32e" CreationDate="2010-10-09T19:20:17.063" UserId="2974" Text="Technique for beating the Ice Titan in the Trial time limit" />
  <row Id="20500" PostHistoryTypeId="3" PostId="8698" RevisionGUID="03d63d14-192c-4982-93ef-28e24543e32e" CreationDate="2010-10-09T19:20:17.063" UserId="2974" Text="&lt;boss-fights&gt;&lt;castlevania-los&gt;" />
  <row Id="20501" PostHistoryTypeId="2" PostId="8699" RevisionGUID="7fe258a5-0126-4953-a02b-f9cf9e5d4f6a" CreationDate="2010-10-09T19:32:30.243" UserId="121" Text="What happens to a resource when I build a city on its tile?  For example if I build a city on top of sheep is the sheep lost?" />
  <row Id="20502" PostHistoryTypeId="1" PostId="8699" RevisionGUID="7fe258a5-0126-4953-a02b-f9cf9e5d4f6a" CreationDate="2010-10-09T19:32:30.243" UserId="121" Text="What happens to a resource when I build a city on its tile?" />
  <row Id="20503" PostHistoryTypeId="3" PostId="8699" RevisionGUID="7fe258a5-0126-4953-a02b-f9cf9e5d4f6a" CreationDate="2010-10-09T19:32:30.243" UserId="121" Text="&lt;civilization-4&gt;" />
  <row Id="20504" PostHistoryTypeId="2" PostId="8700" RevisionGUID="ef41a08d-4fcb-4f95-a9a8-e88fc1f999bc" CreationDate="2010-10-09T19:38:54.210" UserId="4019" Text="What horse-themed games for PC (MS Windows XP) like e.g. [Horse Planet](http://www.amazon.com/Focus-Home-Interactive-40357Planet-Horse/dp/B003U4WFCY) would you recommend for 15 year old girl fascinated with horses?" />
  <row Id="20505" PostHistoryTypeId="1" PostId="8700" RevisionGUID="ef41a08d-4fcb-4f95-a9a8-e88fc1f999bc" CreationDate="2010-10-09T19:38:54.210" UserId="4019" Text="Horse themed PC video games" />
  <row Id="20506" PostHistoryTypeId="3" PostId="8700" RevisionGUID="ef41a08d-4fcb-4f95-a9a8-e88fc1f999bc" CreationDate="2010-10-09T19:38:54.210" UserId="4019" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="20507" PostHistoryTypeId="2" PostId="8701" RevisionGUID="cc9dfc4f-cce0-4e4f-8806-16394598d088" CreationDate="2010-10-09T19:48:21.147" UserId="121" Text="Bloom is a spell in Fall From Heaven 2 that creates a *New Forest*.  This doesn't immediately remove resources or improvements. &#xD;&#xA;&#xD;&#xA;Are conflicting resources or improvements removed if and when the new forest grows into a *Forest* or *Ancient Forest*" />
  <row Id="20508" PostHistoryTypeId="1" PostId="8701" RevisionGUID="cc9dfc4f-cce0-4e4f-8806-16394598d088" CreationDate="2010-10-09T19:48:21.147" UserId="121" Text="Does bloom ever destroy resources or improvements?" />
  <row Id="20509" PostHistoryTypeId="3" PostId="8701" RevisionGUID="cc9dfc4f-cce0-4e4f-8806-16394598d088" CreationDate="2010-10-09T19:48:21.147" UserId="121" Text="&lt;mod&gt;&lt;civilization-4&gt;&lt;fall-from-heaven-2&gt;" />
  <row Id="20512" PostHistoryTypeId="2" PostId="8702" RevisionGUID="58cabd5b-6fe1-44bb-abb2-7a97553cd7dc" CreationDate="2010-10-09T19:50:44.880" UserId="341" Text="You get the resource (assuming you have the technology to get it), but you don't get the bonus food/production/money that you would normally get from building its associated improvement." />
  <row Id="20513" PostHistoryTypeId="5" PostId="8700" RevisionGUID="a86ab171-a868-48ec-ab7e-659b7d8b746e" CreationDate="2010-10-09T19:53:53.083" UserId="341" Comment="edited body" Text="What horse-themed games for PC (MS Windows XP) like e.g. [Planet Horse](http://www.amazon.com/Focus-Home-Interactive-40357Planet-Horse/dp/B003U4WFCY) would you recommend for 15 year old girl fascinated with horses?" />
  <row Id="20514" PostHistoryTypeId="2" PostId="8703" RevisionGUID="5b801491-3201-41ba-ac55-a791c0705108" CreationDate="2010-10-09T19:59:14.363" UserId="23" Text="[This website](http://www.horse-games.org/)  has a few flash based games that are safe for teenagers." />
  <row Id="20515" PostHistoryTypeId="2" PostId="8704" RevisionGUID="572d0079-8095-4112-bf8a-54b6891b349b" CreationDate="2010-10-09T20:04:00.340" UserId="122" Text="[Secrets of the Magic Crystals][1] is basically about raising a horse in a farm - in a semi-fantasy settings, as you can guess from the name. Haven't seen it myself but I understand most activity is in grooming and upgrading the horse/farm, with money gained through rhythm-based minigames.&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/app/45100/" />
  <row Id="20516" PostHistoryTypeId="5" PostId="8704" RevisionGUID="3b77b571-15b2-4b20-89db-0ebd6d349b70" CreationDate="2010-10-09T20:11:40.050" UserId="122" Comment="Screenshots ftw." Text="[Secrets of the Magic Crystals][1] is basically about raising a horse in a farm - in a semi-fantasy settings, as you can guess from the name. Haven't seen it myself but I understand most activity is in grooming and upgrading the horse/farm, with money gained through rhythm-based minigames.&#xD;&#xA;&#xD;&#xA;![a horse jumping a fence][2]&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/app/45100/&#xD;&#xA;[2]:http://cdn.steampowered.com/v/gfx/apps/45100/ss_6996586fccdcf8175e235aa19d04ce8ed40d30ff.600x338.jpg?t=1282926920" />
  <row Id="20517" PostHistoryTypeId="2" PostId="8705" RevisionGUID="6e58ede5-2606-42b1-9efb-f12122aeeb3c" CreationDate="2010-10-09T20:32:18.133" UserId="4023" Text="I've downloaded the Civilization V trial and found my current PC is sorely lacking, particularly where graphics are concerned. The system requirements detailed in its [Wikipedia article][1] suggest that the graphics hardware recommended is `512 MB ATI 4800/nVidia 9800 or better video card`, however it's quite difficult (not being an expert on graphics hardware) to work out what laptops fit this bill.&#xD;&#xA;&#xD;&#xA;Does anyone have any idea what [Windows Experience Index][2] I should be looking for in a new laptop to compare with a `512 MB ATI 4800/nVidia 9800 or better video card`? (If someone has one of these cards and can tell me what their WEI ratings for Gaming Graphics are, I guess that'd be a suitable answer to this question! =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Civilization_V&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Windows_System_Assessment_Tool" />
  <row Id="20518" PostHistoryTypeId="1" PostId="8705" RevisionGUID="6e58ede5-2606-42b1-9efb-f12122aeeb3c" CreationDate="2010-10-09T20:32:18.133" UserId="4023" Text="Civilization 5 Hardware Requirements expressed as a WEI rating" />
  <row Id="20519" PostHistoryTypeId="3" PostId="8705" RevisionGUID="6e58ede5-2606-42b1-9efb-f12122aeeb3c" CreationDate="2010-10-09T20:32:18.133" UserId="4023" Text="&lt;civilization-5&gt;&lt;system-requirements&gt;" />
  <row Id="20520" PostHistoryTypeId="2" PostId="8706" RevisionGUID="2e188dec-5343-4a11-a469-874457ce8bc2" CreationDate="2010-10-09T21:02:29.563" UserId="23" Text="The nVidia 9800 misleadingly scores (much) more than 3.2 ([source][1]).&#xD;&#xA;&#xD;&#xA;Since Civ5 has a demo, however, I would rather try it and judge performance by that, instead of comparing benchmarks :)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sevenforums.com/general-discussion/11186-wei-score-index-over-rated.html&#xD;&#xA;  [2]: http://weishare.cloudapp.net/" />
  <row Id="20521" PostHistoryTypeId="2" PostId="8707" RevisionGUID="e219b766-6cc7-4810-b660-18c91ef1d923" CreationDate="2010-10-09T21:37:26.773" UserId="371" Text="The (brilliantly named) [Red Hot Pawn][1] chess site has an optimised HTML site for mobiles.&#xD;&#xA;&#xD;&#xA;[Web Diplomacy][2] is also playable, if a little fiddly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.redhotpawn.com&#xD;&#xA;  [2]: http://webdiplomacy.net/" />
  <row Id="20522" PostHistoryTypeId="2" PostId="8708" RevisionGUID="a6c54497-9c1c-4710-bde3-2bb59e814bb4" CreationDate="2010-10-09T21:53:01.810" UserId="2425" Text="I regularly use the technology slider to balance my technology and commerce, but I don't think I've ever toyed with the culture slider. Am I missing out on an important aspect of Civ IV gameplay here? If so, what thoughts/advice can you share on using this slider?" />
  <row Id="20523" PostHistoryTypeId="1" PostId="8708" RevisionGUID="a6c54497-9c1c-4710-bde3-2bb59e814bb4" CreationDate="2010-10-09T21:53:01.810" UserId="2425" Text="Using the culture slider?" />
  <row Id="20524" PostHistoryTypeId="3" PostId="8708" RevisionGUID="a6c54497-9c1c-4710-bde3-2bb59e814bb4" CreationDate="2010-10-09T21:53:01.810" UserId="2425" Text="&lt;civilization-4&gt;" />
  <row Id="20525" PostHistoryTypeId="2" PostId="8709" RevisionGUID="1fba0ef0-42af-421d-90be-490b285eb442" CreationDate="2010-10-09T22:13:48.233" UserId="1485" Text="My **desktop** runs a 1GiB 9800GT, and the WEI score is given as 6.8 (for what it's worth) for gaming &amp; normal graphics. HDD is 5.9, while the others are all above the gfx rating.&#xD;&#xA;&#xD;&#xA;I'm running Civ5 at 1920x1080, 2xMSAA and everything on High - the frame rate is generally acceptable (although remember that &quot;acceptable&quot; here is *highly* subjective), although it does take the AI players quite a while to all turn as you move towards then end of a game on a huge map.&#xD;&#xA;&#xD;&#xA;Note that the recommended spec also includes a **quad core CPU** and **4GB RAM**, which should also be taken in to consideration if you do purchase a new laptop.&#xD;&#xA;&#xD;&#xA;*In response to comments on badp's [answer](http://gaming.stackexchange.com/questions/8705/civilization-5-hardware-requirements-expressed-as-a-wei-rating/8706#8706):*  &#xD;&#xA;When you tried the demo on your laptop, did you do so with the AC connected / power options appropriated configured? Sorry if this is obvious to you, but some people forget that when not on mains most of the system is tuned down quite a lot to converse battery." />
  <row Id="20526" PostHistoryTypeId="2" PostId="8710" RevisionGUID="1cb244a8-037c-43f0-8841-1a1b322a691f" CreationDate="2010-10-09T22:59:58.310" UserId="2534" Text="I'm playing through Just Cause 2 in Story mode (unsure of difficulty, likely &quot;Normal&quot;), I've killed over 30 military leaders, destroyed at least 15 fuel pipelines, I have a good chunk of destroyed wind turbines, cranes, satellite dishes, lots of Fuel Depots and Gas Storage pipes, plenty of Generators, Broadcast Towers, and Propaganda Trailers, and about half of all Radio Masts.&#xD;&#xA;&#xD;&#xA;I have done less than 5 gang missions for each given gang, and have less than 10 sites 100% completed.&#xD;&#xA;&#xD;&#xA;Despite the destruction text talking about a negative impact to the Panau Military, it doesn't seem like any aspect of the game is easier, in fact, it seems quite the opposite. Military responses send multiple Helicopters as opposed to only one even at Heat Level 2, and they arrive quicker, the accuracy of the shots taken by military infantry seems to be better even in civilian establishments, as I'm regularly running away and edging death heavily.&#xD;&#xA;&#xD;&#xA;Is this expected? I expected to see less military infantry in military sites within a certain range of significantly (or completely) destroyed bases, but instead it seems to be overrun with Elites more so than common infantry men. What's the deal?" />
  <row Id="20527" PostHistoryTypeId="1" PostId="8710" RevisionGUID="1cb244a8-037c-43f0-8841-1a1b322a691f" CreationDate="2010-10-09T22:59:58.310" UserId="2534" Text="Where, and How, do resource constraints affect Just Cause 2?" />
  <row Id="20528" PostHistoryTypeId="3" PostId="8710" RevisionGUID="1cb244a8-037c-43f0-8841-1a1b322a691f" CreationDate="2010-10-09T22:59:58.310" UserId="2534" Text="&lt;xbox-360&gt;&lt;just-cause-2&gt;" />
  <row Id="20529" PostHistoryTypeId="2" PostId="8711" RevisionGUID="45c24b03-318d-4625-81ff-387cecf76bfe" CreationDate="2010-10-09T23:13:33.567" UserId="2659" Text="I am wondering if anyone has discovered a way to increase the view distance to a much larger range. The highest setting is not very far and I can see strange blocks in the distance floating on the edge of what is visible. Ever played Mario Galaxy or Sunshine? Stuff in the distance sooo far away was still rendered. I think the PC could do this no problem, just need a way to tweak the client." />
  <row Id="20530" PostHistoryTypeId="1" PostId="8711" RevisionGUID="45c24b03-318d-4625-81ff-387cecf76bfe" CreationDate="2010-10-09T23:13:33.567" UserId="2659" Text="Is there a way to increase the maximum horizon render distance in Minecraft?" />
  <row Id="20531" PostHistoryTypeId="3" PostId="8711" RevisionGUID="45c24b03-318d-4625-81ff-387cecf76bfe" CreationDate="2010-10-09T23:13:33.567" UserId="2659" Text="&lt;minecraft&gt;" />
  <row Id="20532" PostHistoryTypeId="4" PostId="8710" RevisionGUID="f47b8917-3793-47f9-accd-fa11fb6fbcac" CreationDate="2010-10-09T23:28:31.987" UserId="2534" Comment="Totally picked the wrong prepositions" Text="How, and When, do resource constraints affect Just Cause 2?" />
  <row Id="20533" PostHistoryTypeId="2" PostId="8712" RevisionGUID="32f54010-514d-472e-8261-218ccc241327" CreationDate="2010-10-09T23:29:50.840" UserId="3114" Text="If anybody remembers playing _Beyond Good &amp; Evil_ a while ago, maybe you can help me.&#xD;&#xA;&lt;p&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; I've just finished going through the Slaughterhouses, and am now told that I need to find the ship that Pey'j hid somewhere on the Home island.  I've found the two hidden consoles beneath the boards depicting blueprints for Pey'j's Jet Boots, but I don't have the codes.  Various elements seem to suggest that the codes are what was written on the bottom of Pey'j's shoes earlier in the game.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Upon reviewing my collection of Mdisks, I recalled that during the factory mission, a security camera picked up footage of the captive Pey'j.  A guard mentioned that his jacket and shoes had been confiscated, and placed in &quot;_The Locker_&quot;.  However, when I returned to the factory, I found myself unable to find my way to any kind of locker at all.  How do I get Pey'j's shoes back?  Was this something I was required to do during my first visit to the Factory, before destroying the elevator, thus rendering it inoperable in future visits?  Did I somehow miss them, and now cannot complete the game?&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; In addition, the message given to Jade on an Mdisk indicated that &quot;_Check-Up_&quot; information regarding the _Beluga_ (the ship) can be found on his desk.  Where is this desk?  I've been all over the Home Island with no success." />
  <row Id="20534" PostHistoryTypeId="1" PostId="8712" RevisionGUID="32f54010-514d-472e-8261-218ccc241327" CreationDate="2010-10-09T23:29:50.840" UserId="3114" Text="Where are that Pig's shoes?" />
  <row Id="20535" PostHistoryTypeId="3" PostId="8712" RevisionGUID="32f54010-514d-472e-8261-218ccc241327" CreationDate="2010-10-09T23:29:50.840" UserId="3114" Text="&lt;spoiler&gt;&lt;gamecube&gt;&lt;beyond-good-and-evil&gt;" />
  <row Id="20536" PostHistoryTypeId="2" PostId="8713" RevisionGUID="4f6e19c8-ecb0-4e97-b241-6b4814c9878e" CreationDate="2010-10-09T23:48:37.373" UserId="3291" Text="Preparing for Cataclysm.. Just farm as much gold as possible. Once you start Cat. the gold you will get for quests and dailies will drop alot because you will be getting XP instead... So, farm as much as you can...You'll probably need a few thousand gold just get new flight skills.&#xD;&#xA;&#xD;&#xA;[This][1] link eludes to new flight skills which always cost a bomb. &#xD;&#xA;&#xD;&#xA;Currency changes explained [here][2]. After doing BC and WotLK both have big impacts on mobility (ie Flying) and earning cash. So, keep those in mind.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.worldofwarcraft.com/thread.html?topicId=19820321914&amp;sid=1&#xD;&#xA;  [2]: http://forums.worldofwarcraft.com/thread.html?topicId=26850245012&amp;sid=1" />
  <row Id="20537" PostHistoryTypeId="2" PostId="8714" RevisionGUID="70842566-0010-4e86-a7e3-dd61e37d9bcf" CreationDate="2010-10-10T00:22:41.253" UserId="1410" Text="There are several important reasons to consider using the culture slider:&#xD;&#xA;&#xD;&#xA;**Happiness**&#xD;&#xA;   &#xD;&#xA;Do you want your cities to grow larger? Culture adds one happiness to each city for each tick used, by itself. If you have any other buildings that use it, Theater (cheap!), Colosseum, Broadcast tower, then you get one more/tick. I generally recommend leaving culture on at least one tick after you get the option, the first bit of happiness is very cheap, and uses your buildings to their fullest.&#xD;&#xA;&#xD;&#xA;**Cultural Border Expansion**&#xD;&#xA;&#xD;&#xA;Each tick adds some culture to every city, this means your brand new cities (or pre-owned cities ;) ) start producing culture immediately, and grow to the important 20 squares within a few turns. If you're not playing a Creative leader, this is also a reason I would recommend at least one tick of culture.&#xD;&#xA;&#xD;&#xA;**Cultural Victory!**&#xD;&#xA;&#xD;&#xA;If you're headed for this, near the end you'll probably be best off turning culture up as high as you can.&#xD;&#xA;&#xD;&#xA;In short, I recommend: **Use at least one tick of culture, use the rest to manage happiness.**" />
  <row Id="20538" PostHistoryTypeId="5" PostId="6506" RevisionGUID="8d88da8a-5668-4255-91bd-4ab60996c308" CreationDate="2010-10-10T00:29:20.390" UserId="255" Comment="Found what the OP was looking for." Text="I don't think they're any Run/Pass options. It's either pass or run. If people aren't paying attention you can put your QB in (instead of a running back) and throw with him. They'll see WildCat on the play call screen, but its more like a Tim Tebow/Florida Gators offense. &#xD;&#xA;&#xD;&#xA;**EDIT**:&#xD;&#xA;&#xD;&#xA;Okay so I found what you want! It's in the Denver Broncos playbook. The formation is called **Shotgun Bronco Heavy**. It is in the shotgun formation. You'll have to sub Tim Tebow in as your **2nd string** QB to have him in this formation. You can run, pass, and QB sneak.&#xD;&#xA;&#xD;&#xA;The best part about this formation is that on the playcall screen, it **doesn't show up as WILDCAT**, it just says 1 RB 1 WR 3 TE." />
  <row Id="20539" PostHistoryTypeId="2" PostId="8715" RevisionGUID="2d4f426c-29f0-42d7-a614-7c595f9b8fb8" CreationDate="2010-10-10T00:36:11.383" UserId="1070" Text="Yup, you can edit your class files (an advanced mod, for sure) and make the distance beyond 512 blocks, the current value for &quot;far&quot;.&#xD;&#xA;&#xD;&#xA;...and there's [a tutorial on world of minecraft][1] for doing just that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.worldofminecraft.com/NoFog" />
  <row Id="20540" PostHistoryTypeId="2" PostId="8716" RevisionGUID="df3b7219-0d7e-4ec9-9e22-c65607806d20" CreationDate="2010-10-10T00:56:46.520" UserId="3375" Text="I haven't found this option" />
  <row Id="20541" PostHistoryTypeId="1" PostId="8716" RevisionGUID="df3b7219-0d7e-4ec9-9e22-c65607806d20" CreationDate="2010-10-10T00:56:46.520" UserId="3375" Text="How to sell buildings?" />
  <row Id="20542" PostHistoryTypeId="3" PostId="8716" RevisionGUID="df3b7219-0d7e-4ec9-9e22-c65607806d20" CreationDate="2010-10-10T00:56:46.520" UserId="3375" Text="&lt;civilization-5&gt;" />
  <row Id="20543" PostHistoryTypeId="2" PostId="8717" RevisionGUID="f175e102-5ce8-40ec-be30-9666c23325fb" CreationDate="2010-10-10T00:59:46.890" UserId="336" Text="Buildings are not currently sellable in civilization V. The only way to remove a building from a city is to have that city be conquered (which isn't generally a viable option).&#xD;&#xA;&#xD;&#xA;It is hoped that there will eventually be a patch to allow for this, if for nothing else than to nuke annexed puppet-states useless barracks, armory, etc." />
  <row Id="20544" PostHistoryTypeId="5" PostId="8716" RevisionGUID="d4a6fbfa-b006-4cdd-8723-711abae28761" CreationDate="2010-10-10T03:00:50.873" UserId="18" Comment="added 3 characters in body; edited title" Text="I haven't found the option to." />
  <row Id="20545" PostHistoryTypeId="4" PostId="8716" RevisionGUID="d4a6fbfa-b006-4cdd-8723-711abae28761" CreationDate="2010-10-10T03:00:50.873" UserId="18" Comment="added 3 characters in body; edited title" Text="How can I sell buildings?" />
  <row Id="20547" PostHistoryTypeId="2" PostId="8719" RevisionGUID="20d00816-960f-404b-8be6-e936160c6d17" CreationDate="2010-10-10T04:16:12.663" UserId="4026" Text="**&quot;Build 2 SCVs at once&quot; or &quot;Vespene Geysers do not require SCVs for gathering&quot;**&#xD;&#xA;&#xD;&#xA;I don't agree that Build 2 SCVs at once is definitely superior to Vespene Geysers do not require SCVs for gathering. Both have unique benefits.&#xD;&#xA;&#xD;&#xA;The Build 2 SCVs is good early game, because it gives you a faster ramp rate of mineral production early on. However, late game, this won't be so important. The Vespene Geyser research is better for late game. During late game, the player will most likely have advanced far up the tech tree. These advanced units require a lot of Vespene gas. Typically, the 2 Gas geysers at your base are not enough to keep up with the 7 to 10 mineral fields. This is where the Automated Refinery comes in. Because it does not require SCVs, it also does not require a command center. Thus, the player can build refineries at expansions, without the need to protect them since the most they could lose is a refinery (100 mineral) compared to a refinery, a command center, and a fleet of SCVs otherwise. If you are someone who likes late game, and uses high-tech units like siege tanks, wraiths, etc, you will find the Automated Refinery very useful." />
  <row Id="20548" PostHistoryTypeId="2" PostId="8720" RevisionGUID="bfa59f8f-e36d-422f-8dde-0739f3db81d5" CreationDate="2010-10-10T05:53:22.317" UserId="4027" Text="The [official website][1] has a large DB of user created heroes, and you can copy them over to your machine using a USB memory stick.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.3ddotgameheroes.com/hallofheroes/" />
  <row Id="20549" PostHistoryTypeId="5" PostId="8605" RevisionGUID="a9f6c93f-041f-473f-994f-219487179422" CreationDate="2010-10-10T08:48:06.330" UserId="122" Comment="Spelling and grammar." Text="I've been playing StarCraft 2 for a couple of months. Recently I have become a little bit disappointed in my progression. For example, I won 9 matches in a row and received 12 bonus points; then I failed tens match and lost 12 points. The I play more and receive 2 point then lose 2, receive 4 lose 4. It sticks me to the 67-63 position in the division.&#xD;&#xA;&#xD;&#xA;How can I improve my position? Because, for example, when I lose a game against a player who also in bronze league I lose 12 points, but when I win against someone with the same division position I receive only 2. What should I do?" />
  <row Id="20550" PostHistoryTypeId="10" PostId="8605" RevisionGUID="226f9ae9-95e4-4c7e-a7be-3f874dfdb5fb" CreationDate="2010-10-10T08:48:17.190" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="20551" PostHistoryTypeId="5" PostId="8605" RevisionGUID="962a05ae-4546-4403-ae5c-80f7a7453d6f" CreationDate="2010-10-10T08:48:17.297" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How does anyone get above zero points when you lose 20 points on every loss?](http://gaming.stackexchange.com/questions/7760/how-does-anyone-get-above-zero-points-when-you-lose-20-points-on-every-loss)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I've been playing StarCraft 2 for a couple of months. Recently I have become a little bit disappointed in my progression. For example, I won 9 matches in a row and received 12 bonus points; then I failed tens match and lost 12 points. The I play more and receive 2 point then lose 2, receive 4 lose 4. It sticks me to the 67-63 position in the division.&#xD;&#xA;&#xD;&#xA;How can I improve my position? Because, for example, when I lose a game against a player who also in bronze league I lose 12 points, but when I win against someone with the same division position I receive only 2. What should I do?" />
  <row Id="20552" PostHistoryTypeId="2" PostId="8721" RevisionGUID="6b48f017-0d1d-41f3-9b6b-4783b5388eda" CreationDate="2010-10-10T08:53:41.717" UserId="122" Text="The abilities of a unit can be seen in its &quot;unit card&quot; when it is selected as small icons, and I can hover over them for information. However, in late game many units (especially ones upgraded from old units) get so many abilities from promotions, buildings and social policies that the icons extend so much left they go under the unit icon and even flow off the screen, preventing me from hovering over them.&#xD;&#xA;&#xD;&#xA;Is there are way to see what those abilities are? Perhaps there's a UI mod to change this?" />
  <row Id="20553" PostHistoryTypeId="1" PostId="8721" RevisionGUID="6b48f017-0d1d-41f3-9b6b-4783b5388eda" CreationDate="2010-10-10T08:53:41.717" UserId="122" Text="Is there a way to see all the abilities of a unit?" />
  <row Id="20554" PostHistoryTypeId="3" PostId="8721" RevisionGUID="6b48f017-0d1d-41f3-9b6b-4783b5388eda" CreationDate="2010-10-10T08:53:41.717" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="20557" PostHistoryTypeId="2" PostId="8722" RevisionGUID="b47dd48b-9c79-40bc-96a3-6d829cc2b0ae" CreationDate="2010-10-10T10:34:47.857" UserId="998" Text="&gt; Problem #17: Encounter Black Screen when trying to run Starcraft 2: Wings of Liberty on a PC&#xD;&#xA;&gt; &#xD;&#xA;&gt; Possible Solution #1: (by Martyt, Starcraft 2 customer service)&#xD;&#xA;&#xD;&#xA;&gt; There have been multiple reports of black screen issues being related to the use of a Quick Cam webcam.&#xD;&#xA;&#xD;&#xA;&gt; In some cases exiting out of the software has resolved the issue but others have reported a need to uninstall the software for the camera in order to resolve the problem.&#xD;&#xA;&#xD;&#xA;&gt; There are also reports where some security programs like Comodo firewall can cause the game to start and stay on a black screen.&#xD;&#xA;&#xD;&#xA;&gt; [Source][1]&#xD;&#xA;&#xD;&#xA;So... Do you have a Quick Cam or Comodo Firewall?&#xD;&#xA;&#xD;&#xA;Perhaps this could be the area to look out for,  &#xD;&#xA;it could look like something prevents SC2 from launching its older version properly...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamebrood.com/2010/07/28/starcraft-2-wings-of-liberty-crashes-freezes-black-screen-disconnection-issues-download-problems-single-player-error-low-fps-graphics-issues-and-more-fix-and-fixes/" />
  <row Id="20558" PostHistoryTypeId="2" PostId="8723" RevisionGUID="dbe2cd09-5dbf-43b4-90de-a4b1c2c64729" CreationDate="2010-10-10T11:27:04.470" UserId="3193" Text="Read Civilopedia?" />
  <row Id="20559" PostHistoryTypeId="5" PostId="7604" RevisionGUID="9f3dd65e-4ba8-4672-b1a5-c04254752128" CreationDate="2010-10-10T11:37:53.943" UserId="263" Comment="deleted 5 characters in body" Text="There are a few (native, not HTML) games that work cross-platform between Android and iPhone. You can find some of them on this question: [Are there any games that work both on Android and iPhone?][1]&#xD;&#xA;&#xD;&#xA;Games listed on there (so far) are:&#xD;&#xA;&#xD;&#xA;* [Homerun Battle 3D][2]&#xD;&#xA;* [Skies of Glory][3]&#xD;&#xA;* [Raging Thunder 2][4]&#xD;&#xA;* [UniWar][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3589/are-there-any-games-that-work-both-on-android-and-iphone&#xD;&#xA;  [2]: http://toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/&#xD;&#xA;  [3]: http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/&#xD;&#xA;  [4]: http://www.intomobile.com/2010/03/04/raging-thunder-2-launches-on-iphone-android-market/&#xD;&#xA;  [5]: http://www.uniwar.com/" />
  <row Id="20560" PostHistoryTypeId="5" PostId="8546" RevisionGUID="f9c616e1-0e17-4145-bd40-59008ccdcc9d" CreationDate="2010-10-10T11:59:52.580" UserId="3932" Comment="added 26 characters in body" Text="I wonder if there are some nice strategies / match-ups / build orders / resource sharing / tactics for 2x2, 3x3, 4x4 player teams? (3x3 is most interesting for me.)&#xD;&#xA;&#xD;&#xA;I want to know more about:&#xD;&#xA;&#xD;&#xA;1. unit synergy of different races&#xD;&#xA;2. is there some kind of roles in good teams (like harvester / warrior / man that do map control and harras etc.)?&#xD;&#xA;3. specific build orders&#xD;&#xA;&#xD;&#xA;Any short tips/tricks are also welcome!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20561" PostHistoryTypeId="2" PostId="8724" RevisionGUID="9d4a3a2f-1ef9-401b-a1ed-67d8ebc6c8fa" CreationDate="2010-10-10T12:09:27.477" UserId="3880" Text="I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    43	  10	  0	      0	      0&#xD;&#xA;    43	  10	  1	      1	      6&#xD;&#xA;    43	  10	  20	  0	      0&#xD;&#xA;    43	  10	  20	  1	      18&#xD;&#xA;    43	  10	  20	  2	      16&#xD;&#xA;    43	  10	  20	  3	      15&#xD;&#xA;    43	  10	  20	  20	  14&#xD;&#xA;    43	  10	  100	  1	      73&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful." />
  <row Id="20562" PostHistoryTypeId="2" PostId="8725" RevisionGUID="ff2942ce-f549-49fb-a9b1-4168466e802a" CreationDate="2010-10-10T13:38:45.077" UserId="4030" Text="www.mobafire.com" />
  <row Id="20563" PostHistoryTypeId="2" PostId="8726" RevisionGUID="a4f45801-c1b1-41e0-85a9-45e7ca3b8e18" CreationDate="2010-10-10T13:46:51.143" UserId="3880" Text="Even though there is no &quot;Fortify until healed&quot; option, your bomber will still heal. Simply select Sleep (F) and wait for it to heal.&#xD;&#xA;&#xD;&#xA;You can also heal it by letting it sit on a Carrier. When it's on a Carrier it has the &quot;Fortify until healed&quot; option. To move your bomber to a Carrier use the Rebase command." />
  <row Id="20567" PostHistoryTypeId="2" PostId="8728" RevisionGUID="e7bfb8f2-46b3-4464-90ea-1c8c9fc63ab0" CreationDate="2010-10-10T14:12:37.513" UserId="13" Text="Weird problem this - which may be related to [this question](http://superuser.com/questions/192755/odd-naming-of-user-folders-on-one-windows-xp-computer) I posted on Super User.&#xD;&#xA;&#xD;&#xA;The kids have limited users accounts on both PCs in the house and run Steam to play games - both Valve games (TF2, Left 4 Dead) and non-Valve games (Minecraft). On a reasonably frequent basis when they log out and I log in (into my Admin account) I get a &quot;could not read profile&quot; message and Windows starts as though I'd just set up the machine. Shutting down and restarting the PC allows me in and, as far as I can tell, my profile hasn't been damaged in any way.&#xD;&#xA;&#xD;&#xA;It used to to limited to one PC, but has now happened on the 2&lt;sup&gt;nd&lt;/sup&gt;.&#xD;&#xA;&#xD;&#xA;I thought it was due to Steam still running when the previous user logged out, but it happens even after exiting Steam.&#xD;&#xA;&#xD;&#xA;It does seem to happen more often if the other user logs out straight after exiting Steam. It's like Steam is leaving the registry locked in some way so that Windows can't read it properly when the next user comes to login.&#xD;&#xA;&#xD;&#xA;Any ideas what could be causing this?" />
  <row Id="20568" PostHistoryTypeId="1" PostId="8728" RevisionGUID="e7bfb8f2-46b3-4464-90ea-1c8c9fc63ab0" CreationDate="2010-10-10T14:12:37.513" UserId="13" Text="Problem switching user accounts after running Steam" />
  <row Id="20569" PostHistoryTypeId="3" PostId="8728" RevisionGUID="e7bfb8f2-46b3-4464-90ea-1c8c9fc63ab0" CreationDate="2010-10-10T14:12:37.513" UserId="13" Text="&lt;pc&gt;&lt;steam&gt;&lt;registry&gt;" />
  <row Id="20570" PostHistoryTypeId="2" PostId="8729" RevisionGUID="33f8f36d-cb38-44fc-98b5-1c5a7db198a2" CreationDate="2010-10-10T14:31:30.627" UserId="4012" Text="You needed to pick them up whilst still in the factory. Sorry" />
  <row Id="20572" PostHistoryTypeId="5" PostId="8729" RevisionGUID="7bc74387-0abf-4d26-8cd8-d46e29cf83b9" CreationDate="2010-10-10T14:36:42.550" UserId="4012" Comment="Added Information" Text="You needed to pick them up whilst still in the factory. Sorry&#xD;&#xA;&#xD;&#xA;They should be right after you find the minidisk" />
  <row Id="20573" PostHistoryTypeId="5" PostId="8729" RevisionGUID="9f8671fb-1bb4-4649-8221-31802666424f" CreationDate="2010-10-10T14:51:58.980" UserId="4012" Comment="Answered Other Question" Text="You needed to pick them up whilst still in the factory. Sorry&#xD;&#xA;&#xD;&#xA;They should be right after you find the Mdisk&#xD;&#xA;&#xD;&#xA;His desk will be under the lighthouse, although I suspect they will be on the walls with the blueprints." />
  <row Id="20574" PostHistoryTypeId="2" PostId="8730" RevisionGUID="4dd55d4e-ca16-4f77-9975-0319f7442fd4" CreationDate="2010-10-10T16:07:12.793" UserId="3375" Text="I would like to play an already built empire against another one(s) of equal strenght, with prebuilt armies.&#xD;&#xA;&#xD;&#xA;It could be something like a WWII scenario present in previous versions" />
  <row Id="20575" PostHistoryTypeId="1" PostId="8730" RevisionGUID="4dd55d4e-ca16-4f77-9975-0319f7442fd4" CreationDate="2010-10-10T16:07:12.793" UserId="3375" Text="How to setup a battle?" />
  <row Id="20576" PostHistoryTypeId="3" PostId="8730" RevisionGUID="4dd55d4e-ca16-4f77-9975-0319f7442fd4" CreationDate="2010-10-10T16:07:12.793" UserId="3375" Text="&lt;civilization-5&gt;" />
  <row Id="20577" PostHistoryTypeId="2" PostId="8731" RevisionGUID="789f29de-62c0-48da-8e3d-3f59fe8078b0" CreationDate="2010-10-10T16:10:19.977" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; So, in a bunch of different games by Valve, there's this Garden Gnome, and he's usually associated with an achievement, involving carrying him through an area.  Over the course of my internet travels, I've picked up on the fact that his name is &quot;Gnome Chompski&quot;.  What is the significance of this name?&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&#xD;&#xA;![Gnome Chompski][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9Xk1Z.jpg" />
  <row Id="20578" PostHistoryTypeId="1" PostId="8731" RevisionGUID="789f29de-62c0-48da-8e3d-3f59fe8078b0" CreationDate="2010-10-10T16:10:19.977" UserId="3114" Text="Who's that Gnome named after?" />
  <row Id="20579" PostHistoryTypeId="3" PostId="8731" RevisionGUID="789f29de-62c0-48da-8e3d-3f59fe8078b0" CreationDate="2010-10-10T16:10:19.977" UserId="3114" Text="&lt;game-info&gt;&lt;valve&gt;" />
  <row Id="20580" PostHistoryTypeId="2" PostId="8732" RevisionGUID="1d0b4511-528e-474f-9e63-8d0143639323" CreationDate="2010-10-10T16:21:48.427" UserId="56" Text="The name is a play on the name of political writer &quot;Noam Chomsky&quot;. I'm not entirely sure if Valve picked him for a reason other than that his first name sounded like &quot;gnome&quot;." />
  <row Id="20582" PostHistoryTypeId="6" PostId="8559" RevisionGUID="f1b05a7c-cd78-4aaf-b29d-3ae7e812732b" CreationDate="2010-10-10T16:41:04.073" UserId="23" Comment="edited tags" Text="&lt;left-4-dead-2&gt;&lt;weapons&gt;&lt;melee&gt;" />
  <row Id="20583" PostHistoryTypeId="6" PostId="7350" RevisionGUID="5f542495-71b6-42d4-a6a1-ea5481f15629" CreationDate="2010-10-10T16:42:11.590" UserId="3114" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-info&gt;&lt;lost-planet-2&gt;" />
  <row Id="20584" PostHistoryTypeId="6" PostId="8731" RevisionGUID="85c001b3-3aa1-4ea6-8816-250d28524764" CreationDate="2010-10-10T16:43:55.913" UserId="23" Comment="edited tags" Text="&lt;valve&gt;&lt;trivia&gt;" />
  <row Id="20585" PostHistoryTypeId="6" PostId="7350" RevisionGUID="b152eec6-f568-422d-af41-e96bb6da620e" CreationDate="2010-10-10T16:46:47.080" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;weapons&gt;&lt;lost-planet-2&gt;" />
  <row Id="20586" PostHistoryTypeId="2" PostId="8733" RevisionGUID="7fcccebd-7a27-498c-91fe-32401eb88c25" CreationDate="2010-10-10T17:41:10.407" UserId="1485" Text="I know that capturing enough City States will eventually cause all the remaining city states to enter permanent war against you.&#xD;&#xA;&#xD;&#xA;So, what else can cause City States (either collectively or singularly) to enter a state of permanent war with against Civ?" />
  <row Id="20587" PostHistoryTypeId="1" PostId="8733" RevisionGUID="7fcccebd-7a27-498c-91fe-32401eb88c25" CreationDate="2010-10-10T17:41:10.407" UserId="1485" Text="What can cause a City State to enter &quot;permanent war&quot; with another Civ?" />
  <row Id="20588" PostHistoryTypeId="3" PostId="8733" RevisionGUID="7fcccebd-7a27-498c-91fe-32401eb88c25" CreationDate="2010-10-10T17:41:10.407" UserId="1485" Text="&lt;civilization-5&gt;" />
  <row Id="20589" PostHistoryTypeId="5" PostId="8733" RevisionGUID="cab77492-29b0-4483-a4bc-aca953ea80a4" CreationDate="2010-10-10T17:57:46.340" UserId="1485" Comment="added 401 characters in body; edited title" Text="I know that capturing enough City States will eventually cause all the remaining city states to enter permanent war against you.&#xD;&#xA;&#xD;&#xA;So, what else can cause City States (either collectively or singularly) to enter a state of permanent war with against a main Civ?&#xD;&#xA;&#xD;&#xA;This question is triggered by a comment thread linked to my answer to **[What should I do if a city-state requests my support?](http://gaming.stackexchange.com/questions/8663/what-should-i-do-if-a-city-state-requests-my-support/8686#8686)** so one specific point I'd like covered is does conquering a city-state place you in to a state for permanent war if the city state is ever liberated?" />
  <row Id="20590" PostHistoryTypeId="4" PostId="8733" RevisionGUID="cab77492-29b0-4483-a4bc-aca953ea80a4" CreationDate="2010-10-10T17:57:46.340" UserId="1485" Comment="added 401 characters in body; edited title" Text="What can cause a City State to enter &quot;permanent war&quot; with a main Civ?" />
  <row Id="20591" PostHistoryTypeId="2" PostId="8734" RevisionGUID="550dca12-fea8-4b28-960c-164d1092129b" CreationDate="2010-10-10T18:17:14.267" UserId="32" Text="This question refers to the custom map **[Zerg Hunter RPG][1]: Betrayal** for StarCraft II version 0.98.&#xD;&#xA;&#xD;&#xA;I am attempting to save the game and reload it later. The menu, where I would normally go to save regular games of StarCraft II, appear to have saving disabled. There is a big &quot;Save&quot; button onscreen at all times, but clicking it says &quot;Loading this character later will reset you to level 1,&quot; which makes me wonder why it's even there all the time.  Occasionally, the game would appear to autosave, but I'm not sure how to actually load it back up later.&#xD;&#xA;&#xD;&#xA;The full map took my friends and I about 2 hours to beat. We would like to play it again with different heroes, but would much rather if we could break it down into smaller chunks rather than having to do the whole thing in 1 go.&#xD;&#xA;&#xD;&#xA;Is there any way to save our progress through Betrayal and start it back up again later?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zhrpg.net/" />
  <row Id="20592" PostHistoryTypeId="1" PostId="8734" RevisionGUID="550dca12-fea8-4b28-960c-164d1092129b" CreationDate="2010-10-10T18:17:14.267" UserId="32" Text="Can I save and reload in Zerg Hunter RPG: Betrayal for StarCraft II?" />
  <row Id="20593" PostHistoryTypeId="3" PostId="8734" RevisionGUID="550dca12-fea8-4b28-960c-164d1092129b" CreationDate="2010-10-10T18:17:14.267" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="20594" PostHistoryTypeId="6" PostId="8734" RevisionGUID="a0f2b924-4008-4da0-8d1f-bbc4639fc51c" CreationDate="2010-10-10T18:19:58.987" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;mod&gt;" />
  <row Id="20595" PostHistoryTypeId="2" PostId="8735" RevisionGUID="0a46c04a-bbf4-4d6d-91a1-4388fd7bf101" CreationDate="2010-10-10T18:58:08.267" UserId="122" Text="So as I've answered in those comments, I'm pretty sure that if a city-state is conquered and then liberated, it then remains in a perpetual war with the ex-conqueror.&#xD;&#xA;&#xD;&#xA;I know of no other reason for the permanent war, other than the above-mentioned aggressiveness reason." />
  <row Id="20596" PostHistoryTypeId="5" PostId="8734" RevisionGUID="19ee70ca-50c6-4792-b921-82c48be170f1" CreationDate="2010-10-10T19:06:17.243" UserId="32" Comment="More info about saving" Text="This question refers to the custom map **[Zerg Hunter RPG][1]: Betrayal** for StarCraft II version 0.98.&#xD;&#xA;&#xD;&#xA;I am attempting to save the game and reload it later. The menu, where I would normally go to save regular games of StarCraft II, appear to have saving disabled. There is a big &quot;Save&quot; button onscreen at all times, but clicking it says &quot;Loading this character later will reset you to level 1,&quot; which makes me wonder why it's even there all the time.  Occasionally, the game would appear to autosave, but I'm not sure how to actually load it back up later.&#xD;&#xA;&#xD;&#xA;The full map took my friends and I about 2 hours to beat. We would like to play it again with different heroes, but would much rather if we could break it down into smaller chunks rather than having to do the whole thing in 1 go.&#xD;&#xA;&#xD;&#xA;Is there any way to save our progress through Betrayal and start it back up again later?&#xD;&#xA;&#xD;&#xA;**Edit**: Just played a bit to find more info. It looks like saving your character allows you to reload the character's *items* but not levels or progress. I am looking for a way to save progress so I don't need to do the whole map in 1 sitting.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zhrpg.net/" />
  <row Id="20597" PostHistoryTypeId="5" PostId="8735" RevisionGUID="06605bfc-0941-457e-a8d5-8f2d069a217b" CreationDate="2010-10-10T19:06:29.100" UserId="122" Comment="added 226 characters in body" Text="So as I've answered in those comments, I'm pretty sure that if a city-state is conquered and then liberated, it then remains in a perpetual war with the ex-conqueror. I remember I tried to force that civilization to make peace with the city-state as part of its &quot;surrendering trade agreement&quot;, but the option was grayed out and there was a popup explaining this is because of a perpetual war.&#xD;&#xA;&#xD;&#xA;I know of no other reason for the permanent war, other than the above-mentioned aggressiveness reason." />
  <row Id="20598" PostHistoryTypeId="5" PostId="8415" RevisionGUID="8f7ae111-a5f4-4ccf-9781-4bd9f0a6114c" CreationDate="2010-10-10T20:03:22.570" UserId="18" Comment="added 51 characters in body" Text="Well, assuming the Creeper explosion acts similarly to a TNT explosion (which I think it does), [Minepedia has some information][1].&#xD;&#xA;&#xD;&#xA; &gt; Different materials have different strength values against TNT. Cost commonly referenced is stone or cobblestone, which both have a strength of 1, meaning that if you enclose a tnt in a 3x3 block of stone or cobblestone, the TNT will only destroy the stone and nothing else around it. Log has a strength of 2, meaning that if you enclose a TNT in a 5x5 block of Logs, it will only destroy the Logs and nothing else around it. Sand has a strength of 3, meaning that if you enclose a TNT in a 7x7 block of pure sand, the tnt will only destroy the sand and nothing else around it. The strength values go like this:&#xD;&#xA; &gt;&#xD;&#xA;- Adminium (Bedrock), Obsidian: 0&#xD;&#xA;- Cobblestone, Smooth Stone Stone, Wood, Iron, Mob Spawner: 1&#xD;&#xA;- Log, Cloth: 2&#xD;&#xA;- Dirt, Sand, Clay, Gravel: 3&#xD;&#xA;- Snow, Glass: 4 &#xD;&#xA;&#xD;&#xA; &gt; *(The person who wrote this page only has these materials documented.)*&#xD;&#xA;&#xD;&#xA;I guess this means that the ground and walls in your house is cobblestone, the Creeper explosion *should* explode less into your house than if you were to build it out of glass. It's a shame that glass blocks haven't been documented yet.&#xD;&#xA;&#xD;&#xA;And yes, like Keaanu said, [Obsidian][2] is impervious to TNT / Creeper explosions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/TNT&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Obsidian" />
  <row Id="20599" PostHistoryTypeId="5" PostId="8734" RevisionGUID="7bd5de81-1d47-4457-8e70-657c4443fc2a" CreationDate="2010-10-10T20:34:21.157" UserId="32" Comment="Clarifying - version of the map, not of StarCraft" Text="This question refers to the custom map **[Zerg Hunter RPG][1]: Betrayal** version 0.98 for StarCraft II.&#xD;&#xA;&#xD;&#xA;I am attempting to save the game and reload it later. The menu, where I would normally go to save regular games of StarCraft II, appear to have saving disabled. There is a big &quot;Save&quot; button onscreen at all times, but clicking it says &quot;Loading this character later will reset you to level 1,&quot; which makes me wonder why it's even there all the time.  Occasionally, the game would appear to autosave, but I'm not sure how to actually load it back up later.&#xD;&#xA;&#xD;&#xA;The full map took my friends and I about 2 hours to beat. We would like to play it again with different heroes, but would much rather if we could break it down into smaller chunks rather than having to do the whole thing in 1 go.&#xD;&#xA;&#xD;&#xA;Is there any way to save our progress through Betrayal and start it back up again later?&#xD;&#xA;&#xD;&#xA;**Edit**: Just played a bit to find more info. It looks like saving your character allows you to reload the character's *items* but not levels or progress. I am looking for a way to save progress so I don't need to do the whole map in 1 sitting.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zhrpg.net/" />
  <row Id="20600" PostHistoryTypeId="5" PostId="8726" RevisionGUID="9bc8927e-f7e8-4d11-a40b-034472898638" CreationDate="2010-10-10T20:47:30.937" UserId="3880" Comment="Recognize mistake in the answer and added link to a video" Text="Even though there is no &quot;Fortify until healed&quot; option, your bomber will still heal. Simply select Sleep (F) and wait for it to heal.&#xD;&#xA;&#xD;&#xA;You can also heal it by letting it sit on a Carrier. When it's on a Carrier it has the &quot;Fortify until healed&quot; option. To move your bomber to a Carrier use the Rebase command.&#xD;&#xA;&#xD;&#xA;Edit: You are quite right about Stealth Bombers not being able to land on Carriers. It's right there in the manual! Sorry about that :-)&#xD;&#xA;&#xD;&#xA;I've uploaded a video of a Stealth Bomber healing in a city:&#xD;&#xA;http://www.youtube.com/watch?v=si5P4xBZ-zc" />
  <row Id="20601" PostHistoryTypeId="2" PostId="8736" RevisionGUID="64fde3ad-863b-4040-9d94-08a86850f2fb" CreationDate="2010-10-10T21:01:14.553" UserId="4037" Text="It just seems like a very daunting game, would it be easier if I tried to play the first two in the series first? Thanks guys." />
  <row Id="20602" PostHistoryTypeId="1" PostId="8736" RevisionGUID="64fde3ad-863b-4040-9d94-08a86850f2fb" CreationDate="2010-10-10T21:01:14.553" UserId="4037" Text="Without playing the first 2 will I be able to jump into Disgaea 3 with no problems?" />
  <row Id="20603" PostHistoryTypeId="3" PostId="8736" RevisionGUID="64fde3ad-863b-4040-9d94-08a86850f2fb" CreationDate="2010-10-10T21:01:14.553" UserId="4037" Text="&lt;disgaea-3&gt;" />
  <row Id="20604" PostHistoryTypeId="4" PostId="8736" RevisionGUID="d8ff3358-4d3f-4d13-b068-a153fd436e8d" CreationDate="2010-10-10T21:05:46.283" UserId="23" Comment="Feel free to assume you're always welcome :)" Text="Without playing the first two titles, will I be able to jump into Disgaea 3 with no problems?" />
  <row Id="20605" PostHistoryTypeId="6" PostId="8736" RevisionGUID="d8ff3358-4d3f-4d13-b068-a153fd436e8d" CreationDate="2010-10-10T21:05:46.283" UserId="23" Comment="Feel free to assume you're always welcome :)" Text="&lt;disgaea-3&gt;&lt;disgaea-series&gt;" />
  <row Id="20606" PostHistoryTypeId="5" PostId="8736" RevisionGUID="d8ff3358-4d3f-4d13-b068-a153fd436e8d" CreationDate="2010-10-10T21:05:46.283" UserId="23" Comment="Feel free to assume you're always welcome :)" Text="It just seems like a very daunting game, would it be easier if I tried to play the first two in the series first?" />
  <row Id="20607" PostHistoryTypeId="2" PostId="8737" RevisionGUID="873ef74c-29bb-4eb0-af24-a26254d636a9" CreationDate="2010-10-10T21:06:53.267" UserId="2382" Text="After reading:&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/3040/is-it-possible-to-play-two-different-steam-games-on-the-same-account-at-the-same&#xD;&#xA;&#xD;&#xA;It seems as though purchasing more than one game on a single steam account limits the flexibility of how you can use a game.&#xD;&#xA;&#xD;&#xA;I understand why Steam did this and am not trying to complain about it. However, it does seem that creating a separate steam account for each game is advantageous.&#xD;&#xA;&#xD;&#xA;**Pro's**&#xD;&#xA;&#xD;&#xA;* It costs Nothing&#xD;&#xA;* It allows you to play different online games at a single time&#xD;&#xA;&#xD;&#xA;**Con's**&#xD;&#xA;&#xD;&#xA;* The community features of steam are made almost un-usable as they are designed for one account per person (not multiple accounts per person)&#xD;&#xA;* Creating multiple accounts eliminates some of the convenience of using steam.&#xD;&#xA;&#xD;&#xA;I understand that trading, selling or transferring accounts is specifically banned by the&#xD;&#xA;[User Agreement][1]. But I cannot see anywhere that restricts a single person from registering multiple accounts (1 per game).&#xD;&#xA;&#xD;&#xA;Does anyone do this, and should I be doing this with new steam purchases?&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/subscriber_agreement/" />
  <row Id="20608" PostHistoryTypeId="1" PostId="8737" RevisionGUID="873ef74c-29bb-4eb0-af24-a26254d636a9" CreationDate="2010-10-10T21:06:53.267" UserId="2382" Text="Can I create one steam account per game?" />
  <row Id="20609" PostHistoryTypeId="3" PostId="8737" RevisionGUID="873ef74c-29bb-4eb0-af24-a26254d636a9" CreationDate="2010-10-10T21:06:53.267" UserId="2382" Text="&lt;steam&gt;&lt;steam-account&gt;" />
  <row Id="20610" PostHistoryTypeId="2" PostId="8738" RevisionGUID="caebb8ed-699a-4e94-84d7-37921a8b74f7" CreationDate="2010-10-10T21:08:04.510" UserId="13" Text="This is a general answer rather than being specific to Disgaea.&#xD;&#xA;&#xD;&#xA;From my experience of other game &quot;series&quot; you can play a sequel without having played the original. The first level(s) are usually easier and introduce you to the characters and their abilities - after all the writers can't assume that you've played the original. All games seem to have these &quot;tutorial&quot; levels.&#xD;&#xA;&#xD;&#xA;What you might find is that, if you had played the original, you pick up the moves etc. more quickly, thus allowing you to complete the early level(s) more rapidly and get onto the meatier levels sooner.&#xD;&#xA;&#xD;&#xA;Having a knowledge of the characters might make it easier to identify enemies and their attacks - but again you'll soon pick this up as you play." />
  <row Id="20611" PostHistoryTypeId="5" PostId="8689" RevisionGUID="4d82a613-fb67-41dd-83fd-ed6f4f04c9a5" CreationDate="2010-10-10T21:11:09.477" UserId="1485" Comment="added 293 characters in body" Text="If you have the relevant technology to access the resource normally (eg, you need Calendar to build a plantation on a hex containing wine to gain access to the resource) then building a city on the source will instantly grant you the resource.&#xD;&#xA;&#xD;&#xA;If you *do not* have the tech when you build the city then it is not destroyed, it will just be granted to you when you unlock the required technology.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;I'm not 100% sure what happens to the tile output bonuses (eg, wheat adds +1 food), but I would presume it is kept, and thus becomes a bonus to the output of the city tile - I'm sure this is what happened in Civ4 anyway, but I don't have time to fire up the game at test this right now...&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;Raven Dreamer has confirmed my uneasiness on the last, deleted, paragraph. You also, as a side effect of building a city on top of the resource, lose any output bonus the resource would add to the tile under normal conditions.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;In my current game (I'm alt-tabbed as I type) I have a city built on spice generating 2 food, 2 hammers and 3 gold - not the usual 1 gold, and according to the help spice grants +2 gold on it's tile. So it seems actually you *do* retain the output bonus from the resource.&#xD;&#xA;&#xD;&#xA;And, you do lose the ability to build the relevant special construction on top of the tile for an extra production bonus (eg, you can't build a plantation on the city hex, even if it's placed on top of a wine resource, so won't get the extra tile bonus you would normally get from building a plantation)." />
  <row Id="20612" PostHistoryTypeId="5" PostId="8360" RevisionGUID="18b6c932-ed7d-4ccd-a210-0ab13cda2398" CreationDate="2010-10-10T22:43:39.187" UserId="1071" Comment="added 414 characters in body" Text="My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shots. &#xD;&#xA;&#xD;&#xA;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. &#xD;&#xA;&#xD;&#xA;Edit: I finished Horizon. Same strategy. Needed to run around the platform. Cannot expect much from the squad. I had Garrus and Mordin as squad mates. Mordin was useful to bring the armor down with incineration as long he was alive. Around 75% armor both of them died. I used rifle and heavy reave until the armor was close to 25% and then used the collector particle beam to take out the rest. Died way too many times. Key is to run from cover to cover and never get caught on the inside. Don't wait for the praetorian to get too close or you will take heavy damage if you don't have a good shield. &#xD;&#xA;&#xD;&#xA;Edit 2: On the collector ship now. Completed 4 loyalty missions without any problem (Miranda, Jacob, Mordin and Grunt in that order). The ambush part doesn't look good at all. Died a few times already. May be I will try next weekend. &#xD;&#xA;&#xD;&#xA;Edit 3: After 2 hours of trying I gave up on the collector ship as soldier. I also kept seeing the message &quot;Sentinels are nearly indestructible. Tech armor gives additional layer of protection...&quot;. So I started a sentinel career on insanity difficulty. So far it has been good. I completed the horizon fairly easily as well because I could restore my shields often. Hopefully that will help on collector ship. " />
  <row Id="20613" PostHistoryTypeId="2" PostId="8739" RevisionGUID="1f1b3f6f-53da-44eb-ae42-709b009fdcc9" CreationDate="2010-10-10T22:54:16.087" UserId="3588" Text="Is there anything I should try to do upon first contact with another civilization's leader? Whatever I'm trying is usually rejected, i.e. nobody wants to enter pacts, do open borders or anything else of use right away. Should I do anything but click on *Goodbye*?" />
  <row Id="20614" PostHistoryTypeId="1" PostId="8739" RevisionGUID="1f1b3f6f-53da-44eb-ae42-709b009fdcc9" CreationDate="2010-10-10T22:54:16.087" UserId="3588" Text="Anything to do upon first contact?" />
  <row Id="20615" PostHistoryTypeId="3" PostId="8739" RevisionGUID="1f1b3f6f-53da-44eb-ae42-709b009fdcc9" CreationDate="2010-10-10T22:54:16.087" UserId="3588" Text="&lt;civilization-5&gt;" />
  <row Id="20616" PostHistoryTypeId="2" PostId="8740" RevisionGUID="ac3eddcb-d339-4f5e-8c5f-aabb501c6204" CreationDate="2010-10-10T23:05:22.873" UserId="3601" Text="It depends on the game. In my experience, some Steam games do not make use of Steam's DRM and can be launched outside of Steam and are not subject to Steam's locking. Figuring out which games use Steam DRM and which do not is tricky, however, and some that may not be using Steam's DRM may be using some other DRM product." />
  <row Id="20617" PostHistoryTypeId="2" PostId="8741" RevisionGUID="cfbca161-527a-4c0b-9b9a-8956f473c727" CreationDate="2010-10-10T23:32:44.583" UserId="918" Text="Yes, it does stack.  I played a game where I had multiple knights which were all leveled up with both March (heal every turn) and Medic (+1 heal to unit and adjacent).  When they ended the turn surrounding each other, they'd be able to get more than +2 (depending on how many Medic units were next to them)." />
  <row Id="20618" PostHistoryTypeId="2" PostId="8742" RevisionGUID="987b1d0f-0e90-4367-be2f-ae606bfa54e0" CreationDate="2010-10-11T00:07:47.600" UserId="2452" Text="I know they stack for sure, but I think it's +3 max.  I'm not 100% sure of that, but I believe I had 4 adjacent medic units and they only headed +3 each turn." />
  <row Id="20619" PostHistoryTypeId="2" PostId="8743" RevisionGUID="f5200477-d213-433c-85d7-25dfa79cb07a" CreationDate="2010-10-11T00:14:36.620" UserId="3672" Text="I just click Goodbye. I have never had another civ want to do anything until a few turns have passed." />
  <row Id="20620" PostHistoryTypeId="2" PostId="8744" RevisionGUID="9d950791-6e5f-4240-88dd-f7e16b6b091f" CreationDate="2010-10-11T00:23:45.947" UserId="32" Text="It doesn't cost *nothing* - it costs time and convenience to create different accounts and log in to them all separately when you want to change which account you are using.&#xD;&#xA;&#xD;&#xA;I searched through the User Agreement.  I think you're correct in that this is not specifically prohibited.  Similarly, using multiple accounts to purchase multiple copies of the *same* game and multibox is not specifically prohibited (to my knowledge).&#xD;&#xA;&#xD;&#xA;If you are the kind of person that would actually want to play different games at the same time, it does make sense. However, I cannot think of a legitimate reason to actually want to play multiple different Steam games at once. I have a hard enough time being good at any 1 game I'm playing.&#xD;&#xA;&#xD;&#xA;Should you be doing this? In my opinion, no. I use the community-oriented features of Steam all the time and the Cons you list would affect me greatly. Having multiple accounts would be a tremendous inconvenience for me, and I don't care about any of the Pros you list.&#xD;&#xA;&#xD;&#xA;Exceptions: There may be some games where it would make sense to have a separate account for just that game. I hear you do a lot of sitting around in games like Eve Online; perhaps you would want to play Bejeweled while you wait for something to happen?" />
  <row Id="20621" PostHistoryTypeId="2" PostId="8745" RevisionGUID="59a50789-1cfc-4f00-b3a2-6fd35a1ebc59" CreationDate="2010-10-11T00:27:56.767" UserId="3" Text="I'd like my neighbor to stop moving units through my territory, but I can't seem to find an option to cancel our Open Borders agreement.  In the deal history screen, I can see an Open Borders agreement from well over 30 turns ago that doesn't even show up under Active Deals.  The trade screen just says that we already have an Open Borders agreement.  Am I missing something, or is there no way for me to cancel this agreement?" />
  <row Id="20622" PostHistoryTypeId="1" PostId="8745" RevisionGUID="59a50789-1cfc-4f00-b3a2-6fd35a1ebc59" CreationDate="2010-10-11T00:27:56.767" UserId="3" Text="How do I end an Open Borders agreement in Civ 5?" />
  <row Id="20623" PostHistoryTypeId="3" PostId="8745" RevisionGUID="59a50789-1cfc-4f00-b3a2-6fd35a1ebc59" CreationDate="2010-10-11T00:27:56.767" UserId="3" Text="&lt;civilization-5&gt;" />
  <row Id="20624" PostHistoryTypeId="2" PostId="8746" RevisionGUID="5f64a8cf-dccc-45c4-a652-4d825d0173de" CreationDate="2010-10-11T00:30:39.507" UserId="306" Text="I found the exact same thing. The only thing I could surmise is that it is a way of increasing the difficulty curve.&#xD;&#xA;&#xD;&#xA;There is probably some rubbish justification for it along the lines of &quot;the Panauan military is taking measures to stop you from destabilising their country&quot; or some rubbish. Dunno why they wouldn't just put a bullet in your head and go back to dictatoring...&#xD;&#xA;&#xD;&#xA;As for the resource constraints, I'm not overly convinced that they affect anything. Having completed the game, nothing really seemed to change much, other than the aforementioned increase in difficulty when getting 100% on settlements." />
  <row Id="20625" PostHistoryTypeId="2" PostId="8747" RevisionGUID="55a86b20-55af-45c0-b3e5-56b96079062a" CreationDate="2010-10-11T00:37:25.683" UserId="306" Text="If there happens to be an explosive gas canister lying around, place it next to her and then shoot that. Has the duel affect of dealing damage and waking her up, and then have everyone shoot at her.&#xD;&#xA;&#xD;&#xA;Of course, this doesn't work quite as well if she is around a corner and you are unable to shoot said canister in a manner that will set her off...." />
  <row Id="20626" PostHistoryTypeId="2" PostId="8748" RevisionGUID="67b4e22a-1cf5-424f-ae92-c4a0d9c1b16b" CreationDate="2010-10-11T00:48:29.687" UserId="306" Text="Whilst Epic Mickey is coming out on Wii, does anyone know if this is a Wii exclusive, or if it is going to be ported to other consoles or pc...?" />
  <row Id="20627" PostHistoryTypeId="1" PostId="8748" RevisionGUID="67b4e22a-1cf5-424f-ae92-c4a0d9c1b16b" CreationDate="2010-10-11T00:48:29.687" UserId="306" Text="Epic Mickey platform" />
  <row Id="20628" PostHistoryTypeId="3" PostId="8748" RevisionGUID="67b4e22a-1cf5-424f-ae92-c4a0d9c1b16b" CreationDate="2010-10-11T00:48:29.687" UserId="306" Text="&lt;epic-mickey&gt;" />
  <row Id="20629" PostHistoryTypeId="2" PostId="8749" RevisionGUID="bd0d66db-ffda-4f1b-b714-58208e2574c6" CreationDate="2010-10-11T01:11:08.363" UserId="214" Text="If I die from Wounds in [Echo Bazaar](http://echobazaar.failbettergames.com/), would it reset my Recurring Dreams progress?" />
  <row Id="20630" PostHistoryTypeId="1" PostId="8749" RevisionGUID="bd0d66db-ffda-4f1b-b714-58208e2574c6" CreationDate="2010-10-11T01:11:08.363" UserId="214" Text="In Echo Bazaar, does death remove Nightmares?" />
  <row Id="20631" PostHistoryTypeId="3" PostId="8749" RevisionGUID="bd0d66db-ffda-4f1b-b714-58208e2574c6" CreationDate="2010-10-11T01:11:08.363" UserId="214" Text="&lt;ebz&gt;" />
  <row Id="20632" PostHistoryTypeId="2" PostId="8750" RevisionGUID="9e448cf7-1fcc-4344-9ad8-fd23a9e388fc" CreationDate="2010-10-11T01:19:15.900" UserId="564" Text="According to [Joystiq][1], it was originally going to be a PC/Xbox/PS3 game, but development shifted to making it Wii exclusive. It sounds like the developers focused on making the game specifically for the Wii's control scheme at that point, which reduces the chances of it being released for other platforms. (That said, a mouse and a Wiimote aren't that different, and the Xbox and PS3 both have motion controls now; I wouldn't rule out a port, but I wouldn't expect one, either, especially since they've probably made all the art assets with the Wii's hardware in mind.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2009/10/28/epic-mickey-was-originally-an-epic-pc-ps3-and-xbox-360-game/" />
  <row Id="20633" PostHistoryTypeId="2" PostId="8751" RevisionGUID="0e21e452-29ae-4e7b-8a7e-5b9152b4995c" CreationDate="2010-10-11T01:27:28.237" UserId="4037" Text="My main is Ryu and even tho I've beaten the game on the hardest setting and gotten my rank just about to B online I still am having trouble beating about half of the trials. I was just wondering if they are possible without a fightstick (if so any tips?) or am I just basically at the wall when it comes to using a PS3 controller? Thanks guys." />
  <row Id="20634" PostHistoryTypeId="1" PostId="8751" RevisionGUID="0e21e452-29ae-4e7b-8a7e-5b9152b4995c" CreationDate="2010-10-11T01:27:28.237" UserId="4037" Text="Best way to clear the harder trials in SSFIV on PS3 without a fightstick?" />
  <row Id="20635" PostHistoryTypeId="3" PostId="8751" RevisionGUID="0e21e452-29ae-4e7b-8a7e-5b9152b4995c" CreationDate="2010-10-11T01:27:28.237" UserId="4037" Text="&lt;super-street-figher-4&gt;" />
  <row Id="20636" PostHistoryTypeId="5" PostId="8737" RevisionGUID="5b83e673-88e4-472f-b125-c2435c232713" CreationDate="2010-10-11T01:27:30.903" UserId="2382" Comment="added 9 characters in body; added 93 characters in body" Text="After reading:&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/3040/is-it-possible-to-play-two-different-steam-games-on-the-same-account-at-the-same&#xD;&#xA;&#xD;&#xA;It seems as though purchasing more than one game on a single steam account limits the flexibility of how you can use a game.&#xD;&#xA;&#xD;&#xA;I understand why Steam did this and am not trying to complain about it. However, it does seem that creating a separate steam account for each game is advantageous.&#xD;&#xA;&#xD;&#xA;**Pro's**&#xD;&#xA;&#xD;&#xA;* It doesn't cost any money&#xD;&#xA;* It allows you to play different online games at a single time&#xD;&#xA;&#xD;&#xA;**Con's**&#xD;&#xA;&#xD;&#xA;* The community features of steam are made almost un-usable as they are designed for one account per person (not multiple accounts per person)&#xD;&#xA;* Creating multiple accounts eliminates some of the convenience of using steam, especially when switching between different games and getting game updates when you boot up.&#xD;&#xA;&#xD;&#xA;I understand that trading, selling or transferring accounts is specifically banned by the&#xD;&#xA;[User Agreement][1]. But I cannot see anywhere that restricts a single person from registering multiple accounts (1 per game).&#xD;&#xA;&#xD;&#xA;Does anyone do this, and should I be doing this with new steam purchases?&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/subscriber_agreement/" />
  <row Id="20637" PostHistoryTypeId="2" PostId="8752" RevisionGUID="7b50cea4-497b-47d2-aba1-155e676d5245" CreationDate="2010-10-11T01:28:17.957" UserId="1965" Text="In Civilization 5 when you make a research agreement with an AI then go to war with that player, you get the free tech instantly.&#xD;&#xA;&#xD;&#xA;Are there any other abuses like this?" />
  <row Id="20638" PostHistoryTypeId="1" PostId="8752" RevisionGUID="7b50cea4-497b-47d2-aba1-155e676d5245" CreationDate="2010-10-11T01:28:17.957" UserId="1965" Text="Any known glitches for Civ 5 ?" />
  <row Id="20639" PostHistoryTypeId="3" PostId="8752" RevisionGUID="7b50cea4-497b-47d2-aba1-155e676d5245" CreationDate="2010-10-11T01:28:17.957" UserId="1965" Text="&lt;civilization-5&gt;&lt;bug&gt;" />
  <row Id="20640" PostHistoryTypeId="2" PostId="8753" RevisionGUID="9d6be92d-575e-45e5-b9c6-3061964d3e6f" CreationDate="2010-10-11T01:30:27.733" UserId="3902" Text="Unfortunately, it's not possible to cancel an Open Borders agreement. You just have to wait for 20 turns for it to expire.&#xD;&#xA;&#xD;&#xA;Or you can go to war with them, which &quot;kind of&quot; cancels it :)" />
  <row Id="20641" PostHistoryTypeId="2" PostId="8754" RevisionGUID="9a3de85a-380e-4810-8e7f-697746967fbc" CreationDate="2010-10-11T01:37:22.733" UserId="3902" Text="I've played Trauma Team and I loved the forensics part (the ones with Miss Kimishima), especially the medical examination/detective combination. Are there any similar games (besides the CSI series) that you know of?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="20642" PostHistoryTypeId="1" PostId="8754" RevisionGUID="9a3de85a-380e-4810-8e7f-697746967fbc" CreationDate="2010-10-11T01:37:22.733" UserId="3902" Text="Are there any good &quot;forensic-type&quot; games for PC or Wii?" />
  <row Id="20643" PostHistoryTypeId="3" PostId="8754" RevisionGUID="9a3de85a-380e-4810-8e7f-697746967fbc" CreationDate="2010-10-11T01:37:22.733" UserId="3902" Text="&lt;pc&gt;&lt;wii&gt;" />
  <row Id="20644" PostHistoryTypeId="2" PostId="8755" RevisionGUID="d36b6018-ed5d-4617-8c8b-4b470391d80e" CreationDate="2010-10-11T01:39:03.300" UserId="4037" Text="The first thing I did once my first day of exploring was done was just dig with my hands for about 20 to 30 blocks of either dirt or sand, find a clearing either on top of a mountain or just a blank field, I used the jump place brick underneath me method until i really couldn't see the ground very well. After the sun starting rising I just dug my way back down to the base level and continued exploring. Kind of boring just sitting there but you do get to watch skeletons ride spiders while they hunt for you. " />
  <row Id="20645" PostHistoryTypeId="5" PostId="8753" RevisionGUID="dce49b8c-33ad-4ae5-8d3e-d9e560df94fa" CreationDate="2010-10-11T01:45:07.743" UserId="3902" Comment="added 13 characters in body" Text="Unfortunately, it's not possible to cancel an Open Borders agreement. You just have to wait for whatever turns remain for it to expire.&#xD;&#xA;&#xD;&#xA;Or you can go to war with them, which &quot;kind of&quot; cancels it :)" />
  <row Id="20646" PostHistoryTypeId="2" PostId="8756" RevisionGUID="2eb50259-286b-4589-80a7-a89a5adf4f6a" CreationDate="2010-10-11T01:46:25.313" UserId="4037" Text="I might be wrong but it really sounds like you are looking basically for an adventure game. Most adventure games by [telltale][1] have a lot in common with forensic style/ detective style gameplay that you are referring to. I could be completely off but they do make games for mainly pc but sometimes venture over to the consoles including the wii. *cough* Strong Bad *cough* &#xD;&#xA;&#xD;&#xA;Hope this helps a little. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.telltalegames.com/" />
  <row Id="20647" PostHistoryTypeId="2" PostId="8757" RevisionGUID="5463a4ac-0488-4085-9955-5d3573e54f00" CreationDate="2010-10-11T02:36:53.680" UserId="3601" Text="My best bet is that Steam is a red herring here in your debugging process.&#xD;&#xA;&#xD;&#xA;In my experience, the broken profile problems usually are not affected by whatever the previous account was doing, but more likely by what the account with the broken profile was doing the last time it was shutdown or logged out. It can be a sign that the account is not logging out correctly or the computer not shutting down correctly. Although it seems that the most likely culprit with this all to common problem is that the profile is actually subtly broken and the fluke is that it will login correctly most of the time or under interesting situations like only on cold restarts when the moon is waning.&#xD;&#xA;&#xD;&#xA;The KB article on the subject of the most common profile problem:&#xD;&#xA;&#xD;&#xA;http://support.microsoft.com/kb/947242/en-us&#xD;&#xA;&#xD;&#xA;Often just checking `HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList` will give you some idea if there is an obvious problem with your profile. (The most common one being the one described in the KB article.)&#xD;&#xA;&#xD;&#xA;Finally, it is always good to remember to keep good backups, and I think especially when you see things that may be registry errors. In my experience registry errors can be the first signs of a dying hard drive or hard drive corruption. Profile errors are common enough that I wouldn't particular worry in this particular case, but I still think it is good advice that often cannot be overstated." />
  <row Id="20648" PostHistoryTypeId="2" PostId="8758" RevisionGUID="ac842508-199f-4a34-b1ef-ec3fa699a421" CreationDate="2010-10-11T02:47:20.693" UserId="4037" Text="Pretty certain just like everything else tied to internet play or service play, they will be gone once the servers no longer exist. A major flaw in the system causing our current generation games to almost never become classic or retro gaming in the not so distant future. :/" />
  <row Id="20649" PostHistoryTypeId="5" PostId="8136" RevisionGUID="9e101b3f-63c3-460e-9e13-e172bc3a4983" CreationDate="2010-10-11T03:11:35.543" UserId="2578" Comment="added 410 characters in body" Text="After Dave Andersen made his post, Day[9] started a new weekly event called Newbie Tuesday, where he does *exactly* what we're looking for:  every week, he goes over a silver/gold/platinum level game and explains what they did wrong.&#xD;&#xA;&#xD;&#xA;I'll keep a list of them here as they come out.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #184 - Newbie Tuesday #1][1]  &#xD;&#xA;This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until you're a top Diamond player. This particular episode is a PvT, although the concepts apply to all races.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #189 - Newbie Tuesday: Losing to Early Pressure][2]  &#xD;&#xA;In this Newbie Tuesday special, we examine how to avoid losing to early aggression in a variety of matchups.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #194 - Newbie Tuesday: Drone Timing][3]  &#xD;&#xA;In this Newbie Tuesday episode, we focus on the timing of making Drones as a Zerg player. Specifically, how to figure out if it you need to make an army or build your economy at any given time. We look at using scouting info, harassment, and defensive strategies to optimize your economy while not actually dying. &#xD;&#xA;&#xD;&#xA; [1]: http://blip.tv/file/4152891&#xD;&#xA; [2]: http://blip.tv/file/4179246&#xD;&#xA; [3]: http://blip.tv/file/4210235" />
  <row Id="20650" PostHistoryTypeId="2" PostId="8759" RevisionGUID="50ba69e4-6af8-41fe-9eb7-2593d1e497b2" CreationDate="2010-10-11T03:12:43.887" UserId="3601" Text="I think the reason that this is tough to answer for the PlayStation is that unlike XBL most PS games use their own servers rather than Microsoft's on XBL. Many things that are part and parcel of XBL's platform instead vary from publisher to publisher on the PlayStation.&#xD;&#xA;&#xD;&#xA;Because servers are for the most part left to individual publishers to control, there is a rare possibility that player-run servers could fill the gap should official publisher servers go down on the PS3. If that were to happen, and ultimately it is probably unlikely to happen for reasons that I will get into below, it would be possible that trophies would still be unlockable on the PSN account when playing on player-run servers... (Even in the scenario where player-run servers exist it would still be possible for a publisher to request that those trophies not be earn-able or to release a game update that disables those trophies.)&#xD;&#xA;&#xD;&#xA;In that case it would be up to individual publishers' sunsetting goals. Historically, publishers have implicitly done what is pretty much explicitly done on XBL: if a product reaches end of life and it's servers need to go down, those portions of it will stop being playable/earn-able. There are many games in history where publishers have fought to keep players from running their own servers after a game has shutdown. There are a few shining stars from when publishers released the ability for players to support a game after its official end of life, but those examples are, unfortunately for us as a community, fairly rare." />
  <row Id="20651" PostHistoryTypeId="2" PostId="8760" RevisionGUID="7525c1a4-826f-463f-802e-e29b4767a37f" CreationDate="2010-10-11T03:21:59.740" UserId="3601" Text="This sounds like a question to ask specifically on the forum (or other support site) for the game in question. Many games have very disparate white-lists and black-lists for which combinations of video card, driver version, and operating system it will allow to play. Because these vary from game to game, but all produce similarly useless error messages akin to the one you have discovered here, the community of that specific game and/or its support staff may have a better idea of why your configuration is blocked." />
  <row Id="20652" PostHistoryTypeId="2" PostId="8761" RevisionGUID="7a752cdd-4a7c-4603-9568-5b80242d52fd" CreationDate="2010-10-11T04:13:13.287" UserId="950" Text="You might want to try the Phoenix Wright games, which are all about logic and detective work (half detective work, half courtroom debates and examinations)--I know the first game is available on WiiWare." />
  <row Id="20653" PostHistoryTypeId="2" PostId="8762" RevisionGUID="c0cabfb4-2b41-43ba-af8e-0074cc7f530f" CreationDate="2010-10-11T04:18:25.487" UserId="2044" Text="I know Great Generals have this effect that boosts strength of nearby units.  If I have two GG set beside each other, do their effects stack?" />
  <row Id="20654" PostHistoryTypeId="1" PostId="8762" RevisionGUID="c0cabfb4-2b41-43ba-af8e-0074cc7f530f" CreationDate="2010-10-11T04:18:25.487" UserId="2044" Text="Do Great General's effects stack in civ 5?" />
  <row Id="20655" PostHistoryTypeId="3" PostId="8762" RevisionGUID="c0cabfb4-2b41-43ba-af8e-0074cc7f530f" CreationDate="2010-10-11T04:18:25.487" UserId="2044" Text="&lt;civilization-5&gt;" />
  <row Id="20656" PostHistoryTypeId="2" PostId="8763" RevisionGUID="404ba480-ed72-47c9-9d14-d96f05de8d44" CreationDate="2010-10-11T04:46:51.210" UserId="3588" Text="Agreements can't simply be canceled, that's why they're *agreements for a certain number of turns*. Think *contracts*. You have to decide if you're able and willing to handle the terms of the agreement (contract) before committing to it. If you break the agreement, it has serious retributions (or rather, you have to go to extreme lengths, war, and face the backlash to break an agreement). If that wasn't so there would be little point to most agreements.&#xD;&#xA;&#xD;&#xA;&gt; &quot;Yeah, let's do this *defensive pact* thing, unless of course you're being attacked, at which point I may simply decide to back out of the agreement...&quot;" />
  <row Id="20657" PostHistoryTypeId="2" PostId="8764" RevisionGUID="5deb1115-aaee-4465-867b-0a42bc2b2af5" CreationDate="2010-10-11T04:56:14.180" UserId="336" Text="A single unit can only benefit from the effects of one great general, even if more than one are within range.&#xD;&#xA;&#xD;&#xA;(This would be the perfect place for a picture showing this. I will try to get one.)" />
  <row Id="20658" PostHistoryTypeId="2" PostId="8765" RevisionGUID="a72c78e5-b9dc-4e93-9a33-e3fcdc4478c6" CreationDate="2010-10-11T05:37:14.927" UserId="46" Text="You need to learn how to [crown the Witch][1].  With practice, you will be able to kill her every time with deadly precision and consistency.&#xD;&#xA;&#xD;&#xA;To practice, bind a key to use the following command:&#xD;&#xA;&#xD;&#xA;`z_spawn witch`&#xD;&#xA;&#xD;&#xA;If you don't know how to use console commands, [you can read about them here][2].&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=sbvMfdF0rQc&#xD;&#xA;[2]:http://forums.steampowered.com/forums/showthread.php?t=765781 (Left 4 Dead Essential Console Commands)" />
  <row Id="20659" PostHistoryTypeId="6" PostId="8754" RevisionGUID="9e440bdb-0dda-4a5f-97ff-714e0855e974" CreationDate="2010-10-11T06:05:14.390" UserId="23" Comment="Come forth, close police!" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;wii&gt;" />
  <row Id="20660" PostHistoryTypeId="2" PostId="8766" RevisionGUID="e390afa9-6842-4662-8db6-9dc16e23f880" CreationDate="2010-10-11T06:43:45.460" UserId="2578" Text="According to [this thread][1], running the game with the `--noprobe` command-line option will cause it to start without the video card check.&#xD;&#xA;&#xD;&#xA;*(you can add command-line options to shortcuts by right-clicking the shortcut, going to properties, and appending the option to the end of the &quot;target&quot; box)*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://jira.secondlife.com/browse/VWR-11527?" />
  <row Id="20661" PostHistoryTypeId="2" PostId="8767" RevisionGUID="fc348f31-8293-43ad-9086-a36a7955f05e" CreationDate="2010-10-11T07:02:58.447" UserId="4044" Text="The distances are in Kilometres.&#xD;&#xA;&#xD;&#xA;www.mission4today.com has an excellent beginners [tutorial][1] which also goes into optimum gun range, or convergence number.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mission4today.com/index.php?name=Knowledge_Base&amp;op=show&amp;kid=431" />
  <row Id="20662" PostHistoryTypeId="2" PostId="8768" RevisionGUID="90203fca-2839-4aad-b009-10bb5f6d4524" CreationDate="2010-10-11T08:19:46.957" UserId="13" Text="Intel has a page [here][1] that lists games that will work on your graphics chip:&#xD;&#xA;&#xD;&#xA;&gt; Intel has compiled a list of popular games that are playable on the Intel® 82945G Express Chipset on Microsoft Windows* XP. This information is provided solely as a convenience for customers. The list is not intended to be complete or all-inclusive, and is subject to change or revision without notice.&#xD;&#xA;&#xD;&#xA;As you haven't specified the game I can't check whether it's listed or not.&#xD;&#xA;&#xD;&#xA;[1]: http://www.intel.com/support/graphics/intel945g/sb/CS-020666.htm" />
  <row Id="20663" PostHistoryTypeId="5" PostId="8726" RevisionGUID="25ac4bef-2377-4594-a282-0bc91aa47214" CreationDate="2010-10-11T09:00:41.897" UserId="3880" Comment="Strike through on the wrong part" Text="Even though there is no &quot;Fortify until healed&quot; option, your bomber will still heal. Simply select Sleep (F) and wait for it to heal.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;You can also heal it by letting it sit on a Carrier. When it's on a Carrier it has the &quot;Fortify until healed&quot; option. To move your bomber to a Carrier use the Rebase command.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Edit: You are quite right about Stealth Bombers not being able to land on Carriers. It's right there in the manual! Sorry about that :-)&#xD;&#xA;&#xD;&#xA;I've uploaded a video of a Stealth Bomber healing in a city:&#xD;&#xA;http://www.youtube.com/watch?v=si5P4xBZ-zc" />
  <row Id="20664" PostHistoryTypeId="2" PostId="8769" RevisionGUID="fe8504ed-47a0-4183-9b52-cd711b08e105" CreationDate="2010-10-11T09:54:25.417" UserId="1297" Text="Hi all,&#xD;&#xA;&#xD;&#xA;i'm a newbie in the Civ universe (although i played civ4 for a short while). I enjoy the new addition to the series and i am able to win games on easy difficulties, but there is no real strategy behind my play. I just build things that seem useful and then go to war and slowly beat everyone. Although this works now, i can imagine it won't on higher difficulties.&#xD;&#xA;&#xD;&#xA;So my question is - what are good strategies/build orders for a newbie player? What should i build in my cities and why?" />
  <row Id="20665" PostHistoryTypeId="1" PostId="8769" RevisionGUID="fe8504ed-47a0-4183-9b52-cd711b08e105" CreationDate="2010-10-11T09:54:25.417" UserId="1297" Text="General strategies/build order in Civilization 5" />
  <row Id="20666" PostHistoryTypeId="3" PostId="8769" RevisionGUID="fe8504ed-47a0-4183-9b52-cd711b08e105" CreationDate="2010-10-11T09:54:25.417" UserId="1297" Text="&lt;strategy&gt;&lt;civilization-5&gt;" />
  <row Id="20667" PostHistoryTypeId="2" PostId="8770" RevisionGUID="cbae899e-5070-44ab-a38e-f5350b9ae49a" CreationDate="2010-10-11T11:19:40.143" UserId="122" Text="I think this question is a bit on the broad side. One of the nicest things in the game - in my opinion - is that many different build choices and strategies are viable. In addition, a lot of buildings do not require other buildings as prerequisites, so you don't usually have to plan far in advance, with the exception of some wonders. I have a buildings-requirements chart at home which I consult when I plan on having a specific building; otherwise I just **build what I need most at that minute**.&#xD;&#xA;&#xD;&#xA;In addition, keep in mind beating everyone else to submission is not the only way to win the game. It's certainly fun, though, I'll admit :)&#xD;&#xA;&#xD;&#xA;As a fellow newbie player - my last civ was civ2 - my main (and slightly off-topic) recommendation is to *gradually* increase the difficulty level in which you play. I started with 1 and am now in 5, and it already pushes me to the limit just to survive past turn 300 or so." />
  <row Id="20668" PostHistoryTypeId="2" PostId="8771" RevisionGUID="42348f95-f73f-4898-8663-1f14cbd16f90" CreationDate="2010-10-11T11:20:25.827" UserId="3588" Text="The answer is: it depends. :)&#xD;&#xA;&#xD;&#xA;The best strategy is to *have* a strategy, i.e. decide *how* you want to win the game in advance. Are you going for a domination victory? Scientific victory? Cultural victory?  &#xD;&#xA;Pair this with your chosen civilization and the surroundings of your city(ies) to decide what to build and research.&#xD;&#xA;&#xD;&#xA;Are you going for a cultural victory and are playing Ramesses? You should try to build as many wonders as possible and any improvements that'll help you do so.  &#xD;&#xA;If you're going for a domination victory with the Chinese though, you should go for military buildings and anything that'll enhance production of great generals.&#xD;&#xA;&#xD;&#xA;For any civilization though you need to balance these decisions with the given situation. Is your city in the mountains but has very little access to food? Then you can safely skip the production-boosting buildings but should concentrate on granaries and water mills. Or are you situated on a tiny island? Then harbors and marine buildings should probably be your preference.&#xD;&#xA;&#xD;&#xA;You need to play to your civilization's strengths and balance out your situation's weaknesses. Playing &quot;evenly all over the map&quot; usually works in easier difficulty settings, but you'll need to specialize and focus on higher difficulties. If you set yourself a goal, the question of what to build or research next usually answers itself. &#xD;&#xA;&#xD;&#xA;Try to shoot for a cultural victory for instance, and begin by choosing an appropriate civilization. This should be a good experience to show you how playing a focused game can turn out. Playing &quot;all random&quot; is usually more challenging, since it may take quite a few turns until you have formulated a strategy (or you may never get around to formulating one to begin with)." />
  <row Id="20669" PostHistoryTypeId="5" PostId="8771" RevisionGUID="4ec23093-d415-425c-a727-d8c84f327674" CreationDate="2010-10-11T11:30:37.283" UserId="3588" Comment="added 83 characters in body" Text="The answer is: it depends. :)&#xD;&#xA;&#xD;&#xA;The best strategy is to *have* a strategy, i.e. decide *how* you want to win the game in advance. Are you going for a domination victory? Scientific victory? Cultural victory?  &#xD;&#xA;Pair this with your chosen civilization and the surroundings of your city(ies) to decide what to build and research.&#xD;&#xA;&#xD;&#xA;Are you going for a cultural victory and are playing Ramesses? You should try to build as many wonders as possible and any improvements that'll help you do so.  &#xD;&#xA;If you're going for a domination victory with the Chinese though, you should go for military buildings, anything that'll enhance production of great generals and happiness-boosting buildings (since your sprawling empire needs to be kept happy).&#xD;&#xA;&#xD;&#xA;For any civilization though you need to balance these decisions with the given situation. Is your city in the mountains but has very little access to food? Then you can safely skip the production-boosting buildings but should concentrate on granaries and water mills. Or are you situated on a tiny island? Then harbors and marine buildings should probably be your preference.&#xD;&#xA;&#xD;&#xA;You need to play to your civilization's strengths and balance out your situation's weaknesses. Playing &quot;evenly all over the map&quot; usually works in easier difficulty settings, but you'll need to specialize and focus on higher difficulties. If you set yourself a goal, the question of what to build or research next usually answers itself. &#xD;&#xA;&#xD;&#xA;Try to shoot for a cultural victory for instance, and begin by choosing an appropriate civilization. This should be a good experience to show you how playing a focused game can turn out. Playing &quot;all random&quot; is usually more challenging, since it may take quite a few turns until you have formulated a strategy (or you may never get around to formulating one to begin with)." />
  <row Id="20670" PostHistoryTypeId="5" PostId="8771" RevisionGUID="321f92eb-5027-4913-bf30-2035d4d1d05f" CreationDate="2010-10-11T11:46:09.810" UserId="3588" Comment="added 853 characters in body" Text="The answer is: it depends. :)&#xD;&#xA;&#xD;&#xA;The best strategy is to *have* a strategy, i.e. decide *how* you want to win the game in advance. Are you going for a domination victory? Scientific victory? Cultural victory?  &#xD;&#xA;Pair this with your chosen civilization and the surroundings of your city(ies) to decide what to build and research.&#xD;&#xA;&#xD;&#xA;Are you going for a cultural victory and are playing Ramesses? You should try to build as many wonders as possible and any improvements that'll help you do so.  &#xD;&#xA;If you're going for a domination victory with the Chinese though, you should go for military buildings, anything that'll enhance production of great generals and happiness-boosting buildings (since your sprawling empire needs to be kept happy).&#xD;&#xA;&#xD;&#xA;For any civilization though you need to balance these decisions with the given situation. Is your city in the mountains but has very little access to food? Then you can safely skip the production-boosting buildings but should concentrate on granaries and water mills. Or are you situated on a tiny island? Then harbors and marine buildings should probably be your preference.&#xD;&#xA;&#xD;&#xA;You need to play to your civilization's strengths and balance out your situation's weaknesses. Playing &quot;evenly all over the map&quot; usually works in easier difficulty settings, but you'll need to specialize and focus on higher difficulties. If you set yourself a goal, the question of what to build or research next usually answers itself. &#xD;&#xA;&#xD;&#xA;Try to shoot for a cultural victory for instance, and begin by choosing an appropriate civilization. This should be a good experience to show you how playing a focused game can turn out. Playing &quot;all random&quot; is usually more challenging, since it may take quite a few turns until you have formulated a strategy (or you may never get around to formulating one at all).&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Anecdote: I just won a cultural victory with the Egyptians, and it was an enormously fun game. I had all of two cities with no military power to speak of (two Infantry units rather late in the game). My empire was tweaked to perfection though and was oozing culture (obviously) and money, which I used to keep good relations to my neighbor Wo (China), who apparently went for a domination victory. I was declared war upon twice by other civilizations (once by two civilizations teaming up against me), and both times used my good relations to have my enemies wiped out by China for me. I had to bribe my way through the last 20 or so turns, since Wo and I were the only civilizations left (~40+ cities vs. 2), and I was the only thing standing in the way of Chinese world domination.&#xD;&#xA;&#xD;&#xA;Lots of interesting gameplay to be had in this game. :)" />
  <row Id="20671" PostHistoryTypeId="2" PostId="8772" RevisionGUID="e400ece7-3ad9-461b-8114-bacb7db32d78" CreationDate="2010-10-11T12:47:57.310" UserId="2385" Text="The Angkor Wat only affects the city it's built in, not every city like the description says. It went from being an incredible wonder to worthless in about 10 minutes it took me to figure that out." />
  <row Id="20672" PostHistoryTypeId="2" PostId="8773" RevisionGUID="846721e7-36b1-40e9-a811-56191a01fcf8" CreationDate="2010-10-11T14:33:42.437" UserId="1351" Text="There are a number of stages where you can exceed the three stars score by a healthy margin. Most of the time, if you used all of your available birds and still got three stars, you can improve your score by completing the level with fewer birds.  Obviously, it's going to be difficult to improve some of your scores, but even adding 10 or 20 points to some of the levels will help." />
  <row Id="20673" PostHistoryTypeId="5" PostId="8754" RevisionGUID="b12e4234-d045-432e-b752-a6e18bfe860d" CreationDate="2010-10-11T14:46:41.390" UserId="3902" Comment="added 134 characters in body" Text="I've played Trauma Team and I loved the forensics part (the ones with Miss Kimishima), especially the medical examination/detective combination. Are there any similar games (besides the CSI series) that you know of?&#xD;&#xA;&#xD;&#xA;To clarify, I am not looking for adventure games in general, but rather any where the medical/forensics part is a  main component.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="20674" PostHistoryTypeId="2" PostId="8774" RevisionGUID="d01fc265-e2d1-4387-a016-542cb8ea6c24" CreationDate="2010-10-11T15:04:04.063" UserId="4049" Text="If you kill quite a number of units of a city state and/or keep trespassing on their territory enough to get your score very very low over an extended period of time, they eventually will be convinced that you are so evil it's not worth considering peaceful coexistence, so they will be in perpetual war with you. You will not be able to buy their friendship and relations will not heal by themselves over time.&#xD;&#xA;&#xD;&#xA;Actually that doesn't mean too much, though. If you go near them, they'll attack you, and if you leave cities undefended near them, they'll capture those. Apart from that, they won't hunt you across the map and they won't make others hate you as well. If you just leave them alone now and make their area taboo to your units you can still get along with the other city states just fine.&#xD;&#xA;&#xD;&#xA;You might choose to have one perpetual warring city-state next to your army outfitter because city-state units train your troops longer than barbarians do." />
  <row Id="20675" PostHistoryTypeId="2" PostId="8775" RevisionGUID="7aa59559-a7fd-44fc-b183-cbf4616b5ca6" CreationDate="2010-10-11T15:14:50.693" UserId="414" Text="For L4D2, Chainsaw is a great weapon for taking out witches. It has the highest DPS of any melee weapon and can easily kill a witch before she has the time to do her normal react-turn-kill scheme." />
  <row Id="20676" PostHistoryTypeId="2" PostId="8776" RevisionGUID="5fe0c202-134a-4959-945c-407449fc1660" CreationDate="2010-10-11T15:42:32.083" UserId="1770" Text="I really enjoyed [Rise of Nations][1] and with all the Civi 5 questions popping up here, how is Civilization 5 different than Rise of Nations? Rise of Nations employed the concept of territory but also had RTS elements. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rise_of_Nations" />
  <row Id="20677" PostHistoryTypeId="1" PostId="8776" RevisionGUID="5fe0c202-134a-4959-945c-407449fc1660" CreationDate="2010-10-11T15:42:32.083" UserId="1770" Text="Civilization 5 vs Rise of Nation" />
  <row Id="20678" PostHistoryTypeId="3" PostId="8776" RevisionGUID="5fe0c202-134a-4959-945c-407449fc1660" CreationDate="2010-10-11T15:42:32.083" UserId="1770" Text="&lt;civilization-5&gt;&lt;game-mechanics&gt;" />
  <row Id="20679" PostHistoryTypeId="6" PostId="8776" RevisionGUID="a2c3875b-dc16-4183-9cc0-7bb696f4a6bd" CreationDate="2010-10-11T15:50:16.507" UserId="122" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;game-mechanics&gt;&lt;rise-of-nations&gt;" />
  <row Id="20680" PostHistoryTypeId="2" PostId="8777" RevisionGUID="12663341-1481-4b70-a0ad-aef729ef8022" CreationDate="2010-10-11T16:38:38.153" UserId="3749" Text="Personally, no I have never done this. For me there are a few things you should take into consideration.&#xD;&#xA;&#xD;&#xA; - If you are running a game from Steam&#xD;&#xA;   you want friends to be able to see&#xD;&#xA;   what game you are in. This of course&#xD;&#xA;   would mean your friends would have to&#xD;&#xA;   know every account you had for every&#xD;&#xA;   game. This seems like it would be&#xD;&#xA;   trouble for both you, and your&#xD;&#xA;   friends.&#xD;&#xA;&#xD;&#xA;   &#xD;&#xA; - Every game you install in steam has a&#xD;&#xA;   manual path you can go to on the&#xD;&#xA;   computer. If you want to run more&#xD;&#xA;   than one game at a time, you can. The&#xD;&#xA;   majority of the time I do not even&#xD;&#xA;   run games through Steam, I simply&#xD;&#xA;   have them installed by steam. Just go&#xD;&#xA;   to your steamapp folder and manually&#xD;&#xA;   run your executable.&#xD;&#xA; - One of the main advantages of Steam&#xD;&#xA;   for me is that I can at any time re&#xD;&#xA;   download the game from one account.&#xD;&#xA;   Meaning, if I delete the game because&#xD;&#xA;   I am tired of it, I can simply re&#xD;&#xA;   download it again one year later when&#xD;&#xA;   I feel like playing it again. This&#xD;&#xA;   becomes extremely confusing if you&#xD;&#xA;   want to try what you are suggesting.&#xD;&#xA;   (If it is even possible.)&#xD;&#xA;&#xD;&#xA;I personally suggest one account, and if you want to run more than one game at a time, then do it without running Steam." />
  <row Id="20681" PostHistoryTypeId="2" PostId="8778" RevisionGUID="5095d9a2-92a3-4853-96e6-4145267467a3" CreationDate="2010-10-11T16:45:08.633" UserId="1751" Text="In some videos I've seen Medivacs scoop up a whole load of units at the same time. I'm trying to get by right-clicking all the units to pick them up, but knowing how to do this properly would of course be helpful." />
  <row Id="20682" PostHistoryTypeId="1" PostId="8778" RevisionGUID="5095d9a2-92a3-4853-96e6-4145267467a3" CreationDate="2010-10-11T16:45:08.633" UserId="1751" Text="How do I pick up multiple units at the same time with the Medivac?" />
  <row Id="20683" PostHistoryTypeId="3" PostId="8778" RevisionGUID="5095d9a2-92a3-4853-96e6-4145267467a3" CreationDate="2010-10-11T16:45:08.633" UserId="1751" Text="&lt;starcraft-2&gt;" />
  <row Id="20684" PostHistoryTypeId="2" PostId="8779" RevisionGUID="a75e4745-b7c5-4207-9975-9f1930b4c39b" CreationDate="2010-10-11T16:50:02.773" UserId="3241" Text="Instead of selecting the Medivacs and right-clicking the units, select the ground units and right-click the Medivac. They will all jump in immediately.&#xD;&#xA;&#xD;&#xA;When Medivacs drop off units, they do it one-by-one, but they can load multiple units at once. This is very handy for rescuing units under fire." />
  <row Id="20685" PostHistoryTypeId="2" PostId="8780" RevisionGUID="b52c0a58-1566-4db8-a09f-b480d9cb37f5" CreationDate="2010-10-11T17:14:45.227" UserId="4051" Text="How do I run Steam from behind a proxy server?" />
  <row Id="20686" PostHistoryTypeId="1" PostId="8780" RevisionGUID="b52c0a58-1566-4db8-a09f-b480d9cb37f5" CreationDate="2010-10-11T17:14:45.227" UserId="4051" Text="Steam over proxy" />
  <row Id="20687" PostHistoryTypeId="3" PostId="8780" RevisionGUID="b52c0a58-1566-4db8-a09f-b480d9cb37f5" CreationDate="2010-10-11T17:14:45.227" UserId="4051" Text="&lt;steam&gt;" />
  <row Id="20688" PostHistoryTypeId="6" PostId="8749" RevisionGUID="bd4c6d7e-db5d-4b98-9e2e-a0b6292b9636" CreationDate="2010-10-11T17:21:07.763" UserId="263" Comment="edited tags" Text="&lt;echo-bazaar&gt;" />
  <row Id="20689" PostHistoryTypeId="2" PostId="8781" RevisionGUID="a09be3ac-605e-489d-af5d-a0d2b9121616" CreationDate="2010-10-11T17:26:31.203" UserId="121" Text="In playing Team Fortress 2 after the most recent update I've noticed a lot of &quot;Vintage&quot; items.  What's different about these items?  How can I acquire more?" />
  <row Id="20690" PostHistoryTypeId="1" PostId="8781" RevisionGUID="a09be3ac-605e-489d-af5d-a0d2b9121616" CreationDate="2010-10-11T17:26:31.203" UserId="121" Text="Team Fortress 2 - What are the vintage items?" />
  <row Id="20691" PostHistoryTypeId="3" PostId="8781" RevisionGUID="a09be3ac-605e-489d-af5d-a0d2b9121616" CreationDate="2010-10-11T17:26:31.203" UserId="121" Text="&lt;team-fortress-2&gt;" />
  <row Id="20692" PostHistoryTypeId="2" PostId="8782" RevisionGUID="2ff7222b-6638-4ad4-b7e3-85db66ce45cb" CreationDate="2010-10-11T17:29:00.997" UserId="11" Text="Vintage items are simply items that existed before the big Polycount patch. There is no functional difference between vintage items and non-vintage items. The only way that you can acquire more is to trade them from someone that already has them." />
  <row Id="20693" PostHistoryTypeId="2" PostId="8783" RevisionGUID="ad9135ed-1869-471e-a4a1-aac519ab05ae" CreationDate="2010-10-11T17:38:31.500" UserId="3039" Text="If you're used to queueing (and you should be!), then another method is to hold down shift and right-click units individually. The advantage of this is that you can then queue up a move order or even an unload order (although this will only be available once the medivac is holding a unit) after the load order(s), which can be useful to quickly relocate troops, but it's less useful with multiple medivacs.&#xD;&#xA;&#xD;&#xA;This is true of overlords and warp prisms, too." />
  <row Id="20694" PostHistoryTypeId="2" PostId="8784" RevisionGUID="666991c1-58b7-4ad5-b8f8-3c0a45386712" CreationDate="2010-10-11T17:40:35.990" UserId="56" Text="See the [Mann-conomy FAQ][1]:&#xD;&#xA;&#xD;&#xA;&gt;**Q: Why have all my items switched to &quot;Vintage&quot; items?**&#xD;&#xA;&#xD;&#xA;&gt;A: Some items that used to be rare will become more common when they are available for purchase. We wanted to give players this option, but still recognize people who obtained those items “the old-fashioned way” in the past. So we decided to perform a one-time conversion of all the old items into &quot;Vintage&quot; versions, which will never be attainable in the future. This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now). &#xD;&#xA;&#xD;&#xA;Basically, Valve decided that making items available for money devalued the items, since it is less impressive to buy an item then it is to craft/find it. Therefore they converted every existing item in people's inventories to Vintage items.&#xD;&#xA;&#xD;&#xA;Vintage items are very rare, which gives them a higher value in trade. Otherwise they are identical.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/mannconomy/FAQ/#FAQ_mid_content" />
  <row Id="20695" PostHistoryTypeId="2" PostId="8785" RevisionGUID="24394dbc-2f1d-436a-a980-eda185736760" CreationDate="2010-10-11T17:44:16.950" UserId="341" Text="Rise of Nations was an RTS, with a few elements borrowed from turn-based strategy.  Civ 5 is a pretty textboox turn-based game.  So I don't think there are a whole lot of similarities other than the general theme, and the fact that different nations have unique powers.  The scope of Civ 5 is much greater, in terms of size of the map, number of cities you control, number of buildings/units/techs, etc.  The economy is more detailed, and you have to worry about city-level management more.  There is a much greater emphasis on diplomacy and trading with other civs and city-states.  Combat is more high level.  And obviously being turn-based, there is no advantage to being able to think/click quickly (though I haven't tried the simultaneous turn multiplayer yet).  " />
  <row Id="20696" PostHistoryTypeId="5" PostId="8784" RevisionGUID="0689ed20-6876-425c-9c90-752417e4ac06" CreationDate="2010-10-11T17:46:50.987" UserId="56" Comment="added 89 characters in body; added 204 characters in body; added 1 characters in body" Text="The main difference between normal and *Vintage* items is that Vintage items are all the items people obtained **before** the Mann-conomy update. They can no longer be acquired in any way except trade.&#xD;&#xA;&#xD;&#xA;See the [Mann-conomy FAQ][1]:&#xD;&#xA;&#xD;&#xA;&gt;**Q: Why have all my items switched to &quot;Vintage&quot; items?**&#xD;&#xA;&#xD;&#xA;&gt;A: Some items that used to be rare will become more common when they are available for purchase. We wanted to give players this option, but still recognize people who obtained those items “the old-fashioned way” in the past. So we decided to perform a one-time conversion of all the old items into &quot;Vintage&quot; versions, which will never be attainable in the future. This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now). &#xD;&#xA;&#xD;&#xA;Basically, Valve decided that making items available for money devalued the items, since it is less impressive to buy an item then it is to craft/find it. Therefore they converted every existing item in people's inventories to Vintage items.&#xD;&#xA;&#xD;&#xA;Since you can no longer create them (only the items converted at the update become them) Vintage items are very rare, which gives them a higher value in trade. Otherwise they are identical.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/mannconomy/FAQ/#FAQ_mid_content" />
  <row Id="20697" PostHistoryTypeId="5" PostId="8777" RevisionGUID="30d775cf-6ed1-4a45-9b3a-65da4bb0e082" CreationDate="2010-10-11T18:24:46.647" UserId="3749" Comment="added 76 characters in body" Text="Personally, no I have never done this. For me there are a few things you should take into consideration.&#xD;&#xA;&#xD;&#xA; - If you are running a game from Steam&#xD;&#xA;   you want friends to be able to see&#xD;&#xA;   what game you are in. This of course&#xD;&#xA;   would mean your friends would have to&#xD;&#xA;   know every account you had for every&#xD;&#xA;   game. This seems like it would be&#xD;&#xA;   trouble for both you, and your&#xD;&#xA;   friends.&#xD;&#xA;&#xD;&#xA;   &#xD;&#xA; - Every game you install in steam has a&#xD;&#xA;   manual path you can go to on the&#xD;&#xA;   computer. If you want to run more&#xD;&#xA;   than one game at a time, you might be able to through the manual executable (Test your game and see). The&#xD;&#xA;   majority of the time I do not even&#xD;&#xA;   run games through Steam, I simply&#xD;&#xA;   have them installed by steam. Just go&#xD;&#xA;   to your steamapp folder and manually&#xD;&#xA;   run your executable to test.&#xD;&#xA; - One of the main advantages of Steam&#xD;&#xA;   for me is that I can at any time re&#xD;&#xA;   download the game from one account.&#xD;&#xA;   Meaning, if I delete the game because&#xD;&#xA;   I am tired of it, I can simply re&#xD;&#xA;   download it again one year later when&#xD;&#xA;   I feel like playing it again. This&#xD;&#xA;   becomes extremely confusing if you&#xD;&#xA;   want to try what you are suggesting.&#xD;&#xA;   (If it is even possible.)&#xD;&#xA;&#xD;&#xA;I personally suggest one account, and if you want to run more than one game at a time, then do it without running Steam." />
  <row Id="20698" PostHistoryTypeId="2" PostId="8786" RevisionGUID="7b85035e-bed9-40e5-8eb1-ca179b556670" CreationDate="2010-10-11T18:35:44.040" UserId="730" Text="Of course you could run Steam behind a proxy server, provided that the administrator opens the necessary ports.&#xD;&#xA;&#xD;&#xA;You can find a good guide directly on Steam Support: [Required Ports for Steam][1].&#xD;&#xA;&#xD;&#xA;Basically in order to just run steam you need:&#xD;&#xA;&#xD;&#xA;   &gt; Steam Client&#xD;&#xA;   &gt; &#xD;&#xA;   &gt;     * TCP 27014 to 27050 inclusive (Steam downloads)&#xD;&#xA;   &gt;     * UDP 4380&#xD;&#xA;   &gt; &#xD;&#xA;   &gt;   Steamworks P2P Networking and Steam&#xD;&#xA;   &gt; Voice Chat&#xD;&#xA;   &gt; &#xD;&#xA;   &gt;     * UDP 3478 (Outbound)&#xD;&#xA;   &gt;     * UDP 4379 (Outbound)&#xD;&#xA;   &gt;     * UDP 4380 (Outbound)&#xD;&#xA;&#xD;&#xA;Than it really depends on which **multiplayer** game you want to play. In this case additional ports opening is required. &#xD;&#xA;&#xD;&#xA;Instead, if you want to play only **single player** games, the steps before should work in 95% of games except those that requires additional connection requirements, like, for example, some Ubisoft games, some Game For Windows Live (GTA IV), etc.&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711" />
  <row Id="20699" PostHistoryTypeId="2" PostId="8787" RevisionGUID="c0ecb3db-487d-4bab-91c4-6e85f3a3598b" CreationDate="2010-10-11T18:45:43.853" UserId="3913" Text="The only true advantage of account/email per game is that you can sell it when you are done - the game/email/account.  If all your games are linked to one account/email then you cannot do this.  One of the biggest reasons behind the steam model (and why console games are more and more coming with &quot;online&quot; codes) is to eliminate used game sales.  Personally, I never sale old PC games cause I don't want to have to help people install/setup, but for someone who just wants to play and beat a game then move on this is one way to do it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;And yes, as long as you have unique emails address you can do this..." />
  <row Id="20700" PostHistoryTypeId="5" PostId="8784" RevisionGUID="cbf8d236-dc4b-49dd-b17b-ac47c363d436" CreationDate="2010-10-11T18:53:03.750" UserId="56" Comment="added 428 characters in body" Text="The main difference between normal and *Vintage* items is that Vintage items are all the items people obtained **before** the Mann-conomy update. They can no longer be acquired in any way except trade.&#xD;&#xA;&#xD;&#xA;See the [Mann-conomy FAQ][1]:&#xD;&#xA;&#xD;&#xA;&gt;**Q: Why have all my items switched to &quot;Vintage&quot; items?**&#xD;&#xA;&#xD;&#xA;&gt;A: Some items that used to be rare will become more common when they are available for purchase. We wanted to give players this option, but still recognize people who obtained those items “the old-fashioned way” in the past. So we decided to perform a one-time conversion of all the old items into &quot;Vintage&quot; versions, which will never be attainable in the future. This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now). &#xD;&#xA;&#xD;&#xA;Basically, Valve decided that making items available for money devalued the items, since it is less impressive to buy an item then it is to craft/find it. Therefore they converted every existing item in people's inventories to Vintage items.&#xD;&#xA;&#xD;&#xA;Since you can no longer create them (only the items converted at the update become them) Vintage items are very rare, which gives them a higher value in trade. Otherwise they are identical.&#xD;&#xA;&#xD;&#xA;Additionally, a couple items are excluded, such as badges, promotional items (eg. Bill's Hat) and holiday items (eg. Ghastly Gibus).&#xD;&#xA;&#xD;&#xA;Funnily enough, the Vintage item's rarity will increase over time, as people use them up in crafting.&#xD;&#xA;&#xD;&#xA;See also: The [Rarity][2] article on the [Team Fortress wiki][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/mannconomy/FAQ/#FAQ_mid_content&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Vintage_Items#Vintage&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Main_Page" />
  <row Id="20701" PostHistoryTypeId="2" PostId="8788" RevisionGUID="5f70a744-cfd8-4409-b885-fc644f3262e5" CreationDate="2010-10-11T18:58:46.040" UserId="2974" Text="[Vintage Items][1] are items that existed prior to the Mann-conomy update that happened on September 30th.&#xD;&#xA;&#xD;&#xA;You can recognize a Vintage item both by its name and name color (which is blue).&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Vintage items, note that items can now be renamed... check the name color and make sure it really is a Vintage item.  Also, renamed items should have the items names in quotation marks... i.e. &quot;Vintage Merryweather&quot; instead of Vintage Merryweather.&#xD;&#xA;&#xD;&#xA;There are two items that already had Vintage in their name: Vintage Merryweather and Vintage Tyrolean.  These now have Vintage in their names twice for the Vintage versions.&#xD;&#xA;&#xD;&#xA;Note: Not all items became Vintage items.  Ones that didn't include:&#xD;&#xA;&#xD;&#xA;* Gentle Manne's Service Medal&#xD;&#xA;* Aura of Incorruptibility&#xD;&#xA;* Bill's Hat&#xD;&#xA;* Mildly Scary Halloween Mask&#xD;&#xA;* Ghastly Gibus&#xD;&#xA;* The Lugermorph&#xD;&#xA;* The Big Kill&#xD;&#xA;* Alien Swarm Parasite&#xD;&#xA;* All the rank medals (Primeval Warrior, Grizzled Veteran, Soldier of Fortune, Mercenary)&#xD;&#xA;&#xD;&#xA;and all the new items added in this update.&#xD;&#xA;&#xD;&#xA;[Unusual][2] hats were also added to the game during the Mann-conomy update.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in green.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][3], which require you to buy [keys][4] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Vintage&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="20702" PostHistoryTypeId="5" PostId="8788" RevisionGUID="7a7468f7-73e1-4bfe-bfcc-1c832879f838" CreationDate="2010-10-11T19:04:41.467" UserId="2974" Comment="added 22 characters in body; edited body" Text="[Vintage Items][1] are items that existed prior to the Mann-conomy update that happened on September 30th.&#xD;&#xA;&#xD;&#xA;You can recognize a Vintage item both by its name and name color (which is blue).&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Vintage items, note that items can now be renamed... check the name color and make sure it really is a Vintage item.  Also, renamed items should have the items names in quotation marks... i.e. &quot;Vintage Merryweather&quot; instead of Vintage Merryweather.&#xD;&#xA;&#xD;&#xA;There are two items that already had Vintage in their name: Vintage Merryweather and Vintage Tyrolean.  These now have Vintage in their names twice for the Vintage versions.&#xD;&#xA;&#xD;&#xA;Note: Not all items became Vintage items.  Ones that didn't include:&#xD;&#xA;&#xD;&#xA;* Gentle Manne's Service Medal&#xD;&#xA;* Aura of Incorruptibility&#xD;&#xA;* Bill's Hat&#xD;&#xA;* Mildly Scary Halloween Mask&#xD;&#xA;* Ghastly Gibus&#xD;&#xA;* The Lugermorph&#xD;&#xA;* The Big Kill&#xD;&#xA;* Max's Severed Head&#xD;&#xA;* Alien Swarm Parasite&#xD;&#xA;* All the rank medals (Primeval Warrior, Grizzled Veteran, Soldier of Fortune, Mercenary)&#xD;&#xA;&#xD;&#xA;and all the new items added in this update.&#xD;&#xA;&#xD;&#xA;[Unusual][2] hats were also added to the game during the Mann-conomy update.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in green.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][3], which require you to buy [keys][4] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Vintage&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="20703" PostHistoryTypeId="5" PostId="8784" RevisionGUID="eacae1b3-e81f-443e-8581-7468b6a92c1a" CreationDate="2010-10-11T19:30:31.023" UserId="56" Comment="added 70 characters in body" Text="The main difference between normal and *Vintage* items is that Vintage items are all the items people obtained **before** the Mann-conomy update. They can no longer be acquired in any way except trade. This makes them very rare. You can recognise them by their blue name.&#xD;&#xA;&#xD;&#xA;See the [Mann-conomy FAQ][1]:&#xD;&#xA;&#xD;&#xA;&gt;**Q: Why have all my items switched to &quot;Vintage&quot; items?**&#xD;&#xA;&#xD;&#xA;&gt;A: Some items that used to be rare will become more common when they are available for purchase. We wanted to give players this option, but still recognize people who obtained those items “the old-fashioned way” in the past. So we decided to perform a one-time conversion of all the old items into &quot;Vintage&quot; versions, which will never be attainable in the future. This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now). &#xD;&#xA;&#xD;&#xA;Basically, Valve decided that making items available for money devalued the items, since it is less impressive to buy an item then it is to craft/find it. Therefore they converted every existing item in people's inventories to Vintage items.&#xD;&#xA;&#xD;&#xA;Since you can no longer create them (only the items converted at the update become them) Vintage items are very rare, which gives them a higher value in trade. Otherwise they are identical.&#xD;&#xA;&#xD;&#xA;Additionally, a couple items are excluded, such as badges, promotional items (eg. Bill's Hat) and holiday items (eg. Ghastly Gibus).&#xD;&#xA;&#xD;&#xA;Funnily enough, the Vintage item's rarity will increase over time, as people use them up in crafting.&#xD;&#xA;&#xD;&#xA;See also: The [Rarity][2] article on the [Team Fortress wiki][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/mannconomy/FAQ/#FAQ_mid_content&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Vintage_Items#Vintage&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Main_Page" />
  <row Id="20704" PostHistoryTypeId="5" PostId="8784" RevisionGUID="3e220291-08bf-4f58-8939-f1733dd6a6e5" CreationDate="2010-10-11T19:43:02.213" UserId="56" Comment="added 249 characters in body" Text="The main difference between normal and *Vintage* items is that Vintage items are all the items people obtained **before** the Mann-conomy update. They can no longer be acquired in any way except trade. This makes them very rare. You can recognise them by their **blue name only**, since people could also just rename their items Vintage. Also, as pointed out in the comments, the &quot;Vintage Tyrolean&quot; and the &quot;Vintage Merryweather&quot; are renamed to &quot;Vintage Vintage Tyrolean&quot; and &quot;Vintage Vintage Merryweather&quot; respectively.&#xD;&#xA;&#xD;&#xA;See the [Mann-conomy FAQ][1]:&#xD;&#xA;&#xD;&#xA;&gt;**Q: Why have all my items switched to &quot;Vintage&quot; items?**&#xD;&#xA;&#xD;&#xA;&gt;A: Some items that used to be rare will become more common when they are available for purchase. We wanted to give players this option, but still recognize people who obtained those items “the old-fashioned way” in the past. So we decided to perform a one-time conversion of all the old items into &quot;Vintage&quot; versions, which will never be attainable in the future. This way, those older rare items remain rare (in fact, they're even rarer, because they're limited editions now). &#xD;&#xA;&#xD;&#xA;Basically, Valve decided that making items available for money devalued the items, since it is less impressive to buy an item then it is to craft/find it. Therefore they converted every existing item in people's inventories to Vintage items.&#xD;&#xA;&#xD;&#xA;Since you can no longer create them (only the items converted at the update become them) Vintage items are very rare, which gives them a higher value in trade. Otherwise they are identical.&#xD;&#xA;&#xD;&#xA;Additionally, a couple items are excluded, such as badges, promotional items (eg. Bill's Hat) and holiday items (eg. Ghastly Gibus).&#xD;&#xA;&#xD;&#xA;Funnily enough, the Vintage item's rarity will increase over time, as people use them up in crafting.&#xD;&#xA;&#xD;&#xA;See also: The [Rarity][2] article on the [Team Fortress wiki][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/mannconomy/FAQ/#FAQ_mid_content&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Vintage_Items#Vintage&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Main_Page" />
  <row Id="20705" PostHistoryTypeId="2" PostId="8789" RevisionGUID="b3650100-ec9b-4276-93e8-10e6fb1ecf3c" CreationDate="2010-10-11T19:44:23.320" UserId="3951" Text="Here's a better chart I just made, showing the era each unit is in.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/s7hS4.png" />
  <row Id="20706" PostHistoryTypeId="5" PostId="8728" RevisionGUID="75e534c4-108b-4f4e-83b7-adda501824c0" CreationDate="2010-10-11T19:46:03.097" UserId="13" Comment="more info" Text="Weird problem this - which may be related to [this question](http://superuser.com/questions/192755/odd-naming-of-user-folders-on-one-windows-xp-computer) I posted on Super User.&#xD;&#xA;&#xD;&#xA;The kids have limited users accounts on both PCs in the house and run Steam to play games - both Valve games (TF2, Left 4 Dead) and non-Valve games (Minecraft). On a reasonably frequent basis when they log out and I log in (into my Admin account) I get a &quot;could not read profile&quot; message and Windows starts as though I'd just set up the machine. Shutting down and restarting the PC allows me in and, as far as I can tell, my profile hasn't been damaged in any way.&#xD;&#xA;&#xD;&#xA;It used to to limited to one PC, but has now happened on the 2&lt;sup&gt;nd&lt;/sup&gt;.&#xD;&#xA;&#xD;&#xA;I thought it was due to Steam still running when the previous user logged out, but it happens even after exiting Steam.&#xD;&#xA;&#xD;&#xA;It does seem to happen more often if the other user logs out straight after exiting Steam. It's like Steam is leaving the registry locked in some way so that Windows can't read it properly when the next user comes to login.&#xD;&#xA;&#xD;&#xA;Any ideas what could be causing this?&#xD;&#xA;&#xD;&#xA;I should have added that I'm running Windows XP SP3 (fully updated) on both machines." />
  <row Id="20707" PostHistoryTypeId="6" PostId="8728" RevisionGUID="75e534c4-108b-4f4e-83b7-adda501824c0" CreationDate="2010-10-11T19:46:03.097" UserId="13" Comment="more info" Text="&lt;pc&gt;&lt;steam&gt;&lt;windows-xp&gt;&lt;registry&gt;" />
  <row Id="20708" PostHistoryTypeId="2" PostId="8790" RevisionGUID="c9fc1120-37df-44b5-bc17-81a4e319b671" CreationDate="2010-10-11T19:50:15.570" UserId="862" Text="In response to a [General Strategies question][1], @deceze commented that he'd recently won a cultural victory with just 2 cities and no real military vs. his main competitor's 40 cities. &#xD;&#xA;&#xD;&#xA;I've always assumed more cities = better empire: if I have 40 cities I should be able to squash an opponent with 20, whether I focus on military, culture, or science. Is that wrong? I love the idea of micro-managing a tiny empire rather than wearily juggling lots of cities and units toward end-game. (This partly comes from my earlier question about [avoiding a tedious end-game][2]: a small empire is inherently less tedious.)&#xD;&#xA;&#xD;&#xA;Is &quot;Micro-Empire&quot; a viable strategy for one or all of the victory conditions? If so, how do you pull it off?  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8769/general-strategies-build-order-in-civilization-5&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/8535/how-to-avoid-tedious-end-game-in-civilization-5" />
  <row Id="20709" PostHistoryTypeId="1" PostId="8790" RevisionGUID="c9fc1120-37df-44b5-bc17-81a4e319b671" CreationDate="2010-10-11T19:50:15.570" UserId="862" Text="Tips on Running a Tiny Empire in Civilization 5" />
  <row Id="20710" PostHistoryTypeId="3" PostId="8790" RevisionGUID="c9fc1120-37df-44b5-bc17-81a4e319b671" CreationDate="2010-10-11T19:50:15.570" UserId="862" Text="&lt;civilization-5&gt;" />
  <row Id="20711" PostHistoryTypeId="5" PostId="8789" RevisionGUID="2bb57c98-72b8-497a-8498-7e559e212b92" CreationDate="2010-10-11T19:56:32.390" UserId="3951" Comment="Added PDF" Text="Here's a better chart I just made, showing the era each unit is in.&#xD;&#xA;![alt text][1]&#xD;&#xA;[PDF version][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/s7hS4.png&#xD;&#xA;  [2]: http://www.goatrider.com/Civ5_unit_upgrades.pdf" />
  <row Id="20712" PostHistoryTypeId="2" PostId="8791" RevisionGUID="ad9bc433-0589-4cdc-a41e-0f3a49f05243" CreationDate="2010-10-11T19:59:30.373" UserId="2974" Text="I haven't tried them, but there are two other games from the Trauma series available for the Wii:&#xD;&#xA;&#xD;&#xA;Trauma Center: Second Opinion and Trauma Center: New Blood.&#xD;&#xA;&#xD;&#xA;Having not played them, I'm not aware of how similar they are to Trauma Team." />
  <row Id="20713" PostHistoryTypeId="6" PostId="4516" RevisionGUID="546841d4-b693-4fab-b46b-c70a6824c1ba" CreationDate="2010-10-11T20:02:36.440" UserId="1688" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;mmo&gt;&lt;legal&gt;" />
  <row Id="20714" PostHistoryTypeId="2" PostId="8792" RevisionGUID="36f7e70d-be19-4084-90d4-b016d17272d9" CreationDate="2010-10-11T20:12:27.233" UserId="1410" Text="A lot of what I said in an answer about [winning a cultural or diplomatic victory (albeit in Civilization 4)][1] applies here.&#xD;&#xA;&#xD;&#xA;Suggestions I have off the top of my head *(I'll add any more I think of later)*:&#xD;&#xA;&#xD;&#xA;**Make Allies, Not Enemies**&#xD;&#xA;&#xD;&#xA;Make as many allies as you can, buying off other nations/city-states if you need to. Avoid making enemies even more! If you're never at war, then you don't need a military. Number one suggestion for winning another nation's favor: if they demand something, give it to them if you can! Techs and money are less important than friends.&#xD;&#xA;&#xD;&#xA;**Invest in Culture**&#xD;&#xA;&#xD;&#xA;In Civilization 5, getting cultural policies is easier with a smaller empire. (The cost goes up for each city) So, cultural is probably a great way to go for a small empire, regardless of your win condition. Policies just make your empire better.&#xD;&#xA;&#xD;&#xA;**Victory**&#xD;&#xA;&#xD;&#xA;The victory conditions that seem easiest for this style of play are Cultural, since policies are cheaper, and Diplomatic, since you are &lt;strike&gt;buying off everyone&lt;/strike&gt;  making allies anyway. The policies only help with that, and mean you can play in one style and go for whichever victory you can manage first.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7074/what-strategy-to-use-in-civilization-iv-when-you-start-in-an-inaccessible-area/7332#7332" />
  <row Id="20715" PostHistoryTypeId="5" PostId="8785" RevisionGUID="d89f5e0a-2d8b-4003-8fa2-9e5487ae5c5c" CreationDate="2010-10-11T20:17:22.807" UserId="341" Comment="edited body" Text="Rise of Nations was an RTS, with a few elements borrowed from turn-based strategy.  Civ 5 is a pretty textbook turn-based game.  So I don't think there are a whole lot of similarities other than the general theme, and the fact that different nations have unique powers.  The scope of Civ 5 is much greater, in terms of size of the map, number of cities you control, number of buildings/units/techs, etc.  The economy is more detailed, and you have to worry about city-level management more.  There is a much greater emphasis on diplomacy and trading with other civs and city-states.  Combat is more high level.  And obviously being turn-based, there is no advantage to being able to think/click quickly (though I haven't tried the simultaneous turn multiplayer yet).  " />
  <row Id="20716" PostHistoryTypeId="2" PostId="8793" RevisionGUID="ff63a351-dfb3-49e1-ac2b-2ddd2da2deaf" CreationDate="2010-10-11T20:21:37.243" UserId="4053" Text="Workers cost 9-11 gold for a pair. If you liberate (delete) one, you get no benefit. Liberate the second, and you'll get the 9-11Gold reduced from your maintenance costs.&#xD;&#xA;&#xD;&#xA;Military seems to work the same, but I'm sure that it's not every pair. Riflemen come in a quartet (retire 3, no benefit. Retire the 4th, 9-11 gold).&#xD;&#xA;&#xD;&#xA;I wasn't watching too closely, but I believe Barbarian Brutes cost 6G each (they may have been paired, I can't remember...).&#xD;&#xA;&#xD;&#xA;Also, I don't know if death during combat counts towards the unit maintenance reduction." />
  <row Id="20717" PostHistoryTypeId="2" PostId="8794" RevisionGUID="9b203507-e8ac-4980-a596-ef1dd92e92f3" CreationDate="2010-10-11T20:26:32.250" UserId="2974" Text="The Dead Bog is a branching stage that has 4 Life Gems hidden in it.  I've found 3 of them, I haven't found the fourth one.  I've played through this stage at least 3 times.&#xD;&#xA;&#xD;&#xA;Where are each of the life gems located in the Dead Bog, so I can figure out which one I missed?" />
  <row Id="20718" PostHistoryTypeId="1" PostId="8794" RevisionGUID="9b203507-e8ac-4980-a596-ef1dd92e92f3" CreationDate="2010-10-11T20:26:32.250" UserId="2974" Text="Missing Life Gem in Stage 1-3 (The Dead Bog)" />
  <row Id="20719" PostHistoryTypeId="3" PostId="8794" RevisionGUID="9b203507-e8ac-4980-a596-ef1dd92e92f3" CreationDate="2010-10-11T20:26:32.250" UserId="2974" Text="&lt;castlevania-los&gt;&lt;powerup&gt;" />
  <row Id="20720" PostHistoryTypeId="5" PostId="8777" RevisionGUID="ae9022b7-8d74-4a68-988d-050afb6bccc6" CreationDate="2010-10-11T20:30:44.367" UserId="3749" Comment="added 10 characters in body" Text="Personally, no I have never done this. For me there are a few things you should take into consideration.&#xD;&#xA;&#xD;&#xA; - If you are running a game from Steam&#xD;&#xA;   you want friends to be able to see&#xD;&#xA;   what game you are in. This of course&#xD;&#xA;   would mean your friends would have to&#xD;&#xA;   know every account you had for every&#xD;&#xA;   game. This seems like it would be&#xD;&#xA;   trouble for both you, and your&#xD;&#xA;   friends.&#xD;&#xA;&#xD;&#xA;   &#xD;&#xA; - Every game you install in steam has a&#xD;&#xA;   manual path you can go to on the&#xD;&#xA;   computer. If you want to run more&#xD;&#xA;   than one game at a time, you might be able to through the manual executable (Test your game and see). The&#xD;&#xA;   majority of the time I do not even&#xD;&#xA;   run games through Steam, I simply&#xD;&#xA;   have them installed by steam. Just go&#xD;&#xA;   to your steamapp folder and manually&#xD;&#xA;   run your executable to test.&#xD;&#xA; - One of the main advantages of Steam&#xD;&#xA;   for me is that I can at any time re&#xD;&#xA;   download the game from one account.&#xD;&#xA;   Meaning, if I delete the game because&#xD;&#xA;   I am tired of it, I can simply re&#xD;&#xA;   download it again one year later when&#xD;&#xA;   I feel like playing it again. This&#xD;&#xA;   becomes extremely confusing if you&#xD;&#xA;   want to try what you are suggesting.&#xD;&#xA;   (If it is even possible.)&#xD;&#xA;&#xD;&#xA;I personally suggest one account, and if you want to run more than one game at a time, then see if the game requires Steam to run." />
  <row Id="20721" PostHistoryTypeId="5" PostId="8789" RevisionGUID="a6b7ee57-deaf-42dc-8218-e2e6414cc2ec" CreationDate="2010-10-11T20:33:48.743" UserId="3951" Comment="Updated with new image" Text="Here's a better chart I just made, showing the era each unit is in.&#xD;&#xA;![Civ-5 unit upgrades][1]&#xD;&#xA;[PDF version][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goatrider.com/Civ5_unit_upgrades.png&#xD;&#xA;  [2]: http://www.goatrider.com/Civ5_unit_upgrades.pdf" />
  <row Id="20722" PostHistoryTypeId="10" PostId="8700" RevisionGUID="e5f8cc82-4aae-462b-850d-0ca87c2c7870" CreationDate="2010-10-11T21:04:36.983" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;}]" />
  <row Id="20723" PostHistoryTypeId="2" PostId="8795" RevisionGUID="c24dcf03-749e-4b41-9a3e-d3c7acac959e" CreationDate="2010-10-11T22:14:14.623" UserId="3951" Text="I'm wondering, since my PC version of Civ-5 is registered on Steam, am I going to be able to download the Mac version when it comes out?&#xD;&#xA;&#xD;&#xA;I switched to Mac a couple years ago, so my Mac is faster and my preferred platform now. I resurrected my old PC laptop which just barely meets minimums just to play Civ." />
  <row Id="20724" PostHistoryTypeId="1" PostId="8795" RevisionGUID="c24dcf03-749e-4b41-9a3e-d3c7acac959e" CreationDate="2010-10-11T22:14:14.623" UserId="3951" Text="Does PC version of Civ-5 on Steam entitle me to Mac version?" />
  <row Id="20725" PostHistoryTypeId="3" PostId="8795" RevisionGUID="c24dcf03-749e-4b41-9a3e-d3c7acac959e" CreationDate="2010-10-11T22:14:14.623" UserId="3951" Text="&lt;civilization-5&gt;&lt;steam&gt;" />
  <row Id="20726" PostHistoryTypeId="2" PostId="8796" RevisionGUID="230eadbf-4c92-4c34-9433-c3d4e3b86d45" CreationDate="2010-10-11T22:19:04.457" UserId="29" Text="If Civ 5 will be part of the Steam Play program, then, Yes you will be able to download the Mac version when it releases. (this is further reinforced by the experiences from Civ4)" />
  <row Id="20727" PostHistoryTypeId="2" PostId="8797" RevisionGUID="9b9d5240-0bde-4dd3-9c5f-9a6927ac3eee" CreationDate="2010-10-11T22:22:40.903" UserId="56" Text="Only time will tell, if the Mac version is to be released. You can tell by the SteamPlay logo. The SteamPlay logo means that a game is playable on both Mac and PC, and just a Windows logo means it's only playable on Windows.&#xD;&#xA;&#xD;&#xA;This is the SteamPlay logo: ![SteamPlay][2]&#xD;&#xA;&#xD;&#xA;This is the Windows only logo: ![Windows][3]&#xD;&#xA;&#xD;&#xA;Just wait and see if the logo changes when it is released, we cannot know for sure.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/8930/&#xD;&#xA;  [2]: http://i.imgur.com/WoK4D.png&#xD;&#xA;  [3]: http://i.imgur.com/L6Vhu.png" />
  <row Id="20728" PostHistoryTypeId="5" PostId="8771" RevisionGUID="4ae31fef-c3b1-419e-a32d-d115e48012dd" CreationDate="2010-10-11T22:24:28.467" UserId="3588" Comment="edited body" Text="The answer is: it depends. :)&#xD;&#xA;&#xD;&#xA;The best strategy is to *have* a strategy, i.e. decide *how* you want to win the game in advance. Are you going for a domination victory? Scientific victory? Cultural victory?  &#xD;&#xA;Pair this with your chosen civilization and the surroundings of your city(ies) to decide what to build and research.&#xD;&#xA;&#xD;&#xA;Are you going for a cultural victory and are playing Ramesses? You should try to build as many wonders as possible and any improvements that'll help you do so.  &#xD;&#xA;If you're going for a domination victory with the Chinese though, you should go for military buildings, anything that'll enhance production of great generals and happiness-boosting buildings (since your sprawling empire needs to be kept happy).&#xD;&#xA;&#xD;&#xA;For any civilization though you need to balance these decisions with the given situation. Is your city in the mountains but has very little access to food? Then you can safely skip the production-boosting buildings but should concentrate on granaries and water mills. Or are you situated on a tiny island? Then harbors and marine buildings should probably be your preference.&#xD;&#xA;&#xD;&#xA;You need to play to your civilization's strengths and balance out your situation's weaknesses. Playing &quot;evenly all over the map&quot; usually works in easier difficulty settings, but you'll need to specialize and focus on higher difficulties. If you set yourself a goal, the question of what to build or research next usually answers itself. &#xD;&#xA;&#xD;&#xA;Try to shoot for a cultural victory for instance, and begin by choosing an appropriate civilization. This should be a good experience to show you how playing a focused game can turn out. Playing &quot;all random&quot; is usually more challenging, since it may take quite a few turns until you have formulated a strategy (or you may never get around to formulating one at all).&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Anecdote: I just won a cultural victory with the Egyptians, and it was an enormously fun game. I had all of two cities with no military power to speak of (two Infantry units rather late in the game). My empire was tweaked to perfection though and was oozing culture (obviously) and money, which I used to keep good relations to my neighbor Wu (China), who apparently went for a domination victory. I was declared war upon twice by other civilizations (once by two civilizations teaming up against me), and both times used my good relations to have my enemies wiped out by China for me. I had to bribe my way through the last 20 or so turns, since Wu and I were the only civilizations left (~40+ cities vs. 2), and I was the only thing standing in the way of Chinese world domination.&#xD;&#xA;&#xD;&#xA;Lots of interesting gameplay to be had in this game. :)" />
  <row Id="20729" PostHistoryTypeId="10" PostId="8754" RevisionGUID="a433df54-665d-47bd-a3c1-8f4da3e45c29" CreationDate="2010-10-11T22:26:38.923" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;}]" />
  <row Id="20730" PostHistoryTypeId="4" PostId="6043" RevisionGUID="63416141-d7d5-4bfd-a042-876fe89cdd92" CreationDate="2010-10-11T22:47:42.687" UserId="1393" Comment="edited title" Text="Was World of Warcraft gold drops nerfed while I wasn't looking?" />
  <row Id="20731" PostHistoryTypeId="2" PostId="8798" RevisionGUID="0289a09b-0acb-45a6-92d5-83bfe6264242" CreationDate="2010-10-11T23:03:06.587" UserId="3588" Text="&gt; Is &quot;Micro-Empire&quot; a viable strategy for one or all of the victory conditions?&#xD;&#xA;&#xD;&#xA;Micro-Empires don't work for all victories. Almost by definition, you probably won't win a domination victory with a micro-empire. To do so you would need to raze all cities you capture (to stay *micro*), which would just give your opponents space to expand, which makes your job harder. It would also be difficult to balance advancing your cities and cranking out military units without falling behind on both fronts. I think a minimum of 4 - 6 &quot;core&quot; cities is a must for a domination victory. It may be a great challenge to try it with two though.&#xD;&#xA;&#xD;&#xA;Having said that, in addition to @WillfulWizards hints:&#xD;&#xA;&#xD;&#xA; - You probably can't avoid a war forever, so dig in. Get as many defensive wonders as possible. The Great Wall, Himeji Castle and the Kremlin are great wonders to have if it ever comes to a war. Build no roads, or only those necessary to establish trade routes, to slow the enemy down in your territory as much as possible. Adopt defensive policies.&#xD;&#xA; - Settle in a good spot near as many city-states as possible (this obviously requires some luck). If you stay allied with them they'll help fend off invading forces.&#xD;&#xA; - Go for food and growth in the beginning (build farms), transition to gold/culture/science mid to late-game when your cities are huge (replace farms with trading posts/landmarks/academies).&#xD;&#xA; - Hand-tweak citizen allocation, at least lock certain fields like production and set a focus for the remaining citizens." />
  <row Id="20732" PostHistoryTypeId="2" PostId="8799" RevisionGUID="ffe37be9-3565-4d23-96b3-5b79aa171354" CreationDate="2010-10-11T23:13:25.677" UserId="2044" Text="Another scenario where you go into permanent war is when you have a tendency for belligerence.  I've come to notice that when you keep invading city states, along with a few declarations of war against opposing civs, a warning first pops up that the city states are afraid of your belligerence. If you keep going on despite the warning, and even if this is a quest from another city state, it will trigger permanent war for all city states that aren't allies or friends." />
  <row Id="20733" PostHistoryTypeId="2" PostId="8800" RevisionGUID="2bc949c6-4254-4e0c-9acb-e4a18dc3e890" CreationDate="2010-10-11T23:18:51.127" UserId="1480" Text="I purchased a new XBOX 360 slim from Amazon about 2 months ago.  &#xD;&#xA;&#xD;&#xA;It has started to freeze while I am using it.  I am not sure what to do, and to be frank I just want it to work.  (If I wanted to troubleshoot issues I would play games on my PC.)&#xD;&#xA;&#xD;&#xA;Is it too late to return it?  Can I send it to Microsoft as defective?  Can I get a new one or my $$ back (to buy a new one).&#xD;&#xA;&#xD;&#xA;_____&#xD;&#xA;In case you are interested here is the details of what has happened:&#xD;&#xA;&#xD;&#xA;I have really enjoyed having my xbox, though I really only played one game (Oblivion) plus a few arcade games.&#xD;&#xA;&#xD;&#xA;I recently decided to branch out to a new game (Force Unleashed) and it messed up my XBOX.  I ended up having to delete my system cache to get it to work.  I played it and liked it.&#xD;&#xA;&#xD;&#xA;But now I wanted to go back to Oblivion and my Save Games in Oblivion will not work (it freezes while loading).&#xD;&#xA;&#xD;&#xA;My Arcade Game Peggle has now frozen too.&#xD;&#xA;&#xD;&#xA;Grrrrrrrrr" />
  <row Id="20734" PostHistoryTypeId="1" PostId="8800" RevisionGUID="2bc949c6-4254-4e0c-9acb-e4a18dc3e890" CreationDate="2010-10-11T23:18:51.127" UserId="1480" Text="Can I return my XBOX 360 Slim for a new one?" />
  <row Id="20735" PostHistoryTypeId="3" PostId="8800" RevisionGUID="2bc949c6-4254-4e0c-9acb-e4a18dc3e890" CreationDate="2010-10-11T23:18:51.127" UserId="1480" Text="&lt;xbox-360&gt;&lt;returns&gt;" />
  <row Id="20736" PostHistoryTypeId="2" PostId="8801" RevisionGUID="c22c65a8-ff7e-4f1c-a661-ff59bbfc4b8d" CreationDate="2010-10-11T23:35:10.240" UserId="29" Text="I'll assume you're in the US for now.&#xD;&#xA;&#xD;&#xA;The Xbox 360 Slim has a 90 day warranty, for which the details can be read on the [Xbox Support Site](http://support.xbox.com/support/en/us/nxe/hardware/warranty/warranty/ProductWarranty360s.aspx)&#xD;&#xA;&#xD;&#xA;You probaly want to contact Microsoft, explaining the problem, and see what they offer." />
  <row Id="20737" PostHistoryTypeId="2" PostId="8802" RevisionGUID="4d3974e3-7865-43c7-970a-92bcaf2cdadb" CreationDate="2010-10-11T23:36:29.730" UserId="102" Text="To quote the amazon [refund policy][1]:&#xD;&#xA;&#xD;&#xA;&gt; Amazon.com does not accept returns of the following items:&#xD;&#xA;&#xD;&#xA;&gt; * Items that are classified as hazardous materials or use flammable liquids or gases&#xD;&#xA;* Computer laptops, desktops, and Kindle more than 30 days after delivery&#xD;&#xA;* Any product missing the serial number or UPC&#xD;&#xA;* Downloadable software products&#xD;&#xA;* Gift cards&#xD;&#xA;* Pay As You Go (or prepaid) phone cards&#xD;&#xA;* Prepaid game cards (World of Warcraft, Xbox 360 Live, Wii Points, etc.)&#xD;&#xA;* Items purchased from sellers other than Amazon.com&#xD;&#xA;* Some Jewelry orders (Learn more)&#xD;&#xA;* Some Health &amp; Personal Care items (Learn more)&#xD;&#xA;* Grocery products and Gourmet gift baskets cannot be returned; however, Amazon.com will issue a full refund for damaged products sold by Amazon.com&#xD;&#xA;&#xD;&#xA;In this context your Xbox falls under `Computer laptops and desktops`&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now you can try Microsoft [Directly][2]:&#xD;&#xA;&#xD;&#xA; &gt; &quot;Xbox 360 S&quot; means a new Xbox 360 S console purchased from an authorized retailer.&#xD;&#xA;&#xD;&#xA;and &#xD;&#xA;&#xD;&#xA; &gt; &quot;Warranty Period&quot; for Xbox 360 S, means 1 year from the date You purchased the Xbox 360 S from an authorized retailer; and for Accessories, means 90 days from the date You purchased the Accessory from an authorized retailer.&#xD;&#xA;&#xD;&#xA;For reference, Amazon is an &quot;Authorized Retailer&quot;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/help/customer/display.html?nodeId=15015711&#xD;&#xA;  [2]: http://support.xbox.com/support/en/us/nxe/hardware/warranty/warranty/ProductWarranty360s.aspx" />
  <row Id="20738" PostHistoryTypeId="5" PostId="8801" RevisionGUID="4edff5de-d388-463a-bf59-635d6e431907" CreationDate="2010-10-11T23:40:27.440" UserId="29" Comment="edited body" Text="I'll assume you're in the US for now.&#xD;&#xA;&#xD;&#xA;The Xbox 360 Slim has a 1 year warranty, for which the details can be read on the [Xbox Support Site](http://support.xbox.com/support/en/us/nxe/hardware/warranty/warranty/ProductWarranty360s.aspx)&#xD;&#xA;&#xD;&#xA;You probaly want to contact Microsoft, explaining the problem, and see what they offer." />
  <row Id="20739" PostHistoryTypeId="5" PostId="8798" RevisionGUID="620503ad-4dc4-4217-9fbd-00ce099ff3ca" CreationDate="2010-10-11T23:55:36.697" UserId="3588" Comment="added 17 characters in body" Text="&gt; Is &quot;Micro-Empire&quot; a viable strategy for one or all of the victory conditions?&#xD;&#xA;&#xD;&#xA;Micro-Empires don't work for all victories. Almost by definition, you probably won't win a domination victory with a micro-empire. To do so you would need to raze all cities you capture (to stay *micro*), which would just give your opponents space to expand, which makes your job harder. It would also be difficult to balance advancing your cities and cranking out military units without falling behind on both fronts. I think a minimum of 4 - 6 &quot;core&quot; cities is a must for a domination victory. It may be a great challenge to try it with two though.&#xD;&#xA;&#xD;&#xA;Having said that, in addition to @WillfulWizards hints:&#xD;&#xA;&#xD;&#xA; - You probably can't avoid a war forever, so dig in. Get as many defensive wonders as possible. The Great Wall, Himeji Castle and the Kremlin are great wonders to have if it ever comes to a war. Build no roads, or only those necessary to establish trade routes, &lt;strike&gt;to slow the enemy down in your territory as much as possible&lt;/strike&gt;. Adopt defensive policies.&#xD;&#xA; - Settle in a good spot near as many city-states as possible (this obviously requires some luck). If you stay allied with them they'll help fend off invading forces.&#xD;&#xA; - Go for food and growth in the beginning (build farms), transition to gold/culture/science mid to late-game when your cities are huge (replace farms with trading posts/landmarks/academies).&#xD;&#xA; - Hand-tweak citizen allocation, at least lock certain fields like production and set a focus for the remaining citizens." />
  <row Id="20740" PostHistoryTypeId="2" PostId="8803" RevisionGUID="42d90d89-0da3-45ac-b453-abd81018d823" CreationDate="2010-10-12T00:14:45.257" UserId="4057" Text="The other day I was playing CODMW2 for PC multiplayer online, the auto-matchup made me join some kind of modified server game. I quit immediatly however it seems to have messed up my COD install. &#xD;&#xA;&#xD;&#xA;Now when I try to play a game the small map that usually appears in the upper right of the  screen takes up 1/4 of my screen, some x,y,z coordinates appear in the upper left of my screen, and the cross hairs for my gun(s) have disappeared.&#xD;&#xA;&#xD;&#xA;Any idea how I can reset these changes, or do I need to reinstall COD? If I reinstall is there anyway to prevent it autojoining me to these modified versions of COD?" />
  <row Id="20741" PostHistoryTypeId="1" PostId="8803" RevisionGUID="42d90d89-0da3-45ac-b453-abd81018d823" CreationDate="2010-10-12T00:14:45.257" UserId="4057" Text="Call of Duty Modern Warfare 2 Messed up After Joining Modifed Server Game" />
  <row Id="20742" PostHistoryTypeId="3" PostId="8803" RevisionGUID="42d90d89-0da3-45ac-b453-abd81018d823" CreationDate="2010-10-12T00:14:45.257" UserId="4057" Text="&lt;call-of-duty&gt;&lt;hacks&gt;" />
  <row Id="20743" PostHistoryTypeId="6" PostId="8803" RevisionGUID="2edddfdb-7e54-441d-89ea-a8ff3d2ea3c6" CreationDate="2010-10-12T00:21:23.467" UserId="29" Comment="edited tags" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;hacks&gt;" />
  <row Id="20744" PostHistoryTypeId="5" PostId="8798" RevisionGUID="f5a745e2-44cd-4661-856f-f10220350742" CreationDate="2010-10-12T00:28:31.397" UserId="3588" Comment="added 610 characters in body" Text="&gt; Is &quot;Micro-Empire&quot; a viable strategy for one or all of the victory conditions?&#xD;&#xA;&#xD;&#xA;Micro-Empires don't work for all victories. Almost by definition, you probably won't win a domination victory with a micro-empire. To do so you would need to raze all cities you capture (to stay *micro*), which would just give your opponents space to expand, which makes your job harder. It would also be difficult to balance advancing your cities and cranking out military units without falling behind on both fronts. I think a minimum of 4 - 6 &quot;core&quot; cities is a must for a domination victory. It may be a great challenge to try it with two though.&#xD;&#xA;&#xD;&#xA;Having said that, in addition to @WillfulWizards hints:&#xD;&#xA;&#xD;&#xA; - To stress the first point a little more: *be Switzerland.* Stay out of all conflicts, ignore all invitations to wars and pacts of secrecy. Only agree to *positive* deals. Listen to what the AI players are *saying*, they're rather straight shooters. Even if they ask you for contributions of gold with no return, if their intentions are good (&quot;It's not going well over here, could you spare a little, I'll return the favor&quot;) it'll strengthen your relationship. If they *demand*, you already did something wrong (or you're up against a hostile AI) and should do your best to improve your relations.&#xD;&#xA; - Even so, you probably can't avoid a war forever, so dig in. Get as many defensive wonders as possible. The Great Wall, Himeji Castle and the Kremlin are great wonders to have if it ever comes to a war. Build no roads, or only those necessary to establish trade routes, &lt;strike&gt;to slow the enemy down in your territory as much as possible&lt;/strike&gt;. Adopt defensive policies.&#xD;&#xA; - Settle in a good spot near as many city-states as possible (this obviously requires some luck). If you stay allied with them they'll help fend off invading forces.&#xD;&#xA; - Go for food and growth in the beginning (build farms), transition to gold/culture/science mid to late-game when your cities are huge (replace farms with trading posts/landmarks/academies).&#xD;&#xA; - Hand-tweak citizen allocation, at least lock certain fields like production and set a focus for the remaining citizens." />
  <row Id="20745" PostHistoryTypeId="2" PostId="8804" RevisionGUID="efc10663-190e-4655-aab9-63a44df789bc" CreationDate="2010-10-12T00:58:42.643" UserId="325" Text="Hi,&#xD;&#xA;&#xD;&#xA;The game [*Bishop of Battle*][1] from the 1983 movie *Nightmares* looks very familiar. While [it does not seem][2] to [be a real game][3], I recall an old Atari or arcade game or something that was very similar. The closest I can find is [*Tempest*][4] which has a very wireframe look to it, but I could have sworn I recall a real game that had a wireframe face too, and as far as I can tell, *Tempest* does not.&#xD;&#xA;&#xD;&#xA;Does anyone know of a game that was like *Bishop of Battle* or what real game it was based on?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://images.google.com/images?hl=en&amp;newwindow=1&amp;safe=off&amp;sout=1&amp;biw=1024&amp;bih=768&amp;tbs=isch:1&amp;sa=1&amp;q=%22bishop+of+battle%22&amp;btnG=Search&amp;aq=f&amp;aqi=&amp;aql=&amp;oq=&amp;gs_rfai=&#xD;&#xA;  [2]: http://www.imdb.com/title/tt0086014/trivia?tr0630216&#xD;&#xA;  [3]: http://www.imdb.com/title/tt0086014/board/nest/127256655&#xD;&#xA;  [4]: http://images.google.com/images?safe=off&amp;sout=1&amp;biw=1024&amp;bih=768&amp;q=tempest+atari" />
  <row Id="20746" PostHistoryTypeId="1" PostId="8804" RevisionGUID="efc10663-190e-4655-aab9-63a44df789bc" CreationDate="2010-10-12T00:58:42.643" UserId="325" Text="“Bishop of Battle” from Nightmares (1983)" />
  <row Id="20747" PostHistoryTypeId="3" PostId="8804" RevisionGUID="efc10663-190e-4655-aab9-63a44df789bc" CreationDate="2010-10-12T00:58:42.643" UserId="325" Text="&lt;identify-this-game&gt;" />
  <row Id="20748" PostHistoryTypeId="2" PostId="8805" RevisionGUID="188566cf-36f9-4288-9251-2aa7ab6ee001" CreationDate="2010-10-12T01:37:51.160" UserId="336" Text="In Civilization V, you attain a cultural victory by accumulating enough culture to purchase at least 36 social policies, and then building a wonder. The catch is that the more cities you build, the more culture you need to generate before you hit the next &quot;plateau&quot; of culture.&#xD;&#xA;&#xD;&#xA;What is the ideal number of cities for a cultural victory? Does it change over time? " />
  <row Id="20749" PostHistoryTypeId="1" PostId="8805" RevisionGUID="188566cf-36f9-4288-9251-2aa7ab6ee001" CreationDate="2010-10-12T01:37:51.160" UserId="336" Text="How many cities should I build for a cultural victory?" />
  <row Id="20750" PostHistoryTypeId="3" PostId="8805" RevisionGUID="188566cf-36f9-4288-9251-2aa7ab6ee001" CreationDate="2010-10-12T01:37:51.160" UserId="336" Text="&lt;strategy&gt;&lt;civilization-5&gt;&lt;theory&gt;" />
  <row Id="20751" PostHistoryTypeId="2" PostId="8806" RevisionGUID="809939a7-11aa-4c6a-ab58-2d0f779df58a" CreationDate="2010-10-12T02:33:53.663" UserId="336" Text="The question you're really asking is &quot;When does the combined culture / turn of an additional city outstrip the increase in social policy cost incurred by founding that city?&quot;&#xD;&#xA;&#xD;&#xA;##The short answer is... &#xD;&#xA;&#xD;&#xA;We know that adding another city increases the culture costs by approximately 30% of the base cost (that of 1 city). Therefore:&#xD;&#xA;&#xD;&#xA;**If your maximum potential culture / turn won't increase by at least 30% due to the new city, you are hurting, not helping, the time till your next social policy.**&#xD;&#xA;&#xD;&#xA;(This may be slightly hard to calculate, and if you take too long to reach your &quot;maximum potential culture / turn&quot; you're actually wasting turns.)&#xD;&#xA;&#xD;&#xA;##The long answer is...&#xD;&#xA;&#xD;&#xA;It depends&#xD;&#xA;&#xD;&#xA;To begin with, we need to make some assumptions:&#xD;&#xA;&#xD;&#xA;1) When you found a new city, you can get its culture / turn maximized within a single turn by buying the necessary building improvements (monument, etc).&#xD;&#xA;2) Ignore city-states, leader specific abilities, +culture social policies, and wonders. These all help produce culture, and will shift the &quot;ideal city count&quot; down, but do so inconsistently. To produce an &quot;ideal&quot; city count, we limit ourselves by era and improvements alone.&#xD;&#xA;3) This list of social policy costs is accurate for the given parameters: medium map and normal speed.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;And now, some math.&#xD;&#xA;&#xD;&#xA;The 1st social policy costs 25 points with a single city. In the ancient era, your cities can generate 2 culture / turn due to the monument. (Remember, we're ignoring the palace for now)&#xD;&#xA;&#xD;&#xA;This means that it will take 13 turns (Ceiling(25/2) to enact the policy, or 9 turns (ceiling (45/4) with two cities. We can continue this extrapolation -- 8 turns with 3 cities, 7 turns with 4 cities, 6 turns with 5 cities, and we finally reach diminishing returns at city 6 (also 6 turns).&#xD;&#xA;&#xD;&#xA;For the second social policy, the ramifications of the # of cities gets magnified due to a larger starting value: One city takes 23 turns, two cities take 15 turns, three cities take 13 turns, four cities take 12, five cities take 10, and again, we run into diminishing returns cap out at at six cities (10 turns).&#xD;&#xA;&#xD;&#xA;It is not until the 4th social policy that this trend is broken and diminishing returns end at the NINTH! city.&#xD;&#xA;&#xD;&#xA;**Remember -- this assumes that each city has a monument the *minute* it is founded.**&#xD;&#xA;&#xD;&#xA;Now let's say we've reached the classical age, and have temples in addition to monuments. Each city is now generating 5 culture.&#xD;&#xA;&#xD;&#xA;The first policy takes 5 turns with a single city, 4 turns with two, and 3 with three.&#xD;&#xA;&#xD;&#xA;What (hopefully) becomes clear is that we reached diminishing returns (4 cities as opposed to 6 cities) much faster when each individual city's contribution is higher. The more culture any one city is capable of producing, the more incentive there is to produce more cities. Even if you don't manage to build *every* +culture improvement immediately, you're still likely to come out ahead (as long as you're pre-diminishing returns).&#xD;&#xA;&#xD;&#xA;So while the optimal number of cities changes due to any number of factors, you can probably safely not shoot yourself in the foot if you stay between three and six cities, with six being on the high end.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9sFVW.png" />
  <row Id="20752" PostHistoryTypeId="12" PostId="8806" RevisionGUID="02108be0-f687-4546-82e6-82ecd6152553" CreationDate="2010-10-12T02:34:00.870" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="20753" PostHistoryTypeId="2" PostId="8807" RevisionGUID="3a1f13fb-0fbd-466e-83d1-3a8d611319d2" CreationDate="2010-10-12T02:53:24.213" UserId="138" Text="In Call Of Duty Modern Warfare 2, what is the difference between the red dot sights and the holographic sights? &#xD;&#xA;&#xD;&#xA;They both look almost the same except for with holographic sometimes I'll see a blue blur surrounding the red dot. What is the actual difference in them though and what makes holographic better?" />
  <row Id="20754" PostHistoryTypeId="1" PostId="8807" RevisionGUID="3a1f13fb-0fbd-466e-83d1-3a8d611319d2" CreationDate="2010-10-12T02:53:24.213" UserId="138" Text="Difference between Holographic and Red Dot sight?" />
  <row Id="20755" PostHistoryTypeId="3" PostId="8807" RevisionGUID="3a1f13fb-0fbd-466e-83d1-3a8d611319d2" CreationDate="2010-10-12T02:53:24.213" UserId="138" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="20756" PostHistoryTypeId="2" PostId="8808" RevisionGUID="8f7743b9-ea44-48fb-90be-ace9b03a1e74" CreationDate="2010-10-12T02:56:45.860" UserId="1410" Text="*I wrote out this detailed answer, then realized I could not CITE how much each city increase the cost of social policies. I have not yet found it in either the Manual or the Civilpedia. The [only reference I found quickly][1] is that on **duel maps** the increase is 30%. Since we need to know for sure to properly answer this question, I'm about to post a new question on exactly that.*&#xD;&#xA;&#xD;&#xA;*But, rather than not answer, I post this with the qualifier: this applies best to duel maps, until we know the numbers for larger maps.*&#xD;&#xA;&#xD;&#xA;There are two basic competing forces to your question: Socical Policies cost more for each city you control, but each city you control gains you more production/gold/science. So you're trying to balance. Where is the balance?&#xD;&#xA;&#xD;&#xA;**3 or 4 Cities**&#xD;&#xA;&#xD;&#xA;That's a pretty definite answer to what would usually get an &quot;It depends!&quot; answer. Why? &lt;strike&gt;Science!&lt;/strike&gt; *Math!*&#xD;&#xA;&#xD;&#xA;Because each city increases the cost of social policies by 30%, for your next city to be worth it, it needs to increase the cultural output of your civilization by *more* than 30%.&#xD;&#xA;&#xD;&#xA;Now lets pretend every city in your empire is the same... they'll grow into having the same food, same gold, same science, same production, and, because of all that, the same culture as well. How much does each city improve your cultural output, eventually?&#xD;&#xA;&#xD;&#xA;    City | Culture | Change&#xD;&#xA;    2    |      2x |  +100%&#xD;&#xA;    3    |      3x |   +50%&#xD;&#xA;    4    |      4x |   +33%&#xD;&#xA;    5    |      5x |   +25%&#xD;&#xA;    6    |      6x |   +20%&#xD;&#xA;&#xD;&#xA;Now its not looking to good for cities 5 &amp; 6 there. All &lt;strike&gt;things&lt;/strike&gt; cities being equal, they don't add at least 30% to your civilization's culture, not even considering culture that doesn't come from cities. (like from City-states)&#xD;&#xA;&#xD;&#xA;But, of course, cities are not equal. If you've played any Civilization game for any amount of time, you know cities are not all equal, and you know which ones are better: the earlier cities. Exceptions do occur, but you try to build cities in the best spots first don't you? That makes city number 4 look not so good either, because if city 4 is off by just a little, its a loss.&#xD;&#xA;&#xD;&#xA;Still, if city 4 is decent, even if its a net loss, it will still probably pull a lot of its own weight so as not to be too much of a loss, and it will be a win for production, gold, &amp; science. So build it if you have a good spot, or don't if you're happy with 3 cities. And, of course, don't build city 4 if you are [going for Bollywood][2].&#xD;&#xA;&#xD;&#xA;**BUT...**&#xD;&#xA;&#xD;&#xA;**Conquer Puppet Cities**&#xD;&#xA;&#xD;&#xA;Puppet cities do not add to the cost of Social Policies, but can still add culture, when they get around to producing such buildings. Easy win! Especially good for such things as +Culture/city/turn (social policy &amp; France). Note however, [you can not achieve Bollywood with puppet cities][3].&#xD;&#xA;&#xD;&#xA;**City States are your Cities you don't own**&#xD;&#xA;&#xD;&#xA;I risk sounding like a broken record mentioning city-states for a cultural victory again, but I like to think about city-states in a way that relates directly to this: Each city-state is an extra in your empire, that isn't in your empire. All the benefits, none of the (normal) costs. Make friends. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city&#xD;&#xA;  [2]: http://gaming.stackexchange.com/q/8312/1410&#xD;&#xA;  [3]: http://gaming.stackexchange.com/q/8312/1410" />
  <row Id="20758" PostHistoryTypeId="13" PostId="8806" RevisionGUID="20570d1b-bb8d-4182-bee2-1c6ecd459743" CreationDate="2010-10-12T03:01:39.893" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="20759" PostHistoryTypeId="2" PostId="8810" RevisionGUID="bd9e276b-31fa-4d2d-a828-8f5ef80b1dcb" CreationDate="2010-10-12T03:08:02.560" UserId="102" Text="I was sure this had been answered before but I couldn't find it...&#xD;&#xA;&#xD;&#xA;The holographic provides a small amount of &quot;Zoom&quot; of the sight (not the rest of the world) in comparison to the Red Dot (obviously looking down either or just your &quot;irons&quot; provides some level of Zoom).  As a result the &quot;dot&quot; on the Holographic is slightly larger and covers more of your vision.  By comparison, the surroundings of the Red Dot are &quot;smaller&quot; and thus occlude less of a crucial part of your screen.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Personally I always prefer the Red Dot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/lYM3I.png" />
  <row Id="20760" PostHistoryTypeId="2" PostId="8811" RevisionGUID="179e1f9e-3903-4044-b46b-01aee2ae1cae" CreationDate="2010-10-12T03:08:04.943" UserId="1410" Text="In Civilization 5, each city you build increases the cost of new social policies by some percentage, based on the current map size.&#xD;&#xA;&#xD;&#xA;This question mentions +30% for duel sized maps. (Finding link now...) I'm assuming this is correct?&#xD;&#xA;&#xD;&#xA; What are the percentages for other map sizes?" />
  <row Id="20761" PostHistoryTypeId="1" PostId="8811" RevisionGUID="179e1f9e-3903-4044-b46b-01aee2ae1cae" CreationDate="2010-10-12T03:08:04.943" UserId="1410" Text="How much does each city increase the cost of social policies?" />
  <row Id="20762" PostHistoryTypeId="3" PostId="8811" RevisionGUID="179e1f9e-3903-4044-b46b-01aee2ae1cae" CreationDate="2010-10-12T03:08:04.943" UserId="1410" Text="&lt;civilization-5&gt;" />
  <row Id="20763" PostHistoryTypeId="2" PostId="8812" RevisionGUID="73ad73cf-0405-40d8-8372-3f5fb23afb9c" CreationDate="2010-10-12T03:14:01.670" UserId="102" Text="Was it Sinistar?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;__I__&#xD;&#xA;&#xD;&#xA;__am__&#xD;&#xA;&#xD;&#xA;__SINISTAR__&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/3W9AB.gif" />
  <row Id="20764" PostHistoryTypeId="5" PostId="8811" RevisionGUID="1b20b128-7969-4808-bc34-f35d0ebfd2de" CreationDate="2010-10-12T03:14:41.933" UserId="1410" Comment="added 108 characters in body; edited body; added 4 characters in body" Text="In Civilization 5, each city you build increases the cost of new social policies by some percentage, based on the current map size.&#xD;&#xA;&#xD;&#xA;[This question mentions +30% for duel sized maps.][1] I'm assuming this is correct?&#xD;&#xA;&#xD;&#xA; What are the percentages for other map sizes?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city" />
  <row Id="20765" PostHistoryTypeId="5" PostId="8808" RevisionGUID="5ecd98c9-aa9a-4f08-9ba9-4e64e93321af" CreationDate="2010-10-12T03:19:03.140" UserId="1410" Comment="added 115 characters in body" Text="*I wrote out this detailed answer, then realized I could not CITE how much each city increase the cost of social policies. I have not yet found it in either the Manual or the Civilpedia. The [only reference I found quickly][1] is that on **duel maps** the increase is 30%. Since we need to know for sure to properly answer this question, [I've posted a new question on exactly that][2].*&#xD;&#xA;&#xD;&#xA;*But, rather than not answer, I post this with the qualifier: this applies best to duel maps, until we know the numbers for larger maps.*&#xD;&#xA;&#xD;&#xA;There are two basic competing forces to your question: Socical Policies cost more for each city you control, but each city you control gains you more production/gold/science. So you're trying to balance. Where is the balance?&#xD;&#xA;&#xD;&#xA;**3 or 4 Cities**&#xD;&#xA;&#xD;&#xA;That's a pretty definite answer to what would usually get an &quot;It depends!&quot; answer. Why? &lt;strike&gt;Science!&lt;/strike&gt; *Math!*&#xD;&#xA;&#xD;&#xA;Because each city increases the cost of social policies by 30%, for your next city to be worth it, it needs to increase the cultural output of your civilization by *more* than 30%.&#xD;&#xA;&#xD;&#xA;Now lets pretend every city in your empire is the same... they'll grow into having the same food, same gold, same science, same production, and, because of all that, the same culture as well. How much does each city improve your cultural output, eventually?&#xD;&#xA;&#xD;&#xA;    City | Culture | Change&#xD;&#xA;    2    |      2x |  +100%&#xD;&#xA;    3    |      3x |   +50%&#xD;&#xA;    4    |      4x |   +33%&#xD;&#xA;    5    |      5x |   +25%&#xD;&#xA;    6    |      6x |   +20%&#xD;&#xA;&#xD;&#xA;Now its not looking to good for cities 5 &amp; 6 there. All &lt;strike&gt;things&lt;/strike&gt; cities being equal, they don't add at least 30% to your civilization's culture, not even considering culture that doesn't come from cities. (like from City-states)&#xD;&#xA;&#xD;&#xA;But, of course, cities are not equal. If you've played any Civilization game for any amount of time, you know cities are not all equal, and you know which ones are better: the earlier cities. Exceptions do occur, but you try to build cities in the best spots first don't you? That makes city number 4 look not so good either, because if city 4 is off by just a little, its a loss.&#xD;&#xA;&#xD;&#xA;Still, if city 4 is decent, even if its a net loss, it will still probably pull a lot of its own weight so as not to be too much of a loss, and it will be a win for production, gold, &amp; science. So build it if you have a good spot, or don't if you're happy with 3 cities. And, of course, don't build city 4 if you are [going for Bollywood][3].&#xD;&#xA;&#xD;&#xA;**BUT...**&#xD;&#xA;&#xD;&#xA;**Conquer Puppet Cities**&#xD;&#xA;&#xD;&#xA;Puppet cities do not add to the cost of Social Policies, but can still add culture, when they get around to producing such buildings. Easy win! Especially good for such things as +Culture/city/turn (social policy &amp; France). Note however, [you can not achieve Bollywood with puppet cities][4].&#xD;&#xA;&#xD;&#xA;**City States are your Cities you don't own**&#xD;&#xA;&#xD;&#xA;I risk sounding like a broken record mentioning city-states for a cultural victory again, but I like to think about city-states in a way that relates directly to this: Each city-state is an extra in your empire, that isn't in your empire. All the benefits, none of the (normal) costs. Make friends. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/8811/how-much-does-each-city-increase-the-cost-of-social-policies&#xD;&#xA;  [3]: http://gaming.stackexchange.com/q/8312/1410&#xD;&#xA;  [4]: http://gaming.stackexchange.com/q/8312/1410" />
  <row Id="20766" PostHistoryTypeId="2" PostId="8813" RevisionGUID="abd3f1a9-4454-4174-b8bb-690446d55537" CreationDate="2010-10-12T03:24:43.883" UserId="102" Text="So the 4 gems are:&#xD;&#xA;&#xD;&#xA; - Knight's corpse at the beginning&#xD;&#xA; - Left Path: First bog path leads to the Knight&#xD;&#xA; - After Second Gem: Proceed right till dry ground then run TOWARDS the camera (this is usually the one people miss)&#xD;&#xA; - After Boss: its under the stairs.&#xD;&#xA;&#xD;&#xA;Hope that helps." />
  <row Id="20767" PostHistoryTypeId="2" PostId="8814" RevisionGUID="945bd6fc-6036-4221-aa9c-4ca81c033577" CreationDate="2010-10-12T04:09:48.977" UserId="336" Text="This is taken straight from the XML files included with Civ V:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;     &lt;Type&gt;WORLDSIZE_DUEL&lt;/Type&gt; &#xD;&#xA;      &lt;NumCitiesPolicyCostMod&gt;30&lt;/NumCitiesPolicyCostMod&gt; &#xD;&#xA;      &#xD;&#xA;&#xD;&#xA;      &lt;Type&gt;WORLDSIZE_TINY&lt;/Type&gt; &#xD;&#xA;      &lt;NumCitiesPolicyCostMod&gt;30&lt;/NumCitiesPolicyCostMod&gt; &#xD;&#xA;     &#xD;&#xA;&#xD;&#xA;      &lt;Type&gt;WORLDSIZE_SMALL&lt;/Type&gt; &#xD;&#xA;      &lt;NumCitiesPolicyCostMod&gt;30&lt;/NumCitiesPolicyCostMod&gt; &#xD;&#xA;      &#xD;&#xA;&#xD;&#xA;      &lt;Type&gt;WORLDSIZE_STANDARD&lt;/Type&gt; &#xD;&#xA;      &lt;NumCitiesPolicyCostMod&gt;30&lt;/NumCitiesPolicyCostMod&gt; &#xD;&#xA;      &#xD;&#xA;&#xD;&#xA;      &lt;Type&gt;WORLDSIZE_LARGE&lt;/Type&gt; &#xD;&#xA;      &lt;NumCitiesPolicyCostMod&gt;20&lt;/NumCitiesPolicyCostMod&gt; &#xD;&#xA;      &#xD;&#xA;&#xD;&#xA;      &lt;Type&gt;WORLDSIZE_HUGE&lt;/Type&gt; &#xD;&#xA;      &lt;NumCitiesPolicyCostMod&gt;15&lt;/NumCitiesPolicyCostMod&gt; &#xD;&#xA;&#xD;&#xA;So it's 30% for all but the largest two map sizes." />
  <row Id="20768" PostHistoryTypeId="2" PostId="8815" RevisionGUID="ee58be19-32a0-49dd-86b9-6e3a37d0b2f7" CreationDate="2010-10-12T04:44:29.913" UserId="3401" Text="What's a good Protoss AA strategy? Last night I got rolled by mass void rays, even with a sizeable stalker army defending alongside cannons, My Terran ally at the time lamented that if he'd thought to go Thors he could have countered the push, Other than stalkers the only supposedly good Protoss AA counter I know of, is Phoenixes, which I find require either too much micromanagement, or are just not powerful enough: They work great for harassment of Overlords, and for argetting Terran medivacs or ravens (Basically, they are great against units who can't shoot back) but they just get slapped out of the air far too quickly to be useful, by anything that can actually attack air units (Void rays, Mutalisks, Vikings), Void rays are useful en-masse, but as a fairly expensive light unit, they still get wrecked by vikings and mutas most of the time" />
  <row Id="20769" PostHistoryTypeId="1" PostId="8815" RevisionGUID="ee58be19-32a0-49dd-86b9-6e3a37d0b2f7" CreationDate="2010-10-12T04:44:29.913" UserId="3401" Text="Strong Protoss Anti-Air?" />
  <row Id="20770" PostHistoryTypeId="3" PostId="8815" RevisionGUID="ee58be19-32a0-49dd-86b9-6e3a37d0b2f7" CreationDate="2010-10-12T04:44:29.913" UserId="3401" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="20771" PostHistoryTypeId="2" PostId="8816" RevisionGUID="54e8364e-2e3b-4cc2-b2ba-e4165a4bfa3a" CreationDate="2010-10-12T05:13:06.387" UserId="455" Text="As **nimcap** answered, unusual hats are just hats with [special particle effects][1].  They have no stat benefits, only visual effects.&#xD;&#xA;&#xD;&#xA;The only way to obtain them is to trade for them or to find one in a [Mann Co Supply Crate][2].   Crates have a low chance to contain an unusual hat.&#xD;&#xA;&#xD;&#xA;According to data gathered by users on the forums, it seems that series 1 crates have about 2.45% chance of containing an unusual item, and series 2 crates have about a 1.5% chance.   You can tell which series of crate you have by reading the tooltip.&#xD;&#xA;&#xD;&#xA;To open the crate you need to buy a [Mann Co. Supply Crate Key][3], which costs $2.49 in the store.  If you'd rather not spend money you can trade the crate to someone.  Items that come out of crates are craftable and tradeable.&#xD;&#xA;&#xD;&#xA;You can find more details about the drop rate on the [TF2 wiki page about crates][4].  Keep in mind that this data is gathered by players and might not be totally accurate, but it's probably in the ballpark.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Unusual_hats#Unusual_items&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate#Contents" />
  <row Id="20772" PostHistoryTypeId="2" PostId="8817" RevisionGUID="7f70c7b6-5287-4275-8769-734eb2d75b57" CreationDate="2010-10-12T05:25:05.847" UserId="455" Text="With all the new items that have been added recently to Team Fortress 2, I find myself spending a lot more time at the item screen than I ever used to.  Some of my weapon slots now have 5 choices (with no duplicates!), and I find that certain combos of items work best together, so it'd be nice to be able to switch them all at once.&#xD;&#xA;&#xD;&#xA;Is it possible to setup hotkeys to equip certain items, or even better, certain &quot;sets&quot; of items? &#xD;&#xA;&#xD;&#xA;Just for clarity, what I'd like to do is be able to press a key and have all the equipment slots on the class I am playing get switched to particular items." />
  <row Id="20773" PostHistoryTypeId="1" PostId="8817" RevisionGUID="7f70c7b6-5287-4275-8769-734eb2d75b57" CreationDate="2010-10-12T05:25:05.847" UserId="455" Text="Is it possible to set item &quot;loadouts&quot; to a hotkey in TF2?" />
  <row Id="20774" PostHistoryTypeId="3" PostId="8817" RevisionGUID="7f70c7b6-5287-4275-8769-734eb2d75b57" CreationDate="2010-10-12T05:25:05.847" UserId="455" Text="&lt;team-fortress-2&gt;&lt;items&gt;&lt;set&gt;&lt;loadout&gt;" />
  <row Id="20775" PostHistoryTypeId="2" PostId="8818" RevisionGUID="1512d445-7cba-42a1-a653-aeaf2fee5679" CreationDate="2010-10-12T05:34:52.347" UserId="2382" Text="At the moment Faraxis has not released any scenarios with Civilization 5.&#xD;&#xA;&#xD;&#xA;It is possible to create your own maps and scenario's using the world builder and modding tools so I hope it wont be long before WWII and similar scenario's are created by the community though which is just as good in my opinion.&#xD;&#xA;" />
  <row Id="20776" PostHistoryTypeId="2" PostId="8819" RevisionGUID="e731107d-b180-4a59-8db9-5354385a1f11" CreationDate="2010-10-12T05:39:30.690" UserId="102" Text="So there are a bunch of things you're eluding to here and they have very different sorts of answer.&#xD;&#xA;&#xD;&#xA;##Gateway##&#xD;&#xA;&#xD;&#xA;Since Protoss strategies usually revolve around heavy gateway units, Stalkers are more or less a must in anti air confrontations.  The most important rule of Stalkers is: unless you are chasing, __never blink into battle__.  This is key, because as a tool, blink is far more effective as running away or chasing than it is as an opener.  Stalkers are a very fast unit, so the only time you should ever feel the need to blink into an enemy is when they're running away.&#xD;&#xA;&#xD;&#xA;Blinking away has two important aspects to it:&#xD;&#xA;&#xD;&#xA; - Mass Retreat&#xD;&#xA; - Moving the Front line back&#xD;&#xA;&#xD;&#xA;While retreating is often times a necessary thing, its the latter, that makes blink such an effective tool.  When you find yourself against engaged in a battle, you'll usually notice that your vanguard (front units) take the brunt of the damage.  If you blink them away as they take damage, the damage will spread more evenly over your whole force and your Stalkers will continue to do damage from longer periods of time.&#xD;&#xA;&#xD;&#xA;##Protoss Air##&#xD;&#xA;If your build is designed around Air units there are two important things to remember:&#xD;&#xA;&#xD;&#xA; - Phoenix can shoot while they move&#xD;&#xA; - Void Rays can shoot while they move&#xD;&#xA;&#xD;&#xA;Most people don't know the second one.  The key to any Protoss air confrontation is to make it a mobile one.  This is why the speed upgrade for Void Rays is so crucial.  Now Phoenix and Void Ray have different use cases, Phoenix are effective against light, and Void Rays against armored.  Based on what your opponent is going you have to adapt.  If you're seeing Muta heavy, go Phoenix.  If you're seeing Viking/Corruptor go VR.  In a PvP its usually whoever has better macro or more upgrades who triumph... you know, unless you get High Templar&#xD;&#xA;&#xD;&#xA;##High Templar##&#xD;&#xA;Usually built out of an early 4 gate strategy, HT are one of the most powerful units in the game.  Psionic Storm [needs no introduction][1], but don't forget about Feedback.  Feedback has the unit property of being amazing against unexpected units.  Allow me to list a few:&#xD;&#xA;&#xD;&#xA; - Ghosts  (no surprise)&#xD;&#xA; - Infestors (no surprise)&#xD;&#xA; - Dropships (wait what? healing uses energy?)&#xD;&#xA; - Phoenix (how do you think they lift)&#xD;&#xA; - Ravens (as well as point defense drones)&#xD;&#xA; - Battle Cruisers (Oh yeah!)&#xD;&#xA; - Corruptors&#xD;&#xA; - Even Mothership&#xD;&#xA;&#xD;&#xA;I have definitely had games where I won with just HT/Zealot just because of how versatile this unit it.  What's more they can easily be transformed into damage soaks (Archons) to break Siege Tank of Void Ray lines.&#xD;&#xA;&#xD;&#xA;Having trouble against Mass Void Ray?  Strangely enough Psionic Storm is surprisingly effective against Void Rays.  Because of the charging nature of their attack, many players won't immediately move their Void Ray out of danger.&#xD;&#xA;&#xD;&#xA;##Conclusion##&#xD;&#xA;As always, the key to beating a PvP army often lies in doing something unexpected while your opponent is doing the expected.  Use Observers to try and retain the advantage in the game of information warfare.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1468/psionic-storms-how-exactly-do-they-work" />
  <row Id="20777" PostHistoryTypeId="2" PostId="8820" RevisionGUID="6260430e-68b5-4edd-b441-6dd7c6ff8f7e" CreationDate="2010-10-12T05:55:00.927" UserId="1906" Text="Tanks are good for infrastructure damage.  Keeping them back and flushing units out of strongholds.  Its all about positioning, especially if there's AT units out.  Like any other unit, they require a fair bit of micro-management." />
  <row Id="20778" PostHistoryTypeId="2" PostId="8821" RevisionGUID="5c3008cc-6c30-4372-a485-da4ee303b223" CreationDate="2010-10-12T06:15:08.757" UserId="2382" Text="Normally I would retreat a unit just before it is about to die, or when it encounters an enemy which it cannot counter and cannot reasonably evade.&#xD;&#xA;&#xD;&#xA;Times when I might not retreat as above might be:&#xD;&#xA;&#xD;&#xA;**Keeping the unit in place to take enemy fire**&#xD;&#xA;&#xD;&#xA;* allows another unit to flank. &#xD;&#xA;* stops an enemy from helping another battle elsewhere.&#xD;&#xA;* keeps an enemy still while artillery is about to obliterate it&#xD;&#xA;* keeps an enemy tank in range while AT is brought into range&#xD;&#xA;* waiting for a unit to get an upgrade (SMG, shrek/recoilless rifle upgrade)&#xD;&#xA;&#xD;&#xA;Apart from special situations like those above, and all other factors being equal I would normally retreat a unit so it just makes it back to base with minimal health. This is usually with one or two men left of a squad.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20779" PostHistoryTypeId="5" PostId="8821" RevisionGUID="c1468220-3704-44b0-8b79-260f2fae1e6d" CreationDate="2010-10-12T06:20:14.037" UserId="2382" Comment="added 148 characters in body" Text="Normally I would retreat a unit just before it is about to die, or when it encounters an enemy which it cannot counter and cannot reasonably evade.&#xD;&#xA;&#xD;&#xA;Times when I might not retreat as above might be:&#xD;&#xA;&#xD;&#xA;**Keeping the unit in place to take enemy fire**&#xD;&#xA;&#xD;&#xA;* allows another unit to flank. &#xD;&#xA;* stops an enemy from helping another battle elsewhere.&#xD;&#xA;* keeps an enemy still while artillery is about to obliterate it&#xD;&#xA;* keeps an enemy tank in range while AT is brought into range&#xD;&#xA;* waiting for a unit to get an upgrade (SMG, shrek/recoilless rifle upgrade)&#xD;&#xA;&#xD;&#xA;Apart from special situations like those above, and all other factors being equal I would normally retreat a unit so it just makes it back to base with minimal health. This is usually with one or two men left of a squad.&#xD;&#xA;&#xD;&#xA;Be careful about being too quick to retreat, if possible just walk away/around if you run into a unit in a building or long range unit in cover.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20780" PostHistoryTypeId="5" PostId="8815" RevisionGUID="4509233b-628a-4a6e-b4fd-af979fd0fd8a" CreationDate="2010-10-12T06:39:34.217" UserId="102" Comment="added 121 characters in body" Text=" &gt; __Related__: [Whats the Best Counter for Void Rays][1]&#xD;&#xA;&#xD;&#xA;What's a good Protoss AA strategy? Last night I got rolled by mass void rays, even with a sizeable stalker army defending alongside cannons, My Terran ally at the time lamented that if he'd thought to go Thors he could have countered the push, Other than stalkers the only supposedly good Protoss AA counter I know of, is Phoenixes, which I find require either too much micromanagement, or are just not powerful enough: They work great for harassment of Overlords, and for argetting Terran medivacs or ravens (Basically, they are great against units who can't shoot back) but they just get slapped out of the air far too quickly to be useful, by anything that can actually attack air units (Void rays, Mutalisks, Vikings), Void rays are useful en-masse, but as a fairly expensive light unit, they still get wrecked by vikings and mutas most of the time&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4235/" />
  <row Id="20781" PostHistoryTypeId="5" PostId="8819" RevisionGUID="766a81c3-c05b-4866-adae-1946d94735c2" CreationDate="2010-10-12T06:40:17.477" UserId="102" Comment="deleted 3 characters in body" Text="Since the last question was more about Void Rays I concentrated on more diverse Protoss Anti-Air&#xD;&#xA;&#xD;&#xA;##Gateway##&#xD;&#xA;&#xD;&#xA;Since Protoss strategies usually revolve around heavy gateway units, Stalkers are more or less a must in anti air confrontations.  The most important rule of Stalkers is: unless you are chasing, __never blink into battle__.  This is key, because as a tool, blink is far more effective as running away or chasing than it is as an opener.  Stalkers are a very fast unit, so the only time you should ever feel the need to blink into an enemy is when they're running away.&#xD;&#xA;&#xD;&#xA;Blinking away has two important aspects to it:&#xD;&#xA;&#xD;&#xA; - Mass Retreat&#xD;&#xA; - Moving the Front line back&#xD;&#xA;&#xD;&#xA;While retreating is often times a necessary thing, its the latter, that makes blink such an effective tool.  When you find yourself against engaged in a battle, you'll usually notice that your vanguard (front units) take the brunt of the damage.  If you blink them away as they take damage, the damage will spread more evenly over your whole force and your Stalkers will continue to do damage from longer periods of time.&#xD;&#xA;&#xD;&#xA;##Protoss Air##&#xD;&#xA;If your build is designed around Air units there are two important things to remember:&#xD;&#xA;&#xD;&#xA; - Phoenix can shoot while they move&#xD;&#xA; - Void Rays can shoot while they move&#xD;&#xA;&#xD;&#xA;Most people don't know the second one.  The key to any Protoss air confrontation is to make it a mobile one.  This is why the speed upgrade for Void Rays is so crucial.  Now Phoenix and Void Ray have different use cases, Phoenix are effective against light, and Void Rays against armored.  Based on what your opponent is going you have to adapt.  If you're seeing Muta heavy, go Phoenix.  If you're seeing Viking/Corruptor go VR.  In a PvP its usually whoever has better macro or more upgrades who triumph... you know, unless you get High Templar&#xD;&#xA;&#xD;&#xA;##High Templar##&#xD;&#xA;Usually built out of an early 4 gate strategy, HT are one of the most powerful units in the game.  Psionic Storm [needs no introduction][1], but don't forget about Feedback.  Feedback has the unit property of being amazing against unexpected units.  Allow me to list a few:&#xD;&#xA;&#xD;&#xA; - Ghosts  (no surprise)&#xD;&#xA; - Infestors (no surprise)&#xD;&#xA; - Dropships (wait what? healing uses energy?)&#xD;&#xA; - Phoenix (how do you think they lift)&#xD;&#xA; - Ravens (as well as point defense drones)&#xD;&#xA; - Battle Cruisers (Oh yeah!)&#xD;&#xA; - Corruptors&#xD;&#xA; - Even Mothership&#xD;&#xA;&#xD;&#xA;I have definitely had games where I won with just HT/Zealot just because of how versatile this unit it.  What's more they can easily be transformed into damage soaks (Archons) to break Siege Tank of Void Ray lines.&#xD;&#xA;&#xD;&#xA;Having trouble against Mass Void Ray?  Strangely enough Psionic Storm is surprisingly effective against Void Rays.  Because of the charging nature of their attack, many players won't immediately move their Void Ray out of danger.&#xD;&#xA;&#xD;&#xA;##Conclusion##&#xD;&#xA;As always, the key to beating a PvP army often lies in doing something unexpected while your opponent is doing the expected.  Use Observers to try and retain the advantage in the game of information warfare.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1468/psionic-storms-how-exactly-do-they-work" />
  <row Id="20782" PostHistoryTypeId="5" PostId="8473" RevisionGUID="fdd26373-8bc0-49c6-878c-f03ad379ff83" CreationDate="2010-10-12T06:53:17.573" UserId="2173" Comment="added 102 characters in body" Text="They are for purely cosmetic purposes at the moment.&#xD;&#xA;&#xD;&#xA;When you equip an item with particle effect, *strange* things happen depending on the item, little flies follow you around or there appears a peace sign on top of your head etc.:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Other unusual hats can be found [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/c4onI.jpg&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Unusual_hats#Unusual_items" />
  <row Id="20783" PostHistoryTypeId="14" PostId="8784" RevisionGUID="1b7511eb-dcf4-4559-8bfc-a8facee9fd41" CreationDate="2010-10-12T06:54:32.920" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="20784" PostHistoryTypeId="15" PostId="8784" RevisionGUID="70aae276-d27b-4279-9f19-d0e924f72e83" CreationDate="2010-10-12T06:54:42.343" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="20785" PostHistoryTypeId="5" PostId="8724" RevisionGUID="28c22c17-9052-41c3-a525-529e31451d47" CreationDate="2010-10-12T09:34:55.913" UserId="3880" Comment="Expanded with INITIAL_GOLD_PER_UNIT_TIMES_100" Text="I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    43	  10	  0	      0	      0&#xD;&#xA;    43	  10	  1	      1	      6&#xD;&#xA;    43	  10	  20	  0	      0&#xD;&#xA;    43	  10	  20	  1	      18&#xD;&#xA;    43	  10	  20	  2	      16&#xD;&#xA;    43	  10	  20	  3	      15&#xD;&#xA;    43	  10	  20	  20	  14&#xD;&#xA;    43	  10	  100	  1	      73&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost." />
  <row Id="20786" PostHistoryTypeId="2" PostId="8822" RevisionGUID="0c8c161a-a6e6-46a9-b78b-a56cdd38ad2d" CreationDate="2010-10-12T09:42:17.627" UserId="730" Text="Good question. I found a script example onf [FPSBanana][1] that describe the following steps (these are just some example for some classes):&#xD;&#xA;&#xD;&#xA;In medic.cfg:&#xD;&#xA;&#xD;&#xA;    alias &quot;main1&quot;             &quot;equip 5 0 0; bind F6 main2&quot; //Equip Needlegun&#xD;&#xA;    alias &quot;main2&quot;             &quot;equip 5 0 1; bind F6 main1&quot; //Equip Blutsauger&#xD;&#xA;    alias &quot;alt1&quot;              &quot;equip 5 1 0; bind F7 alt2&quot;  //Equip Medigun&#xD;&#xA;    alias &quot;alt2&quot;              &quot;equip 5 1 2; bind F7 alt1&quot;  //Equip Kritzkrieg&#xD;&#xA;    alias &quot;mel1&quot;              &quot;equip 5 2 0; bind F8 mel2&quot;  //Equip Bonesaw&#xD;&#xA;    alias &quot;mel2&quot;              &quot;equip 5 2 3; bind F8 mel1&quot;  //Equip Ubersaw&#xD;&#xA;&#xD;&#xA;In pyro.cfg:&#xD;&#xA;&#xD;&#xA;    alias &quot;main1&quot;             &quot;equip 7 0 0; bind F6 main2&quot; //Equip Flame Thrower&#xD;&#xA;    alias &quot;main2&quot;             &quot;equip 7 0 5; bind F6 main1&quot; //Equip BackBurner&#xD;&#xA;    alias &quot;alt1&quot;              &quot;equip 7 1 0; bind F7 alt2&quot;  //Equip Shotgun&#xD;&#xA;    alias &quot;alt2&quot;              &quot;equip 7 1 4; bind F7 alt1&quot;  //Equip Flare Gun&#xD;&#xA;    alias &quot;mel1&quot;              &quot;equip 7 2 0; bind F8 mel2&quot;  //Equip Fire Axe&#xD;&#xA;    alias &quot;mel2&quot;              &quot;equip 7 2 6; bind F8 mel1&quot;  //Equip Axting&#xD;&#xA;&#xD;&#xA;In heavyweapons.cfg:&#xD;&#xA;&#xD;&#xA;    alias &quot;main1&quot;             &quot;equip 6 0 0; bind F6 main2&quot; //Equip Sasha&#xD;&#xA;    alias &quot;main2&quot;             &quot;equip 6 0 8; bind F6 main1&quot; //Equip Natascha&#xD;&#xA;    alias &quot;alt1&quot;              &quot;equip 6 1 0; bind F7 alt2&quot;  //Equip Shotgun&#xD;&#xA;    alias &quot;alt2&quot;              &quot;equip 6 1 7; bind F7 alt1&quot;  //Equip Sandvich&#xD;&#xA;    alias &quot;mel1&quot;              &quot;equip 6 2 0; bind F8 mel2&quot;  //Equip Standard gloves&#xD;&#xA;    alias &quot;mel2&quot;              &quot;equip 6 2 9; bind F8 mel1&quot;  //Equip K.G.B&#xD;&#xA;&#xD;&#xA;And finally in autoexec.cfg (note: if you don't have this file, just open notepad put this in and then save as &quot;autoexec.cfg&quot; in &quot;\tf\cfg&quot;):&#xD;&#xA;&#xD;&#xA;    bind F6 &quot;main2&quot;&#xD;&#xA;    bind F7 &quot;alt2&quot;&#xD;&#xA;    bind F8 &quot;mel2&quot;&#xD;&#xA;&#xD;&#xA;I am at work now, in some hours I will be able to try and eventually confirm or update my answer with other classes.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fpsbanana.com/scripts/4143" />
  <row Id="20787" PostHistoryTypeId="4" PostId="8603" RevisionGUID="836504d3-39d6-4cb3-a908-fade5b37a0a7" CreationDate="2010-10-12T09:55:22.340" UserId="23" Comment="edited tags; edited title" Text="How to get the Score Addict achievement?" />
  <row Id="20788" PostHistoryTypeId="6" PostId="8603" RevisionGUID="836504d3-39d6-4cb3-a908-fade5b37a0a7" CreationDate="2010-10-12T09:55:22.340" UserId="23" Comment="edited tags; edited title" Text="&lt;achievements&gt;&lt;angry-birds&gt;" />
  <row Id="20789" PostHistoryTypeId="2" PostId="8823" RevisionGUID="9dfbcdfb-e8ad-4c52-8bed-37f4707609ea" CreationDate="2010-10-12T10:13:51.863" UserId="23" Text="    e - a blessed scroll labeled XIXAXA XOXAXA XUXAXA.&#xD;&#xA;    What do you want to read? [e or ?*] &#xD;&#xA;    As you read the scroll, it disappears.&#xD;&#xA;    Your small shield glows silver for a moment.&#xD;&#xA;    Your small shield suddenly vibrates unexpectedly.&#xD;&#xA;    c - a blessed +4 small shield (being worn).&#xD;&#xA;&#xD;&#xA;What happened there? I understand `e` was a scroll of enchant armour, but the vibration is kinda baffling." />
  <row Id="20790" PostHistoryTypeId="1" PostId="8823" RevisionGUID="9dfbcdfb-e8ad-4c52-8bed-37f4707609ea" CreationDate="2010-10-12T10:13:51.863" UserId="23" Text="&quot;Your [item] suddenly vibrates unexpectedly.&quot;" />
  <row Id="20791" PostHistoryTypeId="3" PostId="8823" RevisionGUID="9dfbcdfb-e8ad-4c52-8bed-37f4707609ea" CreationDate="2010-10-12T10:13:51.863" UserId="23" Text="&lt;spoiler&gt;&lt;nethack&gt;" />
  <row Id="20792" PostHistoryTypeId="2" PostId="8824" RevisionGUID="c861e088-d055-415c-811d-6dc8a0b2d556" CreationDate="2010-10-12T10:20:03.330" UserId="3951" Text="I won a cultural victory as Siam on Warrior (3) difficulty with only one city, on a medium sized map. Got it done in 2020, so I had time to spare. I did have a few puppet cities in the last few years that I took away from my neighbor who was getting uppity. But that was more for the buffer zone than the production." />
  <row Id="20793" PostHistoryTypeId="2" PostId="8825" RevisionGUID="4e561340-e32c-4067-9db8-1014edb9f49f" CreationDate="2010-10-12T11:01:23.723" UserId="3291" Text="I have been playing RUSE recently and am trying each nation. I find that playing the Germans seems to be the best. But I have been smashed by the French and Russians. What would be the best nations to play for multi-player gaming ?" />
  <row Id="20794" PostHistoryTypeId="1" PostId="8825" RevisionGUID="4e561340-e32c-4067-9db8-1014edb9f49f" CreationDate="2010-10-12T11:01:23.723" UserId="3291" Text="What is the best nation to play for RUSE" />
  <row Id="20795" PostHistoryTypeId="3" PostId="8825" RevisionGUID="4e561340-e32c-4067-9db8-1014edb9f49f" CreationDate="2010-10-12T11:01:23.723" UserId="3291" Text="&lt;ruse&gt;" />
  <row Id="20796" PostHistoryTypeId="2" PostId="8826" RevisionGUID="f566eebc-6912-44c5-a612-310941094a1a" CreationDate="2010-10-12T11:08:32.577" UserId="605" Text="The message is telling you (in its own cryptic way) that trying to enchant the given item further could destroy it, i.e. you've exceeded the limit where it's still safe to enchant the item (the limit is +3 for normal armor and +5 for weapons and special armor)." />
  <row Id="20797" PostHistoryTypeId="2" PostId="8827" RevisionGUID="cdd8b55e-a043-4e74-a3ab-8523f6261a55" CreationDate="2010-10-12T11:11:19.187" UserId="1351" Text="You can assign a key to allow you to switch your current weapon for one of the other weapons you have for the same loadout slot.  It doesn't save a set of weapons, but you can change your loadout in game and on the fly (you will have to visit a weapons locker or respawn for it to take effect though).  Simply select the weapon you want to change, hold the key you assigned, and then select the replacement weapon from the pop-up." />
  <row Id="20798" PostHistoryTypeId="5" PostId="5352" RevisionGUID="2e263f72-ccec-4a49-961b-c1de7275db27" CreationDate="2010-10-12T13:00:28.030" UserId="85" Comment="Appended a succinct BUC detection passage. ♪" Text="The most important thing to note is that **identifying items in one game only helps you in that game**. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.  &#xD;&#xA;&#xD;&#xA;The second most important thing about identifying items is that each item can be blessed, uncursed, or cursed. If your role is Priest, then the blessed/uncursed/cursed status is automatically revealed to you for all items. If you are of any other role, then you need to utilize alternative methods to determine the status. The available options are:&#xD;&#xA;&#xD;&#xA; - You can figure out which items are which by dropping them on an altar (as long as you are not blind, so that you can see the flashes of light).&#xD;&#xA; - Reading a scroll of identify will also point out the status of the item.&#xD;&#xA; - As mentioned [in Durathor's answer](http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed/5906#5906), pets will avoid walking on cursed items that are on the ground, only moving &quot;reluctantly&quot; if they ever stand on it. You can use this from the start to avoid an early demise from using cursed equipment.&#xD;&#xA;&#xD;&#xA;Blessed items and uncursed items are much safer to use than cursed ones. Don't drink any cursed potions, read cursed scrolls, or put on any cursed rings/armor unless you know exactly what you are doing.  &#xD;&#xA;&#xD;&#xA;##Rings and armour&#xD;&#xA;&#xD;&#xA;Conversely, if you have rings or armor that you know is not cursed, you can put it on and take it off right afterwards. For certain types of equipment (ring of invisibility, gauntlets of dexterity, boots of levitation, etc) this may identify it immediately. Others will have clear effects, allowing you to &lt;kbd&gt;#n&lt;/kbd&gt;ame them yourself. (Ring of conflict, gloves of fumbling, etc) This will also tell you how heavily enchanted a piece of armor is.  &#xD;&#xA;Note that certain types of rare headgear can still cause problems, even if they are not cursed. The helm of opposite alignment will lose you all your divine protection, and will block you from doing the quest. Anything that looks like a &quot;conical hat&quot; should be avoided unless you are a wizard, in which case you may want to wear the expensive type.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Potions&#xD;&#xA;&#xD;&#xA;Potions provide you with some interesting options.  &#xD;&#xA;&#xD;&#xA; * Clear potions are always water. However, they may be blessed (holy water) or cursed (unholy water), which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).   &#xD;&#xA; * You can try &lt;kbd&gt;#d&lt;/kbd&gt;ipping a unicorn horn into a potion. Most bad potions will be neutralized this way. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, *don't drink any brown potions*.  &#xD;&#xA;However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example). Also, a potion of polymorph will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first.&#xD;&#xA; * If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &quot;food potion.&quot; In practice, that means water, fruit juice, or booze.  &#xD;&#xA; * Monsters will drink helpful potions (speed, healing, invisibility) and throw harmful potions (paralysis, blindness, acid) at you.  &#xD;&#xA;When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.&#xD;&#xA; * If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.&#xD;&#xA; * The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;##Scrolls&#xD;&#xA;&#xD;&#xA;For scrolls, I typically end up relying on price. As with all items, more expensive scrolls do 'bigger' things. Some specifics on scrolls:   &#xD;&#xA;&#xD;&#xA;* First level of Sokoban always has two scrolls of earth in the same spot.  &#xD;&#xA;* If you find a scroll in a one-square &quot;[closet](http://nethack.wikia.com/wiki/Closet)&quot;, it will be a scroll of teleportation.  &#xD;&#xA;* Scrolls of identify are really cheap. Cheaper than blank scrolls. This makes them pretty easy to identify.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For more information, including a very detailed price ID guide, see http://www.steelypips.org/nethack/id_faq.html" />
  <row Id="20799" PostHistoryTypeId="2" PostId="8828" RevisionGUID="dc39163f-bd50-4417-b15f-e3b63793d9c4" CreationDate="2010-10-12T13:06:07.073" UserId="2974" Text="I'm actually copying and pasting part of [my answer][1] to yesterday's [Vintage items][2] question here...&#xD;&#xA;&#xD;&#xA;[Unusual][3] hats were added to the game during the Mann-conomy update on September 30th.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in green.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][4], which require you to buy [keys][5] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8781/team-fortress-2-what-are-the-vintage-items/8788#8788&#xD;&#xA;  [2]: http://gaming.stackexchange.com/q/8781/2974&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [5]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20800" PostHistoryTypeId="5" PostId="8828" RevisionGUID="0734b924-a69b-40bb-a9d6-e2ec77a9fc7b" CreationDate="2010-10-12T13:11:29.847" UserId="2974" Comment="added 437 characters in body; added 2 characters in body" Text="I'm actually copying and pasting part of [my answer][1] to yesterday's [Vintage items][2] question here...&#xD;&#xA;&#xD;&#xA;[Unusual][3] hats were added to the game during the Mann-conomy update on September 30th.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][4], which require you to buy [keys][5] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Unusual hats, note that items can now be renamed... check the name color (should be purple for Unusual items) to make sure it really is an Unusual hat.&#xD;&#xA;&#xD;&#xA;Also, there have been scammers out there lately who will put in an item and then change it while you are putting your items into the trade window.  Always double-check what items are in the other person's side of the trade window before accepting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8781/team-fortress-2-what-are-the-vintage-items/8788#8788&#xD;&#xA;  [2]: http://gaming.stackexchange.com/q/8781/2974&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [5]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20801" PostHistoryTypeId="2" PostId="8829" RevisionGUID="dfd04725-6225-4b5b-9099-fc5bab4c674a" CreationDate="2010-10-12T13:11:39.987" UserId="1485" Text="The cost per city increases at a linear rate equal to (it seems to round up to the next multiple of 5, but we'll ignore that for the moment):  &#xD;&#xA;&#xD;&#xA;     policyCostMultiplier = ( (0.3 * numberOfCities) + 0.7 )&#xD;&#xA;&#xD;&#xA;And the output per city *can* increase at a linear rate equal to:&#xD;&#xA;&#xD;&#xA;     cityOutputMultiplier = numberOfCities&#xD;&#xA;&#xD;&#xA;The time to complete a policy is:&#xD;&#xA;&#xD;&#xA;     timeMultiplier = policyCostMultiplier / cityOutputMultiplier&#xD;&#xA;&#xD;&#xA;                    =  (0.3 * numberOfCities) + 0.7&#xD;&#xA;                       ————————————————————————————&#xD;&#xA;                              numberOfCities&#xD;&#xA;&#xD;&#xA;                                    0.7&#xD;&#xA;                    =  0.3 +  ——————————————&#xD;&#xA;                              numberOfCities&#xD;&#xA;&#xD;&#xA;Which always decreases as `numberOfCities` increases. Here's the first 12 entries:&#xD;&#xA;&#xD;&#xA;    numCities    costMulti    ouputMulti    timeMulti&#xD;&#xA;      1            1            1             1&#xD;&#xA;      2            1.3          2             0.65&#xD;&#xA;      3            1.6          3             0.5333..&#xD;&#xA;      4            1.9          4             0.475&#xD;&#xA;      5            2.2          5             0.44&#xD;&#xA;      6            2.5          6             0.41666..&#xD;&#xA;      7            2.8          7             0.4&#xD;&#xA;      8            3.1          8             0.3875&#xD;&#xA;      9            3.4          9             0.3777..&#xD;&#xA;      10           3.7          10            0.37&#xD;&#xA;      11           4.0          11            0.363636..&#xD;&#xA;      12           4.3          12            0.358333..&#xD;&#xA;&#xD;&#xA;This means that, **assuming the following**:&#xD;&#xA;&#xD;&#xA;* you can get a city to produce the maximum available output *immediately*. &#xD;&#xA;* you have no other sources of culture.&#xD;&#xA;* you currently have zero culture saved towards then next step.&#xD;&#xA;&#xD;&#xA;Then **every city can decrease the time taken** to get to the next social policy, but due to rounding to integers the decrease will not be visible for high numbers of cities and/or low policy costs. However, even given this it will not increase the time requirement.&#xD;&#xA;&#xD;&#xA;**Realistically** you have to factor in the fact that the **assumptions above are clearly wrong**. If your 5 cities only produce 2 culture each but you have 50 culture coming from wonders and city states then adding any new cities will be a large hinderance instead. Then same if there are 25turns to the next policy and it will take 50 to get the city up to full production.&#xD;&#xA;&#xD;&#xA;If I get time this evening I'll revisit this and see if we can do anything to take that into account." />
  <row Id="20802" PostHistoryTypeId="5" PostId="8788" RevisionGUID="df2533d9-22f7-4606-88b2-e4fa51e54b8d" CreationDate="2010-10-12T13:14:41.213" UserId="2974" Comment="added 317 characters in body" Text="[Vintage Items][1] are items that existed prior to the Mann-conomy update that happened on September 30th.&#xD;&#xA;&#xD;&#xA;You can recognize a Vintage item both by its name and name color (which is blue).&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Vintage items, note that items can now be renamed... check the name color and make sure it really is a Vintage item.  Also, renamed items should have the items names in quotation marks... i.e. &quot;Vintage Merryweather&quot; instead of Vintage Merryweather.&#xD;&#xA;&#xD;&#xA;There are two items that already had Vintage in their name: Vintage Merryweather and Vintage Tyrolean.  These now have Vintage in their names twice for the Vintage versions.&#xD;&#xA;&#xD;&#xA;Note: Not all items became Vintage items.  Ones that didn't include:&#xD;&#xA;&#xD;&#xA;* Gentle Manne's Service Medal&#xD;&#xA;* Aura of Incorruptibility&#xD;&#xA;* Bill's Hat&#xD;&#xA;* Mildly Scary Halloween Mask&#xD;&#xA;* Ghastly Gibus&#xD;&#xA;* The Lugermorph&#xD;&#xA;* The Big Kill&#xD;&#xA;* Max's Severed Head&#xD;&#xA;* Alien Swarm Parasite&#xD;&#xA;* All the rank medals (Primeval Warrior, Grizzled Veteran, Soldier of Fortune, Mercenary)&#xD;&#xA;&#xD;&#xA;and all the new items added in this update.&#xD;&#xA;&#xD;&#xA;[Unusual][2] hats were also added to the game during the Mann-conomy update.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][3], which require you to buy [keys][4] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;Scammers are on the prowl... if you're trading, always make sure that, while you were putting your items into the trade box, the person on the other end didn't change what items they had in it.&#xD;&#xA;&#xD;&#xA;Edit: Dumb me, Unusual hats have a purple name, not a green name.  Green names are for community and self-made items.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Vintage&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="20803" PostHistoryTypeId="2" PostId="8830" RevisionGUID="2e32f480-f191-46e9-9319-9dd1223ebb35" CreationDate="2010-10-12T13:18:18.980" UserId="4068" Text="This is a three-fold question that is not directly related to any single game, but generally to all MMOs.&#xD;&#xA;&#xD;&#xA;As the background scenario imagine running tournaments for possibly thousands of players in different MMOs. How would you go about reducing the administrative overhead (or how would your dream tournament management software go about it)?&#xD;&#xA;&#xD;&#xA;1. Are there websites/softwares, which allow one to manage/organize a tournament for any game such that the administrative overhead is small? I know about all kinds of tournament software, but they usually require some organizer to enter all the details (participants, results, ...). For what I'm looking for consider the next question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;2. As I haven't found any answer to question 1 myself, I am starting to suspect that I might have to roll my own. For that case, I'd like to hear about ideas for organizing online tournaments in a player-managed fashion.&#xD;&#xA;&lt;br&gt;&#xD;&#xA;Let me elaborate what I understand as &quot;player-managed&quot; a little bit further:&#xD;&#xA;&lt;br&gt;&#xD;&#xA; - Players/Teams can sign-up to a tournament themselves - no administrator/organizer  required.&#xD;&#xA; - The roster is automatically created and players/teams are informed about their opponents and schedule.&#xD;&#xA; - Results are reported by the players - no administrator/organizer required.&#xD;&#xA; - The system should be applicable to different MMOs with only little customization required.&#xD;&#xA;&#xD;&#xA;3. Especially, the result reports by players gives me a headache. Does anyone know any work/research on this topic, or has insights into how organizations like ESL handle it? &#xD;&#xA;&lt;br&gt;&#xD;&#xA;For the average match I assume this to be no problem. Winners will happily report their wins. Instead I worry about malicious players. What if both players report they have won the match?&#xD;&#xA;&lt;br&gt;&#xD;&#xA; - Some games support 'proofs' in terms of screenshots, replays, log files. All of which could potentially be spoofed.&#xD;&#xA; - Some games support observers, which could take the position of referees." />
  <row Id="20804" PostHistoryTypeId="1" PostId="8830" RevisionGUID="2e32f480-f191-46e9-9319-9dd1223ebb35" CreationDate="2010-10-12T13:18:18.980" UserId="4068" Text="Player-Managed online tournaments" />
  <row Id="20805" PostHistoryTypeId="3" PostId="8830" RevisionGUID="2e32f480-f191-46e9-9319-9dd1223ebb35" CreationDate="2010-10-12T13:18:18.980" UserId="4068" Text="&lt;online-multiplayer&gt;&lt;mmo&gt;&lt;pvp&gt;&lt;game-agnostic&gt;" />
  <row Id="20806" PostHistoryTypeId="5" PostId="8828" RevisionGUID="94dd548d-bc6a-483a-990e-751253e14bc9" CreationDate="2010-10-12T13:20:18.737" UserId="2974" Comment="added 304 characters in body" Text="I'm actually copying and pasting part of [my answer][1] to yesterday's [Vintage items][2] question here...&#xD;&#xA;&#xD;&#xA;[Unusual][3] hats were added to the game during the Mann-conomy update on September 30th.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][4], which require you to buy [keys][5] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Unusual hats, note that items can now be renamed... check the name color (should be purple for Unusual items) to make sure it really is an Unusual hat.&#xD;&#xA;&#xD;&#xA;Also, there have been scammers out there lately who will put in an item and then change it while you are putting your items into the trade window.  Always double-check what items are in the other person's side of the trade window before accepting.&#xD;&#xA;&#xD;&#xA;The list of available Unusual hat effects are:&#xD;&#xA;&#xD;&#xA;* Haunted Ghosts&#xD;&#xA;* Circling TF Logo&#xD;&#xA;* Circling Heart&#xD;&#xA;* Circling Peace Sign&#xD;&#xA;* Sunbeam&#xD;&#xA;* Massed Flies&#xD;&#xA;* Green Confetti&#xD;&#xA;* Purple Confetti&#xD;&#xA;* Green Energy&#xD;&#xA;* Purple Energy&#xD;&#xA;* Burning Flames&#xD;&#xA;* Scorching Flames&#xD;&#xA;* Searing Plasma&#xD;&#xA;* Vivid Plasma&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8781/team-fortress-2-what-are-the-vintage-items/8788#8788&#xD;&#xA;  [2]: http://gaming.stackexchange.com/q/8781/2974&#xD;&#xA;  [3]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [5]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20808" PostHistoryTypeId="2" PostId="8831" RevisionGUID="c5eab7d8-8a95-4dd8-b217-24dd40ff400a" CreationDate="2010-10-12T13:26:32.863" UserId="23" Text="So I was about to lead my Wizard to Dlvl2, when suddenly&#xD;&#xA;&#xD;&#xA;    A trap door opens up under you!&#xD;&#xA;    &quot;Hello, bp!  Welcome to Angmagssalik's general store!&quot;&#xD;&#xA;&#xD;&#xA;I land right into a shop on level 2. I try to leave the store, but step on an unpaid item with autopickup on.&#xD;&#xA;&#xD;&#xA;    &quot;For you, most gracious lady; only 1 for this gray stone.&quot;&#xD;&#xA;    v - a gray stone (unpaid, 1 zorkmid).&#xD;&#xA;&#xD;&#xA;No biggie. (I had  29$ anyway.)&#xD;&#xA;&#xD;&#xA;    What do you want to drop? [$a-ruv or ?*] &#xD;&#xA;    You drop a gray stone (unpaid, 1 zorkmid).&#xD;&#xA;    What do you want to drop? [$a-ru or ?*] &#xD;&#xA;    Never mind.&#xD;&#xA;&#xD;&#xA;I move to leave the shop. The turn I move next to him,&#xD;&#xA;&#xD;&#xA;    Angmagssalik hits!  Angmagssalik hits! --more--&#xD;&#xA;    You die...  Angmagssalik gratefully inherits all your possessions.&#xD;&#xA;    Do you want your possessions identified? [ynq] (y) &#xD;&#xA;    &#xD;&#xA;                                                              ┌───────────┐&#xD;&#xA;                                                              │·+%?)m(%[%(│&#xD;&#xA;                                                              │·?=?)[??[*!│&#xD;&#xA;                                                              ▒@%/([*?%?!]│&#xD;&#xA;                                                              │@%%%!?!/+%(│&#xD;&#xA;                                                        :     │·m!****![=%│&#xD;&#xA;                                                              │·*%/?%!)/%]│&#xD;&#xA;                                                              └───────────┘&#xD;&#xA;    &#xD;&#xA;    Bp the Evoker             St:12 Dx:15 Co:11 In:17 Wi:12 Ch:9  Neutral&#xD;&#xA;    Dlvl:2  $:29 HP:0(15) Pw:19(19) AC:8  Xp:2/20 T:383&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;...uh. What did I do exactly to anger the shopkeeper?" />
  <row Id="20809" PostHistoryTypeId="1" PostId="8831" RevisionGUID="c5eab7d8-8a95-4dd8-b217-24dd40ff400a" CreationDate="2010-10-12T13:26:32.863" UserId="23" Text="Why did the shopkeeper get mad at me?" />
  <row Id="20810" PostHistoryTypeId="3" PostId="8831" RevisionGUID="c5eab7d8-8a95-4dd8-b217-24dd40ff400a" CreationDate="2010-10-12T13:26:32.863" UserId="23" Text="&lt;nethack&gt;&lt;yasd&gt;" />
  <row Id="20811" PostHistoryTypeId="2" PostId="8832" RevisionGUID="cbf0f749-e626-4cd5-86ca-2ce428af3103" CreationDate="2010-10-12T13:28:08.640" UserId="23" Text="    Do you want your possessions identified? [ynq] (y) y&#xD;&#xA;    &lt;snip/&gt;&#xD;&#xA;    e - an amulet of conflict (worn)&#xD;&#xA;&#xD;&#xA;..._duh_. &gt;.&lt;" />
  <row Id="20812" PostHistoryTypeId="2" PostId="8833" RevisionGUID="5b0159f6-58bd-473f-975f-6097078f68f3" CreationDate="2010-10-12T13:42:02.720" UserId="4071" Text="This happens to me in every game I have played, simply because I tend to take a lot of cities by conquest.&#xD;&#xA;&#xD;&#xA;A few ideas that didn't get a lot of attention in the other answers:&#xD;&#xA;&#xD;&#xA;1) **Play as Egypt.**  For large civilizations, the Burial Tomb is a great way to add happiness early.  There is no maintenance cost, so you are gaining 2 happiness per city for a very small cost.  It replaces a building that would otherwise give no happiness, so this feels close to free.&#xD;&#xA;&#xD;&#xA;2) **When you get behind on happiness don't be afraid to raze cities**.  In older versions of Civ I almost never did this because I risked the AI sending a quick settler in, and it also had diplomatic ramifications.  At first, I played Civ 5 this way, but I realized quickly that it was too easy for happiness to get out of hand.  Now, every time I gain a city by conquest I install a puppet government and leave it in place until the city attempts to build something I don't like.  If my happiness threatens to drop below -8 I start razing my least productive cities.  I know that I can always send settlers back to those locations, and doing so will save me some unhappiness as well as the 5 gold per turn from maintenance on a courthouse.  Avoiding the -50% production that comes from happiness less than -10 must be done at all costs.  Trying to build your way out of the penalty is extremely difficult and really puts you in a hole.  Razing cities is still a last resort for me, but it isn't an automatic decision like it was in Civ IV.&#xD;&#xA;&#xD;&#xA;3) **Start building happiness buildings before making war.**  I will typically raise and army and start building happiness buildings immediately afterward.  I know that the incoming cities will cause large amounts of unhappiness so I try to generate a large positive happiness bubble before I take the cities.  I've found that being over +20 before the war helps neutralize the problem before it starts." />
  <row Id="20813" PostHistoryTypeId="5" PostId="8832" RevisionGUID="b30795b2-28ad-4ccb-846b-693f534aa6d0" CreationDate="2010-10-12T13:49:28.833" UserId="23" Comment="deleted 3 characters in body" Text="    Do you want your possessions identified? [ynq] (y) y&#xD;&#xA;    &lt;snip/&gt;&#xD;&#xA;    e - a ring of conflict (worn)&#xD;&#xA;&#xD;&#xA;..._duh_. &gt;.&lt;" />
  <row Id="20814" PostHistoryTypeId="2" PostId="8834" RevisionGUID="199721fc-955e-418c-95ea-f8fe6162468e" CreationDate="2010-10-12T13:54:09.543" UserId="4071" Text="The new domination victory condition should minimize this problem.  If you are truly far enough ahead that the AI players are incapable of winning then you should be able to take and hold all of the capitals.  You may even be able to pull that off in 50 turns or less.  Just build at least 1 superior unit per AI player, and on a map with significant oceans at least 1 ship per player to escort the unit.  I would expect that you find it more interesting than spending hours steamrolling the AI civilizations, as was the frequent ending to Civ IV." />
  <row Id="20815" PostHistoryTypeId="5" PostId="8609" RevisionGUID="f3145151-6dd3-4975-bdbb-60ee277ff60a" CreationDate="2010-10-12T14:16:20.517" UserId="122" Comment="edited body; added 90 characters in body" Text="After doing some brief experimentation, it looks to me as if the attack type actually depends on the attacking unit. The Thor, for example, will always use its ground attack. Here's a table of what attack is used for each unit (I've only listed units that have different ground and air attack):&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Unit             Attack type&#xD;&#xA;==============================&#xD;&#xA;     --- Melee units ---&#xD;&#xA;Battlecruiser    Ground&#xD;&#xA;Queen            Air&#xD;&#xA;Thor             Ground&#xD;&#xA; --- Campaign-only units ---&#xD;&#xA;Goliath          Air&#xD;&#xA;Scout            Ground&#xD;&#xA;Wraith           Air&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;It seems to me that this was designed so that the unit will use its more &quot;powerful attack&quot;. The Battlecruiser's ground attack is stronger than its air attack, and the Wraith's air attack is stronger than its ground. My theory breaks down when it comes to the Scout, but I believe this is just a mistake on Blizzard's part, since Scouts can never face off Colossi in the campaign, as far as I can remember.&#xD;&#xA;&#xD;&#xA;The Thor is unique here since its attack can be said to be weaker vs ground because of the shorter range, but the ground damage is definitely higher, so I guess that's why it was chosen. On the other hand it may be more complicated than that, as tzenes revealed in his answer." />
  <row Id="20816" PostHistoryTypeId="2" PostId="8835" RevisionGUID="d5466cf1-2c5d-4dfe-b07e-62b1d6968804" CreationDate="2010-10-12T14:17:09.390" UserId="452" Text="I think wireframe face look like the MPC from [TRON][1], a movie released in 1982, so it may have influenced it. &#xD;&#xA;&#xD;&#xA;![MPC][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.imdb.com/title/tt0084827/&#xD;&#xA;  [2]: http://i.imgur.com/uMCRK.jpg" />
  <row Id="20817" PostHistoryTypeId="5" PostId="8803" RevisionGUID="0fe0c30c-6bca-488f-91be-9b5b4f49841d" CreationDate="2010-10-12T14:53:25.800" UserId="4057" Comment="edited body" Text="The other day I was playing CODMW2 for PC multiplayer online, the auto-matchup made me join some kind of modified server game. I quit immediately however it seems to have messed up my COD install. &#xD;&#xA;&#xD;&#xA;Now when I try to play a game the small map that usually appears in the upper left of the  screen now takes up 1/4 of my screen, some x,y,z coordinates appear in the upper right of the screen, and the cross hairs for my gun(s) have disappeared.&#xD;&#xA;&#xD;&#xA;Any idea how I can reset these changes, or do I need to reinstall COD? If I reinstall is there anyway to prevent autojoining to these modified versions of COD?" />
  <row Id="20819" PostHistoryTypeId="2" PostId="8837" RevisionGUID="18ee026d-f63c-4eb4-b5aa-ec0a3d6093b6" CreationDate="2010-10-12T15:18:47.830" UserId="1273" Text="Antivehicle mines should go on roads, in general.  Many players will micromanage their tanks to avoid roads;  however, the default AI pathfinding prefers roads for the speed bonus.  So if you put mines (especially those nice PE AT ones) on roadways, you WILL get vehicle kills. &#xD;&#xA;&#xD;&#xA;Also, if you can get mines on the enemy's &quot;reinforcement road&quot; (the road by which his off-map reinforcements arrive) you can frequently get some high-value kills on enemy units just as the enemy was hoping to turn the tide of battle on you.  &#xD;&#xA;&#xD;&#xA;Antipersonnel mines should go near buildings and cover where the enemy will try to take cover;  they're also exceedingly useful for watching the 'flanks' of your machine guns;  if the enemy knows that a certain approach is covered with a gun, he will try to flank you with an infantry team.  This flanking path is predictable, and easily mined." />
  <row Id="20824" PostHistoryTypeId="2" PostId="8840" RevisionGUID="7bce0bc3-8c6e-4191-b346-3a83d6bf7b0a" CreationDate="2010-10-12T16:42:22.973" UserId="2252" Text="I **finally** did it, I just got all the star coins in World 9 of **New Super Mario Brothers** for the Nintendo Wii! (*Wow* was level 9-7 *hard!!!*)&#xD;&#xA;&#xD;&#xA;The game said something like &quot;Congratulations, you've done everything there is to do!&quot;... But knowing Nintendo, I am skeptical. **Without spoiling it**, is there anything left for me to do, or have I really maxed out the game? (If there is some hidden thing to do, a hint would be much more appreciated than a direct explanation of what the hidden thing is)&#xD;&#xA;&#xD;&#xA;FYI, My save game icon does have 5 stars on it." />
  <row Id="20825" PostHistoryTypeId="1" PostId="8840" RevisionGUID="7bce0bc3-8c6e-4191-b346-3a83d6bf7b0a" CreationDate="2010-10-12T16:42:22.973" UserId="2252" Text="Is the end of New Super Mario Bros Wii really the end?" />
  <row Id="20826" PostHistoryTypeId="3" PostId="8840" RevisionGUID="7bce0bc3-8c6e-4191-b346-3a83d6bf7b0a" CreationDate="2010-10-12T16:42:22.973" UserId="2252" Text="&lt;new-super-mario-bros-wii&gt;&lt;post-completion&gt;" />
  <row Id="20827" PostHistoryTypeId="2" PostId="8841" RevisionGUID="1ff14f98-bedb-4ba0-85ee-c2b27cf3a14d" CreationDate="2010-10-12T16:51:33.327" UserId="336" Text="Nope. 5 stars is the maximum. You've really done everything! Congratulations!&#xD;&#xA;&#xD;&#xA;Technically, I suppose you could go and buy all the videos now, but you don't get anything from viewing them all." />
  <row Id="20828" PostHistoryTypeId="5" PostId="8829" RevisionGUID="a3368275-6648-4f18-b8d7-8459750df980" CreationDate="2010-10-12T16:57:38.067" UserId="1485" Comment="deleted 2180 characters in body" Text="I've changed the approach of my answer, instead of trying to &quot;solve&quot; for a best number of cities in all situations (which isn't possibly due to the number of factors) I'll provide a situational way to decide if adding a new city is a good idea. &#xD;&#xA;&#xD;&#xA;I'm just editing the question to show how, expect an update soon!&#xD;&#xA;" />
  <row Id="20829" PostHistoryTypeId="5" PostId="8829" RevisionGUID="9a919d23-0f6b-43cf-a9b3-2ffd99fb6217" CreationDate="2010-10-12T17:28:29.937" UserId="1485" Comment="added 1722 characters in body" Text="I've changed the approach of my answer, instead of trying to &quot;solve&quot; for a best number of cities in all situations (which isn't possibly due to the number of factors) **I'll provide a situational way to decide if adding a new city is a good idea**. &#xD;&#xA;&#xD;&#xA;The first step is to work out the **base policy cost** = `b`, for this you need:  &#xD;&#xA;the **current policy cost** = `p`  &#xD;&#xA;and the **number of cities** = `n`.&#xD;&#xA;&#xD;&#xA;    we know that  p = ((0.3 * n) + 0.7) * b&#xD;&#xA;&#xD;&#xA;    this implies  b = p / ((0.3 * n) + 0.7)&#xD;&#xA;&#xD;&#xA;Now work out what the **new policy cost** = `q` will be:&#xD;&#xA;&#xD;&#xA;    q =  roundUpToNearestMultipleOf5( ((0.3 * (n + 1)) + 0.7) * b )&#xD;&#xA;&#xD;&#xA;We need to know the **current turns to policy** = `t` are left to go, the game will tell you this if necessary, but to calculate we need:  &#xD;&#xA;the **current rate of culture** = `r`  &#xD;&#xA;and the **currently collected culture** = `c`&#xD;&#xA;&#xD;&#xA;    t = ceiling( (p-c) / r );&#xD;&#xA;&#xD;&#xA;Now work out the **required rate of culture** = `R` with the **new policy cost** to avoid any slow down:&#xD;&#xA;&#xD;&#xA;    R = ceiling( (q-c) / t );&#xD;&#xA;&#xD;&#xA;And finally you can work out the **required culture from your new city** `a`:&#xD;&#xA;&#xD;&#xA;    a = R - r;&#xD;&#xA;&#xD;&#xA;This can be put together into one formula - I'll do that later - but first here's an update using the real live data from my current game (I've had to start Civ to get them and am Alt-tabbed out the game as I type this).&#xD;&#xA;&#xD;&#xA;##Inputs&#xD;&#xA;`p` = 1490  &#xD;&#xA;`n` = 5  &#xD;&#xA;`r` = 126  &#xD;&#xA;`c` = 785  &#xD;&#xA;&#xD;&#xA;##Calculated Values (calculations omitted to save space!)&#xD;&#xA;`b` = 677.2727 *(Odd value, but I'm not on the middle difficultly and have the -33% policy cost policy)*   &#xD;&#xA;`q` = 1695     *(Checked this by getting a settler to found, and it's right)*&#xD;&#xA;`t` = 6  &#xD;&#xA;`R` = 152  &#xD;&#xA;`a` = 26  &#xD;&#xA;&#xD;&#xA;So, if I added a new city I'd need it to generate **26 per turn** to avoid slowing down my next social policy! That's unlikely to happen, so adding a new city right now would be a bad idea - I'm probably better to wait 6 turns for the next policy and build the city then when the difference between `p` and `c` is maximized." />
  <row Id="20830" PostHistoryTypeId="5" PostId="8829" RevisionGUID="d5b9549a-be9a-447c-9e6c-c1ba438cbae6" CreationDate="2010-10-12T17:41:36.457" UserId="1485" Comment="added 553 characters in body; added 156 characters in body; added 105 characters in body" Text="I've changed the approach of my answer, instead of trying to &quot;solve&quot; for a best number of cities in all situations (which isn't possible due to the number of factors) **I'll provide a situational way to decide if adding a new city is a good idea**, which will account for any wonders / policies / leader traits / specialists / city states / etc as well. &#xD;&#xA;&#xD;&#xA;The first step is to work out the **base policy cost** = `b`, for this you need:  &#xD;&#xA;the **current policy cost** = `p`  &#xD;&#xA;and the **number of cities** = `n`.&#xD;&#xA;&#xD;&#xA;    we know that  p = ((0.3 * n) + 0.7) * b&#xD;&#xA;&#xD;&#xA;    this implies  b = p / ((0.3 * n) + 0.7)&#xD;&#xA;&#xD;&#xA;Now work out what the **new policy cost** = `q` will be:&#xD;&#xA;&#xD;&#xA;    q =  roundUpToNearestMultipleOf5( ((0.3 * (n + 1)) + 0.7) * b )&#xD;&#xA;&#xD;&#xA;We need to know the **current turns to policy** = `t` are left to go, the game will tell you this if necessary, but to calculate we need:  &#xD;&#xA;the **current rate of culture** = `r`  &#xD;&#xA;and the **currently collected culture** = `c`&#xD;&#xA;&#xD;&#xA;    t = ceiling( (p-c) / r );&#xD;&#xA;&#xD;&#xA;Now work out the **required rate of culture** = `R` with the **new policy cost** to avoid any slow down:&#xD;&#xA;&#xD;&#xA;    R = ceiling( (q-c) / t );&#xD;&#xA;&#xD;&#xA;And finally you can work out the **required culture from your new city** `a`:&#xD;&#xA;&#xD;&#xA;    a = R - r;&#xD;&#xA;&#xD;&#xA;#Worked Example&#xD;&#xA;Here's an update using the real live data from my current game (I've had to start Civ to get them and am Alt-tabbed out the game as I type this).&#xD;&#xA;&#xD;&#xA;###Inputs&#xD;&#xA;`p` = 1490  &#xD;&#xA;`n` = 5  &#xD;&#xA;`r` = 126  &#xD;&#xA;`c` = 785  &#xD;&#xA;&#xD;&#xA;###Calculated Values (calculations omitted to save space!)&#xD;&#xA;`b` = 677.2727 *(Odd value, but I'm not on the middle difficultly and have the -33% policy cost policy)*   &#xD;&#xA;`q` = 1695     *(Checked this by getting a settler to found, and it's right)*&#xD;&#xA;`t` = 6  &#xD;&#xA;`R` = 152  &#xD;&#xA;`a` = 26  &#xD;&#xA;&#xD;&#xA;So, if I added a new city I'd need it to generate **26 per turn** to avoid slowing down my next social policy! That's unlikely to happen, so adding a new city right now would be a bad idea - I'm probably better to wait 6 turns for the next policy and build the city then when the difference between `p` and `c` is maximized.&#xD;&#xA;&#xD;&#xA;#Final Result&#xD;&#xA;Here's the single combined formula. Please excuse poorly made Unicode formula, but the ceiling and rounding requirements prevent it getting neater, uses just the four inputs already defined.&#xD;&#xA;&#xD;&#xA;                /             / p(0.3n + 1) \        \&#xD;&#xA;                |  roundUpTo5 | ——————————— |  -  c  |&#xD;&#xA;                |             \ 0.3n + 0.7  /        |&#xD;&#xA;    a = ceiling |  ————————————————————————————————  |&#xD;&#xA;                |                  / p - c \         |&#xD;&#xA;                |          ceiling | ————— |         |&#xD;&#xA;                \                  \   r   /         /&#xD;&#xA;&#xD;&#xA;So, the question is then simple:  &#xD;&#xA;If I build/annex a new city, can I very quickly produce an extra `a` culture per turn to prevent slowing down my progress?" />
  <row Id="20831" PostHistoryTypeId="2" PostId="8842" RevisionGUID="bd7f33c9-f120-43e2-bb67-6a955bfbe522" CreationDate="2010-10-12T17:43:26.550" UserId="2578" Text="I tried reading [the minecraftwiki page on the subject][1], but without an understanding of precisely how the torches work, none of it makes sense.  I have a lot of questions, so even an article explaining only a few of the answers would be helpful.&#xD;&#xA;&#xD;&#xA;* How is it possible for the torches to work as both input and output to a circuit?&#xD;&#xA;* What if two torches are both acting as output to the same redstone-wire?&#xD;&#xA;* What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&#xD;&#xA;* Is there a practical difference between torches on the ground and torches on the wall?&#xD;&#xA;* When people talk about *'the redstone-torch's block'* (ex. wires only carry power 15 blocks from the *source block*), do they mean the block the torch is *attached to*, or the block of space the torch is *occupying*?&#xD;&#xA;* How do I read the diagrams on the [minecraftwiki page][1]?&#xD;&#xA;&#xD;&#xA;Thanks for any help understanding all of this!&#xD;&#xA;&#xD;&#xA; [1]: http://minecraftwiki.net/wiki/Redstone_circuits" />
  <row Id="20832" PostHistoryTypeId="1" PostId="8842" RevisionGUID="bd7f33c9-f120-43e2-bb67-6a955bfbe522" CreationDate="2010-10-12T17:43:26.550" UserId="2578" Text="How do redstone torches (circuits) work in Minecraft?" />
  <row Id="20833" PostHistoryTypeId="3" PostId="8842" RevisionGUID="bd7f33c9-f120-43e2-bb67-6a955bfbe522" CreationDate="2010-10-12T17:43:26.550" UserId="2578" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="20834" PostHistoryTypeId="2" PostId="8843" RevisionGUID="0d6ab265-fe4c-4305-b6d9-269b725abbce" CreationDate="2010-10-12T17:49:20.847" UserId="2888" Text="A Tale in the Desert and Wurm Online.&#xD;&#xA;" />
  <row Id="20835" PostHistoryTypeId="2" PostId="8844" RevisionGUID="4a128d6e-34d4-41bc-8251-32bd8b360b73" CreationDate="2010-10-12T18:01:43.160" UserId="4082" Text="&gt;How is it possible for the torches to work as both input and output to a circuit?&#xD;&#xA;&#xD;&#xA;Watch [this](http://www.youtube.com/watch?v=0v5cAFYouWY&amp;feature=player_embedded)&#xD;&#xA;&#xD;&#xA;&gt;What if two torches are both acting as output to the same redstone-wire?&#xD;&#xA;&#xD;&#xA;The wire will be on if either torch is on. Note that actually achieveing this requires a T-junction because redstone wire needs to point in the direction of any sources or sinks.&#xD;&#xA;&#xD;&#xA;&gt;What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&#xD;&#xA;&#xD;&#xA;Isn't that the same question? :P&#xD;&#xA;&#xD;&#xA;&gt;Is there a practical difference between torches on the ground and torches on the wall?&#xD;&#xA;&#xD;&#xA;See the video.&#xD;&#xA;&#xD;&#xA;&gt;the redstone-torch's block' (ex. wires only carry power 15 blocks from the source block), do they mean the block the torch is attached to, or the block of space the torch is occupying?&#xD;&#xA;&#xD;&#xA;Neither. They mean number of blocks of redstone wire. I.e. the initial redstone powered by the torch is the first one off your 15 counter.&#xD;&#xA;&#xD;&#xA;&gt;How do I read the diagrams on the minecraftwiki page?&#xD;&#xA;&#xD;&#xA;No idea. Sorry :(" />
  <row Id="20836" PostHistoryTypeId="2" PostId="8845" RevisionGUID="910b3513-7889-4be4-8ff3-f58d370142d8" CreationDate="2010-10-12T18:05:41.247" UserId="311" Text="I currently have a Civ 5 game where I was aiming for a diplomatic victory. 'Unfortunately' throughout the game some civilisations may have fallen at my hand, city states too, with the end result of one competing civ and 3 allied city states. What this means is there is only a possible 6 votes for me. Is it possible to still win somehow?&#xD;&#xA;&#xD;&#xA;Even if it was possible to make the remaining civ vote for me I would not win.&#xD;&#xA;I heard if you attacked a city which was taken from another civ, you can give it back to them and bring them back into the game. Unfortunately it looks like I can't do this with any of the cities.&#xD;&#xA;&#xD;&#xA;Victory screen says:&#xD;&#xA;Votes for you: 5&#xD;&#xA;Total Available Diplomatic Votes: 6&#xD;&#xA;Votes Needed for Diplomatic Victory: 9&#xD;&#xA;&#xD;&#xA;Is there any way I can still win this game with a Diplomatic Victory?" />
  <row Id="20837" PostHistoryTypeId="1" PostId="8845" RevisionGUID="910b3513-7889-4be4-8ff3-f58d370142d8" CreationDate="2010-10-12T18:05:41.247" UserId="311" Text="Civ 5 Diplomatic Victory possible with defeated civs?" />
  <row Id="20838" PostHistoryTypeId="3" PostId="8845" RevisionGUID="910b3513-7889-4be4-8ff3-f58d370142d8" CreationDate="2010-10-12T18:05:41.247" UserId="311" Text="&lt;civilization-5&gt;" />
  <row Id="20839" PostHistoryTypeId="2" PostId="8846" RevisionGUID="bc3cdf43-6ec6-4eeb-b92b-680c90df5842" CreationDate="2010-10-12T18:05:44.380" UserId="2974" Text="This is quite a broad question, but here are some of the more mainstream answers whose status may have changed since this question was originally asked:&#xD;&#xA;&#xD;&#xA;* [EverQuest II][1] has a free to play mode, but it is heavily restricted from what you can do with a subscription account.  Of course, it also has a store you can buy things for real money, including the ability to play as certain races.&#xD;&#xA;* [Dungeons &amp; Dragons Online][2] is free to play and has a store to buy in-game items.&#xD;&#xA;* [Lord of the Rings Online][3] is free to play with with LOTRO store.  The difference here is that it's possible to earn Turbine Points (the game store's currency) in game in addition to buying said points for real money.  &#xD;&#xA;Having said that, LOTRO's free accounts are more limited than their VIP accounts.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.everquest2.com/&#xD;&#xA;  [2]: http://www.ddo.com/&#xD;&#xA;  [3]: http://www.lotro.com/" />
  <row Id="20840" PostHistoryTypeId="2" PostId="8847" RevisionGUID="48d8ef7c-c472-4fbe-9f24-f77ad52047d7" CreationDate="2010-10-12T18:07:47.193" UserId="3129" Text="Re: The Diagrams on the MinecraftWiki page:&#xD;&#xA;&#xD;&#xA;They were created with [MCRedstoneSim][1], a simple tool for planning and experimenting with Redstone Circuit Logic outside of Minecraft. They are basically simplified top-down views of an ingame circuit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=17924" />
  <row Id="20841" PostHistoryTypeId="2" PostId="8848" RevisionGUID="7ce7cec3-a7a6-4ceb-907a-0e3435ef78e1" CreationDate="2010-10-12T18:10:58.313" UserId="29" Text="Adam has ordered me to investigate Sector 1, and after leaving the Breeding Room (after the cutscene) the door locks after me.&#xD;&#xA;&#xD;&#xA;The main route has been blocked by a blast shield BEHIND a door, for which I need Super Missiles, but Adam hasn't authorized them yet. How do I continue? There is nothing in the hallway, and in the control room nearby, there was an enemy in a pod which I shot." />
  <row Id="20842" PostHistoryTypeId="1" PostId="8848" RevisionGUID="7ce7cec3-a7a6-4ceb-907a-0e3435ef78e1" CreationDate="2010-10-12T18:10:58.313" UserId="29" Text="How to continue after the breeding room?" />
  <row Id="20843" PostHistoryTypeId="3" PostId="8848" RevisionGUID="7ce7cec3-a7a6-4ceb-907a-0e3435ef78e1" CreationDate="2010-10-12T18:10:58.313" UserId="29" Text="&lt;metroid-other-m&gt;" />
  <row Id="20844" PostHistoryTypeId="2" PostId="8849" RevisionGUID="70347412-6c2a-4cd2-8f95-6abf183071fa" CreationDate="2010-10-12T18:17:13.030" UserId="2341" Text="Well, there is *one* thing.  You can make the stars on your save file sparkle by never having a Super Guide appear (the green box that rings like a doorbell if you fail to pass a level within 8 attemps).  &#xD;&#xA;&#xD;&#xA;Once it appears, you have to start over from the last point you saved to earn the sparkly stars.  In your case, you'd probably have to re-beat the game." />
  <row Id="20845" PostHistoryTypeId="5" PostId="8829" RevisionGUID="08ce36eb-1493-428d-b856-4e365978273f" CreationDate="2010-10-12T18:40:39.837" UserId="1485" Comment="added 604 characters in body" Text="I've changed the approach of my answer, instead of trying to &quot;solve&quot; for a best number of cities in all situations (which isn't possible due to the number of factors) **I'll provide a situational way to decide if adding a new city is a good idea**, which will account for any wonders / policies / leader traits / specialists / city states / etc as well. &#xD;&#xA;&#xD;&#xA;#First Point&#xD;&#xA;Counter intuitively the extra culture you need for an *entire* social policy actually increases by a *smaller* margin if you have lots of cities:&#xD;&#xA;&#xD;&#xA;    Cities   CostMulti    Change from Previous&#xD;&#xA;    1          100%         -&#xD;&#xA;    2          130%         +30%&#xD;&#xA;    3          160%         +23.08%&#xD;&#xA;    4          190%         +18.75%&#xD;&#xA;    5          220%         +15.79%&#xD;&#xA;    6          250%         +13.63%&#xD;&#xA;    7          280%         +12%&#xD;&#xA;    8          310%         +10.71%&#xD;&#xA;    9          340%         +9.68%&#xD;&#xA;    10         370%         +8.82%&#xD;&#xA;    et cetra&#xD;&#xA;&#xD;&#xA;#The Calculation&#xD;&#xA;The first step is to work out the **base policy cost** = `b`, for this you need:  &#xD;&#xA;the **current policy cost** = `p`  &#xD;&#xA;and the **number of cities** = `n`.&#xD;&#xA;&#xD;&#xA;    we know that    p = ((0.3 * n) + 0.7) * b&#xD;&#xA;&#xD;&#xA;    this implies    b = p / ((0.3 * n) + 0.7)&#xD;&#xA;&#xD;&#xA;Now work out what the **new policy cost** = `q` will be:&#xD;&#xA;&#xD;&#xA;    q =  roundUpToNearestMultipleOf5( ((0.3 * (n + 1)) + 0.7) * b)&#xD;&#xA;&#xD;&#xA;We need to know the **current turns to policy** = `t` are left to go, the game will tell you this if necessary, but to calculate we need:  &#xD;&#xA;the **current rate of culture** = `r`  &#xD;&#xA;and the **currently collected culture** = `c`&#xD;&#xA;&#xD;&#xA;    t = ceiling( (p-c) / r );&#xD;&#xA;&#xD;&#xA;Now work out the **required rate of culture** = `R` with the **new policy cost** to avoid any slow down:&#xD;&#xA;&#xD;&#xA;    R = ceiling( (q-c) / t );&#xD;&#xA;&#xD;&#xA;And finally you can work out the **required culture from your new city** `a`:&#xD;&#xA;&#xD;&#xA;    a = R - r;&#xD;&#xA;&#xD;&#xA;#Worked Example&#xD;&#xA;Here's an update using the real live data from my current game (I've had to start Civ to get them and am Alt-tabbed out the game as I type this).&#xD;&#xA;&#xD;&#xA;###Inputs&#xD;&#xA;`p` = 1490  &#xD;&#xA;`n` = 5  &#xD;&#xA;`r` = 126  &#xD;&#xA;`c` = 785  &#xD;&#xA;&#xD;&#xA;###Calculated Values (calculations omitted to save space!)&#xD;&#xA;`b` = 677.2727 *(Odd value, but I'm not on the middle difficultly and have the -33% policy cost policy)*   &#xD;&#xA;`q` = 1695     *(Checked this by getting a settler to found, and it's right)*&#xD;&#xA;`t` = 6  &#xD;&#xA;`R` = 152  &#xD;&#xA;`a` = 26  &#xD;&#xA;&#xD;&#xA;So, if I added a new city I'd need it to generate **26 per turn** to avoid slowing down my next social policy! That's unlikely to happen, so adding a new city right now would be a bad idea - I'm probably better to wait 6 turns for the next policy and build the city then when the difference between `p` and `c` is maximized.&#xD;&#xA;&#xD;&#xA;#Final Result&#xD;&#xA;Here's the single combined formula. Please excuse poorly made Unicode formula, but the ceiling and rounding requirements prevent it getting neater, uses just the four inputs already defined.&#xD;&#xA;&#xD;&#xA;                /             / p(0.3n + 1) \        \&#xD;&#xA;                |  roundUpTo5 | ——————————— |  -  c  |&#xD;&#xA;                |             \ 0.3n + 0.7  /        |&#xD;&#xA;    a = ceiling |  ————————————————————————————————  |&#xD;&#xA;                |                  / p - c \         |&#xD;&#xA;                |          ceiling | ————— |         |&#xD;&#xA;                \                  \   r   /         /&#xD;&#xA;&#xD;&#xA;So, the question is then simple:  &#xD;&#xA;If I build/annex a new city, can I very quickly produce an extra `a` culture per turn to prevent slowing down my progress?" />
  <row Id="20846" PostHistoryTypeId="5" PostId="6151" RevisionGUID="551491f0-e69f-428e-b4e4-41aa903c338e" CreationDate="2010-10-12T19:26:34.830" UserId="429" Comment="Add This Old House and Outcast Collection Agent" Text="__Scrap Metal__&#xD;&#xA;&#xD;&#xA;- Walter, water filtration tech&#xD;&#xA;- Megaton&#xD;&#xA;- 10 caps/piece&#xD;&#xA;- Available after fixing the three leaky pipes around Megaton&#xD;&#xA;&#xD;&#xA;__Scrap Metal 2__&#xD;&#xA;&#xD;&#xA;- [This Old House][1]&#xD;&#xA;- Winthrop in the Underworld at the Museum of History&#xD;&#xA;- 5 pieces of scrap metal to exchange for 1 stimpak, 1 rad away, or 1 rad-X&#xD;&#xA;&#xD;&#xA;__Pre-War Books__&#xD;&#xA;&#xD;&#xA;- Yearling, scribe&#xD;&#xA;- Arlington Library&#xD;&#xA;- 100 caps/piece&#xD;&#xA;- Available after reaching the library&#xD;&#xA;&#xD;&#xA;__Sugar Bombs__&#xD;&#xA;&#xD;&#xA;- Murphy, chem cooker&#xD;&#xA;- Northwest Seneca Metro&#xD;&#xA;- 15 caps/piece normally, 30 after passing a speech check; also access to Ultrajet&#xD;&#xA;- Available after reaching the Metro station&#xD;&#xA;&#xD;&#xA;__Cameras__&#xD;&#xA;&#xD;&#xA;- Rothchild, scribe&#xD;&#xA;- Citadel Laboratory&#xD;&#xA;- 100 caps/piece and 25 exp/piece&#xD;&#xA;- Available after completing _Who Dares Wins_, the last Broken Steel quest&#xD;&#xA;&#xD;&#xA;__Various__&#xD;&#xA;&#xD;&#xA;- [The Outcast Collection Agent][2]&#xD;&#xA;- Protector Casdin at Fort Independence&#xD;&#xA;- Scrap Metal&#xD;&#xA;- Various weapons and armour&#xD;&#xA;- Produces:&#xD;&#xA;    *  5.56mm ammunition&#xD;&#xA;    * Frag grenades&#xD;&#xA;    * Rad away&#xD;&#xA;    * Stimpaks &#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/This_Old_House&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/The_Outcast_Collection_Agent" />
  <row Id="20847" PostHistoryTypeId="2" PostId="8850" RevisionGUID="a04002fc-a13b-4edf-ab00-eac85c053c62" CreationDate="2010-10-12T19:27:06.560" UserId="1770" Text="**First off, its all about play style. The best faction is the one that best matches you! For example, if you like aerial units, the United Kingdom is the way to go.**&#xD;&#xA;&#xD;&#xA; I will try my best to match RUSE factions with other factions from other strategy games to draw similarities. Please note I do not consider this a great answer but unlike Starcraft 2 which has three races, Ruse has 6 which makes strategy more player dependent. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##United States##&#xD;&#xA;&#xD;&#xA;&gt; Balance. The US military has a unit&#xD;&#xA;&gt; for every purpose, but doesn't excel&#xD;&#xA;&gt; with any given unit type. The US have&#xD;&#xA;&gt; average units and a high productivity&#xD;&#xA;&gt; thus &quot;strength in numbers&quot; is an&#xD;&#xA;&gt; advisable method of attack.&#xD;&#xA;&#xD;&#xA;Think Terran from Starcraft or Orange Star from Advance Wars.&#xD;&#xA;&#xD;&#xA;##Germany##&#xD;&#xA;&#xD;&#xA;&gt; Quality Equipment. Though expensive to&#xD;&#xA;&gt; build, Germany's units are much more&#xD;&#xA;&gt; effective than those of other&#xD;&#xA;&gt; factions, with the exception of aerial&#xD;&#xA;&gt; units. Their artillery is also very&#xD;&#xA;&gt; accurate, but have shorter range as a&#xD;&#xA;&gt; result. Germany has many researchable&#xD;&#xA;&gt; and powerful units but they are quite&#xD;&#xA;&gt; expensive so tactics must be used to&#xD;&#xA;&gt; prevent the destruction of units&#xD;&#xA;&#xD;&#xA;Think Protoss from Starcraft or Yellow Comment from Advance Wars&#xD;&#xA;&#xD;&#xA;##French##&#xD;&#xA;&#xD;&#xA;&gt; Defensive. Though their offensive&#xD;&#xA;&gt; capabilities are sub-par, they are&#xD;&#xA;&gt; well-equipped to resist enemy attacks,&#xD;&#xA;&gt; and require the least research to&#xD;&#xA;&gt; field their advanced units. They also&#xD;&#xA;&gt; have strong defensive bunkers from the&#xD;&#xA;&gt; get-go, recon units from their armor&#xD;&#xA;&gt; factory, but very weak aerial units&#xD;&#xA;&#xD;&#xA;Think Kanbei (Yellow Comet) from Advance Wars&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##United Kingdom##&#xD;&#xA;&#xD;&#xA;&gt; Air Superiority. The UK has the best&#xD;&#xA;&gt; air units of the six factions, but&#xD;&#xA;&gt; have the second-worst tanks in the&#xD;&#xA;&gt; game (just ahead of Italy; see below)&#xD;&#xA;&gt; The British have unique Recon bunkers&#xD;&#xA;&gt; which extends their effective defense&#xD;&#xA;&gt; perimeter&#xD;&#xA;&#xD;&#xA;Think Eagle (Green Earth) from Advance Wars&#xD;&#xA;&#xD;&#xA;##U.S.S.R##&#xD;&#xA;&#xD;&#xA;&gt; Strength. Powerful, slow-building&#xD;&#xA;&gt; tanks and artillery make up the&#xD;&#xA;&gt; majority of the Soviet war machine.&#xD;&#xA;&gt; The artillery is less accurate, but&#xD;&#xA;&gt; has much further range. Likewise,&#xD;&#xA;&gt; their bombers are slower, but carry a&#xD;&#xA;&gt; larger payload&#xD;&#xA;&#xD;&#xA;Think Grit (Blue Moon) from Advance Wars...kinda&#xD;&#xA;&#xD;&#xA;##Italy##&#xD;&#xA;&#xD;&#xA;&gt; Speed/Superior Numbers. Italian units&#xD;&#xA;&gt; are weak, but cheap to build, take&#xD;&#xA;&gt; almost no time to construct, and are&#xD;&#xA;&gt; much faster than equivalent units from&#xD;&#xA;&gt; opposing factions. The Italian war&#xD;&#xA;&gt; machine relies almost completely on&#xD;&#xA;&gt; maneuverability and superior numbers.&#xD;&#xA;&#xD;&#xA;Think Zerg from Starcraft, Colin (Blue Moon) from Advance Wars, or any faction that emphasis micro over macro&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;NOTE:: All quotes referenced from [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ruse.wikia.com/wiki/Factions" />
  <row Id="20848" PostHistoryTypeId="2" PostId="8851" RevisionGUID="104a798d-9ef9-484a-bc3f-4f14f2f6eb1e" CreationDate="2010-10-12T19:27:58.770" UserId="2974" Text="I don't recall exactly, but it was one of the following ways to get out, from most to least likely.&#xD;&#xA;&#xD;&#xA;1. A morph ball tube you can grab near the blast shield.  You may need to blow open a hatch over it first using missiles first.&#xD;&#xA;&#xD;&#xA;2. A secret passage in the control room under the pod the creature was in.&#xD;&#xA;&#xD;&#xA;3. A secret passage near the bottom of the staircase in the Blast Shield room.&#xD;&#xA;&#xD;&#xA;4. Wall jump in the Blast Shield room.&#xD;&#xA;&#xD;&#xA;5. A secret passage in the hallway... although I think that was the hallway on your way into the Breeding Room.&#xD;&#xA;&#xD;&#xA;The reason I list this many is these techniques are used in various places in the game, and I don't recall which one this area used." />
  <row Id="20849" PostHistoryTypeId="2" PostId="8852" RevisionGUID="4bdbe738-aa8f-4b72-a487-8769d0adff35" CreationDate="2010-10-12T19:36:39.800" UserId="558" Text="Bob's Minecraft Tutorial linked by Billy ONeal is a useful resource, but I'll try to put the basics into words.&#xD;&#xA;&#xD;&#xA;&gt; How is it possible for the torches to&#xD;&#xA;&gt; work as both input and output to a&#xD;&#xA;&gt; circuit?&#xD;&#xA;&gt;&#xD;&#xA;&gt; Is there a practical difference between torches on the ground and torches on the wall?&#xD;&#xA;&#xD;&#xA;Depending on where the torch is placed, neighboring blocks will be inputs or outputs, but each neighboring block is EITHER an input or an output - no blocks are both.&#xD;&#xA;&#xD;&#xA; - A torch on the ground (in other words, on top of a block) outputs power in the 4 cardinal directions, and also outputs power to any block in the air above it.&#xD;&#xA; - That torch will only accept input from the level below it, so input wires must run straight into the block the torch is sitting on.&#xD;&#xA;&#xD;&#xA;To summarize, torches on the ground output to their level and input from the level below.&#xD;&#xA;&#xD;&#xA; - A torch on a wall (in other words, on the side of a block) outputs power in only 3 directions (it doesn't output back into the block it's mounted on).&#xD;&#xA; - That torch will accept input from the top of the block it's mounted to, and from the other 3 sides of the block it's mounted to.&#xD;&#xA;&#xD;&#xA;In summary, torches on a wall output onto the ground and take input through the wall block.&#xD;&#xA;&#xD;&#xA;&gt; What if two torches are both acting as output to the same redstone-wire?&#xD;&#xA;&gt; What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&#xD;&#xA;&#xD;&#xA;This has been answered elsewhere, but it's just like electrical wiring.  If any power source hooked up to that wire is on, the wire will be lit up.&#xD;&#xA;&#xD;&#xA;&gt; How do I read the diagrams on the minecraftwiki page?&#xD;&#xA;&#xD;&#xA;Again, I'll try to break down the basics:&#xD;&#xA;&#xD;&#xA; - White squares are just air, nothing special&#xD;&#xA; - Yellow squares are blocks&#xD;&#xA; - Dark yellow squares are blocks a level below (that is, they're an abbreviation for &quot;white on this level, yellow below&quot;)&#xD;&#xA; - Grey squares are blocks on the current level with other items a level below&#xD;&#xA;&#xD;&#xA;White and yellow squares can then have these items on them:&#xD;&#xA;&#xD;&#xA; - Red lines are wires&#xD;&#xA; - Red circles are redstone torches (which may be attached to the side of a block or sitting on one)&#xD;&#xA; - Grey circles are levers&#xD;&#xA; - Small dark grey rectangles are pushbuttons&#xD;&#xA; - Large grey inset squares are pressure plates&#xD;&#xA;&#xD;&#xA;So, for example:&#xD;&#xA;&#xD;&#xA; - a red line on a yellow background is a wire on a block&#xD;&#xA; - a grey circle on a yellow background is a lever on a block&#xD;&#xA; - a red line on a grey background is a block over a wire&#xD;&#xA; - a grey circle on a grey background is a block over a lever&#xD;&#xA;&#xD;&#xA;Within the MCRedstoneSim program you can change levels and see the wiring and such on each level of the circuit, but these extended types of blocks exist so that the whole circuit can be communicated with one set of symbols and no need to show diagrams per level." />
  <row Id="20850" PostHistoryTypeId="2" PostId="8853" RevisionGUID="07bb8d58-b49a-4fe6-b4aa-683b378e5bad" CreationDate="2010-10-12T19:36:45.997" UserId="4084" Text="In Minecraft Alpha Single Player Survival, what are the specifications to create a waterfall elevator to go from the bottom of a long mine shaft to the surface?" />
  <row Id="20851" PostHistoryTypeId="1" PostId="8853" RevisionGUID="07bb8d58-b49a-4fe6-b4aa-683b378e5bad" CreationDate="2010-10-12T19:36:45.997" UserId="4084" Text="How do you create a waterfall elevator?" />
  <row Id="20852" PostHistoryTypeId="3" PostId="8853" RevisionGUID="07bb8d58-b49a-4fe6-b4aa-683b378e5bad" CreationDate="2010-10-12T19:36:45.997" UserId="4084" Text="&lt;minecraft&gt;" />
  <row Id="20853" PostHistoryTypeId="2" PostId="8854" RevisionGUID="b57f31e6-9015-4a4b-9c8c-f5795ff6ee24" CreationDate="2010-10-12T19:49:06.563" UserId="1719" Text="Boats float in water.  Essentially, all you need is a waterfall falling straight down from the top of your mine shaft to the bottom.  Then, while at the bottom, boat your way into the waterfall and watch as you rocket to the top." />
  <row Id="20854" PostHistoryTypeId="2" PostId="8855" RevisionGUID="507437ff-511d-4dba-afc0-33cb1d4f2337" CreationDate="2010-10-12T19:53:04.467" UserId="23" Text="If I understand the theory, here's how you do it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    ≋≋≋≋≋█ ← remove this - ground level&#xD;&#xA;    ██████   when ready&#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █  &#xD;&#xA;     ................................................... &#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █       █       - mine level&#xD;&#xA;    	  ███████&#xD;&#xA;&#xD;&#xA;Remove the marked block and this happens:&#xD;&#xA;&#xD;&#xA;    ≋≋≋≋≋≋~              - ground level&#xD;&#xA;    ██████≋              &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋ &#xD;&#xA;     ................................................... &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋~~~~~~█       - mine level&#xD;&#xA;    	  ███████&#xD;&#xA;&#xD;&#xA;To move up and down, swim up and down the column of water; move slightly out to breathe then continue your ascension. A boat makes this faster as Strix explains and [this video demostrates][1].&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A more sophisticated design would allow for freefalling when going down, making it safe to fling yourself down when in a hurry.&#xD;&#xA;&#xD;&#xA;     ................................................... &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋≋≋≋≋≋≋█       - mine level&#xD;&#xA;    	 █≋≋≋≋≋≋█&#xD;&#xA;    	 █≋≋≋≋≋█         - extra space to break the fall&#xD;&#xA;    	  █████&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=3o0U0G8WOXc" />
  <row Id="20855" PostHistoryTypeId="5" PostId="8852" RevisionGUID="63c3b124-26e8-4113-bd0e-0dbd98aafe9e" CreationDate="2010-10-12T19:54:11.573" UserId="558" Comment="Bolded important summaries" Text="Bob's Minecraft Tutorial linked by Billy ONeal is a useful resource, but I'll try to put the basics into words.&#xD;&#xA;&#xD;&#xA;&gt; How is it possible for the torches to&#xD;&#xA;&gt; work as both input and output to a&#xD;&#xA;&gt; circuit?&#xD;&#xA;&gt;&#xD;&#xA;&gt; Is there a practical difference between torches on the ground and torches on the wall?&#xD;&#xA;&#xD;&#xA;Depending on where the torch is placed, neighboring blocks will be inputs or outputs, but each neighboring block is EITHER an input or an output - no blocks are both.&#xD;&#xA;&#xD;&#xA; - A torch on the ground (in other words, on top of a block) outputs power in the 4 cardinal directions, and also outputs power to any block in the air above it.&#xD;&#xA; - That torch will only accept input from the level below it, so input wires must run straight into the block the torch is sitting on.&#xD;&#xA;&#xD;&#xA;To summarize, **torches on the ground output to their level and input from the level below.**&#xD;&#xA;&#xD;&#xA; - A torch on a wall (in other words, on the side of a block) outputs power in only 3 directions (it doesn't output back into the block it's mounted on).&#xD;&#xA; - That torch will accept input from the top of the block it's mounted to, and from the other 3 sides of the block it's mounted to.&#xD;&#xA;&#xD;&#xA;In summary, **torches on a wall output onto the ground and take input through the wall block.**&#xD;&#xA;&#xD;&#xA;&gt; What if two torches are both acting as output to the same redstone-wire?&#xD;&#xA;&gt; What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&#xD;&#xA;&#xD;&#xA;This has been answered elsewhere, but it's just like electrical wiring.  If any power source hooked up to that wire is on, the wire will be lit up.&#xD;&#xA;&#xD;&#xA;&gt; How do I read the diagrams on the minecraftwiki page?&#xD;&#xA;&#xD;&#xA;Again, I'll try to break down the basics:&#xD;&#xA;&#xD;&#xA; - White squares are just air, nothing special&#xD;&#xA; - Yellow squares are blocks&#xD;&#xA; - Dark yellow squares are blocks a level below (that is, they're an abbreviation for &quot;white on this level, yellow below&quot;)&#xD;&#xA; - Grey squares are blocks on the current level with other items a level below&#xD;&#xA;&#xD;&#xA;White and yellow squares can then have these items on them:&#xD;&#xA;&#xD;&#xA; - Red lines are wires&#xD;&#xA; - Red circles are redstone torches (which may be attached to the side of a block or sitting on one)&#xD;&#xA; - Grey circles are levers&#xD;&#xA; - Small dark grey rectangles are pushbuttons&#xD;&#xA; - Large grey inset squares are pressure plates&#xD;&#xA;&#xD;&#xA;So, for example:&#xD;&#xA;&#xD;&#xA; - a red line on a yellow background is a wire on a block&#xD;&#xA; - a grey circle on a yellow background is a lever on a block&#xD;&#xA; - a red line on a grey background is a block over a wire&#xD;&#xA; - a grey circle on a grey background is a block over a lever&#xD;&#xA;&#xD;&#xA;Within the MCRedstoneSim program you can change levels and see the wiring and such on each level of the circuit, but these extended types of blocks exist so that the whole circuit can be communicated with one set of symbols and no need to show diagrams per level." />
  <row Id="20856" PostHistoryTypeId="2" PostId="8856" RevisionGUID="f0125079-d8cf-4551-93b9-f1a7c761a93e" CreationDate="2010-10-12T19:56:11.863" UserId="336" Text="City States can never be razed, and get a vote in the diplomatic election.&#xD;&#xA;&#xD;&#xA;If you're trying for diplomacy, you may as well start some wars to liberate any conquered city-states (which will immediately push them to &quot;allied&quot; with you, garnering you their vote).&#xD;&#xA;&#xD;&#xA;If *you*'ve been the one conquering city states, you might be out of luck." />
  <row Id="20857" PostHistoryTypeId="5" PostId="8855" RevisionGUID="ce4eaa0e-957e-4aab-ac09-339a4e8db156" CreationDate="2010-10-12T20:02:07.300" UserId="23" Comment="deleted 52 characters in body; added 151 characters in body" Text="If I understand the theory, here's how you do it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    ≋≋≋≋≋█ ← remove this - ground level&#xD;&#xA;    ██████   when ready&#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █  &#xD;&#xA;     ................................................... &#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █       █       - mine level&#xD;&#xA;    	  ███████&#xD;&#xA;&#xD;&#xA;Remove the marked block and this happens:&#xD;&#xA;&#xD;&#xA;    ≋≋≋≋≋≋~              - ground level&#xD;&#xA;    ██████≋              &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋ &#xD;&#xA;     ................................................... &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋~~~~~~█       - mine level&#xD;&#xA;    	  ███████&#xD;&#xA;&#xD;&#xA;To move up and down, swim up and down the column of water; move slightly out to breathe then continue your ascension.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A boat makes this faster as Strix explains and [this video demostrates][1]. However, you must allow further space down to avoid crashing on the bottom:&#xD;&#xA;&#xD;&#xA;     ................................................... &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋≋≋≋≋≋≋█       - mine level&#xD;&#xA;    	 █≋≋≋≋≋≋█&#xD;&#xA;    	 █≋≋≋≋≋█         - extra space to break the fall&#xD;&#xA;    	  █████&#xD;&#xA;&#xD;&#xA;[This video][2] shows, however, that you can also climb a boat elevator by simply swimming.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=3o0U0G8WOXc&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=lOze0uBbxNA&amp;NR=1" />
  <row Id="20858" PostHistoryTypeId="2" PostId="8857" RevisionGUID="36857c01-8cda-41e1-a7d0-83a00769961a" CreationDate="2010-10-12T20:07:01.813" UserId="341" Text="If the one remaining civ has 3 city-states that they have conquered, you can liberate them to get your 3 votes.  Otherwise you can't get a Diplomatic victory after you undiplomatically crushed all those city-states. =)" />
  <row Id="20859" PostHistoryTypeId="2" PostId="8858" RevisionGUID="0a4cc286-5dd2-4f0a-abf6-bfb49e2c644d" CreationDate="2010-10-12T20:17:57.353" UserId="2045" Text="Your question has a lot of incorrect assertions.  I have a feeling you are often sending small groups of phoenix against large groups of other units, which is not a fair comparison.  The following tests, (which I encourage you to repeat as it is a great way to get a feel for how good units actually are) were done with no upgrades and no fancy micro - just a-moving both sets of units at each other.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - &quot;mutas slap around phoenixes.&quot;  **Not true.**  In my tests, 3 phoenix (which cost 450/300) handily beat 5 mutas (500/500)  In this matchup, the phoenix has the advantage of bonus damage vs light.  As a zerg I hate seeing phoenix on the board if I went muta.&#xD;&#xA;&#xD;&#xA; - &quot;vikings slap around phoenixes.&quot;  **Not true.** 5 phoenix just barely beat or lose to 5 vikings (750/500) vs (750/375)  In this matchup, the vikings don't get any bonus dmgbecause phoenix are not armored.&#xD;&#xA;&#xD;&#xA; - &quot;void rays slap around phoenixes.&quot;  **Not true** 10 phoenix easily beat 6 void rays (4 or 5 left alive) costs are 1500/1000 vs 1500/900  Note that even if the void rays were charged, phoenix are not armored, so the VR's won't get a huge bonus against them.&#xD;&#xA;&#xD;&#xA; - &quot;void rays get wrecked by vikings.&quot;  **Mostly true**  equal cost void rays will lose to vikings, unless they are pre charged, in which case the void rays can win.&#xD;&#xA;&#xD;&#xA;Phoenix being weak is not the issue here.  There is something else going on in your games that need to identify.  When you watch the replays where you think your anti air is weak, try noting the relative amounts of each unit, and whether each side has upgrades, etc." />
  <row Id="20860" PostHistoryTypeId="5" PostId="8819" RevisionGUID="b20e6e97-0951-4ccf-8562-9ad204abb27e" CreationDate="2010-10-12T20:22:17.873" UserId="14" Comment="it was *almost* perfect" Text="Since the last question was more about Void Rays I concentrated on more diverse Protoss Anti-Air&#xD;&#xA;&#xD;&#xA;##Gateway##&#xD;&#xA;&#xD;&#xA;Since Protoss strategies usually revolve around heavy gateway units, Stalkers are more or less a must in anti air confrontations.  The most important rule of Stalkers is: unless you are chasing, __never blink into battle__.  This is key, because as a tool, blink is far more effective as running away or chasing than it is as an opener.  Stalkers are a very fast unit, so the only time you should ever feel the need to blink into an enemy is when they're running away.&#xD;&#xA;&#xD;&#xA;Blinking away has two important aspects to it:&#xD;&#xA;&#xD;&#xA; - Mass Retreat&#xD;&#xA; - Moving the Front line back&#xD;&#xA;&#xD;&#xA;While retreating is often times a necessary thing, it's the latter, that makes blink such an effective tool.  When you find yourself against engaged in a battle, you'll usually notice that your vanguard (front units) take the brunt of the damage.  If you blink them away as they take damage, the damage will spread more evenly over your whole force and your Stalkers will continue to do damage from longer periods of time.&#xD;&#xA;&#xD;&#xA;##Protoss Air##&#xD;&#xA;If your build is designed around Air units there are two important things to remember:&#xD;&#xA;&#xD;&#xA; - Phoenix can shoot while they move&#xD;&#xA; - Void Rays can shoot while they move&#xD;&#xA;&#xD;&#xA;Most people don't know the second one.  The key to any Protoss air confrontation is to make it a mobile one.  This is why the speed upgrade for Void Rays is so crucial.  Now Phoenix and Void Ray have different use cases, Phoenix are effective against light, and Void Rays against armored.  Based on what your opponent is going you have to adapt.  If you're seeing Muta heavy, go Phoenix.  If you're seeing Viking/Corruptor go VR.  In a PvP its usually whoever has better macro or more upgrades who triumph... you know, unless you get High Templar&#xD;&#xA;&#xD;&#xA;##High Templar##&#xD;&#xA;Usually built out of an early 4 gate strategy, HT are one of the most powerful units in the game.  Psionic Storm [needs no introduction][1], but don't forget about Feedback.  Feedback has the unit property of being amazing against unexpected units.  Allow me to list a few:&#xD;&#xA;&#xD;&#xA; - Ghosts  (no surprise)&#xD;&#xA; - Infestors (no surprise)&#xD;&#xA; - Dropships (wait what? healing uses energy?)&#xD;&#xA; - Phoenix (how do you think they lift)&#xD;&#xA; - Ravens (as well as point defense drones)&#xD;&#xA; - Battle Cruisers (Oh yeah!)&#xD;&#xA; - Corruptors&#xD;&#xA; - Even Mothership&#xD;&#xA;&#xD;&#xA;I have definitely had games where I won with just HT/Zealot just because of how versatile this unit it.  What's more they can easily be transformed into damage soaks (Archons) to break Siege Tank of Void Ray lines.&#xD;&#xA;&#xD;&#xA;Having trouble against Mass Void Ray?  Strangely enough Psionic Storm is surprisingly effective against Void Rays.  Because of the charging nature of their attack, many players won't immediately move their Void Ray out of danger.&#xD;&#xA;&#xD;&#xA;##Conclusion##&#xD;&#xA;As always, the key to beating a PvP army often lies in doing something unexpected while your opponent is doing the expected.  Use Observers to try and retain the advantage in the game of information warfare.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1468/psionic-storms-how-exactly-do-they-work" />
  <row Id="20861" PostHistoryTypeId="5" PostId="8855" RevisionGUID="a6bb2a87-c4c8-416a-80ad-36bb5d63a8d6" CreationDate="2010-10-12T20:24:36.607" UserId="23" Comment="added 60 characters in body; added 109 characters in body" Text="If I understand the theory, here's how you do it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    ≋≋≋≋≋█ ← remove this           - ground level&#xD;&#xA;    ██████   when ready&#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █  &#xD;&#xA;     ................................................... &#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █   &#xD;&#xA;         █       █                 - mine level&#xD;&#xA;    	  ███████&#xD;&#xA;&#xD;&#xA;Remove the marked block and this happens:&#xD;&#xA;&#xD;&#xA;    ≋≋≋≋≋≋~                        - ground level&#xD;&#xA;    ██████≋              &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋ &#xD;&#xA;     ................................................... &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋~~~~~~█                 - mine level&#xD;&#xA;    	  ███████&#xD;&#xA;&#xD;&#xA;To move up and down, swim up and down the column of water; move slightly out to breathe then continue your ascension.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A boat makes this faster as [Strix explains][1] and [this video demostrates][2]. However, you must allow further space down to avoid crashing on the bottom:&#xD;&#xA;&#xD;&#xA;     ................................................... &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋  &#xD;&#xA;         █≋≋≋≋≋≋≋█                 - mine level&#xD;&#xA;    	 █≋≋≋≋≋≋█&#xD;&#xA;    	 █≋≋≋≋≋█                   - extra space to break the fall&#xD;&#xA;    	  █████&#xD;&#xA;&#xD;&#xA;[This video][3] shows, however, that you can also climb a boat elevator by simply swimming.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8853/how-do-you-create-a-waterfall-elevator/8854#8854&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=3o0U0G8WOXc&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=lOze0uBbxNA&amp;NR=1" />
  <row Id="20862" PostHistoryTypeId="2" PostId="8859" RevisionGUID="5f66fea8-013e-4692-8c04-831880a22f34" CreationDate="2010-10-12T20:26:42.543" UserId="1070" Text="I originally built a nice fortification just up the hill from my spawn point for convenience (yes, I do die every once in a while), but now that I've used [efficient mining][1] to clear out a good chunk of the adminite-level directly below I need to move to a new base so I can start fresh. This means surface exploration!&#xD;&#xA;&#xD;&#xA;Basing myself somewhere far away from my spawn point seems pretty dangerous. It could easily take me five minutes to walk back to a remote base/death if I was far enough away - that is, if I could find it. Even longer if it is dark out when I respawn.&#xD;&#xA;&#xD;&#xA;How can I explore the surface safely? This may include keeping track of my location, speed of travel and, of course, maximizing awesome scenery.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy" />
  <row Id="20863" PostHistoryTypeId="1" PostId="8859" RevisionGUID="5f66fea8-013e-4692-8c04-831880a22f34" CreationDate="2010-10-12T20:26:42.543" UserId="1070" Text="How can I safely explore far away from my spawn point?" />
  <row Id="20864" PostHistoryTypeId="3" PostId="8859" RevisionGUID="5f66fea8-013e-4692-8c04-831880a22f34" CreationDate="2010-10-12T20:26:42.543" UserId="1070" Text="&lt;strategy&gt;&lt;minecraft&gt;" />
  <row Id="20865" PostHistoryTypeId="2" PostId="8860" RevisionGUID="34e5a18f-49b7-42b3-83be-6cd6f45578e0" CreationDate="2010-10-12T20:35:42.740" UserId="2578" Text="Well, you could build a minecart system to go to/from your spawn to wherever you want to go - using [boosters](http://www.youtube.com/watch?v=gPls6LXlkGI) you can keep your cart going as long as you want.&#xD;&#xA;&#xD;&#xA;If you do get lost exploring, building a [compass](http://minecraftwiki.net/wiki/Compass) will point you back to your spawn.&#xD;&#xA;&#xD;&#xA;Finally, as a bit of an aside, this will be much easier in a few weeks, since Notch is adding fast-travel in [the halloween update](http://minecraft.net/boo/):&#xD;&#xA;&gt; **Explore a scary new realm!**  &#xD;&#xA;&gt; A brand new hell world for fast travel.  Portal in, move ten meters, portal out, and you're hundreds of meters away!" />
  <row Id="20866" PostHistoryTypeId="2" PostId="8861" RevisionGUID="5de41aa6-96a8-4d8b-9dd4-d30947587c46" CreationDate="2010-10-12T20:35:54.760" UserId="13" Text="You could &quot;plant&quot; incongruous blocks at intervals along your path. So if you're travelling across grass lay down a pattern of sand blocks every so often. On a beach put down earth.&#xD;&#xA;&#xD;&#xA;Another approach could be to make a set of signs and position those, with suitable text, at intervals along your path.&#xD;&#xA;&#xD;&#xA;If you are worried about travelling at night try a line of torches to act as street lights. Though I did read somewhere that in a future update torches will burn out." />
  <row Id="20867" PostHistoryTypeId="2" PostId="8862" RevisionGUID="c55d2621-4979-425f-b553-842bb0387c7c" CreationDate="2010-10-12T20:36:00.347" UserId="3131" Text="there's a FANTASTIC team strategy detailed here:&#xD;&#xA;http://blip.tv/file/4234538&#xD;&#xA;&#xD;&#xA;I believe that's the entire answer to your question." />
  <row Id="20868" PostHistoryTypeId="2" PostId="8863" RevisionGUID="2e262ecd-03b8-4d25-9971-b7576a60dee7" CreationDate="2010-10-12T20:39:36.990" UserId="1719" Text="When I explore, I make sure that I move in a straight line in a cardinal direction on my first trip.  I make markers as I go with cobblestone and torches indicating the direction of home.  As long as you can keep some kind of marker in sight, you will have no problem finding your way back home.&#xD;&#xA;&#xD;&#xA;Mine cart tracks can be expensive to build, but a cobblestone road is cheap and quick.  If you plan on making the trip often, it can be a very useful investment.  It's not as fast to travel from one side to the other, but at least you'll know where you're going.  I have all the major points in my world connected by these roads.&#xD;&#xA;&#xD;&#xA;And, of course, if you just want to live dangerously, build a compass on your way out.  Then, as you're heading back, if the spot you found was interesting, build landmarks on the way back so you can find your way there again.  I always bring at least a full stack of dirt and cobblestone with me everywhere I go just in case I find something interesting I want to look into later." />
  <row Id="20869" PostHistoryTypeId="6" PostId="2660" RevisionGUID="e1d3a728-4e39-4dfc-960a-48e0896c7959" CreationDate="2010-10-12T20:52:26.243" UserId="29" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;hunt-the-pixel&gt;" />
  <row Id="20870" PostHistoryTypeId="2" PostId="8864" RevisionGUID="244df179-0ccf-4447-8176-55678f312c9a" CreationDate="2010-10-12T20:53:24.180" UserId="29" Text="Is there some sort of trick to know where to look or what to look for during the hunt-the-pixel parts of Metroid: Other M?&#xD;&#xA;&#xD;&#xA;These &quot;Hunt the Pixel&quot; sections are annoying me." />
  <row Id="20871" PostHistoryTypeId="1" PostId="8864" RevisionGUID="244df179-0ccf-4447-8176-55678f312c9a" CreationDate="2010-10-12T20:53:24.180" UserId="29" Text="Is there a trick in the Hunt-The-Pixel sections of Metroid: Other M" />
  <row Id="20872" PostHistoryTypeId="3" PostId="8864" RevisionGUID="244df179-0ccf-4447-8176-55678f312c9a" CreationDate="2010-10-12T20:53:24.180" UserId="29" Text="&lt;metroid-other-m&gt;&lt;hunt-the-pixel&gt;" />
  <row Id="20873" PostHistoryTypeId="2" PostId="8865" RevisionGUID="83e987ad-d4b6-4ba8-9f7a-e2be8ce2f918" CreationDate="2010-10-12T20:56:36.793" UserId="816" Text="BlueRaja's minecart idea was the first thing I thought of, but you could also create protected paths by creating ground-level walkway tunnels (preferably out of glass for visibility).  You could also create paths high above ground - this is relatively easy and safe if you use the sneak ability, but still pretty time consuming.&#xD;&#xA;&#xD;&#xA;Also, all of these options are better if you already know where you're going - you probably don't want to make dozens of paths to nowhere.&#xD;&#xA;&#xD;&#xA;If you want to explore safely, I'd suggest grabbing a compass, several boats, and some building supplies and coal, and traveling the nearest ocean coastline. In a boat you can see a lot quickly. You can always hop out and explore interesting areas. When night falls, you can just sail out away from shore and be perfectly safe. You can even travel without worry at night.&#xD;&#xA;&#xD;&#xA;Personally, I like to set up bases near coasts, and exploring shores allows you to find semi-rare resources like clay and reeds. Iron ore and coal often show up in the sea-side cliffs as well.&#xD;&#xA;&#xD;&#xA;If you want to get back home, your compass will guide you. Getting from home to the new base will be harder, so you'll want to set up some torch beacons or other means of marking the way." />
  <row Id="20874" PostHistoryTypeId="5" PostId="8854" RevisionGUID="cf5196a2-c717-44d5-b361-1b76beace3f8" CreationDate="2010-10-12T21:10:49.460" UserId="23" Comment="Vote change" Text="Boats float in water.  Essentially, all you need is a waterfall from ground level straight down from the top of your mine shaft to the bottom.  Then, while at the bottom, boat your way into the waterfall and watch as you rocket to the top." />
  <row Id="20875" PostHistoryTypeId="6" PostId="8864" RevisionGUID="d36d475d-6192-434a-9218-150c174abfbf" CreationDate="2010-10-12T21:12:44.773" UserId="23" Comment="edited tags" Text="&lt;metroid-other-m&gt;&lt;pixel-hunt&gt;" />
  <row Id="20876" PostHistoryTypeId="9" PostId="2660" RevisionGUID="db9f6c63-5a3d-4735-a08b-81bbc4ff783d" CreationDate="2010-10-12T21:14:35.940" UserId="56" Comment="Rollback to [6ab2a827-1964-416a-891f-ae92c2e0350e]" Text="&lt;identify-this-game&gt;&lt;pixel-hunt&gt;" />
  <row Id="20877" PostHistoryTypeId="5" PostId="8815" RevisionGUID="65cda84b-f391-4913-98ba-d0e4c9f75a63" CreationDate="2010-10-12T21:16:25.763" UserId="816" Comment="edited body" Text=" &gt; __Related__: [Whats the Best Counter for Void Rays][1]&#xD;&#xA;&#xD;&#xA;What's a good Protoss AA strategy? Last night I got rolled by mass void rays, even with a sizeable stalker army defending alongside cannons, My Terran ally at the time lamented that if he'd thought to go Thors he could have countered the push, Other than stalkers the only supposedly good Protoss AA counter I know of, is Phoenixes, which I find require either too much micromanagement, or are just not powerful enough: They work great for harassment of Overlords, and for targeting Terran medivacs or ravens (Basically, they are great against units who can't shoot back) but they just get slapped out of the air far too quickly to be useful, by anything that can actually attack air units (Void rays, Mutalisks, Vikings), Void rays are useful en-masse, but as a fairly expensive light unit, they still get wrecked by vikings and mutas most of the time&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4235/" />
  <row Id="20878" PostHistoryTypeId="2" PostId="8866" RevisionGUID="a4be1d2b-ed69-49c0-bbee-04c504f74011" CreationDate="2010-10-12T21:21:54.847" UserId="3138" Text="I've seen &quot;Tie&quot; game results in others' match histories. When a game is considered a tie?" />
  <row Id="20879" PostHistoryTypeId="1" PostId="8866" RevisionGUID="a4be1d2b-ed69-49c0-bbee-04c504f74011" CreationDate="2010-10-12T21:21:54.847" UserId="3138" Text="How to get a tie game in Starcraft 2?" />
  <row Id="20880" PostHistoryTypeId="3" PostId="8866" RevisionGUID="a4be1d2b-ed69-49c0-bbee-04c504f74011" CreationDate="2010-10-12T21:21:54.847" UserId="3138" Text="&lt;starcraft-2&gt;" />
  <row Id="20881" PostHistoryTypeId="2" PostId="8867" RevisionGUID="3598f780-8947-459d-9ea8-ea814ad6b099" CreationDate="2010-10-12T21:26:03.370" UserId="3717" Text="I use mutalisks a lot when i play zerg. What upgrades effect their preformance. Are there other upgrades for them than from the spire?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20882" PostHistoryTypeId="1" PostId="8867" RevisionGUID="3598f780-8947-459d-9ea8-ea814ad6b099" CreationDate="2010-10-12T21:26:03.370" UserId="3717" Text="Mutalisks upgrade" />
  <row Id="20883" PostHistoryTypeId="3" PostId="8867" RevisionGUID="3598f780-8947-459d-9ea8-ea814ad6b099" CreationDate="2010-10-12T21:26:03.370" UserId="3717" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="20884" PostHistoryTypeId="5" PostId="8867" RevisionGUID="db2b6cf4-06e1-474a-9058-c6cd48d8ca06" CreationDate="2010-10-12T21:29:08.917" UserId="816" Comment="Spelling, homonyms, capitalization" Text="I use mutalisks a lot when I play zerg. What upgrades affect their performance. Are there other upgrades for them other than those from the spire?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20885" PostHistoryTypeId="2" PostId="8868" RevisionGUID="4fa812f2-36ee-4bfe-a018-855f9efecd84" CreationDate="2010-10-12T21:34:49.010" UserId="998" Text=" - **Flyer Attacks** (Attack Bonus, Spire)&#xD;&#xA;&#xD;&#xA; - **Flyer Carapace** (Armor Bonus, Spire)&#xD;&#xA;&#xD;&#xA;Nothing more, I'm afraid..." />
  <row Id="20887" PostHistoryTypeId="5" PostId="7110" RevisionGUID="628225b1-6937-4ea4-aa4e-7f275a51d8e0" CreationDate="2010-10-12T21:56:26.693" UserId="32" Comment="Further information" Text="(Probably) The maps! You don't start with them all (or any?) and must download the appropriate player # maps before you can play.&#xD;&#xA;&#xD;&#xA;Presumably, yes, this does mean Blizzard can do micro patches on the maps themselves without needing to change the game client.&#xD;&#xA;&#xD;&#xA;Edit: As per comments, it could also be doing a small check to ensure your maps are in fact up-to-date and not hacked. This wouldn't necessarily require downloading the full maps, but would require downloading *something* (albeit small) for verification. But it's still likely to be map related.&#xD;&#xA;&#xD;&#xA;Edit: Also, yes, my answer is speculative. The people who know the answer for sure are people who have looked at the game code. If such people reply with a better answer, please upvote that! :D&#xD;&#xA;&#xD;&#xA;Edit: The other day I moused over the downloads as they were coming in. There was a tooltip and, indeed, it claimed to be downloading maps." />
  <row Id="20888" PostHistoryTypeId="2" PostId="8870" RevisionGUID="cc32e523-ea8e-4e54-88a1-0ad6346a5240" CreationDate="2010-10-12T22:01:15.967" UserId="274" Text="As far as I know, the only way for this to happen is in custom maps where no victory conditions are met (or defined).&#xD;&#xA;&#xD;&#xA;I've never seen it occur in a melee game. If the game ends up in an in-completable state (i.e. A Terran player floats a building to an unreachable corner of the map and the other player doesn't have enough money to build a flying unit) it will come down to whichever person gets bored first and surrenders." />
  <row Id="20889" PostHistoryTypeId="5" PostId="8870" RevisionGUID="05f6ca99-65f5-422e-bab6-2668e5622ce5" CreationDate="2010-10-12T22:06:39.340" UserId="274" Comment="added 27 characters in body; added 15 characters in body" Text="As far as I know, the only way for this to happen is in custom maps where no victory conditions are met (or the map designer didn't define any).&#xD;&#xA;&#xD;&#xA;I've never seen it occur in a melee (standard) game. If a melee game ends up in an in-completable state (i.e. A Terran player floats a building to an unreachable corner of the map and the other player doesn't have enough money to build a flying unit) it will come down to whichever person gets bored first and surrenders." />
  <row Id="20890" PostHistoryTypeId="5" PostId="8825" RevisionGUID="e09da034-590d-484b-9ebf-30d7f9507006" CreationDate="2010-10-12T22:11:12.730" UserId="3291" Comment="modified question to reflect comments and advice given.; added 7 characters in body" Text="I have been playing RUSE recently and am trying each nation. I find that playing the Germans seems to suit my play style best. But I have been smashed by the French and Russians. What are the most appropriate game-play styles for each nation in multiplayer ?" />
  <row Id="20891" PostHistoryTypeId="4" PostId="8825" RevisionGUID="e09da034-590d-484b-9ebf-30d7f9507006" CreationDate="2010-10-12T22:11:12.730" UserId="3291" Comment="modified question to reflect comments and advice given.; added 7 characters in body" Text="What are the best playing styles for each nation in RUSE ?" />
  <row Id="20892" PostHistoryTypeId="6" PostId="8825" RevisionGUID="809619a5-8e28-4457-88e3-522dd50058a9" CreationDate="2010-10-12T22:23:42.087" UserId="336" Comment="reverted my meaningless edit." Text="&lt;ruse&gt;" />
  <row Id="20893" PostHistoryTypeId="5" PostId="8822" RevisionGUID="e6c976ab-c133-4d48-b90d-7e722d82bc43" CreationDate="2010-10-12T22:39:53.777" UserId="730" Comment="wrong information" Text="Good question. &#xD;&#xA;&#xD;&#xA;**EDIT:** You are right, just tested and I failed. Valve removed `equip` cvar and it seems that is not possible anymore and that there are no other possibilities to get swap a set of items in one shot&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;I found a script example onf [FPSBanana][1] that describe the following steps (these are just some example for some classes):&#xD;&#xA;&#xD;&#xA;In medic.cfg:&#xD;&#xA;&#xD;&#xA;    alias &quot;main1&quot;             &quot;equip 5 0 0; bind F6 main2&quot; //Equip Needlegun&#xD;&#xA;    alias &quot;main2&quot;             &quot;equip 5 0 1; bind F6 main1&quot; //Equip Blutsauger&#xD;&#xA;&#xD;&#xA;And finally in autoexec.cfg (note: if you don't have this file, just open notepad put this in and then save as &quot;autoexec.cfg&quot; in &quot;\tf\cfg&quot;):&#xD;&#xA;&#xD;&#xA;    bind F6 &quot;main2&quot;&#xD;&#xA;&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fpsbanana.com/scripts/4143" />
  <row Id="20894" PostHistoryTypeId="2" PostId="8871" RevisionGUID="540e9561-31bc-4300-b278-7984609b3d20" CreationDate="2010-10-12T22:44:34.477" UserId="730" Text="I am playing Rise of Mankind mod for Civilization IV Beyond The Sword, Steam version. But every time I launch the game it starts without any mod loaded. &#xD;&#xA;&#xD;&#xA;Is it possible to setup the launcher so that automatically load the desired mod at the first shot?" />
  <row Id="20895" PostHistoryTypeId="1" PostId="8871" RevisionGUID="540e9561-31bc-4300-b278-7984609b3d20" CreationDate="2010-10-12T22:44:34.477" UserId="730" Text="How to launch Civilization IV with a desired mod automatically loaded?" />
  <row Id="20896" PostHistoryTypeId="3" PostId="8871" RevisionGUID="540e9561-31bc-4300-b278-7984609b3d20" CreationDate="2010-10-12T22:44:34.477" UserId="730" Text="&lt;mod&gt;&lt;civilization-4&gt;" />
  <row Id="20897" PostHistoryTypeId="2" PostId="8872" RevisionGUID="43d2f8ff-cdb1-4734-91cf-2fe7f69cf990" CreationDate="2010-10-12T23:07:06.900" UserId="341" Text="I know you can do it with a link to the direct EXE by modifying the target of your desktop shortcut to add a mod= at the end like this&#xD;&#xA;&#xD;&#xA;&quot;...\Civ4BeyondSword.exe&quot; mod=mods\BOB&#xD;&#xA;&#xD;&#xA;Where BOB should be replaced with the name of the mod you want to launch.  Not sure if the fact that you have the Steam version will make that any different." />
  <row Id="20898" PostHistoryTypeId="2" PostId="8873" RevisionGUID="a325e63d-af39-4d48-83fd-e508a09da47a" CreationDate="2010-10-12T23:49:41.583" UserId="3375" Text="When a similar or better game of the same genre is about to launch, it will become very likely that the older game will get a discount. Modern Warfare 2 got a 33% discount in the week of the launch of Medal of Honor." />
  <row Id="20899" PostHistoryTypeId="2" PostId="8874" RevisionGUID="dabfb877-744b-4cc7-aa54-3d28c924b77f" CreationDate="2010-10-12T23:56:07.727" UserId="2974" Text="My best advice is to look for something that's a different color... or that looks out of place.&#xD;&#xA;&#xD;&#xA;Other than that, you need to tell us which one you need help with." />
  <row Id="20900" PostHistoryTypeId="2" PostId="8875" RevisionGUID="e1001a14-df19-41ef-91ec-55d67c07cd57" CreationDate="2010-10-12T23:59:40.770" UserId="1261" Text="What is the fastest way to make gil? Is there some trick to repeatedly gain lots of gil?" />
  <row Id="20901" PostHistoryTypeId="1" PostId="8875" RevisionGUID="e1001a14-df19-41ef-91ec-55d67c07cd57" CreationDate="2010-10-12T23:59:40.770" UserId="1261" Text="How can I make a lot of gil?" />
  <row Id="20902" PostHistoryTypeId="3" PostId="8875" RevisionGUID="e1001a14-df19-41ef-91ec-55d67c07cd57" CreationDate="2010-10-12T23:59:40.770" UserId="1261" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="20903" PostHistoryTypeId="5" PostId="2667" RevisionGUID="21183927-b503-4111-ae71-f29d2c9d0dc9" CreationDate="2010-10-13T00:06:51.960" UserId="12" Comment="added 59 characters in body" Text="It seems like there was a series of games based on the concept of interactive books back in the day.  My siblings loved them when they were younger.  Based on your description, it sounds like you are thinking of &quot;Just Grandma and Me&quot; by Broderbund.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/euxjX.jpg" />
  <row Id="20904" PostHistoryTypeId="2" PostId="8876" RevisionGUID="3bf20025-3708-4e10-b911-e6b254d07fb8" CreationDate="2010-10-13T01:50:08.343" UserId="31" Text="Mafia II is almost a GTA clone. Great and beautiful game." />
  <row Id="20905" PostHistoryTypeId="2" PostId="8877" RevisionGUID="96bb2a13-8052-4c04-96b7-81a60c890e79" CreationDate="2010-10-13T02:53:54.013" UserId="1613" Text="Not all of these games are GTA4-like, but all are open-world (and highly recommended):&#xD;&#xA;&#xD;&#xA;**Burnout Paradise** (driving)&#xD;&#xA;&#xD;&#xA;**Demon's Souls** (RPG, hack'n'slash)&#xD;&#xA;&#xD;&#xA;**Fallout 3** (RPG, mission-based)&#xD;&#xA;&#xD;&#xA;**Oblivion** (RPG, mission-based)&#xD;&#xA;&#xD;&#xA;**Yakuza 3** (RPG, mission-based)&#xD;&#xA;&#xD;&#xA;Yakuza 3 is not really open-world in the same way that GTA4 is, but it has some elements of it." />
  <row Id="20906" PostHistoryTypeId="2" PostId="8878" RevisionGUID="fd1011e6-bf38-4444-bb07-396a06778cfb" CreationDate="2010-10-13T03:24:47.153" UserId="4090" Text="I've restarted playing and can't find my saves anywhere. I have never played any of the DLCs. Are the DLCs scaling? is there a max level to enjoy? I'm playing through from level 1, at 12 now. &#xD;&#xA;&#xD;&#xA;Where can I find level range details on the new areas since I can warp to them with the travel system already?" />
  <row Id="20907" PostHistoryTypeId="1" PostId="8878" RevisionGUID="fd1011e6-bf38-4444-bb07-396a06778cfb" CreationDate="2010-10-13T03:24:47.153" UserId="4090" Text="What levels are the DLCs?" />
  <row Id="20908" PostHistoryTypeId="3" PostId="8878" RevisionGUID="fd1011e6-bf38-4444-bb07-396a06778cfb" CreationDate="2010-10-13T03:24:47.153" UserId="4090" Text="&lt;borderlands&gt;&lt;borderlands-dlc&gt;" />
  <row Id="20909" PostHistoryTypeId="5" PostId="8877" RevisionGUID="4f6aabe0-5f1b-4461-818d-a552a3de20f6" CreationDate="2010-10-13T03:55:18.937" UserId="1613" Comment="Elaborated a bit." Text="Not all of these games are GTA4-like, but all are open-world (and highly recommended):&#xD;&#xA;&#xD;&#xA;**Burnout Paradise** (driving)&#xD;&#xA;&#xD;&#xA;**Demon's Souls** (RPG, hack'n'slash)&#xD;&#xA;&#xD;&#xA;**Fallout 3** (RPG, mission-based)&#xD;&#xA;&#xD;&#xA;**Oblivion** (RPG, mission-based)&#xD;&#xA;&#xD;&#xA;**Yakuza 3** (RPG, mission-based)&#xD;&#xA;&#xD;&#xA;Of these, **Fallout 3** and **Oblivion** are the most GTA4-like, in that they are open world and drive the story with a series of missions given by NPCs. The worlds themselves are quite different, however.&#xD;&#xA;&#xD;&#xA;**Yakuza 3** is not really open-world in the same way that GTA4 is, but it has some elements of open-world-ness. It's still worth playing though, especially if you are into Japanese culture and/or language." />
  <row Id="20910" PostHistoryTypeId="2" PostId="8879" RevisionGUID="54faab57-1b47-4e5d-86d2-e308dfd54096" CreationDate="2010-10-13T04:21:16.883" UserId="2382" Text="Like most units in CoH tanks are great at the right time and place.&#xD;&#xA;&#xD;&#xA;Most tanks dont cost that much, just dont use them as your first attacking units all the time. They will do very well being brought in at 'just the right time' when the enemy is disrupted or temporarily without AT used to flush out anti-inf emplacements so your infantry can move up." />
  <row Id="20911" PostHistoryTypeId="2" PostId="8880" RevisionGUID="4c3c711e-c4a9-46a9-a0c1-7733316f641b" CreationDate="2010-10-13T04:50:07.413" UserId="102" Text="So bwarner's answer is _almost_ right.&#xD;&#xA;&#xD;&#xA;What it should look like is:&#xD;&#xA;&#xD;&#xA;    Target: &quot;C:\program files\steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Civ4BeyondSword.exe&quot; mod=\Fall from Heaven 2&#xD;&#xA;    Start in: &quot;c:\program files\steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods&quot;&#xD;&#xA;&#xD;&#xA;The way it finds the mod from the directory is by using the `Start in:`.  This allows you to place your mod in a directory that you feel is more comfortable.  For example, if you want to edit your version of `Fall from Heaven 2` because you think the Armageddon counter is good, but should really be about 15% faster; you can make a copy in a different directory and modify appropriately without affecting other users of your computer.  Bare in mind, if you load the mod from Civ 4 it'll use the default path." />
  <row Id="20912" PostHistoryTypeId="5" PostId="8880" RevisionGUID="5893c163-e1af-425d-981b-f26293a97983" CreationDate="2010-10-13T04:54:57.560" UserId="336" Comment="fixed a typo (bear != bare)" Text="So bwarner's answer is _almost_ right.&#xD;&#xA;&#xD;&#xA;What it should look like is:&#xD;&#xA;&#xD;&#xA;    Target: &quot;C:\program files\steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Civ4BeyondSword.exe&quot; mod=\Fall from Heaven 2&#xD;&#xA;    Start in: &quot;c:\program files\steam\steamapps\common\sid meier's civilization iv beyond the sword\Beyond the Sword\Mods&quot;&#xD;&#xA;&#xD;&#xA;The way it finds the mod from the directory is by using the `Start in:`.  This allows you to place your mod in a directory that you feel is more comfortable.  For example, if you want to edit your version of `Fall from Heaven 2` because you think the Armageddon counter is good, but should really be about 15% faster; you can make a copy in a different directory and modify appropriately without affecting other users of your computer.  Bear in mind, if you load the mod from Civ 4 it'll use the default path." />
  <row Id="20913" PostHistoryTypeId="2" PostId="8881" RevisionGUID="c9d85368-79ad-4466-a1ef-a8f67e0a862b" CreationDate="2010-10-13T07:37:07.007" UserId="3383" Text="I've been playing my fortress for a couple of (in-game) years on low environmental threat, and so far haven't had any sightings of goblins at all.&#xD;&#xA;&#xD;&#xA;Obviously this isn't very surprising, but I've now started a medium threat game, and I'm not sure when or what to expect danger-wise.&#xD;&#xA;&#xD;&#xA;Is the threat I'm likely to face based solely on time (other than annoying caravans)? Or is it population? Is there a reasonably consistent pattern?" />
  <row Id="20914" PostHistoryTypeId="1" PostId="8881" RevisionGUID="c9d85368-79ad-4466-a1ef-a8f67e0a862b" CreationDate="2010-10-13T07:37:07.007" UserId="3383" Text="Escalating danger (fun) over time" />
  <row Id="20915" PostHistoryTypeId="3" PostId="8881" RevisionGUID="c9d85368-79ad-4466-a1ef-a8f67e0a862b" CreationDate="2010-10-13T07:37:07.007" UserId="3383" Text="&lt;dwarf-fortress&gt;&lt;game-mechanics&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="20916" PostHistoryTypeId="2" PostId="8882" RevisionGUID="9995e722-9636-4523-91a7-6e7c8740c8d3" CreationDate="2010-10-13T07:41:30.590" UserId="730" Text="I suggest you to replay the whole mainline story maybe with a different class to see the game from another perspective. Instead if you don't want to replay all, you can try to download some savegames around. If you need I can store online my current savegame of a 40 level Lilith.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The Secret Armory of General Knoxx&lt;/h3&gt;&#xD;&#xA;Minimum Level Requirement: 51. But I personally tried to start it around level 37 and I didn't found any major problem. It is tough in some parts and you have to pay attention, but you will level up very fast and enjoy the DLC.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The Zombie Island of Dr. Ned&lt;/h3&gt;&#xD;&#xA;Minimum Level Requirement: 10. Enemies scale according to character's current story progress but do not scale above level 50&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Claptrap's New Robot Revolution&lt;/h3&gt;&#xD;&#xA;I didn't buy it yet but from what I am reading around it should be have a levelling algorithm similar to other DLC.&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com" />
  <row Id="20917" PostHistoryTypeId="2" PostId="8883" RevisionGUID="22d09ce2-5bd7-425d-8de1-cc96ecbbda1a" CreationDate="2010-10-13T08:06:17.643" UserId="1297" Text="Hi,&#xD;&#xA;&#xD;&#xA;i recently played a game where two civs (Montezuma and Augustus i think) expanded so much that they were so far ahead of the rest of us that it became apparent we will lose. When i first noticed this i started to look for allies against them, forming pacts of secrecy etc. However this didn't help at all and when i tried to ally with one of them against the other i learned they are actually already allies. In a few turns i had their armies at my borders and it was pretty much game over. This was on Warrior difficulty, if it matters. &#xD;&#xA;&#xD;&#xA;My question is: how can this be stopped? There were a few other civs who tried to get me into a war with one (or the other) of them early on in the game, but at that time it was not apparent they are so strong and i didn't want to get into a conflict early since i was aiming for a cultural victory. Was this the mistake?&#xD;&#xA;&#xD;&#xA;Note: looking for an ally was probably impossible. The Chinese were very weak (useless), Americans got wiped out by Augustus very early and the last guy was a pacifist (i cant remember the name of the civ, but probably the leader was Ghandi? That old man...)." />
  <row Id="20918" PostHistoryTypeId="1" PostId="8883" RevisionGUID="22d09ce2-5bd7-425d-8de1-cc96ecbbda1a" CreationDate="2010-10-13T08:06:17.643" UserId="1297" Text="What to do when two competing civs grow too much and ally together?" />
  <row Id="20919" PostHistoryTypeId="3" PostId="8883" RevisionGUID="22d09ce2-5bd7-425d-8de1-cc96ecbbda1a" CreationDate="2010-10-13T08:06:17.643" UserId="1297" Text="&lt;civilization-5&gt;" />
  <row Id="20920" PostHistoryTypeId="2" PostId="8884" RevisionGUID="d4dc3f63-a5b3-473f-b3d7-64684b21c024" CreationDate="2010-10-13T08:30:29.833" UserId="295" Text="While I'm aware that penumbra is not a game where you are encouraged to be aggressive, quite the contrary, I find it very tedious to sit quietly and hide from the various dog-creatures, especially since they aren't too difficult to kill.&#xD;&#xA;&#xD;&#xA;What I usually do is toss something heavy at them to knock them off their feet and then repeatedly whack them with the pick-axe until they are dead.&#xD;&#xA;&#xD;&#xA;Since I have apparently gone completely insane/impatient and at times try to take on two simultaneously, I was wondering if there is a more efficient way to kill the dogs, preferably instantaneously. Perhaps some sort of elaborate physics based trap? &#xD;&#xA;Keep in mind that I have not gone much farther after using the drilling machine to access a new area of the mines and making it through the door which opens remotely from a room guarded by spiders (the one you have to race back to after opening before it closes again automatically).  I would really appreciate answers which are spoiler free considering how far I've gotten, or a fair warning if the answer does contain spoilers." />
  <row Id="20921" PostHistoryTypeId="1" PostId="8884" RevisionGUID="d4dc3f63-a5b3-473f-b3d7-64684b21c024" CreationDate="2010-10-13T08:30:29.833" UserId="295" Text="Is there any way to &quot;one shot&quot; a dog creature?" />
  <row Id="20922" PostHistoryTypeId="3" PostId="8884" RevisionGUID="d4dc3f63-a5b3-473f-b3d7-64684b21c024" CreationDate="2010-10-13T08:30:29.833" UserId="295" Text="&lt;spoiler&gt;&lt;penumbra-overture&gt;" />
  <row Id="20923" PostHistoryTypeId="6" PostId="8884" RevisionGUID="f4cb63f1-32b5-4617-a61d-4e394bc99441" CreationDate="2010-10-13T08:59:42.640" UserId="23" Comment="If you don't want spoilers don't tag spoiler.; added 5 characters in body" Text="&lt;penumbra-overture&gt;" />
  <row Id="20924" PostHistoryTypeId="5" PostId="8884" RevisionGUID="f4cb63f1-32b5-4617-a61d-4e394bc99441" CreationDate="2010-10-13T08:59:42.640" UserId="23" Comment="If you don't want spoilers don't tag spoiler.; added 5 characters in body" Text="While I'm aware that penumbra is not a game where you are encouraged to be aggressive, quite the contrary, I find it very tedious to sit quietly and hide from the various dog-creatures, especially since they aren't too difficult to kill.&#xD;&#xA;&#xD;&#xA;What I usually do is toss something heavy at them to knock them off their feet and then repeatedly whack them with the pick-axe until they are dead.&#xD;&#xA;&#xD;&#xA;Since I have apparently gone completely insane/impatient and at times try to take on two simultaneously, I was wondering if there is a more efficient way to kill the dogs, preferably instantaneously. Perhaps some sort of elaborate physics based trap? &#xD;&#xA;Keep in mind that I have not gone much farther after using the drilling machine to access a new area of the mines and making it through the door which opens remotely from a room guarded by spiders (the one you have to race back to after opening before it closes again automatically). &#xD;&#xA;&#xD;&#xA;*I would really appreciate answers which are spoiler free* considering how far I've gotten, or a fair warning if the answer does contain spoilers." />
  <row Id="20925" PostHistoryTypeId="2" PostId="8885" RevisionGUID="30d227f4-bec6-48a7-a397-2fcda5ed970d" CreationDate="2010-10-13T10:07:56.760" UserId="1485" Text="Sounds like you were unfortunate to not spot the issue earlier; probably the best thing you could have done at that stage would be to fortify your borders, hope to deflect the first wave (when it eventually comes) and then counterattack, charge in and capture and hold a few of their cities (thus making them weaker). Although if you were aiming for a cultural victory you would need to avoid annexing any, otherwise this will make your social policies cost more.&#xD;&#xA;&#xD;&#xA;In my experience Montezuma and Augustus are, by default, quite aggressive when played by the AI; if you find an AI playing either near to you, I feel it is best to plan ahead to stop them expanding too much and have sufficient defence on that border - or instead try to make sure you get friendly with them so they're on your side instead.&#xD;&#xA;&#xD;&#xA;Also, I believe entering in to a pact of Secrecy with other Civ's against a threatening Civ earlier in the game would have helped prevent the other Civ's becoming allies with the threat later on, by ensuring they have a &quot;bad&quot; relationship with the threat. But I don't have hard evidence for this." />
  <row Id="20926" PostHistoryTypeId="2" PostId="8886" RevisionGUID="f166d9d1-dc52-4a38-8a72-68347a1ec4c7" CreationDate="2010-10-13T10:20:57.360" UserId="3773" Text="Is there any penalty for building a new city &quot;far away&quot; from your other cities?&#xD;&#xA;&#xD;&#xA;That is, if I remember correctly from Civ4, (city) maintenance was higher if a new city was &quot;far away&quot; from my current empire. Is this (still?) true in Civilization 5?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20927" PostHistoryTypeId="1" PostId="8886" RevisionGUID="f166d9d1-dc52-4a38-8a72-68347a1ec4c7" CreationDate="2010-10-13T10:20:57.360" UserId="3773" Text="Is there any penalty for building a new city &quot;far away&quot; from your other cities?" />
  <row Id="20928" PostHistoryTypeId="3" PostId="8886" RevisionGUID="f166d9d1-dc52-4a38-8a72-68347a1ec4c7" CreationDate="2010-10-13T10:20:57.360" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="20929" PostHistoryTypeId="2" PostId="8887" RevisionGUID="22932ddf-faea-41f6-a94c-e07796177db0" CreationDate="2010-10-13T10:53:34.683" UserId="3314" Text="Looking in the manual (bottom of page 75):&#xD;&#xA;&quot;There’s one downside to buildings: most of them cost gold to maintain. The price depends&#xD;&#xA;upon the building in question, and can range from 1 to 10 per turn. The gold is deducted&#xD;&#xA;from your treasury each turn. See “Gold” on page 103 for more details on maintenance.&quot; (Page 103 does not provide any more relevant information on this)&#xD;&#xA;&#xD;&#xA;So there does not seem to be additional maintenance costs for cities that are further away.&#xD;&#xA;But:&#xD;&#xA;(1) roads costs maintenance now so a road to a city further away will cost more&#xD;&#xA;(2) to get a trade route (which gives additional income) you need to connect a city to your capital which can be more difficult the further away it is.  &#xD;&#xA;&#xD;&#xA;So in short: no but yes. :-)" />
  <row Id="20930" PostHistoryTypeId="2" PostId="8888" RevisionGUID="98e8c9b3-08dd-4f4f-bb55-9ce2624b1e1a" CreationDate="2010-10-13T11:13:46.280" UserId="3383" Text="In order to avoid the various brands of fun that come in through a dungeon entrance, I'm considering closing it up with walls (or locked doors).&#xD;&#xA;&#xD;&#xA;I'm aware that this will prevent trade and access to wood (it seems most wood things can be made of metal). Is there anything I'm going to need to learn to live without, or indeed die without?" />
  <row Id="20931" PostHistoryTypeId="1" PostId="8888" RevisionGUID="98e8c9b3-08dd-4f4f-bb55-9ce2624b1e1a" CreationDate="2010-10-13T11:13:46.280" UserId="3383" Text="Problems with closing the dungeon entrance" />
  <row Id="20932" PostHistoryTypeId="3" PostId="8888" RevisionGUID="98e8c9b3-08dd-4f4f-bb55-9ce2624b1e1a" CreationDate="2010-10-13T11:13:46.280" UserId="3383" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="20933" PostHistoryTypeId="2" PostId="8889" RevisionGUID="701cc803-66f9-4740-b805-73362ad08c2b" CreationDate="2010-10-13T11:28:12.287" UserId="4096" Text="GLA Demolition:&#xD;&#xA;Choose your tactic according to your opponent. If USA go for a sucide bomber rush. I suggest a tunnel network than a barrack near their base. Create 2 RPG's and go for their supply heli. Even if they loose 1 heli its a loss of damn big money. Make sure to take out their barracks first.&#xD;&#xA;When China make your difense strong and built damn lot of scud stroms ;) Biggest advantage will be your Jarmen as he alone can destroy an entire base if enemy is a bit careless.&#xD;&#xA;Use your rebel ambush/demolish properly&#xD;&#xA;&#xD;&#xA;GLA toxin and China infantry can be difficult to handle.&#xD;&#xA;&#xD;&#xA;China Infantry:&#xD;&#xA;Make defense using bunker/gattleing pair or bunker with some mini gunners. Make a helix woth a big bunker and go for their base. also use your tropper vehicle for diffese. Mini gunner drop is damn powerfull. And use you super lotus on a low count super weapon." />
  <row Id="20934" PostHistoryTypeId="2" PostId="8890" RevisionGUID="04af998a-a2a7-48ba-90a4-4fbcf461877f" CreationDate="2010-10-13T11:31:52.430" UserId="2401" Text="[Diablo Fans][1] is great, just read the top news section if your not interested in *everything*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.diablofans.com" />
  <row Id="20935" PostHistoryTypeId="2" PostId="8891" RevisionGUID="1b3168fb-4aba-4cd4-af28-ddefb9ec7cea" CreationDate="2010-10-13T11:48:24.607" UserId="1792" Text="I purchased Minecraft yesterday and from what I've read, I understand that there are survival multiplayer servers, but so far none have any survival elements. Most have day/night cycles, but you can't lose health and no creeps spawn.&#xD;&#xA;&#xD;&#xA;How can I play multiplayer against creeps?" />
  <row Id="20936" PostHistoryTypeId="1" PostId="8891" RevisionGUID="1b3168fb-4aba-4cd4-af28-ddefb9ec7cea" CreationDate="2010-10-13T11:48:24.607" UserId="1792" Text="Minecraft SMP Servers" />
  <row Id="20937" PostHistoryTypeId="3" PostId="8891" RevisionGUID="1b3168fb-4aba-4cd4-af28-ddefb9ec7cea" CreationDate="2010-10-13T11:48:24.607" UserId="1792" Text="&lt;minecraft&gt;" />
  <row Id="20938" PostHistoryTypeId="2" PostId="8892" RevisionGUID="f86a09bf-8e34-4fa9-89ba-18fc1f3bee1a" CreationDate="2010-10-13T11:51:03.497" UserId="3773" Text="Regarding road costs in Civ5, [bwarner][1] [writes][2]:&#xD;&#xA;&#xD;&#xA;&gt; Based on experience, it appears that&#xD;&#xA;&gt; you only have to pay 1G for each hex&#xD;&#xA;&gt; of roads *that are inside your&#xD;&#xA;&gt; cultural borders*. That means that you&#xD;&#xA;&gt; don't have to pay to maintain a long&#xD;&#xA;&gt; road to a city-state if it goes&#xD;&#xA;&gt; through neutral land&#xD;&#xA;&#xD;&#xA;Is this correct? Do I only pay for roads that are inside my borders?&#xD;&#xA;&#xD;&#xA;(I think this factor is pretty important when settling a new city further off to get a luxury resource, isn't it?)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/341/bwarner&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="20939" PostHistoryTypeId="1" PostId="8892" RevisionGUID="f86a09bf-8e34-4fa9-89ba-18fc1f3bee1a" CreationDate="2010-10-13T11:51:03.497" UserId="3773" Text="How high is the maintenance for roads (outside of your territory)?" />
  <row Id="20940" PostHistoryTypeId="3" PostId="8892" RevisionGUID="f86a09bf-8e34-4fa9-89ba-18fc1f3bee1a" CreationDate="2010-10-13T11:51:03.497" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="20941" PostHistoryTypeId="5" PostId="8891" RevisionGUID="fee1aeab-62c0-424d-aa83-61397d96255e" CreationDate="2010-10-13T12:00:34.900" UserId="1792" Comment="added 186 characters in body" Text="I purchased Minecraft yesterday and from what I've read, I understand that there are survival multiplayer servers, but so far none have any survival elements. Most have day/night cycles, but you can't lose health and no creeps spawn.&#xD;&#xA;&#xD;&#xA;How can I play multiplayer against creeps?&#xD;&#xA;&#xD;&#xA;**Update:** I found [this question][1] on how to host a SMP game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4672/how-do-you-host-a-multi-player-survival-game-in-minecraft" />
  <row Id="20942" PostHistoryTypeId="2" PostId="8893" RevisionGUID="b954cf6f-cd8c-43b3-bd38-c5980c90616f" CreationDate="2010-10-13T12:05:54.673" UserId="3672" Text="You don't have to connect your city via a road in order to get the benefit of a luxury resource. If the resource is in your city and the tile is worked you will get the resource. Reagrdless of having a road. Connecting the city via a road helps with a trade route and troop movement however.&#xD;&#xA;&#xD;&#xA;As far as I can tell having a road outside your territory does not cost any gold to maintain. " />
  <row Id="20943" PostHistoryTypeId="2" PostId="8894" RevisionGUID="1d34f1d7-3afd-4924-ad1e-d4ec0f7e3c77" CreationDate="2010-10-13T12:08:47.723" UserId="4096" Text="Is there a client like GARENA that supports CNC ZH online play?" />
  <row Id="20944" PostHistoryTypeId="1" PostId="8894" RevisionGUID="1d34f1d7-3afd-4924-ad1e-d4ec0f7e3c77" CreationDate="2010-10-13T12:08:47.723" UserId="4096" Text="CNC ZH online miltiplayer client" />
  <row Id="20945" PostHistoryTypeId="3" PostId="8894" RevisionGUID="1d34f1d7-3afd-4924-ad1e-d4ec0f7e3c77" CreationDate="2010-10-13T12:08:47.723" UserId="4096" Text="&lt;online-multiplayer&gt;&lt;cnc-zero-hour&gt;" />
  <row Id="20946" PostHistoryTypeId="2" PostId="8895" RevisionGUID="5f4ca48b-d016-4743-a128-898151fe2ae0" CreationDate="2010-10-13T12:16:50.130" UserId="1719" Text="Such things are currently not supported.  The game is still in Alpha, which means there are still features to be built and that it is not to be taken as a reliable polished game.&#xD;&#xA;&#xD;&#xA;Luckily, there is a rather large update coming October 31st.  Here is Notch's blog describing what you can expect from it: http://notch.tumblr.com/post/1243370641&#xD;&#xA;&#xD;&#xA;So, for now, Survival Multi Player is more of a sandboxy free-building mode and less of an actual Survival experience, but as the game continues to be developed, SMP will come into its own." />
  <row Id="20948" PostHistoryTypeId="2" PostId="8897" RevisionGUID="6395ffc5-faea-4388-b5c2-b34d17ef6f90" CreationDate="2010-10-13T12:27:27.580" UserId="117" Text="**Borderlands**&#xD;&#xA;&#xD;&#xA;I normally beat the game and all quests beat level 33-36.&#xD;&#xA;&#xD;&#xA;**Playthrough II**&#xD;&#xA;&#xD;&#xA;**Borderlands - Island of Dr. Ned**&#xD;&#xA;&#xD;&#xA;Enemies start at Level 42.&#xD;&#xA;&#xD;&#xA;**Secret Armory of General Knoxx**&#xD;&#xA;&#xD;&#xA;Enemies start at Level 51-53.&#xD;&#xA;&#xD;&#xA;**Claptrap's New Robot Revolution**&#xD;&#xA;&#xD;&#xA;Enemies start between 54-57.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20949" PostHistoryTypeId="2" PostId="8898" RevisionGUID="7642be2a-e3ec-44cc-ad1f-236883351808" CreationDate="2010-10-13T12:30:51.573" UserId="2385" Text="I think you have to pay maintenance for every road you build in neutral territory also, but the cost is some fraction of the regular 1g/road. The exact formula appears to be quite elusive, but I've certainly seen tile maintenance costs go down after destroying some of the roads I built in neutral territory." />
  <row Id="20950" PostHistoryTypeId="2" PostId="8899" RevisionGUID="dc9a2fc6-2ef4-428d-bd7f-373f6e26fa87" CreationDate="2010-10-13T12:33:32.490" UserId="2945" Text="I'm trying to remember the name of a GBA game.&#xD;&#xA;&#xD;&#xA;It was set in some futuristic, sci-fi &quot;humans at war with some aliens&quot; universe. The gameplay was essentially that you would walk around an area solving puzzles and such, but every so often you'd have an RPG-style random battle. Only instead of an RPG menu-based battle system, you would get beamed up to a ship and you would have to play an R-Type or Gradius-style side-scrolling shooter. When you had killed enough enemies in this mode, you would get beamed back down to the overworld map again.&#xD;&#xA;&#xD;&#xA;Anybody know what this game was?" />
  <row Id="20951" PostHistoryTypeId="1" PostId="8899" RevisionGUID="dc9a2fc6-2ef4-428d-bd7f-373f6e26fa87" CreationDate="2010-10-13T12:33:32.490" UserId="2945" Text="Can't remember name of GBA RPG/Shooter" />
  <row Id="20952" PostHistoryTypeId="3" PostId="8899" RevisionGUID="dc9a2fc6-2ef4-428d-bd7f-373f6e26fa87" CreationDate="2010-10-13T12:33:32.490" UserId="2945" Text="&lt;identify-this-game&gt;&lt;role-playing-game&gt;&lt;gba&gt;&lt;side-scroller&gt;" />
  <row Id="20953" PostHistoryTypeId="2" PostId="8900" RevisionGUID="7f2833d9-444a-48c1-815e-ad61b769afcd" CreationDate="2010-10-13T13:09:11.880" UserId="4095" Text="How do you walk and shoot in sc2? For example, marines can seem like they are shooting while walking. How do you do it? Just right click, &lt;kbd&gt;H&lt;/kbd&gt;, right click, &lt;kbd&gt;H&lt;/kbd&gt;, right click, &lt;kbd&gt;H&lt;/kbd&gt; really fast?&#xD;&#xA;&#xD;&#xA;With Stalkers and Immortals it's fairly easy, I just walk them, target/focus fire a unit and move again, since they have pretty long delay between rounds of attacks.&#xD;&#xA;&#xD;&#xA;Can't get it to look smooth with marines though. And it doesn't seem like they're target firing anything, when I see someone else do it.&#xD;&#xA;&#xD;&#xA;Explain anybody?&#xD;&#xA;&#xD;&#xA;_Example:_ http://www.youtube.com/watch?v=SAFDbuH3-ME#t=5m27s" />
  <row Id="20954" PostHistoryTypeId="1" PostId="8900" RevisionGUID="7f2833d9-444a-48c1-815e-ad61b769afcd" CreationDate="2010-10-13T13:09:11.880" UserId="4095" Text="SC2 - How do you walk and shoot?" />
  <row Id="20955" PostHistoryTypeId="3" PostId="8900" RevisionGUID="7f2833d9-444a-48c1-815e-ad61b769afcd" CreationDate="2010-10-13T13:09:11.880" UserId="4095" Text="&lt;starcraft-2&gt;&lt;controls&gt;" />
  <row Id="20956" PostHistoryTypeId="10" PostId="8900" RevisionGUID="ea30e91d-c544-4aa6-a113-9565a2bc2d7b" CreationDate="2010-10-13T13:12:35.467" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="20957" PostHistoryTypeId="5" PostId="8900" RevisionGUID="d3389879-6f73-49b9-9256-d9e14bcbf912" CreationDate="2010-10-13T13:12:35.890" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Micro question: Stalker vs Zealot](http://gaming.stackexchange.com/questions/7745/micro-question-stalker-vs-zealot)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;How do you walk and shoot in sc2? For example, marines can seem like they are shooting while walking. How do you do it? Just right click, &lt;kbd&gt;H&lt;/kbd&gt;, right click, &lt;kbd&gt;H&lt;/kbd&gt;, right click, &lt;kbd&gt;H&lt;/kbd&gt; really fast?&#xD;&#xA;&#xD;&#xA;With Stalkers and Immortals it's fairly easy, I just walk them, target/focus fire a unit and move again, since they have pretty long delay between rounds of attacks.&#xD;&#xA;&#xD;&#xA;Can't get it to look smooth with marines though. And it doesn't seem like they're target firing anything, when I see someone else do it.&#xD;&#xA;&#xD;&#xA;Explain anybody?" />
  <row Id="20958" PostHistoryTypeId="2" PostId="8901" RevisionGUID="877c5d7d-d02f-4974-97cf-394a5a7b2161" CreationDate="2010-10-13T13:41:31.087" UserId="3685" Text="I started  Island of Dr. Ned at around level 15 and found it relatively easy.&#xD;&#xA;&#xD;&#xA;I tried The Secret Armory of General Knoxx at level 27 and I got roasted... playing now at level 37 and it is tough but doable.&#xD;&#xA;&#xD;&#xA;I also tried Claptrap's New Robot Revolution at level 27 and did not make much headway there either... Have not tried again yet.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20959" PostHistoryTypeId="2" PostId="8902" RevisionGUID="c86c089b-9a43-4f20-b5aa-6b4b943e3a47" CreationDate="2010-10-13T13:43:35.860" UserId="3295" Text="Hey there people, &#xD;&#xA;&#xD;&#xA;I want to cast dotagames with my friends via skype. So i do the streaming, we all do the talking. unfortunately only my sound is streamed with the casting software. &#xD;&#xA;&#xD;&#xA;any software that crosses the streams? Kind of binds an audiochannel to a software and allows me to mix them? Or just allows me to record it? &#xD;&#xA;&#xD;&#xA;cheers" />
  <row Id="20960" PostHistoryTypeId="1" PostId="8902" RevisionGUID="c86c089b-9a43-4f20-b5aa-6b4b943e3a47" CreationDate="2010-10-13T13:43:35.860" UserId="3295" Text="On casting games via skype" />
  <row Id="20961" PostHistoryTypeId="3" PostId="8902" RevisionGUID="c86c089b-9a43-4f20-b5aa-6b4b943e3a47" CreationDate="2010-10-13T13:43:35.860" UserId="3295" Text="&lt;untagged&gt;" />
  <row Id="20962" PostHistoryTypeId="2" PostId="8903" RevisionGUID="b00ebbd2-a852-4bda-9e48-96b5d8880b1b" CreationDate="2010-10-13T13:47:29.783" UserId="4098" Text="I received a Tie Game one a 3v3 league game.  During the initial load before the match began, everyone was suddenly dumped back to the Battle.net menus (Battle.net did NOT go down).&#xD;&#xA;&#xD;&#xA;There may be other ways of getting one, but it looks as though getting dumped due to unknown server issues is one way." />
  <row Id="20963" PostHistoryTypeId="2" PostId="8904" RevisionGUID="e3749ff9-4fa9-4db2-a463-f068d3c4c1ca" CreationDate="2010-10-13T13:59:13.360" UserId="4090" Text="![alt text][1]&#xD;&#xA;looks pretty neat, I'd like to know more about it, but I've only seen this screenshot.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BxPNf.jpg" />
  <row Id="20964" PostHistoryTypeId="1" PostId="8904" RevisionGUID="e3749ff9-4fa9-4db2-a463-f068d3c4c1ca" CreationDate="2010-10-13T13:59:13.360" UserId="4090" Text="What game is this? looks like a smash tv type" />
  <row Id="20965" PostHistoryTypeId="3" PostId="8904" RevisionGUID="e3749ff9-4fa9-4db2-a463-f068d3c4c1ca" CreationDate="2010-10-13T13:59:13.360" UserId="4090" Text="&lt;identify-this-game&gt;" />
  <row Id="20966" PostHistoryTypeId="2" PostId="8905" RevisionGUID="cfa64fe4-07fd-488d-bec5-cd2000787797" CreationDate="2010-10-13T14:03:11.667" UserId="4090" Text="Is there somewhere I can subscribe that would only show 40% off or more game sales, preferably aggregating multiple sites/stores? &#xD;&#xA;&#xD;&#xA;RSS or atom  would be terrific.&#xD;&#xA;&#xD;&#xA;I'm rarely catching the sales on steam, and I imagine steam isn't the only company doing really nice occasional special sales." />
  <row Id="20967" PostHistoryTypeId="1" PostId="8905" RevisionGUID="cfa64fe4-07fd-488d-bec5-cd2000787797" CreationDate="2010-10-13T14:03:11.667" UserId="4090" Text="Rss feed for major sales?" />
  <row Id="20968" PostHistoryTypeId="3" PostId="8905" RevisionGUID="cfa64fe4-07fd-488d-bec5-cd2000787797" CreationDate="2010-10-13T14:03:11.667" UserId="4090" Text="&lt;website&gt;&lt;sales&gt;" />
  <row Id="20969" PostHistoryTypeId="2" PostId="8906" RevisionGUID="dc44d530-97e2-402e-92a3-f94bc5814cb7" CreationDate="2010-10-13T14:04:27.700" UserId="336" Text="What version are you playing? If you're in 31.14, the goblins will never invade due to a bug. Alternatively, it's possible that the area you selected had no local goblins -- when you were originally founding the fort, did the civilization screen list goblins? (keep TABing until you find it)&#xD;&#xA;&#xD;&#xA;The two principal factors in determining ambushes, sieges, etc., are Fortress Wealth and Population. As both of those go up, ambushes occur more and more often, and eventually you'll cross the threshold (100,000 wealth and 80 people, I believe) that makes you eligible for sieges. Lucky you." />
  <row Id="20970" PostHistoryTypeId="2" PostId="8907" RevisionGUID="68ee21dd-bc5f-4dd1-946f-15565480e7e0" CreationDate="2010-10-13T14:08:12.027" UserId="336" Text="Without trading with the caravans, you will never be able to become a barony (bugged currently anyway).&#xD;&#xA;&#xD;&#xA;Wood is exclusively used to build beds -- if you have enough beds, there should be no problems due to lack of wood (assuming you have a source of fuel).&#xD;&#xA;&#xD;&#xA;Finally, if your map is getting ambushes / sieges, your isolationist policies mean that anything that enters the map simply hangs out at the map edge -- if you've got a couple of goblin ambushes lying &quot;in wait&quot; and the dwarven caravan comes onto the map, the dwarves stand a good chance of being slaughtered (ditto for the humans and elves) which may result in war with the humans and elves, and disappointment from your own civ." />
  <row Id="20971" PostHistoryTypeId="2" PostId="8908" RevisionGUID="bd58d08b-5220-49c1-9b79-c622aeb613f1" CreationDate="2010-10-13T14:16:00.323" UserId="4090" Text="anytime we try to do a custom map on tidalis, we get out of sync errors after a short time, are there settings or something we can do to alleviate this? I'd really like to play some custom maps. Perhaps networking settings? We're both on Windows 7 64-bit and adventure mode seems to work fine.&#xD;&#xA;&#xD;&#xA;I don't have enough rep to create the tag, but the game is&#xD;&#xA;&#xD;&#xA;http://store.steampowered.com/app/40420/&#xD;&#xA;&#xD;&#xA;and &#xD;&#xA;&#xD;&#xA;http://www.arcengames.com/tidalis_features.php&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20972" PostHistoryTypeId="1" PostId="8908" RevisionGUID="bd58d08b-5220-49c1-9b79-c622aeb613f1" CreationDate="2010-10-13T14:16:00.323" UserId="4090" Text="What can I do to troubleshoot sync errors in tidalis?" />
  <row Id="20973" PostHistoryTypeId="3" PostId="8908" RevisionGUID="bd58d08b-5220-49c1-9b79-c622aeb613f1" CreationDate="2010-10-13T14:16:00.323" UserId="4090" Text="&lt;networking&gt;" />
  <row Id="20974" PostHistoryTypeId="2" PostId="8909" RevisionGUID="dbc9c804-6097-493f-8d5e-22ba6273bae0" CreationDate="2010-10-13T14:17:07.437" UserId="2888" Text="I throw down a line of torches from base to base at first.  It doesn't protect an unarmed person, but knowing where you're going is really more important -- it's mostly easy to avoid the mobs.  Later, I replace them with straight-line 1-wide tunnels.&#xD;&#xA;&#xD;&#xA;You can also position a ware-depot next to your spawn point so that when you do appear there, you can grab a new bow, sword and armor out of a chest and then carry on in relative safety.  Just make sure you refill it as you respawn over time." />
  <row Id="20975" PostHistoryTypeId="5" PostId="8908" RevisionGUID="8fcefcad-8fe2-4729-b949-48565d5ebd79" CreationDate="2010-10-13T14:29:35.413" UserId="85" Comment="Tag genesis ♪" Text="anytime we try to do a custom map on tidalis, we get out of sync errors after a short time, are there settings or something we can do to alleviate this? I'd really like to play some custom maps. Perhaps networking settings? We're both on Windows 7 64-bit and adventure mode seems to work fine.&#xD;&#xA;&#xD;&#xA;The game is&#xD;&#xA;&#xD;&#xA;http://store.steampowered.com/app/40420/&#xD;&#xA;&#xD;&#xA;and &#xD;&#xA;&#xD;&#xA;http://www.arcengames.com/tidalis_features.php&#xD;&#xA;&#xD;&#xA;" />
  <row Id="20976" PostHistoryTypeId="6" PostId="8908" RevisionGUID="8fcefcad-8fe2-4729-b949-48565d5ebd79" CreationDate="2010-10-13T14:29:35.413" UserId="85" Comment="Tag genesis ♪" Text="&lt;networking&gt;&lt;tidalis&gt;" />
  <row Id="20977" PostHistoryTypeId="2" PostId="8910" RevisionGUID="c99662a1-bf74-4050-8ace-ad00bc79646a" CreationDate="2010-10-13T14:36:18.693" UserId="32" Text="That was then&#xD;&#xA;=============&#xD;&#xA;&#xD;&#xA;Prior to the 4.0.1 patch, I would start boss fights like so:&#xD;&#xA;&#xD;&#xA; 1. Vampiric Touch&#xD;&#xA; 1. Devouring Plague&#xD;&#xA; 1. Mind Blast&#xD;&#xA; 1. Mind Flay&#xD;&#xA; 1. Shadow Word: Pain&#xD;&#xA;&#xD;&#xA;This would &quot;charge up&quot; stacks of buffs for my Shadow Word: Pain to have maximum damage output for the rest of the fight (Shadow Word: Pain stays up whenever you cast Mind Flay).&#xD;&#xA;&#xD;&#xA;Assuming the boss was a boring *Sit There And Shoot At It* fight, the rest of the fight involved spell priorities as follows:&#xD;&#xA;&#xD;&#xA; 1. Keep up Vampiric Touch&#xD;&#xA; 1. Keep up Devouring Plague&#xD;&#xA; 1. Mind Blast when it's available&#xD;&#xA; 1. Mind Flay for filler&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----------&#xD;&#xA;This is now&#xD;&#xA;===========&#xD;&#xA;&#xD;&#xA;With the 4.0.1 patch, all of this appears to have totally changed.  I no longer seem to have to &quot;charge up&quot; my Shadow Word: Pain buff stacks, and new Shadow Orbs are flying all over the place.  It's craziness!&#xD;&#xA;&#xD;&#xA;How do I make most effective use of these new talents and mechanics?" />
  <row Id="20978" PostHistoryTypeId="1" PostId="8910" RevisionGUID="c99662a1-bf74-4050-8ace-ad00bc79646a" CreationDate="2010-10-13T14:36:18.693" UserId="32" Text="What is maximum-DPS level 80 PvE Shadow Priest spell priority as of patch 4.0.1?" />
  <row Id="20979" PostHistoryTypeId="3" PostId="8910" RevisionGUID="c99662a1-bf74-4050-8ace-ad00bc79646a" CreationDate="2010-10-13T14:36:18.693" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="20981" PostHistoryTypeId="2" PostId="8911" RevisionGUID="4de1dfa5-8191-456c-9ed7-b263f022c3b8" CreationDate="2010-10-13T14:45:31.877" UserId="998" Text="This happens when the Battle.net server is offline when you finish the game,  &#xD;&#xA;even if you can continue to play it won't be able to send the results to Battle.net." />
  <row Id="20982" PostHistoryTypeId="5" PostId="8911" RevisionGUID="297a3b9a-8fcb-4413-a60f-873ec7b1120e" CreationDate="2010-10-13T14:51:10.457" UserId="998" Comment="added 296 characters in body" Text="Sorry, misunderstood the kind of tie you were talking about...&#xD;&#xA;&#xD;&#xA;So, besides custom game ties:&#xD;&#xA;&#xD;&#xA;This happens when the **Battle.net server is offline** when you finish the game,  &#xD;&#xA;even if you can continue to play it won't be able to send the results to Battle.net.&#xD;&#xA;&#xD;&#xA;Another reason for this to happen is when **the game desyncs** which also results in a tie,  &#xD;&#xA;this one has been actively being exploited by cheaters (desync opponent, let it report a win)." />
  <row Id="20983" PostHistoryTypeId="2" PostId="8912" RevisionGUID="56416c48-3dbc-4da3-914a-985dd04b84fb" CreationDate="2010-10-13T14:54:07.490" UserId="2974" Text="This is Sigma Team's [Zombie Shooter][1], or one of its sequels.&#xD;&#xA;&#xD;&#xA;Rock, Paper, Shotgun [reviewed][2] the first game in 2009; their review contains a screenshot of this very room, but without the main character glowing yellow.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sigma-team.net/games/action/zombie-shooter.html&#xD;&#xA;  [2]: http://www.rockpapershotgun.com/2009/08/20/no-brains-please-zombie-shooter/" />
  <row Id="20984" PostHistoryTypeId="2" PostId="8913" RevisionGUID="35abad43-c965-43b8-9747-1cd230c8b2dc" CreationDate="2010-10-13T14:56:11.973" UserId="3917" Text="Was it Sigma Star?  I remember playing this at some point a while ago: http://en.wikipedia.org/wiki/Sigma_Star_Saga&#xD;&#xA;&#xD;&#xA;Eventually got tired of the huge number of random encounters and I stopped." />
  <row Id="20985" PostHistoryTypeId="2" PostId="8914" RevisionGUID="e8f4449e-2e6e-4eea-8c6d-25b73f1789cb" CreationDate="2010-10-13T15:05:18.270" UserId="1770" Text="CheapAssGamer.com has a twitter feed [here][1]  &#xD;&#xA;The Steam RSS news feed link is [here][2]&#xD;&#xA;&#xD;&#xA;Instructions to use Twitter as a RSS is [here][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/cheapassgamer&#xD;&#xA;  [2]: http://store.steampowered.com/feeds/news.xml&#xD;&#xA;  [3]: http://support.twitter.com/groups/31-twitter-basics/topics/111-features/articles/15361-how-to-find-your-rss-feed" />
  <row Id="20986" PostHistoryTypeId="2" PostId="8915" RevisionGUID="69cf8f83-46e9-4b67-a2f8-21ab05d33640" CreationDate="2010-10-13T15:24:58.990" UserId="263" Text="Mass Effect's free DLC (on the PC at least) Bring Down the Sky, adds a new system right by the Citadel, Local System and the starter planets of Feros and Noverria.&#xD;&#xA;&#xD;&#xA;Is it possible/realistic to play this DLC straight away as a starter character, or should I wait until I've levelled up a bit? If so, what level will it still be a challenge at? I don't want to come back to it at level 50 and find that I can just stroll through it without a challenge.&#xD;&#xA;&#xD;&#xA;Is there a rough range of levels where this is possible but still a fun (rather than frustrating) challenge?" />
  <row Id="20987" PostHistoryTypeId="1" PostId="8915" RevisionGUID="69cf8f83-46e9-4b67-a2f8-21ab05d33640" CreationDate="2010-10-13T15:24:58.990" UserId="263" Text="What level is advised to play Mass Effect's Bring Down The Sky DLC?" />
  <row Id="20988" PostHistoryTypeId="3" PostId="8915" RevisionGUID="69cf8f83-46e9-4b67-a2f8-21ab05d33640" CreationDate="2010-10-13T15:24:58.990" UserId="263" Text="&lt;dlc&gt;&lt;mass-effect&gt;&lt;bring-down-the-sky&gt;" />
  <row Id="20989" PostHistoryTypeId="2" PostId="8916" RevisionGUID="3ab57838-4055-423b-b1fd-b37c1e5523d2" CreationDate="2010-10-13T15:25:27.693" UserId="4090" Text="In the original zelda things were wildly different on your 2nd playthough, I always wanted to but never managed to keep a NES/zelda cartridge/battery long enough to go far enough past a 2nd playthough to look for more cool changes. &#xD;&#xA;&#xD;&#xA;Did I miss anything? &#xD;&#xA;&#xD;&#xA;I could swear before I was old enough to really remember I saw something before I got the NES or zelda at someone's house that I never found playing it through about 2.5 playthroughs." />
  <row Id="20990" PostHistoryTypeId="1" PostId="8916" RevisionGUID="3ab57838-4055-423b-b1fd-b37c1e5523d2" CreationDate="2010-10-13T15:25:27.693" UserId="4090" Text="Was there anything different past beating zelda twice?" />
  <row Id="20991" PostHistoryTypeId="3" PostId="8916" RevisionGUID="3ab57838-4055-423b-b1fd-b37c1e5523d2" CreationDate="2010-10-13T15:25:27.693" UserId="4090" Text="&lt;nes&gt;&lt;legend-of-zelda&gt;" />
  <row Id="20992" PostHistoryTypeId="2" PostId="8917" RevisionGUID="64eb82a5-dd06-4d67-bd73-b95407bd53f6" CreationDate="2010-10-13T15:36:32.060" UserId="2974" Text="No.  To my knowledge, the third playthrough is identical to the second.&#xD;&#xA;&#xD;&#xA;The exception is if you're playing the PC clone [Zelda Classic][1], which does indeed have a third quest.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zeldaclassic.com/" />
  <row Id="20993" PostHistoryTypeId="2" PostId="8918" RevisionGUID="e14c2518-4adf-4452-8c02-b58644299cd3" CreationDate="2010-10-13T15:42:17.310" UserId="336" Text="It is possible but inadvisable to play Bring Down the Sky from the very beginning. While certainly doable (I've done it myself) you're probably going to end up reloading a dozen times or more over the course of the mission.&#xD;&#xA;&#xD;&#xA;The Batarians are no pushoevers, and you've got the always &quot;lovable&quot; varren to deal with, who have a nasty tendency to sneak up behind you and eat your shields. There is also the issue of one of the torch bunkers spawning rocket drones nigh-continuosly until you take out all the batarian engineers - and everyone knows what sorts of naughty things close-quarter rockets due to Shepard, shielded or not.&#xD;&#xA;&#xD;&#xA;I would recommend a level of about 25-30 -- the goal is that you have enough abilities by that point to survive a little longer than you might otherwise. But, level alone isn't the best indicator of difficulty in this game; if you've already beaten the game once, you should have the VII spectre master weapons available as soon as you can afford them, and a good gun and good knowledge of cover will serve you better than the extra 100 health successive levels will give you." />
  <row Id="20994" PostHistoryTypeId="2" PostId="8919" RevisionGUID="dbc0658a-99de-45e3-ae0e-5a29ab85f2a0" CreationDate="2010-10-13T15:46:14.053" UserId="2578" Text="If you add `monsters=true` to your server.properties file, monsters will spawn.  They cannot hurt you, and you cannot kill them with normal weapons, but they still take damage from fire/fall-damage/explosions, and still drop items *(slime-balls for slime, gun-powder and records for creepers, etc.)*.  &#xD;&#xA;[Source](http://notch.tumblr.com/post/1098183801/seecret-friday-9-oooooooooo-and-minecraft-alpha#disqus_thread)&#xD;&#xA;&#xD;&#xA;As mentioned by everyone else, this will *hopefully* be fixed in the [halloween update](http://www.minecraft.net/boo/)" />
  <row Id="20995" PostHistoryTypeId="2" PostId="8920" RevisionGUID="236b3fb5-2f01-4221-838e-dbfc684c3257" CreationDate="2010-10-13T15:53:16.470" UserId="3773" Text="In Civ5, I find that I pretty much can't stand the new leader meeting screens. Obviously, if one wants to trade one has to open up this screen. &#xD;&#xA;&#xD;&#xA;Or do I?&#xD;&#xA;&#xD;&#xA;Is it possible to initiate trade agreements from the diplomacy overview dialog?" />
  <row Id="20996" PostHistoryTypeId="1" PostId="8920" RevisionGUID="236b3fb5-2f01-4221-838e-dbfc684c3257" CreationDate="2010-10-13T15:53:16.470" UserId="3773" Text="Are the diplomacy actions (trade etc) only available from the leader meeting screen?" />
  <row Id="20997" PostHistoryTypeId="3" PostId="8920" RevisionGUID="236b3fb5-2f01-4221-838e-dbfc684c3257" CreationDate="2010-10-13T15:53:16.470" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="20998" PostHistoryTypeId="2" PostId="8921" RevisionGUID="915e8d52-d780-4bdc-9bab-9374a14bd7f8" CreationDate="2010-10-13T15:55:28.323" UserId="3773" Text="I haven't found out yet whether there exists a (trade) agreement overview.&#xD;&#xA;&#xD;&#xA;That is, is there some list of all active agreements or do I always have to check per other civ in its agreement history?" />
  <row Id="20999" PostHistoryTypeId="1" PostId="8921" RevisionGUID="915e8d52-d780-4bdc-9bab-9374a14bd7f8" CreationDate="2010-10-13T15:55:28.323" UserId="3773" Text="Is there a summary in Civ5 of all currently active (trade) agreements with all other civs?" />
  <row Id="21000" PostHistoryTypeId="3" PostId="8921" RevisionGUID="915e8d52-d780-4bdc-9bab-9374a14bd7f8" CreationDate="2010-10-13T15:55:28.323" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21001" PostHistoryTypeId="2" PostId="8922" RevisionGUID="8e171b74-020d-400b-bad7-427a515a34f3" CreationDate="2010-10-13T15:58:27.527" UserId="1273" Text="Tanks are required late game if the battlefield has devolved into a static battle around fixed emplacements. It is very difficult for infantry to advance into machine-gun fire, and halftracks/light vehicles get nearly one-shotted by the relevant anti-tank defenses. What you need to do is bring tanks and destroy the enemy emplacements, and try to use indirect fire to suppress/remove enemy AT fire. Once you've broken a hole in the defenses, you can then flood your infantry into the gap to cover/protect your tank.&#xD;&#xA;&#xD;&#xA;Also, an early Panzer IV in rapid-fire mode is absolutely devastating against enemy infantry, even their AT stuff. So if you can rush to a tank like that before the enemy gets his AT guns in position, you can force an early win.&#xD;&#xA;" />
  <row Id="21003" PostHistoryTypeId="2" PostId="8923" RevisionGUID="a6c231c8-2182-4447-b185-271cfe871c1e" CreationDate="2010-10-13T15:58:55.387" UserId="4100" Text="After an SC2 match, a score sheet with handy graphs &amp; stats pops up.  But, once you click 'Back' or 'Save Replay' and navigate away from it, is there no way to ever see it again?&#xD;&#xA;&#xD;&#xA;It does not pop up again after watching the replay.  There is no visible link to it from the saved games / match history.  Is it gone forever?  That would suck, because the graphs and stats and build orders shown in that screen are cool.&#xD;&#xA;" />
  <row Id="21004" PostHistoryTypeId="1" PostId="8923" RevisionGUID="a6c231c8-2182-4447-b185-271cfe871c1e" CreationDate="2010-10-13T15:58:55.387" UserId="4100" Text="Any way to see old Score Sheets ever again in SC2?" />
  <row Id="21005" PostHistoryTypeId="3" PostId="8923" RevisionGUID="a6c231c8-2182-4447-b185-271cfe871c1e" CreationDate="2010-10-13T15:58:55.387" UserId="4100" Text="&lt;starcraft-2&gt;&lt;replay&gt;&lt;save-games&gt;&lt;history&gt;" />
  <row Id="21006" PostHistoryTypeId="2" PostId="8924" RevisionGUID="f0aafdfd-30f8-46bf-a037-5b9083973073" CreationDate="2010-10-13T16:01:23.003" UserId="3773" Text="In another question answer [bwarner writes][1]:&#xD;&#xA;&#xD;&#xA;&gt; Once a tile has been claimed, you&#xD;&#xA;&gt; can't &quot;steal&quot; it like in Civ 4 (except&#xD;&#xA;&gt; using the Great Artist as mentioned in&#xD;&#xA;&gt; comments). So you want to make sure&#xD;&#xA;&gt; you establish your borders quickly&#xD;&#xA;&gt; before another Civ or city-state grabs&#xD;&#xA;&gt; those tiles.&#xD;&#xA;&#xD;&#xA;Is this accurate? That is, given two enemy cities side by side on the map, one generating a *lot* more culture, will this still not override the &quot;small&quot; citys borders?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5/7900#7900" />
  <row Id="21007" PostHistoryTypeId="1" PostId="8924" RevisionGUID="f0aafdfd-30f8-46bf-a037-5b9083973073" CreationDate="2010-10-13T16:01:23.003" UserId="3773" Text="Is a Culture Bomb the only way to steal territory from another civ in Civ5?" />
  <row Id="21008" PostHistoryTypeId="3" PostId="8924" RevisionGUID="f0aafdfd-30f8-46bf-a037-5b9083973073" CreationDate="2010-10-13T16:01:23.003" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21009" PostHistoryTypeId="2" PostId="8925" RevisionGUID="3b99ed47-a632-4728-a0db-cf7fdaa0f693" CreationDate="2010-10-13T16:01:37.807" UserId="2219" Text="Is there an addon for Warhammer Online that allows me to click to heal somebody when I click on their hp bar?  &#xD;&#xA;&#xD;&#xA;In this case I'm using YakUI, which uses the Squared add on to handle unit frames, so working with squared is a plus." />
  <row Id="21010" PostHistoryTypeId="1" PostId="8925" RevisionGUID="3b99ed47-a632-4728-a0db-cf7fdaa0f693" CreationDate="2010-10-13T16:01:37.807" UserId="2219" Text="Click to heal addon" />
  <row Id="21011" PostHistoryTypeId="3" PostId="8925" RevisionGUID="3b99ed47-a632-4728-a0db-cf7fdaa0f693" CreationDate="2010-10-13T16:01:37.807" UserId="2219" Text="&lt;warhammer-online&gt;" />
  <row Id="21012" PostHistoryTypeId="2" PostId="8926" RevisionGUID="9d41dff7-509d-4793-bcdb-3e7bf1b5bd75" CreationDate="2010-10-13T16:01:44.200" UserId="27" Text="I have an XBox-360 and some wireless controllers. The TV is 15ft from the couch, and in a direct line of sight (eg, empty space between the two). But the controllers are continually disconnecting/reconnecting in every game I play.&#xD;&#xA;&#xD;&#xA;How can I troubleshoot this?" />
  <row Id="21013" PostHistoryTypeId="1" PostId="8926" RevisionGUID="9d41dff7-509d-4793-bcdb-3e7bf1b5bd75" CreationDate="2010-10-13T16:01:44.200" UserId="27" Text="Troubleshoot continually reconnecting controllers?" />
  <row Id="21014" PostHistoryTypeId="3" PostId="8926" RevisionGUID="9d41dff7-509d-4793-bcdb-3e7bf1b5bd75" CreationDate="2010-10-13T16:01:44.200" UserId="27" Text="&lt;xbox-360&gt;&lt;controllers&gt;" />
  <row Id="21015" PostHistoryTypeId="2" PostId="8927" RevisionGUID="c511b241-310a-4296-a0ae-d57292956ed7" CreationDate="2010-10-13T16:01:46.390" UserId="558" Text="(Don't have SC2 in front of me but I'm 98% sure)&#xD;&#xA;&#xD;&#xA;You can get to it from the Match History by clicking that game's entry in the list." />
  <row Id="21016" PostHistoryTypeId="2" PostId="8928" RevisionGUID="cd2f0d4a-2e42-4151-9144-ddd07fb25505" CreationDate="2010-10-13T16:03:27.797" UserId="558" Text="This is correct.  Tiles claimed by a civ are permanently theirs except if a &quot;Culture Bomb&quot; is used.  You can leverage this in your favor by preemptively purchasing tiles that will be in contention later.&#xD;&#xA;&#xD;&#xA;Of course, the opposing civ will likely contact you and be pissed about your land purchases right near their borders, but that's just the price you pay!" />
  <row Id="21020" PostHistoryTypeId="2" PostId="8930" RevisionGUID="3f5065c3-de7c-40c1-b7df-5bc12a58bbce" CreationDate="2010-10-13T16:09:38.110" UserId="1770" Text="First, check the batteries. If they are good, call Xbox Support, I had a similar problem and had to mail my Xbox to support to have them fix it. The problem was with the Xbox not the controllers. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="21021" PostHistoryTypeId="2" PostId="8931" RevisionGUID="98b240e9-404b-4fd4-9888-6e57333ad9f8" CreationDate="2010-10-13T16:16:48.253" UserId="4101" Text="Which popular game distribution platforms (e.g. Steam, Windows Live etc) handle user authentication and other related matters instead of the game developer, and which do not?  &#xD;&#xA;What is the current trend: to provide a platform that has a unified ID for every user, available to all games on that platform that he plays, or platforms that require to create a separate account for every game involved?" />
  <row Id="21022" PostHistoryTypeId="1" PostId="8931" RevisionGUID="98b240e9-404b-4fd4-9888-6e57333ad9f8" CreationDate="2010-10-13T16:16:48.253" UserId="4101" Text="Common Gamer ID systems?" />
  <row Id="21023" PostHistoryTypeId="3" PostId="8931" RevisionGUID="98b240e9-404b-4fd4-9888-6e57333ad9f8" CreationDate="2010-10-13T16:16:48.253" UserId="4101" Text="&lt;digital-distribution&gt;" />
  <row Id="21024" PostHistoryTypeId="2" PostId="8932" RevisionGUID="e96ee5b4-872e-4b4d-a38b-6e2019960c24" CreationDate="2010-10-13T16:23:29.790" UserId="1485" Text="**No**, there are **two** possible ways to steal territory:&#xD;&#xA;&#xD;&#xA;* **Culture Bomb**.&#xD;&#xA;&#xD;&#xA;* The **&quot;Traditional Method&quot;** - just declare war and then capture whichever of their cities &quot;owns&quot; the tile in question.  &#xD;&#xA;  Once captured you can either keep the city (and the tile), or you could raze the city so all that land becomes free to be taken (by anyone!) and then purchase the tile/expand culturally from your nearest city." />
  <row Id="21025" PostHistoryTypeId="5" PostId="8897" RevisionGUID="e71401c2-a1e6-498c-8861-580edb00e11a" CreationDate="2010-10-13T16:25:59.460" UserId="117" Comment="added 162 characters in body; added 76 characters in body" Text="**Playthrough I**&#xD;&#xA;&#xD;&#xA;**Borderlands**&#xD;&#xA;&#xD;&#xA;I normally beat the game and all quests beat level 33-36.&#xD;&#xA;&#xD;&#xA;I've not tried the DLC in playthrough 1 yet, so I don't know what the level ranges are. The below level ranges are for Playthrough 2:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Playthrough II**&#xD;&#xA;&#xD;&#xA;**Borderlands - Island of Dr. Ned**&#xD;&#xA;&#xD;&#xA;Enemies start at Level 42.&#xD;&#xA;&#xD;&#xA;**Secret Armory of General Knoxx**&#xD;&#xA;&#xD;&#xA;Enemies start at Level 51-53. and go up to 58-60 when you beat the Playthrough (known as Playthrough 2.5)&#xD;&#xA;&#xD;&#xA;**Claptrap's New Robot Revolution**&#xD;&#xA;&#xD;&#xA;Enemies start between 54-57.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21026" PostHistoryTypeId="5" PostId="8932" RevisionGUID="b7303d1f-3a9d-452d-9b20-f2e0bf7362a2" CreationDate="2010-10-13T16:33:59.110" UserId="1485" Comment="added 322 characters in body; added 38 characters in body" Text="**No**, there are **three** possible ways to steal territory:&#xD;&#xA;&#xD;&#xA;* **Culture Bomb**.&#xD;&#xA;&#xD;&#xA;* The **Traditional Method** - just declare war and then capture whichever of their cities &quot;owns&quot; the tile in question.  &#xD;&#xA;&#xD;&#xA;* The **Diplomatic Method** - convince the Civ in question to give you whichever of their cities &quot;owns&quot; the tile in question as part of a trade or peace agreement. You may find this method easy to achieve if using the Traditional method on some of their other cities first.&#xD;&#xA;&#xD;&#xA;With both the Traditional and Diplomatic methods once you are in control of the relevant city you can either keep the city (and so the tile), or you could raze the city so all that land becomes free to be taken (by anyone!) and then purchase the tile/expand culturally from your nearest city." />
  <row Id="21027" PostHistoryTypeId="2" PostId="8933" RevisionGUID="ab1c4541-4af8-42ad-817d-ae0d773dbeda" CreationDate="2010-10-13T16:38:14.240" UserId="4102" Text="Are there any RPG games similar to old isometrical Fallout games?&#xD;&#xA;&#xD;&#xA;By old isometrical Fallout-like games I mean:&#xD;&#xA;&#xD;&#xA; - Planescape: Torment&#xD;&#xA; - Fallout&#xD;&#xA; - Fallout 2&#xD;&#xA; - Fallout Tactics&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Please do not advice JRPGs (RPG Maker stuff)" />
  <row Id="21028" PostHistoryTypeId="1" PostId="8933" RevisionGUID="ab1c4541-4af8-42ad-817d-ae0d773dbeda" CreationDate="2010-10-13T16:38:14.240" UserId="4102" Text="Fallout-like isometrical RPGs" />
  <row Id="21029" PostHistoryTypeId="3" PostId="8933" RevisionGUID="ab1c4541-4af8-42ad-817d-ae0d773dbeda" CreationDate="2010-10-13T16:38:14.240" UserId="4102" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;fallout-series&gt;" />
  <row Id="21030" PostHistoryTypeId="5" PostId="8006" RevisionGUID="5a1211cd-e8f8-4a7d-8f30-bfca2688af00" CreationDate="2010-10-13T16:41:26.063" UserId="2534" Comment="egg on face" Text="I agree with this question and have an unfortunate answer.&#xD;&#xA;&#xD;&#xA;The saddest part of the iOS line is that iTunes does not back up CoreData / Application generated data (save games, favorites, you know, locally saved data). The only way this is feasible is if the application supported saving progress back to the server, and loading it back to the device next time you play. And, clearly, Angry Birds doesn't.&#xD;&#xA;&#xD;&#xA;This is an opportunity to contact the developers about Angry Birds and ask them to implement a server-side store of your progress, in ADDITION to the local data.&#xD;&#xA;&#xD;&#xA;[edit]  &#xD;&#xA;This answer is 50% wrong. A server side store would be great, and iTunes doesn't back up Application generated data, but you CAN pull saved files out with some finagling." />
  <row Id="21031" PostHistoryTypeId="2" PostId="8934" RevisionGUID="fc30d627-cf4b-4c43-9bd1-2994f1d9f1b2" CreationDate="2010-10-13T16:47:08.170" UserId="3129" Text="[Dragon Age:Origins][1] is an Isometric, top down RPG from BioWare, the makers of Baldurs Gate. It's pretty great.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.bioware.com/dao/" />
  <row Id="21032" PostHistoryTypeId="5" PostId="8928" RevisionGUID="a19dc510-630e-440d-b9a8-4e58e505c223" CreationDate="2010-10-13T16:49:11.970" UserId="558" Comment="added 26 characters in body" Text="This is correct from a Culture standpoint.  Tiles claimed by a civ are permanently theirs except if a &quot;Culture Bomb&quot; is used.  You can leverage this in your favor by preemptively purchasing tiles that will be in contention later.&#xD;&#xA;&#xD;&#xA;Of course, the opposing civ will likely contact you and be pissed about your land purchases right near their borders, but that's just the price you pay!" />
  <row Id="21033" PostHistoryTypeId="5" PostId="8927" RevisionGUID="e5eba06b-a422-4443-8591-fd08845adc90" CreationDate="2010-10-13T16:51:49.353" UserId="558" Comment="Removed doubt, added WikWocket's point about saving permanently" Text="You can get to it from the Match History by clicking that game's entry in the list.&#xD;&#xA;&#xD;&#xA;It's not clear how many past score sheets are saved or whether you can save them permanently, though." />
  <row Id="21034" PostHistoryTypeId="2" PostId="8935" RevisionGUID="4bbec544-787a-4dc7-8119-1b854ad6d1d3" CreationDate="2010-10-13T16:53:45.727" UserId="2986" Text="I believe [Arcanum][1] scales well to this day and fits your request.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura" />
  <row Id="21035" PostHistoryTypeId="2" PostId="8936" RevisionGUID="4441a249-3f64-4ef5-b6ff-5f3e8eccbd1e" CreationDate="2010-10-13T16:53:57.033" UserId="2974" Text="The consoles tend to each have a unified platform: Xbox Live for the Xbox 360, PSN for the PSP and PS3.  Nintendo's Wii and DSi also have a platform, but it doesn't really have an authentication system; it is only used for game purchases and matchmaking (to a limited extent).&#xD;&#xA;&#xD;&#xA;PC and Mac, on the other hand, have fractured into several different platforms:&#xD;&#xA;&#xD;&#xA;* Steam (Windows and Mac) - Required by Valve games, optional for some games purchased through the Steam store.  Can also launch non-Steam games with the Steam overlay.&#xD;&#xA;* Windows Live (Windows) - Required by specific games, such as Bioshock 2 and GTA4.&#xD;&#xA;* Battle.Net 2.0 (Windows and Mac) - Required for World of Warcraft and Starcraft 2.  No other games use this service.&#xD;&#xA;* Impulse (Windows) - Optional for all games purchased through Impulse&#xD;&#xA;" />
  <row Id="21036" PostHistoryTypeId="2" PostId="8937" RevisionGUID="1cddace5-6929-470e-92a3-9d672e75ed40" CreationDate="2010-10-13T16:53:58.923" UserId="1770" Text="The simple answer is to ask yourself is &quot;What am I logging into to play this game?&quot; Consider Steam, Impulse (?) or Windows Live where you must login into them before you play a game such as Dragon Age, therefore some (if not all) user authentication is being completed by the platform. However consider Direct2Drive which you simply download the ISO and user authentication is handled by the developer. If you buy a game from the developer online such as from Ubisoft, the distribution and the authentication are both handled by the developer. Lest not forget the classic distribution platform of the DVD where all authentication is handled by the developer." />
  <row Id="21037" PostHistoryTypeId="2" PostId="8938" RevisionGUID="6d44d2a7-4182-4b5a-a18b-739c9b7e11da" CreationDate="2010-10-13T16:56:24.913" UserId="4103" Text="There is only the deal history you already found (Diplomacy -&gt; Diplomacy Overview -&gt; Deal history). The history differentiates between active and older deals, so you only have to check the list of active agreements.&#xD;&#xA;&#xD;&#xA;Lets hope they provide some better overview with a future patch." />
  <row Id="21038" PostHistoryTypeId="2" PostId="8939" RevisionGUID="70274ef1-e1a1-4f7b-970d-cbd63fa9cdab" CreationDate="2010-10-13T17:00:26.793" UserId="3454" Text="I keep my bearings by constructing lookout posts. Build them atop hills and within sight of each other. Make each look unique, perhaps by inserting rows of a different block to the rest of the tower. Place torches at the top, and ladders all the way up.&#xD;&#xA;&#xD;&#xA;Build a defensible hut around the base of the lookout tower. This hut doubles as a lodge for staying the night far from home base. Place a door from the outside. Monsters can climb ladders, but cannot open doors. You can expand your hut by digging downward into the ground.&#xD;&#xA;&#xD;&#xA;You can build roads out of spare cobblestone. This is more cost-effective than minecart tracks." />
  <row Id="21039" PostHistoryTypeId="2" PostId="8940" RevisionGUID="1c3b4d05-207e-4b3f-90b6-0b63b2badae2" CreationDate="2010-10-13T17:03:39.040" UserId="1410" Text="**Roads cost to maintain both inside and outside your borders**&#xD;&#xA;&#xD;&#xA;This is contrary to what bwarner writes, so I will be posting a screenshot tonight to demonstrate this, if no one beats me to it.&#xD;&#xA;&#xD;&#xA;There are several other factors which could cause this error, that we should experiment with to figure out which are true:&#xD;&#xA;&#xD;&#xA; - Roads do not cost in someone else's territory? I'm fairly sure this is true. Once an enemy takes your city, there's no reason you should be paying for the roads near it! Also, building a road in a city-state's or friendly civilization's territory should cause that other nation to maintain the road.&#xD;&#xA; - Roads only cost to maintain if you built them?" />
  <row Id="21040" PostHistoryTypeId="5" PostId="8932" RevisionGUID="51ef3bf5-4ecf-4bd8-88f2-dafc2ba42ab7" CreationDate="2010-10-13T17:06:39.350" UserId="1485" Comment="tweaks" Text="**No**, there are **three** possible ways to steal territory:&#xD;&#xA;&#xD;&#xA;* **Culture Bomb**.&#xD;&#xA;&#xD;&#xA;* The **Traditional Method** - just declare war and then capture whichever of their cities &quot;owns&quot; the tile in question.  &#xD;&#xA;&#xD;&#xA;* The **Diplomatic Method** - convince the Civ in question to give you whichever of their cities &quot;owns&quot; the tile in question as part of a trade or peace agreement. You may find this method easy to achieve if using the Traditional method on some of their other cities first.&#xD;&#xA;&#xD;&#xA;With both the Traditional and Diplomatic methods once you are in control of the relevant city you can either keep the city (and so the tile), or you could raze the city so all that land becomes free to be taken (by anyone!) and then purchase the tile/expand culturally from your nearest city.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;The serious point here is that once a city unlocks a tile it belongs to that city for the rest of time, regardless of who owns the city, unless the city is destroyed in which case the tiles become &quot;free&quot; for other cities to take ownership.&#xD;&#xA;&#xD;&#xA;The culture bomb is the only exception to this, it *will* take tiles away from the city that owns them (and I *guess* it gives them to the nearest city of the bombing player?).&#xD;&#xA;&#xD;&#xA;Unlike Civ4, you cannot override a neighbour's borders by racking up a massive culture score in a bordering city." />
  <row Id="21041" PostHistoryTypeId="5" PostId="8220" RevisionGUID="d7b1284d-d228-432e-9c9b-487126cc7c99" CreationDate="2010-10-13T17:09:11.250" UserId="1410" Comment="deleted 197 characters in body" Text="There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Summary: **only build trade routes to cities with 6 population or more**. If you care for the math, then continue reading...&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][1] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. You'll be paying to maintain each of those roads, costing you 6g. So, at a population of 3, you would make 3.75g, be spending 6g, and be losing money overall. Your worker time is EASILY spend doing something else. Of course, if your cities are closer together, the calculations look better. Finally, I believe that Harbors cost 2g to maintain. Realizing that you only pay for your capital harbor once, sea routes effectively only cost 2g to maintain.&#xD;&#xA;&#xD;&#xA;    Population | Income | Net Income with...| Harbor/ |&#xD;&#xA;               |        | 6 Roads | 4 Roads | 2 Roads |&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;***Only build trade routes to cities with 6 population or more.***&#xD;&#xA;&#xD;&#xA;If you follow this rule of thumb, you will, at the least, never lose money on a trade route. Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish, and you can actually start making enough money for that worker time to be worth it.&#xD;&#xA;&#xD;&#xA;Final note on trade routes: Arabia gets a flat +1 to trade route income. (AFTER the multiplier, so simply add 1 to every gold number on the chart.) So feel free connect Arabian cities at population 5 or more, if you like.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Unit Movement&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="21042" PostHistoryTypeId="5" PostId="8936" RevisionGUID="a6ad91d0-380c-4efc-be6d-632402deda85" CreationDate="2010-10-13T17:11:09.583" UserId="2974" Comment="added 148 characters in body; added 11 characters in body" Text="The consoles tend to each have a unified platform: Xbox Live for the Xbox 360, PSN for the PSP and PS3.  Nintendo's Wii and DSi also have a platform, but it doesn't really have an authentication system; it is only used for game purchases and matchmaking (to a limited extent).&#xD;&#xA;&#xD;&#xA;PC and Mac, on the other hand, have fractured into several different platforms:&#xD;&#xA;&#xD;&#xA;* Steam (Windows and Mac) - Required by Steamworks games, which include all Valve games plus games like Modern Warfare 2 and Civilization 5.  It is optional for some games purchased through the Steam store, but there is no easy way to check which ones prior to purchase.  Can also launch non-Steam games with the Steam overlay.&#xD;&#xA;* Windows Live (Windows) - Required by specific games, such as Bioshock 2 and GTA4.&#xD;&#xA;* Battle.Net 2.0 (Windows and Mac) - Required for World of Warcraft and Starcraft 2.  No other games use this service.&#xD;&#xA;* Impulse (Windows) - Optional for all games purchased through Impulse&#xD;&#xA;" />
  <row Id="21043" PostHistoryTypeId="2" PostId="8941" RevisionGUID="add8fb77-2655-420b-be57-2a6993c2c590" CreationDate="2010-10-13T17:12:45.297" UserId="3917" Text="No, there is no downside.  In fact, its a very handy way of getting some early skill points by switching jobs and leveling up very fast by hunting metal slimes, metal medleys, lmses, etc.  (When you switch jobs you keep all unspent sklil points)&#xD;&#xA;&#xD;&#xA;As for revocation, it is completely different, once you beat the game, you can revocate a character once it is at level 99 in a class.  It resets that character to level 1 in that class, but you keep the skill points you have earned.  Revocating is the only way to max out all your skills since reaching level 99 in all classes does not give you enough skill points to do so.&#xD;&#xA;&#xD;&#xA;Revocating also has another benefit: it improves the chances of getting a higher quality treasure map when you complete a dungeon." />
  <row Id="21044" PostHistoryTypeId="2" PostId="8942" RevisionGUID="d6b51aec-de43-4c30-8b0f-0686775063c3" CreationDate="2010-10-13T17:18:16.237" UserId="3389" Text="I'm a bit of a wonder perfectionist in Civilization, and I like to have a monopoly on them. However, sometimes another civilization sneaks one by me; in those situations, I like to conquer the city that has it to complete my collection.&#xD;&#xA;&#xD;&#xA;In previous versions of Civilization, you had the ability, through demographics, to figure out what cities had wonders. But I can't seem to find anything like that in Civilization 5: the closest things I've found are the periodic &quot;top 10&quot;-style lists that'll mention how many wonders a civilization has.&#xD;&#xA;&#xD;&#xA;Is there better way to figure out exactly which foreign cities have wonders?" />
  <row Id="21045" PostHistoryTypeId="1" PostId="8942" RevisionGUID="d6b51aec-de43-4c30-8b0f-0686775063c3" CreationDate="2010-10-13T17:18:16.237" UserId="3389" Text="Is there a way to figure out what cities have wonders?" />
  <row Id="21046" PostHistoryTypeId="3" PostId="8942" RevisionGUID="d6b51aec-de43-4c30-8b0f-0686775063c3" CreationDate="2010-10-13T17:18:16.237" UserId="3389" Text="&lt;civilization-5&gt;&lt;wonders&gt;" />
  <row Id="21047" PostHistoryTypeId="2" PostId="8943" RevisionGUID="669f5a1d-cd25-448f-9208-1e9238500497" CreationDate="2010-10-13T17:19:58.047" UserId="3917" Text="neverwinter nights and neverwinter nights 2 are isometric" />
  <row Id="21048" PostHistoryTypeId="2" PostId="8944" RevisionGUID="67bfcfdb-48a5-4229-a70c-30fe12a0ec96" CreationDate="2010-10-13T17:26:51.890" UserId="4103" Text="Baldur's Gate 1 &amp; 2 are isometric, party-based RPGs. They are based on the same engine as Planescape:Torment if I'm not mistaken.&#xD;&#xA;&#xD;&#xA;If you haven't played it yet, I would highly recommend Baldur's Gate 2." />
  <row Id="21049" PostHistoryTypeId="2" PostId="8945" RevisionGUID="721c31d1-a6cc-4094-b49c-c7a679f1663a" CreationDate="2010-10-13T17:27:16.550" UserId="122" Text="A lot of wonders (if not all of them?) show up as a visible model around the city in which they are constructing / constructed. So if you see a pyramid around a city, you know the the great pyramid is built there.&#xD;&#xA;&#xD;&#xA;It takes some practice to know what wonder is what, and it's definitely a very crude way; requires scanning all cities for things that are sometimes very hard to notice. But it does work, I use this method often to know which wonder is being constructed by other civilizations, to avoid working on the same wonder.&#xD;&#xA;&#xD;&#xA;Notice that all wonders have different &quot;under construction&quot; and &quot;completed&quot; models." />
  <row Id="21050" PostHistoryTypeId="2" PostId="8946" RevisionGUID="532bab38-4b19-4aed-870e-1dedddf9f4d4" CreationDate="2010-10-13T17:31:41.900" UserId="2285" Text="Icewind Dale, Icewind Dale 2, same engine as Baldur's Gate IIRC" />
  <row Id="21051" PostHistoryTypeId="2" PostId="8947" RevisionGUID="40d7d6d2-4aa2-4714-80af-93948538927a" CreationDate="2010-10-13T17:45:30.773" UserId="4105" Text="So here's my rig:&#xD;&#xA;Windows 7 Ultimate 64bit.&#xD;&#xA;AMD Phenom II x4 810 (2.6gHz)&#xD;&#xA;4gb DDR2-800&#xD;&#xA;AMD Radeon 5850 1gb, connected via HDMI to a Samsung 47&quot; 1080p LCD TV.&#xD;&#xA;&#xD;&#xA;I can play other games fine, though the ones I play the most are Civ V and UT3.  However, Crysis exhibits an odd stuttering...&#xD;&#xA;&#xD;&#xA;It will run incredibly smoothly, with frame rates often in excess of 50fps.  However, about once a second, there's a small hitch or stutter.  This is the only game I've seen this behavior in.&#xD;&#xA;This is not the microstutter exhibited by SLI systems, as I don't run SLI.&#xD;&#xA;I doubt it's texture streaming, as it occurs too often and too reliably (texture streaming stutters should occur when moving, yet this occurs even if I'm standing still).&#xD;&#xA;It occurs no matter what settings I use, whether 1080p w/ everything on Highest, or 800x600 w/ everything on Low.&#xD;&#xA;I've tried disabling all background programs except my Norton antivirus.  If I can't find other solutions, I'll try disabling that - after I first disable my network connection.  Sorry, I don't think gaming is important enough to compromise the security of your PC.&#xD;&#xA;Any other ideas about what could be causing this problem?" />
  <row Id="21052" PostHistoryTypeId="1" PostId="8947" RevisionGUID="40d7d6d2-4aa2-4714-80af-93948538927a" CreationDate="2010-10-13T17:45:30.773" UserId="4105" Text="Oddly predictable stutter, only in Crysis" />
  <row Id="21053" PostHistoryTypeId="3" PostId="8947" RevisionGUID="40d7d6d2-4aa2-4714-80af-93948538927a" CreationDate="2010-10-13T17:45:30.773" UserId="4105" Text="&lt;bug&gt;&lt;performance&gt;&lt;crysis&gt;" />
  <row Id="21054" PostHistoryTypeId="2" PostId="8948" RevisionGUID="56b5f98c-16c7-4e75-bc95-8a585d02ab11" CreationDate="2010-10-13T17:46:51.987" UserId="1965" Text="The city ai recommends a ton of workers early on. It is great when the city is growing fast, but when the city population starts to stagnate, I get stuck with a lot of workers. Now with this other question telling me not to build roads between cities smaller than 6 population, I don't see much use for a lot of workers so after a few hundred of turns (epic speed), they all get fortified until cities grows.&#xD;&#xA;&#xD;&#xA;Is there something special to do with them actively? For example in Civilization 4, whenever a worker was mining, it had a slight chance of finding a ressource so you could just build/clear mines with hopes of finding something useful." />
  <row Id="21055" PostHistoryTypeId="1" PostId="8948" RevisionGUID="56b5f98c-16c7-4e75-bc95-8a585d02ab11" CreationDate="2010-10-13T17:46:51.987" UserId="1965" Text="What to do with workers in Civilization 5 when all tiles improved?" />
  <row Id="21056" PostHistoryTypeId="3" PostId="8948" RevisionGUID="56b5f98c-16c7-4e75-bc95-8a585d02ab11" CreationDate="2010-10-13T17:46:51.987" UserId="1965" Text="&lt;civilization-5&gt;&lt;workers&gt;" />
  <row Id="21057" PostHistoryTypeId="2" PostId="8949" RevisionGUID="76b42276-5fc0-41ac-90b9-e9260c460794" CreationDate="2010-10-13T17:51:24.900" UserId="4012" Text="Apparently it means there is a dungeon around but I can never find any?&#xD;&#xA;&#xD;&#xA;If it does mean dungeons how far away will it trigger?" />
  <row Id="21058" PostHistoryTypeId="1" PostId="8949" RevisionGUID="76b42276-5fc0-41ac-90b9-e9260c460794" CreationDate="2010-10-13T17:51:24.900" UserId="4012" Text="What does Minecraft's scary music mean?" />
  <row Id="21059" PostHistoryTypeId="3" PostId="8949" RevisionGUID="76b42276-5fc0-41ac-90b9-e9260c460794" CreationDate="2010-10-13T17:51:24.900" UserId="4012" Text="&lt;minecraft&gt;&lt;music&gt;" />
  <row Id="21065" PostHistoryTypeId="2" PostId="8951" RevisionGUID="95b4b2b6-fb9c-4ae6-9bc1-36362d7a2c13" CreationDate="2010-10-13T18:02:07.250" UserId="1719" Text="As far as I can tell the music is mostly meaningless.  I have heard that it signifies morning has come but it doesn't always play then.  I think it's more there to just freak you out or get you inspired than it is to serve any mechanical purpose." />
  <row Id="21067" PostHistoryTypeId="2" PostId="8952" RevisionGUID="eef3e44e-6c37-41a9-a67d-c140acf8a0fa" CreationDate="2010-10-13T18:07:12.343" UserId="1410" Text="Possible, but normal, things you could do with workers:&#xD;&#xA;&#xD;&#xA; - Delete them, to save on maintenance.&#xD;&#xA; - Gift them to city-states, for influence.&#xD;&#xA; - Gift them to other civilizations, for influence.&#xD;&#xA; - Use them to [build roads inside an &quot;allied&quot; civilization's borders][1], for fun and profit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/7936/1410" />
  <row Id="21068" PostHistoryTypeId="5" PostId="8948" RevisionGUID="c3490850-6bf8-4bc0-a3ac-5e514eddc1a6" CreationDate="2010-10-13T18:09:25.443" UserId="1410" Comment="Added link to mentioned question" Text="The city ai recommends a ton of workers early on. It is great when the city is growing fast, but when the city population starts to stagnate, I get stuck with a lot of workers. Now with [this other question][1] telling me not to build roads between cities smaller than 6 population, I don't see much use for a lot of workers so after a few hundred of turns (epic speed), they all get fortified until cities grows.&#xD;&#xA;&#xD;&#xA;Is there something special to do with them actively? For example in Civilization 4, whenever a worker was mining, it had a slight chance of finding a ressource so you could just build/clear mines with hopes of finding something useful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/7892/1410" />
  <row Id="21069" PostHistoryTypeId="2" PostId="8953" RevisionGUID="2064c26c-0c0c-4c31-928a-f3a0c295b11d" CreationDate="2010-10-13T18:10:46.160" UserId="122" Text="First of all, you can just sell them if you don't need them. Not only do you immediately get some gold, you also decrease the number of units you own, and [units cost gold each turn][1].&#xD;&#xA;&#xD;&#xA;Secondly, connecting a city to the capital by railroads greatly increases a city's production, so if you can afford it it's recommended.&#xD;&#xA;&#xD;&#xA;Finally, you can replace improvements you don't need / want with other improvements. Horses, for example, become useless in late game, and also for cities that are big enough it's probably better to replace farms with mines or trading posts.&#xD;&#xA;&#xD;&#xA;You can set your workers to &quot;automate&quot;, and they will automatically build roads, replace them with railroads if available, and will replace improvements with other improvements the AI thinks you need more.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/8381/what-is-the-formula-for-unit-maintenance-in-civilization-v" />
  <row Id="21070" PostHistoryTypeId="2" PostId="8954" RevisionGUID="afcb704b-512b-472c-95fa-a646491d50c7" CreationDate="2010-10-13T18:10:49.513" UserId="1070" Text="I don't think it means anything significant, definitely not that there's a dungeon around. &#xD;&#xA;&#xD;&#xA;I have noticed that I tend to hear it as I descend into darkness or reach the surface during the day, so I believe that there are triggers to improve the mood, just not ones that are related to dungeons (yet)." />
  <row Id="21071" PostHistoryTypeId="2" PostId="8955" RevisionGUID="84181f4c-0400-4447-aaa8-94e57a852442" CreationDate="2010-10-13T18:11:53.027" UserId="2974" Text="This may be addressed on [an Xbox 360 Support page][1], but that page is blocked where I work, so I can't check.&#xD;&#xA;&#xD;&#xA;Having said that, if this is occurring with all your controllers, there may be some other nearby device that is interfering with the radio transmissions between the controllers and the console.&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/support/en/us/nxe/kb.aspx?ID=911111&amp;lcid=1033&amp;category=hardware" />
  <row Id="21072" PostHistoryTypeId="5" PostId="8952" RevisionGUID="324eeae5-b203-4144-bd3c-2af858ed0b93" CreationDate="2010-10-13T18:12:35.190" UserId="1410" Comment="added 351 characters in body; added 107 characters in body" Text="Possible, but normal, things you could do with workers, when they are not active:&#xD;&#xA;&#xD;&#xA; - Delete them, to save on maintenance.&#xD;&#xA; - &lt;strike&gt;Gift them to city-states, for (minor) influence.&lt;/strike&gt;*&#xD;&#xA; - &lt;strike&gt;Gift them to other civilizations, for (minor) influence.&lt;/strike&gt;*&#xD;&#xA; - Use them to [build roads inside an &quot;allied&quot; civilization's borders][1], for fun and profit.&#xD;&#xA; - Use them to watch otherwise unwatched hexes, to prevent barbarian camps from spawning.&#xD;&#xA;&#xD;&#xA;*Edit: workers can not be gifted because they are not combat units.&#xD;&#xA;&#xD;&#xA;The first few options are better in the late game when you're workers are done for good. However, if you're running out of things for your workers to do so fast, your probably have more workers than you need anyway. &#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/7936/1410" />
  <row Id="21073" PostHistoryTypeId="2" PostId="8956" RevisionGUID="27669876-96ec-4a6f-89da-6abf9ee6a906" CreationDate="2010-10-13T18:12:50.557" UserId="341" Text="Looks like it will be available in the next patch, release date not yet known&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=94438" />
  <row Id="21074" PostHistoryTypeId="2" PostId="8957" RevisionGUID="7e99fe09-1eb0-485a-8147-0d509acf9e7c" CreationDate="2010-10-13T18:20:33.383" UserId="1770" Text="It could be that Crysis is still too much for your impressive (as of 2010) machine. It is Crysis after all...I would not expect any machine from 2010 to be able to completely handle Crysis, similar to what we saw when Doom 3 first came out. " />
  <row Id="21076" PostHistoryTypeId="2" PostId="8958" RevisionGUID="d576780c-899d-44cb-8667-859d55075ce4" CreationDate="2010-10-13T18:51:01.650" UserId="2573" Text="I've found that I get bottlenecked pretty quickly in SC2 by the larvae and overlords. &#xD;&#xA;&#xD;&#xA; 1. Do I need a second hatchery at my first base before I goto Lair? &#xD;&#xA; 2. Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?&#xD;&#xA; 3. How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?" />
  <row Id="21077" PostHistoryTypeId="1" PostId="8958" RevisionGUID="d576780c-899d-44cb-8667-859d55075ce4" CreationDate="2010-10-13T18:51:01.650" UserId="2573" Text="What's a good way to judge the number of hatcheries that I should have at any point?" />
  <row Id="21078" PostHistoryTypeId="3" PostId="8958" RevisionGUID="d576780c-899d-44cb-8667-859d55075ce4" CreationDate="2010-10-13T18:51:01.650" UserId="2573" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="21079" PostHistoryTypeId="2" PostId="8959" RevisionGUID="1c9b4467-a216-4ffd-b117-bbdd1cdaf555" CreationDate="2010-10-13T18:55:49.680" UserId="274" Text="On OS X as of patch 1.1:&#xD;&#xA;&#xD;&#xA;`/Users/[You]/Library/Application Support/Blizzard`  &#xD;&#xA;`/StarCraft II/Accounts/[Account]/[Profile]/Replays`.&#xD;&#xA;&#xD;&#xA;Before patch 1.1 the `StarCraft II` folder was located in `/Users/[You]/Documents` instead of under Application Support.&#xD;&#xA;&#xD;&#xA;Unfortunately, while opening a `.sc2replay` file in OS X will launch the game, it won't auto-start the replay. You'll have to move it to your `Replays` folder and use the in-game UI to start it." />
  <row Id="21080" PostHistoryTypeId="2" PostId="8960" RevisionGUID="f9cca2ff-09ac-4a9f-9b2c-2d751365253e" CreationDate="2010-10-13T19:04:51.317" UserId="4107" Text="Hi altCognito, &lt;br&gt;&#xD;&#xA;As a player of Zerg myself, I can give you some advice.&#xD;&#xA;&#xD;&#xA;&gt; Q1. Do I need a second hatchery at my&#xD;&#xA;&gt; first base before I goto Lair?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Not necessarily, it always depends for what build your going (what is your first objective).  &#xD;&#xA;&lt;br&gt;&#xD;&#xA;&gt; Q2. Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?&#xD;&#xA;&#xD;&#xA;Here you have to keep in mind that your hatcheries are your only production building. They produce drones which makes your economy and your army forces. In short, the answer is yes. Keep in mind that a Zerg usually need 1 more base than the opponent.&#xD;&#xA;&#xD;&#xA;&gt;Q3. How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?&#xD;&#xA;&#xD;&#xA;That's another big question. Keep in mind that each queen you build is half an hatchery. Queen is 150 minerals and 300 is a hatch. Queens are usefull for a lot of reasons. They spread creep, they can defend early push and they can oversaturate you larva production. &#xD;&#xA;&#xD;&#xA;It's always up to you, depending on the game, to decide if you need a queen or another hatch. Usually, they are very usefull all game long, but make sure to keep in mind that it's a lot of minerals." />
  <row Id="21081" PostHistoryTypeId="2" PostId="8961" RevisionGUID="bba252d0-22a9-443e-904e-6aab62ce1654" CreationDate="2010-10-13T19:18:29.650" UserId="297" Text="I never found any such thing in my play through. Killing dogs is pretty simple with just the pick axe if you get your timing right. Wait for them to charge and then knock them down and keep swinging.&#xD;&#xA;&#xD;&#xA;The game contains no super weapons of any kind (by design) and if there is a way to setup something more complicated to kill them in one shot, it would definitely only be applicable to a single dog in a single area." />
  <row Id="21082" PostHistoryTypeId="2" PostId="8962" RevisionGUID="ff1a09cf-60d6-4e28-8de5-fb1e4149335e" CreationDate="2010-10-13T19:23:02.357" UserId="297" Text="Without a doubt, the most interesting &quot;new&quot; feature in Black Ops is the currency system. Basically, you earn &quot;money&quot; for completing rounds that can be used by buy weapon/skill/etc unlocks. Instead of unlocking them at set levels, you can buy the unlocks whenver you want as long as you have enough money. They are even going to have special match times where you can bet your money that you'll win and potentially win even more. A quick Google returned this:&#xD;&#xA;&#xD;&#xA;[http://news.softpedia.com/news/Call-of-Duty-Black-Ops-Has-Internal-Currency-System-for-Multiplayer-155186.shtml][1]&#xD;&#xA;&#xD;&#xA;But I'm sure you could find some better links if you looked for them. Other than that, the weapons, perks, and kill streaks are all pretty similar to previous ones with very minor changes only. This is definitely a place where Treyarch is doing something new.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://news.softpedia.com/news/Call-of-Duty-Black-Ops-Has-Internal-Currency-System-for-Multiplayer-155186.shtml" />
  <row Id="21083" PostHistoryTypeId="2" PostId="8963" RevisionGUID="efcd1eae-55e4-4291-ab31-faac1fb3fd33" CreationDate="2010-10-13T19:25:41.383" UserId="4108" Text="Is it possible to atuomate the city queue? Ie. what buildings to build next (and stop pestering me with it, once I have given a general guideline). I seem to remember this feature from Civ4, where it did not work very well though.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21084" PostHistoryTypeId="1" PostId="8963" RevisionGUID="efcd1eae-55e4-4291-ab31-faac1fb3fd33" CreationDate="2010-10-13T19:25:41.383" UserId="4108" Text="Can I automate city queues?" />
  <row Id="21085" PostHistoryTypeId="3" PostId="8963" RevisionGUID="efcd1eae-55e4-4291-ab31-faac1fb3fd33" CreationDate="2010-10-13T19:25:41.383" UserId="4108" Text="&lt;civilization-5&gt;" />
  <row Id="21086" PostHistoryTypeId="2" PostId="8964" RevisionGUID="9d1203e2-577a-4bfd-bc32-05486e6ac4ff" CreationDate="2010-10-13T19:28:01.440" UserId="2365" Text="Hello.&#xD;&#xA;&#xD;&#xA;The problem is that I seem to be stuck in my SCII learning process. I've seen the latest Day9 'Newbie Tuesday' streams and he claims that making workers, not getting supply blocked and making units all the time will improve your game a lot; and it has, but somehow I keep losing a lot, even though I'm always making workers, units and doing my best at not getting supply blocked.&#xD;&#xA;&#xD;&#xA;I have a high silver league rank, and I thought doing what day9 says would quickly get me to the gold league, but it's either I'm doing it bad, day9 is not right (which I **REALLY** doubt) or everyone in my Silver league division is doing what day9 said =P.&#xD;&#xA;&#xD;&#xA;Anyway, my actual question is: What is the next step? That is, once I'm used to doing workers, unit and not getting supply blocked all the time, what other things should I concentrate on?&#xD;&#xA;&#xD;&#xA;I am a Terran player, and I usually start with an MMM build, and I do variations depending on what I scout on my opponent. Is anyone in my same situation or has been in it?&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="21087" PostHistoryTypeId="1" PostId="8964" RevisionGUID="9d1203e2-577a-4bfd-bc32-05486e6ac4ff" CreationDate="2010-10-13T19:28:01.440" UserId="2365" Text="Stuck in StarCraft II improvement" />
  <row Id="21088" PostHistoryTypeId="3" PostId="8964" RevisionGUID="9d1203e2-577a-4bfd-bc32-05486e6ac4ff" CreationDate="2010-10-13T19:28:01.440" UserId="2365" Text="&lt;starcraft-2&gt;" />
  <row Id="21089" PostHistoryTypeId="2" PostId="8965" RevisionGUID="03359ddc-d221-476c-8bb6-f4bac592d67a" CreationDate="2010-10-13T19:28:15.897" UserId="3959" Text="It has been a long time since the release of the last elder scrolls game (Oblivion) and i have heard nothing about a new elder scrolls. With a game as good as this would they really stop at 4?" />
  <row Id="21090" PostHistoryTypeId="1" PostId="8965" RevisionGUID="03359ddc-d221-476c-8bb6-f4bac592d67a" CreationDate="2010-10-13T19:28:15.897" UserId="3959" Text="Will there be an Elder Scrolls 5?" />
  <row Id="21091" PostHistoryTypeId="3" PostId="8965" RevisionGUID="03359ddc-d221-476c-8bb6-f4bac592d67a" CreationDate="2010-10-13T19:28:15.897" UserId="3959" Text="&lt;the-elder-scrolls&gt;" />
  <row Id="21092" PostHistoryTypeId="2" PostId="8966" RevisionGUID="5309e3ff-da4b-4079-8ec2-fc92b9f019d6" CreationDate="2010-10-13T19:29:11.457" UserId="102" Text="So there are really three questions here and while they are related they really feel separate.  I'm willing to supply three answers here, but in the future you should seriously consider splitting them up.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;###Do I need a second hatchery at my first base before I go to Lair?##&#xD;&#xA;&#xD;&#xA;[3 Hatch on 2 base][1] is actually a very new build that is just starting to become standard.  Before that there were a number of Korean players who played around with early aggression based on 2 Hatch on 1 base with heavy Zergling play.&#xD;&#xA;&#xD;&#xA;The important thing to consider when considering having more Hatcheries than you have bases is:&#xD;&#xA;&#xD;&#xA; - Do you need more larva?&#xD;&#xA; - Can you get this larva another way?&#xD;&#xA;&#xD;&#xA;If you are constantly starved for larva (as many Zergling builds are because of how cheap they are), then you need more larva.  The more cost effective solution is additional queens, but lacking that a Hatchery does help.&#xD;&#xA;&#xD;&#xA;Now if its not obvious to you when you need more larva, people have created [tools][2] to help.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;###Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?###&#xD;&#xA;&#xD;&#xA;While most players do choose to expand that is usually a personal choice and related to their build.&#xD;&#xA;&#xD;&#xA;Zerg have a number of things which make expanding easy:&#xD;&#xA;&#xD;&#xA; - Cheap Hatcheries (350 including drone which is usually amortized over its lifespan)&#xD;&#xA; - Mobile force (Zerglings are one of the fastest units in the game, and Mutalisks tend to lend themselves to map control)&#xD;&#xA; - Movable defensive structures (both Spine and Spore Crawlers can be uprooted to new places as you expand).&#xD;&#xA;&#xD;&#xA;Conventional philosophy dictates that a Zerg player should have 1 more expansion than the equivalent Protoss or Terran player, but that is not a hard and fast rule, only a convention.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;###How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?###&#xD;&#xA;&#xD;&#xA;    Queens produce 4 larva every 40 seconds, or 1 larva per 10 seconds.&#xD;&#xA;    A Hatchery produces 1 larva every 15 seconds or 3 larva per 45 seconds.&#xD;&#xA;&#xD;&#xA;Queens produce larva 33.33~% faster than a Hatchery.  A Hatchery produces larva 50% slower.&#xD;&#xA;&#xD;&#xA;A queen is half the price of a Hatchery, so we can say a Queen in ~66% more efficient.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/3_Hatch_Muta/Ling_%28vs._Protoss%29&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=116812" />
  <row Id="21093" PostHistoryTypeId="2" PostId="8967" RevisionGUID="a535a6c1-15b4-4a0f-8215-06fa03ee379b" CreationDate="2010-10-13T19:30:19.080" UserId="4071" Text="Place cities in areas with plenty of hills and forest tiles.  In Civilization IV, food tiles were of utmost importance in allowing cities to become large and prosperous.  The introduction of maritime city-states to Civilization V, along with the decreased food output from non-strategic resources, makes food tiles a lesser concern.  Now I happily settle in the hills and forests, knowing that in the mid to late game I can maintain alliances with several maritime city states to make up for any missing food.  Besides allowing you to increase production by working mines and lumber mills, this also allows you to use specialists very liberally, which can lead to tremendous science output (with the Secularism social policy) and even more greatly increased production (if you are able to build the Statue of Liberty)." />
  <row Id="21094" PostHistoryTypeId="2" PostId="8968" RevisionGUID="79d8fba8-4431-4354-8542-2919a95e9fbf" CreationDate="2010-10-13T19:33:32.887" UserId="32" Text="Thanks to @tzenes for an [ElitistJerks link][1], which has some great info.  Of note is that Shadow Word: Death is much better than it used to be.&#xD;&#xA;&#xD;&#xA;Summary:&#xD;&#xA;&#xD;&#xA; 1. No specific information on how to start the fight&#xD;&#xA; 1. Keep up Vampiric Touch, Devouring Plague, and Shadow Word: Pain&#xD;&#xA; 1. Shadow Word: Death when available&#xD;&#xA; 1. Mind Blast when available&#xD;&#xA; 1. Mind Flay for filler&#xD;&#xA;&#xD;&#xA;One important note is that (with a Glyph) Shadow Word: Death has an instant cooldown when the boss is below 25%. This means you'll need relatively little Mind Flay filler past the 25% mark. Just don't kill yourself.&#xD;&#xA;&#xD;&#xA;I am going to suspect that Mind Blast could eventually outperform Shadow Word: Death later on, especially with Mastery points making it more effective.  But according to Elitist Jerks, Mastery is pretty terrible at the moment.&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f77/t106169-shadowpriest_faq_4_0_a/" />
  <row Id="21095" PostHistoryTypeId="5" PostId="8933" RevisionGUID="399672c3-c4f0-4bb8-b3c0-3b223057d539" CreationDate="2010-10-13T19:33:52.073" UserId="3129" Comment="deleted 2 characters in body" Text="Are there any RPG games similar to old isometrical Fallout games?&#xD;&#xA;&#xD;&#xA;By old isometric Fallout-like games I mean:&#xD;&#xA;&#xD;&#xA; - Planescape: Torment&#xD;&#xA; - Fallout&#xD;&#xA; - Fallout 2&#xD;&#xA; - Fallout Tactics&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Please do not advice JRPGs (RPG Maker stuff)" />
  <row Id="21096" PostHistoryTypeId="2" PostId="8969" RevisionGUID="d2afc774-033b-4461-9802-b36e94b30d51" CreationDate="2010-10-13T19:42:22.037" UserId="2578" Text="[Back in 2008][1], there were rumors that a new game would come out in 2010.  No official news about that yet.&#xD;&#xA;&#xD;&#xA;Someone on [this forum][2] claimed to have emailed Bethesda, with this response (also 2008):&#xD;&#xA;&gt; Right now all we're talking about is Fallout 3. I think it's pretty safe to assume we'll do another game after the success of Oblivion, but when that will be or when we'll be talking about it is TBD.&#xD;&#xA;&#xD;&#xA;Of course, things could have changed since then, but word on the street is that Bethesda is working on both Fallout 4 and Elder Scrolls V.  From the [Fallout Wikia][3]:&#xD;&#xA;&gt; In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda is working on two projects; one has been in development for 2 years (beginning after Fallout 3 was released), and the other is still in pre-production. Given the fact that Fallout: New Vegas is finished, **it is reasonable to assume Fallout 4 is the title in pre-production, and The Elder Scrolls V is the title farther along in development.**&#xD;&#xA; [1]: http://www.gamesindustry.biz/articles/bethesda-pencils-in-new-elder-scrolls-title-for-2010&#xD;&#xA; [2]: http://www.tomshardware.com/forum/98964-13-elder-scrolls-comming&#xD;&#xA; [3]: http://fallout.wikia.com/wiki/Fallout_4" />
  <row Id="21097" PostHistoryTypeId="2" PostId="8970" RevisionGUID="11cb1aad-1bc6-4d43-879b-36c74101cc11" CreationDate="2010-10-13T19:43:29.243" UserId="3129" Text="Yes, there will be an Elder Scrolls V. Bethesda have been keeping mum about it for the most part, but they've said it will be built on a new, next-gen engine (read:Not Gamebryo), and that it will *not* be built using IdTech5.&#xD;&#xA;&#xD;&#xA;There has been a great deal of speculation that the as yet still secretive project 'announced' at QuakeCon this year is a new Elder Scrolls title. There has been no confirmation or denial of that speculation however." />
  <row Id="21098" PostHistoryTypeId="5" PostId="8966" RevisionGUID="a7ed5827-5cdc-4b7a-aeaf-e44d44d42e2a" CreationDate="2010-10-13T19:50:25.150" UserId="102" Comment="added 385 characters in body; added 528 characters in body" Text="So there are really three questions here and while they are related they really feel separate.  I'm willing to supply three answers here, but in the future you should seriously consider splitting them up.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;###Do I need a second hatchery at my first base before I go to Lair?##&#xD;&#xA;&#xD;&#xA;[3 Hatch on 2 base][1] is actually a very new build that is just starting to become standard.  Before that there were a number of Korean players who played around with early aggression based on 2 Hatch on 1 base with heavy Zergling play.&#xD;&#xA;&#xD;&#xA;The important thing to consider when considering having more Hatcheries than you have bases is:&#xD;&#xA;&#xD;&#xA; - Do you need more larva?&#xD;&#xA; - Can you get this larva another way?&#xD;&#xA;&#xD;&#xA;If you are constantly starved for larva (as many Zergling builds are because of how cheap they are), then you need more larva.  The more cost effective solution is additional queens, but lacking that (ie. full queen saturation) a Hatchery does help.&#xD;&#xA;&#xD;&#xA;By comparison builds which production is bottle necked by other factors (Roach/Hydra, Ultralisk or Broodlord centric) requires less larva, because your bottleneck is elsewhere.&#xD;&#xA;&#xD;&#xA;If you're trying to decide how many Hatcheries to build the most important feature is: What am I trying to build?  Based on that you can decide how many Hatcheries you need.&#xD;&#xA;&#xD;&#xA;Now if its not obvious to you when you need more larva, people have created [tools][2] to help.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;###Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?###&#xD;&#xA;&#xD;&#xA;While most players do choose to expand that is usually a personal choice and related to their build.&#xD;&#xA;&#xD;&#xA;Zerg have a number of things which make expanding easy:&#xD;&#xA;&#xD;&#xA; - Cheap Hatcheries (350 including drone which is usually amortized over its lifespan)&#xD;&#xA; - Mobile force (Zerglings are one of the fastest units in the game, and Mutalisks tend to lend themselves to map control)&#xD;&#xA; - Movable defensive structures (both Spine and Spore Crawlers can be uprooted to new places as you expand).&#xD;&#xA;&#xD;&#xA;Conventional philosophy dictates that a Zerg player should have 1 more expansion than the equivalent Protoss or Terran player, but that is not a hard and fast rule, only a convention.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;###How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?###&#xD;&#xA;&#xD;&#xA;    Queens produce 4 larva every 40 seconds, or 1 larva per 10 seconds.&#xD;&#xA;    A Hatchery produces 1 larva every 15 seconds or 3 larva per 45 seconds.&#xD;&#xA;&#xD;&#xA;Queens produce larva 33.33~% faster than a Hatchery.  A Hatchery produces larva 50% slower.&#xD;&#xA;&#xD;&#xA;A queen is half the price of a Hatchery, so we can say a Queen in ~66% more efficient.&#xD;&#xA;&#xD;&#xA;That said, many people have a hard time being perfect on their queen timing (I have problems with it myself) as a result they may have a backlog of energy.  In cases such as this, adding on an extra Hatchery will increase the effectiveness of the Queens you currently have.&#xD;&#xA;&#xD;&#xA;Alternately, many builds rely on building more Queens than they have Hatcheries (for spreading creep or AA).  Once these requirements have disappeared these Queens are idle.  In the case of idle Queens the production of a Hatchery is very efficient.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/3_Hatch_Muta/Ling_%28vs._Protoss%29&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=116812" />
  <row Id="21099" PostHistoryTypeId="2" PostId="8971" RevisionGUID="51fffea9-7e11-4827-8427-14d61f8178a8" CreationDate="2010-10-13T19:50:44.503" UserId="27" Text=" - Ragnarok Online&#xD;&#xA; - Angels Online&#xD;&#xA; - Baulder's Gate&#xD;&#xA; - Daimonon&#xD;&#xA; - Axis &amp; Allies&#xD;&#xA; - Eschalon&#xD;&#xA; - SimCity (oops not a RPG)" />
  <row Id="21100" PostHistoryTypeId="2" PostId="8972" RevisionGUID="bdae8bce-b3f4-442c-a86b-470fe70ba9a8" CreationDate="2010-10-13T19:52:24.637" UserId="2986" Text="This is a specific 2v2 question regarding my partner and I as Terran/Zerg  or Protoss/Zerg respectively, against a team of Terran/Terran.  Again, partner is Terran or Protoss and I am always Zerg.&#xD;&#xA;&#xD;&#xA;Assume 6+ player map, possibly shared base.&#xD;&#xA;&#xD;&#xA;I find that we keep falling behind.  We scout and see they are walling in.  Should I tech to banelings immediately?  Fast expand?  Should we harass the wall?  &#xD;&#xA;&#xD;&#xA;It seems often I find we get behind in drone count and army composition OR we simply fall to smart counters.  So my question is when opening in 2v2, on a large map, with opponents that are probably going to wall in, what do I need to do as a zerg player to compliment my partner who will either be Terran or Protoss?" />
  <row Id="21101" PostHistoryTypeId="1" PostId="8972" RevisionGUID="bdae8bce-b3f4-442c-a86b-470fe70ba9a8" CreationDate="2010-10-13T19:52:24.637" UserId="2986" Text="2v2: ZP/T vs TT - how to not fall behind" />
  <row Id="21102" PostHistoryTypeId="3" PostId="8972" RevisionGUID="bdae8bce-b3f4-442c-a86b-470fe70ba9a8" CreationDate="2010-10-13T19:52:24.637" UserId="2986" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;2v2&gt;" />
  <row Id="21103" PostHistoryTypeId="5" PostId="8969" RevisionGUID="1ac8b8ce-d9ea-4859-8f37-fdc384888ec3" CreationDate="2010-10-13T19:53:19.563" UserId="2578" Comment="added 321 characters in body" Text="[Back in 2008][1], there were rumors that a new game would come out in 2010.  No official news about that yet.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Someone on [this forum][2] claimed to have emailed Bethesda, with this response (also 2008):&#xD;&#xA;&gt; Right now all we're talking about is Fallout 3. I think **it's pretty safe to assume we'll do another game after the success of Oblivion,** but when that will be or when we'll be talking about it is TBD.&#xD;&#xA;&#xD;&#xA;and (same forum)&#xD;&#xA;&gt;Just before my interview with Pete Hines (VP of Marketing) in Chicago during the Oblivion Press Tour for my old gaming  podcast, I had asked about a sequel to Oblivion. **Pete had said that of course they'd be working on a sequel.** It probably won't be called Oblivion 2 though. &#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Of course, things could have changed since then, but word on the street is that Bethesda is working on both Fallout 4 and Elder Scrolls V.  From the [Fallout Wikia][3]:&#xD;&#xA;&gt; In August 2010, Todd Howard revealed in an interview with Eurogamer that Bethesda is working on two projects; one has been in development for 2 years (beginning after Fallout 3 was released), and the other is still in pre-production. Given the fact that Fallout: New Vegas is finished, **it is reasonable to assume Fallout 4 is the title in pre-production, and The Elder Scrolls V is the title farther along in development.**&#xD;&#xA; [1]: http://www.gamesindustry.biz/articles/bethesda-pencils-in-new-elder-scrolls-title-for-2010&#xD;&#xA; [2]: http://www.tomshardware.com/forum/98964-13-elder-scrolls-comming&#xD;&#xA; [3]: http://fallout.wikia.com/wiki/Fallout_4" />
  <row Id="21104" PostHistoryTypeId="5" PostId="8968" RevisionGUID="c2521484-6326-4264-9120-7e85b8bb7d6d" CreationDate="2010-10-13T19:56:04.843" UserId="32" Comment="added 23 characters in body" Text="Thanks to @tzenes for an [ElitistJerks link][1], which has some great info.  Of note is that Shadow Word: Death is much better than it used to be.&#xD;&#xA;&#xD;&#xA;Summary:&#xD;&#xA;&#xD;&#xA; 1. No specific information on how to start the fight&#xD;&#xA; 1. Keep up Vampiric Touch, Devouring Plague, and Shadow Word: Pain&#xD;&#xA; 1. Shadow Word: Death when available&#xD;&#xA; 1. Mind Blast when available&#xD;&#xA; 1. Mind Flay for filler&#xD;&#xA;&#xD;&#xA;One important note is that (with a Glyph) Shadow Word: Death has an instant cooldown when the boss is below 25%. This means you'll need relatively little Mind Flay filler past the 25% mark. Just don't kill yourself.&#xD;&#xA;&#xD;&#xA;I am going to suspect that Mind Blast could eventually outperform Shadow Word: Death later on, especially with Mastery points making it more effective and Mind Spike synergy.  But according to Elitist Jerks, Mastery is pretty terrible at the moment.&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f77/t106169-shadowpriest_faq_4_0_a/" />
  <row Id="21105" PostHistoryTypeId="2" PostId="8973" RevisionGUID="1e1ea818-b189-4c0a-862c-983515e0ddc9" CreationDate="2010-10-13T19:56:21.940" UserId="27" Text="[**Farm Hands**][1] is a tiny GameMaker game for up to 4 that's fun to play over [Hamachi][2] (virtual lan simulator). &#xD;&#xA;&#xD;&#xA;Got a bunch of friends together over voice-chat and hamachi and had a blast figuring out how to play and the different things to do, lots of teamwork. (Game doesn't come with instructions - a cool thing actually!)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gmc.yoyogames.com/index.php?showtopic=197354&#xD;&#xA;  [2]: https://secure.logmein.com/products/hamachi2/" />
  <row Id="21106" PostHistoryTypeId="2" PostId="8974" RevisionGUID="f833087e-e202-4202-a925-723e6f34c029" CreationDate="2010-10-13T19:57:13.097" UserId="1770" Text="There has been speculation that Elder Scrolls 5 will be a MMO, from [Joystiq on January 20, 2010][1]:&#xD;&#xA;&#xD;&#xA;&gt; According to VG247's &quot;very reliable&quot;&#xD;&#xA;&gt; source, Bethesda Softworks is already&#xD;&#xA;&gt; three years deep into development on&#xD;&#xA;&gt; an Elder Scrolls MMO. Recent court&#xD;&#xA;&gt; documents in the ongoing&#xD;&#xA;&gt; Bethesda/Interplay lawsuit have&#xD;&#xA;&gt; allegedly revealed that Bethesda has&#xD;&#xA;&gt; &quot;close to 100 people working on a&#xD;&#xA;&gt; secret World of Warcraft-type MMO&quot; --&#xD;&#xA;&gt; a tasty piece of info that it's said&#xD;&#xA;&gt; to be currently fighting to have&#xD;&#xA;&gt; redacted from a 218-page court&#xD;&#xA;&gt; transcript.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2010/01/20/rumorang-elder-scrolls-mmo-three-years-into-development/" />
  <row Id="21107" PostHistoryTypeId="5" PostId="8933" RevisionGUID="5a362a0c-4698-4c47-9715-2c496cc50d24" CreationDate="2010-10-13T20:00:57.283" UserId="85" Comment="Let's just pretend Arda tossed Less into the way of the counter-counter-counter-counter-counter attack ♪" Text="Are there any RPG games similar to old isometric Fallout games?&#xD;&#xA;&#xD;&#xA;By old isometric Fallout-like games I mean:&#xD;&#xA;&#xD;&#xA; - Planescape: Torment&#xD;&#xA; - Fallout&#xD;&#xA; - Fallout 2&#xD;&#xA; - Fallout Tactics&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Please do not advice JRPGs (RPG Maker stuff)" />
  <row Id="21108" PostHistoryTypeId="4" PostId="8933" RevisionGUID="5a362a0c-4698-4c47-9715-2c496cc50d24" CreationDate="2010-10-13T20:00:57.283" UserId="85" Comment="Let's just pretend Arda tossed Less into the way of the counter-counter-counter-counter-counter attack ♪" Text="Fallout-like isometric RPGs" />
  <row Id="21109" PostHistoryTypeId="5" PostId="8966" RevisionGUID="c7d8bb01-3b10-45d9-95af-bd6b6a842a91" CreationDate="2010-10-13T20:02:42.413" UserId="102" Comment="added 149 characters in body" Text="So there are really three questions here and while they are related they really feel separate.  I'm willing to supply three answers here, but in the future you should seriously consider splitting them up.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;###Do I need a second hatchery at my first base before I go to Lair?##&#xD;&#xA;&#xD;&#xA;[3 Hatch on 2 base][1] is actually a very new build that is just starting to become standard.  Before that there were a number of Korean players who played around with early aggression based on 2 Hatch on 1 base with heavy Zergling play.&#xD;&#xA;&#xD;&#xA;The important thing to consider when considering having more Hatcheries than you have bases is:&#xD;&#xA;&#xD;&#xA; - Do you need more larva?&#xD;&#xA; - Can you get this larva another way?&#xD;&#xA;&#xD;&#xA;If you are constantly starved for larva (as many Zergling builds are because of how cheap they are), then you need more larva.  The more cost effective solution is additional queens, but lacking that (ie. full queen saturation) a Hatchery does help.&#xD;&#xA;&#xD;&#xA;By comparison builds which production is bottle necked by other factors (Roach/Hydra, Ultralisk or Broodlord centric) requires less larva, because your bottleneck is elsewhere.&#xD;&#xA;&#xD;&#xA;If you're trying to decide how many Hatcheries to build the most important feature is: What am I trying to build?  Based on that you can decide how many Hatcheries you need.&#xD;&#xA;&#xD;&#xA;Now if its not obvious to you when you need more larva, people have created [tools][2] to help.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;###Typically, do the Zerg expand before Protoss and Terran or is it roughly the same?###&#xD;&#xA;&#xD;&#xA;While most players do choose to expand that is usually a personal choice and related to their build.&#xD;&#xA;&#xD;&#xA;Zerg have a number of things which make expanding easy:&#xD;&#xA;&#xD;&#xA; - Cheap Hatcheries (350 including drone which is usually amortized over its lifespan)&#xD;&#xA; - Mobile force (Zerglings are one of the fastest units in the game, and Mutalisks tend to lend themselves to map control)&#xD;&#xA; - Movable defensive structures (both Spine and Spore Crawlers can be uprooted to new places as you expand).&#xD;&#xA;&#xD;&#xA;Conventional philosophy dictates that a Zerg player should have 1 more expansion than the equivalent Protoss or Terran player, but that is not a hard and fast rule, only a convention.&#xD;&#xA;&#xD;&#xA;As for when to expand... [map control helps][3]...&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;###How important is the role of the queen in boosting production? Is that a central theme, or should I just be adding hatcheries?###&#xD;&#xA;&#xD;&#xA;    Queens produce 4 larva every 40 seconds, or 1 larva per 10 seconds.&#xD;&#xA;    A Hatchery produces 1 larva every 15 seconds or 3 larva per 45 seconds.&#xD;&#xA;&#xD;&#xA;Queens produce larva 33.33~% faster than a Hatchery.  A Hatchery produces larva 50% slower.&#xD;&#xA;&#xD;&#xA;A queen is half the price of a Hatchery, so we can say a Queen in ~66% more efficient.&#xD;&#xA;&#xD;&#xA;That said, many people have a hard time being perfect on their queen timing (I have problems with it myself) as a result they may have a backlog of energy.  In cases such as this, adding on an extra Hatchery will increase the effectiveness of the Queens you currently have.&#xD;&#xA;&#xD;&#xA;Alternately, many builds rely on building more Queens than they have Hatcheries (for spreading creep or AA).  Once these requirements have disappeared these Queens are idle.  In the case of idle Queens the production of a Hatchery is very efficient.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/3_Hatch_Muta/Ling_%28vs._Protoss%29&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=116812&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/6730/what-does-it-mean-to-have-map-control" />
  <row Id="21110" PostHistoryTypeId="5" PostId="8911" RevisionGUID="1f8ebde1-7dde-4c6c-b3e4-8ffc14f50cad" CreationDate="2010-10-13T20:12:43.247" UserId="998" Comment="added 57 characters in body" Text="Sorry, misunderstood the kind of tie you were talking about...&#xD;&#xA;&#xD;&#xA;So, besides custom game ties:&#xD;&#xA;&#xD;&#xA;This happens when the **Battle.net server is offline** when you finish the game,  &#xD;&#xA;even if you can continue to play it won't be able to send the results to Battle.net.&#xD;&#xA;&#xD;&#xA;Another reason for this to happen is when **the game desyncs** which also results in a tie,  &#xD;&#xA;this one has been actively being exploited by cheaters (desync opponent, let it report a win).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GDm72.jpg" />
  <row Id="21111" PostHistoryTypeId="2" PostId="8975" RevisionGUID="250a3069-b7ac-4c49-a22b-27c47a14d5fd" CreationDate="2010-10-13T20:26:21.937" UserId="4012" Text="If you are wishing to hack you can [change your spawn point](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=19493) although there is some speculation of a bed to change your spawn in-game" />
  <row Id="21112" PostHistoryTypeId="2" PostId="8976" RevisionGUID="737257f6-6693-4e9a-bc73-c978a0b498e4" CreationDate="2010-10-13T20:26:29.690" UserId="998" Text="Check [How To Play Zerg in Team Games][1], accompanied with a video.&#xD;&#xA;&#xD;&#xA;&gt; Early Game: Speed Zergling  &#xD;&#xA;Middle Game: Add Infestor and/or Hydralisks  &#xD;&#xA;Late Game: Ultralisks and/or Broodlords&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vitensby.com/?p=1582" />
  <row Id="21113" PostHistoryTypeId="5" PostId="8972" RevisionGUID="f2ab1e3e-0646-4384-8e8e-daf0ab180b33" CreationDate="2010-10-13T20:29:21.303" UserId="2986" Comment="added 214 characters in body" Text="This is a specific 2v2 question regarding my partner and I as Terran/Zerg  or Protoss/Zerg respectively, against a team of Terran/Terran.  Again, partner is Terran or Protoss and I am always Zerg.&#xD;&#xA;&#xD;&#xA;Assume 6+ player map, possibly shared base.&#xD;&#xA;&#xD;&#xA;I find that we keep falling behind.  We scout and see they are walling in.  Should I tech to banelings immediately?  Fast expand?  Should we harass the wall?  &#xD;&#xA;&#xD;&#xA;It seems often I find we get behind in drone count and army composition OR we simply fall to smart counters.  So my question is when opening in 2v2, on a large map, with opponents that are probably going to wall in, what do I need to do as a zerg player to compliment my partner who will either be Terran or Protoss?&#xD;&#xA;&#xD;&#xA;EDIT:  How I tend to play is that I seem to be a stickler for early speedling play off of one base, moving into a roach/hydra combo OR ling/muta depending on the early pressure.  Expansions are often late, imo." />
  <row Id="21114" PostHistoryTypeId="2" PostId="8977" RevisionGUID="570957ab-166a-4165-9c12-867f6aac218c" CreationDate="2010-10-13T20:32:36.187" UserId="3172" Text="Assume the CPU is the bottleneck in my PC's performance (I've a great GPU and tons of RAM), and lets say I'm playing a game that permanently maxes out the CPU load. &#xD;&#xA;&#xD;&#xA;My PC has no dedicated sound-card. Now, If I install a dedicated sound-card (something average price, nothing really fancy), will it improve performance on the mentioned scenario?&#xD;&#xA;&#xD;&#xA;I'm not asking if the sound card improves audio quality. I'm asking if it will lighten up CPU load by a few percentage points. Given a good graphics card, most of the graphics-processing should be assigned to the GPU, but the processor still has a lot to do, is sound-processing a significant part of that? And will a dedicated sound-card take care of it? Does it matter if the headset is USB or audio-jack?" />
  <row Id="21115" PostHistoryTypeId="1" PostId="8977" RevisionGUID="570957ab-166a-4165-9c12-867f6aac218c" CreationDate="2010-10-13T20:32:36.187" UserId="3172" Text="Will a dedicated sound-card decrease CPU load?" />
  <row Id="21116" PostHistoryTypeId="3" PostId="8977" RevisionGUID="570957ab-166a-4165-9c12-867f6aac218c" CreationDate="2010-10-13T20:32:36.187" UserId="3172" Text="&lt;pc&gt;&lt;performance&gt;&lt;sound-system&gt;" />
  <row Id="21117" PostHistoryTypeId="5" PostId="8860" RevisionGUID="65a1e27d-a1ca-4d16-ad68-ccf65e4136b6" CreationDate="2010-10-13T20:39:13.557" UserId="2578" Comment="added 206 characters in body" Text="Well, you could build a minecart system to go to/from your spawn to wherever you want to go - using [boosters](http://www.youtube.com/watch?v=gPls6LXlkGI) you can keep your cart going as long as you want.&#xD;&#xA;&#xD;&#xA;Or you could mark the way using torches, structures, or by [burning down](http://minecraftwiki.net/wiki/Flint_and_Steel) trees *(due to a bug, trees continue burning forever)*.  Make heavy use of signs.&#xD;&#xA;&#xD;&#xA;If you do get lost exploring, building a [compass](http://minecraftwiki.net/wiki/Compass) will point you back to your spawn.&#xD;&#xA;&#xD;&#xA;Finally, as a bit of an aside, this will be much easier in a few weeks, since Notch is adding fast-travel in [the halloween update](http://minecraft.net/boo/):&#xD;&#xA;&gt; **Explore a scary new realm!**  &#xD;&#xA;&gt; A brand new hell world for fast travel.  Portal in, move ten meters, portal out, and you're hundreds of meters away!" />
  <row Id="21118" PostHistoryTypeId="2" PostId="8978" RevisionGUID="c1b20a48-59ae-4adc-b344-10a2690ae8a8" CreationDate="2010-10-13T20:43:19.943" UserId="2986" Text="Absolutely!&#xD;&#xA;&#xD;&#xA;Check on this [post][1] over at guru3d.  &#xD;&#xA;&#xD;&#xA;  [1]: http://forums.guru3d.com/showthread.php?t=174494" />
  <row Id="21119" PostHistoryTypeId="2" PostId="8979" RevisionGUID="4ddebc24-d031-4ee1-a82d-a977c2364678" CreationDate="2010-10-13T20:57:20.987" UserId="1273" Text="If you're certain you won't need them in the future, you can always gift them to other civilizations for diplomatic bonuses." />
  <row Id="21120" PostHistoryTypeId="5" PostId="8978" RevisionGUID="a0a40088-09dc-435b-b2e9-955e63a74f5a" CreationDate="2010-10-13T21:01:06.580" UserId="2986" Comment="added 1 characters in body" Text="Absolutely!&#xD;&#xA;&#xD;&#xA;Check out this [post][1] over at guru3d.  &#xD;&#xA;&#xD;&#xA;  [1]: http://forums.guru3d.com/showthread.php?t=174494" />
  <row Id="21121" PostHistoryTypeId="5" PostId="8977" RevisionGUID="0b2d65c0-433d-4ad9-81e3-a4d32ef7dd93" CreationDate="2010-10-13T21:43:10.357" UserId="3172" Comment="added 193 characters in body; added 3 characters in body; edited body" Text="Assume the CPU is the bottleneck in my PC's performance (I've a great GPU and tons of RAM), and lets say I'm playing a game that permanently maxes out the CPU load. &#xD;&#xA;&#xD;&#xA;My PC has no dedicated sound-card. Now, If I install a dedicated sound-card (something average price, nothing really fancy), will it improve performance on the mentioned scenario?&#xD;&#xA;&#xD;&#xA;I'm not asking if the sound card improves audio quality. I'm asking if it will lighten up CPU load by a few percentage points. Given a good graphics card, most of the graphics-processing should be assigned to the GPU, but the processor still has a lot to do, is sound-processing a significant part of that? (*edit*) More specifically: **does sound-processing consume a significant amount of CPU time in modernd high-end games (assuming there's a good GPU to take the hit from graphics processing)?**  &#xD;&#xA;And will a dedicated sound-card take care of it? Does it matter if the headset is USB or audio-jack?" />
  <row Id="21122" PostHistoryTypeId="2" PostId="8980" RevisionGUID="149fd3d8-6349-4ab4-8f1d-5be328353eef" CreationDate="2010-10-13T21:44:06.337" UserId="561" Text="I don't think you can automate it, but you can certainly create a production queue from the city screen. Tick the Show Queue box and add items one by one. You then won't be pestered until the queue is empty." />
  <row Id="21123" PostHistoryTypeId="5" PostId="8963" RevisionGUID="0955e5e0-ae47-49a0-8eee-5916502062f5" CreationDate="2010-10-13T21:45:19.103" UserId="122" Comment="Spelling" Text="Is it possible to automate the city queue? i.e. what buildings to build next (and stop pestering me with it, once I have given a general guideline). I seem to remember this feature from Civ4, where it did not work very well though.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21124" PostHistoryTypeId="2" PostId="8981" RevisionGUID="04402f78-fbdf-4855-a7b8-b499317c6600" CreationDate="2010-10-13T21:47:49.433" UserId="1485" Text="If a city state captures a city that cannot be razed, what happens?&#xD;&#xA;&#xD;&#xA;The examples where this will happen, that I can think of, are:&#xD;&#xA;&#xD;&#xA;* An original main-Civ capital under the original owners control.&#xD;&#xA;* An original main-Civ capital under another Civ's control.&#xD;&#xA;* Another City State that has been previously captured by another Civ." />
  <row Id="21125" PostHistoryTypeId="1" PostId="8981" RevisionGUID="04402f78-fbdf-4855-a7b8-b499317c6600" CreationDate="2010-10-13T21:47:49.433" UserId="1485" Text="What happens when a city state captures a city that cannot be razed?" />
  <row Id="21126" PostHistoryTypeId="3" PostId="8981" RevisionGUID="04402f78-fbdf-4855-a7b8-b499317c6600" CreationDate="2010-10-13T21:47:49.433" UserId="1485" Text="&lt;civilization-5&gt;" />
  <row Id="21127" PostHistoryTypeId="6" PostId="8859" RevisionGUID="8099f4a4-dbfe-41bf-be0d-e8def655694d" CreationDate="2010-10-13T22:02:22.550" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;" />
  <row Id="21128" PostHistoryTypeId="5" PostId="8875" RevisionGUID="2cef9b02-99c7-4710-af1f-cd12b72c56fe" CreationDate="2010-10-13T22:02:48.173" UserId="1261" Comment="added 149 characters in body" Text="What is the fastest way to make gil? Is there some trick to repeatedly gain lots of gil?&#xD;&#xA;&#xD;&#xA;I am more concerned on a high level, what's the trick to get a lot of gil? Is there some way to repeat something and get a lot of gil every time?" />
  <row Id="21129" PostHistoryTypeId="2" PostId="8982" RevisionGUID="60c4fcdd-ce44-42c4-9a0e-19c24b16d1fe" CreationDate="2010-10-13T22:12:25.537" UserId="3717" Text="Hello,&#xD;&#xA;&#xD;&#xA;How many achivements points in Starcraft can you get in total?&#xD;&#xA;&#xD;&#xA;If you get all the achivements." />
  <row Id="21130" PostHistoryTypeId="1" PostId="8982" RevisionGUID="60c4fcdd-ce44-42c4-9a0e-19c24b16d1fe" CreationDate="2010-10-13T22:12:25.537" UserId="3717" Text="Starcraft 2 Achivements total" />
  <row Id="21131" PostHistoryTypeId="3" PostId="8982" RevisionGUID="60c4fcdd-ce44-42c4-9a0e-19c24b16d1fe" CreationDate="2010-10-13T22:12:25.537" UserId="3717" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="21132" PostHistoryTypeId="2" PostId="8983" RevisionGUID="35c9a8f2-3144-4606-9ce3-310cbfff8345" CreationDate="2010-10-13T22:39:17.423" UserId="98" Text="I believe the total is 4960.&#xD;&#xA;&#xD;&#xA;[This player][1] seems to have gotten them all. (Link is from the Korean Battle.net)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://kr.battle.net/sc2/ko/profile/305393/1/%EC%9E%89%EC%97%AC/" />
  <row Id="21133" PostHistoryTypeId="5" PostId="8136" RevisionGUID="3e820e06-ac0a-44af-bc79-325329240e9d" CreationDate="2010-10-13T22:39:44.367" UserId="2578" Comment="added 225 characters in body" Text="After Dave Andersen made his post, Day[9] started a new weekly event called Newbie Tuesday, where he does *exactly* what we're looking for:  every week, he goes over a silver/gold/platinum level game and explains what they did wrong.&#xD;&#xA;&#xD;&#xA;I'll keep a list of them here as they come out.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #184 - Newbie Tuesday #1][1]  &#xD;&#xA;This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until you're a top Diamond player. This particular episode is a PvT, although the concepts apply to all races.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #189 - Newbie Tuesday: Losing to Early Pressure][2]  &#xD;&#xA;In this Newbie Tuesday special, we examine how to avoid losing to early aggression in a variety of matchups.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #194 - Newbie Tuesday: Drone Timing][3]  &#xD;&#xA;In this Newbie Tuesday episode, we focus on the timing of making Drones as a Zerg player. Specifically, how to figure out if it you need to make an army or build your economy at any given time. We look at using scouting info, harassment, and defensive strategies to optimize your economy while not actually dying. &#xD;&#xA;&#xD;&#xA;[Day[9] Daily #198 - Newbie Tuesday: Banshee Harass][4]  &#xD;&#xA;In this episode of Newbie Tuesday, we address the common problem of being harassed by Banshees at different stages of the game.&#xD;&#xA;&#xD;&#xA; [1]: http://blip.tv/file/4152891&#xD;&#xA; [2]: http://blip.tv/file/4179246&#xD;&#xA; [3]: http://blip.tv/file/4210235&#xD;&#xA; [4]: http://blip.tv/file/4239325" />
  <row Id="21134" PostHistoryTypeId="5" PostId="8918" RevisionGUID="6769ebe2-4f90-479b-8b9a-f3d4f179f090" CreationDate="2010-10-13T22:49:18.997" UserId="336" Comment="added 7 characters in body" Text="It is possible but inadvisable to play Bring Down the Sky from the very beginning. While certainly doable (I've done it myself) you're probably going to end up reloading a dozen times or more over the course of the mission.&#xD;&#xA;&#xD;&#xA;The Batarians are no pushoevers, and you've got the always &quot;lovable&quot; varren to deal with, who have a nasty tendency to sneak up behind you and eat you through shields. There is also the issue of one of the torch bunkers spawning rocket drones nigh-continuosly until you take out all the batarian engineers - and everyone knows what sorts of naughty things close-quarter rockets due to Shepard, shielded or not.&#xD;&#xA;&#xD;&#xA;I would recommend a level of about 25-30 -- the goal is that you have enough abilities by that point to survive a little longer than you might otherwise. But, level alone isn't the best indicator of difficulty in this game; if you've already beaten the game once, you should have the VII spectre master weapons available as soon as you can afford them, and a good gun and good knowledge of cover will serve you better than the extra 100 health successive levels will give you." />
  <row Id="21135" PostHistoryTypeId="2" PostId="8984" RevisionGUID="0dfef2d4-5429-4101-9577-ea8fe0d3595d" CreationDate="2010-10-13T23:28:13.593" UserId="304" Text="You can't fish if you seal off your entrance, making shells awfully hard to get for moods and crafting.&#xD;&#xA;&#xD;&#xA;Unless you divert the river inside your cave first...&#xD;&#xA;&#xD;&#xA;(Well okay I think you can fish in underground caverns, but if you're sealing off the surface you're just shooting yourself in the foot opening up a cavern.)" />
  <row Id="21136" PostHistoryTypeId="5" PostId="8724" RevisionGUID="26b5b2f9-fe1a-4307-94c9-70a1bfdc8bc8" CreationDate="2010-10-13T23:39:03.970" UserId="3880" Comment="More formatting" Text="I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    46      10    0       0       0&#xD;&#xA;    46      10    1       1       6&#xD;&#xA;    46      10    20      0       0&#xD;&#xA;    46      10    20      1       18&#xD;&#xA;    46      10    20      2       16&#xD;&#xA;    46      10    20      3       15&#xD;&#xA;    46      10    20      20	  14&#xD;&#xA;    46      10    100     1       73&#xD;&#xA;    46      10    10000   1       10005&#xD;&#xA;    46      10    100000  1       123533&#xD;&#xA;    46      10    1000000 1       1526640&#xD;&#xA;    46      10    1000    1       818&#xD;&#xA;    47      10    1000    1       847&#xD;&#xA;    48      10    1000    1       878&#xD;&#xA;    49      10    1000    1       909&#xD;&#xA;    50      10    1000    1       941&#xD;&#xA;    51      10    1000    1       973&#xD;&#xA;    52      10    1000    1       1007&#xD;&#xA;    53      10    1000    1       1041&#xD;&#xA;    54      10    1000    1       1076&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&#xD;&#xA;&#xD;&#xA;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&#xD;&#xA;&#xD;&#xA; - It clears the shroud of rounding (maintenance can apparently only be an integer).&#xD;&#xA; - It puts focus on the particular product of the equation that is supposedly multiplied. Any other products in the equation will be miniscule in comparison and will therefore lose focus.&#xD;&#xA;&#xD;&#xA;A couple of observations can be made about the formula:&#xD;&#xA;&#xD;&#xA; - Each spin of the turn counter increases maintenance cost&#xD;&#xA; - Increasing the multiplier increases the cost by more than a proportional amount&#xD;&#xA; - Apparently each spin of the turn counter increases maintenance cost more than the last (assuming that a rounding error precludes it from actually happening each time).&#xD;&#xA;&#xD;&#xA;Feel free to chime in with any considerations you might have." />
  <row Id="21137" PostHistoryTypeId="5" PostId="8849" RevisionGUID="1d18d25d-c439-4abe-8aa0-44f78d2c3b6d" CreationDate="2010-10-13T23:45:34.003" UserId="2341" Comment="added 336 characters in body" Text="Well, there is *one* thing.  You can make the stars on your save file sparkle by never having a Super Guide *appear* (the green box that rings like a doorbell if you fail to pass a level within 8 attemps).  Just not using one doesn't count.&#xD;&#xA;&#xD;&#xA;Once *even one* appears, I believe to earn the sparkly stars you have to start over from the last point you saved, so that the Super Guide appearing isn't part of your save file.&#xD;&#xA;&#xD;&#xA;I would probably beat the game as fast as possible.  Once you've beaten Bowser, you're able to save your game at any point, not just when you've finished a castle or taken a cannon.  This should make restarting a level if the Super Guide appears much less time consuming." />
  <row Id="21138" PostHistoryTypeId="2" PostId="8985" RevisionGUID="9c1ba927-07e4-4f89-a561-ef4f9c5f9463" CreationDate="2010-10-13T23:59:49.130" UserId="214" Text="I just died and recovered; my dream progress is intact." />
  <row Id="21139" PostHistoryTypeId="2" PostId="8986" RevisionGUID="f6e34211-0db6-4869-b374-a8372c9b5090" CreationDate="2010-10-14T00:26:09.417" UserId="3951" Text="How can I find out which research agreements I, or anybody else, has active? I can't seem to find a screen that has a list." />
  <row Id="21140" PostHistoryTypeId="1" PostId="8986" RevisionGUID="f6e34211-0db6-4869-b374-a8372c9b5090" CreationDate="2010-10-14T00:26:09.417" UserId="3951" Text="How do I find out which Research Agreements are active?" />
  <row Id="21141" PostHistoryTypeId="3" PostId="8986" RevisionGUID="f6e34211-0db6-4869-b374-a8372c9b5090" CreationDate="2010-10-14T00:26:09.417" UserId="3951" Text="&lt;civilization-5&gt;" />
  <row Id="21142" PostHistoryTypeId="2" PostId="8987" RevisionGUID="e7cb5dd0-3fed-41e8-810c-11b40f2a2255" CreationDate="2010-10-14T00:34:54.720" UserId="561" Text="Click on the Diplomacy icon (top right) then on the Diplomacy Overview button - it should show on here (on left hand side) if you have any Research Agreements in place.&#xD;&#xA;I dont think there is any way to see other civs Research Agreements, only your own." />
  <row Id="21143" PostHistoryTypeId="2" PostId="8988" RevisionGUID="cd7662d2-950d-4205-a2b3-6aad24862c8d" CreationDate="2010-10-14T00:35:47.870" UserId="336" Text="The diplomacy overview should have it. Unfortunately, it lists things in a non-intuitive manner (it lists the turn the agreement started on, I believe?) so once you know the start date, you have to calculate the intervening years (and thus the end date) on your own." />
  <row Id="21144" PostHistoryTypeId="2" PostId="8989" RevisionGUID="84f1edaf-7765-46e9-9bdf-ea0022218b0f" CreationDate="2010-10-14T00:37:49.510" UserId="263" Text="Never having played Fallout I can't be sure if this is quite what you're after, but I've always been very partial to the [Ultima series][1] of RPGs.&#xD;&#xA;&#xD;&#xA;They're a party based RPG series. The later ones use an isometric type view, particularly [VII: The Black Gate and VII Part Two: The Serpent Isle (parts one and two)][2], [VIII: Pagan][3] and [IX: Ascension][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ultima_%28series%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Ultima_VII&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Ultima_VIII:_Pagan&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Ultima_IX:_Ascension" />
  <row Id="21145" PostHistoryTypeId="2" PostId="8990" RevisionGUID="4804944d-7b54-45b3-83d3-aae5c6f2337a" CreationDate="2010-10-14T00:44:24.897" UserId="263" Text="[Sony Online Entertainment][1]'s [Station][2] service provides a common login and ID system for all their MMO (Everquest I and II, DC Universe Online, Star Wars Galaxies, Pirates of the Burning Sea, PlanetSide, etc) and casual games, similar to how Battle.Net is for Blizzards games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.soe.com/&#xD;&#xA;  [2]: http://www.station.sony.com/" />
  <row Id="21146" PostHistoryTypeId="2" PostId="8991" RevisionGUID="4fe5ef70-51e5-4a91-a767-4ba2b4be856f" CreationDate="2010-10-14T00:50:22.907" UserId="3878" Text="In the ONI Sword Base level, I'm told certain troopers will follow me around. I see there names next to the radar. This feature of the game has be a bit confused... Is there anyway for me to herd these troopers in the right direction? Can I give them commands? Will they only act autonomously? " />
  <row Id="21147" PostHistoryTypeId="1" PostId="8991" RevisionGUID="4fe5ef70-51e5-4a91-a767-4ba2b4be856f" CreationDate="2010-10-14T00:50:22.907" UserId="3878" Text="Can I command the troopers attached to me in Halo Reach?" />
  <row Id="21148" PostHistoryTypeId="3" PostId="8991" RevisionGUID="4fe5ef70-51e5-4a91-a767-4ba2b4be856f" CreationDate="2010-10-14T00:50:22.907" UserId="3878" Text="&lt;halo-reach&gt;" />
  <row Id="21149" PostHistoryTypeId="2" PostId="8992" RevisionGUID="20a94d53-31bd-4493-b7b0-ae4ddf87102c" CreationDate="2010-10-14T01:03:07.563" UserId="3375" Text="I could play online with 2 or 3 people only in cooperative mode until now.&#xD;&#xA;How to play versus?&#xD;&#xA;Does this game have at least a fast paced action mode? It seems very slow..." />
  <row Id="21150" PostHistoryTypeId="1" PostId="8992" RevisionGUID="20a94d53-31bd-4493-b7b0-ae4ddf87102c" CreationDate="2010-10-14T01:03:07.563" UserId="3375" Text="How to play Borderlands PvP?" />
  <row Id="21151" PostHistoryTypeId="3" PostId="8992" RevisionGUID="20a94d53-31bd-4493-b7b0-ae4ddf87102c" CreationDate="2010-10-14T01:03:07.563" UserId="3375" Text="&lt;multiplayer&gt;&lt;borderlands&gt;&lt;pvp&gt;" />
  <row Id="21152" PostHistoryTypeId="2" PostId="8993" RevisionGUID="a85d6f04-0860-4cfd-8730-9bc0c29343e6" CreationDate="2010-10-14T01:05:25.703" UserId="591" Text="If you don't give them commands they will act autonomously. You can supposedly give them commands using the D-pad. (Finding source...)" />
  <row Id="21153" PostHistoryTypeId="5" PostId="8993" RevisionGUID="0cec7fc3-b177-409b-8f61-7ee467b81fa7" CreationDate="2010-10-14T01:13:22.410" UserId="591" Comment="deleted 107 characters in body" Text="They just act autonomously." />
  <row Id="21154" PostHistoryTypeId="5" PostId="8763" RevisionGUID="51498e2c-0a68-47b9-98f0-fdf450c52676" CreationDate="2010-10-14T01:20:48.573" UserId="3588" Comment="added 236 characters in body" Text="Agreements can't simply be canceled, that's why they're *agreements for a certain number of turns*. Think *contracts*. You have to decide if you're able and willing to handle the terms of the agreement (contract) before committing to it. If you break the agreement, it has serious retributions (or rather, you have to go to extreme lengths, war, and face the backlash to break an agreement). If that wasn't so there would be little point to most agreements.&#xD;&#xA;&#xD;&#xA;&gt; &quot;Yeah, let's do this *defensive pact* thing, unless of course you're being attacked, at which point I may simply decide to back out of the agreement...&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Update (2010/10/14): Apparently your problem *is* a bug and will be fixed.&#xD;&#xA;&#xD;&#xA;http://forums.2kgames.com/forums/showthread.php?t=94438&#xD;&#xA;&#xD;&#xA;&gt; - Diplomacy – Fix for never ending deals (peace, research agreements, etc).&#xD;&#xA;" />
  <row Id="21155" PostHistoryTypeId="2" PostId="8994" RevisionGUID="8bd3d325-7c71-4aa7-921e-73c3c840aaa1" CreationDate="2010-10-14T01:34:46.877" UserId="1770" Text="No you can not command your troopers. The most interaction you have with them is seeing their health on the bottom left of your screen, their names, and they will generally follow you around into combat. However if you flee combat, the troopers will not follow and continue fighting. " />
  <row Id="21156" PostHistoryTypeId="2" PostId="8995" RevisionGUID="0202abce-7396-4153-9c87-6f99605a0e78" CreationDate="2010-10-14T01:56:06.070" UserId="117" Text="The PvP for Borderlands closest you get is a [battle in the Arenas][1], or just duel another player anywhere in the game.&#xD;&#xA;&#xD;&#xA;To start a Duel, you can simply target another player and melee attack them (`V`). If they have duels turned on, it'll start it up.&#xD;&#xA;&#xD;&#xA;Otherwise you can fight in the Arena. The Arena fight is max 4 players.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Arena" />
  <row Id="21157" PostHistoryTypeId="5" PostId="8355" RevisionGUID="2baa483d-faff-4eca-8d54-56fa730348d1" CreationDate="2010-10-14T02:09:34.570" UserId="1410" Comment="deleted 39 characters in body; edited tags; edited title" Text="I (pre) downloaded and installed Civilization 5 through Steam, on Windows 7. When I start it, Steam asks me if I would like to start:&#xD;&#xA;&#xD;&#xA; - Civilization 5&#xD;&#xA; - Civilization 5 (DirectX 9)&#xD;&#xA;&#xD;&#xA;Then, Civilization &quot;starts&quot; into its menu program and asks me if I would like to start:&#xD;&#xA;&#xD;&#xA; - Civilization 5, DirectX 9 mode&#xD;&#xA; - Civilization 5, DirectX 10/11 mode, recommended&#xD;&#xA;&#xD;&#xA;**Can I disable one or both questions, and if so, how?**&#xD;&#xA;&#xD;&#xA;ie how can I make the game always start in DX10/11 mode without asking me again?&#xD;&#xA;" />
  <row Id="21158" PostHistoryTypeId="4" PostId="8355" RevisionGUID="2baa483d-faff-4eca-8d54-56fa730348d1" CreationDate="2010-10-14T02:09:34.570" UserId="1410" Comment="deleted 39 characters in body; edited tags; edited title" Text="How can I stop Civilization 5 from asking me twice which DirectX mode to play in?" />
  <row Id="21159" PostHistoryTypeId="6" PostId="8355" RevisionGUID="2baa483d-faff-4eca-8d54-56fa730348d1" CreationDate="2010-10-14T02:09:34.570" UserId="1410" Comment="deleted 39 characters in body; edited tags; edited title" Text="&lt;civilization-5&gt;&lt;steam&gt;&lt;directx&gt;" />
  <row Id="21160" PostHistoryTypeId="5" PostId="8940" RevisionGUID="17412658-e468-429c-976c-64630774ca06" CreationDate="2010-10-14T02:32:41.770" UserId="1410" Comment="added 874 characters in body; added 26 characters in body" Text="**Roads cost to maintain both inside and outside your borders**&#xD;&#xA;&#xD;&#xA;This is contrary to what bwarner writes, so ...&#xD;&#xA;&#xD;&#xA;**Pics Or It Didn't Happen:**&#xD;&#xA;![Neutral Road costs maintenance][1]&#xD;&#xA;&#xD;&#xA;As you can see, I have 4 roads in my territory, and one outside, costing me a total of 5 maintenance. I have no other roads anywhere else. I wish I had taken a screenshot of the previous turn. The next time I find myself in this situation, I'll take a pair of screenshots and replace this single picture. Either way, remember you can always try it yourself to be sure. YaY Science!&#xD;&#xA;&#xD;&#xA;Now, lets start with a simple theory:&#xD;&#xA;&#xD;&#xA;**You pay maintenance on roads you build**&#xD;&#xA;&#xD;&#xA;and see if we can find exceptions. Let me propose a couple. These are only guesses, that we need to test to determine which are true.&#xD;&#xA;&#xD;&#xA;*Roads do not cost in someone else's territory?*&#xD;&#xA;&#xD;&#xA;I'm fairly sure this is true. Once an enemy takes your city, and the roads are in &quot;their&quot; territory, there's no reason you should be paying for the roads near it! Also, building a road in a city-state's or friendly civilization's territory should cause that other nation to maintain the road. Even better, its a possible explanation for the previous mistake. We had a good idea but were too general about it!&#xD;&#xA;&#xD;&#xA;*You only pay maintenance on roads connected to one of your cities?*&#xD;&#xA;&#xD;&#xA;This is a complete guess, but also a possible explanation for the previous error. Why pay to maintain roads that bring you no income?&#xD;&#xA;&#xD;&#xA;That's all of my ideas. I'll edit in more evidence as we gather it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VoMzt.jpg" />
  <row Id="21161" PostHistoryTypeId="5" PostId="8940" RevisionGUID="fe09a323-e7fd-4066-9d87-5e9d84e67bc7" CreationDate="2010-10-14T02:49:20.853" UserId="1410" Comment="added 235 characters in body" Text="To directly answer the question, road maintenance is listed as &quot;Tile Improvement Maintenance&quot;, when you mouse over your treasury/income in the top left. You can see a highlighted example in the screenshot below. As for the details:&#xD;&#xA;&#xD;&#xA;**Roads cost to maintain both inside and outside your borders**&#xD;&#xA;&#xD;&#xA;This is contrary to what bwarner writes, so ...&#xD;&#xA;&#xD;&#xA;**Pics Or It Didn't Happen:**&#xD;&#xA;![Neutral Road costs maintenance][1]&#xD;&#xA;&#xD;&#xA;As you can see, I have 4 roads in my territory, and one outside, costing me a total of 5 maintenance. I have no other roads anywhere else. I wish I had taken a screenshot of the previous turn. The next time I find myself in this situation, I'll take a pair of screenshots and replace this single picture. Either way, remember you can always try it yourself to be sure. YaY Science!&#xD;&#xA;&#xD;&#xA;Now, lets start with a simple theory:&#xD;&#xA;&#xD;&#xA;**You pay maintenance on roads you build**&#xD;&#xA;&#xD;&#xA;and see if we can find exceptions. Let me propose a couple. These are only guesses, that we need to test to determine which are true.&#xD;&#xA;&#xD;&#xA;*Roads do not cost in someone else's territory?*&#xD;&#xA;&#xD;&#xA;I'm fairly sure this is true. Once an enemy takes your city, and the roads are in &quot;their&quot; territory, there's no reason you should be paying for the roads near it! Also, building a road in a city-state's or friendly civilization's territory should cause that other nation to maintain the road. Even better, its a possible explanation for the previous mistake. We had a good idea but were too general about it!&#xD;&#xA;&#xD;&#xA;*You only pay maintenance on roads connected to one of your cities?*&#xD;&#xA;&#xD;&#xA;This is a complete guess, but also a possible explanation for the previous error. Why pay to maintain roads that bring you no income?&#xD;&#xA;&#xD;&#xA;That's all of my ideas. I'll edit in more evidence as we gather it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VoMzt.jpg" />
  <row Id="21162" PostHistoryTypeId="5" PostId="7912" RevisionGUID="4f44efcd-4f41-4f4f-915d-905ca3510c59" CreationDate="2010-10-14T04:28:35.997" UserId="1410" Comment="added 349 characters in body; added 13 characters in body" Text="&lt;h2&gt;Up to 3 hexes away, 36 hexes total&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Plus one more for the hex the city is on.&#xD;&#xA;&#xD;&#xA;***Civilization 5***&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;All of the previous games in the Civilization Series used squares for the grid, and the maximum city radius was *2ish* squares away. Take a look at the image below for what I mean by *2ish*. (In words, the exact city radius is a 3x3 grid centered on the city, with one square from each corner removed.) That was a total of 20 squares, plus one more for the city square.&#xD;&#xA;&#xD;&#xA;***Civilization 4, and earlier***&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;EDIT: Added the promised image for Civilization 4 and earlier.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/MLH64.jpg&#xD;&#xA;  [2]: http://i.imgur.com/5LGg3.jpg" />
  <row Id="21163" PostHistoryTypeId="2" PostId="8996" RevisionGUID="2dfc3981-419a-46cd-9ea9-920db2048bd9" CreationDate="2010-10-14T04:56:23.113" UserId="4037" Text="So when I was living with my roommate he used my ps3 to download rockband songs onto a specific account which I basically let him use for his rockband needs. I recently moved out and once he gets some extra cash he will be buying a new ps3. I understand the account can move from one ps3 to the other just by logging in, but I was reading something on one of downloaded games that said if all the accounts that owned the software were deleted you could no longer play that game. So that got me thinking..&#xD;&#xA;&#xD;&#xA;I'm planning on upgrading my hard drive but not sure if I should wait till he gets a ps3 and has the account tied to it or if it really doesn't matter. I think it might be awhile before he gets a ps3 so knowing if I could upgrade asap would be great. &#xD;&#xA;&#xD;&#xA;Thanks guys. " />
  <row Id="21164" PostHistoryTypeId="1" PostId="8996" RevisionGUID="2dfc3981-419a-46cd-9ea9-920db2048bd9" CreationDate="2010-10-14T04:56:23.113" UserId="4037" Text="Can I put a deleted PSN account on a new PS3?" />
  <row Id="21165" PostHistoryTypeId="3" PostId="8996" RevisionGUID="2dfc3981-419a-46cd-9ea9-920db2048bd9" CreationDate="2010-10-14T04:56:23.113" UserId="4037" Text="&lt;playstation&gt;&lt;psn&gt;&lt;harddrive&gt;" />
  <row Id="21166" PostHistoryTypeId="2" PostId="8997" RevisionGUID="fe501b07-4cbe-4db3-88bd-869cf7e1a948" CreationDate="2010-10-14T05:11:05.440" UserId="1410" Text="Since we're not sure and have to piece together the rules from evidence, I present two cases to help. Two city states decided on permanent war with players in my most recent multiplayer game:&#xD;&#xA;&#xD;&#xA; 1. I declared war on a city-state, only took a worker, not other aggressive moves, then gave peace. I may have trespassed once before the war, but I am not certain. Before the city-state was through being angry with me from the first war, I declared war again. On this declaration, another city state joined the war against me as an ally of the first. As of my second declaration of war, we were at permanent war.&#xD;&#xA;&#xD;&#xA; 2. My friend conquered one city state, then attacked a second, failing to take it. I believe he bombarded the city some. Later, he went to ask for peace, and found the war was permanent. (I am not 100% certain of the details of this. I will ask next week and clarify any errors.)&#xD;&#xA;&#xD;&#xA;There several things that look like they could contribute to these two cases:&#xD;&#xA;&#xD;&#xA; - The simplest reason: strongly negative influence.&#xD;&#xA; - A second declaration of war on the same city state.&#xD;&#xA; - Actually bombarding the city of the city-state.&#xD;&#xA; - Attacking multiple city-states." />
  <row Id="21167" PostHistoryTypeId="2" PostId="8998" RevisionGUID="bb828b8a-07b2-4871-9d3f-bf99878f3922" CreationDate="2010-10-14T05:37:27.003" UserId="27" Text="I saw a link somewhere to a Kotaku video game review of a game where you played as a spammer, programmer, hacker, or forumtroll, something like that, Kotaku liked it. The game takes place entirely in the setting of your simulated computer, complete with email.&#xD;&#xA;&#xD;&#xA;I'm sorry I know this description is very vague..." />
  <row Id="21168" PostHistoryTypeId="1" PostId="8998" RevisionGUID="bb828b8a-07b2-4871-9d3f-bf99878f3922" CreationDate="2010-10-14T05:37:27.003" UserId="27" Text="What's this game called?" />
  <row Id="21169" PostHistoryTypeId="3" PostId="8998" RevisionGUID="bb828b8a-07b2-4871-9d3f-bf99878f3922" CreationDate="2010-10-14T05:37:27.003" UserId="27" Text="&lt;identify-this-game&gt;" />
  <row Id="21170" PostHistoryTypeId="2" PostId="8999" RevisionGUID="ce5b066f-0569-4680-8803-d20d6fa007cf" CreationDate="2010-10-14T05:41:07.807" UserId="23" Text="[Uplink.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.introversion.co.uk/uplink/" />
  <row Id="21171" PostHistoryTypeId="5" PostId="8314" RevisionGUID="b054f982-9683-487d-b318-144c3226b184" CreationDate="2010-10-14T06:05:11.483" UserId="1410" Comment="added 207 characters in body" Text="I did a quick test using a couple different saves I had available to me, and found the following:&#xD;&#xA;&#xD;&#xA;    Route                   |  Cost (Movement points)&#xD;&#xA;    Road                    |   1/2&#xD;&#xA;    Road, with Machinery    |   1/3&#xD;&#xA;    Railroad for fast unit  |   1/3&#xD;&#xA;    Railroad for slow unit  |  3/10&#xD;&#xA;&#xD;&#xA;More info&#xD;&#xA;&#xD;&#xA; - Each unit lists how many movement points it has remaining in the bottom left when it is selected. The movement points are normally shown as rounded whole numbers only, but you can see the decimal number if you mouse over it.&#xD;&#xA; - What terrain a road/railroad is on makes no difference. Roads on open terrain, hills, and forest all cost the same to move across.&#xD;&#xA; - I tested both slow (2 movement point) and fast (4 movement point) units on each type f route. Railroad was the only one that showed a difference for different units.&#xD;&#xA; - 3/10 (0.3) is an odd number, but its actually what I found.&#xD;&#xA; - Going from road to rail or rail to road costs the slower 1/3.&#xD;&#xA; - Remember roads do not bridge rivers until you get construction.&#xD;&#xA;&#xD;&#xA;Edit: In my first test, I had an extra movement point on my units due to playing as Persia in a golden age. (I did not remember where it came from, thanks bwarner) I've tested again and got the same results.&#xD;&#xA;&#xD;&#xA;Edit2: I incorrectly listed the tech that increase road movement speed as Construction. Construction is important here because it builds bridges, but the one that affects the speed of roads is Machinery." />
  <row Id="21172" PostHistoryTypeId="2" PostId="9000" RevisionGUID="28af86bc-89d4-4438-95ad-3f55ba8a920a" CreationDate="2010-10-14T06:42:18.520" UserId="231" Text="I played a demo version of a game in late 90's. The game setup is like this:&#xD;&#xA;&#xD;&#xA; 1. We work for the mayor of a city&#xD;&#xA; 2. We start with a small soup kitchen&#xD;&#xA; 3. We need to buy apartments, lots etc and appoint tenents and get rent&#xD;&#xA; 4. We expand the city; quest based; more like a strategy game&#xD;&#xA;&#xD;&#xA;I can't remember the game's name. I've searched for many months in the internet with a lot of keywords. Anyone please let me know the game if you remember&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="21173" PostHistoryTypeId="1" PostId="9000" RevisionGUID="28af86bc-89d4-4438-95ad-3f55ba8a920a" CreationDate="2010-10-14T06:42:18.520" UserId="231" Text="90's game: Title needed!" />
  <row Id="21174" PostHistoryTypeId="3" PostId="9000" RevisionGUID="28af86bc-89d4-4438-95ad-3f55ba8a920a" CreationDate="2010-10-14T06:42:18.520" UserId="231" Text="&lt;identify-this-game&gt;" />
  <row Id="21175" PostHistoryTypeId="6" PostId="8998" RevisionGUID="7b16fae3-c809-4477-bd0f-c23c02b1fc62" CreationDate="2010-10-14T06:48:02.903" UserId="23" Comment="edited tags; edited tags" Text="&lt;identify-this-game&gt;" />
  <row Id="21176" PostHistoryTypeId="4" PostId="8998" RevisionGUID="b7cb44db-d6bd-4554-bdaa-408906172204" CreationDate="2010-10-14T07:04:13.747" UserId="122" Comment="Edited title to be more informative." Text="A game where you play as a hacker, how is it called?" />
  <row Id="21177" PostHistoryTypeId="2" PostId="9001" RevisionGUID="ecefc7fb-0a5d-4fdf-9d1a-732dd1b4cba6" CreationDate="2010-10-14T07:07:55.220" UserId="1410" Text="Although bwarner's answer was helpful as always, no one verified beyond &quot;I think so&quot; that puppet cities are affected by each of the civilization wide effects, so I did some testing and:&#xD;&#xA;&#xD;&#xA;**Yes, puppet cities are affected normally by all civilization-wide effects.**&#xD;&#xA;&#xD;&#xA;I can't verify that there are no exceptions, but I verified at least one of each of the things I was concerned about...&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;The Testing&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;***Civilization Special Trait***&#xD;&#xA;&#xD;&#xA;I loaded up France on easy, and went about conquering. Japan fell, giving me Kyoto to play with. As soon as I conquered the city and took it as a puppet, it was producing 2 culture. This matches perfectly with France's ability, so **CHECK!**&#xD;&#xA;&#xD;&#xA;***More Test Setup***&#xD;&#xA;&#xD;&#xA;Having acquired my victim, I setup the test: social policy ready, golden-age ready, and wonder ready all on the same turn! (Save file available upon request, whenever I get around to it after that.)&#xD;&#xA;&#xD;&#xA;***Before***&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;***Social Policy***&#xD;&#xA;&#xD;&#xA;I enacted Liberty-&gt;Republic, which gives +1 production/city. That matches, so **CHECK!**&#xD;&#xA;![alt text][3]&#xD;&#xA;![alt text][4]&#xD;&#xA;![alt text][5]&#xD;&#xA;&#xD;&#xA;***Golden Age***&#xD;&#xA;&#xD;&#xA;I already had culture working for me, so I started the golden age by enacting the social policy Piety-&gt;Reformation. Clearly shows an increase in both gold and production, **CHECK!**&#xD;&#xA;![alt text][6]&#xD;&#xA;![alt text][7]&#xD;&#xA;![alt text][8]&#xD;&#xA;&#xD;&#xA;***World Wonder***&#xD;&#xA;&#xD;&#xA;If you take a look at all of my cities from the same turn, you can see Orleans is about to finish the Sistine Chapel, which gives +33% culture/city. I went to the next turn, and without any growth or buildings completing, the after shows increased culture on Kyoto. (Lyon also started with 7 culture and ended with 9 as well, so the rounding definitely matches.) **CHECK!** &#xD;&#xA;![alt text][9]&#xD;&#xA;![alt text][10]&#xD;&#xA;&#xD;&#xA;Everything checks out. I suppose puppets really are just normal cities that you don't control. I would still love to hear if anyone finds any exceptions!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/k8aXf.jpg&#xD;&#xA;  [2]: http://i.imgur.com/fsrYa.jpg&#xD;&#xA;  [3]: http://i.imgur.com/k8aXf.jpg&#xD;&#xA;  [4]: http://i.imgur.com/fsrYa.jpg&#xD;&#xA;  [5]: http://i.imgur.com/GKeGr.jpg&#xD;&#xA;  [6]: http://i.imgur.com/k8aXf.jpg&#xD;&#xA;  [7]: http://i.imgur.com/fsrYa.jpg&#xD;&#xA;  [8]: http://i.imgur.com/xacwc.jpg&#xD;&#xA;  [9]: http://i.imgur.com/Qt8uD.jpg&#xD;&#xA;  [10]: http://i.imgur.com/oMLlr.jpg" />
  <row Id="21178" PostHistoryTypeId="2" PostId="9002" RevisionGUID="c76baf38-5d32-4b40-b86c-652ae61b69e2" CreationDate="2010-10-14T07:07:57.123" UserId="247" Text="On the forum troll side, could it be [Forum Warz][1] ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.forumwarz.com/" />
  <row Id="21179" PostHistoryTypeId="5" PostId="8095" RevisionGUID="c9c3e81a-5ce1-4f30-9265-440a706ec0cc" CreationDate="2010-10-14T07:08:27.527" UserId="1410" Comment="added 38 characters in body" Text="In Civilization 5, when you conquer a city, you have a few options:&#xD;&#xA;&#xD;&#xA; - Annex the city, it becomes a normal part of your Civ.&#xD;&#xA; - Make the city a puppet.&#xD;&#xA; - Raze the city, destroying it. (Only an option for non-capitals)&#xD;&#xA; - Liberate the city, returning it to whoever first owned it. (If it had a previous owner)&#xD;&#xA;&#xD;&#xA;Making a city a puppet makes it a partial member of your civ: it produces gold, science, culture, but you do not control what it produces, nor does it lower your happiness as much as normal.&#xD;&#xA;&#xD;&#xA;**So, when the city is a puppet, is it affected by any of the following?**&#xD;&#xA;&#xD;&#xA; - Your civilization's social policies&#xD;&#xA; - Your civilization's golden ages&#xD;&#xA; - Your civilization's World Wonders&#xD;&#xA; - Your civilization's special trait&#xD;&#xA; - Any other civilization wide effects&#xD;&#xA;&#xD;&#xA;Finding this out is difficult, because when the city is a puppet you can not even look at the city screen to see what the citizens are working!&#xD;&#xA;&#xD;&#xA;For a very concrete example, one of the social policies gives +production to each city. Do puppet cities get this extra production?" />
  <row Id="21180" PostHistoryTypeId="2" PostId="9003" RevisionGUID="5f495194-677d-4222-ac79-202935343630" CreationDate="2010-10-14T07:17:10.707" UserId="247" Text="Is it [Constructor][1] ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/constructor" />
  <row Id="21181" PostHistoryTypeId="5" PostId="9000" RevisionGUID="f7b779f4-b4c9-43d2-800b-ec7d6f1e6fdf" CreationDate="2010-10-14T07:29:45.677" UserId="122" Comment="Edited title to be more informative.; edited title" Text="I played a demo version of a game in late 90's. The game setup is like this:&#xD;&#xA;&#xD;&#xA; 1. We work for the mayor of a city&#xD;&#xA; 2. We start with a small soup kitchen&#xD;&#xA; 3. We need to buy apartments, lots etc and appoint tenants and get rent&#xD;&#xA; 4. We expand the city; quest based; more like a strategy game&#xD;&#xA;&#xD;&#xA;I can't remember the game's name. I've searched for many months in the internet with a lot of keywords. Anyone please let me know the game if you remember&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="21182" PostHistoryTypeId="4" PostId="9000" RevisionGUID="f7b779f4-b4c9-43d2-800b-ec7d6f1e6fdf" CreationDate="2010-10-14T07:29:45.677" UserId="122" Comment="Edited title to be more informative.; edited title" Text="A city-management game from the 90s" />
  <row Id="21183" PostHistoryTypeId="2" PostId="9004" RevisionGUID="889cfeec-5bb3-4bec-9a92-dbe61931cbfd" CreationDate="2010-10-14T07:32:42.423" UserId="1911" Text="Maybe what you mean is [SimCity][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/SimCity" />
  <row Id="21184" PostHistoryTypeId="5" PostId="8940" RevisionGUID="5c391f78-9b30-47a1-9a31-53c798624281" CreationDate="2010-10-14T07:43:48.560" UserId="1410" Comment="deleted 38 characters in body" Text="To directly answer the question, road maintenance is listed as &quot;Tile Improvement Maintenance&quot;, when you mouse over your treasury/income in the top left. You can see a circled example in the screenshot below. As for the details:&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Roads cost to maintain both inside and outside your borders&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;This is contrary to what bwarner writes, so ... *Pics Or It Didn't Happen:*&#xD;&#xA;&#xD;&#xA;![Neutral Road costs maintenance][1]&#xD;&#xA;&#xD;&#xA;As you can see, I have 4 roads in my territory, and one outside, costing me a total of 5 maintenance. I have no other roads anywhere else. I wish I had taken a screenshot of the previous turn. The next time I find myself in this situation, I'll take a pair of screenshots and replace this single picture. Either way, remember you can always try it yourself to be sure. YaY Science!&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Roads DO NOT cost to maintain inside another nation's borders&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;![alt text][3]![alt text][2]&#xD;&#xA;&#xD;&#xA;In the game these two pictures originated from, I had no roads, and built a road inside each another civilization's borders, and a city-state's borders. I can't verify that they were costing any gold to the land's owner (Rome's income was fluctuating quite a bit), but I can say for sure they were costing me nothing. This is likely what bwarner saw that caused the error.&#xD;&#xA;&#xD;&#xA;There may be other effects that change which roads cost to maintain, but these seem to be the major ones. Anyone found anything not explained by these.&#xD;&#xA;&#xD;&#xA;*PS As with any screenshot heavy post, I do my best to crop/scale the images to reasonable sizes without losing the important parts, such as the circled text. They still end up crowding the page, for which I'm sorry.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VoMzt.jpg&#xD;&#xA;  [2]: http://i.imgur.com/B6plX.jpg&#xD;&#xA;  [3]: http://i.imgur.com/xIDcn.jpg" />
  <row Id="21185" PostHistoryTypeId="2" PostId="9005" RevisionGUID="8314bbb6-527e-4ae8-8a05-8d917b45db01" CreationDate="2010-10-14T07:52:28.320" UserId="1485" Text="Normally a City State will just raze any city that it managed to capture.&#xD;&#xA;&#xD;&#xA;This could make giving a City State lots of units a handy way to destroy a city or two in the vicinity of the City States (remember they don't roam far from thier borders) without getting the world mad at you; you just have to ensure the CS stays at war with the target player until the desired target is destroyed.&#xD;&#xA;&#xD;&#xA;However, for any city that it captures that *cannot* be razed - that is the original capital cities of the main Civ players and any other City States - the capturing City State simply takes the city as a puppet, leading to the odd scenario where a City State player controls more than one city!&#xD;&#xA;&#xD;&#xA;What they do not do is liberate the target if it could - for example in my current game Venice has just captured Stockholm, which was being held by the Aztecs. They didn't liberate Stockholm, just took it as a puppet, and so Venice now controls both cities (and the Stockholm player is still &quot;out&quot; of the game)." />
  <row Id="21186" PostHistoryTypeId="5" PostId="7936" RevisionGUID="930aabbc-9d5f-4073-ac96-ed35c1efaa64" CreationDate="2010-10-14T07:53:19.880" UserId="122" Comment="That question has evolved beyond &quot;whether&quot; and into &quot;how&quot;, edited title appropriately." Text="Playing civilization 5 the game explicitly says roads cost gold to maintain. This is of course a [major variable][2] in the answer to [&quot;should I connect these cities by road or not&quot; question][1].&#xD;&#xA;&#xD;&#xA;However, looking at the income report I do **not** see a &quot;road maintenance&quot; entry, and comparing with the number of roads I have it really feels that they do not cost 1 gold per tile, which is what I assumed from the game description. Further, I'm pretty sure building a single road tile does not affect my income.&#xD;&#xA;&#xD;&#xA;So, do roads really cost gold to maintain, and if they do - how does it work? Is it really 1 gold per road tile, regardless of where that tile is?&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/7892/is-it-worth-connecting-my-cities-with-roads-early-in-civ-5&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income" />
  <row Id="21187" PostHistoryTypeId="4" PostId="7936" RevisionGUID="930aabbc-9d5f-4073-ac96-ed35c1efaa64" CreationDate="2010-10-14T07:53:19.880" UserId="122" Comment="That question has evolved beyond &quot;whether&quot; and into &quot;how&quot;, edited title appropriately." Text="How does road maintenance work?" />
  <row Id="21188" PostHistoryTypeId="5" PostId="8724" RevisionGUID="16ff15a3-1604-4bab-bdae-d0d2db2ce009" CreationDate="2010-10-14T08:57:19.257" UserId="3880" Comment="Formatting" Text="I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    46    10      0       0       0&#xD;&#xA;    46    10      1       1       6&#xD;&#xA;    46    10      20      0       0&#xD;&#xA;    46    10      20      1       18&#xD;&#xA;    46    10      20      2       16&#xD;&#xA;    46    10      20      3       15&#xD;&#xA;    46    10      20      20	  14&#xD;&#xA;    46    10      100     1       73&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    46    10      100000  1       123533&#xD;&#xA;    46    10      1000000 1       1526640&#xD;&#xA;    46    10      1000    1       818&#xD;&#xA;    47    10      1000    1       847&#xD;&#xA;    48    10      1000    1       878&#xD;&#xA;    49    10      1000    1       909&#xD;&#xA;    50    10      1000    1       941&#xD;&#xA;    51    10      1000    1       973&#xD;&#xA;    52    10      1000    1       1007&#xD;&#xA;    53    10      1000    1       1041&#xD;&#xA;    54    10      1000    1       1076&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    47    10      10000   1       10417&#xD;&#xA;    48    10      10000   1       10842&#xD;&#xA;    49    10      10000   1       11280&#xD;&#xA;    50    10      10000   1       11731&#xD;&#xA;    51    10      10000   1       12195&#xD;&#xA;    52    10      10000   1       12674&#xD;&#xA;    53    10      10000   1       13167&#xD;&#xA;    54    10      10000   1       13675&#xD;&#xA;    55    10      10000   1       14198&#xD;&#xA;    56    10      10000   1       14737&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&#xD;&#xA;&#xD;&#xA;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&#xD;&#xA;&#xD;&#xA; - It clears the shroud of rounding (maintenance can apparently only be an integer).&#xD;&#xA; - It puts focus on the particular product of the equation that is supposedly multiplied. Any other products in the equation will be miniscule in comparison and will therefore lose focus.&#xD;&#xA;&#xD;&#xA;A couple of observations can be made about the formula:&#xD;&#xA;&#xD;&#xA; - Each spin of the turn counter increases maintenance cost&#xD;&#xA; - Increasing the multiplier increases the cost by more than a proportional amount&#xD;&#xA; - Apparently each spin of the turn counter increases maintenance cost more than the last&#xD;&#xA;&#xD;&#xA;Feel free to chime in with any considerations you might have." />
  <row Id="21189" PostHistoryTypeId="5" PostId="8724" RevisionGUID="114685b5-1055-4d0d-8eca-118f8773108c" CreationDate="2010-10-14T09:05:19.690" UserId="3880" Comment="Extra observation added" Text="I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    46    10      0       0       0&#xD;&#xA;    46    10      1       1       6&#xD;&#xA;    46    10      20      0       0&#xD;&#xA;    46    10      20      1       18&#xD;&#xA;    46    10      20      2       16&#xD;&#xA;    46    10      20      3       15&#xD;&#xA;    46    10      20      20	  14&#xD;&#xA;    46    10      100     1       73&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    46    10      100000  1       123533&#xD;&#xA;    46    10      1000000 1       1526640&#xD;&#xA;    46    10      1000    1       818&#xD;&#xA;    47    10      1000    1       847&#xD;&#xA;    48    10      1000    1       878&#xD;&#xA;    49    10      1000    1       909&#xD;&#xA;    50    10      1000    1       941&#xD;&#xA;    51    10      1000    1       973&#xD;&#xA;    52    10      1000    1       1007&#xD;&#xA;    53    10      1000    1       1041&#xD;&#xA;    54    10      1000    1       1076&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    47    10      10000   1       10417&#xD;&#xA;    48    10      10000   1       10842&#xD;&#xA;    49    10      10000   1       11280&#xD;&#xA;    50    10      10000   1       11731&#xD;&#xA;    51    10      10000   1       12195&#xD;&#xA;    52    10      10000   1       12674&#xD;&#xA;    53    10      10000   1       13167&#xD;&#xA;    54    10      10000   1       13675&#xD;&#xA;    55    10      10000   1       14198&#xD;&#xA;    56    10      10000   1       14737&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&#xD;&#xA;&#xD;&#xA;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&#xD;&#xA;&#xD;&#xA; - It clears the shroud of rounding (maintenance can apparently only be an integer).&#xD;&#xA; - It puts focus on the particular product of the equation that is supposedly multiplied&#xD;&#xA;&#xD;&#xA;A couple of observations can be made about the formula:&#xD;&#xA;&#xD;&#xA; - Each spin of the turn counter increases maintenance cost&#xD;&#xA; - Increasing the multiplier increases the cost by more than a proportional amount&#xD;&#xA; - Each spin of the turn counter increases maintenance cost more than the last, in absolute terms&#xD;&#xA; - Each spin of the turn counter increases maintenance cost less than the last in relative terms&#xD;&#xA;&#xD;&#xA;Feel free to chime in with any considerations you might have." />
  <row Id="21190" PostHistoryTypeId="5" PostId="8724" RevisionGUID="b6d6aa09-ea94-4668-ae73-e2711657b757" CreationDate="2010-10-14T09:14:08.780" UserId="3880" Comment="Formatting" Text="I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    46    10      0       0       0&#xD;&#xA;    46    10      1       1       6&#xD;&#xA;    46    10      20      0       0&#xD;&#xA;    46    10      20      1       18&#xD;&#xA;    46    10      20      2       16&#xD;&#xA;    46    10      20      3       15&#xD;&#xA;    46    10      20      20      14&#xD;&#xA;    46    10      100     1       73&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    46    10      100000  1       123533&#xD;&#xA;    46    10      1000000 1       1526640&#xD;&#xA;    46    10      1000    1       818&#xD;&#xA;    47    10      1000    1       847&#xD;&#xA;    48    10      1000    1       878&#xD;&#xA;    49    10      1000    1       909&#xD;&#xA;    50    10      1000    1       941&#xD;&#xA;    51    10      1000    1       973&#xD;&#xA;    52    10      1000    1       1007&#xD;&#xA;    53    10      1000    1       1041&#xD;&#xA;    54    10      1000    1       1076&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    47    10      10000   1       10417&#xD;&#xA;    48    10      10000   1       10842&#xD;&#xA;    49    10      10000   1       11280&#xD;&#xA;    50    10      10000   1       11731&#xD;&#xA;    51    10      10000   1       12195&#xD;&#xA;    52    10      10000   1       12674&#xD;&#xA;    53    10      10000   1       13167&#xD;&#xA;    54    10      10000   1       13675&#xD;&#xA;    55    10      10000   1       14198&#xD;&#xA;    56    10      10000   1       14737&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&#xD;&#xA;&#xD;&#xA;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&#xD;&#xA;&#xD;&#xA; - It clears the shroud of rounding (maintenance can apparently only be an integer).&#xD;&#xA; - It puts focus on the particular product of the equation that is supposedly multiplied&#xD;&#xA;&#xD;&#xA;A couple of observations can be made about the formula:&#xD;&#xA;&#xD;&#xA; - Each spin of the turn counter increases maintenance cost&#xD;&#xA; - Increasing the multiplier increases the cost by more than a proportional amount&#xD;&#xA; - Each spin of the turn counter increases maintenance cost more than the last, in absolute terms&#xD;&#xA; - Each spin of the turn counter increases maintenance cost less than the last in relative terms&#xD;&#xA; - Polynomials share those two last properties&#xD;&#xA;&#xD;&#xA;Feel free to chime in with any considerations you might have." />
  <row Id="21191" PostHistoryTypeId="2" PostId="9006" RevisionGUID="9930c6af-832f-4150-82ea-f371c8503161" CreationDate="2010-10-14T09:14:15.583" UserId="730" Text="Could it be [Hacker Evolution][1] or [Hacker Evolution Untold][2]&#xD;&#xA;&#xD;&#xA;&gt; Hacker Evolution is a hacking&#xD;&#xA;&gt; simulation game &lt;...&gt;&#xD;&#xA;&gt; You play the role of a former&#xD;&#xA;&gt; intelligence agent, specializing in&#xD;&#xA;&gt; computer security.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/70100/&#xD;&#xA;  [2]: http://store.steampowered.com/app/70110/&#xD;&#xA;  [3]: http://i.imgur.com/i0bWV.jpg" />
  <row Id="21192" PostHistoryTypeId="2" PostId="9007" RevisionGUID="8d10519a-b2b3-4d01-8975-6be05b01b415" CreationDate="2010-10-14T10:12:13.197" UserId="3773" Text="&#xD;&#xA;The [manual][1] (and the civilopedia) state for the harbor:&#xD;&#xA;&#xD;&#xA;&gt; Effects: Forms a naval Trade Route&#xD;&#xA;&gt; with the Capital City, +25% Production&#xD;&#xA;&gt; of Naval Units, City must be on a&#xD;&#xA;&gt; coast.&#xD;&#xA;&#xD;&#xA;It is unclear to me though whether I need a harbor *in the capital* to make the trade routes from other harbors work ... ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://downloads.2kgames.com/civ5/site13/community/feature_manual/Civ_V_Manual_English_v1.0.pdf" />
  <row Id="21193" PostHistoryTypeId="1" PostId="9007" RevisionGUID="8d10519a-b2b3-4d01-8975-6be05b01b415" CreationDate="2010-10-14T10:12:13.197" UserId="3773" Text="In Civ5, do I need a harbor in the capital for trade routes?" />
  <row Id="21194" PostHistoryTypeId="3" PostId="9007" RevisionGUID="8d10519a-b2b3-4d01-8975-6be05b01b415" CreationDate="2010-10-14T10:12:13.197" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21195" PostHistoryTypeId="2" PostId="9008" RevisionGUID="88f11e15-2cff-48a3-8fd9-8fbbfd19f7c5" CreationDate="2010-10-14T10:20:18.317" UserId="2005" Text="I don't know if anyone else have the same problem but I am playing Darksiders on PC and ... &#xD;&#xA;&#xD;&#xA;- lost my save game, I didn't delete the save game it just gone away&#xD;&#xA;- So I started a new game&#xD;&#xA;- Yesterday when I start Darksiders I was surprised that I had the old game back. &#xD;&#xA;- But I lost it (today) again and Darksiders gave me the &quot;new&quot; save game&#xD;&#xA;&#xD;&#xA;Any suggestions how I can fix this?" />
  <row Id="21196" PostHistoryTypeId="1" PostId="9008" RevisionGUID="88f11e15-2cff-48a3-8fd9-8fbbfd19f7c5" CreationDate="2010-10-14T10:20:18.317" UserId="2005" Text="Darksiders Save game lost" />
  <row Id="21197" PostHistoryTypeId="3" PostId="9008" RevisionGUID="88f11e15-2cff-48a3-8fd9-8fbbfd19f7c5" CreationDate="2010-10-14T10:20:18.317" UserId="2005" Text="&lt;save-games&gt;" />
  <row Id="21198" PostHistoryTypeId="2" PostId="9009" RevisionGUID="73cbb8cb-a220-443c-a2bf-a04c7c7d1a29" CreationDate="2010-10-14T10:25:22.313" UserId="3773" Text="The [manual][1] states on p173:&#xD;&#xA;&#xD;&#xA;&gt; Arabia ... Unique Trait:  &#xD;&#xA;&gt;&#xD;&#xA;&gt; Trade Caravan: +2 Gold from each Trade&#xD;&#xA;&gt; Route.&#xD;&#xA;&#xD;&#xA;However, I have seem some references in [other][2] answers and comments, that it actually generates +1/trade route.&#xD;&#xA;&#xD;&#xA;Which is true?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://downloads.2kgames.com/civ5/site13/community/feature_manual/Civ_V_Manual_English_v1.0.pdf&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7892/is-it-worth-connecting-my-cities-with-roads-early-in-civ-5/8220#8220" />
  <row Id="21199" PostHistoryTypeId="1" PostId="9009" RevisionGUID="73cbb8cb-a220-443c-a2bf-a04c7c7d1a29" CreationDate="2010-10-14T10:25:22.313" UserId="3773" Text="How much trade-route bonus does Arabia get in Civ5?" />
  <row Id="21200" PostHistoryTypeId="3" PostId="9009" RevisionGUID="73cbb8cb-a220-443c-a2bf-a04c7c7d1a29" CreationDate="2010-10-14T10:25:22.313" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21201" PostHistoryTypeId="2" PostId="9010" RevisionGUID="5bffb394-e78b-418c-ab16-f19e9bd2e435" CreationDate="2010-10-14T10:42:10.763" UserId="4103" Text="Not necessarily, you just need one harbor in a city that is already connected to the capital." />
  <row Id="21202" PostHistoryTypeId="5" PostId="9003" RevisionGUID="cba684c1-304a-410e-af10-7cbd5efea4f0" CreationDate="2010-10-14T10:45:23.353" UserId="247" Comment="Added pictures" Text="Is it [Constructor][1]?&#xD;&#xA;&#xD;&#xA;![Constructor][2]&#xD;&#xA;&#xD;&#xA;![Constructor][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/constructor&#xD;&#xA;  [2]: http://i.imgur.com/g6uNR.jpg&#xD;&#xA;  [3]: http://i.imgur.com/BLvWC.jpg" />
  <row Id="21203" PostHistoryTypeId="6" PostId="9008" RevisionGUID="eead66de-10b6-4a9b-ab93-74f39fe15423" CreationDate="2010-10-14T10:48:46.907" UserId="247" Comment="edited tags" Text="&lt;save-games&gt;&lt;darksiders&gt;" />
  <row Id="21204" PostHistoryTypeId="2" PostId="9011" RevisionGUID="5958df5b-c4e5-4566-8470-75c655b47ae5" CreationDate="2010-10-14T11:10:42.663" UserId="1485" Text="The trade network is just that - a network.&#xD;&#xA;&#xD;&#xA;In the same way that a city can be linked by road via another city already linked by road - they don't all need their own roads directly to the capital - your trade network will spread via harbours.&#xD;&#xA;&#xD;&#xA;What this means is **you need at least one harbour within each &quot;sub network&quot;** of your trade network. Here is a quick diagram:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    Continent A     Water     Continent B&#xD;&#xA;                |~ ~ ~ ~ ~ ~|&#xD;&#xA;         1------2 ~ ~ ~ ~ ~ 3------4-----5&#xD;&#xA;                |~ ~ ~ ~ ~ ~|&#xD;&#xA;&#xD;&#xA;City `1` is your capital, and linked by road to city `2`. If city `2` and city `3` *both* have a harbour then they extend the trade route across the water, this means `4` and `5` are also connected, because they are linked to `3` and so, by proxy, use it's harbour link.&#xD;&#xA;&#xD;&#xA;If in this example, even if `2` was your capital it **would still need a harbour** to extend your trade route accross the water, having a harbour in `3` alone is not sufficent.&#xD;&#xA;&#xD;&#xA;This also works if `2` and `3` were on the same continent, but not connected by road/rail." />
  <row Id="21205" PostHistoryTypeId="5" PostId="9010" RevisionGUID="aaff892d-2ee4-4841-a271-a02c68adb96d" CreationDate="2010-10-14T11:23:26.930" UserId="4103" Comment="added 206 characters in body" Text="Not necessarily, you just need one harbor in a city that is already connected to the capital.&#xD;&#xA;&#xD;&#xA;There also needs to be a discovered route between the harbors, or the connection won't work. I think also enemy units (or barbarians) can interrupt trade routes, but I'm not sure how that works exactly." />
  <row Id="21206" PostHistoryTypeId="2" PostId="9012" RevisionGUID="eb5b1189-5993-41e2-ad38-82e934f73634" CreationDate="2010-10-14T11:46:27.367" UserId="3872" Text="Possible?  Of course.&#xD;&#xA;&#xD;&#xA;Easy or Optimal?  I think not.&#xD;&#xA;&#xD;&#xA;Though each city increases the social policy costs overall, each city not only increases cultural accumulation, but income, research potential, and access to luxuries.&#xD;&#xA;&#xD;&#xA;Consider the following math: city number 2 doubles your theoretical cultural output, city 3: +50%, city 4: +33%, city 5: +25%, city 6: +20%, city 7: +17%, city 8: +14%, city 9: +12.5%, etc.  For Large and Huge size maps, culture output only increases by 20% and 15% per city respectively, meaning its OK to build new cities when going for a cultural victory.  Being in better position to build Christ the Redeemer is reason enough to expand.&#xD;&#xA;&#xD;&#xA;Now, mind you that this is theory.  Cities are likely to have different amounts of base culture.  For example, just building Stone Henge will have one city with a lot of extra culture.  However, its still good to build some extra cities, preferably sooner as oppose to later.  The break even point in my mind is 5 cities for Standard and Smaller maps, 6 or 7 cities for a large map, and 8 cities for a Huge map.  Try to build a wonder in every city (save your Great Engineers) to take advantage of that Freedom Civic." />
  <row Id="21207" PostHistoryTypeId="2" PostId="9013" RevisionGUID="ed69ca84-0030-46cf-a0fb-218ad5f0ded9" CreationDate="2010-10-14T11:52:34.377" UserId="4049" Text="Just to explicitly emphasize a fact which is implied but not expressly stated in DMA57361's and Fabian's answers: The harbour does not need to reside in one of your own cities. An allied city state or a puppet city which has built a harbour will be perfectly sufficient for as long as you have a route to it. They will grant you all their ressources -- that includes trade connections.&#xD;&#xA;&#xD;&#xA;With some luck you can have your continents interconnected without paying maintenance on a single harbour yourself if you connect to friendly (or oppressed) other shore cities." />
  <row Id="21208" PostHistoryTypeId="5" PostId="8771" RevisionGUID="e0d6fe6a-8580-4593-8aea-488e2daca266" CreationDate="2010-10-14T12:06:52.727" UserId="3588" Comment="added 74 characters in body" Text="The answer is: it depends. :)&#xD;&#xA;&#xD;&#xA;The best strategy is to *have* a strategy, i.e. decide *how* you want to win the game in advance. Are you going for a domination victory? Scientific victory? Cultural victory?  &#xD;&#xA;Pair this with your chosen civilization and the surroundings of your city(ies) to decide what to build and research.&#xD;&#xA;&#xD;&#xA;Are you going for a cultural victory and are playing Ramesses? You should try to build as many wonders as possible and any improvements that'll help you do so.  &#xD;&#xA;If you're going for a domination victory with the Chinese though, you should go for military buildings, anything that'll enhance production of great generals and happiness-boosting buildings (since your sprawling empire needs to be kept happy).&#xD;&#xA;&#xD;&#xA;For any civilization though you need to balance these decisions with the given situation. Is your city in the mountains but has very little access to food? Then you can safely skip the production-boosting buildings but should concentrate on granaries and water mills. Or are you situated on a tiny island? Then harbors and marine buildings should probably be your preference.&#xD;&#xA;&#xD;&#xA;You need to play to your civilization's strengths and balance out your situation's weaknesses. Playing &quot;evenly all over the map&quot; usually works in easier difficulty settings, but you'll need to specialize and focus on higher difficulties. If you set yourself a goal, the question of what to build or research next usually answers itself. &#xD;&#xA;&#xD;&#xA;Try to shoot for a cultural victory for instance, and begin by choosing an appropriate civilization. This should be a good experience to show you how playing a focused game can turn out. Playing &quot;all random&quot; is usually more challenging, since it may take quite a few turns until you have formulated a strategy (or you may never get around to formulating one at all).&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Anecdote: I just won a cultural victory with the Egyptians, and it was an enormously fun game. I had all of two cities with no military power to speak of (two Infantry units rather late in the game). My empire was tweaked to perfection though and was oozing culture (obviously) and money, which I used to keep good relations to my neighbor Wu (China), who apparently went for a domination victory. I was declared war upon twice by other civilizations (once by two civilizations teaming up against me), and both times used my good relations to have my enemies wiped out by China for me. I had to bribe my way through the last 20 or so turns, since Wu and I were the only civilizations left (~40+ cities vs. 2), and I was the only thing standing in the way of Chinese world domination.&#xD;&#xA;&#xD;&#xA;[![in b4 cultural win][1]][1]&#xD;&#xA;&#xD;&#xA;Lots of interesting gameplay to be had in this game. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/0c3FS.jpg" />
  <row Id="21210" PostHistoryTypeId="2" PostId="9015" RevisionGUID="f2cdbe5d-95df-41c2-a083-c4b8cbd5d54d" CreationDate="2010-10-14T13:10:44.907" UserId="4071" Text="In Civ V, what happens when you take a city in a One City Challenge Game?  Clearly keeping the city would be a huge advantage, so I would be surprised to hear that you are allowed to keep and use the city.  Is it automatically razed?" />
  <row Id="21211" PostHistoryTypeId="1" PostId="9015" RevisionGUID="f2cdbe5d-95df-41c2-a083-c4b8cbd5d54d" CreationDate="2010-10-14T13:10:44.907" UserId="4071" Text="In Civ V, what happens when you take a city in a One City Challenge Game?" />
  <row Id="21212" PostHistoryTypeId="3" PostId="9015" RevisionGUID="f2cdbe5d-95df-41c2-a083-c4b8cbd5d54d" CreationDate="2010-10-14T13:10:44.907" UserId="4071" Text="&lt;civilization-5&gt;" />
  <row Id="21213" PostHistoryTypeId="2" PostId="9016" RevisionGUID="173ca9b1-b926-439c-ab6a-8d61c18295e9" CreationDate="2010-10-14T13:19:10.800" UserId="341" Text="It is only +1, there must have been some balancing that occurred after the manual was created and they haven't updated it yet." />
  <row Id="21214" PostHistoryTypeId="2" PostId="9017" RevisionGUID="7dc0cf5a-11ad-40c8-a4a3-5a9ae167e429" CreationDate="2010-10-14T13:25:54.330" UserId="4119" Text="Im pretty sure cloud refers to the fact that factories look like clouds and the fist is the starport that looks like a fist, as for destiny someone mentionned that it is every Terrans destiny to build a barracks." />
  <row Id="21215" PostHistoryTypeId="2" PostId="9018" RevisionGUID="5a215ddb-d4e5-4109-b474-61be99babc4b" CreationDate="2010-10-14T13:52:30.360" UserId="829" Text="Arcanum is a good suggestion.  You can get it, and several other excellent RPGs at [GoodOldGames.com][1] right now.  There's a good Arcanum fan patch out there (details to install it can be found on the GOG Arcanum forum, I believe).  Temple of Elemental evil is another suggestion - it also has the benefit of being turn based where most &quot;modern&quot; examples (Infinity Engine games, for example) are not.  ToEE also has a great fan patch (again, check the GOG forums for installing on that version).&#xD;&#xA;&#xD;&#xA;Might I suggest you consider some indie games?  Someone already mentioned Eschalon (Books I and II are available; the book just means &quot;game&quot;).  You might also consider an Avernum or Geneforge game from [Spiderweb Software][2].&#xD;&#xA;&#xD;&#xA;Also, if you were a fan of the Darksun CRPGS from the early to mid 90s, take [Knights of the Chalice][3] for a spin.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/frontpage/&#xD;&#xA;  [2]: http://www.spidweb.com/&#xD;&#xA;  [3]: http://www.heroicfantasygames.com/" />
  <row Id="21216" PostHistoryTypeId="2" PostId="9019" RevisionGUID="a876e06d-8828-4733-9a62-fd562e2fd61f" CreationDate="2010-10-14T13:53:35.520" UserId="4103" Text="It razes the city automatically, see [this thread][1] on the official forums.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=90964" />
  <row Id="21217" PostHistoryTypeId="2" PostId="9020" RevisionGUID="9f1dc0f8-05d0-4494-8f1f-65211e3ffca9" CreationDate="2010-10-14T13:59:03.313" UserId="58" Text="Turns out it is possible to run out of moves in Blitz. It's not easy, it's not common, and Blitz really does seem to try and ensure that you have a move available at all times. But like any algorithm, it's not perfect.&#xD;&#xA;&#xD;&#xA;It's happened to me at least four or five times since I posted this question. When you click the &quot;hint&quot; button, nothing will highlight -- that's because you're out of moves. Oddly, the game will not notify you that you're out of moves. My hunch is that because of the trouble they went through to prevent it from happening, they just didn't expect to ever encounter that issue. (But of course, I don't work for PopCap, so I'm just guessing there.)&#xD;&#xA;&#xD;&#xA;When it happens, you have no choice but to either wait out the clock or restart the game." />
  <row Id="21218" PostHistoryTypeId="2" PostId="9021" RevisionGUID="0950ef9f-c26c-4c03-b122-92aa14f38a12" CreationDate="2010-10-14T14:10:34.037" UserId="58" Text="The text says it all. I grabbed the one-level demo yesterday on XBox Live and thought it was fun, but before I plunk down 1200 points for it, I'm wondering how many levels are in it.&#xD;&#xA;&#xD;&#xA;I know there are only three zones -- so the question becomes, how many levels to a zone? (I believe traditionally there were 3? If they kept that pattern, that would make this a 9-level game, only.)" />
  <row Id="21219" PostHistoryTypeId="1" PostId="9021" RevisionGUID="0950ef9f-c26c-4c03-b122-92aa14f38a12" CreationDate="2010-10-14T14:10:34.037" UserId="58" Text="How many levels are in Sonic 4 Episode 1&quot;" />
  <row Id="21220" PostHistoryTypeId="3" PostId="9021" RevisionGUID="0950ef9f-c26c-4c03-b122-92aa14f38a12" CreationDate="2010-10-14T14:10:34.037" UserId="58" Text="&lt;sonic-the-hedgehog&gt;&lt;sonic-the-hedgehog-4&gt;" />
  <row Id="21221" PostHistoryTypeId="2" PostId="9022" RevisionGUID="3bd5649a-a770-4c07-bcf8-80b86cd264da" CreationDate="2010-10-14T14:10:52.297" UserId="829" Text="Barrylloyd is right about production queues.  Also note that there are no governors in Civ V, unlike IV.  That's probably the feature you are remembering." />
  <row Id="21222" PostHistoryTypeId="2" PostId="9023" RevisionGUID="8ebb06ad-7d5a-4ae5-bd32-f2ae85cd2fba" CreationDate="2010-10-14T14:16:55.420" UserId="18" Text="According to Wikipedia, there are 3 act + 1 boss battle per zone, 4 main zones, and one hidden zone. So I would assume there are **20 levels** in total.&#xD;&#xA;&#xD;&#xA; &gt; Episode 1 has four main zones; Splash Hill, Casino Street, Lost Labyrinth, and Mad Gear, inspired by classic zones from Sonic 1 and Sonic 2. Each zone contains three acts followed by a boss battle, which are similar to boss battles from older Sonic games, but with variations added. Levels can either be accessed in any order via a world map, or played continuously one after the other. Once all zones are cleared, players can access the final zone, E.G.G. Station." />
  <row Id="21223" PostHistoryTypeId="2" PostId="9024" RevisionGUID="81e76dbd-d449-4100-8c9e-b3372dfec1b0" CreationDate="2010-10-14T14:18:16.460" UserId="1683" Text="Try Jagged Alliance (and its sequels)!" />
  <row Id="21224" PostHistoryTypeId="2" PostId="9025" RevisionGUID="d414149f-dded-44cf-9aa8-1cab808a4d87" CreationDate="2010-10-14T14:26:45.800" UserId="998" Text="When playing Terran VS Terran, how can I defend against this rush?&#xD;&#xA;&#xD;&#xA; - The opponent comes with Marines, Marauders and Tanks.&#xD;&#xA; - He deploys the Tanks and then uses scans to destroy my Rax + Bunkers + Units.&#xD;&#xA; - He comes in my base with all units and the game is over.&#xD;&#xA;&#xD;&#xA;[See my **replay** here.](http://tom.hsc.be/sc2/dq4.SC2Replay)&#xD;&#xA;&#xD;&#xA;I had Marines, Marauders, Tank(s), Anti-Air, Vikings." />
  <row Id="21225" PostHistoryTypeId="1" PostId="9025" RevisionGUID="d414149f-dded-44cf-9aa8-1cab808a4d87" CreationDate="2010-10-14T14:26:45.800" UserId="998" Text="How to defend myself against a MM + Tank rush in a TvT?" />
  <row Id="21226" PostHistoryTypeId="3" PostId="9025" RevisionGUID="d414149f-dded-44cf-9aa8-1cab808a4d87" CreationDate="2010-10-14T14:26:45.800" UserId="998" Text="&lt;starcraft-2&gt;&lt;rushing&gt;&lt;defense&gt;" />
  <row Id="21227" PostHistoryTypeId="2" PostId="9026" RevisionGUID="ecdcb7a1-9293-40dd-ab7c-be724e1428e1" CreationDate="2010-10-14T14:35:24.593" UserId="3717" Text="Your thanks should be in such a position so he wont be able to kill off your structures." />
  <row Id="21228" PostHistoryTypeId="5" PostId="9026" RevisionGUID="7cdb0878-8d36-4c5a-bac8-87e198febb78" CreationDate="2010-10-14T14:38:36.000" UserId="85" Comment="That joke is so old~ ♪" Text="Your tanks should be in such a position so he won't be able to kill off your structures." />
  <row Id="21229" PostHistoryTypeId="5" PostId="9026" RevisionGUID="17455d0a-6b86-4ffc-8488-13a08e38b3e5" CreationDate="2010-10-14T14:41:04.473" UserId="3717" Comment="added 247 characters in body; deleted 4 characters in body" Text="Just watched the replay. You definivivly need to scout more. You had no idea he was sieging up his 4  tanks at your base. And you were not prapared to couter. He out makroed you with having a lot more units. You only had one tank. Im not saying you build is wrong but you should scout more so you know what and when he is comming. " />
  <row Id="21230" PostHistoryTypeId="5" PostId="8995" RevisionGUID="bfecef9e-5829-465a-94db-4910b495c944" CreationDate="2010-10-14T14:44:53.243" UserId="117" Comment="deleted 16 characters in body" Text="The PvP for Borderlands is a [battle in the Arenas][1], or just duel another player anywhere in the game.&#xD;&#xA;&#xD;&#xA;To start a Duel, you can simply target another player and melee attack them (`V`). If they have duels turned on, it'll start it up.&#xD;&#xA;&#xD;&#xA;Otherwise you can fight in the Arena. The Arena fight is max 4 players.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Arena" />
  <row Id="21231" PostHistoryTypeId="2" PostId="9027" RevisionGUID="9f1c44ea-32f4-41e6-862c-e3197e97a3a2" CreationDate="2010-10-14T14:47:14.877" UserId="1965" Text="Vikings are usually used so that the tanks can attack a little farther. Since they have more range in siege mode than they have sigh range, vikings above them allows them to attack farther. &#xD;&#xA;&#xD;&#xA;Using this information, gaining air superiority becomes crucial since it will allow your tanks to outrange your opponent's tanks. This way he will not be able to advance toward you that easily.&#xD;&#xA;&#xD;&#xA;I did not watch the replay since I'm at job right now, but here are some keypoints &#xD;&#xA;&#xD;&#xA; 1- Make more tanks than your opponent  &#xD;&#xA; 2- Stalemate everything with your tanks sieged in the front line, in front of the buildings  &#xD;&#xA; 3- Gain air superiority with vikings and abuse range with tanks  &#xD;&#xA; 4- If your opponent moves toward you, send your M&amp;M in while he's on the move&#xD;&#xA;&#xD;&#xA;On a final note, it is possible to load medivacs, attack and drop the medivacs on top of the tanks. Since your units will be attacking and the medivacs moving, the marines will target the attacking units first. " />
  <row Id="21232" PostHistoryTypeId="5" PostId="9027" RevisionGUID="6c459a63-cca3-4c66-b176-3e034baa8a8f" CreationDate="2010-10-14T14:53:12.680" UserId="1965" Comment="added 1 characters in body" Text="Vikings are usually used so that the tanks can attack a little farther. Since they have more range in siege mode than they have sight range, vikings above them allows them to attack farther. &#xD;&#xA;&#xD;&#xA;Using this information, gaining air superiority becomes crucial since it will allow your tanks to outrange your opponent's tanks. This way he will not be able to advance toward you that easily.&#xD;&#xA;&#xD;&#xA;I did not watch the replay since I'm at job right now, but here are some keypoints &#xD;&#xA;&#xD;&#xA; 1- Make more tanks than your opponent  &#xD;&#xA; 2- Stalemate everything with your tanks sieged in the front line, in front of the buildings  &#xD;&#xA; 3- Gain air superiority with vikings and abuse range with tanks  &#xD;&#xA; 4- If your opponent moves toward you, send your M&amp;M in while he's on the move&#xD;&#xA;&#xD;&#xA;On a final note, it is possible to load medivacs, attack and drop the medivacs on top of the tanks. Since your units will be attacking and the medivacs moving, the marines will target the attacking units first. " />
  <row Id="21233" PostHistoryTypeId="5" PostId="9026" RevisionGUID="400251fd-f097-45ed-9f42-a6453f07d646" CreationDate="2010-10-14T14:54:56.310" UserId="1719" Comment="When you write an answer, please take the effort to spell-check.  It saves everyone else time." Text="Just watched the replay. You definitely need to scout more. You had no idea he was seiging up his 4 tanks at your base. And you were not prepared to counter.  He out-macroed you, having a lot more units. You only had one tank. I'm not saying you build is wrong but you should scout more so you know what and when he is coming. " />
  <row Id="21234" PostHistoryTypeId="5" PostId="8220" RevisionGUID="ee04de73-f52f-4977-8733-1ff00e36a0d0" CreationDate="2010-10-14T15:37:44.050" UserId="122" Comment="Fixed typo" Text="There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Summary: **only build trade routes to cities with 6 population or more**. If you care for the math, then continue reading...&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][1] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. You'll be paying to maintain each of those roads, costing you 6g. So, at a population of 3, you would make 3.75g, be spending 6g, and be losing money overall. Your worker time is EASILY spent doing something else. Of course, if your cities are closer together, the calculations look better. Finally, I believe that Harbors cost 2g to maintain. Realizing that you only pay for your capital harbor once, sea routes effectively only cost 2g to maintain.&#xD;&#xA;&#xD;&#xA;    Population | Income | Net Income with...| Harbor/ |&#xD;&#xA;               |        | 6 Roads | 4 Roads | 2 Roads |&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;***Only build trade routes to cities with 6 population or more.***&#xD;&#xA;&#xD;&#xA;If you follow this rule of thumb, you will, at the least, never lose money on a trade route. Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish, and you can actually start making enough money for that worker time to be worth it.&#xD;&#xA;&#xD;&#xA;Final note on trade routes: Arabia gets a flat +1 to trade route income. (AFTER the multiplier, so simply add 1 to every gold number on the chart.) So feel free connect Arabian cities at population 5 or more, if you like.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Unit Movement&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain" />
  <row Id="21235" PostHistoryTypeId="2" PostId="9028" RevisionGUID="79fdf7ab-cf1d-4a2f-b235-cf3916916b77" CreationDate="2010-10-14T15:42:32.187" UserId="429" Text="There is a bug, which is going to be fixed in the next patch, where you are blocking from going to the next turn with &quot;Choose Production&quot; for a puppet city. Clicking on the &quot;Choose Production&quot; does nothing, and the only way around it (that I've found) is to annex the city.&#xD;&#xA;&#xD;&#xA;Does anyone know of a way to work-around the bug, while waiting for the patch?" />
  <row Id="21236" PostHistoryTypeId="1" PostId="9028" RevisionGUID="79fdf7ab-cf1d-4a2f-b235-cf3916916b77" CreationDate="2010-10-14T15:42:32.187" UserId="429" Text="Any way to work-around &quot;Choose Production&quot; for puppet city bug" />
  <row Id="21237" PostHistoryTypeId="3" PostId="9028" RevisionGUID="79fdf7ab-cf1d-4a2f-b235-cf3916916b77" CreationDate="2010-10-14T15:42:32.187" UserId="429" Text="&lt;civilization-5&gt;&lt;bug&gt;" />
  <row Id="21238" PostHistoryTypeId="5" PostId="8940" RevisionGUID="4b7ec8b9-8dfc-4cd2-822b-281234050670" CreationDate="2010-10-14T15:43:34.760" UserId="1410" Comment="added 1059 characters in body" Text="To directly answer the question, road maintenance is listed as &quot;Tile Improvement Maintenance&quot;, when you mouse over your treasury/income in the top left. You can see a circled example in the screenshot below. As for the details:&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Roads cost to maintain both inside and outside your borders&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;This is contrary to what bwarner writes, so ... *Pics Or It Didn't Happen!*&#xD;&#xA;&#xD;&#xA;*Exibit 1: Prince Difficulty, some roads in, some out.*&#xD;&#xA;![Neutral Road costs maintenance][1]&#xD;&#xA;&#xD;&#xA;As you can see, I have 4 roads in my territory, and one outside, costing me a total of 5 maintenance. I have no other roads anywhere else. I wish I had taken a screenshot of the previous turn. The next time I find myself in this situation, I'll take a pair of screenshots and replace this single picture. Either way, remember you can always try it yourself to be sure. YaY Science!&#xD;&#xA;&#xD;&#xA;*Exibit 2: Settler Difficulty, all roads out.*&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Thanks to @DMA57361's questions, I checked a different difficulty and a different number of roads outside the borders, namely all of them. On Settler difficulty, building roads only outside of my borders, I still ended up with maintenance for the roads, so clearly they do cost.&#xD;&#xA;&#xD;&#xA;However, either the difficulty or being outside changed the cost/tile, meaning I needed 3 tiles to produce 1g maintenance. This requires more testing, and makes the screenshots I posted for the next section suspect. (I made them from the same save game)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;&lt;h2&gt;Roads DO NOT cost to maintain inside another nation's borders&lt;/h2&gt;&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;*Edit: This section is suspect until I complete further testing, since one road did not cause me maintenance. My mistake for not setting up a proper control. This still may be completely true, but I need to test on different difficulties and compare with similar numbers of roads in my borders and in neutral territory.*&#xD;&#xA;&#xD;&#xA;![alt text][3]![alt text][4]&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;In the game these two pictures originated from, I had no roads, and built a road inside each another civilization's borders, and a city-state's borders. I can't verify that they were costing any gold to the land's owner (Rome's income was fluctuating quite a bit), but I can say for sure they were costing me nothing. This is likely what bwarner saw that caused the error.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;There may be other effects that change which roads cost to maintain, but these seem to be the major ones. Anyone found anything not explained by these.&#xD;&#xA;&#xD;&#xA;*PS As with any screenshot heavy post, I do my best to crop/scale the images to reasonable sizes without losing the important parts, such as the circled text. They still end up crowding the page, for which I'm sorry.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VoMzt.jpg&#xD;&#xA;  [2]: http://i.imgur.com/16J1l.jpg&#xD;&#xA;  [3]: http://i.imgur.com/xIDcn.jpg&#xD;&#xA;  [4]: http://i.imgur.com/B6plX.jpg" />
  <row Id="21239" PostHistoryTypeId="5" PostId="9002" RevisionGUID="4eeb1aea-d60e-4e23-bade-c580e9e002aa" CreationDate="2010-10-14T15:55:24.090" UserId="247" Comment="added 57 characters in body" Text="On the forum troll side, could it be [Forum Warz][1] ?&#xD;&#xA;&#xD;&#xA;![Forum Warz][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.forumwarz.com/&#xD;&#xA;  [2]: http://i.imgur.com/3iv8B.png" />
  <row Id="21240" PostHistoryTypeId="2" PostId="9029" RevisionGUID="aa60365c-4542-49ef-b56b-8f5ed2f0ec50" CreationDate="2010-10-14T15:57:09.313" UserId="3672" Text="I had this happen to me and I did not annex the city.  I just kept ending my turn using the shift enter keyboard shortcut.  After about 10 or 15 turns the game figured out that it was waiting on a puppet and &quot;fixed&quot; itself.&#xD;&#xA;&#xD;&#xA;**Note:**  Be very careful you check all your cities before ending your turn." />
  <row Id="21241" PostHistoryTypeId="2" PostId="9030" RevisionGUID="285bd6e5-d815-40c0-963c-8a35b56b29c1" CreationDate="2010-10-14T16:00:32.277" UserId="102" Text="I'm going to ask you a few rhetorical questions and I don't want you to be offended, but they are things you need to be thinking about.&#xD;&#xA;&#xD;&#xA; 1. What was your plan going in to this game?&#xD;&#xA; 2. When did you plan your timing push?&#xD;&#xA; 3. Why did you build 3 Barracks?&#xD;&#xA; 2. What did you think when you scanned a Factory with a tech lab and a Starport building?&#xD;&#xA;&#xD;&#xA;In my opinion these were the three major mistakes you made.  By 7:30 it had become your opponents game to lose before a single shot was fired.&#xD;&#xA;&#xD;&#xA;Looking at your BO I saw:&#xD;&#xA;&#xD;&#xA; - 3 Rax (1 tech 1 reactor)&#xD;&#xA; - 1 Factory, all before the 7 minute mark.&#xD;&#xA;&#xD;&#xA;If you can cut the produce of the factory, and done an MM timing push at 6:30 (which is the usualy MM timing push) you would have easily won the game.  At that time your opponent had 5 marines and 1 tank (no siege mode).  The normal MM push there is 4-5 of each Marauders and Marines.  You would have steam rolled him.&#xD;&#xA;&#xD;&#xA;If you had done so your answers would have been:&#xD;&#xA;&#xD;&#xA; &gt; 3 Rax timing push, heavy on Marauders at 6:30&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Instead, you chose to go 4 unit producing structures off 1 based (which you can't really afford as Terran).  This meant that your Barracks sat idle, you didn't produce Marauders and you didn't have a good timing push.  Its because of this I asked my first 3 questions. &#xD;&#xA;&#xD;&#xA;You don't really seem to have a plan.&#xD;&#xA;&#xD;&#xA;Strangely this wasn't what lost you the game.  Not having a plan, while hard to over come, is not crucial, especially since your opponent didn't really have one either (there is no good reason he builds that second Barracks).  The problem became your response to what your opponent was doing.&#xD;&#xA;&#xD;&#xA;At 6:30 you saw a Factory with a tech lab, two Barracks and a Starport being built.  The second Barracks is really the red herring here, so let's ignore it for 5 seconds.  What does: 1 Barracks, 1 Factory, 1 Starport mean? In TvT this means Marine/Siege/Viking.  &#xD;&#xA;&#xD;&#xA;In response you throw down an Engineer Bay (for Turrets, which you build) and a Starport for Vikings, and continue to build Marines (and a single Marauder).  Which of these things is supposed to counter Siege tanks using Vikings for sight?  Well Viking vs Viking is key, but **what about the Siege tanks?**&#xD;&#xA;&#xD;&#xA;By 11 Minutes you'll have built 2 Vikings and 3 Marauders with another one of each on the way.  Ultimately there is nothing you can do about the Siege Tanks and they roll your Marine heavy force.  They box you in and that's game.&#xD;&#xA;&#xD;&#xA;In theory you probably could have done something clever with Dropships around 9-10 Minutes and caught him with his pants down, but really you don't do anything to stop him.&#xD;&#xA;&#xD;&#xA;Before you play your next game (before you even load up Starcraft) I want you to have an answer to the first three questions I asked.  And next time you scan Factory/Starport I want you to think _&quot;Great! My timing push should arrive right before he gets Siege Tanks!&quot;_" />
  <row Id="21242" PostHistoryTypeId="2" PostId="9031" RevisionGUID="4e1a89b6-e4ad-474c-b41c-a5aa87e9d7a1" CreationDate="2010-10-14T16:04:10.130" UserId="3671" Text="A question on a similar topic: Will achievements points and so portraits will be reset for next ladder season?" />
  <row Id="21243" PostHistoryTypeId="2" PostId="9032" RevisionGUID="1637909b-a0f8-461f-8c97-5be51765d541" CreationDate="2010-10-14T16:20:33.507" UserId="3671" Text="I would recommend SWG EMU, the emulator reproducing Star Wars Galaxies as it was just before the Jump to Lightspeed expansion.&#xD;&#xA;&#xD;&#xA;This is legal (if you get the original game CDs). The project has been launched Several years ago, and they may need another 2 years to reach equivalant quality of original servers. However, their test server is up and most of classes are working ...&#xD;&#xA;&#xD;&#xA;Give it a try, it is so nice to see again the old interface, the old ambiance and possibilities..." />
  <row Id="21244" PostHistoryTypeId="2" PostId="9033" RevisionGUID="2426eca1-f757-4ea1-8a6e-cfb8940baace" CreationDate="2010-10-14T16:26:08.147" UserId="1863" Text="When and when not should i wall in? &#xD;&#xA;&#xD;&#xA;In some replays i've watched casted by Day[9], he says things like &quot;Oh i generally wouldn't wall in here&quot; etc etc. However, my understanding of what type of situation 'here' is is quite poor. So while i was under the impression walling in my main was a sound strategy, the experts suggest otherwise. &#xD;&#xA;&#xD;&#xA;So, to be thorough, what are the benefits/drawbacks to wall in, and for what match-ups? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="21245" PostHistoryTypeId="1" PostId="9033" RevisionGUID="2426eca1-f757-4ea1-8a6e-cfb8940baace" CreationDate="2010-10-14T16:26:08.147" UserId="1863" Text="Starcraft-2: When to wall in?" />
  <row Id="21246" PostHistoryTypeId="3" PostId="9033" RevisionGUID="2426eca1-f757-4ea1-8a6e-cfb8940baace" CreationDate="2010-10-14T16:26:08.147" UserId="1863" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="21247" PostHistoryTypeId="2" PostId="9034" RevisionGUID="1b5e888d-c499-4630-ba6d-e364d80b3a16" CreationDate="2010-10-14T16:27:51.070" UserId="305" Text="Will the PC version of Lost Planet 2 be able to play multiplayer against the Xbox Live community, like you could with the first version?" />
  <row Id="21248" PostHistoryTypeId="1" PostId="9034" RevisionGUID="1b5e888d-c499-4630-ba6d-e364d80b3a16" CreationDate="2010-10-14T16:27:51.070" UserId="305" Text="Lost Planet 2 PC version vs XBox 360" />
  <row Id="21249" PostHistoryTypeId="3" PostId="9034" RevisionGUID="1b5e888d-c499-4630-ba6d-e364d80b3a16" CreationDate="2010-10-14T16:27:51.070" UserId="305" Text="&lt;xbox-360&gt;&lt;lost-planet-2&gt;" />
  <row Id="21250" PostHistoryTypeId="2" PostId="9035" RevisionGUID="dc5a48be-a64e-4e7f-94ff-7a9c0efe4ccb" CreationDate="2010-10-14T16:32:57.920" UserId="2986" Text="I think Day[9] generally applies a &quot;why would I do this?&quot; mantra to SC2 so I'm guessing that when he says &quot;I wouldn't wall in&quot; he is thinking about the why.&#xD;&#xA;&#xD;&#xA;Walling in is a fine strategy but it certainly doesn't always need to be executed.  For example in a 1v1 of TvZ you can usually exepect a zergling attack so it is often best to wall-in.  If you scout and early expo, walling-in may not be as critical but often I always see wall-ins for TvZ.&#xD;&#xA;&#xD;&#xA;Team games also come into play.  Noting your location (are you in the back?), how much effort it would take to wall a shared base ramp and what your team's strategies are will be reasons to wall in or not.&#xD;&#xA;&#xD;&#xA;So again think &quot;Why do I want to wall-in?&quot;&#xD;&#xA;&#xD;&#xA;To echo tzenes' comment, walling-in is a strategy that is often used but certainly not required." />
  <row Id="21251" PostHistoryTypeId="6" PostId="9034" RevisionGUID="afa4b27f-ab9f-447f-a50f-e2a39683e4f3" CreationDate="2010-10-14T16:35:06.700" UserId="29" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;cross-platform&gt;&lt;lost-planet-2&gt;" />
  <row Id="21252" PostHistoryTypeId="2" PostId="9036" RevisionGUID="ecf48e82-47e6-439e-ba01-cbd937ac9a27" CreationDate="2010-10-14T17:05:22.953" UserId="2259" Text="If you're going up against Zerg as Terran or Protoss, some form of a wall is advisable to prevent Zerglings running clear by your main choke and harassing workers.  Terran can just use buildings, Protoss should make a 1-2 wide channel and have a Zealot hold position in it" />
  <row Id="21253" PostHistoryTypeId="5" PostId="9030" RevisionGUID="d6ff3683-aa56-489c-9caa-a157b81321a9" CreationDate="2010-10-14T17:39:07.850" UserId="102" Comment="added 1650 characters in body" Text="I'm going to ask you a few rhetorical questions and I don't want you to be offended, but they are things you need to be thinking about.&#xD;&#xA;&#xD;&#xA; 1. What was your plan going in to this game?&#xD;&#xA; 2. When did you plan your timing push?&#xD;&#xA; 3. Why did you build 3 Barracks?&#xD;&#xA; 2. What did you think when you scanned a Factory with a tech lab and a Starport building?&#xD;&#xA;&#xD;&#xA;In my opinion these were the three major mistakes you made.  By 7:30 it had become your opponents game to lose before a single shot was fired.&#xD;&#xA;&#xD;&#xA;Looking at your BO I saw:&#xD;&#xA;&#xD;&#xA; - 3 Rax (1 tech 1 reactor)&#xD;&#xA; - 1 Factory, all before the 7 minute mark.&#xD;&#xA;&#xD;&#xA;If you can cut the produce of the factory, and done an MM timing push at 6:30 (which is the usualy MM timing push) you would have easily won the game.  At that time your opponent had 5 marines and 1 tank (no siege mode).  The normal MM push there is 4-5 of each Marauders and Marines.  You would have steam rolled him.&#xD;&#xA;&#xD;&#xA;If you had done so your answers would have been:&#xD;&#xA;&#xD;&#xA; &gt; 3 Rax timing push, heavy on Marauders at 6:30&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Instead, you chose to go 4 unit producing structures off 1 based (which you can't really afford as Terran).  This meant that your Barracks sat idle, you didn't produce Marauders and you didn't have a good timing push.  Its because of this I asked my first 3 questions. &#xD;&#xA;&#xD;&#xA;You don't really seem to have a plan.&#xD;&#xA;&#xD;&#xA;Strangely this wasn't what lost you the game.  Not having a plan, while hard to over come, is not crucial, especially since your opponent didn't really have one either (there is no good reason he builds that second Barracks).  The problem became your response to what your opponent was doing.&#xD;&#xA;&#xD;&#xA;At 6:30 you saw a Factory with a tech lab, two Barracks and a Starport being built.  The second Barracks is really the red herring here, so let's ignore it for 5 seconds.  What does: 1 Barracks, 1 Factory, 1 Starport mean? In TvT this means Marine/Siege/Viking.  &#xD;&#xA;&#xD;&#xA;In response you throw down an Engineer Bay (for Turrets, which you build) and a Starport for Vikings, and continue to build Marines (and a single Marauder).  Which of these things is supposed to counter Siege tanks using Vikings for sight?  Well Viking vs Viking is key, but **what about the Siege tanks?**&#xD;&#xA;&#xD;&#xA;By 11 Minutes you'll have built 2 Vikings and 3 Marauders with another one of each on the way.  Ultimately there is nothing you can do about the Siege Tanks and they roll your Marine heavy force.  They box you in and that's game.&#xD;&#xA;&#xD;&#xA;In theory you probably could have done something clever with Dropships around 9-10 Minutes and caught him with his pants down, but really you don't do anything to stop him.&#xD;&#xA;&#xD;&#xA;Before you play your next game (before you even load up Starcraft) I want you to have an answer to the first three questions I asked.  And next time you scan Factory/Starport I want you to think _&quot;Great! My timing push should arrive right before he gets Siege Tanks!&quot;_&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;A plan is like a story, it has a beginning, a middle and an end.  _Turtling and finding the right moment to attack_ isn't a story, its like a blurb you'd find on the cover.  Let me tell you the story of Bio into Biomech:&#xD;&#xA;&#xD;&#xA; &gt; I'm going to open up three Barracks into Marine/Marauder.  Marauders will work well as a meat shield and the Marines will provide the real fire power.  I'll push just before stim finishes so that I arrive with it.  The goal of my push is to stop early expansions and punish heavy teching strategies.  I know that I can support 3 Barracks on 1 base and still have a little extra income to plan for expanding.&#xD;&#xA;&#xD;&#xA; &gt; Mid-game I'm going to transition into MMM and Medivac drops.  This will keep my opponent contained and force him to build a lot of defenses he won't be able to use to attack me.  Additionally, Medivacs will let me really take advantage of Stim and keep me mobile. I know I can support Medivacs on top of my three Barracks, but nothing else, so I will make sure to have a Command Center up first.  My goal is to gain map control and keep my opponent boxed in.&#xD;&#xA;&#xD;&#xA; &gt; Late game I'm going to start adding in factory units like Siege Tanks or (more recently) Thors to break my opponent's defenses.  I should be comfortably on 2 or 3 bases by now so resources won't be an issue. I will crack my opponent like an egg&#xD;&#xA;&#xD;&#xA; &gt; My strongest weapon is my mobility and I will abuse it.  I can end the game at any point: early, middle or late.  I will restrain myself from over committing and starve my opponent to death.  I will end the game when __I__ choose.  I am Terran BioMech.&#xD;&#xA;&#xD;&#xA;It sounds scary doesn't it?" />
  <row Id="21254" PostHistoryTypeId="2" PostId="9037" RevisionGUID="ed8ced62-cbe9-463e-a968-1dc7f442085d" CreationDate="2010-10-14T17:49:16.097" UserId="3012" Text="There's a [gil farming guide][1] at gamefaqs, but it deals with near endgame, endgame, and postgame farming.  In the beginning of the game there's not really much you can do to farm gil other than selling components.  Most components sell for a pittance relative to the cost of anything you might actually want to buy, so it's generally more worth it to use them to upgrade your accessories (heavily upgraded +str or +magic accessories can really make the early game easy.)  There's also not much to buy anyway.  PSICOM or Guardian Corps enemies have a chance to drop a Credit Chip, which sells for 500 gil, and has no other purpose.  There's a few encounters in the early game that I think always drop them since they're sort of like minibosses.  You won't see very many enemies that drop them until around chapter or 8 or 9, when you get to Palumpolum.&#xD;&#xA;&#xD;&#xA;Here's where you can start farming in earnest.  Spoilers follow.  Each area is better farming than the last.&#xD;&#xA;&#xD;&#xA;When sneaking in to Palumpolum there's several groups of PSICOM/Guardian Corps dudes patrolling that you can farm semi-effectively.  You can go from the save point, to the end of the tunnel, then come back.  Only the earliest ones will have respawned, but you can save and reload to respawn them all.&#xD;&#xA;&#xD;&#xA;A little bit later after after Snow meets back up with them, is an area where's there's more larger groups of soldiers.  These also are the first enemies who can drop Incentive Chips which sell for for 2500 and like the Credit Chips are meant to be sold.  There's usually one or two in each group who can drop it and have Credit Chips as their common drop.  Once you get the rhythm of 5 starring the fights (I found Rav/Rav and Rav/Com paradigms, with Med/Sen or Med/Com only when you're really hurting to be the only feasible way) you'll normally get maybe 3-4 credit chips and an incentive chip or two per run.  There's also a couple enemies that can drop Rhodocrosite which is used as a catalyst.  It takes about 5-10 minutes per run, and there's a save point on either end of the area so you can just save and reload.&#xD;&#xA;&#xD;&#xA;The next area is at Hope's dad's apartment, where there's two groups of PSICOM guys that endlessly respawn if you walk a short distance away.  The apartment is roughly circular so you can just run down the hallway in one direction until you get tired of farming them.  There's more incentive chip droppers in these groups.  It's also about when there's some nice accessories you may want to buy (I think 2nd tier str and magic stuff) and upgrade.  This place is pretty awesome since it's essentially infinite enemy density.  About 5 seconds between fights.  &#xD;&#xA;&#xD;&#xA;The last is around the middle of Chapter 10 (I think) where you're on the big airship, and there's a big section of hallway with about 7 groups of 3-5 PSICOM guys that drop both Credit Chips and Incentive Chips.  There's a savepoint as well as a door to another section of deck you can go through to force respawns.  Basically same song and dance as the previous parts.&#xD;&#xA;&#xD;&#xA;After that the next (also much more effective) is the chocobo farming which is in linked guide.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59442" />
  <row Id="21255" PostHistoryTypeId="2" PostId="9038" RevisionGUID="c49dd8a7-782a-417e-bf09-768bd7007cca" CreationDate="2010-10-14T17:50:46.233" UserId="107" Text="Something to watch out is to not pickup bad driving habits from games. Probably the worst one is using left foot for braking, and this is how most people brake in games as it is faster. &#xD;&#xA;&#xD;&#xA;I think the only useful thing racing sims taught me is how to choose the best trajectory around corners. The rest is too different to relate to real life experience. Just like playing shooters doesn't have anything to do with war." />
  <row Id="21256" PostHistoryTypeId="5" PostId="8964" RevisionGUID="c6428fdb-5927-4685-877e-2ce4c64346e8" CreationDate="2010-10-14T17:53:44.577" UserId="2365" Comment="Added a replay" Text="Hello.&#xD;&#xA;&#xD;&#xA;The problem is that I seem to be stuck in my SCII learning process. I've seen the latest Day9 'Newbie Tuesday' streams and he claims that making workers, not getting supply blocked and making units all the time will improve your game a lot; and it has, but somehow I keep losing a lot, even though I'm always making workers, units and doing my best at not getting supply blocked.&#xD;&#xA;&#xD;&#xA;I have a high silver league rank, and I thought doing what day9 says would quickly get me to the gold league, but it's either I'm doing it bad, day9 is not right (which I **REALLY** doubt) or everyone in my Silver league division is doing what day9 said =P.&#xD;&#xA;&#xD;&#xA;Anyway, my actual question is: What is the next step? That is, once I'm used to doing workers, unit and not getting supply blocked all the time, what other things should I concentrate on?&#xD;&#xA;&#xD;&#xA;I am a Terran player, and I usually start with an MMM build, and I do variations depending on what I scout on my opponent. Is anyone in my same situation or has been in it?&#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Here's a [replay of my last game][1]. Thanks!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mediafire.com/?d2f71qab1rojyz7" />
  <row Id="21257" PostHistoryTypeId="5" PostId="8936" RevisionGUID="ff7e15bb-1da7-4bae-acb2-25921312f0eb" CreationDate="2010-10-14T17:59:24.137" UserId="2974" Comment="added 176 characters in body" Text="The consoles tend to each have a unified platform: Xbox Live for the Xbox 360, PSN for the PSP and PS3.  Nintendo's Wii and DSi also have a platform, but it doesn't really have an authentication system; it is only used for game purchases and matchmaking (to a limited extent).&#xD;&#xA;&#xD;&#xA;PC and Mac, on the other hand, have fractured into several different platforms:&#xD;&#xA;&#xD;&#xA;* Steam (Windows and Mac) - Required by Steamworks games, which include all Valve games plus games like Modern Warfare 2 and Civilization 5.  It is optional for some games purchased through the Steam store, but there is no easy way to check which ones prior to purchase.  Can also launch non-Steam games with the Steam overlay.&#xD;&#xA;* Windows Live (Windows) - Required by specific games, such as Bioshock 2 and GTA4.&#xD;&#xA;* Battle.Net 2.0 (Windows and Mac) - Required for World of Warcraft and Starcraft 2.  No other games use this service.&#xD;&#xA;* Impulse (Windows) - Optional for all games purchased through Impulse&#xD;&#xA;* Turbine (Windows) - Required for all Turbine MMOs.&#xD;&#xA;* NCSoft (Windows only?) - Required for all NCSoft MMOs, including Guild Wars (which is sometimes classified as a non-MMO)" />
  <row Id="21258" PostHistoryTypeId="5" PostId="8964" RevisionGUID="8f32b4f3-4ed3-475e-baa3-7e46422ed34c" CreationDate="2010-10-14T18:13:44.730" UserId="2365" Comment="added 130 characters in body" Text="Hello.&#xD;&#xA;&#xD;&#xA;The problem is that I seem to be stuck in my SCII learning process. I've seen the latest Day9 'Newbie Tuesday' streams and he claims that making workers, not getting supply blocked and making units all the time will improve your game a lot; and it has, but somehow I keep losing a lot, even though I'm always making workers, units and doing my best at not getting supply blocked.&#xD;&#xA;&#xD;&#xA;I have a high silver league rank, and I thought doing what day9 says would quickly get me to the gold league, but it's either I'm doing it bad, day9 is not right (which I **REALLY** doubt) or everyone in my Silver league division is doing what day9 said =P.&#xD;&#xA;&#xD;&#xA;Anyway, my actual question is: What is the next step? That is, once I'm used to doing workers, unit and not getting supply blocked all the time, what other things should I concentrate on?&#xD;&#xA;&#xD;&#xA;I am a Terran player, and I usually start with an MMM build, and I do variations depending on what I scout on my opponent. Is anyone in my same situation or has been in it?&#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Here's a [replay of my last game][1]. Please be really objective on your critique. If you see I do something really wrong just say it, I won't feel bad or anything. Thanks =).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mediafire.com/?d2f71qab1rojyz7" />
  <row Id="21259" PostHistoryTypeId="2" PostId="9039" RevisionGUID="1488c569-7c4a-4be1-99e6-2dd2e7940c08" CreationDate="2010-10-14T18:21:28.400" UserId="1500" Text="Barring scouting some kind of all-in rush coming from the terrans, you should probably be expanding before the 26 food mark. Personally I would recommend 14 pool, 16 hatch, and getting two gas geysers up at ~21 food. If you want to play it safe though you can go 14 gas, 14 pool and get the hatch around 24. If you want to be a little risky for more economic gain, go 14 hatch 14 pool. The larger the map/distance between you and your enemy the safer the fast expand is. I would generally recommend getting speedlings with your first 100 gas, and a baneling nest with your next 50. Banelings are never a bad thing to have vs terran. &#xD;&#xA;&#xD;&#xA;As for mid-game, muta-ling is generally superior to hydra-roach in team games, as the bigger maps makes the mobility and map control provided by the mutas and speedlings more powerful.&#xD;&#xA;&#xD;&#xA;If you are falling behind, you likely are not building enough drones early. Drone hard early game, keep lings at the towers and one outside their ramp to spot when you need to start pumping units like crazy. With two queen boosted hatches you can get a lot of lings out by the time they walk across the map.&#xD;&#xA;&#xD;&#xA;Personal Credentials: 1200+ diamond 2v2 team with both of us playing random." />
  <row Id="21260" PostHistoryTypeId="2" PostId="9040" RevisionGUID="69bf5795-a6bf-4150-80a8-7a27fa0dba96" CreationDate="2010-10-14T18:56:32.773" UserId="745" Text="This has bothered me for some time.  My Xbox is hooked up to my TV through an HDMI cable.  Whenever I switch inputs (whether to another HDMI input or component) and then switch back to the Xbox, the Xbox restarts.  This makes it impossible to flip back and forth between a TV show and the Xbox for example.&#xD;&#xA;&#xD;&#xA;Is this normal?  If not, are there any workarounds?" />
  <row Id="21261" PostHistoryTypeId="1" PostId="9040" RevisionGUID="69bf5795-a6bf-4150-80a8-7a27fa0dba96" CreationDate="2010-10-14T18:56:32.773" UserId="745" Text="Xbox 360 Restarts when Switching TV Inputs (HDMI)" />
  <row Id="21262" PostHistoryTypeId="3" PostId="9040" RevisionGUID="69bf5795-a6bf-4150-80a8-7a27fa0dba96" CreationDate="2010-10-14T18:56:32.773" UserId="745" Text="&lt;xbox-360&gt;&lt;hdmi&gt;" />
  <row Id="21263" PostHistoryTypeId="2" PostId="9041" RevisionGUID="2e93c57f-0bba-4999-86e9-bbad4cb8e201" CreationDate="2010-10-14T18:59:48.907" UserId="1161" Text="Is it possible to order a carrier to move over enemy units, while attacking them, but without stopping to attack ? This is useful if you want to make sure you carrier moves to safety or to the enemy's mineral line, but don't want to use the move command because, well, the interceptors seem to be able to attack while the carrier is attack-moving." />
  <row Id="21264" PostHistoryTypeId="1" PostId="9041" RevisionGUID="2e93c57f-0bba-4999-86e9-bbad4cb8e201" CreationDate="2010-10-14T18:59:48.907" UserId="1161" Text="Attacking while moving over enemies with Carriers?" />
  <row Id="21265" PostHistoryTypeId="3" PostId="9041" RevisionGUID="2e93c57f-0bba-4999-86e9-bbad4cb8e201" CreationDate="2010-10-14T18:59:48.907" UserId="1161" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="21266" PostHistoryTypeId="5" PostId="8964" RevisionGUID="0668c5fd-32ee-4a9b-bd39-ba96429a3fb6" CreationDate="2010-10-14T19:00:07.653" UserId="2365" Comment="added 216 characters in body" Text="Hello.&#xD;&#xA;&#xD;&#xA;The problem is that I seem to be stuck in my SCII learning process. I've seen the latest Day9 'Newbie Tuesday' streams and he claims that making workers, not getting supply blocked and making units all the time will improve your game a lot; and it has, but somehow I keep losing a lot, even though I'm always making workers, units and doing my best at not getting supply blocked.&#xD;&#xA;&#xD;&#xA;I have a high silver league rank, and I thought doing what day9 says would quickly get me to the gold league, but it's either I'm doing it bad, day9 is not right (which I **REALLY** doubt) or everyone in my Silver league division is doing what day9 said =P.&#xD;&#xA;&#xD;&#xA;Anyway, my actual question is: What is the next step? That is, once I'm used to doing workers, unit and not getting supply blocked all the time, what other things should I concentrate on?&#xD;&#xA;&#xD;&#xA;I am a Terran player, and I usually start with an MMM build, and I do variations depending on what I scout on my opponent. Is anyone in my same situation or has been in it?&#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Here's a [replay of my last game][1]. Please be really objective on your critique. If you see I do something really wrong just say it, I won't feel bad or anything. Thanks =).&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Also, I know this question seems really specific to me, so if you're in the same situation and feel this might help you please comment on it so the question doesn't end up being closed or anything. Thanks!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mediafire.com/?d2f71qab1rojyz7" />
  <row Id="21267" PostHistoryTypeId="5" PostId="8220" RevisionGUID="090df8ca-2b6d-4377-b491-1a021b7f1d7d" CreationDate="2010-10-14T19:16:12.973" UserId="1410" Comment="added 224 characters in body" Text="There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Trade Routes&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;***Warning!** These calculations are now suspect because of new info found about [how road maintenance works][1]. I will update this with any changes needed once we have verified numbers for road maintenance costs.*&#xD;&#xA;&#xD;&#xA;Summary: **only build trade routes to cities with 6 population or more**. If you care for the math, then continue reading...&#xD;&#xA;&#xD;&#xA;Now that Oak has solved the [Trade Route formula][2] for us, we know that normal trade income is very close to 1.25 * population of the connected city. (not the capital) &#xD;&#xA;&#xD;&#xA;So, suppose you have your capital and one city, they are separated by 6 hexes. You'll be paying to maintain each of those roads, costing you 6g. So, at a population of 3, you would make 3.75g, be spending 6g, and be losing money overall. Your worker time is EASILY spent doing something else. Of course, if your cities are closer together, the calculations look better. Finally, I believe that Harbors cost 2g to maintain. Realizing that you only pay for your capital harbor once, sea routes effectively only cost 2g to maintain.&#xD;&#xA;&#xD;&#xA;    Population | Income | Net Income with...| Harbor/ |&#xD;&#xA;               |        | 6 Roads | 4 Roads | 2 Roads |&#xD;&#xA;    3          |  3.75g |  -2.25g |   -.25g |   1.75g |&#xD;&#xA;    4          |  5.00g |  -1.00g |   1.00g |   3.00g |&#xD;&#xA;    5          |  6.25g |   0.25g |   2.25g |   4.25g |&#xD;&#xA;    6          |  7.50g |   1.50g |   3.50g |   5.50g |&#xD;&#xA;&#xD;&#xA;I would like to propose a rule of thumb. You can pick whichever population number seems best to you, but I believe my worker can do better than even a 4g improvement by working other tiles in the time it would have taken him to build that road. Thus: &#xD;&#xA;&#xD;&#xA;***Only build trade routes to cities with 6 population or more.***&#xD;&#xA;&#xD;&#xA;If you follow this rule of thumb, you will, at the least, never lose money on a trade route. Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish, and you can actually start making enough money for that worker time to be worth it.&#xD;&#xA;&#xD;&#xA;Final note on trade routes: Arabia gets a flat +1 to trade route income. (AFTER the multiplier, so simply add 1 to every gold number on the chart.) So feel free connect Arabian cities at population 5 or more, if you like.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Connecting for Unit Movement&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.&#xD;&#xA;&#xD;&#xA;If you're not moving units for war, roads may also be worth building to quickly move defenders in the event of being attacked, by barbarians or another Civ. I think you can just ask yourself:&#xD;&#xA;&#xD;&#xA; - Am I likely to be attacked in that city?&#xD;&#xA; - Is the attack likely to beat the city?&#xD;&#xA; - Do you HAVE units that could get there by the road to defend?&#xD;&#xA;&#xD;&#xA;If any of those it no, the road is not worth it, cause it won't help.&#xD;&#xA;&#xD;&#xA;And if you're not at war, and not defending, I doubt you want to build roads just to move units, because you don't sound like you're moving units around much at all!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work/8940#8940&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7849/what-is-the-formula-for-trade-route-income" />
  <row Id="21268" PostHistoryTypeId="2" PostId="9042" RevisionGUID="0f45da9b-84bf-40a7-8884-492a9689256f" CreationDate="2010-10-14T19:31:31.350" UserId="274" Text="When a carrier is idle or attack-moving, it will launch its interceptors against any hostile targets in attack range (range 8). If it's attack-moving, it will stop.&#xD;&#xA;&#xD;&#xA;If you issue a move order to a carrier that is currently attacking a target, it will continue to attack that target until it dies or moves out of interceptor range (range 14), but will not switch to new ones.&#xD;&#xA;&#xD;&#xA;(&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot;&gt;Source&lt;/a&gt; on range numbers)" />
  <row Id="21269" PostHistoryTypeId="5" PostId="9042" RevisionGUID="e74e3699-c705-4925-b73e-dbf51311aa94" CreationDate="2010-10-14T19:37:08.687" UserId="274" Comment="added 42 characters in body" Text="When a carrier is idle or attack-moving, it will launch its interceptors against any hostile targets it sees in attack range (range 8). If it's attack-moving, it will also stop in place until out of combat.&#xD;&#xA;&#xD;&#xA;If you issue a move order to a carrier that is currently attacking a target, it will continue to attack that target until it dies or moves out of interceptor range (range 14), but will not switch to new ones.&#xD;&#xA;&#xD;&#xA;(&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot;&gt;Source&lt;/a&gt; on range numbers)" />
  <row Id="21270" PostHistoryTypeId="5" PostId="9025" RevisionGUID="2083f349-e880-46a9-9cfa-7de6f988b7f7" CreationDate="2010-10-14T19:40:32.473" UserId="998" Comment="added 1538 characters in body; added 83 characters in body; edited body" Text="When playing Terran VS Terran, how can I defend against this rush?&#xD;&#xA;&#xD;&#xA; - The opponent comes with Marines, Marauders and Tanks.&#xD;&#xA; - He deploys the Tanks and then uses scans to destroy my Rax + Bunkers + Units.&#xD;&#xA; - He comes in my base with all units and the game is over.&#xD;&#xA;&#xD;&#xA;[See my **replay** here.](http://tom.hsc.be/sc2/dq4.SC2Replay)&#xD;&#xA;&#xD;&#xA;I had Marines, Marauders, Tank(s), Anti-Air, Vikings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Tzenes answer is impressive! I think that my problem is not defending, but it is attacking:&#xD;&#xA;&#xD;&#xA;&gt; You’ve sent out your SCV to do a little scouting. You’ve found your opponent, and he or she is fortifying heavily. You’re doing the same, focusing on building structures, protecting your entry points, and placing anti-air units at all the right locations. Your base is covered from all angles. Occasionally, there’s a skirmish in the middle of the map or around the edges of your bases, but no one seems to be pushing outside of their comfort zone. You look at the clock and realize -- this isn’t going to be as quick of a game as you had originally thought….&#xD;&#xA;&#xD;&#xA;&gt;It’s easy to get caught up in a game of turtle vs. turtle, with both players choosing to build and mass up units, but that may not always amount to a quick or exciting match. It's understandable that newer players might feel apprehension about leaving their base to go after an opponent or trying riskier pushes while simultaneously learning build orders, unit counters, and more. It feels safe within the confines of the base, and there's less to manage. While a viable strategy at times, getting too comfortable in a base can also invoke a false sense of security. There are benefits to sitting tight and letting your opponent waste resources and units against your defenses, but there are also some risks such as being penned in with waning resources and units.&#xD;&#xA;&#xD;&#xA;&amp;mdash; [A Tale of Two Turtles, Battle.Net News](http://us.battle.net/sc2/en/blog/601766)&#xD;&#xA;&#xD;&#xA;So, I'm going to combine my BO with Tzenes story and try to improve from there." />
  <row Id="21271" PostHistoryTypeId="2" PostId="9043" RevisionGUID="bab2e873-f87f-431d-ba6a-72cd3aed6247" CreationDate="2010-10-14T19:56:49.803" UserId="1965" Text="The real question to me is why do you lose rather than &quot;why am i not winning?&quot;. If you are producing units non stop, never supply blocked with maxed out workers, then either you have a force similar to your opponent or you have more units.&#xD;&#xA;&#xD;&#xA;Why can you lose with more units? Maybe your army composition isn't right. Marauders versus speedlings or marines versus tanks. Maybe your units placement isn't optimal when you're fighting. All your units are tight in a choke point while the opponent surrounds the exit. Maybe you build tier1 units and sit on them too long.&#xD;&#xA;&#xD;&#xA;The number one reason for losing is because you don't have units anymore while your opponent has plenty. For each game you lose, ask yourself how you lost so many units and how it could have been prevented.&#xD;&#xA;&#xD;&#xA;Something I noticed about my lower leagues friends (I'm diamond and most of them are either silver or gold) is that they send their army &quot;into the dark&quot;. They just click attack-move, target the opponent's base and pray for the best. Well, this isn't how you win at starcraft!!! Your units are precious, don't let them die for no reason. Something incredibly powerful is to always look at the battle while managing base off-time. When I was beginning, I did the exact opposite. I was looking at my base most of the time while fighting and scouting when I had spare time." />
  <row Id="21272" PostHistoryTypeId="5" PostId="9042" RevisionGUID="d52e807b-c653-47cb-bc5a-17f235fad427" CreationDate="2010-10-14T20:00:28.827" UserId="274" Comment="grammar is hard, let's go shopping!" Text="When a carrier is idle or attack-moving, it will launch its interceptors against any hostile targets it sees in attack range (range 8). If it's attack-moving, it will also stop in place until out of combat.&#xD;&#xA;&#xD;&#xA;If you issue a move order to a carrier that is currently attacking a target, it will continue to attack that target until it dies or moves out of interceptor range (range 14), but will not switch to new ones.&#xD;&#xA;&#xD;&#xA;(&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot;&gt;Source&lt;/a&gt; of range numbers)" />
  <row Id="21273" PostHistoryTypeId="5" PostId="9040" RevisionGUID="4d090bb2-756f-4c33-940e-a59c5582b770" CreationDate="2010-10-14T20:01:42.293" UserId="745" Comment="added 325 characters in body" Text="This has bothered me for some time.  My Xbox is hooked up to my TV through an HDMI cable.  Whenever I switch inputs (whether to another HDMI input or component) and then switch back to the Xbox, the Xbox restarts.  This makes it impossible to flip back and forth between a TV show and the Xbox for example.&#xD;&#xA;&#xD;&#xA;Is this normal?  If not, are there any workarounds?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**What I've Tried**&lt;br /&gt;&#xD;&#xA;&#xD;&#xA; - I have already tried different HDMI ports on the TV itself.&#xD;&#xA; - When hooked up to the TV, other HDMI devices don't exhibit this behavior (PS3 for example)&#xD;&#xA;&#xD;&#xA;**What I Haven't Tried Yet**&#xD;&#xA;&#xD;&#xA; - I could try a different cable but I'd have to borrow it...  Would a cable defect explain this?" />
  <row Id="21274" PostHistoryTypeId="2" PostId="9044" RevisionGUID="c6caf2e9-fbfa-4b80-8a49-2dc5ac406643" CreationDate="2010-10-14T20:03:36.043" UserId="1965" Text="I almost exclusively wall-in versus zergs. The 24 lings/banelings push is very hard to stop once they're inside your base by trivial matter if they can't get in.&#xD;&#xA;&#xD;&#xA;Also, in maps where the natural expansion is very close to the main, I sometime wall-in below the ramp so I can protect my fast expansion more easily.&#xD;&#xA;&#xD;&#xA;The downside to wall-in is air. When your units spawn far from your minerals, your workers become more difficult to protect against mutas and voids and medivacs. While the rushes are an all-in strategy (player failing a rush is most likely to lose) and thus, not favored by higher level players, air attacks are almost inevitable, or at least, a serious possibility in virtualy every game" />
  <row Id="21278" PostHistoryTypeId="2" PostId="9046" RevisionGUID="2af6432c-09c6-41b6-b138-27ba80556065" CreationDate="2010-10-14T20:10:24.357" UserId="2262" Text="If you disconnect the the Xbox from the TV, does the same thing happen?  If so, I'd suspect a power supply problem.  Perhaps when it switches channels, the TV draws a large enough amount of power from a shared outlet or power strip to cause the Xbox to restart.  " />
  <row Id="21279" PostHistoryTypeId="2" PostId="9047" RevisionGUID="53e466d9-44da-4290-a143-2609223b0a18" CreationDate="2010-10-14T20:14:28.513" UserId="816" Text="I have seen minecart &quot;boosters&quot; referenced in several places, so I decided to try one out.  I looked at some YouTube videos and came up with this setup:&#xD;&#xA;&#xD;&#xA;    ^&#xD;&#xA;    |&#xD;&#xA;    ▓&#xD;&#xA;    ▓ ▓▓▓&#xD;&#xA;    ▓ ▓█▓      █ = stone block&#xD;&#xA;    ▓ ▓▓▓      ▓ = cart track&#xD;&#xA;    ▓&#xD;&#xA;    |&#xD;&#xA;    V&#xD;&#xA;&#xD;&#xA;(The square track is adjacent to the straight track).&#xD;&#xA;&#xD;&#xA;In the video, several minecarts were placed on the square track until they bunched up, seemed to hit a critical mass, and sort of merged together and started spinning wildly.&#xD;&#xA;&#xD;&#xA;I was able to achieve a similar result, with two major problems:&#xD;&#xA;&#xD;&#xA;1. There doesn't seem to be any way to reliably force the booster to spin in a specific direction.&#xD;&#xA;1. After a short period, the booster would break.  The carts stopped spinning.  Sometimes one cart popped off the track.  In every case, **a minecart vanished into thin air**.&#xD;&#xA;&#xD;&#xA;I lost several minecarts this way, and iron is too precious a resource to just keep throwing it away.  **Can anyone explain how to set up a reliable booster that addresses these two issues?**&#xD;&#xA;" />
  <row Id="21280" PostHistoryTypeId="1" PostId="9047" RevisionGUID="53e466d9-44da-4290-a143-2609223b0a18" CreationDate="2010-10-14T20:14:28.513" UserId="816" Text="How do I set up a minecart &quot;booster&quot;?" />
  <row Id="21281" PostHistoryTypeId="3" PostId="9047" RevisionGUID="53e466d9-44da-4290-a143-2609223b0a18" CreationDate="2010-10-14T20:14:28.513" UserId="816" Text="&lt;minecraft&gt;" />
  <row Id="21282" PostHistoryTypeId="2" PostId="9048" RevisionGUID="d28ac010-11ef-4f8e-ab41-3d4f0383dc1f" CreationDate="2010-10-14T20:21:39.537" UserId="3922" Text="The game at ikariam.com seems to be ripe for playing by automated robotic players. Are there any such players available in open source format?" />
  <row Id="21283" PostHistoryTypeId="1" PostId="9048" RevisionGUID="d28ac010-11ef-4f8e-ab41-3d4f0383dc1f" CreationDate="2010-10-14T20:21:39.537" UserId="3922" Text="Are there any good automation tools for playing Ikariam?" />
  <row Id="21284" PostHistoryTypeId="3" PostId="9048" RevisionGUID="d28ac010-11ef-4f8e-ab41-3d4f0383dc1f" CreationDate="2010-10-14T20:21:39.537" UserId="3922" Text="&lt;online&gt;&lt;website&gt;" />
  <row Id="21286" PostHistoryTypeId="5" PostId="8642" RevisionGUID="a5e03256-9511-4857-84b6-80d4d5550ba6" CreationDate="2010-10-14T20:35:41.633" UserId="1485" Comment="added 308 characters in body" Text="In Civ4 I would improve the key points around a city to be how I wanted them and then normally stick a worker in to the mode that would **improve just that city**, with **workers do not remove forests** and **workers do not touch old improvements** both enabled in the global options. I'd occasionally just stick a worker on to improve city around one I've captured that I've captured and am not interested in micromanaging.&#xD;&#xA;&#xD;&#xA;All three of these options seem to be missing from Civ 5.&#xD;&#xA;&#xD;&#xA;I *don't* want to automate my workers to work globally, as I *hate* them touching the stuff I've actually taken the time to configure myself, they remove too many forests for my liking, and I don't like them walking about the map all over the place (for safety and because I like my workers spread across the nation, not all bunched up irrigating one city).&#xD;&#xA;&#xD;&#xA;So, are these options available anywhere in Civ 5?  &#xD;&#xA;If not, can I emulate them at all?&#xD;&#xA;&#xD;&#xA;##Update&#xD;&#xA;It looks like there's going to be some improvements to this in the [first major patch][1], no date is given for when the patch is released - but &quot;don't touch manual improvements&quot; is going to be added as an option at the very least.&#xD;&#xA;&#xD;&#xA;[1]:http://forums.2kgames.com/forums/showthread.php?t=94438" />
  <row Id="21287" PostHistoryTypeId="2" PostId="9049" RevisionGUID="3e5fb152-312f-47a0-8d79-432ec48e6306" CreationDate="2010-10-14T20:36:12.100" UserId="558" Text="# Basics #&#xD;&#xA;&#xD;&#xA;The basics of a booster are to have two tracks: the one your &quot;real&quot; cart is riding on, and the booster track that runs parallel for a while.&#xD;&#xA;&#xD;&#xA;The booster track only needs one cart on it, as long as that cart is placed correctly.  the idea here is that you want your cart to &quot;pick up&quot; the booster cart and have them run alongside each other through this part of the track.&#xD;&#xA;&#xD;&#xA;Here's a simple layout (top-down view) that sort of accomplishes that:&#xD;&#xA;&#xD;&#xA;(= is track, # is the booster cart, █ is a block)&#xD;&#xA;&#xD;&#xA;    &lt;- ============== -&gt;  &#xD;&#xA;         █#=======█&#xD;&#xA;           &#xD;&#xA;Your cart will approach from the left, and snag the booster cart as it runs next to the booster track.  This is a good start, but your cart will end up pushing the booster one square ahead of it and it won't really work right:&#xD;&#xA;&#xD;&#xA;    &lt;- =====#======== -&gt;  &#xD;&#xA;         █===#====█&#xD;&#xA;&#xD;&#xA;You really want your cart and the booster to end up side by side, so you need to get some elevation involved.  Put your booster track one level BELOW your main track, and dip your track down as it reaches the booster cart.  Here's a side view of your track:&#xD;&#xA;&#xD;&#xA;    &lt;- ___        ___ -&gt;&#xD;&#xA;          \______/&#xD;&#xA;&#xD;&#xA;This lines up with this side view of the booster:&#xD;&#xA;&#xD;&#xA;         █#______█&#xD;&#xA;&#xD;&#xA;The net effect should be that your cart dives down one level AT the square the booster cart is resting in.  Your cart will &quot;pick up&quot; the booster cart as it dives and the two carts will boost each other as they roll down the parallel tracks.  At this point the booster hits a block and stops, while your cart continues away down the track.&#xD;&#xA;&#xD;&#xA;This is the basis of every booster - drop your cart down next to the booster cart to pick it up, then accelerate away.&#xD;&#xA;&#xD;&#xA;# Return #&#xD;&#xA;&#xD;&#xA;From here you can add advanced features - instead of the booster just hitting a block, it can take a &quot;return track&quot; that loops it back to its starting point.  This can be accomplished in a number of ways:&#xD;&#xA;&#xD;&#xA;Top View - the track loops around back to itself&#xD;&#xA;&#xD;&#xA;    ═══════╗&#xD;&#xA;          ╚╝&#xD;&#xA;&#xD;&#xA;Side view - the curved pieces are up one level from the base track&#xD;&#xA;&#xD;&#xA;           _&#xD;&#xA;    ______/&#xD;&#xA;&#xD;&#xA;The track climbs up a ramp, then curls back to that ramp piece.  If you build your booster running east or north, your booster cart will always turn west/south and go back to its starting position.&#xD;&#xA;&#xD;&#xA;# Additional Info #&#xD;&#xA;&#xD;&#xA;Booster behavior is ultimately a bug, not a designed feature in Minecraft.  If you build a booster for a cart that just loops back to the booster, you can get that cart going so fast that the game client gives up and stops processing it (basically what you were seeing).  There are a variety of designs you can make that can ensure your cart doesn't get boosted up TOO fast.  The basic design here is good for a cart that's already traveling down a track, but you'll need more advanced techniques to build a &quot;cart holding station&quot; and things like that.&#xD;&#xA;&#xD;&#xA;I highly recommend Bob's Minecart Tutorial videos on YouTube, especially [segment 3](http://www.youtube.com/watch?v=0v5cAFYouWY)." />
  <row Id="21288" PostHistoryTypeId="2" PostId="9050" RevisionGUID="c9d94546-9cf9-488d-be30-814ecf951dd2" CreationDate="2010-10-14T20:38:20.157" UserId="274" Text="To solve the first problem, you have to understand why the second problem occurs. When mine carts boost themselves without any mechanism to stop them, they build up momentum until eventually some undefined, buggy behavior occurs. (They might disappear, or come to a stop, or something else) This is never a desired outcome.&#xD;&#xA;&#xD;&#xA;A booster setup that avoids this problem:&#xD;&#xA;&#xD;&#xA;    ↑         ↑ = Cart track in direction of travel &#xD;&#xA;    ↑ ↱→↴     ⇡ = Track on ramp up&#xD;&#xA;    ⇡ ⇡←↲&#xD;&#xA;    ↑ ↕  &#xD;&#xA;    ↑ ↕  &#xD;&#xA;    ↑ ↕       ↥ = Mine cart on booster track&#xD;&#xA;    ⇣ ↥       ⇣ = Track on ramp down&#xD;&#xA;    ↑ █       █ = Solid block&#xD;&#xA;&#xD;&#xA;Your mine cart is traveling north along the left-hand track. As it goes down the ramp, it catches the booster cart and they push each other along. When it leaves the booster area by going up the ramp, the booster cart goes around the loop and lands on the downslope, then moves back into its initial position." />
  <row Id="21289" PostHistoryTypeId="2" PostId="9051" RevisionGUID="9ee0991f-2a56-475f-88e6-6082ef0fc8db" CreationDate="2010-10-14T20:39:53.373" UserId="160" Text="This is specifically prohibited by the [Ikariam TOS][1] and you can get your account banned from using such applications. &#xD;&#xA;&#xD;&#xA;From section 5, *Specific terms for the use of online games*, subsections 5.3 and 5.4:&#xD;&#xA;&#xD;&#xA;&gt; 5.3.  	The user is also prohibited from running the online game (including all individual web pages) with other programs besides the Internet browser or the client program that has been provided. This refers in particular to so-called bots and other tools meant to replace or supplement the Web interface. Also prohibited are scripts and completely or partially automated programs that provide the user with an advantage over other users. This includes auto-refresh-functions and other integrated mechanisms of the Internet browser, if it includes automated operations.&#xD;&#xA;&#xD;&#xA;&gt; 5.4.  	The user may under no circumstances&#xD;&#xA;	&#xD;&#xA;&gt;a) create or use cheats, mods and/or hacks, and any other third party software products that may change the result of the online games,&#xD;&#xA;&#xD;&#xA;&gt;b) use software, that allows &quot;data mining&quot; or otherwise intercepts or collects information in connection with the online games,&#xD;&#xA;&#xD;&#xA;&gt;c) use outside of online games, buy for &quot;real&quot; money or sell or swap virtual objects that are used in online games.&#xD;&#xA;	This includes all evasions, similar actions or actions that match in their effect the aforementioned bans.&#xD;&#xA;&#xD;&#xA;There are not any solutions we could provide that would not violate the TOS.&#xD;&#xA;&#xD;&#xA;  [1]: http://agb.gameforge.de/index.php?lang=en&amp;art=tac&amp;special=&amp;&amp;f_text=612D04&amp;f_text_hover=804000&amp;f_text_h=9ebde4&amp;f_text_hr=DED3B9&amp;f_text_hrbg=DED3B9&amp;f_text_hrborder=804000&amp;f_text_font=verdana%2C+arial%2C+helvetica%2C+sans-serif&amp;f_bg=FEF2DC" />
  <row Id="21290" PostHistoryTypeId="5" PostId="9049" RevisionGUID="91173d17-5ae6-48f9-b91b-5f6058aa8630" CreationDate="2010-10-14T20:51:41.647" UserId="558" Comment="deleted 71 characters in body" Text="# Basics #&#xD;&#xA;&#xD;&#xA;The basics of a booster are to have two tracks: the one your &quot;real&quot; cart is riding on, and the booster track that runs parallel for a while.&#xD;&#xA;&#xD;&#xA;The booster track only needs one cart on it, as long as that cart is placed correctly.  the idea here is that you want your cart to &quot;pick up&quot; the booster cart and have them run alongside each other through this part of the track.&#xD;&#xA;&#xD;&#xA;Here's a simple layout (top-down view) that sort of accomplishes that:&#xD;&#xA;&#xD;&#xA;(= is track, # is the booster cart, █ is a block)&#xD;&#xA;&#xD;&#xA;    &lt;- ============== -&gt;  &#xD;&#xA;         █#=======█&#xD;&#xA;           &#xD;&#xA;Your cart will approach from the left, and snag the booster cart as it runs next to the booster track.  This is a good start, but your cart will end up pushing the booster one square ahead of it and it won't really work right:&#xD;&#xA;&#xD;&#xA;    &lt;- =====#======== -&gt;  &#xD;&#xA;         █===#====█&#xD;&#xA;&#xD;&#xA;You really want your cart and the booster to end up side by side, so you need to get some elevation involved.  Put your booster track one level BELOW your main track, and dip your track down as it reaches the booster cart.  Here's a side view of your track:&#xD;&#xA;&#xD;&#xA;    &lt;- ___        ___ -&gt;&#xD;&#xA;          \______/&#xD;&#xA;&#xD;&#xA;This lines up with this side view of the booster:&#xD;&#xA;&#xD;&#xA;         █#______█&#xD;&#xA;&#xD;&#xA;The net effect should be that your cart dives down one level AT the square the booster cart is resting in.  Your cart will &quot;pick up&quot; the booster cart as it dives and the two carts will boost each other as they roll down the parallel tracks.  At this point the booster hits a block and stops, while your cart continues away down the track.&#xD;&#xA;&#xD;&#xA;This is the basis of every booster - drop your cart down next to the booster cart to pick it up, then accelerate away.&#xD;&#xA;&#xD;&#xA;# Return #&#xD;&#xA;&#xD;&#xA;From here you can add advanced features - instead of the booster just hitting a block, it can take a &quot;return track&quot; that loops it back to its starting point.  This can be accomplished in a number of ways:&#xD;&#xA;&#xD;&#xA;Top View - the track loops around back to itself&#xD;&#xA;&#xD;&#xA;    ═══════╗&#xD;&#xA;          ╚╝&#xD;&#xA;&#xD;&#xA;Side view - the curved pieces are up one level from the base track&#xD;&#xA;&#xD;&#xA;           _&#xD;&#xA;    ______/&#xD;&#xA;&#xD;&#xA;The track climbs up a ramp, then curls back to that ramp piece.  At that point it'll roll downhill back to its starting block.&#xD;&#xA;&#xD;&#xA;# Additional Info #&#xD;&#xA;&#xD;&#xA;Booster behavior is ultimately a bug, not a designed feature in Minecraft.  If you build a booster for a cart that just loops back to the booster, you can get that cart going so fast that the game client gives up and stops processing it (basically what you were seeing).  There are a variety of designs you can make that can ensure your cart doesn't get boosted up TOO fast.  The basic design here is good for a cart that's already traveling down a track, but you'll need more advanced techniques to build a &quot;cart holding station&quot; and things like that.&#xD;&#xA;&#xD;&#xA;I highly recommend Bob's Minecart Tutorial videos on YouTube, especially [segment 3](http://www.youtube.com/watch?v=0v5cAFYouWY)." />
  <row Id="21291" PostHistoryTypeId="2" PostId="9052" RevisionGUID="7eb1e768-b10b-4319-9371-7a0812f51b8a" CreationDate="2010-10-14T21:04:18.970" UserId="3012" Text="I've been playing EverQuest 2 Extended with my after quitting WoW several months ago.  Not used to the tradeskill system in EQ we didn't realize you started with the transmutation skill instead of having to learn it, so I didn't start transmuting anything until I hit level 15.  Unfortunately, by then I'd gotten rid of most of my low level gear.  Low level mobs won't drop me items since they're grey, and finding rare mats to craft Mastercrafted quality items takes forever and since the highest level item I can make of the first tier is level 2, they rarely give skillups.  Is there a better way to do this? We're on bronze accounts so we can't use the broker or anything, and my limited bank slots are filling up with gear that I could disenchant if I could just get to X or Y or Z level transmutation." />
  <row Id="21292" PostHistoryTypeId="1" PostId="9052" RevisionGUID="7eb1e768-b10b-4319-9371-7a0812f51b8a" CreationDate="2010-10-14T21:04:18.970" UserId="3012" Text="What is the best way to level transmutation in Everquest 2 if you got a late start" />
  <row Id="21293" PostHistoryTypeId="3" PostId="9052" RevisionGUID="7eb1e768-b10b-4319-9371-7a0812f51b8a" CreationDate="2010-10-14T21:04:18.970" UserId="3012" Text="&lt;everquest-2&gt;&lt;transmutation&gt;&lt;tradeskills&gt;" />
  <row Id="21295" PostHistoryTypeId="5" PostId="8724" RevisionGUID="4a801ed2-1c70-44f0-9c48-1cbc0bf2509e" CreationDate="2010-10-14T21:29:36.210" UserId="3880" Comment="Two datasets added" Text="I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    46    10      0       0       0&#xD;&#xA;    46    10      1       1       6&#xD;&#xA;    46    10      20      0       0&#xD;&#xA;    46    10      20      1       18&#xD;&#xA;    46    10      20      2       16&#xD;&#xA;    46    10      20      3       15&#xD;&#xA;    46    10      20      20      14&#xD;&#xA;    46    10      100     1       73&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    46    10      100000  1       123533&#xD;&#xA;    46    10      1000000 1       1526640&#xD;&#xA;    46    10      1000    1       818&#xD;&#xA;    47    10      1000    1       847&#xD;&#xA;    48    10      1000    1       878&#xD;&#xA;    49    10      1000    1       909&#xD;&#xA;    50    10      1000    1       941&#xD;&#xA;    51    10      1000    1       973&#xD;&#xA;    52    10      1000    1       1007&#xD;&#xA;    53    10      1000    1       1041&#xD;&#xA;    54    10      1000    1       1076&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    47    10      10000   1       10417&#xD;&#xA;    48    10      10000   1       10842&#xD;&#xA;    49    10      10000   1       11280&#xD;&#xA;    50    10      10000   1       11731&#xD;&#xA;    51    10      10000   1       12195&#xD;&#xA;    52    10      10000   1       12674&#xD;&#xA;    53    10      10000   1       13167&#xD;&#xA;    54    10      10000   1       13675&#xD;&#xA;    55    10      10000   1       14198&#xD;&#xA;    56    10      10000   1       14737&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&#xD;&#xA;&#xD;&#xA;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&#xD;&#xA;&#xD;&#xA; - It clears the shroud of rounding (maintenance can apparently only be an integer).&#xD;&#xA; - It puts focus on the particular product of the equation that is supposedly multiplied&#xD;&#xA;&#xD;&#xA;A couple of observations can be made about the formula:&#xD;&#xA;&#xD;&#xA; - Each spin of the turn counter increases maintenance cost&#xD;&#xA; - Increasing the multiplier increases the cost by more than a proportional amount&#xD;&#xA; - Each spin of the turn counter increases maintenance cost more than the last, in absolute terms&#xD;&#xA; - Each spin of the turn counter increases maintenance cost less than the last in relative terms&#xD;&#xA; - Polynomials share those two last properties&#xD;&#xA;&#xD;&#xA;Feel free to chime in with any considerations you might have.&#xD;&#xA;&#xD;&#xA;Here is some more data:&#xD;&#xA;&#xD;&#xA; - [Two units, 1000 multiplier, 1 divisor, turn 6 - 100][1]&#xD;&#xA; - [2-20 units, 1000 multiplier, 1 divisor, turn 133-163][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/974658/civ_maintenance_6_100.txt&#xD;&#xA;  [2]: http://dl.dropbox.com/u/974658/sacc.txt" />
  <row Id="21296" PostHistoryTypeId="6" PostId="9048" RevisionGUID="2f3ddf03-c5e0-444f-ba63-250ea9383a80" CreationDate="2010-10-14T21:30:08.703" UserId="336" Comment="added game tag" Text="&lt;online&gt;&lt;website&gt;&lt;ikarium&gt;" />
  <row Id="21297" PostHistoryTypeId="9" PostId="9048" RevisionGUID="11c096ac-6fc4-4702-a68d-05c9482817b1" CreationDate="2010-10-14T21:35:14.620" UserId="3922" Comment="Rollback to [d28ac010-11ef-4f8e-ab41-3d4f0383dc1f]" Text="&lt;online&gt;&lt;website&gt;" />
  <row Id="21298" PostHistoryTypeId="9" PostId="9048" RevisionGUID="c5de7bc0-c2f4-4184-bea0-8a43cc29c028" CreationDate="2010-10-14T21:37:18.353" UserId="85" Comment="Rollback to [2f3ddf03-c5e0-444f-ba63-250ea9383a80]" Text="&lt;online&gt;&lt;website&gt;&lt;ikarium&gt;" />
  <row Id="21299" PostHistoryTypeId="9" PostId="9048" RevisionGUID="7386788a-7f0b-41e5-b417-7314ef3f3196" CreationDate="2010-10-14T21:39:29.140" UserId="3922" Comment="Rollback to [11c096ac-6fc4-4702-a68d-05c9482817b1]" Text="&lt;online&gt;&lt;website&gt;" />
  <row Id="21300" PostHistoryTypeId="6" PostId="9048" RevisionGUID="17047332-416e-4767-9643-f1df8fd44e8a" CreationDate="2010-10-14T21:40:07.933" UserId="274" Comment="edited tags" Text="&lt;online&gt;&lt;website&gt;&lt;ikariam&gt;" />
  <row Id="21301" PostHistoryTypeId="5" PostId="9048" RevisionGUID="5105d954-b42d-429b-8d34-ace07bfdb0da" CreationDate="2010-10-14T21:40:10.730" UserId="3922" Comment="added 25 characters in body; deleted 23 characters in body" Text="The game at ikariam.com seems to be ripe for playing by automated robotic players. Are there any such players available in open source format?&#xD;&#xA;" />
  <row Id="21302" PostHistoryTypeId="5" PostId="9021" RevisionGUID="94bcf6c9-61ba-4168-93ee-6de80da42463" CreationDate="2010-10-14T21:57:32.577" UserId="58" Comment="added 1 characters in body; edited title" Text="The title says it all. I grabbed the one-level demo yesterday on XBox Live and thought it was fun, but before I plunk down 1200 points for it, I'm wondering how many levels are in it.&#xD;&#xA;&#xD;&#xA;I know there are only three zones -- so the question becomes, how many levels to a zone? (I believe traditionally there were 3? If they kept that pattern, that would make this a 9-level game, only.)" />
  <row Id="21303" PostHistoryTypeId="4" PostId="9021" RevisionGUID="94bcf6c9-61ba-4168-93ee-6de80da42463" CreationDate="2010-10-14T21:57:32.577" UserId="58" Comment="added 1 characters in body; edited title" Text="How many levels are in Sonic 4 Episode 1?" />
  <row Id="21308" PostHistoryTypeId="2" PostId="9055" RevisionGUID="b3e5ddfe-b542-4dbe-b657-09d7b1dd31b5" CreationDate="2010-10-14T23:20:31.303" UserId="4136" Text="I've healed as a Tank healer before cata, in Lich King and before that.  As a Holy priest.  The basic idea is this (for the two new spells)&#xD;&#xA;&#xD;&#xA;You use **Chakra**, then depending on the situation your in:  (Lets say, for this exercise, I'm a raid healer and need to get many heals off as fast as I can to my raid.)&#xD;&#xA;&#xD;&#xA;  I cast **Chakra**, then use **Prayer of Healing**.  What this does is increase the healing effects of your Area of Effect spells by 10%, and reduces the CD of Circle of Healing by 2 seconds.&#xD;&#xA;&#xD;&#xA;  With that, you have a new spell called **Holy Word: Chastise**.  EXCEPT!  Once you use **Chakra**, then one of the spells **Chakra** has on it, it puts you &quot;in the zone&quot; for that specific healing mechanic.&#xD;&#xA;  If you use the new **Holy Word: Sanctuary**, it will drop an AOE circle that heals 466 every 2 seconds for 18 seconds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;See how it's starting to work?  The Holy Word has a long CD on the Renew and Heal version.  But this one has a short one.&#xD;&#xA;&#xD;&#xA;I'll tell you what the rest of the Holy Words do, and small descriptions below them:&#xD;&#xA;&#xD;&#xA;_______________________________________________________________________________________&#xD;&#xA;&#xD;&#xA;**Holy Word: Serenity** *(heal)*  Instantly heals the target for 7296 and increases the critical effect chance of your healing spells 25% for 6 seconds.&#xD;&#xA;(This is for single target healing.  I.E. Tank healer)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Holy Word: Chastise** *(Nothing/Smite)*  Chastise the target for 2787 Holy Damage, and disorients them for 3 seconds.&#xD;&#xA;(If nobody is takin' damage, Fire up some hurt!)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Holy Word: Aspire** *(Renew)* Instantly heals the target for 3201 and another 6060 over 18 seconds.&#xD;&#xA;(This is a HOT system, like Druids, you can easily and quickly heal groups, casting renew every .5 seconds.  Along with that, this allows you to slap a fat spankin' heal on someone who might be taking a lot of damage, and then have it heal them over time.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Holy Word: Sanctuary** *(Prayer of Healing)*  Blesses the ground with divine light. healing all within it for 466 every 2 seconds for 18 seconds.  Only one Sanctuary can be active at a time.&#xD;&#xA;(This allows you to heal MULTIPLE allies grouped up at once.  Along with that, the Chakra version of Prayer of Healing allows you to cast it 10% more effectively, with a 2 sec less CD on Circle of Healing.)&#xD;&#xA;&#xD;&#xA;_______________________________________________________________________________________" />
  <row Id="21309" PostHistoryTypeId="2" PostId="9056" RevisionGUID="866fbfef-d985-4483-983f-725e5c06d2d9" CreationDate="2010-10-14T23:26:56.693" UserId="1719" Text="I don't remember a lot of specifics, or else I think I would be able to find it myself.  Here's what I do remember:&#xD;&#xA;&#xD;&#xA; * There was some kind of versus mode where you could play against friends.&#xD;&#xA; * There also may have been some kind of beat-em-up style side-scrolling mode.&#xD;&#xA; * The Megazord and normal power rangers were the same size and could fight against each other.&#xD;&#xA; * One of the monsters was mostly white, and could jump up in the air shooting lightning down in three directions.&#xD;&#xA; * The black ranger had an axe, the yellow ranger had a bow, and the green ranger could shoot green orbs of some kind.&#xD;&#xA;&#xD;&#xA;One last thought: I could very well be blending two separate power rangers games together in my memory.  There may have been one fighting game and a separate side-scrolling game, but it's been ten years and I only ever played it/them at a friend's house." />
  <row Id="21310" PostHistoryTypeId="1" PostId="9056" RevisionGUID="866fbfef-d985-4483-983f-725e5c06d2d9" CreationDate="2010-10-14T23:26:56.693" UserId="1719" Text="What was the name of that Power Rangers fighting game for the Genesis?" />
  <row Id="21311" PostHistoryTypeId="3" PostId="9056" RevisionGUID="866fbfef-d985-4483-983f-725e5c06d2d9" CreationDate="2010-10-14T23:26:56.693" UserId="1719" Text="&lt;identify-this-game&gt;" />
  <row Id="21312" PostHistoryTypeId="2" PostId="9057" RevisionGUID="a735b4ab-8e3f-42f1-8e17-d23e268b9b04" CreationDate="2010-10-14T23:36:54.167" UserId="2452" Text="Haven't watched the replay yet, but one thing you didn't mention is expanding.  Are you expanding often enough?  I see a lot of people that have a really strong push, but then forget to expand.&#xD;&#xA;&#xD;&#xA;Another thing you didn't mention is Day9's biggest thing: keeping money low.  If you're constantly producing stuff and you still have extra resources, you need higher production, make more buildings.&#xD;&#xA;&#xD;&#xA;For every game you lose, when watching the replay you should be able to see *why* you lost.  &#xD;&#xA;Did you lose to an early rush?  Did you lose because you didn't expand enough and were mined out?  Did you lose to cloaked units?  Were there any battles you could have microed better?  Watch the units lost metric in the replay.  Are you losing more resources worth of units than your opponent?  That's a sign you're either getting out-microed or you're using the wrong units." />
  <row Id="21313" PostHistoryTypeId="2" PostId="9058" RevisionGUID="7f8b4c1e-006d-47e1-b63c-6abfcd20af6c" CreationDate="2010-10-14T23:38:05.863" UserId="85" Text="The name of the fighting game was, simply enough, **Mighty Morphin' Power Rangers**. You can read a short entry on it [from Wikipedia](http://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers_%28video_game%29#Sega_Genesis.2FMega_Drive). The beat-em-up was probably from a different system - I know I played one on the SNES based on Mighty Morphin Power Rangers: The Movie, but it might not be the one you played.&#xD;&#xA;&#xD;&#xA;What's not mentioned there, or anywhere else I seem to look, is the fact that you can actually play as the evil Green Ranger during VS. using a code. I never learned that code, but I remember once actually entering it by accident. Drove me nuts trying to replicate it.&#xD;&#xA;&#xD;&#xA;Oh, hey, GameFAQs does list how to do it on their [cheats section](http://www.gamefaqs.com/genesis/367025-mighty-morphin-power-rangers/cheats)." />
  <row Id="21314" PostHistoryTypeId="5" PostId="9055" RevisionGUID="cd50ad28-788e-419b-9d16-660fabcad108" CreationDate="2010-10-14T23:43:40.383" UserId="4136" Comment="added 14 characters in body" Text="I've healed as a Tank healer before cata, in Lich King and before that. I've also leveled a Holy priest.  The basic idea is this (for the two new spells)&#xD;&#xA;&#xD;&#xA;You use **Chakra**, then depending on the situation your in:  (Lets say, for this exercise, I'm a raid healer and need to get many heals off as fast as I can to my raid.)&#xD;&#xA;&#xD;&#xA;  I cast **Chakra**, then use **Prayer of Healing**.  What this does is increase the healing effects of your Area of Effect spells by 10%, and reduces the CD of Circle of Healing by 2 seconds.&#xD;&#xA;&#xD;&#xA;  With that, you have a new spell called **Holy Word: Chastise**.  EXCEPT!  Once you use **Chakra**, then one of the spells **Chakra** has on it, it puts you &quot;in the zone&quot; for that specific healing mechanic.&#xD;&#xA;  If you use the new **Holy Word: Sanctuary**, it will drop an AOE circle that heals 466 every 2 seconds for 18 seconds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;See how it's starting to work?  The Holy Word has a long CD on the Renew and Heal version.  But this one has a short one.&#xD;&#xA;&#xD;&#xA;I'll tell you what the rest of the Holy Words do, and small descriptions below them:&#xD;&#xA;&#xD;&#xA;_______________________________________________________________________________________&#xD;&#xA;&#xD;&#xA;**Holy Word: Serenity** *(heal)*  Instantly heals the target for 7296 and increases the critical effect chance of your healing spells 25% for 6 seconds.&#xD;&#xA;(This is for single target healing.  I.E. Tank healer)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Holy Word: Chastise** *(Nothing/Smite)*  Chastise the target for 2787 Holy Damage, and disorients them for 3 seconds.&#xD;&#xA;(If nobody is takin' damage, Fire up some hurt!)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Holy Word: Aspire** *(Renew)* Instantly heals the target for 3201 and another 6060 over 18 seconds.&#xD;&#xA;(This is a HOT system, like Druids, you can easily and quickly heal groups, casting renew every .5 seconds.  Along with that, this allows you to slap a fat spankin' heal on someone who might be taking a lot of damage, and then have it heal them over time.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Holy Word: Sanctuary** *(Prayer of Healing)*  Blesses the ground with divine light. healing all within it for 466 every 2 seconds for 18 seconds.  Only one Sanctuary can be active at a time.&#xD;&#xA;(This allows you to heal MULTIPLE allies grouped up at once.  Along with that, the Chakra version of Prayer of Healing allows you to cast it 10% more effectively, with a 2 sec less CD on Circle of Healing.)&#xD;&#xA;&#xD;&#xA;_______________________________________________________________________________________" />
  <row Id="21315" PostHistoryTypeId="4" PostId="4766" RevisionGUID="3d407de6-84ac-4cb0-b615-83eb4208a923" CreationDate="2010-10-14T23:43:42.683" UserId="160" Comment="corrected grammar in title" Text="Why do Starcraft 2 leagues award playing, rather than winning?" />
  <row Id="21316" PostHistoryTypeId="2" PostId="9059" RevisionGUID="130afee2-c7ed-460e-8feb-15e9e78f1f30" CreationDate="2010-10-15T00:20:54.837" UserId="3944" Text="I recently played World in Conflict at a friend's house (single player), and I liked it a lot. It's not very expensive (complete edition is 19.99 now), but I don't want to buy it if there's nobody to play with online.&#xD;&#xA;&#xD;&#xA;Are there still servers out there?" />
  <row Id="21317" PostHistoryTypeId="1" PostId="9059" RevisionGUID="130afee2-c7ed-460e-8feb-15e9e78f1f30" CreationDate="2010-10-15T00:20:54.837" UserId="3944" Text="World in Conflict--are there still servers out there?" />
  <row Id="21318" PostHistoryTypeId="3" PostId="9059" RevisionGUID="130afee2-c7ed-460e-8feb-15e9e78f1f30" CreationDate="2010-10-15T00:20:54.837" UserId="3944" Text="&lt;multiplayer&gt;&lt;real-time-strategy&gt;&lt;online-multiplayer&gt;&lt;online&gt;" />
  <row Id="21319" PostHistoryTypeId="5" PostId="8751" RevisionGUID="63444509-538e-460c-bf5c-0d1903ff6714" CreationDate="2010-10-15T00:28:10.140" UserId="4037" Comment="added 241 characters in body" Text="My main is Ryu and even tho I've beaten the game on the hardest setting and gotten my rank just about to B online I still am having trouble beating about half of the trials. I was just wondering if they are possible without a fightstick (if so any tips?) or am I just basically at the wall when it comes to using a PS3 controller? Thanks guys.&#xD;&#xA;&#xD;&#xA;Edit: Still looking for some advice. Maybe an easier answer to be found would be has anyone actually completed anyone's trials without using a fightstick? If so do you have any general tips or links to guides? Again, thanks for you time." />
  <row Id="21320" PostHistoryTypeId="2" PostId="9060" RevisionGUID="0a2e9060-613f-4c6c-9021-8c114a5022fa" CreationDate="2010-10-15T00:35:19.970" UserId="2365" Text="Just a shot in the dark here. What about your directX version?" />
  <row Id="21321" PostHistoryTypeId="2" PostId="9061" RevisionGUID="70e69ddc-2fd0-44bc-b439-b83348d74f00" CreationDate="2010-10-15T00:57:48.830" UserId="4138" Text="Is this possible? I did a research and I found multiple people on forums saying that this is possible but they don't explain how.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="21322" PostHistoryTypeId="1" PostId="9061" RevisionGUID="70e69ddc-2fd0-44bc-b439-b83348d74f00" CreationDate="2010-10-15T00:57:48.830" UserId="4138" Text="Play Dragon age Awakening non steam version with the Dragon Age:Origins steam version?" />
  <row Id="21323" PostHistoryTypeId="3" PostId="9061" RevisionGUID="70e69ddc-2fd0-44bc-b439-b83348d74f00" CreationDate="2010-10-15T00:57:48.830" UserId="4138" Text="&lt;dragon-age-origins&gt;&lt;game-installation&gt;" />
  <row Id="21324" PostHistoryTypeId="4" PostId="8584" RevisionGUID="439d29d9-c8a4-4191-acc7-1e067d208394" CreationDate="2010-10-15T01:24:13.087" UserId="1619" Comment="edited title" Text="Front Mission DS - UCS mission 1 tips?" />
  <row Id="21325" PostHistoryTypeId="2" PostId="9062" RevisionGUID="5fc97d0c-fb8b-48ad-9ff1-2c4e7412971b" CreationDate="2010-10-15T02:43:45.307" UserId="102" Text="So I'm not going to lie, you lost that game because you mis-clicked half your army into a dropship in the middle of the final battle and it got shot down almost immediately.  I assume you weren't trying to give yourself a handicap there, so let's ignore that and focus on the rest of the game.&#xD;&#xA;&#xD;&#xA;Let's focus on why your macro is so bad.&#xD;&#xA;&#xD;&#xA;To help you understand why its so bad its important to understand [what Macro is][1]:&#xD;&#xA;&#xD;&#xA; &gt; Macro as a gaming technique is an application of  economic theory; at its simplest it’s a distribution of limited resources between necessary avenues.  Consider the simplest example from Starcraft: I have 50 minerals, I can purchase another worker to make minerals for me, or I can build an attack unit and go kill my opponent.  The implied choice here is that I can trade an economic advantage (having and making minerals) for a tactical one (having units).  Since winning usually requires a tactical advantage, at some point a player must make the decision: I’m going to sacrifice my economic advantage for a tactical one.  To the uninitiated this may seem like an easy choice: I’ll just build attack units and destroy him if he’s building his economy.  However, this sort of theory crafting doesn’t hold up.  Once you consider things like: distance, time to kill, etc, you quickly realize that the person with the larger economic advantage can produce a larger army.  How far away, and how long it takes to build an army are important factors in deciding between tactical vs economic advantage.&#xD;&#xA;&#xD;&#xA;Now if every decision you make is the difference between an economic and tactical advantage (I'm going to ignore teching for a moment), then we can further provide analysis by saying: `Unused tactical advantages are worth less.`&#xD;&#xA;&#xD;&#xA;In your replay you open up with 1:1:1 and transition into nothing...  Or, maybe it's more accurate to say, you build everything.  Here is a list of what you build (at the 9 minute mark):&#xD;&#xA;&#xD;&#xA; - 2 Barracks (one with Techlab)&#xD;&#xA; - 1 Factory (with Techlab)&#xD;&#xA; - 1 Starport (with Reactor)&#xD;&#xA; - Engineering Bay&#xD;&#xA; - 1 Siege Tank&#xD;&#xA; - 12 Marines&#xD;&#xA; - 5 Vikings&#xD;&#xA; - 1 Marauder&#xD;&#xA;&#xD;&#xA;At this point the only thing producing units is the Starport.  Out of all these units the only thing you actually use is those 5 Vikings, of which you lose 3 in exchange for 5 probes.  Your problem is that you built a bunch of stuff and then just kind of let it collect dust.&#xD;&#xA;&#xD;&#xA;Imagine if I built a Refinery and then didn't put units in it for a minute.  It would sit idle.  Those 75 minerals I used to build the Refinery could have built another Worker, he could have worked for the minute, produced just as much minerals as I spent on him, and I'd still be able to afford the refinery when I needed it.&#xD;&#xA;&#xD;&#xA; - The first rule of Macro is: build a lot of stuff&#xD;&#xA; - The second rule of Macro is: don't build stuff you don't need&#xD;&#xA;&#xD;&#xA;You're building stuff you don't need.  You build your Factory early on and even give it a tech lab, and then it sits idle for 10 minutes.  The sole Tank you build out of it in those 10 minutes also sits idle.  You build two Barracks, but only produce a handful of units and then let it sit idle.  You're not building stuff as part of some larger game plan, there is no timing attack you're waiting on, you're just building stuff to build it.  At one point you even build 2 Turrets, despite the fact that you've never scouted a single Starport (and you already have air dominance through Vikings).&#xD;&#xA;&#xD;&#xA;Now I understand why you do this, its because the Starcraft single player teaches you to be a bad player.  What the single player does is teach you to build up your defenses.  Trench in, and wait until you have a massive force with which you can move out and win.&#xD;&#xA;&#xD;&#xA;Have you ever seen Boxer &quot;trench in&quot;?  Ever seen TLO (NostraDario, the BC rusher himself) build unit producers and just leave them idle for 10 minutes? You know why you don't? because its waste of resources and very bad macro.&#xD;&#xA;&#xD;&#xA;Let's take an alternate reality for a second.  In this alternate reality let us pretend there is an evil Carlo, who hates his opponent to death and wants nothing more than to kill him.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;This Evil Carlo opens up Reapers!  Why? because he hates his opponent and Reapers are awesome early game against Protoss.  Does he stick his Reapers behind a wall in? No, he rallies them _directly to his opponent's mineral line_!  But his opponent fights off the Reapers with Stalkers, so Evil Carlo starts building Marauders and Hellions!  That's right, rallied right to his opponent's choke _GASP_.  And the Marauders fight off the Stalkers while the Hellions slip into the mineral line and toast Probes.  Why? Because Evil Carlo hates Probes.  He hates Probes with a fiery passion which consumes him to the point of rage.  If he saw a Probe get hit by a bus in the middle of the street, he'd run over to it and start kicking it in that one big eye Probes have.  Unfortunately, the Marauders can't hold out against the 4 Warpgate Protoss and Evil Carlo is forced to back off.  But never fear, he's already built a Starport, but instead of swapping for the Reactor he __swaps for the techlab__!  That's right Banshees.  Evil Carlo is snarling with hatred and anger for his opponent so he produces Banshees which force the Stalkers to run around the base like chickens with their heads cut off.  Evil Carlo laughs at the foolish Stalkers _MWAHAAHAHAHAHA_.  But meanwhile he's started producing Siege Tanks and Marines (having swapped add-ons), and as soon as the Banshees die he's moving out with Marine/Tank, which he Sieges in his opponents natural!  His opponent hunkers down inside his base, desperately trying to build Immortals.  But what's this?  Evil Carlo has started producing Vikings.  The Vikings fly over the Marine/Tank force providing sight to his range eight billion Siege Tanks.  Evil Carlos' opponent is at a loss for what to do, so he blinks his Stalkers into the middle of the Siege Tanks, only to learn that Evil Carlo's Marines are stimmed! _AH THAT'S THE STUFF_. &#xD;&#xA;&#xD;&#xA;Evil Carlo sounds like quite the player doesn't he?  Here is the big difference between Evil Carlo and real Carlo.  Evil Carlo attacked his opponent with every unit he had.  He constantly put pressure on his opponent and drove his opponent to make poor choices.  Now obviously, if you blindly rally your troops into the enemy base you're not going to have this kind of success, but I'm trying to emphasize a point here: USE YOUR STUFF.  Every building I mentioned in that story _you built_.  You could have had that army.&#xD;&#xA;&#xD;&#xA;If you're not using it, its kind of a waste.  Yes, you need to &quot;build an army,&quot; but no one's saying you can't use that army while you're building it.&#xD;&#xA;&#xD;&#xA;##USE IT##&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamingse.wordpress.com/2010/08/26/macro-vs-micro/&#xD;&#xA;  [2]: http://i.imgur.com/Viom9.jpg" />
  <row Id="21326" PostHistoryTypeId="5" PostId="9043" RevisionGUID="3ca5513e-c17c-4ce7-bc98-73358e5cb37d" CreationDate="2010-10-15T02:56:42.550" UserId="1965" Comment="added 956 characters in body; added 166 characters in body" Text="The real question to me is why do you lose rather than &quot;why am i not winning?&quot;. If you are producing units non stop, never supply blocked with maxed out workers, then either you have a force similar to your opponent or you have more units.&#xD;&#xA;&#xD;&#xA;Why can you lose with more units? Maybe your army composition isn't right. Marauders versus speedlings or marines versus tanks. Maybe your units placement isn't optimal when you're fighting. All your units are tight in a choke point while the opponent surrounds the exit. Maybe you build tier1 units and sit on them too long.&#xD;&#xA;&#xD;&#xA;The number one reason for losing is because you don't have units anymore while your opponent has plenty. For each game you lose, ask yourself how you lost so many units and how it could have been prevented.&#xD;&#xA;&#xD;&#xA;Something I noticed about my lower leagues friends (I'm diamond and most of them are either silver or gold) is that they send their army &quot;into the dark&quot;. They just click attack-move, target the opponent's base and pray for the best. Well, this isn't how you win at starcraft!!! Your units are precious, don't let them die for no reason. Something incredibly powerful is to always look at the battle while managing base off-time. When I was beginning, I did the exact opposite. I was looking at my base most of the time while fighting and scouting when I had spare time.&#xD;&#xA;&#xD;&#xA;EDIT*&#xD;&#xA;&#xD;&#xA;Ok I checked the replay. I would say that your primary mistake was unit composition. You do the reactor switch trick which is great, but you start pumping out vikings. During the whole game, your opponent's only flying units were a dropship and an observer. Vikings are best against air. The landing in the minerals was ok but for an equal amount of minerals/vespene, your could have had a killer marines/marauder/medevacs drop.&#xD;&#xA;&#xD;&#xA;Later on your opponent makes mainly stalkers, but you only have a few tanks and some marauders. Your final mistake was to counter immediately after his attack with only marines/marauders. The immortals would shred marauders and stalkers/zealots would deal promptly with remaining marines so you would have needed more firepower to crush the immortals.&#xD;&#xA;&#xD;&#xA;As a rule of thumb, in TvP, the vikings are most effective against the colossi but not a &quot;main unit&quot; otherwise (except against very late game carriers).&#xD;&#xA;&#xD;&#xA;EDIT 2&#xD;&#xA;&#xD;&#xA;I just saw your comment about waiting for colossi. Just a few (4 -5) vikings is plenty to deal with 1-2 colossi since the vikings won't target anything else" />
  <row Id="21327" PostHistoryTypeId="5" PostId="9042" RevisionGUID="3a4d79fb-d5f6-444e-881e-abecd345bbfe" CreationDate="2010-10-15T03:09:08.547" UserId="274" Comment="Updated after additional testing" Text="When a carrier is idle or attack-moving, it will launch its interceptors against any hostile targets it sees in attack range (range 8). If it's attack-moving, it will also stop in place until out of combat.&#xD;&#xA;&#xD;&#xA;If you issue a move order to a carrier that is currently attacking a target, it will continue to attack that target until it dies or moves out of interceptor range (range 14), but will not switch to new ones. (This behavior is sometimes inconsistent. If the carrier's target dies while the carrier is moving, occasionally two or three interceptors will remain launched and shoot at enemies. I haven't been able to figure out the exact cause of this.)&#xD;&#xA;&#xD;&#xA;(&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot;&gt;Source&lt;/a&gt; of range numbers)" />
  <row Id="21328" PostHistoryTypeId="2" PostId="9063" RevisionGUID="e66e178a-beaf-4c9d-83e4-057decca23bb" CreationDate="2010-10-15T04:05:29.723" UserId="2285" Text="Load Steam on the bottom left there is a &quot;ADD A GAME&quot; link. Click on it and click on &quot;Active a product on Steam...&quot;&#xD;&#xA;&#xD;&#xA;Click NEXT then I AGREE, then enter your &quot;Dragon Age Awakening&quot; NON steam key, it should active on Steam and you should be able to download it from there AS well." />
  <row Id="21329" PostHistoryTypeId="5" PostId="8717" RevisionGUID="18b9a691-81e2-4c66-911f-e429ca3f25e9" CreationDate="2010-10-15T04:08:23.793" UserId="336" Comment="added 410 characters in body" Text="#Update: 10/16/10&#xD;&#xA;&#xD;&#xA;Good news everyone! (Cue Professor Farnsworth voiceover). The first big Civ V patch should be arriving sometime next week. As listed on the official forums [here][1]&#xD;&#xA;&#xD;&#xA;&gt; Economy - Can now sell Buildings in a&#xD;&#xA;&gt; city (to help lower maintenance for&#xD;&#xA;&gt; obsolete buildings later in the game).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Start Original Answer:&#xD;&#xA;&#xD;&#xA;Buildings are not currently sellable in civilization V. The only way to remove a building from a city is to have that city be conquered (which isn't generally a viable option).&#xD;&#xA;&#xD;&#xA;It is hoped that there will eventually be a patch to allow for this, if for nothing else than to nuke annexed puppet-states useless barracks, armory, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=94438" />
  <row Id="21330" PostHistoryTypeId="5" PostId="8717" RevisionGUID="1240aa6a-a209-4b66-b622-c22bc0f8aee7" CreationDate="2010-10-15T04:14:23.640" UserId="336" Comment="I can't believe I got today's date wrong..." Text="#Update: 10/15/10&#xD;&#xA;&#xD;&#xA;Good news everyone! (Cue Professor Farnsworth voiceover). The first big Civ V patch should be arriving sometime next week. As listed on the official forums [here][1]&#xD;&#xA;&#xD;&#xA;&gt; Economy - Can now sell Buildings in a&#xD;&#xA;&gt; city (to help lower maintenance for&#xD;&#xA;&gt; obsolete buildings later in the game).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Start Original Answer:&#xD;&#xA;&#xD;&#xA;Buildings are not currently sellable in civilization V. The only way to remove a building from a city is to have that city be conquered (which isn't generally a viable option).&#xD;&#xA;&#xD;&#xA;It is hoped that there will eventually be a patch to allow for this, if for nothing else than to nuke annexed puppet-states useless barracks, armory, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showthread.php?t=94438" />
  <row Id="21331" PostHistoryTypeId="2" PostId="9064" RevisionGUID="a124e326-3ad3-4992-ae8d-247dd51b0444" CreationDate="2010-10-15T06:46:44.610" UserId="4103" Text="In nearly all of my games at king difficulty all AIs (even Ghandi!) declare war against me at some point, even if they're technologically far behind me and have fewer cities?&#xD;&#xA;&#xD;&#xA;Sometimes it is probably because I have a lot less units (even though they're usually more advanced than the AI's) and the AI decides that I'm a weak target. Settling near the AI also does seem to trigger war sometimes. But there seem to be quite some more factors that I don't understand yet.&#xD;&#xA;&#xD;&#xA;Is there any hard information about the factors that cause the AI to declare war? " />
  <row Id="21332" PostHistoryTypeId="1" PostId="9064" RevisionGUID="a124e326-3ad3-4992-ae8d-247dd51b0444" CreationDate="2010-10-15T06:46:44.610" UserId="4103" Text="Civ V: How does the AI decide to declare war against you?" />
  <row Id="21333" PostHistoryTypeId="3" PostId="9064" RevisionGUID="a124e326-3ad3-4992-ae8d-247dd51b0444" CreationDate="2010-10-15T06:46:44.610" UserId="4103" Text="&lt;civilization-5&gt;&lt;ai&gt;" />
  <row Id="21334" PostHistoryTypeId="2" PostId="9065" RevisionGUID="0caf2efd-ff87-423d-b716-99ee423968fa" CreationDate="2010-10-15T07:33:22.713" UserId="1297" Text="When deciding if you want to wall in you need to consider a few things:&#xD;&#xA;&#xD;&#xA;1) Is your opponent likely to be aggressive? If so you probably want to wall in to prevent the early harass. It is hard to guess what your opponent will do so early, but scouting is very important and seeing a six pool is a clear sign of early aggression. So the key is to scout your opponent early to know what he is up to.&#xD;&#xA;&#xD;&#xA;2) Do you want to be aggressive from the beginning? Then perhaps you don't even need to build a wall. Of course you really need to have a good build and micro. But a proxy barracks helps immensely when you want to harass your opponent with reapers or a bunch of marines early on.&#xD;&#xA;&#xD;&#xA;3) Consider the map - is it large or small? On small maps, rushes are much more effective since you can get to your opponent fast. On large maps, where there is a big distance between you and your opponent rushes are much weaker, since by the time you get to your opponent he already has some forces (and probably more than you sent).&#xD;&#xA;&#xD;&#xA;3) Does your main base have more than one entrance? If so, walling in is much less effective, since you still need to guard that second entrance.&#xD;&#xA;&#xD;&#xA;4) Walling in has also other disadvantages - you have most of your forces and static defense on one place. So it is much easier to harass your mineral line with banshees/mutas etc. Also, Colossi can easily bypass your defenses and roast your base while you are unsieging your tanks... It also reduces your mobility.&#xD;&#xA;&#xD;&#xA;5) On some maps your natural expansion is much easier defended than on others. Many high level players build some kind of a partial wall under the ramp leading to their main - this servers two purposes - it still is a wall that can help fend off early attacks, but at the same time does not reduce your mobility and allows for fast expansion which is then much easier to defend.&#xD;&#xA;&#xD;&#xA;6) If you wall in very quickly, you can prevent your opponent from scouting your base. This can lead to a small advantage if you were able to see what he is doing. Before he can scout your base (with overlords/changelings, scan or observer/phoenix hallucination) you can do something nasty - like a fast banshee or whatever. Remember though, you really need to see what he is doing to make something out of this small advantage.&#xD;&#xA;&#xD;&#xA;This is not an exhaustive list and is intended only to serve as a guideline what to consider when playing Terran (some of the things apply to Protoss as well, but i play mainly terran...). Deciding whether to wall in is a matter of preference and play style and is also affected by the map, your opponent and other factors. Use the advice in this answer to help you make a decision but do not follow it blindly." />
  <row Id="21335" PostHistoryTypeId="2" PostId="9066" RevisionGUID="cc7c8d54-21ee-47ed-9b8c-a645c6da8d0c" CreationDate="2010-10-15T07:42:18.780" UserId="4143" Text="In legendary mode you can see the half of the UNSC ship moving towards a blue planet.&#xD;&#xA;&#xD;&#xA;Is this earth?&#xD;&#xA;&#xD;&#xA;Do you know which planet Master Chief is moving towards?&#xD;&#xA;" />
  <row Id="21336" PostHistoryTypeId="1" PostId="9066" RevisionGUID="cc7c8d54-21ee-47ed-9b8c-a645c6da8d0c" CreationDate="2010-10-15T07:42:18.780" UserId="4143" Text="Does Master Chief return to Earth at the end of Halo 3?" />
  <row Id="21337" PostHistoryTypeId="3" PostId="9066" RevisionGUID="cc7c8d54-21ee-47ed-9b8c-a645c6da8d0c" CreationDate="2010-10-15T07:42:18.780" UserId="4143" Text="&lt;halo&gt;&lt;halo-3&gt;" />
  <row Id="21338" PostHistoryTypeId="2" PostId="9067" RevisionGUID="44c1436e-ac19-4e61-ab7a-8069b0fa9505" CreationDate="2010-10-15T07:43:20.510" UserId="3872" Text="Civilization V is wonky in this regard.  The game seems to keep track of the size/power of your army.  If your nation is weaker militarily, the AI will often use this as an excuse to invade.  Though the AI also seems reluctant to do so unless it can actually see your units.  Furthermore, there is an unspecified variable that tracks your &quot;relationship&quot; with AI nations.  Civ 4 listed all the modifiers making it easy to see your relationship with others.  Civ V does not.  Still, things like having a Pact of Cooperation improves the relationship, but having close borders with another nation will worsen the relationship.  Their also seems to be universal penalties that will lower your relationship with all nations, like breaking your word.&#xD;&#xA;&#xD;&#xA;Finally, enemy AIs seem to be opportunists.  If somebody else goes to war against you, they are more likely to join in." />
  <row Id="21339" PostHistoryTypeId="2" PostId="9068" RevisionGUID="51058ad4-963e-40e4-9643-327cb8dde894" CreationDate="2010-10-15T08:36:49.457" UserId="4060" Text="Iv just got out of the Practice League so maybe there is an option later on to select opponents.. But I was wondering how does SCII selects an opponent? I imagine its pretty region specific as it would take latency into account - as I could swear based on some of the questions I see on here it harder in my region (Asia-Pacific)..." />
  <row Id="21340" PostHistoryTypeId="1" PostId="9068" RevisionGUID="51058ad4-963e-40e4-9643-327cb8dde894" CreationDate="2010-10-15T08:36:49.457" UserId="4060" Text="How does SCII select an opponent when playing multipalyer?" />
  <row Id="21341" PostHistoryTypeId="3" PostId="9068" RevisionGUID="51058ad4-963e-40e4-9643-327cb8dde894" CreationDate="2010-10-15T08:36:49.457" UserId="4060" Text="&lt;starcraft-2&gt;" />
  <row Id="21342" PostHistoryTypeId="2" PostId="9069" RevisionGUID="8a7cc01d-6c81-400a-81e7-65606a83fa10" CreationDate="2010-10-15T09:43:57.307" UserId="4145" Text="can anyone supply me with good links on a step-by-step process to run dota on ubuntu" />
  <row Id="21343" PostHistoryTypeId="1" PostId="9069" RevisionGUID="8a7cc01d-6c81-400a-81e7-65606a83fa10" CreationDate="2010-10-15T09:43:57.307" UserId="4145" Text="how to run dota on ubuntu" />
  <row Id="21344" PostHistoryTypeId="3" PostId="9069" RevisionGUID="8a7cc01d-6c81-400a-81e7-65606a83fa10" CreationDate="2010-10-15T09:43:57.307" UserId="4145" Text="&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="21345" PostHistoryTypeId="2" PostId="9070" RevisionGUID="4441293b-6ac3-45ab-8636-54ed0bca01b5" CreationDate="2010-10-15T10:08:55.850" UserId="1770" Text="No this is not Earth, it has been sometimes referred to ass the Marathon world because the Marathon symbol can be seen on the plant if you freeze frame." />
  <row Id="21346" PostHistoryTypeId="2" PostId="9071" RevisionGUID="9efea898-8642-4a76-9211-8571d4860a44" CreationDate="2010-10-15T10:36:02.113" UserId="303" Text="Warcraft 3 doesn't have an official Linux version, but you may have good results trying to run it with something like Cedega, Wine or Crossover Games." />
  <row Id="21347" PostHistoryTypeId="6" PostId="9068" RevisionGUID="04834ae5-f087-4f20-ad70-077d64cd80c6" CreationDate="2010-10-15T10:38:19.397" UserId="998" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;matchmaking&gt;" />
  <row Id="21348" PostHistoryTypeId="6" PostId="9066" RevisionGUID="f834b097-7de4-4a0b-a2ef-6da9abdc17f1" CreationDate="2010-10-15T11:10:33.270" UserId="461" Comment="edited tags" Text="&lt;spoiler&gt;&lt;halo&gt;&lt;halo-3&gt;" />
  <row Id="21349" PostHistoryTypeId="2" PostId="9072" RevisionGUID="f16c20fa-66f4-4900-bf91-6a59e7c452c4" CreationDate="2010-10-15T11:31:55.947" UserId="4146" Text="At turn 285, I erased all my units one at a time. I had a reduction in maintenance costs of 8 or 9 golds **every other turn**. So it confirms what you say.&#xD;&#xA;&#xD;&#xA;I'll try again around turn 400." />
  <row Id="21350" PostHistoryTypeId="2" PostId="9073" RevisionGUID="a5c9e10f-5b02-47fe-8cb3-6c1be81d3942" CreationDate="2010-10-15T12:02:25.193" UserId="1291" Text="**Wine** does it ok.&#xD;&#xA;Install:&#xD;&#xA;&#xD;&#xA;    sudo apt-get install wine1.3&#xD;&#xA;&#xD;&#xA;or wine1.2&#xD;&#xA;&#xD;&#xA;Then just run Warcraft 3 from terminal:&#xD;&#xA;&#xD;&#xA;    wine /path/to/warcraft.exe &#xD;&#xA;&#xD;&#xA;If full screen will not work (happens with default Ubuntu video drivers) - run the game in window mode:&#xD;&#xA;&#xD;&#xA;    wine /path/to/warcraft.exe -window" />
  <row Id="21351" PostHistoryTypeId="5" PostId="9070" RevisionGUID="149fdb64-6da9-4dfe-b09f-bec519a8dd8e" CreationDate="2010-10-15T12:08:05.470" UserId="1770" Comment="added 99 characters in body" Text="No this is not Earth, it has been sometimes referred to ass the Marathon world because the Marathon symbol can be seen on the plant if you freeze frame.&#xD;&#xA;&#xD;&#xA;However no one knows for sure what planet he is moving towards or what it holds for the Chief&#xD;&#xA;" />
  <row Id="21352" PostHistoryTypeId="2" PostId="9074" RevisionGUID="bf2b3542-0625-490c-85d0-2251faac9fdd" CreationDate="2010-10-15T12:09:35.890" UserId="3878" Text="Something similar was happening to me on a Samsung LN630 model. The xbox would reset while watching netflix. The solution turned out to be upgrading the TV's firmware. Something over the HDMI interface seems to trigger a reset of the xbox." />
  <row Id="21353" PostHistoryTypeId="5" PostId="9069" RevisionGUID="c88864cd-e663-4589-b4c3-47c35ee1fd34" CreationDate="2010-10-15T12:43:33.740" UserId="816" Comment="added 1 characters in body; edited title" Text="Can anyone supply me with good links on a step-by-step process to run DotA on Ubuntu?" />
  <row Id="21354" PostHistoryTypeId="4" PostId="9069" RevisionGUID="c88864cd-e663-4589-b4c3-47c35ee1fd34" CreationDate="2010-10-15T12:43:33.740" UserId="816" Comment="added 1 characters in body; edited title" Text="How to run DotA on Ubuntu" />
  <row Id="21355" PostHistoryTypeId="5" PostId="9069" RevisionGUID="88bdd5bb-b4ba-420c-aaea-401bbdd7d783" CreationDate="2010-10-15T12:45:24.597" UserId="85" Comment="Added dota tag ♪" Text="Can anyone supply me with good links on a step-by-step process to run DotA on Ubuntu? " />
  <row Id="21356" PostHistoryTypeId="4" PostId="9069" RevisionGUID="88bdd5bb-b4ba-420c-aaea-401bbdd7d783" CreationDate="2010-10-15T12:45:24.597" UserId="85" Comment="Added dota tag ♪" Text="How to run DotA on Ubuntu?" />
  <row Id="21357" PostHistoryTypeId="6" PostId="9069" RevisionGUID="88bdd5bb-b4ba-420c-aaea-401bbdd7d783" CreationDate="2010-10-15T12:45:24.597" UserId="85" Comment="Added dota tag ♪" Text="&lt;warcraft-3-frozen-throne&gt;&lt;defense-of-the-ancients&gt;" />
  <row Id="21358" PostHistoryTypeId="5" PostId="9068" RevisionGUID="edfed118-52fd-4d6e-91ac-9409a52e9e49" CreationDate="2010-10-15T12:50:56.197" UserId="816" Comment="conjugation" Text="I've just gotten out of the Practice League so maybe there is an option later on to select opponents.. But I was wondering, how does SCII select an opponent? I imagine its pretty region-specific as it would take latency into account - as I could swear based on some of the questions I see on here it harder in my region (Asia-Pacific)..." />
  <row Id="21359" PostHistoryTypeId="5" PostId="9070" RevisionGUID="b12b4aa0-4a23-4240-9542-97981f06721c" CreationDate="2010-10-15T12:52:29.720" UserId="816" Comment="added 3 characters in body" Text="No, this is not Earth.  It has sometimes been referred to as the Marathon world because the Marathon symbol can be seen on the plant if you freeze frame.&#xD;&#xA;&#xD;&#xA;However, no one knows for sure what planet he is moving towards or what it holds for the Chief.&#xD;&#xA;" />
  <row Id="21360" PostHistoryTypeId="5" PostId="9066" RevisionGUID="1bf131f4-066b-423c-8e5d-15c9eea860e2" CreationDate="2010-10-15T12:53:15.033" UserId="816" Comment="edited body" Text="In legendary mode you can see the half of the UNSC ship moving towards a blue planet.&#xD;&#xA;&#xD;&#xA;Is this Earth?&#xD;&#xA;&#xD;&#xA;Do you know which planet Master Chief is moving towards?&#xD;&#xA;" />
  <row Id="21361" PostHistoryTypeId="2" PostId="9075" RevisionGUID="b67630d2-00c8-456d-9968-7123ce934a6a" CreationDate="2010-10-15T12:54:46.807" UserId="4049" Text="In late game, when you are superiour to any one of the competing civs they will feel that you're getting close to win the game while at the same point realizing they're not going to win themselves. At that point, they will do _anything_ to stop you from winning, even though that may mean the complete and utter destruction of their own empire. They're not actively ganging up against you, but this decision is made by each of your competitors individually. It seems that an AI player rather helps a competing AI to win the game at the cost of its own live than to allow a human player to win.&#xD;&#xA;&#xD;&#xA;I don't have any numbers or other facts from within the engine to prove my thesis, but consider this:&#xD;&#xA;&#xD;&#xA; - The AIs will get very forgiving towards each other and will even settle long-running wars between each other in order to more effectively battle you&#xD;&#xA; - They will crawl across the whole map, leave their own cities dangerously low defended, engage in battles with ridiculously low chances of success, sometimes declare war upon you without even having a marching route into your territory&#xD;&#xA; - In multiplayer matches The AIs will stay their armies until you are the last human player standing&#xD;&#xA;&#xD;&#xA;If these aren't strong signs for an AI conspiration against humanity I don't know which are…" />
  <row Id="21362" PostHistoryTypeId="5" PostId="9064" RevisionGUID="d93fbcf9-4c69-4b16-9dfb-9460bdc4f2da" CreationDate="2010-10-15T12:54:51.563" UserId="816" Comment="added 2 characters in body" Text="In nearly all of my games at king difficulty, all AIs (even Ghandi!) declare war against me at some point, even if they're technologically far behind me and have fewer cities.&#xD;&#xA;&#xD;&#xA;Sometimes it is probably because I have a lot fewer units (even though they're usually more advanced than the AI's) and the AI decides that I'm a weak target. Settling near the AI also does seem to trigger war sometimes. But there seem to be quite some more factors that I don't understand yet.&#xD;&#xA;&#xD;&#xA;Is there any hard information about the factors that cause the AI to declare war? " />
  <row Id="21363" PostHistoryTypeId="5" PostId="9075" RevisionGUID="20d0fb39-65a5-4d72-b034-b3353a70192b" CreationDate="2010-10-15T13:05:30.400" UserId="816" Comment="added 8 characters in body" Text="In late game, when you are superiour to any one of the competing civs they will feel that you're getting close to winning the game while at the same point realizing they're not going to win themselves. At that point, they will do _anything_ to stop you from winning, even though that may mean the complete and utter destruction of their own empire. They're not actively ganging up against you, but this decision is made by each of your competitors individually. It seems that an AI player rather helps a competing AI to win the game at the cost of its own live than to allow a human player to win.&#xD;&#xA;&#xD;&#xA;I don't have any numbers or other facts from within the engine to prove my thesis, but consider this:&#xD;&#xA;&#xD;&#xA; - The AIs will get very forgiving towards each other and will even settle long-running wars between each other in order to more effectively battle you&#xD;&#xA; - They will crawl across the whole map, leave their own cities dangerously low defended, engage in battles with ridiculously low chances of success, and sometimes declare war upon you without even having a marching route into your territory&#xD;&#xA; - In multiplayer matches The AIs will stay their armies until you are the last human player standing&#xD;&#xA;&#xD;&#xA;If these aren't strong signs for an AI conspiration against humanity I don't know which are…" />
  <row Id="21364" PostHistoryTypeId="2" PostId="9076" RevisionGUID="78441ac9-35ae-455c-a459-1cf57956da2e" CreationDate="2010-10-15T13:10:33.217" UserId="829" Text="Fabian, are you signing open borders treaties?  They **do not** work like they did in Civ IV.  Open Borders treaties are bad now, and they are primarily how an enemy empire captures that data Damon was referencing.  Without open borders, enemies will be more hesitant (mind you, as you go up in difficulty enemies get less hesitant as a base rule) to attack.&#xD;&#xA;&#xD;&#xA;It can be a good idea to periodically parade units at your borders.  You do not want to allow the AIs unfettered border access, but you do want the AI to know that you are no lamb.&#xD;&#xA;&#xD;&#xA; " />
  <row Id="21366" PostHistoryTypeId="8" PostId="8884" RevisionGUID="664beb04-e2f5-4697-98f2-fa87db1b3fe1" CreationDate="2010-10-15T13:54:57.680" UserId="122" Comment="Rollback to [d4dc3f63-a5b3-473f-b3d7-64684b21c024]" Text="While I'm aware that penumbra is not a game where you are encouraged to be aggressive, quite the contrary, I find it very tedious to sit quietly and hide from the various dog-creatures, especially since they aren't too difficult to kill.&#xD;&#xA;&#xD;&#xA;What I usually do is toss something heavy at them to knock them off their feet and then repeatedly whack them with the pick-axe until they are dead.&#xD;&#xA;&#xD;&#xA;Since I have apparently gone completely insane/impatient and at times try to take on two simultaneously, I was wondering if there is a more efficient way to kill the dogs, preferably instantaneously. Perhaps some sort of elaborate physics based trap? &#xD;&#xA;Keep in mind that I have not gone much farther after using the drilling machine to access a new area of the mines and making it through the door which opens remotely from a room guarded by spiders (the one you have to race back to after opening before it closes again automatically).  I would really appreciate answers which are spoiler free considering how far I've gotten, or a fair warning if the answer does contain spoilers." />
  <row Id="21367" PostHistoryTypeId="9" PostId="8884" RevisionGUID="664beb04-e2f5-4697-98f2-fa87db1b3fe1" CreationDate="2010-10-15T13:54:57.680" UserId="122" Comment="Rollback to [d4dc3f63-a5b3-473f-b3d7-64684b21c024]" Text="&lt;spoiler&gt;&lt;penumbra-overture&gt;" />
  <row Id="21370" PostHistoryTypeId="5" PostId="9063" RevisionGUID="903d8e41-2d80-4d76-b0a0-bea79afcd8a5" CreationDate="2010-10-15T14:13:56.390" UserId="816" Comment="punctuation, cleanup" Text="Load Steam. On the bottom left there is an &quot;ADD A GAME&quot; link. Click on it and click on &quot;Activate a product on Steam...&quot;&#xD;&#xA;&#xD;&#xA;Click NEXT, then I AGREE, then enter your &quot;Dragon Age Awakening&quot; NON-steam key. It should activate on Steam, and you should be able to download it from there as well." />
  <row Id="21371" PostHistoryTypeId="2" PostId="9078" RevisionGUID="a1f4ed63-2b0e-4ded-a457-130ec2e0958f" CreationDate="2010-10-15T14:14:45.080" UserId="2523" Text="I don't want to start up an X server at all, I just want to play on a text console. Is this possible?" />
  <row Id="21372" PostHistoryTypeId="1" PostId="9078" RevisionGUID="a1f4ed63-2b0e-4ded-a457-130ec2e0958f" CreationDate="2010-10-15T14:14:45.080" UserId="2523" Text="Can Dwarf Fortress be run in console mode?" />
  <row Id="21373" PostHistoryTypeId="3" PostId="9078" RevisionGUID="a1f4ed63-2b0e-4ded-a457-130ec2e0958f" CreationDate="2010-10-15T14:14:45.080" UserId="2523" Text="&lt;dwarf-fortress&gt;" />
  <row Id="21374" PostHistoryTypeId="5" PostId="9061" RevisionGUID="f5206232-724f-433e-9219-3303a4371202" CreationDate="2010-10-15T14:16:32.093" UserId="816" Comment="comma insertion, article removal" Text="Is this possible? I did research, and I found multiple people on forums saying that this is possible, but they don't explain how.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="21375" PostHistoryTypeId="2" PostId="9079" RevisionGUID="bb9c420b-81bb-4b99-a18f-492a015a5d83" CreationDate="2010-10-15T14:18:00.110" UserId="4150" Text="image-link (embedded links apparently only allowed for forum veterans)&#xD;&#xA;&#xD;&#xA;http://imgur.com/BKNBB.png&#xD;&#xA;&#xD;&#xA;The first column is the cost of a new policy with 1-city being set to an index value of 1. The second column is the gain of culture assuming equal production of culture per city. The third is the ratio between the two. Higher is better because you want more producers and less price. And the clean answer is: 4 is the optimal number of cities.&#xD;&#xA;&#xD;&#xA;And then, yes yes, you can discuss a lot more on the advantages of adding one or two extra cities because it gives you strategic or monetary advantages that might come in handy. But that's a tactical call in the given situation.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21376" PostHistoryTypeId="6" PostId="9078" RevisionGUID="ef82f94c-51a1-4df4-b2b3-396123c7868f" CreationDate="2010-10-15T14:21:04.483" UserId="23" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;unix&gt;" />
  <row Id="21377" PostHistoryTypeId="2" PostId="9080" RevisionGUID="ac2e0cc3-9c89-4cd1-8082-8b0c3c328f8c" CreationDate="2010-10-15T14:34:47.197" UserId="2822" Text="I've found quite difficult to use a sneaky character mostly because it's quite impossible for me to avoid close combat.&#xD;&#xA;&#xD;&#xA;What are the best strategies to 'one-shot' an enemy or to deal with a crowd?" />
  <row Id="21378" PostHistoryTypeId="1" PostId="9080" RevisionGUID="ac2e0cc3-9c89-4cd1-8082-8b0c3c328f8c" CreationDate="2010-10-15T14:34:47.197" UserId="2822" Text="Playing a sneaky character in oblivion" />
  <row Id="21379" PostHistoryTypeId="3" PostId="9080" RevisionGUID="ac2e0cc3-9c89-4cd1-8082-8b0c3c328f8c" CreationDate="2010-10-15T14:34:47.197" UserId="2822" Text="&lt;strategy&gt;&lt;oblivion&gt;" />
  <row Id="21380" PostHistoryTypeId="2" PostId="9081" RevisionGUID="fa8895fc-24a7-47b4-9621-56d75e8cd622" CreationDate="2010-10-15T14:42:54.777" UserId="4103" Text="Periodically, there is a list of &quot;People with the pointiest Sticks&quot; displayed in Civilization 5.&#xD;&#xA;&#xD;&#xA;How is this value calculated, does it take into account the power of the individual units or is it based mostly on number of units?&#xD;&#xA;&#xD;&#xA;And is this value also used by the AI to gauge the military strength of the human player or is that totally seperate? I remember a statement by one of the developers/representatives that the AI always has a rough guess of the player's military strength. But there are also indications that AI scouting is important for the estimation of the player's strength.&#xD;&#xA;&#xD;&#xA;My personal observation is that the AI does significantly underestimate a small number of technologically superior units and mocks my puny military that wipes their army out a few turns later. I'm wondering if there are some facts about that known." />
  <row Id="21381" PostHistoryTypeId="1" PostId="9081" RevisionGUID="fa8895fc-24a7-47b4-9621-56d75e8cd622" CreationDate="2010-10-15T14:42:54.777" UserId="4103" Text="How does Civ 5 calculate who has the pointiest sticks?" />
  <row Id="21382" PostHistoryTypeId="3" PostId="9081" RevisionGUID="fa8895fc-24a7-47b4-9621-56d75e8cd622" CreationDate="2010-10-15T14:42:54.777" UserId="4103" Text="&lt;civilization-5&gt;" />
  <row Id="21383" PostHistoryTypeId="4" PostId="9080" RevisionGUID="75cced60-dddd-4bdb-8da6-dfa588899f64" CreationDate="2010-10-15T14:48:48.287" UserId="816" Comment="edited title" Text="Playing a sneaky character in Oblivion" />
  <row Id="21384" PostHistoryTypeId="2" PostId="9082" RevisionGUID="3f59fd21-7489-445f-b7f1-a22718ad13e3" CreationDate="2010-10-15T14:55:59.710" UserId="4151" Text="For sneaking around and getting one-shot kills, I would recommend going bow. You get a bonus multiplier to damage if you are sneaking and nobody sees you. If you get your sneak skill high enough, you can just sneak through most dungeons and never have to deal with crowds of enemies. You also get the damage bonus in melee if the enemy doesn't see you, which I found I was able to get a lot of times when a single bow shot wouldn't kill it (just crouch up right behind them." />
  <row Id="21385" PostHistoryTypeId="2" PostId="9083" RevisionGUID="a63cdfab-524b-47c5-add3-dafd01f95310" CreationDate="2010-10-15T15:17:16.060" UserId="336" Text="I don't have any data to back this up, but I'd be incredibly surprised if it was something more than &quot;each unit has a &quot;pointy stick value&quot;. Add up the &quot;pointy stick value&quot; of all units you own&quot;.&#xD;&#xA;&#xD;&#xA;That said, you could achieve your personal experience quite easily if the relative &quot;pointy stick value&quot; of a more technologically powerful unit isn't the same ratio as the increase in combat effectiveness.&#xD;&#xA;&#xD;&#xA;There might be more concrete evidence in the XML, I'll see what more I can find." />
  <row Id="21386" PostHistoryTypeId="2" PostId="9084" RevisionGUID="06c0892f-2729-49fd-a83b-b23ed887371b" CreationDate="2010-10-15T15:27:08.367" UserId="4149" Text="when this happened to me I was able to actually choose a production for a puppet city" />
  <row Id="21387" PostHistoryTypeId="2" PostId="9085" RevisionGUID="d1c13396-f756-4b4c-8109-e75f40ead840" CreationDate="2010-10-15T15:33:49.463" UserId="4153" Text="&#xD;&#xA;&#xD;&#xA;How much would it cost to develop a video game. I mean like a major PS3/360 video game. I know there really is no set price; but there has to be a pall bark, 100 grand, 10 mil, etc.&#xD;&#xA;&#xD;&#xA;I am asking how much the games cost to make, (studio cost, developer salaries, etc.)&#xD;&#xA;&#xD;&#xA;Examples would be nice.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21388" PostHistoryTypeId="1" PostId="9085" RevisionGUID="d1c13396-f756-4b4c-8109-e75f40ead840" CreationDate="2010-10-15T15:33:49.463" UserId="4153" Text="How much does it cost to produce a major video game?" />
  <row Id="21389" PostHistoryTypeId="3" PostId="9085" RevisionGUID="d1c13396-f756-4b4c-8109-e75f40ead840" CreationDate="2010-10-15T15:33:49.463" UserId="4153" Text="&lt;xbox-360&gt;&lt;ps3&gt;" />
  <row Id="21391" PostHistoryTypeId="2" PostId="9087" RevisionGUID="f00e8400-0eb9-4e72-a354-229ef2460783" CreationDate="2010-10-15T15:35:07.163" UserId="730" Text="I just read the Valve announce of DotA 2 and in the meanwhile I would like to try DotA.&#xD;&#xA;&#xD;&#xA;I have a some questions about it.&#xD;&#xA;&#xD;&#xA; 1. Where could I buy a digital copy of Warcraft III : Frozen Throne?&#xD;&#xA; 2. Is Frozen Throne enough standalone or should I buy other packages?&#xD;&#xA; 3. Where can I found a DotA strategy guide good for newbies?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21392" PostHistoryTypeId="1" PostId="9087" RevisionGUID="f00e8400-0eb9-4e72-a354-229ef2460783" CreationDate="2010-10-15T15:35:07.163" UserId="730" Text="How to start playing DotA?" />
  <row Id="21393" PostHistoryTypeId="3" PostId="9087" RevisionGUID="f00e8400-0eb9-4e72-a354-229ef2460783" CreationDate="2010-10-15T15:35:07.163" UserId="730" Text="&lt;dota&gt;" />
  <row Id="21395" PostHistoryTypeId="2" PostId="9089" RevisionGUID="4d8af226-87bd-4787-948e-1ab5696e6cad" CreationDate="2010-10-15T15:45:29.413" UserId="1031" Text="1) You probably want Warcraft III Battle Chest. Here is a link to it on amazon: http://www.amazon.com/Warcraft-III-Battle-Chest-Pc/dp/B00009ECGK&#xD;&#xA;&#xD;&#xA;2) No, Frozen Throne is the expansion, you will need the original too.&#xD;&#xA;&#xD;&#xA;3) Here is one: http://www.pubarticles.com/article-dota-strategy-guide-for-beginners-1281941321.html" />
  <row Id="21396" PostHistoryTypeId="2" PostId="9090" RevisionGUID="42825b5e-12c1-41d5-ab99-50be4e6f821d" CreationDate="2010-10-15T15:46:37.723" UserId="102" Text=" 1. You can buy it digitally directly from [blizzard][1] or from an [authorized reseller][2] &#xD;&#xA; 2. You also need to download the map itself.  You can find the Latest Version here: [getdota.com/][3]. You're also going to need a good program to [find games][4].&#xD;&#xA; 3. There used to be an amazing website for this called [dota-allstars.com][5].  Unfortunately it seems that the creator of DotA has [some issues][6]...&#xD;&#xA;&#xD;&#xA;On an unrelated note, if you like the game play I highly recommend [Heroes of Newerth][7]. As a competitive DotA player myself, I find that HoN has the closest mechanics (as compared to LoL) and many of the same heroes from the original game.&#xD;&#xA;&#xD;&#xA;Additionally you don't have the issues of:&#xD;&#xA; &#xD;&#xA; - [how to find a game on DotA][8], or &#xD;&#xA; - how to get equal level opponents&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/en-us/games/war3/&#xD;&#xA;  [2]: http://www.amazon.com/Warcraft-III-Battle-Chest-Pc/dp/B00009ECGK/ref=sr_1_1?ie=UTF8&amp;qid=1287157581&amp;sr=8-1&#xD;&#xA;  [3]: http://www.getdota.com/&#xD;&#xA;  [4]: http://www.garena.com/&#xD;&#xA;  [5]: http://dota-allstars.com&#xD;&#xA;  [6]: http://icefrogtruth.blogspot.com/&#xD;&#xA;  [7]: http://www.heroesofnewerth.com/&#xD;&#xA;  [8]: http://www.garena.com/" />
  <row Id="21397" PostHistoryTypeId="10" PostId="9085" RevisionGUID="a189079d-31ce-4d6c-b9f2-268e0d22ea7f" CreationDate="2010-10-15T15:48:14.133" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="21399" PostHistoryTypeId="5" PostId="9090" RevisionGUID="9339c623-2328-485c-b555-af53aa44d2f9" CreationDate="2010-10-15T15:55:51.063" UserId="102" Comment="added 74 characters in body" Text=" 1. You can buy it digitally directly from [blizzard][1] or from an [authorized reseller][2] &#xD;&#xA; 2. You also need to download the map itself.  You can find the Latest Version here: [getdota.com/][3]. You're also going to need a good program to [find games][4].&#xD;&#xA; 3. There used to be an amazing website for this called [dota-allstars.com][5].  Unfortunately it seems that the creator of DotA has [some issues][6]...&#xD;&#xA;&#xD;&#xA;On an unrelated note, if you like the game play I highly recommend [Heroes of Newerth][7]. As a competitive DotA player myself, I find that HoN has the [closest mechanics][8] (as compared to LoL) and many of the same heroes from the original game.&#xD;&#xA;&#xD;&#xA;Additionally you don't have the issues of:&#xD;&#xA; &#xD;&#xA; - [how to find a game on DotA][9], or &#xD;&#xA; - how to get equal level opponents&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/en-us/games/war3/&#xD;&#xA;  [2]: http://www.amazon.com/Warcraft-III-Battle-Chest-Pc/dp/B00009ECGK/ref=sr_1_1?ie=UTF8&amp;qid=1287157581&amp;sr=8-1&#xD;&#xA;  [3]: http://www.getdota.com/&#xD;&#xA;  [4]: http://www.garena.com/&#xD;&#xA;  [5]: http://dota-allstars.com&#xD;&#xA;  [6]: http://icefrogtruth.blogspot.com/&#xD;&#xA;  [7]: http://www.heroesofnewerth.com/&#xD;&#xA;  [8]: http://forums.heroesofnewerth.com/wiki/index.php/DotA_vs_HoN&#xD;&#xA;  [9]: http://www.garena.com/" />
  <row Id="21400" PostHistoryTypeId="5" PostId="9030" RevisionGUID="8dc9f534-7468-44d4-9679-184052a233be" CreationDate="2010-10-15T15:56:25.290" UserId="102" Comment="added 198 characters in body" Text="I realize some of my answers are a little long, so I made a [TL][1];[DR][2] version&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;I'm going to ask you a few rhetorical questions and I don't want you to be offended, but they are things you need to be thinking about.&#xD;&#xA;&#xD;&#xA; 1. What was your plan going in to this game?&#xD;&#xA; 2. When did you plan your timing push?&#xD;&#xA; 3. Why did you build 3 Barracks?&#xD;&#xA; 2. What did you think when you scanned a Factory with a tech lab and a Starport building?&#xD;&#xA;&#xD;&#xA;In my opinion these were the three major mistakes you made.  By 7:30 it had become your opponents game to lose before a single shot was fired.&#xD;&#xA;&#xD;&#xA;Looking at your BO I saw:&#xD;&#xA;&#xD;&#xA; - 3 Rax (1 tech 1 reactor)&#xD;&#xA; - 1 Factory, all before the 7 minute mark.&#xD;&#xA;&#xD;&#xA;If you can cut the produce of the factory, and done an MM timing push at 6:30 (which is the usualy MM timing push) you would have easily won the game.  At that time your opponent had 5 marines and 1 tank (no siege mode).  The normal MM push there is 4-5 of each Marauders and Marines.  You would have steam rolled him.&#xD;&#xA;&#xD;&#xA;If you had done so your answers would have been:&#xD;&#xA;&#xD;&#xA; &gt; 3 Rax timing push, heavy on Marauders at 6:30&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;Instead, you chose to go 4 unit producing structures off 1 based (which you can't really afford as Terran).  This meant that your Barracks sat idle, you didn't produce Marauders and you didn't have a good timing push.  Its because of this I asked my first 3 questions. &#xD;&#xA;&#xD;&#xA;You don't really seem to have a plan.&#xD;&#xA;&#xD;&#xA;Strangely this wasn't what lost you the game.  Not having a plan, while hard to over come, is not crucial, especially since your opponent didn't really have one either (there is no good reason he builds that second Barracks).  The problem became your response to what your opponent was doing.&#xD;&#xA;&#xD;&#xA;At 6:30 you saw a Factory with a tech lab, two Barracks and a Starport being built.  The second Barracks is really the red herring here, so let's ignore it for 5 seconds.  What does: 1 Barracks, 1 Factory, 1 Starport mean? In TvT this means Marine/Siege/Viking.  &#xD;&#xA;&#xD;&#xA;In response you throw down an Engineer Bay (for Turrets, which you build) and a Starport for Vikings, and continue to build Marines (and a single Marauder).  Which of these things is supposed to counter Siege tanks using Vikings for sight?  Well Viking vs Viking is key, but **what about the Siege tanks?**&#xD;&#xA;&#xD;&#xA;By 11 Minutes you'll have built 2 Vikings and 3 Marauders with another one of each on the way.  Ultimately there is nothing you can do about the Siege Tanks and they roll your Marine heavy force.  They box you in and that's game.&#xD;&#xA;&#xD;&#xA;In theory you probably could have done something clever with Dropships around 9-10 Minutes and caught him with his pants down, but really you don't do anything to stop him.&#xD;&#xA;&#xD;&#xA;Before you play your next game (before you even load up Starcraft) I want you to have an answer to the first three questions I asked.  And next time you scan Factory/Starport I want you to think _&quot;Great! My timing push should arrive right before he gets Siege Tanks!&quot;_&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;A plan is like a story, it has a beginning, a middle and an end.  _Turtling and finding the right moment to attack_ isn't a story, its like a blurb you'd find on the cover.  Let me tell you the story of Bio into Biomech:&#xD;&#xA;&#xD;&#xA; &gt; I'm going to open up three Barracks into Marine/Marauder.  Marauders will work well as a meat shield and the Marines will provide the real fire power.  I'll push just before stim finishes so that I arrive with it.  The goal of my push is to stop early expansions and punish heavy teching strategies.  I know that I can support 3 Barracks on 1 base and still have a little extra income to plan for expanding.&#xD;&#xA;&#xD;&#xA; &gt; Mid-game I'm going to transition into MMM and Medivac drops.  This will keep my opponent contained and force him to build a lot of defenses he won't be able to use to attack me.  Additionally, Medivacs will let me really take advantage of Stim and keep me mobile. I know I can support Medivacs on top of my three Barracks, but nothing else, so I will make sure to have a Command Center up first.  My goal is to gain map control and keep my opponent boxed in.&#xD;&#xA;&#xD;&#xA; &gt; Late game I'm going to start adding in factory units like Siege Tanks or (more recently) Thors to break my opponent's defenses.  I should be comfortably on 2 or 3 bases by now so resources won't be an issue. I will crack my opponent like an egg&#xD;&#xA;&#xD;&#xA; &gt; My strongest weapon is my mobility and I will abuse it.  I can end the game at any point: early, middle or late.  I will restrain myself from over committing and starve my opponent to death.  I will end the game when __I__ choose.  I am Terran BioMech.&#xD;&#xA;&#xD;&#xA;It sounds scary doesn't it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Td9iQ8lGOxI&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=0OIR4DGI6gM" />
  <row Id="21401" PostHistoryTypeId="2" PostId="9091" RevisionGUID="a807fd3b-14e6-41ba-a306-7a3e1430d6bf" CreationDate="2010-10-15T16:01:05.677" UserId="4132" Text="One thing I've done that takes no prep is just to start out at day break running along the coast line. (I live right on the coast) This lets me find clay, cactus, reeds that occur by the coast and I don't have to pay attention to direction since I always know how to get back.  &#xD;&#xA;&#xD;&#xA;On the trip back I usually stay slightly more inland in case there is something cool up there. If I find something like a cave I want to explore later I make a pillar or something and put a torch on top by it." />
  <row Id="21403" PostHistoryTypeId="2" PostId="9092" RevisionGUID="097767ba-a6ec-442e-98b2-ea4e1f459d8d" CreationDate="2010-10-15T16:11:34.467" UserId="121" Text="Yes.  You need to change the print mode to TEXT&#xD;&#xA;&#xD;&#xA;    Linux/OS X users may also use PRINT_MODE:TEXT for primitive ncurses output.&#xD;&#xA;    &#xD;&#xA;    [PRINT_MODE:TEXT]&#xD;&#xA;&#xD;&#xA;This is located in the `./df/data/init/init.txt` file." />
  <row Id="21404" PostHistoryTypeId="6" PostId="9087" RevisionGUID="a05dd45b-9e23-40cb-bdba-beeabeaeaddf" CreationDate="2010-10-15T16:17:51.820" UserId="102" Comment="edited tags" Text="&lt;defense-of-the-ancients&gt;" />
  <row Id="21405" PostHistoryTypeId="2" PostId="9093" RevisionGUID="eba8fa15-adba-4d83-8daa-27932f87585b" CreationDate="2010-10-15T16:25:04.083" UserId="1576" Text="I have an Xbox 360 and am looking to move it far enough away from my router that plugging it in with a LAN cable isn't really feasible anymore.  &#xD;&#xA;&#xD;&#xA;What's the cheapest way for me to get it online wirelessly? The wireless adaptors for Xbox strike me as being ridiculously expensive for what they are. (Upwards of $60 in most cases.)  &#xD;&#xA;&#xD;&#xA;I have a media center PC that is running on wireless right next to the Xbox, that I could chain off of, but I saw in a few searches that people were saying that messed up their Xboxes. &#xD;&#xA;&#xD;&#xA;My other option is probably some kind of wireless bridge. &#xD;&#xA;&#xD;&#xA;What's my best bet for this?" />
  <row Id="21406" PostHistoryTypeId="1" PostId="9093" RevisionGUID="eba8fa15-adba-4d83-8daa-27932f87585b" CreationDate="2010-10-15T16:25:04.083" UserId="1576" Text="Cheapest Way to Get Xbox 360 Online Wirelessly" />
  <row Id="21407" PostHistoryTypeId="3" PostId="9093" RevisionGUID="eba8fa15-adba-4d83-8daa-27932f87585b" CreationDate="2010-10-15T16:25:04.083" UserId="1576" Text="&lt;xbox-360&gt;&lt;wireless&gt;" />
  <row Id="21408" PostHistoryTypeId="2" PostId="9094" RevisionGUID="8f0d629e-139c-4e14-8fc3-77e5389e7fee" CreationDate="2010-10-15T16:35:04.640" UserId="564" Text="You've basically nailed your two best options: wireless bridge, or XBox adapter. &#xD;&#xA;&#xD;&#xA;If you do a lot of multiplayer gaming online it might be more worth it just to buy a lot of cable and run a wired connection to your XBox -- I bought the wireless adapter, and I'm not entirely happy with the reception." />
  <row Id="21409" PostHistoryTypeId="2" PostId="9095" RevisionGUID="e7659d30-fb21-452b-85de-10bd271ed612" CreationDate="2010-10-15T17:21:29.937" UserId="3241" Text="You should be able to do this for free. Follow the instructions here:&#xD;&#xA;&#xD;&#xA;- [How can I connect my Xbox 360 to Xbox Live through my Laptop?](http://gaming.stackexchange.com/questions/8028/how-can-i-connect-my-xbox-360-to-xbox-live-through-my-laptop)&#xD;&#xA;&#xD;&#xA;The instructions are for how to use a wifi laptop as a wireless adapter for the XBox, but they should work for your media center PC as well." />
  <row Id="21410" PostHistoryTypeId="2" PostId="9096" RevisionGUID="69adea04-bd7c-41b6-ac13-ee6bbc0bf27e" CreationDate="2010-10-15T17:23:35.013" UserId="3046" Text="VS. ground Thors do 30 Damage per attack with 2 attacks.&#xD;&#xA;Hydras have 80 health.&#xD;&#xA;The Thor's attacks are staggered (not like the phoenix that makes both laser attacks at the same time).&#xD;&#xA;&#xD;&#xA;Back to the question at hand: When a Thor is fighting 2 hydras (no upgrades on anything) will the Thor make a total of 3 or 4 full volleys? (1 volley being both attacks)&#xD;&#xA;After the first volley the target hydra has 20 health. So, does the next volley finish off the target hydra and hit the second hydra once or does the attacking delay trigger on switching targets ultimately requiring the Thor to make a fourth attack." />
  <row Id="21411" PostHistoryTypeId="1" PostId="9096" RevisionGUID="69adea04-bd7c-41b6-ac13-ee6bbc0bf27e" CreationDate="2010-10-15T17:23:35.013" UserId="3046" Text="Does a Thor take 3 or 4 volleys to kill two (2) hydras?" />
  <row Id="21412" PostHistoryTypeId="3" PostId="9096" RevisionGUID="69adea04-bd7c-41b6-ac13-ee6bbc0bf27e" CreationDate="2010-10-15T17:23:35.013" UserId="3046" Text="&lt;starcraft-2&gt;" />
  <row Id="21413" PostHistoryTypeId="2" PostId="9097" RevisionGUID="e61d7c68-2101-4894-8bdb-faa6f4c02b81" CreationDate="2010-10-15T17:26:49.773" UserId="1720" Text="A couple of options:&#xD;&#xA;&#xD;&#xA; 1. Placing your router near the Xbox, and connecting the other computers in your house to your router via Wireless connection. PC wireless connection is simply cheaper, easier and more reliable than any of the other options listed.&#xD;&#xA; 2. Wireless bridge - I've asked about this myself over [here][1]. It's way easier than it originally seemed to be. The problem, though, is that you'll sacrifice your PC's wireless connection your console's sake (at least if that computer uses windows XP), and your PC will no longer be able to connect to the network.&#xD;&#xA; 3. And... yes, there's the option of the Xbox wifi adapter. You can probably buy one of the older ones (the white adapters) for cheap on ebay, but it's less reliable and more expensive than the two other options.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8028/how-can-i-connect-my-xbox-360-to-xbox-live-through-my-laptop" />
  <row Id="21414" PostHistoryTypeId="2" PostId="9098" RevisionGUID="029d4198-c296-4d1f-a554-f07da7f61d3b" CreationDate="2010-10-15T17:35:21.227" UserId="4156" Text="When I am trying to run away with my carriers, I will often quickly alternate between attack-move and regular move. This gets them out of the way while still ensuring that they engage as they run. It IS slower than simply moving them, but it accomplishes the objective of getting them to attack as they move." />
  <row Id="21415" PostHistoryTypeId="2" PostId="9099" RevisionGUID="5ca9c60f-f2a2-4eae-931e-3fea20dcfa63" CreationDate="2010-10-15T17:36:03.033" UserId="3046" Text="I apologize if providing this link is in some way &quot;against policy&quot; but i think the information provided is more thorough that any one person is going to describe in a single post.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Walling&#xD;&#xA;&#xD;&#xA;The link contains extensive information about walling including: definitions, competitive use vs the various races, building/unit placement and the associated disadvantages. I hope this is useful and apologize again if i am doing something wrong here but I'm kind of new to this forum." />
  <row Id="21416" PostHistoryTypeId="2" PostId="9100" RevisionGUID="76533bc4-afb4-44cb-8b13-a9c3e0377ba4" CreationDate="2010-10-15T17:38:38.653" UserId="102" Text="Four&#xD;&#xA;&#xD;&#xA;The way multiple attack work is:  &#xD;&#xA;&#xD;&#xA; 2. the weapon acquires a target&#xD;&#xA; 2. the weapon fires its attacks (all of them)&#xD;&#xA; 5. the animation for the attacks is displayed (usually a projectile, but not in the case of a Thor)&#xD;&#xA; 5. the projectile collides&#xD;&#xA; 3. the damage is applied on a per projectile basis&#xD;&#xA; 4. the unit take decides if it is dead" />
  <row Id="21417" PostHistoryTypeId="2" PostId="9101" RevisionGUID="d904377a-2802-4492-a88c-4b04ee6a120a" CreationDate="2010-10-15T17:41:24.427" UserId="3112" Text="You can make a compass (there's no spoiler function for the post, so I won't say how - check the wiki if you want to learn how to make it). With that, and a combinations of useful signs, you can have great exploration adventures without fear of loosing your home base." />
  <row Id="21418" PostHistoryTypeId="2" PostId="9102" RevisionGUID="91c57980-6e1c-4874-b7ff-632ece794d1c" CreationDate="2010-10-15T17:41:55.607" UserId="2540" Text="FWIW, here's the [little wireless adapter][1] that's been working for us since 360 release - a little cheaper, easy to set up, no hassles.  Not sure I'd have the patience to boot &amp; attach the laptop every time I wanted to use the xbox.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/products/catalog?q=tew+647ga&amp;rls=com.microsoft:en-us:IE-SearchBox&amp;oe=UTF-8&amp;rlz=1I7SNNT&amp;um=1&amp;ie=UTF-8&amp;cid=4386059849184973727&amp;ei=MpG4TO2nPMmnnQe7tJSyDQ&amp;sa=X&amp;oi=product_catalog_result&amp;ct=result&amp;resnum=3&amp;ved=0CD4Q8wIwAg#" />
  <row Id="21419" PostHistoryTypeId="2" PostId="9103" RevisionGUID="33089ea1-dd99-426a-97d3-3777f545edfe" CreationDate="2010-10-15T17:44:49.593" UserId="1161" Text="I have just discovered the wonders of proxy zealot rushing. I setup a pylon and 2-3 gateways somewhere near his base, spam zealots and attack.&#xD;&#xA;In silver league, this is effective about 70% of the time. &#xD;&#xA;&#xD;&#xA;When I'm spotted and encounter heavy defenses, I can often switch to some other strategy with relative ease - since I control the access to my opponents base, I can usually fast expand and go air while he is blocked from his natural.&#xD;&#xA;&#xD;&#xA;I'm not saying this is 100% victory - if he spots me early and/or manages a good defense, he can out-race me to the air - but still, it's usually quite effective. Besides the bordedom of repeating one strategy, what reason not to use this strategy all the time?&#xD;&#xA;&#xD;&#xA;(Note - it is a bit less effective against Terran because they usually wall in quickly)" />
  <row Id="21420" PostHistoryTypeId="1" PostId="9103" RevisionGUID="33089ea1-dd99-426a-97d3-3777f545edfe" CreationDate="2010-10-15T17:44:49.593" UserId="1161" Text="When not to zealot rush?" />
  <row Id="21421" PostHistoryTypeId="3" PostId="9103" RevisionGUID="33089ea1-dd99-426a-97d3-3777f545edfe" CreationDate="2010-10-15T17:44:49.593" UserId="1161" Text="&lt;protoss&gt;&lt;rushing&gt;&lt;zealot&gt;" />
  <row Id="21422" PostHistoryTypeId="2" PostId="9104" RevisionGUID="2da5e957-30f8-4e67-894d-b0bf681c341d" CreationDate="2010-10-15T17:46:28.437" UserId="4103" Text="I was wondering on the exact composition on the score in Civilization 5. It seemed to correlate roughly with the size of the civilization, but not always. I would be useful to know the details to estimate the strength of the other civilizations.&#xD;&#xA;&#xD;&#xA;I've investigated already a bit and I'll put my preliminary results below as an answer. I would appreciate any additions and corrections." />
  <row Id="21423" PostHistoryTypeId="1" PostId="9104" RevisionGUID="2da5e957-30f8-4e67-894d-b0bf681c341d" CreationDate="2010-10-15T17:46:28.437" UserId="4103" Text="How is the score calculated in Civilization 5" />
  <row Id="21424" PostHistoryTypeId="3" PostId="9104" RevisionGUID="2da5e957-30f8-4e67-894d-b0bf681c341d" CreationDate="2010-10-15T17:46:28.437" UserId="4103" Text="&lt;civilization-5&gt;" />
  <row Id="21425" PostHistoryTypeId="2" PostId="9105" RevisionGUID="88f49ead-ed3c-4371-a7ab-aa84ff15a322" CreationDate="2010-10-15T17:46:58.093" UserId="4103" Text="The mouseover for your own score helpfully shows from which categories how much of your score originates.&#xD;&#xA;&#xD;&#xA;I've experimented a bit and my preliminary composition of the score is the following:&#xD;&#xA;&#xD;&#xA;                 Score&#xD;&#xA;    City         10&#xD;&#xA;    Population   3&#xD;&#xA;    Land         1&#xD;&#xA;    Technology   4&#xD;&#xA;    Wonder       40&#xD;&#xA;    Future Tech  ?&#xD;&#xA;&#xD;&#xA;These results are from the start of a game, I assume they don't change but I can't be sure yet.&#xD;&#xA;&#xD;&#xA;Units and Gold do not seem to have any effect on the score.&#xD;&#xA;&#xD;&#xA;Wonders count for a lot at 40 point per wonder. But also new cities result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city." />
  <row Id="21426" PostHistoryTypeId="5" PostId="9099" RevisionGUID="a75b2fc3-0d13-4618-9a09-74e75e20b167" CreationDate="2010-10-15T17:57:11.697" UserId="3046" Comment="added 1500 characters in body" Text="I apologize if providing this link is in some way &quot;against policy&quot; but i think the information provided is more thorough that any one person is going to describe in a single post.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Walling&#xD;&#xA;&#xD;&#xA;The link contains extensive information about walling including: definitions, competitive use vs the various races, building/unit placement and the associated disadvantages. I hope this is useful and apologize again if i am doing something wrong here but I'm kind of new to this forum.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;Playing AS - AGAINST&#xD;&#xA;&#xD;&#xA;TvZ - Walling against Zerg is common to prevent zergling run bys thus allowing scouting and harassment of your mineral line.&#xD;&#xA;&#xD;&#xA;TvP - Against Protoss you can wall off early if you are expecting a zealot rush from a proxy gateway or a 4gate rush build.&#xD;&#xA;&#xD;&#xA;Generally as Terran walling is effective because you can use supply depots and liftable buildings to create a gate that you can control rather than a wall.&#xD;&#xA;&#xD;&#xA;PvZ - Same as TvZ you want to wall in to prevent run bys. The difference here is that you want to leave youself a gap (1 unit wide) to allow your units to leave the base later. You need this gap because you cant move your buildings once they are planted. A zealot is a very effective plug for this gap as zealots are vastly superior to zerglings 1v1 and the zerglings will be unable to get a surround.&#xD;&#xA;&#xD;&#xA;PvT - I refrain from walling as Protoss against Terran because I find that it just places my buildings in front of my attacking units thus enabling the Terrans to abuse the range advantage at the early stages of the game. It seems more important to have my buildings near my mineral line to prevent drops and lower the distance defending units have to travel to respond to threats.&#xD;&#xA;&#xD;&#xA;Zv Any - walling in with buildings is nearly impossible (at least impractical) at the early stages of the game. Later high health units like roaches can be placed at the tops of ramps or in chokes to limit the enemy movement through these already small areas." />
  <row Id="21427" PostHistoryTypeId="6" PostId="9103" RevisionGUID="dcb93024-1bf4-4aa5-abf8-db894981bd7a" CreationDate="2010-10-15T17:58:55.360" UserId="605" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;rushing&gt;&lt;zealot&gt;" />
  <row Id="21428" PostHistoryTypeId="2" PostId="9106" RevisionGUID="caf83c08-3f80-4623-97cd-28a01d2c7e16" CreationDate="2010-10-15T18:01:38.963" UserId="4156" Text="I'm a player who almost always goes for carriers in large games (3v3, 4v4, FFA).&#xD;&#xA;&#xD;&#xA;As someone who uses a lot of carriers, I can tell you what I fear the most:&#xD;&#xA;&#xD;&#xA;Terran&#xD;&#xA;&#xD;&#xA; - Mass Vikings using focus fire. They&#xD;&#xA;   are (way) faster than my carriers,&#xD;&#xA;   and they have longer range. A decent&#xD;&#xA;   number of Vikes can focus-kill a&#xD;&#xA;   carrier in about 1 second.&#xD;&#xA; - Defensively, if you support the Vikings with marines, it's even harder to deal with, since a large group of marines can very quickly kill all my Interceptors.&#xD;&#xA; - Note that marines alone are terrible against carriers. You just can't catch them. Even if you kill my Interceptors, I just run away and rebuild them, or attack you somewhere else. If I've gotten to mass carriers, I probably have the resources to rebuild the Interceptors.&#xD;&#xA;&#xD;&#xA;Protoss&#xD;&#xA;&#xD;&#xA; - Mass Stalkers with blink. If you don't have blink, forget it, I just run away and pick off the Stalkers that chase. Even with blink, I will try to run away over gaps, but obviously, that's harder than just running away over cliffs.&#xD;&#xA; - Mass (more) Carriers with focus fire.&#xD;&#xA; - Forget Mass Void Rays, UNLESS they are already charged up when the battle starts. Otherwise, by the time they are charged up, half of them will be dead, and game over. Your only chance here is to get into my base and be killing my dudes so that I'm forced to come and engage you while you are charged. Even then, I will come in focus-firing, so you better be ready to react with focus-fire instantly and not waste time killing Interceptors (I see that ALL the time).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Zergling&#xD;&#xA;&#xD;&#xA; - Corruptors WITH corruption, backed by mutas or hydras. Corruptors alone aren't usually that effective against Carriers - I can focus fire too, and they're not too hard to run away from. Mutas alone are terrible against carriers, your bounce damage isn't very effective against the mass HP of a carrier. Mass hydras are terrible, I will always just run over a cliff or a gap and attack you somewhere else. However, if you can use Corruptors to freeze Carriers and use mutas or hydras to pick them off, then i'm in trouble." />
  <row Id="21429" PostHistoryTypeId="2" PostId="9107" RevisionGUID="8bd1d284-2b8a-4c55-8fa1-f110941685cb" CreationDate="2010-10-15T18:13:50.247" UserId="1485" Text="In addition to Fabian's [answer][2], I'd like to add that, according to the [manual][1] (which is not exactly 100% accurate!), the score is composed of the following parts, in order of decreasing impact:&#xD;&#xA;&#xD;&#xA;* The number of tiles in your borders (least important factor)&#xD;&#xA;* The number of cities in your empire&#xD;&#xA;* Your population&#xD;&#xA;* The number of techs you possess&#xD;&#xA;* The number of “future techs” you possess&#xD;&#xA;* The number of Wonders you have constructed (most important factor)&#xD;&#xA;&#xD;&#xA;I think this probably correlates  to your initial findings.&#xD;&#xA;&#xD;&#xA;It also notes your score will be 0 if eliminated, and that if you win before the final turn your score will receive a multiplier (for the purposes of high score tabling, I guess).&#xD;&#xA;&#xD;&#xA;[1]: http://www.2kgames.com/manual/civ5/&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/9104/how-is-the-score-calculated-in-civilization-5/9105#9105" />
  <row Id="21430" PostHistoryTypeId="2" PostId="9108" RevisionGUID="a7bb15fe-8ca6-4f83-afef-512fa7ca3695" CreationDate="2010-10-15T18:14:43.397" UserId="4132" Text="The compass with point towards your spawn point, not north or south. Still a nice tool though." />
  <row Id="21431" PostHistoryTypeId="5" PostId="9087" RevisionGUID="960b33f6-c476-4065-8620-e230fb7113b1" CreationDate="2010-10-15T18:21:17.770" UserId="816" Comment="added 4 characters in body" Text="I just read the Valve announcement of DotA 2 and in the meanwhile I would like to try DotA.&#xD;&#xA;&#xD;&#xA;I have a some questions about it.&#xD;&#xA;&#xD;&#xA; 1. Where could I buy a digital copy of Warcraft III : Frozen Throne?&#xD;&#xA; 2. Is Frozen Throne enough standalone or should I buy other packages?&#xD;&#xA; 3. Where can I found a DotA strategy guide good for newbies?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21432" PostHistoryTypeId="5" PostId="5835" RevisionGUID="b74b51a2-5e09-4406-959d-6f1bae0c0f93" CreationDate="2010-10-15T18:21:29.017" UserId="14" Comment="added 6 characters in body; added 3 characters in body" Text="Going stalker heavy is a conservative and &quot;safer&quot; strategy.&#xD;&#xA;&#xD;&#xA;A stalker can defend against a lot of different types of early attacks:&#xD;&#xA;&#xD;&#xA;Against Zerg: they can micro zerglings quite easily.  &#xD;&#xA;Against Terran: reaper defense.  &#xD;&#xA;Against Protoss: they can dance (micro) an early zealot rush.  &#xD;&#xA;&#xD;&#xA;They don't have the early offensive capability as a zealot, but if you're not rushing or putting on early pressure, going stalker heavy early on is a pretty safe strat.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21433" PostHistoryTypeId="5" PostId="9105" RevisionGUID="3ca6c6a1-f102-4e2f-8577-235742dd01e1" CreationDate="2010-10-15T18:23:46.603" UserId="4103" Comment="added 218 characters in body" Text="The mouseover for your own score helpfully shows from which categories how much of your score originates.&#xD;&#xA;&#xD;&#xA;I've experimented a bit and my preliminary composition of the score is the following:&#xD;&#xA;&#xD;&#xA;                 Score&#xD;&#xA;    City         10&#xD;&#xA;    Population   3&#xD;&#xA;    Land         1&#xD;&#xA;    Technology   4&#xD;&#xA;    Wonder       40&#xD;&#xA;    Future Tech  ?&#xD;&#xA;&#xD;&#xA;These results are from the start of a game, I assume they don't change but I can't be sure yet.&#xD;&#xA;&#xD;&#xA;Units and Gold do not seem to have any effect on the score.&#xD;&#xA;&#xD;&#xA;Wonders count for a lot at 40 point per wonder. But also new cities result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city.&#xD;&#xA;&#xD;&#xA;**I've checked with some later savegames and the number don't match, unfortunately. There is certainly more going on than I initially suspected. Cities, population and land show more points than I would calculate**" />
  <row Id="21434" PostHistoryTypeId="2" PostId="9109" RevisionGUID="a6e2b56a-35b7-4da3-8cf1-4ff937617b88" CreationDate="2010-10-15T18:32:30.933" UserId="3046" Text="Proxy gating will tend to fail against those that scout it and respond appropriately. The response will depend on the race. Part of the problem is that your main is left undefended and you are spending your minerals on zealots instead of economy. If the enemy scouts your proxy gates and gets a few units to your main while defending with cannons/spines/bunkers/more t1 units than you, you will tend to lose.&#xD;&#xA;&#xD;&#xA;The interesting thing here though is that there is no answer for &quot;when to or not to zealot rush&quot; as you can't know what your opponent is planning for an opening. You sort of have to hope you win immediately or can recover well enough from a failed rush that you don't subsequently lose. The advantage here is that you are setting the pace of the game and putting the opponent on their back foot. Good players will tend to retaliate after defending the rush netting you a loss due to your undefended main while less experienced or nervous players will try and turtle (which is not advantageous because it gives you map control).&#xD;&#xA;&#xD;&#xA;Proxy will tend to beat:&#xD;&#xA;&#xD;&#xA;Fast Expands as the opponent tends to build less combat units and spends more on economy.&#xD;&#xA;&#xD;&#xA;Early Tech rushes (trying to tech to voids/thors) as more is being spent on tech than combat units&#xD;&#xA;&#xD;&#xA;Proxy will tend to fail to:&#xD;&#xA;&#xD;&#xA;In-main 2 gate rush or 3 racks builds or early spawning pools with spine crawlers. As the defender will be making attacking units in base and advancing their economy.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21435" PostHistoryTypeId="2" PostId="9110" RevisionGUID="b20cf834-9fb1-47fe-9685-366ea4b80b64" CreationDate="2010-10-15T18:32:48.670" UserId="2219" Text="Well, I found the answer that works in my case, but other answers wouldn't hurt.&#xD;&#xA;&#xD;&#xA;I ended up using the addon **SquaredClick** which allows you to bind abilities to clicks on the squared interface, including modified clicks (shift, ctrl, shift+ctrl, etc.).&#xD;&#xA;&#xD;&#xA;Really helpful when healing a warband, since now you can just click on a name that's losing hp and watch the little bars fill up (hopefully)" />
  <row Id="21436" PostHistoryTypeId="5" PostId="9105" RevisionGUID="eaec1dce-d5d8-4856-b085-f7475ab51aef" CreationDate="2010-10-15T18:35:13.287" UserId="4103" Comment="added 378 characters in body" Text="The mouseover for your own score helpfully shows from which categories how much of your score originates.&#xD;&#xA;&#xD;&#xA;I've experimented a bit and my preliminary composition of the score is the following:&#xD;&#xA;&#xD;&#xA;                 Score&#xD;&#xA;                 Duel    Tiny    Small    Standard&#xD;&#xA;    City         21      13      11       10&#xD;&#xA;    Population   6       4       3        3&#xD;&#xA;    Land                                  1?&#xD;&#xA;    Technology                            4&#xD;&#xA;    Wonder                                40&#xD;&#xA;    Future Tech                           ?&#xD;&#xA;&#xD;&#xA;These results are from the start of a game, I assume they don't change but I can't be sure yet.&#xD;&#xA;&#xD;&#xA;Water tiles don't seem to count, or at least are worth a different amount.&#xD;&#xA;&#xD;&#xA;Units and Gold do not seem to have any effect on the score.&#xD;&#xA;&#xD;&#xA;Wonders count for a lot at 40 point per wonder. But also new cities result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city.&#xD;&#xA;&#xD;&#xA;**I've checked with some later savegames and the number don't match, unfortunately. There is certainly more going on than I initially suspected. Cities, population and land show more points than I would calculate.**&#xD;&#xA;&#xD;&#xA;**The points scale with map size, this makes quite a difference and complicates everything**" />
  <row Id="21437" PostHistoryTypeId="5" PostId="9106" RevisionGUID="5bb32294-09a9-4cf4-8e2e-7556bb159b03" CreationDate="2010-10-15T18:35:37.640" UserId="4156" Comment="added 119 characters in body" Text="I'm a player who almost always goes for carriers in large games (3v3, 4v4, FFA).&#xD;&#xA;&#xD;&#xA;As someone who uses a lot of carriers, I can tell you what I fear the most:&#xD;&#xA;&#xD;&#xA;Terran&#xD;&#xA;&#xD;&#xA; - Mass Vikings using focus fire. They&#xD;&#xA;   are (way) faster than my carriers,&#xD;&#xA;   and they have longer range. A decent&#xD;&#xA;   number of Vikes can focus-kill a&#xD;&#xA;   carrier in about 1 second.&#xD;&#xA; - Defensively, if you support the Vikings with marines, it's even harder to deal with, since a large group of marines can very quickly kill all my Interceptors.&#xD;&#xA; - Note that marines alone are terrible against carriers. You just can't catch them. Even if you kill my Interceptors, I just run away and rebuild them, or attack you somewhere else. If I've gotten to mass carriers, I probably have the resources to rebuild the Interceptors.&#xD;&#xA;&#xD;&#xA;Protoss&#xD;&#xA;&#xD;&#xA; - Mass Stalkers with blink. If you don't have blink, forget it, I just run away and pick off the Stalkers that chase. Even with blink, I will try to run away over gaps, but obviously, that's harder than just running away over cliffs.&#xD;&#xA; - Mass (more) Carriers with focus fire.&#xD;&#xA; - Forget Mass Void Rays, UNLESS they are already charged up when the battle starts. Otherwise, by the time they are charged up, half of them will be dead, and game over. Your only chance here is to get into my base and be killing my dudes so that I'm forced to come and engage you while you are charged. Even then, I will come in focus-firing, so you better be ready to react with focus-fire instantly and not waste time killing Interceptors (I see that ALL the time).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Zergling&#xD;&#xA;&#xD;&#xA; - Infestors with Fungal Growth, backed by mutas/hydras/corruptors&#xD;&#xA; - Corruptors WITH corruption, backed by mutas or hydras. &#xD;&#xA; - Corruptors alone aren't usually that effective against Carriers - I can focus fire too, and they're not too hard to run away from. Mutas alone are terrible against carriers, your bounce damage isn't very effective against the mass HP of a carrier. Mass hydras are terrible, I will always just run over a cliff or a gap and attack you somewhere else. However, if you can use fungal growth to freeze Carriers, or corruption to increase damage, and use mutas/hydras/corruptors to pick them off, then i'm in trouble." />
  <row Id="21438" PostHistoryTypeId="2" PostId="9111" RevisionGUID="0075ef66-065a-4616-94f9-3ff2cc99fb92" CreationDate="2010-10-15T18:47:22.570" UserId="4156" Text="A Carrier *rush* is pretty much impossible in my opinion. Carriers take so much tech and preparation that by the time you have a decent number of them (since they're useless alone), no reasonable person can say that you rushed." />
  <row Id="21439" PostHistoryTypeId="5" PostId="9099" RevisionGUID="e3d51c1a-6d7a-4abd-a174-84b55e7a7538" CreationDate="2010-10-15T18:50:38.767" UserId="3046" Comment="deleted 192 characters in body" Text="The link contains extensive information about walling including: definitions, competitive use vs the various races, building/unit placement and the associated disadvantages. I hope this is useful and apologize again if i am doing something wrong here but I'm kind of new to this forum.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Walling&#xD;&#xA;&#xD;&#xA;Playing AS - AGAINST&#xD;&#xA;&#xD;&#xA;TvZ - Walling against Zerg is common to prevent zergling run bys thus allowing scouting and harassment of your mineral line.&#xD;&#xA;&#xD;&#xA;TvP - Against Protoss you can wall off early if you are expecting a zealot rush from a proxy gateway or a 4gate rush build.&#xD;&#xA;&#xD;&#xA;Generally as Terran walling is effective because you can use supply depots and liftable buildings to create a gate that you can control rather than a wall.&#xD;&#xA;&#xD;&#xA;PvZ - Same as TvZ you want to wall in to prevent run bys. The difference here is that you want to leave youself a gap (1 unit wide) to allow your units to leave the base later. You need this gap because you cant move your buildings once they are planted. A zealot is a very effective plug for this gap as zealots are vastly superior to zerglings 1v1 and the zerglings will be unable to get a surround.&#xD;&#xA;&#xD;&#xA;PvT - I refrain from walling as Protoss against Terran because I find that it just places my buildings in front of my attacking units thus enabling the Terrans to abuse the range advantage at the early stages of the game. It seems more important to have my buildings near my mineral line to prevent drops and lower the distance defending units have to travel to respond to threats.&#xD;&#xA;&#xD;&#xA;Zv Any - walling in with buildings is nearly impossible (at least impractical) at the early stages of the game. Later high health units like roaches can be placed at the tops of ramps or in chokes to limit the enemy movement through these already small areas." />
  <row Id="21440" PostHistoryTypeId="5" PostId="9105" RevisionGUID="35178c60-2606-4bbf-9a75-f06fe6aee617" CreationDate="2010-10-15T18:50:45.647" UserId="4103" Comment="added 47 characters in body" Text="The mouseover for your own score helpfully shows from which categories how much of your score originates.&#xD;&#xA;&#xD;&#xA;I've experimented a bit and my preliminary composition of the score is the following:&#xD;&#xA;&#xD;&#xA;                 Score&#xD;&#xA;                 Duel    Tiny    Small    Standard  Large&#xD;&#xA;    City         21      13      11       10        6&#xD;&#xA;    Population   6       4       3.5      3         ~1.5&#xD;&#xA;    Land                                  1               (water tiles don't count, the city hex does)&#xD;&#xA;    Technology   4       4       4        4         4&#xD;&#xA;    Wonder                                40&#xD;&#xA;    Future Tech                           ?&#xD;&#xA;&#xD;&#xA;These results are from the start of a game, I assume they don't change but I can't be sure yet. It seems some things count for fractions of a point, so the numbers here may be rounded.&#xD;&#xA;&#xD;&#xA;Units and Gold do not seem to have any effect on the score.&#xD;&#xA;&#xD;&#xA;Wonders count for a lot at 40 point per wonder. But also new cities result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city.&#xD;&#xA;&#xD;&#xA;**I've checked with some later savegames and the number don't match exactly, unfortunately. There is certainly more going on than I initially suspected.**&#xD;&#xA;&#xD;&#xA;**The points scale with map size, this makes quite a difference and complicates everything**" />
  <row Id="21441" PostHistoryTypeId="5" PostId="9042" RevisionGUID="f06b9f22-5000-46b9-b51c-c3563aa52725" CreationDate="2010-10-15T18:56:58.030" UserId="274" Comment="added 5 characters in body" Text="When a carrier is idle or attack-moving, it will launch its interceptors against any hostile targets it sees in attack range (range 8). If it's attack-moving, it will also stop in place until out of combat.&#xD;&#xA;&#xD;&#xA;If you issue a move order to a carrier that is currently attacking a target, it will continue to attack that target until it dies or moves out of interceptor range (range 14), but will not switch to new ones. (This behavior is inconsistent. If the carrier's target dies while the carrier is moving, occasionally two or three interceptors will not return and switch to other targets. I haven't been able to figure out the exact conditions triggering this.)&#xD;&#xA;&#xD;&#xA;(&lt;a href=&quot;http://wiki.teamliquid.net/starcraft2/Carrier&quot;&gt;Source&lt;/a&gt; of range numbers)" />
  <row Id="21442" PostHistoryTypeId="2" PostId="9112" RevisionGUID="2fdbd875-6c97-455b-99ef-4e1d0d66fb93" CreationDate="2010-10-15T19:02:39.907" UserId="4132" Text="I've heard it when entering a dark area when I'm caving before put torches up.  This has happened regularly enough to make me think it is a trigger for the scary music, but may be just a coincidence." />
  <row Id="21443" PostHistoryTypeId="5" PostId="9099" RevisionGUID="0b23fd56-68d5-4988-b1c5-1f73b8adaf5e" CreationDate="2010-10-15T19:04:59.773" UserId="3046" Comment="added 2 characters in body" Text="The link contains extensive information about walling including: definitions, competitive use vs the various races, building/unit placement and the associated disadvantages. I hope this is useful and apologize again if i am doing something wrong here but I'm kind of new to this forum.&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Walling&#xD;&#xA;&#xD;&#xA;Playing AS - AGAINST&#xD;&#xA;&#xD;&#xA;TvZ - Walling against Zerg is common to prevent zergling run bys thus preventing scouting and harassment of your mineral line.&#xD;&#xA;&#xD;&#xA;TvP - Against Protoss you can wall off early if you are expecting a zealot rush from a proxy gateway or a 4gate rush build.&#xD;&#xA;&#xD;&#xA;Generally as Terran walling is effective because you can use supply depots and liftable buildings to create a gate that you can control rather than a wall.&#xD;&#xA;&#xD;&#xA;PvZ - Same as TvZ you want to wall in to prevent run bys. The difference here is that you want to leave youself a gap (1 unit wide) to allow your units to leave the base later. You need this gap because you cant move your buildings once they are planted. A zealot is a very effective plug for this gap as zealots are vastly superior to zerglings 1v1 and the zerglings will be unable to get a surround.&#xD;&#xA;&#xD;&#xA;PvT - I refrain from walling as Protoss against Terran because I find that it just places my buildings in front of my attacking units thus enabling the Terrans to abuse the range advantage at the early stages of the game. It seems more important to have my buildings near my mineral line to prevent drops and lower the distance defending units have to travel to respond to threats.&#xD;&#xA;&#xD;&#xA;Zv Any - walling in with buildings is nearly impossible (at least impractical) at the early stages of the game. Later high health units like roaches can be placed at the tops of ramps or in chokes to limit the enemy movement through these already small areas." />
  <row Id="21444" PostHistoryTypeId="5" PostId="9105" RevisionGUID="125adccf-5e45-45f6-bc6f-03be30ff9984" CreationDate="2010-10-15T19:31:31.923" UserId="4103" Comment="added 72 characters in body" Text="The mouseover for your own score helpfully shows from which categories how much of your score originates.&#xD;&#xA;&#xD;&#xA;I've experimented a bit and my preliminary composition of the score is the following:&#xD;&#xA;&#xD;&#xA;                 Score&#xD;&#xA;                 Duel    Tiny    Small    Standard  Large&#xD;&#xA;    City         21      13      11       10        6&#xD;&#xA;    Population   6       4       3.5      3         ~1.5&#xD;&#xA;    Land                         1.15     1               (water tiles don't count, the city hex does)&#xD;&#xA;    Technology   4       4       4        4         4&#xD;&#xA;    Wonder                                40&#xD;&#xA;    Future Tech                           ?&#xD;&#xA;&#xD;&#xA;These results are from the start of a game, I assume they don't change but I can't be sure yet. It seems some things count for fractions of a point, so the numbers here may be rounded. The numbers also seem to be always rounded down.&#xD;&#xA;&#xD;&#xA;Units and Gold do not seem to have any effect on the score.&#xD;&#xA;&#xD;&#xA;Wonders count for a lot at 40 point per wonder. But also new cities (at standard map size) result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city.&#xD;&#xA;&#xD;&#xA;**I've checked with some later savegames and the number don't match exactly, unfortunately. There is certainly more going on than I initially suspected.**&#xD;&#xA;&#xD;&#xA;**The points scale with map size, this makes quite a difference and complicates everything**" />
  <row Id="21445" PostHistoryTypeId="2" PostId="9113" RevisionGUID="d5148d0b-be83-47db-966b-22009aa2896f" CreationDate="2010-10-15T19:34:25.567" UserId="4132" Text="I've dug straight down to bedrock as well and at the bottom carved out a 40 long by 20 wide room 4 high.  This netted me a full stack of redstone, lots of lava. 2 diamond, lots of coal, almost no iron.&#xD;&#xA;&#xD;&#xA;The straight down to bedrock approach I find is really good for redstone but not much else.  I find that in the generated caves there is a lot more ore along the walls.  So you really need both I think.&#xD;&#xA;&#xD;&#xA;I've made a waterfall going down my vertical bedrock mine shaft and shoot up to the top with a boat for fast surface access." />
  <row Id="21446" PostHistoryTypeId="2" PostId="9114" RevisionGUID="ce129192-e470-4155-8e2a-2409fea3aa4e" CreationDate="2010-10-15T19:42:26.270" UserId="4132" Text="I found a dungeon about 50 blocks from my spawn point and about 15 blocks below the surface.  I've also heard of them appearing one or two blocks below the surface so I don't think you need to dig deep.  &#xD;&#xA;&#xD;&#xA;I killed all the monsters and quickly planted one torch on the block next to each face of the spawn block and that stops anything from spawning. (died a couple times)  I gathered all the mossy cobblestone since currently this is the only way to get it.  &#xD;&#xA;&#xD;&#xA;To find more of these my plan is to pick a direction and dig a main hallway with perpendicular branches going off on each side for at least 30 blocks.  My thinking is that this pattern will give me the best chance of finding anything in that general area as well as iron ore." />
  <row Id="21447" PostHistoryTypeId="2" PostId="9115" RevisionGUID="8d09b62d-c185-4c0f-96f9-b80def5b1ba3" CreationDate="2010-10-15T19:44:13.003" UserId="4160" Text="You also should consider the value of the Meritocracy Social Policy in the Liberty branch:&#xD;&#xA;&#xD;&#xA;&gt; Adopting liberty gives you an instant bonus by increasing the production of Settlers by 50%. (Cannot be active with Autocracy)&#xD;&#xA;&#xD;&#xA;    * Collective Rule: New Cities start with 50% of the Food needed to gain their second Citizen. (Definitely helps with quick expansion)&#xD;&#xA;    * Citizenship: +25% construction rate of Workers.&#xD;&#xA;    * Meritocracy: +1 Happiness for each city connected to the Capital. (prerequisite: Citizenship)&#xD;&#xA;    * Representation: +1 Culture in all cities (prerequisite: Citizenship) - really helps to open up the Social Policy trees!&#xD;&#xA;    * Republic: +1 Production in every city. (prerequisite: Collective Rule) – great to improve your cities and expand quickly.&#xD;&#xA;&#xD;&#xA;[Civilization 5 Hints and Tips: Social Policies][1]&#xD;&#xA;&#xD;&#xA;If you are going for a hybrid science/domination win, it can be very helpful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hubpages.com/hub/Civilization-5-Hints-and-Tips-Social-Policies" />
  <row Id="21448" PostHistoryTypeId="2" PostId="9116" RevisionGUID="1dda8953-d3ed-4d58-a5e6-bc93f1c26d85" CreationDate="2010-10-15T20:06:04.563" UserId="4156" Text="Honestly, a lot depends on your strategy.&#xD;&#xA;&#xD;&#xA;If you are building a very diverse army, then you should get Shields first, because they benefit your entire army. Alternately, if you are using cannons heavily for defence, then get shields because it benefits your cannons.&#xD;&#xA;&#xD;&#xA;If you are going all-ground or all-air, then get armor because it's more cost-effective." />
  <row Id="21449" PostHistoryTypeId="5" PostId="5407" RevisionGUID="31999986-c635-4f83-a1b2-bfc3107a43eb" CreationDate="2010-10-15T20:42:21.730" UserId="816" Comment="edited body" Text="If you are playing zerg, use corrupters, corrupt each carrier, and focus them down.  If they have &quot;a lot&quot; of carriers, they spent a fortune creating them.  If you spend a similar fortune on vikings or corrupters, you should come out OK.  " />
  <row Id="21450" PostHistoryTypeId="2" PostId="9117" RevisionGUID="b1e8416a-9fa7-4490-acb2-d3007c4430b7" CreationDate="2010-10-15T20:46:33.420" UserId="3919" Text="I know that this is somehwat subjective but let's assume that we're talking about a fairly current desktop PC with 4 GB of ram.  &#xD;&#xA;&#xD;&#xA;The ATI 4650 is fairly solid option but it starting to get a bit long in the tooth, right?  If you were looking for a $50 or $75 option for video cards, what would it be?" />
  <row Id="21451" PostHistoryTypeId="1" PostId="9117" RevisionGUID="b1e8416a-9fa7-4490-acb2-d3007c4430b7" CreationDate="2010-10-15T20:46:33.420" UserId="3919" Text="What's are the best video cards out now for under $100?" />
  <row Id="21452" PostHistoryTypeId="3" PostId="9117" RevisionGUID="b1e8416a-9fa7-4490-acb2-d3007c4430b7" CreationDate="2010-10-15T20:46:33.420" UserId="3919" Text="&lt;graphics-card&gt;" />
  <row Id="21453" PostHistoryTypeId="5" PostId="9079" RevisionGUID="c0e9be96-857c-4b0a-8d61-4ca261c22d8e" CreationDate="2010-10-15T20:56:03.180" UserId="11" Comment="Got your image inline" Text="![http://imgur.com/BKNBB.png][1]&#xD;&#xA;&#xD;&#xA;The first column is the cost of a new policy with 1-city being set to an index value of 1. The second column is the gain of culture assuming equal production of culture per city. The third is the ratio between the two. Higher is better because you want more producers and less price. And the clean answer is: 4 is the optimal number of cities.&#xD;&#xA;&#xD;&#xA;And then, yes yes, you can discuss a lot more on the advantages of adding one or two extra cities because it gives you strategic or monetary advantages that might come in handy. But that's a tactical call in the given situation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/T4ida.png" />
  <row Id="21454" PostHistoryTypeId="2" PostId="9118" RevisionGUID="fdd48e94-4776-4b32-a7f6-1886706e6e3a" CreationDate="2010-10-15T20:56:41.680" UserId="1770" Text="" />
  <row Id="21455" PostHistoryTypeId="2" PostId="9119" RevisionGUID="c26da7dd-c4b1-4bcb-a5c8-68906c3fb4ca" CreationDate="2010-10-15T20:56:41.680" UserId="1770" Text="Bungie's Final Halo game for the Xbox360. A prequel to the original Halo Trilogy. " />
  <row Id="21456" PostHistoryTypeId="10" PostId="9117" RevisionGUID="5efb06d7-3b97-4ed5-a849-d238b914d0ff" CreationDate="2010-10-15T20:58:15.560" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="21457" PostHistoryTypeId="5" PostId="9105" RevisionGUID="17a2b876-9f09-4bce-820b-e50c1846c1d2" CreationDate="2010-10-15T21:07:07.447" UserId="4103" Comment="deleted 207 characters in body" Text="The mouseover for your own score helpfully shows from which categories how much of your score originates.&#xD;&#xA;&#xD;&#xA;I've experimented a bit and my preliminary composition of the score is the following:&#xD;&#xA;&#xD;&#xA;                 Score&#xD;&#xA;                 Duel    Tiny    Small    Standard  Large&#xD;&#xA;    City         21      13      11       10        6&#xD;&#xA;    Population   6       4       3.5      3         ~1.5&#xD;&#xA;    Land         2.11    1.35    1.15     1               (water tiles don't count, the city hex does)&#xD;&#xA;    Technology   4       4       4        4         4&#xD;&#xA;    Wonder       40      40      40       40        40&#xD;&#xA;    Future Tech  ?       ?       ?        ?         ?&#xD;&#xA;&#xD;&#xA;These results are from the start of a game, I assume they don't change but I can't be sure yet. It seems some things count for fractions of a point, so the numbers here may be rounded. The numbers also seem to be always rounded down, not to the nearest number.&#xD;&#xA;&#xD;&#xA;Units and Gold do not seem to have any effect on the score.&#xD;&#xA;&#xD;&#xA;Wonders count for a lot at 40 point per wonder. But also new cities (at standard map size) result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city." />
  <row Id="21458" PostHistoryTypeId="2" PostId="9120" RevisionGUID="5ff69a7a-b139-42ec-af10-3ebdf4030cb6" CreationDate="2010-10-15T21:23:42.710" UserId="58" Text="Adding onto nimbus's answer, I would add that you want to take advantage of anything which gives you the Chameleon effect. Invisibility doesn't help, because the first time you take an action (such as shooting), invisibility is over. I found Chameleon considerably more effective, when staying in sneak mode. So increase your sneak skill as much as possible, and brew up as strong (and as many) chameleon potions as possible. If you can enchant, enchant your armor (preferably light armor) or clothing with chameleon. &#xD;&#xA;&#xD;&#xA;With a high enough chameleon effect, and a 100 sneak, you can pretty much sneak around right in front of most NPCs." />
  <row Id="21459" PostHistoryTypeId="5" PostId="5407" RevisionGUID="e8121b64-e504-45f4-acd0-96f0d4573de1" CreationDate="2010-10-15T21:35:21.043" UserId="2045" Comment="added 222 characters in body" Text="If you are playing zerg, use corrupters, corrupt each carrier, and focus them down.  If they have &quot;a lot&quot; of carriers, they spent a fortune creating them.  If you spend a similar fortune on vikings or corrupters, you should come out OK.  &#xD;&#xA;UPDATE:&#xD;&#xA;&#xD;&#xA;For example, I just did a test using the Hard Counter map.  10 carriers got killed by 24 corrupters which cost me less minerals and gas. (and quite possibly build time, though that varies with a lot of things)" />
  <row Id="21463" PostHistoryTypeId="2" PostId="9122" RevisionGUID="e63e895f-b415-49fe-9b6d-4d1730a212bb" CreationDate="2010-10-15T22:09:38.137" UserId="4162" Text="Magic is extremely effective for stealth characters. &#xD;&#xA;&#xD;&#xA;The best strategy for crowds is to use a turncoat spell to turn them against themselves. e.g. Sneak in with Chameleon, hit a couple people in the crowd with a max Rally + Frenzy, then sit back and watch the fun. &#xD;&#xA;&#xD;&#xA;Once the fighting starts, the NPCs will continue to kill each other long after the spell has worn off.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21465" PostHistoryTypeId="2" PostId="9123" RevisionGUID="29563490-e7e4-448e-985f-cc2f8cc4e800" CreationDate="2010-10-15T23:19:02.870" UserId="2865" Text="I have downloaded Splinter cell Chaos Theory. But i am unable to play this game. I don't have graphic card. I managed to play similar game [ sand of time ] using 3d analyze 2.34, that game too required graphic card with pixel shader 2.0. &#xD;&#xA;&#xD;&#xA;**I tried:**  &#xD;&#xA;1. force SW intl  &#xD;&#xA;2. emulate pixel shader caps  &#xD;&#xA;3. skip pixel shader 2.0  &#xD;&#xA;VendorID 4098: deviceid: 20040&#xD;&#xA;&#xD;&#xA;Please let me know 3d analyze settings for chaos theory.&#xD;&#xA;&#xD;&#xA;_Please add tags to the question. I am unable to find splinter cell/chaos theory/3d analyze/pixel shader_" />
  <row Id="21466" PostHistoryTypeId="1" PostId="9123" RevisionGUID="29563490-e7e4-448e-985f-cc2f8cc4e800" CreationDate="2010-10-15T23:19:02.870" UserId="2865" Text="Please tell me the 3d analyze settings for Splinter cell chaos theory." />
  <row Id="21467" PostHistoryTypeId="3" PostId="9123" RevisionGUID="29563490-e7e4-448e-985f-cc2f8cc4e800" CreationDate="2010-10-15T23:19:02.870" UserId="2865" Text="&lt;pc&gt;&lt;3d&gt;&lt;directx-9&gt;" />
  <row Id="21468" PostHistoryTypeId="2" PostId="9124" RevisionGUID="2082c58d-b99f-47f1-83c9-367e083f52dc" CreationDate="2010-10-16T01:30:26.113" UserId="3717" Text="How dose the new patch affect the game?&#xD;&#xA;What made them increase the hitpoints for the buildings?&#xD;&#xA;How did the patch change the void rays?&#xD;&#xA;Less cheeze from terran with the new building rules?&#xD;&#xA;New Roach range, what advateges do you get?&#xD;&#xA;Are there changes to regular strategies because of the new changes?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Patch notes: http://us.battle.net/sc2/en/blog/936928#blog" />
  <row Id="21469" PostHistoryTypeId="1" PostId="9124" RevisionGUID="2082c58d-b99f-47f1-83c9-367e083f52dc" CreationDate="2010-10-16T01:30:26.113" UserId="3717" Text="Starcraft 2 Patch 1.1.2" />
  <row Id="21470" PostHistoryTypeId="3" PostId="9124" RevisionGUID="2082c58d-b99f-47f1-83c9-367e083f52dc" CreationDate="2010-10-16T01:30:26.113" UserId="3717" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;patch&gt;" />
  <row Id="21471" PostHistoryTypeId="2" PostId="9125" RevisionGUID="ad09dd02-3913-4706-b04e-910b0c511c40" CreationDate="2010-10-16T01:57:44.527" UserId="306" Text="Trains in Sim City 4 - Deluxe Edition:&#xD;&#xA;&#xD;&#xA;Is there a way to transfer your trains system from being elevated to going along the ground? There is a tile which lets you transfer from elevated to underground, but i cant work out how to ground my trains 8-(&#xD;&#xA;&#xD;&#xA;Any help/suggestions...?" />
  <row Id="21472" PostHistoryTypeId="1" PostId="9125" RevisionGUID="ad09dd02-3913-4706-b04e-910b0c511c40" CreationDate="2010-10-16T01:57:44.527" UserId="306" Text="Trains, trains and elevated trains" />
  <row Id="21473" PostHistoryTypeId="3" PostId="9125" RevisionGUID="ad09dd02-3913-4706-b04e-910b0c511c40" CreationDate="2010-10-16T01:57:44.527" UserId="306" Text="&lt;simcity-4&gt;" />
  <row Id="21474" PostHistoryTypeId="2" PostId="9126" RevisionGUID="69c559ac-c64b-422d-961b-84036c995327" CreationDate="2010-10-16T02:29:59.933" UserId="3012" Text="Ok, I found a way that is at least, not as painful, though it's still not super fast.  The scholar type crafting professions (sage, artificing, and alchemy) can create skill learning items for various classes.  Skill items of at least expert level can be transmuted like Treasured or Mastercrafted items.  Unlike Mastercrafted items, these items can have levels other than X1 and X2.  This seems to be the only way to craft transmutable items high enough level to give a decent chance at skillups. " />
  <row Id="21475" PostHistoryTypeId="2" PostId="9127" RevisionGUID="ac833859-a168-45be-9ea5-f15da77f7a99" CreationDate="2010-10-16T02:30:22.393" UserId="14" Text="In addition to [Tzenes' excellent answer][1], you might want to check out [this wiki][2]; there you have:&#xD;&#xA;&#xD;&#xA;- [1 Gate Core][3]&#xD;&#xA;- [10/10 Gate (vs. Protoss)][4]&#xD;&#xA;- [2 Base Robo (vs. Zerg)][5]&#xD;&#xA;- [2 Gate in base (vs. Protoss)][6]&#xD;&#xA;- [2-Base Zealot/Templar][7]&#xD;&#xA;- [4 Gate Push][8]&#xD;&#xA;- [4 Warpgate Rush][9]&#xD;&#xA;- [Immortal Rush (vs. Zerg)][10]&#xD;&#xA;- [Korean 4 Warpgate All In (vs. Protoss)][11]&#xD;&#xA;- [One Base Colossus (vs. Terran)][12]&#xD;&#xA;- [Photon Cannon rush][13]&#xD;&#xA;- [Wall-In at Natural][14]&#xD;&#xA;&#xD;&#xA;And a [general strategy][15] for Protoss' build orders&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Category:Protoss_Build_Orders&#xD;&#xA;  [3]: http://wiki.teamliquid.net/starcraft2/1_Gate_Core&#xD;&#xA;  [4]: http://wiki.teamliquid.net/starcraft2/10/10_Gate_(vs._Protoss)&#xD;&#xA;  [5]: http://wiki.teamliquid.net/starcraft2/2_Base_Robo_(vs._Zerg)&#xD;&#xA;  [6]: http://wiki.teamliquid.net/starcraft2/2_Gate_in_base_(vs._Protoss)&#xD;&#xA;  [7]: http://wiki.teamliquid.net/starcraft2/2-Base_Zealot/Templar&#xD;&#xA;  [8]: http://wiki.teamliquid.net/starcraft2/4_Gate_Push&#xD;&#xA;  [9]: http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush&#xD;&#xA;  [10]: http://wiki.teamliquid.net/starcraft2/Immortal_Rush_(vs._Zerg)&#xD;&#xA;  [11]: http://wiki.teamliquid.net/starcraft2/Korean_4_Warpgate_All_In_(vs._Protoss)&#xD;&#xA;  [12]: http://wiki.teamliquid.net/starcraft2/One_Base_Colossus_(vs._Terran)&#xD;&#xA;  [13]: http://wiki.teamliquid.net/starcraft2/Photon_Cannon_rush&#xD;&#xA;  [14]: http://wiki.teamliquid.net/starcraft2/Wall-In_at_Natural&#xD;&#xA;  [15]: http://wiki.teamliquid.net/starcraft2/Protoss_Strategy" />
  <row Id="21476" PostHistoryTypeId="2" PostId="9128" RevisionGUID="f9595874-d99b-4f08-93d5-827ffec919d3" CreationDate="2010-10-16T02:35:22.037" UserId="1410" Text="**You can't link el-trains or subway with normal trains.**&#xD;&#xA;&#xD;&#xA;You can not, at least not with the buildings that come with the game. (You can do almost anything if you are willing to download buildings.) If you take a close look, you can see that the subway trains and el-trains look the same, and the normal trains look different. This is modeled after real life, normal trains came first, then el-trains and subway both developed as [mass transit options][1], using similar trains/tracks. If you take a look at some real world mass transit systems, you will see switching between subway and elevated rail. The example I know of off the top of my head is [San Fransisco, Ca's BART system][2].&#xD;&#xA;&#xD;&#xA;I believe the best alternative is to place a station of each type next to each other. If I recall correctly, the sims can walk between the two to transfer, and be on their way. This is not as efficient, because the sims don't like to change transportation modes anymore than necessary, and if your transit system is stretched, it may not work well at all. This option also mirrors the real world, see for example [BART/Amtrak's Richmond, Ca Station][3].&#xD;&#xA;&#xD;&#xA;If you click on that last link, you'll see that Richmond station is at ground level, meaning of course that the real world DOES have mass transit tracks/trains on the ground. There's nothing preventing us from doing it the real world of course. However, ground level mass transit is simply not common, (Bart heading away from Richmond raises to an el-train shortly) and regardless, its not in Sim City 4.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rapid_transit&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Bay_Area_Rapid_Transit&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Richmond_Station_(California)" />
  <row Id="21477" PostHistoryTypeId="2" PostId="9129" RevisionGUID="f30d0827-ce54-4b99-8f38-a9233c67f84c" CreationDate="2010-10-16T03:24:23.913" UserId="4167" Text="For the Custom Game achievements (i.e. get 10 wins as zerg vs medium AI opponant in a 1v1, etc etc) do you actually need to grind out a bunch of games vs a medium AI or can you just fight the hardest level AI and have that count for all of them?&#xD;&#xA;&#xD;&#xA;After a couple games I've realized it's impossible to loose vs the Medium AI and this has made it boring.." />
  <row Id="21478" PostHistoryTypeId="1" PostId="9129" RevisionGUID="f30d0827-ce54-4b99-8f38-a9233c67f84c" CreationDate="2010-10-16T03:24:23.913" UserId="4167" Text="Do custom games of a higher difficult count for those below it for the custom games vs AI achievement?" />
  <row Id="21479" PostHistoryTypeId="3" PostId="9129" RevisionGUID="f30d0827-ce54-4b99-8f38-a9233c67f84c" CreationDate="2010-10-16T03:24:23.913" UserId="4167" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="21480" PostHistoryTypeId="2" PostId="9130" RevisionGUID="03979ee3-4484-43c9-aab8-7d8f886e1c64" CreationDate="2010-10-16T03:34:27.167" UserId="32" Text="Is there some timing associated with Night Elves jump-flipping?  Or is it just random?" />
  <row Id="21481" PostHistoryTypeId="1" PostId="9130" RevisionGUID="03979ee3-4484-43c9-aab8-7d8f886e1c64" CreationDate="2010-10-16T03:34:27.167" UserId="32" Text="What makes Night Elves flip when jumping in World of Warcraft?" />
  <row Id="21482" PostHistoryTypeId="3" PostId="9130" RevisionGUID="03979ee3-4484-43c9-aab8-7d8f886e1c64" CreationDate="2010-10-16T03:34:27.167" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="21483" PostHistoryTypeId="2" PostId="9131" RevisionGUID="de4cf74c-567a-43a3-a9ba-05e77b49ab95" CreationDate="2010-10-16T03:40:13.313" UserId="3129" Text="It's just random. I've seen speculation of somewhere between a 10 and 20% chance." />
  <row Id="21484" PostHistoryTypeId="2" PostId="9132" RevisionGUID="66036c82-fad4-445f-b380-5a96dd71d1dc" CreationDate="2010-10-16T04:19:30.920" UserId="3241" Text="You're really asking a number of questions, but here goes for a few answers:&#xD;&#xA;&#xD;&#xA;**What made them increase the hitpoints for the buildings?**&#xD;&#xA;&#xD;&#xA;**New Roach range, what advantages do you get?**&#xD;&#xA;&#xD;&#xA;Both of these issues were discussed in the last [Developer's Corner](http://us.battle.net/sc2/en/blog/882511#blog). Blizzard is concerned that the Zerg are underrepresented and want to shore up some of their perceived weak areas. Specifically:&#xD;&#xA;&#xD;&#xA;&gt; We're increasing roach range. This&#xD;&#xA;&gt; will allow roaches to be more&#xD;&#xA;&gt; effective in large groups, giving the&#xD;&#xA;&gt; zerg more options in the mid to end&#xD;&#xA;&gt; game.&#xD;&#xA;&#xD;&#xA;and&#xD;&#xA;&gt; We're making a number of increases to&#xD;&#xA;&gt; the health of zerg buildings, which&#xD;&#xA;&gt; will make the very vulnerable zerg&#xD;&#xA;&gt; technology structures more resistant&#xD;&#xA;&gt; to raids.  We don't expect these hit&#xD;&#xA;&gt; point changes to have a super&#xD;&#xA;&gt; significant impact on the game, but&#xD;&#xA;&gt; the current numbers felt way too low.&#xD;&#xA;&#xD;&#xA;**Less cheese from Terran with the new building rules?**&#xD;&#xA;&#xD;&#xA;This was also mentioned in the Developer's Corner. The changes specifically target Reaper cheese builds that got early Reapers by starting a Barracks before a Depot, and should not affect other builds much.&#xD;&#xA;&#xD;&#xA;**How did the patch change the void rays?**&#xD;&#xA;&#xD;&#xA;Void rays level-1-charge damage is increased, level-2-charge damage is decreased, and upgraded speed is decreased. I am not a Protoss expert, but this should make Void Rays less of a joke when they have no charge, but slowly decrease how quickly they do more damage as they charge. Their level-3-charge damage remains nice and high, but they will be less able to chase enemy units or retreat quickly.&#xD;&#xA;&#xD;&#xA;**Are there changes to regular strategies because of the new changes?**&#xD;&#xA;&#xD;&#xA;Only time will tell, but in my (noobish) opinion all the changes Blizzard has thus far made seem to be to the edge cases - to units and builds that are too strong or too weak. If all goes well, you should simply expect to see more variety in the builds you face, and see some OP builds dominate less ridiculously. You may start to see more Zerg opponents as Blizzard rounds them out." />
  <row Id="21485" PostHistoryTypeId="2" PostId="9133" RevisionGUID="1174a244-ab70-4b05-b0cb-22373138cff1" CreationDate="2010-10-16T04:31:55.543" UserId="274" Text="Yes. There are several categories in the &quot;Custom Game&quot; achievements where playing on higher difficulties gives you credit for lower ones. I can personally attest to the Outmatched and FFA-vs-7 achievements working, since I beat them all on Insane first and got credit for the easier versions." />
  <row Id="21486" PostHistoryTypeId="2" PostId="9134" RevisionGUID="d796a38a-cb81-441c-b52d-1f856952bda3" CreationDate="2010-10-16T04:54:42.427" UserId="102" Text="So there is no way to know for sure what these changes will mean, but here are a few facts that some high level players are pointing out:&#xD;&#xA;&#xD;&#xA;##Zerg Changes##&#xD;&#xA;###Roach Range###&#xD;&#xA;While this is a nice buff to Zerg its not nearly as nice for Zerg as the Terran changes.  However, the extra range increase will make Roaches more effective against Marauders, as well as Hellion/Reaper Harass, and even allow Roaches to pick off Gateways with Photon Cannons behind them (before they couldn't attack the Gateway without being in range of the Cannon).&#xD;&#xA;&#xD;&#xA;###Barracks after Supply###&#xD;&#xA;This is the biggest buff for Zerg.  This essentially sets Terran back 2 Marines or 1 Bunker on early rushes.  As a result its much harder for Terran to stop a fast expanding Zerg.  I would not be surprised if 14 Hatch or 13 Pool/15 Hatch became standard play in ZvT.  This, combined with the Reaper change has a very pronounced affect on Zerg openings.&#xD;&#xA;&#xD;&#xA;###Reaper Speed###&#xD;&#xA;As Reapers have been &quot;solved&quot; in ZvT and PvT, I think this change makes less sense.  However, this basically puts a nail in the coffin for any sort of early Mass Reaper.  Without Reaper Speed and with the Roach range increase its going to become harder (if not impossible) for Reapers to force early Roach speed, and really throw Zerg off his game.  Previously the strength of Mass Reaper was how it affected Zerg play by forcing him into heavy Roaches (or losing).  A number of Zerg have gotten better about this by going earlier Roaches, an additional cost that will be less necessary without Reaper Speed coming early.&#xD;&#xA;&#xD;&#xA;##Protoss Changes##&#xD;&#xA;###Void Rays###&#xD;&#xA;To quote incontrol&#xD;&#xA;&#xD;&#xA; &gt; Void Rays are only used in specific situations, on specific maps, against specific players... I cannot see this change affecting that.&#xD;&#xA;&#xD;&#xA;###Drop Ship Speed###&#xD;&#xA;While the Zerg response to Drop Ships tends to be more &quot;ground&quot; or Mutalisk based, the Protoss answer as always been Stalker/HT.  This change will really effect that match up.  Not only are Drop Ships losing 10% of their speed but also 15% of their Acceleration.  This will make it more easy to catch Drop Ships with Stalkers and dynamically change that match up, for players like QXC (who has heavy Drop Ship play).  I cannot count the number of time I've seen a Drop Ship escape with a hand full of hit points.&#xD;&#xA;&#xD;&#xA;###Thor going away from Energy###&#xD;&#xA;Using HT against Thors is always been a secondary option.  Since many players prefer Immortals (for obvious reasons) this won't have far reaching repercussions (same goes for Corruptors but that's even rarer).&#xD;&#xA;&#xD;&#xA;##Terran Changes##&#xD;&#xA;###Zerg and Protoss Building Hit Points###&#xD;&#xA;How many changes do you think that Blizzard is going to make that effects Marauders without actually changing Marauders?  As buildings are all Armored, this has a larger effect on Marauders.  As many players use Stimmed Marauders to &quot;snipe&quot; buildings, they are going to find that sort of player less effective...&#xD;&#xA;&#xD;&#xA;###TvT###&#xD;&#xA;TvT isn't going to change much, but the effects of TvZ and TvP have already been documented.  If nothing else these changes will reduce the Proxy Reaper play in 4v4 and 3v3 and bring those match ups more in line with standard play.&#xD;&#xA;&#xD;&#xA;Ultimately its hard to predict what will happen to Terran and without any hard facts I'd rather not speculate." />
  <row Id="21487" PostHistoryTypeId="2" PostId="9135" RevisionGUID="a4ac7d16-6366-491c-adc9-bd746e0ba3e0" CreationDate="2010-10-16T05:02:07.743" UserId="4042" Text="I have a Belkin n52te. I'm using the Razor programming software to program it. What I'd like to do is program it to hold down the right mouse button for 5s and then let go. I've tried recording that but it didn't work. I've tried putting a 5000 ms delay between the Button Down and the Button Release event but that also didn't work. &#xD;&#xA;&#xD;&#xA;Anyone know how to do this? Anyone know of any good forums to search for this? " />
  <row Id="21488" PostHistoryTypeId="1" PostId="9135" RevisionGUID="a4ac7d16-6366-491c-adc9-bd746e0ba3e0" CreationDate="2010-10-16T05:02:07.743" UserId="4042" Text="n52te: program a long mouse button press" />
  <row Id="21489" PostHistoryTypeId="3" PostId="9135" RevisionGUID="a4ac7d16-6366-491c-adc9-bd746e0ba3e0" CreationDate="2010-10-16T05:02:07.743" UserId="4042" Text="&lt;peripherals&gt;" />
  <row Id="21490" PostHistoryTypeId="2" PostId="9136" RevisionGUID="d83a4a4a-10ba-4685-95a3-f341c7f41fad" CreationDate="2010-10-16T05:44:44.707" UserId="306" Text="With Brant's answer said, I've found that completing the Vs AI Kin achievement on Insane does not mean that you get it for Very Hard etc. " />
  <row Id="21491" PostHistoryTypeId="5" PostId="8360" RevisionGUID="9350e409-194c-4952-bb48-ced99288d8d1" CreationDate="2010-10-16T08:31:31.163" UserId="1071" Comment="added 114 characters in body" Text="My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shots. &#xD;&#xA;&#xD;&#xA;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. &#xD;&#xA;&#xD;&#xA;Edit: I finished Horizon. Same strategy. Needed to run around the platform. Cannot expect much from the squad. I had Garrus and Mordin as squad mates. Mordin was useful to bring the armor down with incineration as long he was alive. Around 75% armor both of them died. I used rifle and heavy reave until the armor was close to 25% and then used the collector particle beam to take out the rest. Died way too many times. Key is to run from cover to cover and never get caught on the inside. Don't wait for the praetorian to get too close or you will take heavy damage if you don't have a good shield. &#xD;&#xA;&#xD;&#xA;Edit 2: On the collector ship now. Completed 4 loyalty missions without any problem (Miranda, Jacob, Mordin and Grunt in that order). The ambush part doesn't look good at all. Died a few times already. May be I will try next weekend. &#xD;&#xA;&#xD;&#xA;Edit 3: After 2 hours of trying I gave up on the collector ship as soldier. I also kept seeing the message &quot;Sentinels are nearly indestructible. Tech armor gives additional layer of protection...&quot;. So I started a sentinel career on insanity difficulty. So far it has been good. I completed the horizon fairly easily as well because I could restore my shields often. Hopefully that will help on collector ship. &#xD;&#xA;&#xD;&#xA;Edit 4: I have completed the collector ship with Miranda and Jack. Grunt kept dying. Tech armor helped a lot. " />
  <row Id="21492" PostHistoryTypeId="2" PostId="9137" RevisionGUID="02bf3717-0dfd-4821-acf6-0bf2b2546bc8" CreationDate="2010-10-16T11:16:59.913" UserId="1297" Text="It seems that the AI was at least twice updated without this being noted in the patch notes. First major thing that i saw was a much better defense against a cannon rush. Then patch 1.1.2 went live and I played a few games against hard AI to test the changes. I was very surprised to see that the second attack wave from my protoss enemy (i was zerg) came with 1,1,1 upgrades. I think before the patch even Very Hard AIs did not upgrade armor/weapons/shields at all (or at least not so soon).&#xD;&#xA;&#xD;&#xA;Is it just me or did someone else notice this? Why is blizzard doing this and NOT mentioning it in patch notes? I can understand why they wanted to update the AI, but why not mention it?" />
  <row Id="21493" PostHistoryTypeId="1" PostId="9137" RevisionGUID="02bf3717-0dfd-4821-acf6-0bf2b2546bc8" CreationDate="2010-10-16T11:16:59.913" UserId="1297" Text="Does blizzard silently update the AI?" />
  <row Id="21494" PostHistoryTypeId="3" PostId="9137" RevisionGUID="02bf3717-0dfd-4821-acf6-0bf2b2546bc8" CreationDate="2010-10-16T11:16:59.913" UserId="1297" Text="&lt;starcraft-2&gt;&lt;ai&gt;&lt;patch&gt;" />
  <row Id="21495" PostHistoryTypeId="5" PostId="9123" RevisionGUID="77c626ad-4d4c-4682-b21b-d7320418569a" CreationDate="2010-10-16T11:27:01.530" UserId="122" Comment="deleted 110 characters in body; edited tags" Text="I have downloaded Splinter cell Chaos Theory. But i am unable to play this game. I don't have graphic card. I managed to play similar game [ sand of time ] using 3d analyze 2.34, that game too required graphic card with pixel shader 2.0. &#xD;&#xA;&#xD;&#xA;**I tried:**  &#xD;&#xA;1. force SW intl  &#xD;&#xA;2. emulate pixel shader caps  &#xD;&#xA;3. skip pixel shader 2.0  &#xD;&#xA;VendorID 4098: deviceid: 20040&#xD;&#xA;&#xD;&#xA;Please let me know 3d analyze settings for chaos theory" />
  <row Id="21496" PostHistoryTypeId="6" PostId="9123" RevisionGUID="77c626ad-4d4c-4682-b21b-d7320418569a" CreationDate="2010-10-16T11:27:01.530" UserId="122" Comment="deleted 110 characters in body; edited tags" Text="&lt;pc&gt;&lt;directx-9&gt;&lt;3d-analyze&gt;&lt;splinter-cell-ct&gt;" />
  <row Id="21497" PostHistoryTypeId="5" PostId="9082" RevisionGUID="7b1e2442-d539-4670-a35e-739c352f2157" CreationDate="2010-10-16T11:29:11.037" UserId="122" Comment="Typo" Text="For sneaking around and getting one-shot kills, I would recommend going bow. You get a bonus multiplier to damage if you are sneaking and nobody sees you. If you get your sneak skill high enough, you can just sneak through most dungeons and never have to deal with crowds of enemies. You also get the damage bonus in melee if the enemy doesn't see you, which I found I was able to get a lot of times when a single bow shot wouldn't kill it (just crouch up right behind them)." />
  <row Id="21498" PostHistoryTypeId="5" PostId="9124" RevisionGUID="81af4239-d92c-493e-b00c-daa6b959cef9" CreationDate="2010-10-16T12:07:45.600" UserId="160" Comment="corrected spelling" Text="How does the new patch affect the game?&#xD;&#xA;What made them increase the hitpoints for the buildings?&#xD;&#xA;How did the patch change the void rays?&#xD;&#xA;Less cheeze from terran with the new building rules?&#xD;&#xA;New Roach range, what advantages do you get?&#xD;&#xA;Are there changes to regular strategies because of the new changes?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Patch notes: http://us.battle.net/sc2/en/blog/936928#blog" />
  <row Id="21499" PostHistoryTypeId="2" PostId="9138" RevisionGUID="78e90de7-6f5e-4d90-85fb-cebac38bd947" CreationDate="2010-10-16T12:10:42.960" UserId="3792" Text="1. Use dagger with a bow secondary.&#xD;&#xA;&#xD;&#xA;2. Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions.&#xD;&#xA;&#xD;&#xA;3. Get night eye.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I passed all of the guild quests and the main quest as a stealth character with a dagger.&#xD;&#xA;&#xD;&#xA;I ended up getting some invisibility rings and robes which made me [100%+ invisible][1], the game lost it's charm for me but it's certainly easier to play someone sneaky.&#xD;&#xA;&#xD;&#xA;Other than that I suggest you get some invisibility rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier which is better than the arrow one.&#xD;&#xA;night eye is also very helpfull.&#xD;&#xA;&#xD;&#xA;one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.&#xD;&#xA;&#xD;&#xA;Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)&#xD;&#xA;&#xD;&#xA;p.s. Thieves Guild missions are the best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Chameleon" />
  <row Id="21500" PostHistoryTypeId="5" PostId="9138" RevisionGUID="1713f226-9b0c-4562-993a-88e17f21aead" CreationDate="2010-10-16T12:15:49.097" UserId="3792" Comment="added 198 characters in body; added 81 characters in body" Text="1. Use dagger with a bow secondary.&#xD;&#xA;&#xD;&#xA;2. Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions.&#xD;&#xA;&#xD;&#xA;3. Get night eye.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I passed all of the guild quests and the main quest as a stealth character with a dagger.&#xD;&#xA;&#xD;&#xA;I ended up getting some invisibility rings and robes which made me [100%+ invisible][2] (![reflect damage][1] enchantments also ruin the game), the game lost it's charm for me but it's certainly easier to play someone 100% sneaky.![alt text][3]&#xD;&#xA;&#xD;&#xA;Other than that I suggest you get some invisibility rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier which is better than the arrow one. ([just look at this][4], the difficulty level was close to max, and the arrows were useless)&#xD;&#xA;&#xD;&#xA;night eye is also very helpful.&#xD;&#xA;&#xD;&#xA;one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.&#xD;&#xA;&#xD;&#xA;Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)&#xD;&#xA;&#xD;&#xA;p.s. Thieves Guild missions are the best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Chameleon&#xD;&#xA;  [2]: http://i.imgur.com/RTMTj.jpg&#xD;&#xA;  [3]: http://i.imgur.com/h2MJH.jpg&#xD;&#xA;  [4]: http://i.imgur.com/exKZn.jpg" />
  <row Id="21501" PostHistoryTypeId="5" PostId="9138" RevisionGUID="f09f5347-98af-4b3c-a1bc-083e91be7799" CreationDate="2010-10-16T12:21:06.450" UserId="3792" Comment="deleted 35 characters in body; added 56 characters in body" Text="1. Use dagger with a bow secondary.&#xD;&#xA;&#xD;&#xA;2. Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions.&#xD;&#xA;&#xD;&#xA;3. Get night eye.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I passed all of the guild quests and the main quest as a stealth character with a dagger.&#xD;&#xA;&#xD;&#xA;I ended up getting some invisibility rings and robes which made me [100% invisible][1] ![and unkillable][2]&#xD;&#xA;(the sword is white because of some bugged weapon skin)&#xD;&#xA;the game lost it's charm for me but it's certainly easier to play someone 100% sneaky![alt text][3]&#xD;&#xA;&#xD;&#xA;Other than that I suggest you get some invisibility rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier which is better than the arrow one. (just look at this, the difficulty level was close to max, and the [arrows were useless][4])&#xD;&#xA;&#xD;&#xA;night eye is also very helpful.&#xD;&#xA;&#xD;&#xA;one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.&#xD;&#xA;&#xD;&#xA;Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)&#xD;&#xA;&#xD;&#xA;p.s. Thieves Guild missions are the best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Chameleon&#xD;&#xA;  [2]: http://i.imgur.com/RTMTj.jpg&#xD;&#xA;  [3]: http://i.imgur.com/h2MJH.jpg&#xD;&#xA;  [4]: http://i.imgur.com/exKZn.jpg" />
  <row Id="21502" PostHistoryTypeId="5" PostId="9138" RevisionGUID="add8bf0f-11b3-41cd-9c6b-f5fd35b609d8" CreationDate="2010-10-16T12:26:55.833" UserId="3792" Comment="added 160 characters in body" Text="1. Use dagger with a bow secondary.&#xD;&#xA;&#xD;&#xA;2. Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions.&#xD;&#xA;&#xD;&#xA;3. Get night eye.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I passed all of the guild quests and the main quest as a stealth character with a dagger.&#xD;&#xA;&#xD;&#xA;I ended up getting some invisibility rings and robes which made me [100% invisible][1] ![and unkillable][2]&#xD;&#xA;(the sword is white because of some bugged weapon skin)&#xD;&#xA;the game lost it's charm for me but it's certainly easier to play someone 100% sneaky![alt text][3]&#xD;&#xA;&#xD;&#xA;Other than that I suggest you get some invisibility rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier which is better than the arrow one. (just look at this, the difficulty level was close to max, and the [arrows were useless][4])&#xD;&#xA;&#xD;&#xA;night eye beats any torch or anything that is visible to others, although just setting the in-game brightness is very close to night eye so use that if your having trouble seeing in the dark.&#xD;&#xA;&#xD;&#xA;one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.&#xD;&#xA;&#xD;&#xA;Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)&#xD;&#xA;&#xD;&#xA;p.s. Thieves Guild missions are the best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Chameleon&#xD;&#xA;  [2]: http://i.imgur.com/RTMTj.jpg&#xD;&#xA;  [3]: http://i.imgur.com/h2MJH.jpg&#xD;&#xA;  [4]: http://i.imgur.com/exKZn.jpg" />
  <row Id="21503" PostHistoryTypeId="2" PostId="9139" RevisionGUID="cb32ad31-12af-487f-9ad7-373c99256e34" CreationDate="2010-10-16T12:51:06.853" UserId="3792" Text="What do the presidents and kings do in empire total war? it's just confusing, do they just represent the country? my tsar (King) does nothing." />
  <row Id="21504" PostHistoryTypeId="1" PostId="9139" RevisionGUID="cb32ad31-12af-487f-9ad7-373c99256e34" CreationDate="2010-10-16T12:51:06.853" UserId="3792" Text="What do the presidents and kings do?" />
  <row Id="21505" PostHistoryTypeId="3" PostId="9139" RevisionGUID="cb32ad31-12af-487f-9ad7-373c99256e34" CreationDate="2010-10-16T12:51:06.853" UserId="3792" Text="&lt;empire-total-war&gt;" />
  <row Id="21506" PostHistoryTypeId="5" PostId="9138" RevisionGUID="16049403-1b6f-4954-9a35-32d518d34388" CreationDate="2010-10-16T13:07:33.013" UserId="3792" Comment="added 84 characters in body; added 33 characters in body; added 43 characters in body" Text="1. Use dagger with a bow secondary. (assign shortcuts for both sets)&#xD;&#xA;&#xD;&#xA;2. Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions.&#xD;&#xA;&#xD;&#xA;3. Get night eye.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I passed all of the guild quests and the main quest as a stealth character with a dagger.&#xD;&#xA;&#xD;&#xA;I ended up getting some invisibility rings and robes which made me [100% invisible][1] ![and unkillable][2]&#xD;&#xA;(the sword is white because of some bugged weapon skin)&#xD;&#xA;the game lost it's charm for me but it's certainly easier to play someone 100% sneaky![alt text][3]&#xD;&#xA;&#xD;&#xA;Other than that I suggest you get some invisibility rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier (x5) which is better than the arrow one (x3). (![just look at this][4], the difficulty level was close to max, and [the arrows were useless][5], so to experience one shot kills you *could* always reduce the difficulty)&#xD;&#xA;&#xD;&#xA;night eye beats any torch or anything that is visible to others, although just setting the in-game brightness is very close to night eye so use that if your having trouble seeing in the dark.&#xD;&#xA;&#xD;&#xA;one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.&#xD;&#xA;&#xD;&#xA;Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)&#xD;&#xA;&#xD;&#xA;p.s. Thieves Guild missions are the best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Chameleon&#xD;&#xA;  [2]: http://i.imgur.com/RTMTj.jpg&#xD;&#xA;  [3]: http://i.imgur.com/h2MJH.jpg&#xD;&#xA;  [4]: http://i.imgur.com/xYfiO.jpg&#xD;&#xA;  [5]: http://i.imgur.com/exKZn.jpg" />
  <row Id="21507" PostHistoryTypeId="5" PostId="9138" RevisionGUID="be1744b0-359d-4f76-b8ac-0609ed1b6b67" CreationDate="2010-10-16T13:13:31.940" UserId="3792" Comment="added 58 characters in body; deleted 6 characters in body" Text="1. Use dagger with a bow secondary. (assign shortcuts for both sets)&#xD;&#xA;&#xD;&#xA;2. Get some invisibility rings and robes (or enchant them) (but don't go over 90% invisibility), if your a low level get invisibility potions.&#xD;&#xA;&#xD;&#xA;3. Get night eye.&#xD;&#xA;&#xD;&#xA;By invisibility I obviously mean chameleon invisibility.&#xD;&#xA;&#xD;&#xA;I passed all of the guild quests and the main quest as a stealth character with a dagger.&#xD;&#xA;&#xD;&#xA;I ended up getting some chameleon rings and robes which made me [100% invisible][1] ![and unkillable][2]&#xD;&#xA;(the sword is white because of some bugged weapon skin)&#xD;&#xA;the game lost it's charm for me but it's certainly easier to play someone 100% sneaky![alt text][3]&#xD;&#xA;&#xD;&#xA;Other than that I suggest you get some chameleon rings and achieve around 90% invisibility which is pretty fun to play at and is significantly easier to deal with crowd's which also allows you to use the dagger stealth kill modifier (x5) which is better than the arrow one (x3). (![just look at this][4], the difficulty level was close to max, and [the arrows were useless][5], so to experience one shot kills you *could* always reduce the difficulty)&#xD;&#xA;&#xD;&#xA;night eye beats any torch or anything that is visible to others, although just setting the in-game brightness is very close to night eye so use that if your having trouble seeing in the dark.&#xD;&#xA;&#xD;&#xA;one example is when I was doing a assassination mission on the countess of anvil, the game felt like a real stealth game then.&#xD;&#xA;&#xD;&#xA;Good luck! and remember, challenge is what keeps the game fun, challenge and leveling up (and some stories)&#xD;&#xA;&#xD;&#xA;p.s. Thieves Guild missions are the best.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Oblivion:Chameleon&#xD;&#xA;  [2]: http://i.imgur.com/RTMTj.jpg&#xD;&#xA;  [3]: http://i.imgur.com/h2MJH.jpg&#xD;&#xA;  [4]: http://i.imgur.com/xYfiO.jpg&#xD;&#xA;  [5]: http://i.imgur.com/exKZn.jpg" />
  <row Id="21508" PostHistoryTypeId="2" PostId="9140" RevisionGUID="ab416d02-be6e-4060-9e44-4a57d2421245" CreationDate="2010-10-16T14:40:36.480" UserId="311" Text="About a 1/5 chance for them to do a flip. Completely random. Blood elves spin are about half the chance." />
  <row Id="21509" PostHistoryTypeId="2" PostId="9141" RevisionGUID="9b4657d2-b9af-4138-b3fb-b8a14ce47f1f" CreationDate="2010-10-16T15:08:39.247" UserId="1719" Text="I just played my first ranked match online in BlazBlue, Calamity Trigger (yeah, I know I'm late to the party), and my opponent did a chain-throw with Jin that I couldn't escape.  It was the same sequence of hits over and over, freezing me in place each time to set up the next one.  I'm sure that the game is well-designed enough that I could have gotten out of it if I knew what I was doing, but I didn't know what I was doing, and lost to it.&#xD;&#xA;&#xD;&#xA;How can I counter the throw so that I can escape this trap?" />
  <row Id="21510" PostHistoryTypeId="1" PostId="9141" RevisionGUID="9b4657d2-b9af-4138-b3fb-b8a14ce47f1f" CreationDate="2010-10-16T15:08:39.247" UserId="1719" Text="How do you counter a throw?" />
  <row Id="21511" PostHistoryTypeId="3" PostId="9141" RevisionGUID="9b4657d2-b9af-4138-b3fb-b8a14ce47f1f" CreationDate="2010-10-16T15:08:39.247" UserId="1719" Text="&lt;blazblue-calamity-trigger&gt;" />
  <row Id="21512" PostHistoryTypeId="2" PostId="9142" RevisionGUID="3b840e56-2ec0-4901-8bce-b9caa5f34994" CreationDate="2010-10-16T15:12:56.490" UserId="4169" Text="In nethack I encountered a shop &quot;closed for inventory&quot;. &#xD;&#xA;&#xD;&#xA;I know it won't open on its own. I know I can use a credit card to open it, but I haven't seen any in this game.&#xD;&#xA;&#xD;&#xA;Question: can I pick the lock on the doors? Or will it make the shopkeeper angry?" />
  <row Id="21513" PostHistoryTypeId="1" PostId="9142" RevisionGUID="3b840e56-2ec0-4901-8bce-b9caa5f34994" CreationDate="2010-10-16T15:12:56.490" UserId="4169" Text="Can I pick a lock on a shop &quot;closed for inventory&quot;?" />
  <row Id="21514" PostHistoryTypeId="3" PostId="9142" RevisionGUID="3b840e56-2ec0-4901-8bce-b9caa5f34994" CreationDate="2010-10-16T15:12:56.490" UserId="4169" Text="&lt;nethack&gt;" />
  <row Id="21515" PostHistoryTypeId="2" PostId="9143" RevisionGUID="6abe4ccf-20a3-43db-95a6-299d9f7f5bd0" CreationDate="2010-10-16T15:16:39.570" UserId="605" Text="Yes, you can open the door using lock picks, credit cards, skeleton keys or the knock spell without angering the shopkeeper.&#xD;&#xA;&#xD;&#xA;Basically any way to open the door that does not destroy it (like e.g. kicking it in or smashing it with a pick-axe) is allowed.&#xD;&#xA;&#xD;&#xA;You're also allowed to teleport into the shop if you have that ability." />
  <row Id="21516" PostHistoryTypeId="5" PostId="9143" RevisionGUID="ec5d7c5e-f879-49ff-b1cd-5a98be3181c1" CreationDate="2010-10-16T15:24:11.520" UserId="605" Comment="added 9 characters in body; added 107 characters in body; added 9 characters in body" Text="Yes, you can open the door using lock picks, credit cards, skeleton keys or the knock spell without angering the shopkeeper.&#xD;&#xA;&#xD;&#xA;Basically any way to open the door that does not destroy it (like e.g. kicking it in or smashing it with a pick-axe) is allowed.&#xD;&#xA;&#xD;&#xA;You're also allowed to teleport or phase into the shop if you have that ability. When teleporting or phasing out of the shop, make sure you pay first or the shopkeeper will call the Keystone Kops." />
  <row Id="21517" PostHistoryTypeId="2" PostId="9144" RevisionGUID="d8b59ccd-68a0-4b66-9261-580ba813f1d4" CreationDate="2010-10-16T15:49:25.640" UserId="320" Text="They have traits which affect how your civilization runs.  For example, King Charles II gives -10 to diplomacy and prestige amongst other (mostly negative) things.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21518" PostHistoryTypeId="2" PostId="9145" RevisionGUID="1f07dc84-251c-496f-bbc5-97f572a66bb1" CreationDate="2010-10-16T15:51:27.040" UserId="4166" Text="Unfortunately no, there is no Civ3/4 style Governor feature. But, if you capture an enemy city you have the option to make it a &quot;puppet&quot; city, which basically means it uses a governor- the entire city screen is automated and unavailable to you- in exchange for lower unhappiness. However you can't do this to your own cities." />
  <row Id="21519" PostHistoryTypeId="4" PostId="9123" RevisionGUID="107b6e57-12cd-434e-9220-e73d3b04eb63" CreationDate="2010-10-16T15:52:27.240" UserId="320" Comment="edited title" Text="What are the 3d analyze settings for Splinter cell chaos theory." />
  <row Id="21520" PostHistoryTypeId="2" PostId="9146" RevisionGUID="ec2c92e5-af0c-4641-9296-52039dcb4db5" CreationDate="2010-10-16T16:28:05.263" UserId="2279" Text="As some no doubt remember, Sonic &amp; Knuckles provided back when it was released &quot;lock on technology&quot; which allowed it to connect to Sonic 2 and Sonic 3. Is this accounted for in the current generation consoles emulators, the Xbox 360 Arcade and Wii Virtual Console? " />
  <row Id="21521" PostHistoryTypeId="1" PostId="9146" RevisionGUID="ec2c92e5-af0c-4641-9296-52039dcb4db5" CreationDate="2010-10-16T16:28:05.263" UserId="2279" Text="Does Sonic &amp; Knuckles provide the &quot;lock-on&quot; tech on current gen consoles?" />
  <row Id="21522" PostHistoryTypeId="3" PostId="9146" RevisionGUID="ec2c92e5-af0c-4641-9296-52039dcb4db5" CreationDate="2010-10-16T16:28:05.263" UserId="2279" Text="&lt;wii&gt;&lt;xbox-live-arcade&gt;&lt;virtual-console&gt;&lt;sonic-the-hedgehog&gt;" />
  <row Id="21523" PostHistoryTypeId="2" PostId="9147" RevisionGUID="a41a7383-dcd0-498f-b2a0-27a57da06b9a" CreationDate="2010-10-16T16:43:04.853" UserId="1925" Text="There are always changes that don't make it into patch notes. &#xD;&#xA;&#xD;&#xA;Far as I can tell, they try to list everything that affects human multiplayer gameplay, but AI is less important in that sense." />
  <row Id="21524" PostHistoryTypeId="2" PostId="9148" RevisionGUID="b3222441-e83f-4c73-b9fe-18b3e73292a9" CreationDate="2010-10-16T17:07:20.787" UserId="1161" Text="If it were in a league, would it be bronze?" />
  <row Id="21525" PostHistoryTypeId="1" PostId="9148" RevisionGUID="b3222441-e83f-4c73-b9fe-18b3e73292a9" CreationDate="2010-10-16T17:07:20.787" UserId="1161" Text="How good is Hard AI?" />
  <row Id="21526" PostHistoryTypeId="3" PostId="9148" RevisionGUID="b3222441-e83f-4c73-b9fe-18b3e73292a9" CreationDate="2010-10-16T17:07:20.787" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="21527" PostHistoryTypeId="2" PostId="9149" RevisionGUID="376cbcb4-320c-4a95-ab61-63d05034abec" CreationDate="2010-10-16T17:10:48.463" UserId="3241" Text="If you look at World of Warcraft (Blizzard's other huge game) and their patch history, every patch there was a list of &quot;undocumented patch changes&quot; posted on the forums by players. Often these lists were as long as (or longer than!) the actual patch notes.&#xD;&#xA;&#xD;&#xA;They have listed a few reasons for this, that I recall:&#xD;&#xA;&#xD;&#xA;- Some changes are minor and don't warrant a patch notes entry&#xD;&#xA;- Some changes are technical or under-the-hood and don't concern most players&#xD;&#xA;- Some changes are exploit-fixes, and they'd rather not publish exploit information&#xD;&#xA;- Some changes are tentative and it's unknown if they will make the current patch. If a change is added to or removed from a patch at the last minute, the docs may not be updated.&#xD;&#xA;- Sometimes some department at Blizzard drops the ball and forgets to document something.&#xD;&#xA;&#xD;&#xA;Overall, these games are enormously-complicated software projects, and with hundreds of people working on them, and so sometimes documentation slips through the cracks.&#xD;&#xA;&#xD;&#xA;In the specific case of AI changes for SC2, my guess is that they felt these changes were not important enough to be of interest to the majority of players, and/or that these changes were just bug-fixes (shoring up the AI against cheese rushes etc). This is just my guess though." />
  <row Id="21528" PostHistoryTypeId="5" PostId="9132" RevisionGUID="d95a0860-0e85-4fe8-a6a8-63849ce0a8ec" CreationDate="2010-10-16T17:16:44.760" UserId="3241" Comment="fixed VR info" Text="You're really asking a number of questions, but here goes for a few answers:&#xD;&#xA;&#xD;&#xA;**What made them increase the hitpoints for the buildings?**&#xD;&#xA;&#xD;&#xA;**New Roach range, what advantages do you get?**&#xD;&#xA;&#xD;&#xA;Both of these issues were discussed in the last [Developer's Corner](http://us.battle.net/sc2/en/blog/882511#blog). Blizzard is concerned that the Zerg are underrepresented and want to shore up some of their perceived weak areas. Specifically:&#xD;&#xA;&#xD;&#xA;&gt; We're increasing roach range. This&#xD;&#xA;&gt; will allow roaches to be more&#xD;&#xA;&gt; effective in large groups, giving the&#xD;&#xA;&gt; zerg more options in the mid to end&#xD;&#xA;&gt; game.&#xD;&#xA;&#xD;&#xA;and&#xD;&#xA;&gt; We're making a number of increases to&#xD;&#xA;&gt; the health of zerg buildings, which&#xD;&#xA;&gt; will make the very vulnerable zerg&#xD;&#xA;&gt; technology structures more resistant&#xD;&#xA;&gt; to raids.  We don't expect these hit&#xD;&#xA;&gt; point changes to have a super&#xD;&#xA;&gt; significant impact on the game, but&#xD;&#xA;&gt; the current numbers felt way too low.&#xD;&#xA;&#xD;&#xA;**Less cheese from Terran with the new building rules?**&#xD;&#xA;&#xD;&#xA;This was also mentioned in the Developer's Corner. The changes specifically target Reaper cheese builds that got early Reapers by starting a Barracks before a Depot, and should not affect other builds much.&#xD;&#xA;&#xD;&#xA;**How did the patch change the void rays?**&#xD;&#xA;&#xD;&#xA;Void rays level-1-charge damage is increased, level-2-charge damage is decreased, and upgraded speed is decreased. I am not a Protoss expert, but this should make Void Rays less of a joke when they have no charge, but decrease how quickly they just melt opposing units once charged.They also will be less able to chase enemy units or retreat quickly.&#xD;&#xA;&#xD;&#xA;**Are there changes to regular strategies because of the new changes?**&#xD;&#xA;&#xD;&#xA;Only time will tell, but in my (noobish) opinion all the changes Blizzard has thus far made seem to be to the edge cases - to units and builds that are too strong or too weak. If all goes well, you should simply expect to see more variety in the builds you face, and see some OP builds dominate less ridiculously. You may start to see more Zerg opponents as Blizzard rounds them out." />
  <row Id="21529" PostHistoryTypeId="2" PostId="9150" RevisionGUID="836d7a8a-5771-465e-8433-65f4d608765f" CreationDate="2010-10-16T19:31:49.247" UserId="1965" Text="I recently played protoss in PvP match. I used void rays to augment my initial all stalkers push. Worked pretty well. I can't tell for sure if its the patch of not, but my opponent's stalkers were truly melting FAST. I also lost in PvP to this strategy.&#xD;&#xA;&#xD;&#xA;So I guess that Void Rays can now be used more effectively early game as support units. I used to build them exclusively for cheese, but I can see a use versus marine/marauders vs stalkers/void rays. &#xD;&#xA;&#xD;&#xA;You are no longer locked to Robo bay/immortals early on." />
  <row Id="21530" PostHistoryTypeId="2" PostId="9151" RevisionGUID="7ace606a-fe58-40a0-ad21-fdd5328ea4ca" CreationDate="2010-10-16T22:43:45.667" UserId="1161" Text="I see [this article][1] that says&#xD;&#xA;&#xD;&#xA;    After a hidden period of time, their skill level will be reevaluated.&#xD;&#xA;&#xD;&#xA;Has anyone been able to determine how this work? I now reached 1st place in my league and am eager to pass on to the next. I was already promoted a league once, how long do I wait before being promoted again? Does a higher score grant me a better/sooner chance of being upgraded, or does it simply happen at random time period if I have enough score?&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/League_(StarCraft_II)#cite_note-LadderFAQ-1" />
  <row Id="21531" PostHistoryTypeId="1" PostId="9151" RevisionGUID="7ace606a-fe58-40a0-ad21-fdd5328ea4ca" CreationDate="2010-10-16T22:43:45.667" UserId="1161" Text="When exactly do players move between leagues?" />
  <row Id="21532" PostHistoryTypeId="3" PostId="9151" RevisionGUID="7ace606a-fe58-40a0-ad21-fdd5328ea4ca" CreationDate="2010-10-16T22:43:45.667" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="21533" PostHistoryTypeId="5" PostId="8724" RevisionGUID="4f8eab13-cf6d-496c-8b34-457d7ea3c68d" CreationDate="2010-10-16T22:44:52.347" UserId="3880" Comment="Summary added to the beginning of the answer. Graph added" Text="**Short answer:**&#xD;&#xA;Maintenance is a function of the turn and the number of units. The function resembles a third degree polynomial for both variables.&#xD;&#xA;&#xD;&#xA;**Advice for keeping maintenance low:**&#xD;&#xA;Only every second unit counts, so try to always keep an odd number of units. Don't keep a lot of units, as each new unit costs more than the last. If you are going to have a lot of units, have them early in the game, where the costs are still bearable.&#xD;&#xA;&#xD;&#xA;![Maintenance, with 3rd degree polynomial trend line][1]&#xD;&#xA;&#xD;&#xA;**Analysis:**&#xD;&#xA;I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    46    10      0       0       0&#xD;&#xA;    46    10      1       1       6&#xD;&#xA;    46    10      20      0       0&#xD;&#xA;    46    10      20      1       18&#xD;&#xA;    46    10      20      2       16&#xD;&#xA;    46    10      20      3       15&#xD;&#xA;    46    10      20      20      14&#xD;&#xA;    46    10      100     1       73&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    46    10      100000  1       123533&#xD;&#xA;    46    10      1000000 1       1526640&#xD;&#xA;    46    10      1000    1       818&#xD;&#xA;    47    10      1000    1       847&#xD;&#xA;    48    10      1000    1       878&#xD;&#xA;    49    10      1000    1       909&#xD;&#xA;    50    10      1000    1       941&#xD;&#xA;    51    10      1000    1       973&#xD;&#xA;    52    10      1000    1       1007&#xD;&#xA;    53    10      1000    1       1041&#xD;&#xA;    54    10      1000    1       1076&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    47    10      10000   1       10417&#xD;&#xA;    48    10      10000   1       10842&#xD;&#xA;    49    10      10000   1       11280&#xD;&#xA;    50    10      10000   1       11731&#xD;&#xA;    51    10      10000   1       12195&#xD;&#xA;    52    10      10000   1       12674&#xD;&#xA;    53    10      10000   1       13167&#xD;&#xA;    54    10      10000   1       13675&#xD;&#xA;    55    10      10000   1       14198&#xD;&#xA;    56    10      10000   1       14737&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&#xD;&#xA;&#xD;&#xA;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&#xD;&#xA;&#xD;&#xA; - It clears the shroud of rounding (maintenance can apparently only be an integer).&#xD;&#xA; - It puts focus on the particular product of the equation that is supposedly multiplied&#xD;&#xA;&#xD;&#xA;A couple of observations can be made about the formula:&#xD;&#xA;&#xD;&#xA; - Each spin of the turn counter increases maintenance cost&#xD;&#xA; - Increasing the multiplier increases the cost by more than a proportional amount&#xD;&#xA; - Each spin of the turn counter increases maintenance cost more than the last, in absolute terms&#xD;&#xA; - Each spin of the turn counter increases maintenance cost less than the last in relative terms&#xD;&#xA; - Polynomials share those two last properties&#xD;&#xA;&#xD;&#xA;Feel free to chime in with any considerations you might have.&#xD;&#xA;&#xD;&#xA;Here is some more data:&#xD;&#xA;&#xD;&#xA; - [Two units, 1000 multiplier, 1 divisor, turn 6 - 100][3]&#xD;&#xA; - [2-20 units, 1000 multiplier, 1 divisor, turn 133-163][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/5DgIB.png&#xD;&#xA;  [2]: http://i.imgur.com/i6Wvg.png&#xD;&#xA;  [3]: http://dl.dropbox.com/u/974658/civ_maintenance_6_100.txt&#xD;&#xA;  [4]: http://dl.dropbox.com/u/974658/sacc.txt" />
  <row Id="21534" PostHistoryTypeId="2" PostId="9152" RevisionGUID="764a9bc3-9aad-4299-8e95-292c633af3d9" CreationDate="2010-10-16T22:57:28.630" UserId="3257" Text="I've never used online feature of any game. For the first time I'm gonna use FIFA 11's online features. I've a laptop and a desktop PC. Both having different IP addresses. I'd like to install FIFA 11 on both the laptop and desktop. Can I access FIFA 11's online features from both of them with same user id?&#xD;&#xA;&#xD;&#xA;I'm wondering if EA Sports have some mapping of user id to ip address or something like that which will restrict me to access online features from only first installation?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="21535" PostHistoryTypeId="1" PostId="9152" RevisionGUID="764a9bc3-9aad-4299-8e95-292c633af3d9" CreationDate="2010-10-16T22:57:28.630" UserId="3257" Text="Can I install FIFA 11 in 2 PCs and access online features from both PC?" />
  <row Id="21536" PostHistoryTypeId="3" PostId="9152" RevisionGUID="764a9bc3-9aad-4299-8e95-292c633af3d9" CreationDate="2010-10-16T22:57:28.630" UserId="3257" Text="&lt;pc&gt;&lt;online&gt;" />
  <row Id="21537" PostHistoryTypeId="5" PostId="5199" RevisionGUID="647d86b6-b71e-4228-838f-a20cbeae5125" CreationDate="2010-10-16T23:07:04.443" UserId="605" Comment="Added two points to the end game list" Text="One thing that is very important in hell is fire resistance. The fire traps in Gehennom are particularly nasty because, unlike normal fire traps, they decrease your maximum HP unless you're resistant. You should also fireproof your armor (by reading a scroll of enchant armor while confused for example) and put all items that could burn or boil into a bag, so they won't be damaged or destroyed.&#xD;&#xA;&#xD;&#xA;As to the level drainers: The best defense against level drain attacks is magic cancellation. If you have an item which offers level 3 magic cancellation, this will cause drain attacks to fail in most cases, making level drainers much more harmless.&#xD;&#xA;&#xD;&#xA;For fighters it's also a good idea to have a silver saber as those are especially effective against demons and the undead (well, most undead - zombies don't care, but zombies aren't really dangerous at this stage anyway).&#xD;&#xA;&#xD;&#xA;Also note that you can eat wraith corpses to gain levels.&#xD;&#xA;&#xD;&#xA;General things you should do before you enter the end game:&#xD;&#xA;&#xD;&#xA;* Get your naked AC down to 2 or lower with divine protection (you can get it down to 0 quite easily via donations).&#xD;&#xA;&#xD;&#xA;* Have magic resistance and reflection.&#xD;&#xA;&#xD;&#xA;* Be fast (or preferably very fast)&#xD;&#xA;&#xD;&#xA;* Make sure all of your stats (except charisma) are close to or at their maximum&#xD;&#xA;&#xD;&#xA;* Enchant most of your armor to +4 or +5.&#xD;&#xA;&#xD;&#xA;* If you're a fighter, enchant your weapon to +6 or +7.&#xD;&#xA;&#xD;&#xA;* If you're a caster make sure that all your important spells are recent in your memory or you have the spellbook in your bag of holding. You do not want to forget magic missile while battling The Wizard or Death.&#xD;&#xA;&#xD;&#xA;* Make sure you have a means to detect portals (not important in Hell, but once you leave the dungeons, that's gonna come in handy and you do not want to have to go searching for gold detection scrolls *after* you have woken The Wizard).&#xD;&#xA;&#xD;&#xA;* You should also have a reliable way to cure sickness (blessed unicorn horn or cure sickness spell) as there will be a couple of enemies who can make you terminally ill." />
  <row Id="21538" PostHistoryTypeId="2" PostId="9153" RevisionGUID="46daa377-fa5f-4b50-a4ab-27898e535881" CreationDate="2010-10-16T23:20:06.927" UserId="1161" Text="I usually build 8 probes, then a pylon, so I could keep building probes and not have to wait for the pylon to build (in 10-pylon you're stuck while the pylon is building).&#xD;&#xA;&#xD;&#xA;Is one of these build better than the other?&#xD;&#xA;[This answer][1] states that most Protoss go 10-pylon.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891" />
  <row Id="21539" PostHistoryTypeId="1" PostId="9153" RevisionGUID="46daa377-fa5f-4b50-a4ab-27898e535881" CreationDate="2010-10-16T23:20:06.927" UserId="1161" Text="10-pylon vs 8-pylon" />
  <row Id="21540" PostHistoryTypeId="3" PostId="9153" RevisionGUID="46daa377-fa5f-4b50-a4ab-27898e535881" CreationDate="2010-10-16T23:20:06.927" UserId="1161" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="21541" PostHistoryTypeId="2" PostId="9154" RevisionGUID="0d01d0ac-7e0c-4f8d-82d4-d340daaadb7f" CreationDate="2010-10-16T23:23:10.570" UserId="3375" Text="If yes, how to play them?&#xD;&#xA;Battlefield Bad Company 2" />
  <row Id="21542" PostHistoryTypeId="1" PostId="9154" RevisionGUID="0d01d0ac-7e0c-4f8d-82d4-d340daaadb7f" CreationDate="2010-10-16T23:23:10.570" UserId="3375" Text="Is there unofficial maps for BFBC2?" />
  <row Id="21543" PostHistoryTypeId="3" PostId="9154" RevisionGUID="0d01d0ac-7e0c-4f8d-82d4-d340daaadb7f" CreationDate="2010-10-16T23:23:10.570" UserId="3375" Text="&lt;bfbc2&gt;&lt;unofficial-maps&gt;" />
  <row Id="21544" PostHistoryTypeId="5" PostId="9154" RevisionGUID="71e04a8f-fa76-466d-ad8f-6032860cd631" CreationDate="2010-10-16T23:25:08.243" UserId="56" Comment="deleted 24 characters in body; edited title; edited tags; edited title" Text="If so, how do you play them?" />
  <row Id="21545" PostHistoryTypeId="4" PostId="9154" RevisionGUID="71e04a8f-fa76-466d-ad8f-6032860cd631" CreationDate="2010-10-16T23:25:08.243" UserId="56" Comment="deleted 24 characters in body; edited title; edited tags; edited title" Text="Are there any custom maps for BFBC2?" />
  <row Id="21546" PostHistoryTypeId="6" PostId="9154" RevisionGUID="71e04a8f-fa76-466d-ad8f-6032860cd631" CreationDate="2010-10-16T23:25:08.243" UserId="56" Comment="deleted 24 characters in body; edited title; edited tags; edited title" Text="&lt;custom-maps&gt;&lt;bfbc2&gt;" />
  <row Id="21547" PostHistoryTypeId="2" PostId="9155" RevisionGUID="dbc8efbc-3d83-43c4-9160-56cc0921608c" CreationDate="2010-10-16T23:32:12.897" UserId="2452" Text="I've always done 9-pylon and have the pylon finish exactly as the 10th probe finishes.  I often have to wait 1 second between starting the pylon and having minerals to start the 10th probe." />
  <row Id="21548" PostHistoryTypeId="2" PostId="9156" RevisionGUID="b32d78e1-d68c-4969-83a9-73fe72127311" CreationDate="2010-10-16T23:35:54.627" UserId="1161" Text="I'm recently doing a [lot of rushes][1], and I found that the outcome is very map-dependent.&#xD;&#xA;&#xD;&#xA;On a map like [Blistering Sands][2], where I know my opponent's location and he has a backdoor, how would you defend an opponent's zealot rush?&#xD;&#xA;&#xD;&#xA;I usually set up 3 gateways in a spot near his base, that is unseen by the watch tower. The probe that builds these gateways is sent to scout, and if his main entrance is well defended I hurry up to the back door. Even if he scouts there, it's usually too late.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9103/when-not-to-zealot-rush&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/9103/when-not-to-zealot-rush" />
  <row Id="21549" PostHistoryTypeId="1" PostId="9156" RevisionGUID="b32d78e1-d68c-4969-83a9-73fe72127311" CreationDate="2010-10-16T23:35:54.627" UserId="1161" Text="How to counter a proxy zealot rush on Blistering Sands" />
  <row Id="21550" PostHistoryTypeId="3" PostId="9156" RevisionGUID="b32d78e1-d68c-4969-83a9-73fe72127311" CreationDate="2010-10-16T23:35:54.627" UserId="1161" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="21551" PostHistoryTypeId="2" PostId="9157" RevisionGUID="4d81771d-f42c-44ed-b163-260a2a9fd840" CreationDate="2010-10-16T23:37:17.243" UserId="2452" Text="The score you see doesn't matter and it's mostly there so you feel like you're making progress and hence continue playing.&#xD;&#xA;&#xD;&#xA;See [this question][1] for more details on that.  I've been told it's evaluated every so many games (I heard 30 before, but I can't say how definite that is).&#xD;&#xA;&#xD;&#xA;You'll get promoted faster if you consistently beat players that are ranked higher than you (in the hidden ranking, not the visible points you see)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5773/starcraft-2-hidden-vs-visible-ranking" />
  <row Id="21552" PostHistoryTypeId="2" PostId="9158" RevisionGUID="8f30d439-218e-41a0-9b43-a994009d8687" CreationDate="2010-10-16T23:44:15.017" UserId="2452" Text="Against an opponent that scouts well you should never be able to get 3 gateways up before it's spotted. If I scout your base and you have few or no buildings there I start looking for proxy's.&#xD;&#xA;&#xD;&#xA;At the same time I also start more unit focus instead of economy focus, and depending on how early I find the proxy (is it still building or is it done and pumping out units) I'll either try to destroy it before units come out, or try to get a bigger army and then kill it.  When proxying you are going to be about 15-30 seconds behind in production to get your probe up there, and if I see it early enough, or I was already doing an aggressive build I will have a slightly bigger army than you (assuming our macro abilities are on about the same level) " />
  <row Id="21553" PostHistoryTypeId="6" PostId="9154" RevisionGUID="fa76007b-6bde-4d62-801c-cc988ab3f766" CreationDate="2010-10-16T23:46:15.687" UserId="56" Comment="edited tags" Text="&lt;bad-company-2&gt;&lt;custom-maps&gt;" />
  <row Id="21554" PostHistoryTypeId="5" PostId="9158" RevisionGUID="11605ad3-5221-4021-8a99-c517e1341d53" CreationDate="2010-10-16T23:49:30.983" UserId="2452" Comment="added 371 characters in body" Text="Against an opponent that scouts well you should never be able to get 3 gateways up before it's spotted. If I scout your base and you have few or no buildings there I start looking for proxy's.&#xD;&#xA;&#xD;&#xA;At the same time I also start more unit focus instead of economy focus, and depending on how early I find the proxy (is it still building or is it done and pumping out units) I'll either try to destroy it before units come out, or try to get a bigger army and then kill it.  When proxying you are going to be about 15-30 seconds behind in production to get your probe up there, and if I see it early enough, or I was already doing an aggressive build I will have a slightly bigger army than you (assuming our macro abilities are on about the same level) &#xD;&#xA;&#xD;&#xA;Also as Protoss I've started not walling off (except sometimes vs zerg).  The advantage of building near the nexus is a shorter probe travel distance (I can start a building then go back to mining very quickly) and also like you mention if there's a back door I don't have to worry about defending 2 places, either workers or my other buildings, they're all together." />
  <row Id="21555" PostHistoryTypeId="2" PostId="9159" RevisionGUID="340d7c46-dcd6-4e75-95e9-ff733baa0c56" CreationDate="2010-10-16T23:49:33.667" UserId="13" Text="There might not be a mapping of IP address to user id - after all you might have a dynamic IP on your router - but there will be code that prevents the same user logging in twice at the same time.&#xD;&#xA;&#xD;&#xA;They may allow multiple installations but only one being online at any time - check the documentation as this should be covered. Often only a single installation is allowed, but with on-line activation this isn't essential to restricting use to a single account at any one time." />
  <row Id="21556" PostHistoryTypeId="5" PostId="9159" RevisionGUID="3f4ccc38-357d-405f-a1b2-f4a23183c22c" CreationDate="2010-10-16T23:57:42.737" UserId="13" Comment="clarification" Text="There might not be a mapping of IP address to user id - after all you might have a dynamic IP on your router - but there will be code that prevents the same user logging in twice at the same time.&#xD;&#xA;&#xD;&#xA;They may allow multiple installations but only one being online at any time - check the documentation as this should be covered. Often only a single installation is allowed, but with on-line activation this isn't essential to restricting use to a single account at any one time.&#xD;&#xA;&#xD;&#xA;To answer the specific question - it's extremely unlikely that you'll be able to install the game on two PCs and play the game from both of them *at the same time*." />
  <row Id="21557" PostHistoryTypeId="2" PostId="9160" RevisionGUID="6b4f9b54-8723-4028-9822-026826ec1177" CreationDate="2010-10-17T00:47:36.557" UserId="3717" Text="MLG PRO DC finished for some hours ago and i want to watch the finals between HuK and Idra. Is there any way to watch this without paying the MLG page? Can it be found on the internett in placed like youtube?" />
  <row Id="21558" PostHistoryTypeId="1" PostId="9160" RevisionGUID="6b4f9b54-8723-4028-9822-026826ec1177" CreationDate="2010-10-17T00:47:36.557" UserId="3717" Text="MLGPRO DC Final video" />
  <row Id="21559" PostHistoryTypeId="3" PostId="9160" RevisionGUID="6b4f9b54-8723-4028-9822-026826ec1177" CreationDate="2010-10-17T00:47:36.557" UserId="3717" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;tournament&gt;&lt;mlg&gt;" />
  <row Id="21560" PostHistoryTypeId="5" PostId="891" RevisionGUID="17f56b10-4619-49ba-bb3d-dfd9b2a2f7be" CreationDate="2010-10-17T00:48:57.640" UserId="102" Comment="deleted 1 characters in body; edited body" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (9 probes, a pylon, 4 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 3 Gate Timing Push&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways and building 5-7 Zealots to rush with.  This helps as a defense against any counter rush.  This early rush style latter will rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Timing push can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gateways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran mech.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="21561" PostHistoryTypeId="2" PostId="9161" RevisionGUID="1f961a96-3234-4082-8f63-a231e0e1b5af" CreationDate="2010-10-17T00:49:28.377" UserId="3717" Text="Greg asked in my question so i repost his question.&#xD;&#xA;&#xD;&#xA;&quot;Will achievements points and so portraits will be reset for next ladder season?&quot;" />
  <row Id="21562" PostHistoryTypeId="1" PostId="9161" RevisionGUID="1f961a96-3234-4082-8f63-a231e0e1b5af" CreationDate="2010-10-17T00:49:28.377" UserId="3717" Text="Starcraft  2 achivement reset" />
  <row Id="21563" PostHistoryTypeId="3" PostId="9161" RevisionGUID="1f961a96-3234-4082-8f63-a231e0e1b5af" CreationDate="2010-10-17T00:49:28.377" UserId="3717" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="21564" PostHistoryTypeId="2" PostId="9162" RevisionGUID="1639148d-3a91-4236-b57d-7ded35c01e9a" CreationDate="2010-10-17T00:53:42.740" UserId="102" Text="MLG is pretty good about posting replays.  Right now they're not up but when they are you can find them [here][1].&#xD;&#xA;&#xD;&#xA;For Idra vs Huk you should be able to see them [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mlgpro.com/ci/brackets/procircuit/10/dc/sc2/open&#xD;&#xA;  [2]: http://media.mlgpro.com/brackets/10/procircuit/dc/sc2/open/matches/4085.html" />
  <row Id="21565" PostHistoryTypeId="2" PostId="9163" RevisionGUID="839b5baa-1d5b-4cd3-972a-3b4b392b7d37" CreationDate="2010-10-17T01:00:07.977" UserId="102" Text="So Blizzard hasn't mentioned anything about resetting achievement points at the end of the ladder season.  Additionally, no achievements are related to your ladder ranking so there is no reason to think they would get reset.  &#xD;&#xA;&#xD;&#xA;World of Warcraft has also had ladder seasons (and achievements associated with ladder ranking).  At no time have unrelated achievements been reset.  As a result, there is no reason to think they will at the end of the Starcraft season." />
  <row Id="21566" PostHistoryTypeId="2" PostId="9164" RevisionGUID="18e66aff-65d3-4952-bc52-7da07b6c206a" CreationDate="2010-10-17T01:10:03.267" UserId="4173" Text="I feel your pain as I am stuck with Hughes Net crappy service. Online Games are horrible on satellite internet. And the sad thing is that is what they generally base their games around now and days when they come out with one. I have a PS3 with Battlefield Bad Company 2 and tried to play it on Hughes Net; wasn't happening lol. So I decided to try out my fathers version mobile broadband card, and surprisingly it runs really nice. I get very little to no lag during off peak hours, even on on peak hours at times. There are times where lag is horrible where you can't play. But I was able to play 5-6 hours online with no problems what so ever. And out of those 5-6hours + the 2 or so I played earlier that day I only used up 100mb of data. &#xD;&#xA;&#xD;&#xA;So in short, yes you can use mobile broadband to play fps games. I am actually thinking about dropping Hughes Net and just going straight Mobile. The only downside is the 5g cap a month. Least with Hughes Net I can download as much as I want between 1-6am. But I think it would be worth it for online gaming :) " />
  <row Id="21567" PostHistoryTypeId="2" PostId="9165" RevisionGUID="f0c43eb0-22ad-4877-969d-9adf91b4ebcd" CreationDate="2010-10-17T01:13:36.973" UserId="102" Text="So the back door on Blistering Sands is actually covered by rocks.  Since the Destructible Rocks have 2000 hit points, 3 armor and are Armored its actually very hard to get a rush in that direction.&#xD;&#xA;&#xD;&#xA;Now if you're getting through this back door and he's not noticing the problem here is that he's not doing a good job of scouting.  In the case of maps with this kind of back door you can usually accomplish this kind of scouting by placing a Pylon, Supply Depot or Overlord right next to them.  If you see your opponent making a move against your back door you should be able to produce enough troops in time to mount a good defense.&#xD;&#xA;&#xD;&#xA;In the case of a Zealot rush, you should be able to get some basic ranged to harass them while they try to break through the rocks.  Alternately you could add on buildings (or even cannons) to make it really hard to get through.  Controlling your Back Door is almost as important as controlling _The Sweet Spot_.&#xD;&#xA;&#xD;&#xA;The Sweet Spot&#xD;&#xA;----&#xD;&#xA;Many people attack this back door early to mid game to open up what's often known as the sweet spot.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;You see that area between the Back Door and the Natural Expansion?  This area has a smaller route than its equivalent on the inside of the base.  As a result you can quickly move back and forth before his army is able to respond.&#xD;&#xA;&#xD;&#xA;To deal with the Sweet Spot in the early to mid game its often necessary to have your forces rally to it.  By controlling the Sweet Spot you are able to prevent adversaries from making abusing it against you.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Lo1qg.png" />
  <row Id="21568" PostHistoryTypeId="2" PostId="9166" RevisionGUID="054047bd-b2e5-4da1-97bd-74a83e112ed6" CreationDate="2010-10-17T01:19:40.233" UserId="4037" Text="Just started playing with my brother and we both are brand spanking new to the game. Just wondering if there was any experts out there that have any helpful links or tips. Thanks guys. " />
  <row Id="21569" PostHistoryTypeId="1" PostId="9166" RevisionGUID="054047bd-b2e5-4da1-97bd-74a83e112ed6" CreationDate="2010-10-17T01:19:40.233" UserId="4037" Text="A good guide for brand new EVE online players?" />
  <row Id="21570" PostHistoryTypeId="3" PostId="9166" RevisionGUID="054047bd-b2e5-4da1-97bd-74a83e112ed6" CreationDate="2010-10-17T01:19:40.233" UserId="4037" Text="&lt;eve-online&gt;" />
  <row Id="21571" PostHistoryTypeId="2" PostId="9167" RevisionGUID="e661798f-0ffb-4a73-b487-125da6b4663b" CreationDate="2010-10-17T01:29:44.337" UserId="102" Text="There was a fun poll about this [on Team Liquid][1].&#xD;&#xA;&#xD;&#xA;The issue with 8 Pylon is that you lose a few seconds of mining time down the line.   To make up for it you have to use your first Chrono Boost before the Pylon instead of after. This will lead to a temporary advantage that will cost you in the long run.  Outside of the early gateway play, this usually isn't worth it.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=136582" />
  <row Id="21572" PostHistoryTypeId="2" PostId="9168" RevisionGUID="e037b77b-eff0-4cfe-810d-f482adeb10ea" CreationDate="2010-10-17T01:48:19.677" UserId="2188" Text="Is local multiplayer in the Xbox 360 version of Castle Crashers possible without using separate profiles per player?  For example, if I have several high-level unlocked characters in my profile, would I be able to use them in a local multiplayer game with guests?" />
  <row Id="21573" PostHistoryTypeId="1" PostId="9168" RevisionGUID="e037b77b-eff0-4cfe-810d-f482adeb10ea" CreationDate="2010-10-17T01:48:19.677" UserId="2188" Text="Is local multiplayer in Castle Crashers possible using only one profile?" />
  <row Id="21574" PostHistoryTypeId="3" PostId="9168" RevisionGUID="e037b77b-eff0-4cfe-810d-f482adeb10ea" CreationDate="2010-10-17T01:48:19.677" UserId="2188" Text="&lt;xbox-360&gt;&lt;castle-crashers&gt;" />
  <row Id="21575" PostHistoryTypeId="2" PostId="9169" RevisionGUID="658ae083-cb03-4517-8780-db45dcddf6bf" CreationDate="2010-10-17T02:01:37.897" UserId="2279" Text="Did a little more digging and found the info needed. On the XBLA site for [Sonic &amp; Knuckles][1] it says it does. Additionally found on [GoNintendo.com][2], it says the Wii VC version keeps the lock on tech as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/games/s/sonicknucklesxbla/ &quot;XBLA Arcade site&quot;&#xD;&#xA;  [2]: http://gonintendo.com/viewstory.php?id=114384" />
  <row Id="21576" PostHistoryTypeId="2" PostId="9170" RevisionGUID="71d0f347-504c-4ccd-ba6a-5863c45b08dc" CreationDate="2010-10-17T02:25:04.587" UserId="1770" Text="Yes, the lock on feature is present. Gametrailers mentions it specifcally in their review [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gametrailers.com/video/review-pod-sonic-4/706286" />
  <row Id="21577" PostHistoryTypeId="2" PostId="9171" RevisionGUID="420876a8-a60d-46cf-9779-2c00814ac022" CreationDate="2010-10-17T03:01:00.910" UserId="2259" Text="Exploring is a decent way to earn profits and is often a solo or small-group activity in empire space.  If you jam a scanner onto an assault frigate or BC you can earn a fair bit of isk in mid-highsec space (0.5-0.6) by nabbing radar sites." />
  <row Id="21578" PostHistoryTypeId="2" PostId="9172" RevisionGUID="e382e042-d080-453f-a947-242a244f2bf9" CreationDate="2010-10-17T03:20:28.633" UserId="2084" Text="No, every character needs to have their own profile. but you can power level the other accounts if you have a higher toon that can fly through the levels" />
  <row Id="21579" PostHistoryTypeId="2" PostId="9173" RevisionGUID="28e53a18-a61a-49c5-b449-34c2023b239b" CreationDate="2010-10-17T03:37:35.967" UserId="3" Text="In Civilization 4, great merchants increased in value the further you sent them from your capital and the larger the city you sent them to.  In Civ 5, the tooltip / civilopedia entry seemed to say that the bonus is the same for any city state, so I sent my Great Merchant to the nearest one.  I was very disappointed with the bonus  (600 gold and 30 influence, I think) as it was fairly late in the game and a Golden Age would have netted me a lot of gold and production.&#xD;&#xA;&#xD;&#xA;Is there something I missed that would have increased his value?  Should I have sent him further away, or to a bigger city state?" />
  <row Id="21580" PostHistoryTypeId="1" PostId="9173" RevisionGUID="28e53a18-a61a-49c5-b449-34c2023b239b" CreationDate="2010-10-17T03:37:35.967" UserId="3" Text="Any way to increase the value of a Great Merchant in Civ 5?" />
  <row Id="21581" PostHistoryTypeId="3" PostId="9173" RevisionGUID="28e53a18-a61a-49c5-b449-34c2023b239b" CreationDate="2010-10-17T03:37:35.967" UserId="3" Text="&lt;civilization-5&gt;&lt;great-people&gt;" />
  <row Id="21582" PostHistoryTypeId="2" PostId="9174" RevisionGUID="2f03bff1-3d41-49b6-b964-7a235c6d17f9" CreationDate="2010-10-17T03:44:48.100" UserId="3" Text="In Civ 4, as I recall, you could trade for another civilization's vote in the U.N., but I can't seem to find that option in Civ 5.  Are the only votes I can earn those of the city states?" />
  <row Id="21583" PostHistoryTypeId="1" PostId="9174" RevisionGUID="2f03bff1-3d41-49b6-b964-7a235c6d17f9" CreationDate="2010-10-17T03:44:48.100" UserId="3" Text="Can I earn AI player's votes for a diplomatic victory in Civ 5?" />
  <row Id="21584" PostHistoryTypeId="3" PostId="9174" RevisionGUID="2f03bff1-3d41-49b6-b964-7a235c6d17f9" CreationDate="2010-10-17T03:44:48.100" UserId="3" Text="&lt;civilization-5&gt;" />
  <row Id="21585" PostHistoryTypeId="4" PostId="9173" RevisionGUID="6bb37d4b-d132-4b3c-b086-f3388eef2a70" CreationDate="2010-10-17T03:45:53.137" UserId="3" Comment="edited title" Text="Is there any way to increase the value of a Great Merchant in Civ 5?" />
  <row Id="21586" PostHistoryTypeId="2" PostId="9175" RevisionGUID="6dffc359-3e4e-4d97-9af0-62e68f906bec" CreationDate="2010-10-17T04:55:07.863" UserId="4177" Text="I don't see on the Official MarioKart Guide about Automatic vs Manual?&#xD;&#xA;&#xD;&#xA;1) Is it true if everybody is using Manual and you use Automatic, then you have an advantage, unless the person is really good at using Manual?  (but probably you don't want to be seen needing this advantage)&#xD;&#xA;&#xD;&#xA;2) With Automatic, you can't press the B button to hop and do power slides or Mini-Turbo?  &#xD;&#xA;&#xD;&#xA;3) Is that the same with Karts and Bikes?&#xD;&#xA;&#xD;&#xA;4) When you are getting better and better, is it better just to use Manual?&#xD;&#xA;&#xD;&#xA;5) If you try to beat some top records in the world, then using Manual is almost a must?&#xD;&#xA;&#xD;&#xA;Thanks for your answer!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21587" PostHistoryTypeId="1" PostId="9175" RevisionGUID="6dffc359-3e4e-4d97-9af0-62e68f906bec" CreationDate="2010-10-17T04:55:07.863" UserId="4177" Text="MarioKart Wii - Automatic or Manual?" />
  <row Id="21588" PostHistoryTypeId="3" PostId="9175" RevisionGUID="6dffc359-3e4e-4d97-9af0-62e68f906bec" CreationDate="2010-10-17T04:55:07.863" UserId="4177" Text="&lt;mario-kart&gt;&lt;mario-kart-wii&gt;" />
  <row Id="21589" PostHistoryTypeId="5" PostId="9175" RevisionGUID="761bcc85-c0d3-4b5f-9f77-e29b6c865154" CreationDate="2010-10-17T05:02:07.887" UserId="4177" Comment="added 232 characters in body" Text="I don't see on the Official MarioKart Guide about Automatic vs Manual?&#xD;&#xA;&#xD;&#xA;1) Is it true if everybody is using Manual and you use Automatic, then you have an advantage, unless the person is really good at using Manual?  (but probably you don't want to be seen needing this advantage)&#xD;&#xA;&#xD;&#xA;2) With Automatic, you can't press the B button to hop and do power slides or Mini-Turbo?  &#xD;&#xA;  &#xD;&#xA;2b) The booklet in the box says Automatic means automatic drift, but no mini-turbo.  Seems like the term &quot;drift&quot;, &quot;power slide&quot; mean the same thing?  Mini-turbo is a something you can with Manual, and if you drift long enough?&#xD;&#xA;&#xD;&#xA;3) Is that the same with Karts and Bikes?&#xD;&#xA;&#xD;&#xA;4) When you are getting better and better, is it better just to use Manual?&#xD;&#xA;&#xD;&#xA;5) If you try to beat some top records in the world, then using Manual is almost a must?&#xD;&#xA;&#xD;&#xA;Thanks for your answer!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21590" PostHistoryTypeId="5" PostId="9175" RevisionGUID="da57ab19-9ee2-4f73-94d4-1053eefc2b52" CreationDate="2010-10-17T05:09:30.443" UserId="4177" Comment="added 99 characters in body" Text="I don't see on the Official MarioKart Guide about Automatic vs Manual?&#xD;&#xA;&#xD;&#xA;1) Is it true if everybody is using Manual and you use Automatic, then you have an advantage, unless the person is really good at using Manual?  (but probably you don't want to be seen needing this advantage)&#xD;&#xA;&#xD;&#xA;2) With Automatic, you can't press the B button to hop and do power slides or Mini-Turbo?  &#xD;&#xA;  &#xD;&#xA;2b) The booklet in the box says Automatic means automatic drift, but no mini-turbo.  Seems like the term &quot;drift&quot;, &quot;power slide&quot; mean the same thing?  Mini-turbo is a something you can with Manual, and if you drift long enough?&#xD;&#xA;&#xD;&#xA;(update: i just found http://www.nintendo.com/consumer/gameslist/manuals/Wii_Mario_Kart.pdf )&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;3) Is that the same with Karts and Bikes?&#xD;&#xA;&#xD;&#xA;4) When you are getting better and better, is it better just to use Manual?&#xD;&#xA;&#xD;&#xA;5) If you try to beat some top records in the world, then using Manual is almost a must?&#xD;&#xA;&#xD;&#xA;Thanks for your answer!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21591" PostHistoryTypeId="2" PostId="9176" RevisionGUID="a199ebc2-f755-4bcb-9fd7-3d95c6373d1e" CreationDate="2010-10-17T05:22:30.753" UserId="4178" Text="Hello, some buddies and I were trying to figure out if it was possible to prestige in a week. This then led to various strategies to generate points (without cheating). Do you focus on getting weapon bonuses? Do you just focus on getting kills? Or a combination of everything? &#xD;&#xA;&#xD;&#xA;How would you do it?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="21592" PostHistoryTypeId="1" PostId="9176" RevisionGUID="a199ebc2-f755-4bcb-9fd7-3d95c6373d1e" CreationDate="2010-10-17T05:22:30.753" UserId="4178" Text="Prestige in a week" />
  <row Id="21593" PostHistoryTypeId="3" PostId="9176" RevisionGUID="a199ebc2-f755-4bcb-9fd7-3d95c6373d1e" CreationDate="2010-10-17T05:22:30.753" UserId="4178" Text="&lt;modern-warfare-2&gt;" />
  <row Id="21594" PostHistoryTypeId="2" PostId="9177" RevisionGUID="08044d8c-1fcb-4ce0-8676-8a3281ea3191" CreationDate="2010-10-17T05:23:20.487" UserId="32" Text="*This is straight from memory so it might not be 100% accurate; I did not try to look it up anywhere.*&#xD;&#xA;&#xD;&#xA;Let me start by explaining the differences between Automatic and Manual modes, then answer the questions.&#xD;&#xA;&#xD;&#xA;Manual mode is *similar* to driving in previous Mario Kart games. When going around a turn, you can hop and drift to modify the turn. If your drift stays at a sharp enough angle for long enough, the sparks flying out the back of your vehicle will change color. When the color changes, you can release the drift button to get a speed boost.&#xD;&#xA;&#xD;&#xA;Automatic mode has none of the hopping or sparks. Instead, it automatically improves your turning by drifting *for* you a requires button press. It's probably easier for new players, as they don't need to pay attention to another button and the subtleties of maintaining the drift. The downside is you will *not* build up sparks and will not be able to get the drifting speed boosts.&#xD;&#xA;&#xD;&#xA;Now let's answer the questions:&#xD;&#xA;&#xD;&#xA; 1. Automatic mode is *different*, and not really an advantage. It simplifies the driving.&#xD;&#xA; 1. You can't hop in Automatic mode.&#xD;&#xA; 1. Yes, both bikes and karts can be driven in automatic mode at the expense of the drift speed boosts.&#xD;&#xA; 1. If you want to get good at the game, I would recommend learning to use manual. The mini-turbos are invaluable for getting and maintaining good speeds. You *can* drive in manual without doing the drift speed boosts, but that's not how you play *well*!&#xD;&#xA; 1. If you want to get great times, you will almost certainly want the drift speed boosts.&#xD;&#xA;&#xD;&#xA;Side note 1: In manual mode, karts (unlike bikes) actually get a second, more powerful level of sparks on drift turns if you wait long enough. Bikes instead get a wheelie speed boost, which you normally want to use on straightaways. (I am not certain whether bikes can wheelie in Automatic mode.)&#xD;&#xA;&#xD;&#xA;Side note 2: Different Mario Kart games have different drift-boosting techniques. For example, in the Mario Kart 64 and Mario Kart: Double Dash you actually wanted to alternate steering Left-Right-Left-Right while drifting to get the boost. In Mario Kart Wii, you simply want to maintain a smooth turn that is as sharp as possible.&#xD;&#xA;&#xD;&#xA;Edit: With that link to the PDF, I can get the terminology right for the various types of boosts:&#xD;&#xA;&#xD;&#xA; - **Mini-Turbo** - Drifting in Manual mode until sparks appear, then releasing. Only works in Manual mode.&#xD;&#xA; - **Super Mini-Turbo** - Drifting in Manual mode until orange sparks appear, then releasing. Only works in Manual mode for karts.&#xD;&#xA; - **Wheelie** - Popping a wheeling on a straighaway. Only works for bikes.&#xD;&#xA; - **Tricks** - Shaking the controller right when flying off a jump to perform a mid-air trick and gain a speed boost on landing.&#xD;&#xA;&#xD;&#xA;This is all on page 7 of the PDF you linked." />
  <row Id="21595" PostHistoryTypeId="5" PostId="9177" RevisionGUID="fc4001ac-b62b-49a7-be5d-1649f4246937" CreationDate="2010-10-17T05:29:17.867" UserId="32" Comment="deleted 24 characters in body; deleted 6 characters in body" Text="*This is straight from memory so it might not be 100% accurate; I did not try to look it up anywhere.*&#xD;&#xA;&#xD;&#xA;Let me start by explaining the differences between Automatic and Manual modes, then answer the questions.&#xD;&#xA;&#xD;&#xA;Manual mode is *similar* to driving in previous Mario Kart games. When going around a turn, you can hop and drift to modify the turn. If your drift stays at a sharp enough angle for long enough, the sparks flying out the back of your vehicle will change color. When the color changes, you can release the drift button to get a speed boost.&#xD;&#xA;&#xD;&#xA;Automatic mode has none of the hopping or sparks. Instead, it automatically improves your turning by drifting *for* you a requires button press. It's probably easier for new players, as they don't need to pay attention to another button and the subtleties of maintaining the drift. The downside is you will *not* build up sparks and will not be able to get the drifting speed boosts.&#xD;&#xA;&#xD;&#xA;Now let's answer the questions:&#xD;&#xA;&#xD;&#xA; 1. Automatic mode is *different*, and not really an advantage. It simplifies the driving.&#xD;&#xA; 1. You can't hop in Automatic mode.&#xD;&#xA; 1. Yes, both bikes and karts can be driven in automatic mode at the expense of the drift speed boosts.&#xD;&#xA; 1. If you want to get good at the game, I would recommend learning to use manual. The mini-turbos are invaluable for getting and maintaining good speeds. You *can* drive in manual without doing the drift speed boosts, but that's not how you play *well*!&#xD;&#xA; 1. If you want to get great times, you will almost certainly want the drift speed boosts.&#xD;&#xA;&#xD;&#xA;Side note 1: In manual mode, karts (unlike bikes) actually get a second, more powerful level of sparks on drift turns if you wait long enough. Bikes instead get a wheelie speed boost, which you normally want to use on straightaways. (I am not certain whether bikes can wheelie in Automatic mode.)&#xD;&#xA;&#xD;&#xA;Side note 2: Different Mario Kart games have different drift-boosting techniques. For example, in the Mario Kart 64 and Mario Kart: Double Dash you actually wanted to alternate steering Left-Right-Left-Right while drifting to get the boost. In Mario Kart Wii, you simply want to maintain a smooth turn that is as sharp as possible.&#xD;&#xA;&#xD;&#xA;Edit: With that link to the PDF, I can get the terminology right for the various types of boosts:&#xD;&#xA;&#xD;&#xA; - **Mini-Turbo** - Drifting until sparks appear, then releasing. Only works in Manual mode.&#xD;&#xA; - **Super Mini-Turbo** - Drifting until orange sparks appear, then releasing. Only works in Manual mode for karts.&#xD;&#xA; - **Wheelie** - Popping a wheeling on a straighaway. Only works for bikes.&#xD;&#xA; - **Tricks** - Shaking the controller right when flying off a jump to perform a mid-air trick and gain a speed boost on landing.&#xD;&#xA;&#xD;&#xA;This is all on page 7 of the PDF you linked." />
  <row Id="21596" PostHistoryTypeId="2" PostId="9178" RevisionGUID="ede9a310-eb9a-4611-868f-5d1a96c39d0a" CreationDate="2010-10-17T05:29:56.837" UserId="558" Text="I believe if you're on friendly enough allied terms with an AI, you could get their vote.  There does not seem to be a set-in-stone &quot;I give you my vote&quot; diplomatic agreement, however." />
  <row Id="21597" PostHistoryTypeId="2" PostId="9179" RevisionGUID="daccb984-2b07-4c61-a960-3a71657f9c27" CreationDate="2010-10-17T06:09:27.793" UserId="295" Text="Theoretically, the same button combination used for initiating a throw is also the one used for escaping from a thrown. Of course, since I am unaware of the particular combo you were subjected to, it is hard to say what your options were, exactly.&#xD;&#xA;&#xD;&#xA;At any rate, [this guide][1] seems to cover most options.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blazblue.byethost13.com/bbct/system.html#throwescape" />
  <row Id="21601" PostHistoryTypeId="5" PostId="9179" RevisionGUID="56359ef0-42ff-49b3-ad7d-681383ef5591" CreationDate="2010-10-17T07:50:41.163" UserId="295" Comment="Improved answer to rely less on the link" Text="Theoretically, the same button combination used for initiating a throw is also the one used for escaping from a thrown. Of course, since I am unaware of the particular combo you were subjected to, it is hard to say what your options were, exactly.&#xD;&#xA;&#xD;&#xA;The game actually gives you a visual cue which indicates moments when you can escape from a throw. Green or purple exclamation marks above your head indicate a window of opportunity to escape a throw. If they appear with a red X over them, that means you cannot escape the current throw.&#xD;&#xA;&#xD;&#xA;All of this is covered in [this guide][1] (scroll down a bit if it doesn't jump to the right location).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blazblue.byethost13.com/bbct/system.html#throwescape" />
  <row Id="21602" PostHistoryTypeId="2" PostId="9181" RevisionGUID="9360a6ac-7f69-4c61-9169-06bbd7d2fae0" CreationDate="2010-10-17T08:53:42.290" UserId="1161" Text="(If this is a dup, feel free to close it as such)&#xD;&#xA;&#xD;&#xA;Is there a resource that can give me a list of popular strategies (not builds), and effective counters to them?&#xD;&#xA;&#xD;&#xA;E.g. - rush can be countered by wall-in-natural, fast expand countered by rush, etc... ?&#xD;&#xA;&#xD;&#xA;P.S.&#xD;&#xA;Where did the community wiki checkbox go? I tried making this a cw, but I don't see the button anywhere." />
  <row Id="21603" PostHistoryTypeId="1" PostId="9181" RevisionGUID="9360a6ac-7f69-4c61-9169-06bbd7d2fae0" CreationDate="2010-10-17T08:53:42.290" UserId="1161" Text="Common strategies and counters" />
  <row Id="21604" PostHistoryTypeId="3" PostId="9181" RevisionGUID="9360a6ac-7f69-4c61-9169-06bbd7d2fae0" CreationDate="2010-10-17T08:53:42.290" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="21605" PostHistoryTypeId="5" PostId="8945" RevisionGUID="f4e45c77-3a51-4f98-ad17-274a50e7e69c" CreationDate="2010-10-17T10:14:14.900" UserId="122" Comment="Added well-of-souls link." Text="A lot of wonders (if not all of them?) show up as a visible model around the city in which they are constructing / constructed. So if you see a pyramid around a city, you know the the great pyramid is built there.&#xD;&#xA;&#xD;&#xA;It takes some practice to know what wonder is what, and it's definitely a very crude way; requires scanning all cities for things that are sometimes very hard to notice. But it does work, I use this method often to know which wonder is being constructed by other civilizations, to avoid working on the same wonder.&#xD;&#xA;&#xD;&#xA;Notice that all wonders have different &quot;under construction&quot; and &quot;completed&quot; models.&#xD;&#xA;&#xD;&#xA;**EDIT:** I've found [this wonderful page][1] which attempts to catalog all wonders with screenshots of their &quot;under construction&quot; and &quot;completed&quot; models. Still incomplete, but useful nonetheless.&#xD;&#xA;&#xD;&#xA;[1]:http://well-of-souls.com/civ/civ5_wonders.html" />
  <row Id="21606" PostHistoryTypeId="2" PostId="9182" RevisionGUID="048ab75f-818b-4fa0-941c-8d849210e95e" CreationDate="2010-10-17T10:17:14.857" UserId="3773" Text="When an archer has one of these promotions, which terrain applies? - The terrain the archer is located upon, or the terrain the enemy unit is located?&#xD;&#xA;&#xD;&#xA;Note: Manual says:&#xD;&#xA;&#xD;&#xA;* Accurancy : ... ranged combat strength against units in open terrain (anything but&#xD;&#xA;Hills, Forest, or Jungle).&#xD;&#xA;* Barrage : ... ranged combat strength against units in rough terrain (Hills, Forest, or&#xD;&#xA;Jungle)." />
  <row Id="21607" PostHistoryTypeId="1" PostId="9182" RevisionGUID="048ab75f-818b-4fa0-941c-8d849210e95e" CreationDate="2010-10-17T10:17:14.857" UserId="3773" Text="In Civ5, for the two promotions for combat bonus in open vs. rough terrain, which terrain applies for ranged combat?" />
  <row Id="21608" PostHistoryTypeId="3" PostId="9182" RevisionGUID="048ab75f-818b-4fa0-941c-8d849210e95e" CreationDate="2010-10-17T10:17:14.857" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21609" PostHistoryTypeId="2" PostId="9183" RevisionGUID="1e3bab29-b5bf-4176-bdd0-c9634acf0a78" CreationDate="2010-10-17T10:21:35.590" UserId="3773" Text="When I have a unit in a city and the city is being attacked - what should I do with this unit?&#xD;&#xA;&#xD;&#xA;* Garrison it?&#xD;&#xA;* Fortify it?&#xD;&#xA;* Use it to attack approaching enemy units?&#xD;&#xA;&#xD;&#xA;I'm asking because I'm really unsure -- for example it seems city bombardment strength is really crappy, my archers do a lot more damage, so I obviously like to use them to fire upon enemy units. But once the enemy is at the gates, could I hold out significantly longer if I garrison them?&#xD;&#xA;&#xD;&#xA;What about melee units? Better to attack or to garrison?" />
  <row Id="21610" PostHistoryTypeId="1" PostId="9183" RevisionGUID="1e3bab29-b5bf-4176-bdd0-c9634acf0a78" CreationDate="2010-10-17T10:21:35.590" UserId="3773" Text="In Civ5, what are the deciding factors for garrison vs. vortify vs. attack?" />
  <row Id="21611" PostHistoryTypeId="3" PostId="9183" RevisionGUID="1e3bab29-b5bf-4176-bdd0-c9634acf0a78" CreationDate="2010-10-17T10:21:35.590" UserId="3773" Text="&lt;strategy&gt;&lt;civilization-5&gt;" />
  <row Id="21612" PostHistoryTypeId="2" PostId="9184" RevisionGUID="bf532233-c80d-4983-98a5-65dc90cd7ca8" CreationDate="2010-10-17T10:35:03.747" UserId="1297" Text="I believe all that matters is the terrain your enemy is on. As you mentioned, the manual says: &quot;against **units in** open/rough terrain&quot;." />
  <row Id="21613" PostHistoryTypeId="10" PostId="9182" RevisionGUID="9dd93c00-330a-453f-bded-3d0e601d6b43" CreationDate="2010-10-17T10:51:51.707" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="21614" PostHistoryTypeId="5" PostId="9182" RevisionGUID="bec65627-a86c-43cb-a510-cbc3943bb04b" CreationDate="2010-10-17T10:51:51.843" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do unit attack bonuses work?](http://gaming.stackexchange.com/questions/8281/how-do-unit-attack-bonuses-work)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;When an archer has one of these promotions, which terrain applies? - The terrain the archer is located upon, or the terrain the enemy unit is located?&#xD;&#xA;&#xD;&#xA;Note: Manual says:&#xD;&#xA;&#xD;&#xA;* Accurancy : ... ranged combat strength against units in open terrain (anything but&#xD;&#xA;Hills, Forest, or Jungle).&#xD;&#xA;* Barrage : ... ranged combat strength against units in rough terrain (Hills, Forest, or&#xD;&#xA;Jungle)." />
  <row Id="21615" PostHistoryTypeId="5" PostId="8285" RevisionGUID="0acbfd55-c56c-4358-b3e6-f689bbfc95d3" CreationDate="2010-10-17T10:52:58.673" UserId="122" Comment="Clarified" Text="In general, it is determined by the tile on which the *attacked* unit is standing.&#xD;&#xA;&#xD;&#xA;So, in case of melee units, it's where the combat takes place - i.e. in the hex containing the defending unit.&#xD;&#xA;&#xD;&#xA;In case of ranged units, attack bonuses depend on the hex on which the target is standing." />
  <row Id="21616" PostHistoryTypeId="4" PostId="9183" RevisionGUID="4d7134e6-a692-4e46-ba27-e8b11d668e85" CreationDate="2010-10-17T10:53:38.097" UserId="122" Comment="Typo" Text="In Civ5, what are the deciding factors for garrison vs. fortify vs. attack?" />
  <row Id="21617" PostHistoryTypeId="2" PostId="9185" RevisionGUID="b5137922-4343-4d66-8a60-1c247f4c0049" CreationDate="2010-10-17T11:57:53.307" UserId="284" Text="When ever I enter dialogs for skill advancement or inventory, I get the &quot;how to use this screen&quot; notification which I've to approve always. It's not like I get it only the first time, but every time I enter this screens.&#xD;&#xA;&#xD;&#xA;How can I turn this off?&#xD;&#xA;&#xD;&#xA;thx" />
  <row Id="21618" PostHistoryTypeId="1" PostId="9185" RevisionGUID="b5137922-4343-4d66-8a60-1c247f4c0049" CreationDate="2010-10-17T11:57:53.307" UserId="284" Text="Always getting &quot;how to use this screen&quot; dialog" />
  <row Id="21619" PostHistoryTypeId="3" PostId="9185" RevisionGUID="b5137922-4343-4d66-8a60-1c247f4c0049" CreationDate="2010-10-17T11:57:53.307" UserId="284" Text="&lt;pc&gt;&lt;mass-effect&gt;" />
  <row Id="21620" PostHistoryTypeId="5" PostId="9181" RevisionGUID="550adc1c-ddaf-49e1-a7be-798b9cbdd505" CreationDate="2010-10-17T12:25:56.660" UserId="122" Comment="Please keep meta discussions on meta" Text="(If this is a dup, feel free to close it as such)&#xD;&#xA;&#xD;&#xA;Is there a resource that can give me a list of popular strategies (not builds), and effective counters to them?&#xD;&#xA;&#xD;&#xA;E.g. - rush can be countered by wall-in-natural, fast expand countered by rush, etc... ?" />
  <row Id="21621" PostHistoryTypeId="2" PostId="9186" RevisionGUID="c17c4608-c21b-4114-8d49-70e19ad76858" CreationDate="2010-10-17T12:31:03.427" UserId="561" Text="I'm about to start a new game and using the Advanced Setup to customize the game a little. Does anyone know the number of turns for each of the 4 Game Pace settings, to get to 2050?&#xD;&#xA;&#xD;&#xA; - Marathon = ?&#xD;&#xA; - Epic = ?&#xD;&#xA; - Standard = 500 turns&#xD;&#xA; - Quick = ?&#xD;&#xA;&#xD;&#xA;Or is it not that simple?&#xD;&#xA;&#xD;&#xA;More generally, is there a detailed guide anywhere to what all the settings on the Advanced Setup screen affect? Some have explanatory tooltips but some dont! " />
  <row Id="21622" PostHistoryTypeId="1" PostId="9186" RevisionGUID="c17c4608-c21b-4114-8d49-70e19ad76858" CreationDate="2010-10-17T12:31:03.427" UserId="561" Text="In Civilization 5, how may turns are there for each Game Pace setting?" />
  <row Id="21623" PostHistoryTypeId="3" PostId="9186" RevisionGUID="c17c4608-c21b-4114-8d49-70e19ad76858" CreationDate="2010-10-17T12:31:03.427" UserId="561" Text="&lt;civilization-5&gt;&lt;settings&gt;" />
  <row Id="21624" PostHistoryTypeId="5" PostId="9186" RevisionGUID="e86e0331-0dd4-4e7d-a6a2-59e73121b917" CreationDate="2010-10-17T12:34:24.053" UserId="160" Comment="fixed some grammar/spelling" Text="I'm about to start a new game, and I'm using the Advanced Setup to customize the game a little. Does anyone know the number of turns for each of the 4 Game Pace settings to get to 2050?&#xD;&#xA;&#xD;&#xA; - Marathon = ?&#xD;&#xA; - Epic = ?&#xD;&#xA; - Standard = 500 turns&#xD;&#xA; - Quick = ?&#xD;&#xA;&#xD;&#xA;Or is it not that simple?&#xD;&#xA;&#xD;&#xA;More generally, is there a detailed guide anywhere to what all the settings on the Advanced Setup screen affect? Some have explanatory tooltips but some don't! " />
  <row Id="21625" PostHistoryTypeId="2" PostId="9187" RevisionGUID="433fa35a-1919-4051-b1ee-0d116c93b066" CreationDate="2010-10-17T12:36:56.580" UserId="1381" Text="I know I can destroy Chopper Gunners, Harriers, Attack Helicopters and Pave Lows with a predator missile. But what about UAV's, Counter-UAV's, Stealth Bombers and AC130's?&#xD;&#xA;&#xD;&#xA;Just some moments ago I got pwned by a AC130 and I wanted to destroy it with a predator missile, but it didn't show up.&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="21626" PostHistoryTypeId="1" PostId="9187" RevisionGUID="433fa35a-1919-4051-b1ee-0d116c93b066" CreationDate="2010-10-17T12:36:56.580" UserId="1381" Text="Which vehicles can be destroyed by a predator missile?" />
  <row Id="21627" PostHistoryTypeId="3" PostId="9187" RevisionGUID="433fa35a-1919-4051-b1ee-0d116c93b066" CreationDate="2010-10-17T12:36:56.580" UserId="1381" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="21628" PostHistoryTypeId="2" PostId="9188" RevisionGUID="007c3dc4-b9e3-4f43-aa01-c108abbebb62" CreationDate="2010-10-17T12:48:51.527" UserId="3773" Text="It seems I can buy most buildings, but the courthouse is not listed for purchase in my annexed cities.&#xD;&#xA;&#xD;&#xA;Is it not possible to buy courthouses?" />
  <row Id="21629" PostHistoryTypeId="1" PostId="9188" RevisionGUID="007c3dc4-b9e3-4f43-aa01-c108abbebb62" CreationDate="2010-10-17T12:48:51.527" UserId="3773" Text="In Civ5, is it possible to buy a courthouse?" />
  <row Id="21630" PostHistoryTypeId="3" PostId="9188" RevisionGUID="007c3dc4-b9e3-4f43-aa01-c108abbebb62" CreationDate="2010-10-17T12:48:51.527" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21631" PostHistoryTypeId="2" PostId="9189" RevisionGUID="52f55868-a34a-4c3d-b3e8-398050e49424" CreationDate="2010-10-17T12:50:09.667" UserId="4103" Text="You cannot fortify a unit inside a city, you can only garrison it. When the city falls, the garrisoned unit will be destroyed. &#xD;&#xA;&#xD;&#xA;I've never found it worthwile to garisson a melee unit, but a ranged unit in a city can be very deadly. If you only have a melee unit in your city, I would use it to attack the enemy, if you think you have a decent chance of defeating the enemy army. The added attack rating for the city for a garrisoned unit isn't worth much in my experience. If the enemy army is overwhelming I would garrison the unit as long as the city has more health than the enemy can take down in one round, and before he captures the city I would disband the unit to get at least some gold back." />
  <row Id="21632" PostHistoryTypeId="2" PostId="9190" RevisionGUID="94d11cee-348d-4aa7-8686-c9d8f4d11067" CreationDate="2010-10-17T12:53:52.717" UserId="56" Text="It is possible to kill anything except for other Predators, Emergency Airdrops, Stealth Bombers, EMPs and Tactical Nukes, but including AC-130s, using a Predator missile.&#xD;&#xA;&#xD;&#xA;The [Predator Missile][1] article on the [Call of Duty wiki][2] says:&#xD;&#xA;&#xD;&#xA;&gt;To do this, the player should memorize the small icon of where the AC-130 is, when the player pulls out the Killstreak, bank sharply towards its direction and the player should see the AC-130 circling the map. Accelerate towards it to stop its rampage.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Predator_Missile&#xD;&#xA;  [2]: http://callofduty.wikia.com" />
  <row Id="21633" PostHistoryTypeId="2" PostId="9191" RevisionGUID="88fd4fcf-db56-4e87-8842-be63dda68f51" CreationDate="2010-10-17T12:54:17.693" UserId="4103" Text="It is not possible to buy courthouses, most likely because of balance reasons. You have to build the courthouse in annexed cities yourself.&#xD;&#xA;&#xD;&#xA;I usually set the annexed city to production focus to help speed the construction a bit up,  but there are no real shortcuts. Chopping forests could also help a bit." />
  <row Id="21634" PostHistoryTypeId="2" PostId="9192" RevisionGUID="f5c7efb5-81d3-4401-b6ab-0ddf43759f49" CreationDate="2010-10-17T12:56:07.240" UserId="1381" Text="You need to get XP as fast as possible:&#xD;&#xA;&#xD;&#xA; - Throwing Knife gives much XP.&#xD;&#xA; - Try to get Payback as much as possible.&#xD;&#xA; - Easy killstreak rewards such as UAV, Care Package and Predator Missile give XP when used.&#xD;&#xA; - Headshots give extra XP.&#xD;&#xA; - One shot kills idem.&#xD;&#xA; - Never quit a match, you won't get match bonus.&#xD;&#xA; - Just try everything to get much XP.&#xD;&#xA;&#xD;&#xA;#*OR*#&#xD;&#xA;You can get a fridge full of drinks and food, insomniac-pills and play 24/7. This, however, is bad for your health. Do this at your own risk, as I am not responsible for any physical and mental health damage you take." />
  <row Id="21635" PostHistoryTypeId="2" PostId="9193" RevisionGUID="782cd586-84c1-4e60-8e4d-f687754a5239" CreationDate="2010-10-17T13:11:30.887" UserId="263" Text="From Mass Effect's main menu, select **Options**, then **Settings**, then **Tutorials** and finally deselect **Enable Tutorials** (I don't think you can deselect these one-by-one, but if you're at the stage where that's annoying you, then you should have seen them all by now anyway, and if not then they're available in the Codex)." />
  <row Id="21636" PostHistoryTypeId="2" PostId="9194" RevisionGUID="acae2e21-1ddb-4756-a3a3-af79372c5ac8" CreationDate="2010-10-17T13:28:28.263" UserId="3773" Text="Technology upgrade tree looks like this:&#xD;&#xA;&#xD;&#xA;    |Steel          |    |Gunpowder   |&#xD;&#xA;    |- Longswordman |    |- Musketman |&#xD;&#xA;    |  cost 150     |    |  cost 120  |&#xD;&#xA;    |  str: 18      | =&gt; |  str: 16   |&#xD;&#xA;    |  mov: 2       |    |  mov: 2    |&#xD;&#xA;    |  req: steel   |    |  req: -    |&#xD;&#xA;&#xD;&#xA;Therefore, at first glance I thought that since the Musketman is a unit for a later technology it would be &quot;better&quot;. But it appears that as long as I *can* build longswordmen and have the *time* to build them, I should not spend maintenance on musketmen.&#xD;&#xA;&#xD;&#xA;Am I correct? What about upgrade paths?" />
  <row Id="21637" PostHistoryTypeId="1" PostId="9194" RevisionGUID="acae2e21-1ddb-4756-a3a3-af79372c5ac8" CreationDate="2010-10-17T13:28:28.263" UserId="3773" Text="In Civ5, when you have access to iron, does it make sense to build musketmen?" />
  <row Id="21638" PostHistoryTypeId="3" PostId="9194" RevisionGUID="acae2e21-1ddb-4756-a3a3-af79372c5ac8" CreationDate="2010-10-17T13:28:28.263" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21639" PostHistoryTypeId="2" PostId="9195" RevisionGUID="8f90f430-0ac6-42ad-be47-004f5d442316" CreationDate="2010-10-17T13:49:47.310" UserId="3375" Text="The first Google results for &quot;RUSE strategy guide&quot; are either shit or paid." />
  <row Id="21640" PostHistoryTypeId="1" PostId="9195" RevisionGUID="8f90f430-0ac6-42ad-be47-004f5d442316" CreationDate="2010-10-17T13:49:47.310" UserId="3375" Text="Is there any decent R.U.S.E. free strategy guide?" />
  <row Id="21641" PostHistoryTypeId="3" PostId="9195" RevisionGUID="8f90f430-0ac6-42ad-be47-004f5d442316" CreationDate="2010-10-17T13:49:47.310" UserId="3375" Text="&lt;ruse&gt;&lt;strategy-guide&gt;" />
  <row Id="21642" PostHistoryTypeId="2" PostId="9196" RevisionGUID="027e1090-5013-4886-adb7-16484652f70d" CreationDate="2010-10-17T13:54:14.150" UserId="2244" Text="I've bought a copy of 1701 Gold Edition. It installed fine on my main account, an administrator account with UAC. But when my son tries on his non admin account, the trees are drawn wrong! Really big and sheared - making it impossible to play.&#xD;&#xA;&#xD;&#xA;Its the same for my wife'a account which is also an admin account - the trees are drawn wrong.&#xD;&#xA;&#xD;&#xA;I just find it totally weird that the game will is OK on one account and on others has serious graphics issues...&#xD;&#xA;&#xD;&#xA;It kind of suggests a problem in windows rather than the game itself.&#xD;&#xA;&#xD;&#xA;Anybody got any thoughts, or managed to cure a similar problem?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21643" PostHistoryTypeId="1" PostId="9196" RevisionGUID="027e1090-5013-4886-adb7-16484652f70d" CreationDate="2010-10-17T13:54:14.150" UserId="2244" Text="Strange graphics issue with Windows 7 - multiple user accounts" />
  <row Id="21644" PostHistoryTypeId="3" PostId="9196" RevisionGUID="027e1090-5013-4886-adb7-16484652f70d" CreationDate="2010-10-17T13:54:14.150" UserId="2244" Text="&lt;windows-7&gt;&lt;graphics&gt;&lt;technical-issues&gt;" />
  <row Id="21645" PostHistoryTypeId="2" PostId="9197" RevisionGUID="cb83896e-1932-4228-86ee-f3973aef9e0a" CreationDate="2010-10-17T13:55:09.560" UserId="3375" Text="Sometimes I don't find enough resources to develop all kinds of units.&#xD;&#xA;If I want to concentrate in land units only, should I use for my attack force:&#xD;&#xA;&#xD;&#xA;* Recon + AA + Heavy Tanks&#xD;&#xA;* Recon + AA + Anti-Tanks&#xD;&#xA;&#xD;&#xA;or some other combination?&#xD;&#xA;&#xD;&#xA;I have found out that the AI likes to bomb my heavy mobile artillery, and even 4 heavy AA can't stop such attack before it's too late. So I removed artillery from my strategy." />
  <row Id="21646" PostHistoryTypeId="1" PostId="9197" RevisionGUID="cb83896e-1932-4228-86ee-f3973aef9e0a" CreationDate="2010-10-17T13:55:09.560" UserId="3375" Text="Which units should I develop when I don't want to build airbases in R.U.S.E." />
  <row Id="21647" PostHistoryTypeId="3" PostId="9197" RevisionGUID="cb83896e-1932-4228-86ee-f3973aef9e0a" CreationDate="2010-10-17T13:55:09.560" UserId="3375" Text="&lt;strategy&gt;&lt;ruse&gt;" />
  <row Id="21648" PostHistoryTypeId="5" PostId="9179" RevisionGUID="1c78e6f9-4249-4d0e-97d0-b96070311034" CreationDate="2010-10-17T14:05:03.640" UserId="295" Comment="Fixed a minor typo" Text="Theoretically, the same button combination used for initiating a throw is also the one used for escaping from a throw. Of course, since I am unaware of the particular combo you were subjected to, it is hard to say what your options were, exactly.&#xD;&#xA;&#xD;&#xA;The game actually gives you a visual cue which indicates moments when you can escape from a throw. Green or purple exclamation marks above your head indicate a window of opportunity to escape a throw. If they appear with a red X over them, that means you cannot escape the current throw.&#xD;&#xA;&#xD;&#xA;All of this is covered in [this guide][1] (scroll down a bit if it doesn't jump to the right location).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blazblue.byethost13.com/bbct/system.html#throwescape" />
  <row Id="21649" PostHistoryTypeId="5" PostId="9195" RevisionGUID="27c4b29e-6a15-4171-8eaa-465c090668c6" CreationDate="2010-10-17T14:12:00.050" UserId="3375" Comment="added 5 characters in body" Text="The first Google results for &quot;RUSE strategy guide&quot; are either too basic or paid." />
  <row Id="21650" PostHistoryTypeId="2" PostId="9198" RevisionGUID="9caa10dc-50fb-4625-96b5-7df77baccab3" CreationDate="2010-10-17T14:17:35.407" UserId="341" Text="The manual explicitly states that all AI civs will vote for themselves unless they have been liberated.  So the only way to get them to vote for you is to have their capital be captured by another civ, then have you conquer it and give it back to them." />
  <row Id="21651" PostHistoryTypeId="2" PostId="9199" RevisionGUID="e913c3e5-5def-4b66-9d21-753faacf8635" CreationDate="2010-10-17T14:22:24.050" UserId="341" Text="As shown in [this question][1] the upgrade paths are the same.  So I guess it comes down to whether you are willing to wait the extra production time, and whether you have a better use for that iron.  Besides building other units with it, keep in mind that you can also trade it to a friend temporarily for an economic boost.&#xD;&#xA;&#xD;&#xA;The other factor is that if you are under attack and you lose some sources of iron, you could start suffering a penalty to combat power if you go negative, which is less likely if you stick with the musketmen.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8083/upgrade-paths-for-units-in-civilization-5" />
  <row Id="21652" PostHistoryTypeId="2" PostId="9200" RevisionGUID="d21d2353-fa80-4951-a924-af01d5b2bf8f" CreationDate="2010-10-17T14:25:53.570" UserId="14" Text="Kind of a basic question, but what happens?  &#xD;&#xA;Do you lose it? Does it count as harvested?&#xD;&#xA;&#xD;&#xA;In a similar fashion, what happens when a drone/scv/probe goes harvesting gas when he's holding a mineral?" />
  <row Id="21653" PostHistoryTypeId="1" PostId="9200" RevisionGUID="d21d2353-fa80-4951-a924-af01d5b2bf8f" CreationDate="2010-10-17T14:25:53.570" UserId="14" Text="What happens if you use a drone to build a building while he's carrying minerals?" />
  <row Id="21654" PostHistoryTypeId="3" PostId="9200" RevisionGUID="d21d2353-fa80-4951-a924-af01d5b2bf8f" CreationDate="2010-10-17T14:25:53.570" UserId="14" Text="&lt;starcraft-2&gt;&lt;building&gt;&lt;harvesting&gt;" />
  <row Id="21657" PostHistoryTypeId="2" PostId="9201" RevisionGUID="060d54ac-805a-4957-bc43-e551206714b3" CreationDate="2010-10-17T14:48:37.977" UserId="3" Text="No, you cannot buy courthouses, but you *can* use a great engineer to speed building up to 1 turn (confirmed last night)." />
  <row Id="21658" PostHistoryTypeId="2" PostId="9202" RevisionGUID="0b1215c6-872a-4590-b69c-f723da0d3089" CreationDate="2010-10-17T14:49:05.777" UserId="341" Text="CIV5GameSpeeds.xml has all the information about what the different game speeds do.  While the number of turns isn't explicitly listed, based on the percentages I would say that&#xD;&#xA;&#xD;&#xA; - Marathon = 1500 turns &#xD;&#xA; - Epic = 750 turns&#xD;&#xA; - Standard = 500 turns&#xD;&#xA; - Quick = 335 turns&#xD;&#xA;&#xD;&#xA;I'm not aware of a guide to all the advanced setup options.  Most of them I think affect the random generation of the world.  If you have questions about a specific one, feel free to create another question." />
  <row Id="21659" PostHistoryTypeId="5" PostId="9196" RevisionGUID="8ea7bcda-e1de-4fdf-82d5-03c3c1a064b5" CreationDate="2010-10-17T14:49:26.870" UserId="2244" Comment="added 180 characters in body" Text="I've bought a copy of 1701 Gold Edition. It installed fine on my main account, an administrator account with UAC. But when my son tries on his non admin account, the trees are drawn wrong! Really big and sheared - making it impossible to play.&#xD;&#xA;&#xD;&#xA;Its the same for my wife'a account which is also an admin account - the trees are drawn wrong.&#xD;&#xA;&#xD;&#xA;I just find it totally weird that the game will is OK on one account and on others has serious graphics issues...&#xD;&#xA;&#xD;&#xA;It kind of suggests a problem in windows rather than the game itself.&#xD;&#xA;&#xD;&#xA;Anybody got any thoughts, or managed to cure a similar problem?&#xD;&#xA;&#xD;&#xA;On My Account:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;On my Son's account, similar on my wife's account too:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4bzjc.jpg&#xD;&#xA;  [2]: http://i.imgur.com/PX5U0.jpg" />
  <row Id="21660" PostHistoryTypeId="2" PostId="9203" RevisionGUID="21808360-3ad7-4545-8c68-15f1d711b283" CreationDate="2010-10-17T15:04:29.597" UserId="2498" Text="apparently it was blocked in our office. the game has different servers for the app itself and the login. the game wasn't blocked, but the login server was. " />
  <row Id="21662" PostHistoryTypeId="2" PostId="9204" RevisionGUID="f836fe8f-8b94-4e77-b0e9-9ec442747abf" CreationDate="2010-10-17T15:32:45.160" UserId="1719" Text="The only time you collect the minerals is if the worker brings it back to an existing base building (Hatchery, Nexus, or Command Center).  Under any other circumstances the minerals or gas are lost." />
  <row Id="21663" PostHistoryTypeId="2" PostId="9205" RevisionGUID="35306cb1-0050-4c7e-999b-b8eef87aba4e" CreationDate="2010-10-17T16:15:23.367" UserId="1770" Text="The Ruse Wiki is a great place to start, its free, community driven, and should continue to expand. You can find it [here][1], and you can a list of in game tactics [here][2]. As of this posting it is little on the basic side but with all game wikis for new games, the amount of quality content should expand as time progressions. &#xD;&#xA;&#xD;&#xA;Also, the Gaming Exchange here is a another great place for strategy because you can answer focused questions. To get an idea of the quality content you can get for free, look at the Starcraft 2 question: [What are the popular build orders for Protoss in StarCraft 2?][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ruse.wikia.com/wiki/R.U.S.E._Wiki&#xD;&#xA;  [2]: http://ruse.wikia.com/wiki/In_game_tactics&#xD;&#xA;  [3]: http://gaming.stackexchange.com/q/875/1770" />
  <row Id="21664" PostHistoryTypeId="2" PostId="9206" RevisionGUID="7a910a25-52d6-47fb-ab61-5e59565b1bce" CreationDate="2010-10-17T16:42:21.143" UserId="3229" Text="I have two cities. **1st** is the *main*. **2nd** is for garbage export. It was not difficult to start garbage exporting. I just created road connection and placed garbage processing plant in the 2nd and a 2x2 garbage area. I was exporting up to 80 garbage successfully, but once export was broken. When I'm cliking on &quot;Neighbor deals&quot;, I get &quot;There are currently no neighbor deals available&quot; and can't do nothing. Also I still can't import/export Power (I've already built powerlines connection).&#xD;&#xA;&#xD;&#xA;I have a nice city with 7000 population and it will begin die in few months if I would not start exporting garbage again. But now I don't know how." />
  <row Id="21665" PostHistoryTypeId="1" PostId="9206" RevisionGUID="7a910a25-52d6-47fb-ab61-5e59565b1bce" CreationDate="2010-10-17T16:42:21.143" UserId="3229" Text="Why neighbor city stops take garbage?" />
  <row Id="21666" PostHistoryTypeId="3" PostId="9206" RevisionGUID="7a910a25-52d6-47fb-ab61-5e59565b1bce" CreationDate="2010-10-17T16:42:21.143" UserId="3229" Text="&lt;simcity-4&gt;" />
  <row Id="21667" PostHistoryTypeId="2" PostId="9207" RevisionGUID="fb246a6d-3504-4545-bc99-3aae879a2e04" CreationDate="2010-10-17T17:35:57.957" UserId="862" Text="It doesn't count as harvested until the drone deposits it at the nexus. The drone keeps carrying the mineral or gas until you send it to a nexus to deposit it. &#xD;&#xA;&#xD;&#xA;Related to your second question, here's a good practice when switching a drone from minerals to gas: right click the assimilator, then immediately press &quot;C&quot; (&quot;cargo&quot;), which causes drones to deposit any minerals at the nexus before continuing to the assimilator. That way you can pick any three drones and send them to harvest gas: if they're carrying minerals, they'll immediately deposit them before going to the assimilator, and if they're not carrying minerals they'll ignore your &quot;C&quot; and go right to the assimilator. &#xD;&#xA;&#xD;&#xA;([Credit for the best practice][1]: @Emmett)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5230/whats-the-most-efficient-way-to-transfer-workers-that-are-mining-minerals-to-min" />
  <row Id="21668" PostHistoryTypeId="5" PostId="7796" RevisionGUID="964e67f4-e1ec-425c-a5e5-b593790192aa" CreationDate="2010-10-17T17:51:00.333" UserId="2339" Comment="add mega potato" Text="I am a big fan of iPhone/iPad games [Fruit Ninja][1] and [Veggie Samurai][2], the latter being a clone of the former.  In the game, there is a concept of a &quot;Mega-Veggie&quot;.  Essentially, normal veggies stop being thrown up, and one huge veggie comes out and you have to dice it many times to score a bunch of points.&#xD;&#xA;&#xD;&#xA;In the current iteration of the game, there are three mega veggies I am aware of:&#xD;&#xA;&#xD;&#xA;1) Mega Onion (Turns into Onion Blossom, +100 points)&lt;br /&gt;&#xD;&#xA;2) Mega Carrot (Once diced grants +500 points)&lt;br /&gt;&#xD;&#xA;3) Mega Pepper (Once diced grants +100 points)&lt;br /&gt;&#xD;&#xA;4) Mega Potato (Once diced grants +100 points)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;While I have certain intuitions about how to proc these mega veggies, there must be some underlying rules as to what makes them pop up.&#xD;&#xA;&#xD;&#xA;What do you need to do to trigger each mega veggie type?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fruitninja.com/&#xD;&#xA;  [2]: http://www.veggiesamurai.com/" />
  <row Id="21669" PostHistoryTypeId="2" PostId="9208" RevisionGUID="db427c2b-e930-44db-9f20-a43af04a86fb" CreationDate="2010-10-17T18:00:16.250" UserId="3696" Text="I was talking to someone who wanted to sell his used psp 2000 model. He told me that whatever games are played on psp 3000 can also be played on psp 2000. I wasn't so sure about this so wanted to confirm. I did some googling and noticed that wherever they mention psp games they don't mention psp 2000 or psp 3000. So here are my questions:&#xD;&#xA;&#xD;&#xA;1) does anyone know whether ALL psp 3 games can also be played on psp 2? If not, how can I find out whether a game can be played on psp 2000 or not?&#xD;&#xA;&#xD;&#xA;2) Do you know any drawbacks of psp 2000 over 3000?&#xD;&#xA;&#xD;&#xA;I'm trying to decide whether to go for psp 2000 or 3000 so its kinda urgent." />
  <row Id="21670" PostHistoryTypeId="1" PostId="9208" RevisionGUID="db427c2b-e930-44db-9f20-a43af04a86fb" CreationDate="2010-10-17T18:00:16.250" UserId="3696" Text="Are new psp 3 games backward compatible with psp 2?" />
  <row Id="21671" PostHistoryTypeId="3" PostId="9208" RevisionGUID="db427c2b-e930-44db-9f20-a43af04a86fb" CreationDate="2010-10-17T18:00:16.250" UserId="3696" Text="&lt;playstation&gt;&lt;buying-advice&gt;&lt;psp&gt;" />
  <row Id="21672" PostHistoryTypeId="2" PostId="9209" RevisionGUID="2734d504-db0f-4300-a114-3d47608c48ce" CreationDate="2010-10-17T18:13:13.143" UserId="3544" Text="Hey Tricky, I don't think this is much of an answer, but screw it, here it is anyway. As I said, I cleared my system cache, and was immediately presented with a new update for a game that definitely didn't actually need one. Since then, though, updates have become less and less frequent, until finally, it seems that the only games and applications that update now are the ones that definitely DO need it, like games that I haven't played on my system yet, or updates to applications like Netflix and ESPN. If your problem is still persisting after the system cache has been cleared, just let me know, and I'll try to think of what else I may have done differently, because whatever was done differently, it made my Xbox stop hating me. lol" />
  <row Id="21673" PostHistoryTypeId="5" PostId="9126" RevisionGUID="6e12089c-91c6-4793-a4ac-36a432116285" CreationDate="2010-10-17T18:20:30.253" UserId="3012" Comment="added 134 characters in body" Text="Ok, I found a way that is at least, not as painful, though it's still not super fast.  The scholar type crafting professions (sage, artificing, and alchemy) can create skill learning items for various classes.  Skill items of at least expert level can be transmuted like Treasured or Mastercrafted items.  Unlike Mastercrafted items, these items can have levels other than X1 and X2.  This seems to be the only way to craft transmutable items high enough level to give a decent chance at skillups. &#xD;&#xA;There's also a mount you can get from a crafting quest chain in Butcherblock Mountains that increases your transmutation skill by 9." />
  <row Id="21674" PostHistoryTypeId="2" PostId="9210" RevisionGUID="dca69c18-73b7-4e3a-9ef4-982e9d5b6138" CreationDate="2010-10-17T18:23:28.307" UserId="121" Text="From this [Gamespot article][1]&#xD;&#xA;&#xD;&#xA; &gt; The PSP-3000 plays the same games and offers the same media support as the older PSP models&#xD;&#xA;&#xD;&#xA;So all the games are backwards compatible.&#xD;&#xA;&#xD;&#xA;From [Wikipedia][2] &#xD;&#xA;&#xD;&#xA; &gt; the PSP-3000 ... has an improved LCD screen with an increased color range, five times the contrast ratio, half the pixel response time to reduce ghosting and blurring effects, a new sub-pixel structure, a microphone, a new disc tray design, new button designs and logos, and anti-reflective technology to improve outdoor playability. It can also output all games by component or composite using the video out cable.[77]&#xD;&#xA;&#xD;&#xA;So it's better.  The biggest improvements seem to be the reduced ghosting (which still exists but is well, reduced) and the anti-reflective technology.&#xD;&#xA;&#xD;&#xA;  [1]: http://au.gamespot.com/features/6196930/index.html&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/PlayStation_Portable#PSP-3000" />
  <row Id="21675" PostHistoryTypeId="5" PostId="8882" RevisionGUID="b96343ae-c46c-47f6-ad43-6dd611694972" CreationDate="2010-10-17T19:18:52.437" UserId="730" Comment="update with moxxi" Text="I suggest you to replay the whole mainline story maybe with a different class to see the game from another perspective. Instead if you don't want to replay all, you can try to download some savegames around. If you need I can store online my current savegame of a 40 level Lilith.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The Secret Armory of General Knoxx&lt;/h3&gt;&#xD;&#xA;Minimum Level Requirement: 51. But I personally tried to start it around level 37 and I didn't found any major problem. It is tough in some parts and you have to pay attention, but you will level up very fast and enjoy the DLC.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The Zombie Island of Dr. Ned&lt;/h3&gt;&#xD;&#xA;Minimum Level Requirement: 10. Enemies scale according to character's current story progress but do not scale above level 50&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Mad Moxxi's Underdome Riot&lt;/h3&gt;&#xD;&#xA;There is not minimum level requirement for Moxxi DLC, but it is suggested a level 13/14 or more.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Claptrap's New Robot Revolution&lt;/h3&gt;&#xD;&#xA;I didn't buy it yet but from what I am reading around it should be have a levelling algorithm similar to other DLC.&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com" />
  <row Id="21676" PostHistoryTypeId="2" PostId="9211" RevisionGUID="566f2de5-354a-4596-9d76-20b70bdc6672" CreationDate="2010-10-17T19:19:20.330" UserId="4103" Text="I've collected some data and used the program [Eureqa][1] to find possible equations for the maintenance cost. I did not modify any XML values, I'm using vanilla Civ5 here.&#xD;&#xA;&#xD;&#xA;Im using `u` for the number of units, `t` for the turn number and `c` for the maintenance cost.&#xD;&#xA;&#xD;&#xA;**Unit scaling**&#xD;&#xA;&#xD;&#xA;The dependence of the maintenance cost on the number of units (at turn 499) can be fitted to the exponential equation&#xD;&#xA;&#xD;&#xA;    f(u) = 5.56 * u^1.14&#xD;&#xA;&#xD;&#xA;always rounded down. I've calculated this from data at turn 499 with data from 0 to 452 units, only using even numbers of units.&#xD;&#xA;&#xD;&#xA;**Turn scaling**&#xD;&#xA;&#xD;&#xA;The dependence on the turn number (with 100 units) can be fitted to the exponential equation &#xD;&#xA;&#xD;&#xA;    f(t) = 1.5011171*exp(5.1752067 + 0.0031669112*t) - 214.9911&#xD;&#xA;&#xD;&#xA;This is based on data with 100 units for turn 0 to 500.&#xD;&#xA;&#xD;&#xA;I could not find a satisfactory equation that combines these two aspects of unit maintenance.&#xD;&#xA;&#xD;&#xA;The unit supply limit does not have any effect on maintenance costs, it just reduces the production rate of your cities by 10% per unit over the limit up to a maximum reduction of 70%.&#xD;&#xA;&#xD;&#xA;Map size and difficulty could also have an effect on maintenance, this is to be determined.&#xD;&#xA;&#xD;&#xA;I've put the data I collected into a [Google Docs Spreadsheet][2] (only valid for 24 hours, maybe someone can put it into a more permanent home).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ccsl.mae.cornell.edu/eureqa&#xD;&#xA;  [2]: http://docs.google.com/demo/edit?id=scAAWJxu3xVNom8dhyauqp27u&amp;hl=de&amp;dt=spreadsheet#spreadsheet" />
  <row Id="21677" PostHistoryTypeId="2" PostId="9212" RevisionGUID="f1e82642-e391-456f-95f3-201f334595ff" CreationDate="2010-10-17T19:33:21.127" UserId="4182" Text="A healthy mixture of various factors:&#xD;&#xA;&#xD;&#xA;- game modes which contain some kind of attack/defence bring the most points, because people mostly do not camp too much -&gt; targets all around.&#xD;&#xA;&#xD;&#xA;- try to achieve weapon unlocks, they bring a lot of points.&#xD;&#xA;&#xD;&#xA;- if you are highly skilled, try more hard core / ricochet game modes.&#xD;&#xA;&#xD;&#xA;- try as many weapons as possible, they give quick points in early levels.&#xD;&#xA;&#xD;&#xA;- always go for headshots or multi-kills if you have the chance." />
  <row Id="21678" PostHistoryTypeId="2" PostId="9213" RevisionGUID="0b8fcc5e-1f12-493b-ad9f-47d8a7c84731" CreationDate="2010-10-17T19:34:08.927" UserId="3825" Text="Yes, there are still servers out there with players on them.&#xD;&#xA;Right now about 15 servers that are full and countless others which are empty.&#xD;&#xA;&#xD;&#xA;The game is really fun when playing (especially multiplayer). I would say a definite buy :)" />
  <row Id="21680" PostHistoryTypeId="2" PostId="9215" RevisionGUID="0b725616-2a9e-4b68-9d0b-cd0ca539d8a3" CreationDate="2010-10-17T19:39:49.033" UserId="4182" Text="Games that bear the &quot;Games for Windows&quot; logo do this automatically, and some games too, if you installed them from a medium (CD/DVD) and not downloaded it from Steam.&#xD;&#xA;&#xD;&#xA;Other than that, I have never seen a game I downloaded from Steam register itself in the Game Explorer." />
  <row Id="21681" PostHistoryTypeId="2" PostId="9216" RevisionGUID="7b59dcc5-f78c-4b2d-9885-833b11735a14" CreationDate="2010-10-17T19:54:46.957" UserId="4182" Text="Almost all my problems are magically solved as soon as i update DirectX components.&#xD;&#xA;&#xD;&#xA;Just download the web installer, it'll &quot;do the right thing&quot; and install just the components that your system lacks:&#xD;&#xA;&#xD;&#xA;http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displaylang=en&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21682" PostHistoryTypeId="2" PostId="9217" RevisionGUID="adcf176c-93d4-4612-b211-09dfbfbbe283" CreationDate="2010-10-17T20:07:17.350" UserId="3269" Text="I would suggest to reinstall the newest grafics driver. If it asks `install for all users` set it to true. I guess you installed the grafics driver as your user. I don´t know if that really is the cause of this issue but I guess it´s worth a try. ;-)&#xD;&#xA;&#xD;&#xA;Pleas give an update if it worked. If not I´m going to think again." />
  <row Id="21683" PostHistoryTypeId="2" PostId="9218" RevisionGUID="d63e285e-95bb-472d-baa4-c4e7f357dbec" CreationDate="2010-10-17T20:09:01.980" UserId="4182" Text="This has been asked many times and discussed to death in the Steam forums.&#xD;&#xA;&#xD;&#xA;See this thread for details:&#xD;&#xA;http://forums.steampowered.com/forums/showthread.php?t=1297234&#xD;&#xA;" />
  <row Id="21684" PostHistoryTypeId="2" PostId="9219" RevisionGUID="083cb469-64f1-4e54-bee1-160e332d7a45" CreationDate="2010-10-17T20:31:06.293" UserId="4184" Text="Disabling the loading movie also has the advantage, that you do not have to click the mouse to cut it short. You can open the game, and as soon as the game is ready the music starts.&#xD;&#xA;&#xD;&#xA;Instead of having you wait for the old man to start talking and then clicking the mouse." />
  <row Id="21685" PostHistoryTypeId="2" PostId="9220" RevisionGUID="da3ba254-470d-4053-b2d4-a5960b58fb33" CreationDate="2010-10-17T21:50:46.563" UserId="122" Text="The money gained from performing a diplomatic mission is `350 + (50 * &lt;era number&gt;)` where era number is just a serial number starting with 0 for the ancient era, or in other words:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Era          Gold&#xD;&#xA;--------------------&#xD;&#xA;Ancient      350&#xD;&#xA;Classical    400&#xD;&#xA;Medieval     450&#xD;&#xA;Renaissance  500&#xD;&#xA;Industrial   550&#xD;&#xA;Modern       600&#xD;&#xA;Future       650&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I know of nothing else which can affect the gold amount.&#xD;&#xA;&#xD;&#xA;Now, if I have a strong economy in the late game I typically gain another 100-200 gold per turn when in a golden age. That means that the only way in which a golden age is preferable to a diplomatic mission is when it lasts at least 3 to 6 turns. But usually by the time I get to the late game my golden age duration from great people is really low. Now if you take into consideration that the influence gained is worth a few hundreds in itself, I'm pretty sure a diplomatic mission is worth it, financially speaking." />
  <row Id="21686" PostHistoryTypeId="5" PostId="9220" RevisionGUID="7bd1cf7b-6d4b-450f-bfbf-ede4598472f0" CreationDate="2010-10-17T21:56:37.880" UserId="122" Comment="added 140 characters in body" Text="The money gained from performing a diplomatic mission is `350 + (50 * &lt;era number&gt;)` where era number is just a serial number starting with 0 for the ancient era, or in other words:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Era          Gold&#xD;&#xA;--------------------&#xD;&#xA;Ancient      350&#xD;&#xA;Classical    400&#xD;&#xA;Medieval     450&#xD;&#xA;Renaissance  500&#xD;&#xA;Industrial   550&#xD;&#xA;Modern       600&#xD;&#xA;Future       650&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I know of nothing else which can affect the gold amount.&#xD;&#xA;&#xD;&#xA;Now, if I have a strong economy in the late game I typically gain another 100-200 gold per turn when in a golden age. That means that the only way in which a golden age is preferable to a diplomatic mission is when it lasts at least 3 to 6 turns. But usually by the time I get to the late game my golden age duration from great people is really low. Now if you take into consideration that the influence gained is worth a few hundreds in itself, you'll see that a golden age looks less and less profitable in comparison.&#xD;&#xA;&#xD;&#xA;Of course, golden age also nets production, so it's still a dilemma; but I do believe merchants are worth it in the financial aspect." />
  <row Id="21687" PostHistoryTypeId="2" PostId="9221" RevisionGUID="bfbe2242-7091-4801-8b7a-6002cf90ce2a" CreationDate="2010-10-17T21:57:54.947" UserId="730" Text="I have just started playing League of Legends.&#xD;&#xA;&#xD;&#xA;What does it mean the match description 'All mid all random' in game browser?" />
  <row Id="21688" PostHistoryTypeId="1" PostId="9221" RevisionGUID="bfbe2242-7091-4801-8b7a-6002cf90ce2a" CreationDate="2010-10-17T21:57:54.947" UserId="730" Text="What does it mean 'All mid all random' in League Of Legends?" />
  <row Id="21689" PostHistoryTypeId="3" PostId="9221" RevisionGUID="bfbe2242-7091-4801-8b7a-6002cf90ce2a" CreationDate="2010-10-17T21:57:54.947" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="21690" PostHistoryTypeId="5" PostId="9206" RevisionGUID="de1774a0-3054-42b2-a108-f5146e50babd" CreationDate="2010-10-17T22:26:47.360" UserId="23" Comment="edited body; edited title" Text="I have two cities. **1st** is the *main*. **2nd** is for garbage export. It was not difficult to start garbage exporting. I just created road connection and placed garbage processing plant in the 2nd and a 2x2 garbage area. I was exporting up to 80 garbage successfully, but then export was broken. When I'm cliking on &quot;Neighbor deals&quot;, I get &quot;There are currently no neighbor deals available&quot; and can't do nothing. Also I still can't import/export Power (I've already built powerlines connection).&#xD;&#xA;&#xD;&#xA;I have a nice city with 7000 population and it will begin die in few months if I would not start exporting garbage again. But now I don't know how." />
  <row Id="21691" PostHistoryTypeId="4" PostId="9206" RevisionGUID="de1774a0-3054-42b2-a108-f5146e50babd" CreationDate="2010-10-17T22:26:47.360" UserId="23" Comment="edited body; edited title" Text="Why has my neighbor city stopped taking garbage?" />
  <row Id="21692" PostHistoryTypeId="2" PostId="9222" RevisionGUID="38b020e9-4f46-4ebd-aec7-2ebc3b434534" CreationDate="2010-10-17T22:36:34.257" UserId="3536" Text="All players should pick a random hero, and everyone should only go into the middle lane." />
  <row Id="21694" PostHistoryTypeId="5" PostId="8536" RevisionGUID="79805bac-b5d2-4e61-a9be-7cc2c57eb389" CreationDate="2010-10-17T23:06:04.477" UserId="1867" Comment="deleted 47 characters in body" Text="The game starts of in Tartarus Station, and when you quit/save the game anywhere in the DLC, it sends you back to the beginning. &#xD;&#xA;&#xD;&#xA;Just a side note: I just beat the DLC and this is by far the most boring of the DLC available (I own them all), but that is just my opinion. I would explain but I don't want to spoil it for people who don't want to know." />
  <row Id="21695" PostHistoryTypeId="2" PostId="9224" RevisionGUID="72583c9f-8a8b-4cad-803b-e2f8d8cb33fd" CreationDate="2010-10-17T23:08:09.340" UserId="306" Text="What kind of alternate &quot;games&quot; are there in Starcraft 2? In the same way that WC3 spawned DOTA, what has SC2 spawned so far...?" />
  <row Id="21696" PostHistoryTypeId="1" PostId="9224" RevisionGUID="72583c9f-8a8b-4cad-803b-e2f8d8cb33fd" CreationDate="2010-10-17T23:08:09.340" UserId="306" Text="Starcraft 2 - alternate map types" />
  <row Id="21697" PostHistoryTypeId="3" PostId="9224" RevisionGUID="72583c9f-8a8b-4cad-803b-e2f8d8cb33fd" CreationDate="2010-10-17T23:08:09.340" UserId="306" Text="&lt;starcraft-2&gt;" />
  <row Id="21698" PostHistoryTypeId="2" PostId="9225" RevisionGUID="b2a5775f-e64b-4eb2-8bd3-5e57de7a0b8e" CreationDate="2010-10-17T23:27:09.860" UserId="1162" Text="Ensure Steam is running, delete all the files in `C:\Program Files (x86)\Steam\userdata\nnnnnnnnn\10190\remote` and all the `stat` files in `C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\players`." />
  <row Id="21699" PostHistoryTypeId="2" PostId="9226" RevisionGUID="1ba25697-9417-4366-bac7-b7369ab3b0b8" CreationDate="2010-10-17T23:31:51.010" UserId="1162" Text="A few of the map thumbnails have somehow become distorted. How can I fix it? I'd rather not reinstall the entire game.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/AU1nq.png" />
  <row Id="21700" PostHistoryTypeId="1" PostId="9226" RevisionGUID="1ba25697-9417-4366-bac7-b7369ab3b0b8" CreationDate="2010-10-17T23:31:51.010" UserId="1162" Text="How can I fix blurry map thumbnails?" />
  <row Id="21701" PostHistoryTypeId="3" PostId="9226" RevisionGUID="1ba25697-9417-4366-bac7-b7369ab3b0b8" CreationDate="2010-10-17T23:31:51.010" UserId="1162" Text="&lt;starcraft-2&gt;" />
  <row Id="21702" PostHistoryTypeId="5" PostId="9225" RevisionGUID="5dbdd1a1-142e-4a03-9489-601def465616" CreationDate="2010-10-17T23:33:23.800" UserId="1162" Comment="added 5 characters in body" Text="Yes. Ensure Steam is running, delete all the files in `C:\Program Files (x86)\Steam\userdata\nnnnnnnnn\10190\remote` and all the `stat` files in `C:\Program Files (x86)\Steam\steamapps\common\call of duty modern warfare 2\players`." />
  <row Id="21704" PostHistoryTypeId="2" PostId="9227" RevisionGUID="a2e53dca-c7f8-44b1-a5f2-5c4965ad30b1" CreationDate="2010-10-17T23:47:50.790" UserId="306" Text="Does your neighbour city still have space...? Maybe try putting in some landfill." />
  <row Id="21705" PostHistoryTypeId="2" PostId="9228" RevisionGUID="793a15e1-865b-4310-b01a-c975ee874817" CreationDate="2010-10-17T23:56:00.740" UserId="263" Text="All current PSP games are compatible with all [current PSP models][1] (PSP-1000 &quot;original&quot;, PSP-2000 &quot;Slim and Lite&quot;, PSP-3000 &amp; PSP Go) . There are only slight hardware differences between them related to screen types, battery life and speaker/microphone type and placement. Some non-game apps need specific hardware (built-in microphone for the Skype app, standard accessory port for the GPS and camera modules) that are only on some models.&#xD;&#xA;&#xD;&#xA;The only exception to this is the PSP Go, as this doesn't have an optical drive inside it can't use any games on UMD discs, it uses downloads from the PSN store only, but these are all exactly the same downloaded games that can play on the older models too.&#xD;&#xA;&#xD;&#xA;Some software (and most UMD videos) are region-locked, but that shouldn't be a problem if you and your friend are in the same country.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/PlayStation_Portable#Redesigns" />
  <row Id="21706" PostHistoryTypeId="5" PostId="8360" RevisionGUID="260c3c8d-6188-4513-bcb7-2eb958e57d62" CreationDate="2010-10-18T00:10:58.447" UserId="1071" Comment="added 454 characters in body" Text="My character is a soldier and doesn't have a good regenerative shield like the one used by krypton321 in the YouTube video. I am able to get around 50% of the armor down and then both my squad mates die. I had no med gel to start with, so that is another problem. Once the squad mates die, it gets harder to take the barrier down as well. What I have done so far is to run around the platform and then take a few shots. &#xD;&#xA;&#xD;&#xA;A good shield would have been helpful. I think the soldier option was not very smart. Without a good shield, collector ship is going to be a problem as well. &#xD;&#xA;&#xD;&#xA;Edit: I finished Horizon. Same strategy. Needed to run around the platform. Cannot expect much from the squad. I had Garrus and Mordin as squad mates. Mordin was useful to bring the armor down with incineration as long he was alive. Around 75% armor both of them died. I used rifle and heavy reave until the armor was close to 25% and then used the collector particle beam to take out the rest. Died way too many times. Key is to run from cover to cover and never get caught on the inside. Don't wait for the praetorian to get too close or you will take heavy damage if you don't have a good shield. &#xD;&#xA;&#xD;&#xA;Edit 2: On the collector ship now. Completed 4 loyalty missions without any problem (Miranda, Jacob, Mordin and Grunt in that order). The ambush part doesn't look good at all. Died a few times already. May be I will try next weekend. &#xD;&#xA;&#xD;&#xA;Edit 3: After 2 hours of trying I gave up on the collector ship as soldier. I also kept seeing the message &quot;Sentinels are nearly indestructible. Tech armor gives additional layer of protection...&quot;. So I started a sentinel career on insanity difficulty. So far it has been good. I completed the horizon fairly easily as well because I could restore my shields often. Hopefully that will help on collector ship. &#xD;&#xA;&#xD;&#xA;Edit 4: I have completed the collector ship with Miranda and Jack. Grunt kept dying. Tech armor helped a lot. &#xD;&#xA;&#xD;&#xA;Edit 5: I have completed the game on insanity. Completing all loyalty missions helped with the upgrades necessary for the final battle. It wasn't hard with all that heavy damages. Took grunt and legion along at collector base because they have shields. Too many harbingers while fighting the reaper though. Used legions combat drones to distract the harbinger. Had armor piercing ammo (tungsten rounds) as the power. Again, thanks to the tech armor. " />
  <row Id="21707" PostHistoryTypeId="2" PostId="9229" RevisionGUID="a2c207ef-b9d6-423a-a288-5da588f60493" CreationDate="2010-10-18T01:15:41.477" UserId="1770" Text="For the Halo:Reach multiplayer commendation, &quot;Jack of All Trades,&quot; what is considered an incredible feat?" />
  <row Id="21708" PostHistoryTypeId="1" PostId="9229" RevisionGUID="a2c207ef-b9d6-423a-a288-5da588f60493" CreationDate="2010-10-18T01:15:41.477" UserId="1770" Text="What is considered an incredible feat the for the &quot;Jack of All Trades&quot; commendations" />
  <row Id="21709" PostHistoryTypeId="3" PostId="9229" RevisionGUID="a2c207ef-b9d6-423a-a288-5da588f60493" CreationDate="2010-10-18T01:15:41.477" UserId="1770" Text="&lt;halo-reach&gt;" />
  <row Id="21710" PostHistoryTypeId="2" PostId="9230" RevisionGUID="b616765f-fff6-49f7-b4ab-a411d2ae6fa3" CreationDate="2010-10-18T01:17:03.110" UserId="1770" Text="&quot;Perform an incredible feat in Multiplayer Matchmaking.&quot; Incredible feats in matchmaking are akin to earning medals that are not categorized under any other commendation. These medals include (but not limited to?): &#xD;&#xA;&#xD;&#xA; - Protector&#xD;&#xA; - Avenger&#xD;&#xA; - Revenge&#xD;&#xA; - Show Stopper&#xD;&#xA; - Yoink&#xD;&#xA; - Close Call&#xD;&#xA; - Rejection&#xD;&#xA; - Extermination&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://halo.wikia.com/wiki/Jack_of_All_Trades" />
  <row Id="21711" PostHistoryTypeId="5" PostId="9230" RevisionGUID="3019e817-4c24-43fa-b2e8-3913c1b3cd1f" CreationDate="2010-10-18T01:23:44.873" UserId="1770" Comment="medal descriptions ; edited body" Text="&quot;Perform an incredible feat in Multiplayer Matchmaking.&quot; Incredible feats in matchmaking are akin to earning medals that are not categorized under any other commendation. These medals include (but not limited to?): &#xD;&#xA;&#xD;&#xA; - **Protector** (Save a teammate by killing his foe)&#xD;&#xA; - **Avenger** (Avenge a teammate's dath)&#xD;&#xA; - **Revenge** (Kill the opponent responsible for your death)&#xD;&#xA; - **Show Stopper** (Kill an opponent while they are performing an assassination)&#xD;&#xA; - **Yoink** (Kill an enemy player while they are being assassinated)&#xD;&#xA; - **Close Call** (Kill an opponent while you are weakened and without a shield. Survive)&#xD;&#xA; - **Rejection** (Active Armor Lock and survive massive damage)&#xD;&#xA; - **Extermination** ( Killing the last alive player on the opposing team with at least an Overkill that results in the entire team being dead at once)&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://halo.wikia.com/wiki/Jack_of_All_Trades" />
  <row Id="21712" PostHistoryTypeId="2" PostId="9231" RevisionGUID="efcde10f-a73e-4b56-aacf-df4ccf27db42" CreationDate="2010-10-18T01:36:23.927" UserId="2343" Text="Is there any issues if i bought nintendo wii from US and use it in India?&#xD;&#xA;&#xD;&#xA;Issues like ports or game campatibility etc" />
  <row Id="21713" PostHistoryTypeId="1" PostId="9231" RevisionGUID="efcde10f-a73e-4b56-aacf-df4ccf27db42" CreationDate="2010-10-18T01:36:23.927" UserId="2343" Text="Is there any issues if i bought nintendo wii from US and use it in India" />
  <row Id="21714" PostHistoryTypeId="3" PostId="9231" RevisionGUID="efcde10f-a73e-4b56-aacf-df4ccf27db42" CreationDate="2010-10-18T01:36:23.927" UserId="2343" Text="&lt;buying-advice&gt;" />
  <row Id="21715" PostHistoryTypeId="5" PostId="9226" RevisionGUID="da022182-1f98-4fbf-ba13-b524c303a26f" CreationDate="2010-10-18T02:06:40.033" UserId="1162" Comment="added 15 characters in body" Text="A few of the map thumbnails have somehow become distorted. How can I fix it? I'd rather not reinstall the entire game.&#xD;&#xA;&#xD;&#xA;![Pixelated map thumbnail][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/AU1nq.png" />
  <row Id="21716" PostHistoryTypeId="2" PostId="9232" RevisionGUID="35b9d548-0848-43fb-8e7f-fa5288508f5f" CreationDate="2010-10-18T02:25:07.327" UserId="2044" Text="I'm not sure about Nintendo's arrangements with India, but I bought mine from the US and I live in SEA.  Aside from the obvious connectivity issues everything seems to run smoothly.  I can play games bought both from here and from the US.&#xD;&#xA;&#xD;&#xA;There's only one situation where your games will not be compatible and that's if the games you have are bootlegged.  Be careful of these when buying!" />
  <row Id="21717" PostHistoryTypeId="2" PostId="9233" RevisionGUID="30aefcf1-4cb8-4edc-a0de-9233fb887f8d" CreationDate="2010-10-18T02:52:50.360" UserId="1171" Text="No&#xD;&#xA;---&#xD;&#xA;There are no community maps or mods for Bad Company 2.  EA/DICE has no plans to release mod/map tools and the servers are restricted. " />
  <row Id="21718" PostHistoryTypeId="2" PostId="9234" RevisionGUID="cfb17d80-6c14-422b-9536-bc29073c6fc4" CreationDate="2010-10-18T03:23:04.563" UserId="2259" Text="When creating a campaign you get the four difficulty options just like for each mission.  Do they affect anything with respect to game-play (e.g. fewer credits earned in missions, more expensive upgrades, etc), achievements, or the story (e.g. extra or extended cutscenes); or does it simply set the &quot;default&quot; difficulty of each of the missions?" />
  <row Id="21719" PostHistoryTypeId="1" PostId="9234" RevisionGUID="cfb17d80-6c14-422b-9536-bc29073c6fc4" CreationDate="2010-10-18T03:23:04.563" UserId="2259" Text="What does StarCraft 2 campaign difficulty affect?" />
  <row Id="21720" PostHistoryTypeId="3" PostId="9234" RevisionGUID="cfb17d80-6c14-422b-9536-bc29073c6fc4" CreationDate="2010-10-18T03:23:04.563" UserId="2259" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;difficulty&gt;" />
  <row Id="21721" PostHistoryTypeId="2" PostId="9235" RevisionGUID="0551330b-b806-4456-8d74-08f901a49866" CreationDate="2010-10-18T03:35:32.750" UserId="336" Text="As you go up with difficulty:&#xD;&#xA;&#xD;&#xA; - Game speed increases. Brutal is on &quot;Fastest&quot; and each difficulty below that is likewise one speed setting lower.&#xD;&#xA; - Computer AI gets better. Brutal opponents will target your medics first, if possible, for instance, whereas normal and even hard AI opponents will be content to fire at the marines being healed by them.&#xD;&#xA; - AI gets more preplaced units, and attacks with larger groups of units. Example: 2nd Mission: the mineral / gas cache above your start location is unguarded on normal and casual, but on Hard, you've got a marauder and two marines. On brutal, you've got hammer securities and war pigs instead (the stronger, merc versions, of the respective units)&#xD;&#xA; - Some achievements become attainable. No mission achievements are attainable on casual. Normal nets you an achievement for completely finishing (inc. bonus objectives) each mission, as well as a specific achievement related to the mission itself. Hard offers a third achievement, and brutal difficulty is required for the &quot;beat all missions in the campaign on brutal difficulty. (duh! :P)&#xD;&#xA; - Enemies start with upgrades / upgrade sooner &#xD;&#xA; - Numerical objectives may also increase: the number of opponents you must survive on the &quot;Maw of the Void&quot; mission increases with difficulty (and note that the achievements for this mission are based on kills *beyond* the mission requirements. The 3rd achievement for &quot;Maw of the Void&quot; is much easier to get on normal, as when you earn the achievement on normal difficulty, you'll have just slain enough enemies to win on brutal difficulty)&#xD;&#xA; - No change in cutscenes, etc, that I know of.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21722" PostHistoryTypeId="5" PostId="9235" RevisionGUID="91e91124-9f3f-4c6c-aae0-44c25f35b3f4" CreationDate="2010-10-18T04:02:58.100" UserId="336" Comment="fixed a mission name" Text="As you go up with difficulty:&#xD;&#xA;&#xD;&#xA; - Game speed increases. Brutal is on &quot;Fastest&quot; and each difficulty below that is likewise one speed setting lower.&#xD;&#xA; - Computer AI gets better. Brutal opponents will target your medics first, if possible, for instance, whereas normal and even hard AI opponents will be content to fire at the marines being healed by them.&#xD;&#xA; - AI gets more preplaced units, and attacks with larger groups of units. Example: 2nd Mission: the mineral / gas cache above your start location is unguarded on normal and casual, but on Hard, you've got a marauder and two marines. On brutal, you've got hammer securities and war pigs instead (the stronger, merc versions, of the respective units)&#xD;&#xA; - Some achievements become attainable. No mission achievements are attainable on casual. Normal nets you an achievement for completely finishing (inc. bonus objectives) each mission, as well as a specific achievement related to the mission itself. Hard offers a third achievement, and brutal difficulty is required for the &quot;beat all missions in the campaign on brutal difficulty. (duh! :P)&#xD;&#xA; - Enemies start with upgrades / upgrade sooner &#xD;&#xA; - Numerical objectives may also increase: the number of opponents you must survive on the &quot;In Utter Darkness&quot; mission increases with difficulty (and note that the achievements for this mission are based on kills *beyond* the mission requirements. The 3rd achievement for &quot;In Utter Darkness&quot; is much easier to get on normal, as when you earn the achievement on normal difficulty, you'll have just slain enough enemies to win on brutal difficulty)&#xD;&#xA; - No change in cutscenes, etc, that I know of.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21723" PostHistoryTypeId="5" PostId="9231" RevisionGUID="7103fcb2-915c-4964-aabb-46b4ad937966" CreationDate="2010-10-18T04:05:10.787" UserId="816" Comment="Tag and grammar cleanup" Text="Are there any issues if I bought a Nintendo Wii from the US and use it in India?&#xD;&#xA;&#xD;&#xA;Issues like ports or game campatibility, etc." />
  <row Id="21724" PostHistoryTypeId="4" PostId="9231" RevisionGUID="7103fcb2-915c-4964-aabb-46b4ad937966" CreationDate="2010-10-18T04:05:10.787" UserId="816" Comment="Tag and grammar cleanup" Text="Are there any issues if I bought a Nintendo Wii from the US and use it in India?" />
  <row Id="21725" PostHistoryTypeId="6" PostId="9231" RevisionGUID="7103fcb2-915c-4964-aabb-46b4ad937966" CreationDate="2010-10-18T04:05:10.787" UserId="816" Comment="Tag and grammar cleanup" Text="&lt;wii&gt;&lt;buying-advice&gt;" />
  <row Id="21726" PostHistoryTypeId="5" PostId="9211" RevisionGUID="1a34687d-4be7-4df7-8887-02df04be17ae" CreationDate="2010-10-18T05:43:19.537" UserId="4103" Comment="added graphs, minor fixes" Text="I've collected some data and used the program [Eureqa][1] to find possible equations for the maintenance cost. I did not modify any XML values, I'm using vanilla Civ5 here.&#xD;&#xA;&#xD;&#xA;Im using `u` for the number of units, `t` for the turn number and `c` for the maintenance cost.&#xD;&#xA;&#xD;&#xA;**Unit scaling**&#xD;&#xA;&#xD;&#xA;The dependence of the maintenance cost on the number of units (at turn 499) can be fitted to the equation&#xD;&#xA;&#xD;&#xA;    f(u) = 5.56 * u^1.14&#xD;&#xA;&#xD;&#xA;always rounded down. I've calculated this from data at turn 499 with data from 0 to 452 units, only using even numbers of units.&#xD;&#xA;&#xD;&#xA;![maintenance per unit at turn 499][2]&#xD;&#xA;&#xD;&#xA;**Turn scaling**&#xD;&#xA;&#xD;&#xA;The dependence on the turn number (with 100 units) can be fitted to the exponential equation &#xD;&#xA;&#xD;&#xA;    f(t) = 1.5011171*exp(5.1752067 + 0.0031669112*t) - 214.9911&#xD;&#xA;&#xD;&#xA;This is based on data with 100 units for turn 0 to 500.&#xD;&#xA;&#xD;&#xA;![maintenance per turn for 100 units][3]&#xD;&#xA;&#xD;&#xA;I could not find a satisfactory equation that combines these two aspects of unit maintenance.&#xD;&#xA;&#xD;&#xA;The unit supply limit does not have any effect on maintenance costs, it just reduces the production rate of your cities by 10% per unit over the limit up to a maximum reduction of 70%.&#xD;&#xA;&#xD;&#xA;Map size and difficulty could also have an effect on maintenance, this still has to be determined.&#xD;&#xA;&#xD;&#xA;I've put the data I collected into a [Google Docs Spreadsheet][4] (only valid for 24 hours, maybe someone can put it into a more permanent home).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ccsl.mae.cornell.edu/eureqa&#xD;&#xA;  [2]: http://i.imgur.com/nhz2m.png&#xD;&#xA;  [3]: http://i.imgur.com/jyp5C.png&#xD;&#xA;  [4]: http://docs.google.com/demo/edit?id=scAAWJxu3xVNom8dhyauqp27u&amp;hl=de&amp;dt=spreadsheet#spreadsheet" />
  <row Id="21728" PostHistoryTypeId="2" PostId="9236" RevisionGUID="7fb5b334-82bc-4ae7-9aa1-47a054accc93" CreationDate="2010-10-18T06:55:35.297" UserId="1978" Text="There are already almost all the custom maps that were available in previous Blizzard games, though usually a little less advanced and with a SC2 theme instead of a WC3 theme.&#xD;&#xA;&#xD;&#xA;There are two or three DotA Versions, a lot of Tower Defense maps, Nexus Wars, Income Wars, some Racing game (http://www.youtube.com/watch?v=ahbQNptHCi8), some First Person shooters, etc.&#xD;&#xA;&#xD;&#xA;I don't think there is anything &quot;new&quot; compared to WC3, but SC2 is still quite young" />
  <row Id="21729" PostHistoryTypeId="2" PostId="9237" RevisionGUID="3909c2bd-e86d-417b-b78b-c3c254a50b37" CreationDate="2010-10-18T07:43:13.657" UserId="3295" Text="Hey you guys,&#xD;&#xA;i switched to playing tryndamere in league of legends, but i cant seem to get my early game right. I always die 2-3 times until i get my Infi, but basically my early game sucks. &#xD;&#xA;&#xD;&#xA;The question is now can i get it to work, that he just stays in the jungle until i get geared and leveled enough to be of use? Preferably without using a summoner slot / using a summoner slot that helps me in battle?&#xD;&#xA;&#xD;&#xA;There are a few guides out there using smite with a red potion/green potion, but using smite. Is there one i can also use for ranked games?&#xD;&#xA;&#xD;&#xA;cheers" />
  <row Id="21730" PostHistoryTypeId="1" PostId="9237" RevisionGUID="3909c2bd-e86d-417b-b78b-c3c254a50b37" CreationDate="2010-10-18T07:43:13.657" UserId="3295" Text="Is it possible to jungle with tryndamere without smite?" />
  <row Id="21731" PostHistoryTypeId="3" PostId="9237" RevisionGUID="3909c2bd-e86d-417b-b78b-c3c254a50b37" CreationDate="2010-10-18T07:43:13.657" UserId="3295" Text="&lt;league-of-legends&gt;&lt;character-build&gt;&lt;jungle&gt;" />
  <row Id="21732" PostHistoryTypeId="5" PostId="9220" RevisionGUID="937f0004-2ab4-451b-bef1-08c839e82015" CreationDate="2010-10-18T07:43:46.167" UserId="122" Comment="Beutifying" Text="The money gained from performing a diplomatic mission is `350 + (50 * &lt;era number&gt;)` where era number is just a serial number starting with 0 for the ancient era, or in other words:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Era          Gold&#xD;&#xA;--------------------&#xD;&#xA;Ancient      350&#xD;&#xA;Classical    400&#xD;&#xA;Medieval     450&#xD;&#xA;Renaissance  500&#xD;&#xA;Industrial   550&#xD;&#xA;Modern       600&#xD;&#xA;Future       650&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I know of nothing else which can affect the gold amount.&#xD;&#xA;&#xD;&#xA;Now, if I have a strong economy in the late game I typically gain another 100-200 gold per turn when in a golden age. That means that the only way in which a golden age is preferable to a diplomatic mission is when it lasts at least 3 to 6 turns. But usually by the time I get to the late game my golden age duration from great people is really low, and if you take into consideration that the influence gained is worth a few hundreds in itself, you'll see that a golden age looks less and less profitable in comparison.&#xD;&#xA;&#xD;&#xA;Of course, golden age also nets production, so it's still a dilemma; but I do believe merchants are worth it from the financial aspect." />
  <row Id="21733" PostHistoryTypeId="2" PostId="9238" RevisionGUID="3da6128b-c7d6-43d1-b8c2-fe9082672b0d" CreationDate="2010-10-18T08:03:42.510" UserId="4068" Text="I'm no expert on tryn, however, I strongly discourage you from staying in the jungle too long. After cleaning your own half of the jungle completely you should be level 4. At that time you have to decide whether to go for the enemy jungle or a gank.&#xD;&#xA;&#xD;&#xA;The main problem is that a gank is most often the desired way to go. No matter that you don't have level 6 yet. You do have the benefit of surprise. In most games, at this time one of your lanes is in need of some help. If you stay in the enemy jungle, the flaming will soon reach you there for leaving your mates. Even if the game goes well, you often have an enemy jungler who will make life miserable for you if you encounter him in his own jungle (not by himself, but you're much closer to his mates, than your own).&#xD;&#xA;&#xD;&#xA;tl;dr: it's a team game, so you shouldn't pretend to play it solo in a deserted jungle. Join the fun asap (you may no have ulti, but you should have auras+surprise)." />
  <row Id="21734" PostHistoryTypeId="2" PostId="9239" RevisionGUID="aca83a47-5a22-4330-9086-c5db1d200df6" CreationDate="2010-10-18T08:52:22.900" UserId="3375" Text="I'm tired of the old ones. I know it has expansion packs, but I'll get tired of those too." />
  <row Id="21735" PostHistoryTypeId="1" PostId="9239" RevisionGUID="aca83a47-5a22-4330-9086-c5db1d200df6" CreationDate="2010-10-18T08:52:22.900" UserId="3375" Text="Are there any custom maps for Modern Warfare 2?" />
  <row Id="21736" PostHistoryTypeId="3" PostId="9239" RevisionGUID="aca83a47-5a22-4330-9086-c5db1d200df6" CreationDate="2010-10-18T08:52:22.900" UserId="3375" Text="&lt;modern-warfare-2&gt;&lt;custom-maps&gt;" />
  <row Id="21737" PostHistoryTypeId="2" PostId="9240" RevisionGUID="79168149-6bf9-4d38-94e8-09b2a148703b" CreationDate="2010-10-18T09:00:37.470" UserId="4191" Text="Any chance of getting this data turned into a spreadsheet?  Preferably something where you can type in the number of cities, the number of policies, and toggle things like free policies gained (via Oracle or Free Religion,) and discounts (via things like Cristo Redento wonder and Free Speech social policy.)" />
  <row Id="21738" PostHistoryTypeId="2" PostId="9241" RevisionGUID="603e8dc5-d50a-4b48-b765-1a73d6680788" CreationDate="2010-10-18T03:34:57.400" UserDisplayName="james_bond" Text="I have a psp2001 that seems to be bricked, the green led stays on forever but I got nothing on screen. Is there any way I can got it back to life using some recovery method and not getting new pieces (maybe), I have tried pandora battery with no luck. Hope you can point me to a solution. Thank you." />
  <row Id="21739" PostHistoryTypeId="1" PostId="9241" RevisionGUID="603e8dc5-d50a-4b48-b765-1a73d6680788" CreationDate="2010-10-18T03:34:57.400" UserDisplayName="james_bond" Text="Green led of PSP stays green forever with nothing on screen" />
  <row Id="21740" PostHistoryTypeId="3" PostId="9241" RevisionGUID="603e8dc5-d50a-4b48-b765-1a73d6680788" CreationDate="2010-10-18T03:34:57.400" UserDisplayName="james_bond" Text="&lt;console&gt;&lt;sony&gt;&lt;pandora&gt;&lt;game&gt;&lt;bricked&gt;" />
  <row Id="21741" PostHistoryTypeId="17" PostId="9241" RevisionGUID="76b23b8e-eb68-4838-ac4e-a20ddb5d5be9" CreationDate="2010-10-18T09:19:10.157" UserId="-1" Comment="from http://superuser.com/questions/200538/green-led-of-psp-stays-green-forever-with-nothing-on-screen" Text="" />
  <row Id="21742" PostHistoryTypeId="2" PostId="9242" RevisionGUID="1af9cc04-0a1d-453c-a317-2667be8cd1e5" CreationDate="2010-10-18T09:49:09.007" UserId="3291" Text="This is a good strategy question. When playing the Germans/Americans I have found that Advanced medium tanks quite effective in early phases of a match.&#xD;&#xA;&#xD;&#xA;You only need a couple of recon. Keep them in forests beyond bridges/choke points you control. AA is critical, but keep them a little back from tanks to avoid enemy fire. But not too far, or they can't provide AA cover. I have also found using upgraded foot soldiers very effective in groups of 3 against tanks and heavy machinery, providing they're in fortified locations. They get a big bonus for ambushing and also a defense bonus. That's a good cheap way to hold choke points around towns or roads that go through forests.&#xD;&#xA;&#xD;&#xA;Anti-tanks are limited because they are vulnerable to all sorts of attack. I rarely use them, but that's not to say they're ineffective. They can add punch to a squadron of tanks or infantry you've based in a town. So, use them in fortified locations, (ie Towns, and Forests that have roads passing through them).&#xD;&#xA;&#xD;&#xA;Advanced Medium Tanks (ie Upgraded Medium Tanks) are almost as effective as Heavy tanks but usually cheaper. So my tendancy is to have about 80% medium/20% heavy tanks. &#xD;&#xA;&#xD;&#xA;So, in summary. Use AA but not too close to front line. Advanced Medium Tanks are cheaper and almost as effective as heavy tanks. Weight your mix of medium/heavy tanks 80/20. You only need a few recon but position them for advance warning. (Upgraded) soldiers are great to hold towns and choke points. Finally Heavy Artillery, can be good depending on the nation you play. Upgraded artillery should always have AA cover. I dont find mobile artillery that helpful.&#xD;&#xA;&#xD;&#xA;About resourcing. You mentioned that you have a cash shortage. My strategy is to get the first couple of the nearby supply depots, and then use a &quot;blitz&quot; ruse to speed up the initial cash flow. Then go further abroad to the map edges and get other depots. Again use a &quot;Blitz&quot; to speed construction and supply truck movement when you have a surplus of Ruse cards.&#xD;&#xA;&#xD;&#xA;If you have a big attack coming in, and providing it's not a RUSE from them, use a &quot;Fake assault&quot; RUSE elsewhere on the map to draw them off." />
  <row Id="21743" PostHistoryTypeId="2" PostId="9243" RevisionGUID="9da7b229-e36d-4e92-b8ca-2ba51de1b2fa" CreationDate="2010-10-18T10:48:58.113" UserId="1297" Text="I've been playing the Footmen mod for SC2 a lot lately and i really enjoy it. I was wondering if anyone has some good strategies for this mod? What hero should i choose and what stats should i upgrade first? Is it better to stick with the lower tier units and upgrade armor/weapons or do it the other way (first level up units, then armor/weapons)? Any other suggestions on how to win?" />
  <row Id="21744" PostHistoryTypeId="1" PostId="9243" RevisionGUID="9da7b229-e36d-4e92-b8ca-2ba51de1b2fa" CreationDate="2010-10-18T10:48:58.113" UserId="1297" Text="Are there any good strategies for the SC2 Mod &quot;Footmen&quot; ?" />
  <row Id="21745" PostHistoryTypeId="3" PostId="9243" RevisionGUID="9da7b229-e36d-4e92-b8ca-2ba51de1b2fa" CreationDate="2010-10-18T10:48:58.113" UserId="1297" Text="&lt;starcraft-2&gt;&lt;mod&gt;" />
  <row Id="21746" PostHistoryTypeId="2" PostId="9244" RevisionGUID="d847113a-6b06-46df-b41a-93d9742dbd5d" CreationDate="2010-10-18T11:46:39.437" UserId="3541" Text="I recently just started playing FF14 but i play maybe 3 or 4 days a month :(. I'd also like to add that i want to play a wider verity to games but i only have time to play one at a time and a get a new game maybe ever 6 to 9 months. I have a lot of responsibilities but i  want time to play some damn games. How do you all make time?" />
  <row Id="21747" PostHistoryTypeId="1" PostId="9244" RevisionGUID="d847113a-6b06-46df-b41a-93d9742dbd5d" CreationDate="2010-10-18T11:46:39.437" UserId="3541" Text="How does everyone make time for gaming these days?" />
  <row Id="21748" PostHistoryTypeId="3" PostId="9244" RevisionGUID="d847113a-6b06-46df-b41a-93d9742dbd5d" CreationDate="2010-10-18T11:46:39.437" UserId="3541" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;a-crack-in-time&gt;" />
  <row Id="21749" PostHistoryTypeId="6" PostId="9244" RevisionGUID="2c07a231-8570-4bd6-b2f8-ace23465f347" CreationDate="2010-10-18T11:51:03.707" UserId="13" Comment="edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;" />
  <row Id="21750" PostHistoryTypeId="5" PostId="9238" RevisionGUID="45cce6f5-7c5f-4021-91b7-e4f5ff48ef88" CreationDate="2010-10-18T11:54:18.710" UserId="4068" Comment="added 356 characters in body" Text="I'm no expert on tryn, however, I strongly discourage you from staying in the jungle too long. After cleaning your own half of the jungle completely you should be level 4. At that time you have to decide whether to go for the enemy jungle or a gank.&#xD;&#xA;&#xD;&#xA;The main problem is that a gank is most often the desired way to go. No matter that you don't have level 6 yet. You do have the benefit of surprise. In most games, at this time one of your lanes is in need of some help. If you stay in the enemy jungle, the flaming will soon reach you there for leaving your mates. Even if the game goes well, you often have an enemy jungler who will make life miserable for you if you encounter him in his own jungle (not by himself, but you're much closer to his mates, than your own).&#xD;&#xA;&#xD;&#xA;tl;dr: it's a team game, so you shouldn't pretend to play it solo in a deserted jungle. Join the fun asap (you may no have ulti, but you should have auras+surprise).&#xD;&#xA;&#xD;&#xA;Edit: As for the Smite-problem itself: Tryn is a very slow jungler even if you take smite along. I fear, that even if you could do without, you would lose up so much time, that you will again be incapable to keep up with others. (An alternative I have sometimes seen is for Tryn to join a lane in the beginning, then hit the jungle lateron at lvls3-5.)" />
  <row Id="21751" PostHistoryTypeId="2" PostId="9245" RevisionGUID="9c03ff0c-b6ee-4bcb-8fd6-5a72ee4bb6f0" CreationDate="2010-10-18T11:57:22.293" UserId="4068" Text="Time Management is the keyword. And there's an abundance of literature out there (in print and online).&#xD;&#xA;&#xD;&#xA;It's not really a topic that fits this site, so you may want to look at a different one. Area51 has [this][1] proposal, which you might want to commit to regarding this topic.&#xD;&#xA;&#xD;&#xA;Otherwise, just look through Amazon for books on time management, productivity, etc. A popular technique seems to be [Getting Things Done][2]. But it's just one out of many.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/4296/personal-productivity-and-organization-gtd-covey-etc&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Getting_things_done" />
  <row Id="21752" PostHistoryTypeId="2" PostId="9246" RevisionGUID="3129ddde-44cd-462b-9724-41fc727599fa" CreationDate="2010-10-18T12:03:19.037" UserId="739" Text="I can't access the official site, while playing a Steam version there are some servers, but they are all empty (just bots), and seem to be autocreated by someone?&#xD;&#xA;&#xD;&#xA;Or is the site problem temporary, and the company that created the game still supports it?&#xD;&#xA;&#xD;&#xA;(I don't know if the question matches the site's theme, but perhaps it would be good to state that the game is dead, for future reference)" />
  <row Id="21753" PostHistoryTypeId="1" PostId="9246" RevisionGUID="3129ddde-44cd-462b-9724-41fc727599fa" CreationDate="2010-10-18T12:03:19.037" UserId="739" Text="Is Plain Sight dead?" />
  <row Id="21754" PostHistoryTypeId="3" PostId="9246" RevisionGUID="3129ddde-44cd-462b-9724-41fc727599fa" CreationDate="2010-10-18T12:03:19.037" UserId="739" Text="&lt;online-multiplayer&gt;&lt;plain-sight&gt;" />
  <row Id="21755" PostHistoryTypeId="2" PostId="9247" RevisionGUID="ed9b954b-18ee-4d8e-bb26-d2949cf1ad43" CreationDate="2010-10-18T12:12:26.187" UserId="23" Text="This is the latest blog post from the Beatnik Games website as of 17 Oct 2010 11:50:36 GMT.&#xD;&#xA;&#xD;&#xA;&gt; ##Oh dear…&#xD;&#xA;&gt;&#xD;&#xA;&gt; Oh dear, the company hosting our servers decided to pull the plug on the power on Saturday morning. Unfortunately, we only discovered that everything was down when we got back to the office after the weekend. &#xD;&#xA;&gt; We’re really sorry about this and shall be moving our servers in the next few weeks so this doesn’t happen again.&#xD;&#xA;&gt; &#xD;&#xA;&gt; &lt;sub&gt;Posted by Robin on 10/04 at 10:14 AM - [permalink][1] - [google cache link][2] - [twitter announcement][3]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;It seems like this is happening again... but it doesn't seem like Beatnik is dropping the ball on the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://beatnikgames.co.uk/index.php/beatnik/oh_dear/&#xD;&#xA;  [2]: http://webcache.googleusercontent.com/search?q=cache:h_2jXVlm_1IJ:beatnikgames.co.uk/+plain+sight+blog&amp;hl=en&amp;strip=1&#xD;&#xA;  [3]: http://twitter.com/#!/beatnikgames/status/26350720276" />
  <row Id="21756" PostHistoryTypeId="10" PostId="9244" RevisionGUID="e81d6c4a-9948-4791-939a-ebd1ee02ee50" CreationDate="2010-10-18T12:21:09.077" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="21757" PostHistoryTypeId="2" PostId="9248" RevisionGUID="c57dfb44-83a8-4501-8476-5892e4917a1a" CreationDate="2010-10-18T12:28:51.843" UserId="3125" Text="Unfortunately, you pretty much need Smite if you want to be able to kill the lizards. If you're already almost succeeding you may want to give Heal a try instead. It comes in handy later on for saving allies and preventing the stack of damage-over-time that Undying Rage tends to attract from killing you. &#xD;&#xA;&#xD;&#xA;When I jungle I use Crit. Chance marks and quints and bring a green potion, but you still have to get lucky to get the lizards. You are also very vulnerable, because Tryndamere has to jungle at low hp for the critical chance.&#xD;&#xA;&#xD;&#xA;I generally lane with Tryndamere until 5, using boots + 3 health potions and using last-hits more than critical hits to build Bloodlust stacks. There are some opponents against whom this can't be done, so a lane swap or tower-hugging may be necessary. I usually don't use any Crit. Chance runes (Blasphemy!), so I can build more heavily for the late game, which is Tryndamere's whole point to begin with." />
  <row Id="21758" PostHistoryTypeId="2" PostId="9249" RevisionGUID="061085d6-b286-4d2c-9b98-aa170cdbcafb" CreationDate="2010-10-18T12:32:10.027" UserId="414" Text="Jungling with Trynd is a bit of a pain early on due to the majority of his damage coming from autoattacks. Additionally, Trynd doesn't really benefit all that much from the Golem buff whereas most other junglers getting the buff solves some of the early mana cost or high CD problems, allowing them to jungle more effectively.&#xD;&#xA;&#xD;&#xA;One thing Trynd does have going for him is his self heal, which will be the first thing you should put points into. Having crit runes is actually helpful here if you can afford them / have the level to do so. This, combined with a supply of health pots and a green elixir, can keep you going in the jungle early on, but with the limited duration on the elixir, it means you have to know what you're doing and you have to do it fast. &#xD;&#xA;&#xD;&#xA;Grab a green elixir and 4-5 health pots. When the game starts, head to the small golems, pop the elixir and take them out. Proceed to wraiths and then wolves, hitting 1 or 2 health pots as necessary. Make sure you're using your self heal whenever you get your crits in.&#xD;&#xA;&#xD;&#xA;Now you should be able to get the big golem. Depending on your health pot supply, you may want to consider going back to base after the golem, buying more health pots or a Brawler's Gloves. Getting the lizard here is tricky though. It can be done, but you really do need Smite or a nearly full page of high level runes to barely squeak by.&#xD;&#xA;&#xD;&#xA;Typically speaking, Trynd is better off left to lane until 4-5 and then begin his jungling process. Once you get some hp under your belt from levels and a few DPS items, you can mow through creeps like nobody's business, and you'll still provide some solo xp to your would-be laning partner.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21759" PostHistoryTypeId="2" PostId="9250" RevisionGUID="ccdfc8e8-8907-4631-a8c3-83e7ce12a4c6" CreationDate="2010-10-18T12:38:11.070" UserId="4182" Text="No. Infinity Ward hasn't given the community tools to develop custom content, and has no plans to do so.&#xD;&#xA;&#xD;&#xA;You can only change session settings while hosting a private game, that's it." />
  <row Id="21760" PostHistoryTypeId="2" PostId="9251" RevisionGUID="97fd7937-787e-4b8f-843b-8ef959ea61b0" CreationDate="2010-10-18T12:38:41.623" UserId="295" Text="I've picked up Chrono-Trigger for the DS recently, and I have to say I am really enjoying it so far.&#xD;&#xA;&#xD;&#xA;The only thing I am not entirely comfortable with is the real-time combat system. While I appreciate the added challenge and increased &quot;realism&quot;, it's sometimes frustrating, especially when you are fighting three X monsters and it takes you time to figure out which of the three X buttons that show up when you try to attack is mapped to the X monster on the far left.&#xD;&#xA;&#xD;&#xA;The game's option page allows you to switch from this &quot;Active&quot; combat mode to the &quot;Wait&quot; mode, which according to its description seemed like it should make combat become completely, or at least mostly, turn based. In practice, I see no difference whatsoever when switching between the two modes.&#xD;&#xA;&#xD;&#xA;So my question is twofold:&#xD;&#xA;&#xD;&#xA; 1. What are the differences between the two combat modes?&#xD;&#xA; 2. Is there some sort of trick for successfully switching to &quot;Wait&quot; mode?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="21761" PostHistoryTypeId="1" PostId="9251" RevisionGUID="97fd7937-787e-4b8f-843b-8ef959ea61b0" CreationDate="2010-10-18T12:38:41.623" UserId="295" Text="What is the difference between &quot;Active&quot; and &quot;Wait&quot; combat modes?" />
  <row Id="21762" PostHistoryTypeId="3" PostId="9251" RevisionGUID="97fd7937-787e-4b8f-843b-8ef959ea61b0" CreationDate="2010-10-18T12:38:41.623" UserId="295" Text="&lt;ds&gt;&lt;chrono-trigger&gt;" />
  <row Id="21763" PostHistoryTypeId="2" PostId="9252" RevisionGUID="95a629fc-5d31-4ee8-8906-213cd93e8c2c" CreationDate="2010-10-18T12:44:48.160" UserId="4182" Text="The only way to do this is contacting Steam Account Support and requesting a stats reset.&#xD;&#xA;&#xD;&#xA;Now this is not the usual practice, and they are not obliged to do this upon request, but they will help, if you ask friendly. On one occasion I wrote them to reset my achievement progress on Portal because I was stuck getting an achievement, which they did silently.&#xD;&#xA;&#xD;&#xA;Again, this is inofficial. Just say the magic word ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21764" PostHistoryTypeId="2" PostId="9253" RevisionGUID="8195197a-bb25-4afa-a444-4437929ca5d3" CreationDate="2010-10-18T12:55:29.793" UserId="2452" Text="In Wait mode if you're in a command menu (i.e. choosing an item or tech to use) time effectively stops.  In active mode, time the action timer bar (don't actually remember what it's called, but it's the one that fills up and your character can act when it's full) is always going.  This includes yours and the enemy's which you can't see. &#xD;&#xA;&#xD;&#xA;When you're just in the main combat screen and not in a particular menu there is no difference.&#xD;&#xA;&#xD;&#xA;Once you learn dual-techs you might actually prefer Active mode, because in Wait mode you would have to sit in the main screen waiting for both characters to be ready to act, whereas in Active mode you can just select the tech while waiting and then just choose it.&#xD;&#xA;&#xD;&#xA;That's actually one of the reasons that Wait mode doesn't make it completely &quot;turn-based&quot; the way you expect it to.  You sometimes need to wait till 2 characters are ready to act simultaneously and if time stopped when it was 1 character's turn, you wouldn't be able to do so." />
  <row Id="21765" PostHistoryTypeId="2" PostId="9254" RevisionGUID="2a58ee8a-b84e-43e0-836f-9563f3d16b92" CreationDate="2010-10-18T13:05:22.237" UserId="4149" Text="When defending a city I put ranged unit inside it therefore it can have a better reach to the front line without danger of being destroyed. And yes, by all means garrison it, as it gives more strength to a city and you can still use garrisoned unit for ranged attacks.&#xD;&#xA;&#xD;&#xA;I put my melee unit(s) close to the city on rough terrain tiles and fortify them. The fort or even a citadel is ideal. The preference for building a fort is rough terrain tile parralel to the front line from the city itself. If you have a spare great general build a citadel (they are great!) in front of the city, meeting your enemy.&#xD;&#xA;&#xD;&#xA;I put cavalry or tanks just behind the city and use them for hit and run tactics making sure they can retreat to the same spot after attack.&#xD;&#xA;&#xD;&#xA;If the city is likely to fall try to see that in advance before its too late to make an organized retreat. Spare your units (they are worth a lot) - evacuate the city to heal and regroup. Use your rearguard units to clear any flanking enemy for safer and faster withdrawal." />
  <row Id="21770" PostHistoryTypeId="2" PostId="9256" RevisionGUID="fd07ce47-89f7-4c20-b2b7-bdfdde80a36f" CreationDate="2010-10-18T13:56:48.653" UserId="3046" Text="Playing as Protoss - When I scout a Proxy on any map I tend to immediately drop another gateway and a forge as soon as I can. My scouting probe hangs out near the opponent's nexus and sets up a pylon. Meanwhile in my base I am building Zealots and cannons to defend. When I get the opportunity I build a cannon in the opponent's main. This last thing tends to win me the game.&#xD;&#xA;&#xD;&#xA;On Blistering Sands, maybe maps in general, people focus too much on the &quot;one&quot; door into their base and set up a &quot;[Maginot Line][1]&quot;. This means that when you enter the base from the rocks side all of their units and defenses will be out of position. The better response is to build things closer to your base and build your cannons/bunkers/spines in places that will defend the most structures and units. Another thing to remember is that any building (other than a pylon that you want to keep alive) can act as a defensive structure against zealots and prevent them from gaining free reign of your base.&#xD;&#xA;&#xD;&#xA;You also want to keep the pressure on the proxying player's base. If they are building a pylon or 2 and 2-3 gateways outside of their main they are going to have a hell of a time defending their probes. I find cannons to be very useful here as my scouting probe tends not to die and the enemy probes responding to the cannon are going to pull minerals away from the attacking army.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Maginot_Line" />
  <row Id="21771" PostHistoryTypeId="2" PostId="9257" RevisionGUID="d0dad8c6-a610-4112-ab74-3ef6efc28715" CreationDate="2010-10-18T14:25:34.547" UserId="4149" Text="I think Civ 5 is very well balanced regarding worker employment situation. As a general rule I have one worker per city, that taking I don't have any worker speed increasing wonders or policies. &#xD;&#xA;&#xD;&#xA;It's actually very simple and at the same time clever - just follow the natural city expantion rules. &#xD;&#xA;&#xD;&#xA;When you just build your new city the emphasis is on expantion so you build farms and a mine or two in surounding one tile territory. Well you want to get available resourses and therefore buy some land, but that is obvious, so I'll just ignore it here. When your city starts to expand to the two tiles ring you build more farms and mines. And probably thats about time to connect your biggest cities by road (which is also very usefull for waging war).&#xD;&#xA;&#xD;&#xA;But what about trading posts, you ask. Actually I don't find them necessary in the early game as the economy is running pretty well using gold from resourse tiles. I don't usualy find a city if it doesn't have at least 3-4 resourse tiles nearby in the first place. But by all means be flexible - if you have to wage a war and need some cash build some trading posts.&#xD;&#xA;&#xD;&#xA;Ok, now your city is pretty big and it takes the third ring of tiles out. Guess what, you build more farms there :). But at the same time you start to build trading posts next to your city. That's right NEXT to your city, where previously farms used to be. And that is a natural thing - those trading posts don't just pop out from nowhere - your city is expanding.&#xD;&#xA;&#xD;&#xA;And now zoom out and look at your map. It's beutifull. The tall buildings in the centre of the cities, surrounded by smaller suburbs (trading posts), the huge lands of farms in between. Now campare it to the mess generated by AI workers...&#xD;&#xA;&#xD;&#xA;Basically where are three reasons to follow the natural city expantion path:&#xD;&#xA;&#xD;&#xA;  - you don't have to buy land (except of some resource tiles) and can save cash for something else as natural culture expantion is enough,&#xD;&#xA;  - your workers are kept busy pretty much till the end of the game,&#xD;&#xA;  - your map looks fantastic." />
  <row Id="21772" PostHistoryTypeId="2" PostId="9258" RevisionGUID="aba8b2ea-f3c1-4d55-8d9a-276faf86747d" CreationDate="2010-10-18T14:39:07.903" UserId="4197" Text="Hi you should check out Massively's series [The Road to 50][1] which goes into some depth and highlighting the easiest/more difficult statues to unlock. For me the easiest ones have been armour and minipets. The Skill hunter titles are loadsa fun and easy to get (4 titles with the Legendary one too). Sunspear points title is fairly easy, each of the Hero/Guardian ones are pretty easy to get too.&#xD;&#xA;Prices of a lot of materials have really shot up as a result of the HoM link, so beware. Don't buy now if you don't have to.&#xD;&#xA;&#xD;&#xA;Please, remember to have fun. Nothing is worth boring yourself for. Grinding for titles/achievements is pointless if it's not fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.massively.com/tag/the-road-to-50/" />
  <row Id="21773" PostHistoryTypeId="5" PostId="9165" RevisionGUID="ee7c2ba5-5caf-40fa-92d8-959b49b462aa" CreationDate="2010-10-18T14:41:08.413" UserId="816" Comment="removed what seemed to be an extra word" Text="So the back door on Blistering Sands is actually covered by rocks.  Since the Destructible Rocks have 2000 hit points, 3 armor and are Armored its actually very hard to get a rush in that direction.&#xD;&#xA;&#xD;&#xA;Now if you're getting through this back door and he's not noticing the problem here is that he's not doing a good job of scouting.  In the case of maps with this kind of back door you can usually accomplish this kind of scouting by placing a Pylon, Supply Depot or Overlord right next to them.  If you see your opponent making a move against your back door you should be able to produce enough troops in time to mount a good defense.&#xD;&#xA;&#xD;&#xA;In the case of a Zealot rush, you should be able to get some basic ranged to harass them while they try to break through the rocks.  Alternately you could add on buildings (or even cannons) to make it really hard to get through.  Controlling your Back Door is almost as important as controlling _The Sweet Spot_.&#xD;&#xA;&#xD;&#xA;The Sweet Spot&#xD;&#xA;----&#xD;&#xA;Many people attack this back door early to mid game to open up what's often known as the sweet spot.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;You see that area between the Back Door and the Natural Expansion?  This area has a smaller route than its equivalent on the inside of the base.  As a result you can quickly move back and forth before his army is able to respond.&#xD;&#xA;&#xD;&#xA;To deal with the Sweet Spot in the early to mid game its often necessary to have your forces rally to it.  By controlling the Sweet Spot you are able to prevent adversaries from abusing it against you.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Lo1qg.png" />
  <row Id="21774" PostHistoryTypeId="6" PostId="9243" RevisionGUID="bb244f5a-e322-454b-b7cc-1d57254075aa" CreationDate="2010-10-18T14:42:19.223" UserId="816" Comment="added tag" Text="&lt;starcraft-2&gt;&lt;mod&gt;&lt;footmen&gt;" />
  <row Id="21775" PostHistoryTypeId="2" PostId="9259" RevisionGUID="f4703889-9655-423f-b54f-60e31b8d8e35" CreationDate="2010-10-18T14:44:27.747" UserId="1410" Text="There are several things that can cause a deal to be canceled:&#xD;&#xA;&#xD;&#xA;- The Customer (the one with the trash) does not have a minimum amount of money in the bank. Something like twice the cities TOTAL budget for a month&#xD;&#xA;- Service Provider (the one burning the trash) does not have enough capacity.&#xD;&#xA;&#xD;&#xA;  Note that when you are playing as the Customer, the Service Provider's info is locked in: the capacity for each month and the total trash collected DO NOT CHANGE no matter how many months you play as the Customer. This means there's no chance the Service Provider's land fills are full, but rather than the customer is making too much trash each month for the Service Provider to take.&#xD;&#xA;- The connection is broken.&#xD;&#xA;&#xD;&#xA;In any of these case, the deal is canceled automatically without any notification. You will have to open both cities, check that everything is OK, THEN re-initiate the deal. " />
  <row Id="21776" PostHistoryTypeId="2" PostId="9260" RevisionGUID="4f40d101-5eab-41a9-89c2-c571e5f7884f" CreationDate="2010-10-18T15:04:57.477" UserId="1410" Text="Here's a few different things that could help.&#xD;&#xA;&#xD;&#xA;**Zone Density**&#xD;&#xA;&#xD;&#xA;Are you zoning higher density zones? Without those, your city will definitely be capped at a lower population. This is pretty basic, so I doubt this is your problem if you've reached 45,000, but worth mentioning. &#xD;&#xA;&#xD;&#xA;**Cap Relief**&#xD;&#xA;&#xD;&#xA;Each population type will only grow up to a certain population cap. This starts very low, but most everything you add to the city raises these caps for the types of population that like what you've added. That's what you saw by adding an airport and then a landmark, the commercial population cap was raised. When a population is over its cap, the demand is forced down. When a population is under its cap, demand grows normally.&#xD;&#xA;&#xD;&#xA;One of the main tools Sim City 4 gives to deal with population caps is the building rewards. If you find all of your demand is negative, go check to make sure you've placed all the reward buildings you can. The people love the reward buildings, and they give great cap relief. Often a city is simply waiting for a new stadium to be built before they'll grow any further. (I have a small hunch that waiting for a stadium might actually be the problem at 45,000)&#xD;&#xA;&#xD;&#xA;**Tax Cuts/Raises**&#xD;&#xA;&#xD;&#xA;Do not cut taxes. Changes in demand due to taxes have a large temporary piece, then a long term small part. After a couple months the people get used to the new tax rate and demand gets quickly back to what it was. Unless you raise taxes significantly, changing the tax rate is not an efficient way to affect demand.&#xD;&#xA;&#xD;&#xA;**No Jobs**&#xD;&#xA;&#xD;&#xA;A lack of a job causes a sim to leave the city, meaning lower demand. Often times you have the job they need in the city, but they simply can't get to it commuting every day. The answer to this is of course better transportation. Keeping the transportation system running smoothly means that far more buildings are used to their capacity, sims have jobs, and thus money to spend, and thus demand for other types, which is eventually self fulfilling.&#xD;&#xA;&#xD;&#xA;**Single City**&#xD;&#xA;&#xD;&#xA;[Prariewolf's answer][1] is spot on. At some point, playing with limited space, you'll reach a point where you can't grow the current city any more without building a neighbor city. That neighbor city provides and fulfills demand through any connection you can make, and both city grow larger than either could have alone. In short, you can't maximize one city alone. In Sim City 4, this was designed to be a big effect, such that you WANTED to build neighbors before trying to maximize one city.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6440/simcity-4-how-to-increase-demand-in-a-city-pop-45-000/6558#6558" />
  <row Id="21777" PostHistoryTypeId="2" PostId="9261" RevisionGUID="83c9fe6d-831d-4aeb-b25f-685f430745f0" CreationDate="2010-10-18T15:07:10.393" UserId="3629" Text="Maybe the game needs to be installed separately for each account? You could try installing it from your son's account.&#xD;&#xA;&#xD;&#xA;Also I'd check for updates to the game itself; make sure it is the latest version." />
  <row Id="21778" PostHistoryTypeId="2" PostId="9262" RevisionGUID="27b224a3-8d2c-439e-869c-c4e59963292e" CreationDate="2010-10-18T15:09:58.210" UserId="4198" Text="ah, nice chart.&#xD;&#xA;&#xD;&#xA;I was looking for something like that as I am looking into the same issues.&#xD;&#xA;&#xD;&#xA;More about the Social Policies and general strategies (http://forums.2kgames.com/forums/showthread.php?t=86942)&#xD;&#xA;&#xD;&#xA;Maps affect the addition of city costs (large - 20%, Huge - 15%, all else 30%) and the game speed affects the base cost (Marathon is +300%, Epic 150%, quick is 67%).  Really low difficulty levels also give a bonus. So in theory it is ok to expand more with larger maps.&#xD;&#xA;&#xD;&#xA;There is an issue with Cristo though.  it's only a 25% reduction in the cost of policies.  I haven't checked Free Speech yet, but expect it's going to be calculated the same and end up only a 20% reduction.   (calculation is Old cost / 1.33 (repeated) = new cost.  So it ends up being Old * .75 = new)&#xD;&#xA;&#xD;&#xA;Which is why going for culture victories is always a bad choice.  Firaxis/2K always set the bar too high for them in each game, and never provide decent ways to speed it up." />
  <row Id="21779" PostHistoryTypeId="2" PostId="9263" RevisionGUID="3de6591d-3edf-4320-a56e-13306f5d464c" CreationDate="2010-10-18T15:11:02.080" UserId="756" Text="There is a thread discussing a similar problem:&#xD;&#xA;[here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.maxconsole.net/archive/index.php/t-21172.html" />
  <row Id="21780" PostHistoryTypeId="2" PostId="9264" RevisionGUID="c9048792-90b2-45eb-b8e4-fdb0020de31b" CreationDate="2010-10-18T15:22:55.893" UserId="4177" Text="I am curious as to, how can 2 wires (or maybe 3 or 4 wires) inside a N64 or Wii joystick be able to send the many signal of the different buttons and analog stick, D-pad, can be all sent at once.&#xD;&#xA;&#xD;&#xA;It used to be, just for ON/OFF, we need 2 wires.  Just for the many buttons, it seems that we already need a dozen wire, so how does it work?&#xD;&#xA;" />
  <row Id="21781" PostHistoryTypeId="1" PostId="9264" RevisionGUID="c9048792-90b2-45eb-b8e4-fdb0020de31b" CreationDate="2010-10-18T15:22:55.893" UserId="4177" Text="I am curious as to how the many signals of a N64 or Wii joystick can be sent to the console by 2 wires?" />
  <row Id="21782" PostHistoryTypeId="3" PostId="9264" RevisionGUID="c9048792-90b2-45eb-b8e4-fdb0020de31b" CreationDate="2010-10-18T15:22:55.893" UserId="4177" Text="&lt;wii&gt;&lt;nintendo-64&gt;&lt;joystick&gt;" />
  <row Id="21783" PostHistoryTypeId="2" PostId="9265" RevisionGUID="769b093b-cf05-48be-bbd3-d4c93017c0a6" CreationDate="2010-10-18T15:25:07.837" UserId="558" Text="I've played Game Dev Story for iPhone for quite a while now, and winning a GGA Grand Prize seems to be quite difficult.  So far, I've only won one, despite high (36+) review scores on many games.&#xD;&#xA;&#xD;&#xA;The one time I won the Grand Prize, I released 4 Hall of Fame level games that year, and ended up winning Best Design, Best Sound, Runner Up, and Grand Prize.  Is this the only way to win the Grand Prize?" />
  <row Id="21784" PostHistoryTypeId="1" PostId="9265" RevisionGUID="769b093b-cf05-48be-bbd3-d4c93017c0a6" CreationDate="2010-10-18T15:25:07.837" UserId="558" Text="How do you win a Global Game Awards Grand Prize in Game Dev Story?" />
  <row Id="21785" PostHistoryTypeId="3" PostId="9265" RevisionGUID="769b093b-cf05-48be-bbd3-d4c93017c0a6" CreationDate="2010-10-18T15:25:07.837" UserId="558" Text="&lt;game-dev-story&gt;" />
  <row Id="21786" PostHistoryTypeId="5" PostId="9259" RevisionGUID="08408504-0191-478e-ada9-b46318bdca8d" CreationDate="2010-10-18T15:32:30.500" UserId="1410" Comment="added 181 characters in body; added 270 characters in body" Text="There are several things that can cause a deal to be canceled:&#xD;&#xA;&#xD;&#xA;- The Customer (the one with the trash) does not have a minimum amount of money in the bank.&#xD;&#xA;&#xD;&#xA;  Something like twice the cities TOTAL budget for a month. If you're out of money, your only option is loading from where you saved the city last, or taking out a loan. I have had this kill cities before.&#xD;&#xA;&#xD;&#xA;- Service Provider (the one burning the trash) does not have enough capacity.&#xD;&#xA;&#xD;&#xA;  Note that when you are playing as the Customer, the Service Provider's info is locked in: the capacity for each month and the total trash collected DO NOT CHANGE no matter how many months you play as the Customer. This means there's no chance the Service Provider's land fills are full, but rather that the customer is making too much trash each month for the Service Provider to take.&#xD;&#xA;&#xD;&#xA;- The connection is broken.&#xD;&#xA;&#xD;&#xA;  Simple enough, the roads/powerlines/pipes have been demolished due to a mis-click or disaster or something.&#xD;&#xA;&#xD;&#xA;In any of these cases, the deal is canceled automatically without any notification. You will have to open both cities, check that everything is OK, THEN re-initiate the deal. Also, I believe you sometimes have to run a month in either city for any correction you've made (such as building more landfill) to be recognized, and allow you to restart the deal." />
  <row Id="21787" PostHistoryTypeId="2" PostId="9266" RevisionGUID="32802224-a286-45ba-a5e1-124f51d79b0e" CreationDate="2010-10-18T15:35:37.643" UserId="558" Text="I'm not sure if this is on-topic or not, but digital devices like joysticks send a digital signal by constantly changing the voltage in the wire from ON (usually 5V) to OFF and back at a certain time interval.  &#xD;&#xA;&#xD;&#xA;A sequence of on/off values like this is interpreted as a bunch of bytes which have some kind of meaning to the device.  For instance (totally invented example), pressing A might send &quot;off off off off on on on on&quot;, which is the number 15 in binary.  The console would know that &quot;15&quot; is a code meaning &quot;A button was pressed&quot;.&#xD;&#xA;&#xD;&#xA;This all happens so fast that it seems instantaneous." />
  <row Id="21788" PostHistoryTypeId="2" PostId="9267" RevisionGUID="92b049b7-c9e7-4171-a14e-75930ef5d9fc" CreationDate="2010-10-18T15:40:35.357" UserId="102" Text="So the Wii Joystick uses a Blue Tooth interface which is a little different than the N64 controller.  As a result this answer deals more with the latter than the former.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;The N64 controller uses a single transmission wire on which it encodes bits to send signals back to the N64 console.  To accomplish this bits are encoded on that wire as follows:&#xD;&#xA;&#xD;&#xA; ![alt text][1]&#xD;&#xA;&#xD;&#xA;This encoding can then be used to multiplex the connection and allow 32 bit communication.  In the case of the N64 controller these bits are encoded thus:&#xD;&#xA;&#xD;&#xA;    0	A&#xD;&#xA;    1	B&#xD;&#xA;    2	Z&#xD;&#xA;    3	Start&#xD;&#xA;    4	Directional Up&#xD;&#xA;    5	Directional Down&#xD;&#xA;    6	Directional Left&#xD;&#xA;    7	Directional Right&#xD;&#xA;    8	unknown (always 0)&#xD;&#xA;    9	unknown (always 0)&#xD;&#xA;    10	L&#xD;&#xA;    11	R&#xD;&#xA;    12	C Up&#xD;&#xA;    13	C Down&#xD;&#xA;    14	C Left&#xD;&#xA;    15	C Right&#xD;&#xA;&#xD;&#xA;With the remaining 16 bits being used for the Analog Joystick (providing 8 degrees of control).&#xD;&#xA;&#xD;&#xA;More over, certain codes are transmitted for specialized function:&#xD;&#xA;&#xD;&#xA;    To Init: send 03 80 01 followed by 34 80's&#xD;&#xA;    To Start Rumble: 03 c0 1b followed by 32 01's&#xD;&#xA;    To Stop Rumble: 03 c0 1b followed by 32 00's&#xD;&#xA;&#xD;&#xA;You can find more information in this vein [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DJLzN.png&#xD;&#xA;  [2]: http://www.mixdown.ca/n64dev/" />
  <row Id="21789" PostHistoryTypeId="2" PostId="9268" RevisionGUID="a266de1f-8fed-47fb-a361-80e958aa59aa" CreationDate="2010-10-18T15:57:48.380" UserId="4177" Text="I am ok to get mini-turbos from the Standard Bike, but when it is the Mach bike, it usually turns too much, and bang into the fence or goes into the grass land...  how can the Mach bike be used?" />
  <row Id="21790" PostHistoryTypeId="1" PostId="9268" RevisionGUID="a266de1f-8fed-47fb-a361-80e958aa59aa" CreationDate="2010-10-18T15:57:48.380" UserId="4177" Text="How come the Wii MarioKart standard bike is so easy, and the Mach Bike is so hard?" />
  <row Id="21791" PostHistoryTypeId="3" PostId="9268" RevisionGUID="a266de1f-8fed-47fb-a361-80e958aa59aa" CreationDate="2010-10-18T15:57:48.380" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="21792" PostHistoryTypeId="2" PostId="9269" RevisionGUID="fad9adcb-6039-40ea-8152-070c12e1966a" CreationDate="2010-10-18T16:20:16.830" UserId="4177" Text="I learned that 4 Normal Staff Ghosts need to be beaten, and then the Funky Kong will be unlocked.&#xD;&#xA;&#xD;&#xA;So I just beat Normal Staff Ghost  Nin*DoTak 01:16.461 for Yoshi's Fall, but I don't see any Expert Staff Ghost?  (Nin*DoTak as mentioned in http://www.mariowiki.com/Mario_Kart_Wii  so the Expert Staff Ghost should be Nin*FJ )&#xD;&#xA;&#xD;&#xA;Isn't the Expert Staff Ghost suppose to come out?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21793" PostHistoryTypeId="1" PostId="9269" RevisionGUID="fad9adcb-6039-40ea-8152-070c12e1966a" CreationDate="2010-10-18T16:20:16.830" UserId="4177" Text="In MarioKart Wii, I beat the Normal Staff Ghost in Yoshi's Fall, but the Expert Ghost didn't come out?" />
  <row Id="21794" PostHistoryTypeId="3" PostId="9269" RevisionGUID="fad9adcb-6039-40ea-8152-070c12e1966a" CreationDate="2010-10-18T16:20:16.830" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="21795" PostHistoryTypeId="4" PostId="9268" RevisionGUID="2f6a782b-ada6-46ca-bb34-7e0c953a8caa" CreationDate="2010-10-18T16:23:29.450" UserId="4177" Comment="edited title" Text="How come the Wii MarioKart standard bike is so easy, and the Mach Bike always turn too much?" />
  <row Id="21796" PostHistoryTypeId="2" PostId="9270" RevisionGUID="6ed3d594-30ef-4625-9966-0e11ea941232" CreationDate="2010-10-18T16:30:23.750" UserId="4182" Text="Running dual core optimizer will only help applications which are meant to run single-threaded benefit from both cores, but never be able to use both, only the utilization of both cores are kept in balance. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I guess the solution to your problem is the following:&#xD;&#xA;&#xD;&#xA;(Quoting from http://hardanswers.net/unreal-tournament-dual-core)&#xD;&#xA;&#xD;&#xA;   1.   Right click on the main game application. The location of this will vary from game to game.&#xD;&#xA;(..)* For Unreal Tournament 2003, this will be called UT2003.exe, (..)&#xD;&#xA;   2. Choose the Properties option.&#xD;&#xA;   3. Click on the Compatibility tab on the menu that appears.&#xD;&#xA;   4. Put a check mark in Run this program in compatibility mode.&#xD;&#xA;   5. In the drop box underneath choose Windows 98/Windows ME.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21797" PostHistoryTypeId="2" PostId="9271" RevisionGUID="0dbe50f9-f431-4d25-a757-a9c4a987afde" CreationDate="2010-10-18T16:41:31.160" UserId="816" Text="X, of &quot;X's Adventures in Minecraft&quot; fame, has started to do a lot of Starcraft 2 videos.  He's currently in silver league.&#xD;&#xA;&#xD;&#xA;He's done some basic tutorial videos, as well as commenting his own replays and live streams.  The live streams are interesting because he does a pretty good job of explaining his thought process as he plays.&#xD;&#xA;&#xD;&#xA;It looks like his [Starcraft 2 Playlist](http://www.youtube.com/user/davidr64yt#p/c/69B47F35A8537AD2) isn't quite up-to-date at the moment, so hopefully he'll update that soon.  They're all fairly recent, so they should be easy to find on his channel." />
  <row Id="21801" PostHistoryTypeId="19" PostId="8805" RevisionGUID="3f525087-7159-42cf-bd4b-aff48ede03c9" CreationDate="2010-10-18T16:45:49.760" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="21802" PostHistoryTypeId="20" PostId="8805" RevisionGUID="e1fc07ab-aebe-4b4a-a532-85d5c5766784" CreationDate="2010-10-18T16:47:21.930" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="21803" PostHistoryTypeId="2" PostId="9273" RevisionGUID="97f0a6ae-87b3-4a44-b8e7-ff8d9baa3fdd" CreationDate="2010-10-18T17:02:17.237" UserId="4132" Text="On an SMP alpha server is water movable?  Last night I tried to make a green house with water for the crops and every time I dropped the water in the trench it did not spread and disappeared within 3-4 seconds.  Is this a known issue or is there a trick to get this working in alpha SMP? Thanks" />
  <row Id="21804" PostHistoryTypeId="1" PostId="9273" RevisionGUID="97f0a6ae-87b3-4a44-b8e7-ff8d9baa3fdd" CreationDate="2010-10-18T17:02:17.237" UserId="4132" Text="SMP Alpha. Water not transferable." />
  <row Id="21805" PostHistoryTypeId="3" PostId="9273" RevisionGUID="97f0a6ae-87b3-4a44-b8e7-ff8d9baa3fdd" CreationDate="2010-10-18T17:02:17.237" UserId="4132" Text="&lt;minecraft&gt;" />
  <row Id="21806" PostHistoryTypeId="2" PostId="9274" RevisionGUID="8fa65b41-387f-486e-997e-eebcc12f888b" CreationDate="2010-10-18T17:02:28.857" UserId="4198" Text="You get a -50% penalty if you are using a unit that requires a strategic resource, and then go negative in that resource.&#xD;&#xA;&#xD;&#xA;That is, you lose a source of Iron that puts you below 0 Iron, all units that use Iron will have a -50% penalty until you get more iron or lose some units.&#xD;&#xA;&#xD;&#xA;This is especially annoying with Aluminum and Uranium if you have puppet cities that use those for buildings.  If you get in a war and temporarily go negative, all of your nice units become expensive rubble.&#xD;&#xA;&#xD;&#xA;As per your original question:&#xD;&#xA;&#xD;&#xA;I ignore musketmen in general.  It's not worth the switch if I can have a unit with more base defense.  that, and it's a pretty easy jump into rifling at that point.  &#xD;&#xA;&#xD;&#xA;The point of the musketmen is in situations where you've got no iron available but need units.  They'll do in a pinch, since horse-based units are easily countered with cheap pikes or spearmen.  &#xD;&#xA;&#xD;&#xA;The french and the americans have unique units instead of musketmen, so they are more likely worth it." />
  <row Id="21807" PostHistoryTypeId="5" PostId="9268" RevisionGUID="387d4b36-6007-480f-b792-cc10804e6c6c" CreationDate="2010-10-18T17:04:48.040" UserId="18" Comment="grammar / formatting / title changes" Text="I am good at getting mini-turbo boosts from the Standard Bike, but when I choose the Mach Bike, it turns too much and hits the fence or goes into the grass. How can I reliably get the mini-turbo boosts with the Mach Bike?" />
  <row Id="21808" PostHistoryTypeId="4" PostId="9268" RevisionGUID="387d4b36-6007-480f-b792-cc10804e6c6c" CreationDate="2010-10-18T17:04:48.040" UserId="18" Comment="grammar / formatting / title changes" Text="How can I reliably mini-turbo using the Mach bike in Mario Kart Wii?" />
  <row Id="21810" PostHistoryTypeId="5" PostId="9259" RevisionGUID="51f519d2-587c-4d2e-8f8c-a636a1532228" CreationDate="2010-10-18T17:07:05.657" UserId="1410" Comment="deleted 25 characters in body" Text="There are several things that can cause a deal to be canceled:&#xD;&#xA;&#xD;&#xA;- The Customer (the one with the trash) does not have a minimum amount of money in the bank.&#xD;&#xA;&#xD;&#xA;  Something like twice the cities TOTAL budget for a month. If you're out of money, your only option is loading from where you saved the city last, or taking out a loan. I have had this kill cities before.&#xD;&#xA;&#xD;&#xA;- Service Provider (the one burning the trash) does not have enough capacity.&#xD;&#xA;&#xD;&#xA;  Note that when you are playing as the Customer, the Service Provider's info is locked in: the capacity for each month and the total trash collected DO NOT CHANGE no matter how many months you play as the Customer. This means there's no chance the Service Provider's land fills are full, but rather that the customer is making too much trash each month for the Service Provider to take.&#xD;&#xA;&#xD;&#xA;- The connection is broken.&#xD;&#xA;&#xD;&#xA;  Simple enough, the roads/powerlines/pipes have been demolished due to a mis-click or disaster or something.&#xD;&#xA;&#xD;&#xA;In any of these cases, the deal is canceled automatically. You will have to open both cities, check that everything is OK, THEN re-initiate the deal. Also, I believe you sometimes have to run a month in either city for any correction you've made (such as building more landfill) to be recognized, and allow you to restart the deal." />
  <row Id="21811" PostHistoryTypeId="6" PostId="9273" RevisionGUID="547fe9a9-eb66-4a9e-af2b-9230170bf45e" CreationDate="2010-10-18T17:28:01.660" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;&lt;online-multiplayer&gt;&lt;bug&gt;" />
  <row Id="21812" PostHistoryTypeId="2" PostId="9275" RevisionGUID="53e1096a-c0a9-40c0-8f6b-dffb72a46e3e" CreationDate="2010-10-18T17:46:14.183" UserId="4201" Text="You need to beat the normal staff ghost by a sufficient margin in order to see the staff ghost.  You just need to work on improving your time a bit more in order to see him." />
  <row Id="21813" PostHistoryTypeId="2" PostId="9276" RevisionGUID="ea51d7f1-d8cb-43df-bf23-977bbd99e8e6" CreationDate="2010-10-18T17:52:25.117" UserId="4201" Text="The Mach bike has a very high drift, so if you're rounding a tight corner, you'll need to be prepared for that.  Your best bet is to initiate your turn early so that you slide out into the middle of the track in the drift.  Then, when you get out of the drift, you're already facing down the middle of the track.  And, of course, practice, practice, practice..." />
  <row Id="21814" PostHistoryTypeId="2" PostId="9277" RevisionGUID="33cccc84-5730-4b10-ada5-00328fd1c297" CreationDate="2010-10-18T18:09:09.043" UserId="4200" Text="With the 1.5 patch, which is due this month (10/10) the content should scale--so that its always level appropriate (though I don't know is that is true both on the up and down sides). &#xD;&#xA;&#xD;&#xA;It will make finishing the P2 of Borderlands (along with the P1 play through of General Knoxx, and the P2 play through of Dr. Ned's and Claptrap's) a lot less boring at 61. &#xD;&#xA;&#xD;&#xA;Max level will be increased by 8 for everyone too (to 58 to those without Knoxx and 69 for those with) with the same patch. " />
  <row Id="21815" PostHistoryTypeId="2" PostId="9278" RevisionGUID="651bed60-3473-467e-85da-0d6be7caf98b" CreationDate="2010-10-18T18:23:21.653" UserId="4200" Text="Hook up with a corporation called EVE University. They have been around forever and help new players with learning EVE. That one bears repeating: JOIN EVE UNIVERSITY. &#xD;&#xA;&#xD;&#xA;Go through the tutorials. &#xD;&#xA;&#xD;&#xA;Starting out specialize--you aren't going to be able to effectively fly all the ships a vet can soon, but if you focus you can get 90-95% effective in relatively short periods of time. &#xD;&#xA;&#xD;&#xA;Get into a corp. EVE is a fun, but huge and directionless game. A corp will help you define your goals and keep you interested in playing. &#xD;&#xA;&#xD;&#xA;EVE U, though I think is the biggest one. &#xD;&#xA;&#xD;&#xA;Don't fly what you can't afford to replace. &#xD;&#xA;&#xD;&#xA;And EVE has some of the highest highs and lowest lows you will feel in a game--and much like real life--there can be lots of awaiting in between. &#xD;&#xA;&#xD;&#xA;EVE is not a game for fair fights. " />
  <row Id="21816" PostHistoryTypeId="2" PostId="9279" RevisionGUID="5d2efd14-9f6b-4e3e-8554-82480225b619" CreationDate="2010-10-18T18:24:55.537" UserId="2578" Text="As I mentioned in the [other question][1], this doesn't work correctly at the moment (hopefully he'll fix it in the [halloween update][2]).&#xD;&#xA;&#xD;&#xA;However, for now there *are* a few things you can do:&#xD;&#xA;&#xD;&#xA;* If you are an admin, you can give yourself water (id# 8) or lava (id# 10) blocks:&#xD;&#xA;    &lt;pre&gt;/give username 08 64&#xD;&#xA;/give username 10 64&lt;/pre&gt;&#xD;&#xA;* If you own the server, there are mods you can install which fix buckets.  I can't get the links for you right now, but I believe the name of the mod is llama-mod.&#xD;&#xA;&#xD;&#xA; [1]: http://gaming.stackexchange.com/questions/8295/creating-a-lava-spring-or-flow-in-minecraft/8434#8434&#xD;&#xA; [2]: http://minecraft.net/boo" />
  <row Id="21817" PostHistoryTypeId="2" PostId="9280" RevisionGUID="0fe8728c-1f06-4a2c-9cc5-dcdb980f2e80" CreationDate="2010-10-18T18:29:36.960" UserId="4200" Text="Are you always playing with the receiver in the same mode/setup? &#xD;&#xA;&#xD;&#xA;The amount of sound processing that the receiver needs to do for some special effects should have an effect on lag.&#xD;&#xA;&#xD;&#xA;I would make sure that you are playing with the least amount of receiver processing possible and consistently using that mode. " />
  <row Id="21818" PostHistoryTypeId="2" PostId="9281" RevisionGUID="10d6674c-5137-4285-b1c3-9cb22c60c88e" CreationDate="2010-10-18T18:35:15.340" UserId="14" Text="I see a lot of top level players handling a large force of Protoss (for example, but it applies to all races) units, and they take full advantage of Zealots, Stalkers, and Sentries abilities and strengths.&#xD;&#xA;&#xD;&#xA;How are they able to do this?&#xD;&#xA;&#xD;&#xA;If I set all 3 type of units to the same hotkey, I get lost while trying to tab through them (if I don't tab through them, zealots try to hit flying targets if I command the whole group to attack a unit), and If I set a different hotkeys for them I cannot effectively use the Guardian Shield as Stalkers and Sentries get separated as I advance.&#xD;&#xA;&#xD;&#xA;What are some tips to handle attacking and supporting units, while casting abilities at the same time in a push/defense?" />
  <row Id="21819" PostHistoryTypeId="1" PostId="9281" RevisionGUID="10d6674c-5137-4285-b1c3-9cb22c60c88e" CreationDate="2010-10-18T18:35:15.340" UserId="14" Text="How to effectively manage supporting and different types of units?" />
  <row Id="21820" PostHistoryTypeId="3" PostId="9281" RevisionGUID="10d6674c-5137-4285-b1c3-9cb22c60c88e" CreationDate="2010-10-18T18:35:15.340" UserId="14" Text="&lt;starcraft-2&gt;&lt;tips&gt;&lt;units&gt;" />
  <row Id="21821" PostHistoryTypeId="2" PostId="9282" RevisionGUID="5a5702d6-ebb7-444e-8f7c-b86f70fad3e2" CreationDate="2010-10-18T18:59:55.297" UserId="1804" Text="Also, if you have the spare money, you can buy Workshop, Windmill, etc to speed up production." />
  <row Id="21822" PostHistoryTypeId="2" PostId="9283" RevisionGUID="c58f8452-a1b6-40ed-89e8-b653766c3b78" CreationDate="2010-10-18T19:00:33.857" UserId="1410" Text="There are two ways I commonly break my cities:&#xD;&#xA;&#xD;&#xA;**Spending Money On Things Before Sims Want Them**&#xD;&#xA;&#xD;&#xA;Sims want things... schools, hospitals, parks... but they want some things more than others, and if you build them in the wrong order you are WASTING YOUR MONEY, because they don't have their full effect. On the quick reference guide, as well as buried deep in the [Sim City Manual][1] under the desirability chart, is possibly the most important information to the game that no one knows:&#xD;&#xA;&#xD;&#xA;*What (Sim City) Sims Want*&#xD;&#xA;&gt; Although you can’t directly affect the types of occupants that develop&#xD;&#xA;in your city, you do have indirect control by affecting the desirability&#xD;&#xA;of the zoned areas of your city. The following actions can be taken to&#xD;&#xA;improve the desirability for each of these occupant types:&#xD;&#xA;&gt; ![alt text][2]&#xD;&#xA;&#xD;&#xA;This chart is ORDERED. Residential Sims want police more than hospitals. Dirty/Manufacturing industry wants police, then shorter fright trips, then NOTHING else, they're happy. After you've taken care of the basics that every zone wants, power and water for higher density/$$$, take care of problems in this order and you'll spend less money, attract more Sims, and make more money. I'll repeat once more:&#xD;&#xA;&#xD;&#xA;*I think this is the most important info people are missing to building a great city.*&#xD;&#xA;&#xD;&#xA;**Not Replacing Dying Utilites**&#xD;&#xA;&#xD;&#xA;The utilities buildings, water pumps, power plants, and incinerators age over time, more for the more they are used. They gradually cost more to maintain and have lower output. Eventually, you are paying out the nose for nothing. Replace them as soon as you can.&#xD;&#xA;&#xD;&#xA;Special note, if you are using Waste To Energy incinerators, turn them down to producing no power and have them only dispose of waste. This prevents the plant from aging in any noticeable amount, and you can then buy your power from a cheaper plant. The downside is that your power budget will not be at 100%, so 1) new plants will start at whatever the budget is set to overall, and 2) there is a chance of fire on all power lines. So just don't use any... use low density commercial zone instead. Same power spread, no cost, possible income.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.futurecity.org/docs/SC4rh_deluxe.pdf&#xD;&#xA;  [2]: http://i.imgur.com/zFY2c.png" />
  <row Id="21823" PostHistoryTypeId="2" PostId="9284" RevisionGUID="e264915b-bd55-4e63-8f11-057bdef0d034" CreationDate="2010-10-18T19:26:22.603" UserId="2279" Text="Does Minecraft only talk to it's online server to authenticate you have a premium account? Does it not talk to it after it has authenticated? Or does it do something else online?" />
  <row Id="21824" PostHistoryTypeId="1" PostId="9284" RevisionGUID="e264915b-bd55-4e63-8f11-057bdef0d034" CreationDate="2010-10-18T19:26:22.603" UserId="2279" Text="How often does Minecraft talk to the server?" />
  <row Id="21825" PostHistoryTypeId="3" PostId="9284" RevisionGUID="e264915b-bd55-4e63-8f11-057bdef0d034" CreationDate="2010-10-18T19:26:22.603" UserId="2279" Text="&lt;minecraft&gt;" />
  <row Id="21827" PostHistoryTypeId="5" PostId="9208" RevisionGUID="ef47920f-8872-4a0c-849b-948dba2477a2" CreationDate="2010-10-18T19:55:50.953" UserId="3696" Comment="Changed psp2 and psp3 to read psp 2000 and psp 3000. Thanks for the info, Powerlord." Text="I was talking to someone who wanted to sell his used psp 2000 model. He told me that whatever games are played on psp 3000 can also be played on psp 2000. I wasn't so sure about this so wanted to confirm. I did some googling and noticed that wherever they mention psp games they don't mention psp 2000 or psp 3000. So here are my questions:&#xD;&#xA;&#xD;&#xA;1) does anyone know whether ALL psp 3000 games can also be played on psp 2000? If not, how can I find out whether a game can be played on psp 2000 or not?&#xD;&#xA;&#xD;&#xA;2) Do you know any drawbacks of psp 2000 over 3000?&#xD;&#xA;&#xD;&#xA;I'm trying to decide whether to go for psp 2000 or 3000 so its kinda urgent." />
  <row Id="21828" PostHistoryTypeId="2" PostId="9286" RevisionGUID="e5a4ce8d-c563-421d-82bb-73568711071a" CreationDate="2010-10-18T20:18:52.133" UserId="13" Text="In a [blog post](http://notch.tumblr.com/post/1016171459/the-web-server-is-overloaded) Notch talks about the problems his server is having. These seem to be purely related to the registration process. And possibly the downloads of the game.&#xD;&#xA;&#xD;&#xA;When the server went down at the end of August/beginning of September the kids were able to play the game quite happily. There was also a &quot;free weekend&quot; where you could download and play without registration - again implying that it's only authentication.&#xD;&#xA;&#xD;&#xA;Obviously, if you're playing a multiplayer game you will be in constant contact with the server hosting the map!" />
  <row Id="21829" PostHistoryTypeId="2" PostId="9287" RevisionGUID="477559ba-047f-4bcf-94f6-7b13285842f3" CreationDate="2010-10-18T20:40:08.350" UserId="2578" Text="Your game gets authenticated when you attempt to start the game, **and** every time you try to join a server.  I believe Notch has stated this is just to download your custom skin, but I can't seem find the reference for this.&#xD;&#xA;&#xD;&#xA;As a sidenote, your password gets sent in cleartext everytime you authenticate.  Notch [has stated](http://twitter.com/notch/statuses/27242785350) he will fix this soon (I would guess on the [halloween update](http://minecraft.net/boo))" />
  <row Id="21830" PostHistoryTypeId="2" PostId="9288" RevisionGUID="b777ace3-62e3-41b0-9530-c4cf5456f446" CreationDate="2010-10-18T21:24:18.937" UserId="398" Text="Andy's correct, except in game modes where health has been modified.  &#xD;&#xA;&#xD;&#xA;For example, I believe SWAT modes double spartan health, so even though you do not have shields in SWAT, a single melee attack will still not kill an enemy at full health.  There may be other game modes either now or in the future that change player health percentages, but I can't think of any. &#xD;&#xA;&#xD;&#xA;Under any 'normal' game mode, any melee after shields have popped is a kill." />
  <row Id="21832" PostHistoryTypeId="5" PostId="9242" RevisionGUID="7c8e8e5c-8174-4aba-9a19-97ed82e0c501" CreationDate="2010-10-18T22:14:06.127" UserId="3291" Comment="Minor edit, referring to Secondary HQ" Text="This is a good strategy question. When playing the Germans/Americans I have found that Advanced medium tanks quite effective in early phases of a match.&#xD;&#xA;&#xD;&#xA;You only need a couple of recon. Keep them in forests beyond bridges/choke points you control. AA is critical, but keep them a little back from tanks to avoid enemy fire. But not too far, or they can't provide AA cover. I have also found using upgraded foot soldiers very effective in groups of 3 against tanks and heavy machinery, providing they're in fortified locations. They get a big bonus for ambushing and also a defense bonus. That's a good cheap way to hold choke points around towns or roads that go through forests.&#xD;&#xA;&#xD;&#xA;Anti-tanks are limited because they are vulnerable to all sorts of attack. I rarely use them, but that's not to say they're ineffective. They can add punch to a squadron of tanks or infantry you've based in a town. So, use them in fortified locations, (ie Towns, and Forests that have roads passing through them).&#xD;&#xA;&#xD;&#xA;Advanced Medium Tanks (ie Upgraded Medium Tanks) are almost as effective as Heavy tanks but usually cheaper. So my tendancy is to have about 80% medium/20% heavy tanks. &#xD;&#xA;&#xD;&#xA;So, in summary. Use AA but not too close to front line. Advanced Medium Tanks are cheaper and almost as effective as heavy tanks. Weight your mix of medium/heavy tanks 80/20. You only need a few recon but position them for advance warning. (Upgraded) soldiers are great to hold towns and choke points. Finally Heavy Artillery, can be good depending on the nation you play. Upgraded artillery should always have AA cover. I dont find mobile artillery that helpful.&#xD;&#xA;&#xD;&#xA;About resourcing. You mentioned that you have a cash shortage. My strategy is to get the first couple of the nearby supply depots, and then use a &quot;blitz&quot; ruse to speed up the initial cash flow. Then go further abroad to the map edges and get other depots. Again use a &quot;Blitz&quot; to speed construction and supply truck movement when you have a surplus of Ruse cards. If cashflow is good, and the depots are far, create a secondary HQ. This is better than using Blitz to bring trucks in from far away, and it will save RUSE cards.&#xD;&#xA;&#xD;&#xA;If you have a big attack coming in, and providing it's not a RUSE from them, use a &quot;Fake assault&quot; RUSE elsewhere on the map to draw them off." />
  <row Id="21833" PostHistoryTypeId="2" PostId="9289" RevisionGUID="ea560768-024f-445d-80c5-1c10530225eb" CreationDate="2010-10-18T22:55:36.573" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; I own the Xbox 360 port of *FUEL*, and have never had any problems with it.  However, someone else in my family owns the PS3 version of the game, and has had various issues with running the game.  I find it odd that this version of the game would have these issues, considering it was originally developed for the PS3.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Some of the more prominent issues:&#xD;&#xA;&#xD;&#xA; - Audio/video cutting out.&#xD;&#xA; - Crashing. (This usually happens while driving a very large distance, but not always)&#xD;&#xA; - When driving at very high speeds on the highway, you seem to slowly overtake the graphic drawing speed.  The scenery can't seem to keep up with you, and things start to only be rendered a short distance in front of you.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Are these known issues with the game on PS3?  If so, is there anything we can do to combat them?" />
  <row Id="21834" PostHistoryTypeId="1" PostId="9289" RevisionGUID="ea560768-024f-445d-80c5-1c10530225eb" CreationDate="2010-10-18T22:55:36.573" UserId="3114" Text="FUEL:  Issues on PS3?" />
  <row Id="21835" PostHistoryTypeId="3" PostId="9289" RevisionGUID="ea560768-024f-445d-80c5-1c10530225eb" CreationDate="2010-10-18T22:55:36.573" UserId="3114" Text="&lt;ps3&gt;&lt;bug&gt;&lt;fuel&gt;" />
  <row Id="21836" PostHistoryTypeId="5" PostId="9289" RevisionGUID="19e30285-b294-4b86-a6d3-4a6bbcdca631" CreationDate="2010-10-18T23:39:26.143" UserId="816" Comment="deleted 28 characters in body" Text="I own the Xbox 360 port of *FUEL*, and have never had any problems with it.  However, someone else in my family owns the PS3 version of the game, and has had various issues with running the game.  I find it odd that this version of the game would have these issues, considering it was originally developed for the PS3.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Some of the more prominent issues:&#xD;&#xA;&#xD;&#xA; - Audio/video cutting out.&#xD;&#xA; - Crashing. (This usually happens while driving a very large distance, but not always)&#xD;&#xA; - When driving at very high speeds on the highway, you seem to slowly overtake the graphic drawing speed.  The scenery can't seem to keep up with you, and things start to only be rendered a short distance in front of you.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Are these known issues with the game on PS3?  If so, is there anything we can do to combat them?" />
  <row Id="21837" PostHistoryTypeId="8" PostId="9289" RevisionGUID="f86bdcf7-bcba-44a7-b541-3608d1386a81" CreationDate="2010-10-18T23:39:53.647" UserId="816" Comment="Rollback to [ea560768-024f-445d-80c5-1c10530225eb]" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; I own the Xbox 360 port of *FUEL*, and have never had any problems with it.  However, someone else in my family owns the PS3 version of the game, and has had various issues with running the game.  I find it odd that this version of the game would have these issues, considering it was originally developed for the PS3.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Some of the more prominent issues:&#xD;&#xA;&#xD;&#xA; - Audio/video cutting out.&#xD;&#xA; - Crashing. (This usually happens while driving a very large distance, but not always)&#xD;&#xA; - When driving at very high speeds on the highway, you seem to slowly overtake the graphic drawing speed.  The scenery can't seem to keep up with you, and things start to only be rendered a short distance in front of you.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Are these known issues with the game on PS3?  If so, is there anything we can do to combat them?" />
  <row Id="21838" PostHistoryTypeId="2" PostId="9290" RevisionGUID="11167e72-c08b-4937-b5b8-27b46ed5617d" CreationDate="2010-10-18T23:41:30.537" UserId="1382" Text="I'm reading the Legend of Drizzt series now and got thinking about games with drow in them.  Most of them have them as just another surface race.  In fact the only game I can think of that has a proper underground drow city is Everquest.  Now, I've kicked that addiction and though still tempted by it, have no intention of returning to Norrath.  So what games do you recommend that have the ability to play a drow in a proper drow city?" />
  <row Id="21839" PostHistoryTypeId="1" PostId="9290" RevisionGUID="11167e72-c08b-4937-b5b8-27b46ed5617d" CreationDate="2010-10-18T23:41:30.537" UserId="1382" Text="Looking for games with drow" />
  <row Id="21840" PostHistoryTypeId="3" PostId="9290" RevisionGUID="11167e72-c08b-4937-b5b8-27b46ed5617d" CreationDate="2010-10-18T23:41:30.537" UserId="1382" Text="&lt;game-rec&gt;" />
  <row Id="21841" PostHistoryTypeId="2" PostId="9291" RevisionGUID="9d0a01fc-b9ab-4ec2-9b0e-ddae5560607c" CreationDate="2010-10-18T23:49:29.983" UserId="1965" Text="[Menzoberranzan][1]&#xD;&#xA;&#xD;&#xA;This game was awful however&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Menzoberranzan_(video_game)" />
  <row Id="21842" PostHistoryTypeId="2" PostId="9292" RevisionGUID="b28073f3-fc44-4657-a9ee-321abbfea212" CreationDate="2010-10-18T23:55:12.737" UserId="1770" Text="The graphics problem is common to PS3 because of the difficulty of programming for the cell processor. In general it is considered easier to program for the 360. " />
  <row Id="21843" PostHistoryTypeId="2" PostId="9293" RevisionGUID="2673488c-a4f9-47cb-999d-5e5b6f249fea" CreationDate="2010-10-19T00:07:09.160" UserId="816" Text="[Baldur's Gate II: Shadows of Amn][1] allowed the player to visit the Drow city of Ust Natha, in the Underdark (the massive cavern system beneath the surface in the [Forgotten Realms][2] universe).&#xD;&#xA;&#xD;&#xA;[1]: http://www.bioware.com/games/shadows_amn/&#xD;&#xA;[2]: http://en.wikipedia.org/wiki/Forgotten_Realms" />
  <row Id="21844" PostHistoryTypeId="5" PostId="9292" RevisionGUID="792cb187-cf4b-48cb-8c56-cbd25c901d17" CreationDate="2010-10-19T00:09:14.883" UserId="1770" Comment="added 117 characters in body" Text="The graphics problem is common to PS3 because of the difficulty of programming for the cell processor. In general it is considered easier to program for the 360. Nothing you can do about it.&#xD;&#xA;&#xD;&#xA;Also makes sure you TV is suitable for gaming, specifically look for a &quot;gaming mode.&quot;" />
  <row Id="21845" PostHistoryTypeId="2" PostId="9294" RevisionGUID="01711bb7-4933-4e9d-a186-2b1ca4125a09" CreationDate="2010-10-19T01:10:45.807" UserId="4208" Text="Pertaining to a previous comment:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&quot;Personally, I like one Moon + two Earth runes for a mix of extra damage, knockdown, and sensitivity to silver,&quot; &#xD;&#xA;&#xD;&#xA;Don't you mean 2x Moon Rune + 1x Earth Rune?  This would yield +75% knockdown, +15% overall damage, and +30% silver sensitivity, where 2x Earth Rune + 1x Moon rune would yield a blade with 15% less sensitivity.&#xD;&#xA;&#xD;&#xA;Conversely, it is my firm belief that the latter rune combination is more effective than the 3x Moon Rune sword, although not as &quot;pretty.&quot;&#xD;&#xA;&#xD;&#xA;Although this sword would be effective throughout Chapter 4, it is not really a make-or-break moment in your attempts to slaughter monsters.  At the end of the chapter you get this sword from the Lady of the Lake:&#xD;&#xA;&#xD;&#xA;Aerondight  &#xD;&#xA;Damage + 60%&#xD;&#xA;Attack + 10%&#xD;&#xA;* Chance of critical effect: Pain + 50%&#xD;&#xA;* Chance of critical effect: Blinding + 50%&#xD;&#xA;* Chance of critical effect: Incineration + 50%&#xD;&#xA;* Chance of critical effect: Precise hit + 50% &#xD;&#xA;&#xD;&#xA;This is clearly not even comparable to any rune combination sword.  " />
  <row Id="21846" PostHistoryTypeId="2" PostId="9295" RevisionGUID="95485793-c4f0-40d5-90b1-16acbcabd21d" CreationDate="2010-10-19T02:05:56.047" UserId="329" Text="Some people have been very busy since 4.0.1 has gone live, and I ran across [some information][1] today that I thought was really helpful. In priority order:&#xD;&#xA;&#xD;&#xA;&gt; **Intellect** is your all in one stat as it since 4.0.1 gives Spellpower, Spell Critical Hit and Mana. You will no longer be able to obtain Spellpower in items (with the exception of your main hand), and you will therefore have to get intellect in PvP as well to obtain the needed Spellpower.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Haste** is a fantastic stat for holy paladins as it allows you to great increase the speed of your heals. It will be needed in many encounters where a slow 2,5 second Divine Light can easily result in a dead tank. Haste is only beneficial to a certain point for holy paladins though, as the latency sets a softcap on the effectiveness of haste. If you have ~50ms you should be aiming to get around 750 haste. 0ms softcap is at ~1000 haste.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Spirit** is the new Mana per 5 second in WoW, and almost all the plate healing gear you will meet will have spirit on it. It's a very good stat for holy paladins now, since many of the mana regeneration spell we had in the previous patch have been nerfed such as Divine Plea, Seal of Wisdom (Seal of Insight), and Judgement of Wisdom (Judgement).&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Crit** is the same as always, and is still one of the least sought after stats. You will get plenty of crit from the items you obtain, which means it isn't a stat you should be going for directly like in the above cases. This is mostly because your healing spell already are quite powerful and a critical hit will in most cases lead to overhealing.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Mastery** is the newly implemented stat which for Holy Paladins creates a shield on the target you're healing for 8 % of the amount healed. When you obtain mastery the percentage of absorbed damage increases. This is not yet a good enough stat to overthrow any of the others. The shield is very weak and it is definantly not a stat you should be aiming for though reforging at the moment.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.wow-europe.com/thread.html?topicId=14870146785&amp;sid=1" />
  <row Id="21847" PostHistoryTypeId="2" PostId="9296" RevisionGUID="0a3d8c39-ceb8-480c-b150-15a0545bb134" CreationDate="2010-10-19T02:16:49.753" UserId="4014" Text="I don't know the boss weaknesses in megaman 2, so if somebody could reply, I would be grateful." />
  <row Id="21848" PostHistoryTypeId="1" PostId="9296" RevisionGUID="0a3d8c39-ceb8-480c-b150-15a0545bb134" CreationDate="2010-10-19T02:16:49.753" UserId="4014" Text="What are the bosses weaknesses in megaman 2?" />
  <row Id="21849" PostHistoryTypeId="3" PostId="9296" RevisionGUID="0a3d8c39-ceb8-480c-b150-15a0545bb134" CreationDate="2010-10-19T02:16:49.753" UserId="4014" Text="&lt;megaman&gt;" />
  <row Id="21850" PostHistoryTypeId="2" PostId="9297" RevisionGUID="9c918a0d-c639-42c4-9538-3956b7ab5c45" CreationDate="2010-10-19T02:43:56.360" UserId="85" Text="Okay, so unlike the other games, there's no strict cycle in the game.&#xD;&#xA;&#xD;&#xA;The question that people have linked in comments describes the particular order you probably will want to go, but here's a readout on the actual weaknesses. We'll take it a step further than boss ordering by actually including the Fortress Bosses in there.&#xD;&#xA;&#xD;&#xA;**Metal Man** - Instant kill from *Metal Blade*. Since you can't get that on the first run, the options are *Quick Boomerang* or *Atomic Fire*; Metal Man actually takes the least damage from Atomic Fire from all the eight bosses that do take damage, but its fully charged shot is as powerful as the Quick Boomerang.&#xD;&#xA;&#xD;&#xA;**Bubble Man** - Primary weakness is *Metal Blade*. You can settle for half its power with *Crash Bomb* or *Quick Boomerang*.&#xD;&#xA;&#xD;&#xA;**Heat Man** - Primary weakness is *Bubble Lead*. *Air Shooter* can work as an alternative, though it isn't nearly as strong.&#xD;&#xA;&#xD;&#xA;**Wood Man** - Instant kill from *Atomic Fire* when fully charged. Secondary weakness is *Air Shooter* humorously, but most people will instead opt for *Metal Blade* which is still high damage despite being half as powerful.&#xD;&#xA;&#xD;&#xA;**Air Man** - Primary weakness is *Leaf Shield*. *Atomic Fire* is the only other real option, but he does take increased damage from your *Mega Buster*.&#xD;&#xA;&#xD;&#xA;**Crash Man** - Primary weakness is *Air Shooter*. Doesn't really have a secondary weakness.&#xD;&#xA;&#xD;&#xA;**Flash Man** - Primary weakness is *Metal Blade*. *Crash Bomb* is almost as powerful, but not quite.&#xD;&#xA;&#xD;&#xA;**Quick Man** - Primary weakness is *Time Stopper*. However, it uses up the whole gauge just to do half his health; *Crash Bomb* operates the standard weakness game, although *Atomic Fire* does impressive damage when fully charged. Like Air Man, Quick Man also takes increased damage from the *Mega Buster*.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Dragon** - Doesn't actually have a strict weakness. *Quick Boomerang* is often suggested due to its arc. A charged *Atomic Fire* will do impressive damage, though.&#xD;&#xA;&#xD;&#xA;**Wall Robots** - Their technical weakness is *Bubble Lead*, which instantly destroys them. Most people instead opt for *Metal Blade*, since it can be aimed despite needing two shots.&#xD;&#xA;&#xD;&#xA;**Guts Dozer** - Weakness is *Quick Boomerang*, but a charged *Atomic Fire* also puts a large dent.&#xD;&#xA;&#xD;&#xA;**Sentry** - *Crash Bomb* is the only weapon that works at all.&#xD;&#xA;&#xD;&#xA;**Wily Ship First Phase** - *Atomic Fire* fully charged should do impressive damage (maybe even destroy him, if my memory serves correct). If you squandered it all on the boss rematches and the fortress bosses, then *Crash Bomb* is the most powerful option. However, consider...&#xD;&#xA;&#xD;&#xA;**Wily Ship Second Phase** - *Crash Bomb* is the only true weakness at quadruple damage. All other effective weapons (*Metal Blade* and *Quick Boomerang*, to my recollection) only do the same damage as your Mega Buster, so you'd probably save it for this.&#xD;&#xA;&#xD;&#xA;**Alien** - The only weapon that works is *Bubble Lead*." />
  <row Id="21851" PostHistoryTypeId="2" PostId="9298" RevisionGUID="bdcc0548-a6ba-4d23-a1da-0d7ba0e40c27" CreationDate="2010-10-19T04:01:20.023" UserId="680" Text="My PSP 3000 is almost impossible to play in the car because of the extreme glare.&#xD;&#xA;It's like looking into a mirror on bright day and it's pretty much unplayable.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="21852" PostHistoryTypeId="1" PostId="9298" RevisionGUID="bdcc0548-a6ba-4d23-a1da-0d7ba0e40c27" CreationDate="2010-10-19T04:01:20.023" UserId="680" Text="How can I prevent glare on my PSP 3000?" />
  <row Id="21853" PostHistoryTypeId="3" PostId="9298" RevisionGUID="bdcc0548-a6ba-4d23-a1da-0d7ba0e40c27" CreationDate="2010-10-19T04:01:20.023" UserId="680" Text="&lt;psp&gt;" />
  <row Id="21854" PostHistoryTypeId="2" PostId="9299" RevisionGUID="4c5864b2-bf22-448c-816e-28cd71f6ff9f" CreationDate="2010-10-19T04:54:26.363" UserId="4177" Text="Either by the player pressing a button to change view, or by the console randomly show different views (for the replay of race results) -- to admire the winning by a split second.&#xD;&#xA;" />
  <row Id="21855" PostHistoryTypeId="1" PostId="9299" RevisionGUID="4c5864b2-bf22-448c-816e-28cd71f6ff9f" CreationDate="2010-10-19T04:54:26.363" UserId="4177" Text="In MarioKart Wii, can each Replay (of the race) be different viewing angle?" />
  <row Id="21856" PostHistoryTypeId="3" PostId="9299" RevisionGUID="4c5864b2-bf22-448c-816e-28cd71f6ff9f" CreationDate="2010-10-19T04:54:26.363" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="21857" PostHistoryTypeId="4" PostId="9299" RevisionGUID="12fa5235-7ec4-4efb-9ec4-345223b1e293" CreationDate="2010-10-19T05:08:59.443" UserId="4177" Comment="edited title" Text="In MarioKart Wii, can each Replay (of the race) be different viewing angles?" />
  <row Id="21858" PostHistoryTypeId="2" PostId="9300" RevisionGUID="d5d5faae-be63-4103-8222-7b633cf00943" CreationDate="2010-10-19T05:33:53.243" UserId="318" Text=" 1. No Stopping Power or Juggernaut type perks.&#xD;&#xA; 2. Killstreaks are not stackable.  You will have to earn all the killstreak rewards yourself&#xD;&#xA; 3. Theather mode.  You can actually record gameplay without a capture card&#xD;&#xA; 4. Sleight of Hand Pro with not increase the speed of aiming down sights for sniper rifles&#xD;&#xA; 5. All snipers rifles with be one-hit kills from the chest up.&#xD;&#xA; 6. You can actually see what your character will look like based on the tier 1 perk you choose.&#xD;&#xA; 7. Wager match game types: Sticks and Stones, Sharpshooter, One in the chamber and Gun Game&#xD;&#xA; 8. Combat Training -- You can play computer controlled bots on multiplayer maps&#xD;&#xA; 9. Some multiplayer maps have interactive environments&#xD;&#xA; 10. Scavenger will only resupply ammunition and lethal grenades&#xD;&#xA; 11. The equipment slot " />
  <row Id="21859" PostHistoryTypeId="2" PostId="9301" RevisionGUID="82ca0ff9-8162-49f7-8222-e1f93454cf7e" CreationDate="2010-10-19T05:52:12.933" UserId="306" Text="Check out this episode of GTTV. It is all about Black Ops, both single player and multi player.&#xD;&#xA;&#xD;&#xA;http://www.gametrailers.com/episode/gametrailers-tv/106&#xD;&#xA;&#xD;&#xA;There is some stuff in the multi-player section that would almost convince me to buy (not that I was going to anyway)." />
  <row Id="21860" PostHistoryTypeId="4" PostId="9299" RevisionGUID="4bf6b8f3-d1e7-4289-a6f8-45c512ae3f64" CreationDate="2010-10-19T06:03:10.710" UserId="4177" Comment="edited title" Text="In MarioKart Wii, can the &quot;View Replay&quot; have different viewing angles each time?" />
  <row Id="21861" PostHistoryTypeId="2" PostId="9302" RevisionGUID="19560b07-379e-4ff7-bd8a-07318b575789" CreationDate="2010-10-19T06:09:41.213" UserId="1161" Text="See this [related question][1]. Can you find/post a replay of a **well executed** proxy rush that is successfully defended against? (Not a counter-rush that succeeds, that requires pre-comitting to a rush. I mean a more durable strategy that successfully scouts and defends against this kind of rush).&#xD;&#xA;&#xD;&#xA;Note the specific location I prefer for the proxy setup is around the gold that is near the opponents base, outside of usual scouting area and watch tower.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9156/how-to-counter-a-proxy-zealot-rush-on-blistering-sands/9165#9165" />
  <row Id="21862" PostHistoryTypeId="1" PostId="9302" RevisionGUID="19560b07-379e-4ff7-bd8a-07318b575789" CreationDate="2010-10-19T06:09:41.213" UserId="1161" Text="Can you find a replay that defends against a well executed proxy rush on Blistering Sands?" />
  <row Id="21863" PostHistoryTypeId="3" PostId="9302" RevisionGUID="19560b07-379e-4ff7-bd8a-07318b575789" CreationDate="2010-10-19T06:09:41.213" UserId="1161" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="21864" PostHistoryTypeId="4" PostId="9296" RevisionGUID="ca069d03-ed42-42b7-90cb-a13373a8f5a4" CreationDate="2010-10-19T07:21:40.790" UserId="23" Comment="edited title" Text="What are the bosses' weaknesses in megaman 2?" />
  <row Id="21865" PostHistoryTypeId="2" PostId="9303" RevisionGUID="727fabcc-de44-4b03-b3cd-7514d82b9073" CreationDate="2010-10-19T08:14:38.640" UserId="3773" Text="I'm asking this because I know of the following two, but I'm not totally sure of the details at the moment (and whether there exist any other):&#xD;&#xA;&#xD;&#xA;(It would be nice if answers could include quantitative measures as well.)&#xD;&#xA;&#xD;&#xA; * If your people are VERY unhappy, combat strength of all units is decreased.&#xD;&#xA; * Units that need a strategic resource get a penalty if you loose access to this resource. (How does this work exactly?)" />
  <row Id="21866" PostHistoryTypeId="1" PostId="9303" RevisionGUID="727fabcc-de44-4b03-b3cd-7514d82b9073" CreationDate="2010-10-19T08:14:38.640" UserId="3773" Text="In Civ5, what (global) negative combat modifiers do exist?" />
  <row Id="21867" PostHistoryTypeId="3" PostId="9303" RevisionGUID="727fabcc-de44-4b03-b3cd-7514d82b9073" CreationDate="2010-10-19T08:14:38.640" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21868" PostHistoryTypeId="2" PostId="9304" RevisionGUID="1d241b2e-b085-4ba3-b591-b8e789bd513d" CreationDate="2010-10-19T08:29:16.937" UserId="4103" Text="If happiness falls below -10, you get a -33% combat modifier.&#xD;&#xA;&#xD;&#xA;If you do not have enough strategic resources, all units that need the resource get a -50% combat modifier.&#xD;&#xA;&#xD;&#xA;I assume the combat modifiers from social policies apply also to you, if the AI civs have the appropriate social policies, but I never saw that in action. Most of these are also not strictly global, but depend partly on enemy/friendly territory or nearby units. The Total War social policy is global, if the AI researches it it should count against you." />
  <row Id="21869" PostHistoryTypeId="2" PostId="9305" RevisionGUID="d2f6eac3-74dc-4079-a915-158f237cd153" CreationDate="2010-10-19T08:29:38.213" UserId="3773" Text="When another civilization enters the `hostile` mode vs. me, does it have any measurable effects, or is it just a warning for me that war may be declared soon or is it just cosmetics?&#xD;&#xA;&#xD;&#xA;Same goes for `fearful` -- any positive/negative effects other than &quot;feel good&quot;?" />
  <row Id="21870" PostHistoryTypeId="1" PostId="9305" RevisionGUID="d2f6eac3-74dc-4079-a915-158f237cd153" CreationDate="2010-10-19T08:29:38.213" UserId="3773" Text="In Civ5, what effects does it have if another civ is &quot;hostile&quot; or &quot;fearful&quot;?" />
  <row Id="21871" PostHistoryTypeId="3" PostId="9305" RevisionGUID="d2f6eac3-74dc-4079-a915-158f237cd153" CreationDate="2010-10-19T08:29:38.213" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21872" PostHistoryTypeId="2" PostId="9306" RevisionGUID="9018dc00-af66-4d3b-98c3-5162d5d61d7e" CreationDate="2010-10-19T08:30:19.437" UserId="1485" Text="Have you tried lowering the quality settings for the leader screens?  &#xD;&#xA;&#xD;&#xA;I believe this will make the screens performance much better, but instead of a fully live-rendered scene you get just a static pre-rendered image of the leader. So, even if your computer doesn't need the performance boost, you might find this preferable if you find the leader interaction irritating.&#xD;&#xA;&#xD;&#xA;However, the screen still appears in exactly the same format, and I'm not aware of there being another method to communicate." />
  <row Id="21873" PostHistoryTypeId="5" PostId="9304" RevisionGUID="9678672e-3ac9-4ed5-8806-30b0a78c860f" CreationDate="2010-10-19T08:56:35.560" UserId="4103" Comment="added 55 characters in body" Text="If happiness falls below -10, you get a -33% combat modifier.&#xD;&#xA;&#xD;&#xA;If you do not have enough strategic resources (less resources than units that require that resource), all units that need the resource get a -50% combat modifier.&#xD;&#xA;&#xD;&#xA;I assume the combat modifiers from social policies apply also to you, if the AI civs have the appropriate social policies, but I never saw that in action. Most of these are also not strictly global, but depend partly on enemy/friendly territory or nearby units. The Total War social policy is global, if the AI researches it it should count against you." />
  <row Id="21874" PostHistoryTypeId="2" PostId="9307" RevisionGUID="1f25eeb2-5c84-42a3-b210-e37793e5c07b" CreationDate="2010-10-19T09:13:42.163" UserId="3773" Text="Cities can use a [36 hex grid][1] at maximum.&#xD;&#xA;&#xD;&#xA;It seems to me that 3 is also the maximum &quot;range&quot; at which one can purchase new tiles. Is this correct, or is it possible to buy land further off?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7887/is-there-a-limit-to-the-number-of-tiles-a-city-can-use-in-civ-5/7912#7912" />
  <row Id="21875" PostHistoryTypeId="1" PostId="9307" RevisionGUID="1f25eeb2-5c84-42a3-b210-e37793e5c07b" CreationDate="2010-10-19T09:13:42.163" UserId="3773" Text="Is it possible to buy tiles in Civilization5 that are more than 3 hexes away from any city?" />
  <row Id="21876" PostHistoryTypeId="3" PostId="9307" RevisionGUID="1f25eeb2-5c84-42a3-b210-e37793e5c07b" CreationDate="2010-10-19T09:13:42.163" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="21877" PostHistoryTypeId="2" PostId="9308" RevisionGUID="991a755f-2bef-47b9-a708-e749e3e85545" CreationDate="2010-10-19T09:42:51.830" UserId="4103" Text="No, you cannot buy tiles outside the city radius of 3 tiles. You can use a great Artist to culture bomb those tiles if you need the strategic/luxury resources there, but don't want to build a city." />
  <row Id="21878" PostHistoryTypeId="2" PostId="9309" RevisionGUID="715ae065-a12c-45f2-bd00-a9491a2b5552" CreationDate="2010-10-19T09:51:30.347" UserId="122" Text="&lt;h2&gt;Fearful&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;A very noticeable effect is that fearful civilizations will usually agree to unfavorable trade agreements, and even agree to demands via the demand screen (&quot;just give me gold&quot;). Also, you can demand they will not settle cities next to you and they will comply.&#xD;&#xA;&#xD;&#xA;Also, keep in mind that I have had fearful civilizations go directly to &quot;hostile&quot; once they got their military force strengthened.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Hostile&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;It's very hard to trade with hostile civilizations, you really need to offer agreements that are unfavorable to you for them to agree. Also, a hostile civilization is - in my experience - very likely to start a war with you if they think they have the upper hand. This can also happen with non-hostile civilizations, but is more pronounced for hostile ones." />
  <row Id="21879" PostHistoryTypeId="5" PostId="9309" RevisionGUID="fae925dc-598f-4afc-a16a-5951e9f71c20" CreationDate="2010-10-19T09:59:28.403" UserId="122" Comment="added 279 characters in body" Text="&lt;h2&gt;Fearful&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;A very noticeable effect is that fearful civilizations will usually agree to unfavorable trade agreements, and even agree to demands via the demand screen (&quot;just give me gold&quot;). Also, you can demand they will not settle cities next to you and they will comply.&#xD;&#xA;&#xD;&#xA;Remember, civilizations will not indicate approval to unfavorable trade agreements when you click &quot;what will make this work&quot;, but they **will** approve of the agreement when you click &quot;propose&quot;, if they are fearful. They will say something like &quot;well, seems like I have no choice&quot;.&#xD;&#xA;&#xD;&#xA;Keep in mind that I have had fearful civilizations go directly to &quot;hostile&quot; once they got their military force strengthened.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Hostile&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;It's very hard to trade with hostile civilizations, you really need to offer agreements that are unfavorable to you for them to agree. Also, a hostile civilization is - in my experience - very likely to start a war with you if they think they have the upper hand. This can also happen with non-hostile civilizations, but is more pronounced for hostile ones." />
  <row Id="21880" PostHistoryTypeId="5" PostId="9308" RevisionGUID="f67f5b45-092d-4676-b01a-6e3c8c470869" CreationDate="2010-10-19T10:01:24.840" UserId="4103" Comment="added 290 characters in body" Text="No, you cannot buy tiles outside the city radius of 3 tiles. You can use a great Artist to culture bomb those tiles if you need the strategic/luxury resources there, but don't want to build a city. &#xD;&#xA;&#xD;&#xA;The city will continue to expand through culture up to a maximum radius of 5 tiles. But you need a lot of culture for that, the Angkor Wat wonder in that city is very useful for that.&#xD;&#xA;&#xD;&#xA;You can never work tiles outside the 3 tiles radius, but you can get the resources on those tiles." />
  <row Id="21881" PostHistoryTypeId="2" PostId="9310" RevisionGUID="9b5e8df2-89a7-4749-839a-6f449832d3ba" CreationDate="2010-10-19T10:06:21.247" UserId="4182" Text="There are anti-glare kits on the market you can buy and install yourself.&#xD;&#xA;Some shops even might offer the service of installing it themselves by sending your PSP in.&#xD;&#xA;&#xD;&#xA;One example I just google'd up: http://www.photodon.com/p/MXT-2205-01-Bulk.html&#xD;&#xA;&#xD;&#xA;I'm sure you will find the most suitable one for your needs." />
  <row Id="21882" PostHistoryTypeId="2" PostId="9311" RevisionGUID="bc67b715-a3f9-405f-a6d4-5e236c83b9af" CreationDate="2010-10-19T10:08:15.780" UserId="4212" Text="my experience about scouting is to perseverance and how to serve in other encounter, and good scouting is you learn how to descipline in your self." />
  <row Id="21883" PostHistoryTypeId="2" PostId="9312" RevisionGUID="f59e941a-2708-4b15-81d2-9f14bcc067d7" CreationDate="2010-10-19T10:17:38.437" UserId="196" Text="I almost finished Final Fantasy VII on a PSX emulator running on Ubuntu, but now I would like to play the last hours on the pc version, maybe with graphical and audio mods (non-MIDI music and characters in the map as during the fights).&#xD;&#xA;&#xD;&#xA;Is that possible?" />
  <row Id="21884" PostHistoryTypeId="1" PostId="9312" RevisionGUID="f59e941a-2708-4b15-81d2-9f14bcc067d7" CreationDate="2010-10-19T10:17:38.437" UserId="196" Text="Is it possible to use a playstation save on a pc version?" />
  <row Id="21885" PostHistoryTypeId="3" PostId="9312" RevisionGUID="f59e941a-2708-4b15-81d2-9f14bcc067d7" CreationDate="2010-10-19T10:17:38.437" UserId="196" Text="&lt;pc&gt;&lt;playstation&gt;&lt;final-fantasy-vii&gt;&lt;emulation&gt;&lt;psx&gt;" />
  <row Id="21886" PostHistoryTypeId="2" PostId="9313" RevisionGUID="9fe1ab02-38d8-4274-9552-e5930f5390fe" CreationDate="2010-10-19T10:28:16.790" UserId="122" Text="In [this answer][1], Fabian said that it's enough to have an improved resource in your cultural border in order to gain access to that resource; while I was under the impression you have to actually allocate a citizen to work on the improved resource in order to get it (whether strategic or luxury), so for example you could never gain access to a resource which is farther than 3 tiles from your closest city.&#xD;&#xA;&#xD;&#xA;I seem to remember a case where I improved a far resource and didn't get it, but I'm not so sure anymore. Which one is it, then? Do I have to actively work it or is having it within my borders enough? And if it's the latter case, can I get even further resources by using a culture bomb, which seems to be able to expand my borders even beyond 5 tiles from the nearest city?&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/9307/is-it-possible-to-buy-tiles-in-civilization5-that-are-more-than-3-hexes-away-from/9308#9308" />
  <row Id="21887" PostHistoryTypeId="1" PostId="9313" RevisionGUID="9fe1ab02-38d8-4274-9552-e5930f5390fe" CreationDate="2010-10-19T10:28:16.790" UserId="122" Text="Do you have to allocate a citizen to work a resource in order to gain access to it?" />
  <row Id="21888" PostHistoryTypeId="3" PostId="9313" RevisionGUID="9fe1ab02-38d8-4274-9552-e5930f5390fe" CreationDate="2010-10-19T10:28:16.790" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="21889" PostHistoryTypeId="2" PostId="9314" RevisionGUID="3dcb0a79-c7dd-4e49-a2af-928b823a5f53" CreationDate="2010-10-19T10:32:12.873" UserId="1485" Text="It's my experiance that simply having the tile contain the resource within your borders and with the relevant improvement is sufficent to add it to your network (it doesn't even need a trade connection like they did in Civ4) - this is for luxuries and strategic resources, things like sheep that just boost tile output obviously have to be worked (in the same way as you have to work a hill to get the benefit of having built a mine there).&#xD;&#xA;&#xD;&#xA;And in a recent game I culture bombed my territory outwards in to a desert area, specifically just to obtain an oil field. It was 5 tiles from my nearest city, and a soon as my worker finished building a well upon the tile I had oil available to be used for construction.&#xD;&#xA;&#xD;&#xA;Note that most (all?) resources *also* grant an output bonus to the tile they are on, and you have to work the tile from a city to get that bonus." />
  <row Id="21890" PostHistoryTypeId="2" PostId="9315" RevisionGUID="d875311a-d2cb-4161-8e9b-568704aba142" CreationDate="2010-10-19T10:34:37.570" UserId="2627" Text="Is it possible to play Borderlands in a setup where two players (running split screen) join a game with 1 or 2 other players (the later running on different PS3s)?" />
  <row Id="21891" PostHistoryTypeId="1" PostId="9315" RevisionGUID="d875311a-d2cb-4161-8e9b-568704aba142" CreationDate="2010-10-19T10:34:37.570" UserId="2627" Text="Multiplayer: 2 player on separate consoles plus 2 on split screen" />
  <row Id="21892" PostHistoryTypeId="3" PostId="9315" RevisionGUID="d875311a-d2cb-4161-8e9b-568704aba142" CreationDate="2010-10-19T10:34:37.570" UserId="2627" Text="&lt;ps3&gt;&lt;borderlands&gt;" />
  <row Id="21893" PostHistoryTypeId="5" PostId="9196" RevisionGUID="2cb02930-4bcb-4c7b-a194-446b0789641c" CreationDate="2010-10-19T10:34:58.263" UserId="2244" Comment="added test" Text="I've bought a copy of 1701 Gold Edition. It installed fine on my main account, an administrator account with UAC. But when my son tries on his non admin account, the trees are drawn wrong! Really big and sheared - making it impossible to play.&#xD;&#xA;&#xD;&#xA;Its the same for my wife'a account which is also an admin account - the trees are drawn wrong.&#xD;&#xA;&#xD;&#xA;I just find it totally weird that the game will is OK on one account and on others has serious graphics issues...&#xD;&#xA;&#xD;&#xA;It kind of suggests a problem in windows rather than the game itself.&#xD;&#xA;&#xD;&#xA;Anybody got any thoughts, or managed to cure a similar problem?&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;Repsonses:&#xD;&#xA;The Graphics Card is an ATI Radion HD 3600 - driver up to date.&#xD;&#xA;&#xD;&#xA;One test I did was to add a completely new user - it works.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;On My Account:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;On my Son's account, similar on my wife's account too:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4bzjc.jpg&#xD;&#xA;  [2]: http://i.imgur.com/PX5U0.jpg" />
  <row Id="21894" PostHistoryTypeId="2" PostId="9316" RevisionGUID="1fb44832-ab3b-4ee1-ae9f-87d72baaeb1c" CreationDate="2010-10-19T10:37:12.033" UserId="109" Text="No, it isn't. The PSX emulator's save is one of two things:&#xD;&#xA;&#xD;&#xA;* A savestate - a dump of the emulated PS1's RAM.&#xD;&#xA;* A virtual memory card - A file representing a PS1 memory card.&#xD;&#xA;&#xD;&#xA;Understandably, neither of these are readable by a PC game.&#xD;&#xA;&#xD;&#xA;On top of that, even if it was possible to extract the game's save from a virtual memory card, there is absolutely no guarantee that the format for the PC version is the same. It's more likely that it was changed during the port." />
  <row Id="21895" PostHistoryTypeId="5" PostId="9314" RevisionGUID="75d92fd9-46c4-41c2-940d-935f0204f4a7" CreationDate="2010-10-19T10:46:26.300" UserId="1485" Comment="added 45 characters in body; added 244 characters in body" Text="##No.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's my experiance that simply having a tile that contains a resource **within your borders** and **with the relevant improvement constructed** (and not pillaged) is sufficent to add it to your network (it doesn't even need a road/rail connection like they did in Civ4) - this is for luxuries and strategic resources, things like sheep that just boost tile output obviously have to be worked (in the same way as you have to work a hill to get the benefit of having built a mine there).&#xD;&#xA;&#xD;&#xA;And in a recent game I culture bombed my territory outwards in to a neutral desert area, specifically just to obtain an oil field. It was 5 tiles from my nearest city, and a soon as my worker finished building a well upon the tile I had oil available to be used for construction.&#xD;&#xA;&#xD;&#xA;I'm not sure what effect enemy units may have, if for example they stand on a tile containing your iron this will stop local cities working that tile, but does this also cause you to (temporarily) lose access to the iron?&#xD;&#xA;&#xD;&#xA;Note that most (all?) resources *also* grant an output bonus to the tile they are on, and you have to work the tile from a city to get that bonus." />
  <row Id="21896" PostHistoryTypeId="2" PostId="9317" RevisionGUID="f6f26c84-fcdd-4887-b77c-eec8390514ef" CreationDate="2010-10-19T11:31:31.430" UserId="4149" Text="Ok, so I just moved from emperor to immortal level and its becoming a bit tricky to me. The main problem is that I somehow manage to piss off all my neighbours way too soon :(&#xD;&#xA;&#xD;&#xA;The only obvious diplomatic option to keep good relations is a pact of cooperation. But do such things as trade and reasearch agreements or open border treaties make actual impact on your realation? If so, what are their relative values? Also, apparently giving money to other civs should make them happy, but how much should I give to make any impact?&#xD;&#xA;&#xD;&#xA;Another thing, apparently settling your cities close to other civs makes them angry. But what if they start to settle close to you? This part of the question might be subjective, but hey, the game is too complex to not be :)" />
  <row Id="21897" PostHistoryTypeId="1" PostId="9317" RevisionGUID="f6f26c84-fcdd-4887-b77c-eec8390514ef" CreationDate="2010-10-19T11:31:31.430" UserId="4149" Text="In Civ 5, What are modifiers for good relations with other civs?" />
  <row Id="21898" PostHistoryTypeId="3" PostId="9317" RevisionGUID="f6f26c84-fcdd-4887-b77c-eec8390514ef" CreationDate="2010-10-19T11:31:31.430" UserId="4149" Text="&lt;civilization-5&gt;&lt;strategy&gt;" />
  <row Id="21899" PostHistoryTypeId="5" PostId="9296" RevisionGUID="0dcc4f32-2723-4f29-bb27-6e6414892611" CreationDate="2010-10-19T11:32:31.820" UserId="85" Comment="Game tag, and capitalization~" Text="I don't know the boss weaknesses in Mega Man 2, so if somebody could reply, I would be grateful." />
  <row Id="21900" PostHistoryTypeId="4" PostId="9296" RevisionGUID="0dcc4f32-2723-4f29-bb27-6e6414892611" CreationDate="2010-10-19T11:32:31.820" UserId="85" Comment="Game tag, and capitalization~" Text="What are the bosses' weaknesses in Mega Man 2?" />
  <row Id="21901" PostHistoryTypeId="6" PostId="9296" RevisionGUID="0dcc4f32-2723-4f29-bb27-6e6414892611" CreationDate="2010-10-19T11:32:31.820" UserId="85" Comment="Game tag, and capitalization~" Text="&lt;megaman-2&gt;" />
  <row Id="21902" PostHistoryTypeId="5" PostId="9314" RevisionGUID="42137f3f-88a0-4cc6-b7a2-a31837699115" CreationDate="2010-10-19T11:36:11.830" UserId="1485" Comment="added 123 characters in body" Text="##No.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's my experiance that simply having a tile that contains a resource **within your borders** and **with the relevant improvement constructed** (and not pillaged) is sufficent to add it to your network (it doesn't even need a road/rail connection like they did in Civ4) - this is for luxuries and strategic resources, things like sheep that just boost tile output obviously have to be worked (in the same way as you have to work a hill to get the benefit of having built a mine there).&#xD;&#xA;&#xD;&#xA;And in a recent game I culture bombed my territory outwards in to a neutral desert area, specifically just to obtain an oil field. It was 5 tiles from my nearest city, and a soon as my worker finished building a well upon the tile I had oil available to be used for construction.&#xD;&#xA;&#xD;&#xA;The enemy cannot blockage your access to the resource (say by standing units on that tile) directly, but it is quite a simple task for them to pillage the square in question, which will then cause you to lose the resource until such time as you repair the pillaged improvement.  &#xD;&#xA;*(With thanks to bwarner for the clarification in comments).*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Note that most (all?) resources *also* grant an output bonus to the tile they are on, and you have to work the tile from a city to get that bonus." />
  <row Id="21903" PostHistoryTypeId="2" PostId="9318" RevisionGUID="8ac9674a-2733-47ac-98df-5dee5b212418" CreationDate="2010-10-19T11:44:32.363" UserId="4182" Text="Neverwinter Nights 2. You can even play the Drow race, albeit with -2 Exp penalty." />
  <row Id="21904" PostHistoryTypeId="5" PostId="9317" RevisionGUID="fd924cd6-e023-45d4-8bb3-28aca4ff7626" CreationDate="2010-10-19T11:54:13.377" UserId="4149" Comment="deleted 11 characters in body" Text="Ok, so I just moved from emperor to immortal level and its becoming a bit tricky to me. The main problem is that I somehow manage to piss off all my neighbours way too soon :(&#xD;&#xA;&#xD;&#xA;The only obvious diplomatic option to keep good relations is a pact of cooperation. But do such things as trade and reasearch agreements or open border treaties make actual impact on your relations? If so, what are their relative values? Also, apparently giving money to other civs should make them happy, but how much should I give to make any impact?&#xD;&#xA;&#xD;&#xA;Another thing, settling your cities close to other civs makes them angry. But what if they start to settle close to you? This part of the question might be subjective, but hey, the game is too complex to not be :)" />
  <row Id="21905" PostHistoryTypeId="2" PostId="9319" RevisionGUID="5e9f5860-9a24-4cc1-9365-022d8d59b49d" CreationDate="2010-10-19T12:29:10.120" UserId="341" Text="I'm currently playing my first successful game on immortal.  The most important thing to keep the AI from attacking you is to have a strong enough military that you aren't an easy target.  This means that you might have to forego wonders and other early buildings to catch up to the AIs starting units.  You should also focus on scouting early, so you can meet as many city-states as possible, find some ruins, and kill some barbarians, all of which boost your economy.  In my experience, it also means that you're going to have to attack someone early on in order to catch up to everyone else's growth.  A few good puppet cities (preferably with one of those wonders you skipped) will put you back on par with the other AIs.&#xD;&#xA;&#xD;&#xA;Some other tips regarding relations I've learned&#xD;&#xA;&#xD;&#xA;- Try to get a pact of cooperation early on, while there's still plenty of space between you and the other civ.  They aren't time limited, so it can help protect you for a long time.&#xD;&#xA;- I've been turning down pact of secrecy offers, they limit my ability to be friends with as many people as possible.&#xD;&#xA;- I've also been turning down open borders, this just allows the AI to scout me and see that he likely has a military advantage.&#xD;&#xA;- I didn't settle many cities (only one in fact, the rest of my cities were captured).  Eventually the AI settled near me, and this did cause our relations to sour, but at least it put it off.&#xD;&#xA;- I've never given money to other civs, but I have occasionally given them free resources if they ask for them nicely.&#xD;&#xA;- Research agreements are good, but be careful that you don't help one AI get too big of an advantage.  I try to make agreements with the civs that have a lower score.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="21906" PostHistoryTypeId="2" PostId="9320" RevisionGUID="24e0029b-ba2b-4ae8-a910-134de77f3e5d" CreationDate="2010-10-19T12:40:27.567" UserId="1263" Text="The hunting rifle fires slowly and so any player using it is extremely vulnerable if they get surrounded by a swarm of zombies. How can a player avoid being swarmed?" />
  <row Id="21907" PostHistoryTypeId="1" PostId="9320" RevisionGUID="24e0029b-ba2b-4ae8-a910-134de77f3e5d" CreationDate="2010-10-19T12:40:27.567" UserId="1263" Text="How does a player with the hunting rifle in Left 4 Dead avoid getting overwhelmed?" />
  <row Id="21908" PostHistoryTypeId="3" PostId="9320" RevisionGUID="24e0029b-ba2b-4ae8-a910-134de77f3e5d" CreationDate="2010-10-19T12:40:27.567" UserId="1263" Text="&lt;left-4-dead&gt;" />
  <row Id="21909" PostHistoryTypeId="2" PostId="9321" RevisionGUID="f088d452-beb6-4f5e-bebf-831682189043" CreationDate="2010-10-19T12:52:45.643" UserId="829" Text="A number of ways:&#xD;&#xA;&#xD;&#xA;1. Stick to more easily defensible terrain.  Keep a wall or tall object at your back.  Even better, keep them on more than one side.  Honestly, this is one of the biggest things you can do to improve your survivability via play.  Get familiar with the good places to defend on maps.&#xD;&#xA;&#xD;&#xA;2. Good teammates can help keep you from getting swarmed.  A good team can defend against hordes out in the open, in fact (it's certainly not ideal).  If you are playing solo, you will unfortunately be at the mercy of the bots.&#xD;&#xA;&#xD;&#xA;3. Take out zombies from a far.  Hordes are are moer serious threat, but you can guard against the smaller swarms that can come after players by eliminating them before they get close to you (or teammates!).&#xD;&#xA;&#xD;&#xA;4. When in doubt, use a pipe or molotov to curtail the horde.&#xD;&#xA;&#xD;&#xA;5. Melee is your friend, if you are playing coop.  It got changed in versus (for the better) and in L4D2 (which introduced melee weapons, which are better anyway).  Sometimes a few melee swipes can give you enough time to finish reloading." />
  <row Id="21910" PostHistoryTypeId="2" PostId="9322" RevisionGUID="9fd4bee5-0432-452c-963e-ec0c5838203d" CreationDate="2010-10-19T12:59:15.300" UserId="114" Text="Is there any way to enter one of those crazy 25 alpha numeric Xbox Live redeem codes online rather than having to sit in front of my Xbox and use my controller?&#xD;&#xA;&#xD;&#xA;I have my XBL account linked with a M$ Passport if that helps..." />
  <row Id="21911" PostHistoryTypeId="1" PostId="9322" RevisionGUID="9fd4bee5-0432-452c-963e-ec0c5838203d" CreationDate="2010-10-19T12:59:15.300" UserId="114" Text="Enter a Redeem Code for XBL online rather than inside the console?" />
  <row Id="21912" PostHistoryTypeId="3" PostId="9322" RevisionGUID="9fd4bee5-0432-452c-963e-ec0c5838203d" CreationDate="2010-10-19T12:59:15.300" UserId="114" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="21913" PostHistoryTypeId="2" PostId="9323" RevisionGUID="768a60a7-b524-4c4e-ae46-bce7b3228904" CreationDate="2010-10-19T13:01:31.940" UserId="2270" Text="Yes, you can login to xbox.com and redeem the code there. [XBL Marketplace][1].  Click the &quot;Redeem Code&quot; link under &quot;My Account&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://marketplace.xbox.com/en-GB/" />
  <row Id="21914" PostHistoryTypeId="2" PostId="9324" RevisionGUID="465c7722-8e6b-491d-bd2f-7d35b1546102" CreationDate="2010-10-19T13:10:27.460" UserId="2270" Text="Nope, I'm afraid the multiplayer in LP2 is same platform only.  That applies across all formats." />
  <row Id="21915" PostHistoryTypeId="2" PostId="9325" RevisionGUID="6ff77add-4a30-4f0c-85f9-152e0a83f2a2" CreationDate="2010-10-19T13:15:45.767" UserId="1719" Text="I only ever used the Hunting Rifle when playing the original Left 4 Dead, because it was so efficient at killing a huge number of zombies at long range.&#xD;&#xA;&#xD;&#xA;If you get surrounded, crouch and melee zombies away, switching to your pistol to take them out as quickly as you can.  The reason you crouch is so that when allies spray fire into the group, it only hits the zombies and doesn't hit you.&#xD;&#xA;&#xD;&#xA;Ideally, however, you shouldn't get surrounded.  Boomers are loud enough that you should be able to identify their location and snipe them before they bile you.  There are clear audio clues to when there is about to be a big rush of zombies.  Remember that the zombies always spawn some distance away and must rush towards you, and often clump together while they are doing so.  Take advantage of the fact that your Hunting Rifle bullets pierce through the zombies and each one can kill multiple zombies.&#xD;&#xA;&#xD;&#xA;When there's an especially narrow choke, you can kill an entire horde of zombies with just three or four well-placed shots.  Your best defense is pre-emptively killing the zombies before they can surround you." />
  <row Id="21916" PostHistoryTypeId="2" PostId="9326" RevisionGUID="caa875e0-1faa-425b-866c-34a56cd4a5a5" CreationDate="2010-10-19T13:17:39.993" UserId="122" Text="I agree with bwarner's excellent answer, just another thing about open borders: I usually decline open border agreements because&#xD;&#xA;&#xD;&#xA;* I'm afraid of a surprise attack&#xD;&#xA;* I'm annoying when troops of other civilizations stand in the way of my workers&#xD;&#xA;* I often expand so that whole areas of land require passing through my territory to access, so by declining open borders I keep those areas for my future cities&#xD;&#xA;&#xD;&#xA;However, in the few instances where I do approve of open borders, I've noticed the AI being friendlier towards me. So I do think open borders make you friendlier with other civilizations." />
  <row Id="21917" PostHistoryTypeId="2" PostId="9327" RevisionGUID="6e15d4f4-6349-47b5-9b66-462e0a8b4f9a" CreationDate="2010-10-19T13:20:44.823" UserId="4149" Text="The units get combat penalties when you loose a required strategic resource, but what about factories? Do they also get production penalty if you go negative on coal?" />
  <row Id="21918" PostHistoryTypeId="1" PostId="9327" RevisionGUID="6e15d4f4-6349-47b5-9b66-462e0a8b4f9a" CreationDate="2010-10-19T13:20:44.823" UserId="4149" Text="In Civ 5, do factories get any penalties when you loose a source of coal?" />
  <row Id="21919" PostHistoryTypeId="3" PostId="9327" RevisionGUID="6e15d4f4-6349-47b5-9b66-462e0a8b4f9a" CreationDate="2010-10-19T13:20:44.823" UserId="4149" Text="&lt;civilization-5&gt;" />
  <row Id="21920" PostHistoryTypeId="5" PostId="9327" RevisionGUID="751da1c0-54c5-41ad-afb3-982cccc52e96" CreationDate="2010-10-19T13:23:07.860" UserId="1719" Comment="added 1 characters in body; edited title" Text="The units get combat penalties when you lose a required strategic resource, but what about factories? Do they also get a production penalty if you go negative on coal?" />
  <row Id="21921" PostHistoryTypeId="4" PostId="9327" RevisionGUID="751da1c0-54c5-41ad-afb3-982cccc52e96" CreationDate="2010-10-19T13:23:07.860" UserId="1719" Comment="added 1 characters in body; edited title" Text="In Civ 5, do factories get any penalties when you lose a source of coal?" />
  <row Id="21922" PostHistoryTypeId="5" PostId="9317" RevisionGUID="82b71aff-d524-4847-b534-acc4451ee920" CreationDate="2010-10-19T13:34:11.003" UserId="122" Comment="Spelling &amp; clarified title; edited title" Text="OK, so I just moved from emperor to immortal level and its becoming a bit tricky to me. The main problem is that I somehow manage to piss off all my neighbours way too soon :(&#xD;&#xA;&#xD;&#xA;The only obvious diplomatic option to keep good relations is a pact of cooperation. But do such things as trade and research agreements or open border treaties make actual impact on your relations? If so, what are their relative values? Also, apparently giving money to other civs should make them happy, but how much should I give to make any impact?&#xD;&#xA;&#xD;&#xA;Another thing, settling your cities close to other civs makes them angry. But what if they start to settle close to you? This part of the question might be subjective, but hey, the game is too complex to not be :)" />
  <row Id="21923" PostHistoryTypeId="4" PostId="9317" RevisionGUID="82b71aff-d524-4847-b534-acc4451ee920" CreationDate="2010-10-19T13:34:11.003" UserId="122" Comment="Spelling &amp; clarified title; edited title" Text="In Civ 5, how exactly do agreements affect relations with other civs?" />
  <row Id="21924" PostHistoryTypeId="5" PostId="9327" RevisionGUID="f74ca1e7-b621-4a1b-9fdd-880cf75ce882" CreationDate="2010-10-19T13:57:04.437" UserId="4149" Comment="added 37 characters in body; edited title; added 26 characters in body" Text="The units get combat penalties when you lose a required strategic resource, but what about buildings like factories, which require coal, power plants and other? Do they also get a production penalty if you go negative on resource?" />
  <row Id="21925" PostHistoryTypeId="4" PostId="9327" RevisionGUID="f74ca1e7-b621-4a1b-9fdd-880cf75ce882" CreationDate="2010-10-19T13:57:04.437" UserId="4149" Comment="added 37 characters in body; edited title; added 26 characters in body" Text="In Civ 5, do buildings get any penalties when you lose a source of needed strategic resource?" />
  <row Id="21926" PostHistoryTypeId="2" PostId="9328" RevisionGUID="3b6f1f13-cd9a-4662-8bdd-e3cca0203bf9" CreationDate="2010-10-19T14:13:55.523" UserId="58" Text="I've started up New Vegas, and exploited the shop glitch to get some caps. (**SO** glad they didn't fix that bug.) So I got some decent weapons and ammo, but saw some things in the shop that I wasn't sure what they were for.&#xD;&#xA;&#xD;&#xA;Under Miscellaneous (not ammo), there were ammo boxes. They had weight. (I'm not playing in Hardcore mode, maybe my next playthrough.) They weren't in the ammo section.&#xD;&#xA;&#xD;&#xA;If I were to buy ammo boxes, what can I do with them? Can I use them somehow to give myself ammo?" />
  <row Id="21927" PostHistoryTypeId="1" PostId="9328" RevisionGUID="3b6f1f13-cd9a-4662-8bdd-e3cca0203bf9" CreationDate="2010-10-19T14:13:55.523" UserId="58" Text="What are ammo boxes for?" />
  <row Id="21928" PostHistoryTypeId="3" PostId="9328" RevisionGUID="3b6f1f13-cd9a-4662-8bdd-e3cca0203bf9" CreationDate="2010-10-19T14:13:55.523" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;ammunition&gt;&lt;inventory&gt;" />
  <row Id="21929" PostHistoryTypeId="2" PostId="9329" RevisionGUID="b71278da-1e69-4436-89dd-543e4b1711d1" CreationDate="2010-10-19T14:26:29.700" UserId="4182" Text="- Don't get near pyros. They spy-check front, sides and corners, and everything that looks suspicious.&#xD;&#xA;&#xD;&#xA;- If you need cloak refill, rest at the middle of a wall. Don't curl up in a corner, someone will go there for camping reasons and bump into you.&#xD;&#xA;&#xD;&#xA;- This may seem weird, at first, but, talk to others: call for medic or say something to the team (in-game voice). This will give you a more credible image, that you belong to the opposing team. It's also a distracting maneouvre: if someone bumps into you, just bring them from the thought that there's a spy among them :)&#xD;&#xA;&#xD;&#xA;- For the same reason, don't get near engineers. A good engineer does a spy-check with his wrench or the shotgun first, as soon as he sees someone running in his direction, especially when not firing or making a noise." />
  <row Id="21930" PostHistoryTypeId="2" PostId="9330" RevisionGUID="05a08488-c5fd-4da9-b984-4fd9526f95c5" CreationDate="2010-10-19T14:29:43.890" UserId="274" Text="How many squares of &quot;boost&quot; does a minecart need to reach maximum momentum? How many vertical blocks can a cart climb per square of booster track, assuming the cart goes straight up after leaving the booster area?" />
  <row Id="21931" PostHistoryTypeId="1" PostId="9330" RevisionGUID="05a08488-c5fd-4da9-b984-4fd9526f95c5" CreationDate="2010-10-19T14:29:43.890" UserId="274" Text="How short can a minecart booster be while retaining its effectiveness?" />
  <row Id="21932" PostHistoryTypeId="3" PostId="9330" RevisionGUID="05a08488-c5fd-4da9-b984-4fd9526f95c5" CreationDate="2010-10-19T14:29:43.890" UserId="274" Text="&lt;minecraft&gt;&lt;minecarts&gt;" />
  <row Id="21933" PostHistoryTypeId="2" PostId="9331" RevisionGUID="4f2db361-18ab-44d9-9ffa-ca82ee8bc9f8" CreationDate="2010-10-19T14:39:18.127" UserId="1770" Text="Maybe these ammo boxes are used for/as a plot device latter in the game. " />
  <row Id="21934" PostHistoryTypeId="2" PostId="9332" RevisionGUID="371fd25a-3d19-4bb3-a466-3b6ea9c7c2d8" CreationDate="2010-10-19T15:03:11.080" UserId="3046" Text="The box probably reduces or negates the weight of ammo stored in the box in hardcore mode. If the box weights 5 pounds and you have 8 pounds of ammo it would make more sense to put the ammo in the box and save yourself 3 pounds or something to that effect. I have no way of testing this theory at the moment but it would seem reasonable to me. If you test my theory and can confirm or deny let me know." />
  <row Id="21935" PostHistoryTypeId="5" PostId="9320" RevisionGUID="dc8f4c2d-e96e-4350-b83c-6df84c1b62c6" CreationDate="2010-10-19T15:09:18.180" UserId="816" Comment="deleted 3 characters in body" Text="The hunting rifle fires slowly, so any player using it is extremely vulnerable if they get surrounded by a swarm of zombies. How can a player avoid being swarmed?" />
  <row Id="21936" PostHistoryTypeId="5" PostId="9321" RevisionGUID="b2dea7ef-cb80-4db0-986e-2e2d24e8feea" CreationDate="2010-10-19T15:11:42.417" UserId="816" Comment="deleted 3 characters in body" Text="A number of ways:&#xD;&#xA;&#xD;&#xA;1. Stick to more easily defensible terrain.  Keep a wall or tall object at your back.  Even better, keep them on more than one side.  Honestly, this is one of the biggest things you can do to improve your survivability via play.  Get familiar with the good places to defend on maps.&#xD;&#xA;&#xD;&#xA;2. Good teammates can help keep you from getting swarmed.  A good team can defend against hordes out in the open, in fact (it's certainly not ideal).  If you are playing solo, you will unfortunately be at the mercy of the bots.&#xD;&#xA;&#xD;&#xA;3. Take out zombies from afar.  Hordes are a more serious threat, but you can guard against the smaller swarms that can come after players by eliminating them before they get close to you (or teammates!).&#xD;&#xA;&#xD;&#xA;4. When in doubt, use a pipe or molotov to curtail the horde.&#xD;&#xA;&#xD;&#xA;5. Melee is your friend, if you are playing coop.  It got changed in versus (for the better) and in L4D2 (which introduced melee weapons, which are better anyway).  Sometimes a few melee swipes can give you enough time to finish reloading." />
  <row Id="21937" PostHistoryTypeId="5" PostId="9326" RevisionGUID="b8106597-464a-4250-b60d-0b7dfb79eeab" CreationDate="2010-10-19T15:15:11.113" UserId="816" Comment="deleted 1 characters in body" Text="I agree with bwarner's excellent answer, just another thing about open borders: I usually decline open border agreements because&#xD;&#xA;&#xD;&#xA;* I'm afraid of a surprise attack&#xD;&#xA;* I'm annoyed when troops of other civilizations stand in the way of my workers&#xD;&#xA;* I often expand so that whole areas of land require passing through my territory to access, so by declining open borders I keep those areas for my future cities&#xD;&#xA;&#xD;&#xA;However, in the few instances where I do approve of open borders, I've noticed the AI being friendlier towards me. So I do think open borders make you friendlier with other civilizations." />
  <row Id="21938" PostHistoryTypeId="5" PostId="9314" RevisionGUID="aef60978-3147-474a-9d42-1a4eeeb76a65" CreationDate="2010-10-19T15:17:28.737" UserId="816" Comment="deleted 3 characters in body" Text="##No.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's my experiance that simply having a tile that contains a resource **within your borders** and **with the relevant improvement constructed** (and not pillaged) is sufficent to add it to your network (it doesn't even need a road/rail connection like they did in Civ4) - this is for luxuries and strategic resources, things like sheep that just boost tile output obviously have to be worked (in the same way as you have to work a hill to get the benefit of having built a mine there).&#xD;&#xA;&#xD;&#xA;And in a recent game I culture bombed my territory outwards in to a neutral desert area, specifically just to obtain an oil field. It was 5 tiles from my nearest city, and a soon as my worker finished building a well upon the tile I had oil available to be used for construction.&#xD;&#xA;&#xD;&#xA;The enemy cannot block your access to the resource (say by standing units on that tile) directly, but it is quite a simple task for them to pillage the square in question, which will then cause you to lose the resource until such time as you repair the pillaged improvement.  &#xD;&#xA;*(With thanks to bwarner for the clarification in comments).*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Note that most (all?) resources *also* grant an output bonus to the tile they are on, and you have to work the tile from a city to get that bonus." />
  <row Id="21939" PostHistoryTypeId="5" PostId="9303" RevisionGUID="cc4e06c5-da9d-4af9-bfdd-1c510234be86" CreationDate="2010-10-19T15:20:49.883" UserId="816" Comment="deleted 1 characters in body" Text="I'm asking this because I know of the following two, but I'm not totally sure of the details at the moment (and whether there exist any other):&#xD;&#xA;&#xD;&#xA;(It would be nice if answers could include quantitative measures as well.)&#xD;&#xA;&#xD;&#xA; * If your people are VERY unhappy, combat strength of all units is decreased.&#xD;&#xA; * Units that need a strategic resource get a penalty if you lose access to this resource. (How does this work exactly?)" />
  <row Id="21940" PostHistoryTypeId="2" PostId="9333" RevisionGUID="3a855125-7b7e-4f92-bcbf-025b11cd2f85" CreationDate="2010-10-19T15:24:02.137" UserId="2222" Text="Mentioned in this question: [what-are-ammo-boxes-for][1]&#xD;&#xA;&#xD;&#xA;I honestly have never heard of this glitch...though I didn't spend much time going through FAQs or anything while I played through Fallout 3.&#xD;&#xA;&#xD;&#xA;I debate trying it out when I pickup New Vegas...and am curious as to how one would do it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9328/what-are-ammo-boxes-for" />
  <row Id="21941" PostHistoryTypeId="1" PostId="9333" RevisionGUID="3a855125-7b7e-4f92-bcbf-025b11cd2f85" CreationDate="2010-10-19T15:24:02.137" UserId="2222" Text="What is the shop glitch in Fallout 3 / New Vegas?" />
  <row Id="21942" PostHistoryTypeId="3" PostId="9333" RevisionGUID="3a855125-7b7e-4f92-bcbf-025b11cd2f85" CreationDate="2010-10-19T15:24:02.137" UserId="2222" Text="&lt;fallout-3&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="21943" PostHistoryTypeId="2" PostId="9334" RevisionGUID="c86be31f-0eff-4ecf-bbc6-35d3e91c0c6d" CreationDate="2010-10-19T15:39:41.337" UserId="4103" Text="Those buildings continue to work normally, I just tried it. The factory and the hydro plant worked like they should even with negative coal and aluminum." />
  <row Id="21944" PostHistoryTypeId="2" PostId="9335" RevisionGUID="375e3561-515f-477e-87d5-b34d2e14f676" CreationDate="2010-10-19T15:42:21.983" UserId="4200" Text="If you have a USB keyboard around you can also plug that into your 360 and type that way. " />
  <row Id="21945" PostHistoryTypeId="2" PostId="9336" RevisionGUID="3fa993c5-eea4-4a78-bf5f-31957a84fecf" CreationDate="2010-10-19T15:47:35.717" UserId="1719" Text="I do not know the answer to your main question, but what I do have to offer is some insight on the difference between speed and momentum.&#xD;&#xA;&#xD;&#xA;In minecraft, there is no real maximum momentum.  Your speed is capped, but your momentum is not.  As you continue boost the same minecart, it will not get any faster, but it will continue to gain momentum.  This increased momentum will allow it continue going at the maximum speed for a longer time before you need another booster or downward slope to continue.&#xD;&#xA;&#xD;&#xA;However, if you increase the momentum of a minecart too much, the game is prone to crash, so you have to be careful when doing this as well.  Reaching maximum speed can be done with an extremely short booster, but the length of the booster will still affect how far you are able to go because a longer booster will result in more momentum." />
  <row Id="21946" PostHistoryTypeId="2" PostId="9337" RevisionGUID="ec71d6fa-285a-49ff-b7fa-c7e7f0983722" CreationDate="2010-10-19T15:52:14.160" UserId="4103" Text="I was wondering if it is possible to change values predefined in the core XML files in a running game using Firetuner (or some other method) without having to restart the game?" />
  <row Id="21947" PostHistoryTypeId="1" PostId="9337" RevisionGUID="ec71d6fa-285a-49ff-b7fa-c7e7f0983722" CreationDate="2010-10-19T15:52:14.160" UserId="4103" Text="Change XML values using Firetuner in Civ 5" />
  <row Id="21948" PostHistoryTypeId="3" PostId="9337" RevisionGUID="ec71d6fa-285a-49ff-b7fa-c7e7f0983722" CreationDate="2010-10-19T15:52:14.160" UserId="4103" Text="&lt;civilization-5&gt;&lt;modding&gt;" />
  <row Id="21949" PostHistoryTypeId="2" PostId="9338" RevisionGUID="e5b6c75a-64aa-4203-863e-3717d34c5a89" CreationDate="2010-10-19T15:56:06.203" UserId="58" Text="It's a glitch which allows you to -- under certain circumstances -- purchase weapons or armor from a shopkeeper, then sell them back for than you paid for them, and to continuously loop that process, thereby giving you anything you want from the shop, as well as all the shopkeeper's caps, essentially for free.&#xD;&#xA;&#xD;&#xA;This [YouTube video][1] demonstrates it on PC, and I've used it successfully in both Fallout 3 and Fallout New Vegas (already!). By the end of my last Fallout 3 run, I had over six figures in caps. Also, for a guy with less than an hour into New Vegas, I think I'm doing OK financially -- almost 800 caps.&#xD;&#xA;&#xD;&#xA;The trick to it is having in your inventory a weapon or piece of clothing/armor which the shopkeeper sells, preferably at a lower repair value. Sell it to him, and commit the transaction. Buy it back and commit. Lather, rinse, repeat. It may take two or three repeats before you start buying it at its original value but selling it as 100% repaired. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=GDFFoJ7kXWk" />
  <row Id="21950" PostHistoryTypeId="5" PostId="9336" RevisionGUID="3bba1ded-f8d9-461e-a803-d72e83d29794" CreationDate="2010-10-19T16:03:27.553" UserId="1719" Comment="added 115 characters in body" Text="I do not know the answer to your main question, but what I do have to offer is some insight on the difference between speed and momentum.&#xD;&#xA;&#xD;&#xA;In minecraft, there is no real maximum momentum.  Your speed is capped, but your momentum is not.  As you continue boost the same minecart, it will not get any faster, but it will continue to gain momentum.  This increased momentum will allow it continue going at the maximum speed for a longer time before you need another booster or downward slope to continue.&#xD;&#xA;&#xD;&#xA;However, if you increase the momentum of a minecart too much, the game is prone to crash, so you have to be careful when doing this as well.  Reaching maximum speed can be done with an extremely short booster, but the length of the booster will still affect how far you are able to go because a longer booster will result in more momentum.&#xD;&#xA;&#xD;&#xA;**[Booster Article][1]** on the Minecraft Wiki.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Minecart#Boosters" />
  <row Id="21951" PostHistoryTypeId="2" PostId="9339" RevisionGUID="20f1a733-ce45-4dfb-8e77-079654249998" CreationDate="2010-10-19T16:12:45.313" UserId="2578" Text="One thing no one mentioned is that **rifle bullets go through zombies, and headshots are one-hit kills**, even on expert, so if you are **in a corner** (not *completely* surrounded), it's actually **better to stand up and aim for their heads** - you will take out an entire line of zombies with every shot.&#xD;&#xA;&#xD;&#xA;By swinging left-and-right like this, shooting rapidly and meleeing every one or two shots, I've managed to fight off entire hoards of zombies on expert without taking damage." />
  <row Id="21952" PostHistoryTypeId="2" PostId="9340" RevisionGUID="4617ccba-06fe-45ee-ac91-f685871ae7c4" CreationDate="2010-10-19T16:23:29.880" UserId="1070" Text="In my very brief testing, a cart that was boosted for a single track section only made it up eight vertical blocks (on a 1x1 staircase). Increasing the boosted track to two sections improved the climb to 28 blocks." />
  <row Id="21953" PostHistoryTypeId="2" PostId="9341" RevisionGUID="10536463-07ea-4cc5-9584-ebc8571802bb" CreationDate="2010-10-19T16:32:40.687" UserId="4214" Text="What are some multiplayer (meaning involving more than one iPhone/iPad/iPod) iOS games that are real-time (as opposed to turn-based)?" />
  <row Id="21954" PostHistoryTypeId="1" PostId="9341" RevisionGUID="10536463-07ea-4cc5-9584-ebc8571802bb" CreationDate="2010-10-19T16:32:40.687" UserId="4214" Text="Real-Time Multiplayer iPhone Games" />
  <row Id="21955" PostHistoryTypeId="3" PostId="9341" RevisionGUID="10536463-07ea-4cc5-9584-ebc8571802bb" CreationDate="2010-10-19T16:32:40.687" UserId="4214" Text="&lt;multiplayer&gt;&lt;iphone&gt;&lt;ios&gt;" />
  <row Id="21956" PostHistoryTypeId="6" PostId="9047" RevisionGUID="4a108165-7edd-4e99-a14d-2050d4cf3820" CreationDate="2010-10-19T16:33:37.473" UserId="274" Comment="edited tags" Text="&lt;minecraft&gt;&lt;minecarts&gt;" />
  <row Id="21957" PostHistoryTypeId="2" PostId="9342" RevisionGUID="def17b2f-b10c-4374-a7f4-2b60002e858c" CreationDate="2010-10-19T16:39:06.263" UserId="3917" Text="More often than not, in a 1 on 1 fast break situation, my player(a guard) drives up to the basket, then ends up being blocked, pushed back by the opposing player, or has to do a layup or floater, missing more than 50% of the time.  What kind of moves can I do while driving at full speed at the basket to get a dunk or to avoid being blocked.  Also, what can I do to improve those layups since it doesn't seem to be about timing (i.e. holding down the shot key similar to shooting a 3 and getting a perfect release)." />
  <row Id="21958" PostHistoryTypeId="1" PostId="9342" RevisionGUID="def17b2f-b10c-4374-a7f4-2b60002e858c" CreationDate="2010-10-19T16:39:06.263" UserId="3917" Text="How do I finish a drive in NBA 2k11" />
  <row Id="21959" PostHistoryTypeId="3" PostId="9342" RevisionGUID="def17b2f-b10c-4374-a7f4-2b60002e858c" CreationDate="2010-10-19T16:39:06.263" UserId="3917" Text="&lt;nba2k11&gt;" />
  <row Id="21960" PostHistoryTypeId="5" PostId="9338" RevisionGUID="3f54eb72-0b89-47c7-b6f4-f038ca1a0d46" CreationDate="2010-10-19T16:43:59.917" UserId="122" Comment="Added a key missing word :)" Text="It's a glitch which allows you to -- under certain circumstances -- purchase weapons or armor from a shopkeeper, then sell them back for more than you paid for them, and to continuously loop that process, thereby giving you anything you want from the shop, as well as all the shopkeeper's caps, essentially for free.&#xD;&#xA;&#xD;&#xA;This [YouTube video][1] demonstrates it on PC, and I've used it successfully in both Fallout 3 and Fallout New Vegas (already!). By the end of my last Fallout 3 run, I had over six figures in caps. Also, for a guy with less than an hour into New Vegas, I think I'm doing OK financially -- almost 800 caps.&#xD;&#xA;&#xD;&#xA;The trick to it is having in your inventory a weapon or piece of clothing/armor which the shopkeeper sells, preferably at a lower repair value. Sell it to him, and commit the transaction. Buy it back and commit. Lather, rinse, repeat. It may take two or three repeats before you start buying it at its original value but selling it as 100% repaired. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=GDFFoJ7kXWk" />
  <row Id="21961" PostHistoryTypeId="5" PostId="3731" RevisionGUID="1a7e5afa-3b15-4753-b3e8-ce06bdd509d0" CreationDate="2010-10-19T16:45:52.883" UserId="122" Comment="Grammar" Text="In addition to other great answers, a Protoss-specific scouting technique is to research hallucinations, then **create hallucinated phoenixes** and send them over the enemy's base.&#xD;&#xA;&#xD;&#xA;They might be fragile (hallucinations take x2 damage) but they're as fast as any other phoenix and they only cost energy, not resources. You can get them decently fast, faster than the earliest possible observer, and this method can remain effective later on.&#xD;&#xA;&#xD;&#xA;While using hallucinations solely for scouting may be seem waste of the research costs, hallucination is actually an underestimated but useful ability. They're a great way to add false units to your army to scare the enemy away or at the very least cause them to waste attacks and abilities on these false units." />
  <row Id="21962" PostHistoryTypeId="5" PostId="9342" RevisionGUID="5090e2d1-059a-4071-bbe7-e3643ecc0aa3" CreationDate="2010-10-19T16:49:21.833" UserId="816" Comment="added 1 characters in body" Text="More often than not, in a 1 on 1 fast break situation, my player (a guard) drives up to the basket, then ends up being blocked, pushed back by the opposing player, or has to do a layup or floater, missing more than 50% of the time.  What kind of moves can I do while driving at full speed at the basket to get a dunk or to avoid being blocked.  Also, what can I do to improve those layups since it doesn't seem to be about timing (i.e. holding down the shot key similar to shooting a 3 and getting a perfect release)." />
  <row Id="21963" PostHistoryTypeId="2" PostId="9343" RevisionGUID="5d8f4ef2-ae29-4d05-91d0-14e4c86d49a5" CreationDate="2010-10-19T17:04:11.180" UserId="23" Text="toucharcade.com reviewes games for the iPhone on a regular basis. I've selected the __[massive-multiplayer-mmo][1]__ tag for you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://toucharcade.com/category/games/massive-multiplayer-mmo/" />
  <row Id="21965" PostHistoryTypeId="2" PostId="9344" RevisionGUID="68e9c91e-0116-49cc-8cd0-cf939fe42835" CreationDate="2010-10-19T17:15:52.343" UserId="18" Text="How exactly does fire act in Minecraft? Specifically, I'm wondering about things like:&#xD;&#xA;&#xD;&#xA; - Which materials are flammable?&#xD;&#xA; - Within how many blocks of a flaming block can a block catch fire?&#xD;&#xA; - When you're on fire, can you set blocks on fire?&#xD;&#xA;&#xD;&#xA;Other information would be great too." />
  <row Id="21966" PostHistoryTypeId="1" PostId="9344" RevisionGUID="68e9c91e-0116-49cc-8cd0-cf939fe42835" CreationDate="2010-10-19T17:15:52.343" UserId="18" Text="Properties of Fire?" />
  <row Id="21967" PostHistoryTypeId="3" PostId="9344" RevisionGUID="68e9c91e-0116-49cc-8cd0-cf939fe42835" CreationDate="2010-10-19T17:15:52.343" UserId="18" Text="&lt;minecraft&gt;" />
  <row Id="21968" PostHistoryTypeId="2" PostId="9345" RevisionGUID="58b04f00-807d-4dda-aedc-1794c5f5deac" CreationDate="2010-10-19T17:31:49.027" UserId="4216" Text="Preferably Python - to facilitate creating laborious stuff, say long rail-tracks, etc. Or a way to understand the world file so that I can act on it from outside." />
  <row Id="21969" PostHistoryTypeId="1" PostId="9345" RevisionGUID="58b04f00-807d-4dda-aedc-1794c5f5deac" CreationDate="2010-10-19T17:31:49.027" UserId="4216" Text="Looking for a game similar to MineCraft that allows scripting" />
  <row Id="21970" PostHistoryTypeId="3" PostId="9345" RevisionGUID="58b04f00-807d-4dda-aedc-1794c5f5deac" CreationDate="2010-10-19T17:31:49.027" UserId="4216" Text="&lt;minecraft&gt;" />
  <row Id="21971" PostHistoryTypeId="2" PostId="9346" RevisionGUID="2376c4f7-a911-4447-90b2-064a3aaffd06" CreationDate="2010-10-19T17:42:46.380" UserId="2578" Text="&gt; Which materials are flammable?&#xD;&#xA;&#xD;&#xA;Tree-blocks, tree-leaves, and wooden-planks are flammable.  Due to a bug, tree-blocks and wooden-planks burned from above will continue burning forever *(or at least until you put them out by left-clicking the fire)*.&#xD;&#xA;&#xD;&#xA;Also, any items on the ground will be destroyed by fire/lava (or explosion).&#xD;&#xA;&#xD;&#xA;&gt; Within how many blocks of a flaming block can a block catch fire?&#xD;&#xA;&#xD;&#xA;I believe it's only one, but I will have to test this later.&#xD;&#xA;&#xD;&#xA;&gt; When you're on fire, can you set blocks on fire?&#xD;&#xA;&#xD;&#xA;Not by simply running through them, no.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Some other tasty tidbits:&#xD;&#xA;&#xD;&#xA;* Since trees burn forever, they can be used as **quick-and-easy landmarks** for finding your way around - just climb up a tall nearby mountain and burn all the trees at the top.&#xD;&#xA;* Not directly related to fire, but tree- and wood-blocks can also be used an inefficient fuel for minecarts and smelting.  I believe they smelt 1 block per block of wood; coal smelts 8 blocks per piece of coal; and a *bucket of lava* will smelt 64+ blocks per bucket of lava, but it consumes both the lava *and* the bucket.&#xD;&#xA;* Fire hurts creeps, so a wall of flame (built by putting some wooden-planks in the ground and lighting them on fire from above) can be useful to protect your base *(just make sure you have a way in!)*.  Cactii work even better, but they can be hard to find.&#xD;&#xA;&#xD;&#xA;*I will get you the answers to the things I'm not sure about later.*" />
  <row Id="21972" PostHistoryTypeId="6" PostId="9345" RevisionGUID="db562056-d328-4975-87ae-8fdfac6e55c1" CreationDate="2010-10-19T17:49:14.567" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;minecraft&gt;" />
  <row Id="21973" PostHistoryTypeId="2" PostId="9347" RevisionGUID="16faa692-e861-480d-9dee-be2965420c97" CreationDate="2010-10-19T17:49:46.070" UserId="2578" Text="Information about the world-file format can be found [here](http://minecraftwiki.net/wiki/Development_Resources)." />
  <row Id="21974" PostHistoryTypeId="6" PostId="9341" RevisionGUID="7050bb90-6983-4a08-a9a4-18da8d266761" CreationDate="2010-10-19T17:51:11.690" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;iphone&gt;&lt;ios&gt;" />
  <row Id="21975" PostHistoryTypeId="2" PostId="9348" RevisionGUID="08a04d71-5287-49bb-a948-a7724f26ac17" CreationDate="2010-10-19T18:17:51.990" UserId="4217" Text="This is covered in one of the tutorials when new abilities are unlocked.  I remember doing the tutorial, but I can never remember the button combinations.  Is there a reference for actions and button combinations?" />
  <row Id="21976" PostHistoryTypeId="2" PostId="9349" RevisionGUID="97cde6d2-6fde-4ea5-a451-3cbba2c0b90c" CreationDate="2010-10-19T18:18:06.923" UserId="3129" Text="The **Cowboy** perk is described as *&quot;You do 25% more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet, pard'ner.&quot;*&#xD;&#xA;&#xD;&#xA;I'm curious as to what specific weapons are considered to be Revolvers and Knives for the purposes of this perk. Specifically, do any Energy Weapons qualify? Is the [Shishkebab][1] considered a knife? (link goes to the FO3 version at the moment). Similarly, is [That Gun][2] considered to be a Revolver?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Shishkebab&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/That_Gun" />
  <row Id="21977" PostHistoryTypeId="1" PostId="9349" RevisionGUID="97cde6d2-6fde-4ea5-a451-3cbba2c0b90c" CreationDate="2010-10-19T18:18:06.923" UserId="3129" Text="What weapons does the Cowboy perk affect?" />
  <row Id="21978" PostHistoryTypeId="3" PostId="9349" RevisionGUID="97cde6d2-6fde-4ea5-a451-3cbba2c0b90c" CreationDate="2010-10-19T18:18:06.923" UserId="3129" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="21979" PostHistoryTypeId="2" PostId="9350" RevisionGUID="3747e7c6-0aa0-4e41-a4cc-b7d5237c77cc" CreationDate="2010-10-19T18:27:48.270" UserId="3696" Text="Please note that I'm talking about Assassin's creed 1 and not 2. I know that 2 supports windows 7. Its part 1 that I'm concerned about.&#xD;&#xA;&#xD;&#xA;I had installed that game sometime back but had been unable to run it on windows 7. On running it I get a black screen. I don't know whether thats a specific problem or everyone is having it.&#xD;&#xA;&#xD;&#xA;So, is there anyone who has been able to run it successfully on windows 7 &lt;b&gt;with an on-board graphics card?&lt;/b&gt; And if yes, what steps specifically did you follow?" />
  <row Id="21980" PostHistoryTypeId="1" PostId="9350" RevisionGUID="3747e7c6-0aa0-4e41-a4cc-b7d5237c77cc" CreationDate="2010-10-19T18:27:48.270" UserId="3696" Text="Has anyone been able to run Assassin's creed 1 on windows 7?" />
  <row Id="21981" PostHistoryTypeId="3" PostId="9350" RevisionGUID="3747e7c6-0aa0-4e41-a4cc-b7d5237c77cc" CreationDate="2010-10-19T18:27:48.270" UserId="3696" Text="&lt;windows-7&gt;&lt;compatibility&gt;&lt;assassins-creed&gt;" />
  <row Id="21982" PostHistoryTypeId="2" PostId="9351" RevisionGUID="8ee3f702-be57-4067-bb3b-2f36960e1609" CreationDate="2010-10-19T18:29:15.143" UserId="3129" Text="[Gamebanshee has the full list of perks][1]. They're sorted by the level at which they unlock. Just select from the list on the right hand side.&#xD;&#xA;&#xD;&#xA;In addition, there are [Traits][2], which are similar to Perks, but can only be selected at character creation (limit 2), and which have a negative side-effect in addition to their bonuses.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamebanshee.com/falloutnewvegas/perks.php&#xD;&#xA;  [2]: http://www.gamebanshee.com/falloutnewvegas/traits.php" />
  <row Id="21984" PostHistoryTypeId="2" PostId="9352" RevisionGUID="967e7ffd-cb9f-486c-a0a8-ceb3f79c6987" CreationDate="2010-10-19T18:39:43.163" UserId="58" Text="I can't (yet) speak to Shishkebab nor That Gun, and in fact this is a speculative answer altogether. However, using [the Vault][1], my hunch is that the following weapons will qualify:&#xD;&#xA;&#xD;&#xA;*  .357 magnum revolver&#xD;&#xA;    * Lucky &#xD;&#xA;* .44 magnum revolver&#xD;&#xA;    * Mysterious magnum &#xD;&#xA;*  Hunting revolver&#xD;&#xA;    * Ranger Sequoia &#xD;&#xA;* Lever-action shotgun&#xD;&#xA;* Dynamite&#xD;&#xA;*  Combat knife&#xD;&#xA;    * Chance's knife &#xD;&#xA;*  Hatchet&#xD;&#xA;* Knife &#xD;&#xA;* Switchblade&#xD;&#xA;&#xD;&#xA;If I had to guess, I'd think that the Shishkebob would not qualify, as it seems too long-bladed to be a knife. That Gun, on the other hand, I'm up in the air about -- seeing the artwork I could go either way on it.&#xD;&#xA;&#xD;&#xA;I will update this answer with The Truth ... Once enough details are known that said Truth can be fully ascertained. :) It may be a few weeks before the Vault is populated well-enough to do so. Among other things, it feels like at least one or two of the rifle types should qualify, but none of the artwork looks lever-action.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons" />
  <row Id="21985" PostHistoryTypeId="5" PostId="9346" RevisionGUID="89505bce-a6ee-47bc-8e1c-8e42ddb25992" CreationDate="2010-10-19T18:50:23.657" UserId="2578" Comment="added 47 characters in body; added 25 characters in body; deleted 1 characters in body" Text="&gt; Which materials are flammable?&#xD;&#xA;&#xD;&#xA;Tree-blocks, tree-leaves, and wooden-planks are flammable.  Due to a bug, tree-blocks and wooden-planks burned from above will continue burning forever *(or at least until you put them out by left-clicking the fire)*.&#xD;&#xA;&#xD;&#xA;Also, any items on the ground will be destroyed by fire/lava (or explosion).&#xD;&#xA;&#xD;&#xA;&gt; Within how many blocks of a flaming block can a block catch fire?&#xD;&#xA;&#xD;&#xA;I believe it's only one, but I will have to test this later.&#xD;&#xA;&#xD;&#xA;&gt; When you're on fire, can you set blocks on fire?&#xD;&#xA;&#xD;&#xA;Not by simply running through them, no.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Some other tasty tidbits:&#xD;&#xA;&#xD;&#xA;* Since trees burn forever, they can be used as **quick-and-easy landmarks** for finding your way around - just climb up a tall nearby mountain and burn all the trees at the top.&#xD;&#xA;* Not directly related to fire, but tree- and wood-blocks can also be used an inefficient fuel for minecarts and smelting.  I believe they smelt 1 block per block of wood; coal smelts 8 blocks per piece of coal; and a *bucket of lava* will smelt up to 100 blocks per bucket of lava, but it consumes both the lava *and* the bucket, and you need to keep the furnace filled before the fire goes out.&#xD;&#xA;* Fire hurts creeps, so a wall of flame *(built by putting some wooden-planks in the ground and lighting them on fire from above)* can be useful to protect your base - just make sure you have a way in!  Cactii work even better, but they can be hard to find.&#xD;&#xA;&#xD;&#xA;*I will get you the answers to the things I'm not sure about later.*" />
  <row Id="21986" PostHistoryTypeId="2" PostId="9353" RevisionGUID="ecfe866a-a73c-4a3b-8f1e-42d0685ec937" CreationDate="2010-10-19T18:50:30.893" UserId="1410" Text="I've already answered this in [my answer][2] to [Do roads really cost gold to maintain?][1]. I really believe we can't answer that question without answering this one, making this one a duplicate, but as long as this one is open, I'll help.&#xD;&#xA;&#xD;&#xA;Short version:&#xD;&#xA;&#xD;&#xA;**Roads you build in *Neutral Territory* cost just as much as road in *Your Territory*.**&#xD;&#xA;&#xD;&#xA;How much that is seems to vary by difficulty, and we haven't built a full chart just yet. See the [Do roads really cost gold to maintain?][1] for updates.&#xD;&#xA;&#xD;&#xA;**Roads in *Another Nation's Territory* cost YOU nothing.**&#xD;&#xA;&#xD;&#xA;This is the working theory, in need of further testing when I get the chance. Again, see the other question for faster updates, although I will come back here and edit once we have full information.&#xD;&#xA;&#xD;&#xA;Finally, as [mpenrow][3] already said, you can get the effects of luxury resources throughout your empire without trade routes, so that is not a concern. And remember the hex with the luxury resource itself does NOT need a road. Roads are really only for moving units and connecting cities for trade in Civilization 5.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work/8940#8940&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/8892/how-high-is-the-maintenance-for-roads-outside-of-your-territory/8893#8893" />
  <row Id="21987" PostHistoryTypeId="5" PostId="9347" RevisionGUID="52a84163-4e19-4d07-bca7-c453a03831ce" CreationDate="2010-10-19T18:52:12.997" UserId="2578" Comment="added 58 characters in body" Text="Information about the world-file format can be found [here](http://minecraftwiki.net/wiki/Development_Resources) and [here](http://www.minecraft.net/docs/levelformat.jsp)." />
  <row Id="21988" PostHistoryTypeId="2" PostId="9354" RevisionGUID="365a4edf-668a-45e5-a21e-72684863e2a7" CreationDate="2010-10-19T19:16:20.827" UserId="3613" Text="@Oak you only need to improve a strategic or luxury resource to add it to your trade network.  you do NOT need to have a citizen work that tile to gain access to that resource.  If you are unsure, just check your happiness icon on the top left to see which resources (luxury) you have access to, or look at the strategic resources listed to the right of that.&#xD;&#xA;&#xD;&#xA;sorry that should have been a comment not a reply" />
  <row Id="21989" PostHistoryTypeId="12" PostId="9354" RevisionGUID="8318b396-080f-4b2d-8af4-f3a5f013b732" CreationDate="2010-10-19T19:16:37.767" UserId="3613" Text="[{&quot;Id&quot;:3613,&quot;DisplayName&quot;:&quot;acedeuce4life&quot;}]" />
  <row Id="21990" PostHistoryTypeId="13" PostId="9354" RevisionGUID="7adf4766-6df3-4ccc-a2ff-292ec9c82e93" CreationDate="2010-10-19T19:16:41.340" UserId="3613" Text="[{&quot;Id&quot;:3613,&quot;DisplayName&quot;:&quot;acedeuce4life&quot;}]" />
  <row Id="21991" PostHistoryTypeId="2" PostId="9355" RevisionGUID="4b144a78-c0c8-4362-905b-a80b8c509341" CreationDate="2010-10-19T19:19:49.440" UserId="3129" Text="Ammo Boxes are essentially a source of cheap bulk ammo. If you'll notice, each one mentions that it's a particular kind of ammunition. If you buy an Ammo Box, drop it on the ground, and then interact with it (Not sure if there's a smoother way to do this, but it's how I figured it out), you'll get *a whole lot* of ammunition. For reference, the box of Bulk Energy Cells sold by Chet in Goodsprings contains 100 cells. Unfortunately, being Bulk ammo, each one does 85% of normal damage. Good enough for cash-strapped Couriers, but far from ideal." />
  <row Id="21992" PostHistoryTypeId="2" PostId="9356" RevisionGUID="c7a8eadf-7ba5-48f4-8a69-27556f08d7e8" CreationDate="2010-10-19T19:28:06.310" UserId="1770" Text="Yes, I downloaded and bought AC1 from Direct Drive and had no problems with installation or playing the game with Windows 7. I do not have integrated graphics card however. " />
  <row Id="21993" PostHistoryTypeId="5" PostId="9355" RevisionGUID="6b65b50c-388e-425d-a5c4-55a1b56c862d" CreationDate="2010-10-19T19:30:24.507" UserId="3129" Comment="added 162 characters in body" Text="Ammo Boxes are essentially a source of cheap bulk ammo. If you'll notice, each one mentions that it's a particular kind of ammunition. If you buy an Ammo Box, drop it on the ground, and then interact with it (Not sure if there's a smoother way to do this, but it's how I figured it out), you'll get *a whole lot* of ammunition. For reference, the box of Bulk Energy Cells sold by Chet in Goodsprings contains 100 cells. Unfortunately, being Bulk ammo, each one does 85% of normal damage. Good enough for cash-strapped Couriers, but far from ideal.&#xD;&#xA;&#xD;&#xA;Also, be sure to distinguish Ammo Boxes from Ammo Cases -  the latter *are* weightless, and are used in crafting for the production of new and specialty ammo." />
  <row Id="21994" PostHistoryTypeId="2" PostId="9357" RevisionGUID="99034c12-955f-4443-a35a-fdd934c85384" CreationDate="2010-10-19T19:31:31.637" UserId="3696" Text="I have been correctly been able to run Bioshock on windows 7 platform. I too had the same problem when I had installed it. No sound. Well I tried the following steps in that order and it worked for me:&#xD;&#xA;&#xD;&#xA;Step 1. Just run the Direct X installer that came along with the DVD. I know, we all probably have a later version already installed but for some games this step actually does work. Don't ask me why. I don't know.&#xD;&#xA;&#xD;&#xA;Step 2. Update to patch 1.1.&#xD;&#xA;&#xD;&#xA;Step 3. Use a no-dvd crack. Since I have a laptop I usually prefer not to use the dvd drive to much unless there is no other option. Well the game ran with this so I didn't make any further changes.&#xD;&#xA;&#xD;&#xA;Let me know if it works out for you." />
  <row Id="21995" PostHistoryTypeId="2" PostId="9358" RevisionGUID="fcb6d548-5964-4aca-9092-1d1b4112dfcd" CreationDate="2010-10-19T19:39:35.890" UserId="3129" Text="In *Fallout 3*, Pre-War Books, Scrap Metal, and Nuka Cola Quantum (among other items) were all far more valuable when turned into specific NPC's, rather than just sold to whichever trader you came across first.&#xD;&#xA;&#xD;&#xA;In *Fallout: New Vegas*, are any of the same items, or any new ones, worth holding onto for a larger payday?" />
  <row Id="21996" PostHistoryTypeId="1" PostId="9358" RevisionGUID="fcb6d548-5964-4aca-9092-1d1b4112dfcd" CreationDate="2010-10-19T19:39:35.890" UserId="3129" Text="What items should be saved for turn-ins?" />
  <row Id="21997" PostHistoryTypeId="3" PostId="9358" RevisionGUID="fcb6d548-5964-4aca-9092-1d1b4112dfcd" CreationDate="2010-10-19T19:39:35.890" UserId="3129" Text="&lt;fallout-3&gt;&lt;fallout-series&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="21998" PostHistoryTypeId="5" PostId="3731" RevisionGUID="06e2f24a-705e-438d-b999-6dccc0d5a79a" CreationDate="2010-10-19T19:44:44.490" UserId="122" Comment="added 34 characters in body" Text="In addition to other great answers, a Protoss-specific scouting technique is to research hallucinations, then **create hallucinated phoenixes** and send them over the enemy's base.&#xD;&#xA;&#xD;&#xA;They might be fragile (hallucinations take x2 damage) but they're as fast as any other phoenix and they only cost energy, not resources. You can get them decently fast, faster than the earliest possible observer, and this method can remain effective later on.&#xD;&#xA;&#xD;&#xA;While using hallucinations solely for scouting may seem like a waste of the research costs, hallucination is actually an underestimated but useful ability. It's a great way to add false units to your army to scare the enemy away or at the very least act as meat shield, causing the enemy units to waste attacks and abilities on these false units." />
  <row Id="21999" PostHistoryTypeId="2" PostId="9359" RevisionGUID="df3d983a-f504-4f6f-9a3f-90fdf487e65d" CreationDate="2010-10-19T19:53:22.250" UserId="3696" Text="- Have you tried increasing the brightness in the console?&#xD;&#xA;- If its your car you can always keep a small towel handy in it. Cover yourself and the console with it.&#xD;&#xA;- While travelling in other vehicles have someone else sit next to the window while you sit towards the center. This way the outdoor light will be less of an obstruction.&#xD;&#xA;- Hold your psp in different inclines till one feels a good balance of outside light vs your psp screen.&#xD;&#xA;&#xD;&#xA;Whatever you do try not to strain your eyes for long durations or you could damage your eyesight. I know because I got eye power long time back due to a strenuous game." />
  <row Id="22000" PostHistoryTypeId="5" PostId="3731" RevisionGUID="43351700-d45b-4140-8b60-497e2a315365" CreationDate="2010-10-19T19:57:21.690" UserId="122" Comment="Expanded on other uses of hallucinations, as well as the probe-as-scouts thing." Text="In addition to other great answers, a Protoss-specific scouting technique is to research hallucinations, then **create hallucinated phoenixes** and send them over the enemy's base.&#xD;&#xA;&#xD;&#xA;They might be fragile (hallucinations take x2 damage) but they're as fast as any other phoenix and they only cost energy, not resources. You can get them decently fast, faster than the earliest possible observer, and this method can remain effective later on.&#xD;&#xA;&#xD;&#xA;I know some players prefer to hallucinate probes when looking for enemy expansions. Inferior to the phoenix, perhaps, but as you can create 4 from one cast you can send each to a different area to check it out.&#xD;&#xA;&#xD;&#xA;Finally, while using hallucinations solely for scouting may seem like a waste of the research costs, hallucination is actually an underestimated but useful ability. Besides scouting, good uses of hallucinations include:&#xD;&#xA;&#xD;&#xA;* Bolstering your army with false units to scare the enemy away or at the very least act as meat shield, causing the enemy units to waste attacks and abilities on these false units.&#xD;&#xA;* Tricking the enemy into thinking you're going a different tech route than you actually are (especially useful with colossus, void rays or high templar).&#xD;&#xA;* Trick the enemy into thinking you're executing some specific tactic such as a rush (hallucinate lots of zealots) or a drop (hallucinate warp prisms).&#xD;&#xA;" />
  <row Id="22001" PostHistoryTypeId="2" PostId="9360" RevisionGUID="ed0398cc-a5b5-4c0e-aa45-6aa7256b94ce" CreationDate="2010-10-19T19:58:25.717" UserId="58" Text="So far, it definitely seems that [Sunset Sarsaparilla Star Bottle Caps][1] and [Snow Globes][2] are the big ones in that department. Snow Globes take the spiritual place of Bobbleheads from Fallout 3, but do not grant any bonuses.&#xD;&#xA;&#xD;&#xA;Of course, I'm certain there will be more. But at this juncture, those two are known quantities.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Sunset_Sarsaparilla_Star_Bottle_Cap&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Snow_globes" />
  <row Id="22002" PostHistoryTypeId="2" PostId="9361" RevisionGUID="ee94a137-6de1-4e96-b6bf-7eb63bfce688" CreationDate="2010-10-19T19:59:53.640" UserId="23" Text="I'm struggling to find a way to reliably pass Uranium in [Go Beryllium][1], Hard. I'd rather not use the shield because it can easily make matters worse, even when played to the beat.&#xD;&#xA;&#xD;&#xA;I have, for example, found that at the start there is a short-lived safe spot at the top, right next to it that nevertheless helps me get by the first wave of... erm... radiation?&#xD;&#xA;&#xD;&#xA;When I _do_ pass it with enough energy, I don't have a lot of trouble getting at least at the end of stage three -- too many of my attempts, however, finish there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://cokane.com/games/beryllium/" />
  <row Id="22003" PostHistoryTypeId="1" PostId="9361" RevisionGUID="ee94a137-6de1-4e96-b6bf-7eb63bfce688" CreationDate="2010-10-19T19:59:53.640" UserId="23" Text="How can you reliably surive Uranium?" />
  <row Id="22004" PostHistoryTypeId="3" PostId="9361" RevisionGUID="ee94a137-6de1-4e96-b6bf-7eb63bfce688" CreationDate="2010-10-19T19:59:53.640" UserId="23" Text="&lt;go-berillyium&gt;" />
  <row Id="22005" PostHistoryTypeId="2" PostId="9362" RevisionGUID="2b03bab0-f8fc-4eb2-bac8-e848c40c6711" CreationDate="2010-10-19T20:02:04.290" UserId="4219" Text="I used to love playing SimCity 3000 and was wondering recently what new versions have come out since then. I found SimCity 4 which sounds pretty cool.&#xD;&#xA;&#xD;&#xA;Unfortunately, I switched to MacBook Pro (with an Intel inside) half a year ago, and [Wikipedia][1] lists couple of bugs that are told to render SimCity unusable.&#xD;&#xA;&#xD;&#xA;Does anyone have some experience with it? Is it really that bad? Do you think it isn't worthwhile to buy it for a mac? What if I installed Windows on my Mac and ran SimCity on it? Would it change anything?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/SimCity_4#Intel_Macintoshes" />
  <row Id="22006" PostHistoryTypeId="1" PostId="9362" RevisionGUID="2b03bab0-f8fc-4eb2-bac8-e848c40c6711" CreationDate="2010-10-19T20:02:04.290" UserId="4219" Text="SimCity 4 for Macs (Intel)" />
  <row Id="22007" PostHistoryTypeId="3" PostId="9362" RevisionGUID="2b03bab0-f8fc-4eb2-bac8-e848c40c6711" CreationDate="2010-10-19T20:02:04.290" UserId="4219" Text="&lt;mac&gt;&lt;simcity-4&gt;" />
  <row Id="22008" PostHistoryTypeId="4" PostId="9361" RevisionGUID="f102ca2a-6e84-4dea-bf24-de971b40030c" CreationDate="2010-10-19T20:13:29.403" UserId="122" Comment="surVive" Text="How can you reliably survive Uranium?" />
  <row Id="22009" PostHistoryTypeId="2" PostId="9363" RevisionGUID="d77bfb63-dc64-43f7-bdfb-804ca9092cce" CreationDate="2010-10-19T20:16:23.993" UserId="1263" Text="Do different melee weapons either do more damage or more knockback?" />
  <row Id="22010" PostHistoryTypeId="1" PostId="9363" RevisionGUID="d77bfb63-dc64-43f7-bdfb-804ca9092cce" CreationDate="2010-10-19T20:16:23.993" UserId="1263" Text="Do the weapons have different melee effectiveness in Left-4-Dead?" />
  <row Id="22011" PostHistoryTypeId="3" PostId="9363" RevisionGUID="d77bfb63-dc64-43f7-bdfb-804ca9092cce" CreationDate="2010-10-19T20:16:23.993" UserId="1263" Text="&lt;weapons&gt;&lt;left-4-dead&gt;" />
  <row Id="22012" PostHistoryTypeId="6" PostId="9361" RevisionGUID="b625ddc5-42fb-4cf0-98e4-7d421eac96dd" CreationDate="2010-10-19T20:17:27.903" UserId="23" Comment="edited tags" Text="&lt;boss-fights&gt;&lt;go-berillyium&gt;" />
  <row Id="22013" PostHistoryTypeId="2" PostId="9364" RevisionGUID="5000abc6-3649-4954-b05e-90cf1268bf69" CreationDate="2010-10-19T20:22:58.013" UserId="829" Text="As far as I can tell, the two-handers have wider swings.  When facing multiple infected up close that can mean multiple kills/knockbacks.  Also, I'm not sure the range is necessarily the same for all two-handers.&#xD;&#xA;&#xD;&#xA;One handers seem to swing more quickly, but I prefer two-handed weapons where possible.  Though I have a soft spot in my heart for the frying pan.  &quot;Spang!&quot;" />
  <row Id="22014" PostHistoryTypeId="5" PostId="9363" RevisionGUID="39275288-93d6-433c-89d2-07b6f50fa48b" CreationDate="2010-10-19T20:30:13.673" UserId="1263" Comment="added 39 characters in body" Text="Do different melee weapons either do more damage or more knockback or are they different in any other way?" />
  <row Id="22015" PostHistoryTypeId="2" PostId="9365" RevisionGUID="c76063d1-173b-4dc3-a551-633ae3594c13" CreationDate="2010-10-19T20:41:10.590" UserId="1263" Text="In Left-4-Dead, zombies don't always fall immediately when killed (especially with a pistol or machine gun), but instead there is a delay. Since I've currently been shooting zombies until they fall, I've been wasting bullets. How do you figure out when to stop shooting and when to move onto the next zombie?" />
  <row Id="22016" PostHistoryTypeId="1" PostId="9365" RevisionGUID="c76063d1-173b-4dc3-a551-633ae3594c13" CreationDate="2010-10-19T20:41:10.590" UserId="1263" Text="How can I avoid wasting shots on zombies that are already dead, but haven't fallen in Left-4-Dead?" />
  <row Id="22017" PostHistoryTypeId="3" PostId="9365" RevisionGUID="c76063d1-173b-4dc3-a551-633ae3594c13" CreationDate="2010-10-19T20:41:10.590" UserId="1263" Text="&lt;left-4-dead&gt;" />
  <row Id="22019" PostHistoryTypeId="2" PostId="9367" RevisionGUID="a9431bbe-d175-4d0b-bb1d-f38f57cfeb4e" CreationDate="2010-10-19T20:46:18.097" UserId="2578" Text="Since this question is tagged **left-4-dead**, and all your recent questions have been about L4D1, I will assume you're not talking about L4D2...&#xD;&#xA;&#xD;&#xA;In which case, the answer is **no**, no matter what weapon you are holding when you melee, it will have the same effect." />
  <row Id="22020" PostHistoryTypeId="2" PostId="9368" RevisionGUID="991b6b12-86ee-4e40-8b3f-f6a784d78bbe" CreationDate="2010-10-19T20:51:35.270" UserId="58" Text="[The Vault][1] describes both perks in shorthand with the following text:&#xD;&#xA;&#xD;&#xA;&gt; Chance that `name` will finish off a target in VATS.&#xD;&#xA;&#xD;&#xA;Where `name` is either Miss Fortunate or Mysterious Stranger. However, the official perk text for them is slightly different. For [Miss Fortunate][2]:&#xD;&#xA;&#xD;&#xA;&gt; Just when your enemies think they have&#xD;&#xA;&gt; the upper hand, Miss Fortune appears&#xD;&#xA;&gt; to turn their world upside down.&#xD;&#xA;&gt; Appearing only in V.A.T.S., she has&#xD;&#xA;&gt; the ability to snatch defeat from the&#xD;&#xA;&gt; jaws of victory.&#xD;&#xA;&#xD;&#xA;For [Mysterious Stranger][3]:&#xD;&#xA;&#xD;&#xA;&gt; You've gained your own personal&#xD;&#xA;&gt; guardian angel... armed with a fully&#xD;&#xA;&gt; loaded .44 Magnum. With this perk, the&#xD;&#xA;&gt; Mysterious Stranger will appear&#xD;&#xA;&gt; occasionally in V.A.T.S. mode to lend&#xD;&#xA;&gt; a hand, with deadly efficiency.&#xD;&#xA;&#xD;&#xA;Is there any functional difference other than gender, or is that it?&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Miss_Fortunate&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Mysterious_Stranger" />
  <row Id="22021" PostHistoryTypeId="1" PostId="9368" RevisionGUID="991b6b12-86ee-4e40-8b3f-f6a784d78bbe" CreationDate="2010-10-19T20:51:35.270" UserId="58" Text="What's the difference between Miss Fortunate and Mysterious Stranger?" />
  <row Id="22022" PostHistoryTypeId="3" PostId="9368" RevisionGUID="991b6b12-86ee-4e40-8b3f-f6a784d78bbe" CreationDate="2010-10-19T20:51:35.270" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;perks&gt;" />
  <row Id="22025" PostHistoryTypeId="2" PostId="9369" RevisionGUID="d1a68e70-e14e-4558-ac7f-a40b72fbd5d2" CreationDate="2010-10-19T21:02:38.167" UserId="3129" Text="Miss Fortune appears randomly when attacking in V.A.T.S, and has a roughly one in three chance to use each of her attacks, they are: &#xD;&#xA;&#xD;&#xA; 1. A Knockdown against your current target&#xD;&#xA; 2. Disarm your target -  the weapon will be flung across the room. If your opponent is unarmed, this result will never occur.&#xD;&#xA; 3. Cripple a random limb. There is a higher than average chance of this being the torso, and a slightly lower than average chance of this being the head.&#xD;&#xA;&#xD;&#xA;By contrast, the Mysterious Stranger will only appear if, at the end of a V.A.T.S. attack, a foe has less than 150 HP to finish them off with a headshot from his .44 Magnum.&#xD;&#xA;&#xD;&#xA;The chance of an appearance for either is 10%, though this can be doubled with the Friendly Help perk, acquired when you receive 15 visits from either the Stranger or Miss Fortune." />
  <row Id="22028" PostHistoryTypeId="6" PostId="9363" RevisionGUID="d40b36d4-150b-4739-9b13-f64a32eab99e" CreationDate="2010-10-19T21:14:32.413" UserId="23" Comment="edited tags" Text="&lt;left-4-dead-2&gt;&lt;weapons&gt;" />
  <row Id="22030" PostHistoryTypeId="2" PostId="9370" RevisionGUID="19b1ae4a-66ec-464f-810b-fa01887b28dd" CreationDate="2010-10-19T21:24:15.387" UserId="1719" Text="Here are a couple ideas.&#xD;&#xA;&#xD;&#xA;Foremost, after a while you just get a &quot;feel&quot; for when a zombie is dead, or when he is still coming after you.  You know about how much damage it takes.  Note that different difficulties will require you to get different feels for this, so you'd need to play on the same one for a while.&#xD;&#xA;&#xD;&#xA;Alternatively, you can switch your fire between a couple of zombies.  A bullet usually stops or at least slows down a zombie, even if he is going to continue rushing at you.  This gives you some time to deal with other zombies that may have gotten ahead in the rush due to this.  You can always come back to the first zombie later on if you discover he's really still alive.&#xD;&#xA;&#xD;&#xA;Note that you can't rely on their &quot;animations&quot; per se because of the ragdoll physics.  If a zombie starts falling, he's dead, but quite often they take a full second or more before they actually begin to fall.  You can't rely on a certain pose or position to indicate that a zombie is dead." />
  <row Id="22032" PostHistoryTypeId="2" PostId="9372" RevisionGUID="750fee83-159f-4341-8681-07104ff7e235" CreationDate="2010-10-19T22:05:38.357" UserId="3998" Text="Flight Control and Fruit Ninja are a couple good non-MMO ones, which it sounds like you were looking for.  They let you play two player with a friend, each of you on your own device." />
  <row Id="22033" PostHistoryTypeId="2" PostId="9373" RevisionGUID="f1611de6-c464-4689-99c4-762ad5d1d760" CreationDate="2010-10-19T22:17:23.090" UserId="2659" Text="I've heard mixed feedback from my friends on this topic. Some say pick a race to focus on. Others say they made it to Platinum as one race and now they wish they could play the other races without dropping out of their league. So as I am still pretty fresh to the game and still in bronze league (around 108 games played) should I keep playing random to try and become well rounded or should I focus on a single race to get good with?&#xD;&#xA;&#xD;&#xA;Recommendations?" />
  <row Id="22034" PostHistoryTypeId="1" PostId="9373" RevisionGUID="f1611de6-c464-4689-99c4-762ad5d1d760" CreationDate="2010-10-19T22:17:23.090" UserId="2659" Text="As a bronze league hopeful, is it better to focus on one race or should I keep playing as random?" />
  <row Id="22035" PostHistoryTypeId="3" PostId="9373" RevisionGUID="f1611de6-c464-4689-99c4-762ad5d1d760" CreationDate="2010-10-19T22:17:23.090" UserId="2659" Text="&lt;starcraft-2&gt;&lt;ladder&gt;&lt;1v1&gt;" />
  <row Id="22036" PostHistoryTypeId="2" PostId="9374" RevisionGUID="c3c9084b-567e-4ae9-8f72-36f6effd8778" CreationDate="2010-10-19T22:37:25.127" UserId="1561" Text="No it is not possible to have online split screen play in Borderlands:&#xD;&#xA;&#xD;&#xA;[Borderlands: LAN &amp; Online Split-Screen Support Not Coming][1]&#xD;&#xA;&#xD;&#xA;The link refers to the XBox 360 version but the PS3 is the same.&#xD;&#xA;&#xD;&#xA;There are unfortunately very few games that allow multiple local players to go online - LittleBigPlanet and ModNation Racers are two that come to mind for the PS3.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamerant.com/borderlands-lan-system-link-splitscreen-support-coming-zac-2214/" />
  <row Id="22037" PostHistoryTypeId="2" PostId="9375" RevisionGUID="19b90f83-8af6-4505-a619-825bd43a05c9" CreationDate="2010-10-19T22:41:26.457" UserId="160" Text="Currently (October 2010), there is no support for 2 people running Splitscreen multiplayer to play with others online or via system link (locally). Gearbox has stated that it is due to technical limitation, and they do not plan on patching it in the future. On their official forums, there are 2 petition threads, one for [System Link Support][1] and one for [Online Support][2] that you can keep an eye on. In the System Link Support thread, you can see a response from Gearbox stating the follwing:&#xD;&#xA;&#xD;&#xA;&gt; Thank you for writing Gearbox with your comments! Unfortunately, it is a technical limitation, not a design choice, that prevents us from bringing a split-screen experience online in any way - even via local network. Split-screen support was added after many network design decisions and implementations were already made and it's simply not possible for us to rewrite and update.&#xD;&#xA;&#xD;&#xA;&gt;We're interested in improving the Borderlands experience for players, and appreciate you taking the time to let us know your concerns. You can track the status of known issues and find information about updates to Borderlands on our community forums: http://gbxforums.gearboxsoftware.com...ad.php?t=77748&#xD;&#xA;&#xD;&#xA;&gt;Thank you again for your comments, and we hope you enjoy your adventures in Pandora!&#xD;&#xA;&#xD;&#xA;&gt;Regards,&#xD;&#xA;Gearbox Software Support&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gbxforums.gearboxsoftware.com/showthread.php?t=76779&amp;highlight=splitscreen+experience+online&#xD;&#xA;  [2]: http://gbxforums.gearboxsoftware.com/showthread.php?t=72033&amp;highlight=splitscreen+experience+online" />
  <row Id="22038" PostHistoryTypeId="2" PostId="9376" RevisionGUID="1bedec3d-1011-4b68-aef0-ec05d1b72d5a" CreationDate="2010-10-19T22:56:22.913" UserId="1161" Text="I recommend you choose a specific race, and focus on one technique/strategy at a time.&#xD;&#xA;E.g., try to do a rush on (almost) every map for 10-20 games. Then, do wall in at natural on every map...&#xD;&#xA;&#xD;&#xA;Of course, adjust this to the map and what your opponent is doing - but in general I think you'll have a much easier and faster chance to learn the techniques. Switching races all the time will just confuse you at first.&#xD;&#xA;&#xD;&#xA;Yes, you might/will drop if you switch races once/if you're in platinum. So what? Mistakes are a great teacher, you'll learn a lot even if you don't win." />
  <row Id="22039" PostHistoryTypeId="6" PostId="9363" RevisionGUID="cd2d9190-b9cc-4c94-b4ff-77e76e7f5ab1" CreationDate="2010-10-19T23:20:04.437" UserId="1263" Comment="edited tags; added 9 characters in body; added 19 characters in body" Text="&lt;weapons&gt;&lt;left-4-dead&gt;" />
  <row Id="22040" PostHistoryTypeId="5" PostId="9363" RevisionGUID="cd2d9190-b9cc-4c94-b4ff-77e76e7f5ab1" CreationDate="2010-10-19T23:20:04.437" UserId="1263" Comment="edited tags; added 9 characters in body; added 19 characters in body" Text="Do different weapons used for melee in Left for Dead 1 either do more damage or more knockback or are they different in any other way?" />
  <row Id="22041" PostHistoryTypeId="2" PostId="9377" RevisionGUID="6cc0184b-5c75-4124-9a27-b95f16386019" CreationDate="2010-10-19T23:21:43.273" UserId="160" Text="The number of fans you have determines your ranking, which goes up according to the following table:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Name 	             Fans&#xD;&#xA;Newbie                0&#xD;&#xA;Trainee               20&#xD;&#xA;Sparring Partner      50&#xD;&#xA;Novice                100&#xD;&#xA;Journeyman            200&#xD;&#xA;Fighter               500&#xD;&#xA;Boxer                 1,000&#xD;&#xA;Contender             2,000&#xD;&#xA;Finalist              5,000&#xD;&#xA;Champion              10,000&#xD;&#xA;World Champion        20,000 &#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;So far it seems that the ranking is merely cosmetic and doesn't have any impact on your gameplay. It's just a general indicator of how many tournaments you've won.&#xD;&#xA;&#xD;&#xA;By &quot;fight tokens,&quot; I assume you mean [Victory Coins][1]. These are a form of currency you receive from winning fights in any city, not just Las Vegas. You also get them, as you noted, from the Tournaments. If you go the Fight page in any city, you will see the number of Victory Coins you have in the upper right area of that page. These can be used to purchase items in the Marketplace under the Fight Club category. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mafiawars.wikia.com/wiki/Victory_Coins" />
  <row Id="22042" PostHistoryTypeId="5" PostId="8765" RevisionGUID="78128bf8-eb99-4c08-a701-915e1a3c71a6" CreationDate="2010-10-19T23:32:10.180" UserId="46" Comment="added 13 characters in body" Text="You need to learn how to [crown the Witch][1].  With practice, you will be able to kill her every time with deadly precision and consistency.&#xD;&#xA;&#xD;&#xA;To practice, bind a key to use the following command:&#xD;&#xA;&#xD;&#xA;`sv_cheats 1; z_spawn witch`&#xD;&#xA;&#xD;&#xA;If you don't know how to use console commands, [you can read about them here][2].&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=sbvMfdF0rQc&#xD;&#xA;[2]:http://forums.steampowered.com/forums/showthread.php?t=765781 (Left 4 Dead Essential Console Commands)" />
  <row Id="22043" PostHistoryTypeId="2" PostId="9378" RevisionGUID="97f4e8ba-4acf-4a88-a110-ca5779916d3e" CreationDate="2010-10-20T00:16:49.610" UserId="3624" Text="You could also pick one of the weekends where they're doing double XP, if that's not considered cheating, to rack up the points." />
  <row Id="22044" PostHistoryTypeId="2" PostId="9379" RevisionGUID="60eafd15-1415-4e01-8b2d-d598058d41b9" CreationDate="2010-10-20T00:21:24.163" UserId="3624" Text="If by deleted, you mean have the account removed entirely from the PSN, then yes, I would think you could no longer play any downloaded game, or access any downloadable content.&#xD;&#xA;&#xD;&#xA;However, if by deleted, you mean your PSN account is still intact, but you're replacing your hard drive so you have to add your account again to the new drive, I think it should be fine. The PSN should still have whatever games and content you've downloaded tied to your account on their servers. So, I would think that once you've logged in again using your new hard drive, you would be able to re-download all of your games." />
  <row Id="22045" PostHistoryTypeId="2" PostId="9380" RevisionGUID="3fe207b9-7b65-4366-906b-d4bc4407dd49" CreationDate="2010-10-20T00:24:18.520" UserId="3624" Text="I recently just beat the game on the Wii VC and the ending was just Mario, the Princess, and Luigi standing there. Does nothing else happen?" />
  <row Id="22046" PostHistoryTypeId="1" PostId="9380" RevisionGUID="3fe207b9-7b65-4366-906b-d4bc4407dd49" CreationDate="2010-10-20T00:24:18.520" UserId="3624" Text="The ending for Super Mario World on SNES" />
  <row Id="22047" PostHistoryTypeId="3" PostId="9380" RevisionGUID="3fe207b9-7b65-4366-906b-d4bc4407dd49" CreationDate="2010-10-20T00:24:18.520" UserId="3624" Text="&lt;mario&gt;&lt;snes&gt;" />
  <row Id="22048" PostHistoryTypeId="2" PostId="9381" RevisionGUID="2e2e1bc1-5e3c-4914-9fcf-7490d3a72134" CreationDate="2010-10-20T01:12:55.527" UserId="4222" Text="Pretty much. they just walk around. If I remember right the yoshis all hatch too." />
  <row Id="22049" PostHistoryTypeId="5" PostId="7060" RevisionGUID="875651b2-e40b-4e68-b67a-4a169ba2aeaa" CreationDate="2010-10-20T02:06:50.483" UserId="816" Comment="edited body" Text="For the skilling: Actually imho the witcher is a melee fighter, so putting more points to the sword skills will work well.&#xD;&#xA;&#xD;&#xA;For the magic skills: concentrate on one or two spells, that should be enough.&#xD;&#xA;&#xD;&#xA;Keeping this in mind, you won't make big mistakes on your skilltree.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;I read that you can carry over your character to The Witcher 2, so keep your savegames!&#xD;&#xA;(the skill tree will be reset though, as they are refactoring the skills)" />
  <row Id="22050" PostHistoryTypeId="5" PostId="9375" RevisionGUID="de3dcaac-9bae-43d5-8bd7-313638985785" CreationDate="2010-10-20T02:10:25.467" UserId="160" Comment="fixed typo" Text="Currently (October 2010), there is no support for 2 people running Splitscreen multiplayer to play with others online or via system link (locally). Gearbox has stated that it is due to technical limitation, and they do not plan on patching it in the future. On their official forums, there are 2 petition threads, one for [System Link Support][1] and one for [Online Support][2] that you can keep an eye on. In the System Link Support thread, you can see a response from Gearbox stating the following:&#xD;&#xA;&#xD;&#xA;&gt; Thank you for writing Gearbox with your comments! Unfortunately, it is a technical limitation, not a design choice, that prevents us from bringing a split-screen experience online in any way - even via local network. Split-screen support was added after many network design decisions and implementations were already made and it's simply not possible for us to rewrite and update.&#xD;&#xA;&#xD;&#xA;&gt;We're interested in improving the Borderlands experience for players, and appreciate you taking the time to let us know your concerns. You can track the status of known issues and find information about updates to Borderlands on our community forums: http://gbxforums.gearboxsoftware.com...ad.php?t=77748&#xD;&#xA;&#xD;&#xA;&gt;Thank you again for your comments, and we hope you enjoy your adventures in Pandora!&#xD;&#xA;&#xD;&#xA;&gt;Regards,&#xD;&#xA;Gearbox Software Support&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gbxforums.gearboxsoftware.com/showthread.php?t=76779&amp;highlight=splitscreen+experience+online&#xD;&#xA;  [2]: http://gbxforums.gearboxsoftware.com/showthread.php?t=72033&amp;highlight=splitscreen+experience+online" />
  <row Id="22051" PostHistoryTypeId="2" PostId="9382" RevisionGUID="8f01c961-18cd-41f7-88ad-621e85e58014" CreationDate="2010-10-20T02:16:15.590" UserId="18" Text="I'm planning on making a beacon, using lava source blocks at the top, encase in glass.&#xD;&#xA;&#xD;&#xA;Topdown view . . .&#xD;&#xA;&#xD;&#xA;`G G G`  &#xD;&#xA;`G L G`  &#xD;&#xA;`G G G`&#xD;&#xA;&#xD;&#xA;. . . where `G = glass`, and `L = lava`.&#xD;&#xA;&#xD;&#xA;Then I thought to myself, would having a beacon like this . . .&#xD;&#xA;&#xD;&#xA;`G G G G`  &#xD;&#xA;`G L L G`  &#xD;&#xA;`G L L G`  &#xD;&#xA;`G G G G`&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;. . . be visible from a lot farther away? Would it be worth the effort of producing more glass for the 4x4 pillar?" />
  <row Id="22052" PostHistoryTypeId="1" PostId="9382" RevisionGUID="8f01c961-18cd-41f7-88ad-621e85e58014" CreationDate="2010-10-20T02:16:15.590" UserId="18" Text="Does a larger lava pillar produce a lot more light?" />
  <row Id="22053" PostHistoryTypeId="3" PostId="9382" RevisionGUID="8f01c961-18cd-41f7-88ad-621e85e58014" CreationDate="2010-10-20T02:16:15.590" UserId="18" Text="&lt;minecraft&gt;" />
  <row Id="22054" PostHistoryTypeId="2" PostId="9383" RevisionGUID="cbc34184-50b8-4f9a-b8c1-b84c329b38b5" CreationDate="2010-10-20T03:36:53.167" UserId="1804" Text="My units get to 30xp and then stop earning experience. Any idea why?" />
  <row Id="22055" PostHistoryTypeId="1" PostId="9383" RevisionGUID="cbc34184-50b8-4f9a-b8c1-b84c329b38b5" CreationDate="2010-10-20T03:36:53.167" UserId="1804" Text="why can't my units get more then 30 xp?" />
  <row Id="22056" PostHistoryTypeId="3" PostId="9383" RevisionGUID="cbc34184-50b8-4f9a-b8c1-b84c329b38b5" CreationDate="2010-10-20T03:36:53.167" UserId="1804" Text="&lt;civilization-5&gt;" />
  <row Id="22057" PostHistoryTypeId="2" PostId="9384" RevisionGUID="50f61d1e-f185-4657-92dd-902dcb5dd8a2" CreationDate="2010-10-20T03:55:38.317" UserId="336" Text="Experience gained from combat with barbarians is capped at 30 xp. You need to fight city-states or other players to go beyond level 3." />
  <row Id="22058" PostHistoryTypeId="4" PostId="9383" RevisionGUID="0386ddd2-b05c-49f4-a76b-e4ef4c3b5356" CreationDate="2010-10-20T03:57:58.970" UserId="207" Comment="edited tags; edited title; added 1 characters in body" Text="Why can't my units get more then 30 XP?" />
  <row Id="22059" PostHistoryTypeId="6" PostId="9383" RevisionGUID="0386ddd2-b05c-49f4-a76b-e4ef4c3b5356" CreationDate="2010-10-20T03:57:58.970" UserId="207" Comment="edited tags; edited title; added 1 characters in body" Text="&lt;civilization-5&gt;&lt;game-mechanics&gt;" />
  <row Id="22060" PostHistoryTypeId="5" PostId="9383" RevisionGUID="0386ddd2-b05c-49f4-a76b-e4ef4c3b5356" CreationDate="2010-10-20T03:57:58.970" UserId="207" Comment="edited tags; edited title; added 1 characters in body" Text="My units get to 30 XP and then stop earning experience. Any idea why?" />
  <row Id="22061" PostHistoryTypeId="2" PostId="9385" RevisionGUID="51668718-f156-44b2-9144-3635ff2c1b8b" CreationDate="2010-10-20T04:00:11.000" UserId="336" Text="After the credits roll and Mario/Luigi, Peach, and Yoshi make it all the way back to &quot;Yoshi's House&quot; and the eggs hatch, it shifts to the tableau of Mario, Luigi, and Peach (that you mention).&#xD;&#xA;&#xD;&#xA;For the SNES and virtual console version of this game, that's all there is to it -- there's no new game plus option, and no way to save the game after beating bowser. The Gameboy advance version of Super Mario World  (It was rereleased as Super Mario Advance 2: Super Mario World ) however, featured additional content after the game ended while collecting all the dragon coins. But, as this was specific to the gameboy advance port of the game, yes, that final tableau *is* really the end.&#xD;&#xA;&#xD;&#xA;Edit: Actually, I'm not positive about the GBA port. It depends on whether or not Bowser's castle level has dragon coins, I suppose." />
  <row Id="22062" PostHistoryTypeId="5" PostId="8713" RevisionGUID="3c1ed7c1-beb3-4c4d-8d64-1ca9d51d4878" CreationDate="2010-10-20T04:10:52.347" UserId="3291" Comment="added cost for new flight training in Eastern Kingdoms" Text="Preparing for Cataclysm.. Just farm as much gold as possible. Once you start Cat. the gold you will get for quests and dailies will drop alot because you will be getting XP instead... So, farm as much as you can...You'll probably need a few thousand gold just get new flight skills.&#xD;&#xA;&#xD;&#xA;[This][1] link eludes to new flight skills which always cost a bomb. Looking at Patch 4.01 it seems that flight skills training is 5k.&#xD;&#xA;&#xD;&#xA;Currency changes explained [here][2]. After doing BC and WotLK both have big impacts on mobility (ie Flying) and earning cash. So, keep those in mind.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.worldofwarcraft.com/thread.html?topicId=19820321914&amp;sid=1&#xD;&#xA;  [2]: http://forums.worldofwarcraft.com/thread.html?topicId=26850245012&amp;sid=1" />
  <row Id="22063" PostHistoryTypeId="2" PostId="9386" RevisionGUID="316b7fdc-567b-4ebe-95f4-81f19dee7b0c" CreationDate="2010-10-20T04:21:07.237" UserId="527" Text="Is it possible to setup Minecraft so that the maps are loaded and saved from a different folder (like my Dropbox folder)? Where are they stored by default?" />
  <row Id="22064" PostHistoryTypeId="1" PostId="9386" RevisionGUID="316b7fdc-567b-4ebe-95f4-81f19dee7b0c" CreationDate="2010-10-20T04:21:07.237" UserId="527" Text="Can I load and save my Minecraft maps to My Dropbox?" />
  <row Id="22065" PostHistoryTypeId="3" PostId="9386" RevisionGUID="316b7fdc-567b-4ebe-95f4-81f19dee7b0c" CreationDate="2010-10-20T04:21:07.237" UserId="527" Text="&lt;minecraft&gt;&lt;dropbox&gt;" />
  <row Id="22066" PostHistoryTypeId="2" PostId="9387" RevisionGUID="0a4218aa-471f-493f-a2f8-b82d4d6d5c0b" CreationDate="2010-10-20T04:24:39.207" UserId="1070" Text="On the Mac, your worlds are stored in ~/Library/Application Support/minecraft/saves/. You can create an alias at that location to wherever you'd like, Dropbox or otherwise, and Minecraft will follow that alias to a different location." />
  <row Id="22067" PostHistoryTypeId="2" PostId="9388" RevisionGUID="92f412ca-c1f6-4a8b-b45b-a702161470c9" CreationDate="2010-10-20T05:42:32.593" UserId="320" Text="Just to prove that there are servers and more importantly people out there playing, [this](http://www.massgate.net/profile.php?0,563478) player profile (which I chose at random) played an online match earlier today.  Granted he's the number one player, but he is playing and there are people who are interested in that fact :-p&#xD;&#xA;&#xD;&#xA;Hope that helps." />
  <row Id="22068" PostHistoryTypeId="5" PostId="6752" RevisionGUID="d1743310-5d86-4a65-9ec2-345066471a75" CreationDate="2010-10-20T05:47:49.780" UserId="3291" Comment="JoL update" Text="healdins hang back from the action and keep ppl alive. You usually focus on healing the Main tank/off tank. and spot heal the raid healer if he/she gets into trouble.&#xD;&#xA;&#xD;&#xA;So you don't need a shield, focus on getting offhand gear that gives you mana/haste bonuses.&#xD;&#xA;&#xD;&#xA;Get chest enchants for intellect. get haste enchants on your boots. Royal Twilight opals are good as are Cardinal Ruby's.&#xD;&#xA;&#xD;&#xA;Get extra sockets on your bracers/gloves and helmet. Ultimately you want to get your Spell power upto 3000+ (At level 80) and your haste around 500 from memory. You want fast crit heals basically. You can also raid heal 10 man's in the easier raid dungeons at level 80. I find i am spamming the Flash of Light alot. You can get it down to 1 second cast time and with other raid member buffs have seen it down to 0.8 seconds which is awesome during boss fights. Casting Seals of Judgement on target is critical, usually Judgement of Light because every hit the part member makes gives them easily around 500hp, and that's a nice Off-Heal for raids. &#xD;&#xA;&#xD;&#xA;The only drawback is that you should use tankadin spec while levelling if you're solo, so you can kill trash mobs quickly and complete quests. And use Heal spec whilst raiding.&#xD;&#xA;&#xD;&#xA;Some handy pots/food&#xD;&#xA;&#xD;&#xA;[Elixir of Lightning Speed][1]&#xD;&#xA;&#xD;&#xA;[Baked Manta Ray][2]&#xD;&#xA;&#xD;&#xA;Great Feast is good to. But quite expensive.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/item=44331/elixir-of-lightning-speed&#xD;&#xA;  [2]: http://www.wowhead.com/spell=45569/baked-manta-ray" />
  <row Id="22069" PostHistoryTypeId="2" PostId="9389" RevisionGUID="eeb16574-acbf-49f6-882a-433b03c55c50" CreationDate="2010-10-20T05:48:13.710" UserId="320" Text="Just for the record, this is supposed to add to the terrifying feel of the game (which I completely agree with)&#xD;&#xA;&#xD;&#xA;However, if you raise the gamma a bit, then you will be able to see that the zombies start to fade when they die, even if they're still standing.  That's always worked for me." />
  <row Id="22070" PostHistoryTypeId="2" PostId="9390" RevisionGUID="9debe12e-8f73-4470-a502-1a606f34fee1" CreationDate="2010-10-20T05:58:22.243" UserId="4182" Text="Well, when I play with my regular team mates together, we mostly avoid killing the witch.&#xD;&#xA;But if you absolutely need to, there are two ways:&#xD;&#xA;&#xD;&#xA;- **Fire and kite**: Unless the surroundings/terrain is flat wide area with no place to hide or climb, let one with a mid/long-range weapon shoot the witch and start running around IMMEDIATELY. While she's chasing the guy, the rest of the team unloads on her with whatever they have. Depending on difficulty she drops dead in less than 10 seconds.&#xD;&#xA;Don't try this on Expert, especially if your team is not good at tracking targets while firing.&#xD;&#xA;&#xD;&#xA;- **Crowning**: If on campaign, the one player with the auto-shotgun gets near and gets the fast kill.&#xD;&#xA;On expert, it *is* possible to use the shotgun, but is also very risky. If the first shot misses a single pellet, you're dead. So, if you have no other choice and only the shotgun at your disposal:&#xD;&#xA; Get real close and aim for the _chest_, AS SHE'S STANDING UP. I do it like this: I get close to touch her, crouch and keep my aim on the head. As she starts standing up, I pull the trigger the moment my cross aim is at the middle of her chest.&#xD;&#xA;&#xD;&#xA;On versus, a good team usually has already set up a trap around her, so be extra cautious. Don't even try it with the shotgun. If you miss the first one and there is a boomer around, you're going down pretty fast.&#xD;&#xA;&#xD;&#xA;If you are soloing, and NEED to get that witch off the street, you can also use the sniper rifle from a safe distance.&#xD;&#xA;The first shot HAS to be headshot, which causes her to stumble and give you about two extra seconds to unload further.&#xD;&#xA;&#xD;&#xA;That's it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22071" PostHistoryTypeId="2" PostId="9391" RevisionGUID="8ba1405c-83dc-4f90-aea5-bf636082ed7c" CreationDate="2010-10-20T06:15:42.980" UserId="4182" Text="I might be wrong, but they only &quot;fade&quot; in the censored versions of the game.&#xD;&#xA;&#xD;&#xA;There is no way to be sure 100%, if a body shot has killed a CI or not. The only way to be sure is landing a head-shot, especially with pistols and the assault rifle.&#xD;&#xA;&#xD;&#xA;It's a whole different story in L4D 2 with the introduction of melee weapons, but I won't get into that.&#xD;&#xA;" />
  <row Id="22072" PostHistoryTypeId="2" PostId="9392" RevisionGUID="d8e61476-bbdc-4798-b2b6-8f801810b566" CreationDate="2010-10-20T07:00:21.707" UserId="23" Text="It would make light travel a whopping one block further in the three directions you add the lava to.&#xD;&#xA;&#xD;&#xA;Given the lava physics in Minecraft, light intensity and radius are the same. A candle gives 14 luminance and 14 radius. Lava and sunlight have 15 luminance.&#xD;&#xA;&#xD;&#xA;Here's how light spreading works for a source with 5 luminance:&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;         1&#xD;&#xA;        121&#xD;&#xA;       12321&#xD;&#xA;      1234321&#xD;&#xA;     123454321&#xD;&#xA;      1234321&#xD;&#xA;       12321&#xD;&#xA;        121&#xD;&#xA;         1&#xD;&#xA;&#xD;&#xA;Remember each level of the 16 levels of luminance (0-15) appaears to 20% darker than the other.&#xD;&#xA;" />
  <row Id="22073" PostHistoryTypeId="2" PostId="9394" RevisionGUID="fde01ed1-ce54-4ac5-9cd5-b7c962d05987" CreationDate="2010-10-19T21:06:08.973" UserId="2540" Text="It'll depend on the hardware requirements for each individual game.  " />
  <row Id="22074" PostHistoryTypeId="2" PostId="9395" RevisionGUID="01a8f557-d5a2-4194-85db-7ed58e3a548f" CreationDate="2010-10-19T21:14:57.703" UserId="3770" Text="It depends on what you mean by &quot;work&quot;.  Pretty every game will &quot;work&quot;, but many of them won't play with a decent framerate unless you turn the graphics way down, or unless your laptop is a model with a discrete graphics chip." />
  <row Id="22075" PostHistoryTypeId="2" PostId="9393" RevisionGUID="4debd838-0a7e-4cd6-bafb-0b0014d0cfb5" CreationDate="2010-10-19T21:04:56.403" UserDisplayName="gaurdingnome815" Text="I know that the Steam client will download and install to my laptop with minimum requirements, but do the games still require a powerful/gaming computer or can I run the games sufficiently with my laptop?" />
  <row Id="22076" PostHistoryTypeId="1" PostId="9393" RevisionGUID="4debd838-0a7e-4cd6-bafb-0b0014d0cfb5" CreationDate="2010-10-19T21:04:56.403" UserDisplayName="gaurdingnome815" Text="Steam Client - will downloaded games work on laptop?" />
  <row Id="22077" PostHistoryTypeId="3" PostId="9393" RevisionGUID="4debd838-0a7e-4cd6-bafb-0b0014d0cfb5" CreationDate="2010-10-19T21:04:56.403" UserDisplayName="gaurdingnome815" Text="&lt;windows-7&gt;&lt;hardware&gt;&lt;games&gt;&lt;steam&gt;&lt;minimum-requirements&gt;" />
  <row Id="22078" PostHistoryTypeId="17" PostId="9393" RevisionGUID="3ffe981c-0014-4d35-852f-631dcc08adf9" CreationDate="2010-10-20T07:14:44.230" UserId="-1" Comment="from http://superuser.com/questions/201223/steam-client-will-downloaded-games-work-on-laptop" Text="" />
  <row Id="22079" PostHistoryTypeId="2" PostId="9396" RevisionGUID="04c01284-2db9-4c5a-be97-1a4553671736" CreationDate="2010-10-20T07:23:02.523" UserId="4224" Text="The .ini file line that worked in Fallout 3 doesn't work in New Vegas. Or I should say, it sometimes works temporarily, but the game quickly removes that line from .ini file and the gore returns.&#xD;&#xA;&#xD;&#xA;This is clearly possible, because the German version has gore disabled by default." />
  <row Id="22080" PostHistoryTypeId="1" PostId="9396" RevisionGUID="04c01284-2db9-4c5a-be97-1a4553671736" CreationDate="2010-10-20T07:23:02.523" UserId="4224" Text="How can I permanently disable the gore in Fallout New Vegas?" />
  <row Id="22081" PostHistoryTypeId="3" PostId="9396" RevisionGUID="04c01284-2db9-4c5a-be97-1a4553671736" CreationDate="2010-10-20T07:23:02.523" UserId="4224" Text="&lt;fallout-series&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22082" PostHistoryTypeId="2" PostId="9397" RevisionGUID="227d8355-cbcd-42c3-b6b0-28612b8c0e09" CreationDate="2010-10-20T07:36:21.347" UserId="1280" Text="Which is better for good gaming?  &#xD;&#xA;- Graphics card  &#xD;&#xA;- Processor  &#xD;&#xA;- RAM  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Only buying a very good expensive GPU (Graphics Card) will ensure good gaming experience?&#xD;&#xA;Friends say that you dont need to buy a new processor, good graphics card is enough.  &#xD;&#xA;&#xD;&#xA;I like surreal 3D games most.&#xD;&#xA;I have one 1GB DDR2 RAM and 2.0GHz Dual Core Processor, 7200 RPM sata Hard disk&#xD;&#xA;" />
  <row Id="22083" PostHistoryTypeId="1" PostId="9397" RevisionGUID="227d8355-cbcd-42c3-b6b0-28612b8c0e09" CreationDate="2010-10-20T07:36:21.347" UserId="1280" Text="Graphics Card, Processor or RAM?" />
  <row Id="22084" PostHistoryTypeId="3" PostId="9397" RevisionGUID="227d8355-cbcd-42c3-b6b0-28612b8c0e09" CreationDate="2010-10-20T07:36:21.347" UserId="1280" Text="&lt;pc&gt;&lt;hardware&gt;&lt;performance&gt;&lt;graphics&gt;" />
  <row Id="22085" PostHistoryTypeId="2" PostId="9398" RevisionGUID="a20404b8-5da1-45bc-ac70-6074302adee9" CreationDate="2010-10-20T07:56:21.557" UserId="4103" Text="Usually the graphics card is the most important part, but there are some very CPU-intensive games out there. Very important is the resolution you're playing at, the higher the resolution the better the graphics card should be. You don't need a very expensive card to play at medium to high settings at a moderate resolution.&#xD;&#xA;&#xD;&#xA;With a 2GHz dual-core it probably does not make any sense to put a high-end graphics card into it, but combined with a midrange card it should be enough for most games.&#xD;&#xA;&#xD;&#xA;RAM is only limiting if you have not enough and the OS is forced to page out parts of your game to the hard drive. About 2-4 GB are recommended for current games, more will most likely not improve the performance significantly. Your 1GB are not enough for most current games, if you upgrade anything you'll have to upgrade the RAM as well.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22086" PostHistoryTypeId="2" PostId="9399" RevisionGUID="ea65fe04-3445-435d-914a-e7c9726741e4" CreationDate="2010-10-20T08:22:24.413" UserId="4177" Text="I thought I saw this in some player's YouTube video, that they can tail the shell, so that they don't get hit by other people's Red shell.  Is there a way?&#xD;&#xA;" />
  <row Id="22087" PostHistoryTypeId="1" PostId="9399" RevisionGUID="ea65fe04-3445-435d-914a-e7c9726741e4" CreationDate="2010-10-20T08:22:24.413" UserId="4177" Text="In Mario Kart Wii, how to tail a Green or Red Turtle Shell at the back?" />
  <row Id="22088" PostHistoryTypeId="3" PostId="9399" RevisionGUID="ea65fe04-3445-435d-914a-e7c9726741e4" CreationDate="2010-10-20T08:22:24.413" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="22089" PostHistoryTypeId="2" PostId="9400" RevisionGUID="1bf879ba-37a5-4f3f-9a9f-d59c02c5bf94" CreationDate="2010-10-20T08:24:56.417" UserId="23" Text="You would need _soft links_ to do that.&#xD;&#xA;&#xD;&#xA;Create a soft link from your minecraft savegame folder to inside the Dropbox folder.&#xD;&#xA;&#xD;&#xA;However, it will be quite suboptimal. Minecraft stores save games in many, _many small_ files and Dropbox does _not_ support folder-wide rollbacks.&#xD;&#xA;&#xD;&#xA;What I would use instead is a source control versioning system.&#xD;&#xA;&#xD;&#xA;###First time setup&#xD;&#xA;1. [Learn the basics of Mercurial][1]&#xD;&#xA;2. Get Mercurial for your operative system&#xD;&#xA; * If you use a modern operative system, use your distribution's package manager.&#xD;&#xA; * For other operative systems, [download mercurial here][2].&#xD;&#xA;3. Run `hg init` on your save folder&#xD;&#xA;4. Run `hg add; hg commit` to save the state of your game.&#xD;&#xA;&#xD;&#xA;###Backing up&#xD;&#xA;1. Play the game normally.&#xD;&#xA;2. When you close the game, run `hg commit` again to save the state of your game. Give a meaningful commit message (e.g. &quot;got my first iron pickaxe!&quot;)&#xD;&#xA;&#xD;&#xA;This, except maybe for the commit message, should be easily automated with batch files. Here's a very simple bash script for Ubuntu:&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;&#xD;&#xA;###Going &quot;back in time&quot;&#xD;&#xA;1. Notice your save file is corrupted.&#xD;&#xA;2.  &#xD;&#xA; * If you did commit last time you played, run `hg rollback` to undo the last commit and restore the save game to your previous save state.&#xD;&#xA; * If you did _not_ commit last time you played, run `hg revert` to restore the save games to your last commit.&#xD;&#xA;3. Be glad you bothered and keep on playing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hginit.com/&#xD;&#xA;  [2]: http://mercurial.selenic.com/" />
  <row Id="22090" PostHistoryTypeId="2" PostId="9401" RevisionGUID="a9dcfc95-a519-429b-9fd9-d5350f9226b3" CreationDate="2010-10-20T08:25:44.903" UserId="1485" Text="You just hold down whichever button is normally pressed for shooting the item.&#xD;&#xA;&#xD;&#xA;As soon as you release the button the item will then fire, and as far as I know you cannot stop holding the item behind you without firing.&#xD;&#xA;&#xD;&#xA;This works with single shells, single bananas and possibly the fake power-up boxes." />
  <row Id="22091" PostHistoryTypeId="5" PostId="9400" RevisionGUID="72c8e10d-d1e1-4b7b-a6f2-b2ba33cb61dd" CreationDate="2010-10-20T08:33:09.317" UserId="23" Comment="Hosting" Text="You would need _soft links_ to do that.&#xD;&#xA;&#xD;&#xA;Create a soft link from your minecraft savegame folder to inside the Dropbox folder.&#xD;&#xA;&#xD;&#xA;However, it will be quite suboptimal. Minecraft stores save games in many, _many small_ files and Dropbox does _not_ support folder-wide rollbacks.&#xD;&#xA;&#xD;&#xA;What I would use instead is a source control versioning system.&#xD;&#xA;&#xD;&#xA;###First time setup&#xD;&#xA;1. [Learn the basics of Mercurial][1]&#xD;&#xA;2. Get Mercurial for your operative system&#xD;&#xA; * If you use a modern operative system, use your distribution's package manager.&#xD;&#xA; * For other operative systems, [download mercurial here][2].&#xD;&#xA;3. Run `hg init` on your save folder&#xD;&#xA;4. Run `hg add; hg commit` to save the state of your game.&#xD;&#xA;&#xD;&#xA;###Backing up&#xD;&#xA;1. Play the game normally.&#xD;&#xA;2. When you close the game, run `hg commit` again to save the state of your game. Give a meaningful commit message (e.g. &quot;got my first iron pickaxe!&quot;)&#xD;&#xA;&#xD;&#xA;This, except maybe for the commit message, should be easily automated with batch files. Here's a very simple bash script for Ubuntu:&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;&#xD;&#xA;###Going &quot;back in time&quot;&#xD;&#xA;1. Notice your save file is corrupted.&#xD;&#xA;2.  &#xD;&#xA; * If you did commit last time you played, run `hg rollback` to undo the last commit and restore the save game to your previous save state.&#xD;&#xA; * If you did _not_ commit last time you played, run `hg revert` to restore the save games to your last commit.&#xD;&#xA;3. Be glad you bothered and keep on playing.&#xD;&#xA;&#xD;&#xA;###Remote hosting&#xD;&#xA;If you want to keep game files up to date between different machines, it is trivial to do so. You can have a remote copy of your repository for free at [these hosting solutions][3]. Choose one that will not complain about your not using their service for a non-code project...&#xD;&#xA;&#xD;&#xA;Be very careful, however -- you want to avoid conflicts. Merging will _not_ work, so you will need to always push after you play and always pull before you play. This is trivial to do if you are using a script:&#xD;&#xA;&#xD;&#xA;    hg pull&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;    hg push&#xD;&#xA;&#xD;&#xA;  [1]: http://hginit.com/&#xD;&#xA;  [2]: http://mercurial.selenic.com/&#xD;&#xA;  [3]: http://mercurial.selenic.com/wiki/MercurialHosting" />
  <row Id="22092" PostHistoryTypeId="2" PostId="9402" RevisionGUID="85f312dc-b05a-455c-90af-831df75cd998" CreationDate="2010-10-20T08:38:41.690" UserId="4182" Text="&#xD;&#xA;Try enabling the so-called &quot;Stereo mixing&quot;:&#xD;&#xA;&#xD;&#xA;(from http://forums.2kgames.com/forums/showpost.php?s=2ab258ea92a1bfbe6c783657b3633730&amp;p=255517&amp;postcount=1)&#xD;&#xA;&#xD;&#xA;&gt; To do this, browse to Start &gt; Control&#xD;&#xA;&gt; Panel &gt; Sound (in classic view). Once&#xD;&#xA;&gt; done switch to the Recording tab which&#xD;&#xA;&gt; will show the currently active inputs&#xD;&#xA;&gt; on your system (e.g. Line in,&#xD;&#xA;&gt; Microphone). Right click in the clear&#xD;&#xA;&gt; space below these devices and select&#xD;&#xA;&gt; the option for Show disabled devices. &#xD;&#xA;&gt; &#xD;&#xA;&gt; This should show an additional device&#xD;&#xA;&gt; called Stereo Mixing, right click on&#xD;&#xA;&gt; this device and select Enable.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22093" PostHistoryTypeId="5" PostId="9400" RevisionGUID="255fcda3-deec-4522-8faa-cc9b6eeee813" CreationDate="2010-10-20T08:51:52.127" UserId="23" Comment="added 584 characters in body; added 218 characters in body" Text="You would need _soft links_ to do that.&#xD;&#xA;&#xD;&#xA;Create a soft link from your minecraft savegame folder to inside the Dropbox folder.&#xD;&#xA;&#xD;&#xA;However, it will be quite suboptimal. Minecraft stores save games in many, _many small_ files and Dropbox does _not_ support folder-wide rollbacks.&#xD;&#xA;&#xD;&#xA;What I would use instead is a source control versioning system.&#xD;&#xA;&#xD;&#xA;###First time setup&#xD;&#xA;1. [Learn the basics of Mercurial][1]&#xD;&#xA;2. Get Mercurial for your operative system&#xD;&#xA; * If you use a modern operative system, use your distribution's package manager.&#xD;&#xA; * For other operative systems, [download mercurial here][2].&#xD;&#xA;3. Run `hg init` on your save folder&#xD;&#xA;4. Run `hg add; hg commit` to save the state of your game.&#xD;&#xA;&#xD;&#xA;###Backing up&#xD;&#xA;1. Play the game normally.&#xD;&#xA;2. When you close the game, run `hg commit` again to save the state of your game. Give a meaningful commit message (e.g. &quot;got my first iron pickaxe!&quot;)&#xD;&#xA;&#xD;&#xA;This, except maybe for the commit message, should be easily automated with batch files. Here's a very simple bash script for Ubuntu:&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;&#xD;&#xA;###Going &quot;back in time&quot;&#xD;&#xA;1. Notice your save file is corrupted.&#xD;&#xA;2.  &#xD;&#xA; * If you did commit last time you played, run `hg rollback` to undo the last commit and restore the save game to your previous save state.&#xD;&#xA; * If you did _not_ commit last time you played, run `hg revert` to restore the save games to your last commit.&#xD;&#xA;3. Be glad you bothered and keep on playing.&#xD;&#xA;&#xD;&#xA;###Dropbox backup&#xD;&#xA;While we are scripting, we might as well have a _single file copy_ of your game files to be put on Dropbox.&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;    zip -r ~/Dropbox/Minecraft/savefile.zip .&#xD;&#xA;&#xD;&#xA;This makes for a much more Dropbox-friendly solution -- just be aware you are backing up the repository, not just the game files. If you want just the latter:&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;    hg archive zip ~/Dropbox/Minecraft/savefile.zip&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Remote hosting&#xD;&#xA;If you want to keep game files up to date between different machines, it is trivial to do so - even without Dropbox. You can have a remote copy of your repository for free at [these hosting solutions][3]. Choose one that will not complain about your not using their service for a non-code project...&#xD;&#xA;&#xD;&#xA;Be very careful, however -- you want to avoid conflicts. Merging will _not_ work, so you will need to always push after you play and always pull before you play. This is trivial to do if you are using a script:&#xD;&#xA;&#xD;&#xA;    hg pull #get remote changes &#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;    hg push #push to remote server&#xD;&#xA;&#xD;&#xA;Specific setup details vary based on your hosting solution.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;  [1]: http://hginit.com/&#xD;&#xA;  [2]: http://mercurial.selenic.com/&#xD;&#xA;  [3]: http://mercurial.selenic.com/wiki/MercurialHosting" />
  <row Id="22094" PostHistoryTypeId="2" PostId="9403" RevisionGUID="f1628d11-1af5-4f8e-bb86-3d9df26b1115" CreationDate="2010-10-20T09:06:59.983" UserId="295" Text="I've just gotten to the desert levels in castle crashers yesterday.&#xD;&#xA;&#xD;&#xA;In the very first level, you get to pick up a shovel which you can use to dig up various things buried in the sand (marked by small black Xs on the floor).&#xD;&#xA;One of the things I managed to dig up looked sort of like a black boot with green laces (I'd describe it better, but I have no idea what it is, exactly. It's more than possible that it isn't a boot at all, perhaps a some sort of armor?). Once I walked over it to pick it up it simply disappeared with no apparent effect.&#xD;&#xA;&#xD;&#xA;So my question is, what is the purpose of this mysterious item?" />
  <row Id="22095" PostHistoryTypeId="1" PostId="9403" RevisionGUID="f1628d11-1af5-4f8e-bb86-3d9df26b1115" CreationDate="2010-10-20T09:06:59.983" UserId="295" Text="What is this boot-like thing buried in the first desert level?" />
  <row Id="22096" PostHistoryTypeId="3" PostId="9403" RevisionGUID="f1628d11-1af5-4f8e-bb86-3d9df26b1115" CreationDate="2010-10-20T09:06:59.983" UserId="295" Text="&lt;ps3&gt;&lt;castle-crashers&gt;" />
  <row Id="22097" PostHistoryTypeId="2" PostId="9404" RevisionGUID="101bf920-3db6-431f-b630-f4520ca770a2" CreationDate="2010-10-20T09:15:37.170" UserId="3442" Text="I've been looking for an original Archon I for C64 for ages now, but all the offers on ebay are crazy expensive. So I thought I'd ask if anybody knows an online retailer that does trading of very old vintage video games?&#xD;&#xA;&#xD;&#xA;I'm not interested in ROMs, as in fact I want the game just for the beautiful packaging it came with." />
  <row Id="22098" PostHistoryTypeId="1" PostId="9404" RevisionGUID="101bf920-3db6-431f-b630-f4520ca770a2" CreationDate="2010-10-20T09:15:37.170" UserId="3442" Text="Buying old games in original packaging" />
  <row Id="22099" PostHistoryTypeId="3" PostId="9404" RevisionGUID="101bf920-3db6-431f-b630-f4520ca770a2" CreationDate="2010-10-20T09:15:37.170" UserId="3442" Text="&lt;old-games&gt;&lt;retro-gaming&gt;&lt;buying-advice&gt;" />
  <row Id="22100" PostHistoryTypeId="2" PostId="9405" RevisionGUID="0f7ab2d5-0ce0-42e0-b90e-216cc6bd16ba" CreationDate="2010-10-20T09:18:32.967" UserId="2219" Text="Have you tried [Sugarsync][1]?  It will allow you to sync specific folders on your computer as opposed to having to link everything through the dropbox folder.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://www.sugarsync.com/" />
  <row Id="22101" PostHistoryTypeId="5" PostId="9400" RevisionGUID="af4d6c49-1d09-489f-a1ce-9fcda0782d08" CreationDate="2010-10-20T09:42:00.210" UserId="23" Comment="added 71 characters in body" Text="You would need _soft links_ to do that.&#xD;&#xA;&#xD;&#xA;Create a soft link from your minecraft savegame folder to inside the Dropbox folder.&#xD;&#xA;&#xD;&#xA;However, it will be quite suboptimal. Minecraft stores save games in many, _many small_ files and Dropbox does _not_ support folder-wide rollbacks.&#xD;&#xA;&#xD;&#xA;What I would use instead is a source control versioning system.&#xD;&#xA;&#xD;&#xA;###First time setup&#xD;&#xA;1. [Learn the basics of Mercurial][1]&#xD;&#xA;2. Get Mercurial for your operative system&#xD;&#xA; * If you use a modern operative system, use your distribution's package manager.&#xD;&#xA; * For other operative systems, [download mercurial here][2].&#xD;&#xA;3. Run `hg init` on your save folder&#xD;&#xA;4. Run `hg add; hg commit` to save the state of your game.&#xD;&#xA;&#xD;&#xA;###Backing up&#xD;&#xA;1. Play the game normally.&#xD;&#xA;2. When you close the game, run `hg commit` again to save the state of your game. Give a meaningful commit message (e.g. &quot;got my first iron pickaxe!&quot;)&#xD;&#xA;&#xD;&#xA;This, except maybe for the commit message, should be easily automated with batch files. Here's a very simple bash script for Ubuntu:&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;&#xD;&#xA;###Going &quot;back in time&quot;&#xD;&#xA;1. Notice your save file is corrupted.&#xD;&#xA;2.  &#xD;&#xA; * If you did commit last time you played, run `hg rollback` to undo the last commit and restore the save game to your previous save state.&#xD;&#xA; * If you did _not_ commit last time you played, run `hg revert` to restore the save games to your last commit.&#xD;&#xA;3. Be glad you bothered and keep on playing.&#xD;&#xA;&#xD;&#xA;###Dropbox backup&#xD;&#xA;While we are scripting, we might as well have a _single file copy_ of your game files to be put on Dropbox.&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;    zip -r ~/Dropbox/Minecraft/savefile.zip .&#xD;&#xA;&#xD;&#xA;This makes for a much more Dropbox-friendly solution -- just be aware you are backing up the repository, not just the game files. If you want just the latter:&#xD;&#xA;&#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;    hg archive zip ~/Dropbox/Minecraft/savefile.zip&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Remote hosting&#xD;&#xA;If you want to keep game files up to date between different machines, it is trivial to do so - even without Dropbox. You can have a remote copy of your repository for free at [these hosting solutions][3]. Choose one that will not complain about your not using their service for a non-code project... [Intuxication][4] for example.&#xD;&#xA;&#xD;&#xA;Be very careful, however -- you want to avoid conflicts. Merging will _not_ work, so you will need to always push after you play and always pull before you play. This is trivial to do if you are using a script:&#xD;&#xA;&#xD;&#xA;    hg pull #get remote changes &#xD;&#xA;    java -jar minecraft.jar&#xD;&#xA;    cd ~/.minecraft/&#xD;&#xA;    hg commit -m `zenity --entry --title Minecraft --text Announce your deeds!`&#xD;&#xA;    hg push #push to remote server&#xD;&#xA;&#xD;&#xA;Specific setup details vary based on your hosting solution.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hginit.com/&#xD;&#xA;  [2]: http://mercurial.selenic.com/&#xD;&#xA;  [3]: http://mercurial.selenic.com/wiki/MercurialHosting&#xD;&#xA;  [4]: http://beta.intuxication.org/" />
  <row Id="22102" PostHistoryTypeId="5" PostId="9392" RevisionGUID="8a3d2bc5-3f0d-4bfe-904e-82611f333809" CreationDate="2010-10-20T09:52:34.477" UserId="23" Comment="added 229 characters in body; added 174 characters in body; added 8 characters in body" Text="It would make light travel a whopping one block further in the three directions you add the lava to.&#xD;&#xA;&#xD;&#xA;Given the lava physics in Minecraft, light intensity and radius are the same. A candle gives 14 luminance and 14 radius. Lava and sunlight have 15 luminance instead.&#xD;&#xA;&#xD;&#xA;Here's how light would spread if lava had 5 luminance:&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;         1&#xD;&#xA;        121&#xD;&#xA;       12321&#xD;&#xA;      12GGG21&#xD;&#xA;     123GLG321&#xD;&#xA;      12GGG21&#xD;&#xA;       12321&#xD;&#xA;        121&#xD;&#xA;         1&#xD;&#xA;&#xD;&#xA;Here's the same with a 2×2 source:&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;         11&#xD;&#xA;        1221&#xD;&#xA;       123321&#xD;&#xA;      12GGGG21&#xD;&#xA;     123GLLG321&#xD;&#xA;     123GLLG321&#xD;&#xA;      12GGGG21&#xD;&#xA;       123321&#xD;&#xA;        1221&#xD;&#xA;         11&#xD;&#xA;&#xD;&#xA;Also be aware that light also needs to spread out vertically - a light source one square above ground level will give maximum luminance at ground level. At ground level, extending the pillar up does not help.&#xD;&#xA;&#xD;&#xA;Remember each level of the 16 levels of luminance (0-15) appaears to 20% darker than the other.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22103" PostHistoryTypeId="5" PostId="9317" RevisionGUID="74fe26f0-1d6e-4d98-99d2-f9010e01d1e5" CreationDate="2010-10-20T10:30:28.990" UserId="4149" Comment="added 321 characters in body" Text="OK, so I just moved from emperor to immortal level and its becoming a bit tricky to me. The main problem is that I somehow manage to piss off all my neighbours way too soon :(&#xD;&#xA;&#xD;&#xA;The only obvious diplomatic option to keep good relations is a pact of cooperation. But do such things as trade and research agreements or open border treaties make actual impact on your relations? If so, what are their relative values? Also, apparently giving money to other civs should make them happy, but how much should I give to make any impact?&#xD;&#xA;&#xD;&#xA;In Civ 5 (unlike in civ 4, where it was clearly identified positive or negative points for diplomatic relations) it all is very vague, basically what you have to do is read the leaders body language. Which I think actually is very realistic. So the only two ways I can think of answering this question is:&#xD;&#xA;&#xD;&#xA;  - to try and dig in some modding options, like some default values is some .xml files or anything, does the modding affect diplomacy at all?&#xD;&#xA;  - to share your experience.&#xD;&#xA;&#xD;&#xA;So I shall share my experience in my own answer." />
  <row Id="22104" PostHistoryTypeId="2" PostId="9406" RevisionGUID="1d5c0159-5102-4a8b-b526-6e6d4e4f87ee" CreationDate="2010-10-20T11:11:59.047" UserId="1485" Text="Certain social policy branches conflict and cannot be taken together (eg, Piety and Rationalism). I usually plan ahead to make sure I don't end up wanting conflicting branches, but the other day I did (almost!) activate one to see what happened.&#xD;&#xA;&#xD;&#xA;I was given a warning that doing this would cause anarchy for some turns, at which point I stepped back because I was in the middle of a live game.&#xD;&#xA;&#xD;&#xA;So, what happens if you activate a social policy for a branch that conflicts with one that you already have active?&#xD;&#xA;&#xD;&#xA;Presumably you lose the policies from the conflicted branch, but is this forever?  &#xD;&#xA;Or are they hidden in case you switch back later?  &#xD;&#xA;Or maybe you get the policies &quot;refunded&quot; and get to transfer them elsewhere?" />
  <row Id="22105" PostHistoryTypeId="1" PostId="9406" RevisionGUID="1d5c0159-5102-4a8b-b526-6e6d4e4f87ee" CreationDate="2010-10-20T11:11:59.047" UserId="1485" Text="What is the effect of switching between conflicting social policies?" />
  <row Id="22106" PostHistoryTypeId="3" PostId="9406" RevisionGUID="1d5c0159-5102-4a8b-b526-6e6d4e4f87ee" CreationDate="2010-10-20T11:11:59.047" UserId="1485" Text="&lt;civilization-5&gt;" />
  <row Id="22107" PostHistoryTypeId="2" PostId="9407" RevisionGUID="2c975088-9a75-4c37-878d-9710259be5f5" CreationDate="2010-10-20T11:20:56.600" UserId="4149" Text="These are the points you should consider if you want to improve the relations:&#xD;&#xA;&#xD;&#xA; - The first and most important factor is the respect of your standing army. And to gain that you have to build it up and show it. Which means if you don't have an open borders agreement don't hide your army deep inside - parade it near the borders. Still better your borders rather then their's if you want to avoid some unnecessary questions.&#xD;&#xA; - Second most important factor on my experience is the friction caused by close borders. So if you want to avoid conflict don't settle near other Civs. On the other hand if they start to settle near you apparently where is just one thing to do - prepare for war!! (and fast).&#xD;&#xA; - Giving cities. Apparently AI values cities a lot. Some people even call it an exploit - capturing cities and selling them to other Civs for loads of money. So giving up cities should definetely improve your relations, but it obviously just buys you some time and not solves the problem.&#xD;&#xA; - Giving money. I don't have much of experience myself, but I imagine we must be talking about hundreds and even thousands of gold, probably depending on your and civ in question wealth.&#xD;&#xA;&#xD;&#xA;Now I don't have an idea of how the other agreements actually affect your relations, but I can tell quite well how they can be used as the indicators what your relations are at the moment.&#xD;&#xA;&#xD;&#xA; - Pact of cooperation. If they go for it that means that your relations are really good. And if they cancel it it's the first sign that they are souring.&#xD;&#xA; - Fair trade. One luxury item for another one item is the sign of good relations. If a Civ wants several items for just one it means they hate you. On the other hand if they are ready to give several items for just one it means they fear you.&#xD;&#xA; - Pact of secrecy against someone. If a Civ is about neutral about you they won't sign up for cooperation but still might sign a pact of secrecy. And if they cancel that it means your relations are really going on negative side.&#xD;&#xA; - Research agreements. On my experience even quite pissed Civs will sign up for a research agreement. So I think that is the least factor describing your relations." />
  <row Id="22108" PostHistoryTypeId="2" PostId="9408" RevisionGUID="f2ed7f3b-c677-4317-ae52-14e06303b021" CreationDate="2010-10-20T11:32:13.460" UserId="4225" Text="2 ghz dual core,1 gb ram 256 mb intel video card " />
  <row Id="22109" PostHistoryTypeId="1" PostId="9408" RevisionGUID="f2ed7f3b-c677-4317-ae52-14e06303b021" CreationDate="2010-10-20T11:32:13.460" UserId="4225" Text="can i play far cry with these specifications?" />
  <row Id="22110" PostHistoryTypeId="3" PostId="9408" RevisionGUID="f2ed7f3b-c677-4317-ae52-14e06303b021" CreationDate="2010-10-20T11:32:13.460" UserId="4225" Text="&lt;system-requirements&gt;" />
  <row Id="22111" PostHistoryTypeId="5" PostId="9407" RevisionGUID="bdeed5bd-074c-4b51-9fad-205a0ecf46ce" CreationDate="2010-10-20T11:45:45.037" UserId="4149" Comment="edited body" Text="These are the points you should consider if you want to improve the relations:&#xD;&#xA;&#xD;&#xA; - The first and most important factor is the respect of your standing army. And to gain that you have to build it up and show it. Which means if you don't have an open borders agreement don't hide your army deep inside - parade it near the borders. Still better your borders rather then their's if you want to avoid some unnecessary questions.&#xD;&#xA; - Second most important factor on my experience is the friction caused by close borders. So if you want to avoid conflict don't settle near other Civs. On the other hand if they start to settle near you apparently there is just one thing to do - prepare for war!! (and fast).&#xD;&#xA; - Giving cities. Apparently AI values cities a lot. Some people even call it an exploit - capturing cities and selling them to other Civs for loads of money. So giving up cities should definetely improve your relations, but it obviously just buys you some time and not solves the problem.&#xD;&#xA; - Giving money. I don't have much of experience myself, but I imagine we must be talking about hundreds and even thousands of gold, probably depending on your and civ in question wealth.&#xD;&#xA;&#xD;&#xA;Now I don't have an idea of how the other agreements actually affect your relations, but I can tell quite well how they can be used as the indicators what your relations are at the moment.&#xD;&#xA;&#xD;&#xA; - Pact of cooperation. If they go for it that means that your relations are really good. And if they cancel it it's the first sign that they are souring.&#xD;&#xA; - Fair trade. One luxury item for another one item is the sign of good relations. If a Civ wants several items for just one it means they hate you. On the other hand if they are ready to give several items for just one it means they fear you.&#xD;&#xA; - Pact of secrecy against someone. If a Civ is about neutral about you they won't sign up for cooperation but still might sign a pact of secrecy. And if they cancel that it means your relations are really going on negative side.&#xD;&#xA; - Research agreements. On my experience even quite pissed Civs will sign up for a research agreement. So I think that is the least factor describing your relations." />
  <row Id="22112" PostHistoryTypeId="2" PostId="9409" RevisionGUID="61c130a3-9345-4e27-ab9d-8570d94a6d57" CreationDate="2010-10-20T11:46:37.547" UserId="4226" Text="Hi everyone!&#xD;&#xA;&#xD;&#xA;Does anyone know the songs played in Street Rod and Street Rod 2? Are they based on actual songs?&#xD;&#xA;&#xD;&#xA;Mafia 2 inspired me to look for similar instrumental music and I'm stuck on what to look for. I reckon its something like 50's Rock 'n Roll?" />
  <row Id="22113" PostHistoryTypeId="1" PostId="9409" RevisionGUID="61c130a3-9345-4e27-ab9d-8570d94a6d57" CreationDate="2010-10-20T11:46:37.547" UserId="4226" Text="Street Rod Music" />
  <row Id="22114" PostHistoryTypeId="3" PostId="9409" RevisionGUID="61c130a3-9345-4e27-ab9d-8570d94a6d57" CreationDate="2010-10-20T11:46:37.547" UserId="4226" Text="&lt;music&gt;" />
  <row Id="22115" PostHistoryTypeId="2" PostId="9410" RevisionGUID="acad6c3e-0eaf-4106-8d93-42024d73331b" CreationDate="2010-10-20T11:49:12.500" UserId="4182" Text="I have a MacBook Pro with an i5, with the same GPU.&#xD;&#xA;Starcraft 2 runs nicely on Mac OS X with medium to high settings at 1440x900. No slowdowns whatsoever.&#xD;&#xA;&#xD;&#xA;In case it doesn't switch to Nvidia chip automatically, you can force it in the system settings or, better yet, with this wonderful tool: http://codykrieger.com/gfxCardStatus/&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22116" PostHistoryTypeId="2" PostId="9411" RevisionGUID="23bf58f8-b1cd-493f-975d-f175137fce94" CreationDate="2010-10-20T11:50:53.913" UserId="2310" Text="Whilst many people will tell you that a graphics card is the most important component for gaming, it is not strictly true. The truth is that the **balance** of components is the most important.&#xD;&#xA;&#xD;&#xA;In your case, anything but a modest graphics card will be overkill for your system. Even if you had a top of the range graphics card, you wouldn't get much out of it, because you are severely limited by 1GB of (relatively slow) RAM. &#xD;&#xA;&#xD;&#xA;Should you upgrade your memory, your CPU will become the limiting factor - and in certain games, the CPU will prove even more of a bottleneck than your RAM.&#xD;&#xA;&#xD;&#xA;A single 7200rpm SATA drive isn't particularly speedy either, but you are some way off it becoming a limiting factor. Faster HDDs will enable you to load levels faster, but have far less impact on frame-rates and graphical quality.&#xD;&#xA;&#xD;&#xA;However, in a system where all components are of a similar generation, the first component to upgrade would be your graphics card. As a rule of thumb, **I might suggest you keep your components within one generation of each other**. &#xD;&#xA;&#xD;&#xA;Your PC would be regarded as obsolete,  but that isn't necessarily a reason to write it off. What is does mean is that buying a gfx card one generation ahead of your current one, doubling (or perhaps even quadrupling your RAM) and upgrading your CPU by one generation would be cheaper and would yield a far greater improvement than buying a latest-gen gfx card." />
  <row Id="22118" PostHistoryTypeId="5" PostId="9411" RevisionGUID="c3549dfa-9862-4455-96b2-20354cf0a7a9" CreationDate="2010-10-20T11:59:46.690" UserId="2310" Comment="added 16 characters in body" Text="Whilst many people will tell you that a graphics card is the most important component for gaming, it is not strictly true. The truth is that the **balance** of components is the most important.&#xD;&#xA;&#xD;&#xA;In your case, anything but a modest graphics card will be overkill for your system. Even if you had a top of the range graphics card, you wouldn't get much out of it, because you are severely limited by 1GB of (relatively slow) RAM. &#xD;&#xA;&#xD;&#xA;Should you upgrade your memory, your CPU will become the limiting factor - and in certain games, the CPU will prove even more of a bottleneck than your RAM.&#xD;&#xA;&#xD;&#xA;A single 7200rpm SATA drive isn't particularly speedy either, but you are some way off it becoming a limiting factor. Faster HDDs will enable you to load levels faster, but have far less impact on frame-rates and graphical quality.&#xD;&#xA;&#xD;&#xA;However, in a system where all components are of a similar generation, the first component to upgrade would be your graphics card. As a rule of thumb, I might suggest you **keep your components within one generation of each other**. &#xD;&#xA;&#xD;&#xA;Your PC would be regarded as obsolete,  but that isn't necessarily a reason to write it off. What is does mean is that **buying a gfx card one generation ahead of your current one**, **doubling (or perhaps even quadrupling) your RAM** and **upgrading your CPU** by one generation **would be cheaper and would yield a far greater improvement** than buying a latest-gen gfx card." />
  <row Id="22119" PostHistoryTypeId="6" PostId="9409" RevisionGUID="d56e69c8-ae00-4642-973c-b9723653d77f" CreationDate="2010-10-20T12:04:41.790" UserId="122" Comment="edited tags" Text="&lt;music&gt;&lt;street-rod&gt;&lt;street-rod-2&gt;" />
  <row Id="22120" PostHistoryTypeId="2" PostId="9413" RevisionGUID="928e5506-c89a-42dc-a2e0-8f3f2a845f1a" CreationDate="2010-10-20T12:17:26.483" UserId="4228" Text="I made a trade between my own characters by starting two instances of Borderlands on the same PC. On first I created a new LAN game, on second I connected to it and marked as ready, return back to first and started the game.&#xD;&#xA;&#xD;&#xA;It was running quite fine and with some ALT-TABs I was able to exchange items. I'm just not sure how much powerful your PC needs to be to run two instances of the game or if you need an active network interface (thus this may not work when your PC is completely offline)." />
  <row Id="22121" PostHistoryTypeId="5" PostId="1273" RevisionGUID="2de1c414-6447-4e25-8c1e-76d5640ab582" CreationDate="2010-10-20T12:18:41.100" UserId="730" Comment="deleted 8 characters in body; deleted 21 characters in body" Text="I just finished a single player session and I found a nice item, for the `Soldier` class, but I am playing `Siren`.&#xD;&#xA;&#xD;&#xA;I never played co-op till now and I would like to know if it is possible trade items with other human players in some way." />
  <row Id="22122" PostHistoryTypeId="2" PostId="9414" RevisionGUID="3225662c-c2a0-4e0f-bcbb-9c1e827fa2b7" CreationDate="2010-10-20T12:18:44.467" UserId="1393" Text="[Can You Run It?][1]&#xD;&#xA;&#xD;&#xA;I can't tell if Far Cry is on the list of games, because I am not on windows at the moment (won't even list the games outside of windows), but for the most part, that's the best way to tell.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.systemrequirementslab.com/cyri/" />
  <row Id="22123" PostHistoryTypeId="2" PostId="9415" RevisionGUID="8da546bd-0e08-4881-a470-4f8d09a38702" CreationDate="2010-10-20T12:46:51.310" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; It's just a boot.  It doesn't do anything.  I mean you can't expect to dig up treasure EVERYWHERE, right?  You honestly can't do anything with it.  The boot appears in a few places around the game, but that's the only one I can remember off the top of my head." />
  <row Id="22124" PostHistoryTypeId="5" PostId="9415" RevisionGUID="956ec155-f94d-4fe0-90b5-a7f16eb6c416" CreationDate="2010-10-20T12:52:33.937" UserId="3114" Comment="added 36 characters in body" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; It's just a boot.  It doesn't do anything.  I mean you can't expect to dig up treasure EVERYWHERE, right?  You honestly can't do anything with it.  :(&#xD;&#xA;&lt;p&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; The boot appears in a few places around the game, but that's the only one I can remember off the top of my head.&#xD;&#xA;&lt;/p&gt;" />
  <row Id="22125" PostHistoryTypeId="2" PostId="9416" RevisionGUID="0251eac2-d485-45e1-baf5-1b7bc15154cf" CreationDate="2010-10-20T12:57:57.577" UserId="4200" Text="Is REM's End of the World As We Know It sung or is it mostly a talkie?" />
  <row Id="22126" PostHistoryTypeId="1" PostId="9416" RevisionGUID="0251eac2-d485-45e1-baf5-1b7bc15154cf" CreationDate="2010-10-20T12:57:57.577" UserId="4200" Text="Rock Band DLC: REM's End of the World As We Know It?" />
  <row Id="22127" PostHistoryTypeId="3" PostId="9416" RevisionGUID="0251eac2-d485-45e1-baf5-1b7bc15154cf" CreationDate="2010-10-20T12:57:57.577" UserId="4200" Text="&lt;rock-band&gt;&lt;dlc&gt;" />
  <row Id="22128" PostHistoryTypeId="2" PostId="9417" RevisionGUID="7a2b25f4-b2a0-4343-bbb8-0ba9ad653756" CreationDate="2010-10-20T13:13:44.580" UserId="4177" Text="With a Flame Runner, Mach Bike, and Bullet Bike, I found that they all turn too much, so they almost always run to the side of the road before the mini-turbo can come out.&#xD;&#xA;&#xD;&#xA;Somebody suggested initiating the turn early, is that the way to do it?  Because earlier means turning too much early.&#xD;&#xA;&#xD;&#xA;A way I found that might work is to 1) Turn 2) press Drift 3) Turn THE OTHER WAY IMMEDIATELY.  So the turning will be minimized. (bigger turning radius)&#xD;&#xA;&#xD;&#xA;Is this how it is done or any other way?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22129" PostHistoryTypeId="1" PostId="9417" RevisionGUID="7a2b25f4-b2a0-4343-bbb8-0ba9ad653756" CreationDate="2010-10-20T13:13:44.580" UserId="4177" Text="Mario Kart Wii - With a Flame Runner, do you turn, Drift, and turn the other way immediately to not turn so much?" />
  <row Id="22130" PostHistoryTypeId="3" PostId="9417" RevisionGUID="7a2b25f4-b2a0-4343-bbb8-0ba9ad653756" CreationDate="2010-10-20T13:13:44.580" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="22131" PostHistoryTypeId="4" PostId="2066" RevisionGUID="515bd59c-5ba2-442d-8259-d1515b1a88b9" CreationDate="2010-10-20T13:16:58.210" UserId="29" Comment="satisfying the grammar police on the chat ;)" Text="What is camping in a first person shooter?" />
  <row Id="22132" PostHistoryTypeId="2" PostId="9418" RevisionGUID="ef27e220-83bd-4ff9-8a81-e6a6f64f330f" CreationDate="2010-10-20T13:19:09.500" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; That is one of the best ways to do it.  Basically, some vehicles have sharper drift radii than others, so finding ways to compensate is up to you.  For me, I found that turning the opposite direction immediately is one of the best strategies.  You could also try turning the other way a bit **before** initiating your drift, but then you will take a slightly longer route around the turn, and lose time.  I suggest you keep at it the way you are right now." />
  <row Id="22133" PostHistoryTypeId="2" PostId="9419" RevisionGUID="10f584fb-80e0-4174-bf2d-c2f3c0839a89" CreationDate="2010-10-20T13:19:39.763" UserId="4149" Text="- You get some turns of anarchy, which means your science, commerce and culture stagnates and you get a big penalty for production,&#xD;&#xA;- You lose the policies in the branch you abandoned (no refunds).&#xD;&#xA;&#xD;&#xA;Actually I think in some cases it still might be not such a bad idea to do that. Especially if you didn't invest too much in that policy and you are not going for cultural victory anyway. Some early game policies matter much less in the late game. For example you can use a bit of Liberty for early expantion and then abandon it for Autocracy." />
  <row Id="22134" PostHistoryTypeId="2" PostId="9420" RevisionGUID="f7518ea6-9e2a-469c-8a4e-06d996ac5978" CreationDate="2010-10-20T14:12:12.833" UserId="1515" Text="It's sung by the looks of it:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=HYhG_OBC-VA&#xD;&#xA;&#xD;&#xA;Pretty difficult I imagine :s" />
  <row Id="22135" PostHistoryTypeId="2" PostId="9421" RevisionGUID="86d1c095-e44a-4635-bc64-ff933ebc6969" CreationDate="2010-10-20T14:13:30.413" UserId="1847" Text="You're looking for mclevel.py. This (as the name hints at) allows python to manipulate Minecraft levels. I don't know if it also does minecarts, but I suppose so.&#xD;&#xA;&#xD;&#xA;It can be found at http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=28518&amp;p=507974&amp;hilit=pymclevel#p507974&#xD;&#xA;&#xD;&#xA;An example of what you can do with it: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=52183" />
  <row Id="22136" PostHistoryTypeId="2" PostId="9422" RevisionGUID="22804a45-09b0-4ab7-b731-2e90f3fb7da7" CreationDate="2010-10-20T14:14:35.697" UserId="1847" Text="Also, when you press F3+S in-game the sounds are reloaded from the server." />
  <row Id="22137" PostHistoryTypeId="2" PostId="9423" RevisionGUID="d2c43ceb-c6b7-48a2-9043-8db6e268739a" CreationDate="2010-10-20T14:21:55.617" UserId="3314" Text="They use the same folder and are compatible, even if they use different dlc's or similar. However, save-locations will be different whether you are logged in to Games for Windows live or not so make sure you use the same profile (if you did in your old game). If you do change profiles you can always copy the files to the &quot;current&quot; save directory and they will still work." />
  <row Id="22138" PostHistoryTypeId="2" PostId="9424" RevisionGUID="f1fa0ebd-ac08-4358-bb46-728902019d79" CreationDate="2010-10-20T14:22:46.353" UserId="2033" Text="I'd suggest downloading the single player demo and giving that a try.  You'll soon know, without risking buying the game and then finding that you can't play it." />
  <row Id="22139" PostHistoryTypeId="2" PostId="9425" RevisionGUID="4a1bdb75-050d-492c-871a-e7b8de4c46ca" CreationDate="2010-10-20T14:22:58.720" UserId="58" Text="Apparently you could tip brahmin in Fallout 3. This is one of those few things in Fallout 3 I never thought of, and thus never tried.&#xD;&#xA;&#xD;&#xA;Rather than loading up Fallout 3 *just* to go brahmin-tipping, I'm wondering if you can do that in New Vegas as well, as they're built on the same tech?" />
  <row Id="22140" PostHistoryTypeId="1" PostId="9425" RevisionGUID="4a1bdb75-050d-492c-871a-e7b8de4c46ca" CreationDate="2010-10-20T14:22:58.720" UserId="58" Text="Can you tip brahmin in New Vegas?" />
  <row Id="22141" PostHistoryTypeId="3" PostId="9425" RevisionGUID="4a1bdb75-050d-492c-871a-e7b8de4c46ca" CreationDate="2010-10-20T14:22:58.720" UserId="58" Text="&lt;fallout-3&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22142" PostHistoryTypeId="5" PostId="9408" RevisionGUID="bf6c404a-7168-467a-8b66-d58a12d8a5e7" CreationDate="2010-10-20T14:32:05.733" UserId="816" Comment="bullets, capitalized abbreviations" Text=" - 2 GHz dual core processor&#xD;&#xA; - 1 GB RAM &#xD;&#xA; - 256 MB Intel video card" />
  <row Id="22143" PostHistoryTypeId="4" PostId="9408" RevisionGUID="bf6c404a-7168-467a-8b66-d58a12d8a5e7" CreationDate="2010-10-20T14:32:05.733" UserId="816" Comment="bullets, capitalized abbreviations" Text="Can I play Far Cry with these specifications?" />
  <row Id="22144" PostHistoryTypeId="5" PostId="9419" RevisionGUID="59c48559-322d-4c45-995f-991e2f1e5008" CreationDate="2010-10-20T14:34:03.670" UserId="816" Comment="edited body" Text="- You get some turns of anarchy, which means your science, commerce and culture stagnates and you get a big penalty for production,&#xD;&#xA;- You lose the policies in the branch you abandoned (no refunds).&#xD;&#xA;&#xD;&#xA;Actually I think in some cases it still might be not such a bad idea to do that. Especially if you didn't invest too much in that policy and you are not going for cultural victory anyway. Some early game policies matter much less in the late game. For example you can use a bit of Liberty for early expansion and then abandon it for Autocracy." />
  <row Id="22145" PostHistoryTypeId="5" PostId="9403" RevisionGUID="e462c4cc-4042-460d-92d9-ae1fbb84ea23" CreationDate="2010-10-20T14:35:44.383" UserId="816" Comment="edited body" Text="I've just gotten to the desert levels in Castle Crashers yesterday.&#xD;&#xA;&#xD;&#xA;In the very first level, you get to pick up a shovel which you can use to dig up various things buried in the sand (marked by small black Xs on the floor).&#xD;&#xA;One of the things I managed to dig up looked sort of like a black boot with green laces (I'd describe it better, but I have no idea what it is, exactly. It's more than possible that it isn't a boot at all, perhaps a some sort of armor?). Once I walked over it to pick it up it simply disappeared with no apparent effect.&#xD;&#xA;&#xD;&#xA;So my question is, what is the purpose of this mysterious item?" />
  <row Id="22146" PostHistoryTypeId="5" PostId="9397" RevisionGUID="b500ea88-e07f-4bb5-b520-7b76513589bd" CreationDate="2010-10-20T14:39:29.990" UserId="816" Comment="added 7 characters in body" Text="Which is better for good gaming?&#xD;&#xA;  &#xD;&#xA;- Graphics card  &#xD;&#xA;- Processor  &#xD;&#xA;- RAM  &#xD;&#xA;&#xD;&#xA;Will only buying a very good expensive GPU (Graphics Card) ensure a good gaming experience?&#xD;&#xA;Friends say that you dont need to buy a new processor, a good graphics card is enough.  &#xD;&#xA;&#xD;&#xA;I like surreal 3D games most.&#xD;&#xA;&#xD;&#xA;I have one 1GB DDR2 RAM and 2.0GHz Dual Core Processor, 7200 RPM sata Hard disk.&#xD;&#xA;" />
  <row Id="22147" PostHistoryTypeId="2" PostId="9426" RevisionGUID="789d485e-a777-4b36-a8e8-829635b307ff" CreationDate="2010-10-20T15:12:15.903" UserId="58" Text="The question pretty much says it all. I decided to walkabout at level 4, since I don't want to fast-track the main quests and miss a bunch of good stuff. I'm playing without a game guide, and the Vault and Gamefaqs aren't quite up to speed yet. &#xD;&#xA;&#xD;&#xA;So ... I've discovered a tribal camp west-ish of Goodsprings, but it has a bunch of cadazors in it. When taking on cadazors, is level 4 too early? I have the following weapons (in decent shape):&#xD;&#xA;&#xD;&#xA;* .357 Magnum Revolver with Long Barrel&#xD;&#xA;* 10mm pistol (keeping it around for repair)&#xD;&#xA;* 9mm pistol&#xD;&#xA;* 9mm Submachine Gun&#xD;&#xA;* Lots of dynamite (but low explosives skill and bad throwing aim without VATS)&#xD;&#xA;* Laser Pistol&#xD;&#xA;* Shovel&#xD;&#xA;* Single Shotgun&#xD;&#xA;* Varmint Rifle&#xD;&#xA;* Weathered 10mm Pistol (the nice one you get from the Classic Pack)&#xD;&#xA;&#xD;&#xA;I'm wearing the Armored Vault 13 Jumpsuit.&#xD;&#xA;&#xD;&#xA;Am I too weak to take on a next of about 8 cadazors -- maybe half of them &quot;young&quot; cadazors and the other half full-grown? If not, what's my best tactic for surviving this and having an opportunity to safely check out this camp?" />
  <row Id="22148" PostHistoryTypeId="1" PostId="9426" RevisionGUID="789d485e-a777-4b36-a8e8-829635b307ff" CreationDate="2010-10-20T15:12:15.903" UserId="58" Text="Is level 4 too early to take on cadazors" />
  <row Id="22149" PostHistoryTypeId="3" PostId="9426" RevisionGUID="789d485e-a777-4b36-a8e8-829635b307ff" CreationDate="2010-10-20T15:12:15.903" UserId="58" Text="&lt;tactics&gt;&lt;fallout-new-vegas&gt;&lt;combat&gt;" />
  <row Id="22150" PostHistoryTypeId="2" PostId="9427" RevisionGUID="f5f68dd8-45fc-4620-8000-82e0d40ad888" CreationDate="2010-10-20T15:20:39.303" UserId="3129" Text="The trick to Cazadors: Shoot the wings.&#xD;&#xA;&#xD;&#xA;Unless they're immobilized, they'll tear you a new one every time." />
  <row Id="22151" PostHistoryTypeId="2" PostId="9428" RevisionGUID="8432a4c0-2d3b-433e-be36-8b8666c04389" CreationDate="2010-10-20T15:26:01.657" UserId="527" Text="Here's how I did it on Windows:&#xD;&#xA;&#xD;&#xA; 1. Backup your saves &lt;br&gt; (located in `%AppData%\.minecraft\saves\`)&#xD;&#xA; 2. Move your saves to a folder inside your Dropbox or Live Mesh or whatever file syncing service &lt;br&gt; (eg: `My Dropbox\Minecraft\saves\`)&#xD;&#xA; 3. Create a junction that points to your sync'd saves: &lt;br&gt; `mklink /J &quot;%AppData%\.minecraft\saves&quot; &quot;Your Dropbox Folder\minecraft\saves&quot;`&#xD;&#xA;&#xD;&#xA;More info on [NTFS Junctions][1], [Dropbox][2] (2GB, cross-platform, referral link), [Live Mesh][3] (5GB, Windows/Mac only).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/NTFS_junction_point&#xD;&#xA;  [2]: http://www.dropbox.com/referrals/NTEwNTIzMDk&#xD;&#xA;  [3]: http://explore.live.com/windows-live-mesh" />
  <row Id="22152" PostHistoryTypeId="2" PostId="9429" RevisionGUID="1183c056-b048-4784-8de5-02ec603d3160" CreationDate="2010-10-20T15:26:01.987" UserId="23" Text="The major source of slowdowns is none of what you listed -- it's the hard drive. Fetching data from mechanical disks takes roughly 1,000 times as much time as loading from cache does.&#xD;&#xA;&#xD;&#xA;Get a Solid State Drive for your operative system and games if you can. It is the single best upgrade you can make.&#xD;&#xA;&#xD;&#xA;The second most limiting factor in gaming is, again, none of what you listed -- internet connection. It's not as much a matter of raw speed, even though all the autoupdating systems make it worthwile, as it is of connection quality. If your latency is too variable or if you lose packets, your multiplayer experience will just be bad. Those matter more than your raw ping/latency measure, because constant lag can be compensated within limits so long as your network is reliable enough.&#xD;&#xA;&#xD;&#xA;The graphics card, the ram and the cpu are certainly important when measuring performance -- but they only matter when they're not enough. If the current level fits in 300mb of ram, having 2gb or 8gb doesn't really make a difference. If the game is designed to run at 60fps, it doesn't matter if your cpu can run 70 or 200 updates per second. Finally, if your gfx card can render 9,001 fps at worst, all of that wasted on a 60Hz display.&#xD;&#xA;&#xD;&#xA;Obviously, computers are supposed to last, so there is value to maximize the period of time for which it is good enough -- the best way to ensure that is getting the bestest hardware available today.&#xD;&#xA;&#xD;&#xA;Just make sure you keep the full picture in view." />
  <row Id="22153" PostHistoryTypeId="2" PostId="9430" RevisionGUID="0a7ff121-65d9-4671-a37c-395fe1be4e42" CreationDate="2010-10-20T16:14:09.190" UserId="4232" Text="If you really like pinball then I highly recommand pinMAME.  Just like it sounds its MAME but for pinball.  It used the actuall ROMS for the game play.  The tables (are there a lot of them) have been very faithfully recreated using Visual Pinball.  Hundreds if not thousands of pinball tables are available.  " />
  <row Id="22155" PostHistoryTypeId="5" PostId="9429" RevisionGUID="35a138fe-9ef0-4e24-a5d4-91f467bd4c6c" CreationDate="2010-10-20T16:27:05.593" UserId="23" Comment="Added telling picture" Text="The major source of slowdowns is none of what you listed -- it's the hard drive. Fetching data from mechanical disks takes roughly 1,000,000 times as much time as loading from cache does..&#xD;&#xA;&#xD;&#xA;See you after the break:&#xD;&#xA;&#xD;&#xA;![Latency of various media][1]&#xD;&#xA;&#xD;&#xA;Wow, grats for making it through!&#xD;&#xA;&#xD;&#xA;Get a Solid State Drive for your operative system and games if you can. It is the single best upgrade you can make.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;The second most limiting factor in gaming is, again, none of what you listed -- internet connection. It's not as much a matter of raw speed, even though all the autoupdating systems make it worthwile, as it is of connection quality. If your latency is too variable or if you lose packets, your multiplayer experience will just be bad. Those matter more than your raw ping/latency measure, because constant lag can be compensated within limits so long as your network is reliable enough.&#xD;&#xA;&#xD;&#xA;The graphics card, the ram and the cpu are certainly important when measuring performance -- but they only matter when they're not enough. If the current level fits in 300 MB of ram, having 2 GB or 8 GB doesn't really make a difference. If the game is designed to run at 60 fps, it doesn't matter if your cpu can run 70 or 200 updates per second. Finally, if your gfx card can render 9,001 fps at worst, all of that wasted on a 60 Hz display.&#xD;&#xA;&#xD;&#xA;Obviously, computers are supposed to last, so there is value to maximize the period of time for which it is good enough -- the best way to ensure that is getting the bestest hardware available today.&#xD;&#xA;&#xD;&#xA;Just make sure you keep the full picture in view.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/X1Hi1.gif &quot;Latency of various media (1 pixel per nano second)&quot;" />
  <row Id="22156" PostHistoryTypeId="2" PostId="9432" RevisionGUID="d7a73c44-c8e5-4082-81a1-92fa8b5b291d" CreationDate="2010-10-20T16:48:56.163" UserId="1770" Text="What level and where can I complete [If They Came To Hear Me Beg][1] Halo:Reach Achievement?&#xD;&#xA;&#xD;&#xA;&gt; Performed an Assassination against an&#xD;&#xA;&gt; Elite to survive a fall that would've&#xD;&#xA;&gt; been fatal.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox360achievements.org/game/halo-reach/achievement/42337-If-They-Came-To-Hear-Me-Beg.html" />
  <row Id="22157" PostHistoryTypeId="1" PostId="9432" RevisionGUID="d7a73c44-c8e5-4082-81a1-92fa8b5b291d" CreationDate="2010-10-20T16:48:56.163" UserId="1770" Text="How to complete &quot;If They Came To Hear Me Beg&quot; Achievement" />
  <row Id="22158" PostHistoryTypeId="3" PostId="9432" RevisionGUID="d7a73c44-c8e5-4082-81a1-92fa8b5b291d" CreationDate="2010-10-20T16:48:56.163" UserId="1770" Text="&lt;achievements&gt;&lt;halo-reach&gt;" />
  <row Id="22159" PostHistoryTypeId="2" PostId="9433" RevisionGUID="5df14242-fdef-4862-a6db-78d7ebd3bd74" CreationDate="2010-10-20T16:50:11.327" UserId="4234" Text="There are magazines which improve the durability of the base items, such as sports, construction, entertainment, and toy items but, it doesn't look like there is any books that improve the durability of combo weapons.  Weapons that are improved have a small green book icon on the lower right corner of the weapon icon, and the durability affect is stackable (ie. having a book that improves bladed weapons, and a book that improves sports items, will make broadswoards, and battleaxes durability increase 9 times that of normal, as each book triples the durability, and they stack)." />
  <row Id="22160" PostHistoryTypeId="5" PostId="9429" RevisionGUID="7c67fba7-a8df-4189-9703-d620dac31efb" CreationDate="2010-10-20T17:04:02.630" UserId="23" Comment="Removed the image" Text="The major source of slowdowns is none of what you listed -- it's the hard drive. Fetching data from mechanical disks takes roughly 1,000,000 times as much time as loading from cache does.&#xD;&#xA;&#xD;&#xA;Get a Solid State Drive for your operative system and games if you can. It is the single best upgrade you can make.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;The second most limiting factor in gaming is, again, none of what you listed -- internet connection. It's not as much a matter of raw speed, even though all the autoupdating systems make it worthwile, as it is of connection quality. If your latency is too variable or if you lose packets, your multiplayer experience will just be bad. Those matter more than your raw ping/latency measure, because constant lag can be compensated within limits so long as your network is reliable enough.&#xD;&#xA;&#xD;&#xA;The graphics card, the ram and the cpu are certainly important when measuring performance -- but they only matter when they're not enough. If the current level fits in 300 MB of ram, having 2 GB or 8 GB doesn't really make a difference. If the game is designed to run at 60 fps, it doesn't matter if your cpu can run 70 or 200 updates per second. Finally, if your gfx card can render 9,001 fps at worst, all of that wasted on a 60 Hz display.&#xD;&#xA;&#xD;&#xA;Obviously, computers are supposed to last, so there is value to maximize the period of time for which it is good enough -- the best way to ensure that is getting the bestest hardware available today.&#xD;&#xA;&#xD;&#xA;Just make sure you keep the full picture in view.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/X1Hi1.gif &quot;Latency of various media (1 pixel per nano second)&quot;" />
  <row Id="22164" PostHistoryTypeId="2" PostId="9435" RevisionGUID="61d15080-1a11-4df1-ae01-8383083ab9cd" CreationDate="2010-10-20T17:12:28.083" UserId="12" Text="I just had to replace a RROD'ed Xbox 360. &#xD;&#xA;&#xD;&#xA;This means&#xD;&#xA;&#xD;&#xA;- I have no access to any of the content on the other machine since it won't boot!&#xD;&#xA;- I would just pop the old hard drive into the new console, but the new Xbox 360 slim is not compatible with the old Xbox 360 style hard drives.&#xD;&#xA;&#xD;&#xA;I used the [once per year DRM transfer tool][1] to successfully associate my 593 DRM licenses with the Console ID of the new console. But, I still need to get the actual content on the box. There is an option to &quot;download all&quot; at the end of the [online content license transfer tool][1], but it just produced an error for me, nothing happened when I clicked it.&#xD;&#xA;&#xD;&#xA;(yes, I buy a LOT of Rock Band songs...)&#xD;&#xA;&#xD;&#xA;Other than a painstaking, manual process of **going through my download history and re-downloading everything one by one** -- is there any way to issue a &quot;download all&quot; command, either from xbox.com or from the console itself?&#xD;&#xA;&#xD;&#xA;[1]: http://www.xbox.com/en-us/support/systemuse/xbox360/licensemigration/" />
  <row Id="22165" PostHistoryTypeId="1" PostId="9435" RevisionGUID="61d15080-1a11-4df1-ae01-8383083ab9cd" CreationDate="2010-10-20T17:12:28.083" UserId="12" Text="Transferring all DLC to new Xbox 360 -- &quot;download all&quot;?" />
  <row Id="22166" PostHistoryTypeId="3" PostId="9435" RevisionGUID="61d15080-1a11-4df1-ae01-8383083ab9cd" CreationDate="2010-10-20T17:12:28.083" UserId="12" Text="&lt;xbox-360&gt;&lt;download&gt;&lt;drm&gt;" />
  <row Id="22167" PostHistoryTypeId="5" PostId="9428" RevisionGUID="997faeab-a804-4101-bf43-43edb7959dd6" CreationDate="2010-10-20T17:16:42.807" UserId="527" Comment="added batch file" Text="Here's how I did it on Windows:&#xD;&#xA;&#xD;&#xA; 1. Backup your saves &lt;br&gt; (located in `%AppData%\.minecraft\saves\`)&#xD;&#xA; 2. Move your saves to a folder inside your Dropbox or Live Mesh or whatever file syncing service &lt;br&gt; (eg: `My Dropbox\Minecraft\saves\`)&#xD;&#xA; 3. Create a junction that points to your sync'd saves: &lt;br&gt; `mklink /J &quot;%AppData%\.minecraft\saves&quot; &quot;Your Dropbox Folder\minecraft\saves&quot;`&#xD;&#xA;&#xD;&#xA;More info on [NTFS Junctions][1], [Dropbox][2] (2GB, cross-platform, referral link), [Live Mesh][3] (5GB, Windows/Mac only).&#xD;&#xA;&#xD;&#xA;**Update:** Here's a handy batch file to backup your save games in a [zip][4] file before launching minecraft:&#xD;&#xA;&#xD;&#xA;    @echo off&#xD;&#xA;    echo &quot;Backing up save files...&quot;&#xD;&#xA;    &quot;Your Path To 7zip\7-Zip\7z.exe&quot; a -r -mx7 -tzip &quot;Your Dropbox Folder\minecraft\saves.zip&quot; &quot;%AppData%\.minecraft\saves&quot;&#xD;&#xA;    minecraft.exe&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/NTFS_junction_point&#xD;&#xA;  [2]: http://www.dropbox.com/referrals/NTEwNTIzMDk&#xD;&#xA;  [3]: http://explore.live.com/windows-live-mesh&#xD;&#xA;  [4]: http://www.7-zip.org/" />
  <row Id="22168" PostHistoryTypeId="5" PostId="9435" RevisionGUID="0c910180-3e4e-41c6-98a2-38e0f1cfc342" CreationDate="2010-10-20T17:18:34.630" UserId="12" Comment="added 1 characters in body" Text="I just had to replace a RROD'ed Xbox 360. &#xD;&#xA;&#xD;&#xA;This means&#xD;&#xA;&#xD;&#xA;- I have no access to any of the content on the other machine since it won't boot!&#xD;&#xA;- I would just pop the old hard drive into the new console, but the new Xbox 360 slim is not compatible with the old Xbox 360 style hard drives.&#xD;&#xA;&#xD;&#xA;I used the [once per year DRM transfer tool][1] to successfully associate my 593 DRM licenses with the Console ID of the new console. But, I still need to get the actual content on the box. There is an option to &quot;download all&quot; at the end of the [online content license transfer tool][1], but it just produced an error for me, nothing happened when I clicked it.&#xD;&#xA;&#xD;&#xA;(yes, I buy a LOT of Rock Band songs...)&#xD;&#xA;&#xD;&#xA;Other than a painstaking, manual process of **going through my download history and re-downloading 593 entries one by one** -- is there any way to issue a &quot;download all&quot; command, either from xbox.com or from the console itself?&#xD;&#xA;&#xD;&#xA;[1]: http://www.xbox.com/en-us/support/systemuse/xbox360/licensemigration/" />
  <row Id="22170" PostHistoryTypeId="2" PostId="9437" RevisionGUID="e5e656d8-7470-4d64-87c0-392423984cf5" CreationDate="2010-10-20T17:25:38.497" UserId="4238" Text="I don't know about the new xbox slim, but you can buy a transfer cable to get everything off one hard drive onto another.&#xD;&#xA;&#xD;&#xA;There are also back up tools that let you transfer everything to a pc." />
  <row Id="22172" PostHistoryTypeId="2" PostId="9438" RevisionGUID="cf86b909-f74f-4ff8-a1a3-ea7f28351b7e" CreationDate="2010-10-20T17:27:48.613" UserId="4239" Text="I believe you can purchase a transfer cable allowing you to transfer content from an older 360 hard drive to the new one. Since xbox.com is being transferred over, can't seem to find a good page on their site talking about it. Apparently it retails for $20, so not sure if you would want to spend money to do it, but it sounds better than downloading 593 things one at a time :|&#xD;&#xA;&#xD;&#xA;http://www.joystiq.com/2010/06/14/xbox-360-slim-hdd-data-transfer-cable-to-retail-for-19-99/" />
  <row Id="22173" PostHistoryTypeId="2" PostId="9439" RevisionGUID="329238db-990b-4850-9eb9-695f5589111b" CreationDate="2010-10-20T17:27:53.870" UserId="4240" Text="MS makes a data transfer cable to perform a one time copy of data from old HDs to new HDs. They used to give them away but now I think you have to buy it.&#xD;&#xA;&#xD;&#xA;http://www.google.com/search?sourceid=chrome&amp;ie=UTF-8&amp;q=xbox+data+transfer+kit" />
  <row Id="22174" PostHistoryTypeId="2" PostId="9440" RevisionGUID="7842b976-4d7c-43e3-9384-af0362166b04" CreationDate="2010-10-20T17:33:00.807" UserId="4239" Text="There are a bunch of guides available on True Achievements for this achievement:&#xD;&#xA;&#xD;&#xA;http://www.trueachievements.com/a60869/if-they-came-to-hear-me-beg-achievement.htm?showguides=1&#xD;&#xA;&#xD;&#xA;Ripped from there it appears you do this on the level Pillar of Autumn." />
  <row Id="22175" PostHistoryTypeId="5" PostId="9437" RevisionGUID="def757c9-d926-41f1-9f97-755649a116bc" CreationDate="2010-10-20T17:33:08.997" UserId="23" Comment="changing vote due to feedback" Text="I don't know about the new xbox slim, but you can buy a transfer cable to get everything off one hard drive onto another.&#xD;&#xA;&#xD;&#xA;There are also back up tools that let you transfer everything to a PC." />
  <row Id="22176" PostHistoryTypeId="2" PostId="9441" RevisionGUID="b4ad6e71-afe7-45a8-9605-fea4e3df16f9" CreationDate="2010-10-20T17:33:49.137" UserId="211" Text="I had my console brick on me last weekend! (It was a launch console though, so it lasted a long while). I ran into this same issue exact but I am at work so these steps will be from memory...&#xD;&#xA;&#xD;&#xA;1. Make sure that your downloads show up as pending on marketplace.xbox.com.&#xD;&#xA;2. In the My Xbox panel of the dashboard, open your user profile (second one in?)&#xD;&#xA;3. Select the Downloads link under your profile in the dashboard.&#xD;&#xA;4. The downloads should show up as pending for your xbox.&#xD;&#xA;5. Select the Download All link and wait.&#xD;&#xA;&#xD;&#xA;These steps were for a refurbished Xbox 360 Elite but since they all run the same dashboard it should work. It'll download everything to your internal hdd for you." />
  <row Id="22177" PostHistoryTypeId="2" PostId="9442" RevisionGUID="c90ac978-c8c7-49d7-90b0-fe30fb8fe575" CreationDate="2010-10-20T17:50:26.273" UserId="829" Text="I never got to the end but I beat the other Gold Box games.  Rudy is right; the games were all difficult, but I found the difficulty tended to ease up in the final third, except for certain key fights, in the previous games.&#xD;&#xA;&#xD;&#xA;What kind of parties were you creating?  The ideal way to play the Goldbox games was to heavily leverage dual classing.  Non humans provided no real benefits (Elves could get 19 dex but in AD&amp;D there was no additional AC bonus over 18) and multiclassing wasn't very useful.  But dual classing. . . dual classing was OP.&#xD;&#xA;&#xD;&#xA;I may be repeating knowledge you are intimately familiar with, but Dual Class characters basically combined the best of both worlds once class #2 surpassed #1 in level.  So you wanted all your spell casters to get a certain number of levels in fighter.  It wasn't strictly necessary in Pool of Radiance but it really helped (especially in places like Yarash' pyramid.  God that brings back memories), since your casters stayed useful.  The right level to dual depended on the game, since the first 3 were each level capped.  Basically, you wanted to shoot for the best &quot;extra attacks per turn&quot; level.  I want to say it was 5 in PoR (3/2 maybe?).  That gave you 5 levels of fighter HP, a good hit bonus (better than a mage or cleric would get for several levels).&#xD;&#xA;&#xD;&#xA;Then you wanted to do it again in Azure Bonds.  I actually had a system.  To best leverage this, when I moved to a new game in the series I dualed my existing pure fighters.  As soon as they could carry the party, I remade new pure fighters and ditched the somewhat inferior existing fighter/casters.  Anyway, I want to say fighters went to 2/1 at 9 or so.  And then to 5/2 at 13 or something (but you couldn't do that until Silver Blades iirc).&#xD;&#xA;&#xD;&#xA;Anyway, Dual Class characters were key.  You could easily wind up with 4-6 Figther/Casters with great martial prowess and a ton of spells.  Everybody had very low ACs, lots of hp, and casters could easily fall back on melee - where they were deadly.  Spell casting got less useful as the series went on as more monsters like Beholders started showing up (and weren't there Rakshasa in Silver Blades?  Maybe I'm crazy).  Still useful, but you found yourself running into more and more situations where spells were stifled by monster abilities.  Still, the extra buffing and healing was huge.&#xD;&#xA;&#xD;&#xA;You could really take advantage of this if you played through a given game with the same characters more than once.  Also, I seem to recall if you got stuck you could simply start over with that party, and be better off (this was helpful in Azure Bonds.  While you still lost your starting EQ - but you could stash it on characters in the guild, iirc- it was easier to get through the beginning when you knew where all the resting spots were and had more levels and spells at your disposal).&#xD;&#xA;&#xD;&#xA;Were you making characters with max ability scores?  That definitely made the game easier (but I was fond of the game giving you that choice; another difficulty modifier, basically.  Knights of the Chalice does a variant of this, where you can specify how many 18s will be rolled in character creation).&#xD;&#xA;&#xD;&#xA;Man this brings back memories.  I hope GOG gets the Gold Box games eventually.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22179" PostHistoryTypeId="2" PostId="9443" RevisionGUID="246c32d6-2ada-4af2-ab77-460c6aa5a4f8" CreationDate="2010-10-20T17:56:48.197" UserId="1912" Text="The best way I have found to be sure a lone zombie is dead it to try to walk through them. A living zombie will stop you, but you can walk right through a dead one. If they stop you, just push them back and shoot them again.&#xD;&#xA;&#xD;&#xA;If you fighting a hoard, shoot at multiple layers of zombies. When the front one dies, you will just start hitting the back ones." />
  <row Id="22180" PostHistoryTypeId="5" PostId="9437" RevisionGUID="81793dee-213a-4383-818e-82b224c39e71" CreationDate="2010-10-20T18:01:10.827" UserId="12" Comment="added 57 characters in body" Text="I don't know about the new xbox slim, but you can buy a transfer cable to get everything off one hard drive onto another.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;There are also back up tools that let you transfer everything to a PC.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DqI99.jpg" />
  <row Id="22181" PostHistoryTypeId="5" PostId="9213" RevisionGUID="92ab270e-86be-4103-b0d8-90d2f243cfaf" CreationDate="2010-10-20T18:35:42.157" UserId="3825" Comment="added 86 characters in body" Text="Yes, there are still servers out there with players on them.&#xD;&#xA;Right now about 15 servers that are full and countless others which are empty.&#xD;&#xA;&#xD;&#xA;The game is really fun when playing (especially multiplayer). I would say a definite buy :)&#xD;&#xA;&#xD;&#xA;Screenshot from same day:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/N7Zn9.png" />
  <row Id="22182" PostHistoryTypeId="2" PostId="9444" RevisionGUID="90b40392-5f1d-44d4-8880-ae701736132c" CreationDate="2010-10-20T18:38:12.073" UserId="1410" Text="Rather than give you a fish, how about I teach you to fish. The best one for performance is...&#xD;&#xA;&#xD;&#xA;**It depends.**&#xD;&#xA;&#xD;&#xA;Because the best is whatever is slowing down your computer most, and making the other components wait. There's a program built into Windows you can use for a rough measurement of what is slowing your computer down: Task Manager. Give your comp the ol' three finger salute, ctrl-alt-del, and open up the task manager, and switch to the Performance Tab&#xD;&#xA;&#xD;&#xA;You'll see:&#xD;&#xA;&#xD;&#xA; - Current/recent CPU usage&#xD;&#xA; - Current/recent RAM usage&#xD;&#xA; - Current/recent Disk usage can be found by clicking on the Resource Manager button if you're running Windows 7 (and I think Vista?) If you're not, you can fall back on your trusty Mark-1 Human Ears to listen for normal hard-disk drives.&#xD;&#xA;&#xD;&#xA;Now, leave the task manager running and start up whatever game you want to play better. Turn the settings up a bit, then play for a min. Repeat until you're not happy with your performance. Play like that for a minute so the computer can measure it, and remember to listen for the disk with your Mark-1 Human Ears, if you need to. Then alt-tab/close the game and quickly go back to the Task Manager, where you'll see the history of your recent playing. Whichever components are being used near or above capacity are the ones you can replace to improve your performance. And if they are all green, but your play experience was still choppy/slow/poor quality, then you probably need to replace the component we didn't measure: your graphics card.&#xD;&#xA;&#xD;&#xA;(In the case of having to listen for your disk, you don't want it to be working all the time while you play, but that could be a symptom of not having enough memory, so upgrade memory first if it was all being used and the disk was always working.) &#xD;&#xA;&#xD;&#xA;There are more involved ways to measure, but if its all you have, the simple Task Manager will get the job done.&#xD;&#xA;&#xD;&#xA;In short:&#xD;&#xA;&#xD;&#xA;**Don't guess, don't have us guess, Measure.**" />
  <row Id="22183" PostHistoryTypeId="2" PostId="9445" RevisionGUID="a42df3c1-e83d-4c76-aa6f-558e9d76d45c" CreationDate="2010-10-20T19:03:22.747" UserId="1485" Text="" />
  <row Id="22184" PostHistoryTypeId="2" PostId="9446" RevisionGUID="ac145150-03da-40f3-a5dc-5c91105b64d8" CreationDate="2010-10-20T19:03:22.747" UserId="1485" Text="Sid Meier's Civilization V is a a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy." />
  <row Id="22185" PostHistoryTypeId="2" PostId="9447" RevisionGUID="3cd57066-57a4-45ee-9049-609b43eca3f7" CreationDate="2010-10-20T19:59:32.990" UserId="4182" Text="It probably will run the game on medium settings .&#xD;&#xA;I found a video on the net from someone with a similar setup:&#xD;&#xA;http://www.youtube.com/watch?v=BJmk8lhBmfU&#xD;&#xA;&#xD;&#xA;I don't know if this is fake, but it looks reasonable.&#xD;&#xA;&#xD;&#xA;My ATI X1950 Pro could run the game on high settings. Your chip should give you playable fps at 800x600 with medium texture detail." />
  <row Id="22186" PostHistoryTypeId="2" PostId="9448" RevisionGUID="9f40b3ad-3658-4aa8-ace2-258dbff6a249" CreationDate="2010-10-20T20:19:43.897" UserId="4243" Text="The keyboard shortcut for Move is in a different folder -- `/XML/Interface/Civ5InterfaceModes.xml`.  I swapped it with the V command (advisors) because I use it with the mouse to see how many turns the autopathing will take to get somewhere.  Much safer than right clicking." />
  <row Id="22187" PostHistoryTypeId="2" PostId="9449" RevisionGUID="9f85ab7c-46af-4260-9880-9fdf5fc56860" CreationDate="2010-10-20T20:21:21.350" UserId="4012" Text="In the store page of every game there is a section say minimum/recommended system requirements check there." />
  <row Id="22188" PostHistoryTypeId="5" PostId="9445" RevisionGUID="a5d64838-0ffe-4427-987e-84d72bb19ee0" CreationDate="2010-10-20T20:25:29.170" UserId="1485" Comment="added 756 characters in body" Text="**[Sid Meier's Civilization V][homepage]** (also referred to as **Civilization V**, **Civilization 5**, **Civ V** or **Civ 5**) is a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy.&#xD;&#xA;&#xD;&#xA;Developed by [Firaxis Games] and published by [2K Games], Civ 5 game was released on the 21st (North America) or 24th (Rest of World) of September 2010 for Microsoft Windows, with a Mac OS X version reportedly due out sometime towards the end of 2010.&#xD;&#xA;&#xD;&#xA;&lt;!-- here be links --&gt;&#xD;&#xA;[homepage]: http://civilization5.com/&#xD;&#xA;[Firaxis Games]: http://www.firaxis.com/&#xD;&#xA;[2K Games]: http://www.2kgames.com" />
  <row Id="22189" PostHistoryTypeId="5" PostId="9393" RevisionGUID="ea2c475c-5649-4937-9098-4e8f4083b709" CreationDate="2010-10-20T20:48:47.000" UserId="85" Comment="Retagging to something more appropriate for the site. Although..." Text="I know that the Steam client will download and install to my laptop with minimum requirements, but do the games still require a powerful/gaming computer or can I run the games sufficiently with my laptop? " />
  <row Id="22190" PostHistoryTypeId="6" PostId="9393" RevisionGUID="ea2c475c-5649-4937-9098-4e8f4083b709" CreationDate="2010-10-20T20:48:47.000" UserId="85" Comment="Retagging to something more appropriate for the site. Although..." Text="&lt;steam&gt;&lt;laptop&gt;" />
  <row Id="22191" PostHistoryTypeId="2" PostId="9450" RevisionGUID="b2b8e7d9-13b5-40c8-93d8-154aa05e380d" CreationDate="2010-10-20T21:16:17.350" UserId="730" Text="I downloaded League of Legends a couple of days ago and as I understood it adopts a Free 2 Play model. But what does it mean at the end? What kind of limitations or penalties do I have if I decide to not spend money on it?" />
  <row Id="22192" PostHistoryTypeId="1" PostId="9450" RevisionGUID="b2b8e7d9-13b5-40c8-93d8-154aa05e380d" CreationDate="2010-10-20T21:16:17.350" UserId="730" Text="What does it mean F2P for League of Legends?" />
  <row Id="22193" PostHistoryTypeId="3" PostId="9450" RevisionGUID="b2b8e7d9-13b5-40c8-93d8-154aa05e380d" CreationDate="2010-10-20T21:16:17.350" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="22194" PostHistoryTypeId="2" PostId="9451" RevisionGUID="cb76c99a-67c0-4dc3-ac5b-17757748ad91" CreationDate="2010-10-20T21:20:46.480" UserId="336" Text="In League of Legends, real money gets you two things: characters (which you can unlock by playing anyway) and skins (which are cosmetic only).&#xD;&#xA;&#xD;&#xA;You cannot spend money to get an advantage. Everything the paying customers have, ('except, again, the alternate skins) are attainable by those playing for free. **True, it may take longer**, but you're getting the game for free here -- Riot's gotta make their bottom line somehow! ;)&#xD;&#xA;&#xD;&#xA;There are no penalties for never spending a cent, nor paid-only benefits." />
  <row Id="22195" PostHistoryTypeId="2" PostId="9452" RevisionGUID="40280d56-2f15-4762-a8d4-9fd3dd8d43fc" CreationDate="2010-10-20T21:24:26.900" UserId="4182" Text="GPU, CPU, RAM, Hard-drive.&#xD;&#xA;&#xD;&#xA;In that order.&#xD;&#xA;&#xD;&#xA;Rule of thumb: maximum age difference of 2 generations between components.&#xD;&#xA;&#xD;&#xA;Though not a question here, hard-drive is the most subtle performance factor to observe: you'll have jaw dropping moments when you exchange a new one against a 4 year old drive.&#xD;&#xA;It's the most non-linear hardware upgrade experience among all of them.&#xD;&#xA;&#xD;&#xA;The second I experienced from switching from dual-core to quad-core.&#xD;&#xA;&#xD;&#xA;Shader power is mostly nice to have, once you have warped beyond 50-60 FPS (again, very subjective issue), and a top-notch GPU brings a lot of horsepower in terms of shaders.&#xD;&#xA;&#xD;&#xA;You can turn down effects and achieve more or less playability, but you can't turn down the heat of the game, where CPU kicks in, showing everyone who's da boss.&#xD;&#xA;&#xD;&#xA;When the s**t hits the fan, it's the CPU that will save your neck.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22196" PostHistoryTypeId="5" PostId="6752" RevisionGUID="683ab5d8-0d4a-4da7-928b-e5c0ae2379c6" CreationDate="2010-10-20T21:50:28.253" UserId="3291" Comment="removed JoL references now that I found that Patch 4.01 removed this spell!" Text="healdins hang back from the action and keep ppl alive. You usually focus on healing the Main tank/off tank. and spot heal the raid healer if he/she gets into trouble.&#xD;&#xA;&#xD;&#xA;So you don't need a shield, focus on getting offhand gear that gives you mana/haste bonuses.&#xD;&#xA;&#xD;&#xA;Get chest enchants for powerful stats. get haste enchants on your boots. Royal Twilight opals are good as are Cardinal Ruby's. Have a look at this great wiki for [enchantments by slot][1]&#xD;&#xA;&#xD;&#xA;Get extra sockets on your bracers/gloves and helmet. Ultimately you want to get your Spell power upto 3000+ (At level 80) and your haste around 500 from memory. You want fast crit heals basically. You can also raid heal 10 man's in the easier raid dungeons at level 80. I find i am spamming the Flash of Light alot. You can get it down to 1 second cast time and with other raid member buffs have seen it down to 0.8 seconds which is awesome during boss fights. &#xD;&#xA;&#xD;&#xA;The only drawback is that you should use tankadin spec while levelling if you're solo, so you can kill trash mobs quickly and complete quests. And use Heal spec whilst raiding.&#xD;&#xA;&#xD;&#xA;Some handy pots/food&#xD;&#xA;&#xD;&#xA;[Elixir of Lightning Speed][2]&#xD;&#xA;&#xD;&#xA;[Baked Manta Ray][3]&#xD;&#xA;&#xD;&#xA;Great Feast is good to. But quite expensive.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Enchantments_by_slot&#xD;&#xA;  [2]: http://www.wowhead.com/item=44331/elixir-of-lightning-speed&#xD;&#xA;  [3]: http://www.wowhead.com/spell=45569/baked-manta-ray" />
  <row Id="22197" PostHistoryTypeId="2" PostId="9453" RevisionGUID="691a33cf-03ef-40cb-8152-092fae7c1bec" CreationDate="2010-10-20T22:42:29.953" UserId="3129" Text="Confirmed, Brahmin tipping is in.&#xD;&#xA;&#xD;&#xA;You can test for yourself at the Mojave Outpost, west of Nipton, Southwest of Primm." />
  <row Id="22198" PostHistoryTypeId="2" PostId="9454" RevisionGUID="cdf05e79-a50b-4aa8-a10d-eda74482a240" CreationDate="2010-10-20T23:01:08.847" UserId="12" Text="Answering my own question, as it combines a few elements from Omar's answer and James Sutherland's comment and a few others. Thanks for everyone's help!&#xD;&#xA;&#xD;&#xA;As I said in the question, I already **transferred all DRM rights to the new console in advance** using the [online content license transfer tool][1].&#xD;&#xA;&#xD;&#xA;I concluded that re-downloading over the internet 593 items in full (over 60gb) takes *absurdly* long. I'm cheap, but I ain't that cheap. I went ahead and picked up the [$20 Xbox Data Transfer cable][2] from a local EBGames (they stock them).&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://i.imgur.com/DqI99.jpg&quot;&gt;&#xD;&#xA;&#xD;&#xA;- This pulled across ALL data on the older Xbox hard drive to the new Xbox hard drive in about an hour, though I was getting some intermittent read errors and had to retry a bit&#xD;&#xA;- it also pulled across my old savegames and settings, which I wouldn't get from a straight download, so that is a nice perk&#xD;&#xA;&#xD;&#xA;Once you've done that, as James Sutherland correctly pointed out, you STILL won't be able to play this content unless you are logged in to your Xbox Live account. To get the content playable for anyone on that Xbox -- regardless of whether they are logged into Xbox Live as you or not -- **you must re-download each and every bit of your DLC.**&#xD;&#xA;&#xD;&#xA;There is something magical about this re-downlad where it &quot;tags&quot; the DLC that was copied from your Old Xbox as belonging to the New Xbox. Once you do this, you *can* play the DLC without being logged into Xbox Live. I personally confirmed this!&#xD;&#xA;&#xD;&#xA;Now, to re-download everything is a pain in the butt, but there is some good news -- &#xD;&#xA;&#xD;&#xA;- since the content is already there, copied across via the Xbox Data Transfer Cable earlier, the downloads are *very* fast, basically just verification of the downloaded file and writing the &quot;magic DLC bits&quot; to the disk&#xD;&#xA;- your [Xbox Live Download History][3] makes it fairly fast to do this; just go down the list and click the entries, but don't go too fast, as there is a maximum of **25** entries in your download queue.&#xD;&#xA;&#xD;&#xA;![xbox live download history][4]&#xD;&#xA;&#xD;&#xA;The Xbox picks this queue up dynamically, and it is MUCH MUCH faster to do it through the web UI than it is with the controller. Watch near the top of the page as it will update dynamically after you click to confirm that the item was added to the queue. This takes a few seconds, so don't go too fast.&#xD;&#xA;&#xD;&#xA;Anyway, once I've walked the list of 30 pages, everything will be &quot;as it was&quot; on my old Xbox. Finally. :P&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-us/support/systemuse/xbox360/licensemigration/&#xD;&#xA;  [2]: http://www.google.com/search?sourceid=chrome&amp;ie=UTF-8&amp;q=xbox+data+transfer+kit&#xD;&#xA;  [3]: https://live.xbox.com/en-US/Download/History&#xD;&#xA;  [4]: http://i.imgur.com/F37It.png" />
  <row Id="22199" PostHistoryTypeId="5" PostId="9437" RevisionGUID="c18745c5-ebc5-4d14-b9ab-555e62c8eca7" CreationDate="2010-10-20T23:05:51.713" UserId="12" Comment="deleted 57 characters in body" Text="I don't know about the new xbox slim, but you can buy a transfer cable to get everything off one hard drive onto another.&#xD;&#xA;&#xD;&#xA;There are also back up tools that let you transfer everything to a PC." />
  <row Id="22200" PostHistoryTypeId="6" PostId="9059" RevisionGUID="58c19be7-3704-45cb-b880-75a92530f791" CreationDate="2010-10-20T23:35:03.273" UserId="274" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;real-time-strategy&gt;&lt;online-multiplayer&gt;&lt;online&gt;&lt;world-in-conflict&gt;" />
  <row Id="22201" PostHistoryTypeId="2" PostId="9455" RevisionGUID="d9e1aabb-42bb-48cb-a57c-ceaaedf89980" CreationDate="2010-10-20T23:40:44.597" UserId="816" Text="The problem that I'm currently encountering is that the authentication server is down.  I can start Minecraft and select &quot;play offline&quot;.  I then attempt to connect to a survival multiplayer server, and I receive the message &quot;Failed to login: user not premium&quot;." />
  <row Id="22202" PostHistoryTypeId="1" PostId="9455" RevisionGUID="d9e1aabb-42bb-48cb-a57c-ceaaedf89980" CreationDate="2010-10-20T23:40:44.597" UserId="816" Text="Is it possible to connect to an SMP server without authenticating?" />
  <row Id="22203" PostHistoryTypeId="3" PostId="9455" RevisionGUID="d9e1aabb-42bb-48cb-a57c-ceaaedf89980" CreationDate="2010-10-20T23:40:44.597" UserId="816" Text="&lt;multiplayer&gt;&lt;minecraft&gt;" />
  <row Id="22204" PostHistoryTypeId="2" PostId="9456" RevisionGUID="1aac42e0-f840-4faf-8291-f6029f70a451" CreationDate="2010-10-21T00:25:09.777" UserId="29" Text="It depends on how the server is setup, but usually it is not possible to login when the authentication server on minecraft.net is down.&#xD;&#xA;&#xD;&#xA;This is on purpose as most server administrators use this as a accountability method, ensuring the mods on their server are indeed the mods on their server, and enabling banning those that misbehave, even when they have changing IPs. (they would need to re-buy minecraft to connect again, if they're on another IP.)&#xD;&#xA;&#xD;&#xA;For those servers that allow unauthenticated logins, you will be a generic &quot;Player&quot;." />
  <row Id="22205" PostHistoryTypeId="2" PostId="9457" RevisionGUID="d8c1cba4-8931-4095-b339-c3925f63c54e" CreationDate="2010-10-21T01:23:03.627" UserId="1804" Text="So every so often I'll get a message from one of the AI players, something along the lines of &quot;If it isn't my favorite City-State&quot; or something similar. Usually my options for response are along the lines of &quot;You'll pay for this&quot; or &quot;We're sorry this has caused a divide between our people&quot; or &quot;Very Well&quot;.&#xD;&#xA;&#xD;&#xA;What's up w/ this? Is there some way I can find out what the other Civ just did?" />
  <row Id="22206" PostHistoryTypeId="1" PostId="9457" RevisionGUID="d8c1cba4-8931-4095-b339-c3925f63c54e" CreationDate="2010-10-21T01:23:03.627" UserId="1804" Text="What's up with generic disapproving diplomatic statements from other civs in Civilization 5?" />
  <row Id="22207" PostHistoryTypeId="3" PostId="9457" RevisionGUID="d8c1cba4-8931-4095-b339-c3925f63c54e" CreationDate="2010-10-21T01:23:03.627" UserId="1804" Text="&lt;civilization-5&gt;&lt;diplomacy&gt;" />
  <row Id="22208" PostHistoryTypeId="2" PostId="9458" RevisionGUID="74e08674-d5d7-44f2-b1ea-a67619883da2" CreationDate="2010-10-21T01:35:42.570" UserId="122" Text="These sort of messages are typically received from civilizations that are *hostile* to your own. I believe the idea behind those is&#xD;&#xA;&#xD;&#xA;1. To let you know that civilization is hostile to you.&#xD;&#xA;2. To give you a hint about the areas in which you are lacking (e.g. if they say you are uncivilized, it indicates your culture output is too low).&#xD;&#xA;&#xD;&#xA;I'm pretty sure that among the two response options, one is just to slightly increase the hostility and one to slightly decrease it, basically giving you some influence about the future of the relations." />
  <row Id="22209" PostHistoryTypeId="2" PostId="9459" RevisionGUID="1eabf7ec-45c7-43a5-87a4-d6db90b86b93" CreationDate="2010-10-21T01:52:41.397" UserId="207" Text="The other day, I was playing both Smash Bros. Brawl and Melee with some friends and, making note of the fact that they were often surviving to much higher percentages than myself while playing the same character, asked them how they keep their stocks for longer periods of times. They told me that my problem was that I had &quot;horrible DI&quot; and that I should try training my reflexes to react accordingly to being hit. Although I had no idea what they were talking about, I was unwilling to enter into a large discussion and risk being pointed out as a complete newbie. As a result, I simply nodded and smiled. Now that I'm out of that environment and into a much more anonymous one, I'll ask here instead:&#xD;&#xA;&#xD;&#xA; What is DI? How does it work? Can I perform it with all characters?" />
  <row Id="22210" PostHistoryTypeId="1" PostId="9459" RevisionGUID="1eabf7ec-45c7-43a5-87a4-d6db90b86b93" CreationDate="2010-10-21T01:52:41.397" UserId="207" Text="What is DI and how does it affect me?" />
  <row Id="22211" PostHistoryTypeId="3" PostId="9459" RevisionGUID="1eabf7ec-45c7-43a5-87a4-d6db90b86b93" CreationDate="2010-10-21T01:52:41.397" UserId="207" Text="&lt;game-mechanics&gt;&lt;super-smash-brothers&gt;" />
  <row Id="22212" PostHistoryTypeId="2" PostId="9460" RevisionGUID="bd8c4955-0267-4e12-88c0-a67f86c18b4c" CreationDate="2010-10-21T01:58:12.833" UserId="1677" Text="I've played a few different RPG type games where item rarity was denoted by the same colors: white, green, blue, purple, and orange. Where did this system originate?" />
  <row Id="22213" PostHistoryTypeId="1" PostId="9460" RevisionGUID="bd8c4955-0267-4e12-88c0-a67f86c18b4c" CreationDate="2010-10-21T01:58:12.833" UserId="1677" Text="Where did the colors for item rarity originate?" />
  <row Id="22214" PostHistoryTypeId="3" PostId="9460" RevisionGUID="bd8c4955-0267-4e12-88c0-a67f86c18b4c" CreationDate="2010-10-21T01:58:12.833" UserId="1677" Text="&lt;role-playing-game&gt;&lt;items&gt;" />
  <row Id="22215" PostHistoryTypeId="2" PostId="9461" RevisionGUID="c1b910a9-ad32-4fb3-9bc5-c70f1dd01440" CreationDate="2010-10-21T01:59:21.507" UserId="336" Text="My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think &quot;shield button&quot;) just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.&#xD;&#xA;&#xD;&#xA;I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.&#xD;&#xA;&#xD;&#xA;Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di" />
  <row Id="22216" PostHistoryTypeId="2" PostId="9462" RevisionGUID="114fd44c-bfd0-4226-8b0a-cd51bd46d888" CreationDate="2010-10-21T02:05:30.853" UserId="336" Text="The color scheme you refer to is probably most famous due to it being what's used for World of Warcraft, where, in order of increasing rarity:&#xD;&#xA;&#xD;&#xA;grey &lt; white &lt; green &lt; blue &lt; purple &lt; orange &lt; red/beige (developer items only).&#xD;&#xA;&#xD;&#xA;I'm not sure that that schema is that common though -- Blizzard's own diablo II used grey &lt; white &lt; blue &lt; yellow &lt; purple (I think), and games like Torchlight (grey &lt; white &lt; green &lt; blue &lt; orange &lt; purple) vary slightly.&#xD;&#xA;&#xD;&#xA;Actually, both of those are slightly flawed comparisons, because in diablo II, green items were used as &quot;set&quot; items, beige were &quot;unique&quot; (only a single copy could drop per game). Bottom line -- I think the trend is more varied than you think." />
  <row Id="22217" PostHistoryTypeId="2" PostId="9463" RevisionGUID="ddeadff1-9562-4bb7-adfb-c7b17cd2df68" CreationDate="2010-10-21T02:06:51.037" UserId="118" Text="I've never heard of this either, but it seems that [Directional Influence][1], is when you move a little between when a person launches an attack against you and when it hits. It's most useful in Melee, but it can be done in other games too. You're supposed to move towards and upwards when it's a horizontal attack or a horizontal direction for vertical attacks.&#xD;&#xA;&#xD;&#xA;  [1]:  http://super-smash-bros.wikia.com/wiki/Directional_influence" />
  <row Id="22218" PostHistoryTypeId="5" PostId="9461" RevisionGUID="63c193c5-3ab1-42fe-bd9d-c35100641eb7" CreationDate="2010-10-21T02:09:13.637" UserId="336" Comment="added 111 characters in body" Text="My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think &quot;shield button&quot;) just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.&#xD;&#xA;&#xD;&#xA;I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.&#xD;&#xA;&#xD;&#xA;Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di&#xD;&#xA;&#xD;&#xA;Editedit: and for what it's worth, the first technique above is &quot;officially&quot; known as &quot;Momentum Cancelling&quot;" />
  <row Id="22219" PostHistoryTypeId="2" PostId="9464" RevisionGUID="c31e9f69-fb82-4fe7-bb75-f08cba9ca97a" CreationDate="2010-10-21T02:16:20.297" UserId="18" Text="DI stands for [Directional Influence][1]. It is useful for avoiding being KOed by strong attacks. You can use direction influence by holding the control stick diagonally up and in the opposite direction you are being launched horizontally in, or by holding it to the left left or right when being launched upwards.&#xD;&#xA;&#xD;&#xA;Direction influence lessens the distance you travel when being launched. This can allow you to not fly off the map, and hopefully recover via your `B+up` move.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://super-smash-bros.wikia.com/wiki/Directional_influence" />
  <row Id="22220" PostHistoryTypeId="2" PostId="9465" RevisionGUID="c5175fcd-ac44-4a72-80fa-311762b5da25" CreationDate="2010-10-21T02:21:21.173" UserId="18" Text="Sometimes when I'm playing Super Smash Bros. Brawl, my character will trip and fall. It's similar to when you step on a banana peel in-game. What causes you to trip?" />
  <row Id="22221" PostHistoryTypeId="1" PostId="9465" RevisionGUID="c5175fcd-ac44-4a72-80fa-311762b5da25" CreationDate="2010-10-21T02:21:21.173" UserId="18" Text="What causes tripping?" />
  <row Id="22222" PostHistoryTypeId="3" PostId="9465" RevisionGUID="c5175fcd-ac44-4a72-80fa-311762b5da25" CreationDate="2010-10-21T02:21:21.173" UserId="18" Text="&lt;wii&gt;&lt;game-mechanics&gt;&lt;super-smash-brothers&gt;" />
  <row Id="22223" PostHistoryTypeId="2" PostId="9466" RevisionGUID="aa5ffd5a-e2b9-4a09-9954-76215e063c71" CreationDate="2010-10-21T02:47:27.053" UserId="207" Text="#Tripping During Movement&#xD;&#xA;&#xD;&#xA;Tripping during movement is (*very unfortunately*) **COMPLETELY RANDOM**. It is, however, caused by your character moving forward on the ground.&#xD;&#xA;&#xD;&#xA;There are [a few common assumptions][1] made about tripping **that are wrong**. Facts about tripping established through stats:&#xD;&#xA;&#xD;&#xA; - The person in the lead will not trip more.&#xD;&#xA; - Tripping will not occur more often when you turn/skid/start a dash.&#xD;&#xA; - Pressing the joystick perfectly forward will not cause your character to not trip.&#xD;&#xA; - Being at a higher percentage/being hit by more moves will not cause your character to trip more often.&#xD;&#xA; - Faster/different characters will not trip more often than other characters.&#xD;&#xA;&#xD;&#xA;#Tripping By Attack&#xD;&#xA;Some moves, or some hitboxes on some moves, will cause tripping in the range of a lower damage limit to an upper damage limit determined by the weight of your character. Smashboards regular Mugwhump has made [a very amusing guide][2] detailing the specifics of what moves and what percentages will cause characters to be tripped by an attack. The basics are that when you are hit by a move which can trip in that damage range, you enter into a **HUARGH** state: your character falls down and is forced to either get up or roll. Beyond that range, the character will enter into a **WHARRGARBL** state: they will leave the ground completely from the impact.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.smashboards.com/showthread.php?t=162850&#xD;&#xA;  [2]: http://www.smashboards.com/showthread.php?t=266590&amp;highlight=tripping+guide" />
  <row Id="22224" PostHistoryTypeId="2" PostId="9467" RevisionGUID="782e14e8-66a3-49ac-9d3e-c81177e71325" CreationDate="2010-10-21T02:54:13.077" UserId="1804" Text="&gt; This is in reference to Dwarf Fortress 40d (v0.28.181.40d). Later versions of this game may have significantly changed the related mechanics.&#xD;&#xA;&#xD;&#xA;When setting up a stockpile for furniture or finished goods there is a setting for Core Quality and Total Quality... what's the difference?&#xD;&#xA;&#xD;&#xA;I'd like to set up a series of stockpiles in increasing distance from the trade depot and increasing quality (so I can give them the crappiest stuff first and save the best for use in the fortress)... but the two different ratings for quality has me confused." />
  <row Id="22225" PostHistoryTypeId="1" PostId="9467" RevisionGUID="782e14e8-66a3-49ac-9d3e-c81177e71325" CreationDate="2010-10-21T02:54:13.077" UserId="1804" Text="what is the difference between &quot;core&quot; and &quot;total&quot; quality in dwarf fortress 40d?" />
  <row Id="22226" PostHistoryTypeId="3" PostId="9467" RevisionGUID="782e14e8-66a3-49ac-9d3e-c81177e71325" CreationDate="2010-10-21T02:54:13.077" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="22227" PostHistoryTypeId="5" PostId="9464" RevisionGUID="7685d13f-6976-4159-8aab-638858707c4e" CreationDate="2010-10-21T02:54:40.937" UserId="18" Comment="fixed misinformation" Text="DI stands for [Directional Influence][1]. It is useful for avoiding being KOed by strong attacks. You can use direction influence by holding the control stick diagonally up and in the opposite direction you are being launched horizontally in, or by holding it to the left left or right when being launched upwards.&#xD;&#xA;&#xD;&#xA;Direction influence slightly changes the direction you travel in while being launched. This (hopefully) allows you to not fly off the map, and hopefully recover via your `B+up` move.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://super-smash-bros.wikia.com/wiki/Directional_influence" />
  <row Id="22228" PostHistoryTypeId="2" PostId="9468" RevisionGUID="eda04f59-eb58-4bd7-ac73-ffe32744b77c" CreationDate="2010-10-21T03:02:50.357" UserId="336" Text="I *believe* that core quality refers to the item itself - i.e., a superior-crafted door, and total quality takes into account the *masterfully encrusted with blue diamonds* and other miscellanea. &#xD;&#xA;&#xD;&#xA;I've been using &quot;Core Quality&quot; for a furniture stockpile of masterwork doors (admittedly, in 31.16) and only masterwork doors are going to that pile." />
  <row Id="22229" PostHistoryTypeId="5" PostId="9461" RevisionGUID="b34a31a3-946d-45af-b659-719649498814" CreationDate="2010-10-21T03:07:04.433" UserId="336" Comment="added 52 characters in body" Text="My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think &quot;shield button&quot;) just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.&#xD;&#xA;&#xD;&#xA;I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.&#xD;&#xA;&#xD;&#xA;Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;Editedit: and for what it's worth, the first technique above is &quot;officially&quot; known as &quot;Momentum Cancelling&quot;&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Editeditedit: see comment below" />
  <row Id="22231" PostHistoryTypeId="5" PostId="9460" RevisionGUID="8d67059e-f724-48f2-96b6-b47460e00d24" CreationDate="2010-10-21T03:20:47.650" UserId="1677" Comment="added 135 characters in body" Text="I've played a few different RPG type games where item rarity was denoted by the same colors: white, green, blue, purple, and orange. Where did this system originate?&#xD;&#xA;&#xD;&#xA;**EDIT** Maybe it's just World of Warcraft and Borderlands that use this exact scheme. I figured it must be older thank WoW though." />
  <row Id="22232" PostHistoryTypeId="2" PostId="9469" RevisionGUID="befc7eff-9cbf-42f9-8457-02fc0cd83f21" CreationDate="2010-10-21T04:39:45.357" UserId="1895" Text="The title says it all. But i'll describe further.&#xD;&#xA;&#xD;&#xA;You are playing The Sacrifice in Left 4 Dead 2. You are playing realism mode on the expert level. You hope to get the Real Deal achievement, which involves &quot;surviving a campaign on expert difficulty with realism mode enabled.&quot;&#xD;&#xA;&#xD;&#xA;You sacrifice yourself (as someone has to) to complete the campaign.&#xD;&#xA;&#xD;&#xA;Do you get &quot;The Real Deal&quot;?" />
  <row Id="22233" PostHistoryTypeId="1" PostId="9469" RevisionGUID="befc7eff-9cbf-42f9-8457-02fc0cd83f21" CreationDate="2010-10-21T04:39:45.357" UserId="1895" Text="If you sacrifice yourself on the sacrifice, expert realism mode, do you get the achievement for expert realism?" />
  <row Id="22234" PostHistoryTypeId="3" PostId="9469" RevisionGUID="befc7eff-9cbf-42f9-8457-02fc0cd83f21" CreationDate="2010-10-21T04:39:45.357" UserId="1895" Text="&lt;left-4-dead-2&gt;" />
  <row Id="22235" PostHistoryTypeId="2" PostId="9470" RevisionGUID="21f5980b-7a3b-4d46-bb1b-564c9cee3d5a" CreationDate="2010-10-21T05:10:26.133" UserId="267" Text="I stopped playing Ragnarok Online about two years ago, and I was surprised to find that my Bard is still there when I tried to log in this morning. However, while exploring online about what's new, I found out that the the 3rd Jobs were already implemented!&#xD;&#xA;&#xD;&#xA;So, my question: Can anyone here suggest a stat &amp; skill build for the [minstrel](http://ro.doddlercon.com/wiki/index.php?title=Minstrel), the Bard's 3rd Job? I'm not sure whether to go Damage-dealer or Full-support, and I'd like some input there too~" />
  <row Id="22236" PostHistoryTypeId="1" PostId="9470" RevisionGUID="21f5980b-7a3b-4d46-bb1b-564c9cee3d5a" CreationDate="2010-10-21T05:10:26.133" UserId="267" Text="Minstrel Stat &amp; Skill Build" />
  <row Id="22237" PostHistoryTypeId="3" PostId="9470" RevisionGUID="21f5980b-7a3b-4d46-bb1b-564c9cee3d5a" CreationDate="2010-10-21T05:10:26.133" UserId="267" Text="&lt;ragnarok-online&gt;" />
  <row Id="22238" PostHistoryTypeId="5" PostId="9437" RevisionGUID="ccd5d24e-edaa-4159-bd46-8fba7579a5f8" CreationDate="2010-10-21T05:26:50.107" UserId="12" Comment="added 87 characters in body" Text="I don't know about the new xbox slim, but you can buy a transfer cable to get everything off one hard drive onto another.&#xD;&#xA;&#xD;&#xA;There are also [back up tools such as Xplorer360][1] that let you transfer everything to a PC.&#xD;&#xA;&#xD;&#xA;[1]: http://www.xbox-scene.com/xbox360-tools/Xplorer360.php" />
  <row Id="22239" PostHistoryTypeId="2" PostId="9471" RevisionGUID="cf4f3ac6-2ac5-49f0-9999-373354ca0686" CreationDate="2010-10-21T05:42:54.563" UserId="1317" Text="###Count bullets.&#xD;&#xA;Seriously, that's what I do.  It's not something I actively do anymore, now it's more of a feel but occasionally I still catch myself mentally counting.  As soon as the dead count is reached I just assume the zombie is dead, whether it's standing or not.&#xD;&#xA;&#xD;&#xA;Because of this I prefer the AK47 (2 to body always kills), the magnum (one anywhere) and the snipers(one anywhere).  It's a little harder with the desert eagle, the trick is to not count each bullet but count each burst.  For me the m16 is just a bullet fest.&#xD;&#xA;&#xD;&#xA;Obviously there are some caveats.  If I'm boomed and in a zombie rush I often just empty my clip at head level(unless I've got a sniper).  Anytime I see a headshot the zombie is dead.&#xD;&#xA;&#xD;&#xA;My technique doesn't work well in expert mode." />
  <row Id="22240" PostHistoryTypeId="2" PostId="9472" RevisionGUID="c60870eb-8137-496d-899c-5bb8bedb2e22" CreationDate="2010-10-21T06:04:08.413" UserId="4231" Text="Item Color == Rarity as a concept goes back to at least Diablo 1, where there was White -&gt; Blue -&gt; Gold.  I think that was it, just magical, unique, or plain.  Diablo 2 added Yellow (rare), but also had Green (sets) and Grey (ethereal or junky).  &#xD;&#xA;&#xD;&#xA;The Diablo-clone Titan's Quest also used a similar scheme but I think some colors were swapped around.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I would imagine, though I can't confirm, that the concept originates in the roguelikes, probably Nethack or Hack.  Diablo got a lot of ideas from those games.  Roguelikes often have uniquely named items with special properties, and I know some of them will color-code items for various reasons.  Often marking Cursed items in red or Ice-element weapons in blue or whatever other color scheme seems useful." />
  <row Id="22241" PostHistoryTypeId="5" PostId="9362" RevisionGUID="a67fc5d3-80fb-4150-b5a6-f8a2de6afe98" CreationDate="2010-10-21T07:00:55.547" UserId="4219" Comment="added 22 characters in body" Text="I used to love playing SimCity 3000 and was wondering recently what new versions have come out since then. I found SimCity 4 which sounds pretty cool.&#xD;&#xA;&#xD;&#xA;Unfortunately, I switched to MacBook Pro (with an Intel inside) half a year ago, and [Wikipedia][1] lists couple of bugs that are told to render SimCity unusable.&#xD;&#xA;&#xD;&#xA;Does anyone have some experience with it? Is it really that bad? Do you think it isn't worthwhile to buy it for a mac? What if I installed Windows on my Mac and ran SimCity on it? Would it change anything?&#xD;&#xA;&#xD;&#xA;Any ideas on this?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/SimCity_4#Intel_Macintoshes" />
  <row Id="22242" PostHistoryTypeId="5" PostId="9353" RevisionGUID="2a3bdc55-318d-4cff-b43a-64e56249c4a5" CreationDate="2010-10-21T07:04:29.517" UserId="1410" Comment="deleted 41 characters in body" Text="I've already answered this in [my answer][2] to [Do roads really cost gold to maintain?][1]. I really believe we can't answer that question without answering this one, making this one a duplicate, but as long as this one is open, I'll help.&#xD;&#xA;&#xD;&#xA;Short version:&#xD;&#xA;&#xD;&#xA;**Roads you build in *Neutral Territory* cost just as much as road in *Your Territory*.**&#xD;&#xA;&#xD;&#xA;How much that is seems to vary by difficulty, see [Do roads really cost gold to maintain?][1] for the full chart.&#xD;&#xA;&#xD;&#xA;**Roads in *Another Nation's Territory* cost YOU nothing.**&#xD;&#xA;&#xD;&#xA;This is the working theory, in need of further testing when I get the chance. Again, see the other question for faster updates, although I will come back here and edit once we have full information.&#xD;&#xA;&#xD;&#xA;Finally, as [mpenrow][3] already said, you can get the effects of luxury resources throughout your empire without trade routes, so that is not a concern. And remember the hex with the luxury resource itself does NOT need a road. Roads are really only for moving units and connecting cities for trade in Civilization 5.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7936/do-roads-really-cost-gold-to-maintain&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work/8940#8940&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/8892/how-high-is-the-maintenance-for-roads-outside-of-your-territory/8893#8893" />
  <row Id="22243" PostHistoryTypeId="5" PostId="9408" RevisionGUID="52b8243c-e40a-4c45-b631-4615cefcffd0" CreationDate="2010-10-21T07:29:35.987" UserId="4225" Comment="added 76 characters in body; edited title" Text=" - 2 GHz dual core processor&#xD;&#xA; - 1 GB RAM &#xD;&#xA; - 256 MB Intel video card g31/40 or something chipset ]&#xD;&#xA; note: games before 2007 works well in my pc" />
  <row Id="22244" PostHistoryTypeId="4" PostId="9408" RevisionGUID="52b8243c-e40a-4c45-b631-4615cefcffd0" CreationDate="2010-10-21T07:29:35.987" UserId="4225" Comment="added 76 characters in body; edited title" Text="Can I play Far Cry with these specifications ?" />
  <row Id="22245" PostHistoryTypeId="5" PostId="8940" RevisionGUID="c8ae0959-7c3f-45d6-a893-b6e1a5e614f7" CreationDate="2010-10-21T07:34:50.720" UserId="1410" Comment="added 1741 characters in body" Text="To directly answer the question, road maintenance is listed as &quot;Tile Improvement Maintenance&quot;, when you mouse over your treasury/income in the top left. You can see a circled example in the screenshot below. As for the details:&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Roads cost to maintain both inside and outside your borders&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Because my conclusions are contrary to previous info we had about road maintenance in neutral territory... *Pics Or It Didn't Happen!*&#xD;&#xA;&#xD;&#xA;*Exibit 1: Prince Difficulty, some roads in, some out.*&#xD;&#xA;![Neutral Road costs maintenance][1]&#xD;&#xA;&#xD;&#xA;As you can see, I have 4 roads in my territory, and one outside, costing me a total of 5 maintenance. I have no other roads anywhere else. I wish I had taken a screenshot of the previous turn. The next time I find myself in this situation, I'll take a pair of screenshots and replace this single picture. Either way, remember you can always try it yourself to be sure. YaY Science!&#xD;&#xA;&#xD;&#xA;*Exibit 2: Settler Difficulty, all roads out.*&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Thanks to @DMA57361's questions, I checked a different difficulty and a different number of roads outside the borders, namely all of them. On Settler difficulty, building roads only outside of my borders, I still ended up with maintenance for the roads, so clearly they do cost.&#xD;&#xA;&#xD;&#xA;*Edited to account for difficulty, now that I've completed more extensive testing.*&#xD;&#xA;&#xD;&#xA;Roads cost the same to maintain in your own territory, and in neutral territory. How much varies by difficulty:&#xD;&#xA;&#xD;&#xA;    Road Maintenance /Road/Turn&#xD;&#xA;    Difficulty | Your Land | Neutral&#xD;&#xA;    -----------|-----------|--------&#xD;&#xA;    Settler    |     1/3g  |   1/3g&#xD;&#xA;    Chieftain  |     1/2g  |   1/2g&#xD;&#xA;    Warlord    |    7/10g  |  7/10g&#xD;&#xA;    Prince     |       1g  |     1g&#xD;&#xA;    5-7*       |       1g* |     1g*&#xD;&#xA;    Deity      |       1g  |     1g&#xD;&#xA;&#xD;&#xA;In the case of fractions, multiply by your number of roads, then round down.&#xD;&#xA;&#xD;&#xA;To find each of these, I built roads either only inside, or only outside my borders at a time. Warlord's 7/10g is an odd number, but that's the best fit (rounding down all fractions when totaling maintenance) after building a full 10 roads, both inside and outside my borders. I did not build enough roads to be certain of 1/3 or 1/2, but those are close enough numbers to see the trend, and I'm not bothered by some small error on those numbers. (If anyone would like to test those more fully, I would be happy to post the exact number.)&#xD;&#xA;&#xD;&#xA;Also, I was quite surprised that Deity had a 1g still. I checked that I was really playing on Deity and built several roads, all costing another 1g, so that's what I'm going with. I'm still open to someone finding a mistake in my test, since that's such an odd result.&#xD;&#xA;&#xD;&#xA;*Having found 1g at Deity, I skipped testing the in-between difficulties, since they would not be anything BUT 1g. As long as no mistakes are found in Prince-Deity all costing 1g/road/turn, for our general happiness, I hereby declare &quot;1g&quot; an acceptable approximation for all further calculations relating to road maintenance. Hurray!&#xD;&#xA;&#xD;&#xA;*When next I can test, I will double check Deity again, then re-test road's in another nation's borders, to clean up the next section! Same Bat-time. Same Bat-channel.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;&lt;h2&gt;Roads DO NOT cost to maintain inside another nation's borders&lt;/h2&gt;&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;*Edit: This section is suspect until I complete further testing, since one road did not cause me maintenance. My mistake for not setting up a proper control. This still may be completely true, but I need to test on different difficulties and compare with similar numbers of roads in my borders and in neutral territory.*&#xD;&#xA;&#xD;&#xA;![alt text][3]![alt text][4]&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;In the game these two pictures originated from, I had no roads, and built a road inside each another civilization's borders, and a city-state's borders. I can't verify that they were costing any gold to the land's owner (Rome's income was fluctuating quite a bit), but I can say for sure they were costing me nothing. This is likely what bwarner saw that caused the error.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;There may be other effects that change which roads cost to maintain, but these seem to be the major ones. Anyone found anything not explained by these.&#xD;&#xA;&#xD;&#xA;*PS As with any screenshot heavy post, I do my best to crop/scale the images to reasonable sizes without losing the important parts, such as the circled text. They still end up crowding the page, for which I'm sorry.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VoMzt.jpg&#xD;&#xA;  [2]: http://i.imgur.com/16J1l.jpg&#xD;&#xA;  [3]: http://i.imgur.com/xIDcn.jpg&#xD;&#xA;  [4]: http://i.imgur.com/B6plX.jpg" />
  <row Id="22246" PostHistoryTypeId="2" PostId="9473" RevisionGUID="5ec7c74c-b4c0-418b-8bbb-26f176a17319" CreationDate="2010-10-21T08:58:59.157" UserId="4182" Text="No. &#xD;&#xA;Well, that shouldn't come as a surprise, since you don't exactly fulfill the &quot;surviving&quot; part.&#xD;&#xA;&#xD;&#xA;It's your funeral, so, you're an acceptable casualty :)" />
  <row Id="22247" PostHistoryTypeId="2" PostId="9474" RevisionGUID="9750dd0d-9371-463a-83f6-395e6d70798f" CreationDate="2010-10-21T09:02:47.553" UserId="1840" Text="I'm fairly sure it was in one of the many EverQuests first?" />
  <row Id="22248" PostHistoryTypeId="2" PostId="9475" RevisionGUID="347004fb-8ae5-4472-86b3-dbb691535915" CreationDate="2010-10-21T09:23:58.187" UserId="4253" Text="I have managed to get three stars in all sections in Poached Eggs, Mighty Hoax, Danger Above and The Big Setup.  I have 17 golden eggs and stars in all of them.  Now, nothing is happening?  How can I progress to the next bit?  I have the 1.4.4 version.  Please help!!" />
  <row Id="22249" PostHistoryTypeId="1" PostId="9475" RevisionGUID="347004fb-8ae5-4472-86b3-dbb691535915" CreationDate="2010-10-21T09:23:58.187" UserId="4253" Text="Next Level???  How???" />
  <row Id="22250" PostHistoryTypeId="3" PostId="9475" RevisionGUID="347004fb-8ae5-4472-86b3-dbb691535915" CreationDate="2010-10-21T09:23:58.187" UserId="4253" Text="&lt;angry-birds&gt;" />
  <row Id="22251" PostHistoryTypeId="2" PostId="9476" RevisionGUID="f4b42857-26b7-4266-949b-63ea05dbf0fa" CreationDate="2010-10-21T09:28:11.107" UserId="2510" Text="It's most likely Blizzard's idea, or they are at least the ones that made it popular. Diablo first had them and then Diablo 2 and World of Warcraft expanded/modified the idea a bit to the current state of affairs which you described.&#xD;&#xA;&#xD;&#xA;Nethack and other roguelikes were originally not using any colour, being made for pure (ASCII) text terminals. Some later added support for colour terminals, but items were coloured by state (i.e. cursed, magical, +1) or simply to differentiate them from each other (as they were only represented by a name and an access key), but not by rarity.&#xD;&#xA;&#xD;&#xA;Original Everquest item inspect windows used no colours at all.&#xD;&#xA;&#xD;&#xA;**Source:** Being an old fart gamer." />
  <row Id="22255" PostHistoryTypeId="4" PostId="9475" RevisionGUID="ee5ee1e4-faaa-489c-b16b-f6b6abd24096" CreationDate="2010-10-21T10:10:41.940" UserId="23" Comment="edited title" Text="How can I possibly get the next level?" />
  <row Id="22256" PostHistoryTypeId="4" PostId="9469" RevisionGUID="6fc544b2-ba3c-475f-931d-e2d9e1eeddd3" CreationDate="2010-10-21T10:13:41.693" UserId="23" Comment="edited title; edited title" Text="If you sacrifice yourself on The Sacrifice in expert realism mode, do you get the &quot;Real Deal&quot; achievement?" />
  <row Id="22258" PostHistoryTypeId="2" PostId="9478" RevisionGUID="16603dac-b051-4ebd-8a13-dde498d87519" CreationDate="2010-10-21T10:57:00.793" UserId="4252" Text="Is there some control over which dunk is performed or it solely depends on the direction/timing of the dunk?" />
  <row Id="22259" PostHistoryTypeId="1" PostId="9478" RevisionGUID="16603dac-b051-4ebd-8a13-dde498d87519" CreationDate="2010-10-21T10:57:00.793" UserId="4252" Text="How to perform different dunks on NBA Jam Wii?" />
  <row Id="22260" PostHistoryTypeId="3" PostId="9478" RevisionGUID="16603dac-b051-4ebd-8a13-dde498d87519" CreationDate="2010-10-21T10:57:00.793" UserId="4252" Text="&lt;wii&gt;&lt;controls&gt;" />
  <row Id="22262" PostHistoryTypeId="6" PostId="9478" RevisionGUID="99fc968a-6ac0-4005-8bbf-b024769fc6bb" CreationDate="2010-10-21T11:13:53.390" UserId="1719" Comment="edited tags" Text="&lt;wii&gt;&lt;controls&gt;&lt;nba-jam-wii&gt;" />
  <row Id="22263" PostHistoryTypeId="2" PostId="9479" RevisionGUID="b00dcb35-d92b-4c39-9fe2-3307d2a8e94b" CreationDate="2010-10-21T11:25:00.337" UserId="4255" Text="in mine craft i have a graphical glitch where there are small purple and sometimes blue static squares all over my minecraft screen, how could i fix this? they are roughly the size of the on screen minecraft blocks and they jitter left and right ect and it makes it very hard to play. &#xD;&#xA;&#xD;&#xA;thankyou" />
  <row Id="22264" PostHistoryTypeId="1" PostId="9479" RevisionGUID="b00dcb35-d92b-4c39-9fe2-3307d2a8e94b" CreationDate="2010-10-21T11:25:00.337" UserId="4255" Text="how can i fix my graphical problem in minecraft" />
  <row Id="22265" PostHistoryTypeId="3" PostId="9479" RevisionGUID="b00dcb35-d92b-4c39-9fe2-3307d2a8e94b" CreationDate="2010-10-21T11:25:00.337" UserId="4255" Text="&lt;minecraft&gt;" />
  <row Id="22266" PostHistoryTypeId="2" PostId="9480" RevisionGUID="e85967fb-75c3-4f2e-9572-bd6fd18d7007" CreationDate="2010-10-21T11:33:35.523" UserId="1719" Text="Since there's no option in Minecraft for purple jittery shapes, the best you can hope to do is update your system and hope that fixes it, or else wait for a new patch to Minecraft.&#xD;&#xA;&#xD;&#xA; 1. Update Java&#xD;&#xA; 2. Update your graphics drivers.&#xD;&#xA; 3. Restart your computer&#xD;&#xA;&#xD;&#xA;If it's still having problems after that, then delete Minecraft and re-download it, allowing it to re-download all its updates.&#xD;&#xA;&#xD;&#xA;If that still fails there are some tricks you can play with your registry.  I'll update this post with a link to a guide for doing that if I find one." />
  <row Id="22267" PostHistoryTypeId="2" PostId="9481" RevisionGUID="7601bee5-2525-4de2-9d80-f1929f9c531e" CreationDate="2010-10-21T11:33:39.937" UserId="4225" Text="i played resident evil nemesis a long time ago but was stuck on the first fight with nemesis .my health was low then and i couldnt found a way to defeat him .i tried to find some cheats that will skip that fight but couldnt find it so i had to sop playing the game but i want to play this good game so can anybody tell me the way to defeat him with very low health or some cheats to skip the fight ???thanks in adavnce" />
  <row Id="22268" PostHistoryTypeId="1" PostId="9481" RevisionGUID="7601bee5-2525-4de2-9d80-f1929f9c531e" CreationDate="2010-10-21T11:33:39.937" UserId="4225" Text="resident evil nemesis first fight with nemesis problem...." />
  <row Id="22269" PostHistoryTypeId="3" PostId="9481" RevisionGUID="7601bee5-2525-4de2-9d80-f1929f9c531e" CreationDate="2010-10-21T11:33:39.937" UserId="4225" Text="&lt;resident-evil-5&gt;" />
  <row Id="22270" PostHistoryTypeId="5" PostId="9479" RevisionGUID="8418c070-15af-467f-8908-a0e8518715f9" CreationDate="2010-10-21T11:37:08.373" UserId="1719" Comment="added 5 characters in body; edited title" Text="In Minecraft, I have a graphical glitch where there are small purple and sometimes blue static squares all over my Minecraft screen.  How could I fix this?  They are roughly the size of the on-screen Minecraft blocks and they jitter left and right ect. and it makes it very hard to play. &#xD;&#xA;&#xD;&#xA;Thank you!" />
  <row Id="22271" PostHistoryTypeId="4" PostId="9479" RevisionGUID="8418c070-15af-467f-8908-a0e8518715f9" CreationDate="2010-10-21T11:37:08.373" UserId="1719" Comment="added 5 characters in body; edited title" Text="How can I fix my graphical problem in Minecraft?" />
  <row Id="22272" PostHistoryTypeId="2" PostId="9482" RevisionGUID="9559abfd-74a4-4ddd-98a1-26880998212c" CreationDate="2010-10-21T11:44:36.037" UserId="4257" Text="Make a really really good game! It's got to do with lucky but hire as many hackers as you can, choose a &quot;Creative&quot; or &quot;Amazing!&quot; combination. Make sure you use some pretty high stats people to create the game. Also promoting it while in development helps!" />
  <row Id="22273" PostHistoryTypeId="2" PostId="9483" RevisionGUID="8f2d0fb8-f028-424b-8963-4ef60f995e1e" CreationDate="2010-10-21T12:27:56.077" UserId="41" Text="So I've been trying to build a store of source materials to build some items in game using Alchemy, but I've found it hard to get items on the game map to respawn.&#xD;&#xA;&#xD;&#xA;What is the spawn rate for items?  I assume it's different for different items, but I've been unable to find anything concrete out." />
  <row Id="22274" PostHistoryTypeId="1" PostId="9483" RevisionGUID="8f2d0fb8-f028-424b-8963-4ef60f995e1e" CreationDate="2010-10-21T12:27:56.077" UserId="41" Text="Item Respawn time in Dragon Quest IX" />
  <row Id="22275" PostHistoryTypeId="3" PostId="9483" RevisionGUID="8f2d0fb8-f028-424b-8963-4ef60f995e1e" CreationDate="2010-10-21T12:27:56.077" UserId="41" Text="&lt;items&gt;&lt;dragon-quest-9&gt;&lt;respawn&gt;" />
  <row Id="22276" PostHistoryTypeId="5" PostId="9362" RevisionGUID="d1bdb520-4430-4d73-ae57-9752238ba666" CreationDate="2010-10-21T12:29:48.960" UserId="4219" Comment="deleted 22 characters in body; edited title" Text="I used to love playing SimCity 3000 and was wondering recently what new versions have come out since then. I found SimCity 4 which sounds pretty cool.&#xD;&#xA;&#xD;&#xA;Unfortunately, I switched to MacBook Pro (with an Intel inside) half a year ago, and [Wikipedia][1] lists couple of bugs that are told to render SimCity unusable.&#xD;&#xA;&#xD;&#xA;Does anyone have some experience with it? Is it really that bad? Do you think it isn't worthwhile to buy it for a mac? What if I installed Windows on my Mac and ran SimCity on it? Would it change anything?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/SimCity_4#Intel_Macintoshes" />
  <row Id="22277" PostHistoryTypeId="4" PostId="9362" RevisionGUID="d1bdb520-4430-4d73-ae57-9752238ba666" CreationDate="2010-10-21T12:29:48.960" UserId="4219" Comment="deleted 22 characters in body; edited title" Text="SimCity 4 for Intel-based Macs?" />
  <row Id="22278" PostHistoryTypeId="2" PostId="9484" RevisionGUID="6ea12bbb-2671-4d82-9759-d08d57267978" CreationDate="2010-10-21T12:30:36.917" UserId="41" Text="Revocation is done when you reach level 99.  When you &quot;revocate&quot;, you return to level 1 for that job, resetting all your attributes, but not your earned skill points/abilities.&#xD;&#xA;&#xD;&#xA;I believe you can do it multiple times per character, though it would be lengthy to do so." />
  <row Id="22279" PostHistoryTypeId="2" PostId="9485" RevisionGUID="e990eeec-a7b6-41b8-a059-c92fe8f9706d" CreationDate="2010-10-21T12:51:52.503" UserId="3773" Text="To add to other answers:&#xD;&#xA;&#xD;&#xA;Even in Civ4 building overlapping cities made sense from time to time. A city working all squares (21 pop) was rare even then for me, so it made more sense to win a good (resource) tile for a (new) city, even when that meant it to overlap on some average tiles with another of your cities.&#xD;&#xA;&#xD;&#xA;Note also that city distance does *not* affect anything in Civ5, unlike in Civ4 where you got increased maintenance costs for cities far away.&#xD;&#xA;&#xD;&#xA;&gt; ... to figure out how close to build cities to maximize my territory ...&#xD;&#xA;&#xD;&#xA;Personally I more and more get the feeling than maximizing territory isn't as important in Civ5 as it was in previous games. Also, luxury (and strategic) resources are far more important to get than to maximize territory, because it takes *ages* to get a city to it's maximum radius (unless you culture bomb your way I guess). Buying territory for territory's sake doesn't make sense either, because it gets expensive very quickly.&#xD;&#xA;&#xD;&#xA;It still seems that building a new city as soon as you can afford one (happyness!!) is a good strategy in Civ5, but I find that other factors are far more important than if a city overlaps another: Like how can I max out good squares for the new city, without stealing important stuff from an existing city, even if that means to overlap 50% with an already existing one.&#xD;&#xA;&#xD;&#xA;To sum up: For territory cohesion I would go 3-4 hexes distance (vs. the 6 maximum) but I would build a city even 12 hexes away, I'd get a good resource for it." />
  <row Id="22280" PostHistoryTypeId="2" PostId="9486" RevisionGUID="daca5930-fb8c-44ba-b006-808fb2f5acdf" CreationDate="2010-10-21T12:53:13.870" UserId="4258" Text="You can use any USB mass storage device since a recent dashboard update to transfer content and savegames. The xbox will create some sort of disk image on a FAT32 partition. Just make sure to move instead of copy as some games require you to move stuff to prevent cheating/duping/whatever. It has been made even easier with a really nicely made &quot;transfer content&quot; tool available through the Y button once you're browsing a storage device.&#xD;&#xA;&#xD;&#xA;It is limited to 16GB though so you may have a few round trips ahead, but it saves you from buying a one-shot transfer accessory.&#xD;&#xA;&#xD;&#xA;Then comes the license issue, where:&#xD;&#xA;&#xD;&#xA; - the xbox is actually smart and downloads only the license key when the content is already there but has a 30ish download queue limit&#xD;&#xA; - the site is absolute crap, as although it proposes a &quot;Download all&quot; option at the end of the license transfer operation, it failed to detect 90% of my previously bought content, and doubly failed by marking the queue content as &quot;assigned to another system&quot;, thus requiring manual operation for those licenses too. Duh.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22281" PostHistoryTypeId="2" PostId="9487" RevisionGUID="3a0892ca-13f3-4c5b-aee8-9ad07248b095" CreationDate="2010-10-21T13:29:50.927" UserId="4215" Text="I found the 9mm submachine gun to work well on them.  Level 4 might be a bit early though.  I tried to take them on around level 5 or 6 and had a lot of trouble.  I survived, but my companion robot died in the process.  Not an easy critter to get rid off." />
  <row Id="22282" PostHistoryTypeId="5" PostId="9426" RevisionGUID="b19e8bda-8f4a-4cc1-ae48-01c178f6cf55" CreationDate="2010-10-21T13:38:10.223" UserId="58" Comment="added 3 characters in body" Text="The question pretty much says it all. I decided to walkabout at level 4, since I don't want to fast-track the main quests and miss a bunch of good stuff. I'm playing without a game guide, and the Vault and Gamefaqs aren't quite up to speed yet. &#xD;&#xA;&#xD;&#xA;So ... I've discovered a tribal village west-ish of Goodsprings, but it has a bunch of cadazors in it. When taking on cadazors, is level 4 too early? I have the following weapons (in decent shape):&#xD;&#xA;&#xD;&#xA;* .357 Magnum Revolver with Long Barrel&#xD;&#xA;* 10mm pistol (keeping it around for repair)&#xD;&#xA;* 9mm pistol&#xD;&#xA;* 9mm Submachine Gun&#xD;&#xA;* Lots of dynamite (but low explosives skill and bad throwing aim without VATS)&#xD;&#xA;* Laser Pistol&#xD;&#xA;* Shovel&#xD;&#xA;* Single Shotgun&#xD;&#xA;* Varmint Rifle&#xD;&#xA;* Weathered 10mm Pistol (the nice one you get from the Classic Pack)&#xD;&#xA;&#xD;&#xA;I'm wearing the Armored Vault 13 Jumpsuit.&#xD;&#xA;&#xD;&#xA;Am I too weak to take on a nest of about 8 cadazors -- maybe half of them &quot;young&quot; cadazors and the other half full-grown? If not, what's my best tactic for surviving this and having an opportunity to safely check out this camp?" />
  <row Id="22283" PostHistoryTypeId="2" PostId="9488" RevisionGUID="24f4e8b7-9949-41ed-a23f-48d9243f2301" CreationDate="2010-10-21T13:44:47.280" UserId="1011" Text="What persistent multiplayer online games are there that don't require a lot of grinding to gain levels or unlock the really fun content?&#xD;&#xA;&#xD;&#xA;Bonus points to a &quot;flat&quot; skill tree. In other words it's not about how long you've been playing the game, it's how you make use of your options, of which there should be a lot." />
  <row Id="22284" PostHistoryTypeId="1" PostId="9488" RevisionGUID="24f4e8b7-9949-41ed-a23f-48d9243f2301" CreationDate="2010-10-21T13:44:47.280" UserId="1011" Text="Recommend an MMO(RP)G with very little grinding" />
  <row Id="22285" PostHistoryTypeId="3" PostId="9488" RevisionGUID="24f4e8b7-9949-41ed-a23f-48d9243f2301" CreationDate="2010-10-21T13:44:47.280" UserId="1011" Text="&lt;game-rec&gt;&lt;mmorpg&gt;&lt;grinding&gt;" />
  <row Id="22286" PostHistoryTypeId="5" PostId="9481" RevisionGUID="5b8553c3-7770-45c3-87fe-59682f1f2745" CreationDate="2010-10-21T13:53:01.583" UserId="816" Comment="typos, punctuation, capitalization" Text="I played Resident Evil Nemesis a long time ago but was stuck on the first fight with Nemesis. My health was low then, and I couldn't find a way to defeat him. I tried to find some cheats that will skip that fight but couldn't, so I had to stop playing the game. I want to play this good game, so can anybody tell me the way to defeat him with very low health or some cheats to skip the fight? Thanks in advance." />
  <row Id="22287" PostHistoryTypeId="4" PostId="9481" RevisionGUID="5b8553c3-7770-45c3-87fe-59682f1f2745" CreationDate="2010-10-21T13:53:01.583" UserId="816" Comment="typos, punctuation, capitalization" Text="Resident Evil Nemesis - first fight with Nemesis problem...." />
  <row Id="22288" PostHistoryTypeId="5" PostId="9478" RevisionGUID="0f5067ae-e158-4872-bdf8-533e7919c52b" CreationDate="2010-10-21T13:54:34.530" UserId="816" Comment="added 4 characters in body" Text="Is there some control over which dunk is performed or does it solely depend on the direction/timing of the dunk?" />
  <row Id="22289" PostHistoryTypeId="2" PostId="9489" RevisionGUID="518a67bd-cc45-4680-9012-75174d8c8f49" CreationDate="2010-10-21T13:54:41.737" UserId="4259" Text="World of Warcraft is the largest scale deployment of its kind&#xD;&#xA;and I feel over time the leadership over at Blizzard whom produce the game&#xD;&#xA;have learned that grind is not fun and have reduced this drastically over the years of this games evolution so it would get my vote.&#xD;&#xA;" />
  <row Id="22290" PostHistoryTypeId="2" PostId="9490" RevisionGUID="6532c7e1-374c-4370-8803-6ccbfc16f41c" CreationDate="2010-10-21T13:54:59.363" UserId="1011" Text="I played the game for a couple of weeks a while ago and would like to start again.&#xD;&#xA;&#xD;&#xA;I really like the lore-master class but apparently it's one of the more difficult classes to play.&#xD;&#xA;&#xD;&#xA;What knowledge can you share with me that will make my group not hate me?&#xD;&#xA;&#xD;&#xA;What would be expected of me in a fight? What is a lore-master best at? What should I _never_ do?&#xD;&#xA;&#xD;&#xA;Any advice is welcome..." />
  <row Id="22291" PostHistoryTypeId="1" PostId="9490" RevisionGUID="6532c7e1-374c-4370-8803-6ccbfc16f41c" CreationDate="2010-10-21T13:54:59.363" UserId="1011" Text="Advice to not completely suck with a Lore-Master on LOTRO" />
  <row Id="22292" PostHistoryTypeId="3" PostId="9490" RevisionGUID="6532c7e1-374c-4370-8803-6ccbfc16f41c" CreationDate="2010-10-21T13:54:59.363" UserId="1011" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="22294" PostHistoryTypeId="4" PostId="9467" RevisionGUID="40cbf79b-215b-4998-8e2d-21c19322c661" CreationDate="2010-10-21T13:57:50.667" UserId="816" Comment="edited title" Text="What is the difference between &quot;core&quot; and &quot;total&quot; quality in dwarf fortress 40d?" />
  <row Id="22295" PostHistoryTypeId="2" PostId="9491" RevisionGUID="a8f0d1cf-4635-4ec9-9f33-d0050847c35f" CreationDate="2010-10-21T14:10:15.520" UserId="97" Text="Well, now according to the Halo Wiki the Mark VI helmet costs 300,000 cR and is unlocked at Brigadier, which itself requires 1,400,000  total credits. I suppose next month we'll see if that's accurate." />
  <row Id="22296" PostHistoryTypeId="2" PostId="9492" RevisionGUID="9c1e7200-b642-4c7a-8128-43dd36939b34" CreationDate="2010-10-21T14:21:41.920" UserId="1777" Text="I'm looking for relative values here. For example, if it takes a person about 40 hours to complete the STORY ONLY for the average Final Fantasy, then how long, in comparison, would the Final Fantasy XI story take?&#xD;&#xA;&#xD;&#xA;In other words, how much longer is the FFXI storyline completion than other Final Fantasy storylines?&#xD;&#xA;&#xD;&#xA;This does not include expansion packs or downloadable content." />
  <row Id="22297" PostHistoryTypeId="1" PostId="9492" RevisionGUID="9c1e7200-b642-4c7a-8128-43dd36939b34" CreationDate="2010-10-21T14:21:41.920" UserId="1777" Text="How long does the Final Fantasy XI main story take to complete?" />
  <row Id="22298" PostHistoryTypeId="3" PostId="9492" RevisionGUID="9c1e7200-b642-4c7a-8128-43dd36939b34" CreationDate="2010-10-21T14:21:41.920" UserId="1777" Text="&lt;final-fantasy-xi&gt;&lt;story&gt;&lt;completion-time&gt;" />
  <row Id="22299" PostHistoryTypeId="2" PostId="9493" RevisionGUID="450e324f-e39b-4386-aad8-e3cd00707cc9" CreationDate="2010-10-21T14:34:42.780" UserId="1393" Text="Sounds a whole lot like you are looking for [Guild Wars][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.guildwars.com/" />
  <row Id="22300" PostHistoryTypeId="2" PostId="9494" RevisionGUID="8d413117-5e1c-4344-a0fe-52c0e57bee62" CreationDate="2010-10-21T14:38:11.757" UserId="1978" Text="The most important things to remember are:  &#xD;&#xA;**The Lore-Master is** not **a Damage Dealer**  &#xD;&#xA;**The Lore-Master is** not **a Healer**&#xD;&#xA;&#xD;&#xA;Your role is crowd control and supporter, which means you check which target can hurt your group most and immobilize it, usually with your Blinding Flash which is your most important skill in every group and instance.&#xD;&#xA;&#xD;&#xA;You have to check that noone attacks this target so he will actually stay stunned. If the target you want to stun already gets attacked, just switch to the next important free target.&#xD;&#xA;&#xD;&#xA;Priority targets are:&#xD;&#xA;&#xD;&#xA; - Strong enemy damage dealers&#xD;&#xA; - Anything attacking your healer&#xD;&#xA; - Enemy healers&#xD;&#xA;&#xD;&#xA;The second most important skill in your bar will be `Share the Power` which you can use to support your healer. Especially in later instances your healers will run out of energy quite fast, especially in a less experienced group.&#xD;&#xA;&#xD;&#xA;I do not recommend pets in group since they easily attract more enemies than your party can handle.&#xD;&#xA;&#xD;&#xA;Other usefull skills:&#xD;&#xA;&#xD;&#xA; - Beacon of Hope to heal your healer in case of emergency&#xD;&#xA; - Power of Knowledge to gain power you can then transfer to your healer&#xD;&#xA; - Sticky Tar allows your casters/ranged players to kite the enemy more easily&#xD;&#xA; - Herb Lore is especially usefull if there are too many enemies for your group to control, it allows you to easily root a whole group of enemies. Keep in mind that it's useless against ranged enemies though.&#xD;&#xA; - Sign of Power: Righteousness is important against enemies that tend to stun a lot, in which case you should keep it up all the time on your healer.&#xD;&#xA;&#xD;&#xA;All the other skills are nice to have but in groups you _have to_ master the above mentioned skills and make sure you fullfill those tasks before you can expand your play to use all the other skills.&#xD;&#xA;&#xD;&#xA;I think the lore master is the hardest solo character since it's extremely weak in melee. The pets make it easier but you still tend to die quite fast if you make even a slight mistake.&#xD;&#xA;&#xD;&#xA;Oh, that reminds me of another important point:  &#xD;&#xA;**The Lore-Master is** not **a Tank**, keep moving in circles when you get attacked." />
  <row Id="22301" PostHistoryTypeId="2" PostId="9495" RevisionGUID="93ad3a6c-13a8-4908-bc29-9941c01797eb" CreationDate="2010-10-21T14:45:07.487" UserId="4260" Text="[kingdom of loathing][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://kingdomofloathing.com" />
  <row Id="22302" PostHistoryTypeId="5" PostId="9494" RevisionGUID="5da1464f-c1e9-4f57-b7b6-d9a1518afacd" CreationDate="2010-10-21T14:45:10.117" UserId="1978" Comment="added 172 characters in body" Text="The most important things to remember are:  &#xD;&#xA;**The Lore-Master is** not **a Damage Dealer**  &#xD;&#xA;**The Lore-Master is** not **a Healer**&#xD;&#xA;&#xD;&#xA;Your role is crowd control and supporter, which means you check which target can hurt your group most and immobilize it, usually with your Blinding Flash which is your most important skill in every group and instance.&#xD;&#xA;&#xD;&#xA;You have to check that noone attacks this target so he will actually stay stunned. If the target you want to stun already gets attacked, just switch to the next important free target.&#xD;&#xA;&#xD;&#xA;Priority targets are:&#xD;&#xA;&#xD;&#xA; - Strong enemy damage dealers&#xD;&#xA; - Anything attacking your healer&#xD;&#xA; - Enemy healers&#xD;&#xA;&#xD;&#xA;The second most important skill in your bar will be `Share the Power` which you can use to support your healer. Especially in later instances your healers will run out of energy quite fast, especially in a less experienced group.&#xD;&#xA;&#xD;&#xA;I do not recommend pets in group since they easily attract more enemies than your party can handle.&#xD;&#xA;&#xD;&#xA;Other usefull skills:&#xD;&#xA;&#xD;&#xA; - Beacon of Hope to heal your healer in case of emergency&#xD;&#xA; - Power of Knowledge to gain power you can then transfer to your healer&#xD;&#xA; - Sticky Tar allows your casters/ranged players to kite the enemy more easily&#xD;&#xA; - Herb Lore is especially usefull if there are too many enemies for your group to control, it allows you to easily root a whole group of enemies. Keep in mind that it's useless against ranged enemies though.&#xD;&#xA; - Sign of Power: Righteousness is important against enemies that tend to stun a lot, in which case you should keep it up all the time on your healer.&#xD;&#xA;&#xD;&#xA;All the other skills are nice to have but in groups you _have to_ master the above mentioned skills and make sure you fullfill those tasks before you can expand your play to use all the other skills.&#xD;&#xA;&#xD;&#xA;Lore-Master is an even less obvious character than healers, you usually don't see when he does anything, you only see when he doesn't do what he was supposed to do.&#xD;&#xA;&#xD;&#xA;I think the lore master is the hardest solo character since it's extremely weak in melee. The pets make it easier but you still tend to die quite fast if you make even a slight mistake.&#xD;&#xA;&#xD;&#xA;Oh, that reminds me of another important point:  &#xD;&#xA;**The Lore-Master is** not **a Tank**, keep moving in circles when you get attacked.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22303" PostHistoryTypeId="5" PostId="9480" RevisionGUID="3fe5e1fb-ad40-40d9-9e95-330e58d8e30a" CreationDate="2010-10-21T14:45:11.630" UserId="1719" Comment="deleted 60 characters in body" Text="Since there's no option in Minecraft for purple jittery shapes, the best you can hope to do is update your system and hope that fixes it, or else wait for a new patch to Minecraft.&#xD;&#xA;&#xD;&#xA; 1. Update Java&#xD;&#xA; 2. Update your graphics drivers.&#xD;&#xA; 3. Restart your computer&#xD;&#xA;&#xD;&#xA;If it's still having problems after that, then delete Minecraft and re-download it, allowing it to re-download all its updates.&#xD;&#xA;&#xD;&#xA;See BlueRaja's comment for another important step if you decide to &quot;re-install&quot; Minecraft." />
  <row Id="22304" PostHistoryTypeId="5" PostId="9485" RevisionGUID="4d7114a3-ba74-4b95-b353-1e2f2539d860" CreationDate="2010-10-21T14:47:34.527" UserId="3773" Comment="added 149 characters in body" Text="To add to other answers:&#xD;&#xA;&#xD;&#xA;Even in Civ4 building overlapping cities made sense from time to time. A city working all squares (21 pop) was rare even then for me, so it made more sense to win a good (resource) tile for a (new) city, even when that meant it to overlap on some average tiles with another of your cities.&#xD;&#xA;&#xD;&#xA;Note also that city distance does *not* affect anything in Civ5, unlike in Civ4 where you got increased maintenance costs for cities far away.&#xD;&#xA;&#xD;&#xA;&gt; ... to figure out how close to build cities to maximize my territory ...&#xD;&#xA;&#xD;&#xA;Personally I more and more get the feeling than maximizing territory isn't as important in Civ5 as it was in previous games. Also, luxury (and strategic) resources are far more important to get than to maximize territory, because it takes *ages* to get a city to it's maximum radius (unless you culture bomb your way I guess). Buying territory for territory's sake doesn't make sense either, because it gets expensive very quickly.&#xD;&#xA;&#xD;&#xA;It still seems that building a new city as soon as you can afford one (you need enough happiness, because building a new city will decrease your overall h.! -- if the new city unlocks a new luxury resource, than can of course help.) is a good strategy in Civ5, but I find that other factors are far more important than if a city overlaps another: Like how can I max out good squares for the new city, without stealing important stuff from an existing city, even if that means to overlap 50% with an already existing one.&#xD;&#xA;&#xD;&#xA;To sum up: For territory cohesion I would go 3-4 hexes distance (vs. the 6 maximum) but I would build a city even 12 hexes away, I'd get a good resource for it." />
  <row Id="22305" PostHistoryTypeId="2" PostId="9496" RevisionGUID="6c6625f2-1a1f-4718-8cb3-d60612274735" CreationDate="2010-10-21T14:49:58.110" UserId="4261" Text="dont do neptunes pride it royaly sucks. there is no freeplay mode so u can only play if u have about 8 or more ppl online ready to play at the same time u are. and there are hundreds of differents game mods. u very rarley get to play, and u have to wait for hours and hours before u finally get to play" />
  <row Id="22306" PostHistoryTypeId="2" PostId="9497" RevisionGUID="f5c5e118-b1a0-402e-9956-27756de94ecd" CreationDate="2010-10-21T14:58:05.623" UserId="816" Text="I just bought Game Dev Story, and I've made a few games.  Each time, I assign the developer with the best relevant stat to each task.  For example, I always use the developer with the highest *Scenario* stat to write the proposal, the one with the highest *Sound* stat to do the music, etc.&#xD;&#xA;&#xD;&#xA;However, around my third or fourth game, these people started saying &quot;I'm doing the ____ again?  I'm not sure I can give this one my best...&quot;&#xD;&#xA;&#xD;&#xA;Does this mean that assigning them to the same job each time causes them to lose effectiveness?  Should I be occasionally hiring outside consultants or using new hires?" />
  <row Id="22307" PostHistoryTypeId="1" PostId="9497" RevisionGUID="f5c5e118-b1a0-402e-9956-27756de94ecd" CreationDate="2010-10-21T14:58:05.623" UserId="816" Text="Does giving an employee the same job on each game decrease their effectiveness?" />
  <row Id="22308" PostHistoryTypeId="3" PostId="9497" RevisionGUID="f5c5e118-b1a0-402e-9956-27756de94ecd" CreationDate="2010-10-21T14:58:05.623" UserId="816" Text="&lt;iphone&gt;&lt;game-dev-story&gt;" />
  <row Id="22309" PostHistoryTypeId="2" PostId="9498" RevisionGUID="4cbec2a1-1091-46ec-90bb-b6783e1419c3" CreationDate="2010-10-21T15:29:29.297" UserId="4103" Text="Is it possible to craft armor-piercing ammo yourself on the reloading bench, or can you only find/buy it?" />
  <row Id="22310" PostHistoryTypeId="1" PostId="9498" RevisionGUID="4cbec2a1-1091-46ec-90bb-b6783e1419c3" CreationDate="2010-10-21T15:29:29.297" UserId="4103" Text="Crafting armor piercing ammo in Fallout New Vegas" />
  <row Id="22311" PostHistoryTypeId="3" PostId="9498" RevisionGUID="4cbec2a1-1091-46ec-90bb-b6783e1419c3" CreationDate="2010-10-21T15:29:29.297" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;crafting&gt;&lt;ammunition&gt;" />
  <row Id="22312" PostHistoryTypeId="2" PostId="9499" RevisionGUID="4935b707-bd9b-4e40-9723-2c31451a61d0" CreationDate="2010-10-21T15:45:51.057" UserId="3129" Text="Depends on the ammo type you want to create. For instance, you can't produce any of the specialty 9mm ammo yourself - it all has to be bought from vendors. &#xD;&#xA;&#xD;&#xA;Specialty Ammo can be produced in the following varieties:&#xD;&#xA;&#xD;&#xA; - **.308, JSP Hand Load** -  Increased damage.&#xD;&#xA; - **.357 Magnum, JFP Hand Load** - Increased damage, armor penetration, and reduced spread.&#xD;&#xA; - **.45-70 Government, SWC Hand Load** -  Increased damage, *huge* armor penetration.&#xD;&#xA; - **.50 MG Match Hand Load** -  Increased damage, reduced spread.&#xD;&#xA; - **10mm, JHP Hand Load** - Increased damage, at the cost of increased target Armor.&#xD;&#xA; - **12 Ga. Coin Shot** - A cheaper variant of Buckshot.&#xD;&#xA; - **12 Ga. Slug**, **20 Ga. Slug** - Reduced Spread.&#xD;&#xA; - **12 Ga. Magnum**, **20 Ga. Magnum** -  Increased damage.&#xD;&#xA;&#xD;&#xA;Additionally, all Energy Weapon cells (Energy Cell, Microfusion Cell, and Electron Charge Packs), can be produced in both Over Charge and Max Charge varieties for increased damage. &#xD;&#xA;&#xD;&#xA;Note: many of these ammunition types, in addition to doing increased damage, will cause the durability of your gun to decay substantially faster. Use only as needed, and with caution!" />
  <row Id="22313" PostHistoryTypeId="2" PostId="9500" RevisionGUID="a6bfcbb6-e844-4bc6-a623-06a2230a4c47" CreationDate="2010-10-21T15:48:28.793" UserId="1688" Text="I would have to recommend [EVE](http://play.eveonline.com/en/home.aspx).  &#xD;&#xA;It's the only MMO I play *because* there's no levelling and nothing really needs to be &quot;unlocked&quot;.  &#xD;&#xA;There's a bit of 'grinding' if you just want to run missions to increase standings, but it's not bad: some people grind missions for fun and profit!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22314" PostHistoryTypeId="2" PostId="9501" RevisionGUID="1241a3a1-7fc1-4452-86c2-755195f8cd12" CreationDate="2010-10-21T15:53:10.813" UserId="4149" Text="I'm going to play an archipelago map. The problem is that water tiles seem so useless in civ5. They only give one food and one gold. The only two things I recall that can help to improve them is lighthouse for additional food and a colossus for gold, but the latter sadly just works for that one city.&#xD;&#xA;&#xD;&#xA;Are there any other ways improving water tiles, or shall I go more for the specialist economy?" />
  <row Id="22315" PostHistoryTypeId="1" PostId="9501" RevisionGUID="1241a3a1-7fc1-4452-86c2-755195f8cd12" CreationDate="2010-10-21T15:53:10.813" UserId="4149" Text="In Civ5, What are the ways of improving water tiles?" />
  <row Id="22316" PostHistoryTypeId="3" PostId="9501" RevisionGUID="1241a3a1-7fc1-4452-86c2-755195f8cd12" CreationDate="2010-10-21T15:53:10.813" UserId="4149" Text="&lt;civilization-5&gt;" />
  <row Id="22317" PostHistoryTypeId="5" PostId="8940" RevisionGUID="7389e6e1-262e-4d9b-bc92-3bf60da8eb96" CreationDate="2010-10-21T15:56:37.433" UserId="1410" Comment="deleted 579 characters in body" Text="To directly answer the question, road maintenance is listed as &quot;Tile Improvement Maintenance&quot;, when you mouse over your treasury/income in the top left. You can see a circled example in the screenshot below. As for the details:&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Roads cost to maintain both inside and outside your borders&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Because my conclusions are contrary to previous info we had about road maintenance in neutral territory... *Pics Or It Didn't Happen!*&#xD;&#xA;&#xD;&#xA;*Exibit 1: Prince Difficulty, some roads in, some out.*&#xD;&#xA;![Neutral Road costs maintenance][1]&#xD;&#xA;&#xD;&#xA;As you can see, I have 4 roads in my territory, and one outside, costing me a total of 5 maintenance. I have no other roads anywhere else. I wish I had taken a screenshot of the previous turn. The next time I find myself in this situation, I'll take a pair of screenshots and replace this single picture. Either way, remember you can always try it yourself to be sure. YaY Science!&#xD;&#xA;&#xD;&#xA;*Exibit 2: Settler Difficulty, all roads out.*&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Thanks to @DMA57361's questions, I checked a different difficulty and a different number of roads outside the borders, namely all of them. On Settler difficulty, building roads only outside of my borders, I still ended up with maintenance for the roads, so clearly they do cost.&#xD;&#xA;&#xD;&#xA;*Edited to account for difficulty, now that I've completed more extensive testing.*&#xD;&#xA;&#xD;&#xA;Roads cost the same to maintain in your own territory, and in neutral territory. How much varies by difficulty:&#xD;&#xA;&#xD;&#xA;    Road Maintenance /Road/Turn&#xD;&#xA;    Difficulty | Your Land | Neutral&#xD;&#xA;    -----------|-----------|--------&#xD;&#xA;    Settler    |    0.34g  |  0.34g&#xD;&#xA;    Chieftain  |    0.50g  |  0.50g&#xD;&#xA;    Warlord    |    0.75g  |  0.75g&#xD;&#xA;    Prince     |    1.00g  |  1.00g&#xD;&#xA;    5-7*       |    1.00g  |  1.00g&#xD;&#xA;    Deity      |    1.00g  |  1.00g&#xD;&#xA;&#xD;&#xA;Road maintenance is only ever a whole number. In case of decimal remainder, always round down. For example, on Settler, 2 roads cost 0.68, which clearly got rounded down to 0.&#xD;&#xA;&#xD;&#xA;To find each of these, I built roads either only inside, or only outside my borders at a time. This confirmed the same results for inside and out, but got me only close numbers. Then @Oak used his powers of XML scrying, and found the exact numbers for us.&#xD;&#xA;&#xD;&#xA;Since so many difficulties are 1g, (and the ones that are not are the easier difficulties anyway,) and for our general happiness, I hereby declare &quot;1g&quot; an acceptable approximation for all further calculations relating to road maintenance. Hurray!&#xD;&#xA;&#xD;&#xA;*When next I can test, I'll re-test road's in another nation's borders, to clean up the next section! Same Bat-time. Same Bat-channel.*&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;&lt;h2&gt;Roads DO NOT cost to maintain inside another nation's borders&lt;/h2&gt;&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;*Edit: This section is suspect until I complete further testing, since one road did not cause me maintenance. My mistake for not setting up a proper control. This still may be completely true, but I need to test on different difficulties and compare with similar numbers of roads in my borders and in neutral territory.*&#xD;&#xA;&#xD;&#xA;![alt text][3]![alt text][4]&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;In the game these two pictures originated from, I had no roads, and built a road inside each another civilization's borders, and a city-state's borders. I can't verify that they were costing any gold to the land's owner (Rome's income was fluctuating quite a bit), but I can say for sure they were costing me nothing. This is likely what bwarner saw that caused the error.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;There may be other effects that change which roads cost to maintain, but these seem to be the major ones. Anyone found anything not explained by these.&#xD;&#xA;&#xD;&#xA;*PS As with any screenshot heavy post, I do my best to crop/scale the images to reasonable sizes without losing the important parts, such as the circled text. They still end up crowding the page, for which I'm sorry.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VoMzt.jpg&#xD;&#xA;  [2]: http://i.imgur.com/16J1l.jpg&#xD;&#xA;  [3]: http://i.imgur.com/xIDcn.jpg&#xD;&#xA;  [4]: http://i.imgur.com/B6plX.jpg" />
  <row Id="22318" PostHistoryTypeId="5" PostId="9492" RevisionGUID="a334ac06-981a-4d85-b5fb-06ef0cd329b3" CreationDate="2010-10-21T15:59:33.663" UserId="3129" Comment="added 1 characters in body" Text="I'm looking for relative values here. For example, if it takes a person about 40 hours to complete the STORY ONLY for the average Final Fantasy, then how long, in comparison, would the Final Fantasy XI story take?&#xD;&#xA;&#xD;&#xA;In other words, how much longer is the FFXI storyline completion than other Final Fantasy storylines?&#xD;&#xA;&#xD;&#xA;This does not include expansion packs or downloadable content. " />
  <row Id="22319" PostHistoryTypeId="2" PostId="9502" RevisionGUID="5a81ba42-87b6-4348-9671-c6c817b2f333" CreationDate="2010-10-21T16:00:07.280" UserId="816" Text="Work boats can be used to develop special resource tiles on water, like fish and whale.&#xD;&#xA;&#xD;&#xA;I believe as you get higher technologies, the output of water tiles will be improved as well." />
  <row Id="22321" PostHistoryTypeId="5" PostId="9502" RevisionGUID="d415e194-10ca-41b6-9ed6-bf4f314086c8" CreationDate="2010-10-21T16:06:56.067" UserId="816" Comment="added more resources and moai statues info" Text="Work boats can be used to develop special resource tiles on water (like fish, whale, crab, clam and oil).&#xD;&#xA;&#xD;&#xA;The Moai Statues national wonder gives you +1 production from water tiles.&#xD;&#xA;&#xD;&#xA;I believe as you get higher technologies, the output of water tiles will be improved as well." />
  <row Id="22322" PostHistoryTypeId="2" PostId="9504" RevisionGUID="9efd32d6-dc38-4410-a35c-f1844e96c43b" CreationDate="2010-10-21T16:09:17.600" UserId="829" Text="The Shipyard adds +2 hammers to ocean tiles that have resources.  It's an excellent option for cities with several ocean resources tiles it can work.  It's a mid-game structure (at earliest), though." />
  <row Id="22323" PostHistoryTypeId="5" PostId="9502" RevisionGUID="bb4a864f-e223-4ec0-a216-8453302a60b3" CreationDate="2010-10-21T16:17:36.060" UserId="816" Comment="added 328 characters in body" Text="- **Tile Improvements**: Work boats can be used to develop special resource tiles on water (like fish, whale, crab, clam and oil).&#xD;&#xA;- **Wonders**:The Moai Statues national wonder gives you +1 production from water tiles. As mentioned, the Collossus increases trade.&#xD;&#xA;- **Social Policies**: Merchant Navy (Commerce) helps somewhat indirectly, by giving +3 production in coastal cities.&#xD;&#xA;- **Buildings**: As mentioned in the question, the Shipyard and Lighthouse improve output of water tiles.&#xD;&#xA;- **Technologies**: I believe as you get higher technologies, the output of water tiles will be improved as well.&#xD;&#xA;" />
  <row Id="22324" PostHistoryTypeId="5" PostId="9502" RevisionGUID="0d623b70-6279-49ee-a608-312135c80a3e" CreationDate="2010-10-21T16:23:04.483" UserId="816" Comment="deleted 62 characters in body" Text="- **Tile Improvements**: Work boats can be used to develop special resource tiles on water (like fish, whale, crab, clam and oil).&#xD;&#xA;- **Wonders**: As mentioned, the Colossus of Rhodes increases commerce.&#xD;&#xA;- **Social Policies**: Merchant Navy (Commerce) helps somewhat indirectly, by giving +3 production in coastal cities.&#xD;&#xA;- **Buildings**: As mentioned in the question, the Shipyard and Lighthouse improve output of water tiles.&#xD;&#xA;- **Technologies**: I believe as you get higher technologies, the output of water tiles will be improved as well.&#xD;&#xA;" />
  <row Id="22325" PostHistoryTypeId="5" PostId="9504" RevisionGUID="45cb2ed1-1bae-4aaf-96b4-aa7b2ea89013" CreationDate="2010-10-21T16:34:11.163" UserId="341" Comment="correct building name" Text="The Seaport adds +2 hammers to ocean tiles that have resources.  It's an excellent option for cities with several ocean resources tiles it can work.  It's a mid-game structure (at earliest), though." />
  <row Id="22326" PostHistoryTypeId="2" PostId="9505" RevisionGUID="5eeabab6-9b0d-45c0-af17-d95cd691c91f" CreationDate="2010-10-21T17:25:23.677" UserId="4226" Text="How much of the storyline carries over to the second version? I'm considering skipping to AC2 since I've heard its quite a bit more varied and generally a better game.&#xD;&#xA;&#xD;&#xA;AC1 was fun in the beginning but now I get the feeling I'm just repeating the same things." />
  <row Id="22327" PostHistoryTypeId="1" PostId="9505" RevisionGUID="5eeabab6-9b0d-45c0-af17-d95cd691c91f" CreationDate="2010-10-21T17:25:23.677" UserId="4226" Text="Is it worth finishing Assassin's Creed 1 before playing 2?" />
  <row Id="22328" PostHistoryTypeId="3" PostId="9505" RevisionGUID="5eeabab6-9b0d-45c0-af17-d95cd691c91f" CreationDate="2010-10-21T17:25:23.677" UserId="4226" Text="&lt;assassins-creed&gt;&lt;assassins-creed-2&gt;" />
  <row Id="22329" PostHistoryTypeId="2" PostId="9506" RevisionGUID="59294c59-ead8-4f33-a3b3-b501762b622d" CreationDate="2010-10-21T17:33:02.147" UserId="109" Text="I played AC2 without playing AC1, and I didn't feel like I was missing out on anything.&#xD;&#xA;&#xD;&#xA;The main part of the game's story after all, is the section in the past, and the AC2 past sections take place in a different time period to those in AC1.&#xD;&#xA;&#xD;&#xA;The &quot;modern day&quot; part does make a few back references, but these are mostly self explanatory." />
  <row Id="22330" PostHistoryTypeId="2" PostId="9507" RevisionGUID="9b8b5af7-2ed5-4dbf-912c-123d98d7c90f" CreationDate="2010-10-21T17:37:07.500" UserId="14" Text="Although you *can* play and enjoy it, AC2 is a direct sequel to AC1, so I'd suggest you play the first one to fully grasp the whole story.  &#xD;&#xA;The final part of the game is very entertaining and made it worth for me to play thorugh the repetitive parts.&#xD;&#xA;&#xD;&#xA;AC3 will be the final part in the trilogy, completing it like one big game." />
  <row Id="22331" PostHistoryTypeId="2" PostId="9508" RevisionGUID="2f9dfd36-9dd2-43bb-8b91-94f5c1082104" CreationDate="2010-10-21T17:44:20.703" UserId="4182" Text="If you mean a dead stop (melee as he's pouncing), then there is a trick: Hunter's box model (the wire-frame model responsible for hit-testing) is way before his rendered body.&#xD;&#xA;&#xD;&#xA;So if you want to dead stop him you should time your melee just before it gets to you.&#xD;&#xA;&#xD;&#xA;Whether the melee connects depends also on your ping to the server. Remember, hit-testing takes place on the server and server only on online games." />
  <row Id="22333" PostHistoryTypeId="2" PostId="9509" RevisionGUID="ddd01a8d-2752-4c5d-8f74-f169b2f38187" CreationDate="2010-10-21T17:49:35.937" UserId="4182" Text="One of the easier ones. Gnoupi summerized it best.&#xD;&#xA;Just one addition:&#xD;&#xA;&#xD;&#xA;Just run draw the tank to yourself and run around the generator until he dies.&#xD;&#xA;If he attempts to throw a rock, just stay right behind the generator and crouch." />
  <row Id="22334" PostHistoryTypeId="5" PostId="9502" RevisionGUID="c77aef11-3c14-45c5-8f81-aa4dd767f979" CreationDate="2010-10-21T18:14:59.467" UserId="816" Comment="fixed my terrible, dirty lies" Text="- **Tile Improvements**: Work boats can be used to develop special resource tiles on water (like fish, whale, and oil).&#xD;&#xA;- **Wonders**: As mentioned, the Colossus of Rhodes increases commerce.&#xD;&#xA;- **Social Policies**: Merchant Navy (Commerce) helps somewhat indirectly, by giving +3 production in coastal cities.&#xD;&#xA;- **Buildings**: As mentioned in the question, the Seaport and Lighthouse improve output of water tiles.&#xD;&#xA;- &lt;strike&gt;**Technologies**: I believe as you get higher technologies, the output of water tiles will be improved as well.&lt;/strike&gt; EDIT: I think I was mistaken about this (unfortunately can't load the game up at work).&#xD;&#xA;" />
  <row Id="22335" PostHistoryTypeId="5" PostId="9508" RevisionGUID="d14ba34c-3ddf-4c4a-8b33-3558a50d653f" CreationDate="2010-10-21T18:16:15.157" UserId="4182" Comment="added new info" Text="If you mean a dead stop (melee as he's pouncing), then there is a trick: Hunter's box model (the wire-frame model responsible for hit-testing) is way before his rendered body.&#xD;&#xA;&#xD;&#xA;So if you want to dead stop him you should time your melee just before it gets to you.&#xD;&#xA;&#xD;&#xA;Whether the melee connects depends also on your ping to the server. Remember, hit-testing takes place on the server and server only on online games.&#xD;&#xA;&#xD;&#xA;Also, bot hunters can cheat by clawing you while stunned, so make short work of them with your rifle as they are stunned and don't go in for another melee." />
  <row Id="22336" PostHistoryTypeId="2" PostId="9510" RevisionGUID="66ba9ad5-852a-4aee-b00e-f60eef6438fa" CreationDate="2010-10-21T18:19:32.810" UserId="4182" Text="Blueraja nailed it (+rep).&#xD;&#xA;&#xD;&#xA;Also, as of one of the later patches, voting to turn on &quot;alltalk&quot; has been introduced in game.&#xD;&#xA;Which is, everyone can hear everyone else, no matter what team. Press escape in the game and go the vote menu to start an alltalk vote." />
  <row Id="22337" PostHistoryTypeId="2" PostId="9511" RevisionGUID="a69c9d08-9430-4c76-a206-920060676976" CreationDate="2010-10-21T18:30:56.093" UserId="2370" Text="League of Legends Free-to-Play model allows gamers, paying or not, to enjoy all the core gaming experience.&#xD;&#xA;&#xD;&#xA;So every element that actually makes a difference in the gameplay can be acquired for free (champions &amp; runes). There are more than 60 champions in the game and they are locked for you when you create an account; you buy a champion for a given price with in-game money (IP - Influence Points) earned by playing the game, or you spend Riot Points. Runes give you a small boost in-game, and can only be bought with IP.&#xD;&#xA;&#xD;&#xA;Riot Points (RP - acquired spending real money) are used for:&#xD;&#xA;&#xD;&#xA; - Boosting Summoner Experience/IP gain per game (summoner level cap is 30)&#xD;&#xA; - Buying champions&#xD;&#xA; - Skins (cosmetics)&#xD;&#xA; - Others (Bundles, Extra Rune Pages, ..)&#xD;&#xA;&#xD;&#xA;In short, not spending money means you will take longer to unlock all features (which are not required for having fun with the game).. and will not have skins.&#xD;&#xA;&#xD;&#xA;Hope it helps." />
  <row Id="22338" PostHistoryTypeId="2" PostId="9512" RevisionGUID="439e98b9-26a3-4863-bb7f-a6c4e0f68992" CreationDate="2010-10-21T18:32:37.207" UserId="1410" Text="Tzenes mentioned a &quot;magic box&quot; in Starcraft 2 [in chat][1]. Despite myself, I'm now overwhelmingly curious:&#xD;&#xA;&#xD;&#xA;**What it is the magic box?**&#xD;&#xA;&#xD;&#xA;**Why I should care about it?**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.gaming.stackexchange.com/transcript/message/12200#12200" />
  <row Id="22339" PostHistoryTypeId="1" PostId="9512" RevisionGUID="439e98b9-26a3-4863-bb7f-a6c4e0f68992" CreationDate="2010-10-21T18:32:37.207" UserId="1410" Text="What is the &quot;magic box&quot; in Starcraft 2?" />
  <row Id="22340" PostHistoryTypeId="3" PostId="9512" RevisionGUID="439e98b9-26a3-4863-bb7f-a6c4e0f68992" CreationDate="2010-10-21T18:32:37.207" UserId="1410" Text="&lt;starcraft-2&gt;" />
  <row Id="22341" PostHistoryTypeId="2" PostId="9513" RevisionGUID="80005194-0592-4554-9560-4e04fdc3bfb0" CreationDate="2010-10-21T18:33:56.527" UserId="102" Text="I'm going to quote myself on this one:&#xD;&#xA;&#xD;&#xA;&gt; Right now, the Magic Box is one of the most interesting things happening in Starcraft 2 game play.  At its core is the idea that “Hard Counters” don’t really exist in Starcraft 2 and that, rather, how you use your units is more important than what they are.  Those people familiar with using Speedlings against Hellions or Tanks against Marauders have already encountered this strange Phenomenon.&#xD;&#xA;&#xD;&#xA;&gt; To help you understand this, it’s probably best if I start by explaining what a “Hard Counter” is.  The concept of a counter unit is very much based in the children’s game Rock-Paper-Scissors.  For those unaware of the game, children simultaneously choose one of the three titular elements, each of which wins against another element while losing against the other differing element (same elements are considered draws).   A first glance at Starcraft seems to indicate a similar trend: Hellions do extra damage to light units (which Zerglings are) and can be upgraded even further in this capacity; by comparison Zerglings do not do extra damage to Hellions and, further more, clump up causing them to take additional damage from the Hellions’ AoE .  This would imply to the layperson that an army of Zerglings will lose to an army of Hellions.  Strangely enough, you’ll see many Zerg players actually employ Speedlings (speed upgraded Zerglings) in defense against Hellions.  While this may seem counter intuitive, if the Speedlings can surround the Hellion (thus preventing escape) they are very effective at killing it.&#xD;&#xA;&#xD;&#xA; &gt; As Day9 might say, “[Hard Counters] deeply bother me.”&#xD;&#xA;&#xD;&#xA; &gt; The Magic Box is a technique which gives Mutalisks the advantage against Thors.  For a long time people considered Thors to be the “Hard Counter” to Mutalisks, and it’s not hard to see why.  A Thor costs 300 Minerals and 200 Gas, has a DPS of 8 (or 16 vs Light, which Mutalisks are) and 400 Hit Points.  Since gas is often a limiting factor in building costs, conventional philosophy dictates that you could build 2 Mutalisks for the same price (100 Gas each), each doing 5.92 dps (or 8.55 spread across three targets), and having 120 Hit Points.  The armchair math is thus, 400 HP @ 8.55*2 dps vs 240 HP @ 16 dps.  It’s not hard to see which will die first.  What’s even worse, for the Zerg player, Thors do splash damage, and Mutalisks have a tendency to bunch up (as air units often do).  As a result, a sufficient force of Thors could wipe out a much larger force of Mutalisks.&#xD;&#xA; &#xD;&#xA;http://www.youtube.com/watch?v=wWvvpzgalNY&amp;feature=player_embedded&#xD;&#xA;&#xD;&#xA; &gt; This sort of armchair theory crafting was debunked very early on.  A good example of this can be found in Day9 Daily #125.  Sen demonstrates that Mutalisks build much faster and, with a little Micro, can avoid most of the damage when there are few Mutalisks.  The problem with this approach is that in larger pushes, mass Mutalisk was still very susceptible to Thor heavy armies, as they require a lot of micro to reduce this damage (the production difference also is minimized in larger pushes).  That was until IdrA vs Tarson.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA; &gt; For a moment I’d like you to put yourself in Gregory “IdrA” Field’s shoes:&#xD;&#xA;&#xD;&#xA; &gt; After the early bracket play, you have just emerged the Leader of your group only to struggle (3-2) in the Quarter Finals of the IEM against a relatively unknown Terran, SarenS.  A long time proponent of “TvZ is imbalanced,” you’re faced again in the semi-finals against another Terran player, Tarson.  Once again, you’re forced into your least favorite match up, where you constantly feel you have to outplay your opponent by a significant margin just to beat an “inferior” player.  Imagine how that must feel for you, once again to be face to face with an unfair system.&#xD;&#xA;&#xD;&#xA; &gt; Right before the match, however, one of your friends and practice partners comes up to you saying, “I just had this crazy idea.  Remember how if you move, not attack move, with Mutalisks, they stay spread out? And it always makes them harder to micro with?  What if, and just thinking here, in Muta vs Thor, you don’t micro them into clusters?”  You give him a funny look, why would you micro into clusters against Thors? “No, I mean you just move instead of attack moving, so your Muta are already spread out.”  Seeing your apprehension, he adds on, “I tried it last night, there is no splash.”  The conversation is cut short as you’re rushed on stage for your match, the words “no splash” ringing somewhere in the back of your head.&#xD;&#xA;&#xD;&#xA; &gt; Somewhere during game 3, you find yourself in just such a situation.  Tarson is pushing out with a heavy Mech force backed up by a number of Thors, and you see yourself with a Muta heavy army.  All of sudden those words echoing in the back of your head ring true.  Spreading out your units you use,  what will be later known as, the magic box.  The Thors crumple under the weight of your Mass Mutalisks with only a single one dying, and every Zerg player watching at home has the exact same reaction: “OH EM GEE!”&#xD;&#xA;It’s a story with a happy ending (if you’re a Zerg).&#xD;&#xA;&#xD;&#xA; &gt; Idra would go on to win 3-1 vs Tarson before losing to an unexpected build in the finals (MarroW’s 5 Rax Mass Reapers), but those are just details.  Within hours, forums would be flooded with questions and experiments on The Magic Box.  There are a couple good videos demonstrating its use, but I find the following to be the best:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=TVLV5Rw5yNg&amp;feature=player_embedded&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;For those who only care about the usage I will give you a quick break downs:&#xD;&#xA;&#xD;&#xA; 1. Group your Mutalisks&#xD;&#xA; 2. Move them out of harms way and press &quot;stop&quot;&#xD;&#xA; 3. Wait for them to spread out&#xD;&#xA; 4. Move (not attack move) near by the Thor&#xD;&#xA; 5. No two Muta should be hit by the splash&#xD;&#xA; 5. Once the Mutalisks stop on their own you can Focus Fire the Thor&#xD;&#xA; 5. Remember: after the Thor dies you will need to move (not attack move) to the new target or risk bunching up.&#xD;&#xA;" />
  <row Id="22342" PostHistoryTypeId="2" PostId="9514" RevisionGUID="1973ff82-d9db-48c0-8531-959845e32e03" CreationDate="2010-10-21T18:43:18.257" UserId="58" Text="Now that we've established that [you can tip brahmin][1] in New Vegas (as well as Fallout 3), how does one actually go about tipping a brahmin?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/9425/58" />
  <row Id="22343" PostHistoryTypeId="1" PostId="9514" RevisionGUID="1973ff82-d9db-48c0-8531-959845e32e03" CreationDate="2010-10-21T18:43:18.257" UserId="58" Text="How do you tip brahmin?" />
  <row Id="22344" PostHistoryTypeId="3" PostId="9514" RevisionGUID="1973ff82-d9db-48c0-8531-959845e32e03" CreationDate="2010-10-21T18:43:18.257" UserId="58" Text="&lt;fallout-3&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22345" PostHistoryTypeId="2" PostId="9515" RevisionGUID="92e2a92a-aad9-4483-b2d0-c9b916586622" CreationDate="2010-10-21T18:45:22.907" UserId="14" Text="See [here][1].&#xD;&#xA;&#xD;&#xA;&gt; ###For Fallout 3 (and New Vegas)&#xD;&#xA;By crouching near a brahmin and pressing the activate button you will push the brahmin over, causing it to go into a ragdoll state and getting back on its feet in a couple of seconds. You will not lose any Karma for doing this, nor will anyone or anything become hostile. Be warned that repeating this action may cause the brahmin to die. Even after it dies, no one becomes hostile and you do not lose Karma. You may also loot the body for brahmin steak.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Brahmin_tipping" />
  <row Id="22346" PostHistoryTypeId="2" PostId="9516" RevisionGUID="4ebad65b-6a6b-47ae-aeea-b5a9872c5f81" CreationDate="2010-10-21T18:45:57.663" UserId="3695" Text="What tools do you suggest to use on the desktop (windows) to help me with the game, I know there is an API that exposes a lot of information.  &#xD;&#xA;I was thinking that it would be nice to have a tool that would show me my expenses and sales on the market to be able to analyze it, maybe export to excel, etc." />
  <row Id="22347" PostHistoryTypeId="1" PostId="9516" RevisionGUID="4ebad65b-6a6b-47ae-aeea-b5a9872c5f81" CreationDate="2010-10-21T18:45:57.663" UserId="3695" Text="External tools for Eve Onine" />
  <row Id="22348" PostHistoryTypeId="3" PostId="9516" RevisionGUID="4ebad65b-6a6b-47ae-aeea-b5a9872c5f81" CreationDate="2010-10-21T18:45:57.663" UserId="3695" Text="&lt;eve-online&gt;&lt;tools&gt;" />
  <row Id="22349" PostHistoryTypeId="2" PostId="9517" RevisionGUID="8c5a8ecc-7e06-4465-8617-3a1a64e30198" CreationDate="2010-10-21T18:54:41.610" UserId="274" Text="The canonical example would have to be &lt;a href=&quot;http://evemon.battleclinic.com/&quot;&gt;EVEmon&lt;/a&gt;. Not only does it let you monitor your skill queue from outside the game and notify you when training finishes, but it also has an excellent ship/item browser that lets you look up the statistics on anything you're interested in." />
  <row Id="22350" PostHistoryTypeId="5" PostId="9516" RevisionGUID="7317688e-f1af-4143-a49a-45db478db5e5" CreationDate="2010-10-21T18:55:33.260" UserId="816" Comment="edited body" Text="What tools do you suggest to use on the desktop (Windows) to help me with the game. I know there is an API that exposes a lot of information.  &#xD;&#xA;I was thinking that it would be nice to have a tool that would show me my expenses and sales on the market to be able to analyze it, maybe export to excel, etc." />
  <row Id="22351" PostHistoryTypeId="5" PostId="9513" RevisionGUID="52629114-60e7-48b1-a593-72f83c417d06" CreationDate="2010-10-21T18:59:24.820" UserId="102" Comment="added 11 characters in body; deleted 1 characters in body" Text="For the tl;dr crowd who only care about the usage I will give you a quick break downs:&#xD;&#xA;&#xD;&#xA; 1. Group your Mutalisks&#xD;&#xA; 2. Move them out of harms way and press &quot;stop&quot;&#xD;&#xA; 3. Wait for them to spread out&#xD;&#xA; 4. Move (not attack move) near by the Thor&#xD;&#xA; 5. No two Muta should be hit by the splash&#xD;&#xA; 5. Once the Mutalisks stop on their own you can Focus Fire the Thor&#xD;&#xA; 5. Remember: after the Thor dies you will need to move (not attack move) to the new target or risk bunching up.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm going to quote myself on this one:&#xD;&#xA;&#xD;&#xA;&gt; Right now, the Magic Box is one of the most interesting things happening in Starcraft 2 game play.  At its core is the idea that “Hard Counters” don’t really exist in Starcraft 2 and that, rather, how you use your units is more important than what they are.  Those people familiar with using Speedlings against Hellions or Tanks against Marauders have already encountered this strange Phenomenon.&#xD;&#xA;&#xD;&#xA;&gt; To help you understand this, it’s probably best if I start by explaining what a “Hard Counter” is.  The concept of a counter unit is very much based in the children’s game Rock-Paper-Scissors.  For those unaware of the game, children simultaneously choose one of the three titular elements, each of which wins against another element while losing against the other differing element (same elements are considered draws).   A first glance at Starcraft seems to indicate a similar trend: Hellions do extra damage to light units (which Zerglings are) and can be upgraded even further in this capacity; by comparison Zerglings do not do extra damage to Hellions and, further more, clump up causing them to take additional damage from the Hellions’ AoE .  This would imply to the layperson that an army of Zerglings will lose to an army of Hellions.  Strangely enough, you’ll see many Zerg players actually employ Speedlings (speed upgraded Zerglings) in defense against Hellions.  While this may seem counter intuitive, if the Speedlings can surround the Hellion (thus preventing escape) they are very effective at killing it.&#xD;&#xA;&#xD;&#xA; &gt; As Day9 might say, “[Hard Counters] deeply bother me.”&#xD;&#xA;&#xD;&#xA; &gt; The Magic Box is a technique which gives Mutalisks the advantage against Thors.  For a long time people considered Thors to be the “Hard Counter” to Mutalisks, and it’s not hard to see why.  A Thor costs 300 Minerals and 200 Gas, has a DPS of 8 (or 16 vs Light, which Mutalisks are) and 400 Hit Points.  Since gas is often a limiting factor in building costs, conventional philosophy dictates that you could build 2 Mutalisks for the same price (100 Gas each), each doing 5.92 dps (or 8.55 spread across three targets), and having 120 Hit Points.  The armchair math is thus, 400 HP @ 8.55*2 dps vs 240 HP @ 16 dps.  It’s not hard to see which will die first.  What’s even worse, for the Zerg player, Thors do splash damage, and Mutalisks have a tendency to bunch up (as air units often do).  As a result, a sufficient force of Thors could wipe out a much larger force of Mutalisks.&#xD;&#xA; &#xD;&#xA;http://www.youtube.com/watch?v=wWvvpzgalNY&amp;feature=player_embedded&#xD;&#xA;&#xD;&#xA; &gt; This sort of armchair theory crafting was debunked very early on.  A good example of this can be found in Day9 Daily #125.  Sen demonstrates that Mutalisks build much faster and, with a little Micro, can avoid most of the damage when there are few Mutalisks.  The problem with this approach is that in larger pushes, mass Mutalisk was still very susceptible to Thor heavy armies, as they require a lot of micro to reduce this damage (the production difference also is minimized in larger pushes).  That was until IdrA vs Tarson.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA; &gt; For a moment I’d like you to put yourself in Gregory “IdrA” Field’s shoes:&#xD;&#xA;&#xD;&#xA; &gt; After the early bracket play, you have just emerged the Leader of your group only to struggle (3-2) in the Quarter Finals of the IEM against a relatively unknown Terran, SarenS.  A long time proponent of “TvZ is imbalanced,” you’re faced again in the semi-finals against another Terran player, Tarson.  Once again, you’re forced into your least favorite match up, where you constantly feel you have to outplay your opponent by a significant margin just to beat an “inferior” player.  Imagine how that must feel for you, once again to be face to face with an unfair system.&#xD;&#xA;&#xD;&#xA; &gt; Right before the match, however, one of your friends and practice partners comes up to you saying, “I just had this crazy idea.  Remember how if you move, not attack move, with Mutalisks, they stay spread out? And it always makes them harder to micro with?  What if, and just thinking here, in Muta vs Thor, you don’t micro them into clusters?”  You give him a funny look, why would you micro into clusters against Thors? “No, I mean you just move instead of attack moving, so your Muta are already spread out.”  Seeing your apprehension, he adds on, “I tried it last night, there is no splash.”  The conversation is cut short as you’re rushed on stage for your match, the words “no splash” ringing somewhere in the back of your head.&#xD;&#xA;&#xD;&#xA; &gt; Somewhere during game 3, you find yourself in just such a situation.  Tarson is pushing out with a heavy Mech force backed up by a number of Thors, and you see yourself with a Muta heavy army.  All of sudden those words echoing in the back of your head ring true.  Spreading out your units you use,  what will be later known as, the magic box.  The Thors crumple under the weight of your Mass Mutalisks with only a single one dying, and every Zerg player watching at home has the exact same reaction: “OH EM GEE!”&#xD;&#xA;It’s a story with a happy ending (if you’re a Zerg).&#xD;&#xA;&#xD;&#xA; &gt; Idra would go on to win 3-1 vs Tarson before losing to an unexpected build in the finals (MarroW’s 5 Rax Mass Reapers), but those are just details.  Within hours, forums would be flooded with questions and experiments on The Magic Box.  There are a couple good videos demonstrating its use, but I find the following to be the best:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=TVLV5Rw5yNg&amp;feature=player_embedded" />
  <row Id="22352" PostHistoryTypeId="2" PostId="9518" RevisionGUID="fe580c7a-f9b6-48fe-af65-bf146aaed8fe" CreationDate="2010-10-21T19:08:25.327" UserId="274" Text="Depending on how close together a selection of units are, they may or may not stay in formation when you order them to move. When the units are spread out too much, they will converge into one location instead of moving in formation.&#xD;&#xA;&#xD;&#xA;The *magic box* refers to the maximum distance the units can be from each other for this behavior to occur. *Magic box technique* or *magic boxing* refers to taking advantage of this quirk when moving your units around, say to avoid splash damage from Thors when attacking them with Mutalisks." />
  <row Id="22353" PostHistoryTypeId="5" PostId="9517" RevisionGUID="fb571e69-64ce-4ba6-9f18-ee881eb8e044" CreationDate="2010-10-21T19:15:55.030" UserId="274" Comment="added 80 characters in body" Text="The canonical example would have to be &lt;a href=&quot;http://evemon.battleclinic.com/&quot;&gt;EVEmon&lt;/a&gt;. Not only does it let you monitor your skill queue from outside the game and notify you when training finishes, but it also has an excellent ship and item browser that lets you quickly look up the statistics on anything you're interested in as well as find out whether you have the necessary skills to use it." />
  <row Id="22354" PostHistoryTypeId="2" PostId="9519" RevisionGUID="362062d4-afc8-4854-ae9c-b0cb9a46819c" CreationDate="2010-10-21T19:23:05.380" UserId="2498" Text="How about a basic browser game? &#xD;&#xA;&#xD;&#xA;Dragon's Call is a good one, although it is now limited to just three classes, it still is a good MMO IMHO(you can do it in the office!)&#xD;&#xA;&#xD;&#xA;http://s2.dc.gamedp.com/" />
  <row Id="22355" PostHistoryTypeId="2" PostId="9520" RevisionGUID="09a350e1-d072-4ea6-ba6f-07fcc134c2a0" CreationDate="2010-10-21T19:42:39.580" UserId="3773" Text="&gt; On Deity any AI player starts with: three warriors, two settlers, two workers, and a scout.(!)&#xD;&#xA;&#xD;&#xA;I'm actually not sure if this can pe pulled of, but given the *stupidity of the AI when it comes to warfare*, some wars (early on?) should definitely help.&#xD;&#xA;&#xD;&#xA;That and *recklessness*: Don't be afraid to loose. Go for the win and if it fails -- the sooner you can rinse - repeat :-)" />
  <row Id="22356" PostHistoryTypeId="5" PostId="9509" RevisionGUID="c2664897-5cd8-4b56-b466-6dc21e8fac08" CreationDate="2010-10-21T19:44:47.517" UserId="4182" Comment="grammar mistake" Text="One of the easier ones. Gnoupi summerized it best.&#xD;&#xA;Just one addition:&#xD;&#xA;&#xD;&#xA;Draw the tank to yourself and run around the generator until he dies.&#xD;&#xA;If he attempts to throw a rock, just stay right behind the generator and crouch." />
  <row Id="22357" PostHistoryTypeId="2" PostId="9521" RevisionGUID="c91fcf22-7eed-4903-a3d7-d1f83fad1fbc" CreationDate="2010-10-21T19:45:29.277" UserId="3696" Text="I'm currently playing **Tomb Raider - Guardian of Light**. In the game we receive health-upgrades and ammo-upgrades as rewards. Now there are two ways this can happen:&#xD;&#xA;&#xD;&#xA; **1. Lara reaches a difficult-to-reach place and finally gets the pick-up reward.** Here the result is instantaneous. We can immediately see the health bar increase.&lt;br&gt;&lt;br&gt;&#xD;&#xA; **2. Lara completes a level bonus objective** (like enter spider tomb in 5 minutes or collect 10 skulls in the level) and the health-upgrade seems to be added to the inventory.&#xD;&#xA;&#xD;&#xA;**The question is, for step 2, how do we use that health-upgrade**? &#xD;&#xA;&lt;br&gt;The upgrade remains in inventory and nothing happens when we click it. I thought the upgrade was automatically applied after the level. But in the next level I see my health-bar exactly the same as previous level end.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="22358" PostHistoryTypeId="1" PostId="9521" RevisionGUID="c91fcf22-7eed-4903-a3d7-d1f83fad1fbc" CreationDate="2010-10-21T19:45:29.277" UserId="3696" Text="Does anyone know how to use health-upgrades that we get as rewards?" />
  <row Id="22359" PostHistoryTypeId="3" PostId="9521" RevisionGUID="c91fcf22-7eed-4903-a3d7-d1f83fad1fbc" CreationDate="2010-10-21T19:45:29.277" UserId="3696" Text="&lt;how-to&gt;&lt;gameplay&gt;" />
  <row Id="22360" PostHistoryTypeId="2" PostId="9522" RevisionGUID="56ae0f3c-d6dd-4f75-9fd3-fb106c05ca8a" CreationDate="2010-10-21T19:47:50.667" UserId="4182" Text="One little tip: &#xD;&#xA;&#xD;&#xA;When you are in the safe room at the end of each map, you need to be holding the Gnome for the map to really finish. Closing the door is not sufficient.&#xD;&#xA;Might not be obvious for some (like me :))" />
  <row Id="22361" PostHistoryTypeId="6" PostId="9521" RevisionGUID="be3b4919-60c7-472b-8a72-c4b9afe88808" CreationDate="2010-10-21T19:47:59.567" UserId="121" Comment="Retagged for game" Text="&lt;how-to&gt;&lt;gameplay&gt;&lt;tomb-raider&gt;&lt;tomb-raider-gol&gt;" />
  <row Id="22362" PostHistoryTypeId="10" PostId="9488" RevisionGUID="914f3b09-3c8f-42e7-bb2d-0487f8d6755c" CreationDate="2010-10-21T19:48:29.737" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="22363" PostHistoryTypeId="6" PostId="9521" RevisionGUID="dddea6f4-f2be-426e-8292-d32778b2cfa3" CreationDate="2010-10-21T19:48:35.433" UserId="816" Comment="added tag" Text="&lt;how-to&gt;&lt;gameplay&gt;&lt;tomb-raider-gol&gt;" />
  <row Id="22364" PostHistoryTypeId="9" PostId="9521" RevisionGUID="246035f9-a11e-4778-a58c-e5ccf336b81f" CreationDate="2010-10-21T19:49:03.980" UserId="816" Comment="Rollback to [be3b4919-60c7-472b-8a72-c4b9afe88808]" Text="&lt;how-to&gt;&lt;gameplay&gt;&lt;tomb-raider&gt;&lt;tomb-raider-gol&gt;" />
  <row Id="22365" PostHistoryTypeId="5" PostId="9352" RevisionGUID="50d9b65b-419d-48b1-8b7f-38200b4866d3" CreationDate="2010-10-21T19:53:47.723" UserId="58" Comment="added 61 characters in body" Text="I can't (yet) speak to Shishkebab nor That Gun, and in fact this is a speculative answer altogether. However, using [the Vault][1], my hunch is that the following weapons will qualify:&#xD;&#xA;&#xD;&#xA;*  .357 magnum revolver&#xD;&#xA;    * Lucky &#xD;&#xA;* .44 magnum revolver&#xD;&#xA;    * Mysterious magnum &#xD;&#xA;*  Hunting revolver&#xD;&#xA;    * Ranger Sequoia &#xD;&#xA;* That Gun (confirmed)&#xD;&#xA;* Anti-materiel rifle (Unconfirmed)&#xD;&#xA;* Lever-action shotgun&#xD;&#xA;* Dynamite&#xD;&#xA;*  Combat knife&#xD;&#xA;    * Chance's knife &#xD;&#xA;*  Hatchet&#xD;&#xA;* Knife &#xD;&#xA;* Switchblade&#xD;&#xA;&#xD;&#xA;If I had to guess, I'd think that the Shishkebob would not qualify, as it seems too long-bladed to be a knife. That Gun, on the other hand, I'm up in the air about -- seeing the artwork I could go either way on it.&#xD;&#xA;&#xD;&#xA;I will update this answer with The Truth ... Once enough details are known that said Truth can be fully ascertained. :) It may be a few weeks before the Vault is populated well-enough to do so. Among other things, it feels like at least one or two of the rifle types should qualify, but none of the artwork looks lever-action.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons" />
  <row Id="22366" PostHistoryTypeId="2" PostId="9523" RevisionGUID="3265ff2d-a1d8-413a-a432-38bf51f1afda" CreationDate="2010-10-21T20:01:26.653" UserId="1631" Text="I would recommend taking a look at [EVEHQ][1], it covers most of the information exposed by the API.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.evehq.net/" />
  <row Id="22367" PostHistoryTypeId="5" PostId="8629" RevisionGUID="5f305d1c-011a-436d-a0c4-23bc1c9aa783" CreationDate="2010-10-21T20:08:40.113" UserId="160" Comment="changed formatting so words didn't get eaten" Text="The unit does not have to be in their territory in order to gift it. Aside from the method GoatRider mentioned, you can go to the City-State's diplomacy screen, and then click on &quot;Gift Unit.&quot; When you click on the unit you would like to gift, you *should* receive a confirmation asking &quot;Do you want to give [city] your [unit]?&quot; and an option to choose &quot;Yes&quot; or &quot;No.&quot; If you choose yes, I believe it takes a couple turns for the unit to reach the city-state itself. &#xD;&#xA;&#xD;&#xA;You're apparently not receiving the pop-up confirmation. This may be a silly question, but are you sure that the unit you are clicking on to gift belongs to you? When you click on Gift Unit and your cursor changes, the hex of any units that you have eligible to gift will become outlined in yellow. &#xD;&#xA;&#xD;&#xA;In addition, doing some testing here, it seems that you cannot gift Workers or Great Merchants (I'm not sure about other Great People as that was the only one I had to test with). If I tried with either of those, I had the same problem you did. I think perhaps combat units are the only ones eligible. " />
  <row Id="22368" PostHistoryTypeId="2" PostId="9524" RevisionGUID="703d1754-84d5-497d-807f-322f211c5356" CreationDate="2010-10-21T20:09:24.510" UserId="2640" Text="Revocation is resetting your class from level 99 to level 1. You keep all your skills, but not your spells, nor the stat boosts from your levels (however your stat boosts from passive skills remain). Revocation is required at least once to master every skill in the game, and probably more than once unless you plan optimally.&#xD;&#xA;&#xD;&#xA;Revocation nets you a unique item for each class, so if you want 100% item completion, you will need to do it.&#xD;&#xA;&#xD;&#xA;The number of times your main character has revocated affects the quality of treasure maps you receive. &lt;a href=&quot;http://dragonquest.wikia.com/wiki/Treasure_map_%28Dragon_Quest_IX%29#Normal_maps&quot;&gt;The more times you have revocated, the higher your expected map quality is&lt;/a&gt;, up to a maximum of 10." />
  <row Id="22369" PostHistoryTypeId="2" PostId="9525" RevisionGUID="ec4fbf74-a3fc-47be-a15c-559b5c42cda1" CreationDate="2010-10-21T20:22:15.853" UserId="2173" Text="Cloak and dagger has 100% generation rate, besides you remain half-invisible even if the cloak is depleted. This looks like it has lots of advantages over Invisibility Watch but not any shortcomings. But there has to be some. Can someone tell me what they are?&#xD;&#xA;&#xD;&#xA;And considering these disadvantages what is the best situation to use it instead of regular Invisibility Watch?" />
  <row Id="22370" PostHistoryTypeId="1" PostId="9525" RevisionGUID="ec4fbf74-a3fc-47be-a15c-559b5c42cda1" CreationDate="2010-10-21T20:22:15.853" UserId="2173" Text="Cloak and Dagger, what's the catch?" />
  <row Id="22371" PostHistoryTypeId="3" PostId="9525" RevisionGUID="ec4fbf74-a3fc-47be-a15c-559b5c42cda1" CreationDate="2010-10-21T20:22:15.853" UserId="2173" Text="&lt;team-fortress-2&gt;&lt;spy&gt;&lt;cloak&gt;" />
  <row Id="22372" PostHistoryTypeId="2" PostId="9526" RevisionGUID="a574b54c-7c6d-4c32-a3a5-6a132a55a338" CreationDate="2010-10-21T20:27:40.740" UserId="1011" Text="[Eve Fitting Tool][1] is useful for planning your future ship builds. You can export it to Evemon to automatically generate an optimized learning plan as well.&#xD;&#xA;&#xD;&#xA;An excellent resource for finding 3rd party tools is the [Third Party Tools category on EVElopedia][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.eveonline.com/en/wiki/EFT&#xD;&#xA;  [2]: http://wiki.eveonline.com/en/wiki/Category:Third_Party_Tools" />
  <row Id="22373" PostHistoryTypeId="2" PostId="9527" RevisionGUID="710c1fca-0e1a-4275-b274-0b3e4e624263" CreationDate="2010-10-21T20:31:14.150" UserId="918" Text="A few disadvantages:&#xD;&#xA;&#xD;&#xA;1. It has less overall cloak time than the Invisibility Watch if you're running (6.6s vs. 9s).&#xD;&#xA;&#xD;&#xA;2. You cannot use ammo boxes or dropped weapons to recharge your cloak; whereas with the Invisibility Watch you can extend your cloak time (or recharge faster) using these items." />
  <row Id="22374" PostHistoryTypeId="2" PostId="9528" RevisionGUID="ca966bb0-3c0a-4521-988e-c65501f8afd9" CreationDate="2010-10-21T21:18:15.813" UserId="14" Text="Does the up/down arrows mean you are going to go up/down a league?&#xD;&#xA;Do they mean you are advancing/losing inside the division?  &#xD;&#xA;What do the other 2 icons (-- and !) mean?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Is there some visual indication (reference) in that screen I'm missing? (I couldn't find the answer there)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/585Qj.png" />
  <row Id="22375" PostHistoryTypeId="1" PostId="9528" RevisionGUID="ca966bb0-3c0a-4521-988e-c65501f8afd9" CreationDate="2010-10-21T21:18:15.813" UserId="14" Text="What do the different icons in the ladder table mean?" />
  <row Id="22376" PostHistoryTypeId="3" PostId="9528" RevisionGUID="ca966bb0-3c0a-4521-988e-c65501f8afd9" CreationDate="2010-10-21T21:18:15.813" UserId="14" Text="&lt;starcraft-2&gt;&lt;ladder&gt;" />
  <row Id="22377" PostHistoryTypeId="2" PostId="9529" RevisionGUID="8d26d4d8-8bdf-42fa-8038-d0743e1dade5" CreationDate="2010-10-21T21:24:32.070" UserId="274" Text="The up and down arrows mean the player/team has changed position in their division since last week. An exclamation mark means the player is new to the division this week, and `--` indicates no change." />
  <row Id="22378" PostHistoryTypeId="2" PostId="9530" RevisionGUID="a5bb90b3-7a66-4bba-ab00-e1ceb99d4f79" CreationDate="2010-10-21T22:27:53.977" UserId="1561" Text="What will NBA Jam's multiplayer options be on the PS3 and XBox 360 when it is released? E.g. will four local players be able to control a player each? Will two local players be able to play on the same team against another team online?&#xD;&#xA;&#xD;&#xA;A Google search brings up a lot of references to &quot;2-on-2 multiplayer&quot; but I'm not sure if that's referring to the number of people who can play the game, or the fact that the game that you're playing is a 2-on-2 game of basketball." />
  <row Id="22379" PostHistoryTypeId="1" PostId="9530" RevisionGUID="a5bb90b3-7a66-4bba-ab00-e1ceb99d4f79" CreationDate="2010-10-21T22:27:53.977" UserId="1561" Text="NBA Jam PS3/XBox 360 Multiplayer" />
  <row Id="22380" PostHistoryTypeId="3" PostId="9530" RevisionGUID="a5bb90b3-7a66-4bba-ab00-e1ceb99d4f79" CreationDate="2010-10-21T22:27:53.977" UserId="1561" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;multiplayer&gt;&lt;nba-jam&gt;" />
  <row Id="22381" PostHistoryTypeId="2" PostId="9531" RevisionGUID="d9dd3a2b-57f3-4610-a2bd-7fd6830c3b96" CreationDate="2010-10-21T23:03:19.660" UserId="2974" Text="The important stats on the three watches are&#xD;&#xA;&#xD;&#xA;Invisibility Watch:    &#xD;&#xA;9s Cloak Time  &#xD;&#xA;Charge time (to full): 33.5s  &#xD;&#xA;Recharges 25%, 50%, 100% from small, medium/weapon, and large ammo boxes respectively.  &#xD;&#xA;You appear as a team-colored silhouette when an enemy player or weapon hits you.&#xD;&#xA;&#xD;&#xA;Cloak and Dagger:  &#xD;&#xA;6.6s Cloak Time  &#xD;&#xA;Charge time (to full): 15.3s  &#xD;&#xA;Recharges while standing still (cloaked).  &#xD;&#xA;You appear as a team-colored silhouette when an enemy player or weapon hits you.  &#xD;&#xA;Rather than decloaking, you appear as a team-colored silhouette if you move when the meter has run out.&#xD;&#xA;&#xD;&#xA;Dead Ringer:  &#xD;&#xA;6.5s Cloak Time  &#xD;&#xA;Charge time (to full): 16s  &#xD;&#xA;Recharges 25%, 40%, 40% from small, medium/weapon, and large ammo boxes respectively.  &#xD;&#xA;Can't be activated by user.  &#xD;&#xA;&quot;Perfect&quot; cloak for the first 6.5s.  After that, you appear as a team-colored silhouette when an enemy player or weapon hits you.  &#xD;&#xA;Can only be used at 100% cloak.  &#xD;&#xA;Decloaking at &gt; 40% cloak remaining reduces cloak meter to 40%.  &#xD;&#xA;Louder decloak sound.  &#xD;&#xA;" />
  <row Id="22382" PostHistoryTypeId="5" PostId="9531" RevisionGUID="dd7f70cd-3752-4d37-a48a-b577212a27f4" CreationDate="2010-10-21T23:08:27.513" UserId="2974" Comment="added 118 characters in body; added 35 characters in body" Text="The important stats on the three watches are&#xD;&#xA;&#xD;&#xA;Invisibility Watch:    &#xD;&#xA;9s Cloak Time  &#xD;&#xA;Charge time (to full): 33.5s  &#xD;&#xA;Recharges 25%, 50%, 100% from small, medium/weapon, and large ammo boxes respectively.  &#xD;&#xA;You appear as a team-colored silhouette when an enemy player or weapon hits you.&#xD;&#xA;&#xD;&#xA;Cloak and Dagger:  &#xD;&#xA;6.6s Cloak Time  &#xD;&#xA;Charge time (to full): 15.3s  &#xD;&#xA;Recharges while standing still (cloaked).  &#xD;&#xA;You appear as a team-colored silhouette when an enemy player or weapon hits you.  &#xD;&#xA;Rather than decloaking, you appear as a team-colored silhouette if you move when the meter has run out.&#xD;&#xA;&#xD;&#xA;Dead Ringer:  &#xD;&#xA;6.5s Cloak Time  &#xD;&#xA;Charge time (to full): 16s  &#xD;&#xA;Recharges 25%, 40%, 40% from small, medium/weapon, and large ammo boxes respectively.  &#xD;&#xA;Does not cloak when activated, but the first time you take damage after activation (right-clicking again before being hit will put it back away).  &#xD;&#xA;&quot;Perfect&quot; cloak for the first 6.5s.  After that, you appear as a team-colored silhouette when an enemy player or weapon hits you.  &#xD;&#xA;Can only be used at 100% cloak.  &#xD;&#xA;Decloaking at &gt; 40% cloak remaining reduces cloak meter to 40%.  &#xD;&#xA;Louder decloak sound, unless using entire Saharan Spy set.&#xD;&#xA;" />
  <row Id="22383" PostHistoryTypeId="2" PostId="9532" RevisionGUID="69a29f0d-e40b-4c58-b6af-151420596557" CreationDate="2010-10-21T23:25:17.477" UserId="1393" Text="I am not entirely certain of the legality of this situation, and just smack me if it's not, but I have had a problem with my xbox 360's disk drive. After reading a number of guides and such I have come to find a few things.&#xD;&#xA;&#xD;&#xA; 1. It's possible to replace a drive in the 360.&#xD;&#xA; 2. In order to have the replacement drive work correctly (read: work at all), it must have the same lock code.&#xD;&#xA; 3. In order to have the disk drives share the same lock codes, one method of doing this is to swap one of the internal boards from the broken drive to a new, replacement drive.&#xD;&#xA; 4. There is another method involving getting the lock code itself out of the broken drive and putting it in the working drive. This, by contrast, is done by connecting the drives to a PC and doing something to each of them to transfer the code.&#xD;&#xA;&#xD;&#xA;Now, in this whole process, I have already gone so far as to order the replacement drive and rip it apart to try to transfer the board. Much to my surprise, the board in this particular bad drive was non-separate-able from the board. The boards were physically soldered to each end of a wire. I opened the good drive to confirm, and it too was soldered together.&#xD;&#xA;&#xD;&#xA;So I was left with #4 up there. After more research, I found that you need SATA cables and a PC that can handle it, plus some software. I haven't really found anything too much more specific than that. However... I did find that the same method to transfer the lock code is also potentially used to make the xbox read burned media... Just, instead of putting in your broken drive's lock code, you put in some pre-prepared file or some such stuff.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;I want to make it clear at this point that I **do not want** the drive to read burned media. What I do want is for the drive to work and play my legitimately purchased games again.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, after all that information, my questions are as follows:&#xD;&#xA;&#xD;&#xA; 1. Is this method legal?&#xD;&#xA; 2. Second, if it **is** legal, how would I accomplish this?" />
  <row Id="22384" PostHistoryTypeId="1" PostId="9532" RevisionGUID="69a29f0d-e40b-4c58-b6af-151420596557" CreationDate="2010-10-21T23:25:17.477" UserId="1393" Text="Replacing an Xbox 360 DVD Drive" />
  <row Id="22385" PostHistoryTypeId="3" PostId="9532" RevisionGUID="69a29f0d-e40b-4c58-b6af-151420596557" CreationDate="2010-10-21T23:25:17.477" UserId="1393" Text="&lt;xbox-360&gt;&lt;repair&gt;&lt;dvd&gt;" />
  <row Id="22386" PostHistoryTypeId="2" PostId="9533" RevisionGUID="9154dda7-a53d-42a8-aa25-1d448903f198" CreationDate="2010-10-21T23:41:08.610" UserId="137" Text="If you don't want to invest that much time in AC1, I don't think you'd miss too much if you just &lt;a href=&quot;http://en.wikipedia.org/wiki/Assassin%27s_Creed#Plot&quot;&gt;read the plot summary on Wikipedia&lt;/a&gt; and &lt;a href=&quot;http://www.youtube.com/watch?v=C8WEQ8y_WqY&amp;feature=related&quot;&gt;watch the ending on YouTube&lt;/a&gt;. AC2 was an improvement over the original in pretty much every aspect (particularly storytelling) and I don't think you'd be lost." />
  <row Id="22387" PostHistoryTypeId="2" PostId="9534" RevisionGUID="20e678c9-2730-4c7c-9e48-bf0133cbb816" CreationDate="2010-10-21T23:59:14.360" UserId="2452" Text="The answer is it depends.  If you have max-leveled well-geared friends to power level and run you through all the missions then I'd say it could probably be done in about 100-200 hours if everyone knows exactly what to do.  I don't believe there's level requirements for the missions (Need to get at least level 20 to do the chocobo quest unless everyone's willing to keep you alive while you walk the whole way)&#xD;&#xA;&#xD;&#xA;Also note that I'm taking a very conservative definition of &quot;main story&quot; to mean finishing your nation's mission chain, which only accounts for really about 5-10% of the story if we take not including expansions literally.  With the expansions you're now talking about maybe 3-5% of the game's story.  If that was all you did you would be missing out on tons of stuff.&#xD;&#xA;&#xD;&#xA;Realistically speaking unless you have some really dedicated friends this is all theoretical because it's really hard to get a group of people together to run some low level person through the game.&#xD;&#xA;&#xD;&#xA;Doing it normally with just people in your level range, I would expect no less than 1000 hours.&#xD;&#xA;&#xD;&#xA;Additionally it's not really realistic to say not including expansions because I don't think you can even purchase a copy without them.  Last I checked (quit the game about 2 years ago) every time they release a new expansion they bundle up all the previous expansions together and sell it for the price of the original game.&#xD;&#xA;&#xD;&#xA;I played for 5+ years with close to 1 year of gametime and I still never finished all the main nation missions because finding people with time to help with old content is somewhat difficult.  For the later missions you'd probably want to allocate at least a 3-5 hour block per mission where everyone's ready to go.  Literally estimating time to do something in FF11 is like estimating software development.  Take your best guess, and double it.  &#xD;&#xA;&#xD;&#xA;Some things might be easier now than when I played though, and with the new level caps you might only need 2-3 max level friends with a lot of free time instead of 5+ but overall, it's not really a question that has a direct answer." />
  <row Id="22388" PostHistoryTypeId="2" PostId="9535" RevisionGUID="2735e41f-4bee-4335-bfb4-deb192c17d2b" CreationDate="2010-10-22T00:22:14.440" UserId="1162" Text="If you hover over the up or down arrows it'll tell you what rank in the division they were at the end of last week. Hovering over exclamation marks tells you when they joined the division." />
  <row Id="22389" PostHistoryTypeId="2" PostId="9536" RevisionGUID="67d7e7ae-46f3-4563-aaae-0535018ab662" CreationDate="2010-10-22T00:43:02.443" UserId="4267" Text="Didja know terran builings can lift off? xD&#xD;&#xA;I just allow him to build come cannons and then just fly all my buildings to the next expansion. Build reapers ASAP while he is building cannons to attack you, and destroy his probes and forge and nexus etc. Then build some marines to support your reapers. &#xD;&#xA;" />
  <row Id="22390" PostHistoryTypeId="2" PostId="9537" RevisionGUID="3d7cf818-379b-445d-8cdb-6b1681de3734" CreationDate="2010-10-22T01:55:49.457" UserId="58" Text="I admit that I'm used to Fallout 3, where stores restocked twice a week. In Fallout 4, how long does it take for stores to restock -- particularly on caps? It feels like it's been at least a week since I woke up in Goodsprings, and the Goodsprings stores aren't restocking on the cap front. (Nor on equipment -- I'd settle for decent stuff to trade, to whittle down my inventory.)&#xD;&#xA;&#xD;&#xA;How long must I wait?" />
  <row Id="22391" PostHistoryTypeId="1" PostId="9537" RevisionGUID="3d7cf818-379b-445d-8cdb-6b1681de3734" CreationDate="2010-10-22T01:55:49.457" UserId="58" Text="How much time does it take for a shop to restock caps?" />
  <row Id="22392" PostHistoryTypeId="3" PostId="9537" RevisionGUID="3d7cf818-379b-445d-8cdb-6b1681de3734" CreationDate="2010-10-22T01:55:49.457" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;economy&gt;" />
  <row Id="22393" PostHistoryTypeId="2" PostId="9538" RevisionGUID="49cd6dd4-f1e1-44dc-9060-088b26f28782" CreationDate="2010-10-22T02:09:28.553" UserId="1925" Text="You'd probably have to follow a guide for modding a box to read burned games and just skip the parts about replacing stock firmware with the hacked one. I'm also not 100% sure on the legality of it, but I'd imagine the worst you'd do is break your warranty if you still have it (and if your console is under warranty, why are you ripping it apart to fix it?! :)). &#xD;&#xA;&#xD;&#xA;You could also try picking up the same model of the drive that's in your Xbox and see if you could just swap them without having to mess with lock codes, but I've no idea if that'd actually work." />
  <row Id="22394" PostHistoryTypeId="2" PostId="9539" RevisionGUID="28c4e961-065a-4285-992c-25e71d24a2d7" CreationDate="2010-10-22T04:49:41.327" UserId="1057" Text="I'm going to have to disagree with Andrew.  The best part of the Mach bike is that it has an extremely tight turning radius, which means that you don't start your turns until much, much later than you would with the other karts and bikes.  However, you do have to get used to turning the opposite direction a bit to control exactly how quickly you are turning.&#xD;&#xA;&#xD;&#xA;Personally, I don't worry too much about the mini-turbo with the Mach bike.  By waiting until very late to start your turn, you can spend more time doing a wheelie.  Then make a quick sharp turn and immediately start another wheelie.  If the turn is long enough, you can steer against the turn in order to get the boost, but it's the long wheelies that get you the most speed boost out of the Mach bike." />
  <row Id="22395" PostHistoryTypeId="2" PostId="9540" RevisionGUID="3dea9f6a-a1eb-4324-b30e-3fcb174f2a72" CreationDate="2010-10-22T04:54:08.560" UserId="1057" Text="Due to the fact that turning against the drift makes it take longer to get the mini-boost, I tend to drive these karts and bikes exactly like the N64 version of Mario Kart, where you had to move the stick from side to side to get the boost.&#xD;&#xA;&#xD;&#xA;1. Initiate turn and drift.&#xD;&#xA;2. Steer against the drift.&#xD;&#xA;3. Briefly steer back into the drift to get the boost.&#xD;&#xA;4. Repeat 2 and 3, if necessary, depending on how tightly you need to turn and how quickly you want the boost." />
  <row Id="22396" PostHistoryTypeId="5" PostId="9537" RevisionGUID="3fc2aa71-8cff-461b-acda-42c437d7e4a9" CreationDate="2010-10-22T04:56:08.620" UserId="336" Comment="fixed the name of the game in question. Fallout 4 does not exist." Text="I admit that I'm used to Fallout 3, where stores restocked twice a week. In Fallout New Vegas, how long does it take for stores to restock -- particularly on caps? It feels like it's been at least a week since I woke up in Goodsprings, and the Goodsprings stores aren't restocking on the cap front. (Nor on equipment -- I'd settle for decent stuff to trade, to whittle down my inventory.)&#xD;&#xA;&#xD;&#xA;How long must I wait?" />
  <row Id="22397" PostHistoryTypeId="2" PostId="9541" RevisionGUID="cee33360-8f27-482b-81b2-4d2a1f703310" CreationDate="2010-10-22T06:07:35.253" UserId="3124" Text="What I've read from other players is that the conflicting policy tree will be deactivated, but the policies you've unlocked in it will be preserved. You can switch back to it at any time at the cost of anarchy. So the original policies are not lost forever. " />
  <row Id="22398" PostHistoryTypeId="2" PostId="9542" RevisionGUID="bec2e607-e784-4180-b18f-a6e248de57e8" CreationDate="2010-10-22T06:22:05.667" UserId="4273" Text="I was an avid PC and console gamer until about 2001, during my college years. I spent 20-30 hours a week playing new and old games, split evenly between single player and multiplayer (online, LAN parties, console tournaments). I enjoyed action games, strategy games, shooters, almost anything except sports games. Then came college and a working life, and my gaming hobby was left behind. Now I find myself wanting to rekindle it, and realize that I have missed a lot of huge revolutions in gaming. I have never played a game on the PS3, almost nothing on the XBox 360, and little on the Wii. I played a few early games on the XBox and PS2. I haven't played any PC games requiring a top end video card in at least 5 years, and few in the last 8.&#xD;&#xA;&#xD;&#xA;So, the question is, given only 10-15 hours a week of time for gaming, what are the amazing games that I missed? I'm not necessarily looking for just the best games of the last 10 years. What I want are the games that, when they came out, made people go &quot;WOW&quot;. New technologies, new interfaces, paradigm shifts in gameplay, etc. Games that, as a Penny Arcade reader, I often miss inside jokes for not having played. Games that are &quot;required reading&quot; before jumping into their modern day sequels, in some cases." />
  <row Id="22399" PostHistoryTypeId="1" PostId="9542" RevisionGUID="bec2e607-e784-4180-b18f-a6e248de57e8" CreationDate="2010-10-22T06:22:05.667" UserId="4273" Text="A gamer wakes up from a 10 year coma. What games should he play?" />
  <row Id="22400" PostHistoryTypeId="3" PostId="9542" RevisionGUID="bec2e607-e784-4180-b18f-a6e248de57e8" CreationDate="2010-10-22T06:22:05.667" UserId="4273" Text="&lt;game-rec&gt;" />
  <row Id="22401" PostHistoryTypeId="2" PostId="9543" RevisionGUID="8096336c-002f-4674-b72c-a09c17af4e60" CreationDate="2010-10-22T06:39:04.577" UserId="4103" Text="[Portal][1], not only to understand why the cake is a lie, but it's a really good game too, if a bit  short.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/400/" />
  <row Id="22402" PostHistoryTypeId="2" PostId="9544" RevisionGUID="2cb214cb-71b0-475a-96ff-af44bd1e9507" CreationDate="2010-10-22T07:10:03.593" UserId="4274" Text="Super Mario Galaxy" />
  <row Id="22403" PostHistoryTypeId="2" PostId="9545" RevisionGUID="eee5dc02-7f8c-44d4-9be6-72f0dd6bb1d9" CreationDate="2010-10-22T07:15:16.593" UserId="145" Text="Just like you, I've had a break on playing games till I bought my Xbox 360 last year. As I have limited time for gameplay, I decided to choose specific games to concentrate on. The below is the list of games I played and finished. Normally, I'm not a start-and-finish-a-game guy, but these games led me to an addiction:&#xD;&#xA;&#xD;&#xA; - Batman: Arkham Asylum&#xD;&#xA; - Bioshock 2&#xD;&#xA; - Alan Wake&#xD;&#xA; - Dead Space&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22404" PostHistoryTypeId="5" PostId="9543" RevisionGUID="dc33b90c-c5e4-4213-be5a-cd6032ec0d88" CreationDate="2010-10-22T07:15:57.200" UserId="4103" Comment="removed possible spoiler" Text="[Portal][1], it's a really good game, if a bit short.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/400/" />
  <row Id="22405" PostHistoryTypeId="2" PostId="9546" RevisionGUID="e6d45373-f27b-4f8b-a5c2-5f1d29a0f1e6" CreationDate="2010-10-22T07:23:25.627" UserId="4276" Text="It's just a poor name for formation management.&#xD;&#xA;&#xD;&#xA;More specifically it's about preventing mutalisks from clumping up. For example, you move overhead and stop instead of attack-moving.&#xD;&#xA;&#xD;&#xA;It makes a huge difference when fighting units with splash damage." />
  <row Id="22406" PostHistoryTypeId="2" PostId="9547" RevisionGUID="f54d3564-3761-4b9c-9a2a-8a93893b449d" CreationDate="2010-10-22T07:40:54.680" UserId="295" Text="I've racked my mind for some games which made a lasting impression on me in recent history, and here's what I came up with:&#xD;&#xA;&#xD;&#xA; - Braid: This game will literally blow your mind. A brilliant puzzle game which makes you, in turn, feel brilliant with each puzzle you solve. Also, it's not that long so that's a plus for someone with limited time.&#xD;&#xA; - The Witcher (Enhanced edition): Though this game has its shortcomings (I find the combat system lacking) this is a very unique and worthy RPG. The main appeal, the way I see it, is that the game incorporates choices in a brilliant manner. None of that &quot;Save the orphan/kill the orphan&quot; nonsense. Most times you have to make choices not knowing how they will affect you, or which is the &quot;right&quot; choice (sometimes there is no &quot;right&quot; choice). Also, you won't know how a choice affects you until much later in the game, and then you will have a flashback to the choice you made. Brilliant.&#xD;&#xA; - God of War series: These are, in my opinion, the very best action games ever crafted by mankind. Amazingly responsive controls, engrossing action, ingenious level design, you name it. I literally could not stop playing these games until wrapping them up.&#xD;&#xA; - Shadow of the colossus: It is hard to sell this game, because it will probably sound boring. However, this is one of the most special games I can think of. You owe yourself to try out this unique experience. If you really must know what it is, [this could help][1].&#xD;&#xA; - Vampire - The Masquerade - Bloodlines: This early source engine game by the defunct Troika studios is full of bugs (though community patches have fixed nearly everything), and yet one of my favorite games ever. A miraculous blend of FPS/RPG with the most intense atmosphere I have encountered in any game I can recall.&#xD;&#xA;&#xD;&#xA;I think this should get you going.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.escapistmagazine.com/videos/view/zero-punctuation/1924-Shadow-of-the-Colossus" />
  <row Id="22407" PostHistoryTypeId="2" PostId="9548" RevisionGUID="e792c089-e310-4baf-ac74-303d866f5f7b" CreationDate="2010-10-22T08:02:29.973" UserId="215" Text="Supreme Commander 2 is an awesome and fast-paced strategy game that has a small but dedicated community. Ignore most of the negative reviews, as they were written by fans of the previous game who can't move on :P&#xD;&#xA;&#xD;&#xA;[Tidalis](http://arcengames.com/tidalis_features.php) is a puzzle game great for casual and hardcore gamers alike. It features an innovative mechanic (with tons of twists sure to keep you busy!), a rich art style, and hundreds of levels plus custom game mods and a level editor.&#xD;&#xA;&#xD;&#xA;You ***absolutely*** cannot miss [Minecraft](http://www.minecraft.net/). It's perhaps the best sandbox gamed ever made, and is discounted in alpha. Get it today! :D" />
  <row Id="22408" PostHistoryTypeId="2" PostId="9549" RevisionGUID="2fdb1f00-9063-4d1f-b4ba-0e8bb1b4bcd3" CreationDate="2010-10-22T08:06:45.553" UserId="3295" Text="Hey you guys, &#xD;&#xA;&#xD;&#xA;a friend of mine has a theory, that you always win at lol if only your team has more stuns.&#xD;&#xA;&#xD;&#xA;So we want to try it out using a team that has no stuns and then switching to a team with slows and lastly to a team with no disable at all. &#xD;&#xA;&#xD;&#xA;which hero has the most stuns? He is very fond of Morgana (snare, -1 stun, ultistun). What would be the disable team ?&#xD;&#xA;&#xD;&#xA;cheers and thanks for the advice." />
  <row Id="22409" PostHistoryTypeId="1" PostId="9549" RevisionGUID="2fdb1f00-9063-4d1f-b4ba-0e8bb1b4bcd3" CreationDate="2010-10-22T08:06:45.553" UserId="3295" Text="What is the champion with the most Stuns ?" />
  <row Id="22410" PostHistoryTypeId="3" PostId="9549" RevisionGUID="2fdb1f00-9063-4d1f-b4ba-0e8bb1b4bcd3" CreationDate="2010-10-22T08:06:45.553" UserId="3295" Text="&lt;league-of-legends&gt;" />
  <row Id="22411" PostHistoryTypeId="2" PostId="9550" RevisionGUID="cb0c512f-bd67-4c1d-a83f-95af5a27480f" CreationDate="2010-10-22T08:09:27.713" UserId="1297" Text="I would recommend [Thief 3][1]. It has an awesome atmosphere and if you like to play something different than a regular FPS, then go for it. And play on higher difficulty to get the most of it!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Thief:_Deadly_Shadows" />
  <row Id="22412" PostHistoryTypeId="5" PostId="9481" RevisionGUID="c6fe29fd-d165-4cfb-8098-32992a3d263f" CreationDate="2010-10-22T08:09:35.043" UserId="4225" Comment="deleted 1 characters in body" Text="I played Resident Evil Nemesis a long time ago but was stuck on the first fight with Nemesis. My health was low then, and I couldn't find a way to defeat him. I tried to find some cheats that will skip that fight but couldn't, so I had to stop playing the game. I want to play this good game, so can anybody tell me the way to defeat him with very low health or some cheats to skip the fight? thanx in advance." />
  <row Id="22413" PostHistoryTypeId="5" PostId="9548" RevisionGUID="bd944b4d-8ccd-401c-9d66-c954995579ff" CreationDate="2010-10-22T08:10:47.863" UserId="215" Comment="added 4 characters in body" Text="Supreme Commander 2 is an awesome and fast-paced strategy game that has a small but dedicated community. Ignore most of the negative reviews, as they were written by fans of the previous game who can't move on :P&#xD;&#xA;&#xD;&#xA;[Tidalis](http://arcengames.com/tidalis_features.php) is a puzzle game great for casual and hardcore gamers alike. It features an innovative mechanic (with tons of twists sure to keep you busy!), a rich art style, and hundreds of levels plus a custom game system and a level editor.&#xD;&#xA;&#xD;&#xA;You ***absolutely*** cannot miss [Minecraft](http://www.minecraft.net/). It's perhaps the best sandbox gamed ever made, and is discounted in alpha. Get it today! :D" />
  <row Id="22414" PostHistoryTypeId="2" PostId="9551" RevisionGUID="0dccf01a-ef76-41ff-b740-ccacd54ffcb0" CreationDate="2010-10-22T08:21:53.970" UserId="4278" Text=" - Ico&#xD;&#xA; - Shadow of the Colossus&#xD;&#xA; - Portal&#xD;&#xA; - Left 4 Dead 1 or 2 with 3 friends (it's meant to be played with 4 people)&#xD;&#xA; - Rock Band (at a party)&#xD;&#xA; - GTA4" />
  <row Id="22415" PostHistoryTypeId="2" PostId="9552" RevisionGUID="61b8c37a-462a-4495-a15c-1591453bf1fd" CreationDate="2010-10-22T09:16:42.340" UserId="3941" Text="So you lost 10 years, well i think you should take a closer look up to: &#xD;&#xA;&#xD;&#xA;**Fable (PC/XBOX)** is a RPG, was one of the first where you had to choose which path you will take, everything you do will affect your Karma. Also everything that will happen to your &quot;Avatar&quot; will affect his appearence, for example: so if you bask without clothing your skin gets tanned..&#xD;&#xA;&#xD;&#xA;**Fallout 3 (PC/XBOX360)** an Action-RPG great Athmosphere, much to discover and very non-linear. &#xD;&#xA;&#xD;&#xA;**Final Fantasy XIII (PS3/XBOX360)** i think i don't need to explain!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22416" PostHistoryTypeId="2" PostId="9553" RevisionGUID="510e5f04-989f-4979-9516-972d093c8122" CreationDate="2010-10-22T10:07:54.780" UserId="4049" Text="Of those not mentioned already, you might want to try [The Void][1] ([official page][2]) for its unique gameplay (sort of an RPG, but all your inventory is Colour which at the same time is your HP _and_ Mana, and all your possible actions are painting, yet still there's quite some action in the game and it's carrying a deep message).&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Void_(video_game)&#xD;&#xA;  [2]: http://www.tension-game.com/index_en.php" />
  <row Id="22417" PostHistoryTypeId="2" PostId="9554" RevisionGUID="1e8c3248-d7a0-4d87-af29-a7179d6d8ba8" CreationDate="2010-10-22T10:15:10.270" UserId="4182" Text="- Mass Effect 2: Lively scenes, lots of NPC interactions, non-linear story.&#xD;&#xA;&#xD;&#xA;- Left 4 Dead /2&#xD;&#xA;&#xD;&#xA;- Portal (agree with the above said)&#xD;&#xA;&#xD;&#xA;- Amnesia - The Dark Descent (if you are into the horror genre, don't miss this one )&#xD;&#xA;&#xD;&#xA;- Team Fortress 2 (to see where things are going)" />
  <row Id="22418" PostHistoryTypeId="2" PostId="9555" RevisionGUID="0ac3b959-986b-49a8-8050-0d45ac33fe80" CreationDate="2010-10-22T10:55:31.577" UserId="4051" Text="Call of Duty: Modern Warfare 2 (for its fast-paced multiplayer)" />
  <row Id="22419" PostHistoryTypeId="2" PostId="9556" RevisionGUID="73048e48-20a2-4174-8dab-93e167031224" CreationDate="2010-10-22T11:15:28.447" UserId="1932" Text="`Amnesia - the dark descent`....he'll go back in coma!" />
  <row Id="22420" PostHistoryTypeId="2" PostId="9557" RevisionGUID="c7ee4625-5ceb-467e-a645-78c0c7f57145" CreationDate="2010-10-22T12:22:06.050" UserId="2044" Text="No WOW yet? Seriously?&#xD;&#xA;&#xD;&#xA;'Round 2001 Warcraft 3 was just about to come out.  If I were a guy in a comma who just woke up in 2010, it would just blow my mind to see a frikin' whole **WORLD OF WARCRAFT**!&#xD;&#xA;&#xD;&#xA;What else is there to say about the game?  IMO, it brought the whole genre to an epicly unreachable level that to this day, you can't help but gauge a new MMORPG against WoW at some point.  Blizzard still continues to innovate with every patch and expansion and the whole world just keeps on getting better and better.&#xD;&#xA;&#xD;&#xA;Speaking of **Warcraft 3**, by itself it deserves some credit.  The games within the game in Battle.Net, the slight mix between RPG and RTS.&#xD;&#xA;&#xD;&#xA;And of course there's **Starcraft 2** If that guy were Korean or played the first Starcraft, seeing Starcraft 2 might blow his mind if WOW didn't already do it." />
  <row Id="22421" PostHistoryTypeId="10" PostId="9542" RevisionGUID="f77d8319-2658-4ed5-b453-699f9e1099b4" CreationDate="2010-10-22T12:24:55.757" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="22422" PostHistoryTypeId="2" PostId="9558" RevisionGUID="4ff3b6bb-0623-475c-a841-002a87517252" CreationDate="2010-10-22T12:36:09.693" UserId="75" Text="&gt; &lt;h2&gt;Model of a Modern Major-General&lt;/h2&gt;&#xD;&#xA;&gt; Train all Units, across any number of playthrough.&#xD;&#xA;&#xD;&#xA;Is it known what the precise requirements are for this achievement?&#xD;&#xA;&#xD;&#xA;* Do you actually need to *train* all units, or is it sufficient to being gifted them by City States, or via promotion via Ancient Ruins? *(like the Helicopter Gunship I acquired in a recent game :p)*&#xD;&#xA;* I would assume that paying for promotion of a unit counts as &quot;training it&quot; - Or do they need to be built new?&#xD;&#xA;* Are country-specific unique units counted, or is the equivalent default unit sufficient?  Eg, do you need to train a Janissary, a Musketeer and a Minutemen, or is just training Musketman sufficient?&#xD;&#xA;&#xD;&#xA;I notice that [0% of users on Steam have this achievement][1], so it's possible that it's bugged.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://steamcommunity.com/stats/CivV/achievements" />
  <row Id="22423" PostHistoryTypeId="1" PostId="9558" RevisionGUID="4ff3b6bb-0623-475c-a841-002a87517252" CreationDate="2010-10-22T12:36:09.693" UserId="75" Text="What are the precise requirements of the &quot;Model of a Modern Major-General&quot; achievement in Civilisation 5?" />
  <row Id="22424" PostHistoryTypeId="3" PostId="9558" RevisionGUID="4ff3b6bb-0623-475c-a841-002a87517252" CreationDate="2010-10-22T12:36:09.693" UserId="75" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="22425" PostHistoryTypeId="2" PostId="9559" RevisionGUID="47c23370-b379-4700-9f18-8cce4561dcdc" CreationDate="2010-10-22T13:17:25.070" UserId="3652" Text="I seem to be earning some serious weapons (or enough to help me kill everything so far) so I'm never really tempted/interesed in buying any from the man - usually really expensive, or nothing that jumps out as exceptional anyway.&#xD;&#xA;&#xD;&#xA;I'm level 33 so far, and I'm happy with what I've got up until now.&#xD;&#xA;&#xD;&#xA;Have you bought any weapons? And if so why? Are there some weapons that you can only buy or, if I obliterate everything in front of me I can get my greedy hands on all the goodies out there?&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(A new Borderlands addict.)" />
  <row Id="22426" PostHistoryTypeId="1" PostId="9559" RevisionGUID="47c23370-b379-4700-9f18-8cce4561dcdc" CreationDate="2010-10-22T13:17:25.070" UserId="3652" Text="Borderlands: buying weapons or just earn them?" />
  <row Id="22427" PostHistoryTypeId="3" PostId="9559" RevisionGUID="47c23370-b379-4700-9f18-8cce4561dcdc" CreationDate="2010-10-22T13:17:25.070" UserId="3652" Text="&lt;borderlands&gt;&lt;weapons&gt;" />
  <row Id="22428" PostHistoryTypeId="5" PostId="9558" RevisionGUID="f0141307-4f58-4b56-b75a-6ad25d6e3112" CreationDate="2010-10-22T13:24:46.617" UserId="75" Comment="added 13 characters in body" Text="&gt; &lt;h2&gt;Model of a Modern Major-General&lt;/h2&gt;&#xD;&#xA;&gt; Train all Units, across any number of playthrough.&#xD;&#xA;&#xD;&#xA;Is it known what the precise requirements are for this achievement?&#xD;&#xA;&#xD;&#xA;* Do you actually need to *train* all units, or is it sufficient to being gifted them by City States, or via promotion via Ancient Ruins? *(like the Helicopter Gunship I acquired in a recent game :p)*&#xD;&#xA;* I would assume that paying for promotion of a unit counts as &quot;training it&quot; - Or do they need to be built new?&#xD;&#xA;* Do you need to cover all country-specific unique units, or is the equivalent default unit sufficient?  Eg, do you need to train a Janissary, a Musketeer and a Minutemen, or is just training Musketman sufficient?&#xD;&#xA;&#xD;&#xA;I notice that [0% of users on Steam have this achievement][1], so it's possible that it's bugged.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://steamcommunity.com/stats/CivV/achievements" />
  <row Id="22429" PostHistoryTypeId="2" PostId="9560" RevisionGUID="21494d84-503f-4ec2-b436-68dd6f233b0f" CreationDate="2010-10-22T13:54:21.207" UserId="2044" Text="**Amumu** has a stun and an AoE snare making him one of the best candidates, much like Morg.  But if we're talking mere quantity of stuns than I'd have to go with **Kennen**.&#xD;&#xA;&#xD;&#xA;In an average clash, you could unleash at least two stuns on your target hero.  If you're fighting solo (assuming you went all out on him) you could get about three off providing that all your skills hit." />
  <row Id="22430" PostHistoryTypeId="2" PostId="9561" RevisionGUID="033051bc-2a0c-48b5-8724-6f42e523bae9" CreationDate="2010-10-22T14:03:51.560" UserId="1721" Text="Items in shops are randomly generated just as items you pick up from the ground are. There are no weapons that are unique to shops as far as I know, and I've logged well over 200 hours so if there were you probably won't find them.&#xD;&#xA;&#xD;&#xA;Because the weapons are randomly generated you can find some interesting weapons in gun shops and you should check them whenever you pass by.  As an example I found a level 16 savior in a weapon shop (unique smg) that I've used from levels 16 to 44. However, I wouldn't go out of my way to check all shops. You'll continue to find guns that help you kill everything you encounter without going to shops.&#xD;&#xA;&#xD;&#xA;At level 33 you aren't earning enough money to make frequent purchases (unless you're a hunter with strong rogue skills) but soon enough and definitely in playthrough 2 you'll be making more money than you know what to do with. My level 61 has well over 120 million so I can make a shop purchase whenever I feel like it without putting a dent in money." />
  <row Id="22431" PostHistoryTypeId="5" PostId="9561" RevisionGUID="da766298-f678-4199-a7b5-8fc382ee8439" CreationDate="2010-10-22T14:09:21.903" UserId="1721" Comment="added 40 characters in body" Text="Items in shops are randomly generated just as items you pick up from the ground are. There are no weapons that are unique to shops as far as I know, and I've logged well over 200 hours so if there were you probably won't find them.&#xD;&#xA;&#xD;&#xA;Because the weapons are randomly generated you can find some interesting weapons in gun shops and you should check them whenever you pass by.  As an example I found a level 16 savior in a weapon shop (unique smg) that I've used from levels 16 to 44. However, I wouldn't go out of my way to check all shops. You'll continue to find guns that help you kill everything you encounter without going to shops.&#xD;&#xA;&#xD;&#xA;**In terms of things being expensive**: At level 33 you aren't earning enough money to make frequent purchases, unless you're a hunter with strong rogue skills. But soon enough and definitely in playthrough 2 you'll be making more money than you know what to do with. My level 61 has well over 120 million so I can make a shop purchase whenever I feel like it without putting a dent in money." />
  <row Id="22432" PostHistoryTypeId="5" PostId="9561" RevisionGUID="0f4f2999-6576-4736-9614-ec2f3e846b18" CreationDate="2010-10-22T14:15:49.813" UserId="1721" Comment="deleted 9 characters in body" Text="Items in shops and that you pick up are randomly generated in the same way. There are no weapons that are unique to shops as far as I know, and I've logged well over 200 hours so if there were you probably won't find them.&#xD;&#xA;&#xD;&#xA;Because the weapons are randomly generated you can find some interesting weapons in gun shops and you should check them whenever you pass by.  As an example I found a level 16 savior in a weapon shop (unique smg) that I've used from levels 16 to 44. However, I wouldn't go out of my way to check all shops. You'll continue to find guns that help you kill everything you encounter without going to shops.&#xD;&#xA;&#xD;&#xA;**In terms of things being expensive**: At level 33 you aren't earning enough money to make frequent purchases, unless you're a hunter with strong rogue skills. But soon enough and definitely in playthrough 2 you'll be making more money than you know what to do with. My level 61 has well over 120 million so I can make a shop purchase whenever I feel like it without putting a dent in money." />
  <row Id="22433" PostHistoryTypeId="5" PostId="9561" RevisionGUID="0f93c0e0-1acf-4ebf-baf0-e6e684b9fc5d" CreationDate="2010-10-22T14:23:44.630" UserId="1721" Comment="added 189 characters in body" Text="Items in vending machines are randomly generated in the same way as items that spawn in chests and drop from enemies ([source][1]). There are no weapons that are unique to vending machines as far as I know, and I've logged well over 200 hours so if there were you likely won't find them.&#xD;&#xA;&#xD;&#xA;However, you can still find some interesting weapons in vending machines and you should check them whenever you pass by.  As an example I found a level 16 savior in a weapon vending machine (a unique smg with ammo regeneration) that I've used from levels 16 to 44. However, I wouldn't go out of my way to check all vending machines. You'll continue to find guns that help you kill everything you encounter just by picking up drops.&#xD;&#xA;&#xD;&#xA;**In terms of things being expensive**: at level 33 you aren't earning enough money to make frequent purchases, unless you're a hunter with strong rogue skills. But soon enough and definitely in playthrough 2 you'll be making more money than you know what to do with. My level 61 has well over 120 million so I can make a vending machine purchase whenever I feel like it without putting a dent in money.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Vending_machine#Weapon_Vending_Machine" />
  <row Id="22434" PostHistoryTypeId="2" PostId="9562" RevisionGUID="c0156d8d-e677-4373-88f6-19dc0f75a251" CreationDate="2010-10-22T14:23:58.320" UserId="816" Text="I just got through my first 20-year game. I ended up with several Hackers on my team, because they all seem to have amazingly high attributes (300s-400s on each stat).  However, despite looking so great, their performance on proposals, graphics, sound and boosts felt a bit...underwhelming.&#xD;&#xA;&#xD;&#xA;My gut feeling is that you might get better results with, say, a lower-stat Writer or Director coming up with your proposal, or a Sound Eng. for sound, rather than someone with high stats and an unrelated job. Unfortunately, I didn't have much time left in my game to really test this. **Does job title affect a developer's performance on related tasks, or is it all in my head?**" />
  <row Id="22435" PostHistoryTypeId="1" PostId="9562" RevisionGUID="c0156d8d-e677-4373-88f6-19dc0f75a251" CreationDate="2010-10-22T14:23:58.320" UserId="816" Text="Does a developer's job affect their performance on certain tasks?" />
  <row Id="22436" PostHistoryTypeId="3" PostId="9562" RevisionGUID="c0156d8d-e677-4373-88f6-19dc0f75a251" CreationDate="2010-10-22T14:23:58.320" UserId="816" Text="&lt;iphone&gt;&lt;game-dev-story&gt;" />
  <row Id="22437" PostHistoryTypeId="2" PostId="9563" RevisionGUID="33041143-5cfb-42dc-8eab-6f9927691d2c" CreationDate="2010-10-22T14:25:47.857" UserId="3917" Text="I rarely buy weapons from shops, although I do keep an eye out for nice class mods and shields, most of what I use have been self found via chest farming on the last storyline mission of knoxx or from crawmerax.&#xD;&#xA;&#xD;&#xA;Out of the 4 primary end game guns I use (lev 65 hunter), all 4 of them were from drops.  Though the sniper class mod I'm using was store bought (provides sniper critical damage, sniper weapon damage, and ammo regen)." />
  <row Id="22438" PostHistoryTypeId="5" PostId="9563" RevisionGUID="e88ed208-e7c5-4221-90e2-912f365e2b96" CreationDate="2010-10-22T14:32:08.190" UserId="3917" Comment="edited body" Text="I rarely buy weapons from shops, although I do keep an eye out for nice class mods and shields, most of what I use have been self found via chest farming on the last storyline mission of knoxx or from crawmerax.&#xD;&#xA;&#xD;&#xA;Out of the 4 primary end game guns I use (lev 61 hunter), all 4 of them were from drops.  Though the sniper class mod I'm using was store bought (provides sniper critical damage, sniper weapon damage, and ammo regen)." />
  <row Id="22439" PostHistoryTypeId="2" PostId="9564" RevisionGUID="d78e5e64-5393-4558-b7dd-774d16832a2f" CreationDate="2010-10-22T14:41:53.780" UserId="816" Text="I wanted to make my own console, so I tried hiring several times in the last 5 years of my game, using the most expensive options. I never saw any hardware engineers until the escaped monkey was announced and appeared in the applicants list. At that point, the game was almost over.&#xD;&#xA;&#xD;&#xA;**Is the monkey the only hardware engineer you can hire, or is it possible to hire others, earlier?** Perhaps it's just the luck of who applies?" />
  <row Id="22440" PostHistoryTypeId="1" PostId="9564" RevisionGUID="d78e5e64-5393-4558-b7dd-774d16832a2f" CreationDate="2010-10-22T14:41:53.780" UserId="816" Text="Is the monkey the only hardware engineer you can hire?" />
  <row Id="22441" PostHistoryTypeId="3" PostId="9564" RevisionGUID="d78e5e64-5393-4558-b7dd-774d16832a2f" CreationDate="2010-10-22T14:41:53.780" UserId="816" Text="&lt;iphone&gt;&lt;game-dev-story&gt;" />
  <row Id="22442" PostHistoryTypeId="5" PostId="9561" RevisionGUID="4f861a5a-7f86-452e-8669-f54d395651d3" CreationDate="2010-10-22T14:45:36.747" UserId="1721" Comment="added 245 characters in body" Text="Items in vending machines are randomly generated in the same way as items that spawn in chests and drop from enemies ([source][1]). There are no weapons that are unique to vending machines as far as I know, and I've logged well over 200 hours so if there were you likely won't find them.&#xD;&#xA;&#xD;&#xA;However, you can still find some interesting weapons in vending machines and you should check them whenever you pass by.  As an example I found a level 16 savior in a weapon vending machine (a unique smg with ammo regeneration) that I've used from levels 16 to 44. However, I wouldn't go out of my way to check all vending machines. You'll continue to find guns that help you kill everything you encounter just by picking up drops.&#xD;&#xA;&#xD;&#xA;**In terms of things being expensive**: at level 33 you aren't earning enough money to make frequent purchases, unless you're a hunter with strong rogue skills. But soon enough and definitely in playthrough 2 you'll be making more money than you know what to do with. My level 61 has well over 120 million so I can make a vending machine purchase whenever I feel like it without putting a dent in money.&#xD;&#xA;&#xD;&#xA;If you do get the General Knoxx DLC, there's a better way to get guns than obliterating things, be sure to watch [this video][2] demonstrating an item farming glitch.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Vending_machine#Weapon_Vending_Machine&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=Zmvzkhp1XDs&amp;feature=player_embedded" />
  <row Id="22443" PostHistoryTypeId="2" PostId="9565" RevisionGUID="7fc3098b-e299-4d92-858a-4635aa224d44" CreationDate="2010-10-22T15:00:09.233" UserId="3917" Text="Spawn rates are definitely different for different items, and it is based on in game play time, not real time.  Also, the item spawn timer resets every time you save at a church and exit the game, so you should always exit the game via quick save.&#xD;&#xA;&#xD;&#xA;While this sounds like you can easily lose all your progress if something bad happens (like batteries running out), there is an easy solution:&#xD;&#xA;&#xD;&#xA;Save at a church, then choose to continue your adventures, and then quick save to exit the game." />
  <row Id="22444" PostHistoryTypeId="2" PostId="9566" RevisionGUID="0c005560-2b92-4947-ba45-362a043ac768" CreationDate="2010-10-22T15:58:39.620" UserId="1721" Text="As John said both Amumu and Kennen make a dangerous combo for stuns and have lots of team value. Morgana is in definitely in there too for her skill shot stun and her ultimate. If you want to try a team with stuns you should start with them.&#xD;&#xA;&#xD;&#xA;I can't off the top of my head think of any champs with more than one stun, so I'll list off some champs who have particularly effective stuns instead.&#xD;&#xA;&#xD;&#xA;**Jax**: Although it sounds weird Jax is a decent stun candidate, especially given his recent buff (as of this week). Jax' E spell allows you to do an AoE stun after he successfully dodges, and it has a super-short cooldown (4 seconds with my cooldown reduction glyphs and 5 points in the skill). It's hard to pull it off in a team fight but when mopping up after one Jax is guaranteed to catch up to runners and stun them for the rest of your team to finish them off. The trick is getting hit so that you dodge and always have your stun ready.&#xD;&#xA;&#xD;&#xA;**Poppy**: Poppy's stun is great because it has some crowd control built into it. She carries whatever champ she hits a small distance, stunning them if they hit terrain. This takes that champ away from the rest of their team, and combined with diplomatic immunity Poppy can slam the champ down without taking damage from any other sources. It's a great lead into team fights.&#xD;&#xA;&#xD;&#xA;**Blitzcrank**: Blitzcrank's stun pops champs into the air. Given he can pull people in with his fist then stun them, he basically turns a 5v5 into a 5v4 in a few seconds.&#xD;&#xA;&#xD;&#xA;**Ashe**: Ashe only has one stun, her ultimate, but it has a fairly short cooldown and can stun longer than any other ability in the game. Combined with all of her slowing attacks Ashe is a great candidate for a stun team.&#xD;&#xA;&#xD;&#xA;**Lux**: Lux has both a stun and slow. Her skill shot stun can snag two champs, and her slowing AoE spell makes it even easier to land the stuns. However, given Lux is new you should wait before buying her as it's hard to tell what Riot is going to do with balancing her after her playtest week. She isn't overpowered nor weak at the moment, so she will likely remain the same.&#xD;&#xA;&#xD;&#xA;I realize I haven't totally answered your question but you should try some of the champs I listed to test your theory. Keep in mind that stuns aren't necessarily everything, having lots of crowd control helps too. For that take a look at Singed (Tosses champs behind him) and Tristana (slows champs and can scatter using a blast)." />
  <row Id="22445" PostHistoryTypeId="2" PostId="9567" RevisionGUID="35eec494-3e7d-401f-958f-eb5b1272abed" CreationDate="2010-10-22T16:03:37.280" UserId="892" Text="You can never go back.&#xD;&#xA;&#xD;&#xA;AC1 is not a bad game on its own, but if you think you ever want to finish it in the future I implore you not to start the second one.  The second one, like others have mentioned, smoothed out the rough parts and made AC2 a much more enjoyable experience.  Unfortunately that makes it sound like AC1 is crud.  Of course it isn't, if it was AC2 never would have made it to market.&#xD;&#xA;&#xD;&#xA;If you play AC2, if you even *watch* somebody else play AC2 your enjoyment of AC1 will be lessened and you will find playing it to be a slog through the slow parts.&#xD;&#xA;&#xD;&#xA;If you are the type of person who likes playing a game through, don't do AC2 first.  If you're not, skip AC1.  &#xD;&#xA;&#xD;&#xA;There's also a DS game, which I understand is a prequel to AC1 but I've never played it." />
  <row Id="22446" PostHistoryTypeId="5" PostId="1740" RevisionGUID="4836559a-ae71-4bc5-8656-1278540a4609" CreationDate="2010-10-22T16:42:01.097" UserId="479" Comment="added 108 characters in body" Text="It's more about taking advantage of a flaw in the system to get a cheap win. Kicking someone's butt with a reaper-rush, which takes advantage of the fact that the defensive buildings are weak, is cheap. You're not showing skill, you're just exploiting a weakness in the game.&#xD;&#xA;&#xD;&#xA;Edit: Reaper rushing is a dated example now, since they've done a good job of making that unit balanced." />
  <row Id="22447" PostHistoryTypeId="2" PostId="9568" RevisionGUID="43bb128b-7e48-4f91-abac-0e0c375e3a94" CreationDate="2010-10-22T16:43:33.170" UserId="4283" Text="I have all the other amulets and the manual says that there is also an &quot;Amulet of Luck&quot; and there is a blank spot in the amulet menu. Does anybody know how to get it? " />
  <row Id="22448" PostHistoryTypeId="1" PostId="9568" RevisionGUID="43bb128b-7e48-4f91-abac-0e0c375e3a94" CreationDate="2010-10-22T16:43:33.170" UserId="4283" Text="iPhone Game Sparkle: How do I optain the &quot;Amulet of Luck&quot; ?" />
  <row Id="22449" PostHistoryTypeId="3" PostId="9568" RevisionGUID="43bb128b-7e48-4f91-abac-0e0c375e3a94" CreationDate="2010-10-22T16:43:33.170" UserId="4283" Text="&lt;iphone&gt;&lt;ipod-touch&gt;" />
  <row Id="22450" PostHistoryTypeId="5" PostId="8724" RevisionGUID="8e351d2a-7a95-48bf-a2a1-12ee36f8b451" CreationDate="2010-10-22T16:59:08.077" UserId="3880" Comment="Updated to take the new patch into account" Text="**Short answer:**&#xD;&#xA;Maintenance is a function of the turn and the number of units. The function resembles a third degree polynomial for both variables.&#xD;&#xA;&#xD;&#xA;**Advice for keeping maintenance low:**&#xD;&#xA;Don't keep a lot of units, as each new unit costs more than the last. If you are going to have a lot of units, have them early in the game, where the costs are still bearable.&#xD;&#xA;&#xD;&#xA;![Maintenance, with 3rd degree polynomial trend line][1]&#xD;&#xA;&#xD;&#xA;**Analysis:**&#xD;&#xA;I tried to edit the global settings as bwarner suggested. Here is what I found:&#xD;&#xA;&#xD;&#xA;    Turn  Units   MULTI   DIVISOR Maintenance cost&#xD;&#xA;    46    10      0       0       0&#xD;&#xA;    46    10      1       1       6&#xD;&#xA;    46    10      20      0       0&#xD;&#xA;    46    10      20      1       18&#xD;&#xA;    46    10      20      2       16&#xD;&#xA;    46    10      20      3       15&#xD;&#xA;    46    10      20      20      14&#xD;&#xA;    46    10      100     1       73&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    46    10      100000  1       123533&#xD;&#xA;    46    10      1000000 1       1526640&#xD;&#xA;    46    10      1000    1       818&#xD;&#xA;    47    10      1000    1       847&#xD;&#xA;    48    10      1000    1       878&#xD;&#xA;    49    10      1000    1       909&#xD;&#xA;    50    10      1000    1       941&#xD;&#xA;    51    10      1000    1       973&#xD;&#xA;    52    10      1000    1       1007&#xD;&#xA;    53    10      1000    1       1041&#xD;&#xA;    54    10      1000    1       1076&#xD;&#xA;    46    10      10000   1       10005&#xD;&#xA;    47    10      10000   1       10417&#xD;&#xA;    48    10      10000   1       10842&#xD;&#xA;    49    10      10000   1       11280&#xD;&#xA;    50    10      10000   1       11731&#xD;&#xA;    51    10      10000   1       12195&#xD;&#xA;    52    10      10000   1       12674&#xD;&#xA;    53    10      10000   1       13167&#xD;&#xA;    54    10      10000   1       13675&#xD;&#xA;    55    10      10000   1       14198&#xD;&#xA;    56    10      10000   1       14737&#xD;&#xA;&#xD;&#xA;It takes some time to reload the game between trials. Apparently setting either of these settings to zero reduces the cost to zero. We can also conclude that raising the multiplier increases cost, and raising the divisor lowers it.&#xD;&#xA;&#xD;&#xA;While this is obviously not an answer, I posted it anyway as I don't have enough reputation to add a comment. Maybe if we work together on solving this problem we might discover the answer. By the way I did some regression analysis on the numbers, but I wasn't able to find anything useful.&#xD;&#xA;&#xD;&#xA;EDIT: I tried to change the INITIAL_GOLD_PER_UNIT_TIMES_100 value as well, but that didn't seem to have any effect on maintenance cost.&#xD;&#xA;&#xD;&#xA;EDIT 14th of oct: I've updated with some more data that seems to shed a little more light on the issue. Increasing the multiplier to a large number has two advantages:&#xD;&#xA;&#xD;&#xA; - It clears the shroud of rounding (maintenance can apparently only be an integer).&#xD;&#xA; - It puts focus on the particular product of the equation that is supposedly multiplied&#xD;&#xA;&#xD;&#xA;A couple of observations can be made about the formula:&#xD;&#xA;&#xD;&#xA; - Each spin of the turn counter increases maintenance cost&#xD;&#xA; - Increasing the multiplier increases the cost by more than a proportional amount&#xD;&#xA; - Each spin of the turn counter increases maintenance cost more than the last, in absolute terms&#xD;&#xA; - Each spin of the turn counter increases maintenance cost less than the last in relative terms&#xD;&#xA; - Polynomials share those two last properties&#xD;&#xA;&#xD;&#xA;Feel free to chime in with any considerations you might have.&#xD;&#xA;&#xD;&#xA;Here is some more data:&#xD;&#xA;&#xD;&#xA; - [Two units, 1000 multiplier, 1 divisor, turn 6 - 100][3]&#xD;&#xA; - [2-20 units, 1000 multiplier, 1 divisor, turn 133-163][4]&#xD;&#xA;&#xD;&#xA;EDIT 22nd of October:&#xD;&#xA;The patch that has come out changes the formula. I will take a further look and then report back. What is obvious already is that the only-every-second-unit-counts rule is gone. I have updated the advice in the top to reflect that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/5DgIB.png&#xD;&#xA;  [2]: http://i.imgur.com/i6Wvg.png&#xD;&#xA;  [3]: http://dl.dropbox.com/u/974658/civ_maintenance_6_100.txt&#xD;&#xA;  [4]: http://dl.dropbox.com/u/974658/sacc.txt" />
  <row Id="22451" PostHistoryTypeId="4" PostId="9568" RevisionGUID="f9f9f0a0-d525-445c-932d-85021854e320" CreationDate="2010-10-22T17:02:12.650" UserId="816" Comment="Fixed typo" Text="iPhone Game Sparkle: How do I obtain the &quot;Amulet of Luck&quot; ?" />
  <row Id="22452" PostHistoryTypeId="2" PostId="9569" RevisionGUID="7b2bbf03-3d60-40a0-81d4-6c03cb8607df" CreationDate="2010-10-22T17:19:42.130" UserId="2615" Text="Hello, I have heard that a good alternative to Xbox Live for playing with friends over Internet is to set up a virtual LAN and use SystemLink over it. Apparently there are two platforms which currently allow this: XLink Kai and Hamachi.&#xD;&#xA;&#xD;&#xA;Has anyone tried them? Are they legal? What are the limitations?&#xD;&#xA;&#xD;&#xA;Thank you&#xD;&#xA;" />
  <row Id="22453" PostHistoryTypeId="1" PostId="9569" RevisionGUID="7b2bbf03-3d60-40a0-81d4-6c03cb8607df" CreationDate="2010-10-22T17:19:42.130" UserId="2615" Text="Is it possible to play SystemLink-enabled Xbox 360 games over a virtual LAN?" />
  <row Id="22454" PostHistoryTypeId="3" PostId="9569" RevisionGUID="7b2bbf03-3d60-40a0-81d4-6c03cb8607df" CreationDate="2010-10-22T17:19:42.130" UserId="2615" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;online-multiplayer&gt;&lt;hamachi&gt;&lt;xlink-kai&gt;" />
  <row Id="22455" PostHistoryTypeId="2" PostId="9570" RevisionGUID="bea402af-1555-4415-9a94-cf1e38be8182" CreationDate="2010-10-22T17:24:11.833" UserId="2888" Text="I've been playing [Trainyard][1] on my iPhone.  I'm having fun.  But I've reached A Barrel Roll and I'm not getting past it.  I can get the cars down to two purple and two green but I don't have enough free space at that point to work out a merging pattern to get them down to one of each.  I started over and tried to work out a system of pre-merging the blues, reds and yellows but then I didn't have enough space to do a final merge.  And I don't really know what to try next.&#xD;&#xA;&#xD;&#xA;There are places I can watch a walk-through and places that will just show me a winning screen.  And I could move on.  but if anyone here plays that game and can give me just a nudge in the right direction, I'd rather go that route.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trainyard.ca/" />
  <row Id="22456" PostHistoryTypeId="1" PostId="9570" RevisionGUID="bea402af-1555-4415-9a94-cf1e38be8182" CreationDate="2010-10-22T17:24:11.833" UserId="2888" Text="Wanted: a hint (not a walk-through) for the Trainyard level called A Barrel Roll" />
  <row Id="22457" PostHistoryTypeId="3" PostId="9570" RevisionGUID="bea402af-1555-4415-9a94-cf1e38be8182" CreationDate="2010-10-22T17:24:11.833" UserId="2888" Text="&lt;iphone&gt;&lt;trainyard&gt;&lt;hint&gt;" />
  <row Id="22458" PostHistoryTypeId="5" PostId="9566" RevisionGUID="2d8c812e-2539-4387-9278-b6bbbca2f7dc" CreationDate="2010-10-22T17:26:42.880" UserId="1721" Comment="Added Anivia, sorry for not documenting other changes : S" Text="As John said both Amumu and Kennen make a dangerous combo for stuns and have lots of team value. Morgana is in definitely in there too for her skill shot stun and her ultimate. If you want to try a team with stuns you should start with them.&#xD;&#xA;&#xD;&#xA;I can't off the top of my head think of any champs with more than one stun, so I'll list off some champs who have particularly effective stuns instead, in order of who's stun can help a team the most.&#xD;&#xA;&#xD;&#xA;**Galio**: Galio has a stun plus a slow PLUS a taunt, making him extremely handy for a stun team. His taunt ultimate pulls all nearby champs in and prevents them from doing anything other than a standard attack for roughly 3 seconds, which combined with another stun like Amumu's ult or Morgana's ult can stop a team in their tracks for 6 seconds or right out kill a team. I highly recommend putting Galio is your stun team.&#xD;&#xA;&#xD;&#xA;**Sona**: Her ultimate does a cone stun that is very easy to catch a whole team in, great for making an opening to a team fight or stopping a team in their tracks if your team is getting butchered.&#xD;&#xA;&#xD;&#xA;**Lux**: Lux has both a stun and slow. Her skill shot stun can snag two champs, and her slowing AoE spell makes it even easier to land the stuns. However, given Lux is new you should wait before buying her as it's hard to tell what Riot is going to do with balancing her after her playtest week. She isn't overpowered nor weak at the moment, so she will likely remain the same.&#xD;&#xA;&#xD;&#xA;**Anivia**: Anivia's stun is a skill shot that is particularly slow moving and hard to land, although it does AoE. Use her AoE slowing ultimate and ice walls to help you land her stun and deal lots of damage as well.&#xD;&#xA;&#xD;&#xA;**Poppy**: Poppy's stun is great because it has some crowd control built into it. She carries whatever champ she hits a small distance, stunning them if they hit terrain. This takes that champ away from the rest of their team, and combined with diplomatic immunity Poppy can slam the champ down without taking damage from any other sources. It's a great lead into team fights.&#xD;&#xA;&#xD;&#xA;**Ashe**: Ashe only has one stun, her ultimate, but it has a fairly short cooldown and can stun longer than any other ability in the game. Combined with all of her slowing attacks Ashe is a great candidate for a stun team.&#xD;&#xA;&#xD;&#xA;**Blitzcrank**: Blitzcrank's stun pops champs into the air. Given he can pull people in with his fist then stun them, he basically turns a 5v5 into a 5v4 in a few seconds.&#xD;&#xA;&#xD;&#xA;**Jax**: Although it sounds weird Jax is a decent stun candidate, especially given his recent buff (as of this week). Jax' E spell allows you to do an AoE stun after he successfully dodges, and it has a super-short cooldown (4 seconds with my cooldown reduction glyphs and 5 points in the skill). It's hard to pull it off in a team fight but when mopping up after one Jax is guaranteed to catch up to runners and stun them for the rest of your team to finish them off. The trick is getting hit so that you dodge and always have your stun ready.&#xD;&#xA;&#xD;&#xA;I realize I haven't totally answered your question but you should try some of the champs I listed to test your theory. Keep in mind that stuns aren't necessarily everything, having lots of crowd control helps too. For that take a look at Singed (Tosses champs behind him) and Tristana (slows champs and can scatter using a blast)." />
  <row Id="22459" PostHistoryTypeId="5" PostId="9562" RevisionGUID="494623cf-deee-465e-b357-a958b59185e1" CreationDate="2010-10-22T18:05:38.693" UserId="816" Comment="added 44 characters in body" Text="I just got through my first 20-year game. I ended up with several Hackers on my team, because they all seem to have amazingly high attributes (300s-400s on each stat).  However, despite looking so great, their performance on proposals, graphics, sound and boosts felt a bit...underwhelming.&#xD;&#xA;&#xD;&#xA;My gut feeling is that you might get better results with, say, a lower-stat Writer or Director coming up with your proposal, or a Sound Eng. for sound, rather than someone with high stats and an unrelated job. Unfortunately, I didn't have much time left in my game to really test this. **Does job title affect a developer's performance on related tasks, or is their performance entirely based on their relevant attributes?**" />
  <row Id="22460" PostHistoryTypeId="6" PostId="9479" RevisionGUID="6a3bdb57-4f11-4030-944c-1899f695fd57" CreationDate="2010-10-22T18:11:16.473" UserId="23" Comment="edited tags; edited tags" Text="&lt;minecraft&gt;&lt;technical-issues&gt;" />
  <row Id="22461" PostHistoryTypeId="2" PostId="9571" RevisionGUID="f9136ce5-1a03-475d-850d-7e187fcc45c8" CreationDate="2010-10-22T19:35:34.067" UserId="3917" Text="Try pillaging the roads?  It may be costly, but you can send some cheap units along his roads further up the chain and pillaging some of the squares.  It will at least slow him down enough so you can prepare a defence or attack his cannons before they get to you.  At the very least, it'll cost a little movement points so his cannons won't be at maximum power." />
  <row Id="22462" PostHistoryTypeId="2" PostId="9572" RevisionGUID="be00c8fd-45d2-421d-8d0b-c9f34a1036df" CreationDate="2010-10-22T19:37:00.173" UserId="32" Text="Yes, that one is difficult.&#xD;&#xA;&#xD;&#xA;You just want a hint, so it's hard to say exactly how to provide a good answer to your question.  But here goes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hint #1&#xD;&#xA;-------&#xD;&#xA;My solution involves first getting 4 Green and 4 Purples, not pre-merging the primary colors.&#xD;&#xA;&#xD;&#xA;Hint #2&#xD;&#xA;-------&#xD;&#xA;Split them up so the Greens go to one side and the Purples go to the other.&#xD;&#xA;&#xD;&#xA;Hint #3&#xD;&#xA;-------&#xD;&#xA;Focus on either Green or Purple side for your solution.  the other side can be a mirror image (or rotation) once you work out a solution for the other side.  You only need half the map.&#xD;&#xA;&#xD;&#xA;Hint #4&#xD;&#xA;-------&#xD;&#xA;My solution involves 3 merges each: 2 on the top merge, then 2 on the bottom merge, then the results merge.&#xD;&#xA;&#xD;&#xA;Hint #5&#xD;&#xA;-------&#xD;&#xA;Your first 2 merging stations (to go from 4 to 3 and 3 to 2) should only take 4 tiles total - a small loop that goes away from and then comes back to a track.  This is because the trains are only 2 tiles apart.&#xD;&#xA;&#xD;&#xA;Hint #6&#xD;&#xA;-------&#xD;&#xA;All 3 of my merges on each side are within 1 time increment of one another (a time increment defined as how long it takes 1 train to move 1 tile).&#xD;&#xA;&#xD;&#xA;Hint #7&#xD;&#xA;-------&#xD;&#xA;I'm running out of hints here without showing you a picture." />
  <row Id="22463" PostHistoryTypeId="2" PostId="9573" RevisionGUID="91ec54f0-e8fe-459a-8691-9a59a8c7e977" CreationDate="2010-10-22T19:41:35.050" UserId="4285" Text="Due to the fact the computer cheats all the time (cheaper units, map hacks etc) it would be banned by blizzard staff and not rated at all. " />
  <row Id="22464" PostHistoryTypeId="2" PostId="9574" RevisionGUID="418be8c5-8517-4ca9-b0a2-03841a7c80e8" CreationDate="2010-10-22T19:42:19.157" UserId="4007" Text="You have no reason to play a game you are not enjoying. I played through both games and AC2 is a much improved sequel in every way. That's not to say AC is bad, I really enjoyed it. But if you are not enjoying it, don't play it. Read a summary of the AC1 story, see the cinematics on YouTube and play Assassin's Creed 2." />
  <row Id="22465" PostHistoryTypeId="2" PostId="9575" RevisionGUID="6a5095f1-f948-4ea1-8196-e4abda21329c" CreationDate="2010-10-22T20:41:52.110" UserId="295" Text="I've just picked up prototype, and have gotten to the stage where you can roam freely around the city and pick up missions. This includes challenge missions (perhaps they have a different name? I can't recall at the moment) where you have to run around through a set of checkpoints as fast as possible.&#xD;&#xA;&#xD;&#xA;Some of these challenges are quite hard, and I might want to return to them after upgrading my speed and such. My question is, do challenges disappear as the story progresses? That is to say, I've done one of the challenges and gotten a silver medal for it. Will I be able to keep attempting the challenge until the end of the game, or will it eventually vanish after running through some of the main plot?" />
  <row Id="22466" PostHistoryTypeId="1" PostId="9575" RevisionGUID="6a5095f1-f948-4ea1-8196-e4abda21329c" CreationDate="2010-10-22T20:41:52.110" UserId="295" Text="Do challenges eventually disappear in Prototype?" />
  <row Id="22467" PostHistoryTypeId="3" PostId="9575" RevisionGUID="6a5095f1-f948-4ea1-8196-e4abda21329c" CreationDate="2010-10-22T20:41:52.110" UserId="295" Text="&lt;ps3&gt;&lt;prototype&gt;" />
  <row Id="22469" PostHistoryTypeId="2" PostId="9577" RevisionGUID="20b2e594-d71f-42c7-a0e1-562db2ef3471" CreationDate="2010-10-22T20:56:26.013" UserId="2578" Text="IIRC, none of the challenges disappear." />
  <row Id="22470" PostHistoryTypeId="2" PostId="9578" RevisionGUID="2016c731-e06a-4ef2-bd73-03b6156aa3d9" CreationDate="2010-10-22T21:46:04.187" UserId="58" Text="It's still a bit early for me to have my own home in New Vegas, but at the same time I don't want to carry everything around all the time -- kind of puts a damper on how much loot you can bring back!&#xD;&#xA;&#xD;&#xA;Is it safe to store my loot in the Goodsprings schoolhouse? Will it stay, or will it eventually disappear after x amount of in-game time or x number of save/load cycles?" />
  <row Id="22471" PostHistoryTypeId="1" PostId="9578" RevisionGUID="2016c731-e06a-4ef2-bd73-03b6156aa3d9" CreationDate="2010-10-22T21:46:04.187" UserId="58" Text="Can I store stuff at the Goodsprings Schoolhouse?" />
  <row Id="22472" PostHistoryTypeId="3" PostId="9578" RevisionGUID="2016c731-e06a-4ef2-bd73-03b6156aa3d9" CreationDate="2010-10-22T21:46:04.187" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;inventory&gt;" />
  <row Id="22473" PostHistoryTypeId="2" PostId="9579" RevisionGUID="2be41f14-5715-4aef-998d-a134e9bd1a2c" CreationDate="2010-10-22T21:51:31.143" UserId="479" Text="You absolutely want to continue a previous player. Bioware actually penalizes you by assuming that you made really stupid choices in the previous game, if you let them generate a character for you.&#xD;&#xA;&#xD;&#xA;And even if you import a character, you can change just about everything about them (class, appearance, etc, etc), so that's not a handicap, and re-importing them resets your morality, so that's fine as well." />
  <row Id="22474" PostHistoryTypeId="2" PostId="9580" RevisionGUID="eec1fb8d-2032-4862-95a7-74b8a50d5ca9" CreationDate="2010-10-22T23:49:50.403" UserId="4288" Text="In New Vegas, as in Fallout 3, if a container is marked 'respawn' the contents will be overwritten every 3 in-game days with whatever is the default for the container type. This is why it's generally unwise to leave anything you may want to save in a random container.&#xD;&#xA;&#xD;&#xA;However all the containers in the Goodsprings Schoolhouse are not marked as respawning containers, so it should be safe to store any excess loot there." />
  <row Id="22475" PostHistoryTypeId="2" PostId="9581" RevisionGUID="9814763b-58ae-424d-b7f3-ad011caac34d" CreationDate="2010-10-22T23:49:55.443" UserId="4289" Text="Its only published in Europe&#xD;&#xA;Theres a lot strategies i think. Theres a forum (http://footmen.de.gg/), maybe check this out, strategies and other stuff is discussed there.&#xD;&#xA;&#xD;&#xA;From what ive seen, building reapers (terran tier 1) and then doing attack and armor upgrades is a pretty good strategy. Or buying a grenady launcher + armor + other items for your hero is also good." />
  <row Id="22476" PostHistoryTypeId="2" PostId="9582" RevisionGUID="4cec6015-4545-4d67-91aa-ba16ad1e9589" CreationDate="2010-10-23T02:03:04.150" UserId="3129" Text="I've heard mixed information on this and I'd like to get a straight answer, for two reasons:&#xD;&#xA;&#xD;&#xA; 1. The widely reported Quicksave/Autosave bug is annoying and, quite frankly, has terrified me into completely abandoning both features. However, manually saving is, to say the least, extremely cumbersome. In FO3, I used the console 'SAVE' command to create named save files without any menu navigation, and it was awesome. I've been afraid to do so in *New Vegas* however, for fear that, as reported, it will disable achievements on my save file.&#xD;&#xA; 2. Similarly, now that the game has been out for a few days, Mods are beginning to appear, and a few of them look like big QoL improvements. Most notably, stuff like [MTUI][1], to fix the horridly large print menus, and [Imma Sightin Mah Lazor][2], to add Iron Sights to the Laser Pistol. But again, not worth it on my first playthrough if they ruin my hard earned Nerd Points on Steam.&#xD;&#xA;&#xD;&#xA;Since I've heard conflicting information on this, I'd love to get a definitive answer, but sadly, having earned the 'low hanging fruit' achievements you can get in Goodsprings, I have no easy way to test this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://newvegasnexus.com/downloads/file.php?id=34902&#xD;&#xA;  [2]: http://www.newvegasnexus.com/downloads/file.php?id=34847" />
  <row Id="22477" PostHistoryTypeId="1" PostId="9582" RevisionGUID="4cec6015-4545-4d67-91aa-ba16ad1e9589" CreationDate="2010-10-23T02:03:04.150" UserId="3129" Text="Do mods or console use disable achievements for Fallout:New Vegas?" />
  <row Id="22478" PostHistoryTypeId="3" PostId="9582" RevisionGUID="4cec6015-4545-4d67-91aa-ba16ad1e9589" CreationDate="2010-10-23T02:03:04.150" UserId="3129" Text="&lt;pc&gt;&lt;steam&gt;&lt;achievements&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22479" PostHistoryTypeId="2" PostId="9583" RevisionGUID="f31a59f6-b6aa-42b4-a1d0-ad80c3184362" CreationDate="2010-10-23T02:08:06.173" UserId="29" Text="YES, there is an adapter, the [Classic Linker from EMS][1] (also in the [Plus][2] and [N64][3] variants) that allows you to connect the Wii Classic Controller as a Gamecube controller, allowing you to play gamecube games with a Classic Controller. (You might want to get the N64 variant, as according to the documentation, the other two have weird button layouts.)&#xD;&#xA;&#xD;&#xA;[1]: http://www.hkems.com/product/nintendo/0803.htm&#xD;&#xA;[2]: http://www.hkems.com/product/nintendo/0902.htm&#xD;&#xA;[3]: http://www.hkems.com/product/nintendo/0908.htm" />
  <row Id="22480" PostHistoryTypeId="2" PostId="9584" RevisionGUID="bf9a480a-84f7-44ea-bfc5-afdb461bc93a" CreationDate="2010-10-23T02:37:35.727" UserId="160" Text="I'm stuck on the &quot;Dam that Lake&quot; quest in Deathspank. I need to drain the lake to get one of the orphans. I've picked up the Wooden Rimmed Wheel at the dam, but I can't use it as is. The description of it says &quot;This wheel sort of looks like a gear, just need to get that wood off.&quot; I've tried combining it with all the items in my inventory at the moment, but none of them work.&#xD;&#xA;&#xD;&#xA;In case this info is helpful, these are the non-quest items currently in my inventory:&#xD;&#xA;&#xD;&#xA;- 11 Hairs of the Pixie&#xD;&#xA;- Taco&#xD;&#xA;- 15 Cherry Pits&#xD;&#xA;- Cherry Red Paint&#xD;&#xA;- 2 Greem Anvils&#xD;&#xA;- 19 Ophan's Left Shoes&#xD;&#xA;- 3 Fancy Felts&#xD;&#xA;&#xD;&#xA;So what item do I need/what do I need to do to get the wood off?&#xD;&#xA;&#xD;&#xA;P.S. - I know I could use a Fortune Cookie, but I'd rather ask you guys instead." />
  <row Id="22481" PostHistoryTypeId="1" PostId="9584" RevisionGUID="bf9a480a-84f7-44ea-bfc5-afdb461bc93a" CreationDate="2010-10-23T02:37:35.727" UserId="160" Text="How do I get the wood off?" />
  <row Id="22482" PostHistoryTypeId="3" PostId="9584" RevisionGUID="bf9a480a-84f7-44ea-bfc5-afdb461bc93a" CreationDate="2010-10-23T02:37:35.727" UserId="160" Text="&lt;spoiler&gt;&lt;deathspank&gt;" />
  <row Id="22483" PostHistoryTypeId="2" PostId="9585" RevisionGUID="3b2cb0e5-474c-4cc2-b110-511aad754705" CreationDate="2010-10-23T02:47:35.020" UserId="267" Text="My friend dared me to kill Ozma without Quina's Magic Hammer, and I'm having quite a hard time doing so :( Any tips and tricks that might help?&#xD;&#xA;&#xD;&#xA;Ps&gt; I have a all items &amp; all skills learned on all characters, max level and only the Iifa Tree endgame quest remaining.. no cheats, of course~" />
  <row Id="22484" PostHistoryTypeId="1" PostId="9585" RevisionGUID="3b2cb0e5-474c-4cc2-b110-511aad754705" CreationDate="2010-10-23T02:47:35.020" UserId="267" Text="Killing Ozma WITHOUT Magic Hammer" />
  <row Id="22485" PostHistoryTypeId="3" PostId="9585" RevisionGUID="3b2cb0e5-474c-4cc2-b110-511aad754705" CreationDate="2010-10-23T02:47:35.020" UserId="267" Text="&lt;final-fantasy-ix&gt;" />
  <row Id="22486" PostHistoryTypeId="2" PostId="9586" RevisionGUID="0bb26f2d-e17d-44d6-84e4-c661798dbe7c" CreationDate="2010-10-23T02:49:22.380" UserId="50" Text="IIRC, there are termite mounds nearby; all you need to do is drop the wheel near one of the mounds and let the termites surgically remove the wood for you, leaving just the gear." />
  <row Id="22487" PostHistoryTypeId="2" PostId="9587" RevisionGUID="1651f363-1c78-4883-bb14-e00292af9c27" CreationDate="2010-10-23T03:28:19.217" UserId="47" Text="As a hunter I strongly recommend skinning as your focus picks up nicely from the crit buddy you get, and if you're soloing a lot you're probably grinding beasts and the best part of skinning is that you get to loot skinnable mobs twice.  The other gathering professions are okay because you're in the world gathering, but skinning puts it right under your nose from being a killing machine. " />
  <row Id="22488" PostHistoryTypeId="2" PostId="9588" RevisionGUID="a9e25fa0-9178-472c-9746-de6e3c0ac94b" CreationDate="2010-10-23T04:01:16.243" UserId="207" Text="#What is DI?&#xD;&#xA;&#xD;&#xA;DI stands for Directional Influence, a game mechanic present in &#xD;&#xA;all the Smash games and applicable to all characters that is not &#xD;&#xA;only vital for [surviving that Falcon Punch at 70%][1], but also for escaping all sorts &#xD;&#xA;of potential set-ups &#xD;&#xA;and combos during the lower percentages leading up to the killing&#xD;&#xA; blow. DI makes up a massive part of the metagame across the series, &#xD;&#xA;especially in Melee,&#xD;&#xA;where a single mistake with your DI can lead to a &#xD;&#xA;knee or tipper to the face...or even worse.&#xD;&#xA;&#xD;&#xA;The basic explanation of DI is that when an attack lands, you can &#xD;&#xA;change the direction in which your character moves slightly (or &#xD;&#xA;*massively*, depending on the attack and the &#xD;&#xA;percentage at which&#xD;&#xA; it lands) using the control stick (as well as the C-stick). &#xD;&#xA;As you might imagine, this can be a life-saver in those situations &#xD;&#xA;where you are flying towards &#xD;&#xA;the edge of the stage as the result of &#xD;&#xA;an attack: where even a bit of extra distance between you and death&#xD;&#xA; could save you a stock and quite possibly the match.&#xD;&#xA;&#xD;&#xA;#Good DI vs. Bad DI&#xD;&#xA;&#xD;&#xA;Good DI is getting as close to a 90 degrees angle as possible beween the direction of DI and the trajectory the attack sends you at without DI. The directional vector of your DI is then &#xD;&#xA;added to the &#xD;&#xA;directional vector of your default trajectory(but not the magnitude; the magnitude of travel is constant with or without DI, except when hitting against the stage) is added to your default trajectory,&#xD;&#xA;influencing the resultant direction accordingly. If you would normally be&#xD;&#xA; sent flying straight upwards, you would ideally DI straight left &#xD;&#xA;or straight right, &#xD;&#xA;since this would cause you to go to the upper-left &#xD;&#xA;or upper-right of the screen. The general rule is to DI such that &#xD;&#xA;you are sent towards the furthest corner of the screen, since the hypotenuse of the right-angled triangle formed between&#xD;&#xA;the arrows drawn from you to the furthest sides will always be the largest side by Pythagorean's theorem(it will take more distance traveled to kill you).&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Certain moves in Melee, such as Falcon's downwards aerial (referred to hereby as dair), lead to more and more devastating combos the worse your DI is(at some higher percents with some characters, having bad DI when Falcon's dair lands can lead to an **unavoidable Falcon Punch to the face**). In cases like this, good DI becomes a matter of prediction: the goal is to DI such that your character will go in a direction that either your opponent didn't anticipate or that puts you outside the range of their best attacks.&#xD;&#xA;&#xD;&#xA;As you get to higher percentages and you take powerful hits just above the stage or on it, it can be useful to DI towards the closest part of the stage. &#xD;&#xA;By doing so, you will land against the stage, enabling you to tech ([as described in Raven Dreamer's answer][3]) to reduce or completely cancel momentum and hopefully survive.&#xD;&#xA;&#xD;&#xA;This is not to say that DI is only applicable to combo setups or powerful killing blows. It applies to every single attack in the game. Let's say that Fox has you pinned against&#xD;&#xA;a wall with his multi-hit jab(the rapid kicking). You could simply choose not to DI, and take a completely unnecessary extra amount of damage, or you could DI up and escape much&#xD;&#xA;more quickly. Learning about different types of DI will show you how moving the control stick in quarter-circles around the general area you wish to DI will help you escape attacks such as these even sooner. &#xD;&#xA;&#xD;&#xA;#Learning to perform DI&#xD;&#xA;&#xD;&#xA;DI is trained as an instinct within competitive players. Even with all the theory and understanding of how DI works, it's still unlikely that you'll immediately possess&#xD;&#xA;the reaction speed to anticipate the hit before it lands and DI well. However, by remembering about DI and by applying it slowly and gradually to your playstyle(i.e. letting&#xD;&#xA;yourself take obvious hits at higher percentages to see what trajectories are good and what trajectories are bad), you *will* develop the instinct to hold on to life at the&#xD;&#xA;brink of defeat, so don't rush or try to absorb too much information about DI at once. Master the basics before moving on to the more advanced details, which will be included&#xD;&#xA;in a later update of this answer.&#xD;&#xA;&#xD;&#xA;In short, **DI OR DIE**.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=OWAjYxGTmr4&#xD;&#xA;  [2]: http://i.imgur.com/7Tmif.jpg&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/9459/what-is-di-and-how-does-it-affect-me/9461#9461" />
  <row Id="22491" PostHistoryTypeId="5" PostId="9481" RevisionGUID="bf4b1984-adca-41d4-b828-b07b4a68f767" CreationDate="2010-10-23T04:33:58.733" UserId="4225" Comment="added 9 characters in body" Text="I played Resident Evil Nemesis a long time ago but was stuck on the first fight with Nemesis. My health was low then, and I couldn't find a way to defeat him. I tried to find some cheats that will skip that fight but couldn't, so I had to stop playing the game. I want to play this good game, so can anybody tell me the way to defeat him with very low health or some cheats to skip the fight? thanks in advance friends." />
  <row Id="22492" PostHistoryTypeId="2" PostId="9591" RevisionGUID="18ebdbab-1f4e-4613-8d4a-220fca1d3116" CreationDate="2010-10-23T04:38:35.987" UserId="1777" Text="All you have to do is use **Eiko's Carbuncle summon**. It casts reflect on the entire party, which effectively trounces the effects of Ozma's Curse attack. Essentially, Curse is the major defining feature separating Ozma from other bosses. Once Curse is out of the way, the rest is fairly standard.&#xD;&#xA;&#xD;&#xA;Note that casting reflect (or auto-reflect) on **each party member individually** is **not the same as Carbuncle's Ruby Light**. This individualized method will only lead to a quick and violent death, as Curse can pass through each single reflect spell." />
  <row Id="22496" PostHistoryTypeId="5" PostId="9588" RevisionGUID="c072fd42-d67d-46c9-8291-97e1a07efe5f" CreationDate="2010-10-23T05:12:31.173" UserId="207" Comment="Fixed some oversights in grammar/spelling." Text="#What is DI?&#xD;&#xA;&#xD;&#xA;DI stands for Directional Influence, a game mechanic present in &#xD;&#xA;all the Smash games and applicable to all characters that is not &#xD;&#xA;only vital for [surviving that Falcon Punch at 70%][1], but also for escaping all sorts &#xD;&#xA;of potential set-ups &#xD;&#xA;and combos during the lower percentages leading up to the killing&#xD;&#xA; blow. DI makes up a massive part of the metagame across the series, &#xD;&#xA;especially in Melee,&#xD;&#xA;where a single mistake with your DI can lead to a &#xD;&#xA;knee or tipper to the face...or even worse.&#xD;&#xA;&#xD;&#xA;The basic explanation of DI is that when an attack lands, you can &#xD;&#xA;change the direction in which your character moves slightly (or &#xD;&#xA;*massively*, depending on the attack and the &#xD;&#xA;percentage at which&#xD;&#xA; it lands) using the control stick (as well as the C-stick). &#xD;&#xA;As you might imagine, this can be a life-saver in those situations &#xD;&#xA;where you are flying towards &#xD;&#xA;the edge of the stage as the result of &#xD;&#xA;an attack: where even a bit of extra distance between you and death&#xD;&#xA; could save you a stock and quite possibly the match.&#xD;&#xA;&#xD;&#xA;#Good DI vs. Bad DI&#xD;&#xA;&#xD;&#xA;Good DI is getting as close to a 90 degree angle as possible between the direction of DI and the trajectory the attack sends you at without DI. The directional vector of your DI is then &#xD;&#xA;added to the &#xD;&#xA;directional vector of your default trajectory(but not the magnitude; the magnitude of travel is constant with or without DI, except when hitting against the stage),&#xD;&#xA;influencing the resultant direction accordingly. If you would normally be&#xD;&#xA; sent flying straight upwards, you would ideally DI straight left &#xD;&#xA;or straight right, &#xD;&#xA;since this would cause you to go to the upper-left &#xD;&#xA;or upper-right of the screen. The general rule is to DI such that &#xD;&#xA;you are sent towards the furthest corner of the screen, since the hypotenuse of the right-angled triangle formed between&#xD;&#xA;the arrows drawn from you to the furthest sides will always be the largest side by Pythagorean's theorem(it will take more distance to kill you if you travel by the hypotenuse).&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Certain moves in Melee, such as Falcon's downwards aerial (referred to hereby as dair), lead to more and more devastating combos the worse your DI is(at some higher percents with some characters, having bad DI when Falcon's dair lands can lead to an **unavoidable Falcon Punch to the face**). In cases like this, good DI becomes a matter of prediction: the goal is to DI such that your character will go in a direction that either your opponent didn't anticipate or that puts you outside the range of their best attacks.&#xD;&#xA;&#xD;&#xA;As you get to higher percentages and you take powerful hits just above the stage or on it, it can be useful to DI towards the closest part of the stage. &#xD;&#xA;By doing so, you will land against the stage, enabling you to tech ([as described in Raven Dreamer's answer][3]) to reduce or completely cancel momentum and hopefully survive.&#xD;&#xA;&#xD;&#xA;This is not to say that DI is only applicable to combo setups or powerful killing blows. It applies to every single attack in the game. Let's say that Fox has you pinned against&#xD;&#xA;a wall with his multi-hit jab(rapid kicking). You could simply choose not to DI, and take a completely unnecessary extra amount of damage, or you could DI up and escape much&#xD;&#xA;more quickly. Learning about different types of DI will show you how moving the control stick in quarter-circles around the general area you wish to DI will help you escape attacks such as these even sooner. &#xD;&#xA;&#xD;&#xA;#Learning to perform DI&#xD;&#xA;&#xD;&#xA;DI is trained as an instinct within competitive players. Even with all the theory and understanding of how DI works, it's still unlikely that you'll immediately possess&#xD;&#xA;the reaction speed to anticipate the hit before it lands and DI well. However, by remembering about DI and by applying it slowly and gradually to your playstyle(i.e. letting&#xD;&#xA;yourself take obvious hits at higher percentages to see what trajectories are good and what trajectories are bad), you *will* develop the instinct to hold on to life at the&#xD;&#xA;brink of defeat, so don't rush or try to absorb too much information about DI at once. Master the basics before moving on to the more advanced details, which will be included&#xD;&#xA;in a later update of this answer.&#xD;&#xA;&#xD;&#xA;In short, **DI OR DIE**.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=OWAjYxGTmr4&#xD;&#xA;  [2]: http://i.imgur.com/7Tmif.jpg&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/9459/what-is-di-and-how-does-it-affect-me/9461#9461" />
  <row Id="22500" PostHistoryTypeId="2" PostId="9593" RevisionGUID="affe366c-f44e-43ee-abfa-1cdd247d0ee4" CreationDate="2010-10-23T05:18:50.417" UserId="1351" Text="Haven't tried it yet, but I suggested to my friends that we use Hamachi.&#xD;&#xA;&#xD;&#xA;I haven't seen anything that would indicate that using Hamachi for this purpose would be illegal, but as always, check local laws, the EULA, etc. if you're concerned.&#xD;&#xA;&#xD;&#xA;One of the limitations is that your Xbox connection has to go through your computer, typically requiring 2 NICs, and that those connections are bridged.  Also, you won't get LAN speeds or pings, which may degrade performance." />
  <row Id="22502" PostHistoryTypeId="2" PostId="9594" RevisionGUID="6881f566-40c6-4d52-a77a-03e709b848b8" CreationDate="2010-10-23T08:34:19.367" UserId="1161" Text="I'm not very familiar with Immortals yet. I understand they're great against tanks. Do Zerg have units that Immortals are useful against?" />
  <row Id="22503" PostHistoryTypeId="1" PostId="9594" RevisionGUID="6881f566-40c6-4d52-a77a-03e709b848b8" CreationDate="2010-10-23T08:34:19.367" UserId="1161" Text="Are Immortals useful against any Zerg unit?" />
  <row Id="22504" PostHistoryTypeId="3" PostId="9594" RevisionGUID="6881f566-40c6-4d52-a77a-03e709b848b8" CreationDate="2010-10-23T08:34:19.367" UserId="1161" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;protoss&gt;" />
  <row Id="22505" PostHistoryTypeId="2" PostId="9595" RevisionGUID="366dd6c1-cadb-424d-b264-18280634d554" CreationDate="2010-10-23T09:36:50.690" UserId="23" Text="I have mutation resistance 1 and a potion of gain strength. The latter technically adds a mutation. Logic says it shouldn't work, but it did.&#xD;&#xA;&#xD;&#xA;Was I just lucky or gain stat potions work regardless of mutation resistance?" />
  <row Id="22506" PostHistoryTypeId="1" PostId="9595" RevisionGUID="366dd6c1-cadb-424d-b264-18280634d554" CreationDate="2010-10-23T09:36:50.690" UserId="23" Text="Does a potion of gain strength work if I have mutation resistance?" />
  <row Id="22507" PostHistoryTypeId="3" PostId="9595" RevisionGUID="366dd6c1-cadb-424d-b264-18280634d554" CreationDate="2010-10-23T09:36:50.690" UserId="23" Text="&lt;crawl&gt;" />
  <row Id="22508" PostHistoryTypeId="2" PostId="9596" RevisionGUID="44b63e5d-4b46-4e39-9345-5926f2231ff0" CreationDate="2010-10-23T09:43:22.287" UserId="4182" Text="They are strong against armored units like Zerg's Roaches and Ultralisks." />
  <row Id="22509" PostHistoryTypeId="2" PostId="9597" RevisionGUID="7a323684-681c-4b43-ab29-cbd064053373" CreationDate="2010-10-23T10:19:17.883" UserId="2847" Text="What should I do to get the **Outmatched: 2 Insane AI** achievement?&#xD;&#xA;&#xD;&#xA;I've watched like dozen of online tutorials, where is shown how to do that. The only problem is that those `cannon`/`spine` rushes worked only in older versions. With the newest version (**1.1.2.16755**) nothing works, since insane AI uses *map-hack* (they don't scout at all) and attack your hidden `pylon` (which they haven't seen/scouted) right when you start warping it in.&#xD;&#xA;&#xD;&#xA;And I don't think it is possible to beat 2 insane AI with regular (non-rush) gameplay, as they will soon attack with such a giant army that nothing can stop it." />
  <row Id="22510" PostHistoryTypeId="1" PostId="9597" RevisionGUID="7a323684-681c-4b43-ab29-cbd064053373" CreationDate="2010-10-23T10:19:17.883" UserId="2847" Text="How to get the &quot;Outmatched: 2 Insane AI&quot; achievement" />
  <row Id="22511" PostHistoryTypeId="3" PostId="9597" RevisionGUID="7a323684-681c-4b43-ab29-cbd064053373" CreationDate="2010-10-23T10:19:17.883" UserId="2847" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;achievements&gt;&lt;real-time-strategy&gt;&lt;tactics&gt;" />
  <row Id="22512" PostHistoryTypeId="2" PostId="9598" RevisionGUID="df195dae-a9d0-4518-8764-5ff6a2201438" CreationDate="2010-10-23T10:22:34.057" UserId="2865" Text="At present i am playing prince of persia: sands of time. and after 69% of completion i found that it is hell too difficult, even though i use cheats that means infinite sand, infinite power, infinite walk on walls :) . Also, thanks to youtube for video walkthrough. But now it seems impossible for me to go ahead. &#xD;&#xA;&#xD;&#xA;Please suggest me which one is the easiest in POP series." />
  <row Id="22513" PostHistoryTypeId="1" PostId="9598" RevisionGUID="df195dae-a9d0-4518-8764-5ff6a2201438" CreationDate="2010-10-23T10:22:34.057" UserId="2865" Text="Which is the easiest game in Prince of persia series?" />
  <row Id="22514" PostHistoryTypeId="3" PostId="9598" RevisionGUID="df195dae-a9d0-4518-8764-5ff6a2201438" CreationDate="2010-10-23T10:22:34.057" UserId="2865" Text="&lt;pc&gt;&lt;prince-of-persia&gt;" />
  <row Id="22515" PostHistoryTypeId="2" PostId="9599" RevisionGUID="8bd4ef53-578a-4376-a1d7-2c9b15cbbe4e" CreationDate="2010-10-23T11:20:20.247" UserId="561" Text="I am currently playing the [2008 Prince of Persia][2] game on the Xbox 360 (but its also available on PS3 and PC).&#xD;&#xA;&#xD;&#xA;It is relatively easy so far and quite a few [reviews for the game suggest this too][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/game/pc/prince-of-persia&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Prince_of_Persia_(2008_video_game)" />
  <row Id="22516" PostHistoryTypeId="5" PostId="9599" RevisionGUID="ac22ba21-12fe-4f7d-b1d0-9024f9fc1ee2" CreationDate="2010-10-23T11:29:49.753" UserId="561" Comment="added 9 characters in body" Text="I am currently enjoying playing the [2008 Prince of Persia][2] game on the Xbox 360 (but its also available on PS3 and PC).&#xD;&#xA;&#xD;&#xA;It is relatively easy so far and quite a few [reviews for the game suggest this too][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/game/pc/prince-of-persia&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Prince_of_Persia_(2008_video_game)" />
  <row Id="22517" PostHistoryTypeId="2" PostId="9600" RevisionGUID="42ffbfab-599f-4098-8a15-fa4534a98aa5" CreationDate="2010-10-23T12:09:20.640" UserId="4012" Text="It might be a texture problem, have you installed any alternate skins?" />
  <row Id="22518" PostHistoryTypeId="2" PostId="9601" RevisionGUID="1ac0ee98-f2b6-484e-bb7a-2236b7971b47" CreationDate="2010-10-23T12:16:33.940" UserId="3588" Text="The effects of switching policies, in pictures.  &#xD;&#xA;In this case I already switched from Piety to Rationalism. I lost all Piety benefits, but the Piety branch and all already unlocked policies are still *available*. It's possible to switch back to these deactivated policies for the cost of 1 or more turns of anarchy and losing the benefits of the conflicting Rationalism branch. This is possible *at any time*, you do not need to accumulate Culture to do so.&#xD;&#xA;&#xD;&#xA;[![alt text][2]][2]&#xD;&#xA;&#xD;&#xA;The tooltip reads &quot;Inactive because there are other branches active which block its effects. Click here to switch.&quot;&#xD;&#xA;&#xD;&#xA;[![alt text][3]][3]&#xD;&#xA;&#xD;&#xA;Switching will cost, in this case, 1 turn of anarchy, during which no Production, Science or Gold is produced. I'll also lose the benefits of Rationalism.&#xD;&#xA;&#xD;&#xA;[![alt text][4]][4]&#xD;&#xA;&#xD;&#xA;Anarchy!!!&#xD;&#xA;&#xD;&#xA;[![alt text][5]][5]&#xD;&#xA;&#xD;&#xA;After the switch is complete, all my previously unlocked Piety policies have been restored. Rationalism has become inactive instead.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/A2iSk.jpg&#xD;&#xA;  [2]: http://i.imgur.com/buSo2.jpg&#xD;&#xA;  [3]: http://i.imgur.com/mTLG3.jpg&#xD;&#xA;  [4]: http://i.imgur.com/Gkkj0.jpg&#xD;&#xA;  [5]: http://i.imgur.com/Jhe6z.jpg" />
  <row Id="22519" PostHistoryTypeId="5" PostId="8956" RevisionGUID="1f09ab45-1465-4be4-961a-3d5e551bf2aa" CreationDate="2010-10-23T12:22:43.020" UserId="341" Comment="added 186 characters in body" Text="The patch is now available.  You can sell a building by clicking on it in the right hand side of the city screen.  You receive 10% of the buildings production cost in gold, but more importantly you eliminate its maintenance cost.  You can only sell one building per city per turn.  You cannot sell buildings in puppet cities until you annex them." />
  <row Id="22520" PostHistoryTypeId="2" PostId="9602" RevisionGUID="47887577-6bb3-4fe8-943f-d78f08d4f142" CreationDate="2010-10-23T12:59:36.790" UserId="163" Text="What are the requirements to have the option to sign a Pact of Research with another Civ?" />
  <row Id="22521" PostHistoryTypeId="1" PostId="9602" RevisionGUID="47887577-6bb3-4fe8-943f-d78f08d4f142" CreationDate="2010-10-23T12:59:36.790" UserId="163" Text="Pact of Research in Civilization V" />
  <row Id="22522" PostHistoryTypeId="3" PostId="9602" RevisionGUID="47887577-6bb3-4fe8-943f-d78f08d4f142" CreationDate="2010-10-23T12:59:36.790" UserId="163" Text="&lt;civilization-5&gt;" />
  <row Id="22523" PostHistoryTypeId="2" PostId="9603" RevisionGUID="73f39c3b-4e8f-43cb-84e5-0ba14a44a7db" CreationDate="2010-10-23T13:20:34.053" UserId="4103" Text="Both sides need enough money for the agreement, and at least one side the necessary technology for participating in research agreements." />
  <row Id="22524" PostHistoryTypeId="2" PostId="9604" RevisionGUID="563a1322-e0cb-4a68-b9f9-95bfaf8b3d82" CreationDate="2010-10-23T13:30:10.857" UserId="4103" Text="I'm wondering what effects your Karma has in Fallout New Vegas, since they introduced the reputation with different factions? " />
  <row Id="22525" PostHistoryTypeId="1" PostId="9604" RevisionGUID="563a1322-e0cb-4a68-b9f9-95bfaf8b3d82" CreationDate="2010-10-23T13:30:10.857" UserId="4103" Text="What effects has Karma in Fallout New Vegas" />
  <row Id="22526" PostHistoryTypeId="3" PostId="9604" RevisionGUID="563a1322-e0cb-4a68-b9f9-95bfaf8b3d82" CreationDate="2010-10-23T13:30:10.857" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;karma&gt;" />
  <row Id="22527" PostHistoryTypeId="2" PostId="9605" RevisionGUID="12458ba0-dd4f-40c9-ba85-8fc240da9654" CreationDate="2010-10-23T13:40:41.437" UserId="3771" Text="I remember in pre release interviews some of the devs mentioning we can see stats for the choices that people made in ME2, along the lines of, how many players chose this choice vs that choice, etc.&#xD;&#xA;&#xD;&#xA;Is there anywhere I can see those stats? Very curious. Thanks." />
  <row Id="22528" PostHistoryTypeId="1" PostId="9605" RevisionGUID="12458ba0-dd4f-40c9-ba85-8fc240da9654" CreationDate="2010-10-23T13:40:41.437" UserId="3771" Text="Mass Effect 2 Choices Stats" />
  <row Id="22529" PostHistoryTypeId="3" PostId="9605" RevisionGUID="12458ba0-dd4f-40c9-ba85-8fc240da9654" CreationDate="2010-10-23T13:40:41.437" UserId="3771" Text="&lt;mass-effect-2&gt;" />
  <row Id="22530" PostHistoryTypeId="2" PostId="9606" RevisionGUID="71125023-f001-4f0f-93ac-e1d3377ae1dd" CreationDate="2010-10-23T14:00:01.453" UserId="3771" Text="Immortals is not a unit you should mass vs zerg, and hard to micro too. &#xD;&#xA;&#xD;&#xA;They're slow, and you need to put them in such a position that they can shoot roaches but not get torn apart by lings.&#xD;&#xA;&#xD;&#xA;You can build one or two occasionally if you see them massing roaches, but beware, they're hard to transition out of (if you build too many). Collosi is a better bet in general." />
  <row Id="22531" PostHistoryTypeId="2" PostId="9607" RevisionGUID="bae76180-dbc6-4716-891b-2dfe3d003ef9" CreationDate="2010-10-23T14:05:56.450" UserId="4293" Text="Blizzard recently added a new custom map which makes it pretty easy to do this using the map Burning Tide.&#xD;&#xA;&#xD;&#xA;A full guide to beating the insane AI on this map can be found on YouTube (also read the description). [http://www.youtube.com/watch?v=DPSp12U-9_g][1]&#xD;&#xA;&#xD;&#xA;This method worked for me in patch 1.1.1 - I'm not sure if it's still working but you should give it a try ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=DPSp12U-9_g" />
  <row Id="22532" PostHistoryTypeId="2" PostId="9608" RevisionGUID="a71adf1a-e12b-454d-9746-2ffa6fcd02ec" CreationDate="2010-10-23T14:06:40.720" UserId="493" Text="To enter a research agreement, both parties need to have the required amount of gold and both need to have researched Philosophy. " />
  <row Id="22533" PostHistoryTypeId="5" PostId="9603" RevisionGUID="6469cf53-99a2-4065-996b-a0762507d959" CreationDate="2010-10-23T14:19:30.020" UserId="4103" Comment="deleted 40 characters in body" Text="Both sides need enough money for the agreement, and at least one side has researched Philosophy." />
  <row Id="22534" PostHistoryTypeId="2" PostId="9609" RevisionGUID="48dcf1bf-0628-4b4e-bb04-656dbf6a08c9" CreationDate="2010-10-23T14:26:26.373" UserId="3962" Text="The adapter has a red light when we turn the power on at the mains. when its not connected to the xbox it will be orange  until we plug it into the xbox.&#xD;&#xA;&#xD;&#xA;since this happens at the start, ikts not an overheating problem.&#xD;&#xA;&#xD;&#xA;after we reset the power at the main enough times, the power does work, and it does not fail as long as we don't turn of the console.&#xD;&#xA;&#xD;&#xA;anyone ever had this problem and or know if a new power supply will fix this?" />
  <row Id="22535" PostHistoryTypeId="1" PostId="9609" RevisionGUID="48dcf1bf-0628-4b4e-bb04-656dbf6a08c9" CreationDate="2010-10-23T14:26:26.373" UserId="3962" Text="xbox 360 power supply has red light at start of day." />
  <row Id="22536" PostHistoryTypeId="3" PostId="9609" RevisionGUID="48dcf1bf-0628-4b4e-bb04-656dbf6a08c9" CreationDate="2010-10-23T14:26:26.373" UserId="3962" Text="&lt;xbox-360&gt;" />
  <row Id="22537" PostHistoryTypeId="2" PostId="9610" RevisionGUID="efb60183-f4e9-424e-95b2-e56f8786fc31" CreationDate="2010-10-23T14:43:26.620" UserId="3771" Text="Play the other races.&#xD;&#xA;&#xD;&#xA;Sure, you might be able to advance your score faster by focusing on one build, but you're also a lot more likely to become bored. At the bronze level, the most important lessons you can learn are transferable between races, like building workers (build a lot, and keep building), building buildings, expanding, and keeping pressure up.&#xD;&#xA;&#xD;&#xA;If you feel that this is too hard, or playing all 3 races is too much, then I recommend you focus on either the zerg or protoss and terran. Z plays very differently from P/T and you might run into frustration if you try to play Z the same way as you play P/T." />
  <row Id="22538" PostHistoryTypeId="2" PostId="9611" RevisionGUID="942d1e58-8c91-4989-8f65-5071a57e314f" CreationDate="2010-10-23T14:50:10.037" UserId="13" Text="This [Microsoft support page](http://support.microsoft.com/kb/906101) lists three reasons why you might get a red light:&#xD;&#xA;&#xD;&#xA;&gt; * There is too much current.&#xD;&#xA;* The voltage is too high.&#xD;&#xA;* The temperature of the power supply is too high.&#xD;&#xA;&#xD;&#xA;You say it happens straight away so that rules out #3.&#xD;&#xA;&#xD;&#xA;Have you tried it in a different socket?&#xD;&#xA;&#xD;&#xA;If that still fails then you might have to go for Solution 4: Order a replacement.&#xD;&#xA;&#xD;&#xA;If the power supply works in a different socket then you need to get your electrics checked. There might be a problem with that socket." />
  <row Id="22539" PostHistoryTypeId="5" PostId="9603" RevisionGUID="5bdc2425-61f0-4e3f-b28b-bc7954029290" CreationDate="2010-10-23T15:04:24.067" UserId="4103" Comment="added 81 characters in body" Text="Both sides need enough money for the agreement, and at least one side has researched Philosophy.&#xD;&#xA;&#xD;&#xA;The cost for a research agreement scales with the era, it starts at 250 gold." />
  <row Id="22540" PostHistoryTypeId="5" PostId="9609" RevisionGUID="c081f7c1-7879-4ebc-bae4-a00631d298bb" CreationDate="2010-10-23T15:34:00.870" UserId="207" Comment="deleted 5 characters in body; edited tags; edited title" Text="The adapter has a red light when we turn the power on at the mains. When it's not connected to the Xbox, it will be orange until we plug it in.&#xD;&#xA;&#xD;&#xA;Since this happens at the start, it's not an overheating problem.&#xD;&#xA;&#xD;&#xA;After we reset the power at the main enough times, the power does work, and it does not fail as long as we don't turn off the console.&#xD;&#xA;&#xD;&#xA;Has anyone ever had this problem and/or know if a new power supply will fix this?" />
  <row Id="22541" PostHistoryTypeId="4" PostId="9609" RevisionGUID="c081f7c1-7879-4ebc-bae4-a00631d298bb" CreationDate="2010-10-23T15:34:00.870" UserId="207" Comment="deleted 5 characters in body; edited tags; edited title" Text="Xbox 360 power supply has red light at start of day" />
  <row Id="22542" PostHistoryTypeId="6" PostId="9609" RevisionGUID="c081f7c1-7879-4ebc-bae4-a00631d298bb" CreationDate="2010-10-23T15:34:00.870" UserId="207" Comment="deleted 5 characters in body; edited tags; edited title" Text="&lt;xbox-360&gt;&lt;tech-support&gt;" />
  <row Id="22543" PostHistoryTypeId="5" PostId="8639" RevisionGUID="0c060d1c-fc67-44da-9fa7-81f96d4e252c" CreationDate="2010-10-23T15:38:33.293" UserId="23" Comment="grammer(tm)" Text="I am worried that if I got used to pulling the 'stunts' one would pull in videogames with the same physical interface of a real car, that could lead me to bringing the same 'stunts' on real streets. Ugh.&#xD;&#xA;&#xD;&#xA;Is there any research on this topic? Do you have experiences to share? [Please bring more to the table than just your opinion.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://moms4mom.com/back-it-up" />
  <row Id="22544" PostHistoryTypeId="2" PostId="9612" RevisionGUID="ab55517e-d13a-42ab-9db8-1347b236fc82" CreationDate="2010-10-23T16:00:42.833" UserId="2591" Text="1 Gate Fast Expand vs. Terran is more and more popular lately (according to TeamLiquid.net)&#xD;&#xA;I have had amazing success rate with it in gold/platinum&#xD;&#xA;&#xD;&#xA;But seriously if you are looking for SC2 Builds: goto liquipedia &#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/" />
  <row Id="22545" PostHistoryTypeId="2" PostId="9613" RevisionGUID="cf8b9a03-7717-44ff-baee-805954ff7f43" CreationDate="2010-10-23T16:10:01.633" UserId="243" Text="I don't have any pointers specifically for racing games, but there is quite a lot of general research on the subject, the scientific term being the [&quot;Tetris effect&quot;][1]. &#xD;&#xA;&#xD;&#xA;&gt; The Tetris effect occurs when people devote sufficient time and attention to an activity that it begins to overshadow their thoughts, mental images, and dreams. It is named after the video game Tetris [but] can occur with other video games with any prolonged visual task (such as classifying cells on microscope slides, weeding, picking or sorting fruit, flipping burgers, driving long distances, or playing board games such as chess or go), and in other sensory modalities.&#xD;&#xA;&#xD;&#xA;I have suffered from this effect a lot after playing Burnout for a few days in a row, as well as after playing too much with the Rubik Cube.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tetris_effect" />
  <row Id="22546" PostHistoryTypeId="2" PostId="9614" RevisionGUID="4eca11ec-5aab-4966-8ccf-815cd7b1f7c2" CreationDate="2010-10-23T16:25:06.433" UserId="4199" Text="It is common for all games in series to control money/research/luxury... In this game I can't find how to control taxes spending. It is unavailable now?" />
  <row Id="22547" PostHistoryTypeId="1" PostId="9614" RevisionGUID="4eca11ec-5aab-4966-8ccf-815cd7b1f7c2" CreationDate="2010-10-23T16:25:06.433" UserId="4199" Text="How to spend more money on research?" />
  <row Id="22548" PostHistoryTypeId="3" PostId="9614" RevisionGUID="4eca11ec-5aab-4966-8ccf-815cd7b1f7c2" CreationDate="2010-10-23T16:25:06.433" UserId="4199" Text="&lt;civilization-5&gt;" />
  <row Id="22549" PostHistoryTypeId="2" PostId="9615" RevisionGUID="0054e409-5444-416a-bcfb-2555de40d4a3" CreationDate="2010-10-23T16:25:41.833" UserId="102" Text="Immortals do 20+30 vs armored; zerg have the following (ground) armored units:&#xD;&#xA;&#xD;&#xA; - roach&#xD;&#xA; - ultralisk&#xD;&#xA; - spine crawler&#xD;&#xA;&#xD;&#xA;People tend to forget about that last one.&#xD;&#xA;&#xD;&#xA;Many zerg s like to turtle and improve their macro and spine crawlers are a good choice for this as they can be moved. Spine crawlers have a range 7 and do bonus to armored. Now truthfully you can out range them with thermal lance, but as colossus are vulnerable to corruptors tis isn't always viable. By comparison an Immortal reduces spine crawler damage by 66%, making it a welcome addition to stalker heavy play against a turtling Zerg.&#xD;&#xA;&#xD;&#xA;After the recent Roach buff many Zerg are switching back into mass Roach. I highly recommend Immortals vs mass Roach. While Colossus is a better choice against Roach/Hydra, mass Roach is very effective vs Colossus. Tunneling claws means you can often catch them out of position and since Roaches are cheep on gas, Corruptors are very affordable.&#xD;&#xA;&#xD;&#xA;Just remember if you do go Immortals vs Roaches, keep the Immortals in the back so they don't get focused down." />
  <row Id="22550" PostHistoryTypeId="2" PostId="9616" RevisionGUID="8929b581-4359-4cde-9de4-be499834c962" CreationDate="2010-10-23T16:37:24.857" UserId="330" Text="Is there a point in adding a non steam game to steam? &#xD;&#xA;&#xD;&#xA;Are there any advantages besides being able to launch the game from within steam?" />
  <row Id="22551" PostHistoryTypeId="1" PostId="9616" RevisionGUID="8929b581-4359-4cde-9de4-be499834c962" CreationDate="2010-10-23T16:37:24.857" UserId="330" Text="Is there any point in adding a non steam game to steam?" />
  <row Id="22552" PostHistoryTypeId="3" PostId="9616" RevisionGUID="8929b581-4359-4cde-9de4-be499834c962" CreationDate="2010-10-23T16:37:24.857" UserId="330" Text="&lt;steam&gt;" />
  <row Id="22553" PostHistoryTypeId="2" PostId="9617" RevisionGUID="c80ee48d-a4b8-4f15-8cf3-7b22711d5b05" CreationDate="2010-10-23T16:40:29.580" UserId="1410" Text="**You can't increase money to science.**&#xD;&#xA;&#xD;&#xA;At least not directly.&#xD;&#xA;&#xD;&#xA;Unlike Civilization 4, there is no economy that gets split into gold/science/culture/espionage. Instead, science is created directly as science.&#xD;&#xA;&#xD;&#xA;The best you can do is switch your citizens to working as scientist specialists, or on tiles that produce science. (Academies built by a Great Scientist) The easiest way to do this is by setting a city's focus to science, but if you specifically are making more gold than you need, you can take individual citizens off gold rich tiles and lock them in to working on academies or (I think) as specialists.&#xD;&#xA;&#xD;&#xA;Finally, you can set cities to &quot;build&quot; science like you could in Civilization 4. It requires a specific technology again. (Which I don't remember)&#xD;&#xA;&#xD;&#xA;The method you want isn't in Civilization 5, but hopefully you can get close to what you wanted with these alternatives." />
  <row Id="22554" PostHistoryTypeId="2" PostId="9618" RevisionGUID="c68a2922-4f70-4f4d-862e-96886f6828ef" CreationDate="2010-10-23T16:49:44.803" UserId="1770" Text="Having all your game library all in one place has the advantages of having only one launcher which can lead to a cleaner desktop. It has allows you to remember those older or indie games you don't play as often anymore. " />
  <row Id="22555" PostHistoryTypeId="2" PostId="9619" RevisionGUID="ad6e0bdd-cc82-454f-8028-9ec71d78546d" CreationDate="2010-10-23T16:51:18.153" UserId="1770" Text="When you import a ME1 character into ME2, these stats are shown on the character creation screen. These stats are not very detailed however but it gives you the jist of what your ME1 character was all about it. " />
  <row Id="22556" PostHistoryTypeId="2" PostId="9620" RevisionGUID="f57acfd4-7cfb-45d4-b6db-1dcf7e7541b7" CreationDate="2010-10-23T16:53:55.453" UserId="1895" Text="Having everything in one launcher is nice, but the big advantage is that it will try to enable the steam in-game interface. This isn't always a good thing - you may want to disable it for some games if it makes them unstable.&#xD;&#xA;&#xD;&#xA;Launching non-steam games from steam will also display to your friends that you are playing that game. For me, this is a critical feature. It will not track your play time on that game, however." />
  <row Id="22557" PostHistoryTypeId="6" PostId="9598" RevisionGUID="95f673a7-049b-458c-b605-f5f1f261cece" CreationDate="2010-10-23T16:55:25.513" UserId="561" Comment="edited tags" Text="&lt;pc&gt;&lt;xbox-360&gt;&lt;ps3&gt;&lt;prince-of-persia&gt;" />
  <row Id="22558" PostHistoryTypeId="2" PostId="9621" RevisionGUID="1f5f0ee8-3244-43e3-8e09-f4d0e581af23" CreationDate="2010-10-23T17:29:15.420" UserId="18" Text="One way to get a hardware engineer is to level an employee up to level 5, then change their job to something else (not something that's already level 5). Then, level them up again to level 5. Keep doing this process until hardware engineer shows up on the list of job changes." />
  <row Id="22559" PostHistoryTypeId="5" PostId="9598" RevisionGUID="267edf45-8787-40f6-a754-5d0bdad3b96d" CreationDate="2010-10-23T17:29:31.380" UserId="207" Comment="deleted 62 characters in body" Text="At present, I am playing Prince of Persia: Sands of Time. After 69% completion, I find that it is way too difficult, even though I use cheats(meaning infinite sand, infinite power, and infinite walking on walls). It seems impossible for me to go ahead. &#xD;&#xA;&#xD;&#xA;Please suggest to me the easiest game in the POP series." />
  <row Id="22560" PostHistoryTypeId="5" PostId="9466" RevisionGUID="dbeec615-d579-465b-8360-6d4163c034cf" CreationDate="2010-10-23T17:33:22.390" UserId="207" Comment="ack, fixed second link" Text="#Tripping During Movement&#xD;&#xA;&#xD;&#xA;Tripping during movement is (*very unfortunately*) **COMPLETELY RANDOM**. It is, however, caused by your character moving forward on the ground.&#xD;&#xA;&#xD;&#xA;There are [a few common assumptions][1] made about tripping **that are wrong**. Facts about tripping established through stats:&#xD;&#xA;&#xD;&#xA; - The person in the lead will not trip more.&#xD;&#xA; - Tripping will not occur more often when you turn/skid/start a dash.&#xD;&#xA; - Pressing the joystick perfectly forward will not cause your character to not trip.&#xD;&#xA; - Being at a higher percentage/being hit by more moves will not cause your character to trip more often.&#xD;&#xA; - Faster/different characters will not trip more often than other characters.&#xD;&#xA;&#xD;&#xA;#Tripping By Attack&#xD;&#xA;Some moves, or some hitboxes on some moves, will cause tripping in the range of a lower damage limit to an upper damage limit determined by the weight of your character. Smashboards regular Mugwhump has made [a very amusing guide][2] detailing the specifics of what moves and what percentages will cause characters to be tripped by an attack. The basics are that when you are hit by a move which can trip in that damage range, you enter into a **HUARGH** state: your character falls down and is forced to either get up or roll. Beyond that range, the character will enter into a **WHARRGARBL** state: they will leave the ground completely from the impact.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.smashboards.com/showthread.php?t=162850&#xD;&#xA;  [2]: http://www.smashboards.com/showthread.php?t=149978" />
  <row Id="22561" PostHistoryTypeId="2" PostId="9622" RevisionGUID="e7f52e38-a64a-4d1b-a2ba-5ed9338f1aa8" CreationDate="2010-10-23T17:34:02.963" UserId="18" Text="It appears that this is true.&#xD;&#xA;&#xD;&#xA;When I play the game, I try to have multiple employees with high numbers in a certain stat (I have 2 high level sound people, 2 high level graphics people, etc). As you get farther into your companies career, you'll be able to hire hackers and other people with very strong skills across the board, making this even easier.&#xD;&#xA;&#xD;&#xA;Also, when choosing somebody to work on a job, make sure to note the `Prev` symbol that appears to the left of `In` or `Out`. The `Prev` means that that person has done that job on the last game you made - this allows you to cycle people without having to remember who worked on what last." />
  <row Id="22565" PostHistoryTypeId="2" PostId="9624" RevisionGUID="8e215026-dfec-449a-ad0b-c4f8766ec328" CreationDate="2010-10-23T18:11:22.917" UserId="3114" Text="So I'm playing [*Moby Dick: The Video Game*][1], and every now and then a tall ship comes by.  For anyone not familiar with that term, I'm talking about the large, masted ships.  (In this game, they are the ones that fire cannons at you.)  These ships usually kill me, and so far I've been unable to sink any of them, or even knock any sailors out of them.  Can they be destroyed at all?  If so, how many hits does it take?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/camaleonyco/moby-dick-the-video-game" />
  <row Id="22566" PostHistoryTypeId="1" PostId="9624" RevisionGUID="8e215026-dfec-449a-ad0b-c4f8766ec328" CreationDate="2010-10-23T18:11:22.917" UserId="3114" Text="Can you sink Tall Ships?" />
  <row Id="22567" PostHistoryTypeId="3" PostId="9624" RevisionGUID="8e215026-dfec-449a-ad0b-c4f8766ec328" CreationDate="2010-10-23T18:11:22.917" UserId="3114" Text="&lt;how-to&gt;&lt;moby-dick-the-video-game&gt;" />
  <row Id="22568" PostHistoryTypeId="5" PostId="9624" RevisionGUID="02c638cf-6e35-4020-9fad-d1d73f229bc2" CreationDate="2010-10-23T18:17:36.013" UserId="3114" Comment="Added more information to the question, to clarify what I'm looking for." Text="So I'm playing [*Moby Dick: The Video Game*][1], and every now and then a tall ship comes by.  For anyone not familiar with that term, I'm talking about the large, masted ships.  (In this game, they are the ones that fire cannons at you.)  These ships usually kill me, and so far I've been unable to sink any of them, or even knock any sailors out of them.  Can they be destroyed at all?  If so, how many hits does it take?  Do I have to be a certain size before I can destroy them?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/camaleonyco/moby-dick-the-video-game" />
  <row Id="22569" PostHistoryTypeId="5" PostId="9616" RevisionGUID="fcc0beac-47b8-4f05-b353-03517bfd456c" CreationDate="2010-10-23T18:26:53.047" UserId="816" Comment="edited body; edited title" Text="Is there a point in adding a non-Steam game to Steam? &#xD;&#xA;&#xD;&#xA;Are there any advantages besides being able to launch the game from within Steam?" />
  <row Id="22570" PostHistoryTypeId="4" PostId="9616" RevisionGUID="fcc0beac-47b8-4f05-b353-03517bfd456c" CreationDate="2010-10-23T18:26:53.047" UserId="816" Comment="edited body; edited title" Text="Is there any point in adding a non-Steam game to Steam?" />
  <row Id="22571" PostHistoryTypeId="5" PostId="9621" RevisionGUID="a3224817-8fdc-4e3c-a53d-c17a779f70c1" CreationDate="2010-10-23T18:36:09.510" UserId="18" Comment="added 18 characters in body" Text="One way to get a hardware engineer is to level an employee up to level 5, then change their job to something else (I would assume to something that's not already level 5). Then, level them up again to level 5. Keep doing this process until hardware engineer shows up on the list of job changes." />
  <row Id="22573" PostHistoryTypeId="6" PostId="9624" RevisionGUID="85551e88-fa5e-400d-9025-bb53686cdb3a" CreationDate="2010-10-23T19:24:11.753" UserId="3241" Comment="edited tags" Text="&lt;how-to&gt;&lt;moby-dick&gt;" />
  <row Id="22574" PostHistoryTypeId="2" PostId="9626" RevisionGUID="58ba57c0-4d76-4900-ba89-071f7aa73b98" CreationDate="2010-10-23T19:36:07.487" UserId="1161" Text="How do I give control of my units to another player?&#xD;&#xA;&#xD;&#xA;I was very much surprised when a teammate gave me control of his units somehow, and didn't have time to ask him how he did it. It's a neat feature!" />
  <row Id="22575" PostHistoryTypeId="1" PostId="9626" RevisionGUID="58ba57c0-4d76-4900-ba89-071f7aa73b98" CreationDate="2010-10-23T19:36:07.487" UserId="1161" Text="Giving control of my units" />
  <row Id="22576" PostHistoryTypeId="3" PostId="9626" RevisionGUID="58ba57c0-4d76-4900-ba89-071f7aa73b98" CreationDate="2010-10-23T19:36:07.487" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="22578" PostHistoryTypeId="2" PostId="9627" RevisionGUID="249ea492-9429-45cf-9b0a-bc822931afc3" CreationDate="2010-10-23T19:45:14.443" UserId="2259" Text="I did 1v7AI FFA and 1v4 Hard by setting all the AI to Zerg and going Terran on Lava Flow.  Right at the beginning, fly over to one of the island expansions and mass Cattlebruisers.  Burn excess minerals on turrets." />
  <row Id="22579" PostHistoryTypeId="2" PostId="9628" RevisionGUID="1003303a-6673-4175-8f6b-4d1d21c74826" CreationDate="2010-10-23T19:49:10.077" UserId="102" Text="Thee is an icon in the to p right that looks like two arrows. Click it and it will let you set up alliances and control&#xD;&#xA;&#xD;&#xA;image: http://farm5.static.flickr.com/4068/4374929939_27548331a1_z.jpg" />
  <row Id="22580" PostHistoryTypeId="2" PostId="9629" RevisionGUID="6976744e-5320-40d8-b8a2-aebf8d5a7cb2" CreationDate="2010-10-23T19:51:54.813" UserId="2259" Text="In a replay, there is a &quot;Spending&quot; display that includes 3 categories:&#xD;&#xA;&#xD;&#xA; - Economy&#xD;&#xA; - Technology&#xD;&#xA; - Army&#xD;&#xA;&#xD;&#xA;While it seems fairly straightforward that workers = economy, upgrades = tech, army = units, what do unit producing structures count as?  Or upgrade structures for Zerg? etc..." />
  <row Id="22581" PostHistoryTypeId="1" PostId="9629" RevisionGUID="6976744e-5320-40d8-b8a2-aebf8d5a7cb2" CreationDate="2010-10-23T19:51:54.813" UserId="2259" Text="What do the &quot;spending&quot; categories include in StarCraft II replays?" />
  <row Id="22582" PostHistoryTypeId="3" PostId="9629" RevisionGUID="6976744e-5320-40d8-b8a2-aebf8d5a7cb2" CreationDate="2010-10-23T19:51:54.813" UserId="2259" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="22583" PostHistoryTypeId="5" PostId="9628" RevisionGUID="ad4d3abf-340d-46a0-a3d7-4db3b0669a01" CreationDate="2010-10-23T19:54:42.753" UserId="102" Comment="added 3 characters in body; added 1 characters in body" Text="Thee is an icon in the top right that looks like two peoples. Click it and it will let you set up alliances and control&#xD;&#xA;&#xD;&#xA;![image:](http://farm5.static.flickr.com/4068/4374929939_27548331a1_z.jpg)" />
  <row Id="22584" PostHistoryTypeId="2" PostId="9630" RevisionGUID="66b77cb2-40e2-47a0-b813-2e76c6ed3889" CreationDate="2010-10-23T20:43:32.450" UserId="93" Text="You and your friends could also get a router that supports VLAN's as well, and connect that way. But the lag may be a problem. " />
  <row Id="22585" PostHistoryTypeId="2" PostId="9631" RevisionGUID="68111fa4-0687-416f-b029-5937774da7ea" CreationDate="2010-10-23T20:52:58.400" UserId="1057" Text="You were lucky, but not that lucky (2/3 chance of success).&#xD;&#xA;&#xD;&#xA;Mutation resistance 1 (and mutation resistance 2) grant you a 33% chance of resisting mutations.  Mutation resistance 3 grants you a 100% chance of resisting mutations.&#xD;&#xA;&#xD;&#xA;Below is the relevant source code:&#xD;&#xA;&#xD;&#xA;    if (you.mutation[MUT_MUTATION_RESISTANCE]&#xD;&#xA;        &amp;&amp; !force_mutation&#xD;&#xA;        &amp;&amp; (you.mutation[MUT_MUTATION_RESISTANCE] == 3 || !one_chance_in(3)))&#xD;&#xA;    {&#xD;&#xA;        if (failMsg)&#xD;&#xA;            mpr(&quot;You feel odd for a moment.&quot;);&#xD;&#xA;&#xD;&#xA;        return (false);&#xD;&#xA;    }&#xD;&#xA;" />
  <row Id="22586" PostHistoryTypeId="2" PostId="9632" RevisionGUID="47afd593-6d18-4876-a321-66b603a6a7da" CreationDate="2010-10-23T21:36:46.953" UserId="18" Text="In Game Dev Story, you are able to change where your employees sit. Does this have any affect on how well they perform (for example, a seat closer to the boss will result in more points added to a game), or are these changes purely cosmetic?" />
  <row Id="22587" PostHistoryTypeId="1" PostId="9632" RevisionGUID="47afd593-6d18-4876-a321-66b603a6a7da" CreationDate="2010-10-23T21:36:46.953" UserId="18" Text="Does where your employees sit affect the quality of games they produce?" />
  <row Id="22588" PostHistoryTypeId="3" PostId="9632" RevisionGUID="47afd593-6d18-4876-a321-66b603a6a7da" CreationDate="2010-10-23T21:36:46.953" UserId="18" Text="&lt;iphone&gt;&lt;game-dev-story&gt;" />
  <row Id="22589" PostHistoryTypeId="2" PostId="9633" RevisionGUID="59719bff-0037-472c-ae89-4becfb89fda5" CreationDate="2010-10-23T22:04:13.880" UserId="816" Text="You can get a very slight advantage by putting the employees with the smallest power bars at desks closest to the door.  They will have to go home and rest more often, and it will shave off a few seconds of walk time with each trip.  However, using a lot of Dead Bulls allows you to almost completely avoid this problem anyway.&#xD;&#xA;&#xD;&#xA;I've also wondered if certain employees tend to go talk to each other more (giving + research) or propose trying to increase the __________ of the game.  If that's true, then it would make sense to seat them close to each other, or next to the boss, again decreasing walk time.  This is just speculation though." />
  <row Id="22590" PostHistoryTypeId="5" PostId="9628" RevisionGUID="c7e156e8-93ac-45f4-8ad2-a9877535b184" CreationDate="2010-10-23T22:05:33.973" UserId="816" Comment="added 1 characters in body" Text="There is an icon in the top right that looks like two people. Click it and it will let you set up alliances and control.&#xD;&#xA;&#xD;&#xA;![image:](http://farm5.static.flickr.com/4068/4374929939_27548331a1_z.jpg)" />
  <row Id="22591" PostHistoryTypeId="4" PostId="9604" RevisionGUID="eea2ac36-0cb3-43d3-94a2-018a01f1e351" CreationDate="2010-10-23T22:07:23.007" UserId="816" Comment="edited title" Text="What effects Karma has in Fallout New Vegas" />
  <row Id="22592" PostHistoryTypeId="2" PostId="9634" RevisionGUID="600510c0-b018-40f6-a461-d4fdb0100645" CreationDate="2010-10-23T22:37:17.077" UserId="18" Text="While playing Game Dev Story, there are many things to customize when it comes to developing a game, such as genre, and the console you want to release it for. The consoles in-game share a ***slight resemblance*** to real life consoles. For example, there's the **Microx 480**, the **Intendro Whoops**, the **Intendro DM**, the **Sonny PlayStatus 2**, and many others.&#xD;&#xA;&#xD;&#xA;Now when I develop a game, I like to choose the console that it would probably be on in real life. For example, when developing a `War` `Shooter` game, I would develop it on the **Sonny PlayStatus 2**, not the **Intendro Whoops**. On the other hand, when making an `Animal` `Education`, I would do the opposite.&#xD;&#xA;&#xD;&#xA;There's also another factor - your fan base is spread among a multitude of age groups; depending on how you advertise, certain age groups will contain more fans of your company than others.&#xD;&#xA;&#xD;&#xA;I'm curious; am I actually helping my games sell better by doing this? Would `Animal` games do better on an **Intendro** than a **Sonny** console, and `War` games not do so well on the **Intendro DM**?&#xD;&#xA;&#xD;&#xA;As another example, say I have absolutely no fan base in any category, except for the 5 - 12 group, in which I have tons of fans. Would my **Intendro** games sell a lot better than my **Microx** games? Or maybe I have only female fans; would my `Dating` games sell better than my `War` games?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;*(Assuming all consoles have the same share of the market.)*&lt;/sub&gt;" />
  <row Id="22593" PostHistoryTypeId="1" PostId="9634" RevisionGUID="600510c0-b018-40f6-a461-d4fdb0100645" CreationDate="2010-10-23T22:37:17.077" UserId="18" Text="Do certain consoles / genres target certain demographics in-game?" />
  <row Id="22594" PostHistoryTypeId="3" PostId="9634" RevisionGUID="600510c0-b018-40f6-a461-d4fdb0100645" CreationDate="2010-10-23T22:37:17.077" UserId="18" Text="&lt;iphone&gt;&lt;game-dev-story&gt;" />
  <row Id="22595" PostHistoryTypeId="2" PostId="9635" RevisionGUID="af17d42b-05f4-4fb7-bf86-72bbbff38635" CreationDate="2010-10-23T22:49:07.950" UserId="320" Text="I am planning to get black ops, but I need to know that my machine will be able to play it.  The typical system reqs that they have offered on steam are not quite decipherable to me, as I've got a Macbook Pro and despite my initial expectations, MW2 runs fine on it.  I'm just curious as to whether or not Black Ops will run at around the same quality.&#xD;&#xA;&#xD;&#xA;Also, I would like to know if they are based off of the same engine and if so, what modifications have been made? (which would answer my other question)" />
  <row Id="22596" PostHistoryTypeId="1" PostId="9635" RevisionGUID="af17d42b-05f4-4fb7-bf86-72bbbff38635" CreationDate="2010-10-23T22:49:07.950" UserId="320" Text="Is Call of Duty: Black Ops based on the same engine as Modern Warfare 2?" />
  <row Id="22597" PostHistoryTypeId="3" PostId="9635" RevisionGUID="af17d42b-05f4-4fb7-bf86-72bbbff38635" CreationDate="2010-10-23T22:49:07.950" UserId="320" Text="&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="22598" PostHistoryTypeId="2" PostId="9636" RevisionGUID="fb1903b5-3a4c-4067-b3c5-9ebc695b3a72" CreationDate="2010-10-23T23:05:15.437" UserId="118" Text="I believe that any ship can be sunk, but there are multiple ships with cannons and sails. I've sunken the first two, but it doesn't take a certain number of hits, I don't think. I think you just have to rock it until everybody falls off, then it breaks on it's own. I don't know if you have to be a certain size, but you can sink the first cannon one easily at 100 tons and I think you have to be close to there for them to come. Remember to use your boosts to jump up and fall on them." />
  <row Id="22599" PostHistoryTypeId="5" PostId="9636" RevisionGUID="fc7974cf-1eaa-471c-971a-e22ce21d02a6" CreationDate="2010-10-23T23:14:08.273" UserId="118" Comment="added 258 characters in body" Text="I believe that any ship can be sunk, but there are multiple ships with cannons and sails. I've sunken the first two, but it doesn't take a certain number of hits, I don't think. I think you just have to rock it until everybody falls off, then it breaks on it's own. I don't know if you have to be a certain size, but you can sink the first cannon one easily at 100 tons and I think you have to be close to there for them to come. Remember to use your boosts to jump up and fall on them.&#xD;&#xA;&#xD;&#xA;EDIT: These are the two I'm talking about. That's as far as I've gotten so far, as that was one of Moby's last moments. :(&#xD;&#xA;![Moby Dick - The Video Game screenshot showing the two ships that I'm talking about.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/zvhHM.png" />
  <row Id="22600" PostHistoryTypeId="5" PostId="9636" RevisionGUID="dcc8d737-e2e6-4314-a585-44a0f50a4c0e" CreationDate="2010-10-23T23:21:17.297" UserId="118" Comment="Big ship killed little whale" Text="I believe that any ship can be sunk, but there are multiple ships with cannons and sails. I've sunken the first two, but it doesn't take a certain number of hits, I don't think. I think you just have to rock it until everybody falls off, then it breaks on it's own. I don't know if you have to be a certain size, but you can sink the first cannon one easily at 100 tons&lt;strike&gt;, and I think you have to be close to there for them to come.&lt;/strike&gt;(Just had the second one come when I was really small, but it killed me before I could attack it.) Remember to use your boosts to jump up and fall on them.&#xD;&#xA;&#xD;&#xA;EDIT: These are the two I'm talking about. That's as far as I've gotten so far, as that was one of Moby's last moments. :(&#xD;&#xA;![Moby Dick - The Video Game screenshot showing the two ships that I'm talking about.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/zvhHM.png" />
  <row Id="22601" PostHistoryTypeId="6" PostId="8046" RevisionGUID="052dd0b6-e625-4508-ae30-74b4948f8f2f" CreationDate="2010-10-24T00:28:43.827" UserId="118" Comment="edited tags" Text="&lt;how-to&gt;&lt;puzzle&gt;&lt;third-person-shooter&gt;&lt;3d&gt;&lt;kumoon&gt;" />
  <row Id="22602" PostHistoryTypeId="2" PostId="9637" RevisionGUID="4490e24f-26a8-476a-8cba-c45f7e018a24" CreationDate="2010-10-24T00:30:26.610" UserId="461" Text="According to the [Wikipedia page][1], it uses a modified version of the World at War engine. This is probably because Treyarch made both World at War and Black Ops, while Infinity Ward made Modern Warfare 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops#Game_engine" />
  <row Id="22603" PostHistoryTypeId="2" PostId="9638" RevisionGUID="24b3da5e-09fc-488e-8342-a1ddf48f910c" CreationDate="2010-10-24T00:38:29.030" UserId="3430" Text="Hidden object games have become rather popular in the past few years and I enjoy to play one from time to time as well. But the replay value of such games is not very high (even though the items do get randomized often), so for obvious financial reasons I'm wondering if there is some free implementation of such a game.&#xD;&#xA;&#xD;&#xA;It seems a rather straightforward thing - a universal hidden object engine and a webpage where people can share the levels they have created. Does something like this exist?" />
  <row Id="22604" PostHistoryTypeId="1" PostId="9638" RevisionGUID="24b3da5e-09fc-488e-8342-a1ddf48f910c" CreationDate="2010-10-24T00:38:29.030" UserId="3430" Text="Does a free/open source hidden object game exist?" />
  <row Id="22605" PostHistoryTypeId="3" PostId="9638" RevisionGUID="24b3da5e-09fc-488e-8342-a1ddf48f910c" CreationDate="2010-10-24T00:38:29.030" UserId="3430" Text="&lt;open-source&gt;" />
  <row Id="22606" PostHistoryTypeId="2" PostId="9639" RevisionGUID="ab94df33-60cf-42d0-9956-a698be9057da" CreationDate="2010-10-24T00:44:02.780" UserId="4139" Text="As the title suggests, I want to know if [this](http://www.engadget.com/2010/10/23/power-gigs-full-size-handmade-guitar-controller-now-on-sale/) is going to work with Rock Band 3.  I really only want to have to buy one 300 dollar peripheral this year, if at all possible. " />
  <row Id="22607" PostHistoryTypeId="1" PostId="9639" RevisionGUID="ab94df33-60cf-42d0-9956-a698be9057da" CreationDate="2010-10-24T00:44:02.780" UserId="4139" Text="Is the new power gig guitar also compatible with rock band 3? " />
  <row Id="22608" PostHistoryTypeId="3" PostId="9639" RevisionGUID="ab94df33-60cf-42d0-9956-a698be9057da" CreationDate="2010-10-24T00:44:02.780" UserId="4139" Text="&lt;rock-band-3&gt;&lt;rhythm-game&gt;" />
  <row Id="22609" PostHistoryTypeId="2" PostId="9640" RevisionGUID="3e9bf08f-2192-4823-b354-1514735e0e04" CreationDate="2010-10-24T00:54:54.410" UserId="3454" Text="In K240, it's possible for the empire's ore transporter to show up during a firefight. It's even possible for it to be hit with a &lt;a href=&quot;http://www.youtube.com/watch?v=Rw0VMIBGOkk#t=7m15s&quot;&gt;static inducer&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;Can it be destroyed?" />
  <row Id="22610" PostHistoryTypeId="1" PostId="9640" RevisionGUID="3e9bf08f-2192-4823-b354-1514735e0e04" CreationDate="2010-10-24T00:54:54.410" UserId="3454" Text="Can the Imperial Transporter be destroyed in K240?" />
  <row Id="22611" PostHistoryTypeId="3" PostId="9640" RevisionGUID="3e9bf08f-2192-4823-b354-1514735e0e04" CreationDate="2010-10-24T00:54:54.410" UserId="3454" Text="&lt;amiga&gt;&lt;k240&gt;" />
  <row Id="22612" PostHistoryTypeId="2" PostId="9641" RevisionGUID="935cd740-bc2c-486f-82a4-3dbf5f7aa466" CreationDate="2010-10-24T03:47:53.270" UserId="4300" Text="As far as I can tell, it all depends on which groups of people you need to depend on. If you're going to need something from the NCR from time to time, I'd stay on their good side. When you're traveling and you don't want to be overwhelmed with gangs, become alliances with them. If you become hated by everyone, then you're going to have a hard time getting any sort of information out of anyone. So you'll have to resort to the hard way :) Which wouldn't matter anyways, due to the fact that you have &quot;bad karma&quot;." />
  <row Id="22613" PostHistoryTypeId="6" PostId="9626" RevisionGUID="156b9f39-ee54-410e-aca9-1d85d844ba41" CreationDate="2010-10-24T04:07:36.480" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;" />
  <row Id="22614" PostHistoryTypeId="2" PostId="9642" RevisionGUID="2d31ba70-5382-459c-a7b3-6104982438e9" CreationDate="2010-10-24T04:17:51.253" UserId="1162" Text="## Economy ##&#xD;&#xA;&#xD;&#xA; - Command Centre / Nexus / Hatchery&#xD;&#xA; - Refinery / Assimilator / Extractor&#xD;&#xA; - Supply Depot / Pylon / Overlord&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Technology ##&#xD;&#xA;&#xD;&#xA; - Unit producing structures (or in the case of Zerg, buildings which enable the production of units)&#xD;&#xA; - Structures where upgrades can be purchased (e.g. Engineering Bay, Forge, Evolution Chamber)&#xD;&#xA; - Upgrades (e.g. attack upgrades, building armour upgrades)&#xD;&#xA;&#xD;&#xA;## Army ##&#xD;&#xA;&#xD;&#xA; - All other units&#xD;&#xA;&#xD;&#xA;My testing found that morphing buildings (e.g. Orbital Command, Planetary Fortress) isn't counted at all." />
  <row Id="22615" PostHistoryTypeId="5" PostId="9642" RevisionGUID="e6b514d2-d375-4363-b144-0790e17633dd" CreationDate="2010-10-24T04:35:53.337" UserId="1162" Comment="added 10 characters in body" Text="## Economy ##&#xD;&#xA;&#xD;&#xA; - Command Centre / Nexus / Hatchery&#xD;&#xA; - Refinery / Assimilator / Extractor&#xD;&#xA; - Supply Depot / Pylon / Overlord&#xD;&#xA; - Queen&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Technology ##&#xD;&#xA;&#xD;&#xA; - Unit producing structures (or in the case of Zerg, buildings which enable the production of units)&#xD;&#xA; - Structures where upgrades can be purchased (e.g. Engineering Bay, Forge, Evolution Chamber)&#xD;&#xA; - Upgrades (e.g. attack upgrades, building armour upgrades)&#xD;&#xA;&#xD;&#xA;## Army ##&#xD;&#xA;&#xD;&#xA; - All other units&#xD;&#xA;&#xD;&#xA;My testing found that morphing buildings (e.g. Orbital Command, Planetary Fortress) isn't counted at all." />
  <row Id="22616" PostHistoryTypeId="5" PostId="9642" RevisionGUID="619a5b7f-7ce4-43f0-8c4d-364b6ef5cb13" CreationDate="2010-10-24T04:49:41.527" UserId="1162" Comment="added 254 characters in body; deleted 2 characters in body" Text="## Economy ##&#xD;&#xA;&#xD;&#xA; - Command Centre / Nexus / Hatchery&#xD;&#xA; - Refinery / Assimilator / Extractor&#xD;&#xA; - Supply Depot / Pylon / Overlord&#xD;&#xA; - Queen&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Technology ##&#xD;&#xA;&#xD;&#xA; - Unit producing structures (or in the case of Zerg, buildings which enable the spawning of units from larvae)&#xD;&#xA; - Structures where upgrades can be purchased (e.g. Engineering Bay, Forge, Evolution Chamber)&#xD;&#xA; - Upgrades (e.g. attack upgrades, building armour upgrades)&#xD;&#xA;&#xD;&#xA;## Army ##&#xD;&#xA;&#xD;&#xA; - All other units&#xD;&#xA;&#xD;&#xA;My testing found that morphing buildings (e.g. Orbital Command, Planetary Fortress, Lair, Hive, Greater Spire) isn't counted at all, nor is the process of morphing units (e.g. Overseer). It also seems as if the construction of some buildings (e.g. Infestation Pit) isn't counted either, so it would appear as if the Spending Tab is somewhat buggy." />
  <row Id="22617" PostHistoryTypeId="2" PostId="9643" RevisionGUID="2d789ade-76a6-45fb-940c-585a89c76aab" CreationDate="2010-10-24T05:18:36.093" UserId="197" Text="The in-game information for the Super Stimpak in _Fallout: New Vegas_ lists two effects: &quot;Super Stimpak Debuff&quot; and &quot;HP +24(3s).&quot; What does the &quot;Super Stimpak Debuff&quot; part mean? There's not much info on the Internet about this yet, but my search came up with two theories:&#xD;&#xA;&#xD;&#xA;- Even though Super Stimpaks do a great job of healing &amp;#8212; and 24 HP/sec for three seconds is pretty good, no question &amp;#8212; they actually end up damaging the player after a while&#xD;&#xA;- Any status effects that are active get wiped away when a Super Stimpak is applied&#xD;&#xA;&#xD;&#xA;Which of these two is right? Or is the right answer some other thing entirely? In the unlikely event that it matters: I'm playing the 360 version." />
  <row Id="22618" PostHistoryTypeId="1" PostId="9643" RevisionGUID="2d789ade-76a6-45fb-940c-585a89c76aab" CreationDate="2010-10-24T05:18:36.093" UserId="197" Text="What is the &quot;Super Stimpak Debuff&quot; in New Vegas?" />
  <row Id="22619" PostHistoryTypeId="3" PostId="9643" RevisionGUID="2d789ade-76a6-45fb-940c-585a89c76aab" CreationDate="2010-10-24T05:18:36.093" UserId="197" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="22620" PostHistoryTypeId="2" PostId="9644" RevisionGUID="d2db2aaa-21a2-41c8-95c5-7d7dca4fbaf1" CreationDate="2010-10-24T05:32:04.477" UserId="318" Text="Here are the PC requirements for Blacks Ops on a PC:&#xD;&#xA;&#xD;&#xA; - Windows Vista / XP / 7&#xD;&#xA; - Intel Core 2 Duo E6600 or AMD Phenom X3 8750 or better&#xD;&#xA; - 2GB of RAM&#xD;&#xA; - 12GB of hard drive space&#xD;&#xA; - Video: Shader 3.0 or better 256MB NVIDIA GeForce 8600GT/ ATI Radeon X1950Pro or better&#xD;&#xA; - DirectX 9.0c-compatible sound&#xD;&#xA; - DirectX: 9.0c&#xD;&#xA;&#xD;&#xA;It uses a modified World at War engine." />
  <row Id="22621" PostHistoryTypeId="2" PostId="9645" RevisionGUID="7f164e47-0c30-4609-9ca0-739b462c6f76" CreationDate="2010-10-24T05:41:32.100" UserId="558" Text="If an employee is level 5 in Coder, Writer, Designer, and Sound Engineer, you can then train them as a Director or Producer.&#xD;&#xA;&#xD;&#xA;If they are level 5 in Director and Producer as well, you can make them a Hardware Engineer.&#xD;&#xA;&#xD;&#xA;The limiting factor here is that after so many level-ups, their salary will be very high (2 million dollars or more).&#xD;&#xA;&#xD;&#xA;As far as I know, this is the only way to get a Hardware Engineer early in the game." />
  <row Id="22622" PostHistoryTypeId="2" PostId="9646" RevisionGUID="32d14451-656c-4daa-a9a2-4a1150b723cc" CreationDate="2010-10-24T06:00:15.433" UserId="3129" Text="It refers to &quot;Stimpak Sickness&quot; a short duration -1 Str, -1 Agi effect applied by Super Stimpacks." />
  <row Id="22623" PostHistoryTypeId="2" PostId="9647" RevisionGUID="c0eb3c0e-7c32-404d-9b8c-9700fd5f033e" CreationDate="2010-10-24T07:17:08.780" UserId="1161" Text="Suppose someone [gave me control of his units][1], and I want to use a worker to build something (or a Carrier for that matter).&#xD;&#xA;&#xD;&#xA;Can I do it? Does it build my building or his? (For pylon power purposes). Who's paying for it? If I harvest minerals with his worker, who gets the money?&#xD;&#xA;&#xD;&#xA;I just realized that this might be a useful option in order to recover from a wipe of one of the players.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9626/giving-control-of-my-units" />
  <row Id="22624" PostHistoryTypeId="1" PostId="9647" RevisionGUID="c0eb3c0e-7c32-404d-9b8c-9700fd5f033e" CreationDate="2010-10-24T07:17:08.780" UserId="1161" Text="How do workers work when I gain control of them?" />
  <row Id="22625" PostHistoryTypeId="3" PostId="9647" RevisionGUID="c0eb3c0e-7c32-404d-9b8c-9700fd5f033e" CreationDate="2010-10-24T07:17:08.780" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="22626" PostHistoryTypeId="4" PostId="9639" RevisionGUID="55d6012a-a6d3-4de1-aa14-97637c3954a9" CreationDate="2010-10-24T07:21:03.890" UserId="207" Comment="edited title" Text="Is the new Power Gig guitar also compatible with Rock Band 3? " />
  <row Id="22627" PostHistoryTypeId="2" PostId="9648" RevisionGUID="3a216910-c772-41bc-84bd-f7b593b171af" CreationDate="2010-10-24T07:32:25.953" UserId="12" Text="Yes, it is standard 5 button gameplay compatible.&#xD;&#xA;&#xD;&#xA;However, it will *not* work for Rock Band 3 pro guitar mode." />
  <row Id="22628" PostHistoryTypeId="2" PostId="9649" RevisionGUID="bcf77bdb-58b5-45ea-99d6-a78245d056a1" CreationDate="2010-10-24T07:50:33.977" UserId="3588" Text="What are good spots to build hunters in the Settlers II? Since my kingdom inevitably expands, hunters eventually end up in the middle of the city and their productivity goes towards zero. In fact, even if they're near a forest at the outskirts of my kingdom, I rarely see a hunter with decent productivity." />
  <row Id="22629" PostHistoryTypeId="1" PostId="9649" RevisionGUID="bcf77bdb-58b5-45ea-99d6-a78245d056a1" CreationDate="2010-10-24T07:50:33.977" UserId="3588" Text="Where to build hunters in Settlers II?" />
  <row Id="22630" PostHistoryTypeId="3" PostId="9649" RevisionGUID="bcf77bdb-58b5-45ea-99d6-a78245d056a1" CreationDate="2010-10-24T07:50:33.977" UserId="3588" Text="&lt;the-settlers&gt;" />
  <row Id="22631" PostHistoryTypeId="5" PostId="9635" RevisionGUID="83ac03d0-ed44-423a-9699-f0d47c0a0af1" CreationDate="2010-10-24T07:53:59.320" UserId="320" Comment="added 24 characters in body" Text="I am planning to get black ops, but I need to know that my machine will be able to play it.  The typical system reqs that they have offered on steam are not quite decipherable to me, as I've got a Macbook Pro and despite my initial expectations, MW2 runs fine on it in bootcamp with xp-sp2.  I'm just curious as to whether or not Black Ops will run at around the same quality.&#xD;&#xA;&#xD;&#xA;Also, I would like to know if they are based off of the same engine and if so, what modifications have been made? (which would answer my other question)" />
  <row Id="22632" PostHistoryTypeId="2" PostId="9650" RevisionGUID="c719b557-d82e-44f7-a89c-4cbdda57a4f6" CreationDate="2010-10-24T08:04:37.467" UserId="3933" Text="On normal speed, I've seen the decay rate for my city-state relations vary from 1 to 2.5 (without the social policy modifier). &#xD;&#xA;&#xD;&#xA;I think it is based on how nice I am to all the other city states, but haven't really figured out the exact formula. Is it based on their personality (Friendly, Hostile, Neutral, or Irrational)? Does pledging to protect them help?" />
  <row Id="22633" PostHistoryTypeId="1" PostId="9650" RevisionGUID="c719b557-d82e-44f7-a89c-4cbdda57a4f6" CreationDate="2010-10-24T08:04:37.467" UserId="3933" Text="What is the decay rate for influence over City-States?" />
  <row Id="22634" PostHistoryTypeId="3" PostId="9650" RevisionGUID="c719b557-d82e-44f7-a89c-4cbdda57a4f6" CreationDate="2010-10-24T08:04:37.467" UserId="3933" Text="&lt;civilization-5&gt;&lt;city-state&gt;&lt;influence&gt;" />
  <row Id="22635" PostHistoryTypeId="2" PostId="9651" RevisionGUID="94e6e48a-882c-42d6-8cfd-91a3795c991f" CreationDate="2010-10-24T08:04:40.597" UserId="3241" Text="As I understand it, there are two sets of rules, for two scenarios:&#xD;&#xA;&#xD;&#xA;**If someone gives you control of their units** (while they are still in the game), you can command the units and buildings as you like, but you cannot do anything that requires minerals or gas. So you can attack, lift off, change rally points, etc, but you cannot build buildings or train troops. You can use energy (do a scan, call down a MULE), but your resources always stay separate (the MULE will gather minerals for them, for example).&#xD;&#xA;&#xD;&#xA;**When you get control of someone's units because they've left the game,** you can do all the above, but now you can also spend minerals and gas. You can build buildings, train troops, etc. The resources come out of your bank, but this is because when the ally leaves, their resources are split among remaining allies, and their further income gets split among you too.&#xD;&#xA;&#xD;&#xA;Although you are spending &quot;your&quot; resources, the buildings and troops remain that player's for gameplay purposes. Pylons will make energy fields for them, not you. Depots will raise their supply cap, not yours (and they can be supply capped even if you're not).&#xD;&#xA;&#xD;&#xA;**Applications:**&#xD;&#xA;&#xD;&#xA;- If an ally gives you control, you can help micro their troops. You can't help with macro much though.&#xD;&#xA;- If an ally drops early, make sure to send their workers harvesting, and train more. It will cost you some minerals, but you will get lots back from the split harvest.&#xD;&#xA;- If an ally drops late, you can basically take over for them, building bases and troops and waging war. At the very least, you can add their remaining troops to your army.&#xD;&#xA;&#xD;&#xA;Many times the enemy will ignore the dropped player, which can come back to bite them, because their base may yield a ton of resources for you, and they may have a sizable army waiting in the wings." />
  <row Id="22636" PostHistoryTypeId="2" PostId="9652" RevisionGUID="3626d79e-3045-4cb3-bc06-c8e18933e039" CreationDate="2010-10-24T08:47:01.883" UserId="295" Text="So far, whenever I have engaged enemies in combat while playing Chrono Trigger, I noticed that while the enemies might move around during the fight my party members stay completely still (unless knocked around by enemy attacks).&#xD;&#xA;&#xD;&#xA;This isn't too troubling, though there are reasons I would like to be able to move my party members around, such as to avoid being especially vulnerable to area attacks by spreading my party, or for making optimal use of attacks which hit all enemies in a straight line, for example.&#xD;&#xA;&#xD;&#xA;So is there any way to move party members around? I haven't noticed anything immediately obvious in the combat menu." />
  <row Id="22637" PostHistoryTypeId="1" PostId="9652" RevisionGUID="3626d79e-3045-4cb3-bc06-c8e18933e039" CreationDate="2010-10-24T08:47:01.883" UserId="295" Text="Is it possible to move around during combat?" />
  <row Id="22638" PostHistoryTypeId="3" PostId="9652" RevisionGUID="3626d79e-3045-4cb3-bc06-c8e18933e039" CreationDate="2010-10-24T08:47:01.883" UserId="295" Text="&lt;ds&gt;&lt;chrono-trigger&gt;" />
  <row Id="22639" PostHistoryTypeId="2" PostId="9653" RevisionGUID="719bef00-2f96-434c-b7e9-08c1ebd16b51" CreationDate="2010-10-24T09:09:28.670" UserId="4103" Text="The default rate is 1/turn, for hostile city states it is 1.5/turn.&#xD;&#xA;&#xD;&#xA;It can be reduced by the patronage social policy and the Greek unique ability." />
  <row Id="22640" PostHistoryTypeId="5" PostId="9653" RevisionGUID="d832fbcf-9d69-439e-848d-7f3cfc54b49e" CreationDate="2010-10-24T09:20:55.423" UserId="4103" Comment="added 21 characters in body" Text="The default rate is 1/turn, for hostile city states it is 1.5/turn.&#xD;&#xA;&#xD;&#xA;It can be reduced by 25% with the patronage social policy and by 50% with the Greek unique ability." />
  <row Id="22641" PostHistoryTypeId="5" PostId="9653" RevisionGUID="1255f416-5c8a-4c83-bf2c-6974bda04b2d" CreationDate="2010-10-24T09:52:27.923" UserId="4103" Comment="added 192 characters in body" Text="The default rate is 1/turn, for hostile city states it is 1.5/turn.&#xD;&#xA;&#xD;&#xA;It can be reduced by 25% with the patronage social policy and by 50% with the Greek unique ability.&#xD;&#xA;&#xD;&#xA;I've checked some things using FireTuner, and neither map size, difficulty level nor current era seem to influence the decay rate. I only see the values I wrote above, never anything else." />
  <row Id="22642" PostHistoryTypeId="5" PostId="9649" RevisionGUID="ed88ff1f-1dae-4b49-a45b-65eeda86cd14" CreationDate="2010-10-24T10:17:39.767" UserId="3588" Comment="added 51 characters in body" Text="What are good spots to build hunters in the Settlers II? Since my settlement inevitably expands, hunters eventually end up in the middle of it and their productivity goes towards zero. In fact, even if they're near a forest at the outskirts of my settlement, I rarely see a hunter with decent productivity. What are the requirements for a productive hunter?" />
  <row Id="22643" PostHistoryTypeId="2" PostId="9654" RevisionGUID="ae05f0d9-b883-45a8-a713-54040100c95a" CreationDate="2010-10-24T11:14:32.913" UserId="605" Text="First of all, hunters will never give you a large and steady supply of food. That's why a hunter's hut is a small building while a bakery or a butcher require a system of multiple large and medium buildings to operate. Hunters are most useful at the beginning, while your farms aren't set up yet.&#xD;&#xA;&#xD;&#xA;(Fisherman huts are also small buildings and they do produce a steady amount of food, while they're still operating, but they run out of fish after a while and, unlike game, fish never come back.)&#xD;&#xA;&#xD;&#xA;That being said wildlife population can differ from map to map so if you don't see any wildlife running around, don't bother building a hunter. If there is wildlife, you'll have the most chance of success near a forest and you should make sure not to cut the forest down while your empire expands.&#xD;&#xA;&#xD;&#xA;You can still run out of game, but if you wait a while, it might come back as long as the forest is still there." />
  <row Id="22644" PostHistoryTypeId="5" PostId="9642" RevisionGUID="449899ea-9562-4972-9bde-9f898f8671da" CreationDate="2010-10-24T11:51:44.967" UserId="1162" Comment="added 24 characters in body; edited body" Text="## Economy ##&#xD;&#xA;&#xD;&#xA; - Command Centre / Nexus / Hatchery&#xD;&#xA; - Refinery / Assimilator / Extractor&#xD;&#xA; - Supply Depot / Pylon / Overlord&#xD;&#xA; - SCV / Probe / Drone&#xD;&#xA; - Queen&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Technology ##&#xD;&#xA;&#xD;&#xA; - Unit producing structures (or in the case of Zerg, buildings which enable the spawning of units from larvae)&#xD;&#xA; - Structures where upgrades can be purchased (e.g. Engineering Bay, Forge, Evolution Chamber)&#xD;&#xA; - Upgrades (e.g. attack upgrades, building armour upgrades)&#xD;&#xA;&#xD;&#xA;## Army ##&#xD;&#xA;&#xD;&#xA; - All other units&#xD;&#xA;&#xD;&#xA;My testing found that morphing buildings (e.g. Orbital Command, Planetary Fortress, Lair, Hive, Greater Spire) isn't counted at all, nor is the process of morphing units (e.g. Overseer). It also seems as if the construction of some buildings (e.g. Infestation Pit) isn't counted either, so it would appear as if the Spending Tab is somewhat buggy." />
  <row Id="22645" PostHistoryTypeId="2" PostId="9655" RevisionGUID="6d9b3592-ee7a-4d9b-925c-084c6f9d804e" CreationDate="2010-10-24T11:53:30.283" UserId="210" Text="The metacritic option is good, check out the top 10 or 20 for each year - just ignore top scoring games that don't suit your tastes.&#xD;&#xA;&#xD;&#xA;To make my list (very similar to yours, including which games) I also **googled &quot;top pc games of 2009&quot; etc and find top xx lists from reputable sources** and pick the ones that look interesting.&#xD;&#xA; " />
  <row Id="22646" PostHistoryTypeId="2" PostId="9656" RevisionGUID="c2aa3cb6-caaa-40cb-a763-9467fe423e02" CreationDate="2010-10-24T12:17:48.177" UserId="210" Text="I've finished Bioshock (and loved it).&#xD;&#xA;&#xD;&#xA;I played through with rescuing all little sisters first, then went back and harvested the 3 just before the proving grounds to see the other ending.&#xD;&#xA;&#xD;&#xA;I may go see Sander Cohen's apartment. &#xD;&#xA;&#xD;&#xA;**Is there anything else worth doing before I uninstall?**&#xD;&#xA;&#xD;&#xA;I was surprised to find the game was really finished, because the Bathysphere destination choice screen had 3 or so gaps when I saw it last (am I maybe missing some areas?)&#xD;&#xA;&#xD;&#xA;(I have to uninstall, I'm low on HDD space and want to play the next game).&#xD;&#xA;&#xD;&#xA;.&#xD;&#xA;&#xD;&#xA;.&#xD;&#xA;&#xD;&#xA;.&#xD;&#xA;&#xD;&#xA;...Bonus question! What would you play next out of these:  &#xD;&#xA;Braid  &#xD;&#xA;Portal  &#xD;&#xA;Half-Life 1+2  &#xD;&#xA;Mass Effect 1  &#xD;&#xA;Psychonauts  &#xD;&#xA;Beyond Good and Evil  &#xD;&#xA;Indigo Prophecy - aka Fahrenheit&#xD;&#xA;" />
  <row Id="22647" PostHistoryTypeId="1" PostId="9656" RevisionGUID="c2aa3cb6-caaa-40cb-a763-9467fe423e02" CreationDate="2010-10-24T12:17:48.177" UserId="210" Text="I've finished Bioshock - now what?" />
  <row Id="22648" PostHistoryTypeId="3" PostId="9656" RevisionGUID="c2aa3cb6-caaa-40cb-a763-9467fe423e02" CreationDate="2010-10-24T12:17:48.177" UserId="210" Text="&lt;bioshock&gt;" />
  <row Id="22649" PostHistoryTypeId="5" PostId="9656" RevisionGUID="01514325-1562-4c40-8c59-2b011726004c" CreationDate="2010-10-24T12:42:03.597" UserId="23" Comment="Made your life easier" Text="I've finished Bioshock (and loved it).&#xD;&#xA;&#xD;&#xA;I played through with rescuing all little sisters first, then went back and harvested the 3 just before the proving grounds to see the other ending.&#xD;&#xA;&#xD;&#xA;I may go see Sander Cohen's apartment. &#xD;&#xA;&#xD;&#xA;**Is there anything else worth doing before I uninstall?**&#xD;&#xA;&#xD;&#xA;I was surprised to find the game was really finished, because the Bathysphere destination choice screen had 3 or so gaps when I saw it last (am I maybe missing some areas?)&#xD;&#xA;&#xD;&#xA;(I have to uninstall, I'm low on HDD space and want to play the next game).&#xD;&#xA;Indigo Prophecy - aka Fahrenheit&#xD;&#xA;" />
  <row Id="22650" PostHistoryTypeId="2" PostId="9657" RevisionGUID="9ae09188-4523-47f7-94e0-bb3758af6b06" CreationDate="2010-10-24T12:46:05.713" UserId="41" Text="I've noticed that I am quite often unsuccessful with half-inch when trying to thieve items from monsters.&#xD;&#xA;&#xD;&#xA;Is there items or anything else that I can do to help increase these odds?  Does agility or deftness play into effect?" />
  <row Id="22651" PostHistoryTypeId="1" PostId="9657" RevisionGUID="9ae09188-4523-47f7-94e0-bb3758af6b06" CreationDate="2010-10-24T12:46:05.713" UserId="41" Text="Is there a way to increase the odds of making half-inch successful?" />
  <row Id="22652" PostHistoryTypeId="3" PostId="9657" RevisionGUID="9ae09188-4523-47f7-94e0-bb3758af6b06" CreationDate="2010-10-24T12:46:05.713" UserId="41" Text="&lt;dragon-quest-9&gt;" />
  <row Id="22653" PostHistoryTypeId="2" PostId="9658" RevisionGUID="e57155f2-5aa6-491c-a462-1615b4a5581c" CreationDate="2010-10-24T12:57:02.697" UserId="461" Text="It's been a long time since I played Chrono Trigger on the DS, but I don't recall anyway to do so. The only thing to try is to use the DS-style input controls (I recall there being two input modes, one more like the SNES original, and a newer one with more touch controls). If there is a way, it would be when using the new control style.&#xD;&#xA;&#xD;&#xA;I still don't  think that you can move your party members around, unfortunately." />
  <row Id="22654" PostHistoryTypeId="2" PostId="9659" RevisionGUID="66563d7d-b41e-4da1-a970-58307757c397" CreationDate="2010-10-24T13:10:04.250" UserId="3704" Text="I picked up Fallout New Vegas the other day for the PS3 and I am constantly plagued the game freezing.  I've done some quick searches but haven't found anything that I would call &quot;definitive&quot; on the situation.&#xD;&#xA;&#xD;&#xA;When the situation occurs it seems to happen at the same time the game is loading data, as I often see small pauses when the game is loading up data.  Some time those pauses become full on freezes.&#xD;&#xA;&#xD;&#xA;Is anyone else out there playing on the PS3 and seeing the same behavior?&#xD;&#xA;&#xD;&#xA;Any word on when a patch will get issued out?" />
  <row Id="22655" PostHistoryTypeId="1" PostId="9659" RevisionGUID="66563d7d-b41e-4da1-a970-58307757c397" CreationDate="2010-10-24T13:10:04.250" UserId="3704" Text="Fallout New Vegas on PS3 -- Freezing" />
  <row Id="22656" PostHistoryTypeId="3" PostId="9659" RevisionGUID="66563d7d-b41e-4da1-a970-58307757c397" CreationDate="2010-10-24T13:10:04.250" UserId="3704" Text="&lt;ps3&gt;&lt;bug&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22658" PostHistoryTypeId="2" PostId="9660" RevisionGUID="e7680522-5f24-4351-94fe-036f4b341621" CreationDate="2010-10-24T13:24:58.590" UserId="1162" Text="You're certainly not alone. There are thousands of similar complaints littered across the web. [Bethesda say they will release a patch for the console versions &quot;very soon&quot;][1]. It's already been published for Steam (PC) users.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bethsoft.com/index.php?showtopic=1125221&amp;st=0" />
  <row Id="22659" PostHistoryTypeId="6" PostId="9656" RevisionGUID="18cd5208-0c29-494a-bb26-754ca76b9147" CreationDate="2010-10-24T13:42:47.623" UserId="14" Comment="edited tags" Text="&lt;spoiler&gt;&lt;bioshock&gt;" />
  <row Id="22660" PostHistoryTypeId="2" PostId="9661" RevisionGUID="5368020d-c55d-42d4-bfe4-fca1c560c6ec" CreationDate="2010-10-24T14:10:28.300" UserId="32" Text="No, there is no way to purposefully move your characters in the SNES or DS versions of Chrono Trigger. Each individual fight seems to start with set locations for where your characters stand.&#xD;&#xA;&#xD;&#xA;This does mean a *few* fights (not many) have certain party configurations that are better than others due to positioning. In particular, I recall the final boss battle has a pretty fun combo attack with 2 characters if one of them is in a particular spot.&#xD;&#xA;&#xD;&#xA;(In case you care, the one I liked was Lucca and Robo with Robo in the 3rd party slot. Robo ends up with a great dual attack with Lucca that had a powerful AoE around him, which was important because the boss was near enough to him to be hit by it.)" />
  <row Id="22661" PostHistoryTypeId="2" PostId="9662" RevisionGUID="ede2dc89-da69-4ff2-8fd9-83cebf93c77f" CreationDate="2010-10-24T14:15:47.720" UserId="32" Text="To answer the question specifically about Carriers - if you are sharing control with an ally still in the game, you *can* set Incerceptors to autobuild by right-clicking on the icon. You can't build them manually. I find this discrepancy really weird :-)" />
  <row Id="22662" PostHistoryTypeId="2" PostId="9663" RevisionGUID="61a54135-5f19-46c8-a582-632b92e5e1f5" CreationDate="2010-10-24T14:55:19.390" UserId="56" Text="I remember that in Fallout 3, when you finished the main quest, you could no longer keep playing, unless you had one of the DLCs. Is the same true for New Vegas? I might keep off finishing it until I did all the side quests first then." />
  <row Id="22663" PostHistoryTypeId="1" PostId="9663" RevisionGUID="61a54135-5f19-46c8-a582-632b92e5e1f5" CreationDate="2010-10-24T14:55:19.390" UserId="56" Text="Can you continue playing after the main quest?" />
  <row Id="22664" PostHistoryTypeId="3" PostId="9663" RevisionGUID="61a54135-5f19-46c8-a582-632b92e5e1f5" CreationDate="2010-10-24T14:55:19.390" UserId="56" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="22665" PostHistoryTypeId="6" PostId="9663" RevisionGUID="d18f7019-fb3e-4a92-9bcc-03568429e5af" CreationDate="2010-10-24T15:03:58.393" UserId="56" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22666" PostHistoryTypeId="2" PostId="9664" RevisionGUID="e34bdf95-7c6a-4fea-8d32-fbdd1b3a7d3e" CreationDate="2010-10-24T15:05:53.790" UserId="4302" Text="3 months later, I'd like to throw [Battle of the Immortals][1] in there. It borrows quite a few Diablo elements whilst transcending into a rather well-made MMO game.&#xD;&#xA;&#xD;&#xA;Actually finding a game that truly compares to Diablo 2, in all its linearity and magic finding glory, is a much harder task than one would think. If you're mostly after hack-and-slash games, however, there are a lot out there.&#xD;&#xA;&#xD;&#xA;  [1]: http://boi.perfectworld.com/" />
  <row Id="22667" PostHistoryTypeId="2" PostId="9665" RevisionGUID="b4395599-ee65-4de5-8ef0-4176311f65cc" CreationDate="2010-10-24T15:10:17.383" UserId="3129" Text="**No.**&#xD;&#xA;&#xD;&#xA;There is a clearly delineated &quot;Point of No Return&quot;, whereby setting out upon the final quest requires you to explicitly tell an NPC that you'd like to do so, from which point you can no longer explore the Wasteland, and once completed, the game has an ending, from which point, you can't continue playing. While this point is fairly obviously telegraphed, if you happen to not see it coming, the final quest involves returning to the Hoover Dam, *after* completing quests involving President Kimball." />
  <row Id="22668" PostHistoryTypeId="2" PostId="9666" RevisionGUID="ad089f0c-1317-446c-ba18-2288c9f34fbd" CreationDate="2010-10-24T15:12:26.483" UserId="4303" Text="Pools of Darkness for the C64? I'm quite sure that Secret of the Silver Blades was the last AD&amp;D-game for the C64." />
  <row Id="22669" PostHistoryTypeId="5" PostId="9666" RevisionGUID="5c494821-51c1-427e-b593-737d91b0e21c" CreationDate="2010-10-24T15:37:52.470" UserId="4303" Comment="added 1591 characters in body; deleted 10 characters in body; deleted 1 characters in body" Text="Pools of Darkness for the C64? I'm quite sure that Secret of the Silver Blades was the last AD&amp;D-game for the C64.&#xD;&#xA;&#xD;&#xA;But if you're really talking about Pools of Darkness, here are some hints: &#xD;&#xA;&#xD;&#xA; - Take only human characters in your party. All other races have level limits for all classes but thief. In fact humans will often start with a higher level than the maximum level other races can achieve. &#xD;&#xA; - Take six fighting classes (fighter, ranger, paladin) in your party and level them until they got 2 attacks/round. That would be level 13 for fighters and paladins and level 15 for rangers. Than change their classes: I recommend to change three of them to mage, one to cleric and one to thief. As soon as you get you characters up to level 14 (or 16, if they were rangers), they will get back their old abilities in addition to the abilities of the new class. So you have casters with lots of HP, that are able to use efficiently all kinds of weapons.&#xD;&#xA;- Instead of equipping you characters with heavy armour, give them rings of protection, cloaks, bracers, etc.. This way you will get the lowest AC. One of my characters got an AC of -21 wearing the following with DEX 18: Silver Shield +5, Bracers AC2, Ring of Prot. +3, Helm+4, Cloak of Prot. +4.&#xD;&#xA;- When you have created new characters you can choose to modify their attributes with the fitting option in the main menue. &#xD;&#xA;- You can keep your armour in the planes beyond limbo, if remove your characters from the party before going there and add one party-member as a dummy. After you arrived just replace the dummy with you original characters. I think you have to keep at least one character in you party before you add the dummy. " />
  <row Id="22670" PostHistoryTypeId="5" PostId="9653" RevisionGUID="5d917b48-1807-4392-8d81-a57cb6d7952c" CreationDate="2010-10-24T15:41:42.160" UserId="4103" Comment="added 133 characters in body" Text="The default rate is 1/turn, for hostile city states it is 1.5/turn.&#xD;&#xA;&#xD;&#xA;It can be reduced by 25% with the patronage social policy and by 50% with the Greek unique ability.&#xD;&#xA;&#xD;&#xA;I've checked some things using FireTuner, and neither map size, difficulty level nor current era seem to influence the decay rate. I only see the values I wrote above, never anything else.&#xD;&#xA;&#xD;&#xA;Another factor is the social policy &quot;United Front&quot; from the Order tree, it increases the rate of decay for other players by 33%. " />
  <row Id="22671" PostHistoryTypeId="2" PostId="9667" RevisionGUID="7f6a8377-8b6c-4c2b-abf1-7ba0ee58e1cd" CreationDate="2010-10-24T15:53:04.003" UserId="1770" Text="I would go the uninstall the game. You saw both endings, you could be really picky and find all the audio logs and upgrade all weapons, however I don't think that is worth it. Seeing the two possible endings is the most important thing.&#xD;&#xA;&#xD;&#xA;I would recommend moving onto your next game. " />
  <row Id="22672" PostHistoryTypeId="5" PostId="9603" RevisionGUID="306bc403-0667-476c-a238-af9998fb1492" CreationDate="2010-10-24T16:11:47.770" UserId="4103" Comment="deleted 23 characters in body" Text="Both sides need enough money for the agreement, and at least one side has researched Philosophy.&#xD;&#xA;&#xD;&#xA;The cost for a research agreement scales with the era." />
  <row Id="22673" PostHistoryTypeId="2" PostId="9668" RevisionGUID="e912afe7-7727-40a4-abcd-e3a098243e41" CreationDate="2010-10-24T16:26:23.237" UserId="284" Text="Hi,&#xD;&#xA;&#xD;&#xA;I can't change the way the wheel works to change weaspons, scrolling down switches to the previous weapon, scrolling up switches to the next. However I'm used to have it the other way. I can only bind other keys but not change the wheel itself.&#xD;&#xA;&#xD;&#xA;Is there another way to switch wheel up/down, i.e. by changing some sort of configuration file?&#xD;&#xA;&#xD;&#xA;thx" />
  <row Id="22674" PostHistoryTypeId="1" PostId="9668" RevisionGUID="e912afe7-7727-40a4-abcd-e3a098243e41" CreationDate="2010-10-24T16:26:23.237" UserId="284" Text="Far Cry 2: swap mouse wheel for changing weapons?" />
  <row Id="22675" PostHistoryTypeId="3" PostId="9668" RevisionGUID="e912afe7-7727-40a4-abcd-e3a098243e41" CreationDate="2010-10-24T16:26:23.237" UserId="284" Text="&lt;controls&gt;&lt;far-cry-2&gt;" />
  <row Id="22676" PostHistoryTypeId="5" PostId="9639" RevisionGUID="3163d71c-0066-4cb3-966a-c56b8e24e4e9" CreationDate="2010-10-24T16:30:39.613" UserId="4139" Comment="added 15 characters in body" Text="As the title suggests, I want to know if [this](http://www.engadget.com/2010/10/23/power-gigs-full-size-handmade-guitar-controller-now-on-sale/) is going to work with Rock Band 3's new Pro mode.  I really only want to have to buy one 300 dollar peripheral this year, if at all possible. " />
  <row Id="22677" PostHistoryTypeId="2" PostId="9669" RevisionGUID="9853db4b-94af-4c3d-9de7-7019db10b0bf" CreationDate="2010-10-24T16:34:08.550" UserId="1627" Text="I have an old play station 1, and i am a big fan of old games, and I have a lot of games CDs for this play station.  &#xD;&#xA;Is it possible to run these games on my PC? and how?" />
  <row Id="22678" PostHistoryTypeId="1" PostId="9669" RevisionGUID="9853db4b-94af-4c3d-9de7-7019db10b0bf" CreationDate="2010-10-24T16:34:08.550" UserId="1627" Text="How to run play station 1 CDs on my PC?" />
  <row Id="22679" PostHistoryTypeId="3" PostId="9669" RevisionGUID="9853db4b-94af-4c3d-9de7-7019db10b0bf" CreationDate="2010-10-24T16:34:08.550" UserId="1627" Text="&lt;windows-7&gt;&lt;playstation&gt;" />
  <row Id="22680" PostHistoryTypeId="2" PostId="9670" RevisionGUID="6977b1e2-5372-4d6b-8e24-900c92cb19cd" CreationDate="2010-10-24T16:40:35.487" UserId="4139" Text="take one of the emulators from this [list](http://www.emulator-zone.com/doc.php/psx/), install it and play away.  You might want to invest in a gamepad as it will feel a lot more like playing on the actual ps1.  If you have a xbox controller, it should be plug and play with the first one on the list, if i remember correctly." />
  <row Id="22681" PostHistoryTypeId="2" PostId="9671" RevisionGUID="7f97156c-ed2e-4f81-a3c3-ae034a4cbeb0" CreationDate="2010-10-24T16:42:17.083" UserId="4302" Text="Yes, you can run them in an emulator such as [ePSXe][1]. Typically emulators require rather powerful machines to run at the kind of FPS you'd expect from the console, however you're unlikely to experience issues with a Playstation emulator and a half-decent PC.&#xD;&#xA;&#xD;&#xA;As you say you are a big fan of old games, it might be worth looking into emulators of other systems. Just keep in mind that, in most cases, downloading the games themselves is illegal.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.epsxe.com/" />
  <row Id="22682" PostHistoryTypeId="2" PostId="9672" RevisionGUID="d563f844-0b72-4cbf-a7ec-31de790c16e9" CreationDate="2010-10-24T16:45:45.577" UserId="4139" Text="I have been looking around for the standard stat boosters and skill boosters and still haven't seen anything that will boost my S.P.E.C.I.A.L. I was wondering if there are any things hidden away like the bobble heads in 3 that I might be missing." />
  <row Id="22683" PostHistoryTypeId="1" PostId="9672" RevisionGUID="d563f844-0b72-4cbf-a7ec-31de790c16e9" CreationDate="2010-10-24T16:45:45.577" UserId="4139" Text="Is there a bobble head equivalent in Fallout: New Vegas?" />
  <row Id="22684" PostHistoryTypeId="3" PostId="9672" RevisionGUID="d563f844-0b72-4cbf-a7ec-31de790c16e9" CreationDate="2010-10-24T16:45:45.577" UserId="4139" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="22685" PostHistoryTypeId="5" PostId="9669" RevisionGUID="1ce957cf-b24d-4ac5-b3a2-f35972471910" CreationDate="2010-10-24T16:47:32.640" UserId="56" Comment="deleted 4 characters in body" Text="I have an old PlayStation 1, and I am a big fan of old games. I have a lot of game CDs for this PlayStation.  &#xD;&#xA;Is it possible to run these games on my PC? If so, how?" />
  <row Id="22686" PostHistoryTypeId="4" PostId="9669" RevisionGUID="0025ede5-4842-4428-8e88-da405d8e30bf" CreationDate="2010-10-24T16:50:52.870" UserId="18" Comment="small title change" Text="How to run PlayStation 1 CDs on my PC?" />
  <row Id="22687" PostHistoryTypeId="5" PostId="9634" RevisionGUID="d7425b93-c363-4968-914e-c6aac496887e" CreationDate="2010-10-24T16:52:56.473" UserId="18" Comment="added 4 characters in body" Text="While playing Game Dev Story, there are many things to customize when it comes to developing a game, such as genre, and the console you want to release it for. The consoles in-game share a ***slight resemblance*** to real life consoles. For example, there's the **Microx 480**, the **Intendro Whoops**, the **Intendro DM**, the **Sonny PlayStatus 2**, and many others.&#xD;&#xA;&#xD;&#xA;Now when I develop a game, I like to choose the console that it would probably be on in real life. For example, when developing a `War` `Shooter` game, I would develop it on the **Sonny PlayStatus 2**, not the **Intendro Whoops**. On the other hand, when making an `Animal` `Education`, I would do the opposite.&#xD;&#xA;&#xD;&#xA;There's also another factor - your fan base is spread among a multitude of age groups; depending on how you advertise, certain age groups will contain more fans of your company than others.&#xD;&#xA;&#xD;&#xA;I'm curious; am I actually helping my games sell better by doing this? Would `Animal` games do better on an **Intendro** than a **Sonny** console, and `War` games not do so well on the **Intendro DM**?&#xD;&#xA;&#xD;&#xA;As another example, say I have absolutely no fan base in any category, except for the 5 - 12 group, in which I have tons of fans. Would my **Intendro** games sell a lot better than my **Microx** games? Or maybe I have only female fans; would my `Simulation` games sell better than my `War` games?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;*(Assuming all consoles have the same share of the market.)*&lt;/sub&gt;" />
  <row Id="22688" PostHistoryTypeId="2" PostId="9673" RevisionGUID="89aecc01-fafc-4b22-8d5e-b2db38aa7cc8" CreationDate="2010-10-24T17:01:42.130" UserId="3129" Text="From the collectible standpoint, there are 7 Snowglobes. However, these don't give you stats. Instead they can be sold for caps. *A whole heck of a lot of caps.*&#xD;&#xA;&#xD;&#xA;To increase your SPECIAL stats, there are Implants available for purchase, that will increase any stat by +1, as well as Implants to grant health regeneration and increased DT. You can purchase a maximum number of Implants equal to your Endurance score.&#xD;&#xA;&#xD;&#xA;To increase skills permanently, there's only books -  4 for each skill except for Explosives, for which there are only 3. With the Comprehension perk, each book gives 4 points in it's associated skill, for a maximum of 16 points from books -  12 for Explosives." />
  <row Id="22689" PostHistoryTypeId="5" PostId="8207" RevisionGUID="913b46e0-db3c-4b63-89e7-70babf0e2629" CreationDate="2010-10-24T17:42:15.633" UserId="122" Comment="Updated to October 2010 patch; added 67 characters in body" Text="**UPDATE** The formula has changed as of the October 2010 patch, it is now&#xD;&#xA;&#xD;&#xA;`(city population * 1.25) + 1` for each city connected to the capital, not including the capital.&#xD;&#xA;&#xD;&#xA;Indeed, looking at the XML, they have fixed the TRADE_ROUTE_BASE_GOLD value to be 100 (1 gold) instead of 1 (0.01) gold. The economic overview also gives a far better explanation of how it is calculated - in other words, this question is now trivially solved by simply looking at that economic overview :)&#xD;&#xA;&#xD;&#xA;Original answer below.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Okay, I did a bit more testing, and bwarner's answer is almost accurate:&#xD;&#xA;&#xD;&#xA;Each city, excluding the capital, provides `(city's population * 1.25) + 0.01` gold per turn. Owning the Machu Pichu wonder increases the modifier by 20%, to `(population * 1.5) + 0.01`, for all the cities.&#xD;&#xA;&#xD;&#xA;The capital does not provide any gold.&#xD;&#xA;&#xD;&#xA;The 1.25 and 0.01 can be seen in the `Assets\Gameplay\XML\GlobalDefines.xml` file:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&gt;&#xD;&#xA;        &lt;Value&gt;1&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;125&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;The economic overview also demonstrates these values.&#xD;&#xA;&#xD;&#xA;I couldn't find any other factor which affects these values, and I checked different difficulty levels, different distances between cities, different city route type (road vs railroad, road/railroad vs harbor), different city health and whether it is occupied. Looks like it's solely the population." />
  <row Id="22690" PostHistoryTypeId="5" PostId="8207" RevisionGUID="1cd1a4a9-8b28-4600-a460-7bd4dbdb0961" CreationDate="2010-10-24T17:51:13.253" UserId="122" Comment="Added notes" Text="**UPDATE** The formula has changed as of the October 2010 patch, it is now&#xD;&#xA;&#xD;&#xA;`(city population * 1.25) + 1` for each city connected to the capital, not including the capital.&#xD;&#xA;&#xD;&#xA;* The Machu Pichu wonder increases the modifier by 20%, to `(population * 1.5) + 1`.&#xD;&#xA;* Arabia increases the constant by 1, to `(population * 1.25) + 2` (thanks WillfulWizard).&#xD;&#xA;&#xD;&#xA;Indeed, looking at the XML, they have fixed the TRADE_ROUTE_BASE_GOLD value to be 100 (1 gold) instead of 1 (0.01) gold. The economic overview also gives a far better explanation of how it is calculated - in other words, this question is now trivially solved by simply looking at that economic overview :)&#xD;&#xA;&#xD;&#xA;Original answer below.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Okay, I did a bit more testing, and bwarner's answer is almost accurate:&#xD;&#xA;&#xD;&#xA;Each city, excluding the capital, provides `(city's population * 1.25) + 0.01` gold per turn. Owning the Machu Pichu wonder increases the modifier by 20%, to `(population * 1.5) + 0.01`, for all the cities.&#xD;&#xA;&#xD;&#xA;The capital does not provide any gold.&#xD;&#xA;&#xD;&#xA;The 1.25 and 0.01 can be seen in the `Assets\Gameplay\XML\GlobalDefines.xml` file:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&gt;&#xD;&#xA;        &lt;Value&gt;1&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;125&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;The economic overview also demonstrates these values.&#xD;&#xA;&#xD;&#xA;I couldn't find any other factor which affects these values, and I checked different difficulty levels, different distances between cities, different city route type (road vs railroad, road/railroad vs harbor), different city health and whether it is occupied. Looks like it's solely the population." />
  <row Id="22691" PostHistoryTypeId="2" PostId="9674" RevisionGUID="c245f85e-5a54-46d9-9bf9-06832a3600b6" CreationDate="2010-10-24T18:14:51.110" UserId="2615" Text="I have also found this one, apparently it is simpler to use and does not require registration: http://www.secudb.de/~seuffert/xbslink" />
  <row Id="22692" PostHistoryTypeId="2" PostId="9675" RevisionGUID="bba73e97-dfea-4c8a-b260-13ab28f598fa" CreationDate="2010-10-24T18:25:25.300" UserId="4305" Text="Ok so I leveled my employee King Ackbar up to level 5 in all jobs and now he's an Hardware Engineer but I dont see how to make my own Console..........&#xD;&#xA;&#xD;&#xA;Also how many Offices are there to upgrade to?" />
  <row Id="22693" PostHistoryTypeId="1" PostId="9675" RevisionGUID="bba73e97-dfea-4c8a-b260-13ab28f598fa" CreationDate="2010-10-24T18:25:25.300" UserId="4305" Text="Question about Game Dev Story for iPhone" />
  <row Id="22694" PostHistoryTypeId="3" PostId="9675" RevisionGUID="bba73e97-dfea-4c8a-b260-13ab28f598fa" CreationDate="2010-10-24T18:25:25.300" UserId="4305" Text="&lt;game-dev-story&gt;" />
  <row Id="22695" PostHistoryTypeId="2" PostId="9676" RevisionGUID="e51bba05-238e-4074-b144-0b2e58dea33d" CreationDate="2010-10-24T18:28:13.173" UserId="4103" Text="In Fallout New Vegas, the Jury Rigging perk allows to repair weapons and armor with similar weapons and armor. What does count as similar here? What are the specific restrictions on what counts as a similar armor/weapon and what not?" />
  <row Id="22696" PostHistoryTypeId="1" PostId="9676" RevisionGUID="e51bba05-238e-4074-b144-0b2e58dea33d" CreationDate="2010-10-24T18:28:13.173" UserId="4103" Text="What counts as similar for the Jury Rigging perk" />
  <row Id="22697" PostHistoryTypeId="3" PostId="9676" RevisionGUID="e51bba05-238e-4074-b144-0b2e58dea33d" CreationDate="2010-10-24T18:28:13.173" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;repair&gt;&lt;perks&gt;" />
  <row Id="22698" PostHistoryTypeId="2" PostId="9677" RevisionGUID="1f7153db-7c71-470f-a3cb-c5fdf06145bc" CreationDate="2010-10-24T18:33:57.513" UserId="3129" Text="For the most part, a simple &quot;if it makes sense&quot; rule of thumb applies. For instance, [That Gun][1] can be repaired with basically any non-energy handgun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/That_Gun" />
  <row Id="22699" PostHistoryTypeId="5" PostId="9603" RevisionGUID="4839bf1c-cc17-445f-a705-67c57942650b" CreationDate="2010-10-24T18:34:24.503" UserId="4103" Comment="added 310 characters in body" Text="Both sides need enough money for the agreement, and at least one side has researched Philosophy.&#xD;&#xA;&#xD;&#xA;The cost for a research agreement scales with the era.&#xD;&#xA;&#xD;&#xA;You can also have only one active research agreement per civilization, and research agreements are not possible during war (as bwarner pointed out).&#xD;&#xA;&#xD;&#xA;If the enemy civilization has not enough money for the research agreement you can also gift (or loan it against gold per turn) the necessary gold to them." />
  <row Id="22701" PostHistoryTypeId="2" PostId="9679" RevisionGUID="5a3d970d-49f6-467d-9414-e4f9d1defff8" CreationDate="2010-10-24T18:59:05.363" UserId="4307" Text="As far as I know, Windows emulation/installation on Macs is near perfect. Getting Windows on your Mac and then playing the Sim City's in that would be the best choice.&#xD;&#xA;&#xD;&#xA;And for SC4, no matter how good your computer is, it's still going to lag. It was just poorly programmed for certain scaling tasks." />
  <row Id="22702" PostHistoryTypeId="2" PostId="9680" RevisionGUID="3135b206-066d-4515-9d88-54141fae1ed4" CreationDate="2010-10-24T19:58:48.113" UserId="493" Text="In Civilization V multiplayer, all the turns are simultaneous. What if, for example, on the very same turn one ranged unit fires upon a scout. On that very same turn the scout moves out of range. &#xD;&#xA;&#xD;&#xA;Since the turns are simultaneous, what happens? Does the scout move without getting hit? Does the scout get hit and then move? Does it get hit and not move at all? &#xD;&#xA;&#xD;&#xA;I can't find anywhere that actually specifies the rules for how combat is actually resolved with simultaneous turns. I realized it's actually quite important since in a recent multiplayer game I gave my units a bunch of orders that were, apparently, never executed. And at the beginning of the next turn I was completely wiped out." />
  <row Id="22703" PostHistoryTypeId="1" PostId="9680" RevisionGUID="3135b206-066d-4515-9d88-54141fae1ed4" CreationDate="2010-10-24T19:58:48.113" UserId="493" Text="How does simultaneous combat work in Civilization 5?" />
  <row Id="22704" PostHistoryTypeId="3" PostId="9680" RevisionGUID="3135b206-066d-4515-9d88-54141fae1ed4" CreationDate="2010-10-24T19:58:48.113" UserId="493" Text="&lt;civilization-5&gt;&lt;turn-based-strategy&gt;" />
  <row Id="22705" PostHistoryTypeId="2" PostId="9681" RevisionGUID="4d69f5ec-43c4-4422-870c-e3bc23ed0def" CreationDate="2010-10-24T20:13:58.817" UserId="1868" Text="There is a &quot;for Mac&quot; version; a port of the Windows ver:&#xD;&#xA;[here!][1]&#xD;&#xA;&#xD;&#xA;In my experience, it's less stable than the Win version but is workable.  It does get stroppy with a large number of add-ins I found.  It works fine on my 3y/o Macbook...&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.co.uk/gp/product/B000BB2P5Q &quot;here!&quot;" />
  <row Id="22706" PostHistoryTypeId="2" PostId="9682" RevisionGUID="d7675b9c-e70d-46ec-95d4-1974cb203e90" CreationDate="2010-10-24T20:15:21.950" UserId="32" Text="I would like to purchase Rock Band 3 on Xbox 360.  At the moment, I have **no** instruments.&#xD;&#xA;&#xD;&#xA;How can I ensure that I get:&#xD;&#xA;&#xD;&#xA; - 2 guitars&#xD;&#xA; - A keyboard&#xD;&#xA; - A drum set&#xD;&#xA; - 3 microphones&#xD;&#xA; - The game itself&#xD;&#xA;&#xD;&#xA;I prefer if the instruments were 1st party - not made by MadCatz or something (do such exist?). I don't care about the expert guitars, but drum cymbals and auto-calibration guitars would be nice.&#xD;&#xA;&#xD;&#xA;Obviously I would prefer to not waste money - if there was a special bundle that came with most of this stuff all in a cheaper package, that'd be awesome. Unfortunately, as of yet I haven't been able to find any bundles for Rock Band 3 that contain all of the above. It might even make sense to purchase a Rock Band 2 bundle and then some standalone instruments.&#xD;&#xA;&#xD;&#xA;What are my options for getting all of this stuff?" />
  <row Id="22707" PostHistoryTypeId="1" PostId="9682" RevisionGUID="d7675b9c-e70d-46ec-95d4-1974cb203e90" CreationDate="2010-10-24T20:15:21.950" UserId="32" Text="How can I get all the basic instruments for Rock Band 3 on 360?" />
  <row Id="22708" PostHistoryTypeId="3" PostId="9682" RevisionGUID="d7675b9c-e70d-46ec-95d4-1974cb203e90" CreationDate="2010-10-24T20:15:21.950" UserId="32" Text="&lt;rock-band-3&gt;" />
  <row Id="22709" PostHistoryTypeId="2" PostId="9683" RevisionGUID="b4c38359-874c-44df-8801-b821c8c587fe" CreationDate="2010-10-24T20:23:01.740" UserId="3773" Text="I just built the Taj Mahal wonder in Civ5 on a normal sized map with normal game speed and Prince difficulty and the game is displaying the Golden Age it just started will last for 21 turns.&#xD;&#xA;&#xD;&#xA;21 turns seems incredibly powerful, given that the Golden Ages for great people last (I think) 10 turns to *begin* with. (And at my current game stage 5 or 6 turns.)&#xD;&#xA;&#xD;&#xA;Is this correct or is the gaming displaying a bogus value? (Or would you consider this a balancing bug?)" />
  <row Id="22710" PostHistoryTypeId="1" PostId="9683" RevisionGUID="b4c38359-874c-44df-8801-b821c8c587fe" CreationDate="2010-10-24T20:23:01.740" UserId="3773" Text="How long does the Golden Age started by Taj Mahal in Civ5 last?" />
  <row Id="22711" PostHistoryTypeId="3" PostId="9683" RevisionGUID="b4c38359-874c-44df-8801-b821c8c587fe" CreationDate="2010-10-24T20:23:01.740" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="22712" PostHistoryTypeId="2" PostId="9684" RevisionGUID="c0565dad-a5f9-40a7-bbe1-b4050a7fad4f" CreationDate="2010-10-24T21:12:30.300" UserId="4103" Text="The base number of turn for the Taj Mahal is 15 a turn Golden Age. The Chichen Itza world wonder will increase that number by 50% (= 22 turns). &#xD;&#xA;&#xD;&#xA;Building the Taj Mahal as Darius resulted in a Golden Age of 33 turns (should only be 50% longer). Darius with Chichen Itza resulted in a 49 turn Golden Age.&#xD;&#xA;&#xD;&#xA;The base value seems reasonably balanced to me, maybe a bit too powerful. With Chichen Itza it is very powerful, but Taj Mahal with Darius is just outright overpowered, or even broken." />
  <row Id="22714" PostHistoryTypeId="2" PostId="9685" RevisionGUID="769bce9d-c6f1-40d1-8efc-99f1622d5c8d" CreationDate="2010-10-24T21:56:10.860" UserId="121" Text="I'm trying to install [Startrek Armada 2][1] on Windows 7 x64.  When I try to install, the popup launches and I can attempt to click install.  &#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;This briefly launches a small message box, after which nothing happens.  &#xD;&#xA;&#xD;&#xA;There are no errors in any of the application logs from this time period, and running as administrator has no effect.  How can I install on Windows 7, or are they completely incompatible?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Star-Trek-Armada-II-pc/dp/B000BVYVKI/ref=sr_1_fkmr0_1?ie=UTF8&amp;qid=1287957065&amp;sr=8-1-fkmr0&#xD;&#xA;  [2]: http://i.imgur.com/T7v3t.png" />
  <row Id="22715" PostHistoryTypeId="1" PostId="9685" RevisionGUID="769bce9d-c6f1-40d1-8efc-99f1622d5c8d" CreationDate="2010-10-24T21:56:10.860" UserId="121" Text="Installing Starfleet Armada 2 on Windows 7?" />
  <row Id="22716" PostHistoryTypeId="3" PostId="9685" RevisionGUID="769bce9d-c6f1-40d1-8efc-99f1622d5c8d" CreationDate="2010-10-24T21:56:10.860" UserId="121" Text="&lt;windows-7&gt;&lt;bug&gt;&lt;install&gt;&lt;star-trek-armada-2&gt;" />
  <row Id="22717" PostHistoryTypeId="5" PostId="9671" RevisionGUID="263a8abf-0a8d-4ce0-ab47-625786ad9618" CreationDate="2010-10-24T21:57:57.530" UserId="29" Comment="no need to mention it at all." Text="Yes, you can run them in an emulator such as [ePSXe][1]. Typically emulators require rather powerful machines to run at the kind of FPS you'd expect from the console, however you're unlikely to experience issues with a Playstation emulator and a half-decent PC.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.epsxe.com/" />
  <row Id="22718" PostHistoryTypeId="5" PostId="9671" RevisionGUID="606e1ab5-0d06-4b73-9008-744c795f7552" CreationDate="2010-10-24T21:58:38.677" UserId="23" Comment="Actually let's mention this." Text="Yes, you can run them in an emulator such as [ePSXe][1]. Typically emulators require rather powerful machines to run at the kind of FPS you'd expect from the console, however you're unlikely to experience issues with a Playstation emulator and a half-decent PC.&#xD;&#xA;&#xD;&#xA;Just keep in mind that, in most cases, downloading the games themselves is illegal.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.epsxe.com/" />
  <row Id="22719" PostHistoryTypeId="2" PostId="9686" RevisionGUID="5d23ef5f-1510-43d3-97ba-fc0d48586a09" CreationDate="2010-10-24T22:32:42.180" UserId="816" Text="If you have a hardware engineer, you should have an option in the menu for *Develop*-&gt;*Console*." />
  <row Id="22720" PostHistoryTypeId="4" PostId="9675" RevisionGUID="474ec39c-34e8-4586-bb54-f42a534e4f8d" CreationDate="2010-10-24T22:34:24.550" UserId="816" Comment="Added tag and explanatory title; deleted 8 characters in body" Text="How do I develop a console in Game Dev Story?" />
  <row Id="22721" PostHistoryTypeId="6" PostId="9675" RevisionGUID="474ec39c-34e8-4586-bb54-f42a534e4f8d" CreationDate="2010-10-24T22:34:24.550" UserId="816" Comment="Added tag and explanatory title; deleted 8 characters in body" Text="&lt;iphone&gt;&lt;game-dev-story&gt;" />
  <row Id="22722" PostHistoryTypeId="5" PostId="9675" RevisionGUID="474ec39c-34e8-4586-bb54-f42a534e4f8d" CreationDate="2010-10-24T22:34:24.550" UserId="816" Comment="Added tag and explanatory title; deleted 8 characters in body" Text="Ok, so I leveled my employee King Ackbar up to level 5 in all jobs and now he's an Hardware Engineer but I dont see how to make my own console.&#xD;&#xA;&#xD;&#xA;Also how many Offices are there to upgrade to?" />
  <row Id="22724" PostHistoryTypeId="2" PostId="9687" RevisionGUID="2d5b56a4-f037-4d3d-ba28-71dc5aac1509" CreationDate="2010-10-24T23:03:55.440" UserId="4307" Text="If you like the Beatles, their RockBand set comes with drums, 2 guitars, 1 bass, 1 microphone, along with the Beatles game. For ~$120, that's a deal for all those instruments, even if you don't play the game.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/Xbox-360-Beatles-Limited-Premium-Bundle/dp/B001TOMQUS&#xD;&#xA;&#xD;&#xA;Then you could get the Rockband 3 set that has the game and keyboard.&#xD;&#xA;&#xD;&#xA;The only thing left would be two more microphones, which are just standard Logitech if I remember correctly." />
  <row Id="22725" PostHistoryTypeId="5" PostId="9687" RevisionGUID="8cc69ad1-be5f-4b75-ac7f-641ec0ee179a" CreationDate="2010-10-24T23:17:41.577" UserId="32" Comment="Product linked does not actually have 2 guitars with it" Text="If you like the Beatles, their RockBand set comes with drums, &lt;strike&gt;2 guitars,&lt;/strike&gt; 1 bass, 1 microphone, along with the Beatles game. For ~$120, that's a deal for all those instruments, even if you don't play the game.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/Xbox-360-Beatles-Limited-Premium-Bundle/dp/B001TOMQUS&#xD;&#xA;&#xD;&#xA;Then you could get the Rockband 3 set that has the game and keyboard.&#xD;&#xA;&#xD;&#xA;The only thing left would be two more microphones, which are just standard Logitech if I remember correctly." />
  <row Id="22726" PostHistoryTypeId="2" PostId="9688" RevisionGUID="1f00ffc0-0172-402a-ab43-298056f9854b" CreationDate="2010-10-24T23:29:08.770" UserId="2382" Text="The automatch setup screen will allow you to deselect a fixed number 3(?) maps from the ones included in the automatch rotation. I have noticed though that this seems to be more of a hint than anything else as I have regularly been given de-selected maps.&#xD;&#xA;&#xD;&#xA;Does anyone know exactly what de-selecting a map is meant to do? " />
  <row Id="22727" PostHistoryTypeId="1" PostId="9688" RevisionGUID="1f00ffc0-0172-402a-ab43-298056f9854b" CreationDate="2010-10-24T23:29:08.770" UserId="2382" Text="Map selection in automatch CoH" />
  <row Id="22728" PostHistoryTypeId="3" PostId="9688" RevisionGUID="1f00ffc0-0172-402a-ab43-298056f9854b" CreationDate="2010-10-24T23:29:08.770" UserId="2382" Text="&lt;online-multiplayer&gt;&lt;company-of-heroes&gt;" />
  <row Id="22729" PostHistoryTypeId="2" PostId="9689" RevisionGUID="44c07271-2e2f-4808-b8fa-c3903b9af934" CreationDate="2010-10-25T00:14:58.967" UserId="4007" Text="It seems Minamimoto's is the best solution. Last year I bought Rock Band 2 Special Edition (bundle with one guitar, one mic and one set of drums) for $99 on GameStop, but they don't seem to be making that deal at the moment (at least not online). On Amazon, it's [$113][1]. The Beatles instruments are prettier, so I think this set is worth the extra buck.&#xD;&#xA;&#xD;&#xA;As for the other instruments, consider getting [Lips][2]. At $30, they come with 2 wireless microphones.&#xD;&#xA;&#xD;&#xA;Harmonix is only selling one [Rock Band 3 bundle][3], with the keyboard controller, so I guess you don't have much of a choice there. And it's sold out at Amazon, which is even worse.&#xD;&#xA;&#xD;&#xA;As for the cymbals, both [RB2 cymbals][4] and the [new Pro Cymbals][5] are being sold by the same price, $40. The only issue is that the new Cymbals will only be released on October 30th. According to a [review][6], the new cymbals are much superior, so it might be worth the wait.&#xD;&#xA;&#xD;&#xA;The only thing missing is the guitar. There are several options. You could pick a [RB2 Wireless Guitar][7] for $60, not much to go wrong there. With $20 more, you could get the [Beatles Guitar][8], which could be nice if you get the rest of the set. If you prefer the [Guitar Hero controller][9], it would be the cheapest option, at $50. And, for $70, you can get the [Guitar Hero: Warriors of Rock guitar bundle][10].&#xD;&#xA;&#xD;&#xA;You'll be spending at least $360 on all this stuff. But your parties are never gonna be the same. :-)&#xD;&#xA;&#xD;&#xA;**EDIT**: Ah, and if you want to crank it up to eleven, get [this setup][11].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Rock-Band-2-Special/dp/B001BX4U5G/ref=sr_1_1?ie=UTF8&amp;qid=1287964076&amp;sr=8-1&#xD;&#xA;  [2]: http://www.amazon.com/Lips-Xbox-360/dp/B001CMNJOE/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1287964540&amp;sr=1-1&#xD;&#xA;  [3]: http://www.amazon.com/Wireless-Keyboard-Software-Bundle-Xbox-360/dp/B003RRTWSE/ref=sr_1_2?s=videogames&amp;ie=UTF8&amp;qid=1287965259&amp;sr=1-2&#xD;&#xA;  [4]: http://www.amazon.com/Rock-Triple-Cymbal-Expansion-Nintendo-Wii/dp/B001G57Y02/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1287964960&amp;sr=1-1&#xD;&#xA;  [5]: http://www.amazon.com/Rock-Band-PRO-Cymbals-Expansion-Nintendo-Wii/dp/B003RS1AIS/ref=sr_1_2?s=videogames&amp;ie=UTF8&amp;qid=1287964960&amp;sr=1-2&#xD;&#xA;  [6]: http://www.fakeplasticrock.com/2010/09/rock-band-3-drums-with-pro-cymbals/&#xD;&#xA;  [7]: http://www.amazon.com/Xbox-360-Rock-Band-Standalone-Guitar/dp/B001BXAC3U/ref=sr_1_8?s=videogames&amp;ie=UTF8&amp;qid=1287964612&amp;sr=1-8&#xD;&#xA;  [8]: http://www.amazon.com/Beatles-Wireless-Rickenbacker-Controller-Xbox-360/dp/B0028N13GC/ref=sr_1_6?s=videogames&amp;ie=UTF8&amp;qid=1287964612&amp;sr=1-6&#xD;&#xA;  [9]: http://www.amazon.com/PS3-Guitar-Hero-Stand-Alone-Playstation-2/dp/B00381BKIY/ref=sr_1_7?s=videogames&amp;ie=UTF8&amp;qid=1287964849&amp;sr=1-7&#xD;&#xA;  [10]: http://www.amazon.com/Guitar-Hero-Warriors-Bundle-Xbox-360/dp/B003N65DFA/ref=sr_1_21?s=videogames&amp;ie=UTF8&amp;qid=1287964880&amp;sr=1-21&#xD;&#xA;  [11]: http://www.fakeplasticrock.com/2010/10/the-ultimate-rock-band-3-setup/" />
  <row Id="22730" PostHistoryTypeId="2" PostId="9690" RevisionGUID="28b14996-cfb3-4ab1-a0fb-ec0ec41cbc95" CreationDate="2010-10-25T01:19:07.513" UserId="4309" Text="My main concerns are emulator quality and performance. I know the dingoo a320 can do this, and so can PSPs as well as Nintendo DS'. Ease of setup is also a concern, though only a secondary concern.&#xD;&#xA;&#xD;&#xA;So which of models/firmware versions of these (or other) devices have emulators that provide the least skipping/slowdown and the fewest emulator glithces  (games look, sound, and play the way they did on the original platform, without messed up rendering, out of sync sound/music, or jacked up controls)?" />
  <row Id="22731" PostHistoryTypeId="1" PostId="9690" RevisionGUID="28b14996-cfb3-4ab1-a0fb-ec0ec41cbc95" CreationDate="2010-10-25T01:19:07.513" UserId="4309" Text="What's the best portable NES and SNES emulator?" />
  <row Id="22732" PostHistoryTypeId="3" PostId="9690" RevisionGUID="28b14996-cfb3-4ab1-a0fb-ec0ec41cbc95" CreationDate="2010-10-25T01:19:07.513" UserId="4309" Text="&lt;nes&gt;&lt;snes&gt;&lt;emulation&gt;&lt;mobile&gt;" />
  <row Id="22733" PostHistoryTypeId="2" PostId="9691" RevisionGUID="4dbda9a5-99e7-4bf0-9e44-2e07d2093dc0" CreationDate="2010-10-25T01:24:49.993" UserId="2361" Text="Hey, I wasn't sure on which StackExchange site I should ask this, so I'll give it a try over here.&#xD;&#xA;&#xD;&#xA;I installed sdlmame (0.140-1) and qmc2 (0.2.b17-1) as a frontend on ArchLinux.&#xD;&#xA;&#xD;&#xA;I enabled a USB joystick control on the Options screen and calibrated it. I had to uncheck axises 0, 1, 4 and 5 since they are not working. I am using a regular USB gamepad with a D-Pad (direction controller) and 10 action buttons which are being detected correctly (or so it seems in the Test screen). Axises 2 and 3 seem to be working.&#xD;&#xA;&#xD;&#xA;When I load a Rom, the action buttons are working fine, but the D-Pad has no reaction at all. It's weird since the test page shows the expected reaction to the pressing of the D-Pad, but I have no D-Pad functionality whatsoever in the games.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="22734" PostHistoryTypeId="1" PostId="9691" RevisionGUID="4dbda9a5-99e7-4bf0-9e44-2e07d2093dc0" CreationDate="2010-10-25T01:24:49.993" UserId="2361" Text="Joystick D-Pad not working on sdlmame" />
  <row Id="22735" PostHistoryTypeId="3" PostId="9691" RevisionGUID="4dbda9a5-99e7-4bf0-9e44-2e07d2093dc0" CreationDate="2010-10-25T01:24:49.993" UserId="2361" Text="&lt;hardware&gt;&lt;linux&gt;&lt;emulation&gt;&lt;joystick&gt;" />
  <row Id="22736" PostHistoryTypeId="5" PostId="9682" RevisionGUID="456bb4c1-5e5c-4eef-a108-4beb6fbc8ea8" CreationDate="2010-10-25T01:27:59.293" UserId="32" Comment="My wife chided me.  Seriously." Text="I would like to purchase Rock Band 3 on Xbox 360.  At the moment, I have **no** instruments.&#xD;&#xA;&#xD;&#xA;How can I ensure that I get:&#xD;&#xA;&#xD;&#xA; - 2 guitars&#xD;&#xA; - A keyboard&#xD;&#xA; - A drum set&#xD;&#xA; - 3 microphones&#xD;&#xA; - The game itself&#xD;&#xA;&#xD;&#xA;I prefer if the instruments were 1st party - not made by MadCatz or something (do such exist?). I don't care about the expert guitars, but drum cymbals and auto-calibration guitars would be nice.&#xD;&#xA;&#xD;&#xA;Obviously I would prefer to not waste money - if there were a special bundle that came with most of this stuff all in a cheaper package, that'd be awesome. Unfortunately, as of yet I haven't been able to find any bundles for Rock Band 3 that contain all of the above. It might even make sense to purchase a Rock Band 2 bundle and then some standalone instruments.&#xD;&#xA;&#xD;&#xA;What are my options for getting all of this stuff?" />
  <row Id="22737" PostHistoryTypeId="2" PostId="9692" RevisionGUID="7d3846aa-8a0f-4aa0-9a53-5526b3b8b5a8" CreationDate="2010-10-25T01:33:07.587" UserId="58" Text="According to [this answer](http://gaming.stackexchange.com/questions/9672/is-there-a-bobble-head-equivalent-in-fallout-new-vegas/9673#9673) to another Fallout New Vegas question, there are implants available for purchase which will increase SPECIAL stats or grant health regeneration and increased damage threshold.&#xD;&#xA;&#xD;&#xA;Where can I find these bad boys? " />
  <row Id="22738" PostHistoryTypeId="1" PostId="9692" RevisionGUID="7d3846aa-8a0f-4aa0-9a53-5526b3b8b5a8" CreationDate="2010-10-25T01:33:07.587" UserId="58" Text="Where can I find implants?" />
  <row Id="22739" PostHistoryTypeId="3" PostId="9692" RevisionGUID="7d3846aa-8a0f-4aa0-9a53-5526b3b8b5a8" CreationDate="2010-10-25T01:33:07.587" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="22740" PostHistoryTypeId="2" PostId="9693" RevisionGUID="0c9a4370-83fa-4e1e-a662-ddf78fffe77f" CreationDate="2010-10-25T01:38:57.060" UserId="3129" Text="At the New Vegas Medical Clinic. Right across the road from the Crimson Caravan Company, just a bit NE of Vegas Proper." />
  <row Id="22741" PostHistoryTypeId="2" PostId="9694" RevisionGUID="d8bd9dcf-b199-4ef0-9b76-ec81f9da50eb" CreationDate="2010-10-25T01:41:16.703" UserId="3375" Text="ie. I don't know the difference between a colored block and a road block." />
  <row Id="22742" PostHistoryTypeId="1" PostId="9694" RevisionGUID="d8bd9dcf-b199-4ef0-9b76-ec81f9da50eb" CreationDate="2010-10-25T01:41:16.703" UserId="3375" Text="What are the functions of each block type in Infiniminer?" />
  <row Id="22743" PostHistoryTypeId="3" PostId="9694" RevisionGUID="d8bd9dcf-b199-4ef0-9b76-ec81f9da50eb" CreationDate="2010-10-25T01:41:16.703" UserId="3375" Text="&lt;infiniminer&gt;" />
  <row Id="22744" PostHistoryTypeId="5" PostId="9690" RevisionGUID="f94e4e7c-06b6-4697-8511-1c36f300178a" CreationDate="2010-10-25T01:45:27.980" UserId="4309" Comment="removed subjectivity; edited title" Text="My main concerns are emulator quality and performance. I know the dingoo a320 can do this, and so can PSPs as well as Nintendo DS'. Ease of setup is also a concern, though only a secondary concern.&#xD;&#xA;&#xD;&#xA;So which models/firmware versions of these or other devices have emulators that provide the little to no skipping/slowdown and few emulator glitches (i.e. the games will look, sound, and play the way they did on the original platform, without messed up rendering, out of sync sound/music, or jacked up controls)?" />
  <row Id="22745" PostHistoryTypeId="4" PostId="9690" RevisionGUID="f94e4e7c-06b6-4697-8511-1c36f300178a" CreationDate="2010-10-25T01:45:27.980" UserId="4309" Comment="removed subjectivity; edited title" Text="What &quot;complete&quot; portable NES and SNES emulators exist?" />
  <row Id="22746" PostHistoryTypeId="2" PostId="9695" RevisionGUID="a9d67a06-3009-49d8-8524-8ff3eee81a73" CreationDate="2010-10-25T01:56:30.227" UserId="3375" Text="I can't find an open Infiminer server. I just can run my own" />
  <row Id="22747" PostHistoryTypeId="1" PostId="9695" RevisionGUID="a9d67a06-3009-49d8-8524-8ff3eee81a73" CreationDate="2010-10-25T01:56:30.227" UserId="3375" Text="Where to find a Infiniminer server?" />
  <row Id="22748" PostHistoryTypeId="3" PostId="9695" RevisionGUID="a9d67a06-3009-49d8-8524-8ff3eee81a73" CreationDate="2010-10-25T01:56:30.227" UserId="3375" Text="&lt;multiplayer&gt;&lt;infiniminer&gt;" />
  <row Id="22749" PostHistoryTypeId="2" PostId="9696" RevisionGUID="d66cb89a-b303-4128-9bb4-6912f8265b73" CreationDate="2010-10-25T02:01:47.983" UserId="1235" Text="Entered Nipton, met Vulpus, heard it's speech. Decided that he had to die, so had Dynamite and the Cowboy Repeater make quick business of them.&#xD;&#xA;&#xD;&#xA;Now I'm Level 6 and vilified with Caesar's Legion, which means that I get randomly stalked by Legion Assassins with exactly 0.00000% chance to survive. Tried planting mined or shooting at their guns, but at Level 6 it's simply not feasible to encounter them.&#xD;&#xA;&#xD;&#xA;Do I really have to restart the game? I'm playing on the X360, so sadly no cheat console..." />
  <row Id="22750" PostHistoryTypeId="1" PostId="9696" RevisionGUID="d66cb89a-b303-4128-9bb4-6912f8265b73" CreationDate="2010-10-25T02:01:47.983" UserId="1235" Text="Hated with the Leagion early in the game - Do i have to restart?" />
  <row Id="22751" PostHistoryTypeId="3" PostId="9696" RevisionGUID="d66cb89a-b303-4128-9bb4-6912f8265b73" CreationDate="2010-10-25T02:01:47.983" UserId="1235" Text="&lt;xbox-360&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22752" PostHistoryTypeId="2" PostId="9697" RevisionGUID="17d54deb-fbd6-4dc3-b07a-54fc7d6305ca" CreationDate="2010-10-25T02:05:29.790" UserId="215" Text="Wow! Haven't heard of this game in a while. If you're going to play it though, grab [Fleet Operations](http://fleetops.net) as it brings the game up to modern standards (in graphics and gameplay). It will require your disk but it has a custom installer that works (last i checked anyway) on windows 7.&#xD;&#xA;&#xD;&#xA;If you're sure that you want to play the game stock, open the CD manually in explorer, then go to the Setup folder and launch Setup.exe with administrator rights (i suspect you may have been launching the autorun program as administrator instead)." />
  <row Id="22753" PostHistoryTypeId="6" PostId="9696" RevisionGUID="1add1ecc-bc53-45ea-bc7f-a9c3894c56c9" CreationDate="2010-10-25T02:10:14.853" UserId="1235" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22754" PostHistoryTypeId="2" PostId="9698" RevisionGUID="78218c01-efb8-49a6-beba-f1160d453e01" CreationDate="2010-10-25T02:22:33.703" UserId="4200" Text="I haven't seen anything about full RB3 bundles..but I can tell you I have never seen a full setup in a box (2 guitars and 2+ mics).&#xD;&#xA;&#xD;&#xA;As previously noted, Harmonix decided (correctly I think) that their thing was software and music, not hardware and Mat Kats is the first party maker of RB3 gear.&#xD;&#xA;&#xD;&#xA;Without knowing if you are dedicated player its hard to answer you question: RB3 introduces Pro-Mode gaming and instruments--and if you don't have the Pro-Mode gear you are can't play Pro-Mode. &#xD;&#xA;&#xD;&#xA;Now I know there is a bundle for the Keytar (already a Pro-Mode piece of gear) with the game for $130 saving $10. &#xD;&#xA;&#xD;&#xA;Pro-Mode drums (a fairly sweet setup) is a basic 4 pad RB drums to which you very securely attach 3 cymbals and the controller supports 2 foot pedals--for either double bass or bass + hi-hat. Pro-Mode drumming isn't a huge leap from regular drumming and a step any enthusiastic drummer is likely to take. (Quick note here about Pro-Mode--you don't need to be an expert player for pro-mode: there will be pro-mode notation for all 4 difficulty levels: Pro easy, Pro medium, Pro hard and Pro Expert (the real notation).)&#xD;&#xA;&#xD;&#xA;For mics I would probably go third party--RB3 uses simple USB mics and there is no need to pay a RB3 premium, and I would avoid the &quot;controller in the mics&quot; set up too--its a big premium to pay for an awkward controller that you can only use in music games. I strongly suggest just using your existing controllers for your singers. (Additionally the regular game controller is the fastest way to get through significant music libraries. Our regular band's Xbox has 500+ songs on it before RB3--no fun to scroll through without a regular controller. )&#xD;&#xA;&#xD;&#xA;With guitars it gets tricky: there are the regular controllers (non-promode) that you need. I don't know of any new features in the RB3 guitars that would make it a bad thing to buy GH2/Beatles hardware.  The RB3 controllers should be another fresh iteration of existing hardware and should come out even better than before--but I don't know anyone who has any hands on time with the RB3 guitars.  Everyone I know is avoiding the 102 button pro-mode &quot;Mustang&quot; guitar controller and holding out for the real stringed guitar, due out in 2011 and probably north of $250. The real stringed guitar is starts as a Squire Strat and then gets the RB3 hardware added--so you can plug this sucker into an amp and play. " />
  <row Id="22755" PostHistoryTypeId="2" PostId="9699" RevisionGUID="4cb7b8de-3834-4471-9bff-d32c17e3a211" CreationDate="2010-10-25T02:23:37.793" UserId="2346" Text="To answer the question about muddying the area, no. If you muddy an area it will not cause the forest to spread as the areas where the forest grows is determined by the biomes (which are visible when you choose your location to embark to) no soil type. &#xD;&#xA;&#xD;&#xA;Though, trees do sprout randomly, so go ahead and cut down the ones that are on your map for now. There really is nothing you can do to increase your fortress's wood production. unless you find an underground river or pool. if you find either of those, muddying an area underground will cause it to grow tower cap mushrooms which can be used as wood. " />
  <row Id="22756" PostHistoryTypeId="5" PostId="9696" RevisionGUID="e53b28f0-6616-4cd1-b2ba-106cd1007271" CreationDate="2010-10-25T02:28:51.363" UserId="336" Comment="fixed typo. Character is named VulpEs not VulpUs" Text="Entered Nipton, met Vulpes, heard it's speech. Decided that he had to die, so had Dynamite and the Cowboy Repeater make quick business of them.&#xD;&#xA;&#xD;&#xA;Now I'm Level 6 and vilified with Caesar's Legion, which means that I get randomly stalked by Legion Assassins with exactly 0.00000% chance to survive. Tried planting mined or shooting at their guns, but at Level 6 it's simply not feasible to encounter them.&#xD;&#xA;&#xD;&#xA;Do I really have to restart the game? I'm playing on the X360, so sadly no cheat console..." />
  <row Id="22757" PostHistoryTypeId="5" PostId="9656" RevisionGUID="2db1fa93-8a82-4273-a05d-a0a74c11b926" CreationDate="2010-10-25T02:32:40.383" UserId="210" Comment="@badp I'm taking that as a vote for Indigo Prophecy..." Text="I've finished Bioshock (and loved it).&#xD;&#xA;&#xD;&#xA;I played through with rescuing all little sisters first, then went back and harvested the 3 just before the proving grounds to see the other ending.&#xD;&#xA;&#xD;&#xA;I may go see Sander Cohen's apartment. &#xD;&#xA;&#xD;&#xA;**Is there anything else worth doing before I uninstall?**&#xD;&#xA;&#xD;&#xA;I was surprised to find the game was really finished, because the Bathysphere destination choice screen had 3 or so gaps when I saw it last (am I maybe missing some areas?)&#xD;&#xA;&#xD;&#xA;(I have to uninstall, I'm low on HDD space and want to play the next game).&#xD;&#xA;&#xD;&#xA;.&#xD;&#xA;&#xD;&#xA;.&#xD;&#xA;&#xD;&#xA;.&#xD;&#xA;&#xD;&#xA;...Bonus question! What would you play next out of these:  &#xD;&#xA;Braid  &#xD;&#xA;Portal  &#xD;&#xA;Half-Life 1+2  &#xD;&#xA;Mass Effect 1  &#xD;&#xA;Psychonauts  &#xD;&#xA;Beyond Good and Evil  &#xD;&#xA;Indigo Prophecy - aka Fahrenheit&#xD;&#xA;" />
  <row Id="22758" PostHistoryTypeId="5" PostId="9698" RevisionGUID="ea5fe9ba-d426-4353-8d37-14aba4f5d90d" CreationDate="2010-10-25T02:34:10.617" UserId="4200" Comment="deleted 269 characters in body" Text="I haven't seen anything about full RB3 bundles..but I can tell you I have never seen a full setup in a box (2 guitars and 2+ mics).&#xD;&#xA;&#xD;&#xA;As previously noted, Harmonix decided (correctly I think) that their thing was software and music, not hardware and Mat Kats is the first party maker of RB3 gear.&#xD;&#xA;&#xD;&#xA;Without knowing if you are dedicated player its hard to answer you question: RB3 introduces Pro-Mode gaming and instruments--and if you don't have the Pro-Mode gear you are can't play Pro-Mode. &#xD;&#xA;&#xD;&#xA;Now I know there is a bundle for the Keytar (already a Pro-Mode piece of gear) with the game for $130 saving $10. &#xD;&#xA;&#xD;&#xA;The drum kits for Beatles RB have a good reputation and already have support for 3 cymbals and 2 pedals so that you can turn your Beatles drum kit into a Pro-mode kit with the cymbal pack. RB2 drums can be converted with kit too, though I think its still unknown if the extra port can support double bass. &#xD;&#xA;&#xD;&#xA;For mics I would probably go third party--RB3 uses simple USB mics and there is no need to pay a RB3 premium, and I would avoid the &quot;controller in the mics&quot; set up too--its a big premium to pay for an awkward controller that you can only use in music games. I strongly suggest just using your existing controllers for your singers. (Additionally the regular game controller is the fastest way to get through significant music libraries. Our regular band's Xbox has 500+ songs on it before RB3--no fun to scroll through without a regular controller. )&#xD;&#xA;&#xD;&#xA;With guitars it gets easy for now. I don't know of any new features in the RB3 guitars that would make it a bad thing to buy GH2/Beatles hardware.  The RB3 controllers should be another fresh iteration of existing hardware and should come out even better than before--but I don't know anyone who has any hands on time with the RB3 guitars.  Everyone I know is avoiding the 102 button pro-mode &quot;Mustang&quot; guitar controller and holding out for the real stringed guitar, due out in 2011 and probably north of $250. The real stringed guitar is starts as a Squire Strat and then gets the RB3 hardware added--so you can plug this sucker into an amp and play. " />
  <row Id="22760" PostHistoryTypeId="2" PostId="9701" RevisionGUID="abe82590-1b5f-4507-b826-2dfc92661580" CreationDate="2010-10-25T02:54:04.123" UserId="3129" Text="You should be able to salvage this situation.&#xD;&#xA;&#xD;&#xA;My suggestion? Get some backup. From Nipton, continue on to Novac ASAP and recruit Boone to watch your back - he'll go a long way to helping you survive Legion Assassins.&#xD;&#xA;&#xD;&#xA;If you're still getting roasted every time they manage to catch you, make sure you're fighting smart: Melee weapons are better than guns for overcoming DT in the early game, and armor penetrating ammo, while not common, should be available a few rounds at a time from most vendors. Stick to the roads and watch your back, and follow the main quest as single mindedly as you can. Once you get to the Strip and meet Mr. House, you'll be able to clean your slate with the Legion and go from there." />
  <row Id="22761" PostHistoryTypeId="2" PostId="9702" RevisionGUID="b3927e58-6b49-4ba6-996e-93b1fdeb88b3" CreationDate="2010-10-25T02:54:49.630" UserId="4312" Text="I am at the part where I have just been back to the place in the sky for the first time after saving Coffinwell. I need to find a way to get really fast money." />
  <row Id="22762" PostHistoryTypeId="1" PostId="9702" RevisionGUID="b3927e58-6b49-4ba6-996e-93b1fdeb88b3" CreationDate="2010-10-25T02:54:49.630" UserId="4312" Text="Quick Money in Dragon Quest 9" />
  <row Id="22763" PostHistoryTypeId="3" PostId="9702" RevisionGUID="b3927e58-6b49-4ba6-996e-93b1fdeb88b3" CreationDate="2010-10-25T02:54:49.630" UserId="4312" Text="&lt;dragon-quest-9&gt;&lt;money&gt;" />
  <row Id="22764" PostHistoryTypeId="2" PostId="9703" RevisionGUID="2d73cf23-87a1-4cbe-8b1c-8ec9dea3e187" CreationDate="2010-10-25T04:31:03.963" UserId="1804" Text="I seem to be having trouble getting the Magellan achievement, but I see a LOT that still have 0% on the global statistics for the game. Does anyone know if some of the achievements are bugged, or if it's just that the instructions are esoteric and unclear in their descriptions?!" />
  <row Id="22765" PostHistoryTypeId="1" PostId="9703" RevisionGUID="2d73cf23-87a1-4cbe-8b1c-8ec9dea3e187" CreationDate="2010-10-25T04:31:03.963" UserId="1804" Text="Are some of the Civ 5 achievements bugged?" />
  <row Id="22766" PostHistoryTypeId="3" PostId="9703" RevisionGUID="2d73cf23-87a1-4cbe-8b1c-8ec9dea3e187" CreationDate="2010-10-25T04:31:03.963" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;&lt;bug&gt;" />
  <row Id="22767" PostHistoryTypeId="2" PostId="9704" RevisionGUID="42dc3be8-898f-46af-b9f1-a52c9736af40" CreationDate="2010-10-25T04:33:30.280" UserId="336" Text="The good money is on the achievements being either bugged, have not been &quot;activated&quot; for earning, or something else entirely.&#xD;&#xA;&#xD;&#xA;At any rate, they are currently un-earnable." />
  <row Id="22769" PostHistoryTypeId="2" PostId="9706" RevisionGUID="32a272cf-9a52-421a-a606-0199105da17f" CreationDate="2010-10-25T06:08:28.287" UserId="3291" Text="I am looking for a RUSE unit tree. But not just an order of construction, but preferably a guide on each unit and it is superior to and inferior to." />
  <row Id="22770" PostHistoryTypeId="1" PostId="9706" RevisionGUID="32a272cf-9a52-421a-a606-0199105da17f" CreationDate="2010-10-25T06:08:28.287" UserId="3291" Text="Anyone got a RUSE Unit tree  ?" />
  <row Id="22771" PostHistoryTypeId="3" PostId="9706" RevisionGUID="32a272cf-9a52-421a-a606-0199105da17f" CreationDate="2010-10-25T06:08:28.287" UserId="3291" Text="&lt;ruse&gt;" />
  <row Id="22772" PostHistoryTypeId="2" PostId="9707" RevisionGUID="e1ae2a80-4607-45eb-a86b-59a5981f6af3" CreationDate="2010-10-25T06:09:51.650" UserId="4065" Text="My military dwarves sallied out to fight the first group that was attacking my woodcutter, and they were ambushed by another group. They killed a few and scared the others off. While pursuing the cowards they were ambushed by a third group. After a fierce battle, I had to send a lot of soldiers to the hospital. Luckily no one died.&#xD;&#xA;&#xD;&#xA;My doctors took care of the wounded and got them all fixed up. Well, almost. Some of them got out of the hospital with an infection. They're back on their training schedule, and seem perfectly fine, except for the mention of an infection in the health screen. Will their condition deteriorate sometime later and get them back to the hospital? Or perhaps to the morgue? If so, what can I do to treat the infections?" />
  <row Id="22773" PostHistoryTypeId="1" PostId="9707" RevisionGUID="e1ae2a80-4607-45eb-a86b-59a5981f6af3" CreationDate="2010-10-25T06:09:51.650" UserId="4065" Text="What happens to dwarves with infections?" />
  <row Id="22774" PostHistoryTypeId="3" PostId="9707" RevisionGUID="e1ae2a80-4607-45eb-a86b-59a5981f6af3" CreationDate="2010-10-25T06:09:51.650" UserId="4065" Text="&lt;dwarf-fortress&gt;" />
  <row Id="22775" PostHistoryTypeId="5" PostId="9707" RevisionGUID="b2a9ef5a-6ec1-4ea9-afdd-bcb59e842e18" CreationDate="2010-10-25T06:24:56.157" UserId="4065" Comment="added 6 characters in body" Text="My military dwarves sallied out to fight a goblin ambush group that was attacking my woodcutter, and they were ambushed by another group. They killed a few and scared the others off. While pursuing the cowards they were ambushed by a third group. After a fierce battle, I had to send a lot of soldiers to the hospital. Luckily no one died.&#xD;&#xA;&#xD;&#xA;My doctors took care of the wounded and got them all fixed up. Well, almost. Some of them got out of the hospital with an infection. They're back on their training schedule, and seem perfectly fine, except for the mention of an infection in the health screen. Will their condition deteriorate sometime later and get them back to the hospital? Or perhaps to the morgue? If so, what can I do to treat the infections?" />
  <row Id="22776" PostHistoryTypeId="5" PostId="9683" RevisionGUID="00e69df8-55a6-4e43-84eb-ae71a2220a07" CreationDate="2010-10-25T06:32:43.563" UserId="3773" Comment="added 148 characters in body" Text="I just built the Taj Mahal wonder in Civ5 on a normal sized map with normal game speed and Prince difficulty and the game is displaying the Golden Age it just started will last for 21 turns.&#xD;&#xA;&#xD;&#xA;21 turns seems incredibly powerful, given that the Golden Ages for great people last (I think) 10 turns to *begin* with. (And at my current game stage 5 or 6 turns.)&#xD;&#xA;&#xD;&#xA;Is this correct or is the gaming displaying a bogus value? (Or would you consider this a balancing bug?)&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Addendum: Playing as Washington and I have the Chichen Itza wonder. (Which I conquered, so I wasn't even really aware I had it ;-)" />
  <row Id="22777" PostHistoryTypeId="2" PostId="9708" RevisionGUID="ba6c5b42-4c90-40a6-a8ce-c27f8ea3faa7" CreationDate="2010-10-25T07:24:34.423" UserId="4313" Text="The Debuff is on the regular difficulty setting, as that is what I'm playing on now.&#xD;&#xA;The base stat's for the Super Stimpak are as follows:&#xD;&#xA;+75 HP(Immediate)&#xD;&#xA;-3 HP (After 1 minute)&#xD;&#xA;-6 HP (After 2 minutes)&#xD;&#xA;&#xD;&#xA;Source for this information is at the following link.&#xD;&#xA;&#xD;&#xA;http://fallout.wikia.com/wiki/Super_stimpak" />
  <row Id="22778" PostHistoryTypeId="2" PostId="9709" RevisionGUID="6a35f5a3-579e-4785-953d-f0a3595759d2" CreationDate="2010-10-25T07:31:16.570" UserId="1485" Text="&quot;Simultaneous&quot; in this context doesn't mean everything happens at the same time, it means **every player takes their turn at the same time** (not sure about the AIs...), pretty much with the rules you'd expect in single player - if you tell a scout to move, it will move straight away.&#xD;&#xA;&#xD;&#xA;So, in your scout sceanrio two things could happen:&#xD;&#xA;&#xD;&#xA;1. **You move first**: Your scout moves away, the archers cannot fire because they are out of range. The archers are still free to move as usual.&#xD;&#xA;&#xD;&#xA;2. **They move first**: The archers bombard your scout. Afterwards you can still move your scout (assuming it is still alive).&#xD;&#xA;&#xD;&#xA;I've not played a lot of multiplayer, and haven't had a really intensive war yet, but I imagine there's a little bit of &quot;fastest trigger gets an advantage&quot; in situations..." />
  <row Id="22779" PostHistoryTypeId="2" PostId="9710" RevisionGUID="51a27b22-09f5-4ff7-8da1-26138fadb6c5" CreationDate="2010-10-25T07:37:38.283" UserId="3773" Text="It seems to me that normal PCs without water cooling and without specifically modded gfx-card-fans are the vacuum cleaners among the home electronics, especially when playing a gfx heavy game. (Which it appears is pretty much every game that's released today :-)&#xD;&#xA;&#xD;&#xA;I have been thinking that a gaming laptop could provide some value on the noise front at a higher price, but without the hassle I'd have to go through screwing a &quot;silent&quot; machine together myself. (obviously plus the added mobility + space-saving bonus)&#xD;&#xA;&#xD;&#xA;So - the short question is, and I really think it shouldn't be too subjective: *Are gaming laptops &quot;loud&quot; while playing a modern game?*&#xD;&#xA;&#xD;&#xA;* Loud compared to an average box sitting *under* the desk?&#xD;&#xA;* Loud compared to the same laptop when only surfing?" />
  <row Id="22780" PostHistoryTypeId="1" PostId="9710" RevisionGUID="51a27b22-09f5-4ff7-8da1-26138fadb6c5" CreationDate="2010-10-25T07:37:38.283" UserId="3773" Text="Is a gaming laptop worth it from a noise POV?" />
  <row Id="22781" PostHistoryTypeId="3" PostId="9710" RevisionGUID="51a27b22-09f5-4ff7-8da1-26138fadb6c5" CreationDate="2010-10-25T07:37:38.283" UserId="3773" Text="&lt;hardware&gt;&lt;laptop&gt;" />
  <row Id="22782" PostHistoryTypeId="2" PostId="9711" RevisionGUID="efca3610-e823-4ae0-ac1c-75db4e468838" CreationDate="2010-10-25T08:11:08.287" UserId="295" Text="While I hardly know how much noise an average PC under the desk makes (plus I'm not that sensitive to noise), here's what AnandTech had to say about the Alienware M11x, which is a pretty heavy duty gaming laptop:&#xD;&#xA;&#xD;&#xA;&gt; Perhaps with better power saving&#xD;&#xA;&gt; features and Turbo Boost, an updated&#xD;&#xA;&gt; M11x with an i7-640UM, i7-620UM, or&#xD;&#xA;&gt; even an i5-520UM would manage to stop&#xD;&#xA;&gt; the fluctuating noise levels. At&#xD;&#xA;&gt; present, the M11x oscillates between&#xD;&#xA;&gt; &quot;silent&quot; (&lt;30 dB) and &quot;I'm here&quot; (36&#xD;&#xA;&gt; dB) modes, even when sitting idle.&#xD;&#xA;&gt; It's irritating at best to have the&#xD;&#xA;&gt; fan kick on for a minute and then shut&#xD;&#xA;&gt; off for a minute; we would much rather&#xD;&#xA;&gt; have an in between mode where the&#xD;&#xA;&gt; system stayed at 33 dB whenever idle&#xD;&#xA;&gt; (or close to it). At least&#xD;&#xA;&gt; temperatures remain good, with the&#xD;&#xA;&gt; entire surface (top and bottom)&#xD;&#xA;&gt; staying under 37C (100F) even during&#xD;&#xA;&gt; stress testing.&#xD;&#xA;&#xD;&#xA;You can read the whole thing [here][1] (that's the summary page).&#xD;&#xA;&#xD;&#xA;I would imagine other gaming laptops offer pretty much the same levels of noise, though obviously it is impossible to be certain without examining each one individually.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/3620/alienware-m11x-worlds-smallest-gaming-laptop/8" />
  <row Id="22783" PostHistoryTypeId="2" PostId="9712" RevisionGUID="16615692-2f8a-4ea0-b156-b2535bc65325" CreationDate="2010-10-25T08:19:17.030" UserId="4103" Text="Notebooks have the advantage that they use less power than an average gaming PC. They generally use a more efficient, but less powerful CPU and GPU. A notebook has also space-restrictions which make cooling more difficult. A gaming notebook with a high-end GPU will be loud, and still less powerful than a budget gaming computer. &#xD;&#xA;&#xD;&#xA;A mid-range graphics card uses something like 75-150 Watts of power, that heat has to go somewhere and it is easier to get rid of quietly in a desktop than in a cramped notebook. Modern GPU use very little power in idle, so they should be quiet when not gaming.&#xD;&#xA;&#xD;&#xA;You can get aftermarket coolers for graphics cards that are pretty quiet, if you don't want to attach them yourself and risk your warranty you can also buy cards with alternate cooling directly." />
  <row Id="22784" PostHistoryTypeId="2" PostId="9713" RevisionGUID="bbf75bdf-02df-41a5-a4f2-20e49a150bd2" CreationDate="2010-10-25T08:37:52.303" UserId="4314" Text="Seems likely to me that it will help to raise tensions; which in turn might have it's uses.  Like luring them into declaring war on you so you can thence crush them and still look like the good guy in front of other players/city-states, or maybe milk a defensive pact." />
  <row Id="22785" PostHistoryTypeId="2" PostId="9714" RevisionGUID="e8ad692b-8840-466f-a7c2-63a7f8c383af" CreationDate="2010-10-25T11:07:45.583" UserId="4315" Text="I'm looking for a good Karaoke game for the Wii.  A good song list - Karaoke classics. Ideally a game that supports two microphones. Ability to download additional tracks a plus.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22786" PostHistoryTypeId="1" PostId="9714" RevisionGUID="e8ad692b-8840-466f-a7c2-63a7f8c383af" CreationDate="2010-10-25T11:07:45.583" UserId="4315" Text="Wii Karaoke game" />
  <row Id="22787" PostHistoryTypeId="3" PostId="9714" RevisionGUID="e8ad692b-8840-466f-a7c2-63a7f8c383af" CreationDate="2010-10-25T11:07:45.583" UserId="4315" Text="&lt;wii&gt;&lt;karaoke&gt;" />
  <row Id="22788" PostHistoryTypeId="2" PostId="9715" RevisionGUID="51d5ad2d-2420-4f5a-83c0-5024985888d4" CreationDate="2010-10-25T11:11:18.373" UserId="4316" Text="In UT2004 - what are the recommended tournament level graphics settings?&#xD;&#xA;&#xD;&#xA;For example, like in Quake 3 the professionals set their graphics to only show the necessary elements in the game, and maximize the size of their opponents graphics boxes.&#xD;&#xA;&#xD;&#xA;e.g. removing unnecessary/distracting textures." />
  <row Id="22789" PostHistoryTypeId="1" PostId="9715" RevisionGUID="51d5ad2d-2420-4f5a-83c0-5024985888d4" CreationDate="2010-10-25T11:11:18.373" UserId="4316" Text="What are the tournament/pro level graphics settings for Unreal Tournament 2004?" />
  <row Id="22790" PostHistoryTypeId="3" PostId="9715" RevisionGUID="51d5ad2d-2420-4f5a-83c0-5024985888d4" CreationDate="2010-10-25T11:11:18.373" UserId="4316" Text="&lt;pc&gt;&lt;settings&gt;&lt;unreal-tournament-2004&gt;" />
  <row Id="22791" PostHistoryTypeId="6" PostId="9707" RevisionGUID="b97761d2-d234-42f2-8c8c-e960ea1660ac" CreationDate="2010-10-25T11:52:29.083" UserId="4065" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;healing&gt;" />
  <row Id="22792" PostHistoryTypeId="2" PostId="9716" RevisionGUID="1540c773-25a1-45a3-978f-b6d01de0539c" CreationDate="2010-10-25T11:55:58.370" UserId="4317" Text="Yes it is easy to win on Deity. Just played trough a hugh world map. You just need to get a boat and travle to america. Then make a deal whit the civs over there. I give them gold per turn and they will give me all their gold. Then I declare war, since it is such a long way to travel I never get attacked by them. And soon they want to bee friends again. " />
  <row Id="22793" PostHistoryTypeId="2" PostId="9717" RevisionGUID="83a9aa5b-b878-4621-92af-2f65d3972907" CreationDate="2010-10-25T12:10:59.647" UserId="4257" Text="What does time travel go well with in Game Dev story?" />
  <row Id="22794" PostHistoryTypeId="1" PostId="9717" RevisionGUID="83a9aa5b-b878-4621-92af-2f65d3972907" CreationDate="2010-10-25T12:10:59.647" UserId="4257" Text="What does time travel go well with in Game Dev story?" />
  <row Id="22795" PostHistoryTypeId="3" PostId="9717" RevisionGUID="83a9aa5b-b878-4621-92af-2f65d3972907" CreationDate="2010-10-25T12:10:59.647" UserId="4257" Text="&lt;game-dev-story&gt;&lt;game&gt;" />
  <row Id="22797" PostHistoryTypeId="2" PostId="9718" RevisionGUID="983d0a70-a767-458a-a5c0-d81a5035c3f5" CreationDate="2010-10-25T12:22:35.737" UserId="4182" Text="There are none. You can tone your graphics settings as you like and maybe set a custom crosshair and change the HUD size, but tournament holders sometimes have a strict policy of what the HUD has to look like.&#xD;&#xA;&#xD;&#xA;And, you can't redefine or modify hitboxes in UT 2004, if that is what you mean. Playing with such values can get you kicked by the server security (Safegame, AntiTCC etc.) real fast." />
  <row Id="22798" PostHistoryTypeId="2" PostId="9719" RevisionGUID="7f89f6a1-e632-4ea8-b3bd-526bb7d24d2b" CreationDate="2010-10-25T13:28:53.020" UserId="4318" Text="Can i play Bad company 2 with intel Duel core 2.8 GHz,2GB Ram,512 Extarnal Graphics card,Xp service pack2?" />
  <row Id="22799" PostHistoryTypeId="1" PostId="9719" RevisionGUID="7f89f6a1-e632-4ea8-b3bd-526bb7d24d2b" CreationDate="2010-10-25T13:28:53.020" UserId="4318" Text="Can i play Bad company 2 with intel Duel core 2.8 GHz," />
  <row Id="22800" PostHistoryTypeId="3" PostId="9719" RevisionGUID="7f89f6a1-e632-4ea8-b3bd-526bb7d24d2b" CreationDate="2010-10-25T13:28:53.020" UserId="4318" Text="&lt;bad-company-2&gt;" />
  <row Id="22802" PostHistoryTypeId="2" PostId="9720" RevisionGUID="4c4178ae-cc96-4bbc-baa7-5600d12b59fd" CreationDate="2010-10-25T13:56:54.940" UserId="145" Text="Your system is capable of running the game. Check out the minimum and recommended system requirements for Battlefield: Bad Company 2.&#xD;&#xA;&#xD;&#xA;**Minimum System Requirements:**  &#xD;&#xA;OS: Windows XP  &#xD;&#xA;Processor: Core 2 DUO @ 2 GHz  &#xD;&#xA;Memory: 2 GB  &#xD;&#xA;Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version  &#xD;&#xA;Video Memory: 256 MB (NVIDIA GeForce 7800GT/ATI X1900)  &#xD;&#xA;Sound Card: DirectX Compatible  &#xD;&#xA;DirectX: 9.0c  &#xD;&#xA;&#xD;&#xA;**Recommended System Requirements:**  &#xD;&#xA;OS: Windows Vista/7  &#xD;&#xA;Processor: Any Quadcore Processor  &#xD;&#xA;Memory: 2 GB  &#xD;&#xA;Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version  &#xD;&#xA;Video Memory: 512 MB (NVIDIA GeForce GTX 260)  &#xD;&#xA;Sound Card: DirectX Compatible  &#xD;&#xA;DirectX: 10  &#xD;&#xA;" />
  <row Id="22803" PostHistoryTypeId="5" PostId="9566" RevisionGUID="64c199e2-7aaf-4214-8f91-1ce5137831c9" CreationDate="2010-10-25T13:58:08.870" UserId="1721" Comment="Removed Galio because his Q is not actually a stun" Text="As John said both Amumu and Kennen make a dangerous combo for stuns and have lots of team value. Morgana is in definitely in there too for her skill shot stun and her ultimate. If you want to try a team with stuns you should start with them.&#xD;&#xA;&#xD;&#xA;I can't off the top of my head think of any champs with more than one stun, so I'll list off some champs who have particularly effective stuns instead, in order of who's stun can help a team the most.&#xD;&#xA;&#xD;&#xA;**Sona**: Her ultimate does a cone stun that is very easy to catch a whole team in, great for making an opening to a team fight or stopping a team in their tracks if your team is getting butchered.&#xD;&#xA;&#xD;&#xA;**Lux**: Lux has both a stun and slow. Her skill shot stun can snag two champs, and her slowing AoE spell makes it even easier to land the stuns. However, given Lux is new you should wait before buying her as it's hard to tell what Riot is going to do with balancing her after her playtest week. She isn't overpowered nor weak at the moment, so she will likely remain the same.&#xD;&#xA;&#xD;&#xA;**Anivia**: Anivia's stun is a skill shot that is particularly slow moving and hard to land, although it does AoE. Use her AoE slowing ultimate and ice walls to help you land her stun and deal lots of damage as well.&#xD;&#xA;&#xD;&#xA;**Poppy**: Poppy's stun is great because it has some crowd control built into it. She carries whatever champ she hits a small distance, stunning them if they hit terrain. This takes that champ away from the rest of their team, and combined with diplomatic immunity Poppy can slam the champ down without taking damage from any other sources. It's a great lead into team fights.&#xD;&#xA;&#xD;&#xA;**Ashe**: Ashe only has one stun, her ultimate, but it has a fairly short cooldown and can stun longer than any other ability in the game. Combined with all of her slowing attacks Ashe is a great candidate for a stun team.&#xD;&#xA;&#xD;&#xA;**Blitzcrank**: Blitzcrank's stun pops champs into the air. Given he can pull people in with his fist then stun them, he basically turns a 5v5 into a 5v4 in a few seconds.&#xD;&#xA;&#xD;&#xA;**Jax**: Although it sounds weird Jax is a decent stun candidate, especially given his recent buff (as of this week). Jax' E spell allows you to do an AoE stun after he successfully dodges, and it has a super-short cooldown (4 seconds with my cooldown reduction glyphs and 5 points in the skill). It's hard to pull it off in a team fight but when mopping up after one Jax is guaranteed to catch up to runners and stun them for the rest of your team to finish them off. The trick is getting hit so that you dodge and always have your stun ready.&#xD;&#xA;&#xD;&#xA;I realize I haven't totally answered your question but you should try some of the champs I listed to test your theory. Keep in mind that stuns aren't necessarily everything, having lots of crowd control helps too. For that take a look at Singed (Tosses champs behind him), Tristana (slows champs and can scatter using a blast), and Galio (has an AoE taunt and slows)." />
  <row Id="22804" PostHistoryTypeId="2" PostId="9721" RevisionGUID="36eeb32e-6cc5-4ac1-9456-65610cecdbb9" CreationDate="2010-10-25T14:06:17.433" UserId="2888" Text="OK, so I've continued to play and I just passed the Test of Singing Cicadas over the weekend.  Here's what I decided.&#xD;&#xA;&#xD;&#xA;1) Go to Maia.  The further north you are on the T5 map, the younger the cicada cages tend to be.&#xD;&#xA;&#xD;&#xA;2) There are many cages out in the map's extremities, but that's not all.  There are places pretty close to The Nile where no one ever goes.  And there are cages there.  Some of them are mine, but there are lots of others too.  You can do pretty well if you're being a casual cicada hunter by going outside the useful build-zone, but not particularly far outside.&#xD;&#xA;&#xD;&#xA;3) Group up your goals.  There are great places to find the important resins for Raeli Ovens or look for mushrooms or plant and check Fenec Traps.  Combine your goals so that you have a better reason than *just* cicadas to be out in the boonies.&#xD;&#xA;" />
  <row Id="22805" PostHistoryTypeId="2" PostId="9722" RevisionGUID="8d003530-09cc-4523-84d4-018b539baa25" CreationDate="2010-10-25T14:11:13.267" UserId="4319" Text="I got this achievement in the middle of the fifth game for 4v4 placement. I was already 2 wins and 2 loses, so it isn't for 5 wins. It happend during intensive micro during battle, so I didn't notice what achievement I got until I finished the game. In the end we lost even the fifth game. Sorry, nothing special comes to mind, that could trigger such an achievemt." />
  <row Id="22806" PostHistoryTypeId="2" PostId="9723" RevisionGUID="349ffe87-a752-4947-88c9-564b6fcd3cd0" CreationDate="2010-10-25T14:18:38.507" UserId="1770" Text="Rock Band and Guitar Hero series are exactly what you are looking for, just buy the disc and the microphones. The last two releases for the each series support multiple instruments, with Guitar Hero series starting the trend. Specifically I would look into [The Beatles: Rock Band][1]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thebeatlesrockband.com/" />
  <row Id="22807" PostHistoryTypeId="6" PostId="9714" RevisionGUID="d8faadd4-1fc3-4369-befd-bc979b851247" CreationDate="2010-10-25T14:40:29.673" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;karaoke&gt;" />
  <row Id="22808" PostHistoryTypeId="5" PostId="9719" RevisionGUID="0df6da08-6653-4e9a-9a0b-86dd9725d526" CreationDate="2010-10-25T14:47:34.233" UserId="816" Comment="Formatted for easy readability, typo fixes; added 2 characters in body" Text="Can I play Bad Company 2 with the following hardware?&#xD;&#xA;&#xD;&#xA; - Intel dual-core 2.8 GHz CPU&#xD;&#xA; - 2GB RAM&#xD;&#xA; - 512MB external graphics card&#xD;&#xA; - Windows XP, service pack 2" />
  <row Id="22809" PostHistoryTypeId="4" PostId="9719" RevisionGUID="0df6da08-6653-4e9a-9a0b-86dd9725d526" CreationDate="2010-10-25T14:47:34.233" UserId="816" Comment="Formatted for easy readability, typo fixes; added 2 characters in body" Text="Can I play Bad Company 2 with Intel dual-core 2.8 GHz..." />
  <row Id="22810" PostHistoryTypeId="5" PostId="9704" RevisionGUID="b871f100-2de8-4750-a14f-44a79470539c" CreationDate="2010-10-25T14:50:28.480" UserId="336" Comment="added 119 characters in body" Text="The good money is on the achievements being either bugged, have not been &quot;activated&quot; for earning, or something else entirely.&#xD;&#xA;&#xD;&#xA;At any rate, they are currently un-earnable, though if the patch last week fixed them, all bets are off (and there's some evidence that it did, see comment below)." />
  <row Id="22811" PostHistoryTypeId="2" PostId="9724" RevisionGUID="cd005755-0ee7-4632-b23e-ab6d5779ca41" CreationDate="2010-10-25T14:56:28.283" UserId="730" Text="The advantages (already mentioned) are that you can have all game shortcuts in one place, other people can see you playing that game and you have Steam overlay in-game.&#xD;&#xA;&#xD;&#xA;There are also some disadvantages. If you are downloading or updating a game on Steam launching the non-Steam game stops the download/update; this is the default behavior of Steam. Useful if you are playing a multiplayer game, but annoying if you are playing a single player game.&#xD;&#xA;&#xD;&#xA;But the main disadvantage is that not all games are compatible with Steam overlay. Just as example I can cite League Of Legends. If you try to chat during game the chat stoles the focus and you game does not get anymore key inputs; the only workaround in this case is Alt+Tab to desktop and than return to the game.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22812" PostHistoryTypeId="2" PostId="9725" RevisionGUID="1d694555-b57c-44ea-84f7-f58fb789b710" CreationDate="2010-10-25T15:44:12.467" UserId="2088" Text="I can't seem to find a solid list of Games I can either play for Free or for a few bucks a month.  So as a need, I think we should start one here.  I know I get bored easily and would love to try out new online games.&#xD;&#xA;&#xD;&#xA;Please no self plugging, it must be a real RPG, No online sites that have a ton of games on them.  The URL must point straight to the game it self.&#xD;&#xA;&#xD;&#xA; 1. [Utopia][1]&#xD;&#xA; 2. [RunesScape][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://utopia-game.com&#xD;&#xA;  [2]: http://www.runescape.com/" />
  <row Id="22813" PostHistoryTypeId="1" PostId="9725" RevisionGUID="1d694555-b57c-44ea-84f7-f58fb789b710" CreationDate="2010-10-25T15:44:12.467" UserId="2088" Text="List of All online Games?" />
  <row Id="22814" PostHistoryTypeId="3" PostId="9725" RevisionGUID="1d694555-b57c-44ea-84f7-f58fb789b710" CreationDate="2010-10-25T15:44:12.467" UserId="2088" Text="&lt;online&gt;" />
  <row Id="22815" PostHistoryTypeId="5" PostId="9725" RevisionGUID="528e11cc-8154-453e-9f02-aa4ea81352c7" CreationDate="2010-10-25T15:55:57.893" UserId="23" Comment="deleted 339 characters in body" Text="I can't seem to find a solid list of Games I can either play for Free or for a few bucks a month.&#xD;&#xA;&#xD;&#xA;Can you please link me the right way?" />
  <row Id="22816" PostHistoryTypeId="8" PostId="9725" RevisionGUID="3bf1eca7-3a4f-49c1-8f35-4a7b08837ee0" CreationDate="2010-10-25T15:57:29.107" UserId="102" Comment="Rollback to [1d694555-b57c-44ea-84f7-f58fb789b710]" Text="I can't seem to find a solid list of Games I can either play for Free or for a few bucks a month.  So as a need, I think we should start one here.  I know I get bored easily and would love to try out new online games.&#xD;&#xA;&#xD;&#xA;Please no self plugging, it must be a real RPG, No online sites that have a ton of games on them.  The URL must point straight to the game it self.&#xD;&#xA;&#xD;&#xA; 1. [Utopia][1]&#xD;&#xA; 2. [RunesScape][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://utopia-game.com&#xD;&#xA;  [2]: http://www.runescape.com/" />
  <row Id="22817" PostHistoryTypeId="8" PostId="9725" RevisionGUID="695c2ecb-b06e-460d-b421-51abd4ffa944" CreationDate="2010-10-25T15:59:32.007" UserId="23" Comment="Rollback to [528e11cc-8154-453e-9f02-aa4ea81352c7]" Text="I can't seem to find a solid list of Games I can either play for Free or for a few bucks a month.&#xD;&#xA;&#xD;&#xA;Can you please link me the right way?" />
  <row Id="22818" PostHistoryTypeId="2" PostId="9726" RevisionGUID="bc2b24a1-4f85-4369-a137-e142df743f64" CreationDate="2010-10-25T16:07:09.177" UserId="23" Text="The problem with your frustration is that your list is just too wide in scope.&#xD;&#xA;&#xD;&#xA;I'm afraid [the Wikipedia](http://en.wikipedia.org/wiki/Category:Online_games) is as good as it gets here :)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22819" PostHistoryTypeId="10" PostId="9725" RevisionGUID="da4a26e3-2a65-4714-9d26-ecc44f3fddf3" CreationDate="2010-10-25T16:07:49.037" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="22820" PostHistoryTypeId="5" PostId="9690" RevisionGUID="bbe1361f-b073-4b82-9aad-15e34d1ca87a" CreationDate="2010-10-25T16:19:03.113" UserId="4309" Comment="deleted 12 characters in body" Text="My main concerns are emulator quality and performance. I know the dingoo a320 can do this, and so can PSPs as well as Nintendo DS'. Ease of setup is also a concern, though only a secondary concern.&#xD;&#xA;&#xD;&#xA;So which models/firmware versions of these or other devices have emulators with little-to-no skipping/slowdown and few emulator glitches (i.e. the games will look, sound, and play the way they did on the original platform, without messed up rendering, out of sync sound/music, or jacked up controls)?" />
  <row Id="22821" PostHistoryTypeId="2" PostId="9727" RevisionGUID="4edf7889-c6f0-46d8-9d6d-caa0670469aa" CreationDate="2010-10-25T17:09:33.277" UserId="336" Text="Infections can heal on their own, but not always. The best method is prevention, which means having soap in your hospital so the doctors clean their wounds (and hopefully prevent infection).&#xD;&#xA;&#xD;&#xA;If your dwarves ever become &quot;pale&quot; it means that death from infection is imminent." />
  <row Id="22822" PostHistoryTypeId="2" PostId="9728" RevisionGUID="7ec9a321-8909-432b-a2b9-15aaf39075b0" CreationDate="2010-10-25T17:25:46.410" UserId="3015" Text="I know a lot of games have been doing this recently (Mass Effect), but does Fable 3 have any such features? Just wondering if I should boot Fable 2 up and finish some things before playing Fable 3." />
  <row Id="22823" PostHistoryTypeId="1" PostId="9728" RevisionGUID="7ec9a321-8909-432b-a2b9-15aaf39075b0" CreationDate="2010-10-25T17:25:46.410" UserId="3015" Text="Does anything transfer from Fable 2 to Fable 3?" />
  <row Id="22824" PostHistoryTypeId="3" PostId="9728" RevisionGUID="7ec9a321-8909-432b-a2b9-15aaf39075b0" CreationDate="2010-10-25T17:25:46.410" UserId="3015" Text="&lt;fable-2&gt;&lt;fable-3&gt;" />
  <row Id="22826" PostHistoryTypeId="5" PostId="6566" RevisionGUID="784fbb2d-16bb-4af6-b9ac-b9bf08ab5804" CreationDate="2010-10-25T17:41:40.777" UserId="336" Comment="added 39 characters in body" Text="It exists. As of Patch 1.1, it is now attainable.&#xD;&#xA;&#xD;&#xA;There are trigger components in the editor to award it (though obviously, nothing accessible through the editor involves actually awarding it, and the awarding of achievements on custom maps is impossible at any rate).&#xD;&#xA;&#xD;&#xA;A better question might be: &quot;Why didn't I receive this feat of strength?&quot; to which I don't know. &lt;strike&gt;It's possible it's reserved for 1v1 placements, only checks the first set of placement matches per season,&lt;/strike&gt; or **something else entirely**." />
  <row Id="22827" PostHistoryTypeId="2" PostId="9730" RevisionGUID="6de3848d-8fe7-4712-916e-d0934210d0ee" CreationDate="2010-10-25T18:00:56.880" UserId="336" Text="It's time consuming, but the easiest way I've found to do this is to individually mark the gems themselves for dumping (or mass dump via the stocks screen. Your dwarves will swarm out, throw the gems into the nearest garbage zone, and move on. Then it's simply a matter of reclaiming the gems with d-b-c and forbidding everything but the lead bins you want them stored in." />
  <row Id="22828" PostHistoryTypeId="2" PostId="9731" RevisionGUID="77632a14-44b1-4f58-a3de-53233559eab0" CreationDate="2010-10-25T18:33:41.747" UserId="4325" Text="Peter Molyneux has said that the only change you'll notice is the things other people say to you. Nothing major." />
  <row Id="22829" PostHistoryTypeId="4" PostId="9696" RevisionGUID="845f37ed-7b2b-4830-959a-b98c982da298" CreationDate="2010-10-25T19:02:03.833" UserId="3129" Comment="FIxed title. That a in Legion was bugging me." Text="Hated with the Legion early in the game - Do i have to restart?" />
  <row Id="22830" PostHistoryTypeId="2" PostId="9732" RevisionGUID="2247a721-7571-48bd-8333-6c429b97dc39" CreationDate="2010-10-25T19:18:01.463" UserId="2835" Text="Yeah, but it'll be slow.&#xD;&#xA;You can get a  good increase in frames by OCing your processor into the 3+Ghz range.&#xD;&#xA;Unless of course your GPU isn't powerful enough and bottlenecks your CPU. More information about your graphics would be helpful. A model number would tell us a lot more about it's capabilities." />
  <row Id="22831" PostHistoryTypeId="2" PostId="9733" RevisionGUID="4e3af37d-0267-4e1d-92ff-1ef07acdf310" CreationDate="2010-10-25T21:00:51.220" UserId="4065" Text="I just noticed a dwarven caravan brought about a dozen barrels of blood from various sources, and a few barrels of ichor too.&#xD;&#xA;&#xD;&#xA;What's the use of this? If there's any, how can I &quot;collect&quot; the blood from my victims?" />
  <row Id="22832" PostHistoryTypeId="1" PostId="9733" RevisionGUID="4e3af37d-0267-4e1d-92ff-1ef07acdf310" CreationDate="2010-10-25T21:00:51.220" UserId="4065" Text="Why should I buy a barrel of blood?" />
  <row Id="22833" PostHistoryTypeId="3" PostId="9733" RevisionGUID="4e3af37d-0267-4e1d-92ff-1ef07acdf310" CreationDate="2010-10-25T21:00:51.220" UserId="4065" Text="&lt;dwarf-fortress&gt;" />
  <row Id="22840" PostHistoryTypeId="2" PostId="9735" RevisionGUID="04f61016-2493-4365-8ded-693bb639dcf2" CreationDate="2010-10-25T21:33:45.553" UserId="58" Text="Specifically, is The Courier subject to [stealth boy abuse](http://fallout.wikia.com/wiki/Stealth_Boy#Side_effects_2)? I've actually been very hesitant to use stealth boys in New Vegas because of what they did to the nightkin -- and my fear that they might do so to me." />
  <row Id="22841" PostHistoryTypeId="1" PostId="9735" RevisionGUID="04f61016-2493-4365-8ded-693bb639dcf2" CreationDate="2010-10-25T21:33:45.553" UserId="58" Text="Are there stealth boy side effects?" />
  <row Id="22842" PostHistoryTypeId="3" PostId="9735" RevisionGUID="04f61016-2493-4365-8ded-693bb639dcf2" CreationDate="2010-10-25T21:33:45.553" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="22843" PostHistoryTypeId="2" PostId="9736" RevisionGUID="c235a02c-c1e6-4386-8f3c-4e29e76ab33f" CreationDate="2010-10-25T21:42:07.513" UserId="118" Text="As of now, there isn't any in-game use for these other than selling them or general Armok-pleasing.&#xD;&#xA;&#xD;&#xA;I also don't think that there's any way to collect them. I thought that this was what extracting at the butcher's shop did, but [according to the wiki][1], that's just for venom and liquid fire.&#xD;&#xA;&#xD;&#xA;Hopefully there will be some use in the future though like transfusions, occupying night creatures for a while, or coating your fortress for decorations, but alas, this does not exist yet.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Extract#Butcher.27s_shop" />
  <row Id="22844" PostHistoryTypeId="2" PostId="9737" RevisionGUID="9b422800-4c04-419b-b08b-ddeb2f3c97ea" CreationDate="2010-10-25T22:09:36.460" UserId="3906" Text="I was able to get through this encounter solo by using a bunch of meds before the battle, putting on some good armor (I think I had the space suit by this point), laying down a bunch of trip mines in the ambush's path, then alternating between my rifle (real-time) and dynamite (VATS). I had to use several stimpaks near the end, but I made it through, and I haven't seen the Legion since." />
  <row Id="22845" PostHistoryTypeId="2" PostId="9738" RevisionGUID="582c6a3b-bd1e-4eca-a55c-eef01bc0532f" CreationDate="2010-10-25T22:24:21.630" UserId="4328" Text="I've won that 5 times so far, here is my combination, hope this helps&#xD;&#xA; - Dance + Motion&#xD;&#xA; - Music + Drum&#xD;&#xA; - Adventure + cowboy&#xD;&#xA; - Online RPG + Hunting&#xD;&#xA; - Online RPG + Historical&#xD;&#xA;&#xD;&#xA;Dont know what exactly makes the Grand Prize, but all these games getting review score &gt; 37 and sell more than 40,000,000 copies." />
  <row Id="22846" PostHistoryTypeId="5" PostId="9737" RevisionGUID="ddeab529-9c92-4815-807f-04022e6ae78c" CreationDate="2010-10-25T22:25:00.657" UserId="3906" Comment="added 215 characters in body" Text="I was able to get through this encounter solo by using a bunch of meds before the battle, putting on some good armor (I think I had the space suit by this point), laying down a bunch of trip mines in the ambush's path, then alternating between my rifle (real-time) and dynamite (VATS). I had to use several stimpaks near the end, but I made it through, and I haven't seen the Legion since.&#xD;&#xA;&#xD;&#xA;You could also try going back and finding a dead Legion NPC and wearing their armor, which may disguise you sufficiently to avoid the ambush. I didn't think of that until after I'd beat it, but it's worth a try." />
  <row Id="22847" PostHistoryTypeId="2" PostId="9739" RevisionGUID="b4f3e5c7-7620-4862-93fb-00455ae19739" CreationDate="2010-10-25T22:46:16.157" UserId="4139" Text="I don't have a diffinative answer for new vegas, but in all the other fallout games the stealth boys have zero negative effects.  Additionally, in terms of gameplay, any &quot;negative&quot; effect they might have will mostly likely be a net positive for a player as it will manifest as a perk." />
  <row Id="22848" PostHistoryTypeId="2" PostId="9740" RevisionGUID="c7371a2b-205c-4c58-9305-c2689d0c8402" CreationDate="2010-10-25T23:10:08.587" UserId="3129" Text="**No**, the effects of long-term Stealth Boy abuse, both positive and negative, as seen in the Nightkin will not manifest for the Courier in *Fallout: New Vegas*." />
  <row Id="22849" PostHistoryTypeId="2" PostId="9741" RevisionGUID="06adc256-0ad1-4c45-9695-303038362f06" CreationDate="2010-10-25T23:48:33.150" UserId="1770" Text="How do you can the bandage in 1:17 Altamont, Light World?" />
  <row Id="22850" PostHistoryTypeId="1" PostId="9741" RevisionGUID="06adc256-0ad1-4c45-9695-303038362f06" CreationDate="2010-10-25T23:48:33.150" UserId="1770" Text="How do I get the bandage in 1-18: Altamont?" />
  <row Id="22851" PostHistoryTypeId="3" PostId="9741" RevisionGUID="06adc256-0ad1-4c45-9695-303038362f06" CreationDate="2010-10-25T23:48:33.150" UserId="1770" Text="&lt;super-meat-boy&gt;" />
  <row Id="22852" PostHistoryTypeId="2" PostId="9742" RevisionGUID="e502e2ed-741d-4ea0-b30c-9272f9c6d1b6" CreationDate="2010-10-25T23:50:31.197" UserId="1770" Text="Get 10 bandages from other levels to unlock Gish (side note: this will also earn you a 5 gamer score achievement). Jump to the lower right platform which is next to the bandage. Inch yourself over the edge and grab the side using Gish special. Allow yourself to slowly side down to grab the bandage and then jump to the fall wall and jump up to get to Bandage girl!" />
  <row Id="22853" PostHistoryTypeId="5" PostId="9582" RevisionGUID="b39fd0c3-a690-4d64-95fb-5c57a5fde887" CreationDate="2010-10-25T23:54:29.680" UserId="3129" Comment="added 39 characters in body; edited tags; added 68 characters in body" Text="I've heard mixed information on this and I'd like to get a straight answer, for two reasons:&#xD;&#xA;&#xD;&#xA; 1. The widely reported Quicksave/Autosave bug is annoying and, quite frankly, has terrified me into completely abandoning both features. However, manually saving is, to say the least, extremely cumbersome. In FO3, I used the console 'SAVE' command to create named save files without any menu navigation, and it was awesome. I've been afraid to do so in *New Vegas* however, for fear that, as reported, it will disable achievements on my save file.&#xD;&#xA; 2. Similarly, now that the game has been out for a few days, Mods are beginning to appear, and a few of them look like big QoL improvements. Most notably, stuff like [the return of DarnUI][1], to fix the horridly large print menus, and [Imma Sightin Mah Lazor][2], to add Iron Sights to the Laser Pistol. But again, not worth it on my first playthrough if they ruin my hard earned Nerd Points on Steam.&#xD;&#xA;&#xD;&#xA;Since I've heard conflicting information on this, I'd love to get a definitive answer, but sadly, having earned the 'low hanging fruit' achievements you can get without a whole fresh playthrough or a lot of grinding with a specific weapon type, I have no easy way to test this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bethsoft.com/index.php?/topic/1126008-wipz-darnified-ui-fonv/&#xD;&#xA;  [2]: http://www.newvegasnexus.com/downloads/file.php?id=34847" />
  <row Id="22854" PostHistoryTypeId="6" PostId="9582" RevisionGUID="b39fd0c3-a690-4d64-95fb-5c57a5fde887" CreationDate="2010-10-25T23:54:29.680" UserId="3129" Comment="added 39 characters in body; edited tags; added 68 characters in body" Text="&lt;pc&gt;&lt;achievements&gt;&lt;steam&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="22855" PostHistoryTypeId="2" PostId="9743" RevisionGUID="9ae11dd4-f688-47c8-a7f1-5e59e220fa5e" CreationDate="2010-10-26T00:00:28.813" UserId="56" Text="The best source I have for this is the [Fallout Wikia][1]. They say:&#xD;&#xA;&#xD;&#xA;&gt; Please note that cheating, on the PC version at least, appears to disable achievements for that play. If you are cheating (or using console commands to get around bugs) , you won't get any achievements unless you save, quit, reload, and redo the achievement.&#xD;&#xA;&#xD;&#xA;Unfortunately I can't test this myself, but this seems to stem from experimentation. I also could not find out anything about mods.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_achievements_and_trophies" />
  <row Id="22856" PostHistoryTypeId="5" PostId="9741" RevisionGUID="fd9d44c6-add6-43a4-bebc-8af3878733ea" CreationDate="2010-10-26T00:36:01.623" UserId="1770" Comment="edited body" Text="How do you can the bandage in 1:18 Altamont, Light World?" />
  <row Id="22857" PostHistoryTypeId="5" PostId="9743" RevisionGUID="2b59caf6-60f2-465e-9a99-27924b2b713a" CreationDate="2010-10-26T01:05:22.600" UserId="56" Comment="added 152 characters in body" Text="The best source I have for this is the [Fallout Wikia][1]. They say:&#xD;&#xA;&#xD;&#xA;&gt; Please note that cheating, on the PC version at least, appears to disable achievements for that play. If you are cheating (or using console commands to get around bugs) , you won't get any achievements unless you save, quit, reload, and redo the achievement.&#xD;&#xA;&#xD;&#xA;Unfortunately I can't test this myself, but this seems to stem from experimentation. I also could not find out anything about mods.&#xD;&#xA;&#xD;&#xA;Oh, seeing as you mentioned it: I'm fairly sure using cheats will not remove any achievements you've earned before. That's just the way Steam works.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_achievements_and_trophies" />
  <row Id="22858" PostHistoryTypeId="2" PostId="9744" RevisionGUID="e944f403-11d2-404b-9854-7b40d6150d68" CreationDate="2010-10-26T01:06:08.433" UserId="58" Text="This is probably a multi-part question, and probably could have been multiple questions. (If a mod feels it should be, I will gladly split it; I chose not to so as to not spam Gaming.SE and also to not appear to be a rep-whore.)&#xD;&#xA;&#xD;&#xA;What specifics do we know, if any, about the blackjack implementation in Fallout New Vegas? Specifically:&#xD;&#xA;&#xD;&#xA;* How does luck modify the game? (Does it modify the odds of you getting a card you need, one which won't bust you, etc.? Does it modify the odds of the dealer pulling a bust card, etc.?)&#xD;&#xA;* Do we know if the implementation plays with a standard deck or a multi-deck shoe? If so, how many decks at each venue?&#xD;&#xA;* Am I imagining things or does it seem like if you and the dealer tie, but you have a soft score (ace as 11), the dealer wins? Sometimes the game moves too quickly for me to clearly see the cards from my couch, so I'm not sure if this is the case or I'm miscounting as the cards flip across the screen -- especially as the dealer plays. :)" />
  <row Id="22859" PostHistoryTypeId="1" PostId="9744" RevisionGUID="e944f403-11d2-404b-9854-7b40d6150d68" CreationDate="2010-10-26T01:06:08.433" UserId="58" Text="Do we know the blackjack implementation in Fallout New Vegas?" />
  <row Id="22860" PostHistoryTypeId="3" PostId="9744" RevisionGUID="e944f403-11d2-404b-9854-7b40d6150d68" CreationDate="2010-10-26T01:06:08.433" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;gambling&gt;" />
  <row Id="22861" PostHistoryTypeId="2" PostId="9745" RevisionGUID="b4d14b71-d66b-4171-a067-f4af771d4a59" CreationDate="2010-10-26T01:20:37.620" UserId="56" Text="I've listened to Ringo explain the game, I've read the explanation in-game, but honestly, it doesn't make any sense to me.&#xD;&#xA;&#xD;&#xA;What card can I play when? What decides that? And what do the face cards do?&#xD;&#xA;&#xD;&#xA;I'm sure it's a fun game, but the developers could really have done a better job at the explanation." />
  <row Id="22862" PostHistoryTypeId="1" PostId="9745" RevisionGUID="b4d14b71-d66b-4171-a067-f4af771d4a59" CreationDate="2010-10-26T01:20:37.620" UserId="56" Text="What are the rules of Caravan?" />
  <row Id="22863" PostHistoryTypeId="3" PostId="9745" RevisionGUID="b4d14b71-d66b-4171-a067-f4af771d4a59" CreationDate="2010-10-26T01:20:37.620" UserId="56" Text="&lt;fallout-new-vegas&gt;&lt;card-game&gt;" />
  <row Id="22864" PostHistoryTypeId="2" PostId="9746" RevisionGUID="cbe10413-12a8-46d6-9da2-6fecfbfc9634" CreationDate="2010-10-26T01:48:53.903" UserId="58" Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 33 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when one player is able to successfully sell all three caravans. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Ultimately, the goal is to get all three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him." />
  <row Id="22865" PostHistoryTypeId="5" PostId="9731" RevisionGUID="e68f979b-4c8a-4286-8bbf-5ac24cc0128f" CreationDate="2010-10-26T01:54:45.630" UserId="102" Comment="added 141 characters in body" Text="Peter Molyneux has said that the only change you'll notice is the things other people say to you. Nothing major.&#xD;&#xA;&#xD;&#xA;A [complete description][1] of the relationship can be found on the lionhead forums.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lionhead.com/forums/t/278461.aspx" />
  <row Id="22866" PostHistoryTypeId="2" PostId="9747" RevisionGUID="857ba296-d493-4071-a82e-4ca9b900e2f5" CreationDate="2010-10-26T03:36:02.673" UserId="4330" Text="If you're desperate to get past them and have a stealth boy to spare, it'll get you through the ambush without any problems" />
  <row Id="22867" PostHistoryTypeId="2" PostId="9748" RevisionGUID="1cfcd1b7-cc3c-4c65-b16a-79e89c437112" CreationDate="2010-10-26T05:00:32.387" UserId="197" Text="I pre-ordered _Fallout: New Vegas_ from GameStop and got the Classic Pack DLC as a &quot;reward.&quot; I own a 360 Arcade and don't have an Xbox Live account. My girlfriend owns a 360 Elite and has a silver Live account.&#xD;&#xA;&#xD;&#xA;Since I don't have Live, my girlfriend downloaded the Classic Pack to the Arcade. I started two games with Classic Pack items and they worked fine for a while. As far as I know, anyone can use DLC on the machine it's downloaded to first (in this case, the Arcade); only the downloader can use it on other machines (in this case, the Elite). Unfortunately, the Arcade red-ringed today; more specifically, it gave me the E74 error. (Details: go to the [Xbox support website](http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/hardware/flashing-lights-wizard.aspx), click &quot;one flashing light&quot; and &quot;error code E74.&quot;)&#xD;&#xA;&#xD;&#xA;I figured, okay, no problem, I'll send the Arcade in for service &amp;#8212; it's still covered by the [E74 extended warranty](http://support.microsoft.com/kb/969905) &amp;#8212; and use the Elite for now. But when I tried to load the game, I saw&#xD;&#xA;&#xD;&#xA;&gt; &quot;Some of your downloadable content is corrupt and could not be loaded.&quot;&#xD;&#xA;&#xD;&#xA;And that's the story of how I found out that licenses are tied to specific consoles, not just Live accounts or hard drives. (Ref: [Microsoft license transfer FAQ](http://www.xbox.com/en-US/Support/LicenseMigration/FAQ))&#xD;&#xA;&#xD;&#xA;Now, I could just load my game and go, but I'm afraid of losing my items permanently because of [the last issue I had](http://gaming.stackexchange.com/questions/8054/how-can-i-reliably-play-fallout-3-dlc-without-an-internet-connection). I could also use up the annual license transfer to move everything to the Elite, but that could have unintended consequences for other savegames; if not mine, then my girlfriend's. I'm also not even sure that will work; would the Elite become the new &quot;first&quot; machine, where anyone can use DLC? Or would there be no more &quot;first&quot; machine?&#xD;&#xA;&#xD;&#xA;In short: is there anything I can do to play _F:NV_ for the next three weeks that doesn't involve losing my Classic Pack items?" />
  <row Id="22868" PostHistoryTypeId="1" PostId="9748" RevisionGUID="1cfcd1b7-cc3c-4c65-b16a-79e89c437112" CreationDate="2010-10-26T05:00:32.387" UserId="197" Text="Can I keep using DLC on a borrowed Xbox 360?" />
  <row Id="22869" PostHistoryTypeId="3" PostId="9748" RevisionGUID="1cfcd1b7-cc3c-4c65-b16a-79e89c437112" CreationDate="2010-10-26T05:00:32.387" UserId="197" Text="&lt;xbox-360&gt;&lt;fallout-new-vegas&gt;&lt;dlc&gt;&lt;drm&gt;" />
  <row Id="22870" PostHistoryTypeId="2" PostId="9749" RevisionGUID="56a6ac91-be26-4fef-b021-d7b702d4c4cf" CreationDate="2010-10-26T05:12:16.940" UserId="102" Text="So here are the rules for DLC:&#xD;&#xA;&#xD;&#xA; - __Anyone__ can play DLC on the Console on which it was purchased&#xD;&#xA; - The person __who purchased the DLC__ can play it on __any__ console&#xD;&#xA;&#xD;&#xA;Now it seems like you already knew this part.  However, there is a third rule!&#xD;&#xA;&#xD;&#xA; - Once per year you can move all your DLC to __a new xbox__!  It is now considered to have been purchased on that xbox.&#xD;&#xA;&#xD;&#xA;Using this magical third rule you (or your girlfriend) can recall all your DLC to a new box and anyone can play it on that box.  It would become the &quot;First&quot; xbox in your example.  This should not affect any saves on that box." />
  <row Id="22871" PostHistoryTypeId="12" PostId="9749" RevisionGUID="941cffb1-b419-4500-a6b4-45c094778fa0" CreationDate="2010-10-26T05:12:37.063" UserId="102" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="22872" PostHistoryTypeId="13" PostId="9749" RevisionGUID="0e85d4ca-3d6a-4a7c-b368-718f9429718a" CreationDate="2010-10-26T05:13:00.650" UserId="102" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="22873" PostHistoryTypeId="2" PostId="9750" RevisionGUID="55b86707-9191-46a4-8e27-8fbe119be106" CreationDate="2010-10-26T06:06:43.167" UserId="558" Text="In Civilization 5 some of the hexes have a little red splotch on them, especially during the early game.&#xD;&#xA;&#xD;&#xA;I've been going under the assumption that these signify strategic resources that I don't know how to use yet - they might be handy later once I discover Oil or whatever.&#xD;&#xA;&#xD;&#xA;Is this remotely correct?" />
  <row Id="22874" PostHistoryTypeId="1" PostId="9750" RevisionGUID="55b86707-9191-46a4-8e27-8fbe119be106" CreationDate="2010-10-26T06:06:43.167" UserId="558" Text="Why do some tiles have red &quot;chips&quot; on them in Civilization 5?" />
  <row Id="22875" PostHistoryTypeId="3" PostId="9750" RevisionGUID="55b86707-9191-46a4-8e27-8fbe119be106" CreationDate="2010-10-26T06:06:43.167" UserId="558" Text="&lt;civilization-5&gt;" />
  <row Id="22876" PostHistoryTypeId="6" PostId="9728" RevisionGUID="b3271f69-1479-40ff-bd61-a2555739918f" CreationDate="2010-10-26T06:09:21.773" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;fable-2&gt;&lt;fable-3&gt;&lt;fable-series&gt;" />
  <row Id="22877" PostHistoryTypeId="2" PostId="9751" RevisionGUID="fa066ba0-b377-44fd-8b49-a122c695485a" CreationDate="2010-10-26T06:11:32.907" UserId="336" Text="This is a graphics bug. It was supposedly fixed during the october patch -- have you installed it? Specifically:&#xD;&#xA;&#xD;&#xA;&gt; Map – Terrain caching fix that could&#xD;&#xA;&gt; cause problems for certain video cards&#xD;&#xA;&gt; (the &quot;glowing red orbs&quot; seen on the&#xD;&#xA;&gt; map are an indicator of this).map are an indicator of this).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22878" PostHistoryTypeId="6" PostId="9744" RevisionGUID="13e2c0f1-7b11-4081-b660-1e864647921d" CreationDate="2010-10-26T06:12:45.700" UserId="23" Comment="edited tags; edited tags" Text="&lt;fallout-new-vegas&gt;&lt;mini-game&gt;&lt;caravan&gt;" />
  <row Id="22879" PostHistoryTypeId="6" PostId="9745" RevisionGUID="ebbc4b42-031b-4b0b-8573-1531a156e338" CreationDate="2010-10-26T06:15:23.233" UserId="23" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;mini-game&gt;&lt;caravan&gt;" />
  <row Id="22880" PostHistoryTypeId="6" PostId="8121" RevisionGUID="34dd7bf1-7d3d-409c-a00b-2c552a1f97ef" CreationDate="2010-10-26T06:21:13.977" UserId="102" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;single-player&gt;" />
  <row Id="22881" PostHistoryTypeId="6" PostId="8790" RevisionGUID="9b826620-930f-47df-b1cd-e144ac6f4b2e" CreationDate="2010-10-26T06:21:43.557" UserId="102" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;strategy&gt;" />
  <row Id="22882" PostHistoryTypeId="6" PostId="9597" RevisionGUID="6e075366-43c0-43e9-9237-36113ac737bf" CreationDate="2010-10-26T06:25:47.017" UserId="102" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="22883" PostHistoryTypeId="5" PostId="9549" RevisionGUID="87fae93e-ea4a-4f6e-9382-e4cb45785573" CreationDate="2010-10-26T07:18:14.673" UserId="23" Comment="deleted 44 characters in body; edited tags" Text="Hey you guys, &#xD;&#xA;&#xD;&#xA;A friend of mine has a theory: you always win at LoL if only your team has more stuns.&#xD;&#xA;&#xD;&#xA;So we want to try it out using a team that has no stuns and then switching to a team with slows and lastly to a team with no disable at all. &#xD;&#xA;&#xD;&#xA;What hero has the most stuns? He is very fond of Morgana (snare, -1 stun, ultistun). What would be the disable team?" />
  <row Id="22884" PostHistoryTypeId="6" PostId="9549" RevisionGUID="87fae93e-ea4a-4f6e-9382-e4cb45785573" CreationDate="2010-10-26T07:18:14.673" UserId="23" Comment="deleted 44 characters in body; edited tags" Text="&lt;league-of-legends&gt;&lt;characters&gt;" />
  <row Id="22885" PostHistoryTypeId="2" PostId="9752" RevisionGUID="40f2ea9b-8b9e-4391-98c5-5eb205aa1540" CreationDate="2010-10-26T07:28:35.313" UserId="730" Text="I am new to League of Legends, only played 10 match in total till now. I read the term `Jungling` in some guides dedicated to champions of `League of Legends`. If I understood well it is the process of killing forest creatures.&#xD;&#xA;&#xD;&#xA;But I have some doubts about it:&#xD;&#xA;&#xD;&#xA; - Is there a specific moment during the match where you can or have to jungle?&#xD;&#xA; - In 5vs5 match a player on a lane could be left alone by another that is jungling and therefore became more easy to kill by opponents. Is it correct and how to prevent it?&#xD;&#xA; - Can jungling be done by all champions or some of them should never try it?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22886" PostHistoryTypeId="1" PostId="9752" RevisionGUID="40f2ea9b-8b9e-4391-98c5-5eb205aa1540" CreationDate="2010-10-26T07:28:35.313" UserId="730" Text="Doubts about 'Jungling' in League of Legends" />
  <row Id="22887" PostHistoryTypeId="3" PostId="9752" RevisionGUID="40f2ea9b-8b9e-4391-98c5-5eb205aa1540" CreationDate="2010-10-26T07:28:35.313" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="22888" PostHistoryTypeId="2" PostId="9753" RevisionGUID="c177ce70-2478-4517-857d-2cd25c60d371" CreationDate="2010-10-26T07:47:46.307" UserId="4068" Text="You can play any way you want to and do not have to jungle. However, some champs are so good at jungling, that one usually prefers that to normal laning (Amumu, Shaco, Warwick and the like).&#xD;&#xA;&#xD;&#xA;You are right, that a jungler means that one other player is left alone against two enemies. However, he has the protection of a turret, which is enough in the early game to survive. Plus, he levels almost twice as fast as his two enemies, so he will very soon have his ultimate available against two level 3 or 4 enemies. Of course, some champions have a hard time to stay alone in a side-lane. Make sure when you have a jungler in your team, that you have a solo-champ that can hold its own without problems.&#xD;&#xA;&#xD;&#xA;Jungling can only theoretically be done by all champions (sure, anyone can go into the jungle and attack creeps there). However, most champions are way too slow to make it worthwhile. They would profit much more from staying in a lane. These champions should not try jungling. If you want to try jungling yourself, then select a champion, for which you have one of these jungling guides at hand. Don't just try any random champion out in the jungle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Finally, the most important point about jungling is one that most novice players often forget. You do not jungle in order to remain in piece and level up on your own. You jungle, so you can level up and at the right moment appear in a lane for a surprise gank. Enemies have to be constantly aware that a jungler may pop out of a nearby brush all of a sudden turning their 1v1 or 2v2 lane into a 2v1 or 3v2 problem. If done right, jungling can very quickly devastate your enemies, because the jungler has the power to turn around any lane. If one of your team's lanes is having trouble, adding another champion to it will devastate the enemies and at least break their attacks. Often, you can even net a kill or two. If you're a good jungler and help out frequently with ganks, then you will soon outlevel your enemies and the game can be pretty much decided in less than 20min.&#xD;&#xA;&#xD;&#xA;So in summary, do not doubt jungling. It is a very popular and strong strategy. However, be aware that being a good jungler is not easy. Especially, when playing together with other novices, who may not know how to deal with a jungler in their own team. I suggest, you try to get at least several dozen games of normal lane-gameplay done, before you try out jungling yourself. And then, start with practice games, so you are certain, that you will survive the early jungle farming. It is most embarassing to die to the golem when no enemy was ever present.&#xD;&#xA;" />
  <row Id="22889" PostHistoryTypeId="2" PostId="9754" RevisionGUID="56f49ba9-b9ac-4272-ab42-886bb6f749b3" CreationDate="2010-10-26T10:23:53.107" UserId="2044" Text="Which items are worth upgrading in Four Heroes of light? I'd like to know on two levels, the best all throughout and the one's I should consider upgrading mid-game (Just after the world turns dark)." />
  <row Id="22890" PostHistoryTypeId="1" PostId="9754" RevisionGUID="56f49ba9-b9ac-4272-ab42-886bb6f749b3" CreationDate="2010-10-26T10:23:53.107" UserId="2044" Text="What's the Best Items to Upgrade in FF Four Heroes of Light? (Minor Spoilers)" />
  <row Id="22891" PostHistoryTypeId="3" PostId="9754" RevisionGUID="56f49ba9-b9ac-4272-ab42-886bb6f749b3" CreationDate="2010-10-26T10:23:53.107" UserId="2044" Text="&lt;four-heroes-of-light&gt;" />
  <row Id="22892" PostHistoryTypeId="6" PostId="9754" RevisionGUID="7de96a91-9107-432e-97cd-e11d8956d7e6" CreationDate="2010-10-26T11:08:29.430" UserId="295" Comment="edited tags" Text="&lt;spoiler&gt;&lt;four-heroes-of-light&gt;" />
  <row Id="22893" PostHistoryTypeId="4" PostId="9754" RevisionGUID="62622184-5c20-4f00-abf1-b28e37ab6726" CreationDate="2010-10-26T11:14:41.077" UserId="29" Comment="no need for spoiler warnings, we have a tag for that." Text="What's the Best Items to Upgrade in FF Four Heroes of Light?" />
  <row Id="22894" PostHistoryTypeId="2" PostId="9755" RevisionGUID="45354ca2-f009-4370-8eb9-b802047e0f6e" CreationDate="2010-10-26T11:19:14.893" UserId="4065" Text="I deliberately entered a river in order to cross it. I used &lt;kbd&gt;Alt+direction&lt;/kbd&gt; and my adventurer began swimming around the river. But now I can't climb out, on neither of the two shores.&#xD;&#xA;&#xD;&#xA;Is there a different key combination to climb out?" />
  <row Id="22895" PostHistoryTypeId="1" PostId="9755" RevisionGUID="45354ca2-f009-4370-8eb9-b802047e0f6e" CreationDate="2010-10-26T11:19:14.893" UserId="4065" Text="How do you climb out of a river in Adventure mode?" />
  <row Id="22896" PostHistoryTypeId="3" PostId="9755" RevisionGUID="45354ca2-f009-4370-8eb9-b802047e0f6e" CreationDate="2010-10-26T11:19:14.893" UserId="4065" Text="&lt;dwarf-fortress&gt;&lt;adventure-mode&gt;" />
  <row Id="22897" PostHistoryTypeId="2" PostId="9756" RevisionGUID="97bba8fe-05fa-40f7-99e4-94d85530eace" CreationDate="2010-10-26T11:38:58.533" UserId="3652" Text="Noob question but I've bought Borderlands and playing it single player (loving it!) on my own. I'm starting to get interested in playing co-op online, but never done it before so not sure how I go about it.&#xD;&#xA;&#xD;&#xA; - Do I need to do anything else other than the game &amp; an Interet connection?&#xD;&#xA;&#xD;&#xA; - Do i ust click on the Xbox live link in the game load screen to take me to the correct online location/screen etc?&#xD;&#xA;&#xD;&#xA; - Or do I need to buy an Xbox live card to be able to go online?&#xD;&#xA;&#xD;&#xA;A real newbie question but I've never played online, not sure how it works, and not sure if I'll prefer it to the single player I'm going through now - so don't want to pay loads of additional cash for Xbox live access and then not use it.&#xD;&#xA;&#xD;&#xA;Grateful for any words of wisdom.&#xD;&#xA;Mike." />
  <row Id="22898" PostHistoryTypeId="1" PostId="9756" RevisionGUID="97bba8fe-05fa-40f7-99e4-94d85530eace" CreationDate="2010-10-26T11:38:58.533" UserId="3652" Text="Borderlands Xbox360: can I go online directly after buying the game - or do i need to pay more?" />
  <row Id="22899" PostHistoryTypeId="3" PostId="9756" RevisionGUID="97bba8fe-05fa-40f7-99e4-94d85530eace" CreationDate="2010-10-26T11:38:58.533" UserId="3652" Text="&lt;xbox-360&gt;&lt;borderlands&gt;&lt;xbox-live&gt;&lt;online-multiplayer&gt;&lt;beginner&gt;" />
  <row Id="22900" PostHistoryTypeId="2" PostId="9757" RevisionGUID="2995a4db-14b4-4749-ba47-fafbc0837a51" CreationDate="2010-10-26T12:06:12.557" UserId="121" Text="Are you at least a novince swimmer?  Because if you're not&#xD;&#xA;&#xD;&#xA; &gt; Dabbling or untrained swimmers will start drowning immediately upon contact with water, and **require a ramp or stairway to get out**. If neither are accessible, they're *done for*. &#xD;&#xA;&lt;sub&gt;(Emphasis Mine)&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;If you are, you should  be able to alt-move above.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; &gt; To get out, alt-move carefully against a shoreline and select the option to move above.&#xD;&#xA;&#xD;&#xA;**From:** [Dwarf Fortress Wiki][1]: [DF2010:Swimmer][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Swimming" />
  <row Id="22901" PostHistoryTypeId="2" PostId="9758" RevisionGUID="342e204b-44c3-4340-8b6a-fdd6fab58341" CreationDate="2010-10-26T12:14:47.913" UserId="1393" Text="If you want to play online with an Xbox, you must have Xbox Live gold service. No two ways about it.&#xD;&#xA;&#xD;&#xA;The only exception to this rule is Phantasy Star Universe. You are not technically required to pay for xbox live, but you are limited in communication options. But with that game you pay extra per month either way for the connection to the PSU servers." />
  <row Id="22902" PostHistoryTypeId="2" PostId="9759" RevisionGUID="b9e6aa79-3b36-4b12-90a7-24f1baabdd6e" CreationDate="2010-10-26T12:16:20.113" UserId="1867" Text="All you need is the game,internet and Xbox live gold membership. &#xD;&#xA;&#xD;&#xA;To start it, click &quot;Xbox live&quot; in the main menu.&#xD;&#xA;&lt;br&gt; - Click custom games or quick match to join someone else's game. Pick the match you want to join and then it will ask you to choose your character. Everyones matches to choose from will be labeled by what level character they are and what quest they are working on.&#xD;&#xA; &lt;br&gt; - Click Create game to start a game with your character." />
  <row Id="22903" PostHistoryTypeId="2" PostId="9760" RevisionGUID="7784318f-508b-424a-a038-7c06a601a767" CreationDate="2010-10-26T12:30:45.093" UserId="4200" Text="Our guitars are beat to snot and we need new ones. We were holding off on buying new controllers until RB3 hit, assuming there would be a new line of MadKats (MatCats?) regular guitar (non-Pro Mode) controllers out.&#xD;&#xA;&#xD;&#xA;I am not seeing any on line. " />
  <row Id="22904" PostHistoryTypeId="1" PostId="9760" RevisionGUID="7784318f-508b-424a-a038-7c06a601a767" CreationDate="2010-10-26T12:30:45.093" UserId="4200" Text="Are There Normal RB3 Guitars" />
  <row Id="22905" PostHistoryTypeId="3" PostId="9760" RevisionGUID="7784318f-508b-424a-a038-7c06a601a767" CreationDate="2010-10-26T12:30:45.093" UserId="4200" Text="&lt;rock-band-3&gt;" />
  <row Id="22906" PostHistoryTypeId="6" PostId="9702" RevisionGUID="540303be-f2c3-4c61-8931-25d95d12fff9" CreationDate="2010-10-26T12:53:17.913" UserId="41" Comment="edited tags" Text="&lt;money&gt;&lt;dragon-quest-ix&gt;" />
  <row Id="22907" PostHistoryTypeId="6" PostId="9702" RevisionGUID="51987e16-fd8f-4efb-bf60-1d7eee0582ee" CreationDate="2010-10-26T12:55:37.773" UserId="41" Comment="edited tags" Text="&lt;dragon-quest-9&gt;&lt;money&gt;" />
  <row Id="22908" PostHistoryTypeId="5" PostId="9753" RevisionGUID="b3e0d7ba-595d-416c-9a84-83214b9df1a5" CreationDate="2010-10-26T13:22:12.790" UserId="4068" Comment="edited body" Text="You can play any way you want to and do not have to jungle. However, some champs are so good at jungling, that one usually prefers that to normal laning (Amumu, Shaco, Warwick and the like).&#xD;&#xA;&#xD;&#xA;You are right, that a jungler means that one other player is left alone against two enemies. However, he has the protection of a turret, which is enough in the early game to survive. Plus, he levels almost twice as fast as his two enemies, so he will very soon have his ultimate available against two level 3 or 4 enemies. Of course, some champions have a hard time to stay alone in a side-lane. Make sure when you have a jungler in your team, that you have a solo-champ that can hold its own without problems.&#xD;&#xA;&#xD;&#xA;Jungling can only theoretically be done by all champions (sure, anyone can go into the jungle and attack creeps there). However, most champions are way too slow to make it worthwhile. They would profit much more from staying in a lane. These champions should not try jungling. If you want to try jungling yourself, then select a champion, for which you have one of these jungling guides at hand. Don't just try any random champion out in the jungle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Finally, the most important point about jungling is one that most novice players often forget. You do not jungle in order to remain in peace and level up on your own. You jungle, so you can level up and at the right moment appear in a lane for a surprise gank. Enemies have to be constantly aware that a jungler may pop out of a nearby brush all of a sudden turning their 1v1 or 2v2 lane into a 2v1 or 3v2 problem. If done right, jungling can very quickly devastate your enemies, because the jungler has the power to turn around any lane. If one of your team's lanes is having trouble, adding another champion to it will devastate the enemies and at least break their attacks. Often, you can even net a kill or two. If you're a good jungler and help out frequently with ganks, then you will soon outlevel your enemies and the game can be pretty much decided in less than 20min.&#xD;&#xA;&#xD;&#xA;So in summary, do not doubt jungling. It is a very popular and strong strategy. However, be aware that being a good jungler is not easy. Especially, when playing together with other novices, who may not know how to deal with a jungler in their own team. I suggest, you try to get at least several dozen games of normal lane-gameplay done, before you try out jungling yourself. And then, start with practice games, so you are certain, that you will survive the early jungle farming. It is most embarassing to die to the golem when no enemy was ever present.&#xD;&#xA;" />
  <row Id="22909" PostHistoryTypeId="2" PostId="9761" RevisionGUID="56b3256f-fb41-45fd-b2fb-a9d99a3176a3" CreationDate="2010-10-26T13:24:20.273" UserId="4200" Text="Ah ha! Yes. Finally found one on line--I have looked for the last week or with no luck.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/Rock-Band-Wireless-Fender-Stratocaster-Controller/dp/B0040J1RIQ/ref=sr_1_15?ie=UTF8&amp;qid=1288099376&amp;sr=8-15" />
  <row Id="22910" PostHistoryTypeId="2" PostId="9762" RevisionGUID="3dc82da5-2271-45ce-83df-d5f0bf4d12aa" CreationDate="2010-10-26T13:29:49.270" UserId="4182" Text="I have been playing the NWN2 official campaign and been now at the estate part, and as far as I see I have upgraded every part of the estate, and don't know what to do further.&#xD;&#xA;&#xD;&#xA;It's been a while since I played it last, so I might miss a few details.&#xD;&#xA;Anyone out there to tell me what I should do next for a major move?&#xD;&#xA;Training armies and walking around the grounds has become a bit boring now :)" />
  <row Id="22911" PostHistoryTypeId="1" PostId="9762" RevisionGUID="3dc82da5-2271-45ce-83df-d5f0bf4d12aa" CreationDate="2010-10-26T13:29:49.270" UserId="4182" Text="What's left to do in Neverwinter Nights 2 official campaign?" />
  <row Id="22912" PostHistoryTypeId="3" PostId="9762" RevisionGUID="3dc82da5-2271-45ce-83df-d5f0bf4d12aa" CreationDate="2010-10-26T13:29:49.270" UserId="4182" Text="&lt;spoiler&gt;&lt;role-playing-game&gt;&lt;neverwinter-nights-2&gt;" />
  <row Id="22913" PostHistoryTypeId="6" PostId="9744" RevisionGUID="305b7a1d-8dd8-4e61-b377-e850d9a5f233" CreationDate="2010-10-26T13:46:15.683" UserId="58" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;mini-game&gt;&lt;blackjack&gt;" />
  <row Id="22914" PostHistoryTypeId="10" PostId="9702" RevisionGUID="6203c927-a2f6-455b-ab0c-7ba4619937e6" CreationDate="2010-10-26T13:52:35.210" UserId="14" CloseReasonId="1" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="22915" PostHistoryTypeId="5" PostId="9702" RevisionGUID="5a1a90fa-c9ce-49a5-80f9-e2c80f940196" CreationDate="2010-10-26T13:52:35.337" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Fastest way to get money in Dragon Quest IX?](http://gaming.stackexchange.com/questions/7027/fastest-way-to-get-money-in-dragon-quest-ix)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I am at the part where I have just been back to the place in the sky for the first time after saving Coffinwell. I need to find a way to get really fast money." />
  <row Id="22916" PostHistoryTypeId="2" PostId="9763" RevisionGUID="43a6e5bc-c82d-4535-979f-7895e416a690" CreationDate="2010-10-26T13:54:39.547" UserId="4149" Text="Apparently there is a flawless strategy in civ5 and if you apply it correctly wining on deity is rather easy. And you don't even have to make some special settings for the game. Just I have to warn that its much more fun if you discover it yourself rather than get it from internet, as in that way it kind of ruins your game experience as it did to me to some level.&#xD;&#xA;&#xD;&#xA;The easiest way (as Irony Man correctly pointed out) is setting archipelago map, as AI is totally hopeless on water. Just expand all the time, build some naval units to fend off any aggressive AIs, grab those resources, trade and develop. You should be able to get any kind of victory quite easily.&#xD;&#xA;&#xD;&#xA;Another thing is continents or Pangaea maps. You do need to apply a flawless strategy to get a win on those. A strategy might be slightly different depending on which faction you are playing, but there are some basic rules which work for all of them. The specific faction strategy is to get the most of the special ability. That means if you are playing for English - build naval units, if you are playing for French - build a lot of small cities, if you are playing for Romans - get all the needed building in Rome asap, etc.&#xD;&#xA;&#xD;&#xA;The most important bit is a good start. I would divide it into three phases: &#xD;&#xA;&#xD;&#xA;1. **Settling**. My winning initial build order is worker-settler-scout. Develop technologies needed to get those resources. Scout the land using your initial warrior and try to not be delayed by any spotted barbarians. Settle the land to grab the luxury resources asap, but don't go too far from your capital. Once you got a scout use it to discover map further and use your warrior to deal with barbarians near your cities. Get Liberty SP branch and Citizenship SP next. At this point you just build settlers, workers and monuments in all your cities. Forget about any early Wonders. If you met a militaristic CS you can steal a worker from them (they are useless). Declare a war, capture a worker and make peace all in the same turn. On the other hand its way too easy and some people call it an exploit, so I don't usually do that.&#xD;&#xA;2. **Fighting**. At some point you'll meet other civs. Be nice to them, but don't forget that they are your rivals and sadly due to a crazy inherent AI warmongering its almost impossible to make a good friend till the end of the game in Civ5. You might be able to settle 2 cities or maybe 5 cities (depending on the map) before you start rubbing your shoulders with other civs. Discover archery and build some 2-3 archers. Discover horseback riding and build some 2-3 horsemen. Don't bother about infantry. Once you have 5-6 units declare a war to your nearest neighbour. Try to get other civs as your allies in this war for now. Do not attack! Select a good defendable spot of land (might be a river valley or similar), preferably inside your borders for a friendly lands fighting bonus and faster healing and get them to come. Don't lose any of your units, if necessary retreat to heal. AI should send several waves of units and run out of them at some point. By that time you should have discovered mathematics and built a catapult or two. Now heal your army and go and get those AI cities. Raze them and leave a capital as a puppet (annex it then you have some spare happiness). Settle the land with your own settlers. Now do the same to the next neighbour...&#xD;&#xA;3. **Developing**. Constantly develop your cities, prioritize them. That means that some of your cities would be appointed to making money (if they have a lot of luxury resources nearby), some to making science (if they got jungle tiles), some to production (a lot of hills) to build wonders and units, some to make culture (none of the above advantages). You still need culture to adopt those all important policies even if you are not going for cultural victory. Dedicating city to some task means that you build that aspect enhancing building as soon as you have it available (markets, banks, stock exchanges for money cities, etc.) and you appoint specialists only to that same task. Still every city should have at least a monument, library, market and a coliseum. Make city-state allies. Preference is for not hostile ones with a luxury resource you don't have. After you make allies with several maritime CS's you can stop building farms and better build trade posts. Then make allies with cultural CS's. Forget about militaristic ones, unless they have a resource you so badly need.&#xD;&#xA;&#xD;&#xA;Now if you still haven't lost your army at this point you should be doing rather well and can continue playing the way you like. Or if you want to be really effective and crush them all you can apply and ICS (infinite city sprawl) strategy and crush them all. This strategy is genuine and it works perfectly, but honestly I don't like it myself at all, as it takes all the fun off the game. So if you enjoy Civ5 so far and want it to continue better close this post now, but if you want to further ruin your game experience read on..&#xD;&#xA;&#xD;&#xA;The basics of ICS are explained elsewhere much better than I would be able to, so I'll just quote. Here's the theory behind Infinite City Sprawl, as written by alpaca in his Infinite Rome thread on Civfanatics:&#xD;&#xA;&#xD;&#xA;&gt; The idea of an ICS strategy is to&#xD;&#xA;&gt; settle cities as close as possible to&#xD;&#xA;&gt; leverage the additional growth,&#xD;&#xA;&gt; production and commerce that small&#xD;&#xA;&gt; cities have over large ones. In Civ5,&#xD;&#xA;&gt; there are a number of game mechanics&#xD;&#xA;&gt; that lend themselves well to this kind&#xD;&#xA;&gt; of strategy. To wit:&#xD;&#xA;&gt; &#xD;&#xA;&gt; 1) Maritime city states. The bonus&#xD;&#xA;&gt; granted from maritime city states is&#xD;&#xA;&gt; per city. Each adds +2 food to the&#xD;&#xA;&gt; city tile at the start, increasing to&#xD;&#xA;&gt; +4 over the course of the game. Since every city benefits from this free&#xD;&#xA;&gt; food, a single maritime CS ally will&#xD;&#xA;&gt; allow you to set up two additional&#xD;&#xA;&gt; specialists in every in the later&#xD;&#xA;&gt; stages of the game. Obviously, the&#xD;&#xA;&gt; more cities the better, because each&#xD;&#xA;&gt; gets the bonus.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 2) Happiness buildings. In Civ5,&#xD;&#xA;&gt; happiness is global... or is it? In&#xD;&#xA;&gt; fact, only the consumption of&#xD;&#xA;&gt; happiness is really global. The&#xD;&#xA;&gt; production is local. Each city can&#xD;&#xA;&gt; build happiness buildings, and the&#xD;&#xA;&gt; low-tier buildings are more efficient&#xD;&#xA;&gt; and more effective than the higher&#xD;&#xA;&gt; ones. If you have lots of small&#xD;&#xA;&gt; cities, each can have a Colosseum and&#xD;&#xA;&gt; a Circus where available, and some&#xD;&#xA;&gt; theatres. This actually rules out&#xD;&#xA;&gt; happiness as a long-term limiting&#xD;&#xA;&gt; factor and turns it into a&#xD;&#xA;&gt; growth-limiting factor because you&#xD;&#xA;&gt; need to set up these buildings in each&#xD;&#xA;&gt; new city.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 3) Purchasing things with gold.&#xD;&#xA;&gt; Provided you have enough gold, you can&#xD;&#xA;&gt; buy buildings where and when you need&#xD;&#xA;&gt; them. Spamming trade posts is a&#xD;&#xA;&gt; typical strategy, and it's possibly&#xD;&#xA;&gt; even better in ICS. Just spam trade&#xD;&#xA;&gt; posts, make money, and buy the&#xD;&#xA;&gt; buildings you need. This is especially&#xD;&#xA;&gt; good for the more expensive buildings&#xD;&#xA;&gt; which have a better gold/hammer ratio.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 4) Certain policies, like Communism&#xD;&#xA;&gt; and much of the Liberty tree, scale&#xD;&#xA;&gt; with the number of cities. So do some&#xD;&#xA;&gt; civilization abilities or buildings,&#xD;&#xA;&gt; like the one of Harun al-Rashid or the&#xD;&#xA;&gt; Chinese Paper Maker. For them, you&#xD;&#xA;&gt; also want as many cities as possible.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 5) Research favors large empires&#xD;&#xA;&gt; because a tech will cost the same, no&#xD;&#xA;&gt; matter how many cities you have. Since&#xD;&#xA;&gt; having more cities usually means&#xD;&#xA;&gt; having more science, you will tech&#xD;&#xA;&gt; faster.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 6) Trade route maintenance makes you&#xD;&#xA;&gt; want to put your cities as close&#xD;&#xA;&gt; together as possible. City tiles are&#xD;&#xA;&gt; free roads, after all.&#xD;&#xA;&gt; &#xD;&#xA;&gt; There is a significant drawback to ICS&#xD;&#xA;&gt; which I won't hide from you: The speed&#xD;&#xA;&gt; of unlocking social policies. This is&#xD;&#xA;&gt; the only thing that is really better&#xD;&#xA;&gt; for small empires because, roughly,&#xD;&#xA;&gt; your average culture per city is what&#xD;&#xA;&gt; determines policy speed. Since there&#xD;&#xA;&gt; are sources of culture that don't&#xD;&#xA;&gt; scale with the number of cities, like&#xD;&#xA;&gt; wonders and cultural CS, you will be&#xD;&#xA;&gt; slower at unlocking these SPs, so make&#xD;&#xA;&gt; sure you only pick those which are&#xD;&#xA;&gt; most useful to you.&#xD;&#xA;&#xD;&#xA;You can find some great comprehensive examples of how it is applied here:&#xD;&#xA;http://www.garath.net/Sullla/Civ5/liberteordre.html&#xD;&#xA;or here:&#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=390302&#xD;&#xA;and this one is very short and straight to the point:&#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=388793" />
  <row Id="22917" PostHistoryTypeId="5" PostId="9751" RevisionGUID="3525696c-b64c-4c2a-b493-7e625071e0e7" CreationDate="2010-10-26T14:05:48.060" UserId="816" Comment="Fixed extraneous copypasty" Text="This is a graphics bug. It was supposedly fixed during the october patch -- have you installed it? Specifically:&#xD;&#xA;&#xD;&#xA;&gt; Map – Terrain caching fix that could&#xD;&#xA;&gt; cause problems for certain video cards&#xD;&#xA;&gt; (the &quot;glowing red orbs&quot; seen on the&#xD;&#xA;&gt; map are an indicator of this).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="22918" PostHistoryTypeId="5" PostId="9763" RevisionGUID="77826aa9-735f-447d-9176-76aa3fe33db0" CreationDate="2010-10-26T14:06:49.380" UserId="4149" Comment="deleted 20 characters in body" Text="Apparently there is a flawless strategy in civ5 and if you apply it correctly wining on deity is rather easy. And you don't even have to make some special settings for the game. Just I have to warn that its much more fun if you discover it yourself rather than get it from internet, as in that way it kind of ruins your game experience as it did to me to some level.&#xD;&#xA;&#xD;&#xA;The easiest way (as Irony Man correctly pointed out) is setting archipelago map, as AI is totally hopeless on water. Just expand all the time, build some naval units to fend off any aggressive AIs, grab those resources, trade and develop. You should be able to get any kind of victory quite easily.&#xD;&#xA;&#xD;&#xA;Another thing is continents or Pangaea maps. You do need to apply a flawless strategy to get a win on those. A strategy might be slightly different depending on which faction you are playing, but there are some basic rules which work for all of them. The specific faction strategy is to get the most of the special ability. That means if you are playing for English - build naval units, if you are playing for French - build a lot of small cities, if you are playing for Romans - get all the needed building in Rome asap, etc.&#xD;&#xA;&#xD;&#xA;The most important bit is a good start. I would divide it into three phases: &#xD;&#xA;&#xD;&#xA;1. **Settling**. My winning initial build order is worker-settler-scout. Develop technologies needed to get those resources. Scout the land using your initial warrior and try to not be delayed by any spotted barbarians. Settle the land to grab the luxury resources asap, but don't go too far from your capital. Once you got a scout use it to discover map further and use your warrior to deal with barbarians near your cities. Get Liberty SP branch and Citizenship SP next. At this point you just build settlers, workers and monuments in all your cities. Forget about any early Wonders. If you met a militaristic CS you can steal a worker from them (they are useless). Declare a war, capture a worker and make peace all in the same turn. On the other hand its way too easy and some people call it an exploit, so I don't usually do that.&#xD;&#xA;2. **Fighting**. At some point you'll meet other civs. Be nice to them, but don't forget that they are your rivals and sadly due to a crazy inherent AI warmongering its almost impossible to make a good friend till the end of the game in Civ5. You might be able to settle 2 cities or maybe 5 cities (depending on the map) before you start rubbing your shoulders with other civs. Discover archery and build some 2-3 archers. Discover horseback riding and build some 2-3 horsemen. Don't bother about infantry. Once you have 5-6 units declare a war to your nearest neighbour. Try to get other civs as your allies in this war for now. Do not attack! Select a good defendable spot of land (might be a river valley or similar), preferably inside your borders for a friendly lands fighting bonus and faster healing and get them to come. Don't lose any of your units, if necessary retreat to heal. AI should send several waves of units and run out of them at some point. By that time you should have discovered mathematics and built a catapult or two. Now heal your army and go and get those AI cities. Raze them and leave a capital as a puppet (annex it then you have some spare happiness). Settle the land with your own settlers. Now do the same to the next neighbour...&#xD;&#xA;3. **Developing**. Constantly develop your cities, prioritize them. That means that some of your cities would be appointed to making money (if they have a lot of luxury resources nearby), some to making science (if they got jungle tiles), some to production (a lot of hills) to build wonders and units, some to make culture (none of the above advantages). You still need culture to adopt those all important policies even if you are not going for cultural victory. Dedicating city to some task means that you build that aspect enhancing building as soon as you have it available (markets, banks, stock exchanges for money cities, etc.) and you appoint specialists only to that same task. Still every city should have at least a monument, library, market and a coliseum. Make city-state allies. Preference is for not hostile ones with a luxury resource you don't have. After you make allies with several maritime CS's you can stop building farms and better build trade posts. Then make allies with cultural CS's. Forget about militaristic ones, unless they have a resource you so badly need.&#xD;&#xA;&#xD;&#xA;Now if you still haven't lost your army at this point you should be doing rather well and can continue playing the way you like. Or if you want to be really effective and crush them all you can apply an ICS (infinite city sprawl) strategy. This strategy is genuine and it works perfectly, but honestly I don't like it myself at all, as it takes all the fun off the game. So if you enjoy Civ5 so far and want it to continue better close this post now, but if you want to further ruin your game experience read on..&#xD;&#xA;&#xD;&#xA;The basics of ICS are explained elsewhere much better than I would be able to, so I'll just quote. Here's the theory behind Infinite City Sprawl, as written by alpaca in his Infinite Rome thread on Civfanatics:&#xD;&#xA;&#xD;&#xA;&gt; The idea of an ICS strategy is to&#xD;&#xA;&gt; settle cities as close as possible to&#xD;&#xA;&gt; leverage the additional growth,&#xD;&#xA;&gt; production and commerce that small&#xD;&#xA;&gt; cities have over large ones. In Civ5,&#xD;&#xA;&gt; there are a number of game mechanics&#xD;&#xA;&gt; that lend themselves well to this kind&#xD;&#xA;&gt; of strategy. To wit:&#xD;&#xA;&gt; &#xD;&#xA;&gt; 1) Maritime city states. The bonus&#xD;&#xA;&gt; granted from maritime city states is&#xD;&#xA;&gt; per city. Each adds +2 food to the&#xD;&#xA;&gt; city tile at the start, increasing to&#xD;&#xA;&gt; +4 over the course of the game. Since every city benefits from this free&#xD;&#xA;&gt; food, a single maritime CS ally will&#xD;&#xA;&gt; allow you to set up two additional&#xD;&#xA;&gt; specialists in every in the later&#xD;&#xA;&gt; stages of the game. Obviously, the&#xD;&#xA;&gt; more cities the better, because each&#xD;&#xA;&gt; gets the bonus.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 2) Happiness buildings. In Civ5,&#xD;&#xA;&gt; happiness is global... or is it? In&#xD;&#xA;&gt; fact, only the consumption of&#xD;&#xA;&gt; happiness is really global. The&#xD;&#xA;&gt; production is local. Each city can&#xD;&#xA;&gt; build happiness buildings, and the&#xD;&#xA;&gt; low-tier buildings are more efficient&#xD;&#xA;&gt; and more effective than the higher&#xD;&#xA;&gt; ones. If you have lots of small&#xD;&#xA;&gt; cities, each can have a Colosseum and&#xD;&#xA;&gt; a Circus where available, and some&#xD;&#xA;&gt; theatres. This actually rules out&#xD;&#xA;&gt; happiness as a long-term limiting&#xD;&#xA;&gt; factor and turns it into a&#xD;&#xA;&gt; growth-limiting factor because you&#xD;&#xA;&gt; need to set up these buildings in each&#xD;&#xA;&gt; new city.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 3) Purchasing things with gold.&#xD;&#xA;&gt; Provided you have enough gold, you can&#xD;&#xA;&gt; buy buildings where and when you need&#xD;&#xA;&gt; them. Spamming trade posts is a&#xD;&#xA;&gt; typical strategy, and it's possibly&#xD;&#xA;&gt; even better in ICS. Just spam trade&#xD;&#xA;&gt; posts, make money, and buy the&#xD;&#xA;&gt; buildings you need. This is especially&#xD;&#xA;&gt; good for the more expensive buildings&#xD;&#xA;&gt; which have a better gold/hammer ratio.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 4) Certain policies, like Communism&#xD;&#xA;&gt; and much of the Liberty tree, scale&#xD;&#xA;&gt; with the number of cities. So do some&#xD;&#xA;&gt; civilization abilities or buildings,&#xD;&#xA;&gt; like the one of Harun al-Rashid or the&#xD;&#xA;&gt; Chinese Paper Maker. For them, you&#xD;&#xA;&gt; also want as many cities as possible.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 5) Research favors large empires&#xD;&#xA;&gt; because a tech will cost the same, no&#xD;&#xA;&gt; matter how many cities you have. Since&#xD;&#xA;&gt; having more cities usually means&#xD;&#xA;&gt; having more science, you will tech&#xD;&#xA;&gt; faster.&#xD;&#xA;&gt; &#xD;&#xA;&gt; 6) Trade route maintenance makes you&#xD;&#xA;&gt; want to put your cities as close&#xD;&#xA;&gt; together as possible. City tiles are&#xD;&#xA;&gt; free roads, after all.&#xD;&#xA;&gt; &#xD;&#xA;&gt; There is a significant drawback to ICS&#xD;&#xA;&gt; which I won't hide from you: The speed&#xD;&#xA;&gt; of unlocking social policies. This is&#xD;&#xA;&gt; the only thing that is really better&#xD;&#xA;&gt; for small empires because, roughly,&#xD;&#xA;&gt; your average culture per city is what&#xD;&#xA;&gt; determines policy speed. Since there&#xD;&#xA;&gt; are sources of culture that don't&#xD;&#xA;&gt; scale with the number of cities, like&#xD;&#xA;&gt; wonders and cultural CS, you will be&#xD;&#xA;&gt; slower at unlocking these SPs, so make&#xD;&#xA;&gt; sure you only pick those which are&#xD;&#xA;&gt; most useful to you.&#xD;&#xA;&#xD;&#xA;You can find some great comprehensive examples of how it is applied here:&#xD;&#xA;http://www.garath.net/Sullla/Civ5/liberteordre.html&#xD;&#xA;or here:&#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=390302&#xD;&#xA;and this one is very short and straight to the point:&#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=388793" />
  <row Id="22919" PostHistoryTypeId="2" PostId="9764" RevisionGUID="4e5eb84c-0fe5-45cb-a771-408da99e6d21" CreationDate="2010-10-26T14:13:32.883" UserId="3045" Text="There are currently two Wii-&gt;HDMI adapters:&#xD;&#xA;&#xD;&#xA;Neoya Wii2HDMI:&#xD;&#xA;http://www.neoya.com/shop/wii2hdmi/&#xD;&#xA;&#xD;&#xA;Vdigi VD-W3: http://www.vdigi.com/index.php?option=com_virtuemart&amp;page=shop.product_details&amp;product_id=21&amp;aff_id=3&amp;textad_id=1&amp;vmcchk=1&amp;Itemid=53&#xD;&#xA;&#xD;&#xA;There are also a &quot;generic&quot; Component-&gt;HDMI adapter like this one: http://www.dealextreme.com/details.dx/sku.29772&#xD;&#xA;&#xD;&#xA;The Wii2HDMI is IMO the best option. It's much smaller than the other options, and it does not require any external power supply. I already own one, and can vouch it works perfectly.&#xD;&#xA;&#xD;&#xA;Important: The Wii2HDMI does not perform any upscaling of the signal, so your monitor/TV will be receiving a 480i/480p signal, and not all support these. Remember to check this before making your purchase." />
  <row Id="22920" PostHistoryTypeId="2" PostId="9765" RevisionGUID="b7ec8c6c-8137-49b3-8546-050824a4c9a0" CreationDate="2010-10-26T14:16:43.033" UserId="3045" Text="I have a PS3, 360 and Wii (using the Wii2HDMI adapter) connected using this switch here:&#xD;&#xA;http://www.dealextreme.com/details.dx/sku.27521&#xD;&#xA;&#xD;&#xA;Auto-switching works just fine." />
  <row Id="22921" PostHistoryTypeId="6" PostId="8110" RevisionGUID="2dbec622-f0b9-48f7-8a11-7cb5f86bb6aa" CreationDate="2010-10-26T14:59:05.077" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;video-cable&gt;" />
  <row Id="22922" PostHistoryTypeId="6" PostId="8121" RevisionGUID="7611ab30-c1ee-4ce5-aaa8-82a721eb7919" CreationDate="2010-10-26T15:00:45.137" UserId="23" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;achievements&gt;&lt;single-player&gt;" />
  <row Id="22929" PostHistoryTypeId="8" PostId="9725" RevisionGUID="4fbd987b-80ff-455a-b64c-c8ecdf9bcfc6" CreationDate="2010-10-26T15:28:52.633" UserId="2088" Comment="Rollback to [1d694555-b57c-44ea-84f7-f58fb789b710]" Text="I can't seem to find a solid list of Games I can either play for Free or for a few bucks a month.  So as a need, I think we should start one here.  I know I get bored easily and would love to try out new online games.&#xD;&#xA;&#xD;&#xA;Please no self plugging, it must be a real RPG, No online sites that have a ton of games on them.  The URL must point straight to the game it self.&#xD;&#xA;&#xD;&#xA; 1. [Utopia][1]&#xD;&#xA; 2. [RunesScape][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://utopia-game.com&#xD;&#xA;  [2]: http://www.runescape.com/" />
  <row Id="22930" PostHistoryTypeId="2" PostId="9767" RevisionGUID="8f0fbb4c-ba60-4e7d-ac5a-daa4596c86ae" CreationDate="2010-10-26T16:11:14.733" UserId="3193" Text="I'm looking for a MMORPG game that is closest to Webzen's MU Online (maybe even a free clone?)&#xD;&#xA;&#xD;&#xA;It has to be free and playable on Linux (natively, not via Wine).&#xD;&#xA;" />
  <row Id="22931" PostHistoryTypeId="1" PostId="9767" RevisionGUID="8f0fbb4c-ba60-4e7d-ac5a-daa4596c86ae" CreationDate="2010-10-26T16:11:14.733" UserId="3193" Text="Free MMORPG playable on Linux that is closest to MU Online" />
  <row Id="22932" PostHistoryTypeId="3" PostId="9767" RevisionGUID="8f0fbb4c-ba60-4e7d-ac5a-daa4596c86ae" CreationDate="2010-10-26T16:11:14.733" UserId="3193" Text="&lt;mmorpg&gt;&lt;linux&gt;" />
  <row Id="22933" PostHistoryTypeId="2" PostId="9768" RevisionGUID="9af92020-1335-49c8-a53a-0c74788e14d2" CreationDate="2010-10-26T16:11:57.930" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I've noticed that if I grab two or more alcoholic beverages in rapid succession, my screen goes wonky.  The length of time this effect lasts for seems to increase if I grab more beverages.  Is it possible to pass out, if enough beverages are grabbed in rapid succession?" />
  <row Id="22934" PostHistoryTypeId="1" PostId="9768" RevisionGUID="9af92020-1335-49c8-a53a-0c74788e14d2" CreationDate="2010-10-26T16:11:57.930" UserId="3114" Text="Can I Pass Out?" />
  <row Id="22935" PostHistoryTypeId="3" PostId="9768" RevisionGUID="9af92020-1335-49c8-a53a-0c74788e14d2" CreationDate="2010-10-26T16:11:57.930" UserId="3114" Text="&lt;bioshock&gt;&lt;drink&gt;" />
  <row Id="22936" PostHistoryTypeId="2" PostId="9769" RevisionGUID="4ab18927-e322-4ae0-974d-43fe4c003c94" CreationDate="2010-10-26T16:16:51.140" UserId="708" Text="I won a Domination victory with only 3 cities as Japan on Prince level - my knights and samurai were running around puppeting capitals and burning every other city they captured. So it's definitely possible, if &quot;3 cities&quot; meets your definition of &quot;tiny&quot;.&#xD;&#xA;&#xD;&#xA;Remember that puppeting a city doesn't make it count as part of your empire for purposes of &quot;culture needed to acquire next policy&quot;." />
  <row Id="22940" PostHistoryTypeId="6" PostId="804" RevisionGUID="f136a0da-18ce-4f02-b97a-8d7403fb26a4" CreationDate="2010-10-26T16:34:24.813" UserId="23" Comment="edited tags" Text="&lt;health&gt;" />
  <row Id="22941" PostHistoryTypeId="6" PostId="9768" RevisionGUID="a6d691de-0a5a-4a1c-b6df-ffab80e8943d" CreationDate="2010-10-26T16:34:58.807" UserId="23" Comment="edited tags" Text="&lt;items&gt;&lt;bioshock&gt;" />
  <row Id="22943" PostHistoryTypeId="5" PostId="9350" RevisionGUID="880bfd20-7adb-4bd2-bee5-b7906fe0b263" CreationDate="2010-10-26T17:23:03.817" UserId="3696" Comment="Added &quot;edit&quot; note." Text="Please note that I'm talking about Assassin's creed 1 and not 2. I know that 2 supports windows 7. Its part 1 that I'm concerned about.&#xD;&#xA;&#xD;&#xA;I had installed that game sometime back but had been unable to run it on windows 7. On running it I get a black screen. I don't know whether thats a specific problem or everyone is having it.&#xD;&#xA;&#xD;&#xA;So, is there anyone who has been able to run it successfully on windows 7 &lt;b&gt;with an on-board graphics card?&lt;/b&gt; And if yes, what steps specifically did you follow?&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**Edit:** I tried the test at http://www.systemrequirementslab.com and it passed everything except the graphics card name test failed - shows up as unrecognized. however, every compnent of the graphics card passed the test." />
  <row Id="22944" PostHistoryTypeId="6" PostId="9350" RevisionGUID="880bfd20-7adb-4bd2-bee5-b7906fe0b263" CreationDate="2010-10-26T17:23:03.817" UserId="3696" Comment="Added &quot;edit&quot; note." Text="&lt;windows-7&gt;&lt;compatibility&gt;&lt;graphics-card&gt;&lt;assassins-creed&gt;" />
  <row Id="22945" PostHistoryTypeId="4" PostId="9768" RevisionGUID="3f7ca1bd-33b9-4a44-ae5f-965d632de9be" CreationDate="2010-10-26T17:43:39.453" UserId="29" Comment="edited title" Text="Can I pass out if I drink too much?" />
  <row Id="22946" PostHistoryTypeId="2" PostId="9770" RevisionGUID="bc0b51a5-93fa-45f2-b719-d8ad2801cad8" CreationDate="2010-10-26T17:47:33.853" UserId="3771" Text="I've been to KTV clubs and played singstar clones on the PC. I've discovered that my singing ability is nill. I'm tone deaf.&#xD;&#xA;&#xD;&#xA;I think it's fixable though, if I can find competent software to practice on. Any suggestions?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="22947" PostHistoryTypeId="1" PostId="9770" RevisionGUID="bc0b51a5-93fa-45f2-b719-d8ad2801cad8" CreationDate="2010-10-26T17:47:33.853" UserId="3771" Text="A game that will help me learn to sing" />
  <row Id="22948" PostHistoryTypeId="3" PostId="9770" RevisionGUID="bc0b51a5-93fa-45f2-b719-d8ad2801cad8" CreationDate="2010-10-26T17:47:33.853" UserId="3771" Text="&lt;singing&gt;" />
  <row Id="22949" PostHistoryTypeId="2" PostId="9771" RevisionGUID="f5277666-c8a2-4708-88ea-f6f2e8fb8b64" CreationDate="2010-10-26T17:50:03.310" UserId="2578" Text="Vs. a normal midi keyboard and the [Midi Pro adapter][1]?  In particular,&#xD;&#xA;&#xD;&#xA; * The RB3 Keyboard is not a full-sized keyboard.  If we *do* use a full-sized midi keyboard in Pro mode, can we/do we have to use the entire keyboard, as it's played in the actual song, or can we/do we have to stick to two octaves (like the RB3 Keyboard)?&#xD;&#xA; * The RB3 Keyboard can also function as a five-button periphrial in non-Pro mode.  Can we do the same with a normal midi keyboard?&#xD;&#xA; * I've read that the RB3 keyboard has [velocity-sensitive keys][2].  Does RB3 take this into effect?  Will I lose some functionality if my midi keyboard isn't velocity-sensitive?  Does the [expressions bar][3] also add functionality?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/B0042B3EOM/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486539851&amp;pf_rd_s=lpo-top-stripe-1&amp;pf_rd_t=201&amp;pf_rd_i=B00409SOD2&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=14D1NPAQX5F9YYEB2FT6&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Keyboard_expression#Velocity_sensitivity&#xD;&#xA;  [3]: http://www.joystiq.com/photos/rock-band-3-keyboard-0/#/5" />
  <row Id="22950" PostHistoryTypeId="1" PostId="9771" RevisionGUID="f5277666-c8a2-4708-88ea-f6f2e8fb8b64" CreationDate="2010-10-26T17:50:03.310" UserId="2578" Text="What are the advantages/disadvantages of the Rock Band 3 Keyboard?" />
  <row Id="22951" PostHistoryTypeId="3" PostId="9771" RevisionGUID="f5277666-c8a2-4708-88ea-f6f2e8fb8b64" CreationDate="2010-10-26T17:50:03.310" UserId="2578" Text="&lt;rock-band-3&gt;" />
  <row Id="22952" PostHistoryTypeId="6" PostId="9770" RevisionGUID="30cb702f-8585-4e75-8407-dff6296701e1" CreationDate="2010-10-26T17:52:33.733" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;singing&gt;" />
  <row Id="22953" PostHistoryTypeId="2" PostId="9772" RevisionGUID="7a022e24-5a16-44af-bae7-c364ba9a6a8e" CreationDate="2010-10-26T17:58:45.107" UserId="950" Text="NesterJ for the PSP is a good one. Everything I've ever played on it (played some of the early Mega Man games to completion, and began playing some of the Dragon Warrior games) has run perfectly. " />
  <row Id="22954" PostHistoryTypeId="2" PostId="9773" RevisionGUID="5e373807-0021-4ce5-b45e-ff0719eab1ab" CreationDate="2010-10-26T18:11:32.160" UserId="2578" Text="Well, the obvious answers are [Karaoke Revolution][1], [Rock Band][2], [Guitar Hero][3], [etc.][4] [etc.][5] [etc.][6].  However, if you are tone-deaf, none of them are particularly helpful until you train your ear - you end up just waiving your voice up and down until the marker hits, learning to hit the marker quickly with practice rather than sing the correct pitch initially.&#xD;&#xA;&#xD;&#xA;Unfortunately, there is a severe lack of ear-training games (or even software) out there - I've never been able to find anything even half-decent.  Does anyone know of anything?&#xD;&#xA;&#xD;&#xA; [1]: http://en.wikipedia.org/wiki/Karaoke_Revolution&#xD;&#xA; [2]: http://en.wikipedia.org/wiki/Rock_Band_%28video_game%29&#xD;&#xA; [3]: http://en.wikipedia.org/wiki/Guitar_Hero&#xD;&#xA; [4]: http://en.wikipedia.org/wiki/SingStar&#xD;&#xA; [5]: http://en.wikipedia.org/wiki/Band_Hero&#xD;&#xA; [6]: http://en.wikipedia.org/wiki/Power_Gig:_Rise_of_the_SixString" />
  <row Id="22955" PostHistoryTypeId="5" PostId="9771" RevisionGUID="24274b26-4042-4a10-8a8e-fdb7b68f426d" CreationDate="2010-10-26T18:29:59.123" UserId="2578" Comment="edited body" Text="Vs. a normal midi keyboard and the [Midi Pro adapter][1]?  In particular,&#xD;&#xA;&#xD;&#xA; * The RB3 Keyboard is not a full-sized keyboard.  If we *do* use a full-sized midi keyboard in Pro mode, can we/do we have to use the entire keyboard, as it's played in the actual song, or can we/do we have to stick to two octaves (like the RB3 Keyboard)?&#xD;&#xA; * The RB3 Keyboard can also function as a five-button peripheral in non-Pro mode.  Can we do the same with a normal midi keyboard?&#xD;&#xA; * I've read that the RB3 keyboard has [velocity-sensitive keys][2].  Does RB3 take this into effect?  Will I lose some functionality if my midi keyboard isn't velocity-sensitive?  Does the [expressions bar][3] also add functionality?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/B0042B3EOM/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486539851&amp;pf_rd_s=lpo-top-stripe-1&amp;pf_rd_t=201&amp;pf_rd_i=B00409SOD2&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=14D1NPAQX5F9YYEB2FT6&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Keyboard_expression#Velocity_sensitivity&#xD;&#xA;  [3]: http://www.joystiq.com/photos/rock-band-3-keyboard-0/#/5" />
  <row Id="22956" PostHistoryTypeId="6" PostId="9767" RevisionGUID="464fe9ac-5e3b-4685-8040-c21e5e753422" CreationDate="2010-10-26T18:45:57.440" UserId="121" Comment="edited tags" Text="&lt;game-rec&gt;&lt;mmorpg&gt;&lt;linux&gt;" />
  <row Id="22957" PostHistoryTypeId="2" PostId="9774" RevisionGUID="56dc30dd-e4c9-4284-9009-6ad910b941c0" CreationDate="2010-10-26T19:35:46.617" UserId="1720" Text="No, as the game has no concept of 'passing out' at all." />
  <row Id="22958" PostHistoryTypeId="2" PostId="9775" RevisionGUID="1ff89a1b-a95b-4f59-a641-fa332c8027af" CreationDate="2010-10-26T20:07:58.040" UserId="3773" Text="To quote the manual:&#xD;&#xA;&#xD;&#xA;&gt; Special Ability: Hurry Production&#xD;&#xA;&#xD;&#xA;&gt; You can expend a Great Engineer to create&#xD;&#xA;&gt; a sudden burst of production in a&#xD;&#xA;&gt; city. The production is immediately&#xD;&#xA;&gt; applied to whatever is presently being&#xD;&#xA;&gt; built in the city – unit, building or&#xD;&#xA;&gt; Wonder. This will usually be enough&#xD;&#xA;&gt; production to immediately finish all&#xD;&#xA;&gt; but the most massive Wonders, and it&#xD;&#xA;&gt; will drastically shorten their&#xD;&#xA;&gt; production time.&#xD;&#xA;&#xD;&#xA;I had a great engineer during modern times, and using it to help produce the Statue of Liberty (1200 prod needed) **yielded 750 production**. Letting it help along for a Stock Exchange immediately finished this building (650 prod cost).&#xD;&#xA;&#xD;&#xA;I assume that the amount of prod. generated is **somehow game-stage related**? Are there any known specific rules?" />
  <row Id="22959" PostHistoryTypeId="1" PostId="9775" RevisionGUID="1ff89a1b-a95b-4f59-a641-fa332c8027af" CreationDate="2010-10-26T20:07:58.040" UserId="3773" Text="How high is the production bonus of a great engineer in Civ5?" />
  <row Id="22960" PostHistoryTypeId="3" PostId="9775" RevisionGUID="1ff89a1b-a95b-4f59-a641-fa332c8027af" CreationDate="2010-10-26T20:07:58.040" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="22961" PostHistoryTypeId="2" PostId="9776" RevisionGUID="2e9e4bd5-a4bd-42cf-8d40-1093305d18f0" CreationDate="2010-10-26T20:31:32.637" UserId="3771" Text="I can hire a Mister X, but his stats seem really low. Does he have any pleasant surprises, or is he just a dude with mediocre stats?" />
  <row Id="22962" PostHistoryTypeId="1" PostId="9776" RevisionGUID="2e9e4bd5-a4bd-42cf-8d40-1093305d18f0" CreationDate="2010-10-26T20:31:32.637" UserId="3771" Text="Who is Mister X in game dev story" />
  <row Id="22963" PostHistoryTypeId="3" PostId="9776" RevisionGUID="2e9e4bd5-a4bd-42cf-8d40-1093305d18f0" CreationDate="2010-10-26T20:31:32.637" UserId="3771" Text="&lt;game-dev-story&gt;" />
  <row Id="22964" PostHistoryTypeId="2" PostId="9777" RevisionGUID="ac4927d3-8f32-4585-9b66-8898e95862e9" CreationDate="2010-10-26T22:07:06.003" UserId="3771" Text="Is there a connection  between the amount of research data used and the reward?&#xD;&#xA;&#xD;&#xA;I understand that the likelihood of success increases with research data, but after hitting the max cap, is there a point to giving it still more data? Thanks." />
  <row Id="22965" PostHistoryTypeId="1" PostId="9777" RevisionGUID="ac4927d3-8f32-4585-9b66-8898e95862e9" CreationDate="2010-10-26T22:07:06.003" UserId="3771" Text="connection between the amount of research data used and the reward? game dev story" />
  <row Id="22966" PostHistoryTypeId="3" PostId="9777" RevisionGUID="ac4927d3-8f32-4585-9b66-8898e95862e9" CreationDate="2010-10-26T22:07:06.003" UserId="3771" Text="&lt;game-dev-story&gt;" />
  <row Id="22967" PostHistoryTypeId="2" PostId="9778" RevisionGUID="69a554e1-f18c-4d39-811d-938aef966e8d" CreationDate="2010-10-26T22:24:48.183" UserId="4182" Text="There is [Sing &amp; See][1] and for the more ambitious there is [Elevation][2] to help you with your training. But none of these is a serious alternative to an interactive training program, which we call a music teacher.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.singandsee.com/&#xD;&#xA;  [2]: http://www.superscope-marantzpro.com/products/software/index.shtml" />
  <row Id="22968" PostHistoryTypeId="2" PostId="9779" RevisionGUID="17a2ba1d-5ed2-4f60-b87a-f815e4b692f7" CreationDate="2010-10-26T22:28:45.873" UserId="1161" Text="This is what I was talking about: http://us.battle.net/sc2/en/blog/882511" />
  <row Id="22969" PostHistoryTypeId="5" PostId="9746" RevisionGUID="e0c3b8fa-f19b-4823-a655-7ad95828a190" CreationDate="2010-10-26T22:52:25.483" UserId="58" Comment="edited body" Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when one player is able to successfully sell all three caravans. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Ultimately, the goal is to get all three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him." />
  <row Id="22970" PostHistoryTypeId="2" PostId="9780" RevisionGUID="092ce9e8-3ba7-4661-bf70-61f2f2b38d1b" CreationDate="2010-10-26T22:59:37.143" UserId="58" Text="By this, I mean, the Endurance implant gives you +1 Endurance. The number of implants you can buy is limited by your Endurance score. Does the +1 you get from this implant allow you to get an extra implant?" />
  <row Id="22971" PostHistoryTypeId="1" PostId="9780" RevisionGUID="092ce9e8-3ba7-4661-bf70-61f2f2b38d1b" CreationDate="2010-10-26T22:59:37.143" UserId="58" Text="Is the Endurance implant &quot;free?&quot;" />
  <row Id="22972" PostHistoryTypeId="3" PostId="9780" RevisionGUID="092ce9e8-3ba7-4661-bf70-61f2f2b38d1b" CreationDate="2010-10-26T22:59:37.143" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="22973" PostHistoryTypeId="2" PostId="9781" RevisionGUID="423c580f-0ba9-49e6-9495-d5fb2b76264b" CreationDate="2010-10-26T23:11:48.503" UserId="121" Text="Star Trek Armada 2 does not work on it's own on Windows 7 x64.  See [RCIX's answer](http://gaming.stackexchange.com/questions/9685/installing-starfleet-armada-2-on-windows-7/9697#9697) for a great alternative." />
  <row Id="22974" PostHistoryTypeId="2" PostId="9782" RevisionGUID="d67ccd09-d464-4c36-977b-99ad39b33cb4" CreationDate="2010-10-26T23:43:28.577" UserId="10" Text="Note: this is from what I've picked up in ready dozens of reviews!&#xD;&#xA;&#xD;&#xA;[All songs are designed][1] to just be played with the right hand, however the Pro Mode songs require you to use both octaves. &#xD;&#xA;&#xD;&#xA;This means that there's no use for you to have a full sized keyboard, as it would leave most of it unused.&#xD;&#xA;&#xD;&#xA;Pure speculation: if you can use a midi controller instead of the keyboard, you should be able to map certain keys to the five buttons. The velocity-sensitivity is probably intended to counter the fact that they're using very 'cea&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rock_Band_3#Keyboard" />
  <row Id="22975" PostHistoryTypeId="5" PostId="9781" RevisionGUID="98f1aad7-41a8-4f51-b973-925e44ef8653" CreationDate="2010-10-27T00:03:01.357" UserId="121" Comment="Added a link to the windows 7 compatibility center" Text="Star Trek Armada 2 does not work on it's own on Windows 7 x64, as stated on the [Windows 7 Compatibility Center][1].  See [RCIX's answer](http://gaming.stackexchange.com/questions/9685/installing-starfleet-armada-2-on-windows-7/9697#9697) for a great alternative.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/windows/compatibility/windows-7/en-us/Details.aspx?type=Software&amp;p=Star%20Trek%3a%20Armada&amp;v=Activision&amp;uid=&amp;l=en&amp;pf=0&amp;pi=3&amp;s=star%20trek%20armada%20II&amp;os=64-bit" />
  <row Id="22976" PostHistoryTypeId="5" PostId="9782" RevisionGUID="5289cf40-5e6c-4e4e-8a4b-22ccf551f0be" CreationDate="2010-10-27T00:11:58.490" UserId="10" Comment="added 309 characters in body" Text="Note: this is from what I've picked up in ready dozens of reviews!&#xD;&#xA;&#xD;&#xA;[All songs are designed][1] to just be played with the right hand, however the Pro Mode songs require you to use both octaves. &#xD;&#xA;&#xD;&#xA;This means that there's no use for you to have a full sized keyboard, as it would leave most of it unused.&#xD;&#xA;&#xD;&#xA;Pure speculation: &#xD;&#xA;&#xD;&#xA;- If you can use a midi controller instead of the keyboard, you should be able to map certain keys to the five buttons. &#xD;&#xA;- The velocity-sensitivity is probably intended to counter the fact that they're using very 'cheap' keys, which lack the natural resistance of a decent keyboard. My guess would be that you won't notice any difference in game. &#xD;&#xA;- The lack of the expression bar is only a loss if you like using the whammy bar when playing it as a keytar. For the rest I don't really see a use case for it anyway.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rock_Band_3#Keyboard" />
  <row Id="22977" PostHistoryTypeId="2" PostId="9783" RevisionGUID="431448a3-1158-417d-a2a3-09e2ba633a0f" CreationDate="2010-10-27T01:29:41.120" UserId="4302" Text="There are very few MMORPGs available natively for Linux, so you may want to look into possibilities with Wine after all. Regardless, take a look at [Wikpedia's list of free MMOGs][1] and search the page for Linux.&#xD;&#xA;&#xD;&#xA;Unfortunately I can't recommend anything in particular, but if you do decide to try something in Wine, [Battle of the Immortals][2] is worth a look. From what little I remember of Mu Online, it bears some similarities.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_free_MMOGs&#xD;&#xA;  [2]: http://appdb.winehq.org/objectManager.php?sClass=application&amp;iId=11405" />
  <row Id="22978" PostHistoryTypeId="2" PostId="9784" RevisionGUID="53877e17-dab2-4ee5-9992-9fb921d92f94" CreationDate="2010-10-27T02:11:33.737" UserId="374" Text="I read in an ad for Civilization 5 that it allows installation on 5 different computers.  Does that mean I can install it on my kid's computer and mine, and then we can *simultaneously play*, or even in versus, or can only one install play the game at a time?  &#xD;&#xA;&#xD;&#xA;I've been looking around for any reference to the 5 different installations and can't find anything beyond the original ad.  In the ad it didn't mention how many simultaneous players you could have, just installations." />
  <row Id="22979" PostHistoryTypeId="1" PostId="9784" RevisionGUID="53877e17-dab2-4ee5-9992-9fb921d92f94" CreationDate="2010-10-27T02:11:33.737" UserId="374" Text="Simultaneous Players from one copy of Civilization V" />
  <row Id="22980" PostHistoryTypeId="3" PostId="9784" RevisionGUID="53877e17-dab2-4ee5-9992-9fb921d92f94" CreationDate="2010-10-27T02:11:33.737" UserId="374" Text="&lt;civilization-5&gt;&lt;steam&gt;&lt;install&gt;&lt;activation&gt;" />
  <row Id="22981" PostHistoryTypeId="2" PostId="9785" RevisionGUID="4120adfa-e4c7-4559-b637-5be79f62e980" CreationDate="2010-10-27T02:29:29.307" UserId="1877" Text="Finished the first 3, no sweat.. now I've reached the first fork. Looking for some advice on which path to take? Trying to get all the brutal achievements." />
  <row Id="22982" PostHistoryTypeId="1" PostId="9785" RevisionGUID="4120adfa-e4c7-4559-b637-5be79f62e980" CreationDate="2010-10-27T02:29:29.307" UserId="1877" Text="Starcraft 2: What's the easiest order to do the missions on brutal difficulty?" />
  <row Id="22983" PostHistoryTypeId="3" PostId="9785" RevisionGUID="4120adfa-e4c7-4559-b637-5be79f62e980" CreationDate="2010-10-27T02:29:29.307" UserId="1877" Text="&lt;starcraft-2&gt;" />
  <row Id="22984" PostHistoryTypeId="2" PostId="9786" RevisionGUID="c63f80bb-f760-4459-8548-98dccdea3af6" CreationDate="2010-10-27T02:31:32.057" UserId="2339" Text="Seeings how it would be tied to your steam account, and your steam account can only be logged into one computer at a time, I do not believe you can play on multiple computers with one installation.  Instead, you would need to gift another copy to your son's steam account, and play together in that way.  I believe the 5 different computers just refers to the number of machines that can have the game installed on it, not the number of copies that can be played at once." />
  <row Id="22985" PostHistoryTypeId="2" PostId="9787" RevisionGUID="5dd90a69-2b96-447d-972c-5df37577d018" CreationDate="2010-10-27T02:32:18.923" UserId="2382" Text="Civilization 5 is designed to work with Valve's [Steam][1] platform.&#xD;&#xA;&#xD;&#xA;This will allow you to install the game on **any number of computers**, but **requires you to log-in with steam to play**. Since only one steam account can be logged in at once this restricts you to playing the game on **only one computer simultaneously**.&#xD;&#xA;&#xD;&#xA;The exception is that you can run Steam in **'offline mode'** to play the game exclusively in single player mode, in which case multiple computers could each play 'offline' at the same time. From what I understand it is **not possible to play a LAN game** this way, you would need two copies of the game (and two steam accounts).&#xD;&#xA;&#xD;&#xA;This would seem to be a deliberate Steam design choice, for better or worse.&#xD;&#xA;&#xD;&#xA;I'm not sure why an ad would specify the number **5**, since Steam would not limit the number of installations at all, and only one account could play online at a time.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/about/" />
  <row Id="22986" PostHistoryTypeId="2" PostId="9788" RevisionGUID="0adc9401-4c1a-47d3-923e-4d465a96864a" CreationDate="2010-10-27T02:53:40.047" UserId="4345" Text=" - For NES, you probably want FCEUX &lt;http://fceux.com/&gt; -- open-source, mature, but still has an active dev community and has runs on Windows and Unix/Linux/BSD.&#xD;&#xA;&#xD;&#xA; - For SNES, I've used ZSNES &lt;http://zsnes.com/&gt; -- open-source, runs on Windows, Linux, FreeBSD, and DOS." />
  <row Id="22988" PostHistoryTypeId="2" PostId="9790" RevisionGUID="21e81d53-19da-41a1-b792-76269ec6901a" CreationDate="2010-10-27T03:32:53.023" UserId="4348" Text="Karma is almost non existent in the game. The only use I can see at this point is affecting which companions will follow you. For example, you cannot have Cass as a follower while you remain evil (Technically, you can because of a quest you need her for, but if you talk to her while you have evil karma she will tell you three times to get your act together before she runs off forever). &#xD;&#xA;&#xD;&#xA;So long answer short, its strictly for companions as far as I can tell." />
  <row Id="22989" PostHistoryTypeId="2" PostId="9791" RevisionGUID="0dbac9a1-d586-4df4-9ac8-ebe076228fdb" CreationDate="2010-10-27T04:19:46.153" UserId="2831" Text="Well, the most obvious path would be to do Smash and Grab, and then do The Dig (Xil) as soon as it appears, because that opens up the Zeratul missions, which will allow you to fill up your Zerg and Protoss research points." />
  <row Id="22990" PostHistoryTypeId="2" PostId="9792" RevisionGUID="80c96690-5259-476a-b334-5fcca32a7c7c" CreationDate="2010-10-27T05:49:01.447" UserId="4182" Text="Talking to Kana again did the trick." />
  <row Id="22991" PostHistoryTypeId="2" PostId="9793" RevisionGUID="9e5f9f3b-ea41-43ef-9271-fc9f8129d6cc" CreationDate="2010-10-27T06:14:20.573" UserId="4349" Text="A good way to tell there is a dungeon nearby is if you're wandering the map and find tunnels that are mostly flat and are fairly wide open. (Maybe 3x3, 3x4, 4x4, 4x5 wide)" />
  <row Id="22992" PostHistoryTypeId="2" PostId="9794" RevisionGUID="47bb88d4-76ba-43f6-8cd9-2b0bafdbe050" CreationDate="2010-10-27T06:16:38.113" UserId="2615" Text="I have successfully installed and played Ultima Online from Ubuntu, simply the best MMORPG ever. You can find free releases of the Age of Shadows and Mondain's Legacy clients as well as tons of non-official servers. Some of them are really good." />
  <row Id="22993" PostHistoryTypeId="2" PostId="9795" RevisionGUID="bdf64634-be3e-4eb2-b4c2-11aaa9b9c0a5" CreationDate="2010-10-27T06:21:51.153" UserId="215" Text="How am i supposed to get the bandage on Chapter 2 level 18? It looks like it's inaccessible. I currently have Commander Video, Gish, and Meat Boy." />
  <row Id="22994" PostHistoryTypeId="1" PostId="9795" RevisionGUID="bdf64634-be3e-4eb2-b4c2-11aaa9b9c0a5" CreationDate="2010-10-27T06:21:51.153" UserId="215" Text="Meat boy -- 2-18 bandage?" />
  <row Id="22995" PostHistoryTypeId="3" PostId="9795" RevisionGUID="bdf64634-be3e-4eb2-b4c2-11aaa9b9c0a5" CreationDate="2010-10-27T06:21:51.153" UserId="215" Text="&lt;super-meat-boy&gt;" />
  <row Id="22996" PostHistoryTypeId="6" PostId="9604" RevisionGUID="17843573-09ec-4bfe-989d-654f8767ea04" CreationDate="2010-10-27T06:35:29.017" UserId="4103" Comment="retag" Text="&lt;role-playing-game&gt;&lt;fallout-new-vegas&gt;&lt;karma&gt;" />
  <row Id="22997" PostHistoryTypeId="6" PostId="9676" RevisionGUID="6e162484-9dec-4379-8f17-0f83b8b23058" CreationDate="2010-10-27T06:36:02.400" UserId="4103" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;fallout-new-vegas&gt;&lt;repair&gt;&lt;perks&gt;" />
  <row Id="22999" PostHistoryTypeId="5" PostId="1205" RevisionGUID="0d6088a9-eb6a-4733-8696-1c417dcc967d" CreationDate="2010-10-27T07:02:18.917" UserId="145" Comment="added 6 characters in body; edited title" Text="I'm looking for some games which have **offline/local multiplayer** mode, and which also are entertaining and enjoyable. We mostly play football games like PES 2010, FIFA 2010 (4 wireless controller and too much fun), and racing games like Forza Motorsport 3, PGR 4, NFS (split screen mode) in snatches. What other entertaining /enjoyable games do you recommend for 2 to 4 people to be played offline?" />
  <row Id="23000" PostHistoryTypeId="4" PostId="1205" RevisionGUID="0d6088a9-eb6a-4733-8696-1c417dcc967d" CreationDate="2010-10-27T07:02:18.917" UserId="145" Comment="added 6 characters in body; edited title" Text="Offline (local) multiplayer game for XBox 360/PS3" />
  <row Id="23002" PostHistoryTypeId="6" PostId="1205" RevisionGUID="b5566bda-15fb-4069-8df3-e700f6fc0a9f" CreationDate="2010-10-27T08:35:15.247" UserId="122" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;ps3&gt;&lt;local-multiplayer&gt;" />
  <row Id="23003" PostHistoryTypeId="2" PostId="9796" RevisionGUID="01015f16-4817-4271-81fa-52c75636a418" CreationDate="2010-10-27T08:46:14.910" UserId="1011" Text="I have a free Lord of the Rings Online account.&#xD;&#xA;&#xD;&#xA;What are destiny points?&#xD;&#xA;How do you earn these points?&#xD;&#xA;What can you do with them?" />
  <row Id="23004" PostHistoryTypeId="1" PostId="9796" RevisionGUID="01015f16-4817-4271-81fa-52c75636a418" CreationDate="2010-10-27T08:46:14.910" UserId="1011" Text="What are destiny points in LOTRO?" />
  <row Id="23005" PostHistoryTypeId="3" PostId="9796" RevisionGUID="01015f16-4817-4271-81fa-52c75636a418" CreationDate="2010-10-27T08:46:14.910" UserId="1011" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="23006" PostHistoryTypeId="2" PostId="9797" RevisionGUID="533b46d1-7cdb-4ef7-a521-e9da87502467" CreationDate="2010-10-27T08:48:59.230" UserId="1011" Text="Is it possible to skip the Lord of The Rings Online tutorial instance and the newbie-only area?&#xD;&#xA;&#xD;&#xA;I want to get some afk-life friends into the game, but I don't think they need the intro." />
  <row Id="23007" PostHistoryTypeId="1" PostId="9797" RevisionGUID="533b46d1-7cdb-4ef7-a521-e9da87502467" CreationDate="2010-10-27T08:48:59.230" UserId="1011" Text="Can I skip the LOTRO tutorial?" />
  <row Id="23008" PostHistoryTypeId="3" PostId="9797" RevisionGUID="533b46d1-7cdb-4ef7-a521-e9da87502467" CreationDate="2010-10-27T08:48:59.230" UserId="1011" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="23009" PostHistoryTypeId="2" PostId="9798" RevisionGUID="0d580acf-0ef7-4cc3-8a59-a0464cd93e5c" CreationDate="2010-10-27T09:08:56.053" UserId="215" Text="Each droid a capture has a unique armor type, such as Kevlar or None. What are the various types, and what advantages do they confer?" />
  <row Id="23010" PostHistoryTypeId="1" PostId="9798" RevisionGUID="0d580acf-0ef7-4cc3-8a59-a0464cd93e5c" CreationDate="2010-10-27T09:08:56.053" UserId="215" Text="Droid Assault - What do the different armor types do?" />
  <row Id="23011" PostHistoryTypeId="3" PostId="9798" RevisionGUID="0d580acf-0ef7-4cc3-8a59-a0464cd93e5c" CreationDate="2010-10-27T09:08:56.053" UserId="215" Text="&lt;droid-assault&gt;" />
  <row Id="23012" PostHistoryTypeId="2" PostId="9799" RevisionGUID="ca2b0ba4-6e71-4e9f-a7cf-cf0f2b1c73f9" CreationDate="2010-10-27T09:12:57.497" UserId="730" Text="LOTRO Destiny Points (DP) can be earned by playing as Monster or by gaining levels after level 10 (200 destiny points each level).&#xD;&#xA;&#xD;&#xA;The can be spend in two ways:&#xD;&#xA;&#xD;&#xA; - In Monster Play (buy skill, traits, play as Troll, etc.)&#xD;&#xA; - Buying Player Perks&#xD;&#xA;&#xD;&#xA;The are many useful perks that can help your character leveling faster, increase movement speed, armor and so on.&#xD;&#xA;&#xD;&#xA;I suggest you to look at [LOTRO Wiki][1] for more info.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro-wiki.com/index.php/Destiny_Points" />
  <row Id="23013" PostHistoryTypeId="8" PostId="4369" RevisionGUID="514417bf-1030-4d7a-b632-757ce0e88b21" CreationDate="2010-10-27T09:13:51.470" UserId="145" Comment="Rollback to [109b8c02-0933-4eee-84a1-63464ee5f236]" Text="I'm looking for games that include procedurally generated content as a major feature; like all levels are generated, enemies, weapons, etc.&#xD;&#xA;&#xD;&#xA;One per answer please, and pics if you got em!&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;### Games that have been mentioned already:&#xD;&#xA;&#xD;&#xA;* [Diablo][1]&#xD;&#xA;* [Dwarf Fortress][2]&#xD;&#xA;* [Elder Scrolls II: Daggerfall, the][3]&#xD;&#xA;* [Frozen Synapse][4]&#xD;&#xA;* [Infinity][5]&#xD;&#xA;* [Love][6]&#xD;&#xA;* [Master of Orion, the][7] (please expand on this answer)&#xD;&#xA;* [Minecraft][8]&#xD;&#xA;* [Nethack][9]&#xD;&#xA;* [Oblivion][10]&#xD;&#xA;* [Star Trek Online][11] (please expand on this answer)&#xD;&#xA;* [Spelunky][12]&#xD;&#xA;* [Spore][13]&#xD;&#xA;* [Subversion][14]&#xD;&#xA;* [Torchlight][15]&#xD;&#xA;* [Worms][16]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4382#4382&#xD;&#xA;  [2]: http://www.bay12games.com/dwarves/features.html&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4385#4385&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4398#4398&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4400#4400&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4375#4375&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4431#4431&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4374#4374&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4457#4457&#xD;&#xA;  [10]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4409#4409&#xD;&#xA;  [11]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4432#4432&#xD;&#xA;  [12]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4373#4373&#xD;&#xA;  [13]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4395#4395&#xD;&#xA;  [14]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4387#4387&#xD;&#xA;  [15]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4381#4381&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4397#4397" />
  <row Id="23014" PostHistoryTypeId="8" PostId="4369" RevisionGUID="26f54a0d-b21e-48a2-9df1-f02d3b0e1baa" CreationDate="2010-10-27T09:14:17.430" UserId="145" Comment="Rollback to [a973e5d6-33a2-452a-8671-9761e8b68196]" Text="I'm looking for games that include procedurally generated content as a major feature; like all levels are generated, enemies, weapons, etc.&#xD;&#xA;&#xD;&#xA;One per answer please, and pics if you got em!&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;### Games that have been mentioned already:&#xD;&#xA;&#xD;&#xA;* [Diablo][1]&#xD;&#xA;* [Dwarf Fortress][2]&#xD;&#xA;* [Elder Scrolls II: Daggerfall, the][3]&#xD;&#xA;* [Eufloria][17]&#xD;&#xA;* [Frozen Synapse][4]&#xD;&#xA;* [Infinity][5]&#xD;&#xA;* [Love][6]&#xD;&#xA;* [Master of Orion, the][7] (please expand on this answer)&#xD;&#xA;* [Minecraft][8]&#xD;&#xA;* [Nethack][9]&#xD;&#xA;* [Oblivion][10]&#xD;&#xA;* [Star Trek Online][11] (please expand on this answer)&#xD;&#xA;* [Spelunky][12]&#xD;&#xA;* [Spore][13]&#xD;&#xA;* [Subversion][14]&#xD;&#xA;* [Torchlight][15]&#xD;&#xA;* [Worms][16]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4382#4382&#xD;&#xA;  [2]: http://www.bay12games.com/dwarves/features.html&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4385#4385&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4398#4398&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4400#4400&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4375#4375&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4431#4431&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4374#4374&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4457#4457&#xD;&#xA;  [10]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4409#4409&#xD;&#xA;  [11]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4432#4432&#xD;&#xA;  [12]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4373#4373&#xD;&#xA;  [13]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4395#4395&#xD;&#xA;  [14]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4387#4387&#xD;&#xA;  [15]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4381#4381&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/4397#4397&#xD;&#xA;  [17]: http://gaming.stackexchange.com/questions/4369/games-that-feature-procedural-generation-of-content/6833#6833" />
  <row Id="23015" PostHistoryTypeId="2" PostId="9800" RevisionGUID="cf46458d-3a0a-4337-a495-ddb8c944103a" CreationDate="2010-10-27T09:32:49.143" UserId="1011" Text="I played Eve for a while and the community produced a lot of tools based on the data that CCP released to the public.&#xD;&#xA;&#xD;&#xA;The data included stats on ships, modules, mobs, skills, etc. And players created all kinds of tools to help with planning your ship loadouts and your learning plan. &#xD;&#xA;&#xD;&#xA;Is there a similar resource for Lord of the Rings Online?&#xD;&#xA;&#xD;&#xA;I realize LOTRO is more role-playing oriented, meaning that people should spend less time tweaking and more time taking part in the community. It would also contain quite a bit of spoilers for the people who like to be surprised with new items. So I can understand if Turbine won't release any of the data.&#xD;&#xA;&#xD;&#xA;But are there any reliable sources for this data besides Turbine themselves then?&#xD;&#xA;&#xD;&#xA;The data has to be structured (in a relational database or XML or any other usable structure)." />
  <row Id="23016" PostHistoryTypeId="1" PostId="9800" RevisionGUID="cf46458d-3a0a-4337-a495-ddb8c944103a" CreationDate="2010-10-27T09:32:49.143" UserId="1011" Text="Is the LOTRO data available?" />
  <row Id="23017" PostHistoryTypeId="3" PostId="9800" RevisionGUID="cf46458d-3a0a-4337-a495-ddb8c944103a" CreationDate="2010-10-27T09:32:49.143" UserId="1011" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="23018" PostHistoryTypeId="2" PostId="9801" RevisionGUID="dfb4bd3c-eaf1-44b8-9f43-93b418942905" CreationDate="2010-10-27T10:11:08.817" UserId="4103" Text="I've found some power armor, but I can't use it yet without training. I assumed that the Brotherhood of Steel would train me, if they like me enough.&#xD;&#xA;&#xD;&#xA;I've completed the Brotherhood of Steel quest series for the overseer (the original one, I did not overthrow him), but I did not get any Power Armor training. What do I have to do to be able to wear Power Armor?" />
  <row Id="23019" PostHistoryTypeId="1" PostId="9801" RevisionGUID="dfb4bd3c-eaf1-44b8-9f43-93b418942905" CreationDate="2010-10-27T10:11:08.817" UserId="4103" Text="How to get Power Armor training in Fallout New Vegas?" />
  <row Id="23020" PostHistoryTypeId="3" PostId="9801" RevisionGUID="dfb4bd3c-eaf1-44b8-9f43-93b418942905" CreationDate="2010-10-27T10:11:08.817" UserId="4103" Text="&lt;spoiler&gt;&lt;role-playing-game&gt;&lt;fallout-new-vegas&gt;&lt;armor&gt;" />
  <row Id="23021" PostHistoryTypeId="2" PostId="9803" RevisionGUID="c91eca1e-33c3-449d-a66b-094bee443645" CreationDate="2010-10-27T10:19:36.650" UserId="2616" Text="It turns out that your friends can see how long you've been online for, roughly - &quot;Username - idle for seven hours&quot;." />
  <row Id="23022" PostHistoryTypeId="2" PostId="9802" RevisionGUID="afdd675a-2b55-4fbb-a247-65db70ff15c4" CreationDate="2010-10-27T08:56:22.383" UserId="2616" Text="Last night, somebody stole one of my Xbox 360 wireless controllers, switching my Xbox on in the process.  It would be helpful to know what time my Xbox was switched on, as that would tell me (and the police!) what time the burglery occured.  The Xbox is still on, sitting at the dashboard.  Is there any was I can see how long I've been idle for?  Can my friends see this?&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="23023" PostHistoryTypeId="1" PostId="9802" RevisionGUID="afdd675a-2b55-4fbb-a247-65db70ff15c4" CreationDate="2010-10-27T08:56:22.383" UserId="2616" Text="What time was my Xbox 360 switched on?" />
  <row Id="23024" PostHistoryTypeId="3" PostId="9802" RevisionGUID="afdd675a-2b55-4fbb-a247-65db70ff15c4" CreationDate="2010-10-27T08:56:22.383" UserId="2616" Text="&lt;xbox&gt;" />
  <row Id="23025" PostHistoryTypeId="17" PostId="9802" RevisionGUID="0845e880-bbed-40a2-8acb-4cb99ffc9e3c" CreationDate="2010-10-27T10:41:42.393" UserId="-1" Comment="from http://superuser.com/questions/203831/what-time-was-my-xbox-360-switched-on" Text="" />
  <row Id="23026" PostHistoryTypeId="6" PostId="633" RevisionGUID="9ca0baeb-7540-4197-b2e9-056652cb7bd8" CreationDate="2010-10-27T10:49:12.777" UserId="145" Comment="edited tags; edited tags" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;co-op&gt;&lt;console-agnostic&gt;" />
  <row Id="23027" PostHistoryTypeId="5" PostId="9802" RevisionGUID="6beccd6b-8496-4479-b718-28511d391387" CreationDate="2010-10-27T11:49:32.137" UserId="2616" Comment="Added a request for more information" Text="Last night, somebody stole one of my Xbox 360 wireless controllers, switching my Xbox on in the process.  It would be helpful to know what time my Xbox was switched on, as that would tell me (and the police!) what time the burglery occured.  The Xbox is still on, sitting at the dashboard.  Is there any was I can see how long I've been idle for?  Can my friends see this?&#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;&#xD;&#xA;Edit: Even though I now have the rough time that my Xbox was switched on, it would be useful if I could see the exact time.  Is there a way to see the last few times you logged onto Xbox Live?" />
  <row Id="23028" PostHistoryTypeId="2" PostId="9804" RevisionGUID="60f8428f-6c4e-44c6-b3ed-edce23ee1b0c" CreationDate="2010-10-27T11:57:06.570" UserId="3255" Text="More specifically, if I have completed the survivalist challenges in the regular game, do the rewards carry over to the zombie expansion?" />
  <row Id="23029" PostHistoryTypeId="1" PostId="9804" RevisionGUID="60f8428f-6c4e-44c6-b3ed-edce23ee1b0c" CreationDate="2010-10-27T11:57:06.570" UserId="3255" Text="In Red Dead Redemption:  Undead Nightmare, Can I Brew Tonic?" />
  <row Id="23030" PostHistoryTypeId="3" PostId="9804" RevisionGUID="60f8428f-6c4e-44c6-b3ed-edce23ee1b0c" CreationDate="2010-10-27T11:57:06.570" UserId="3255" Text="&lt;red-dead-redemption&gt;" />
  <row Id="23031" PostHistoryTypeId="2" PostId="9805" RevisionGUID="e32db2ec-e593-4326-ba85-543617791851" CreationDate="2010-10-27T12:10:43.330" UserId="4149" Text="The starting bias is the setting (you can disable it in game set up) which allows your civilization to have a starting point similar to its original historical location. Like for instance if you play for ottomans you would start in a desert or if you play for iroquois you would start in a forest. So what is this bias for other factions?&#xD;&#xA;&#xD;&#xA;Also, how does it work, is the part of the map generated specifically for a certain civilization, or is it generated randomly and then the best fitting spots found?" />
  <row Id="23032" PostHistoryTypeId="1" PostId="9805" RevisionGUID="e32db2ec-e593-4326-ba85-543617791851" CreationDate="2010-10-27T12:10:43.330" UserId="4149" Text="In Civ 5, What is the starting bias for different factions?" />
  <row Id="23033" PostHistoryTypeId="3" PostId="9805" RevisionGUID="e32db2ec-e593-4326-ba85-543617791851" CreationDate="2010-10-27T12:10:43.330" UserId="4149" Text="&lt;civilization-5&gt;" />
  <row Id="23034" PostHistoryTypeId="5" PostId="9768" RevisionGUID="9e41609b-625a-4be4-a88f-3cdb1bf89972" CreationDate="2010-10-27T12:11:57.213" UserId="3114" Comment="added 1 characters in body" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I've noticed that if I grab two or more alcoholic beverages in rapid succession, my screen goes wonky.  The length of time this effect lasts for seems to increase if I grab more beverages.  Is it possible to pass out, if enough beverages are consumed in rapid succession?" />
  <row Id="23035" PostHistoryTypeId="2" PostId="9806" RevisionGUID="c85d7fa5-4cd5-4abb-90c4-3111bdef9e05" CreationDate="2010-10-27T12:14:03.463" UserId="730" Text="Is it possible to remove blood in DeathSpank for PC?" />
  <row Id="23036" PostHistoryTypeId="1" PostId="9806" RevisionGUID="c85d7fa5-4cd5-4abb-90c4-3111bdef9e05" CreationDate="2010-10-27T12:14:03.463" UserId="730" Text="How to remove blood in DeathSpank?" />
  <row Id="23037" PostHistoryTypeId="3" PostId="9806" RevisionGUID="c85d7fa5-4cd5-4abb-90c4-3111bdef9e05" CreationDate="2010-10-27T12:14:03.463" UserId="730" Text="&lt;pc&gt;&lt;deathspank&gt;" />
  <row Id="23038" PostHistoryTypeId="5" PostId="9799" RevisionGUID="fb18d077-f3b9-424f-bcd0-979cae8124aa" CreationDate="2010-10-27T12:14:49.547" UserId="730" Comment="added 11 characters in body" Text="LOTRO Destiny Points (DP) can be earned by playing as Monster or by gaining levels after level 10 (200 destiny points each level).&#xD;&#xA;&#xD;&#xA;Destiny Points can be spent in two ways:&#xD;&#xA;&#xD;&#xA; - In Monster Play (buy skill, traits, play as Troll, etc.)&#xD;&#xA; - Buying Player Perks&#xD;&#xA;&#xD;&#xA;The are many useful perks that can help your character leveling faster, increase movement speed, armor and so on.&#xD;&#xA;&#xD;&#xA;I suggest you to look at [LOTRO Wiki][1] for more info.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro-wiki.com/index.php/Destiny_Points" />
  <row Id="23039" PostHistoryTypeId="2" PostId="9807" RevisionGUID="57d68da0-b5f8-434c-adea-b2a8a7f25dcf" CreationDate="2010-10-27T12:59:25.430" UserId="4103" Text="This is based on the comments and data inside the XML file (`Assets/Gameplay/XML/Civilizations/CIV5Civilizations.xml`).&#xD;&#xA;&#xD;&#xA;The start bias just chooses the location on the map, it does not influence map generation itself.&#xD;&#xA;&#xD;&#xA;There are 4 different start bias categories, a civilization can only belong in one category:&#xD;&#xA;&#xD;&#xA; - Start along Ocean&#xD;&#xA; - Start along River&#xD;&#xA; - Start in specific Region&#xD;&#xA; - Avoid specific Region&#xD;&#xA;&#xD;&#xA;The start biases for the specific civilizations are the following:&#xD;&#xA;&#xD;&#xA;    Civilization    Start bias&#xD;&#xA;    ---------------------------------------&#xD;&#xA;    England         Ocean&#xD;&#xA;    Ottoman         Ocean&#xD;&#xA;    America         River&#xD;&#xA;    Arabia          Desert&#xD;&#xA;    Aztec           Jungle&#xD;&#xA;    India           Grass&#xD;&#xA;    Iroquois        Forest&#xD;&#xA;    Russia          Tundra&#xD;&#xA;    Egypt           Avoid Jungle and Forest&#xD;&#xA;    Siam            Avoid Forest&#xD;&#xA;    Songhai         Avoid Tundra&#xD;&#xA;    &#xD;&#xA;" />
  <row Id="23040" PostHistoryTypeId="2" PostId="9808" RevisionGUID="74a529f6-9195-4742-b2b3-97af4a056d78" CreationDate="2010-10-27T13:02:00.853" UserId="1719" Text="If I have the Wii version of the peripherals, is it possible to use them with my Xbox 360?&#xD;&#xA;&#xD;&#xA;The reason I think this would be possible is because they are midi-capable instruments that can be plugged into my computer and work fine there, and they communicate to the Wii using a USB dongle.  Since the Xbox has USB ports as well, it is physically possible to connect them to my Xbox without any further modifications.&#xD;&#xA;&#xD;&#xA;Will they actually work to play the game, however?  Is there some way I can make them work if it's not just as simple as plug and play?" />
  <row Id="23041" PostHistoryTypeId="1" PostId="9808" RevisionGUID="74a529f6-9195-4742-b2b3-97af4a056d78" CreationDate="2010-10-27T13:02:00.853" UserId="1719" Text="Is it possible to use the new Rock Band 3 instruments cross-console?" />
  <row Id="23042" PostHistoryTypeId="3" PostId="9808" RevisionGUID="74a529f6-9195-4742-b2b3-97af4a056d78" CreationDate="2010-10-27T13:02:00.853" UserId="1719" Text="&lt;rock-band-3&gt;" />
  <row Id="23043" PostHistoryTypeId="5" PostId="9677" RevisionGUID="0aed55de-76b0-4b1d-a381-54d9fecddf94" CreationDate="2010-10-27T13:22:56.293" UserId="3129" Comment="added 293 characters in body" Text="For the most part, a simple &quot;if it makes sense&quot; rule of thumb applies. For instance, [That Gun][1] can be repaired with basically any non-energy handgun. As a rule of thumb, if it uses the same type of ammo, you can use it to repair another weapon with a similar ammo type, along with a few special cases, like a Hunting Rifle with any lever action gun.&#xD;&#xA;&#xD;&#xA;Similarly, Light Armor can repair any other Light Armor, Medium with Medium and so forth.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/That_Gun" />
  <row Id="23044" PostHistoryTypeId="2" PostId="9809" RevisionGUID="0752a309-e9b6-4963-942a-266348131e96" CreationDate="2010-10-27T13:31:43.877" UserId="341" Text="It won't tell you exactly which city they are in, but if you go to the Diplomacy Summary and choose &quot;Global Politics&quot;, it will show you which wonders each civilization has.  I believe you need to have met the civilization at some point in order to see them here." />
  <row Id="23045" PostHistoryTypeId="2" PostId="9810" RevisionGUID="8c6b7115-a1ca-4fb1-9d47-8012d30d5ba5" CreationDate="2010-10-27T13:48:05.743" UserId="58" Text="Turns out the answer is, &quot;no.&quot; Adding an Endurance implant will take up one of your original Endurance slots. However, it does confer the hit point bonus.&#xD;&#xA;&#xD;&#xA;Also, in case anyone asks, adding an Intelligence implant does not grant more skill points at level-up. &#xD;&#xA;&#xD;&#xA;[Source](http://fallout.wikia.com/wiki/Fallout:_New_Vegas_implants)" />
  <row Id="23046" PostHistoryTypeId="2" PostId="9811" RevisionGUID="b3d192ea-f657-4ceb-94a0-6a87fd693c97" CreationDate="2010-10-27T14:18:59.003" UserId="160" Text="Like DDO, Turbine's other MMO, in order to skip the tutorial, you have to get at least one character through it first. After you've gotten at least one completely through it, when you go to create another new character and are prompted to fill in your name, you'll see a checkbox in the lower right above the Create button that says &quot;Skip New User Tutorial.&quot; Check that box and your character will be able to enter the post-tutorial version of your race's starting area. &#xD;&#xA;&#xD;&#xA;Unfortunately, as far as I know, there's no way to skip the newbie-only part of the beginning areas.  Your friends will be stuck running through there for the first 5 or so levels. If you yourself have run a few characters through enough times that you know an efficient path, it may be handy for you to just roll a newbie to run with them and blaze through the quests.&#xD;&#xA;&#xD;&#xA;As a note, if you delete the character you ran through the tutorial with, your account remains &quot;flagged&quot; as having the tutorial completed, so you can still use the checkbox to skip it then. " />
  <row Id="23047" PostHistoryTypeId="5" PostId="9426" RevisionGUID="fb3f4c1c-f9f7-4c24-bd51-0cf07934aa18" CreationDate="2010-10-27T14:25:50.297" UserId="58" Comment="I was misspelling &quot;cazadore&quot;" Text="The question pretty much says it all. I decided to walkabout at level 4, since I don't want to fast-track the main quests and miss a bunch of good stuff. I'm playing without a game guide, and the Vault and Gamefaqs aren't quite up to speed yet. &#xD;&#xA;&#xD;&#xA;So ... I've discovered a tribal village west-ish of Goodsprings, but it has a bunch of cazadores in it. When taking on cazadores, is level 4 too early? I have the following weapons (in decent shape):&#xD;&#xA;&#xD;&#xA;* .357 Magnum Revolver with Long Barrel&#xD;&#xA;* 10mm pistol (keeping it around for repair)&#xD;&#xA;* 9mm pistol&#xD;&#xA;* 9mm Submachine Gun&#xD;&#xA;* Lots of dynamite (but low explosives skill and bad throwing aim without VATS)&#xD;&#xA;* Laser Pistol&#xD;&#xA;* Shovel&#xD;&#xA;* Single Shotgun&#xD;&#xA;* Varmint Rifle&#xD;&#xA;* Weathered 10mm Pistol (the nice one you get from the Classic Pack)&#xD;&#xA;&#xD;&#xA;I'm wearing the Armored Vault 13 Jumpsuit.&#xD;&#xA;&#xD;&#xA;Am I too weak to take on a nest of about 8 cazadores -- maybe half of them &quot;young&quot; cazadores and the other half full-grown? If not, what's my best tactic for surviving this and having an opportunity to safely check out this camp?" />
  <row Id="23048" PostHistoryTypeId="4" PostId="9426" RevisionGUID="fb3f4c1c-f9f7-4c24-bd51-0cf07934aa18" CreationDate="2010-10-27T14:25:50.297" UserId="58" Comment="I was misspelling &quot;cazadore&quot;" Text="Is level 4 too early to take on cazadores" />
  <row Id="23049" PostHistoryTypeId="6" PostId="9426" RevisionGUID="fb3f4c1c-f9f7-4c24-bd51-0cf07934aa18" CreationDate="2010-10-27T14:25:50.297" UserId="58" Comment="I was misspelling &quot;cazadore&quot;" Text="&lt;fallout-new-vegas&gt;&lt;tactics&gt;&lt;combat&gt;" />
  <row Id="23050" PostHistoryTypeId="5" PostId="9368" RevisionGUID="9e3c21b4-fa22-4d52-9f87-c21df4e3b18a" CreationDate="2010-10-27T14:49:56.363" UserId="58" Comment="It is Miss Fortune, in-game. Wiki had it misspelled." Text="[The Vault][1] describes both perks in shorthand with the following text:&#xD;&#xA;&#xD;&#xA;&gt; Chance that `name` will finish off a target in VATS.&#xD;&#xA;&#xD;&#xA;Where `name` is either Miss Fortune or Mysterious Stranger. However, the official perk text for them is slightly different. For [Miss Fortune][2]:&#xD;&#xA;&#xD;&#xA;&gt; Just when your enemies think they have&#xD;&#xA;&gt; the upper hand, Miss Fortune appears&#xD;&#xA;&gt; to turn their world upside down.&#xD;&#xA;&gt; Appearing only in V.A.T.S., she has&#xD;&#xA;&gt; the ability to snatch defeat from the&#xD;&#xA;&gt; jaws of victory.&#xD;&#xA;&#xD;&#xA;For [Mysterious Stranger][3]:&#xD;&#xA;&#xD;&#xA;&gt; You've gained your own personal&#xD;&#xA;&gt; guardian angel... armed with a fully&#xD;&#xA;&gt; loaded .44 Magnum. With this perk, the&#xD;&#xA;&gt; Mysterious Stranger will appear&#xD;&#xA;&gt; occasionally in V.A.T.S. mode to lend&#xD;&#xA;&gt; a hand, with deadly efficiency.&#xD;&#xA;&#xD;&#xA;Is there any functional difference other than gender, or is that it?&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Miss_Fortunate&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Mysterious_Stranger" />
  <row Id="23051" PostHistoryTypeId="4" PostId="9368" RevisionGUID="9e3c21b4-fa22-4d52-9f87-c21df4e3b18a" CreationDate="2010-10-27T14:49:56.363" UserId="58" Comment="It is Miss Fortune, in-game. Wiki had it misspelled." Text="What's the difference between Miss Fortune and Mysterious Stranger?" />
  <row Id="23052" PostHistoryTypeId="2" PostId="9812" RevisionGUID="a6c99dc2-700d-4083-8b4b-1d7111d1ef10" CreationDate="2010-10-27T15:25:53.537" UserId="121" Text="What is V.A.T.S in Fallout 3?" />
  <row Id="23053" PostHistoryTypeId="1" PostId="9812" RevisionGUID="a6c99dc2-700d-4083-8b4b-1d7111d1ef10" CreationDate="2010-10-27T15:25:53.537" UserId="121" Text="What is V.A.T.S in Fallout 3?" />
  <row Id="23054" PostHistoryTypeId="3" PostId="9812" RevisionGUID="a6c99dc2-700d-4083-8b4b-1d7111d1ef10" CreationDate="2010-10-27T15:25:53.537" UserId="121" Text="&lt;fallout-3&gt;&lt;terminology&gt;" />
  <row Id="23055" PostHistoryTypeId="2" PostId="9813" RevisionGUID="a6e052ba-3382-4261-ba1d-614a7aa4c8a8" CreationDate="2010-10-27T15:32:51.957" UserId="14" Text="It's the Vault-Tec Assisted Targeting System&#xD;&#xA;&#xD;&#xA;See [here][1]&#xD;&#xA;&#xD;&#xA;&gt; The Vault-Tec Assisted Targeting System, or V.A.T.S., is a queuing system for Fallout 3 and Fallout: New Vegas, inspired partly by the ability to shoot specific body parts in the turn-based combat system of Fallout and Fallout 2. V.A.T.S. is also used for a cinematic combat experience.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System" />
  <row Id="23056" PostHistoryTypeId="2" PostId="9814" RevisionGUID="1c44a4ce-db19-4ed6-abf9-e28fd90c04f0" CreationDate="2010-10-27T15:37:15.557" UserId="122" Text="It's the system in which you can pause the action a take aim at specific body parts, with known percentage of hitting them.&#xD;&#xA;&#xD;&#xA;It stands for &quot;Vault-Tec Assisted Targeting system&quot;, but mostly it&#xD;&#xA;&#xD;&#xA;* Gives a more cinematic feel when using it, due to the slow-motion action sequence after choosing a target.&#xD;&#xA;* Make the game closer to earlier, turn-based Fallout games in which you could target specific body parts with known percentages, paying with action points (APs), in a very similar way.&#xD;&#xA;* Give the game a more RPG-ish, tactical feel than a typical shooter.&#xD;&#xA;* Make the game far easier :)&#xD;&#xA;&#xD;&#xA;You can read more about it on [Wikia's Fallout][1], [Gamespy][2] and even [Wikipedia][3].&#xD;&#xA;&#xD;&#xA;[1]:http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System&#xD;&#xA;[2]:http://planetfallout.gamespy.com/wiki/Fallout_3_VATS&#xD;&#xA;[3]:http://en.wikipedia.org/wiki/Fallout_3#V.A.T.S." />
  <row Id="23057" PostHistoryTypeId="5" PostId="9814" RevisionGUID="22fa2239-d631-4b6c-99e2-dcbc2e7daec7" CreationDate="2010-10-27T15:55:17.693" UserId="122" Comment="added 66 characters in body" Text="It's the system in which you can pause the action a take aim at specific body parts, with known percentage of hitting them, and with each action costing a specific amount of &quot;action points&quot; (AP).&#xD;&#xA;&#xD;&#xA;It stands for &quot;Vault-Tec Assisted Targeting system&quot;, but mostly it&#xD;&#xA;&#xD;&#xA;* Gives a more cinematic feel when using it, due to the slow-motion action sequence after choosing a target.&#xD;&#xA;* Make the game closer to earlier, turn-based Fallout games in which you could target specific body parts with known percentages, paying with action points, in a very similar way.&#xD;&#xA;* Give the game a more RPG-ish, tactical feel than a typical shooter.&#xD;&#xA;* Make the game far easier :)&#xD;&#xA;&#xD;&#xA;You can read more about it on [Wikia's Fallout][1], [Gamespy][2] and even [Wikipedia][3].&#xD;&#xA;&#xD;&#xA;[1]:http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System&#xD;&#xA;[2]:http://planetfallout.gamespy.com/wiki/Fallout_3_VATS&#xD;&#xA;[3]:http://en.wikipedia.org/wiki/Fallout_3#V.A.T.S." />
  <row Id="23058" PostHistoryTypeId="2" PostId="9815" RevisionGUID="eaa28908-79d8-4ed9-b56d-a37e471cbd13" CreationDate="2010-10-27T16:11:50.737" UserId="3015" Text="In civilization 5 is there a way to see a list of all the resources your civ. has? I know I can see the different kinds in the happiness menu and the count on the trade screen. I just want a list of all the resources without taunting another civ. by contacting them to see if I have 3 spices and 2 whales." />
  <row Id="23059" PostHistoryTypeId="1" PostId="9815" RevisionGUID="eaa28908-79d8-4ed9-b56d-a37e471cbd13" CreationDate="2010-10-27T16:11:50.737" UserId="3015" Text="Is there a list of luxury resources?" />
  <row Id="23060" PostHistoryTypeId="3" PostId="9815" RevisionGUID="eaa28908-79d8-4ed9-b56d-a37e471cbd13" CreationDate="2010-10-27T16:11:50.737" UserId="3015" Text="&lt;civilization-5&gt;&lt;luxury-resources&gt;" />
  <row Id="23061" PostHistoryTypeId="2" PostId="9816" RevisionGUID="ab426cd3-5d53-4363-85fc-bd9a2c8bee64" CreationDate="2010-10-27T16:20:08.297" UserId="122" Text="I highly recommend the &quot;Luxury Resource Display&quot; mod. It's one of the higher-ranked mods at the moment, for good reason - it makes you permanently just a mouse-hover away from seeing a detailed list of how many luxury resources you currently have of each kind, including how many are traded.&#xD;&#xA;&#xD;&#xA;Just search for it in the in-game mod hub, it's easily found, but it seems to also be downloadable from [here][2] (I recommend the in-game method, though).&#xD;&#xA;&#xD;&#xA;![screenshot of mod in action][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; [1]: http://i.imgur.com/Ik7rk.png&#xD;&#xA; [2]:http://www.weplayciv.com/forums/downloads.php?do=file&amp;id=263" />
  <row Id="23062" PostHistoryTypeId="5" PostId="269" RevisionGUID="db6659fe-6948-4214-aa40-75031ef7c6e0" CreationDate="2010-10-27T16:39:35.567" UserId="160" Comment="edited proper gamer name into title and question; edited title" Text="As soon as Guild Wars 2 will be released, what content of my Guild Wars 1 account can I transfer over to Guild Wars 2?" />
  <row Id="23063" PostHistoryTypeId="4" PostId="269" RevisionGUID="db6659fe-6948-4214-aa40-75031ef7c6e0" CreationDate="2010-10-27T16:39:35.567" UserId="160" Comment="edited proper gamer name into title and question; edited title" Text="Which content can I transfer from Guild Wars 1 to Guild Wars 2?" />
  <row Id="23064" PostHistoryTypeId="6" PostId="269" RevisionGUID="db6659fe-6948-4214-aa40-75031ef7c6e0" CreationDate="2010-10-27T16:39:35.567" UserId="160" Comment="edited proper gamer name into title and question; edited title" Text="&lt;guild-wars&gt;&lt;guild-wars-2&gt;" />
  <row Id="23065" PostHistoryTypeId="5" PostId="9814" RevisionGUID="93da407e-ef9b-440e-93f2-c94f82833f08" CreationDate="2010-10-27T16:49:09.753" UserId="122" Comment="Grammar" Text="It's the system in which you can pause the action a take aim at specific body parts, with known percentage of hitting them, and with each action costing a specific amount of &quot;action points&quot; (AP).&#xD;&#xA;&#xD;&#xA;It stands for &quot;Vault-Tec Assisted Targeting system&quot;, but mostly it&#xD;&#xA;&#xD;&#xA;* Gives a more cinematic feel when using it, due to the slow-motion action sequence after choosing a target.&#xD;&#xA;* Makes the game closer to earlier, turn-based Fallout games in which you could target specific body parts with known percentages, paying with action points, in a very similar way.&#xD;&#xA;* Gives the game a more RPG-ish, tactical feel than a typical shooter.&#xD;&#xA;* Makes the game easier / less stressful.&#xD;&#xA;&#xD;&#xA;You can read more about it on [Wikia's Fallout][1], [Gamespy][2] and even [Wikipedia][3].&#xD;&#xA;&#xD;&#xA;[1]:http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System&#xD;&#xA;[2]:http://planetfallout.gamespy.com/wiki/Fallout_3_VATS&#xD;&#xA;[3]:http://en.wikipedia.org/wiki/Fallout_3#V.A.T.S." />
  <row Id="23066" PostHistoryTypeId="2" PostId="9817" RevisionGUID="d70d36a3-c670-4ae0-836c-f00b56bcc5c7" CreationDate="2010-10-27T17:13:37.030" UserId="1273" Text="What items and gear should a medic use in raids, if he wants to maximize his healing and utility for the team?  I've been using protection wave, healing wave, and healing grenade, but I'm not really convinced this is the best approach." />
  <row Id="23067" PostHistoryTypeId="1" PostId="9817" RevisionGUID="d70d36a3-c670-4ae0-836c-f00b56bcc5c7" CreationDate="2010-10-27T17:13:37.030" UserId="1273" Text="Global Agenda - Best Item Build for Healing Medic in Raids?" />
  <row Id="23068" PostHistoryTypeId="3" PostId="9817" RevisionGUID="d70d36a3-c670-4ae0-836c-f00b56bcc5c7" CreationDate="2010-10-27T17:13:37.030" UserId="1273" Text="&lt;character-build&gt;&lt;global-agenda&gt;&lt;raids&gt;" />
  <row Id="23069" PostHistoryTypeId="5" PostId="7171" RevisionGUID="102cb425-3f38-4325-86fe-4a0b1c76d452" CreationDate="2010-10-27T17:45:23.347" UserId="13" Comment="remove incorrect information" Text="The Wii and Xbox controllers aren't normally compatible so I can't see the instruments being either.&#xD;&#xA;" />
  <row Id="23070" PostHistoryTypeId="2" PostId="9818" RevisionGUID="99fc93a8-25a6-420d-857d-4a49928833d9" CreationDate="2010-10-27T17:45:57.590" UserId="461" Text="Do you mean remove blood from the graphics of the game? I haven't played the PC version, but the XBLA version of Death Spank didn't have any such option, so I doubt that the PC version does either." />
  <row Id="23071" PostHistoryTypeId="2" PostId="9819" RevisionGUID="ca9d404b-0fd5-49a9-81de-927430d02c98" CreationDate="2010-10-27T18:21:51.890" UserId="58" Text="Let's say I'm working the various quests in New Vegas, and am currently in the early stages of both [The House Always Wins](http://fallout.wikia.com/wiki/The_House_Always_Wins) and the [Wild Card](http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests#Game_End_Quests) quests.&#xD;&#xA;&#xD;&#xA;What is the latest point in The House Always Wins that I can safely complete the Wild Card series, assuming I want to take control New Vegas?&#xD;&#xA;&#xD;&#xA;(Note: I do plan on finishing off as many side quests as possible before going this route, so time is not *exactly* a factor here -- I just want to be sure I don't go so far down The House Always Wins that I'm unable to do the Wild Cards.)" />
  <row Id="23072" PostHistoryTypeId="1" PostId="9819" RevisionGUID="ca9d404b-0fd5-49a9-81de-927430d02c98" CreationDate="2010-10-27T18:21:51.890" UserId="58" Text="(SPOILERS) When is the latest I can complete the Wild Card quests?" />
  <row Id="23073" PostHistoryTypeId="3" PostId="9819" RevisionGUID="ca9d404b-0fd5-49a9-81de-927430d02c98" CreationDate="2010-10-27T18:21:51.890" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;quests&gt;" />
  <row Id="23074" PostHistoryTypeId="2" PostId="9820" RevisionGUID="4fd1c489-76b5-4bb4-8a91-e0ed07f4c5e9" CreationDate="2010-10-27T18:22:13.323" UserId="2339" Text="I have the **PC version** of this game, bought via **Steam**.  I checked the menus over several times and there are **no options** to turn off the blood.  Also, I see no configuration options in the game files to turn it off.  &#xD;&#xA;&#xD;&#xA;" />
  <row Id="23075" PostHistoryTypeId="2" PostId="9821" RevisionGUID="55db88ef-a0eb-47ed-8516-a033b0c0de0f" CreationDate="2010-10-27T18:27:52.373" UserId="558" Text="Wii and Xbox controllers will not work with the other consoles.&#xD;&#xA;&#xD;&#xA; - The &quot;receiver&quot; that the instruments plug into is just a USB hub since the consoles themselves don't have enough ports to support a full band's worth of instruments.&#xD;&#xA; - All 3 major consoles (Xbox360, PS3 and Wii) use USB as the connection method for their controllers, but this doesn't mean the controllers send the same signals over USB in any way.&#xD;&#xA; - Wii and Xbox360 controllers do not have the same button complement anyway, so even if they sent the same signals, you'd be missing buttons.  For example, all Xbox360 controllers of any size or shape must have the &quot;Xbox&quot; button that opens the Xbox HUD/blade thingy." />
  <row Id="23076" PostHistoryTypeId="2" PostId="9822" RevisionGUID="a091a79d-30f8-44b4-908c-365dcb773b5d" CreationDate="2010-10-27T18:30:52.713" UserId="235" Text="The Gamecube game, Legend of Zelda: Collector's Edition included four games (The Legend of Zelda, Zelda II: The Adventure of Link, Ocarina of Time, Majora's Mask) that weren't ported but are emulated on the disc.&#xD;&#xA;&#xD;&#xA;Are there are any known problems with this emulation? Are the games slow or glitchy in any way as a result?" />
  <row Id="23077" PostHistoryTypeId="1" PostId="9822" RevisionGUID="a091a79d-30f8-44b4-908c-365dcb773b5d" CreationDate="2010-10-27T18:30:52.713" UserId="235" Text="How well were the games in LoZ: Collector's Edition emulated?" />
  <row Id="23078" PostHistoryTypeId="3" PostId="9822" RevisionGUID="a091a79d-30f8-44b4-908c-365dcb773b5d" CreationDate="2010-10-27T18:30:52.713" UserId="235" Text="&lt;gamecube&gt;&lt;legend-of-zelda&gt;" />
  <row Id="23079" PostHistoryTypeId="2" PostId="9823" RevisionGUID="9cbbefbe-ed92-4b06-836e-1c8f48b116eb" CreationDate="2010-10-27T18:33:54.797" UserId="56" Text="The wiki you linked reports:&#xD;&#xA;&#xD;&#xA;&gt; The final choice on a single faction must be made after the player floats up the B-29 from the lake for the Boomers.&#xD;&#xA;&#xD;&#xA;Basically, whomever you tell the Boomers will support you is the faction you'll be locked to for the remainder of the game.&#xD;&#xA;&#xD;&#xA;That said, I did tell House I had the Boomers on my side after telling the NCR so, but I told House after the notification 'If you continue helping Mr. House the NCR will no longer accept your help' so I think that that message (or one like it) is your cue." />
  <row Id="23081" PostHistoryTypeId="2" PostId="9825" RevisionGUID="706ea8b9-e77b-4162-b9a2-a9c68b9b4cf1" CreationDate="2010-10-27T18:54:41.813" UserId="4356" Text="So I went to turn on the 360 yesterday to play some NCAA as I like to do from time to time and noticed that nothing came up on the screen.&#xD;&#xA;&#xD;&#xA;I found this odd and then looked to see if there was any red-ring of death notification; however, there wasn't.  So I'm not quite sure if there is a repair I can do myself.&#xD;&#xA;&#xD;&#xA;Leading up to this the video was starting to act goofy....almost like the videocard wasn't able to render everything and keep up.  It was like layers were missing from the video and the quality had gone to crap.  I assume this is a video card issue....&#xD;&#xA;&#xD;&#xA;Any ideas on how to fix this?&#xD;&#xA;&#xD;&#xA;I'm guessing I'm SOL but am hoping someone can help me out." />
  <row Id="23082" PostHistoryTypeId="1" PostId="9825" RevisionGUID="706ea8b9-e77b-4162-b9a2-a9c68b9b4cf1" CreationDate="2010-10-27T18:54:41.813" UserId="4356" Text="XBox 360 no longer displaying video - However, no RROD" />
  <row Id="23083" PostHistoryTypeId="3" PostId="9825" RevisionGUID="706ea8b9-e77b-4162-b9a2-a9c68b9b4cf1" CreationDate="2010-10-27T18:54:41.813" UserId="4356" Text="&lt;xbox-360&gt;" />
  <row Id="23086" PostHistoryTypeId="5" PostId="9761" RevisionGUID="fbd4ed25-af50-4fa4-b44e-91c1acc8072c" CreationDate="2010-10-27T19:53:36.413" UserId="4200" Comment="added 133 characters in body" Text="Ah ha! Yes. Finally found one on line--I have looked for the last week or with no luck.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/Rock-Band-Wireless-Fender-Stratocaster-Controller/dp/B0040J1RIQ/ref=sr_1_15?ie=UTF8&amp;qid=1288099376&amp;sr=8-15&#xD;&#xA;&#xD;&#xA;As a note I bought a RB3 5 button guitar controller yesterday at GameStop despite the website showing they didn't have the stock." />
  <row Id="23087" PostHistoryTypeId="2" PostId="9826" RevisionGUID="70a4d502-30c1-4288-81d9-f8c1fe8da61d" CreationDate="2010-10-27T20:05:51.487" UserId="4200" Text="No. All 3 major consoles use different plugs, interfaces and even wireless standards to get their controllers talk to the main box.&#xD;&#xA;&#xD;&#xA;I am sure that the stores would love nothing more than not having to carry 3 different SKUs for essentially the same (bulky for gaming) item.  " />
  <row Id="23088" PostHistoryTypeId="2" PostId="9827" RevisionGUID="8542bd13-4e35-49a4-939e-01247bd06107" CreationDate="2010-10-27T20:24:09.397" UserId="558" Text="No.  Despite the fact that all 3 consoles use USB as the connection protocol for the instruments, the actual signals sent and button layouts of the controllers mean that none of the controllers can be used on other platforms." />
  <row Id="23089" PostHistoryTypeId="5" PostId="9808" RevisionGUID="15ed8c13-5ce7-49e2-8a78-41c4eef684d4" CreationDate="2010-10-27T20:34:40.497" UserId="1719" Comment="added 115 characters in body" Text="If I have the Wii version of the peripherals, is it possible to use them with my Xbox 360?&#xD;&#xA;&#xD;&#xA;The reason I think this would be possible is because they are midi-capable instruments that can be plugged into my computer and work fine there, and they communicate to the Wii using a USB dongle.  Since the Xbox has USB ports as well, it is physically possible to connect them to my Xbox without any further modifications.&#xD;&#xA;&#xD;&#xA;Will they actually work to play the game, however?&#xD;&#xA;&#xD;&#xA;**Is there some way I can make them work if it's not just as simple as plug and play?**  I am willing to spend money on a third-party peripheral to &quot;translate&quot; if necessary for this functionality." />
  <row Id="23090" PostHistoryTypeId="2" PostId="9828" RevisionGUID="773116da-8044-448e-92f4-956b9939e099" CreationDate="2010-10-27T20:37:48.543" UserId="1719" Text="I know that former iterations of both this game and Guitar Hero 3 provided &quot;expansion discs&quot; or something of that nature to release some of the songs that were available as DLC for the Wii console, since they were unable to be downloaded through some kind of marketplace which was available on the Xbox 360 and the PS3.&#xD;&#xA;&#xD;&#xA;However, when loading up Rock Band 3 for the Wii, there is an option on the main menu to procure extra music (although I don't remember the exact phrasing).  How does this option work?  Is the Wii now capable of the same kind of system that had already been in place on the other two consoles?" />
  <row Id="23091" PostHistoryTypeId="1" PostId="9828" RevisionGUID="773116da-8044-448e-92f4-956b9939e099" CreationDate="2010-10-27T20:37:48.543" UserId="1719" Text="How do additional songs work on the Wii version of Rock Band 3?" />
  <row Id="23092" PostHistoryTypeId="3" PostId="9828" RevisionGUID="773116da-8044-448e-92f4-956b9939e099" CreationDate="2010-10-27T20:37:48.543" UserId="1719" Text="&lt;wii&gt;&lt;rock-band-3&gt;" />
  <row Id="23093" PostHistoryTypeId="4" PostId="9819" RevisionGUID="58374b0e-7db7-4a5d-8cc0-6dab5a9a736b" CreationDate="2010-10-27T20:44:43.013" UserId="341" Comment="edited title" Text="When is the latest I can complete the Wild Card quests?" />
  <row Id="23094" PostHistoryTypeId="2" PostId="9829" RevisionGUID="6acef388-4606-478e-ab2e-a2a9769b9906" CreationDate="2010-10-27T20:44:55.800" UserId="4239" Text="I haven't done this myself, can't get the timing down correctly (I'm absolutely terrible at the game), but found a few forum posts with the specifics of the answers:&#xD;&#xA;&#xD;&#xA;http://www.xbox360achievements.org/forum/showthread.php?p=3667626&#xD;&#xA;&#xD;&#xA;-or-&#xD;&#xA;&#xD;&#xA;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27488299&#xD;&#xA;&#xD;&#xA;The gist is: wait on the platform next to bandage girl after getting the key, the lasers flash off for a second, and in that time you can jump inside the box (one block is different than the others). There is apparently a secret path out of there once you've gotten the bandage." />
  <row Id="23095" PostHistoryTypeId="2" PostId="9830" RevisionGUID="7a6075c2-ae29-459d-bd88-f9a007bd2e97" CreationDate="2010-10-27T20:47:35.910" UserId="341" Text="The latest patch added a &quot;Resources and Happiness&quot; tab to the Economic Overview screen.  I can't get a screenshot at the moment, but I think it shows similar information to the mod above." />
  <row Id="23096" PostHistoryTypeId="5" PostId="9828" RevisionGUID="fea5d9f8-1abc-41ba-8fb7-1f1ac58aa76a" CreationDate="2010-10-27T21:25:00.280" UserId="1719" Comment="added 4 characters in body" Text="I know that former iterations of both this game and Guitar Hero games provided &quot;expansion discs&quot; or something of that nature to release some of the songs that were available as DLC for the Wii console, since they were unable to be downloaded through some kind of marketplace which was available on the Xbox 360 and the PS3.&#xD;&#xA;&#xD;&#xA;However, when loading up Rock Band 3 for the Wii, there is an option on the main menu to procure extra music (although I don't remember the exact phrasing).  How does this option work?  Is the Wii now capable of the same kind of system that had already been in place on the other two consoles?" />
  <row Id="23097" PostHistoryTypeId="2" PostId="9831" RevisionGUID="bef61515-3a88-47a1-894e-d84c75b5d0f9" CreationDate="2010-10-27T21:39:32.723" UserId="1777" Text="What are the rare materials/drops in [Minecraft][1]? I'm talking about things you might never find, except perhaps in [chests][2] near [mob spawners][3], or by some convoluted collection process.&#xD;&#xA;&#xD;&#xA;I already know about [saddles][4], [records][5] and [slime balls][6]. What other rarities am I missing?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Chest&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Mob_spawner&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Saddle&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Record&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Slime_Ball" />
  <row Id="23098" PostHistoryTypeId="1" PostId="9831" RevisionGUID="bef61515-3a88-47a1-894e-d84c75b5d0f9" CreationDate="2010-10-27T21:39:32.723" UserId="1777" Text="Rare items in Minecraft?" />
  <row Id="23099" PostHistoryTypeId="3" PostId="9831" RevisionGUID="bef61515-3a88-47a1-894e-d84c75b5d0f9" CreationDate="2010-10-27T21:39:32.723" UserId="1777" Text="&lt;minecraft&gt;&lt;rare&gt;" />
  <row Id="23100" PostHistoryTypeId="2" PostId="9832" RevisionGUID="0ef04236-df6e-4473-8217-82f39b0d4955" CreationDate="2010-10-27T21:44:15.370" UserId="58" Text="This is undoubtedly a video card issue. I had something similar, only it was displaying just green gobbledygook. Your only recourse is to call up Microsoft and hope it's under warranty -- or replace it.&#xD;&#xA;&#xD;&#xA;Sorry." />
  <row Id="23101" PostHistoryTypeId="5" PostId="9826" RevisionGUID="2ee08336-abd9-443a-aecf-20f94fe8436a" CreationDate="2010-10-27T21:48:11.237" UserId="4200" Comment="deleted 12 characters in body" Text="No. All 3 major consoles use different interfaces and wireless standards to get their controllers talk to the main box.&#xD;&#xA;&#xD;&#xA;I am sure that the stores would love nothing more than not having to carry 3 different SKUs for essentially the same (bulky for gaming) item.  " />
  <row Id="23102" PostHistoryTypeId="2" PostId="9833" RevisionGUID="e6a5fd40-0b5e-4175-a961-eee1a51d713b" CreationDate="2010-10-27T21:50:30.370" UserId="756" Text="I think you might have listed them all so far, though future updates will probably add more. Incidentally, I haven't found slime balls to be that rare compared to saddles, or even diamond." />
  <row Id="23103" PostHistoryTypeId="2" PostId="9834" RevisionGUID="fb50464d-242d-4c31-8c90-6211fa0d49d2" CreationDate="2010-10-27T21:55:16.563" UserId="2578" Text="* [Saddles][1], [Apples][2] - Only found in chests in dungeons.&#xD;&#xA;* [Feather][6], [Pork][7], [Leather][8], [Gunpowder][9], [Slime balls][10] - Only dropped by killing specific mobs&#xD;&#xA;* [Record][11] - Supposedly only gained by tricking skeleton into shooting a creeper with its arrow.  However, I've obtained one by killing one with my own bow/arrow before.&#xD;&#xA;* [Sponge][4], [Gear][5] - Cannot be found or made.  Must be spawned through console.&#xD;&#xA;* [Clay][3] - Very rare block (thought to be a bug), found near water&#xD;&#xA;&#xD;&#xA; [1]: http://www.minecraftwiki.net/wiki/Saddle&#xD;&#xA; [2]: http://www.minecraftwiki.net/wiki/Apples&#xD;&#xA; [3]: http://www.minecraftwiki.net/wiki/Clay&#xD;&#xA; [4]: http://www.minecraftwiki.net/wiki/Sponge&#xD;&#xA; [5]: http://www.minecraftwiki.net/wiki/Gear&#xD;&#xA; [6]: http://www.minecraftwiki.net/wiki/Feather&#xD;&#xA; [7]: http://www.minecraftwiki.net/wiki/Pork&#xD;&#xA; [8]: http://www.minecraftwiki.net/wiki/Leather&#xD;&#xA; [9]: http://www.minecraftwiki.net/wiki/Gunpowder&#xD;&#xA; [10]: http://www.minecraftwiki.net/wiki/Slime%20Ball&#xD;&#xA; [11]: http://www.minecraftwiki.net/wiki/Record" />
  <row Id="23104" PostHistoryTypeId="5" PostId="9834" RevisionGUID="60609a79-ac74-476c-bdf9-737103d342c6" CreationDate="2010-10-27T22:04:21.653" UserId="2578" Comment="added 492 characters in body; added 15 characters in body; added 6 characters in body" Text="###Rare Items###&#xD;&#xA;* [Saddles][1], [Apples][2] - Only found in chests in dungeons.&#xD;&#xA;* [Feather][6], [Pork][7], [Leather][8], [Gunpowder][9], [Slime balls][10] - Only dropped by killing specific mobs&#xD;&#xA;* [Record][11] - Supposedly only gained by tricking skeleton into shooting a creeper with its arrow.  However, I've obtained one by killing a creeper with my own bow/arrow before.&#xD;&#xA;&#xD;&#xA;###Rare Blocks###&#xD;&#xA;* [Clay][3] - Rare block (thought to be a bug) used to make bricks.  Found near water.&#xD;&#xA;* [Obsidian][12] - Obviously.  Impervious to explosion.  Only found when flowing water meets still lava.&#xD;&#xA;* [Mossy Cobblestone][13] - Only/always found in dungeons&#xD;&#xA;&#xD;&#xA;###Other###&#xD;&#xA;* [Bedrock/Adminium][14] - Cannot be mined, found at bottom of map.  Must be spawned through console to place.&#xD;&#xA;* [Sponge][4], [Gear][5] - Cannot be found or made.  Must be spawned through console.&#xD;&#xA;&#xD;&#xA; [1]: http://www.minecraftwiki.net/wiki/Saddle&#xD;&#xA; [2]: http://www.minecraftwiki.net/wiki/Apples&#xD;&#xA; [3]: http://www.minecraftwiki.net/wiki/Clay&#xD;&#xA; [4]: http://www.minecraftwiki.net/wiki/Sponge&#xD;&#xA; [5]: http://www.minecraftwiki.net/wiki/Gear&#xD;&#xA; [6]: http://www.minecraftwiki.net/wiki/Feather&#xD;&#xA; [7]: http://www.minecraftwiki.net/wiki/Pork&#xD;&#xA; [8]: http://www.minecraftwiki.net/wiki/Leather&#xD;&#xA; [9]: http://www.minecraftwiki.net/wiki/Gunpowder&#xD;&#xA; [10]: http://www.minecraftwiki.net/wiki/Slime_Ball&#xD;&#xA; [11]: http://www.minecraftwiki.net/wiki/Record&#xD;&#xA; [12]: http://www.minecraftwiki.net/wiki/Obsidian&#xD;&#xA; [13]: http://www.minecraftwiki.net/wiki/Mossy_Cobblestone&#xD;&#xA; [14]: http://www.minecraftwiki.net/wiki/Bedrock" />
  <row Id="23105" PostHistoryTypeId="2" PostId="9835" RevisionGUID="178916bb-c603-4e6c-9187-69232ae81b9c" CreationDate="2010-10-27T22:59:22.730" UserId="2974" Text="I haven't personally played it, but one of my friends told me this:  &#xD;&#xA;Zelda 1 and 2 are OK.  &#xD;&#xA;Ocarina of Time had a few crashes.  &#xD;&#xA;Majora's Mask has nasty freezing bugs and is virtually unplayable." />
  <row Id="23109" PostHistoryTypeId="2" PostId="9837" RevisionGUID="818c19af-442f-436c-bf7c-a954d3a8b052" CreationDate="2010-10-27T23:12:18.533" UserId="23" Text="I heard there is a new airport in the recently unlocked areas of the Need For Speed: World.&#xD;&#xA;&#xD;&#xA;Where is it?" />
  <row Id="23110" PostHistoryTypeId="1" PostId="9837" RevisionGUID="818c19af-442f-436c-bf7c-a954d3a8b052" CreationDate="2010-10-27T23:12:18.533" UserId="23" Text="Where is the new Airport in Need For Speed: World?" />
  <row Id="23111" PostHistoryTypeId="3" PostId="9837" RevisionGUID="818c19af-442f-436c-bf7c-a954d3a8b052" CreationDate="2010-10-27T23:12:18.533" UserId="23" Text="&lt;need-for-speed-world&gt;" />
  <row Id="23112" PostHistoryTypeId="2" PostId="9838" RevisionGUID="29934eb4-37fd-47bc-a321-926e6c990a34" CreationDate="2010-10-27T23:14:38.033" UserId="23" Text="![Screenshot.][1]&#xD;&#xA;&#xD;&#xA;The new airport has been added to the eastmost section of the Rockport highway. A level has been added to each ring; the upper one is pictured, the lower one is a bus hub.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/NFSW%20Airport.png" />
  <row Id="23114" PostHistoryTypeId="5" PostId="9838" RevisionGUID="3e88c75b-a764-42ba-a7aa-718520be3fca" CreationDate="2010-10-27T23:21:45.823" UserId="23" Comment="added 2 characters in body" Text="![Screenshot.][1]&#xD;&#xA;&#xD;&#xA;The new airport has been added to the eastmost section of the Rockport highway. A section has been added to each ring; the upper one is pictured, the lower one is a bus hub.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/NFSW%20Airport.png" />
  <row Id="23115" PostHistoryTypeId="5" PostId="9787" RevisionGUID="fa2c0a4b-fb53-437f-9af8-7cdc0d754d3c" CreationDate="2010-10-27T23:39:30.123" UserId="2382" Comment="added 83 characters in body; added 82 characters in body" Text="Civilization 5 is designed to work with Valve's [Steam][1] platform.&#xD;&#xA;&#xD;&#xA;This will allow you to install the game on **any number of computers**, but **requires you to log-in with steam to play**. Since only one steam account can be logged in at once this restricts you to playing the game on **only one computer simultaneously**.&#xD;&#xA;&#xD;&#xA;The exception is that you can run Steam in **'offline mode'** to play the game exclusively in single player mode, in which case multiple computers could each play 'offline' at the same time. &lt;strike&gt;&#xD;&#xA;From what I understand it is **not possible to play a LAN game** this way, you would need two copies of the game (and two steam accounts)&lt;/strike&gt;. **Apparently it IS possible to play on LAN in offline mode.** If so, this would allow you to play with your son with a single copy of the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;This would seem to be a deliberate Steam design choice, for better or worse.&#xD;&#xA;&#xD;&#xA;I'm not sure why an ad would specify the number **5**, since Steam would not limit the number of installations at all, and only one account could play online at a time.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/about/" />
  <row Id="23116" PostHistoryTypeId="5" PostId="8879" RevisionGUID="bb5a1d40-8686-4929-b1fc-6f7895145177" CreationDate="2010-10-28T00:01:00.533" UserId="2382" Comment="added 763 characters in body; added 25 characters in body" Text="Like most units in CoH tanks are great at the right time and place.&#xD;&#xA;&#xD;&#xA;* **Most tanks dont cost that much**&#xD;&#xA;&#xD;&#xA;    Tanks built on the map range between **~300MP to ~600MP**. Which is not excessive considering main infantry ranges between ~255MP to ~300MP. They do cost fuel, however&#xD;&#xA;    as the game draws longer you should have excess fuel available.&#xD;&#xA;&#xD;&#xA;* **Tanks have survivability**&#xD;&#xA;&#xD;&#xA;    Unlike infantry squads which will constantly loose men and need to be replaces, **tanks&#xD;&#xA;    can be repaired for almost nothing**. Hence a tank can pay for itself many times over&#xD;&#xA;    if properly maintained.&#xD;&#xA;&#xD;&#xA;* **Tanks are situational**&#xD;&#xA;&#xD;&#xA;    Tanks are easily taken out by anti-tank units, so using them to rush a heavily defended emplacement is costly. The flip side is that in the absence of anti-tank weapons tanks are almost invincible. Hence they will do very well being brought in at __just the right time__ when the enemy is disrupted or temporarily without AT and can be used to flush out anti-inf emplacements so your infantry can move up.&#xD;&#xA;&#xD;&#xA;Tanks are far from useless, but require more attention to be used to their full effectiveness." />
  <row Id="23117" PostHistoryTypeId="5" PostId="9829" RevisionGUID="a2243f20-6cf9-47ee-968a-fbedacdd1c0e" CreationDate="2010-10-28T00:06:13.447" UserId="4239" Comment="updated answer with confirmation" Text="I haven't done this myself, can't get the timing down correctly (I'm absolutely terrible at the game), but found a few forum posts with the specifics of the answers:&#xD;&#xA;&#xD;&#xA;http://www.xbox360achievements.org/forum/showthread.php?p=3667626&#xD;&#xA;&#xD;&#xA;-or-&#xD;&#xA;&#xD;&#xA;http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27488299&#xD;&#xA;&#xD;&#xA;The gist is: wait on the platform next to bandage girl after getting the key, the lasers flash off for a second, and in that time you can jump inside the box (one block is different than the others). There is apparently a secret path out of there once you've gotten the bandage.&#xD;&#xA;&#xD;&#xA;**UPDATE:** I did go home and run through this level, and the above descriptions should get you the bandage indeed." />
  <row Id="23118" PostHistoryTypeId="5" PostId="8879" RevisionGUID="7e55701e-fca5-4dbb-9bb4-8574fd6513ef" CreationDate="2010-10-28T00:15:13.417" UserId="2382" Comment="added 26 characters in body" Text="Like most units in CoH tanks are great at the right time and place.&#xD;&#xA;&#xD;&#xA;* **Most tanks dont cost that much**&#xD;&#xA;&#xD;&#xA;    Tanks built on the map range between **~300MP to ~600MP**. Which is not excessive considering main infantry ranges between ~255MP to ~300MP (elite units around ~400). They do cost fuel, however&#xD;&#xA;    as the game draws longer you should have excess fuel available.&#xD;&#xA;&#xD;&#xA;* **Tanks have survivability**&#xD;&#xA;&#xD;&#xA;    Unlike infantry squads which will constantly loose men and need to be replaced, **tanks&#xD;&#xA;    can be repaired for almost nothing**. Hence a tank can pay for itself many times over&#xD;&#xA;    if properly maintained.&#xD;&#xA;&#xD;&#xA;* **Tanks are situational**&#xD;&#xA;&#xD;&#xA;    Tanks are easily taken out by anti-tank units, so using them to rush a heavily defended emplacement is costly. The flip side is that in the absence of anti-tank weapons tanks are almost invincible. Hence they will do very well being brought in at __just the right time__ when the enemy is disrupted or temporarily without AT and can be used to flush out anti-inf emplacements so your infantry can move up.&#xD;&#xA;&#xD;&#xA;Tanks are far from useless, but require more attention to be used to their full effectiveness." />
  <row Id="23119" PostHistoryTypeId="2" PostId="9839" RevisionGUID="713df69d-dd5f-455a-883f-1c82155fd78b" CreationDate="2010-10-28T00:51:06.650" UserId="1057" Text="The Wii has access to the Rock Band store since the release of Rock Band 2.  Your Wii needs to be connected to the Internet, and you need regular Wii points in order to purchase the songs.  The usual price is 200 points per song, but there are some priced at 100 points.&#xD;&#xA;&#xD;&#xA;Also, due to the lack of a hard drive, you will want a good sized SD card in the Wii in order to store the songs.  I have a 2GB in mine, but that is because Rock Band 2 does not support a larger card, even though the Wii does.  My guess is that Rock Band 3 will support larger SD cards." />
  <row Id="23120" PostHistoryTypeId="5" PostId="9839" RevisionGUID="142fd7a8-a89e-4d1b-8873-0939725004b6" CreationDate="2010-10-28T00:57:38.043" UserId="1057" Comment="added 4 characters in body" Text="The Wii has had access to the Rock Band store since the release of Rock Band 2.  Your Wii needs to be connected to the Internet, and you need regular Wii points in order to purchase the songs.  The usual price is 200 points per song, but there are some priced at 100 points.&#xD;&#xA;&#xD;&#xA;Also, due to the lack of a hard drive, you will want a good sized SD card in the Wii in order to store the songs.  I have a 2GB in mine, but that is because Rock Band 2 does not support a larger card, even though the Wii does.  My guess is that Rock Band 3 will support larger SD cards." />
  <row Id="23121" PostHistoryTypeId="2" PostId="9840" RevisionGUID="fc827eda-be1c-4f32-ad73-27d7e3cc22f2" CreationDate="2010-10-28T01:26:03.533" UserId="3222" Text="For most missions, the order doesn't matter, but there are a few key units that it pays to get as soon as possible.&#xD;&#xA;&#xD;&#xA;Vikings are useful in several missions, so I think it pays to finish the colonist storyline as soon as you can. In particular, they can be used to knock out Protoss air in &quot;Welcome to the Jungle&quot; (they're way better than goliaths). They're also useful for getting the research in &quot;The Dig&quot;. &#xD;&#xA;&#xD;&#xA;Battlecruisers can also get help get through some of the tougher missions like &quot;Engine of Destruction&quot;, so complete &quot;Maw of the Void&quot; as soon as it's available.&#xD;&#xA;&#xD;&#xA;The Zeratul missions don't benefit from any units or upgrades obtained in previous missions, so complete them as soon as possible to get the research." />
  <row Id="23122" PostHistoryTypeId="2" PostId="9841" RevisionGUID="e726a8c2-efa2-400e-80a4-9df7acd7a2f6" CreationDate="2010-10-28T01:37:29.820" UserId="1393" Text="The NES titles run just fine. There are no worries there.&#xD;&#xA;&#xD;&#xA;The N64 titles run mostly fine. Sometimes they slow down and &quot;lag&quot; a bit. Get a bit choppy, but run surprisingly well for being emulated on the console that is next gen to it.&#xD;&#xA;&#xD;&#xA;Played all the way through Ocarina of Time with no problems. Played all the way through Majora's Mask with only 1 freeze. Both were choppy in parts, but overall very playable experience for me." />
  <row Id="23123" PostHistoryTypeId="2" PostId="9842" RevisionGUID="7bec924c-94c7-4ac5-80af-d1862fc213d1" CreationDate="2010-10-28T01:48:18.177" UserId="4007" Text="Only the microphones (or any other USB microphone) work across all platforms. The other peripherals are **controllers**, and you can't use a Wii controller on an Xbox 360." />
  <row Id="23124" PostHistoryTypeId="2" PostId="9843" RevisionGUID="6ba8a896-80c2-40fc-aa4d-6232f74f9f12" CreationDate="2010-10-28T01:56:50.207" UserId="4007" Text="Only the microphones (or any other USB microphone) work across all platforms. The other peripherals are **controllers**, and you can't use a Wii controller on an Xbox 360." />
  <row Id="23125" PostHistoryTypeId="2" PostId="9844" RevisionGUID="d5d6f14f-9a54-4475-bf9b-910e299d4234" CreationDate="2010-10-28T02:33:31.920" UserId="4363" Text="City-States keep asking me to connect to them, but I'm not sure if the life-long upkeep is worth the one-time influence gain. If, on the other hand, I get influence **and** an income boost, I'm gonna have to buy my workers an extra set of shovels and connect to city-states like mad.&#xD;&#xA;&#xD;&#xA;I could, of course, just erase the roads after I make them, but that seems like a step away from the narrative of the game and the reason behind making the road in the first place.&#xD;&#xA;&#xD;&#xA;Thoughts?" />
  <row Id="23126" PostHistoryTypeId="1" PostId="9844" RevisionGUID="d5d6f14f-9a54-4475-bf9b-910e299d4234" CreationDate="2010-10-28T02:33:31.920" UserId="4363" Text="Do I gain income for connecting city-states to my trade network?" />
  <row Id="23127" PostHistoryTypeId="3" PostId="9844" RevisionGUID="d5d6f14f-9a54-4475-bf9b-910e299d4234" CreationDate="2010-10-28T02:33:31.920" UserId="4363" Text="&lt;civilization-5&gt;" />
  <row Id="23128" PostHistoryTypeId="2" PostId="9845" RevisionGUID="018fe893-0dbf-4c12-888d-8191df9891e6" CreationDate="2010-10-28T03:06:57.903" UserId="4363" Text="Fabian is mostly right, but base decay increases if you start taking out city-states. In this game, Copenhagen is neutral so their base should be 1, but I've already conquered 3 other city-states and received a warning about how the rest are worried. I'm playing as the French so no Greek bonus, but I do have the Patronage policy.&#xD;&#xA;&#xD;&#xA;So, to sum everything into one answer:&#xD;&#xA;&#xD;&#xA;1/turn base  &#xD;&#xA;+50% from Hostile city-state  &#xD;&#xA;-25% from Patronage  &#xD;&#xA;-50% from Greeks  &#xD;&#xA;+33% from another Civ w/ United Front  &#xD;&#xA;+100% from angering city states&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/dlXGG.jpg" />
  <row Id="23129" PostHistoryTypeId="2" PostId="9846" RevisionGUID="36ce8675-cbcc-49b7-91dc-0bb7718bb6cd" CreationDate="2010-10-28T03:33:27.037" UserId="341" Text="No, city states do not give you trade income." />
  <row Id="23130" PostHistoryTypeId="5" PostId="9830" RevisionGUID="1f116e09-4d2a-449d-b409-fe79e70f12b7" CreationDate="2010-10-28T03:34:32.093" UserId="341" Comment="added 231 characters in body" Text="The latest patch added a &quot;Resources and Happiness&quot; tab to the Economic Overview screen.  I can't get a screenshot at the moment, but I think it shows similar information to the mod above.&#xD;&#xA;&#xD;&#xA;Now that I'm home and can check it out, it shows you all of the above and a whole lot more.  Individual city contributions to unhappiness and happiness, all the resources that are available and what you're doing with them, etc." />
  <row Id="23131" PostHistoryTypeId="2" PostId="9847" RevisionGUID="b5757b59-2a05-4ce9-83f9-8654a5298433" CreationDate="2010-10-28T03:44:15.933" UserId="341" Text="Just picked up my first deity victory so I thought I would add some thoughts.  I won on a Tiny Continents map as Persia without any AI allies.  My opening was as I've described elsewhere, build up a military to attack my nearest neighbor (Askia).  After doing that and taking over my continent, I started going for a cultural victory (since I hadn't gotten that yet).  The rest of the game was much more a showcase of the AI's incompetence than my own skill.&#xD;&#xA;&#xD;&#xA;Alexander conquered his own larger continent.  He was way ahead of me technologically and had a huge unused bank account.  He never launched a naval assault on me or the one city that was left of Montezuma, though it certainly would've been successful.  He reached the future age around the 1700s, but never built the Apollo project, despite having tons of time and resources to do so.  He ended the game with over 80,000 gold and had built the UN, but he didn't buy out the city states to get the diplomatic victory.&#xD;&#xA;&#xD;&#xA;So I guess the key to victory is playing on something other than Pangaea, and making sure that you have a path to victory, and just ignoring the AI as much as possible.  Kind of disappointing, and something that I hope will change as they have more time to work on the AI.  I might try tinkering with the AI parameters in the XML file to see if I can make any improvements." />
  <row Id="23132" PostHistoryTypeId="2" PostId="9848" RevisionGUID="08bdbb48-856d-4115-8300-41cc07e0d77d" CreationDate="2010-10-28T03:50:54.140" UserId="341" Text="After seeing a very disappointing lack of followthrough from the AI in my latest deity game, I'm wondering if anyone has proof that the AI is capable of any of the following&#xD;&#xA;&#xD;&#xA;- Achieving a diplomatic victory (by buying city states)&#xD;&#xA;- Achieving a cultural victory&#xD;&#xA;- Achieving a spaceship victory&#xD;&#xA;- Conquering the capital of another civilization that was on a different continent than it started&#xD;&#xA;&#xD;&#xA;The last one seems possible but unlikely, while the other three appear to be impossible from what I have seen.  Has anyone seen any of these happen?" />
  <row Id="23133" PostHistoryTypeId="1" PostId="9848" RevisionGUID="08bdbb48-856d-4115-8300-41cc07e0d77d" CreationDate="2010-10-28T03:50:54.140" UserId="341" Text="Can AI win in any way other than dominance?" />
  <row Id="23134" PostHistoryTypeId="3" PostId="9848" RevisionGUID="08bdbb48-856d-4115-8300-41cc07e0d77d" CreationDate="2010-10-28T03:50:54.140" UserId="341" Text="&lt;ai&gt;&lt;civ5&gt;" />
  <row Id="23135" PostHistoryTypeId="6" PostId="9848" RevisionGUID="ca64ce9b-ef61-40bf-8d8d-0fc5d5fd8446" CreationDate="2010-10-28T03:52:13.563" UserId="118" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;ai&gt;" />
  <row Id="23136" PostHistoryTypeId="5" PostId="9809" RevisionGUID="72754ab1-fcfa-45cc-851b-a30a3246e518" CreationDate="2010-10-28T03:52:30.990" UserId="341" Comment="added 254 characters in body" Text="It won't tell you exactly which city they are in, but if you go to the Diplomacy Summary and choose &quot;Global Politics&quot;, it will show you which wonders each civilization has.  I believe you need to have met the civilization at some point in order to see them here.&#xD;&#xA;&#xD;&#xA;I also noticed that when you get the message that another civ has built a wonder, the city that completed the wonder will flash on your minimap, presuming that you have explored it at some point (you do not need visibility at the time of completion)." />
  <row Id="23137" PostHistoryTypeId="2" PostId="9849" RevisionGUID="b091dc0a-4f93-4b27-9728-63212aabe0f2" CreationDate="2010-10-28T04:37:19.317" UserId="4366" Text="I'm trying to create a chart showing video game software sales and units sold from hopefully the 1990s to now, but if possible even earlier.  I found http://vgchartz.com that has numbers going back to the early 2000s, but their numbers aren't very comprehensive and don't go back far enough." />
  <row Id="23138" PostHistoryTypeId="1" PostId="9849" RevisionGUID="b091dc0a-4f93-4b27-9728-63212aabe0f2" CreationDate="2010-10-28T04:37:19.317" UserId="4366" Text="Where can I find historical sales and units numbers for video game software?" />
  <row Id="23139" PostHistoryTypeId="3" PostId="9849" RevisionGUID="b091dc0a-4f93-4b27-9728-63212aabe0f2" CreationDate="2010-10-28T04:37:19.317" UserId="4366" Text="&lt;history&gt;&lt;sales&gt;" />
  <row Id="23140" PostHistoryTypeId="6" PostId="6710" RevisionGUID="66c426c5-1ca0-4d9b-b713-3c0ba22ae850" CreationDate="2010-10-28T04:44:25.843" UserId="3114" Comment="edited tags" Text="&lt;nintendo-64&gt;&lt;music&gt;&lt;trivia&gt;" />
  <row Id="23141" PostHistoryTypeId="5" PostId="7430" RevisionGUID="68c4da79-52ef-4249-b899-e401394d1847" CreationDate="2010-10-28T04:46:10.960" UserId="3114" Comment="Formatting improvements." Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I agree with _George Stocker_ about using it to get through slower shortcuts, and also to knock around other racers.  However, my personal experience seems to suggest that giving it a bit of time in between presses of the [**Z**] button seems to help maximize the boost's effect.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Of note is one of the reasons why I think it does so: It makes it much easier to drive.  When you mash the [**Z**] button with the Golden Mushroom, the camera rapidly jerks in and out, generally having the effect of the player weaving all over the track.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Regardless, it still seems to work better with a delay even on a straight stretch of track.  It seems that when the boost is used, there is a short period of acceleration up to the maximum speed, and that boosting repeatedly incurs this acceleration period each time.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; However, I cannot prove any of this, and it should best be viewed as a personal observation, and taken with a grain of salt.  If anyone can confirm this, please do so.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Hope this helps!    :]" />
  <row Id="23142" PostHistoryTypeId="4" PostId="8559" RevisionGUID="b1e19065-319b-4572-b8d5-570bd7675196" CreationDate="2010-10-28T05:16:55.537" UserId="3114" Comment="edited title" Text="What's best for hitting stuff with?" />
  <row Id="23143" PostHistoryTypeId="2" PostId="9850" RevisionGUID="70b57163-23b5-41df-ae7b-f97d4da53d02" CreationDate="2010-10-28T05:45:25.730" UserId="4367" Text="over throw him, i didnt at first then went back to a previous save and did. " />
  <row Id="23144" PostHistoryTypeId="2" PostId="9851" RevisionGUID="dea32094-c449-4026-ac50-7cfd62728ea7" CreationDate="2010-10-28T06:18:04.000" UserId="3129" Text="Power Armor Training in FO:NV is available at the end of a few different quest chains in order to provide access for a variety of paths.&#xD;&#xA;&#xD;&#xA;**From the Brotherhood:** After completing *Eyesight to the Blind* or *Still in the Dark*, wait 24 hours for the lockdown to end, and the Elder will offer you PA:Training, whether McNamara, or Hardin. (Hardin may ask you to go blow up the Silver Rush before offering training.)&#xD;&#xA;&#xD;&#xA;Alternately, you can complete Arcade Gannon's follower quest, *For Auld Lang Syne* -  in addition to rewarding you with the unique Tesla Power Armor, you'll receive the necessary training to use it." />
  <row Id="23145" PostHistoryTypeId="2" PostId="9852" RevisionGUID="24b9a18f-10c5-4428-b9f1-4690b5320c83" CreationDate="2010-10-28T06:37:06.373" UserId="4103" Text="Each weapon has a strength requirement and a skill requirement, but you can still fire them anyway. As an example the Anti-Materiel Rifle needs 100 Guns skill and a strength of 8 to use. &#xD;&#xA;&#xD;&#xA;I've read that a weapon is less effective if you don't meet the requirements, but what are the exact effects? Is the damage reduced, or the accuracy or something else entirely?" />
  <row Id="23146" PostHistoryTypeId="1" PostId="9852" RevisionGUID="24b9a18f-10c5-4428-b9f1-4690b5320c83" CreationDate="2010-10-28T06:37:06.373" UserId="4103" Text="Firing Weapons without enough Skill&amp;Strength in Fallout New Vegas" />
  <row Id="23147" PostHistoryTypeId="3" PostId="9852" RevisionGUID="24b9a18f-10c5-4428-b9f1-4690b5320c83" CreationDate="2010-10-28T06:37:06.373" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;weapons&gt;" />
  <row Id="23148" PostHistoryTypeId="2" PostId="9853" RevisionGUID="3fdb5f68-52ed-4594-be53-e219db6858a9" CreationDate="2010-10-28T06:51:45.307" UserId="3129" Text="In the case of Guns, not meeting the Strength requirement manifests itself as a significantly increased spread on your shots -  in other words, Accuracy is substantially reduced, especially at longer ranges. Similarly, when attempting to aim the weapon using Iron Sights, Scopes, or Zoom, you'll notice substantially more 'wobble' in the camera as you struggle to manage the weight of the gun. The latter effect also manifests when attempting to use guns for which you lack the appropriate skill level. Furthermore, Damage is reduced.&#xD;&#xA;&#xD;&#xA;For Melee weapons, Str requirements that aren't met affect attack speed, while skill requirements affect damage output, and access to 'special attacks' in VATS that do additional damage, or have additional effects." />
  <row Id="23149" PostHistoryTypeId="2" PostId="9854" RevisionGUID="ae05d26c-02c9-4903-a3b0-db1a91161b91" CreationDate="2010-10-28T06:53:58.487" UserId="4368" Text="Path blood is a custom scenario, completely different from RM/Dm.&#xD;&#xA;&#xD;&#xA;You have no villagers, or a town center, and instead you just fight with units out of a &quot;spawn&quot; They keep coming untill you lose your tower.&#xD;&#xA;&#xD;&#xA;In a &quot;Blood&quot;&#xD;&#xA;&#xD;&#xA;the basics are the more kills you get= the better units&#xD;&#xA;razings= rewards&#xD;&#xA;&#xD;&#xA;and to win you have to kill everyone else's main tower " />
  <row Id="23150" PostHistoryTypeId="2" PostId="9855" RevisionGUID="a8dc8ccc-859d-4a9b-9619-f0cafb3ba08b" CreationDate="2010-10-28T07:06:20.520" UserId="3129" Text="**Luck**: I haven't found any official confirmation of exactly what the percentages are for the influence of Luck, but I've the standard advice for high (9 or 10) Luck builds at Blackjack is to basically always hit at 18 or below, always stand on a 19 or 20, Split 16's and double down on 11's, and you will always come out very far ahead. Based on anecdotal information, it seems as though the impact of luck may be at least somewhat exponential, as I can't say I've had that level of success running with 5, 6, or 7 (the highest I've taken a character to the tables with.)&#xD;&#xA;&#xD;&#xA;**Deck**: It's a single deck, reshuffled for every hand. Since you and the dealer are the only ones playing, you can do some rudimentary card counting if you so desire. The main thing to keep in mind is that the odds of a 10 are *extremely* high in such situations.&#xD;&#xA;&#xD;&#xA;**Push**: You're imagining things. In the event of a Push, you'll get your bet back, but you won't win any additional caps. That said, each Casino *does* have it's own house rules. At Gomorrah, the Dealer is *required* to hit on a soft 17. At Ultra-Luxe and The Tops, the dealer will always stand on a 17." />
  <row Id="23151" PostHistoryTypeId="4" PostId="9744" RevisionGUID="6c1b1a28-5e49-4ec9-ac85-e2bc98e47ecc" CreationDate="2010-10-28T07:44:58.207" UserId="23" Comment="edited title" Text="How do luck, multiple decks and soft cores affect your winning chances in Caravan?" />
  <row Id="23152" PostHistoryTypeId="2" PostId="9856" RevisionGUID="dcc3652d-1921-4b56-bd72-7f44047b47a0" CreationDate="2010-10-28T07:47:10.377" UserId="3652" Text="Rather than being pleased I found myself quite depressed! Killed the big baddie and handed in the key. And now what? I'm level 36, but I've seen that some people are level 50+ - how? &#xD;&#xA;&#xD;&#xA;I've realised that I've not earned all the medals - obviously I've been to methodical and not gone around causing mayhem and killing more people, spiderants, and opening more boxes, etc, etc, etc. How can I have missed out on so many medla when I have killed most things in front of me and have been everywhere, and opened as many chests as I can as I've followed the story line?&#xD;&#xA;&#xD;&#xA;So, what's the next stage for a Borderlands fan? &#xD;&#xA;&#xD;&#xA;- Can I play it again with the same character; at the same level that I am now, but face tougher opponents early on?&#xD;&#xA;- Do I change character and try someone else? And would that start me from level 1 again?&#xD;&#xA;- Go online and have done with single player?&#xD;&#xA;- Buy bad company 2 or Dirt2?&#xD;&#xA;&#xD;&#xA;Many thanks for any pearls of wisdom.&#xD;&#xA;&#xD;&#xA;Mike.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23153" PostHistoryTypeId="1" PostId="9856" RevisionGUID="dcc3652d-1921-4b56-bd72-7f44047b47a0" CreationDate="2010-10-28T07:47:10.377" UserId="3652" Text="Borderlands Xbox: I''ve just finished it...but outstanding medals to be won?" />
  <row Id="23154" PostHistoryTypeId="3" PostId="9856" RevisionGUID="dcc3652d-1921-4b56-bd72-7f44047b47a0" CreationDate="2010-10-28T07:47:10.377" UserId="3652" Text="&lt;xbox-360&gt;&lt;borderlands&gt;" />
  <row Id="23155" PostHistoryTypeId="5" PostId="8563" RevisionGUID="f059c99f-e691-40c5-a9cc-3f6f3ff44105" CreationDate="2010-10-28T08:26:02.413" UserId="23" Comment="Hit rate is one _over_ hit time: changed title accordingly; deleted 18 characters in body" Text="They are different in terms of *reload time*, however, they are **not** different in terms of *damage done per hit*. The differing reload times will make for an effective difference in DPS though. Melee weapons will one-shot all Common Infected on all difficulties. They will also one shot all Special Infected on all difficulties, except for the Chargers (2 hits), Witches (4 hits), and Tanks (20 hits).  &#xD;&#xA;&#xD;&#xA;The following is a table in ascending order of rate of fire.&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;  Weapon      Hit time&#xD;&#xA;&#xD;&#xA;Nightstick    .650 sec&#xD;&#xA;Machete       .675 sec&#xD;&#xA;Katana        .750 sec&#xD;&#xA;Golf Club     .750 sec&#xD;&#xA;Frying Pan    .800 sec&#xD;&#xA;Crowbar       .830 sec&#xD;&#xA;Guitar        .830 sec&#xD;&#xA;Baseball Bat  .850 sec&#xD;&#xA;Cricket Bat   .850 sec&#xD;&#xA;Fireman's Axe .910 sec&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;The [Chainsaw][1] is a special case, and it does 100 damage per hit and hits every .1 seconds for 1,000 DPS. All other melee weapons do 500 damage per hit (as calculated on the [L4D wiki][2] for the Level A Charge achievement).&#xD;&#xA;&#xD;&#xA;Information is from the individual pages of the [Melee Weapons][3] on the L4D wiki, which I conglomerated here. Unfortunately, they don't seem to have any information on Gnome Chompski's reload time. :(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://left4dead.wikia.com/wiki/Chainsaw&#xD;&#xA;  [2]: http://left4dead.wikia.com/wiki/Achievements#Left_4_Dead_2&#xD;&#xA;  [3]: http://left4dead.wikia.com/wiki/Weapons#Melee_weapons" />
  <row Id="23156" PostHistoryTypeId="6" PostId="9849" RevisionGUID="2cf7530b-ae9a-40c7-8262-a0a7776297aa" CreationDate="2010-10-28T08:27:03.707" UserId="23" Comment="edited tags" Text="&lt;consoles&gt;&lt;history&gt;&lt;sales&gt;" />
  <row Id="23157" PostHistoryTypeId="4" PostId="9744" RevisionGUID="e6195e36-3a2c-4c6d-88bc-a9f4d16348e0" CreationDate="2010-10-28T08:49:32.000" UserId="122" Comment="Reverted the title to represent a more general question, and changed back from caravan to blackjack - it's not the same thing." Text="What affects Blackjack gameplay in Fallout: New Vegas?" />
  <row Id="23158" PostHistoryTypeId="14" PostId="9744" RevisionGUID="7bfd16de-b8a8-438e-9c9d-a3aae3ca46de" CreationDate="2010-10-28T08:50:48.347" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="23159" PostHistoryTypeId="2" PostId="9857" RevisionGUID="c7000b99-812a-4085-b5db-1fdf6d28ac86" CreationDate="2010-10-28T09:34:25.127" UserId="4149" Text="I can confirm a very good effort for a science win from AI. They have built an Appolo Program and several ship parts. It was a really nice end-game race, as I was beelining tech tree to rush United Nations for diplomatic. It was my first successful immortal game so I didn't want to lose it just to see if AI can win, but it certainly looked they could.&#xD;&#xA;&#xD;&#xA;On the other hand I had another game where I was hopelessly lagging behind a runaway AI on science. They entered future era, when I was still in mid industrial. But they were so busy conquering the world that didn't bother to go for science victory. So it might be that if AI is set up to achieve dominance they won't go for other types if victory." />
  <row Id="23160" PostHistoryTypeId="2" PostId="9858" RevisionGUID="98bee07d-d2c2-4a21-a57b-7708a88cbcea" CreationDate="2010-10-28T09:41:23.450" UserId="4370" Text="I personally found this very very helpful.&#xD;&#xA;&#xD;&#xA;From [TeamLiquid][1]:&#xD;&#xA;&#xD;&#xA;    Mar Sara 1: Liberation Day -marines&#xD;&#xA;    Mar Sara 2: The Outlaws -medics&#xD;&#xA;    Mar Sara 3: Zero Hour -bunkers/turrets&#xD;&#xA;    Artifact 1: Smash and Grab 4protoss(4) -maurader&#xD;&#xA;    Colonist 1: The Evacuation 3zerg(3) -firebats&#xD;&#xA;    -&#xD;&#xA;    Covert 1: The Devil's Playground 3zerg(6) -reapers&#xD;&#xA;    Rebellion 1: The Great Train Robbery 3zerg(9) -diamondbacks&#xD;&#xA;    Rebellion 2: Cutthroat 3protoss(7) -vultures&#xD;&#xA;    Artifact 2: The Dig 3protoss(10) -S.Tanks&#xD;&#xA;    Prophecy 1: Whispers of Doom 3Zerg(12), 3protoss(13)&#xD;&#xA;    -&#xD;&#xA;    Prophecy 2: A Sinister Turn 3Zerg(15) 3protoss(16)&#xD;&#xA;    Prophecy 3: Echoes of the Future 4Zerg(19), 2protoss(18)&#xD;&#xA;    *Prophecy 4: In Utter Darkness 3 Zerg, 3 Protoss&#xD;&#xA;    Artifact 3: The Moebius Factor 3zerg(22) -Medivac&#xD;&#xA;    Colonist 3b: Haven's Fall 3protoss(21) -Viking&#xD;&#xA;    Artifact 4: Supernova 4protoss(25) Banshee&#xD;&#xA;    -&#xD;&#xA;    Artifact 5: Maw of the Void 4protoss -Battlecruiser&#xD;&#xA;    *Colonist 2: Outbreak 2zerg(24) -Hellion&#xD;&#xA;    *Covert 2: Welcome to the Jungle 3protoss - Goliath&#xD;&#xA;    *Covert 3b: Ghost of a Chance/Covert 3a: Breakout&#xD;&#xA;    *Rebellion 3: Engine of Destruction 3zerg - Wraith&#xD;&#xA;    *Rebellion 4: Media Blitz - Thor&#xD;&#xA;    *Rebellion 5: Piercing the Shroud 3 Zerg, 4 Protoss&#xD;&#xA;    -&#xD;&#xA;    Final 1: Gates of Hell&#xD;&#xA;    Final 2a: Belly of the Beast /Final 2b: Shatter the Sky&#xD;&#xA;    Final 3: All-In&#xD;&#xA;&#xD;&#xA;    *=option if not on a speed run. also note that if you save Haven, you have &#xD;&#xA;    all research for zerg. i thought the 40,000 was more worth it since i never&#xD;&#xA;    use psi emitter, and if its a speed run you'll probably do nydus all-in.&#xD;&#xA;&#xD;&#xA;    Prioity Purchases: bunkers, comm centers, SCV repair, stim, medic heal, &#xD;&#xA;    S.Tank, Banshee, merc tanks, merc banshee, merc vikings, &#xD;&#xA;    merc battlecruiser, turrets, Viking, marauder, firebat. (in that order)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=156927" />
  <row Id="23161" PostHistoryTypeId="15" PostId="9744" RevisionGUID="0568eba3-5823-471e-9113-2d80715dbcdf" CreationDate="2010-10-28T09:48:11.090" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="23162" PostHistoryTypeId="2" PostId="9859" RevisionGUID="f8fbc844-e13d-42a5-9d03-6fe26e3f1832" CreationDate="2010-10-28T11:32:41.453" UserId="4239" Text="36 sounds like a pretty typical level to end the game at. Sounds about right with what I ended at.&#xD;&#xA;&#xD;&#xA;I can only answer specifically to your first question. Yes, you can play with the same character and start again from the beginning. Your stats and weapons and everything carry over with you and the opponents are tougher to start with. I think you get achievements for popping level 40, and then again for 50. &#xD;&#xA;&#xD;&#xA;There are four different DLC packs out that you can download (for points) to extend the experience, but beware that some of them are very hard if you're starting at 36. Zombie Island of Dr. Ned you really need to be at about level 40 to compete in it. I'm not familiar with the Mad Moxxi DLC, and The Secret Armory of Dr. Knoxx you can't even try until you're closer to 50. I'm not familiar with what level you need to be for the new DLC, Claptraps Robot Revolution. I picked up the 2 DLC i have when they were on sales. I think they were worth the money spent." />
  <row Id="23167" PostHistoryTypeId="2" PostId="9861" RevisionGUID="22285db4-4538-41f2-8583-75d65516c63e" CreationDate="2010-10-28T13:08:24.590" UserId="2571" Text="Am having a bit of difficulty trying to get in contact with the Brotherhood of Steel.  Have found Hidden Valley and looked in all the bunkers but still nothing.  Are they triggered by a particular quest or lvl up?  Or have I missed something simple yet vital?" />
  <row Id="23168" PostHistoryTypeId="1" PostId="9861" RevisionGUID="22285db4-4538-41f2-8583-75d65516c63e" CreationDate="2010-10-28T13:08:24.590" UserId="2571" Text="Fallout New Vegas Brotherhood of Steel" />
  <row Id="23169" PostHistoryTypeId="3" PostId="9861" RevisionGUID="22285db4-4538-41f2-8583-75d65516c63e" CreationDate="2010-10-28T13:08:24.590" UserId="2571" Text="&lt;fallout-new-vegas&gt;&lt;brotherhood-of-steel&gt;" />
  <row Id="23170" PostHistoryTypeId="2" PostId="9862" RevisionGUID="17aeb4b2-d2ed-4f2b-904f-c2a78e2e1ae7" CreationDate="2010-10-28T13:09:45.353" UserId="2044" Text="Since we all know how TV is being used with all kid's shows, are there games that have the potential to be teaching material for kids (And I mean really, really young kids, round 4-6)?&#xD;&#xA;&#xD;&#xA;Bonus: Will games like (Super) Scribblenauts work on 'em?" />
  <row Id="23171" PostHistoryTypeId="1" PostId="9862" RevisionGUID="17aeb4b2-d2ed-4f2b-904f-c2a78e2e1ae7" CreationDate="2010-10-28T13:09:45.353" UserId="2044" Text="Teaching Kids With Video Games" />
  <row Id="23172" PostHistoryTypeId="3" PostId="9862" RevisionGUID="17aeb4b2-d2ed-4f2b-904f-c2a78e2e1ae7" CreationDate="2010-10-28T13:09:45.353" UserId="2044" Text="&lt;edutainment&gt;" />
  <row Id="23173" PostHistoryTypeId="2" PostId="9863" RevisionGUID="aa3453fa-ab83-4af1-995f-94ebb4095531" CreationDate="2010-10-28T13:12:44.567" UserId="56" Text="You can only enter the Brotherhood of Steel bunker if you discovered a dead Brotherhood of Steel Paladin and recovered their password, if you have Veronica with you or if you are told to find them by either House or Yes Man." />
  <row Id="23174" PostHistoryTypeId="2" PostId="9864" RevisionGUID="2b593590-ed9e-432c-90bb-03f3b0d1a795" CreationDate="2010-10-28T13:17:13.687" UserId="3114" Text="Not sure about the educational value, but I **loved** the [Putt-Putt][1] games when I was younger.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Putt-Putt_(series)" />
  <row Id="23175" PostHistoryTypeId="6" PostId="9862" RevisionGUID="be155f81-eb75-4f94-bc4f-9b6d637f45cd" CreationDate="2010-10-28T13:19:08.243" UserId="56" Comment="edited tags" Text="&lt;game-rec&gt;&lt;edutainment&gt;" />
  <row Id="23176" PostHistoryTypeId="2" PostId="9865" RevisionGUID="4e34672b-168e-4c17-aa60-2b948075309e" CreationDate="2010-10-28T13:19:29.473" UserId="1161" Text="I had about 5-6 carriers against 20-25 stalkers, and my carriers went down too fast.&#xD;&#xA;I did take out most of his army, but he can regenerate it much faster." />
  <row Id="23177" PostHistoryTypeId="1" PostId="9865" RevisionGUID="4e34672b-168e-4c17-aa60-2b948075309e" CreationDate="2010-10-28T13:19:29.473" UserId="1161" Text="What is the best Protoss counter for mass Stalkers?" />
  <row Id="23178" PostHistoryTypeId="3" PostId="9865" RevisionGUID="4e34672b-168e-4c17-aa60-2b948075309e" CreationDate="2010-10-28T13:19:29.473" UserId="1161" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="23179" PostHistoryTypeId="2" PostId="9866" RevisionGUID="e586188e-b9d2-4de8-8230-599ba5899593" CreationDate="2010-10-28T13:26:31.213" UserId="14" Text="Yesterday I was cannon rushed as protoss.&#xD;&#xA;&#xD;&#xA;I know the best way to counter it is to just not let his probe build the first pylon, but somehow I missed it and when I realized what was happening it was already too late (he had like 4 cannons already built just outside my vision)&#xD;&#xA;&#xD;&#xA;Assuming this starting point, what should I have done?&#xD;&#xA;&#xD;&#xA;I got pissed so I gg'ed and played another game, but first I tried building a few immortals to try to destroy the cannons, zealots wouldn't cut it -- and all I did was waste resources.&#xD;&#xA;&#xD;&#xA;Should I just have abandoned my main base and try to attack his base with a few zealots? I assume he would've had cannons there too.  &#xD;&#xA;Should I have re-built my base someplace else?&#xD;&#xA;&#xD;&#xA;How do you recover from this situation?" />
  <row Id="23180" PostHistoryTypeId="1" PostId="9866" RevisionGUID="e586188e-b9d2-4de8-8230-599ba5899593" CreationDate="2010-10-28T13:26:31.213" UserId="14" Text="How to recover from a cannon rush" />
  <row Id="23181" PostHistoryTypeId="3" PostId="9866" RevisionGUID="e586188e-b9d2-4de8-8230-599ba5899593" CreationDate="2010-10-28T13:26:31.213" UserId="14" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;cheese-build&gt;" />
  <row Id="23182" PostHistoryTypeId="2" PostId="9867" RevisionGUID="4c4c7e98-e7c8-431d-a5b2-cd1228869a9d" CreationDate="2010-10-28T13:30:34.720" UserId="1720" Text="The title pretty much explains it all - I want to be able to take screenshots from my DS, but haven't been able to find out whether it is possible and affordable." />
  <row Id="23183" PostHistoryTypeId="1" PostId="9867" RevisionGUID="4c4c7e98-e7c8-431d-a5b2-cd1228869a9d" CreationDate="2010-10-28T13:30:34.720" UserId="1720" Text="Is there a way to take Screenshots from a DS?" />
  <row Id="23184" PostHistoryTypeId="3" PostId="9867" RevisionGUID="4c4c7e98-e7c8-431d-a5b2-cd1228869a9d" CreationDate="2010-10-28T13:30:34.720" UserId="1720" Text="&lt;ds&gt;&lt;screenshot&gt;" />
  <row Id="23185" PostHistoryTypeId="5" PostId="7013" RevisionGUID="2930202d-b3f1-4576-9561-c5a20729aae3" CreationDate="2010-10-28T13:45:20.543" UserId="3114" Comment="Improved Formatting" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; You receive a certain amount of score for killing a red dot or collecting a powerup.  This value increases by differing amounts depending on whether or not you killed a dot, or collected a powerup, and is the first number in the set.  Of note is the fact that different power ups give you different scores.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; The second number is the score multiplier, and increases by 1 every time you do either, within the time-out limit of the combo.&#xD;&#xA;&#xD;&#xA;Therefore, in the example below:&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; **[ COMBO 48 x 3 ]**&#xD;&#xA;&#xD;&#xA;'48' is the base score you have received from your heroic actions over the course of that particular multiplier, but _before_ multiplication.  The '3' represents your current multiplier.  If you fail to continue the combo in a short enough amount of time, that is what your current combo score (48) will be multiplied by, and the combo ended." />
  <row Id="23186" PostHistoryTypeId="5" PostId="9864" RevisionGUID="5009bdee-6a10-4727-976e-7663df6fc353" CreationDate="2010-10-28T13:47:01.697" UserId="3114" Comment="Added info" Text="Not sure about the educational value, but I **loved** the [Putt-Putt][1] games when I was younger.&#xD;&#xA;&#xD;&#xA;On a more 'edutational note', [Reader Rabbit][2] is another excellent children's series.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Putt-Putt_(series)&#xD;&#xA;  [2]: http://www.reader-rabbit.com/" />
  <row Id="23187" PostHistoryTypeId="2" PostId="9868" RevisionGUID="0537e74f-089e-414c-9c5c-1c520fea84c1" CreationDate="2010-10-28T13:50:50.280" UserId="1273" Text="The AI is also technically capable of winning on score when time runs out, if you count that as a victory path." />
  <row Id="23188" PostHistoryTypeId="2" PostId="9869" RevisionGUID="eb72e763-4977-4be4-b86e-fe5e085723df" CreationDate="2010-10-28T13:58:50.703" UserId="816" Text=" - The most obvious option, this being a mirror match, would be to produce your own army of Stalkers. If you can get ahead on upgrades or do a little blink micro, you will be able to win even if armies are fairly equal.&#xD;&#xA; - A few sentries in your army should make a big difference. Guardian shields will reduce the damage to your army by 2 * the number of enemy Stalkers.&#xD;&#xA; - A few Immortals will do massive damage to a group of Stalkers due to their anti-armor bonus.&#xD;&#xA;&#xD;&#xA;All-in-all, an equal cost army with a little diversity like this should do well in a head-on battle. There's a reason you rarely see pros massing a single unit.&#xD;&#xA;&#xD;&#xA;Considering the larger picture, the difficulty with a large Stalker army will often come from its mobility, especially if your opponent has Blink. Try to force a head-on confrontation with your diverse force, perhaps by attacking a key base. If you let that Stalker ball have free reign of the map, it will harass you with hit and run attacks and pay for itself pretty quickly." />
  <row Id="23189" PostHistoryTypeId="2" PostId="9870" RevisionGUID="eda5581d-98e0-4b34-a953-df3605cf72f9" CreationDate="2010-10-28T13:59:51.263" UserId="3114" Text="Currently, no there is not.  :(  However, you can get various NDS emulators for the PC, and take screens from those." />
  <row Id="23190" PostHistoryTypeId="2" PostId="9871" RevisionGUID="2839bffb-dee5-4782-92c0-d1f8e3766faf" CreationDate="2010-10-28T13:59:55.493" UserId="2888" Text="It depends what you mean by &quot;teach.&quot;  I suspect you are encoding that word regarding a specific curriculum or subject.  Literally, all games teach the players.  My kids are eight and sixteen now and we've never restrict their time on the several PCs or couple of consoles in our house because we believe that games have real value to their future.  &#xD;&#xA;&#xD;&#xA;My son has given up on WoW, but a few years ago he was learning good stuff about the in-game economy while trying to master the auction house.  How will that apply to his life?  I can't know that.  But, because he was the one choosing the avenue of mastery, he was genuinely invested in it.  If nothing else, he was learning how to learn.  &#xD;&#xA;&#xD;&#xA;Another time we spent a few days learning how to write scripts in Second Life.&#xD;&#xA;&#xD;&#xA;Right now, he's solving puzzles in Trainyard on his iPod, coordinating work with a team of builders on a Minecraft server and conquering the world in Civ V.  All of those things are teaching him.&#xD;&#xA;&#xD;&#xA;My daughter is currently invested in Cooking Mama III(?) on her DS, Wii Sports and The Sims III.  In that final one, it started out as a &quot;mere&quot; interest in paper-doll style play.  But she's also learning about the role of work in life and the difference between having a job and working for yourself as e.g. an artist.  &#xD;&#xA;&#xD;&#xA;Learning happens all the time.  Games are included.  And I think, more so in the games that aren't created with an educational goal." />
  <row Id="23191" PostHistoryTypeId="2" PostId="9872" RevisionGUID="94eeaa92-055d-4011-89f8-5abe4b6d9562" CreationDate="2010-10-28T14:09:55.837" UserId="2452" Text="Problem 1, he has a bigger army than you.  Even considering 6 carriers vs 20 stalkers, the stalkers cost more.  If you went straight to carriers you teched too fast.  &#xD;&#xA;&#xD;&#xA;Second, Immortals rip apart stalkers unless they can abuse blink to get on the high ground.  1 Immortal per 3 stalkers should be plenty.  The blink aspect can be partially negated by having an observer to give you vision. (unless they have detection as kill it)" />
  <row Id="23192" PostHistoryTypeId="2" PostId="9873" RevisionGUID="512dee86-1bdd-46c5-8dec-cf0be9f898cc" CreationDate="2010-10-28T14:12:41.127" UserId="4376" Text="Hi all,&#xD;&#xA;&#xD;&#xA;Hope someone is able to help me out here. I'm looking for an old RTS I once briefly played. If I remember correctly, it was located in the feudal Asian era (maybe Japan, but not sure of that). The nice thing about this RTS was the fact that you could only train villagers at your town hall. All other units had to be trained starting from these villagers. Training units required extra resources so you needed to balance your civilian and military power as resources were limited.&#xD;&#xA;&#xD;&#xA;Unfortunately, this is *all* I can remember as it's been quite some time since I played it.&#xD;&#xA;&#xD;&#xA;Any hints or help GREATLY appreciated!" />
  <row Id="23193" PostHistoryTypeId="1" PostId="9873" RevisionGUID="512dee86-1bdd-46c5-8dec-cf0be9f898cc" CreationDate="2010-10-28T14:12:41.127" UserId="4376" Text="Looking for an old RTS based in the feudal Asian Era" />
  <row Id="23194" PostHistoryTypeId="3" PostId="9873" RevisionGUID="512dee86-1bdd-46c5-8dec-cf0be9f898cc" CreationDate="2010-10-28T14:12:41.127" UserId="4376" Text="&lt;real-time-strategy&gt;" />
  <row Id="23195" PostHistoryTypeId="6" PostId="9873" RevisionGUID="3a55bcac-2062-4fb8-b3ba-4fb609946179" CreationDate="2010-10-28T14:14:26.230" UserId="85" Comment="Clarified tagging to note that this isn't a game rec. ♪" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;" />
  <row Id="23196" PostHistoryTypeId="5" PostId="9872" RevisionGUID="60c394b8-30fd-4d2b-9fef-36985bd6856e" CreationDate="2010-10-28T14:16:04.550" UserId="2452" Comment="added 886 characters in body" Text="Problem 1, he has a bigger army than you.  Even considering 6 carriers vs 20 stalkers, the stalkers cost more.  If you went straight to carriers you teched too fast.  &#xD;&#xA;&#xD;&#xA;Second, Immortals rip apart stalkers unless they can abuse blink to get on the high ground.  1 Immortal per 3 stalkers should be plenty.  The blink aspect can be partially negated by having an observer to give you vision. (unless they have detection as kill it)&#xD;&#xA;&#xD;&#xA;Alternatively if you're going carrier then you're likely to be low on gas, so zealots with speed can also take out stalkers pretty well.  If they don't blink micro then I think 3 zealots (with speed) can take on 4 stalkers (maybe 2/3 ratio also works) and zealots are cheaper than stalkers.  The numbers go in the stalkers favor more the higher the number is though, so if we're talking 40 stalkers and 30 zealots I'm not so sure, but if it's 20 stalkers and 15 zealots I think the zealots come out on top if they're not good with the blinking away.  So Zealots + a couple carriers should make short work of stalkers. say you cut out 2 carriers for 6 zealots, you could have a closer match.  Realistically you should be able to get more than 6 zealots because you should have excess minerals making primarily carriers.  If you don't have extra minerals you don't have enough probes." />
  <row Id="23197" PostHistoryTypeId="2" PostId="9874" RevisionGUID="978370bb-faa8-49aa-8304-2a7d2b3f2a6a" CreationDate="2010-10-28T14:21:53.647" UserId="274" Text="The game you're thinking of is &lt;a href=&quot;http://en.wikipedia.org/wiki/Battle_Realms&quot;&gt;Battle Realms&lt;/a&gt; for PC.&#xD;&#xA;&#xD;&#xA;The Game Station recently published &lt;a href=&quot;http://www.youtube.com/watch?v=6brEpJuBqXQ&quot;&gt;a nice YouTube video&lt;/a&gt; that took a look at the gameplay and mechanics. It's a nice watch for anyone who wants to learn more about this game." />
  <row Id="23198" PostHistoryTypeId="2" PostId="9875" RevisionGUID="e75a3381-5967-4340-af04-fb22d119f426" CreationDate="2010-10-28T14:23:23.087" UserId="816" Text=" - If you have a way to get units out of your base, a few quick Zealots in his mineral line can make quick work of him. He is unlikely to have base defenses or any sort of army.&#xD;&#xA; - Depending on his pylon placement, you may be able to get a few cannons of your own up to limit his encroachment. He'll have a tough time warping in cannons within range of yours.&#xD;&#xA; - If it's looking bad, try to get a probe out and build a new Nexus. At this point, you may feel woefully far behind, but remember how many resources your opponent has already spent on the Cannon rush. Maybe grab a high-yield, if one is easily accessible. Again, a quick counter with some Gateway units will often take the enemy by surprise (especially if he thinks his Cannons are mopping up your only base).&#xD;&#xA;&#xD;&#xA;Of course, the best defense against this rush is good scouting. If your main is large, use your first scouting worker to look around a little before heading over to your opponent's base. Spreading out your first couple Pylons will also help you keep vision in your base. If you see an enemy probe lurking or heading into the fog of war inside your base, follow it! You may have to take 4 or 5 workers off minerals to deal with the probe and pylon (hopefully while it's still building)." />
  <row Id="23199" PostHistoryTypeId="2" PostId="9876" RevisionGUID="c308245b-9866-4e2e-91ad-c5e7e9696d5a" CreationDate="2010-10-28T14:25:13.397" UserId="3071" Text="If your opponent is cannon rushing you, then several things are probably also happening.  &#xD;&#xA;The first and most obvious one is that he has little or no unit production. At 150 minerals per cannon, building a gateway back home *plus pylon* is a no-go, unless your rush has already failed.  &#xD;&#xA;A not so evident one is that your opponent has probably been cutting probe production. When I cannon rush I do produce a few probes on the get go, always making sure that I can hit the first 100 and then 150 for the pylon / forge. Thus, they will probably have a lesser amount of income.  &#xD;&#xA;And finally, cannons back at home. Cannon rushing is cheese. And as all cheese, it is thought to take the opponent by surprise and unprepared. Building a pylon and at least one cannon back at home means 250 minerals less towards forward cannons. That's almost 2 less cannons to attack with. In my experience, if there is a cannon rush, there are no cannons back at home unless the rush failed and the opponent is trying to fall back to economy play (which imho, cannot happen unless you allow it).  &#xD;&#xA;Considering these, I would say that good PvP responses to cannon rushing would be:  &#xD;&#xA;  &#xD;&#xA;   1) Take whatever units you have and go for their probes. No money = no cannons. If you still have an economy going, killing off the cannons at your base is a only a matter of amassing some troops (assuming your opponent bm's and doesn't gg).  &#xD;&#xA;   2) Expand if you have the minerals to. Abandon your base, relocate elsewhere in the map and make sure you don't get cannon rushed again t.t . You will be ahead in economy and units. Make sure that they don't expo to your original spot. Go for their probes, again, no money = no cannons or units.  &#xD;&#xA;  &#xD;&#xA;  I believe that the key concept when being cannon rush is realizing what is *not* happening. The usual response to such a situation is &quot;OMG I'm dead&quot;, and seldomly do we think &quot;Well, they can't move their cannons, they've invested a HUGE amount of money on this attack, and right now they have nothing but probes back home&quot;. Not trying to say that it is easy, but the key with such a situation is not falling into desperation.  &#xD;&#xA;  &#xD;&#xA;Hope this was useful.  &#xD;&#xA;Regards.  &#xD;&#xA;" />
  <row Id="23200" PostHistoryTypeId="5" PostId="9874" RevisionGUID="71e68ff5-38bf-4770-8b7e-a5e9fbd0f9cf" CreationDate="2010-10-28T14:26:58.853" UserId="274" Comment="added 19 characters in body; added 7 characters in body" Text="The game you're thinking of is &lt;a href=&quot;http://en.wikipedia.org/wiki/Battle_Realms&quot;&gt;Battle Realms&lt;/a&gt; for PC, published in 2001.&#xD;&#xA;&#xD;&#xA;The Game Station recently published &lt;a href=&quot;http://www.youtube.com/watch?v=6brEpJuBqXQ&quot;&gt;a nice YouTube video&lt;/a&gt; that took a look at the gameplay and mechanics. It's an interesting watch for anyone who wants to learn more about this RTS." />
  <row Id="23201" PostHistoryTypeId="5" PostId="9873" RevisionGUID="7e370f60-abbb-4402-aa1f-4edbf2977cb3" CreationDate="2010-10-28T14:35:05.223" UserId="4376" Comment="added 122 characters in body" Text="Hi all,&#xD;&#xA;&#xD;&#xA;Hope someone is able to help me out here. I'm looking for an old RTS I once briefly played. If I remember correctly, it was located in the feudal Asian era (maybe Japan, but not sure of that). The nice thing about this RTS was the fact that you could only train villagers at your town hall. All other units had to be trained starting from these villagers. Training units required extra resources so you needed to balance your civilian and military power as resources were limited.&#xD;&#xA;&#xD;&#xA;Unfortunately, this is *all* I can remember as it's been quite some time since I played it.&#xD;&#xA;&#xD;&#xA;Any hints or help GREATLY appreciated!&#xD;&#xA;&#xD;&#xA;EDIT: It was a PC game. Battle Realms resembles it a lot, but in my memories the graphics looked older (aka crappier)." />
  <row Id="23202" PostHistoryTypeId="5" PostId="8642" RevisionGUID="7c3f4989-d19d-42dc-b50a-5d9aeb75481b" CreationDate="2010-10-28T14:41:38.233" UserId="1485" Comment="deleted 32 characters in body" Text="In Civ4 I would improve the key points around a city to be how I wanted them and then normally stick a worker in to the mode that would **improve just that city**, with **workers do not remove forests** and **workers do not touch old improvements** both enabled in the global options. I'd occasionally just stick a worker on to improve city around one I've captured that I've captured and am not interested in micromanaging.&#xD;&#xA;&#xD;&#xA;All three of these options seem to be missing from Civ 5.&#xD;&#xA;&#xD;&#xA;I *don't* want to automate my workers to work globally, as I *hate* them touching the stuff I've actually taken the time to configure myself, they remove too many forests for my liking, and I don't like them walking about the map all over the place (for safety and because I like my workers spread across the nation, not all bunched up irrigating one city).&#xD;&#xA;&#xD;&#xA;So, are these options available anywhere in Civ 5?  &#xD;&#xA;If not, can I emulate them at all?&#xD;&#xA;&#xD;&#xA;##Update&#xD;&#xA;On 22nd Oct 2010 the game was patched to version `1.0.0.62`, which has added a option to the ingame menus so force workers to not change manually created improvements. I believe that they will still overwrite improvements previously created by automated workers." />
  <row Id="23203" PostHistoryTypeId="5" PostId="9857" RevisionGUID="221314ae-f361-4e6d-8e6f-d07d38bd60c7" CreationDate="2010-10-28T14:42:12.443" UserId="816" Comment="Typo fixes" Text="I can confirm a very good effort for a science win from AI. They have built an Apollo Program and several ship parts. It was a really nice end-game race, as I was beelining tech tree to rush United Nations for diplomatic. It was my first successful immortal game so I didn't want to lose it just to see if AI can win, but it certainly looked like they could.&#xD;&#xA;&#xD;&#xA;On the other hand I had another game where I was hopelessly lagging behind a runaway AI on science. They entered future era, when I was still in mid-industrial. But they were so busy conquering the world that didn't bother to go for science victory. So it might be that if AI is set up to achieve dominance they won't go for other types if victory." />
  <row Id="23205" PostHistoryTypeId="6" PostId="9873" RevisionGUID="6dc5f005-81a2-4056-b62c-725ef67de06f" CreationDate="2010-10-28T15:19:31.243" UserId="274" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;battle-realms&gt;" />
  <row Id="23206" PostHistoryTypeId="2" PostId="9878" RevisionGUID="1b9a386b-3925-4d5d-9ce3-6eb2e857e8d2" CreationDate="2010-10-28T15:21:36.563" UserId="451" Text="Zealots on the ground will help a lot as will immortals, both of which have been noted by others. But what you really want are the upgrades. If you upgrade shields and armor, those carriers will be far tougher to kill and will fare much better against stalkers. Whenever I go for carriers, I always do my best to max out the shield and armor upgrades because it hardens them significantly against the masses of smaller ground units." />
  <row Id="23207" PostHistoryTypeId="2" PostId="9879" RevisionGUID="ed86749e-ba3a-4e68-ae3b-ae94480b5806" CreationDate="2010-10-28T15:22:20.617" UserId="102" Text="Dealing with a cannon rush as Protoss is very different from dealing with it as Zerg.  Creep prevents the placement of buildings in a lot of places, so a cannon rush against Zerg is largely used as a contain.  This is not true for Protoss.&#xD;&#xA;&#xD;&#xA;A number of people have suggested countering, or getting up defense, or expanding, but against a standard cannon rush (8-10 Forge) chances are you don't have time for any of that.  He should be finishing his first cannon around the same time you are finishing chrono boosting out your first Zealot.  With a very early cannon rush like this, if you do not catch him throwing down that pylon, you will not survive.  He's made a huge economic sacrifice and this will be an &quot;all-in&quot; for him.&#xD;&#xA;&#xD;&#xA;This is a very scary situation to be in and even at high levels (~1200 Diamond) a fast cannon rush like this a guaranteed win if its not scouted (and still 20-30% effective when it is).  I'd recommend the following recourse:&#xD;&#xA;&#xD;&#xA; 1. Don't panic.  Disaster management is a very important skill and if you panic you won't handle this well&#xD;&#xA; 3. Don't pull all your workers.  This is a classic mistake, as he'll just let them target his Pylon, throw down a new one and cancel the old&#xD;&#xA; 2. Kill the Probe.  This is usually hard (as you only have probes) and you'll have to pull workers off and micro a surround.  Since Probes can build far more than you can destroy this is your number 1 target.  This will be especially hard since he can avoid any surround by just clicking on minerals (workers get unit walking while harvesting).  Keep attacking him and pull in more Probes as needed.&#xD;&#xA; 4. Throw down a Gateway.  You should catch him before you'd normally do this so this should be one of your first instincts.  Probes can't do enough damage to buildings, you'll need this to clear them out.  &#xD;&#xA; 5. Don't cut Probe production.  While you'll shift your chrono boosts to Zealots (save them while waiting for you gateway), you still need to build your economy.  The goal of fighting off this rush is to survive and come out ahead.  If you cut Probe production you will not come out a head.&#xD;&#xA;&#xD;&#xA;I highly recommend you practice against this with a friend.  Go on `Lost Temple` and have him sneak a pylon in the back of your base so it over laps the cliff.  He'll follow up by putting his forge on the low ground and his cannons on the high ground (that means 2 probes).  If he gets out his first two cannons before your Zealot arrives, restart.  You want to nip this in the bud." />
  <row Id="23208" PostHistoryTypeId="2" PostId="9880" RevisionGUID="bd39a331-3108-4aa7-8889-aa64f9aa38f0" CreationDate="2010-10-28T15:37:41.803" UserId="4200" Text="Now that you have finished the game the first time you will have the option to restart the game with that character as they currently are and start a Play Through 2. The story is the same just with tougher bad guys. After the character selection you will be asked to choose play through 1 or play through 2. &#xD;&#xA;&#xD;&#xA;There is currently a 2.5 play through mode too, in which once you reach the Big Bad in Play Through 2 all mobs will be level 48-51.&#xD;&#xA;&#xD;&#xA;The 2.5 mode will be made redundant by patch 1.4.1 which will scale the game to your level rather than have fixed levels. (1.4.1 will also add 8 levels to the game, raiding the non DLC-3 max to 58 and the DLC 3 max to 69.)&#xD;&#xA;&#xD;&#xA;New characters start at level 1, on the bus. If you are looking to get all the achievements you will need to level all 4 at least high enough to get 15 kills with each of their special powers (though the Lilith achievement only requires 1 kill). &#xD;&#xA;&#xD;&#xA;Playing Borderlands on line, with friends is a lot more fun than solo Borderlands. " />
  <row Id="23209" PostHistoryTypeId="5" PostId="9653" RevisionGUID="3efe3ea5-c749-4ec6-abbf-4bea7f99b075" CreationDate="2010-10-28T15:42:55.377" UserId="4103" Comment="added 420 characters in body; added 17 characters in body" Text="The default rate is 1/turn, for hostile city states it is 1.5/turn.&#xD;&#xA;&#xD;&#xA;It can be reduced by 25% with the patronage social policy and by 50% with the Greek unique ability.&#xD;&#xA;&#xD;&#xA;Another factor is the social policy &quot;United Front&quot; from the Order tree, it increases the rate of decay for other players by 33% (thanks to Raven Dreamer). &#xD;&#xA;&#xD;&#xA;If you conquer too many city states they will band together to defend against you (you'll get a notification about that). At this point, influence with non-hostile city states will decay 100% faster. Curiously, influence with hostile city states decays at the usual rate, so they are actually cheaper then. Beware that you don't need to attack many city states to trigger this event, 2 city states on normal size/Prince triggered it already. (Thanks to Sean)&#xD;&#xA;&#xD;&#xA;I've checked some other factors using FireTuner, and neither map size, difficulty level nor current era seem to influence the decay rate." />
  <row Id="23210" PostHistoryTypeId="2" PostId="9881" RevisionGUID="aefaa8f0-2f6f-4f38-90c9-913efedfcf05" CreationDate="2010-10-28T15:43:05.803" UserId="102" Text="&#xD;&#xA; - Immortal&#xD;&#xA; - High Templar&#xD;&#xA; - Zealots&#xD;&#xA; - Colossus&#xD;&#xA; - More/Better Stalkers&#xD;&#xA;&#xD;&#xA;So the Protoss army is surprisingly well equipped to deal with Stalkers, and if you're scouting early heavy Stalker play (eg he has only 2 Zealots, 4 gateways and maybe a Twilight Council), awesome, just massing any of these and you win.  But what if you don't?&#xD;&#xA;&#xD;&#xA;Its very easy to fall into the trap of: `Unit X would be really good right now`, without realizing: to build the 20 or so Zealots I'd need to beat his 25 Stalkers I'd have to get 2000 minerals and use 4 Gateways 5 times (ie. 3 minutes of building).  Ok, so if you have 4-5 Carriers and you scout mass Stalker, that's not an option.  So what can you do?&#xD;&#xA;&#xD;&#xA;I'm going to ignore better scouting for the moment (because there is no feasible upper limit on how much scouting you can do) and focus instead on:  &#xD;&#xA;&#xD;&#xA; - Carrier Micro&#xD;&#xA; - Delaying your Opponent&#xD;&#xA;&#xD;&#xA;Carriers have a Sight of _12_ and an attack rand of _8_.  This may feel kind of week until you realize two truths: Carriers can attack while moving, Interceptors have a range of 14.  Its these to advantages you're going to have to use to beat down the Stalkers.  To do that you're going to need to engage (attack) and then quickly run away while your interceptors continue to engage.  As the Stalkers engage your Interceptors your Carriers will move far out of range of the Stalkers, preventing easy focus fire.  Don't forget to build more Interceptors as they tend to die.&#xD;&#xA;&#xD;&#xA;If the Stalkers attempt to engage the Carriers your best tactic is to retreat over cliffs.  While Stalkers can blink down cliffs easily, they cannot blink up cliffs unless they have sight.  This is key, as your Carriers only provide sight of themselves while attacking, not of the ground under them.  On a map like `Kulas Ravine` this can be deadly.&#xD;&#xA;&#xD;&#xA;Since you do need a vary large Stalker force to deal with Carriers, the longer you can delay him with the Carriers the more easily you can build up a decent force of Chargelots, or Immortals (or something deadlier).  So your goal with your Carriers is to do as much damage _away_ from your base.  I find the best way against most people is to attack at their main.  If they don't have great scouting they will worry that your main is well defended and it'll keep them in their base, buying you time.  Most mains have great places for Carrier micro, just look at the main on `Steps of War`:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Is there any explanation for this map other than Blizzard wanting you to be vulnerable to air?  Put two Carriers on either side of his base and attack in turns.  He'll ping pong his units back and forth.  Even if he does split his forces you can just back off and attack his natural.  By the time he has a solid defense against this you can easily be sitting on an Immortal/Void Ray army (I want you to think what this would do to Stalkers... especially after the recent Void Ray buff)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/2QO6t.jpg" />
  <row Id="23211" PostHistoryTypeId="5" PostId="9881" RevisionGUID="c219cb8a-1c17-4d8c-89bc-05cfb97d3595" CreationDate="2010-10-28T15:51:57.923" UserId="1719" Comment="added 109 characters in body" Text=" - Immortal&#xD;&#xA; - High Templar&#xD;&#xA; - Zealots&#xD;&#xA; - Colossus&#xD;&#xA; - More/Better Stalkers&#xD;&#xA;&#xD;&#xA;So the Protoss army is surprisingly well equipped to deal with Stalkers, and if you're scouting early heavy Stalker play (eg he has only 2 Zealots, 4 gateways and maybe a Twilight Council), awesome, just massing any of these and you win.  But what if you don't?&#xD;&#xA;&#xD;&#xA;Its very easy to fall into the trap of: `Unit X would be really good right now`, without realizing: to build the 20 or so Zealots I'd need to beat his 25 Stalkers I'd have to get 2000 minerals and use 4 Gateways 5 times (ie. 3 minutes of building).  Ok, so if you have 4-5 Carriers and you scout mass Stalker, that's not an option.  So what can you do?&#xD;&#xA;&#xD;&#xA;I'm going to ignore better scouting for the moment (because there is no feasible upper limit on how much scouting you can do) and focus instead on:  &#xD;&#xA;&#xD;&#xA; - Carrier Micro&#xD;&#xA; - Delaying your Opponent&#xD;&#xA;&#xD;&#xA;Carriers have a Sight of _12_ and an attack range of _8_.  This may feel kind of weak until you realize two truths: Carriers can attack while moving, Interceptors have a range of 14.  Its these to advantages you're going to have to use to beat down the Stalkers.  To do that you're going to need to engage (attack) and then quickly run away while your interceptors continue to engage.  As the Stalkers engage your Interceptors your Carriers will move far out of range of the Stalkers, preventing easy focus fire.  Don't forget to build more Interceptors as they tend to die.  (You can even auto-cast building interceptors so you don't have to micro-manage this aspect.)&#xD;&#xA;&#xD;&#xA;If the Stalkers attempt to engage the Carriers, your best tactic is to retreat over cliffs.  While Stalkers can blink down cliffs easily, they cannot blink up cliffs unless they have sight.  This is key, as your Carriers only provide sight of themselves while attacking, not of the ground under them.  On a map like `Kulas Ravine` this can be deadly.&#xD;&#xA;&#xD;&#xA;Since you do need a vary large Stalker force to deal with Carriers, the longer you can delay him with the Carriers the more easily you can build up a decent force of Chargelots, or Immortals (or something deadlier).  So your goal with your Carriers is to do as much damage _away_ from your base as possible.  I find the best way against most people is to attack at their main.  If they don't have great scouting they will worry that your main is well defended and it'll keep them in their base, buying you time.  Most mains have great places for Carrier micro, just look at the main on `Steppes of War`:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Is there any explanation for this map other than Blizzard wanting you to be vulnerable to air?  Put two Carriers on either side of his base and attack in turns.  He'll ping pong his units back and forth.  Even if he does split his forces you can just back off and attack his natural.  By the time he has a solid defense against this you can easily be sitting on an Immortal/Void Ray army (I want you to think what this would do to Stalkers... especially after the recent Void Ray buff)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/2QO6t.jpg" />
  <row Id="23212" PostHistoryTypeId="2" PostId="9882" RevisionGUID="0526f2f9-ad49-4633-8839-17bd3fca34d7" CreationDate="2010-10-28T15:57:17.587" UserId="4378" Text="Build a few cannons between his cannons and your vurnurable buildings, to prevent him from advancing. Then just ignore the cannons and attack." />
  <row Id="23213" PostHistoryTypeId="5" PostId="9881" RevisionGUID="92c54c5f-87ae-451a-a736-a1c553f5bd2e" CreationDate="2010-10-28T16:20:23.617" UserId="102" Comment="added 23 characters in body" Text=" - Immortal&#xD;&#xA; - High Templar&#xD;&#xA; - Zealots&#xD;&#xA; - Colossus&#xD;&#xA; - More/Better Stalkers&#xD;&#xA;&#xD;&#xA;So the Protoss army is surprisingly well equipped to deal with Stalkers, and if you're scouting early heavy Stalker play (eg he has only 2 Zealots, 4 gateways and maybe a Twilight Council), awesome, just massing any of these and you win.  But what if you don't?&#xD;&#xA;&#xD;&#xA;Its very easy to fall into the trap of: `Unit X would be really good right now`, without realizing: to build the 20 or so Zealots I'd need to beat his 25 Stalkers I'd have to get 2000 minerals and use 4 Gateways 5 times (ie. 3 minutes of building or 190 in game seconds).  Ok, so if you have 4-5 Carriers and you scout mass Stalker, that's not an option.  So what can you do?&#xD;&#xA;&#xD;&#xA;I'm going to ignore better scouting for the moment (because there is no feasible upper limit on how much scouting you can do) and focus instead on:  &#xD;&#xA;&#xD;&#xA; - Carrier Micro&#xD;&#xA; - Delaying your Opponent&#xD;&#xA;&#xD;&#xA;Carriers have a Sight of _12_ and an attack range of _8_.  This may feel kind of weak until you realize two truths: Carriers can attack while moving, Interceptors have a range of 14.  Its these to advantages you're going to have to use to beat down the Stalkers.  To do that you're going to need to engage (attack) and then quickly run away while your interceptors continue to engage.  As the Stalkers engage your Interceptors your Carriers will move far out of range of the Stalkers, preventing easy focus fire.  Don't forget to build more Interceptors as they tend to die.  (You can even auto-cast building interceptors so you don't have to micro-manage this aspect.)&#xD;&#xA;&#xD;&#xA;If the Stalkers attempt to engage the Carriers, your best tactic is to retreat over cliffs.  While Stalkers can blink down cliffs easily, they cannot blink up cliffs unless they have sight.  This is key, as your Carriers only provide sight of themselves while attacking, not of the ground under them.  On a map like `Kulas Ravine` this can be deadly.&#xD;&#xA;&#xD;&#xA;Since you do need a vary large Stalker force to deal with Carriers, the longer you can delay him with the Carriers the more easily you can build up a decent force of Chargelots, or Immortals (or something deadlier).  So your goal with your Carriers is to do as much damage _away_ from your base as possible.  I find the best way against most people is to attack at their main.  If they don't have great scouting they will worry that your main is well defended and it'll keep them in their base, buying you time.  Most mains have great places for Carrier micro, just look at the main on `Steppes of War`:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Is there any explanation for this map other than Blizzard wanting you to be vulnerable to air?  Put two Carriers on either side of his base and attack in turns.  He'll ping pong his units back and forth.  Even if he does split his forces you can just back off and attack his natural.  By the time he has a solid defense against this you can easily be sitting on an Immortal/Void Ray army (I want you to think what this would do to Stalkers... especially after the recent Void Ray buff)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/2QO6t.jpg" />
  <row Id="23215" PostHistoryTypeId="2" PostId="9884" RevisionGUID="21fb2f42-a0cb-406a-a301-47435c284883" CreationDate="2010-10-28T17:09:01.040" UserId="41" Text="There doesn't seem to be any way in game to do it.  I've tried various abilities (like Whistle) and the party tricks, but none seem to work!" />
  <row Id="23216" PostHistoryTypeId="1" PostId="9884" RevisionGUID="21fb2f42-a0cb-406a-a301-47435c284883" CreationDate="2010-10-28T17:09:01.040" UserId="41" Text="How do I wake the boss at the top of the Tower of Nod?" />
  <row Id="23217" PostHistoryTypeId="3" PostId="9884" RevisionGUID="21fb2f42-a0cb-406a-a301-47435c284883" CreationDate="2010-10-28T17:09:01.040" UserId="41" Text="&lt;dragon-quest-9&gt;&lt;tower-of-nod&gt;" />
  <row Id="23218" PostHistoryTypeId="6" PostId="9884" RevisionGUID="725dcf96-18ee-4a81-a448-d2e9ee5fef2e" CreationDate="2010-10-28T17:27:08.350" UserId="23" Comment="edited tags" Text="&lt;dragon-quest-9&gt;&lt;boss-fights&gt;&lt;tower-of-nod&gt;" />
  <row Id="23219" PostHistoryTypeId="2" PostId="9885" RevisionGUID="a234a105-edd9-4a93-aa3b-956f85eb0771" CreationDate="2010-10-28T17:48:42.683" UserId="4382" Text="http://civilopedia5.com" />
  <row Id="23220" PostHistoryTypeId="5" PostId="7430" RevisionGUID="f68e5fcf-4449-4a1b-81c8-470788304a6e" CreationDate="2010-10-28T18:09:31.260" UserId="3114" Comment="Added a bit of info, mostly clarification" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I agree with _George Stocker_ about using it to get through slower shortcuts, and also to knock around other racers.  However, my personal experience seems to suggest that giving it a bit of time in between presses of the [**Z**] button seems to help maximize the boost's effect.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Of note is one of the reasons why I think it does so: It makes it much easier to drive.  When you mash the [**Z**] button with the Golden Mushroom, the camera rapidly jerks in and out, generally having the effect of the player weaving all over the track.  Even if using the boost more slowly *does* slightly reduce overall speed (which I personally doubt) it makes up for it by greatly increasing your ability to stay on the track.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Regardless, it still seems to work better with a delay even on a straight stretch of track.  It seems that when the boost is used, there is a short period of acceleration up to the maximum speed, and that boosting repeatedly incurs this acceleration period each time.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; However, I cannot prove any of this, and it should best be viewed as a personal observation, and taken with a grain of salt.  If anyone can confirm this, please do so.&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Hope this helps!    :]" />
  <row Id="23221" PostHistoryTypeId="2" PostId="9886" RevisionGUID="92e9b35b-a7e4-4734-95d2-af53dcedd2f0" CreationDate="2010-10-28T18:29:28.253" UserId="3696" Text="The health and ammo bar actually increase *immediately* on completing an objective.&#xD;&#xA;&#xD;&#xA;For example you need to complete a trap in 1 minute and you'll get a reward of a health upgrade. &#xD;&#xA;&#xD;&#xA; - The second you complete it you health bar increases instantly. If you are new to the game you would probably be concentrating on the puzzle rather than the health bar.&#xD;&#xA;&#xD;&#xA; - There is no animation highlighting that your health *increased*. The bar increases instantly *and then* there is animation that just highlight the health bar (we should be highlighting the increase not only the bar).&#xD;&#xA;&#xD;&#xA; - The increments themselves are quite little which again makes it easy for beginners to miss noticing them.&#xD;&#xA;&#xD;&#xA; - Combine this with the fact that the upgrades exist in your inventory screen. I'm more used to the idea that if its in my inventory I can use it. If the health upgrade has already been applied it makes more sense to me to not have them as part of what appears to be a kind of inventory screen.&#xD;&#xA;&#xD;&#xA;Due to these points I was confused for sometime about the upgrades. Now just because I mentioned the points above doesn't mean I don't like the game. I'm merely answering my question. Also, Tomb Raider series have always been a good and I still continue to replay &#xD;&#xA;some games.&#xD;&#xA;&#xD;&#xA;Hope this helps all who are new to the game. Happy gaming!" />
  <row Id="23222" PostHistoryTypeId="5" PostId="9350" RevisionGUID="5028e96f-55e1-4b22-a165-fd910e35405e" CreationDate="2010-10-28T18:32:18.753" UserId="3696" Comment="added 149 characters in body" Text="Please note that I'm talking about Assassin's creed 1 and not 2. I know that 2 supports windows 7. Its part 1 that I'm concerned about.&#xD;&#xA;&#xD;&#xA;I had installed that game sometime back but had been unable to run it on windows 7. On running it I get a black screen. I don't know whether thats a specific problem or everyone is having it.&#xD;&#xA;&#xD;&#xA;So, is there anyone who has been able to run it successfully on windows 7 &lt;b&gt;with an on-board graphics card?&lt;/b&gt; And if yes, what steps specifically did you follow?&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**Edit:** I tried the test at http://www.systemrequirementslab.com and it passed everything except the graphics card name test failed - shows up as unrecognized. however, every compnent of the graphics card passed the test.&#xD;&#xA;&#xD;&#xA;**2nd Edit:** You can also try out swiftshader and 3d Analyze in case you are trying to install. If it works out please let me know the settings." />
  <row Id="23223" PostHistoryTypeId="5" PostId="8650" RevisionGUID="ae3eda78-dc39-42e1-ae6f-2f5250185d82" CreationDate="2010-10-28T18:48:27.557" UserId="1410" Comment="added 374 characters in body" Text="As you've said, there does not appear to be any kind of &quot;Automate City&quot; or &quot;Leave Forest option&quot; available either in the game or in any config files.&#xD;&#xA;&#xD;&#xA;UPDATE: The recent patch (around 10/28/2010) has added &quot;Workers leave manually built improvements&quot; to the in-game options menu. All you have to do is start the game and steam will download it for you.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;As you've said these options are not available from within the game. Based on my research, sadly, both &quot;Leave Forests&quot; and &quot;Automate City&quot; seem to be completely missing. However, you can switch on &quot;Leave Existing Improvements&quot; by editing a config file.&#xD;&#xA;&#xD;&#xA; - Navigate to &quot;My Documents/My Games/Sid Meier's Civilization V/&quot;&#xD;&#xA; - Open &quot;UserSettings.ini&quot;&#xD;&#xA; - Find &quot;AutoWorkersDontReplace = 0&quot;, it was the 5th row (3rd real setting) for me.&#xD;&#xA; - change the &quot;= 0&quot; (off) to &quot;= 1&quot; (on). &#xD;&#xA;&#xD;&#xA;There's some small chance that this option also forces them to leave forests, but I have not tested it in the slightest. If anyone else does test it please let us know!&lt;/strike&gt;" />
  <row Id="23224" PostHistoryTypeId="2" PostId="9887" RevisionGUID="36e95828-4ee9-4ed5-b106-2b8026c0d3c5" CreationDate="2010-10-28T19:03:31.363" UserId="4298" Text="In Civilization 4, you had to connect an improved resource to your capital via roads/rivers.  Is there any such requirement in Civilization 5?  Or is it enough to just get them within your territory?" />
  <row Id="23225" PostHistoryTypeId="1" PostId="9887" RevisionGUID="36e95828-4ee9-4ed5-b106-2b8026c0d3c5" CreationDate="2010-10-28T19:03:31.363" UserId="4298" Text="Civ 5: Do resources need to be connected to roads?" />
  <row Id="23226" PostHistoryTypeId="3" PostId="9887" RevisionGUID="36e95828-4ee9-4ed5-b106-2b8026c0d3c5" CreationDate="2010-10-28T19:03:31.363" UserId="4298" Text="&lt;civilization-5&gt;" />
  <row Id="23227" PostHistoryTypeId="2" PostId="9888" RevisionGUID="890d8c6e-6db9-4026-a526-23dde077730c" CreationDate="2010-10-28T19:06:11.720" UserId="11" Text="They'll just need to be in your territory. Building roads is only helpful in between cities, due to the high maintenance cost.  The age of endless road-sprawl is finally at an end!&#xD;&#xA;&#xD;&#xA;It is important to note that you'll need to build the corresponding improvement on top of the resource to &quot;capture&quot; it." />
  <row Id="23228" PostHistoryTypeId="5" PostId="9373" RevisionGUID="a4b49bf7-aaf2-458d-a5ec-ed3549c8ea27" CreationDate="2010-10-28T19:10:41.957" UserId="2659" Comment="deleted 1 characters in body" Text="I've heard mixed feedback from my friends on this topic. Some say pick a race to focus on. Others say they made it to Platinum as one race and now they wish they could play the other races without dropping out of their league. So as I am still pretty fresh to the game and still in bronze league (around 70 games played) should I keep playing random to try and become well rounded or should I focus on a single race to get good with?&#xD;&#xA;&#xD;&#xA;Recommendations?" />
  <row Id="23229" PostHistoryTypeId="2" PostId="9889" RevisionGUID="a984220e-8e24-4532-bbef-479c5ce113f5" CreationDate="2010-10-28T19:16:48.457" UserId="4366" Text="I seem to have found the answer to my question, and what I found is almost too good to be true, even more valuable information than I could have ever asked for.  This is the newest one I could find, but it is still extremely useful.&#xD;&#xA;&#xD;&#xA;http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf" />
  <row Id="23230" PostHistoryTypeId="2" PostId="9890" RevisionGUID="71eec631-28ce-4d85-ac12-b57c53338f56" CreationDate="2010-10-28T19:28:09.260" UserId="11" Text="Unfortunately, this looks to be impossible in the current state of the game.  There will be a DLC that you can buy sometime in the near future that will allow you to continue on." />
  <row Id="23231" PostHistoryTypeId="2" PostId="9891" RevisionGUID="4a04cc3a-c0a4-444d-b3f5-b658d22abba6" CreationDate="2010-10-28T20:16:13.430" UserId="4387" Text="I have been playing this game to around 50% when I got this stupid idea: why not create a GFWL account.&#xD;&#xA;&#xD;&#xA;Now all my save game slots are empty and I can't manage to get my previous save game.&#xD;&#xA;&#xD;&#xA;I've tried to copy/paste my old save game but the game told me that it is corrupted...&#xD;&#xA;&#xD;&#xA;Is there a way to get back to the good old offline mode and continue my adventure ?&#xD;&#xA;&#xD;&#xA;If not, does the same thing will happend to my other GFWL games ?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23232" PostHistoryTypeId="1" PostId="9891" RevisionGUID="4a04cc3a-c0a4-444d-b3f5-b658d22abba6" CreationDate="2010-10-28T20:16:13.430" UserId="4387" Text="Batman Arkham Asylum (Game For Windows Live) How to get back to offline profile ?" />
  <row Id="23233" PostHistoryTypeId="3" PostId="9891" RevisionGUID="4a04cc3a-c0a4-444d-b3f5-b658d22abba6" CreationDate="2010-10-28T20:16:13.430" UserId="4387" Text="&lt;pc&gt;&lt;save-games&gt;&lt;batman-arkham-asylum&gt;&lt;games-for-windows-live&gt;" />
  <row Id="23234" PostHistoryTypeId="5" PostId="9870" RevisionGUID="d0db0453-4814-44c9-8a52-5703565450f1" CreationDate="2010-10-28T20:31:04.897" UserId="3114" Comment="Formatting improvements (I hope)" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; Currently, no there is not. &amp;nbsp; &amp;nbsp; :(&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; However, you can get various NDS emulators for the PC, and take screens from those." />
  <row Id="23235" PostHistoryTypeId="2" PostId="9892" RevisionGUID="d300028b-189c-4246-9740-f66475fc2d6b" CreationDate="2010-10-28T20:42:37.713" UserId="4388" Text="Yes. &#xD;&#xA;&#xD;&#xA;I didn´t have any problems on my sony vaio laptop running Assasins Creed. Laptop is a FNZ340 " />
  <row Id="23236" PostHistoryTypeId="2" PostId="9893" RevisionGUID="b2e15987-c856-47c5-b950-ee5ac0d57262" CreationDate="2010-10-28T19:08:20.017" UserDisplayName="viraptor" Text="Hi, I just tried to play Quake3 (QuakeLive) on a new laptop with an i3 core integrated gpu, running Ubuntu 10.10. Strangely, the performance was terrible. I'm running on intel driver, which seems to load correctly. I know it's not a high-end system, but I got used to Q3 being fairly playable on 3yo built-in i850GM with single core cpu, which was obviously much worse.&#xD;&#xA;&#xD;&#xA;After switching to i3, I get barely 5fps, even if I use very low resolutions (640x480 and similar).&#xD;&#xA;&#xD;&#xA;What could affect the performance that much? What should I look for? There doesn't seem to be anything obvious in the Xorg logs, or my xsessionerrors." />
  <row Id="23237" PostHistoryTypeId="1" PostId="9893" RevisionGUID="b2e15987-c856-47c5-b950-ee5ac0d57262" CreationDate="2010-10-28T19:08:20.017" UserDisplayName="viraptor" Text="i3 core performance problems" />
  <row Id="23238" PostHistoryTypeId="3" PostId="9893" RevisionGUID="b2e15987-c856-47c5-b950-ee5ac0d57262" CreationDate="2010-10-28T19:08:20.017" UserDisplayName="viraptor" Text="&lt;linux&gt;&lt;ubuntu&gt;&lt;graphics&gt;&lt;games&gt;&lt;intel-core-i3&gt;" />
  <row Id="23239" PostHistoryTypeId="17" PostId="9893" RevisionGUID="de73f401-4c5e-4983-bacf-bbab0271c9c8" CreationDate="2010-10-28T21:31:08.837" UserId="-1" Comment="from http://superuser.com/questions/204455/i3-core-performance-problems" Text="" />
  <row Id="23240" PostHistoryTypeId="2" PostId="9894" RevisionGUID="61d64ccc-87a0-485c-836e-16ede5cf5241" CreationDate="2010-10-28T21:31:52.660" UserId="122" Text="By default the mod hub is located at [this gamespy address][1], which is a web service, so not browseable using just a browser. Is there a service available somewhere that will allow me to browse the mods directory, preferably with sorting capabilities?&#xD;&#xA;&#xD;&#xA;[1]:http://civ5.sake.gamespy.com/SakeStorageServer/FiraxisServices.asmx" />
  <row Id="23241" PostHistoryTypeId="1" PostId="9894" RevisionGUID="61d64ccc-87a0-485c-836e-16ede5cf5241" CreationDate="2010-10-28T21:31:52.660" UserId="122" Text="Is there a way to browse the Civilization V mod hub without activating the game?" />
  <row Id="23242" PostHistoryTypeId="3" PostId="9894" RevisionGUID="61d64ccc-87a0-485c-836e-16ede5cf5241" CreationDate="2010-10-28T21:31:52.660" UserId="122" Text="&lt;civilization-5&gt;&lt;tools&gt;" />
  <row Id="23243" PostHistoryTypeId="2" PostId="9895" RevisionGUID="95c0754b-e2bc-4490-93a6-584ef90fad38" CreationDate="2010-10-28T21:37:16.173" UserId="137" Text="There must be *some* means of getting video output from a DS, because G4TV and GameTrailers include gameplay video in their reviews, and there's no way they're playing the entire game in an emulator. And they're definitely not just filming the screen, because you can see effects of the stylus without seeing the stylus in front of it.&#xD;&#xA;&#xD;&#xA;It's possible they have special hardware from Nintendo, or they may have in-house modders crafty enough to figure out where to solder a video cable to the motherboard. You might want to try asking on the GameTrailers forums how they record their videos of DS gameplay.&#xD;&#xA;&#xD;&#xA;I also found this article on &lt;a href=&quot;http://www.siliconera.com/2006/08/24/play-your-nintendo-ds-on-your-tv/&quot;&gt;Nintendo DS on your TV&lt;/a&gt;, but it's really old (August 2006) and it says in an update that the device was a prototype that was never actually sold." />
  <row Id="23244" PostHistoryTypeId="2" PostId="9896" RevisionGUID="d5c51764-f2b2-4e73-a846-4c461e113ced" CreationDate="2010-10-28T22:00:29.440" UserId="3919" Text="I recently had to move my save games around and here is what worked for me:&#xD;&#xA;&#xD;&#xA; 1. Create a new game and make sure that it autosaves (this happens as soon as the first cut scene is over)&#xD;&#xA; 2. Exit the game completely - this is important because if you don't it will still try to access the old game.&#xD;&#xA; 3. Navigate to the save folder - probably something like 'Eidos/Batman Arkham Asylum/SaveData/019243000000/' &lt;- the last folder will be different but you get the point&#xD;&#xA; 4. You'll see a save0.sgd file in that folder.  Replace that with your actual save file (you may have to rename your save to save0.sgd) - the file size is usually about 60kb or so. &#xD;&#xA; 5. Restart the game. &#xD;&#xA;&#xD;&#xA;Hopefully this will work for you. " />
  <row Id="23245" PostHistoryTypeId="5" PostId="9873" RevisionGUID="ca0d092c-6f22-4e1b-b74e-be18e1115cd7" CreationDate="2010-10-28T22:33:00.370" UserId="4376" Comment="added 65 characters in body" Text="Hi all,&#xD;&#xA;&#xD;&#xA;Hope someone is able to help me out here. I'm looking for an old RTS I once briefly played. If I remember correctly, it was located in the feudal Asian era (maybe Japan, but not sure of that). The nice thing about this RTS was the fact that you could only train villagers at your town hall. All other units had to be trained starting from these villagers. Training units required extra resources so you needed to balance your civilian and military power as resources were limited.&#xD;&#xA;&#xD;&#xA;Unfortunately, this is *all* I can remember as it's been quite some time since I played it.&#xD;&#xA;&#xD;&#xA;Any hints or help GREATLY appreciated!&#xD;&#xA;&#xD;&#xA;EDIT: It was a PC game. The concept of Battle Realms is almost the same, however there were no cinematics, no magic and the units looked smaller than they do in BR. Anyone got a clue?" />
  <row Id="23246" PostHistoryTypeId="2" PostId="9897" RevisionGUID="d1ef09d4-ba15-4a9c-9f19-b04cb98a915a" CreationDate="2010-10-28T23:12:56.623" UserId="4182" Text="I did it solo, after a gazillion tries, found out that lining up targets is the key, and reloading as rarely as possible. &#xD;&#xA;&#xD;&#xA;Use the MP5, its aim-down-sight (ADS) and reload time is shorter than others.&#xD;&#xA;Run between targets, ADS, fire single shots, AIS, repeat.&#xD;&#xA;Melee the target at the top of the stairs, reload before jumping down." />
  <row Id="23247" PostHistoryTypeId="2" PostId="9898" RevisionGUID="fba1f47e-5942-4b98-9159-42a2785517ff" CreationDate="2010-10-28T23:28:00.907" UserId="3906" Text="Was it Takeda?&#xD;&#xA;&#xD;&#xA;Some references:&#xD;&#xA;&#xD;&#xA;[http://www.neoseeker.com/Games/Products/PC/takeda/][1]&#xD;&#xA;&#xD;&#xA;[http://en.wikipedia.org/wiki/Takeda_(video_game)][2]&#xD;&#xA;&#xD;&#xA;[http://www.ezgame.com/Takeda/home.html][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.neoseeker.com/Games/Products/PC/takeda/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Takeda_(video_game)&#xD;&#xA;  [3]: http://www.ezgame.com/Takeda/home.html" />
  <row Id="23248" PostHistoryTypeId="5" PostId="9648" RevisionGUID="7d52d06c-83d4-414d-a587-710b6c417993" CreationDate="2010-10-28T23:50:37.570" UserId="12" Comment="added 610 characters in body" Text="Yes, it is standard 5 button gameplay compatible.&#xD;&#xA;&#xD;&#xA;However, it will *not* work for Rock Band 3 pro guitar mode.&#xD;&#xA;&#xD;&#xA;More detail:&#xD;&#xA;&#xD;&#xA;&gt; It doesn't support RB3's pro mode. The way it works in Power Gig is that the first five frets are the equivalent of the five buttons when you use it as a game controller, and then frets 7-11 act as solo buttons.&#xD;&#xA;&#xD;&#xA;&gt; The result is that the sound the guitar makes when you strum doesn't sound anything like the song you're playing. Apparently you need a rubber muter for the strings too, or the game will read the continued vibration of the strings as you constantly strumming. The guitar works as a real guitar, but when you're using it as a controller, it's regular five-button gameplay." />
  <row Id="23252" PostHistoryTypeId="2" PostId="9900" RevisionGUID="ba505745-4a35-4fd8-8695-469c5adbc3c6" CreationDate="2010-10-29T00:00:42.080" UserId="4390" Text="I've beaten a few of the staff ghosts, without snaking or even using mushrooms. Yes, it's hard.&#xD;&#xA;&#xD;&#xA;The trick, though, is to do it over and over and watch what their path around the course is. Then follow them and learn how to cut corners that they don't.&#xD;&#xA;&#xD;&#xA;It takes a lot of practice, so be patient." />
  <row Id="23253" PostHistoryTypeId="2" PostId="9901" RevisionGUID="567ea02a-038c-4b50-8a92-a08cf275f03e" CreationDate="2010-10-29T00:02:37.213" UserId="304" Text="I recall the general consensus being that in Fallout 3, melee and unarmed character builds were practically useless due to the lack of very good weapons and armor. From anyone's experience, are things different in New Vegas? It seems as though, generally speaking, the developers tried to balance out the usefulness of the skills in the game, so I'm curious to know if anyone has tried melee and/or unarmed builds." />
  <row Id="23254" PostHistoryTypeId="1" PostId="9901" RevisionGUID="567ea02a-038c-4b50-8a92-a08cf275f03e" CreationDate="2010-10-29T00:02:37.213" UserId="304" Text="Fallout: New Vegas Melee/Unarmed Build" />
  <row Id="23255" PostHistoryTypeId="3" PostId="9901" RevisionGUID="567ea02a-038c-4b50-8a92-a08cf275f03e" CreationDate="2010-10-29T00:02:37.213" UserId="304" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="23256" PostHistoryTypeId="6" PostId="9901" RevisionGUID="3b15e635-6f64-4d21-92f0-61e4a9f04b41" CreationDate="2010-10-29T00:30:25.177" UserId="1663" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;character-build&gt;" />
  <row Id="23257" PostHistoryTypeId="2" PostId="9902" RevisionGUID="f05abb21-0226-4a44-8b9a-01846add9763" CreationDate="2010-10-29T00:33:06.017" UserId="3129" Text="First off: Melee and Unarmed were very viable in Fallout 3, so long as you 1) Also pumped sneak, and 2) used a Shishkebab with the Pyromaniac perk as Melee, or grabbed a Deathclaw gauntlet and Paralyzing Palm for Unarmed.&#xD;&#xA;&#xD;&#xA;As for NV, both combat skills are even better. The new Damage Threshhold mechanics actually make Melee/Unarmed extremely potent in the early game, as these weapons often have very high base damage values to punch through armor, leading them to rip through lower armored foes. In addition, the introduction of new 'special attacks' in VATS for both skillsets and perks to support both playstyles helps a lot. That said, there's a tradeoff: Expect to take a lot more damage, and use a lot more chems. But once you get into melee range, things will drop -  fast." />
  <row Id="23259" PostHistoryTypeId="5" PostId="9855" RevisionGUID="5787aee1-de9b-462b-9772-e1db0069f23d" CreationDate="2010-10-29T01:21:52.863" UserId="3129" Comment="Dupe cards are possible at Gomorrah at the very least." Text="**Luck**: I haven't found any official confirmation of exactly what the percentages are for the influence of Luck, but I've the standard advice for high (9 or 10) Luck builds at Blackjack is to basically always hit at 18 or below, always stand on a 19 or 20, Split 16's and double down on 11's, and you will always come out very far ahead. Based on anecdotal information, it seems as though the impact of luck may be at least somewhat exponential, as I can't say I've had that level of success running with 5, 6, or 7 (the highest I've taken a character to the tables with.)&#xD;&#xA;&#xD;&#xA;**Deck**: It's a shoe at Gomorrah at the very least, though I can't say how many decks, reshuffled for every hand. The main thing to keep in mind is that the odds of a 10 are *extremely* high when it's just you and the dealer.&#xD;&#xA;&#xD;&#xA;**Push**: You're imagining things. In the event of a Push, you'll get your bet back, but you won't win any additional caps. That said, each Casino *does* have it's own house rules. At Gomorrah, the Dealer is *required* to hit on a soft 17. At Ultra-Luxe and The Tops, the dealer will always stand on a 17." />
  <row Id="23260" PostHistoryTypeId="2" PostId="9903" RevisionGUID="898f9b98-164b-4699-bace-fdc68fd38172" CreationDate="2010-10-29T02:37:50.973" UserId="3172" Text="All crit boost effects (kritzkrieg, crit-a-cola, frontier justice) in TF2 generate a very fancy particle effect applied on the weapon that's getting the boost. If you don't know what I'm talking about, here's a pic of the effect in action:  &#xD;&#xA;![Crit boost particle effect][1]  &#xD;&#xA;&#xD;&#xA;While it looks OK in this pic, I find it gets distracting added to the dozens of other particle effects you get in an average pub game, especially with the Frontier Justice (since it stays on indefinitely). More importantly though, it ends up being a CPU hog. My framerates drop significantly while I'm getting a crit boost, which is irritating since that's when you need the most precision.&#xD;&#xA;&#xD;&#xA;My question is: **How can I disable this visual effect?**   &#xD;&#xA;I know that TF2 is highly customizable, I've installed tons of HUDs and skin mods, but I can't find anything on this subject. I think it's possible, cause you sometimes see customized explosion effects on frag videos.&#xD;&#xA;&#xD;&#xA;Ideally, the weapon would just turn blue (or red) instead of getting all shinny. So I would still the effect was there,  but it would be so CPU intensive.&#xD;&#xA;(An added note for clarity: I'm not trying to &#xD;&#xA;  [1]: http://i.imgur.com/NIAXf.png&#xD;&#xA;" />
  <row Id="23261" PostHistoryTypeId="1" PostId="9903" RevisionGUID="898f9b98-164b-4699-bace-fdc68fd38172" CreationDate="2010-10-29T02:37:50.973" UserId="3172" Text="Team Fortress 2: How can I disable the critboost visual effect?" />
  <row Id="23262" PostHistoryTypeId="3" PostId="9903" RevisionGUID="898f9b98-164b-4699-bace-fdc68fd38172" CreationDate="2010-10-29T02:37:50.973" UserId="3172" Text="&lt;pc&gt;&lt;team-fortress-2&gt;&lt;source-engine&gt;&lt;graphics&gt;&lt;customize&gt;" />
  <row Id="23263" PostHistoryTypeId="2" PostId="9904" RevisionGUID="469be336-2dd3-479e-9ac5-078edae17fd6" CreationDate="2010-10-29T02:46:49.153" UserId="1113" Text="Is there a way to kill yourself immediately in Minecraft?  Not like dropping sand or gravel on top of yourself or letting mobs attack you without fighting back, but rather like the `kill` command in Quake-like games?" />
  <row Id="23264" PostHistoryTypeId="1" PostId="9904" RevisionGUID="469be336-2dd3-479e-9ac5-078edae17fd6" CreationDate="2010-10-29T02:46:49.153" UserId="1113" Text="Can I &quot;suicide&quot; in Minecraft?" />
  <row Id="23265" PostHistoryTypeId="3" PostId="9904" RevisionGUID="469be336-2dd3-479e-9ac5-078edae17fd6" CreationDate="2010-10-29T02:46:49.153" UserId="1113" Text="&lt;minecraft&gt;" />
  <row Id="23266" PostHistoryTypeId="2" PostId="9905" RevisionGUID="bd766653-c7d5-46ef-91d5-7a213a09c185" CreationDate="2010-10-29T02:50:47.560" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; One of the best tricks, if you aren't keen on learning how to 'snake' is to make sure you choose a vehicle with a full rating for 'items'.  These vehicles will start with 3 mushroom boosts, as opposed to 1 or 2 for vehicles with a lower rating.  If you get 3 boosts, you should be able to find the optimal location on the track to use 1, and then use one each lap in that perfect spot.  (@reply me if you need helping picking the spot for a certain track, I've beaten all of them)&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Learn the route around the course *very* well.  On many tracks, it's beneficial to take a vehicle with high offroad tolerance; '*DK Pass*' is one of the more notable ones.  However, as long as you have 3 mushroom boosts, you should be able to use one each lap to take a sizable shortcut offroad, depending on the track.&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Make sure to choose a vehicle with a drift that you are comfortable with.  Great drifting is &lt;em&gt; **Essential** &lt;/em&gt; to beating most of the staff ghosts.  A vehicle with a very large drift radius may cause you problems on most tracks, but it's really up to you.  Perfect the art of the **'drift boost':**&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; **Drift Boost:** Start up a drift, and then quickly steer the opposite direction, and back a few times.  If you do it too fast, it won't work, but if you get it right, you will generate red sparks under your wheels the first time you do it, and blue sparks the second.  Once you have the blue, let off the drift to receive a boost!&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Performing this technique in rapid succession back and forth around as much of the track as possible is referred to as 'snaking', and I personally recommend the **Dry Bomber** vehicle (it has one of the longest drift-boost durations of any vehicle).  You shouldn't have to snake to beat any of the staff ghosts, but you **will** need to take advantage of the drift-boost at **every opportunity** you get.  On tracks with a lot of corners, I again recommend the **Dry Bomber** as the lengthy drift-boost time can really add up when used often during a race.&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Hope these tips help, and if you have any questions, feel free to @reply me in the comments!  Good luck!" />
  <row Id="23267" PostHistoryTypeId="5" PostId="9905" RevisionGUID="2e44cb6d-8156-4c54-a50d-4eb91f4156ca" CreationDate="2010-10-29T02:59:02.340" UserId="3114" Comment="Added a bunch of new information that I forgot to mention; added 62 characters in body" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; One of the best tricks, if you aren't keen on learning how to 'snake' is to make sure you choose a vehicle with a full rating for 'items'.  These vehicles will start with 3 mushroom boosts, as opposed to 1 or 2 for vehicles with a lower rating.  If you get 3 boosts, you should be able to find the optimal location on the track to use 1, and then use one each lap in that perfect spot.  (@reply me if you need helping picking the spot for a certain track, I've beaten most of the ghosts, and all of the missions and cups with a full ranking.)&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Learn the route around the course *very* well.  On many tracks, it's beneficial to take a vehicle with high offroad tolerance; '*DK Pass*' is one of the more notable ones.  However, as long as you have 3 mushroom boosts, you should be able to use one each lap to take a sizable shortcut offroad, depending on the track.&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; **Take advantage of the terrain.**  Many tracks are loaded with moving parts that can help you get ahead (many of them will also, quite readily, help you get behind!).  For example, on the *Tick-Tock Clock* track, you'll notice two large, vertical gears on either side of the track, just before the finish line.  Make sure you drive over whichever gear is rotating *forwards* to get a really handy speed boost (the gears should change direction every lap, so keep an eye out).&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Another tip, is to try and maximize any kind of speed gain you get, from any source.  For example, after passing over the gears mentioned above, start bunny hopping continuously, as rapidly as you can.  When you do this, your deceleration is slowed, and you get to feel the effects of the speed gain for longer.  Just make sure you don't bunny hop off of the edge of the track!  I could be wrong, but I **think** this works slightly better with heavier characters.&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Make sure to choose a vehicle with a drift that you are comfortable with.  Great drifting is &lt;em&gt; **Essential** &lt;/em&gt; to beating most of the staff ghosts.  A vehicle with a very large drift radius may cause you problems on most tracks, but it's really up to you.  Perfect the art of the **'drift boost':**&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; **Drift Boost:** Start up a drift, and then quickly steer the opposite direction, and back a few times.  If you do it too fast, it won't work, but if you get it right, you will generate red sparks under your wheels the first time you do it, and blue sparks the second.  Once you have the blue, let off the drift to receive a boost!&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Performing this technique in rapid succession back and forth around as much of the track as possible is referred to as *'snaking'*, and if you want to give it a shot, I personally recommend the **Dry Bomber** vehicle (it has one of the longest drift-boost durations of any vehicle).  You shouldn't have to snake to beat any of the staff ghosts, but you **will** need to take advantage of the drift-boost at **every opportunity** you get.  On tracks with a lot of corners, I again recommend the **Dry Bomber** as the lengthy drift-boost time can really add up when used often during a race.&#xD;&#xA;&lt;br /&gt; &lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Hope these tips help, and if you have any questions, feel free to @reply me in the comments!  Good luck!" />
  <row Id="23268" PostHistoryTypeId="2" PostId="9906" RevisionGUID="c8ca8ac8-6ec3-4c9b-abfb-5e1b7ef306f6" CreationDate="2010-10-29T03:08:03.603" UserId="18" Text="Unfortunately, there's no way to at the moment. Your best bet is suffocating yourself with sand or gravel." />
  <row Id="23269" PostHistoryTypeId="5" PostId="9906" RevisionGUID="5fae3731-b4e9-4783-b23c-ecf244fce282" CreationDate="2010-10-29T03:13:07.700" UserId="18" Comment="added 65 characters in body" Text="Unfortunately, there's no way to at the moment. Your best bet is suffocating yourself with sand or gravel. Or, if you happen to be at the edge of a really tall cliff . . ." />
  <row Id="23270" PostHistoryTypeId="5" PostId="9903" RevisionGUID="6c362058-aa4d-4150-81b0-8e82cf6a2770" CreationDate="2010-10-29T03:23:55.800" UserId="3172" Comment="added 5 characters in body" Text="All crit boost effects (kritzkrieg, crit-a-cola, frontier justice) in TF2 generate a very fancy particle effect applied on the weapon that's getting the boost. If you don't know what I'm talking about, here's a pic of the effect in action:  &#xD;&#xA;![Crit boost particle effect][1]  &#xD;&#xA;&#xD;&#xA;While it looks OK in this pic, I find it gets distracting added to the dozens of other particle effects you get in an average pub game, especially with the Frontier Justice (since it stays on indefinitely). More importantly though, it ends up being a CPU hog. My framerates drop significantly while I'm getting a crit boost, which is irritating since that's when you need the most precision.&#xD;&#xA;&#xD;&#xA;My question is: **How can I disable this visual effect?**   &#xD;&#xA;I know that TF2 is highly customizable, I've installed tons of HUDs and skin mods, but I can't find anything on this subject. I think it's possible, cause you sometimes see customized explosion effects on frag videos.&#xD;&#xA;&#xD;&#xA;Ideally, the weapon would just turn blue (or red) instead of getting all shinny. So I would still know the effect was there,  but it would be so CPU intensive.&#xD;&#xA;(An added note for clarity: I'm not trying to &#xD;&#xA;  [1]: http://i.imgur.com/NIAXf.png&#xD;&#xA;" />
  <row Id="23271" PostHistoryTypeId="2" PostId="9907" RevisionGUID="7c32dd7d-9e73-48ec-a4e1-50e26271c081" CreationDate="2010-10-29T03:41:22.710" UserId="3595" Text="Any real experience running heavy games like AOE3, NFS Underground 2/MW, SimCity 4, City Life, etc. I don't expect run Crysis on a virtual machine but some old games. Is it possible run these kind of games smoothly and detailed on a virtual machine?&#xD;&#xA;&#xD;&#xA;What VM softwre is recommended? Any hardware specification to achieve this goal?&#xD;&#xA;&#xD;&#xA;My host is Windows 7." />
  <row Id="23272" PostHistoryTypeId="1" PostId="9907" RevisionGUID="7c32dd7d-9e73-48ec-a4e1-50e26271c081" CreationDate="2010-10-29T03:41:22.710" UserId="3595" Text="Is it possible run heavy games on a virtual machine?" />
  <row Id="23273" PostHistoryTypeId="3" PostId="9907" RevisionGUID="7c32dd7d-9e73-48ec-a4e1-50e26271c081" CreationDate="2010-10-29T03:41:22.710" UserId="3595" Text="&lt;windows-7&gt;&lt;virtualization&gt;&lt;games&gt;&lt;heavy&gt;" />
  <row Id="23274" PostHistoryTypeId="6" PostId="9907" RevisionGUID="78aa9555-dc62-490f-8e1e-e0c83a755cc9" CreationDate="2010-10-29T03:52:59.163" UserId="2382" Comment="edited tags" Text="&lt;windows-7&gt;&lt;performance&gt;&lt;virtualization&gt;" />
  <row Id="23275" PostHistoryTypeId="2" PostId="9908" RevisionGUID="82739ca6-ca72-419d-a7d3-9fd04c72f461" CreationDate="2010-10-29T04:34:05.697" UserId="1777" Text="No, there is no instant kill command.&#xD;&#xA;&#xD;&#xA;However, your quickest bet is to just stack about 25 blocks underneath you by jumping &amp; placing a block underneath you (at the height of your jump). After your stack is built sufficiently high, simply step off the edge to your death. This stack can be made of dirt, sand, or any block which you have an excess of at the moment.&#xD;&#xA;&#xD;&#xA;Once you work out how many blocks you have to stack before the fall will kill you, it will only be a sub-second fall before you're dead. Also, the stack itself should only take about 10 seconds to build." />
  <row Id="23276" PostHistoryTypeId="2" PostId="9909" RevisionGUID="a94f0462-2ba6-4ecb-9284-ee7f3cad5694" CreationDate="2010-10-29T04:53:36.813" UserId="102" Text="So I don't know enough about virtual machines to make a good recommendation (you should go to Superuser.com for that), but I did have some success with using [VirtualBox][1].&#xD;&#xA;&#xD;&#xA;I've run a large number of games on Virtual Machines, dating back to running Warcraft 2 on OS7 (which I don't recommend btw).  Over time I've learned two important rules:&#xD;&#xA;&#xD;&#xA; - Don't play anything with timing is a factor (stick to turn based)&#xD;&#xA; - Have something else to do (you may be waiting a while between turns)&#xD;&#xA;&#xD;&#xA;While you can run games of that nature they're going to perform at a much slower rate.  For some games you can pull this off (eg. Civilization).  For others its just going to be painful (ie. in college I had a bad experience with WoW on VM).  The factors which largely affect this are:&#xD;&#xA;&#xD;&#xA; - AI time (AI burns a ton of CPU so if its slow already...)&#xD;&#xA; - Graphics time (I don't mean GPU, I mean more like physics engines and water simulators)&#xD;&#xA; - Number of Moving Parts (more = worse)&#xD;&#xA; - Latency (if you're playing over internet most games continue even when you slow down)&#xD;&#xA;&#xD;&#xA;Try to keep these in mind.  While it is feasible, it can often be painful.  You might also want to examine why you're using a VM, especially when most of those games already run on Win7...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualbox.org/" />
  <row Id="23277" PostHistoryTypeId="5" PostId="9903" RevisionGUID="13359a3c-b36b-4119-b313-74a806ccc539" CreationDate="2010-10-29T05:30:55.843" UserId="3172" Comment="deleted 41 characters in body" Text="All crit boost effects (kritzkrieg, crit-a-cola, frontier justice) in TF2 generate a very fancy particle effect applied on the weapon that's getting the boost. If you don't know what I'm talking about, here's a pic of the effect in action:  &#xD;&#xA;![Crit boost particle effect][1]  &#xD;&#xA;&#xD;&#xA;While it looks OK in this pic, I find it gets distracting added to the dozens of other particle effects you get in an average pub game, especially with the Frontier Justice (since it stays on indefinitely). More importantly though, it ends up being a CPU hog. My framerates drop significantly while I'm getting a crit boost, which is irritating since that's when you need the most precision.&#xD;&#xA;&#xD;&#xA;My question is: **How can I disable this visual effect?**   &#xD;&#xA;I know that TF2 is highly customizable, I've installed tons of HUDs and skin mods, but I can't find anything on this subject. I think it's possible, cause you sometimes see customized explosion effects on frag videos.&#xD;&#xA;&#xD;&#xA;Ideally, the weapon would just turn blue (or red) instead of getting all shinny. So I would still know the effect was there,  but it wouldn't be so CPU intensive.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/NIAXf.png&#xD;&#xA;" />
  <row Id="23278" PostHistoryTypeId="2" PostId="9910" RevisionGUID="030e9d80-a709-462a-9dc0-479e5256b71e" CreationDate="2010-10-29T05:54:25.573" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; Try following the big daddy around for a bit before attacking him.  In the first BioShock, he'll eventually go up to a vent and pound on the wall.  If a Little Sister climbs out, you're in luck!  If not, then don't bother killing him: Not all Big Daddies escort Little Sisters (These are the ones you should hypnotize to help you!).  However, if you kill a Big Daddy before he helps his Little Sister out of the vent, then as far as I can tell, there's no way to get her to come out, save from leaving the area, and returning.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Also, I'm not sure about *BioShock 2*, but in the first game, if you pause, some icons appear at the bottom of the screen indicating how many total Little Sisters are in that area.  They also indicate whether or not they've been rescued/harvested, or are still with a Big Daddy." />
  <row Id="23279" PostHistoryTypeId="5" PostId="9864" RevisionGUID="d901f9f2-567d-4ad6-a2cc-9193b8213d33" CreationDate="2010-10-29T06:00:02.917" UserId="3114" Comment="Added a new answer.; deleted 7 characters in body" Text="Not sure about the educational value, but I **loved** the [Putt-Putt][1] games when I was younger.&#xD;&#xA;&#xD;&#xA;On a more 'edutational note', [Reader Rabbit][2] is another excellent children's series.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Here's a really interesting flash game I just came across; [Wallace and Gromit's Sprocket Rocket][3] which actually has some good inspirational value, as well as a good foundation for the understanding of *Intellectual Property Rights*.  It's an interesting topic for education, but it works nicely, and the game itself is quite fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Putt-Putt_(series)&#xD;&#xA;  [2]: http://www.reader-rabbit.com/&#xD;&#xA;  [3]: http://www.kongregate.com/games/aardman/wallace-gromit-sprocket-rocket" />
  <row Id="23280" PostHistoryTypeId="2" PostId="9911" RevisionGUID="95df706c-29a9-430e-9330-abfffe993fa2" CreationDate="2010-10-29T06:49:11.317" UserId="4103" Text="The intel driver was rewritten in a lot of parts when KMS (kernel mode setting) was introduced. Since then it has been very flaky, I've seen a few notebooks with intel graphics that did not even work anymore on newer linux distributions, that did work perfectly fine in older ones. &#xD;&#xA;&#xD;&#xA;You should check with `glxinfo` if you're really using the intel driver.&#xD;&#xA;&#xD;&#xA;You could try to use a newer intel driver and see if that fixes the problem, the easiest way would be to use [this PPA][1]. This is not an official Ubuntu package, there is a chance that you will not get a graphical interface after the next boot if something goes wrong. You should be comfortable to fix that from the commandline, if you want to try installing the newer driver.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://launchpad.net/~glasen/+archive/intel-driver" />
  <row Id="23281" PostHistoryTypeId="5" PostId="9873" RevisionGUID="fcf07ac2-accb-4b43-b806-75eb67b14229" CreationDate="2010-10-29T07:09:17.943" UserId="4376" Comment="added 181 characters in body" Text="Hi all,&#xD;&#xA;&#xD;&#xA;Hope someone is able to help me out here. I'm looking for an old RTS I once briefly played. If I remember correctly, it was located in the feudal Asian era (maybe Japan, but not sure of that). The nice thing about this RTS was the fact that you could only train villagers at your town hall. All other units had to be trained starting from these villagers. Training units required extra resources so you needed to balance your civilian and military power as resources were limited.&#xD;&#xA;&#xD;&#xA;The concept of the game is similar/the same to Battle Realms, however there was no magic involved. Resources had to be gathered and units could be retrained to specific classes.&#xD;&#xA;&#xD;&#xA;I think I played this game somewhere around 2000.&#xD;&#xA;&#xD;&#xA;Unfortunately, this is *all* I can remember as it's been quite some time since I played it.&#xD;&#xA;&#xD;&#xA;Any hints or help GREATLY appreciated!&#xD;&#xA;&#xD;&#xA;EDIT: Edited my question with more details. It could be it is Battle Realms, but a first demo play doesn't seem to indicate it is." />
  <row Id="23282" PostHistoryTypeId="2" PostId="9912" RevisionGUID="edf10a1e-4044-484b-a30e-ec426b9e12a9" CreationDate="2010-10-29T07:28:56.570" UserId="4182" Text="Could it be [Shogun: Total War?][1]&#xD;&#xA;&#xD;&#xA;It's more of a real time battle tactics than strategy, but comes close to your description.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Shogun:_Total_War" />
  <row Id="23283" PostHistoryTypeId="5" PostId="9906" RevisionGUID="453a2fbd-3ef0-400e-af52-4d6af1f22e9d" CreationDate="2010-10-29T07:51:33.877" UserId="23" Comment="added diagram" Text="Unfortunately, there's no way to at the moment. Your best bet is suffocating yourself with sand or gravel. To do this, get two blocks of sand or gravel, go against a wall and &quot;build&quot; them above you:&#xD;&#xA;&#xD;&#xA;    ▉← right click aiming this block&#xD;&#xA;    ▉&#xD;&#xA;    ▉☹ you&#xD;&#xA;    ▉║&#xD;&#xA;    ▉▉▉&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Or, if you happen to be at the edge of a really tall cliff . . ." />
  <row Id="23284" PostHistoryTypeId="6" PostId="9893" RevisionGUID="b3bff357-0094-4a57-92ff-e440930ce172" CreationDate="2010-10-29T07:53:11.470" UserId="23" Comment="Adapted to Gaming" Text="&lt;linux&gt;&lt;framerate&gt;&lt;quake-3&gt;&lt;ubuntu&gt;&lt;intel-core-i3&gt;" />
  <row Id="23285" PostHistoryTypeId="5" PostId="9893" RevisionGUID="b3bff357-0094-4a57-92ff-e440930ce172" CreationDate="2010-10-29T07:53:11.470" UserId="23" Comment="Adapted to Gaming" Text="I just tried to play Quake3 (QuakeLive) on a new laptop with an i3 core integrated gpu, running Ubuntu 10.10. Strangely, the performance was terrible. I'm running on intel driver, which seems to load correctly. I know it's not a high-end system, but I got used to Q3 being fairly playable on 3yo built-in i850GM with single core cpu, which was obviously much worse.&#xD;&#xA;&#xD;&#xA;After switching to i3, I get barely 5fps, even if I use very low resolutions (640x480 and similar).&#xD;&#xA;&#xD;&#xA;What could affect the performance that much? What should I look for? There doesn't seem to be anything obvious in the Xorg logs, or my xsessionerrors." />
  <row Id="23286" PostHistoryTypeId="2" PostId="9913" RevisionGUID="d9899d88-21ec-435b-9c7c-95cf55459741" CreationDate="2010-10-29T08:07:32.653" UserId="4395" Text="I would like to either edit current maps to increase the money on them, or get money maps.&#xD;&#xA;&#xD;&#xA;Where, on my Windows 7 system, can I find the original Blizzard maps? Or are they not stored on my system?&#xD;&#xA;&#xD;&#xA;Also where can I get good money maps?" />
  <row Id="23287" PostHistoryTypeId="1" PostId="9913" RevisionGUID="d9899d88-21ec-435b-9c7c-95cf55459741" CreationDate="2010-10-29T08:07:32.653" UserId="4395" Text="Where on my system are the current/original maps stored for Starcraft 2?" />
  <row Id="23288" PostHistoryTypeId="3" PostId="9913" RevisionGUID="d9899d88-21ec-435b-9c7c-95cf55459741" CreationDate="2010-10-29T08:07:32.653" UserId="4395" Text="&lt;starcraft-2&gt;" />
  <row Id="23289" PostHistoryTypeId="2" PostId="9914" RevisionGUID="774762ec-57c5-423b-89b4-d43fff10f1fb" CreationDate="2010-10-29T10:09:37.233" UserId="13" Text="If you are near water just dive in and sink to the bottom...&#xD;&#xA;&#xD;&#xA;It will take a while and it will be hard to recover any items you drop." />
  <row Id="23290" PostHistoryTypeId="2" PostId="9915" RevisionGUID="14cddd89-3966-4021-b470-87cf322d6638" CreationDate="2010-10-29T10:14:51.440" UserId="122" Text="I don't think they are stored anywhere accessible by default; however, you can follow this process to edit them:&#xD;&#xA;&#xD;&#xA;1. Open SC2 map editor&#xD;&#xA;2. Choose &quot;open&quot;&#xD;&#xA;3. Choose the &quot;battle.net&quot; tab&#xD;&#xA;4. Make sure the &quot;blizzard&quot; source is selected, then choose whatever map you want&#xD;&#xA;5. Click OK&#xD;&#xA;&#xD;&#xA;The map is now loaded in the editor - you can proceed to edit it and save it locally wherever you want.&#xD;&#xA;&#xD;&#xA;Notice the editor has to be logged in to battle.net in order to do that, there's a &quot;log in&quot; button in that very menu that you can click if you're not already logged in." />
  <row Id="23291" PostHistoryTypeId="2" PostId="9916" RevisionGUID="6724b21f-49c6-4a1d-9f55-5d94bc8f7b0a" CreationDate="2010-10-29T10:55:48.650" UserId="3937" Text="Just installed Fallout New Vegas.&#xD;&#xA;&#xD;&#xA;After some time of game play the game just quit to Desktop without any error messages.&#xD;&#xA;Can someone point me directions on why this is happening and how can I fix it?&#xD;&#xA;&#xD;&#xA;Running on Windows 7 32-bit, nVidia GTS250 MB.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="23292" PostHistoryTypeId="1" PostId="9916" RevisionGUID="6724b21f-49c6-4a1d-9f55-5d94bc8f7b0a" CreationDate="2010-10-29T10:55:48.650" UserId="3937" Text="Fallout New Vegas shutting down (PC)" />
  <row Id="23293" PostHistoryTypeId="3" PostId="9916" RevisionGUID="6724b21f-49c6-4a1d-9f55-5d94bc8f7b0a" CreationDate="2010-10-29T10:55:48.650" UserId="3937" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="23294" PostHistoryTypeId="5" PostId="9916" RevisionGUID="405e09e8-6257-4377-9ce9-4092a45c0c1c" CreationDate="2010-10-29T11:21:11.013" UserId="23" Comment="deleted 10 characters in body; edited tags" Text="Just installed Fallout New Vegas.&#xD;&#xA;&#xD;&#xA;After some time of game play the game just quit to Desktop without any error messages.&#xD;&#xA;Can someone point me directions on why this is happening and how can I fix it?&#xD;&#xA;&#xD;&#xA;Running on Windows 7 32-bit, nVidia GTS250 MB." />
  <row Id="23295" PostHistoryTypeId="6" PostId="9916" RevisionGUID="405e09e8-6257-4377-9ce9-4092a45c0c1c" CreationDate="2010-10-29T11:21:11.013" UserId="23" Comment="deleted 10 characters in body; edited tags" Text="&lt;fallout-new-vegas&gt;&lt;technical-issues&gt;" />
  <row Id="23296" PostHistoryTypeId="2" PostId="9917" RevisionGUID="4da790c5-f61a-430a-8034-b853f98097ef" CreationDate="2010-10-29T11:32:45.130" UserId="4103" Text="The game is very buggy, make sure you have the latest patch installed (should happen automatically if Steam is not in offline mode). Also try to install the latest Nvidia driver.&#xD;&#xA;&#xD;&#xA;But most likely you just have to wait for a new patch to fix some more of the numerous crashing bugs this game obviously has." />
  <row Id="23297" PostHistoryTypeId="2" PostId="9918" RevisionGUID="7b3d9b79-708b-4ca7-b4f5-09eff88bbdf0" CreationDate="2010-10-29T11:34:04.493" UserId="3039" Text="From two helpful people on the Steam forum, here is a [list of particle removals and optimisations](http://forums.steampowered.com/forums/showthread.php?t=958575).&#xD;&#xA;&#xD;&#xA;You probably want 'Direct X 9 crit boost file by itself', unless you *know* you're running DirectX 8 (usually in conjunction with a config). I think that it still removes the halo effect though." />
  <row Id="23298" PostHistoryTypeId="2" PostId="9919" RevisionGUID="c47d946c-4f3f-45e3-b113-525c9c49eebc" CreationDate="2010-10-29T12:04:59.653" UserId="4401" Text="After the lockdown is complete the elder will give you a quest called &quot;Eyesight in the Dark&quot;.  Complete this mission and earn your place amongst the Brotherhood of Steel.  Oh, and for the record, you dont have to side with Hardin.  I ignored Hardin for the most part.  I told him i'd see what i could do but then never interviewed the other Paladins until after the mission for the components was finished and then i only interviewed one of them.  I waited like 6 days before the lockdown was over and nothing. Then I zoned out to LT 1 and then zoned back in and wa-la.  Hope this helps.  " />
  <row Id="23299" PostHistoryTypeId="2" PostId="9920" RevisionGUID="59b543e1-2189-4d19-94c4-efb8744c6528" CreationDate="2010-10-29T12:34:31.780" UserId="4402" Text="If your goal is to return to the spawn point, then the /home command might do what you want." />
  <row Id="23300" PostHistoryTypeId="2" PostId="9921" RevisionGUID="14a591e7-8cb9-49a4-9ae6-98d33cfabd4a" CreationDate="2010-10-29T13:28:52.857" UserId="3104" Text="Hi,&#xD;&#xA;&#xD;&#xA;Is the league distribution for Starcraft II a pyramid? Does anyone have an idea of the ratios? Like 5% diamond, 20% gold, etc...&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="23301" PostHistoryTypeId="1" PostId="9921" RevisionGUID="14a591e7-8cb9-49a4-9ae6-98d33cfabd4a" CreationDate="2010-10-29T13:28:52.857" UserId="3104" Text="Starcraft II - League distribution" />
  <row Id="23302" PostHistoryTypeId="3" PostId="9921" RevisionGUID="14a591e7-8cb9-49a4-9ae6-98d33cfabd4a" CreationDate="2010-10-29T13:28:52.857" UserId="3104" Text="&lt;starcraft-2&gt;&lt;league&gt;" />
  <row Id="23303" PostHistoryTypeId="5" PostId="4857" RevisionGUID="041eda38-c624-4367-853c-31aa51cb5725" CreationDate="2010-10-29T13:41:40.583" UserId="102" Comment="added 189 characters in body" Text="I don't know what it is by design but I can provide statistics on a per region basis.  Bare in mind, this is where players are, not where they belong (so they maybe better or worse than they appear).&#xD;&#xA;&#xD;&#xA;    Region			Diamond 		Plat			 Gold			   Silver			Bronz&#xD;&#xA;    Global	        5.48% (25,969)	16.03% (75,970)	 21.58% (102,249)  21.28% (100,830)	35.62% (168,781)&#xD;&#xA;    North America	5.29% (10,831)	17.61% (36,060)  21.53% (44,102)   19.58% (40,109)	35.99% (73,709)&#xD;&#xA;    Europe			5.34% (7,604)	15.65% (22,297)	 21.02% (29,944)   20.78% (29,615)	37.22% (53,028)&#xD;&#xA;    Korea			6.53% (3,437)	14.44% (7,599)	 23.66% (12,451)   26.05% (13,709)	29.32% (15,433)&#xD;&#xA;    Taiwan			5.68% (1,663)	13.04% (3,820)	 22.03% (6,451)	   24.73% (7,241)	34.53% (10,111)&#xD;&#xA;    Southeast Asia	5.03% (1,170)	13.55% (3,151)	 20.99% (4,882)	   22.66% (5,272)	37.77% (8,786)&#xD;&#xA;    Russia			5.96% (952)	    14.11% (2,253)	 20.17% (3,222)	   22.63% (3,614)	37.14% (5,932)&#xD;&#xA;    Latin America 	5.83% (312)	    14.76% (790)	 22.37% (1,197)	   23.73% (1,270)	33.30% (1,782)&#xD;&#xA;&#xD;&#xA;These numbers would seem to suggest the following:&#xD;&#xA;&#xD;&#xA; - Diamond: 95th Percentile&#xD;&#xA; - Plat: 80th Percentile&#xD;&#xA; - Gold: 60th Percentile&#xD;&#xA; - Silver: 40-35th Percentile&#xD;&#xA; - Bronze: 1st Percentile&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;Update:&#xD;&#xA;&#xD;&#xA;At Blizzcon 2010 Blizzard announced that they would add two new leagues with the following requirements:&#xD;&#xA;&#xD;&#xA; - Grand Master: Top 200 players&#xD;&#xA; - Master: 98th Percentile" />
  <row Id="23304" PostHistoryTypeId="5" PostId="9921" RevisionGUID="395d0afe-2c26-4afb-b9a5-30b48a1e8cdc" CreationDate="2010-10-29T13:44:02.420" UserId="102" Comment="added 142 characters in body" Text="&gt; Possible Duplicate: W[hat percentage of players get into each league tier][1]&#xD;&#xA;&#xD;&#xA;Hi,&#xD;&#xA;&#xD;&#xA;Is the league distribution for Starcraft II a pyramid? Does anyone have an idea of the ratios? Like 5% diamond, 20% gold, etc...&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/4767" />
  <row Id="23305" PostHistoryTypeId="2" PostId="9922" RevisionGUID="1c3fb47c-22f4-4fce-b54e-0222e03d5a1b" CreationDate="2010-10-29T13:51:12.697" UserId="756" Text="I beleive this is the way to get records. Has it always just been a matter of luck for everyone, or has anyone set out to deliberately do this? If there is some kind of technique to this, please share. ;-)" />
  <row Id="23306" PostHistoryTypeId="1" PostId="9922" RevisionGUID="1c3fb47c-22f4-4fce-b54e-0222e03d5a1b" CreationDate="2010-10-29T13:51:12.697" UserId="756" Text="How can I make a skeleton shoot a creeper?" />
  <row Id="23307" PostHistoryTypeId="3" PostId="9922" RevisionGUID="1c3fb47c-22f4-4fce-b54e-0222e03d5a1b" CreationDate="2010-10-29T13:51:12.697" UserId="756" Text="&lt;minecraft&gt;" />
  <row Id="23308" PostHistoryTypeId="8" PostId="9921" RevisionGUID="f7f9b074-20b4-4307-ae26-8c3f28ee1954" CreationDate="2010-10-29T13:52:54.360" UserId="85" Comment="Rollback to [14a591e7-8cb9-49a4-9ae6-98d33cfabd4a] - Rollback - Let the system add the duplicate link. Otherwise, we end up with two. ♪" Text="Hi,&#xD;&#xA;&#xD;&#xA;Is the league distribution for Starcraft II a pyramid? Does anyone have an idea of the ratios? Like 5% diamond, 20% gold, etc...&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="23309" PostHistoryTypeId="10" PostId="9921" RevisionGUID="e1479d8b-57bb-48f4-acc8-7fa888995ad7" CreationDate="2010-10-29T13:53:03.673" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="23310" PostHistoryTypeId="5" PostId="9921" RevisionGUID="32d14f47-bc3e-485a-8879-e5108fafc048" CreationDate="2010-10-29T13:53:03.813" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What percentage of players get into each league tier ?](http://gaming.stackexchange.com/questions/4767/what-percentage-of-players-get-into-each-league-tier)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Hi,&#xD;&#xA;&#xD;&#xA;Is the league distribution for Starcraft II a pyramid? Does anyone have an idea of the ratios? Like 5% diamond, 20% gold, etc...&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="23311" PostHistoryTypeId="2" PostId="9923" RevisionGUID="395607c9-82fb-456b-bc14-e574447770be" CreationDate="2010-10-29T14:14:09.523" UserId="102" Text="Here are a couple ideas that might help:&#xD;&#xA;&#xD;&#xA; - If you shoot a creeper 4 times (with your arrows) it will not die, but will die on a 5th arrow (let's say from a skeleton?)&#xD;&#xA; - Its probably easier to line them up if you have the creeper between you and the skeleton&#xD;&#xA; - If you build a trap, and it collects skeletons and creepers, as long as they are on the same square, if you shoot the skeletons the creepers should be between you and the skeleton (thus taking any return fire).&#xD;&#xA;&#xD;&#xA;Sadly thats the best advice I have.  I do know you can get records from chests, and I also know that [this song is awesome][1], but that's off topic.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=XjkibXv84WU" />
  <row Id="23312" PostHistoryTypeId="2" PostId="9924" RevisionGUID="1954a54c-3ae5-4e34-98d6-97804a992d2e" CreationDate="2010-10-29T14:14:40.570" UserId="816" Text="I have always gotten them by accident. However, it shouldn't be too hard to make it happen if you know what you're doing. &#xD;&#xA;&#xD;&#xA;If you have a flat area, it is fairly easy to kite creepers. You can run as fast as them. The other important thing to note is that the skeleton should only need to land the killing shot - it doesn't have to do all the damage.&#xD;&#xA;&#xD;&#xA;If I was going for records, I would get to a high place, at night, with relatively flat  areas around it (in my case, the tower at my main base). Wait a little while and look for where skeletons and creepers spawn. Go get a creeper's attention first. Kite him around, and get a few shots in with sword or bow/arrow. Then, head toward the skeleton you spotted. You need to strafe or circle the skeleton to avoid his shots, and the nearly-dead creeper will be following and get hit.&#xD;&#xA;&#xD;&#xA;I believe the creeper will switch targets to the skeleton as soon as he gets hit, so he needs to be one arrow away from death, or he'll just turn and blow up the skeleton.&#xD;&#xA;&#xD;&#xA;Obviously, there are several risky elements to this, so you may want to practice kiting creepers and strafing skeletons (seperately!). I'd also suggest emptying your pockets of anything important. You may want armor for survival, or you may want to ditch it, rather than use it up on record-farming." />
  <row Id="23313" PostHistoryTypeId="2" PostId="9925" RevisionGUID="bb86c418-183a-4362-8799-f226b6b31101" CreationDate="2010-10-29T14:16:14.697" UserId="18" Text="One way you can do this is hitting a creeper with an iron sword twice, and then run around until you find a skeleton. From there, run circles around the two until the skeleton (hopefully) hits the creeper.&#xD;&#xA;&#xD;&#xA;Another way takes a bit more preparation but is safer. Make something like this . . .&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;. . . and lure a creeper into the middle pit, a skeleton into one of the sides, and then go into the other side. The skeleton will shoot the creeper.&#xD;&#xA;&#xD;&#xA;(Now that I think about it, you could probably suffice with the pits being one square wide instead of two.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/YcSVN.png&#xD;&#xA;  [2]: http://i.imgur.com/JFZei.png&#xD;&#xA;  [3]: http://i.imgur.com/pT2Yq.png" />
  <row Id="23314" PostHistoryTypeId="5" PostId="9922" RevisionGUID="f4e96cd8-683b-4f57-a826-498a5165cb41" CreationDate="2010-10-29T14:17:56.120" UserId="816" Comment="Fixed typo" Text="I believe this is the way to get records. Has it always just been a matter of luck for everyone, or has anyone set out to deliberately do this? If there is some kind of technique to this, please share. ;-)" />
  <row Id="23315" PostHistoryTypeId="2" PostId="9926" RevisionGUID="e4d3f6b4-f92f-4071-9105-a7396fc31cae" CreationDate="2010-10-29T14:19:01.640" UserId="2672" Text="In preparation for Cataclysm I've been trying to complete achievements I feel will be lost or converted to &quot;feats of strength&quot;; achievements like Eastern Kingdoms and Kalimdor lore master, Classic Dungeon Master and Raider, etc. My first question is, does anyone know of a resource that lists which achievements will be lost or unavailable after the expansion is released?&#xD;&#xA;&#xD;&#xA;My second question is: if I really want to get exalted with say, Hydraxian Waterlords before going on to Cataclysm, but need more time than the December 7th release date, can I choose not to install the game and keep the world the same? Or will they be releasing a patch that removes those achievements and makes changes to Vanilla WoW regardless?&#xD;&#xA;&#xD;&#xA;And finally, will any Burning Crusade or Lich King achievements be lost? I feel like those are probably safe, but that’s just a guess. I'd like to know for sure.&#xD;&#xA;&#xD;&#xA;If TL;DR, here are the questions:&#xD;&#xA;&#xD;&#xA;1. Which Vanilla achievements will be lost with Cataclysm’s release? Or will they all be lost?&#xD;&#xA;2. If I don’t install Cataclysm, will I have more time to get achievements done?&#xD;&#xA;3. Will any Burning Crusade or Lich King achievements become unavailable?&#xD;&#xA;&#xD;&#xA;Also, if you know of a great achievements resource in general, please list it. I'd like to see which are easiest/most realistic to get done in this month time frame. Thanks.&#xD;&#xA;" />
  <row Id="23316" PostHistoryTypeId="1" PostId="9926" RevisionGUID="e4d3f6b4-f92f-4071-9105-a7396fc31cae" CreationDate="2010-10-29T14:19:01.640" UserId="2672" Text="World of Warcraft: Cataclysm achievement changes" />
  <row Id="23317" PostHistoryTypeId="3" PostId="9926" RevisionGUID="e4d3f6b4-f92f-4071-9105-a7396fc31cae" CreationDate="2010-10-29T14:19:01.640" UserId="2672" Text="&lt;achievements&gt;&lt;world-of-warcraft&gt;&lt;patch&gt;&lt;expansions&gt;&lt;cataclysm&gt;" />
  <row Id="23318" PostHistoryTypeId="2" PostId="9927" RevisionGUID="815d6353-5958-46ab-b2f2-85b2eea2e165" CreationDate="2010-10-29T14:24:19.733" UserId="274" Text="I can't answer your other two questions, but vanilla WoW zones (and achievements) will be updated regardless of whether you own/install Cataclysm or not. Get cracking! :D" />
  <row Id="23319" PostHistoryTypeId="2" PostId="9928" RevisionGUID="33abd8a3-58c6-4502-b100-85fa417e48a9" CreationDate="2010-10-29T14:28:33.140" UserId="2578" Text="As I mentioned in [this question](http://gaming.stackexchange.com/questions/9831/rare-items-in-minecraft/9834#9834), it is definitely possible to get records by shooting the creeper with your own arrows, so that is another option.&#xD;&#xA;&#xD;&#xA;Also, it is possible to find records in dungeon chests.&#xD;&#xA;&#xD;&#xA;*(there are currently only two records total)*" />
  <row Id="23320" PostHistoryTypeId="2" PostId="9929" RevisionGUID="06a838c6-aec1-419e-8a90-7162556d00a5" CreationDate="2010-10-29T14:43:27.797" UserId="218" Text="Finally got it working! I had to go to add remove programs and uninstall the program named Rapture 3D Game (or something like that). Now Bioshock works fine!" />
  <row Id="23321" PostHistoryTypeId="2" PostId="9930" RevisionGUID="31596905-5bc2-450d-9d5f-f504fb1943b8" CreationDate="2010-10-29T15:07:01.077" UserId="3129" Text="1) Most classic achievements aren't going anywhere with Cataclysm. Of those you cited, none are going anywhere, though the requirements for some are changing (If you already have them, you don't need to worry about it, but if you don't, you'll need to meet the new requirements. In some cases, these are actually easier than the old ones -  [Zul'Gurub][1] is being removed from [Classic Raider][2] -  in others, it's essentially resetting all your hard work on, for instance, Loremaster, if you don't finish. Some other changes:&#xD;&#xA;&#xD;&#xA; - [Did Somebody Order a Knuckle Sandwich][3] and [Master of Arms][4] were changed to Feats of Strength in Patch 4.0, with the removal of Weapon skill. If you missed out on these, it's too late already, sorry!&#xD;&#xA; - [The Green Hills of Stranglethorn][5], and with it, the collected Nesingwary achievements, are -  somewhat surprisingly -  not going anywhere.&#xD;&#xA; - With the removal of Zul'Gurub, [The Deadliest Catch][6] - will become a FoS, and no longer obtainable. Similarly, if you have any interest in a rare [Raptor][7] or [Tiger][8] mount, with it's attendant FoS, you have about a month left to farm one up.&#xD;&#xA; - [Zul'Gurub is also where you go to farm rep with the Zandalar Tribe][9], whose reputation is being removed with the Cataclysm. You can also buy this rep off of the AH in the form of a whole lot of token turn-ins.&#xD;&#xA; - Since you asked -  the Hydraxian Waterlords, (and Molten Core), aren't going anywhere. You're welcome to keep farming that rep well into the expansion.&#xD;&#xA; - Finally, while [Insane in the Membrane][10] is not being explicitly removed, several of it's requirements will become impossible after the Cataclysm. Notably, there will no longer be any way to gain Bloodsail Buccaneers Rep (which also means if you want that [Bloodsail Admiral][11] title, you're running out of time for that too...), and the Librams needed for Shen'dralar rep no longer drop anywhere, and the NPC's to turn some of them into have disappeared. Ravenholdt will still be doable, but significantly more grindy, as the Syndicate mobs which you used to be able to kill to get to Honored have been removed - it's Junkboxes *all the way to Exalted*.&#xD;&#xA;&#xD;&#xA;2) **No**. When the Shattering happens, *it happens for everybody*, regardless of their sub status. The world changes will be reflected in the vanilla game, and not buying the expansion is not going to buy you time to work on old achievements. The clock is ticking!&#xD;&#xA;&#xD;&#xA;3) There are no TBC achievements changing as far as I know, but several Wrath raiding achievements are going to get the FoS treatment, since attempting them at level 85 trivializes them. These include [the][12] [various][13] [ToGC][14] [tribute][15] [runs][16], [The Immortal][17]/[The Undying][18], [Champion][19]/[Conqueror of Ulduar][20] and [He Feeds on Your Tears][21]&#xD;&#xA;&#xD;&#xA;An easy way to check on future availability of any achievement in which you're interested is to look it up on [WoWHead][22], and then click on the &quot;Cata&quot; link in the top left corner, which will show you how it is being changed in the Expansion (if at all). If it's been recategorized as an FoS, or had it's criteria changed, you should see the difference.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://cata.wowhead.com/achievement=688&#xD;&#xA;  [2]: http://cata.wowhead.com/achievement=1285&#xD;&#xA;  [3]: http://cata.wowhead.com/achievement=16&#xD;&#xA;  [4]: http://cata.wowhead.com/achievement=705&#xD;&#xA;  [5]: http://cata.wowhead.com/achievement=940&#xD;&#xA;  [6]: http://cata.wowhead.com/achievement=560&#xD;&#xA;  [7]: http://cata.wowhead.com/item=19872&#xD;&#xA;  [8]: http://cata.wowhead.com/item=19902&#xD;&#xA;  [9]: http://cata.wowhead.com/achievement=957&#xD;&#xA;  [10]: http://www.wowhead.com/achievement=2336&#xD;&#xA;  [11]: http://www.wowhead.com/achievement=871&#xD;&#xA;  [12]: http://cata.wowhead.com/achievement=4080&#xD;&#xA;  [13]: http://cata.wowhead.com/achievement=3819&#xD;&#xA;  [14]: http://cata.wowhead.com/achievement=3810&#xD;&#xA;  [15]: http://cata.wowhead.com/achievement=3818&#xD;&#xA;  [16]: http://cata.wowhead.com/achievement=3817&#xD;&#xA;  [17]: http://cata.wowhead.com/achievement=2186&#xD;&#xA;  [18]: http://cata.wowhead.com/achievement=2187&#xD;&#xA;  [19]: http://cata.wowhead.com/achievement=2903&#xD;&#xA;  [20]: http://cata.wowhead.com/achievement=2904&#xD;&#xA;  [21]: http://cata.wowhead.com/achievement=3004&#xD;&#xA;  [22]: http://www.wowhead.com/achievement=1676" />
  <row Id="23322" PostHistoryTypeId="5" PostId="9746" RevisionGUID="704560e9-167f-4825-9cda-6466e9f3339b" CreationDate="2010-10-29T15:10:49.273" UserId="58" Comment="added 208 characters in body" Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when one player is able to successfully sell all three caravans. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Ultimately, the goal is to get all three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.&#xD;&#xA;&#xD;&#xA;## But wait -- there's more&#xD;&#xA;&#xD;&#xA;In case this wasn't quite clear/useful enough, there's an excellent explanation (with pretty pictures) [here](http://www.strengthgamer.com/Fallout_New_Vegas_Super_Gui.html)." />
  <row Id="23323" PostHistoryTypeId="5" PostId="9300" RevisionGUID="f23414b8-fd11-49b3-912a-ca6850f74b0f" CreationDate="2010-10-29T15:23:48.340" UserId="318" Comment="added more information" Text=" 1. No Stopping Power or Juggernaut type perks.&#xD;&#xA; 2. Killstreaks are not stackable.  You will have to earn all the killstreak rewards yourself&#xD;&#xA; 3. Theather mode.  You can actually record gameplay without a capture card&#xD;&#xA; 4. Sleight of Hand Pro with not increase the speed of aiming down sights for sniper rifles&#xD;&#xA; 5. All snipers rifles with be one-hit kills from the chest up.&#xD;&#xA; 6. You can actually see what your character will look like based on the tier 1 perk you choose.&#xD;&#xA; 7. Wager match game types: Sticks and Stones, Sharpshooter, One in the chamber and Gun Game&#xD;&#xA; 8. Combat Training -- You can play computer controlled bots on multiplayer maps&#xD;&#xA; 9. Some multiplayer maps have interactive environments&#xD;&#xA; 10. Scavenger will only resupply ammunition and lethal grenades&#xD;&#xA; 11. The equipment slot&#xD;&#xA; 12. Regonial Match Making - It will be easier to find player closer to you&#xD;&#xA; 13. Customizable game mode - You can now share these types of games with other players&#xD;&#xA;&#xD;&#xA; " />
  <row Id="23324" PostHistoryTypeId="2" PostId="9931" RevisionGUID="b0c2b9b7-1425-4573-8bd9-6b0ec96bf935" CreationDate="2010-10-29T16:07:11.047" UserId="4407" Text="Hey man, I'm in the same unsure position as you.&#xD;&#xA;Macbook Pro 2.66 core 2 duo&#xD;&#xA;            2.72 GB RAM&#xD;&#xA;            Nvidia 9600MGT&#xD;&#xA;            BOOTCAMP&#xD;&#xA;&#xD;&#xA;It seems that everything is fine and can be handled by a Macbook Pro except for the CPU. &#xD;&#xA;&quot;Intel Core 2 Duo E6600 or AMD Phenom X3 8750&quot; seems to translate to a 2.93 core 2 duo which may be a problem unless you have one of the newer slightly more powerful Macbook Pros.&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="23325" PostHistoryTypeId="2" PostId="9932" RevisionGUID="a2332f58-2e87-4e7f-b82d-729a3dbbb000" CreationDate="2010-10-29T16:21:53.657" UserId="4103" Text="I've read a lot of conflicting information about what the agility SPECIAL stat does in the game. The factors it affects I've read, of which some are almost certainly false are the following:&#xD;&#xA;&#xD;&#xA;- Total number of APs (Action points)&#xD;&#xA;- Regeneration rate of APs&#xD;&#xA;- Reloading speed&#xD;&#xA;- Running speed&#xD;&#xA;- Accuracy with weapons&#xD;&#xA;- Weapon spread&#xD;&#xA;&#xD;&#xA;Is there any reliable data, maybe even quantitative, on what the effects of the agility stat really are? I could only find a lot of guesses, no hard data." />
  <row Id="23326" PostHistoryTypeId="1" PostId="9932" RevisionGUID="a2332f58-2e87-4e7f-b82d-729a3dbbb000" CreationDate="2010-10-29T16:21:53.657" UserId="4103" Text="What does agility affect in Fallout New Vegas?" />
  <row Id="23327" PostHistoryTypeId="3" PostId="9932" RevisionGUID="a2332f58-2e87-4e7f-b82d-729a3dbbb000" CreationDate="2010-10-29T16:21:53.657" UserId="4103" Text="&lt;role-playing-game&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="23328" PostHistoryTypeId="2" PostId="9933" RevisionGUID="66efb104-18fa-406c-adb4-eb4a0ecb5c9c" CreationDate="2010-10-29T16:32:43.987" UserId="3129" Text="The list is accurate, if somewhat misleading. Agility grants 3 AP per point, affects movement and reloading speed of weapons, and increases your **Guns** skill, which affects their Accuracy and Spread." />
  <row Id="23329" PostHistoryTypeId="5" PostId="9933" RevisionGUID="b3e04d77-c4de-4e0c-891d-005f844379b3" CreationDate="2010-10-29T17:08:37.833" UserId="3129" Comment="added 18 characters in body" Text="The list is accurate, if somewhat misleading. Agility grants 3 AP per point, affects movement speed, draw speed and reloading speed of weapons, and increases your **Guns** skill, which affects their Accuracy and Spread." />
  <row Id="23330" PostHistoryTypeId="5" PostId="9927" RevisionGUID="93cfc2e5-1954-4262-9ee5-ae551e901071" CreationDate="2010-10-29T17:10:31.073" UserId="274" Comment="deleted 19 characters in body" Text="I can't answer your other two questions, but vanilla WoW zones will be updated regardless of whether you own/install Cataclysm or not. Get cracking! :D" />
  <row Id="23331" PostHistoryTypeId="2" PostId="9934" RevisionGUID="1d4eab61-4280-429e-af04-da710e82dbb3" CreationDate="2010-10-29T17:31:15.580" UserId="4408" Text="I bought the retail **English** version of Medal of Honor 2010 (everything on the box is only English).&#xD;&#xA;&#xD;&#xA;When I installed the game, the installation was in French and when I start MoH, everything is French (dialogues, text, UI). I run Windows 7 Ultimate English but my keyboard and locales (date format, currency...) are French-Canadian. I guess the installer detects (badly) the language and then setup the game based on the detection.&#xD;&#xA;&#xD;&#xA;My problem is that you can't change the language from the UI of the game/installer. I used the live help from EA and the guy told me to uninstall, download the online installer and reinstall (what's the point of buying retail if I have to download 4+GB for the same game!?). I then opened a ticket and it got closed without any update from them (nice work EA).&#xD;&#xA;&#xD;&#xA;It took nearly an hour to install the game. I don't feel to uninstall/reinstall everything based on a wild guess.&#xD;&#xA;&#xD;&#xA;Anyone know a way (registry key, INI file entry, anything) to change the language in Medal of Honor 2010?" />
  <row Id="23332" PostHistoryTypeId="1" PostId="9934" RevisionGUID="1d4eab61-4280-429e-af04-da710e82dbb3" CreationDate="2010-10-29T17:31:15.580" UserId="4408" Text="How to change the language in Medal of Honor 2010 on PC" />
  <row Id="23333" PostHistoryTypeId="3" PostId="9934" RevisionGUID="1d4eab61-4280-429e-af04-da710e82dbb3" CreationDate="2010-10-29T17:31:15.580" UserId="4408" Text="&lt;language-pack&gt;&lt;medal-of-honor&gt;" />
  <row Id="23334" PostHistoryTypeId="2" PostId="9935" RevisionGUID="c16b92f7-eb7a-479d-964d-856076a0baed" CreationDate="2010-10-29T17:40:37.470" UserId="2255" Text="Anyone know what this achievement entails? I have never seen someone who has it.&#xD;&#xA;&#xD;&#xA;(Not enough reputation for fifa-2011 tag.) &#xD;&#xA;" />
  <row Id="23335" PostHistoryTypeId="1" PostId="9935" RevisionGUID="c16b92f7-eb7a-479d-964d-856076a0baed" CreationDate="2010-10-29T17:40:37.470" UserId="2255" Text="xbox 360 Fifa 2011 Secret 100 pt Achievement? " />
  <row Id="23336" PostHistoryTypeId="3" PostId="9935" RevisionGUID="c16b92f7-eb7a-479d-964d-856076a0baed" CreationDate="2010-10-29T17:40:37.470" UserId="2255" Text="&lt;xbox-360&gt;&lt;achievements&gt;" />
  <row Id="23337" PostHistoryTypeId="5" PostId="9935" RevisionGUID="a6327f71-027d-46cd-a2bb-67e981042cc7" CreationDate="2010-10-29T17:45:02.463" UserId="85" Comment="Tag genesis ♪" Text="Anyone know what this achievement entails? I have never seen someone who has it." />
  <row Id="23338" PostHistoryTypeId="6" PostId="9935" RevisionGUID="a6327f71-027d-46cd-a2bb-67e981042cc7" CreationDate="2010-10-29T17:45:02.463" UserId="85" Comment="Tag genesis ♪" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;fifa-2011&gt;" />
  <row Id="23339" PostHistoryTypeId="2" PostId="9936" RevisionGUID="554afd2c-b70b-4383-98ec-eea8d7ddb093" CreationDate="2010-10-29T18:24:43.207" UserId="394" Text="I had this exact same problem game would startup okay and when connecting to Live would hang.&#xD;&#xA;&#xD;&#xA;I finally figured out it was a problem with the save files and I backed up this folder elsewhere.  This allowed the game to startup without issue but now all my progress was lost.  The last step was to pick out my latest save and place it back into the saved games folder hoping it would be good.  This worked every time, and if it had failed I would remove that save and go back to the next recent save until I found one that works.&#xD;&#xA;&#xD;&#xA;Very annoying but it did allow me to finish the game. I had to do this ~4 times while playing through the single player.&#xD;&#xA;&#xD;&#xA;Saves are located here:&#xD;&#xA;&#xD;&#xA;My Documents/Bioshock2/SaveGames" />
  <row Id="23340" PostHistoryTypeId="2" PostId="9937" RevisionGUID="128155e8-b4b7-4515-bd8d-490893c52e22" CreationDate="2010-10-29T18:29:53.307" UserId="2578" Text="Even more important than the lack of physical space *(which, like all problems, could be worked around with a long cable and some duct-tape)* is the fact that the hard drive is ATA, not SATA.&#xD;&#xA;&#xD;&#xA;A 3.5&quot; SATA Hard Drive certainly *should* work with the PS3, if you can figure out some place to physically put it." />
  <row Id="23341" PostHistoryTypeId="4" PostId="2723" RevisionGUID="13d35a99-6356-4fb5-bbd8-50e12abb61c5" CreationDate="2010-10-29T18:30:50.683" UserId="2578" Comment="edited tags; edited title" Text="PS3 Hard Drive Replacement - Will a 3.5&quot; ATA Hard Drive work?" />
  <row Id="23342" PostHistoryTypeId="6" PostId="2723" RevisionGUID="13d35a99-6356-4fb5-bbd8-50e12abb61c5" CreationDate="2010-10-29T18:30:50.683" UserId="2578" Comment="edited tags; edited title" Text="&lt;ps3&gt;&lt;hardware&gt;&lt;tech-support&gt;&lt;upgrade&gt;" />
  <row Id="23343" PostHistoryTypeId="2" PostId="9938" RevisionGUID="aab39b07-8c2d-4b22-af90-38fb3f2046b3" CreationDate="2010-10-29T18:43:42.823" UserId="4410" Text="&quot;FIFA for the life&quot; - Spend 50 hours on the pitch" />
  <row Id="23344" PostHistoryTypeId="5" PostId="9937" RevisionGUID="eab33d31-9366-45b6-9cc0-927d250f3453" CreationDate="2010-10-29T19:01:50.157" UserId="2578" Comment="added 4 characters in body; added 2 characters in body; added 2 characters in body" Text="Even more important than the lack of physical space *(which, like all problems, could be worked around with a long cable and some duct-tape)* is the fact that the hard drive is ATA, not SATA.&#xD;&#xA;&#xD;&#xA;A 3.5&quot; **SATA** Hard Drive certainly *should* &quot;work&quot; with the PS3, if you can figure out some place to physically put it :)" />
  <row Id="23345" PostHistoryTypeId="2" PostId="9939" RevisionGUID="9ac89472-c036-4093-846a-eb755244fa30" CreationDate="2010-10-29T19:39:07.767" UserId="4103" Text="The amount of production of a great engineer on normal speed is calculated using the formula&#xD;&#xA;&#xD;&#xA;    300 + 30 * city population&#xD;&#xA;&#xD;&#xA;So in a city with a population of 1 the engineer only results in 330 production, in a size 15 it results in 750 production.&#xD;&#xA;&#xD;&#xA;The amount of hammers does not seem to be influenced by era, map size or difficulty level.&#xD;&#xA;&#xD;&#xA;**Conclusion:**&#xD;&#xA;If you want to hurry late game wonders, build it in a city with a large population." />
  <row Id="23346" PostHistoryTypeId="5" PostId="9939" RevisionGUID="c6384355-8157-4f3a-b47a-e92037fc4a77" CreationDate="2010-10-29T19:44:44.790" UserId="4103" Comment="added epic and marathon speeds" Text="The amount of production of a great engineer on normal speed is calculated using the formula&#xD;&#xA;&#xD;&#xA;    300 + 30 * city population&#xD;&#xA;&#xD;&#xA;So in a city with a population of 1 the engineer only results in 330 production, in a size 15 it results in 750 production.&#xD;&#xA;&#xD;&#xA;For epic speed it is&#xD;&#xA;&#xD;&#xA;    450 + 45 * city population&#xD;&#xA;&#xD;&#xA;and for marathon it is&#xD;&#xA;&#xD;&#xA;    900 + 90 * city population&#xD;&#xA;&#xD;&#xA;The amount of hammers does not seem to be influenced by era, map size or difficulty level.&#xD;&#xA;&#xD;&#xA;**Conclusion:**&#xD;&#xA;If you want to hurry late game wonders, build it in a city with a large population." />
  <row Id="23347" PostHistoryTypeId="2" PostId="9940" RevisionGUID="c6d3e694-1d1c-4e94-bef2-1d5431540d2b" CreationDate="2010-10-29T20:04:54.480" UserId="4413" Text="You could also try Heroes of Newerth, which does provide an official Linux version." />
  <row Id="23348" PostHistoryTypeId="2" PostId="9941" RevisionGUID="26db9e72-5bd4-43a3-bae0-c1bc08de19fb" CreationDate="2010-10-29T20:24:37.110" UserId="816" Text="The first time I encountered a statue that offered to take me to the arena, I went there. I've now fought to my death several times. When I die, I'm asked if I want to retry. Selecting &quot;yes&quot; brings me back to the arena. Selecting &quot;no&quot; brings me to the title screen (and &quot;continue&quot; from there puts me right back in the arena). There seems to be no menu option for leaving.&#xD;&#xA;&#xD;&#xA;**Do I have to get through a certain number of waves to exit? Do I have to restart the chapter? How the heck do I get back to playing the storyline?**" />
  <row Id="23349" PostHistoryTypeId="1" PostId="9941" RevisionGUID="26db9e72-5bd4-43a3-bae0-c1bc08de19fb" CreationDate="2010-10-29T20:24:37.110" UserId="816" Text="How do I escape the arena?" />
  <row Id="23350" PostHistoryTypeId="3" PostId="9941" RevisionGUID="26db9e72-5bd4-43a3-bae0-c1bc08de19fb" CreationDate="2010-10-29T20:24:37.110" UserId="816" Text="&lt;iphone&gt;&lt;hero-of-sparta-2&gt;" />
  <row Id="23351" PostHistoryTypeId="2" PostId="9942" RevisionGUID="7e6b995b-ab1b-4737-962c-7266d16a5bc8" CreationDate="2010-10-29T20:56:55.197" UserId="1770" Text="The [Starcraft 2 Campaign Mission Order][1] question has already asked&#xD;&#xA;&#xD;&#xA;&gt; Will picking missions randomly from&#xD;&#xA;&gt; the planets available exclude me from&#xD;&#xA;&gt; doing other missions or will it all&#xD;&#xA;&gt; just sort itself out?&#xD;&#xA;&#xD;&#xA;I am curious what is the most efficient mission order in regard to unit upgrades because whatever unit upgrades at the time of the first play through in a campaign save so what you are stuck with when you replay that mission. Unit upgrades should benefit achievement hunting. Both research and unit purchase upgrades should be considered.&#xD;&#xA;&#xD;&#xA;[The Evacuation][2] mission, for example, you should upgraded your bunkers before taking on this mission using tier I zerg research to assist in the `Sacrifice Nothing` achievement.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/7723/1770&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Campaign/The_Evacuation" />
  <row Id="23352" PostHistoryTypeId="1" PostId="9942" RevisionGUID="7e6b995b-ab1b-4737-962c-7266d16a5bc8" CreationDate="2010-10-29T20:56:55.197" UserId="1770" Text="Optimal Mission Order in regard to Unit Upgrades" />
  <row Id="23353" PostHistoryTypeId="3" PostId="9942" RevisionGUID="7e6b995b-ab1b-4737-962c-7266d16a5bc8" CreationDate="2010-10-29T20:56:55.197" UserId="1770" Text="&lt;starcraft-2&gt;&lt;pc&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="23354" PostHistoryTypeId="2" PostId="9943" RevisionGUID="65125ef5-efa9-433f-96d0-dc9e05315ef1" CreationDate="2010-10-29T21:22:02.397" UserId="304" Text="Lava will also do the trick if you have some nearby.&#xD;&#xA;&#xD;&#xA;Funny story: in one world my spawn point dropped me directly into a lava fountain. The first time I died, I wound up dying like twelve more times where all I could do was frantically dig some dirt and add one or two more blocks to a platform over the lava before I incinerated, respawned, and started the whole hellish process over again. (Water was too far away, I tried that a couple times.)" />
  <row Id="23355" PostHistoryTypeId="2" PostId="9944" RevisionGUID="dc2c4f4c-e3d2-4802-bee0-4eb64765da5b" CreationDate="2010-10-29T21:31:30.767" UserId="274" Text="Once your Zerg/Protoss research is capped out at 25/25, replaying old missions will grant you 10k credits for each research point you re-earn. This means that as soon as you progress far enough through the campaign to max out your research, you can take a break from the new missions to grind credits for any unit/building upgrades you may have missed.&#xD;&#xA;&#xD;&#xA;This cuts a lot of variables out of an optimal achievement-hunting run since you only have to have a plan up to the point in the campaign where you cap your research points, but there are still a lot of things to consider. I'm assuming that you aren't as concerned about what order units are *unlocked* in, since that depends on a lot of things and it's hard to provide a definitive answer.&#xD;&#xA;&#xD;&#xA;Another variable to consider is that achievements aren't tied to a particular save. You can always save, spend your research/credits on one set of upgrades, play a mission to unlock the achievements, then reload your save to spend the credits/points elsewhere." />
  <row Id="23356" PostHistoryTypeId="5" PostId="9937" RevisionGUID="cdccde9c-32a1-4cad-a10d-1bbb24543785" CreationDate="2010-10-29T21:44:40.547" UserId="2578" Comment="deleted 1 characters in body" Text="Even more important than the lack of physical space *(which, like all problems, could be worked around with a long cable and some duct-tape)* is the fact that the hard drive is ATA, not SATA.&#xD;&#xA;&#xD;&#xA;A 3.5&quot; **SATA** Hard Drive certainly *should* &quot;work&quot; with the PS3, if you can figure out someplace to physically put it :)" />
  <row Id="23361" PostHistoryTypeId="2" PostId="9947" RevisionGUID="61be45b8-28c8-4241-938d-e30b05acb528" CreationDate="2010-10-29T22:30:13.540" UserId="4106" Text="I had the exact same issue. Turned out to be some issue with my motherboard's built in sound controller not playing nice with the game. Might be the same thing here, but I'm not 100% sure since that was a Realtek issue and your motherboard has a VIA controller. Might be worth investigating though, tons of issues pop up when Googling Bioshock and Realtek." />
  <row Id="23362" PostHistoryTypeId="4" PostId="9768" RevisionGUID="0a743da5-cf3b-48b2-8f2e-7872d393f579" CreationDate="2010-10-29T22:38:45.467" UserId="3114" Comment="Title edit; slightly better contextual grammar." Text="Will I pass out if I drink too much?" />
  <row Id="23363" PostHistoryTypeId="2" PostId="9948" RevisionGUID="3c0b6f94-572d-4ecf-81bd-28fa44e020e4" CreationDate="2010-10-29T23:51:42.783" UserId="4416" Text="I'm on my second playthrough of this gaming, choosing the Hire option at least twice per game year, and varying between &quot;Word of Mouth&quot;, &quot;Magazine Ad&quot;, and &quot;Online Ad&quot; - never seen a Hacker available for hire. Is there something special I have to do?" />
  <row Id="23364" PostHistoryTypeId="1" PostId="9948" RevisionGUID="3c0b6f94-572d-4ecf-81bd-28fa44e020e4" CreationDate="2010-10-29T23:51:42.783" UserId="4416" Text="How do you hire a Hacker in Game Dev Story?" />
  <row Id="23365" PostHistoryTypeId="3" PostId="9948" RevisionGUID="3c0b6f94-572d-4ecf-81bd-28fa44e020e4" CreationDate="2010-10-29T23:51:42.783" UserId="4416" Text="&lt;game-dev-story&gt;" />
  <row Id="23366" PostHistoryTypeId="2" PostId="9949" RevisionGUID="cbf4b780-c8fe-4eb7-af09-ccc5bb2f37d8" CreationDate="2010-10-29T23:57:15.633" UserId="4415" Text="First off when doing any inside move and finishing be sure to use the shoot button and not the shot stick.  you might find it hard to know when to release the shot stick for inside shots and especially on layups.&#xD;&#xA;&#xD;&#xA;if you are open (no defense between you and the basket) as long as there is enough space for you to take your 2 steps and finish, you should be fine.  in terms of spacing it is better for you start your shot attempt further out as opposed from you attempting a layup directly under basket. When trying to pulling off dunk it depends firstly on the players rating and whether he has the ability to dunk and also if the player is heating up.  If a player is hot they tend to throw it down as opposed to laying it in.&#xD;&#xA;&#xD;&#xA;if there is defense in front of you on the break you have a few options.  &#xD;&#xA;1. pull back and setup the offense&#xD;&#xA;2. pull back and if the defense does not follow you  shot jumper (as long as your player can make it)&#xD;&#xA;3.  try an iso move to get an opening and finish. you really have to time it well know when to use the turbo and time when to shoot.  there are some drills you can use in my player mode that can help you with this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;PSN: fredlovesjo&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23367" PostHistoryTypeId="2" PostId="9950" RevisionGUID="8c2b5648-39a0-49f9-9d79-b6d2c74be042" CreationDate="2010-10-30T00:30:33.297" UserId="816" Text="I believe Hackers are only available when you get some of the most expensive options for recruiting potential hires, such as Open House." />
  <row Id="23368" PostHistoryTypeId="2" PostId="9951" RevisionGUID="eb38513f-bee1-4cd5-a386-d08ccd62e4bc" CreationDate="2010-10-30T01:42:45.330" UserId="4418" Text="battle king metal slimes in grottos" />
  <row Id="23370" PostHistoryTypeId="2" PostId="9953" RevisionGUID="9e16cb3c-930a-42ac-a65a-ebbcc53cb88b" CreationDate="2010-10-30T05:26:02.317" UserId="3728" Text="Is there any games that run as Microsoft office macros and use the document currently opened as the level?" />
  <row Id="23371" PostHistoryTypeId="1" PostId="9953" RevisionGUID="9e16cb3c-930a-42ac-a65a-ebbcc53cb88b" CreationDate="2010-10-30T05:26:02.317" UserId="3728" Text="Microsoft Office Macro games" />
  <row Id="23372" PostHistoryTypeId="3" PostId="9953" RevisionGUID="9e16cb3c-930a-42ac-a65a-ebbcc53cb88b" CreationDate="2010-10-30T05:26:02.317" UserId="3728" Text="&lt;macro&gt;&lt;microsoft&gt;" />
  <row Id="23373" PostHistoryTypeId="2" PostId="9954" RevisionGUID="8e7e2aad-2f05-454b-b73a-5f4dee51fc0f" CreationDate="2010-10-30T06:26:30.783" UserId="4419" Text="There's a built in timer now :P it's in the options gameplay = display in game timer :P" />
  <row Id="23374" PostHistoryTypeId="2" PostId="9955" RevisionGUID="369cdc29-1998-4223-8327-620fd0f0543e" CreationDate="2010-10-30T06:42:04.343" UserId="23" Text="I'm not aware of any, but there are a few games written in Javascript that do this to webpages. Try [Erkie][1] and [Destroy the Web][2] (Firefox only).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://erkie.github.com/&#xD;&#xA;  [2]: https://addons.mozilla.org/en-US/firefox/addon/14572/" />
  <row Id="23375" PostHistoryTypeId="2" PostId="9956" RevisionGUID="cccd8d86-a8ac-4a74-97a0-83abda915fc5" CreationDate="2010-10-30T07:25:11.500" UserId="3257" Text="Is there any way to copy created player in FIFA 11 PC? The problem is I want to build my own team. Each player will have same physical attribute (attack, defense etc) but will have different name and face. It would be helpful if I could just copy 1 created player and only change the face and name.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="23376" PostHistoryTypeId="1" PostId="9956" RevisionGUID="cccd8d86-a8ac-4a74-97a0-83abda915fc5" CreationDate="2010-10-30T07:25:11.500" UserId="3257" Text="How to copy created player in FIFA 11 PC?" />
  <row Id="23377" PostHistoryTypeId="3" PostId="9956" RevisionGUID="cccd8d86-a8ac-4a74-97a0-83abda915fc5" CreationDate="2010-10-30T07:25:11.500" UserId="3257" Text="&lt;fifa-2011&gt;" />
  <row Id="23378" PostHistoryTypeId="2" PostId="9957" RevisionGUID="e6e4c0c2-75f0-4b60-ba90-a92ed2889cce" CreationDate="2010-10-30T08:31:22.553" UserId="2865" Text="May be it is something else other than video card which makes some games playable on my system whereas other don't.&#xD;&#xA;&#xD;&#xA;I can play **NFS mostwanted** on system. According to wikipedia it requires :  &#xD;&#xA;    * 1.4 GHz CPU  &#xD;&#xA;    * 256 MB RAM  &#xD;&#xA;    * 3 GB hard disk space,  &#xD;&#xA;    * DirectX 9.0c compatible 32 MB video card with one of these chipsets Radeon 7500; Radeon Xpress 200; GeForce 2 MX; Intel 915; S3 GammaChrome S18 Pro  &#xD;&#xA;    * DirectX 9.0c compatible sound card  &#xD;&#xA;**Release date(s)** November 11, 2005&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;whereas **Metal fear solid 2 substance** [ not playable ]  &#xD;&#xA;**Release date(s)** November 13, 2001  &#xD;&#xA;**Minimum System Requirements**  ( Konami-europe )  &#xD;&#xA;    * Windows 98/Me/2000/XP  &#xD;&#xA;    * 800 Mhz Pentium III or Athlon  &#xD;&#xA;    * 128 MB RAM  &#xD;&#xA;    * 3,8 GB free HDD space  &#xD;&#xA;    * DVD-ROM drive  &#xD;&#xA;    * Direct X 8.1-compatible graphics card with one of the following chipsets:&#xD;&#xA;      GeForce 256/GeForce 2/GeForce 2MX/GeForce 3/GeForce 3 Ti/GeForce 4MX/GeForce 4 Ti  &#xD;&#xA;    * Direct X 8.1-compatible soundcard  &#xD;&#xA;    * Direct X 8.1  &#xD;&#xA;&#xD;&#xA;**Prince of Persia - sands of time**  [ playable ]  &#xD;&#xA;**Release date(s)**  November 21, 2003  &#xD;&#xA;**System requirements**  [ yougamers ]  &#xD;&#xA;Processor: 800 MHz Pentium III or AMD Athlon  &#xD;&#xA;Memory: 256 MB of RAM  &#xD;&#xA;Video Card: 64 MB GeForce 3 or higher, or ATI® Radeon 8500 or higher, Matrox Parhelia (GeForce4 MX not supported)  &#xD;&#xA;Sound Card: DirectX 9.0 or higher compliant sound card  &#xD;&#xA;DirectX Version: 9.0 or higher (included on game disc)  &#xD;&#xA;Hard Drive Space: 1.5 GB minimum  &#xD;&#xA;CD-ROM: 16X or better (not recommended for use with CD-RWs)  &#xD;&#xA;&#xD;&#xA;**Splinter Cell: Chaos Theory** [ not playable ]  &#xD;&#xA;**Release date** 1.05 (October 18, 2005)    &#xD;&#xA;**System requirements**  [ neoseeker ]  &#xD;&#xA;2GHz Pentium III or AMD Athlon processor (2.4 GHz or faster recommended)  &#xD;&#xA;256 MB Ram (512 highly recommended)  &#xD;&#xA;64 MB video card (128 recommended), ATI 8500 or GeForce 3 or better DirectX 8.1   (DirectX 9.0 included on disc) &#xD;&#xA;DirectX 8.1 compliant sound card (EAX-compliant card recommended) &#xD;&#xA;8X CD-ROM or faster &#xD;&#xA;3GB Hard Drive Space &#xD;&#xA; &#xD;&#xA;And now my system specs: [ don't laugh ]  &#xD;&#xA;* Ram: 512 mb  &#xD;&#xA;* chipset: intel 845g  &#xD;&#xA;* graphic controller: built-in intel 82845G  &#xD;&#xA;&#xD;&#xA;Now the point is, how can i verify which game will be playable and which game will not be playable on my system?  Also, please tell me what are the games which you think i can play on my system.&#xD;&#xA;&#xD;&#xA;_please add some appropriate tags_ :)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23379" PostHistoryTypeId="1" PostId="9957" RevisionGUID="e6e4c0c2-75f0-4b60-ba90-a92ed2889cce" CreationDate="2010-10-30T08:31:22.553" UserId="2865" Text="Why some games run on my computer which requires video card but not others?" />
  <row Id="23380" PostHistoryTypeId="3" PostId="9957" RevisionGUID="e6e4c0c2-75f0-4b60-ba90-a92ed2889cce" CreationDate="2010-10-30T08:31:22.553" UserId="2865" Text="&lt;game-rec&gt;&lt;troubleshooting&gt;" />
  <row Id="23381" PostHistoryTypeId="6" PostId="9957" RevisionGUID="384a7f45-f907-4755-b9d3-8857f71239f4" CreationDate="2010-10-30T08:51:17.913" UserId="122" Comment="Added tags" Text="&lt;tech-support&gt;&lt;system-requirements&gt;" />
  <row Id="23382" PostHistoryTypeId="5" PostId="9957" RevisionGUID="384a7f45-f907-4755-b9d3-8857f71239f4" CreationDate="2010-10-30T08:51:17.913" UserId="122" Comment="Added tags" Text="May be it is something else other than video card which makes some games playable on my system whereas other don't.&#xD;&#xA;&#xD;&#xA;I can play **NFS mostwanted** on system. According to wikipedia it requires :  &#xD;&#xA;    * 1.4 GHz CPU  &#xD;&#xA;    * 256 MB RAM  &#xD;&#xA;    * 3 GB hard disk space,  &#xD;&#xA;    * DirectX 9.0c compatible 32 MB video card with one of these chipsets Radeon 7500; Radeon Xpress 200; GeForce 2 MX; Intel 915; S3 GammaChrome S18 Pro  &#xD;&#xA;    * DirectX 9.0c compatible sound card  &#xD;&#xA;**Release date(s)** November 11, 2005&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;whereas **Metal fear solid 2 substance** [ not playable ]  &#xD;&#xA;**Release date(s)** November 13, 2001  &#xD;&#xA;**Minimum System Requirements**  ( Konami-europe )  &#xD;&#xA;    * Windows 98/Me/2000/XP  &#xD;&#xA;    * 800 Mhz Pentium III or Athlon  &#xD;&#xA;    * 128 MB RAM  &#xD;&#xA;    * 3,8 GB free HDD space  &#xD;&#xA;    * DVD-ROM drive  &#xD;&#xA;    * Direct X 8.1-compatible graphics card with one of the following chipsets:&#xD;&#xA;      GeForce 256/GeForce 2/GeForce 2MX/GeForce 3/GeForce 3 Ti/GeForce 4MX/GeForce 4 Ti  &#xD;&#xA;    * Direct X 8.1-compatible soundcard  &#xD;&#xA;    * Direct X 8.1  &#xD;&#xA;&#xD;&#xA;**Prince of Persia - sands of time**  [ playable ]  &#xD;&#xA;**Release date(s)**  November 21, 2003  &#xD;&#xA;**System requirements**  [ yougamers ]  &#xD;&#xA;Processor: 800 MHz Pentium III or AMD Athlon  &#xD;&#xA;Memory: 256 MB of RAM  &#xD;&#xA;Video Card: 64 MB GeForce 3 or higher, or ATI® Radeon 8500 or higher, Matrox Parhelia (GeForce4 MX not supported)  &#xD;&#xA;Sound Card: DirectX 9.0 or higher compliant sound card  &#xD;&#xA;DirectX Version: 9.0 or higher (included on game disc)  &#xD;&#xA;Hard Drive Space: 1.5 GB minimum  &#xD;&#xA;CD-ROM: 16X or better (not recommended for use with CD-RWs)  &#xD;&#xA;&#xD;&#xA;**Splinter Cell: Chaos Theory** [ not playable ]  &#xD;&#xA;**Release date** 1.05 (October 18, 2005)    &#xD;&#xA;**System requirements**  [ neoseeker ]  &#xD;&#xA;2GHz Pentium III or AMD Athlon processor (2.4 GHz or faster recommended)  &#xD;&#xA;256 MB Ram (512 highly recommended)  &#xD;&#xA;64 MB video card (128 recommended), ATI 8500 or GeForce 3 or better DirectX 8.1   (DirectX 9.0 included on disc) &#xD;&#xA;DirectX 8.1 compliant sound card (EAX-compliant card recommended) &#xD;&#xA;8X CD-ROM or faster &#xD;&#xA;3GB Hard Drive Space &#xD;&#xA; &#xD;&#xA;And now my system specs: [ don't laugh ]  &#xD;&#xA;* Ram: 512 mb  &#xD;&#xA;* chipset: intel 845g  &#xD;&#xA;* graphic controller: built-in intel 82845G  &#xD;&#xA;&#xD;&#xA;Now the point is, how can i verify which game will be playable and which game will not be playable on my system?  Also, please tell me what are the games which you think i can play on my system.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23383" PostHistoryTypeId="5" PostId="9957" RevisionGUID="bdcf64e3-4fda-4abd-87a7-6b85161ab37c" CreationDate="2010-10-30T09:26:21.943" UserId="2865" Comment="added 52 characters in body" Text="May be it is something else other than video card which makes some games playable on my system whereas other don't.&#xD;&#xA;&#xD;&#xA;I can play **NFS mostwanted** on system. According to wikipedia it requires :  &#xD;&#xA;    * 1.4 GHz CPU  &#xD;&#xA;    * 256 MB RAM  &#xD;&#xA;    * 3 GB hard disk space,  &#xD;&#xA;    * DirectX 9.0c compatible 32 MB video card with one of these chipsets Radeon 7500; Radeon Xpress 200; GeForce 2 MX; Intel 915; S3 GammaChrome S18 Pro  &#xD;&#xA;    * DirectX 9.0c compatible sound card  &#xD;&#xA;**Release date(s)** November 11, 2005&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;whereas **Metal fear solid 2 substance** [ not playable ]  &#xD;&#xA;**Release date(s)** November 13, 2001  &#xD;&#xA;**Minimum System Requirements**  ( Konami-europe )  &#xD;&#xA;    * Windows 98/Me/2000/XP  &#xD;&#xA;    * 800 Mhz Pentium III or Athlon  &#xD;&#xA;    * 128 MB RAM  &#xD;&#xA;    * 3,8 GB free HDD space  &#xD;&#xA;    * DVD-ROM drive  &#xD;&#xA;    * Direct X 8.1-compatible graphics card with one of the following chipsets:&#xD;&#xA;      GeForce 256/GeForce 2/GeForce 2MX/GeForce 3/GeForce 3 Ti/GeForce 4MX/GeForce 4 Ti  &#xD;&#xA;    * Direct X 8.1-compatible soundcard  &#xD;&#xA;    * Direct X 8.1  &#xD;&#xA;&#xD;&#xA;**Prince of Persia - sands of time**  [ playable ]  &#xD;&#xA;**Release date(s)**  November 21, 2003  &#xD;&#xA;**System requirements**  [ yougamers ]  &#xD;&#xA;Processor: 800 MHz Pentium III or AMD Athlon  &#xD;&#xA;Memory: 256 MB of RAM  &#xD;&#xA;Video Card: 64 MB GeForce 3 or higher, or ATI® Radeon 8500 or higher, Matrox Parhelia (GeForce4 MX not supported)  &#xD;&#xA;Sound Card: DirectX 9.0 or higher compliant sound card  &#xD;&#xA;DirectX Version: 9.0 or higher (included on game disc)  &#xD;&#xA;Hard Drive Space: 1.5 GB minimum  &#xD;&#xA;CD-ROM: 16X or better (not recommended for use with CD-RWs)  &#xD;&#xA;&#xD;&#xA;**Splinter Cell: Chaos Theory** [ not playable ]  &#xD;&#xA;**Release date** 1.05 (October 18, 2005)    &#xD;&#xA;**System requirements**  [ neoseeker ]  &#xD;&#xA;2GHz Pentium III or AMD Athlon processor (2.4 GHz or faster recommended)  &#xD;&#xA;256 MB Ram (512 highly recommended)  &#xD;&#xA;64 MB video card (128 recommended), ATI 8500 or GeForce 3 or better DirectX 8.1   (DirectX 9.0 included on disc) &#xD;&#xA;DirectX 8.1 compliant sound card (EAX-compliant card recommended) &#xD;&#xA;8X CD-ROM or faster &#xD;&#xA;3GB Hard Drive Space &#xD;&#xA; &#xD;&#xA;And now my system specs: [ don't laugh ]  &#xD;&#xA;* Processor: P4 2.80 Ghz&#xD;&#xA;* Ram: 512 mb  &#xD;&#xA;* chipset: intel 845g  &#xD;&#xA;* graphic controller: built-in intel 82845G  &#xD;&#xA;&#xD;&#xA;Now the point is, how can i verify which game will be playable and which game will not be playable on my system?  Also, please tell me what are the games which you think i can play on my system.&#xD;&#xA;&#xD;&#xA;@Oak: added processor info" />
  <row Id="23384" PostHistoryTypeId="2" PostId="9958" RevisionGUID="cf4deef3-d0a1-422e-a1ac-e483220dcf66" CreationDate="2010-10-30T09:55:52.310" UserId="4103" Text="There is no easy rule, the graphics card naming is made deliberately confusing, if you don't pay close attention to that area you have no chance of knowing how powerful a graphics card is. The amount of graphics RAM can be used for a very rough estimate of graphics performance, but that is not very reliable.&#xD;&#xA;&#xD;&#xA;Your best bet is to try a demo version, if available. The next best thing is to search the official forums for the game for people trying to play the game with the same graphics card as you have. &#xD;&#xA;&#xD;&#xA;You can also try [Can you Run it?][1], an online tool that checks your system requirements against various games. This tool requires access to your computer, it could theoretically do malicious actions on it. You'll have to trust it to be harmless.&#xD;&#xA;&#xD;&#xA;Your graphics card is an old integrated graphics chip, you'll have problems playing anything even barely recent with that one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.systemrequirementslab.com/cyri/" />
  <row Id="23385" PostHistoryTypeId="2" PostId="9959" RevisionGUID="36c78a15-042a-421b-97f9-f36840ea37d6" CreationDate="2010-10-30T10:28:02.520" UserId="4421" Text="I've just gotten a large number of immigrants, most of whom I don't want, and I would like to get rid of them. I have a small room set up to flood with water, but short of giving those dwarfs I want to kill a bedroom in there I'm not sure how to get them to stay in there. So, basically, what is a good method to order a specific group of dwarfs to stay in this room so I can drown them?" />
  <row Id="23386" PostHistoryTypeId="1" PostId="9959" RevisionGUID="36c78a15-042a-421b-97f9-f36840ea37d6" CreationDate="2010-10-30T10:28:02.520" UserId="4421" Text="Order dwarves to stand in a specific place (trap room, etc.)" />
  <row Id="23387" PostHistoryTypeId="3" PostId="9959" RevisionGUID="36c78a15-042a-421b-97f9-f36840ea37d6" CreationDate="2010-10-30T10:28:02.520" UserId="4421" Text="&lt;dwarf-fortress&gt;" />
  <row Id="23388" PostHistoryTypeId="5" PostId="9957" RevisionGUID="44161b30-2a67-45ca-8ec0-3351e0b7549e" CreationDate="2010-10-30T11:28:57.670" UserId="23" Comment="deleted 1607 characters in body; edited title" Text="Maybe it is something else other than video card which makes some games run on my system when others don't.&#xD;&#xA;&#xD;&#xA;I can play [NFS Most Wanted][1], released November 11th, 2005. However, I can't run [Metal gear solid 2 substance][2], [Prince of Persia: The Sands of Time][3] or [Splinter Cell: Chaos Theory][4], which actually are older and have lower requirements!&#xD;&#xA;&#xD;&#xA;My system specs:&#xD;&#xA;&#xD;&#xA;* Processor: P4 2.80 Ghz&#xD;&#xA;* Ram: 512 mb  &#xD;&#xA;* chipset: intel 845g  &#xD;&#xA;* graphic controller: built-in intel 82845G  &#xD;&#xA;&#xD;&#xA;How can i verify which game will be playable and which game will not be playable on my system?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Need_For_Speed:_Most_Wanted&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Substance&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Prince_of_Persia:_Sands_of_Time&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Splinter_Cell:_Chaos_Theory" />
  <row Id="23389" PostHistoryTypeId="4" PostId="9957" RevisionGUID="44161b30-2a67-45ca-8ec0-3351e0b7549e" CreationDate="2010-10-30T11:28:57.670" UserId="23" Comment="deleted 1607 characters in body; edited title" Text="Why can some games run on my computer, but some others don't? Is it my video card?" />
  <row Id="23390" PostHistoryTypeId="2" PostId="9960" RevisionGUID="3db14b36-5bf6-438a-abcc-0a8d883f2ecf" CreationDate="2010-10-30T11:32:38.747" UserId="2865" Text="Is there any fighting game like tekken which we can play online against other players. If not online then any `vs game` which we can play over LAN. Please mention some." />
  <row Id="23391" PostHistoryTypeId="1" PostId="9960" RevisionGUID="3db14b36-5bf6-438a-abcc-0a8d883f2ecf" CreationDate="2010-10-30T11:32:38.747" UserId="2865" Text="Is there any multiplayer fighting game which we can play online/LAN?" />
  <row Id="23392" PostHistoryTypeId="3" PostId="9960" RevisionGUID="3db14b36-5bf6-438a-abcc-0a8d883f2ecf" CreationDate="2010-10-30T11:32:38.747" UserId="2865" Text="&lt;online-multiplayer&gt;&lt;fighting-game&gt;" />
  <row Id="23394" PostHistoryTypeId="2" PostId="9962" RevisionGUID="31789c8b-186e-4606-9fd3-9589b1e980a1" CreationDate="2010-10-30T12:02:53.003" UserId="1719" Text="[BlazBlue: Calamity Trigger][1] and its newer sequel, [BlazBlue: Continuum Shift][2], are some good online fighting games.  They stand out above others to me because they don't lag as much.&#xD;&#xA;&#xD;&#xA;Generally fighting games online suffer from lag.  Every game has some amount of lag when played online, but with more analog games like first person shooters or racing games, or with games where the state can be stored client-side like Rock Band, it isn't as noticeable or even relevant.&#xD;&#xA;&#xD;&#xA;With fighting games, however, even the tiniest bit of lag can be ruinous to the game.  If you press a button and your character waits even a fraction of a second to perform an action, you can no longer block on reaction or time combos based on visual and audio cues.  This is crippling to the fighting game Soul Calibur 4's online play (unless recent patches have addressed this issue).  The BlazBlue series often has reasonable lag times and you can have enjoyable online matches, but if you do start lagging against your opponent you can expect a high/low mixup chain that is literally unblockable because the lag simply prevents you from reacting on time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/BlazBlue:_Calamity_Trigger&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/BlazBlue:_Continuum_Shift" />
  <row Id="23395" PostHistoryTypeId="6" PostId="9960" RevisionGUID="06dbdd92-df99-4973-b898-95425fd314f5" CreationDate="2010-10-30T12:07:36.247" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;online-multiplayer&gt;&lt;fighting-game&gt;" />
  <row Id="23396" PostHistoryTypeId="2" PostId="9963" RevisionGUID="05f50f68-499a-49b4-b203-e7ece826e043" CreationDate="2010-10-30T13:30:08.540" UserId="4239" Text="I wasn't aware this was even possible, but you can try some of the links found in this blog post:&#xD;&#xA;&#xD;&#xA;http://technabob.com/blog/2008/04/05/classic-game-excel-spreadsheets/" />
  <row Id="23397" PostHistoryTypeId="2" PostId="9964" RevisionGUID="5a485bd3-bc61-4bd4-8ca2-8e122663ec1c" CreationDate="2010-10-30T13:35:38.697" UserId="121" Text=" - Create a squad for them.   &#xD;&#xA; - Create a point in the notes menu.   &#xD;&#xA; - Station squad at that point.   &#xD;&#xA; - Pull lever." />
  <row Id="23398" PostHistoryTypeId="5" PostId="2727" RevisionGUID="319e953e-b04c-4c5b-beb1-b5852680431d" CreationDate="2010-10-30T13:35:58.337" UserId="13" Comment="clarification" Text="From [How to upgrade your PS3 internal hard drive][1]:&#xD;&#xA;&#xD;&#xA;&gt; **Things you will need**&#xD;&#xA;&#xD;&#xA;&gt; 1. Larger **SATA** notebook (2.5″) hard drive (hd), 5400rpm or 7400rpm.&#xD;&#xA;&#xD;&#xA;So unfortunately with your 3.5&quot; hard drives you are out of luck - they won't fit into the PS3 and they are the wrong type (ATA vs. SATA).&#xD;&#xA;&#xD;&#xA;However, all is not lost. From the same site there's a post on [How to add an External USB hard drive to the PS3][2]&#xD;&#xA;&#xD;&#xA;&gt; If you have amassed plenty of videos, music and pictures on your computer over the years then why not stick it all on an external hard drive and hook it up to your PS3. Easier, and much quicker, than streaming files over your home network this is an ideal solution for users with massive hard drive needs.&#xD;&#xA;&#xD;&#xA;&gt; With the advances in the PS3 software, many video types can now be played and nearly all music and picture formats are also available.&#xD;&#xA;&#xD;&#xA;So if get hold of a 3.5&quot; enclosure with a USB interface you should be able to use the drives like this.&#xD;&#xA;&#xD;&#xA;[1]: http://www.ps3pad.com/ps3-help-guides/2008/01/24/how-to-upgrade-your-ps3-internal-hard-drive/&#xD;&#xA;[2]: http://www.ps3pad.com/ps3-help-guides/2008/03/16/how-to-add-an-external-usb-hard-drive-to-the-ps3/" />
  <row Id="23399" PostHistoryTypeId="2" PostId="9965" RevisionGUID="f54c40f0-c536-4406-84da-d40688cf57af" CreationDate="2010-10-30T15:11:13.713" UserId="336" Text="You can also assign a burrow, and then assign the migrants to the burrow. The dwarves will all cluster into the space, allowing you to pull the lever and handle the problem all at once. (Assuming more than 10 dwarves).&#xD;&#xA;&#xD;&#xA;Burrows have the additional benefit of being reusable each time a new migrant wave pops onto the map. Just assign the new guys to it and repeat." />
  <row Id="23400" PostHistoryTypeId="5" PostId="9954" RevisionGUID="06d33129-9ced-4869-a957-5ce52fa0262f" CreationDate="2010-10-30T15:35:01.977" UserId="14" Comment="added 13 characters in body" Text="There's a built in timer since patch 1.1. &#xD;&#xA;&#xD;&#xA;It's in the options gameplay -&gt; display in game timer." />
  <row Id="23401" PostHistoryTypeId="2" PostId="9966" RevisionGUID="72879922-0af9-438e-9af0-8437140f1c63" CreationDate="2010-10-30T17:00:23.140" UserId="2847" Text="Is there a way to show any unit's range visually?&#xD;&#xA;&#xD;&#xA;When you siege the `Siege Tank`, the range-circle will be shown, like [here](http://guidesmedia.ign.com/guides/850126/images/590/starcraft2_b09_067.jpg). Is it possible to show similar circle for `Spine Crawler`, `Roach`, etc.? I want this especially for the `Spine Crawler`, to be able to position it precisely to break the pylon-cannon ramp prison." />
  <row Id="23402" PostHistoryTypeId="1" PostId="9966" RevisionGUID="72879922-0af9-438e-9af0-8437140f1c63" CreationDate="2010-10-30T17:00:23.140" UserId="2847" Text="Display unit's range visually" />
  <row Id="23403" PostHistoryTypeId="3" PostId="9966" RevisionGUID="72879922-0af9-438e-9af0-8437140f1c63" CreationDate="2010-10-30T17:00:23.140" UserId="2847" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;starcraft&gt;&lt;tactics&gt;" />
  <row Id="23405" PostHistoryTypeId="2" PostId="9967" RevisionGUID="0a1bcba3-ca4f-474b-86bb-5fa8ebdf951a" CreationDate="2010-10-30T18:13:50.453" UserId="998" Text="No, but you could try to determine the range (perhaps with the editor) and memorize it.&#xD;&#xA;&#xD;&#xA;Precise placement (unless it's used to wall/block) is not that important..." />
  <row Id="23406" PostHistoryTypeId="2" PostId="9968" RevisionGUID="82fe572f-a900-456a-ad4f-4cf28a41a8cd" CreationDate="2010-10-30T18:25:31.673" UserId="1777" Text="I have a couple of [Mob Spawners][1] surrounded by torches (thus rendered inert), and I want to try using them to farm enemy drops. What's the most efficient setup to automatically kill spawned mobs and collect their spoils?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Mob_spawner" />
  <row Id="23407" PostHistoryTypeId="1" PostId="9968" RevisionGUID="82fe572f-a900-456a-ad4f-4cf28a41a8cd" CreationDate="2010-10-30T18:25:31.673" UserId="1777" Text="Farming using Mob Spawners in Minecraft" />
  <row Id="23408" PostHistoryTypeId="3" PostId="9968" RevisionGUID="82fe572f-a900-456a-ad4f-4cf28a41a8cd" CreationDate="2010-10-30T18:25:31.673" UserId="1777" Text="&lt;minecraft&gt;&lt;farming&gt;" />
  <row Id="23409" PostHistoryTypeId="2" PostId="9969" RevisionGUID="6410d3c5-f5e0-4f98-adcb-68dbcbf7ff5a" CreationDate="2010-10-30T18:30:04.353" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I found a really neat video a while ago of a [Mega Mob Factory][1] someone had made for farming Ham.  I'm sure you could do the same with a mob of creepers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=DEOcou4jIPk" />
  <row Id="23410" PostHistoryTypeId="2" PostId="9970" RevisionGUID="188f4ba7-8518-4b2a-bb05-041bf995875a" CreationDate="2010-10-30T18:36:24.937" UserId="18" Text="Most mob farming techniques use a stream of water which collect all the monsters in the room to a central point, and then drowns them by pulling them underwater. Some other ways to kill them are:&#xD;&#xA;&#xD;&#xA; - Pushing them via a water current into cacti&#xD;&#xA; - Using lava to kill them&#xD;&#xA; - Making them fall really far so they die from the impact&#xD;&#xA;&#xD;&#xA;Just as a note, most people just build enormous completely dark rooms ([like this one][1]) to farm mobs rather than using the actual mob spawner blocks.&#xD;&#xA;&#xD;&#xA;Here are some screenshots from the link above:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=55552&#xD;&#xA;  [2]: http://i.imgur.com/DXmBS.jpg&#xD;&#xA;  [3]: http://i.imgur.com/v8fZn.jpg" />
  <row Id="23411" PostHistoryTypeId="5" PostId="9969" RevisionGUID="2c6e47c4-53c6-4a8c-a8b2-b3d59a8bf992" CreationDate="2010-10-30T19:48:28.157" UserId="3114" Comment="added 260 characters in body" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I found a really neat video a while ago of a [Mega Mob Factory][1] someone had made for farming Ham.  I'm sure you could do the same with a mob of creepers.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; This works on the same principle as most mob farms: it uses water currents to trap pigs and pull them underwater, drowning them.  All of the spoils end up at a singular point below the structure, that can be accessed by a ladder.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=DEOcou4jIPk" />
  <row Id="23412" PostHistoryTypeId="2" PostId="9971" RevisionGUID="a3427713-75c1-4cfe-863f-41dbdb6b09f4" CreationDate="2010-10-30T20:05:30.277" UserId="504" Text="Hi, we just got Rock Band 3 for XBox 360 and we're trying to use the wired headset attached to the vocalist (wireless) controller as a mic. This work in Rock Band 1 and 2, but it's not working in 3.&#xD;&#xA;&#xD;&#xA;**Is this working as intended, or am I doing something wrong?**" />
  <row Id="23413" PostHistoryTypeId="1" PostId="9971" RevisionGUID="a3427713-75c1-4cfe-863f-41dbdb6b09f4" CreationDate="2010-10-30T20:05:30.277" UserId="504" Text="Is the XBox 360 wired headset compatible with Rock Band 3?" />
  <row Id="23414" PostHistoryTypeId="3" PostId="9971" RevisionGUID="a3427713-75c1-4cfe-863f-41dbdb6b09f4" CreationDate="2010-10-30T20:05:30.277" UserId="504" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;rock-band-3&gt;" />
  <row Id="23416" PostHistoryTypeId="2" PostId="9973" RevisionGUID="5063c350-eda6-4b9f-82d5-5ba2a0060d79" CreationDate="2010-10-30T20:32:06.323" UserId="102" Text="In the original starcraft there was no way to tell short of memorizing. &#xD;&#xA;&#xD;&#xA;In starcraft 2 blizzard added this for a couple of units&#xD;&#xA;&#xD;&#xA; - Siee tanks in siege mode&#xD;&#xA; - spine/spore crawlers while being placed&#xD;&#xA; - point defense drones&#xD;&#xA;&#xD;&#xA;While roaches are still a no go, you can use crawlers to break such a siege. Just remember they have the same range as photon cannons" />
  <row Id="23417" PostHistoryTypeId="7" PostId="9768" RevisionGUID="feb4e13f-59ed-4de5-b1f2-0acba312acad" CreationDate="2010-10-30T20:39:17.813" UserId="3114" Comment="Rollback to [9e41609b-625a-4be4-a88f-3cdb1bf89972]" Text="Can I pass out if I drink too much?" />
  <row Id="23418" PostHistoryTypeId="5" PostId="9973" RevisionGUID="590f3ab9-5b40-43d2-8b78-88acfd85edc9" CreationDate="2010-10-30T20:39:58.403" UserId="102" Comment="added 19 characters in body" Text="In the original starcraft there was no way to tell short of memorizing. &#xD;&#xA;&#xD;&#xA;In starcraft 2 blizzard added this for a couple of units&#xD;&#xA;&#xD;&#xA; - Siee tanks in siege mode&#xD;&#xA; - spine/spore crawlers while being placed&#xD;&#xA; - point defense drones&#xD;&#xA; - missle turrets&#xD;&#xA;&#xD;&#xA;While roaches are still a no go, you can use crawlers to break such a siege. Just remember they have the same range as photon cannons" />
  <row Id="23419" PostHistoryTypeId="4" PostId="9768" RevisionGUID="9d1ff4b6-9b33-4aa0-ba8f-b7698a603de0" CreationDate="2010-10-30T20:43:08.107" UserId="3114" Comment="Really did like this grammar better after all." Text="Will I pass out if I drink too much?" />
  <row Id="23420" PostHistoryTypeId="2" PostId="9974" RevisionGUID="9e57bc47-134c-4d92-aadc-0a820d812648" CreationDate="2010-10-30T20:48:22.737" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; So, among the various &quot;beneficial&quot; (debatable) pickups in *BioShock*, is the pack of cigarettes.  Grabbing one of these replenises a small amount of *EVE* (magic, basically), but drains a small amount of the player's health.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; So, if I managed to get myself almost dead, and then toked up, would this health drain kill me?" />
  <row Id="23421" PostHistoryTypeId="1" PostId="9974" RevisionGUID="9e57bc47-134c-4d92-aadc-0a820d812648" CreationDate="2010-10-30T20:48:22.737" UserId="3114" Text="Will Smoking Kill Me?" />
  <row Id="23422" PostHistoryTypeId="3" PostId="9974" RevisionGUID="9e57bc47-134c-4d92-aadc-0a820d812648" CreationDate="2010-10-30T20:48:22.737" UserId="3114" Text="&lt;items&gt;&lt;bioshock&gt;" />
  <row Id="23423" PostHistoryTypeId="5" PostId="9974" RevisionGUID="36938de5-e9e5-4975-b0aa-5ad57843b7d7" CreationDate="2010-10-30T21:14:55.677" UserId="3114" Comment="Title edit" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I've been mulling this over for a while now, and am unable to get all of the information I require to make an informed decision.  It's an important lifestyle question, and I'd appreciate some input.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;The thing is:&#xD;&#xA;**I know smoking is bad for my health, but can I die because of it?**&#xD;&#xA;&lt;br /&gt; &lt;hr /&gt;&#xD;&#xA;*...now for some context*&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Among the various &quot;beneficial&quot; (debatable) pickups in *BioShock*, is the pack of cigarettes.  Grabbing one of these replenises a small amount of *EVE* (magic, basically), but drains a small amount of the player's health.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp;So, if I managed to get myself almost dead, and then toked up, would this health drain kill me?" />
  <row Id="23424" PostHistoryTypeId="4" PostId="9974" RevisionGUID="36938de5-e9e5-4975-b0aa-5ad57843b7d7" CreationDate="2010-10-30T21:14:55.677" UserId="3114" Comment="Title edit" Text="Can I die from smoking too much?" />
  <row Id="23425" PostHistoryTypeId="2" PostId="9975" RevisionGUID="1d600a53-9322-482d-812b-265b259ef67b" CreationDate="2010-10-30T21:15:24.973" UserId="1227" Text="May I play SimCity 4 on Windows7 ?&#xD;&#xA;&#xD;&#xA;I want to know before buying it." />
  <row Id="23426" PostHistoryTypeId="1" PostId="9975" RevisionGUID="1d600a53-9322-482d-812b-265b259ef67b" CreationDate="2010-10-30T21:15:24.973" UserId="1227" Text="May I play SimCity 4 on Windows7" />
  <row Id="23427" PostHistoryTypeId="3" PostId="9975" RevisionGUID="1d600a53-9322-482d-812b-265b259ef67b" CreationDate="2010-10-30T21:15:24.973" UserId="1227" Text="&lt;windows-7&gt;&lt;simcity-4&gt;" />
  <row Id="23428" PostHistoryTypeId="6" PostId="1264" RevisionGUID="195f4634-1c6f-4955-8a49-9753e666b074" CreationDate="2010-10-30T21:20:08.763" UserId="3114" Comment="edited tags" Text="&lt;bioshock&gt;&lt;bioshock-2&gt;" />
  <row Id="23429" PostHistoryTypeId="2" PostId="9976" RevisionGUID="52c5cdd3-4257-4087-96d6-3a29fb154077" CreationDate="2010-10-30T21:24:41.160" UserId="13" Text="[This site][1] lists the requirements as:&#xD;&#xA;&#xD;&#xA;&gt; **OS**: Windows Vista/XP/ME/2000/98 (Windows 95/NT not supported)&#xD;&#xA;&#xD;&#xA;So I would expect that it would run under Windows 7. However, there are a number of posts on other forums indicating problems. Are you running 32-bit or 64-bit Windows?&#xD;&#xA;&#xD;&#xA;The site also has link to a [requirements tester][2] so you check that too.&#xD;&#xA;&#xD;&#xA;If you do experience problems you could always run in XP compatibility mode.&#xD;&#xA;&#xD;&#xA;[1]: http://www.simprograms.com/simcity/simcity-4/simcity-4-system-requirements/&#xD;&#xA;[2]: http://www.systemrequirementslab.com/referrer/srtest" />
  <row Id="23430" PostHistoryTypeId="6" PostId="2401" RevisionGUID="789ec65a-e072-4483-b2af-95ce981cb098" CreationDate="2010-10-30T21:25:32.253" UserId="3114" Comment="edited tags" Text="&lt;mirrors-edge&gt;" />
  <row Id="23431" PostHistoryTypeId="5" PostId="9974" RevisionGUID="734efd0a-727a-408e-80af-24d60159dd5f" CreationDate="2010-10-30T21:28:49.363" UserId="3114" Comment="Clarification" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I've been mulling this over for a while now, and am unable to get all of the information I require to make an informed decision.  My **life** hinges on my decision, and I'd appreciate some input.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;The thing is:&#xD;&#xA;**I know smoking is bad for my health, but can I die because of it?**&#xD;&#xA;&lt;br /&gt; &lt;hr /&gt;&#xD;&#xA;*...now for some context*&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Among the various &quot;beneficial&quot; (debatable) pickups in *BioShock*, is the pack of cigarettes.  Grabbing one of these replenises a small amount of *EVE* (magic, basically), but drains a small amount of the player's health.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp;So, if I managed to get myself almost dead, and then toked up, would this health drain kill me?" />
  <row Id="23432" PostHistoryTypeId="5" PostId="9973" RevisionGUID="4cd7430a-b084-45d5-9a4b-4c5c35540033" CreationDate="2010-10-30T21:46:47.903" UserId="102" Comment="added 20 characters in body" Text="In the original starcraft there was no way to tell short of memorizing. &#xD;&#xA;&#xD;&#xA;In starcraft 2 blizzard added this for a couple of units&#xD;&#xA;&#xD;&#xA; - Siege tanks in siege mode&#xD;&#xA; - spine/spore crawlers while being placed&#xD;&#xA; - point defense drones&#xD;&#xA; - missle turrets&#xD;&#xA; - photon cannons&#xD;&#xA;&#xD;&#xA;While roaches are still a no go, you can use crawlers to break such a siege. Just remember they have the same range as photon cannons" />
  <row Id="23433" PostHistoryTypeId="2" PostId="9977" RevisionGUID="1a504ff6-91d4-4eba-84b0-d43fc9d11c8f" CreationDate="2010-10-30T21:56:22.833" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; I can't speak for *RockBand 3*, but I know that the manual for *Beatles: Rock Band* specifically states that the xbox 360 headset is incompatible with the game.  Have you tried checking your own game manual?" />
  <row Id="23434" PostHistoryTypeId="2" PostId="9978" RevisionGUID="938adb3c-f591-4e74-bbe4-5c2adde5b4a3" CreationDate="2010-10-30T22:22:17.813" UserId="4429" Text="In Company of Heroes Online, what is the rate that resources accumulate?  I.e. if a point is +3 manpower, what does that represent in terms of some amount per second, or per minute?&#xD;&#xA;&#xD;&#xA;I am thinking for the sake of when is it worth building an observation post and how long it will be for the payoff." />
  <row Id="23435" PostHistoryTypeId="1" PostId="9978" RevisionGUID="938adb3c-f591-4e74-bbe4-5c2adde5b4a3" CreationDate="2010-10-30T22:22:17.813" UserId="4429" Text="Resource Rate of Victory Points?" />
  <row Id="23436" PostHistoryTypeId="3" PostId="9978" RevisionGUID="938adb3c-f591-4e74-bbe4-5c2adde5b4a3" CreationDate="2010-10-30T22:22:17.813" UserId="4429" Text="&lt;company-of-heroes&gt;" />
  <row Id="23438" PostHistoryTypeId="2" PostId="9980" RevisionGUID="58644b45-a6fd-4537-8931-043c708f20e4" CreationDate="2010-10-30T23:10:15.183" UserId="305" Text="It's not really a game, it's a simulator, implementing [Conway's Game of Life][1] in [Excel][2] is one of my favorites, and it doesn't need any macros as long as you don't mind hitting F9 to iterate; I remember doing something similar in Lotus 1-2-3 (v1.0!) many moons ago.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Conway's_Game_of_Life&#xD;&#xA;  [2]: http://blogs.msdn.com/b/excel/archive/2007/11/02/iteration-conway-s-game-of-life.aspx" />
  <row Id="23439" PostHistoryTypeId="2" PostId="9981" RevisionGUID="5f54f9fe-47be-4642-99b4-d6d10062e6ad" CreationDate="2010-10-30T23:14:27.723" UserId="303" Text="How does one get to the new &quot;Hell&quot; / &quot;The Nether&quot; area in the new Minecraft update?&#xD;&#xA;&#xD;&#xA;I heard that portals would be used to teleport around the map, but in order to use the portals you have to go through the hell area." />
  <row Id="23440" PostHistoryTypeId="1" PostId="9981" RevisionGUID="5f54f9fe-47be-4642-99b4-d6d10062e6ad" CreationDate="2010-10-30T23:14:27.723" UserId="303" Text="How do I get to &quot;Hell&quot; / &quot;The Nether&quot; in the new Minecraft update?" />
  <row Id="23441" PostHistoryTypeId="3" PostId="9981" RevisionGUID="5f54f9fe-47be-4642-99b4-d6d10062e6ad" CreationDate="2010-10-30T23:14:27.723" UserId="303" Text="&lt;minecraft&gt;&lt;update&gt;&lt;hell&gt;&lt;nether&gt;" />
  <row Id="23442" PostHistoryTypeId="2" PostId="9982" RevisionGUID="1007103f-4f4b-4c9c-b6c1-002f63a5c08a" CreationDate="2010-10-30T23:20:56.530" UserId="3060" Text="PCGamer received an early version of the Halloween update game and have made this video.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=0Um6x9T-yRM" />
  <row Id="23443" PostHistoryTypeId="2" PostId="9983" RevisionGUID="bcca0c6f-3692-4bc9-b178-c6eda31c1a09" CreationDate="2010-10-30T23:28:28.740" UserId="2593" Text="I've just started on Fable 3, but while I keep getting more and more guild seals, the gates aren't opening to let me buy more things--I've already bought all chests I can currently reach.  Am I missing something?" />
  <row Id="23444" PostHistoryTypeId="1" PostId="9983" RevisionGUID="bcca0c6f-3692-4bc9-b178-c6eda31c1a09" CreationDate="2010-10-30T23:28:28.740" UserId="2593" Text="How do I open the gates on the Road to Rule?" />
  <row Id="23445" PostHistoryTypeId="3" PostId="9983" RevisionGUID="bcca0c6f-3692-4bc9-b178-c6eda31c1a09" CreationDate="2010-10-30T23:28:28.740" UserId="2593" Text="&lt;fable-3&gt;" />
  <row Id="23446" PostHistoryTypeId="2" PostId="9984" RevisionGUID="99ca9993-38da-49bb-9761-7c1246ccd150" CreationDate="2010-10-30T23:29:01.250" UserId="998" Text="Field Of View is not the range of an unit as far as I understand,  &#xD;&#xA;but is there a way to see how much FOV range an unit/building will reveal?" />
  <row Id="23447" PostHistoryTypeId="1" PostId="9984" RevisionGUID="99ca9993-38da-49bb-9761-7c1246ccd150" CreationDate="2010-10-30T23:29:01.250" UserId="998" Text="How does Field Of View work in StarCraft 2?" />
  <row Id="23448" PostHistoryTypeId="3" PostId="9984" RevisionGUID="99ca9993-38da-49bb-9761-7c1246ccd150" CreationDate="2010-10-30T23:29:01.250" UserId="998" Text="&lt;starcraft-2&gt;&lt;field-of-view&gt;" />
  <row Id="23449" PostHistoryTypeId="2" PostId="9985" RevisionGUID="947ad01a-6355-4602-9a73-04c98fb60567" CreationDate="2010-10-30T23:46:48.333" UserId="4314" Text="I've been into the &quot;Internet Games&quot; screen several times but rarely see any games. I've been reluctant to join one because I don't know how it works.&#xD;&#xA;&#xD;&#xA;Can anyone tell me:&#xD;&#xA;&#xD;&#xA;* Is the list of &quot;internet games&quot; global?&#xD;&#xA;* Why are there so few of them?&#xD;&#xA;* How would the game work (i saw somewhere else it's RTS style)?&#xD;&#xA;* How long will the game take to complete?&#xD;&#xA;* Can I take a bathroom break without abandoning my civ temporarily?&#xD;&#xA;* Can I chat to the other players?&#xD;&#xA;&#xD;&#xA;It would be interesting to play against other people as I'm sure their strategies are way more creative and devious. But (how) does it work?" />
  <row Id="23450" PostHistoryTypeId="1" PostId="9985" RevisionGUID="947ad01a-6355-4602-9a73-04c98fb60567" CreationDate="2010-10-30T23:46:48.333" UserId="4314" Text="Does anyone play Multiplayer? How much time would I need to commit?" />
  <row Id="23451" PostHistoryTypeId="3" PostId="9985" RevisionGUID="947ad01a-6355-4602-9a73-04c98fb60567" CreationDate="2010-10-30T23:46:48.333" UserId="4314" Text="&lt;civilization-5&gt;&lt;multiplayer&gt;" />
  <row Id="23452" PostHistoryTypeId="5" PostId="9984" RevisionGUID="cf349f44-5666-4b44-a1d2-5e7cb4e59f8b" CreationDate="2010-10-30T23:48:05.540" UserId="998" Comment="deleted 3 characters in body; edited tags; edited title" Text="Fog Of War is not the range of an unit as far as I understand,  &#xD;&#xA;but is there a way to see how much FOW range an unit/building will reveal?" />
  <row Id="23453" PostHistoryTypeId="4" PostId="9984" RevisionGUID="cf349f44-5666-4b44-a1d2-5e7cb4e59f8b" CreationDate="2010-10-30T23:48:05.540" UserId="998" Comment="deleted 3 characters in body; edited tags; edited title" Text="How does Fog Of War work in StarCraft 2?" />
  <row Id="23454" PostHistoryTypeId="6" PostId="9984" RevisionGUID="cf349f44-5666-4b44-a1d2-5e7cb4e59f8b" CreationDate="2010-10-30T23:48:05.540" UserId="998" Comment="deleted 3 characters in body; edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;fog-of-war&gt;" />
  <row Id="23455" PostHistoryTypeId="2" PostId="9986" RevisionGUID="c04eea85-be91-4641-bf36-50b7c9d08c54" CreationDate="2010-10-30T23:53:27.593" UserId="1701" Text="I run it on a Windows 7 (32-bits).&#xD;&#xA;&#xD;&#xA;The only thing that doesn't works is alt+tab (the game crashes), but i don't have sure if this is a SC4 or a SC4 + Steam problem." />
  <row Id="23456" PostHistoryTypeId="2" PostId="9987" RevisionGUID="2cf1d536-8355-417d-a1a9-52c2da0bf5d2" CreationDate="2010-10-31T00:12:10.420" UserId="29" Text="You will need to create an upright portal, consisting of an obsidian frame, leaving an 2x3 area free on the inside and use flint &amp; steel to set the inside on fire.&#xD;&#xA;&#xD;&#xA;After you have set the inside on fire, the inside will change in a purple swirly portal.&#xD;&#xA;&#xD;&#xA;just for reference, Obsidian can be made from flooding water on top of lava and mining it with a diamond pickaxe. (or if you're truly hardcode, make the obsidian in place using lava and water buckets)&#xD;&#xA;&#xD;&#xA;###Before setting fire to it###&#xD;&#xA;![](http://ahb.me/O7w)&#xD;&#xA;&#xD;&#xA;(note that the complete bottom of the portal is also obsidian.)&#xD;&#xA;&#xD;&#xA;###After setting fire to it###&#xD;&#xA;![](http://ahb.me/O7y)" />
  <row Id="23457" PostHistoryTypeId="2" PostId="9988" RevisionGUID="64763b26-c428-433e-8cac-00b0d95a7e7c" CreationDate="2010-10-31T00:24:06.807" UserId="274" Text="Not exactly what you're looking for, but &lt;a href=&quot;http://www.officelabs.com/ribbonhero&quot;&gt;Ribbon Hero&lt;/a&gt; *could* be considered a game, of sorts. Plus you learn Office &lt;i&gt;Micro&lt;/i&gt; skills!" />
  <row Id="23459" PostHistoryTypeId="2" PostId="9989" RevisionGUID="1e52b3bc-2725-45bf-b6a8-c54e1b0abc96" CreationDate="2010-10-31T00:35:43.830" UserId="4314" Text="For some reason I give a very high preference to hexes that put my cities on a river.  But I'm asking myself if I'm overdoing it for Civ5.&#xD;&#xA;&#xD;&#xA;Given a city planted in the middle of 7 Grassland hexes...&#xD;&#xA;&#xD;&#xA;How much more value is there if a river runs directly down the middle?&lt;br&gt;&#xD;&#xA;Any difference if they're all &quot;plains&quot; hexes?" />
  <row Id="23460" PostHistoryTypeId="1" PostId="9989" RevisionGUID="1e52b3bc-2725-45bf-b6a8-c54e1b0abc96" CreationDate="2010-10-31T00:35:43.830" UserId="4314" Text="How valuable is it to build next to a river?" />
  <row Id="23461" PostHistoryTypeId="3" PostId="9989" RevisionGUID="1e52b3bc-2725-45bf-b6a8-c54e1b0abc96" CreationDate="2010-10-31T00:35:43.830" UserId="4314" Text="&lt;civilization-5&gt;" />
  <row Id="23462" PostHistoryTypeId="2" PostId="9990" RevisionGUID="81de50c0-f349-4cbd-8f32-002298cdcb55" CreationDate="2010-10-31T00:45:37.360" UserId="336" Text="Rivers give increased commerce to every square they're touching. It basically ammounts to free money -- you're already going to be working the hills / grassland / plains for food or production, but this way you get commerce without having to build trading posts everywhere. &#xD;&#xA;&#xD;&#xA;Additionally, watermill and hydroelectric plants can only be built in cities with rivers (and maybe other buildings as well? Gardens?).&#xD;&#xA;&#xD;&#xA;If you value those buildings (which depend solely on city position) than shoot for the river every time." />
  <row Id="23463" PostHistoryTypeId="5" PostId="9975" RevisionGUID="e6c07f25-7eab-411d-ae17-6c4d1c7da3ea" CreationDate="2010-10-31T00:52:24.470" UserId="1227" Comment="edited body; edited title" Text="Can I play SimCity 4 on Windows7 ?&#xD;&#xA;&#xD;&#xA;I want to know before buying it." />
  <row Id="23464" PostHistoryTypeId="4" PostId="9975" RevisionGUID="e6c07f25-7eab-411d-ae17-6c4d1c7da3ea" CreationDate="2010-10-31T00:52:24.470" UserId="1227" Comment="edited body; edited title" Text="Can I play SimCity 4 on Windows7" />
  <row Id="23465" PostHistoryTypeId="2" PostId="9991" RevisionGUID="e58ae65c-5526-4db7-9c97-9412c6eac1c1" CreationDate="2010-10-31T00:58:34.170" UserId="1285" Text="We bought Rock Band 3 and want to do the song transfer which will take 1.9 gigs.  Can I delete the main Rock Band 2 content to free space?" />
  <row Id="23466" PostHistoryTypeId="1" PostId="9991" RevisionGUID="e58ae65c-5526-4db7-9c97-9412c6eac1c1" CreationDate="2010-10-31T00:58:34.170" UserId="1285" Text="Can I delete my Rock Band 2 content?" />
  <row Id="23467" PostHistoryTypeId="3" PostId="9991" RevisionGUID="e58ae65c-5526-4db7-9c97-9412c6eac1c1" CreationDate="2010-10-31T00:58:34.170" UserId="1285" Text="&lt;rock-band-3&gt;" />
  <row Id="23468" PostHistoryTypeId="2" PostId="9992" RevisionGUID="2101444f-bafc-49fd-85af-4877acdd255b" CreationDate="2010-10-31T01:10:07.007" UserId="274" Text="If you're talking about your Rock Band 2 *save file* that contains your bands and your preferences, deleting them won't help because they're so tiny to begin with.&#xD;&#xA;&#xD;&#xA;If you mean your Rock Band *songs*, it might help depending on how many you have. You will always be able to download them again later on without paying again, but it might be a pain as you have to do them all individually.&#xD;&#xA;" />
  <row Id="23469" PostHistoryTypeId="5" PostId="9975" RevisionGUID="da374442-718d-4cbe-80a2-30684c68fd27" CreationDate="2010-10-31T01:12:00.880" UserId="1227" Comment="added 10 characters in body" Text="Can I play SimCity 4 on Windows7 (64 bits) ?&#xD;&#xA;&#xD;&#xA;I want to know before buying it." />
  <row Id="23470" PostHistoryTypeId="4" PostId="9959" RevisionGUID="e7f209ed-8653-4c20-850e-f610e4cb2772" CreationDate="2010-10-31T01:12:42.233" UserId="29" Comment="&quot;Improved&quot; the title a bit, this way it is more &quot;fun&quot;." Text="How do I get rid of unwanted immigrants?" />
  <row Id="23471" PostHistoryTypeId="5" PostId="9959" RevisionGUID="652a036b-4654-468b-9755-e61f0c3e96b1" CreationDate="2010-10-31T01:20:20.067" UserId="336" Comment="added game version so the 2010 people don't try to offer good-intentioned (but false) advice" Text="I've just gotten a large number of immigrants, most of whom I don't want, and I would like to get rid of them. I have a small room set up to flood with water, but short of giving those dwarfs I want to kill a bedroom in there I'm not sure how to get them to stay in there. So, basically, what is a good method to order a specific group of dwarfs to stay in this room so I can drown them?&#xD;&#xA;&#xD;&#xA;Game version is 40d." />
  <row Id="23472" PostHistoryTypeId="6" PostId="9991" RevisionGUID="7d9c6706-c17e-450c-84cf-9545ff503b1f" CreationDate="2010-10-31T01:20:51.893" UserId="336" Comment="edited tags" Text="&lt;rock-band-3&gt;&lt;rock-band-2&gt;" />
  <row Id="23473" PostHistoryTypeId="2" PostId="9993" RevisionGUID="e51f8f2c-0426-40a7-8d01-d98844e1b166" CreationDate="2010-10-31T02:19:17.247" UserId="2578" Text="It should be mentioned that, to *everyone's* disappointment/anger, **you cannot currently get to The Nether in multiplayer!**&#xD;&#xA;&#xD;&#xA;*(You* can *however start the server in either the normal dimension or the hell dimension, but cannot go between one and the other on the same server-save.  Booting the server in The Nether is rather useless, as there are no materials to make tools, or even a workbench)*" />
  <row Id="23474" PostHistoryTypeId="5" PostId="9993" RevisionGUID="ca3170e0-f14f-4893-85ae-3999d27d42bf" CreationDate="2010-10-31T02:24:55.627" UserId="2578" Comment="added 2 characters in body; deleted 5 characters in body" Text="It should be mentioned that, to *everyone's* disappointment/anger, **you cannot currently get to The Nether in multiplayer!**&#xD;&#xA;&#xD;&#xA;*(You* can *however start the server in either the normal dimension or the nether dimension, but cannot go between one and the other on the same server.  Booting the server in The Nether is rather useless, as there are no materials to make tools, or even a workbench)*" />
  <row Id="23475" PostHistoryTypeId="5" PostId="9987" RevisionGUID="1333412f-3154-44f4-aea0-e7c3802f2055" CreationDate="2010-10-31T03:04:06.103" UserId="29" Comment="added 82 characters in body; added 10 characters in body" Text="You will need to create an upright portal, consisting of an obsidian frame, leaving an 2x3 area free on the inside and use flint &amp; steel to set the inside on fire.&#xD;&#xA;&#xD;&#xA;After you have set the inside on fire, the inside will change in a purple swirly portal.&#xD;&#xA;&#xD;&#xA;just for reference, Obsidian can be made from flooding water on top of lava and mining it with a diamond pickaxe. (or if you're truly hardcode, make the obsidian in place using lava and water buckets)&#xD;&#xA;&#xD;&#xA;###Before setting fire to it###&#xD;&#xA;![](http://ahb.me/O7w)&#xD;&#xA;&#xD;&#xA;(note that the complete bottom of the portal is also obsidian.)&#xD;&#xA;&#xD;&#xA;###After setting fire to it###&#xD;&#xA;![](http://ahb.me/O7y)&#xD;&#xA;&#xD;&#xA;*(Do note however that portals aren't currently working yet for Survival Multi-Player.)*" />
  <row Id="23476" PostHistoryTypeId="6" PostId="9981" RevisionGUID="4f4e2f55-f12a-4adb-b25d-4ddaa078fe45" CreationDate="2010-10-31T03:52:24.887" UserId="3129" Comment="edited tags" Text="&lt;minecraft&gt;&lt;nether&gt;&lt;hell&gt;" />
  <row Id="23477" PostHistoryTypeId="2" PostId="9994" RevisionGUID="cc20c782-3521-48cb-aca4-ece409c68704" CreationDate="2010-10-31T06:34:50.210" UserId="4433" Text="Just finished Super Metroid for the first time in my life.  One of those games I regret never getting to play when I was younger.&#xD;&#xA;&#xD;&#xA;Anyway, I'm still hungry for more along those lines.  ROMs or freeware or whatnot.  Suggestions?" />
  <row Id="23478" PostHistoryTypeId="1" PostId="9994" RevisionGUID="cc20c782-3521-48cb-aca4-ece409c68704" CreationDate="2010-10-31T06:34:50.210" UserId="4433" Text="Other Super Metroid-like game suggestions?" />
  <row Id="23479" PostHistoryTypeId="3" PostId="9994" RevisionGUID="cc20c782-3521-48cb-aca4-ece409c68704" CreationDate="2010-10-31T06:34:50.210" UserId="4433" Text="&lt;game-rec&gt;" />
  <row Id="23480" PostHistoryTypeId="5" PostId="9994" RevisionGUID="90734399-4625-4750-b424-c404de4ecf9a" CreationDate="2010-10-31T06:56:48.730" UserId="3129" Comment="Removed piracy reference." Text="Just finished Super Metroid for the first time in my life.  One of those games I regret never getting to play when I was younger.&#xD;&#xA;&#xD;&#xA;Anyway, I'm still hungry for more along those lines.  Freeware is ideal.  Suggestions?" />
  <row Id="23481" PostHistoryTypeId="2" PostId="9995" RevisionGUID="9dd653ab-fbdf-47ff-a8d9-3a4ed804d3f6" CreationDate="2010-10-31T08:49:41.897" UserId="4103" Text="A river in the capital makes a very big difference in the early economy. If you like to have a maritime city state ally very early for growth, or something similarily expensive, a river start is extremely beneficial.&#xD;&#xA;&#xD;&#xA;Gold is very useful in Civilization 5, and a river gives you one gold/turn for each hex adjacent to the river. That is quite a lot of gold for a city that can work those tiles.&#xD;&#xA;&#xD;&#xA;If you build near rivers you can also accelerate your growth significantly by slingshooting to Civil service. Then farms near fresh water produce 1 food more, which is a huge bonus. The technology which gives more food for farms not near a river is Fertilizer, which comes significantly later.&#xD;&#xA;&#xD;&#xA;Building near rivers is very powerful, I think you're doing it just right. Of coure, sometimes you just need that strategic or luxury resource that is not near a river, so you have to build there first. But prioritising cities near rivers is a good strategy." />
  <row Id="23482" PostHistoryTypeId="2" PostId="9996" RevisionGUID="fdecc824-acef-4c6c-b70a-4ca9998ae462" CreationDate="2010-10-31T08:56:33.127" UserId="4437" Text="Uh...all these other guys are way off.  Maybe this was fixed somewhere along the way?  At least in whatever the current version of Starcraft II is, *after* you finish the campaign, you can go on back to Media Blitz from the mission screen,  and pick up the secret papers.  Then after you finish the Media Blitz mission again, the Piercing the Shroud mission should appear at the very bottom of the list-after the All In Char mission.  There's not a lot of plot development in this situation, though...it just sends you back to the mission screen after you beat it.&#xD;&#xA;&#xD;&#xA;And yes, if you beat Piercing the Shroud like this it does count towards the completionist achievement..." />
  <row Id="23483" PostHistoryTypeId="2" PostId="9997" RevisionGUID="424c2532-1f6d-4886-a372-981595968a03" CreationDate="2010-10-31T09:58:12.783" UserId="23" Text="Super Metroid is actually one of a series of Metroid games. You can find more Metroid games [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_Metroid_media" />
  <row Id="23484" PostHistoryTypeId="2" PostId="9998" RevisionGUID="550e72f9-24ac-42dd-b9a0-5fe504cc8f6b" CreationDate="2010-10-31T10:04:06.630" UserId="23" Text="&gt; On &quot;Easy&quot; and &quot;Medium&quot; difficulties, Jack will not die instantly from a fatal injury. Instead, his health will be reduced to one hit point, and will only die if he takes another hit in that state.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;[source][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;This means that, unless you're playing on Hard mode, a package of cigarettes is not enough to kill you. You'd need to smoke right after being knocked down to 1 hp.&#xD;&#xA;&#xD;&#xA;This also implies that yes, smoking can kill you if you're playing in Hard mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bioshock.wikia.com/wiki/Health" />
  <row Id="23485" PostHistoryTypeId="2" PostId="9999" RevisionGUID="64c437ad-b246-423e-9ed9-bd3f6bb2775b" CreationDate="2010-10-31T10:07:28.110" UserId="23" Text="Googling says that the only editor around for Fifa 2011 changes the appearance of the ball... fir the demo.&#xD;&#xA;&#xD;&#xA;![link text][1]&#xD;&#xA;&#xD;&#xA;Thus, currently, this is not possible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img691.imageshack.us/img691/7686/advj.jpg" />
  <row Id="23486" PostHistoryTypeId="2" PostId="10000" RevisionGUID="05992812-4ea8-496f-b9d4-d1692b1e1567" CreationDate="2010-10-31T10:07:34.753" UserId="23" Text="hi good sirs,&#xD;&#xA;&#xD;&#xA;i cant move the paddle in pong plz help&#xD;&#xA;&#xD;&#xA;im shaking my joystick but it doesnt move&#xD;&#xA;&#xD;&#xA;thx in advance&#xD;&#xA;&#xD;&#xA;bp" />
  <row Id="23487" PostHistoryTypeId="1" PostId="10000" RevisionGUID="05992812-4ea8-496f-b9d4-d1692b1e1567" CreationDate="2010-10-31T10:07:34.753" UserId="23" Text="how do u move the paddle in pong" />
  <row Id="23488" PostHistoryTypeId="3" PostId="10000" RevisionGUID="05992812-4ea8-496f-b9d4-d1692b1e1567" CreationDate="2010-10-31T10:07:34.753" UserId="23" Text="&lt;game&gt;&lt;suggestion&gt;&lt;help&gt;&lt;paddle&gt;&lt;pong&gt;" />
  <row Id="23489" PostHistoryTypeId="5" PostId="10000" RevisionGUID="d1d83821-b9b1-45db-97c5-e3fa63dabebf" CreationDate="2010-10-31T10:14:17.293" UserId="23" Comment="added 83 characters in body; edited tags" Text="hi good sirs,&#xD;&#xA;&#xD;&#xA;i cant move the paddle in pong plz help&#xD;&#xA;&#xD;&#xA;im shaking my joystick but it doesnt move&#xD;&#xA;&#xD;&#xA;thx in advance&#xD;&#xA;&#xD;&#xA;bp&#xD;&#xA;&#xD;&#xA;edit heres a pic http://pongmuseum.com/collection/_picts/poppy-9009-preview.jpg" />
  <row Id="23490" PostHistoryTypeId="6" PostId="10000" RevisionGUID="d1d83821-b9b1-45db-97c5-e3fa63dabebf" CreationDate="2010-10-31T10:14:17.293" UserId="23" Comment="added 83 characters in body; edited tags" Text="&lt;game&gt;&lt;help&gt;&lt;paddle&gt;&lt;pong&gt;&lt;suggestion&gt;" />
  <row Id="23491" PostHistoryTypeId="5" PostId="10000" RevisionGUID="5d9717dc-1c0e-48e1-b7f5-1dc600a275e4" CreationDate="2010-10-31T10:16:19.750" UserId="29" Comment="added 1 characters in body; edited tags; edited title" Text="I can't seem to move the paddle in pong.&#xD;&#xA;&#xD;&#xA;I've been shaking my joystick up and down, but the padddle doesn't want move.&#xD;&#xA;&#xD;&#xA;![pic for reference](http://pongmuseum.com/collection/_picts/poppy-9009-preview.jpg)" />
  <row Id="23492" PostHistoryTypeId="6" PostId="10000" RevisionGUID="5d9717dc-1c0e-48e1-b7f5-1dc600a275e4" CreationDate="2010-10-31T10:16:19.750" UserId="29" Comment="added 1 characters in body; edited tags; edited title" Text="&lt;pong&gt;" />
  <row Id="23493" PostHistoryTypeId="4" PostId="10000" RevisionGUID="5d9717dc-1c0e-48e1-b7f5-1dc600a275e4" CreationDate="2010-10-31T10:16:19.750" UserId="29" Comment="added 1 characters in body; edited tags; edited title" Text="How to move the paddle in pong?" />
  <row Id="23494" PostHistoryTypeId="2" PostId="10001" RevisionGUID="35dade4e-72e5-41dc-9945-52c4e017a948" CreationDate="2010-10-31T10:22:58.917" UserId="3501" Text="if someone has tried it out, i would like to know the response times etc. I really loved Heavy Rain and wanted to buy this for my second play through. " />
  <row Id="23495" PostHistoryTypeId="1" PostId="10001" RevisionGUID="35dade4e-72e5-41dc-9945-52c4e017a948" CreationDate="2010-10-31T10:22:58.917" UserId="3501" Text="Is Playstation Move worth buying?" />
  <row Id="23496" PostHistoryTypeId="3" PostId="10001" RevisionGUID="35dade4e-72e5-41dc-9945-52c4e017a948" CreationDate="2010-10-31T10:22:58.917" UserId="3501" Text="&lt;ps3&gt;&lt;heavy-rain&gt;" />
  <row Id="23497" PostHistoryTypeId="2" PostId="10002" RevisionGUID="08a6ed65-2ee0-401d-9538-f385427c34c3" CreationDate="2010-10-31T10:30:14.163" UserId="29" Text="You want to grip the controller with your left or right hand, and twist the top side of the controller (opposite of where the wire comes from) with your other hand.&#xD;&#xA;&#xD;&#xA;Each person playing will only need to hold a single controller, there are two controllers pictured in the image in your post." />
  <row Id="23498" PostHistoryTypeId="2" PostId="10003" RevisionGUID="b8d371da-3e2b-434f-a25c-32920aedb394" CreationDate="2010-10-31T11:15:34.790" UserId="4007" Text="I don't know about any freeware games like Super Metroid. Out of freeware, any 2D Metroid game should satisfy you. Most Castlevania games released after Symphony of the Night, too. And, on XBox Live Arcade, Shadow Complex. So, in a nutshell:&#xD;&#xA;&#xD;&#xA;* Metroid (NES)&#xD;&#xA;* Metroid 2 (Game Boy)&#xD;&#xA;* Metroid Fusion (Game Boy Advance)&#xD;&#xA;* Metroid: Zero Mission (Game Boy Advance) - remake of Metroid for the NES&#xD;&#xA;* Castlevania: Symphony of the Night (Playstation, Sega Saturn, PSP, XBLA, PSN)&#xD;&#xA;* Castlevania: Circle of the Moon (Game Boy Advance)&#xD;&#xA;* Castlevania: Harmony of Dissonance (Game Boy Advance)&#xD;&#xA;* Castlevania: Aria of Sorrow (Game Boy Advance)&#xD;&#xA;* Castlevania: Dawn of Sorrow (Nintendo DS)&#xD;&#xA;* Castlevania: Portrait of Ruin (Nintendo DS)&#xD;&#xA;* Castlevania: Order of Ecclesia (Nintendo DS)&#xD;&#xA;* Shadow Complex (XBLA)" />
  <row Id="23499" PostHistoryTypeId="2" PostId="10004" RevisionGUID="79374303-502f-495a-b66c-43adff6a8550" CreationDate="2010-10-31T11:31:52.053" UserId="2593" Text="It looks like the gates are opened by key events in the plot, rather than being opened on their own." />
  <row Id="23500" PostHistoryTypeId="5" PostId="9957" RevisionGUID="eebd3e36-2808-4f16-a069-08a606198539" CreationDate="2010-10-31T11:58:55.417" UserId="2865" Comment="added 17 characters in body" Text="Maybe it is something else other than video card which makes some games run on my system when others don't.&#xD;&#xA;&#xD;&#xA;I can play [NFS Most Wanted][1], released November 11th, 2005. However, I can't run [Metal gear solid 2 substance][2], [Prince of Persia: The Sands of Time][3] or [Splinter Cell: Chaos Theory][4], which actually are older and have lower requirements!&#xD;&#xA;&#xD;&#xA;My system specs:&#xD;&#xA;&#xD;&#xA;* Processor: P4 2.80 Ghz&#xD;&#xA;* Ram: 512 mb  &#xD;&#xA;* chipset: intel 845g  &#xD;&#xA;* graphic controller: built-in intel 82845G  &#xD;&#xA;* OS : Win XP  &#xD;&#xA;&#xD;&#xA;How can i verify which game will be playable and which game will not be playable on my system?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Need_For_Speed:_Most_Wanted&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Substance&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Prince_of_Persia:_Sands_of_Time&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Splinter_Cell:_Chaos_Theory" />
  <row Id="23504" PostHistoryTypeId="5" PostId="9981" RevisionGUID="2d3758e1-060c-4c35-8416-169e8b98dbd1" CreationDate="2010-10-31T12:10:02.580" UserId="303" Comment="deleted 17 characters in body; edited title" Text="How does one get to The Nether area in the new Minecraft update?&#xD;&#xA;&#xD;&#xA;I heard that portals would be used to teleport around the map, but in order to use the portals you have to go through The Nether area." />
  <row Id="23505" PostHistoryTypeId="4" PostId="9981" RevisionGUID="2d3758e1-060c-4c35-8416-169e8b98dbd1" CreationDate="2010-10-31T12:10:02.580" UserId="303" Comment="deleted 17 characters in body; edited title" Text="How do I get to The Nether in the new Minecraft update?" />
  <row Id="23507" PostHistoryTypeId="2" PostId="10006" RevisionGUID="a81b9623-8082-495f-99d6-5990471a6503" CreationDate="2010-10-31T12:12:20.427" UserId="10" Text="I was just stuck in a multiplayer Starcraft 2 game for 10 minutes, because I didn't know how to unpause the game!&#xD;&#xA;&#xD;&#xA;So please, fellow gamers, help me and other newbies out and explain us how to unpause the game!" />
  <row Id="23508" PostHistoryTypeId="1" PostId="10006" RevisionGUID="a81b9623-8082-495f-99d6-5990471a6503" CreationDate="2010-10-31T12:12:20.427" UserId="10" Text="How to unpause during a multiplayer game?" />
  <row Id="23509" PostHistoryTypeId="3" PostId="10006" RevisionGUID="a81b9623-8082-495f-99d6-5990471a6503" CreationDate="2010-10-31T12:12:20.427" UserId="10" Text="&lt;starcraft-2&gt;&lt;pause&gt;" />
  <row Id="23510" PostHistoryTypeId="5" PostId="9976" RevisionGUID="1bd2fc92-d479-43f3-96c0-ca71e18478a6" CreationDate="2010-10-31T12:26:01.290" UserId="13" Comment="clarification" Text="[This site][1] lists the requirements as:&#xD;&#xA;&#xD;&#xA;&gt; **OS**: Windows Vista/XP/ME/2000/98 (Windows 95/NT not supported)&#xD;&#xA;&#xD;&#xA;So I would expect that it would run under Windows 7. However, there are a number of posts on other forums indicating problems. Are you running 32-bit or 64-bit Windows? Most of the problems do seem to relate to 64-bit Windows.&#xD;&#xA;&#xD;&#xA;The site also has link to a [requirements tester][2] so you check that too.&#xD;&#xA;&#xD;&#xA;I'd suggest that if you are experiencing problems you could always run in XP compatibility mode.&#xD;&#xA;&#xD;&#xA;[1]: http://www.simprograms.com/simcity/simcity-4/simcity-4-system-requirements/&#xD;&#xA;[2]: http://www.systemrequirementslab.com/referrer/srtest" />
  <row Id="23511" PostHistoryTypeId="2" PostId="10007" RevisionGUID="58f0db1b-a3a9-4735-bfc7-e9ebc9162771" CreationDate="2010-10-31T12:44:57.317" UserId="2765" Text="Open the menu (F10) and click on &quot;Resume&quot;." />
  <row Id="23512" PostHistoryTypeId="5" PostId="10007" RevisionGUID="803f3769-d9c4-4ccd-89c1-ad013d1dedeb" CreationDate="2010-10-31T13:12:23.923" UserId="2765" Comment="added 66 characters in body" Text="Open the menu (F10) and click on &quot;Resume&quot;. The click &quot;Return to Game&quot; to close the menu and keep on playing." />
  <row Id="23513" PostHistoryTypeId="5" PostId="10007" RevisionGUID="802350cb-1293-4cfd-8244-df8dbc46c71d" CreationDate="2010-10-31T13:40:01.733" UserId="2765" Comment="added 20 characters in body" Text="Open the menu (F10) and click on &quot;Resume&quot; to unpause the game. The click &quot;Return to Game&quot; to close the menu and keep on playing." />
  <row Id="23514" PostHistoryTypeId="2" PostId="10008" RevisionGUID="cbdc8807-f81c-4aa6-b215-d7802dd32b41" CreationDate="2010-10-31T13:46:40.930" UserId="122" Text="I do not currently own any consoles, but Rock Band 3 looks so appealing for me that I am considering buying a console solely for that game. Discounting Nintendo DS, the game supports PlayStation 3, Xbox 360 and Wii.&#xD;&#xA;&#xD;&#xA;Naturally I've been looking at the cheapest console - the Wii - as the leading option; however I've heard that it behaves differently in regard to downloadable songs than the other two, so **I would really love to hear the pros and cons of different consoles regarding this specific game**. Is there a difference in image/sound quality? Do the instruments behave the same? How are DLCs managed? etc.&#xD;&#xA;&#xD;&#xA;Additionally, my country is covered neither by [PlayStation Network][1] nor by [Xbox Live][2]; does it affect downloadable songs distribution? Is digital distribution through the Wii also limited by country?&#xD;&#xA;&#xD;&#xA;[1]:http://upload.wikimedia.org/wikipedia/en/c/c6/PSN_Map.png&#xD;&#xA;[2]:http://upload.wikimedia.org/wikipedia/commons/a/a8/XBL_Map2.png" />
  <row Id="23515" PostHistoryTypeId="1" PostId="10008" RevisionGUID="cbdc8807-f81c-4aa6-b215-d7802dd32b41" CreationDate="2010-10-31T13:46:40.930" UserId="122" Text="What system to buy for Rock Band 3" />
  <row Id="23516" PostHistoryTypeId="3" PostId="10008" RevisionGUID="cbdc8807-f81c-4aa6-b215-d7802dd32b41" CreationDate="2010-10-31T13:46:40.930" UserId="122" Text="&lt;xbox-360&gt;&lt;wii&gt;&lt;rock-band-3&gt;&lt;playstation-3&gt;" />
  <row Id="23517" PostHistoryTypeId="4" PostId="10008" RevisionGUID="948a98c7-0cff-429b-baf4-a3a01de1c129" CreationDate="2010-10-31T13:52:34.343" UserId="122" Comment="edited title" Text="What console to buy for Rock Band 3" />
  <row Id="23518" PostHistoryTypeId="2" PostId="10009" RevisionGUID="281991cc-7d62-4b5a-ae47-adee204d54cf" CreationDate="2010-10-31T14:24:16.017" UserId="1162" Text="Yes, there is. Unfortunately you have to use the Starcraft II Map Editor. Load up the editor and press &lt;kbd&gt;F7&lt;/kbd&gt; to open the Data window. Ensure the Data Type dropdown is set to Units. It's helpful to display the Object List as a tree (press the button to the right of the Data Source dropdown). It should be fairly obvious how to select the desired unit; just ensure you have open the Melee folder. The sight range value you're looking for is at the bottom of the Stats tab.&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://i.imgur.com/QLeQV.png&quot;&gt;![Viewing units' sight range using the StarCraft II Map Editor][1]&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;If that sounds like too much effort, Liquipedia maintains a [list of units][2] and their sight range. [Buildings][3] also have varying sight range.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QLeQV.png&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Category:Units&#xD;&#xA;  [3]: http://wiki.teamliquid.net/starcraft2/Terran_Building_Statistics" />
  <row Id="23519" PostHistoryTypeId="2" PostId="10010" RevisionGUID="6fd0b6f9-33f1-4462-8f6f-3bb62bf844b5" CreationDate="2010-10-31T14:30:46.877" UserId="2452" Text="To answer the question as stated &quot;How does Fog Of War work in StarCraft 2?&quot; it works by preventing you from seeing changes to stationary structures (i.e. buildings, destructible rocks) in places that you do not have `vision` or `sight`.  It also prevents you from seeing units that are out of `sight` entirely.&#xD;&#xA;&#xD;&#xA;To answer the question you probably actually meant, which is how does `sight` work, each unit has a specific `sight` value.  For example, the [Mutalisk][1] has sight of 11 even though it only has a range of 3.  A [Siege Tank][2] in siege mode also has a sight of 11, but a range of 13.  A [probe][3] on the other hand only has sight of 8.&#xD;&#xA;&#xD;&#xA;Non-flying units also cannot see up a cliff, so terrain plays a factor.  There's also certain terrain (smoke things on Metalopolis, some tall grass) that prevents seeing past them, so they can be used to hide units for an ambush.  &#xD;&#xA;&#xD;&#xA;Air units' sight is unaffected by terrain, so they always have their full size.  Additionally air units **can** be seen by ground units even if they're flying over a cliff, so they cannot abuse the high-ground to snipe ground units below (but they can use the high ground to quickly run away) &#xD;&#xA;&#xD;&#xA;Additionally Colossi are unique in that they behave like a ground unit as far as what they can see, but they behave like an air unit as far as being seen (i.e. if they are on top of a cliff, they can still be shot at from below, assuming they're in range).&#xD;&#xA;&#xD;&#xA;I think that covers everything, but I might be missing a thing or two.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Mutalisk&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Siege_tank&#xD;&#xA;  [3]: http://wiki.teamliquid.net/starcraft2/Probe" />
  <row Id="23520" PostHistoryTypeId="5" PostId="10001" RevisionGUID="ffaf7ea7-eea4-4faf-be9d-864364d8a917" CreationDate="2010-10-31T14:34:18.737" UserId="3501" Comment="added 13 characters in body; edited title" Text="if someone has tried it out, i would like to know the response times etc. I really loved Heavy Rain and wanted to buy this for my second play through. &#xD;&#xA;&#xD;&#xA;Edited :)" />
  <row Id="23521" PostHistoryTypeId="4" PostId="10001" RevisionGUID="ffaf7ea7-eea4-4faf-be9d-864364d8a917" CreationDate="2010-10-31T14:34:18.737" UserId="3501" Comment="added 13 characters in body; edited title" Text="what are the advantages of PS3 Move" />
  <row Id="23522" PostHistoryTypeId="5" PostId="10010" RevisionGUID="9aa1fdb1-2b61-4782-8f95-62dc4bf5f430" CreationDate="2010-10-31T14:38:35.213" UserId="2452" Comment="clarified siege tank vision" Text="To answer the question as stated &quot;How does Fog Of War work in StarCraft 2?&quot; it works by preventing you from seeing changes to stationary structures (i.e. buildings, destructible rocks) in places that you do not have `vision` or `sight`.  It also prevents you from seeing units that are out of `sight` entirely.&#xD;&#xA;&#xD;&#xA;To answer the question you probably actually meant, which is how does `sight` work, each unit has a specific `sight` value.  For example, the [Mutalisk][1] has sight of 11 even though it only has a range of 3.  A [Siege Tank][2] also has a sight of 11, but a range of 7 in tank mode and 13 in siege mode.  A [probe][3] on the other hand only has sight of 8.&#xD;&#xA;&#xD;&#xA;Non-flying units also cannot see up a cliff, so terrain plays a factor.  There's also certain terrain (smoke things on Metalopolis, some tall grass) that prevents seeing past them, so they can be used to hide units for an ambush.  &#xD;&#xA;&#xD;&#xA;Air units' sight is unaffected by terrain, so they always have their full size.  Additionally air units **can** be seen by ground units even if they're flying over a cliff, so they cannot abuse the high-ground to snipe ground units below (but they can use the high ground to quickly run away) &#xD;&#xA;&#xD;&#xA;Additionally Colossi are unique in that they behave like a ground unit as far as what they can see, but they behave like an air unit as far as being seen (i.e. if they are on top of a cliff, they can still be shot at from below, assuming they're in range).&#xD;&#xA;&#xD;&#xA;I think that covers everything, but I might be missing a thing or two.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Mutalisk&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Siege_tank&#xD;&#xA;  [3]: http://wiki.teamliquid.net/starcraft2/Probe" />
  <row Id="23523" PostHistoryTypeId="2" PostId="10011" RevisionGUID="3097165f-eeec-4e51-b93b-01f5f0b5d271" CreationDate="2010-10-31T14:51:51.373" UserId="4076" Text="I've been playing SimCity 4 (Deluxe Edition) on Windows 7 64-bit for a few weeks now and it's been relatively problem-free. I did have a problem running the game full screen after installing the [update available from EA](http://simcity.ea.com/update/index_update.php?product=EP1&amp;x=22&amp;y=7), but right-clicking the shortcut, going to *Properties* &amp;rarr; *Compatibility*, and checking the *Disable desktop composition* option resolved that issue.&#xD;&#xA;&#xD;&#xA;Outside of that, the game has run fine. I haven't experienced the Alt+Tab issue that [Buss described](http://gaming.stackexchange.com/questions/9975/can-i-play-simcity-4-on-windows7/9986#9986), so I'm unsure what may have caused that. I did install the game from the original CD, so the SC4 + Steam might be the culprit. " />
  <row Id="23524" PostHistoryTypeId="4" PostId="10008" RevisionGUID="bb9ec31f-55b8-44c2-846a-ef49418c7af3" CreationDate="2010-10-31T15:06:10.520" UserId="122" Comment="edited title" Text="Which console to buy for Rock Band 3" />
  <row Id="23525" PostHistoryTypeId="5" PostId="9994" RevisionGUID="19376073-ada7-48e2-82aa-cefc36815e63" CreationDate="2010-10-31T16:28:09.990" UserId="4433" Comment="added 19 characters in body; deleted 7 characters in body" Text="Just finished Super Metroid for the first time in my life.  One of those games I regret never getting to play when I was younger.&#xD;&#xA;&#xD;&#xA;Anyway, I'm still hungry for more along those lines.  ROMs, freeware, or even demos.  Suggestions?" />
  <row Id="23526" PostHistoryTypeId="5" PostId="9994" RevisionGUID="497743f6-2d83-41e7-a46e-6f9e993a68cb" CreationDate="2010-10-31T16:46:16.040" UserId="3129" Comment="No, seriously, leave the ROM's out.; added 13 characters in body" Text="Just finished Super Metroid for the first time in my life.  One of those games I regret never getting to play when I was younger.&#xD;&#xA;&#xD;&#xA;Anyway, I'm still hungry for more along those lines. Older games, freeware, or even demos are best.  Suggestions?" />
  <row Id="23527" PostHistoryTypeId="4" PostId="9604" RevisionGUID="e47a2368-0737-4dc5-bfbd-18bb39e378ba" CreationDate="2010-10-31T16:53:59.927" UserId="4103" Comment="edited title" Text="What effects does Karma have in Fallout New Vegas" />
  <row Id="23528" PostHistoryTypeId="2" PostId="10012" RevisionGUID="c2f9db54-9b88-4d26-98f8-b92153d23b1f" CreationDate="2010-10-31T17:52:07.047" UserId="102" Text="The gates are plot events, this makes for a very different &quot;leveling&quot; mechanism from previous games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;## Spoiler follows ##&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;Here are the events that allow you to open gates&#xD;&#xA;&#xD;&#xA; 1. Opens when you receive the guild seal&#xD;&#xA; 2. After receiving the music box &#xD;&#xA; 3. After killing the magic hobbs in the monorail&#xD;&#xA; 4. After you promise to restore the gaurd in morningwood&#xD;&#xA; 5. After the fight with the balverines in Millfields" />
  <row Id="23529" PostHistoryTypeId="5" PostId="10012" RevisionGUID="876a3f97-bb3e-4e44-a5f1-33d21958bca0" CreationDate="2010-10-31T17:57:11.550" UserId="102" Comment="added 60 characters in body" Text="The gates are plot events, this makes for a very different &quot;leveling&quot; mechanism from previous games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;## Spoiler follows ##&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;Here are the events that allow you to open gates&#xD;&#xA;&#xD;&#xA; 1. Opens when you receive the guild seal&#xD;&#xA; 2. After receiving the music box &#xD;&#xA; 3. After using the chicken costume and rally the dwellers&#xD;&#xA; 3. After killing the magic hobbs in the monorail&#xD;&#xA; 4. After you promise to restore the gaurd in morningwood&#xD;&#xA; 5. After the fight with the balverines in Millfields" />
  <row Id="23530" PostHistoryTypeId="12" PostId="10012" RevisionGUID="7a1215e8-1231-44b2-9023-22f4473bb0b0" CreationDate="2010-10-31T17:58:00.673" UserId="102" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="23531" PostHistoryTypeId="2" PostId="10013" RevisionGUID="d5aaee76-3c02-48cb-89e4-e824cfa11490" CreationDate="2010-10-31T18:12:58.607" UserId="461" Text="From my understanding, Rock Band 3 is basically the same on both the PS3 and Xbox 360.&#xD;&#xA;&#xD;&#xA;One downside regarding the Wii version is that the Wii has very limited storage space available. It has 512MB built in (not all of which is usable, IIRC), and while you can buy SD cards to use for storage (up to 2GB), I don't know if Rock Band can load songs directly from an SD card or not.&#xD;&#xA;&#xD;&#xA;IMO, I would suggest getting either the PS3 or Xbox 360 version. As for which, I'd say look at other games you'd want to play that are only available on one console or the other, and go with that one." />
  <row Id="23532" PostHistoryTypeId="5" PostId="10008" RevisionGUID="da90e45a-90c2-4ccf-802b-f30afef98191" CreationDate="2010-10-31T18:53:56.143" UserId="122" Comment="Referred to different Xbox models" Text="I do not currently own any consoles, but Rock Band 3 looks so appealing for me that I am considering buying a console solely for that game. Discounting Nintendo DS, the game supports PlayStation 3, Xbox 360 and Wii.&#xD;&#xA;&#xD;&#xA;Naturally I've been looking at the cheapest console - the Wii - as the leading option; however I've heard that it behaves differently in regard to downloadable songs than the other two, so **I would really love to hear the pros and cons of different consoles regarding this specific game**. Is there a difference in image/sound quality? Do the instruments behave the same? How are DLCs managed? etc.&#xD;&#xA;&#xD;&#xA;Additionally, my country is covered neither by [PlayStation Network][1] nor by [Xbox Live][2]; does it affect downloadable songs distribution? Is digital distribution through the Wii also limited by country?&#xD;&#xA;&#xD;&#xA;**EDIT:** I also know there's a variety of different Xbox models. Is there any concrete difference in how these models will play Rock Band 3?&#xD;&#xA;&#xD;&#xA;[1]:http://upload.wikimedia.org/wikipedia/en/c/c6/PSN_Map.png&#xD;&#xA;[2]:http://upload.wikimedia.org/wikipedia/commons/a/a8/XBL_Map2.png" />
  <row Id="23533" PostHistoryTypeId="2" PostId="10014" RevisionGUID="7886f734-61f1-4dee-aefd-ce35f5157371" CreationDate="2010-10-31T19:02:51.077" UserId="4442" Text="if you hit in exactly right second the hunter will fall back." />
  <row Id="23534" PostHistoryTypeId="2" PostId="10015" RevisionGUID="13389555-3c38-4d56-b3f7-463e2cd511f8" CreationDate="2010-10-31T19:30:14.277" UserId="2847" Text="[This replay](http://sc2rep.net/replays/starcraft-2-replay-t-tarson-vs-z-bly-xelnaga-caverns-10-30-2010) exlains it all. `T` **Tarson** versus `Z` **Bly** play on *Xel'Naga Caverns*.&#xD;&#xA;&#xD;&#xA;Bly destroys Tarson's expansion, and pushes into his base, does a TON of damage, and kills all his SCV except for 2. Then he retreats, to defend against Tarson's final push (since it's his only choice at this time). The Bly now has two expansions, an army, more used supply, while Tarson has only his army, and almost no economy. But guess what, Terran is able to wipe out whole Zerg army and both of his bases, while still having a sizable force in the end (look at the units tab).&#xD;&#xA;&#xD;&#xA;*I don't want to flame, but I just find the Marauders too strong. They are almost perfect counter against Banelings, since they have Concussive Shells (and Marauders will shoot the first Banelings they see, so in reality it will usually slow down the whole &quot;Baneling train&quot;), are armored, and have 125 XP. So when Terran sees Banelings comming, he just has to pull his Marines few meters behind his Marauderes. This way, Banelings will explode only on his Marauders, because not a single one is able to get it that far to hit Marines (30 HP is really ridiculous). And I think this is what caused the Terran to win that match, while he should loose. Roaches are also countered by Marauders, and mass Zerglings are countered by those Marines.*&#xD;&#xA;&#xD;&#xA;So what the Bly should have done differently in this match to be able to defend himself against that final push? If it wasn't possible to defend against it, what should he have done differently to win that match?" />
  <row Id="23535" PostHistoryTypeId="1" PostId="10015" RevisionGUID="13389555-3c38-4d56-b3f7-463e2cd511f8" CreationDate="2010-10-31T19:30:14.277" UserId="2847" Text="How is it possible Zerg with biggest advantage can still loose to Terran?" />
  <row Id="23536" PostHistoryTypeId="3" PostId="10015" RevisionGUID="13389555-3c38-4d56-b3f7-463e2cd511f8" CreationDate="2010-10-31T19:30:14.277" UserId="2847" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;starcraft&gt;&lt;imbalance&gt;" />
  <row Id="23537" PostHistoryTypeId="2" PostId="10016" RevisionGUID="4182d344-55cd-438d-bf7a-278a35c4d6c7" CreationDate="2010-10-31T20:04:14.887" UserId="998" Text=" - **No second scout**, he doesn't know what the opponent is doing between 05:00 and 10:00.&#xD;&#xA;&#xD;&#xA;  He has enough overlords at that point, so it wouldn't be a problem sending one over.&#xD;&#xA;&#xD;&#xA; - **Two tech labs are seen**, those aren't for Reapers as he hasn't sent any, so... Marauders!&#xD;&#xA;&#xD;&#xA;  Which leads us to the next problem:&#xD;&#xA;&#xD;&#xA; - **Too much Banelings**, as he is building Marauders you can better have a lot more Speedlings.&#xD;&#xA;&#xD;&#xA;  Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&#xD;&#xA;&#xD;&#xA; - **What if he had a tank behind his base army?** Think about that, another reason to scout... ;-)&#xD;&#xA;&#xD;&#xA; - **No third expand**, if you had one you would have more resources, units, ...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;So, as for rushing the front, that seems not a good option in this match.&#xD;&#xA;&#xD;&#xA;It's better to turtle him and deny his natural, wait for him to come out perhaps, other options:&#xD;&#xA;&#xD;&#xA; - Buried units that enter his base and attack the mineral line.&#xD;&#xA;&#xD;&#xA; - Overlord to drop your units in the mineral line, or a Nydus Worm (but not on this map).&#xD;&#xA;&#xD;&#xA; - Mutalisks to harass the mineral line." />
  <row Id="23538" PostHistoryTypeId="5" PostId="10016" RevisionGUID="999267c4-e53d-4baa-b564-76bce0f8ea0c" CreationDate="2010-10-31T20:11:09.437" UserId="998" Comment="added 9 characters in body; added 105 characters in body; added 8 characters in body; deleted 4 characters in body" Text=" - **No second scout**, he doesn't know what the opponent is doing between 05:00 and 10:00.&#xD;&#xA;&#xD;&#xA;   He has enough supply at that point, so it wouldn't be a problem sending an overlord to scout.&#xD;&#xA;&#xD;&#xA; - **Two tech labs are seen**, those aren't for Reapers as he hasn't sent any, so... Marauders!&#xD;&#xA;&#xD;&#xA;   Which leads us to the next problem:&#xD;&#xA;&#xD;&#xA; - **Too much Banelings**, as he is building Marauders he can better have a lot more Speedlings.&#xD;&#xA;&#xD;&#xA;   Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&#xD;&#xA;&#xD;&#xA; - **What if he had a tank behind his base army?** Think about that, another reason to scout... ;-)&#xD;&#xA;&#xD;&#xA; - **No third expand**, if he had one he would have more resources, units, ...&#xD;&#xA;&#xD;&#xA;   Not to forget the rule of thumb for Zerg to always have one more expansion than their opponent.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;So, as for rushing the front, that seems not a good option in this match.&#xD;&#xA;&#xD;&#xA;It's better to **let him turtle and deny his natural**, wait for him to come out perhaps, other options:&#xD;&#xA;&#xD;&#xA; - Buried units that enter his base and attack the mineral line.&#xD;&#xA;&#xD;&#xA; - Overlord to drop his units in the mineral line, or a Nydus Worm (but not on this map).&#xD;&#xA;&#xD;&#xA; - Mutalisks to harass the mineral line." />
  <row Id="23539" PostHistoryTypeId="2" PostId="10017" RevisionGUID="5942f045-9af7-4e70-a30b-f69f15de9b09" CreationDate="2010-10-31T20:17:41.957" UserId="1351" Text="Typically you choose the console based on the exclusive titles, and buy any non-exclusive titles for a console you already own, so you're basically going about this backwards.  Granted, there are other things to consider as well, but we'll stick with the exclusives for the moment.  Are you planning on getting any of the Uncharted or InFamous titles?  Get a PS3.  Halo? Get a 360.  Mario?  Get a Wii.  Since you're looking primarily at RB3, this is obviously less of an issue.&#xD;&#xA;&#xD;&#xA;Specifically for RB3, the PS3 will be as good or better than the 360, which will easily be better than the Wii both in terms of graphics and sound.  Differences between the 360 and PS3 will be small, and typically imperceptible.&#xD;&#xA;&#xD;&#xA;Next thing to consider is value propositions.  The Wii is the least powerful of the three consoles, and can't do HD.  Also, motion controls aren't exclusive to the Wii anymore.  XBox Live Gold, which is required for many features like Netflix streaming and online play, cost something on the order of $60/year.  If you're fine with the PS3 exclusive library (which has improved a fair amount in the past couple of years) and can live without XBox 360 and Wii exclusives, it offers some of the best bang per buck.  Netflix streaming doesn't require anything beyond a Netflix subscription, and does it in 1080p (soon if not now), and has a built in BluRay player.  Online play is free (for now), and graphics are as good or better than the 360.  Finally, the harddrive is a standard laptop SATA drive.  The only real downside that I can pin against the PS3 is that Sony has been removing feature through software for existing owners (no other OS anymore) and hardware for new buyers.&#xD;&#xA;&#xD;&#xA;To sum up, Wii for exclusive titles and if you don't care about HD, PS3 if you don't already own a BluRay player or want to play online for free, otherwise, get a 360." />
  <row Id="23540" PostHistoryTypeId="5" PostId="10016" RevisionGUID="02ceed28-f00f-4b74-905e-78adbc65001b" CreationDate="2010-10-31T20:20:06.183" UserId="998" Comment="added 244 characters in body; added 5 characters in body; added 10 characters in body" Text=" - **No second scout**, he doesn't know what the opponent is doing between 05:00 and 10:00.&#xD;&#xA;&#xD;&#xA;   He has enough supply at that point, so it wouldn't be a problem sending an overlord to scout.&#xD;&#xA;&#xD;&#xA; - **Two tech labs are seen**, those aren't for Reapers as he hasn't sent any, so... Marauders!&#xD;&#xA;&#xD;&#xA;   Which leads us to the next problem:&#xD;&#xA;&#xD;&#xA; - **Too much Banelings**, as he is building Marauders he can better have a lot more Speedlings.&#xD;&#xA;&#xD;&#xA;   Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&#xD;&#xA;&#xD;&#xA; - **What if he had a tank behind his base army?** Think about that, another reason to scout... ;-)&#xD;&#xA;&#xD;&#xA; - **No third expand**, if he had one he would have more resources, units, ...&#xD;&#xA;&#xD;&#xA;   Not to forget the rule of thumb for Zerg to always have one more expansion than their opponent.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;So, as for rushing the front, that might not be the best option in this match.&#xD;&#xA;&#xD;&#xA;It's better to **let him turtle and deny his natural**, wait for him to come out perhaps, other options:&#xD;&#xA;&#xD;&#xA; - Buried units that enter his base and attack the mineral line.&#xD;&#xA;&#xD;&#xA; - Overlord to drop his units in the mineral line, or a Nydus Worm (but not on this map).&#xD;&#xA;&#xD;&#xA; - Mutalisks to harass the mineral line.&#xD;&#xA;&#xD;&#xA; - ...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; I don't want to flame, but I just find the Marauders too strong.  &#xD;&#xA;  They are almost perfect counter against Banelings, ...&#xD;&#xA;&#xD;&#xA;Yes, hit F12, Zerg Units, Banelings and check Weak Against. Check the same for Marauders... ;-) " />
  <row Id="23541" PostHistoryTypeId="2" PostId="10018" RevisionGUID="ed025971-46c2-4268-aaa1-5458841c58ce" CreationDate="2010-10-31T20:22:27.577" UserId="102" Text="Do you want to know how someone can lose or how he did lose?&#xD;&#xA;&#xD;&#xA;Bly lost because he played very poorly: __he did not build enough drones__.&#xD;&#xA;&#xD;&#xA;Take a moment to let that sink in, because its a very very big mistake and its the difference between a good Zerg player (like Fruit Seller) and a bad Zerg player (like Bly).&#xD;&#xA;&#xD;&#xA;Instead of backing off after taking the Terran Natural, he continued to press in.  He sends wave after wave of a consistently sized army.  He does this because he's not building more drones so he cannot afford a larger army.  By comparison Tarson's army gets larger and larger after every wave.  He's able to continue to accumulate units because he has a fairly healthy economy.  This is due in part to MULEs, but largely because Tarson built enough SCVs.  Even after losing his Expo he still has as many workers as Bly does.  Think about that for a second.  He lose an entire base and all his workers in it and he still has more workers than his opponent.&#xD;&#xA;&#xD;&#xA;This game could have easily been one that was featured on [Day 9's Newbie Tuesday][1]&#xD;&#xA;&#xD;&#xA;I could point out a dozen mistakes that Bly made, but none of them matter nearly as much as his poor drone usage.  Because of his lack of drones, his assault becomes almost an all in.  So in response to your question `How is it possible Zerg with biggest advantage can still loose to Terran?` Bly didn't have a big advantage.  He sacrificed his economy on a gamble and it didn't pay off.&#xD;&#xA;&#xD;&#xA;But let's imagine another universe, where Tarson wasn't playing Bly but was playing against a better Zerg like IdrA; and let's assume IdrA made the same early push.&#xD;&#xA;&#xD;&#xA;Now IdrA is sitting on 2 bases to Tarson's 1, but they have equal workers.  So instead of continually pressing his advantage, IdrA decides to play like he always does: Macro.  He sits back and takes a third base and powers drones.  Tarson retakes his natural and now he's down 2 to 3 bases.  Not a big advantage for IdrA, but remember a Zerg can make drones faster than a Terran, so it takes Tarson longer to saturate that 1 base than it does for IdrA to saturate his 3.  Now IdrA has a huge economy and he goes Roach/Hydra (or these days he's favoring Muta/ling, but pretend).&#xD;&#xA;&#xD;&#xA;Imagine that battle for a second... or don't, because it actually happened.  IdrA knocked out Tarson in IEM, exactly like I described.&#xD;&#xA;&#xD;&#xA;The smartest thing you can do in Starcraft if you are ahead is to __get more a head__.  Anyone who played seriously in Broodwars knows this because if you pressed like Bly did, you got destroyed 100% of the time.  Now Starcraft 2 is still new so a lot of people feel like they can do crazy 2 base play, but if you look at the high end GSL matches you see less of that and more of people trying to get _more a head_.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://vodpod.com/watch/4605299-day9-daily-194-newbie-tuesday-drone-timing" />
  <row Id="23542" PostHistoryTypeId="2" PostId="10019" RevisionGUID="b80098b4-e673-4d23-bb08-fea40dee993c" CreationDate="2010-10-31T20:25:58.143" UserId="4239" Text="The question likely says it all, but, in the treasure room in the Sanctuary is a key up high. As you gather money, the pile grows and you can climb on it. I'm wondering exactly how much gold you are required to accumulate to be able to reach the key. I assume the key opens the chest in the same room at the bottom of the pile. " />
  <row Id="23543" PostHistoryTypeId="1" PostId="10019" RevisionGUID="b80098b4-e673-4d23-bb08-fea40dee993c" CreationDate="2010-10-31T20:25:58.143" UserId="4239" Text="How much money is required to get to the key in the Fable 3 Sanctuary treasure room?" />
  <row Id="23544" PostHistoryTypeId="3" PostId="10019" RevisionGUID="b80098b4-e673-4d23-bb08-fea40dee993c" CreationDate="2010-10-31T20:25:58.143" UserId="4239" Text="&lt;xbox-360&gt;&lt;fable-3&gt;" />
  <row Id="23545" PostHistoryTypeId="5" PostId="10016" RevisionGUID="e8c4ba7c-c5fc-4cc7-b66d-434d2b804716" CreationDate="2010-10-31T20:26:54.960" UserId="998" Comment="added 10 characters in body" Text=" - **No second scout**, he doesn't know what the opponent is doing between 05:00 and 10:00.&#xD;&#xA;&#xD;&#xA;   He has enough supply at that point, so it wouldn't be a problem sending an overlord to scout.&#xD;&#xA;&#xD;&#xA; - **Two tech labs are seen**, those aren't for Reapers as he hasn't sent any, so... Marauders!&#xD;&#xA;&#xD;&#xA;   Which leads us to the next problem:&#xD;&#xA;&#xD;&#xA; - **Too much Banelings**, as he is building Marauders he can better have a lot more Speedlings.&#xD;&#xA;&#xD;&#xA;   Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&#xD;&#xA;&#xD;&#xA; - **What if he had a tank behind his base army?** Think about that, another reason to scout... ;-)&#xD;&#xA;&#xD;&#xA; - **No expansion past natural**, if he had one he would have more resources, units, ...&#xD;&#xA;&#xD;&#xA;   Not to forget the rule of thumb for Zerg to always have one more expansion than their opponent.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;So, as for rushing the front, that might not be the best option in this match.&#xD;&#xA;&#xD;&#xA;It's better to **let him turtle and deny his natural**, wait for him to come out perhaps, other options:&#xD;&#xA;&#xD;&#xA; - Buried units that enter his base and attack the mineral line.&#xD;&#xA;&#xD;&#xA; - Overlord to drop his units in the mineral line, or a Nydus Worm (but not on this map).&#xD;&#xA;&#xD;&#xA; - Mutalisks to harass the mineral line.&#xD;&#xA;&#xD;&#xA; - ...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; I don't want to flame, but I just find the Marauders too strong.  &#xD;&#xA;  They are almost perfect counter against Banelings, ...&#xD;&#xA;&#xD;&#xA;Yes, hit F12, Zerg Units, Banelings and check Weak Against. Check the same for Marauders... ;-) " />
  <row Id="23546" PostHistoryTypeId="5" PostId="10018" RevisionGUID="fe576ea7-b6d1-4880-bce4-580e521f1230" CreationDate="2010-10-31T20:31:13.027" UserId="102" Comment="added 1351 characters in body" Text="Do you want to know how someone can lose or how he did lose?&#xD;&#xA;&#xD;&#xA;Bly lost because he played very poorly: __he did not build enough drones__.&#xD;&#xA;&#xD;&#xA;Take a moment to let that sink in, because its a very very big mistake and its the difference between a good Zerg player (like Fruit Seller) and a bad Zerg player (like Bly).&#xD;&#xA;&#xD;&#xA;Instead of backing off after taking the Terran Natural, he continued to press in.  He sends wave after wave of a consistently sized army.  He does this because he's not building more drones so he cannot afford a larger army.  By comparison Tarson's army gets larger and larger after every wave.  He's able to continue to accumulate units because he has a fairly healthy economy.  This is due in part to MULEs, but largely because Tarson built enough SCVs.  Even after losing his Expo he still has as many workers as Bly does.  Think about that for a second.  He lose an entire base and all his workers in it and he still has more workers than his opponent.&#xD;&#xA;&#xD;&#xA;This game could have easily been one that was featured on [Day 9's Newbie Tuesday][1]&#xD;&#xA;&#xD;&#xA;I could point out a dozen mistakes that Bly made, but none of them matter nearly as much as his poor drone usage.  Because of his lack of drones, his assault becomes almost an all in.  So in response to your question `How is it possible Zerg with biggest advantage can still loose to Terran?` Bly didn't have a big advantage.  He sacrificed his economy on a gamble and it didn't pay off.&#xD;&#xA;&#xD;&#xA;But let's imagine another universe, where Tarson wasn't playing Bly but was playing against a better Zerg like IdrA; and let's assume IdrA made the same early push.&#xD;&#xA;&#xD;&#xA;Now IdrA is sitting on 2 bases to Tarson's 1, but they have equal workers.  So instead of continually pressing his advantage, IdrA decides to play like he always does: Macro.  He sits back and takes a third base and powers drones.  Tarson retakes his natural and now he's down 2 to 3 bases.  Not a big advantage for IdrA, but remember a Zerg can make drones faster than a Terran, so it takes Tarson longer to saturate that 1 base than it does for IdrA to saturate his 3.  Now IdrA has a huge economy and he goes Roach/Hydra (or these days he's favoring Muta/ling, but pretend).&#xD;&#xA;&#xD;&#xA;Imagine that battle for a second... or don't, because it actually happened.  IdrA knocked out Tarson in IEM, exactly like I described.&#xD;&#xA;&#xD;&#xA;The smartest thing you can do in Starcraft if you are ahead is to __get more a head__.  Anyone who played seriously in Broodwars knows this because if you pressed like Bly did, you got destroyed 100% of the time.  Now Starcraft 2 is still new so a lot of people feel like they can do crazy 2 base play, but if you look at the high end GSL matches you see less of that and more of people trying to get _more a head_.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;You also mentioned a quote talking about Marauders vs Banelings.  Now I don't think that the relationship between these two units had anything to do with this loss, but let's talk about them for a second.&#xD;&#xA;&#xD;&#xA;Banelings are a highly specialized unit.  Their roll is to act as Zerg splash damage on light units.  By comparison the Marauder is a more generalized unit, designed to act as a Meat shield (much the way the Roach acts for the Zerg).  So it makes sense that a Baneling doesn't function well against Marauders (as that's not their roll), and it also makes sense that Marauders do a good job of preventing Banelings from striking other units (as that's their roll).&#xD;&#xA;&#xD;&#xA;I would hesitate to say that a unit is broken because its functioning in its roll and another unit isn't functioning in something outside its roll.  But let's say you want a way to deal with MMM balls.  Instead of sending it waves of Banelings on their own.  Consider mixing in more Zerglings (Bly actually does this to large affect).  Now let's very our composition based on their unit mix.  More Marines? More Banelings.  More Marauders? More Zerglings.  Can't find a good place to engage? Burrow/Drops/Fungal Growth/Wait and Flank.&#xD;&#xA;&#xD;&#xA;Here is the key thing, none of this is any assessment of Banelings against Terran, but rather an assessment of the tactics used.&#xD;&#xA;&#xD;&#xA;  [1]: http://vodpod.com/watch/4605299-day9-daily-194-newbie-tuesday-drone-timing" />
  <row Id="23547" PostHistoryTypeId="2" PostId="10020" RevisionGUID="169d1d44-174a-483e-b762-7fd6de9c4a1b" CreationDate="2010-10-31T20:34:36.640" UserId="102" Text="I believe the number is 6 Million.  But here is the thing.  Once you have that much the chest will be covered in gold and inaccessible. &#xD;&#xA;&#xD;&#xA;Now only if there was some way you could get rid of all that useless gold..." />
  <row Id="23548" PostHistoryTypeId="5" PostId="10016" RevisionGUID="afc707e4-3244-4023-bdd7-af31c9442d54" CreationDate="2010-10-31T20:39:16.400" UserId="998" Comment="added 79 characters in body" Text=" - **No second scout**, he doesn't know what the opponent is doing between 05:00 and 10:00.&#xD;&#xA;&#xD;&#xA;   He has enough supply at that point, so it wouldn't be a problem sending an overlord to scout.&#xD;&#xA;&#xD;&#xA; - **Two tech labs are seen**, those aren't for Reapers as he hasn't sent any, so... Marauders!&#xD;&#xA;&#xD;&#xA;   Which leads us to the next problem:&#xD;&#xA;&#xD;&#xA; - **Too much Banelings**, as he is building Marauders he can better have a lot more Speedlings.&#xD;&#xA;&#xD;&#xA;   Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&#xD;&#xA;&#xD;&#xA; - **What if he had a tank behind his base army?** Think about that, another reason to scout... ;-)&#xD;&#xA;&#xD;&#xA; - **No expansion past natural**, if he had one he would have more resources, units, ...&#xD;&#xA;&#xD;&#xA;   Not to forget the rule of thumb for Zerg to always have one more expansion than their opponent.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;So, as for rushing the front, that might not be the best option in this match.&#xD;&#xA;&#xD;&#xA;It's better to **let him turtle and deny his natural**, wait for him to come out perhaps, other options:&#xD;&#xA;&#xD;&#xA; - Buried units that enter his base and attack the mineral line.&#xD;&#xA;&#xD;&#xA; - Overlord to drop his units in the mineral line, or a Nydus Worm (but not on this map).&#xD;&#xA;&#xD;&#xA; - Mutalisks to harass the mineral line.&#xD;&#xA;&#xD;&#xA; - ...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; I don't want to flame, but I just find the Marauders too strong.  &#xD;&#xA;  They are almost perfect counter against Banelings, ...&#xD;&#xA;&#xD;&#xA;Yes, hit F12, Zerg Units, Banelings and check Weak Against. Check the same for Marauders... ;-) &#xD;&#xA;&#xD;&#xA;See the last part of Tzenes answer for a more in-depth explanation on them." />
  <row Id="23549" PostHistoryTypeId="2" PostId="10021" RevisionGUID="fd5d0c29-2606-4900-b131-56f241d32ebb" CreationDate="2010-10-31T20:41:31.733" UserId="1351" Text="You can create an infinite well using two buckets of water and a hole that is one block deep and two blocks by two blocks wide.  I'm wondering if it's possible to do a similar thing with lava, now that obsidian is so valuable for making gates.  I have an idea for making it easier for creating gates, but it's dependent on having an effectively infinite source of lava very close to where I want to create the gate.  So is this possible?  If so, how?" />
  <row Id="23550" PostHistoryTypeId="1" PostId="10021" RevisionGUID="fd5d0c29-2606-4900-b131-56f241d32ebb" CreationDate="2010-10-31T20:41:31.733" UserId="1351" Text="Is there any way to cause lava source blocks to replicate in Minecraft?" />
  <row Id="23551" PostHistoryTypeId="3" PostId="10021" RevisionGUID="fd5d0c29-2606-4900-b131-56f241d32ebb" CreationDate="2010-10-31T20:41:31.733" UserId="1351" Text="&lt;minecraft&gt;&lt;nether&gt;" />
  <row Id="23552" PostHistoryTypeId="2" PostId="10022" RevisionGUID="6e05aaa7-399b-4df3-bf7c-b463c0c91c16" CreationDate="2010-10-31T20:45:22.633" UserId="107" Text="![][1]&#xD;&#xA;&#xD;&#xA;These zombies are pretty easy to kill, only it seems that sometimes they explode prematurely and take down a whole bunch of plants. &#xD;&#xA;&#xD;&#xA;So what are the signs that they are about to explode and what triggers explosion?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/wXbqa.png" />
  <row Id="23553" PostHistoryTypeId="1" PostId="10022" RevisionGUID="6e05aaa7-399b-4df3-bf7c-b463c0c91c16" CreationDate="2010-10-31T20:45:22.633" UserId="107" Text="How to predict when Jack-in-the-Box zombies are about to explode in endless survival?" />
  <row Id="23554" PostHistoryTypeId="3" PostId="10022" RevisionGUID="6e05aaa7-399b-4df3-bf7c-b463c0c91c16" CreationDate="2010-10-31T20:45:22.633" UserId="107" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="23555" PostHistoryTypeId="5" PostId="10018" RevisionGUID="e255364f-5c12-4df2-bcbe-608741a45ba9" CreationDate="2010-10-31T20:46:01.337" UserId="122" Comment="Banelings do indeed roll (once upgraded), but I don't think that's what you meant." Text="Do you want to know how someone can lose or how he did lose?&#xD;&#xA;&#xD;&#xA;Bly lost because he played very poorly: __he did not build enough drones__.&#xD;&#xA;&#xD;&#xA;Take a moment to let that sink in, because its a very very big mistake and its the difference between a good Zerg player (like Fruit Seller) and a bad Zerg player (like Bly).&#xD;&#xA;&#xD;&#xA;Instead of backing off after taking the Terran Natural, he continued to press in.  He sends wave after wave of a consistently sized army.  He does this because he's not building more drones so he cannot afford a larger army.  By comparison Tarson's army gets larger and larger after every wave.  He's able to continue to accumulate units because he has a fairly healthy economy.  This is due in part to MULEs, but largely because Tarson built enough SCVs.  Even after losing his Expo he still has as many workers as Bly does.  Think about that for a second.  He lose an entire base and all his workers in it and he still has more workers than his opponent.&#xD;&#xA;&#xD;&#xA;This game could have easily been one that was featured on [Day 9's Newbie Tuesday][1]&#xD;&#xA;&#xD;&#xA;I could point out a dozen mistakes that Bly made, but none of them matter nearly as much as his poor drone usage.  Because of his lack of drones, his assault becomes almost an all in.  So in response to your question `How is it possible Zerg with biggest advantage can still loose to Terran?` Bly didn't have a big advantage.  He sacrificed his economy on a gamble and it didn't pay off.&#xD;&#xA;&#xD;&#xA;But let's imagine another universe, where Tarson wasn't playing Bly but was playing against a better Zerg like IdrA; and let's assume IdrA made the same early push.&#xD;&#xA;&#xD;&#xA;Now IdrA is sitting on 2 bases to Tarson's 1, but they have equal workers.  So instead of continually pressing his advantage, IdrA decides to play like he always does: Macro.  He sits back and takes a third base and powers drones.  Tarson retakes his natural and now he's down 2 to 3 bases.  Not a big advantage for IdrA, but remember a Zerg can make drones faster than a Terran, so it takes Tarson longer to saturate that 1 base than it does for IdrA to saturate his 3.  Now IdrA has a huge economy and he goes Roach/Hydra (or these days he's favoring Muta/ling, but pretend).&#xD;&#xA;&#xD;&#xA;Imagine that battle for a second... or don't, because it actually happened.  IdrA knocked out Tarson in IEM, exactly like I described.&#xD;&#xA;&#xD;&#xA;The smartest thing you can do in Starcraft if you are ahead is to __get more ahead__.  Anyone who played seriously in Broodwars knows this because if you pressed like Bly did, you got destroyed 100% of the time.  Now Starcraft 2 is still new so a lot of people feel like they can do crazy 2 base play, but if you look at the high end GSL matches you see less of that and more of people trying to get _more ahead_.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;You also mentioned a quote talking about Marauders vs Banelings.  Now I don't think that the relationship between these two units had anything to do with this loss, but let's talk about them for a second.&#xD;&#xA;&#xD;&#xA;Banelings are a highly specialized unit.  Their role is to act as Zerg splash damage on light units.  By comparison the Marauder is a more generalized unit, designed to act as a Meat shield (much the way the Roach acts for the Zerg).  So it makes sense that a Baneling doesn't function well against Marauders (as that's not their role), and it also makes sense that Marauders do a good job of preventing Banelings from striking other units (as that's their role).&#xD;&#xA;&#xD;&#xA;I would hesitate to say that a unit is broken because its functioning in its role and another unit isn't functioning in something outside its role.  But let's say you want a way to deal with MMM balls.  Instead of sending it waves of Banelings on their own.  Consider mixing in more Zerglings (Bly actually does this to large affect).  Now let's very our composition based on their unit mix.  More Marines? More Banelings.  More Marauders? More Zerglings.  Can't find a good place to engage? Burrow/Drops/Fungal Growth/Wait and Flank.&#xD;&#xA;&#xD;&#xA;Here is the key thing, none of this is any assessment of Banelings against Terran, but rather an assessment of the tactics used.&#xD;&#xA;&#xD;&#xA;  [1]: http://vodpod.com/watch/4605299-day9-daily-194-newbie-tuesday-drone-timing" />
  <row Id="23556" PostHistoryTypeId="2" PostId="10023" RevisionGUID="12ddb89f-cf01-40d8-a14c-fde49e683669" CreationDate="2010-10-31T20:53:40.940" UserId="320" Text="I believe their explosion is entirely random at each step.  However, you know that they are about to explode because they stop a moment before and have a startled look on their face." />
  <row Id="23557" PostHistoryTypeId="2" PostId="10024" RevisionGUID="12968da5-ae20-42e7-9f99-3311af5f8fa7" CreationDate="2010-10-31T20:57:33.617" UserId="29" Text="**Yes and No**, depending on where you are.&#xD;&#xA;&#xD;&#xA;In the overworld, Lava sources, unlike water sources do not spread. In the Nether world however, Lava behaves like water and does spread, but water instantly evaporates when using it." />
  <row Id="23558" PostHistoryTypeId="2" PostId="10025" RevisionGUID="017eed56-3d10-490c-8ab9-aba71bf56495" CreationDate="2010-10-31T21:10:45.723" UserId="1057" Text="Most of my reply will be based on Rock Band 2, since I haven't had the chance to play Rock Band 3 yet.&#xD;&#xA;&#xD;&#xA;First of all, there is a graphical and sound difference between the Xbox 360/PS3 versions and the Wii version.  Personally, I don't care about the graphics in a rhythm game, but others might, and obviously the Wii does not have the graphical output that the other systems have.&#xD;&#xA;&#xD;&#xA;The sound difference is not in the song, but in the additional sounds in the song.  In the Xbox 360/PS3 version, when you are doing well, you can hear the crowd start singing along with the song.  In the Wii, all you hear is the song exactly as it was recorded.  Whether that bothers you or not is a personal preference.&#xD;&#xA;&#xD;&#xA;The gameplay between all the versions is identical.  However, a deficiency with the Wii is that the controllers are not cross compatible with Guitar Hero, so you are stuck playing only the Rock Band series.&#xD;&#xA;&#xD;&#xA;Finally, with regards to DLC, one disadvantage on the Wii is that you cannot copy songs from other versions of Rock Band in order to create a single library of songs to play.  If you want to play the Rock Band 1 or Rock Band 2 songs, you have to actually play the older game.&#xD;&#xA;&#xD;&#xA;I'm afraid I don't know anything about whether access to Xbox Live or PSN is required for downloading songs.  On the Wii, it is all handled from inside the game, but it does require you to have Nintendo Points, so you will need access to the Wii Shop Channel to redeem those." />
  <row Id="23559" PostHistoryTypeId="2" PostId="10026" RevisionGUID="49668fca-bafc-43c8-926c-e7cbf75ff710" CreationDate="2010-10-31T21:22:48.377" UserId="29" Text="I'll be adressing both water and lava in this answer.&#xD;&#xA;&#xD;&#xA;First of all, Lava sources, unlike water does not spread on the overworld. ([more info..](http://gaming.stackexchange.com/questions/10021/is-there-any-way-to-cause-lava-source-blocks-to-replicate-in-minecraft/10024#10024))&#xD;&#xA;&#xD;&#xA;Now, SMP still has several bugs, one of which is a problem with the bucket handling on the server. This is typically shown, as your bucket emptying and the water or lava you just placed suddenly dissapearing.&#xD;&#xA;&#xD;&#xA;Luckily, the Modding community has already made a fix for the server for this problem as a class replacement for the server(as part of [llamacraft](http://www.minecraftforum.net/viewtopic.php?f=1012&amp;t=23483))&#xD;&#xA;&#xD;&#xA;**This class replacement has to be done on the server by the server administrator.**" />
  <row Id="23560" PostHistoryTypeId="5" PostId="10026" RevisionGUID="48d6264a-ec5b-489b-a5c9-63dd8f1aa227" CreationDate="2010-10-31T21:28:08.337" UserId="29" Comment="added 68 characters in body" Text="I'll be adressing both water and lava in this answer.&#xD;&#xA;&#xD;&#xA;First of all, Lava sources, unlike water does not spread on the overworld. ([more info..](http://gaming.stackexchange.com/questions/10021/is-there-any-way-to-cause-lava-source-blocks-to-replicate-in-minecraft/10024#10024))&#xD;&#xA;&#xD;&#xA;Now, SMP still has [several bugs](http://minecraftwiki.net/wiki/Known_bugs_in_Survival_Multiplayer), one of which is a problem with the bucket handling on the server. This is typically shown, as your bucket emptying and the water or lava you just placed suddenly dissapearing.&#xD;&#xA;&#xD;&#xA;Luckily, the Modding community has already made a fix for the server for this problem as a class replacement for the server(as part of [llamacraft](http://www.minecraftforum.net/viewtopic.php?f=1012&amp;t=23483))&#xD;&#xA;&#xD;&#xA;**This class replacement has to be done on the server by the server administrator.**" />
  <row Id="23561" PostHistoryTypeId="2" PostId="10027" RevisionGUID="3d2145dc-d862-493a-8c6b-6e62eeffc7b0" CreationDate="2010-10-31T22:04:38.713" UserId="3771" Text="I had lots of fun back in the day with Populous, the RTS by bullfrog (tbh I only played the demo, lol). I really enjoyed the 3d, the landscaping, the awesome magics, and most of all, the unit production system by which you send worker into a building to upgrade it into a higher tier unit. [a recent question][1] reminded me of how much fun this was.&#xD;&#xA;&#xD;&#xA;Anyone know of a more recent 3d game that employs that system? (the game being good is another plus)&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9873/looking-for-an-old-rts-based-in-the-feudal-asian-era" />
  <row Id="23562" PostHistoryTypeId="1" PostId="10027" RevisionGUID="3d2145dc-d862-493a-8c6b-6e62eeffc7b0" CreationDate="2010-10-31T22:04:38.713" UserId="3771" Text="Recent 3d RTS games that creates units by training them" />
  <row Id="23563" PostHistoryTypeId="3" PostId="10027" RevisionGUID="3d2145dc-d862-493a-8c6b-6e62eeffc7b0" CreationDate="2010-10-31T22:04:38.713" UserId="3771" Text="&lt;real-time-strategy&gt;" />
  <row Id="23564" PostHistoryTypeId="6" PostId="10027" RevisionGUID="3acf4ce4-9b25-44f8-a4e5-8c90dfaea94b" CreationDate="2010-10-31T22:11:49.703" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;" />
  <row Id="23565" PostHistoryTypeId="5" PostId="10016" RevisionGUID="697ffcf2-a2ff-48c9-b385-3334fa44e31e" CreationDate="2010-10-31T22:14:23.353" UserId="998" Comment="added 74 characters in body" Text=" - **No second scout**, he doesn't know what the opponent is doing between 05:00 and 10:00.&#xD;&#xA;&#xD;&#xA;   He has enough supply at that point, so it wouldn't be a problem sending an overlord to scout.&#xD;&#xA;&#xD;&#xA; - **Two tech labs are seen**, those aren't for Reapers as he hasn't sent any, so... Marauders!&#xD;&#xA;&#xD;&#xA;   Which leads us to the next problem:&#xD;&#xA;&#xD;&#xA; - **[Too much Banelings](http://chat.stackexchange.com/rooms/35/conversation/too-much-banelings)**, as he is building Marauders he can better have a lot more Speedlings.&#xD;&#xA;&#xD;&#xA;   Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&#xD;&#xA;&#xD;&#xA; - **What if he had a tank behind his base army?** Think about that, another reason to scout... ;-)&#xD;&#xA;&#xD;&#xA; - **No expansion past natural**, if he had one he would have more resources, units, ...&#xD;&#xA;&#xD;&#xA;   Not to forget the rule of thumb for Zerg to always have one more expansion than their opponent.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;So, as for rushing the front, that might not be the best option in this match.&#xD;&#xA;&#xD;&#xA;It's better to **let him turtle and deny his natural**, wait for him to come out perhaps, other options:&#xD;&#xA;&#xD;&#xA; - Buried units that enter his base and attack the mineral line.&#xD;&#xA;&#xD;&#xA; - Overlord to drop his units in the mineral line, or a Nydus Worm (but not on this map).&#xD;&#xA;&#xD;&#xA; - Mutalisks to harass the mineral line.&#xD;&#xA;&#xD;&#xA; - ...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; I don't want to flame, but I just find the Marauders too strong.  &#xD;&#xA;  They are almost perfect counter against Banelings, ...&#xD;&#xA;&#xD;&#xA;Yes, hit F12, Zerg Units, Banelings and check Weak Against. Check the same for Marauders... ;-) &#xD;&#xA;&#xD;&#xA;See the last part of Tzenes answer for a more in-depth explanation on them." />
  <row Id="23566" PostHistoryTypeId="5" PostId="10018" RevisionGUID="8a51f812-083e-4f0f-95a3-77e6104a25d9" CreationDate="2010-10-31T22:32:12.297" UserId="816" Comment="homonym" Text="Do you want to know how someone can lose or how he did lose?&#xD;&#xA;&#xD;&#xA;Bly lost because he played very poorly: __he did not build enough drones__.&#xD;&#xA;&#xD;&#xA;Take a moment to let that sink in, because its a very very big mistake and its the difference between a good Zerg player (like Fruit Seller) and a bad Zerg player (like Bly).&#xD;&#xA;&#xD;&#xA;Instead of backing off after taking the Terran Natural, he continued to press in.  He sends wave after wave of a consistently sized army.  He does this because he's not building more drones so he cannot afford a larger army.  By comparison Tarson's army gets larger and larger after every wave.  He's able to continue to accumulate units because he has a fairly healthy economy.  This is due in part to MULEs, but largely because Tarson built enough SCVs.  Even after losing his Expo he still has as many workers as Bly does.  Think about that for a second.  He lose an entire base and all his workers in it and he still has more workers than his opponent.&#xD;&#xA;&#xD;&#xA;This game could have easily been one that was featured on [Day 9's Newbie Tuesday][1]&#xD;&#xA;&#xD;&#xA;I could point out a dozen mistakes that Bly made, but none of them matter nearly as much as his poor drone usage.  Because of his lack of drones, his assault becomes almost an all in.  So in response to your question `How is it possible Zerg with biggest advantage can still loose to Terran?` Bly didn't have a big advantage.  He sacrificed his economy on a gamble and it didn't pay off.&#xD;&#xA;&#xD;&#xA;But let's imagine another universe, where Tarson wasn't playing Bly but was playing against a better Zerg like IdrA; and let's assume IdrA made the same early push.&#xD;&#xA;&#xD;&#xA;Now IdrA is sitting on 2 bases to Tarson's 1, but they have equal workers.  So instead of continually pressing his advantage, IdrA decides to play like he always does: Macro.  He sits back and takes a third base and powers drones.  Tarson retakes his natural and now he's down 2 to 3 bases.  Not a big advantage for IdrA, but remember a Zerg can make drones faster than a Terran, so it takes Tarson longer to saturate that 1 base than it does for IdrA to saturate his 3.  Now IdrA has a huge economy and he goes Roach/Hydra (or these days he's favoring Muta/ling, but pretend).&#xD;&#xA;&#xD;&#xA;Imagine that battle for a second... or don't, because it actually happened.  IdrA knocked out Tarson in IEM, exactly like I described.&#xD;&#xA;&#xD;&#xA;The smartest thing you can do in Starcraft if you are ahead is to __get more ahead__.  Anyone who played seriously in Broodwars knows this because if you pressed like Bly did, you got destroyed 100% of the time.  Now Starcraft 2 is still new so a lot of people feel like they can do crazy 2 base play, but if you look at the high end GSL matches you see less of that and more of people trying to get _more ahead_.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;You also mentioned a quote talking about Marauders vs Banelings.  Now I don't think that the relationship between these two units had anything to do with this loss, but let's talk about them for a second.&#xD;&#xA;&#xD;&#xA;Banelings are a highly specialized unit.  Their role is to act as Zerg splash damage on light units.  By comparison the Marauder is a more generalized unit, designed to act as a Meat shield (much the way the Roach acts for the Zerg).  So it makes sense that a Baneling doesn't function well against Marauders (as that's not their role), and it also makes sense that Marauders do a good job of preventing Banelings from striking other units (as that's their role).&#xD;&#xA;&#xD;&#xA;I would hesitate to say that a unit is broken because its functioning in its role and another unit isn't functioning in something outside its role.  But let's say you want a way to deal with MMM balls.  Instead of sending it waves of Banelings on their own.  Consider mixing in more Zerglings (Bly actually does this to large effect).  Now let's very our composition based on their unit mix.  More Marines? More Banelings.  More Marauders? More Zerglings.  Can't find a good place to engage? Burrow/Drops/Fungal Growth/Wait and Flank.&#xD;&#xA;&#xD;&#xA;Here is the key thing, none of this is any assessment of Banelings against Terran, but rather an assessment of the tactics used.&#xD;&#xA;&#xD;&#xA;  [1]: http://vodpod.com/watch/4605299-day9-daily-194-newbie-tuesday-drone-timing" />
  <row Id="23567" PostHistoryTypeId="2" PostId="10028" RevisionGUID="25cd27c1-5732-423d-a1d0-d2e4b2848d9e" CreationDate="2010-10-31T22:48:01.640" UserId="191" Text="I just took over York from england and puppeted it. It has **The Forbidden Palace** (unhappiness in cities) and I was curious if I got its benefit." />
  <row Id="23568" PostHistoryTypeId="1" PostId="10028" RevisionGUID="25cd27c1-5732-423d-a1d0-d2e4b2848d9e" CreationDate="2010-10-31T22:48:01.640" UserId="191" Text="Do wonders in puppeted cities have any effect?" />
  <row Id="23569" PostHistoryTypeId="3" PostId="10028" RevisionGUID="25cd27c1-5732-423d-a1d0-d2e4b2848d9e" CreationDate="2010-10-31T22:48:01.640" UserId="191" Text="&lt;civilization-5&gt;&lt;city-state&gt;&lt;puppet&gt;" />
  <row Id="23570" PostHistoryTypeId="2" PostId="10029" RevisionGUID="505affb3-7c21-483a-8bf4-a0082131552f" CreationDate="2010-10-31T22:48:16.507" UserId="13" Text="I really need to kill some spiders so I can make a bow and fishing rod, but there are no spiders to be seen in my vicinity.&#xD;&#xA;&#xD;&#xA;Is there a technique I can use to either attract them to a known location or discover where they are?&#xD;&#xA;&#xD;&#xA;I'm playing on easy/normal so the mobs do spawn - I've seen creepers and zombies but no spiders." />
  <row Id="23571" PostHistoryTypeId="1" PostId="10029" RevisionGUID="505affb3-7c21-483a-8bf4-a0082131552f" CreationDate="2010-10-31T22:48:16.507" UserId="13" Text="Is there anything I can do to attract spiders in Minecraft?" />
  <row Id="23572" PostHistoryTypeId="3" PostId="10029" RevisionGUID="505affb3-7c21-483a-8bf4-a0082131552f" CreationDate="2010-10-31T22:48:16.507" UserId="13" Text="&lt;minecraft&gt;" />
  <row Id="23573" PostHistoryTypeId="2" PostId="10030" RevisionGUID="daeba618-bfd0-43c6-aa39-aaee72e22cf2" CreationDate="2010-10-31T23:02:34.873" UserId="336" Text="It sounds like you're in a prime position to test this yourself: Make a save game, and make note of your current happiness/unhappiness and their mods.&#xD;&#xA;&#xD;&#xA;Annex york.&#xD;&#xA;&#xD;&#xA;Compare the new happiness values to the old one to see what changed. If the unhappiness from # of cities went down, puppet cities with wonders don't count for you. If the unhappiness remains the same (or more than likely, went up from having an annexed city) you were already benefiting from the wonder.&#xD;&#xA;&#xD;&#xA;Reload save game (if you'd rather not have annexed york). " />
  <row Id="23574" PostHistoryTypeId="2" PostId="10031" RevisionGUID="79c18e8b-93b9-449b-b111-535db7dca6ad" CreationDate="2010-10-31T23:06:45.307" UserId="336" Text="I finally decided to go ahead and buy Minecraft. I purchased a premium account via paypal, downloaded the client, logged in, and am at a main menu screen:&#xD;&#xA;&#xD;&#xA;    Single-Player&#xD;&#xA;    Multi-Player&#xD;&#xA;    Play Tutorial (grayed out)&#xD;&#xA;&#xD;&#xA;    Options&#xD;&#xA;&#xD;&#xA;If I press &quot;Single-Player&quot; what version of minecraft am I playing? (Alpha, Survival, Classic, etc.) &#xD;&#xA;&#xD;&#xA;Unless I'm missing something glaringly obvious, (and the variety of different minecraft versions is clearly not helping) how can I tell which of the many modes I'm in? (or will be in?)&#xD;&#xA;" />
  <row Id="23575" PostHistoryTypeId="1" PostId="10031" RevisionGUID="79c18e8b-93b9-449b-b111-535db7dca6ad" CreationDate="2010-10-31T23:06:45.307" UserId="336" Text="What version of Minecraft am I playing?" />
  <row Id="23576" PostHistoryTypeId="3" PostId="10031" RevisionGUID="79c18e8b-93b9-449b-b111-535db7dca6ad" CreationDate="2010-10-31T23:06:45.307" UserId="336" Text="&lt;minecraft&gt;&lt;game-modes&gt;" />
  <row Id="23577" PostHistoryTypeId="2" PostId="10032" RevisionGUID="9a39edc7-5749-45bb-96f5-101ad4b13d6f" CreationDate="2010-10-31T23:12:48.753" UserId="23" Text="You're playing Alpha (aka Survival).&#xD;&#xA;&#xD;&#xA;&quot;Survival test&quot; is [here][1] and Classic (aka Creative) is [here][2]. Neither need a premium account.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net/survivaltest&#xD;&#xA;  [2]: http://www.minecraft.net/play.jsp" />
  <row Id="23578" PostHistoryTypeId="2" PostId="10033" RevisionGUID="93af3ac7-9f22-4a4d-bd43-eeb3e81848ae" CreationDate="2010-10-31T23:14:47.280" UserId="998" Text="**Classic**:  &#xD;&#xA;This is the previous version.&#xD;&#xA;&#xD;&#xA;**Alpha - Survival**:  &#xD;&#xA;This is the one you have now, the single player is survival mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;[Check the text under the header logo here](http://minecraft.net/)." />
  <row Id="23579" PostHistoryTypeId="2" PostId="10034" RevisionGUID="f954dc0d-e6a0-4f6e-ae89-8976a84136b0" CreationDate="2010-10-31T23:24:47.413" UserId="29" Text="The big trick here is wooden blocks, and some coal for the lights.&#xD;&#xA;Each log block you get from a tree will give you 4 wooden blocks, which you can use to build a seperation and a door.&#xD;&#xA;&#xD;&#xA;Now, here is a step-by-step tutorial, assuming a **completely new spawn**.&#xD;&#xA;&#xD;&#xA;##The First Day##&#xD;&#xA;&#xD;&#xA;* Punch down a single tree, this'll give you usually 4-5 logs. (you'll need at least 4)&#xD;&#xA;* Find a place with some coal.&#xD;&#xA;* Turn all logs into wood.&#xD;&#xA;* Create a workbench&#xD;&#xA;* Turn 4 wood into sticks.&#xD;&#xA;* Make a wooden pickaxe.&#xD;&#xA;* Mine 3 cobblestone.&#xD;&#xA;* Create stone pickaxe, use that one from now on.&#xD;&#xA;* Mine at least 8 more cobblestone and all the coal.&#xD;&#xA;* Create a stone woodcutters axe.&#xD;&#xA;* Cut down at least 4-5 more trees.&#xD;&#xA;* Turn all logs into wood.&#xD;&#xA;* Create a door.&#xD;&#xA;&#xD;&#xA;You should now have enough wood to create a safe shelter for the first night, with a nice door allowing you to look outside and see when the morning has started.&#xD;&#xA;&#xD;&#xA;*Ensure your hideout is at least 5x5 on the inside, to protect you against creepers when you stand in the center.*&#xD;&#xA;&#xD;&#xA;You are now ready to prepare yourself during the night for the second day.&#xD;&#xA;&#xD;&#xA;###The First Night###&#xD;&#xA;&#xD;&#xA;* **Stay in the center, or at the back wall** this will ensure you that creepers won't be able to get close enough to explode.&#xD;&#xA;* Create a stone sword, and a box to store your stuff in.&#xD;&#xA;* Store your stuff in the box, only take the stone sword.&#xD;&#xA;&#xD;&#xA;##The Second Day##&#xD;&#xA;&#xD;&#xA;* **Wait** until the zombies and skeletons have burned to death.&#xD;&#xA;* **Run** outside for about 10 blocks, leaving those mobs that stand near the front door behind you.&#xD;&#xA;* **Secure your surroundings** using the sword we made in the night. *(use hit and run tactics when needed)*&#xD;&#xA;* **Stash your rewards** when it is safe to do so.&#xD;&#xA;&#xD;&#xA;Now, the only mob you need to be afraid of, is the creeper, which explodes when he is near you. If you hear the telltale creeper fuse sound, make distance between you and the creeper. Killing the creeper is the easiest when using hit-and-run tactics.&#xD;&#xA;&#xD;&#xA;Just a note on the spider, while big and annoying and still dangerous, it is far less less dangerous compared to the creeper." />
  <row Id="23580" PostHistoryTypeId="5" PostId="10032" RevisionGUID="dd492cb0-c4a4-469e-8e58-6b34addff3e8" CreationDate="2010-10-31T23:28:39.763" UserId="23" Comment="added 544 characters in body; added 444 characters in body" Text="You're playing Alpha (aka Survival).&#xD;&#xA;&#xD;&#xA;&quot;Survival test&quot; is [here][1] and Classic (aka Creative) is [here][2]. Neither needs a premium account.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Here's a bonus chart of what version added what in Minecraft:&#xD;&#xA;&#xD;&#xA;       Classic    World generation, infinite inventory (free)&#xD;&#xA;          ↓&#xD;&#xA;    SurvivalTest  Health bar, Enemies, weapons, finite inventory (free)&#xD;&#xA;          ↓&#xD;&#xA;        Indev     Crafting, Dynamic lightning, Day/Night, Armor, Healing (unavail)&#xD;&#xA;          ↓&#xD;&#xA;       Infdev     Infinite maps, improved caves, finite water (unavail)&#xD;&#xA;          ↓&#xD;&#xA;        Alpha     Redstone, Boats, Carts, Biomes, Nether, Survival Multiplayer&#xD;&#xA;                  (currently in development)&#xD;&#xA;&#xD;&#xA;The Minepedia has more information ([Classic][3], [Survival Test][4], [Indev][5], [Infdev][6], [Alpha][7], [Version history][8]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net/survivaltest&#xD;&#xA;  [2]: http://www.minecraft.net/play.jsp&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Classic&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Survival_Test&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Indev&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Infdev&#xD;&#xA;  [7]: http://www.minecraftwiki.net/wiki/Alpha&#xD;&#xA;  [8]: http://www.minecraftwiki.net/wiki/Version_history" />
  <row Id="23581" PostHistoryTypeId="5" PostId="10033" RevisionGUID="e63aed59-e899-40d3-bf1c-8c431104d427" CreationDate="2010-10-31T23:41:00.207" UserId="998" Comment="added 161 characters in body; added 5 characters in body" Text="**Classic**:  &#xD;&#xA;This is the previous free version.&#xD;&#xA;&#xD;&#xA;**Alpha - Survival**:  &#xD;&#xA;This is the one you have now, the single player is survival mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;[Check the text under the header logo here](http://minecraft.net/):&#xD;&#xA;&#xD;&#xA;![See the text under the header logo](http://content.screencast.com/users/TomWij/folders/Jing/media/b4cae293-6762-4aeb-965c-16ee95e32211/2010-11-01_0039.png)" />
  <row Id="23583" PostHistoryTypeId="5" PostId="4251" RevisionGUID="704cc811-a3c4-42bc-a3cb-2b5d3b04291b" CreationDate="2010-11-01T00:49:47.277" UserId="4020" Comment="Typo fix" Text="##Protoss##&#xD;&#xA;&quot;*For destruction, Ice is also great; and would suffice.*&quot; &#xD;&#xA;&#xD;&#xA;The changes made to Protoss between Starcraft Broodwars and Starcraft 2 have lead to a race with a completely different feel.  Based around the Warpgate Protoss forces easily resupply in mid combat with some of the toughest units in the game.  Known for valuing quality over quantity the Protoss force tends to be small but powerful.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The Protoss macro mechanic is the Chrono Boost.  This ability allows any building to increase the rate at which it is performing by 50%.  This includes research and unit production.  As a result Protoss can quickly upgrade and progress up the tech tree or produce strong forces on the fly.  This is perhaps the hardest macro mechanic to use, not because of the tension (deciding what to use it on), but remembering to use it.  Especially in late games you will see Protoss Nexus with unused Chronoboost.&#xD;&#xA;&#xD;&#xA;###Unit Production###&#xD;&#xA;While back in Starcraft 1 Protoss were unique in that their buildings built themselves without the help of a worker (once started), this has further been augmented in Starcraft 2 to allow the same production of Units!  Warpgates allow for the production of Gateway units (Zealot, Stalker, Sentry, High Templar, Dark Templar) anywhere on the map where the Protoss has power (anywhere they could build a building).  This is further bolstered by the Warp Prism which allows power to be distributed anywhere it can move to (which as a flying unit is anywhere).  The result is unparalleled map control.  The ability to field a force where ever, whenever and reinforce it.  This also lead to Protoss builds being heavily Gateway unit dependent.  The Protoss techtree then usually looks like a thick trunk with 2 or 3 major branches.  This trunk is the large bulk of gateway units, which are later supplemented by units from the Robotics Factory or Starport (or more Gateways).  This also leads to a &quot;Sim City&quot; style of play, where Protoss players seek to produce a high number of Gateways (to turn into Warpgates).  Its also worth mentioning that Warpgates decrease build times.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;Protoss expansion is fairly easy because new Nexus can be warped in and probe production can be boosted by Chrono Boost.  Additionally, the ever flexible Photon cannon leads to cheep but effective defense.  Finally, the presence of power around new expansions means that a Protoss player can respond to Harassment almost immediately.  Without having to wait on the bulk of his forces.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;Protoss actually have a verity of tools at their disposal for harassment.  The Charge upgrade for Zealots, in addition to providing the Charge spell, is also a movement speed upgrade.  This allows your Zealots to work as an effective harassment force.  Stalkers are fast to begin with, but also benefit from Blink as it allows them to bypass cliffs (in a manner similar to Reapers).  Both of these are excellent harassing units right out of the Gateway, but Protoss' real harassment power comes from the Warpgate/Warp Prism combo.  Warp Prism functionality is fairly straight forward: Move to an area, activate Prism to produce power, warp in units.  What people frequently forget is that units can be loaded into the Warp Prism as it is a transport.  This means you can drop an Immortal (or other ground unit) in the back of someone's base and then Deploy the Prism for reinforcements.  Alternatively you can Deploy and warp in units and then load them up when the Opponent brings back troops to defend.  The Warp Prism is a very versatile and often underused unit.  Additionally, Phoenix work very effective as a harassment unit.  Their ability to shoot and move provides air dominance over a number of other air units, but it is the Graviton Beam that really makes the Phoenix shine.  This allows a Phoenix to lift workers so that other Phoenix can shoot them (remember workers are light armored units).  Finally, the Voidray is often used as a harassment unit due to its ability to quickly destroy buildings.  2 or 3 Voidrays will make short work of a Command Center/Nexus/Hatchery often times before reinforcements can arrive.  Don't send one in alone though, as they are expensive and take too long on their own.&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;While the Photon Cannon is known for being reliable (Attacks both ground and air and is a detector for stealth units).  Protoss defense usually trades on their ability to control the map.  Fast units like Stalkers (which can teleport short distances) plus the ability to make impassable terrain (Sentry), added to great anti air (Pheonix which can move and shoot) combine with Warpgate technology to produce an army that can control when and where battles take place.  This ability becomes the greatest defense the Protoss have, choosing their ground.  Just ask the defenders at Red Cliff or Thermopylae, you control the terrain you control the battle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;As mentioned before Protoss tend to rely on heavy gateway unit compositions with a few others thrown in.  Because a given Protoss based can support 3 Gateways plus an additional building of constant production, Protoss strategies are often described as &quot;3 Gate into Robo&quot; or &quot;4 Gate&quot; or &quot;3 Gate plus Starport&quot;.  In the case of &quot;4 Gate&quot; this often refers to producing some sort of templar out as well.  The Protoss ability to adapt is often based around what this fourth building is.  This leads many to believe Protoss is inflexible in early to mid game.  While this maybe true, they make up for it by having a very powerful core unit group which lasts from early to late game.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Protoss also have only 5 weapon/defensive upgrades.  However, since Protoss have two different defenses (armor and shields) this often leads to just having weapons upgraded.  While this can be frustrating, they make up for it by being able to Chrono Boost upgrades in progress, leading much faster upgrades.  There are a few key upgrades outside of basic weapon/defense, such as warp gate or thermal lance, but their low number makes them very accessible. &#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Protoss Air is usually considered an after thought by many players.  This is a mistake.  While Protoss may lack the massive airpower Zerg has, they are not to be underestimated.  For starters Protoss have the strongest Air to Air unit, the Pheonix.  In additon, to being able to move while it shoots, the Pheonix is able to lift up ground units, effectively taking them out of combat for the duration, and making them target-able by other Pheonix.  This strategy is very effective against high powered units like the Terran Siege Tank.  Added to this, Protoss have the very scary Void Ray.  The Void Ray is a unique unit in that the longer it attacks a target the more damage it does.  This ability, combined with its bonus versus armored, has lead to players using the Void Ray to snipe buildings.  This tactic, often employed as a rush, is most effective against Zerg who have late anti-air.&#xD;&#xA;" />
  <row Id="23584" PostHistoryTypeId="2" PostId="10036" RevisionGUID="2c95fda0-06aa-4a93-bce0-cf590748ab67" CreationDate="2010-11-01T01:22:02.600" UserId="816" Text="There is no way to guarantee mob spawns of a particular type unless you happen to find a mob spawner.  Your best bet is to simply set up a situation that allows a lot of enemies to spawn and then weed out the spiders.&#xD;&#xA;&#xD;&#xA;There are a variety of traps that can be set up, [from very simple to very complex][1].  One of the easiest ways to get a lot of enemies to spawn, however, is to simply set up a tower in an open area (keeping you safe and able to see a large distance).&#xD;&#xA;&#xD;&#xA;Spiders have two attributes that you can abuse to catch them:&#xD;&#xA; &#xD;&#xA; - They are 2 blocks wide by 1 block high.  All other enemies are taller than they are wide, so a 2x1 hole will allow spiders through while keeping you safe from other enemies.  This can allow you to deal with them specifically if you want to build some sort of trap room.&#xD;&#xA; - Spiders do not die from sunlight.  This is why the tower tends to work well - even if a lot of monsters spawn nearby, you can wait for sunrise and then you will only have to watch out for creepers while you take down whatever spiders have spawned.  As an added bonus, *spiders will not be hostile during the day* until you attack (or if they were already after you from nighttime).&#xD;&#xA;&#xD;&#xA;[1]: http://www.youtube.com/results?search_query=minecraft+mob+trap&amp;aq=f" />
  <row Id="23585" PostHistoryTypeId="2" PostId="10037" RevisionGUID="7609f091-0463-422a-b6e8-4bcb955b6172" CreationDate="2010-11-01T01:34:09.733" UserId="4447" Text="A lot of the achievements require you to be in multi-player mode when you create the game even if you are playing solo." />
  <row Id="23586" PostHistoryTypeId="2" PostId="10038" RevisionGUID="eec18f33-2955-46a6-ac1e-6ad0c8b0b5e5" CreationDate="2010-11-01T01:40:38.350" UserId="4139" Text="While every opther answer here has a few good points there are some other factors that they haven't adressed.  For what it's worth, I own a full rig on the 360 and have only played twice on the PS3.  I have only played Beatles on the Wii.  &#xD;&#xA;&#xD;&#xA;The main thing that you need to worry about with rock band is the DLC.  As you aren't covered by either the PSN or Live, if you get a 360 or ps3 you are going to have to buy the suplimental disks.  While these are a discount over buying the songs from live, you have to buy the whole thing so you don't have as much choice about which particular ones you get. On top of that, without Live, you can't transfer the songs off the discs themeslves so you will have to switch disks there too.  &#xD;&#xA;&#xD;&#xA;Basically, without live or the psn, none of the consoles are offering you anything above the others except prettier graphics at greater expense.  If you can deal with the Wii's terrible graphics and the lack of crowd participation, then I would grab that one, otherwise I would grab whichever is cheaper for you.  " />
  <row Id="23587" PostHistoryTypeId="5" PostId="9743" RevisionGUID="de306887-393c-4e2e-953c-37d001a860c6" CreationDate="2010-11-01T01:52:57.540" UserId="56" Comment="added 65 characters in body" Text="The best source I have for this is the [Fallout Wikia][1]. They say:&#xD;&#xA;&#xD;&#xA;&gt; Please note that cheating, on the PC version at least, appears to disable achievements for that play. If you are cheating (or using console commands to get around bugs) , you won't get any achievements unless you save, quit, reload, and redo the achievement.&#xD;&#xA;&#xD;&#xA;Unfortunately I can't test this myself, but this seems to stem from experimentation.&#xD;&#xA;&#xD;&#xA;Oh, seeing as you mentioned it: I'm fairly sure using cheats will not remove any achievements you've earned before. That's just the way Steam works.&#xD;&#xA;&#xD;&#xA;**Update:** Using mods does not affect achievements at all. Only console commands are construed as cheating.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_achievements_and_trophies" />
  <row Id="23588" PostHistoryTypeId="2" PostId="10039" RevisionGUID="4327f68a-df0c-4d74-a249-ab2fb16406b2" CreationDate="2010-11-01T02:29:00.180" UserId="4448" Text="Reinstall the game with System Locale and Format (in Region and Language control panel) are set to English. It's stupid I agree but what do you expect from EA/Dice..." />
  <row Id="23589" PostHistoryTypeId="2" PostId="10040" RevisionGUID="42a49e1b-e91c-4b58-bb3c-c7c9fc993b37" CreationDate="2010-11-01T02:43:52.337" UserId="3129" Text="One option would be via a Mod. A quick scan of [The New Vegas Nexus][1] turns up [Gore Tweaks][2], which promises to remove the more excessive dismemberment.&#xD;&#xA;&#xD;&#xA;Alternately, if the .ini works intermittently, make sure you're editing the Steam/steamapps/common/fallout new vegas/Fallout_default.ini - When you launch the game from the launcher, it will reset any other settings to the values from that file. That may not fix it, as it's not a tweak I'm familiar with, but it's certainly worth a shot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newvegasnexus.com&#xD;&#xA;  [2]: http://www.newvegasnexus.com/downloads/file.php?id=35083" />
  <row Id="23590" PostHistoryTypeId="2" PostId="10041" RevisionGUID="340dc561-1cad-473b-8197-09645001630b" CreationDate="2010-11-01T05:11:16.793" UserId="1094" Text="If you have a multi-core machine, you may want to try these instructions: http://www.pdsys.org/blog/post/2009/02/07/Fallout-3-VideoDisplay-Freezes-sound-keeps-going.aspx" />
  <row Id="23591" PostHistoryTypeId="5" PostId="10012" RevisionGUID="803d93b3-e66a-42a6-bce9-4ca4125f2da4" CreationDate="2010-11-01T06:02:02.963" UserId="102" Comment="added 11 characters in body" Text="The gates are plot events, this makes for a very different &quot;leveling&quot; mechanism from previous games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;## Spoiler follows ##&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;Here are the events that allow you to open gates&#xD;&#xA;&#xD;&#xA; 1. Opens when you receive the guild seal&#xD;&#xA; 2. After receiving the music box &#xD;&#xA; 3. After defeating the Mercinaries&#xD;&#xA; 4. After doing Sabien's 3 Tasks&#xD;&#xA; 3. After killing the magic hobbs in the monorail&#xD;&#xA; 4. After you promise to restore the gaurd in morningwood&#xD;&#xA; 5. After the fight with the balverines in Millfields" />
  <row Id="23592" PostHistoryTypeId="2" PostId="10042" RevisionGUID="059afd82-5291-4c3a-bfac-e0c33d33d3a5" CreationDate="2010-11-01T06:11:23.100" UserId="1663" Text="I want to build a bridge over a valley to allow fast travelling between 2 areas. The only way I can see to do it is this:&#xD;&#xA;&#xD;&#xA; 1. Build steps up to the level I need.&#xD;&#xA; 2. Move right to the end of the last block placed&#xD;&#xA; 3. Turn around so I can see a bit of the face of the last block&#xD;&#xA; 4. Place the block so it extends the length of the bridge&#xD;&#xA; 5. Repeat from step 2.&#xD;&#xA;&#xD;&#xA;This is slow because you you have to carefully navigate yourself to the precarious edge of a block each time.&#xD;&#xA;&#xD;&#xA;**Is there an easy way to place a block adjacent to an existing block without having to look back from beyond the edge of the existing block?**&#xD;&#xA;&#xD;&#xA;If my description doesn't make sense I may need to resort to ascii art." />
  <row Id="23593" PostHistoryTypeId="1" PostId="10042" RevisionGUID="059afd82-5291-4c3a-bfac-e0c33d33d3a5" CreationDate="2010-11-01T06:11:23.100" UserId="1663" Text="Is it possible to lay a block adjacent to another without looking at the face of the existing block?" />
  <row Id="23594" PostHistoryTypeId="3" PostId="10042" RevisionGUID="059afd82-5291-4c3a-bfac-e0c33d33d3a5" CreationDate="2010-11-01T06:11:23.100" UserId="1663" Text="&lt;minecraft&gt;" />
  <row Id="23595" PostHistoryTypeId="13" PostId="10012" RevisionGUID="12cf8275-c9a4-4e14-869a-dd66b4a1f1a5" CreationDate="2010-11-01T06:57:09.827" UserId="102" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="23596" PostHistoryTypeId="2" PostId="10043" RevisionGUID="50174f7d-c3be-4b83-86d7-f4eea9c732dd" CreationDate="2010-11-01T07:13:32.713" UserId="1327" Text="If you sneak you don't have to be so careful since you don't fall while sneaking.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23597" PostHistoryTypeId="5" PostId="10043" RevisionGUID="dffc6443-882a-4986-9858-17bdd5e54162" CreationDate="2010-11-01T07:20:59.417" UserId="1327" Comment="added 341 characters in body; added 46 characters in body" Text="If you sneak &lt;kbd&gt;shift&lt;/kbd&gt; you don't have to be so careful since you don't fall while sneaking.&#xD;&#xA;&#xD;&#xA;If you are putting down that is level just snaek and walk backwards constantly and place your blocks. &#xD;&#xA;&#xD;&#xA;A trick to get you stay in sneak mode is to press shift down then press and release alt release yor shift key and click back into the game with your mouse.  You should stay in sneak mode untill you press shift again.  &#xD;&#xA;&#xD;&#xA;http://www.minecraftwiki.net/wiki/Sneaking" />
  <row Id="23598" PostHistoryTypeId="2" PostId="10044" RevisionGUID="2d3943d1-792f-499c-8274-fab67b2da4dd" CreationDate="2010-11-01T07:43:24.263" UserId="4314" Text="I don't know, I'm just putting forth my idea of what it &quot;should&quot; be.&#xD;&#xA;&#xD;&#xA; - buying counts; so build or buy&#xD;&#xA; - gifts from city states and ruins don't count&#xD;&#xA; - You need to build all the country specific units; musketeers are not minutemen nor vice versa.&#xD;&#xA;" />
  <row Id="23599" PostHistoryTypeId="2" PostId="10045" RevisionGUID="9282965f-1335-4e57-ad37-4de7cf5d0957" CreationDate="2010-11-01T09:21:14.490" UserId="3814" Text="In the very first mission, after meeting Jacob I am stuck at a job which says Examine Door. The current job is to defeat the hacked mechs whose army appears to be endless. There appears to be no end to their attack and the map leads to the door which says Examine Door. I am stuck. What shall I do?" />
  <row Id="23600" PostHistoryTypeId="1" PostId="10045" RevisionGUID="9282965f-1335-4e57-ad37-4de7cf5d0957" CreationDate="2010-11-01T09:21:14.490" UserId="3814" Text="How do I examine door in mass effect 2?" />
  <row Id="23601" PostHistoryTypeId="3" PostId="10045" RevisionGUID="9282965f-1335-4e57-ad37-4de7cf5d0957" CreationDate="2010-11-01T09:21:14.490" UserId="3814" Text="&lt;mass-effect-2&gt;" />
  <row Id="23602" PostHistoryTypeId="2" PostId="10046" RevisionGUID="aa0739bf-d0b0-49f4-a499-a2b5b9a608a0" CreationDate="2010-11-01T09:38:52.137" UserId="306" Text="Anyone know why 3-4 of the shapes on Brick's skill tree are hexagonal, while the rest are square? Flavour, or otherwise...?" />
  <row Id="23603" PostHistoryTypeId="1" PostId="10046" RevisionGUID="aa0739bf-d0b0-49f4-a499-a2b5b9a608a0" CreationDate="2010-11-01T09:38:52.137" UserId="306" Text="Borderlands Skills" />
  <row Id="23604" PostHistoryTypeId="3" PostId="10046" RevisionGUID="aa0739bf-d0b0-49f4-a499-a2b5b9a608a0" CreationDate="2010-11-01T09:38:52.137" UserId="306" Text="&lt;borderlands&gt;&lt;skills&gt;" />
  <row Id="23605" PostHistoryTypeId="2" PostId="10047" RevisionGUID="75d7e4f5-0020-407c-b188-da4487e123ef" CreationDate="2010-11-01T09:39:37.170" UserId="4103" Text="If you're in the room where you meet Jacob (on the bridge, the mechs on the other side), you just have to kill all the mechs (they're definately not endless) and then talk to Jacob. Then you'll be able to continue." />
  <row Id="23606" PostHistoryTypeId="2" PostId="10048" RevisionGUID="a0af3b06-e196-4672-9563-092b90dac2de" CreationDate="2010-11-01T10:32:43.713" UserId="4454" Text="How i did it was when she initially knocked you back after the talking &quot;cutscene&quot; i would hold the shield as i run up to melee. She wont throw fireballs while in melee range, but you basically attack, block, attack, block until you get knocked back again, and then its just rinse and repeat. While blocking you should be only taking 1 dmg point per attack and you should have enough HP to survive till she's dead.&#xD;&#xA;&#xD;&#xA;hope that helps." />
  <row Id="23607" PostHistoryTypeId="2" PostId="10049" RevisionGUID="d11f10ef-dd7c-4710-a0ec-2c75e61329f6" CreationDate="2010-11-01T10:43:35.407" UserId="4456" Text="Ah, this is a problem I had for quite a while.&#xD;&#xA;&#xD;&#xA;I eventually found that you have to adopt a crab stance (cf. Bruce Lee stance) in order to effectively swing the controller fully between your legs. It feels odd at first, maybe &quot;uncomfortable&quot; or &quot;ridiculous&quot; as some observers might say, but trust me when I say that eventually it will click and feel as natural as licking your 5.25' diskettes for optimal magnetic contact prior to loading in your toaster." />
  <row Id="23608" PostHistoryTypeId="2" PostId="10050" RevisionGUID="b08c83fa-03ab-4e5f-a053-2f4ecb08bbed" CreationDate="2010-11-01T10:53:00.020" UserId="4455" Text="where can i find places in l4d2 that zombies cant reach (or just the safest places)? for example on 3rd stage of parish i can stay on fence and zombies will just staing around while team shooting them. " />
  <row Id="23609" PostHistoryTypeId="1" PostId="10050" RevisionGUID="b08c83fa-03ab-4e5f-a053-2f4ecb08bbed" CreationDate="2010-11-01T10:53:00.020" UserId="4455" Text="safe places in left 4 dead 2" />
  <row Id="23610" PostHistoryTypeId="3" PostId="10050" RevisionGUID="b08c83fa-03ab-4e5f-a053-2f4ecb08bbed" CreationDate="2010-11-01T10:53:00.020" UserId="4455" Text="&lt;left-4-dead-2&gt;" />
  <row Id="23611" PostHistoryTypeId="5" PostId="10050" RevisionGUID="b7a935d3-c5e8-4a62-a4b6-0524e3a28412" CreationDate="2010-11-01T11:51:00.277" UserId="56" Comment="added 25 characters in body; edited title" Text="Where can I find places in Left 4 Dead 2 that zombies can't reach (or just the safest places)?&#xD;&#xA;&#xD;&#xA;For example: on the third stage of Parish I can stay on fence and zombies will just stand around while our team is shooting them." />
  <row Id="23612" PostHistoryTypeId="4" PostId="10050" RevisionGUID="b7a935d3-c5e8-4a62-a4b6-0524e3a28412" CreationDate="2010-11-01T11:51:00.277" UserId="56" Comment="added 25 characters in body; edited title" Text="What are safe places in Left 4 Dead 2?" />
  <row Id="23613" PostHistoryTypeId="2" PostId="10051" RevisionGUID="72044cd7-c924-4305-90a2-44937f580a48" CreationDate="2010-11-01T12:55:03.813" UserId="4458" Text="hello,&#xD;&#xA;i am using dell vostro 1015 and while i play games in full screen it displays in 800*600 resolution and other places are filled as black i mean my laptop is wide screen it displays only in the center of my laptop with 800*600 resolution...." />
  <row Id="23614" PostHistoryTypeId="1" PostId="10051" RevisionGUID="72044cd7-c924-4305-90a2-44937f580a48" CreationDate="2010-11-01T12:55:03.813" UserId="4458" Text="how to run all the games full screen in laptop with 15.6 inch display" />
  <row Id="23615" PostHistoryTypeId="3" PostId="10051" RevisionGUID="72044cd7-c924-4305-90a2-44937f580a48" CreationDate="2010-11-01T12:55:03.813" UserId="4458" Text="&lt;windows-7&gt;" />
  <row Id="23616" PostHistoryTypeId="2" PostId="10052" RevisionGUID="c78d3b2a-7300-4c1b-a7bc-58663418fb43" CreationDate="2010-11-01T12:55:12.057" UserId="452" Text="I got a complete treasure map and I know where to land to find it.&#xD;&#xA;But I cannot, my ship keep bouncing on the beach.&#xD;&#xA;&#xD;&#xA;I played that game long ago on my computer and I'm trying the Wii version. I don't remember if I had to do something special on the PC version, what I remember is that I just had to crash on the beach to got a party on foot, but I did not find how to do this on the Wii version. &#xD;&#xA;" />
  <row Id="23617" PostHistoryTypeId="1" PostId="10052" RevisionGUID="c78d3b2a-7300-4c1b-a7bc-58663418fb43" CreationDate="2010-11-01T12:55:12.057" UserId="452" Text="I coul I land for a treasure hunt in Sid Meier's Pirates for the WII" />
  <row Id="23618" PostHistoryTypeId="3" PostId="10052" RevisionGUID="c78d3b2a-7300-4c1b-a7bc-58663418fb43" CreationDate="2010-11-01T12:55:12.057" UserId="452" Text="&lt;wii&gt;&lt;pirates&gt;&lt;sid-meiers-pirates&gt;" />
  <row Id="23619" PostHistoryTypeId="4" PostId="10052" RevisionGUID="935fe51a-bbea-4fd9-878c-c2a72ef92a5b" CreationDate="2010-11-01T12:59:01.507" UserId="121" Comment="Fixed title" Text="How can I land for a treasure hunt in Sid Meier's Pirates for the WII?" />
  <row Id="23620" PostHistoryTypeId="2" PostId="10053" RevisionGUID="c812c7e4-e67b-44fd-a246-f9a2bfb52a57" CreationDate="2010-11-01T13:06:47.820" UserId="4239" Text="The skills on the tree with a hexagon shape are skills that have some sort of time limit on how long they last. The fist for example increases melee damage for a few seconds. Juggernaut reduces damage for a few seconds, etc. &#xD;&#xA;&#xD;&#xA;The other characters have similar skills that last for a limited amount of time. &#xD;&#xA;&#xD;&#xA;The more you upgrade these skills the longer that skill lasts." />
  <row Id="23621" PostHistoryTypeId="5" PostId="10052" RevisionGUID="8ebda57b-28d7-49d4-923c-9f477abfb7b8" CreationDate="2010-11-01T13:06:58.963" UserId="320" Comment="edited body" Text="I got a complete treasure map and I know where to land to find it.&#xD;&#xA;But I cannot, my ship keep bouncing on the beach.&#xD;&#xA;&#xD;&#xA;I played that game long ago on my computer and I'm trying the Wii version. I don't remember if I had to do something special on the PC version, what I remember is that I just had to crash on the beach to get a party on foot, but I did not find how to do this on the Wii version. &#xD;&#xA;" />
  <row Id="23622" PostHistoryTypeId="5" PostId="10018" RevisionGUID="1155c710-77ad-4fd9-b980-0dff4922577e" CreationDate="2010-11-01T13:15:52.367" UserId="102" Comment="edited body" Text="Do you want to know how someone can lose or how he did lose?&#xD;&#xA;&#xD;&#xA;Bly lost because he played very poorly: __he did not build enough drones__.&#xD;&#xA;&#xD;&#xA;Take a moment to let that sink in, because its a very very big mistake and its the difference between a good Zerg player (like Fruit Seller) and a bad Zerg player (like Bly).&#xD;&#xA;&#xD;&#xA;Instead of backing off after taking the Terran Natural, he continued to press in.  He sends wave after wave of a consistently sized army.  He does this because he's not building more drones so he cannot afford a larger army.  By comparison Tarson's army gets larger and larger after every wave.  He's able to continue to accumulate units because he has a fairly healthy economy.  This is due in part to MULEs, but largely because Tarson built enough SCVs.  Even after losing his Expo he still has as many workers as Bly does.  Think about that for a second.  He lose an entire base and all his workers in it and he still has more workers than his opponent.&#xD;&#xA;&#xD;&#xA;This game could have easily been one that was featured on [Day 9's Newbie Tuesday][1]&#xD;&#xA;&#xD;&#xA;I could point out a dozen mistakes that Bly made, but none of them matter nearly as much as his poor drone usage.  Because of his lack of drones, his assault becomes almost an all in.  So in response to your question `How is it possible Zerg with biggest advantage can still loose to Terran?` Bly didn't have a big advantage.  He sacrificed his economy on a gamble and it didn't pay off.&#xD;&#xA;&#xD;&#xA;But let's imagine another universe, where Tarson wasn't playing Bly but was playing against a better Zerg like IdrA; and let's assume IdrA made the same early push.&#xD;&#xA;&#xD;&#xA;Now IdrA is sitting on 2 bases to Tarson's 1, but they have equal workers.  So instead of continually pressing his advantage, IdrA decides to play like he always does: Macro.  He sits back and takes a third base and powers drones.  Tarson retakes his natural and now he's down 2 to 3 bases.  Not a big advantage for IdrA, but remember a Zerg can make drones faster than a Terran, so it takes Tarson longer to saturate that 1 base than it does for IdrA to saturate his 3.  Now IdrA has a huge economy and he goes Roach/Hydra (or these days he's favoring Muta/ling, but pretend).&#xD;&#xA;&#xD;&#xA;Imagine that battle for a second... or don't, because it actually happened.  IdrA knocked out Tarson in IEM, exactly like I described.&#xD;&#xA;&#xD;&#xA;The smartest thing you can do in Starcraft if you are ahead is to __get more ahead__.  Anyone who played seriously in Broodwars knows this because if you pressed like Bly did, you got destroyed 100% of the time.  Now Starcraft 2 is still new so a lot of people feel like they can do crazy 2 base play, but if you look at the high end GSL matches you see less of that and more of people trying to get _more ahead_.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;You also mentioned a quote talking about Marauders vs Banelings.  Now I don't think that the relationship between these two units had anything to do with this loss, but let's talk about them for a second.&#xD;&#xA;&#xD;&#xA;Banelings are a highly specialized unit.  Their role is to act as Zerg splash damage on light units.  By comparison the Marauder is a more generalized unit, designed to act as a Meat shield (much the way the Roach acts for the Zerg).  So it makes sense that a Baneling doesn't function well against Marauders (as that's not their role), and it also makes sense that Marauders do a good job of preventing Banelings from striking other units (as that's their role).&#xD;&#xA;&#xD;&#xA;I would hesitate to say that a unit is broken because its functioning in its role and another unit isn't functioning in something outside its role.  But let's say you want a way to deal with MMM balls.  Instead of sending it waves of Banelings on their own.  Consider mixing in more Zerglings (Bly actually does this to large effect).  Now let's vary our composition based on their unit mix.  More Marines? More Banelings.  More Marauders? More Zerglings.  Can't find a good place to engage? Burrow/Drops/Fungal Growth/Wait and Flank.&#xD;&#xA;&#xD;&#xA;Here is the key thing, none of this is any assessment of Banelings against Terran, but rather an assessment of the tactics used.&#xD;&#xA;&#xD;&#xA;  [1]: http://vodpod.com/watch/4605299-day9-daily-194-newbie-tuesday-drone-timing" />
  <row Id="23623" PostHistoryTypeId="2" PostId="10054" RevisionGUID="ac3d1925-8508-4952-90ae-06f8730b2d0e" CreationDate="2010-11-01T13:18:24.957" UserId="320" Text="In Plants vs Zombies, often, when a zombie loses its head, it continues making munching motions.  I usually freak out and bomb them with something when they get that close, but I'm curious if it continues to damage your plants." />
  <row Id="23624" PostHistoryTypeId="1" PostId="10054" RevisionGUID="ac3d1925-8508-4952-90ae-06f8730b2d0e" CreationDate="2010-11-01T13:18:24.957" UserId="320" Text="Can a headless zombie eat your plants?" />
  <row Id="23625" PostHistoryTypeId="3" PostId="10054" RevisionGUID="ac3d1925-8508-4952-90ae-06f8730b2d0e" CreationDate="2010-11-01T13:18:24.957" UserId="320" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="23626" PostHistoryTypeId="8" PostId="10050" RevisionGUID="ae594efe-a327-4e5e-b56b-c01849e3abb5" CreationDate="2010-11-01T13:20:30.617" UserId="4455" Comment="Rollback to [b08c83fa-03ab-4e5f-a053-2f4ecb08bbed]" Text="where can i find places in l4d2 that zombies cant reach (or just the safest places)? for example on 3rd stage of parish i can stay on fence and zombies will just staing around while team shooting them. " />
  <row Id="23627" PostHistoryTypeId="7" PostId="10050" RevisionGUID="ae594efe-a327-4e5e-b56b-c01849e3abb5" CreationDate="2010-11-01T13:20:30.617" UserId="4455" Comment="Rollback to [b08c83fa-03ab-4e5f-a053-2f4ecb08bbed]" Text="safe places in left 4 dead 2" />
  <row Id="23628" PostHistoryTypeId="4" PostId="10050" RevisionGUID="a692b93c-dead-48e6-b1ba-38ecfe21870c" CreationDate="2010-11-01T13:20:47.450" UserId="4455" Comment="edited title" Text="Where are safe places in left 4 dead 2?" />
  <row Id="23629" PostHistoryTypeId="2" PostId="10055" RevisionGUID="bf0e1b11-12cd-416c-af6c-934d9ba2827c" CreationDate="2010-11-01T13:24:53.550" UserId="4143" Text="From [Halopedia][1]: &#xD;&#xA;&#xD;&#xA;&gt; The planetoid is littered with blue-glowing symbols and geometric patterns - clearly Forerunner in origin. At least two of the symbols are clearly recognizable. This could mean that the planet is the **Forerunner homeworld.**&#xD;&#xA;&#xD;&#xA;&gt; A Marathon symbol can also be observed on the surface. It is known to be a common Forerunner symbol, used in multiple Forerunner constructs, and also used to refer to a Reclaimer.&#xD;&#xA;&#xD;&#xA;Theories about what the planet could be:&#xD;&#xA;&#xD;&#xA;Shield World&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;Given the Legendary planet's clearly artificial appearance, it could be one of the many Shield Worlds constructed by the Forerunners as safe havens to protect them from the Flood and the activation of the Halo Array.&#xD;&#xA;&#xD;&#xA;One theory suggests that the common Forerunner symbol seen on the surface solely represents a Shield World, relying on the fact that the cover of Ghosts of Onyx bears this symbol and the book prominently features a Forerunner Shield World, which leads to some believing that the planet is the planet that Catherine Elizabeth Halsey, Franklin Mendez, Blue Team and the remaining SPARTAN-IIIs and SPARTAN-IIs were transported to. However, the common symbol on the cover may simply reference to the fact that the story of the novel puts strong emphasis to the Forerunners. Furthermore, if the symbol only represented a Shield World, its common appearances on the Halo installations and the Ark would be unexplained. Also, all Shield Worlds seen so far are disguised as natural planets, whereas the Legendary Planet bears clear evidence of artificial Forerunner construction.&#xD;&#xA;&#xD;&#xA;Forerunner colony&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Yet another theory is that it could be an abandoned Forerunner colony or planetoid-class ship, similar to High Charity. Throughout the Halo franchise, there have been a few mentions of the Forerunner colonies prior to the discovery and subsequent war with the Flood, notably in the Halo 3 Terminals. This theory provides an alternative to the Shield World theory, as well as explaining the planetoid, the Forerunner symbols, and providing an opening for sequels; however, if the Forerunners had indeed been living on this planet-like object, they would have been killed when the Halo array was fired (unless, like the Ark, the planet is not located in the Milky Way Galaxy, placing it outside of the effective range of the Halo Array).&#xD;&#xA;&#xD;&#xA;Another point supporting the theory is that there appear to be cities on the surface.&#xD;&#xA;&#xD;&#xA;Reading the Terminals, an interesting phrase appears on Legendary, that Mendicant Bias, a Forerunner AI who defected to the Gravemind and was later defeated by Offensive Bias, says directly to Chief, stating:&#xD;&#xA;&#xD;&#xA;    &quot;Atonement. &#xD;&#xA;    And so here at the end of my life, I do once again betray a former master. The path ahead is fraught with peril. But I will do all I can to keep it stable - keep you safe. I'm not so foolish to think this will absolve me of my sins. One life hardly balances billions. &#xD;&#xA;    But I would have my masters know that I have changed. &#xD;&#xA;    And you shall be my example.&quot; - Mendicant Bias &#xD;&#xA;&#xD;&#xA;The last line has caused fans to believe that Mendicant Bias had an intention of showing the Forerunners an example of his &quot;atonement&quot; who is the Master Chief. Knowing this many believe that the AI protected the Master Chief, and prevented a number of unseen events on the Ark and Installation 04B from affecting the Chief and his missions. Some have also theorized that he deviated the portal's course at the last moment before he was destroyed. Though no information supports this and it has been neither stated nor implied, it can be supported logically in that the Ark's Portal might have several possible entrance/exit points throughout space; the Forerunners adapted to the Flood with extensive redundancy in all systems and escape mechanisms, so it is possible that the Forerunners on the Ark established themselves at a different Portal destination, possibly one of many, and Mendicant Bias shifted to this destination when the Forward Unto Dawn was halfway through, thus severing the ship and dropping the Master Chief's half near the colony.&#xD;&#xA;&#xD;&#xA;Forerunner homeworld&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Another possible identity is that the planet is the Forerunner homeworld, since the Forerunners would doubtlessly have wanted one of their ships to get to the homeworld safely if something similar happened to a Forerunner vessel as did Cortana and the Chief.&#xD;&#xA;&#xD;&#xA;It strongly suggested in the Halo Legends episode &quot;Origins&quot; that the Unidentified Forerunner Planet, a Forerunner colony, is indeed the Legendary Planet. Hints include what looks like the Forward Unto Dawn drifting towards the planet, and Installation 00 orbiting a rocky, brown moon, which in turn is orbiting the planet in question. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://halo.wikia.com/wiki/Legendary_Planet" />
  <row Id="23630" PostHistoryTypeId="2" PostId="10056" RevisionGUID="fed5369b-bfa8-4041-95cd-016f10e24815" CreationDate="2010-11-01T13:27:41.663" UserId="4143" Text="Are there any issues with an Xbox 360 sent from US to India?&#xD;&#xA;&#xD;&#xA;I'm selling mine on eBay and I'm wondering if the guy will be able to play the games I'm sending along, and would he be able to play on Xbox Live as well? Or login to a Live account?&#xD;&#xA;&#xD;&#xA;A friend told me that Microsoft has region-locked Xbox's and so the don't work outside the country of purchase. True or false? " />
  <row Id="23631" PostHistoryTypeId="1" PostId="10056" RevisionGUID="fed5369b-bfa8-4041-95cd-016f10e24815" CreationDate="2010-11-01T13:27:41.663" UserId="4143" Text="Will an Xbox 360 bought in the US work in India?" />
  <row Id="23632" PostHistoryTypeId="3" PostId="10056" RevisionGUID="fed5369b-bfa8-4041-95cd-016f10e24815" CreationDate="2010-11-01T13:27:41.663" UserId="4143" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;international&gt;" />
  <row Id="23633" PostHistoryTypeId="2" PostId="10057" RevisionGUID="2dda3d59-acd8-434c-951d-6db6c31d4325" CreationDate="2010-11-01T13:30:34.940" UserId="4460" Text="Hkey_Local_Machine/software/wow6432node/electronic arts/electronic arts/medal of honor&#xD;&#xA;&#xD;&#xA;change the language to English and locale to int (can't remember which one worked for me)" />
  <row Id="23634" PostHistoryTypeId="2" PostId="10058" RevisionGUID="24d090f2-b20f-4ec4-bd8a-12d3e9cd6d41" CreationDate="2010-11-01T13:31:50.603" UserId="14" Text="I know there is the *Casual Campaign Ace*, but:&#xD;&#xA;&#xD;&#xA;- What are all possible titles?&#xD;&#xA;- What are the requirements for each?&#xD;&#xA;- If you first achieved one, and then you play the campaign again, can you get another (higher I assume, as there is only one slot)?&#xD;&#xA;&#xD;&#xA;I'm talking about this thing in the profile:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rT6vo.png" />
  <row Id="23635" PostHistoryTypeId="1" PostId="10058" RevisionGUID="24d090f2-b20f-4ec4-bd8a-12d3e9cd6d41" CreationDate="2010-11-01T13:31:50.603" UserId="14" Text="What are all the different *titles* for finishing the campaign?" />
  <row Id="23636" PostHistoryTypeId="3" PostId="10058" RevisionGUID="24d090f2-b20f-4ec4-bd8a-12d3e9cd6d41" CreationDate="2010-11-01T13:31:50.603" UserId="14" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="23637" PostHistoryTypeId="2" PostId="10059" RevisionGUID="99c174a1-45df-41b2-ab56-db4b0b7a28e7" CreationDate="2010-11-01T13:32:14.880" UserId="730" Text="I am quite sure that when a zombie loses his head it is a signal that he is really dead now (finally) and it should do any further damage to your plants." />
  <row Id="23638" PostHistoryTypeId="2" PostId="10060" RevisionGUID="e63380e0-3efa-434c-93bc-8a2ca78690d1" CreationDate="2010-11-01T13:32:22.053" UserId="341" Text="No, once the zombie is dead it won't to any more damage, regardless of what the death animation might look like.  " />
  <row Id="23639" PostHistoryTypeId="10" PostId="10000" RevisionGUID="d0f81bce-0a54-4868-88f3-cbf66fb13600" CreationDate="2010-11-01T13:34:41.410" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="23640" PostHistoryTypeId="2" PostId="10061" RevisionGUID="d91598b5-ee89-48d5-ae6b-60ca03631469" CreationDate="2010-11-01T13:43:34.183" UserId="730" Text="The safest place, by definition is the safe room. &#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Other safe places are rooms with doors closed, of course until infected destroy them. And in general all places that can have only few entrances (one or two) so that they can be easily guarded by your team mates. Trucks, garages, rooms and so on.&#xD;&#xA;&#xD;&#xA;If you are instead searching places where infected cannot reach you, they probably go under definition of maps bugs/exploits. Because for sure map designer/developers do not want to add places where you can safely stay without being reached by infected.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/uiMt5.jpg" />
  <row Id="23641" PostHistoryTypeId="5" PostId="10056" RevisionGUID="8b8d2331-58de-40fa-a0a7-4c831c228c3f" CreationDate="2010-11-01T13:51:02.480" UserId="4143" Comment="added 4 characters in body" Text="Are there any issues with an Xbox 360 sent from the US to India?&#xD;&#xA;&#xD;&#xA;I'm selling mine on eBay and I'm wondering if the guy will be able to play the games I'm sending along, and would he be able to play on Xbox Live as well? Or login to a Live account?&#xD;&#xA;&#xD;&#xA;A friend told me that Microsoft has region-locked Xbox's and so the don't work outside the country of purchase. True or false? " />
  <row Id="23642" PostHistoryTypeId="5" PostId="10056" RevisionGUID="f67f4cae-ecc7-4b11-bf40-230543f20dac" CreationDate="2010-11-01T13:54:55.860" UserId="1719" Comment="Don't use apostrophes to pluralize." Text="Are there any issues with an Xbox 360 sent from the US to India?&#xD;&#xA;&#xD;&#xA;I'm selling mine on eBay and I'm wondering if the guy will be able to play the games I'm sending along, and would he be able to play on Xbox Live as well? Or login to a Live account?&#xD;&#xA;&#xD;&#xA;A friend told me that Microsoft has region-locked Xboxes and so they don't work outside the country of purchase. True or false? " />
  <row Id="23643" PostHistoryTypeId="5" PostId="10050" RevisionGUID="e1261de1-0778-473f-9720-cbce926823f1" CreationDate="2010-11-01T13:55:35.813" UserId="29" Comment="improved spelling and grammar a bit. (if you don't agree, please join us in chat.)" Text="Where can I find places in Left 4 Dead 2 that zombies can't reach (or just the safest places)?&#xD;&#xA;&#xD;&#xA;For example: on the third stage of The Parish, I can stay on the fence and zombies will just stand around while our team is shooting them." />
  <row Id="23644" PostHistoryTypeId="4" PostId="10050" RevisionGUID="e1261de1-0778-473f-9720-cbce926823f1" CreationDate="2010-11-01T13:55:35.813" UserId="29" Comment="improved spelling and grammar a bit. (if you don't agree, please join us in chat.)" Text="Where are safe places in Left 4 Dead 2?" />
  <row Id="23645" PostHistoryTypeId="5" PostId="10059" RevisionGUID="1f90abd7-f0f9-4820-8276-0d23262f726e" CreationDate="2010-11-01T14:03:49.970" UserId="320" Comment="presume that's what you meant.... :D" Text="I am quite sure that when a zombie loses his head it is a signal that he is really dead now (finally) and it should not do any further damage to your plants." />
  <row Id="23646" PostHistoryTypeId="2" PostId="10062" RevisionGUID="c6facd03-6162-486e-9fc3-dde121f54b6b" CreationDate="2010-11-01T14:21:45.803" UserId="274" Text="Your games are probably running at 800x600, but rather than scaling the image to take up the full screen, your display is showing it at its native resolution (1 game pixel == 1 LCD pixel).&#xD;&#xA;&#xD;&#xA;The first thing you'll want to try is **increasing the video resolution** in the game's options. [According to Dell][1], the native resolution of your display is 1366 X 768.&#xD;&#xA;&#xD;&#xA;Two problems you might run into:  &#xD;&#xA;&#xD;&#xA; 1. The game doesn't provide any options to change the resolution.&#xD;&#xA; 2. Your laptop isn't powerful enough to run the game at a higher resolution, and performance suffers.&#xD;&#xA;&#xD;&#xA;Most video drivers have a setting somewhere that controls whether to scale full-screen apps to the maximum size of the screen or to show them at the native resolution. If you can't change the actual resolution that the game runs at, you'll want to **look for this setting** somewhere in your display/video options and change it so apps will be stretched to full screen. (*Note*: This will probably look pretty ugly. LCDs aren't very good at this, which is why the option exists in the first place.)&#xD;&#xA;&#xD;&#xA;[1]: http://www1.ap.dell.com/in/en/business/notebooks/laptop-vostro-1015/pd.aspx?refid=laptop-vostro-1015&amp;s=bsd&amp;cs=inbsd1&amp;~ck=anavml" />
  <row Id="23647" PostHistoryTypeId="2" PostId="10063" RevisionGUID="05a51af1-58d1-4dea-9211-9560c478ba62" CreationDate="2010-11-01T14:25:45.137" UserId="14" Text="I see a lot of people referring to players as *2500 diamond* for example.&#xD;&#xA;&#xD;&#xA;Where can I see this rank?  &#xD;&#xA;All I found was the position within the division, but not that number that seems to be global (by region? In the world?)" />
  <row Id="23648" PostHistoryTypeId="1" PostId="10063" RevisionGUID="05a51af1-58d1-4dea-9211-9560c478ba62" CreationDate="2010-11-01T14:25:45.137" UserId="14" Text="Where can I see the real rank of a player?" />
  <row Id="23649" PostHistoryTypeId="3" PostId="10063" RevisionGUID="05a51af1-58d1-4dea-9211-9560c478ba62" CreationDate="2010-11-01T14:25:45.137" UserId="14" Text="&lt;starcraft-2&gt;&lt;ranking&gt;" />
  <row Id="23650" PostHistoryTypeId="2" PostId="10064" RevisionGUID="a155dd1f-d3ac-439f-b1ae-50ad98c419d3" CreationDate="2010-11-01T14:30:36.403" UserId="102" Text="So there is no source for the ranks used to match people, but you can see what the current point value of specific people if you have access to their league.&#xD;&#xA;&#xD;&#xA;There are [helpful sources][1] for aggregating this information.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2ranks.com/" />
  <row Id="23651" PostHistoryTypeId="2" PostId="10065" RevisionGUID="0960b200-0aef-495c-b01b-172e0d32ed25" CreationDate="2010-11-01T14:39:20.410" UserId="918" Text="I can't answer the first two questions in a definitive manner.  However the rest I can handle:&#xD;&#xA;&#xD;&#xA;**How would the game work (i saw somewhere else it's RTS style)?**&#xD;&#xA;&#xD;&#xA;It's not quite RTS, but it's not turn-based either: every human player takes their turn at the same time.  Once all players click &quot;next turn&quot;, the AI civilizations, city states and barbarians all take their turns in order.  Then the human players' next turn begins.&#xD;&#xA;&#xD;&#xA;This causes some big issues when interacting with other players, and is a big griping point for many.  For example, wars became a battle of who can click first - if I can blow up your unit before they get a chance to attack, then I'm in a hugely advantage position.  It's unfortunate to the point where a lot of us don't even both with multiplayer (except cooperatively with friends) because when everyone moves at the same time, the game loses a lot of the carefully planned strategy you get in single player.&#xD;&#xA;&#xD;&#xA;It's worth noting that once you click &quot;next turn&quot;, you can't do anything even if other players are still moving - so it's to your advantage to delay the end of your turn a bit in case something comes up.&#xD;&#xA;&#xD;&#xA;**How long will the game take to complete?**&#xD;&#xA;&#xD;&#xA;Depends highly on the number of players and the game speed, but significantly longer than a single player game of the same settings.  Some turns you may be blazing through waiting for construction while another person is taking his sweet time waging war, and vice versa.  Even playing on quick/small map can take hours.  Set aside a large chunk of time.&#xD;&#xA;&#xD;&#xA;**Can I take a bathroom break without abandoning my civ temporarily?**&#xD;&#xA;&#xD;&#xA;Yes, you can just sit on the &quot;next turn&quot; button and not click it while you do something else.  You would just hold up everyone else from getting to the next turn.&#xD;&#xA;&#xD;&#xA;**Can I chat to the other players?**&#xD;&#xA;&#xD;&#xA;Yes.  There is a chat box that appears in the top right corner of the screen." />
  <row Id="23652" PostHistoryTypeId="5" PostId="10051" RevisionGUID="6b34b3f9-57a8-4c95-a66a-58967b993ac2" CreationDate="2010-11-01T14:42:13.790" UserId="58" Comment="Grammar" Text="I am using a Dell Vostro 1015, and when I play games in full-screen mode, the display runs an 800x600 resolution. The rest of the screen is blacked-out. &#xD;&#xA;&#xD;&#xA;My laptop is a wide screen, but games display only in the center of the screen at 800x600 resolution.&#xD;&#xA;&#xD;&#xA;How can I get the games to scale up to fill the screen?" />
  <row Id="23653" PostHistoryTypeId="4" PostId="10051" RevisionGUID="6b34b3f9-57a8-4c95-a66a-58967b993ac2" CreationDate="2010-11-01T14:42:13.790" UserId="58" Comment="Grammar" Text="How can I run games full-screen on a widescreen laptop?" />
  <row Id="23654" PostHistoryTypeId="2" PostId="10066" RevisionGUID="552a3f59-bf56-42d5-b32b-fed18c7c0b4e" CreationDate="2010-11-01T14:43:40.327" UserId="918" Text="Suppose I've got a capital, a city, and a city state in between, where the dashes represent roads:&#xD;&#xA;&#xD;&#xA;Capital ------ City-State ----- My City&#xD;&#xA;&#xD;&#xA;The road goes straight through the city-state.  I understand that I don't get a trade route to the city-state, but would I still get a trade route to my city?  Or would I have to build around the city-state?  And do the same rules apply if the city-state was replaced with another civ's city?&#xD;&#xA;&#xD;&#xA;Inspired by [this question][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9844/do-i-gain-income-for-connecting-city-states-to-my-trade-network" />
  <row Id="23655" PostHistoryTypeId="1" PostId="10066" RevisionGUID="552a3f59-bf56-42d5-b32b-fed18c7c0b4e" CreationDate="2010-11-01T14:43:40.327" UserId="918" Text="Do trade routes activate between my cities when a road goes through city states or other civilizations' cities?" />
  <row Id="23656" PostHistoryTypeId="3" PostId="10066" RevisionGUID="552a3f59-bf56-42d5-b32b-fed18c7c0b4e" CreationDate="2010-11-01T14:43:40.327" UserId="918" Text="&lt;civilization-5&gt;" />
  <row Id="23657" PostHistoryTypeId="2" PostId="10067" RevisionGUID="b6a87e09-dca1-4686-87f7-3ebe95b5815c" CreationDate="2010-11-01T14:44:35.440" UserId="4465" Text="Not looking for a definitive list or anything but of the most popular Wii titles, which ones require you to use a nunchuk controller? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, are there games that optionally allow use of the nunchuk controller?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23658" PostHistoryTypeId="1" PostId="10067" RevisionGUID="b6a87e09-dca1-4686-87f7-3ebe95b5815c" CreationDate="2010-11-01T14:44:35.440" UserId="4465" Text="What popular nintendo wii games require you to use a nunchuk controller?" />
  <row Id="23659" PostHistoryTypeId="3" PostId="10067" RevisionGUID="b6a87e09-dca1-4686-87f7-3ebe95b5815c" CreationDate="2010-11-01T14:44:35.440" UserId="4465" Text="&lt;wii&gt;" />
  <row Id="23660" PostHistoryTypeId="2" PostId="10068" RevisionGUID="cefe7555-f40e-4b5f-ae1d-3e1c592ae1e2" CreationDate="2010-11-01T14:45:35.050" UserId="320" Text="As far as I know you will be able to **play** any games already purchased and/or sent along.  Xbox Live may be a problem, but as far as I understand, it's only a problem for buying new games on the marketplace, not for playing already purchased game." />
  <row Id="23662" PostHistoryTypeId="2" PostId="10069" RevisionGUID="754e6625-e4a8-4bee-9e88-9a26daeba177" CreationDate="2010-11-01T14:47:06.513" UserId="320" Text="Legend of Zelda: Twilight Princess requires the nunchuck&#xD;&#xA;&#xD;&#xA;Super Smash Brothers Melee has an option to use the nunchuck, and personally I prefer it." />
  <row Id="23663" PostHistoryTypeId="2" PostId="10070" RevisionGUID="3ab59181-1d38-4acf-9e09-56db6f15ac36" CreationDate="2010-11-01T14:55:43.790" UserId="4302" Text="Very many games use the nunchuck.&#xD;&#xA;&#xD;&#xA;The Super Mario Galaxy games require the nunchuck; both are very popular.&#xD;&#xA;&#xD;&#xA;Mario Kart Wii can be played with a whole host of control schemes, though I feel that nunchuck + Wiimote is one of the more accurate ways to play. One of the schemes is the standalone Wiimote (with optional steering wheel, but it's the same scheme).&#xD;&#xA;&#xD;&#xA;New Super Mario Bros. does not require the nunchuck, and I believe there isn't even an option to use one." />
  <row Id="23665" PostHistoryTypeId="2" PostId="10072" RevisionGUID="5da1d21d-4eef-4eef-b827-7c461ecfbfd5" CreationDate="2010-11-01T15:13:35.743" UserId="122" Text="&lt;h2&gt;Regarding passing through another civ or city-states territory:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Trade routes can pass through other civs as long as you have open borders agreement from them. I'm pretty sure trade routes do not work through a civ you're in war with, even though technically your units can pass within their borders.&#xD;&#xA;&#xD;&#xA;Regarding city-states, I'm certain that it works of you are allied with them, I think it also works if you're just friends.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Regarding passing through an actual city:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;I think it's precisely the same as the above - your road passing through the actual city shouldn't make a difference, except for saving you money, since cities count as road tiles.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23666" PostHistoryTypeId="5" PostId="9907" RevisionGUID="a4991d19-7867-491d-ae52-1b76ebb792c7" CreationDate="2010-11-01T15:15:52.580" UserId="320" Comment="added 1 characters in body" Text="Any real experience running heavy games like AOE3, NFS Underground 2/MW, SimCity 4, City Life, etc. I don't expect run Crysis on a virtual machine but some old games. Is it possible run these kind of games smoothly and detailed on a virtual machine?&#xD;&#xA;&#xD;&#xA;What VM software is recommended? Any hardware specification to achieve this goal?&#xD;&#xA;&#xD;&#xA;My host is Windows 7." />
  <row Id="23667" PostHistoryTypeId="5" PostId="10067" RevisionGUID="bcd93fc9-00d6-437f-bd36-79050c272c1f" CreationDate="2010-11-01T15:19:42.510" UserId="4465" Comment="added 271 characters in body; edited title" Text="Not looking for a definitive list or anything but of the most popular Wii titles, which ones require you to use a nunchuk controller? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, are there games that optionally allow use of the nunchuk controller?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Edit:** Or to phrase this question a different way - my 3 kids will be getting a Wii for Christmas and I'd like to know if it's worthwhile getting 3 nunchuk controllers?  Games they'll be interested in: Super Mario (Bros,Galaxy 1 &amp; 2, Kart), Lego Star Wars, Zelda, ... &#xD;&#xA;" />
  <row Id="23668" PostHistoryTypeId="4" PostId="10067" RevisionGUID="bcd93fc9-00d6-437f-bd36-79050c272c1f" CreationDate="2010-11-01T15:19:42.510" UserId="4465" Comment="added 271 characters in body; edited title" Text="What nintendo wii games require you to use a nunchuk controller? i.e. Is it worth getting one?" />
  <row Id="23669" PostHistoryTypeId="5" PostId="10072" RevisionGUID="824a1bdb-2b2c-498e-aafd-8c4cf746877a" CreationDate="2010-11-01T15:22:16.047" UserId="122" Comment="bwarner confirming is good enough!" Text="&lt;h2&gt;Regarding passing through another civ or city-states territory:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Trade routes can pass through other civs as long as you have open borders agreement from them. Trade routes do not work through a civ you're in war with, even though technically your units can pass within their borders.&#xD;&#xA;&#xD;&#xA;Regarding city-states, it works of you are either friends or allied with them.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Regarding passing through an actual city:&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;I believe it's precisely the same as the above - your road passing through the actual city shouldn't make a difference, except for saving you money, since cities count as road tiles.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23670" PostHistoryTypeId="2" PostId="10073" RevisionGUID="5ab70620-df03-46fe-ac41-ecdbfd368209" CreationDate="2010-11-01T15:36:25.100" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; So, just after defeating *Sander Cohen*, I noticed that I was able to use his key to open *Sander Cohen's Muse Box*, which contained various goodies.  However, net to the case which contained this box, is *another* case, containing the *Medical Expert 2* tonic.  This case is not locked with a keylock, but with a numeric entry lock.  I don't have the code for this lock but something more annoying seems to be occurring: When I approach the lock, I am *not* given the usual prompts for entering codes and/or hacking.  So even if I DID have the code, I don't think I would be able to use it.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; So, can someone please explain this to me?  Is something wrong with the PS3 version of the game?  I would also appreciate it if the information on how to find the necessary code could be given.  I am **NOT** looking for the code itself, only **how to find it**." />
  <row Id="23671" PostHistoryTypeId="1" PostId="10073" RevisionGUID="5ab70620-df03-46fe-ac41-ecdbfd368209" CreationDate="2010-11-01T15:36:25.100" UserId="3114" Text="How do I get the 'Medical Expert 2' Tonic?" />
  <row Id="23672" PostHistoryTypeId="3" PostId="10073" RevisionGUID="5ab70620-df03-46fe-ac41-ecdbfd368209" CreationDate="2010-11-01T15:36:25.100" UserId="3114" Text="&lt;spoiler&gt;&lt;ps3&gt;&lt;bioshock&gt;&lt;collectibles&gt;" />
  <row Id="23673" PostHistoryTypeId="2" PostId="10074" RevisionGUID="0cdde335-b430-4a38-9465-c9568135c30e" CreationDate="2010-11-01T15:45:57.460" UserId="3129" Text="Did you kill Sander Cohen the first time he showed his face in Fort Frolic?&#xD;&#xA;&#xD;&#xA;If so, *that was a bad idea.*&#xD;&#xA;&#xD;&#xA;First off, for completing his 'masterpiece', he would have rewarded you by unlocking the Tonic, but not if you kill him before he gets down there and unlocks it. Similarly, killing him now means you won't be able to get into his place in Olympus Heights later in the game - where you'll find, amongst other nice loot, a 'Power to the People' weapon upgrade machine." />
  <row Id="23674" PostHistoryTypeId="5" PostId="10070" RevisionGUID="74f821a8-da51-4437-865c-02a6b91d7dae" CreationDate="2010-11-01T16:06:55.027" UserId="4302" Comment="Amended question" Text="Very many games use the nunchuck.&#xD;&#xA;&#xD;&#xA;The Super Mario Galaxy games require the nunchuck; both are very popular.&#xD;&#xA;&#xD;&#xA;Mario Kart Wii can be played with a whole host of control schemes, though I feel that nunchuck + Wiimote is one of the more accurate ways to play. One of the schemes is the standalone Wiimote (with optional steering wheel, but it's the same scheme).&#xD;&#xA;&#xD;&#xA;New Super Mario Bros. does not require the nunchuck, and I believe there isn't even an option to use one.&#xD;&#xA;&#xD;&#xA;Regarding your amended question, yes, I would strongly recommend picking up at least one nunchuck. Ideally you'll want as many nunchucks as Wiimotes, however one should be enough given the games they're interested in.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Super Mario Galaxy: 1 nunchuck max.&#xD;&#xA;&#xD;&#xA;New Super Mario Bros.: 0 nunchucks max but 4 Wiimotes max.&#xD;&#xA;&#xD;&#xA;Mario Kart: 4 nunchucks max, 0 nunchucks min. Depends entirely on the way they like to play it, not worth getting more than one nunchuck for this straight off the bat. Not worth bothering with extra steering wheels either, in my opinion." />
  <row Id="23675" PostHistoryTypeId="2" PostId="10075" RevisionGUID="3d5e6797-2478-455a-a0c3-2ac901b7bcfa" CreationDate="2010-11-01T16:28:08.080" UserId="118" Text="In addition to Jamie's answer, some of those games require two for some things.&#xD;&#xA;&#xD;&#xA;Lego Star Wars requires a nunchuck, and you'll need two if you want the co-op play in that.&#xD;&#xA;&#xD;&#xA;Mario Kart has the option for two although it can be done without it as (s)he stated.&#xD;&#xA;&#xD;&#xA;I also think that Super Mario Galaxy 2 needs two nunchucks for the co-op play. The first one only uses one, but the co-op doesn't add much there, either.&#xD;&#xA;&#xD;&#xA;Also, the boxing game on Wii Sports that comes with the Wii requires a Nunchuck or two if you're boxing against another human." />
  <row Id="23676" PostHistoryTypeId="2" PostId="10076" RevisionGUID="45e90a2d-a5a1-4dc5-aac5-de0675891ff5" CreationDate="2010-11-01T16:39:47.603" UserId="1770" Text="There are no endless enemy waves in ME2, simply defeat all the enemies and move on." />
  <row Id="23677" PostHistoryTypeId="5" PostId="10075" RevisionGUID="75e7d55d-3a92-45d1-a543-b395a30e0442" CreationDate="2010-11-01T16:43:37.447" UserId="118" Comment="Jamie was right. :O" Text="In addition to Jamie's answer, some of those games require two for some things.&#xD;&#xA;&#xD;&#xA;Lego Star Wars requires a nunchuck, and you'll need two if you want the co-op play in that.&#xD;&#xA;&#xD;&#xA;Mario Kart has the option for two although it can be done without it as (s)he stated.&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;I also think that Super Mario Galaxy 2 needs two nunchucks for the co-op play. The first one only uses one, but the co-op doesn't add much there, either.&lt;/strike&gt; (Nevermind, it only uses one.)&#xD;&#xA;&#xD;&#xA;Also, the boxing game on Wii Sports that comes with the Wii requires a Nunchuck or two if you're boxing against another human." />
  <row Id="23682" PostHistoryTypeId="5" PostId="10045" RevisionGUID="b90a9be9-12a6-4973-ad69-d6871708c7c2" CreationDate="2010-11-01T18:12:59.533" UserId="160" Comment="little bit of grammar/capitalization cleanup" Text="In the very first mission, after meeting Jacob, I am stuck at a job which says Examine Door. The current job is to defeat the hacked mechs whose army appears to be endless. There appears to be no end to their attack and the map leads to the door which says Examine Door. I am stuck. What shall I do?" />
  <row Id="23683" PostHistoryTypeId="4" PostId="10045" RevisionGUID="b90a9be9-12a6-4973-ad69-d6871708c7c2" CreationDate="2010-11-01T18:12:59.533" UserId="160" Comment="little bit of grammar/capitalization cleanup" Text="How do I examine the door in Mass Effect 2?" />
  <row Id="23684" PostHistoryTypeId="5" PostId="10070" RevisionGUID="666506eb-894f-4d27-b88a-9e16a3e9d4a0" CreationDate="2010-11-01T18:13:10.127" UserId="4302" Comment="NSMB supports nunchucks; edited body" Text="Very many games use the nunchuck.&#xD;&#xA;&#xD;&#xA;The Super Mario Galaxy games require the nunchuck; both are very popular.&#xD;&#xA;&#xD;&#xA;Mario Kart Wii can be played with a whole host of control schemes, though I feel that nunchuck + Wiimote is one of the more accurate ways to play. One of the schemes is the standalone Wiimote (with optional steering wheel, but it's the same scheme).&#xD;&#xA;&#xD;&#xA;New Super Mario Bros. does not require the nunchuck, and I believe there isn't even an option to use one.&#xD;&#xA;&#xD;&#xA;Regarding your amended question, yes, I would strongly recommend picking up at least one nunchuck. Ideally you'll want as many nunchucks as Wiimotes, however one should be enough given the games they're interested in.&#xD;&#xA;&#xD;&#xA;Super Mario Galaxy: 1 nunchuck max.&#xD;&#xA;&#xD;&#xA;New Super Mario Bros.: &lt;strike&gt;0 nunchucks max but 4 Wiimotes max.&lt;/strike&gt; See comment.&#xD;&#xA;&#xD;&#xA;Mario Kart: 4 nunchucks max, 0 nunchucks min. Depends entirely on the way they like to play it, not worth getting more than one nunchuck for this straight off the bat. Not worth bothering with extra steering wheels either, in my opinion." />
  <row Id="23685" PostHistoryTypeId="2" PostId="10078" RevisionGUID="87670a56-511f-49a3-9fa5-20c3db09f3b5" CreationDate="2010-11-01T18:17:45.740" UserId="4472" Text="I recently tried Guitar Hero World Tour on an XBox 360 the other day and am considering buying a Guitar Hero game for the my Wii, my only console. My question is since the Wii does not match the hardware specs of the XBox 360 (or Playstation 3) will game play be affected negatively?&#xD;&#xA;&#xD;&#xA;The reason I ask is because in the past I've overheard or read the Wii is a poor choice for Guitar Hero because it's 'under powered' but I have no idea how founded these opinions are.&#xD;&#xA;" />
  <row Id="23686" PostHistoryTypeId="1" PostId="10078" RevisionGUID="87670a56-511f-49a3-9fa5-20c3db09f3b5" CreationDate="2010-11-01T18:17:45.740" UserId="4472" Text="Performance Differences of Guitar Hero on Wii versus XBox 360 and Playstation 3" />
  <row Id="23687" PostHistoryTypeId="3" PostId="10078" RevisionGUID="87670a56-511f-49a3-9fa5-20c3db09f3b5" CreationDate="2010-11-01T18:17:45.740" UserId="4472" Text="&lt;xbox-360&gt;&lt;wii&gt;&lt;playstation&gt;&lt;guitar-hero&gt;" />
  <row Id="23688" PostHistoryTypeId="2" PostId="10079" RevisionGUID="10a51bab-de6d-430f-86b8-0ace1b8787fc" CreationDate="2010-11-01T18:19:38.970" UserId="4474" Text="I have serious issues with match making algorithms in Dawn of War II:&#xD;&#xA;&#xD;&#xA;Why does it most often group the noobs together in a team and the pros together in the opposing team?&#xD;&#xA;&#xD;&#xA;Noobs can't win that way. So, do I really have to get Rank 20 before I get a chance to win in a Team Battle?&#xD;&#xA;&#xD;&#xA;And why are most of my victories not counted in the player statistics? Points get awarded, I even have replays but these victories don't show up in my statistics!&#xD;&#xA;&#xD;&#xA;Thanks for your explanations!" />
  <row Id="23689" PostHistoryTypeId="1" PostId="10079" RevisionGUID="10a51bab-de6d-430f-86b8-0ace1b8787fc" CreationDate="2010-11-01T18:19:38.970" UserId="4474" Text="Matchmaking in Dawn of War II" />
  <row Id="23690" PostHistoryTypeId="3" PostId="10079" RevisionGUID="10a51bab-de6d-430f-86b8-0ace1b8787fc" CreationDate="2010-11-01T18:19:38.970" UserId="4474" Text="&lt;games-for-windows-live&gt;" />
  <row Id="23691" PostHistoryTypeId="4" PostId="10078" RevisionGUID="0e5a4048-f928-4c95-9342-a74c0115332f" CreationDate="2010-11-01T18:24:48.777" UserId="4472" Comment="edited title" Text="Guitar Hero game play on Wii versus XBox 360 and Playstation 3" />
  <row Id="23692" PostHistoryTypeId="6" PostId="10079" RevisionGUID="be52e550-2f44-4967-b706-67f810ebfc5a" CreationDate="2010-11-01T18:33:29.337" UserId="4103" Comment="added tag" Text="&lt;games-for-windows-live&gt;&lt;dawn-of-war-2&gt;" />
  <row Id="23693" PostHistoryTypeId="2" PostId="10080" RevisionGUID="b5b2df77-2ede-4cc5-a6f5-1620f92158d7" CreationDate="2010-11-01T18:49:29.233" UserId="23" Text="No answer seems to get the full picture, so let's do a summary.&#xD;&#xA;&#xD;&#xA;* When you die, all the items in your inventory are dropped to the ground.&#xD;&#xA;* Items on the ground are destroyed by explosions (creepers and TNT), lava and cactus.&#xD;&#xA;* Items sink. Water streams also move items.&#xD;&#xA;* Items on the ground expire after a certain amount of time." />
  <row Id="23694" PostHistoryTypeId="2" PostId="10081" RevisionGUID="0be74032-393e-4c62-bd9d-4c2200744846" CreationDate="2010-11-01T19:04:11.577" UserId="4302" Text="The Wii is simply not capable of the same level of graphics that you'd expect from an Xbox 360 or PS3, so the effects, models, audience, etc. will all be toned down to different extents. Do consider, however, that most people don't play Guitar Hero primarily for the graphics. The actual gameplay is pretty much identical.&#xD;&#xA;&#xD;&#xA;Earlier versions of the Wii Guitar Hero and Rock Band games had issues with the lack of DLC (Downloadable Content) which made the Xbox 360 and PS3 versions far more desirable. I believe that this has mostly been rectified now.&#xD;&#xA;&#xD;&#xA;Also note that the Wii suffers greatly from the lack of a real multiplayer (online, not offline) implementation. You will find far less people playing any game online with the Wii than you would on its Xbox 360 or PS3 counterpart. The other consoles make it more seamless and integrated to communicate and play online.&#xD;&#xA;&#xD;&#xA;Ultimately the Wii offers an inferior experience. Whether or not this will impact your enjoyment is reliant on how you plan to play the game. I own Guitar Hero 3 on the Wii -- also my only console at the moment -- and have enjoyed countless hours of fun with friends.&#xD;&#xA;&#xD;&#xA;If you foresee yourself purchasing another console any time in the future, I'd just wait until then. You're probably going to be spending a lot of money on instruments, so I would say it's best to have them compatible with your favourite console for future versions of the games. If you're sticking exclusively to Wii, however, and like the franchise, then go for it.&#xD;&#xA;&#xD;&#xA;On a related note, if you haven't yet tried the Rock Band series and like Guitar Hero, it's definitely worth doing so before you purchase Guitar Hero. They're very similar games, and the instruments are mostly cross-compatible, but Rock Band 3 has some noteworthy additions that aren't to be found in the current iterations of Guitar Hero." />
  <row Id="23695" PostHistoryTypeId="2" PostId="10082" RevisionGUID="969a2f49-2330-4659-9601-cf244546b9e7" CreationDate="2010-11-01T20:07:59.540" UserId="1770" Text="The Wii version is &quot;under powered&quot; in regard to its online component. The offline components are identical between any of the console versions. Online multiplayer and song dlc will be vastly different experiences depending on your console.  &#xD;&#xA;&#xD;&#xA;Hardware wise, the instruments are exactly the same between consoles expect their interfaces. A 360 drum set is not compatible with the Wii game for instance. You also need a Wii-mote for each instrument for the Wii version because the instruments connect through them. For the 360 and PS3, you don't need a controller for each instrument. " />
  <row Id="23696" PostHistoryTypeId="2" PostId="10083" RevisionGUID="e7c08e52-f628-4307-b2eb-e24c68bbc5cc" CreationDate="2010-11-01T20:14:56.527" UserId="3129" Text="Once you have sufficient Melee/Unarmed skill, you unlock additional, special attacks with those combat skills, both in and out of VATS (to use them out of VATS, you need to do a power attack -  hold the attack button down, in combination with moving in a direction for varied results -  while running). Thing is, the actual *effect* of these special attacks is... horribly undocumented, and the Wiki isn't quite up to speed on them either. I've figured out that the 'Back Slash' with sword/knife weapons just costs less AP, but are there any special effects? Is there any good reason not to just spam them in VATS? (Out of VATS, they tend to be substantially slower than normal attacks, for better or worse I've found)." />
  <row Id="23697" PostHistoryTypeId="1" PostId="10083" RevisionGUID="e7c08e52-f628-4307-b2eb-e24c68bbc5cc" CreationDate="2010-11-01T20:14:56.527" UserId="3129" Text="Melee/Unarmed special attacks in V.A.T.S.: what do they all do?" />
  <row Id="23698" PostHistoryTypeId="3" PostId="10083" RevisionGUID="e7c08e52-f628-4307-b2eb-e24c68bbc5cc" CreationDate="2010-11-01T20:14:56.527" UserId="3129" Text="&lt;fallout-new-vegas&gt;&lt;vats&gt;" />
  <row Id="23699" PostHistoryTypeId="5" PostId="10083" RevisionGUID="74769570-18d9-4028-b522-2e7108df0416" CreationDate="2010-11-01T20:21:35.670" UserId="3129" Comment="deleted 17 characters in body" Text="Once you have sufficient Melee/Unarmed skill, you unlock additional, special attacks with those combat skills, both in and out of VATS (to use them out of VATS, you need to do a power attack -  hold the attack button down, in combination with moving in a direction for varied results). Thing is, the actual *effect* of these special attacks is... horribly undocumented, and the Wiki isn't quite up to speed on them either. I've figured out that the 'Back Slash' with sword/knife weapons just costs less AP, but are there any special effects? Is there any good reason not to just spam them in VATS? (Out of VATS, they tend to be substantially slower than normal attacks, for better or worse I've found)." />
  <row Id="23700" PostHistoryTypeId="2" PostId="10084" RevisionGUID="b342b399-d286-4951-a5d3-5358f210a9ed" CreationDate="2010-11-01T20:35:09.730" UserId="4218" Text="I personally use the Garbage Dumpster next to the Goodsprings store.  Its quick, right next to the Express Mail machine, and I have not had it respawn on me, saves me a walk anywhere, and I can just fast travel to Goodsprings to drop stuff off.  I have a crapload of stuff in there." />
  <row Id="23701" PostHistoryTypeId="2" PostId="10085" RevisionGUID="76eba2b0-4fec-4307-a1e3-567795e3122d" CreationDate="2010-11-01T21:20:27.767" UserId="3137" Text="Is there a way to always use VATS in Fallout 3?  If I hit &quot;V&quot;, it goes to the VATS system and then when the turn is over, it goes back to real time combat." />
  <row Id="23702" PostHistoryTypeId="1" PostId="10085" RevisionGUID="76eba2b0-4fec-4307-a1e3-567795e3122d" CreationDate="2010-11-01T21:20:27.767" UserId="3137" Text="Make VATS the Default in Fallout 3?" />
  <row Id="23703" PostHistoryTypeId="3" PostId="10085" RevisionGUID="76eba2b0-4fec-4307-a1e3-567795e3122d" CreationDate="2010-11-01T21:20:27.767" UserId="3137" Text="&lt;fallout-3&gt;" />
  <row Id="23704" PostHistoryTypeId="2" PostId="10086" RevisionGUID="cc031afd-6c6d-4d5f-98e0-10c3ebfebabe" CreationDate="2010-11-01T21:24:59.153" UserId="3129" Text="You mean to have all combat always be resolved via VATS? No, not really. Keep in mind that while VATS is active, your incoming damage is reduced by 90%, and your attacks have a sifgnificantly higher chance to be critical strikes. Don't think of VATS as a turn, but rather as a means of expending a resource (AP), to do more damage in less time while being somewhat more strategic." />
  <row Id="23705" PostHistoryTypeId="2" PostId="10087" RevisionGUID="3701b167-6a4c-44ee-9fb5-487e41fb0b97" CreationDate="2010-11-01T21:36:55.593" UserId="122" Text="* Possible titles: &lt;difficulty&gt; Campaign Ace, so the titles are:&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;    Campaign Not Complete [[example][1]]&#xD;&#xA;    Casual Campaign Ace [[example][2]]&#xD;&#xA;    Normal Campaign Ace [[example][3]]&#xD;&#xA;    Hard Campaign Ace [[example][4]]&#xD;&#xA;    Brutal Campaign Ace [[example][5]]&#xD;&#xA;&#xD;&#xA;* Exact requirements: not entirely sure, but I believe that getting the &quot;Wings of Liberty&quot; achievement unlocks the first title, and the appropriate &quot;Liberty Completionist: &lt;difficulty&gt;&quot; unlocks subsequent ones.&#xD;&#xA;* Upgrading existing titles: yes, you can, just complete all missions on a higher difficulty setting.&#xD;&#xA;&#xD;&#xA;[1]:http://eu.battle.net/sc2/en/profile/383164/1/DuckloadRa/&#xD;&#xA;[2]:http://us.battle.net/sc2/en/profile/789884/1/SeleCT/&#xD;&#xA;[3]:http://us.battle.net/sc2/en/profile/1011852/1/Fenix/&#xD;&#xA;[4]:http://us.battle.net/sc2/en/profile/361977/1/Firebear/&#xD;&#xA;[5]:http://us.battle.net/sc2/en/profile/288325/1/TheLittleOne/" />
  <row Id="23710" PostHistoryTypeId="5" PostId="9330" RevisionGUID="479840ea-20da-4edc-8788-eb6858a4eb96" CreationDate="2010-11-01T22:00:45.253" UserId="274" Comment="Clarified question" Text="How many vertical blocks can a cart climb per square of booster track, assuming the cart goes straight up after leaving the booster area? What's the minimum length required to go all the way from bedrock to cloud level?" />
  <row Id="23711" PostHistoryTypeId="5" PostId="9330" RevisionGUID="cd965e7d-7a15-40b3-87bb-2eb2c533e3c9" CreationDate="2010-11-01T22:01:09.200" UserId="23" Comment="added 7 characters in body" Text="How many vertical blocks can a cart climb per square of booster track, assuming the cart goes straight up after leaving the booster area?&#xD;&#xA;&#xD;&#xA;**What's the minimum length required to go all the way from bedrock to cloud level?**" />
  <row Id="23712" PostHistoryTypeId="4" PostId="9330" RevisionGUID="4e4aabeb-935c-4c86-9654-bfd38f2a2986" CreationDate="2010-11-01T22:02:41.740" UserId="274" Comment="edited title" Text="How short can a minecart booster be and still be effective?" />
  <row Id="23713" PostHistoryTypeId="4" PostId="9916" RevisionGUID="65292e23-fc50-4673-9b03-ccb225b25d8e" CreationDate="2010-11-01T22:12:37.733" UserId="23" Comment="I thought for a moment the _game server_ themselves were shutting off..." Text="Fallout New Vegas quits to desktop with no error message" />
  <row Id="23714" PostHistoryTypeId="6" PostId="9916" RevisionGUID="65292e23-fc50-4673-9b03-ccb225b25d8e" CreationDate="2010-11-01T22:12:37.733" UserId="23" Comment="I thought for a moment the _game server_ themselves were shutting off..." Text="&lt;fallout-new-vegas&gt;&lt;windows-7&gt;&lt;technical-issues&gt;" />
  <row Id="23715" PostHistoryTypeId="4" PostId="9907" RevisionGUID="e0fe5401-cd96-4b11-9138-768b42315eb4" CreationDate="2010-11-01T22:16:06.093" UserId="23" Comment="edited title" Text="Can you run games with non-trivial graphics requirements in a virtual machine?" />
  <row Id="23716" PostHistoryTypeId="5" PostId="10087" RevisionGUID="fd0b2ab0-5a16-40e3-a9bf-d7b668e16603" CreationDate="2010-11-01T22:38:13.007" UserId="122" Comment="added 6 characters in body" Text="* Possible titles: &lt;difficulty&gt; Campaign Ace, so the titles are:&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;    Campaign Not Complete [[example][1]]&#xD;&#xA;    Casual Campaign Ace [[example][2]]&#xD;&#xA;    Normal Campaign Ace [[example][3]]&#xD;&#xA;    Hard Campaign Ace [[example][4]]&#xD;&#xA;    Brutal Campaign Ace [[example][5]]&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;* Exact requirements: not entirely sure, but I believe that getting the &quot;Wings of Liberty&quot; achievement unlocks the first title, and the appropriate &quot;Liberty Completionist: &lt;difficulty&gt;&quot; unlocks subsequent ones.&#xD;&#xA;* Upgrading existing titles: yes, you can, just complete all missions on a higher difficulty setting.&#xD;&#xA;&#xD;&#xA;[1]:http://eu.battle.net/sc2/en/profile/383164/1/DuckloadRa/&#xD;&#xA;[2]:http://us.battle.net/sc2/en/profile/789884/1/SeleCT/&#xD;&#xA;[3]:http://us.battle.net/sc2/en/profile/1011852/1/Fenix/&#xD;&#xA;[4]:http://us.battle.net/sc2/en/profile/361977/1/Firebear/&#xD;&#xA;[5]:http://us.battle.net/sc2/en/profile/288325/1/TheLittleOne/" />
  <row Id="23717" PostHistoryTypeId="6" PostId="9669" RevisionGUID="6e5a6c17-e826-4f5e-9df6-724006fbd1bc" CreationDate="2010-11-01T23:13:18.860" UserId="4302" Comment="edited tags" Text="&lt;windows-7&gt;&lt;playstation&gt;&lt;emulation&gt;" />
  <row Id="23718" PostHistoryTypeId="5" PostId="10087" RevisionGUID="5256a5bb-712b-4a2c-b2a8-613879b6a8ec" CreationDate="2010-11-01T23:35:39.440" UserId="122" Comment="deleted 18 characters in body" Text="* Possible titles: &lt;difficulty&gt; Campaign Ace, so the titles are:&#xD;&#xA; * Campaign Not Complete [[example][1]]&#xD;&#xA; * Casual Campaign Ace [[example][2]]&#xD;&#xA; * Normal Campaign Ace [[example][3]]&#xD;&#xA; * Hard Campaign Ace [[example][4]]&#xD;&#xA; * Brutal Campaign Ace [[example][5]]&#xD;&#xA;&#xD;&#xA;* Exact requirements: not entirely sure, but I believe that getting the &quot;Wings of Liberty&quot; achievement unlocks the first title, and the appropriate &quot;Liberty Completionist: &lt;difficulty&gt;&quot; unlocks subsequent ones.&#xD;&#xA;* Upgrading existing titles: yes, you can, just complete all missions on a higher difficulty setting.&#xD;&#xA;&#xD;&#xA;[1]:http://eu.battle.net/sc2/en/profile/383164/1/DuckloadRa/&#xD;&#xA;[2]:http://us.battle.net/sc2/en/profile/789884/1/SeleCT/&#xD;&#xA;[3]:http://us.battle.net/sc2/en/profile/1011852/1/Fenix/&#xD;&#xA;[4]:http://us.battle.net/sc2/en/profile/361977/1/Firebear/&#xD;&#xA;[5]:http://us.battle.net/sc2/en/profile/288325/1/TheLittleOne/" />
  <row Id="23719" PostHistoryTypeId="2" PostId="10089" RevisionGUID="aab3326c-48e1-4f3f-89a3-796c87eed392" CreationDate="2010-11-01T23:57:16.243" UserId="1770" Text="To answer the first question, yes it is legal but your are also legally voiding your warranty. " />
  <row Id="23720" PostHistoryTypeId="5" PostId="10086" RevisionGUID="3e86e447-793f-4fee-8f35-fb7789b5c1db" CreationDate="2010-11-01T23:57:38.197" UserId="3129" Comment="Quantified VATS crit bonus, added negative effect note." Text="You mean to have all combat always be resolved via VATS? No, not really. Keep in mind that while VATS is active, your incoming damage is reduced by 90%, and your attacks have a 15% higher chance to be critical strikes. The downside to this is that your weapons will degrade at 400% of their normal rate in VATS. Don't think of VATS as a turn, but rather as a means of expending a resource (AP), to do more damage in less time while being somewhat more strategic." />
  <row Id="23721" PostHistoryTypeId="5" PostId="10043" RevisionGUID="1ac4023a-241a-4dec-9f07-7f0704b89c51" CreationDate="2010-11-01T23:59:34.073" UserId="1327" Comment="added 103 characters in body" Text="If you sneak &lt;kbd&gt;SHIFT&lt;/kbd&gt; you don't have to be so careful since you don't fall while sneaking.&#xD;&#xA;&#xD;&#xA;If you are putting down that is level just snaek and walk backwards constantly and place your blocks. &#xD;&#xA;&#xD;&#xA;A trick to get you stay in sneak mode is to press &lt;kbd&gt;SHIFT&lt;/kbd&gt; down then press and release &lt;kbd&gt;ALT&lt;/kbd&gt; release your &lt;kbd&gt;SHIFT&lt;/kbd&gt; key and click back into the game with your mouse.  You should stay in sneak mode untill you press &lt;kbd&gt;SHIFT&lt;/kbd&gt; again, meaning you can move around without falling off any ledges.&#xD;&#xA;&#xD;&#xA;http://www.minecraftwiki.net/wiki/Sneaking" />
  <row Id="23722" PostHistoryTypeId="2" PostId="10090" RevisionGUID="38248554-5b7c-409d-be07-0fa05201fe5e" CreationDate="2010-11-02T00:01:57.730" UserId="1445" Text="&#xD;&#xA;- Change face paint&#xD;&#xA;- Have your clan tag etched on your weapon&#xD;&#xA;" />
  <row Id="23723" PostHistoryTypeId="5" PostId="9740" RevisionGUID="1f6ef0df-476b-4343-a36f-e3f5ec64a76e" CreationDate="2010-11-02T00:25:47.113" UserId="3129" Comment="added 177 characters in body" Text="**No**, the effects of long-term Stealth Boy abuse, both positive and negative, as seen in the Nightkin will not manifest for the Courier in *Fallout: New Vegas*.&#xD;&#xA;&#xD;&#xA;This is confirmed by Doctor Henry in Jacobstown, if asked, he informs the Courier that he has never seen Nightkin-style Stealth-boy-schizophrenia manifest itself in a human." />
  <row Id="23724" PostHistoryTypeId="2" PostId="10091" RevisionGUID="4c6dfe4a-03b7-48b6-8a23-67a16e25012e" CreationDate="2010-11-02T00:35:31.097" UserId="18" Text="The Halloween update for Minecraft added an actual function for fishing rods; you can actually catch fish with them now! To do so, you right click and you cast the line.&#xD;&#xA;&#xD;&#xA;Can fish be caught in all water tiles, or must they be a certain depth, certain number of tiles together, etc?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LzcqB.png&#xD;&#xA;  [2]: http://i.imgur.com/mgJP7.png&#xD;&#xA;" />
  <row Id="23725" PostHistoryTypeId="1" PostId="10091" RevisionGUID="4c6dfe4a-03b7-48b6-8a23-67a16e25012e" CreationDate="2010-11-02T00:35:31.097" UserId="18" Text="Can fish be caught in all water tiles?" />
  <row Id="23726" PostHistoryTypeId="3" PostId="10091" RevisionGUID="4c6dfe4a-03b7-48b6-8a23-67a16e25012e" CreationDate="2010-11-02T00:35:31.097" UserId="18" Text="&lt;minecraft&gt;" />
  <row Id="23727" PostHistoryTypeId="5" PostId="10012" RevisionGUID="10537ef4-4793-46fa-b367-7f2cd7764843" CreationDate="2010-11-02T00:55:00.140" UserId="102" Comment="added 48 characters in body" Text="The gates are plot events, this makes for a very different &quot;leveling&quot; mechanism from previous games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;## Spoiler follows ##&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;Here are the events that allow you to open gates&#xD;&#xA;&#xD;&#xA; 1. Opens when you receive the guild seal&#xD;&#xA; 2. After receiving the music box &#xD;&#xA; 3. After defeating the Mercinaries&#xD;&#xA; 4. After doing Sabien's 3 Tasks&#xD;&#xA; 3. After killing the magic hobbs in the monorail&#xD;&#xA; 4. After you promise to restore the gaurd in morningwood&#xD;&#xA; 7. After meeting the resistance in bowerstone&#xD;&#xA; 5. After the fight with the balverines in Millfields" />
  <row Id="23728" PostHistoryTypeId="2" PostId="10092" RevisionGUID="d420a871-2edf-409a-8802-17520b83783b" CreationDate="2010-11-02T00:59:12.240" UserId="950" Text="I'm going to be moving in with my fiance soon, and he already owns a Wii. I'd like to be able to transfer my WiiWare and Virtual Console games over so that I can sell my old system and he won't have to re-buy everything on his account. Is there a way to do this? I'd prefer a method that doesn't involve hacking/homebrew." />
  <row Id="23729" PostHistoryTypeId="1" PostId="10092" RevisionGUID="d420a871-2edf-409a-8802-17520b83783b" CreationDate="2010-11-02T00:59:12.240" UserId="950" Text="Is there any way to transfer WiiWare and Virtual Console games to a new Wii?" />
  <row Id="23730" PostHistoryTypeId="3" PostId="10092" RevisionGUID="d420a871-2edf-409a-8802-17520b83783b" CreationDate="2010-11-02T00:59:12.240" UserId="950" Text="&lt;wii&gt;&lt;save-games&gt;&lt;virtual-console&gt;&lt;wiiware&gt;" />
  <row Id="23731" PostHistoryTypeId="2" PostId="10093" RevisionGUID="bc815a53-2ef6-4062-987d-3dda8ee01506" CreationDate="2010-11-02T01:27:13.843" UserId="336" Text="Fish can be caught in any body of water. Unlike pigs, cows, or chickens, fish don't exist until they're caught, so it doesn't matter where your water is." />
  <row Id="23732" PostHistoryTypeId="2" PostId="10094" RevisionGUID="f19acc22-6444-48e5-8ff8-bfed97107151" CreationDate="2010-11-02T01:41:49.360" UserId="29" Text="#No#&#xD;&#xA;It is not possible to move your WiiWare and Virtual Games from one console to another, as the information is tied to the actual hardware of the console.&#xD;&#xA;&#xD;&#xA;Only Nintendo itself is able to move your WiiWare and Virtual Console Games to another brand-new Wii system during a repair or in case of a replacement due to theft." />
  <row Id="23733" PostHistoryTypeId="2" PostId="10095" RevisionGUID="7a520202-c3fc-483b-8182-951427f3f950" CreationDate="2010-11-02T02:32:14.920" UserId="1877" Text="I thought I'd be sneaky and try getting the custom achievements playing &quot;the fastest map possible&quot;. Just beat 7 insane AIs in FFA, but didn't get the &quot;Insane FFA&quot; achievement... why not? Does it have to be done on a Blizzard map?" />
  <row Id="23734" PostHistoryTypeId="1" PostId="10095" RevisionGUID="7a520202-c3fc-483b-8182-951427f3f950" CreationDate="2010-11-02T02:32:14.920" UserId="1877" Text="Starcraft 2: Custom achievements?" />
  <row Id="23735" PostHistoryTypeId="3" PostId="10095" RevisionGUID="7a520202-c3fc-483b-8182-951427f3f950" CreationDate="2010-11-02T02:32:14.920" UserId="1877" Text="&lt;starcraft-2&gt;" />
  <row Id="23736" PostHistoryTypeId="2" PostId="10096" RevisionGUID="5f8a8ea2-847c-4b5c-9b45-b6e4f3e89cca" CreationDate="2010-11-02T02:47:48.687" UserId="4497" Text="He there,&#xD;&#xA;&#xD;&#xA;Is there a way in xbox to send your cellphone a text message when your friends are online? " />
  <row Id="23737" PostHistoryTypeId="1" PostId="10096" RevisionGUID="5f8a8ea2-847c-4b5c-9b45-b6e4f3e89cca" CreationDate="2010-11-02T02:47:48.687" UserId="4497" Text="Xbox: Send text message when friends online" />
  <row Id="23738" PostHistoryTypeId="3" PostId="10096" RevisionGUID="5f8a8ea2-847c-4b5c-9b45-b6e4f3e89cca" CreationDate="2010-11-02T02:47:48.687" UserId="4497" Text="&lt;xbox-live&gt;" />
  <row Id="23739" PostHistoryTypeId="2" PostId="10097" RevisionGUID="e5d2f176-7766-4d58-9d49-17a99a6d411f" CreationDate="2010-11-02T03:28:27.387" UserId="1804" Text="I've explored the entire map. I've played an earth map, and circled the world in a sub. I've played a Pangaea and circled the globe by land. I can't think what else could be needed to accomplish this one." />
  <row Id="23740" PostHistoryTypeId="1" PostId="10097" RevisionGUID="e5d2f176-7766-4d58-9d49-17a99a6d411f" CreationDate="2010-11-02T03:28:27.387" UserId="1804" Text="What do you need to do for the Magellan achievement?" />
  <row Id="23741" PostHistoryTypeId="3" PostId="10097" RevisionGUID="e5d2f176-7766-4d58-9d49-17a99a6d411f" CreationDate="2010-11-02T03:28:27.387" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="23742" PostHistoryTypeId="2" PostId="10098" RevisionGUID="14738bb8-15fb-46f1-ac9d-afe22e2a32d7" CreationDate="2010-11-02T03:35:42.147" UserId="4483" Text="I believe that it does have to be a blizzard sponsored map.  Easiest way to get it in this case is to play on Lava Flow as terran.  As soon as the game starts, load your scvs into your command center and fly to one of the islands.  Get an engineering bay pretty soon, and start to pump out turrents along the edges, and go strait to battle cruisers.  Soon there will only be one AI left, and you should have close to 20 cruisers, so you should be able to steamroll." />
  <row Id="23743" PostHistoryTypeId="2" PostId="10099" RevisionGUID="c0bf44b8-137b-402a-93d4-7cf34937ff00" CreationDate="2010-11-02T03:37:06.050" UserId="1804" Text="If you play w/ a mod, will it prevent you from getting an achievement in the game? I'm a huge fan of the Luxury display mod, and would hate to have to play w/out it... but I do want to try and get the achievements..." />
  <row Id="23744" PostHistoryTypeId="1" PostId="10099" RevisionGUID="c0bf44b8-137b-402a-93d4-7cf34937ff00" CreationDate="2010-11-02T03:37:06.050" UserId="1804" Text="Do mods prevent you from achieving achievements?" />
  <row Id="23745" PostHistoryTypeId="3" PostId="10099" RevisionGUID="c0bf44b8-137b-402a-93d4-7cf34937ff00" CreationDate="2010-11-02T03:37:06.050" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="23746" PostHistoryTypeId="2" PostId="10100" RevisionGUID="c448edea-997c-486a-a2bf-7cb4dcfdd7ec" CreationDate="2010-11-02T03:48:49.873" UserId="4065" Text="After slaughtering a bunch of goblin invaders, the dwarfs prompt piled up their corpses in my refuse pile.&#xD;&#xA;&#xD;&#xA;Fast-forward a few seasons and the corpses decomposed to the point where only their skeletons remain. Being low on ammunition at the moment I decided to put those goblin bones to good use and make bone bolts out of them, like I sometimes do with cows and kittens.&#xD;&#xA;&#xD;&#xA;Trouble is, the dwarfs refuse to make bolts because they need &quot;unrotten bone body parts&quot;. But I have more than two dozen skeletons outside!&#xD;&#xA;&#xD;&#xA;Can I use those bones or not? If that is possible, how can I get the dwarfs to make nice goblin bone bolts, so I can kill the next wave of besiegers with their own ancestors?" />
  <row Id="23747" PostHistoryTypeId="1" PostId="10100" RevisionGUID="c448edea-997c-486a-a2bf-7cb4dcfdd7ec" CreationDate="2010-11-02T03:48:49.873" UserId="4065" Text="Can I make bolts out of dead goblins?" />
  <row Id="23748" PostHistoryTypeId="3" PostId="10100" RevisionGUID="c448edea-997c-486a-a2bf-7cb4dcfdd7ec" CreationDate="2010-11-02T03:48:49.873" UserId="4065" Text="&lt;dwarf-fortress&gt;" />
  <row Id="23749" PostHistoryTypeId="5" PostId="10100" RevisionGUID="b244c645-4f17-46ce-aada-1577875d43c1" CreationDate="2010-11-02T03:59:17.103" UserId="4065" Comment="added 14 characters in body" Text="After slaughtering a bunch of goblin invaders, the dwarfs prompt piled up their corpses in my refuse pile.&#xD;&#xA;&#xD;&#xA;Fast-forward a few seasons and the corpses decomposed to the point where only their skeletons remain. Being low on ammunition at the moment I decided to put those goblin bones to good use and make bone bolts out of them, like I sometimes do with cows and kittens.&#xD;&#xA;&#xD;&#xA;Trouble is, the dwarfs refuse to make bolts because they need &quot;unrotten bone body parts&quot;. But I have more than two dozen skeletons outside!&#xD;&#xA;&#xD;&#xA;Can I use those bones or not? If that is possible, how can I get the dwarfs to make nice goblin bone bolts, so they can take out the next wave of besiegers with the goblin's own ancestors?" />
  <row Id="23750" PostHistoryTypeId="2" PostId="10101" RevisionGUID="e616463c-8cee-455b-877f-04bb9a3a39fc" CreationDate="2010-11-02T04:01:46.803" UserId="4218" Text="Is there a benefit to crafting your own ammo in Fallout: New Vegas?  At first I wanted to do it, then I quickly got bored with it, and now its pretty much the LAST thing I want to do in the game.&#xD;&#xA;&#xD;&#xA;Anyone do anything otherwise? Should I really bother breaking down ammo, trying to find materials to make an ammo recipe?&#xD;&#xA;&#xD;&#xA;Thoughts?" />
  <row Id="23751" PostHistoryTypeId="1" PostId="10101" RevisionGUID="e616463c-8cee-455b-877f-04bb9a3a39fc" CreationDate="2010-11-02T04:01:46.803" UserId="4218" Text="Are there any bonuses to making your own ammo?" />
  <row Id="23752" PostHistoryTypeId="3" PostId="10101" RevisionGUID="e616463c-8cee-455b-877f-04bb9a3a39fc" CreationDate="2010-11-02T04:01:46.803" UserId="4218" Text="&lt;fallout-new-vegas&gt;&lt;ammunition&gt;" />
  <row Id="23753" PostHistoryTypeId="5" PostId="10012" RevisionGUID="fdabeb65-39e0-4499-b540-a8debe2206d1" CreationDate="2010-11-02T04:07:44.563" UserId="102" Comment="added 30 characters in body" Text="The gates are plot events, this makes for a very different &quot;leveling&quot; mechanism from previous games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;## Spoiler follows ##&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;Here are the events that allow you to open gates&#xD;&#xA;&#xD;&#xA; 1. Opens when you receive the guild seal&#xD;&#xA; 2. After receiving the music box &#xD;&#xA; 3. After defeating the Mercinaries&#xD;&#xA; 4. After doing Sabien's 3 Tasks&#xD;&#xA; 3. After killing the magic hobbs in the monorail&#xD;&#xA; 4. After you promise to restore the gaurd in morningwood&#xD;&#xA; 7. After meeting the resistance in bowerstone&#xD;&#xA; 5. After the fight with the balverines in Millfields&#xD;&#xA; 9. After arriving in Aurora" />
  <row Id="23754" PostHistoryTypeId="2" PostId="10102" RevisionGUID="eddfb587-8990-45a0-91d4-0ef63d09a008" CreationDate="2010-11-02T04:12:27.043" UserId="4484" Text="I just bought a Wii and have a few games.  I really wanted it to make exercise more fun.  I'm not looking for a computerized personal trainer.  I want games that will make me get a good workout without getting really bored.  So far, I found Wii Sports Boxing to be good and Baseball practice is alright too.&#xD;&#xA;&#xD;&#xA;What other games can give me a really good workout?  Also, which games sound like they would give a workout but are just old-school, sit on your bottom and press buttons type of games?" />
  <row Id="23755" PostHistoryTypeId="1" PostId="10102" RevisionGUID="eddfb587-8990-45a0-91d4-0ef63d09a008" CreationDate="2010-11-02T04:12:27.043" UserId="4484" Text="Which Wii Games offer the most physical exercise?" />
  <row Id="23756" PostHistoryTypeId="3" PostId="10102" RevisionGUID="eddfb587-8990-45a0-91d4-0ef63d09a008" CreationDate="2010-11-02T04:12:27.043" UserId="4484" Text="&lt;wii&gt;" />
  <row Id="23757" PostHistoryTypeId="2" PostId="10103" RevisionGUID="e481dc0a-5d63-4be1-aac4-bb39314692c2" CreationDate="2010-11-02T04:14:25.137" UserId="3129" Text="Some of the crafted ammo is *substantially better* than anything you can buy. Examples include Max Charge ammo for energy weapons, which deal **75%** more damage, and the various Hand-Load ammunition, which often negates armor or has extremely large damage bonuses. You can see [all of the crafted ammo that's better than what you can buy here.][1]&#xD;&#xA;&#xD;&#xA;Additionally, if you're playing on hardcore mode, ammo components (lead, powder, primers, cases, spent energy cells, etc.) have no weight, but actual Ammunition does. Especially with Energy Weapons an Veronica as a companion, you can substantially cut down on your carry weight by crafting ammo on an as-needed basis.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9498/crafting-armor-piercing-ammo-in-fallout-new-vegas" />
  <row Id="23758" PostHistoryTypeId="2" PostId="10104" RevisionGUID="9397fd5b-922f-4511-89f3-0565387050c7" CreationDate="2010-11-02T04:18:24.163" UserId="336" Text="Have you butchered the skeletons? Dwarf ethics may prevent the butchering of intelligent enemies, but they have no qualms butchering their bones.&#xD;&#xA;&#xD;&#xA;Alternatively, skeletons and partial skeletons *should* &quot;eventually&quot; decompose into stacks of bones. But why wait?" />
  <row Id="23759" PostHistoryTypeId="2" PostId="10105" RevisionGUID="592f7419-f2f6-48b8-8087-e1670e53c2fd" CreationDate="2010-11-02T04:30:07.497" UserId="1720" Text="There is no feature in Xbox Live that informs your cellphone when your friends are online via text message. However, there are smartphone applications that might let you see the status of your Xbox Live friends on your smartphone, and this option will be integrated in upcoming Windows Phone 7 platform." />
  <row Id="23760" PostHistoryTypeId="2" PostId="10106" RevisionGUID="f69ea2ff-d0d9-41ae-96ca-7587cb766961" CreationDate="2010-11-02T04:38:43.677" UserId="2382" Text="Yes. Any game achievements you earn will **not** be registered by steam while **any** mod is active.&#xD;&#xA;&#xD;&#xA;It does not matter whether or not the mod effects the particular achievement in any way.&#xD;&#xA;" />
  <row Id="23761" PostHistoryTypeId="2" PostId="10107" RevisionGUID="1e08d231-3a1c-44a2-82ae-0e2fc2881b6f" CreationDate="2010-11-02T04:48:25.990" UserId="18" Text="There are two main exercise games right now: [Wii Fit Plus][1], and [EA Sports Active][2]. They *are* computerized personal trainers, however most of the activities are a good workout. As they are &quot;personal trainer games&quot;, they give you incentives to complete the activities (playing more unlocks new activities), so hopefully you won't get bored.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wii_Fit_Plus&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/EA_Sports_Active" />
  <row Id="23762" PostHistoryTypeId="2" PostId="10108" RevisionGUID="654c49b0-defd-4d2a-b988-07d945d04c89" CreationDate="2010-11-02T05:28:48.250" UserId="29" Text="It depends on weither the cart is filled or not&#xD;&#xA;&#xD;&#xA;Now, fists some definitions.&#xD;&#xA;The type of booster used is a speed and momentum resetting booster, to ensure fair and reproducable results.&#xD;&#xA;&#xD;&#xA;This is a booster with a length of 1&#xD;&#xA;![the shortest booster possible](http://imgur.com/ZYVxf.png)&#xD;&#xA;&#xD;&#xA;and here a booster with length 11&#xD;&#xA;![a bit longer booster](http://imgur.com/juax5.png)&#xD;&#xA;&#xD;&#xA;The bottom bedrock layer shown in these images is layer 0, the void is directly below.&#xD;&#xA;the track going up shown on the left side is the actual track going up.&#xD;&#xA;&#xD;&#xA;I'm currently still testing but the first resuls show me that **an empty cart needs a booster of 14 long, while a cart with a player in it will need a booster of 5 long** to reach the bottom of the clouds." />
  <row Id="23763" PostHistoryTypeId="2" PostId="10109" RevisionGUID="1ff54635-61cd-4e1b-9783-2ea2e53bf450" CreationDate="2010-11-02T05:44:17.867" UserId="102" Text="I'll do you one better:&#xD;&#xA;&#xD;&#xA; You can now message Xbox Live friends via [Xbox.com](http://live.xbox.com/en-US/MessageCenter/Compose?gamertag=Jim%200). &#xD;&#xA;&#xD;&#xA;This means any device that can connect to Xbox.com (ie most smart phones) can message and receive messages sent to their own accounts.  &#xD;&#xA;&#xD;&#xA;In your case you'd message their xbox live account normally, and they would receive it the next time they checked their account on xbox.com.  I realize this is a pull system (instead of the standard push), but it does come in handy" />
  <row Id="23764" PostHistoryTypeId="2" PostId="10110" RevisionGUID="aa535aef-bdc9-495e-a4d5-96d42d8b6728" CreationDate="2010-11-02T06:49:05.357" UserId="1317" Text="Do the different characters have different AI behaviors?&#xD;&#xA;&#xD;&#xA;While playing left-4-dead with two of my friends we endless joke and complain about Coaches sniper shotgun.  He seems to last hit special infected from extreme distances with a *shotgun*.&#xD;&#xA;&#xD;&#xA;Obviously his inhuman aim is attributed to the fact that he's a bot.  But what about his preference for a shotgun?  How about his bias towards killing special infected over common?  &#xD;&#xA;  Rochelle on the other hand seems to prefer rifles and seems to mow through common infected like a meat grinder.&#xD;&#xA;&#xD;&#xA;Is this just me seeing a ghost in the machine or is there more to it?" />
  <row Id="23765" PostHistoryTypeId="1" PostId="10110" RevisionGUID="aa535aef-bdc9-495e-a4d5-96d42d8b6728" CreationDate="2010-11-02T06:49:05.357" UserId="1317" Text="Varied NPC AI in left 4 dead?" />
  <row Id="23766" PostHistoryTypeId="3" PostId="10110" RevisionGUID="aa535aef-bdc9-495e-a4d5-96d42d8b6728" CreationDate="2010-11-02T06:49:05.357" UserId="1317" Text="&lt;left-4-dead-2&gt;&lt;ai&gt;&lt;left-4-dead&gt;" />
  <row Id="23767" PostHistoryTypeId="2" PostId="10111" RevisionGUID="8da4669f-c34e-4271-982d-7f3928bdf232" CreationDate="2010-11-02T07:14:13.157" UserId="4103" Text="In Fallout 3, during VATS you had 90% damage reduction. &#xD;&#xA;&#xD;&#xA;In Fallout New Vegas this seems to be considerably reduced. Is it known how big the damage reduction is now, or has it been removed entirely?" />
  <row Id="23768" PostHistoryTypeId="1" PostId="10111" RevisionGUID="8da4669f-c34e-4271-982d-7f3928bdf232" CreationDate="2010-11-02T07:14:13.157" UserId="4103" Text="VATS damage reduction in Fallout New Vegas" />
  <row Id="23769" PostHistoryTypeId="3" PostId="10111" RevisionGUID="8da4669f-c34e-4271-982d-7f3928bdf232" CreationDate="2010-11-02T07:14:13.157" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;vats&gt;" />
  <row Id="23770" PostHistoryTypeId="2" PostId="10112" RevisionGUID="eaee319e-d041-44d6-afce-ba9679c59158" CreationDate="2010-11-02T07:49:16.780" UserId="4470" Text="Im having a bit of a problem. I did the still in the dark mission, talked to the elder who said that lockdown will be over. I received 1000 xp. Then I went to Hardin telling that he could knoc out the elder of place. He said he has been waiting for this. I also received 1000 xp from Hardin. The problem is that i cant talk to the elder because he keeps responding that he needs to defend himself from hardin's charges. Hardin also doesnt respond sayin he is too busy and i should come back in a few days. I have waited a lot but nothing seems to change and i am stuck. Can any1 help?&#xD;&#xA;" />
  <row Id="23771" PostHistoryTypeId="1" PostId="10112" RevisionGUID="eaee319e-d041-44d6-afce-ba9679c59158" CreationDate="2010-11-02T07:49:16.780" UserId="4470" Text="Fallout New Vegas Brotherhood problems" />
  <row Id="23772" PostHistoryTypeId="3" PostId="10112" RevisionGUID="eaee319e-d041-44d6-afce-ba9679c59158" CreationDate="2010-11-02T07:49:16.780" UserId="4470" Text="&lt;fallout-3&gt;" />
  <row Id="23773" PostHistoryTypeId="5" PostId="427" RevisionGUID="fb7ab853-dddf-4470-a790-91a9fe15d25a" CreationDate="2010-11-02T08:25:34.107" UserId="3936" Comment="Empty URL trick (muhahahhahaha) " Text="[www.ign.com][1] [ ](www.google.com)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ign.com" />
  <row Id="23774" PostHistoryTypeId="5" PostId="10112" RevisionGUID="3f7a6015-a918-44d7-9490-d750fead0f60" CreationDate="2010-11-02T09:05:56.730" UserId="4470" Comment="added 441 characters in body" Text="Im having a bit of a problem. I did the still in the dark mission, talked to the elder who said that lockdown will be over. I received 1000 xp. Then I went to Hardin telling that he could knock out the elder of place. He said he has been waiting for this. I also received 1000 xp from Hardin. Talking to the elder, he also announced that the lockdown will be lifted and it has been lifted, cause i receieve the ammo from the locker next to the entrance. The problem is that i cant talk to the elder because he keeps responding that he needs to defend himself from hardin's charges. Hardin also doesnt respond sayin he is too busy and i should come back in a few days. I have waited a lot but nothing seems to change and i am stuck. Can any1 help?&#xD;&#xA;Note: I have done the crazy,crazy,crazy mission after the unsuccesful try to speak to the elder i think in the good way. I fought my way to the broadcast station, repaird the robot and tabitha gave me the key. I unlocked the second floor room with the key found under the stairs." />
  <row Id="23775" PostHistoryTypeId="5" PostId="10112" RevisionGUID="dc19e6ba-127c-431b-bbb8-826bc18b3c5e" CreationDate="2010-11-02T09:53:29.797" UserId="4103" Comment="retag" Text="Im having a bit of a problem. I did the still in the dark mission, talked to the elder who said that lockdown will be over. I received 1000 xp. Then I went to Hardin telling that he could knock out the elder of place. He said he has been waiting for this. I also received 1000 xp from Hardin. Talking to the elder, he also announced that the lockdown will be lifted and it has been lifted, cause i receieve the ammo from the locker next to the entrance. The problem is that i cant talk to the elder because he keeps responding that he needs to defend himself from hardin's charges. Hardin also doesnt respond sayin he is too busy and i should come back in a few days. I have waited a lot but nothing seems to change and i am stuck. Can any1 help?&#xD;&#xA;&#xD;&#xA;Note: I have done the crazy,crazy,crazy mission after the unsuccesful try to speak to the elder i think in the good way. I fought my way to the broadcast station, repaired the robot and tabitha gave me the key. I unlocked the second floor room with the key found under the stairs." />
  <row Id="23776" PostHistoryTypeId="6" PostId="10112" RevisionGUID="dc19e6ba-127c-431b-bbb8-826bc18b3c5e" CreationDate="2010-11-02T09:53:29.797" UserId="4103" Comment="retag" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="23777" PostHistoryTypeId="5" PostId="10032" RevisionGUID="c3678667-cede-487d-9334-ba5b58afdbd3" CreationDate="2010-11-02T10:07:10.907" UserId="23" Comment="Accuracy" Text="You're playing Alpha (aka Survival).&#xD;&#xA;&#xD;&#xA;&quot;Survival test&quot; is [here][1] and Classic (aka Creative) is [here][2]. Neither needs a premium account.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Here's a bonus chart of what version added what in Minecraft:&#xD;&#xA;&#xD;&#xA;       Classic    World generation, infinite inventory (free)&#xD;&#xA;          ↓&#xD;&#xA;    SurvivalTest  Health bar, Enemies, weapons, finite inventory (free)&#xD;&#xA;          ↓&#xD;&#xA;        Indev     Crafting, Dynamic light, Night, Armor, Healing, Hell (unavail)&#xD;&#xA;          ↓&#xD;&#xA;       Infdev     Infinite maps, improved caves, finite water (unavail)&#xD;&#xA;          ↓&#xD;&#xA;        Alpha     Redstone, Boats, Carts, Biomes, Portals, Survival Multiplayer&#xD;&#xA;                  (currently in development)&#xD;&#xA;&#xD;&#xA;The Minepedia has more information ([Classic][3], [Survival Test][4], [Indev][5], [Infdev][6], [Alpha][7], [Version history][8]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net/survivaltest&#xD;&#xA;  [2]: http://www.minecraft.net/play.jsp&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Classic&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Survival_Test&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Indev&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Infdev&#xD;&#xA;  [7]: http://www.minecraftwiki.net/wiki/Alpha&#xD;&#xA;  [8]: http://www.minecraftwiki.net/wiki/Version_history" />
  <row Id="23778" PostHistoryTypeId="2" PostId="10113" RevisionGUID="b95fc931-c3d2-4624-b384-179ca3c135bd" CreationDate="2010-11-02T10:10:02.360" UserId="4302" Text="Seeing as you're not after full-blown exercise and want some fun thrown in there, definitely try [Punch-Out][1]. Played with the Wiimote and Nunchuk, you'll get a similar level of exercise as that of Wii Sports' boxing game. It's also a very highly rated game.&#xD;&#xA;&#xD;&#xA;Your best bet, though, is to go with Kevin on Wii Fit (Plus). It's not dull or dry, so it's very easy to keep up with and have fun doing so.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Punch-Out!!_(Wii)" />
  <row Id="23779" PostHistoryTypeId="2" PostId="10114" RevisionGUID="f5aca1d3-65c2-4eab-8f12-a99af67d4bd3" CreationDate="2010-11-02T10:14:06.557" UserId="1485" Text="*Referring to the comments on the answer to [Make VATS the Default in Fallout 3?](http://gaming.stackexchange.com/questions/10085/make-vats-the-default-in-fallout-3/10086#10086)*:  &#xD;&#xA;The damage reduction has apparently been reduced to **25%** in New Vegas.&#xD;&#xA;&#xD;&#xA;Additionally, the bonus to your chance to cause a critial strike has been reduced from 15% to 5%, and the increased wear on the used weapon has been removed entirely." />
  <row Id="23780" PostHistoryTypeId="5" PostId="10032" RevisionGUID="56aa2797-432f-4f27-aedc-f6c4aff2a914" CreationDate="2010-11-02T10:17:30.503" UserId="23" Comment="Moar accuracy." Text="You're playing Alpha (aka Survival).&#xD;&#xA;&#xD;&#xA;&quot;Survival test&quot; is [here][1] and Classic (aka Creative) is [here][2]. Neither needs a premium account.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Here's a bonus chart of what version added what in Minecraft:&#xD;&#xA;&#xD;&#xA;       Classic    Graphics, Water, Lava, Fog, Mobs, Saving, Clouds (free)&#xD;&#xA;          ↓&#xD;&#xA;    SurvivalTest  Health bar, Enemies, Weapons, Finite inventory, Cracking (free)&#xD;&#xA;          ↓&#xD;&#xA;        Indev     Crafting, Dynamic light, Night, Armor, Healing, Hell (unavail)&#xD;&#xA;          ↓&#xD;&#xA;       Infdev     Infinite maps, improved caves, finite water (unavail)&#xD;&#xA;          ↓&#xD;&#xA;        Alpha     Redstone, Boats, Carts, Biomes, Portals, Survival Multiplayer&#xD;&#xA;                  (currently in development)&#xD;&#xA;&#xD;&#xA;The Minepedia has more information ([Classic][3], [Survival Test][4], [Indev][5], [Infdev][6], [Alpha][7], [Version history][8]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net/survivaltest&#xD;&#xA;  [2]: http://www.minecraft.net/play.jsp&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Classic&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Survival_Test&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Indev&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Infdev&#xD;&#xA;  [7]: http://www.minecraftwiki.net/wiki/Alpha&#xD;&#xA;  [8]: http://www.minecraftwiki.net/wiki/Version_history" />
  <row Id="23781" PostHistoryTypeId="2" PostId="10115" RevisionGUID="9ef60064-2d8f-4b73-bbff-67e80894a73e" CreationDate="2010-11-02T10:24:31.930" UserId="1485" Text="Each of the AI bots (in L4D and L4D2) do have preferred weapon types that they will always try to use, depending on what types and level of weapon is available.&#xD;&#xA;&#xD;&#xA;Shown here as `Level 1 Preference / Level 2 Preference`:&#xD;&#xA;&#xD;&#xA;###L4D&#xD;&#xA;* **Bill:** Submachine Gun / Assault Rifle&#xD;&#xA;* **Francis:** Pump Shotgun / Hunting Rifle&#xD;&#xA;* **Louis:** Submachine Gun / Auto-Shotgun&#xD;&#xA;* **Zoe:** Submachine Gun / Assault Rifle&#xD;&#xA;&#xD;&#xA;###L4D2&#xD;&#xA;* **Coach:** All Shotgun variants (both weapon levels)&#xD;&#xA;* **Ellis:** Submachine Gun / Hunting Rifle&#xD;&#xA;* **Nick:** Submachine Gun / Assault Rifle&#xD;&#xA;* **Rochelle:** Submachine Gun / Assault Rifle&#xD;&#xA;&#xD;&#xA;**Source:** [L4D wikia](http://left4dead.wikia.com/wiki/The_Survivors)  &#xD;&#xA;*(specifically the character-specific &quot;main article&quot; pages linked from this source)*&#xD;&#xA;&#xD;&#xA;Afraid I can't comment on if there are any preferences regarding selection of targets, or inhuman accuracy..." />
  <row Id="23782" PostHistoryTypeId="5" PostId="10082" RevisionGUID="1cb2bfaa-342a-4d4e-b210-09ed33fe7310" CreationDate="2010-11-02T10:25:35.127" UserId="122" Comment="Typo" Text="The Wii version is &quot;under powered&quot; in regard to its online component. The offline components are identical between any of the console versions. Online multiplayer and song dlc will be vastly different experiences depending on your console.  &#xD;&#xA;&#xD;&#xA;Hardware wise, the instruments are exactly the same between consoles קסבקפא their interfaces. A 360 drum set is not compatible with the Wii game for instance. You also need a Wii-mote for each instrument for the Wii version because the instruments connect through them. For the 360 and PS3, you don't need a controller for each instrument. " />
  <row Id="23783" PostHistoryTypeId="2" PostId="10116" RevisionGUID="7223a291-1e72-4a01-bb99-42deb7eeae65" CreationDate="2010-11-02T11:40:55.490" UserId="4424" Text="This is a known bug, with details and work around covered [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Still_in_the_Dark#Bugs" />
  <row Id="23784" PostHistoryTypeId="5" PostId="10082" RevisionGUID="4aa9da0b-155a-46e8-bbe7-12af1cf38cad" CreationDate="2010-11-02T12:06:29.797" UserId="122" Comment="edited body" Text="The Wii version is &quot;under powered&quot; in regard to its online component. The offline components are identical between any of the console versions. Online multiplayer and song dlc will be vastly different experiences depending on your console.  &#xD;&#xA;&#xD;&#xA;Hardware wise, the instruments are exactly the same between consoles except their interfaces. A 360 drum set is not compatible with the Wii game for instance. You also need a Wii-mote for each instrument for the Wii version because the instruments connect through them. For the 360 and PS3, you don't need a controller for each instrument. " />
  <row Id="23785" PostHistoryTypeId="6" PostId="10102" RevisionGUID="f468f026-e816-4683-9fe0-a562219ff56a" CreationDate="2010-11-02T12:37:01.567" UserId="4239" Comment="edited tags" Text="&lt;game-rec&gt;&lt;wii&gt;" />
  <row Id="23786" PostHistoryTypeId="2" PostId="10117" RevisionGUID="cf360b9d-37d7-43b4-b8c9-9fa7dd6cb022" CreationDate="2010-11-02T12:41:15.900" UserId="4239" Text="I have no personal experience with them, but I've heard from others that the [Just Dance][1] series of games are pretty fun with a group and definitely get you off the couch. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.justdancegame.com/ &quot;Just Dance&quot;" />
  <row Id="23787" PostHistoryTypeId="2" PostId="10118" RevisionGUID="2d01532e-6676-43b1-a625-97dca94503e3" CreationDate="2010-11-02T12:54:25.293" UserId="10" Text="I normally charge the PS3 controller by connecting it to the PS3 while its idling, but I guess it's much easier to charge it through my PCs USB port.&#xD;&#xA;&#xD;&#xA;Would this work?" />
  <row Id="23788" PostHistoryTypeId="1" PostId="10118" RevisionGUID="2d01532e-6676-43b1-a625-97dca94503e3" CreationDate="2010-11-02T12:54:25.293" UserId="10" Text="Can you charge the PS3 wireless controller over regular USB?" />
  <row Id="23789" PostHistoryTypeId="3" PostId="10118" RevisionGUID="2d01532e-6676-43b1-a625-97dca94503e3" CreationDate="2010-11-02T12:54:25.293" UserId="10" Text="&lt;ps3&gt;&lt;controller&gt;" />
  <row Id="23790" PostHistoryTypeId="2" PostId="10119" RevisionGUID="b30a66bf-b010-43a0-a4a2-a579f649fae3" CreationDate="2010-11-02T12:57:57.167" UserId="341" Text="Yes, you can charge it from any USB port." />
  <row Id="23791" PostHistoryTypeId="2" PostId="10120" RevisionGUID="741cd116-41b9-448c-bf6c-2db4fc096225" CreationDate="2010-11-02T13:21:48.160" UserId="4302" Text="Regular games will definitely work. I learnt a whole host of things from games as I grew up! Just try to give your kids a lot of variation.&#xD;&#xA;&#xD;&#xA;Back to actual educational games, though, I've always liked the look of [Timez Attack][1]. Certainly reminds of PlayStation-era platformers like Croc and Spyro the Dragon. There's also the [Bookworm][2] series from Popcap which, while not strictly an educational game, is surely worth a look.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bigbrainz.com/index.php&#xD;&#xA;  [2]: http://www.popcap.com/games/free/bookworm" />
  <row Id="23792" PostHistoryTypeId="5" PostId="8309" RevisionGUID="58dff7cb-0f5d-494b-86d4-e992b0589647" CreationDate="2010-11-02T13:41:07.080" UserId="3114" Comment="Formatting improvements." Text="Do any of your friends have an xbox 360?&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; If yes, you can ask one of your friends to let you create an account on their xbox, and create your avatar.  Then you can use that account on xbox.com, and see your avatar there.  You will also be able to remove that account from your friend's system, and just view it on xbox.com for now, and move that account to any xbox in the future." />
  <row Id="23793" PostHistoryTypeId="2" PostId="10121" RevisionGUID="def6402b-411d-48f8-9f0f-86c958389e17" CreationDate="2010-11-02T13:51:57.417" UserId="1317" Text="I had heard that the AI director rewards teamwork on campaign maps.  Specifically, your *karma* increases if you use health packs to heal teammates instead of everyone just healing themselves.&#xD;&#xA;&#xD;&#xA;It seems like something Valve would want to do to improve the overall play experience.  I have much more fun playing on a cohesive team than as a bunch of strangers passing in the night.&#xD;&#xA;&#xD;&#xA;However, this could easily be an gaming urban legend.&#xD;&#xA;&#xD;&#xA;Does the director AI reward the survivors based on karma?" />
  <row Id="23794" PostHistoryTypeId="1" PostId="10121" RevisionGUID="def6402b-411d-48f8-9f0f-86c958389e17" CreationDate="2010-11-02T13:51:57.417" UserId="1317" Text="Left 4 dead's AI director and player karma." />
  <row Id="23795" PostHistoryTypeId="3" PostId="10121" RevisionGUID="def6402b-411d-48f8-9f0f-86c958389e17" CreationDate="2010-11-02T13:51:57.417" UserId="1317" Text="&lt;left-4-dead-2&gt;&lt;ai&gt;&lt;left-4-dead&gt;&lt;karma&gt;" />
  <row Id="23796" PostHistoryTypeId="2" PostId="10122" RevisionGUID="c7a2e774-b712-48c7-bcb5-74b895381cd0" CreationDate="2010-11-02T13:56:57.370" UserId="4490" Text="I travel a lot and want to play a good game on the move. I've seen things like Truf Wars and Parrellel Kingdoms, but they don't really seem to be all that professional. Can anyone recommend any good ones? Preferably MMO..." />
  <row Id="23797" PostHistoryTypeId="1" PostId="10122" RevisionGUID="c7a2e774-b712-48c7-bcb5-74b895381cd0" CreationDate="2010-11-02T13:56:57.370" UserId="4490" Text="Can anyone recommend a good GPS game for iPhone?" />
  <row Id="23798" PostHistoryTypeId="3" PostId="10122" RevisionGUID="c7a2e774-b712-48c7-bcb5-74b895381cd0" CreationDate="2010-11-02T13:56:57.370" UserId="4490" Text="&lt;iphone&gt;&lt;mmo&gt;" />
  <row Id="23799" PostHistoryTypeId="5" PostId="10110" RevisionGUID="76ed6dc2-f079-44a9-9dc0-723c1a0456bf" CreationDate="2010-11-02T14:04:08.340" UserId="1317" Comment="improved punctuation" Text="Do the different characters have different AI behaviors?&#xD;&#xA;&#xD;&#xA;While playing left-4-dead with two of my friends we endless joke and complain about Coach's sniper shotgun.  He seems to last hit special infected from extreme distances with a *shotgun*.&#xD;&#xA;&#xD;&#xA;  Obviously, his super-human aim is attributed to the fact that he's a bot.  But what about his preference for a shotgun?  How about his bias towards killing special infected over common?  &#xD;&#xA;  Rochelle on the other hand seems to prefer to mow through common infected like a meat grinder with an automatic rifle.&#xD;&#xA;&#xD;&#xA;Is this just me seeing a ghost in the machine or is there more to it?" />
  <row Id="23800" PostHistoryTypeId="2" PostId="10123" RevisionGUID="7723eb8f-6154-4fe3-b530-8bb88bc59cce" CreationDate="2010-11-02T14:05:19.900" UserId="4489" Text="I've played a few, including Turf Wars and Parallel Kingdoms - both of which I didn't really like - but I can highly recommend **Mogul** for iPhone. Mogul is a global GPS MMO where you trade in real world properties. It's brilliant. You can create properties by photographing them or you can just invest in other people's properties to become a virtual billionaire.&#xD;&#xA;&#xD;&#xA;I currently own about 600 properties around the world including the Empire State building and the Eiffel Tower! :)&#xD;&#xA;&#xD;&#xA;If you play you can friend me on Facebook, just quote &quot;Mogul Player&quot; and I'll accept. I'm San Shepherd - you'll find me in the activity list buying in the UK ;)" />
  <row Id="23801" PostHistoryTypeId="5" PostId="10115" RevisionGUID="9fc7ba7c-b718-44e3-af84-a7e3d89fa83c" CreationDate="2010-11-02T14:07:37.443" UserId="1485" Comment="Corrected for L4D survivors when playing L4D2; deleted 120 characters in body" Text="Each of the AI bots (in L4D and L4D2) do have preferred weapon types that they will always try to use, depending on what types and level of weapon is available.&#xD;&#xA;&#xD;&#xA;Shown here as `Level 1 Preference / Level 2 Preference`:&#xD;&#xA;&#xD;&#xA;##L4D Survivors&#xD;&#xA;###In L4D&#xD;&#xA;* **Bill:** Submachine Gun / Assault Rifle&#xD;&#xA;* **Francis:** Pump Shotgun / Auto Shotgun&#xD;&#xA;* **Louis:** Submachine Gun / Assault Rifle&#xD;&#xA;* **Zoe:** Submachine Gun / Hunting Rifle&#xD;&#xA;&#xD;&#xA;###In L4D2&#xD;&#xA;* **Bill:** Submachine Gun / Assault Rifle&#xD;&#xA;* **Francis:** Pump Shotgun / Hunting Rifle&#xD;&#xA;* **Louis:** Submachine Gun / Auto-Shotgun&#xD;&#xA;* **Zoe:** Submachine Gun / Assault Rifle&#xD;&#xA;&#xD;&#xA;##L4D2 Survivors&#xD;&#xA;* **Coach:** All Shotgun variants (both weapon levels)&#xD;&#xA;* **Ellis:** Submachine Gun / Hunting Rifle&#xD;&#xA;* **Nick:** Submachine Gun / Assault Rifle&#xD;&#xA;* **Rochelle:** Submachine Gun / Assault Rifle&#xD;&#xA;&#xD;&#xA;**Source:** [L4D wikia](http://left4dead.wikia.com/wiki/The_Survivors)  &#xD;&#xA;*(specifically the character-specific &quot;main article&quot; pages linked from this source)*&#xD;&#xA;&#xD;&#xA;Afraid I can't comment on if there are any preferences regarding selection of targets, or inhuman accuracy..." />
  <row Id="23802" PostHistoryTypeId="4" PostId="10122" RevisionGUID="3aee1ac0-8aa6-4fc7-8267-810900ea82f2" CreationDate="2010-11-02T14:11:33.077" UserId="18" Comment="edited title" Text="Can anyone recommend a good GPS-based game for iPhone?" />
  <row Id="23803" PostHistoryTypeId="2" PostId="10124" RevisionGUID="b988dde6-0c92-4a24-baf0-0b30b5f9284c" CreationDate="2010-11-02T14:13:25.863" UserId="4489" Text="I play **Mogul** on my iPhone. This is a global virtual property market with rising and falling stock prices for GPS locations / real world properties. I get the sense that it's a hugely complex system behind a very friendly interface. You buy / invest and sell real world properties that people have tagged on their smart phones by photographing them. It's really addictive and also a sort of huge social experiment at the same time. You should try it out." />
  <row Id="23804" PostHistoryTypeId="6" PostId="10122" RevisionGUID="2101e80e-77c3-408b-8d03-4a4a0fb9037a" CreationDate="2010-11-02T14:17:26.443" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;mmo&gt;" />
  <row Id="23805" PostHistoryTypeId="2" PostId="10125" RevisionGUID="a6a9b078-ae74-4ccd-9831-5ba41fa0563d" CreationDate="2010-11-02T14:18:02.183" UserId="558" Text="I have never heard anything from Valve about &quot;karma&quot; as an attribute the Director tracks, nor can I find anything about this via Google.&#xD;&#xA;&#xD;&#xA;All the technical info I've seen has just talked about the Director tracking the stress level of the players, sending enemies when appropriate to keep them stressed while also allowing short periods of downtime to recover.&#xD;&#xA;&#xD;&#xA;Additionally, how exactly would the Director reward you?  Sending fewer zombies in the next wave or delaying the spawn of a special zombie are the only ways I can come up with.&#xD;&#xA;&#xD;&#xA;Only Valve can answer for sure, but I strongly doubt from what I've seen that the Director tracks a &quot;karma&quot; value for players." />
  <row Id="23806" PostHistoryTypeId="2" PostId="10126" RevisionGUID="4a405f77-3882-40e0-94b8-5169714c5b8e" CreationDate="2010-11-02T14:25:19.047" UserId="4489" Text="Getting a hardware engineer is difficult, and involves levelling up a character in a lot of different roles, and then it should become available to you via the &quot;change job&quot; item." />
  <row Id="23807" PostHistoryTypeId="2" PostId="10127" RevisionGUID="58813c2c-b7da-47a8-ae11-1ca002d71461" CreationDate="2010-11-02T14:35:39.630" UserId="4492" Text="I've played quite a few on iPhone, here's my list:&#xD;&#xA;&#xD;&#xA;- Turf wars (6/10) &#xD;&#xA;&#xD;&#xA;Nice concept and pretty well done, but I was struggling to have good fun with it.&#xD;&#xA;&#xD;&#xA;- Agency wars (4/10)&#xD;&#xA;&#xD;&#xA;I thought this could have been a great game but poor execution and maintenance let it down a lot.&#xD;&#xA;&#xD;&#xA;- Mogul (8/10)&#xD;&#xA;&#xD;&#xA;A global monopoly around the world, very cool.&#xD;&#xA;This is the only one I've had fun with, with the new update I'll give it probably 9/10.&#xD;&#xA;&#xD;&#xA;- Booyah (3/10)&#xD;&#xA;&#xD;&#xA;I didnt get this at all. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23808" PostHistoryTypeId="2" PostId="10128" RevisionGUID="8969837c-dc63-4246-8039-ac60d3e2d9d7" CreationDate="2010-11-02T14:42:32.197" UserId="1084" Text="Hi, I finished the first stage of the Boletarian Palace and I'm trying to clear the second and the first of the Stonefang Tunnel. What order for all clear the stages do you recommend? I prefer a list order by difficulty but any order is welcome with a good explanation." />
  <row Id="23809" PostHistoryTypeId="1" PostId="10128" RevisionGUID="8969837c-dc63-4246-8039-ac60d3e2d9d7" CreationDate="2010-11-02T14:42:32.197" UserId="1084" Text="Recommended order to clear stages in Demon's Souls?" />
  <row Id="23810" PostHistoryTypeId="3" PostId="10128" RevisionGUID="8969837c-dc63-4246-8039-ac60d3e2d9d7" CreationDate="2010-11-02T14:42:32.197" UserId="1084" Text="&lt;role-playing-game&gt;&lt;demons-souls&gt;" />
  <row Id="23811" PostHistoryTypeId="2" PostId="10129" RevisionGUID="2d0ac7e1-5fd3-497a-b4ba-831c58a958c1" CreationDate="2010-11-02T15:17:33.040" UserId="1720" Text="The concept of &quot;Karma&quot; in Left 4 Dead 2 probably evolved from the meme (?) &quot;[Karma Charger][1]&quot;. He even has a [Facebook page][2].&#xD;&#xA;&#xD;&#xA;Basically, when a single person acts more on his own and less as part of a team, the director might punish that person by spawning Special Infected near that person. However, I doubt that Karma, as you explained it, exists in the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://knowyourmeme.com/memes/karma-charger&#xD;&#xA;  [2]: http://www.facebook.com/pages/The-Karma-Charger/251983567410" />
  <row Id="23814" PostHistoryTypeId="6" PostId="7542" RevisionGUID="dc5f9592-bc4b-4dc7-a3ef-135a332af778" CreationDate="2010-11-02T16:32:55.930" UserId="3114" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;wireless&gt;&lt;wifi&gt;" />
  <row Id="23815" PostHistoryTypeId="5" PostId="10070" RevisionGUID="128c969b-20cb-41a2-bc4f-0e6ff5487aeb" CreationDate="2010-11-02T16:39:33.597" UserId="4302" Comment="%s/nunchuck/nunchuk/g" Text="Very many games use the nunchuk.&#xD;&#xA;&#xD;&#xA;The Super Mario Galaxy games require the nunchuk; both are very popular.&#xD;&#xA;&#xD;&#xA;Mario Kart Wii can be played with a whole host of control schemes, though I feel that nunchuk + Wiimote is one of the more accurate ways to play. One of the schemes is the standalone Wiimote (with optional steering wheel, but it's the same scheme).&#xD;&#xA;&#xD;&#xA;New Super Mario Bros. does not require the nunchuk, and I believe there isn't even an option to use one.&#xD;&#xA;&#xD;&#xA;Regarding your amended question, yes, I would strongly recommend picking up at least one nunchuk. Ideally you'll want as many nunchuks as Wiimotes, however one should be enough given the games they're interested in.&#xD;&#xA;&#xD;&#xA;Super Mario Galaxy: 1 nunchuk max.&#xD;&#xA;&#xD;&#xA;New Super Mario Bros.: &lt;strike&gt;0 nunchuks max but 4 Wiimotes max.&lt;/strike&gt; See comment.&#xD;&#xA;&#xD;&#xA;Mario Kart: 4 nunchuks max, 0 nunchuks min. Depends entirely on the way they like to play it, not worth getting more than one nunchuk for this straight off the bat. Not worth bothering with extra steering wheels either, in my opinion." />
  <row Id="23816" PostHistoryTypeId="2" PostId="10131" RevisionGUID="32e62f9a-95dc-4df0-acb8-e77610cb03b5" CreationDate="2010-11-02T16:44:37.557" UserId="3423" Text="I recently saw an [article about a 7 roach rush build](http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/) that's even faster than the popular 5 roach rush build. This build gets to 7 roaches in about 4:40. How would I counter this build? I'm mostly Toss, but please suggest counters for any of the races." />
  <row Id="23817" PostHistoryTypeId="1" PostId="10131" RevisionGUID="32e62f9a-95dc-4df0-acb8-e77610cb03b5" CreationDate="2010-11-02T16:44:37.557" UserId="3423" Text="How do I counter the 7 roach rush" />
  <row Id="23818" PostHistoryTypeId="3" PostId="10131" RevisionGUID="32e62f9a-95dc-4df0-acb8-e77610cb03b5" CreationDate="2010-11-02T16:44:37.557" UserId="3423" Text="&lt;starcraft-2&gt;&lt;counters&gt;" />
  <row Id="23819" PostHistoryTypeId="2" PostId="10132" RevisionGUID="88d4f675-beb3-4db1-acdb-caa6441f8668" CreationDate="2010-11-02T16:44:41.390" UserId="4498" Text="As far as Rock Band 2 goes, the graphics aren't that different between the PS3/XBOX360 (which are pretty much similar) and Wii : the main difference is in HD, frame rate and lighting effects. The core of the game is identical (same gameplay, features, song list, etc.), except for download content (which is way better on PS3/XBOX360 than on Wii), and most difference are directly tied to the console's raw power (on the Wii, loading times are longer, the crowd won't sing along, you can't put makeup or self-made tattoos on your characters and you cannot make your own band logos). Rock Band 3 follows a similar model.&#xD;&#xA;&#xD;&#xA;If you plan on getting Rock Band (one), you should definitely go for PS3/XBOX360, as the Wii version is completely watered down and you can't transfer the songs from on game to the other (which is possible with the two other consoles). The same goes for download content." />
  <row Id="23820" PostHistoryTypeId="2" PostId="10133" RevisionGUID="5bb65fb0-184f-4bae-8dec-b31cab0d2365" CreationDate="2010-11-02T16:45:05.423" UserId="2262" Text="**Yes**, there are ways to transfer WiiWare and Virtual Console games to a different Wii.&#xD;&#xA;&#xD;&#xA;Nintendo can do this for you.  I live near Nintendo of America HQ, so when my old Wii broke, I took it in to them.  They gave me a refurbished Wii and transferred all the Miis and all the games I had bought from my old Wii to the new one.  For folks who can't drive to HQ, I believe they have an exchange through the mail.  &#xD;&#xA;&#xD;&#xA;For your specific scenario, I don't know whether Nintendo would be willing to do the transfer, and I don't know whether you'd be willing to be without 2 Wiis for a period of time.  &#xD;&#xA;" />
  <row Id="23821" PostHistoryTypeId="2" PostId="10134" RevisionGUID="1acf67de-fbfc-4d40-905a-d36255c424ef" CreationDate="2010-11-02T17:08:31.283" UserId="2615" Text="Hello, does someone knows the complete list of games available on Xbox's Game Room? " />
  <row Id="23822" PostHistoryTypeId="1" PostId="10134" RevisionGUID="1acf67de-fbfc-4d40-905a-d36255c424ef" CreationDate="2010-11-02T17:08:31.283" UserId="2615" Text="Xbox 360: where to find the complete list of games on Game Room?" />
  <row Id="23823" PostHistoryTypeId="3" PostId="10134" RevisionGUID="1acf67de-fbfc-4d40-905a-d36255c424ef" CreationDate="2010-11-02T17:08:31.283" UserId="2615" Text="&lt;xbox-360&gt;&lt;old-games&gt;&lt;game-room&gt;" />
  <row Id="23824" PostHistoryTypeId="2" PostId="10135" RevisionGUID="162ccc03-b2a0-4e93-a8af-2e3d10e606da" CreationDate="2010-11-02T17:23:22.870" UserId="2615" Text="Or, if you don't want to spend a lot of money, you can try using an [aluminium foil][1] or building your own [cantenna][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.labnol.org/software/increase-wifi-signal-strength-with-aluminum/8064/&#xD;&#xA;  [2]: http://www.cantenna.com/" />
  <row Id="23825" PostHistoryTypeId="2" PostId="10136" RevisionGUID="dc5a3110-affc-4a9c-a2a1-8bcf007d0135" CreationDate="2010-11-02T17:30:53.003" UserId="4239" Text="Here on Wikipedia: http://en.wikipedia.org/wiki/List_of_Game_Room_games&#xD;&#xA;&#xD;&#xA;It also stated which Pack they are in so you know which one to download." />
  <row Id="23826" PostHistoryTypeId="2" PostId="10137" RevisionGUID="9fe7343c-a215-473b-9ddd-2c0136d30aee" CreationDate="2010-11-02T17:48:06.987" UserId="998" Text="Scout Early!&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Scout early as you will need to see this rush coming, it has the following characteristics:&#xD;&#xA;&#xD;&#xA;  - No scout drone, lings or expo.&#xD;&#xA;  - A higher drone count, 17 towards 3:00.&#xD;&#xA;  - A roach warren, he can't hide it because of the creep.&#xD;&#xA;&#xD;&#xA;Harass a Drone!&#xD;&#xA;---&#xD;&#xA;If you are good in micro you can hope for drones to follow and harass a single drone.  &#xD;&#xA;Protoss might want to place a proxy instead, depending on how you will counter him.&#xD;&#xA;&#xD;&#xA;Build up your defenses and go for a counter attack.&#xD;&#xA;--&#xD;&#xA;**Terran**:  &#xD;&#xA;    Bunker + 3 Rax, build MM and focus on Marauders to counter the Roaches.  &#xD;&#xA;    Then Fac + Star, create medivac(s) and do a drop near his mineral line.&#xD;&#xA;&#xD;&#xA;**Protoss**:  &#xD;&#xA;    Cannons are possible, but are bad for your economy.&#xD;&#xA;    You have three better options:&#xD;&#xA;&#xD;&#xA;   - **Early harass**: Send in early zealots and pick off workers, there are no zerglings!&#xD;&#xA;&#xD;&#xA;   - **Four warp gates**: Create a proxy pylon, warp in 8 zealots and harass right after his roaches go out. If he goes all-in you can take out his buildings before he takes you out.&#xD;&#xA;&#xD;&#xA;   - **Stargate:** Should be out around 3:30, boost it twice to create a quick void ray.  &#xD;&#xA;Together with Stalkers from two gates and Phoenix later you can even handle an all-in. &#xD;&#xA;&#xD;&#xA;**Zerg:**  &#xD;&#xA;     Roach openings are popular in this case, so you should be doing one too.  &#xD;&#xA;     You won't be able to counter him with Zerglings and Banelings..." />
  <row Id="23827" PostHistoryTypeId="5" PostId="10137" RevisionGUID="9796e3c4-41c9-4072-8a41-452c8537c634" CreationDate="2010-11-02T17:57:36.760" UserId="998" Comment="added 244 characters in body; added 89 characters in body" Text="Scout Early!&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Scout early as you will need to see this rush coming, it has the following characteristics:&#xD;&#xA;&#xD;&#xA;  - No scout drone, lings or expo.&#xD;&#xA;  - A higher drone count, 17 towards 3:00.&#xD;&#xA;  - A roach warren, he can't hide it because of the creep.&#xD;&#xA;&#xD;&#xA;Harass a Drone!&#xD;&#xA;---&#xD;&#xA;If you are good in micro you can hope for drones to follow and harass a single drone.  &#xD;&#xA;Protoss might want to place a proxy instead, depending on how you will counter him.&#xD;&#xA;&#xD;&#xA;Build up your defenses and go for a counter attack.&#xD;&#xA;--&#xD;&#xA;**Terran**:  &#xD;&#xA;    Bunker + 3 Rax, build MM and focus on Marauders to counter the Roaches.  &#xD;&#xA;    Then Fac + Star, create medivac(s) and do a drop near his mineral line.&#xD;&#xA;&#xD;&#xA;**Protoss**:  &#xD;&#xA;    Cannons are possible, but are bad for your economy.&#xD;&#xA;    You have three better options:&#xD;&#xA;&#xD;&#xA;   - **Early harass**: Send in early zealots and pick off workers, there are no zerglings!&#xD;&#xA;&#xD;&#xA;   - **Four warp gates**: Create a proxy pylon, warp in 8 zealots and harass right after his roaches go out. If he goes all-in you can take out his buildings before he takes you out.&#xD;&#xA;&#xD;&#xA;   - **Stargate:** Should be out around 3:30, boost it twice to create a quick void ray.  &#xD;&#xA;Together with Stalkers from two gates and Phoenix later you can even handle an all-in. &#xD;&#xA;&#xD;&#xA;**Zerg:**  &#xD;&#xA;     Roach openings are popular in this case, so you should be doing one too.  &#xD;&#xA;     You won't be able to counter him with Zerglings and Banelings...&#xD;&#xA;&#xD;&#xA;In the case of a random spawn...&#xD;&#xA;-----&#xD;&#xA;If you have to search him first, the scouting might be too late. So this means that for such maps you will need to prepare part of your counter attack to counter the effect of discovering it later.&#xD;&#xA;&#xD;&#xA;Your opponent will have to search you too as he didn't scout, this is your advantage..." />
  <row Id="23828" PostHistoryTypeId="5" PostId="10137" RevisionGUID="97d9e581-3d6d-4799-946a-79e7e3c51121" CreationDate="2010-11-02T18:03:50.483" UserId="998" Comment="added 86 characters in body; added 2 characters in body; added 18 characters in body" Text="Scout Early!&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Scout early as you will need to see this rush coming, it has the following characteristics:&#xD;&#xA;&#xD;&#xA;  - No scout drone, lings or expo.&#xD;&#xA;  - A higher drone count, 17 towards 3:00.&#xD;&#xA;  - A roach warren, he can't hide it because of the creep.&#xD;&#xA;&#xD;&#xA;Harass a Drone!&#xD;&#xA;---&#xD;&#xA;If you are good in micro you can hope for drones to follow and harass a single drone.  &#xD;&#xA;Protoss might want to place a proxy instead, depending on how you will counter him.&#xD;&#xA;&#xD;&#xA;Build up your defenses and go for a counter attack.&#xD;&#xA;--&#xD;&#xA;**Terran**:  &#xD;&#xA;    Bunker + 3 Rax, build MM and focus on Marauders to counter the Roaches.  &#xD;&#xA;    Then Fac + Star, create medivac(s) and do a drop near his mineral line.&#xD;&#xA;&#xD;&#xA;**Protoss**:  &#xD;&#xA;    Cannons are possible, but are bad for your economy.&#xD;&#xA;    You have three better options:&#xD;&#xA;&#xD;&#xA;   - **Early harass**: Send in early zealot(s) and pick off workers, there are no zerglings!&#xD;&#xA;&#xD;&#xA;   - **Four warp gates**: Create a proxy pylon, warp in 8 zealots and harass right after his roaches go out (seen with probe). If he goes all-in you can take out his buildings before he takes you out.&#xD;&#xA;&#xD;&#xA;   - **Stargate:** Should be out around 3:30, boost it twice to create a quick void ray.  &#xD;&#xA;Together with Stalkers from two gates and Phoenix later you can even handle an all-in. &#xD;&#xA;&#xD;&#xA;**Zerg:**  &#xD;&#xA;     Roach openings are popular in this case, so you should be doing one too.  &#xD;&#xA;     You won't be able to counter him with Zerglings and Banelings...&#xD;&#xA;&#xD;&#xA;In the case of a random spawn...&#xD;&#xA;-----&#xD;&#xA;If you have to search him first, the scouting might be too late. So this means that for such maps you will need to prepare part of your counter attack to counter the effect of discovering it later.&#xD;&#xA;&#xD;&#xA;Your opponent will have to search you too as he didn't scout, this is your advantage...&#xD;&#xA;&#xD;&#xA;**Source:** Mix of common knowledge, comments out of your link and Liquipedia II. " />
  <row Id="23829" PostHistoryTypeId="5" PostId="10137" RevisionGUID="5ee85e21-062b-4fb0-bdd0-075157da67de" CreationDate="2010-11-02T18:20:48.440" UserId="998" Comment="deleted 6 characters in body; added 95 characters in body; edited body; added 18 characters in body" Text="Scout Early!&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Scout early as you will need to see this rush coming, it has the following characteristics:&#xD;&#xA;&#xD;&#xA;  - No scout drone, lings or expo.&#xD;&#xA;  - A higher drone count, 17 towards 3:00.&#xD;&#xA;  - A roach warren, he can't hide it because of the creep.&#xD;&#xA;&#xD;&#xA;Harass a Drone!&#xD;&#xA;---&#xD;&#xA;If you are good in micro you can hope for drones to follow and harass a single drone.  &#xD;&#xA;Protoss might want to place a proxy instead, depending on how you will counter him.&#xD;&#xA;&#xD;&#xA;Build up your defenses and go for a counter attack.&#xD;&#xA;--&#xD;&#xA;**Terran**:  &#xD;&#xA;    Bunker + 3 Rax, build MM and focus on Marauders to counter the Roaches.  &#xD;&#xA;    Then Fac + Star, create medivac(s) and do a drop near his mineral line.&#xD;&#xA;&#xD;&#xA;**Protoss**:  &#xD;&#xA;    Cannons are possible, but are bad for your economy.&#xD;&#xA;    You have three better options:&#xD;&#xA;&#xD;&#xA;   - **Early harass**: Send in early zealot(s) and pick off workers, there are no zerglings!&#xD;&#xA;&#xD;&#xA;   - **Four warp gates**: Create a proxy pylon, warp in 8 zealots and harass right after his roaches go out (seen with probe). In any case you can take out his buildings before he takes you out... Worst case, create a cheap building somewhere on the map. He can't do this due to his creep.&#xD;&#xA;&#xD;&#xA;   - **Stargate:** Should be out around 3:30, boost it twice to create a quick void ray.  &#xD;&#xA;Together with Stalkers from two gates and Phoenix later you can even handle an all-in. &#xD;&#xA;&#xD;&#xA;**Zerg:**  &#xD;&#xA;     Roach openings are popular in this case, so you should be doing one too.  &#xD;&#xA;     You won't be able to counter him with Zerglings and Banelings...&#xD;&#xA;&#xD;&#xA;In the case of a random spawn...&#xD;&#xA;-----&#xD;&#xA;If you have to search him first, the scouting might be too late. So this means that for such maps you will need to prepare part of your counter attack to counter the effect of discovering it later.&#xD;&#xA;&#xD;&#xA;Zerg will have to search you too as he didn't scout (except for slow overlord), this is your advantage...&#xD;&#xA;&#xD;&#xA;**Source:** Mix of common knowledge, comments out of your link and Liquipedia II. " />
  <row Id="23830" PostHistoryTypeId="2" PostId="10138" RevisionGUID="7dabcdf7-45fa-4784-8f3e-98c1e1179d20" CreationDate="2010-11-02T18:26:03.213" UserId="4103" Text="I noticed that VATS is much less powerful in Fallout New Vegas than it was in Fallout 3. I only use it at nearly point-blank range, at anything else it seems much worse than what I can shoot manually (and I'm pretty bad at anything FPS-like). &#xD;&#xA;&#xD;&#xA;So, I'm wondering what a nice sniper build would be. It should not rely on VATS, but also not be totally useless in close-range situations. You can't always avoid those." />
  <row Id="23831" PostHistoryTypeId="1" PostId="10138" RevisionGUID="7dabcdf7-45fa-4784-8f3e-98c1e1179d20" CreationDate="2010-11-02T18:26:03.213" UserId="4103" Text="Sniper build for Fallout New Vegas" />
  <row Id="23832" PostHistoryTypeId="3" PostId="10138" RevisionGUID="7dabcdf7-45fa-4784-8f3e-98c1e1179d20" CreationDate="2010-11-02T18:26:03.213" UserId="4103" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="23833" PostHistoryTypeId="5" PostId="10137" RevisionGUID="f07411b9-7965-4ecf-b3a3-44446eb510ac" CreationDate="2010-11-02T18:29:09.540" UserId="998" Comment="Removed a fourth option because the build in the video was performed badly by Zerg which allowed Protoss to succeed." Text="Scout Early!&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Scout early as you will need to see this rush coming, it has the following characteristics:&#xD;&#xA;&#xD;&#xA;  - No scout drone, lings or expo.&#xD;&#xA;  - A higher drone count, 17 towards 3:00.&#xD;&#xA;  - A roach warren, he can't hide it because of the creep.&#xD;&#xA;&#xD;&#xA;Harass a Drone!&#xD;&#xA;---&#xD;&#xA;If you are good in micro you can hope for drones to follow and harass a single drone.  &#xD;&#xA;Protoss might want to place a proxy instead, depending on how you will counter him.&#xD;&#xA;&#xD;&#xA;Build up your defenses and go for a counter attack.&#xD;&#xA;--&#xD;&#xA;**Terran**:  &#xD;&#xA;    Bunker + 3 Rax, build MM and focus on Marauders to counter the Roaches.  &#xD;&#xA;    Then Fac + Star, create medivac(s) and do a drop near his mineral line.&#xD;&#xA;&#xD;&#xA;**Protoss**:  &#xD;&#xA;    Cannons are possible, but are bad for your economy. You have better options:&#xD;&#xA;&#xD;&#xA;   - **Early harass**: Send in early zealot(s) and pick off workers, there are no zerglings!&#xD;&#xA;&#xD;&#xA;   - **Four warp gates**: Create a proxy pylon, warp in 8 zealots and harass right after his roaches go out (seen with probe). In any case you can take out his buildings before he takes you out... Worst case, create a cheap building somewhere on the map. He can't do this due to his creep.&#xD;&#xA;&#xD;&#xA;   - **Stargate:** Should be out around 3:30, boost it twice to create a quick void ray.  &#xD;&#xA;Together with Stalkers from two gates and Phoenix later you can even handle an all-in.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;**Zerg:**  &#xD;&#xA;     Roach openings are popular in this case, so you should be doing one too.  &#xD;&#xA;     You won't be able to counter him with Zerglings and Banelings...&#xD;&#xA;&#xD;&#xA;In the case of a random spawn...&#xD;&#xA;-----&#xD;&#xA;If you have to search him first, the scouting might be too late. So this means that for such maps you will need to prepare part of your counter attack to counter the effect of discovering it later.&#xD;&#xA;&#xD;&#xA;Zerg will have to search you too as he didn't scout (except for slow overlord), this is your advantage...&#xD;&#xA;&#xD;&#xA;**Source:** Mix of common knowledge, comments out of your link and Liquipedia II. " />
  <row Id="23834" PostHistoryTypeId="2" PostId="10139" RevisionGUID="d223dad0-ab26-4c36-9e12-5cfaac38a1b9" CreationDate="2010-11-02T18:54:25.523" UserId="3129" Text="First off: You really don't need a special build to be good at Sniping in FO:NV. Any weapon with a reasonably good scope and sufficient skill/strength to not have it wobble all over the place will be fine. High luck for increased crit chance is nice, but most of your attacks will be Sneak attacks with a 100% chance to crit *anyway*. Boone's **Spotter** and ED-E's **Enhanced Sensors** bonus perks help a lot as well.&#xD;&#xA;&#xD;&#xA;Beyond that, and beyond the usual damage increasing Perks ([Better Criticals][1], et al), you may want to look at perks like [Hand Loader][2], which provide the best ammo you can get for weapons like the [Gobi Campaign Scout Rifle][3] (Only available if you can get to 100 Lockpick buffed!), and other high end scoped weapons. The [Cowboy][4] perk doesn't work with the best sniping weapons, but there are a few scoped guns suitable for mid-range or mid-game use.&#xD;&#xA;&#xD;&#xA;One other interesting possibility is to go an Energy Weapons route, again, taking the usual + Crit and +damage perks, and being sure to grab [Meltdown][5] ASAP. Then pick up the [YCS/186 Gauss Rifle][6] and snipe things from a mile out, and watch them explode to kill their friends. Fun for the whole family!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Better_Criticals&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Hand_Loader&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Gobi_Campaign_scout_rifle&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Cowboy&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Meltdown&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/YCS/186_Gauss_rifle" />
  <row Id="23835" PostHistoryTypeId="5" PostId="10128" RevisionGUID="18dc4f2a-7cc8-4025-b3df-38830e9fea56" CreationDate="2010-11-02T19:35:13.393" UserId="1084" Comment="edited body" Text="Hi, I finished the first stage of the Boletarian Palace and I'm trying to clear the second and the first of the Stonefang Tunnel. What order for clear all the stages do you recommend? I prefer a list order by difficulty but any order is welcome with a good explanation." />
  <row Id="23836" PostHistoryTypeId="2" PostId="10140" RevisionGUID="b79ce9d9-04cf-4160-8ee1-c87add7196d0" CreationDate="2010-11-02T19:45:23.350" UserId="908" Text="The first thing I want to point out is that this is an all in build meaning that if you are able to hold it off, you will likely be so far ahead economically that you will easily win in the midgame as long as you keep producing workers during the push.&#xD;&#xA;&#xD;&#xA;**Scout**&#xD;&#xA;You should notice that the pool was somewhat fast. Since they have no offensive units, you should still be in the base and see the fast roach warren at which point..&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;You probably already have a gateway and a cyber core wall at the front of your base. Chrono boost a sentry and plan on using a force field to keep them from breaking the ramp. You want either 1 or 2 gate and a robo. Immortals tear roaches apart. Build zealots with excess minerals (gas is going toward immortals).&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;Go for marauders. They out range roaches and do decent damage as well. Conc shells will make the fight even more imbalanced. You'll get plenty of free shots in at the choke in your main.&#xD;&#xA;&#xD;&#xA;**Zerg**&#xD;&#xA;I actually like building spine crawlers along with speed lings. You should start the crawlers as your opp leaves his base and they should finish just in time for the arrival.&#xD;&#xA;After the initial push fails, you can exploit the lack of roach speed by running directly into their base. &#xD;&#xA;If you scout early enough, you could plant a crawler on their creep as well.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23840" PostHistoryTypeId="2" PostId="10142" RevisionGUID="7f994348-96e8-4bf2-8da1-c952d712a3b4" CreationDate="2010-11-02T19:52:26.300" UserId="1625" Text="I have a level 59 loremaster, made it to level 25 or so without dying. There's a lot of survivability inherent in a LM, and a lot of power. &#xD;&#xA;&#xD;&#xA;You have, essentially, three ways to build a LM. You can focus on Crowd Control, your Pet and Healing skills (you'll never be THE healer, but you might well be A healer) and DPS through elemental damage. &#xD;&#xA;&#xD;&#xA;You're never going to be a minstrel or a runekeeper, though. Sigh and move on, and notice on your skills where it takes about what ELSE they can do. &#xD;&#xA;&#xD;&#xA;If you're soloing, I highly recommend the pet traits. (And even when not, you should always have a pet out. Loremasters have a powerful self heal through flanking that you don't want to neglect, and a second self heal-over-time that requires your pet to be out.) Learn your pets, buff your pets, and realize that ALL of them are useful, at the right time. If you go with this line, you'll potentially unlock a ranged pet that will be an excellent way of contributing to pull DPS without worrying about the pet pulling. You'll also be able to remove various conditions in or out of combat, which can be a life saver to the group. &#xD;&#xA;&#xD;&#xA;The DPS traits can allow you to do a lot of damage, at higher levels, but can result in your most powerful skill (Blinding Flash, the 30 second mez) being cut down to 5 seconds. Don't go this way if you're in a group; anyone can provide DPS, only YOU have your range of buffs and debuffs. &#xD;&#xA;&#xD;&#xA;When in a group, you're best to excel at crowd control and power-management. Refilling your healer or tank with power will save the day more than once. Rooting a group of melee combatants before they reach you will make things even better -- you have a lot of stuns, you have a lot of debuffs, you have snares and buffs and other things. &#xD;&#xA;&#xD;&#xA;Control the battlefield. Don't put your pet on aggressive. Be prepared to toss out an emergency heal now and again, and make sure you have a supply of pipe weed for ressing when things go bad. Learn which of your own skills break your crowd control. Use your different skills frequently while leveling, so you can see which ones are useful when (and you unlock all the traits associated with them). And don't be afraid to change your build with new traits, to try out different ideas. There's a lot of correct ways to play a loremaster. (And if your group already has two loremasters, then hey -- it MIGHT be worth trying a DPS-heavy build.) " />
  <row Id="23841" PostHistoryTypeId="2" PostId="10143" RevisionGUID="d8f311f5-20dc-4451-b007-8b0b2eab0207" CreationDate="2010-11-02T19:54:26.190" UserId="1625" Text="You have a free account, so I'm afraid the answer is: You can't do anything with them. You need a subscription to use them. (I.e., VIP accounts only)" />
  <row Id="23843" PostHistoryTypeId="5" PostId="10137" RevisionGUID="7505f336-b7f4-4e25-8a5b-ba420d3e53ec" CreationDate="2010-11-02T20:25:12.560" UserId="998" Comment="added 175 characters in body" Text="Scout Early!&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;Scout early as you will need to see this rush coming, it has the following characteristics:&#xD;&#xA;&#xD;&#xA;  - No scout drone, lings or expo.&#xD;&#xA;  - A higher drone count, 17 towards 3:00.&#xD;&#xA;  - A roach warren, he can't hide it because of the creep.&#xD;&#xA;&#xD;&#xA;Harass a Drone!&#xD;&#xA;---&#xD;&#xA;If you are good in micro you can hope for drones to follow and harass a single drone.  &#xD;&#xA;Protoss might want to place a proxy instead, depending on how you will counter him.&#xD;&#xA;&#xD;&#xA;Build up your defenses and go for a counter attack.&#xD;&#xA;--&#xD;&#xA;**Terran**:  &#xD;&#xA;    Bunker + 3 Rax, build MM and focus on Marauders to counter the Roaches.  &#xD;&#xA;    Then Fac + Star, create medivac(s) and do a drop near his mineral line.&#xD;&#xA;&#xD;&#xA;**Protoss**:  &#xD;&#xA;    Cannons are possible, but are bad for your economy. You have better options:&#xD;&#xA;&#xD;&#xA;   - **Early harass**: Send in early zealot(s) and pick off workers, there are no zerglings!&#xD;&#xA;&#xD;&#xA;   - **Four warp gates**: Create a proxy pylon, warp in 8 zealots and harass right after his roaches go out (seen with probe). In any case you can take out his buildings before he takes you out... Worst case, create a cheap building somewhere on the map. He can't do this due to his creep.&#xD;&#xA;&#xD;&#xA;   - **Stargate:** Should be out around 3:30, boost it twice to create a quick void ray.  &#xD;&#xA;Together with Stalkers from two gates and Phoenix later you can even handle an all-in.&#xD;&#xA;&#xD;&#xA;   - **Wall + Sentries + Cannons:** [See this replay](http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;show=details&amp;id=161007), beats an all-in without Immortals.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;**Zerg:**  &#xD;&#xA;     Roach openings are popular in this case, so you should be doing one too.  &#xD;&#xA;     You won't be able to counter him with Zerglings and Banelings...&#xD;&#xA;&#xD;&#xA;In the case of a random spawn...&#xD;&#xA;-----&#xD;&#xA;If you have to search him first, the scouting might be too late. So this means that for such maps you will need to prepare part of your counter attack to counter the effect of discovering it later.&#xD;&#xA;&#xD;&#xA;Zerg will have to search you too as he didn't scout (except for slow overlord), this is your advantage...&#xD;&#xA;&#xD;&#xA;**Source:** Mix of common knowledge, comments out of your link and Liquipedia II. " />
  <row Id="23844" PostHistoryTypeId="2" PostId="10144" RevisionGUID="ccde2d4d-b942-4f86-91ce-95954af1c9e0" CreationDate="2010-11-02T21:10:10.553" UserId="1777" Text="Whenever I travel to Hell (aka The Nether Region) in Minecraft, I almost instantly get blasted to smithereens and chopped up into little pieces.&#xD;&#xA;&#xD;&#xA;How do I survive for more than a few seconds, long enough to build some sort of shelter?" />
  <row Id="23845" PostHistoryTypeId="1" PostId="10144" RevisionGUID="ccde2d4d-b942-4f86-91ce-95954af1c9e0" CreationDate="2010-11-02T21:10:10.553" UserId="1777" Text="Minecraft - Surviving in Hell" />
  <row Id="23846" PostHistoryTypeId="3" PostId="10144" RevisionGUID="ccde2d4d-b942-4f86-91ce-95954af1c9e0" CreationDate="2010-11-02T21:10:10.553" UserId="1777" Text="&lt;minecraft&gt;&lt;nether&gt;" />
  <row Id="23847" PostHistoryTypeId="2" PostId="10145" RevisionGUID="a26538bc-26cc-463b-b687-10747b7e6059" CreationDate="2010-11-02T21:15:11.990" UserId="175" Text="Almost all stores in Australia are stocking the game only for Rock Band 3. I need to buy all of the instruments (except microphone) and have several things to weigh up:&#xD;&#xA;&#xD;&#xA;1. No Rock Band instruments are sold here except the wireless keyboard (AUD138.00 exclusive to EB Games for just the controller - expensive)&#xD;&#xA;&#xD;&#xA;2. Certain editions of Beatles Rock Band have the instruments but I can't find that sold anywhere online in Oz any more&#xD;&#xA;&#xD;&#xA;3. Could import from Gamestop or Barnes &amp; Noble in the US but worried about shipping damage and it costs more - they won't ship bundles outside the US only individual instruments&#xD;&#xA;&#xD;&#xA;4. Guitar Hero 6 is in easy supply so could buy that or Band Hero even cheaper but not sure if the instruments are as good&#xD;&#xA;&#xD;&#xA;I've been waiting to play the Rock Band series for a long time so I'd really appreciate help on this! Console is PS3 if that's important.&#xD;&#xA;" />
  <row Id="23848" PostHistoryTypeId="1" PostId="10145" RevisionGUID="a26538bc-26cc-463b-b687-10747b7e6059" CreationDate="2010-11-02T21:15:11.990" UserId="175" Text="Where do I find the band instruments for Rock Band 3 in Australia?" />
  <row Id="23849" PostHistoryTypeId="3" PostId="10145" RevisionGUID="a26538bc-26cc-463b-b687-10747b7e6059" CreationDate="2010-11-02T21:15:11.990" UserId="175" Text="&lt;ps3&gt;&lt;rock-band&gt;&lt;rock-band-3&gt;" />
  <row Id="23850" PostHistoryTypeId="2" PostId="10146" RevisionGUID="215a462d-2175-4dd6-94de-738ed5047e03" CreationDate="2010-11-02T21:32:22.840" UserId="118" Text="I remember playing this game at my friends house. It was about 2005/2006 at the time I think, but the game could've been a bit older and it was a rental so he only had it for a couple weeks. I'm pretty sure it was for the PS2, though.&#xD;&#xA;&#xD;&#xA;The game itself consisted of fighting with robots against other robots. It was kind of like a third person shooter I think. There were several different arenas, I think they were all inside, and a good selection of different type of robots. There was a world map with the different arenas and you could upgrade your robot for winning fights. It had split-screen multiplayer support." />
  <row Id="23851" PostHistoryTypeId="1" PostId="10146" RevisionGUID="215a462d-2175-4dd6-94de-738ed5047e03" CreationDate="2010-11-02T21:32:22.840" UserId="118" Text="Identify robot fighting game for PS2?" />
  <row Id="23852" PostHistoryTypeId="3" PostId="10146" RevisionGUID="215a462d-2175-4dd6-94de-738ed5047e03" CreationDate="2010-11-02T21:32:22.840" UserId="118" Text="&lt;identify-this-game&gt;" />
  <row Id="23853" PostHistoryTypeId="2" PostId="10147" RevisionGUID="929b15f4-f587-489d-84d9-4ad49f24c759" CreationDate="2010-11-02T21:36:47.240" UserId="998" Text="[This PvZ replay](http://www.sc2replayed.com/replays/89116-1v1-protoss-zerg-blistering-sands) has the folllowing:&#xD;&#xA;&#xD;&#xA;- Proxy in the exact location you describe, behind 2 gateways.&#xD;&#xA;- Successful scout with a Drone, no gateways or cores so immediately looks for the proxy.  &#xD;&#xA;  He does this in both Tzenes spot (in vision of his drone) and your spot.&#xD;&#xA;- Successful scout with an Overlord, nothing in Tzenes spot nor gateways after the Drone leaves.&#xD;&#xA;- The Zealots, Stalkers and Proxy being countered by Zerglings and Roaches.&#xD;&#xA;- This is followed by an expand by Zerg and a series of pushes by both players.&#xD;&#xA;&#xD;&#xA;Although Zerg didn't win in the end, I consider he countered the Proxy fine and messed up later." />
  <row Id="23854" PostHistoryTypeId="5" PostId="10147" RevisionGUID="8c1efffc-9fab-4eab-9ef1-fe00fe75b822" CreationDate="2010-11-02T21:44:14.020" UserId="998" Comment="added 184 characters in body" Text="[This PvZ replay](http://www.sc2replayed.com/replays/89116-1v1-protoss-zerg-blistering-sands) has the folllowing:&#xD;&#xA;&#xD;&#xA;- Proxy in the exact location you describe, behind 2 gateways.&#xD;&#xA;- Successful scout with a Drone, no gateways or cores so immediately looks for the proxy.  &#xD;&#xA;  He does this in both Tzenes spot (in vision of his drone) and your spot.&#xD;&#xA;- Successful scout with an Overlord, nothing in Tzenes spot nor gateways after the Drone leaves.&#xD;&#xA;- The Zealots, Stalkers and Proxy being countered by Zerglings and Roaches.&#xD;&#xA;- This is followed by an expand by Zerg and a series of pushes by both players.&#xD;&#xA;&#xD;&#xA;Although Zerg didn't win in the end, I consider he countered the Proxy fine and messed up later.&#xD;&#xA;&#xD;&#xA;If you want, just ask and we can try to figure out what went wrong later...&#xD;&#xA;&#xD;&#xA;My guess is that this would be similar for Terran (MM) and Protoss to counter with the same scouting." />
  <row Id="23855" PostHistoryTypeId="6" PostId="10131" RevisionGUID="3bec9801-7eb1-4140-ad33-b799bcaabe70" CreationDate="2010-11-02T21:52:12.533" UserId="998" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;counters&gt;" />
  <row Id="23856" PostHistoryTypeId="6" PostId="9302" RevisionGUID="8e5871fd-0b4a-4d8e-bc39-6e17ec8c38ff" CreationDate="2010-11-02T21:52:44.870" UserId="998" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;proxy&gt;" />
  <row Id="23857" PostHistoryTypeId="2" PostId="10148" RevisionGUID="620f29bd-0a59-43eb-befc-1a3d17fa1b4b" CreationDate="2010-11-02T22:14:41.110" UserId="1804" Text="Could it be [Robo-Pit][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Robo_Pit" />
  <row Id="23858" PostHistoryTypeId="5" PostId="10147" RevisionGUID="d8f69837-5dc5-48d0-8102-8cf1a0cfea5e" CreationDate="2010-11-02T22:23:25.423" UserId="998" Comment="deleted 4 characters in body" Text="[This PvZ replay](http://www.sc2replayed.com/replays/89116-1v1-protoss-zerg-blistering-sands) has the folllowing:&#xD;&#xA;&#xD;&#xA;- Proxy in the exact location you describe, behind 2 gateways.&#xD;&#xA;- Successful scout with a Drone, no gateways or cores so immediately looks for the proxy.  &#xD;&#xA;  He does this in both Tzenes spot (in vision of his drone) and your spot.&#xD;&#xA;- Successful scout with an Overlord, nothing in Tzenes spot nor gateways after the Drone leaves.&#xD;&#xA;- The Zealots, Stalkers and Proxy being countered by Zerglings and Roaches.&#xD;&#xA;- This is followed by an expand by Zerg and a series of pushes by both players.&#xD;&#xA;&#xD;&#xA;Although Zerg didn't win in the end, I consider he countered the Proxy fine and messed up later.&#xD;&#xA;&#xD;&#xA;If you want, just ask and we can try to figure out what went wrong later...&#xD;&#xA;&#xD;&#xA;I think that this would be similar for Terran (MM) and Protoss to counter with the same scouting." />
  <row Id="23859" PostHistoryTypeId="6" PostId="10131" RevisionGUID="696d7d7a-c556-4de2-a3fe-60e88119e745" CreationDate="2010-11-02T22:28:15.107" UserId="998" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;counters&gt;&lt;roaches&gt;" />
  <row Id="23860" PostHistoryTypeId="5" PostId="10070" RevisionGUID="73f928f1-8b2c-4bad-b5e6-6439a71e6f22" CreationDate="2010-11-02T22:31:12.817" UserId="4302" Comment="Reformatted a little." Text="Very many games use the nunchuk.&#xD;&#xA;&#xD;&#xA;The Super Mario Galaxy games require the nunchuk; both are very popular.&#xD;&#xA;&#xD;&#xA;Mario Kart Wii can be played with a whole host of control schemes, though I feel that nunchuk + Wiimote is one of the more accurate ways to play. One of the schemes is the standalone Wiimote (with optional steering wheel, but it's the same scheme).&#xD;&#xA;&#xD;&#xA;New Super Mario Bros. does not require the nunchuk, and I believe there isn't even an option to use one.&#xD;&#xA;&#xD;&#xA;Regarding your amended question, yes, I would strongly recommend picking up at least one nunchuk. Ideally you'll want as many nunchuks as Wiimotes, however one should be enough given the games they're interested in.&#xD;&#xA;&#xD;&#xA;**Super Mario Galaxy 1 &amp; 2:** 1 nunchuk max.&#xD;&#xA;&#xD;&#xA;**New Super Mario Bros.:** 4 nunchuks max (thanks to Josh).&#xD;&#xA;&#xD;&#xA;**Mario Kart:** 4 nunchuks max, 0 nunchuks min. Depends entirely on the way they like to play it, not worth getting more than one nunchuk for this straight off the bat. Not worth bothering with extra steering wheels either, in my opinion." />
  <row Id="23861" PostHistoryTypeId="5" PostId="10128" RevisionGUID="f14c4cbe-e1de-4993-b99e-08e32677ec51" CreationDate="2010-11-02T22:35:45.293" UserId="1084" Comment="added 18 characters in body" Text="Hi, I finished the first stage of the Boletarian Palace (1-1) and I'm trying to clear the second (1-2) and the first of the Stonefang Tunnel (2-1). What order for clear all the stages do you recommend? I prefer a list order by difficulty but any order is welcome with a good explanation." />
  <row Id="23862" PostHistoryTypeId="5" PostId="10106" RevisionGUID="6037f806-2664-4534-9acc-08c16ec56219" CreationDate="2010-11-02T22:41:54.740" UserId="2382" Comment="added 4 characters in body" Text="**Yes.** Any game achievements you earn will **not** be registered by steam while **any** mod is active.&#xD;&#xA;&#xD;&#xA;It does not matter whether or not the mod effects the particular achievement in any way.&#xD;&#xA;" />
  <row Id="23863" PostHistoryTypeId="2" PostId="10149" RevisionGUID="0853c549-2e23-416c-bb6a-4f03ff4c7060" CreationDate="2010-11-02T23:01:16.900" UserId="816" Text="There are three big dangers in The Nether:&#xD;&#xA;&#xD;&#xA;1. Ghasts&#xD;&#xA;1. Pigman Zombies&#xD;&#xA;1. Lava and Fire&#xD;&#xA;&#xD;&#xA;**Ghasts** &#xD;&#xA;&#xD;&#xA; - These are the one danger that will actively seek you out and try to kill you, so they are the ones to watch out for.  They are not really worth engaging unless you have a good supply of arrows (half a stack is good).  &#xD;&#xA; - They will only attack you if you are relatively close and in their line of vision.  The easiest way to avoid Ghasts is to simply hide behind something.  &#xD;&#xA; - Their eyes and mouth are normally closed, but when they're shooting a fireball, they'll open wide.  This is your cue to sidestep.&#xD;&#xA; - It is possible to knock their fireball back with a well-timed sword attack.  (You may want to practice this tactic with an empty inventory for a while if you plan on using it.)&#xD;&#xA; - The easiest way to kill a Ghast is by getting fairly close and spamming arrows.  They will also happily fly directly into lava falls (and lava pools even!) if you can lure them.  Their own fireballs do not appear to have any effect on them.&#xD;&#xA;&#xD;&#xA;**Pigmen**&#xD;&#xA;&#xD;&#xA; - Pigmen are not hostile by default!  This means you can pick your battles with them, as long as you're careful.  They become hostile when you directly deal damage to them (by hitting them with something or shooting them with an arrow).&#xD;&#xA; - Once you aggravate a Pigman, all nearby Pigmen will also become hostile.&#xD;&#xA; - Pigmen that are hostile to you will remain hostile *FOREVER*.  Even if you go through the portal and come back.  Even if you die.&#xD;&#xA; - Like Ghasts, Pigmen have impressively poor situational awareness.  While they don't generally walk into lava, they have no qualms about hopping through fire.  If you've got a hankerin' for some delicious pork chops, just light lots of fires on the bloodstone around a group of Pigmen.  They'll kill themselves for you, and they do not become agressive as long as you're not directly attacking them.&#xD;&#xA;&#xD;&#xA;**Lava and Fire**&#xD;&#xA;&#xD;&#xA; - Ghasts' fireballs cause a Creeper-like blast, but they also tend to light nearby bloodstone on fire.  They can also knock you back.  Be careful to avoid cliffs with lava below, and try not to get in the fire while strafing/dodging.  *Carrying a bucket of water doesn't work in the Nether, because it will evaporate as soon as you pour it out.*&#xD;&#xA; - Aside from bloodstone, lava and fire are the defining characteristics of the Nether.  This may sound obvious, but watch where you're walking!  It's generally pretty dark, so you'll either want a good supply of torches or some flint and steel to light up nearby bloodstone.  The flammability of bloodstone is convenient for lighting your way, but it can also be a problem if you light a fire in enclosed spaces where you're likely to run back into it.  Just because everything in the Nether is flammable doesn't mean you can't use torches." />
  <row Id="23864" PostHistoryTypeId="2" PostId="10150" RevisionGUID="a7ec7e68-6a30-479a-a45c-1e5dc803b29b" CreationDate="2010-11-02T23:06:39.233" UserId="2074" Text="When I build a wonder that gives a percentage bonus, for example Hagia Sophia gives +33% generation of great people, is that percentage bonus applied once to the current base generation rate or it is on-going? i.e. if the base great person generation rate increases, is this bonus re-applyed to this rate?&#xD;&#xA;" />
  <row Id="23865" PostHistoryTypeId="1" PostId="10150" RevisionGUID="a7ec7e68-6a30-479a-a45c-1e5dc803b29b" CreationDate="2010-11-02T23:06:39.233" UserId="2074" Text="Are percentage bonuses one off or on going?" />
  <row Id="23866" PostHistoryTypeId="3" PostId="10150" RevisionGUID="a7ec7e68-6a30-479a-a45c-1e5dc803b29b" CreationDate="2010-11-02T23:06:39.233" UserId="2074" Text="&lt;civilization-5&gt;&lt;wonders&gt;" />
  <row Id="23867" PostHistoryTypeId="5" PostId="10149" RevisionGUID="2302f298-a173-459a-8a8b-c9f07f121098" CreationDate="2010-11-02T23:11:11.270" UserId="816" Comment="added final considerations" Text="There are three big dangers in The Nether:&#xD;&#xA;&#xD;&#xA;1. Ghasts&#xD;&#xA;1. Pigman Zombies&#xD;&#xA;1. Lava and Fire&#xD;&#xA;&#xD;&#xA;**Ghasts** &#xD;&#xA;&#xD;&#xA; - These are the one danger that will actively seek you out and try to kill you, so they are the ones to watch out for.  They are not really worth engaging unless you have a good supply of arrows (half a stack is good).  &#xD;&#xA; - They will only attack you if you are relatively close and in their line of vision.  The easiest way to avoid Ghasts is to simply hide behind something.  &#xD;&#xA; - Their eyes and mouth are normally closed, but when they're shooting a fireball, they'll open wide.  This is your cue to sidestep.&#xD;&#xA; - It is possible to knock their fireball back with a well-timed sword attack.  (You may want to practice this tactic with an empty inventory for a while if you plan on using it.)&#xD;&#xA; - The easiest way to kill a Ghast is by getting fairly close and spamming arrows.  They will also happily fly directly into lava falls (and lava pools even!) if you can lure them.  Their own fireballs do not appear to have any effect on them.&#xD;&#xA;&#xD;&#xA;**Pigmen**&#xD;&#xA;&#xD;&#xA; - Pigmen are not hostile by default!  This means you can pick your battles with them, as long as you're careful.  They become hostile when you directly deal damage to them (by hitting them with something or shooting them with an arrow).&#xD;&#xA; - Once you aggravate a Pigman, all nearby Pigmen will also become hostile.&#xD;&#xA; - Pigmen that are hostile to you will remain hostile *FOREVER*.  Even if you go through the portal and come back.  Even if you die.&#xD;&#xA; - Like Ghasts, Pigmen have impressively poor situational awareness.  While they don't generally walk into lava, they have no qualms about hopping through fire.  If you've got a hankerin' for some delicious pork chops, just light lots of fires on the bloodstone around a group of Pigmen.  They'll kill themselves for you, and they do not become agressive as long as you're not directly attacking them.&#xD;&#xA;&#xD;&#xA;**Lava and Fire**&#xD;&#xA;&#xD;&#xA; - Ghasts' fireballs cause a Creeper-like blast, but they also tend to light nearby bloodstone on fire.  They can also knock you back.  Be careful to avoid cliffs with lava below, and try not to get in the fire while strafing/dodging.  *Carrying a bucket of water doesn't work in the Nether, because it will evaporate as soon as you pour it out.*&#xD;&#xA; - Aside from bloodstone, lava and fire are the defining characteristics of the Nether.  This may sound obvious, but watch where you're walking!  It's generally pretty dark, so you'll either want a good supply of torches or some flint and steel to light up nearby bloodstone.  The flammability of bloodstone is convenient for lighting your way, but it can also be a problem if you light a fire in enclosed spaces where you're likely to run back into it.  Just because everything in the Nether is flammable doesn't mean you can't use torches.&#xD;&#xA;&#xD;&#xA;**Final Considerations**&#xD;&#xA;&#xD;&#xA;If you find yourself dying right out of the portal, you may have to give up on fighting and just run.  Digging into the nearest cliff face just to get out of sight for a while is a good idea.  Bloodstone is very soft (one hit with a diamond pick), so you can dig-in pretty quickly, as long as you can get away from danger for a few seconds.&#xD;&#xA;&#xD;&#xA;If there's a big group of Pigmen camping the portal, you might try a suicide TNT run - just drop it and punch it as soon as you're through!&#xD;&#xA;&#xD;&#xA;If you absolutely have a terrible exit point, consider making another portal.  Just don't build it too close to the first, as portals close to each other can &quot;connect&quot; to the same exit point in the Nether!" />
  <row Id="23868" PostHistoryTypeId="2" PostId="10151" RevisionGUID="e5451402-7b90-4290-8f45-2658fdbf11a9" CreationDate="2010-11-02T23:14:04.963" UserId="32" Text="Following in the vein of [this question][1], I am having trouble with the Trainyard level &quot;Three Below&quot; (located under Bonus Levels, in Toronto).&#xD;&#xA;&#xD;&#xA;![Wow, that;s a big image. Go iPhone 4][2]&#xD;&#xA;&#xD;&#xA;Many of my attempts end up with the Blue trains 1 square away from the Red/Yellow trains, so I can't merge them. Other times, I break it down into left half (Purple) and right half (Green) - when I do this, I successfully get one side solved but attempts to get the other side solved mess everything up.&#xD;&#xA;&#xD;&#xA;What am I missing, here?  Got any tips, without spoiling a full answer?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9570&#xD;&#xA;  [2]: http://i.imgur.com/ULllr.png" />
  <row Id="23869" PostHistoryTypeId="1" PostId="10151" RevisionGUID="e5451402-7b90-4290-8f45-2658fdbf11a9" CreationDate="2010-11-02T23:14:04.963" UserId="32" Text="Hint for Trainyard level &quot;Three Below&quot;" />
  <row Id="23870" PostHistoryTypeId="3" PostId="10151" RevisionGUID="e5451402-7b90-4290-8f45-2658fdbf11a9" CreationDate="2010-11-02T23:14:04.963" UserId="32" Text="&lt;trainyard&gt;" />
  <row Id="23871" PostHistoryTypeId="2" PostId="10152" RevisionGUID="429de198-b536-44b0-9480-714c45a6a161" CreationDate="2010-11-02T23:18:26.957" UserId="2074" Text="Could someone give a general outline of what the games does to increase the difficulty when playing King, Emperor and Deity?" />
  <row Id="23872" PostHistoryTypeId="1" PostId="10152" RevisionGUID="429de198-b536-44b0-9480-714c45a6a161" CreationDate="2010-11-02T23:18:26.957" UserId="2074" Text="What changes are made when playing King through to Deity difficulty?" />
  <row Id="23873" PostHistoryTypeId="3" PostId="10152" RevisionGUID="429de198-b536-44b0-9480-714c45a6a161" CreationDate="2010-11-02T23:18:26.957" UserId="2074" Text="&lt;civilization-5&gt;" />
  <row Id="23874" PostHistoryTypeId="5" PostId="10149" RevisionGUID="ce44ea9d-71a9-44d4-9b79-aecdc87907bd" CreationDate="2010-11-02T23:21:10.760" UserId="816" Comment="added links and small edits" Text="There are three big dangers in The Nether:&#xD;&#xA;&#xD;&#xA;1. [Ghasts][1]&#xD;&#xA;1. [Pigman Zombies][2]&#xD;&#xA;1. Lava and Fire&#xD;&#xA;&#xD;&#xA;**Ghasts** &#xD;&#xA;&#xD;&#xA; - These are the one danger that will actively seek you out and try to kill you, so they are the ones to watch out for.  They are not really worth engaging unless you have a good supply of arrows (half a stack is good).  &#xD;&#xA; - They will only attack you if you are relatively close and in their line of vision.  The easiest way to avoid Ghasts is to simply hide behind something.  &#xD;&#xA; - Their eyes and mouth are normally closed, but when they're shooting a fireball, they'll open wide.  This is your cue to sidestep.&#xD;&#xA; - It is possible to knock their fireball back with [a well-timed sword attack][3].  (You may want to practice this tactic with an empty inventory for a while if you plan on using it.)&#xD;&#xA; - The easiest way to kill a Ghast is by getting fairly close and spamming arrows.  They will also happily fly directly into lava falls (and lava pools even!) if you can lure them.  Their own fireballs do not appear to have any effect on them.&#xD;&#xA;&#xD;&#xA;**Pigmen**&#xD;&#xA;&#xD;&#xA; - Pigmen are not hostile by default!  This means you can pick your battles with them, as long as you're careful.  They become hostile when you directly deal damage to them (by hitting them with something or shooting them with an arrow).&#xD;&#xA; - Once you aggravate a single Pigman, *all nearby Pigmen will also become hostile*.&#xD;&#xA; - Pigmen that are hostile to you will remain hostile *FOREVER*.  Even if you go through the portal and come back.  Even if you die.&#xD;&#xA; - Like Ghasts, Pigmen have impressively poor situational awareness.  While they don't generally walk into lava, they have no qualms about hopping into fire.  If you've got a hankerin' for some delicious pork chops, just light lots of fires on the bloodstone around a group of Pigmen.  They'll kill themselves for you, and they do not become agressive as long as you're not directly attacking them.  Ghast fireballs also make quick work of Pigmen.&#xD;&#xA;&#xD;&#xA;**Lava and Fire**&#xD;&#xA;&#xD;&#xA; - Ghasts' fireballs cause a Creeper-like blast, but they also tend to light nearby bloodstone on fire.  They can also knock you back.  Be careful to avoid cliffs with lava below, and try not to get in the fire while strafing/dodging.  *Carrying a bucket of water doesn't work in the Nether, because it will evaporate as soon as you pour it out.*  If you light on fire, you're basically screwed.&#xD;&#xA; - Aside from bloodstone, lava and fire are the defining characteristics of the Nether.  This may sound obvious, but watch where you're walking!  It's generally pretty dark, so you'll either want a good supply of torches or some flint and steel to light up nearby bloodstone.  The flammability of bloodstone is convenient for lighting your way, but it can also be a problem if you light a fire in enclosed spaces where you're likely to run back into it.  Just because everything in the Nether is flammable doesn't mean you can't use torches.&#xD;&#xA;&#xD;&#xA;**Final Considerations**&#xD;&#xA;&#xD;&#xA;If you find yourself dying right out of the portal, you may have to give up on fighting and just run.  Digging into the nearest cliff face just to get out of sight for a while is a good idea.  Bloodstone is very soft (one hit with a diamond pick), so you can dig-in pretty quickly, as long as you can get away from danger for a few seconds.&#xD;&#xA;&#xD;&#xA;If there's a big group of Pigmen camping the portal, you might try a suicide TNT run - just drop it and punch it as soon as you're through!&#xD;&#xA;&#xD;&#xA;If you absolutely have a terrible exit point, consider making another portal.  Just don't build it too close to the first, as portals close to each other can &quot;connect&quot; to the same exit point in the Nether!&#xD;&#xA;&#xD;&#xA;[1]: http://www.minecraftwiki.net/wiki/Ghast#Ghasts&#xD;&#xA;[2]: http://www.minecraftwiki.net/wiki/Ghast#Zombie_Pigmen&#xD;&#xA;[3]: http://www.youtube.com/watch?v=zEskEsoXS4w" />
  <row Id="23875" PostHistoryTypeId="2" PostId="10153" RevisionGUID="37f2615b-1d66-4d53-a4db-412bf2ceb80d" CreationDate="2010-11-02T23:56:53.537" UserId="122" Text="Every increase in difficulty affects many different aspects, for example&#xD;&#xA;&#xD;&#xA;* Less base happiness&#xD;&#xA;* Barbarians being stronger, more aggressive and worth less gold&#xD;&#xA;* Smaller rewards from ruins&#xD;&#xA;* AI civs getting more hostile&#xD;&#xA;* ... and many more&#xD;&#xA;&#xD;&#xA;However, probably the most significant change in the higher difficulty settings is the many boosts AI civs receive, which include&#xD;&#xA;&#xD;&#xA;* Free units and technologies as the game starts&#xD;&#xA;* Cheaper purchase costs&#xD;&#xA;* Faster construction speed&#xD;&#xA;* Greater bonus against barbarians&#xD;&#xA;* Lower unhappiness&#xD;&#xA;* ... and again, many more&#xD;&#xA;&#xD;&#xA;A more concrete example: playing in the Emperor difficulty means the AI starts with Pottery and Animal Husbandry researched; gets an extra warrior and a scout; units cost it only 75% of their worth; unhappiness is only at 85%; etc.&#xD;&#xA;&#xD;&#xA;**Personally**, I feel disadvantaged the most at the early stages of the game, where you struggle desperately against every barbarian camp while they're dominating with their extra soldiers and reach new eras faster, not to mention getting all the wonders because of the production and technology boosts.&#xD;&#xA;&#xD;&#xA;You can see a more precise listing of exact effects in the XML file `&lt;civ5 installation folder&gt;\Assets\Gameplay\XML\GameInfo\CIV5HandicapInfos.xml`." />
  <row Id="23876" PostHistoryTypeId="2" PostId="10154" RevisionGUID="114c7891-f9e0-4a62-ab28-92324a088d1e" CreationDate="2010-11-03T00:07:07.200" UserId="4502" Text="If you played with steam runned your saves are in diffrent place than when steam is off or logged into anather account;)" />
  <row Id="23877" PostHistoryTypeId="2" PostId="10155" RevisionGUID="9b41af0f-c1f8-47a9-b680-14892d2e68ae" CreationDate="2010-11-03T00:16:56.540" UserId="4503" Text="What are the pro's and con's of getting each system?" />
  <row Id="23878" PostHistoryTypeId="1" PostId="10155" RevisionGUID="9b41af0f-c1f8-47a9-b680-14892d2e68ae" CreationDate="2010-11-03T00:16:56.540" UserId="4503" Text="Should I get a Wii, Xbox Kinect, or the Playstation Move?" />
  <row Id="23879" PostHistoryTypeId="3" PostId="10155" RevisionGUID="9b41af0f-c1f8-47a9-b680-14892d2e68ae" CreationDate="2010-11-03T00:16:56.540" UserId="4503" Text="&lt;xbox-360&gt;&lt;wii&gt;&lt;playstation&gt;" />
  <row Id="23880" PostHistoryTypeId="2" PostId="10156" RevisionGUID="f6c45122-c4be-427a-86f2-69255a2ea9bd" CreationDate="2010-11-03T00:27:12.983" UserId="1804" Text="Whenever I get Reformation it says it will cause a 6 turn golden age, but invariably it only adds 4 turns. Could this be because I have built Chichen Itza (which increases the length of GAs by 50%) and it is bugged and doesn't always or could there be another reason?" />
  <row Id="23881" PostHistoryTypeId="1" PostId="10156" RevisionGUID="f6c45122-c4be-427a-86f2-69255a2ea9bd" CreationDate="2010-11-03T00:27:12.983" UserId="1804" Text="Why do I only get 4 turns of Golden Age for Reformation when it says 6?" />
  <row Id="23882" PostHistoryTypeId="3" PostId="10156" RevisionGUID="f6c45122-c4be-427a-86f2-69255a2ea9bd" CreationDate="2010-11-03T00:27:12.983" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;&lt;bug&gt;" />
  <row Id="23883" PostHistoryTypeId="5" PostId="10093" RevisionGUID="bd238f7a-999f-4254-b5c3-1f64429269b3" CreationDate="2010-11-03T00:32:25.080" UserId="336" Comment="added 309 characters in body" Text="Fish can be caught in any body of water. Unlike pigs, cows, or chickens, fish don't exist until they're caught, so it doesn't matter where your water is.&#xD;&#xA;&#xD;&#xA;You do need a minimum size body of water so that the lure doesn't get stuck on a block -- as long as the bobber is free-floating, you should be good. I've actually managed to cast into water falling from a &quot;spring&quot; block, have the bobber travel up to the top of the falling water, and *then* catch a fish." />
  <row Id="23884" PostHistoryTypeId="2" PostId="10157" RevisionGUID="89440de1-46f5-4fc9-ba00-f09e289c2bf1" CreationDate="2010-11-03T00:36:39.283" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; So, I noticed that in the *Medical Pavilion* stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it.   If you hit a button at the other end of the hallway, this machine starts shooting out Tennis balls.  There are various trophies lined up along the wall, and various Tennis racquetes littering the floort in this hallway.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Now, I managed to carry what seems to be a fake torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) across the entire level from some other room, and stand him in front of the machine so that the balls are now wildly deflected every which way, which was great at first: but now I want something **more**.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; I've tried using the Tennis racqets combined with the Telekinesis plasmid, but have been unable to do much more than launch it at the ball in mid-flight, sending both objects off into the far reaches of the next room.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; So, I was wondering if anyone had any kind of technique for doing a proper forehand or backhand?  I've had some success with the *wrench*, but that's more of an overhand motion, which isn't exactly what I'm looking for.  I'm basically looking to be able to play a form of *Squash* with myself against the far wall, which requires being able to keep a fair degree of control over one single tennis ball, for an extended period of time." />
  <row Id="23885" PostHistoryTypeId="1" PostId="10157" RevisionGUID="89440de1-46f5-4fc9-ba00-f09e289c2bf1" CreationDate="2010-11-03T00:36:39.283" UserId="3114" Text="How do I do a Forehand in Tennis?" />
  <row Id="23886" PostHistoryTypeId="3" PostId="10157" RevisionGUID="89440de1-46f5-4fc9-ba00-f09e289c2bf1" CreationDate="2010-11-03T00:36:39.283" UserId="3114" Text="&lt;how-to&gt;&lt;bioshock&gt;" />
  <row Id="23887" PostHistoryTypeId="2" PostId="10158" RevisionGUID="6095a112-963a-42ab-a632-828d1a38c25b" CreationDate="2010-11-03T00:41:34.693" UserId="336" Text="The real question you want to ask yourself is &quot;what kind of games do I want to play.&quot; That question affects the &quot;best&quot; choice pretty heavily.&#xD;&#xA;&#xD;&#xA;Hopefully, the below list will give a better overview to help your choice.&#xD;&#xA;&#xD;&#xA;#The Nintendo Wii&#xD;&#xA;&#xD;&#xA; - Largest current library&#xD;&#xA;&#xD;&#xA; - cheapest standalone console&#xD;&#xA; - You can acquire controllers (wii-motes) or even wii motion-plus versions packaged as parts of certain games.&#xD;&#xA;&#xD;&#xA;#Playstation Move&#xD;&#xA;&#xD;&#xA; - Most expensive controllers&#xD;&#xA; - Most expensive console&#xD;&#xA; - requires peripheral (Playstation Eye)&#xD;&#xA; - Small game library, (some current playstation games getting retroactive support)&#xD;&#xA;&#xD;&#xA;#Microsoft Kinect&#xD;&#xA; - most expensive peripheral (the Kinect itself)&#xD;&#xA; - excellent non-kinect 3rd party support (you may buy a kinect, but at the end of the day, you can fall back on Halo, if that's your kit)&#xD;&#xA; - no extra costs in controllers &#xD;&#xA; - small game library, few (none?) &quot;hardcore&quot; games with kinect support.&#xD;&#xA; - [Milo was just plain creepy][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamesradar.com/xbox360/kinectimals/news/kinects-creepy-ass-milo-potentially-gets-sent-to-his-room-forever/a-20100923105513440014/g-2010061320911953067-" />
  <row Id="23888" PostHistoryTypeId="6" PostId="10157" RevisionGUID="7e03ca4d-af2f-48ce-87a4-a84c4563f568" CreationDate="2010-11-03T00:43:57.467" UserId="3114" Comment="Added tag." Text="&lt;how-to&gt;&lt;bioshock&gt;&lt;technique&gt;" />
  <row Id="23889" PostHistoryTypeId="2" PostId="10159" RevisionGUID="054b62e8-d05b-4aef-9480-f7e445e531a6" CreationDate="2010-11-03T00:44:25.983" UserId="3060" Text="According the the game manual:&#xD;&#xA;&#xD;&#xA;&gt; **Duration of the Golden Age**&#xD;&#xA;&#xD;&#xA;&gt; A happiness bucket-based Golden Age is 10 turns. A Great Person-based Golden Age is&#xD;&#xA;shorter. Great Person-based Golden Ages decrease in length each time you expend a Great&#xD;&#xA;Person to create one, however, they never fall below 3 turns each.&#xD;&#xA;&#xD;&#xA;Using a great person to initiate a Golden Age shortens the length of the next &quot;Great Person-based Golden Age&quot;, but I assume it also affects other methods of initiating an immediate Golden Age regardless of your current happiness bucket level." />
  <row Id="23890" PostHistoryTypeId="2" PostId="10160" RevisionGUID="8b231a9b-4223-4922-bb0f-7ed034d8021b" CreationDate="2010-11-03T00:48:02.730" UserId="336" Text="Most percentage based bonuses in the game are applied *last*. This means that if you are currently generating 3 great engineer points per turn and you build the Hagia Sophia, your new &quot;gpp&quot; looks like this&#xD;&#xA;&#xD;&#xA;    Engineer 4 (3 + 1: 3 base, 1 +33% Hagia Sophia)&#xD;&#xA;    Artist 0 (0 + 0: 0 base, 0 +33% Hagia Sophia)&#xD;&#xA;    Merchant 0 (0 + 0: 0 base, 0 +33% Hagia Sophia)&#xD;&#xA;    Scientist 0 (0 + 0: 0 base, 0 +33% Hagia Sophia)&#xD;&#xA;&#xD;&#xA;This works the same way for any other city % modifier, such as the forge, workshop, windmills, etc. Percentage bonuses are applied *last*." />
  <row Id="23891" PostHistoryTypeId="2" PostId="10161" RevisionGUID="5d6b1bd1-9023-446f-a9de-910666d57d25" CreationDate="2010-11-03T00:56:18.503" UserId="3129" Text="Pretty sure the 'intended way' to play quasi-squash in that room is to just TK the balls back at the wall.&#xD;&#xA;&#xD;&#xA;Far less fun than trying to hit them though." />
  <row Id="23892" PostHistoryTypeId="5" PostId="10147" RevisionGUID="b02ea463-1c33-4157-a01c-f7bfcfb8b662" CreationDate="2010-11-03T00:59:16.453" UserId="998" Comment="added 85 characters in body; deleted 1 characters in body" Text="[This PvZ replay](http://www.sc2replayed.com/replays/89116-1v1-protoss-zerg-blistering-sands) has the folllowing:&#xD;&#xA;&#xD;&#xA;- Proxy in the exact location you describe, behind 2 gateways.&#xD;&#xA;- Successful scout with a Drone, no gateways or cores so immediately looks for the proxy.  &#xD;&#xA;  He does this in both Tzenes spot (in vision of his drone) and your spot.&#xD;&#xA;- Successful scout with an Overlord, nothing in Tzenes spot nor gateways after the Drone leaves.&#xD;&#xA;- The Zealots, Stalkers and Proxy being countered by Zerglings and Roaches.&#xD;&#xA;- This is followed by an expand by Zerg and a series of pushes by both players.&#xD;&#xA;&#xD;&#xA;Although Zerg didn't win in the end, I consider he countered the Proxy fine and messed up later.&#xD;&#xA;&#xD;&#xA;If you want, just ask and we can try to figure out what went wrong later...&#xD;&#xA;&#xD;&#xA;[See the end of this answer](http://gaming.stackexchange.com/questions/9103/when-not-to-zealot-rush/9109#9109) on how Terran (MM) and Protoss (2gate) counter with the same scouting." />
  <row Id="23893" PostHistoryTypeId="5" PostId="10157" RevisionGUID="8d83dd4e-dc1f-4af5-aae9-18050faefe7b" CreationDate="2010-11-03T01:01:06.423" UserId="3114" Comment="Body Edit." Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; So, I noticed that in the *Medical Pavilion* stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it.   If you hit a button at the other end of the hallway, this machine starts shooting out Tennis balls.  There are various trophies lined up along the wall, and various Tennis racquetes littering the floort in this hallway.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Now, I managed to carry what seems to be a fake torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) across the entire level from some other room, and stand him in front of the machine so that the balls are now wildly deflected every which way, which was great at first: but now I want something **more**.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; I've tried using the Tennis racqets combined with the Telekinesis plasmid, but have been unable to do much more than launch it at the ball in mid-flight, sending both objects off into the far reaches of the next room.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; So, I was wondering if anyone had any kind of technique for doing a proper forehand or backhand?  I've had some success with the *wrench*, but that's more of an overhand motion, and is **quite** inaccurate.  While extremely entertaining, this isn't exactly what I'm looking for.  I'm basically looking to be able to play a form of *Squash* with myself against the far wall, which requires being able to keep a fair degree of control over one single tennis ball, for an extended period of time." />
  <row Id="23894" PostHistoryTypeId="5" PostId="10159" RevisionGUID="db43b47c-4856-47b5-b9a2-ae5f99eac14f" CreationDate="2010-11-03T01:12:58.737" UserId="3060" Comment="added 15 characters in body" Text="According the the game manual:&#xD;&#xA;&#xD;&#xA;&gt; **Duration of the Golden Age**&#xD;&#xA;&#xD;&#xA;&gt; A happiness bucket-based Golden Age is 10 turns. A Great Person-based Golden Age is&#xD;&#xA;shorter. Great Person-based Golden Ages decrease in length each time you expend a Great&#xD;&#xA;Person to create one, however, they never fall below 3 turns each.&#xD;&#xA;&#xD;&#xA;Using a great person to initiate a Golden Age shortens the length of the next &quot;Great Person-based Golden Age&quot;, but I assume it also affects other methods of initiating an immediate Golden Age.&#xD;&#xA;&#xD;&#xA;Did you use a Great Person to initiate a Golden Age recently?" />
  <row Id="23895" PostHistoryTypeId="4" PostId="10157" RevisionGUID="90393cac-f40d-4add-a412-25a16a0e4a66" CreationDate="2010-11-03T01:13:18.360" UserId="3114" Comment="title edit" Text="How do I do a Forehand in Wrench Tennis?" />
  <row Id="23896" PostHistoryTypeId="2" PostId="10162" RevisionGUID="8715c172-a577-4bbb-9c92-8511886cf339" CreationDate="2010-11-03T02:10:26.830" UserId="102" Text="So there seems to be a bunch of misinformation going on here, mostly around how dangerous a 7 Roach Rush is.&#xD;&#xA;&#xD;&#xA;I've run it a number of times, especially on very fast maps and I'll tell you right now: it is _very_ weak.&#xD;&#xA;&#xD;&#xA;The Build itself&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;As others have pointed out even though his Roaches finish around 4:40 his push doesn't come to ~5:30.  For people comfortable with 3 Rax timing pushes at 6:00, this should feel very manageable.  What's worse, is that if you commit to this rush you're left with 16 Drones around the 5:30 minute mark.  That's usually an economic loss which is almost impossible to come back from.&#xD;&#xA;&#xD;&#xA;What usually scares people is that a Zerg player is being very aggressive early in the game, and its something most players aren't used to.  Where as early Zergling play is usually handled by a wall off, no similar option exists for Roaches.  What's more with their longer range Roaches can now pick off wall ins with out taking damage.  Finally, the Roach Den itself doesn't go down till 3:45, so unless you've blind committed to 2 Gate or Void Rays, there really isn't an opportunity to switch your build.  This also means that he has every opportunity to switch out of his Roach rush by spotting an early second gate (or Starport).&#xD;&#xA;&#xD;&#xA;While that may seem scary try to remember that Roaches themselves are only really strong against Zealots and Marines, and very weak against Zerglings, Stalkers and Marauders, so most standard builds will actually have decent forces in place to deal with this.  Unless you're trying for some crazy Zealot or Marine only push what you build in the natural course of a 3 Rax, 3 Gate, or Speedlings, should actually be enough.&#xD;&#xA;&#xD;&#xA;Story Time&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Let's take an example:&#xD;&#xA;&#xD;&#xA;&gt; Let's say my brother is player Zerg.  My brother isn't great so he goes 14 gas 14 pool without ever scouting, delayed expansion on 22, and doesn't even notice the Roaches till they're moving out at 4:40.  So he cancels his expo, throws down 3 spine crawlers and pumps Zerglings... you know when he remembers to, so like at 5:03.&#xD;&#xA;&#xD;&#xA;&gt; Now he's playing on Steps of War, the map with the smallest rush distance where you really _have_ to scout, so the rush arrives at 5:20!  His Spine Crawlers aren't finished, and to make matters worse, his opponent has squeezed out a magical 8th Roach.&#xD;&#xA;&#xD;&#xA;&gt; ![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Now my brother kind of sucks so he doesn't even really micro he just sends in his Zerglings + Queen, while the Roaches take out one of the still building spinecrawlers and are even reinforced by a 9th Roach!  And what happens?&#xD;&#xA;&#xD;&#xA;&gt; ![alt text][2]&#xD;&#xA;&#xD;&#xA;&gt; He doesn't even spend those 5 extra larva on Zerglings, but opts for workers instead. Now, my brother is ahead on Workers, has those two Spine Crawlers he can use to discourage a second wave of Roaches and can expand since he has 400 minerals... that baddy.&#xD;&#xA;&#xD;&#xA;When I say 7 Roach rush is weak I really mean it.  Its not the sort of thing you even need to really make a special build for, any &quot;normal&quot; play really counters it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Let me shift gears for a moment&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; But Tzenes... I'm a super ultra mega baddy who's even worse than your brother... what can __I__ do?&#xD;&#xA;&#xD;&#xA;The reason many lower level players like the 7 Roach rush is because its really spelled out for them.  `Do X at time Y`.  Very easy to execute.  By comparison saying something like: `Just go 14 gas, 14 pool and build a bunch of Spine Crawlers when he leaves his base... you should be fine` is not easy to execute.  It leaves out important details like: _build your Queen as soon as the Spawning Pool finishes_, _Zergling speed will finish right as your first Larval injection does_ and most importantly _if he goes around to your workers instead of your Spine Crawlers, just pull the workers away, let your 10 extra Zerglings finish and then you can catch him in the open and Speedlings destroy Roaches in the open_.&#xD;&#xA;&#xD;&#xA;So where do you learn these things you ask? By polishing a build order.&#xD;&#xA;&#xD;&#xA;If your build order is polished, you won't be waiting an extra 23 seconds to even start your first wave of Zerglings like my brother did.  You won't be supply blocking yourself at 26, and you'll get a third wave of Zerglings while the Roaches are attacking.  So my advice to you is: go download [YABOT][3], and fear 7 Roach Rush no more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/TX0Cn.jpg&#xD;&#xA;  [2]: http://i.imgur.com/zKfbD.jpg&#xD;&#xA;  [3]: http://www.sc2mapster.com/maps/yabot/" />
  <row Id="23901" PostHistoryTypeId="2" PostId="10164" RevisionGUID="e1aaf4b6-1bc8-4843-9931-aa40cb17f6d1" CreationDate="2010-11-03T03:24:47.500" UserId="118" Text="Okay, let me try this...&#xD;&#xA;&#xD;&#xA;**Nintendo Wii**&#xD;&#xA;================&#xD;&#xA;The Wii offers more family-friendly games, but has been around for a while to accumulate other types of games as well, with the largest game database of the three. Although, most people probably know a decent amount about it already, and this is the only one that I have.&#xD;&#xA;Pros&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; - Most games of the three with a good variety too.&#xD;&#xA; - Cheapest&#xD;&#xA; - Already has lots of third party support, as well as other addons from Nintendo(MotionPlus and Wii Fit Board)&#xD;&#xA;&#xD;&#xA;Cons&#xD;&#xA;----&#xD;&#xA; - Is still kind of lacking in content for hardcore gamers.&#xD;&#xA;&#xD;&#xA;**Playstation Move**&#xD;&#xA;====================&#xD;&#xA;The move has a pretty good variety of games even though it's relatively new. A good article about it is [here][1].&#xD;&#xA;Pros&#xD;&#xA;----&#xD;&#xA; - Good variety of games offering things for both casual and hardcore gamers.&#xD;&#xA; - Has a pulsin' rubber ball on the top. :o&#xD;&#xA; - Has a joystick as opposed to the Wii's d-pad.&#xD;&#xA;&#xD;&#xA;Cons&#xD;&#xA;----&#xD;&#xA; - Most expensive controllers. ($50 per controller, [$100 for all you'll need in addition to the PS3][2])&#xD;&#xA; - Most expensive system.&#xD;&#xA; - Less third party devices for it.&#xD;&#xA; - Not that many games for it yet.&#xD;&#xA; - Requires Playstation Eye.&#xD;&#xA;&#xD;&#xA;Microsoft Kinect&#xD;&#xA;================&#xD;&#xA;The Kinect stands out from the other two in that it doesn't have a physical controller, just a camera, and that has it's own pros and cons. So far, the Kinect has mostly [just dancing, fitness, racing, and sports games for it at the moment][3], but there will probably be other things once people get more creative. [Here's another article][4] comparing it to the Move and kind of to the Wii in the process as well.&#xD;&#xA;Pros&#xD;&#xA;----&#xD;&#xA; - No controller costs! :D&#xD;&#xA; - Senses the whole body. (Although the Wii Fit has the Wii Fit Board which kind of makes up for this.)&#xD;&#xA;&#xD;&#xA;Cons&#xD;&#xA;----&#xD;&#xA; - Poor game selection both genre-wise and total amount.&#xD;&#xA; - You can't control it in any way other then moving your body, which makes playing normal games with it impossible.&#xD;&#xA; - The Kinect itself is most expensive. ([$150][5])&#xD;&#xA;&#xD;&#xA;  [1]: http://arstechnica.com/gaming/news/2010/09/playstation-move-1.ars/&#xD;&#xA;  [2]: http://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=78137%28GameStopBase%29&#xD;&#xA;  [3]: http://arstechnica.com/gaming/news/2010/10/kinect-launch-titles-revealed-ms-hopes-you-like-dancing-fitness.ars&#xD;&#xA;  [4]: http://arstechnica.com/gaming/news/2010/08/why-sonys-move-offers-gamers-more-than-microsofts-kinectwhy-sonys-move-offers-gamers-more-than-microsofts-kinect.ars&#xD;&#xA;  [5]: http://www.amazon.com/Kinect-Sensor-Adventures-Xbox-360/dp/B002BSA298" />
  <row Id="23902" PostHistoryTypeId="2" PostId="10165" RevisionGUID="87bd2c6c-5945-4664-a6e6-ef22bf60eec0" CreationDate="2010-11-03T03:32:33.640" UserId="527" Text="One of my islands has a lot of rock and wood that some of my other islands could use. Is there any way to transfer stuff? Or is there any way planned in the future?" />
  <row Id="23903" PostHistoryTypeId="1" PostId="10165" RevisionGUID="87bd2c6c-5945-4664-a6e6-ef22bf60eec0" CreationDate="2010-11-03T03:32:33.640" UserId="527" Text="Is there a way to transfer resources from one island to another in Idle Worship?" />
  <row Id="23904" PostHistoryTypeId="3" PostId="10165" RevisionGUID="87bd2c6c-5945-4664-a6e6-ef22bf60eec0" CreationDate="2010-11-03T03:32:33.640" UserId="527" Text="&lt;idle-worship&gt;" />
  <row Id="23905" PostHistoryTypeId="2" PostId="10166" RevisionGUID="46dc1c1c-74d0-4810-bd99-4dcb5ad73b16" CreationDate="2010-11-03T04:12:43.220" UserId="4507" Text="I was exploring the random co-op feature and found a player that I got along with enough to start a business partnership. My first actions were to buy the local pawnbroker and a few other high-profit businesses. I've been saving gold for the good-side endgame and need a *lot* of gold to achieve a perfect ending.&#xD;&#xA;&#xD;&#xA;When I bought the properties, the money was taken from my total and the owner is now listed as MyGamerTag &amp; OtherPlayerGamerTag. Are these profits now going to be added to my account automatically? When I play? When my partner plays? When we're both in that world? My world?" />
  <row Id="23906" PostHistoryTypeId="1" PostId="10166" RevisionGUID="46dc1c1c-74d0-4810-bd99-4dcb5ad73b16" CreationDate="2010-11-03T04:12:43.220" UserId="4507" Text="How do Fable 3 business partnerships work?" />
  <row Id="23907" PostHistoryTypeId="3" PostId="10166" RevisionGUID="46dc1c1c-74d0-4810-bd99-4dcb5ad73b16" CreationDate="2010-11-03T04:12:43.220" UserId="4507" Text="&lt;fable-3&gt;" />
  <row Id="23908" PostHistoryTypeId="2" PostId="10167" RevisionGUID="c2c53442-7a29-4d1f-ab0f-9980c0667fa7" CreationDate="2010-11-03T05:43:11.967" UserId="102" Text="As I understand it business partnerships work a lot like Civil Unions ([source][1]).  The goal is that a functional business relationship should have the same benefits as something like Marriage.  Namely:&#xD;&#xA;&#xD;&#xA; - When you are a player form a partnership, it only takes effect when you are playing together.&#xD;&#xA; - While playing together, every purchase made (by either player) is split evenly. So if Player A buys a house worth 10000 gold. Both players pay 5,000 gold. If one player only has 1000 gold, they spend all of it, and the other player spend 9000. Same for items.&#xD;&#xA; - Income from properties, jobs, chests are split 50/50.&#xD;&#xA; - When dissolving a partnership (or marriage) all joint properties are sold and the proceeds are split 50/50.  This happens whether or not you're in a game together.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/2010/10/24/show-375-call-of-duty-black-ops-mp-star-wars-the-force-unleashed-ii-fable-iii.aspx" />
  <row Id="23909" PostHistoryTypeId="2" PostId="10168" RevisionGUID="3e197fe7-d2ef-4f85-a6bc-65096bf0ee96" CreationDate="2010-11-03T05:53:01.570" UserId="4433" Text="I used up the trial for Fate on this PC, and it looks like I'm stuck without a way to continue until I'm able to go shopping again (way) later.  What good freeware games are there available in the same vein as this?&#xD;&#xA;&#xD;&#xA;Recommendations appreciated." />
  <row Id="23910" PostHistoryTypeId="1" PostId="10168" RevisionGUID="3e197fe7-d2ef-4f85-a6bc-65096bf0ee96" CreationDate="2010-11-03T05:53:01.570" UserId="4433" Text="What's a good freeware dungeon grind game similar to Fate?" />
  <row Id="23911" PostHistoryTypeId="3" PostId="10168" RevisionGUID="3e197fe7-d2ef-4f85-a6bc-65096bf0ee96" CreationDate="2010-11-03T05:53:01.570" UserId="4433" Text="&lt;game-rec&gt;" />
  <row Id="23912" PostHistoryTypeId="5" PostId="9302" RevisionGUID="dc5585c8-697a-4777-974a-22c79c9b13a4" CreationDate="2010-11-03T06:31:12.940" UserId="1161" Comment="x marks the spot" Text="See this [related question][1]. Can you find/post a replay of a **well executed** proxy rush that is successfully defended against? (Not a counter-rush that succeeds, that requires pre-comitting to a rush. I mean a more durable strategy that successfully scouts and defends against this kind of rush).&#xD;&#xA;&#xD;&#xA;Note the specific location I prefer for the proxy setup is around the gold that is near the opponents base, outside of usual scouting area and watch tower.&#xD;&#xA;&#xD;&#xA;Edit - sorry, I wasn't specific enough. I marked my favorite spot for proxying on this map - this is a rarely scouted place. Also, recently I usually don't send a probe right on the start, but rather build my 2nd pylon there, then warp 3 gateways.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9156/how-to-counter-a-proxy-zealot-rush-on-blistering-sands/9165#9165&#xD;&#xA;  [2]: http://i.imgur.com/BIdwY.jpg" />
  <row Id="23913" PostHistoryTypeId="5" PostId="10168" RevisionGUID="3c6a8c54-7f01-41e0-b792-64a6c9b6c0bd" CreationDate="2010-11-03T06:47:25.407" UserId="4433" Comment="added 9 characters in body" Text="I used up the trial for Fate on this PC, and it looks like I'm stuck without a (legal?) way to continue until I'm able to go shopping again (way) later.  What good freeware games are there available in the same vein as this?&#xD;&#xA;&#xD;&#xA;Recommendations appreciated." />
  <row Id="23914" PostHistoryTypeId="6" PostId="10168" RevisionGUID="91913b7c-8d9a-4b34-9962-3b7b086f83b6" CreationDate="2010-11-03T06:59:44.447" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;fate&gt;" />
  <row Id="23915" PostHistoryTypeId="6" PostId="10168" RevisionGUID="5e19262c-11a7-459b-962f-b19611965050" CreationDate="2010-11-03T07:00:31.310" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;fate&gt;&lt;freeware&gt;" />
  <row Id="23916" PostHistoryTypeId="2" PostId="10169" RevisionGUID="17d902d4-cd30-4d71-8a52-a0cedec160b2" CreationDate="2010-11-03T07:22:12.853" UserId="4103" Text="I've just tested it and the Golden Age you get from Reformation is unaffected by Chichen Itza or the Great Person shortening.&#xD;&#xA;&#xD;&#xA;It is affected by the Persian Unique Ability, which increases the length by 50% to 9 turns.&#xD;&#xA;&#xD;&#xA;It is affected by the game speed, 6 turns is for standard speed, it is only 4 turns at quick speed. I'm assuming you're playing a quick game, the description is only valid for standard speed." />
  <row Id="23917" PostHistoryTypeId="5" PostId="10169" RevisionGUID="3940658d-3730-45ac-86d0-e3c2cde48a75" CreationDate="2010-11-03T07:29:19.740" UserId="4103" Comment="added 150 characters in body" Text="I've just tested it and the Golden Age you get from Reformation is unaffected by Chichen Itza or the Great Person shortening.&#xD;&#xA;&#xD;&#xA;It is affected by the Persian Unique Ability, which increases the length by 50% to 9 turns.&#xD;&#xA;&#xD;&#xA;It is affected by the game speed, 6 turns is for standard speed, it is only 4 turns at quick speed. I'm assuming you're playing a quick game, the description is only valid for standard speed.&#xD;&#xA;&#xD;&#xA;The values for different game speed are:&#xD;&#xA;&#xD;&#xA;    Quick        4 turns&#xD;&#xA;    Standard     6 turns&#xD;&#xA;    Epic         7 turns&#xD;&#xA;    Marathon    12 turns" />
  <row Id="23918" PostHistoryTypeId="6" PostId="10156" RevisionGUID="46824fd5-a6a6-4d15-8cd5-bc17ea445766" CreationDate="2010-11-03T07:30:05.930" UserId="4103" Comment="retag" Text="&lt;civilization-5&gt;" />
  <row Id="23919" PostHistoryTypeId="5" PostId="9445" RevisionGUID="1d756a46-2cc3-43d6-87e1-a62f75daf721" CreationDate="2010-11-03T07:42:29.250" UserId="122" Comment="Added notable questions, based on view count." Text="**[Sid Meier's Civilization V][homepage]** (also referred to as **Civilization V**, **Civilization 5**, **Civ V** or **Civ 5**) is a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy.&#xD;&#xA;&#xD;&#xA;Developed by [Firaxis Games] and published by [2K Games], Civ 5 game was released on the 21st (North America) or 24th (Rest of World) of September 2010 for Microsoft Windows, with a Mac OS X version reportedly due out sometime towards the end of 2010.&#xD;&#xA;&#xD;&#xA;Notable questions: &lt;!-- chose the 5 questions with the highest view count, feel free to add more &gt;&#xD;&#xA;&#xD;&#xA;* [How to disable the opening movie][q1]&#xD;&#xA;* [What are the effects of pacts of secrecy and pacts of cooperation][q2]&#xD;&#xA;* [How close together should cities be built][q3]&#xD;&#xA;* [Is it worth connecting cities with roads][q4]&#xD;&#xA;* [Unit upgrade paths][q5]&#xD;&#xA;&#xD;&#xA;&lt;!-- here be links --&gt;&#xD;&#xA;[homepage]: http://civilization5.com/&#xD;&#xA;[Firaxis Games]: http://www.firaxis.com/&#xD;&#xA;[2K Games]: http://www.2kgames.com&#xD;&#xA;&#xD;&#xA;[q1]:http://gaming.stackexchange.com/questions/7826/how-do-i-disable-civ-5s-opening-movie&#xD;&#xA;[q2]:http://gaming.stackexchange.com/questions/7926/what-is-a-pact-of-secrecy-also-what-is-a-pact-of-cooperation&#xD;&#xA;[q3]:http://gaming.stackexchange.com/questions/7889/how-close-together-should-cities-be-built-in-civ-5&#xD;&#xA;[q4]:http://gaming.stackexchange.com/questions/7892/is-it-worth-connecting-my-cities-with-roads-early-in-civ-5&#xD;&#xA;[q5]:http://gaming.stackexchange.com/questions/8083/upgrade-paths-for-units-in-civilization-5" />
  <row Id="23920" PostHistoryTypeId="2" PostId="10170" RevisionGUID="04d95ab4-85f5-4756-a68d-b553bd995ab2" CreationDate="2010-11-03T07:56:58.203" UserId="122" Text="Fate's genre is known by some different names, probably the most common one being &quot;Diablo clone&quot;, as they borrow heavily from Blizzard's 1997 game.&#xD;&#xA;&#xD;&#xA;The **free-to-play** MMORPG [MU Online][1] is often considered to be a Diablo clone, so this is my answer.&#xD;&#xA;&#xD;&#xA;Some good non-free but cheap games from this genre include&#xD;&#xA;&#xD;&#xA;* Diablo 2&#xD;&#xA;* Titan Quest&#xD;&#xA;* Dungeon Siege&#xD;&#xA;* Torchlight*&#xD;&#xA;&#xD;&#xA;\* The last game, Torchlight, is very similar to Fate - similar graphic style, a helpful pet, fish holes, etc. This isn't surprising considering that one of the lead developers of Torchlight, Travis Baldree, was the designer of Fate.&#xD;&#xA;&#xD;&#xA;[1]:http://muonline.webzen.com/" />
  <row Id="23921" PostHistoryTypeId="5" PostId="10107" RevisionGUID="6416e9ba-ca12-4a9e-9bc9-4e263d092d47" CreationDate="2010-11-03T08:12:06.830" UserId="102" Comment="added 560 characters in body" Text="There are two main exercise games right now: [Wii Fit Plus][1], and [EA Sports Active][2]. They *are* computerized personal trainers, however most of the activities are a good workout. As they are &quot;personal trainer games&quot;, they give you incentives to complete the activities (playing more unlocks new activities), so hopefully you won't get bored.&#xD;&#xA;&#xD;&#xA;Here are some specs on how much of a work out you get:&#xD;&#xA;&#xD;&#xA; - Advanced Step -&gt; For 30 minutes of play, you would burn about 108 calories.&#xD;&#xA; - Super Hula Hoop -&gt; If you can keep your hoops up and going for 30 minutes, you would burn around 111 calories.&#xD;&#xA; - Rhythm Boxing -&gt; On average, you expend 3.8 calories per minute, or about 114 calories for 30 minutes of playing time.&#xD;&#xA; - Island Run -&gt; For 30 minutes of continuous play time, this will add up to about 165 calories.&#xD;&#xA;&#xD;&#xA;For comparison a 30 minute run at 6 mph for a man weighing 180lb is 404 calories&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wii_Fit_Plus&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/EA_Sports_Active" />
  <row Id="23927" PostHistoryTypeId="2" PostId="10173" RevisionGUID="be0bcf5a-b99f-4a99-9fb5-deec5b3fed63" CreationDate="2010-11-03T08:29:45.910" UserId="730" Text="Speaking about **gampeplay** only, what are all the differences between `Defend of the Ancients` (DotA) and `League of Legends` (LoL)?" />
  <row Id="23928" PostHistoryTypeId="1" PostId="10173" RevisionGUID="be0bcf5a-b99f-4a99-9fb5-deec5b3fed63" CreationDate="2010-11-03T08:29:45.910" UserId="730" Text="What are the differences between Defend of the Ancients (DotA) and League of Legends (LoL)?" />
  <row Id="23929" PostHistoryTypeId="3" PostId="10173" RevisionGUID="be0bcf5a-b99f-4a99-9fb5-deec5b3fed63" CreationDate="2010-11-03T08:29:45.910" UserId="730" Text="&lt;league-of-legends&gt;&lt;defense-of-the-ancients&gt;" />
  <row Id="23931" PostHistoryTypeId="4" PostId="10173" RevisionGUID="7fdada0f-bd10-45a3-9ee9-fcd9eee4354e" CreationDate="2010-11-03T08:47:13.810" UserId="730" Comment="typo" Text="What are the differences between Defense of the Ancients (DotA) and League of Legends (LoL)?" />
  <row Id="23937" PostHistoryTypeId="2" PostId="10176" RevisionGUID="142e2c11-8ae6-40ec-92fc-c1ffb02d7355" CreationDate="2010-11-03T09:01:16.780" UserId="4514" Text="In Pocket Frogs, I keep hearing about keeping copies of frogs. How do you copy a frog? I just started this game a couple of days ago so I'm still trying to learn." />
  <row Id="23938" PostHistoryTypeId="1" PostId="10176" RevisionGUID="142e2c11-8ae6-40ec-92fc-c1ffb02d7355" CreationDate="2010-11-03T09:01:16.780" UserId="4514" Text="What is &quot;copying a frog&quot; in Pocket Frogs?" />
  <row Id="23939" PostHistoryTypeId="3" PostId="10176" RevisionGUID="142e2c11-8ae6-40ec-92fc-c1ffb02d7355" CreationDate="2010-11-03T09:01:16.780" UserId="4514" Text="&lt;pocket-frogs&gt;" />
  <row Id="23940" PostHistoryTypeId="5" PostId="10173" RevisionGUID="3b9cb7df-bf62-4dbb-a0f7-04cd1d19eaa3" CreationDate="2010-11-03T09:33:38.847" UserId="122" Comment="You missed the in-text one" Text="Speaking about **gampeplay** only, what are all the differences between `Defense of the Ancients` (DotA) and `League of Legends` (LoL)?" />
  <row Id="23941" PostHistoryTypeId="2" PostId="10177" RevisionGUID="87c1b3dc-7218-4f9f-aeba-5bac36891e06" CreationDate="2010-11-03T09:38:31.277" UserId="304" Text="I just had to salvage an overrun portal myself. My trick was to take nothing to the Nether after a respawn but a stack of dirt. As soon as you warp in, start building walls to hide yourself from ghasts and wall out the pigmen. It took me five or six deaths and some luck before I managed to get a decent enclosure. From there you can stage hit-and-run attacks against lurking ghasts and pigmen, ducking back inside when things get tense. Ghasts aren't too tricky if you can get somewhat close and keep the fight one-on-one.&#xD;&#xA;&#xD;&#xA;It's worth mentioning that if you're willing to take an ego hit, you can set the game's difficulty to peaceful while you build. Just depends on when challenging turns into frustrating for you." />
  <row Id="23942" PostHistoryTypeId="2" PostId="10178" RevisionGUID="73808f46-3585-427e-a8e7-eb642e076390" CreationDate="2010-11-03T10:03:43.583" UserId="4302" Text="Perhaps the best answer would be in [Riot's own words][1].&#xD;&#xA;&#xD;&#xA;The two games are mostly very similar -- Riot wanted to make, a game very much like LoL but on a standalone engine. The Warcraft 3 map engine provided many limitations in creating a balanced experience, such as handling disconnects, rage quitting penalties, etc.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/learn/dota_and_lolBlockquote" />
  <row Id="23943" PostHistoryTypeId="5" PostId="10178" RevisionGUID="90642b3d-e84e-45d1-93ec-4b92eea53bfb" CreationDate="2010-11-03T11:00:27.697" UserId="3129" Comment="Fixed formatting, link." Text="Perhaps the best answer would be in [Riot's own words][1].&#xD;&#xA;&#xD;&#xA;&gt;The two games are mostly very similar -- Riot wanted to make, a game very much like DotA but on a standalone engine. The Warcraft 3 map engine provided many limitations in creating a balanced experience, such as handling disconnects, rage quitting penalties, etc.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/learn/dota_and_lol" />
  <row Id="23944" PostHistoryTypeId="2" PostId="10179" RevisionGUID="8316f9dd-2740-43c0-b367-28f78d73d47f" CreationDate="2010-11-03T11:19:42.057" UserId="1552" Text="Not sure if this helps:&#xD;&#xA;&#xD;&#xA;&gt; There are wierd purple lines around&#xD;&#xA;&gt; every block of water in the game, so&#xD;&#xA;&gt; from a distanse the water looks like a&#xD;&#xA;&gt; purple sea!&#xD;&#xA;&gt; &#xD;&#xA;&gt; Disable forced anti aliasing!&#xD;&#xA;&#xD;&#xA;http://www.formspring.me/MojangSupport/q/1336460403" />
  <row Id="23945" PostHistoryTypeId="2" PostId="10180" RevisionGUID="50395ffc-06fe-457a-b84a-f55c9c382ce6" CreationDate="2010-11-03T11:22:39.573" UserId="1485" Text="**All percentage bonuses are live and recalculated whenever the value affected changes**, which is to say they are always based off of the *current* base value, and not any historical value.&#xD;&#xA;&#xD;&#xA;Since it's the given example, lets look at the +33% bonus to great person generation from the Hagia Sohpia.&#xD;&#xA;&#xD;&#xA;Let's say that initally you have a city producing +3 great engineer points, with no other percentage effects currently in place.  &#xD;&#xA;You then build the Hagia Sohpia.  &#xD;&#xA;The +33% from the wonder will be applied to +3, boosting the output to +4.&#xD;&#xA;&#xD;&#xA;Then, a few turns later, you adjust the citizen allocations for this city so that the base rate is now +6.  &#xD;&#xA;The +33% from the wonder will be applied to +6 (the *current* value), boosting the output to +8." />
  <row Id="23946" PostHistoryTypeId="5" PostId="10180" RevisionGUID="9316db2b-4de0-46f8-8254-53d31b8c8a3c" CreationDate="2010-11-03T11:47:24.733" UserId="1485" Comment="grammer + spelling fix" Text="**All percentage bonuses are live and recalculated whenever the affected value changes**, which is to say they are always based on the *current* base value, and not any historical value.&#xD;&#xA;&#xD;&#xA;Since it's the given example, lets look at the +33% bonus to great person generation from the Hagia Sohpia.&#xD;&#xA;&#xD;&#xA;Let's say that initially you have a city producing +3 great engineer points, with no other percentage effects currently in place.  &#xD;&#xA;You then build the Hagia Sohpia.  &#xD;&#xA;The +33% from the wonder will be applied to +3, boosting the output to +4.&#xD;&#xA;&#xD;&#xA;Then, a few turns later, you adjust the citizen allocations for this city so that the base rate is now +6.  &#xD;&#xA;The +33% from the wonder will be applied to +6 (the *current* value), boosting the output to +8.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23947" PostHistoryTypeId="5" PostId="10178" RevisionGUID="e950e90d-8850-40de-881a-10d32d9b91a4" CreationDate="2010-11-03T12:04:26.677" UserId="4302" Comment="Not a quote, first rev probably caused confusion of this." Text="Perhaps the best answer would be in [Riot's own words][1].&#xD;&#xA;&#xD;&#xA;The two games are mostly very similar -- Riot wanted to make, a game very much like DotA but on a standalone engine. The Warcraft 3 map engine provided many limitations in creating a balanced experience, such as handling disconnects, rage quitting penalties, etc.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/learn/dota_and_lol" />
  <row Id="23948" PostHistoryTypeId="5" PostId="10157" RevisionGUID="79936ff6-ea10-4808-b870-80ffcaf5ced1" CreationDate="2010-11-03T12:23:23.377" UserId="3114" Comment="Grammar improved slightly" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp; So, I noticed that in the *Medical Pavilion* stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it.   If you hit a button at the other end of the hallway, this machine starts shooting out tennis balls.  There are various trophies lined up along the wall, and various Tennis racquetes littering the floort in this hallway.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; Now, I managed to carry what seems to be a fake torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) across the entire level from some other room, and stand him in front of the machine so that the balls are now wildly deflected every which way, which was great at first: but now I want something **more**.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; I've tried using the tennis racqets combined with the Telekinesis plasmid, but have been unable to do much more than launch it at the ball in mid-flight, sending both objects off into the far reaches of the next room.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp; So, I was wondering if anyone had any kind of technique for doing a proper forehand or backhand?  I've had some success with the *wrench*, but that's more of an overhand motion, and is **quite** inaccurate.  While extremely entertaining, this isn't exactly what I'm looking for.  I'm basically looking to be able to play a form of *Squash* with myself against the far wall, which requires being able to keep a fair degree of control over one single tennis ball, for an extended period of time." />
  <row Id="23949" PostHistoryTypeId="2" PostId="10181" RevisionGUID="af0fbeb7-be93-4df7-bc7e-fb6bba88a183" CreationDate="2010-11-03T12:48:18.173" UserId="4159" Text="Hi, I've got a minecrack inventory editor for Macs running on local maps but what about for the 'classic' server setup? There are clearly one-per-user inventory files in the server world directory but my InvEdit won't open these files, so I'm looking for a tool (ideally mac-native) that can deal with these files.&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="23950" PostHistoryTypeId="1" PostId="10181" RevisionGUID="af0fbeb7-be93-4df7-bc7e-fb6bba88a183" CreationDate="2010-11-03T12:48:18.173" UserId="4159" Text="Is there a Mac inventory editor for Minecraft server?" />
  <row Id="23951" PostHistoryTypeId="3" PostId="10181" RevisionGUID="af0fbeb7-be93-4df7-bc7e-fb6bba88a183" CreationDate="2010-11-03T12:48:18.173" UserId="4159" Text="&lt;minecraft&gt;&lt;dedicated-server&gt;" />
  <row Id="23952" PostHistoryTypeId="2" PostId="10182" RevisionGUID="d30913ce-7e3f-4b4c-bcd0-b2d413a6994f" CreationDate="2010-11-03T12:49:52.417" UserId="2159" Text="Wondering if I can find a list of how many banelings you need to wipe common structures (depot, command center, pylon, nexus, fences on the map, etc).&#xD;&#xA;&#xD;&#xA;I know I could find out empirically but it'd be nice to know beforehand.&#xD;&#xA;&#xD;&#xA;Any help appreciated!" />
  <row Id="23953" PostHistoryTypeId="1" PostId="10182" RevisionGUID="d30913ce-7e3f-4b4c-bcd0-b2d413a6994f" CreationDate="2010-11-03T12:49:52.417" UserId="2159" Text="How many banelings do I need to wipe different structures?" />
  <row Id="23954" PostHistoryTypeId="3" PostId="10182" RevisionGUID="d30913ce-7e3f-4b4c-bcd0-b2d413a6994f" CreationDate="2010-11-03T12:49:52.417" UserId="2159" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;banelings&gt;" />
  <row Id="23955" PostHistoryTypeId="2" PostId="10183" RevisionGUID="18f6e527-5c92-47b1-bd1e-836007f5466f" CreationDate="2010-11-03T12:55:56.047" UserId="336" Text="Banelings deal 80 damage to buildings.&#xD;&#xA;&#xD;&#xA;Supply Depots have 400 health == 5 Banelings&#xD;&#xA;&#xD;&#xA;Command Centers have 1500 health == 19 Banelings&#xD;&#xA;&#xD;&#xA;Pylons have 200 health and 200 shields == 5 Banelings&#xD;&#xA;&#xD;&#xA;Nexus have 1000 health and 1000 shields == 25 Banelings&#xD;&#xA;&#xD;&#xA;Destructible Rocks have 2000 health == 25 Banelings&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;All numbers are approximate, as they do not take armor into account (which may mean you require 1 more baneling to make up for mitigated damage)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23956" PostHistoryTypeId="5" PostId="10149" RevisionGUID="9e58bc9f-fdce-47b8-bd18-9c28339f0349" CreationDate="2010-11-03T13:03:27.820" UserId="816" Comment="added punching; added 29 characters in body" Text="There are three big dangers in The Nether:&#xD;&#xA;&#xD;&#xA;1. [Ghasts][1]&#xD;&#xA;1. [Pigman Zombies][2]&#xD;&#xA;1. Lava and Fire&#xD;&#xA;&#xD;&#xA;**Ghasts** &#xD;&#xA;&#xD;&#xA; - These are the one danger that will actively seek you out and try to kill you, so they are the ones to watch out for.  They are not really worth engaging unless you have a good supply of arrows (half a stack is good).  &#xD;&#xA; - They will only attack you if you are relatively close and in their line of vision.  The easiest way to avoid Ghasts is to simply hide behind something.  &#xD;&#xA; - Their eyes and mouth are normally closed, but when they're shooting a fireball, they'll open wide.  This is your cue to sidestep.&#xD;&#xA; - It is possible to knock their fireball back with [a well-timed sword attack][3].  (You may want to practice this tactic with an empty inventory for a while if you plan on using it.)&#xD;&#xA; - The easiest way to kill a Ghast is by getting fairly close and spamming arrows.  They will also happily fly directly into lava falls (and lava pools even!) if you can lure them.  Their own fireballs do not appear to have any effect on them.&#xD;&#xA;&#xD;&#xA;**Pigmen**&#xD;&#xA;&#xD;&#xA; - Pigmen are not hostile by default!  This means you can pick your battles with them, as long as you're careful.  They become hostile when you directly deal damage to them (by hitting them with something or shooting them with an arrow).&#xD;&#xA; - Once you aggravate a single Pigman, *all nearby Pigmen will also become hostile*.&#xD;&#xA; - Pigmen that are hostile to you will remain hostile *FOREVER*.  Even if you go through the portal and come back.  Even if you die.&#xD;&#xA; - Like Ghasts, Pigmen have impressively poor situational awareness.  While they don't generally walk into lava, they have no qualms about hopping into fire.  If you've got a hankerin' for some delicious pork chops, just light lots of fires on the bloodstone around a group of Pigmen.  They'll kill themselves for you, and they do not become agressive as long as you're not directly attacking them.  Ghast fireballs also make quick work of Pigmen.&#xD;&#xA;&#xD;&#xA;**Lava and Fire**&#xD;&#xA;&#xD;&#xA; - Ghasts' fireballs cause a Creeper-like blast, but they also tend to light nearby bloodstone on fire.  They can also knock you back.  Be careful to avoid cliffs with lava below, and try not to get in the fire while strafing/dodging.  *Carrying a bucket of water doesn't work in the Nether, because it will evaporate as soon as you pour it out.*  If you light on fire, you're basically screwed.&#xD;&#xA; - You can put out fire on a block by punching it with any item (left clicking).  Unfortunately, there's no way to punch yourself in Minecraft.&#xD;&#xA; - Aside from bloodstone, lava and fire are the defining characteristics of the Nether.  This may sound obvious, but watch where you're walking!  It's generally pretty dark, so you'll either want a good supply of torches or some flint and steel to light up nearby bloodstone.  The flammability of bloodstone is convenient for lighting your way, but it can also be a problem if you light a fire in enclosed spaces where you're likely to run back into it.  Just because everything in the Nether is flammable doesn't mean you can't use torches.&#xD;&#xA;&#xD;&#xA;**Final Considerations**&#xD;&#xA;&#xD;&#xA;If you find yourself dying right out of the portal, you may have to give up on fighting and just run.  Digging into the nearest cliff face just to get out of sight for a while is a good idea.  Bloodstone is very soft (one hit with a diamond pick), so you can dig-in pretty quickly, as long as you can get away from danger for a few seconds.&#xD;&#xA;&#xD;&#xA;If there's a big group of Pigmen camping the portal, you might try a suicide TNT run - just drop it and punch it as soon as you're through!&#xD;&#xA;&#xD;&#xA;If you absolutely have a terrible exit point, consider making another portal.  Just don't build it too close to the first, as portals close to each other can &quot;connect&quot; to the same exit point in the Nether!&#xD;&#xA;&#xD;&#xA;[1]: http://www.minecraftwiki.net/wiki/Ghast#Ghasts&#xD;&#xA;[2]: http://www.minecraftwiki.net/wiki/Ghast#Zombie_Pigmen&#xD;&#xA;[3]: http://www.youtube.com/watch?v=zEskEsoXS4w" />
  <row Id="23957" PostHistoryTypeId="2" PostId="10184" RevisionGUID="1d152d35-b767-423d-9534-a135c3f2b0a3" CreationDate="2010-11-03T13:11:45.847" UserId="414" Text="Some of the most noticeable changes:&#xD;&#xA;&#xD;&#xA; - No denying. This includes towers&#xD;&#xA;   as well as creeps/minions.&#xD;&#xA; - No gold loss on death.&#xD;&#xA; - Towers hit a lot harder and do more&#xD;&#xA;   damage to you the longer they've been&#xD;&#xA;   hitting you, making early tower dives&#xD;&#xA;   a lot riskier and making towers much&#xD;&#xA;   safer to defend against.&#xD;&#xA; - You can kill the enemy base/nexus&#xD;&#xA;   without having to kill the 3 inner&#xD;&#xA;   lane turrets. You still must kill the&#xD;&#xA;   2 nexus towers first, however.&#xD;&#xA; - The ranged/melee barracks have been&#xD;&#xA;   merged into a single building called&#xD;&#xA;   an inhibitor, and instead of&#xD;&#xA;   bolstering the melee/ranged minions&#xD;&#xA;   in that lane when destroyed, it&#xD;&#xA;   instead makes a single, powerful&#xD;&#xA;   melee unit spawn with every wave.&#xD;&#xA;   Inhibitors respawn over time.&#xD;&#xA; - There are far fewer &quot;active&quot; items&#xD;&#xA;   (click to use) and the focus is more&#xD;&#xA;   on increasing your passive stats.&#xD;&#xA; - Every champion has a passive ability&#xD;&#xA;   that is somewhat integral to their&#xD;&#xA;   playstyle or their character flavor.&#xD;&#xA;   These passives are always active and&#xD;&#xA;   require no skill points. For example,&#xD;&#xA;   the champion Zilean increases all&#xD;&#xA;   allies' experience gain by 8% always.&#xD;&#xA; - There is a 3v3 as well as a 5v5 map,&#xD;&#xA;   meaning there are two separate&#xD;&#xA;   meta-games to identify (though most&#xD;&#xA;   people play 5v5).&#xD;&#xA; - Some of the larger neutral creeps&#xD;&#xA;   provide passive buffs that provide a&#xD;&#xA;   visual effect as well as a bonus to&#xD;&#xA;   attributes. For example, the Golem&#xD;&#xA;   buff provides mana/energy&#xD;&#xA;   regeneration and cool down reduction.&#xD;&#xA; - There is a large neutral creep called&#xD;&#xA;   the dragon that provides teamwide&#xD;&#xA;   gold and experience. This is often&#xD;&#xA;   contested through the mid-late game&#xD;&#xA;   and is a prime target for jungler&#xD;&#xA;   champions to kill.&#xD;&#xA; - The &quot;boss&quot; neutral creep (Baron&#xD;&#xA;   Nashtor) does not provide an item&#xD;&#xA;   (like Token of Life), but rather&#xD;&#xA;   teamwide gold/exp and a passive buff&#xD;&#xA;   that greatly increases&#xD;&#xA;   health/mana/energy regen as well as&#xD;&#xA;   additional attack damage and ability&#xD;&#xA;   power.&#xD;&#xA; - You get to choose 2 additional&#xD;&#xA;   &quot;Summoner Abilities&quot; that are&#xD;&#xA;   universal regardless of what champion&#xD;&#xA;   you pick. Some examples of these are&#xD;&#xA;   Ghost (temporary speed boost and&#xD;&#xA;   unitwalking), Flash (short range&#xD;&#xA;   teleport), Ignite (scaling damage&#xD;&#xA;   with a DoT and reduced healing/regen&#xD;&#xA;   component), and Clairvoyance (short&#xD;&#xA;   cooldown, small radius map reveal).&#xD;&#xA;   There are others too, of course.&#xD;&#xA; - No river runes.&#xD;&#xA; - You may passively increase your&#xD;&#xA;   champions' stats by purchasing&#xD;&#xA;   &quot;Runes&quot; outside of the actual in-game&#xD;&#xA;   interface. These runes are purchased&#xD;&#xA;   using points you earn by playing&#xD;&#xA;   games (winning or losing).&#xD;&#xA;&#xD;&#xA;I'll add more as I think of more. Hope this is a good start for you!" />
  <row Id="23958" PostHistoryTypeId="2" PostId="10185" RevisionGUID="6f856124-e0e0-4e6e-8ba0-7d1caacaf5a2" CreationDate="2010-11-03T13:13:24.693" UserId="320" Text="http://www.pressthebuttons.com/2010/07/isnitrocapture-yes-it-is.html&#xD;&#xA;&#xD;&#xA;Hate to break it to you, but it's in the $3,000 range." />
  <row Id="23959" PostHistoryTypeId="5" PostId="10184" RevisionGUID="abb11ed3-37e1-4cca-b656-58cb558a2b73" CreationDate="2010-11-03T13:19:00.110" UserId="414" Comment="edited to reflect comment suggestions" Text="Some of the most noticeable changes that pertain to League of Legends:&#xD;&#xA;&#xD;&#xA; - Champion selection is limited to the &quot;free to play&quot; champions (which are rotated on a weekly basis) or the ones you have purchased using in game points (Influence points) or real life money (converted into Riot points).&#xD;&#xA; - No denying. This includes towers&#xD;&#xA;   as well as creeps/minions. Note that there are a FEW champs that can deny through skills (Gangplank, for example, can kill friendly minions), and you can still deny by keeping enemy champions out of the kill radius / prevent them from last hitting, but there is no &quot;auto-attack your own minions&quot; to deny.&#xD;&#xA; - No gold loss on death.&#xD;&#xA; - Towers hit a lot harder and do more&#xD;&#xA;   damage to you the longer they've been&#xD;&#xA;   hitting you, making early tower dives&#xD;&#xA;   a lot riskier and making towers much&#xD;&#xA;   safer to defend against.&#xD;&#xA; - You can kill the enemy base/nexus&#xD;&#xA;   without having to kill the 3 inner&#xD;&#xA;   lane turrets. You still must kill the&#xD;&#xA;   2 nexus towers first, however.&#xD;&#xA; - The ranged/melee barracks have been&#xD;&#xA;   merged into a single building called&#xD;&#xA;   an inhibitor, and instead of&#xD;&#xA;   bolstering the melee/ranged minions&#xD;&#xA;   in that lane when destroyed, it&#xD;&#xA;   instead makes a single, powerful&#xD;&#xA;   melee unit spawn with every wave.&#xD;&#xA;   Inhibitors respawn over time.&#xD;&#xA; - There are far fewer &quot;active&quot; items&#xD;&#xA;   (click to use) and the focus is more&#xD;&#xA;   on increasing your passive stats.&#xD;&#xA; - Every champion has a passive ability&#xD;&#xA;   that is somewhat integral to their&#xD;&#xA;   playstyle or their character flavor.&#xD;&#xA;   These passives are always active and&#xD;&#xA;   require no skill points. For example,&#xD;&#xA;   the champion Zilean increases all&#xD;&#xA;   allies' experience gain by 8% always. A more active example would be the new character LeBlanc, who spawns a mirror image whenever she drops below 40% HP (occuring at most once per minute).&#xD;&#xA; - There is a 3v3 as well as a 5v5 map,&#xD;&#xA;   meaning there are two separate&#xD;&#xA;   meta-games to identify (though most&#xD;&#xA;   people play 5v5).&#xD;&#xA; - Some of the larger neutral creeps&#xD;&#xA;   provide passive buffs that provide a&#xD;&#xA;   visual effect as well as a bonus to&#xD;&#xA;   attributes. For example, the Golem&#xD;&#xA;   buff provides mana/energy&#xD;&#xA;   regeneration and cool down reduction.&#xD;&#xA; - There is a large neutral creep called&#xD;&#xA;   the dragon that provides teamwide&#xD;&#xA;   gold and experience. This is often&#xD;&#xA;   contested through the mid-late game&#xD;&#xA;   and is a prime target for jungler&#xD;&#xA;   champions to kill.&#xD;&#xA; - The &quot;boss&quot; neutral creep (Baron&#xD;&#xA;   Nashtor) does not provide an item&#xD;&#xA;   (like Token of Life), but rather&#xD;&#xA;   teamwide gold/exp and a passive buff&#xD;&#xA;   that greatly increases&#xD;&#xA;   health/mana/energy regen as well as&#xD;&#xA;   additional attack damage and ability&#xD;&#xA;   power.&#xD;&#xA; - You get to choose 2 additional&#xD;&#xA;   &quot;Summoner Abilities&quot; that are&#xD;&#xA;   universal regardless of what champion&#xD;&#xA;   you pick. Some examples of these are&#xD;&#xA;   Ghost (temporary speed boost and&#xD;&#xA;   unitwalking), Flash (short range&#xD;&#xA;   teleport), Ignite (scaling damage&#xD;&#xA;   with a DoT and reduced healing/regen&#xD;&#xA;   component), and Clairvoyance (short&#xD;&#xA;   cooldown, small radius map reveal).&#xD;&#xA;   There are others too, of course.&#xD;&#xA; - No river runes.&#xD;&#xA; - You may passively increase your&#xD;&#xA;   champions' stats by purchasing&#xD;&#xA;   &quot;Runes&quot; outside of the actual in-game&#xD;&#xA;   interface. These runes are purchased&#xD;&#xA;   using points you earn by playing&#xD;&#xA;   games (winning or losing).&#xD;&#xA;&#xD;&#xA;I'll add more as I think of more. Hope this is a good start for you!" />
  <row Id="23960" PostHistoryTypeId="2" PostId="10186" RevisionGUID="cd4a5db0-436b-49a2-af5e-87ae9b896a1e" CreationDate="2010-11-03T13:19:51.217" UserId="320" Text="RunZombieRun is my favorite.  There are still lots of bugs in the iPhone version (I have the Droid Version, &quot;Zombie, Run&quot;).&#xD;&#xA;&#xD;&#xA;Basically, you input your destination and the game spawns zombies on the way.  You then make your way across town/campus avoiding zombies.  There is apparently a multiplayer option on the Droid (and eventually on iPhone, I suspect) where you can barricade yourselves into buildings temporarily and help each other out, but I haven't had a chance to play it yet." />
  <row Id="23961" PostHistoryTypeId="5" PostId="10016" RevisionGUID="4c20a2a6-f6a4-4854-9941-1c1354624efa" CreationDate="2010-11-03T13:40:03.590" UserId="998" Comment="deleted 33 characters in body" Text=" - **No second scout**, he doesn't know what the opponent is doing between 05:00 and 10:00.&#xD;&#xA;&#xD;&#xA;   He has enough supply at that point, so it wouldn't be a problem sending an overlord to scout.&#xD;&#xA;&#xD;&#xA; - **Two tech labs are seen**, those aren't for Reapers as he hasn't sent any, so... Marauders!&#xD;&#xA;&#xD;&#xA;   Which leads us to the next problem:&#xD;&#xA;&#xD;&#xA; - **[Incorrect use of Banelings](http://chat.stackexchange.com/rooms/35/conversation/too-much-banelings)**, as he is building Marauders.&#xD;&#xA;&#xD;&#xA;   Useful for breaking the wall and killing a lot of marines, but a problem with Marauders and Tanks.&#xD;&#xA;&#xD;&#xA; - **What if he had a tank behind his base army?** Think about that, another reason to scout... ;-)&#xD;&#xA;&#xD;&#xA; - **No expansion past natural**, if he had one he would have more resources, units, ...&#xD;&#xA;&#xD;&#xA;   Not to forget the rule of thumb for Zerg to always have one more expansion than their opponent.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;So, as for rushing the front, that might not be the best option in this match.&#xD;&#xA;&#xD;&#xA;It's better to **let him turtle and deny his natural**, wait for him to come out perhaps, other options:&#xD;&#xA;&#xD;&#xA; - Buried units that enter his base and attack the mineral line.&#xD;&#xA;&#xD;&#xA; - Overlord to drop his units in the mineral line, or a Nydus Worm (but not on this map).&#xD;&#xA;&#xD;&#xA; - Mutalisks to harass the mineral line.&#xD;&#xA;&#xD;&#xA; - ...&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; I don't want to flame, but I just find the Marauders too strong.  &#xD;&#xA;  They are almost perfect counter against Banelings, ...&#xD;&#xA;&#xD;&#xA;Yes, hit F12, Zerg Units, Banelings and check Weak Against. Check the same for Marauders... ;-) &#xD;&#xA;&#xD;&#xA;See the last part of Tzenes answer for a more in-depth explanation on them." />
  <row Id="23962" PostHistoryTypeId="2" PostId="10187" RevisionGUID="1658a0d9-344a-47f3-a08b-884476ebfd70" CreationDate="2010-11-03T13:49:41.147" UserId="742" Text="Hi,&#xD;&#xA;I recently got a second monitor, and the first time i started UrbanTerror with that new config, it stalled at intro screen and I had to reboot my computer.&#xD;&#xA;&#xD;&#xA;Is there a way to configure [UrbanTerror][1] to support multi-monitor setup ? Notice I do not ask for UrbanTerror top show on both screens, but rather to ensure it launches correctly on my main monitor even when I have more than one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbanterror.info/news/home/" />
  <row Id="23963" PostHistoryTypeId="1" PostId="10187" RevisionGUID="1658a0d9-344a-47f3-a08b-884476ebfd70" CreationDate="2010-11-03T13:49:41.147" UserId="742" Text="Use UrbanTerror with multiple screens on Windows" />
  <row Id="23964" PostHistoryTypeId="3" PostId="10187" RevisionGUID="1658a0d9-344a-47f3-a08b-884476ebfd70" CreationDate="2010-11-03T13:49:41.147" UserId="742" Text="&lt;windows&gt;&lt;multiple-monitors&gt;&lt;urban-terror&gt;" />
  <row Id="23973" PostHistoryTypeId="2" PostId="10190" RevisionGUID="7634e61c-17c5-446f-bd1e-5af7a7b0e9be" CreationDate="2010-11-03T14:50:32.087" UserId="2740" Text="Hey there. I'm working on an app which uses achievement and trophy images. Are there public APIs (one for PS3 and one for Xbox 360) which I can make use of to get hold of these?&#xD;&#xA;&#xD;&#xA;I understand this is only really half related to gaming but would hugely appreciate any assistance." />
  <row Id="23974" PostHistoryTypeId="1" PostId="10190" RevisionGUID="7634e61c-17c5-446f-bd1e-5af7a7b0e9be" CreationDate="2010-11-03T14:50:32.087" UserId="2740" Text="Hi-res Achievement and Trophy Images" />
  <row Id="23975" PostHistoryTypeId="3" PostId="10190" RevisionGUID="7634e61c-17c5-446f-bd1e-5af7a7b0e9be" CreationDate="2010-11-03T14:50:32.087" UserId="2740" Text="&lt;achievements&gt;&lt;trophies&gt;" />
  <row Id="23976" PostHistoryTypeId="5" PostId="10184" RevisionGUID="a7ed39b8-80a4-483d-9788-6cd88897667d" CreationDate="2010-11-03T15:01:16.287" UserId="414" Comment="added 357 characters in body; added 75 characters in body" Text="Some of the most noticeable changes that pertain to League of Legends:&#xD;&#xA;&#xD;&#xA; - Champion selection is limited to the &quot;free to play&quot; champions (which are rotated on a weekly basis) or the ones you have purchased using in game points (Influence points) or real life money (converted into Riot points).&#xD;&#xA; - No denying. This includes towers&#xD;&#xA;   as well as creeps/minions. Note that there are a FEW champs that can deny through skills (Gangplank, for example, can kill friendly minions), and you can still deny by keeping enemy champions out of the kill radius / prevent them from last hitting, but there is no &quot;auto-attack your own minions&quot; to deny.&#xD;&#xA; - No gold loss on death.&#xD;&#xA; - Towers hit a lot harder and do more&#xD;&#xA;   damage to you the longer they've been&#xD;&#xA;   hitting you, making early tower dives&#xD;&#xA;   a lot riskier and making towers much&#xD;&#xA;   safer to defend against.&#xD;&#xA; - You can kill the enemy base/nexus&#xD;&#xA;   without having to kill the 3 inner&#xD;&#xA;   lane turrets. You still must kill the&#xD;&#xA;   2 nexus towers first, however.&#xD;&#xA; - The ranged/melee barracks have been&#xD;&#xA;   merged into a single building called&#xD;&#xA;   an inhibitor, and instead of&#xD;&#xA;   bolstering the melee/ranged minions&#xD;&#xA;   in that lane when destroyed, it&#xD;&#xA;   instead makes a single, powerful&#xD;&#xA;   melee unit spawn with every wave.&#xD;&#xA;   Inhibitors respawn over time.&#xD;&#xA; - There are far fewer &quot;active&quot; items&#xD;&#xA;   (click to use) and the focus is more&#xD;&#xA;   on increasing your passive stats.&#xD;&#xA; - Every champion has a passive ability&#xD;&#xA;   that is somewhat integral to their&#xD;&#xA;   playstyle or their character flavor.&#xD;&#xA;   These passives are always active and&#xD;&#xA;   require no skill points. For example,&#xD;&#xA;   the champion Zilean increases all&#xD;&#xA;   allies' experience gain by 8% always. A more active example would be the new character LeBlanc, who spawns a mirror image whenever she drops below 40% HP (occuring at most once per minute).&#xD;&#xA; - There is a 3v3 as well as a 5v5 map,&#xD;&#xA;   meaning there are two separate&#xD;&#xA;   meta-games to identify (though most&#xD;&#xA;   people play 5v5).&#xD;&#xA; - Some of the larger neutral creeps&#xD;&#xA;   provide passive buffs that provide a&#xD;&#xA;   visual effect as well as a bonus to&#xD;&#xA;   attributes. For example, the Golem&#xD;&#xA;   buff provides mana/energy&#xD;&#xA;   regeneration and cool down reduction.&#xD;&#xA; - There is a large neutral creep called&#xD;&#xA;   the dragon that provides teamwide&#xD;&#xA;   gold and experience. This is often&#xD;&#xA;   contested through the mid-late game&#xD;&#xA;   and is a prime target for jungler&#xD;&#xA;   champions to kill.&#xD;&#xA; - The &quot;boss&quot; neutral creep (Baron&#xD;&#xA;   Nashtor) does not provide an item&#xD;&#xA;   (like Token of Life), but rather&#xD;&#xA;   teamwide gold/exp and a passive buff&#xD;&#xA;   that greatly increases&#xD;&#xA;   health/mana/energy regen as well as&#xD;&#xA;   additional attack damage and ability&#xD;&#xA;   power.&#xD;&#xA; - You get to choose 2 additional&#xD;&#xA;   &quot;Summoner Abilities&quot; that are&#xD;&#xA;   universal regardless of what champion&#xD;&#xA;   you pick. Some examples of these are&#xD;&#xA;   Ghost (temporary speed boost and&#xD;&#xA;   unitwalking), Flash (short range&#xD;&#xA;   teleport), Ignite (scaling damage&#xD;&#xA;   with a DoT and reduced healing/regen&#xD;&#xA;   component), and Clairvoyance (short&#xD;&#xA;   cooldown, small radius map reveal).&#xD;&#xA;   There are others too, of course.&#xD;&#xA; - No river runes.&#xD;&#xA; - You may passively increase your&#xD;&#xA;   champions' stats by purchasing&#xD;&#xA;   &quot;Runes&quot; outside of the actual in-game&#xD;&#xA;   interface. These runes are purchased&#xD;&#xA;   using points you earn by playing&#xD;&#xA;   games (winning or losing).&#xD;&#xA; - Additionally, you may increase your champions stats / enhance your &quot;Summoner Abilities&quot; / provide passive effects through the mastery system. The mastery system is a simplified version of a talent tree (akin to Diablo 2, World of Warcraft, etc.) with points being earned as you level your summoner (your account), which is done by simply playing games.&#xD;&#xA; - No secret shops or outposts. All items are purchased at the base shop.&#xD;&#xA;&#xD;&#xA;I'll add more as I think of more. Hope this is a good start for you!" />
  <row Id="23977" PostHistoryTypeId="2" PostId="10191" RevisionGUID="9bf047d0-ea73-4c51-ba3a-efcc59b31435" CreationDate="2010-11-03T15:05:01.753" UserId="102" Text="When I wrote a way to pull achievements onto my web page there wasn't an official Xbox Live API (though this may have changed recently).  Instead I found an API that someone had hacked together:&#xD;&#xA;&#xD;&#xA;http://duncanmackenzie.net/blog/put-up-a-rest-api-for-xbox-gamertag-data/default.aspx&#xD;&#xA;http://drupal.org/project/xbox_api&#xD;&#xA;&#xD;&#xA;Its not currently maintained, and if I remember properly you can't get very large images, but to the best of my knowledge it is the only way to pull data directly from Xbox Live." />
  <row Id="23978" PostHistoryTypeId="2" PostId="10192" RevisionGUID="3e6fc74d-1906-4ab7-acbe-87a0eddfeee6" CreationDate="2010-11-03T15:12:12.263" UserId="4523" Text="ALso installing Games to your HDD saves your optical disk drives Lifespan for about 3 years! and the laser wont burn out as fast!" />
  <row Id="23979" PostHistoryTypeId="6" PostId="7136" RevisionGUID="21287cd2-20b0-4ebd-9633-bdafe21e671c" CreationDate="2010-11-03T15:26:46.680" UserId="3315" Comment="edited tags" Text="&lt;facebook&gt;&lt;mafia-wars&gt;" />
  <row Id="23980" PostHistoryTypeId="5" PostId="10012" RevisionGUID="703375a7-32fa-4335-85a0-d54c13b7efe1" CreationDate="2010-11-03T15:40:15.140" UserId="102" Comment="added 25 characters in body" Text="The gates are plot events, this makes for a very different &quot;leveling&quot; mechanism from previous games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;## Spoiler follows ##&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;Here are the events that allow you to open gates&#xD;&#xA;&#xD;&#xA; 1. Opens when you receive the guild seal&#xD;&#xA; 2. After receiving the music box &#xD;&#xA; 3. After defeating the Mercinaries&#xD;&#xA; 4. After doing Sabien's 3 Tasks&#xD;&#xA; 3. After killing the magic hobbs in the monorail&#xD;&#xA; 4. After you promise to restore the gaurd in morningwood&#xD;&#xA; 7. After meeting the resistance in bowerstone&#xD;&#xA; 5. After the fight with the balverines in Millfields&#xD;&#xA; 9. After arriving in Aurora&#xD;&#xA; 10. Being Crowned King" />
  <row Id="23981" PostHistoryTypeId="5" PostId="10108" RevisionGUID="ea6c9b8b-50b5-47f9-a61b-5ce7902fe060" CreationDate="2010-11-03T15:50:47.083" UserId="29" Comment="added 587 characters in body" Text="**It depends on weither the cart has a rider (cow, chicken, player) or not**&#xD;&#xA;&#xD;&#xA;Now, fists some definitions.&#xD;&#xA;The type of booster used is a speed and momentum resetting booster, to ensure fair and reproducable results.&#xD;&#xA;&#xD;&#xA;This is a booster with a length of 1&#xD;&#xA;![the shortest booster possible](http://imgur.com/ZYVxf.png)&#xD;&#xA;&#xD;&#xA;and here a booster with length 11&#xD;&#xA;![a bit longer booster](http://imgur.com/juax5.png)&#xD;&#xA;&#xD;&#xA;The bottom bedrock layer shown in these images is layer 0, the void is directly below.&#xD;&#xA;the track going up shown on the left side is the actual track going up.&#xD;&#xA;&#xD;&#xA;The results are in and show that **an empty cart needs a booster of 18 long, while a cart with a rider in it will need a booster of 5 long** to reach beyond the top of the map. (altrough, a booster of 17, with an empty cart, reaches sufficiently close.)&#xD;&#xA;&#xD;&#xA;Now, for the booster lengths below these numbers, the following results has been obtained:&#xD;&#xA;![](http://imgur.com/GScVm.png)&#xD;&#xA;&#xD;&#xA;raw data (height reached, booster length is position in list, where the first has a length of 1 as shown above.):&#xD;&#xA;&#xD;&#xA;* `empty cart: 6 12 17 25.5 31 41 47 57 63 72.5 79 88 93.5 103 109 119 125`&#xD;&#xA;* `with rider: 6 25.5 37 66`&#xD;&#xA;&#xD;&#xA;I'm now trying to make some sense of the results for the empty cart, I don't think I have enough data points to make something for the cart with a rider." />
  <row Id="23983" PostHistoryTypeId="2" PostId="10194" RevisionGUID="1fabdf17-1d95-4c85-9471-608a6b20314a" CreationDate="2010-11-03T16:38:06.513" UserId="918" Text="I would imagine that DDR is still probably one of the best ways to work up a sweat.  I used to play DDR a lot, and Wii Fit never tired me nearly as much when I was playing with it.  There are multiple DDR games for Wii you could find, just make sure you're not living above someone.  :)" />
  <row Id="23984" PostHistoryTypeId="5" PostId="10078" RevisionGUID="115d31c1-bdec-4cd4-9d32-9e643ee40e61" CreationDate="2010-11-03T16:41:10.563" UserId="4472" Comment="deleted 3 characters in body" Text="I recently tried Guitar Hero World Tour on an XBox 360 the other day and am considering buying a Guitar Hero game for the Wii, my only console. My question is since the Wii does not match the hardware specs of the XBox 360 (or Playstation 3) will game play be affected negatively?&#xD;&#xA;&#xD;&#xA;The reason I ask is because in the past I've overheard or read the Wii is a poor choice for Guitar Hero because it's 'under powered' but I have no idea how founded these opinions are.&#xD;&#xA;" />
  <row Id="23986" PostHistoryTypeId="2" PostId="10195" RevisionGUID="7e638410-afc1-4a67-a0dc-8b8147fb89ab" CreationDate="2010-11-03T17:37:51.063" UserId="296" Text="I'm trying to come up with the name of this old rpg-like game.  Large sections I don't remember much about, but:&#xD;&#xA;&#xD;&#xA; - It was on the Apple 2 series of computers (possibly others as well.)&#xD;&#xA; - It had a top down type method of movement, like Ultima III/IV, Questron, etc.&#xD;&#xA; - It had a distinctly east asian flavor.  Corpses could be looted, but that action would cause you to become tainted, and unclean.&#xD;&#xA; - The primary weapon was a sword, and battles were fought one on one, in a side view, similar to Karateka.&#xD;&#xA; - Swords could be sharpened and maintained with whetstones, though the whetstones would disintegrate quickly, and a supply had to be kept on hand.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="23987" PostHistoryTypeId="1" PostId="10195" RevisionGUID="7e638410-afc1-4a67-a0dc-8b8147fb89ab" CreationDate="2010-11-03T17:37:51.063" UserId="296" Text="What's this old rpg?" />
  <row Id="23988" PostHistoryTypeId="3" PostId="10195" RevisionGUID="7e638410-afc1-4a67-a0dc-8b8147fb89ab" CreationDate="2010-11-03T17:37:51.063" UserId="296" Text="&lt;identify-this-game&gt;" />
  <row Id="23989" PostHistoryTypeId="2" PostId="10196" RevisionGUID="56348c44-f9ae-46c0-8633-bcccdb229bfb" CreationDate="2010-11-03T17:52:32.340" UserId="296" Text="Holy crow...despite not being able to find this for a long time, I finally found it...&#xD;&#xA;&#xD;&#xA;[Moebius: The Orb of Celestial Harmony][1]&#xD;&#xA;&#xD;&#xA;The opening paragraphs of the entry echo my question in an almost eerie way!  I guess I just needed to post about it.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Moebius:_The_Orb_of_Celestial_Harmony" />
  <row Id="23990" PostHistoryTypeId="2" PostId="10197" RevisionGUID="4b863f9c-8567-478b-9041-5292695ef3f0" CreationDate="2010-11-03T18:26:48.407" UserId="304" Text="I have only owned Rock Band 2 on the Wii, but a major gripe I have is a lack of available content and hardware. &#xD;&#xA;&#xD;&#xA;For content: the Wii does not have access to new Rock Band Network songs as they are released. Most of my enjoyment of Rock Band comes from playing the songs that I know. But when Jonathan Coulton, for instance, releases new songs I'm out of luck and can only hope that they'll some day get ported to the Wii.&#xD;&#xA;&#xD;&#xA;Source: http://en.wikipedia.org/wiki/Rock_Band_Network&#xD;&#xA;&#xD;&#xA;For hardware: maybe this is just my experience and/or region, but I cannot find Rock Band Wii hardware in stores or online. It was a major battle to purchase the set in the first place, and I have given up trying to find an extra vanilla Rock Band guitar. By contrast I see Xbox guitars on shelves all the time.&#xD;&#xA;&#xD;&#xA;So my experience suggests that Wii is a second-class citizen when it comes to Rock Band and although I don't currently own an Xbox 360 I am strongly considering buying one just for Rock Band 3. I am of course making the assumption that my current experience with the Rock Band franchise and the Wii will not change much in the near future. Since I imagine my frustrations are ultimately due to business and manufacturing decisions, I think that's a reasonable assumption." />
  <row Id="23991" PostHistoryTypeId="2" PostId="10198" RevisionGUID="c98cd067-c853-4ea2-96fb-daaff0265522" CreationDate="2010-11-03T19:31:19.333" UserId="1259" Text="The term &quot;Jungling&quot; generally refers to killing neutral monsters in the jungle starting at level 1.  Also, at higher ELO play, jungling is almost required.  It will be strange for a team in a high ELO ranked game not to include a jungler.&#xD;&#xA;&#xD;&#xA;For starting out Jungling, I would recommend Warwick.  Warwick is definitely one of the best junglers if not the best jungler in the game.  I would almost discourage jungling with other champions until reaching summoner level 30 (for good jungling masteries) and getting some decent jungle runes, since it isn't that easy to jungle with most other champions." />
  <row Id="23992" PostHistoryTypeId="2" PostId="10199" RevisionGUID="430c6e36-6c44-40c5-8d77-cfc003f0d2e9" CreationDate="2010-11-03T19:51:34.440" UserId="3825" Text="Well, I guess you already know this but you can use a SOAP client to view the data.. for example:&#xD;&#xA;http://stackoverflow.com/questions/206154/whats-the-best-soap-client-library-for-python-and-where-is-the-documentation-fo&#xD;&#xA;&#xD;&#xA;Using SUDS:&#xD;&#xA;&#xD;&#xA;    &gt;&gt;&gt; from suds.client import Client&#xD;&#xA;    &gt;&gt;&gt; url = 'http://civ5.sake.gamespy.com/SakeStorageServer/FiraxisServices.asmx?WSDL'&#xD;&#xA;    &gt;&gt;&gt; c = Client(url)&#xD;&#xA;    &gt;&gt;&gt; s = c.factory.create(&quot;ArrayOfString&quot;)&#xD;&#xA;    &gt;&gt;&gt; s.string = [&quot;recordid&quot;, &quot;catName&quot;, &quot;ParentId&quot;]&#xD;&#xA;    &gt;&gt;&gt; r = c.service.SearchForRecords(2863, &quot;Content_ModInfo_Categories&quot;, s, None, None, 0, 1024, None, 0, None, False)&#xD;&#xA;    &gt;&gt;&gt; print r&#xD;&#xA;&#xD;&#xA;You will now see all the categories..&#xD;&#xA;&#xD;&#xA;    &gt;&gt;&gt; s.string= [&quot;recordid&quot;,&quot;ModID&quot;,&quot;ModVersion&quot;,&quot;ModTitle&quot;,&quot;ModTeaser&quot;,&quot;ModDescription&quot;,&quot;Downloads&quot;,&quot;num_ratings&quot;,&quot;DateUploaded&quot;,&quot;DownloadURL&quot;,&quot;FileName&quot;]&#xD;&#xA;    &gt;&gt;&gt; r = c.service.SearchForRecords(2863, &quot;Content_ModInfo_LatestVersion&quot;, s, None, None, 0, 10, None, 0, None, False)&#xD;&#xA;    &gt;&gt;&gt; print r&#xD;&#xA;&#xD;&#xA;Now just for someone to implement it in a webapplication :)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="23993" PostHistoryTypeId="2" PostId="10200" RevisionGUID="685310a8-a353-40c2-b134-477ac0df2feb" CreationDate="2010-11-03T19:58:33.037" UserId="1166" Text="Suppose you and your opponent have exactly the same amount of mutalisks. What is the most effective way to micro them? Attack-move towards the enemy? Focus-fire one of his mutas?" />
  <row Id="23994" PostHistoryTypeId="1" PostId="10200" RevisionGUID="685310a8-a353-40c2-b134-477ac0df2feb" CreationDate="2010-11-03T19:58:33.037" UserId="1166" Text="How to micro mutalisks in a muta vs. muta battle in Starcraft 2?" />
  <row Id="23995" PostHistoryTypeId="3" PostId="10200" RevisionGUID="685310a8-a353-40c2-b134-477ac0df2feb" CreationDate="2010-11-03T19:58:33.037" UserId="1166" Text="&lt;starcraft-2&gt;&lt;micro&gt;" />
  <row Id="23996" PostHistoryTypeId="2" PostId="10201" RevisionGUID="bd014f90-cf44-4d92-8f07-a791c6fa24b2" CreationDate="2010-11-03T20:01:34.020" UserId="1259" Text="The Counter Logic Gaming livestream is a good one: http://clgaming.net/livestream.php.  They're the team that won the WCG." />
  <row Id="23997" PostHistoryTypeId="5" PostId="10184" RevisionGUID="2a8c418d-0b45-4b53-831e-f6e053c23e68" CreationDate="2010-11-03T20:02:14.817" UserId="414" Comment="added 301 characters in body; edited body" Text="Some of the most noticeable changes that pertain to League of Legends:&#xD;&#xA;&#xD;&#xA; - Champion selection is limited to the &quot;free to play&quot; champions (which are rotated on a weekly basis) or the ones you have purchased using in game points (Influence points) or real life money (converted into Riot points).&#xD;&#xA; - Maximum level is 18. With the exception of (as of writing this) 1 champion, Udyr, this gives your Q, W, and E skills 5 levels, and your R ultimate 3 levels. For Udyr, as he has no true ult, but rather 4 basic skills, you could have a 5 5 5 3 setup, or a 5 5 4 4 setup, or any combination therein.&#xD;&#xA; - No denying. This includes towers&#xD;&#xA;   as well as creeps/minions. Note that there are a FEW champs that can deny through skills (Gangplank, for example, can kill friendly minions), and you can still deny by keeping enemy champions out of the kill radius / prevent them from last hitting, but there is no &quot;auto-attack your own minions&quot; to deny.&#xD;&#xA; - No gold loss on death.&#xD;&#xA; - Towers hit a lot harder and do more&#xD;&#xA;   damage to you the longer they've been&#xD;&#xA;   hitting you, making early tower dives&#xD;&#xA;   a lot riskier and making towers much&#xD;&#xA;   safer to defend against.&#xD;&#xA; - You can kill the enemy base/nexus&#xD;&#xA;   without having to kill the 3 inner&#xD;&#xA;   lane turrets. You still must kill the&#xD;&#xA;   2 nexus towers first, however.&#xD;&#xA; - The ranged/melee barracks have been&#xD;&#xA;   merged into a single building called&#xD;&#xA;   an inhibitor, and instead of&#xD;&#xA;   bolstering the melee/ranged minions&#xD;&#xA;   in that lane when destroyed, it&#xD;&#xA;   instead makes a single, powerful&#xD;&#xA;   melee unit spawn with every wave.&#xD;&#xA;   Inhibitors respawn over time.&#xD;&#xA; - There are far fewer &quot;active&quot; items&#xD;&#xA;   (click to use) and the focus is more&#xD;&#xA;   on increasing your passive stats.&#xD;&#xA; - Every champion has a passive ability&#xD;&#xA;   that is somewhat integral to their&#xD;&#xA;   playstyle or their character flavor.&#xD;&#xA;   These passives are always active and&#xD;&#xA;   require no skill points. For example,&#xD;&#xA;   the champion Zilean increases all&#xD;&#xA;   allies' experience gain by 8% always. A more active example would be the new character LeBlanc, who spawns a mirror image whenever she drops below 40% HP (occuring at most once per minute).&#xD;&#xA; - There is a 3v3 as well as a 5v5 map,&#xD;&#xA;   meaning there are two separate&#xD;&#xA;   meta-games to identify (though most&#xD;&#xA;   people play 5v5).&#xD;&#xA; - Some of the larger neutral creeps&#xD;&#xA;   provide passive buffs that provide a&#xD;&#xA;   visual effect as well as a bonus to&#xD;&#xA;   attributes. For example, the Golem&#xD;&#xA;   buff provides mana/energy&#xD;&#xA;   regeneration and cool down reduction.&#xD;&#xA; - There is a large neutral creep called&#xD;&#xA;   the dragon that provides teamwide&#xD;&#xA;   gold and experience. This is often&#xD;&#xA;   contested through the mid-late game&#xD;&#xA;   and is a prime target for jungler&#xD;&#xA;   champions to kill.&#xD;&#xA; - The &quot;boss&quot; neutral creep (Baron&#xD;&#xA;   Nashtor) does not provide an item&#xD;&#xA;   (like Token of Life), but rather&#xD;&#xA;   teamwide gold/exp and a passive buff&#xD;&#xA;   that greatly increases&#xD;&#xA;   health/mana/energy regen as well as&#xD;&#xA;   additional attack damage and ability&#xD;&#xA;   power.&#xD;&#xA; - You get to choose 2 additional&#xD;&#xA;   &quot;Summoner Abilities&quot; that are&#xD;&#xA;   universal regardless of what champion&#xD;&#xA;   you pick. Some examples of these are&#xD;&#xA;   Ghost (temporary speed boost and&#xD;&#xA;   unitwalking), Flash (short range&#xD;&#xA;   teleport), Ignite (scaling damage&#xD;&#xA;   with a DoT and reduced healing/regen&#xD;&#xA;   component), and Clairvoyance (short&#xD;&#xA;   cooldown, small radius map reveal).&#xD;&#xA;   There are others too, of course.&#xD;&#xA; - No river runes.&#xD;&#xA; - You may passively increase your&#xD;&#xA;   champions' stats by purchasing&#xD;&#xA;   &quot;Runes&quot; outside of the actual in-game&#xD;&#xA;   interface. These runes are purchased&#xD;&#xA;   using points you earn by playing&#xD;&#xA;   games (winning or losing).&#xD;&#xA; - Additionally, you may increase your champions stats / enhance your &quot;Summoner Abilities&quot; / provide passive effects through the mastery system. The mastery system is a simplified version of a talent tree (akin to Diablo 2, World of Warcraft, etc.) with points being earned as you level your summoner (your account), which is done by simply playing games.&#xD;&#xA; - No secret shops or outposts. All items are purchased at the base shop.&#xD;&#xA;&#xD;&#xA;I'll add more as I think of more. Hope this is a good start for you!" />
  <row Id="23998" PostHistoryTypeId="2" PostId="10202" RevisionGUID="8cbe43b9-34ef-462d-9fdc-a160737d289f" CreationDate="2010-11-03T20:06:56.870" UserId="4393" Text="Ideally? Spread them out into a big circle that surrounds his mutas (so you don't get hit too much with his bounce and then converge by focus firing on his mutas, specifically targeting the weakest muta next (the one that has had the most &quot;bounces&quot; on him). &#xD;&#xA;&#xD;&#xA;If your coming in a clump, do hit and run tactics and hope he can't keep up with that.&#xD;&#xA;&#xD;&#xA;Or just run him into your queen." />
  <row Id="23999" PostHistoryTypeId="2" PostId="10203" RevisionGUID="0e5277f2-fb6e-4ef6-88a5-0e08e8e626e7" CreationDate="2010-11-03T20:10:54.493" UserId="4491" Text="Ubuntu to be precise." />
  <row Id="24000" PostHistoryTypeId="1" PostId="10203" RevisionGUID="0e5277f2-fb6e-4ef6-88a5-0e08e8e626e7" CreationDate="2010-11-03T20:10:54.493" UserId="4491" Text="Does anyone know any good online resources for RPGs for Linux Machines?" />
  <row Id="24001" PostHistoryTypeId="3" PostId="10203" RevisionGUID="0e5277f2-fb6e-4ef6-88a5-0e08e8e626e7" CreationDate="2010-11-03T20:10:54.493" UserId="4491" Text="&lt;role-playing-game&gt;&lt;linux&gt;" />
  <row Id="24002" PostHistoryTypeId="5" PostId="10203" RevisionGUID="d959f2e6-597b-493a-ae1a-92825eb33d22" CreationDate="2010-11-03T20:26:22.780" UserId="4491" Comment="added 138 characters in body" Text="Ubuntu to be precise.&#xD;&#xA;&#xD;&#xA;And I am looking for lists of games with a short review or some newsgroup or something where I can find out about the latest releases." />
  <row Id="24003" PostHistoryTypeId="2" PostId="10204" RevisionGUID="4f47641b-1e56-4150-af06-a8393e9b1950" CreationDate="2010-11-03T20:28:58.427" UserId="3114" Text="&amp;nbsp; &amp;nbsp; &amp;nbsp;  I was wondering if anyone could give me some insight as to what the best usage for Joker tiles is in *Lock-n-Roll*.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp;  So basically the way I've been playing, is I'll play until I fill up the board, and am forced to use a Joker to continue.  I do my best to set up to board so that each Joker will clear as many dice as possible.  If I have 2 jokers, I almost always use them both together at this point.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&amp;nbsp; &amp;nbsp; &amp;nbsp;  I was wondering, is this the best way for me to use them?  does it sometimes make sense to use one or more Joker(s) *before* the board is entirely filled up?  When I can't make any moves that will clear any dice, or even fit into a clearable pattern, I just place dice in spaces that will generate me the most points, before filling the board, and using my Joker(s).  Is this wise?&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Try [Lock-n-Roll][1] for yourself.  The game is also available on iPhone/iPod Touch, and Droid.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/Jayisgames/lock-n-roll?acomplete=lock" />
  <row Id="24004" PostHistoryTypeId="1" PostId="10204" RevisionGUID="4f47641b-1e56-4150-af06-a8393e9b1950" CreationDate="2010-11-03T20:28:58.427" UserId="3114" Text="What Is the Best Use of Jokers?" />
  <row Id="24005" PostHistoryTypeId="3" PostId="10204" RevisionGUID="4f47641b-1e56-4150-af06-a8393e9b1950" CreationDate="2010-11-03T20:28:58.427" UserId="3114" Text="&lt;strategy&gt;&lt;lock-n-roll&gt;" />
  <row Id="24008" PostHistoryTypeId="5" PostId="10204" RevisionGUID="b5613520-e8ad-42ba-a91a-11c4a9b57a8f" CreationDate="2010-11-03T20:54:36.437" UserId="3114" Comment="Formatting improved, as per request of pretty much everyone else.  :P" Text="I was wondering if anyone could give me some insight as to what the best usage for Joker tiles is in *Lock-n-Roll*.&#xD;&#xA;&#xD;&#xA;So basically the way I've been playing, is I'll play until I fill up the board, and am forced to use a Joker to continue.  I do my best to set up to board so that each Joker will clear as many dice as possible.  If I have 2 jokers, I almost always use them both together at this point.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;I was wondering, is this the best way for me to use them?  does it sometimes make sense to use one or more Joker(s) *before* the board is entirely filled up?  When I can't make any moves that will clear any dice, or even fit into a clearable pattern, I just place dice in spaces that will generate me the most points, before filling the board, and using my Joker(s).  Is this wise?&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Try [Lock-n-Roll][1] for yourself.  The game is also available on iPhone/iPod Touch, and Droid.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/Jayisgames/lock-n-roll?acomplete=lock" />
  <row Id="24009" PostHistoryTypeId="5" PostId="10157" RevisionGUID="c7223c82-a052-46be-82b0-1b2bb24f5884" CreationDate="2010-11-03T21:03:00.377" UserId="3114" Comment="Formatting standardized" Text="So, I noticed that in the *Medical Pavilion* stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it.   If you hit a button at the other end of the hallway, this machine starts shooting out tennis balls.  There are various trophies lined up along the wall, and various Tennis racquetes littering the floort in this hallway.&#xD;&#xA;&#xD;&#xA;Now, I managed to carry what seems to be a fake torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) across the entire level from some other room, and stand him in front of the machine so that the balls are now wildly deflected every which way, which was great at first: but now I want something **more**.&#xD;&#xA;&#xD;&#xA;I've tried using the tennis racqets combined with the Telekinesis plasmid, but have been unable to do much more than launch it at the ball in mid-flight, sending both objects off into the far reaches of the next room.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;So, I was wondering if anyone had any kind of technique for doing a proper forehand or backhand?  I've had some success with the *wrench*, but that's more of an overhand motion, and is **quite** inaccurate.  While extremely entertaining, this isn't exactly what I'm looking for.  I'm basically looking to be able to play a form of *Squash* with myself against the far wall, which requires being able to keep a fair degree of control over one single tennis ball, for an extended period of time." />
  <row Id="24010" PostHistoryTypeId="2" PostId="10206" RevisionGUID="29dd8365-76bc-4b0b-84d8-ed2790d7c293" CreationDate="2010-11-03T21:05:55.360" UserId="847" Text="Is there a significant difference between different combinations of spells in Fable 3? I've found shock + vortex to be satisfyingly destructive. But are there better combinations? Do some combinations get bonuses, or is it a matter of taste?" />
  <row Id="24011" PostHistoryTypeId="1" PostId="10206" RevisionGUID="29dd8365-76bc-4b0b-84d8-ed2790d7c293" CreationDate="2010-11-03T21:05:55.360" UserId="847" Text="Best combination of spells in Fable 3?" />
  <row Id="24012" PostHistoryTypeId="3" PostId="10206" RevisionGUID="29dd8365-76bc-4b0b-84d8-ed2790d7c293" CreationDate="2010-11-03T21:05:55.360" UserId="847" Text="&lt;fable-3&gt;" />
  <row Id="24013" PostHistoryTypeId="4" PostId="7467" RevisionGUID="c8de3361-0514-437b-b29b-ec7859fc1228" CreationDate="2010-11-03T21:09:15.707" UserId="1719" Comment="edited title; edited title" Text="What's the easiest way to piledrive everybody into the ice?" />
  <row Id="24014" PostHistoryTypeId="2" PostId="10207" RevisionGUID="d126ed80-e02d-4be3-b902-a246a9277fe9" CreationDate="2010-11-03T21:21:37.833" UserId="3015" Text="Vortex + Blades got me through a large portion of the game. Vortex throws the enemies around, while the blades auto hit for a good amount of damage. It isn't as impressive when throwing the spells in a particular direction, but it really shines when doing the area attack." />
  <row Id="24015" PostHistoryTypeId="5" PostId="8712" RevisionGUID="0a55166c-66ae-48e5-b543-6d38c789d115" CreationDate="2010-11-03T21:22:10.453" UserId="3114" Comment="Formatting standardization; edited title" Text="If anybody remembers playing _Beyond Good &amp; Evil_ a while ago, maybe you can help me.&#xD;&#xA;&#xD;&#xA;I've just finished going through the Slaughterhouses, and am now told that I need to find the ship that Pey'j hid somewhere on the Home island.  I've found the two hidden consoles beneath the boards depicting blueprints for Pey'j's Jet Boots, but I don't have the codes.  Various elements seem to suggest that the codes are what was written on the bottom of Pey'j's shoes earlier in the game.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Upon reviewing my collection of Mdisks, I recalled that during the factory mission, a security camera picked up footage of the captive Pey'j.  A guard mentioned that his jacket and shoes had been confiscated, and placed in &quot;_The Locker_&quot;.  However, when I returned to the factory, I found myself unable to find my way to any kind of locker at all.  How do I get Pey'j's shoes back?  Was this something I was required to do during my first visit to the Factory, before destroying the elevator, thus rendering it inoperable in future visits?  Did I somehow miss them, and now cannot complete the game?&#xD;&#xA;&#xD;&#xA;In addition, the message given to Jade on an Mdisk indicated that &quot;_Check-Up_&quot; information regarding the _Beluga_ (the ship) can be found on his desk.  Where is this desk?  I've been all over the Home Island with no success." />
  <row Id="24016" PostHistoryTypeId="4" PostId="8712" RevisionGUID="0a55166c-66ae-48e5-b543-6d38c789d115" CreationDate="2010-11-03T21:22:10.453" UserId="3114" Comment="Formatting standardization; edited title" Text="Where are that Pig's Rocket Shoes?" />
  <row Id="24017" PostHistoryTypeId="2" PostId="10208" RevisionGUID="ef15beef-9953-426e-938d-451e63c74fbc" CreationDate="2010-11-03T21:40:03.430" UserId="13" Text="It might just be subjective, but to me the nights seem to be longer than the days. Barely have I gone outside to collect some sand to make glass, or see if I can find that promising looking cave again when night falls.&#xD;&#xA;&#xD;&#xA;Even with the watch to show me when it's nearly dawn there doesn't seem to be enough time.&#xD;&#xA;&#xD;&#xA;Are there seasons in Minecraft and can I expect to have longer days at some point?" />
  <row Id="24018" PostHistoryTypeId="1" PostId="10208" RevisionGUID="ef15beef-9953-426e-938d-451e63c74fbc" CreationDate="2010-11-03T21:40:03.430" UserId="13" Text="Are the days and nights in Minecraft of equal length?" />
  <row Id="24019" PostHistoryTypeId="3" PostId="10208" RevisionGUID="ef15beef-9953-426e-938d-451e63c74fbc" CreationDate="2010-11-03T21:40:03.430" UserId="13" Text="&lt;minecraft&gt;&lt;daylight&gt;&lt;darkness&gt;" />
  <row Id="24020" PostHistoryTypeId="2" PostId="10209" RevisionGUID="de854e13-7cf4-4fbd-b1de-057569276ef1" CreationDate="2010-11-03T21:43:23.917" UserId="336" Text="#Are the Nights longer than the days?&#xD;&#xA;_&#xD;&#xA;&#xD;&#xA;No. &quot;Solar Days&quot; are 20 minutes in total with Daytime lasting 10 minutes, night time lasting 7, with 1:30 for dawn / dusk.&#xD;&#xA;&#xD;&#xA;Further detailed [here][1].&#xD;&#xA;&#xD;&#xA;So relax -- it's all in your head. :)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Day" />
  <row Id="24021" PostHistoryTypeId="5" PostId="10209" RevisionGUID="24c1b683-c498-4f26-a88e-7534e49c34b4" CreationDate="2010-11-03T21:48:02.600" UserId="23" Comment="OMFG BIG TEXT" Text="No. &quot;Solar Days&quot; are 20 minutes in total with Daytime lasting 10 minutes, night time lasting 7, with 1:30 for dawn / dusk.&#xD;&#xA;&#xD;&#xA;Further detailed [here][1].&#xD;&#xA;&#xD;&#xA;So relax -- it's all in your head. :)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Day" />
  <row Id="24022" PostHistoryTypeId="2" PostId="10210" RevisionGUID="08d1b348-5600-432c-a288-9135f9662b0f" CreationDate="2010-11-03T21:54:30.993" UserId="816" Text="There are a total of 31 Warzone levels. They don't offer any special reward for completing the set." />
  <row Id="24023" PostHistoryTypeId="5" PostId="10210" RevisionGUID="58b4c5a0-bb2f-4c70-b4db-01a8e14259e4" CreationDate="2010-11-03T21:59:54.933" UserId="816" Comment="Link to wiki" Text="There are 31 Warzone levels. They don't offer any reward. ([wiki article][1])&#xD;&#xA;&#xD;&#xA;[1]: http://worms.wikia.com/wiki/Worms:_Reloaded#Warzone" />
  <row Id="24024" PostHistoryTypeId="2" PostId="10211" RevisionGUID="4b12ed40-266b-4bbf-9f8c-626fe75f02f3" CreationDate="2010-11-03T22:01:15.653" UserId="2853" Text="I'm going through Fable 3 and am doing a quest where I need to bring a guy from the main city (forget the name) to Driftwood.  I've gotten to Driftwood, but within a couple minutes of walking through there my game consistently freezes.  I hear a brief beep, occasionally the graphics get a little distorted, and then it just stops.  This has now happened to me around 5 times, and it's consistent.&#xD;&#xA;&#xD;&#xA;I've tried leaving and then returning to Driftwood, but it doesn't seem to help.  I've also seen the crash happen when in the sanctuary (went there to attempt to jump to a different quest).&#xD;&#xA;&#xD;&#xA;Has anyone run into this?  Any ideas how to fix it?" />
  <row Id="24025" PostHistoryTypeId="1" PostId="10211" RevisionGUID="4b12ed40-266b-4bbf-9f8c-626fe75f02f3" CreationDate="2010-11-03T22:01:15.653" UserId="2853" Text="Fix for Fable 3 crash in Driftwood" />
  <row Id="24026" PostHistoryTypeId="3" PostId="10211" RevisionGUID="4b12ed40-266b-4bbf-9f8c-626fe75f02f3" CreationDate="2010-11-03T22:01:15.653" UserId="2853" Text="&lt;xbox-360&gt;&lt;bug&gt;&lt;fable-3&gt;" />
  <row Id="24027" PostHistoryTypeId="8" PostId="10209" RevisionGUID="fdabf69b-a910-41a4-aa32-62686a25312f" CreationDate="2010-11-03T22:03:01.473" UserId="336" Comment="Rollback to [de854e13-7cf4-4fbd-b1de-057569276ef1]" Text="#Are the Nights longer than the days?&#xD;&#xA;_&#xD;&#xA;&#xD;&#xA;No. &quot;Solar Days&quot; are 20 minutes in total with Daytime lasting 10 minutes, night time lasting 7, with 1:30 for dawn / dusk.&#xD;&#xA;&#xD;&#xA;Further detailed [here][1].&#xD;&#xA;&#xD;&#xA;So relax -- it's all in your head. :)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Day" />
  <row Id="24028" PostHistoryTypeId="5" PostId="10209" RevisionGUID="4ab15e68-2304-43a9-99f8-8ba66ff7dc5b" CreationDate="2010-11-03T22:06:29.213" UserId="336" Comment="added 2 characters in body" Text="###Are the Nights longer than the days?&#xD;&#xA;_&#xD;&#xA;&#xD;&#xA;No. &quot;Solar Days&quot; are 20 minutes in total with Daytime lasting 10 minutes, night time lasting 7, with 1:30 for dawn / dusk.&#xD;&#xA;&#xD;&#xA;Further detailed [here][1].&#xD;&#xA;&#xD;&#xA;So relax -- it's all in your head. :)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Day" />
  <row Id="24029" PostHistoryTypeId="2" PostId="10212" RevisionGUID="952c6da8-d641-45a5-b676-a6cf8af14c50" CreationDate="2010-11-03T22:18:27.440" UserId="175" Text="I've decided to buy a Guitar Hero Warriors of Rock instrument bundle and use that for Rock Band 3. It still doesn't get me the RB3 keyboard but I'll either try to import the MIDI controller to use with my existing full length keyboard, or the whole RB3/keyboard package to get around that.&#xD;&#xA;" />
  <row Id="24030" PostHistoryTypeId="2" PostId="10213" RevisionGUID="9f2382e6-4966-4a99-bc96-64fc6f6d6bbc" CreationDate="2010-11-03T22:32:03.030" UserId="23" Text="As it has been stated, days are actually longer than nights. Here, have a diagram, but don't intern yourself just yet.&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][1]&#xD;&#xA;&#xD;&#xA;So why is it the day actually feels shorter? Simple. Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, roughly half of the day will have gone wasted.&#xD;&#xA;&#xD;&#xA;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][2]&#xD;&#xA;&#xD;&#xA;So yes. While the day is longer than the day, *the productive period of a day is actually shorter than the risky period of the day.* In a way, yes: night and its practical effects are longer than day's.&#xD;&#xA;&#xD;&#xA;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle%20plus.png &quot;I may have exaggerated here, but it more or less matches my experience.&quot;" />
  <row Id="24031" PostHistoryTypeId="5" PostId="10213" RevisionGUID="9c4198da-1406-4f8f-93fc-d3faf8f61f0a" CreationDate="2010-11-03T22:38:26.067" UserId="23" Comment="added 13 characters in body" Text="As it has been stated, days are actually longer than nights. Here, have a diagram, but don't intern yourself just yet.&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][1]&#xD;&#xA;&#xD;&#xA;So why is it the day actually feels shorter? Simple. Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, a sizable chunk of precious day time will have gone wasted.&#xD;&#xA;&#xD;&#xA;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][2]&#xD;&#xA;&#xD;&#xA;So yes. While the day is longer than the day, *the productive period of a day is actually shorter than the risky period of the day.* In a way, yes: night and its practical effects are longer than day's.&#xD;&#xA;&#xD;&#xA;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle%20plus.png &quot;I may have exaggerated here, but it more or less matches my experience.&quot;" />
  <row Id="24032" PostHistoryTypeId="5" PostId="10213" RevisionGUID="a312c117-5733-41c0-a02d-ad75b5fbc947" CreationDate="2010-11-03T22:51:13.420" UserId="23" Comment="deleted 107 characters in body; deleted 26 characters in body" Text="As it has been stated, days are actually longer than nights. Here, [have a diagram][1], but don't intern yourself just yet.&#xD;&#xA;&#xD;&#xA;*Why* is it the day actually feels shorter? Simple. Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, a sizable chunk of precious day time will have gone wasted.&#xD;&#xA;&#xD;&#xA;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][2]&#xD;&#xA;&#xD;&#xA;So yes. While day is longer than night, *the productive period is actually shorter than the risky period.* In a way, yes: night and its practical effects are longer than day's.&#xD;&#xA;&#xD;&#xA;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle%20plus.png &quot;I may have exaggerated here, but it more or less matches my experience.&quot;" />
  <row Id="24033" PostHistoryTypeId="5" PostId="8136" RevisionGUID="831643a5-fd53-4dca-837c-d399081cbbbb" CreationDate="2010-11-03T23:22:27.687" UserId="2578" Comment="added 692 characters in body; added 6 characters in body" Text="After Dave Andersen made his post, Day[9] started a new weekly event called Newbie Tuesday, where he does *exactly* what we're looking for:  every week, he goes over a silver/gold/platinum level game and explains what they did wrong.&#xD;&#xA;&#xD;&#xA;I'll keep a list of them here as they come out.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #184 - Newbie Tuesday #1][1]  &#xD;&#xA;This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until you're a top Diamond player. This particular episode is a PvT, although the concepts apply to all races.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #189 - Newbie Tuesday: Losing to Early Pressure][2]  &#xD;&#xA;In this Newbie Tuesday special, we examine how to avoid losing to early aggression in a variety of matchups.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #194 - Newbie Tuesday: Drone Timing][3]  &#xD;&#xA;In this Newbie Tuesday episode, we focus on the timing of making Drones as a Zerg player. Specifically, how to figure out if it you need to make an army or build your economy at any given time. We look at using scouting info, harassment, and defensive strategies to optimize your economy while not actually dying. &#xD;&#xA;&#xD;&#xA;[Day[9] Daily #198 - Newbie Tuesday: Banshee Harass][4]  &#xD;&#xA;In this episode of Newbie Tuesday, we address the common problem of being harassed by Banshees at different stages of the game.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #201 - Newbie Tuesday: Using Drops][5]  &#xD;&#xA;In this episode, we look at how to effectively use drops to gain an advantage, and point out common mistakes.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #205 - Newbie Tuesday: Dealing with Colossi][6]  &#xD;&#xA;In this Newbie Tuesday, we focus on what the different races can do when faced against the mighty Colossus! &#xD;&#xA;&#xD;&#xA;[Day[9] Daily #210 - Newbie Tuesday: 2v2 Strategy][7]  &#xD;&#xA;This time, we'll take a look at early game 2v2 and see why people lose to rushes so much! We really examine the rush as a valid strategy, and look at how to cope with them and still win!&#xD;&#xA;&#xD;&#xA; [1]: http://blip.tv/file/4152891&#xD;&#xA; [2]: http://blip.tv/file/4179246&#xD;&#xA; [3]: http://blip.tv/file/4210235&#xD;&#xA; [4]: http://blip.tv/file/4239325&#xD;&#xA; [5]: http://blip.tv/file/4270058&#xD;&#xA; [6]: http://blip.tv/file/4300952&#xD;&#xA; [7]: http://blip.tv/file/4330673" />
  <row Id="24034" PostHistoryTypeId="5" PostId="6219" RevisionGUID="6b540ab4-b84e-41ed-ba4f-6324779d61b7" CreationDate="2010-11-03T23:28:21.250" UserId="3114" Comment="info edit" Text="For those of you who have played **Castle Crashers**, you will know that at the end of the &quot;Medusa's Lair&quot; stage, the boss (Medusa) drops a pink comb into the background before the conflict.  I'm not entirely sure of this, but it _looks_ like I should be able to get my hands on it somehow, and probably use it as a weapon in the game.  I would love dearly to hit stuff with that comb.&#xD;&#xA;&#xD;&#xA;But alas, all of my efforts to obtain the Medusa's comb have proved fruitless.  So far as I can tell, none of the Animal Orbs (Pets) will get it for me.  I came up empty handed with **every** animal orb, including the Cardinal, Hawkster, and Owlet orbs.  Copious amounts of Google-fu only turned up vague rumours that the comb is not in fact an attainable object, although it _feels_ like one.&#xD;&#xA;&#xD;&#xA;Can someone confirm this, and tell me whether or not I am wasting my time trying to get the comb?&#xD;&#xA;" />
  <row Id="24035" PostHistoryTypeId="6" PostId="6219" RevisionGUID="6b540ab4-b84e-41ed-ba4f-6324779d61b7" CreationDate="2010-11-03T23:28:21.250" UserId="3114" Comment="info edit" Text="&lt;how-to&gt;&lt;weapons&gt;&lt;xbox-live-arcade&gt;&lt;collectibles&gt;&lt;castle-crashers&gt;" />
  <row Id="24036" PostHistoryTypeId="2" PostId="10214" RevisionGUID="9d225275-9a13-4125-b97a-bf5958272e68" CreationDate="2010-11-04T00:27:17.673" UserId="3131" Text="so I played a 4v4, and right at the start of the game, 2 of my allies quit out right at the start.  we ended up winning anyway, and as I was watching the replay, I noticed that 1 of the 2 allies who quit out actually built quite a few things.  I figured that the other ally of ours was actually occasionally going over and building stuff.  But really no idea.&#xD;&#xA;&#xD;&#xA;I posted the replay here:  just remove the .rar from it.&#xD;&#xA;&#xD;&#xA;http://www.thfonline.com/stuff/m2v4.sc2Replay.rar" />
  <row Id="24037" PostHistoryTypeId="1" PostId="10214" RevisionGUID="9d225275-9a13-4125-b97a-bf5958272e68" CreationDate="2010-11-04T00:27:17.673" UserId="3131" Text="when an ally leaves a game can you control their units?" />
  <row Id="24038" PostHistoryTypeId="3" PostId="10214" RevisionGUID="9d225275-9a13-4125-b97a-bf5958272e68" CreationDate="2010-11-04T00:27:17.673" UserId="3131" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;" />
  <row Id="24039" PostHistoryTypeId="2" PostId="10215" RevisionGUID="b9f434ec-d520-4289-be6d-18fac0851b91" CreationDate="2010-11-04T00:33:44.227" UserId="274" Text="**Yes**, if your teammate drops from the game, you (and your teammates) gain control of their units. You can even build new units or structures as them by selecting their buildings/workers.&#xD;&#xA;&#xD;&#xA;(I'm not sure where the money comes from, though. I believe any resources harvested by the dropped person are split equally among everyone else, and that building units for the dropped person being paid for by whoever clicks the button. Feel free to correct me either way.)" />
  <row Id="24040" PostHistoryTypeId="2" PostId="10216" RevisionGUID="3f062894-1883-4674-9b2b-a6e2396d0e9f" CreationDate="2010-11-04T00:34:22.020" UserId="3241" Text="Quoted from my answer to [How do workers work when I gain control of them?](http://gaming.stackexchange.com/questions/9647/how-do-workers-work-when-i-gain-control-of-them/9651#9651):&#xD;&#xA;&#xD;&#xA;&gt; **When you get control of someone's&#xD;&#xA;&gt; units because they've left the game,**&#xD;&#xA;&gt; you can command their units and buildings as you like (attack, lift off, change rally points, use energy, etc), and you&#xD;&#xA;&gt; can also spend minerals and gas. You&#xD;&#xA;&gt; can build buildings, train troops,&#xD;&#xA;&gt; etc. The resources come out of your&#xD;&#xA;&gt; bank, but this is because when the&#xD;&#xA;&gt; ally leaves, their resources are split&#xD;&#xA;&gt; among remaining allies, and their&#xD;&#xA;&gt; further income gets split among you&#xD;&#xA;&gt; too.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Although you are spending &quot;your&quot;&#xD;&#xA;&gt; resources, the buildings and troops&#xD;&#xA;&gt; remain that player's for gameplay&#xD;&#xA;&gt; purposes. Pylons will make energy&#xD;&#xA;&gt; fields for them, not you. Depots will&#xD;&#xA;&gt; raise their supply cap, not yours (and&#xD;&#xA;&gt; they can be supply capped even if&#xD;&#xA;&gt; you're not).&#xD;&#xA;&gt;&#xD;&#xA;&gt; **Applications:**&#xD;&#xA;&gt;&#xD;&#xA;&gt; - If an ally drops early, make sure to send their workers harvesting, and train more. It will cost you some minerals, but you will get lots back from the split harvest.&#xD;&#xA;&gt; - If an ally drops late, you can basically take over for them, building bases and troops and waging war. At the very least, you can add their remaining troops to your army." />
  <row Id="24041" PostHistoryTypeId="5" PostId="10215" RevisionGUID="3165423e-935b-4aaf-a83a-a88486f69591" CreationDate="2010-11-04T00:40:52.800" UserId="274" Comment="deleted 103 characters in body" Text="**Yes**, if your teammate drops from the game, you (and your teammates) gain control of their units. You can even build new units or structures as them by selecting their buildings/workers.&#xD;&#xA;&#xD;&#xA;Any resources harvested by the dropped person are split equally among everyone else, and building things for the dropped person are paid for by whoever clicks the button." />
  <row Id="24042" PostHistoryTypeId="2" PostId="10217" RevisionGUID="b38cb07c-4ede-45b4-8651-732b0e67d789" CreationDate="2010-11-04T00:58:04.037" UserId="341" Text="Find config.ini in Documents\My Games\Sid Meier's Civilization 5.  Edit the first value so that EnableTuner=1.  Now start up Firetuner from the SDK menu.  Finally, load up your Civ 5 game like you would normally.  Switch back to Firetuner and marvel at the power you have to setup scenarios, including:&#xD;&#xA;&#xD;&#xA;- Live modification of values in any of the database tables&#xD;&#xA;- Ability to add just about anything to any civ, including techs, money, culture, etc.&#xD;&#xA;- Ability to modify the map on the fly&#xD;&#xA;- And much,much more&#xD;&#xA;&#xD;&#xA;Just discovered this myself, it should make testing out some of the crazy scenarios we have wondered about MUCH easier.  As one would expect, it is not possible to earn achievements on a game once this has been used." />
  <row Id="24043" PostHistoryTypeId="2" PostId="10218" RevisionGUID="bc6ee77b-27f5-4115-8143-877b6f19607f" CreationDate="2010-11-04T01:00:49.407" UserId="18" Text="How does the game determine how much damage you take? Is there a formula out there that determines how many hearts of damage you take per blocks fallen?" />
  <row Id="24044" PostHistoryTypeId="1" PostId="10218" RevisionGUID="bc6ee77b-27f5-4115-8143-877b6f19607f" CreationDate="2010-11-04T01:00:49.407" UserId="18" Text="How is fall damage calculated in Minecraft?" />
  <row Id="24045" PostHistoryTypeId="3" PostId="10218" RevisionGUID="bc6ee77b-27f5-4115-8143-877b6f19607f" CreationDate="2010-11-04T01:00:49.407" UserId="18" Text="&lt;minecraft&gt;" />
  <row Id="24046" PostHistoryTypeId="2" PostId="10219" RevisionGUID="47847a5a-efd3-422f-b331-a84b8493197f" CreationDate="2010-11-04T01:22:09.647" UserId="336" Text="Fall damage is calculated by calculating the distance fallen (in blocks). &#xD;&#xA;&#xD;&#xA;Specifically, Falling Damage =(number of blocks fallen x ½) - 1½.&#xD;&#xA;&#xD;&#xA;This means that you can safely drop 3 blocks at once without taking damage. Jumping gives 1½ blocks worth of upward momentum, so if you jump off another block, you can only fall one and a half blocks safely.&#xD;&#xA;&#xD;&#xA;Ladders and deep water (more than 2 squares deep) can mitigate this, ladders by cancelling your momentum (and resetting your fall distance) and water because it's water, and generally stops falling damage in any video game that fails to model surface tension. :P&#xD;&#xA;&#xD;&#xA;More information available [here:][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Fall_Damage#Fall_Damage" />
  <row Id="24047" PostHistoryTypeId="2" PostId="10220" RevisionGUID="090bc20a-a2c3-4849-ae5b-a5210414856e" CreationDate="2010-11-04T01:44:22.757" UserId="102" Text="So there are only three factors which influence Muta vs Muta battles.  They are, in order of importance:&#xD;&#xA;&#xD;&#xA; 1. Army Size&#xD;&#xA; 2. Keeping Wounded Muta Alive &#xD;&#xA; 3. Focus Firing&#xD;&#xA;&#xD;&#xA;A lot of people will try to tell you that the Bounce is important, but Bounce has a Range of 3 (identical to the Muta itself) so once you get above 8-10 Mutalisks, reducing bounce damage is not practical.&#xD;&#xA;&#xD;&#xA;__Army Size__ is the most important part of any Mutalisk on Mutalisk contest, but not just having more than your opponent.  At about 14 Mutalisk, they gain the ability to one shot opposing Mutalisks.  Above this point, having all your Mutas target a single target actually results in a loss of damage.  Unlike the Siege Tank, Mutalisk damage is carried by a projectile, so if the target dies before it hits, the projectile does not re-target.  Thus if you have more than 14 Mutalisks, the best thing you can do is split them into groups of 14 and micro them independently.&#xD;&#xA;&#xD;&#xA;As army size is important, __keeping your Mutalisks alive__ is almost as important.  This means backing out Mutalisks who have low hit point values.  Because of the nature of the Glaive Worm bounce, this means you're going to have to pull wounded Muta back prior to getting low health (think about half).  Ideally you want your opponents Mutalisks to follow this unit, as Mutalisks have to decelerate on attacking.  This means chasing Mutalisks will never catch up, and become easier prey.  If they don't chase then you need that Muta to almost immediately get back into the fray (the technique for this I'll describe in a second).&#xD;&#xA;&#xD;&#xA;__Focus Firing__ is usually a well understood concept by most players, but how it applies to Mutalisks is often unique.  Ideally you want to Attack the nearest opposing Muta and then shift target his remaining Mutalisks from closest to furthest.  However, Mutalisks are very quick and have the useful property that they bunch up very tightly when micro'd.  You'll want to use this to your advantage to prevent your opponent from focus firing your Muta down.  As Mutalisks attack they will spread out a little, so you'll have to use the time in between attacks (yeah the 1.5 game seconds), to tighten them back up.  This will usually require more than one action.  Make sure to hit `Hold Position` in between movements.  While this won't function as advertised, it will make sure your Muta don't waiting to fire while moving.  Finally, as mentioned before don't allow you focus-firing Muta to chase after an opposing Mutalisk as this will leave you open to assault.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;While Muta on Muta micro may sound intense, the period for which it matters is usually very small.  As the most important aspect is army size, you should gain a slight advantage through better micro early on, which will quickly snowball.  If you find yourself behind at some point, do not remain and fight, but rather quickly exit.&#xD;&#xA;" />
  <row Id="24048" PostHistoryTypeId="2" PostId="10221" RevisionGUID="c8073895-76c9-4fee-9a3b-631f2720cc53" CreationDate="2010-11-04T01:47:23.050" UserId="3454" Text="Can creatures from the Nether come through a portal? Is it safe to build a portal in the open, or should it be surrounded in a cobblestone hut to prevent unwanted travellers? Can regular creatures use the portal to enter the Nether, or can I use it to evade them?" />
  <row Id="24049" PostHistoryTypeId="1" PostId="10221" RevisionGUID="c8073895-76c9-4fee-9a3b-631f2720cc53" CreationDate="2010-11-04T01:47:23.050" UserId="3454" Text="Can creatures follow me through a portal?" />
  <row Id="24050" PostHistoryTypeId="3" PostId="10221" RevisionGUID="c8073895-76c9-4fee-9a3b-631f2720cc53" CreationDate="2010-11-04T01:47:23.050" UserId="3454" Text="&lt;minecraft&gt;" />
  <row Id="24051" PostHistoryTypeId="2" PostId="10222" RevisionGUID="ca4121ac-ec1c-49a3-9297-417bbda45eec" CreationDate="2010-11-04T02:06:03.220" UserId="3060" Text="Mobs can not *follow* you through a portal. &quot;Follow&quot; meaning continuing a pursuit by entering the portal after you do and chasing you again once you're on the other side.&#xD;&#xA;&#xD;&#xA;Currently, the only danger coming from the existence of a portal is the possibility of a Ghast spawning by it in the &quot;Earth&quot;, &quot;Overworld&quot; or whatever we now call the main area of the game. The space they need to spawn there is at least 4x4x4 and, according to Notch, their appearance near the portal is &quot;extremely uncommon&quot;." />
  <row Id="24052" PostHistoryTypeId="2" PostId="10223" RevisionGUID="1d507598-a6df-450d-a7d3-764488b23f57" CreationDate="2010-11-04T03:18:33.657" UserId="4007" Text="Is it really impossible to use Playstation Network or XBox Live in your country? My country isn't (or wasn't, in XBox Live case) supported by them, but that only affects technical support, not the use. I used an US-based XBox Live account and bought Microsoft Points through prepaid cards, which can be found on eBay. It worked fine to buy Rock Band songs.&#xD;&#xA;&#xD;&#xA;Regarding online distribution, in XBox Live it is possible to buy songs (using Microsoft Points) via web, and on http://www.rockband.com there's always links to buy the songs. In Rock Band 2, it can be a little awkward to locate the specific music you want to buy through the game. Maybe they have improved that on 3, but I don't know.&#xD;&#xA;&#xD;&#xA;Aside from that, everything else regarding Rock Band is similar between Playstation 3 and XBox 360. Any other decision must be made considering external factors. Playstation 3 has a Blu-Ray player, XBox 360 can be found for [$200][1], each system's exclusive games, and so on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-4GB-Console/dp/B003O6JKLC/ref=sr_1_4?s=videogames&amp;ie=UTF8&amp;qid=1288840597&amp;sr=1-4" />
  <row Id="24053" PostHistoryTypeId="2" PostId="10224" RevisionGUID="2056bd5e-da53-48cf-a14b-ff5718bd3775" CreationDate="2010-11-04T04:34:56.157" UserId="1553" Text="What are you trying to do? If you want to cheat items, you can just use the /give command to generate item or block." />
  <row Id="24054" PostHistoryTypeId="4" PostId="10157" RevisionGUID="69cc9096-7283-4fd7-b1ac-49571c7b60ff" CreationDate="2010-11-04T04:43:18.773" UserId="3114" Comment="edited title" Text="Techniques for Playing Wrench Tennis?" />
  <row Id="24055" PostHistoryTypeId="2" PostId="10225" RevisionGUID="b0fd7119-0c04-42b2-abb5-1844c7de1c5d" CreationDate="2010-11-04T08:43:25.823" UserId="4103" Text="I've just lost my companion Veronica, she's nowhere to be found. I did not tell her to stop following me, she just dissapeared at some point.&#xD;&#xA;&#xD;&#xA;I've looked in front of the Lucky 38 and at the trading post where I first met her, but she wasn't there.&#xD;&#xA;&#xD;&#xA;Is there any way to find a missing companion that is better than searching manually everywhere?" />
  <row Id="24056" PostHistoryTypeId="1" PostId="10225" RevisionGUID="b0fd7119-0c04-42b2-abb5-1844c7de1c5d" CreationDate="2010-11-04T08:43:25.823" UserId="4103" Text="Missing companion (Veronica) in Fallout New Vegas" />
  <row Id="24057" PostHistoryTypeId="3" PostId="10225" RevisionGUID="b0fd7119-0c04-42b2-abb5-1844c7de1c5d" CreationDate="2010-11-04T08:43:25.823" UserId="4103" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24058" PostHistoryTypeId="2" PostId="10226" RevisionGUID="7fa78ba7-d827-41f0-8ba3-3f74bec3e118" CreationDate="2010-11-04T08:43:30.017" UserId="4536" Text="I just bought an xbox 360 slim and plan to use it on a monitor. I know I can use a HDMI to DVI adapter for getting video on my screen, but can I at the same time use an adapter on the analog output to get sound?&#xD;&#xA;&#xD;&#xA;**To sum up, I'm wondering if both the digital and analog output on the back of the xbox 360 slim can be used at the same time, one for video and the other one for audio**&#xD;&#xA;&#xD;&#xA;Thanks for any answers" />
  <row Id="24059" PostHistoryTypeId="1" PostId="10226" RevisionGUID="7fa78ba7-d827-41f0-8ba3-3f74bec3e118" CreationDate="2010-11-04T08:43:30.017" UserId="4536" Text="Can both the digital and analog output on the Xbox 360 be used at once?" />
  <row Id="24060" PostHistoryTypeId="3" PostId="10226" RevisionGUID="7fa78ba7-d827-41f0-8ba3-3f74bec3e118" CreationDate="2010-11-04T08:43:30.017" UserId="4536" Text="&lt;xbox-360&gt;&lt;video&gt;&lt;hdmi&gt;" />
  <row Id="24061" PostHistoryTypeId="2" PostId="10227" RevisionGUID="1667a236-f333-465d-a41b-f21f2582bd60" CreationDate="2010-11-04T08:52:39.773" UserId="4537" Text="Not really part of the micro but if you get into a Muta struggle with another zerg the armor upgrade is better than the damage upgrade. This is because the armor will affect all the three bounces - ie reduce the damage of each attack with three, but the damage upgrade will mostly only affect the first strike." />
  <row Id="24062" PostHistoryTypeId="2" PostId="10228" RevisionGUID="738de9b5-45cb-484a-8c4f-13554ed9a7dd" CreationDate="2010-11-04T09:06:12.587" UserId="1485" Text="Fallout Wikia has some tips on recovering lost companions who do not appear in either their original location or the Lucky 38. I have not had this problem myself so cannot test.&#xD;&#xA;&#xD;&#xA;##For [Consoles][Console]&#xD;&#xA;&#xD;&#xA;*(I guess this will also work on a PC, but does require you to be in a certain place and be able to buff your repair skill to at least 50)*&#xD;&#xA;&#xD;&#xA;Here the given trick is to go to Vault 22 and use the central elevator (requires repair skill level 50).  &#xD;&#xA;Choose to go to Level 5 - Pest Control.  &#xD;&#xA;The missing Companion(s) may be waiting there at the exit of the elevator.&#xD;&#xA;&#xD;&#xA;##For [PC]&#xD;&#xA;This involves using the console commands, I highly recommend saving before messing with the console. Here `&lt;red_id&gt;` is an internal number for the companion - for [Veronica] this seems to be `000e32a9` - you can get the ID's of others from the Wikia site as well. &#xD;&#xA;&#xD;&#xA;This will move the companion to your location:&#xD;&#xA;&#xD;&#xA;    prid &lt;ref_id&gt; &#xD;&#xA;    moveto player &#xD;&#xA;&#xD;&#xA;This will move you to the companions current location:&#xD;&#xA;&#xD;&#xA;    player.moveto &lt;ref_id&gt; &#xD;&#xA;&#xD;&#xA;If these don't work the recommendation is to kill and resurrent the companion. First use these two:&#xD;&#xA;&#xD;&#xA;    prid &lt;ref_id&gt; &#xD;&#xA;    OpenTeammateContainer 1 &#xD;&#xA;&#xD;&#xA;This should give you their inventory windows - empty it into your own.  &#xD;&#xA;Then do the following, and hopefully the companion should be back:&#xD;&#xA;&#xD;&#xA;    moveto player &#xD;&#xA;    resurrect 1 &#xD;&#xA;    disable &#xD;&#xA;    enable&#xD;&#xA;&#xD;&#xA;[PC]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Returning_Lost_Companions_.28PC.29&#xD;&#xA;&#xD;&#xA;[Console]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Returning_Lost_Companions_.28Consoles.29&#xD;&#xA;&#xD;&#xA;[Veronica]: http://fallout.wikia.com/wiki/Veronica_Santangelo" />
  <row Id="24063" PostHistoryTypeId="2" PostId="10229" RevisionGUID="cd3a86d0-6246-48cd-af13-fec1cad4f591" CreationDate="2010-11-04T10:53:34.340" UserId="4541" Text="Another Option could be to look for an secure Place (e.g. Lucky 38) and rest there for several hours.&#xD;&#xA;&#xD;&#xA;In most cases the Companion returns to you after 48 hours of rest.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="24064" PostHistoryTypeId="2" PostId="10230" RevisionGUID="5d090402-47cf-4196-8192-34452f0efd45" CreationDate="2010-11-04T11:45:26.697" UserId="3185" Text="Is Titan Mode available in more recent versions of BattleField (other than BF 2142) ? " />
  <row Id="24065" PostHistoryTypeId="1" PostId="10230" RevisionGUID="5d090402-47cf-4196-8192-34452f0efd45" CreationDate="2010-11-04T11:45:26.697" UserId="3185" Text="Titan mode in battlefield" />
  <row Id="24066" PostHistoryTypeId="3" PostId="10230" RevisionGUID="5d090402-47cf-4196-8192-34452f0efd45" CreationDate="2010-11-04T11:45:26.697" UserId="3185" Text="&lt;battlefield&gt;" />
  <row Id="24067" PostHistoryTypeId="2" PostId="10231" RevisionGUID="1b3d0ffa-312d-4657-978a-5fab62157512" CreationDate="2010-11-04T11:54:07.133" UserId="3652" Text="Played online for the first time over the weekend and have mixed feelings about the whole experience.&#xD;&#xA;&#xD;&#xA;It is more fun. Quite simply running around with others and fighting against harder and more numerous baddies is more of a challenge and therefore better.&#xD;&#xA;&#xD;&#xA;There are inequalities that make the fun of the game disappear.&#xD;&#xA;&#xD;&#xA; - I saw a guy using some sort of gun that wiped absolutely everything out. Everything! He killed the Rakk Hive after about 5 shots. What's the point of that. Where is the challenge.&#xD;&#xA; - Some people who you play with are d*@ks! Full stop. You work with them, revive them, help them out, but then you fnd yourself in crap and there already half way to the next objective - not teleporting out but just in the car and driving off. Again where is the fun in that. Unless that's how multiplayer is meant to be played and I'm missing something.&#xD;&#xA; - I picked up an artifact shield. Gives me something like 217871236 of shield strength. I seem to be invincible when I use it. That's rubbish. I've changed back to my old shield just so that iI don't feel like a cheat when I play with others - skill over cheating is better everytime!&#xD;&#xA; - I was matched up in a game and played for about 15 minutes before the host decided to kick me out. Nice. The problem is I now seem to have all of the missions to do again. I'm on playthorugh 2 (1/4 way through and level 50) and everything I completed before I now need to do again buy a shiled, buy a grenade, visit so-and-so). Pain.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Well, there are my thoughts, but the qestion is what on earth was that gun? And surely in the DLC's it's not as effective as against level 50 baddies.&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(Known as **Rocket Goal** to anyone playing Borderlands on the Xbox360.)" />
  <row Id="24068" PostHistoryTypeId="1" PostId="10231" RevisionGUID="1b3d0ffa-312d-4657-978a-5fab62157512" CreationDate="2010-11-04T11:54:07.133" UserId="3652" Text="Borderlands: what is the gun that wipes everything out!" />
  <row Id="24069" PostHistoryTypeId="3" PostId="10231" RevisionGUID="1b3d0ffa-312d-4657-978a-5fab62157512" CreationDate="2010-11-04T11:54:07.133" UserId="3652" Text="&lt;xbox-360&gt;&lt;borderlands&gt;&lt;xbox-live&gt;&lt;guns&gt;" />
  <row Id="24070" PostHistoryTypeId="5" PostId="10228" RevisionGUID="40e4fbc1-3322-4ef0-950b-f078bbdc6426" CreationDate="2010-11-04T12:00:00.890" UserId="1485" Comment="noted that using console (PC) disables achievements on steam (thanks to Xantec); edited body" Text="Fallout Wikia has some tips on recovering lost companions who do not appear in either their original location or the Lucky 38. I have not had this problem myself so cannot test.&#xD;&#xA;&#xD;&#xA;##For [Consoles][Console]&#xD;&#xA;&#xD;&#xA;*(I guess this will also work on a PC, but does require you to be in a certain place and be able to buff your repair skill to at least 50)*&#xD;&#xA;&#xD;&#xA;Here the given trick is to go to Vault 22 and use the central elevator (requires repair skill level 50).  &#xD;&#xA;Choose to go to Level 5 - Pest Control.  &#xD;&#xA;The missing Companion(s) may be waiting there at the exit of the elevator.&#xD;&#xA;&#xD;&#xA;##For [PC]&#xD;&#xA;This involves using the console commands, I highly recommend saving before messing with the console, and as per [Xantec's](http://gaming.stackexchange.com/users/4424/xantec) comment you should be aware this will **[disable Steam achievements][achievedisable] for that play session** (ie, you need to fix the game then save and restart).&#xD;&#xA;&#xD;&#xA;Here `&lt;red_id&gt;` is an internal number for the companion - for [Veronica] this seems to be `000e32a9` - you can get the ID's of others from the Wikia site as well. &#xD;&#xA;&#xD;&#xA;This will move the companion to your location:&#xD;&#xA;&#xD;&#xA;    prid &lt;ref_id&gt; &#xD;&#xA;    moveto player &#xD;&#xA;&#xD;&#xA;This will move you to the companions current location:&#xD;&#xA;&#xD;&#xA;    player.moveto &lt;ref_id&gt; &#xD;&#xA;&#xD;&#xA;If these don't work the recommendation is to kill and resurrent the companion. First use these two:&#xD;&#xA;&#xD;&#xA;    prid &lt;ref_id&gt; &#xD;&#xA;    OpenTeammateContainer 1 &#xD;&#xA;&#xD;&#xA;This should give you their inventory windows - empty it into your own.  &#xD;&#xA;Then do the following, and hopefully the companion should be back:&#xD;&#xA;&#xD;&#xA;    moveto player &#xD;&#xA;    resurrect 1 &#xD;&#xA;    disable &#xD;&#xA;    enable&#xD;&#xA;&#xD;&#xA;[PC]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Returning_Lost_Companions_.28PC.29&#xD;&#xA;&#xD;&#xA;[Console]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Returning_Lost_Companions_.28Consoles.29&#xD;&#xA;&#xD;&#xA;[Veronica]: http://fallout.wikia.com/wiki/Veronica_Santangelo&#xD;&#xA;&#xD;&#xA;[achievedisable]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_achievements_and_trophies#PC_achievement_security_measures" />
  <row Id="24071" PostHistoryTypeId="2" PostId="10232" RevisionGUID="3c026ffe-b8a4-4da7-bf61-438e921f5e0f" CreationDate="2010-11-04T12:44:15.173" UserId="344" Text="He was most likely using a modded gun. I generally play with a group of people I know, but if I ever go on xbox live with randoms, it seems like they always have modded weapons and shields.&#xD;&#xA;&#xD;&#xA;The shield you mentioned is definitely modded." />
  <row Id="24072" PostHistoryTypeId="5" PostId="10191" RevisionGUID="1d5d8efd-6945-4b3b-b769-4d8d5eeb08ee" CreationDate="2010-11-04T12:59:23.270" UserId="85" Comment="Formatting originally, but then I noticed that missing apostrophe ♪" Text="When I wrote a way to pull achievements onto my web page there wasn't an official Xbox Live API (though this may have changed recently).  Instead I found an API that someone had hacked together:&#xD;&#xA;&#xD;&#xA;http://duncanmackenzie.net/blog/put-up-a-rest-api-for-xbox-gamertag-data/default.aspx  &#xD;&#xA;http://drupal.org/project/xbox_api&#xD;&#xA;&#xD;&#xA;It's not currently maintained, and if I remember properly you can't get very large images, but to the best of my knowledge it is the only way to pull data directly from Xbox Live." />
  <row Id="24074" PostHistoryTypeId="2" PostId="10233" RevisionGUID="6d02fe39-4e00-42e6-a262-bd06f1adf513" CreationDate="2010-11-04T13:38:20.510" UserId="730" Text="The following &quot;not too old&quot; links list about 10-15 RPG games. They are not really reviews but contains a mini description with the list of features&#xD;&#xA;&#xD;&#xA; - [42 Best Free Linux Games][1] &#xD;&#xA; - [42 More of the Best Free Linux Games][2]&#xD;&#xA; - [42 Best Linux Commercial Games][3]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.linuxlinks.com/article/20080510052539217/Games.html&#xD;&#xA;  [2]: http://www.linuxlinks.com/article/20080522164112313/Games-Part2.html&#xD;&#xA;  [3]: http://www.linuxlinks.com/article/20080530054213402/CommercialGames.html" />
  <row Id="24075" PostHistoryTypeId="2" PostId="10234" RevisionGUID="8e306754-28ad-4731-9ebf-30e9549d7b93" CreationDate="2010-11-04T13:59:02.537" UserId="3241" Text="I found a [forum thread](http://www.tomshardware.com/forum/106675-13-xbox-hdmi-sound) that suggests that you can do this: use the HDMI XBox cable to carry the picture through an HDMI-to-DVI converter, and then use the other XBox cable to carry sound (red and white wires).&#xD;&#xA;&#xD;&#xA;However you may need to remove part of the connector base of one of the XBox cables so that both will fit in the XBox at the same time; apparently the 2 cables may not fit together at the same time.&#xD;&#xA;&#xD;&#xA;Here is [another thread](http://www.tomshardware.com/forum/101002-13-help-connecting-xbox-monitor) discussing a similar idea. To research this, I Googled [&quot;hdvi to dvi adapter sound&quot;](http://www.google.com/search?q=hdvi+to+dvi+adapter+sound)" />
  <row Id="24076" PostHistoryTypeId="5" PostId="10233" RevisionGUID="a902c06b-162d-4ac2-be78-fa442f34e967" CreationDate="2010-11-04T14:02:29.553" UserId="730" Comment="more details; added 212 characters in body" Text="Useful resources are:&#xD;&#xA;&#xD;&#xA; - [Linux Games][1]&#xD;&#xA; - [The Linux Game Tome][2] (unfortunately is down at the moment due to a &quot;big&quot; data failure)&#xD;&#xA; - [Gaming On Linux][3]&#xD;&#xA;&#xD;&#xA;In addition, the following &quot;not too old&quot; links list about 10-15 RPG games. They are not really reviews but contains a mini description with the list of features&#xD;&#xA;&#xD;&#xA; - [42 Best Free Linux Games][4] &#xD;&#xA; - [42 More of the Best Free Linux Games][5]&#xD;&#xA; - [42 Best Linux Commercial Games][6]&#xD;&#xA;&#xD;&#xA;Then in Ubuntu [gaming forum][7], you can found another big list of [useful gaming resource][8].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.linuxgames.com&#xD;&#xA;  [2]: http://www.happypenguin.org/&#xD;&#xA;  [3]: http://www.gamingonlinux.info&#xD;&#xA;  [4]: http://www.linuxlinks.com/article/20080510052539217/Games.html&#xD;&#xA;  [5]: http://www.linuxlinks.com/article/20080522164112313/Games-Part2.html&#xD;&#xA;  [6]: http://www.linuxlinks.com/article/20080530054213402/CommercialGames.html&#xD;&#xA;  [7]: http://ubuntuforums.org/forumdisplay.php?f=93&#xD;&#xA;  [8]: http://ubuntuforums.org/showthread.php?t=359842" />
  <row Id="24077" PostHistoryTypeId="5" PostId="10231" RevisionGUID="4bdbfd41-1559-41f7-82da-e4b26480df85" CreationDate="2010-11-04T14:19:25.617" UserId="85" Comment="Mechanical inequalities? Fine. But let's not bring the manner of player etiquette in here. It detracts from the material of the question." Text="Played online for the first time over the weekend and have mixed feelings about the whole experience.&#xD;&#xA;&#xD;&#xA;It is more fun. Quite simply running around with others and fighting against harder and more numerous baddies is more of a challenge and therefore better.&#xD;&#xA;&#xD;&#xA;There are inequalities that make the fun of the game disappear.&#xD;&#xA;&#xD;&#xA; - I saw a guy using some sort of gun that wiped absolutely everything out. Everything! He killed the Rakk Hive after about 5 shots. What's the point of that. Where is the challenge.&#xD;&#xA; - I picked up an artifact shield. Gives me something like 217871236 of shield strength. I seem to be invincible when I use it. That's rubbish. I've changed back to my old shield just so that iI don't feel like a cheat when I play with others - skill over cheating is better everytime!&#xD;&#xA;&#xD;&#xA;Well, there are my thoughts, but the qestion is what on earth was that gun? And surely in the DLC's it's not as effective as against level 50 baddies.&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(Known as **Rocket Goal** to anyone playing Borderlands on the Xbox360.)" />
  <row Id="24078" PostHistoryTypeId="4" PostId="10231" RevisionGUID="4bdbfd41-1559-41f7-82da-e4b26480df85" CreationDate="2010-11-04T14:19:25.617" UserId="85" Comment="Mechanical inequalities? Fine. But let's not bring the manner of player etiquette in here. It detracts from the material of the question." Text="Borderlands: what is this gun that wipes everything out!" />
  <row Id="24079" PostHistoryTypeId="5" PostId="10231" RevisionGUID="ea700eee-901d-4355-86d6-81bffb11678e" CreationDate="2010-11-04T14:23:36.530" UserId="56" Comment="Please don't sign posts on this site." Text="Played online for the first time over the weekend and have mixed feelings about the whole experience.&#xD;&#xA;&#xD;&#xA;It is more fun. Quite simply running around with others and fighting against harder and more numerous baddies is more of a challenge and therefore better.&#xD;&#xA;&#xD;&#xA;There are inequalities that make the fun of the game disappear.&#xD;&#xA;&#xD;&#xA; - I saw a guy using some sort of gun that wiped absolutely everything out. Everything! He killed the Rakk Hive after about 5 shots. What's the point of that? Where is the challenge?&#xD;&#xA; - I picked up an artifact shield. Gives me something like 217871236 of shield strength. I seem to be invincible when I use it. That's rubbish. I've changed back to my old shield just so that I don't feel like a cheat when I play with others - skill over cheating is better everytime!&#xD;&#xA;&#xD;&#xA;Well, there are my thoughts, but the question is: what on earth was that gun? And surely in the DLC's it's not as effective as against level 50 baddies." />
  <row Id="24080" PostHistoryTypeId="5" PostId="10231" RevisionGUID="f20b0963-40e6-43a3-81c1-45bf0e3d207e" CreationDate="2010-11-04T14:24:24.010" UserId="23" Comment="Stripped the post down to its juice." Text="I saw a guy using some sort of gun that wiped absolutely everything out. *Everything!* He killed the Rakk Hive after about 5 shots.&#xD;&#xA;&#xD;&#xA;**What on earth was that gun?**" />
  <row Id="24083" PostHistoryTypeId="5" PostId="10231" RevisionGUID="cd9360c8-0e1b-4cf2-bcd4-1892a19cbd23" CreationDate="2010-11-04T14:43:33.267" UserId="85" Comment="While I do think the edit did basically work, I think some important context was lost." Text="Played online for the first time over the weekend and I saw a guy using some sort of gun that wiped absolutely everything out. *Everything!* He killed the Rakk Hive after about 5 shots.&#xD;&#xA;&#xD;&#xA;**What on earth was that gun?**" />
  <row Id="24084" PostHistoryTypeId="2" PostId="10236" RevisionGUID="d3c80d8c-8f2a-430b-a17b-7b52c6712a22" CreationDate="2010-11-04T14:53:37.557" UserId="3060" Text="Looks like **no**. Considering that Battlefield 2142 is the only BF set in the future, it'd be hard to expect a battle of massive flying warships in games set in modern times or even in the past.&#xD;&#xA;&#xD;&#xA;No game that came after BF 2142 contained even a similar mechanic to the Titan mode. They mostly focused on Conquest and Rush." />
  <row Id="24085" PostHistoryTypeId="2" PostId="10237" RevisionGUID="2c097771-f21d-434b-91ca-d40c42f36be5" CreationDate="2010-11-04T14:56:54.093" UserId="4549" Text="I have the same problem. What I have figured out so far is that you can nver merge 2 trains that come behind the other. So you need 2 blue trains and they can't be both the odd numbered or even numbered trains. I figured out how to get the first 2 trains to be blue and the other 2 trains to be red and yellow, but there is no space left to merge them. I would realy appreciate a hint." />
  <row Id="24086" PostHistoryTypeId="2" PostId="10238" RevisionGUID="03cd0850-48ad-4fe0-965e-dd24ba53fe14" CreationDate="2010-11-04T15:02:47.580" UserId="6431" UserDisplayName="Aardvark" Text="If you specifically bought an xbox live HDMI cable it comes with one of [these][1]. Essentially what it does is it plugs in above the hdmi cable and allows you to have both analog (red and white) as well as digital (fiber optics).  &#xD;&#xA;&#xD;&#xA;So your HDMI cable will fit nicely into the back of the xbox, then this specially flattened audio adapter will fit above it, this will allow you to plug both wires in at once.  I have been using mine for years to route my xbox sound through a set of headphones, and my surround sound without using the speakers on my TV&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Audio-Cable-Adaptor-Microsoft-xBox-360/dp/B002P35JMO/ref=sr_1_4?ie=UTF8&amp;qid=1288882867&amp;sr=8-4" />
  <row Id="24091" PostHistoryTypeId="5" PostId="10238" RevisionGUID="abf0fcd6-e780-49db-a92f-0d7fbb0155ce" CreationDate="2010-11-04T15:15:40.797" UserId="6431" UserDisplayName="Aardvark" Comment="typo" Text="If you specifically bought an xbox 360 HDMI cable it comes with one of [these][1]. Essentially what it does is it plugs in above the hdmi cable and allows you to have both analog (red and white) as well as digital (fiber optics).  &#xD;&#xA;&#xD;&#xA;So your HDMI cable will fit nicely into the back of the xbox, then this specially flattened audio adapter will fit above it, this will allow you to plug both wires in at once.  I have been using mine for years to route my xbox sound through a set of headphones, and my surround sound without using the speakers on my TV&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Audio-Cable-Adaptor-Microsoft-xBox-360/dp/B002P35JMO/ref=sr_1_4?ie=UTF8&amp;qid=1288882867&amp;sr=8-4" />
  <row Id="24093" PostHistoryTypeId="5" PostId="10234" RevisionGUID="5bd772a3-b900-43bc-806e-c983afb619a4" CreationDate="2010-11-04T15:17:38.053" UserId="3241" Comment="typo fix" Text="I found a [forum thread](http://www.tomshardware.com/forum/106675-13-xbox-hdmi-sound) that suggests that you can do this: use the HDMI XBox cable to carry the picture through an HDMI-to-DVI converter, and then use the other XBox cable to carry sound (red and white wires).&#xD;&#xA;&#xD;&#xA;However you may need to remove part of the connector base of one of the XBox cables so that both will fit in the XBox at the same time; apparently the 2 cables may not fit together at the same time.&#xD;&#xA;&#xD;&#xA;Here is [another thread](http://www.tomshardware.com/forum/101002-13-help-connecting-xbox-monitor) discussing a similar idea. To research this, I Googled [&quot;hdmi to dvi adapter sound&quot;](http://www.google.com/search?q=hdmi+to+dvi+adapter+sound)" />
  <row Id="24094" PostHistoryTypeId="2" PostId="10240" RevisionGUID="07703561-069a-450a-9d5b-03286c8c8ea1" CreationDate="2010-11-04T15:24:50.183" UserId="168" Text="I recall all rates are per minute.&#xD;&#xA;&#xD;&#xA;Obs posts deliver more than just added manpower though: It is less easy for your opponent to take it over, so if you can spare the resources (&quot;time, money, manpower&quot;) to build it, it is generally a good idea." />
  <row Id="24095" PostHistoryTypeId="2" PostId="10241" RevisionGUID="d2141e43-ed09-4fd6-9fc5-e12b4c727b8a" CreationDate="2010-11-04T15:30:18.727" UserId="6431" UserDisplayName="Aardvark" Text="Its very possible to go prestige in a little over a day.  My girlfriend got pissed off at me one day and left (don't worry she came back =D ), I ended up going from level 1 - 64  (lots of redbull and jerky).&#xD;&#xA;&#xD;&#xA;As far as how to do it, thats best determined by your skill level.  I sit around a ~5 k/d ratio, meaning the way I level up fastest is to play regular team death match and use as many of the best guns in the game as you can.  Don't forget that if you suck with a gun, grenade launchers still count as kills.  In addition every 500 kills gives you +10,000 experience, and 500 kills themselves are worth 50,000 experience.  If you are a fairly good player (and playing with fairly bad players) you can exploit how over powered the kill streaks are in this game.  I tend to use UAV, Predator, Harrier; Predator, Harrier, Pavelow; or Predator, Harrier, Chopper Gunner depending on the map, how bad the other players are and if they are shooting kill streaks down.&#xD;&#xA;&#xD;&#xA;However, I understand this doesn't work for everyone.  If your a more modest player ~ 1 k/d chances are you'll level faster by specifically chasing down certain challenges.  Things like UAV, Counter UAV, + Predators are good ways to work on your kill streak challenges while providing a good advantage over your opponents&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="24096" PostHistoryTypeId="2" PostId="10242" RevisionGUID="7138674f-3570-48fc-a62e-2d56d852a93d" CreationDate="2010-11-04T16:02:36.473" UserId="6431" UserDisplayName="Aardvark" Text="Some guns actually make a difference between the two. For instance the M-16 is horribly inaccurate with a red-dot site, but for some reason, intentional or not, it becomes significantly more accurate with a holographic site.&#xD;&#xA;&#xD;&#xA;(stand at one side of a room and shoot at the same spot with both sites, you'll notice the spread almost instantly)&#xD;&#xA;&#xD;&#xA;My experience has been, more accurate players are often better with the red dot, due to the precision and smaller sight.  The holographic however, is often easier for less accurate players due to the larger 'sweet spot'" />
  <row Id="24097" PostHistoryTypeId="2" PostId="10243" RevisionGUID="01471519-6a15-4e2b-a397-d76667db7a23" CreationDate="2010-11-04T16:17:33.743" UserId="4149" Text="I want to stress out a difference between building a city near a river and close to a river. River tiles are great, as they give you additional gold and production. That is especially useful when a golden age kicks in, as even a tile with one production/gold yield will give you an additional one, thus increasing income from that tile two times.&#xD;&#xA;&#xD;&#xA;The thing is your city doesn't necessarily have to be next to a river to work those river tiles. It can be a tile or even two away and still have access to them.&#xD;&#xA;&#xD;&#xA;The only reason you would want your city to be next to a river are then available buildings, which are: water mill, garden and hydro plant. Water mill (+2 food) is a very low priority building, especially with maritime city states and taking you would still have an option of granary. Garden (+25% Great people) is useless unless you specialize that city specifically for great people generation. Hydro plant (+25% production) is not that necessary, as you would still have options of other type power plants.&#xD;&#xA;&#xD;&#xA;So basically when settling try to get access to river tiles, but not necessarily settle right next to a river if otherwise you could get access to some resources or other valuable tiles." />
  <row Id="24098" PostHistoryTypeId="2" PostId="10244" RevisionGUID="0629c589-b300-4108-a978-900793e64aa7" CreationDate="2010-11-04T16:22:55.033" UserId="1259" Text="The formula for calculating damage reduction from armor in League of Legends is&#xD;&#xA;&#xD;&#xA;    Damage Reduction = Total Armor / (100 + Total Armor)&#xD;&#xA;&#xD;&#xA;It seems clear to me that this formula dictates that adding more armor has diminishing returns.&#xD;&#xA;&#xD;&#xA;For example, let's say my champion has 50 armor, which gives damage reduction of 33.33% and I buy an item that gives 25 more armor; then my champion's total armor would be 75 and damage reduction would be 42.86%.  That means I saw a 28.6% increase in damage reduction (damage reduction was increased by 9.53%).  Now let's say I buy another of these items with 25 armor.  Now my champion's armor will be at 100 which gives damage reduction of 50%.  That means I saw a 16.66% increase in damage reduction (damage reduction was increased by 7.14%).&#xD;&#xA;&#xD;&#xA;Therefore, from the first 25 armor item I bought got me 9.53% damage reduction, while the second time I bought the item it only got me 7.14% damage reduction.  It looks to me like it was 25.08% *less effective* the second time I bought it.  That *screams* diminishing returns to me.  Why would someone say otherwise? Would they say anything different about Magic Resistance?" />
  <row Id="24099" PostHistoryTypeId="1" PostId="10244" RevisionGUID="0629c589-b300-4108-a978-900793e64aa7" CreationDate="2010-11-04T16:22:55.033" UserId="1259" Text="Why would someone say that adding Armor in League of Legends does not have diminishing returns?" />
  <row Id="24100" PostHistoryTypeId="3" PostId="10244" RevisionGUID="0629c589-b300-4108-a978-900793e64aa7" CreationDate="2010-11-04T16:22:55.033" UserId="1259" Text="&lt;armor&gt;&lt;leagueoflegends&gt;&lt;diminishing-returns&gt;&lt;magic-resistance&gt;" />
  <row Id="24101" PostHistoryTypeId="6" PostId="10244" RevisionGUID="e7584e8f-153e-46a9-a1af-3e7c40cc9cf0" CreationDate="2010-11-04T16:29:04.313" UserId="85" Comment="Preliminary just fixing the tag to the correct game tag." Text="&lt;league-of-legends&gt;&lt;armor&gt;&lt;diminishing-returns&gt;&lt;magic-resistance&gt;" />
  <row Id="24102" PostHistoryTypeId="5" PostId="10238" RevisionGUID="beca7133-355b-4189-9b05-fcae82525687" CreationDate="2010-11-04T16:39:14.643" UserId="6431" UserDisplayName="Aardvark" Comment="added 261 characters in body" Text="If you specifically bought an xbox 360 HDMI cable it comes with one of [these][1]. Essentially what it does is it plugs in above the hdmi cable and allows you to have both analog (red and white) as well as digital (fiber optics).  &#xD;&#xA;&#xD;&#xA;So your HDMI cable will fit nicely into the back of the xbox, then this specially flattened audio adapter will fit above it, this will allow you to plug both wires in at once.  I have been using mine for years to route my xbox sound through a set of headphones, and my surround sound without using the speakers on my TV&#xD;&#xA;&#xD;&#xA;It ends up looking something like this:  (I hope my crude drawing helps)&#xD;&#xA;&#xD;&#xA;    --------------&#xD;&#xA;                  |[]    Xbox 360 Audio adapter to RCA to Speakers&#xD;&#xA;                  |&#xD;&#xA;       Xbox 360   |[]    HDMI to DVI Adapter to Monitor&#xD;&#xA;                  |&#xD;&#xA;  [1]: http://www.amazon.com/Audio-Cable-Adaptor-Microsoft-xBox-360/dp/B002P35JMO/ref=sr_1_4?ie=UTF8&amp;qid=1288882867&amp;sr=8-4" />
  <row Id="24103" PostHistoryTypeId="5" PostId="10241" RevisionGUID="05266563-6109-4912-a98b-6ece41594ab1" CreationDate="2010-11-04T16:41:29.043" UserId="6431" UserDisplayName="Aardvark" Comment="added 27 characters in body" Text="Its very possible to go prestige in a little over a day.  My girlfriend got pissed off at me one day and left (don't worry she came back =D ), I ended up going from level 1 - 64 in a single day  (lots of redbull and jerky).&#xD;&#xA;&#xD;&#xA;As far as how to do it, thats best determined by your skill level.  I sit around a ~5 (xbox 360) k/d ratio, meaning the way I level up fastest is to play regular team death match and use as many of the best guns in the game as you can.  Don't forget that if you suck with a gun, grenade launchers still count as kills.  In addition every 500 kills gives you +10,000 experience, and 500 kills themselves are worth 50,000 experience.  If you are a fairly good player (and playing with fairly bad players) you can exploit how over powered the kill streaks are in this game.  I tend to use UAV, Predator, Harrier; Predator, Harrier, Pavelow; or Predator, Harrier, Chopper Gunner depending on the map, how bad the other players are and if they are shooting kill streaks down.&#xD;&#xA;&#xD;&#xA;However, I understand this doesn't work for everyone.  If your a more modest player ~ 1 k/d chances are you'll level faster by specifically chasing down certain challenges.  Things like UAV, Counter UAV, + Predators are good ways to work on your kill streak challenges while providing a good advantage over your opponents&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="24104" PostHistoryTypeId="5" PostId="10244" RevisionGUID="217f83e3-73d4-484e-afa3-9158187115ce" CreationDate="2010-11-04T16:44:46.947" UserId="1259" Comment="added 446 characters in body" Text="The formula for calculating damage reduction from armor in League of Legends is&#xD;&#xA;&#xD;&#xA;    Damage Reduction = Total Armor / (100 + Total Armor)&#xD;&#xA;&#xD;&#xA;It seems clear to me that this formula dictates that adding more armor has diminishing returns.&#xD;&#xA;&#xD;&#xA;For example, let's say my champion has 50 armor, which gives damage reduction of 33.33% and I buy an item that gives 25 more armor; then my champion's total armor would be 75 and damage reduction would be 42.86%.  That means I saw a 28.6% increase in damage reduction (damage reduction was increased by 9.53%).  Now let's say I buy another of these items with 25 armor.  Now my champion's armor will be at 100 which gives damage reduction of 50%.  That means I saw a 16.66% increase in damage reduction (damage reduction was increased by 7.14%).&#xD;&#xA;&#xD;&#xA;Therefore, from the first 25 armor item I bought got me 9.53% damage reduction, while the second time I bought the item it only got me 7.14% damage reduction.  It looks to me like it was 25.08% *less effective* the second time I bought it.  That *screams* diminishing returns to me.  Why would someone say otherwise? Would they say anything different about Magic Resistance?&#xD;&#xA;&#xD;&#xA;Note:  This question was inspired by a comment thread which started off of this question: http://gaming.stackexchange.com/questions/5601/what-is-the-formula-for-armor-magic-resist-reduction/5602#5602.  I have heard similar insinuations made before, though, implying that magic resist and armor are somehow different in the department of diminishing returns (although I am not sure if that was implied in the comments on the related question)." />
  <row Id="24105" PostHistoryTypeId="4" PostId="10244" RevisionGUID="b201beb9-581a-4a42-ac7c-77237ea1a213" CreationDate="2010-11-04T16:54:31.170" UserId="85" Comment="Revised title so that it's less antagonistic towards people and more about the discrepancy between math and statement ♪" Text="The math doesn't add up; how can the damage reduction from Armor in League of Legends not have diminishing returns?" />
  <row Id="24106" PostHistoryTypeId="2" PostId="10245" RevisionGUID="8d201090-35df-4157-aae1-13d7c9bd5f4f" CreationDate="2010-11-04T17:01:38.563" UserId="336" Text="As I mentioned in the comments, you're looking at the wrong aspect of armor. You shouldn't be looking at the percentage it reduces, but rather the amount of damage it actually prevents as a measure of how much longer that armor lets your survive.&#xD;&#xA;&#xD;&#xA;Let's consider an example for a champion with 0 armor. Say he has 1000 health, just 'cause that's a nice round number. Now our champion gets caught in Garen's judgement, and starts taking 100 physical damage each second (at one hit per second). Clearly, our protagonist can take ten hits before dying. &#xD;&#xA;&#xD;&#xA;But now, imagine our champion has the 50 armor you mention, meaning the incoming physical damage is reduced. Now (still with 1000 health) it takes 15 seconds for that bastard Garen to claim our champion's life. 50 armor extended our life by 5 seconds. (100 * (2/3) = 66.6 DPS; 1000 / 66.66... = 15 hits)&#xD;&#xA;&#xD;&#xA;So our champion respawns, wises up, and buys 50 more armor. Now with 100 armor, we're sitting at a flat 50% damage reduction. Again we run into Garen, who's still dealing 100 base damage per second. It now takes him twice as long to kill us -- 20 seconds. Once again the armor has extended our life, again by 5 seconds. (100 * .5 = 50 DPS; 1000 / 50 = 20 hits)&#xD;&#xA;&#xD;&#xA;Back in base, we buy *another* 50 armor. We're now at 150 armor, and 60% damage reduction. Enter Garen -- *spinspinspinspinspinspin* and it takes 25 seconds before our champion dies. Again, adding 50 armor extended our life by 5 seconds. (100 * .4 = 40 DPS; 1000 / 40 = 25 hits)&#xD;&#xA;&#xD;&#xA;So even while the amount of damage reduced per point of armor diminishes (as you observed), the amount of time armor extends your life (or effective health) remains distinctly linear.&#xD;&#xA;" />
  <row Id="24107" PostHistoryTypeId="2" PostId="10246" RevisionGUID="6c07e076-c917-4aaf-a229-6f73ab59646d" CreationDate="2010-11-04T17:08:36.273" UserId="23" Text="Okay, so this is &quot;damage reduction&quot; over &quot;total armor&quot;:&#xD;&#xA;&#xD;&#xA;[![x / (100 + x)][chart-1]][link-1]&#xD;&#xA;&#xD;&#xA;Let's say you took 100 raw damage. The damage you actually take is:&#xD;&#xA;&#xD;&#xA;&gt; (1 - damage reduction) × raw damage&#xD;&#xA;&#xD;&#xA;Which gives us:&#xD;&#xA;&#xD;&#xA;[![100 (1 - x/(100-x))][chart-2]][link-2]&#xD;&#xA;&#xD;&#xA;The point should be clear by now, but let's see the incremental value of each armour point:&#xD;&#xA;&#xD;&#xA;&gt; derivative of (1 - damage reduction) × raw damage over armour point&#xD;&#xA;&#xD;&#xA;[![100 d/dx (1 - x/(100-x)), always negative.][chart-3]][link-3]&#xD;&#xA;&#xD;&#xA;The derivative is always negative. This means that each additional point of total armour saves you less damage than the previous.&#xD;&#xA;&#xD;&#xA;This is what is meant by diminishing returns.&#xD;&#xA;&#xD;&#xA;  [chart-1]: http://i.imgur.com/uXocZ.gif&#xD;&#xA;  [link-1]: http://www.wolframalpha.com/input/?i=(x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-2]: http://i.imgur.com/OmJeI.gif&#xD;&#xA;  [link-2]: http://www.wolframalpha.com/input/?i=100+*+(1+-+x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-3]: http://i.imgur.com/YGL2c.gif&#xD;&#xA;  [link-3]: http://www.wolframalpha.com/input/?i=d(100+*+(1+-+x/(100%2Bx)))/dx+for+x+in+0..500" />
  <row Id="24108" PostHistoryTypeId="5" PostId="4525" RevisionGUID="89fe246a-6751-4482-9118-3d4c625c16b6" CreationDate="2010-11-04T17:09:49.507" UserId="336" Comment="fixed an erroneous statement." Text="Sion's shield (like most other damage shields: Shen's, Janna's) absorb damage from *any* source.&#xD;&#xA;&#xD;&#xA;Only Morganna's black shield specifies a damage type (in this case, **magical**)." />
  <row Id="24109" PostHistoryTypeId="5" PostId="10246" RevisionGUID="3eb86a9a-9ffc-4407-b972-15a1f1a0fb42" CreationDate="2010-11-04T17:13:53.180" UserId="23" Comment="added 99 characters in body" Text="Okay, so this is &quot;damage reduction&quot; over &quot;total armor&quot;:&#xD;&#xA;&#xD;&#xA;[![x / (100 + x)][chart-1]][link-1]&#xD;&#xA;&#xD;&#xA;Let's say you took 100 raw damage. The damage you actually take is:&#xD;&#xA;&#xD;&#xA;&gt; (1 - damage reduction) × raw damage&#xD;&#xA;&#xD;&#xA;Which gives us:&#xD;&#xA;&#xD;&#xA;[![100 (1 - x/(100-x))][chart-2]][link-2]&#xD;&#xA;&#xD;&#xA;The point should be clear by now: every further 20% reduction on damage taken requires much more armour. Let's see the incremental value of each armour point:&#xD;&#xA;&#xD;&#xA;&gt; derivative of (1 - damage reduction) × raw damage over armour point&#xD;&#xA;&#xD;&#xA;[![100 d/dx (1 - x/(100-x)), always negative.][chart-3]][link-3]&#xD;&#xA;&#xD;&#xA;The derivative is always negative. This means that each additional point of total armour saves you less damage than the previous.&#xD;&#xA;&#xD;&#xA;This is what is meant by diminishing returns.&#xD;&#xA;&#xD;&#xA;  [chart-1]: http://i.imgur.com/uXocZ.gif&#xD;&#xA;  [link-1]: http://www.wolframalpha.com/input/?i=(x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-2]: http://dl.dropbox.com/u/1164414/SO/Diminishing%20returns.png&#xD;&#xA;  [link-2]: http://www.wolframalpha.com/input/?i=100+*+(1+-+x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-3]: http://i.imgur.com/YGL2c.gif&#xD;&#xA;  [link-3]: http://www.wolframalpha.com/input/?i=d(100+*+(1+-+x/(100%2Bx)))/dx+for+x+in+0..500" />
  <row Id="24110" PostHistoryTypeId="4" PostId="10244" RevisionGUID="dd4fd91b-2c67-4165-9e7f-a72c6aad5f21" CreationDate="2010-11-04T17:15:25.360" UserId="23" Comment="edited title" Text="How can the damage reduction from Armor in League of Legends not have diminishing returns?" />
  <row Id="24111" PostHistoryTypeId="5" PostId="10241" RevisionGUID="ef7ea13e-e4fb-410b-91fa-29a014214ea7" CreationDate="2010-11-04T17:26:26.983" UserId="6431" UserDisplayName="Aardvark" Comment="added 53 characters in body" Text="Its very possible to go prestige in a little over a day.  My girlfriend got pissed off at me one day and left (don't worry she came back =D ), I ended up going from level 1 - 64 in a single day  (lots of redbull and jerky).&#xD;&#xA;&#xD;&#xA;As far as how to do it, thats best determined by your skill level.  I sit around a ~5 (xbox 360) k/d ratio, meaning the way I level up fastest is to play regular team death match and use as many of the best guns in the game as you can.  Don't forget that if you suck with a gun, grenade launchers still count as kills.  In addition every 500 kills gives you +10,000 experience, and 500 kills themselves are worth 50,000 experience.  If you are a fairly good player (and playing with fairly bad players) you can exploit how over powered the kill streaks are in this game.  I tend to use UAV, Predator, Harrier; Predator, Harrier, Pavelow; or Predator, Harrier, Chopper Gunner depending on the map, how bad the other players are and if they are shooting kill streaks down.&#xD;&#xA;&#xD;&#xA;However, I understand this doesn't work for everyone.  If your a more modest player ~ 1 k/d chances are you'll level faster by specifically chasing down certain challenges.  Things like UAV, Counter UAV, + Predators are good ways to work on your kill streak challenges while providing a good advantage over your opponents&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;P.S. and double xp weekend doesn't hurt either ;)" />
  <row Id="24112" PostHistoryTypeId="5" PostId="10246" RevisionGUID="dcec3e21-2cc3-4ed7-a9cd-21e719305483" CreationDate="2010-11-04T17:34:19.853" UserId="23" Comment="deleted 150 characters in body; added 170 characters in body" Text="Okay, so this is &quot;damage reduction&quot; over &quot;total armor&quot;:&#xD;&#xA;&#xD;&#xA;&gt; damage reduction = 1 / (100 + armour)&#xD;&#xA;&gt;&#xD;&#xA;&gt; [![x / (100 + x)][chart-1]][link-1]&#xD;&#xA;&#xD;&#xA;Let's say you took 100 raw damage. The damage you actually take is:&#xD;&#xA;&#xD;&#xA;&gt; damage taken = (1 - damage reduction) × raw damage&#xD;&#xA;&gt;&#xD;&#xA;&gt; [![100 (1 - x/(100+x))][chart-2]][link-2]&#xD;&#xA;&#xD;&#xA;If you have 1,000 hitpoints, the amount of hits you need to die is:&#xD;&#xA;&#xD;&#xA;&gt; time to live = 1000 / damage taken&#xD;&#xA;&gt;&#xD;&#xA;&gt; [![1000 / (100 (1 - x/(100+x))) = (x + 100)/10][chart-3]][link-3]&#xD;&#xA;&#xD;&#xA;Surprise! It so happens that ![link text][1] = ![link text][2].&#xD;&#xA;&#xD;&#xA;Raven's point is all about the third chart. More time to live means more time to act for yourself. The gains are constant here.&#xD;&#xA;&#xD;&#xA;  [chart-1]: http://i.imgur.com/uXocZ.gif&#xD;&#xA;  [link-1]: http://www.wolframalpha.com/input/?i=(x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-2]: http://dl.dropbox.com/u/1164414/SO/Diminishing%20returns.png&#xD;&#xA;  [link-2]: http://www.wolframalpha.com/input/?i=100+*+(1+-+x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-3]: http://i.imgur.com/5BDaH.gif&#xD;&#xA;  [link-3]: http://www.wolframalpha.com/input/?i=1000+/+[100+(1+-+x/(100%2Bx))]+for+x+in+0,+500&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/nkBix.gif&#xD;&#xA;  [2]: http://i.imgur.com/MDgGM.gif" />
  <row Id="24113" PostHistoryTypeId="5" PostId="10241" RevisionGUID="2350b82e-435c-4870-8107-6f9a7c4dc9e5" CreationDate="2010-11-04T17:37:27.733" UserId="6431" UserDisplayName="Aardvark" Comment="added 870 characters in body" Text="Its very possible to go prestige in a little over a day.  My girlfriend got pissed off at me one day and left (don't worry she came back =D ), I ended up going from level 1 - 64 in a single day  (lots of redbull and jerky).&#xD;&#xA;&#xD;&#xA;As far as how to do it, thats best determined by your skill level.  I sit around a ~5 (xbox 360) k/d ratio, meaning the way I level up fastest is to play regular team death match and use as many of the best guns in the game as you can.  Don't forget that if you suck with a gun, grenade launchers still count as kills.  In addition every 500 kills gives you +10,000 experience, and 500 kills themselves are worth 50,000 experience.  If you are a fairly good player (and playing with fairly bad players) you can exploit how over powered the kill streaks are in this game.  &#xD;&#xA;&#xD;&#xA;I tend to use UAV, Predator, Harrier;  (against good players or bad players who shoot down every bit of air support)&#xD;&#xA;&#xD;&#xA;Predator, Harrier, Pavelow; (in levels with lots of buildings where choppers suck)&#xD;&#xA;&#xD;&#xA;or Predator, Harrier, Chopper Gunner (in levels like wasteland where if you get a chopper gunner your team has won)&#xD;&#xA;&#xD;&#xA;However, I understand this doesn't work for everyone.  If your a more modest player ~ 1 k/d chances are you'll level faster by specifically chasing down certain challenges.  For instance if you want to level up scavenger use things that have good synergy.  This seems a little abstract but I'll quantify it a little here.  &#xD;&#xA;&#xD;&#xA;If your working on Scavenger, your going to have nearly unlimited equipment.  Use this!  Use grenade launchers, claymores or grenades, and throw flashes or stuns when ever your alive.  Remember, if you die with any of these still in your inventory you've wasted them.  But now your working on Scavenger, gun kills, claymore kills, grenade launcher kills and stun or flash challenges.  Often by choosing strong synergetic (is that a word?  Oh well) perks you can boost your experience gained significantly.  Once you've gone pro on that perk, mix it up with some other synergetic perks&#xD;&#xA;&#xD;&#xA;  Things like UAV, Counter UAV, + Predators are good ways to work on your kill streak challenges while providing a good advantage over your opponents&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;P.S. and double xp weekend doesn't hurt either ;)" />
  <row Id="24114" PostHistoryTypeId="5" PostId="10241" RevisionGUID="552f8f42-b33e-4c48-a4c9-14401d2539e9" CreationDate="2010-11-04T17:52:04.697" UserId="6431" UserDisplayName="Aardvark" Comment="added 461 characters in body" Text="Its very possible to go prestige in a little over a day.  My girlfriend got pissed off at me one day and left (don't worry she came back =D ), I ended up going from level 1 - 64 in a single day  (lots of redbull and jerky).&#xD;&#xA;&#xD;&#xA;As far as how to do it, thats best determined by your skill level.  I sit around a ~5 (xbox 360) k/d ratio, meaning the way I level up fastest is to play regular team death match and use as many of the best guns in the game as you can.  Don't forget that if you suck with a gun, grenade launchers still count as kills.  In addition every 500 kills gives you +10,000 experience, and 500 kills themselves are worth 50,000 experience (100,000 on double point weekend).  If you are a fairly good player (and playing with fairly bad players) you can exploit how over powered the kill streaks are in this game.  &#xD;&#xA;&#xD;&#xA;I tend to use UAV, Predator, Harrier;  (against good players or bad players who shoot down every bit of air support)&#xD;&#xA;&#xD;&#xA;Predator, Harrier, Pavelow; (in levels with lots of buildings where choppers suck)&#xD;&#xA;&#xD;&#xA;or Predator, Harrier, Chopper Gunner (in levels like wasteland where if you get a chopper gunner your team has won)&#xD;&#xA;&#xD;&#xA;However, I understand this doesn't work for everyone.  If your a more modest player ~ 1 k/d chances are you'll level faster by specifically chasing down certain challenges.  For instance if you want to level up scavenger use things that have good synergy.  This seems a little abstract but I'll quantify it a little here.  &#xD;&#xA;&#xD;&#xA;If your working on Scavenger, your going to have nearly unlimited equipment.  Use this!  Use grenade launchers, claymores or grenades, and throw flashes or stuns when ever your alive.  Remember, if you die with any of these still in your inventory you've wasted them.  But now your working on Scavenger, gun kills, claymore kills, grenade launcher kills and stun or flash challenges.  Often by choosing strong synergetic (is that a word?  Oh well) perks you can boost your experience gained significantly.  Once you've gone pro on that perk, mix it up with some other synergetic perks&#xD;&#xA;&#xD;&#xA;  Things like UAV, Care package, and Predators are good ways to work on your kill streak challenges while providing a good advantage over your opponents.  Plus, if your not the strongest player you stand a significantly better chance to get these then say if you put nuke on.  Even if you get a nuke at some point and you feel like a god, it's still peanuts compared to if you had a UAV up every time you were alive.  Lower kill streaks are **BETTER**. Even with a 5 k/d I still find UAV more useful then Chopper Gunner in most games, because I'll get it every time I'm alive.&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;P.S. and double xp weekend doesn't hurt either ;)" />
  <row Id="24115" PostHistoryTypeId="5" PostId="10241" RevisionGUID="031c30db-4ce0-46ef-a4f1-3165cc62216e" CreationDate="2010-11-04T17:57:22.093" UserId="6431" UserDisplayName="Aardvark" Comment="added 222 characters in body" Text="Its very possible to go prestige in a little over a day.  My girlfriend got pissed off at me one day and left (don't worry she came back =D ), I ended up going from level 1 - 64 in a single day  (lots of redbull and jerky).&#xD;&#xA;&#xD;&#xA;As far as how to do it, thats best determined by your skill level.  I sit around a ~5 (xbox 360) k/d ratio, meaning the way I level up fastest is to play regular team death match and use as many of the best guns in the game as you can.  Don't forget that if you suck with a gun, grenade launchers still count as kills.  In addition every 500 kills gives you +10,000 experience, and 500 kills themselves are worth 50,000 experience (100,000 on double point weekend).  If you are a fairly good player (and playing with fairly bad players) you can exploit how over powered the kill streaks are in this game.  &#xD;&#xA;&#xD;&#xA;I tend to use UAV, Predator, Harrier;  (against good players or bad players who shoot down every bit of air support)&#xD;&#xA;&#xD;&#xA;Predator, Harrier, Pavelow; (in levels with lots of buildings where choppers suck)&#xD;&#xA;&#xD;&#xA;or Predator, Harrier, Chopper Gunner (in levels like wasteland where if you get a chopper gunner your team has won)&#xD;&#xA;&#xD;&#xA;However, I understand this doesn't work for everyone.  If your a more modest player ~ 1 k/d chances are you'll level faster by specifically chasing down certain challenges.  For instance if you want to level up scavenger use things that have good synergy.  This seems a little abstract but I'll quantify it a little here.  &#xD;&#xA;&#xD;&#xA;If your working on Scavenger, your going to have nearly unlimited equipment.  Use this!  Use grenade launchers, claymores or grenades, and throw flashes or stuns when ever your alive.  Remember, if you die with any of these still in your inventory you've wasted them.  But now your working on Scavenger, gun kills, claymore kills, grenade launcher kills and stun or flash challenges.  Often by choosing strong synergetic (is that a word?  Oh well) perks you can boost your experience gained significantly.  Once you've gone pro on that perk, mix it up with some other synergetic perks&#xD;&#xA;&#xD;&#xA;  Things like UAV, Care package, and Predators are good ways to work on your kill streak challenges while providing a good advantage over your opponents.  Plus, if your not the strongest player you stand a significantly better chance to get these then say if you put nuke on.  Even if you get a nuke at some point and you feel like a god, it's still peanuts compared to if you had a UAV up every time you were alive.  If a UAV gets you a single extra kill, you just increased your K/D by 1 + how every much your next killstreak just got you.  The difference between good players and pro players in Call of Duty is usually a bullet or two.  Lower kill streaks are **BETTER**. Even with a 5 k/d I still find UAV more useful then Chopper Gunner in most games, because I'll get it every time I'm alive.&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;P.S. and double xp weekend doesn't hurt either ;)" />
  <row Id="24117" PostHistoryTypeId="5" PostId="10246" RevisionGUID="764488ed-35b4-4c69-a3da-cdf5823b4ab4" CreationDate="2010-11-04T18:24:31.853" UserId="23" Comment="deleted 32 characters in body" Text="Okay, so this is &quot;damage reduction&quot; over &quot;total armor&quot;:&#xD;&#xA;&#xD;&#xA;&gt; damage reduction = 1 / (100 + armour)&#xD;&#xA;&gt;&#xD;&#xA;&gt; [![x / (100 + x)][chart-1]][link-1]&#xD;&#xA;&#xD;&#xA;Let's say you took 100 raw damage. The damage you actually take is:&#xD;&#xA;&#xD;&#xA;&gt; damage taken = (1 - damage reduction) × raw damage&#xD;&#xA;&gt;&#xD;&#xA;&gt; [![100 (1 - x/(100+x))][chart-2]][link-2]&#xD;&#xA;&#xD;&#xA;If you have 1,000 hitpoints, the amount of hits you need to die is:&#xD;&#xA;&#xD;&#xA;&gt; time to live = 1000 / damage taken&#xD;&#xA;&gt;&#xD;&#xA;&gt; [![1000 / (100 (1 - x/(100+x))) = (x + 100)/10][chart-3]][link-3]&#xD;&#xA;&#xD;&#xA;Surprise! It so happens that ![link text][1] = ![link text][2].&#xD;&#xA;&#xD;&#xA;Raven's point is all about the third chart. The gains, perhaps surprisingly, are constant here.&#xD;&#xA;&#xD;&#xA;  [chart-1]: http://i.imgur.com/uXocZ.gif&#xD;&#xA;  [link-1]: http://www.wolframalpha.com/input/?i=(x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-2]: http://dl.dropbox.com/u/1164414/SO/Diminishing%20returns.png&#xD;&#xA;  [link-2]: http://www.wolframalpha.com/input/?i=100+*+(1+-+x/(100%2Bx))+for+x+in+0..500&#xD;&#xA;  [chart-3]: http://i.imgur.com/5BDaH.gif&#xD;&#xA;  [link-3]: http://www.wolframalpha.com/input/?i=1000+/+[100+(1+-+x/(100%2Bx))]+for+x+in+0,+500&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/nkBix.gif&#xD;&#xA;  [2]: http://i.imgur.com/MDgGM.gif" />
  <row Id="24118" PostHistoryTypeId="2" PostId="10248" RevisionGUID="c1173bd1-01bf-4040-9450-28d4ee4a837e" CreationDate="2010-11-04T18:35:10.310" UserId="2578" Text="I have had **much** better luck with [Tunngle](http://www.tunngle.net/en/) than Hamachi for games.  Try it out!&#xD;&#xA;&#xD;&#xA;If there is no channel for your game, just join another channel; it usually works.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;The only bit of setup I've ever had to do with Tunngle *(which I also had to do with Hamachi, along with many, many other things)* is that some games *(ex. Age of &#xD;&#xA;Mythology)* will view your internet connection as your primary adapter, even though Tunngle sets itself up as your primary adapter in Windows.  To work around this, you &#xD;&#xA;have to:&#xD;&#xA;&#xD;&#xA;1. Start up Tunngle&#xD;&#xA;2. Disable your primary internet adapter in the *Network Connections* settings&#xD;&#xA;3. Start up the game&#xD;&#xA;4. Reenable your primary internet connection" />
  <row Id="24119" PostHistoryTypeId="6" PostId="10244" RevisionGUID="4d452a8b-a762-4650-a891-2e75c950d35b" CreationDate="2010-11-04T18:35:25.577" UserId="336" Comment="edited tags" Text="&lt;league-of-legends&gt;&lt;game-mechanics&gt;&lt;diminishing-returns&gt;" />
  <row Id="24123" PostHistoryTypeId="2" PostId="10250" RevisionGUID="d49c555d-3911-4f6c-a269-278b3ab2e174" CreationDate="2010-11-04T19:10:12.707" UserId="137" Text="Two things I'll add that no one else has mentioned:&#xD;&#xA;&#xD;&#xA;First: I have found that lyrics are a lot easier for the vocalist to read in HD. In general, there is a little less strain on the eyes in HD, particularly when the screen gets crowded with guitar, bass, drum, and keyboard parts.&#xD;&#xA;&#xD;&#xA;Second: Regarding your edit about 360 versions, just make sure to go with a version that has a hard drive." />
  <row Id="24124" PostHistoryTypeId="2" PostId="10251" RevisionGUID="32f31054-08a1-488e-af19-c9f83fbc0917" CreationDate="2010-11-04T21:18:09.917" UserId="4565" Text="A **dk**, after they finish doing all the quests for the talents go well armed, compared with a pj level comes up normally." />
  <row Id="24125" PostHistoryTypeId="2" PostId="10252" RevisionGUID="3c3d0d53-72d3-442f-a09e-9a036bfef708" CreationDate="2010-11-04T21:28:04.957" UserId="4565" Text="Try a program called &quot;**Xppader**&quot;&#xD;&#xA;&#xD;&#xA;Has helped me in many games." />
  <row Id="24130" PostHistoryTypeId="2" PostId="10254" RevisionGUID="dfce0d90-218a-49c0-b50c-8a5b34f5b883" CreationDate="2010-11-04T22:16:35.557" UserId="4012" Text="I think you want spells that both stun and hurt the ememys so:&#xD;&#xA;Fire, shock, blades and storm do damage&#xD;&#xA;&#xD;&#xA;Vortex, force push and shock (again) seem to stun or push back&#xD;&#xA;&#xD;&#xA;I'm not sure but from experience one from each catorgry works the best and after that it's just personal preference" />
  <row Id="24131" PostHistoryTypeId="5" PostId="9798" RevisionGUID="af3da41b-3dee-41a9-90c9-60602f8f6f5e" CreationDate="2010-11-04T23:14:54.897" UserId="215" Comment="edited body" Text="Each droid I capture has a unique armor type, such as Kevlar or None. What are the various types, and what advantages do they confer?" />
  <row Id="24132" PostHistoryTypeId="2" PostId="10255" RevisionGUID="c1e6c0b1-94ec-4432-8418-503e6a5d7a3f" CreationDate="2010-11-04T23:35:07.240" UserId="4568" Text="I will be attending a LAN party in two (2) weeks and am looking for some good UT3 maps. Those that are suited for 10+ are preferred. Anyone have any favorites to share?" />
  <row Id="24133" PostHistoryTypeId="1" PostId="10255" RevisionGUID="c1e6c0b1-94ec-4432-8418-503e6a5d7a3f" CreationDate="2010-11-04T23:35:07.240" UserId="4568" Text="What is a good map pack for Unreal Tournament 3 (PC)?" />
  <row Id="24134" PostHistoryTypeId="3" PostId="10255" RevisionGUID="c1e6c0b1-94ec-4432-8418-503e6a5d7a3f" CreationDate="2010-11-04T23:35:07.240" UserId="4568" Text="&lt;pc&gt;&lt;mod&gt;&lt;maps&gt;" />
  <row Id="24135" PostHistoryTypeId="2" PostId="10256" RevisionGUID="53f050a7-c17f-4119-b36b-9d77b17fca3c" CreationDate="2010-11-04T23:41:59.273" UserId="4565" Text="My recommendation is the **Titan Pack.**&#xD;&#xA;&#xD;&#xA;It is complete and appropriate for your LAN games" />
  <row Id="24136" PostHistoryTypeId="2" PostId="10257" RevisionGUID="ef21816c-9269-4b26-9c34-d4454db7a915" CreationDate="2010-11-05T00:20:46.463" UserId="274" Text="Depending on which way I'm facing when I place a door, it will either be on one side of a cube border or another. Are there any game mechanics that make use of the door's alignment which I should be aware of, or is it purely cosmetic?&#xD;&#xA;&#xD;&#xA;*Door placed from this side*&#xD;&#xA;![Door outside][1]&#xD;&#xA;&#xD;&#xA;*Door placed from opposite side*&#xD;&#xA;![Door inside][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/iLJMH.jpg&#xD;&#xA;  [2]: http://i.imgur.com/goIVX.jpg" />
  <row Id="24137" PostHistoryTypeId="1" PostId="10257" RevisionGUID="ef21816c-9269-4b26-9c34-d4454db7a915" CreationDate="2010-11-05T00:20:46.463" UserId="274" Text="Does it matter which way a door is facing in Minecraft?" />
  <row Id="24138" PostHistoryTypeId="3" PostId="10257" RevisionGUID="ef21816c-9269-4b26-9c34-d4454db7a915" CreationDate="2010-11-05T00:20:46.463" UserId="274" Text="&lt;minecraft&gt;" />
  <row Id="24139" PostHistoryTypeId="2" PostId="10258" RevisionGUID="4c5ca5cd-99e0-427a-8138-68e50e08b7dd" CreationDate="2010-11-05T00:26:17.987" UserId="1663" Text="I think it affects the direction the door opens. Although I am not sure if the door opens away from you as you place it or towards you.&#xD;&#xA;&#xD;&#xA;This can be important if there is a mob on the other side of your door. If it opens towards the mob then you can safely bash them through the door. If it opens towards you then you might accidnetally open the door and let them in!" />
  <row Id="24140" PostHistoryTypeId="2" PostId="10259" RevisionGUID="b3314f6c-39a0-497f-8331-49a39509163a" CreationDate="2010-11-05T00:26:26.613" UserId="336" Text="You can't place a block on the same spaces as a door. However, you can wall up a door from the other side.&#xD;&#xA;&#xD;&#xA;In context with your pictures, it's the difference between being able to place a block on the dirt square in front of the door. You shouldn't be able to in the first, but you can in the second.&#xD;&#xA;&#xD;&#xA;The block in question also determines which way the door &quot;swings&quot; when you click it." />
  <row Id="24141" PostHistoryTypeId="2" PostId="10260" RevisionGUID="5b26736d-76a3-4753-9867-607ef857a11e" CreationDate="2010-11-05T00:40:05.227" UserId="3241" Text="I believe doors allow attacks in one direction. So if you mount the door correctly, you can attack out through it, but you cannot be attacked (or be shot by skeletons) from outside.&#xD;&#xA;&#xD;&#xA;I can't find an official source on this, but [this thread](http://forums.redstonewire.com/viewtopic.php?f=17&amp;t=21598) discusses  it (see the last post), and [this blog entry](http://hubpages.com/hub/dont-do-these-things-please) (see number 5) seems to confirm it.&#xD;&#xA;" />
  <row Id="24142" PostHistoryTypeId="2" PostId="10261" RevisionGUID="a3a457e3-c0e0-4f49-8b49-a0893b8b9fe6" CreationDate="2010-11-05T01:36:58.510" UserId="4568" Text="The vendors restock every 72-hours game-time." />
  <row Id="24143" PostHistoryTypeId="2" PostId="10262" RevisionGUID="8c652ca1-788f-40ff-bcfa-9091af808327" CreationDate="2010-11-05T01:47:15.357" UserId="1772" Text="How do I remove the custom maps I have &quot;downloaded&quot; from my map list? They are clutter and it is not like you get to try a map out first to see if it sucks before you are stuck with it forever. " />
  <row Id="24144" PostHistoryTypeId="1" PostId="10262" RevisionGUID="8c652ca1-788f-40ff-bcfa-9091af808327" CreationDate="2010-11-05T01:47:15.357" UserId="1772" Text="Starcraft 2 - How do I delete custom maps?" />
  <row Id="24145" PostHistoryTypeId="3" PostId="10262" RevisionGUID="8c652ca1-788f-40ff-bcfa-9091af808327" CreationDate="2010-11-05T01:47:15.357" UserId="1772" Text="&lt;starcraft-2&gt;" />
  <row Id="24146" PostHistoryTypeId="5" PostId="9768" RevisionGUID="65fc4fef-9c64-4962-ae26-bc263f9f36cf" CreationDate="2010-11-05T02:20:06.063" UserId="3114" Comment="Standardized formatting" Text="I've noticed that if I grab two or more alcoholic beverages in rapid succession, my screen goes wonky.  The length of time this effect lasts for seems to increase if I grab more beverages.  Is it possible to pass out, if enough beverages are consumed in rapid succession?" />
  <row Id="24147" PostHistoryTypeId="6" PostId="10255" RevisionGUID="b4dd424e-ab4b-4e57-8e0f-be0a75e672d6" CreationDate="2010-11-05T02:28:57.927" UserId="3114" Comment="edited tags" Text="&lt;pc&gt;&lt;maps&gt;&lt;unreal-tournament-3&gt;" />
  <row Id="24148" PostHistoryTypeId="5" PostId="8731" RevisionGUID="5c1f126d-abab-453c-8c3c-e385506f7692" CreationDate="2010-11-05T02:42:28.897" UserId="3114" Comment="Added rule, for separation." Text="So, in a bunch of different games by Valve, there's this Garden Gnome, and he's usually associated with an achievement, involving carrying him through an area.  Over the course of my internet travels, I've picked up on the fact that his name is &quot;Gnome Chompski&quot;.  What is the significance of this name?&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;![Gnome Chompski][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9Xk1Z.jpg" />
  <row Id="24149" PostHistoryTypeId="6" PostId="8731" RevisionGUID="5c1f126d-abab-453c-8c3c-e385506f7692" CreationDate="2010-11-05T02:42:28.897" UserId="3114" Comment="Added rule, for separation." Text="&lt;trivia&gt;&lt;valve&gt;" />
  <row Id="24152" PostHistoryTypeId="2" PostId="10264" RevisionGUID="c24e716d-ed12-4110-ac5f-df45361d861a" CreationDate="2010-11-05T03:47:34.973" UserId="102" Text="So they're stored in: `C:\ProgramData\Blizzard Entertainment\Battle.net\Cache`, unfortunately that's not going to help you as they're hashed.  This makes it hard to tell which is which.&#xD;&#xA;&#xD;&#xA;If only some kind soul would [invent a tool](http://www.clanttg.com/index.php?/topic/45-sc2-map-browser/) to solve this problem..." />
  <row Id="24153" PostHistoryTypeId="2" PostId="10265" RevisionGUID="b877c936-6c84-4be6-bb1d-d025d0b93c28" CreationDate="2010-11-05T03:47:37.033" UserId="1772" Text="I am getting long load times when I try to load up the single player map list when creating an AI game, when I load up the same list, or presumably the same list, when under multiplayer it loads in seconds, single player I have clocked up to two minutes. Is anyone else experiencing this issue? I only have a dozen or so custom maps downloaded, but I have experienced this behavior since the beginning. I do get some long load times, around a minute, when loading up missions during the campaign but nowhere near the wait of trying to load that list. I assume that my mission load times are due to my harddrive being slow, my de-fragmentation and system checks run nightly. I do have Defender and Kaspersky running but they are approved applications for each. " />
  <row Id="24154" PostHistoryTypeId="1" PostId="10265" RevisionGUID="b877c936-6c84-4be6-bb1d-d025d0b93c28" CreationDate="2010-11-05T03:47:37.033" UserId="1772" Text="Starcraft 2 - Long load times when loading the single player map list?" />
  <row Id="24155" PostHistoryTypeId="3" PostId="10265" RevisionGUID="b877c936-6c84-4be6-bb1d-d025d0b93c28" CreationDate="2010-11-05T03:47:37.033" UserId="1772" Text="&lt;starcraft-2&gt;" />
  <row Id="24157" PostHistoryTypeId="2" PostId="10267" RevisionGUID="d50b24e6-cd7b-4033-9598-200dca043214" CreationDate="2010-11-05T04:23:34.067" UserId="4536" Text="I ended up using a set of plyers to tear off the plastic on the AV plug, allowing it to fit (barely) next to HDMI cable. Thank you guys for confirming it could be done before I bought an AV-to-minijack adapter =)" />
  <row Id="24158" PostHistoryTypeId="2" PostId="10268" RevisionGUID="551b1153-fce0-4eaf-8c95-0fc889d377b1" CreationDate="2010-11-05T04:47:54.670" UserId="102" Text="So I've been collecting keys in Fable 3 and I missing some number of golden ones.  I know where they should be I just don't know how many I have.&#xD;&#xA;&#xD;&#xA;Is there some way I can see how many golden keys I have?" />
  <row Id="24159" PostHistoryTypeId="1" PostId="10268" RevisionGUID="551b1153-fce0-4eaf-8c95-0fc889d377b1" CreationDate="2010-11-05T04:47:54.670" UserId="102" Text="How do I find my Keys?" />
  <row Id="24160" PostHistoryTypeId="3" PostId="10268" RevisionGUID="551b1153-fce0-4eaf-8c95-0fc889d377b1" CreationDate="2010-11-05T04:47:54.670" UserId="102" Text="&lt;fable-3&gt;" />
  <row Id="24161" PostHistoryTypeId="5" PostId="10020" RevisionGUID="076f157a-b2fa-4f55-8917-f6444990ed13" CreationDate="2010-11-05T04:54:33.543" UserId="102" Comment="edited body" Text="I believe the number is 5 Million.  But here is the thing.  Once you have that much the chest will be covered in gold and inaccessible. &#xD;&#xA;&#xD;&#xA;Now only if there was some way you could get rid of all that useless gold..." />
  <row Id="24162" PostHistoryTypeId="2" PostId="10269" RevisionGUID="4065875e-77c4-4abc-9a4c-8081c367d55e" CreationDate="2010-11-05T05:22:48.857" UserId="4273" Text="The direction of the door dictates where it will be (and obstruct) when it is open. In cases where safety is not an issue, just convenience, I place doors such that they open onto the side of the opening that I am less likely to run into." />
  <row Id="24163" PostHistoryTypeId="2" PostId="10270" RevisionGUID="a97d3cd9-d916-4eca-b51b-5fe36407b45e" CreationDate="2010-11-05T06:45:07.727" UserId="304" Text="After trying to implement a minor controlled burn to tame the wild forests surrounding my home, I managed to create what I shall heretofore refer to as **The Burning Land**.&#xD;&#xA;&#xD;&#xA;![Only You][1]&#xD;&#xA;&#xD;&#xA;It occurred to me that we do not properly understand fire and its ability to spread from treetop to treetop. I am quite certain that I witnessed fire jumping from leaf block to leaf block over a span of at least two blocks of air, so clearly trees can catch fire even if they are not adjacent to a blaze.&#xD;&#xA;&#xD;&#xA;**So what is the minimum safe spacing between trees?**&#xD;&#xA;&#xD;&#xA;(A similar question was raised in [Properties of Fire?][2], but I thought this question could be focused on forest fires, which the other question doesn't appear to address in sufficient detail.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/YP5MY.png&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/9344/properties-of-fire" />
  <row Id="24164" PostHistoryTypeId="1" PostId="10270" RevisionGUID="a97d3cd9-d916-4eca-b51b-5fe36407b45e" CreationDate="2010-11-05T06:45:07.727" UserId="304" Text="Only who can prevent forest fires?" />
  <row Id="24165" PostHistoryTypeId="3" PostId="10270" RevisionGUID="a97d3cd9-d916-4eca-b51b-5fe36407b45e" CreationDate="2010-11-05T06:45:07.727" UserId="304" Text="&lt;minecraft&gt;" />
  <row Id="24166" PostHistoryTypeId="2" PostId="10271" RevisionGUID="69b2549b-ee99-48bd-9f8d-b7c81ec49931" CreationDate="2010-11-05T07:15:15.087" UserId="1804" Text="As Alexander, defeat every known player by 350BC.&#xD;&#xA;&#xD;&#xA;Is there something tricky w/ this one? I've done it w/ no mods on a Duel sized pangea map ... Is there a minimum size to do this? Do you have to take all of their cities, or is just the capitals enough?" />
  <row Id="24167" PostHistoryTypeId="1" PostId="10271" RevisionGUID="69b2549b-ee99-48bd-9f8d-b7c81ec49931" CreationDate="2010-11-05T07:15:15.087" UserId="1804" Text="Conquest of the world" />
  <row Id="24168" PostHistoryTypeId="3" PostId="10271" RevisionGUID="69b2549b-ee99-48bd-9f8d-b7c81ec49931" CreationDate="2010-11-05T07:15:15.087" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="24169" PostHistoryTypeId="2" PostId="10272" RevisionGUID="f01077f6-9df8-4945-bb09-44345676a672" CreationDate="2010-11-05T07:22:53.257" UserId="4103" Text="I've done it on a duel size map, and I assume you have to win a domination victory. There is also no difficulty requirement." />
  <row Id="24170" PostHistoryTypeId="5" PostId="10272" RevisionGUID="633e5fb5-41f8-4d03-acef-2c4579a5ea32" CreationDate="2010-11-05T07:34:36.473" UserId="4103" Comment="added 85 characters in body" Text="I've done it on a duel size map, and I assume you have to win a domination victory. My one enemy had only one city, so I can't say it for sure.&#xD;&#xA;&#xD;&#xA;There is also no difficulty requirement for this achievements." />
  <row Id="24171" PostHistoryTypeId="2" PostId="10273" RevisionGUID="f39f7506-0319-4755-8e98-9171713dd919" CreationDate="2010-11-05T07:43:27.023" UserId="2210" Text="It's not a map pack, but DM-Deck 17 is always fun :)" />
  <row Id="24172" PostHistoryTypeId="5" PostId="10260" RevisionGUID="01b16ad9-8fa8-4026-92d0-30e2d82208fd" CreationDate="2010-11-05T08:01:16.227" UserId="23" Comment="added 8 characters in body" Text="I believe doors allow attacks in one direction. So if you mount the door from the *outside*, you can attack through it, but you cannot be attacked (or be shot by skeletons) from outside.&#xD;&#xA;&#xD;&#xA;I can't find an official source on this, but [this thread](http://forums.redstonewire.com/viewtopic.php?p=392889#p392889) discusses it (see the last post), and [this blog entry](http://hubpages.com/hub/dont-do-these-things-please) (see number 5) seems to confirm it.&#xD;&#xA;" />
  <row Id="24173" PostHistoryTypeId="2" PostId="10274" RevisionGUID="b4043028-2a97-4362-be11-e1dfc16b13a7" CreationDate="2010-11-05T08:27:05.977" UserId="3773" Text="The Great Artist, Scientist, Engineer can build tile improvements that generate additional culture/science/production. The Great General can build the citadel.&#xD;&#xA;&#xD;&#xA;These always feel like a bad tradeoff, as:&#xD;&#xA;&#xD;&#xA;* I tend to save my Engineers for wonders (I like to think worth a lot more that a few added production).&#xD;&#xA;* Putting culture and science on a tile makes most sense in cities that already are larger (more buildings means more bonuses to the base values), but for larger cities I am already hard-pressed to squeeze food and production out of them and adding a Gerat Person tile improvement will diminish the return in food and/or production of the tile or I have to add it to a tile I wouldn't normally work with this city.&#xD;&#xA;* Using a great general for a citadel will also ruin any tile improvement, so I have never used it up to now.&#xD;&#xA;&#xD;&#xA;Are the bonuses worth it?" />
  <row Id="24174" PostHistoryTypeId="1" PostId="10274" RevisionGUID="b4043028-2a97-4362-be11-e1dfc16b13a7" CreationDate="2010-11-05T08:27:05.977" UserId="3773" Text="What about Great Person tile improvements in Civ5?" />
  <row Id="24175" PostHistoryTypeId="3" PostId="10274" RevisionGUID="b4043028-2a97-4362-be11-e1dfc16b13a7" CreationDate="2010-11-05T08:27:05.977" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="24176" PostHistoryTypeId="5" PostId="9289" RevisionGUID="b73c4f07-e1f5-4cbf-a09d-308cf465e100" CreationDate="2010-11-05T08:31:01.417" UserId="3114" Comment="Standardized formatting." Text="I own the Xbox 360 port of *FUEL*, and have never had any problems with it.  However, someone else in my family owns the PS3 version of the game, and has had various issues with running the game.  I find it odd that this version of the game would have these issues, considering it was originally developed for the PS3.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Some of the more prominent issues:&#xD;&#xA;&#xD;&#xA; - Audio/video cutting out.&#xD;&#xA; - Crashing. (This usually happens while driving a very large distance, but not always)&#xD;&#xA; - When driving at very high speeds on the highway, you seem to slowly overtake the graphic drawing speed.  The scenery can't seem to keep up with you, and things start to only be rendered a short distance in front of you.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Are these known issues with the game on PS3?  If so, is there anything we can do to combat them?" />
  <row Id="24177" PostHistoryTypeId="5" PostId="9974" RevisionGUID="dc799ea8-245a-4169-a45c-41f44bab6555" CreationDate="2010-11-05T08:34:16.377" UserId="3114" Comment="Standardized formatting." Text="I've been mulling this over for a while now, and am unable to get all of the information I require to make an informed decision.  My **life** hinges on my decision, and I'd appreciate some input.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;The thing is:&#xD;&#xA;**I know smoking is bad for my health, but can I die because of it?**&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;*...now for some context*&#xD;&#xA;&#xD;&#xA;Among the various &quot;beneficial&quot; (debatable) pickups in *BioShock*, is the pack of cigarettes.  Grabbing one of these replenises a small amount of *EVE* (magic, basically), but drains a small amount of the player's health.&#xD;&#xA;&#xD;&#xA;So, if I managed to get myself almost dead, and then toked up, would this health drain kill me?" />
  <row Id="24178" PostHistoryTypeId="2" PostId="10275" RevisionGUID="7436e19f-e1b0-4f89-a2d6-269a4575af0d" CreationDate="2010-11-05T08:55:13.017" UserId="4103" Text="The great person improvements replace any other improvement on that tile, that weakens them already.&#xD;&#xA;&#xD;&#xA;**Great Scientist**&#xD;&#xA;&#xD;&#xA;You can instantly get any researchable technology with one Great Scientist, you can also save some Great Scientist and perform a slingshot to some advanced technology. The Academy provides 5 Science/turn (affected by city modifiers).&#xD;&#xA;&#xD;&#xA;Discovering technologies is IMHO the most powerful ability of any Great Person, I never use a Great Scientist for anything else.&#xD;&#xA;&#xD;&#xA;**Great Engineer**&#xD;&#xA;&#xD;&#xA;The Great Engineer provides `300 + 30 * city population` hammers to any production. The Manufactory provides 3 Production/turn.&#xD;&#xA;&#xD;&#xA;The engineer can finish all early game wonders, and many mid-to-late game wonders in high-population cities. That is much more useful to me than the +3 Production.&#xD;&#xA;&#xD;&#xA;**Great Artist**&#xD;&#xA;&#xD;&#xA;You can use the culture bomb to obtain luxuries/strategic resources outside your city limits. The Landmark provides 4 Culture/turn.&#xD;&#xA;&#xD;&#xA;The culture bomb is very situational, the landmark is pretty useless in my opinion.&#xD;&#xA;&#xD;&#xA;**Great Merchant**&#xD;&#xA;&#xD;&#xA;The Trade Mission provides some gold (I wasn't impressed by the amount, but I don't know by what factors this is affected). The Customs House provides +4 Gold/turn.&#xD;&#xA;&#xD;&#xA;I always use them for Golden ages.&#xD;&#xA;&#xD;&#xA;**Great General**&#xD;&#xA;&#xD;&#xA;The combat bonus is very significant, even if you're not China. I keep one general for each army I have and use the rest of them for Golden Ages. The Citadel is very situational, if you have a choke point and a superior enemy on the other side it may be useful.&#xD;&#xA;&#xD;&#xA;**Golden Ages**&#xD;&#xA;&#xD;&#xA;Golden Ages are very powerful in Civilization 5, I use most artists and merchants for them.&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&#xD;&#xA;I never use the tile improvements, the other functions of the Great Persons are just much more powerful.&#xD;&#xA;" />
  <row Id="24179" PostHistoryTypeId="5" PostId="10275" RevisionGUID="527eea80-3084-4ea2-9595-4122768f4f7b" CreationDate="2010-11-05T09:00:48.153" UserId="4103" Comment="added 35 characters in body" Text="The great person improvements replace any other improvement on that tile, that weakens them already.&#xD;&#xA;&#xD;&#xA;**Great Scientist**&#xD;&#xA;&#xD;&#xA;You can instantly get any researchable technology with one Great Scientist, you can also save some Great Scientist and perform a slingshot to some advanced technology. The Academy provides 5 Science/turn (affected by city modifiers).&#xD;&#xA;&#xD;&#xA;Discovering technologies is IMHO the most powerful ability of any Great Person, I never use a Great Scientist for anything else.&#xD;&#xA;&#xD;&#xA;**Great Engineer**&#xD;&#xA;&#xD;&#xA;The Great Engineer provides `300 + 30 * city population` hammers to any production. The Manufactory provides 3 Production/turn.&#xD;&#xA;&#xD;&#xA;The engineer can finish all early game wonders, and many mid-to-late game wonders in high-population cities. That is much more useful to me than the +3 Production.&#xD;&#xA;&#xD;&#xA;**Great Artist**&#xD;&#xA;&#xD;&#xA;You can use the culture bomb to obtain luxuries/strategic resources outside your city limits. The Landmark provides 4 Culture/turn.&#xD;&#xA;&#xD;&#xA;The culture bomb is very situational, the landmark is pretty useless in my opinion.&#xD;&#xA;&#xD;&#xA;**Great Merchant**&#xD;&#xA;&#xD;&#xA;The Trade Mission provides some gold (I wasn't impressed by the amount, but I don't know by what factors this is affected) and influence with that city state. The Customs House provides +4 Gold/turn.&#xD;&#xA;&#xD;&#xA;I always use them for Golden ages.&#xD;&#xA;&#xD;&#xA;**Great General**&#xD;&#xA;&#xD;&#xA;The combat bonus is very significant, even if you're not China. I keep one general for each army I have and use the rest of them for Golden Ages. The Citadel is very situational, if you have a choke point and a superior enemy on the other side it may be useful.&#xD;&#xA;&#xD;&#xA;**Golden Ages**&#xD;&#xA;&#xD;&#xA;Golden Ages are very powerful in Civilization 5, I use most artists and merchants for them.&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&#xD;&#xA;I never use the tile improvements, the other functions of the Great Persons are just much more powerful.&#xD;&#xA;" />
  <row Id="24180" PostHistoryTypeId="2" PostId="10276" RevisionGUID="6ee8c6c3-a6d5-4059-afd6-a8fd1994f6eb" CreationDate="2010-11-05T09:03:10.627" UserId="3773" Text="To add one answer myself: I used the Great Artist for a Landmark while aiming for a cultural victory in a resource-rich map where it didn't make sense to anger any neighbor by culture-bombing them. So if aiming for culture, I actually think the landmark might make sense." />
  <row Id="24181" PostHistoryTypeId="5" PostId="10275" RevisionGUID="dbcd2021-fc7b-4e44-a6b1-6e3271b42373" CreationDate="2010-11-05T09:10:55.377" UserId="4103" Comment="added 173 characters in body" Text="The great person improvements replace any other improvement on that tile, that weakens them already.&#xD;&#xA;&#xD;&#xA;**Great Scientist**&#xD;&#xA;&#xD;&#xA;You can instantly get any researchable technology with one Great Scientist, you can also save some Great Scientist and perform a slingshot to some advanced technology. The Academy provides 5 Science/turn (affected by city modifiers).&#xD;&#xA;&#xD;&#xA;Discovering technologies is IMHO the most powerful ability of any Great Person, I never use a Great Scientist for anything else.&#xD;&#xA;&#xD;&#xA;**Great Engineer**&#xD;&#xA;&#xD;&#xA;The Great Engineer provides `300 + 30 * city population` hammers to any production. The Manufactory provides 3 Production/turn.&#xD;&#xA;&#xD;&#xA;The engineer can finish all early game wonders, and many mid-to-late game wonders in high-population cities. That is much more useful to me than the +3 Production.&#xD;&#xA;&#xD;&#xA;**Great Artist**&#xD;&#xA;&#xD;&#xA;You can use the culture bomb to obtain luxuries/strategic resources outside your city limits. The Landmark provides 4 Culture/turn.&#xD;&#xA;&#xD;&#xA;The culture bomb is very situational, the landmark is pretty useless in my opinion.&#xD;&#xA;&#xD;&#xA;**Great Merchant**&#xD;&#xA;&#xD;&#xA;The Trade Mission provides `350 + 50 * Era` Gold ([See this answer from Oak][1]) and influence with that city state. The Customs House provides +4 Gold/turn.&#xD;&#xA;&#xD;&#xA;I always use them for Golden ages. They might be worth it in the early- to mid-game.&#xD;&#xA;&#xD;&#xA;**Great General**&#xD;&#xA;&#xD;&#xA;The combat bonus (+25%) is very significant, even if you're not China (for China it is +45%). I keep one general for each army I have and use the rest of them for Golden Ages. The Citadel is very situational, if you have a choke point and a superior enemy on the other side it may be useful.&#xD;&#xA;&#xD;&#xA;**Golden Ages**&#xD;&#xA;&#xD;&#xA;Golden Ages are very powerful in Civilization 5, I use most artists and merchants for them.&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&#xD;&#xA;I never use the tile improvements, the other functions of the Great Persons are just much more powerful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5/9220#9220" />
  <row Id="24182" PostHistoryTypeId="2" PostId="10277" RevisionGUID="6d335c1c-1382-4edd-bbac-194f9f49f737" CreationDate="2010-11-05T09:20:42.513" UserId="3773" Text="Not trying to compete with all the math here, but here are some points:&#xD;&#xA;&#xD;&#xA;* Build as little cities as possible yourself: Because getting them up to speed with culture buildings seems highly non-trivial to me.&#xD;&#xA;* Puppet as many cities as possible and don't annex them. Puppeted cites seem to like culture buildings, so you get extra culture from these with a decent rate.&#xD;&#xA;* An added bonus of Puppet Cities seems to be that they go for gold, so you'll have plenty to spend for -&gt;&#xD;&#xA;* As others said, (cultural) City states are your friends!&#xD;&#xA;* The number of cities need to be sufficient to get your military up to strength or itherwise you will just be wiped off the map." />
  <row Id="24183" PostHistoryTypeId="2" PostId="10278" RevisionGUID="42335006-3e2b-43c0-9bc3-4df6ed0130f2" CreationDate="2010-11-05T10:03:25.627" UserId="4182" Text="Check out [CBP3][1].&#xD;&#xA;These maps are designed by the competitive for the competitive.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://cbp.beyondunreal.com/" />
  <row Id="24184" PostHistoryTypeId="5" PostId="10274" RevisionGUID="3a30152a-1aee-4b47-9336-cedbc7a53c21" CreationDate="2010-11-05T11:56:16.357" UserId="3773" Comment="added 15 characters in body" Text="The Great Artist, Scientist, Engineer, Merchant can build tile improvements that generate additional culture/science/production/gold. The Great General can build the citadel.&#xD;&#xA;&#xD;&#xA;These always feel like a bad tradeoff, as:&#xD;&#xA;&#xD;&#xA;* I tend to save my Engineers for wonders (I like to think worth a lot more that a few added production).&#xD;&#xA;* Putting culture and science on a tile makes most sense in cities that already are larger (more buildings means more bonuses to the base values), but for larger cities I am already hard-pressed to squeeze food and production out of them and adding a Gerat Person tile improvement will diminish the return in food and/or production of the tile or I have to add it to a tile I wouldn't normally work with this city.&#xD;&#xA;* Using a great general for a citadel will also ruin any tile improvement, so I have never used it up to now.&#xD;&#xA;&#xD;&#xA;Are the bonuses worth it?" />
  <row Id="24185" PostHistoryTypeId="2" PostId="10279" RevisionGUID="2ce630d0-caa5-4d9b-bd5c-034847937235" CreationDate="2010-11-05T11:57:22.160" UserId="4239" Text="If you're looking for a total count in one location, no, I don't there is any way to see the total count that you have. They left out a total count for silver keys as well that's easy to access in the new *menu*.&#xD;&#xA;&#xD;&#xA;You can view the map in the Sanctuary and hover over a location to see if you've received the golden key for each individual open location as it will show you either 0/0 if there's no key there, 0/1 if you haven't found the key, or 1/1 if you have found the golden key there. This only works for locations that you have opened through the quest so when you start out you'll only see just a few locations." />
  <row Id="24186" PostHistoryTypeId="4" PostId="10270" RevisionGUID="4a6e778d-8c24-40dc-8191-96f7b8d87d82" CreationDate="2010-11-05T12:26:47.097" UserId="23" Comment="typo?" Text="How can I prevent forest fires?" />
  <row Id="24187" PostHistoryTypeId="2" PostId="10280" RevisionGUID="ca641a6f-3383-461e-8a3f-1e9d1ab3eb7e" CreationDate="2010-11-05T13:25:52.130" UserId="2765" Text="Though it doesn't take too unbearably long for me to load the &quot;Play Versus AI&quot; map list, it takes significantly longer than loading the multiplayer &quot;Custom Games&quot; list.&#xD;&#xA;&#xD;&#xA;As a work around you can also create single player games against AI from the multiplayer screen. If you choose &quot;Custom Game&quot; and only add AI opponents you basically have a single player game against the computer. If you are heading for the various achievements for playing against AI opponents you even have to create the game this way. For &quot;Play Versus AI&quot; games there will be no achievements awarded." />
  <row Id="24188" PostHistoryTypeId="5" PostId="9998" RevisionGUID="8efff211-c1ee-422a-8827-4a241a47152d" CreationDate="2010-11-05T14:08:28.767" UserId="23" Comment="added 82 characters in body; added 3 characters in body" Text="&gt; On &quot;Easy&quot; and &quot;Medium&quot; difficulties, Jack will not die instantly from a fatal injury. Instead, his health will be reduced to one hit point, and will only die if he takes another hit in that state.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;[source][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;This means that, unless you're playing on Hard mode, a package of cigarettes is not enough to kill you.&#xD;&#xA;&#xD;&#xA;To die you'd have to:&#xD;&#xA;&#xD;&#xA;1. Take more damage than you have health, thus sending you in this 1 HP almost dead state&#xD;&#xA;2. Smoke a cigarette at *this* point.&#xD;&#xA;&#xD;&#xA;You can die by merely smoking *only* if you're playing in Hard mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bioshock.wikia.com/wiki/Health" />
  <row Id="24189" PostHistoryTypeId="2" PostId="10281" RevisionGUID="1a4f5b60-5327-4f28-bb4b-ed84f4af833d" CreationDate="2010-11-05T14:52:00.257" UserId="4574" Text="When building a City on top of Marble you get a bonus to production when building wonders." />
  <row Id="24190" PostHistoryTypeId="5" PostId="10281" RevisionGUID="c9e3f132-28bb-45a5-8fd7-aff672936084" CreationDate="2010-11-05T14:57:21.210" UserId="4574" Comment="added 277 characters in body" Text="I agree with the above answers that you gain access to the resource when you get the relevant technology.&#xD;&#xA;&#xD;&#xA;Another interesting thing I noticed is that when building a City on top of Marble you get a bonus to production when building wonders. So not only do you retain the special resource, you may actually get more bonuses. I wonder what other bonuses there are..." />
  <row Id="24191" PostHistoryTypeId="2" PostId="10282" RevisionGUID="4fc71e55-92cb-4396-8cc5-3ef27ff4c9a3" CreationDate="2010-11-05T15:12:08.410" UserId="4149" Text="Let me rephrase the question:&#xD;&#xA;&#xD;&#xA;**When do the Great Person tile improvement bonuses are worth it?**&#xD;&#xA;&#xD;&#xA;Basically the rule of the thumb for all of them is the earlier you build the improvement the more profit it would bring during the course of the game. This is especially noticeable when you play for babylonians and get a Great Scientist from Writing. Such an early academy would increase your science output about two times and would really help to zoom out those early technologies.&#xD;&#xA;&#xD;&#xA;Generally I like to build **Academies**. Let's do some calculations. Before University it gives you 5 science. Technologies till Education cost from 35 to 440 beakers, so roughly 237.5 in average. So your Academy would pay off in about 47.5 turns and later it would be just plain profit. So I think that's just great. Technologies from Education to Scientific Theory cost from 440 to 1300 beakers, so 870 in average. Academy with University gives you 7.5 beakers, so it would pay off in 116 turns, so that is still quite good. And if a city is dedicated to science and has a National College, then Academy would give you 10 beakers, so would pay off in 87 turns, which is even better. Later technologies seem very expensive and definitely worth using Great Scientist to discover. But the problem with them is that in modern era they almost stop increasing in value. And you obviously want to use your Great Scientist to discover later and more expensive technologies. So it kind of stops me from doing so when I see that 3rd tier modern technology would take me just 1 or 2 more turns to discover then 1st tier modern one. So IMHO you can get the best deal from your GC discovering late renaissance / industrial era technologies.&#xD;&#xA;&#xD;&#xA;Another thing is then you are beelining tech tree to a specific unit, wonder or even era (for opening a SP branch). In that case its definitily worth using GC for instant discoveries.&#xD;&#xA;&#xD;&#xA;I also almost always use **Great Engineers** for rushing wonders, but let's do some maths anyway. Lets say your best city before Steam Power could grow from 5 to 15 in size, so (very) roughly 10 in average. So rushing a wonder gives you about 300+10*30=600 hammers. A Manufactory without Factory would give you 5 hammers, so would pay off in about 120 turns. If you build buildings a Manufactory with workshop would give you 7.5 hammers, so would pay off in 80 turns. Actually its not such a bad deal when you think about it. So if you don't have any important wonders in sight it might just be worth building a Manufactory. The problem is that you always do :).&#xD;&#xA;&#xD;&#xA;Using a **Great Merchant** for a trade mission would give you from 350 to 650 gold depending on era, so 500 in average. Add to that influence worth about 250 gold (I think you get about 30 points of influence, but I might be wrong) and you have 750 gold from a trade mission. A Customs House gives you 5 gold with no buildings and about 12 gold with stock exchange, so its 8.5 gold in average, which would make it to pay off in about 88 turns. Not such a bad deal. I'd say use it for trade missions when you desperately need some cash (lets say for unit upgrades) or CS influence. The economy of using Great Merchant for Golden Age inflicted gold output is explained [in this answer][1].&#xD;&#xA;&#xD;&#xA;The last two Great People are mostly situational. I only used **Great Artist** once ever for culture bombing when I needed access to coal and couldn't settle another city as I was going for culture victory. It might well be used to access some valuable resource tile, which is on that useless one tile piece of land off the coast more than 3 tiles away from a city. It might also be used in some stalemate war situation, when pushing a cultural front line just one tile is such a big deal, I've seen AI doing that once. In other cases I find it more effective to settle that land, take it by force, or if it is CS land - just ally with it.&#xD;&#xA;&#xD;&#xA;I really like using **Great Generals** for building Citadels. Just put it in front of the city (for friendly lands and easy unit exchange), build a road to it, make sure there is enough room for enemy units to surround you citadel on other 3 sides (for -3 damage) and you can pretty much fend off any attack. In one game I was controlling about 1/4 of the pangaea map, and Mr Askia was controlling the rest, we were at never ending war and he was sending swarms of units at me. I successfully held the mountain range position using just several units, several forts and a citadel.&#xD;&#xA;&#xD;&#xA;I usually use Great People for **Golden Ages** when I &quot;need them&quot;. That is if I need a cash injection for unit upgrades or to bribe some CS's. Or if I'm falling behind in producing buildings. I also like to zoom through the phase of building workshops and factories using golden age, as these buildings only increase production and don't bring any actual value.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5" />
  <row Id="24192" PostHistoryTypeId="2" PostId="10283" RevisionGUID="fdffa619-356c-47d7-a49b-52003d5b2171" CreationDate="2010-11-05T15:12:51.937" UserId="2339" Text="As a relatively new SC player, specifically SC2, the single most annoying thing I have found in my games is when a player attempts an all-in drone rush (any all-in 6-8 drone/probe/scv rush) &quot;[Cheese][1]&quot; strategy within the first 30 seconds of the game. &#xD;&#xA;&#xD;&#xA;Since the opponents are usually doing this technique before I even get a scout out of my base, scouting this maybe isn't as practical as scouting for every other build order.  How should each race counter such a strategy?  If the opponent does catch you off guard, is really good micro the only way to save yourself?  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2" />
  <row Id="24193" PostHistoryTypeId="1" PostId="10283" RevisionGUID="fdffa619-356c-47d7-a49b-52003d5b2171" CreationDate="2010-11-05T15:12:51.937" UserId="2339" Text="Drone Rushes: Counter for each race" />
  <row Id="24194" PostHistoryTypeId="3" PostId="10283" RevisionGUID="fdffa619-356c-47d7-a49b-52003d5b2171" CreationDate="2010-11-05T15:12:51.937" UserId="2339" Text="&lt;starcraft-2&gt;" />
  <row Id="24195" PostHistoryTypeId="5" PostId="10283" RevisionGUID="6c64e5c1-cace-4224-a445-38c958f01504" CreationDate="2010-11-05T15:22:19.997" UserId="2339" Comment="maybe one minute is more realistic, point is, it's very fast." Text="As a relatively new SC player, specifically SC2, the single most annoying thing I have found in my games is when a player attempts an all-in drone rush (any all-in 6-8 drone/probe/scv rush) &quot;[Cheese][1]&quot; strategy within the first minute of the game. &#xD;&#xA;&#xD;&#xA;Since the opponents are usually doing this technique before I even get a scout out of my base, scouting this maybe isn't as practical as scouting for every other build order.  How should each race counter such a strategy?  If the opponent does catch you off guard, is really good micro the only way to save yourself?  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1724/what-exactly-is-a-cheese-in-starcraft-2" />
  <row Id="24196" PostHistoryTypeId="2" PostId="10284" RevisionGUID="51bb7f89-9134-4c60-b345-fbde0c58205a" CreationDate="2010-11-05T15:22:50.213" UserId="102" Text="Let's do some math here:&#xD;&#xA;&#xD;&#xA; - Average Rush Distance: 50 seconds&#xD;&#xA; - Drone Build Time: 17 Seconds&#xD;&#xA; - Minerals gathered per second: 1*Drones&#xD;&#xA; - Starting Drones: 6 (+50 Min)&#xD;&#xA;&#xD;&#xA;So if he rushing you with his initial 6 this means you should have enough to build at least 2 more drones by the time he arrives.  This would leave you with 8 drones to his 6.  If he waits for his 7th, then you should be looking at 9-10 Drones vs his 7.&#xD;&#xA;&#xD;&#xA;The key point here is: __You should always have more Drones__!&#xD;&#xA;&#xD;&#xA;Now in 2v2 I can see how this would be an issue... if your ally doesn't help you, but in 1v1 you should always have a leg up on anyone Drone rushing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now many where you're falling down is Drone Micro.  The key to good Drone micro is two things&#xD;&#xA;&#xD;&#xA; 1. Try to surround his Drones&#xD;&#xA; 2. If you right-click on Minerals (harvest), your Drones gain unit walking&#xD;&#xA;&#xD;&#xA;If you're ever in a situation where he has a surround and you don't, just click minerals.  This will remove his surround.  Don't let your Drones get caught behind eachother as you want to get a good surround.  Finally, if he's dancing in and out, just mind more minerals and build more Drones.  He's not harvesting and you are, and that means you can gain an even larger advantage.&#xD;&#xA;" />
  <row Id="24197" PostHistoryTypeId="2" PostId="10285" RevisionGUID="76651028-ee19-4bca-b247-e65777f2b1f5" CreationDate="2010-11-05T15:23:03.903" UserId="2285" Text="Normally when this happens they do not keep building drones, so depending on how far apart you are, you should have 1 or 2 more drones. You should use micro to keep your units alive while attacking theirs as you should have more then them, and with the possibility of continuing to make more.&#xD;&#xA;&#xD;&#xA;Use the drone/scv/prove mining trick to keep your units alive. If you click on a patch of minerals your unit will walk through other units, so you can walk the weak ones to the back etc...&#xD;&#xA;&#xD;&#xA;If you have SCVs they can repair each other, or have 1 repairing while the rest fight." />
  <row Id="24198" PostHistoryTypeId="5" PostId="10282" RevisionGUID="94750398-c390-4a05-8d04-dcce29829ffd" CreationDate="2010-11-05T15:26:37.200" UserId="4149" Comment="added 3 characters in body" Text="Let me rephrase the question:&#xD;&#xA;&#xD;&#xA;**When do the Great Person tile improvement bonuses are worth it?**&#xD;&#xA;&#xD;&#xA;Basically the rule of the thumb for all of them is the earlier you build the improvement the more profit it would bring during the course of the game. This is especially noticeable when you play for babylonians and get a Great Scientist from Writing. Such an early academy would increase your science output about two times and would really help to zoom out those early technologies.&#xD;&#xA;&#xD;&#xA;Generally I like to build **Academies**. Let's do some calculations. Before University it gives you 5 science. Technologies till Education cost from 35 to 440 beakers, so roughly 237.5 in average. So your Academy would pay off in about 47.5 turns and later it would be just plain profit. So I think that's just great. Technologies from Education to Scientific Theory cost from 440 to 1300 beakers, so 870 in average. Academy with University gives you 7.5 beakers, so it would pay off in 116 turns, so that is still quite good. And if a city is dedicated to science and has a National College, then Academy would give you 10 beakers, so would pay off in 87 turns, which is even better. Later technologies seem very expensive and definitely worth using Great Scientist to discover. But the problem with them is that in modern era they almost stop increasing in value. And you obviously want to use your Great Scientist to discover later and more expensive technologies. So it kind of stops me from doing so when I see that 3rd tier modern technology would take me just 1 or 2 more turns to discover then 1st tier modern one. So IMHO you can get the best deal from your GC discovering late renaissance / industrial era technologies.&#xD;&#xA;&#xD;&#xA;Another thing is then you are beelining tech tree to a specific unit, wonder or even era (for opening a SP branch). In that case its definitily worth using GC for instant discoveries.&#xD;&#xA;&#xD;&#xA;I also almost always use **Great Engineers** for rushing wonders, but let's do some maths anyway. Lets say your best city before Steam Power could grow from 5 to 15 in size, so (very) roughly 10 in average. So rushing a wonder gives you about 300+10*30=600 hammers. A Manufactory without Factory would give you 5 hammers, so would pay off in about 120 turns. If you build buildings a Manufactory with workshop would give you 7.5 hammers, so would pay off in 80 turns. Actually its not such a bad deal when you think about it. So if you don't have any important wonders in sight it might just be worth building a Manufactory. The problem is that you always do :).&#xD;&#xA;&#xD;&#xA;Using a **Great Merchant** for a trade mission would give you from 350 to 650 gold depending on era, so 500 in average. Add to that influence worth about 250 gold (I think you get about 30 points of influence, but I might be wrong) and you have 750 gold from a trade mission. A Customs House gives you 5 gold with no buildings and about 12 gold with stock exchange, so its 8.5 gold in average, which would make it to pay off in about 88 turns. Not such a bad deal. I'd say use it for trade missions when you desperately need some cash (lets say for unit upgrades) or CS influence. The economy of using Great Merchant for Golden Age inflicted gold output is explained [in this answer][1].&#xD;&#xA;&#xD;&#xA;The last two Great People are mostly situational. I only used **Great Artist** once ever for culture bombing when I needed access to coal and couldn't settle another city as I was going for culture victory. It might well be used to access some valuable resource tile, which is on that useless one tile piece of land off the coast more than 3 tiles away from a city. It might also be used in some stalemate war situation, when pushing a cultural front line just one tile is such a big deal, I've seen AI doing that once. In other cases I find it more effective to settle that land, take it by force, or if it is CS land - just ally with it.&#xD;&#xA;&#xD;&#xA;I really like using **Great Generals** for building Citadels. Just put it in front of the city (for friendly lands and easy unit exchange), build a road to it, make sure there is enough room for enemy units to surround you citadel on other 3 sides (for -3 damage) and you can pretty much fend off any attack. In one game I was controlling about 1/4 of the pangaea map, and Mr Askia was controlling the rest, we were at never ending war and he was sending swarms of units at me. I successfully held the mountain range position using just several units, several forts and a citadel.&#xD;&#xA;&#xD;&#xA;I usually use Great People for **Golden Ages** when I &quot;need them&quot;. That is if I need a cash injection for unit upgrades or to bribe some CS's. Or if I'm falling behind in producing buildings. I also like to zoom through the phase of building workshops and factories using golden age, as the faster you get those buildings the more production you will have overall.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5" />
  <row Id="24199" PostHistoryTypeId="5" PostId="10100" RevisionGUID="b2443a37-785f-4622-8e1b-37831263f88d" CreationDate="2010-11-05T15:27:26.590" UserId="4065" Comment="added 2 characters in body" Text="After slaughtering a bunch of goblin invaders, the dwarfs promptly piled up their corpses in my refuse pile.&#xD;&#xA;&#xD;&#xA;Fast-forward a few seasons and the corpses decomposed to the point where only their skeletons remain. Being low on ammunition at the moment I decided to put those goblin bones to good use and make bone bolts out of them, like I sometimes do with cows and kittens.&#xD;&#xA;&#xD;&#xA;Trouble is, the dwarfs refuse to make bolts because they need &quot;unrotten bone body parts&quot;. But I have more than two dozen skeletons outside!&#xD;&#xA;&#xD;&#xA;Can I use those bones or not? If that is possible, how can I get the dwarfs to make nice goblin bone bolts, so they can take out the next wave of besiegers with the goblin's own ancestors?" />
  <row Id="24200" PostHistoryTypeId="5" PostId="7587" RevisionGUID="24a82764-95c6-4d70-b543-625d1086f9fa" CreationDate="2010-11-05T15:39:52.767" UserId="85" Comment="Testing to see if it works in the base wiki ♪" Text="Gaming has its own unique set of jargon, often taken as loan words or from popular games.  [tag:terminology] is used for identifying unique terminology present in many games.  This tag is appropriate for questions such as:&#xD;&#xA;&#xD;&#xA; &gt; In Starcraft 2, what does the term Crackling mean?&#xD;&#xA;&#xD;&#xA;It is not appropriate for repository style questions that seek to span the terminology graph.  While collecting terminology is within the mandate of Gaming.SE, single questions which ask for a list of answers (with one term per answer) do not fit well into the engine and are likely to be closed." />
  <row Id="24201" PostHistoryTypeId="5" PostId="10284" RevisionGUID="3479c79d-510d-4e65-a221-0ed9abb5416b" CreationDate="2010-11-05T15:42:42.227" UserId="14" Comment="I don't mind mining" Text="Let's do some math here:&#xD;&#xA;&#xD;&#xA; - Average Rush Distance: 50 seconds&#xD;&#xA; - Drone Build Time: 17 Seconds&#xD;&#xA; - Minerals gathered per second: 1*Drones&#xD;&#xA; - Starting Drones: 6 (+50 Min)&#xD;&#xA;&#xD;&#xA;So if he rushing you with his initial 6 this means you should have enough to build at least 2 more drones by the time he arrives.  This would leave you with 8 drones to his 6.  If he waits for his 7th, then you should be looking at 9-10 Drones vs his 7.&#xD;&#xA;&#xD;&#xA;The key point here is: __You should always have more Drones__!&#xD;&#xA;&#xD;&#xA;Now in 2v2 I can see how this would be an issue... if your ally doesn't help you, but in 1v1 you should always have a leg up on anyone Drone rushing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now many where you're falling down is Drone Micro.  The key to good Drone micro is two things&#xD;&#xA;&#xD;&#xA; 1. Try to surround his Drones&#xD;&#xA; 2. If you right-click on Minerals (harvest), your Drones gain unit walking&#xD;&#xA;&#xD;&#xA;If you're ever in a situation where he has a surround and you don't, just click minerals.  This will remove his surround.  Don't let your Drones get caught behind each other as you want to get a good surround.  Finally, if he's dancing in and out, just mine more minerals and build more Drones.  He's not harvesting and you are, and that means you can gain an even larger advantage.&#xD;&#xA;" />
  <row Id="24202" PostHistoryTypeId="2" PostId="10286" RevisionGUID="8b8f92f0-c304-4076-8962-fdeeaec55ed2" CreationDate="2010-11-05T16:29:35.620" UserId="336" Text="What Z-Level are the clouds at? &#xD;&#xA;&#xD;&#xA;I've found the perfect place to build my minecraft base&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Right there, in the orange circle. But I can't help but notice. That's pretty damn high. I know minecraft has a max z-level limit, and if my base-to-be is situated above the clouds, I must be getting close to the top.&#xD;&#xA;&#xD;&#xA;I'm still trying to fix my portal system so that I can consistently get up there (Freakin' portals, how do they work?) and until that's fixed (or I laboriously carve stairs back up to the top) I can't test for myself.&#xD;&#xA;&#xD;&#xA;So if I'm already above the clouds -- how much higher can I go?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/IonQd.png" />
  <row Id="24203" PostHistoryTypeId="1" PostId="10286" RevisionGUID="8b8f92f0-c304-4076-8962-fdeeaec55ed2" CreationDate="2010-11-05T16:29:35.620" UserId="336" Text="If I'm already above the clouds -- how much higher can I go?" />
  <row Id="24204" PostHistoryTypeId="3" PostId="10286" RevisionGUID="8b8f92f0-c304-4076-8962-fdeeaec55ed2" CreationDate="2010-11-05T16:29:35.620" UserId="336" Text="&lt;minecraft&gt;" />
  <row Id="24205" PostHistoryTypeId="2" PostId="10287" RevisionGUID="37c9daf0-219d-4cc5-9106-4a9d6962289f" CreationDate="2010-11-05T16:46:31.757" UserId="145" Text="Is it possible to play [Kinect Joy Ride][1] with wireless Xbox 360 controller? I don't own Kinect yet.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Kinect_Joy_Ride" />
  <row Id="24206" PostHistoryTypeId="1" PostId="10287" RevisionGUID="37c9daf0-219d-4cc5-9106-4a9d6962289f" CreationDate="2010-11-05T16:46:31.757" UserId="145" Text="Kinect Joy Ride: Playing the game with wireless controller" />
  <row Id="24207" PostHistoryTypeId="3" PostId="10287" RevisionGUID="37c9daf0-219d-4cc5-9106-4a9d6962289f" CreationDate="2010-11-05T16:46:31.757" UserId="145" Text="&lt;xbox-360&gt;&lt;controllers&gt;" />
  <row Id="24208" PostHistoryTypeId="2" PostId="10288" RevisionGUID="c5eb06dc-c5cb-4ce0-a6f7-a62430302657" CreationDate="2010-11-05T16:55:44.127" UserId="4578" Text="Generally you want to plan your route based on your class. Each level has different equipment sets lying around for you to pick up. That having been said, I would personally go something like 1-1, 1-2 (1-2 is really quick), 4-1 (so you have access to a good farming spot, plus the regen ring and crescent falchion), 3-1 (there are 2 or 3 armor sets here, and it's not that difficult besides the damn Cthulu heads), then all of 2, the rest of 4, the rest of 3, 5, and then back to 1. &#xD;&#xA;&#xD;&#xA;Once you get a little more experience, you're pretty free to go in whatever order you want. The power levels in the stages are all relative (the first section of each stage is weak, second is hard, then there's a boss), so explore a little." />
  <row Id="24209" PostHistoryTypeId="5" PostId="10255" RevisionGUID="55eeac25-8f89-4324-9317-e654c6f4369f" CreationDate="2010-11-05T16:56:07.143" UserId="4568" Comment="added 79 characters in body" Text="I will be attending a LAN party in two (2) weeks and am looking for some good UT3 maps. Those that are suited for 10+ are preferred. Anyone have any favorites to share?&#xD;&#xA;&#xD;&#xA;Maps currently installed:&#xD;&#xA;&#xD;&#xA; - Default Maps&#xD;&#xA; - Titan Pack (Black Edition)" />
  <row Id="24210" PostHistoryTypeId="5" PostId="9346" RevisionGUID="9fd91723-495d-4e89-8fbb-fd97eff3a450" CreationDate="2010-11-05T16:56:28.077" UserId="2578" Comment="added 6 characters in body" Text="&gt; Which materials are flammable?&#xD;&#xA;&#xD;&#xA;Tree-blocks, tree-leaves, cloth and wooden-planks are flammable.  Due to a bug, tree-blocks and wooden-planks burned from above will continue burning forever *(or at least until you put them out by left-clicking the fire)*.&#xD;&#xA;&#xD;&#xA;Also, any items on the ground will be destroyed by fire/lava (or explosion).&#xD;&#xA;&#xD;&#xA;&gt; Within how many blocks of a flaming block can a block catch fire?&#xD;&#xA;&#xD;&#xA;I believe it's only one, but I will have to test this later.&#xD;&#xA;&#xD;&#xA;&gt; When you're on fire, can you set blocks on fire?&#xD;&#xA;&#xD;&#xA;Not by simply running through them, no.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Some other tasty tidbits:&#xD;&#xA;&#xD;&#xA;* Since trees burn forever, they can be used as **quick-and-easy landmarks** for finding your way around - just climb up a tall nearby mountain and burn all the trees at the top.&#xD;&#xA;* Not directly related to fire, but tree- and wood-blocks can also be used an inefficient fuel for minecarts and smelting.  I believe they smelt 1 block per block of wood; coal smelts 8 blocks per piece of coal; and a *bucket of lava* will smelt up to 100 blocks per bucket of lava, but it consumes both the lava *and* the bucket, and you need to keep the furnace filled before the fire goes out.&#xD;&#xA;* Fire hurts creeps, so a wall of flame *(built by putting some wooden-planks in the ground and lighting them on fire from above)* can be useful to protect your base - just make sure you have a way in!  Cactii work even better, but they can be hard to find.&#xD;&#xA;&#xD;&#xA;*I will get you the answers to the things I'm not sure about later.*" />
  <row Id="24214" PostHistoryTypeId="2" PostId="10290" RevisionGUID="f3ab46c1-ae02-4d65-9a16-4c5d970d6e34" CreationDate="2010-11-05T17:01:10.363" UserId="4578" Text="The key is to time your rolls to go through his attacks. You're completely invincible through the middle part of the roll, so if you roll sideways when he swings, you can pass through his attacks. " />
  <row Id="24216" PostHistoryTypeId="7" PostId="10270" RevisionGUID="25cc235b-c83b-4d91-b730-c4132e497a00" CreationDate="2010-11-05T17:16:58.053" UserId="304" Comment="Rollback to [a97d3cd9-d916-4eca-b51b-5fe36407b45e]" Text="Only who can prevent forest fires?" />
  <row Id="24217" PostHistoryTypeId="2" PostId="10291" RevisionGUID="4d81fe26-4857-4daa-aa3d-f56e65e9413a" CreationDate="2010-11-05T17:21:21.330" UserId="3015" Text="Is there a way to see how deep a hole I've dug in Minecraft, besides counting the number of squares I've dug through? I realize at some point there is bedrock so if I can't see how far down I am, can I see how far from the bedrock I am? " />
  <row Id="24218" PostHistoryTypeId="1" PostId="10291" RevisionGUID="4d81fe26-4857-4daa-aa3d-f56e65e9413a" CreationDate="2010-11-05T17:21:21.330" UserId="3015" Text="Is there a way to see how deep I am?" />
  <row Id="24219" PostHistoryTypeId="3" PostId="10291" RevisionGUID="4d81fe26-4857-4daa-aa3d-f56e65e9413a" CreationDate="2010-11-05T17:21:21.330" UserId="3015" Text="&lt;minecraft&gt;" />
  <row Id="24220" PostHistoryTypeId="2" PostId="10292" RevisionGUID="bc2aee42-8759-4579-a5ea-383b531f95e9" CreationDate="2010-11-05T17:25:59.353" UserId="304" Text="There's no easy way, as far as I know, you'll have to count.&#xD;&#xA;&#xD;&#xA;I would suggest coming up with a system for reference. For example as you're digging down, you could place a distinctive block (one that wouldn't naturally be there, like cloth) every 10 vertical blocks traveled. Then it's easier to count later. Signs would also work, and then you wouldn't have to count 10s every time, just put the depth on the sign." />
  <row Id="24221" PostHistoryTypeId="5" PostId="10275" RevisionGUID="399e6ef8-f064-4a10-8bfa-5905eed344b4" CreationDate="2010-11-05T17:27:19.350" UserId="4103" Comment="added 755 characters in body" Text="The great person improvements replace any other improvement on that tile, that weakens them already.&#xD;&#xA;&#xD;&#xA;**Great Scientist**&#xD;&#xA;&#xD;&#xA;You can instantly get any researchable technology with one Great Scientist, you can also save some Great Scientist and perform a slingshot to some advanced technology. The Academy provides 5 Science/turn (affected by city modifiers).&#xD;&#xA;&#xD;&#xA;Discovering technologies is IMHO the most powerful ability of any Great Person, I never use a Great Scientist for anything else. You'll want to use them on the most expensive technologies you can research (e.g Civil Service).&#xD;&#xA;&#xD;&#xA;**Great Engineer**&#xD;&#xA;&#xD;&#xA;The Great Engineer provides `300 + 30 * city population` ([See this answer by me][1]) hammers to any production. The Manufactory provides 3 Production/turn.&#xD;&#xA;&#xD;&#xA;The engineer can finish all early game wonders, and many mid-to-late game wonders in high-population cities. That is much more useful to me than the +3 Production.&#xD;&#xA;&#xD;&#xA;**Great Artist**&#xD;&#xA;&#xD;&#xA;You can use the culture bomb to obtain luxuries/strategic resources outside your city limits. The Landmark provides 4 Culture/turn.&#xD;&#xA;&#xD;&#xA;The culture bomb is very situational, the landmark is pretty useless in my opinion.&#xD;&#xA;&#xD;&#xA;**Great Merchant**&#xD;&#xA;&#xD;&#xA;The Trade Mission provides `350 + 50 * Era` Gold ([See this answer from Oak][2]) and 30 influence with that city state. The Customs House provides 4 Gold/turn.&#xD;&#xA;&#xD;&#xA;I always use them for Golden ages. They might be worth it in the early- to mid-game. Later the increased income from Golden ages is most likely higher.&#xD;&#xA;&#xD;&#xA;**Great General**&#xD;&#xA;&#xD;&#xA;The combat bonus (+25%) is very significant, even if you're not China (for China it is +45%). I keep one general for each army I have and use the rest of them for Golden Ages. &#xD;&#xA;&#xD;&#xA;The Citadel is very situational, if you have a choke point and a superior enemy on the other side it may be useful.&#xD;&#xA;&#xD;&#xA;**Golden Ages**&#xD;&#xA;&#xD;&#xA;Golden Ages are very powerful in Civilization 5, I use most artists and merchants for them. Golden Ages from Great Persons last 8 turns the first time, and decrease each time you use a Great Person for a Golden Age by 1, with a minimum of 3 turns. Golden Ages can vastly increase your production, which is hard to come by any other way, and you income.&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&#xD;&#xA;I never use the tile improvements, the other functions of the Great Persons are just much more powerful.&#xD;&#xA;&#xD;&#xA;The earlier parts of the game are much more important than the later game. Any advantage that I gain right now is worth more than if it was split up over 100 turns. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9775/how-high-is-the-production-bonus-of-a-great-engineer-in-civ5/9939#9939&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5/9220#9220" />
  <row Id="24222" PostHistoryTypeId="2" PostId="10293" RevisionGUID="10f50f4b-0996-489b-9685-021231d2967d" CreationDate="2010-11-05T17:27:42.087" UserId="274" Text="You can estimate your depth based on the kind of ores you come across (see chart below), but there's no way to determine exactly where other than counting by hand (or coming up with your own system to mark your depth [as JavadocMD mentioned][2].)&#xD;&#xA;&#xD;&#xA;![Ore depth chart][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/obxY7.png&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/10291/is-there-a-way-to-see-how-deep-i-am/10292#10292" />
  <row Id="24223" PostHistoryTypeId="2" PostId="10294" RevisionGUID="d267e2d3-ac4b-4ced-8c3d-40dbf1a9ab0f" CreationDate="2010-11-05T17:43:36.990" UserId="4580" Text="I had an interesting experiment that is somewhat related.&#xD;&#xA;&#xD;&#xA;I noticed at one point that if you dig straight down and plant a seed in dirt, the trunk will reach the surface before sprouting.&#xD;&#xA;&#xD;&#xA;I had this great idea for a log factory.  I dug all the way to the bottom, planted trees and waited (Actually it was multi-player, so I bailed and came back later).&#xD;&#xA;&#xD;&#xA;Every time the trees had grown, instead of a tall, proud 64+brick long trunk I found a few burning trunk pieces (although there weren't many, there were enough to know that my experiment did work--they went from the bedrock to the surface).&#xD;&#xA;&#xD;&#xA;At first I thought someone was setting the forest alight while I wasn't there, but later I figured out that fire from lava must be jumping THROUGH the solid stone around where I planted.&#xD;&#xA;&#xD;&#xA;I don't know quite where the lava is, but it's common enough down at that level that you must almost always be close enough to catch fire.&#xD;&#xA;&#xD;&#xA;Disappointing but I'm going to keep working on it.&#xD;&#xA;&#xD;&#xA;Oh, ob. answer: If anyone has time to watch the process, my guess is that the occasional sparks sent off from fire and lava can set things within a few squares alight if they happen to hit--and that (possibly a bug) those sparks aren't stopped by solid objects." />
  <row Id="24224" PostHistoryTypeId="2" PostId="10295" RevisionGUID="032e5fa4-2859-48f2-a45c-ac39869c1fb7" CreationDate="2010-11-05T17:45:54.130" UserId="3015" Text="Going by this post [Firefighting post][1], the minimum safe distance between trees is 4 blocks. If I find a more concrete source I will edit this answer.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=13336#p217388" />
  <row Id="24225" PostHistoryTypeId="2" PostId="10296" RevisionGUID="6d82811d-1a46-47a2-91cb-22684e5ad096" CreationDate="2010-11-05T17:51:41.010" UserId="4239" Text="No. If a Kinect game has the purple case with Kinect on it (which Joy Ride does), you have to have the sensor to play the game, see http://en.wikipedia.org/wiki/Kinect#Software&#xD;&#xA;&#xD;&#xA;" />
  <row Id="24226" PostHistoryTypeId="7" PostId="10270" RevisionGUID="39f6b140-e101-4394-aa13-b2296e080835" CreationDate="2010-11-05T17:56:30.370" UserId="2578" Comment="Rollback to [4a6e778d-8c24-40dc-8191-96f7b8d87d82]" Text="How can I prevent forest fires?" />
  <row Id="24227" PostHistoryTypeId="7" PostId="10270" RevisionGUID="fcb67c70-b807-46af-b01b-41dc6e88b61d" CreationDate="2010-11-05T18:00:20.307" UserId="304" Comment="Rollback to [a97d3cd9-d916-4eca-b51b-5fe36407b45e]" Text="Only who can prevent forest fires?" />
  <row Id="24228" PostHistoryTypeId="2" PostId="10297" RevisionGUID="514e8bb0-a948-4bc3-8ad0-8f57a37ed339" CreationDate="2010-11-05T18:17:18.240" UserId="1327" Text="Is there a good official/semi-offical list of Minecraft bugs somewhere.  I occasionally experience weird behaviors and I want to know if the bug is already known, and I should just accept it since I am playing something in alpha, or if it is a new bug and needs to be reported so it can be fixed/addressed." />
  <row Id="24229" PostHistoryTypeId="1" PostId="10297" RevisionGUID="514e8bb0-a948-4bc3-8ad0-8f57a37ed339" CreationDate="2010-11-05T18:17:18.240" UserId="1327" Text="Canonical list of Minecraft bugs" />
  <row Id="24230" PostHistoryTypeId="3" PostId="10297" RevisionGUID="514e8bb0-a948-4bc3-8ad0-8f57a37ed339" CreationDate="2010-11-05T18:17:18.240" UserId="1327" Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="24231" PostHistoryTypeId="2" PostId="10298" RevisionGUID="be900e6c-85ed-4e8e-9b5c-79da3a991cc7" CreationDate="2010-11-05T18:18:44.013" UserId="23" Text="[Known issues][1]: [Single Player][2] and [Multi Player][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Known_Survival_Multiplayer_Issues#Survival_Multiplayer_Issues&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Known_Survival_Multiplayer_Issues#Survival_Single_Player_.28SSP.29&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Known_Survival_Multiplayer_Issues#Survival_Multiplayer_.28SMP.29" />
  <row Id="24232" PostHistoryTypeId="6" PostId="10287" RevisionGUID="70c8cdd1-dc90-4329-a891-23839dd32725" CreationDate="2010-11-05T18:21:04.387" UserId="4239" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;kinect&gt;" />
  <row Id="24233" PostHistoryTypeId="2" PostId="10299" RevisionGUID="c71e0e72-b793-42d9-8a10-7ea1493d96fc" CreationDate="2010-11-05T18:32:27.870" UserId="2578" Text="No.  Though it was originally planned to be a [completely free game with controller support][1], they changed their minds; it is now a [retail Kinect-only title][2].&#xD;&#xA;&#xD;&#xA; [1]: http://kotaku.com/5274698/xbla-getting-free-dlc+supported-racing-game&#xD;&#xA; [2]: http://www.computerandvideogames.com/article.php?id=249663" />
  <row Id="24234" PostHistoryTypeId="5" PostId="10271" RevisionGUID="d1295b21-21f5-4c4a-88c5-da53beed95f0" CreationDate="2010-11-05T18:36:59.547" UserId="1804" Comment="Forgot to note that while I accomplished the ostensible goal, I wasn't credited w/ the achievement." Text="As Alexander, defeat every known player by 350BC.&#xD;&#xA;&#xD;&#xA;Is there something tricky w/ this one? I've done it w/ no mods on a Duel sized pangea map  **Without Getting the Achievement**... Is there a minimum size to do this? Do you have to take all of their cities, or is just the capitals enough?" />
  <row Id="24236" PostHistoryTypeId="2" PostId="10300" RevisionGUID="c31034b2-fb20-4479-9009-5315c7093959" CreationDate="2010-11-05T18:49:16.457" UserId="4012" Text="You can put blocks 64 metres (blocks) above sea level [URL]http://uk.gamespot.com/pc/adventure/minecraft/show_msgs.php?topic_id=m-1-56837045&amp;pid=606524[/URL] I don't know how high clouds are though" />
  <row Id="24237" PostHistoryTypeId="5" PostId="10300" RevisionGUID="a0bd6282-dd8c-4581-8c86-7c809d94373c" CreationDate="2010-11-05T18:51:31.370" UserId="4103" Comment="fixed link" Text="You can put blocks 64 metres (blocks) above sea level ([Source][1]) I don't know how high clouds are though&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://uk.gamespot.com/pc/adventure/minecraft/show_msgs.php?topic_id=m-1-56837045&amp;pid=606524" />
  <row Id="24238" PostHistoryTypeId="2" PostId="10301" RevisionGUID="7919c549-1da0-46b8-9278-6c9bbaef0219" CreationDate="2010-11-05T18:52:30.587" UserId="3773" Text="Which parts of the game in Civ5 do (also) scale with map size? (As opposed to difficulty or game pace)&#xD;&#xA;&#xD;&#xA;* Necessary production?&#xD;&#xA;* Culture Border expansion?&#xD;&#xA;* Required scientific output?&#xD;&#xA;* City growth rate?&#xD;&#xA;* Unit mechanics?&#xD;&#xA;* ... ?&#xD;&#xA;* (I am less interested in the score scaling that is mentioned in the manual.)&#xD;&#xA;&#xD;&#xA;The only definite answer I have off the top of my head is: *number of opponents* :-)" />
  <row Id="24239" PostHistoryTypeId="1" PostId="10301" RevisionGUID="7919c549-1da0-46b8-9278-6c9bbaef0219" CreationDate="2010-11-05T18:52:30.587" UserId="3773" Text="What parts of Civ 5 scale with map size?" />
  <row Id="24240" PostHistoryTypeId="3" PostId="10301" RevisionGUID="7919c549-1da0-46b8-9278-6c9bbaef0219" CreationDate="2010-11-05T18:52:30.587" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="24241" PostHistoryTypeId="5" PostId="10300" RevisionGUID="c2203e12-7e12-43b6-9a0c-b51a04b2b7f3" CreationDate="2010-11-05T18:53:18.447" UserId="4012" Comment="deleted 1 characters in body; added 2 characters in body; edited body" Text="You can put blocks 64 metres (blocks) above sea level. [Source](http://uk.gamespot.com/pc/adventure/minecraft/show_msgs.php?topic_id=m-1-56837045&amp;pid=606524). I don't know how high clouds are though" />
  <row Id="24242" PostHistoryTypeId="2" PostId="10302" RevisionGUID="698fd410-28e1-48b3-aaa5-dab6cf9a6452" CreationDate="2010-11-05T18:56:59.593" UserId="451" Text="I have a Belkin Nostromo n52 and all I have to do is put the delay in as you describe; are you sure it's not working? What if you try changing the n52 macro to use a different key and bind that key in the game in question? Does that work instead? I suppose it could be an issue with their mouse support, which has been flaky at times." />
  <row Id="24243" PostHistoryTypeId="2" PostId="10303" RevisionGUID="7f71dd78-47dc-427e-abf1-3a29a566e28e" CreationDate="2010-11-05T19:07:19.033" UserId="4103" Text="This is not a complete list, just those points I verified.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Aspects that scale with map size**&#xD;&#xA;&#xD;&#xA;- Technology costs &#xD;&#xA;- Score scaling details in [this answer from me][1]&#xD;&#xA;&#xD;&#xA;**Aspects that don't scale with map size**&#xD;&#xA;&#xD;&#xA;- Production costs&#xD;&#xA;- Social policy costs&#xD;&#xA;- Border expansion culture costs&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9104/how-is-the-score-calculated-in-civilization-5/9105#9105" />
  <row Id="24244" PostHistoryTypeId="2" PostId="10304" RevisionGUID="8a9a5907-7756-4c51-bd11-f8cff87a5e76" CreationDate="2010-11-05T19:08:30.457" UserId="23" Text="The clouds are at height 47-48 above sea level. That gives you a 15/16 meters' room above the clouds." />
  <row Id="24245" PostHistoryTypeId="2" PostId="10305" RevisionGUID="4672d13b-f11d-410a-acdd-64df51e5e0d2" CreationDate="2010-11-05T19:33:20.867" UserId="2874" Text="I was wondering if you can get your own house in Fallout: New Vegas like you did in Fallout 3?" />
  <row Id="24246" PostHistoryTypeId="1" PostId="10305" RevisionGUID="4672d13b-f11d-410a-acdd-64df51e5e0d2" CreationDate="2010-11-05T19:33:20.867" UserId="2874" Text="Can you get your own house in Fallout: New Vegas?" />
  <row Id="24247" PostHistoryTypeId="3" PostId="10305" RevisionGUID="4672d13b-f11d-410a-acdd-64df51e5e0d2" CreationDate="2010-11-05T19:33:20.867" UserId="2874" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24248" PostHistoryTypeId="2" PostId="10306" RevisionGUID="d8f278e9-549d-4bce-b320-f875b5a3f7db" CreationDate="2010-11-05T19:37:46.517" UserId="4103" Text="You can get your own place if you follow the main quest. For this one you can also buy upgrades.&#xD;&#xA;&#xD;&#xA;There is an earlier opportunity to rent a motel room (forever).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="24249" PostHistoryTypeId="2" PostId="10307" RevisionGUID="308ab142-eccb-4d9d-9557-302948af23bd" CreationDate="2010-11-05T19:45:14.990" UserId="3129" Text="There are two 'homes'. When you reach Novac, there is a Motel room you can rent, which is safe to store stuff and rest in, and if you complete the quest [One for My Baby][1] by accusing the actual perpetrator, you'll receive it permanently at no charge.&#xD;&#xA;&#xD;&#xA;Further along the main quest, once you reach The Strip, you'll be given access to the Presidential Suite at the [Lucky 38][2] Hotel and Casino. This functions more like the house you gained in FO3, in that when you dismiss companions, you can have them wait for you in the Suite, and you can purchase various 'upgrades' to add more style and functionality to the apartment. There are also several mods that add additional crafting resources or other customizations, if you're playing on the PC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/One_for_My_Baby&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Lucky_38" />
  <row Id="24250" PostHistoryTypeId="5" PostId="10303" RevisionGUID="e8f8136b-1167-4392-aebd-78718e83830a" CreationDate="2010-11-05T19:49:18.203" UserId="4103" Comment="added 34 characters in body" Text="&#xD;&#xA;**Aspects that scale with map size**&#xD;&#xA;&#xD;&#xA;- Technology costs &#xD;&#xA;    - 100% at duel, tiny and small&#xD;&#xA;    - 110% at standard&#xD;&#xA;    - 120% at large&#xD;&#xA;- Score scaling details in [this answer from me][1]&#xD;&#xA;&#xD;&#xA;**Aspects that don't scale with map size**&#xD;&#xA;&#xD;&#xA;- Production costs&#xD;&#xA;- Social policy costs&#xD;&#xA;- Border expansion culture costs&#xD;&#xA;- city growth&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9104/how-is-the-score-calculated-in-civilization-5/9105#9105" />
  <row Id="24251" PostHistoryTypeId="2" PostId="10308" RevisionGUID="42a8b76b-d7bb-4e32-bf47-5d870e8b4e5e" CreationDate="2010-11-05T20:06:11.487" UserId="2874" Text="**Starting SPECIAL**&#xD;&#xA;&#xD;&#xA;STR 5, PER 5, END 5, CHA 1, AGL 5, LUK 9 (Same as 10 when it comes to skill points)&#xD;&#xA;&#xD;&#xA;**Now you can improve your SPECIAL stats in the following ways;**&#xD;&#xA;&#xD;&#xA;STR: +1 Implant  &#xD;&#xA;PER: +1 Trait (Four Eyes)  &#xD;&#xA;END: +1 Perk (Intense Training)  &#xD;&#xA;CHA: +0  &#xD;&#xA;INT: +0  &#xD;&#xA;AGL: +1 Trait (Small Frame)  &#xD;&#xA;LUK: +0&#xD;&#xA;&#xD;&#xA;**Now with these base stats you get the following skill points;**&#xD;&#xA;&#xD;&#xA;60 Skill points for the first 4 levels until you get the Educated Perk.  &#xD;&#xA;442 Skill points for the next 26 levels.  &#xD;&#xA;A total  of 502 skill points.&#xD;&#xA;&#xD;&#xA;With the following stats all skills will start at 17 with the exception of Barter and Speech which will be at 9 and Medicine which will me at 27.&#xD;&#xA;&#xD;&#xA;You will gain additional 16 skill points to each skill with the exception of Explosives from skill books.&#xD;&#xA;&#xD;&#xA;With all that you still need 861 skill points to max out your character. Since we know we can only get 502 skill points in the game that makes us short of 359 skill points.&#xD;&#xA;&#xD;&#xA;Now to my question, are my analysis correct and you cannot max out your character Abilities and Skills or am I missing something?&#xD;&#xA;&#xD;&#xA;**NOTE:** This character configuration makes the game extra hard when playing on Hardcore mode especially at the beginning of the game!&#xD;&#xA;&#xD;&#xA;Thank You." />
  <row Id="24252" PostHistoryTypeId="1" PostId="10308" RevisionGUID="42a8b76b-d7bb-4e32-bf47-5d870e8b4e5e" CreationDate="2010-11-05T20:06:11.487" UserId="2874" Text="Max Stats in Fallout: New Vegas?" />
  <row Id="24253" PostHistoryTypeId="3" PostId="10308" RevisionGUID="42a8b76b-d7bb-4e32-bf47-5d870e8b4e5e" CreationDate="2010-11-05T20:06:11.487" UserId="2874" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24254" PostHistoryTypeId="4" PostId="10308" RevisionGUID="13a1a7ed-9778-4483-b0fd-ec797daf1cfb" CreationDate="2010-11-05T20:09:01.753" UserId="336" Comment="edited title to be more of a question." Text="Is it possible to reach Max Stats in Fallout: New Vegas?" />
  <row Id="24255" PostHistoryTypeId="2" PostId="10309" RevisionGUID="23d09189-b2e5-442c-95f0-a1622850d16a" CreationDate="2010-11-05T20:27:40.030" UserId="58" Text="Correct, at least without using mods or console commands. Making the game more challenging than Fallout 3, throughout all 30 levels of your character, was one of Obsidian's goals when designing New Vegas. In Fallout 3, while maxing out everything was fairly difficult, it was not uncommon to (by level 30, with the right build) have almost all skills at 100.&#xD;&#xA;&#xD;&#xA;That's part of why perks were returned to being every two levels instead of every level, some of them were adjusted (EG, Grim Reaper's Sprint now only restores a certain number of AP, instead of all of them), skills were adjusted, the skill point allocation was adjusted and a variety of other tweaks were made." />
  <row Id="24256" PostHistoryTypeId="5" PostId="10309" RevisionGUID="da00c595-dd9e-4372-a7c6-350aed1887d3" CreationDate="2010-11-05T20:51:03.457" UserId="58" Comment="added 373 characters in body" Text="Correct, at least without using mods or console commands. Making the game more challenging than Fallout 3, throughout all 30 levels of your character, was one of Obsidian's goals when designing New Vegas. In Fallout 3, while maxing out everything was fairly difficult, it was not uncommon to (by level 30, with the right build) have almost all skills at 100. At that point, you were pretty much an unstoppable murder machine who ate super mutant behemoth heads for breakfast. (In Fallout 3, some of the new monsters with the Brotherhood add-on were designed entirely for the purpose of providing *some* challenge at high levels -- albino radscorpions, feral ghoul reavers, etc. I can vouch for reavers having made it to New Vegas.)&#xD;&#xA;&#xD;&#xA;That's part of why perks were returned to being every two levels instead of every level, some of them were adjusted (EG, Grim Reaper's Sprint now only restores a certain number of AP, instead of all of them), skills were adjusted, the skill point allocation was adjusted and a variety of other tweaks were made." />
  <row Id="24257" PostHistoryTypeId="2" PostId="10310" RevisionGUID="1c54dfcf-3031-4f5c-9086-997ef85bed83" CreationDate="2010-11-05T21:46:24.043" UserId="2578" Text="In addition to the wiki list, there is a list on minecraftforums [here][1].&#xD;&#xA;&#xD;&#xA;If you have a bug that is not on either list, add it to both, and (most importantly) email **support@mojang.com** with as detailed a description as possible of the bug, including how to reproduce it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=17&amp;t=25875" />
  <row Id="24258" PostHistoryTypeId="2" PostId="10311" RevisionGUID="9cbb94be-46f1-4abd-8297-47346306cfc0" CreationDate="2010-11-05T21:47:26.437" UserId="58" Text="Are the effects granted by skill magazines cumulative? By that, I mean, if I read two of the same magazine, do I get +20 (+40 with the Comprehension perk, which I have) as my skill bonus?" />
  <row Id="24259" PostHistoryTypeId="1" PostId="10311" RevisionGUID="9cbb94be-46f1-4abd-8297-47346306cfc0" CreationDate="2010-11-05T21:47:26.437" UserId="58" Text="Are skill magazines cumulative?" />
  <row Id="24260" PostHistoryTypeId="3" PostId="10311" RevisionGUID="9cbb94be-46f1-4abd-8297-47346306cfc0" CreationDate="2010-11-05T21:47:26.437" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;skills&gt;" />
  <row Id="24261" PostHistoryTypeId="2" PostId="10312" RevisionGUID="7d6d4988-3aa8-44d5-9e3f-960566c91324" CreationDate="2010-11-05T21:48:29.363" UserId="3129" Text="No. However, as with chems, the durations stack, so if you read 2 mags at a time, they will last twice as long." />
  <row Id="24262" PostHistoryTypeId="2" PostId="10313" RevisionGUID="244189ef-f897-434e-9cee-91e1897d3e7a" CreationDate="2010-11-05T21:48:47.397" UserId="4586" Text="The 'Four Eyes' perk has a major downside -- it's actually that glasses do +2, and you're always at -1;  this can be significant, as any perks that have a requirement on perception will use one less than whatever you select in your initial build.&#xD;&#xA;&#xD;&#xA;You can also keep spending your perks on Intense Training (Intelligence) at lower levels, so you're getting more skill points per level ... you didn't say what your initial Int was, but I'm thinking it's about 6, based on the other numbers.  I haven't done the math, but even with that, I don't think it's enough to max out, but you'd be able to get closer to maxed out skills.&#xD;&#xA;&#xD;&#xA;You'd be at more of a disadvantage early on, but I'd redo the math with a higher initial INT, and taking Intense Training (Luck) to get your skills up later, or Tag! to get the extra 15 skill points." />
  <row Id="24264" PostHistoryTypeId="2" PostId="10315" RevisionGUID="2ccfb7bf-62b1-4592-b3a6-b504e9b814f0" CreationDate="2010-11-05T21:52:48.037" UserId="1162" Text="What options are available to me if I don't have time to watch MLG live?" />
  <row Id="24265" PostHistoryTypeId="1" PostId="10315" RevisionGUID="2ccfb7bf-62b1-4592-b3a6-b504e9b814f0" CreationDate="2010-11-05T21:52:48.037" UserId="1162" Text="How can I watch StarCraft 2 games at MLG Dallas?" />
  <row Id="24266" PostHistoryTypeId="3" PostId="10315" RevisionGUID="2ccfb7bf-62b1-4592-b3a6-b504e9b814f0" CreationDate="2010-11-05T21:52:48.037" UserId="1162" Text="&lt;starcraft-2&gt;&lt;esports&gt;" />
  <row Id="24268" PostHistoryTypeId="5" PostId="10304" RevisionGUID="f3e8cce6-d578-49b1-8136-cc6e2c2d7830" CreationDate="2010-11-05T22:49:41.193" UserId="23" Comment="Fixed.; deleted 3 characters in body" Text="The clouds are at height 49-46 above sea level. That gives you a 15 meters' room above the clouds." />
  <row Id="24269" PostHistoryTypeId="2" PostId="10316" RevisionGUID="5b3c153d-49f3-422d-9ba2-c4fc916b5fd6" CreationDate="2010-11-05T23:10:19.220" UserId="4273" Text="I'm in the same situation. There is plenty of height for a few floors above the clouds. I will recommend against building complex structures AT cloud level, because having your viewpoint enter and exit the clouds as you walk around is very disorienting and blocks your view a lot.&#xD;&#xA;&#xD;&#xA;Also, have you considered a ladder for going up and down, or a boosted minecart track? And a waterfall is always the easiest fast way down." />
  <row Id="24270" PostHistoryTypeId="2" PostId="10317" RevisionGUID="44d7f997-c230-470c-8f65-6ba6d4cf9c85" CreationDate="2010-11-05T23:13:26.650" UserId="32" Text="I'm in Gold.&#xD;&#xA;&#xD;&#xA;In Zerg vs. Zerg, normally I'm fine against a 6-Pool rush when just Zerglings are sent - I defend with some Drones, get out a Spine Crawler, and soon after roll over my opponent who has crippled his economy.&#xD;&#xA;&#xD;&#xA;However, I just lost twice in a row to some players who quickly brought a Drone in and started building a Spine Crawler on my creep, then moved in with Zerglings soon after.  When I would attempt to attack the Zerglings with my Drones, they would pull back and the Spine Crawler would hit the Drones. The second time, I did successfully get down 3 Spine Crawlers of my own which defended well, but the cost was high and my opponent actually was in an advantageous position and was eventually able to win.&#xD;&#xA;&#xD;&#xA;I guess I could just build my Spawning Pool earlier than normal (I usually build it around 13-14) but that'd be something of a waste if my opponent isn't actually rushing.&#xD;&#xA;&#xD;&#xA;The Spine Crawler comes in pretty dang early, like before I would normally send a scout.  Should I be scouting much faster, like my first Drone or something?&#xD;&#xA;&#xD;&#xA;Would attacking the Spine Crawler while it is building help?  If so, how many Drones would it take to ensure its demise without destroying my income?&#xD;&#xA;&#xD;&#xA;What's the best way to beat this rush and still come out on top?" />
  <row Id="24271" PostHistoryTypeId="1" PostId="10317" RevisionGUID="44d7f997-c230-470c-8f65-6ba6d4cf9c85" CreationDate="2010-11-05T23:13:26.650" UserId="32" Text="ZvZ, how do I defend against 6-pool with a Spine Crawler?" />
  <row Id="24272" PostHistoryTypeId="3" PostId="10317" RevisionGUID="44d7f997-c230-470c-8f65-6ba6d4cf9c85" CreationDate="2010-11-05T23:13:26.650" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="24273" PostHistoryTypeId="2" PostId="10318" RevisionGUID="ffc714bb-23d8-4722-add3-92765566772e" CreationDate="2010-11-05T23:14:34.043" UserId="23" Text="![link text][1]&#xD;&#xA;&#xD;&#xA;It may be my inner OCD, but situations like this annoy me to no end. Sometimes, a patch of water is &quot;ruined&quot; for no apparent rational reason and all attempts to restore it to normality are met with failure.&#xD;&#xA;&#xD;&#xA;My latest attempt was building dirt where the currents were, then removing it. The result is pictured. :/&#xD;&#xA;&#xD;&#xA;Is there something I can do about it, or is it just a glitch?&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Water%20flow.png" />
  <row Id="24274" PostHistoryTypeId="1" PostId="10318" RevisionGUID="ffc714bb-23d8-4722-add3-92765566772e" CreationDate="2010-11-05T23:14:34.043" UserId="23" Text="How can I level water?" />
  <row Id="24275" PostHistoryTypeId="3" PostId="10318" RevisionGUID="ffc714bb-23d8-4722-add3-92765566772e" CreationDate="2010-11-05T23:14:34.043" UserId="23" Text="&lt;minecraft&gt;&lt;water&gt;" />
  <row Id="24276" PostHistoryTypeId="2" PostId="10319" RevisionGUID="c09f9b58-55d5-48f2-b0ea-c11444a3a34c" CreationDate="2010-11-05T23:28:53.660" UserId="304" Text="I've had trouble with this as well. My solution was to wall off my pool into 4-by-4 (1 deep) cells and fill those with water using the &quot;endless well&quot; technique of emptying a water bucket into two opposite corners.&#xD;&#xA;&#xD;&#xA;Once you've filled every cell, you can start breaking down the walls between the cells one block at a time. Sometimes the same effect that makes the endless well work will fill the removed block fully. Sometimes it won't. If it doesn't, empty a bucket directly onto the space.&#xD;&#xA;&#xD;&#xA;For pools more than one block deep, completely fill the bottom layer and then build the cell network for the next higher level &quot;suspended&quot; over your filled layer and continue the process.&#xD;&#xA;&#xD;&#xA;Repeat *ad infinitum*. Obviously this takes a lot of time and effort.&#xD;&#xA;&#xD;&#xA;Of course in your case, since you just have one &quot;little&quot; problem area (compared to the total area of your pool), try walling off just that area, removing the water, and trying my method above, destroying the outer walls last.&#xD;&#xA;&#xD;&#xA;The key is to remember that water in a bucket is a block just like everything else." />
  <row Id="24277" PostHistoryTypeId="2" PostId="10320" RevisionGUID="76272cf6-2975-45fb-bbf4-a7d2d6dd2321" CreationDate="2010-11-05T23:35:22.887" UserId="918" Text="Rock Band 3 added two new features: song ratings and recommendations.  The song ratings, as far as I know, just change the likelihood of songs showing up.  The recommendations, as far as I know, are the same for every user.&#xD;&#xA;&#xD;&#xA;I was curious if RB3 uses these for [collaborative filtering][1] - in the same way that when you rate movies on Netflix it gives you different movie recommendations.  Does anyone know if this is the case?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Collaborative_filtering" />
  <row Id="24278" PostHistoryTypeId="1" PostId="10320" RevisionGUID="76272cf6-2975-45fb-bbf4-a7d2d6dd2321" CreationDate="2010-11-05T23:35:22.887" UserId="918" Text="Does Rock Band 3's song rating system change the recommendations?" />
  <row Id="24279" PostHistoryTypeId="3" PostId="10320" RevisionGUID="76272cf6-2975-45fb-bbf4-a7d2d6dd2321" CreationDate="2010-11-05T23:35:22.887" UserId="918" Text="&lt;rock-band-3&gt;" />
  <row Id="24280" PostHistoryTypeId="2" PostId="10321" RevisionGUID="887e8ef0-510d-44f6-a072-6461b04f4af7" CreationDate="2010-11-05T23:54:45.333" UserId="336" Text="I'm glad I'm not the only one bothered by this.&#xD;&#xA;&#xD;&#xA;I try to avoid this situation entirely by constructing the pool in such a way as to avoid this -- Start with a 1 tile deep pool and fill it with water. You won't have any of the crazy water flows if you fill each space with a water source block, and the water will help by self replicating. Once you've got your one block deep pond working properly, simply dig down, one layer at a time (yes, underwater mining!) until you reach the desired depth." />
  <row Id="24281" PostHistoryTypeId="2" PostId="10322" RevisionGUID="ac37753a-3233-48cf-9a80-08fec9d1b3a2" CreationDate="2010-11-05T23:57:24.957" UserId="4591" Text="Where can you get the Wii SDK?" />
  <row Id="24282" PostHistoryTypeId="1" PostId="10322" RevisionGUID="ac37753a-3233-48cf-9a80-08fec9d1b3a2" CreationDate="2010-11-05T23:57:24.957" UserId="4591" Text="Where can you get the Wii SDK?" />
  <row Id="24283" PostHistoryTypeId="3" PostId="10322" RevisionGUID="ac37753a-3233-48cf-9a80-08fec9d1b3a2" CreationDate="2010-11-05T23:57:24.957" UserId="4591" Text="&lt;wii&gt;" />
  <row Id="24284" PostHistoryTypeId="2" PostId="10323" RevisionGUID="3876ce0c-d12b-4406-bd56-58536cd3604f" CreationDate="2010-11-06T00:02:37.563" UserId="4584" Text="Because there is no App Store equivalent for home-made games, I don't believe the Wii SDK is generally available to people outside game publishers." />
  <row Id="24285" PostHistoryTypeId="2" PostId="10324" RevisionGUID="3d29615c-1be8-4882-9b6f-6c7ba757faa5" CreationDate="2010-11-06T00:11:43.140" UserId="4592" Text="Yup, I'm using the same combination, vortex fits with everything really. &#xD;&#xA;&#xD;&#xA;Fireball and Blades give the most damage.&#xD;&#xA;&#xD;&#xA;Snow Storm is also a very very good spell to combine with vortex: the combination makes the spell duration 4 times longer and is very effective for both targeted and area casting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The best combinations for me are:&#xD;&#xA;&#xD;&#xA;1. Vortex + Snow Storm (Damage + Stun + Very Long Duration/ Large Area + Targeted= 4xArea)&#xD;&#xA;&#xD;&#xA;1. Vortex + Blades (Damage + Stun + Long Duration/ Area = 4xTargeted)&#xD;&#xA;&#xD;&#xA;2. Fireball + Blades (Massive Damage/Targeted)&#xD;&#xA;2. Fireball + Force Push (Large Damage/Targeted + Area)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Never Combine Snow Storm With Shock, Fireball or Force Push though, these combinations suck." />
  <row Id="24286" PostHistoryTypeId="2" PostId="10325" RevisionGUID="70adb863-4531-4260-a32a-0a2fc80dad83" CreationDate="2010-11-06T00:12:50.980" UserId="998" Text="They will be hosted later in their [VoD Archive](http://www.mlgpro.com/vodarchive)." />
  <row Id="24287" PostHistoryTypeId="2" PostId="10326" RevisionGUID="02edab85-d0de-4897-9b06-7fa33fd13b5f" CreationDate="2010-11-06T00:13:59.093" UserId="1804" Text="It might need to be an &quot;Earth&quot; map... I'd tried several times on Pangaea maps to no avail, and just achieved it on Earth:Duel:Settler:Standard w/ no advanced settings changed." />
  <row Id="24288" PostHistoryTypeId="5" PostId="10325" RevisionGUID="bc3bedc7-5445-4f6a-acdc-fc9be98af26e" CreationDate="2010-11-06T00:32:37.307" UserId="998" Comment="added 73 characters in body" Text="They will be hosted later in either their [VoD Section](http://www.mlgpro.com/video/videoOnDemand) or their [VoD Archive](http://www.mlgpro.com/vodarchive)." />
  <row Id="24289" PostHistoryTypeId="5" PostId="10073" RevisionGUID="71d64612-67be-4f78-8dd5-9a22f2797885" CreationDate="2010-11-06T00:35:14.963" UserId="3114" Comment="Standardized formatting." Text="So, just after defeating *Sander Cohen*, I noticed that I was able to use his key to open *Sander Cohen's Muse Box*, which contained various goodies.  However, net to the case which contained this box, is *another* case, containing the *Medical Expert 2* tonic.  This case is not locked with a keylock, but with a numeric entry lock.  I don't have the code for this lock but something more annoying seems to be occurring: When I approach the lock, I am *not* given the usual prompts for entering codes and/or hacking.  So even if I DID have the code, I don't think I would be able to use it.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;So, can someone please explain this to me?  Is something wrong with the PS3 version of the game?  I would also appreciate it if the information on how to find the necessary code could be given.  I am **NOT** looking for the code itself, only **how to find it**." />
  <row Id="24290" PostHistoryTypeId="6" PostId="10073" RevisionGUID="71d64612-67be-4f78-8dd5-9a22f2797885" CreationDate="2010-11-06T00:35:14.963" UserId="3114" Comment="Standardized formatting." Text="&lt;spoiler&gt;&lt;ps3&gt;&lt;items&gt;&lt;bioshock&gt;" />
  <row Id="24291" PostHistoryTypeId="6" PostId="9289" RevisionGUID="b947cbb1-493e-4299-815d-e6813a6b6d3f" CreationDate="2010-11-06T00:37:06.630" UserId="3114" Comment="Added tag." Text="&lt;ps3&gt;&lt;bug&gt;&lt;technical-issues&gt;&lt;fuel&gt;" />
  <row Id="24292" PostHistoryTypeId="2" PostId="10327" RevisionGUID="b9638822-5119-4b4f-a0ee-c239bb2d7075" CreationDate="2010-11-06T00:43:33.457" UserId="998" Text="&gt; some players who quickly brought a Drone in and started building a Spine Crawler on my creep&#xD;&#xA;&#xD;&#xA;Do proper scouting so you might see the Drone coming way ahead, what I usually also do is place my Overlord in the front of my ramp so that I can see anything going into my base and have time to mentally prepare for it. With a good chance he might get afraid and decide not to rush you anymore because he knows that you know...&#xD;&#xA;&#xD;&#xA;Make sure that the Drone you scouted is unable to reach your creep, three drones could do the job.&#xD;&#xA;&#xD;&#xA;&gt; I did successfully get down 3 Spine Crawlers of my own which defended well, but the cost was high and my opponent actually was in an advantageous position and was eventually able to win.&#xD;&#xA;&#xD;&#xA;I would suggest going for the best of both worlds, 1 or 2 Spine Crawlers, you can create more later...&#xD;&#xA;&#xD;&#xA;&gt; but that'd be something of a waste if my opponent isn't actually rushing.&#xD;&#xA;&#xD;&#xA;That's why you scout, you're in Gold so seeing an early pool really means a rush is going on.&#xD;&#xA;&#xD;&#xA;I wouldn't call it a waste as if you suspect a rush then it's better to have defense...&#xD;&#xA;&#xD;&#xA;&gt; The Spine Crawler comes in pretty dang early, like before I would normally send a scout. Should I be scouting much faster, like my first Drone or something?&#xD;&#xA;&#xD;&#xA;You should scout with the worker that could reach your opponents base the moment the Pool is down." />
  <row Id="24293" PostHistoryTypeId="2" PostId="10328" RevisionGUID="624a5e99-ef38-4484-9568-2e7fb2acb6ab" CreationDate="2010-11-06T00:48:07.713" UserId="4591" Text="How can you make games for Gameboy?" />
  <row Id="24294" PostHistoryTypeId="1" PostId="10328" RevisionGUID="624a5e99-ef38-4484-9568-2e7fb2acb6ab" CreationDate="2010-11-06T00:48:07.713" UserId="4591" Text="How can you make games for gameboy" />
  <row Id="24295" PostHistoryTypeId="3" PostId="10328" RevisionGUID="624a5e99-ef38-4484-9568-2e7fb2acb6ab" CreationDate="2010-11-06T00:48:07.713" UserId="4591" Text="&lt;gba&gt;&lt;gameboy&gt;&lt;programming&gt;" />
  <row Id="24296" PostHistoryTypeId="5" PostId="10322" RevisionGUID="25fec793-48f2-4829-bf74-ed7cdd594de5" CreationDate="2010-11-06T00:49:31.283" UserId="4591" Comment="added 78 characters in body" Text="Where can you get the Wii SDK? By that I mean where can you get the tools necessary for programming the wii." />
  <row Id="24297" PostHistoryTypeId="2" PostId="10329" RevisionGUID="89b1080c-0ff9-41ee-af74-24462cfa028f" CreationDate="2010-11-06T00:51:36.503" UserId="336" Text="There does exist a service called &quot;WiiWare&quot; which allows low-budget titles in a manner similar to XBLA.&#xD;&#xA;&#xD;&#xA;From wikipedia:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; The development kit costs around&#xD;&#xA;&gt; US$2000 and developers need to be&#xD;&#xA;&gt; licensed with and approved by&#xD;&#xA;&gt; Nintendo.[1][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wii.ign.com/articles/853/853752p1.html" />
  <row Id="24299" PostHistoryTypeId="2" PostId="10331" RevisionGUID="b9a78806-15bd-4501-bd75-64aacf85e8de" CreationDate="2010-11-06T01:07:38.777" UserId="2279" Text="I've recently gotten the spell Death for Vanille in Final Fantasy 13. In general I have the AI control Vanille and it's done quite well in controlling her. However I've noticed ever since getting Death she's failed to cast in once. Even after completely debuffing all enemies she prefers to sit idle and do nothing rather then cast Death. I tried taking control of her to make sure she indeed has it and there wasn't some funky bug but I was able to cast it while I was in control. Is there something I'm missing on why the AI won't cast death?" />
  <row Id="24300" PostHistoryTypeId="1" PostId="10331" RevisionGUID="b9a78806-15bd-4501-bd75-64aacf85e8de" CreationDate="2010-11-06T01:07:38.777" UserId="2279" Text="Getting Vanille AI to cast Death" />
  <row Id="24301" PostHistoryTypeId="3" PostId="10331" RevisionGUID="b9a78806-15bd-4501-bd75-64aacf85e8de" CreationDate="2010-11-06T01:07:38.777" UserId="2279" Text="&lt;final-fantasy-xiii&gt;&lt;ai&gt;" />
  <row Id="24302" PostHistoryTypeId="2" PostId="10332" RevisionGUID="ea996660-e305-4961-98b8-8181bde44389" CreationDate="2010-11-06T01:08:13.780" UserId="4170" Text="I really loved Super Mario 64 for Nintendo 64.  I recently picked up xbox 360 and I was hoping with the better graphics, faster processing, and more memory (than Nintendo 64) that some developer out there would make a game similar to Mario 64, just exploiting the enhanced xbox resources.  I know there won't be a Mario game on the xbox (because of licencing) but is there anything similar.  I'm looking for a game that has:&#xD;&#xA;&#xD;&#xA; - Huge 3D worlds to explore&#xD;&#xA; - Great challenges&#xD;&#xA; - Good camera focusing &amp; natural controls&#xD;&#xA; - No bad language" />
  <row Id="24303" PostHistoryTypeId="1" PostId="10332" RevisionGUID="ea996660-e305-4961-98b8-8181bde44389" CreationDate="2010-11-06T01:08:13.780" UserId="4170" Text="Any games like Super Mario 64 for xbox360" />
  <row Id="24304" PostHistoryTypeId="3" PostId="10332" RevisionGUID="ea996660-e305-4961-98b8-8181bde44389" CreationDate="2010-11-06T01:08:13.780" UserId="4170" Text="&lt;xbox-360&gt;&lt;3d&gt;&lt;sandbox&gt;&lt;super-mario-bros&gt;" />
  <row Id="24305" PostHistoryTypeId="2" PostId="10333" RevisionGUID="eb6cb3c2-2b84-4fd0-a69a-740226b17259" CreationDate="2010-11-06T01:14:39.623" UserId="3114" Text="[The Maw][1], while not *really* similar in terms of gameplay to *Super Mario*, is a lighthearted 3D adventure, available on the 'Xbox Live Arcade'.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;[Banjo-Kazooie: Nuts and Bolts][2] is a very enjoyable game on it's own merit, but if you've played either of the first 2 games, and are hoping for another game along the same lines, you will probably be sorely disappointed.  The gameplay is nothing like that of the originals, but if you give it a chance, it's actually quite enjoyable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.twistedpixelgames.com/maw/&#xD;&#xA;  [2]: http://banjo-kazooie.com/" />
  <row Id="24306" PostHistoryTypeId="2" PostId="10334" RevisionGUID="c2b55149-43fb-421d-8ff6-cd63b20a4688" CreationDate="2010-11-06T01:18:47.730" UserId="3212" Text="I was just playing Medal of Honor.  Every time I ran the framerate and my movement would become jerky.  I use right shift to run (I'm left handed so use the right side of the keyboard for movement).    I tried just holding the shift key and not moving - looking at the moving scenery (in this case trees waving in the wind) I could see the jerkiness. &#xD;&#xA;&#xD;&#xA;I re-assigned the run key to a different key (delete) and this didn't cause jerking, but shift still did.  I'd prefer to use shift for running so I need to fix this.  Anyone else experienced this?" />
  <row Id="24307" PostHistoryTypeId="1" PostId="10334" RevisionGUID="c2b55149-43fb-421d-8ff6-cd63b20a4688" CreationDate="2010-11-06T01:18:47.730" UserId="3212" Text="Anyone else experience jerkiness in games when holding shift key down?" />
  <row Id="24308" PostHistoryTypeId="3" PostId="10334" RevisionGUID="c2b55149-43fb-421d-8ff6-cd63b20a4688" CreationDate="2010-11-06T01:18:47.730" UserId="3212" Text="&lt;keyboard&gt;" />
  <row Id="24309" PostHistoryTypeId="2" PostId="10335" RevisionGUID="dbe2a2a3-0cad-49cd-8d1e-ecd430fbd8c0" CreationDate="2010-11-06T01:20:37.123" UserId="274" Text="Each character has one unique ability that none of the others have. The AI will never use them, so they're only available if you're controlling the character and you use them manually.&#xD;&#xA;&#xD;&#xA;* Vanille: Death&#xD;&#xA;* Fang: Highwind&#xD;&#xA;* Snow: Sovereign Fist&#xD;&#xA;* Lightning: Army Of One&#xD;&#xA;* Sazh: Cold Blood&#xD;&#xA;* Hope: Last Resort&#xD;&#xA;&#xD;&#xA;([source][1])&#xD;&#xA;&#xD;&#xA;[1]: http://www.ffinsider.net/final-fantasy-13/ff13-unique-abilities.php" />
  <row Id="24310" PostHistoryTypeId="5" PostId="10333" RevisionGUID="60167f04-cc9c-4322-8a41-b7f34f34013b" CreationDate="2010-11-06T01:25:03.937" UserId="3114" Comment="Switched to a more informative link for one of the games." Text="[The Maw][1], while not *really* similar in terms of gameplay to *Super Mario*, is a lighthearted 3D adventure, available on the 'Xbox Live Arcade'.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;[Banjo-Kazooie: Nuts and Bolts][2] is a very enjoyable game on it's own merit, but if you've played either of the first 2 games, and are hoping for another game along the same lines, you will probably be sorely disappointed.  The gameplay is nothing like that of the originals, but if you give it a chance, it's actually quite enjoyable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.twistedpixelgames.com/maw/&#xD;&#xA;  [2]: http://www.gamespot.com/xbox360/action/banjokazooie/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review" />
  <row Id="24311" PostHistoryTypeId="5" PostId="10335" RevisionGUID="97064bac-f92a-4837-b7b0-91ed1888ead8" CreationDate="2010-11-06T01:28:30.920" UserId="274" Comment="added 153 characters in body" Text="Each character has one unique ability that none of the others have. The AI will never use them, so they're only available if you're controlling the character and you use them manually.&#xD;&#xA;&#xD;&#xA;* Vanille: Death&#xD;&#xA;* Fang: Highwind&#xD;&#xA;* Snow: Sovereign Fist&#xD;&#xA;* Lightning: Army Of One&#xD;&#xA;* Sazh: Cold Blood&#xD;&#xA;* Hope: Last Resort&#xD;&#xA;&#xD;&#xA;This is kind of unfortunate for Vanille, since if you like to use her as a medic the AI does a *much* better job and you're rarely in control of her.&#xD;&#xA;&#xD;&#xA;([source][1])&#xD;&#xA;&#xD;&#xA;[1]: http://www.ffinsider.net/final-fantasy-13/ff13-unique-abilities.php" />
  <row Id="24312" PostHistoryTypeId="6" PostId="10334" RevisionGUID="a59c2765-cca8-421c-bb73-f547d473f73c" CreationDate="2010-11-06T01:31:09.293" UserId="304" Comment="Issue could be game-specific." Text="&lt;keyboard&gt;&lt;medal-of-honor&gt;" />
  <row Id="24313" PostHistoryTypeId="5" PostId="10308" RevisionGUID="36fc0605-0691-4ce2-8a40-6ec9485880da" CreationDate="2010-11-06T02:24:39.747" UserId="2874" Comment="added 8 characters in body" Text="**Starting SPECIAL**&#xD;&#xA;&#xD;&#xA;STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points)&#xD;&#xA;&#xD;&#xA;**Now you can improve your SPECIAL stats in the following ways;**&#xD;&#xA;&#xD;&#xA;STR: +1 Implant  &#xD;&#xA;PER: +1 Trait (Four Eyes)  &#xD;&#xA;END: +1 Perk (Intense Training)  &#xD;&#xA;CHA: +0  &#xD;&#xA;INT: +0  &#xD;&#xA;AGL: +1 Trait (Small Frame)  &#xD;&#xA;LUK: +0&#xD;&#xA;&#xD;&#xA;**Now with these base stats you get the following skill points;**&#xD;&#xA;&#xD;&#xA;60 Skill points for the first 4 levels until you get the Educated Perk.  &#xD;&#xA;442 Skill points for the next 26 levels.  &#xD;&#xA;A total  of 502 skill points.&#xD;&#xA;&#xD;&#xA;With the following stats all skills will start at 17 with the exception of Barter and Speech which will be at 9 and Medicine which will me at 27.&#xD;&#xA;&#xD;&#xA;You will gain additional 16 skill points to each skill with the exception of Explosives from skill books.&#xD;&#xA;&#xD;&#xA;With all that you still need 861 skill points to max out your character. Since we know we can only get 502 skill points in the game that makes us short of 359 skill points.&#xD;&#xA;&#xD;&#xA;Now to my question, are my analysis correct and you cannot max out your character Abilities and Skills or am I missing something?&#xD;&#xA;&#xD;&#xA;**NOTE:** This character configuration makes the game extra hard when playing on Hardcore mode especially at the beginning of the game!&#xD;&#xA;&#xD;&#xA;Thank You." />
  <row Id="24314" PostHistoryTypeId="2" PostId="10336" RevisionGUID="ab01698c-c74a-461e-b585-ab10c1c99163" CreationDate="2010-11-06T02:33:39.790" UserId="4597" Text="I'm sure some will object but there are also external mapper tools that can help with this kind of thing.  In particular, I've found [MCmap Live](http://mineville.net/2010/10/mcmap-live/) to be the simplest to use for this purpose because it has a slider that slices your map at any given level.  If you don't use a mac, try one of these: http://www.minecraftwiki.net/wiki/Programs_and_Editors.&#xD;&#xA;&#xD;&#xA;In practice, external mappers are much slower than just marking levels as others have suggested.&#xD;&#xA;However, in cases where I'm confused or lost, it's a tool I'm not above using.  For instance, I recently found myself coming back from the Nether in a totally random underground location with almost no tools and I really needed to carefully plan my way up to the surface (to conserve my nearly spent diamond axe) or I was gonna end up punching through stone for hours." />
  <row Id="24315" PostHistoryTypeId="2" PostId="10337" RevisionGUID="a5664029-9742-42da-be24-e921f2820923" CreationDate="2010-11-06T02:53:29.177" UserId="4598" Text="http://isohunt.com/torrent_details/222749493/English+Mod+for+Medal+Of+honor?tab=summary&#xD;&#xA;&#xD;&#xA;In the mod folder go to Engine - Localization Copy the &quot;Int&quot; File.&#xD;&#xA;&#xD;&#xA;next&#xD;&#xA;&#xD;&#xA;Go to C drive - Programme files - Medal Of Honor 2010.Limited Edition - Localization. delete the &quot;rus&quot; folder and paste in the &quot;int file.&#xD;&#xA;&#xD;&#xA;Next&#xD;&#xA;&#xD;&#xA;Go back to the mod folder and click MOHAGame - Localization and copy the &quot;int&quot; file&#xD;&#xA;&#xD;&#xA;Now&#xD;&#xA;&#xD;&#xA;Go to - C Drive - Programme files - Medal Of Honor 2010.Limited Edition - MOHAGame - Localization. Delete &quot;rus&quot; folder and paste &quot;int&quot; foler&#xD;&#xA;&#xD;&#xA;hope this works for you" />
  <row Id="24316" PostHistoryTypeId="2" PostId="10338" RevisionGUID="bb4d3fc6-ed39-4db2-9248-44e4668a3327" CreationDate="2010-11-06T02:58:57.593" UserId="4599" Text="I can't exactly remember the specifics of this game, but I remember playing it as a kid and possibly enjoying it &amp;mdash; I just want to dig it up again for a nostalgia trip.&#xD;&#xA;&#xD;&#xA;I remember some vague details about it:&#xD;&#xA;&#xD;&#xA;  * There was a horizontally split screen in two-player mode.&#xD;&#xA;  * I remember that you had to collect letters of some kind to spell a word (yeah lots of games had that)&#xD;&#xA;  * I remember there were different stages, and you had to run around catching rabbits or something before time was up.&#xD;&#xA;  * Something about wizards and magic, and I think you could mix things in a cauldron (not *Flink*, if you're getting at that).&#xD;&#xA;&#xD;&#xA;I know it isn't very specific, but I can't seem to find it, and I'm hoping one of you retro/old gamers out there will know what it is from my half-assed description. &#xD;&#xA;&#xD;&#xA;(and no, it wasn't *Crystal's Pony Tale*)" />
  <row Id="24317" PostHistoryTypeId="1" PostId="10338" RevisionGUID="bb4d3fc6-ed39-4db2-9248-44e4668a3327" CreationDate="2010-11-06T02:58:57.593" UserId="4599" Text="Looking for a Sega Genesis Game" />
  <row Id="24318" PostHistoryTypeId="3" PostId="10338" RevisionGUID="bb4d3fc6-ed39-4db2-9248-44e4668a3327" CreationDate="2010-11-06T02:58:57.593" UserId="4599" Text="&lt;retro-gaming&gt;&lt;genesis&gt;" />
  <row Id="24319" PostHistoryTypeId="2" PostId="10339" RevisionGUID="eff3da7e-b201-407a-a70c-3ea4958c71f9" CreationDate="2010-11-06T03:10:37.580" UserId="4599" Text="Oh never mind, I found it. It was *Wiz 'n' Liz*." />
  <row Id="24320" PostHistoryTypeId="2" PostId="10340" RevisionGUID="02b00019-affd-4c42-b4d0-53c3e2bd0b2c" CreationDate="2010-11-06T07:53:58.067" UserId="4584" Text="The unfortunate answer seems to be, in my experience, no - there is no way to view all those icons to find out what icon number seventeen is.  Until a patch improves this, that seems to be the answer." />
  <row Id="24321" PostHistoryTypeId="10" PostId="10328" RevisionGUID="d1e51d8e-60b0-4616-afdb-0fd47d1f025d" CreationDate="2010-11-06T09:10:31.897" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="24322" PostHistoryTypeId="5" PostId="10325" RevisionGUID="77c59cb7-e282-4c80-9b20-4a746f37aef6" CreationDate="2010-11-06T10:25:31.800" UserId="998" Comment="added 183 characters in body" Text="They will be hosted later in either their [VoD Section](http://www.mlgpro.com/video/videoOnDemand) or their [VoD Archive](http://www.mlgpro.com/vodarchive).&#xD;&#xA;&#xD;&#xA;On the Bridge chat Lee has suggested [this link](http://tv.majorleaguegaming.com/search?page=1&amp;q=Starcraft+2&amp;tag_search=true), but I'm unsure if the Dallas videos will be there..." />
  <row Id="24323" PostHistoryTypeId="6" PostId="10338" RevisionGUID="4ed38dbf-5130-442a-ae83-a29898f1b861" CreationDate="2010-11-06T10:54:27.480" UserId="23" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;retro-gaming&gt;&lt;genesis&gt;" />
  <row Id="24324" PostHistoryTypeId="2" PostId="10341" RevisionGUID="854c5ac0-7cc2-4a34-9960-1eb61fe1ba11" CreationDate="2010-11-06T13:00:31.640" UserId="1613" Text="I haven't finished the game yet, but my order so far has been: 1-1, 2-1, 1-2, 3-1, 4-1, 5-1, 3-2, 3-3.&#xD;&#xA;&#xD;&#xA;If you're playing a magic-based class like **Royal** or **Magician**, it's well worth going through world 3 (Tower of Latria) fairly early if you can manage it. The soul you get from the 3-3 boss can be traded for a very handy and powerful spell." />
  <row Id="24325" PostHistoryTypeId="6" PostId="10332" RevisionGUID="95acda8a-4617-42f7-af7c-b4fd97338a8e" CreationDate="2010-11-06T13:07:44.493" UserId="4302" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;3d&gt;&lt;sandbox&gt;&lt;super-mario-bros&gt;" />
  <row Id="24326" PostHistoryTypeId="2" PostId="10342" RevisionGUID="d613e69f-8039-47af-9fed-e2449225b65a" CreationDate="2010-11-06T13:29:32.513" UserId="2452" Text="If it's on a rush friendly map (short rush distance, e.g. Steppes of War) and the opponent is zerg I'll tend to scout on 8.  Against zerg on any map I'd scout no later than 10 to get a sense of what time their spawning pool went down.&#xD;&#xA;&#xD;&#xA;If you 8 scout sees a pool building already, stop droning and get down that pool of your own.  Keep your drone in their base but alive.  If they're rushing you should see lings pop before queen.  &#xD;&#xA;&#xD;&#xA;On 6 pool it's obvious already, but having your drone there will let you see what time exactly they start moving out.  (After knowing for sure that lings are popping out you can move your drone to the ramp)&#xD;&#xA;&#xD;&#xA;When you see the lings morphing in, I would make 1 pair of lings (to take care of the drone that's going to build the spine crawler, and 1 spine crawler of your to take care of their lings.  Even if your lings can't prevent the spine crawler from starting, it should have a good deal less health remaining and your own spine crawler should be able to take it out from there." />
  <row Id="24327" PostHistoryTypeId="2" PostId="10343" RevisionGUID="ddc47578-fdb7-45ed-a487-7f5aee85214c" CreationDate="2010-11-06T14:03:48.993" UserId="4012" Text="Place dirt right underneath the crazy currents and it should sort itself out automatically if it doesn't add a source spot to&#xD;&#xA;The place all the water flows to" />
  <row Id="24333" PostHistoryTypeId="2" PostId="10346" RevisionGUID="632abc97-a7da-4ca5-8e7e-63473ad55b6e" CreationDate="2010-11-06T15:43:11.277" UserId="23" Text="I took a quick FRAPS recording showing [this clever answer][1] at work.&#xD;&#xA;&#xD;&#xA;The output was a 54 seconds long 424×240 video for a mere 138 MBs, or 45 minutes of upload on my link.&#xD;&#xA;&#xD;&#xA;Now, as long as the video takes a reasonable amount of time to upload, I'm fine with just getting the process done in background while I get other stuff done in the meantime. However, this isn't always the case.&#xD;&#xA;&#xD;&#xA;How I can turn this into something more reasonable before uploading? I'd prefer answers that get the job done in Windows, but if there's something super-awesome in Linux that's fine by me.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10318/how-can-i-level-water/10343#10343" />
  <row Id="24334" PostHistoryTypeId="1" PostId="10346" RevisionGUID="632abc97-a7da-4ca5-8e7e-63473ad55b6e" CreationDate="2010-11-06T15:43:11.277" UserId="23" Text="What is the simplest way to re-encode Fraps recordings to something more sensible?" />
  <row Id="24335" PostHistoryTypeId="3" PostId="10346" RevisionGUID="632abc97-a7da-4ca5-8e7e-63473ad55b6e" CreationDate="2010-11-06T15:43:11.277" UserId="23" Text="&lt;windows&gt;&lt;recording&gt;" />
  <row Id="24336" PostHistoryTypeId="2" PostId="10347" RevisionGUID="998b5492-9f42-4b8c-8275-52a639458349" CreationDate="2010-11-06T15:56:49.190" UserId="23" Text="![A line of dirt surrounded by water.][1]&#xD;&#xA;&#xD;&#xA;I've built those corridors that let me go across the lake. As I went back and forth on them to reach my mine and shelter, I noticed the grass slowly advancing over the area. This gave me a crazy idea for time tracking: **the stocastic calendar.**&#xD;&#xA;&#xD;&#xA;To make sense of it all, however, I need this piece of information:&#xD;&#xA;&#xD;&#xA;__What is the rate at which sufficiently illuminated grass spreads on a single line?__&#xD;&#xA;&#xD;&#xA;If I built a dirt line long 30 blocks, with one block at one end covered in grass, how much time would it take on *average* for this *stochastic calendar* to be fully covered in grass?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/Minecraft/My%20perspective%20calendar.png" />
  <row Id="24337" PostHistoryTypeId="1" PostId="10347" RevisionGUID="998b5492-9f42-4b8c-8275-52a639458349" CreationDate="2010-11-06T15:56:49.190" UserId="23" Text="What is the average rate at which sufficiently lighted grass spreads in a line?" />
  <row Id="24338" PostHistoryTypeId="3" PostId="10347" RevisionGUID="998b5492-9f42-4b8c-8275-52a639458349" CreationDate="2010-11-06T15:56:49.190" UserId="23" Text="&lt;minecraft&gt;" />
  <row Id="24339" PostHistoryTypeId="2" PostId="10348" RevisionGUID="95a10c7f-e4f0-43d3-9d3e-b78a9d23985c" CreationDate="2010-11-06T16:10:13.287" UserId="4605" Text="I would suggest using [Handbrake][1]. (Never tried it myself though).&#xD;&#xA;&#xD;&#xA;[1]: http://handbrake.fr" />
  <row Id="24340" PostHistoryTypeId="2" PostId="10349" RevisionGUID="4ceffb2f-084e-49ef-84f4-d935bc5043b3" CreationDate="2010-11-06T16:10:56.297" UserId="4182" Text="I am always a fan of [VirtualDub][1] on Windows, but it might require you to download some additional codecs. ffmpeg and mp3 (ACM) would be the more popular ones.&#xD;&#xA;&#xD;&#xA;If you are looking for a quicker solution then there is [Any Video Converter][2].&#xD;&#xA;I'm linking to the free version.&#xD;&#xA;&#xD;&#xA;On Linux, I would definitely suggest [AviDemux][3], or if you are into command line, [mencoder][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualdub.org/&#xD;&#xA;  [2]: http://www.any-video-converter.com/products/for_video_free/&#xD;&#xA;  [3]: http://fixounet.free.fr/avidemux/&#xD;&#xA;  [4]: http://www.mplayerhq.hu/design7/dload.html" />
  <row Id="24341" PostHistoryTypeId="2" PostId="10350" RevisionGUID="c83a72a2-5ddd-46ec-8ec1-eea5116c3763" CreationDate="2010-11-06T16:10:58.193" UserId="4606" Text="When selecting a group of units (marines/marauders/medivacs) I'm looking for a quick way to load them. Right-clicking each medivac in turn works, but when multiple medivacs are used they tend to converge on the right clicked one. This makes if difficult to right click the subsequent ones if they all try to stack. It takes time waiting for them to move away from the previous loaded one before I can start to load the others.&#xD;&#xA;This is the quickest way to load but still painfully slow. Ideally what I'm looking for is to select lots of varying units and using a keyboard shortcut to load the land units into the also selected medivacs." />
  <row Id="24342" PostHistoryTypeId="1" PostId="10350" RevisionGUID="c83a72a2-5ddd-46ec-8ec1-eea5116c3763" CreationDate="2010-11-06T16:10:58.193" UserId="4606" Text="Problem loading multiple units into multiple medivacs" />
  <row Id="24343" PostHistoryTypeId="3" PostId="10350" RevisionGUID="c83a72a2-5ddd-46ec-8ec1-eea5116c3763" CreationDate="2010-11-06T16:10:58.193" UserId="4606" Text="&lt;starcraft-2&gt;" />
  <row Id="24345" PostHistoryTypeId="2" PostId="10351" RevisionGUID="62dc07c3-4dd9-495e-bc13-1a90e1c4b4b2" CreationDate="2010-11-06T16:23:46.623" UserId="14" Text="Did you know that you can press `shift` to queue commands?&#xD;&#xA;&#xD;&#xA;You can select all your units and right click the medivacs holding `shift`, this will make them load into the first and move on to the second one when that one is full without you having to issue more commands manually." />
  <row Id="24346" PostHistoryTypeId="5" PostId="10348" RevisionGUID="da6cd377-8a34-4d42-b3f0-83be6f74a021" CreationDate="2010-11-06T16:38:45.643" UserId="23" Comment="deleted 32 characters in body" Text="I would suggest using [Handbrake][1].&#xD;&#xA;&#xD;&#xA;[1]: http://handbrake.fr" />
  <row Id="24347" PostHistoryTypeId="2" PostId="10352" RevisionGUID="0e2efe52-9033-411e-a7d8-eaa366da1a84" CreationDate="2010-11-06T16:57:59.323" UserId="324" Text="I had to rebuild my game machine a month or two ago.  When I reloaded Steam and reinstalled Supreme Commander 2, my campaign status was reset back to the first mission.  I don't want to replay all of the missions.  How do I fix the status to be back to mission 12 or whatever one I had completed?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="24348" PostHistoryTypeId="1" PostId="10352" RevisionGUID="0e2efe52-9033-411e-a7d8-eaa366da1a84" CreationDate="2010-11-06T16:57:59.323" UserId="324" Text="How to change the campaign completion point?" />
  <row Id="24349" PostHistoryTypeId="3" PostId="10352" RevisionGUID="0e2efe52-9033-411e-a7d8-eaa366da1a84" CreationDate="2010-11-06T16:57:59.323" UserId="324" Text="&lt;supreme-commander-2&gt;" />
  <row Id="24350" PostHistoryTypeId="2" PostId="10353" RevisionGUID="fdfdd8ac-bae4-4d22-b9a5-5cebf1c25b2e" CreationDate="2010-11-06T17:08:43.757" UserId="4538" Text="I downloaded the first Command &amp; Conquer game [from EA][1] and burnt some CDs. I couldn't get the Setup.exe program to run in Windows 7 64-bit, as it must need some old DLLs. So I ran up the Windows XP Mode virtual machine, and was able to install it fine. &#xD;&#xA;&#xD;&#xA;However, when I try to run the program, I just get an empty message box with an &quot;OK&quot; button. I've set the compatibility to Windows 95, and checked all of the options in the Compatibility tab, but it's not running. I also downloaded the patch suggested by EA, which is an updated version of the THIPX32.DLL file (copied into the C&amp;C installation folder).&#xD;&#xA;&#xD;&#xA;Has anyone managed to get this working?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ccgold.ea.com/uk/" />
  <row Id="24351" PostHistoryTypeId="1" PostId="10353" RevisionGUID="fdfdd8ac-bae4-4d22-b9a5-5cebf1c25b2e" CreationDate="2010-11-06T17:08:43.757" UserId="4538" Text="Running Command &amp; Conquer Gold on Windows 7 64-bit (in XP mode)" />
  <row Id="24352" PostHistoryTypeId="3" PostId="10353" RevisionGUID="fdfdd8ac-bae4-4d22-b9a5-5cebf1c25b2e" CreationDate="2010-11-06T17:08:43.757" UserId="4538" Text="&lt;windows-7&gt;&lt;windows-xp&gt;&lt;command-and-conquer&gt;" />
  <row Id="24353" PostHistoryTypeId="2" PostId="10354" RevisionGUID="c003d318-645f-4bb7-9d20-687b16623aa4" CreationDate="2010-11-06T17:17:07.413" UserId="4565" Text="If you no have old files of the game is impossible to recover your game.&#xD;&#xA;&#xD;&#xA;The only thing I can think of is that you download a file using the game 100% and continue from where you were going.&#xD;&#xA;&#xD;&#xA;http://grandtheftauto.filefront.com/file/100_Complete_Save_Game;43034" />
  <row Id="24354" PostHistoryTypeId="2" PostId="10355" RevisionGUID="a48f7f51-e1e8-4da4-bf10-f4e908e2e2fc" CreationDate="2010-11-06T17:29:13.930" UserId="998" Text="[Unity 3D](http://unity3d.com/unity/) supports [publishing to the Wii](http://unity3d.com/unity/publishing/wii)&#xD;&#xA;&#xD;&#xA;But...&#xD;&#xA;&#xD;&#xA;&gt; **Requirements:**&#xD;&#xA;&#xD;&#xA;&gt;In order to evaluate or license our engine for use on the Wii  &#xD;&#xA;&gt;console developers must meet the following requirements:&#xD;&#xA;&#xD;&#xA;&gt; - You must own Unity Pro.&#xD;&#xA;&gt; - You must be a an Authorized Developer for the Wii console and obtain a Wii development kit.&#xD;&#xA;&#xD;&#xA;&gt; For more information about becoming an Authorized Developer for the Wii console please visit: http://www.warioworld.com/&#xD;&#xA;&#xD;&#xA;It is indeed not be worth it if you're just starting out or doing it as a hobby, it's a serious investment..." />
  <row Id="24355" PostHistoryTypeId="5" PostId="10346" RevisionGUID="db18357c-547d-4a9a-abce-328e8b02f68d" CreationDate="2010-11-06T17:48:39.903" UserId="23" Comment="added 177 characters in body" Text="I took a quick FRAPS recording showing [this clever answer][1] at work.&#xD;&#xA;&#xD;&#xA;The output was a 54 seconds long 424×240 video for a mere 138 MBs, or 45 minutes of upload on my link.&#xD;&#xA;&#xD;&#xA;Now, as long as the video takes a reasonable amount of time to upload, I'm fine with just getting the process done in background while I get other stuff done in the meantime. However, this isn't always the case.&#xD;&#xA;&#xD;&#xA;How I can turn this into something more reasonable before uploading? I'd prefer answers that get the job done in Windows, but if there's something super-awesome in Linux that's fine by me.&#xD;&#xA;&#xD;&#xA;Please post a step-by-step guide. If there is some one-time fine tuning that can be useful to make a better job of transcoding _gaming_ videos, don't forget to mention them!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10318/how-can-i-level-water/10343#10343" />
  <row Id="24356" PostHistoryTypeId="2" PostId="10356" RevisionGUID="bbf8d459-d56a-4dc6-b2d5-8e95ccca4f80" CreationDate="2010-11-06T18:00:23.693" UserId="3773" Text="I have researched Globalization and no other civ has yet built the Sydney Opera House wonder, yet it is not available in the production list of my city!?&#xD;&#xA;&#xD;&#xA;Neither the civelopedia nor the manual lists any building restrictions on this wonder." />
  <row Id="24357" PostHistoryTypeId="1" PostId="10356" RevisionGUID="bbf8d459-d56a-4dc6-b2d5-8e95ccca4f80" CreationDate="2010-11-06T18:00:23.693" UserId="3773" Text="Why cant I build the Sydney Opera House in Civ5?" />
  <row Id="24358" PostHistoryTypeId="3" PostId="10356" RevisionGUID="bbf8d459-d56a-4dc6-b2d5-8e95ccca4f80" CreationDate="2010-11-06T18:00:23.693" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="24359" PostHistoryTypeId="2" PostId="10357" RevisionGUID="fdbe0f6d-de81-4628-971e-e7061234f6a0" CreationDate="2010-11-06T18:01:11.337" UserId="3773" Text="The Sydney Opera House wonder can only be built in a coastal city, although this is not mentioned in its description." />
  <row Id="24360" PostHistoryTypeId="2" PostId="10358" RevisionGUID="02190fc6-c112-4c58-a88f-69b0d0e5d1f9" CreationDate="2010-11-06T18:40:08.500" UserId="2882" Text="Did you try [reading the installation instructions][1] on the EA website? They have instructions specifically for people running 64-bit versions of Windows.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cncworld.org/?page=features/tutorials/tdfree" />
  <row Id="24361" PostHistoryTypeId="2" PostId="10359" RevisionGUID="ea430dbd-1dfe-4ef0-b525-da8a8228eaee" CreationDate="2010-11-06T18:41:08.993" UserId="4424" Text="[Windows Movie Maker][1] works OK too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://explore.live.com/windows-live-movie-maker?os=other" />
  <row Id="24362" PostHistoryTypeId="5" PostId="10356" RevisionGUID="062f677d-3cb8-467d-8cb0-005aab34c360" CreationDate="2010-11-06T18:59:38.630" UserId="4103" Comment="typo" Text="I have researched Globalization and no other civ has yet built the Sydney Opera House wonder, yet it is not available in the production list of my city!?&#xD;&#xA;&#xD;&#xA;Neither the Civilopedia nor the manual lists any building restrictions on this wonder." />
  <row Id="24363" PostHistoryTypeId="5" PostId="10349" RevisionGUID="e6ffc428-538d-440d-9341-512b963b5b85" CreationDate="2010-11-06T19:10:07.653" UserId="23" Comment="deleted 2 characters in body" Text="I am always a fan of [VirtualDub][1] on Windows, but it might require you to download some additional codecs. ffmpeg and mp3 (ACM) would be the more popular ones.&#xD;&#xA;&#xD;&#xA;If you are looking for a quicker solution then there is [Any Video Converter][2].&#xD;&#xA;I'm linking to the free version.&#xD;&#xA;&#xD;&#xA;On Linux, I would definitely suggest [AviDemux][3], or if you are into command line, [mencoder][4].&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualdub.org/&#xD;&#xA;  [2]: http://www.any-video-converter.com/products/for_video_free/&#xD;&#xA;  [3]: http://fixounet.free.fr/avidemux/&#xD;&#xA;  [4]: http://www.mplayerhq.hu/design7/dload.html" />
  <row Id="24364" PostHistoryTypeId="2" PostId="10360" RevisionGUID="f94008b3-4558-48b3-9fcd-9cf0090827f7" CreationDate="2010-11-06T19:32:30.427" UserId="2159" Text="Out of the manual, if you are rushed and have no units you need to counter with workers. Problem is selecting all of them and focus firing doesn't work since:&#xD;&#xA;&#xD;&#xA; 1. All your workers can hardly attack a single enemy unit.&#xD;&#xA; 2. After they kill one unit they stai idle and are massacred&#xD;&#xA;&#xD;&#xA;Is it the only way to control the workers manually when attacking (pure micro) or is there a way to tell the workers to automatically attack units around or any other trick I should avail myself of?&#xD;&#xA;&#xD;&#xA;Any help appreciated!&#xD;&#xA;&#xD;&#xA;P.S. I play zerg, not sure if it makes a difference " />
  <row Id="24365" PostHistoryTypeId="1" PostId="10360" RevisionGUID="f94008b3-4558-48b3-9fcd-9cf0090827f7" CreationDate="2010-11-06T19:32:30.427" UserId="2159" Text="What's the most efficient way to counter a rush with workers?" />
  <row Id="24366" PostHistoryTypeId="3" PostId="10360" RevisionGUID="f94008b3-4558-48b3-9fcd-9cf0090827f7" CreationDate="2010-11-06T19:32:30.427" UserId="2159" Text="&lt;starcraft-2&gt;&lt;rush-counters&gt;" />
  <row Id="24367" PostHistoryTypeId="2" PostId="10361" RevisionGUID="301d44ef-149e-4b5f-94e2-206435944b8d" CreationDate="2010-11-06T19:37:54.123" UserId="4609" Text="Ever since Sonic 3 came out, I never made it past Carnival Night Zone. I'm not sure which act, but I always got trapped at some point and would have to reset the game. I don't think it was a glitch, I just got stuck at some point. It happened back in the day on the Genesis console and even now when I attempt the game using an emulator.&#xD;&#xA;&#xD;&#xA;Did this happen to anyone else? I'm a pretty capable gamer, but I never could get past this one part. It seemed that all paths led to this little trap room and there was no way out." />
  <row Id="24368" PostHistoryTypeId="1" PostId="10361" RevisionGUID="301d44ef-149e-4b5f-94e2-206435944b8d" CreationDate="2010-11-06T19:37:54.123" UserId="4609" Text="Sonic 3 - I never made it past Carnival Night Zone" />
  <row Id="24369" PostHistoryTypeId="3" PostId="10361" RevisionGUID="301d44ef-149e-4b5f-94e2-206435944b8d" CreationDate="2010-11-06T19:37:54.123" UserId="4609" Text="&lt;genesis&gt;&lt;sonic-the-hedgehog&gt;&lt;sega&gt;" />
  <row Id="24370" PostHistoryTypeId="2" PostId="10362" RevisionGUID="c0ae7a8f-0c11-4bc0-9436-6d229a312be3" CreationDate="2010-11-06T19:39:59.003" UserId="58" Text="Specifically, I'm wondering about Turbo, Cateye and Hydra. Are any of them addictive? If so, what's the chance of getting addicted?&#xD;&#xA;&#xD;&#xA;I've been holding onto these chems, but selling the ones I'm used to (Buffout, Med-X, Psycho, etc.), in case they could be useful without &quot;hooking&quot; me. Am I misguided? If so, am I misguided because (if I want to avoid addiction) I should sell them, or am I misguided because (if they're not addictive) I should be using them when needed?" />
  <row Id="24371" PostHistoryTypeId="1" PostId="10362" RevisionGUID="c0ae7a8f-0c11-4bc0-9436-6d229a312be3" CreationDate="2010-11-06T19:39:59.003" UserId="58" Text="Which chems are addictive?" />
  <row Id="24372" PostHistoryTypeId="3" PostId="10362" RevisionGUID="c0ae7a8f-0c11-4bc0-9436-6d229a312be3" CreationDate="2010-11-06T19:39:59.003" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24373" PostHistoryTypeId="2" PostId="10363" RevisionGUID="ed1bd1dd-cfa4-4929-8fd7-341c32c7dbc5" CreationDate="2010-11-06T19:58:46.973" UserId="4610" Text="First of all - countering rush with workers is least thing You want to do because workers count is what defines Your economy.&#xD;&#xA;&#xD;&#xA;1. Do not ever allow rush. Scout correctly and be ready for that.&#xD;&#xA;2. If that fails - keep mining with workers as long as possible. Pump out lings, keep them in safety.&#xD;&#xA;3. If drone gets attacked, try to micro away it from mineral patch while keeping others mining.&#xD;&#xA;4. If army size of opponent is large enough that not only one drone is in danger - dance around with Your drones, trying to get back to work.&#xD;&#xA;5. If mining is completely impossible - try to retreat to safety somewhere in corner.&#xD;&#xA;6. If Your lings count atm is large enough - just defeat enemy.&#xD;&#xA;&#xD;&#xA;If You can't get lings enough, choose right moment (when enemy army is moving) get good surround and engage enemy with Your lings+drones army.&#xD;&#xA;&#xD;&#xA;One more tip - if You haven't been able to prevent enemy taking down Your tech building (spawning pool e.g.), attack right when it collapses because of broodlings." />
  <row Id="24374" PostHistoryTypeId="2" PostId="10364" RevisionGUID="287b692f-06b9-4f2a-abd8-a53f34366332" CreationDate="2010-11-06T19:59:54.770" UserId="4103" Text="Hydra has an addiction chance of 10%, addiction reduces endurance by 3.&#xD;&#xA;&#xD;&#xA;Cateye is not addictive.&#xD;&#xA;&#xD;&#xA;Turbo has an addiction chance of 20%, addiction reduces agility by 2.&#xD;&#xA;&#xD;&#xA;This data is read directly from the GECK.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="24375" PostHistoryTypeId="10" PostId="10322" RevisionGUID="52c56f2b-5aea-424f-a419-d92c49af5a37" CreationDate="2010-11-06T20:08:35.753" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="24376" PostHistoryTypeId="2" PostId="10365" RevisionGUID="52f0aa3f-e25e-44c4-a9ed-7fdb47639d67" CreationDate="2010-11-06T20:09:46.773" UserId="324" Text="The current status of the campaign is stored in the `Game.prefs` file.&#xD;&#xA;It is located in `$USERPROFILE\AppData\Local\Gas Powered Games\Supreme Commander 2\`&#xD;&#xA;&#xD;&#xA;**Before doing this, make a copy of that Game.prefs file and save it somewhere.** Just in case you screw it up, you can replace the screw up with the old copy.&#xD;&#xA;&#xD;&#xA;If have played any of the campaign missions and either completed one or failed at it, not if you quit playing it, your Game.prefs file will have a 'campaign = { }' section in the profiles block.  Just search for it.  &#xD;&#xA;&#xD;&#xA;It'll likely look like:&#xD;&#xA;&#xD;&#xA;            campaign = {&#xD;&#xA;                UEF = {&#xD;&#xA;                    SC2_CA_U01 = {...&#xD;&#xA;                    }&#xD;&#xA;                }&#xD;&#xA;            }&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;To complete all of the UEF campaign missions:&#xD;&#xA;&#xD;&#xA; 1. Just copy the entire SC2_CA_U01={ } block.&#xD;&#xA; 2. Then paste it right after that }, putting a comma between them.&#xD;&#xA; 3. Remove the `completedObjectives` list from that copied block, but leave that `completedObjectives` block itself there.&#xD;&#xA; 4. Change the SC2_CA_U01 to SC2_CA_U02. (or a number from 1 to 6)&#xD;&#xA; 5. Repeat for each of the 6 UEF missions.&#xD;&#xA;&#xD;&#xA;To complete all of the Illuminate missions (starting with a completed UEF missions block):&#xD;&#xA;&#xD;&#xA; 1. Find the end of the `UEF={` block.&#xD;&#xA; 2. Put a comma after it.&#xD;&#xA; 3. Paste a copy of the entire UEF block after the comma.&#xD;&#xA; 4. Change `UEF` to `Illuminate`.&#xD;&#xA; 5. Change all `SC2_CA_U0x` to `SC2_CA_I0x` where x is the mission number.&#xD;&#xA; 6. Make sure all `completedObjectives` lists are empty.&#xD;&#xA;&#xD;&#xA;I haven't tried to do the Cybran missions yet, but I suspect following the Illuminate instructions but replacing SC2_CA_I0x with SC2_CA_C0x and replacing Illuminate with Cybran might work.  To know for sure, just play the first Cybran mission.  Once you complete it, the Game.prefs file will contain the keys you need.&#xD;&#xA;&#xD;&#xA;You can do this in baby steps.  After making a small change, reload the game and see if the campaign menu allows you to select newer missions.  If it didn't work, either the game will make a copy of the Game.prefs file and name it Game.prefs.bad and make a new blank one or it will just ignore the change." />
  <row Id="24377" PostHistoryTypeId="5" PostId="10364" RevisionGUID="d3045469-a9c3-488e-a4c2-327f85375b2a" CreationDate="2010-11-06T20:10:25.277" UserId="4103" Comment="added more chems; added 44 characters in body" Text="This data is taken directly from the GECK.&#xD;&#xA;&#xD;&#xA;    Chem        Add. chance    Add. effect&#xD;&#xA;    --------------------------------------&#xD;&#xA;    Hydra       10%            EN -3&#xD;&#xA;    Cateye      -              -&#xD;&#xA;    Turbo       20%            AG -2&#xD;&#xA;    Buffout     10%            EN -1 ST -1&#xD;&#xA;    Jet         20%            AG -1 CH -1&#xD;&#xA;    Mentats     5%             PE -1 IN -1&#xD;&#xA;    Psycho      10%            EN -1 PE -1&#xD;&#xA;    Steady      80%            AG -1 ST -1" />
  <row Id="24378" PostHistoryTypeId="2" PostId="10366" RevisionGUID="7e99bfe1-bb93-4ca4-9655-354f1956bdd2" CreationDate="2010-11-06T20:35:34.927" UserId="2640" Text="I'm looking for a replacement battery for my DS Lite. I recently moved from the United States to Germany; back in the US, &lt;a href=&quot;http://store.nintendo.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10001&amp;storeId=10001&amp;langId=-1&amp;currency=USD&amp;ignoreCrumbs=N&amp;crumb1=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527C%2527%252C%2B%2527CategoryDisplay%2527%252C%252762205%2527%252C%2B%2527N%2527%2529%253B%2522%253ENintendo%2BDS%253C%252FA%253E&amp;crumb1Ignore=&amp;crumb2=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527X%2527%252C%2B%2527ChooseView%2527%252C%2527%2527%252C%2B%2527%2527%2529%253B%2522%253ENintendo%2BDS%2BLite%253C%252FA%253E&amp;crumb2Ignore=&amp;crumb3=%253CA%2BHREF%253D%2522javascript%253APassOn%2528%2527C%2527%252C%2B%2527CategoryDisplay%2527%252C%252762209%2527%252C%2B%2527N%2527%2529%253B%2522%253EParts%2B%2526%2BAccessories%253C%252FA%253E&amp;crumb3Ignore=&amp;translateFrom=%C3%88%C3%89%C3%87&amp;translateTo=EEC&amp;usrSearchText=&amp;searchText=&amp;selSrchType=&amp;page=&amp;view=&amp;productId=108205&amp;categoryId=62209&amp;lastAction=ProductDisplay&amp;orderTotal=null&amp;tranId=0&amp;jktranid=&amp;rpComment=&amp;dropOff=&quot;&gt;the Nintendo Store offers a replacement DS Lite battery&lt;/a&gt;. However, that would be subject to insane shipping charges as well as customs fees and delays.&#xD;&#xA;&#xD;&#xA;However, I cannot find any equivalent store on the &lt;a href=&quot;http://www.nintendo.de&quot;&gt;Nintendo Germany&lt;/a&gt; website, nor the &lt;a href=&quot;http://www.nintendo.co.uk/&quot;&gt;Nintendo UK&lt;/a&gt; site, which would at least keep shipping within the EEC (and it's in a language I know). They do offer repair services which can replace the battery, but these are much more expensive and won't accept my US-origin DS Lite anyway.&#xD;&#xA;&#xD;&#xA;The local GameStop and Saturn do not have any DS Lite batteries. Amazon.de and Amazon.co.uk both have plenty of third-party batteries, most of which have bad reviews, with claims that the batteries do not fit, are labelled incorrectly, and just plain don't last long. I'd rather not take my chances with tiny containers of potential energy, so these don't seem like a good choice.&#xD;&#xA;&#xD;&#xA;Is there anywhere within Germany (or barring that, within the EEC) where I can order a good DS Lite battery?" />
  <row Id="24379" PostHistoryTypeId="1" PostId="10366" RevisionGUID="7e99bfe1-bb93-4ca4-9655-354f1956bdd2" CreationDate="2010-11-06T20:35:34.927" UserId="2640" Text="Where can I get a replacement DS Lite battery in Germany?" />
  <row Id="24380" PostHistoryTypeId="3" PostId="10366" RevisionGUID="7e99bfe1-bb93-4ca4-9655-354f1956bdd2" CreationDate="2010-11-06T20:35:34.927" UserId="2640" Text="&lt;ds&gt;&lt;purchase&gt;&lt;battery&gt;" />
  <row Id="24381" PostHistoryTypeId="2" PostId="10367" RevisionGUID="0b33d319-f6c6-472c-92dc-1ea1807ca127" CreationDate="2010-11-06T20:42:18.623" UserId="3773" Text="In Civ5, Elizabeth gets the bonus:&#xD;&#xA;&#xD;&#xA;&gt; +2 movement for all naval units&#xD;&#xA;&#xD;&#xA;Does this also apply to embarked (land-)units?&#xD;&#xA;&#xD;&#xA;Note: The manual is a *bit* more precise:&#xD;&#xA;&#xD;&#xA;&gt; **Unique Trait** Sun Never Sets: +2 MPs&#xD;&#xA;&gt; for all ocean-going naval units.&#xD;&#xA;&#xD;&#xA;So this would mean you get this only after you have discovered the tech that lets you enter ocean tiles. Still does not specify if it applies to embarked units also?" />
  <row Id="24382" PostHistoryTypeId="1" PostId="10367" RevisionGUID="0b33d319-f6c6-472c-92dc-1ea1807ca127" CreationDate="2010-11-06T20:42:18.623" UserId="3773" Text="Does the Elizabeth ledaer bonus in Civ5 also apply to embarked units?" />
  <row Id="24383" PostHistoryTypeId="3" PostId="10367" RevisionGUID="0b33d319-f6c6-472c-92dc-1ea1807ca127" CreationDate="2010-11-06T20:42:18.623" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="24384" PostHistoryTypeId="2" PostId="10368" RevisionGUID="32f2b54c-899b-414b-a8c6-00c8c411cbcc" CreationDate="2010-11-06T20:50:17.630" UserId="4103" Text="According to [this page][1] you can order one from Nintendo for 11 EUR + 3,50 EUR shipping. They don't have an online shop though, you'll have to contact them directly (see [contact information][2], Konsumentenberatung: mail: info@nintendo.de) and hope they'll understand english.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nintendo.de/NOE/de_DE/support/nintendo_ds_lite_159_128.html&#xD;&#xA;  [2]: http://www.nintendo.de/NOE/de_DE/service/contact_2095.html" />
  <row Id="24385" PostHistoryTypeId="4" PostId="10367" RevisionGUID="e41380a5-e283-4798-a780-62d6bc58c65f" CreationDate="2010-11-06T21:14:47.967" UserId="4103" Comment="typo" Text="Does the Elizabeth leader bonus in Civ5 also apply to embarked units?" />
  <row Id="24386" PostHistoryTypeId="2" PostId="10369" RevisionGUID="6a39f709-c0e5-4110-a23a-a5a254b89fc4" CreationDate="2010-11-06T22:35:11.483" UserId="1480" Text="I would love to hear from someone who has bought a connect.&#xD;&#xA;&#xD;&#xA;Does it really work?&#xD;&#xA;&#xD;&#xA;Is it buggy?  Does it require a specific rug or background?  Can kids and adults play it.  &#xD;&#xA;&#xD;&#xA;What is the ins and outs really?  I have seen all the Microsoft Videos, but I would like to hear from someone who is not a MS person if it really works." />
  <row Id="24387" PostHistoryTypeId="1" PostId="10369" RevisionGUID="6a39f709-c0e5-4110-a23a-a5a254b89fc4" CreationDate="2010-11-06T22:35:11.483" UserId="1480" Text="Does Kinect Really Work?" />
  <row Id="24388" PostHistoryTypeId="3" PostId="10369" RevisionGUID="6a39f709-c0e5-4110-a23a-a5a254b89fc4" CreationDate="2010-11-06T22:35:11.483" UserId="1480" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="24391" PostHistoryTypeId="2" PostId="10372" RevisionGUID="9690f200-94c2-4ebc-bdf7-4762f2c8c9b5" CreationDate="2010-11-06T22:51:32.467" UserId="4615" Text="There's at least one other ending that may be tied in with the &quot;JUSTIN BAILEY _ _ _ _ _ _ _ _ _ _ _ _&quot; code in which Samus has smoke coming from her gun and -don't quote me on this one- the same ending may be available for completing the game with some of the other unusual codes." />
  <row Id="24392" PostHistoryTypeId="2" PostId="10373" RevisionGUID="705137d1-f899-402d-9172-518c7d5c488e" CreationDate="2010-11-06T22:53:39.927" UserId="305" Text="Not really similar but quite enjoyable is [Cloning Clyde][1]. I don't recall any bad language, or violence, but riding on the back of a sheep might offend some. Try the demo.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ninjabee.com/clyde.html" />
  <row Id="24395" PostHistoryTypeId="6" PostId="1058" RevisionGUID="a1ab3a28-1884-434c-8f4a-225eb7dfa12d" CreationDate="2010-11-07T00:00:41.083" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;retro-gaming&gt;&lt;nes&gt;" />
  <row Id="24396" PostHistoryTypeId="2" PostId="10374" RevisionGUID="e0c82ff1-605b-4344-8eb6-d6f0acfd161f" CreationDate="2010-11-07T00:08:23.347" UserId="461" Text="I bought a Kinect, and overall I'd say that yes, it does work.&#xD;&#xA;&#xD;&#xA;However, it has some (potentially) strict requirements in order for it to work optimally. You need to stand at least 6 feet away from the sensor, ideally more like 8-10 feet. For two players, 8 feet is the minimum. If you are too close to it, it doesn't work really well at all. Some games might need more room than others, though (I've heard that Your Shape wants you to stand at least 8 feet back, with room behind you in addition, but I haven't played it yet).&#xD;&#xA;&#xD;&#xA;The movement in-game does mimic your movements, but there is a very slight lag, and it doesn't always get what you're doing correctly (although it is right most of the time).&#xD;&#xA;&#xD;&#xA;Overall, I'm happy with my purchase. I did have to rearrange my gaming setup for it a bit so that I had more room to maneuver, but when set up properly it works really well. If you don't have room for it (or can't make room), then I'd suggest holding off on it. the [Kinect Support site][1] has some information on how to set it up, so that might help you determine if it would work for you or not.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/Pages/kinect/getting-started/default.aspx" />
  <row Id="24397" PostHistoryTypeId="2" PostId="10375" RevisionGUID="0bd115cf-6b7d-487e-bd46-1163cbb67016" CreationDate="2010-11-07T00:24:35.793" UserId="160" Text="If you're talking about the room with the red-and-white diamond barrel in Act 2 where you have to get the barrel low enough in order to progress to the next area. What I thought you needed to do was to jump up and down and time it properly in order to push the barrel down low enough.&#xD;&#xA;&#xD;&#xA;***This is the wrong method!***&#xD;&#xA;&#xD;&#xA;What you need to do is merely alternate pressing up and down in order to get the barrel to move, no jumping required. You can see a youtube video of this process [here][1].&#xD;&#xA;&#xD;&#xA;Do not feel alone! Pretty much everyone I talked to made this mistake as a young gamer. I never completed it either. I did get past the barrel twice I think, but by then I'd come so close to the 10 minute mark that I ran out of time before the end of the level. I didn't find out how to do this until talking with some friends a couple years ago. The answer eluded me for well over 10 years.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=39HwCcwzbmY" />
  <row Id="24398" PostHistoryTypeId="4" PostId="10356" RevisionGUID="cc165951-95e9-40a4-aa5c-334c8d55c08b" CreationDate="2010-11-07T00:25:48.383" UserId="160" Comment="fixed punctuation in title" Text="Why can't I build the Sydney Opera House in Civ5?" />
  <row Id="24399" PostHistoryTypeId="2" PostId="10376" RevisionGUID="2a37301a-ebf6-418c-be77-652b2b866dba" CreationDate="2010-11-07T00:39:42.903" UserId="2628" Text="Is it possible to download Steam platform updates using something that isn't the Steam client (i.e. HTTP) The steam client doesn't provide file size or time indications and I find this irritating when I launch a game and have to update.&#xD;&#xA;&#xD;&#xA;Appolagies if this is a duplicate of something, I did search and didn't find anything." />
  <row Id="24400" PostHistoryTypeId="1" PostId="10376" RevisionGUID="2a37301a-ebf6-418c-be77-652b2b866dba" CreationDate="2010-11-07T00:39:42.903" UserId="2628" Text="Can you download Steam Platform Updates without the Steam Client" />
  <row Id="24401" PostHistoryTypeId="3" PostId="10376" RevisionGUID="2a37301a-ebf6-418c-be77-652b2b866dba" CreationDate="2010-11-07T00:39:42.903" UserId="2628" Text="&lt;steam&gt;" />
  <row Id="24402" PostHistoryTypeId="2" PostId="10377" RevisionGUID="ca697c5b-59ec-4a21-bbdc-1c22e7a1daa4" CreationDate="2010-11-07T00:47:05.533" UserId="4608" Text="What's the fastest way (fewest actions) to earn the most valuable commodities?" />
  <row Id="24403" PostHistoryTypeId="1" PostId="10377" RevisionGUID="ca697c5b-59ec-4a21-bbdc-1c22e7a1daa4" CreationDate="2010-11-07T00:47:05.533" UserId="4608" Text="What's the fastest way to make Echoes (money) in Echo Bazaar?" />
  <row Id="24404" PostHistoryTypeId="3" PostId="10377" RevisionGUID="ca697c5b-59ec-4a21-bbdc-1c22e7a1daa4" CreationDate="2010-11-07T00:47:05.533" UserId="4608" Text="&lt;money&gt;&lt;echo-bazaar&gt;" />
  <row Id="24405" PostHistoryTypeId="5" PostId="10369" RevisionGUID="82904b23-fd56-4ef8-aa25-4c62d1919577" CreationDate="2010-11-07T00:59:11.913" UserId="1719" Comment="deleted 2 characters in body" Text="I would love to hear from someone who has bought a Kinect.&#xD;&#xA;&#xD;&#xA;Does it really work?&#xD;&#xA;&#xD;&#xA;Is it buggy?  Does it require a specific rug or background?  Can kids and adults play it?&#xD;&#xA;&#xD;&#xA;What are the ins and outs really?  I have seen all the Microsoft Videos, but I would like to hear from someone who is not a MS person if it really works." />
  <row Id="24406" PostHistoryTypeId="2" PostId="10378" RevisionGUID="31bb75af-7907-4690-9c6e-8e9f949a2680" CreationDate="2010-11-07T01:22:15.317" UserId="4584" Text="I can confirm that embarked land units do get an extra two movements under Elizabeth's special ability.&#xD;&#xA;&#xD;&#xA;I just tested it in two saved games, one with Elizabeth and one with Augustus.  An embarked land unit in the Elizabeth saved game had six moves, but Augustus' unit only had four.  Both had Astronomy (+1 embarked movement, embarked units can move over ocean) and Steam Power (+1 embarked movement)." />
  <row Id="24407" PostHistoryTypeId="2" PostId="10379" RevisionGUID="5e7a7c81-76d4-4f4e-97f5-406497276c40" CreationDate="2010-11-07T01:59:31.913" UserId="2659" Text="Already found out who the culprit was and donned the special hat during a stroll out in front of the dinosaur, now after a dialogue with Boone he has joined me. Question remains, how can I get a key to the hotel room at this point if possible?" />
  <row Id="24408" PostHistoryTypeId="1" PostId="10379" RevisionGUID="5e7a7c81-76d4-4f4e-97f5-406497276c40" CreationDate="2010-11-07T01:59:31.913" UserId="2659" Text="How to acquire Novac hotel room key after you successfully help Boone and he joins you?" />
  <row Id="24409" PostHistoryTypeId="3" PostId="10379" RevisionGUID="5e7a7c81-76d4-4f4e-97f5-406497276c40" CreationDate="2010-11-07T01:59:31.913" UserId="2659" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;quest&gt;" />
  <row Id="24410" PostHistoryTypeId="2" PostId="10380" RevisionGUID="97ef10d1-4826-4d3c-a079-2dbd484880bd" CreationDate="2010-11-07T02:23:18.893" UserId="4618" Text="Time it. Make something like a dozen long lanes of soil, then leave minecraft running and record the time it takes each one to get to the end. Then do some math to find the average time for each block." />
  <row Id="24411" PostHistoryTypeId="2" PostId="10381" RevisionGUID="b3657ff4-ef9a-4718-a3d0-4f7ae1513a3f" CreationDate="2010-11-07T02:31:26.150" UserId="3129" Text="Go talk to Cliff Briscoe inside the dinosaur. Once your rep with Novac is 'Accepted', you'll get a permanent key from him." />
  <row Id="24412" PostHistoryTypeId="5" PostId="7430" RevisionGUID="f7853965-064a-49c8-8af2-90269949f2d7" CreationDate="2010-11-07T03:01:44.937" UserId="3114" Comment="Standardized formatting." Text="I agree with _George Stocker_ about using it to get through slower shortcuts, and also to knock around other racers.  However, my personal experience seems to suggest that giving it a bit of time in between presses of the [**Z**] button seems to help maximize the boost's effect.&#xD;&#xA;&#xD;&#xA;Of note is one of the reasons why I think it does so: It makes it much easier to drive.  When you mash the [**Z**] button with the Golden Mushroom, the camera rapidly jerks in and out, generally having the effect of the player weaving all over the track.  Even if using the boost more slowly *does* slightly reduce overall speed (which I personally doubt) it makes up for it by greatly increasing your ability to stay on the track.&#xD;&#xA;&#xD;&#xA;Regardless, it still seems to work better with a delay even on a straight stretch of track.  It seems that when the boost is used, there is a short period of acceleration up to the maximum speed, and that boosting repeatedly incurs this acceleration period each time.&#xD;&#xA;&#xD;&#xA;However, I cannot prove any of this, and it should best be viewed as a personal observation, and taken with a grain of salt.  If anyone can confirm this, please do so.&#xD;&#xA;&#xD;&#xA;Hope this helps!    :]" />
  <row Id="24413" PostHistoryTypeId="2" PostId="10382" RevisionGUID="7843b9c5-cec4-4574-8049-6f1cbec18e18" CreationDate="2010-11-07T03:03:26.607" UserId="102" Text="Forgive me for the quality of this answer I'm on the road.&#xD;&#xA;&#xD;&#xA;Unlike a lot of people I really feel that using drones for defense as Zerg is a completely legitimate strategy.  Zerg is very much a momentum race, so many top players strategy revolves around: Power drones and build units at the last possible second.  Unlike Terran or Protoss, Zerg can produce a very large army very quickly so I feel using your Drones to delay is a fairly legitimate strategy.&#xD;&#xA;&#xD;&#xA;However, I dislike opinions, even my own, so let's see this strategy in practice:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=JNMO6N5nMPs#t=2m28s&#xD;&#xA;This first video is from a pair of Plat level players.  You'll notice that by pulling drones off the mineral line he's able to get a very easy surround (which whoever this caster is doesn't seem to understand) and really take them apart with few losses (believe he loses 3 Drones).  This delays the 10 pool long enough for his Spine Crawler to get up and really defend him well.  The key point I want you to take away here is: __Drones can do Damage__&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=GgP8Gp-RADk#t=2m35s&#xD;&#xA;This next video shows a Zerg defending against a 2 Gate back in beta (when Zealots were 5 seconds faster).  The Zerg player here completely misses on his scouting.  Notice how the Zealots are forced back every time he pulls all his Dones, but when he only sends in a few (or the Queen alone) he gets eaten apart.  Drones are only really strong in numbers and when they can get a surround (much like Zerglings).  The thing he does do well is sending his drones back to mine every time the Zealots back off.  This is the second key point: __If you're not fighting, you need to be mining__.  Pulling drones is fine, but don't leave them lying around&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=GhQYXm1GYAw#t=2m15s&#xD;&#xA;This third video is a little more high level.  I actually saw this match live and Blizzcon and the experience was exhilarating.  Cool here is defending an early Bunker rush by Boxer.  He immediately pulls 3 Drones (1 from scouting) to take out the Bunker.  Boxer shows some impressive micro and manages to get the Bunker up and a Reaper inside... just in time to get destroyed by Zerglings.  This is the third main point: __Drones are delaying tactic__, you are using them to stall until real units can get out.  &#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=CoGvUquseUM#t=1m33&#xD;&#xA;This last video is your money video because its exactly what you're dealing with: 7 Pool into Spine Crawler Rush. We see here that the defending player really shows knowledge of all the principles we talked about.  When he sees the Spine Crawlers he pulls a large amount of Drones off the mineral line, forcing repeated cancels (every cancel costs 25 minerals).  Next when Zerglings come he uses the mineral trick and then _backs out into the open_ to get a good surround on them and really take them down quickly.  Finally, all of his actions are a delaying tactic so he can get his Zerglings out.&#xD;&#xA;&#xD;&#xA;So what have we learned:&#xD;&#xA;&#xD;&#xA; 1. Drones can do Damage.  Try to get a good surround, preferably out in the open where he can't use buildings to block you&#xD;&#xA; 2. When you're not fighting, you need to be mining.  When your Zerglings finally pop and you start winning you need to back off and secure your economy&#xD;&#xA; 3. Drones are a Delaying action.  Zerg is a momentum race and you're just using your Drones to delay until you have enough momentum to win.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;FAQ&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA; &gt; But Tzenes, what if he just backs off and powers Drones and has a larger economy than me?&#xD;&#xA;&#xD;&#xA;`Omnes non possunt omnis`.  To pull off this rush he is making a large sacrifice, this means you have a lot of room to breath.  Worry less about him backing off and more about repelling the rush.  By the same token, as soon as the rush is countered, _stop producing Zerglings_.  Chances are he can't afford a second rush, so building a lot of units here is just letting him catch up." />
  <row Id="24414" PostHistoryTypeId="2" PostId="10383" RevisionGUID="3b8e9433-ad6a-400e-9641-b3f9aa4354ae" CreationDate="2010-11-07T03:22:01.623" UserId="102" Text="Once again forgive me for the quality of my response I'm on the road till Monday.&#xD;&#xA;&#xD;&#xA;I discussed in another question why I feel [using drones to defend is a legitimate strategy](http://gaming.stackexchange.com/questions/10317/zvz-how-do-i-defend-against-6-pool-with-a-spine-crawler/10382#10382).  And I discussed how [you need to use your drones to counter a rush](http://gaming.stackexchange.com/questions/10283/drone-rushes-counter-for-each-race/10284#10284).  So I'm guessing you're looking for specific micro-ing techniques for using drones, and not a discussion for stopping rushes, as that's kind of been discussed to death.&#xD;&#xA;&#xD;&#xA;Using Drones is a lot like [using Zerglings](http://gaming.stackexchange.com/questions/8234/importance-of-zerglings-to-zerg-armies/8238#8238) they're both Melee units (a rare commodity in SC2), so they both rely on surrounding your opponent for victory.  This means the standard sorts of rules: Don't engage near buildings, Move to surround before attacking, Don't focus fire, etc.&#xD;&#xA;&#xD;&#xA;So let's focus on the Drone specific techniques:&#xD;&#xA;&#xD;&#xA; - Attack Ground, not units (&lt;kbd&gt;A&lt;/kbd&gt; then left click the ground).  If you tell Drones to attack ground (instead of specific units) then they won't laze around after killing their target&#xD;&#xA; - &lt;kbd&gt;F1&lt;/kbd&gt; will select any idle workers if you are microing.  &lt;kbd&gt;Ctrl&lt;/kbd&gt;&lt;kbd&gt;F1&lt;/kbd&gt; will select _all_ idle workers so you can Attack Ground again.&#xD;&#xA; - Box all your units and add them to a control group.  This will make it easier for you to send them all back to work when the battle is done.&#xD;&#xA; - Micro the stragglers. Because Drones are Melee, it is possible that not all will be able to attack at a given time.  If some are caught behind others, micro them around behind to help your surround (or back to work). " />
  <row Id="24415" PostHistoryTypeId="6" PostId="10157" RevisionGUID="cb2a401c-325e-4c03-b4d4-821bf6b6d22f" CreationDate="2010-11-07T03:46:03.903" UserId="3114" Comment="edited tags" Text="&lt;spoiler&gt;&lt;how-to&gt;&lt;bioshock&gt;&lt;technique&gt;" />
  <row Id="24416" PostHistoryTypeId="6" PostId="3398" RevisionGUID="a601a8f4-9a49-4345-91a1-48eb1f2f6512" CreationDate="2010-11-07T03:48:23.383" UserId="3114" Comment="edited tags" Text="&lt;spoiler&gt;&lt;mgs-peace-walker&gt;&lt;metal-gear&gt;" />
  <row Id="24417" PostHistoryTypeId="6" PostId="10332" RevisionGUID="37e42561-90ff-49f4-b0a1-5999d450a094" CreationDate="2010-11-07T04:43:16.397" UserId="3114" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;3d&gt;&lt;super-mario-bros&gt;&lt;platformer&gt;" />
  <row Id="24418" PostHistoryTypeId="5" PostId="10359" RevisionGUID="64344fc9-afb9-47da-a806-f0de409e0042" CreationDate="2010-11-07T04:43:48.243" UserId="4424" Comment="added 242 characters in body" Text="[Windows Movie Maker][1] works OK too.&#xD;&#xA;&#xD;&#xA;WMM is pretty simple. drag/drop the input file (from FRAPS) into WMM and pick the output setting (it has pre-determined formats ranging from portable media player and youtube compatible to 1080p). then save the file and WMM will ecode it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://explore.live.com/windows-live-movie-maker?os=other" />
  <row Id="24419" PostHistoryTypeId="5" PostId="10359" RevisionGUID="a309356a-9ce4-4f6f-ba67-50b91361306e" CreationDate="2010-11-07T04:51:13.753" UserId="4424" Comment="added 154 characters in body" Text="[Windows Movie Maker][1] works OK too.&#xD;&#xA;&#xD;&#xA;WMM is pretty simple. drag/drop the input file (from FRAPS) into WMM and pick the output setting. it has pre-determined formats ranging from portable media player and youtube optmized to 1080p. then save the file and WMM will ecode it.&#xD;&#xA;&#xD;&#xA;I have used it before to combine and re-encode FRAPS videos. 1080p youtube video i uploaded [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://explore.live.com/windows-live-movie-maker?os=other&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=IH9oAkEtckE" />
  <row Id="24422" PostHistoryTypeId="5" PostId="10375" RevisionGUID="817dc602-bdff-4a11-95c2-213a13d63999" CreationDate="2010-11-07T07:11:33.770" UserId="160" Comment="added 28 characters in body" Text="I think you're talking about the room with the red-and-white diamond barrel in Act 2 where you have to get the barrel low enough in order to progress to the next area. What I thought you needed to do was to jump up and down and time it properly in order to push the barrel down low enough.&#xD;&#xA;&#xD;&#xA;***This is the wrong method!***&#xD;&#xA;&#xD;&#xA;What you need to do is merely alternate pressing up and down on the directional pad in order to get the barrel to move, no jumping required. You can see a youtube video of this process [here][1].&#xD;&#xA;&#xD;&#xA;Do not feel alone! Pretty much everyone I talked to made this mistake as a young gamer. I never completed it either. I did get past the barrel twice I think, but by then I'd come so close to the 10 minute mark that I ran out of time before the end of the level. I didn't find out how to do this until talking with some friends a couple years ago. The answer eluded me for well over 10 years.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=39HwCcwzbmY" />
  <row Id="24423" PostHistoryTypeId="2" PostId="10384" RevisionGUID="2a7d4918-8599-4e38-8c20-15fd4a5006c1" CreationDate="2010-11-07T07:18:01.673" UserId="4620" Text="How do I change the bot skins on my CS:Source Dedicated Server?" />
  <row Id="24424" PostHistoryTypeId="1" PostId="10384" RevisionGUID="2a7d4918-8599-4e38-8c20-15fd4a5006c1" CreationDate="2010-11-07T07:18:01.673" UserId="4620" Text="Bot Skins in CS:Source" />
  <row Id="24425" PostHistoryTypeId="3" PostId="10384" RevisionGUID="2a7d4918-8599-4e38-8c20-15fd4a5006c1" CreationDate="2010-11-07T07:18:01.673" UserId="4620" Text="&lt;dedicated-server&gt;&lt;counter-strike-source&gt;" />
  <row Id="24426" PostHistoryTypeId="5" PostId="10087" RevisionGUID="9ef9489d-b45a-4366-8311-4f22f3775d0a" CreationDate="2010-11-07T07:31:50.797" UserId="122" Comment="So many mistakes in one little answer :(" Text="* Possible titles: `&lt;difficulty&gt; Campaign Ace`, so the titles are:&#xD;&#xA; * Campaign Not Complete [[example][1]]&#xD;&#xA; * Casual Campaign Ace [[example][2]]&#xD;&#xA; * Normal Campaign Ace [[example][3]]&#xD;&#xA; * Hard Campaign Ace [[example][4]]&#xD;&#xA; * Brutal Campaign Ace [[example][5]]&#xD;&#xA;* Exact requirements: not entirely sure, but I believe that getting the &quot;Wings of Liberty&quot; achievement unlocks the first title, and the appropriate &quot;Liberty Completionist: &lt;difficulty&gt;&quot; unlocks subsequent ones.&#xD;&#xA;* Upgrading existing titles: the title is upgradable, you need to play all the missions on higher difficulty settings. I don't think you actually have to start a new game, just use the archive.&#xD;&#xA;&#xD;&#xA;[1]:http://eu.battle.net/sc2/en/profile/383164/1/DuckloadRa/&#xD;&#xA;[2]:http://us.battle.net/sc2/en/profile/789884/1/SeleCT/&#xD;&#xA;[3]:http://us.battle.net/sc2/en/profile/1011852/1/Fenix/&#xD;&#xA;[4]:http://us.battle.net/sc2/en/profile/361977/1/Firebear/&#xD;&#xA;[5]:http://us.battle.net/sc2/en/profile/288325/1/TheLittleOne/" />
  <row Id="24427" PostHistoryTypeId="5" PostId="10349" RevisionGUID="eb6e78bd-fd6e-42a2-b47b-b0bb8f8ca247" CreationDate="2010-11-07T08:23:23.337" UserId="4182" Comment="added 968 characters in body" Text="I am always a fan of [VirtualDub][1] on Windows, but it might require you to download some additional codecs. ffmpeg and mp3 (ACM) would be the more popular ones.&#xD;&#xA;&#xD;&#xA;If you are looking for a quicker solution then there is [Any Video Converter][2].&#xD;&#xA;I'm linking to the free version.&#xD;&#xA;&#xD;&#xA;On Linux, I would definitely suggest [AviDemux][3], or if you are into command line, [mencoder][4].&#xD;&#xA;&#xD;&#xA;OK here is an updated rough tutorial to VDub:&#xD;&#xA;&#xD;&#xA; - Prior to all else, install [Lame MP3 ACM codec][5], or any other codec with direct show filter.&#xD;&#xA; - Start VDub&#xD;&#xA; - Drag/drop input file into the main window.&#xD;&#xA; - Configure video compression: menu -&gt; video -&gt; &quot;full processing mode&quot; is chosen, click on video -&gt; Compression. Select a compression. For example, if you installed ffdshow, choose ffdshow video codec and click configure, select your encoding there. Click OK when done.&#xD;&#xA;&#xD;&#xA; - Configure Audio compression: Click on audio, select full processing mode (direct stream copy takes the input audio and writes to output, without modifying it). &#xD;&#xA;Click on Audio again, then Compression. Lame MP3 should appear there, if you successfully installed [Lame MP3 ACM codec][5].&#xD;&#xA;&#xD;&#xA; - Click OK and close all setting windows.&#xD;&#xA;&#xD;&#xA; - Press F7, or File -&gt; Save as AVI.&#xD;&#xA;&#xD;&#xA;Choose output directory and let it encode. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualdub.org/&#xD;&#xA;  [2]: http://www.any-video-converter.com/products/for_video_free/&#xD;&#xA;  [3]: http://fixounet.free.fr/avidemux/&#xD;&#xA;  [4]: http://www.mplayerhq.hu/design7/dload.html&#xD;&#xA;  [5]: http://www.rarewares.org/mp3-lame-dshow-acm.php-" />
  <row Id="24428" PostHistoryTypeId="2" PostId="10385" RevisionGUID="97c0e09f-2a98-458b-9a9e-d291eb4a8d3d" CreationDate="2010-11-07T08:51:51.947" UserId="2382" Text="How does capturing cities handle unique buildings?&#xD;&#xA;&#xD;&#xA;For example: If China conquers a city with a library, does the library transform into a paper maker?&#xD;&#xA;&#xD;&#xA;or like wise if I conquer a Chinese city as another civilization does the paper maker turn back into a library?&#xD;&#xA;&#xD;&#xA;The possibilities I can think of are:&#xD;&#xA;&#xD;&#xA; * The unique/non-unique building remains (In which case you can sell it and rebuild it as your civ's version)&#xD;&#xA; * The building will transform back and forward depending on the owner&#xD;&#xA; * Buildings will be deleted on transfer of owner.&#xD;&#xA;" />
  <row Id="24429" PostHistoryTypeId="1" PostId="10385" RevisionGUID="97c0e09f-2a98-458b-9a9e-d291eb4a8d3d" CreationDate="2010-11-07T08:51:51.947" UserId="2382" Text="What happens to unique buildings in occupied cities?" />
  <row Id="24430" PostHistoryTypeId="3" PostId="10385" RevisionGUID="97c0e09f-2a98-458b-9a9e-d291eb4a8d3d" CreationDate="2010-11-07T08:51:51.947" UserId="2382" Text="&lt;civilization-5&gt;" />
  <row Id="24432" PostHistoryTypeId="2" PostId="10386" RevisionGUID="37b4a846-b466-4cd2-810d-8fa2738a4abf" CreationDate="2010-11-07T09:54:00.963" UserId="4103" Text="The Paper Maker and the Wat are transformed into a Library and a University. The other unique buildings I tried were destroyed. &#xD;&#xA;&#xD;&#xA;I'm pretty certain that some classes of buildings are always destroyed, but there is probably also a random factor. " />
  <row Id="24433" PostHistoryTypeId="2" PostId="10387" RevisionGUID="acef8354-ddd4-40f0-bce1-04e2c93c9641" CreationDate="2010-11-07T10:34:30.763" UserId="4538" Text="Ok, you need to download [the unofficial patch][1] linked from the instructions in [indyK1ng's answer][2], and then, in the XP virtual machine, disable the Integration Features. This will lose the links back to Windows 7 (e.g. the hard drive(s)), but enable you to change the resolution, and enable the game to set the resolution to 640x480 or 1024x768. Then it works!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cncforums.com/new/local_links.php?action=ratelink&amp;linkid=506&amp;catid=68&amp;lpage=1&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/10353/running-command-conquer-gold-on-windows-7-64-bit-in-xp-mode/10358#10358" />
  <row Id="24434" PostHistoryTypeId="5" PostId="10387" RevisionGUID="619d0e10-2a0e-471d-a1f7-890e84171612" CreationDate="2010-11-07T10:48:52.267" UserId="4538" Comment="added 102 characters in body" Text="Ok, you need to download [the unofficial patch][1] linked from the instructions in [indyK1ng's answer][2], and install that. Then I found trying to run the game gave an error &quot;Unable to set video mode&quot;.&#xD;&#xA;&#xD;&#xA;To fix this, in the XP virtual machine, disable the Integration Features. This will lose the links back to Windows 7 (e.g. the hard drive(s)), but enable you to change the resolution, and enable the game to set the resolution to 640x480 or 1024x768. Then it works!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cncforums.com/new/local_links.php?action=ratelink&amp;linkid=506&amp;catid=68&amp;lpage=1&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/10353/running-command-conquer-gold-on-windows-7-64-bit-in-xp-mode/10358#10358" />
  <row Id="24435" PostHistoryTypeId="2" PostId="10388" RevisionGUID="2324ed97-5953-4bdb-9b55-889db140815d" CreationDate="2010-11-07T11:00:39.647" UserId="4538" Text="In the late 80's, Electronics Boutique had a demo of a game running on a Macintosh, and I'd love to know the name of it. Hopefully it was a proper game. It was black-and-white, and was some kind of platform game similar to [Jet Set Willy][1], but with higher-resolution graphics. It was set in a house or a castle, and had cauldrons, witches and possibly dragons.&#xD;&#xA;&#xD;&#xA;Does this sound familiar to anyone?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Jet_Set_Willy" />
  <row Id="24436" PostHistoryTypeId="1" PostId="10388" RevisionGUID="2324ed97-5953-4bdb-9b55-889db140815d" CreationDate="2010-11-07T11:00:39.647" UserId="4538" Text="An old Macintosh platform game..." />
  <row Id="24437" PostHistoryTypeId="3" PostId="10388" RevisionGUID="2324ed97-5953-4bdb-9b55-889db140815d" CreationDate="2010-11-07T11:00:39.647" UserId="4538" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;mac&gt;" />
  <row Id="24438" PostHistoryTypeId="5" PostId="10386" RevisionGUID="0f9f6700-bd5d-466d-b45e-9d6287d6e46a" CreationDate="2010-11-07T11:01:28.570" UserId="4103" Comment="added 360 characters in body" Text="The Paper Maker and the Wat are transformed into a Library and a University. The other unique buildings I tried were destroyed. &#xD;&#xA;&#xD;&#xA;I'm pretty certain that some classes of buildings are always destroyed, but there is probably also a random factor. &#xD;&#xA;&#xD;&#xA;The XML files have some information about it, the probability of capture for the unique buildings is the following&#xD;&#xA;&#xD;&#xA;    Longhouse          66%&#xD;&#xA;    Bazaar             75%&#xD;&#xA;    Satraps Court      75%&#xD;&#xA;    Paper Maker        66%&#xD;&#xA;    Wat                66%&#xD;&#xA;&#xD;&#xA;For the other unique buildings there is no value given, I assume that they are always destroyed." />
  <row Id="24439" PostHistoryTypeId="5" PostId="1558" RevisionGUID="bd0d89d8-5eb6-4e87-b56c-b30279c43628" CreationDate="2010-11-07T11:09:04.207" UserId="23" Comment="deleted 18 characters in body; edited title" Text="&gt; #Spoiler alert!&#xD;&#xA;&#xD;&#xA;One of the reasons I never cared for the alien blaster (and never went after the [firelance][1]) was that the ammo and repair part supply for both seemed ... lacking. Really lacking.&#xD;&#xA;&#xD;&#xA;I don't remember any (or much) being in Mothership Zeta, either. &#xD;&#xA;&#xD;&#xA;How much is there actually in the game (without the benefit the scavenger perk), both in the regular game and Mothership Zeta.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1495/fallout-3-alien-weapon" />
  <row Id="24440" PostHistoryTypeId="4" PostId="1558" RevisionGUID="bd0d89d8-5eb6-4e87-b56c-b30279c43628" CreationDate="2010-11-07T11:09:04.207" UserId="23" Comment="deleted 18 characters in body; edited title" Text="How much alien blaster ammo is there in Fallout 3?" />
  <row Id="24441" PostHistoryTypeId="5" PostId="1561" RevisionGUID="53aa5967-3b48-49e5-a7b8-c03ed02d40ac" CreationDate="2010-11-07T11:09:17.233" UserId="23" Comment="deleted 40 characters in body" Text="According to the Wiki article for the ammo: [Alien Power Cell][1]&#xD;&#xA;&#xD;&#xA;&gt;A maximum of 1152 alien power cells can be found in all expansions, without the raider glitch.&#xD;&#xA;&#xD;&#xA;&gt;A maximum of 362 alien power cells can be found in the core game.&#xD;&#xA;&#xD;&#xA;That link also contains the locations. There are 365 in Mothership Zeta.&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Alien_Power_Cell" />
  <row Id="24442" PostHistoryTypeId="2" PostId="10389" RevisionGUID="9f9b4a53-88d7-49a3-911a-c7a4a24ae91c" CreationDate="2010-11-07T11:11:46.280" UserId="3843" Text="Hey all!&#xD;&#xA;&#xD;&#xA;I use an ASUS PC monitor (unfortunately I can't remember the model type etc, however it is a LCD monitor with HDMI, DVI and VGA ports, as well as a speaker)&#xD;&#xA;&#xD;&#xA;I bought a [Wii/PS3 Cable][1] in the hopes that I can play the Wii on my montiro - much like I do with my PS3 and 360, for the convenience of having evefrything hooked up to the single screen. &#xD;&#xA;&#xD;&#xA;It works fine, with the exception that while I am playing the Wii on the monitor, it occasionally blacks out temporarily. Its as if the monitor goes to sleep briefly while I'm playing my game!&#xD;&#xA;&#xD;&#xA;Aside from it being quite rude, it'll also make it quite difficult to play any kind of game that involves consistent action! Currently it hasn't caused too many difficulties because I've only been playing the very early stages of Fragile Dreams, but if I get much further it has the potential to become quite a nightmare, aside from being ridiculously annoying.&#xD;&#xA;&#xD;&#xA;Does anyone have any ideas on what I could do to solve this? It would be much appreciated!&#xD;&#xA;&#xD;&#xA;Thanks all! &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://cgi.ebay.com.au/VGA-Cable-PS3-Wii-/180547379545?pt=AU_Video_Game_Accessories&amp;hash=item2a09766159" />
  <row Id="24443" PostHistoryTypeId="1" PostId="10389" RevisionGUID="9f9b4a53-88d7-49a3-911a-c7a4a24ae91c" CreationDate="2010-11-07T11:11:46.280" UserId="3843" Text="Wii on PC monitor - occasionally blacks out" />
  <row Id="24444" PostHistoryTypeId="3" PostId="10389" RevisionGUID="9f9b4a53-88d7-49a3-911a-c7a4a24ae91c" CreationDate="2010-11-07T11:11:46.280" UserId="3843" Text="&lt;wii&gt;&lt;troubleshooting&gt;&lt;monitor&gt;" />
  <row Id="24445" PostHistoryTypeId="2" PostId="10390" RevisionGUID="4f5bf5d4-909c-4785-94c6-61e0d77a2d46" CreationDate="2010-11-07T11:16:11.623" UserId="122" Text="Could it have been one of the **Dark Castle** games?&#xD;&#xA;&#xD;&#xA;[Dark Castle (1986)][1] mac screenshot:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;[Beyond Dark Castle (1987)][3] mac screenshot:&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;Images from Moby Games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:http://www.mobygames.com/game/dark-castle&#xD;&#xA;  [2]: http://i.imgur.com/mai1H.png&#xD;&#xA;  [3]:http://www.mobygames.com/game/beyond-dark-castle&#xD;&#xA;  [4]: http://i.imgur.com/lSkgZ.png" />
  <row Id="24446" PostHistoryTypeId="5" PostId="10390" RevisionGUID="399c5c41-33c9-439e-8199-eea26ba38750" CreationDate="2010-11-07T11:21:12.020" UserId="122" Comment="added 87 characters in body" Text="Could it have been one of the **Dark Castle** games?&#xD;&#xA;&#xD;&#xA;[Dark Castle (1986)][1] mac screenshot:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;[Beyond Dark Castle (1987)][3] mac screenshot:&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;Images from Moby Games.&#xD;&#xA;&#xD;&#xA;And yes, [there's a dragon][5] :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:http://www.mobygames.com/game/dark-castle&#xD;&#xA;  [2]: http://i.imgur.com/mai1H.png&#xD;&#xA;  [3]:http://www.mobygames.com/game/beyond-dark-castle&#xD;&#xA;  [4]: http://i.imgur.com/lSkgZ.png&#xD;&#xA;  [5]:http://www.youtube.com/watch?v=6XwFyA7Rg8g" />
  <row Id="24447" PostHistoryTypeId="5" PostId="1558" RevisionGUID="d878924e-8f43-4177-b99e-7f7798842848" CreationDate="2010-11-07T11:32:49.310" UserId="56" Comment="If we're going to remove spoiler alerts we should at least be thorough." Text="One of the reasons I never cared for the alien blaster (and never went after the [firelance][1]) was that the ammo and repair part supply for both seemed ... lacking. Really lacking.&#xD;&#xA;&#xD;&#xA;I don't remember any (or much) being in Mothership Zeta, either. &#xD;&#xA;&#xD;&#xA;How much is there actually in the game (without the benefit the scavenger perk), both in the regular game and Mothership Zeta.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1495/fallout-3-alien-weapon" />
  <row Id="24448" PostHistoryTypeId="2" PostId="10391" RevisionGUID="bf82a5c3-73bc-4eab-9793-0b8813d1baf8" CreationDate="2010-11-07T16:09:29.647" UserId="4627" Text="Dear Avaclon,&#xD;&#xA;&#xD;&#xA;This might be a little late but there are quite a bit of thiese type of games across different platforms.&#xD;&#xA;&#xD;&#xA;A few springs to mind&#xD;&#xA;-Suikoden (it's a shui hu juan reference I believe)- PS series game&#xD;&#xA;-Jean D Arc - PSP&#xD;&#xA;-Front Mission - PS series games&#xD;&#xA;Kartha (can't remember the spelling) - PS2 game&#xD;&#xA;-Brigandine (this one is something like an army creation but there are RPG elements involved) - PSONE GAME&#xD;&#xA;-Shining Force- Sega Classic with many remakes around&#xD;&#xA;&#xD;&#xA;That's all I can come up with for the moment.&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;" />
  <row Id="24449" PostHistoryTypeId="2" PostId="10392" RevisionGUID="f0361c0c-bee0-4044-9a1c-f79088710285" CreationDate="2010-11-07T16:53:08.223" UserId="4628" Text="Hi all, I found [this great answer][1] about Kinect in general: &#xD;&#xA;&#xD;&#xA;But still confused. There are multiple ads on the Internet, that point out that a some Kinect hardware is built into TV (search movie collections, click links in description, rewind etc).&#xD;&#xA;&#xD;&#xA;![Image: no XBox, no peripherals, where is the stuff][2]&#xD;&#xA;Questions:&#xD;&#xA;&#xD;&#xA;1. Where are the sensors located in TV case?&#xD;&#xA;2. What is TV OS and built-in game support?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7532/how-does-kinect-work&#xD;&#xA;  [2]: http://i.imgur.com/1sWEB.jpg&#xD;&#xA;&#xD;&#xA;Also, where I may get Kinect SDK for PC?" />
  <row Id="24450" PostHistoryTypeId="1" PostId="10392" RevisionGUID="f0361c0c-bee0-4044-9a1c-f79088710285" CreationDate="2010-11-07T16:53:08.223" UserId="4628" Text="How does Kinect TV works?" />
  <row Id="24451" PostHistoryTypeId="3" PostId="10392" RevisionGUID="f0361c0c-bee0-4044-9a1c-f79088710285" CreationDate="2010-11-07T16:53:08.223" UserId="4628" Text="&lt;kinect&gt;" />
  <row Id="24452" PostHistoryTypeId="5" PostId="10392" RevisionGUID="921442ae-9851-485f-9e2c-b8449bd60088" CreationDate="2010-11-07T17:02:14.527" UserId="23" Comment="Removed copyrighted image from Ars Technica" Text="Hi all, I found [this great answer][1] about Kinect in general: &#xD;&#xA;&#xD;&#xA;But still confused. There are multiple ads on the Internet, that point out that a some Kinect hardware is built into TV (search movie collections, click links in description, rewind etc).&#xD;&#xA;&#xD;&#xA;Questions:&#xD;&#xA;&#xD;&#xA;1. Where are the sensors located in TV case?&#xD;&#xA;2. What is TV OS and built-in game support?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7532/how-does-kinect-work&#xD;&#xA;&#xD;&#xA;Also, where I may get Kinect SDK for PC?" />
  <row Id="24453" PostHistoryTypeId="2" PostId="10393" RevisionGUID="3294f59e-0408-4a5b-9964-7130b2dd6c23" CreationDate="2010-11-07T17:16:39.993" UserId="197" Text="Ammo boxes are exactly what they sound like: boxes of ammunition. When you see ammo in the wasteland, it's never sitting around in the form of individual bullets; you always pick up little boxes or magazines that look like these:&#xD;&#xA;&#xD;&#xA;![screenshot of ammo boxes][1]&#xD;&#xA;&#xD;&#xA;_(sorry, Xbox 360 + digital camera + MS Paint; if there's a better way to get a screenshot, let me know)_&#xD;&#xA;&#xD;&#xA;The same graphics are used for equivalent ammo types (e.g. .38 Special / .357 Magnum), alternate versions of the same ammo, (i.e. hollow point and armor piercing variants) and bulk/surplus versions of the same ammo.&#xD;&#xA;&#xD;&#xA;Some, but not all, ammo boxes contain bulk ammo. Look for the word &quot;bulk.&quot; Here's what I got with my bulk energy cells: `Gun CND × 0.85 / DAM × 0.85`. In other words, bulk energy cells do only 85% of the damage of regular energy cells, but also only degrade your weapon 85% as quickly.&#xD;&#xA;&#xD;&#xA;To make things even _more_ confusing, there's also surplus ammo. I'll let Chet from Goodsprings explain:&#xD;&#xA;&#xD;&#xA;&gt; &quot;You'll be cleaning and fixing your gun a lot more than usual when you use [surplus ammo].&quot;&#xD;&#xA;&#xD;&#xA;For example, the &quot;effects&quot; for surplus 5.56mm ammo compared to regular 5.56mm ammo are `Gun CND × 3.00 / DAM × 1.15` So you get 115% damage output, but your weapon degrades at 300% of the usual speed. You get what you pay for.&#xD;&#xA;&#xD;&#xA;Note that I have __not__ tested all bulk/surplus ammo types, and others may have different ratios for condition or damage or other effects.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/eh4Ej.png" />
  <row Id="24454" PostHistoryTypeId="2" PostId="10394" RevisionGUID="86dcb83f-31bc-4324-adf5-5352f33eb2e4" CreationDate="2010-11-07T17:38:02.840" UserId="4409" Text="Rochelle always shoots you in the back if you crouch between her and a target. Always. (Never had this problem with the other three AI. survivors.)" />
  <row Id="24455" PostHistoryTypeId="2" PostId="10395" RevisionGUID="9427779b-235f-4760-a7b2-50cf457a3900" CreationDate="2010-11-07T17:57:53.973" UserId="4438" Text="I need platform games with complex graphics and animation as inspiration for my own game development. While the genre is often considered outdated, modern computers allow much more freedom for them and some games use it to full extent. I want to see games which use:&#xD;&#xA;&#xD;&#xA;* **Complex graphics**: realistic various backgrounds which are not based on easily recognizable bricks, multiple levels of backgrounds etc.&#xD;&#xA;&#xD;&#xA;* **Complex animation**: high frame-rate drawn animations, skeletal animation etc.&#xD;&#xA;&#xD;&#xA;* **Complex visual effects**: lighting effects, particles etc.&#xD;&#xA;&#xD;&#xA;So far, I've found only a few games which satisfy some of these requirements.&#xD;&#xA;&#xD;&#xA;* Modern professional games [**Muramasa**](http://en.wikipedia.org/wiki/Muramasa:_The_Demon_Blade) for Wii and [**Odin Sphere**](http://en.wikipedia.org/wiki/Odin_Sphere) for PS2. The games feature complex backgrounds, detailed animation. Levels are very various in regards to graphics. Some characters are full sprites, some consist of multiple sprites animated using skeletons.&#xD;&#xA;&#xD;&#xA;* Modern indie game [**Braid**](http://en.wikipedia.org/wiki/Braid_\(game\)) for multiple platforms including PC. While levels use brick-like layout and characters are not very various, it uses a lot of effects for clouds, sun etc. and many levels have unique detailed drawings of castles, statues and the like.&#xD;&#xA;&#xD;&#xA;* Old professional games [**The Lion King**](http://en.wikipedia.org/wiki/The_Lion_King_\(game\)) and [**Aladdin**](http://en.wikipedia.org/wiki/Aladdin_\(game\)) for multiple platforms including PC. Animations are drawn by professional animators from Disney, including well-known animators like Sasha Dorogov. Thus, while graphics are outdated, animations are up to standards for Disney feature films.&#xD;&#xA;&#xD;&#xA;Please list other 2D platform games you know with complex graphics and animation, preferably with descriptions of their distinguishing features. PC games are preffered, but games for other platforms are welcome too." />
  <row Id="24456" PostHistoryTypeId="1" PostId="10395" RevisionGUID="9427779b-235f-4760-a7b2-50cf457a3900" CreationDate="2010-11-07T17:57:53.973" UserId="4438" Text="2D platform arcade games with complex graphics and animation (side-scrollers)" />
  <row Id="24457" PostHistoryTypeId="3" PostId="10395" RevisionGUID="9427779b-235f-4760-a7b2-50cf457a3900" CreationDate="2010-11-07T17:57:53.973" UserId="4438" Text="&lt;pc&gt;&lt;graphics&gt;&lt;platform-game&gt;&lt;side-scroller&gt;" />
  <row Id="24458" PostHistoryTypeId="5" PostId="10391" RevisionGUID="b2349d87-97c9-4f9d-b924-4811ed67b97a" CreationDate="2010-11-07T17:58:38.073" UserId="122" Comment="Prettified" Text="Dear Avaclon,&#xD;&#xA;&#xD;&#xA;This might be a little late but there are quite a bit of these type of games across different platforms.&#xD;&#xA;&#xD;&#xA;A few springs to mind&#xD;&#xA;&#xD;&#xA;* Suikoden (it's a shui hu juan reference I believe)- PS series game&#xD;&#xA;* Jean D Arc - PSP&#xD;&#xA;* Front Mission - PS series games&#xD;&#xA;* Kartha (can't remember the spelling) - PS2 game&#xD;&#xA;* Brigandine (this one is something like an army creation but there are RPG elements involved) - PSONE GAME&#xD;&#xA;* Shining Force- Sega Classic with many remakes around&#xD;&#xA;&#xD;&#xA;That's all I can come up with for the moment.&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;" />
  <row Id="24460" PostHistoryTypeId="6" PostId="10395" RevisionGUID="8e9c7178-43b1-4e50-8b81-a5f75f8193f0" CreationDate="2010-11-07T17:59:40.273" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;graphics&gt;&lt;platform-game&gt;&lt;side-scroller&gt;" />
  <row Id="24461" PostHistoryTypeId="2" PostId="10397" RevisionGUID="1d717865-8014-461d-b66d-f1dfb07c4b8f" CreationDate="2010-11-07T18:06:43.290" UserId="122" Text="[Kirby's Epic Yarn][moby], for the Wii, seems to fit the description pretty well.&#xD;&#xA;&#xD;&#xA;Following is a nice little screenshot, but you really need to see a video to crasp the full effect; you can also see how tiles are not used, though there are many recurring sprites. I think the key thing here is that these sprites are not tiled at all, instead being freely-placed; and the ground is also rolling and continuous instead of discrete.&#xD;&#xA;&#xD;&#xA;**[HD trailer on YouTube][2]**&#xD;&#xA;&#xD;&#xA;Shamelessly-hotlinked screenshot:&#xD;&#xA;&#xD;&#xA;[![shamelessly-hotlinked screenshot][1]][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://www.videogamesblogger.com/wp-content/uploads/2010/06/kirbys-epic-yarn-wii-screenshot.jpg&#xD;&#xA;[2]:http://www.youtube.com/watch?v=OK4gKc9OuTk&#xD;&#xA;[3]:http://www.videogamesblogger.com/2010/06/15/kirbys-epic-yarn-announced-for-wii-coming-in-fall-2010.htm&#xD;&#xA;[moby]:http://www.mobygames.com/game/kirbys-epic-yarn" />
  <row Id="24462" PostHistoryTypeId="2" PostId="10398" RevisionGUID="e5dc7a86-42be-48f4-b042-2d6a7e1020db" CreationDate="2010-11-07T18:07:36.833" UserId="336" Text="What about Donkey Kong Country Returns, for Wii?&#xD;&#xA;&#xD;&#xA;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot;  codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0&quot; id=&quot;gtembed&quot; width=&quot;480&quot; height=&quot;392&quot;&gt;	&lt;param name=&quot;allowScriptAccess&quot; value=&quot;sameDomain&quot; /&gt; &lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt; &lt;param name=&quot;movie&quot; value=&quot;http://www.gametrailers.com/remote_wrap.php?mid=707131&quot;/&gt; &lt;param name=&quot;quality&quot; value=&quot;high&quot; /&gt; &lt;embed src=&quot;http://www.gametrailers.com/remote_wrap.php?mid=707131&quot; swLiveConnect=&quot;true&quot; name=&quot;gtembed&quot; align=&quot;middle&quot; allowScriptAccess=&quot;sameDomain&quot; allowFullScreen=&quot;true&quot; quality=&quot;high&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;480&quot; height=&quot;392&quot;&gt;&lt;/embed&gt; &lt;/object&gt;" />
  <row Id="24463" PostHistoryTypeId="12" PostId="10398" RevisionGUID="ab9dd968-fc57-4057-801b-8614034fee47" CreationDate="2010-11-07T18:09:19.343" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="24465" PostHistoryTypeId="19" PostId="9801" RevisionGUID="614a0a42-5a06-4a83-9cb2-96f4c6508104" CreationDate="2010-11-07T18:11:27.527" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="24466" PostHistoryTypeId="5" PostId="10397" RevisionGUID="730eb1c9-5d4d-4473-9b4e-a6fc9c43032d" CreationDate="2010-11-07T18:17:42.967" UserId="122" Comment="added 124 characters in body" Text="[Kirby's Epic Yarn][moby], for the Wii, seems to fit the description pretty well.&#xD;&#xA;&#xD;&#xA;Following is a nice little screenshot, but you really need to see a video to truly grasp the full effect; you can also see how tiles are not used, though there are many recurring sprites. I think the key thing here is that these sprites are not tiled at all, instead being freely-placed; and the ground is also rolling and continuous instead of discrete.&#xD;&#xA;&#xD;&#xA;**[HD trailer on YouTube][2]**&#xD;&#xA;&#xD;&#xA;Shamelessly-hotlinked screenshot (though I think it's actually a development screenshot, not from the released game, but it captures the general idea):&#xD;&#xA;&#xD;&#xA;[![shamelessly-hotlinked screenshot][1]][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://www.videogamesblogger.com/wp-content/uploads/2010/06/kirbys-epic-yarn-wii-screenshot.jpg&#xD;&#xA;[2]:http://www.youtube.com/watch?v=OK4gKc9OuTk&#xD;&#xA;[3]:http://www.videogamesblogger.com/2010/06/15/kirbys-epic-yarn-announced-for-wii-coming-in-fall-2010.htm&#xD;&#xA;[moby]:http://www.mobygames.com/game/kirbys-epic-yarn" />
  <row Id="24467" PostHistoryTypeId="5" PostId="10398" RevisionGUID="5a7dda3d-651a-4625-8650-bd1f4b57defc" CreationDate="2010-11-07T19:00:13.747" UserId="336" Comment="deleted 482 characters in body; added 144 characters in body" Text="[Donkey Kong Country Returns][1] probably fits the bill of what you're looking for.&#xD;&#xA;&#xD;&#xA;It's 2d platformer with the occasional interactive background, and pretty vibrant graphics.&#xD;&#xA;&#xD;&#xA;Of course, it doesn't actually come out until later this month, but perhaps the trailer and screenshots are enough to pique your interest?&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gametrailers.com/video/exclusive-eruption-donkey-kong/707131&#xD;&#xA;  [2]: http://i.imgur.com/ypLgK.jpg" />
  <row Id="24468" PostHistoryTypeId="13" PostId="10398" RevisionGUID="154823c5-1ce3-4dbd-ae68-2dfeac90c636" CreationDate="2010-11-07T19:00:17.320" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="24469" PostHistoryTypeId="5" PostId="10392" RevisionGUID="90e8e68a-590c-4e79-929f-c6c2826a039e" CreationDate="2010-11-07T19:03:31.287" UserId="816" Comment="added 1 characters in body; edited title" Text="Hi all, I found [this great answer][1] about Kinect in general: &#xD;&#xA;&#xD;&#xA;But I'm still confused. There are multiple ads on the Internet that point out that some Kinect hardware is built into TV (search movie collections, click links in description, rewind etc).&#xD;&#xA;&#xD;&#xA;Questions:&#xD;&#xA;&#xD;&#xA;1. Where are the sensors located in TV case?&#xD;&#xA;2. What is TV OS and built-in game support?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/7532/how-does-kinect-work&#xD;&#xA;&#xD;&#xA;Also, where I may get Kinect SDK for PC?" />
  <row Id="24470" PostHistoryTypeId="4" PostId="10392" RevisionGUID="90e8e68a-590c-4e79-929f-c6c2826a039e" CreationDate="2010-11-07T19:03:31.287" UserId="816" Comment="added 1 characters in body; edited title" Text="How does Kinect TV work?" />
  <row Id="24471" PostHistoryTypeId="5" PostId="10395" RevisionGUID="3dc29b62-7d04-4bf4-af4f-339d5ef4b7fa" CreationDate="2010-11-07T19:26:40.790" UserId="4438" Comment="added 4 characters in body" Text="I need platform games with complex graphics and animation as inspiration for my own game development. While the genre is often considered outdated, modern computers allow much more freedom for them and some games use it to full extent. I want to see games which use:&#xD;&#xA;&#xD;&#xA;* **Complex graphics**: realistic various backgrounds which are not based on easily recognizable bricks, multiple levels of backgrounds etc.&#xD;&#xA;&#xD;&#xA;* **Complex animation**: high frame-rate drawn animations, skeletal animation etc.&#xD;&#xA;&#xD;&#xA;* **Complex visual effects**: lighting effects, particles etc.&#xD;&#xA;&#xD;&#xA;So far, I've found only a few games which satisfy some of these requirements.&#xD;&#xA;&#xD;&#xA;* Modern professional games [**Muramasa**](http://en.wikipedia.org/wiki/Muramasa:_The_Demon_Blade) for Wii and [**Odin Sphere**](http://en.wikipedia.org/wiki/Odin_Sphere) for PS2. The games feature complex backgrounds, detailed animation. Levels are very various in regards to graphics. Some characters are full sprites, some consist of multiple sprites animated using skeletons.&#xD;&#xA;&#xD;&#xA;* Modern indie game [**Braid**](http://en.wikipedia.org/wiki/Braid_\(game\)) for multiple platforms including PC. While levels use brick-like layout and characters are not very various, it uses a lot of effects for clouds, sun etc. and many levels have unique detailed drawings of castles, statues and the like.&#xD;&#xA;&#xD;&#xA;* Old professional games [**The Lion King**](http://en.wikipedia.org/wiki/The_Lion_King_\(game\)) and [**Aladdin**](http://en.wikipedia.org/wiki/Aladdin_\(game\)) for multiple platforms including PC. Animations are drawn by professional animators from Disney, including well-known animators like Sasha Dorogov. Thus, while graphics are outdated, animations are up to standards for Disney feature films.&#xD;&#xA;&#xD;&#xA;Please list other **2D platform games** you know with complex graphics and animation, preferably with descriptions of their distinguishing features. PC games are preffered, but games for other platforms are welcome too." />
  <row Id="24472" PostHistoryTypeId="6" PostId="9135" RevisionGUID="0d67634b-df71-4bfe-aaeb-dea23d23dd7b" CreationDate="2010-11-07T19:46:21.997" UserId="122" Comment="edited tags" Text="&lt;peripherals&gt;&lt;n52&gt;" />
  <row Id="24473" PostHistoryTypeId="2" PostId="10399" RevisionGUID="4a96bbf7-4e77-482f-a125-9a76f92b26a6" CreationDate="2010-11-07T19:47:37.310" UserId="4182" Text="I have been highly impressed of [Shank][1]. Maybe you would want to check it out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ea.com/games/shank" />
  <row Id="24474" PostHistoryTypeId="2" PostId="10400" RevisionGUID="1f445fd9-1720-4cfa-8279-935920cac113" CreationDate="2010-11-07T19:53:19.070" UserId="4012" Text="If I were to pick pocket all the energy cells out of a protecton will it run out of power and shutdown?&#xD;&#xA;&#xD;&#xA;This is in Fallout 3 by the way" />
  <row Id="24475" PostHistoryTypeId="1" PostId="10400" RevisionGUID="1f445fd9-1720-4cfa-8279-935920cac113" CreationDate="2010-11-07T19:53:19.070" UserId="4012" Text="Can you pick pocket a protectron to death?" />
  <row Id="24476" PostHistoryTypeId="3" PostId="10400" RevisionGUID="1f445fd9-1720-4cfa-8279-935920cac113" CreationDate="2010-11-07T19:53:19.070" UserId="4012" Text="&lt;fallout-3&gt;" />
  <row Id="24477" PostHistoryTypeId="5" PostId="10400" RevisionGUID="a5fefc62-0a13-4510-9068-fd5d37fb3b2e" CreationDate="2010-11-07T19:55:18.677" UserId="56" Comment="Already in the tags." Text="If I were to pick pocket all the energy cells out of a protecton will it run out of power and shutdown?" />
  <row Id="24478" PostHistoryTypeId="2" PostId="10401" RevisionGUID="083cb958-075c-4f18-9bec-9be039269b0a" CreationDate="2010-11-07T19:55:45.837" UserId="56" Text="No. The energy cells are used as ammo for the Protectron's weapons only. It doesn't use them as a power source." />
  <row Id="24479" PostHistoryTypeId="2" PostId="10402" RevisionGUID="5df37bb7-8cd4-4d65-bd44-b7b21fad3279" CreationDate="2010-11-07T20:37:05.110" UserId="1696" Text="Since I have fond memories of playing MUDs I've been thinking about starting to play one a little.&#xD;&#xA;&#xD;&#xA;However I found out that MUDs are a dying breed and only little of them have much activity left.&#xD;&#xA;&#xD;&#xA;So I'm wondering which of the MUDs still have larger number of active players (say 50-100+ online?) and are decently well built?" />
  <row Id="24480" PostHistoryTypeId="1" PostId="10402" RevisionGUID="5df37bb7-8cd4-4d65-bd44-b7b21fad3279" CreationDate="2010-11-07T20:37:05.110" UserId="1696" Text="Most active MUD?" />
  <row Id="24481" PostHistoryTypeId="3" PostId="10402" RevisionGUID="5df37bb7-8cd4-4d65-bd44-b7b21fad3279" CreationDate="2010-11-07T20:37:05.110" UserId="1696" Text="&lt;text-adventure&gt;" />
  <row Id="24482" PostHistoryTypeId="2" PostId="10403" RevisionGUID="0f6cd489-0bf7-4c45-84c9-e661a85e48ad" CreationDate="2010-11-07T20:42:14.693" UserId="730" Text="Some days ago I asked about the [differences between LoL and DotA][1].&#xD;&#xA;&#xD;&#xA;Now, in order to have a clear view of all actors in the so called *&quot;DotA Wars&quot;*, I would like to understand in detail what are the differences between Heroes of Newerth and Defense of the Ancients, concerning the **gameplay** only.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10173/what-are-the-differences-between-defense-of-the-ancients-dota-and-league-of-leg" />
  <row Id="24483" PostHistoryTypeId="1" PostId="10403" RevisionGUID="0f6cd489-0bf7-4c45-84c9-e661a85e48ad" CreationDate="2010-11-07T20:42:14.693" UserId="730" Text="What are the differences between Defense of the Ancients (DotA) and Heroes of Newerth (HoN)?" />
  <row Id="24484" PostHistoryTypeId="3" PostId="10403" RevisionGUID="0f6cd489-0bf7-4c45-84c9-e661a85e48ad" CreationDate="2010-11-07T20:42:14.693" UserId="730" Text="&lt;defense-of-the-ancients&gt;&lt;heroes-of-newerth&gt;" />
  <row Id="24485" PostHistoryTypeId="5" PostId="10401" RevisionGUID="a877ce78-b194-4dc7-8ae9-f80bb83b0ebc" CreationDate="2010-11-07T20:49:09.687" UserId="56" Comment="added 241 characters in body" Text="No. The energy cells are used as ammo for the Protectron's weapons only. It doesn't use them as a power source.&#xD;&#xA;&#xD;&#xA;However, if you pickpocket their ammo, they will no longer be able to fire their weapons. This doesn't mean the amount of ammo they have defines how often they can fire, this is actually unlimited so long as they have at least one round." />
  <row Id="24486" PostHistoryTypeId="2" PostId="10404" RevisionGUID="0fd02620-836c-4a6f-8ac3-72690af82269" CreationDate="2010-11-07T20:53:24.487" UserId="122" Text="It's been a while since I've been at that scene, but the ultimate resource back then was [The MUD Connector][1].&#xD;&#xA;&#xD;&#xA;In particular, it has an [advanced search][2] page you can use to filter muds with a specific number of players online on average; for example, performing a search with the &quot;100+ players&quot; checkbox selected shows 23 MUDs.&#xD;&#xA;&#xD;&#xA;Notice that&#xD;&#xA;&#xD;&#xA;1. That search page is a bit clunky, for example some options are selected by checkboxes instead of radio buttons even when only one option is allowed&#xD;&#xA;2. I believe the site's database depends mostly - if not entirely - on the feedback from the MUDs themselves. So if a MUD's admin don't update it often you may find that it has less or more players than advertised, and it's possible some popular MUDs might not be listed at all.&#xD;&#xA;&#xD;&#xA;Despite these two caveats, this site was pretty accurate and popular back when I last used it... admittedly that was like a decade ago, but I hope it is still up-to-date and would help you too.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mudconnect.com/&#xD;&#xA;[2]:http://www.mudconnect.com/cgi-bin/adv_search.cgi" />
  <row Id="24487" PostHistoryTypeId="6" PostId="10402" RevisionGUID="73908c3f-4cf3-4f5e-8bc2-cabff07736c5" CreationDate="2010-11-07T20:53:59.107" UserId="122" Comment="edited tags" Text="&lt;text-adventure&gt;&lt;muds&gt;" />
  <row Id="24488" PostHistoryTypeId="5" PostId="10399" RevisionGUID="66c6ebb4-e479-45d6-9372-e9c3ab7b22da" CreationDate="2010-11-07T21:05:12.127" UserId="4182" Comment="added 310 characters in body" Text="I have been highly impressed of [Shank][1]. Maybe you would want to check it out.&#xD;&#xA;&#xD;&#xA;**EDIT:** &#xD;&#xA;It is only on PS3, though, but I'd strongly recommend [LittleBigPlanet][2].&#xD;&#xA;&#xD;&#xA;Also, I just saw a Crazy Machines 2 [gameplay video][3] and I think this might be the game I could  play all Christmas long.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ea.com/games/shank&#xD;&#xA;  [2]: http://www.littlebigplanet.com/&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=zhZd3WU5l38" />
  <row Id="24489" PostHistoryTypeId="2" PostId="10405" RevisionGUID="bcb5827f-3453-48ca-9d00-152bd1a205ca" CreationDate="2010-11-07T21:20:30.217" UserId="103" Text="After raiding for the past 3 years and recently starting to enjoy battlegrounds and duels (too sad I couldn't try out arena before cataclysm^^), I would like to focus on pvp from now on.&#xD;&#xA;&#xD;&#xA;With the release of the new expansion I expect many people to quest and therefore world pvp to become more vivid again.&#xD;&#xA;&#xD;&#xA;How much does leveling on a pvp server affect one's pvp skills? What should I consider to get the most out of it? Would it be a good idea to transfer to the low populated side of server with an extreme faction ratio in order to expose oneself to as much &quot;trouble&quot; as possible?" />
  <row Id="24490" PostHistoryTypeId="1" PostId="10405" RevisionGUID="bcb5827f-3453-48ca-9d00-152bd1a205ca" CreationDate="2010-11-07T21:20:30.217" UserId="103" Text="Will playing on a pvp server make me a better pvp'er?" />
  <row Id="24491" PostHistoryTypeId="3" PostId="10405" RevisionGUID="bcb5827f-3453-48ca-9d00-152bd1a205ca" CreationDate="2010-11-07T21:20:30.217" UserId="103" Text="&lt;world-of-warcraft&gt;" />
  <row Id="24492" PostHistoryTypeId="5" PostId="10404" RevisionGUID="8e85acf0-c53a-4450-a79a-9737a769b396" CreationDate="2010-11-07T21:21:45.653" UserId="122" Comment="added 558 characters in body" Text="It's been a while since I've been at that scene, but the ultimate resource back then was [The MUD Connector][1].&#xD;&#xA;&#xD;&#xA;In particular, it has an [advanced search][2] page you can use to filter muds with a specific number of players online on average; for example, performing a search with the &quot;100+ players&quot; checkbox selected shows 23 MUDs.&#xD;&#xA;&#xD;&#xA;Notice that&#xD;&#xA;&#xD;&#xA;1. That search page is a bit clunky, for example some options are selected by checkboxes instead of radio buttons even when only one option is allowed&#xD;&#xA;2. I believe the site's database depends mostly - if not entirely - on the feedback from the MUDs themselves. So if a MUD's admin don't update it often you may find that it has less or more players than advertised, and it's possible some popular MUDs might not be listed at all.&#xD;&#xA;&#xD;&#xA;Despite these two caveats, this site was pretty accurate and popular back when I last used it... admittedly that was like a decade ago, but I hope it is still up-to-date and would help you too.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I understand you already checked that site; but keep in mind that when using the MUD connector, pay careful attention to the &quot;updated&quot; date for the MUD. For example, of these 23 MUDs mentioned above, only around 5 have been updated in the last 18 months; so I would skip the others and check these directly.&#xD;&#xA;&#xD;&#xA;For example, one of those 5, called the [3 Kingdoms][3], offers an [browser-accessible &quot;who list&quot;][4] which, at the time of writing this, lists 90 players currently online.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mudconnect.com/&#xD;&#xA;[2]:http://www.mudconnect.com/cgi-bin/adv_search.cgi&#xD;&#xA;[3]:http://www.3k.org/&#xD;&#xA;[4]:http://www.3k.org/wholist.php" />
  <row Id="24493" PostHistoryTypeId="5" PostId="10404" RevisionGUID="bf162c2a-6f8f-40a6-9d65-a472a2b1cd92" CreationDate="2010-11-07T21:34:12.957" UserId="122" Comment="added 1 characters in body" Text="It's been a while since I've been at that scene, but the ultimate resource back then was [The MUD Connector][1].&#xD;&#xA;&#xD;&#xA;In particular, it has an [advanced search][2] page you can use to filter muds with a specific number of players online on average; for example, performing a search with the &quot;100+ players&quot; checkbox selected shows 23 MUDs.&#xD;&#xA;&#xD;&#xA;Notice that&#xD;&#xA;&#xD;&#xA;1. That search page is a bit clunky, for example some options are selected by checkboxes instead of radio buttons even when only one option is allowed&#xD;&#xA;2. I believe the site's database depends mostly - if not entirely - on the feedback from the MUDs themselves. So if a MUD's admin don't update it often you may find that it has less or more players than advertised, and it's possible some popular MUDs might not be listed at all.&#xD;&#xA;&#xD;&#xA;Despite these two caveats, this site was pretty accurate and popular back when I last used it... admittedly that was like a decade ago, but I hope it is still up-to-date and would help you too.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I understand you already checked that site; I guess that when using the MUD connector, it's important to pay careful attention to the &quot;updated&quot; date for the MUD. For example, of these 23 MUDs mentioned above, only around 5 have been updated in the last 18 months; so I would skip the others and check these directly. Indeed, one of those 5, called the [3 Kingdoms][3], offers an [browser-accessible &quot;who list&quot;][4] which, at the time of writing this, lists 90 players currently online.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mudconnect.com/&#xD;&#xA;[2]:http://www.mudconnect.com/cgi-bin/adv_search.cgi&#xD;&#xA;[3]:http://www.3k.org/&#xD;&#xA;[4]:http://www.3k.org/wholist.php" />
  <row Id="24494" PostHistoryTypeId="2" PostId="10406" RevisionGUID="d9b7d574-8ab4-4d3a-83f4-912bc9878927" CreationDate="2010-11-07T21:45:06.497" UserId="4634" Text="Its really all about your teammate selection and your ability to farm tokens. Then get the characters you want to get into various arena ranks where they are not vulnerable. This means a lot of practice inside arena and now/ soon bgs.&#xD;&#xA;&#xD;&#xA;Frankly I find Arena taken more serious on pve servers since progression alts, through away re-gemming / enchants are much easier to obtain and common.&#xD;&#xA;&#xD;&#xA;World PvP is dead, if your going to join a group like &amp;lt;Boat Camping Jerks&amp;gt; and world camp zones. Thats not going to do much for your PvP skills or ranking." />
  <row Id="24495" PostHistoryTypeId="5" PostId="10399" RevisionGUID="294e7df2-f7b7-445a-a0d6-9e812c45527e" CreationDate="2010-11-07T21:58:03.853" UserId="4182" Comment="deleted 230 characters in body" Text="I have been highly impressed of [Shank][1]. Maybe you would want to check it out.&#xD;&#xA;&#xD;&#xA;**EDIT:** &#xD;&#xA;Deleted references to 3D/2.5D games. Sorry I missed that part.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ea.com/games/shank&#xD;&#xA;" />
  <row Id="24496" PostHistoryTypeId="2" PostId="10407" RevisionGUID="8244e58c-2c17-4eae-8d2a-8ea76145117f" CreationDate="2010-11-07T22:00:46.017" UserId="2267" Text="1. Do sentry kills count as kills?&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;   Who scores the kill if...  &#xD;&#xA;   1. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission and someone else &lt;b&gt;a&lt;/b&gt;ssembles it?&#xD;&#xA;   2. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission, &lt;b&gt;a&lt;/b&gt;ssembles it and then someone &lt;b&gt;d&lt;/b&gt;ismantles and assembles it again?&#xD;&#xA;   3. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission, &lt;b&gt;s&lt;/b&gt;tarts assembling it, but someone else &lt;b&gt;f&lt;/b&gt;inishes it?&#xD;&#xA;   4. ...the sentry was &lt;b&gt;b&lt;/b&gt;rought by someone and &lt;b&gt;a&lt;/b&gt;ssembled by someone else, and then &lt;b&gt;r&lt;/b&gt;otated by another person?&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;2. 1. If an alien dies because of the explosion of a barrel you shot, does it count as a kill?&#xD;&#xA;   2. If you shoot a barrel with *weapon*, and an alien dies, does that count as *weapon* kill?  &#xD;&#xA;(i.e. for achievements)&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;3. 1. If someone &lt;b&gt;s&lt;/b&gt;ets an alien on fire, and then someone else &lt;b&gt;a&lt;/b&gt;ttacks it with flamethrower again (on Easy difficulty, for example), whom does the kill count to?&#xD;&#xA;&#xD;&#xA;The letters in bold may be used in the answer to mark the player who did this or that.&#xD;&#xA;&#xD;&#xA;The question can be edited to add more cases, but the existing ones' number will not change.&#xD;&#xA;&#xD;&#xA;Partial answers are also good.&#xD;&#xA;&#xD;&#xA;Example answer:&#xD;&#xA;&lt;blockquote&gt;1. Yes.&lt;br/&gt;1.1. &lt;b&gt;b&lt;/b&gt; will get the kill.&lt;br/&gt;2.2. No.&lt;br/&gt;3.1. &lt;b&gt;a&lt;/b&gt; will get the kill. &lt;/blockquote&gt;&#xD;&#xA;&lt;sub&gt;I know the question isn't perfect. I think it will be edited much.&lt;/sub&gt;" />
  <row Id="24497" PostHistoryTypeId="1" PostId="10407" RevisionGUID="8244e58c-2c17-4eae-8d2a-8ea76145117f" CreationDate="2010-11-07T22:00:46.017" UserId="2267" Text="Alien Swarm: &quot;Who scores the kill if ... (collection of cases)?&quot;" />
  <row Id="24498" PostHistoryTypeId="3" PostId="10407" RevisionGUID="8244e58c-2c17-4eae-8d2a-8ea76145117f" CreationDate="2010-11-07T22:00:46.017" UserId="2267" Text="&lt;alien-swarm&gt;" />
  <row Id="24499" PostHistoryTypeId="5" PostId="10407" RevisionGUID="4db116ad-8d86-402d-9599-372657b84c8d" CreationDate="2010-11-07T22:04:38.903" UserId="23" Comment="That answer format is horrible for readability." Text="1. Do sentry kills count as kills?&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;   Who scores the kill if...  &#xD;&#xA;   1. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission and someone else &lt;b&gt;a&lt;/b&gt;ssembles it?&#xD;&#xA;   2. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission, &lt;b&gt;a&lt;/b&gt;ssembles it and then someone &lt;b&gt;d&lt;/b&gt;ismantles and assembles it again?&#xD;&#xA;   3. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission, &lt;b&gt;s&lt;/b&gt;tarts assembling it, but someone else &lt;b&gt;f&lt;/b&gt;inishes it?&#xD;&#xA;   4. ...the sentry was &lt;b&gt;b&lt;/b&gt;rought by someone and &lt;b&gt;a&lt;/b&gt;ssembled by someone else, and then &lt;b&gt;r&lt;/b&gt;otated by another person?&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;2. 1. If an alien dies because of the explosion of a barrel you shot, does it count as a kill?&#xD;&#xA;   2. If you shoot a barrel with *weapon*, and an alien dies, does that count as *weapon* kill?  &#xD;&#xA;(i.e. for achievements)&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;3. 1. If someone &lt;b&gt;s&lt;/b&gt;ets an alien on fire, and then someone else &lt;b&gt;a&lt;/b&gt;ttacks it with flamethrower again (on Easy difficulty, for example), whom does the kill count to?&#xD;&#xA;&#xD;&#xA;The letters in bold may be used in the answer to mark the player who did this or that.&#xD;&#xA;&#xD;&#xA;The question can be edited to add more cases, but the existing ones' number will not change.&#xD;&#xA;&#xD;&#xA;Partial answers are also good.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I know the question isn't perfect. I think it will be edited much.&lt;/sub&gt;" />
  <row Id="24500" PostHistoryTypeId="5" PostId="10407" RevisionGUID="2a67c8e5-b1c8-465e-b07e-c4884ac1d25b" CreationDate="2010-11-07T22:19:11.607" UserId="2267" Comment="Added short description, removed one sentence." Text="&lt;sub&gt;This is a collection of questions like &quot;Who gets the kill if someone does this and someone else does that?&quot;&lt;/sub&gt;  &#xD;&#xA;&lt;sup&gt;Includes sentry, barrels and flamethrower questions.&lt;/sup&gt;&#xD;&#xA;&#xD;&#xA;1. Do sentry kills count as kills?&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;   Who scores the kill if...  &#xD;&#xA;   1. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission and someone else &lt;b&gt;a&lt;/b&gt;ssembles it?&#xD;&#xA;   2. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission, &lt;b&gt;a&lt;/b&gt;ssembles it and then someone &lt;b&gt;d&lt;/b&gt;ismantles and assembles it again?&#xD;&#xA;   3. ...someone &lt;b&gt;b&lt;/b&gt;rings a sentry to the mission, &lt;b&gt;s&lt;/b&gt;tarts assembling it, but someone else &lt;b&gt;f&lt;/b&gt;inishes it?&#xD;&#xA;   4. ...the sentry was &lt;b&gt;b&lt;/b&gt;rought by someone and &lt;b&gt;a&lt;/b&gt;ssembled by someone else, and then &lt;b&gt;r&lt;/b&gt;otated by another person?&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;2. 1. If an alien dies because of the explosion of a barrel you shot, does it count as a kill?&#xD;&#xA;   2. If you shoot a barrel with *weapon*, and an alien dies, does that count as *weapon* kill?  &#xD;&#xA;(i.e. for achievements)&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;3. 1. If someone &lt;b&gt;s&lt;/b&gt;ets an alien on fire, and then someone else &lt;b&gt;a&lt;/b&gt;ttacks it with flamethrower again (on Easy difficulty, for example), whom does the kill count to?&#xD;&#xA;&#xD;&#xA;The letters in bold may be used in the answer to mark the player who did this or that.&#xD;&#xA;&#xD;&#xA;Partial answers are also good.  &#xD;&#xA;&lt;sub&gt;I know the question isn't perfect. I think it will be edited much.&lt;/sub&gt;" />
  <row Id="24501" PostHistoryTypeId="2" PostId="10408" RevisionGUID="eeeb6eca-2050-46ef-af5e-1e27efb551b5" CreationDate="2010-11-07T22:29:36.510" UserId="336" Text="Leveling on a PvP server is little different from leveling on a PvE server; most &quot;overworld&quot; PvP is dead, and when it does happen, it's more likely to be level 85's ganking lowbies in Stranglethorn vale (because they can!) rather than two groups spontaneously forming to, say, kill all the quest NPCs in Tarren Mill.&#xD;&#xA;&#xD;&#xA;Perhaps more relevantly, the types of combat you're likely to find on a PvP server outside of instanced PvP is not going to be representative of instanced PvP. Put another way -- ganking and getting ganked won't be particularly helpful in making you a better PvPer, because the battelgrounds and arena that represent the PvP endgame in world of warcraft don't revolve around 1 on 1s and ganking.&#xD;&#xA;&#xD;&#xA;The truth is that despite the population of a server, it's still relatively uncommon to run into other players except in areas that encourage close proximity (whether due to daily quests, or anything else).&#xD;&#xA;&#xD;&#xA;In my experience on a PvP server during the Burning Crusade and Wrath of the Lich King, the places most likely to run into PvP was &quot;Isle of Quel'Danas&quot;, The southeastern plateau in Terrokar forest with the Skywing(skyband?) daily quests, and the naxxramas meeting stone.&#xD;&#xA;&#xD;&#xA;I would go so far as to suggest that it's not worth your time. Conceivably, you'd get just as much PvP experience fighting consecutive duels outside of Ironforge or Orgrimmar." />
  <row Id="24502" PostHistoryTypeId="2" PostId="10409" RevisionGUID="e5faee80-0076-416c-a49b-ee4675bcdd57" CreationDate="2010-11-07T23:24:39.990" UserId="4597" Text="I've started trying my hand at tree farming (I was starting to reach a tipping point where cutting trees was affecting the aesthetic of my base island).  After an initial few rounds cutting trees and smashing leaves I felt like my setup was going to work well.&#xD;&#xA;&#xD;&#xA;However, of late I've been getting fewer than one sapling per tree.  Obviously that isn't sustainable for long and I've had to go back to taller trees (far from my farm) that I had previously chopped and build temporary dirt towers to reach the floating leaves I had left behind.&#xD;&#xA;&#xD;&#xA;I've previously assumed (and not read anything to the contrary) that saplings were dropped randomly so perhaps I'm just getting a string of 'tails' and ascribing it non-randomness but it certainly feels like there must be some pattern to getting saplings that I was initially following by accident and am failing to follow now.&#xD;&#xA;&#xD;&#xA;So is there any way to increase sapling output, such as by using different tools (sword?), time of day, whether I cross my eyes in or out, etc?" />
  <row Id="24503" PostHistoryTypeId="1" PostId="10409" RevisionGUID="e5faee80-0076-416c-a49b-ee4675bcdd57" CreationDate="2010-11-07T23:24:39.990" UserId="4597" Text="What is the most reliable way to get saplings from leaves?" />
  <row Id="24504" PostHistoryTypeId="3" PostId="10409" RevisionGUID="e5faee80-0076-416c-a49b-ee4675bcdd57" CreationDate="2010-11-07T23:24:39.990" UserId="4597" Text="&lt;minecraft&gt;&lt;farming&gt;&lt;trees&gt;&lt;saplings&gt;" />
  <row Id="24506" PostHistoryTypeId="2" PostId="10410" RevisionGUID="fed50ef2-fa3a-469d-ab24-b2d24e142372" CreationDate="2010-11-07T23:31:24.383" UserId="3104" Text="Hi,&#xD;&#xA;&#xD;&#xA;Looking at replays, keeping the player camera mode, I see some players select all probes they have at their main while having their view elsewhere. &#xD;&#xA;&#xD;&#xA;How can this be done?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="24507" PostHistoryTypeId="1" PostId="10410" RevisionGUID="fed50ef2-fa3a-469d-ab24-b2d24e142372" CreationDate="2010-11-07T23:31:24.383" UserId="3104" Text="Select all probes at main" />
  <row Id="24508" PostHistoryTypeId="3" PostId="10410" RevisionGUID="fed50ef2-fa3a-469d-ab24-b2d24e142372" CreationDate="2010-11-07T23:31:24.383" UserId="3104" Text="&lt;starcraft-2&gt;" />
  <row Id="24509" PostHistoryTypeId="2" PostId="10411" RevisionGUID="001f21c9-b0ce-41d8-873d-0b2e2395ed01" CreationDate="2010-11-07T23:37:36.000" UserId="2534" Text="What is the most effective way, considering time, to gain Prestige Points (PP) in Dead Rising 2?&#xD;&#xA;&#xD;&#xA;I played Dead Rising, and I loved it, but until I got near the top tier of levels, the game was just too hard for my style of play to allow me to make it very far. A general rule of thumb (backed up by PP per game hour estimates) of the general order of events is suggested.&#xD;&#xA;&#xD;&#xA;Is it more effective to keep as close to the storyline as possible? Or is it more effective to ditch the story and save as many survivors, and find as many in-game bonuses as possible?&#xD;&#xA;&#xD;&#xA;Any particular combo weapons that are easy to get at the start of the game that seem very time effective? The Drill Bucket is undoubtedly fast than the Spiked Bat, and I have yet to find any other high PP gaining, fast, weapon.&#xD;&#xA;&#xD;&#xA;I'm looking at this from the standpoint of beginning the game... repeatedly ( :( ), so essentially, a timeline of at least the first 24 hours of the game's start from after you give Katey her very first dose of Zombrex, because that's when you meaningfully have a choice of what you could do in the game.&#xD;&#xA;&#xD;&#xA;Note that I tagged this xbox 360, but I'm fairly sure no other system will vary. If they do, I would appreciate such being noted for completeness reasons." />
  <row Id="24510" PostHistoryTypeId="1" PostId="10411" RevisionGUID="001f21c9-b0ce-41d8-873d-0b2e2395ed01" CreationDate="2010-11-07T23:37:36.000" UserId="2534" Text="Most Effective Way(s) to Build Levels in Dead Rising 2" />
  <row Id="24511" PostHistoryTypeId="3" PostId="10411" RevisionGUID="001f21c9-b0ce-41d8-873d-0b2e2395ed01" CreationDate="2010-11-07T23:37:36.000" UserId="2534" Text="&lt;xbox-360&gt;&lt;dead-rising-2&gt;" />
  <row Id="24512" PostHistoryTypeId="2" PostId="10412" RevisionGUID="4f8c7f90-b86d-4ea4-8a4b-4197b627d97d" CreationDate="2010-11-07T23:43:16.977" UserId="2534" Text="The only possibility in my mind is command groups. At a previous time, he selected a batch of probes, held &lt;kbd&gt;Shift&lt;/kbd&gt; or &lt;kbd&gt;Ctrl&lt;/kbd&gt; and pressed a number, &lt;kbd&gt;1&lt;/kbd&gt; - &lt;kbd&gt;0&lt;/kbd&gt; (number row only, not keypad). When looking elsewhere, all you have to do is press the assigned number in order to recall that selection.&#xD;&#xA;&#xD;&#xA;Holding shift+# adds the currently selected units to the selected command group.&#xD;&#xA;Holding ctrl+# creates the currently selected units in the selected command group.&#xD;&#xA;&#xD;&#xA;shift = additive  &#xD;&#xA;ctrl = replace" />
  <row Id="24514" PostHistoryTypeId="2" PostId="10414" RevisionGUID="e804ece0-ab87-468b-a67d-15d7ba1e2b56" CreationDate="2010-11-08T00:44:06.853" UserId="4287" Text="[Vintage Games][1] has some good stuff in it. It goes through and talks about the games in the different genres. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&amp;field-keywords=Vintage+Games" />
  <row Id="24515" PostHistoryTypeId="2" PostId="10415" RevisionGUID="0a52bb75-33e0-4d5d-8947-1ab95bd845ab" CreationDate="2010-11-08T00:47:38.233" UserId="4637" Text="I just purchased an XBOX with Kinect for my family and I was able to create an avatar for me but how do you create an Avatar for each of the members of the family?" />
  <row Id="24516" PostHistoryTypeId="1" PostId="10415" RevisionGUID="0a52bb75-33e0-4d5d-8947-1ab95bd845ab" CreationDate="2010-11-08T00:47:38.233" UserId="4637" Text="How do you create a new xbox avatar so that you have more than one?" />
  <row Id="24517" PostHistoryTypeId="3" PostId="10415" RevisionGUID="0a52bb75-33e0-4d5d-8947-1ab95bd845ab" CreationDate="2010-11-08T00:47:38.233" UserId="4637" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;avatar&gt;&lt;avatar-build&gt;" />
  <row Id="24518" PostHistoryTypeId="2" PostId="10416" RevisionGUID="26dcece1-2911-4620-be5c-c714406db9f9" CreationDate="2010-11-08T00:49:07.187" UserId="3771" Text="I get dizzy and my head starts to hurt when playing games like:&#xD;&#xA;&#xD;&#xA;hellgate london&#xD;&#xA;SW: jedi knights series&#xD;&#xA;third person rpgs like Risen&#xD;&#xA;first person view in fallout 3&#xD;&#xA;some first person shooters, I remember getting pretty far in many fps games but also getting dizzy, i think some first person shooters, like hl2 and doom3/2/1 causes dizzyness but not as much as the games i named above.&#xD;&#xA;&#xD;&#xA;I'm totally fine when playing Unreal tournament 2004, where i've logged several hundred hours on, as well as the mass effect and kotor series and the GTA series and Persona series.&#xD;&#xA;&#xD;&#xA;I'm also fine on games like prince of persia where the camera isn't flying around based on the movement of the avatar.&#xD;&#xA;&#xD;&#xA;I'm wondering if there's anything wrong with me? I'm pretty sure that it's the movement of the camera that's making me dizzy, in games that track the gait of the avatar, though I'm not sure on this.&#xD;&#xA;&#xD;&#xA;Apologizes about the ineloquence, I wonder if I should get my brain checked or something?" />
  <row Id="24519" PostHistoryTypeId="1" PostId="10416" RevisionGUID="26dcece1-2911-4620-be5c-c714406db9f9" CreationDate="2010-11-08T00:49:07.187" UserId="3771" Text="Dizzyness playing first and third person games" />
  <row Id="24520" PostHistoryTypeId="3" PostId="10416" RevisionGUID="26dcece1-2911-4620-be5c-c714406db9f9" CreationDate="2010-11-08T00:49:07.187" UserId="3771" Text="&lt;third-person-view&gt;&lt;dizzy&gt;" />
  <row Id="24521" PostHistoryTypeId="2" PostId="10417" RevisionGUID="0f4d1a98-c908-41c5-9a86-8dba12e177a0" CreationDate="2010-11-08T00:52:41.990" UserId="4287" Text="[Arcade Fever][1] covers the arcade games from the '70s and '80s. This has minimal history, but it really shines with the pictures. It's like walking threw an old arcade.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/ARCADE-FEVER-Guide-Golden-Video/dp/0762409371/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1289177292&amp;sr=1-1" />
  <row Id="24522" PostHistoryTypeId="2" PostId="10418" RevisionGUID="d351248f-917b-492a-8170-0c8c63924bcb" CreationDate="2010-11-08T00:56:55.963" UserId="336" Text="Like Flint from gravel, the chance for a sapling to drop from destroying a block of leaves is a static percentage whenever you destroy the block.&#xD;&#xA;&#xD;&#xA;Most likely, you've just been badly treated by the random number system. Keep planting the saplings you do find, and eventually you'll start coming across the 9-saplings trees again. ;)" />
  <row Id="24523" PostHistoryTypeId="2" PostId="10419" RevisionGUID="8c8cc46c-6e90-4b21-9a71-6a3fd46d93da" CreationDate="2010-11-08T00:57:27.117" UserId="85" Text="The most likely scenario is something known as Motion Sickness. [This is the Wikipedia article](http://en.wikipedia.org/wiki/Motion_sickness), and from there are more useful links on actual medical data. &#xD;&#xA;&#xD;&#xA;It is common for some people to experience this more frequently in a virtual environment, so it is not unheard of for people to suffer from motion sickness in certain video games but not in real life, if this is the case for you. I'm personally the opposite, I suffer motion sickness in the real world but never from video games no matter how tumultous they may be.&#xD;&#xA;&#xD;&#xA;You might want to look [into this question](http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness), which gives some advice on how you might be able to alleviate the symptoms. You'll also be able to see a decent gamut of people who also suffer from similar dizziness.&#xD;&#xA;&#xD;&#xA;If you find yourself still worried after these readings, I suggest getting a check up with your standard physician. A diagnostic from a professional will be more accurate than personal readings, and is a better first step than trying to guess what specialist to see." />
  <row Id="24524" PostHistoryTypeId="5" PostId="10419" RevisionGUID="988fc0d4-c356-4972-b2d9-340dbc4d4c4d" CreationDate="2010-11-08T01:02:41.213" UserId="85" Comment="More accurate terminology" Text="One of the more common causes of dizziness from gaming is something known as Motion Sickness. [This is the Wikipedia article](http://en.wikipedia.org/wiki/Motion_sickness), and from there are more useful links on actual medical data. &#xD;&#xA;&#xD;&#xA;It is common for some people to experience this more frequently in a virtual environment, so it is not unheard of for people to suffer from motion sickness in certain video games but not in real life, if this is the case for you. I'm personally the opposite, I suffer motion sickness in the real world but never from video games no matter how tumultous they may be.&#xD;&#xA;&#xD;&#xA;You might want to look [into this question](http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness), which gives some advice on how you might be able to alleviate the symptoms. You'll also be able to see a decent gamut of people who also suffer from similar dizziness.&#xD;&#xA;&#xD;&#xA;If you find yourself still worried after these readings, I suggest getting a check up with your standard physician. A diagnostic from a professional will be more accurate than personal readings, and is a better first step than trying to guess what specialist to see." />
  <row Id="24525" PostHistoryTypeId="2" PostId="10420" RevisionGUID="f8e30c62-750c-4c44-b5e3-6419264e3bcb" CreationDate="2010-11-08T01:28:17.590" UserId="1074" Text="The terms 'n00b', 'nub', and 'newby' are all over gamer culture, but where did they come from? Did someone just decide we need a general word for someone who is unskilled? Is it a corruption of 'new' or some other word?" />
  <row Id="24526" PostHistoryTypeId="1" PostId="10420" RevisionGUID="f8e30c62-750c-4c44-b5e3-6419264e3bcb" CreationDate="2010-11-08T01:28:17.590" UserId="1074" Text="How did the term 'noob' originate?" />
  <row Id="24527" PostHistoryTypeId="3" PostId="10420" RevisionGUID="f8e30c62-750c-4c44-b5e3-6419264e3bcb" CreationDate="2010-11-08T01:28:17.590" UserId="1074" Text="&lt;terminology&gt;" />
  <row Id="24528" PostHistoryTypeId="2" PostId="10421" RevisionGUID="41257c7d-cafc-452f-a1c1-d0023f938ad8" CreationDate="2010-11-08T01:29:07.870" UserId="4424" Text="i beleive you'll need to create an account for each person that wants an avatar." />
  <row Id="24529" PostHistoryTypeId="2" PostId="10422" RevisionGUID="91c6c1cf-6df3-4af0-9f64-0ad5c8fe4202" CreationDate="2010-11-08T01:54:42.357" UserId="3375" Text="From the article Raven linked it is originated from the expression `new boy`, as spoken in Newfoundland." />
  <row Id="24530" PostHistoryTypeId="2" PostId="10423" RevisionGUID="37e4e0cf-4eb0-496f-8417-601279d1f5e3" CreationDate="2010-11-08T02:24:27.307" UserId="3771" Text="Not sure, but according to the dictionary...:&#xD;&#xA;&#xD;&#xA;http://www.etymonline.com/index.php?term=newbie" />
  <row Id="24531" PostHistoryTypeId="2" PostId="10424" RevisionGUID="804adb0a-5a8d-4ca5-bd0e-09c1cac630d9" CreationDate="2010-11-08T02:25:22.453" UserId="102" Text="So unlike League of Legends, Heroes of Newerth wasn't just designed to _feel_ like DotA, but to actually _be_ DotA.  From [Heroes][1], to [items][2], right down to the default map, it is very much a DotA `clone`... and S2 was really OK with this.  So if you're looking for a __gameplay__ difference, then they're few and far between.&#xD;&#xA;&#xD;&#xA; - There are 22 &quot;new&quot; Heroes, many of whom share only an ability or two with DotA heroes&#xD;&#xA; - The map is smaller/faster, depending on your perspective, the map is either smaller or things move faster&#xD;&#xA; - Players can rejoin games they disconnect from, if you've ever played DotA you know why this is gameplay related&#xD;&#xA; - 8 Unique Items&#xD;&#xA;  - Some orb effects stack&#xD;&#xA;  - Move modifiers stack via multiplication&#xD;&#xA; - Players can forfeit during a game&#xD;&#xA; - All abilities are bound to &lt;kbd&gt;q&lt;/kbd&gt;&lt;kbd&gt;w&lt;/kbd&gt;&lt;kbd&gt;e&lt;/kbd&gt;&lt;kbd&gt;r&lt;/kbd&gt;&#xD;&#xA; - The HUD is constantly focus on your Hero with the option to examine other Heroes&#xD;&#xA; - Shops can be used at all times via the &lt;kbd&gt;b&lt;/kbd&gt; and are sorted for easier use&#xD;&#xA;  - You can even buy parts of a recipe from that recipe&#xD;&#xA;&#xD;&#xA;I admit this list is a little strapped for items, but when you design a game to be the same... don't be surprised when its the same.&#xD;&#xA;&#xD;&#xA;On the other hand, if you're willing to look outside of gameplay, the major advancement HoN has over DotA is a ranking system and matchmaking.  For those people who didn't resort to [third part products][3], you are probably familiar with how frustrating finding the game type you want is with DotA or finding people with equal skill to play with.  HoN solved both of these problems exceptionally, using an Elo system to rate and allowing the searching of games types and restricting certain games by rating.&#xD;&#xA;&#xD;&#xA;Finally, HoN allowed for the creation of new maps to aid in different game play style (one bizarre example is a map that has everything cleared out of it, and only 1 lane).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamereplays.org/heroesofnewerth/portals.php?show=page&amp;name=heroes-of-newerth-dota-hero-comparison&#xD;&#xA;  [2]: http://honwiki.net/wiki/DotA_vs_HoN#Items&#xD;&#xA;  [3]: http://www.garena.com/" />
  <row Id="24533" PostHistoryTypeId="2" PostId="10426" RevisionGUID="5d364960-536b-47e7-b6ea-f5ba210ed763" CreationDate="2010-11-08T02:46:27.817" UserId="102" Text="In Fable I ran a strength character with the Cleaver being my weapon of choice:&#xD;&#xA;&#xD;&#xA; ![alt text][1]&#xD;&#xA;&#xD;&#xA;In Fable II I had great fun with Dextrous styles and a clockwork rifle.  Head shots for days: ![alt text][2]&#xD;&#xA;&#xD;&#xA;So Fable III comes a long and I think to myself: time to give will a try!  No mana bar means I can spam will to my hearts delight.  Only one problem: I don't know how much damage I'm doing.&#xD;&#xA;&#xD;&#xA;Every spell can be charged.  Based on the charge level it does more damage.&#xD;&#xA;&#xD;&#xA;Every spell can be upgraded.  Based on the upgrade level it does more damage.&#xD;&#xA;&#xD;&#xA;But how much?  I need [__maths__][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/R3iP1.jpg&#xD;&#xA;  [2]: http://i.imgur.com/A9HqT.jpg&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=Pj2NOTanzWI" />
  <row Id="24534" PostHistoryTypeId="1" PostId="10426" RevisionGUID="5d364960-536b-47e7-b6ea-f5ba210ed763" CreationDate="2010-11-08T02:46:27.817" UserId="102" Text="How Powerful is Magic?" />
  <row Id="24535" PostHistoryTypeId="3" PostId="10426" RevisionGUID="5d364960-536b-47e7-b6ea-f5ba210ed763" CreationDate="2010-11-08T02:46:27.817" UserId="102" Text="&lt;fable-3&gt;" />
  <row Id="24536" PostHistoryTypeId="2" PostId="10427" RevisionGUID="2f567d79-7ce2-423e-b1f4-74f9266246a4" CreationDate="2010-11-08T02:48:25.963" UserId="4584" Text="Leveling on a PvP server will most likely make no difference to your PvP skills.  The reason I say this is because world PvP is only ever indulged in by those holding a massive advantage, be it numbers (2 or more on 1), level (80/85s versus anyone else) or other scenarions, i.e. ganking someone already fighting mobs.  Actual PvP on a PvP server is really quite rare." />
  <row Id="24537" PostHistoryTypeId="2" PostId="10428" RevisionGUID="aec22399-ee04-4b21-b6e9-14e41b60e1c8" CreationDate="2010-11-08T02:51:16.053" UserId="4584" Text="Back when I used to MUD on several different ones, [Top Mud Sites][1] was generally regarded as a good indicator of activity.  If a MUD could get its players voting on that site, it was usually a safe bet for activity.  I personally played on [Achaea][2] and there was always some activity on it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.topmudsites.com/&#xD;&#xA;  [2]: http://www.achaea.com/" />
  <row Id="24538" PostHistoryTypeId="2" PostId="10429" RevisionGUID="0171d65c-8300-42de-b776-b000e4de3853" CreationDate="2010-11-08T03:48:33.577" UserId="1647" Text="The Kinect hardware is not built into the TV at all.  It does not require any special TV—any old TV (even an analog CRT) will work just fine.  Kinect requires an [Xbox 360][1] console to function.  Kinect is connected to the Xbox 360 by USB, which connects to the TV by some type of A/V cables.&#xD;&#xA;&#xD;&#xA;The Kinect sensor itself consists an array of cameras and microphones.  These devices send their input data (video &amp; audio) to the Xbox 360, which processes that data in software.  Using that data, it creates a 3D model of the users' skeletons, and then it uses how those skeletons are moving to control the software.  It also uses voice commands to control the software.&#xD;&#xA;&#xD;&#xA;You can buy the Xbox 360 and Kinect together as one bundle, or you can buy them separately.  Kinect only works with the Xbox 360; it does not work with PCs or any other type of console.  It is probable that hackers will reverse engineer it and figure out how to get it to work with the PC in the future, but keep in mind that if that happens it will almost certainly be illegal and not licensed by Microsoft.&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Xbox_360" />
  <row Id="24539" PostHistoryTypeId="2" PostId="10430" RevisionGUID="03300d45-2294-465b-9142-0f343fde7241" CreationDate="2010-11-08T05:28:31.220" UserId="4639" Text="It's been a while, but not that long ago BATmud was still kicking - to the point where the governing body paid a developer to build a custom MUD client.  I used to have quite a good time there, on and off for many years.  Check out www.bat.org for more info." />
  <row Id="24540" PostHistoryTypeId="2" PostId="10431" RevisionGUID="983c98d1-85d7-4b16-a9ba-ff8c84ad06f1" CreationDate="2010-11-08T06:12:34.630" UserId="4640" Text="I usually play mafia wars and use bookmarklet like Spockholm, Arum, etc. &#xD;&#xA;Can these bookmarklet get my facebook data when I run them, they usually ask to unframe the facebook page.&#xD;&#xA;&#xD;&#xA;I was just wondering if they are stealing friends info in my facebook to advertisers?&#xD;&#xA;&#xD;&#xA;I just want to be sure" />
  <row Id="24541" PostHistoryTypeId="1" PostId="10431" RevisionGUID="983c98d1-85d7-4b16-a9ba-ff8c84ad06f1" CreationDate="2010-11-08T06:12:34.630" UserId="4640" Text="Are bookmarklet safe with facebook data?" />
  <row Id="24542" PostHistoryTypeId="3" PostId="10431" RevisionGUID="983c98d1-85d7-4b16-a9ba-ff8c84ad06f1" CreationDate="2010-11-08T06:12:34.630" UserId="4640" Text="&lt;mafia-wars&gt;" />
  <row Id="24543" PostHistoryTypeId="2" PostId="10432" RevisionGUID="b2257e88-25b0-4411-a80a-2a508117d8b1" CreationDate="2010-11-08T06:15:13.667" UserId="56" Text="A bookmarklet is basically a snippet of Javascript that runs on the website. As such, it has access to all your data on the site. Most bookmarklets don't do anything with your data, but it is certainly possible and you should always be careful." />
  <row Id="24544" PostHistoryTypeId="5" PostId="10389" RevisionGUID="61dd15de-8fe2-4e22-a82f-73be05353789" CreationDate="2010-11-08T07:07:45.273" UserId="3843" Comment="Extra details" Text="Hey all!&#xD;&#xA;&#xD;&#xA;I use an ASUS PC monitor (unfortunately I can't remember the model type etc, however it is a LCD monitor with HDMI, DVI and VGA ports, as well as a speaker)&#xD;&#xA;&#xD;&#xA;I bought a [Wii/PS3 Cable][1] in the hopes that I can play the Wii on my montiro - much like I do with my PS3 and 360, for the convenience of having evefrything hooked up to the single screen. &#xD;&#xA;&#xD;&#xA;It works fine, with the exception that while I am playing the Wii on the monitor, it occasionally blacks out temporarily. Its as if the monitor goes to sleep briefly while I'm playing my game!&#xD;&#xA;&#xD;&#xA;Aside from it being quite rude, it'll also make it quite difficult to play any kind of game that involves consistent action! Currently it hasn't caused too many difficulties because I've only been playing the very early stages of Fragile Dreams, but if I get much further it has the potential to become quite a nightmare, aside from being ridiculously annoying.&#xD;&#xA;&#xD;&#xA;Does anyone have any ideas on what I could do to solve this? It would be much appreciated!&#xD;&#xA;&#xD;&#xA;Thanks all! &#xD;&#xA;&#xD;&#xA;~~~~~~~~~~ Edit With new information&#xD;&#xA;&#xD;&#xA;As asked in the comments, I tested a bit more today...&#xD;&#xA;It does not seem to be affected by whether I'm in a cutscene or in game, watching FMVs or running through menus. In fact, it seems utterly disconnected from gameplay at all!&#xD;&#xA;&#xD;&#xA;It also is inconsistent with how long between blackouts. The shortest I experienced was about a minute and a half, the longest was a bit over 5 minutes, between blackouts.&#xD;&#xA;&#xD;&#xA;When it blacks out, the screen completely turns black for a few seconds, as if I was switching input channels, then the screen returns to showing me my game. Quite frustrating!&#xD;&#xA;&#xD;&#xA;I watched the light on the power button as it blacked out, and there was no change - it was signalling that the monitor was still turned on.&#xD;&#xA;&#xD;&#xA;Does this give anyone any ideas? I think it *may* be my monitor thinking that there is no display, and trying to find something on another channel, then giving up and returning to the one I manually selected, but I'm not sure (and can't find an option to try and stop it from thinking!)&#xD;&#xA;&#xD;&#xA;  [1]: http://cgi.ebay.com.au/VGA-Cable-PS3-Wii-/180547379545?pt=AU_Video_Game_Accessories&amp;hash=item2a09766159" />
  <row Id="24546" PostHistoryTypeId="2" PostId="10433" RevisionGUID="3f06696e-b617-403b-bd94-b04d4d63f910" CreationDate="2010-11-08T02:53:40.077" UserDisplayName="K Johnson" Text="I'm transferring old Xbox files to a new 250GB drive and the optical media update did not transfer. What can I do about this?" />
  <row Id="24547" PostHistoryTypeId="1" PostId="10433" RevisionGUID="3f06696e-b617-403b-bd94-b04d4d63f910" CreationDate="2010-11-08T02:53:40.077" UserDisplayName="K Johnson" Text="transferring old Xbox files to new a 250GB drive" />
  <row Id="24548" PostHistoryTypeId="3" PostId="10433" RevisionGUID="3f06696e-b617-403b-bd94-b04d4d63f910" CreationDate="2010-11-08T02:53:40.077" UserDisplayName="K Johnson" Text="&lt;file-transfer&gt;&lt;xbox360&gt;" />
  <row Id="24549" PostHistoryTypeId="17" PostId="10433" RevisionGUID="e3ef82a2-e328-4d05-89c4-e77f283e5148" CreationDate="2010-11-08T07:39:26.077" UserId="-1" Comment="from http://superuser.com/questions/208349/transferring-old-xbox-files-to-new-a-250gb-drive" Text="" />
  <row Id="24550" PostHistoryTypeId="2" PostId="10434" RevisionGUID="ae11438f-5374-48fa-8239-3c47f270629a" CreationDate="2010-11-08T07:57:30.860" UserId="4182" Text="My guess is the cable itself or the contact positions. Try moving the jacks and bending the cable slightly to see if you can spot anything suspicious which might even reproduce the case.&#xD;&#xA;&#xD;&#xA;This question appears to be more suited for SuperUser actually, be it gaming related or not, it is basically a technical issue." />
  <row Id="24551" PostHistoryTypeId="2" PostId="10435" RevisionGUID="5a1e60a1-921f-4ea2-8636-d055db376c30" CreationDate="2010-11-08T08:26:13.720" UserId="4573" Text="Short Answer:&#xD;&#xA;.- Get used to quadricule keyboard, is much more faster.&#xD;&#xA;.- Use Attack (T) to click behind of attackers, and use Shift+T to get more points of attack.&#xD;&#xA;.- After killed, press D to return some workers, then control+F1 to get the idle, send all to minerals and split after that on vespen.&#xD;&#xA;&#xD;&#xA;U will minimize the time the workers dont work." />
  <row Id="24552" PostHistoryTypeId="6" PostId="10360" RevisionGUID="61202299-2d68-45fe-8788-23ec465120b8" CreationDate="2010-11-08T08:42:19.637" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;rushing&gt;&lt;counters&gt;" />
  <row Id="24553" PostHistoryTypeId="2" PostId="10436" RevisionGUID="6cdceadd-c568-49ab-a4d6-b68a48f4c909" CreationDate="2010-11-08T09:59:33.033" UserId="730" Text="**SPOILER WARNING**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;I was playing DeathSpank and it happened to me an annoying thing. I descended in Demons Mine near Plugmuckel village and finally reached the boss, but I died several times (it was 4 levels more than me), and used all my potions and other health recovery items in the attempt.&#xD;&#xA;&#xD;&#xA;Then I decide to took a pause, I exit and when re-entered in game, later, all demons were respawned. I tried to return to the Village using teleports but they were not working, so it takes me a lot of time and dozens of dies to finally exit from the cave, because when you die you respawn with very low health.&#xD;&#xA;&#xD;&#xA;Is this a bug or am I missing something?" />
  <row Id="24554" PostHistoryTypeId="1" PostId="10436" RevisionGUID="6cdceadd-c568-49ab-a4d6-b68a48f4c909" CreationDate="2010-11-08T09:59:33.033" UserId="730" Text="What to do when you are out of healing items in DeathSpank inside a mine?" />
  <row Id="24555" PostHistoryTypeId="3" PostId="10436" RevisionGUID="6cdceadd-c568-49ab-a4d6-b68a48f4c909" CreationDate="2010-11-08T09:59:33.033" UserId="730" Text="&lt;spoiler&gt;&lt;deathspank&gt;" />
  <row Id="24556" PostHistoryTypeId="2" PostId="10437" RevisionGUID="02bcdb21-c637-4b06-b439-c7705ca95f78" CreationDate="2010-11-08T10:07:04.990" UserId="730" Text="That is a strange behavior because in my Steam client version it's clearly written in `Library -&gt; Download` what you are downloading, the total size of the update and the estimated time needed to complete the download." />
  <row Id="24557" PostHistoryTypeId="5" PostId="10437" RevisionGUID="2b99bd2d-f67b-490c-9a59-9d8c51c2cf33" CreationDate="2010-11-08T10:13:26.453" UserId="730" Comment="added 367 characters in body" Text="That is a strange behavior because in my Steam client version it's clearly written in `Library -&gt; Download` what you are downloading, the total size of the update and the estimated time needed to complete the download.&#xD;&#xA;&#xD;&#xA;Anyway the only &quot;official&quot; way to download Steam updates are through Steam client.&#xD;&#xA;&#xD;&#xA;Of course, if you have friends that play that game and they have already download the patch/update, you can exit from Steam and copy those files in the right position of your Steam folders; when Steam restarts it recognizes those new files and you are ready to launch the game." />
  <row Id="24558" PostHistoryTypeId="2" PostId="10438" RevisionGUID="6b058aec-240f-4261-baab-f87b610b1e29" CreationDate="2010-11-08T10:34:47.103" UserId="4182" Text="I'm not sure if this is far-fetched, but considering UT2004 has mostly darker levels, you should test if your monitor is setup correctly. Bright lights can cause headaches, if exposed for a long enough time.&#xD;&#xA;&#xD;&#xA;Set brightness to a minimum, and contrast to a maximum, and test again with those games which give you a headache." />
  <row Id="24559" PostHistoryTypeId="5" PostId="10436" RevisionGUID="7820f2bc-a9cc-4309-82d8-304a2070aba8" CreationDate="2010-11-08T11:31:42.417" UserId="160" Comment="fixed spelling/grammar; deleted 2 characters in body" Text="**SPOILER WARNING**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;I was playing DeathSpank and an annoying thing happened to me . I descended in Demon Mine near Pluckmuckel village and finally reached the boss, but I died several times (it was 4 levels more than me), and used all my potions and other health recovery items in the attempt.&#xD;&#xA;&#xD;&#xA;Then I decide to take a break, I exit and when I re-entered the game later, all demons were respawned. I tried to return to the Village using teleports but they were not working, so it takes me a lot of time and dozens of dies to finally exit from the cave because when you die you respawn with very low health.&#xD;&#xA;&#xD;&#xA;Is this a bug or am I missing something?" />
  <row Id="24560" PostHistoryTypeId="5" PostId="10436" RevisionGUID="c76e9916-918a-4c38-b469-3411f0914db3" CreationDate="2010-11-08T11:43:14.180" UserId="160" Comment="added 2 characters in body" Text="**SPOILER WARNING**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;I was playing DeathSpank and an annoying thing happened to me. I descended into Demon Mine near Pluckmuckel village and finally reached the boss, but I died several times (it was 4 levels more than me), and used all my potions and other health recovery items in the attempt.&#xD;&#xA;&#xD;&#xA;Then I decide to take a break, I exit and when I re-entered the game later, all demons were respawned. I tried to return to the Village using teleports but they were not working, so it took me a lot of time and dozens of deaths to finally exit from the cave because when you die you respawn with very low health.&#xD;&#xA;&#xD;&#xA;Is this a bug or am I missing something?" />
  <row Id="24561" PostHistoryTypeId="5" PostId="10389" RevisionGUID="b533873a-dfd1-44cf-a417-fe0fd7c7715a" CreationDate="2010-11-08T11:47:50.150" UserId="3843" Comment="More information" Text="Hey all!&#xD;&#xA;&#xD;&#xA;I use an ASUS PC monitor (unfortunately I can't remember the model type etc, however it is a LCD monitor with HDMI, DVI and VGA ports, as well as a speaker)&#xD;&#xA;&#xD;&#xA;I bought a [Wii/PS3 Cable][1] in the hopes that I can play the Wii on my montiro - much like I do with my PS3 and 360, for the convenience of having evefrything hooked up to the single screen. &#xD;&#xA;&#xD;&#xA;It works fine, with the exception that while I am playing the Wii on the monitor, it occasionally blacks out temporarily. Its as if the monitor goes to sleep briefly while I'm playing my game!&#xD;&#xA;&#xD;&#xA;Aside from it being quite rude, it'll also make it quite difficult to play any kind of game that involves consistent action! Currently it hasn't caused too many difficulties because I've only been playing the very early stages of Fragile Dreams, but if I get much further it has the potential to become quite a nightmare, aside from being ridiculously annoying.&#xD;&#xA;&#xD;&#xA;Does anyone have any ideas on what I could do to solve this? It would be much appreciated!&#xD;&#xA;&#xD;&#xA;Thanks all! &#xD;&#xA;&#xD;&#xA;~~~~~~~~~~ Edit With new information&#xD;&#xA;&#xD;&#xA;As asked in the comments, I tested a bit more today...&#xD;&#xA;It does not seem to be affected by whether I'm in a cutscene or in game, watching FMVs or running through menus. In fact, it seems utterly disconnected from gameplay at all!&#xD;&#xA;&#xD;&#xA;It also is inconsistent with how long between blackouts. The shortest I experienced was about a minute and a half, the longest was a bit over 5 minutes, between blackouts.&#xD;&#xA;&#xD;&#xA;When it blacks out, the screen completely turns black for a few seconds, as if I was switching input channels, then the screen returns to showing me my game. Quite frustrating!&#xD;&#xA;&#xD;&#xA;I watched the light on the power button as it blacked out, and there was no change - it was signalling that the monitor was still turned on.&#xD;&#xA;&#xD;&#xA;Does this give anyone any ideas? I think it *may* be my monitor thinking that there is no display, and trying to find something on another channel, then giving up and returning to the one I manually selected, but I'm not sure (and can't find an option to try and stop it from thinking!)&#xD;&#xA;&#xD;&#xA;~~~~~~~~~~~~~~~~~~~~~ Edit 2&#xD;&#xA;&#xD;&#xA;I thought it may have been the VGA gender changer dongle thing that came with the cable, so I swapped that out for a longer VGA male to male adapter cable. It seems to have slowed down, but is still causing issues.&#xD;&#xA;&#xD;&#xA;This is getting ridiculously frustrating, I'm almost at the point of giving up on the Wii altogether over this! If anyone has had this problem before, or has any ideas on how to solve it, please speak up!&#xD;&#xA;&#xD;&#xA;  [1]: http://cgi.ebay.com.au/VGA-Cable-PS3-Wii-/180547379545?pt=AU_Video_Game_Accessories&amp;hash=item2a09766159" />
  <row Id="24562" PostHistoryTypeId="2" PostId="10439" RevisionGUID="3b51aa31-a8dc-496d-9111-ce06d830987f" CreationDate="2010-11-08T11:55:36.620" UserId="10" Text="I'm playing World War on the iPad and I'm stuck at one mission where I need to use a Stealth Infiltrator.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;But I'm completely oblivious as to during what mission this unit is captured! So can anyone tell me what mission I have to do to get it?&#xD;&#xA;&#xD;&#xA;You get bonus points if you can give me a list with all the lootable units!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/p1TIC.jpg" />
  <row Id="24563" PostHistoryTypeId="1" PostId="10439" RevisionGUID="3b51aa31-a8dc-496d-9111-ce06d830987f" CreationDate="2010-11-08T11:55:36.620" UserId="10" Text="How can I capture the Stealth Infiltrator unit?" />
  <row Id="24564" PostHistoryTypeId="3" PostId="10439" RevisionGUID="3b51aa31-a8dc-496d-9111-ce06d830987f" CreationDate="2010-11-08T11:55:36.620" UserId="10" Text="&lt;world-war&gt;" />
  <row Id="24565" PostHistoryTypeId="2" PostId="10440" RevisionGUID="f7395896-3e45-4489-bf06-1184e5dd8d4b" CreationDate="2010-11-08T12:00:11.430" UserId="160" Text="No, this is not a bug and is working as intended. The outhouses inside dungeon-like areas are intended to be &quot;out of order.&quot; They're only there to serve as respawn points inside the mine; they can't be used to teleport into the main outhouse network. I'm assuming you're talking about the Nanny Demon, which is mentioned in a question [here][1] if you want any tips about it for a future replay. DeathSpank is a hack-and-slash game, so it's intended that enemies respawn after reloading the game (and they respawn after a certain period of time even if you don't). &#xD;&#xA;&#xD;&#xA;Depending on how many sidequests you have done already, you may be making a few more trips into those mines. Here are some general tips:&#xD;&#xA;&#xD;&#xA; - Before you head in, **buy some potions from Bong**. It's always good to have some in case of an emergency.&#xD;&#xA; - **Break open barrels!** I did this constantly as I played and it kept me decently stocked on heal-over-time food items. The food items you get from barrels auto-level with you, so when you're lower level, you'll get Pizzas, and it'll scale up through French Fries, Milkshakes, and Hamburgers automatically as you get higher. &#xD;&#xA; - If you're impatient, you can **buy some food from Juan the food vendor**. He's just outside of Pluckmuckel. He only sells lower level food, but it's pretty cheap, and will still be useful for you if you're still around level 11.&#xD;&#xA; - **Kill chickens!** If all else fails, you can fall back on your supply of drumsticks. I had to do this once when I was stuck somewhere without any other food items. They don't heal very much at all after you're higher level (I had to eat like, 20 or something) but they'll do in a pinch if you really need them. &#xD;&#xA; - **Don't forget to block!** If you need to really just run through somewhere, hold down Block and when it decays, hit the Block button again. Rinse, repeat. Additionally, learning the timing for a Perfect Block will really help you throughout the game. It'll automatically fill your Justice Meter, letting you unleash your special attack. Take a moment when you encounter new enemies to watch their attack pattern so you can do this.&#xD;&#xA;&#xD;&#xA;The boss is dead though and will not respawn, so mostly, your future trips into the mines should be pretty painless. Good luck, fellow Dispenser of Justice!&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3461/how-do-i-defeat-the-nanny-demon-in-deathspank" />
  <row Id="24566" PostHistoryTypeId="2" PostId="10441" RevisionGUID="99370cfc-ccb2-4e28-a928-b783606c436a" CreationDate="2010-11-08T12:06:42.013" UserId="58" Text="OK, I just got the Courier Who Broke the Bank achievement, having taken just a hair over 15,000 caps from the Ultra-Luxe. (I have a lot of patience, and like blackjack.)&#xD;&#xA;&#xD;&#xA;Thing is, I'd already broken the bank at Atomic Wrangler. I didn't know whether or not it was necessary for the achievement, but since it had such a low limit (and a personal goal was to get banned from gambling at every casino), I took it down in between Gomorrah and Ultra-Luxe.&#xD;&#xA;&#xD;&#xA;Was that necessary for the achievement, or just my own personal goal?" />
  <row Id="24567" PostHistoryTypeId="1" PostId="10441" RevisionGUID="99370cfc-ccb2-4e28-a928-b783606c436a" CreationDate="2010-11-08T12:06:42.013" UserId="58" Text="Is the Atomic Wrangler necessary for The Courier Who Broke the Bank?" />
  <row Id="24568" PostHistoryTypeId="3" PostId="10441" RevisionGUID="99370cfc-ccb2-4e28-a928-b783606c436a" CreationDate="2010-11-08T12:06:42.013" UserId="58" Text="&lt;achievements&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="24569" PostHistoryTypeId="5" PostId="10008" RevisionGUID="335ee6cb-d615-4712-8937-c4a69ff34f23" CreationDate="2010-11-08T12:22:19.120" UserId="122" Comment="More emphasis on DLC" Text="I do not currently own any consoles, but Rock Band 3 looks so appealing for me that I am considering buying a console solely for that game. Discounting Nintendo DS, the game supports PlayStation 3, Xbox 360 and Wii.&#xD;&#xA;&#xD;&#xA;Naturally I've been looking at the cheapest console - the Wii - as the leading option; however I've heard that it behaves differently in regard to downloadable songs than the other two, so **I would really love to hear the pros and cons of different consoles regarding this specific game**. Is there a difference in image/sound quality? Do the instruments behave the same? How are DLCs managed? etc.&#xD;&#xA;&#xD;&#xA;Additionally, my country is covered neither by [PlayStation Network][1] nor by [Xbox Live][2]; does it affect downloadable songs distribution? Is digital distribution through the Wii also limited by country?&#xD;&#xA;&#xD;&#xA;**EDIT:** I also know there's a variety of different Xbox models. Is there any concrete difference in how these models will play Rock Band 3?&#xD;&#xA;&#xD;&#xA;**EDIT 2:** I would like to stress that whether it's possible to somehow connect to the online network is important for me. I've also seen some consoles sold with very small storage capability - 4GB or even 256MB; Are those sufficient for playing the game + getting some DLC songs?&#xD;&#xA;&#xD;&#xA;[1]:http://upload.wikimedia.org/wikipedia/en/c/c6/PSN_Map.png&#xD;&#xA;[2]:http://upload.wikimedia.org/wikipedia/commons/a/a8/XBL_Map2.png" />
  <row Id="24570" PostHistoryTypeId="2" PostId="10442" RevisionGUID="8ef4ff2f-6949-46f8-8efd-790b89caa9ee" CreationDate="2010-11-08T13:37:43.267" UserId="2310" Text="I bought [Bloody Good Time][1] over the weekend, and unusually, I had a few goes of the SP (i.e bots) game before having a crack at the MP game.&#xD;&#xA;&#xD;&#xA;In certain rounds, some players are infected with a virus, and they have to pass it on to a healthy player (and flee). As you are infected, you drain away your stars (score).&#xD;&#xA;&#xD;&#xA;There was no problem in the SP game,  but when I graduated to playing on the internets, I found it can be difficult to pass on the infection to other players. In SP, a quick bump is sufficient, but it's a real pain in MP, multiple hits are usually required. Even when I do successfully pass on the infection, I'm not expecting it to, therefore I often hang around for a split second longer and get the infection back. &#xD;&#xA;&#xD;&#xA;3 or 4 games on different servers, and results have been equally patchy - it's killing my scores!&#xD;&#xA;&#xD;&#xA;FYI: I have a respectable ADSL connection, and a relatively high-end PC, so I don't think it is a technical issue.&#xD;&#xA;&#xD;&#xA;Is there particular technique that I could use to increase the chances of passing on the infection? Does anyone else experience similar issues? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ubi.com/UK/Games/Info.aspx?pId=9098" />
  <row Id="24571" PostHistoryTypeId="1" PostId="10442" RevisionGUID="8ef4ff2f-6949-46f8-8efd-790b89caa9ee" CreationDate="2010-11-08T13:37:43.267" UserId="2310" Text="Bloody Good Time: Passing on the infection..." />
  <row Id="24572" PostHistoryTypeId="3" PostId="10442" RevisionGUID="8ef4ff2f-6949-46f8-8efd-790b89caa9ee" CreationDate="2010-11-08T13:37:43.267" UserId="2310" Text="&lt;steam&gt;&lt;bloody-good-time&gt;" />
  <row Id="24573" PostHistoryTypeId="2" PostId="10443" RevisionGUID="09b0afa9-ec53-4383-8560-607118d6159c" CreationDate="2010-11-08T14:01:17.147" UserId="1162" Text="I haven't watched the replay, but I do watch pros play at tournaments and it's not unusual to see them select all workers at a specific base by simply boxing over the entire mineral line. They are presumably doing this in order to count how many workers they have. If they didn't have a standard control group set up and their workers weren't idle, I believe what you describe is impossible.&#xD;&#xA;&#xD;&#xA;(Are you sure you were still in first person view?)" />
  <row Id="24576" PostHistoryTypeId="2" PostId="10445" RevisionGUID="ae4e21e2-da49-43fe-96c9-66469460a477" CreationDate="2010-11-08T14:26:35.250" UserId="4604" Text="I live in a Middle Asian Country, I cant find any English version of the game, so I bought the game and Installed it. Now the language is all in Russian and unfortunately I dont understand Russian. How can I change it to English?&#xD;&#xA;THANKS in Advance....." />
  <row Id="24577" PostHistoryTypeId="1" PostId="10445" RevisionGUID="ae4e21e2-da49-43fe-96c9-66469460a477" CreationDate="2010-11-08T14:26:35.250" UserId="4604" Text="How to change language in Call of Duty 4 Modern Warfare from Russian to English?" />
  <row Id="24578" PostHistoryTypeId="3" PostId="10445" RevisionGUID="ae4e21e2-da49-43fe-96c9-66469460a477" CreationDate="2010-11-08T14:26:35.250" UserId="4604" Text="&lt;modern-warfare&gt;" />
  <row Id="24579" PostHistoryTypeId="4" PostId="10439" RevisionGUID="3a70d255-83cb-4827-b8c0-97daa1a26baf" CreationDate="2010-11-08T14:27:36.897" UserId="10" Comment="edited title" Text="How do I capture a Stealth Infiltrator?" />
  <row Id="24580" PostHistoryTypeId="2" PostId="10446" RevisionGUID="98be3fb3-83ea-4d4c-a300-4de0a9e94ef1" CreationDate="2010-11-08T14:30:29.690" UserId="429" Text="You can give scrap metal to [Jack (Boomers)][1] in return for Boomer reputation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Jack_(Boomer)" />
  <row Id="24581" PostHistoryTypeId="2" PostId="10447" RevisionGUID="af48188d-b77d-40e0-abb7-a15d3dc44ae1" CreationDate="2010-11-08T14:31:46.383" UserId="4646" Text="No, but the Intense Training Perk - when applied to Endurance - does allow you to get another implant.  This allows you to pick up 2 SPECIAL points for the price of a single perk." />
  <row Id="24582" PostHistoryTypeId="2" PostId="10448" RevisionGUID="8a5dd276-9c9d-4240-91d5-8bdfb89ea96d" CreationDate="2010-11-08T14:36:18.833" UserId="4646" Text="[Raquel (Boomers)][1] wants missiles, stating that they have less than five years worth of missiles for their launchers.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Raquel" />
  <row Id="24583" PostHistoryTypeId="2" PostId="10449" RevisionGUID="5d45ad47-0dcf-4386-81f3-184b2100c7ee" CreationDate="2010-11-08T14:56:15.367" UserId="1772" Text="Is there anyway to remove Steam and still play Civilization 5? I am very particular about what gets installed on my computers and what is allowed to advertise at me and run background processes. So much so it is not worth it to me to have Civ 5 installed if I have to have Steam installed. &#xD;&#xA;" />
  <row Id="24584" PostHistoryTypeId="1" PostId="10449" RevisionGUID="5d45ad47-0dcf-4386-81f3-184b2100c7ee" CreationDate="2010-11-08T14:56:15.367" UserId="1772" Text="Can I play Civ 5 without having Steam installed?" />
  <row Id="24585" PostHistoryTypeId="3" PostId="10449" RevisionGUID="5d45ad47-0dcf-4386-81f3-184b2100c7ee" CreationDate="2010-11-08T14:56:15.367" UserId="1772" Text="&lt;civilization-5&gt;&lt;steam&gt;" />
  <row Id="24586" PostHistoryTypeId="2" PostId="10450" RevisionGUID="a648c72c-c80a-4521-a8b7-62509cbe0430" CreationDate="2010-11-08T15:02:50.133" UserId="4646" Text="Legally, installing Civilization 5 requires the installation of Steam.  You can put Steam into offline mode after initial authorization/authentication.  However, all patches to the game are also deployed through Steam so if, at a later date, you wanted to update due to a bug you would need to re-enable online mode for Steam.&#xD;&#xA;&#xD;&#xA;There are ways around the installation of Steam but if you're particular about Steam being installed, I doubt you want to investigate the alternate avenues." />
  <row Id="24587" PostHistoryTypeId="2" PostId="10451" RevisionGUID="d624a0a8-94fb-4a74-9d76-d46860c2cce7" CreationDate="2010-11-08T15:08:19.850" UserId="4182" Text="Try [setting][1] your Steam client language&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=8487-WSCN-4121" />
  <row Id="24588" PostHistoryTypeId="5" PostId="10087" RevisionGUID="bb76a58c-9091-4eef-83bc-cf1e7b555af1" CreationDate="2010-11-08T15:29:07.320" UserId="122" Comment="deleted 8 characters in body" Text="* Possible titles: `&lt;difficulty&gt; Campaign Ace`, so the titles are:&#xD;&#xA; * Campaign Not Complete [[example][1]]&#xD;&#xA; * Casual Campaign Ace [[example][2]]&#xD;&#xA; * Normal Campaign Ace [[example][3]]&#xD;&#xA; * Hard Campaign Ace [[example][4]]&#xD;&#xA; * Brutal Campaign Ace [[example][5]]&#xD;&#xA;* Exact requirements: not entirely sure, but I believe that getting the &quot;Wings of Liberty&quot; achievement unlocks the first title, and the appropriate &quot;Liberty Completionist: &lt;difficulty&gt;&quot; unlocks subsequent ones.&#xD;&#xA;* Upgrading existing titles: the title is upgradable, you need to play all the missions on higher difficulty settings. You don't actually have to start a new game, just use the archive.&#xD;&#xA;&#xD;&#xA;[1]:http://eu.battle.net/sc2/en/profile/383164/1/DuckloadRa/&#xD;&#xA;[2]:http://us.battle.net/sc2/en/profile/789884/1/SeleCT/&#xD;&#xA;[3]:http://us.battle.net/sc2/en/profile/1011852/1/Fenix/&#xD;&#xA;[4]:http://us.battle.net/sc2/en/profile/361977/1/Firebear/&#xD;&#xA;[5]:http://us.battle.net/sc2/en/profile/288325/1/TheLittleOne/" />
  <row Id="24589" PostHistoryTypeId="2" PostId="10452" RevisionGUID="bbbb5412-84ef-4f51-9b20-25eec768e546" CreationDate="2010-11-08T15:32:47.677" UserId="2267" Text="**1**: Sentry kills do *not* count as kills!  &#xD;&#xA;**1.1, 1.2, 1.3, 1.4**: Nobody!&#xD;&#xA;&#xD;&#xA;**2.1**: Yes. Barrel kills are counted." />
  <row Id="24592" PostHistoryTypeId="5" PostId="10435" RevisionGUID="c2cf3043-7985-4d82-9795-78a492449479" CreationDate="2010-11-08T15:39:33.847" UserId="122" Comment="Some prettification." Text="Short Answer:&#xD;&#xA;&#xD;&#xA;* Get used to quadricule keyboard, is much faster.&#xD;&#xA;&#xD;&#xA;* Use Attack (&lt;kbd&gt;t&lt;/kbd&gt;) to click behind of attackers, and use &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;t&lt;/kbd&gt; to get more points of attack.&#xD;&#xA;&#xD;&#xA;* After killed, press &lt;kbd&gt;d&lt;/kbd&gt; to return some workers, then &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;F1&lt;/kbd&gt; to get the idle, send all to minerals and split after that on vespen.&#xD;&#xA;&#xD;&#xA;You will minimize the time the workers don't work." />
  <row Id="24593" PostHistoryTypeId="2" PostId="10453" RevisionGUID="a070a828-337b-489e-9fd3-a0a8db26a940" CreationDate="2010-11-08T15:53:03.027" UserId="4647" Text="Aside from Disgaea and Final Fantasy Tactics A2, are there any other good SRPG's out there with job class systems? I'm trying to look something similar to the games mentioned." />
  <row Id="24594" PostHistoryTypeId="1" PostId="10453" RevisionGUID="a070a828-337b-489e-9fd3-a0a8db26a940" CreationDate="2010-11-08T15:53:03.027" UserId="4647" Text="What are good tactical RPG for the DS?" />
  <row Id="24595" PostHistoryTypeId="3" PostId="10453" RevisionGUID="a070a828-337b-489e-9fd3-a0a8db26a940" CreationDate="2010-11-08T15:53:03.027" UserId="4647" Text="&lt;ds&gt;&lt;tactical-rpg&gt;" />
  <row Id="24596" PostHistoryTypeId="6" PostId="10453" RevisionGUID="e89dd672-448a-45a8-a483-992cf0c85d94" CreationDate="2010-11-08T15:53:36.800" UserId="85" Comment="Why do recs always come in waves, anyway?" Text="&lt;game-rec&gt;&lt;ds&gt;&lt;tactical-rpg&gt;" />
  <row Id="24597" PostHistoryTypeId="2" PostId="10454" RevisionGUID="ccb6230e-e3f1-44ea-90d3-6296e0d7dfcd" CreationDate="2010-11-08T16:29:18.970" UserId="1869" Text="I've bought Fallout-3 second hand last years and for time reason, I've just played part of the tutorial at the beginning.&#xD;&#xA;&#xD;&#xA;How many hours do I need to enjoy and finish Fallout-3?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; " />
  <row Id="24598" PostHistoryTypeId="1" PostId="10454" RevisionGUID="ccb6230e-e3f1-44ea-90d3-6296e0d7dfcd" CreationDate="2010-11-08T16:29:18.970" UserId="1869" Text="How many hours do I need to finish Fallout-3?" />
  <row Id="24599" PostHistoryTypeId="3" PostId="10454" RevisionGUID="ccb6230e-e3f1-44ea-90d3-6296e0d7dfcd" CreationDate="2010-11-08T16:29:18.970" UserId="1869" Text="&lt;fallout-3&gt;" />
  <row Id="24600" PostHistoryTypeId="2" PostId="10455" RevisionGUID="d3c7e21a-23e3-4dea-a51d-bb64ad0b4137" CreationDate="2010-11-08T16:41:52.807" UserId="1393" Text="It really does depend on you. I know people who have clocked 400+ hours on the game and loved every minute of it. I also know from first hand experience that it can be completed (main storyline, no DLC) in a day if you know exactly where you are going and what you are doing." />
  <row Id="24601" PostHistoryTypeId="2" PostId="10456" RevisionGUID="1f168fd4-a34d-439f-b7a8-f6f3b907fee1" CreationDate="2010-11-08T16:42:51.653" UserId="4649" Text="I've been paying fallout since the first one got out. Now I have all of the games. As said previously, it's the same setting, but a whole new story in all the Fallout games. For example, in Fallout 3 you starts as a new human in a &quot;vault&quot;. You grow up there, and then the main story begins. In New Vegas, you starts in the role of a middle-aged man, a whole new man than before. Then a new story begins. The beginning of New Vegas's story, is in the clip at the start of the game. ;)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="24602" PostHistoryTypeId="2" PostId="10457" RevisionGUID="e4895c65-4b10-4e7d-871f-9059bdd84642" CreationDate="2010-11-08T16:46:08.623" UserId="4649" Text="It all depends on how fast you are doing the main storyline.. If you dont have any of the DLC's, it can take less than a day. If you have DLC's, then it only means more playtime  and more fun.&#xD;&#xA;&#xD;&#xA;If you are going to start at fallout 3 now, enjoy! :)" />
  <row Id="24603" PostHistoryTypeId="6" PostId="7406" RevisionGUID="cb9baad3-bb1f-41ed-ae18-117a1c5e9b99" CreationDate="2010-11-08T16:46:34.330" UserId="1719" Comment="edited tags" Text="&lt;fallout-3&gt;&lt;fallout-series&gt;" />
  <row Id="24604" PostHistoryTypeId="5" PostId="10443" RevisionGUID="4062d8e2-a078-4a1b-8441-41219a03c9e2" CreationDate="2010-11-08T17:12:46.897" UserId="1162" Comment="added 3 characters in body" Text="I haven't watched the replay, but I do watch pros play at tournaments and it's not unusual to see them select all workers at a specific base by simply boxing over the entire mineral line. They are presumably doing this in order to count how many workers they have. &#xD;&#xA;&#xD;&#xA;If a player doesn't have a standard control group set up and their workers aren't idle, I believe what you describe is impossible. Are you sure you were still in first person view?" />
  <row Id="24605" PostHistoryTypeId="2" PostId="10458" RevisionGUID="d35dc880-084f-4133-8d54-9f727709f0ff" CreationDate="2010-11-08T17:20:55.423" UserId="4182" Text="I have read tutorials, watched videos, still can not strafe jump (movement by bunny hopping with gained speed) in Quake 3.&#xD;&#xA;&#xD;&#xA;Do I need specially made maps for it to work?&#xD;&#xA;&#xD;&#xA;Is there some settings I need to change server- or client-sided?&#xD;&#xA;Perhaps a good tutorial showing hand movement and keyboard, mouse rhythm and coordination?&#xD;&#xA;" />
  <row Id="24606" PostHistoryTypeId="1" PostId="10458" RevisionGUID="d35dc880-084f-4133-8d54-9f727709f0ff" CreationDate="2010-11-08T17:20:55.423" UserId="4182" Text="How do I learn to strafe jump in Quake3?" />
  <row Id="24607" PostHistoryTypeId="3" PostId="10458" RevisionGUID="d35dc880-084f-4133-8d54-9f727709f0ff" CreationDate="2010-11-08T17:20:55.423" UserId="4182" Text="&lt;quake-3&gt;" />
  <row Id="24608" PostHistoryTypeId="2" PostId="10459" RevisionGUID="a7c54c1e-ac3f-4294-9e67-9388d91a96d9" CreationDate="2010-11-08T17:21:13.583" UserId="3129" Text="**No.**&#xD;&#xA;&#xD;&#xA;The achievement is for getting kicked out of the three casinos on The Strip: The Tops, The Ultra-Luxe, and Gomorrah.&#xD;&#xA;&#xD;&#xA;The Vicki and Vance, and the Atomic Wrangler do not count towards &quot;The Courier Who Broke The Bank.&quot;" />
  <row Id="24609" PostHistoryTypeId="2" PostId="10460" RevisionGUID="0cb575de-715f-4bd0-b9a6-79c8dd55eeb0" CreationDate="2010-11-08T17:27:11.713" UserId="2262" Text="Dragon Quest IX has job system.  &#xD;&#xA;&#xD;&#xA;Also consider Final Fantasy III on the DS (2006/2007).  It's based on the 1990 Final Fantasy (III in the Japanese numbering system) and also has a job /class system.  " />
  <row Id="24610" PostHistoryTypeId="2" PostId="10461" RevisionGUID="f1645965-672f-44b9-992f-553683816479" CreationDate="2010-11-08T17:30:33.230" UserId="23" Text="[Quake Live][1] features a strafe jumping tutorial map with screenshots and videos of each &quot;puzzle.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quakelive.com/#home" />
  <row Id="24611" PostHistoryTypeId="5" PostId="10461" RevisionGUID="a1e7278e-cdc4-4ddd-b463-e53a3987dcee" CreationDate="2010-11-08T17:36:57.267" UserId="23" Comment="added 115 characters in body" Text="[Quake Live][1] features a strafe jumping tutorial map with screenshots and videos of each &quot;puzzle.&quot;&#xD;&#xA;&#xD;&#xA;A video of the map being cleared can be seen [here.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quakelive.com/#home&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=0-RleSYaLB0#t=10" />
  <row Id="24612" PostHistoryTypeId="5" PostId="10454" RevisionGUID="b1c4d4da-3512-45db-bf85-960b2e3a1fc3" CreationDate="2010-11-08T17:42:22.607" UserId="1869" Comment="deleted 1 characters in body; edited title" Text="I've bought Fallout-3 second hand last year and for time reason, I've just played part of the tutorial at the beginning.&#xD;&#xA;&#xD;&#xA;How many hours do I need to enjoy and finish Fallout-3?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; " />
  <row Id="24613" PostHistoryTypeId="4" PostId="10454" RevisionGUID="b1c4d4da-3512-45db-bf85-960b2e3a1fc3" CreationDate="2010-11-08T17:42:22.607" UserId="1869" Comment="deleted 1 characters in body; edited title" Text="How many hours do I need to complete Fallout-3?" />
  <row Id="24614" PostHistoryTypeId="2" PostId="10462" RevisionGUID="6598a0c7-a61e-4f94-aaeb-630508c1774f" CreationDate="2010-11-08T17:54:58.140" UserId="4578" Text="It sort of depends on how much emphasis you want there to be on the job system. Technically the fire emblem games have jobs, but you can't really switch them around which is what you're probably looking for. You can switch jobs around in FF3, but that's not a tactical RPG. I might recommend checking out SMT: Devil Survivor. While it doesn't have jobs, I believe you can fill your party out with different kinds of demons, which is like the next best thing. For that matter, Atlus is probably a good place to look around, since they've produced a ton of strategy rpgs for portables. &#xD;&#xA;&#xD;&#xA;They also say Tactics Ogre: Knight of Lodis is great.." />
  <row Id="24615" PostHistoryTypeId="2" PostId="10463" RevisionGUID="8b43b832-85db-45d2-97ad-6ff7408a7ba4" CreationDate="2010-11-08T18:16:44.487" UserId="4200" Text="Living in a household with 3 360s, 2 Wii's and 1 PS3, the Wii's get the least use for other games. Its library is light weight and we don't find compelling reasons to pull it out and play it.&#xD;&#xA;&#xD;&#xA;Wii Sports used to be our party game, but Rock Band has taken over that roll since it came out in 2007. &#xD;&#xA;&#xD;&#xA;As I understand it Xbox's Live, even though you have to pay for it, is a far superior experience to the PS's Home. &#xD;&#xA;&#xD;&#xA;OTOH, if you have a HD setup and don't have a Blu-Ray player I think the PS is the clear choice (coming from a 360 partisan and owner). &#xD;&#xA;&#xD;&#xA;A hard drive is a must as the RB2 import (which I would suggest you for should you find you love the game) is a 1.9 GB download--and the 4 GB 360 would just get blown away by it.&#xD;&#xA;&#xD;&#xA;In our house, the 360 which everyone plays RB3 on has over 500 songs, including RB1, RB2, Lego Rock Band, Green Day and the Country pack. Over time, if you enjoy music, you will find that you have many, many songs download (I believe our system is more than 500 songs and probably over 5 GB of game data (IE songs)). " />
  <row Id="24616" PostHistoryTypeId="2" PostId="10464" RevisionGUID="d9dfa341-e0c6-4447-8344-ac81047a88ec" CreationDate="2010-11-08T18:32:23.443" UserId="4200" Text="World PVP is often non-consensual PVP--because one side knows they will loose and the other knows they will win. In battle you don't want fair fights--you want to destroy the other side taking no looses yourself. &#xD;&#xA;&#xD;&#xA;This is very different from a sport, where a good game is the point. BGs, Arena's and the like start with the premise of a fair fight, where as the EVE maxim of &quot;If its a fair fight someone screwed up&quot; is true for open world PVP. " />
  <row Id="24617" PostHistoryTypeId="5" PostId="10461" RevisionGUID="8bfb2033-903f-4b54-9dea-5c87472a48b8" CreationDate="2010-11-08T19:02:24.260" UserId="23" Comment="added 62 characters in body" Text="[Quake Live][1] features a [strafe jumping tutorial map][2] with screenshots and videos of each &quot;puzzle.&quot;&#xD;&#xA;&#xD;&#xA;A video of the map being cleared can be seen [here.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.quakelive.com/#home&#xD;&#xA;  [2]: http://www.quakelive.com/#practice/training/p2h1&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=0-RleSYaLB0#t=10" />
  <row Id="24618" PostHistoryTypeId="5" PostId="10405" RevisionGUID="10c52a84-126a-494d-a499-7295b75246b7" CreationDate="2010-11-08T19:05:38.720" UserId="1719" Comment="edited body; edited title" Text="After raiding for the past 3 years and recently starting to enjoy battlegrounds and duels (too sad I couldn't try out arena before cataclysm^^), I would like to focus on PvP from now on.&#xD;&#xA;&#xD;&#xA;With the release of the new expansion I expect many people to quest and therefore world PvP to become more vivid again.&#xD;&#xA;&#xD;&#xA;How much does leveling on a PvP server affect one's PvP skills? What should I consider to get the most out of it? Would it be a good idea to transfer to the low populated side of server with an extreme faction ratio in order to expose oneself to as much &quot;trouble&quot; as possible?" />
  <row Id="24619" PostHistoryTypeId="4" PostId="10405" RevisionGUID="10c52a84-126a-494d-a499-7295b75246b7" CreationDate="2010-11-08T19:05:38.720" UserId="1719" Comment="edited body; edited title" Text="Will playing on a PvP server make me a better PvPer?" />
  <row Id="24620" PostHistoryTypeId="2" PostId="10465" RevisionGUID="1fa697e8-2050-44ec-9cdf-37416a7d0966" CreationDate="2010-11-08T19:14:27.407" UserId="160" Text="In single player Survival mode in Minecraft Alpha, what is the safest way to create an obsidian farm? I've come across naturally occurring in obsidian in Survival MP, but that was easy to mine because there's no damage, so I could safely hack away while I was on fire. I'm kind of paranoid about working with lava in single player though.&#xD;&#xA;&#xD;&#xA;What will I need to do this? How can I do it without being reduced to a digital pile of ashes and tears?" />
  <row Id="24621" PostHistoryTypeId="1" PostId="10465" RevisionGUID="1fa697e8-2050-44ec-9cdf-37416a7d0966" CreationDate="2010-11-08T19:14:27.407" UserId="160" Text="What's the safest way to farm obsidian without burning to death?" />
  <row Id="24622" PostHistoryTypeId="3" PostId="10465" RevisionGUID="1fa697e8-2050-44ec-9cdf-37416a7d0966" CreationDate="2010-11-08T19:14:27.407" UserId="160" Text="&lt;minecraft&gt;&lt;farming&gt;" />
  <row Id="24623" PostHistoryTypeId="2" PostId="10466" RevisionGUID="225c48d0-0589-41f1-a88b-d2857626b2af" CreationDate="2010-11-08T19:19:13.357" UserId="1719" Text="There are a bunch of strategies, but since any way to get obsidian requires lava, first and foremost you're going to have to **be careful**.&#xD;&#xA;&#xD;&#xA;Always carry around a bucket of water with you.  Remember that you can place the water on the ground, wait for it to spread, and then collect the source block back up.  Use this to turn lava into obsidian before getting to near it.  You are much better off turning lava into obsidian and mining it in place than trying to move the lava somewhere else and changing it into obsidian there.&#xD;&#xA;&#xD;&#xA;Remember that lava produces light, so while it may protect you from spawning mobs, when it changes to obsidian it won't.  Light the area with torches before changing the lava to obsidian.&#xD;&#xA;&#xD;&#xA;If you're feeling really brave, you can always make a portal to the nether and collect lava there to bring back with you, if you run out of lava in the real world.&#xD;&#xA;&#xD;&#xA;Sometimes the lava is really hard to get to safely.  If you don't feel comfortable trying to maneuver your way around, it is perfectly fine to abandon that lava spring in favor of a more accessible one.  It is always easier to find lava in a cave system than try to mine it out of a pocket surrounded by stone.  Just make sure you mark lava somehow (signs work well) so that you don't accidentally dig there in the future and get yourself killed.&#xD;&#xA;&#xD;&#xA;When a lava spring is multiple blocks deep, it can be hard to mine the obsidian because the block may fall into the lava directly below it.  Make sure you never mine directly below yourself, and don't go diving after the obsidian hoping to catch it before it falls into the lava.  These can be especially tricky to mine.  Change additional lava to obsidian as it is revealed to minimize risk.&#xD;&#xA;&#xD;&#xA;Most importantly, just remember the main mantra: be careful." />
  <row Id="24624" PostHistoryTypeId="2" PostId="10467" RevisionGUID="525fb190-9e04-4055-93ad-f8ec17d80b6d" CreationDate="2010-11-08T19:21:01.230" UserId="4143" Text="How can you transfer files from a PC onto the Xbox 360 HDD?&#xD;&#xA;&#xD;&#xA;If you connected an Xbox formatted Hard disk/Flash drive into a PC, is it possible to add to the games installed? and is there a driver/software that can view/edit files on such drives? Is the filesystem viewable and editable in Windows 7? " />
  <row Id="24625" PostHistoryTypeId="1" PostId="10467" RevisionGUID="525fb190-9e04-4055-93ad-f8ec17d80b6d" CreationDate="2010-11-08T19:21:01.230" UserId="4143" Text="Can you copy files onto the Xbox 360 HDD?" />
  <row Id="24626" PostHistoryTypeId="3" PostId="10467" RevisionGUID="525fb190-9e04-4055-93ad-f8ec17d80b6d" CreationDate="2010-11-08T19:21:01.230" UserId="4143" Text="&lt;pc&gt;&lt;xbox-360&gt;&lt;hardware&gt;&lt;windows-7&gt;&lt;flash-drive&gt;" />
  <row Id="24627" PostHistoryTypeId="5" PostId="7409" RevisionGUID="3c8b3efc-aa0c-48f7-b9e3-b0f4453e250e" CreationDate="2010-11-08T19:25:10.547" UserId="2121" Comment="edited body" Text="As far as i know the stories don't intertwine too much, just that it has the same setting: a post apocalyptic environment with a touch of 50s. You will encounter some items that are well known for the series e.g the bobble head, but all in all you don't have much to worry about.&#xD;&#xA;&#xD;&#xA;Personally I've played Fallout 3 without playing the other 3 games and didn't feel the least out of the loop." />
  <row Id="24628" PostHistoryTypeId="2" PostId="10468" RevisionGUID="2dd50c88-961d-4afc-9b4e-8bb8a619f072" CreationDate="2010-11-08T19:32:16.073" UserId="304" Text="I generally agree with StrixVaria except for one point. Given how long it takes to mine a block of obsidian and the fact that you need diamonds first, it *can be* just as quick and easy to move the lava in a bucket where you want the obsidian to be and cast the obsidian there. This way there is practically no threat of falling into the lava or &quot;losing&quot; obsidian to deep lava pools.&#xD;&#xA;&#xD;&#xA;Of course if there is no lava near your project, mining the obsidian at the source might be a better option." />
  <row Id="24629" PostHistoryTypeId="2" PostId="10469" RevisionGUID="f7bf8695-44f1-4eff-94fd-445654a5a5d9" CreationDate="2010-11-08T19:50:39.873" UserId="336" Text="You should try setting up an obsidian farm! It requires at least one bucket, but will go faster the more buckets you have. Consider the following picture:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Surround a 1x7 trough with some safe blocks. It doesn't matter what it's made of, as long as the blocks won't burn away (so avoid wood, cloth, etc). This is the object outlined in green below.&#xD;&#xA;&#xD;&#xA;Now you should have a 1x7 depression -- you want to put lava blocks into this. Be careful when emptying your lavabuckets, because if you try to place a lava source block on top of another lava source block you'll empty your bucket, losing the lava. I didn't have lava accessible, so for the picture I used *cloth*. It is outlined in Red.&#xD;&#xA;&#xD;&#xA;After you've got your seven lava blocks, simply place a water block on the rim of trough, indicated by the light blue outlined *wood* block in the picture. The water will flow over each of the seven lava blocks, turning them into obsidian.&#xD;&#xA;&#xD;&#xA;This is known colloquially as &quot;obsidian farming&quot;.&#xD;&#xA;  [1]: http://i.imgur.com/Po3kH.png" />
  <row Id="24630" PostHistoryTypeId="5" PostId="10308" RevisionGUID="fc365807-962e-4223-8039-07e95d701452" CreationDate="2010-11-08T19:58:47.777" UserId="2874" Comment="Updated Implant Info" Text="**Starting SPECIAL**&#xD;&#xA;&#xD;&#xA;STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points)&#xD;&#xA;&#xD;&#xA;**Now you can improve your SPECIAL stats in the following ways;**&#xD;&#xA;&#xD;&#xA;STR: +1 Implant  &#xD;&#xA;PER: +1 Trait (Four Eyes) +1 Implant  &#xD;&#xA;END: +1 Perk (Intense Training) +1 Implant  &#xD;&#xA;CHA: +0  &#xD;&#xA;INT: +0  &#xD;&#xA;AGL: +1 Trait (Small Frame) +1 Implant  &#xD;&#xA;LUK: +0&#xD;&#xA;&#xD;&#xA;**Now with these base stats you get the following skill points;**&#xD;&#xA;&#xD;&#xA;60 Skill points for the first 4 levels until you get the Educated Perk.  &#xD;&#xA;442 Skill points for the next 26 levels.  &#xD;&#xA;A total  of 502 skill points.&#xD;&#xA;&#xD;&#xA;With the following stats all skills will start at 17 with the exception of Barter and Speech which will be at 9 and Medicine which will me at 27.&#xD;&#xA;&#xD;&#xA;You will gain additional 16 skill points to each skill with the exception of Explosives from skill books.&#xD;&#xA;&#xD;&#xA;With all that you still need 861 skill points to max out your character. Since we know we can only get 502 skill points in the game that makes us short of 359 skill points.&#xD;&#xA;&#xD;&#xA;Now to my question, are my analysis correct and you cannot max out your character Abilities and Skills or am I missing something?&#xD;&#xA;&#xD;&#xA;**NOTE:** This character configuration makes the game extra hard when playing on Hardcore mode especially at the beginning of the game!&#xD;&#xA;&#xD;&#xA;Thank You." />
  <row Id="24631" PostHistoryTypeId="2" PostId="10470" RevisionGUID="7b7ebd40-c580-4557-aced-4d86cf79d466" CreationDate="2010-11-08T20:06:16.220" UserId="4651" Text="I found Shock+Vortex and Fire+Blades to be the 2 greatest combinations. i personally use one that &quot;fits me&quot; which is Vortex+Snow , i dont know if you would like it though so i wont say its the &quot;best&quot;. Either way there is no such thing as the &quot;Best&quot; Combination of spells. It depends on what you like most , Damadge? Fire+Blade , Duration? Vortex+Snow, Both? Vortex+Shock. Try them all and see which one fits you best." />
  <row Id="24632" PostHistoryTypeId="5" PostId="9810" RevisionGUID="125b8d73-a7ff-41c7-8fbc-201cd64efeff" CreationDate="2010-11-08T20:31:05.900" UserId="58" Comment="deleted 4 characters in body" Text="Turns out the answer is, &quot;no.&quot; Adding an Endurance implant will take up one of your original Endurance slots. However, it does confer the hit point bonus.&#xD;&#xA;&#xD;&#xA;Also, in case anyone asks, adding an Intelligence implant does grant more skill points at level-up. &#xD;&#xA;&#xD;&#xA;[Source](http://fallout.wikia.com/wiki/Fallout:_New_Vegas_implants)" />
  <row Id="24634" PostHistoryTypeId="5" PostId="7430" RevisionGUID="c12ea246-c6b4-4917-bf0b-f40a5fe4ec1a" CreationDate="2010-11-08T20:42:06.947" UserId="3114" Comment="Slight improvements to readability" Text="I agree with _George Stocker_ about using it to get through slower shortcuts, and also to knock around other racers.  However, my personal experience seems to suggest that giving it a bit of time in between presses of the **[Z]** button seems to help maximize the boost's effect.&#xD;&#xA;&#xD;&#xA;Of note is one of the reasons why I think it does so: It makes it much easier to drive.  When you mash the **[Z]** button with the Golden Mushroom, the camera rapidly jerks in and out, generally having the effect of the player weaving all over the track.  Even if using the boost more slowly *does* slightly reduce overall speed (which I personally doubt) it makes up for it by greatly increasing your ability to stay on the track.&#xD;&#xA;&#xD;&#xA;Regardless, it still seems to work better with a delay even on a straight stretch of track.  It seems that when the boost is used, there is a short period of acceleration up to the maximum speed, and that boosting repeatedly incurs this acceleration period each time.&#xD;&#xA;&#xD;&#xA;However, I cannot prove any of this, and it should best be viewed as a personal observation, and taken with a grain of salt.  If anyone can confirm this, please do so.&#xD;&#xA;&#xD;&#xA;Hope this helps!    :]" />
  <row Id="24635" PostHistoryTypeId="2" PostId="10472" RevisionGUID="31ce6172-055f-4300-9704-4def94bb741b" CreationDate="2010-11-08T21:20:56.833" UserId="3375" Text="How to find Minecraft public servers?&#xD;&#xA;Is there a directory for it?" />
  <row Id="24636" PostHistoryTypeId="1" PostId="10472" RevisionGUID="31ce6172-055f-4300-9704-4def94bb741b" CreationDate="2010-11-08T21:20:56.833" UserId="3375" Text="Minecraft public servers" />
  <row Id="24637" PostHistoryTypeId="3" PostId="10472" RevisionGUID="31ce6172-055f-4300-9704-4def94bb741b" CreationDate="2010-11-08T21:20:56.833" UserId="3375" Text="&lt;multiplayer&gt;&lt;minecraft&gt;&lt;online-multiplayer&gt;" />
  <row Id="24638" PostHistoryTypeId="2" PostId="10473" RevisionGUID="8cae7c4d-c697-429b-bc5b-fe0020488570" CreationDate="2010-11-08T21:25:50.237" UserId="2578" Text="There is no *official* directory for alpha servers, but the most popular places are:&#xD;&#xA;&#xD;&#xA;[Minecraft Classic Servers][1]  &#xD;&#xA;[Minecraft Alpha Servers][2]&#xD;&#xA; [1]: http://www.minecraft.net/servers.jsp&#xD;&#xA; [2]: http://servers.minecraftforum.net/" />
  <row Id="24639" PostHistoryTypeId="2" PostId="10474" RevisionGUID="e2d4aaaa-7ad1-43dc-899f-bfaa276e230a" CreationDate="2010-11-08T21:35:16.510" UserId="2885" Text="I know that the game hasn't even been out for a week, but does anyone know if any cheat codes have been released by Activision yet?&#xD;&#xA;&#xD;&#xA;I know that they must exist since there is a cheat codes menu within the game. " />
  <row Id="24640" PostHistoryTypeId="1" PostId="10474" RevisionGUID="e2d4aaaa-7ad1-43dc-899f-bfaa276e230a" CreationDate="2010-11-08T21:35:16.510" UserId="2885" Text="Does anyone know where I can find cheat codes for Goldeneye 007 Wii?" />
  <row Id="24641" PostHistoryTypeId="3" PostId="10474" RevisionGUID="e2d4aaaa-7ad1-43dc-899f-bfaa276e230a" CreationDate="2010-11-08T21:35:16.510" UserId="2885" Text="&lt;wii&gt;&lt;cheat&gt;" />
  <row Id="24642" PostHistoryTypeId="2" PostId="10475" RevisionGUID="0ed29181-4a57-44c1-b55d-b46697eb3cb3" CreationDate="2010-11-08T21:51:31.120" UserId="3375" Text="I am spawning too far from my home" />
  <row Id="24643" PostHistoryTypeId="1" PostId="10475" RevisionGUID="0ed29181-4a57-44c1-b55d-b46697eb3cb3" CreationDate="2010-11-08T21:51:31.120" UserId="3375" Text="How to set a new spawn point?" />
  <row Id="24644" PostHistoryTypeId="3" PostId="10475" RevisionGUID="0ed29181-4a57-44c1-b55d-b46697eb3cb3" CreationDate="2010-11-08T21:51:31.120" UserId="3375" Text="&lt;minecraft&gt;" />
  <row Id="24645" PostHistoryTypeId="2" PostId="10476" RevisionGUID="b6d5c3ed-8dbd-4d43-aa13-71d747486010" CreationDate="2010-11-08T21:52:24.270" UserId="3375" Text="I want to have a place to store my items in case I get full of items or die." />
  <row Id="24646" PostHistoryTypeId="1" PostId="10476" RevisionGUID="b6d5c3ed-8dbd-4d43-aa13-71d747486010" CreationDate="2010-11-08T21:52:24.270" UserId="3375" Text="How to create a locker?" />
  <row Id="24647" PostHistoryTypeId="3" PostId="10476" RevisionGUID="b6d5c3ed-8dbd-4d43-aa13-71d747486010" CreationDate="2010-11-08T21:52:24.270" UserId="3375" Text="&lt;minecraft&gt;" />
  <row Id="24648" PostHistoryTypeId="2" PostId="10477" RevisionGUID="3ef95d2d-2f7f-41b2-83ba-7676aab69db0" CreationDate="2010-11-08T21:53:53.310" UserId="56" Text="You can't do this without cheating.&#xD;&#xA;&#xD;&#xA;If you're okay with cheating, you can use [NBTEdit][1] using [this guide][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=7868&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=19493" />
  <row Id="24649" PostHistoryTypeId="2" PostId="10478" RevisionGUID="c74ec5f7-0a69-4f79-877f-4bec0ad278fb" CreationDate="2010-11-08T22:00:05.103" UserId="4288" Text="You can craft a chest that can store up to 27 item stacks by following this recipe:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A good thing to note is that you can also place two chests side-by-side to create a larger version that has more storage space.&#xD;&#xA;&#xD;&#xA;Source: [Minecraft Wiki][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/RrXG7.png&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Chest" />
  <row Id="24650" PostHistoryTypeId="2" PostId="10479" RevisionGUID="7ad722be-6445-4d1b-ac72-e6cafe6d6b30" CreationDate="2010-11-08T22:08:07.033" UserId="204" Text="I'm running System Shock Portable v1.2 and when I increase the resolution to 1024x768 or higher the mouse pointer speed slows down incredibly making the game nearly unplayable (I have to move my mouse 3-4 times to get the pointer across the screen).&#xD;&#xA;&#xD;&#xA;Is there some config file setting to increase the speed of the mouse pointer? I am using Malba Tahan's mouselook mod as well as Gulikoza's DOSBox build if that makes a difference.&#xD;&#xA;&#xD;&#xA;(Note: Can someone create a system-shock tag? I don't have enough rep due to giving away bounty and not asking a lot of questions :) )" />
  <row Id="24651" PostHistoryTypeId="1" PostId="10479" RevisionGUID="7ad722be-6445-4d1b-ac72-e6cafe6d6b30" CreationDate="2010-11-08T22:08:07.033" UserId="204" Text="Increase mouse pointer speed in System Shock Portable" />
  <row Id="24652" PostHistoryTypeId="3" PostId="10479" RevisionGUID="7ad722be-6445-4d1b-ac72-e6cafe6d6b30" CreationDate="2010-11-08T22:08:07.033" UserId="204" Text="&lt;dosbox&gt;" />
  <row Id="24653" PostHistoryTypeId="5" PostId="10479" RevisionGUID="8754bce6-b978-4562-a8da-504f1a8b2ac0" CreationDate="2010-11-08T22:10:22.870" UserId="85" Comment="Doing just [system-shock] for now. If it should've been [system-shock-portable], just let me know ♪" Text="I'm running System Shock Portable v1.2 and when I increase the resolution to 1024x768 or higher the mouse pointer speed slows down incredibly making the game nearly unplayable (I have to move my mouse 3-4 times to get the pointer across the screen).&#xD;&#xA;&#xD;&#xA;Is there some config file setting to increase the speed of the mouse pointer? I am using Malba Tahan's mouselook mod as well as Gulikoza's DOSBox build if that makes a difference." />
  <row Id="24654" PostHistoryTypeId="6" PostId="10479" RevisionGUID="8754bce6-b978-4562-a8da-504f1a8b2ac0" CreationDate="2010-11-08T22:10:22.870" UserId="85" Comment="Doing just [system-shock] for now. If it should've been [system-shock-portable], just let me know ♪" Text="&lt;dosbox&gt;&lt;system-shock&gt;" />
  <row Id="24655" PostHistoryTypeId="2" PostId="10480" RevisionGUID="910eb4e1-552c-44a9-a6fd-5dfbd98bc9cd" CreationDate="2010-11-08T22:15:53.140" UserId="4654" Text="I think &quot;Marooned Everyone&quot; requires you to play through twice, once sinking the boat with the rock shooter, and once without." />
  <row Id="24658" PostHistoryTypeId="2" PostId="10482" RevisionGUID="fd0e7498-660c-4c77-beb3-4703417cf5a5" CreationDate="2010-11-08T22:18:28.723" UserId="3375" Text="I need to kill!" />
  <row Id="24659" PostHistoryTypeId="1" PostId="10482" RevisionGUID="fd0e7498-660c-4c77-beb3-4703417cf5a5" CreationDate="2010-11-08T22:18:28.723" UserId="3375" Text="How to create bows and arrows?" />
  <row Id="24660" PostHistoryTypeId="3" PostId="10482" RevisionGUID="fd0e7498-660c-4c77-beb3-4703417cf5a5" CreationDate="2010-11-08T22:18:28.723" UserId="3375" Text="&lt;minecraft&gt;" />
  <row Id="24661" PostHistoryTypeId="2" PostId="10483" RevisionGUID="ffeed188-3d44-4b45-bba0-52b878ea5665" CreationDate="2010-11-08T22:21:58.753" UserId="304" Text="http://www.minecraftwiki.net/wiki/Bow&#xD;&#xA;&#xD;&#xA;You'll need sticks from wood, string from spiders, flint from gravel, and feathers from chickens or zombies." />
  <row Id="24662" PostHistoryTypeId="5" PostId="10232" RevisionGUID="96e1ec8a-0fe2-4095-afa8-fa5cbb1ebdfc" CreationDate="2010-11-08T22:22:08.097" UserId="344" Comment="Updated to reflect edited question" Text="He was most likely using a modded gun. I generally play with a group of people I know, but if I ever go on xbox live with randoms, it seems like they always have modded weapons and shields." />
  <row Id="24663" PostHistoryTypeId="5" PostId="10479" RevisionGUID="039e91c1-166c-4f37-8d50-6c156c0fc30f" CreationDate="2010-11-08T22:26:00.370" UserId="204" Comment="added 198 characters in body" Text="I'm running System Shock Portable v1.2 and when I increase the resolution to 1024x768 or higher the mouse pointer speed slows down incredibly making the game nearly unplayable (I have to move my mouse 3-4 times to get the pointer across the screen).&#xD;&#xA;&#xD;&#xA;Is there some config file setting to increase the speed of the mouse pointer? I am using Malba Tahan's mouselook mod as well as Gulikoza's DOSBox build if that makes a difference.&#xD;&#xA;&#xD;&#xA;Edit: In `XCYB.CFG` I decreased the `hmousemul` and `vmousemul` to 1 which makes it playable but is there any other tweak that can be done to increase the speed of the cursor even a little more?" />
  <row Id="24664" PostHistoryTypeId="2" PostId="10484" RevisionGUID="91fcbe1e-3b53-463f-ba21-003e61379a7e" CreationDate="2010-11-08T22:27:46.403" UserId="479" Text="This is one of those annoying tutorial things. They want you to order him to use his biotics, so they keep sending guys. Eventually they will give up, and let it continue, but you can speed things along by ordering him to slam one of the mechs." />
  <row Id="24665" PostHistoryTypeId="5" PostId="10358" RevisionGUID="5e7cfab9-1815-48cb-af60-486f7eb3f542" CreationDate="2010-11-08T22:57:27.660" UserId="2882" Comment="Corrected wording to be more accurate." Text="Did you try [reading the installation instructions][1] linked to from the EA website? They have instructions specifically for people running 64-bit versions of Windows.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cncworld.org/?page=features/tutorials/tdfree" />
  <row Id="24666" PostHistoryTypeId="2" PostId="10485" RevisionGUID="de7c2925-6b33-4cca-9028-e5eeb237cecb" CreationDate="2010-11-08T23:01:04.010" UserId="479" Text="The easiest way to get all the brutal achievements is to cheat: do the whole thing on hard/normal, and get the best stuff, then, when you've completed it, go back using the archive and replay the missions on brutal.&#xD;&#xA;&#xD;&#xA;You can finish them without having to complete the secondary objectives, and *still* have all the best gear. This makes the campaign much easier: trying to complete the secondaries on Brutal is a nightmare. Mind you, if you realize you made a poor decision the first time you went through, that's too bad.&#xD;&#xA;&#xD;&#xA;I played the whole thing through on hard, getting all the achievements for every mission, so it was easy, once I finished, to just go back and replay every mission on brutal difficulty. Sadly, I often found it easier to beat it on brutal, than it was to get some of the achievements on hard." />
  <row Id="24667" PostHistoryTypeId="2" PostId="10486" RevisionGUID="f3ec2ebf-3c2c-4334-999d-458d1d34be50" CreationDate="2010-11-08T23:02:12.790" UserId="336" Text="Alternatively, if you're just looking for something to help you kill things, a sword would work as well.&#xD;&#xA;&#xD;&#xA;Even a wooden sword does as much damage as an arrow (and is much easier to make, as you don't need to kill spiders for their string without a weapon!)&#xD;&#xA;&#xD;&#xA;http://www.minecraftwiki.net/wiki/Sword" />
  <row Id="24668" PostHistoryTypeId="2" PostId="10487" RevisionGUID="356c5725-2045-4663-a1d0-4aba4e833e91" CreationDate="2010-11-08T23:32:52.327" UserId="93" Text="I'm still somewhat new to the Fallout universe, and really enjoy Fallout 3. &#xD;&#xA;&#xD;&#xA;I also recently started playing Borderlands as well. In borderlands, characters have their level when you hover over them, and quickly lets you know if you should attack or not (if you are a 3 and they are a 10, you should hold out). &#xD;&#xA;&#xD;&#xA;Is there something like this in Fallout 3? I know you level up and get stronger/smarter over time, but how do I know if someone is too much for me? When I first started playing this a year or so ago, I would run into someone that was just too powerful for me. " />
  <row Id="24669" PostHistoryTypeId="1" PostId="10487" RevisionGUID="356c5725-2045-4663-a1d0-4aba4e833e91" CreationDate="2010-11-08T23:32:52.327" UserId="93" Text="Is there a way to determine the power of another character in Fallout 3 (similar to borderlands)?" />
  <row Id="24670" PostHistoryTypeId="3" PostId="10487" RevisionGUID="356c5725-2045-4663-a1d0-4aba4e833e91" CreationDate="2010-11-08T23:32:52.327" UserId="93" Text="&lt;fallout-3&gt;" />
  <row Id="24671" PostHistoryTypeId="2" PostId="10488" RevisionGUID="0ea0c149-5672-463a-a8c4-cee4134062e9" CreationDate="2010-11-08T23:35:18.453" UserId="3454" Text="N00b and nub are corruptions of &quot;noob&quot;, itself a corruption of &quot;newb&quot;, short for &quot;newbie&quot;. &quot;Newbie&quot; was in use at least as far back as the BBS era of the 1980s and early 1990s, where it referred to a user who was new to BBSs. It was less of an insult and more friendly than &quot;noob&quot;, which was popularized by Counterstrike players in a context where a poor player can ruin the game for others.&#xD;&#xA;&#xD;&#xA;Newbie itself is modern slang, where according to Wikipedia it referred to new soldiers in Vietnam. The word's origin before this is unclear, but it appears to be a word created to turn the adjective &quot;new&quot; into a noun, perhaps as a diminutive (Barbara -&gt; Barbie, for example)." />
  <row Id="24672" PostHistoryTypeId="2" PostId="10489" RevisionGUID="92917da6-3332-44fe-8777-1b813efbc6f5" CreationDate="2010-11-09T00:03:15.997" UserId="3454" Text="Bring two buckets of water. Dig a one block deep 2x2 pit in the ground and place water in the top left and bottom right squares. You can draw unlimited water from this pool, so fill both buckets again. Keep them both on your bar for safety.&#xD;&#xA;&#xD;&#xA;Pour water onto the rock next to the lava pool, turning the top layer into obsidian. Take care not to be swept into the lava by the water. Take the water back.&#xD;&#xA;&#xD;&#xA;Dig a ditch around your new obsidian block, one block thick and one block deep. Be careful as there may be a second layer of lava below the obsidian or behind an adjacent wall.&#xD;&#xA;&#xD;&#xA;Stand in the ditch as close as possible to the obsidian block and mine it with your diamond pick. Standing here guarantees that you'll pick up the obsidian block. It won't fall into any lava below, and neither would you (as you would if you mined from above).&#xD;&#xA;&#xD;&#xA;Continue this method one layer at a time until you reach the bottom of the lava lake. Remember to pour the water onto rock so that it flows onto the lava lake, rather than into the lava, as that will create only one obsidian block and expend your water.&#xD;&#xA;&#xD;&#xA;Take extreme care. If you open a lava flow by accident, cover it with cobblestone or pour water. Leave your diamond pick in a chest when exploring lava lakes and only bring it with you when mining obsidian. Always carry two buckets of water in your bar, two cooked pork in your bar, and at least two more cooked pork in your inventory. Try to place 2x2 water pools a safe distance from where you mine. Don't stand diagonally adjacent to lava, or you can catch fire." />
  <row Id="24673" PostHistoryTypeId="5" PostId="8521" RevisionGUID="452df34b-3300-4c5f-9cca-d8fb0daebf8c" CreationDate="2010-11-09T00:12:20.663" UserId="2578" Comment="added 447 characters in body; added 1 characters in body" Text="Notch [has stated](http://notch.tumblr.com/post/875499109/im-going-all-gaga-now-1000-sales-in-24-hours) that when mobs are fully integrated with SMP (presumably with the ability for players to die as well), the game will move to beta.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**[Edit]** Halloween has come and gone, and we still have no beta/functioning SMP.  According to Notch's twitter:&#xD;&#xA;&#xD;&#xA;&gt; [I will promise you one thing; [SMP] **WILL** be released before HL2:EP3/HL3.][1]&#xD;&#xA;&#xD;&#xA;There is no official release-date for [HL2:Ep3][2] or HL3, but if I [had to guess][3] on Ep3, I'd say late-2012.&#xD;&#xA;&#xD;&#xA;In addition, in response to so many people asking about SMP being fixed, Notch has *(rather annoyingly)* stated:&#xD;&#xA;&#xD;&#xA;&gt; [New plan: Whenever someone tells me to &quot;fix smp&quot; or similar, I will work on something else for four hours!][4]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**[Edit 2]** Oh yeah, I almost forgot, Notch also has [a public todo list for minecraft][5].&#xD;&#xA;The following items are marked as `Before Beta` as of 11/8/2010:&#xD;&#xA;&#xD;&#xA; * **Thwart hacking!** *Make the server check for flying, no clip and increased speed.  Add those options to the client, but only enable if the server says it's ok.*&#xD;&#xA; * **Add a new sound engine the WORKS**&#xD;&#xA; * &lt;strike&gt;**Split out logic into a separate thread**&lt;/strike&gt; (Cancelled)&#xD;&#xA; * **Make the play pages ask if the player is sure he wants to leave the page** *.. or something like that*&#xD;&#xA; * **Survival mode multiplayer**&#xD;&#xA; * **Fix the isometric image screenshot thing** *Add support for small isometric images, fix the mirroring, render all entities, and don't listen to what the occlusion culler says.*&#xD;&#xA; * **Crouching**&#xD;&#xA; * **Seasons**&#xD;&#xA;&#xD;&#xA;Of course, there is always the possibility he will change his mind - my todo lists get reorganized all the time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/notch/statuses/1615608194011136&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Half-Life_2:_Episode_Three#Episode_Three&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Valve_Corporation#.22Valve_Time.22&#xD;&#xA;  [4]: http://twitter.com/notch/statuses/1615083264286720&#xD;&#xA;  [5]: http://www.toodledo.com/views/public.php?id=td4b49fbf9c05a0" />
  <row Id="24674" PostHistoryTypeId="4" PostId="10157" RevisionGUID="c9439bc7-10bb-4da5-8391-439dfa534c65" CreationDate="2010-11-09T00:13:13.353" UserId="3114" Comment="Title Edit." Text="Techniques for Playing Wrench Tennis Effectively?" />
  <row Id="24675" PostHistoryTypeId="2" PostId="10490" RevisionGUID="a82e881a-cdb8-40c1-a51d-d43cb5b413f5" CreationDate="2010-11-09T00:18:08.313" UserId="210" Text="Android ports of snes/nes emulators have come a long way. Depending on your handset, you can use a wiimote to play. " />
  <row Id="24676" PostHistoryTypeId="2" PostId="10491" RevisionGUID="2ce7dee7-54eb-49f2-8d1b-40c1e9d55112" CreationDate="2010-11-09T00:19:39.947" UserId="1169" Text="I've heard there is a hidden mini game that can be accessed from the main menu in black ops. Something about finding a terminal and entering a code.&#xD;&#xA;&#xD;&#xA;Does anyone have instructions on how to get to the terminal and what code to put in?&#xD;&#xA; " />
  <row Id="24677" PostHistoryTypeId="1" PostId="10491" RevisionGUID="2ce7dee7-54eb-49f2-8d1b-40c1e9d55112" CreationDate="2010-11-09T00:19:39.947" UserId="1169" Text="Hidden mini game in Call of duty black ops" />
  <row Id="24678" PostHistoryTypeId="3" PostId="10491" RevisionGUID="2ce7dee7-54eb-49f2-8d1b-40c1e9d55112" CreationDate="2010-11-09T00:19:39.947" UserId="1169" Text="&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="24679" PostHistoryTypeId="2" PostId="10492" RevisionGUID="b0c9becb-7f88-414e-a6b1-82a559549acd" CreationDate="2010-11-09T00:20:13.510" UserId="2382" Text="As said by [Brian Schkerke][1] you cannot legally play Civilization5 without steam.&#xD;&#xA;&#xD;&#xA;People have legitimate gripes about steam, and these questions come up regularly especially on 2K's official civilization5 forum ([2K Civ5 Forum][2])&#xD;&#xA;&#xD;&#xA;However, since steam is un-avoidable I find it more productive to offer advice to mitigate the effect steam has on your enjoyment and on your system, for in fact many gripes people have with steam are optional and can be disabled. &#xD;&#xA;&#xD;&#xA; * You can disable **all** push pop-up advertising in steam. [Instructions][3]&#xD;&#xA; * You can **play Civ5 SinglePlayer/LAN offline** without connecting to the steam server.[Instructions][4]&#xD;&#xA; * You can **disable** steam collecting **anonymous information about your system/software**.[Wiki][5]&#xD;&#xA; * You can disable steam from running on startup. [Instructions][6]&#xD;&#xA;&#xD;&#xA;The four points above cover many reasons people dislike steam. You will however still need to run the steam client in the background as Civ5 plays. This may be un-palatable for your tastes but at least it is a 'neutered' version of steam which does not connect to the internet or use up your system resources.&#xD;&#xA;&#xD;&#xA;The disadvantages are&#xD;&#xA;&#xD;&#xA;  * You cannot save your games on the steam cloud while offline (useful for continuing games at different locations) &#xD;&#xA;  * You cannot receive patches for the game while steam is offline&#xD;&#xA;  * You cannot have your in game achievements ranked.&#xD;&#xA;  * You cannot communicate with your friends on steam&#xD;&#xA;&#xD;&#xA;Which you probably would not want to use anyway if you dont use steam.&#xD;&#xA;&#xD;&#xA;Hope this helps. &#xD;&#xA;&#xD;&#xA;**FYI:** I am new to Steam. I have never used Steam before I bought Civ5 last week.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10449/can-i-play-civ-5-without-having-steam-installed/10450#10450&#xD;&#xA;  [2]: http://forums.2kgames.com/forums/forumdisplay.php?f=38&#xD;&#xA;  [3]: http://forums.2kgames.com/forums/showthread.php?t=91961&#xD;&#xA;  [4]: http://forums.steampowered.com/forums/showthread.php?t=1447187&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Steam_(software)#Statistics_collection&#xD;&#xA;  [6]: http://supportwiki.steampowered.com/wiki/Disable_Steam_from_running_at_startup" />
  <row Id="24680" PostHistoryTypeId="2" PostId="10493" RevisionGUID="e77ef976-5b12-4507-afda-dcf680536088" CreationDate="2010-11-09T00:22:40.457" UserId="3114" Text="After completing *Super Mario Galaxy* with Mario, you gain the option to play through it again as his brother, Luigi.  I've noticed some slight differences between the 2 plumbers, and have been wondering lately if I've got the whole story.&#xD;&#xA;What I've noticed so far is:&#xD;&#xA;&#xD;&#xA; - Luigi slides on his heels, as opposed to coming to an abrupt stop when the analog stick is released.&#xD;&#xA; - When doing a spin attack underwater, some of Luigi's air is drained per each spin, where Mario's is not.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Are there any more variations in gameplay between the 2 brothers?" />
  <row Id="24681" PostHistoryTypeId="1" PostId="10493" RevisionGUID="e77ef976-5b12-4507-afda-dcf680536088" CreationDate="2010-11-09T00:22:40.457" UserId="3114" Text="What Changes if I Hire a Different Plumber?" />
  <row Id="24682" PostHistoryTypeId="3" PostId="10493" RevisionGUID="e77ef976-5b12-4507-afda-dcf680536088" CreationDate="2010-11-09T00:22:40.457" UserId="3114" Text="&lt;wii&gt;&lt;characters&gt;&lt;super-mario-galaxy&gt;&lt;abilities&gt;" />
  <row Id="24683" PostHistoryTypeId="2" PostId="10494" RevisionGUID="38263293-a1fd-4af4-b5b8-140dae1a1065" CreationDate="2010-11-09T00:36:30.277" UserId="3375" Text="&gt; The location of the spawn point can be changed if the player digs 3 spaces downwards from it. This will however only move the spawn point a few blocks away from the original location; it is not possible, using this method, to dramatically or controllably alter the location of the spawn point but there is tools that allows you to change the spawn point.&#xD;&#xA;&#xD;&#xA;From http://www.minecraftwiki.net/wiki/Spawn" />
  <row Id="24684" PostHistoryTypeId="2" PostId="10495" RevisionGUID="7893b4d9-48ea-4e72-810a-5ab58598f72a" CreationDate="2010-11-09T00:39:23.517" UserId="336" Text="I believe that Luigi flies farther when hit, and has a longer period of stun / invincibility. &#xD;&#xA;&#xD;&#xA;Also, he jumps higher." />
  <row Id="24685" PostHistoryTypeId="12" PostId="10495" RevisionGUID="a5cf5c61-8043-4afd-bd84-3a10aff08b4d" CreationDate="2010-11-09T00:47:39.307" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="24686" PostHistoryTypeId="13" PostId="10495" RevisionGUID="e215056b-bc23-483f-8bf2-4b2235d56651" CreationDate="2010-11-09T00:50:44.090" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="24687" PostHistoryTypeId="2" PostId="10496" RevisionGUID="b9ab6627-f1ee-4945-92b9-15b495c5aa47" CreationDate="2010-11-09T01:03:44.657" UserId="918" Text="Besides what Raven added, I know that Luigi's cosmic double challenges are significantly more difficult than Mario's.  Also, some of the levels change slightly (such as the 2d Mario one, becomes a 2d Luigi one)." />
  <row Id="24688" PostHistoryTypeId="2" PostId="10497" RevisionGUID="2b340104-dee9-4b9d-a27a-df438db3ec15" CreationDate="2010-11-09T01:05:39.357" UserId="341" Text="I believe you are referring to [Dead Ops Arcade][1].  Here's an explanation I found of how to access it.&#xD;&#xA;&#xD;&#xA;&gt; Accessing it isn't just a matter of&#xD;&#xA;&gt; finishing the game. You've got to bust&#xD;&#xA;&gt; your way out of the main menu screen,&#xD;&#xA;&gt; then work your way around to a&#xD;&#xA;&gt; terminal and type in the correct&#xD;&#xA;&gt; commands to boot the game. &#xD;&#xA;&gt; &#xD;&#xA;&gt; While in the menu look down (using the&#xD;&#xA;&gt; right analogue stick, presumably) at&#xD;&#xA;&gt; your hands and mash the triggers to&#xD;&#xA;&gt; wriggle your hands until they come&#xD;&#xA;&gt; free. &#xD;&#xA;&gt; &#xD;&#xA;&gt; You'll stand up and be given the&#xD;&#xA;&gt; freedom to roam. Go to the terminal,&#xD;&#xA;&gt; access it and enter CD, then DOA. Bam&#xD;&#xA;&gt; - giant machine guns, flame throwers and rocket-firing bats are yours for&#xD;&#xA;&gt; the shooting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.computerandvideogames.com/article.php?id=274563" />
  <row Id="24690" PostHistoryTypeId="5" PostId="8521" RevisionGUID="a3e790a8-6b3e-4d31-a1de-bc806e4e5263" CreationDate="2010-11-09T01:20:59.563" UserId="2578" Comment="added 24 characters in body; added 1 characters in body" Text="Notch [has stated](http://notch.tumblr.com/post/875499109/im-going-all-gaga-now-1000-sales-in-24-hours) that when mobs are fully integrated with SMP (presumably with the ability for players to die as well), the game will move to beta.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**[Edit]** Halloween has come and gone, and we still have no beta/functioning SMP.  According to Notch's twitter:&#xD;&#xA;&#xD;&#xA;&gt; [I will promise you one thing; [SMP] **WILL** be released before HL2:EP3/HL3.][1]&#xD;&#xA;&#xD;&#xA;There is no official release-date for [HL2:Ep3][2] or HL3, but if I [had to guess][3] on Ep3, I'd say late-2012, and even later for HL3.&#xD;&#xA;&#xD;&#xA;In addition, in response to so many people asking about SMP being fixed, Notch has *(rather annoyingly)* stated:&#xD;&#xA;&#xD;&#xA;&gt; [New plan: Whenever someone tells me to &quot;fix smp&quot; or similar, I will work on something else for four hours!][4]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**[Edit 2]** Oh yeah, I almost forgot, Notch also has [a public todo list for minecraft][5].&#xD;&#xA;The following items are marked as `Before Beta` as of Nov 8 2010:&#xD;&#xA;&#xD;&#xA; * **Thwart hacking!** *Make the server check for flying, no clip and increased speed.  Add those options to the client, but only enable if the server says it's ok.*&#xD;&#xA; * **Add a new sound engine the WORKS**&#xD;&#xA; * &lt;strike&gt;**Split out logic into a separate thread**&lt;/strike&gt; (Cancelled)&#xD;&#xA; * **Make the play pages ask if the player is sure he wants to leave the page** *.. or something like that*&#xD;&#xA; * **Survival mode multiplayer**&#xD;&#xA; * **Fix the isometric image screenshot thing** *Add support for small isometric images, fix the mirroring, render all entities, and don't listen to what the occlusion culler says.*&#xD;&#xA; * **Crouching**&#xD;&#xA; * **Seasons**&#xD;&#xA;&#xD;&#xA;Of course, there is always the possibility he will change his mind - my todo lists get reorganized all the time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/notch/statuses/1615608194011136&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Half-Life_2:_Episode_Three#Episode_Three&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Valve_Corporation#.22Valve_Time.22&#xD;&#xA;  [4]: http://twitter.com/notch/statuses/1615083264286720&#xD;&#xA;  [5]: http://www.toodledo.com/views/public.php?id=td4b49fbf9c05a0" />
  <row Id="24691" PostHistoryTypeId="2" PostId="10499" RevisionGUID="c2211301-7ae6-4671-9235-04a98cdf56b8" CreationDate="2010-11-09T01:46:39.267" UserId="4659" Text="We're currently organising our staff xmas do, and we were thinking about using Rock Band 3, as I have the previous games, microphones etc.&#xD;&#xA;&#xD;&#xA;Since I have a USB Mic and a couple of Wireless ones, I was wondering if you could play Rock Band on No Fail and just blast out songs karaoke-style or whether you'd need to set the players up with Harmonies, and have them work different vocal tracks, etc.&#xD;&#xA;&#xD;&#xA;IE can they just straight sing as a solo-player would in RB3 or would they need to harmonise?" />
  <row Id="24692" PostHistoryTypeId="1" PostId="10499" RevisionGUID="c2211301-7ae6-4671-9235-04a98cdf56b8" CreationDate="2010-11-09T01:46:39.267" UserId="4659" Text="Karaoke-style Multi-Vocals on Rock Band 3" />
  <row Id="24693" PostHistoryTypeId="3" PostId="10499" RevisionGUID="c2211301-7ae6-4671-9235-04a98cdf56b8" CreationDate="2010-11-09T01:46:39.267" UserId="4659" Text="&lt;rock-band-3&gt;" />
  <row Id="24694" PostHistoryTypeId="6" PostId="10493" RevisionGUID="a92a0ea8-f591-4ac4-8b7c-cf267557ef28" CreationDate="2010-11-09T01:49:52.223" UserId="1719" Comment="These are only on the Wii, so no need to specify." Text="&lt;characters&gt;&lt;super-mario-galaxy&gt;&lt;abilities&gt;" />
  <row Id="24695" PostHistoryTypeId="2" PostId="10500" RevisionGUID="ebc6c0a4-4b73-4c10-979c-a18598b7a985" CreationDate="2010-11-09T02:33:47.557" UserId="12" Text="&gt; I was wondering if you could play Rock Band on No Fail and just blast out songs karaoke-style&#xD;&#xA;&#xD;&#xA;Yes, but only in Rock Band 3. This is called **&quot;all instruments mode&quot; (AIM)** and can be enabled in the per-user overshell settings. That's the menu at the bottom of the screen for each player.&#xD;&#xA;&#xD;&#xA;![Rock Band 3 overshell][1]&#xD;&#xA;&#xD;&#xA;(look ma, no vocalist! keys/drums/guitar/bass)&#xD;&#xA;&#xD;&#xA;In AIM, there is no vocalist player with a controller, it's basically karaoke mode. Full easy harmony vocals are always on and scrolling across the top of the screen. Any connected microphone, up to 3, can sing any part of the song -- or not -- at any time. It is completely optional but always on for walk-ups.&#xD;&#xA;&#xD;&#xA;There is no vocalist scoring in this mode though, so all you can do is get streaks and see how you do on each vocal segment.&#xD;&#xA;&#xD;&#xA;That also means you can either sing lead (blue line), harmony #1 (orange line), or harmony #2 (red line) from any microphone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GNE0P.jpg" />
  <row Id="24696" PostHistoryTypeId="5" PostId="10500" RevisionGUID="b4b83067-9b3c-4bab-975c-5abf3c6279bd" CreationDate="2010-11-09T02:41:13.377" UserId="12" Comment="added 53 characters in body" Text="&gt; I was wondering if you could play Rock Band on No Fail and just blast out songs karaoke-style&#xD;&#xA;&#xD;&#xA;Yes, but only in Rock Band 3. This is called **&quot;all instruments mode&quot; (AIM)** and can be enabled in the per-user overshell settings. That's the menu at the bottom of the screen for each player.&#xD;&#xA;&#xD;&#xA;![Rock Band 3 overshell][1]&#xD;&#xA;&#xD;&#xA;(look ma, no vocalist! keys/drums/guitar/bass)&#xD;&#xA;&#xD;&#xA;In AIM, there is no vocalist player with a controller, it's basically karaoke mode. Full easy harmony vocals are always on and scrolling across the top of the screen. Any connected microphone, up to 3, can sing any part of the song -- or not -- at any time. It is completely optional but always on for walk-ups.&#xD;&#xA;&#xD;&#xA;There is no vocalist scoring in this mode though, so all you can do is get streaks and see how you do on each vocal segment.&#xD;&#xA;&#xD;&#xA;That also means you can either sing lead (blue line), harmony #1 (orange line), or harmony #2 (red line) from any microphone.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GNE0P.jpg&#xD;&#xA;  [2]: http://i.imgur.com/FkCaC.jpg" />
  <row Id="24697" PostHistoryTypeId="2" PostId="10501" RevisionGUID="ee481230-891f-4142-ab1a-630cfbb7dfa4" CreationDate="2010-11-09T02:41:52.850" UserId="58" Text="There really isn't, as such. (In New Vegas, I believe one of the higher-level perks will tell you.)&#xD;&#xA;&#xD;&#xA;However, if you highlight someone with VATS, you can get some indication, as you'll see how much (or how little, natch) damage your current weapon will do to them upon a successful hit. (Note that you'll see primarily what a critical hit would do; divide that roughly by half to see what a normal hit will do.)" />
  <row Id="24698" PostHistoryTypeId="2" PostId="10502" RevisionGUID="0b2ee8bf-5a0d-48ca-803c-762575c49cc0" CreationDate="2010-11-09T02:45:15.903" UserId="58" Text="I just beat the mission, &quot;Bleed Me Dry,&quot; and Red Lucy had her little *When Harry Met Sally* moment. What I'm wondering is, does that outcome change if you are playing as a woman? As a man with the Confirmed Bachelor or Lady Killer perk? As a woman with the Cherchez La Femme or Black Widow perk? &#xD;&#xA;&#xD;&#xA;Or does none of that matter, and she reacts the same way no matter what?" />
  <row Id="24699" PostHistoryTypeId="1" PostId="10502" RevisionGUID="0b2ee8bf-5a0d-48ca-803c-762575c49cc0" CreationDate="2010-11-09T02:45:15.903" UserId="58" Text="How does Red Lucy react to women?" />
  <row Id="24700" PostHistoryTypeId="3" PostId="10502" RevisionGUID="0b2ee8bf-5a0d-48ca-803c-762575c49cc0" CreationDate="2010-11-09T02:45:15.903" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="24701" PostHistoryTypeId="2" PostId="10503" RevisionGUID="1165d7ad-35fc-4768-9a3f-ff6d619b200b" CreationDate="2010-11-09T02:51:15.267" UserId="12" Text="What it says in-game for the lighter ratings is:&#xD;&#xA;&#xD;&#xA;- 5 is twice as likely to appear in random setlists&#xD;&#xA;- 4 is 50% more likely to appear in random setlists&#xD;&#xA;- 3 standard (equivalent to no rating at all)&#xD;&#xA;- 2 is 50% less likely&#xD;&#xA;- 1 will not appear in a random setlist unless there is no other choice" />
  <row Id="24702" PostHistoryTypeId="2" PostId="10504" RevisionGUID="a717cf94-f956-4bc5-bb1f-332c023e2bb3" CreationDate="2010-11-09T03:06:40.760" UserId="4642" Text="I always think why the PC Video Games have cheat codes. Is this because of the difficulty in playing the Game ? If the answer is &quot;Yes&quot; then why the Game makers make the Games in such a way - to play those games is very difficult. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="24703" PostHistoryTypeId="1" PostId="10504" RevisionGUID="a717cf94-f956-4bc5-bb1f-332c023e2bb3" CreationDate="2010-11-09T03:06:40.760" UserId="4642" Text="Why do the PC Games have cheat codes ?" />
  <row Id="24704" PostHistoryTypeId="3" PostId="10504" RevisionGUID="a717cf94-f956-4bc5-bb1f-332c023e2bb3" CreationDate="2010-11-09T03:06:40.760" UserId="4642" Text="&lt;pc&gt;&lt;video&gt;&lt;games-for-windows&gt;" />
  <row Id="24705" PostHistoryTypeId="2" PostId="10505" RevisionGUID="eecbc8b6-f74d-4703-9112-3dfe86a4f0cc" CreationDate="2010-11-09T03:32:42.377" UserId="1227" Text="Sometimes, cheat codes are used by programmer to help them. When they want to test a particular situation, they use the cheat code to avoid  to play the game to go there." />
  <row Id="24706" PostHistoryTypeId="5" PostId="8113" RevisionGUID="a1691faf-06c3-452c-94fc-f51552feb274" CreationDate="2010-11-09T03:54:15.240" UserId="3746" Comment="added 86 characters in body" Text="Hi, I have just noticed how popular level 60 twinks are. I am familiar with&#xD;&#xA;all the classes.&#xD;&#xA;&#xD;&#xA;What classes do you guys suggest ? I believe paladin are the most common because&#xD;&#xA;they only need a weapon to be strong. Being a spellcaster you need alot of spellpowers&#xD;&#xA;to see a difference.&#xD;&#xA;&#xD;&#xA;I was thinking about making a Affliction Warlock (I like the dot-n-run pattern) or a shadow priest.&#xD;&#xA;&#xD;&#xA;Thank you for your suggestion.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;I would just say that some classes are easier to twink then others. It's much more easier to get high agility for a rogue/hunter&#xD;&#xA;then it is to get spellpower with a spellcaster.&#xD;&#xA;&#xD;&#xA;I would like to make a twink that wont require 4 months of works to get a single&#xD;&#xA;rare drop that increase my spellpower for only 20.&#xD;&#xA;&#xD;&#xA;Right now, I have seen paladin on top of the Alterac Valley KBs. I know&#xD;&#xA;its a matter of playstyle but will any other classes be able to do decent damage aswell without having to spend months of&#xD;&#xA;eqs gathering ?&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;As for the new patch (new talents). Do we still see level 60 twinks around?" />
  <row Id="24707" PostHistoryTypeId="5" PostId="9690" RevisionGUID="b84bd478-60dc-41d0-ae9e-84b1c243c443" CreationDate="2010-11-09T04:34:08.953" UserId="4309" Comment="added 245 characters in body; edited title" Text="I'd like to know in as much detail as possible, state of the art is for emulating NES and SNES on portable/handheld devices, such as smart phones, existing portable gaming devices (PSP? DS?) and dedicated handheld emulation devices.&#xD;&#xA;&#xD;&#xA;My main concerns are emulator quality and performance. I know the dingoo a320 can do this, and so can PSPs as well as Nintendo DS'. Ease of setup is also a concern, though only a secondary concern.&#xD;&#xA;&#xD;&#xA;So which specific models/firmware versions of these or other devices have emulators with little-to-no skipping/slowdown and few emulator glitches (i.e. the games will look, sound, and play the way they did on the original platform, without messed up rendering, out of sync sound/music, or jacked up controls)?" />
  <row Id="24708" PostHistoryTypeId="4" PostId="9690" RevisionGUID="b84bd478-60dc-41d0-ae9e-84b1c243c443" CreationDate="2010-11-09T04:34:08.953" UserId="4309" Comment="added 245 characters in body; edited title" Text="What &quot;complete&quot; NES and SNES emulators exist for portable/handheld devices?" />
  <row Id="24709" PostHistoryTypeId="2" PostId="10506" RevisionGUID="76884826-93f3-4d64-a90b-160d6891af1e" CreationDate="2010-11-09T05:06:54.493" UserId="1161" Text="From the patch notes:&#xD;&#xA;&#xD;&#xA;&gt; Thor - This unit will now prioritize&#xD;&#xA;&gt; attacking ground combat units over&#xD;&#xA;&gt; Medivacs.&#xD;&#xA;&#xD;&#xA;Medivacs. " />
  <row Id="24710" PostHistoryTypeId="1" PostId="10506" RevisionGUID="76884826-93f3-4d64-a90b-160d6891af1e" CreationDate="2010-11-09T05:06:54.493" UserId="1161" Text="Why was the Thor's priorities changes in patch 1.1.3?" />
  <row Id="24711" PostHistoryTypeId="3" PostId="10506" RevisionGUID="76884826-93f3-4d64-a90b-160d6891af1e" CreationDate="2010-11-09T05:06:54.493" UserId="1161" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="24712" PostHistoryTypeId="2" PostId="10507" RevisionGUID="054853fe-a89a-4e9a-8457-334ba3815b9f" CreationDate="2010-11-09T05:15:09.100" UserId="295" Text="I'll try and tackle all parts of your question in the order that they were listed.&#xD;&#xA;&#xD;&#xA;Hardware capabilities:&#xD;&#xA;------------------&#xD;&#xA;**Graphics:** In this respect, the PS3/Xbox 360 are better as both consoles support resolutions up to 1080p, while the Wii is capable of a mere 480p (and that's SD as opposed to HD). Resolution aside, the PS3/Xbox 360 also have superior processors which obviously allow for better looking games. With Rock Band 3 in mind, just compare [this][1] (PS3/Xbox screenshot, as the game looks more or less the same on both) with [this][2] (Wii screenshot).&#xD;&#xA;&#xD;&#xA;**Sound:** Other than the hands-on differences mentioned in Jason's answer, consider the following fact: Both PS3 and Xbox 360 are capable of digital audio output, while the Wii is, as far as I understand, only capable of Stereo output (not owning a Wii, I rely on [the manual][3], specifically pages 6 and 8, and [this support page][4] stating the console is capable of *simulated* surround sound).&#xD;&#xA;&#xD;&#xA;Instruments:&#xD;&#xA;------------&#xD;&#xA;This is something I know very little of, but browsing through the [official shop][5] makes it look like there are plenty controllers available on all platforms, all looking more or less the same, at least physically.&#xD;&#xA;&#xD;&#xA;DLC:&#xD;&#xA;----&#xD;&#xA;All consoles are capable of downloading additional songs (see the official instructions for the [PS3][6], [Xbox 360][7] and [Wii][8]). The only consideration is storage space, so I wouldn't recommend something with just 256 MB of it, as I assume (couldn't find specifics) that new songs will weigh about as much as they did in previous games (~40 MB).&#xD;&#xA;&#xD;&#xA;I read on the official site (though the link eludes me) that songs on the Wii are stored in SD cards, so there's no need to worry about the Wii's limited storage capabilities.&#xD;&#xA;&#xD;&#xA;Just remember that the region of the game you purchase (NTSC/PAL) will most likely force you to buy DLCs with a corresponding region. I know this for a fact on the PS3, and imagine it is the same on the other consoles.&#xD;&#xA;&#xD;&#xA;Finally, I don't know whether all song DLCs will be available on all platforms, but I doubt anyone knows that for a fact.&#xD;&#xA;&#xD;&#xA;Installation:&#xD;&#xA;-------------&#xD;&#xA;I do not know if Rock Band 3 requires any sort of installation before playing, but even if it did it could only be mandatory on the PS3, as Xbox 360 should never have mandatory installs (as there were models that had no storage at all. I am unaware if that policy has changed, however) and the Wii hardly has any storage capacity to make an install worthwhile.&#xD;&#xA;&#xD;&#xA;Assuming a mandatory install on the PS3, I have never seen one go beyond 5GB, roughly.&#xD;&#xA;&#xD;&#xA;Online Service:&#xD;&#xA;---------------&#xD;&#xA;Using PSN or Xbox live is not a real issue even in countries which do not support it (more so if all you want is to buy DLC, but multiplayer should also work). In both cases, simply lie about where you live in order to get yourself registered to the service. Since buying things through said services requires you to have a credit card matching your declared place of residence, you'll simply have to use prepaid cards, which are available for both PSN and Xbox 360.&#xD;&#xA;&#xD;&#xA;While I know less about the Wii's online service, I do know that it is also not supported where I live, and that the process for buying things is more or less identical (prepaid cards are also available for purchasing Wii points).&#xD;&#xA;&#xD;&#xA;This means that the DLC songs available to you will have nothing to do with where you live, but rather with which shop you register to (this is determined by where you declare you live).&#xD;&#xA;&#xD;&#xA;Xbox models:&#xD;&#xA;------------&#xD;&#xA;Essentially, all Xbox models have the same capabilities hardware-wise, though newer models are easier to connect to televisions/receivers (older models didn't have HDMI output, if I recall correctly).&#xD;&#xA;&#xD;&#xA;Seeing how Xbox live is not officially available in your country, I would guess that the Xbox 360 is not officially sold there as well, meaning you should avoid cases where you have to exercise your warranty. Older Xbox 360s are renowned for breaking down left and right, so you should opt for buying newer models. The new &quot;slim&quot; model (the one that look like [this][9]) is sure to be less disaster prone. Older looking models also had a hardware revision which made them more robust, but telling those apart is trickier. Should the need arise, there are guides and I'm sure you'll be able to find one.&#xD;&#xA;&#xD;&#xA;Assuming you don't want to worry about space, I'd also avoid the 4GB model (though using some bad math, you should be able to squeeze around 100 songs on that).&#xD;&#xA;&#xD;&#xA;Bottom line:&#xD;&#xA;------------&#xD;&#xA;Rock Band 3 will run more or less the same on the PS3 and Xbox 360, and will look and sound bad on the Wii (which rather beats the purpose, if you ask me). I would therefore recommend either PS3 or Xbox 360, but the choice is entirely up to you and is comprised of how much each device costs, and which extra features appeal the most to you. Some things to consider are each console's game catalog, media capabilities and even the possible purchase of the PS3's move controllers or Xbox's Kinect.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/ps3/sim/rockband3tentativetitle/images/0/1/&#xD;&#xA;  [2]: http://www.gamesradar.com/wii/rock-band-3/screenshots/g-20101026114911643032/pic-5D7F80E2-23DF-44A1-A7D3-D7501ED713F7&#xD;&#xA;  [3]: http://www.nintendo.com/consumer/downloads/WiiOpMn_setup.pdf&#xD;&#xA;  [4]: http://www.nintendo.com/consumer/systems/wii/en_na/settingsSound.jsp&#xD;&#xA;  [5]: http://rockbandstore.gameshark.net/productList.asp?idCat=4&amp;catName=guitars&#xD;&#xA;  [6]: http://www.rockband.com/support/download-dlc-ps3&#xD;&#xA;  [7]: http://www.rockband.com/support/download-dlc-xbox-360&#xD;&#xA;  [8]: http://www.rockband.com/support/download-dlc-wii&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/File:Xbox_360_S.png" />
  <row Id="24713" PostHistoryTypeId="2" PostId="10508" RevisionGUID="bddafb9b-16a3-488c-ab58-fa4d902edc7a" CreationDate="2010-11-09T05:27:02.043" UserId="102" Text="So, I don't know why Blizzard felt the need to change it, but I can speak to how this will affect game play:&#xD;&#xA;&#xD;&#xA;When you engage a MMM ball your Thors will no longer waste shots on Medivacs when there are higher priority targets.&#xD;&#xA;&#xD;&#xA;I can understand how people consider Medivacs a real nuisance (I had to play someone today who took a page out of Select's book), but with a very high damage unit like a Thor which one shots Marines, having him target the Medivac is actually pulling dps away from vital targets.  I realize you might consider the value of the Medivac in terms of what it heals, but they are notoriously hard to kill (even with the Thor's impressive range) and having the Thor prioritize it only leads to your opponent spreading out the damage more.  While a Medivac can't heal itself it does move fast enough (not to mention having 1 armor) that it can get away.  Meanwhile those high DPS Marines (or Marauders) are chipping away at your otherwise clumsy Thor.&#xD;&#xA;&#xD;&#xA;Now for drops I can see how this priority scheme is annoying, but I think given the smaller scope of drops the micro required to make the Thor target the Medivac is small in comparison to getting the Thor to take down Marine/Marauders and having to retarget after every one.&#xD;&#xA;&#xD;&#xA;Even for high level players removing that cost in APM will really benefit more interesting micro (just look at Fauxer)." />
  <row Id="24714" PostHistoryTypeId="2" PostId="10509" RevisionGUID="5e3a40da-1a5a-4c4a-9232-8ee1012cc0ab" CreationDate="2010-11-09T05:40:21.063" UserId="4661" Text="Does not affect run speed at all.&#xD;&#xA;&#xD;&#xA;I tried making a char with 1 agility and one with 10 agility.&#xD;&#xA;&#xD;&#xA;They both used exactly 48 seconds on the distance i tested.&#xD;&#xA;&#xD;&#xA;It does affect reload speed ALOT. But not melee speed.&#xD;&#xA;&#xD;&#xA;If you dont use guns dump it to 1. If you use guns but not vats have it at 5-6. If VATS player increase higher as wanted." />
  <row Id="24715" PostHistoryTypeId="2" PostId="10510" RevisionGUID="3cde6e3b-5922-4ae7-95c4-7e793318bd8c" CreationDate="2010-11-09T05:50:58.543" UserId="1327" Text="As Luc M mentioned one reason is that developers use them while debugging the game.&#xD;&#xA;&#xD;&#xA;Another reason may be that game developers accept that maybe some players will have difficulties in certain areas of the game.  Giving the user a way to tweak things a bit so they can still have fun and not feel they have wasted $40-50.&#xD;&#xA;&#xD;&#xA;In some games 'cheat codes' are really a by-product of the developers building a more generic game engine to allow people to modify the game in ways so people can have fun with the game in ways the original developers didn't have time to do.&#xD;&#xA;" />
  <row Id="24716" PostHistoryTypeId="5" PostId="9933" RevisionGUID="11d73d87-43ed-4ed5-9418-67d88f4d551a" CreationDate="2010-11-09T06:17:37.480" UserId="3129" Comment="deleted 8 characters in body" Text="The list is mostly accurate, if somewhat misleading. Agility grants 3 AP per point, affects, draw speed and reloading speed of weapons, and increases your **Guns** skill, which affects their Accuracy and Spread." />
  <row Id="24717" PostHistoryTypeId="2" PostId="10511" RevisionGUID="3d00d924-867c-4bb4-8455-c20c6b485f31" CreationDate="2010-11-09T06:37:32.403" UserId="215" Text="I'm what most would consider a &quot;sensitive&quot; fellow, enough that I don't plan on playing SC2's campaign should I decide to buy it. What portions of the ESRB content rating apply to the skirmish and multiplayer modes (not counting online interactions of course)?" />
  <row Id="24718" PostHistoryTypeId="1" PostId="10511" RevisionGUID="3d00d924-867c-4bb4-8455-c20c6b485f31" CreationDate="2010-11-09T06:37:32.403" UserId="215" Text="Starcraft 2 -- Application of content rating to skirmish/multiplayer?" />
  <row Id="24719" PostHistoryTypeId="3" PostId="10511" RevisionGUID="3d00d924-867c-4bb4-8455-c20c6b485f31" CreationDate="2010-11-09T06:37:32.403" UserId="215" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;esrb&gt;&lt;content&gt;&lt;skirmish&gt;" />
  <row Id="24720" PostHistoryTypeId="6" PostId="10493" RevisionGUID="99084f6e-f800-48a4-b3d5-9a00ef72da12" CreationDate="2010-11-09T06:49:01.987" UserId="3114" Comment="With respect, I'd like to keep the console tag.  These tags are useful as 'interesting tags'." Text="&lt;wii&gt;&lt;characters&gt;&lt;super-mario-galaxy&gt;&lt;abilities&gt;" />
  <row Id="24721" PostHistoryTypeId="6" PostId="10504" RevisionGUID="552780b2-a5a1-416a-b84b-92c422678994" CreationDate="2010-11-09T06:51:54.747" UserId="3114" Comment="edited tags" Text="&lt;pc&gt;&lt;games-for-windows&gt;" />
  <row Id="24722" PostHistoryTypeId="6" PostId="10491" RevisionGUID="f25e6a89-1b14-41e1-bb48-21a4adbcef61" CreationDate="2010-11-09T07:09:59.113" UserId="3114" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;&lt;mini-game&gt;" />
  <row Id="24723" PostHistoryTypeId="2" PostId="10512" RevisionGUID="d349fad1-74d9-4320-8755-6953d6c3a3db" CreationDate="2010-11-09T07:14:43.823" UserId="102" Text="I think large parts of the ESRB's rating of the game have to do with the themes of Drug Abuse and Genocide prevalent throughout the game, but that's merely a guess.  I can tell you the relevant parts of the multilayer:&#xD;&#xA;&#xD;&#xA; - Blood and Gore.  A number of the units die in less than pleasant ways.  Specifically being skewered or dissolving in acid.  These graphics are mostly mild and the units small&#xD;&#xA; - Drugs.  A couple units utilized stimulants as a resource (Marines and Marauders).  While you don't see them shoot up there is a sound effect&#xD;&#xA; - Violence.  There is the expect warfare based violence and even the use of Nuclear weapons.  If you find these sights disturbing, consider yourself warned.&#xD;&#xA;&#xD;&#xA;While these graphics are all present, they are usually small and brief.  After an hour of play chances are you'll barely notice them.  Then again, those little Marines do have a tendency to explode in to gibbets...&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;The official ESRB rating is `Teen` for the following reasons:&#xD;&#xA;&#xD;&#xA; &gt; Blood and Gore, Language, Suggestive Themes, Use of Alcohol and Tobacco, Violence&#xD;&#xA;&#xD;&#xA; &gt; This is a real-time strategy game featuring armies of futuristic races in conflict with each other. Players control assorted units of humans, warrior races, and aliens through combat missions around several planets. Combat is presented from an overhead perspective: players' soldiers use machine guns, grenades, mobile tanks, lasers, and aircraft to kill enemy units. Artillery fire is depicted with realistic sound effects, including battle cries and yells from injured characters; explosions occur frequently, and can be large and detailed. Aliens and soldiers are sometimes depicted bursting into small splashes of blood; gibbing effects and small body parts can also be seen strewn on battlefields; and a few cutscenes may depict small pools of blood around characters, or alien blood spurting across the screen. The game also depicts characters smoking cigars or drinking alcohol in cutscenes. Characters use profanity such as &quot;sh*t,&quot; &quot;b*tch,&quot; and &quot;a*s&quot; in the dialogue.&#xD;&#xA;&#xD;&#xA;You can search their database [here](http://www.esrb.org/ratings/search.jsp)" />
  <row Id="24724" PostHistoryTypeId="5" PostId="10512" RevisionGUID="6a62cfb9-0d53-4ea1-b3a3-e7e88aeed6ff" CreationDate="2010-11-09T07:21:21.227" UserId="102" Comment="added 167 characters in body" Text="I think large parts of the ESRB's rating of the game have to do with the themes of Drug Abuse and Genocide prevalent throughout the game, but that's merely a guess.  I can tell you the relevant parts of the multilayer:&#xD;&#xA;&#xD;&#xA; - Blood and Gore.  A number of the units die in less than pleasant ways.  Specifically being skewered or dissolving in acid.  These graphics are mostly mild and the units small&#xD;&#xA; - Drugs.  A couple units utilized stimulants as a resource (Marines and Marauders).  While you don't see them shoot up there is a sound effect&#xD;&#xA; - Violence.  There is the expect warfare based violence and even the use of Nuclear weapons.  If you find these sights disturbing, consider yourself warned.&#xD;&#xA;&#xD;&#xA;While these graphics are all present, they are usually small and brief.  After an hour of play chances are you'll barely notice them.  Then again, those little Marines do have a tendency to explode in to gibbets...&#xD;&#xA;&#xD;&#xA;A [sample][1] can be found here, consider yourself warned.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;The official ESRB rating is `Teen` for the following reasons:&#xD;&#xA;&#xD;&#xA; &gt; Blood and Gore, Language, Suggestive Themes, Use of Alcohol and Tobacco, Violence&#xD;&#xA;&#xD;&#xA; &gt; This is a real-time strategy game featuring armies of futuristic races in conflict with each other. Players control assorted units of humans, warrior races, and aliens through combat missions around several planets. Combat is presented from an overhead perspective: players' soldiers use machine guns, grenades, mobile tanks, lasers, and aircraft to kill enemy units. Artillery fire is depicted with realistic sound effects, including battle cries and yells from injured characters; explosions occur frequently, and can be large and detailed. Aliens and soldiers are sometimes depicted bursting into small splashes of blood; gibbing effects and small body parts can also be seen strewn on battlefields; and a few cutscenes may depict small pools of blood around characters, or alien blood spurting across the screen. The game also depicts characters smoking cigars or drinking alcohol in cutscenes. Characters use profanity such as &quot;sh*t,&quot; &quot;b*tch,&quot; and &quot;a*s&quot; in the dialogue.&#xD;&#xA;&#xD;&#xA;You can search their database [here](http://www.esrb.org/ratings/search.jsp)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://2.bp.blogspot.com/_ML_kFkjpdzE/R_LwCOElNEI/AAAAAAAACU0/bf-hjAggHPI/s400/SC_Joke_1.jpg" />
  <row Id="24725" PostHistoryTypeId="2" PostId="10513" RevisionGUID="f32dc442-90af-4872-9819-cda8d32c6701" CreationDate="2010-11-09T07:51:14.460" UserId="122" Text="Commentators such as HD sometimes mention that a worker advantage in the early game is of extreme importance since it has an &quot;exponential effect&quot; ([here's an example video which mentions that at the start][1]).&#xD;&#xA;&#xD;&#xA;While I agree workers have a large impact in the early game, it seems to me that&#xD;&#xA;&#xD;&#xA;1. Worker production rate is usually capped by building/larva limits rather than mineral balance, so losing an early worker or two doesn't necessarily mean the next workers will be produced slower.&#xD;&#xA;2. I always thought that in the late game it doesn't really matter if one player have a couple of workers more, when the workers already count in the dozens.&#xD;&#xA;&#xD;&#xA;So it seems to me the impact of having an early worker disadvantage doesn't have an increasing effect - just losing a more-or-less fixed amount of money for the lost mining time. If anything, it has the most effect on the early game, where every single unit matters.&#xD;&#xA;&#xD;&#xA;Could somehow explain what is the true impact of early worker disadvantage, and why do people say it's exponential?&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=lQQVNVYbsr0&amp;feature=sub" />
  <row Id="24726" PostHistoryTypeId="1" PostId="10513" RevisionGUID="f32dc442-90af-4872-9819-cda8d32c6701" CreationDate="2010-11-09T07:51:14.460" UserId="122" Text="Do early workers really have an exponential effect?" />
  <row Id="24727" PostHistoryTypeId="3" PostId="10513" RevisionGUID="f32dc442-90af-4872-9819-cda8d32c6701" CreationDate="2010-11-09T07:51:14.460" UserId="122" Text="&lt;starcraft-2&gt;" />
  <row Id="24728" PostHistoryTypeId="2" PostId="10514" RevisionGUID="469a0c32-43c0-4367-aa0d-b6b23a6c9372" CreationDate="2010-11-09T08:34:33.760" UserId="1919" Text="**Scout**&#xD;&#xA;If you don't scout the 7RR you will lose, but it's very easy to scout.&#xD;&#xA;&#xD;&#xA;**DO NOT GET SUPPLY BLOCKED OR YOU WILL LOSE**&#xD;&#xA;&#xD;&#xA;If you are playing standard your scout should easily be able to stay alive because he will not have any zerglings or queens to take out the scout before the roach warren goes down. If you cannot keep up with microing your scout, shift queue a patrol ring around his base so that the probe doesn't die.&#xD;&#xA;&#xD;&#xA;*As soon as you see the roach warren go down*&#xD;&#xA;&#xD;&#xA;**Protoss**&#xD;&#xA;&#xD;&#xA; 1. Stop building zealots unless you are blocked on gas.&#xD;&#xA; 2. Make sure you have taken a 2nd gas geyser&#xD;&#xA; 2. Get at least one or two sentries to Force Field the ramp and stall&#xD;&#xA; 3. Build Stalkers OR Get a robo and chrono boost an immortal&#xD;&#xA; 4. Defend with immortals then push. If you see more lings start getting zealots again.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Terran**&#xD;&#xA;&#xD;&#xA; 1. Build a bunker&#xD;&#xA; 2. Stop teching and produce more barrack structures. Three total should be good&#xD;&#xA; 3. Put marines in the bunker (prioritized over marauders)&#xD;&#xA; 4. For the love of God, send 4-6 SCVs to repair the bunker. Also right click the repair icon so they auto-repair&#xD;&#xA; 4. If you have a techlab on your Barracks, get a few marauders if not keep making marines. &#xD;&#xA; 5. Defend the rush, salvage the bunker, push.&#xD;&#xA; &#xD;&#xA;**Zerg**&#xD;&#xA;&#xD;&#xA;1. Throw down a spine crawler in his base with your scout. He won't have anyway to stop it w/o pulling drones off. Just make sure you cancel the spine crawler if it begins to take too much damage while building. &#xD;&#xA;2. Throw down 3 or 4 spine crawlers in your base and around 4-6 zerglings&#xD;&#xA;3. Keep droning.&#xD;&#xA;4. Once you hold the push you can counter attack or tech to muta. I usually pop my head in his base to see if I can end the game, but I usually assume not and tech to muta for the game closer. The high drone count and better tech makes it much more one sided as mutas come out.&#xD;&#xA;&#xD;&#xA;As zerg, If you build a lot of ground forces to stop the push, you better counter attack because otherwise you are just waisting your larva and losing your advantage.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="24729" PostHistoryTypeId="5" PostId="10507" RevisionGUID="bbe9a2c5-e93b-45f8-8ff0-5a4889942b43" CreationDate="2010-11-09T08:34:40.100" UserId="295" Comment="Added a missing 's'" Text="I'll try and tackle all parts of your question in the order that they were listed.&#xD;&#xA;&#xD;&#xA;Hardware capabilities:&#xD;&#xA;------------------&#xD;&#xA;**Graphics:** In this respect, the PS3/Xbox 360 are better as both consoles support resolutions up to 1080p, while the Wii is capable of a mere 480p (and that's SD as opposed to HD). Resolution aside, the PS3/Xbox 360 also have superior processors which obviously allow for better looking games. With Rock Band 3 in mind, just compare [this][1] (PS3/Xbox screenshot, as the game looks more or less the same on both) with [this][2] (Wii screenshot).&#xD;&#xA;&#xD;&#xA;**Sound:** Other than the hands-on differences mentioned in Jason's answer, consider the following fact: Both PS3 and Xbox 360 are capable of digital audio output, while the Wii is, as far as I understand, only capable of Stereo output (not owning a Wii, I rely on [the manual][3], specifically pages 6 and 8, and [this support page][4] stating the console is capable of *simulated* surround sound).&#xD;&#xA;&#xD;&#xA;Instruments:&#xD;&#xA;------------&#xD;&#xA;This is something I know very little of, but browsing through the [official shop][5] makes it look like there are plenty controllers available on all platforms, all looking more or less the same, at least physically.&#xD;&#xA;&#xD;&#xA;DLC:&#xD;&#xA;----&#xD;&#xA;All consoles are capable of downloading additional songs (see the official instructions for the [PS3][6], [Xbox 360][7] and [Wii][8]). The only consideration is storage space, so I wouldn't recommend something with just 256 MB of it, as I assume (couldn't find specifics) that new songs will weigh about as much as they did in previous games (~40 MB).&#xD;&#xA;&#xD;&#xA;I read on the official site (though the link eludes me) that songs on the Wii are stored in SD cards, so there's no need to worry about the Wii's limited storage capabilities.&#xD;&#xA;&#xD;&#xA;Just remember that the region of the game you purchase (NTSC/PAL) will most likely force you to buy DLCs with a corresponding region. I know this for a fact on the PS3, and imagine it is the same on the other consoles.&#xD;&#xA;&#xD;&#xA;Finally, I don't know whether all song DLCs will be available on all platforms, but I doubt anyone knows that for a fact.&#xD;&#xA;&#xD;&#xA;Installation:&#xD;&#xA;-------------&#xD;&#xA;I do not know if Rock Band 3 requires any sort of installation before playing, but even if it did it could only be mandatory on the PS3, as Xbox 360 should never have mandatory installs (as there were models that had no storage at all. I am unaware if that policy has changed, however) and the Wii hardly has any storage capacity to make an install worthwhile.&#xD;&#xA;&#xD;&#xA;Assuming a mandatory install on the PS3, I have never seen one go beyond 5GB, roughly.&#xD;&#xA;&#xD;&#xA;Online Service:&#xD;&#xA;---------------&#xD;&#xA;Using PSN or Xbox live is not a real issue even in countries which do not support it (more so if all you want is to buy DLC, but multiplayer should also work). In both cases, simply lie about where you live in order to get yourself registered to the service. Since buying things through said services requires you to have a credit card matching your declared place of residence, you'll simply have to use prepaid cards, which are available for both PSN and Xbox 360.&#xD;&#xA;&#xD;&#xA;While I know less about the Wii's online service, I do know that it is also not supported where I live, and that the process for buying things is more or less identical (prepaid cards are also available for purchasing Wii points).&#xD;&#xA;&#xD;&#xA;This means that the DLC songs available to you will have nothing to do with where you live, but rather with which shop you register to (this is determined by where you declare you live).&#xD;&#xA;&#xD;&#xA;Xbox models:&#xD;&#xA;------------&#xD;&#xA;Essentially, all Xbox models have the same capabilities hardware-wise, though newer models are easier to connect to televisions/receivers (older models didn't have HDMI output, if I recall correctly).&#xD;&#xA;&#xD;&#xA;Seeing how Xbox live is not officially available in your country, I would guess that the Xbox 360 is not officially sold there as well, meaning you should avoid cases where you have to exercise your warranty. Older Xbox 360s are renowned for breaking down left and right, so you should opt for buying newer models. The new &quot;slim&quot; model (the one that looks like [this][9]) is sure to be less disaster prone. Older looking models also had a hardware revision which made them more robust, but telling those apart is trickier. Should the need arise, there are guides and I'm sure you'll be able to find one.&#xD;&#xA;&#xD;&#xA;Assuming you don't want to worry about space, I'd also avoid the 4GB model (though using some bad math, you should be able to squeeze around 100 songs on that).&#xD;&#xA;&#xD;&#xA;Bottom line:&#xD;&#xA;------------&#xD;&#xA;Rock Band 3 will run more or less the same on the PS3 and Xbox 360, and will look and sound bad on the Wii (which rather beats the purpose, if you ask me). I would therefore recommend either PS3 or Xbox 360, but the choice is entirely up to you and is comprised of how much each device costs, and which extra features appeal the most to you. Some things to consider are each console's game catalog, media capabilities and even the possible purchase of the PS3's move controllers or Xbox's Kinect.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/ps3/sim/rockband3tentativetitle/images/0/1/&#xD;&#xA;  [2]: http://www.gamesradar.com/wii/rock-band-3/screenshots/g-20101026114911643032/pic-5D7F80E2-23DF-44A1-A7D3-D7501ED713F7&#xD;&#xA;  [3]: http://www.nintendo.com/consumer/downloads/WiiOpMn_setup.pdf&#xD;&#xA;  [4]: http://www.nintendo.com/consumer/systems/wii/en_na/settingsSound.jsp&#xD;&#xA;  [5]: http://rockbandstore.gameshark.net/productList.asp?idCat=4&amp;catName=guitars&#xD;&#xA;  [6]: http://www.rockband.com/support/download-dlc-ps3&#xD;&#xA;  [7]: http://www.rockband.com/support/download-dlc-xbox-360&#xD;&#xA;  [8]: http://www.rockband.com/support/download-dlc-wii&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/File:Xbox_360_S.png" />
  <row Id="24730" PostHistoryTypeId="2" PostId="10515" RevisionGUID="b0a525b4-f926-4712-b463-235695882690" CreationDate="2010-11-09T09:08:02.303" UserId="1978" Text="The effect is mostly that you earn less resources, which means that you can not expand at the same time as the enemy and you can only produce workers at a slower pace unless you accept falling behind in unit numbers.&#xD;&#xA;&#xD;&#xA;You can recover from an early worker disadvantage by either killing a lot of his units and then expanding and getting a lot of workers while he rebuilds his army (especially true for zerg) or by killing enemy workers with drops while you have a similar sized army.&#xD;&#xA;&#xD;&#xA;If you fail to do either then you will slowly fall behind because you always have less resources and less units than the enemy while the enemy economy is increasing faster than yours, just because he can afford to spend more resources on it instead of on unit production." />
  <row Id="24731" PostHistoryTypeId="5" PostId="10515" RevisionGUID="11c49a42-4d65-43f9-934c-6a209b598a77" CreationDate="2010-11-09T09:14:40.837" UserId="1978" Comment="added 620 characters in body" Text="The effect is mostly that you earn less resources, which means that you can not expand at the same time as the enemy and you can only produce workers at a slower pace unless you accept falling behind in unit numbers.&#xD;&#xA;&#xD;&#xA;You can recover from an early worker disadvantage by either killing a lot of his units and then expanding and getting a lot of workers while he rebuilds his army (especially true for zerg) or by killing enemy workers with drops while you have a similar sized army.&#xD;&#xA;&#xD;&#xA;If you fail to do either then you will slowly fall behind because you always have less resources and less units than the enemy while the enemy economy is increasing faster than yours, just because he can afford to spend more resources on it instead of on unit production.&#xD;&#xA;&#xD;&#xA;Simplified Math:  &#xD;&#xA;1 Worker gathers 0.7 minerals per second (according to [this Teamliquid Thread][1]).  &#xD;&#xA;This means a single worker gathers the resources required for 1 Marine every 70 seconds.  &#xD;&#xA;So being one worker behind doesn't have an effect immedatly, but after those 70 seconds you will be one marine behind unless you skip a worker and instead produce an additional marine, which would put you another worker behind, resulting in being behind a marine every 35 seconds unless you skip another worker. Continue until you are dead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=117584" />
  <row Id="24732" PostHistoryTypeId="2" PostId="10516" RevisionGUID="9a2fb6e9-bc65-4f4c-8220-1d276657d7d9" CreationDate="2010-11-09T09:15:07.710" UserId="4664" Text="List of best strategy PC games of 2009-2010 " />
  <row Id="24733" PostHistoryTypeId="1" PostId="10516" RevisionGUID="9a2fb6e9-bc65-4f4c-8220-1d276657d7d9" CreationDate="2010-11-09T09:15:07.710" UserId="4664" Text="Best Strategy games of 2009-2010 ?" />
  <row Id="24734" PostHistoryTypeId="3" PostId="10516" RevisionGUID="9a2fb6e9-bc65-4f4c-8220-1d276657d7d9" CreationDate="2010-11-09T09:15:07.710" UserId="4664" Text="&lt;pc&gt;&lt;strategy&gt;" />
  <row Id="24735" PostHistoryTypeId="10" PostId="10516" RevisionGUID="6bc43668-d70e-4a31-bee2-61225dd95c1e" CreationDate="2010-11-09T09:17:13.627" UserId="122" CloseReasonId="4" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="24737" PostHistoryTypeId="2" PostId="10518" RevisionGUID="f32c9a61-73a7-4366-82d8-e2975a8d78e3" CreationDate="2010-11-09T09:32:18.273" UserId="4666" Text="I had this issue and found a joystick emulator was to blame.  This was being used to play Left 4 Dead 2 splitscreen on PC.&#xD;&#xA;&#xD;&#xA;Using Steam on Windows XP SP3." />
  <row Id="24738" PostHistoryTypeId="5" PostId="10516" RevisionGUID="5b57c9d2-8969-4fac-b0b3-e27fc1c45671" CreationDate="2010-11-09T09:55:50.707" UserId="4664" Comment="added 51 characters in body" Text="List of best strategy PC games of 2009-2010 according to users here(gaming.stackexchange.com) ?" />
  <row Id="24739" PostHistoryTypeId="2" PostId="10519" RevisionGUID="f9e75126-800f-48cd-ba92-13631cdfda7b" CreationDate="2010-11-09T10:08:46.577" UserId="3501" Text="What are some ways of making quick money, ( stealing from banks is too dangerous )&#xD;&#xA;Can I make money using the stock market?" />
  <row Id="24740" PostHistoryTypeId="1" PostId="10519" RevisionGUID="f9e75126-800f-48cd-ba92-13631cdfda7b" CreationDate="2010-11-09T10:08:46.577" UserId="3501" Text="How do I make money quickly in Uplink?" />
  <row Id="24741" PostHistoryTypeId="3" PostId="10519" RevisionGUID="f9e75126-800f-48cd-ba92-13631cdfda7b" CreationDate="2010-11-09T10:08:46.577" UserId="3501" Text="&lt;pc&gt;&lt;strategy&gt;&lt;uplink&gt;" />
  <row Id="24742" PostHistoryTypeId="2" PostId="10520" RevisionGUID="1ca5b493-3caf-4aa8-ac52-d0b49a317faa" CreationDate="2010-11-09T10:48:48.413" UserId="4667" Text="May I point out that it is not only PC games with cheat codes (like the old games of Crash Bandicoot, also the GTA games with your classic `L1 L2 R1 R2 X X O O X O Start` - WOW HELICOPTER) " />
  <row Id="24743" PostHistoryTypeId="2" PostId="10521" RevisionGUID="c37dda52-c053-4519-9c4e-ea977d1ca56a" CreationDate="2010-11-09T11:19:42.827" UserId="13" Text="A significant number of games have &quot;cheat codes&quot; built into the game play.&#xD;&#xA;&#xD;&#xA;For example, the Lego Star Wars, Lego Batman and Lego Indiana Jones have unlockable items that you normally find by exploring the various levels in &quot;free play&quot; mode. However, these items can also be unlocked by entering a &quot;cheat code&quot; into the system as well.&#xD;&#xA;&#xD;&#xA;This means that if you can unlock the item without actually finding it." />
  <row Id="24744" PostHistoryTypeId="5" PostId="10504" RevisionGUID="62de1380-1d4d-400f-9dcf-f688c4efdaef" CreationDate="2010-11-09T11:27:16.657" UserId="4642" Comment="deleted 14 characters in body" Text="I always think why somebody developed cheat codes for PC Video Games. Is this because of the difficulty in playing the Game ? If the answer is &quot;Yes&quot; then why the Game makers make the Games - very difficult to play ? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="24745" PostHistoryTypeId="2" PostId="10522" RevisionGUID="b415ba44-7e4a-4cdc-9477-03876b390b7f" CreationDate="2010-11-09T12:04:47.157" UserId="2715" Text="In my server the price for Wool Cloth in the Auction House is very high, considering it's a low level item. What's the best place to farm it?" />
  <row Id="24746" PostHistoryTypeId="1" PostId="10522" RevisionGUID="b415ba44-7e4a-4cdc-9477-03876b390b7f" CreationDate="2010-11-09T12:04:47.157" UserId="2715" Text="Best place to farm for Wool Cloth" />
  <row Id="24747" PostHistoryTypeId="3" PostId="10522" RevisionGUID="b415ba44-7e4a-4cdc-9477-03876b390b7f" CreationDate="2010-11-09T12:04:47.157" UserId="2715" Text="&lt;world-of-warcraft&gt;&lt;farming&gt;" />
  <row Id="24748" PostHistoryTypeId="2" PostId="10523" RevisionGUID="f98ad51e-d926-4d6f-a282-e1b68a811494" CreationDate="2010-11-09T12:08:21.107" UserId="4670" Text="Many cheat codes are there because some of them actually give the game more to play with, like summoning a tank in GTA and trying to see all the havoc you can make, or having alternate clothes, no gravity, big heads, etc.&#xD;&#xA;&#xD;&#xA;Others are intended to help developers and then just left there in the released version. Like warping from one zone to another, infinite life, kill all monsters, wall clipping, etc. Note that programmers could easily remove those in the released version, but for some reason they're left (probably the enjoyment of the player for finding a trick).&#xD;&#xA;&#xD;&#xA;I think that only a few games actually leave cheat codes to actually help beating them because they're too hard, those are really bad designed games. But the thing is that difficulty, in a well designed game like Battle Toads, makes you want to play more and more until you beat it.&#xD;&#xA;&#xD;&#xA;God bless" />
  <row Id="24749" PostHistoryTypeId="2" PostId="10524" RevisionGUID="7d58ad62-8266-4493-9452-1291840f649e" CreationDate="2010-11-09T12:15:08.550" UserId="4351" Text="I am struggling to decide between fallout new Vegas and fable 3. I just wondered if I could have peoples opinions of what I should get. I am not interested in reach or black ops because I have hated every other one in the series. So yeah, opinions from people that have both would be best. Thanks." />
  <row Id="24750" PostHistoryTypeId="1" PostId="10524" RevisionGUID="7d58ad62-8266-4493-9452-1291840f649e" CreationDate="2010-11-09T12:15:08.550" UserId="4351" Text="Fallout or Fable?" />
  <row Id="24751" PostHistoryTypeId="3" PostId="10524" RevisionGUID="7d58ad62-8266-4493-9452-1291840f649e" CreationDate="2010-11-09T12:15:08.550" UserId="4351" Text="&lt;fallout-new-vegas&gt;&lt;fable-3&gt;" />
  <row Id="24752" PostHistoryTypeId="2" PostId="10525" RevisionGUID="9862c740-d3a5-4435-bf8a-2c6f76e594f3" CreationDate="2010-11-09T12:45:47.680" UserId="4671" Text="you are kidding?&#xD;&#xA;How to achieve deity victory in civ 5?&#xD;&#xA;&#xD;&#xA; 1. Start the game , put all settings on&#xD;&#xA;    random, dificulty on deity.&#xD;&#xA; 2. Roleplay it for maximum enjoyment&#xD;&#xA; 3. When the game ends in 90% of the cases you are victor. (unless&#xD;&#xA;    you really really suck in&#xD;&#xA;    computer games)" />
  <row Id="24753" PostHistoryTypeId="5" PostId="10504" RevisionGUID="caa54a10-8483-4895-91ee-fb52b4713212" CreationDate="2010-11-09T12:51:51.837" UserId="1719" Comment="If it's not going to get closed it might as well be easier to read." Text="I always wonder why somebody developed cheat codes for PC Video Games. Is this because of the difficulty in playing the games? If the answer is &quot;Yes&quot; then why do the game makers make the games so difficult to play? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="24754" PostHistoryTypeId="4" PostId="10504" RevisionGUID="caa54a10-8483-4895-91ee-fb52b4713212" CreationDate="2010-11-09T12:51:51.837" UserId="1719" Comment="If it's not going to get closed it might as well be easier to read." Text="Why do PC Games have cheat codes ?" />
  <row Id="24755" PostHistoryTypeId="2" PostId="10526" RevisionGUID="0dadab90-ef1a-4ad3-a4ee-4f3eaadd12ae" CreationDate="2010-11-09T13:16:20.703" UserId="2974" Text="Some good places are:&#xD;&#xA;&#xD;&#xA;Eastern Kingdoms (North):&#xD;&#xA;&#xD;&#xA;* Loch Modan: The excavation site&#xD;&#xA;* Wetlands: Any area that has Mosshide Gnolls&#xD;&#xA;* Silverpine Forest: Fenris Island's undead gnolls (can't remember their name)&#xD;&#xA;&#xD;&#xA;Eastern Kingdoms (South):&#xD;&#xA;&#xD;&#xA;* Redridge Mountains: Any area that has Blackrock Orcs.&#xD;&#xA;* (Alliance only) Stormwind City: The Stockade dungeon... of course, all enemies in it are elites.&#xD;&#xA;&#xD;&#xA;Kalimdor:&#xD;&#xA;&#xD;&#xA;* Ashenvale Forest: The Naga near Blackfathom Deeps... and if you're high enough level, Blackfathom Deeps itself... of course, all enemies in it are elites.&#xD;&#xA;* The Barrens: Any area that has Razormanes, particularly the ones outside RFK and RFD.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;NOTE: We're literally weeks away from The Shattering, and these locations may no longer be there after it happens.&#xD;&#xA;" />
  <row Id="24756" PostHistoryTypeId="2" PostId="10527" RevisionGUID="5a0324f9-4643-4290-85a5-e32c831e4060" CreationDate="2010-11-09T13:19:05.137" UserId="4672" Text="I love cheat codes, because they enable new types of game playing. One of my favorites:&#xD;&#xA;&#xD;&#xA;In WarCraft 3, I get all the Gold and Trees I want, but I fight against an Alliance of 11 armies. Who's faster? (Works in StarCraft as well)&#xD;&#xA;&#xD;&#xA;I guess the important part is that a) you only cheat when playing against the Computer, NEVER against other humans and b) you cheat by rules :-) (e.g. define a set of cheats that you may use, appropriate to the game settings, and stick to them)" />
  <row Id="24757" PostHistoryTypeId="10" PostId="10524" RevisionGUID="15632987-4616-4b6b-8c73-5270fed772fe" CreationDate="2010-11-09T13:26:31.560" UserId="14" CloseReasonId="3" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="24758" PostHistoryTypeId="5" PostId="10526" RevisionGUID="b5d4d794-e71b-4d51-9d47-ca303d5a0b3d" CreationDate="2010-11-09T13:27:13.797" UserId="2974" Comment="added 86 characters in body" Text="Some good places are:&#xD;&#xA;&#xD;&#xA;Eastern Kingdoms (North):&#xD;&#xA;&#xD;&#xA;* Loch Modan: The excavation site&#xD;&#xA;* Wetlands: Any area that has Mosshide Gnolls&#xD;&#xA;* Silverpine Forest: Fenris Island's undead gnolls (can't remember their name)&#xD;&#xA;&#xD;&#xA;Eastern Kingdoms (South):&#xD;&#xA;&#xD;&#xA;* Redridge Mountains: Any area that has Blackrock Orcs.&#xD;&#xA;* (Alliance only) Stormwind City: The Stockade dungeon... of course, all enemies in it are elites.&#xD;&#xA;&#xD;&#xA;Kalimdor:&#xD;&#xA;&#xD;&#xA;* Ashenvale Forest: The Naga near Blackfathom Deeps... and if you're high enough level, Blackfathom Deeps itself... of course, all enemies in it are elites.&#xD;&#xA;* The Barrens: Any area that has Razormanes, particularly the ones outside RFK and RFD.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;NOTE: We're at most a month away from The Shattering (the part of Cataclysm that changes the world), so these locations may no longer be there or change their level spread/drop rates after it happens.&#xD;&#xA;" />
  <row Id="24759" PostHistoryTypeId="5" PostId="10523" RevisionGUID="a9bf5433-8a2f-422a-b39e-9587fef0f130" CreationDate="2010-11-09T13:39:07.653" UserId="4670" Comment="added references" Text="Many cheat codes are there because some of them actually give the game more to play with, like summoning a tank in GTA and trying to see all the havoc you can make, or having alternate clothes, no gravity, big heads, etc.&#xD;&#xA;&#xD;&#xA;Others are intended to help developers and then just left there in the released version. Like warping from one zone to another, infinite life, kill all monsters, wall clipping, etc. Note that programmers could easily remove those in the released version, but for some reason they're left (probably the enjoyment of the player for finding a trick).&#xD;&#xA;&#xD;&#xA;I think that only a few games actually leave cheat codes to actually help beating them because they're too hard, those are really bad designed games. But the thing is that difficulty, in a well designed game like Battle Toads, makes you want to play more and more until you beat it.&#xD;&#xA;&#xD;&#xA;See:&#xD;&#xA;&#xD;&#xA;* [Cheating in video games](http://en.wikipedia.org/wiki/Cheating_in_video_games)&#xD;&#xA;&#xD;&#xA;* [History behind Doom cheat codes](http://rome.ro/lee_killough/history/cheat.shtml)&#xD;&#xA;&#xD;&#xA;* [Konami Code](http://en.wikipedia.org/wiki/Konami_Code)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;God bless" />
  <row Id="24760" PostHistoryTypeId="2" PostId="10528" RevisionGUID="0b81e150-8732-4cb6-8cdd-2f5e5ba15b64" CreationDate="2010-11-09T13:40:32.537" UserId="1255" Text="There are two types of cheat codes:&#xD;&#xA;&#xD;&#xA;* fun cheat codes: these can be used to summon strange, funny or inconsistent objects, to see your player dressed in funny ways, etc. This is basically a form of [easter egg][1].&#xD;&#xA;&#xD;&#xA;* development modes: these are backdoors used by developers to test their game; they are often left in the final game because:&#xD;&#xA;&#xD;&#xA;  - they might still be needed for debugging purposes (for games maintained also after release)&#xD;&#xA;&#xD;&#xA;  - to give everyone a chance to enjoy all the content available in the game, which would be otherwise only limited to the most able gamers&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Easter_egg_(media)" />
  <row Id="24765" PostHistoryTypeId="2" PostId="10530" RevisionGUID="0f3cb4dd-896a-4eb0-bd13-1b8735e08578" CreationDate="2010-11-09T15:09:40.070" UserId="23" Text="Next time, build your house __around__ your spawn point :)&#xD;&#xA;&#xD;&#xA;For this map, I'd consider, in order of time/resources required:&#xD;&#xA;&#xD;&#xA;1. Moving  your house to the spawn point. This will suck if you used glass.&#xD;&#xA;2. Making an underground, well lit passage from the spawn point to your home. Use doors to keep baddies out. Bonus points if you build a minecart track for this.&#xD;&#xA;3. Do both: build a new house and connect the two as above." />
  <row Id="24766" PostHistoryTypeId="2" PostId="10531" RevisionGUID="80779f47-8926-457a-a692-6daf76d6ff69" CreationDate="2010-11-09T15:19:21.320" UserId="3501" Text="Is going to the console and then &quot;cd log&quot; followed by &quot;delete&quot;, different from using the log deleter on each entry?" />
  <row Id="24767" PostHistoryTypeId="1" PostId="10531" RevisionGUID="80779f47-8926-457a-a692-6daf76d6ff69" CreationDate="2010-11-09T15:19:21.320" UserId="3501" Text="deleting logs in uplink" />
  <row Id="24768" PostHistoryTypeId="3" PostId="10531" RevisionGUID="80779f47-8926-457a-a692-6daf76d6ff69" CreationDate="2010-11-09T15:19:21.320" UserId="3501" Text="&lt;pc&gt;&lt;strategy&gt;&lt;uplink&gt;" />
  <row Id="24769" PostHistoryTypeId="4" PostId="10506" RevisionGUID="74b9defb-8bea-4ff8-969c-6f4d9a64395d" CreationDate="2010-11-09T15:24:10.207" UserId="816" Comment="edited title" Text="Why were the Thor's priorities changed in patch 1.1.3?" />
  <row Id="24770" PostHistoryTypeId="2" PostId="10532" RevisionGUID="fab01f3f-eeec-4588-8d5e-50b8f71462af" CreationDate="2010-11-09T15:42:52.743" UserId="4239" Text="If you mean the Optional Media Update to play unprotected AAC format music files, you can add it to your download queue here:&#xD;&#xA;&#xD;&#xA;http://marketplace.xbox.com/en-US/Product/Optional-Media-Update/66acd000-77fe-1000-9115-d802fffe07df&#xD;&#xA;" />
  <row Id="24771" PostHistoryTypeId="2" PostId="10533" RevisionGUID="18191b79-8ef0-4e05-9c69-eb7dd438a3c9" CreationDate="2010-11-09T15:46:23.440" UserId="2285" Text="If you delete an log file, a server admin just might notice. If you delete an entry within a log file, it's a lot harder to detect the change. Also IIRC later you get a better log entry deleter which also renumbers the logs, i.e moves the later ones back up in sequence so they aren't noticed to be missing." />
  <row Id="24772" PostHistoryTypeId="6" PostId="10433" RevisionGUID="f7e8f811-c4dd-4057-a6c9-778865f8fbd2" CreationDate="2010-11-09T15:52:33.840" UserId="85" Comment="Properization of tag ♪" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;harddrive&gt;" />
  <row Id="24773" PostHistoryTypeId="2" PostId="10534" RevisionGUID="7eda620a-14f8-4665-979e-d7012fc8b8cd" CreationDate="2010-11-09T16:01:25.323" UserId="3039" Text="It's not different, but in both cases there is a problem.&#xD;&#xA;&#xD;&#xA;There will be logs for connection and disconnection which are generated by users (including you), and doing a `delete` in `log` will cause the log entries for your current connection to be deleted (i.e. the connection entry and the authentication entry), however, when you disconnect, another log entry documents your disconnection.&#xD;&#xA;&#xD;&#xA;If an administrator just sees a disconnection log, they can trace that connection (almost?) as easily as if you hadn't deleted the connection and authentication entries.&#xD;&#xA;&#xD;&#xA;It's important that there are matching entries for connections and disconnections, therefore, you should not delete **all** the logs in the folder, just make sure that there will only be sets of log entries available (i.e. connection and disconnection — I tend to remove even the current authentication log entry). I'm not certain if the game knows whether two log entries actually belong to the same connection, or if it 'assumes' that you were connected the whole time." />
  <row Id="24774" PostHistoryTypeId="2" PostId="10535" RevisionGUID="3b2d89c6-4816-4ab1-9c63-84eb45ffa2b3" CreationDate="2010-11-09T16:15:12.827" UserId="3039" Text="One of the most simple ways is to get a batch of copy/delete missions and check if any are on the same server.&#xD;&#xA;&#xD;&#xA;The same can go for missions on government databases, if you make sure you're hard to trace and you're quick about it." />
  <row Id="24776" PostHistoryTypeId="2" PostId="10536" RevisionGUID="c1cecb24-57c9-426a-a6e7-19da192b7d55" CreationDate="2010-11-09T16:28:28.427" UserId="4649" Text="In new vegas, when in Mr. House's bunker. What is the best choise to do, when thinking of future gaming? Destroying the bunker, or help mr. House?" />
  <row Id="24777" PostHistoryTypeId="1" PostId="10536" RevisionGUID="c1cecb24-57c9-426a-a6e7-19da192b7d55" CreationDate="2010-11-09T16:28:28.427" UserId="4649" Text="Whats the best choise to do when in Mr. House's bunker?" />
  <row Id="24778" PostHistoryTypeId="3" PostId="10536" RevisionGUID="c1cecb24-57c9-426a-a6e7-19da192b7d55" CreationDate="2010-11-09T16:28:28.427" UserId="4649" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24779" PostHistoryTypeId="2" PostId="10537" RevisionGUID="5f731d34-9d72-40a4-8ecd-981687787337" CreationDate="2010-11-09T16:39:35.740" UserId="3129" Text="Essentially, there are four 'endgame' paths. You can align yourself with Mr. House, The Legion, The NCR, or 'None of the Above' (the so called 'Wild Card' option). Of the four paths, two will directly benefit from doing as Mr. House asks and upgrading the Securitrons -  Houses path, and 'None of the Above'.&#xD;&#xA;&#xD;&#xA;In the end, Fallout is a *role-playing* game, with the emphasis firmly on that phrase. Do what makes sense for your character for the story you want to see unfold. The multiple outcomes available means that if you want to see it all, you'll be doing another play through at some point regardless. There is no 'best' outcome from this decision." />
  <row Id="24781" PostHistoryTypeId="5" PostId="10536" RevisionGUID="a9b3bd88-27d7-47ef-9ea3-657eae4ff976" CreationDate="2010-11-09T16:50:49.040" UserId="816" Comment="added 5 characters in body; edited title" Text="In New Vegas, when in Mr. House's bunker, what is the best choice to make, when thinking of future gaming? Destroying the bunker, or helping Mr. House?" />
  <row Id="24782" PostHistoryTypeId="4" PostId="10536" RevisionGUID="a9b3bd88-27d7-47ef-9ea3-657eae4ff976" CreationDate="2010-11-09T16:50:49.040" UserId="816" Comment="added 5 characters in body; edited title" Text="What's the best choice to make when in Mr. House's bunker?" />
  <row Id="24783" PostHistoryTypeId="2" PostId="10538" RevisionGUID="2ed86120-0018-4f2c-9f21-23942a52d741" CreationDate="2010-11-09T16:56:45.340" UserId="4589" Text="I've been playing NBA 2k11 in the Wii, and I've noticed several indicators appear near the players. So far, I've seen some that I can't understand their meaning:&#xD;&#xA;&#xD;&#xA; - A number 3 (you can see it on Paul Pierce, from the Celtics)&#xD;&#xA; - A strength bar&#xD;&#xA; - Some other icons I can't even identify!&#xD;&#xA;&#xD;&#xA;Is there any online guide I can check to learn this?&#xD;&#xA; " />
  <row Id="24784" PostHistoryTypeId="1" PostId="10538" RevisionGUID="2ed86120-0018-4f2c-9f21-23942a52d741" CreationDate="2010-11-09T16:56:45.340" UserId="4589" Text="What are the indicators near players in nba2k11?" />
  <row Id="24785" PostHistoryTypeId="3" PostId="10538" RevisionGUID="2ed86120-0018-4f2c-9f21-23942a52d741" CreationDate="2010-11-09T16:56:45.340" UserId="4589" Text="&lt;wii&gt;&lt;nba2k11&gt;" />
  <row Id="24786" PostHistoryTypeId="2" PostId="10539" RevisionGUID="860dc1ae-c231-48fa-9394-9095c58d7cfa" CreationDate="2010-11-09T17:30:00.633" UserId="102" Text="So let's go through this line of thinking for a second:&#xD;&#xA;&#xD;&#xA; - Assume there is time requirement for workers&#xD;&#xA; - Assume you can build an infinite number of workers simultaneously&#xD;&#xA;&#xD;&#xA;Story Time&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA; 1. Player 1 builds 1 worker, it works for 70 seconds and builds a second worker.  &#xD;&#xA; 2. Both workers work together for 35 seconds and build a third worker&#xD;&#xA; 3. The three need only 24 seconds to build a fourth&#xD;&#xA; 4. The four need 18 seconds&#xD;&#xA; 5. Five need 14 seconds&#xD;&#xA;&#xD;&#xA;After 161 seconds she has 6 workers and can turn out a Marine every 12 seconds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 1. Player 2 does the same, 2 workers at 70&#xD;&#xA; 3. 3 workers at 105&#xD;&#xA; 4. But instead of a fourth worker, he builds a Marine, which takes 24 seconds&#xD;&#xA; 5. It takes him another 24 seconds to build his fourth worker&#xD;&#xA; 6. fifth worker comes at 171&#xD;&#xA;&#xD;&#xA;After 171 seconds he has 5 workers, 1 marine and can turn out a Marine every 14 seconds.&#xD;&#xA;&#xD;&#xA;Assuming neither player builds more workers, after 6 Marines, Player 1 is going to catch up to Player 2.  He'll actually get his 8th before Player 2 does.&#xD;&#xA;&#xD;&#xA;This illustrates the simplest principle: __Money is worth more now than later__.  Anyone with a basic understanding of Economics knows this principle.&#xD;&#xA;&#xD;&#xA;So your first point was: `Worker production rate is usually capped by building/larva limits`.  If I take my trivial example and add build time in, I think we can both agree it will delay the advantage of building that fourth worker earlier, but it will show in the long run.  Instead, let's talk about what happens when we cross the 17 second threshold (and I'm ignoring Zerg here for the moment, as their threshold is 6 as I'll show later).  At timings less than 17 seconds, we accumulate more money than we can reasonably spend.  Let's look at that example again (this time assuming 17 second cooldown between building workers):&#xD;&#xA;&#xD;&#xA;Player 1: 2 @ 70, 3 @ 105, 4 @ 129, 5 @ 147, 6 @ 164, Marine @ 173&#xD;&#xA;&#xD;&#xA;Even though there was overlap between 5th and 6th workers, that Marine still pumped out at 173, same as before.  If both players continue as in the above example, Player 1 will still over take Player 2, by the 8th Marine.&#xD;&#xA;&#xD;&#xA;Let's reexamine what these 8 Marines mean.  Since our worker production is capped by 6, these 8 Marines constitute _surplus_ (another economic concept).  If we then use this surplus to build a second Command Center (a value of 8 Marines), once again our worker production become _uncapped_.  If we view our ability to expand, as a function of our surplus, and our production rate is a function of our expansions, then we quickly see that our production rate is a function of our surplus, and thus the number of workers we have.  What's more we can even model Army size as _overhead_, and we immediately begin to see the basics of Economic theory.  This is why we often refer to worker growth as exponential.  Even though the curve isn't smooth (or a very high exponent) on a long enough time line, worker production becomes exponential.&#xD;&#xA;&#xD;&#xA;So while having 65 vs 60 workers late game may not seem like a lot, if those 5 workers were at a crucial time, that means the worker with 65 not only can support a larger overhead, but also reached that number faster, and thus has a larger _inventory_ (read: army/tech).&#xD;&#xA;&#xD;&#xA;The Zerg Problem&#xD;&#xA;----&#xD;&#xA;Zerg are slightly unique in worker production because a Hatchery + Queen (500 mineral investment) can produce 4*9+3*8 Larva every 360 seconds (45*8=40*9) or a larva every 6 seconds.  As a trade off they must choose between using this for Drones or Army.  As a Zerg player often will commit an entire batch of Larva to one or the other, a delay in Drones has an even more pronounced effect as it may constitute a set back of 4+ workers" />
  <row Id="24787" PostHistoryTypeId="2" PostId="10540" RevisionGUID="24b84dd8-17be-4e48-9878-51fa6f785ba2" CreationDate="2010-11-09T17:30:49.550" UserId="559" Text="I've seen a series of wallpapers similar to the one below. All feature classic NES characters from Mario, Final Fantasy, or Mega Man. I've found some of them at [Video Game Wallpaper][1] but was hoping to find the original source. Where did this series originate?&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://video-game-wallpaper.com/&#xD;&#xA;  [2]: http://i.imgur.com/9teoE.jpg" />
  <row Id="24788" PostHistoryTypeId="1" PostId="10540" RevisionGUID="24b84dd8-17be-4e48-9878-51fa6f785ba2" CreationDate="2010-11-09T17:30:49.550" UserId="559" Text="What's the source of these classic Nintendo game desktop wallpapers?" />
  <row Id="24789" PostHistoryTypeId="3" PostId="10540" RevisionGUID="24b84dd8-17be-4e48-9878-51fa6f785ba2" CreationDate="2010-11-09T17:30:49.550" UserId="559" Text="&lt;classic-games&gt;&lt;nintendo&gt;&lt;nintendo-nes&gt;&lt;wallpaper&gt;" />
  <row Id="24790" PostHistoryTypeId="5" PostId="10540" RevisionGUID="1f58f642-a699-41ef-b177-7b273d753fda" CreationDate="2010-11-09T17:35:45.100" UserId="85" Comment="Nintendo is within NES ♪" Text="I've seen a series of wallpapers similar to the one below. All feature classic NES characters from Mario, Final Fantasy, or Mega Man. I've found some of them at [Video Game Wallpaper][1] but was hoping to find the original source. Where did this series originate?&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://video-game-wallpaper.com/&#xD;&#xA;  [2]: http://i.imgur.com/9teoE.jpg" />
  <row Id="24791" PostHistoryTypeId="6" PostId="10540" RevisionGUID="1f58f642-a699-41ef-b177-7b273d753fda" CreationDate="2010-11-09T17:35:45.100" UserId="85" Comment="Nintendo is within NES ♪" Text="&lt;nes&gt;&lt;classic-games&gt;&lt;nintendo&gt;&lt;wallpaper&gt;" />
  <row Id="24792" PostHistoryTypeId="2" PostId="10541" RevisionGUID="8f6bd4d1-eddb-495c-bd39-344b0055f3fb" CreationDate="2010-11-09T17:45:11.510" UserId="3454" Text="&lt;b&gt;Why do cheat codes exist?&lt;/b&gt;&#xD;&#xA;&#xD;&#xA;Cheat codes were originally put into games for testing purposes only. As players discovered cheat codes that had been left in games after release, and found them quite fun, developers began adding cheat codes intentionally for players to find.&#xD;&#xA;&#xD;&#xA;Developers didn't always intend for their cheat codes to be publically released. To prevent games magazines from printing their cheat codes, Team 17's Alien Breed &lt;a href=&quot;http://uk.gamespot.com/amiga/action/alienbreed/hints.html&quot;&gt;included rude phrases in its cheat codes&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Why are cheat codes left in the game after release?&lt;/b&gt;&#xD;&#xA;&#xD;&#xA;There are three main reasons.&#xD;&#xA;&#xD;&#xA;One is time constraint. Commercial games are almost always rushed to meet a release date and there's no time to remove cheat codes.&#xD;&#xA;&#xD;&#xA;The second is to avoid introducing bugs at the last minute by changing the game code. &lt;a href=&quot;http://www.jargon.net/jargonfile/h/heisenbug.html&quot;&gt;Heisenbugs&lt;/a&gt; are errors which only occur when the programmer's special debug mode is disabled. Therefore the cheat codes often must be left in for stability.&#xD;&#xA;&#xD;&#xA;Thirdly, players love cheats. It's fun to be allowed to break the rules of the game.&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Why are cheat codes so obscure?&lt;/b&gt;&#xD;&#xA;&#xD;&#xA;You need a way to activate a cheat code using only the controller available to the player so it can be tested on the actual hardware, rather than development hardware. However, it must not be triggered accidentally. Hence codes are either obscure phrases (on a system with a keyboard) or unlikely joystick or controller inputs (like the Konami code)." />
  <row Id="24793" PostHistoryTypeId="2" PostId="10542" RevisionGUID="f4a008d1-d99f-4f6d-b7fe-c850e1b776e0" CreationDate="2010-11-09T17:49:24.033" UserId="14" Text="I recently learned that pressing the `w` would select all my warpgates, and it changed my life. I also read somewhere that you can cycle through your nexuses with the `backspace` key.&#xD;&#xA;&#xD;&#xA;What are all the special hotkeys in starcraft 2 (english version) for every race?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;By *special* I mean not the ones used for building and performing actions with your units, as those can be learned by hovering the mouse over the button in-game (but you're welcome to include them in your answer if you like)&lt;/sub&gt;" />
  <row Id="24794" PostHistoryTypeId="1" PostId="10542" RevisionGUID="f4a008d1-d99f-4f6d-b7fe-c850e1b776e0" CreationDate="2010-11-09T17:49:24.033" UserId="14" Text="What are all the special hotkeys in starcraft 2?" />
  <row Id="24795" PostHistoryTypeId="3" PostId="10542" RevisionGUID="f4a008d1-d99f-4f6d-b7fe-c850e1b776e0" CreationDate="2010-11-09T17:49:24.033" UserId="14" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="24796" PostHistoryTypeId="6" PostId="10513" RevisionGUID="18a39bfd-c985-4d7b-98f8-260cc33e5f5b" CreationDate="2010-11-09T17:52:15.420" UserId="14" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;economy&gt;&lt;resources&gt;" />
  <row Id="24797" PostHistoryTypeId="5" PostId="10540" RevisionGUID="3fffc42a-4dcc-470c-a048-2abee1aff8ca" CreationDate="2010-11-09T17:55:08.960" UserId="559" Comment="clarified question" Text="I've seen a series of wallpapers similar to the one below. All feature classic NES characters from Mario, Final Fantasy, or Mega Man. I've found some of them at [Video Game Wallpaper][1] but was hoping to find the original source of the wallpapers. Where did this series of wallpapers originate?&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://video-game-wallpaper.com/&#xD;&#xA;  [2]: http://i.imgur.com/9teoE.jpg" />
  <row Id="24798" PostHistoryTypeId="2" PostId="10543" RevisionGUID="e022449a-821e-4275-8c2a-3b7417bfb847" CreationDate="2010-11-09T17:56:28.227" UserId="2578" Text="It's been a long time since I played, so things might have changed since then, but back in the day there was a way to make the game ridiculously easy *(that some people may consider cheating, so if you don't want to ruin the game, stop reading* :-) *)*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;IIRC, there is a public IP directory you can access right from the start of the game (either it's in your list of starting IPs, or it's some constant address that doesn't change from game-to-game).  Accessing this at the start of the game will give you all the IPs you will ever need - simply route every hack-attempt through every IP listed there.&#xD;&#xA;&#xD;&#xA;I remember doing this on my second play-through, and getting very bored because you get 600+ seconds for every hack attempt, allowing you to hack even difficult targets with a low-powered PC." />
  <row Id="24799" PostHistoryTypeId="2" PostId="10544" RevisionGUID="ad5cef1b-0004-4e30-9ac8-2ccc8a722be2" CreationDate="2010-11-09T17:59:02.547" UserId="4559" Text="Buy 6 **career change manual** from *Salesman*&#xD;&#xA;&#xD;&#xA;Get one employee *Coder* with level 5.&#xD;&#xA;&#xD;&#xA;Apply **career change manual** in this employee and change your career to *Writer*.&#xD;&#xA;&#xD;&#xA;Level up career writer to level 5.&#xD;&#xA;&#xD;&#xA;Reapet this process for all this careers:&#xD;&#xA;&#xD;&#xA; - *Sound Engineer*&#xD;&#xA; - *Director*&#xD;&#xA; - *Designer*&#xD;&#xA; - *Producer*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Apply **career change manual** again and *Hardware Engineer* be able in menu.&#xD;&#xA;&#xD;&#xA;Now you can create a console in Develop menu.&#xD;&#xA;&#xD;&#xA;Be ready to pay a salary of about 500k for that employee" />
  <row Id="24800" PostHistoryTypeId="2" PostId="10545" RevisionGUID="884162f7-2360-477e-bb75-f5e92b4ae037" CreationDate="2010-11-09T18:01:07.707" UserId="998" Text="A full list off all hotkeys [can be found here](http://www.starcraft2freaks.com/starcraft-2-hotkeys-list/), under the keyboard advertisement.&#xD;&#xA;&#xD;&#xA;But they are also listed in **Menu** (F10) -&gt; **Options** -&gt; **Hotkeys**, as seen in the next picture.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;**Hint**: You can also set the Grid profile there, so you don't even have to learn the in-game hotkeys.  &#xD;&#xA;That profile maps each Grid Command Buttons to rows of keys on your keyboard.&#xD;&#xA;&#xD;&#xA;This greatly decreased finger movement and allowed me to increase my APM a bit...&#xD;&#xA;&#xD;&#xA;So a Refinery would be: &lt;kbd&gt;Z&lt;/kbd&gt; &lt;kbd&gt;E&lt;/kbd&gt;, a Supply Depot: &lt;kbd&gt;Z&lt;/kbd&gt; &lt;kbd&gt;W&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;Z is then the lower left button, W and E being the second and third button on the first row.&#xD;&#xA;&#xD;&#xA;**Source**: http://www.starcraft2freaks.com/how-to-use-starcraft-2-grid-hotkeys/&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/G3Iee.jpg" />
  <row Id="24802" PostHistoryTypeId="5" PostId="8818" RevisionGUID="19f131f7-9a0a-423b-84bd-3d541460dd33" CreationDate="2010-11-09T18:09:12.300" UserId="2382" Comment="added 138 characters in body; added 1 characters in body" Text="At the moment Faraxis has not released any scenarios with Civilization 5.&#xD;&#xA;&#xD;&#xA;It is possible to create your own maps and scenario's using the world builder and modding tools so I hope it wont be long before WWII and similar scenario's are created by the community though, which is just as good in my opinion.&#xD;&#xA;&#xD;&#xA;**Edit: Faraxis released a Mongolian scenario in a free online patch**. I assume this indicates that there will be more to come in time." />
  <row Id="24803" PostHistoryTypeId="2" PostId="10547" RevisionGUID="5df46110-ca95-42e2-b136-f0cf0074c194" CreationDate="2010-11-09T18:13:20.897" UserId="4679" Text="the best way to survive the longest is a good economy, plant sunflowers while the zombies are weak, then when the first zombie starts to munch on one of the sunflowers, that is when you start planting attacking plants" />
  <row Id="24804" PostHistoryTypeId="5" PostId="10506" RevisionGUID="b528762c-db89-434e-8ee4-6d45dcb7ffcc" CreationDate="2010-11-09T18:22:01.407" UserId="1161" Comment="silly me" Text="From the patch notes:&#xD;&#xA;&#xD;&#xA;&gt; Thor - This unit will now prioritize&#xD;&#xA;&gt; attacking ground combat units over&#xD;&#xA;&gt; Medivacs." />
  <row Id="24805" PostHistoryTypeId="5" PostId="10542" RevisionGUID="8dd49b7c-01c4-473b-9583-fdb183dfcc20" CreationDate="2010-11-09T18:26:31.060" UserId="122" Comment="It really demanded kbd :)" Text="I recently learned that pressing the &lt;kbd&gt;w&lt;/kbd&gt; would select all my warpgates, and it changed my life. I also read somewhere that you can cycle through your nexuses with the &lt;kbd&gt;backspace&lt;/kbd&gt; key.&#xD;&#xA;&#xD;&#xA;What are all the special hotkeys in starcraft 2 (English version) for every race?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;By *special* I mean not the ones used for building and performing actions with your units, as those can be learned by hovering the mouse over the button in-game (but you're welcome to include them in your answer if you like)&lt;/sub&gt;" />
  <row Id="24807" PostHistoryTypeId="16" PostId="9360" RevisionGUID="51fc7433-6792-4e0c-ad76-6507fae83240" CreationDate="2010-11-09T18:46:02.627" UserId="58" />
  <row Id="24808" PostHistoryTypeId="5" PostId="9360" RevisionGUID="51fc7433-6792-4e0c-ad76-6507fae83240" CreationDate="2010-11-09T18:46:02.627" UserId="58" Comment="Made Wiki so we have a commonly-edited list (and I no longer receive rep), added a few new ones, including the others from the page." Text="I've made this community wiki so that more people can edit it and we can simply have one definitive answer. In doing so, I've also incorporated answers not only from what I've found via gameplay and The Vault, but also the other answers which are on this question as well.&#xD;&#xA;&#xD;&#xA;* [Sarah Weintraub][1]: Various Vault Jumpsuits, but not armored ones nor utility suits.&#xD;&#xA;* [Festus][2]: [Sunset Sarsaparilla Star Bottle Caps][3] (sort of -- with 50, he, sort of, gives you the &quot;reward&quot; of hearing the history of Sunset Sarsaparilla and a quest for the &quot;real&quot; reward.&#xD;&#xA;* [Jane (Lucky 38)][4]: [Snow Globes][5] (the spiritual successors of Bobbleheads from Fallout 3, but do not grant any bonuses)&#xD;&#xA;* [Raquel (Boomers)][6]: Missiles (thank you [Brian Schkerke][7])&#xD;&#xA;* [Jack (Boomers)][8]: Scrap Metal (thank you [Douglas Leeder][9])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Sarah_Weintraub&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Festus_%28Fallout:_New_Vegas%29&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Sunset_Sarsaparilla_Star_Bottle_Cap&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Jane_%28Lucky_38%29&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Snow_globes&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Raquel&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10448#10448&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Jack_%28Boomer%29&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10446#10446" />
  <row Id="24809" PostHistoryTypeId="2" PostId="10548" RevisionGUID="424db98d-944e-4565-9fa6-37e70531f5c2" CreationDate="2010-11-09T18:51:56.443" UserId="1696" Text="The easiest way by far I've found was to simply rob a bank.&#xD;&#xA;&#xD;&#xA;1. open bank account at a random bank&#xD;&#xA;2. hack a bank and find someone with loads of money&#xD;&#xA;3. transfer money over to you&#xD;&#xA;4. make sure to delete all access and trasaction logs at BOTH banks (this will require hacking both of them)&#xD;&#xA;&#xD;&#xA;The details might be off but this is the way to earn loads of money pretty early (you do need some hardware and software for a hack though), which makes the game very easy later." />
  <row Id="24810" PostHistoryTypeId="2" PostId="10549" RevisionGUID="7c712935-4afb-4c6b-923e-8b23d39a827a" CreationDate="2010-11-09T19:01:30.267" UserId="664" Text="Recently I needed to get my tailoring skill up on my level 30 undead warrior. Fenris Island worked out pretty well for getting wool cloth." />
  <row Id="24812" PostHistoryTypeId="2" PostId="10551" RevisionGUID="8d377ee6-863d-498a-b50b-64e1e3a4be5c" CreationDate="2010-11-09T19:15:09.877" UserId="3501" Text="one possible reason is to avoid newer players from getting stuck and thereby allowing more people to finish the game, rather than abandon it midway.&#xD;&#xA;&#xD;&#xA;if you see, fewer and fewer games nowadays have cheats (compared to, say, 5 years ago), but they have also become increasing easy to learn." />
  <row Id="24813" PostHistoryTypeId="10" PostId="10504" RevisionGUID="482440c2-5ef0-45a6-b761-1e6c1590402f" CreationDate="2010-11-09T19:21:45.397" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;}]" />
  <row Id="24814" PostHistoryTypeId="2" PostId="10552" RevisionGUID="915d962b-1018-4ab9-bbb1-f5577629af83" CreationDate="2010-11-09T19:40:23.823" UserId="4584" Text="The easiest way to figure out where to farm an item is to have a look at the item's drop rates in [Wowhead][1] and find the mobs with the highest drop rate but also a large number of spawn points.&#xD;&#xA;&#xD;&#xA;In this case, I had a look at the [Wool Cloth][2] page and found two good areas:&#xD;&#xA;&#xD;&#xA; - There's a cave in Stonetalon Mountains that may be good, with [Windshear Stonecutter][3], [Windshear Vermin][4] and [Windshear Overlord][5] all having good drop rates but not many spawn points.&#xD;&#xA; - Durnholde Keep in Hillsbrad Foothills seems to be the best choice, with a good drop rate from [Syndicate Watchman][6] and [Syndicate Rogue][7] and 100s of them available to kill.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/&#xD;&#xA;  [2]: http://www.wowhead.com/item=2592&#xD;&#xA;  [3]: http://www.wowhead.com/npc=4002&#xD;&#xA;  [4]: http://www.wowhead.com/npc=3998&#xD;&#xA;  [5]: http://www.wowhead.com/npc=4004&#xD;&#xA;  [6]: http://www.wowhead.com/npc=2261&#xD;&#xA;  [7]: http://www.wowhead.com/npc=2260" />
  <row Id="24815" PostHistoryTypeId="5" PostId="9360" RevisionGUID="1c109826-137a-4366-a7d3-dc64d372328b" CreationDate="2010-11-09T19:41:53.027" UserId="58" Comment="Added some more." Text="I've made this community wiki so that more people can edit it and we can simply have one definitive answer. In doing so, I've also incorporated answers not only from what I've found via gameplay and The Vault, but also the other answers which are on this question as well.&#xD;&#xA;&#xD;&#xA;* [Sarah Weintraub][1]: Various Vault Jumpsuits, but not armored ones nor utility suits.&#xD;&#xA;* [Festus][2]: [Sunset Sarsaparilla Star Bottle Caps][3] (sort of -- with 50, he, sort of, gives you the &quot;reward&quot; of hearing the history of Sunset Sarsaparilla and a quest for the &quot;real&quot; reward.&#xD;&#xA;* [Jane (Lucky 38)][4]: [Snow Globes][5] (the spiritual successors of Bobbleheads from Fallout 3, but do not grant any bonuses)&#xD;&#xA;* [Raquel (Boomers)][6]: Missiles (thank you [Brian Schkerke][7])&#xD;&#xA;* [Jack (Boomers)][8]: Scrap Metal (thank you [Douglas Leeder][9])&#xD;&#xA;* [Julie Farkas][10]: Fixer, RadAway, Med-X&#xD;&#xA;* [Decanus Severus][11]: NCR Dog-Tags&#xD;&#xA;* [Lindsay (Boomers)][12]: [Mr. Cuddles][13] (unique item)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Sarah_Weintraub&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Festus_%28Fallout:_New_Vegas%29&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Sunset_Sarsaparilla_Star_Bottle_Cap&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Jane_%28Lucky_38%29&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Snow_globes&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Raquel&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10448#10448&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Jack_%28Boomer%29&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10446#10446&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Decanus_Severus&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Lindsay&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Mr._Cuddles" />
  <row Id="24816" PostHistoryTypeId="2" PostId="10553" RevisionGUID="c0d53287-0140-4d65-94a8-878a51374e90" CreationDate="2010-11-09T19:45:29.370" UserId="4649" Text="How can I fix the Brotherhood of Steel virus inside the computer-lab?" />
  <row Id="24817" PostHistoryTypeId="1" PostId="10553" RevisionGUID="c0d53287-0140-4d65-94a8-878a51374e90" CreationDate="2010-11-09T19:45:29.370" UserId="4649" Text="How can I Isolate the Brotherhood virus?" />
  <row Id="24818" PostHistoryTypeId="3" PostId="10553" RevisionGUID="c0d53287-0140-4d65-94a8-878a51374e90" CreationDate="2010-11-09T19:45:29.370" UserId="4649" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24820" PostHistoryTypeId="2" PostId="10554" RevisionGUID="33b5abf7-4f85-459c-a3ab-66e6cc9fe3f4" CreationDate="2010-11-09T19:56:01.573" UserId="2285" Text="I assume you mean [this one][1]? There is a detailed walkthru on that page.&#xD;&#xA;&#xD;&#xA;&gt; The Courier must find the Virus on 3 terminals in 60 seconds to wipe it from the system. To do so, quickly enter each terminal and choose the only option you can. Then, if the text that shows up seems like a random string of letters and numbers, proceed to the next terminal. If you get a taunting message on the second screen, choose the option to isolate the virus. If you do not get all 3 terminals in the time limit, you will have to speak with Scribe Ibsen again. You will get a new 60 seconds and the terminals that the virus has infected will randomize. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Hidden_Valley_computer_virus" />
  <row Id="24821" PostHistoryTypeId="5" PostId="9360" RevisionGUID="9359cd72-00ea-46b1-b7f5-4d24ad260350" CreationDate="2010-11-09T20:11:53.357" UserId="58" Comment="The last of the currently-known ones from The Vault (I think)" Text="I've made this community wiki so that more people can edit it and we can simply have one definitive answer. In doing so, I've also incorporated answers not only from what I've found via gameplay and The Vault, but also the other answers which are on this question as well.&#xD;&#xA;&#xD;&#xA;* [Sarah Weintraub][1]: Various Vault Jumpsuits, but not armored ones nor utility suits.&#xD;&#xA;* [Festus][2]: [Sunset Sarsaparilla Star Bottle Caps][3] (sort of -- with 50, he, sort of, gives you the &quot;reward&quot; of hearing the history of Sunset Sarsaparilla and a quest for the &quot;real&quot; reward.&#xD;&#xA;* [Jane (Lucky 38)][4]: [Snow Globes][5] (the spiritual successors of Bobbleheads from Fallout 3, but do not grant any bonuses)&#xD;&#xA;* [Raquel (Boomers)][6]: Missiles (thank you [Brian Schkerke][7])&#xD;&#xA;* [Jack (Boomers)][8]: Scrap Metal (thank you [Douglas Leeder][9])&#xD;&#xA;* [Julie Farkas][10]: Fixer, RadAway, Med-X&#xD;&#xA;* [Decanus Severus][11]: NCR Dog-Tags&#xD;&#xA;* [Lindsay (Boomers)][12]: [Mr. Cuddles][13] (unique item)&#xD;&#xA;* [Ruby Nash][14]: Radscorpion poison glands (traded for Ruby's Casserole)&#xD;&#xA;* [Isaac][15]: 100 scrap metal, tin cans, bent tin cans, pots, coffee pots, metal cooking pans, metal cooking pots and/or irons&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Sarah_Weintraub&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Festus_%28Fallout:_New_Vegas%29&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Sunset_Sarsaparilla_Star_Bottle_Cap&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Jane_%28Lucky_38%29&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Snow_globes&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Raquel&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10448#10448&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Jack_%28Boomer%29&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10446#10446&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Decanus_Severus&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Lindsay&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Mr._Cuddles&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/Ruby_Nash&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/Isaac_%28Fallout_New_Vegas%29" />
  <row Id="24822" PostHistoryTypeId="5" PostId="10551" RevisionGUID="a3a4f263-acad-43c7-854f-102f32c704f5" CreationDate="2010-11-09T20:25:24.640" UserId="3501" Comment="added 44 characters in body" Text="one possible reason is to avoid newer players from getting stuck and thereby allowing more people to finish the game, rather than abandon it midway.&#xD;&#xA;&#xD;&#xA;if you see, fewer and fewer games nowadays have cheats (compared to, say, 5 years ago), but they have also become increasing easy to learn. ( http://rampantgames.com/blog/?p=1569 :D )" />
  <row Id="24823" PostHistoryTypeId="2" PostId="10555" RevisionGUID="f0c58bed-47fa-416f-9e05-da4936831916" CreationDate="2010-11-09T20:35:14.060" UserId="479" Text="There was an IGN interview with one of the devs where they talked about some of them. &lt;a href=&quot;http://pc.ign.com/articles/111/1118657p1.html&quot;&gt;IGN Interview&lt;/a&gt;. Here is a &lt;a href=&quot;http://www.neogaf.com/forum/showthread.php?t=406546&quot;&gt;blog post&lt;/a&gt; where they summarize the same article." />
  <row Id="24824" PostHistoryTypeId="2" PostId="10556" RevisionGUID="6a5c555a-438c-473e-a43b-1ccb623cac97" CreationDate="2010-11-09T21:06:50.417" UserId="4342" Text="All you need to do is to cut down the trunk of the tree so that there are no wood blocks remaining. After that, the leaves will die and generate saplings over the period of a day and you will be left with all the saplings you can get. This is a very low maintenance technique, all you need is something to do in the meantime while you wait for the leaves to die." />
  <row Id="24825" PostHistoryTypeId="2" PostId="10557" RevisionGUID="0312b3b1-063c-411e-b877-8d2aed64aaab" CreationDate="2010-11-09T21:11:17.970" UserId="118" Text="So, the question is pretty simple. If a game lagged in places on a Gamecube, would a Wii play it okay? What about loading times, would those get cut down too? This isn't console-specific, but I imagine that it'd be mostly the same." />
  <row Id="24826" PostHistoryTypeId="1" PostId="10557" RevisionGUID="0312b3b1-063c-411e-b877-8d2aed64aaab" CreationDate="2010-11-09T21:11:17.970" UserId="118" Text="Does playing an older game on a newer console improve preformance?" />
  <row Id="24827" PostHistoryTypeId="3" PostId="10557" RevisionGUID="0312b3b1-063c-411e-b877-8d2aed64aaab" CreationDate="2010-11-09T21:11:17.970" UserId="118" Text="&lt;consoles&gt;&lt;backward-compatibility&gt;" />
  <row Id="24828" PostHistoryTypeId="2" PostId="10558" RevisionGUID="4c43bf15-b1be-4e5f-b572-43b52e7b9920" CreationDate="2010-11-09T21:13:15.647" UserId="1794" Text="I am borrowing a friends Wii with there Band Hero game, but it has there name as the &quot;player&quot;, and they have unlocked everything in career mode. Is there a way to create my own career without wiping there data? So I can load there user back when I give the Wii back. And will this wipe all the records/scores?&#xD;&#xA;&#xD;&#xA;I tried creating a new rock star dude, but that just creates one for the current player." />
  <row Id="24829" PostHistoryTypeId="1" PostId="10558" RevisionGUID="4c43bf15-b1be-4e5f-b572-43b52e7b9920" CreationDate="2010-11-09T21:13:15.647" UserId="1794" Text="Start new career for Band hero on Wii?" />
  <row Id="24830" PostHistoryTypeId="3" PostId="10558" RevisionGUID="4c43bf15-b1be-4e5f-b572-43b52e7b9920" CreationDate="2010-11-09T21:13:15.647" UserId="1794" Text="&lt;wii&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="24831" PostHistoryTypeId="6" PostId="10558" RevisionGUID="268f46dd-b45f-44da-ab48-1f31e2234905" CreationDate="2010-11-09T21:19:33.690" UserId="118" Comment="edited tags" Text="&lt;wii&gt;&lt;band-hero&gt;" />
  <row Id="24832" PostHistoryTypeId="2" PostId="10559" RevisionGUID="742daffc-f17f-4a44-a37d-c60c101dd5e2" CreationDate="2010-11-09T21:21:08.720" UserId="13" Text="What you gain in performance from the newer console you will probably lose due to the fact that the old game is played via emulation rather than directly by older hardware.&#xD;&#xA;&#xD;&#xA;I know PS2's had PS1 hardware built in so they were able to play PS1 games &quot;natively&quot;, but the XBox 360 emulates the Xbox and the PS3 emulates the PS2 (or at least the early versions of the console did) as not all older games can actually be played on the newer consoles.&#xD;&#xA;&#xD;&#xA;I'm not 100% sure but I think that the Wii emulates the Game Cube.&#xD;&#xA;&#xD;&#xA;As to loading times, I've never timed it, but again you could lose time due to the emulator loading and then the game loading." />
  <row Id="24833" PostHistoryTypeId="2" PostId="10560" RevisionGUID="6f757a7d-888f-4f2d-8a37-aa841513809c" CreationDate="2010-11-09T21:22:18.757" UserId="1719" Text="Generally, older games don't run natively on newer consoles.  In order for the newer console to run the older game, it must run a software emulator so that it can understand the commands given to it by the older game.&#xD;&#xA;&#xD;&#xA;This often does not make for performance issues, however, because to compensate for this extra required processing power, the newer generation consoles have extra processing power to spare over their older counterparts.&#xD;&#xA;&#xD;&#xA;What problems this *does* cause are compatibility ones.  Many old games are completely unplayable on new consoles, even with the &quot;official&quot; emulation support.  Sony even stopped having the PS3s even offer backwards compatibility because it was too difficult to get right.&#xD;&#xA;&#xD;&#xA;Many Xbox games have &quot;patches&quot; that attempt to make them playable on the Xbox 360, but in my experience none of these have ever worked as intended." />
  <row Id="24834" PostHistoryTypeId="2" PostId="10561" RevisionGUID="e5dc45d0-1a63-473d-b3ae-dcc9a8182067" CreationDate="2010-11-09T21:26:59.223" UserId="4342" Text="I would like to know how to dock or pick up my boat. I've been unsuccessful with this in the past, either breaking the boat on land or just leaving it behind. It would save a lot of time and materials if i didn't have to make 5 boats for a single expedition." />
  <row Id="24835" PostHistoryTypeId="1" PostId="10561" RevisionGUID="e5dc45d0-1a63-473d-b3ae-dcc9a8182067" CreationDate="2010-11-09T21:26:59.223" UserId="4342" Text="Is there any way to reuse a boat?" />
  <row Id="24836" PostHistoryTypeId="3" PostId="10561" RevisionGUID="e5dc45d0-1a63-473d-b3ae-dcc9a8182067" CreationDate="2010-11-09T21:26:59.223" UserId="4342" Text="&lt;minecraft&gt;" />
  <row Id="24837" PostHistoryTypeId="2" PostId="10562" RevisionGUID="78d348dd-7f8d-4b27-b80b-17c7131a2a93" CreationDate="2010-11-09T21:35:36.783" UserId="816" Text="I don't believe there is any way to pick up an assembled boat.&#xD;&#xA;&#xD;&#xA; - You can break it, which will give you 3 wood and 2 sticks. If you carry a craft bench with you, this is 3/5 of a boat...&#xD;&#xA; - A boat will only break apart if it runs into land at high speed. If you don't have any splash/wake coming off the sides, you're moving at a safe speed. You can then &quot;use&quot; the boat again to disembark (although it's worth noting that jumping off a boat in 1+ deep water can cause it to skid away at high speed and break - I manage to do this often)" />
  <row Id="24838" PostHistoryTypeId="2" PostId="10563" RevisionGUID="03ad7973-9bb5-4695-91fe-4526fd5b226b" CreationDate="2010-11-09T21:41:16.887" UserId="4342" Text="A great trick is to use redstone ore. When you place down the redstone, there is a cross shape on the block. On two of the 4 arms, there are rectangle shapes. When you orient yourself so that one of the rectangles is to the left and one is in the front, you're facing north." />
  <row Id="24839" PostHistoryTypeId="2" PostId="10564" RevisionGUID="afa27f1e-1f75-453e-8d61-2a2251948b66" CreationDate="2010-11-09T21:43:18.427" UserId="4681" Text="I have just cleared 4th round in zelda the ocarina of time.&#xD;&#xA;&#xD;&#xA;where should I go from here now?" />
  <row Id="24840" PostHistoryTypeId="1" PostId="10564" RevisionGUID="afa27f1e-1f75-453e-8d61-2a2251948b66" CreationDate="2010-11-09T21:43:18.427" UserId="4681" Text="Where to go after clearing 4 rounds in zelda?" />
  <row Id="24841" PostHistoryTypeId="3" PostId="10564" RevisionGUID="afa27f1e-1f75-453e-8d61-2a2251948b66" CreationDate="2010-11-09T21:43:18.427" UserId="4681" Text="&lt;legend-of-zelda&gt;" />
  <row Id="24842" PostHistoryTypeId="6" PostId="10564" RevisionGUID="8d5fd203-5605-496c-8cf7-225a1e0f93d8" CreationDate="2010-11-09T21:45:54.027" UserId="1719" Comment="edited tags" Text="&lt;ocarina-of-time&gt;" />
  <row Id="24843" PostHistoryTypeId="2" PostId="10565" RevisionGUID="bd21574d-33c1-4743-812d-3ed43798a3a9" CreationDate="2010-11-09T21:48:25.100" UserId="304" Text="I usually build a dock similar to this video (although without a roof) to aid in embarking and disembarking without my boat skipping away to the horizon. It just takes some practice to get in and out of one properly.&#xD;&#xA;&#xD;&#xA;http://youtube.com/watch?v=yUP4drSpzfo" />
  <row Id="24844" PostHistoryTypeId="5" PostId="10562" RevisionGUID="c3d1b232-1827-4307-a213-4bc0b263da18" CreationDate="2010-11-09T21:57:17.163" UserId="816" Comment="added 6 characters in body" Text="I don't believe there is any way to pick up an assembled boat.&#xD;&#xA;&#xD;&#xA; - You can break it, which will give you 3 wood and 2 sticks. If you carry a craft bench with you, this is 3/5 of a boat...&#xD;&#xA; - A boat will only break apart if it runs into land at high speed. If you don't have any splash/wake coming off the sides, you're moving at a safe speed. You can then &quot;use&quot; the boat again to disembark (although it's worth noting that jumping off a boat in &gt;1 block deep water can cause it to skid away at high speed and break - I manage to do this often)" />
  <row Id="24845" PostHistoryTypeId="5" PostId="10563" RevisionGUID="3a63827c-222f-4705-aca0-a063574ec2cd" CreationDate="2010-11-09T22:10:02.587" UserId="1719" Comment="added 59 characters in body" Text="A great trick is to use redstone ore. When you place down the redstone, there is a cross shape on the block. On two of the 4 arms, there are rectangle shapes. When you orient yourself so that one of the rectangles is to the left and one is in the front, you're facing north.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/SqLHh.png" />
  <row Id="24846" PostHistoryTypeId="5" PostId="10564" RevisionGUID="9bd44c6e-c55c-4682-99d6-8b3fb96b9f9d" CreationDate="2010-11-09T22:14:47.713" UserId="1719" Comment="deleted 6 characters in body; edited title" Text="I have just cleared the Forest Temple in Ocarina of Time.&#xD;&#xA;&#xD;&#xA;Where should I go from here?" />
  <row Id="24847" PostHistoryTypeId="4" PostId="10564" RevisionGUID="9bd44c6e-c55c-4682-99d6-8b3fb96b9f9d" CreationDate="2010-11-09T22:14:47.713" UserId="1719" Comment="deleted 6 characters in body; edited title" Text="Where do I go after finishing the fourth dungeon (The Forest Temple)?" />
  <row Id="24848" PostHistoryTypeId="2" PostId="10566" RevisionGUID="f954db04-2283-4144-97c3-7497c62dc532" CreationDate="2010-11-09T22:15:26.200" UserId="1719" Text="You have a couple choices after clearing the Forest Temple, but most people prefer doing the Fire Temple next.  Go to the Goron Village and ask around and I'm sure you'll make some headway." />
  <row Id="24849" PostHistoryTypeId="2" PostId="10567" RevisionGUID="8de9644f-128f-41fb-b773-28fdca541983" CreationDate="2010-11-09T22:24:13.087" UserId="336" Text="If you build a dock out of slowsand from The Nether, you should be able to manage even high-velocity docking procedure. Boats, like minecarts, don't disappear when you wander away, so as long as you don't accidentally deconstruct your boat, it should be waiting for you when you return.&#xD;&#xA;&#xD;&#xA;In this way you can &quot;dock&quot; your boat simply by getting out of it by the slowsand." />
  <row Id="24850" PostHistoryTypeId="5" PostId="9360" RevisionGUID="f19ba514-e0ab-4f42-a991-78448015b170" CreationDate="2010-11-09T22:36:54.560" UserId="58" Comment="Found a few more." Text="I've made this community wiki so that more people can edit it and we can simply have one definitive answer. In doing so, I've also incorporated answers not only from what I've found via gameplay and The Vault, but also the other answers which are on this question as well.&#xD;&#xA;&#xD;&#xA;* [Sarah Weintraub][1]: Various Vault Jumpsuits, but not armored ones nor utility suits.&#xD;&#xA;* [Festus][2]: [Sunset Sarsaparilla Star Bottle Caps][3] (sort of -- with 50, he, sort of, gives you the &quot;reward&quot; of hearing the history of Sunset Sarsaparilla and a quest for the &quot;real&quot; reward.)&#xD;&#xA;* [Jane (Lucky 38)][4]: [Snow Globes][5] (the spiritual successors of Bobbleheads from Fallout 3, but do not grant any bonuses)&#xD;&#xA;* [Raquel (Boomers)][6]: Missiles (thank you [Brian Schkerke][7])&#xD;&#xA;* [Jack (Boomers)][8]: Scrap Metal (thank you [Douglas Leeder][9])&#xD;&#xA;* [Julie Farkas][10]: Fixer, RadAway, Med-X&#xD;&#xA;* [Decanus Severus][11]: NCR Dog Tags&#xD;&#xA;* [Quartermaster Mayes][12]: NCR Dog Tags&#xD;&#xA;* [Private Sexton][13]: Legion Ears&#xD;&#xA;* [Lindsay (Boomers)][14]: [Mr. Cuddles][15] (unique item)&#xD;&#xA;* [Ruby Nash][16]: Radscorpion poison glands (traded for Ruby's Casserole)&#xD;&#xA;* [Isaac][17]: 100 scrap metal, tin cans, bent tin cans, pots, coffee pots, metal cooking pans, metal cooking pots and/or irons&#xD;&#xA;* [Jas Wilkins][18]: 1 deathclaw egg&#xD;&#xA;* [Children near Nellis Hangars][19]: [Rocket Souvenirs][20] (though you only get Boomer fame, no caps nor other rewards)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Sarah_Weintraub&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Festus_%28Fallout:_New_Vegas%29&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Sunset_Sarsaparilla_Star_Bottle_Cap&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Jane_%28Lucky_38%29&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Snow_globes&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Raquel&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10448#10448&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Jack_%28Boomer%29&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10446#10446&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Decanus_Severus&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Quartermaster_Mayes&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Sexton&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/Lindsay&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/Mr._Cuddles&#xD;&#xA;  [16]: http://fallout.wikia.com/wiki/Ruby_Nash&#xD;&#xA;  [17]: http://fallout.wikia.com/wiki/Isaac_%28Fallout_New_Vegas%29&#xD;&#xA;  [18]: http://fallout.wikia.com/wiki/Jas_Wilkins&#xD;&#xA;  [19]: http://fallout.wikia.com/wiki/Nellis_Hangars&#xD;&#xA;  [20]: http://fallout.wikia.com/wiki/Rocket_Souvenir" />
  <row Id="24851" PostHistoryTypeId="2" PostId="10568" RevisionGUID="c53868bc-d0d1-441d-9b31-51fa071c0960" CreationDate="2010-11-09T22:46:55.853" UserId="4000" Text="Lately I've been using the Overpool build not described here:&#xD;&#xA;&#xD;&#xA;- 10 Extractor trick to get 11/10. &#xD;&#xA;- 11 Overlord&#xD;&#xA;- 11 pool as overlord is spawning.&#xD;&#xA;&#xD;&#xA;Using the drone from the extractor trick to scout and harass, I can respond accordingly quickly when the pool finish. Make spine crawler to defend if there's early pressure. build zerglings at 11 to harrass Fast expansion, or drone up as if it were a 13 pool build.&#xD;&#xA;&#xD;&#xA;The Overpool is also the route to doing the quickest 7 Roach Rush." />
  <row Id="24852" PostHistoryTypeId="2" PostId="10569" RevisionGUID="b2e7e422-416d-45e4-9b83-30d2272fb6e8" CreationDate="2010-11-09T22:51:29.170" UserId="2664" Text="Some people will also have different dialog based on what you are." />
  <row Id="24853" PostHistoryTypeId="2" PostId="10570" RevisionGUID="917e210a-77b9-44f0-8caf-567b47a9a183" CreationDate="2010-11-09T22:55:25.760" UserId="1719" Text="I noticed that when my feet aren't firmly placed on the ground, it takes significantly longer to mine blocks, even with high-end tools.  Is there a factor that mining time is increased by for these conditions?  What is it?" />
  <row Id="24854" PostHistoryTypeId="1" PostId="10570" RevisionGUID="917e210a-77b9-44f0-8caf-567b47a9a183" CreationDate="2010-11-09T22:55:25.760" UserId="1719" Text="How much longer does it take to mine blocks underwater or while airborne?" />
  <row Id="24855" PostHistoryTypeId="3" PostId="10570" RevisionGUID="917e210a-77b9-44f0-8caf-567b47a9a183" CreationDate="2010-11-09T22:55:25.760" UserId="1719" Text="&lt;minecraft&gt;" />
  <row Id="24856" PostHistoryTypeId="4" PostId="5757" RevisionGUID="a37d9b59-12ba-4a95-b3ae-9932779f6131" CreationDate="2010-11-09T22:59:51.110" UserId="122" Comment="Edited to remove spoiler from title." Text="Do the artifact blasts hurt the final boss in the last mission in Wings of Liberty?" />
  <row Id="24858" PostHistoryTypeId="2" PostId="10572" RevisionGUID="4bfd2170-2086-4a20-b6af-8d8650818eb0" CreationDate="2010-11-09T23:16:01.670" UserId="4342" Text="Is there any way to construct a resistor within a redstone circuit? I was thinking that there might be some properties of cobblestone versus glass, dirt versus obsidian, etc. but I haven't had the opportunity to check it out. Is there any data on this? &#xD;&#xA;&#xD;&#xA;(I realize that there probably aren't resistors in Minecraft YET, but i'm really hoping i'm wrong)" />
  <row Id="24859" PostHistoryTypeId="1" PostId="10572" RevisionGUID="4bfd2170-2086-4a20-b6af-8d8650818eb0" CreationDate="2010-11-09T23:16:01.670" UserId="4342" Text="Redstone Circuitry - Resistors?" />
  <row Id="24860" PostHistoryTypeId="3" PostId="10572" RevisionGUID="4bfd2170-2086-4a20-b6af-8d8650818eb0" CreationDate="2010-11-09T23:16:01.670" UserId="4342" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="24861" PostHistoryTypeId="2" PostId="10573" RevisionGUID="3f1bd821-0b50-4a48-af1a-1bb75d031cba" CreationDate="2010-11-09T23:29:45.810" UserId="2578" Text="No; redstone can be used to emulate [logic gates](http://en.wikipedia.org/wiki/Logic_gate), not electrical components.  There is no analog to *any* electrical component." />
  <row Id="24862" PostHistoryTypeId="2" PostId="10574" RevisionGUID="aa1a8014-7fac-42e1-a401-0f8689bb8703" CreationDate="2010-11-09T23:37:40.807" UserId="18" Text="How much does armor diminish damage taken? Also, how is it's durability calculated? Is it worth making a set of diamond armor or is leather just as good (seeing as leather isn't used for anything else)?" />
  <row Id="24863" PostHistoryTypeId="1" PostId="10574" RevisionGUID="aa1a8014-7fac-42e1-a401-0f8689bb8703" CreationDate="2010-11-09T23:37:40.807" UserId="18" Text="How does armor work in Minecraft?" />
  <row Id="24864" PostHistoryTypeId="3" PostId="10574" RevisionGUID="aa1a8014-7fac-42e1-a401-0f8689bb8703" CreationDate="2010-11-09T23:37:40.807" UserId="18" Text="&lt;minecraft&gt;" />
  <row Id="24865" PostHistoryTypeId="2" PostId="10575" RevisionGUID="62c97c45-6bc4-4e58-9432-54a710a439f2" CreationDate="2010-11-09T23:44:23.533" UserId="13" Text="Armour blocks damage and blocks the same amount of damage regardless of what it's made of. What does change is how long the armour will hold up:&#xD;&#xA;&#xD;&#xA;&gt; Materials such as diamond makes a strong armor that withstands quite a bit of punishment, while leather armor barely survives 20 hits.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;The [Crafting page][2] has a section on armour durability. Basically each time a piece of armour protects against minimal damage it counts as 1 use, and you can get more uses out of the harder materials. The page has a table which gives the number of uses you can get out of each material.&#xD;&#xA;&#xD;&#xA;[1]: http://www.minecraftwiki.net/wiki/Armor&#xD;&#xA;[2]: http://www.minecraftwiki.net/wiki/Crafting#Item_Durability" />
  <row Id="24866" PostHistoryTypeId="2" PostId="10576" RevisionGUID="6fa690a1-4db3-4c62-af91-f4862cc3b352" CreationDate="2010-11-09T23:47:30.473" UserId="336" Text="First off: http://www.minecraftwiki.net/wiki/Armor&#xD;&#xA;&#xD;&#xA;In a nutshell, you have armor points just like you have hearts.&#xD;&#xA;&#xD;&#xA;    Helmets and Boots are worth 1.5&#xD;&#xA;    Pants are worth 3&#xD;&#xA;    Shirts are worth 4&#xD;&#xA;&#xD;&#xA;So you can have a grand total of 10 armor.&#xD;&#xA;&#xD;&#xA;Armor reduces damage taken by up to the armor protection you're wearing (modified by durability, as ChrisF describes). This means, fully armored, you should be able to fall 20 blocks farther before taking fatal falling damage, and any mob hit (while at full armor) won't hurt your hearts at all." />
  <row Id="24867" PostHistoryTypeId="5" PostId="10573" RevisionGUID="3a9d63b2-048e-4d25-8453-817f5f9f62e2" CreationDate="2010-11-10T00:05:18.410" UserId="2578" Comment="added 22 characters in body" Text="No; redstone can be used to emulate [logic gates](http://en.wikipedia.org/wiki/Logic_gate), not electrical components.  There is no analog to *any* electrical component, nor any use for them." />
  <row Id="24868" PostHistoryTypeId="2" PostId="10577" RevisionGUID="df372ba0-2a72-472b-9d13-3e07e69cf24a" CreationDate="2010-11-10T00:20:29.743" UserId="4287" Text="I'm curious to know if there is a foolproof way of beating Civ 2 everytime I play. I can do this on the first level and usually the second, but what about Deity level? Assume we're talking about conquest and not the space race." />
  <row Id="24869" PostHistoryTypeId="1" PostId="10577" RevisionGUID="df372ba0-2a72-472b-9d13-3e07e69cf24a" CreationDate="2010-11-10T00:20:29.743" UserId="4287" Text="Foolproof Strategy to Beat Civilization 2 on Any Level?" />
  <row Id="24870" PostHistoryTypeId="3" PostId="10577" RevisionGUID="df372ba0-2a72-472b-9d13-3e07e69cf24a" CreationDate="2010-11-10T00:20:29.743" UserId="4287" Text="&lt;civilization-2&gt;" />
  <row Id="24871" PostHistoryTypeId="5" PostId="10417" RevisionGUID="bee7101a-dfbe-4240-a5a9-2d2249729fcb" CreationDate="2010-11-10T01:48:49.353" UserId="4287" Comment="Changed threw to through" Text="[Arcade Fever][1] covers the arcade games from the '70s and '80s. This has minimal history, but it really shines with the pictures. It's like walking through an old arcade.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/ARCADE-FEVER-Guide-Golden-Video/dp/0762409371/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1289177292&amp;sr=1-1" />
  <row Id="24872" PostHistoryTypeId="5" PostId="10204" RevisionGUID="93b702de-85e8-4269-b0db-1730a26b2d8c" CreationDate="2010-11-10T02:11:58.850" UserId="3114" Comment="added 38 characters in body; edited title" Text="I was wondering if anyone could give me some insight into the pros and cons of different uses of Joker tiles in *Lock-n-Roll*.&#xD;&#xA;&#xD;&#xA;So basically the way I've been playing, is I'll play until I fill up the board, and am forced to use a Joker to continue.  I do my best to set up to board so that each Joker will clear as many dice as possible.  If I have 2 jokers, I almost always use them both together at this point.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;I was wondering, is this the best way for me to use them?  does it sometimes make sense to use one or more Joker(s) *before* the board is entirely filled up?  When I can't make any moves that will clear any dice, or even fit into a clearable pattern, I just place dice in spaces that will generate me the most points, before filling the board, and using my Joker(s).  Is this wise?&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Try [Lock-n-Roll][1] for yourself, as a web-based flash game.  The game is also available on iPhone/iPod Touch, and Droid.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/Jayisgames/lock-n-roll?acomplete=lock" />
  <row Id="24873" PostHistoryTypeId="4" PostId="10204" RevisionGUID="93b702de-85e8-4269-b0db-1730a26b2d8c" CreationDate="2010-11-10T02:11:58.850" UserId="3114" Comment="added 38 characters in body; edited title" Text="What Are Some Advantages of Different Usages of Jokers?" />
  <row Id="24875" PostHistoryTypeId="2" PostId="10579" RevisionGUID="1887dfd7-8e4c-4682-a106-9cec75508d83" CreationDate="2010-11-10T02:33:33.357" UserId="1772" Text="So everything I have read says Fable III is only on XBox 360, which sucks because I do not have an XBox 360, however I am over at Gamefaqs.com and checking to see what they have on Fable: The Lost Chapters, since I was in need of an rpg to play and they have an entry for Fable III under the PC section. So has anyone heard anything about Fable III being ported to the PC?" />
  <row Id="24876" PostHistoryTypeId="1" PostId="10579" RevisionGUID="1887dfd7-8e4c-4682-a106-9cec75508d83" CreationDate="2010-11-10T02:33:33.357" UserId="1772" Text="Is Fable III going to be available on the PC?" />
  <row Id="24877" PostHistoryTypeId="3" PostId="10579" RevisionGUID="1887dfd7-8e4c-4682-a106-9cec75508d83" CreationDate="2010-11-10T02:33:33.357" UserId="1772" Text="&lt;fable-3&gt;&lt;fable-series&gt;" />
  <row Id="24878" PostHistoryTypeId="2" PostId="10580" RevisionGUID="6fb36d87-563b-4365-8ab6-9448116f6c62" CreationDate="2010-11-10T02:49:57.180" UserId="4544" Text="I want to know if the story in Fat Princess is different from the online mode or if it's the same thing with Bots? " />
  <row Id="24879" PostHistoryTypeId="1" PostId="10580" RevisionGUID="6fb36d87-563b-4365-8ab6-9448116f6c62" CreationDate="2010-11-10T02:49:57.180" UserId="4544" Text="Fat Princess - Is the story different from the online game mode?" />
  <row Id="24880" PostHistoryTypeId="3" PostId="10580" RevisionGUID="6fb36d87-563b-4365-8ab6-9448116f6c62" CreationDate="2010-11-10T02:49:57.180" UserId="4544" Text="&lt;ps3&gt;&lt;psn&gt;&lt;fat-princess&gt;" />
  <row Id="24881" PostHistoryTypeId="2" PostId="10581" RevisionGUID="90f1d736-2df8-4c29-91ea-fdf33f103c37" CreationDate="2010-11-10T03:36:25.813" UserId="2252" Text="When I received the screw attack in *Metroid Prime 3: Corruption*, I was told that I could steer while using it by using `&lt;icon&gt;`, where the icon *appeared* to be the analog stick on the nunchuck. But try as I might, no matter what direction on the nunchuck's analog stick I press, I always go straight while using the screw attack...&#xD;&#xA;&#xD;&#xA;How do you steer the screw attack in Metroid Prime 3: Corruption?" />
  <row Id="24882" PostHistoryTypeId="1" PostId="10581" RevisionGUID="90f1d736-2df8-4c29-91ea-fdf33f103c37" CreationDate="2010-11-10T03:36:25.813" UserId="2252" Text="How do you steer the screw attack in Metroid Prime 3: Corruption?" />
  <row Id="24883" PostHistoryTypeId="3" PostId="10581" RevisionGUID="90f1d736-2df8-4c29-91ea-fdf33f103c37" CreationDate="2010-11-10T03:36:25.813" UserId="2252" Text="&lt;wii&gt;&lt;controls&gt;&lt;metroid-prime-trilogy&gt;" />
  <row Id="24884" PostHistoryTypeId="2" PostId="10582" RevisionGUID="d121a9e5-e2e1-4e0d-8c08-f153bd382b4e" CreationDate="2010-11-10T03:42:51.970" UserId="336" Text="You can not decisively steer the screw attack. Like in Metroid Prime Two, the Screw Attack is used for clearing long horizontal distances, and climbing up the screw jump walls.&#xD;&#xA;&#xD;&#xA;Though it's been a while since I played the game, I imagine the item-tutorial tips were referring to this latter ability." />
  <row Id="24885" PostHistoryTypeId="2" PostId="10583" RevisionGUID="2983b431-33da-49f3-8d69-42ea3ab7ac2b" CreationDate="2010-11-10T03:47:41.890" UserId="2252" Text="In order to lock on to targets with the seeker missile in *Metroid Prime 3: Corruption*, I have to press and hold the down button on the D-Pad. However doing so fires a single missile, which is wasted. With only ~100 missiles this can be a big waste! Is theer a way to charge up the seeker missiles and lock on to targets without wasting this first missile?" />
  <row Id="24886" PostHistoryTypeId="1" PostId="10583" RevisionGUID="2983b431-33da-49f3-8d69-42ea3ab7ac2b" CreationDate="2010-11-10T03:47:41.890" UserId="2252" Text="Can I charge the seeker missile without wasting a missile in Metroid Prime 3?" />
  <row Id="24887" PostHistoryTypeId="3" PostId="10583" RevisionGUID="2983b431-33da-49f3-8d69-42ea3ab7ac2b" CreationDate="2010-11-10T03:47:41.890" UserId="2252" Text="&lt;wii&gt;&lt;metroid-prime-trilogy&gt;&lt;missiles&gt;" />
  <row Id="24888" PostHistoryTypeId="2" PostId="10584" RevisionGUID="06e2093c-f2b6-4ed2-9919-71060f5de364" CreationDate="2010-11-10T03:53:52.710" UserId="3291" Text="Also check [thottbot.com][1]. It has maps with drop info and percentages from mobs that may be of use.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://thottbot.com/i2592&#xD;&#xA;&#xD;&#xA;You can use ThottBot for lots of stuff like this." />
  <row Id="24889" PostHistoryTypeId="2" PostId="10585" RevisionGUID="ada50faf-c45c-4dd4-9add-e937f8a00f15" CreationDate="2010-11-10T03:54:17.780" UserId="336" Text="If you fire a regular beam charge shot and then immediately hold down the missile button, you should be able to start charging the seeker missile without having to &quot;waste&quot; a shot.&#xD;&#xA;&#xD;&#xA;The key is to begin holding down the missile button during the &quot;cooldown&quot; period of the charge shot animation (when you are unable to fire anything, beam *or* missile)." />
  <row Id="24890" PostHistoryTypeId="6" PostId="10583" RevisionGUID="a934e78f-58d2-4ee1-97dc-9ea85208f504" CreationDate="2010-11-10T03:54:41.570" UserId="336" Comment="edited tags" Text="&lt;wii&gt;&lt;metroid-prime-trilogy&gt;&lt;missiles&gt;&lt;metroid-prime-corruption&gt;" />
  <row Id="24891" PostHistoryTypeId="6" PostId="10581" RevisionGUID="3066faa2-2b94-402b-8f83-835d9d9ea0c6" CreationDate="2010-11-10T03:54:58.140" UserId="336" Comment="edited tags" Text="&lt;wii&gt;&lt;controls&gt;&lt;metroid-prime-trilogy&gt;&lt;metroid-prime-corruption&gt;" />
  <row Id="24893" PostHistoryTypeId="2" PostId="10586" RevisionGUID="791bba70-c1ac-4fb2-a763-9df48617f9af" CreationDate="2010-11-10T06:00:52.903" UserId="304" Text="So I did some tests and it appears as though three spaces is the absolute minimum, meaning fires can jump across two air blocks to ignite other flammable materials. However as you can see in the attached image, grass will also *sometimes* catch fire. So, to be safe when doing controlled burns, I definitely recommend a four-space buffer. If grass between your trees catches, that turns a safe three-space gap into an inferno friendly two-space gap.&#xD;&#xA;&#xD;&#xA;(Thus, Rapida was correct.)&#xD;&#xA;&#xD;&#xA;![Burning Tree][1]&#xD;&#xA;&#xD;&#xA;***SCIENCE!***&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/FoLX6.png" />
  <row Id="24894" PostHistoryTypeId="2" PostId="10587" RevisionGUID="31946f74-7cab-461c-84c9-5602c9f5185a" CreationDate="2010-11-10T08:45:21.230" UserId="3773" Text="My PC running Windows XP sp3 has a Athlon 64 X2 3600+ processor, a 7200RPM 160GB HD, a ATI 3850 graphics card and 2GB of RAM. (Note that there's plenty of free space on the HD and it's defragmented regularly.)&#xD;&#xA;&#xD;&#xA;Loading a civilization savegame of a normal sized map of a somewhat progressed game takes &gt; 5 minutes. I think that is too long :-)&#xD;&#xA;&#xD;&#xA;Should I get an SSD? Should I upgrade my system to a more modern processor? The gfx card can't really be limiting my load performance, or can it? Disable Antivirus?" />
  <row Id="24895" PostHistoryTypeId="1" PostId="10587" RevisionGUID="31946f74-7cab-461c-84c9-5602c9f5185a" CreationDate="2010-11-10T08:45:21.230" UserId="3773" Text="How to improve Civilization 5 savegame load performance?" />
  <row Id="24896" PostHistoryTypeId="3" PostId="10587" RevisionGUID="31946f74-7cab-461c-84c9-5602c9f5185a" CreationDate="2010-11-10T08:45:21.230" UserId="3773" Text="&lt;civilization-5&gt;&lt;performance&gt;" />
  <row Id="24897" PostHistoryTypeId="2" PostId="10588" RevisionGUID="cd19aff9-ab52-4d13-8c0b-11ecaa0b9c97" CreationDate="2010-11-10T08:59:07.950" UserId="4103" Text="Those load times sound pretty long. &#xD;&#xA;&#xD;&#xA;The graphics card has nothing to do with loading, it shouldn't influence load times. Loading is probably limited by disk access or CPU. You could try to start it in windowed mode an look at the cpu usage during loading. This should give you an idea if the CPU is the bottleneck.&#xD;&#xA;&#xD;&#xA;Disabling Antivirus could help, you should try that. Just don't forget to activate it again afterwards." />
  <row Id="24898" PostHistoryTypeId="2" PostId="10589" RevisionGUID="9f274d43-1f2d-4a09-9ad5-fb4ebfb618e8" CreationDate="2010-11-10T09:05:03.613" UserId="215" Text="I downloaded EA's [free C&amp;C: Tiberian Sun](http://www.commandandconquer.com/classic) release, but when i try to run it, it complains of missing or broken DLLs. I tried to run the DLL regfix file, but it errored saying it could not access the registry. What do i do to fix it? I don't think the answer to [this question](http://gaming.stackexchange.com/questions/10353/running-command-conquer-gold-on-windows-7-64-bit-in-xp-mode) would help (I don't think what i have is Command and Conquer Gold). " />
  <row Id="24899" PostHistoryTypeId="1" PostId="10589" RevisionGUID="9f274d43-1f2d-4a09-9ad5-fb4ebfb618e8" CreationDate="2010-11-10T09:05:03.613" UserId="215" Text="Command &amp; Conquer: Tiberian Sun on Windows 7?" />
  <row Id="24900" PostHistoryTypeId="3" PostId="10589" RevisionGUID="9f274d43-1f2d-4a09-9ad5-fb4ebfb618e8" CreationDate="2010-11-10T09:05:03.613" UserId="215" Text="&lt;install&gt;&lt;command-and-conquer&gt;" />
  <row Id="24901" PostHistoryTypeId="2" PostId="10590" RevisionGUID="75e9083f-661d-43ba-a322-e3cdb6045a57" CreationDate="2010-11-10T10:35:57.570" UserId="4584" Text="Is it possible to play the Two Headed Giant or Coop Campaign modes in Duels of the Planeswalkers, the Magic the Gathering game, on a PC?&#xD;&#xA;&#xD;&#xA;When I attempt to load these it tells me I need to attach a game pad and reload the game, which seems pretty stupid and potentially impossible in the PC version of the game.  Is there any way to work around this?" />
  <row Id="24902" PostHistoryTypeId="1" PostId="10590" RevisionGUID="75e9083f-661d-43ba-a322-e3cdb6045a57" CreationDate="2010-11-10T10:35:57.570" UserId="4584" Text="Playing coop games on Duels of the Planeswalkers" />
  <row Id="24903" PostHistoryTypeId="3" PostId="10590" RevisionGUID="75e9083f-661d-43ba-a322-e3cdb6045a57" CreationDate="2010-11-10T10:35:57.570" UserId="4584" Text="&lt;steam&gt;&lt;card-based&gt;&lt;magic-the-gathering&gt;&lt;magic-the-gathering-dop&gt;" />
  <row Id="24904" PostHistoryTypeId="2" PostId="10591" RevisionGUID="9222c86a-e639-457e-882d-004c9188115b" CreationDate="2010-11-10T10:45:53.577" UserId="3843" Text="I stopped playing WoW during the good old days of Burning Crusade, mainly because I'd swapped guilds and stopped having fun when the new guild didn't really appreciate my prescence &gt;.&gt;&#xD;&#xA;&#xD;&#xA;So a few RL friends have convinced me to return. I'm in the process of retrieving my account at the moment (since Blizzard somehow &quot;lost&quot; it and can't retrieve it without me sending in stupid forms and ID and things, but that's another story), so in the meantime, I'd like to know how things have changed, if at all?&#xD;&#xA;&#xD;&#xA;My main was a level 70 hunter, had done all of Kharazan repeatedly, and some of Gruul's, and back the the good ole days of pre-BC, I had full Dragonstalker. YAY!" />
  <row Id="24905" PostHistoryTypeId="1" PostId="10591" RevisionGUID="9222c86a-e639-457e-882d-004c9188115b" CreationDate="2010-11-10T10:45:53.577" UserId="3843" Text="How has WoW changed since Burning Crusade?" />
  <row Id="24906" PostHistoryTypeId="3" PostId="10591" RevisionGUID="9222c86a-e639-457e-882d-004c9188115b" CreationDate="2010-11-10T10:45:53.577" UserId="3843" Text="&lt;world-of-warcraft&gt;" />
  <row Id="24907" PostHistoryTypeId="2" PostId="10592" RevisionGUID="2d0299fe-eebb-4d6b-a917-1e23f3213e3d" CreationDate="2010-11-10T11:02:57.860" UserId="4565" Text="The stable version at the moment is [**World of Warcraft: Wrath of the Lich King**][1], Although already in progress Betas and the new version **[World of Warcraft: Cataclysm][2]**&#xD;&#xA;&#xD;&#xA;Referring only to the first name you as the other is not complete yet, things have changed a lot maps, achievements, set, instances.&#xD;&#xA;&#xD;&#xA;The level of PVP and PVE are more successful as you are 70 that section 70-80 is more complicated than before, but not much.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/World_of_Warcraft:_Wrath_of_the_Lich_King&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm" />
  <row Id="24908" PostHistoryTypeId="2" PostId="10593" RevisionGUID="784f0d00-7643-402a-b9d7-6b3a81306dc6" CreationDate="2010-11-10T11:03:57.567" UserId="4584" Text="There's been a massive amount of changes.  Obviously there are new zones, new battlegrounds, higher level cap, new skills, etc, but I'll try to cover the biggest changes as they will probably affect your character:&#xD;&#xA;&#xD;&#xA; - A new class, Death Knights.&#xD;&#xA; - New professions, including Inscription which affects every character through the addition of glyphs to modify your own talents and spells.&#xD;&#xA; - Completely redone talent trees, as of a recent patch.  You only get one talent point every two levels and have 31 point talent trees again.&#xD;&#xA; - Removal of many statistics from items, e.g. attack power, spell power, and the addition of &quot;mastery&quot;.&#xD;&#xA; - Modification of raids to 10 and 25 man versions of each raid.&#xD;&#xA; - The addition of &quot;heroic&quot; or &quot;hard mode&quot; raiding.&#xD;&#xA; - The ability to raid in pick-up groups quite successfully in each tier.&#xD;&#xA; - Achievements.&#xD;&#xA; - The Dungeon Finder makes running dungeons infinitely easier for DPS, as it is really quite easy to get pick-up groups compared to vanilla and TBC.&#xD;&#xA; - No ammo (speaking as a fellow Hunter)!" />
  <row Id="24909" PostHistoryTypeId="2" PostId="10594" RevisionGUID="ed04bafa-3412-4b56-8359-99a77bd20f74" CreationDate="2010-11-10T11:16:45.477" UserId="4370" Text="I was reading a forum post on [TeamLiquid][1] where an interesting fact was posted.&#xD;&#xA;&#xD;&#xA;&gt; &quot;A possible solution to this would be to allow the sentry to create hallucinated  observers which can function as detectors. They'd still be super squishy (essentially only 30 HP) and not cloaked, but it would also give Protoss something against cloaked banshee/observer snipe builds.&quot;  &#xD;&#xA;&#xD;&#xA;Does this already work or is it just a suggestion which should be implemented into the game?&#xD;&#xA;&#xD;&#xA;[1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=145381" />
  <row Id="24910" PostHistoryTypeId="1" PostId="10594" RevisionGUID="ed04bafa-3412-4b56-8359-99a77bd20f74" CreationDate="2010-11-10T11:16:45.477" UserId="4370" Text="Does hallucinated observer works as detector?" />
  <row Id="24911" PostHistoryTypeId="3" PostId="10594" RevisionGUID="ed04bafa-3412-4b56-8359-99a77bd20f74" CreationDate="2010-11-10T11:16:45.477" UserId="4370" Text="&lt;starcraft-2&gt;" />
  <row Id="24912" PostHistoryTypeId="2" PostId="10595" RevisionGUID="b5522bf1-eb14-42c2-9536-dd9c184ac2f8" CreationDate="2010-11-10T11:26:11.047" UserId="122" Text="This is just a suggestion. Observers cannot be created as hallucinations, and neither can Dark Templars, Carriers, Motherships and Sentries.&#xD;&#xA;&#xD;&#xA;If you could have hallucinated any sort of permanently-cloaked unit, by the way, it would have made that ability *very* strong for scouting." />
  <row Id="24913" PostHistoryTypeId="2" PostId="10596" RevisionGUID="331313f6-18d5-4f47-b24a-2d05f7e9c503" CreationDate="2010-11-10T12:11:33.247" UserId="4103" Text="What happens with overflowing research or production in Civilization 5? &#xD;&#xA;&#xD;&#xA;If you produce more research in one turn than is needed for the current technology, is the research surplus carried over to the next researched technology? The same question applies to overflowing production.&#xD;&#xA;&#xD;&#xA;Do I have to micromanage production and research to avoid wasting it?" />
  <row Id="24914" PostHistoryTypeId="1" PostId="10596" RevisionGUID="331313f6-18d5-4f47-b24a-2d05f7e9c503" CreationDate="2010-11-10T12:11:33.247" UserId="4103" Text="Production and Research overflow in Civilization 5" />
  <row Id="24915" PostHistoryTypeId="3" PostId="10596" RevisionGUID="331313f6-18d5-4f47-b24a-2d05f7e9c503" CreationDate="2010-11-10T12:11:33.247" UserId="4103" Text="&lt;civilization-5&gt;" />
  <row Id="24916" PostHistoryTypeId="2" PostId="10597" RevisionGUID="f00127fa-f94f-41da-a094-aa86cf3d4426" CreationDate="2010-11-10T12:18:34.403" UserId="3375" Text="I have built an aqueduct from what seems to be the sea to the underground level. But the water level never rises above 1 tile of depth. How to make it 2 tiles of depth?" />
  <row Id="24917" PostHistoryTypeId="1" PostId="10597" RevisionGUID="f00127fa-f94f-41da-a094-aa86cf3d4426" CreationDate="2010-11-10T12:18:34.403" UserId="3375" Text="How to flood a mine?" />
  <row Id="24918" PostHistoryTypeId="3" PostId="10597" RevisionGUID="f00127fa-f94f-41da-a094-aa86cf3d4426" CreationDate="2010-11-10T12:18:34.403" UserId="3375" Text="&lt;minecraft&gt;" />
  <row Id="24919" PostHistoryTypeId="5" PostId="10592" RevisionGUID="2f43f8ae-6518-4186-9958-60c6b73b38ed" CreationDate="2010-11-10T12:26:48.923" UserId="4565" Comment="added 61 characters in body" Text="The stable version at the moment is [**World of Warcraft: Wrath of the Lich King**][1], Although already in progress Betas and the new version **[World of Warcraft: Cataclysm][2]**&#xD;&#xA;&#xD;&#xA;Referring only to the first name you as the other is not complete yet, things have changed a lot maps, achievements, set, instances.&#xD;&#xA;&#xD;&#xA;The level of PVP and PVE are more successful as you are 70 that section 70-80 is more complicated than before, but not much.&#xD;&#xA;&#xD;&#xA;In each expansion adds two new classes one for each side.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/World_of_Warcraft:_Wrath_of_the_Lich_King&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm" />
  <row Id="24920" PostHistoryTypeId="2" PostId="10598" RevisionGUID="522849e1-3e9e-4ba8-880e-e5badc7da48a" CreationDate="2010-11-10T12:47:57.507" UserId="1665" Text="I believe you have to [create a new Mii][1] instead of a new game character.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/how_2053825_create-mii-nintendo-wii.html" />
  <row Id="24921" PostHistoryTypeId="2" PostId="10599" RevisionGUID="591b2143-b58b-4f23-8410-e636c1d5d0d8" CreationDate="2010-11-10T12:48:23.193" UserId="1719" Text="Water physics in minecraft is nothing like what you would expect from true dynamic water physics.&#xD;&#xA;&#xD;&#xA;Water has source blocks and other blocks.  Source blocks can be picked up in a bucket and placed elsewhere, whereas other blocks simply run out of existing source blocks and cannot be collected.  Water runs up to 7 blocks away from a source block on flat ground, and can go further if there is a slope.  [You can read more about water physics at the minecraft wiki.][1]&#xD;&#xA;&#xD;&#xA;To answer your question on how to make water deeper, you have to manually collect source blocks and place them at the height you want the water.  I have never quite been able to get a customized lake more than 1 level deep to work, but I know if you are patient enough you can place enough water blocks to manage it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Water#Spreading" />
  <row Id="24922" PostHistoryTypeId="2" PostId="10600" RevisionGUID="0130d0ba-dbe1-48cc-bafc-9f19bed9a974" CreationDate="2010-11-10T12:51:05.680" UserId="2310" Text="In previous versions, surplus research and production were carried across to your next tech/build. I haven't investigated this in V, but I haven't heard that it has changed, nor can see any reason why it might be changed." />
  <row Id="24923" PostHistoryTypeId="5" PostId="10599" RevisionGUID="4a66ec10-8d0c-41be-8f0f-6c034f410ba4" CreationDate="2010-11-10T12:54:05.567" UserId="23" Comment="deleted 3 characters in body" Text="Water physics in minecraft is nothing like what you would expect from true dynamic water physics.&#xD;&#xA;&#xD;&#xA;Water has source blocks and other blocks.  Source blocks can be picked up in a bucket and placed elsewhere, whereas other blocks simply run off existing source blocks and cannot be collected.  Water runs up to 7 blocks away from a source block on flat ground, and can go further if there is a slope.  [You can read more about water physics at the minecraft wiki.][1]&#xD;&#xA;&#xD;&#xA;To answer your question on how to make water deeper, you have to manually collect source blocks and place them at the height you want the water.  I have never quite been able to get a customized lake more than 1 level deep to work, but I know if you are patient enough you can place enough water blocks to manage it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Water#Spreading" />
  <row Id="24924" PostHistoryTypeId="6" PostId="10583" RevisionGUID="5726d99c-eabf-4e76-b884-4d2a54576b98" CreationDate="2010-11-10T13:03:04.423" UserId="3114" Comment="edited tags" Text="&lt;wii&gt;&lt;metroid-prime-corruption&gt;&lt;missiles&gt;" />
  <row Id="24925" PostHistoryTypeId="2" PostId="10601" RevisionGUID="2e584803-2adc-4bcc-95f9-14b86fc32c66" CreationDate="2010-11-10T13:14:42.170" UserId="341" Text="Currently overflow does NOT carry over like it did in previous Civs, so you may want to micromanage a bit.  I usually put the research window in the upper left and if I notice that I am coming just short of learning something, I will add a few scientists to get it this turn.  I'm hoping that in the future they will fix this so that you at least get carry over on research.  Carry over on production can be abused to some extent, so they may have intentionally eliminated it." />
  <row Id="24926" PostHistoryTypeId="5" PostId="10600" RevisionGUID="605684e0-d172-4673-8b9b-8cf1c707c48c" CreationDate="2010-11-10T13:24:12.887" UserId="2310" Comment="added 102 characters in body" Text="In previous versions, surplus research and production were carried across to your next tech/build. I haven't investigated this in V, but I haven't heard that it has changed, nor can see any reason why it might be changed.&#xD;&#xA;&#xD;&#xA;OK: It seems I am wrong - for now at least:&#xD;&#xA;http://forums.civfanatics.com/showthread.php?t=392436" />
  <row Id="24927" PostHistoryTypeId="6" PostId="10583" RevisionGUID="ae212bd2-f927-4fc1-a48e-d2e9e5f40f2d" CreationDate="2010-11-10T13:37:49.603" UserId="336" Comment="don't know why &quot;metroid prime trilogy&quot; was removed as a tag if that's the game the OP is playing." Text="&lt;wii&gt;&lt;metroid-prime-corruption&gt;&lt;metroid-prime-trilogy&gt;&lt;missiles&gt;" />
  <row Id="24928" PostHistoryTypeId="4" PostId="10597" RevisionGUID="6777cf9d-80f7-4610-b19b-382002f254e5" CreationDate="2010-11-10T13:46:22.210" UserId="85" Comment="Learn some individuality while you learn to avoid the subjective filter ♪" Text="How do I flood a mine?" />
  <row Id="24929" PostHistoryTypeId="2" PostId="10602" RevisionGUID="e1801029-62f8-43dd-9f0c-ce65945d85db" CreationDate="2010-11-10T13:46:39.233" UserId="2974" Text="In addition to all the other changes mentioned, The Shattering (4.0.3) patch is going to arrive within the next month, redoing all the zones in the old (classic) world.&#xD;&#xA;&#xD;&#xA;Additionally, Blizzard has shifted the levels you need to ride mounts around.  It's now:&#xD;&#xA;&#xD;&#xA;* 16 for mount-like abilities (Druid Speed form, Shaman Ghost Wolf)&#xD;&#xA;* 20 for normal mounts&#xD;&#xA;* 40 for very fast mounts&#xD;&#xA;* 60 for flying mounts&#xD;&#xA;* 60 for Flight Master's License (flying in the old world, post Shattering)&#xD;&#xA;* 68 for Cold Weather Flying (flying in Northrend)&#xD;&#xA;* 70 for very fast flying mounts&#xD;&#xA;* 80 for extremely fast flying mounts&#xD;&#xA;&#xD;&#xA;Cataclysm also adds another two playable races.&#xD;&#xA;&#xD;&#xA;4.0.3 will also introduce new race/class combinations.&#xD;&#xA;&#xD;&#xA;Levels 10-60 also require 10% less experience per level than they did back during BC." />
  <row Id="24930" PostHistoryTypeId="5" PostId="10602" RevisionGUID="5339860f-f5b6-49ca-a61f-ceaf68241bb2" CreationDate="2010-11-10T13:55:15.257" UserId="2974" Comment="added 138 characters in body; added 40 characters in body; added 122 characters in body; added 160 characters in body; added 38 characters in body" Text="In addition to all the other changes mentioned, The Shattering (4.0.3) patch is going to arrive within the next month, redoing all the zones in the old (classic) world.&#xD;&#xA;&#xD;&#xA;Additionally, Blizzard has shifted the levels you need to ride mounts around.  It's now:&#xD;&#xA;&#xD;&#xA;* 16 for mount-like abilities (Druid Speed form, Shaman Ghost Wolf)&#xD;&#xA;* 20 for normal mounts (4g skill, 1g mounts)&#xD;&#xA;* 40 for very fast mounts (50g skill, 10g mounts)&#xD;&#xA;* 60 for flying mounts (250g skill, 50g mounts) (Druids can train Flight Form for 3g)&#xD;&#xA;* 60 for Flight Master's License (flying in the old world, post Shattering) (250g skill)&#xD;&#xA;* 68 for Cold Weather Flying (flying in Northrend) (500g skill)&#xD;&#xA;* 70 for very fast flying mounts (5000g skill, 100g mounts)&#xD;&#xA;* 80 for extremely fast flying mounts (5000g skill)&#xD;&#xA;&#xD;&#xA;Cataclysm also adds another two playable races: Goblins for Horde, Worgen for Alliance.&#xD;&#xA;&#xD;&#xA;4.0.3 will also introduce new race/class combinations.&#xD;&#xA;&#xD;&#xA;Levels 10-60 also require 10% less experience per level than they did back during BC.&#xD;&#xA;&#xD;&#xA;The rate you gain spells/abilities at has been changed.  It is no longer every other level pre-60/every level post-60.&#xD;&#xA;&#xD;&#xA;The rate you gain talent points at has changed.  It is no longer every level post-10... instead it's spread out, maxing out at 41 talent points at level 85." />
  <row Id="24931" PostHistoryTypeId="2" PostId="10603" RevisionGUID="8d170a92-eecd-402f-9414-1c68f577589e" CreationDate="2010-11-10T14:20:52.553" UserId="414" Text="In practice, I've found that using only one joker when the playing field is stacked is actually much more beneficial.&#xD;&#xA;&#xD;&#xA;Since you get jokers slower as time goes on, the likelihood of getting another right when you need it diminishes as the game goes on, while the luck factor of the die rolls does not change.&#xD;&#xA;&#xD;&#xA;Otherwise, I think you're correct in &quot;waiting for the board to fill&quot; and then using a joker. You maximize your output for the board when you drop a joker on a space where all of the combinations can benefit from it (line, square, corners, etc)." />
  <row Id="24932" PostHistoryTypeId="5" PostId="8897" RevisionGUID="8aa62f1b-5c46-4cf5-8341-034d2d9a6d56" CreationDate="2010-11-10T14:35:08.543" UserId="117" Comment="added 261 characters in body" Text="**Playthrough I**&#xD;&#xA;&#xD;&#xA;**Borderlands**&#xD;&#xA;&#xD;&#xA;I normally beat the game and all quests beat level 33-36.&#xD;&#xA;&#xD;&#xA;I've not tried the DLC in playthrough 1 yet, so I don't know what the level ranges are. The below level ranges are for Playthrough 2:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Playthrough II**&#xD;&#xA;&#xD;&#xA;**Borderlands - Island of Dr. Ned**&#xD;&#xA;&#xD;&#xA;Enemies start at Level 42.&#xD;&#xA;&#xD;&#xA;**Secret Armory of General Knoxx**&#xD;&#xA;&#xD;&#xA;Enemies start at Level 51-53. and go up to 58-60 when you beat the Playthrough (known as Playthrough 2.5)&#xD;&#xA;&#xD;&#xA;**Claptrap's New Robot Revolution**&#xD;&#xA;&#xD;&#xA;Enemies start between 54-57.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;With the advent of patch 1.41, all enemies level up to your current level +1 (or -1, depending) until level 69 (with DLC-General Knoxx's Armory installed) or level 58 (without General Knoxx's armory).&#xD;&#xA;&#xD;&#xA;Crawmerax levels up to 3 levels above the hosting player." />
  <row Id="24933" PostHistoryTypeId="2" PostId="10604" RevisionGUID="606addc6-1b15-457c-a311-132d3a75a7bd" CreationDate="2010-11-10T14:44:35.597" UserId="2285" Text="- Expand, expand, expand. Upside to this you get a lot of cities and can make a lot of units to keep attacking/guarding. Downside is your economy isn't the greatest, and you have to rely on continuing to attack/pressure the enemy into giving you money/resources.&#xD;&#xA;&#xD;&#xA;OR &#xD;&#xA;&#xD;&#xA;- Turtle till you got large army and slowly expand taking over over cities slowly, the downside to this is that you stay at war for forever which sucks. If you go this route try to only be at war with 1 race at a time, even if you have to pay tribute to someone. And make sure to destroy them completely, take over any good cities, and destroy the others as it hurts your economy and a weak city is just saying attack me please.&#xD;&#xA;&#xD;&#xA;I am referring mainly to Civ 2 here, but this works in Civ 4 mostly as well. I haven't gotten 5 yet so unsure of that." />
  <row Id="24934" PostHistoryTypeId="2" PostId="10605" RevisionGUID="965d6e7d-8b72-432c-a269-97c671a7bb58" CreationDate="2010-11-10T14:59:29.803" UserId="3015" Text="What exactly is gained/lost from going prestige in Black Ops? I've heard that you keep the different layers, but not the various camo and attachments. " />
  <row Id="24935" PostHistoryTypeId="1" PostId="10605" RevisionGUID="965d6e7d-8b72-432c-a269-97c671a7bb58" CreationDate="2010-11-10T14:59:29.803" UserId="3015" Text="Black Ops Prestige Question" />
  <row Id="24936" PostHistoryTypeId="3" PostId="10605" RevisionGUID="965d6e7d-8b72-432c-a269-97c671a7bb58" CreationDate="2010-11-10T14:59:29.803" UserId="3015" Text="&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="24937" PostHistoryTypeId="2" PostId="10606" RevisionGUID="584364de-2cef-4de2-bc29-4c45732eda18" CreationDate="2010-11-10T15:01:05.263" UserId="4698" Text="When I'm playing Rock Band 3 by myself, I want to go into Quickplay and sort the songs by their difficulty in Pro Keys. I can't figure out how-- when I log in from the keyboard and choose &quot;Song Difficulty&quot; as the sort order, it uses the regular Keys difficulty until I've played a song in Pro Keys.&#xD;&#xA;&#xD;&#xA;Is there a way to choose Pro Keys from the song sort/filter menu, and I just don't see it? Is there some other solution?&#xD;&#xA;&#xD;&#xA;(I'm on Xbox, if that matters, and this is the keyboard controller that came in the game/keys bundle.)" />
  <row Id="24938" PostHistoryTypeId="1" PostId="10606" RevisionGUID="584364de-2cef-4de2-bc29-4c45732eda18" CreationDate="2010-11-10T15:01:05.263" UserId="4698" Text="sorting by Pro Keys rating" />
  <row Id="24939" PostHistoryTypeId="3" PostId="10606" RevisionGUID="584364de-2cef-4de2-bc29-4c45732eda18" CreationDate="2010-11-10T15:01:05.263" UserId="4698" Text="&lt;rock-band-3&gt;" />
  <row Id="24940" PostHistoryTypeId="2" PostId="10607" RevisionGUID="108cf03a-3961-4e98-9faf-32799d08b4b4" CreationDate="2010-11-10T15:01:20.863" UserId="2339" Text="Protoss [sentry][1] units have the Guardian Shield ability which:&#xD;&#xA;&#xD;&#xA;&gt; Creates a range 4 aura that reduces incoming ranged damage to&#xD;&#xA;&gt; friendly units by 2. Lasts 15 seconds.&#xD;&#xA;&#xD;&#xA;If a unit is sitting inside the guardian shield created by **TWO** different sentries, is the overall damage reduction still just 2, or is the damage stacking and first reduced by 2 for sentry shield 1, and then another 2 for sentry shield 2, for a total of 4 damaged mitigated?&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/game/protoss/units/sentry" />
  <row Id="24941" PostHistoryTypeId="1" PostId="10607" RevisionGUID="108cf03a-3961-4e98-9faf-32799d08b4b4" CreationDate="2010-11-10T15:01:20.863" UserId="2339" Text="Guardian Shield: Does it stack?" />
  <row Id="24942" PostHistoryTypeId="3" PostId="10607" RevisionGUID="108cf03a-3961-4e98-9faf-32799d08b4b4" CreationDate="2010-11-10T15:01:20.863" UserId="2339" Text="&lt;starcraft-2&gt;&lt;units&gt;&lt;sentry&gt;" />
  <row Id="24943" PostHistoryTypeId="2" PostId="10608" RevisionGUID="d1547623-b3a7-4095-a405-fb59b6ab1e30" CreationDate="2010-11-10T15:03:55.760" UserId="1719" Text="No, it does not stack.  The unit is either protected by Guardian Shield or it is not.  It will still only prevent 2 damage." />
  <row Id="24944" PostHistoryTypeId="6" PostId="10605" RevisionGUID="3b2c4dd2-606d-4a20-8372-3d6e625557cf" CreationDate="2010-11-10T15:04:30.877" UserId="1719" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="24945" PostHistoryTypeId="2" PostId="10609" RevisionGUID="ecbd4fae-e788-44b2-961b-ce62638d594e" CreationDate="2010-11-10T15:14:58.977" UserId="320" Text="The rewards for prestige are as follows:&#xD;&#xA;&#xD;&#xA;* Prestige 1	Prestige Leaderboard, Custom Class 6&#xD;&#xA;* Prestige 3	Custom Class 7&#xD;&#xA;* Prestige 5	Custom Class 8&#xD;&#xA;* Prestige 7	Custom Class 9&#xD;&#xA;* Prestige 9	Custom Class 10&#xD;&#xA;* Prestige 11	Face Tattoos&#xD;&#xA;* Prestige 13	Clan Tag Colors&#xD;&#xA;* Prestige 14	Golden Camo&#xD;&#xA;* Prestige 15	Prestige Playlists&#xD;&#xA;&#xD;&#xA;Apparently you lose everything except for emblems, including COD points..." />
  <row Id="24947" PostHistoryTypeId="2" PostId="10610" RevisionGUID="86a9766e-b013-4322-b683-fa88f6a3ff15" CreationDate="2010-11-10T15:22:55.510" UserId="3773" Text="As someone who easily managed Civ2 on Deity level (unlike Civ3 and Civ4, where the AI already beat me up on King) I would like to add a little aspect that I remeber from the good old days in addition to [Vipers answer][1] : The Artillery unit in Civ2 is incredibly powerful. I remember stomping over several enemy cities in one round with one artillery (railroads available).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10577/foolproof-strategy-to-beat-civilization-2-on-any-level/10604#10604" />
  <row Id="24948" PostHistoryTypeId="2" PostId="10611" RevisionGUID="0972b5a5-857a-4a7c-ae1b-1960b1683421" CreationDate="2010-11-10T15:30:04.177" UserId="4701" Text="Best bet for soloing is to find a cave with moles in it, normally there are about 3 per tunnel. Ideally you want to find mobs that are green and hope to get about 200 skill per kill. &#xD;&#xA;&#xD;&#xA;You can also try to learn to use the party seek/search feature. It is under &quot;Party&quot; in your main menu. Recruit will allow you to start your own party, and search will look for parties that are looking for you job/rank. " />
  <row Id="24949" PostHistoryTypeId="2" PostId="10612" RevisionGUID="d23a08f8-2688-4f33-91a8-88068887f6f2" CreationDate="2010-11-10T15:32:46.647" UserId="4702" Text="Cheese involves an attacker employing high-risk, high-reward tactics in order to win. Such tactics are typically difficult to detect by the victim and often leave the attacker extremely vulnerable. Thus, if the victim is able to preemptively detect that their opponent will be using cheese, the victim is typically able to formulate a strong counterattack.&#xD;&#xA;&#xD;&#xA;Cheese receives its negative connotation from those who believe that the cost of preemptively detecting cheese is too high. However, in the case of Starcraft 2, this cost is typically very minimal, usually requiring the use of 1-2 workers and chaining scouting commands." />
  <row Id="24950" PostHistoryTypeId="2" PostId="10613" RevisionGUID="9119b018-f4d9-40f7-b0a8-9267f576d5ff" CreationDate="2010-11-10T16:05:54.547" UserId="3825" Text="Try using http://www.autohotkey.com/&#xD;&#xA;&#xD;&#xA;    ^!b::&#xD;&#xA;        MouseClick, left, , , 1, 0, D&#xD;&#xA;        Sleep 5000&#xD;&#xA;        MouseClick, left, , , 1, 0, U&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;This will click the left mouse button for 5 seconds when pressing ctrl-alt-b." />
  <row Id="24951" PostHistoryTypeId="5" PostId="10604" RevisionGUID="1041cabe-8310-409e-917b-54ca64213795" CreationDate="2010-11-10T16:14:07.983" UserId="2285" Comment="added 419 characters in body" Text="- Expand, expand, expand. Upside to this you get a lot of cities and can make a lot of units to keep attacking/guarding. Downside is your economy isn't the greatest, and you have to rely on continuing to attack/pressure the enemy into giving you money/resources.&#xD;&#xA;&#xD;&#xA;OR &#xD;&#xA;&#xD;&#xA;- Turtle till you got large army and slowly expand taking over cities slowly, the downside to this is that you stay at war for forever which sucks. If you go this route try to only be at war with 1 race at a time, even if you have to pay tribute to someone. And make sure to destroy them completely, take over any good cities, and destroy the others as it hurts your economy and a weak city is just saying attack me please.&#xD;&#xA;&#xD;&#xA;I am referring mainly to Civ 2 here, but this works in Civ 4 mostly as well. I haven't gotten 5 yet so unsure of that.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;Oh in Civ 2 my very favorite unit was stealth bombers once you got them, just bomb the hell out of the enemy, there is nothing they can do when you send 50+ bombers at one city, then wait 1 turn to repair and go against another city. It got to the point I always had half my bombers repairing (i.e waiting a couple of turns) and the rest attacking.&#xD;&#xA;&#xD;&#xA;Once you get normal bombers things are all uphill from there." />
  <row Id="24952" PostHistoryTypeId="4" PostId="10606" RevisionGUID="3bd297b0-1a25-48be-9bef-0b42335ddb56" CreationDate="2010-11-10T16:18:30.687" UserId="816" Comment="edited title" Text="Sorting by Pro Keys rating" />
  <row Id="24953" PostHistoryTypeId="4" PostId="10594" RevisionGUID="f6b7307d-1220-403b-b8bd-0a5890700d4f" CreationDate="2010-11-10T16:22:00.637" UserId="816" Comment="edited title" Text="Does a hallucinated observer work as a detector?" />
  <row Id="24954" PostHistoryTypeId="2" PostId="10614" RevisionGUID="78e3de2f-8d5f-440b-b5b5-b985f5a48438" CreationDate="2010-11-10T16:28:40.837" UserId="58" Text="I've heard of some companions not leveling with the Courier, and being killed as a result. But every time my companions are beaten senseless, they end up merely unconscious. &#xD;&#xA;&#xD;&#xA;Can companions die? If so, under what circumstances? Is this a &quot;hardcore mode&quot; thing?" />
  <row Id="24955" PostHistoryTypeId="1" PostId="10614" RevisionGUID="78e3de2f-8d5f-440b-b5b5-b985f5a48438" CreationDate="2010-11-10T16:28:40.837" UserId="58" Text="Can your companions die?" />
  <row Id="24956" PostHistoryTypeId="3" PostId="10614" RevisionGUID="78e3de2f-8d5f-440b-b5b5-b985f5a48438" CreationDate="2010-11-10T16:28:40.837" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24957" PostHistoryTypeId="2" PostId="10615" RevisionGUID="23c374c5-df90-4a3d-b210-06ad1374877f" CreationDate="2010-11-10T16:36:50.170" UserId="4649" Text="Your companions can die, but not of enemies. If the Courier attacks his companion, he will die. ;)&#xD;&#xA; &#xD;&#xA;I hope it was helpful. ;)" />
  <row Id="24958" PostHistoryTypeId="6" PostId="10564" RevisionGUID="406e1c32-62b4-447f-bfd0-2e546787ab23" CreationDate="2010-11-10T16:37:01.203" UserId="4182" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ocarina-of-time&gt;" />
  <row Id="24959" PostHistoryTypeId="2" PostId="10616" RevisionGUID="e3f6e9f6-37e5-4ed6-bb29-f51ff78f5321" CreationDate="2010-11-10T16:45:18.933" UserId="4706" Text="I've learned that you only need to win 2 of the 3 caravans to win and if the caravan has been sold at lets say 21 you have to outbid on that caravan before the opponant sells one of the remaining 2 caravans. Gosh, I don't think this game could be any simpiler!!!! ;)" />
  <row Id="24960" PostHistoryTypeId="2" PostId="10617" RevisionGUID="8d262e83-2039-42ba-95b4-a7fee0a646c2" CreationDate="2010-11-10T16:51:29.653" UserId="4649" Text="I don't know much about the game, but I know that I need 30 cards to play. And it have to be different cards. Where can I get many of them? I really want to play Caravan... ;P" />
  <row Id="24961" PostHistoryTypeId="1" PostId="10617" RevisionGUID="8d262e83-2039-42ba-95b4-a7fee0a646c2" CreationDate="2010-11-10T16:51:29.653" UserId="4649" Text="Where to get many cards to Caravan?" />
  <row Id="24962" PostHistoryTypeId="3" PostId="10617" RevisionGUID="8d262e83-2039-42ba-95b4-a7fee0a646c2" CreationDate="2010-11-10T16:51:29.653" UserId="4649" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="24963" PostHistoryTypeId="5" PostId="9746" RevisionGUID="1e32953f-24a6-4042-ac3e-c1aa1d08be6c" CreationDate="2010-11-10T16:54:54.530" UserId="56" Comment="You don't need all three to win." Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when one player is able to successfully sell two out of three caravans. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Ultimately, the goal is to get all two out of three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.&#xD;&#xA;&#xD;&#xA;## But wait -- there's more&#xD;&#xA;&#xD;&#xA;In case this wasn't quite clear/useful enough, there's an excellent explanation (with pretty pictures) [here](http://www.strengthgamer.com/Fallout_New_Vegas_Super_Gui.html)." />
  <row Id="24964" PostHistoryTypeId="2" PostId="10618" RevisionGUID="f845ba5a-95c7-4d1c-a5bf-2e51de447f3f" CreationDate="2010-11-10T16:57:19.753" UserId="2285" Text="Yes it's a hardcore feature, your companions CAN die to the enemies.&#xD;&#xA;&#xD;&#xA;Not listed on the wiki but I've confirmed it while playing hardcore.&#xD;&#xA;&#xD;&#xA;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions" />
  <row Id="24965" PostHistoryTypeId="2" PostId="10619" RevisionGUID="42ae0c85-42a0-4de8-bceb-d4d31d2c30bf" CreationDate="2010-11-10T16:57:51.890" UserId="58" Text="You can buy a bunch of cards at various merchants, which makes getting a full deck fairly difficult. Alternatively, you can help [Ringo][1], and he'll give you a full deck.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Ringo" />
  <row Id="24966" PostHistoryTypeId="5" PostId="10619" RevisionGUID="93d11c0e-aaaa-46b1-99d3-030a0013dfe6" CreationDate="2010-11-10T17:05:40.603" UserId="58" Comment="added 332 characters in body" Text="You can buy a bunch of cards at various merchants, which makes getting a full deck fairly difficult. Alternatively, you can help [Ringo][1], and he'll give you a full deck.&#xD;&#xA;&#xD;&#xA;Note added from Viper_sb's comment:&#xD;&#xA;&#xD;&#xA;&gt; If you buy cards at merchants they do not get added to your deck, they stay in your inventory, but you can move them to any container and pick them up again and THEN they are in your inventory.  &#xD;&#xA;&#xD;&#xA;[Source][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Ringo&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_bugs#Caravan_bugs" />
  <row Id="24967" PostHistoryTypeId="2" PostId="10620" RevisionGUID="5ba900f2-dfe1-4725-b2f7-7aec357e62f8" CreationDate="2010-11-10T17:10:10.813" UserId="4708" Text="Very thorough answers which touch on what I want to say as well.  Stalkers and sentries are a natural combination in early games.  Of course stalker and sentry forcefields work very well together.  But I want to note that harassing by stalkers and hallucinated phoenixs as needed is another great use.  Hallucinate a phoenix to see high ground allowing the stalkers to blink up to the enemy main.  When the troops guarding the ramp react. blink the stalkers down, forcefield the ramp and attack the expansion." />
  <row Id="24968" PostHistoryTypeId="2" PostId="10621" RevisionGUID="705aced8-69f0-4bf1-bbff-dd6eb65a5a4a" CreationDate="2010-11-10T17:13:58.983" UserId="4279" Text="Alright, this can seem like a subjective question so I'll be clear and explain my choice as explained here : [Good subjective, Bad subjective][1]&#xD;&#xA;&#xD;&#xA;I just bought an Xbox360, I played a lot on PC before (online multiplayer games... and no, not WoW).&#xD;&#xA;&#xD;&#xA;My girlfriend never played video games, now she kinda like it but still, she like 2 players game more. (even if she just finished _Alan Wake_)&#xD;&#xA;She's not a great player and have a lack of precision with the joystick. (for example, she tried mirror's edge, we laughed.)&#xD;&#xA;&#xD;&#xA;A friend of mine lent us quite a nice amount of games but it seems like there are not so much multiplayer games on the Xbox360 (split-screen ones) or maybe he just like solo. (well if I read this question : http://gaming.stackexchange.com/questions/1214/why-are-fewer-games-including-split-screen-multiplayer-especially-for-2-players it seems I'm not wrong.) &#xD;&#xA;&#xD;&#xA;It's better if we played with and not against each other.&#xD;&#xA;&#xD;&#xA;So, here's my question : with all you know about us, if I could buy only one game what do you think it should be and why? (including : fun, game life time, easiness, etc.) &#xD;&#xA;I'm not looking for a ranking nor for *the lastest best game ever*. (The best would be that you're in the same case than me but with experience.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blog.stackoverflow.com/2010/09/good-subjective-bad-subjective/" />
  <row Id="24969" PostHistoryTypeId="1" PostId="10621" RevisionGUID="705aced8-69f0-4bf1-bbff-dd6eb65a5a4a" CreationDate="2010-11-10T17:13:58.983" UserId="4279" Text="What are the best games for 2 players (on the same screen) on Xbox360 ?" />
  <row Id="24970" PostHistoryTypeId="3" PostId="10621" RevisionGUID="705aced8-69f0-4bf1-bbff-dd6eb65a5a4a" CreationDate="2010-11-10T17:13:58.983" UserId="4279" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;local-multiplayer&gt;&lt;split-screen&gt;" />
  <row Id="24971" PostHistoryTypeId="6" PostId="10621" RevisionGUID="972d15a0-850a-4142-acfb-63659d741ccd" CreationDate="2010-11-10T17:17:10.823" UserId="1719" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;multiplayer&gt;&lt;local-multiplayer&gt;&lt;split-screen&gt;" />
  <row Id="24972" PostHistoryTypeId="2" PostId="10622" RevisionGUID="9013621d-1998-4ff8-9387-004cce55b73a" CreationDate="2010-11-10T17:17:58.127" UserId="745" Text="I've found both map and gun specific ratios but not an overall ratio. Where is it hiding?" />
  <row Id="24973" PostHistoryTypeId="1" PostId="10622" RevisionGUID="9013621d-1998-4ff8-9387-004cce55b73a" CreationDate="2010-11-10T17:17:58.127" UserId="745" Text="Where is overall K/D ratio found in Black Ops Multiplayer?" />
  <row Id="24974" PostHistoryTypeId="3" PostId="10622" RevisionGUID="9013621d-1998-4ff8-9387-004cce55b73a" CreationDate="2010-11-10T17:17:58.127" UserId="745" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="24975" PostHistoryTypeId="2" PostId="10623" RevisionGUID="eafb9e04-dc1d-4d0b-817e-ee6eb901e594" CreationDate="2010-11-10T17:21:27.920" UserId="122" Text="If I remember correctly, courthouses are always destroyed when a city is conquered. On the other hand, when a civ loses one of their cities and then conquers it again, it does not have to build a courthouse there.&#xD;&#xA;&#xD;&#xA;My question is, does a city become &quot;mine&quot; after building a courthouse, e.g. if I lose and then re-conquer it, will I have to rebuild a courthouse again? Or do all cities remember only the original civ that built them, and only that civ doesn't need a courthouse?" />
  <row Id="24976" PostHistoryTypeId="1" PostId="10623" RevisionGUID="eafb9e04-dc1d-4d0b-817e-ee6eb901e594" CreationDate="2010-11-10T17:21:27.920" UserId="122" Text="Do I need to rebuild a courthouse if I re-conquer a city I have captured in the past?" />
  <row Id="24977" PostHistoryTypeId="3" PostId="10623" RevisionGUID="eafb9e04-dc1d-4d0b-817e-ee6eb901e594" CreationDate="2010-11-10T17:21:27.920" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="24978" PostHistoryTypeId="2" PostId="10624" RevisionGUID="31dfa795-b1b1-4112-98a2-3b696fc423ed" CreationDate="2010-11-10T17:25:23.750" UserId="1162" Text="Operations -&gt; Playercard -&gt; Combat Record -&gt; Weapons (Combat Summary)" />
  <row Id="24979" PostHistoryTypeId="2" PostId="10625" RevisionGUID="b2ffd7e1-770b-4fc8-abf9-321eca027031" CreationDate="2010-11-10T17:25:48.243" UserId="274" Text="[Schizoid][1] was designed from the ground up as a two-player cooperative game. It's like a combination of Pac-Man and Robotron. The controls are extremely simple (you only use one analog stick) but it requires intense teamwork and communication.&#xD;&#xA;&#xD;&#xA;The goal is to clear each level of red and blue enemies. Each player controls a different colored ship (red or blue). Touching an enemy of the same color as your ship destroys it, touching the opposite color destroys you. Different types of enemies have different movement patterns -- some will charge after you, some try to run away, etc. There are also various powerups that you can collect.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://marketplace.xbox.com/en-US/Product/Schizoid/66acd000-77fe-1000-9115-d802584108be" />
  <row Id="24980" PostHistoryTypeId="2" PostId="10626" RevisionGUID="49866689-110d-40c3-9dd1-4690138fff19" CreationDate="2010-11-10T17:34:46.757" UserId="336" Text="All cities remember only the original civ that built them. It's much more cost-efficient in the long run to raze cities and resettle in the same place with your own settler given the oftentime nigh untenable cost of the courthouse building (and the fact that it can't be purchased)." />
  <row Id="24981" PostHistoryTypeId="2" PostId="10627" RevisionGUID="cdc6701f-56ae-45db-bc95-9a3c2a11befd" CreationDate="2010-11-10T17:35:35.617" UserId="4705" Text="I just purchased an [Asus ENGTX460 DirectCU TOP/2DI/1GD5][1] to replace my [Asus EN8800GT TOP/G/HTDP/512M][2].&#xD;&#xA;&#xD;&#xA;For reference, here is a [comparison chart of the approximate cards][3] on Tom's Hardware.&#xD;&#xA;&#xD;&#xA;I ran the Crysis GPU benchmark with results of:&#xD;&#xA;&#xD;&#xA; - 8800GT = approximately 32FPS&#xD;&#xA; - GTX460 = approximately 32FPS - no increase in performance.&#xD;&#xA;&#xD;&#xA;The Crysis settings for both tests were exactly the same for each test. And the test were run 3 times on each card.&#xD;&#xA;&#xD;&#xA;Any ideas why the results would be nearly identical? Would this be a case where my older system is limiting any further FPS increase regardless of the video card I use?&#xD;&#xA;&#xD;&#xA;My current system specs:&#xD;&#xA;&#xD;&#xA; - Motherboard: Asus A8N SLI Premium&#xD;&#xA; - Processor: AMD Athlon 64 X2 Dual Core 4400+&#xD;&#xA; - Memory: 4 gigs Corsair DDR-400 (XMS-3200C2)&#xD;&#xA; - OS: Win XP x86&#xD;&#xA;&#xD;&#xA;Thanks for any input/insight you can provide.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://usa.asus.com/product.aspx?P_ID=UATIvdWePp9oPSIk&#xD;&#xA;  [2]: http://usa.asus.com/product.aspx?P_ID=j4T298k6f7sqFfou&#xD;&#xA;  [3]: http://www.tomshardware.com/charts/2010-gaming-graphics-charts-high-quality/compare,2489.html?prod%5B4511%5D=on&amp;prod%5B4544%5D=on" />
  <row Id="24982" PostHistoryTypeId="1" PostId="10627" RevisionGUID="cdc6701f-56ae-45db-bc95-9a3c2a11befd" CreationDate="2010-11-10T17:35:35.617" UserId="4705" Text="Why would my new GTX 460 not outperform my old 8800 GT?" />
  <row Id="24983" PostHistoryTypeId="3" PostId="10627" RevisionGUID="cdc6701f-56ae-45db-bc95-9a3c2a11befd" CreationDate="2010-11-10T17:35:35.617" UserId="4705" Text="&lt;performance&gt;&lt;graphics-card&gt;" />
  <row Id="24984" PostHistoryTypeId="5" PostId="10623" RevisionGUID="6f95e1f0-f9b3-4fba-823c-2b3fb8196063" CreationDate="2010-11-10T17:37:07.623" UserId="122" Comment="deleted 2 characters in body" Text="If I remember correctly, courthouses are always destroyed when a city is conquered. On the other hand, when a civ loses one of their cities and then conquers it again, it does not have to build a courthouse there.&#xD;&#xA;&#xD;&#xA;My question is, does a city become &quot;mine&quot; after building a courthouse, e.g. if I lose and then re-conquer it, will I have to build a courthouse again? Or do all cities remember only the original civ that built them, and only that civ doesn't need a courthouse?" />
  <row Id="24985" PostHistoryTypeId="5" PostId="9746" RevisionGUID="576e2191-36d8-42f2-b629-e6cedb049e68" CreationDate="2010-11-10T17:48:22.437" UserId="3129" Comment="While you only need to sell 2 caravans to win, the game does not *end* until all three have sold." Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when all three Caravans are successfully sold. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Ultimately, the goal is to get all two out of three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.&#xD;&#xA;&#xD;&#xA;## But wait -- there's more&#xD;&#xA;&#xD;&#xA;In case this wasn't quite clear/useful enough, there's an excellent explanation (with pretty pictures) [here](http://www.strengthgamer.com/Fallout_New_Vegas_Super_Gui.html)." />
  <row Id="24986" PostHistoryTypeId="2" PostId="10628" RevisionGUID="dda9c147-03b4-43cb-a33b-a65f245421e4" CreationDate="2010-11-10T17:50:37.027" UserId="4710" Text="Yeah it is very Viable to play a melee character in Fallout New Vegas. I just beat down 15 Deathclaws with &quot;Oh Baby&quot; and some reinforced leather armor. I kept pumping points into melee and explosives, Creating a monster. Groups are easy, you simply toss a grenade in the middle and pull out your beatstick to finish them off. You use alot of Stimpacks and food but it is VERY worth it." />
  <row Id="24987" PostHistoryTypeId="2" PostId="10629" RevisionGUID="ca71972d-669e-428e-bda7-693fd422f049" CreationDate="2010-11-10T17:57:02.350" UserId="122" Text="First of all, make sure you have the latest drivers, DirectX version etc. These can have a huge impact on performance.&#xD;&#xA;&#xD;&#xA;But the most likely reason you do not experience any performance increase is that your graphics card isn't the bottleneck here. As games are a real-time challenge to your system, the weakest link will slow down the whole process.&#xD;&#xA;&#xD;&#xA;So, are you CPU-bound, memory-bound, IO (disk) bound, or what? You can find more information by just checking how your system behaves. Open your task manager and choose to view page faults for the benchmark - a very high count hints that you do not have enough physical memory. Check out the CPU utilization - if it's constantly at 100% it's a sign it may not be fast enough for this game, regardless of how quickly the GPU can complete its own tasks.&#xD;&#xA;&#xD;&#xA;These are just examples - you can find more information online about how to find the offending bottleneck." />
  <row Id="24988" PostHistoryTypeId="2" PostId="10630" RevisionGUID="31182fa6-3915-45d9-a3f0-0de2b41a026b" CreationDate="2010-11-10T18:02:34.977" UserId="4711" Text="Since you mentioned your main is a Hunter:&#xD;&#xA;&#xD;&#xA; + Pets have talent trees now, just like you do.&#xD;&#xA; + Pets are divided into three classes: Tenacity (tank), Ferocity (dps), and Cunning (special/pvp).&#xD;&#xA; + Hunters to not have mana anymore.  Instead they have Focus, which is the same kind of energy bar your pet has.&#xD;&#xA; + The Volley spell was removed.&#xD;&#xA; + You don't have to be at a stablemaster to retrieve a stabled pet." />
  <row Id="24989" PostHistoryTypeId="2" PostId="10631" RevisionGUID="4fe66e4b-adc5-4195-b071-5016458a5c27" CreationDate="2010-11-10T18:03:01.577" UserId="4288" Text="You most certainly have a performance bottleneck in your CPU. The X2 4400+ is over 5 years old now which, along with your older motherboard (which only supports PCIe 1.0, the 460 is designed for PCIe 2.0), is severely limiting any gains from your brand new video card.&#xD;&#xA;&#xD;&#xA;This next part is a little hazy as I've heard conflicting arguments, so hopefully someone who understands this better will chime in. It seems you're using a 32-bit OS when you have over 4GB of RAM. x86 (or 32-bit) can't properly utilize memory over 3GB so this may also be limiting your performance." />
  <row Id="24990" PostHistoryTypeId="5" PostId="10627" RevisionGUID="fcc27488-d79f-4c49-a55e-c5e303e7ab27" CreationDate="2010-11-10T18:29:50.173" UserId="4705" Comment="Added hdd specs and driver info." Text="I just purchased an [Asus ENGTX460 DirectCU TOP/2DI/1GD5][1] to replace my [Asus EN8800GT TOP/G/HTDP/512M][2].&#xD;&#xA;&#xD;&#xA;For reference, here is a [comparison chart of the approximate cards][3] on Tom's Hardware.&#xD;&#xA;&#xD;&#xA;I ran the Crysis GPU benchmark with results of:&#xD;&#xA;&#xD;&#xA; - 8800GT = approximately 32FPS&#xD;&#xA; - GTX460 = approximately 32FPS - no increase in performance.&#xD;&#xA;&#xD;&#xA;The Crysis settings for both tests were exactly the same for each test. And the test were run 3 times on each card.&#xD;&#xA;&#xD;&#xA;Any ideas why the results would be nearly identical? Would this be a case where my older system is limiting any further FPS increase regardless of the video card I use?&#xD;&#xA;&#xD;&#xA;My current system specs:&#xD;&#xA;&#xD;&#xA; - Motherboard: Asus A8N SLI Premium&#xD;&#xA; - Processor: AMD Athlon 64 X2 Dual Core 4400+&#xD;&#xA; - Memory: 4 gigs Corsair DDR-400 (XMS-3200C2)&#xD;&#xA; - HDD: Western Digital VelociRaptor WD3000HLFS 300GB 10000 RPM 16MB Cache&#xD;&#xA; - OS: Win XP x86&#xD;&#xA; - All drivers are up to date. System is kept extremely clean and updated.&#xD;&#xA;&#xD;&#xA;Thanks for any input/insight you can provide.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://usa.asus.com/product.aspx?P_ID=UATIvdWePp9oPSIk&#xD;&#xA;  [2]: http://usa.asus.com/product.aspx?P_ID=j4T298k6f7sqFfou&#xD;&#xA;  [3]: http://www.tomshardware.com/charts/2010-gaming-graphics-charts-high-quality/compare,2489.html?prod%5B4511%5D=on&amp;prod%5B4544%5D=on" />
  <row Id="24991" PostHistoryTypeId="2" PostId="10632" RevisionGUID="d9441575-c626-4a79-87cd-305685c514b9" CreationDate="2010-11-10T18:47:17.837" UserId="4712" Text="yea just hit both ur trigers or r2 and l2 buttins at the same time go to the computer behind the chair ursitting in and type in doa in it heres a tut there&#xD;&#xA;http://www.Youtube.com/cjonduty" />
  <row Id="24992" PostHistoryTypeId="5" PostId="10632" RevisionGUID="ad5b77f3-ceec-49f9-adf5-7f290a74a943" CreationDate="2010-11-10T18:51:03.567" UserId="122" Comment="Beautified." Text="Yea just hit both yours triggers or r2 and l2 buttons at the same time, go to the computer behind the chair you are sitting in, then type in `doa` on it. There's a tutorial here:&#xD;&#xA;http://www.Youtube.com/cjonduty" />
  <row Id="24993" PostHistoryTypeId="2" PostId="10633" RevisionGUID="e29f2457-29d3-40e9-a4b6-71f00617cf60" CreationDate="2010-11-10T19:03:56.257" UserId="4713" Text="Not sure exactly but if you take skill books into account with the comprehension perk it's possible to obtain a total of 208 skill points which is 16 skill points for each skill so if it's possible to get all skills at least up to 84 each it would be possible to raise the rest using the skill books. According to the vault, fallout wiki the total skill points you can get is 1075 I don't know if that includes skill books though." />
  <row Id="24994" PostHistoryTypeId="2" PostId="10634" RevisionGUID="caeb9cdb-fc32-4924-8385-8afeff44316e" CreationDate="2010-11-10T19:11:53.023" UserId="1297" Text="You might try [Blur][1]. I am playing it with my girlfriend regulary and she likes it. She is a casual PC gamer (Zoo tycoon and similar games) and she said she hates racing games on the PC, but likes them on Xbox. The controls are pretty simple and its an arcade game with a lot of action. She even plays the campaign!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.blurgame.com/home?brocklee" />
  <row Id="24995" PostHistoryTypeId="2" PostId="10635" RevisionGUID="b7cd244c-9506-4731-b345-28aa7d708611" CreationDate="2010-11-10T19:22:18.300" UserId="1925" Text="You can try the Lego series of games (Lego Batman, Lego Indiana Jones, Lego Star Wars, etc). They have a pretty good coop mode, since you're controlling two characters in single player anyway, so it extends very naturally to two people playing at the same time.&#xD;&#xA;&#xD;&#xA;They're also pretty forgiving and feature simple controls, so lack of precision with the controls should not be a problem. Out of the three games I mentioned, I enjoyed Indiana Jones the most, followed by Star Wars. Batman pretty much frustrated me. YMMV, but I'd recommend starting with Indiana Jones anyway. :)" />
  <row Id="24996" PostHistoryTypeId="10" PostId="10621" RevisionGUID="b6562b9c-985c-4247-9562-94983b1dc2c1" CreationDate="2010-11-10T19:31:18.053" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="24997" PostHistoryTypeId="2" PostId="10636" RevisionGUID="ac7860d9-a2bc-40a1-b152-656cb8aad64c" CreationDate="2010-11-10T19:40:34.230" UserId="1622" Text="Whenever I capture a city in Civ 4 I am offered the option to raze it or install a new governor. I almost always choose to install a new governor - after all, why not start with a partly-built city rather than build a new with a settler? The only times I raze the city are:&#xD;&#xA;&#xD;&#xA; - The city is so far from the rest of my empire that I have no hope of keeping it&#xD;&#xA; - The city is so close to my existing borders that I would automatically take over its space if it were destroyed&#xD;&#xA;&#xD;&#xA;Are there any other reasons I might want to destroy a city rather than take it over?" />
  <row Id="24998" PostHistoryTypeId="1" PostId="10636" RevisionGUID="ac7860d9-a2bc-40a1-b152-656cb8aad64c" CreationDate="2010-11-10T19:40:34.230" UserId="1622" Text="Why would I want to raze a city?" />
  <row Id="24999" PostHistoryTypeId="3" PostId="10636" RevisionGUID="ac7860d9-a2bc-40a1-b152-656cb8aad64c" CreationDate="2010-11-10T19:40:34.230" UserId="1622" Text="&lt;civilization-4&gt;" />
  <row Id="25000" PostHistoryTypeId="2" PostId="10637" RevisionGUID="aee521d9-28e7-40b8-aa68-6f1baf9c0df9" CreationDate="2010-11-10T19:46:33.627" UserId="4715" Text="In Fable 2 i think it was every 5 minutes, regardless if the game was playing.  Any idea what the interval for rent/profit payout is on Fable 3?" />
  <row Id="25001" PostHistoryTypeId="1" PostId="10637" RevisionGUID="aee521d9-28e7-40b8-aa68-6f1baf9c0df9" CreationDate="2010-11-10T19:46:33.627" UserId="4715" Text="In Fable 3, what is the rent/profit payoff time interval?" />
  <row Id="25002" PostHistoryTypeId="3" PostId="10637" RevisionGUID="aee521d9-28e7-40b8-aa68-6f1baf9c0df9" CreationDate="2010-11-10T19:46:33.627" UserId="4715" Text="&lt;xbox-360&gt;&lt;fable-3&gt;" />
  <row Id="25003" PostHistoryTypeId="2" PostId="10638" RevisionGUID="3c1f639c-4134-48d6-a734-7e66604d51ae" CreationDate="2010-11-10T19:48:17.323" UserId="599" Text="Since you can use USB Flash Drives for data storage now, is it possible to install a game to one? Or, can you install to HDD and then copy to flash drive? &#xD;&#xA;&#xD;&#xA;Unfortunately I'm one of those with an old 20GB HDD...so before I go buying a USB stick or two rather than a bigger HDD, I'd like to know." />
  <row Id="25004" PostHistoryTypeId="1" PostId="10638" RevisionGUID="3c1f639c-4134-48d6-a734-7e66604d51ae" CreationDate="2010-11-10T19:48:17.323" UserId="599" Text="Can you run an installed Xbox 360 game off of USB flash drives now?" />
  <row Id="25005" PostHistoryTypeId="3" PostId="10638" RevisionGUID="3c1f639c-4134-48d6-a734-7e66604d51ae" CreationDate="2010-11-10T19:48:17.323" UserId="599" Text="&lt;xbox-360&gt;&lt;game-installation&gt;&lt;usb&gt;" />
  <row Id="25006" PostHistoryTypeId="2" PostId="10639" RevisionGUID="8eed2b6c-0050-43b6-a481-e2c030c23337" CreationDate="2010-11-10T19:55:09.417" UserId="1410" Text="**Cities are not free.**&#xD;&#xA;&#xD;&#xA;Each city you add to your empire increases costs by (I can't remember exactly which of these, maybe 2/3?) increasing general maintenance costs, increasing the cost of governments, or raising inflation. One of the costs at least is dependent on how far (unit travel wise) your cities are from your capital. Because of increasing costs, its possible to send your empire into an economic depression by expanding too quickly.&#xD;&#xA;&#xD;&#xA;**Some cities add nothing to your empire.**&#xD;&#xA;&#xD;&#xA;Early in the game you might take over a barbarian city. Barbarian cities spawn where no one else is, like Tundra, Jungle, and Desert. There's a reason no one else settled there yet, those cities just won't be worth your civilization's hard earned money or even your time controlling them.&#xD;&#xA;&#xD;&#xA;**Some cities are too dangerous.**&#xD;&#xA;&#xD;&#xA;Perhaps Egypt is on the way to a cultural victory, and you decide to stop them by taking their capital. Is that one city late in the game really worth the chance of Egypt getting it back and finishing their 3 legendary cities? Burn it to the ground." />
  <row Id="25007" PostHistoryTypeId="5" PostId="10639" RevisionGUID="d01f4414-e0ad-4b9d-9254-f074e8a3e28c" CreationDate="2010-11-10T20:01:20.480" UserId="1410" Comment="added 9 characters in body" Text="**Cities are not free.**&#xD;&#xA;&#xD;&#xA;Each city you add to your empire increases costs by (I can't remember exactly which of these is right, maybe 2/3?) increasing general maintenance costs, increasing the cost of governments, or raising inflation. One of the costs at least is dependent on how far (unit travel wise) your cities are from your capital. Because of increasing costs, its possible to send your empire into an economic depression by expanding too quickly.&#xD;&#xA;&#xD;&#xA;**Some cities add nothing to your empire.**&#xD;&#xA;&#xD;&#xA;Early in the game you might take over a barbarian city. Barbarian cities spawn where no one else is, like Tundra, Jungle, and Desert. There's a reason no one else settled there yet, those cities just won't be worth your civilization's hard earned money or even your time controlling them.&#xD;&#xA;&#xD;&#xA;**Some cities are too dangerous.**&#xD;&#xA;&#xD;&#xA;Perhaps Egypt is on the way to a cultural victory, and you decide to stop them by taking their capital. Is that one city late in the game really worth the chance of Egypt getting it back and finishing their 3 legendary cities? Burn it to the ground." />
  <row Id="25008" PostHistoryTypeId="2" PostId="10640" RevisionGUID="fc6fde5a-3f62-4058-8f76-344da51303a3" CreationDate="2010-11-10T20:11:37.553" UserId="102" Text="If 5 minutes since the last payout has passed you will received money and the timer resets.&#xD;&#xA;&#xD;&#xA;This means no matter how much time has passed you can get paid a maximum of once&#xD;&#xA;&#xD;&#xA;It's also worth noting you can't get paid in the interactive menue" />
  <row Id="25009" PostHistoryTypeId="2" PostId="10641" RevisionGUID="0bbed371-4a35-434e-b9b1-3a0f17b386fb" CreationDate="2010-11-10T20:11:53.053" UserId="461" Text="I know that you can install a game to a USB drive, since I've (accidentally) done it before. The Xbox allows me to select either the internal hard drive or the attached USB drive, after I select to install the game.&#xD;&#xA;&#xD;&#xA;I haven't tried to run a game installed to the USB drive (since I accidentally installed it there), but given that it allows you to install a game to it, I don't see why it wouldn't allow you to do so.&#xD;&#xA;&#xD;&#xA;I don't know if you can copy installed games, though. I'd lean towards not, but I haven't tried to do so (and I can't check right now, since I'm at work)." />
  <row Id="25010" PostHistoryTypeId="5" PostId="10593" RevisionGUID="1bcfdd14-90ea-45a1-a38f-a10112d8d2d8" CreationDate="2010-11-10T20:33:04.947" UserId="4584" Comment="added 291 characters in body" Text="There's been a massive amount of changes.  Obviously there are new zones, new battlegrounds, higher level cap, new skills, etc, but I'll try to cover the biggest changes as they will probably affect your character:&#xD;&#xA;&#xD;&#xA; - A new class, Death Knights.&#xD;&#xA; - New professions, including Inscription which affects every character through the addition of glyphs to modify your own talents and spells.&#xD;&#xA; - Completely redone talent trees, as of a recent patch.  You only get one talent point every two levels and have 31 point talent trees again.&#xD;&#xA; - Removal of many statistics from items, e.g. attack power, spell power, and the addition of &quot;mastery&quot;.&#xD;&#xA; - Modification of raids to 10 and 25 man versions of each raid.&#xD;&#xA; - The addition of &quot;heroic&quot; or &quot;hard mode&quot; raiding.&#xD;&#xA; - The ability to raid in pick-up groups quite successfully in each tier.&#xD;&#xA; - Achievements.&#xD;&#xA; - The Dungeon Finder makes running dungeons infinitely easier for DPS, as it is really quite easy to get pick-up groups compared to vanilla and TBC.&#xD;&#xA; - No ammo (speaking as a fellow Hunter)!&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;Adding some good points raised in other answers:&#xD;&#xA;&#xD;&#xA; - Pets have talent trees and are divided into three types: Tenacity (tank), Ferocity (DPS), and Cunning (special/PvP).&#xD;&#xA; - Hunters use Focus instead of mana, with most shots using 10-40 Focus, and Steady Shot replenishing it.&#xD;&#xA;" />
  <row Id="25011" PostHistoryTypeId="2" PostId="10642" RevisionGUID="fdd7af5c-863c-49e0-98cf-7d3d02661890" CreationDate="2010-11-10T21:04:05.640" UserId="4716" Text="If you're routinely kicking down doors, shops &quot;closed for inventory&quot; might be a problem. You can carry an axe around instead of kicking -- applying it never chops down a shop door, and therefore never angers the shopkeeper." />
  <row Id="25012" PostHistoryTypeId="2" PostId="10643" RevisionGUID="9801c366-e182-40c6-a72d-27cf1f739c07" CreationDate="2010-11-10T21:08:07.897" UserId="4716" Text="Often, you will see +5 and +7 instead of +3/+5 quoted as the limit. That's because a blessed scroll can take a +3 armor (before) to +5 (after) safely. &quot;Can&quot; means it can also result in +4, in which case some people drain-life it to +3 and try again." />
  <row Id="25013" PostHistoryTypeId="2" PostId="10644" RevisionGUID="8e265809-3c3d-40e6-b403-3364e581f25e" CreationDate="2010-11-10T21:32:18.647" UserId="2262" Text="What is the effective range of Umbrella Leaf plants?  Do they protect plants diagonally adjacent to them?  If next to a Cob Cannon (2 lawn squares wide), will the Umbrella Leaf protect both &quot;halves&quot; of the Cob Cannon?&#xD;&#xA;&#xD;&#xA;Also, do they take damage and need to be repaired/replaced like Wall Nuts?" />
  <row Id="25014" PostHistoryTypeId="1" PostId="10644" RevisionGUID="8e265809-3c3d-40e6-b403-3364e581f25e" CreationDate="2010-11-10T21:32:18.647" UserId="2262" Text="What is the effective range of Umbrella Leafs?" />
  <row Id="25015" PostHistoryTypeId="3" PostId="10644" RevisionGUID="8e265809-3c3d-40e6-b403-3364e581f25e" CreationDate="2010-11-10T21:32:18.647" UserId="2262" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="25016" PostHistoryTypeId="2" PostId="10645" RevisionGUID="02b3b877-99c2-4a78-82ce-8e327062edc2" CreationDate="2010-11-10T21:37:20.987" UserId="4718" Text="I just started playing Medal of Honor today on my PC, and I started with the lowest mission, for &quot;beginners.&quot; However, I get stuck a few minutes into it because I have to jump over barrels in a hallway. However, I can't figure out how to jump! I tried a bunch of different keys and nothing seemed to work.  Does anyone know?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="25017" PostHistoryTypeId="1" PostId="10645" RevisionGUID="02b3b877-99c2-4a78-82ce-8e327062edc2" CreationDate="2010-11-10T21:37:20.987" UserId="4718" Text="How to jump in Medal of Honor? [PC]" />
  <row Id="25018" PostHistoryTypeId="3" PostId="10645" RevisionGUID="02b3b877-99c2-4a78-82ce-8e327062edc2" CreationDate="2010-11-10T21:37:20.987" UserId="4718" Text="&lt;medal-of-honor&gt;" />
  <row Id="25019" PostHistoryTypeId="5" PostId="10645" RevisionGUID="13d14e1c-25e8-4318-b53f-d929dbd763a6" CreationDate="2010-11-10T21:40:09.990" UserId="56" Comment="Ξ We have a Tags section so we don't have to put them in the title. Ξ" Text="I just started playing Medal of Honor today on my PC, and I started with the lowest mission, for &quot;beginners.&quot; However, I get stuck a few minutes into it because I have to jump over barrels in a hallway. However, I can't figure out how to jump! I tried a bunch of different keys and nothing seemed to work.  Does anyone know?" />
  <row Id="25020" PostHistoryTypeId="4" PostId="10645" RevisionGUID="13d14e1c-25e8-4318-b53f-d929dbd763a6" CreationDate="2010-11-10T21:40:09.990" UserId="56" Comment="Ξ We have a Tags section so we don't have to put them in the title. Ξ" Text="How to jump in Medal of Honor?" />
  <row Id="25021" PostHistoryTypeId="6" PostId="10645" RevisionGUID="13d14e1c-25e8-4318-b53f-d929dbd763a6" CreationDate="2010-11-10T21:40:09.990" UserId="56" Comment="Ξ We have a Tags section so we don't have to put them in the title. Ξ" Text="&lt;pc&gt;&lt;medal-of-honor&gt;" />
  <row Id="25022" PostHistoryTypeId="2" PostId="10646" RevisionGUID="08b2f107-57f3-4c62-9425-317d02e399fe" CreationDate="2010-11-10T22:04:14.150" UserId="6431" UserDisplayName="Aardvark" Text="Previously in the beta I heard Blizzard was making balance changes based on the usage % and win % of each race.  I have no idea if this was true, but the idea intrigued me. Are there statistics available to the public?&#xD;&#xA;&#xD;&#xA;I am very curious what the usage statistics for each race are. " />
  <row Id="25023" PostHistoryTypeId="1" PostId="10646" RevisionGUID="08b2f107-57f3-4c62-9425-317d02e399fe" CreationDate="2010-11-10T22:04:14.150" UserId="6431" UserDisplayName="Aardvark" Text="Starcraft 2 race usage statistics?" />
  <row Id="25024" PostHistoryTypeId="3" PostId="10646" RevisionGUID="08b2f107-57f3-4c62-9425-317d02e399fe" CreationDate="2010-11-10T22:04:14.150" UserId="6431" UserDisplayName="Aardvark" Text="&lt;starcraft-2&gt;" />
  <row Id="25025" PostHistoryTypeId="2" PostId="10647" RevisionGUID="029f48e7-eeff-4ae1-a448-446d7c7342e1" CreationDate="2010-11-10T22:08:39.330" UserId="4393" Text="They don't take damage from normal use, but can still be eaten.&#xD;&#xA;&#xD;&#xA;The range of them is themselves plus one square all around them, for a total grid of 3x3 or 9 squares total. If they attack the cob cannon, it will defend whatever square the zombie is falling onto. Put an umbrella on both sides of the cob cannon to fully protect it." />
  <row Id="25026" PostHistoryTypeId="2" PostId="10648" RevisionGUID="87a1d381-a8c2-4b60-9baf-cf797322ba99" CreationDate="2010-11-10T22:16:10.630" UserId="4393" Text="If you used http://sc2ranks.com you could figure out which races are played in which division and which country by playing around with the filters and seeing how many hits you get back. Not every player is covered by this site but the good majority are. " />
  <row Id="25027" PostHistoryTypeId="2" PostId="10649" RevisionGUID="bfcf2cff-c886-40dc-bcad-e451cd21d422" CreationDate="2010-11-10T22:24:48.807" UserId="2420" Text="I just kinect and its pretty cool, a few minor irritations for a technology as cool as this its well worth it.&#xD;&#xA;&#xD;&#xA;(irrittations such as a small lag in game, but then the sensor is only 50cm from the floor and not in the specification, and having told you hand up forever before it selects the menu, I mean a grab action should make it quicker, anyway I guess these could be fixed in a software update)&#xD;&#xA;&#xD;&#xA;But can the voice recognition be used pause and play videos on DVD, on the HDD and on the network?" />
  <row Id="25028" PostHistoryTypeId="1" PostId="10649" RevisionGUID="bfcf2cff-c886-40dc-bcad-e451cd21d422" CreationDate="2010-11-10T22:24:48.807" UserId="2420" Text="Kinect: Can it be used to play DVDs and videos" />
  <row Id="25029" PostHistoryTypeId="3" PostId="10649" RevisionGUID="bfcf2cff-c886-40dc-bcad-e451cd21d422" CreationDate="2010-11-10T22:24:48.807" UserId="2420" Text="&lt;kinect&gt;" />
  <row Id="25030" PostHistoryTypeId="2" PostId="10650" RevisionGUID="07d440a6-0507-480e-bf13-82e9d8dae456" CreationDate="2010-11-10T22:26:24.203" UserId="10" Text="Yes!&#xD;&#xA;&#xD;&#xA;[From: Using Kinect to watch movies, play tunes on the Xbox 360][1]&#xD;&#xA;&#xD;&#xA;&gt; Still, I had fun with the Kinect-ready Xbox features that were under my control. Launch the Zune app, for example, and say &quot;Xbox, Suggest a movie&quot; to start watching previews of new rentals; if you like what you see, you say &quot;Xbox, Watch this&quot; to start watching, or &quot;Xbox, Next&quot; for another preview. Or you can jump into your library of TV episode purchases, waving your hand to select the series and episode you want to watch.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Even better is scanning within a video for a certain scene. You wave your hand, move the floating hand icon over the little white mitt on the progress bar, and then swipe back and forth to scan the video forward and backward. I have to say, I was surprised by the degree of control I had; I was afraid the video would fly all over the place, but Kinect did a great job of tracking even my most subtle movements, allowing me to move forward or back in steps as small as 15 seconds.&#xD;&#xA;&#xD;&#xA;Or [watch this ad by Microsoft itself][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://news.yahoo.com/s/yblog_technews/20101104/tc_yblog_technews/using-kinect-to-watch-movies-play-tunes-on-the-xbox-360&#xD;&#xA;  [2]: http://i.imgur.com/RRAp5.jpg&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=v9Vhu6YcBDE" />
  <row Id="25031" PostHistoryTypeId="5" PostId="10649" RevisionGUID="94db7735-61c9-472d-a662-c5079a953a94" CreationDate="2010-11-10T22:27:42.760" UserId="336" Comment="fixed some spelling / grammar to make it more readable." Text="I just bought kinect and it's pretty cool-- a few minor irritations for a technology as cool as this; it's well worth it.&#xD;&#xA;&#xD;&#xA;(irritations such as a small lag in game, but then the sensor is only 50cm from the floor and not in the specification, and having to hold you hand up forever before it selects the menu, I mean a grab action should make it quicker, anyway I guess these could be fixed in a software update)&#xD;&#xA;&#xD;&#xA;But can the voice recognition be used to pause and play videos on DVD, on the HDD and on the network?" />
  <row Id="25032" PostHistoryTypeId="2" PostId="10651" RevisionGUID="44220acb-10fb-4d6a-9f5a-2fa676a11ade" CreationDate="2010-11-10T23:28:00.947" UserId="215" Text="I bought a copy of Starcraft 2 from Amazon, and while I'm waiting for it to arrive, I'm curious: Is there a way for me to *legitimately* obtain a digital copy of it immediately?" />
  <row Id="25033" PostHistoryTypeId="1" PostId="10651" RevisionGUID="44220acb-10fb-4d6a-9f5a-2fa676a11ade" CreationDate="2010-11-10T23:28:00.947" UserId="215" Text="Starcraft 2 -- legitimately download?" />
  <row Id="25034" PostHistoryTypeId="3" PostId="10651" RevisionGUID="44220acb-10fb-4d6a-9f5a-2fa676a11ade" CreationDate="2010-11-10T23:28:00.947" UserId="215" Text="&lt;starcraft-2&gt;&lt;download&gt;&lt;digital-distribution&gt;&lt;legitimate&gt;" />
  <row Id="25035" PostHistoryTypeId="2" PostId="10652" RevisionGUID="a66db013-4678-443e-949f-b960955a9c13" CreationDate="2010-11-10T23:31:33.647" UserId="4565" Text="¿Which version the game?&#xD;&#xA;&#xD;&#xA;You can still go to the menu and look for confguración buttons." />
  <row Id="25036" PostHistoryTypeId="2" PostId="10653" RevisionGUID="52418748-2339-4a73-8aaf-6a867ad29598" CreationDate="2010-11-10T23:49:06.320" UserId="6431" UserDisplayName="Aardvark" Text="Without your CD key you can't associate it with your battle.net account.  Meaning no, there really isn't a way to legitimately play it without the key.  &#xD;&#xA;&#xD;&#xA;However, once you have associated the CD key with your account you can then download digital copies (if your sc2 cd's are scratched or can't find them).&#xD;&#xA;&#xD;&#xA;Hope this helps and congratulations on buying an awesome game" />
  <row Id="25037" PostHistoryTypeId="5" PostId="10490" RevisionGUID="23de65f2-e809-40f2-91b2-b1e71046f14f" CreationDate="2010-11-11T00:00:16.167" UserId="210" Comment="added 876 characters in body" Text="Android ports of snes/nes emulators have come a long way. Depending on your handset, you can use a wiimote to play. &#xD;&#xA;&#xD;&#xA;**Edit:**  &#xD;&#xA;I haven't found a good, recent article listing and comparing the various wiimote driver apps, but most (all) are on the market if look for &quot;wii&quot;, and here's a nice how-to article about one:  &#xD;&#xA;&#xD;&#xA;http://www.pocketgamer.co.uk/feature.asp?t=how_to&amp;c=20745&#xD;&#xA;&#xD;&#xA;If you don't already have an android, you can be pretty sure anything you buy now will be fine if you avoid the ones with &quot;Sense UI&quot;, but check the documentation of some of the driver apps, just to be sure. (and if buying, get a handset that runs android 2.1 or better, it's much faster, so smooth emulation is pretty much guaranteed (mine is an old HTC magic with 1.5, and it's quite playable, but occasionally has choppy sound (I'll put cyanogen mod on it one of these days, and that'll fix that).&#xD;&#xA;&#xD;&#xA;There are a few good snes and nes emulators, try *Snesoid Free* and *Nesoid Free* or *DroidEmuLite*." />
  <row Id="25038" PostHistoryTypeId="5" PostId="2898" RevisionGUID="fccb7eea-5d95-4512-9177-7e1235089ed7" CreationDate="2010-11-11T00:05:21.433" UserId="210" Comment="added 106 characters in body" Text="Go to ebay, type in the name of the game/console, click &quot;advanced search&quot; and check the finished items option (something like: &quot;items that already ended only&quot;). This will show you what each item is actually going for. &#xD;&#xA;&#xD;&#xA;If you have the time, you'll always get a much better price selling them one-by-one and with a pictures/description that show exactly what condition they are in (mint, near new, scratched, etc). &#xD;&#xA;&#xD;&#xA;Rare titles can go for hundreds. A rare NES game went for several thousand a year or so back." />
  <row Id="25039" PostHistoryTypeId="2" PostId="10654" RevisionGUID="b2cd4407-97c7-4362-b0c5-978a53b15a6d" CreationDate="2010-11-11T00:05:52.970" UserId="6431" UserDisplayName="Aardvark" Text="My buddy recently bought a used copy of Starcraft 2 from a friend and wanted to make himself an account.  If he has the existing account information will Blizzard reset his battle.net account for a fee?  (Letting him pick his own name and new stats?)&#xD;&#xA;" />
  <row Id="25040" PostHistoryTypeId="1" PostId="10654" RevisionGUID="b2cd4407-97c7-4362-b0c5-978a53b15a6d" CreationDate="2010-11-11T00:05:52.970" UserId="6431" UserDisplayName="Aardvark" Text="Create new Starcraft 2 account on battlenet" />
  <row Id="25041" PostHistoryTypeId="3" PostId="10654" RevisionGUID="b2cd4407-97c7-4362-b0c5-978a53b15a6d" CreationDate="2010-11-11T00:05:52.970" UserId="6431" UserDisplayName="Aardvark" Text="&lt;starcraft-2&gt;" />
  <row Id="25042" PostHistoryTypeId="2" PostId="10655" RevisionGUID="15782cc4-0885-4f92-90db-6458ed2e85ab" CreationDate="2010-11-11T00:09:24.893" UserId="336" Text="Blizzard does not reset battle.net accounts, and takes action (i.e., disabling them) against those who try to sell their old accounts to others. &#xD;&#xA;&#xD;&#xA;To get access to multi-player battle.net (and a virgin starcraft 2 profile), your buddy will need a new starcraft 2 account key. His used copy is perfectly fine if he's only interested in the single-player campaign, however. (Though no achievements will be eligible to be earned)" />
  <row Id="25047" PostHistoryTypeId="2" PostId="10658" RevisionGUID="10b13af8-fe7c-4443-a3cc-519b5678877c" CreationDate="2010-11-11T00:20:55.500" UserId="3129" Text="The Vendors restock twice per week on Sunday and Wednesday. 72 and 96 hours respectively." />
  <row Id="25048" PostHistoryTypeId="2" PostId="10659" RevisionGUID="5ffaaf01-73c6-4de2-be25-8306e2a5d7c8" CreationDate="2010-11-11T00:27:54.120" UserId="2382" Text="I recently tried to check out Starcraft 2 at an internet cafe before deciding to buy it. However it would not let me play the game without a battle.net account. After registering for the account it would still not let me play because the account did not have the correct license attached.&#xD;&#xA;&#xD;&#xA;What is the best way to play Starcraft2 before deciding to purchase the game? I did a brief search but could not find a demo version and if I cannot play at an internet cafe (which I assume would purchase legal copies under a site license) what other options are there?" />
  <row Id="25049" PostHistoryTypeId="1" PostId="10659" RevisionGUID="5ffaaf01-73c6-4de2-be25-8306e2a5d7c8" CreationDate="2010-11-11T00:27:54.120" UserId="2382" Text="Is it possible to play Starcraft 2 at an Internet Cafe without a licence?" />
  <row Id="25050" PostHistoryTypeId="3" PostId="10659" RevisionGUID="5ffaaf01-73c6-4de2-be25-8306e2a5d7c8" CreationDate="2010-11-11T00:27:54.120" UserId="2382" Text="&lt;starcraft-2&gt;" />
  <row Id="25051" PostHistoryTypeId="2" PostId="10660" RevisionGUID="dbc2631c-755e-47fd-943e-3bc83fbb15f8" CreationDate="2010-11-11T00:34:38.203" UserId="6431" UserDisplayName="Aardvark" Text="There are 'guest pass' brochures that come with a copy of Starcraft 2 for just this purpose!  Typically I believe they last around 7 in game hours or 14 real-time days, providing you a good opportunity to get addicted.  If you have friends that have the game, ask them to give you one of their invites, if not I'm sure you could find one for virtually no price online.&#xD;&#xA;&#xD;&#xA;Here are some for a dollar on [ebay][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p5197.m570.l1313&amp;_nkw=starcraft+2+guest+pass&amp;_sacat=See-All-Categories" />
  <row Id="25055" PostHistoryTypeId="2" PostId="10661" RevisionGUID="205be3bc-70be-4e72-bfbd-887d8f84710a" CreationDate="2010-11-11T01:10:28.227" UserId="336" Text="Even though you can't play multiplayer, the copy of starcraft 2 at the internet cafe should still allow you to play the single player mode in &quot;offline mode&quot;.&#xD;&#xA;&#xD;&#xA;If you're just interested in determining whether or not you like the game, Single Player is probably a good metric for that (though it features several aspects that don't carry over into the multiplayer portion of the game)." />
  <row Id="25056" PostHistoryTypeId="11" PostId="7665" RevisionGUID="6b3dbdc6-432d-4e73-97af-6997ada92443" CreationDate="2010-11-11T01:45:32.860" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="25057" PostHistoryTypeId="2" PostId="10662" RevisionGUID="9845df06-27bb-47f7-8044-bf426b07dcba" CreationDate="2010-11-11T01:47:36.780" UserId="274" Text="I play Minecraft on OS X and for some reason clicking this button doesn't do anything.&#xD;&#xA;&#xD;&#xA;![Screenshot of &quot;Open texture pack folder&quot; button][1]&#xD;&#xA;&#xD;&#xA;Where should I be putting my texture packs?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/A5ksw.jpg" />
  <row Id="25058" PostHistoryTypeId="1" PostId="10662" RevisionGUID="9845df06-27bb-47f7-8044-bf426b07dcba" CreationDate="2010-11-11T01:47:36.780" UserId="274" Text="Where do Minecraft texture packs go on OS X?" />
  <row Id="25059" PostHistoryTypeId="3" PostId="10662" RevisionGUID="9845df06-27bb-47f7-8044-bf426b07dcba" CreationDate="2010-11-11T01:47:36.780" UserId="274" Text="&lt;minecraft&gt;&lt;technical-support&gt;" />
  <row Id="25060" PostHistoryTypeId="2" PostId="10663" RevisionGUID="58cb8b10-5438-4a5c-97a4-8a17fc94dba3" CreationDate="2010-11-11T01:53:34.917" UserId="58" Text="I'm 100+ hours in to my first playthrough of Fallout: New Vegas, and I'm getting to the point where I will soon have to &quot;make a choice&quot; regarding the future of the Wasteland. &#xD;&#xA;&#xD;&#xA;Until I met Yes-Man (I *so* need someone like him in the real world, preferably armed), I was ready to side with the NCR. Then as I progressed further, I found out some of the evil, rotten things they -- and the Crimson Caravan -- have done. Right now I'm strongly leaning toward an independent New Vegas.&#xD;&#xA;&#xD;&#xA;Every faction (except, possibly, the Powder Gangers) seems to have both good and evil qualities to it. From the Brotherhood to the NCR, from the Legion to the Great Khans, from Mr. House to the families which actually run his casinos.&#xD;&#xA;&#xD;&#xA;Nothing is cut-and-dried. I suppose I should expect this in a Fallout game, but this is a *lot* more gray area than Fallout 3 (my first introduction to the series) presented.&#xD;&#xA;&#xD;&#xA;Are there any truly &quot;good&quot; guys, or is everything so gray that helping any given faction could be construed as good or evil?" />
  <row Id="25061" PostHistoryTypeId="1" PostId="10663" RevisionGUID="58cb8b10-5438-4a5c-97a4-8a17fc94dba3" CreationDate="2010-11-11T01:53:34.917" UserId="58" Text="Are there ANY &quot;good guys&quot; in the Mojave Wasteland?" />
  <row Id="25062" PostHistoryTypeId="3" PostId="10663" RevisionGUID="58cb8b10-5438-4a5c-97a4-8a17fc94dba3" CreationDate="2010-11-11T01:53:34.917" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="25063" PostHistoryTypeId="2" PostId="10664" RevisionGUID="dc700bcc-a8fb-4947-8c0b-6c9e80753976" CreationDate="2010-11-11T01:59:05.970" UserId="102" Text="At the beginning of Call of Duty Black Ops, before the start screen, there was a cinematic of a lady talking into a microphone.  She said the word Ascension and then followed by a series of numbers.&#xD;&#xA;&#xD;&#xA;Now I don't want to know why they showed me that if its anything plot related, but I would like to know how I can make it happen again... or maybe a youtube video of it." />
  <row Id="25064" PostHistoryTypeId="1" PostId="10664" RevisionGUID="dc700bcc-a8fb-4947-8c0b-6c9e80753976" CreationDate="2010-11-11T01:59:05.970" UserId="102" Text="How do I trigger the Cinematic at the beginning of Black Ops" />
  <row Id="25065" PostHistoryTypeId="3" PostId="10664" RevisionGUID="dc700bcc-a8fb-4947-8c0b-6c9e80753976" CreationDate="2010-11-11T01:59:05.970" UserId="102" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="25066" PostHistoryTypeId="2" PostId="10665" RevisionGUID="be7b3235-d26b-41d2-bc58-ce2a29ccdd18" CreationDate="2010-11-11T02:05:05.073" UserId="122" Text="Seems to be available on youtube, in HD even:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=Jf8xnIWRQn0" />
  <row Id="25067" PostHistoryTypeId="2" PostId="10666" RevisionGUID="520ffa57-f3f4-418f-8eaf-a970e3385163" CreationDate="2010-11-11T02:16:48.267" UserId="18" Text="Previously to this update, you would put Minecraft.app into a folder called &quot;Minecraft&quot; along with all the files for the texture pack, and launch Minecraft.app from there. However, I don't know if this is still the case with this version.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;(The button also doesn't do anything for me.)&lt;/sub&gt;" />
  <row Id="25068" PostHistoryTypeId="2" PostId="10667" RevisionGUID="f3c5b97f-2392-40ce-87cd-66eaa955b203" CreationDate="2010-11-11T02:19:04.443" UserId="3129" Text="You could maybe argue that the Followers of the Apocalypse are &quot;Good Guys&quot;, but even they refuse to offer assistance to the Strip without some coercion.&#xD;&#xA;&#xD;&#xA;As far as the four primary plot paths go though, no, there's no black and white to be had. All four players have redeeming qualities, and they've all done (varying amounts of) extremely questionable, if not outright irredeemable stuff.&#xD;&#xA;&#xD;&#xA;In general, the moral choices in FO:NV are not about good or evil. They're about priorities and willingness to pay various prices - which makes for a much more interesting moral landscape." />
  <row Id="25069" PostHistoryTypeId="5" PostId="10666" RevisionGUID="5d5f1963-37ea-4333-b483-ccb0c93c9a50" CreationDate="2010-11-11T02:29:08.223" UserId="18" Comment="deleted 2 characters in body" Text="Previous to this update, you would put Minecraft.app into a folder called &quot;Minecraft&quot; along with all the files for the texture pack, and launch Minecraft.app from there. However, I don't know if this is still the case with this version.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;(The button also doesn't do anything for me.)&lt;/sub&gt;" />
  <row Id="25070" PostHistoryTypeId="2" PostId="10668" RevisionGUID="6aa2ecc8-3b63-4804-87b2-bd6bd13df6cd" CreationDate="2010-11-11T03:10:37.910" UserId="2382" Text="If I raze a conquered city its territory returns to neutral ownership. However suppose I have multiple cities clustered together, it is not always possible to know which tiles I will loose when razing a city.&#xD;&#xA;&#xD;&#xA;Since I am a relatively peaceful player I have not had the chance to experiment with this game mechanic.&#xD;&#xA;&#xD;&#xA;So what are the rules which dictate which tiles belong to a particular city when it is razed?&#xD;&#xA;" />
  <row Id="25071" PostHistoryTypeId="1" PostId="10668" RevisionGUID="6aa2ecc8-3b63-4804-87b2-bd6bd13df6cd" CreationDate="2010-11-11T03:10:37.910" UserId="2382" Text="What are the rules for territory ownership when you raze a city?" />
  <row Id="25072" PostHistoryTypeId="3" PostId="10668" RevisionGUID="6aa2ecc8-3b63-4804-87b2-bd6bd13df6cd" CreationDate="2010-11-11T03:10:37.910" UserId="2382" Text="&lt;civilization-5&gt;" />
  <row Id="25073" PostHistoryTypeId="5" PostId="10668" RevisionGUID="8a1202e6-b7c9-4f89-81ca-f17bc9def423" CreationDate="2010-11-11T03:18:00.600" UserId="122" Comment="deleted 1 characters in body" Text="If I raze a conquered city its territory returns to neutral ownership. However suppose I have multiple cities clustered together, it is not always possible to know which tiles I will lose when razing a city.&#xD;&#xA;&#xD;&#xA;Since I am a relatively peaceful player I have not had the chance to experiment with this game mechanic.&#xD;&#xA;&#xD;&#xA;So what are the rules which dictate which tiles belong to a particular city when it is razed?&#xD;&#xA;" />
  <row Id="25074" PostHistoryTypeId="2" PostId="10669" RevisionGUID="2701c31d-c187-424c-aba4-707ffd8e10f7" CreationDate="2010-11-11T03:39:02.437" UserId="4722" Text="There is indeed a market for old consoles, games, etc. [DK Oldies][1] is a site I know to be pretty good. As for NES stuff, I would go to [NES Forums][2] before selling anything. If you have anything rare or worthwhil&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dkoldies.com/Default.asp&#xD;&#xA;  [2]: http://nesforums.com" />
  <row Id="25075" PostHistoryTypeId="2" PostId="10670" RevisionGUID="dbd018a5-e5b9-4931-b3dd-cf5a7240e2b9" CreationDate="2010-11-11T03:56:54.317" UserId="4424" Text="that question is extremely subjective as it would depend on who you ask. All of the factions believe that they are &quot;good&quot; (well, except maybe for the fiends)." />
  <row Id="25076" PostHistoryTypeId="2" PostId="10671" RevisionGUID="68486903-be33-4b44-98f9-904570205435" CreationDate="2010-11-11T04:20:02.270" UserId="274" Text="I poked around and discovered a new folder:&#xD;&#xA;&#xD;&#xA;**/Users/[You]/Library/Application Support/minecraft/texturepacks/**&#xD;&#xA;&#xD;&#xA;Putting the zip files you download in there makes them appear in the menu. Don't extract the files, just leave the .zip there." />
  <row Id="25079" PostHistoryTypeId="5" PostId="10671" RevisionGUID="a702d0dd-2e67-43bf-ac58-464668bc2096" CreationDate="2010-11-11T04:54:48.467" UserId="274" Comment="added 10 characters in body" Text="I poked around and discovered a new folder:&#xD;&#xA;&#xD;&#xA;**/Users/[You]/Library/Application Support/minecraft/texturepacks/**&#xD;&#xA;&#xD;&#xA;Putting the texture packs you download in this folder makes them appear in the menu. Don't extract the files, just leave the .zip there." />
  <row Id="25080" PostHistoryTypeId="2" PostId="10673" RevisionGUID="a762872e-9955-4130-b557-8b1968ea544c" CreationDate="2010-11-11T05:20:02.017" UserId="4724" Text="When I first got my xbox, 5 or so years ago, I didn't have an Xbox Live account.  I wasn't even registered for a free Silver Membership.  I played games on it then a few months ago I got a Gold Membership.  When I did that I lost quite a few achievements and gamerscore.  I have tried going back and playing the games again but I can't even re-acquire the achievements.  When I go into the game that the achievements were lost on it shows the picture for the achievements that I lost rather then the &quot;locked&quot; symbol, so my box knows I got the achievements but won't give me credit for it.  I have tried emailing Xbox Support but they were not helpful.  Hopefully someone here has some helpful advice." />
  <row Id="25081" PostHistoryTypeId="1" PostId="10673" RevisionGUID="a762872e-9955-4130-b557-8b1968ea544c" CreationDate="2010-11-11T05:20:02.017" UserId="4724" Text=" lost xbox achievements" />
  <row Id="25082" PostHistoryTypeId="3" PostId="10673" RevisionGUID="a762872e-9955-4130-b557-8b1968ea544c" CreationDate="2010-11-11T05:20:02.017" UserId="4724" Text="&lt;achievements&gt;" />
  <row Id="25086" PostHistoryTypeId="2" PostId="10675" RevisionGUID="a9c5d6d6-7b8b-42c2-93cc-a7cb30549795" CreationDate="2010-11-11T06:44:08.170" UserId="4725" Text="i remember playing two games on this computer one was a tank game and the other was this tile game where you clicked tiles and like oh i want to play it so bad.  I've been searching for days to find the games that originally came on this computer i cant find anything&#xD;&#xA;HELP!" />
  <row Id="25087" PostHistoryTypeId="1" PostId="10675" RevisionGUID="a9c5d6d6-7b8b-42c2-93cc-a7cb30549795" CreationDate="2010-11-11T06:44:08.170" UserId="4725" Text="1996 Mac Performa 6320" />
  <row Id="25088" PostHistoryTypeId="3" PostId="10675" RevisionGUID="a9c5d6d6-7b8b-42c2-93cc-a7cb30549795" CreationDate="2010-11-11T06:44:08.170" UserId="4725" Text="&lt;identify-this-game&gt;" />
  <row Id="25089" PostHistoryTypeId="2" PostId="10676" RevisionGUID="4e3af478-8d79-4793-8da8-31b5450332e5" CreationDate="2010-11-11T06:54:52.310" UserId="4584" Text="What I'm hoping to do is use a second keyboard and/or mouse in the place of a gamepad for games that require a gamepad to enable multiplayer gaming.  I've noticed a few games that are XBox ports have this requirement so was hoping someone could point me to some software." />
  <row Id="25090" PostHistoryTypeId="1" PostId="10676" RevisionGUID="4e3af478-8d79-4793-8da8-31b5450332e5" CreationDate="2010-11-11T06:54:52.310" UserId="4584" Text="Does XBox gamepad emulator software exist for the PC?" />
  <row Id="25091" PostHistoryTypeId="3" PostId="10676" RevisionGUID="4e3af478-8d79-4793-8da8-31b5450332e5" CreationDate="2010-11-11T06:54:52.310" UserId="4584" Text="&lt;emulation&gt;&lt;gamepad&gt;" />
  <row Id="25093" PostHistoryTypeId="2" PostId="10678" RevisionGUID="c498ed7d-dbfb-4a43-9a87-7605ade9c386" CreationDate="2010-11-11T07:36:51.783" UserId="3773" Text="The civilopedia entry states that the rocket artillery does not need to set-up prior to firing. Yet it seems in my games it needs to, just as any other artillery unit.&#xD;&#xA;&#xD;&#xA;Is the civilopedia entry wrong?" />
  <row Id="25094" PostHistoryTypeId="1" PostId="10678" RevisionGUID="c498ed7d-dbfb-4a43-9a87-7605ade9c386" CreationDate="2010-11-11T07:36:51.783" UserId="3773" Text="Doe the Rocket Artillery in Civ5 have to set-up prior to firing?" />
  <row Id="25095" PostHistoryTypeId="3" PostId="10678" RevisionGUID="c498ed7d-dbfb-4a43-9a87-7605ade9c386" CreationDate="2010-11-11T07:36:51.783" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="25096" PostHistoryTypeId="2" PostId="10679" RevisionGUID="0463d334-e52f-40e7-843f-23ad4a3d5825" CreationDate="2010-11-11T07:40:08.960" UserId="3773" Text="According to [this][1] and [this][2] answers on the 2k forums, Rocket Artillery *built* in a city does not need to &quot;set up&quot; prior to firing. However, if you upgraded an old unit (artillery) to a R.A. it will still need to &quot;set up&quot; prior to firing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/forums/showpost.php?p=1201610&amp;postcount=5&#xD;&#xA;  [2]: http://forums.2kgames.com/forums/showpost.php?p=1201855&amp;postcount=8" />
  <row Id="25097" PostHistoryTypeId="2" PostId="10680" RevisionGUID="0b698028-bfb0-498b-8986-0363a1f6190c" CreationDate="2010-11-11T08:25:47.143" UserId="4727" Text="the tank game is specter challenger and the other one i cant remember you can change the things on a grid and you click the ones that are like groups of the same kind and they do something" />
  <row Id="25098" PostHistoryTypeId="5" PostId="10613" RevisionGUID="89b1bb70-aacc-43ad-8a82-b3fc9ef291dc" CreationDate="2010-11-11T08:37:38.610" UserId="3825" Comment="added more info about mouseclick" Text="Try using http://www.autohotkey.com/ with the following script:&#xD;&#xA;&#xD;&#xA;    ^!b::&#xD;&#xA;        MouseClick, left, , , 1, 0, D&#xD;&#xA;        Sleep 5000&#xD;&#xA;        MouseClick, left, , , 1, 0, U&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;This will click the left mouse button for 5 seconds when pressing ctrl-alt-b. &#xD;&#xA;&#xD;&#xA;This is regardless of inputdevice. To find out which keycode your device sends use the built in &quot;Key history and script info&quot; and replace the &quot;^!b::&quot; with the keycode found, ex: &quot;SC132::&quot;.&#xD;&#xA;&#xD;&#xA;More information about MouseClick http://www.autohotkey.com/docs/commands/MouseClick.htm" />
  <row Id="25100" PostHistoryTypeId="2" PostId="10681" RevisionGUID="96e5cfe8-dbdd-4c2e-9eb2-7044c0837a6f" CreationDate="2010-11-11T10:01:28.783" UserId="756" Text="As suggested by BlueRaja - To further my comment on StrixVaria's answer:&#xD;&#xA;&#xD;&#xA;You should be able to create a deeper pool using source blocks that you place against a temporary vertical surface.&#xD;&#xA;&#xD;&#xA;Basically, fill the bottom of your pool with sources by dropping buckets of water. Keep dropping water until the surface is flat, if you can see water flow into a square, then thats where the source needs to go. This will give an even 1 deep pool. &#xD;&#xA;You're not finished yet.&#xD;&#xA;&#xD;&#xA;`B` is solid blocks.&#xD;&#xA;&#xD;&#xA;`W` is water **sources**.&#xD;&#xA;&#xD;&#xA;        B      B&#xD;&#xA;        B      B&#xD;&#xA;        BWWWWWWB&#xD;&#xA;        BBBBBBBB&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Build a line of blocks directly **over** the water sources, this will give you a surface to drop a line of water sources against.&#xD;&#xA;&#xD;&#xA;`N` is the line of new blocks (from the side). &#xD;&#xA;&#xD;&#xA;        B      B&#xD;&#xA;        B  N   B&#xD;&#xA;        BWWWWWWB&#xD;&#xA;        BBBBBBBB&#xD;&#xA;&#xD;&#xA;Start dropping another layer of water sources in the &quot;trench&quot;, using the sides of the pool and the sides of the line of blocks to drop the sources against.&#xD;&#xA;&#xD;&#xA;        B      B&#xD;&#xA;        BWWB   B&#xD;&#xA;        BWWWWWWB&#xD;&#xA;        BBBBBBBB&#xD;&#xA;&#xD;&#xA;Create a new line of blocks just outside of the existing one, then remove the existing line.&#xD;&#xA;&#xD;&#xA;        B      B    B      B&#xD;&#xA;        BWWBN  B -&gt; BWW N  B&#xD;&#xA;        BWWWWWWB    BWWWWWWB&#xD;&#xA;        BBBBBBBB    BBBBBBBB&#xD;&#xA;&#xD;&#xA;Drop another line of sources against the inside of the new line of blocks.&#xD;&#xA;&#xD;&#xA;        B      B&#xD;&#xA;        BWWWB  B&#xD;&#xA;        BWWWWWWB&#xD;&#xA;        BBBBBBBB&#xD;&#xA;&#xD;&#xA;Continue across the surface of the pool until you've filled in the second level. A third level can be placed in the same way.&#xD;&#xA;&#xD;&#xA;       BWWN   B&#xD;&#xA;       BWWWWWWB&#xD;&#xA;       BWWWWWWB&#xD;&#xA;       BBBBBBBB&#xD;&#xA;&#xD;&#xA;Note that it's possible to simply ignore the lower levels and just have an area of sources on the surface, like this:&#xD;&#xA;&#xD;&#xA;       BWWN   B     BWWWWWWB&#xD;&#xA;       B      B  &gt;  B      B &#xD;&#xA;       B      B     B      B&#xD;&#xA;       BBBBBBBB     BBBBBBBB&#xD;&#xA;&#xD;&#xA;This can still be used to provide a pool deep enough to fall into, but will actually be fairly difficult to swim upwards and out of.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25101" PostHistoryTypeId="5" PostId="10083" RevisionGUID="ae794987-bdfa-4644-a328-f29d77324210" CreationDate="2010-11-11T10:17:37.020" UserId="23" Comment="Let's try and reduce the wall o' text feeling." Text="Once you have sufficient Melee/Unarmed skill, you unlock additional, special attacks with those combat skills, both in and out of VATS (to use them out of VATS, you need to do a power attack -  hold the attack button down, in combination with moving in a direction for varied results).&#xD;&#xA;&#xD;&#xA;Thing is, the actual *effect* of these special attacks is... horribly undocumented, and the Wiki isn't quite up to speed on them either.&#xD;&#xA;&#xD;&#xA;I've figured out that the 'Back Slash' with sword/knife weapons just costs less AP, but are there any special effects? Is there any good reason not to just spam them in VATS? (Out of VATS, they tend to be substantially slower than normal attacks, for better or worse I've found)." />
  <row Id="25103" PostHistoryTypeId="2" PostId="10683" RevisionGUID="d2e9fe89-3eff-4f91-b325-7225899e7033" CreationDate="2010-11-11T10:32:38.083" UserId="4182" Text="Err.. Press space?" />
  <row Id="25104" PostHistoryTypeId="5" PostId="8245" RevisionGUID="3022825d-85c2-4117-88ec-149ccbf117b6" CreationDate="2010-11-11T11:00:16.793" UserId="122" Comment="Spelling." Text="Looking at a unit is there anyway to tell if it has moved or not in the current turn? I've noticed the emblem for the unit greys out, but it also seems to remained greys out if the unit has been fortified.&#xD;&#xA;&#xD;&#xA;How do I tell all the possible tiles a unit can move too? I've noticed that when I click to move a unit a blue outline is briefly shown, but I want to see this before I issue the move command." />
  <row Id="25105" PostHistoryTypeId="5" PostId="10580" RevisionGUID="e6f87d13-8834-45cc-a261-c92932614bb9" CreationDate="2010-11-11T11:00:40.730" UserId="4544" Comment="added 51 characters in body; edited tags" Text="I want to know if the story in Fat Princess is different from the online mode or if it's the same thing with Bots? Is there something new in solo or this is the same?" />
  <row Id="25106" PostHistoryTypeId="6" PostId="10580" RevisionGUID="e6f87d13-8834-45cc-a261-c92932614bb9" CreationDate="2010-11-11T11:00:40.730" UserId="4544" Comment="added 51 characters in body; edited tags" Text="&lt;ps3&gt;&lt;campaign&gt;&lt;psn&gt;&lt;fat-princess&gt;" />
  <row Id="25107" PostHistoryTypeId="4" PostId="10678" RevisionGUID="1c45b778-1b4e-4517-9bff-d95600b6c915" CreationDate="2010-11-11T11:29:17.083" UserId="3773" Comment="edited title" Text="Does the Rocket Artillery in Civ5 have to set-up prior to firing?" />
  <row Id="25108" PostHistoryTypeId="2" PostId="10684" RevisionGUID="85ded92f-2884-445f-9d9e-b236a5bf0d29" CreationDate="2010-11-11T12:28:45.373" UserId="4731" Text="vintage games is the one I would recommend. I read a lot of books on this matter, but this one is certainly the most fun." />
  <row Id="25109" PostHistoryTypeId="2" PostId="10685" RevisionGUID="34b77ece-aa6b-44f8-890b-dc3eda03fdd8" CreationDate="2010-11-11T13:05:18.510" UserId="29" Text="Mining while underwater or swimming takes 5 times as long." />
  <row Id="25110" PostHistoryTypeId="2" PostId="10686" RevisionGUID="b521268f-429b-4b03-aea9-d4ac20698477" CreationDate="2010-11-11T13:32:53.763" UserId="3114" Text="No, there is nothing new when playing offline.  The gameplay follows the same arena-style format.  It's exactly the same as the online matches, but the slots not filled with human players are filled with bots.  Purportedly, these bots are plagued with terrible A.I. issues.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/ps3/action/fatprincess/review.html?om_act=convert&amp;om_clk=gssummary&amp;tag=summary;read-review" />
  <row Id="25111" PostHistoryTypeId="6" PostId="10580" RevisionGUID="94c64729-13e4-46bf-bb51-0aa9e5ffac4b" CreationDate="2010-11-11T13:33:06.760" UserId="3114" Comment="edited tags" Text="&lt;ps3&gt;&lt;psn&gt;&lt;fat-princess&gt;" />
  <row Id="25112" PostHistoryTypeId="6" PostId="10580" RevisionGUID="544c4b81-a330-4aa8-90ab-7fb7178f5c84" CreationDate="2010-11-11T13:36:36.897" UserId="3114" Comment="edited tags" Text="&lt;ps3&gt;&lt;psn&gt;&lt;buying-advice&gt;&lt;fat-princess&gt;" />
  <row Id="25113" PostHistoryTypeId="5" PostId="10545" RevisionGUID="6e9e6b91-d413-4061-a5c2-53babd48a338" CreationDate="2010-11-11T13:55:21.070" UserId="14" Comment="added 295 characters in body" Text="A full list off all hotkeys [can be found here](http://www.starcraft2freaks.com/starcraft-2-hotkeys-list/), under the keyboard advertisement.&#xD;&#xA;&#xD;&#xA;But they are also listed in **Menu** (F10) -&gt; **Options** -&gt; **Hotkeys**, as seen in the next picture.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;**Hint**: You can also set the Grid profile there, so you don't even have to learn the in-game hotkeys.  &#xD;&#xA;That profile maps each Grid Command Buttons to rows of keys on your keyboard.&#xD;&#xA;&#xD;&#xA;This greatly decreased finger movement and allowed me to increase my APM a bit...&#xD;&#xA;&#xD;&#xA;So a Refinery would be: &lt;kbd&gt;Z&lt;/kbd&gt; &lt;kbd&gt;E&lt;/kbd&gt;, a Supply Depot: &lt;kbd&gt;Z&lt;/kbd&gt; &lt;kbd&gt;W&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;Z is then the lower left button, W and E being the second and third button on the first row.&#xD;&#xA;&#xD;&#xA;**Source**: http://www.starcraft2freaks.com/how-to-use-starcraft-2-grid-hotkeys/&#xD;&#xA;&#xD;&#xA;***Warning**: If you don't have the US keyboard locale installed, the grid profile does not work (it just uses the standard profile although the Grid one is selected in that screen -- it also changes the hotkey for warpgates from &lt;kbd&gt;W&lt;/kbd&gt; to &lt;kbd&gt;Y&lt;/kbd&gt; among a few others, very messy)*&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/G3Iee.jpg" />
  <row Id="25114" PostHistoryTypeId="2" PostId="10687" RevisionGUID="43db84fc-4ded-4c9b-9c74-894fc0011e49" CreationDate="2010-11-11T15:11:06.183" UserId="4649" Text="It may be that they tought you were cheating, and resettet your gamerscore. Then you can't ever get gamerscore again.. ;)" />
  <row Id="25115" PostHistoryTypeId="5" PostId="10675" RevisionGUID="bc91cd98-c5af-4518-a024-1a3f8b1cb5ac" CreationDate="2010-11-11T15:54:43.580" UserId="18" Comment="formatting / grammar fixes / title change" Text="I remember playing two games on this computer; one was a tank game and the other was a tile game where you clicked tiles. I want to know what they are so badly! I've been searching for days to find the games that originally came on this computer, but I can't find anything. Help would be greatly appreciated!" />
  <row Id="25116" PostHistoryTypeId="4" PostId="10675" RevisionGUID="bc91cd98-c5af-4518-a024-1a3f8b1cb5ac" CreationDate="2010-11-11T15:54:43.580" UserId="18" Comment="formatting / grammar fixes / title change" Text="Identify these two 1996 Mac Performa 6320 games?" />
  <row Id="25117" PostHistoryTypeId="2" PostId="10688" RevisionGUID="c94219e2-3dda-4e56-bd6e-84d84987cdc0" CreationDate="2010-11-11T15:55:04.607" UserId="1719" Text="After defeating Wizpig in space in Adventure 2 (and possible after the normal adventure; I can't quite remember as it's been some time since I've played), when the credits roll, there are times given for each of the levels.  These times are extremely fast, and I remember only ever being able to beat one of them after a hundred tries or so.&#xD;&#xA;&#xD;&#xA;What is the significance of these times?  They are shown with no context, just a level-name and a time.  Does anything special happen if you manage to beat them all?" />
  <row Id="25118" PostHistoryTypeId="1" PostId="10688" RevisionGUID="c94219e2-3dda-4e56-bd6e-84d84987cdc0" CreationDate="2010-11-11T15:55:04.607" UserId="1719" Text="What is the significance of the times after the closing credits in Diddy Kong Racing 64?" />
  <row Id="25119" PostHistoryTypeId="3" PostId="10688" RevisionGUID="c94219e2-3dda-4e56-bd6e-84d84987cdc0" CreationDate="2010-11-11T15:55:04.607" UserId="1719" Text="&lt;diddy-kong-racing-64&gt;" />
  <row Id="25120" PostHistoryTypeId="5" PostId="10680" RevisionGUID="e08640e8-7f3d-445b-bca1-206b228d4f2c" CreationDate="2010-11-11T15:55:54.840" UserId="18" Comment="added 16 characters in body" Text="The tank game is Specter Challenger and the other one I can't remember. However, I know you can change objects on a grid and you click the ones that are like groups of the same kind and something happens." />
  <row Id="25121" PostHistoryTypeId="5" PostId="10680" RevisionGUID="936cf5d8-3bd5-4e83-86a5-4e86b270ecc7" CreationDate="2010-11-11T16:04:12.807" UserId="18" Comment="edited body" Text="The tank game is Spectre Challenger and the other one I can't remember. However, I know you can change objects on a grid and you click the ones that are like groups of the same kind and something happens." />
  <row Id="25123" PostHistoryTypeId="2" PostId="10690" RevisionGUID="48281788-d9d1-44ee-8ad8-84cc29e23bf4" CreationDate="2010-11-11T16:07:47.690" UserId="341" Text="This stems from the comments on [this question][1].  Imagine two cities, A and B, close enough that one can work the tiles that were acquired by the other (either through purchasing them or through cultural expansion).  If a tile was acquired by A, and I manually select the tile to be worked by B, does the tile transfer &quot;ownership&quot; to B?  So that if B were captured, the tile would go with it, or if A were captured, the tile would stay with B?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10668/what-are-the-rules-for-territory-ownership-when-you-raze-a-city" />
  <row Id="25124" PostHistoryTypeId="1" PostId="10690" RevisionGUID="48281788-d9d1-44ee-8ad8-84cc29e23bf4" CreationDate="2010-11-11T16:07:47.690" UserId="341" Text="Does working a tile with a city transfer ownership of the tile to that city?" />
  <row Id="25125" PostHistoryTypeId="3" PostId="10690" RevisionGUID="48281788-d9d1-44ee-8ad8-84cc29e23bf4" CreationDate="2010-11-11T16:07:47.690" UserId="341" Text="&lt;civilization-5&gt;" />
  <row Id="25126" PostHistoryTypeId="5" PostId="10660" RevisionGUID="8d1a2f24-1354-41d7-88fa-070af4a8f75d" CreationDate="2010-11-11T16:26:21.533" UserId="6431" UserDisplayName="Aardvark" Comment="added 188 characters in body" Text="There are 'guest pass' brochures that come with a copy of Starcraft 2 for just this purpose!  Typically I believe they last around 7 in game hours or 14 real-time days, providing you a good opportunity to get addicted.  If you have friends that have the game, ask them to give you one of their invites, if not I'm sure you could find one for virtually no price online.&#xD;&#xA;&#xD;&#xA;Here are some for a dollar on [ebay][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p5197.m570.l1313&amp;_nkw=starcraft+2+guest+pass&amp;_sacat=See-All-Categories&#xD;&#xA;&#xD;&#xA;If the Internet Cafe has Starcraft 2 already installed, you can also select 'play offline' from the login menu.  This will give you access to the single player game.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="25127" PostHistoryTypeId="6" PostId="10664" RevisionGUID="0d0e2882-fdff-43c3-9604-19344bfc4a8c" CreationDate="2010-11-11T16:45:34.680" UserId="102" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="25128" PostHistoryTypeId="2" PostId="10691" RevisionGUID="4155ce5e-65dc-4c86-a235-b43a490735ca" CreationDate="2010-11-11T16:46:08.580" UserId="1772" Text="The answer yes, Fable 3 is going to be on the PC, but the release date has been delayed. Here is the source article. [Product Reviews - Fable III PC Release Notice][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.product-reviews.net/2010/08/03/fable-3-pc-release-date-delayed/" />
  <row Id="25129" PostHistoryTypeId="2" PostId="10692" RevisionGUID="d013c6c4-6e4b-40ea-ab8a-1f2864458a4c" CreationDate="2010-11-11T16:54:01.230" UserId="4103" Text="Working a tile does not seem to change the ownership of that tile. If the city is conquered, only the tiles the city directly acquired (culture or bought) are transferred to the conqueror." />
  <row Id="25130" PostHistoryTypeId="5" PostId="10692" RevisionGUID="9ab39221-1dd7-4372-ae83-dbf4c66af148" CreationDate="2010-11-11T17:06:39.737" UserId="4103" Comment="added 154 characters in body" Text="Working a tile does not seem to change the ownership of that tile. If the city is conquered, only the tiles the city directly acquired (culture or bought) are transferred to the conqueror.&#xD;&#xA;&#xD;&#xA;Placing a city into an area already owned by the player will transfer ownership of the city tile and the initial inner ring of tiles to that new city." />
  <row Id="25131" PostHistoryTypeId="2" PostId="10693" RevisionGUID="8513389e-8ab5-49e9-8ccb-f1996486c4fc" CreationDate="2010-11-11T17:27:30.800" UserId="2578" Text="*(moved from comment by request)*  &#xD;&#xA;I've also never played the game, but in every FPS I've ever played where jumping was possible, it's defaulted to either **space-bar** or sometimes **right-click**." />
  <row Id="25132" PostHistoryTypeId="2" PostId="10694" RevisionGUID="4e3ea1f2-f001-48ff-aa17-b661c0326600" CreationDate="2010-11-11T17:31:46.667" UserId="346" Text="Wired Xbox Controllers just plug in to your PC. Use as needed" />
  <row Id="25133" PostHistoryTypeId="2" PostId="10695" RevisionGUID="4f955d34-df05-406e-aaa9-f7e47183c551" CreationDate="2010-11-11T17:49:50.213" UserId="341" Text="So based on [Fabian's answer here][1] combined with Oak's experience mentioned in the comments for this question, it sounds like razing a city will cause all tiles that were acquired by that city to become neutral, as well as all tiles in the immediate ring around that city, even if those tiles were not actually acquired by the city being razed.  This last part sounds like it might be a bug, like some programmer assumed that all the tiles around a city must currently belong to that city, which is not the case.&#xD;&#xA;&#xD;&#xA;Unfortunately, I am not aware of any way to determine ahead of time which city initially acquired a tile and thus &quot;owns&quot; it for purposes such as this.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10690/does-working-a-tile-with-a-city-transfer-ownership-of-the-tile-to-that-city" />
  <row Id="25134" PostHistoryTypeId="2" PostId="10696" RevisionGUID="0296dcc4-cac4-4de3-8c6f-3796777a5f30" CreationDate="2010-11-11T17:57:09.047" UserId="2578" Text="Did you speak with the people running the place?  I imagine they must have registered the CD-key to *some* account, with the intention of allowing their customers to use it.." />
  <row Id="25135" PostHistoryTypeId="5" PostId="10695" RevisionGUID="0d1f5183-eeb7-4d01-8c98-f8aa6996b199" CreationDate="2010-11-11T18:19:00.380" UserId="341" Comment="added 128 characters in body" Text="So based on [Fabian's answer here][1] combined with Oak's experience mentioned in the comments for this question, it sounds like razing a city will cause all tiles that were acquired by that city to become neutral, as well as all tiles in the immediate ring around that city, even if those tiles were not initially acquired by the city being razed (beacuse as Fabian pointed out, building/capturing a city will automatically transfer ownership of tiles in that inner ring that belong to other cities of the same player to the &quot;new&quot; city).  Any tiles in the inner ring that do not belong to the player owning the city should not become neutral.&#xD;&#xA;&#xD;&#xA;Unfortunately, I am not aware of any way to determine ahead of time which city initially acquired a tile and thus &quot;owns&quot; it for purposes such as this.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10690/does-working-a-tile-with-a-city-transfer-ownership-of-the-tile-to-that-city" />
  <row Id="25136" PostHistoryTypeId="2" PostId="10697" RevisionGUID="c51df573-c670-4ac1-b7da-1b52bf79cda4" CreationDate="2010-11-11T18:50:55.803" UserId="4735" Text="These are the Developer's best recorded times...&#xD;&#xA;&gt; &#xD;&#xA;&gt; Defeat Wizpig for the second time.&#xD;&#xA;&gt; After the ending and credits, a series&#xD;&#xA;&gt; of times will be listed. These times&#xD;&#xA;&gt; are the best times recorded (in Time&#xD;&#xA;&gt; Trial mode) by Nintendo and Rare staff&#xD;&#xA;&gt; during the production of the game.&#xD;&#xA;&#xD;&#xA;Source: [Gamespot Tips link to quote is from.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/n64/driving/diddykongracing/hints.html" />
  <row Id="25137" PostHistoryTypeId="2" PostId="10698" RevisionGUID="fc71a834-6ace-4cc6-a25a-f291db84e409" CreationDate="2010-11-11T18:56:35.190" UserId="564" Text="To the best of my knowledge such software does not exist. Most of the hacking work in the area is in making gamepads do keyboard like things, rather than emulating gamepads with keyboards. &#xD;&#xA;" />
  <row Id="25138" PostHistoryTypeId="6" PostId="10688" RevisionGUID="d7a84b01-4e54-40e8-a95f-6cc125441980" CreationDate="2010-11-11T19:24:03.783" UserId="336" Comment="edited tags" Text="&lt;nintendo-64&gt;&lt;diddy-kong-racing&gt;" />
  <row Id="25139" PostHistoryTypeId="5" PostId="10697" RevisionGUID="87e192b4-5f59-4d33-88e8-268393a7bf19" CreationDate="2010-11-11T19:28:11.203" UserId="4735" Comment="More information was added to the question- Updating answer" Text="These are the Developer's best recorded times...&#xD;&#xA;&gt; &#xD;&#xA;&gt; Defeat Wizpig for the second time.&#xD;&#xA;&gt; After the ending and credits, a series&#xD;&#xA;&gt; of times will be listed. These times&#xD;&#xA;&gt; are the best times recorded (in Time&#xD;&#xA;&gt; Trial mode) by Nintendo and Rare staff&#xD;&#xA;&gt; during the production of the game.&#xD;&#xA;&#xD;&#xA;There is nothing special (in-game) for beating these times.&#xD;&#xA;&#xD;&#xA;Source: [Gamespot Tips link to quote is from.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/n64/driving/diddykongracing/hints.html" />
  <row Id="25140" PostHistoryTypeId="5" PostId="10652" RevisionGUID="fc98eced-599e-4a86-a633-745f631de9e6" CreationDate="2010-11-11T19:46:01.070" UserId="122" Comment="Englishified." Text="Which version the game?&#xD;&#xA;&#xD;&#xA;You can still go to the menu and look for configuration buttons." />
  <row Id="25141" PostHistoryTypeId="2" PostId="10699" RevisionGUID="b1b5af38-534d-4506-a860-8130e5d2eec9" CreationDate="2010-11-11T20:34:06.253" UserId="2420" Text="Kinect voice can not be used to play videos/music (DVDs or xbox media library).&#xD;&#xA;Project Natal had its own CPU, kinect doesn't. this means there will never be turn on voice command or gesture. Kinect can't be used on the dashboard.&#xD;&#xA;Also voice cant be used on Netflix&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In sum, basically everything you see in Project Natal videos is what you *can't* do.&#xD;&#xA;It is pretty cool just it could be a hell of a lot better." />
  <row Id="25142" PostHistoryTypeId="2" PostId="10700" RevisionGUID="adb7f869-52d9-4b04-ae82-fac918451cb2" CreationDate="2010-11-11T21:05:06.090" UserId="3773" Text="Following up to [this answer][1], given that a newly conquered city will &#xD;&#xA;&#xD;&#xA; * spend a few turns of zero production (&quot;rioting&quot;)&#xD;&#xA; * after that, will be hampered in production because of diminished population and destroyed buildings, so that building a courthouse will take very long&#xD;&#xA;&#xD;&#xA;*is there any point really to annex a newly conquered city immediately*?&#xD;&#xA;&#xD;&#xA;Doesn't it make much more sense to first puppet the city and then wait - say 10 turns - until things have evened out and only then annex the city to start the courthouse?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8065/how-do-i-build-a-courthouse-in-a-captured-city/8088#8088" />
  <row Id="25143" PostHistoryTypeId="1" PostId="10700" RevisionGUID="adb7f869-52d9-4b04-ae82-fac918451cb2" CreationDate="2010-11-11T21:05:06.090" UserId="3773" Text="In Civ5, is there any point to immediately annexing a city?" />
  <row Id="25144" PostHistoryTypeId="3" PostId="10700" RevisionGUID="adb7f869-52d9-4b04-ae82-fac918451cb2" CreationDate="2010-11-11T21:05:06.090" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="25145" PostHistoryTypeId="2" PostId="10701" RevisionGUID="26cadcbe-e190-4e48-8cfd-303ba75ab016" CreationDate="2010-11-11T21:24:42.430" UserId="918" Text="I may be misremembering this, but I believe that when you annex a city, it goes back to rioting for a few turns regardless of whether it was a happy puppet state or not.  So annexing immediately is to your advantage if you know you're going to annex it eventually and can spare the resources." />
  <row Id="25146" PostHistoryTypeId="2" PostId="10702" RevisionGUID="58b330d3-52f6-4266-8858-7bba353f4c6a" CreationDate="2010-11-11T21:29:34.640" UserId="4584" Text="It's probably a subjective answer, but I like to annex straight away if I can afford it because I prefer to have control over what cities are creating.  There's nothing more annoying than a puppet city starting a Wonder when it has next to no production. Another scenario that I will annex immediately is if I am being aggressive militarily, because a puppet city won't produce units." />
  <row Id="25147" PostHistoryTypeId="2" PostId="10703" RevisionGUID="ec61260e-3cc9-42cf-a778-6e4dae303692" CreationDate="2010-11-11T21:33:09.690" UserId="122" Text="I've been thinking about it myself, and I agree that it's almost always a better option to let the city stay as a puppet for a while before annexing it.&#xD;&#xA;&#xD;&#xA;One major drawback here is not only that you cannot control what puppets produce, but it's that puppets never produce units. If you're at war, for example, the ability to produce units is critical, and sometimes you just need the extra city right now. Still, considering that conquered cities lose half their population and most of their buildings, their production is usually so low that making them a puppet is probably still the best choice." />
  <row Id="25148" PostHistoryTypeId="2" PostId="10704" RevisionGUID="81b13e9f-1403-4c1c-ae5f-77a1423a3dee" CreationDate="2010-11-11T21:52:18.180" UserId="1410" Text="**So you don't have to remember to Annex it**&#xD;&#xA;&#xD;&#xA;You've just conquered a city you KNOW you're going to want to annex soon. (In my most recent game, I needed to force building a harbor to start up trade routes to my latest expansion, &quot;Old Greece&quot;) Unfortunately, you're human, and simply might forget to do it later. So, rather than remembering to interrupt your 10th turn from now, you annex the city and set it to building the courthouse. Done. Nothing to remember, no turn interruption, the game will alert you when the city is ready for its next order.&#xD;&#xA;&#xD;&#xA;This can be especially important if your turns otherwise consist only of dealing with the next item in the queue, then clicking next action/turn. I don't normally recommend playing this way just off the next action button; You will catch a lot of mistakes by stopping at the end of each turn and asking &quot;is anything wrong? is there anything else I should do? what's the worst problem facing my empire right now?&quot; However, the event-queue style of play can be a very fun way to play a relaxed game (far easier to get into &quot;the zone&quot;), or to play a game on an easier difficulty just to try something.&#xD;&#xA;&#xD;&#xA;Everyone else has already covered the few times when it might be ideal for your gameplay to annex the city immediately, but those are sadly exceptions. So, if you want to play your BEST, you'll have to puppet the city and somehow remember to check back later to annex it. I recommend keeping notes as you play of things you need to do in the future, write down what turn you're on and what turn you want to check back, and check your list before the end of each turn when you ask yourself the questions I mentioned above." />
  <row Id="25149" PostHistoryTypeId="2" PostId="10705" RevisionGUID="534feb1d-7e90-43c7-95af-403c2693d11c" CreationDate="2010-11-11T22:01:40.450" UserId="336" Text="If you're annexing cities, that means you're conquering cities, and if you're conquering cities, that means you're at war.&#xD;&#xA;&#xD;&#xA;The advantage of Annexing a city is that you are then able to rush-buy units from that forward point, which will in most circumstances take less time than moving a unit from one of your production cities up to the front. If you're fighting a cross-continent war, for instance, you probably want something like this ASAP because your production is going to be *particularly* far from the battlefront.&#xD;&#xA;&#xD;&#xA;Other than this corner case though, I'm inclined to agree with Oak's answer." />
  <row Id="25150" PostHistoryTypeId="5" PostId="4250" RevisionGUID="bbec292a-4844-438d-b76c-8a399a619b7a" CreationDate="2010-11-11T22:36:13.730" UserId="102" Comment="added 14 characters in body" Text="##Zerg##&#xD;&#xA;&#xD;&#xA; One of my all time favorite races.  I think the thing I enjoy the most about the Zerg is the idea of them.  Nothing to do with actual play style or units, but rather the idea of a ravenous horde constantly adapting.  Unkillable.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The macro mechanic for the Zerg in SC2 is based around the queen.  Traditional Zerg production is based on larva (as discussed in section 2).  Larva are in turn produced from the Hatchery structure.  To increase larval production in Starcraft and Broodwars meant building additional Hatcheries. This is revolutionized in Starcraft 2 by the addition of the queen.  Unlike traditional Zerg units, the queen is build directly from the Hatchery (similar to other races unit production) and has the ability to infuse the hatchery with additional Larva.  The result is that Zerg play becomes largely focused around unit production.  As one of these units is the Drone, this often leads to heavy macro style play as zerg economy becomes exponential based on the production rate of drones.  While this macro heavy style is facilitated it is not the most common style of zerg play.  The other alternative is to devote this extra larva production to units.  This leads to massive forces produced very quickly.  Finally the queen has two other abilities to add tension to this mechanic (which will be discussed in sections 4 and 6).  Because larva injection is a blocking operation (only 1 per hive at a time), this macro mechanic is often criticized as being the hardest to use (though I might say the Protoss one is on par).&#xD;&#xA;&#xD;&#xA;###Unit Production and Tech Tree###&#xD;&#xA;Zerg unit production has not changed since Broodwar.  Units are still morphed from larva.  Larva are still produced from hatcheries (though faster with the queen).  There are still units produced from other units, most notably banelings and broodlords.  The Zerg tech tree is far more linear than its Protoss and Terran equivilents.  It can easily be broken up into &quot;Tiers&quot; based around upgrading the Hatchery.  The result is that high tech takes an extra delay as this upgrade must be built and it is more vulnerable as player rarely upgrade more than one Hatchery (there is no additional benefit).  Many players will say that the Zerg has the most flexible tech tree as all units are built from a single structure.  While this is true, the flexibility is countered by each building adding only 1 new unit (with the exception of the Spire) and costing a drone which further reduced resource production.  The result is that late game change in composition is easy, where as early game it is nearly impossible.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;At 350 Minerals (300+50 to replace the drone) the Zerg have the cheapest resource gathering building.  The result is that expanding with Zerg becomes very easy.  In fact, it has become so easy that it is vital in many strategies.  Since Zerg units hit their strength in the midgame (section 6) which tend to be high in gas.  It is often a popular move for a Zerg to take a new expansion and immediately saturate the gas (build two gas production buildings and assign 3 workers to each) before the minerals.  The result is an influx of an otherwise rare resource (most comparisons rate gas as being 2.5 minerals in value).  It is worth noting that many macro style Zerg strategies (section 1) require very early expansions (sometimes called FE for fast expansion) for a massive boost to the economy (doubling larval production as well).  Its worth noting that most people believe that Zerg must control one more expansion than their opponent to be effective.  Though the advent of the queen has lead to a number of 1 base strategies (no expansion), expanding is still very common play for Zerg.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;As others have mentioned Zerg are an extremely mobile force.  This mobility is boosted by a number of upgrades (Zergling, Baneling, Roach, Overlord), the addition of easy creep production (Creep Tumors and Overlords), and the advent of the Nydus Network.  The Nydus Canal was a building in Starcraft 1 which allowed Zerg to connect any two points on the map (provided they had creep).  In Starcraft 2 ALL Nydus Canals are connected to each other (leading to the connection of N points on the map).  Additionally, Nydus Canals no longer require creep to be built on and even produce creep.  The result is even slow units (Hydralisks) can become extremely mobile and Zerg are able to field large armies in rapidly different sections of the map.  To complement this, creep now acts as a speed boost to Zerg.  Any Zerg units on creep naturally move faster.  Additionally, some Zerg units are penalized for being off creep (Queens).  This is further bolstered by the fact that Overlords can produce creep starting at Tier 2 (the upgrade of the Hatchery to the Lair).  Additionally, Queens can produce what are called Creep Tumors.  These Tumors must be built on creep but readily spread creep.  While this may seem lackluster, the tumors are also cloaked and able to produce more tumors.  The result is that Zerg often construct creep highways which are expensive for opponents to destroy.  Zerg has some of the most mobile units in the game.  All Tier 1/1.5 units can receive speed upgrades (Zergling, Baneling, Roach) making them the fastest land units in the game (Zerglings).  The Mutalisk (by comparison) is one of the fastest Air unit in the game.  Its high mobility has lead to the technique of Muta-Harass, where Mutalisks attack workers in Guerrilla style fashion and devastate opposing economies.  Mutalisks are so effective at this that both Terran and Protoss have specific units for countering them (Section 8).&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;Zerg are often criticized as having the weakest defense in the game relying more heavily on units.  This is an exaggeration.  Zerg receive an early unit (the Queen) which has good air and ground defense as well as having a powerful heal for both units and defensive structures.  Additionally, Zerg defensive structures can be uprooted and reused.  The result is a very cost effective defense force.  While in Starcraft 1 the production of defensive structures was often seen as admission of a mistake, in Starcraft 2 professional players feel free to build them liberally, using them to both augment forces as well as control the map.&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;Zerg production rates mean that compositions are often dictated by resource gathering more than anything else.  The result is compositions with both Gas heavy elements and Mineral &quot;dumps.&quot;  This usually lead to compositions like: Hydra/Roach, Ling/Muta, Infestor/ling/bane, bane/ling/ultra and so on.  When constructing a force a Zerg player is often forced to think &quot;Where do I want to spend my gas?&quot;  The answer to this question often dictates her strategy (Zerg get the feminine pronoun for Kerrigan).  One of the major problems with Zerg unit compositions is the lack of any real anti-air until Tier 2.  This is a result of the fact that the Queen is the only unit that can attack air before Tier 2 (Hydralisk/Muta/Corruptor at Tier 2).  This may force players to tech up faster or build excess defensive structures to deal with early air harassment.  While the initial Zerg units tend to be fierce, Zerg don't hit the strength of their force until Tier 2.  The advent of high damage Hydralisks and effective harass of Mutalisks often make the mid game the strongest part of the Zerg offensive.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Zerg have a high number of unit specific upgrades.  These usually consist of speed, burrowing, or increase of another ability.  Additionally certain units can be upgraded into other units (Zerglings into Banelings, Corruptors into Broodlords).  By comparison Zerg have the fewest basic damage upgrades (5 on par with Protoss).  This usually leads forces to either be designed around Ranged Damage, Ground Damage or Air so as to share these effectively.&#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Zerg air is the most powerful or least powerful depending on who you speak to.  Zerg Mutalisks are one of the fastest air units, Zerg Corruptors are very good Air to Air units (better than vikings worse than phoenix), and Broodlords are an absolutely devastating unit in their own right providing unmatched air to ground.  The Broodlords in particular are such a powerful unit.  The Broodlord is designed around the traditional Gaurdian from Starcraft 1.  A long range air unit that does high damage to ground units.  To further bolster this, when a Broodlord attacks it produces a broodling.  This is a weak ground attacking unit.  While the broodling does additional damage, the most effective part is that enemy AI will target it over the Broodlord.  Additionally, broodlings will physically block enemy anti air forces from attacking the Broodlord.  Many professional players say that even if you took away the broodling's damage, the Broodlord would be just as effective.&#xD;&#xA;" />
  <row Id="25151" PostHistoryTypeId="5" PostId="4250" RevisionGUID="b8a783a5-26ba-40c1-9ada-fa1225f4d668" CreationDate="2010-11-11T22:55:48.853" UserId="85" Comment="Lest we spawn a new character brandishing a giant S ♪" Text="##Zerg##&#xD;&#xA;&#xD;&#xA; One of my all time favorite races.  I think the thing I enjoy the most about the Zerg is the idea of them.  Nothing to do with actual play style or units, but rather the idea of a ravenous horde constantly adapting.  Unkillable.&#xD;&#xA;&#xD;&#xA;###Macro Mechanic###&#xD;&#xA;The macro mechanic for the Zerg in SC2 is based around the queen.  Traditional Zerg production is based on larva (as discussed in section 2).  Larva are in turn produced from the Hatchery structure.  To increase larval production in Starcraft and Broodwars meant building additional Hatcheries. This is revolutionized in Starcraft 2 by the addition of the queen.  Unlike traditional Zerg units, the queen is build directly from the Hatchery (similar to other races unit production) and has the ability to infuse the hatchery with additional Larva.  The result is that Zerg play becomes largely focused around unit production.  As one of these units is the Drone, this often leads to heavy macro style play as zerg economy becomes exponential based on the production rate of drones.  While this macro heavy style is facilitated it is not the most common style of zerg play.  The other alternative is to devote this extra larva production to units.  This leads to massive forces produced very quickly.  Finally the queen has two other abilities to add tension to this mechanic (which will be discussed in sections 4 and 6).  Because larva injection is a blocking operation (only 1 per hive at a time), this macro mechanic is often criticized as being the hardest to use (though I might say the Protoss one is on par).&#xD;&#xA;&#xD;&#xA;###Unit Production and Tech Tree###&#xD;&#xA;Zerg unit production has not changed since Broodwar.  Units are still morphed from larva.  Larva are still produced from hatcheries (though faster with the queen).  There are still units produced from other units, most notably banelings and broodlords.  The Zerg tech tree is far more linear than its Protoss and Terran equivilents.  It can easily be broken up into &quot;Tiers&quot; based around upgrading the Hatchery.  The result is that high tech takes an extra delay as this upgrade must be built and it is more vulnerable as player rarely upgrade more than one Hatchery (there is no additional benefit).  Many players will say that the Zerg has the most flexible tech tree as all units are built from a single structure.  While this is true, the flexibility is countered by each building adding only 1 new unit (with the exception of the Spire) and costing a drone which further reduced resource production.  The result is that late game change in composition is easy, where as early game it is nearly impossible.&#xD;&#xA;&#xD;&#xA;###Expanding###&#xD;&#xA;At 350 Minerals (300+50 to replace the drone) the Zerg have the cheapest resource gathering building.  The result is that expanding with Zerg becomes very easy.  In fact, it has become so easy that it is vital in many strategies.  Since Zerg units hit their strength in the midgame (section 6) which tend to be high in gas.  It is often a popular move for a Zerg to take a new expansion and immediately saturate the gas (build two gas production buildings and assign 3 workers to each) before the minerals.  The result is an influx of an otherwise rare resource (most comparisons rate gas as being 2.5 minerals in value).  It is worth noting that many macro style Zerg strategies (section 1) require very early expansions (sometimes called FE for fast expansion) for a massive boost to the economy (doubling larval production as well).  Its worth noting that most people believe that Zerg must control one more expansion than their opponent to be effective.  Though the advent of the queen has lead to a number of 1 base strategies (no expansion), expanding is still very common play for Zerg.&#xD;&#xA;&#xD;&#xA;###Harassment###&#xD;&#xA;As others have mentioned Zerg are an extremely mobile force.  This mobility is boosted by a number of upgrades (Zergling, Baneling, Roach, Overlord), the addition of easy creep production (Creep Tumors and Overlords), and the advent of the Nydus Network.  The Nydus Canal was a building in Starcraft 1 which allowed Zerg to connect any two points on the map (provided they had creep).  In Starcraft 2 ALL Nydus Canals are connected to each other (leading to the connection of N points on the map).  Additionally, Nydus Canals no longer require creep to be built on and even produce creep.  The result is even slow units (Hydralisks) can become extremely mobile and Zerg are able to field large armies in rapidly different sections of the map.  To complement this, creep now acts as a speed boost to Zerg.  Any Zerg units on creep naturally move faster.  Additionally, some Zerg units are penalized for being off creep (Queens).  This is further bolstered by the fact that Overlords can produce creep starting at Tier 2 (the upgrade of the Hatchery to the Lair).  Additionally, Queens can produce what are called Creep Tumors.  These Tumors must be built on creep but readily spread creep.  While this may seem lackluster, the tumors are also cloaked and able to produce more tumors.  The result is that Zerg often construct creep highways which are expensive for opponents to destroy.  Zerg has some of the most mobile units in the game.  All Tier 1/1.5 units can receive speed upgrades (Zergling, Baneling, Roach) making them the fastest land units in the game (Zerglings).  The Mutalisk (by comparison) is one of the fastest Air units in the game.  Its high mobility has lead to the technique of Muta-Harass, where Mutalisks attack workers in Guerrilla style fashion and devastate opposing economies.  Mutalisks are so effective at this that both Terran and Protoss have specific units for countering them (Section 8).&#xD;&#xA;&#xD;&#xA;###Defenses###&#xD;&#xA;Zerg are often criticized as having the weakest defense in the game relying more heavily on units.  This is an exaggeration.  Zerg receive an early unit (the Queen) which has good air and ground defense as well as having a powerful heal for both units and defensive structures.  Additionally, Zerg defensive structures can be uprooted and reused.  The result is a very cost effective defense force.  While in Starcraft 1 the production of defensive structures was often seen as admission of a mistake, in Starcraft 2 professional players feel free to build them liberally, using them to both augment forces as well as control the map.&#xD;&#xA;&#xD;&#xA;###Unit Composition###&#xD;&#xA;Zerg production rates mean that compositions are often dictated by resource gathering more than anything else.  The result is compositions with both Gas heavy elements and Mineral &quot;dumps.&quot;  This usually lead to compositions like: Hydra/Roach, Ling/Muta, Infestor/ling/bane, bane/ling/ultra and so on.  When constructing a force a Zerg player is often forced to think &quot;Where do I want to spend my gas?&quot;  The answer to this question often dictates her strategy (Zerg get the feminine pronoun for Kerrigan).  One of the major problems with Zerg unit compositions is the lack of any real anti-air until Tier 2.  This is a result of the fact that the Queen is the only unit that can attack air before Tier 2 (Hydralisk/Muta/Corruptor at Tier 2).  This may force players to tech up faster or build excess defensive structures to deal with early air harassment.  While the initial Zerg units tend to be fierce, Zerg don't hit the strength of their force until Tier 2.  The advent of high damage Hydralisks and effective harass of Mutalisks often make the mid game the strongest part of the Zerg offensive.&#xD;&#xA;&#xD;&#xA;###Upgrades###&#xD;&#xA;Zerg have a high number of unit specific upgrades.  These usually consist of speed, burrowing, or increase of another ability.  Additionally certain units can be upgraded into other units (Zerglings into Banelings, Corruptors into Broodlords).  By comparison Zerg have the fewest basic damage upgrades (5 on par with Protoss).  This usually leads forces to either be designed around Ranged Damage, Ground Damage or Air so as to share these effectively.&#xD;&#xA;&#xD;&#xA;###Air###&#xD;&#xA;Zerg air is the most powerful or least powerful depending on who you speak to.  Zerg Mutalisks are one of the fastest air units, Zerg Corruptors are very good Air to Air units (better than vikings worse than phoenix), and Broodlords are an absolutely devastating unit in their own right providing unmatched air to ground.  The Broodlords in particular are such a powerful unit.  The Broodlord is designed around the traditional Gaurdian from Starcraft 1.  A long range air unit that does high damage to ground units.  To further bolster this, when a Broodlord attacks it produces a broodling.  This is a weak ground attacking unit.  While the broodling does additional damage, the most effective part is that enemy AI will target it over the Broodlord.  Additionally, broodlings will physically block enemy anti air forces from attacking the Broodlord.  Many professional players say that even if you took away the broodling's damage, the Broodlord would be just as effective.&#xD;&#xA;" />
  <row Id="25152" PostHistoryTypeId="2" PostId="10706" RevisionGUID="97c95497-9cd3-49fe-9b90-136233836feb" CreationDate="2010-11-11T23:09:34.277" UserId="4737" Text="If you have a level 80 (or even a 60+), the easiest way to farm wool is at Shadowfang Keep. &#xD;&#xA;&#xD;&#xA;The real trick to making gold off of the wool is to know how much to put it up for at the AH. Put too much up and you'll drive prices down due to the fact that the economy only demands so much of it over a certain period of time. But I digress from your original question..." />
  <row Id="25153" PostHistoryTypeId="2" PostId="10707" RevisionGUID="39fdba77-113d-407a-be70-c770f27baa7a" CreationDate="2010-11-11T23:15:04.663" UserId="2262" Text="**Yes - more deftness.**  One part of the formula for success of Half Inch is the Deftness of the character using it.  &#xD;&#xA;&#xD;&#xA;You can equip one of the many kinds of gloves which increase deftness and there's also the Utility Belt accessory.  The Ranger job has the highest starting Deftness, and can also earn a few natural Deftness bonuses.  " />
  <row Id="25154" PostHistoryTypeId="2" PostId="10708" RevisionGUID="79cae583-7056-4c36-b805-068cb6808841" CreationDate="2010-11-11T23:30:40.123" UserId="4737" Text="What is the story behind the guy who is the new lich king? I forget his name exactly, but he appeared to have been a good guy at some point?" />
  <row Id="25155" PostHistoryTypeId="1" PostId="10708" RevisionGUID="79cae583-7056-4c36-b805-068cb6808841" CreationDate="2010-11-11T23:30:40.123" UserId="4737" Text="The new lich king" />
  <row Id="25156" PostHistoryTypeId="3" PostId="10708" RevisionGUID="79cae583-7056-4c36-b805-068cb6808841" CreationDate="2010-11-11T23:30:40.123" UserId="4737" Text="&lt;world-of-warcraft&gt;" />
  <row Id="25157" PostHistoryTypeId="2" PostId="10709" RevisionGUID="2a68e9ed-0ebc-416c-beb9-df1ea8774a31" CreationDate="2010-11-11T23:46:05.593" UserId="3588" Text="One trivial example: You're a landlocked civilization (maybe even just a single tile away from the ocean), but are in need of naval units and have just captured a coastal city. You would want that city to start cranking out units as soon as possible, so annexing it immediately is the only thing that makes sense." />
  <row Id="25158" PostHistoryTypeId="2" PostId="10710" RevisionGUID="86d57c6f-cccf-4831-bea2-b64c7ea4ca56" CreationDate="2010-11-11T23:48:06.623" UserId="3129" Text="It's [Bolvar Fordragon][1], Paladin of the Silver Hand, Commander of the Alliance's combined military forces in Northrend, former Regent of Stormwind, and fallen hero of the Wrathgate. He was thought dead at the Wrathgate, but had in fact survived and been captured by the Scourge, and tortured, with the eventual intention of being made into a Death Knight, much like Saurfang the Younger. However, unlike Saurfang, Bolvar resisted until Arthas's defeat.&#xD;&#xA;&#xD;&#xA;&gt;After Arthas Menethil, mortal host of the Lich King, was slain, Tirion Fordring took up the Helm of Domination, the crown of the Lich King, preparing to don it himself. As he did so, Bolvar intervened, calling from his seat upon the Frozen Throne, his body warped by the red dragonflight's fire. As a last act of service to Azeroth, Bolvar asked that Tirion place the Helm of Domination on his head. As the self-appointed &quot;Jailer of the Damned,&quot; Bolvar seeks to keep the Scourge under control. As Bolvar encased himself and the Frozen Throne once again in ice, he warned Tirion that no one could know what happened. Tirion would have to tell the world that the Lich King was dead, yet as his voice changed, he added that Bolvar Fordragon had died with him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Bolvar_Fordragon" />
  <row Id="25159" PostHistoryTypeId="2" PostId="10711" RevisionGUID="020d6fcb-7e08-4247-8f12-da26aacc4c9e" CreationDate="2010-11-12T00:38:32.390" UserId="1576" Text="I recently purchased Kinect, and was curious if there is a place to find all of the voice commands for the system?  &#xD;&#xA;&#xD;&#xA;The manual doesn't really say a lot about the voice commands and I can't find a definative list of all the commands I can use.  &#xD;&#xA;&#xD;&#xA;The Xbox prompts with some commands now and then, but it would be really nice to have an actual list of things I can tell it to do.&#xD;&#xA;&#xD;&#xA;Help?" />
  <row Id="25160" PostHistoryTypeId="1" PostId="10711" RevisionGUID="020d6fcb-7e08-4247-8f12-da26aacc4c9e" CreationDate="2010-11-12T00:38:32.390" UserId="1576" Text="What are the voice commands for Xbox 360's Kinect?" />
  <row Id="25161" PostHistoryTypeId="3" PostId="10711" RevisionGUID="020d6fcb-7e08-4247-8f12-da26aacc4c9e" CreationDate="2010-11-12T00:38:32.390" UserId="1576" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="25162" PostHistoryTypeId="2" PostId="10712" RevisionGUID="5cc8120b-8c4d-4d76-bf0b-7d17c5173a4d" CreationDate="2010-11-12T01:02:19.327" UserId="58" Text="The title pretty much says it all. On the one hand, the Boomers are freakin' nuts. On the other, I'm guessing that raising that bomber out of the lake and watching it rain fiery death over the Legion is going to be the ultimate &quot;wow&quot; moment. &#xD;&#xA;&#xD;&#xA;So ... Is it safe to finish Volare if I plan on completing Wild Card: Change in Management and either ruling New Vegas or making it independent?" />
  <row Id="25163" PostHistoryTypeId="1" PostId="10712" RevisionGUID="5cc8120b-8c4d-4d76-bf0b-7d17c5173a4d" CreationDate="2010-11-12T01:02:19.327" UserId="58" Text="Can I safely finish Volare if I plan on doing Change in Management?" />
  <row Id="25164" PostHistoryTypeId="3" PostId="10712" RevisionGUID="5cc8120b-8c4d-4d76-bf0b-7d17c5173a4d" CreationDate="2010-11-12T01:02:19.327" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;quests&gt;" />
  <row Id="25165" PostHistoryTypeId="2" PostId="10713" RevisionGUID="0d705005-9bb4-4b32-9723-1e3b6cb9c381" CreationDate="2010-11-12T01:04:28.870" UserId="56" Text="Yes, I've completed Volare and even told the NCR I did, before completing the entire main quest the Wild Card route. As far as I know, Volare is required for the main quest (at least for the main factions). Telling the NCR you will help them will of course stop you from going the Legion route." />
  <row Id="25166" PostHistoryTypeId="2" PostId="10714" RevisionGUID="2a88cd07-6911-4dba-bbf4-1ac0c2c5db70" CreationDate="2010-11-12T01:07:53.567" UserId="3129" Text="Volare is required or optional for all four main quest paths. At it's conclusion, you convince the Boomers to support *you*, not any particular faction. You can even inform Ambassador Crocker/House/Yes Man of this fact without locking you into a path -  just choose your words carefully when you do so." />
  <row Id="25167" PostHistoryTypeId="2" PostId="10715" RevisionGUID="56f22513-314f-4dd3-990d-6272762cbc1b" CreationDate="2010-11-12T01:09:16.900" UserId="58" Text="Considering that I'm going the Wild Card: Change in Management path, when is the latest I can kill Mr. House? I've made sure to acquire and turn in all seven snow globes. Yes Man is waiting patiently outside The Tops for me. I still have the following quests open:&#xD;&#xA;&#xD;&#xA;* How Little We Know&#xD;&#xA;* Pressing Matters&#xD;&#xA;* Oh My Papa&#xD;&#xA;* Volare!&#xD;&#xA;* I Put a Spell on You&#xD;&#xA;* The Moon Comes Over the Tower&#xD;&#xA;* Wild Card: Side Bets&#xD;&#xA;* Wild Card: You and What Army?&#xD;&#xA;* That Lucky Old Sun&#xD;&#xA;* ED-E My Love&#xD;&#xA;&#xD;&#xA;At which point have I &quot;made my choice?&quot; I know it's not too late *right now* to kill Mr. House. But if I finish any of the faction quests above, does it become so?&#xD;&#xA;&#xD;&#xA;I should note that I'm at least &quot;liked&quot; by most factions, the notable exceptions being the Powder Gangers and the Legion (I finished &quot;Booted&quot; *after* getting the Mark of Caesar and the &quot;Render Unto Caesar&quot; quest -- thus I now have completed &quot;Beware the Wrath of Caesar.&quot;)&#xD;&#xA;&#xD;&#xA;How much farther on the quest lines above is it safe to go before I finally get around to whacking Mr. House and taking control of The Strip? I want to maximize my gameplay this first run-through! (Because the 100+ hours I've invested already isn't enough!)" />
  <row Id="25168" PostHistoryTypeId="1" PostId="10715" RevisionGUID="56f22513-314f-4dd3-990d-6272762cbc1b" CreationDate="2010-11-12T01:09:16.900" UserId="58" Text="When is the latest I can kill Mr. House?" />
  <row Id="25169" PostHistoryTypeId="3" PostId="10715" RevisionGUID="56f22513-314f-4dd3-990d-6272762cbc1b" CreationDate="2010-11-12T01:09:16.900" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;ending&gt;&lt;quests&gt;" />
  <row Id="25170" PostHistoryTypeId="2" PostId="10716" RevisionGUID="ad2746b6-7637-478f-b9d3-c41088b81f7b" CreationDate="2010-11-12T01:16:05.290" UserId="4239" Text="I've tried viewing it again by loading off a different save device and starting a new campaign session with no luck, it doesn't show that cinematic. &#xD;&#xA;&#xD;&#xA;Since there's no config file like the PC, I would think that if you could go to System Settings &gt; Memory &gt; Save Device and delete all the files related to COD: Black Ops, or move them to a removable device, then start it back up, I would think it would play again. It seems like it's saved somewhere in a preference that can't be overridden that can be found.&#xD;&#xA;" />
  <row Id="25171" PostHistoryTypeId="2" PostId="10717" RevisionGUID="d9284320-38e3-47c8-8433-485bf4033c64" CreationDate="2010-11-12T01:17:54.673" UserId="3129" Text="If you're okay with taking Yes-Man's path, you can basically wait until the very end to kill Mr. House. There is no need to take him out any sooner than the very absolute end.&#xD;&#xA;&#xD;&#xA;The Legion and NCR, respectively, will want him out of the picture much sooner." />
  <row Id="25172" PostHistoryTypeId="2" PostId="10718" RevisionGUID="46c2a802-f599-4aee-a297-55eb186a8fcc" CreationDate="2010-11-12T01:19:20.117" UserId="56" Text="The latest is really the point of no return, assuming you don't alienate House beforehand by attacking him or something.&#xD;&#xA;&#xD;&#xA;You get a warning from the game before you reach this point, at which you can decide to turn back and kill House. You'll probably get a quest objective from one of the factions to kill House earlier, but you shouldn't reach **that** point of no return if you're going for Wild Card." />
  <row Id="25173" PostHistoryTypeId="2" PostId="10719" RevisionGUID="bf1012cb-33bb-4dfc-8e6f-7b46017be4cb" CreationDate="2010-11-12T01:25:01.947" UserId="4239" Text="In Call of Duty: Black Ops, on the mission SOG (Vietnam), you come to a point where your orders are to push back the NVA down the hill. I've spent a lot of time slowly pushing down the hill but the enemies keep coming and on Veteran difficulty at some point I always end up dying. My squad mates pretty much stop at the first level down the hill providing no help.&#xD;&#xA;&#xD;&#xA;I'm sure a portion of it is skill, but there must be something I'm missing to trigger my squad mates to continue on down and move the level forward and stop the enemy from spawning. Any ideas?" />
  <row Id="25174" PostHistoryTypeId="1" PostId="10719" RevisionGUID="bf1012cb-33bb-4dfc-8e6f-7b46017be4cb" CreationDate="2010-11-12T01:25:01.947" UserId="4239" Text="How do you get down the hill on the campaign level, SOG?" />
  <row Id="25175" PostHistoryTypeId="3" PostId="10719" RevisionGUID="bf1012cb-33bb-4dfc-8e6f-7b46017be4cb" CreationDate="2010-11-12T01:25:01.947" UserId="4239" Text="&lt;tips&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="25176" PostHistoryTypeId="6" PostId="10708" RevisionGUID="d8632dc2-fdfa-49bc-8c5a-7d706ea89a95" CreationDate="2010-11-12T01:26:11.730" UserId="274" Comment="edited tags" Text="&lt;spoiler&gt;&lt;world-of-warcraft&gt;&lt;plot&gt;" />
  <row Id="25177" PostHistoryTypeId="2" PostId="10720" RevisionGUID="93ef5317-d083-4080-bdc9-919e441828c4" CreationDate="2010-11-12T01:29:25.263" UserId="4239" Text="Limited to Xbox Live Arcade, and a bit subjective, but [LIMBO][1] really is a beautiful game using only grayscale.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.limbogame.org/" />
  <row Id="25178" PostHistoryTypeId="2" PostId="10721" RevisionGUID="f0ec63fa-9d81-4820-afbe-2d78b49b2d0d" CreationDate="2010-11-12T02:16:22.770" UserId="4744" Text="Im having the exact same problem, ive tried absoutely every thing from turning everything on and off, connecting to the modem, static ip adresses i just cant figure it out!!!?!!??!?!?!?" />
  <row Id="25179" PostHistoryTypeId="2" PostId="10722" RevisionGUID="7fe4b57b-4706-4de5-9587-b17e28e41311" CreationDate="2010-11-12T02:57:50.300" UserId="4745" Text="Well, you could catalog it, then buy a copy from the catalog..." />
  <row Id="25180" PostHistoryTypeId="2" PostId="10723" RevisionGUID="02f4ca6e-b0f4-4fc6-9e51-ed30def78dd0" CreationDate="2010-11-12T03:53:38.660" UserId="4735" Text="First make sure &quot;Sorted By&quot; is set to &quot;Song Difficulty.&quot; Next, You also need to set &quot;Instrument Scores&quot; to &quot;Pro Keys.&quot; I tested this by setting Instrument Score to Keys, and it sorted by difficulty with normal keys. I then switched Instrument Scores to Pro Keys and it sorted by Pro Keys.&#xD;&#xA;&#xD;&#xA;I tested this on the 360 version." />
  <row Id="25181" PostHistoryTypeId="2" PostId="10724" RevisionGUID="eb90d952-5a87-44d3-8b7c-1bfe87d3beb6" CreationDate="2010-11-12T04:23:45.410" UserId="4735" Text="The cheat codes menu within the game is for players who pre-ordered the game from various retailers. These codes only work in splitscreen multiplayer, and are only exclusive to these pre-orders until the end of the year. &#xD;&#xA;&#xD;&#xA; - BestBuy: &quot;Tag Mode&quot; - The person &quot;tagged&quot; cannot kill until they are no longer &quot;it.&quot;&#xD;&#xA; - Gamestop: &quot;Invisibility Mode&quot; - Each player can go invis for a small period of time to sneak up on other players.&#xD;&#xA;&#xD;&#xA;It hasn't been stated yet how players can obtain these codes after this time. No other cheats have been released at the time of this posting." />
  <row Id="25182" PostHistoryTypeId="2" PostId="10725" RevisionGUID="7627cf11-29da-47ad-b3bf-8a60de055bc5" CreationDate="2010-11-12T04:34:58.857" UserId="4735" Text="[The Official List][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/pages/kinect/more-topics/control-your-xbox-360-with-your-voice.aspx&#xD;&#xA;&#xD;&#xA;... which is very small. Not many have been found that are not on that list, but &quot;ESPN&quot; is one for example, that can bring you to the ESPN page while on the dashboard. Microsoft has stated it is up the the individual game / app maker for functionality, and that they *should* provide a list that can be used with their services. &#xD;&#xA;&#xD;&#xA;At one point it was demo'd that you could turn on / turn off the machine using voice commands. This functionality however did not make it to release (for obvious reasons)." />
  <row Id="25183" PostHistoryTypeId="2" PostId="10726" RevisionGUID="3bbfe4e4-86da-4b4f-b7ab-7d680a3f91f5" CreationDate="2010-11-12T04:36:15.293" UserId="324" Text="In Supreme Commander 2, is there a way to display the ping rate you can see in the multi-player lobby while you are actually playing the game?" />
  <row Id="25184" PostHistoryTypeId="1" PostId="10726" RevisionGUID="3bbfe4e4-86da-4b4f-b7ab-7d680a3f91f5" CreationDate="2010-11-12T04:36:15.293" UserId="324" Text="Is there a keyboard switch for seeing ping rate?" />
  <row Id="25185" PostHistoryTypeId="3" PostId="10726" RevisionGUID="3bbfe4e4-86da-4b4f-b7ab-7d680a3f91f5" CreationDate="2010-11-12T04:36:15.293" UserId="324" Text="&lt;ping&gt;&lt;supreme-commander-2&gt;" />
  <row Id="25186" PostHistoryTypeId="2" PostId="10727" RevisionGUID="05f8a0ca-9d27-4ede-9cc2-e09edb6f49b4" CreationDate="2010-11-12T04:41:50.533" UserId="4735" Text="During a Multiplayer game, you can hit F2 to show Rankings / Ping of current players within the game." />
  <row Id="25187" PostHistoryTypeId="5" PostId="9135" RevisionGUID="59fc5d6f-f73a-4eb6-9e13-76e92fcc0419" CreationDate="2010-11-12T04:50:39.400" UserId="4042" Comment="added 413 characters in body; added 4 characters in body" Text="I have a Belkin n52te. I'm using the Razor programming software to program it. What I'd like to do is program it to hold down the right mouse button for 5s and then let go. I've tried recording that but it didn't work. I've tried putting a 5000 ms delay between the Button Down and the Button Release event but that also didn't work. &#xD;&#xA;&#xD;&#xA;Anyone know how to do this? Anyone know of any good forums to search for this? &#xD;&#xA;&#xD;&#xA;**Edit**: this is for minecraft. I'd like to make a macro that presses the left mouse button for x number of seconds. Let's say 3. So my macro is: &#xD;&#xA;&#xD;&#xA;Left Button Press&#xD;&#xA;&#xD;&#xA;3000 ms &#xD;&#xA;&#xD;&#xA;Left Button Release&#xD;&#xA;&#xD;&#xA;That's exactly what I see on the screen. But that's not what I get when I run the program. I get a single left button press. &#xD;&#xA;&#xD;&#xA;The behavior isn't restricted to minecraft. Same thing happens in Notepad++. " />
  <row Id="25188" PostHistoryTypeId="2" PostId="10728" RevisionGUID="0896c123-5f3d-4e44-a225-92427ecd9d92" CreationDate="2010-11-12T05:38:30.270" UserId="3291" Text="I have a (holy) paladin and would like to better understand the mechanics for Holy Power. And do you think it has improved your gameplay ?" />
  <row Id="25189" PostHistoryTypeId="1" PostId="10728" RevisionGUID="0896c123-5f3d-4e44-a225-92427ecd9d92" CreationDate="2010-11-12T05:38:30.270" UserId="3291" Text="Someone provide a simple explanation of Holy Power ?" />
  <row Id="25190" PostHistoryTypeId="3" PostId="10728" RevisionGUID="0896c123-5f3d-4e44-a225-92427ecd9d92" CreationDate="2010-11-12T05:38:30.270" UserId="3291" Text="&lt;world-of-warcraft&gt;&lt;world&gt;&lt;pald&gt;" />
  <row Id="25195" PostHistoryTypeId="2" PostId="10730" RevisionGUID="44ab6b12-fbd0-43f6-af59-bc9990659142" CreationDate="2010-11-12T06:03:58.797" UserId="215" Text="I seem to recall rumors that Starcraft 2 looked better when using DirectX 10 over DirectX 9. Is this true, and if so can you give examples (preferably in screenshot form)?" />
  <row Id="25196" PostHistoryTypeId="1" PostId="10730" RevisionGUID="44ab6b12-fbd0-43f6-af59-bc9990659142" CreationDate="2010-11-12T06:03:58.797" UserId="215" Text="Starcraft 2 -- DirectX 10 effects?" />
  <row Id="25197" PostHistoryTypeId="3" PostId="10730" RevisionGUID="44ab6b12-fbd0-43f6-af59-bc9990659142" CreationDate="2010-11-12T06:03:58.797" UserId="215" Text="&lt;starcraft-2&gt;&lt;directx-9&gt;&lt;directx-10&gt;&lt;version-differences&gt;" />
  <row Id="25198" PostHistoryTypeId="2" PostId="10731" RevisionGUID="a49e235a-f2db-405d-b83a-ce7989aa35ba" CreationDate="2010-11-12T06:05:55.520" UserId="215" Text="What effects does having the Armored armor type have on a unit aside from taking the appropriate extra damage from weapons that deal extra armored damage? I.E. do normal attacks do reduced damage or something?" />
  <row Id="25199" PostHistoryTypeId="1" PostId="10731" RevisionGUID="a49e235a-f2db-405d-b83a-ce7989aa35ba" CreationDate="2010-11-12T06:05:55.520" UserId="215" Text="Effect of being an Armored unit in Starcraft 2?" />
  <row Id="25200" PostHistoryTypeId="3" PostId="10731" RevisionGUID="a49e235a-f2db-405d-b83a-ce7989aa35ba" CreationDate="2010-11-12T06:05:55.520" UserId="215" Text="&lt;starcraft-2&gt;&lt;armor&gt;" />
  <row Id="25201" PostHistoryTypeId="2" PostId="10732" RevisionGUID="9c901292-5ed6-4f8f-851d-b94368d6d981" CreationDate="2010-11-12T06:26:26.800" UserId="4584" Text="It doesn't matter so much for Holy Paladins, being more of interest to Ret and Prot Paladins but here is a break-down of how it works, with Holy-specific information beside it.&#xD;&#xA;&#xD;&#xA;Holy Power is somewhat similar to Rogue combo points in that they build up over time if certain abilities are used, to a maximum of three charges.  For Holy Paladins, these points are generated by Holy Shock and, if you have the talent Tower of Radiance, direct healing the target of your Beacon of Light.&#xD;&#xA;&#xD;&#xA;You can use these charges to enable or boost some skills.  Holy Paladins would be most interested in Word of Glory, an instant heal that heals for some total based off how many Holy Power charges you currently have.&#xD;&#xA;&#xD;&#xA;This mechanic is a lot more useful for Ret Paladins, who I think it is mainly aimed at.  They can charge it using Crusader Strike (for a guaranteed change) or, if they have the Divine Purpose talent (which they should), have a 40% chance of getting charges from just about any Ret skill, i.e. Judgement, Exorcism, Templar's Verdict, Divine Storm, Inquisition, Holy Wrath and Hammer of Wrath.  They can then use it to charge their Divine Storm, Templar's Verdict or Inquisition, or Word of Glory if they want/need a quick heal.&#xD;&#xA;&#xD;&#xA;Prot gains Holy Power from Crusader Strike and Hammer of the Righteous, and mainly use their charges on Shield of the Righteous, though Word of Glory is obviously also an option for them as well for a quick self-heal." />
  <row Id="25202" PostHistoryTypeId="5" PostId="10732" RevisionGUID="2cdba7bc-5123-47fb-ab38-46714726fc1e" CreationDate="2010-11-12T06:31:32.317" UserId="4584" Comment="added 56 characters in body" Text="It doesn't matter so much for Holy Paladins, being more of interest to Ret and Prot Paladins but here is a break-down of how it works, with Holy-specific information beside it.&#xD;&#xA;&#xD;&#xA;Holy Power is somewhat similar to Rogue combo points in that they build up over time if certain abilities are used, to a maximum of three charges.  For Holy Paladins, these points are generated by Holy Shock and, if you have the talent Tower of Radiance, direct healing the target of your Beacon of Light.&#xD;&#xA;&#xD;&#xA;You can use these charges to enable or boost some skills.  Holy Paladins would be most interested in Word of Glory, an instant heal that heals for some total based off how many Holy Power charges you currently have.&#xD;&#xA;&#xD;&#xA;This mechanic is a lot more useful for Ret Paladins, who I think it is mainly aimed at.  They can charge it using Crusader Strike (for a guaranteed change) or, if they have the Divine Purpose talent (which they should), have a 40% chance of getting charges from just about any Ret skill, i.e. Judgement, Exorcism, Templar's Verdict, Divine Storm, Inquisition, Holy Wrath and Hammer of Wrath.  They can then use it to charge their Divine Storm (AoE damage), Templar's Verdict (single target damage) or Inquisition (holy damage boost), or Word of Glory if they want/need a quick heal.&#xD;&#xA;&#xD;&#xA;Prot gains Holy Power from Crusader Strike and Hammer of the Righteous, and mainly use their charges on Shield of the Righteous, though Word of Glory is obviously also an option for them as well for a quick self-heal." />
  <row Id="25203" PostHistoryTypeId="2" PostId="10733" RevisionGUID="f470c172-6019-4ebc-8fea-73bef7c37519" CreationDate="2010-11-12T06:32:36.607" UserId="102" Text="There is no benefit to having Armored as your armor type, only drawbacks.&#xD;&#xA;&#xD;&#xA;Because most units only have a single armor type (of Armored vs Light), it is often considered a benefit in not be vulnerable to light.  However, there is nothing in Starcraft which stipulates that a unit must have a single armor type, and it is possible (through the galaxy editor) to create units which are _both_ Armored and Light.&#xD;&#xA;&#xD;&#xA;It is worth noting that Armored is not your only type on most units; many units also have types of `psionic, mechanical, biological`, the latter two coming in to play in beneficial ways.  Units which are Mechanical can be repaired, and units which are Biological can be heal.&#xD;&#xA;&#xD;&#xA;As a rule of thumb the Armored vs Light, is usually the drawback and the Mechanical vs Biological the benefit.  There are two notable exceptions to this rule: Archons do bonus damage to Biological and Ghosts can use the ability `Snipe` against Biological." />
  <row Id="25204" PostHistoryTypeId="2" PostId="10734" RevisionGUID="ba1e847d-c223-45a8-b46e-f9032c74786f" CreationDate="2010-11-12T06:52:24.903" UserId="4103" Text="I've looked into the GECK to find some information about the special attacks. They are a property of the weapon, so there is no nice overview.&#xD;&#xA;&#xD;&#xA;The Back Slash has an AP cost of 16 (with a knife) and a DamageMultiplier of 0.7 and is silent.&#xD;&#xA;&#xD;&#xA;The Grand Slam (found on the baseball bat) uses 35 AP (compared to 25 standard) and deals 2x damage and is silent&#xD;&#xA;&#xD;&#xA;The Long Cut for the Ripper has an AP cost of 70 (compared to 65) and deals 1.2x damage and is silent.&#xD;&#xA;&#xD;&#xA;The Scrap Heap for the Thermic Lance has an AP cost of 70 (compared to 65) and deals 1.25x damage and is silent.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There could be some more scripts attached to this special moves, but I did not find them." />
  <row Id="25205" PostHistoryTypeId="5" PostId="10733" RevisionGUID="f027b2d7-617f-4b66-9786-ea157647b8d3" CreationDate="2010-11-12T07:04:31.637" UserId="122" Comment="Typo" Text="There is no benefit to having Armored as your armor type, only drawbacks.&#xD;&#xA;&#xD;&#xA;Because most units only have a single armor type (of Armored vs Light), it is often considered a benefit in not be vulnerable to light.  However, there is nothing in Starcraft which stipulates that a unit must have a single armor type, and it is possible (through the galaxy editor) to create units which are _both_ Armored and Light.&#xD;&#xA;&#xD;&#xA;It is worth noting that Armored is not your only type on most units; many units also have types of `psionic, mechanical, biological`, the latter two coming in to play in beneficial ways.  Units which are Mechanical can be repaired, and units which are Biological can be healed.&#xD;&#xA;&#xD;&#xA;As a rule of thumb the Armored vs Light, is usually the drawback and the Mechanical vs Biological the benefit.  There are two notable exceptions to this rule: Archons do bonus damage to Biological and Ghosts can use the ability `Snipe` against Biological." />
  <row Id="25206" PostHistoryTypeId="2" PostId="10735" RevisionGUID="7436f916-777b-4984-8744-eba4fde59da3" CreationDate="2010-11-12T08:02:18.007" UserId="122" Text="As far as I know, StarCraft II quality is not increased by using DirectX 10 as opposed to DirectX 9. I think XP users can crank up all settings to ultra as well.&#xD;&#xA;&#xD;&#xA;I've found [this teamliquid thread][tl] and [this overclock.net thread][oc] that both mention the game is only a DX9 game.&#xD;&#xA;&#xD;&#xA;Maybe the reason for that rumor is a [Blizzard FAQ from 2007][faq] (emphasis mine):&#xD;&#xA;&#xD;&#xA;&gt; *Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?*&#xD;&#xA;&#xD;&#xA;&gt; The game will be compatible with DirectX 10, and **we're still considering whether there will be exclusive DirectX 10 graphic effects**, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well. &#xD;&#xA;&#xD;&#xA;The [official *recommended* system requirements][sr], by the way, implicitly say DX10 *is* needed:&#xD;&#xA;&#xD;&#xA;&gt; **PC Recommended Specifications:**&#xD;&#xA;&gt;&#xD;&#xA;&gt;    * Windows Vista®/Windows® 7 *&lt;-- these OSes come with dx 10*&#xD;&#xA;&gt;    * Dual Core 2.4Ghz Processor&#xD;&#xA;&gt;    * 2 GB RAM&#xD;&#xA;&gt;    * 512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better *&lt;-- these cards support dx 10*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[sr]:http://us.blizzard.com/support/article.xml?articleId=26242&amp;locale=en_US&#xD;&#xA;[tl]:http://www.teamliquid.net/forum/viewmessage.php?topic_id=155242&#xD;&#xA;[oc]:http://www.overclock.net/pc-games/787716-sc2-questions.html&#xD;&#xA;[faq]:http://ve3d.ign.com/articles/news/1053/StarCraft-2-Q-A&#xD;&#xA;" />
  <row Id="25207" PostHistoryTypeId="2" PostId="10736" RevisionGUID="ca067cda-db05-4801-a3c1-1f97d22578df" CreationDate="2010-11-12T08:16:31.190" UserId="215" Text="[Super Meat Boy](http://en.wikipedia.org/wiki/Super_Meat_Boy), while not strictly side-scrolling, is one of the best 2D platformers you can get nowadays. (note that most backgrounds are more detailed than the one in my screenshot)&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/IsQGM.jpg" />
  <row Id="25208" PostHistoryTypeId="5" PostId="10700" RevisionGUID="3b80335d-40ab-4725-9639-ee77f3ead890" CreationDate="2010-11-12T08:28:03.137" UserId="3773" Comment="added 175 characters in body" Text="Following up to [this answer][1], given that a newly conquered city will &#xD;&#xA;&#xD;&#xA; * spend a few turns of zero production (&quot;rioting&quot;)&#xD;&#xA; * after that, will be hampered in production because of diminished population and destroyed buildings, so that building a courthouse will take very long&#xD;&#xA;&#xD;&#xA;*is there any point really to annex a newly conquered city immediately*?&#xD;&#xA;&#xD;&#xA;Doesn't it make much more sense to first puppet the city and then wait - say 10 turns - until things have evened out and only then annex the city to start the courthouse?&#xD;&#xA;&#xD;&#xA;EDIT: One aspect that I didn't ask for explicitly is whether you should *always* leave the city as puppet until the rioting stops (typically 2-5 turns in my games so far)?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8065/how-do-i-build-a-courthouse-in-a-captured-city/8088#8088" />
  <row Id="25209" PostHistoryTypeId="6" PostId="10662" RevisionGUID="5d3b0e99-fa39-4bc3-8dcd-ec069ef51b72" CreationDate="2010-11-12T08:29:09.603" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;&lt;customize&gt;&lt;technical-support&gt;" />
  <row Id="25210" PostHistoryTypeId="6" PostId="10728" RevisionGUID="84b578cc-e578-4fcd-80fa-5714a39b6074" CreationDate="2010-11-12T08:58:06.337" UserId="10" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;paladin&gt;&lt;world&gt;" />
  <row Id="25211" PostHistoryTypeId="2" PostId="10737" RevisionGUID="e258200f-d67b-46e4-9f18-0f5c9778cad9" CreationDate="2010-11-12T09:11:17.983" UserId="4748" Text="They get pretty decent stats when their jobs are all 5's and had some training. You missed out on Kairobot as well, you can hire him when you have gotten a couple GOTY awards. Mister X is one of the earliest special characters you can hire, and his energy bar is usually way above any other employee at that time (meaning they rarely leave the office). " />
  <row Id="25212" PostHistoryTypeId="2" PostId="10738" RevisionGUID="fd5cc93c-649d-4026-9d25-597066baf64b" CreationDate="2010-11-12T09:15:39.180" UserId="4748" Text="You train your people into hackers. You need every profession (including Hardware Engineer to level 5) then you can use the career manual to change into a hacker. I don't remember if Walt Sidney was initially hired as a hacker, but him and Francoise Bloom have pretty awesome stats as Lvl hackers ( 736,615,557,412 and 771,791,483,446 respectively in my game atm (Y32)).&#xD;&#xA;&#xD;&#xA;(Always buy 3x Career change manuals until you've gotten everyone good (and then keep some spare to change people into Hardware to make new consoles ( you want 6 for the best console )))." />
  <row Id="25213" PostHistoryTypeId="5" PostId="10738" RevisionGUID="7c1fce24-287e-43ec-bc5c-acce65f84d51" CreationDate="2010-11-12T09:35:10.747" UserId="4748" Comment="added 2 characters in body" Text="You train your people into hackers. You need every profession (including Hardware Engineer to level 5) then you can use the career manual to change into a hacker. I don't remember if Walt Sidney was initially hired as a hacker, but him and Francoise Bloom have pretty awesome stats as Lvl 5 hackers ( 736,615,557,412 and 771,791,483,446 respectively in my game atm (Y32)).&#xD;&#xA;&#xD;&#xA;(Always buy 3x Career change manuals until you've gotten everyone good (and then keep some spare to change people into Hardware to make new consoles ( you want 6 for the best console )))." />
  <row Id="25214" PostHistoryTypeId="6" PostId="9776" RevisionGUID="2578f952-5cd7-4e6f-af48-2abe92d13d7c" CreationDate="2010-11-12T09:49:51.083" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;game-dev-story&gt;" />
  <row Id="25215" PostHistoryTypeId="2" PostId="10739" RevisionGUID="11fe7e9f-cfc3-421b-89d7-a250caf29207" CreationDate="2010-11-12T09:50:11.990" UserId="4751" Text="How to solve this bug? As I play MW with autoplayer and I sent a gift to someone, my Firefox 3.6.12 starts to shrink gradually from right, so that I have to chose the tab while it is moving." />
  <row Id="25216" PostHistoryTypeId="1" PostId="10739" RevisionGUID="11fe7e9f-cfc3-421b-89d7-a250caf29207" CreationDate="2010-11-12T09:50:11.990" UserId="4751" Text="Mafia wars autoplayer shrinks Firefox" />
  <row Id="25217" PostHistoryTypeId="3" PostId="10739" RevisionGUID="11fe7e9f-cfc3-421b-89d7-a250caf29207" CreationDate="2010-11-12T09:50:11.990" UserId="4751" Text="&lt;mafia-wars&gt;" />
  <row Id="25218" PostHistoryTypeId="2" PostId="10740" RevisionGUID="7b18a7c6-9bb7-4b57-9832-500f4184a522" CreationDate="2010-11-12T11:18:35.043" UserId="4565" Text="Holy Power is a new paladin resource mechanic in Cataclysm, which works similar to combo points like the rogue's combo point. Holy Power can be gained through certain abilities and further improved by talents to be unleashed with other abilities. It decays over time.&#xD;&#xA;&#xD;&#xA;Paladins will generally want to build up Holy Power until it shines through with a bright yellow glowing effect. Once Holy Power has been built up, it can be consumed to augment existing abilities. For example, Word of Glory can be used to cast an instant-cast free heal. This gives paladins several options for how to spend their Holy Power, depending on the scenario.&#xD;&#xA;&#xD;&#xA;It becomes available for Paladins at level 9, prior to learning Word of Glory.&#xD;&#xA;&#xD;&#xA;[more information...][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Holy_Power" />
  <row Id="25219" PostHistoryTypeId="2" PostId="10741" RevisionGUID="bab0d2aa-e1c2-44d8-a9c6-c92fe6f9675a" CreationDate="2010-11-12T11:22:46.397" UserId="730" Text="If I understood well it seems that when your *justice-meter* is filled up you consume it as soon as you use any *violet* weapons. &#xD;&#xA;&#xD;&#xA;If you equip DeathSpank with two violet weapons you have then no choice to keep Justice for the right moment. If you instead equip him with 1 violet and 1 non-violet weapon you cannot build up combo multiplier using your weapons alternatively.&#xD;&#xA;&#xD;&#xA;Is really designed in that way or am I miss something? Is it possible having more control on your **Justice Ready!** and decide when really use it?&#xD;&#xA;" />
  <row Id="25220" PostHistoryTypeId="1" PostId="10741" RevisionGUID="bab0d2aa-e1c2-44d8-a9c6-c92fe6f9675a" CreationDate="2010-11-12T11:22:46.397" UserId="730" Text="Save your Justice Ready! for the right monster" />
  <row Id="25221" PostHistoryTypeId="3" PostId="10741" RevisionGUID="bab0d2aa-e1c2-44d8-a9c6-c92fe6f9675a" CreationDate="2010-11-12T11:22:46.397" UserId="730" Text="&lt;deathspank&gt;" />
  <row Id="25222" PostHistoryTypeId="2" PostId="10742" RevisionGUID="73440c6f-59ed-47bd-9c4d-04b3248ff0ca" CreationDate="2010-11-12T11:54:42.717" UserId="1552" Text="If you have a few [minecart tracks][2] available, you can use the [south-west rule][3] to orient yourself. There are two ways:&#xD;&#xA;&#xD;&#xA;## Orienting yourself using cross-intersections (and a minecart) ##&#xD;&#xA;&#xD;&#xA;You need one minecart and at least 5 track pieces.&#xD;&#xA;&#xD;&#xA;Lay out two cross-intersections (or lay out one, destroy, and lay out the second). Then, put a minecart on it, push the minecart and watch the direction it moves when hitting the cross.&#xD;&#xA;&#xD;&#xA;Look at [this image from Minecraft wiki][4] to understand what I mean.&#xD;&#xA;&#xD;&#xA;## Orienting yourself using T-intersections ##&#xD;&#xA;&#xD;&#xA;You need 4 track pieces.&#xD;&#xA;&#xD;&#xA;The T-intersections also try to follow the [south-west rule][3] when they are laid out on the ground. If they are unpowered (no button or redstone powering the T), the curve will try to point to south-west. So, if you lay out two T-intersections, you can orient yourself.&#xD;&#xA;&#xD;&#xA;Look at [this image from Minecraft wiki][5] to understand what I mean.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Minecart&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Minecart_Tracks&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Minecart_Tracks#South-west_Rule&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/File:Track_intersections.png&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/File:T-intersection-south-west.png" />
  <row Id="25223" PostHistoryTypeId="2" PostId="10743" RevisionGUID="41bf429e-8483-4df1-abb4-66101d6a47a0" CreationDate="2010-11-12T12:01:51.470" UserId="1552" Text="An idea similar to the [badp answer][1]:&#xD;&#xA;&#xD;&#xA;Build a river from somewhere near your spawn point to your house. This way, the water flow will help you move fast toward your house. It's also very cheap to build.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/10475/how-to-set-a-new-spawn-point/10530#10530" />
  <row Id="25224" PostHistoryTypeId="2" PostId="10744" RevisionGUID="1733fd71-b872-4e3c-a018-fb757c0c70ef" CreationDate="2010-11-12T12:03:46.570" UserId="4149" Text="How the unhappiness from captured cities is calculated:&#xD;&#xA;&#xD;&#xA;- +5 per occupied city (compared to +2 per non-occupied city),&#xD;&#xA;- +1.25 per pop in occupied city (compared to +1 per pop in non-occupied city).&#xD;&#xA;&#xD;&#xA;Now remember that factors which decrease your unhappiness from the number of cities work the same way towards the unhappiness from captured cities. To mention:&#xD;&#xA;&#xD;&#xA;- Wonder: Forbidden Palace - 50%,&#xD;&#xA;- Order SP: Planned Economy - 50%. &#xD;&#xA;&#xD;&#xA;Having both of them effectively eliminates all the unhappiness from the number of cities and from the number of occupied cities. Therefore leaving you with just a miserable increase of unhappiness of 0.25 per pop. So in that case you can feel free to annex a city straight away without any big consequences. Probably it's not even worth to build a courthouse." />
  <row Id="25225" PostHistoryTypeId="2" PostId="10745" RevisionGUID="6aee3001-7138-4f0a-be86-c255f7847261" CreationDate="2010-11-12T12:08:15.903" UserId="461" Text="You can actually have 4 weapons installed, one for each face button (A, B, X, Y on the 360). What I did is equip a ranged weapon to B, a violet weapon to Y, and normal weapons to A and X. I would typically attack by alternating A and X, and only use Y when the Justice meter was full and I needed a more powerful attack.&#xD;&#xA;&#xD;&#xA;This way you can build your combo, but not waste the Justice meter until you need it." />
  <row Id="25226" PostHistoryTypeId="2" PostId="10746" RevisionGUID="342a12e1-bbe4-4649-b7fa-bee9dd134281" CreationDate="2010-11-12T12:35:06.353" UserId="244" Text="You can stop every script from moving or resizing the browser by going to&#xD;&#xA;  *File-&gt;Options-&gt;Content-&gt;Advanced (Next to &quot;Enable Javascript&quot;)*&#xD;&#xA;and unchecking &quot;Move or resize existing windows&quot;, or similar, I'm using the latest beta, the feature has been around a long time but it might have been moved." />
  <row Id="25227" PostHistoryTypeId="2" PostId="10747" RevisionGUID="d3b591be-8e89-41cd-a50b-0e68d0d69023" CreationDate="2010-11-12T12:44:08.487" UserId="1552" Text="You've already mentioned [Braid][1]. Here are some other suggestions that appear to fill all your requirements:&#xD;&#xA;&#xD;&#xA;* [And Yet It Moves][3] - The entire game feels like made of (living) pieces of paper.&#xD;&#xA;* [Aquaria][2] - Underwater, sometimes with huge sprites, some lighting effects, some water ripples effects...&#xD;&#xA;* [Cortex Command][4] - Looks a like retro pixel graphics, but has destructible terrain, particle effects and other features.&#xD;&#xA;&#xD;&#xA;And also a few others that don't fill one or another requirement:&#xD;&#xA;&#xD;&#xA;* [Spelunky][5] - Although it is tile-based (which is something you don't want), the author is porting the game from Game Maker to XBLA, and it's good to see how the graphics are being improved (including the addition of lighting effects)&#xD;&#xA;* [World of Goo][6] - 2D with pretty graphics. Not exactly platformer (as you asked), but can still give you inspiration.&#xD;&#xA;* [Gish][7] - 2D platformer, some lighting effects and unique movimentation. However, it still looks a bit tile-based.&#xD;&#xA;&#xD;&#xA;All of them are indie and available for PC (some are available on multiple platforms).&#xD;&#xA;&#xD;&#xA;Finally, let's not forget the great old games from the past:&#xD;&#xA;&#xD;&#xA;* [Earthworm Jim][8] - It is somewhat similar to *The Lion King* and *Aladdin*, as it has pretty graphics and does not have visible &quot;tiles&quot;.&#xD;&#xA;* [Rayman][9] - Also does not have visible &quot;tiles&quot;, plus the player is made of separate sprites.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://braid-game.com/&#xD;&#xA;[2]: http://www.bit-blot.com/aquaria/&#xD;&#xA;[3]: http://www.andyetitmoves.net/&#xD;&#xA;[4]: http://www.datarealms.com/&#xD;&#xA;[5]: http://www.spelunkyworld.com/&#xD;&#xA;[6]: http://www.worldofgoo.com/&#xD;&#xA;[7]: http://www.chroniclogic.com/gishscreens.htm&#xD;&#xA;[8]: http://www.mobygames.com/game-group/earthworm-jim-series&#xD;&#xA;[9]: http://www.mobygames.com/game/rayman" />
  <row Id="25228" PostHistoryTypeId="2" PostId="10748" RevisionGUID="da60a985-b3c1-444b-b60b-eaa4ffc0e9d4" CreationDate="2010-11-12T12:48:59.713" UserId="4182" Text="Some of them will come at you regularly and some of them will not reveal themselves until you have reached a certain spot, so keep moving, but take it slowly. &#xD;&#xA;&#xD;&#xA;Going kamikaze on veteran means certain death.&#xD;&#xA;&#xD;&#xA;As soon as you clear all positions, they stop spawning.&#xD;&#xA;&#xD;&#xA;You can roll barrels burning (just knife them) and use the machine gun at the side to make things easier.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25229" PostHistoryTypeId="5" PostId="10747" RevisionGUID="24bf2f68-3a8a-4e16-8061-92f6b06f9acf" CreationDate="2010-11-12T12:49:42.420" UserId="1552" Comment="I forgot to mention &quot;Worms&quot;. While I was writing I wanted to add Worms, but I forgot, and now I've added it. (don't worry, I won't add any more games)" Text="You've already mentioned [Braid][1]. Here are some other suggestions that appear to fill all your requirements:&#xD;&#xA;&#xD;&#xA;* [And Yet It Moves][3] - The entire game feels like made of (living) pieces of paper.&#xD;&#xA;* [Aquaria][2] - Underwater, sometimes with huge sprites, some lighting effects, some water ripples effects...&#xD;&#xA;* [Cortex Command][4] - Looks a like retro pixel graphics, but has destructible terrain, particle effects and other features.&#xD;&#xA;&#xD;&#xA;And also a few others that don't fill one or another requirement:&#xD;&#xA;&#xD;&#xA;* [Spelunky][5] - Although it is tile-based (which is something you don't want), the author is porting the game from Game Maker to XBLA, and it's good to see how the graphics are being improved (including the addition of lighting effects)&#xD;&#xA;* [World of Goo][6] - 2D with pretty graphics. Not exactly platformer (as you asked), but can still give you inspiration.&#xD;&#xA;* [Gish][7] - 2D platformer, some lighting effects and unique movimentation. However, it still looks a bit tile-based.&#xD;&#xA;&#xD;&#xA;All of them are indie and available for PC (some are available on multiple platforms).&#xD;&#xA;&#xD;&#xA;Finally, let's not forget the great old games from the past:&#xD;&#xA;&#xD;&#xA;* [Earthworm Jim][8] - It is somewhat similar to *The Lion King* and *Aladdin*, as it has pretty graphics and does not have visible &quot;tiles&quot;.&#xD;&#xA;* [Rayman][9] - Also does not have visible &quot;tiles&quot;, plus the player is made of separate sprites.&#xD;&#xA;* [Worms][10] - Well, Worms is a game that doesn't need description.&#xD;&#xA;&#xD;&#xA;[1]: http://braid-game.com/&#xD;&#xA;[2]: http://www.bit-blot.com/aquaria/&#xD;&#xA;[3]: http://www.andyetitmoves.net/&#xD;&#xA;[4]: http://www.datarealms.com/&#xD;&#xA;[5]: http://www.spelunkyworld.com/&#xD;&#xA;[6]: http://www.worldofgoo.com/&#xD;&#xA;[7]: http://www.chroniclogic.com/gishscreens.htm&#xD;&#xA;[8]: http://www.mobygames.com/game-group/earthworm-jim-series&#xD;&#xA;[9]: http://www.mobygames.com/game/rayman&#xD;&#xA;[10]: http://www.mobygames.com/game-group/worms-series" />
  <row Id="25230" PostHistoryTypeId="2" PostId="10749" RevisionGUID="f18efe7d-60ac-4a8e-b45a-d370533e0f58" CreationDate="2010-11-12T13:10:41.050" UserId="2159" Text="What's the earliest time (as in exact timing of how long it takes) a Zerg player can have mutas, and the build order to pull this stunt?&#xD;&#xA;&#xD;&#xA;Any help appreciated!" />
  <row Id="25231" PostHistoryTypeId="1" PostId="10749" RevisionGUID="f18efe7d-60ac-4a8e-b45a-d370533e0f58" CreationDate="2010-11-12T13:10:41.050" UserId="2159" Text="How fast can I get mutalisks as Zerg and what's the build order to get there?" />
  <row Id="25232" PostHistoryTypeId="3" PostId="10749" RevisionGUID="f18efe7d-60ac-4a8e-b45a-d370533e0f58" CreationDate="2010-11-12T13:10:41.050" UserId="2159" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;build-order&gt;&lt;mutalisks&gt;" />
  <row Id="25233" PostHistoryTypeId="2" PostId="10750" RevisionGUID="b16f9d3c-d934-44e3-bff3-c5bd4cf23b5e" CreationDate="2010-11-12T13:27:09.623" UserId="4752" Text="I have an issue with my Live ID account. It seems that I have a mismatch of countries in https://billing.microsoft.com for my Xbox Live account. So I need to remove my Xbox Live account (from billing.microsoft.com) and re-create a Xbox Live account.&#xD;&#xA;&#xD;&#xA;I have been given the advice to transfer my gamertag to another Live ID account.  &#xD;&#xA;Now, the question is for you who has done a gamertag transfer:   &#xD;&#xA;Does a gamertag transfer actually remove the https://billing.microsoft.com account entry?&#xD;&#xA;(You know, the 00000-00000-0nnnn-nnnnn account entry)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25234" PostHistoryTypeId="1" PostId="10750" RevisionGUID="b16f9d3c-d934-44e3-bff3-c5bd4cf23b5e" CreationDate="2010-11-12T13:27:09.623" UserId="4752" Text="Will a Xbox gamertag transfer remove the account entry in billing.microsoft.com ?" />
  <row Id="25235" PostHistoryTypeId="3" PostId="10750" RevisionGUID="b16f9d3c-d934-44e3-bff3-c5bd4cf23b5e" CreationDate="2010-11-12T13:27:09.623" UserId="4752" Text="&lt;xbox&gt;&lt;gamertag&gt;" />
  <row Id="25236" PostHistoryTypeId="6" PostId="10538" RevisionGUID="084337c4-92f2-46fc-8b00-dff2c8940f2a" CreationDate="2010-11-12T13:33:48.150" UserId="4589" Comment="edited tags" Text="&lt;nba2k11&gt;" />
  <row Id="25237" PostHistoryTypeId="6" PostId="10741" RevisionGUID="e5f4a0c4-dac6-4fed-94fc-008cc2eea659" CreationDate="2010-11-12T14:36:01.460" UserId="730" Comment="edited tags" Text="&lt;pc&gt;&lt;deathspank&gt;" />
  <row Id="25238" PostHistoryTypeId="2" PostId="10751" RevisionGUID="1e10c73e-f206-46bc-988d-48f0107a6862" CreationDate="2010-11-12T14:37:52.250" UserId="4544" Text="I am looking for good games with trophies for PS3. It is there a list or a prize list available for the best ratio Price / Trophies or do you have any suggestions? I'm looking for fun games, not a game like Hannah Montana!" />
  <row Id="25239" PostHistoryTypeId="1" PostId="10751" RevisionGUID="1e10c73e-f206-46bc-988d-48f0107a6862" CreationDate="2010-11-12T14:37:52.250" UserId="4544" Text="PS3 games vs Trophies" />
  <row Id="25240" PostHistoryTypeId="3" PostId="10751" RevisionGUID="1e10c73e-f206-46bc-988d-48f0107a6862" CreationDate="2010-11-12T14:37:52.250" UserId="4544" Text="&lt;achievements&gt;&lt;ps3&gt;&lt;trophies&gt;" />
  <row Id="25241" PostHistoryTypeId="6" PostId="10751" RevisionGUID="a0966694-1e27-4633-b352-89648043ff25" CreationDate="2010-11-12T14:40:52.887" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;achievements&gt;&lt;ps3&gt;&lt;trophies&gt;" />
  <row Id="25242" PostHistoryTypeId="2" PostId="10752" RevisionGUID="ba752d39-1a13-4a34-adfe-b2fcd7f73efd" CreationDate="2010-11-12T14:45:17.307" UserId="4143" Text="I once heard that the New Experience Update (NX) includes full file and media management onto the Xbox 360 Dashboard software. Is this true and why would I need the Xplorer software anymore? I have an unmodded (original) Xbox, is there a major limitation with the file management I can do on it?" />
  <row Id="25243" PostHistoryTypeId="1" PostId="10752" RevisionGUID="ba752d39-1a13-4a34-adfe-b2fcd7f73efd" CreationDate="2010-11-12T14:45:17.307" UserId="4143" Text="Do I still need Xplorer with the New Experience UI for the Xbox 360?" />
  <row Id="25244" PostHistoryTypeId="3" PostId="10752" RevisionGUID="ba752d39-1a13-4a34-adfe-b2fcd7f73efd" CreationDate="2010-11-12T14:45:17.307" UserId="4143" Text="&lt;xbox-360&gt;&lt;multimedia&gt;&lt;files&gt;&lt;media&gt;&lt;installed&gt;" />
  <row Id="25248" PostHistoryTypeId="5" PostId="10751" RevisionGUID="74fb8f0e-a964-4b32-b44d-22381d17d0f9" CreationDate="2010-11-12T14:48:47.293" UserId="4544" Comment="deleted 58 characters in body" Text="I am looking for good games with trophies for PS3. It is there a list or a prize list available for the best ratio Price / Trophies or do you have any suggestions? " />
  <row Id="25251" PostHistoryTypeId="6" PostId="5006" RevisionGUID="a899b8a3-8291-4c28-89b3-60068e4fb78b" CreationDate="2010-11-12T14:56:01.507" UserId="85" Comment="In addition to an otherwise worthless tag, also removed an adjective. Adjectives are generally not useful as tags. ♪" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;" />
  <row Id="25252" PostHistoryTypeId="2" PostId="10754" RevisionGUID="b9995e59-b5fa-4ae8-ad7c-f92ff448ee06" CreationDate="2010-11-12T14:58:14.860" UserId="4544" Text="I am looking for good PS3 games simple and not too complicated for my girlfriend! I found her a young kids games, Mini Ninjas, and she loved it! She also liked Costume Quest available on the PlayStation Network. Now that she has completed both, I would look for another game she can play.&#xD;&#xA;&#xD;&#xA;When I say simple, she likes games like Uncharted, but it's much too hard for her!&#xD;&#xA;&#xD;&#xA;She would like Lego Harry Potter, but it's a bit expensive for her. Is Ratchet and Clank is difficult? Do you have any other suggestions?&#xD;&#xA;&#xD;&#xA;Thk" />
  <row Id="25253" PostHistoryTypeId="1" PostId="10754" RevisionGUID="b9995e59-b5fa-4ae8-ad7c-f92ff448ee06" CreationDate="2010-11-12T14:58:14.860" UserId="4544" Text="Easy PS3 games for a girl" />
  <row Id="25254" PostHistoryTypeId="3" PostId="10754" RevisionGUID="b9995e59-b5fa-4ae8-ad7c-f92ff448ee06" CreationDate="2010-11-12T14:58:14.860" UserId="4544" Text="&lt;game-rec&gt;&lt;ps3&gt;" />
  <row Id="25255" PostHistoryTypeId="5" PostId="10693" RevisionGUID="3bb53952-06a7-485c-aff8-53e2bdcb8661" CreationDate="2010-11-12T15:25:19.767" UserId="2578" Comment="deleted 3 characters in body; deleted 7 characters in body" Text="*(moved from comment by request)*  &#xD;&#xA;I've also never played the game, but in every FPS I've ever played where jumping was possible, it's defaulted to **space-bar** (or sometimes right-click)" />
  <row Id="25257" PostHistoryTypeId="5" PostId="7119" RevisionGUID="aea9352a-444e-4910-928b-834b040b1edb" CreationDate="2010-11-12T15:44:32.253" UserId="2578" Comment="deleted 176 characters in body; added 4 characters in body" Text="According to the [developer's facebook][1], the PC version will be available **in America** (at Wal-Mart only!?) **on November 27th**.&#xD;&#xA;&#xD;&#xA;It will also be available **in Australia and Asia on November 24th**, and **in Europe on November 26th**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.facebook.com/heroHQ/posts/138894709494934" />
  <row Id="25258" PostHistoryTypeId="4" PostId="10754" RevisionGUID="f0831441-8f14-4b35-a288-75f09880d434" CreationDate="2010-11-12T16:16:16.240" UserId="4544" Comment="edited title" Text="Easy PS3 games for beginner" />
  <row Id="25261" PostHistoryTypeId="2" PostId="10755" RevisionGUID="b0443f79-7a59-4ef0-82bc-b74c5047e25b" CreationDate="2010-11-12T16:39:28.360" UserId="118" Text="All games certified by Sony made since January 2009 have trophies. I found a site called [All PS3 Trophies][1] that seems close to what you want, but it doesn't have anything about the price. You have to remember though that silvers are worth twice as bronzes, golds are worth thrice as much as silvers, and platinums are worth twice as much as golds.([Source][2])&#xD;&#xA;&#xD;&#xA;I'd recommend just buying games that you think you'd like. Most games have trophies, [even older ones have them added in patches sometimes][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.allps3trophies.com/ &quot;All PS3 Trophies&quot;&#xD;&#xA;  [2]: http://www.avforums.com/forums/ps3-games/1037417-ps3-trophies-how-they-work.html &quot;PS3 Trophies - How They Work&quot;&#xD;&#xA;  [3]: http://gaming.stackexchange.com/q/4603/118 &quot;Does Uncharted have trophies on the PS3?&quot;" />
  <row Id="25262" PostHistoryTypeId="2" PostId="10756" RevisionGUID="4ceaf5ea-1f8c-4ed3-bec8-91d748b1c553" CreationDate="2010-11-12T16:45:57.803" UserId="2339" Text="When taking over another civilization's city, for instance, a city that has [the oracle][1], does it contribute +1 to your civilization's culture as a puppet?  When annexed, will the wonder remain in the city and contribute the +1 culture as well?&#xD;&#xA;&#xD;&#xA;Does this apply for all wonders, or just a subset?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://civilization.wikia.com/wiki/Oracle_%28Civ5%29" />
  <row Id="25263" PostHistoryTypeId="1" PostId="10756" RevisionGUID="4ceaf5ea-1f8c-4ed3-bec8-91d748b1c553" CreationDate="2010-11-12T16:45:57.803" UserId="2339" Text="Hostile takeovers: Does your civilization receive the benefits of wonders?" />
  <row Id="25264" PostHistoryTypeId="3" PostId="10756" RevisionGUID="4ceaf5ea-1f8c-4ed3-bec8-91d748b1c553" CreationDate="2010-11-12T16:45:57.803" UserId="2339" Text="&lt;civilization-5&gt;&lt;wonders&gt;" />
  <row Id="25265" PostHistoryTypeId="2" PostId="10757" RevisionGUID="22b28265-c70c-4055-918b-41f0a11789d9" CreationDate="2010-11-12T16:51:46.733" UserId="122" Text="All buildings in puppeted cities contribute towards your civilization. So money-making buildings, for example, add money to your civilizations. Wonders share this behavior, and you'll get that +1 culture from The Oracle.&#xD;&#xA;&#xD;&#xA;Notice that when a city is conquered most buildings will get destroyed; wonders, however, do not get destroyed and remain in that city (with the exception of national wonders)." />
  <row Id="25267" PostHistoryTypeId="2" PostId="10758" RevisionGUID="6ce4b78f-7a21-4096-894b-82d28daec89e" CreationDate="2010-11-12T17:05:10.373" UserId="4239" Text="I've only played Ratchet in Clank: A Crack in Time, but it was pretty easy and I think would be good for a beginner. I would imagine others in the series are similar in gameplay. It has a fun story, doesn't take itself too seriously either." />
  <row Id="25268" PostHistoryTypeId="2" PostId="10759" RevisionGUID="cf5377cc-e41f-4ce2-86f2-30db02ccec74" CreationDate="2010-11-12T17:08:18.037" UserId="102" Text="So there is an [8 Minute Mutalisk][1] strategy which does leave you sort of capable of defending yourself until your boys are in the air.  There are rumors of a 6:30 Mutalisk strategy, but you're cutting everything from defense to drones.&#xD;&#xA;&#xD;&#xA;Both of these builds are pretty bad; and I think its important to discuss why they are so very bad and why you should never do them.&#xD;&#xA;&#xD;&#xA;Mutalisks are a fairly high tech unit.  In addition to requiring heavy gas, they also require a Lair and a Spire, both of which are Gas heavy and have long build times (not to mention the Queen problem).  Even if your opponent doesn't harass you in that time, the normal timing pushes tend to be around 6 minutes.  This means that even if you do get your first couple Mutalisks in the air, chances are he's got a strong enough force to just roll you.&#xD;&#xA;&#xD;&#xA;Strong Mutalisk builds (ie. not these) usually revolve around having 2 Bases.  However, for earlier Mutalisks (6:30) you need to skip that second Hatchery.  This means you won't have the production possible to bring about a strong Muta ball, or the resources possible to expand to get to that point.&#xD;&#xA;&#xD;&#xA;Finally, you don't see Protoss looking for &quot;Fastest Colossus Possible&quot; builds, because a Colossus requires good Gateway support.  Likewise, Mutalisk need strong ground support.  The Mutalisk itself is design for hit and run tactics.  If your opponent pushes out with a strong MMM or Gateway units, you're going to collapse, and your Muta won't be cost effective.&#xD;&#xA;&#xD;&#xA;I realize my trying to dissuade you may seem a little odd since you didn't ask that, but rather how.  However, I feel like this question is similar to asking: `How can I stick a Fork in a light socket`.  If you know enough that it isn't dangerous for you, then you know enough to figure it out on your own.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=mIi22vr0gZc" />
  <row Id="25269" PostHistoryTypeId="2" PostId="10760" RevisionGUID="74b073d8-d7b3-4be4-949d-6591922df0ab" CreationDate="2010-11-12T17:08:32.983" UserId="4578" Text="The Wii is region locked, so if India is part of a different region than the US (which it probably is), you most likely won't be able to buy games from a local India retailer, assuming that the games they sell are actually packaged for India. If they buy games from the US and then sell them in India though, you shouldn't have a problem.&#xD;&#xA;&#xD;&#xA;The PS3, PSP, and DS are not region locked, so if you're really concerned you might consider looking into one of those." />
  <row Id="25272" PostHistoryTypeId="2" PostId="10762" RevisionGUID="273b7c12-8a4e-4d95-9a86-7e2fd79fd7ff" CreationDate="2010-11-12T17:33:36.377" UserId="102" Text="So I think that this seems to be an appropriate discussion to the site, until you actually know the answer.  The answer itself actually has nothing to do with gaming and is more appropriate for Game-Dev or SO than here. Unfortunately, I don't think I can convince you that this question is inappropriate without first giving the answer.&#xD;&#xA;&#xD;&#xA;DirectX10 has a demonstrably noticeable effect on Starcraft 2, unfortunately its not the sort of thing I can show you in a screenshot.&#xD;&#xA;&#xD;&#xA;Starcraft 2 is one of the few games to have Pixel Shader 2.0 as a minimum requirement.  For those of you unaware of what a Pixel Shader is, it is a programmable piece of the graphics pipeline that allows developer code to run on the GPU.  These Pixel Shaders are usually used for such buzz words as: Phong Shading, Bump Mapping, Volumetric Shadows... but they're actually a lot more basic than that as they're actually your fragment rasterizers (OpenGL even calls these Fragment Shaders).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Now you may be thinking: &#xD;&#xA;`Wait a sec, Pixel Shader 2.0 debut on DirectX 9, not 10.  So why are we talking about it?`&#xD;&#xA;-----&#xD;&#xA;Since Stacraft requires Pixel Shader 2.0, more advanced effects provided in Pixel Shader 3.0 and 4.0 (DirectX 9c and 10 respectively) have to be reconstructed in Pixel Shader 2.0 and as a result have much poorer performance time (ie. slower) and will set back your frame rate.  By comparison these artifacts provided in Pixel Shader 4.0 will run smoother.  However, if you provide Pixel Shader 2.0 code to run on a Pixel Shader 4.0 you will actually see a decrease in performance as compared to native code.&#xD;&#xA;&#xD;&#xA;`So what does this mean for me as a Gamer?`&#xD;&#xA;----&#xD;&#xA;Nothing.  If you were a game developer or a graphics programmer this is a really interesting conversation about trade offs in performance as compared to user base, and how trying to satisfy everyone you can end up with a poorer overall product; but you don't care about any of that because this is a gaming website.  Much the way a programmer doesn't care about trade offs in Monitors, he only cares about which one he's running on.&#xD;&#xA;&#xD;&#xA;We've been kind of lax on the nature of questions we let into this site, and I think this really shows it.  However, that is a topic more appropriate for [Meta](meta.gaming.stackexchange.com) so I won't discuss it here.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Cy1GX.jpg" />
  <row Id="25273" PostHistoryTypeId="5" PostId="10755" RevisionGUID="9879ea2b-a9b8-4449-bdf7-be96876972be" CreationDate="2010-11-12T17:44:39.880" UserId="118" Comment="Added third paragraph." Text="All games certified by Sony made since January 2009 have trophies. I found a site called [All PS3 Trophies][1] that seems close to what you want, but it doesn't have anything about the price. You have to remember though that silvers are worth twice as bronzes, golds are worth thrice as much as silvers, and platinums are worth twice as much as golds.([Source][2])&#xD;&#xA;&#xD;&#xA;I'd recommend just buying games that you think you'd like. Most games have trophies, [even older ones have them added in patches sometimes][3].&#xD;&#xA;&#xD;&#xA;I also like bwaner's suggestion about PSN games, though. All PSN games have the total point value AFAIK, with expansions being able to add more, so you could just buy the cheapest of those, I guess.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.allps3trophies.com/ &quot;All PS3 Trophies&quot;&#xD;&#xA;  [2]: http://www.avforums.com/forums/ps3-games/1037417-ps3-trophies-how-they-work.html &quot;PS3 Trophies - How They Work&quot;&#xD;&#xA;  [3]: http://gaming.stackexchange.com/q/4603/118 &quot;Does Uncharted have trophies on the PS3?&quot;" />
  <row Id="25274" PostHistoryTypeId="2" PostId="10763" RevisionGUID="c1b74f76-b03b-45a5-bad1-7dded8654516" CreationDate="2010-11-12T17:48:39.923" UserId="1919" Text="Here's a very detailed build whipped up that gets 4 mutas @ **6:49**. It's possible there is a slightly faster build, but this will do. As said by other users, **I would not recommend this build as it leaves you open to attack** for almost 7 minutes. If your opponents scouts you once, you will probably die.&#xD;&#xA;&#xD;&#xA;- 10  Extractor	M:103	G:0&#xD;&#xA;- 10  ExtractorTrick&#xD;&#xA;- 11  SpawningPool&#xD;&#xA;- 10  Extractor&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 10  Overlord&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 12  +1 Drone on gas&#xD;&#xA;- 13  Lair&#xD;&#xA;- 15  +1 Drone on gas&#xD;&#xA;- 17  Overlord&#xD;&#xA;- 17  +1 Drone on gas&#xD;&#xA;- 17  +1 Drone on gas&#xD;&#xA;- 17  Overlord&#xD;&#xA;- 17  Spire&#xD;&#xA;- 16  Queen&#xD;&#xA;- 21  4x Mutalisk&#xD;&#xA;&#xD;&#xA;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&#xD;&#xA;&#xD;&#xA;- 9 Overlord&#xD;&#xA;- 14 Extractor (3 Drones asap)&#xD;&#xA;- 14 Spawning Pool&#xD;&#xA;- 15 Overlord&#xD;&#xA;- 16 Queen&#xD;&#xA;- (@100 ) Metabolic Boost (Remove 2 drones from gas) *&#xD;&#xA;- 18 2 pairs of Zerglings&#xD;&#xA;- 20 Hatchery (3 drones on gas)&#xD;&#xA;- (@100% Queen) Queen&#xD;&#xA;- 24 Overlord&#xD;&#xA;- (@100 ) Lair, Gas&#xD;&#xA;- (@100% Lair) Spire&#xD;&#xA;- (@100 ) Overseer&#xD;&#xA;&#xD;&#xA;This build sets you up with a good economy and allows for any necessary or early pressure." />
  <row Id="25275" PostHistoryTypeId="2" PostId="10764" RevisionGUID="d67cf92b-ccf7-40a7-947a-9f8487395f32" CreationDate="2010-11-12T17:52:04.100" UserId="3641" Text="In Plants vs Zombies, at the beginning of every level you're given a preview of which zombies occur in that level while you select your plants. Is the arrangement of zombies on that screen random, or does it correspond to the lanes in which the zombies are going to appear?" />
  <row Id="25276" PostHistoryTypeId="1" PostId="10764" RevisionGUID="d67cf92b-ccf7-40a7-947a-9f8487395f32" CreationDate="2010-11-12T17:52:04.100" UserId="3641" Text="Does the zombie preview screen give any clues as to which lanes the zombies will appear on?" />
  <row Id="25277" PostHistoryTypeId="3" PostId="10764" RevisionGUID="d67cf92b-ccf7-40a7-947a-9f8487395f32" CreationDate="2010-11-12T17:52:04.100" UserId="3641" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="25278" PostHistoryTypeId="2" PostId="10765" RevisionGUID="d036098f-00c7-41b0-bc95-2eb8ecfc68cb" CreationDate="2010-11-12T17:53:37.470" UserId="3241" Text="tzenes's answer has all the specific details you'd want, but the general answer is that none of the unit-descriptor tags like 'Armored' or 'Massive' do anything on their own. They are just descriptive tags that other units and abilities will play off of.&#xD;&#xA;&#xD;&#xA;For example being 'Armored' by itself does not do anything, but there are various attacks that do more or less damage to armored units." />
  <row Id="25279" PostHistoryTypeId="5" PostId="10763" RevisionGUID="86a31966-a909-442a-87cb-c03f7a235834" CreationDate="2010-11-12T17:53:42.430" UserId="1919" Comment="fixing muta count" Text="Here's a very detailed build whipped up that gets 5 mutas @ **6:49**. It's possible there is a slightly faster build, but this will do. As said by other users, *I would not recommend this build as it leaves you open to attack* for almost 7 minutes. If your opponents scouts you once, you will probably die.&#xD;&#xA;&#xD;&#xA;- 10  Extractor	M:103	G:0&#xD;&#xA;- 10  ExtractorTrick&#xD;&#xA;- 11  SpawningPool&#xD;&#xA;- 10  Extractor&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 10  Overlord&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 12  +1 Drone on gas&#xD;&#xA;- 13  Lair&#xD;&#xA;- 15  +1 Drone on gas&#xD;&#xA;- 17  Overlord&#xD;&#xA;- 17  +1 Drone on gas&#xD;&#xA;- 17  +1 Drone on gas&#xD;&#xA;- 17  Overlord&#xD;&#xA;- 17  Spire&#xD;&#xA;- 16  Queen&#xD;&#xA;- 21  4x Mutalisk&#xD;&#xA;&#xD;&#xA;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&#xD;&#xA;&#xD;&#xA;- 9 Overlord&#xD;&#xA;- 14 Extractor (3 Drones asap)&#xD;&#xA;- 14 Spawning Pool&#xD;&#xA;- 15 Overlord&#xD;&#xA;- 16 Queen&#xD;&#xA;- (@100 ) Metabolic Boost (Remove 2 drones from gas) *&#xD;&#xA;- 18 2 pairs of Zerglings&#xD;&#xA;- 20 Hatchery (3 drones on gas)&#xD;&#xA;- (@100% Queen) Queen&#xD;&#xA;- 24 Overlord&#xD;&#xA;- (@100 ) Lair, Gas&#xD;&#xA;- (@100% Lair) Spire&#xD;&#xA;- (@100 ) Overseer&#xD;&#xA;&#xD;&#xA;This build sets you up with a good economy and allows for any necessary defense or early pressure." />
  <row Id="25280" PostHistoryTypeId="2" PostId="10766" RevisionGUID="beb1d09b-76d6-4e3c-a6e4-e2d8e28bcded" CreationDate="2010-11-12T17:56:36.483" UserId="4103" Text="Is it possible to kill every last person (and non-person) in Fallout New Vegas? Or are some NPCs unkillable?&#xD;&#xA;&#xD;&#xA;Not that I would advocate or condone such a monstrous action, just idle curiosity." />
  <row Id="25281" PostHistoryTypeId="1" PostId="10766" RevisionGUID="beb1d09b-76d6-4e3c-a6e4-e2d8e28bcded" CreationDate="2010-11-12T17:56:36.483" UserId="4103" Text="Killing everyone in the Mojave Wasteland" />
  <row Id="25282" PostHistoryTypeId="3" PostId="10766" RevisionGUID="beb1d09b-76d6-4e3c-a6e4-e2d8e28bcded" CreationDate="2010-11-12T17:56:36.483" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;role-playing-game&gt;" />
  <row Id="25283" PostHistoryTypeId="2" PostId="10767" RevisionGUID="5df13cf3-e093-4629-878b-0c7dfd83db24" CreationDate="2010-11-12T17:57:04.347" UserId="274" Text="The distribution is random. Here are a few screenshots I just took from the iOS version, backing out to the main menu between each one:&#xD;&#xA;&#xD;&#xA;![PvZ screenshot][1]&#xD;&#xA;![Braaaaains.][2]&#xD;&#xA;![Graaaagh.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mYvrc.png&#xD;&#xA;  [2]: http://i.imgur.com/f0I2n.png&#xD;&#xA;  [3]: http://i.imgur.com/u278c.png" />
  <row Id="25284" PostHistoryTypeId="5" PostId="10755" RevisionGUID="ad9eb790-294a-4c4f-840c-5a37ce6060f2" CreationDate="2010-11-12T17:57:13.707" UserId="118" Comment="added wikipedia links" Text="All games certified by Sony made since January 2009 have trophies. I found a site called [All PS3 Trophies][1] that seems close to what you want, but it doesn't have anything about the price. You have to remember though that silvers are worth twice as bronzes, golds are worth thrice as much as silvers, and platinums are worth twice as much as golds.([Source][2])&#xD;&#xA;&#xD;&#xA;I'd recommend just buying games that you think you'd like. [Most games have trophies][3], [even older ones have them added in patches sometimes][4].&#xD;&#xA;&#xD;&#xA;I also like bwaner's suggestion about [PSN games][5], though. All PSN games have the total point value AFAIK, with expansions being able to add more, so you could just buy the cheapest of those, I guess.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.allps3trophies.com/ &quot;All PS3 Trophies&quot;&#xD;&#xA;  [2]: http://www.avforums.com/forums/ps3-games/1037417-ps3-trophies-how-they-work.html &quot;PS3 Trophies - How They Work&quot;&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/List_of_PlayStation_3_games &quot;List of PlayStation 3 games&quot;&#xD;&#xA;  [4]: http://gaming.stackexchange.com/q/4603/118 &quot;Does Uncharted have trophies on the PS3?&quot;&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/List_of_downloadable_PlayStation_3_games &quot;List of downloadable PlayStation 3 games&quot;" />
  <row Id="25285" PostHistoryTypeId="5" PostId="10763" RevisionGUID="61deadad-ce90-4bea-834e-2d6e1816a796" CreationDate="2010-11-12T18:06:20.470" UserId="1919" Comment="Updating to use a FOUR mutalisk build because it's faster" Text="Here's a very detailed build whipped up that gets 4 Mutalisks @ **6:21**. It's possible there is a slightly faster build, but this will do. As said by other users, *I would not recommend this build as it leaves you open to attack* for over 6 minutes. If your opponents scouts you once, you will probably die.&#xD;&#xA;&#xD;&#xA;- 10  Extractor&#xD;&#xA;- 10  SpawningPool&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 10  ExtractorTrick&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 11  Overlord&#xD;&#xA;- 11  Lair&#xD;&#xA;- 11  Extractor&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 11  +1 Drone on gas&#xD;&#xA;- 11  Spire&#xD;&#xA;- 10  4x Mutalisk&#xD;&#xA;&#xD;&#xA;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&#xD;&#xA;&#xD;&#xA;- 9 Overlord&#xD;&#xA;- 14 Extractor (3 Drones asap)&#xD;&#xA;- 14 Spawning Pool&#xD;&#xA;- 15 Overlord&#xD;&#xA;- 16 Queen&#xD;&#xA;- (@100 ) Metabolic Boost (Remove 2 drones from gas) *&#xD;&#xA;- 18 2 pairs of Zerglings&#xD;&#xA;- 20 Hatchery (3 drones on gas)&#xD;&#xA;- (@100% Queen) Queen&#xD;&#xA;- 24 Overlord&#xD;&#xA;- (@100 ) Lair, Gas&#xD;&#xA;- (@100% Lair) Spire&#xD;&#xA;- (@100 ) Overseer&#xD;&#xA;&#xD;&#xA;This build sets you up with a good economy and allows for any necessary defense or early pressure." />
  <row Id="25286" PostHistoryTypeId="2" PostId="10768" RevisionGUID="ae8b8b65-060e-48c3-94a5-f05f474c47cd" CreationDate="2010-11-12T18:12:41.080" UserId="3129" Text="**Yes.**&#xD;&#xA;&#xD;&#xA;Unlike *Fallout 3*, no NPC's have 'plot armor' or are otherwise permanently flagged as 'Essential'. You can kill every NPC in the game according to the developers, save one. In fact, it was reported before release that one of the pre-release playtests consisted of a run through in which noone was spared. The final body count reportedly clocked in somewhere around 2500-3000 kills. &#xD;&#xA;&#xD;&#xA;That said, there are, technically, 3 exceptions.&#xD;&#xA;&#xD;&#xA; 1. **The Gun Runners Vendor-Tron** outside Freeside cannot be killed because he is behind a wall that cannot be passed without using the console to no-clip through. He is 'killable', but he is unreachable, rendering that fact moot. However, he is also a robot.&#xD;&#xA; 2. **Yes Man** technically can not be killed. If killed he will simply respawn. This is explained in that he is not actually a *specific* Securitron, but rather a program (more like a virus really), that can run on *any* Securitron, and if the one which he currently inhabits is destroyed, he will just download into a new body. Yes Man is the 'only character that cannot be killed' that the devs bragged about, because he is required to trigger the final quest. If all other paths fail, *'Wild Card'* is the fallback.&#xD;&#xA; 3. **Children**, such as those found in Freeside, can not be harmed or killed, at all, ever.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25287" PostHistoryTypeId="5" PostId="10763" RevisionGUID="6593ccba-93ee-4e84-848a-e8d46079b069" CreationDate="2010-11-12T18:17:24.297" UserId="1919" Comment="Faster mutalisks" Text="Here's a very detailed build whipped up that gets 4 Mutalisks @ **6:17**. It's possible there is a slightly faster build, but this will do. As said by other users, *I would not recommend this build as it leaves you open to attack* for over 6 minutes. If your opponents scouts you once, you will probably die... Might be viable on certain team maps though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- 10  Extractor&#xD;&#xA;- 9  SpawningPool&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 10  ExtractorTrick&#xD;&#xA;- 11  Lair&#xD;&#xA;- 11  Extractor&#xD;&#xA;- 10  Overlord&#xD;&#xA;- 11  +1 Drone on gas&#xD;&#xA;- 11  +1 Drone on gas&#xD;&#xA;- 11  Spire&#xD;&#xA;- 10  Mutalisk&#xD;&#xA;- 12  +1 Drone on gas&#xD;&#xA;- 12  Mutalisk&#xD;&#xA;- 14  Mutalisk&#xD;&#xA;- 16  Mutalisk	&#xD;&#xA;&#xD;&#xA;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&#xD;&#xA;&#xD;&#xA;- 9 Overlord&#xD;&#xA;- 14 Extractor (3 Drones asap)&#xD;&#xA;- 14 Spawning Pool&#xD;&#xA;- 15 Overlord&#xD;&#xA;- 16 Queen&#xD;&#xA;- (@100 ) Metabolic Boost (Remove 2 drones from gas) *&#xD;&#xA;- 18 2 pairs of Zerglings&#xD;&#xA;- 20 Hatchery (3 drones on gas)&#xD;&#xA;- (@100% Queen) Queen&#xD;&#xA;- 24 Overlord&#xD;&#xA;- (@100 ) Lair, Gas&#xD;&#xA;- (@100% Lair) Spire&#xD;&#xA;- (@100 ) Overseer&#xD;&#xA;&#xD;&#xA;This build sets you up with a good economy and allows for any necessary defense or early pressure." />
  <row Id="25288" PostHistoryTypeId="10" PostId="10754" RevisionGUID="1e4b57f7-36a2-4124-9630-a049c97705c0" CreationDate="2010-11-12T18:55:54.883" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;}]" />
  <row Id="25289" PostHistoryTypeId="2" PostId="10769" RevisionGUID="ec0b44b6-a6d4-49e5-b4d0-9601066be4c5" CreationDate="2010-11-12T19:17:48.673" UserId="2266" Text="You can also just check the Leaderboards which will show your ratio compared to your friends/everyone elses." />
  <row Id="25290" PostHistoryTypeId="2" PostId="10770" RevisionGUID="c90a1f7f-fc26-41cd-a7b2-f9609719747e" CreationDate="2010-11-12T19:22:47.920" UserId="3364" Text="What is the best enchant to focus on getting on weapon/gear for PvP as a holy paladin? " />
  <row Id="25291" PostHistoryTypeId="1" PostId="10770" RevisionGUID="c90a1f7f-fc26-41cd-a7b2-f9609719747e" CreationDate="2010-11-12T19:22:47.920" UserId="3364" Text="Holy PvP Paladin Weapon/Gear Enchant" />
  <row Id="25292" PostHistoryTypeId="3" PostId="10770" RevisionGUID="c90a1f7f-fc26-41cd-a7b2-f9609719747e" CreationDate="2010-11-12T19:22:47.920" UserId="3364" Text="&lt;world-of-warcraft&gt;&lt;world&gt;" />
  <row Id="25293" PostHistoryTypeId="5" PostId="9746" RevisionGUID="ba814dfc-1c01-4b11-8321-b30c53619640" CreationDate="2010-11-12T19:56:44.213" UserId="3129" Comment="Clarified win condition." Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when all three Caravans are successfully sold. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Whichever player has the highest bid (without going over) on two out of the three Caravans wins. Ultimately, the goal is to get all two out of three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.&#xD;&#xA;&#xD;&#xA;## But wait -- there's more&#xD;&#xA;&#xD;&#xA;In case this wasn't quite clear/useful enough, there's an excellent explanation (with pretty pictures) [here](http://www.strengthgamer.com/Fallout_New_Vegas_Super_Gui.html)." />
  <row Id="25300" PostHistoryTypeId="4" PostId="10493" RevisionGUID="28ca94f3-e774-4fca-9f74-d8a09fb6a50e" CreationDate="2010-11-12T20:31:17.407" UserId="3114" Comment="edited title" Text="What Does Hiring a Different Plumber Get Me?" />
  <row Id="25301" PostHistoryTypeId="5" PostId="3487" RevisionGUID="71510ed3-ba49-4a03-b940-2848d2dad6aa" CreationDate="2010-11-12T20:35:05.353" UserId="13" Comment="corrected spelling" Text="I don't have a reference, but from personal experience I think you *nearly* right.&#xD;&#xA;&#xD;&#xA;If the disk is too badly damaged then you won't be able to install at all.&#xD;&#xA;&#xD;&#xA;However, it appears to be that the installation process is slightly more tolerant of damage than playing directly, so you could get a disc that's too damaged to play but will still install. This could be for a number of reasons including that it does more error checking and retrys when installing than playing for example.&#xD;&#xA;&#xD;&#xA;From personal experience there have been a couple of games that *occasionally* failed to load/play direct from disc. In these cases we have installed the games to the hard drive and successfully played them from there.&#xD;&#xA;&#xD;&#xA;So your test won't verify that the disc is not damaged, but will verify that it's playable.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25302" PostHistoryTypeId="2" PostId="10772" RevisionGUID="ce80b709-5e6f-4854-893e-3cba74380fda" CreationDate="2010-11-12T20:40:39.650" UserId="122" Text="I have a city built on the shore of a large lake. Does that count as if the city is &quot;on a coast&quot;, for the sake of things like buildings that I can build? Notice that if I hover over the water tile it distinctively say &quot;lake&quot; and not &quot;coast&quot;.&#xD;&#xA;&#xD;&#xA;For example, can I build a lighthouse on a city situated on the shores of a lake?" />
  <row Id="25303" PostHistoryTypeId="1" PostId="10772" RevisionGUID="ce80b709-5e6f-4854-893e-3cba74380fda" CreationDate="2010-11-12T20:40:39.650" UserId="122" Text="Does a lake count as a coast?" />
  <row Id="25304" PostHistoryTypeId="3" PostId="10772" RevisionGUID="ce80b709-5e6f-4854-893e-3cba74380fda" CreationDate="2010-11-12T20:40:39.650" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="25305" PostHistoryTypeId="2" PostId="10773" RevisionGUID="0011d227-7352-474f-b410-0df46934782f" CreationDate="2010-11-12T20:52:16.713" UserId="2765" Text="There are two main limiting factors for Mutalisks:&#xD;&#xA;&#xD;&#xA;1. The build time of the tech tree (Spawning Pool, Lair, Spire) which takes 65+80+100 = 245 seconds.&#xD;&#xA;2. The amount of gas needed for the tech buildings and the Mutalisks, 100 for Lair, 200 for Spire and 100 for each Mutalisk. That's a lot of gas that needs to be mined.&#xD;&#xA;&#xD;&#xA;I did some experimenting and the fastest rush to Mutalisks you get out of this is the following:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;    Drone x3&#xD;&#xA; 9  Extractor (3 Drones mining gas as soon as finished)&#xD;&#xA;    Drone&#xD;&#xA; 9  Spawning Pool&#xD;&#xA;    Drone x2&#xD;&#xA;10  Lair&#xD;&#xA;10  Overlord&#xD;&#xA;    Drone x3&#xD;&#xA;13  Spire&#xD;&#xA;    Drone&#xD;&#xA;13  Extractor (3 Drones mining gas as soon as finished)&#xD;&#xA;    Drone x3&#xD;&#xA;15  Overlord&#xD;&#xA;    Mutalisk x3&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;Here the first three Mutalisks hatch at around 6:07 (Probably even a few seconds faster with perfect execution).&#xD;&#xA;&#xD;&#xA;This fits together quite nicely and from the point where you start your Spawning Pool there aren't any delays where you have to wait for resources. So with this Spawning Pool timing this is the fastest way possible to get Mutas, and you even get three of them. You are also in a position to continue producing them as fast as gas comes in from your two geysers while getting more drones.&#xD;&#xA;&#xD;&#xA;For purely scientific purposes you could tech even faster by starting your Spawning Pool one drone earlier. But to get the tech buildings up fast you'd need to cut a lot of Drones on the way, ending up with no economy and only a single Mutalisk that comes out something like five seconds earlier than the three in the other variant.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25306" PostHistoryTypeId="2" PostId="10774" RevisionGUID="3a65f838-7bbd-44a5-8d30-1da79e8dc7cd" CreationDate="2010-11-12T20:53:58.807" UserId="7" Text="I know there's probably not a &quot;best&quot; path to buying perks, but there is probably one that is more optimal than my current naive way (&quot;Oh! this looks neat!&quot;)&#xD;&#xA;&#xD;&#xA;I'm familiar with COD (MW2), but not sure what a good strategy is to build up (i.e. save all your points and buy expensive things, what things?)  Any suggestions?" />
  <row Id="25307" PostHistoryTypeId="1" PostId="10774" RevisionGUID="3a65f838-7bbd-44a5-8d30-1da79e8dc7cd" CreationDate="2010-11-12T20:53:58.807" UserId="7" Text="What's a fast way to get built up in Black Ops multiplayer?" />
  <row Id="25308" PostHistoryTypeId="3" PostId="10774" RevisionGUID="3a65f838-7bbd-44a5-8d30-1da79e8dc7cd" CreationDate="2010-11-12T20:53:58.807" UserId="7" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="25309" PostHistoryTypeId="2" PostId="10775" RevisionGUID="cab05102-58f6-46dd-a522-03b5b0fab3c0" CreationDate="2010-11-12T20:59:07.127" UserId="4563" Text="I was watching a multiplayer video of [Crysis 2][1] and noticed they have the &quot;Hologram Decoy&quot; effect (see the first 2 videos on their [SOS New York site][2]). I never played during the [Halo: Reach][3] beta so I didn't find out till later that Bungie also added a hologram armor effect.&#xD;&#xA;&#xD;&#xA;Two questions:&#xD;&#xA;&#xD;&#xA;  1. Which of these two FPS games came up with the idea first? The timing is very close so I find it inconceivable that one studio may have ripped the idea off the other.&#xD;&#xA;&#xD;&#xA;  2. What's the earliest game to have implemented this idea? I think it might have been BioShock with its [Target Dummy plasmid][4] (aka Decoy in BioShock 2). Watch it being put to use on YouTube [here][5].&#xD;&#xA;&#xD;&#xA;Coincidentally, today's [One One Se7en comic][6] is perfectly appropriate:&#xD;&#xA;&#xD;&#xA;![One One Se7en][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ea.com/games/crysis-2&#xD;&#xA;  [2]: http://www.sosnewyork.com/&#xD;&#xA;  [3]: http://www.bungie.net/Projects/Reach/default.aspx&#xD;&#xA;  [4]: http://bioshock.wikia.com/wiki/Target_Dummy&#xD;&#xA;  [5]: http://www.youtube.com/watch?v=UvYmnCs0FE4&#xD;&#xA;  [6]: http://halo.bungie.org/misc/stuntmutt.html?type=main&amp;image=reach021&#xD;&#xA;  [7]: http://i.imgur.com/MqnBp.gif" />
  <row Id="25310" PostHistoryTypeId="1" PostId="10775" RevisionGUID="cab05102-58f6-46dd-a522-03b5b0fab3c0" CreationDate="2010-11-12T20:59:07.127" UserId="4563" Text="Which FPS came up with the hologram effect first?" />
  <row Id="25311" PostHistoryTypeId="3" PostId="10775" RevisionGUID="cab05102-58f6-46dd-a522-03b5b0fab3c0" CreationDate="2010-11-12T20:59:07.127" UserId="4563" Text="&lt;first-person-shooter&gt;&lt;halo-reach&gt;&lt;history&gt;&lt;crysis&gt;&lt;abilities&gt;" />
  <row Id="25313" PostHistoryTypeId="2" PostId="10777" RevisionGUID="39bc84dc-5dae-4941-bd81-9377cff04753" CreationDate="2010-11-12T21:05:39.163" UserId="4103" Text="No, you can't build any coast-specific buildings like lighthouse or harbor in a city near a lake. I just tried it on a Lake-type map.&#xD;&#xA;&#xD;&#xA;There is the Garden as a lake (or river)-specific improvement." />
  <row Id="25314" PostHistoryTypeId="2" PostId="10778" RevisionGUID="351b093a-be1e-47f9-8962-5c6061c325e9" CreationDate="2010-11-12T21:07:24.693" UserId="4764" Text="Duke Nukem 3d had the holoduke a decade before Bioshock." />
  <row Id="25315" PostHistoryTypeId="5" PostId="10763" RevisionGUID="469eb06b-d98a-47d5-a6f4-28d6fb49b946" CreationDate="2010-11-12T21:08:38.450" UserId="1919" Comment="One second faster." Text="Here's a very detailed build whipped up that gets 4 Mutalisks @ **6:16**. It's possible there is a slightly faster build, but this will do. As said by other users, *I would not recommend this build as it leaves you open to attack* for over 6 minutes. If your opponents scouts you once, you will probably die... Might be viable on certain team maps though.&#xD;&#xA;&#xD;&#xA;- 10  Extractor&#xD;&#xA;- 10  SpawningPool&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 10  ExtractorTrick&#xD;&#xA;- 11  Extractor&#xD;&#xA;- 10  Lair&#xD;&#xA;- 10  Overlord&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 11  +1 Drone on gas&#xD;&#xA;- 11  Spire&#xD;&#xA;- 10  Mutalisk&#xD;&#xA;- 12  Mutalisk&#xD;&#xA;- 14  +1 Drone on gas&#xD;&#xA;- 14  Mutalisk&#xD;&#xA;- 16  Mutalisk&#xD;&#xA;&#xD;&#xA;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&#xD;&#xA;&#xD;&#xA;- 9 Overlord&#xD;&#xA;- 14 Extractor (3 Drones asap)&#xD;&#xA;- 14 Spawning Pool&#xD;&#xA;- 15 Overlord&#xD;&#xA;- 16 Queen&#xD;&#xA;- (@100 ) Metabolic Boost (Remove 2 drones from gas) *&#xD;&#xA;- 18 2 pairs of Zerglings&#xD;&#xA;- 20 Hatchery (3 drones on gas)&#xD;&#xA;- (@100% Queen) Queen&#xD;&#xA;- 24 Overlord&#xD;&#xA;- (@100 ) Lair, Gas&#xD;&#xA;- (@100% Lair) Spire&#xD;&#xA;- (@100 ) Overseer&#xD;&#xA;&#xD;&#xA;This build sets you up with a good economy and allows for any necessary defense or early pressure." />
  <row Id="25316" PostHistoryTypeId="5" PostId="10773" RevisionGUID="fc010145-b3cf-4cde-a1bf-229c695459f5" CreationDate="2010-11-12T21:10:54.377" UserId="2765" Comment="added 11 characters in body" Text="There are two main limiting factors for Mutalisks:&#xD;&#xA;&#xD;&#xA;1. The build time of the tech tree (Spawning Pool, Lair, Spire) which takes 65+80+100 = 245 seconds.&#xD;&#xA;2. The amount of gas needed for the tech buildings and the Mutalisks, 100 for Lair, 200 for Spire and 100 for each Mutalisk. That's a lot of gas that needs to be mined.&#xD;&#xA;&#xD;&#xA;I did some experimenting and the fastest rush to Mutalisks you get out of this is the following:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;    Drone x3&#xD;&#xA; 9  Extractor (3 Drones mining gas as soon as finished)&#xD;&#xA;    Drone&#xD;&#xA; 9  Spawning Pool&#xD;&#xA;    Drone x2&#xD;&#xA;10  Lair&#xD;&#xA;10  Overlord&#xD;&#xA;    Drone x3&#xD;&#xA;13  Spire&#xD;&#xA;    Drone&#xD;&#xA;13  Extractor (3 Drones mining gas as soon as finished)&#xD;&#xA;    Drone x3&#xD;&#xA;15  Overlord&#xD;&#xA;    Mutalisk x3&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;Here the first three Mutalisks hatch at around 6:07 (Probably even a few seconds faster with perfect execution).&#xD;&#xA;&#xD;&#xA;The build order fits together quite nicely and from the point where you start your Spawning Pool there aren't any delays where you have to wait for resources. So with this Spawning Pool timing this is the fastest way possible to get Mutas, and you even get three of them. You are also in a position to continue producing them as fast as gas comes in from your two geysers while getting more drones.&#xD;&#xA;&#xD;&#xA;For purely scientific purposes you could tech even faster by starting your Spawning Pool one drone earlier. But to get the tech buildings up fast you'd need to cut a lot of Drones on the way, ending up with no economy and only a single Mutalisk that comes out something like five seconds earlier than the three in the other variant.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25317" PostHistoryTypeId="5" PostId="10775" RevisionGUID="85f612b6-c14b-4de2-857e-f82ea365be4b" CreationDate="2010-11-12T21:11:37.080" UserId="85" Comment="Then if your focus is primarily on FPS... ♪" Text="I was watching a multiplayer video of [Crysis 2][1] and noticed they have the &quot;Hologram Decoy&quot; effect (see the first 2 videos on their [SOS New York site][2]). I never played during the [Halo: Reach][3] beta so I didn't find out till later that Bungie also added a hologram armor effect.&#xD;&#xA;&#xD;&#xA;Two questions:&#xD;&#xA;&#xD;&#xA;  1. Which of these two FPS games came up with the idea first? The timing is very close so I find it inconceivable that one studio may have ripped the idea off the other.&#xD;&#xA;&#xD;&#xA;  2. What's the earliest FPS to have implemented this idea? I think it might have been BioShock with its [Target Dummy plasmid][4] (aka Decoy in BioShock 2). Watch it being put to use on YouTube [here][5].&#xD;&#xA;&#xD;&#xA;Coincidentally, today's [One One Se7en comic][6] is perfectly appropriate:&#xD;&#xA;&#xD;&#xA;![One One Se7en][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ea.com/games/crysis-2&#xD;&#xA;  [2]: http://www.sosnewyork.com/&#xD;&#xA;  [3]: http://www.bungie.net/Projects/Reach/default.aspx&#xD;&#xA;  [4]: http://bioshock.wikia.com/wiki/Target_Dummy&#xD;&#xA;  [5]: http://www.youtube.com/watch?v=UvYmnCs0FE4&#xD;&#xA;  [6]: http://halo.bungie.org/misc/stuntmutt.html?type=main&amp;image=reach021&#xD;&#xA;  [7]: http://i.imgur.com/MqnBp.gif" />
  <row Id="25318" PostHistoryTypeId="6" PostId="10775" RevisionGUID="3f2b59fd-935e-4649-8125-a1d31d8ebc02" CreationDate="2010-11-12T21:11:48.417" UserId="121" Comment="Removed game specific tags" Text="&lt;first-person-shooter&gt;&lt;history&gt;&lt;abilities&gt;" />
  <row Id="25319" PostHistoryTypeId="5" PostId="9746" RevisionGUID="e80e8240-a1a6-418e-9a26-8b2718e7e4ec" CreationDate="2010-11-12T21:22:10.423" UserId="58" Comment="deleted 4 characters in body" Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when all three Caravans are successfully sold. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Whichever player has the highest bid (without going over) on two out of the three Caravans wins. Ultimately, the goal is to get two out of three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.&#xD;&#xA;&#xD;&#xA;## But wait -- there's more&#xD;&#xA;&#xD;&#xA;In case this wasn't quite clear/useful enough, there's an excellent explanation (with pretty pictures) [here](http://www.strengthgamer.com/Fallout_New_Vegas_Super_Gui.html)." />
  <row Id="25320" PostHistoryTypeId="2" PostId="10779" RevisionGUID="b1a92a11-a98b-4e4c-b706-a9a01260d932" CreationDate="2010-11-12T21:23:38.850" UserId="336" Text="**In Cataclysm**, you're going to have two chief contenders, Heartsong and Hurricane.&#xD;&#xA;&#xD;&#xA;Heartsong increases your Spirit, and Hurricane increases your haste rating. Given the climate of PvP, I think that Hurricane will be situationally better, simply because haste will always be useful, while you're unlikely to be guaranteed a situation to make full use of the spirit proc every time.&#xD;&#xA;&#xD;&#xA;On the otherhand, the material requirements of Hurricane are greater, so if you are strapped for cash, you might want Heartsong in the meantime (especially if you're using the same weapon to raid with, not unlikely when Cataclysm first releases)&#xD;&#xA;&#xD;&#xA;[Heartsong][1]&#xD;&#xA;&#xD;&#xA;[Hurricane][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://db.mmo-champion.com/s/74225/enchant-weapon-heartsong/&#xD;&#xA;  [2]: http://db.mmo-champion.com/s/74223/enchant-weapon-hurricane/" />
  <row Id="25321" PostHistoryTypeId="5" PostId="9746" RevisionGUID="c853ceb7-0906-4329-a913-7e3d6b91ba5e" CreationDate="2010-11-12T21:36:15.593" UserId="58" Comment="added 88 characters in body" Text="You're right that both the in-manual and in-game introductions to Caravan are not very effective. This is what I figured out via a combination of trial-and-error and the instructions.&#xD;&#xA;&#xD;&#xA;(Also, I keep the Caravan rules card from the deck that comes with the special edition out when I play New Vegas. Very handy quick-ref for the face cards once you get used to the rest.)&#xD;&#xA;&#xD;&#xA;##The basics:&#xD;&#xA;&#xD;&#xA;2 players play the game. You can use any cards you want, as long as (a) you have at least 30 cards in your deck and (b) no two identical cards (EG, 2 of clubs) come from the same casino. (In real life, if you wanted to play, they couldn't be the same deck/brand. Unless you frequent casinos enough to have a collection. :)&#xD;&#xA;&#xD;&#xA;The game combines elements of blackjack, war, double-solitaire (that is, two player head-to-head solitaire) and even Uno. &#xD;&#xA;&#xD;&#xA;Each player is initially dealt 8 cards. Your first three plays to the board must set up your initial caravans -- you have three to set up. Give them each a numbered (ace through 10) card. &#xD;&#xA;&#xD;&#xA;Each of those caravans has a suit and a direction. The suit is the suit of the last numbered card dropped on the pile. The direction is either up or down from your starting point. An important thing to note (and I had to lose about a dozen hands before I learned this) is that the direction does not have to be sequential -- you do not, for example, have to follow a 10 with a 9, or a 5 with a 6. You can have the following sequence (which adds to 26): 10, 9, 7. &#xD;&#xA;&#xD;&#xA;To play a numbered card on one of your caravans, it must either be going in the appropriate direction, or it must be of the same suit as the last numbered card. However, under **no** circumstances can you play the same number twice in a row, no matter what suit they are. &#xD;&#xA;&#xD;&#xA;You're targeting a range of between 21 and 26 (inclusive) for each your three piles.&#xD;&#xA;&#xD;&#xA;## Gameplay&#xD;&#xA;&#xD;&#xA;During the first three moves, when setting up your caravans, you do not draw replacement cards for those you lay out. Thus, when those turns are complete, you will have five cards in your hand.&#xD;&#xA;&#xD;&#xA;Players take turns playing one card each. If you cannot or do not wish to play, you can discard a card from your hand. In any event, once a card is played or discarded, you draw a replacement from your deck. If desired, instead of playing or discarding a card, you can discard an entire caravan.&#xD;&#xA;&#xD;&#xA;Play continues until &quot;End game,&quot; below.&#xD;&#xA;&#xD;&#xA;## Cards and Their Effects&#xD;&#xA;&#xD;&#xA;* **Ace:** Always a value of 1. Consider a number card except when a Joker is involved.&#xD;&#xA;* **2 - 10:** Face value.&#xD;&#xA;* **Jack:** Removes the target card and all face cards attached to it from the board. Typically played offensively against the other player.&#xD;&#xA;* **Queen:** Reverses the direction of the caravan. Can be used offensively and defensively.&#xD;&#xA;  - Offensive example: reversing a descending caravan to ascending when the opponent is near enough the target (and at a high enough last number) that the direction switch prevents him from landing within the range. Rare, but very effective when you can pull it off.&#xD;&#xA;  - Defensive example: You've been ascending or descending and either can't go farther (at a ten or an ace), or you need to reverse direction in order to land in the target range.&#xD;&#xA;* **King:** Doubles the value of the target card. Again, can be used both offensively and defensively.&#xD;&#xA;  - Offensive example: Double the value of a high-value card in your opponent's caravan when he's at the high end of the target range. Boom, now he's overloaded.&#xD;&#xA;  - Defensive example: Double your own card (typically effective early-game) to get a leg up on the competition.&#xD;&#xA;* **Joker:** This one has different impacts depending on the card you play it against. Often ends up doing &quot;collateral&quot; damage -- that is, damage to you as well as your opponent. Use them wisely.&#xD;&#xA;  - Against an ace, removes all non-face cards of the same suit as the ace from the table, *except* the ace on which it's played.&#xD;&#xA;  - Against numbered cards, removes all cards of that value from the table, *except* the card against which it's played.&#xD;&#xA;&#xD;&#xA;## End game:&#xD;&#xA;&#xD;&#xA;The game is over when all three Caravans are successfully sold. When a caravan is between 21 and 26 (inclusive), it is considered sold. However, you can continue to pile weight on a sold caravan, and your opponent can continue to outbid you. Whichever player has the highest bid (without going over) on two out of the three Caravans wins. Ultimately, the goal is to get two out of three caravans as high as possible (preferably 26) before the opponent does, and to prevent the opponent from outbidding you by using offensive maneuvers against him.&#xD;&#xA;&#xD;&#xA;## But wait -- there's more&#xD;&#xA;&#xD;&#xA;In case this wasn't quite clear/useful enough, there's an excellent explanation (with pretty pictures) [here](http://www.strengthgamer.com/Fallout_New_Vegas_Super_Gui.html)." />
  <row Id="25322" PostHistoryTypeId="2" PostId="10780" RevisionGUID="07d419af-3e9a-4dc9-be98-c8f54b8063fe" CreationDate="2010-11-12T21:38:43.050" UserId="6431" UserDisplayName="Aardvark" Text="Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&#xD;&#xA;&#xD;&#xA;**Contracts**&#xD;&#xA;&#xD;&#xA;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward [contracts][1] you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&#xD;&#xA;&#xD;&#xA;**Gun Challenges**&#xD;&#xA;&#xD;&#xA;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&#xD;&#xA;&#xD;&#xA;**Kill Streaks**&#xD;&#xA;&#xD;&#xA;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &#xD;&#xA;&#xD;&#xA;**Equipment**&#xD;&#xA;&#xD;&#xA;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&#xD;&#xA;&#xD;&#xA;Keeping these things in mind will help you level up faster, but its worth reiterating the **most important part** of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&#xD;&#xA;&#xD;&#xA;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts" />
  <row Id="25323" PostHistoryTypeId="5" PostId="10780" RevisionGUID="73f3a6a2-59c4-496b-9b12-7c647b975e64" CreationDate="2010-11-12T21:44:52.280" UserId="6431" UserDisplayName="Aardvark" Comment="added 14 characters in body; added 346 characters in body" Text="Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&#xD;&#xA;&#xD;&#xA;**Contracts**&#xD;&#xA;&#xD;&#xA;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward [contracts][1] you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&#xD;&#xA;&#xD;&#xA;**Gun Challenges**&#xD;&#xA;&#xD;&#xA;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&#xD;&#xA;&#xD;&#xA;**Kill Streaks**&#xD;&#xA;&#xD;&#xA;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &#xD;&#xA;&#xD;&#xA;**Equipment**&#xD;&#xA;&#xD;&#xA;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&#xD;&#xA;&#xD;&#xA;Keeping these things in mind will help you level up faster, but its worth reiterating the **most important part** of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&#xD;&#xA;&#xD;&#xA;**Thesis**&#xD;&#xA;&#xD;&#xA;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  As far as an 'optimum route' this really depends on how you play. You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it.  Buy as much as you can and  try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts" />
  <row Id="25324" PostHistoryTypeId="2" PostId="10781" RevisionGUID="5fb4b2b8-c622-4d38-90a4-1bd77b6a1b13" CreationDate="2010-11-12T21:45:49.587" UserId="4578" Text="A lot of hardcore fighting gamers will tell you that you have to have a stick to be any good. You can ignore those people. As part of any company's standard testing routine, you must be able to do anything in the game using any of the supported input methods (controller, fight stick, fight pad, etc.). Not only that, but there are tournament players who win using pads. The trials are definitely possible.&#xD;&#xA;&#xD;&#xA;What I would recommend if you're having trouble, is looking up a full trial run on youtube for your character. Sometimes just seeing how the combo is supposed to look is what you need to complete it. On top of that, a good way to master an extended combo is to break it into small parts (like single links or cancels) and then slowly put the pieces together." />
  <row Id="25325" PostHistoryTypeId="5" PostId="10780" RevisionGUID="4ae88d14-04ea-4a96-af9d-ac97cca37d38" CreationDate="2010-11-12T21:55:17.047" UserId="6431" UserDisplayName="Aardvark" Comment="added 123 characters in body" Text="Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&#xD;&#xA;&#xD;&#xA;**Contracts**&#xD;&#xA;&#xD;&#xA;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward [contracts][1] you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&#xD;&#xA;&#xD;&#xA;**Gun Challenges**&#xD;&#xA;&#xD;&#xA;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&#xD;&#xA;&#xD;&#xA;**Kill Streaks**&#xD;&#xA;&#xD;&#xA;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &#xD;&#xA;&#xD;&#xA;**Equipment**&#xD;&#xA;&#xD;&#xA;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&#xD;&#xA;&#xD;&#xA;Keeping these things in mind will help you level up faster, but its worth reiterating the **most important part** of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&#xD;&#xA;&#xD;&#xA;**Thesis**&#xD;&#xA;&#xD;&#xA;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  &#xD;&#xA;&#xD;&#xA;As far as an 'optimum route' this really depends on how you play.  Ever had a friend argue with you for hours about how 'their xyz' is always the best but it just doesn't work for you? You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it.  Buy as much as you can and  try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts" />
  <row Id="25327" PostHistoryTypeId="5" PostId="10763" RevisionGUID="7c464126-ff7f-42ce-ac38-845852ab39d5" CreationDate="2010-11-12T22:45:55.497" UserId="1919" Comment="Back to Five!" Text="Here's a very detailed build whipped up that gets 5 Mutalisks @ **6:42**. It's possible there is a slightly faster build for 5 muta, but this will do. As said by other users, *I would not recommend this build as it leaves you open to attack* for over 6 minutes. If your opponents scouts you once, you will probably die... Might be viable on certain team maps though.&#xD;&#xA;&#xD;&#xA;**EDIT:** I removed the previous 4 Muta build I had because, even though it's faster, anything less than 5 Mutas is *worthless*. 5 Mutas is the magic number needed to one shot your opponent's workers. If you only have 3 or 4 Mutas you will not be able to adequately harass your opponent, so it's better to wait for 5.&#xD;&#xA;&#xD;&#xA;- 10  Extractor&#xD;&#xA;- 10  SpawningPool&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 9  +1 Drone on gas&#xD;&#xA;- 10  Overlord&#xD;&#xA;- 11  Lair&#xD;&#xA;- 13  Extractor&#xD;&#xA;- 12  +1 Drone on gas&#xD;&#xA;- 12  Overlord&#xD;&#xA;- 12  +1 Drone on gas&#xD;&#xA;- 12  +1 Drone on gas&#xD;&#xA;- 12  +1 Drone on gas&#xD;&#xA;- 12  Spire&#xD;&#xA;- 16  Mutalisk&#xD;&#xA;- 18  Mutalisk&#xD;&#xA;- 20  Mutalisk&#xD;&#xA;- 22  Mutalisk&#xD;&#xA;- 24  Mutalisk&#xD;&#xA;&#xD;&#xA;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&#xD;&#xA;&#xD;&#xA;- 9 Overlord&#xD;&#xA;- 14 Extractor (3 Drones asap)&#xD;&#xA;- 14 Spawning Pool&#xD;&#xA;- 15 Overlord&#xD;&#xA;- 16 Queen&#xD;&#xA;- (@100 ) Metabolic Boost (Remove 2 drones from gas) *&#xD;&#xA;- 18 2 pairs of Zerglings&#xD;&#xA;- 20 Hatchery (3 drones on gas)&#xD;&#xA;- (@100% Queen) Queen&#xD;&#xA;- 24 Overlord&#xD;&#xA;- (@100 ) Lair, Gas&#xD;&#xA;- (@100% Lair) Spire&#xD;&#xA;- (@100 ) Overseer&#xD;&#xA;&#xD;&#xA;This build sets you up with a good economy and allows for any necessary defense or early pressure." />
  <row Id="25328" PostHistoryTypeId="5" PostId="10774" RevisionGUID="b053993a-c9a5-4898-8014-094de5a3e502" CreationDate="2010-11-12T22:46:48.483" UserId="7" Comment="added 190 characters in body" Text="I know there's probably not a &quot;best&quot; path to buying perks, but there is probably one that is more optimal than my current naive way (&quot;Oh! this looks neat!&quot;)&#xD;&#xA;&#xD;&#xA;I'm familiar with COD (MW2), but not sure what a good strategy is to build up (i.e. save all your points and buy expensive things, what things?)  Any suggestions?&#xD;&#xA;&#xD;&#xA;To be specific, I'm looking for both&#xD;&#xA;&#xD;&#xA; 1. the fastest way to earn points&#xD;&#xA; 2. the best way to spend those points to get a tough 'good' character (realizing that good is subjective)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25329" PostHistoryTypeId="2" PostId="10782" RevisionGUID="c98f7d68-b0ce-439c-bf80-1fdce3b9f216" CreationDate="2010-11-12T22:47:46.260" UserId="4735" Text="[Stats Breakdown: Where this quote is from][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[Stat Calc][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.ea.com/eaforum/posts/list/15/1996120.page#7686847&#xD;&#xA;  [2]: http://nhl11.atspace.com&#xD;&#xA;&#xD;&#xA;&gt; - Deking: The higher the deking attribute is, the more effective loose&#xD;&#xA;&gt; puck dekes become and the more&#xD;&#xA;&gt; accurate players will be able to shoot&#xD;&#xA;&gt; following a deke move.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Hand-eye: This attribute affects a player's deflections, batted pucks,&#xD;&#xA;&gt; one-timers, and their ability to pick&#xD;&#xA;&gt; up hard passes.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Off. Awareness: Players in possession of high offensive awareness&#xD;&#xA;&gt; have good vision, which improves their&#xD;&#xA;&gt; playmaking ability and a knack for&#xD;&#xA;&gt; finding the back of the net.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Passing: The higher the passing attribute, the more accurate passes&#xD;&#xA;&gt; become. The passing attribute also&#xD;&#xA;&gt; affects the ability to make blind&#xD;&#xA;&gt; passes and increases the chance they&#xD;&#xA;&gt; will get passes through traffic as&#xD;&#xA;&gt; well as making those passes easier to&#xD;&#xA;&gt; control from the receiving player.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Puck Control: This attribute affects a player's ability to maintain control&#xD;&#xA;&gt; of the puck through hits and stick&#xD;&#xA;&gt; checks (i.e. poke checks and stick&#xD;&#xA;&gt; lifts). Puck control also determines&#xD;&#xA;&gt; whether or not one can do an on-knees&#xD;&#xA;&gt; deke on the breakaway.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Shooting Accuracy: Wrist shot accuracy and slap shot accuracy&#xD;&#xA;&gt; control how accurate these shots are.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Shooting Power: Wrist shot power and slap shot power control how hard a&#xD;&#xA;&gt; player may shoot the puck.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Aggressiveness: This attribute gives a bonus to hitting intensity, a big&#xD;&#xA;&gt; hit intimidates opponents and in&#xD;&#xA;&gt; high-pressure situations, an&#xD;&#xA;&gt; intimidated opponent will have reduced&#xD;&#xA;&gt; shot quality, pass accuracy, and&#xD;&#xA;&gt; reduced aggression.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Body Checking: This attribute gives the ability to deliver bigger body&#xD;&#xA;&gt; checks. Checking also affects the&#xD;&#xA;&gt; intensity of the hits delivered.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Def. Awareness: This attribute affects how much a player pays&#xD;&#xA;&gt; attention to protecting the defensive&#xD;&#xA;&gt; end of the ice. This includes better&#xD;&#xA;&gt; ability to take away passing lanes,&#xD;&#xA;&gt; lower susceptibility to being deked&#xD;&#xA;&gt; and greater effort on the back check.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Discipline: The discipline attribute affects the likelihood of taking&#xD;&#xA;&gt; penalties. For example, if a player&#xD;&#xA;&gt; has higher discipline, they will be&#xD;&#xA;&gt; less likely to get an elbow up on a&#xD;&#xA;&gt; guy during a hit.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Faceoffs: The winner of a faceoff is determined by a number of factors&#xD;&#xA;&gt; including this attribute which&#xD;&#xA;&gt; influences the likelihood of winning&#xD;&#xA;&gt; the faceoff.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Fighting Skill: Along with strength this attribute will affect punching&#xD;&#xA;&gt; power.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Shot Blocking: Shot blocking affects the speed in which a player gets up&#xD;&#xA;&gt; from a shot block, and the type of&#xD;&#xA;&gt; block -- a diving block (on their&#xD;&#xA;&gt; stomach) or a standing block (straight&#xD;&#xA;&gt; up legs together). Players with a high&#xD;&#xA;&gt; shot block attribute will be more&#xD;&#xA;&gt; likely to do the diving shot block.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Stick Checking: This attribute affects both poke checks and stick&#xD;&#xA;&gt; lifts in their ability to take the&#xD;&#xA;&gt; puck successfully and to avoid taking&#xD;&#xA;&gt; penalties while doing so.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Acceleration: This attribute affects how quickly a player reaches top&#xD;&#xA;&gt; speed. If one has lots of&#xD;&#xA;&gt; acceleration, the player will get to&#xD;&#xA;&gt; their top speed faster than someone&#xD;&#xA;&gt; who has less acceleration but lots of&#xD;&#xA;&gt; top speed.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Agility: This attribute affects the ability to turn. The more agility, the&#xD;&#xA;&gt; sharper one can turn with speed. This&#xD;&#xA;&gt; also helps when cutting across the ice&#xD;&#xA;&gt; while back skating on defense.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Balance: This affects a player's resistance from being knocked over on&#xD;&#xA;&gt; a hit as well as their puck control.&#xD;&#xA;&gt; The more balance one has, the better&#xD;&#xA;&gt; they stay on their feet.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Durability: This attribute decreases the chance of injury. In EASHL&#xD;&#xA;&gt; specifically, you can play through all&#xD;&#xA;&gt; injuries but they will result in a&#xD;&#xA;&gt; temporary attribute reduction to your&#xD;&#xA;&gt; player never lasting beyond the end of&#xD;&#xA;&gt; that game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Endurance: This attribute will determine the rate at which the player&#xD;&#xA;&gt; recovers energy when not skating with&#xD;&#xA;&gt; high effort. Fatigue will play a&#xD;&#xA;&gt; greater factor if a player has low&#xD;&#xA;&gt; endurance. Fatigue affects both&#xD;&#xA;&gt; skating ability and shooting.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Speed: This attribute affects a player's top speed. Note that a player&#xD;&#xA;&gt; cannot sustain a top end speed without&#xD;&#xA;&gt; high endurance.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Strength: This attribute is a modifier that affects shot power,&#xD;&#xA;&gt; fighting, checking, resisting hits,&#xD;&#xA;&gt; and boardplay. Strength will give&#xD;&#xA;&gt; extra power in shots, punches and&#xD;&#xA;&gt; hitting. Strength will also help with&#xD;&#xA;&gt; resisting hits. Strength affects the&#xD;&#xA;&gt; ability to pin players to the boards&#xD;&#xA;&gt; while initiating boardplay, and the&#xD;&#xA;&gt; ability to slip free when one is being&#xD;&#xA;&gt; pinned in boardplay." />
  <row Id="25330" PostHistoryTypeId="2" PostId="10783" RevisionGUID="8fab2133-3c1a-4f98-a35c-5ba238235659" CreationDate="2010-11-12T23:02:09.133" UserId="3212" Text="Forgive me if this has been answered elsewhere or if it's a stupid question somehow.  I can't seem to find the answer elsewhere.&#xD;&#xA;&#xD;&#xA;I have the PC version of Black Ops.  I've played a few games now (at a rough guess - ten or so games. I can't actually connect to the server to find out) but my theatre mode screen says 'play some matches' and shows nothing else (no games played)" />
  <row Id="25331" PostHistoryTypeId="1" PostId="10783" RevisionGUID="8fab2133-3c1a-4f98-a35c-5ba238235659" CreationDate="2010-11-12T23:02:09.133" UserId="3212" Text="PC Black Ops:   Why aren't my games being saved in theatre mode?" />
  <row Id="25332" PostHistoryTypeId="3" PostId="10783" RevisionGUID="8fab2133-3c1a-4f98-a35c-5ba238235659" CreationDate="2010-11-12T23:02:09.133" UserId="3212" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="25333" PostHistoryTypeId="2" PostId="10784" RevisionGUID="3b4d0bbc-0858-4758-8040-d43261cb7ec2" CreationDate="2010-11-12T23:08:21.017" UserId="3172" Text="Does the [Rocket Jumper][1] weapon drop randomly as other weapons? Or is it only obtainable trough crafting and buying?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Rocket_jumper" />
  <row Id="25334" PostHistoryTypeId="1" PostId="10784" RevisionGUID="3b4d0bbc-0858-4758-8040-d43261cb7ec2" CreationDate="2010-11-12T23:08:21.017" UserId="3172" Text="Is the Rocket Jumper droppable?" />
  <row Id="25335" PostHistoryTypeId="3" PostId="10784" RevisionGUID="3b4d0bbc-0858-4758-8040-d43261cb7ec2" CreationDate="2010-11-12T23:08:21.017" UserId="3172" Text="&lt;pc&gt;&lt;team-fortress-2&gt;&lt;weapons&gt;&lt;drop&gt;" />
  <row Id="25336" PostHistoryTypeId="5" PostId="10780" RevisionGUID="575b4928-3ffb-48e8-b696-ca686fb0ca4f" CreationDate="2010-11-12T23:14:19.507" UserId="6431" UserDisplayName="Aardvark" Comment="added 823 characters in body; added 26 characters in body" Text="Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&#xD;&#xA;&#xD;&#xA;**Contracts**&#xD;&#xA;&#xD;&#xA;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward [contracts][1] you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&#xD;&#xA;&#xD;&#xA;**Gun Challenges**&#xD;&#xA;&#xD;&#xA;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&#xD;&#xA;&#xD;&#xA;**Kill Streaks**&#xD;&#xA;&#xD;&#xA;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &#xD;&#xA;&#xD;&#xA;**Equipment**&#xD;&#xA;&#xD;&#xA;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&#xD;&#xA;&#xD;&#xA;Keeping these things in mind will help you level up faster, but its worth reiterating the **most important part** of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&#xD;&#xA;&#xD;&#xA;**Thesis**&#xD;&#xA;&#xD;&#xA;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  &#xD;&#xA;&#xD;&#xA;As far as an 'optimum route' this really depends on how you play.  Ever had a friend argue with you for hours about how 'their xyz' is always the best but it just doesn't work for you? You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it.  Buy as much as you can and  try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;**Starting Classes that work for me**&#xD;&#xA;&#xD;&#xA;While purely subjective, here are some classes that might help you get started&#xD;&#xA;&#xD;&#xA;You bet.  Here are a few that have worked well for me:&#xD;&#xA;&#xD;&#xA;**My favorite assult rifle class (5 k/d ratio)**&#xD;&#xA;&#xD;&#xA;Galil (best assult rifle I have unlocked so far)&#xD;&#xA;&#xD;&#xA;Red dot + Silencer  (keeps me off the radar)&#xD;&#xA;&#xD;&#xA;Frag + Concussive grenade + claymore&#xD;&#xA;&#xD;&#xA;Hardline or Ghost (depends on amount of spy planes)&#xD;&#xA;&#xD;&#xA;Warlord (for the 2 attachments)&#xD;&#xA;&#xD;&#xA;Ninja   (if you wear a good pair of [headphones][2] it will change your life)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**My favorite SMG class (4.2 k/d)**&#xD;&#xA;&#xD;&#xA;Ak 74u w/ grip or silencer&#xD;&#xA;&#xD;&#xA;lightweight or hardline or ghost (depending on map size + spy plane)&#xD;&#xA;&#xD;&#xA;harden (Bullet penetration, may have botched the name)&#xD;&#xA;&#xD;&#xA;Ninja (as always)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts&#xD;&#xA;  [2]: http://www.turtlebeach.com/products/recertified-products/ear-force-x4.aspx" />
  <row Id="25337" PostHistoryTypeId="5" PostId="10780" RevisionGUID="bede1c2e-ef14-4a81-95e0-2b5c308ef550" CreationDate="2010-11-12T23:21:07.670" UserId="6431" UserDisplayName="Aardvark" Comment="added 38 characters in body; deleted 58 characters in body; added 20 characters in body" Text="Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&#xD;&#xA;&#xD;&#xA;**Contracts**&#xD;&#xA;&#xD;&#xA;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward [contracts][1] you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&#xD;&#xA;&#xD;&#xA;**Gun Challenges**&#xD;&#xA;&#xD;&#xA;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&#xD;&#xA;&#xD;&#xA;**Kill Streaks**&#xD;&#xA;&#xD;&#xA;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &#xD;&#xA;&#xD;&#xA;**Equipment**&#xD;&#xA;&#xD;&#xA;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&#xD;&#xA;&#xD;&#xA;Keeping these things in mind will help you level up faster, but its worth reiterating the **most important part** of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&#xD;&#xA;&#xD;&#xA;**Thesis**&#xD;&#xA;&#xD;&#xA;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  &#xD;&#xA;&#xD;&#xA;As far as an 'optimum route' this really depends on how you play.  Ever had a friend argue with you for hours about how 'their xyz' is always the best but it just doesn't work for you? You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it.  Buy as much as you can and  try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;**Starting Classes that work for me**&#xD;&#xA;&#xD;&#xA;While purely subjective, here are some classes that might help you get started&#xD;&#xA;&#xD;&#xA;**My favorite assult rifle class (5 k/d ratio)** large maps&#xD;&#xA;&#xD;&#xA;Galil (best assult rifle I have unlocked so far could also be Famas)&#xD;&#xA;&#xD;&#xA;Red dot + Silencer  (keeps me off the radar)&#xD;&#xA;&#xD;&#xA;Frag + Concussive grenade + claymore&#xD;&#xA;&#xD;&#xA;Hardline or Ghost (depends on amount of spy planes)&#xD;&#xA;&#xD;&#xA;Warlord (for the 2 attachments)&#xD;&#xA;&#xD;&#xA;Ninja   (if you wear a good pair of [headphones][2] it will change your life)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**My favorite SMG class (4.2 k/d)**  Small maps (NukeTown etc)&#xD;&#xA;&#xD;&#xA;Ak 74u w/ grip or silencer&#xD;&#xA;&#xD;&#xA;lightweight or hardline or ghost (depending on map size + spy plane)&#xD;&#xA;&#xD;&#xA;harden (Bullet penetration, may have botched the name)&#xD;&#xA;&#xD;&#xA;Ninja (as always)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts&#xD;&#xA;  [2]: http://www.turtlebeach.com/products/recertified-products/ear-force-x4.aspx" />
  <row Id="25338" PostHistoryTypeId="2" PostId="10785" RevisionGUID="e41c50eb-418c-4a48-b8d4-0758ae4f08a4" CreationDate="2010-11-12T23:21:45.147" UserId="4735" Text="The wiki states this item is purchase and craft only. SPUF (Steam Powered User Forums) also have no confirmed drops of this item over a month after the MANN-conomy update.&#xD;&#xA;&#xD;&#xA;[Rocker Jumper WIKI][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Rocket_Jumper" />
  <row Id="25339" PostHistoryTypeId="2" PostId="10786" RevisionGUID="ee70907e-dd34-463d-9e32-06cd35482a85" CreationDate="2010-11-12T23:36:24.050" UserId="4735" Text="The theatre mode is currently in &quot;Beta&quot; as stated by Treyarch. Right now, they are only working on official Treyarch servers, but should be expanded &quot;soon.&quot; There are over 80 topics on the Gamespot Forums today about this same issue, so you aren't alone in these issues." />
  <row Id="25340" PostHistoryTypeId="2" PostId="10787" RevisionGUID="865ea0e4-10af-45d0-8e29-71df012e1e90" CreationDate="2010-11-12T23:44:13.167" UserId="2262" Text="If I don't have Stella (she's not hanging out in front of the Defeated Monsters list anymore), can I still earn Accolades?" />
  <row Id="25341" PostHistoryTypeId="1" PostId="10787" RevisionGUID="865ea0e4-10af-45d0-8e29-71df012e1e90" CreationDate="2010-11-12T23:44:13.167" UserId="2262" Text="Can I still earn accolades without Stella?" />
  <row Id="25342" PostHistoryTypeId="3" PostId="10787" RevisionGUID="865ea0e4-10af-45d0-8e29-71df012e1e90" CreationDate="2010-11-12T23:44:13.167" UserId="2262" Text="&lt;dragon-quest-9&gt;" />
  <row Id="25343" PostHistoryTypeId="5" PostId="10780" RevisionGUID="bb12248e-6772-45b7-a146-2c8dda6305e0" CreationDate="2010-11-13T00:19:35.747" UserId="6431" UserDisplayName="Aardvark" Comment="added 50 characters in body" Text="Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&#xD;&#xA;&#xD;&#xA;**Contracts**&#xD;&#xA;&#xD;&#xA;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward [contracts][1] you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&#xD;&#xA;&#xD;&#xA;**Gun Challenges**&#xD;&#xA;&#xD;&#xA;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&#xD;&#xA;&#xD;&#xA;**Kill Streaks**&#xD;&#xA;&#xD;&#xA;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &#xD;&#xA;&#xD;&#xA;**Equipment**&#xD;&#xA;&#xD;&#xA;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&#xD;&#xA;&#xD;&#xA;Keeping these things in mind will help you level up faster, but its worth reiterating the **most important part** of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&#xD;&#xA;&#xD;&#xA;**Thesis**&#xD;&#xA;&#xD;&#xA;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  &#xD;&#xA;&#xD;&#xA;As far as an 'optimum route' this really depends on how you play.  Ever had a friend argue with you for hours about how 'their xyz' is always the best but it just doesn't work for you? You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it.  Buy as much as you can and  try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;**Starting Classes that work for me**&#xD;&#xA;&#xD;&#xA;While purely subjective, here are some classes that might help you get started&#xD;&#xA;&#xD;&#xA;**My favorite assult rifle class (5 k/d ratio)** large maps&#xD;&#xA;&#xD;&#xA;Galil (best assult rifle I have unlocked so far could also be Famas)&#xD;&#xA;&#xD;&#xA;Red dot + Silencer  (keeps me off the radar)&#xD;&#xA;&#xD;&#xA;Frag + Concussive grenade + claymore&#xD;&#xA;&#xD;&#xA;Hardline or Ghost (depends on amount of spy planes)&#xD;&#xA;&#xD;&#xA;Warlord (for the 2 attachments)&#xD;&#xA;&#xD;&#xA;Ninja   (if you wear a good pair of [headphones][2] it will change your life)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**My favorite SMG class (4.2 k/d)**  Small maps (NukeTown etc)&#xD;&#xA;&#xD;&#xA;Ak 74u w/ grip or silencer&#xD;&#xA;&#xD;&#xA;Semtex or frag, concussive, and Motion Sensor &#xD;&#xA;&#xD;&#xA;lightweight or hardline or ghost (depending on map size + spy plane)&#xD;&#xA;&#xD;&#xA;harden (Bullet penetration, may have botched the name)&#xD;&#xA;&#xD;&#xA;Ninja (as always)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts&#xD;&#xA;  [2]: http://www.turtlebeach.com/products/recertified-products/ear-force-x4.aspx" />
  <row Id="25344" PostHistoryTypeId="2" PostId="10788" RevisionGUID="e9a4ddd9-c413-4d65-8cdf-b591e13384d0" CreationDate="2010-11-13T03:36:07.280" UserId="4082" Text="I'm building my little base so that I can see around where I'm currently located at night, so see whether it's safe to go out the next morning, etc. I'd like to make my outer wall out of glass for this reason.&#xD;&#xA;&#xD;&#xA;In order to keep Creepers from being dangerous while viewing from inside the base, however, I'm planning a two walled base. The outer wall keeps creepers far enough away from the player (who is confined to the inner wall), such that so long as the player is anywhere inside the inner wall, the creeper cannot detonate.&#xD;&#xA;&#xD;&#xA;In order to do that, I need to know how much space to leave between the outer and inner walls. And in order to do that, I need to know what the creeper's activation radius is.&#xD;&#xA;&#xD;&#xA;So... what is it?" />
  <row Id="25345" PostHistoryTypeId="1" PostId="10788" RevisionGUID="e9a4ddd9-c413-4d65-8cdf-b591e13384d0" CreationDate="2010-11-13T03:36:07.280" UserId="4082" Text="What is the creeper's &quot;activation&quot; radius?" />
  <row Id="25346" PostHistoryTypeId="3" PostId="10788" RevisionGUID="e9a4ddd9-c413-4d65-8cdf-b591e13384d0" CreationDate="2010-11-13T03:36:07.280" UserId="4082" Text="&lt;minecraft&gt;" />
  <row Id="25347" PostHistoryTypeId="2" PostId="10789" RevisionGUID="2326a9a9-1692-47f5-a974-466a3688c728" CreationDate="2010-11-13T04:02:19.743" UserId="4042" Text="I'm thinking it's about 4 squares. At least, if you stay 4 squares away I'm sure you'll be fine. " />
  <row Id="25348" PostHistoryTypeId="2" PostId="10790" RevisionGUID="efa3505e-8f58-4d84-9fbb-0cce026446ab" CreationDate="2010-11-13T04:06:07.553" UserId="4084" Text="I am wanting to make a model of some of the colossi, can anyone tell me how large each of the colossi are?  Height, width, depth." />
  <row Id="25349" PostHistoryTypeId="1" PostId="10790" RevisionGUID="efa3505e-8f58-4d84-9fbb-0cce026446ab" CreationDate="2010-11-13T04:06:07.553" UserId="4084" Text="How tall are each of the colossi?" />
  <row Id="25350" PostHistoryTypeId="3" PostId="10790" RevisionGUID="efa3505e-8f58-4d84-9fbb-0cce026446ab" CreationDate="2010-11-13T04:06:07.553" UserId="4084" Text="&lt;shadow-of-the-colossus&gt;" />
  <row Id="25351" PostHistoryTypeId="5" PostId="10782" RevisionGUID="291254a3-3f42-40d1-a95c-5fa66d228bab" CreationDate="2010-11-13T04:08:38.190" UserId="1719" Comment="added 3 characters in body" Text="[Stats Breakdown: Where this quote is from][1]&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;[Stat Calc][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.ea.com/eaforum/posts/list/15/1996120.page#7686847&#xD;&#xA;  [2]: http://nhl11.atspace.com&#xD;&#xA;&#xD;&#xA;&gt; - Deking: The higher the deking attribute is, the more effective loose&#xD;&#xA;&gt; puck dekes become and the more&#xD;&#xA;&gt; accurately players will be able to shoot&#xD;&#xA;&gt; following a deke move.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Hand-eye: This attribute affects a player's deflections, batted pucks,&#xD;&#xA;&gt; one-timers, and their ability to pick&#xD;&#xA;&gt; up hard passes.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Off. Awareness: Players in possession of high offensive awareness&#xD;&#xA;&gt; have good vision, which improves their&#xD;&#xA;&gt; playmaking ability and a knack for&#xD;&#xA;&gt; finding the back of the net.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Passing: The higher the passing attribute, the more accurate passes&#xD;&#xA;&gt; become. The passing attribute also&#xD;&#xA;&gt; affects the ability to make blind&#xD;&#xA;&gt; passes and increases the chance they&#xD;&#xA;&gt; will get passes through traffic as&#xD;&#xA;&gt; well as making those passes easier to&#xD;&#xA;&gt; control from the receiving player.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Puck Control: This attribute affects a player's ability to maintain control&#xD;&#xA;&gt; of the puck through hits and stick&#xD;&#xA;&gt; checks (i.e. poke checks and stick&#xD;&#xA;&gt; lifts). Puck control also determines&#xD;&#xA;&gt; whether or not one can do an on-knees&#xD;&#xA;&gt; deke on the breakaway.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Shooting Accuracy: Wrist shot accuracy and slap shot accuracy&#xD;&#xA;&gt; control how accurate these shots are.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Shooting Power: Wrist shot power and slap shot power control how hard a&#xD;&#xA;&gt; player may shoot the puck.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Aggressiveness: This attribute gives a bonus to hitting intensity, a big&#xD;&#xA;&gt; hit intimidates opponents and in&#xD;&#xA;&gt; high-pressure situations, an&#xD;&#xA;&gt; intimidated opponent will have reduced&#xD;&#xA;&gt; shot quality, pass accuracy, and&#xD;&#xA;&gt; reduced aggression.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Body Checking: This attribute gives the ability to deliver bigger body&#xD;&#xA;&gt; checks. Checking also affects the&#xD;&#xA;&gt; intensity of the hits delivered.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Def. Awareness: This attribute affects how much a player pays&#xD;&#xA;&gt; attention to protecting the defensive&#xD;&#xA;&gt; end of the ice. This includes better&#xD;&#xA;&gt; ability to take away passing lanes,&#xD;&#xA;&gt; lower susceptibility to being deked&#xD;&#xA;&gt; and greater effort on the back check.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Discipline: The discipline attribute affects the likelihood of taking&#xD;&#xA;&gt; penalties. For example, if a player&#xD;&#xA;&gt; has higher discipline, they will be&#xD;&#xA;&gt; less likely to get an elbow up on a&#xD;&#xA;&gt; guy during a hit.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Faceoffs: The winner of a faceoff is determined by a number of factors&#xD;&#xA;&gt; including this attribute which&#xD;&#xA;&gt; influences the likelihood of winning&#xD;&#xA;&gt; the faceoff.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Fighting Skill: Along with strength this attribute will affect punching&#xD;&#xA;&gt; power.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Shot Blocking: Shot blocking affects the speed in which a player gets up&#xD;&#xA;&gt; from a shot block, and the type of&#xD;&#xA;&gt; block -- a diving block (on their&#xD;&#xA;&gt; stomach) or a standing block (straight&#xD;&#xA;&gt; up legs together). Players with a high&#xD;&#xA;&gt; shot block attribute will be more&#xD;&#xA;&gt; likely to do the diving shot block.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Stick Checking: This attribute affects both poke checks and stick&#xD;&#xA;&gt; lifts in their ability to take the&#xD;&#xA;&gt; puck successfully and to avoid taking&#xD;&#xA;&gt; penalties while doing so.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Acceleration: This attribute affects how quickly a player reaches top&#xD;&#xA;&gt; speed. If one has lots of&#xD;&#xA;&gt; acceleration, the player will get to&#xD;&#xA;&gt; their top speed faster than someone&#xD;&#xA;&gt; who has less acceleration but lots of&#xD;&#xA;&gt; top speed.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Agility: This attribute affects the ability to turn. The more agility, the&#xD;&#xA;&gt; sharper one can turn with speed. This&#xD;&#xA;&gt; also helps when cutting across the ice&#xD;&#xA;&gt; while back skating on defense.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Balance: This affects a player's resistance from being knocked over on&#xD;&#xA;&gt; a hit as well as their puck control.&#xD;&#xA;&gt; The more balance one has, the better&#xD;&#xA;&gt; they stay on their feet.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Durability: This attribute decreases the chance of injury. In EASHL&#xD;&#xA;&gt; specifically, you can play through all&#xD;&#xA;&gt; injuries but they will result in a&#xD;&#xA;&gt; temporary attribute reduction to your&#xD;&#xA;&gt; player never lasting beyond the end of&#xD;&#xA;&gt; that game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Endurance: This attribute will determine the rate at which the player&#xD;&#xA;&gt; recovers energy when not skating with&#xD;&#xA;&gt; high effort. Fatigue will play a&#xD;&#xA;&gt; greater factor if a player has low&#xD;&#xA;&gt; endurance. Fatigue affects both&#xD;&#xA;&gt; skating ability and shooting.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Speed: This attribute affects a player's top speed. Note that a player&#xD;&#xA;&gt; cannot sustain a top end speed without&#xD;&#xA;&gt; high endurance.&#xD;&#xA;&gt; &#xD;&#xA;&gt; - Strength: This attribute is a modifier that affects shot power,&#xD;&#xA;&gt; fighting, checking, resisting hits,&#xD;&#xA;&gt; and boardplay. Strength will give&#xD;&#xA;&gt; extra power in shots, punches and&#xD;&#xA;&gt; hitting. Strength will also help with&#xD;&#xA;&gt; resisting hits. Strength affects the&#xD;&#xA;&gt; ability to pin players to the boards&#xD;&#xA;&gt; while initiating boardplay, and the&#xD;&#xA;&gt; ability to slip free when one is being&#xD;&#xA;&gt; pinned in boardplay." />
  <row Id="25352" PostHistoryTypeId="2" PostId="10791" RevisionGUID="d91f7f00-832e-4620-aa5d-be57645b12e6" CreationDate="2010-11-13T05:58:48.407" UserId="4767" Text="If memory serves: You won't be *awarded* any new Accolades while she's away, but the game is still tracking your status, and you'll get a whole bunch of 'em at once when she comes back." />
  <row Id="25353" PostHistoryTypeId="2" PostId="10792" RevisionGUID="a47dac02-9d03-444c-8c29-e06785feea3f" CreationDate="2010-11-13T06:28:59.073" UserId="4084" Text="You should only need two blocks between you and the creeper.  They only activate if they are within one block of you.  I created a two layer wall in my base and would just stare at them all day long right in front of me, they never activated.  You might get away with one block but just to be safe and since I know two works, I would stick with that." />
  <row Id="25354" PostHistoryTypeId="2" PostId="10793" RevisionGUID="9e2ece4e-d5a3-4fcf-88ae-b23f503b395f" CreationDate="2010-11-13T06:33:56.313" UserId="4768" Text="all you have to do is sign in with a differnt account and it will play it again." />
  <row Id="25355" PostHistoryTypeId="2" PostId="10794" RevisionGUID="bb704a42-b022-4f04-86f3-f923240e2561" CreationDate="2010-11-13T08:25:38.037" UserId="3090" Text="How do I continue playing Assassin's Creed 1 in my savegame (Wandering around, trying the air assassination skill, open-roaming, getting all the Templar flags, ...) after I reach the credits in the same savegame? &#xD;&#xA;&#xD;&#xA;After going to the credits, I go back to the animus and I'm presented with the memories section. There's no option to continue." />
  <row Id="25356" PostHistoryTypeId="1" PostId="10794" RevisionGUID="bb704a42-b022-4f04-86f3-f923240e2561" CreationDate="2010-11-13T08:25:38.037" UserId="3090" Text="How do I continue the game in Assassin's Creed 1 after I reach the credits?" />
  <row Id="25357" PostHistoryTypeId="3" PostId="10794" RevisionGUID="bb704a42-b022-4f04-86f3-f923240e2561" CreationDate="2010-11-13T08:25:38.037" UserId="3090" Text="&lt;assassins-creed&gt;" />
  <row Id="25358" PostHistoryTypeId="2" PostId="10795" RevisionGUID="a50fad54-fb23-4010-b140-d95d48b11208" CreationDate="2010-11-13T08:47:12.997" UserId="295" Text="While I don't have a direct answer to your question, I was able to find this [comparison picture][1].&#xD;&#xA;&#xD;&#xA;I imagine that if you could somehow come by the game's art book, from which that picture is taken, you'd have it at a higher quality.&#xD;&#xA;&#xD;&#xA;Since I suspect your models won't be to scale, then a relative comparison might be sufficient in the stead of absolute measurements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://teamico.wikia.com/wiki/The_colossi" />
  <row Id="25359" PostHistoryTypeId="5" PostId="10790" RevisionGUID="22defb05-20ed-4625-b48e-efe9e16932cd" CreationDate="2010-11-13T08:57:38.080" UserId="122" Comment="Grammar" Text="I want to make a model of some of the colossi, can anyone tell me how large each of the colossi is?  Height, width, depth." />
  <row Id="25360" PostHistoryTypeId="2" PostId="10796" RevisionGUID="ec4a974c-17c4-47ac-81d0-138da8c37b45" CreationDate="2010-11-13T09:31:47.573" UserId="3501" Text="there is nothing to continue since the story is over. you just jump back to a location in the memories section and continue finding flags etc.&#xD;&#xA;&#xD;&#xA;check out the faqs section of this http://faqs.ign.com/articles/837/837412p1.html" />
  <row Id="25361" PostHistoryTypeId="2" PostId="10797" RevisionGUID="a6da4117-5043-4a00-ba96-a8a4e9f861a6" CreationDate="2010-11-13T10:07:28.150" UserId="4769" Text="hith r2 and l2 at the same time while looking at your hands below, surce for the computer and type the code: doa (for a fighting game) or the code: zork (for a spelling game)&#xD;&#xA;&#xD;&#xA;thanks to gunktv belgium&#xD;&#xA;" />
  <row Id="25362" PostHistoryTypeId="2" PostId="10798" RevisionGUID="b9c1c4e4-4887-413e-94b9-76c48c307fd1" CreationDate="2010-11-13T10:47:36.897" UserId="1146" Text="I'm looking for a game that could be played by a motor impaired boy. He's really into sports but playing FIFA, PES or NHL is out of his reach.&#xD;&#xA;&#xD;&#xA;The game should be slow paced and possible to play on keyboard with as few keys as possible. I remember SWOS could be played with only arrow keys and ctrl key but it is too fast paced and requires precise timing. Pong and Arkanoid have the control scheme I'm looking for, but with more game content.&#xD;&#xA;&#xD;&#xA;What about other genres? He could explore them too if there are accessible games." />
  <row Id="25363" PostHistoryTypeId="1" PostId="10798" RevisionGUID="b9c1c4e4-4887-413e-94b9-76c48c307fd1" CreationDate="2010-11-13T10:47:36.897" UserId="1146" Text="Accessible game for motor impaired" />
  <row Id="25364" PostHistoryTypeId="3" PostId="10798" RevisionGUID="b9c1c4e4-4887-413e-94b9-76c48c307fd1" CreationDate="2010-11-13T10:47:36.897" UserId="1146" Text="&lt;game-rec&gt;&lt;accessibility&gt;" />
  <row Id="25365" PostHistoryTypeId="2" PostId="10799" RevisionGUID="441adfd3-e4bc-407d-b083-4a832bf2d347" CreationDate="2010-11-13T11:20:09.723" UserId="4103" Text="Until now I've only triggered Veronica's companion quest. I'd like to see the other now, so I'm curious about the exact trigger for initiating the companion quests.&#xD;&#xA;&#xD;&#xA;Do I only have to have them with me for a while or is there something else to do?" />
  <row Id="25366" PostHistoryTypeId="1" PostId="10799" RevisionGUID="441adfd3-e4bc-407d-b083-4a832bf2d347" CreationDate="2010-11-13T11:20:09.723" UserId="4103" Text="Initiating companion quests in Fallout New Vegas" />
  <row Id="25367" PostHistoryTypeId="3" PostId="10799" RevisionGUID="441adfd3-e4bc-407d-b083-4a832bf2d347" CreationDate="2010-11-13T11:20:09.723" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;role-playing-game&gt;&lt;quests&gt;" />
  <row Id="25368" PostHistoryTypeId="2" PostId="10800" RevisionGUID="69d349c7-27a6-4c85-ae9b-3cb61d7e1a5d" CreationDate="2010-11-13T11:28:36.270" UserId="4770" Text="To add to Aubergine's answer, it appears that the whole artbook is on Picasa. So, here's [a bigger rendition][2] of the same comparison picture.&#xD;&#xA;&#xD;&#xA;[2]: http://lh5.ggpht.com/_J1Y2Gif69BA/TJcz-NwVauI/AAAAAAAANNw/GFy2wN5o88Q/142.jpg" />
  <row Id="25369" PostHistoryTypeId="5" PostId="10747" RevisionGUID="d6651362-6043-460d-8e70-b8eeb374e3b7" CreationDate="2010-11-13T12:05:05.890" UserId="1552" Comment="more grammar" Text="You've already mentioned [Braid][1]. Here are some other suggestions that appear to fill all your requirements:&#xD;&#xA;&#xD;&#xA;* [And Yet It Moves][3] - The entire game feels like made of (living) pieces of paper.&#xD;&#xA;* [Aquaria][2] - Underwater, sometimes with huge sprites, some lighting effects, some water ripples effects...&#xD;&#xA;* [Cortex Command][4] - Looks like retro pixel graphics, but has destructible terrain, particle effects and other features.&#xD;&#xA;&#xD;&#xA;And also a few others that don't fill one or another requirement:&#xD;&#xA;&#xD;&#xA;* [Spelunky][5] - Although it is tile-based (which is something you don't want), the author is porting the game from Game Maker to XBLA, and it's good to see how the graphics are being improved (including the addition of lighting effects)&#xD;&#xA;* [World of Goo][6] - 2D with pretty graphics. Not exactly platformer (as you asked), but can still give you inspiration.&#xD;&#xA;* [Gish][7] - 2D platformer, some lighting effects and unique movimentation. However, it still looks a bit tile-based.&#xD;&#xA;&#xD;&#xA;All of them are indie and are available for PC (some are available on multiple platforms).&#xD;&#xA;&#xD;&#xA;Finally, let's not forget the great old games from the past:&#xD;&#xA;&#xD;&#xA;* [Earthworm Jim][8] - It is somewhat similar to *The Lion King* and *Aladdin*, as it has pretty graphics and does not have visible &quot;tiles&quot;.&#xD;&#xA;* [Rayman][9] - Also does not have visible &quot;tiles&quot;, plus the player is made of separate sprites.&#xD;&#xA;* [Worms][10] - Well, Worms is a game that doesn't need description.&#xD;&#xA;&#xD;&#xA;[1]: http://braid-game.com/&#xD;&#xA;[2]: http://www.bit-blot.com/aquaria/&#xD;&#xA;[3]: http://www.andyetitmoves.net/&#xD;&#xA;[4]: http://www.datarealms.com/&#xD;&#xA;[5]: http://www.spelunkyworld.com/&#xD;&#xA;[6]: http://www.worldofgoo.com/&#xD;&#xA;[7]: http://www.chroniclogic.com/gishscreens.htm&#xD;&#xA;[8]: http://www.mobygames.com/game-group/earthworm-jim-series&#xD;&#xA;[9]: http://www.mobygames.com/game/rayman&#xD;&#xA;[10]: http://www.mobygames.com/game-group/worms-series" />
  <row Id="25370" PostHistoryTypeId="2" PostId="10801" RevisionGUID="bb26b4b3-2902-4e96-bf6a-884dbaaffafe" CreationDate="2010-11-13T12:27:44.550" UserId="1485" Text="Quoting my own current game here:&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Rose of Sharon Cassidy (aka **Cass**), can be found at Mojave Outpost, talk to her and she will give you a quest.&#xD;&#xA;&#xD;&#xA;Although she's not even your companion at this stage, this is the start of her companion quest - &quot;Heartache by the Number&quot; - the first steps of which you have to complete before you unlock Cass as a companion.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;For **Rex**, his (her? its?) quest - &quot;Nothin' But a Hound Dog&quot; - will again be activated before Rex is a companion, and again the first few steps of the quest are what unlocks Rex as a companion.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;So, I doubt there's a *general* rule here, it will depend on each companion.&#xD;&#xA;&#xD;&#xA;Also, for specific information, you could look at the [Fallout Wikia][1] section for permanent companions, and look at each companion's page, they contain more details on each companion including their companion quests. I'd look myself and post the answers here - but well, I don't really want to spoil those paths for myself just yet. :)&#xD;&#xA;&#xD;&#xA;[1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Permanent_companions" />
  <row Id="25371" PostHistoryTypeId="5" PostId="10734" RevisionGUID="75a49d56-5f0d-44f8-9712-e2dab4b9db1a" CreationDate="2010-11-13T12:56:12.997" UserId="4103" Comment="added more info" Text="I've looked into the GECK to find some information about the special attacks. They are a property of the weapon, so there is no nice overview. The AP costs vary per weapon, the other effects not, as far as I can see.&#xD;&#xA;&#xD;&#xA;The Back Slash on a knife has an AP cost of 16 (with a knife) and deals 0.7x damage.&#xD;&#xA;&#xD;&#xA;The Grand Slam on the baseball bat uses 35 AP, compared to 25 standard, and deals 2x damage.&#xD;&#xA;&#xD;&#xA;The Long Cut for the Ripper has an AP cost of 70, compared to 65 standard, and deals 1.2x damage.&#xD;&#xA;&#xD;&#xA;The Scrap Heap for the Thermic Lance has an AP cost of 70, compared to 65 standard, and deals 1.25x damage.&#xD;&#xA;&#xD;&#xA;The Mauler for Super Sledge has an AP cost of 48, compared to 38 standard, and deals 50% damage. This attack knocks down the enemy (if Stonewall perk is not present).&#xD;&#xA;&#xD;&#xA;The Lights Out for Police baton has an AP cost of 29, compared to 23 normal, and deals 1.25x damage." />
  <row Id="25372" PostHistoryTypeId="2" PostId="10802" RevisionGUID="8eb0544d-f799-491a-942d-76e22dd5f3ba" CreationDate="2010-11-13T13:07:21.770" UserId="4103" Text="The weapons affected by the Cowboy perk are listed in the GECK. Unique versions of the listed weapons are also affected.&#xD;&#xA;&#xD;&#xA;- Time Bomb&#xD;&#xA;- BB gun&#xD;&#xA;- Throwing hatchet&#xD;&#xA;- Throwing knife&#xD;&#xA;- Hatchet&#xD;&#xA;- Knife&#xD;&#xA;- Long fuse dynamite&#xD;&#xA;- Dynamite&#xD;&#xA;- Trail carbine&#xD;&#xA;- Brush gun&#xD;&#xA;- Lever action shotgun&#xD;&#xA;- Cowboy repeater&#xD;&#xA;- Hunting revolver&#xD;&#xA;- Ranger sequoia&#xD;&#xA;- .44 revolver&#xD;&#xA;- .357 revolver" />
  <row Id="25373" PostHistoryTypeId="2" PostId="10803" RevisionGUID="7b5ba626-95a3-4e2d-b7a7-eaa699a65d92" CreationDate="2010-11-13T13:18:37.363" UserId="4772" Text="how can this be right when on the combat record it says i have 1279 kills 1118 deaths,&#xD;&#xA; but on the lobby leader board its something like 13,000 kills.. please advise!" />
  <row Id="25374" PostHistoryTypeId="2" PostId="10804" RevisionGUID="be928858-a651-457e-a6e8-7484c157f046" CreationDate="2010-11-13T13:59:12.287" UserId="4565" Text="In general, all children's games are not very complex, child gender.&#xD;&#xA;&#xD;&#xA;A while ago I tried out of Sponge Bob and are good, also looks at children's films and their respective games." />
  <row Id="25375" PostHistoryTypeId="2" PostId="10805" RevisionGUID="88ee0988-9012-4f32-9d02-ac3a7ccbba99" CreationDate="2010-11-13T14:33:26.000" UserId="1762" Text="Quick scenario before my question(s):  I bought WoW right when the WotLK came out - Toys'R'Us was running a ridiculous Black Friday sale where I nabbed WoW and the two expansions for around $50.  I figured what the heck, I'd give the game a try.  I started with my free month with a Drawf Priest (perhaps not knowing any better) on a RPPvP realm.  It was fun, but I didn't experience as much interaction and party questing as I had figured.  After my month trial I didn't renew and just went on with other games to fill my spare time, it was fun, but not $13-$15 per month fun.  Blizzard, apparently trying to ramp up sales for Cata, offerred me a free 7 days of game time.  So I reinstalled and am deciding to give it another shot:&#xD;&#xA;&#xD;&#xA;Questions for the gaming.se crowd who are WoW players:&#xD;&#xA;&#xD;&#xA;1. What advice would you give to someone starting out with WoW in general?  I'm a bit of a casual gamer - getting somewhere between 7-14 hours a week of gaming and just want to have fun. &#xD;&#xA;2. What's the best place or resource to find other gamers to quest with, both in-game and out-of-game.&#xD;&#xA;3. Should I play on a PvP or PvE realm?&#xD;&#xA;4. What should I be reading online to educate myself on WoW, in general?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25376" PostHistoryTypeId="1" PostId="10805" RevisionGUID="88ee0988-9012-4f32-9d02-ac3a7ccbba99" CreationDate="2010-11-13T14:33:26.000" UserId="1762" Text="Starting out in WoW" />
  <row Id="25377" PostHistoryTypeId="3" PostId="10805" RevisionGUID="88ee0988-9012-4f32-9d02-ac3a7ccbba99" CreationDate="2010-11-13T14:33:26.000" UserId="1762" Text="&lt;world-of-warcraft&gt;&lt;blizzard&gt;" />
  <row Id="25378" PostHistoryTypeId="2" PostId="10806" RevisionGUID="680ae813-e755-4660-b110-2e5a247034b2" CreationDate="2010-11-13T14:57:33.413" UserId="3129" Text="So, this varies wildly by companion, but I'll try to run down all of them.&#xD;&#xA;&#xD;&#xA;##Ed-E  &#xD;&#xA;**Quest**: [*Ed-E My Love*][1]  &#xD;&#xA;&#xD;&#xA;&gt;Trigger: Recruit Ed-E, then speak to Johnson Nash in Primm, either in his shop (after installing a new Sheriff), or at the Vicki and Vance (when you first arrive in town).&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you send Ed-E to the Brotherhood of Steel, he'll receive an upgrade to his armor (+8DT), if you send him to the Followers, they'll a-charge up his lazors (~+50% damage, exact amount unconfirmed).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Ed-E's companion quest require that the robot 'overhear' conversations with certain key NPCs about topics such as the Enclave, Pre-War Technology, etc. There is also an inherent time delay between the triggers -  you can not trigger Log 2 until 9 days after Log 1, and you will not hear from Lorenzo or Martimer for 2 days after that.&#xD;&#xA;&#xD;&#xA;##Rex&#xD;&#xA;**Quest**: [*Nothin' But a Hound Dog*][2] &#xD;&#xA;&#xD;&#xA;&gt;Trigger: This quest is acquired as you recruit Rex. Just speak to the King about Rex, then Julie Farkas over at the Old Mormon Fort, and then return to the King with the news that Rex can be healed. Rex is now recruited as a companion, and you'll have this quest, to take him to Jacobstown, in your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you give Rex Violettas Brain, he'll receive a speed increase. Reys Brain increases his attack. Lupas brain increases his max health.&#xD;&#xA;&#xD;&#xA;&gt;Notes: You can also use an NCR Guard Dogs brain for this quest, but Rex will gain no additional perk if you do so. Lupas brain is currently bugged - it increases Rexes *current* health by 100, but not his maximum -  once he takes 100 damage, the benefit is gone forever.&#xD;&#xA;&#xD;&#xA;##Cass&#xD;&#xA;**Quest**: [*Heartache By the Numbers*][3]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Talk to Cass at the Mojave outpost. That's it. She won't join you, and you won't be able to begin working on this quest in earnest however, until you've completed the first few objectives of [*You Can Depend On Me*][4], bought out Cassidy Caravans, and actually recruited Cass as a companion.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you turn McLafferty and the Van Graffs in to the authorities with evidence, Cass will gain the Calm Heart perk (+50 HP). If you instead kill both, she'll gain the Hand of Vengeance perk (+15% damage with Guns).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Calm Heart appears to have the same bug as Lupas brain does for Rex -  it increases current, rather than maximum health.&#xD;&#xA;&#xD;&#xA;##Raul&#xD;&#xA;**Quests**: [*Crazy, Crazy, Crazy*][5](to Recruit), [*Old School Ghoul*][6](Unmarked quest to 'upgrade' Raul)&#xD;&#xA;&#xD;&#xA;&gt;Trigger: To trigger *Crazy, Crazy, Crazy*, simply go to Black Mountain. Neil will introduce himself and the quest will be added to your log. Once [Best Friend Tabitha][7] is dealt with, Raul will be free to join you. *Old School Ghoul* will never appear in your log. To complete it, you simply need to introduce Raul to Ranger Andy, Corporal Sterling, and Loyal, and talk to Raul about each.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After completing *Old School Ghoul*, you can have a conversation with Raul about his role in the world, and his wild 'youth'. If you convince him to return to his gunslinging days, he'll gain the *Old Vaquero* perk, increasing his attack speed with Revolvers and Lever-Action firearms by 33%. He'll also put on his old Cowboy outfit. If you instead convince him that his mechanical skills are more useful, his Regular Maintenance perk will be upgraded to Full Maintenance -  reducing the rate at which equipment decays by *75%*. He'll also incorporate some armored padding into his Petro-Chico jumpsuit.&#xD;&#xA;&#xD;&#xA;&gt;Notes: The triggers for *Old School Ghoul* can be inconsistent - particularly, if you've *ever* spoken to Ranger Andy before meeting Raul, the dialog will sometimes not trigger. As of now, the only way known to get around this is to use the console on the PC. See [the wiki][8] for full details.&#xD;&#xA;&#xD;&#xA;##Boone&#xD;&#xA;**Quest**: [I Forgot to Remember to Forget][9]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Boone probably has the toughest Companion Quest to trigger. In order to get him to open up to you about what happened at Bitter Springs and begin this quest, you need to gain 5 'trust points' with Boone. The easiest way to gain these points is killing Legion with Boone as a companion. Lots and lots of Legion. Specifically, you can gain:  &#xD;&#xA;&#xD;&#xA;&gt; - 3 points at Camp McCarran. 1 point if, when interrogating the Legion prisoner, he 'accidentally' dies, and another 2 during [I Put a Spell on You][10] -  1 for killing the spy, and 1 for defusing the bomb.&#xD;&#xA;- 2 points for rescuing the Powder Ganger hostages to complete the quest [Booted][11]  &#xD;&#xA;- 2 points for killing everyone at Cottonwood Cove to complete [Eye for an Eye][12]  &#xD;&#xA;- 1 point for mercy killing the crucified soldiers in Nelson during [Back in Your Own Backyard][13] -  2 points for saving them instead.&#xD;&#xA;- 1 point for killing Vulpes Inculta&#xD;&#xA;- 2 points for killing Caesar  &#xD;&#xA;As you gain points, speak to Boone regularly (read: every time you gain a point) to have him open up and discuss more of his past. Be sure to speak to either Manny Vargas in Novac or Sergeant Bitter-Root at McCarran about Bitter Springs. Eventually Boone will tell you about Bitter Springs and this quest will go into your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: Boones default armor upgrades to 1st Recon Survival or 1st Recon Assault Armor (depending on conversation choices). The difference is purely cosmetic -  both offer a DT of 15.&#xD;&#xA;&#xD;&#xA;##Veronica&#xD;&#xA;**Quest:** [*I Could Make You Care*][14]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone, Veronicas quest is triggered by the accumulation of 'trust points'. In Veronicas case, these are gained by taking her to a variety of locations in the Wasteland and talking to certain NPCs. You need to have 3 of these conversations to trigger Veronica's Quest:&#xD;&#xA;&#xD;&#xA;&gt; - At Camp McCarran, you can trigger two of these conversations. One simply by walking into the base for the first time, and another by discussing OSI and it's goals with Dr. Hildern.&#xD;&#xA; - Vault 3 -  just before entering for the first time.&#xD;&#xA; - Casa Madrid Apartments -  after talking to Anderson about his water operation and beginning the quest [*The White Wash*][15]&#xD;&#xA; -  Freeside -  speak with Julie Farkas at the Old Mormon Fort, or take her by the Silver Rush to see the Van Graff's stockpile of energy weapons.&#xD;&#xA; -  Nellis Air Force Base -  at the Boomer Museum, after Petes 'tour' has concluded.&#xD;&#xA; -  REPCONN test site -  if Veronica is with you when Jason Bright explains his ghoulie Heaven's Gate mission to fly in to space.&#xD;&#xA; -  Nipton and Nelson - just take Veronica to these two towns.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you convince Veronica to stay with the Brotherhood, she'll gain the Bonds of Steel perk (+4 DT). If you instead convince her that she's better off leaving to join the Followers, she'll gain the Causeless Rebel perk, which increases her unarmed attack speed by 30%.&#xD;&#xA;&#xD;&#xA;&gt;Notes: There is also an unmarked 'side quest' for Veronica. She wants a dress. More than anything in the world, she just wants a really pretty dress. Give her some Formal Wear or a White Glove Society outfit, and she will be overwhelmed with gratitude -  she'll teach you the Scribe Counter, a special attack usable with Unarmed weapons.&#xD;&#xA;&#xD;&#xA;##Lily&#xD;&#xA;**Quests:** [*Guess Who I Saw Today*][16], Unnamed additional 'quest'.&#xD;&#xA;&#xD;&#xA;&gt;Trigger: For *Guess Who I Saw Today*, just talk to Doctor Henry about the Nightkin Schizophrenia and his search for a cure. This makes Lily a recruitable companion. In addition, once the Courier has travelled with Lily for a bit, you may begin to hear a recording of her grandchildren. Once you've listened to the whole recording, you can discuss it with Lily.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After discussing Lily's grandchildren, you can give her advice about how she should continue with her medication. If you recommend she stop taking it, she will gain some permanent stat increases, but she will continue to frenzy and become uncontrollable at half health. If you suggest she continue to take half-doses, she will only frenzy at 25% HP instead of 50%, and will calm down immediately if you sneak. If you suggest she switch to full doses, she will never frenzy, but will suffer some permanent stat penalties.&#xD;&#xA;&#xD;&#xA;##Arcade&#xD;&#xA;**Quest:** [For Auld Lang Syne][17]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone and Veronica, Arcades quest can be triggered through a point system -  however, you can completely skip this process if you are idolized with the Followers of the Apocalypse. To gain points with Arcade:&#xD;&#xA;&#xD;&#xA;&gt; - Complete side quest [*That Lucky Old Sun*][18] with Arcade, and direct the power from Helios One to Freeside.&#xD;&#xA; - Take Arcade for a visit to the Crashed Vertibird, the REPCONN test site, REPCONN Headquarters, the Silver Rush in Freeside, or the Old Nuclear Test Site.&#xD;&#xA; -  Complete side quest [The White Wash][19] -  framing the Scorpion gang is Arcades preferred outcome, but even if you arrest Anderson, so long as you keep Westside supplied with Water, he'll be happy.&#xD;&#xA; - Finally, you can bypass this whole process and jump right to the end by taking Arcade to The Fort after receiving the Mark of Caesar. When he objects to being taken right to the heart of the Legion, tell him  that you're just there to talk, see what Caesar is up to, and get out as quickly as possible.&#xD;&#xA;&#xD;&#xA;&gt;Additionally, Arcades quest **WILL NOT TRIGGER** until you have locked yourself in to one of the four end-game paths. If you have not yet locked yourself in, the dialog necessary to trigger this quest *will not* appear.&#xD;&#xA;&#xD;&#xA;&gt;Rewards: Power Armor Training, Remnants Power Armor (arguably the best armor in the game), support from the Remnants in the final battle (If Legion/NCR. If you're running Wild Card or with Mr. House, you may end up fighting them.) With a speech check, you can also get the [Gannon Family Tesla Armor][20].&#xD;&#xA;&#xD;&#xA;&gt;Notes: After completing this quest, you will *permanently* lose Arcade as a companion. It is unclear however, whether this loss is intended, or a bug.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/ED-E_My_Love&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Nothin%27_But_a_Hound_Dog&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Heartache_by_the_Number&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/You_Can_Depend_on_Me&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [7]: http://twitter.com/bftabitha&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [9]: http://fallout.wikia.com/wiki/I_Forgot_to_Remember_to_Forget&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/I_Put_a_Spell_on_You&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Booted&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Eye_for_an_Eye&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Back_in_Your_Own_Backyard&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/I_Could_Make_You_Care&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [16]: http://fallout.wikia.com/wiki/Guess_Who_I_Saw_Today&#xD;&#xA;  [17]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne&#xD;&#xA;  [18]: http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&#xD;&#xA;  [19]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [20]: http://fallout.wikia.com/wiki/Gannon_family_Tesla_armor" />
  <row Id="25379" PostHistoryTypeId="5" PostId="10806" RevisionGUID="e6abdd15-cf37-45d3-ac8c-57892fc753cf" CreationDate="2010-11-13T15:27:20.270" UserId="3129" Comment="Fixt Bullets. " Text="So, this varies wildly by companion, but I'll try to run down all of them.&#xD;&#xA;&#xD;&#xA;##Ed-E  &#xD;&#xA;**Quest**: [*Ed-E My Love*][1]  &#xD;&#xA;&#xD;&#xA;&gt;Trigger: Recruit Ed-E, then speak to [Johnson Nash][2] in [Primm][3], either in his shop (after installing a new Sheriff), or at the [Vicki and Vance][4] (when you first arrive in town).&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you send Ed-E to the Brotherhood of Steel, he'll receive an upgrade to his armor (+8DT), if you send him to the Followers, they'll a-charge up his lazors (~+50% damage, exact amount unconfirmed).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Ed-E's companion quest require that the robot 'overhear' conversations with certain key NPCs about topics such as the Enclave, Pre-War Technology, etc. There is also an inherent time delay between the triggers -  you can not trigger Log 2 until 9 days after Log 1, and you will not hear from Lorenzo or Martimer for 2 days after that.&#xD;&#xA;&#xD;&#xA;##Rex&#xD;&#xA;**Quest**: [*Nothin' But a Hound Dog*][5] &#xD;&#xA;&#xD;&#xA;&gt;Trigger: This quest is acquired as you recruit Rex. Just speak to [The King][6] about Rex, then [Julie Farkas][7] over at the [Old Mormon Fort][8], and then return to The King with the news that Rex can be healed. Rex is now recruited as a companion, and you'll have this quest, to take him to [Jacobstown][9], in your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you give Rex [Violetta's][10] Brain, he'll receive a speed increase. [Rey's][11] Brain increases his attack. [Lupa's][12] brain increases his max health.&#xD;&#xA;&#xD;&#xA;&gt;Notes: You can also use an NCR Guard Dogs brain for this quest, but Rex will gain no additional perk if you do so. Lupas brain is currently bugged - it increases Rexes *current* health by 100, but not his maximum -  once he takes 100 damage, the benefit is gone forever.&#xD;&#xA;&#xD;&#xA;##Cass&#xD;&#xA;**Quest**: [*Heartache By the Numbers*][13]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Talk to Cass at the [Mojave Outpost][14]. That's it. She won't join you, and you won't be able to begin working on this quest in earnest however, until you've completed the first few objectives of [*You Can Depend On Me*][15], bought out Cassidy Caravans, and actually recruited Cass as a companion.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you turn [McLafferty][16] and the [Van Graffs][17] in to the authorities with evidence, Cass will gain the Calm Heart perk (+50 HP). If you instead kill both, she'll gain the Hand of Vengeance perk (+15% damage with Guns).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Calm Heart appears to have the same bug as Lupas brain does for Rex -  it increases current, rather than maximum health.&#xD;&#xA;&#xD;&#xA;##Raul&#xD;&#xA;**Quests**: [*Crazy, Crazy, Crazy*][18](to Recruit), [*Old School Ghoul*][19](Unmarked quest to 'upgrade' Raul)&#xD;&#xA;&#xD;&#xA;&gt;Trigger: To trigger *Crazy, Crazy, Crazy*, simply go to [Black Mountain][20]. [Neil][21] will introduce himself and the quest will be added to your log. Once [Best Friend Tabitha][22] is dealt with, Raul will be free to join you. *Old School Ghoul* will never appear in your log. To complete it, you simply need to introduce Raul to [Ranger Andy][23], [Corporal Sterling][24], and [Loyal][25], and talk to Raul about each.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After completing *Old School Ghoul*, you can have a conversation with Raul about his role in the world, and his wild 'youth'. If you convince him to return to his gunslinging days, he'll gain the *Old Vaquero* perk, increasing his attack speed with Revolvers and Lever-Action firearms by 33%. He'll also put on his [old Cowboy outfit][26]. If you instead convince him that his mechanical skills are more useful, his Regular Maintenance perk will be upgraded to Full Maintenance -  reducing the rate at which equipment decays by *75%*. He'll also incorporate some [armored padding into his Petro-Chico jumpsuit][27].&#xD;&#xA;&#xD;&#xA;&gt;Notes: The triggers for *Old School Ghoul* can be inconsistent - particularly, if you've *ever* spoken to Ranger Andy before meeting Raul, the dialog will sometimes not trigger. As of now, the only way known to get around this is to use the console on the PC. See [the wiki][28] for full details.&#xD;&#xA;&#xD;&#xA;##Boone&#xD;&#xA;**Quest**: [I Forgot to Remember to Forget][29]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Boone probably has the toughest Companion Quest to trigger. In order to get him to open up to you about what happened at Bitter Springs and begin this quest, you need to gain 5 'trust points' with Boone. The easiest way to gain these points is killing Legion with Boone as a companion. Lots and lots of Legion. Specifically, you can gain:  &#xD;&#xA;&#xD;&#xA;&gt; - 3 points at [Camp McCarran][30]. 1 point if, when [interrogating the Legion prisoner][31], he 'accidentally' dies, and another 2 during [I Put a Spell on You][32] -  1 for killing the spy, and 1 for defusing the bomb.&#xD;&#xA;- 2 points for rescuing the Powder Ganger hostages to complete the quest [Booted][33]  &#xD;&#xA;- 2 points for killing everyone at Cottonwood Cove to complete [Eye for an Eye][34]  &#xD;&#xA;- 1 point for mercy killing the crucified soldiers in Nelson during [Back in Your Own Backyard][35] -  2 points for saving them instead.&#xD;&#xA;- 1 point for killing [Vulpes Inculta][36]&#xD;&#xA;- 2 points for killing [Caesar][37]  &#xD;&#xA;As you gain points, speak to Boone regularly (read: every time you gain a point) to have him open up and discuss more of his past. Be sure to speak to either [Manny Vargas][38] in Novac or [Sergeant Bitter-Root][39] at McCarran about [Bitter Springs][40]. Eventually Boone will tell you about Bitter Springs and this quest will go into your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: Boones default armor upgrades to 1st Recon Survival or 1st Recon Assault Armor (depending on conversation choices). The difference is purely cosmetic -  both offer a DT of 15.&#xD;&#xA;&#xD;&#xA;##Veronica&#xD;&#xA;**Quest:** [*I Could Make You Care*][41]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone, Veronicas quest is triggered by the accumulation of 'trust points'. In Veronicas case, these are gained by taking her to a variety of locations in the Wasteland and talking to certain NPCs. You need to have 3 of these conversations to trigger Veronica's Quest:&#xD;&#xA;&#xD;&#xA;&gt; - At [Camp McCarran][42], you can trigger two of these conversations. One simply by walking into the base for the first time, and another by discussing OSI and it's goals with [Dr. Hildern][43].&#xD;&#xA;- [Vault 3][44] -  just before entering for the first time.&#xD;&#xA;- [Casa Madrid Apartments][45] -  after talking to Anderson about his water operation and beginning the quest [*The White Wash*][46]&#xD;&#xA;-  [Freeside][47] -  speak with [Julie Farkas][48] at the [Old Mormon Fort][49], or take her by the [Silver Rush][50] to see the Van Graff's stockpile of energy weapons.&#xD;&#xA;-  [Nellis Air Force Base][51] -  at the Boomer Museum, after [Pete's][52] 'tour' has concluded.&#xD;&#xA;-  [REPCONN test site][53] -  if Veronica is with you when [Jason Bright][54] explains his [ghoulie Heaven's Gate mission][55] to fly in to space.&#xD;&#xA;-  [Nipton][56] and [Nelson][57] - just take Veronica to these two towns.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you convince Veronica to stay with the Brotherhood, she'll gain the Bonds of Steel perk (+4 DT). If you instead convince her that she's better off leaving to join the Followers, she'll gain the Causeless Rebel perk, which increases her unarmed attack speed by 30%.&#xD;&#xA;&#xD;&#xA;&gt;Notes: There is also an unmarked 'side quest' for Veronica. She wants a dress. More than anything in the world, she just wants a really pretty dress. Give her some [Formal Wear][58] (easiest to find at the [Ultra-Luxe][59]), and she will be overwhelmed with gratitude -  she'll teach you the [Scribe Counter][60], a special attack usable with Unarmed weapons.&#xD;&#xA;&#xD;&#xA;##Lily&#xD;&#xA;**Quests:** [*Guess Who I Saw Today*][61], Unnamed additional 'quest'.&#xD;&#xA;&#xD;&#xA;&gt;Trigger: For *Guess Who I Saw Today*, just talk to [Doctor Henry][62] about the Nightkin Schizophrenia and his search for a cure. This makes Lily a recruitable companion. In addition, once the Courier has travelled with Lily for a bit, you may begin to hear a recording of her grandchildren. Once you've listened to the whole recording, you can discuss it with Lily.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After discussing Lily's grandchildren, you can give her advice about how she should continue with her medication. If you recommend she stop taking it, she will gain some permanent stat increases, but she will continue to frenzy and become uncontrollable at half health. If you suggest she continue to take half-doses, she will only frenzy at 25% HP instead of 50%, and will calm down immediately if you sneak. If you suggest she switch to full doses, she will never frenzy, but will suffer some permanent stat penalties.&#xD;&#xA;&#xD;&#xA;##Arcade&#xD;&#xA;**Quest:** [For Auld Lang Syne][63]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone and Veronica, Arcades quest can be triggered through a point system -  however, you can completely skip this process if you are idolized with the Followers of the Apocalypse. To gain points with Arcade:&#xD;&#xA;&#xD;&#xA;&gt; - Complete side quest [*That Lucky Old Sun*][64] with Arcade, and direct the power from Helios One to Freeside.&#xD;&#xA; - Take Arcade for a visit to the [Crashed Vertibird][65], the [REPCONN Test Site][66], [REPCONN Headquarters][67], the [Silver Rush][68] in Freeside, or the Nuclear Test House at the [Old Nuclear Test Site][69].&#xD;&#xA;-  Complete side quest [The White Wash][70] -  framing the Scorpion gang is Arcades preferred outcome, but even if you arrest Anderson, so long as you keep Westside supplied with Water, he'll be happy.&#xD;&#xA;- Finally, you can bypass this whole process and jump right to the end by taking Arcade to [The Fort][71] after receiving the [Mark of Caesar][72]. When he objects to being taken right to the heart of the Legion, tell him  that you're just there to talk, see what Caesar is up to, and get out as quickly as possible.&#xD;&#xA;&#xD;&#xA;&gt;Additionally, Arcades quest **WILL NOT TRIGGER** until you have locked yourself in to one of the four end-game paths. If you have not yet locked yourself in, the dialog necessary to trigger this quest *will not* appear.&#xD;&#xA;&#xD;&#xA;&gt;Rewards: Power Armor Training, [Remnants Power Armor][73] (arguably the best armor in the game), support from the Remnants in the final battle (If Legion/NCR. If you're running Wild Card or with Mr. House, you may end up fighting them.) With a speech check, you can also get the [Gannon Family Tesla Armor][74].&#xD;&#xA;&#xD;&#xA;&gt;Notes: After completing this quest, you will *permanently* lose Arcade as a companion. It is unclear however, whether this loss is intended, or a bug.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/ED-E_My_Love&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Johnson_Nash&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Primm&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Vikki_and_Vance_Casino&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Nothin%27_But_a_Hound_Dog&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/The_King&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Old_Mormon_Fort&#xD;&#xA;  [9]: http://fallout.wikia.com/wiki/Jacobstown&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Violetta&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Rey&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Lupa&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Heartache_by_the_Number&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/Mojave_Outpost&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/You_Can_Depend_on_Me&#xD;&#xA;  [16]: http://fallout.wikia.com/wiki/Alice_McLafferty&#xD;&#xA;  [17]: http://fallout.wikia.com/wiki/Van_Graffs&#xD;&#xA;  [18]: http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy&#xD;&#xA;  [19]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [20]: http://fallout.wikia.com/wiki/Black_Mountain&#xD;&#xA;  [21]: http://fallout.wikia.com/wiki/Neil&#xD;&#xA;  [22]: http://twitter.com/bftabitha&#xD;&#xA;  [23]: http://fallout.wikia.com/wiki/Ranger_Andy&#xD;&#xA;  [24]: http://fallout.wikia.com/wiki/Corporal_Sterling&#xD;&#xA;  [25]: http://fallout.wikia.com/wiki/Loyal&#xD;&#xA;  [26]: http://fallout.wikia.com/wiki/Vaquero_outfit&#xD;&#xA;  [27]: http://fallout.wikia.com/wiki/Armored_Petro-Chico_outfit&#xD;&#xA;  [28]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [29]: http://fallout.wikia.com/wiki/I_Forgot_to_Remember_to_Forget&#xD;&#xA;  [30]: http://fallout.wikia.com/wiki/Camp_McCarran&#xD;&#xA;  [31]: http://fallout.wikia.com/wiki/The_Silent_Treatment&#xD;&#xA;  [32]: http://fallout.wikia.com/wiki/I_Put_a_Spell_on_You&#xD;&#xA;  [33]: http://fallout.wikia.com/wiki/Booted&#xD;&#xA;  [34]: http://fallout.wikia.com/wiki/Eye_for_an_Eye&#xD;&#xA;  [35]: http://fallout.wikia.com/wiki/Back_in_Your_Own_Backyard&#xD;&#xA;  [36]: http://fallout.wikia.com/wiki/Vulpes_Inculta&#xD;&#xA;  [37]: http://fallout.wikia.com/wiki/Caesar&#xD;&#xA;  [38]: http://fallout.wikia.com/wiki/Manny_Vargas&#xD;&#xA;  [39]: http://fallout.wikia.com/wiki/Bitter-Root&#xD;&#xA;  [40]: http://fallout.wikia.com/wiki/Bitter_Springs&#xD;&#xA;  [41]: http://fallout.wikia.com/wiki/I_Could_Make_You_Care&#xD;&#xA;  [42]: http://fallout.wikia.com/wiki/Camp_McCarran&#xD;&#xA;  [43]: http://fallout.wikia.com/wiki/Dr._Hildern&#xD;&#xA;  [44]: http://fallout.wikia.com/wiki/Vault_3&#xD;&#xA;  [45]: http://fallout.wikia.com/wiki/Casa_Madrid_Apartments&#xD;&#xA;  [46]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [47]: http://fallout.wikia.com/wiki/Freeside&#xD;&#xA;  [48]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [49]: http://fallout.wikia.com/wiki/Old_Mormon_Fort&#xD;&#xA;  [50]: http://fallout.wikia.com/wiki/Silver_Rush&#xD;&#xA;  [51]: http://fallout.wikia.com/wiki/Nellis_Air_Force_Base&#xD;&#xA;  [52]: http://fallout.wikia.com/wiki/Pete_%28Fallout_New_Vegas%29&#xD;&#xA;  [53]: http://fallout.wikia.com/wiki/REPCONN_Test_Site&#xD;&#xA;  [54]: http://fallout.wikia.com/wiki/Jason_Bright&#xD;&#xA;  [55]: http://fallout.wikia.com/wiki/Come_Fly_With_Me&#xD;&#xA;  [56]: http://fallout.wikia.com/wiki/Nipton&#xD;&#xA;  [57]: http://fallout.wikia.com/wiki/Nelson&#xD;&#xA;  [58]: http://fallout.wikia.com/wiki/Formal_Wear&#xD;&#xA;  [59]: http://fallout.wikia.com/wiki/Ultra-Luxe&#xD;&#xA;  [60]: http://fallout.wikia.com/wiki/Scribe_Counter&#xD;&#xA;  [61]: http://fallout.wikia.com/wiki/Guess_Who_I_Saw_Today&#xD;&#xA;  [62]: http://fallout.wikia.com/wiki/Doctor_Henry&#xD;&#xA;  [63]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne&#xD;&#xA;  [64]: http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&#xD;&#xA;  [65]: http://fallout.wikia.com/wiki/Crashed_Vertibird&#xD;&#xA;  [66]: http://fallout.wikia.com/wiki/REPCONN_Test_Site&#xD;&#xA;  [67]: http://fallout.wikia.com/wiki/REPCONN_Headquarters&#xD;&#xA;  [68]: http://fallout.wikia.com/wiki/Silver_Rush&#xD;&#xA;  [69]: http://fallout.wikia.com/wiki/Old_Nuclear_Test_Site&#xD;&#xA;  [70]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [71]: http://fallout.wikia.com/wiki/The_Fort&#xD;&#xA;  [72]: http://fallout.wikia.com/wiki/Mark_of_Caesar&#xD;&#xA;  [73]: http://fallout.wikia.com/wiki/Remnants_Power_Armor&#xD;&#xA;  [74]: http://fallout.wikia.com/wiki/Gannon_family_Tesla_armor" />
  <row Id="25380" PostHistoryTypeId="5" PostId="10796" RevisionGUID="d1e2a78b-c285-477c-ba00-9dbca08980b4" CreationDate="2010-11-13T15:33:48.073" UserId="3501" Comment="added 155 characters in body" Text="there is nothing to continue since the story is over. you just jump back to a location in the memories section and continue finding flags etc.&#xD;&#xA;&#xD;&#xA;check out the faqs section of this http://faqs.ign.com/articles/837/837412p1.html&#xD;&#xA;&#xD;&#xA;Edit: You should jump to Memory Block 6. From here you will have all weapons and abilities unlocked. You will also have access to all areas of the map." />
  <row Id="25381" PostHistoryTypeId="5" PostId="10806" RevisionGUID="83d68b02-336a-4ad1-b2d0-04fb9fb09d16" CreationDate="2010-11-13T15:38:03.423" UserId="3129" Comment="AUGH BULLETS" Text="So, this varies wildly by companion, but I'll try to run down all of them.&#xD;&#xA;&#xD;&#xA;##Ed-E  &#xD;&#xA;**Quest**: [*Ed-E My Love*][1]  &#xD;&#xA;&#xD;&#xA;&gt;Trigger: Recruit Ed-E, then speak to [Johnson Nash][2] in [Primm][3], either in his shop (after installing a new Sheriff), or at the [Vicki and Vance][4] (when you first arrive in town).&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you send Ed-E to the Brotherhood of Steel, he'll receive an upgrade to his armor (+8DT), if you send him to the Followers, they'll a-charge up his lazors (~+50% damage, exact amount unconfirmed).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Ed-E's companion quest require that the robot 'overhear' conversations with certain key NPCs about topics such as the Enclave, Pre-War Technology, etc. There is also an inherent time delay between the triggers -  you can not trigger Log 2 until 9 days after Log 1, and you will not hear from Lorenzo or Martimer for 2 days after that.&#xD;&#xA;&#xD;&#xA;##Rex&#xD;&#xA;**Quest**: [*Nothin' But a Hound Dog*][5] &#xD;&#xA;&#xD;&#xA;&gt;Trigger: This quest is acquired as you recruit Rex. Just speak to [The King][6] about Rex, then [Julie Farkas][7] over at the [Old Mormon Fort][8], and then return to The King with the news that Rex can be healed. Rex is now recruited as a companion, and you'll have this quest, to take him to [Jacobstown][9], in your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you give Rex [Violetta's][10] Brain, he'll receive a speed increase. [Rey's][11] Brain increases his attack. [Lupa's][12] brain increases his max health.&#xD;&#xA;&#xD;&#xA;&gt;Notes: You can also use an NCR Guard Dogs brain for this quest, but Rex will gain no additional perk if you do so. Lupas brain is currently bugged - it increases Rexes *current* health by 100, but not his maximum -  once he takes 100 damage, the benefit is gone forever.&#xD;&#xA;&#xD;&#xA;##Cass&#xD;&#xA;**Quest**: [*Heartache By the Numbers*][13]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Talk to Cass at the [Mojave Outpost][14]. That's it. She won't join you, and you won't be able to begin working on this quest in earnest however, until you've completed the first few objectives of [*You Can Depend On Me*][15], bought out Cassidy Caravans, and actually recruited Cass as a companion.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you turn [McLafferty][16] and the [Van Graffs][17] in to the authorities with evidence, Cass will gain the Calm Heart perk (+50 HP). If you instead kill both, she'll gain the Hand of Vengeance perk (+15% damage with Guns).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Calm Heart appears to have the same bug as Lupas brain does for Rex -  it increases current, rather than maximum health.&#xD;&#xA;&#xD;&#xA;##Raul&#xD;&#xA;**Quests**: [*Crazy, Crazy, Crazy*][18](to Recruit), [*Old School Ghoul*][19](Unmarked quest to 'upgrade' Raul)&#xD;&#xA;&#xD;&#xA;&gt;Trigger: To trigger *Crazy, Crazy, Crazy*, simply go to [Black Mountain][20]. [Neil][21] will introduce himself and the quest will be added to your log. Once [Best Friend Tabitha][22] is dealt with, Raul will be free to join you. *Old School Ghoul* will never appear in your log. To complete it, you simply need to introduce Raul to [Ranger Andy][23], [Corporal Sterling][24], and [Loyal][25], and talk to Raul about each.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After completing *Old School Ghoul*, you can have a conversation with Raul about his role in the world, and his wild 'youth'. If you convince him to return to his gunslinging days, he'll gain the *Old Vaquero* perk, increasing his attack speed with Revolvers and Lever-Action firearms by 33%. He'll also put on his [old Cowboy outfit][26]. If you instead convince him that his mechanical skills are more useful, his Regular Maintenance perk will be upgraded to Full Maintenance -  reducing the rate at which equipment decays by *75%*. He'll also incorporate some [armored padding into his Petro-Chico jumpsuit][27].&#xD;&#xA;&#xD;&#xA;&gt;Notes: The triggers for *Old School Ghoul* can be inconsistent - particularly, if you've *ever* spoken to Ranger Andy before meeting Raul, the dialog will sometimes not trigger. As of now, the only way known to get around this is to use the console on the PC. See [the wiki][28] for full details.&#xD;&#xA;&#xD;&#xA;##Boone&#xD;&#xA;**Quest**: [I Forgot to Remember to Forget][29]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Boone probably has the toughest Companion Quest to trigger. In order to get him to open up to you about what happened at Bitter Springs and begin this quest, you need to gain 5 'trust points' with Boone. The easiest way to gain these points is killing Legion with Boone as a companion. Lots and lots of Legion. Specifically, you can gain:  &#xD;&#xA;&#xD;&#xA;&gt; - 3 points at [Camp McCarran][30]. 1 point if, when [interrogating the Legion prisoner][31], he 'accidentally' dies, and another 2 during [I Put a Spell on You][32] -  1 for killing the spy, and 1 for defusing the bomb.&#xD;&#xA;- 2 points for rescuing the Powder Ganger hostages to complete the quest [Booted][33]  &#xD;&#xA;- 2 points for killing everyone at Cottonwood Cove to complete [Eye for an Eye][34]  &#xD;&#xA;- 1 point for mercy killing the crucified soldiers in Nelson during [Back in Your Own Backyard][35] -  2 points for saving them instead.&#xD;&#xA;- 1 point for killing [Vulpes Inculta][36]&#xD;&#xA;- 2 points for killing [Caesar][37]  &#xD;&#xA;As you gain points, speak to Boone regularly (read: every time you gain a point) to have him open up and discuss more of his past. Be sure to speak to either [Manny Vargas][38] in Novac or [Sergeant Bitter-Root][39] at McCarran about [Bitter Springs][40]. Eventually Boone will tell you about Bitter Springs and this quest will go into your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: Boones default armor upgrades to 1st Recon Survival or 1st Recon Assault Armor (depending on conversation choices). The difference is purely cosmetic -  both offer a DT of 15.&#xD;&#xA;&#xD;&#xA;##Veronica&#xD;&#xA;**Quest:** [*I Could Make You Care*][41]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone, Veronicas quest is triggered by the accumulation of 'trust points'. In Veronicas case, these are gained by taking her to a variety of locations in the Wasteland and talking to certain NPCs. You need to have 3 of these conversations to trigger Veronica's Quest:&#xD;&#xA;&#xD;&#xA;&gt; - At [Camp McCarran][42], you can trigger two of these conversations. One simply by walking into the base for the first time, and another by discussing OSI and it's goals with [Dr. Hildern][43].&#xD;&#xA;- [Vault 3][44] -  just before entering for the first time.&#xD;&#xA;- [Casa Madrid Apartments][45] -  after talking to Anderson about his water operation and beginning the quest [*The White Wash*][46]&#xD;&#xA;-  [Freeside][47] -  speak with [Julie Farkas][48] at the [Old Mormon Fort][49], or take her by the [Silver Rush][50] to see the Van Graff's stockpile of energy weapons.&#xD;&#xA;-  [Nellis Air Force Base][51] -  at the Boomer Museum, after [Pete's][52] 'tour' has concluded.&#xD;&#xA;-  [REPCONN test site][53] -  if Veronica is with you when [Jason Bright][54] explains his [ghoulie Heaven's Gate mission][55] to fly in to space.&#xD;&#xA;-  [Nipton][56] and [Nelson][57] - just take Veronica to these two towns.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you convince Veronica to stay with the Brotherhood, she'll gain the Bonds of Steel perk (+4 DT). If you instead convince her that she's better off leaving to join the Followers, she'll gain the Causeless Rebel perk, which increases her unarmed attack speed by 30%.&#xD;&#xA;&#xD;&#xA;&gt;Notes: There is also an unmarked 'side quest' for Veronica. She wants a dress. More than anything in the world, she just wants a really pretty dress. Give her some [Formal Wear][58] (easiest to find at the [Ultra-Luxe][59]), and she will be overwhelmed with gratitude -  she'll teach you the [Scribe Counter][60], a special attack usable with Unarmed weapons.&#xD;&#xA;&#xD;&#xA;##Lily&#xD;&#xA;**Quests:** [*Guess Who I Saw Today*][61], Unnamed additional 'quest'.&#xD;&#xA;&#xD;&#xA;&gt;Trigger: For *Guess Who I Saw Today*, just talk to [Doctor Henry][62] about the Nightkin Schizophrenia and his search for a cure. This makes Lily a recruitable companion. In addition, once the Courier has travelled with Lily for a bit, you may begin to hear a recording of her grandchildren. Once you've listened to the whole recording, you can discuss it with Lily.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After discussing Lily's grandchildren, you can give her advice about how she should continue with her medication. If you recommend she stop taking it, she will gain some permanent stat increases, but she will continue to frenzy and become uncontrollable at half health. If you suggest she continue to take half-doses, she will only frenzy at 25% HP instead of 50%, and will calm down immediately if you sneak. If you suggest she switch to full doses, she will never frenzy, but will suffer some permanent stat penalties.&#xD;&#xA;&#xD;&#xA;##Arcade&#xD;&#xA;**Quest:** [For Auld Lang Syne][63]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone and Veronica, Arcades quest can be triggered through a point system -  however, you can completely skip this process if you are idolized with the Followers of the Apocalypse. To gain points with Arcade:&#xD;&#xA;&#xD;&#xA;&gt; - Complete side quest [*That Lucky Old Sun*][64] with Arcade, and direct the power from Helios One to Freeside.&#xD;&#xA;- Take Arcade for a visit to the [Crashed Vertibird][65], the [REPCONN Test Site][66], [REPCONN Headquarters][67], the [Silver Rush][68] in Freeside, or the Nuclear Test House at the [Old Nuclear Test Site][69].&#xD;&#xA;-  Complete side quest [The White Wash][70] -  framing the Scorpion gang is Arcades preferred outcome, but even if you arrest Anderson, so long as you keep Westside supplied with Water, he'll be happy.&#xD;&#xA;- Finally, you can bypass this whole process and jump right to the end by taking Arcade to [The Fort][71] after receiving the [Mark of Caesar][72]. When he objects to being taken right to the heart of the Legion, tell him  that you're just there to talk, see what Caesar is up to, and get out as quickly as possible.&#xD;&#xA;&#xD;&#xA;&gt;Additionally, Arcades quest **WILL NOT TRIGGER** until you have locked yourself in to one of the four end-game paths. If you have not yet locked yourself in, the dialog necessary to trigger this quest *will not* appear.&#xD;&#xA;&#xD;&#xA;&gt;Rewards: Power Armor Training, [Remnants Power Armor][73] (arguably the best armor in the game), support from the Remnants in the final battle (If Legion/NCR. If you're running Wild Card or with Mr. House, you may end up fighting them.) With a speech check, you can also get the [Gannon Family Tesla Armor][74].&#xD;&#xA;&#xD;&#xA;&gt;Notes: After completing this quest, you will *permanently* lose Arcade as a companion. It is unclear however, whether this loss is intended, or a bug.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/ED-E_My_Love&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Johnson_Nash&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Primm&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Vikki_and_Vance_Casino&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Nothin%27_But_a_Hound_Dog&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/The_King&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Old_Mormon_Fort&#xD;&#xA;  [9]: http://fallout.wikia.com/wiki/Jacobstown&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Violetta&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Rey&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Lupa&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Heartache_by_the_Number&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/Mojave_Outpost&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/You_Can_Depend_on_Me&#xD;&#xA;  [16]: http://fallout.wikia.com/wiki/Alice_McLafferty&#xD;&#xA;  [17]: http://fallout.wikia.com/wiki/Van_Graffs&#xD;&#xA;  [18]: http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy&#xD;&#xA;  [19]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [20]: http://fallout.wikia.com/wiki/Black_Mountain&#xD;&#xA;  [21]: http://fallout.wikia.com/wiki/Neil&#xD;&#xA;  [22]: http://twitter.com/bftabitha&#xD;&#xA;  [23]: http://fallout.wikia.com/wiki/Ranger_Andy&#xD;&#xA;  [24]: http://fallout.wikia.com/wiki/Corporal_Sterling&#xD;&#xA;  [25]: http://fallout.wikia.com/wiki/Loyal&#xD;&#xA;  [26]: http://fallout.wikia.com/wiki/Vaquero_outfit&#xD;&#xA;  [27]: http://fallout.wikia.com/wiki/Armored_Petro-Chico_outfit&#xD;&#xA;  [28]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [29]: http://fallout.wikia.com/wiki/I_Forgot_to_Remember_to_Forget&#xD;&#xA;  [30]: http://fallout.wikia.com/wiki/Camp_McCarran&#xD;&#xA;  [31]: http://fallout.wikia.com/wiki/The_Silent_Treatment&#xD;&#xA;  [32]: http://fallout.wikia.com/wiki/I_Put_a_Spell_on_You&#xD;&#xA;  [33]: http://fallout.wikia.com/wiki/Booted&#xD;&#xA;  [34]: http://fallout.wikia.com/wiki/Eye_for_an_Eye&#xD;&#xA;  [35]: http://fallout.wikia.com/wiki/Back_in_Your_Own_Backyard&#xD;&#xA;  [36]: http://fallout.wikia.com/wiki/Vulpes_Inculta&#xD;&#xA;  [37]: http://fallout.wikia.com/wiki/Caesar&#xD;&#xA;  [38]: http://fallout.wikia.com/wiki/Manny_Vargas&#xD;&#xA;  [39]: http://fallout.wikia.com/wiki/Bitter-Root&#xD;&#xA;  [40]: http://fallout.wikia.com/wiki/Bitter_Springs&#xD;&#xA;  [41]: http://fallout.wikia.com/wiki/I_Could_Make_You_Care&#xD;&#xA;  [42]: http://fallout.wikia.com/wiki/Camp_McCarran&#xD;&#xA;  [43]: http://fallout.wikia.com/wiki/Dr._Hildern&#xD;&#xA;  [44]: http://fallout.wikia.com/wiki/Vault_3&#xD;&#xA;  [45]: http://fallout.wikia.com/wiki/Casa_Madrid_Apartments&#xD;&#xA;  [46]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [47]: http://fallout.wikia.com/wiki/Freeside&#xD;&#xA;  [48]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [49]: http://fallout.wikia.com/wiki/Old_Mormon_Fort&#xD;&#xA;  [50]: http://fallout.wikia.com/wiki/Silver_Rush&#xD;&#xA;  [51]: http://fallout.wikia.com/wiki/Nellis_Air_Force_Base&#xD;&#xA;  [52]: http://fallout.wikia.com/wiki/Pete_%28Fallout_New_Vegas%29&#xD;&#xA;  [53]: http://fallout.wikia.com/wiki/REPCONN_Test_Site&#xD;&#xA;  [54]: http://fallout.wikia.com/wiki/Jason_Bright&#xD;&#xA;  [55]: http://fallout.wikia.com/wiki/Come_Fly_With_Me&#xD;&#xA;  [56]: http://fallout.wikia.com/wiki/Nipton&#xD;&#xA;  [57]: http://fallout.wikia.com/wiki/Nelson&#xD;&#xA;  [58]: http://fallout.wikia.com/wiki/Formal_Wear&#xD;&#xA;  [59]: http://fallout.wikia.com/wiki/Ultra-Luxe&#xD;&#xA;  [60]: http://fallout.wikia.com/wiki/Scribe_Counter&#xD;&#xA;  [61]: http://fallout.wikia.com/wiki/Guess_Who_I_Saw_Today&#xD;&#xA;  [62]: http://fallout.wikia.com/wiki/Doctor_Henry&#xD;&#xA;  [63]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne&#xD;&#xA;  [64]: http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&#xD;&#xA;  [65]: http://fallout.wikia.com/wiki/Crashed_Vertibird&#xD;&#xA;  [66]: http://fallout.wikia.com/wiki/REPCONN_Test_Site&#xD;&#xA;  [67]: http://fallout.wikia.com/wiki/REPCONN_Headquarters&#xD;&#xA;  [68]: http://fallout.wikia.com/wiki/Silver_Rush&#xD;&#xA;  [69]: http://fallout.wikia.com/wiki/Old_Nuclear_Test_Site&#xD;&#xA;  [70]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [71]: http://fallout.wikia.com/wiki/The_Fort&#xD;&#xA;  [72]: http://fallout.wikia.com/wiki/Mark_of_Caesar&#xD;&#xA;  [73]: http://fallout.wikia.com/wiki/Remnants_Power_Armor&#xD;&#xA;  [74]: http://fallout.wikia.com/wiki/Gannon_family_Tesla_armor" />
  <row Id="25383" PostHistoryTypeId="2" PostId="10807" RevisionGUID="79e7c896-0a93-4072-b535-a6231c643802" CreationDate="2010-11-13T16:11:20.393" UserId="4103" Text="Veronica got a bit crippled by the boomer artillery, now she's limping around and being all melodramatic, making me promise to bury her in a nice dress.&#xD;&#xA;&#xD;&#xA;I'm not playing hardcore mode.&#xD;&#xA;&#xD;&#xA;I slept in my bed, but she's still crippled and her HPs did not go back to full either. &#xD;&#xA;&#xD;&#xA;I think this is new since the last patch, I distinctly remember companions being healed after sleeping.&#xD;&#xA;&#xD;&#xA;How can I heal her again, preferably without wasting supplies or caps?" />
  <row Id="25384" PostHistoryTypeId="1" PostId="10807" RevisionGUID="79e7c896-0a93-4072-b535-a6231c643802" CreationDate="2010-11-13T16:11:20.393" UserId="4103" Text="Healing crippled companions in Fallout New Vegas" />
  <row Id="25385" PostHistoryTypeId="3" PostId="10807" RevisionGUID="79e7c896-0a93-4072-b535-a6231c643802" CreationDate="2010-11-13T16:11:20.393" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;role-playing-game&gt;" />
  <row Id="25386" PostHistoryTypeId="2" PostId="10808" RevisionGUID="a9dcc2c1-6777-4b5a-b2c8-78b903fe2dfc" CreationDate="2010-11-13T16:11:54.060" UserId="58" Text="According to [The Vault][1], arming ARCHIMEDES will kill all the NCR troops stationed at HELIOS-I. While that is a regrettable consequence, I really (*really*) want Euclid's C-Finder. &#xD;&#xA;&#xD;&#xA;So when this awe-inspiring weapon goes off, exactly how much NCR infamy am I going to gain? I want to know where my rep with them will stand after the fact. I am currently Liked. I'm OK (I think) with going down to Neutral, but I don't want the NCR to become hostile to me. Yet.&#xD;&#xA;&#xD;&#xA;Anyone with GECK access have a good answer on this? (And I don't want to use the glitch involving fast travel, since I want to see the show!)&#xD;&#xA;&#xD;&#xA;(Will wearing, say, a Legion or Powder Gangers disguise avoid the infamy?)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/That_Lucky_Old_Sun" />
  <row Id="25387" PostHistoryTypeId="1" PostId="10808" RevisionGUID="a9dcc2c1-6777-4b5a-b2c8-78b903fe2dfc" CreationDate="2010-11-13T16:11:54.060" UserId="58" Text="How much NCR infamy do I gain from arming ARCHIMEDES?" />
  <row Id="25388" PostHistoryTypeId="3" PostId="10808" RevisionGUID="a9dcc2c1-6777-4b5a-b2c8-78b903fe2dfc" CreationDate="2010-11-13T16:11:54.060" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;reputation&gt;" />
  <row Id="25389" PostHistoryTypeId="2" PostId="10809" RevisionGUID="2f1fc60b-eeb0-4a9a-9096-0b205dc2042e" CreationDate="2010-11-13T16:15:18.780" UserId="3129" Text="Shoot her in the face, then open the companion wheel and make her use a stimpack." />
  <row Id="25390" PostHistoryTypeId="6" PostId="10805" RevisionGUID="8aa2ddf2-b6ce-47e3-a40f-770efb1bb6fe" CreationDate="2010-11-13T16:18:06.600" UserId="274" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;blizzard&gt;" />
  <row Id="25391" PostHistoryTypeId="2" PostId="10810" RevisionGUID="4750e70f-4a8c-43ce-a76c-3a997cad87b7" CreationDate="2010-11-13T16:18:58.087" UserId="4177" Text="After purchasing some Nintendo credits, what can be bought online?  MarioKart DS and GCN?  Yoshi's island DS?  Can you buy tracks for Mario Kart Wii too?  Thanks" />
  <row Id="25392" PostHistoryTypeId="1" PostId="10810" RevisionGUID="4750e70f-4a8c-43ce-a76c-3a997cad87b7" CreationDate="2010-11-13T16:18:58.087" UserId="4177" Text="What is available for vintage game download on Wii?" />
  <row Id="25393" PostHistoryTypeId="3" PostId="10810" RevisionGUID="4750e70f-4a8c-43ce-a76c-3a997cad87b7" CreationDate="2010-11-13T16:18:58.087" UserId="4177" Text="&lt;wii&gt;" />
  <row Id="25394" PostHistoryTypeId="5" PostId="10806" RevisionGUID="c89e27d9-7d4a-4b0c-b6eb-2119e1f0ad6c" CreationDate="2010-11-13T16:20:04.043" UserId="3129" Comment="added 73 characters in body" Text="So, this varies wildly by companion, but I'll try to run down all of them.&#xD;&#xA;&#xD;&#xA;##Ed-E  &#xD;&#xA;**Quest**: [*Ed-E My Love*][1]  &#xD;&#xA;&#xD;&#xA;&gt;Trigger: Recruit Ed-E, then speak to [Johnson Nash][2] in [Primm][3], either in his shop (after installing a new Sheriff), or at the [Vicki and Vance][4] (when you first arrive in town).&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you send Ed-E to the Brotherhood of Steel, he'll receive an upgrade to his armor (+8DT), if you send him to the Followers, they'll a-charge up his lazors (~+50% damage, exact amount unconfirmed).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Ed-E's companion quest require that the robot 'overhear' conversations with certain key NPCs about topics such as the Enclave, Pre-War Technology, etc. There is also an inherent time delay between the triggers -  you can not trigger Log 2 until 9 days after Log 1, and you will not hear from Lorenzo or Martimer for 2 days after that.&#xD;&#xA;&#xD;&#xA;##Rex&#xD;&#xA;**Quest**: [*Nothin' But a Hound Dog*][5] &#xD;&#xA;&#xD;&#xA;&gt;Trigger: This quest is acquired as you recruit Rex. Just speak to [The King][6] about Rex, then [Julie Farkas][7] over at the [Old Mormon Fort][8], and then return to The King with the news that Rex can be healed. Rex is now recruited as a companion, and you'll have this quest, to take him to [Jacobstown][9], in your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you give Rex [Violetta's][10] Brain, he'll receive a speed increase. [Rey's][11] Brain increases his attack. [Lupa's][12] brain increases his max health.&#xD;&#xA;&#xD;&#xA;&gt;Notes: You can also use an NCR Guard Dogs brain for this quest, but Rex will gain no additional perk if you do so. Lupas brain is currently bugged - it increases Rexes *current* health by 100, but not his maximum -  once he takes 100 damage, the benefit is gone forever.&#xD;&#xA;&#xD;&#xA;##Cass&#xD;&#xA;**Quest**: [*Heartache By the Numbers*][13]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Talk to Cass at the [Mojave Outpost][14]. That's it. She won't join you, and you won't be able to begin working on this quest in earnest however, until you've completed the first few objectives of [*You Can Depend On Me*][15], bought out Cassidy Caravans, and actually recruited Cass as a companion.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you turn [McLafferty][16] and the [Van Graffs][17] in to the authorities with evidence, Cass will gain the Calm Heart perk (+50 HP). If you instead kill both, she'll gain the Hand of Vengeance perk (+15% damage with Guns).&#xD;&#xA;&#xD;&#xA;&gt;Notes: Calm Heart appears to have the same bug as Lupas brain does for Rex -  it increases current, rather than maximum health.&#xD;&#xA;&#xD;&#xA;##Raul&#xD;&#xA;**Quests**: [*Crazy, Crazy, Crazy*][18](to Recruit), [*Old School Ghoul*][19](Unmarked quest to 'upgrade' Raul)&#xD;&#xA;&#xD;&#xA;&gt;Trigger: To trigger *Crazy, Crazy, Crazy*, simply go to [Black Mountain][20]. [Neil][21] will introduce himself and the quest will be added to your log. Once [Best Friend Tabitha][22] is dealt with, Raul will be free to join you. *Old School Ghoul* will never appear in your log. To complete it, you simply need to introduce Raul to [Ranger Andy][23], [Corporal Sterling][24], and [Loyal][25], and talk to Raul about each.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After completing *Old School Ghoul*, you can have a conversation with Raul about his role in the world, and his wild 'youth'. If you convince him to return to his gunslinging days, he'll gain the *Old Vaquero* perk, increasing his attack speed with Revolvers and Lever-Action firearms by 33%. He'll also put on his [old Cowboy outfit][26]. If you instead convince him that his mechanical skills are more useful, his Regular Maintenance perk will be upgraded to Full Maintenance -  reducing the rate at which equipment decays by *75%*. He'll also incorporate some [armored padding into his Petro-Chico jumpsuit][27].&#xD;&#xA;&#xD;&#xA;&gt;Notes: The triggers for *Old School Ghoul* can be inconsistent - particularly, if you've *ever* spoken to Ranger Andy before meeting Raul, the dialog will sometimes not trigger. As of now, the only way known to get around this is to use the console on the PC. See [the wiki][28] for full details.&#xD;&#xA;&#xD;&#xA;##Boone&#xD;&#xA;**Quest**: [I Forgot to Remember to Forget][29]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: Boone probably has the toughest Companion Quest to trigger. In order to get him to open up to you about what happened at Bitter Springs and begin this quest, you need to gain 5 'trust points' with Boone. The easiest way to gain these points is killing Legion with Boone as a companion. Lots and lots of Legion. Specifically, you can gain:  &#xD;&#xA;&#xD;&#xA;&gt; - 3 points at [Camp McCarran][30]. 1 point if, when [interrogating the Legion prisoner][31], he 'accidentally' dies, and another 2 during [I Put a Spell on You][32] -  1 for killing the spy, and 1 for defusing the bomb.&#xD;&#xA;- 2 points for rescuing the Powder Ganger hostages to complete the quest [Booted][33]  &#xD;&#xA;- 2 points for killing everyone at Cottonwood Cove to complete [Eye for an Eye][34]  &#xD;&#xA;- 1 point for mercy killing the crucified soldiers in Nelson during [Back in Your Own Backyard][35] -  2 points for saving them instead.&#xD;&#xA;- 1 point for killing [Vulpes Inculta][36]&#xD;&#xA;- 2 points for killing [Caesar][37]  &#xD;&#xA;As you gain points, speak to Boone regularly (read: every time you gain a point) to have him open up and discuss more of his past. Be sure to speak to either [Manny Vargas][38] in Novac or [Sergeant Bitter-Root][39] at McCarran about [Bitter Springs][40]. Eventually Boone will tell you about Bitter Springs and this quest will go into your log.&#xD;&#xA;&#xD;&#xA;&gt;Reward: Boones default armor upgrades to 1st Recon Survival or 1st Recon Assault Armor (depending on conversation choices). The difference is purely cosmetic -  both offer a DT of 15.&#xD;&#xA;&#xD;&#xA;##Veronica&#xD;&#xA;**Quest:** [*I Could Make You Care*][41]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone, Veronicas quest is triggered by the accumulation of 'trust points'. In Veronicas case, these are gained by taking her to a variety of locations in the Wasteland and talking to certain NPCs. You need to have 3 of these conversations to trigger Veronica's Quest:&#xD;&#xA;&#xD;&#xA;&gt; - At [Camp McCarran][42], you can trigger two of these conversations. One simply by walking into the base for the first time, and another by discussing OSI and it's goals with [Dr. Hildern][43].&#xD;&#xA;- [Vault 3][44] -  just before entering for the first time.&#xD;&#xA;- [Casa Madrid Apartments][45] -  after talking to Anderson about his water operation and beginning the quest [*The White Wash*][46]&#xD;&#xA;-  [Freeside][47] -  speak with [Julie Farkas][48] at the [Old Mormon Fort][49], or take her by the [Silver Rush][50] to see the Van Graff's stockpile of energy weapons.&#xD;&#xA;-  [Nellis Air Force Base][51] -  at the Boomer Museum, after [Pete's][52] 'tour' has concluded.&#xD;&#xA;-  [REPCONN test site][53] -  if Veronica is with you when [Jason Bright][54] explains his [ghoulie Heaven's Gate mission][55] to fly in to space.&#xD;&#xA;-  [Nipton][56] and [Nelson][57] - just take Veronica to these two towns.&#xD;&#xA;&#xD;&#xA;&gt;Reward: If you convince Veronica to stay with the Brotherhood, she'll gain the Bonds of Steel perk (+4 DT). If you instead convince her that she's better off leaving to join the Followers, she'll gain the Causeless Rebel perk, which increases her unarmed attack speed by 30%.&#xD;&#xA;&#xD;&#xA;&gt;Notes: There is also an unmarked 'side quest' for Veronica. She wants a dress. More than anything in the world, she just wants a really pretty dress. Give her some [Formal Wear][58] (easiest to find at the [Ultra-Luxe][59]), and she will be overwhelmed with gratitude -  she'll teach you the [Scribe Counter][60], a special attack usable with Unarmed weapons.&#xD;&#xA;&#xD;&#xA;##Lily&#xD;&#xA;**Quests:** [*Guess Who I Saw Today*][61], Unnamed additional 'quest'.&#xD;&#xA;&#xD;&#xA;&gt;Trigger: For *Guess Who I Saw Today*, just talk to [Doctor Henry][62] about the Nightkin Schizophrenia and his search for a cure. This makes Lily a recruitable companion. In addition, once the Courier has travelled with Lily for a bit, you may begin to hear a recording of her grandchildren. Once you've listened to the whole recording, you can discuss it with Lily.&#xD;&#xA;&#xD;&#xA;&gt;Reward: After discussing Lily's grandchildren, you can give her advice about how she should continue with her medication. If you recommend she stop taking it, she will gain some permanent stat increases, but she will continue to frenzy and become uncontrollable at half health. If you suggest she continue to take half-doses, she will only frenzy at 25% HP instead of 50%, and will calm down immediately if you sneak. If you suggest she switch to full doses, she will never frenzy, but will suffer some permanent stat penalties.&#xD;&#xA;&#xD;&#xA;##Arcade&#xD;&#xA;**Quest:** [For Auld Lang Syne][63]&#xD;&#xA;&#xD;&#xA;&gt;Trigger: As with Boone and Veronica, Arcades quest can be triggered through a point system -  however, you can completely skip this process if you are idolized with the [Followers of the Apocalypse][64]. To gain points with Arcade:&#xD;&#xA;&#xD;&#xA;&gt; - Complete side quest [*That Lucky Old Sun*][65] with Arcade, and direct the power from Helios One to Freeside.&#xD;&#xA;- Take Arcade for a visit to the [Crashed Vertibird][66], the [REPCONN Test Site][67], [REPCONN Headquarters][68], the [Silver Rush][69] in Freeside, or the Nuclear Test House at the [Old Nuclear Test Site][70].&#xD;&#xA;-  Complete side quest [The White Wash][71] -  framing the Scorpion gang is Arcades preferred outcome, but even if you arrest Anderson, so long as you keep Westside supplied with Water, he'll be happy.&#xD;&#xA;- Finally, you can bypass this whole process and jump right to the end by taking Arcade to [The Fort][72] after receiving the [Mark of Caesar][73]. When he objects to being taken right to the heart of the Legion, tell him  that you're just there to talk, see what Caesar is up to, and get out as quickly as possible.&#xD;&#xA;&#xD;&#xA;&gt;Additionally, Arcades quest **WILL NOT TRIGGER** until you have locked yourself in to one of the four end-game paths. If you have not yet locked yourself in, the dialog necessary to trigger this quest *will not* appear.&#xD;&#xA;&#xD;&#xA;&gt;Rewards: Power Armor Training, [Remnants Power Armor][74] (arguably the best armor in the game), support from the Remnants in the final battle (If Legion/NCR. If you're running Wild Card or with Mr. House, you may end up fighting them.) With a speech check, you can also get the [Gannon Family Tesla Armor][75].&#xD;&#xA;&#xD;&#xA;&gt;Notes: After completing this quest, you will *permanently* lose Arcade as a companion. It is unclear however, whether this loss is intended, or a bug.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/ED-E_My_Love&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Johnson_Nash&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Primm&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Vikki_and_Vance_Casino&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Nothin%27_But_a_Hound_Dog&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/The_King&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Old_Mormon_Fort&#xD;&#xA;  [9]: http://fallout.wikia.com/wiki/Jacobstown&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Violetta&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Rey&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Lupa&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Heartache_by_the_Number&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/Mojave_Outpost&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/You_Can_Depend_on_Me&#xD;&#xA;  [16]: http://fallout.wikia.com/wiki/Alice_McLafferty&#xD;&#xA;  [17]: http://fallout.wikia.com/wiki/Van_Graffs&#xD;&#xA;  [18]: http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy&#xD;&#xA;  [19]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [20]: http://fallout.wikia.com/wiki/Black_Mountain&#xD;&#xA;  [21]: http://fallout.wikia.com/wiki/Neil&#xD;&#xA;  [22]: http://twitter.com/bftabitha&#xD;&#xA;  [23]: http://fallout.wikia.com/wiki/Ranger_Andy&#xD;&#xA;  [24]: http://fallout.wikia.com/wiki/Corporal_Sterling&#xD;&#xA;  [25]: http://fallout.wikia.com/wiki/Loyal&#xD;&#xA;  [26]: http://fallout.wikia.com/wiki/Vaquero_outfit&#xD;&#xA;  [27]: http://fallout.wikia.com/wiki/Armored_Petro-Chico_outfit&#xD;&#xA;  [28]: http://fallout.wikia.com/wiki/Old_School_Ghoul&#xD;&#xA;  [29]: http://fallout.wikia.com/wiki/I_Forgot_to_Remember_to_Forget&#xD;&#xA;  [30]: http://fallout.wikia.com/wiki/Camp_McCarran&#xD;&#xA;  [31]: http://fallout.wikia.com/wiki/The_Silent_Treatment&#xD;&#xA;  [32]: http://fallout.wikia.com/wiki/I_Put_a_Spell_on_You&#xD;&#xA;  [33]: http://fallout.wikia.com/wiki/Booted&#xD;&#xA;  [34]: http://fallout.wikia.com/wiki/Eye_for_an_Eye&#xD;&#xA;  [35]: http://fallout.wikia.com/wiki/Back_in_Your_Own_Backyard&#xD;&#xA;  [36]: http://fallout.wikia.com/wiki/Vulpes_Inculta&#xD;&#xA;  [37]: http://fallout.wikia.com/wiki/Caesar&#xD;&#xA;  [38]: http://fallout.wikia.com/wiki/Manny_Vargas&#xD;&#xA;  [39]: http://fallout.wikia.com/wiki/Bitter-Root&#xD;&#xA;  [40]: http://fallout.wikia.com/wiki/Bitter_Springs&#xD;&#xA;  [41]: http://fallout.wikia.com/wiki/I_Could_Make_You_Care&#xD;&#xA;  [42]: http://fallout.wikia.com/wiki/Camp_McCarran&#xD;&#xA;  [43]: http://fallout.wikia.com/wiki/Dr._Hildern&#xD;&#xA;  [44]: http://fallout.wikia.com/wiki/Vault_3&#xD;&#xA;  [45]: http://fallout.wikia.com/wiki/Casa_Madrid_Apartments&#xD;&#xA;  [46]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [47]: http://fallout.wikia.com/wiki/Freeside&#xD;&#xA;  [48]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [49]: http://fallout.wikia.com/wiki/Old_Mormon_Fort&#xD;&#xA;  [50]: http://fallout.wikia.com/wiki/Silver_Rush&#xD;&#xA;  [51]: http://fallout.wikia.com/wiki/Nellis_Air_Force_Base&#xD;&#xA;  [52]: http://fallout.wikia.com/wiki/Pete_%28Fallout_New_Vegas%29&#xD;&#xA;  [53]: http://fallout.wikia.com/wiki/REPCONN_Test_Site&#xD;&#xA;  [54]: http://fallout.wikia.com/wiki/Jason_Bright&#xD;&#xA;  [55]: http://fallout.wikia.com/wiki/Come_Fly_With_Me&#xD;&#xA;  [56]: http://fallout.wikia.com/wiki/Nipton&#xD;&#xA;  [57]: http://fallout.wikia.com/wiki/Nelson&#xD;&#xA;  [58]: http://fallout.wikia.com/wiki/Formal_Wear&#xD;&#xA;  [59]: http://fallout.wikia.com/wiki/Ultra-Luxe&#xD;&#xA;  [60]: http://fallout.wikia.com/wiki/Scribe_Counter&#xD;&#xA;  [61]: http://fallout.wikia.com/wiki/Guess_Who_I_Saw_Today&#xD;&#xA;  [62]: http://fallout.wikia.com/wiki/Doctor_Henry&#xD;&#xA;  [63]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne&#xD;&#xA;  [64]: http://fallout.wikia.com/wiki/Followers_of_the_Apocalypse&#xD;&#xA;  [65]: http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&#xD;&#xA;  [66]: http://fallout.wikia.com/wiki/Crashed_Vertibird&#xD;&#xA;  [67]: http://fallout.wikia.com/wiki/REPCONN_Test_Site&#xD;&#xA;  [68]: http://fallout.wikia.com/wiki/REPCONN_Headquarters&#xD;&#xA;  [69]: http://fallout.wikia.com/wiki/Silver_Rush&#xD;&#xA;  [70]: http://fallout.wikia.com/wiki/Old_Nuclear_Test_Site&#xD;&#xA;  [71]: http://fallout.wikia.com/wiki/The_White_Wash&#xD;&#xA;  [72]: http://fallout.wikia.com/wiki/The_Fort&#xD;&#xA;  [73]: http://fallout.wikia.com/wiki/Mark_of_Caesar&#xD;&#xA;  [74]: http://fallout.wikia.com/wiki/Remnants_Power_Armor&#xD;&#xA;  [75]: http://fallout.wikia.com/wiki/Gannon_family_Tesla_armor" />
  <row Id="25395" PostHistoryTypeId="5" PostId="10809" RevisionGUID="28ec2cc8-c964-4739-8d23-31b306593c01" CreationDate="2010-11-13T16:21:51.290" UserId="3129" Comment="added 35 characters in body" Text="Shoot her in the face, then open the companion wheel and make her use a stimpack.&#xD;&#xA;&#xD;&#xA;Works on Hardcore mode as well." />
  <row Id="25396" PostHistoryTypeId="2" PostId="10811" RevisionGUID="77b660d3-c318-4974-9be2-98ff4582ec1a" CreationDate="2010-11-13T16:23:30.967" UserId="3129" Text="Wearing a disguise *will* avoid the infamy. Toss on your finest toga, yell out your loudest &quot;AVE CAESAR!&quot; and let toast those NCR pigs.&#xD;&#xA;&#xD;&#xA;I can smell the bacon from here." />
  <row Id="25397" PostHistoryTypeId="2" PostId="10812" RevisionGUID="fd5f2634-8f3f-479d-b5d4-81117868e738" CreationDate="2010-11-13T16:33:36.100" UserId="4103" Text="I just found out, on non-hardcore mode you can also just kill the companion and they will be uncrippled and at full health after waking up again." />
  <row Id="25398" PostHistoryTypeId="2" PostId="10813" RevisionGUID="667454c1-a473-43b8-acbb-899c734502b3" CreationDate="2010-11-13T17:04:58.583" UserId="1057" Text="Here is the [list of available games in North America][1].  If you are in a different region, different games are available.  There are no DS games and no GameCube games available for download.  Also, there are no extra tracks available for Mario Kart Wii.  However, there are a large number of [WiiWare games][2], which are similar to the Xbox Live and PSN downloadable titles - small games by independent and regular developers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_Virtual_Console_games_(North_America)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_WiiWare_games_(North_America)" />
  <row Id="25399" PostHistoryTypeId="2" PostId="10814" RevisionGUID="834e68d1-fcec-4b15-b43a-bc925339e64d" CreationDate="2010-11-13T17:08:02.170" UserId="58" Text="I just got a PIMP-Boy 3 Billion. Aside from the fact that it looks a little cooler, if really gaudy, is there any advantage to using it instead of my old PIP-Boy 3000, or vice versa?" />
  <row Id="25400" PostHistoryTypeId="1" PostId="10814" RevisionGUID="834e68d1-fcec-4b15-b43a-bc925339e64d" CreationDate="2010-11-13T17:08:02.170" UserId="58" Text="Is there any advantage to the PIMP-Boy 3 Billion?" />
  <row Id="25401" PostHistoryTypeId="3" PostId="10814" RevisionGUID="834e68d1-fcec-4b15-b43a-bc925339e64d" CreationDate="2010-11-13T17:08:02.170" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="25402" PostHistoryTypeId="2" PostId="10815" RevisionGUID="bed266e7-bd1b-472f-b294-7debdc98c3c5" CreationDate="2010-11-13T17:14:09.580" UserId="235" Text="I'm wondering specifically for the GameCube, how can I record myself playing. &#xD;&#xA;&#xD;&#xA;My TV has two interfaces -- RCA sockets and a coax socket. Standard for most TVs, I guess. I currently connect my GameCube to my TV through the RCA cable, but there is an adapter that goes to the coax socket if I need to do that for some reason.&#xD;&#xA;&#xD;&#xA;I was just wondering two things:&#xD;&#xA;&#xD;&#xA;- How can I get the image from my GameCube onto my laptop? It has HDMI and VGA inputs if that helps at all.&#xD;&#xA;- How can I record it?" />
  <row Id="25403" PostHistoryTypeId="1" PostId="10815" RevisionGUID="bed266e7-bd1b-472f-b294-7debdc98c3c5" CreationDate="2010-11-13T17:14:09.580" UserId="235" Text="How can I record myself playing GameCube games on my computer?" />
  <row Id="25404" PostHistoryTypeId="3" PostId="10815" RevisionGUID="bed266e7-bd1b-472f-b294-7debdc98c3c5" CreationDate="2010-11-13T17:14:09.580" UserId="235" Text="&lt;gamecube&gt;&lt;recording&gt;&lt;hdmi&gt;" />
  <row Id="25406" PostHistoryTypeId="2" PostId="10817" RevisionGUID="e64ebe4e-e889-4f83-9e28-7ef8aedbcc31" CreationDate="2010-11-13T17:15:37.533" UserId="3129" Text="#It Looks Awesome.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;That is the only advantage." />
  <row Id="25408" PostHistoryTypeId="5" PostId="8975" RevisionGUID="3a07f8f0-cb5a-411f-8bbc-1ae80e38ef03" CreationDate="2010-11-13T17:48:52.120" UserId="4012" Comment="edited body" Text="If you are willing to hack you can [change your spawn point](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=19493) although there is some speculation of a bed to change your spawn in-game" />
  <row Id="25409" PostHistoryTypeId="2" PostId="10818" RevisionGUID="935cbe67-1bf9-429b-9a1c-216fb5ccbb2a" CreationDate="2010-11-13T17:50:55.423" UserId="138" Text="So I bought Black Ops on the midnight release date. It was all working fine then it started freezing up while loading certain maps. I took out the disc and there is a perfect circle around the outer edge of the disc(which is clearly scratches). Now I tried installing the game onto my harddrive but it always comes up with a can not read disc error. Has anyone else had this problem? I've never had any problems with this xbox scratching discs before, only with this game.&#xD;&#xA;&#xD;&#xA;Also something that may help. My friend has a copy of Black Ops also. I could install that copy onto my harddrive, but I think it wouldn't let both of us play at the same time using that copy? Is there any way I can use the disc ID off of my scratched disc, but play it off of my harddrive from my friend's disc? " />
  <row Id="25410" PostHistoryTypeId="1" PostId="10818" RevisionGUID="935cbe67-1bf9-429b-9a1c-216fb5ccbb2a" CreationDate="2010-11-13T17:50:55.423" UserId="138" Text="What to do about a scratched copy of Black Ops?" />
  <row Id="25411" PostHistoryTypeId="3" PostId="10818" RevisionGUID="935cbe67-1bf9-429b-9a1c-216fb5ccbb2a" CreationDate="2010-11-13T17:50:55.423" UserId="138" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="25412" PostHistoryTypeId="2" PostId="10819" RevisionGUID="55e178a3-302b-4456-9d2f-d8daf2279f94" CreationDate="2010-11-13T17:51:47.957" UserId="16" Text="Note that I'm not looking for recommendations.   Just trying to find a list of games that I can play simultaneously (i.e., not turn-based) with someone who is actually in my home." />
  <row Id="25413" PostHistoryTypeId="1" PostId="10819" RevisionGUID="55e178a3-302b-4456-9d2f-d8daf2279f94" CreationDate="2010-11-13T17:51:47.957" UserId="16" Text="What xbox 360 games offer split screen multiplayer?" />
  <row Id="25414" PostHistoryTypeId="3" PostId="10819" RevisionGUID="55e178a3-302b-4456-9d2f-d8daf2279f94" CreationDate="2010-11-13T17:51:47.957" UserId="16" Text="&lt;xbox-360&gt;&lt;local-multiplayer&gt;&lt;split-screen&gt;" />
  <row Id="25415" PostHistoryTypeId="2" PostId="10820" RevisionGUID="c19b1699-c594-47b1-8cfd-333dc30f171b" CreationDate="2010-11-13T17:54:19.167" UserId="4779" Text="I would wait until December 7th for cata to begin playing again. You will be leveling with a fresh batch of players and alts, which will make it much more enjoyable, and the whole old world is getting an overhaul which will streamline quests and reduce boredom and tedium.&#xD;&#xA;&#xD;&#xA;1) Play what you want to play &#xD;&#xA;- Tanks and healers can find groups faster, true, but if you don't enjoy what you're doing in a group then what's the point? 7-14 hours a week is plenty to get 95% of what wow has to offer. &#xD;&#xA;&#xD;&#xA;2) Your best bet is getting on a server with a large population. Wow will recommend you join a server with a low population. This might be better for them, but it's not so much for you. You can use http://www.warcraftrealms.com/census.php to figure out what realms are most populated during your usual play times. If you have any real life friends or co-workers or anything that play wow, it might be worth it to go to their server and try to join their guild. Finding an active guild will make the difference between an enjoyable wow experience and a boring one. You can also find guilds via the realm forums on worldofwarcraft.com&#xD;&#xA;&#xD;&#xA;3) This is mostly a matter of taste. If you enjoy bullying people around and messing with them and don't mind being messed with, play PvP. If any part of that equation does not sound good to you, play PvE.&#xD;&#xA;&#xD;&#xA;4) wow.joystiq.com has lots of newbie friendly articles. I would start reading that every day. Elitestjerks.com has most of the science geeks to figure out what specs and rotations and equipment selections are optimal for all the classes and roles. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="25416" PostHistoryTypeId="2" PostId="10821" RevisionGUID="a036a011-e473-4d53-a3ac-e8a0bc956807" CreationDate="2010-11-13T18:05:29.360" UserId="3501" Text="I just checked, `delete log` is the same as using `log deleter v1`. It can be done even if you don't have a `log deleter` and is independent of the `log deleter` version you might have. I will leave @Alan's answer as accepted :)" />
  <row Id="25417" PostHistoryTypeId="6" PostId="10799" RevisionGUID="62ae9cd9-209e-404d-a62e-7b0a4cc91204" CreationDate="2010-11-13T18:16:26.950" UserId="4103" Comment="added spoiler tag" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;role-playing-game&gt;&lt;quests&gt;" />
  <row Id="25418" PostHistoryTypeId="2" PostId="10822" RevisionGUID="756daa90-5bf8-4f93-9d4b-861990b0e9a3" CreationDate="2010-11-13T18:25:06.483" UserId="4239" Text="Not know what genre exactly you're looking for, but from what I've played personally...&#xD;&#xA;&#xD;&#xA;I know at least the following LEGO games: Indiana Jones, Harry Potter offer split-screen. I would imagine the others do as well (Star Wars, Batman).&#xD;&#xA;&#xD;&#xA;Call of Duty: Modern Warfare the original offered it, I never tried it in MW2.&#xD;&#xA;&#xD;&#xA;You can find a full listing by searching for split screen games here: http://www.xboxmp.com&#xD;&#xA;" />
  <row Id="25419" PostHistoryTypeId="2" PostId="10823" RevisionGUID="cd0c4e92-dccd-41db-9169-82fd45bc49a5" CreationDate="2010-11-13T18:27:44.640" UserId="4565" Text="why not complain in the shop?&#xD;&#xA;&#xD;&#xA;If it went bad you have to change..." />
  <row Id="25420" PostHistoryTypeId="2" PostId="10824" RevisionGUID="7f6dfb95-983b-4f31-afa7-5393a1bfe95b" CreationDate="2010-11-13T18:39:45.057" UserId="2831" Text="* It's worth trying the shop that sold it to you, but don't hold your breath; they may decide you caused the damage and refuse a refund.&#xD;&#xA;* But if that happens, deal with Microsoft directly.  One consequence of the legal notion that software and music companies sell licenses, not goods, is that they have to replace your media for a nominal fee, since the bulk of what you paid was for the license, not the media.  So you should be able to send your damaged disc to Microsoft and get a replacement for fairly cheap." />
  <row Id="25421" PostHistoryTypeId="2" PostId="10825" RevisionGUID="4b1deb38-8990-4c0b-bacf-9cf8c9bd6bfe" CreationDate="2010-11-13T18:46:22.857" UserId="4177" Text="In the video on&#xD;&#xA;&#xD;&#xA;http://www.mariokart.com/wii/launch/&#xD;&#xA;&#xD;&#xA;under &quot;New Features -&gt; Wheel&quot;, there are movements to flick the wheel downward and it seems to do some trick (for Donkey Kong on the DK Summit run), and do trick moving the wheel sideway.&#xD;&#xA;&#xD;&#xA;What does flicking it downward do?  I usually do tricks by flicking the wheel upward instead of side way.  Is there any difference?&#xD;&#xA;" />
  <row Id="25422" PostHistoryTypeId="1" PostId="10825" RevisionGUID="4b1deb38-8990-4c0b-bacf-9cf8c9bd6bfe" CreationDate="2010-11-13T18:46:22.857" UserId="4177" Text="For Mario Kart Wii, what is to flip the wheel downward or side way?" />
  <row Id="25423" PostHistoryTypeId="3" PostId="10825" RevisionGUID="4b1deb38-8990-4c0b-bacf-9cf8c9bd6bfe" CreationDate="2010-11-13T18:46:22.857" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="25424" PostHistoryTypeId="5" PostId="9299" RevisionGUID="91a8e5ee-fe70-4dc1-9356-c644995eba42" CreationDate="2010-11-13T18:48:56.273" UserId="4177" Comment="added 87 characters in body; added 8 characters in body" Text="In MarioKart Wii, can the &quot;View Replay&quot; have different viewing angles each time, maybe either by the player pressing a button to change view, or by the console randomly show different views (for the replay of race results)?  It seems to be showing the same angle every time.&#xD;&#xA;" />
  <row Id="25425" PostHistoryTypeId="2" PostId="10826" RevisionGUID="972e7172-3fa3-47e9-886d-49adb2bfd773" CreationDate="2010-11-13T18:50:39.093" UserId="4177" Text="It seems like when using the Wheel, it is by holding left or right on D-pad.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25426" PostHistoryTypeId="2" PostId="10827" RevisionGUID="4f38049a-d8f0-4483-b447-f8d345446902" CreationDate="2010-11-13T19:00:58.397" UserId="4782" Text="I had one of the NPCs, Rhobart, teach me the Alchemy skill and explain me the recipe. But then, when I try to activate the Alchemy table, my character won't do anything." />
  <row Id="25427" PostHistoryTypeId="1" PostId="10827" RevisionGUID="4f38049a-d8f0-4483-b447-f8d345446902" CreationDate="2010-11-13T19:00:58.397" UserId="4782" Text="In Risen, how do I brew beer?" />
  <row Id="25428" PostHistoryTypeId="3" PostId="10827" RevisionGUID="4f38049a-d8f0-4483-b447-f8d345446902" CreationDate="2010-11-13T19:00:58.397" UserId="4782" Text="&lt;role-playing-game&gt;" />
  <row Id="25429" PostHistoryTypeId="10" PostId="10028" RevisionGUID="b317f9c4-83d4-41dc-8b0c-f96767eddb94" CreationDate="2010-11-13T19:34:49.380" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="25430" PostHistoryTypeId="5" PostId="10028" RevisionGUID="0fdc2ac1-86dc-4247-a88b-a5d808655b5b" CreationDate="2010-11-13T19:34:49.567" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Hostile takeovers: Does your civilization receive the benefits of wonders?](http://gaming.stackexchange.com/questions/10756/hostile-takeovers-does-your-civilization-receive-the-benefits-of-wonders)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I just took over York from england and puppeted it. It has **The Forbidden Palace** (unhappiness in cities) and I was curious if I got its benefit." />
  <row Id="25432" PostHistoryTypeId="2" PostId="10828" RevisionGUID="d5656764-69a3-49ee-8eb3-5c2195d8f50f" CreationDate="2010-11-13T19:56:32.837" UserId="3015" Text="When installing games to a 360's hard drive it doesn't copy down the game's ID or anything. I've had a scratched copy of crackdown that I got working by installing a friend's copy of crackdown. We were then both able to play multiplayer together. If you can't get your disc replaced then just use your friends copy of Black Ops to install the game and then try to use your disc to run it." />
  <row Id="25433" PostHistoryTypeId="2" PostId="10829" RevisionGUID="4f4d8b7b-0c6c-4ba7-ae41-e10ab17f90ed" CreationDate="2010-11-13T19:57:49.887" UserId="908" Text="You need a capture card. Most capture cards are pci but there are a few out there that work with usb. You also need software to perform the capture which may or may not be bundled with the card." />
  <row Id="25434" PostHistoryTypeId="2" PostId="10830" RevisionGUID="73677b26-6eab-406a-a165-df265e9007a5" CreationDate="2010-11-13T19:58:53.443" UserId="4778" Text="Setting your regular forces to hotkey 1 and your spellcasters (like sentries) to hotkey 2 seems to be the common case, with the nexus on 3 (to be able to press 3e rapidly)." />
  <row Id="25435" PostHistoryTypeId="2" PostId="10831" RevisionGUID="cddd74a5-98a0-4193-bb30-1bf38169dfd6" CreationDate="2010-11-13T20:02:36.130" UserId="4784" Text="If you only buy one ammo box, it automatically converts into the specific ammo type in your inventory.  If you buy more than one in a single purchase (ie 3 energycell ammo boxes) then all three boxes go into your inventory intact and must be dropped and picked back up in order to convert them." />
  <row Id="25436" PostHistoryTypeId="2" PostId="10832" RevisionGUID="20a588fa-9a6c-4b0b-ae74-5add94b5eab0" CreationDate="2010-11-13T20:04:32.117" UserId="4298" Text="The in-game help states that:&#xD;&#xA;&#xD;&#xA;    Connecting Cities to your capital by Railroad will give them a 50% Production bonus.&#xD;&#xA;&#xD;&#xA;If the city in question is on a different continent, this would seem impossible.  Does the link formed by a Harbor count for purposes of this bonus?" />
  <row Id="25437" PostHistoryTypeId="1" PostId="10832" RevisionGUID="20a588fa-9a6c-4b0b-ae74-5add94b5eab0" CreationDate="2010-11-13T20:04:32.117" UserId="4298" Text="Civ 5: Do railroads on a different continent give the production bonus?" />
  <row Id="25438" PostHistoryTypeId="3" PostId="10832" RevisionGUID="20a588fa-9a6c-4b0b-ae74-5add94b5eab0" CreationDate="2010-11-13T20:04:32.117" UserId="4298" Text="&lt;civilization-5&gt;" />
  <row Id="25439" PostHistoryTypeId="2" PostId="10833" RevisionGUID="1eaf78df-a219-4d49-a7f4-dd03b90fb096" CreationDate="2010-11-13T20:06:52.613" UserId="4103" Text="If your harbor is connected via railroad to your capital, the harbor connection counts as a railroad. You'll have then to lay railroads from your harbor on the other continent to any inland cities." />
  <row Id="25440" PostHistoryTypeId="5" PostId="10832" RevisionGUID="726a5747-d919-4589-b94b-5ca6dd59aafc" CreationDate="2010-11-13T20:10:20.207" UserId="4103" Comment="cosmetic fixes" Text="The in-game help states that:&#xD;&#xA;&#xD;&#xA;&gt; Connecting Cities to your capital by&#xD;&#xA;&gt; Railroad will give them a 50%&#xD;&#xA;&gt; Production bonus.&#xD;&#xA;&#xD;&#xA;If the city in question is on a different continent, this would seem impossible.  Does the link formed by a Harbor count for purposes of this bonus?" />
  <row Id="25441" PostHistoryTypeId="5" PostId="10833" RevisionGUID="d46e1b1d-5e8c-4982-9b29-cdb20c68dda3" CreationDate="2010-11-13T20:15:34.920" UserId="4103" Comment="graphics update: improved oceans" Text="If your harbor is connected via railroad to your capital, the harbor connection counts as a railroad. You'll have then to lay railroads from your harbor on the other continent to any inland cities.&#xD;&#xA;&#xD;&#xA;In the following example B,C and D would receive the bonus, E would not.&#xD;&#xA;&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~ &#xD;&#xA;    |A|============|B|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~  |&#xD;&#xA;                                      \____________|E|&#xD;&#xA;&#xD;&#xA;     A : capital&#xD;&#xA;     = : railroad&#xD;&#xA;     - : road&#xD;&#xA;     ~ : ocean&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In the next example no city would receive the railroad bonus.&#xD;&#xA;&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~&#xD;&#xA;    |A|------------|B|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~  |&#xD;&#xA;                                      \____________|E|&#xD;&#xA;&#xD;&#xA;     A : capital&#xD;&#xA;     = : railroad&#xD;&#xA;     - : road&#xD;&#xA;     ~ : ocean" />
  <row Id="25442" PostHistoryTypeId="2" PostId="10834" RevisionGUID="b3d6e94b-4635-4ab2-b1bb-7079c38752dd" CreationDate="2010-11-13T20:29:29.677" UserId="4780" Text="That depends on many factors. If you have only small money available, you cannot recruit mass troops. So you might better off recalling a leveled-up unit. If you have much gold you have both options.&#xD;&#xA;&#xD;&#xA;But they aren't exclusive. Try to level up some important units - especially the loyal ones (as you don't have to pay upkeep for them) and recruit many other units as support.&#xD;&#xA;&#xD;&#xA;Also you may want to level up healers, as they are very important (at least in my games)." />
  <row Id="25443" PostHistoryTypeId="2" PostId="10835" RevisionGUID="9af887c5-f3ef-4840-b713-d984d155439b" CreationDate="2010-11-13T20:32:32.043" UserId="4780" Text="I can download user-created campaigns from the extension-server, but the quality is varying. Are there recommendations for high-quality additional campaigns?" />
  <row Id="25444" PostHistoryTypeId="1" PostId="10835" RevisionGUID="9af887c5-f3ef-4840-b713-d984d155439b" CreationDate="2010-11-13T20:32:32.043" UserId="4780" Text="Which user-created campains can be recommended for Battle for Wesnoth?" />
  <row Id="25445" PostHistoryTypeId="3" PostId="10835" RevisionGUID="9af887c5-f3ef-4840-b713-d984d155439b" CreationDate="2010-11-13T20:32:32.043" UserId="4780" Text="&lt;campaign&gt;&lt;battle-for-wesnoth&gt;" />
  <row Id="25446" PostHistoryTypeId="4" PostId="10835" RevisionGUID="884e0ad2-619a-4592-ae9e-2cb6858e42cd" CreationDate="2010-11-13T20:47:53.763" UserId="122" Comment="Typo" Text="Which user-created campaigns can be recommended for Battle for Wesnoth?" />
  <row Id="25447" PostHistoryTypeId="5" PostId="10834" RevisionGUID="18e20cf4-6c33-472a-889a-d70fcf6886c4" CreationDate="2010-11-13T21:06:33.543" UserId="122" Comment="Grammar" Text="That depends on many factors. If you only have little money available, you cannot recruit mass troops. So you might be better off recalling a leveled-up unit. If you have a lot of gold you have both options.&#xD;&#xA;&#xD;&#xA;These options aren't exclusive. Try to level up some important units - especially the loyal ones (as you don't have to pay upkeep for them) and recruit many other units as support.&#xD;&#xA;&#xD;&#xA;Also you may want to level up healers, as they are very important (at least in my games)." />
  <row Id="25448" PostHistoryTypeId="5" PostId="10835" RevisionGUID="d68f44e8-cf77-49e3-bda1-040574814df4" CreationDate="2010-11-13T21:17:02.590" UserId="4780" Comment="added 428 characters in body" Text="I can download user-created campaigns from the extension-server, but the quality is varying. Are there recommendations for high-quality additional campaigns?&#xD;&#xA;&#xD;&#xA;Edit: What I mean is a list of campaigns, that are complete, mostly free of errors and playable. I don't want to download a campaign, play through 3 scenarios and then have to see, that the campaign is incomplete (no other scenarios, but the storyline hasn't ended yet), or some bug make it impossible to progress further. That experience may be a little bit frustrating, so I want to have a list of good playable scenarios." />
  <row Id="25449" PostHistoryTypeId="5" PostId="10833" RevisionGUID="66106be7-bcbd-4e98-b22c-f7996f8250e5" CreationDate="2010-11-13T21:26:21.843" UserId="4103" Comment="added example and cleanup" Text="If your harbor is connected via railroad to your capital, the harbor connection counts as a railroad. You'll have then to lay railroads from your harbor on the other continent to any inland cities.&#xD;&#xA;&#xD;&#xA;In the following example B,C and D would receive the bonus, E would not.&#xD;&#xA;&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~ &#xD;&#xA;    |A|============|B|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~  |&#xD;&#xA;                                      `------------|E|&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In the next example no city would receive the railroad bonus.&#xD;&#xA;&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~&#xD;&#xA;    |A|------------|B|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~  |&#xD;&#xA;                                      `------------|E|&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As DMA57361 pointed out, if the capital has a harbor, any other city with a harbor automatically receives the railroad bonus. In the next example, C and D receive the bonus, E does not.&#xD;&#xA;&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~&#xD;&#xA;                   |A|~ ~ ~ ~ ~ ~ ~ ~|C|===========|D|&#xD;&#xA;                       ~ ~ ~ ~ ~ ~ ~  |&#xD;&#xA;                                      `------------|E|&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Legend:**&#xD;&#xA;&#xD;&#xA;     &#xD;&#xA;     A : capital&#xD;&#xA;     = : railroad&#xD;&#xA;     - : road&#xD;&#xA;     ~ : ocean" />
  <row Id="25450" PostHistoryTypeId="2" PostId="10836" RevisionGUID="ba4fc109-90a5-4a50-9186-8044dfe030c9" CreationDate="2010-11-13T21:30:20.293" UserId="2373" Text="Hi Gaming Community,&#xD;&#xA;&#xD;&#xA;I've been trying to find a good game for my family to play together, but I'm coming up null.  The players include my wife, my father-in-law, and myself.  I can't say for my father-in-law, but my wife and I have played WOW together and enjoyed it immensely -- however, the timesink is too much for our careers and family lives to handle now.&#xD;&#xA;&#xD;&#xA;I don't really know what other details to give except that we'll probably only be playing in 90 minute increments a few nights a week...so, more than just casually, I guess.  If possible, we'd like to stay away from FPS titles, too -- they're a little too graphically violent for us. Games with monthly subscriptions are not preferred, but we don't want to rule them out -- there are some awesome ones out there and I'd like to stay open to them.&#xD;&#xA;&#xD;&#xA;Thank you!&#xD;&#xA;&#xD;&#xA;Daniel" />
  <row Id="25451" PostHistoryTypeId="1" PostId="10836" RevisionGUID="ba4fc109-90a5-4a50-9186-8044dfe030c9" CreationDate="2010-11-13T21:30:20.293" UserId="2373" Text="Can anyone recommend a good mutli-player PC game for adult families?" />
  <row Id="25452" PostHistoryTypeId="3" PostId="10836" RevisionGUID="ba4fc109-90a5-4a50-9186-8044dfe030c9" CreationDate="2010-11-13T21:30:20.293" UserId="2373" Text="&lt;pc&gt;&lt;family-games&gt;" />
  <row Id="25453" PostHistoryTypeId="5" PostId="10836" RevisionGUID="9a34df4b-300f-43a3-b958-15ee2673b91a" CreationDate="2010-11-13T21:31:12.087" UserId="56" Comment="Please don't sign posts on this site." Text="I've been trying to find a good game for my family to play together, but I'm coming up null.  The players include my wife, my father-in-law, and myself.  I can't say for my father-in-law, but my wife and I have played WOW together and enjoyed it immensely -- however, the timesink is too much for our careers and family lives to handle now.&#xD;&#xA;&#xD;&#xA;I don't really know what other details to give except that we'll probably only be playing in 90 minute increments a few nights a week...so, more than just casually, I guess.  If possible, we'd like to stay away from FPS titles, too -- they're a little too graphically violent for us. Games with monthly subscriptions are not preferred, but we don't want to rule them out -- there are some awesome ones out there and I'd like to stay open to them." />
  <row Id="25454" PostHistoryTypeId="6" PostId="10836" RevisionGUID="9a34df4b-300f-43a3-b958-15ee2673b91a" CreationDate="2010-11-13T21:31:12.087" UserId="56" Comment="Please don't sign posts on this site." Text="&lt;pc&gt;&lt;game-rec&gt;&lt;family-games&gt;" />
  <row Id="25455" PostHistoryTypeId="4" PostId="10836" RevisionGUID="ed5bd57e-2a83-48cd-92c6-a62432ff7c38" CreationDate="2010-11-13T21:33:33.990" UserId="4103" Comment="typo in title" Text="Can anyone recommend a good multi-player PC game for adult families?" />
  <row Id="25456" PostHistoryTypeId="2" PostId="10837" RevisionGUID="4f1b54ab-4b43-41f7-8b29-c84f05d0cbb8" CreationDate="2010-11-13T21:41:37.037" UserId="4177" Text="Seems like there are only two modes:&#xD;&#xA;&#xD;&#xA;1. Automatic changing viewing angles&#xD;&#xA;2. as if it is the player playing's view&#xD;&#xA;&#xD;&#xA;and they can be altered using the `-` button.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25457" PostHistoryTypeId="2" PostId="10838" RevisionGUID="df5e4511-004b-4629-b1bb-dabac2e704e3" CreationDate="2010-11-13T21:59:18.747" UserId="2135" Text="One cool game to play cooperatively is **[Trine][1]**. It will only serve as a temporary distraction tthough as it is rather short.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://trine-thegame.com/site/" />
  <row Id="25458" PostHistoryTypeId="5" PostId="10838" RevisionGUID="41e7153f-ca1f-4e09-83aa-8f292eadee23" CreationDate="2010-11-13T22:05:30.707" UserId="2135" Comment="Add shooters and link to co-optimus" Text="One cool game to play cooperatively is **[Trine][1]**. It will only serve as a temporary distraction tthough as it is rather short.&#xD;&#xA;&#xD;&#xA;You might also want to have a look at the website **[Co-Optimus][2]**. It focuses on listing and reviewing games that can be played cooperatively (on the same machine, on different machines, on consoles, etc.)&#xD;&#xA;&#xD;&#xA;Even though you excluded first-person shooters, I will list my favorite co-op games for others who might be interested&#xD;&#xA;&#xD;&#xA; - Rainbow Six: Las Vegas 1 &amp; 2&#xD;&#xA; - Call of Duty: Modern Warfare 2&#xD;&#xA; - Borderlands&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://trine-thegame.com/site/&#xD;&#xA;  [2]: http://www.co-optimus.com/" />
  <row Id="25459" PostHistoryTypeId="2" PostId="10839" RevisionGUID="8c562129-83c7-4c11-bcde-e385d58eada8" CreationDate="2010-11-13T22:05:48.877" UserId="4291" Text="I've stared at creepers through a one-block glass wall, no problem.  I later had a creeper blow next to the same wall when I was outside, some of the sand just inside the wall was blasted." />
  <row Id="25460" PostHistoryTypeId="2" PostId="10840" RevisionGUID="25e9635b-fe6e-4b28-92bc-5a301a187660" CreationDate="2010-11-13T22:22:46.107" UserId="1772" Text="I am playing Fable: The Lost Chapters on the PC, and I have a couple of quests that will just not get out of my quest log. The book quest is one and the chicken kicking is the other. I have already gotten silver keys for both and a chicken hat from the chicken kicking. I have not gotten the emote but it will not give it to me regardless of the score I get. Am I missing something or are they just stuck in my quest log?" />
  <row Id="25461" PostHistoryTypeId="1" PostId="10840" RevisionGUID="25e9635b-fe6e-4b28-92bc-5a301a187660" CreationDate="2010-11-13T22:22:46.107" UserId="1772" Text="Fable: The Lost Chapters Quests Stuck" />
  <row Id="25462" PostHistoryTypeId="3" PostId="10840" RevisionGUID="25e9635b-fe6e-4b28-92bc-5a301a187660" CreationDate="2010-11-13T22:22:46.107" UserId="1772" Text="&lt;fable&gt;" />
  <row Id="25463" PostHistoryTypeId="10" PostId="10836" RevisionGUID="d6e03370-2098-46c4-a3db-1bab0466a927" CreationDate="2010-11-13T22:23:53.900" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="25464" PostHistoryTypeId="2" PostId="10841" RevisionGUID="a81832a7-e278-4cd9-8fd1-9d7e745c849e" CreationDate="2010-11-13T22:26:27.903" UserId="4786" Text="is there any way for two players to play star wars force unleashed with out or with only one nunchuck?" />
  <row Id="25465" PostHistoryTypeId="1" PostId="10841" RevisionGUID="a81832a7-e278-4cd9-8fd1-9d7e745c849e" CreationDate="2010-11-13T22:26:27.903" UserId="4786" Text="wii star wars without nunchuck" />
  <row Id="25466" PostHistoryTypeId="3" PostId="10841" RevisionGUID="a81832a7-e278-4cd9-8fd1-9d7e745c849e" CreationDate="2010-11-13T22:26:27.903" UserId="4786" Text="&lt;wii&gt;" />
  <row Id="25467" PostHistoryTypeId="5" PostId="10841" RevisionGUID="9d9e6d9b-a39e-4383-81f5-6e5605a8c5d7" CreationDate="2010-11-13T23:03:18.000" UserId="18" Comment="added 18 characters in body; edited title; deleted 2 characters in body; edited title" Text="Is there any way for two players to play Star Wars: The Force Unleashed without a Nunchuk (or only using one Nunchuk)?" />
  <row Id="25468" PostHistoryTypeId="4" PostId="10841" RevisionGUID="9d9e6d9b-a39e-4383-81f5-6e5605a8c5d7" CreationDate="2010-11-13T23:03:18.000" UserId="18" Comment="added 18 characters in body; edited title; deleted 2 characters in body; edited title" Text="Is the Nunchuk required for Star Wars: The Force Unleashed?" />
  <row Id="25469" PostHistoryTypeId="2" PostId="10842" RevisionGUID="22267525-bb2f-4b66-9133-01498d2ff7fe" CreationDate="2010-11-13T23:07:48.277" UserId="56" Text="No, you definitely need a Nunchuk for every player. A lot of games have this limitation." />
  <row Id="25470" PostHistoryTypeId="2" PostId="10843" RevisionGUID="c3b69a81-005e-4e78-a168-efb5b42d6fb0" CreationDate="2010-11-13T23:07:51.890" UserId="1925" Text="Pretty sure that no, you can't play without a nunchuck (or share one between two players), since your Force powers are accessed with it." />
  <row Id="25471" PostHistoryTypeId="2" PostId="10844" RevisionGUID="88d416c7-5db7-4a3a-b902-25936232e21a" CreationDate="2010-11-13T23:39:08.297" UserId="4787" Text="How do I keep the population in my cities down? My citizens keep getting angry because the city is over-populated, but I don't know how to fix it. How would I do so? &#xD;&#xA;&#xD;&#xA;Thanks, Elliot Bonneville" />
  <row Id="25472" PostHistoryTypeId="1" PostId="10844" RevisionGUID="88d416c7-5db7-4a3a-b902-25936232e21a" CreationDate="2010-11-13T23:39:08.297" UserId="4787" Text="Civ4 City population" />
  <row Id="25473" PostHistoryTypeId="3" PostId="10844" RevisionGUID="88d416c7-5db7-4a3a-b902-25936232e21a" CreationDate="2010-11-13T23:39:08.297" UserId="4787" Text="&lt;civilization-4&gt;" />
  <row Id="25474" PostHistoryTypeId="5" PostId="9823" RevisionGUID="ae7fdf40-451f-4403-bdb8-32cc6df49e00" CreationDate="2010-11-13T23:40:11.570" UserId="56" Comment="added 216 characters in body" Text="The wiki you linked reports:&#xD;&#xA;&#xD;&#xA;&gt; The final choice on a single faction must be made after the player floats up the B-29 from the lake for the Boomers.&#xD;&#xA;&#xD;&#xA;Basically, whomever you tell the Boomers will support you is the faction you'll be locked to for the remainder of the game.&#xD;&#xA;&#xD;&#xA;That said, I did tell House I had the Boomers on my side after telling the NCR so, but I told House after the notification 'If you continue helping Mr. House the NCR will no longer accept your help' so I think that that message (or one like it) is your cue.&#xD;&#xA;&#xD;&#xA;**Edit**&#xD;&#xA;&#xD;&#xA;Now that you've accepted this answer, I don't think it really answers your question. I'm fairly sure that you can choose between Wild Card and The House Always Wins right until the Point of No Return." />
  <row Id="25475" PostHistoryTypeId="2" PostId="10845" RevisionGUID="a69ca613-9980-43a2-af1f-7a212979504c" CreationDate="2010-11-14T00:12:17.987" UserId="3641" Text="On the city screen, activate the option &quot;Avoid city growth&quot;. This will cause you to prioritize non-food tiles if you're using automatic tile working, and your population will not go up once the food bar is full. If the food bar is full and when deselect &quot;Avoid city growth&quot;, then your city will grow on the next turn.&#xD;&#xA;&#xD;&#xA;Once you've done that you can burn off your excess population by converting it into production with the Slavery civic, or by making military units with the Nationalism civic." />
  <row Id="25476" PostHistoryTypeId="2" PostId="10846" RevisionGUID="c728cdb8-885b-4b44-8580-0bdcc91febe0" CreationDate="2010-11-14T00:24:28.647" UserId="13" Text="The Halo games offer split screen multiplayer - up to four players can share the screen with each getting a quarter of the screen.&#xD;&#xA;&#xD;&#xA;With two players the screen is split top and bottom, with three player one gets the top and the other two players screens are shown at the bottom.&#xD;&#xA;&#xD;&#xA;This is true for Halo 3, Halo Reach, Halo ODST and I'm pretty sure Halo and Halo 2 do as well (I know they are Xbox games, but they play on the 360).&#xD;&#xA;&#xD;&#xA;Burnout Revenge and Burnout Paradise (if you buy the Party Pack) do too." />
  <row Id="25477" PostHistoryTypeId="5" PostId="10846" RevisionGUID="a33529d3-d5b1-4aca-b30a-acc893ffc24e" CreationDate="2010-11-14T00:37:01.787" UserId="13" Comment="correction" Text="The Halo games offer split screen multiplayer - when four players are connected each gets a quarter of the screen. With two players the screen is split top and bottom, with three player one gets the top and the other two players screens are shown at the bottom.&#xD;&#xA;&#xD;&#xA;This is true for Halo 3, Halo Reach, Halo ODST and I'm pretty sure Halo and Halo 2 do as well (I know they are Xbox games, but they play on the 360).&#xD;&#xA;&#xD;&#xA;Burnout Revenge does too." />
  <row Id="25478" PostHistoryTypeId="2" PostId="10847" RevisionGUID="e8275784-6be8-4d23-815a-a09a9b71512d" CreationDate="2010-11-14T00:37:05.727" UserId="3138" Text="I play Terran and in 1v1 most of the time I wall up aganist Protoss and Zerg. Recently it came to my mind that instead of building a wall on main's choke I can build it at natural's, thus protecting them both. Of course, this is not applicable to all maps, but, for example, on Blistering Sands building wall and concentrating units on natural's choke seems a good idea to me, because 1) I better protect the natural 2) My units are concentrated closer to the enemy 3) I can quickly intercept the force that is trying to destroy rocks at backdoor.&#xD;&#xA;&#xD;&#xA;Are there any disadvantages to this tactic? I can think only of one: in case of drop it's farther for my units to run. But given that I usually try to detect and intercept/anticipate drops, it doesn't seem to be a big problem." />
  <row Id="25479" PostHistoryTypeId="1" PostId="10847" RevisionGUID="e8275784-6be8-4d23-815a-a09a9b71512d" CreationDate="2010-11-14T00:37:05.727" UserId="3138" Text="Is it ok to build a wall not on main's, but on natural's choke?" />
  <row Id="25480" PostHistoryTypeId="3" PostId="10847" RevisionGUID="e8275784-6be8-4d23-815a-a09a9b71512d" CreationDate="2010-11-14T00:37:05.727" UserId="3138" Text="&lt;starcraft-2&gt;" />
  <row Id="25481" PostHistoryTypeId="2" PostId="10848" RevisionGUID="94572d8c-e6df-4127-9d41-46645b4ddda1" CreationDate="2010-11-14T01:12:53.173" UserId="1552" Text="I know that redstone torches are dimmer than normal (coal) torches. I also know that someday torches won't last forever and we will need to craft lanterns.&#xD;&#xA;&#xD;&#xA;But today I got an idea... I have tons of redstone dust, and I was wondering how much like can redstone torches provide. Do they provide enough light to prevent monster spawning? Would it be viable to use redstone torches for general illumination?" />
  <row Id="25482" PostHistoryTypeId="1" PostId="10848" RevisionGUID="94572d8c-e6df-4127-9d41-46645b4ddda1" CreationDate="2010-11-14T01:12:53.173" UserId="1552" Text="Can redstone torches provide enough light to prevent monster spawning?" />
  <row Id="25483" PostHistoryTypeId="3" PostId="10848" RevisionGUID="94572d8c-e6df-4127-9d41-46645b4ddda1" CreationDate="2010-11-14T01:12:53.173" UserId="1552" Text="&lt;minecraft&gt;" />
  <row Id="25484" PostHistoryTypeId="2" PostId="10849" RevisionGUID="052612f1-e5a8-4d08-9ea1-1804130b5a58" CreationDate="2010-11-14T01:20:58.220" UserId="336" Text="From the Minecraft wiki:&#xD;&#xA;&#xD;&#xA;    Hostile mobs will spawn at light levels of 7 or below&#xD;&#xA;&#xD;&#xA;Because Redstone Torches give off a luminescence of 7, redstone torches by themselves do not provide enough brightness to discourage hostile mobs from spawning.&#xD;&#xA;&#xD;&#xA;More detailed info about light [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Light" />
  <row Id="25485" PostHistoryTypeId="2" PostId="10850" RevisionGUID="c8bfd18b-c878-4098-8418-ec77d49d55bd" CreationDate="2010-11-14T01:42:33.907" UserId="4082" Text="According to [Minepedia/Light](http://www.minecraftwiki.net/wiki/Light), the changes that occurred in the Halloween update make torches useless for level 16 and below (incidentally, also the level where diamonds start).&#xD;&#xA;&#xD;&#xA;Now, that's all fine and dandy, but if a Mob such as a Creeper spawns **right next** to the player, the player has no time to react. This is particularly bad with Creepers, because one spawning next to you is generally impossible to avoid, particularly in tunnels and such.&#xD;&#xA;&#xD;&#xA;That doesn't seem like it would be fair at all (to make next-to-random insta-deaths-by-creeper for the player), and I would be surprised if it behaved that way, but I've not heard or seen anything that indicates that it does not operate that way.&#xD;&#xA;&#xD;&#xA;More to the point, even in dark areas I've never had a mob spawn right in front of my face. Sometimes if I'm on top of a hill or something of that sort you can see one spawn in the distance, but never next to you. This leads me to believe that it can't happen, though again I've had no confirmation of this.&#xD;&#xA;&#xD;&#xA;Can a mob spawn right next to you in Minecraft?&#xD;&#xA;&#xD;&#xA;N.B. I'm referring to darkness-induced spawning. Of course a mob spawner can cause mobs that spawn right next to you ;)" />
  <row Id="25486" PostHistoryTypeId="1" PostId="10850" RevisionGUID="c8bfd18b-c878-4098-8418-ec77d49d55bd" CreationDate="2010-11-14T01:42:33.907" UserId="4082" Text="Is it possible for a Mob to spawn *right next to* the player in Minecraft?" />
  <row Id="25487" PostHistoryTypeId="3" PostId="10850" RevisionGUID="c8bfd18b-c878-4098-8418-ec77d49d55bd" CreationDate="2010-11-14T01:42:33.907" UserId="4082" Text="&lt;minecraft&gt;" />
  <row Id="25488" PostHistoryTypeId="2" PostId="10851" RevisionGUID="c0465861-5c9c-4f43-b818-2175ba48c539" CreationDate="2010-11-14T01:57:00.903" UserId="1351" Text="Unless other changes have been made to the spawning code, enemy mobs can't spawn within 24 blocks of your current location.  The exception to this is of course mob spawners, but that's a different story." />
  <row Id="25489" PostHistoryTypeId="2" PostId="10852" RevisionGUID="ce5cfd77-ce0a-41ea-8298-915c61bca9da" CreationDate="2010-11-14T02:13:03.090" UserId="4302" Text="As I recall, a different animation is played depending on the way you flick the wheel. It has no bearing whatsoever on gameplay, as it's just an animation difference.Think of it as a small exclusive to using the wheel control scheme." />
  <row Id="25490" PostHistoryTypeId="2" PostId="10853" RevisionGUID="be202575-83f5-4bb3-a08b-ccc0396952be" CreationDate="2010-11-14T02:26:27.773" UserId="2452" Text="Here's my experience being on the other end of it as Zerg going [early roaches][1].&#xD;&#xA;&#xD;&#xA;Against Terran I often have trouble breaking through a wall at the main, but the choke at the natural is usually slightly bigger and thus harder to finish, as well as I usually find the army that's defending to be slightly smaller if they went for the wall at the natural.  This could mostly be from the command center for the fast expand though, as I don't think people wall off their natural if they don't plan to fast expand.&#xD;&#xA;&#xD;&#xA;Another reason that the choke at the natural always seems easier to break for me is that I'm not trying to fight up a narrow ramp.  On the ramp, I need to get on the ramp to gain vision of the supply depots.  If I'm on the ramp then marauders can hit me while I'm hitting the supply depot and roaches don't like marauders one bit.  If it's the choke at the natural though, with the new roach range upgrade in the recent patch, I can safely attack the supply depot without being in danger of being sniped by marauders.&#xD;&#xA;&#xD;&#xA;To be sure though if there's no early pressure it definitely works pretty well and I did use to have trouble with it when I was playing more passively and went for a later attack.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10131/how-do-i-counter-the-7-roach-rush" />
  <row Id="25491" PostHistoryTypeId="2" PostId="10854" RevisionGUID="4948c475-b6c0-4751-853d-5a1b44b54a63" CreationDate="2010-11-14T02:28:18.973" UserId="4789" Text="For the longest time I thought I had played a demo for civilization III and loved it. I recently downloaded it from steam and realized I must have been thinking of another game. The game I'm thinking of was real time, roman race (though there may have been others and rome was simply the only race allowed by the demo), not turn based. You would build aqueducts, schools and various temples to greek gods etc... I also remember there were elephant battle units. &#xD;&#xA;&#xD;&#xA;Hopefully someone can help me remember the name of this game." />
  <row Id="25492" PostHistoryTypeId="1" PostId="10854" RevisionGUID="4948c475-b6c0-4751-853d-5a1b44b54a63" CreationDate="2010-11-14T02:28:18.973" UserId="4789" Text="Civilization-like game over 5 years ago" />
  <row Id="25493" PostHistoryTypeId="3" PostId="10854" RevisionGUID="4948c475-b6c0-4751-853d-5a1b44b54a63" CreationDate="2010-11-14T02:28:18.973" UserId="4789" Text="&lt;real-time-strategy&gt;&lt;old-games&gt;" />
  <row Id="25494" PostHistoryTypeId="5" PostId="10854" RevisionGUID="c610b843-10a4-4999-90aa-a04de26daa4c" CreationDate="2010-11-14T02:36:04.943" UserId="56" Comment="deleted 1 characters in body; edited tags" Text="For the longest time I thought I had played a demo for civilization III and loved it. I recently downloaded it from Steam and realized I must have been thinking of another game. The game I'm thinking of was real-time, Roman race (though there may have been others and Rome was simply the only race allowed by the demo), not turn based. You would build aqueducts, schools and various temples to Greek gods, etc. I also remember there were elephant battle units. &#xD;&#xA;&#xD;&#xA;Hopefully someone can help me remember the name of this game." />
  <row Id="25495" PostHistoryTypeId="6" PostId="10854" RevisionGUID="c610b843-10a4-4999-90aa-a04de26daa4c" CreationDate="2010-11-14T02:36:04.943" UserId="56" Comment="deleted 1 characters in body; edited tags" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;old-games&gt;" />
  <row Id="25496" PostHistoryTypeId="2" PostId="10855" RevisionGUID="824e32f7-9098-4781-b0fe-a4ad4eefdf8c" CreationDate="2010-11-14T02:43:44.663" UserId="3129" Text="[Age of Empires][1] or one of it's spinoffs perhaps?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Age_of_Empires" />
  <row Id="25497" PostHistoryTypeId="2" PostId="10856" RevisionGUID="8b5f6d30-fb3c-4521-b4d7-f82fa02d8c29" CreationDate="2010-11-14T02:44:43.600" UserId="4789" Text="I figured it out. Caesar III." />
  <row Id="25498" PostHistoryTypeId="2" PostId="10857" RevisionGUID="abbf1338-0bbf-4d59-bf5a-7fe4c8a98e42" CreationDate="2010-11-14T03:29:13.667" UserId="4790" Text="Be aware that the BEST way to ensure all your units are immediately attacking the correct enemies (ground / air), is to hit &quot;A&quot; on the keyboard and left click on the ground in the general vicinity of the enemy group.  This is a generic attack command that leaves your troops to work out which enemy is the best target and go for it.  &#xD;&#xA;&#xD;&#xA;Other cool things the &quot;A&quot; command does:&#xD;&#xA;- The best way to ensure you get a good surround when commanding melee units like zerglings or zealots.&#xD;&#xA;- Using this in an enemy base will ensure that your units attacking the structures will automatically focus down any units that may spawn from nearby buildings&#xD;&#xA;- when moving across the map, use the A command and your units will automatically attack any enemies they run into along the way, then keep moving to the assigned point" />
  <row Id="25499" PostHistoryTypeId="2" PostId="10858" RevisionGUID="870970b2-837f-4042-a99f-c9c582d1bd83" CreationDate="2010-11-14T04:39:25.023" UserId="207" Text="Other than the bragging rights, will I gain anything for beating the single-player campaign of Shank on the harder of the two difficulties? Maybe a slightly different ending or some new costumes?" />
  <row Id="25500" PostHistoryTypeId="1" PostId="10858" RevisionGUID="870970b2-837f-4042-a99f-c9c582d1bd83" CreationDate="2010-11-14T04:39:25.023" UserId="207" Text="Is there any reason for me to replay Shank on hard?" />
  <row Id="25501" PostHistoryTypeId="3" PostId="10858" RevisionGUID="870970b2-837f-4042-a99f-c9c582d1bd83" CreationDate="2010-11-14T04:39:25.023" UserId="207" Text="&lt;unlockable&gt;&lt;shank&gt;" />
  <row Id="25502" PostHistoryTypeId="2" PostId="10859" RevisionGUID="68309b73-98d3-4c3c-8002-c317954ffea3" CreationDate="2010-11-14T04:40:51.277" UserId="1169" Text="During the intro of Call of Duty Black Ops one of the cut scenes has a lady read &quot;Ascension 7-15-1-2-19-7-25-6-13-6-7-15-14-0&quot; into a microphone.&#xD;&#xA;&#xD;&#xA;Is this relevant to anything other than the single player campaign? (Which I haven't played through yet) " />
  <row Id="25503" PostHistoryTypeId="1" PostId="10859" RevisionGUID="68309b73-98d3-4c3c-8002-c317954ffea3" CreationDate="2010-11-14T04:40:51.277" UserId="1169" Text="What is the meaning of the Black Ops &quot;Ascension&quot; numbers" />
  <row Id="25504" PostHistoryTypeId="3" PostId="10859" RevisionGUID="68309b73-98d3-4c3c-8002-c317954ffea3" CreationDate="2010-11-14T04:40:51.277" UserId="1169" Text="&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="25508" PostHistoryTypeId="2" PostId="10861" RevisionGUID="61e73d27-fb4c-43f7-8d61-84ccc48e24f0" CreationDate="2010-11-14T05:06:00.273" UserId="4792" Text="On my PC, I have a non xbox controller which has exactly the same button scheme as xbox controllers. &#xD;&#xA;&#xD;&#xA;I cannot play a lot of windows live games (like Fallout 3 , Batman : Arkham Asylum) using it though because it's not a genuine xbox controller. Is there some sort of program that will allow me to emulate my controller so that it'll be recognized as an xbox controller for the pc?" />
  <row Id="25509" PostHistoryTypeId="1" PostId="10861" RevisionGUID="61e73d27-fb4c-43f7-8d61-84ccc48e24f0" CreationDate="2010-11-14T05:06:00.273" UserId="4792" Text="Is there a way I can emulate a Xbox 360 controller on the pc?" />
  <row Id="25510" PostHistoryTypeId="3" PostId="10861" RevisionGUID="61e73d27-fb4c-43f7-8d61-84ccc48e24f0" CreationDate="2010-11-14T05:06:00.273" UserId="4792" Text="&lt;pc&gt;&lt;xbox-360&gt;&lt;controllers&gt;" />
  <row Id="25511" PostHistoryTypeId="2" PostId="10862" RevisionGUID="3ee48d94-ef58-4a37-bce1-534123d2becc" CreationDate="2010-11-14T05:22:41.740" UserId="4793" Text="I know you said it was Caesar III, but it sounds a lot like Rome: Total War. That was the stuff." />
  <row Id="25515" PostHistoryTypeId="2" PostId="10864" RevisionGUID="6c59824a-f1ad-4135-b9e0-70e036b05bd3" CreationDate="2010-11-14T05:57:53.507" UserId="1925" Text="Disclaimer: I haven't tried this myself.&#xD;&#xA;&#xD;&#xA;You can try a profiler like [this one][1] (paid) or [this one][2] (free). I'm sure there are others, too. It looks like they work by setting up a mapping between your controller and the keyboard/mouse, so you should be able to set your controller up without relying on the game recognizing it.&#xD;&#xA;&#xD;&#xA;  [1]: http://pinnaclegameprofiler.com/&#xD;&#xA;  [2]: http://www.racketboy.com/retro/2007/05/xpadder-use-your-pc-gamepad-instead-of-keyboard.html" />
  <row Id="25516" PostHistoryTypeId="2" PostId="10865" RevisionGUID="89fcce8c-538a-496e-b223-35034dd8a519" CreationDate="2010-11-14T06:00:54.110" UserId="175" Text="I know that PS3 games are region free. I'm not sure whether there is any sort of quality difference if you play PAL games on an NTSC PS3 or vice versa.&#xD;&#xA;&#xD;&#xA;Does anyone know?&#xD;&#xA;" />
  <row Id="25517" PostHistoryTypeId="1" PostId="10865" RevisionGUID="89fcce8c-538a-496e-b223-35034dd8a519" CreationDate="2010-11-14T06:00:54.110" UserId="175" Text="Are PS3 games exactly the same between PAL and NTSC?" />
  <row Id="25518" PostHistoryTypeId="3" PostId="10865" RevisionGUID="89fcce8c-538a-496e-b223-35034dd8a519" CreationDate="2010-11-14T06:00:54.110" UserId="175" Text="&lt;ps3&gt;" />
  <row Id="25523" PostHistoryTypeId="2" PostId="10867" RevisionGUID="6453008f-8813-4199-aed1-a1ccf2fe8ec0" CreationDate="2010-11-14T06:07:31.637" UserId="1925" Text="There shouldn't be any difference, but you have to make sure your TV can handle both PAL and NTSC." />
  <row Id="25526" PostHistoryTypeId="2" PostId="10869" RevisionGUID="f4252af4-d926-4d28-b2d0-65e475a4b0ee" CreationDate="2010-11-14T07:49:45.880" UserId="4795" Text="Use Xbox 360 Controller Emulator: http://www.tocaedit.com/IB/index.php?automodule=downloads&amp;showfile=54&#xD;&#xA;&#xD;&#xA;Here's a handy little guide (for an older version but might be relevant):&#xD;&#xA;fragtheplanet.com/808/emulate-an-xbox-360-controller/&#xD;&#xA;&#xD;&#xA;(apply the www. on the second link yourself, as I don't have rights to post more than one link &gt;_&lt;)" />
  <row Id="25527" PostHistoryTypeId="2" PostId="10870" RevisionGUID="f7692c26-34d3-4c6b-ad16-666ec8dc5835" CreationDate="2010-11-14T07:57:39.747" UserId="215" Text="I want to practice against various builds (things like roach builds, zerg rushes, DT rushes, etc.) so i can make and refine counter-builds for them. Is it possible to get the AI to do them consistently with YABOT?" />
  <row Id="25528" PostHistoryTypeId="1" PostId="10870" RevisionGUID="f7692c26-34d3-4c6b-ad16-666ec8dc5835" CreationDate="2010-11-14T07:57:39.747" UserId="215" Text="Make AI do a specific build in YABOT?" />
  <row Id="25529" PostHistoryTypeId="3" PostId="10870" RevisionGUID="f7692c26-34d3-4c6b-ad16-666ec8dc5835" CreationDate="2010-11-14T07:57:39.747" UserId="215" Text="&lt;starcraft-2&gt;&lt;ai&gt;&lt;yabot&gt;" />
  <row Id="25532" PostHistoryTypeId="5" PostId="8365" RevisionGUID="3da21dea-5a0a-494f-b9ca-02261dba829c" CreationDate="2010-11-14T08:38:01.970" UserId="122" Comment="Problem fixed" Text="##Edit##&#xD;&#xA;As of the latest Steam / Civilization versions, this problem has been fixed. Launching the game regularly from Steam opens only the Civilization-specific selection window, and right-clicking that menu and creating a specific DirectX-11 link will create a shortcut that shows **no** DirectX-selection menus.&#xD;&#xA;&#xD;&#xA;##Original answer:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm not sure the &quot;why&quot; is really on-topic here, I just think someone made a mistake. I share your pain.&#xD;&#xA;&#xD;&#xA;As for a solution - I've searched online and experimented a bit, and while I could easily bypass the first dialog, I could not bypass the second. To bypass the first dialog, just don't click &quot;play&quot; directly in the Steam game library. Instead, choose one of the following:&#xD;&#xA;&#xD;&#xA;* Run the Civilization V exes directly, found in your installation folder, which should be in `&lt;steam folder&gt;\steamapps\common\sid meier's civilization v`. It doesn't matter which one you start, unfortunately, they all open that 2nd dialog.&#xD;&#xA;* A more convenient way for the above method is to ask civ to create a desktop link. In the 2nd dialog, right click and choose &quot;create dx11 desktop shortcut&quot;. Keep in mind that despite the name, it *will* prompt the 2nd dialog.&#xD;&#xA;* Use Steam's &quot;jump list&quot; to launch the game. Just right-click the steam icon on the taskbar and choose &quot;Civilization V&quot; from the list:&#xD;&#xA;&#xD;&#xA;![Jump List][1]&#xD;&#xA;&#xD;&#xA;This issue is also being [actively discussed on the Steam forums][2], with no resolution at the moment.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://i.imgur.com/C7BJg.png&#xD;&#xA;[2]:http://forums.steampowered.com/forums/showthread.php?t=1455696" />
  <row Id="25533" PostHistoryTypeId="2" PostId="10871" RevisionGUID="d0e40cb2-e889-40d0-bcf9-8fe3c0724d53" CreationDate="2010-11-14T08:39:25.293" UserId="4796" Text="The best 2d platformer of all time is metal slug 3, the characters have hundreds of frames of animation and the backgrounds are vibrant, beautiful, and range from jungle to deserts to secret bases. The explosions are my favorite animations as they contain swirling clouds of dust and flame. If this isn't what you are looking for then i would suggest having a look at castlevania: symphony of the night, or the recent Scott Pilgrim vs the world: the game. I am also trying to make a 2d platformer and found these to be inspirational. All 3 games are available on xbox live arcade. &#xD;&#xA;&#xD;&#xA;edit: ugh new users cant post images, heres a link to a pic of metal slug -_-&#xD;&#xA;&#xD;&#xA;http://wii.ign.com/dor/objects/825884/metal-slug-anthology/images/metal-slug-anthology-20060508073035301.html?page=mediaFull" />
  <row Id="25534" PostHistoryTypeId="5" PostId="10703" RevisionGUID="82791606-b9a4-4cbe-b987-26629a8db7b1" CreationDate="2010-11-14T08:43:01.483" UserId="122" Comment="Edited for the question edit." Text="I've been thinking about it myself, and I agree that it's almost always a better option to let the city stay as a puppet for a while before annexing it.&#xD;&#xA;&#xD;&#xA;One major drawback here is not only that you cannot control what puppets produce, but it's that puppets never produce units. If you're at war, for example, the ability to produce units is critical, and sometimes you just need the extra city right now. Still, considering that conquered cities lose half their population and most of their buildings, their production is usually so low that making them a puppet is probably still the best choice.&#xD;&#xA;&#xD;&#xA;**Regarding the edit:** I see no reason for annexing a city before the riots are done. You can't do anything during riots anyway, so it's best to not lose the extra happiness for these few turns.&#xD;&#xA;&#xD;&#xA;However, now [WillfulWizard's answer][1] becomes more important. If you intend to annex it soon but you want to keep it a puppet for just 2 to 5 turns, there's a good chance you might forget - particularly if you're in the middle of a war and every turn is hectic and eventful. If you intend to annex it quickly anyway, maybe it's best to just lose the few points of happiness from having the city annexed during its riots, than to forget about it completely.&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/10700/in-civ5-is-there-any-point-to-immediately-annexing-a-city/10704#10704" />
  <row Id="25535" PostHistoryTypeId="2" PostId="10872" RevisionGUID="0859e08e-f8b6-469e-962a-1f0fa20b8427" CreationDate="2010-11-14T09:26:51.857" UserId="1649" Text="So, I play a lot of Guild Wars, and I generally load it through texmod to get certain UI enhancements that make the screen a bit prettier. This works generally well, but it annoys me a bit that each time I load texmod, I need to select about five different .tpf files from a drop down list before I can run the game through the program with the enhancements I like. &#xD;&#xA;&#xD;&#xA;Is there some way to combine .tpf files into one file to reduce the amount of times I need to click the screen? I ask this out of sheer laziness." />
  <row Id="25536" PostHistoryTypeId="1" PostId="10872" RevisionGUID="0859e08e-f8b6-469e-962a-1f0fa20b8427" CreationDate="2010-11-14T09:26:51.857" UserId="1649" Text="Is there a way to combine texmod .tpf files into one &quot;package&quot; file?" />
  <row Id="25537" PostHistoryTypeId="3" PostId="10872" RevisionGUID="0859e08e-f8b6-469e-962a-1f0fa20b8427" CreationDate="2010-11-14T09:26:51.857" UserId="1649" Text="&lt;texmod&gt;" />
  <row Id="25541" PostHistoryTypeId="2" PostId="10873" RevisionGUID="d985a7ca-b491-4d8d-9323-103189f237f0" CreationDate="2010-11-14T10:22:16.837" UserId="1696" Text="The concept of NTCS and PAL is meaningless in new consoles. All support all modes of output and NTSC/PAL is only regional protection simillar to the DVD one. Even more: there's no such thing as PAL/NTSC signal over digital (HDMI) or component outputs.&#xD;&#xA;&#xD;&#xA;PS3 does not have regional protection, so there is no difference between PAL or NTSC games." />
  <row Id="25542" PostHistoryTypeId="2" PostId="10874" RevisionGUID="44a06841-4345-4e95-be4f-b7fafb61340f" CreationDate="2010-11-14T10:57:42.173" UserId="4797" Text="If you want to play with mods, install a better AI or install community-released bug-fix patches, you better get it with the Core Contingency expansion, as most mods and game patches require it or will work much better with it. Battle Tactics is more or less optional as it is mostly just new campaign and skirmish maps, anyway.&#xD;&#xA;&#xD;&#xA;And if you're gonna buy it, better buy the [GOG.com][1] version as it is setup to be fully-patched (CD check removed and modified to play music without CD, among other fixes) and readily used on Modern OSes. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/gamecard/total_anihilation_commander_pack" />
  <row Id="25543" PostHistoryTypeId="2" PostId="10875" RevisionGUID="aaafa84c-50c4-4b14-aec2-6b02642cd60e" CreationDate="2010-11-14T11:05:10.540" UserId="2342" Text="The title sums the question up pretty well.&#xD;&#xA;I simply haven't been able to figure out how to beat this challenge with the limited mana given, the limited direct damage dealing possibilites and the many lifelink creatures in Sorin's battlefield.&#xD;&#xA;&#xD;&#xA;What is the solution to this challenge?" />
  <row Id="25544" PostHistoryTypeId="1" PostId="10875" RevisionGUID="aaafa84c-50c4-4b14-aec2-6b02642cd60e" CreationDate="2010-11-14T11:05:10.540" UserId="2342" Text="How to beat Challenge 1 of the 3rd Expansion in Duels of the Plainswalkers?" />
  <row Id="25545" PostHistoryTypeId="3" PostId="10875" RevisionGUID="aaafa84c-50c4-4b14-aec2-6b02642cd60e" CreationDate="2010-11-14T11:05:10.540" UserId="2342" Text="&lt;magic-the-gathering-dop&gt;" />
  <row Id="25546" PostHistoryTypeId="2" PostId="10876" RevisionGUID="6346b536-38f9-49dc-93ac-22848cd9de95" CreationDate="2010-11-14T11:07:57.450" UserId="4780" Text="In [this question][1] are Hidden object games mentioned. What is this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9638/does-a-free-open-source-hidden-object-game-exist" />
  <row Id="25547" PostHistoryTypeId="1" PostId="10876" RevisionGUID="6346b536-38f9-49dc-93ac-22848cd9de95" CreationDate="2010-11-14T11:07:57.450" UserId="4780" Text="What is a hidden object game?" />
  <row Id="25548" PostHistoryTypeId="3" PostId="10876" RevisionGUID="6346b536-38f9-49dc-93ac-22848cd9de95" CreationDate="2010-11-14T11:07:57.450" UserId="4780" Text="&lt;general-gaming&gt;" />
  <row Id="25549" PostHistoryTypeId="2" PostId="10877" RevisionGUID="8d3ee266-8690-49e6-a6c3-d8202b698f2d" CreationDate="2010-11-14T11:16:23.257" UserId="122" Text="It's a genre where the primary form of gameplay is to locate a certain item on the screen. Sort of Where's Waldo in video games. Items usually blend into the background - sometimes in clever ways - and the backgrounds are drawn in a way to make it hard to spot. In all the games I know the background is a static image, but I guess it doesn't have to be that way.&#xD;&#xA;&#xD;&#xA;There are multiple ways to know which item you are supposed to spot - in some games you are actually presented with how the item looks like, other games only show you the silhouette and others only give you a textual description or a name.&#xD;&#xA;&#xD;&#xA;Finally, many hidden objects game also incorporate other genres - for example some are semi-quests in which objects you find are then added to the inventory as quest items.&#xD;&#xA;&#xD;&#xA;Hidden object games are usually considered casual games and are priced accordingly." />
  <row Id="25550" PostHistoryTypeId="5" PostId="10877" RevisionGUID="2a14016d-1e9e-4ad3-8fb6-42b959425c2c" CreationDate="2010-11-14T11:21:24.190" UserId="122" Comment="Added examples.; added 1 characters in body" Text="It's a genre where the primary form of gameplay is to locate a certain item on the screen. Sort of Where's Waldo in video games. Items usually blend into the background - sometimes in clever ways - and the backgrounds are drawn in a way to make it hard to spot. In all the games I know the background is a static image, but I guess it doesn't have to be that way.&#xD;&#xA;&#xD;&#xA;There are multiple ways to know which item you are supposed to spot - in some games you are actually presented with how the item looks like, other games only show you the silhouette and others just give you a textual description or a name.&#xD;&#xA;&#xD;&#xA;Finally, many hidden objects games also incorporate other genres - for example some are semi-quests in which objects you find are then added to the inventory as quest items.&#xD;&#xA;&#xD;&#xA;Hidden object games are usually considered casual games and are priced accordingly. The giant casual gaming publisher Big Fish Games [lists dozen of these games][1], with some sporting [really beautifully-drawn backgrounds (spoiler alert)][2].&#xD;&#xA;&#xD;&#xA;[1]:http://www.bigfishgames.com/download-games/genres/15/hidden-object.html&#xD;&#xA;[2]:http://www.youtube.com/watch?v=e4cXMw_ms-E" />
  <row Id="25551" PostHistoryTypeId="2" PostId="10878" RevisionGUID="2ea96f39-c6bd-4060-b9ab-9656c86f30f8" CreationDate="2010-11-14T11:27:25.083" UserId="4103" Text="I managed to avoid the Boomer artillery fire and speak with their leader. They promised not to fire on me any more, and I already performed a quest for them and have a reputation of &quot;accepted&quot; with the Boomers.&#xD;&#xA;&#xD;&#xA;They still fire on me if I come near the Nellis gate or the area in front of it. They don't mind killing their own people in the process.&#xD;&#xA;&#xD;&#xA;I don't want to reload and redo the quest for them again, is there any way of circumventing that bug, e.g. via some console commands?" />
  <row Id="25552" PostHistoryTypeId="1" PostId="10878" RevisionGUID="2ea96f39-c6bd-4060-b9ab-9656c86f30f8" CreationDate="2010-11-14T11:27:25.083" UserId="4103" Text="Friendly artillery fire from the Boomers" />
  <row Id="25553" PostHistoryTypeId="3" PostId="10878" RevisionGUID="2ea96f39-c6bd-4060-b9ab-9656c86f30f8" CreationDate="2010-11-14T11:27:25.083" UserId="4103" Text="&lt;fallout-new-vegas&gt;&lt;role-playing-game&gt;&lt;bug&gt;" />
  <row Id="25554" PostHistoryTypeId="6" PostId="10876" RevisionGUID="309b253e-c9f1-4c3f-96b8-da0092e16d87" CreationDate="2010-11-14T11:29:44.763" UserId="122" Comment="edited tags" Text="&lt;terminology&gt;" />
  <row Id="25555" PostHistoryTypeId="6" PostId="508" RevisionGUID="4ad637b4-b5aa-47a1-8ca9-18254fa88fd6" CreationDate="2010-11-14T11:34:24.903" UserId="122" Comment="edited tags" Text="&lt;vmware-fusion&gt;" />
  <row Id="25556" PostHistoryTypeId="6" PostId="3785" RevisionGUID="6e019b29-20eb-42ec-8398-d144a3f4e305" CreationDate="2010-11-14T11:34:37.570" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;" />
  <row Id="25559" PostHistoryTypeId="2" PostId="10879" RevisionGUID="1d15a7b9-4e0a-4530-94ac-44f503825fd5" CreationDate="2010-11-14T12:36:01.537" UserId="4177" Text="Is it just me or I see the Toad's Factory and Coconut Mall with World Records being ridiculously low in time and viewing the Replay, it went on and on and the karts or bikes are just crashing into fences for 10 minutes or more.&#xD;&#xA;&#xD;&#xA;Is their site being hacked?" />
  <row Id="25560" PostHistoryTypeId="1" PostId="10879" RevisionGUID="1d15a7b9-4e0a-4530-94ac-44f503825fd5" CreationDate="2010-11-14T12:36:01.537" UserId="4177" Text="Wii Mario Kart World Records Contaminated for the Ghost Time Trials???" />
  <row Id="25561" PostHistoryTypeId="3" PostId="10879" RevisionGUID="1d15a7b9-4e0a-4530-94ac-44f503825fd5" CreationDate="2010-11-14T12:36:01.537" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="25562" PostHistoryTypeId="2" PostId="10880" RevisionGUID="1d790a5e-a4cc-4619-82d8-88b7e99ce7b7" CreationDate="2010-11-14T12:38:58.677" UserId="4177" Text="Yes, according to this site: http://www.mariowiki.com/Mario_Kart_Wii&#xD;&#xA;&#xD;&#xA;&gt; Rosalina	&#xD;&#xA;&#xD;&#xA;&gt;Have a Super Mario Galaxy save file and play 50 races, attain at least 1 Star Rank for all 150cc Mirror Grand Prix cups, or play 4,950 races" />
  <row Id="25563" PostHistoryTypeId="6" PostId="10876" RevisionGUID="6fd02258-c7c5-4ed8-b3a1-6ac939870b8d" CreationDate="2010-11-14T12:39:25.980" UserId="263" Comment="edited tags" Text="&lt;terminology&gt;&lt;hidden-object&gt;" />
  <row Id="25564" PostHistoryTypeId="6" PostId="9638" RevisionGUID="ba5f93fb-673e-4f1d-8d59-26293a16787e" CreationDate="2010-11-14T12:39:48.803" UserId="263" Comment="edited tags" Text="&lt;open-source&gt;&lt;hidden-object&gt;" />
  <row Id="25565" PostHistoryTypeId="5" PostId="10837" RevisionGUID="5c121e77-ba81-4ebf-b5f2-aef13b87d87b" CreationDate="2010-11-14T12:41:18.190" UserId="4177" Comment="added 107 characters in body" Text="Seems like there are only two modes:&#xD;&#xA;&#xD;&#xA;1. Automatic changing viewing angles throughout the replay&#xD;&#xA;2. constantly show the angle as if the player is playing&#xD;&#xA;&#xD;&#xA;and they can be altered using the `-` button.  This works for all replays, for yours or Ghost or World Rankings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25566" PostHistoryTypeId="2" PostId="10881" RevisionGUID="1e84efac-a8b3-4476-a7b8-fb9d1388171d" CreationDate="2010-11-14T12:59:39.403" UserId="4239" Text="Fired up the game yesterday, didn't hit any buttons and that video played. Not sure what triggered it, so i restarted, and the video didn't play. Did the same today and it played again. Looks like it plays after the Treyarch/Activision logos if you don't hit any buttons and only one time a day from what I can tell." />
  <row Id="25567" PostHistoryTypeId="2" PostId="10882" RevisionGUID="9127c5a5-62df-43f4-875e-eaf8c9c5ce37" CreationDate="2010-11-14T13:07:24.990" UserId="4170" Text="So I just got an xbox 360 and I'm still learning all the features.  My question is what is the best feature, that might not have been immediately obvious to you about the xbox live service?  I'm asking because I want to know how to exploit this resource to it's fullest potential. I tried to ask this (rather subjective) question according to this [site's guide-lines][1].  Great example answers could include:&#xD;&#xA;&#xD;&#xA; - Using LastFM to stream music&#xD;&#xA; - Chatting with my girlfriend without running up our cellphone bills over their party chat&#xD;&#xA;&#xD;&#xA;  [1]: http://blog.stackoverflow.com/2010/09/good-subjective-bad-subjective/" />
  <row Id="25568" PostHistoryTypeId="1" PostId="10882" RevisionGUID="9127c5a5-62df-43f4-875e-eaf8c9c5ce37" CreationDate="2010-11-14T13:07:24.990" UserId="4170" Text="Best non-obvious XBOX LIVE feature" />
  <row Id="25569" PostHistoryTypeId="3" PostId="10882" RevisionGUID="9127c5a5-62df-43f4-875e-eaf8c9c5ce37" CreationDate="2010-11-14T13:07:24.990" UserId="4170" Text="&lt;xbox-live&gt;" />
  <row Id="25570" PostHistoryTypeId="5" PostId="10879" RevisionGUID="e2ff3af4-9b9e-43fa-8c2d-2482e986de72" CreationDate="2010-11-14T13:25:35.747" UserId="4177" Comment="added 8 characters in body" Text="Is it just me or I see the Toad's Factory, Coconut Mall, DK Summit with World Records being ridiculously low in time and viewing the Replay, it went on and on and the karts or bikes are just crashing into fences for 10 minutes or more.&#xD;&#xA;&#xD;&#xA;Is their site being hacked?" />
  <row Id="25571" PostHistoryTypeId="2" PostId="10883" RevisionGUID="db049a5a-02c3-4fd8-9b67-d80ea2fc17a4" CreationDate="2010-11-14T14:00:05.767" UserId="4177" Text="The world record people do it every time... I was able to do it once... what is a consistent way to do it?  It is easy to fall into the water...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25572" PostHistoryTypeId="1" PostId="10883" RevisionGUID="db049a5a-02c3-4fd8-9b67-d80ea2fc17a4" CreationDate="2010-11-14T14:00:05.767" UserId="4177" Text="In Mario Kart Wii, Toad's Factory, how do you consistently jump over the last part of the run with the ripple road, over the water?" />
  <row Id="25573" PostHistoryTypeId="3" PostId="10883" RevisionGUID="db049a5a-02c3-4fd8-9b67-d80ea2fc17a4" CreationDate="2010-11-14T14:00:05.767" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="25574" PostHistoryTypeId="5" PostId="10877" RevisionGUID="1a55253f-a67c-46c6-b6a3-8e3c7901054b" CreationDate="2010-11-14T14:32:48.923" UserId="122" Comment="Typo." Text="It's a genre where the primary form of gameplay is to locate a certain item on the screen. Sort of Where's Waldo in video games. Items usually blend into the background - sometimes in clever ways - and the backgrounds are drawn in a way to make it hard to spot. In all the games I know the background is a static image, but I guess it doesn't have to be that way.&#xD;&#xA;&#xD;&#xA;There are multiple ways to know which item you are supposed to spot - in some games you are actually presented with how the item looks like, other games only show you the silhouette and others just give you a textual description or a name.&#xD;&#xA;&#xD;&#xA;Finally, many hidden object games also incorporate other genres - for example some are semi-quests in which objects you find are then added to the inventory as quest items.&#xD;&#xA;&#xD;&#xA;Hidden object games are usually considered casual games and are priced accordingly. The giant casual gaming publisher Big Fish Games [lists dozen of these games][1], with some of them sporting [really gorgeously-drawn backgrounds (spoiler alert)][2].&#xD;&#xA;&#xD;&#xA;[1]:http://www.bigfishgames.com/download-games/genres/15/hidden-object.html&#xD;&#xA;[2]:http://www.youtube.com/watch?v=e4cXMw_ms-E" />
  <row Id="25575" PostHistoryTypeId="2" PostId="10884" RevisionGUID="c33f311b-b8b0-41be-aa26-e9c3373fb476" CreationDate="2010-11-14T15:03:34.770" UserId="4800" Text="In Eye of the North, there is a Hall of Monument that is part of the Guild Wars Beyond program to reward players for loyalty going into Guild Wars 2.&#xD;&#xA;&#xD;&#xA;They mentioned that the points (of a max of 50) would be rewarded on an account-basis. Meaning that if your warrior was displaying 3 heroes in his fellowship monument, and your monk was displaying 2, you would get 5 points.&#xD;&#xA;&#xD;&#xA;My question is, is that accurate even though the heroes unlocked on the monk and the warrior could be the same ?&#xD;&#xA;&#xD;&#xA;Warrior : displaying Jora, Vekk and Livia&#xD;&#xA;Monk : displaying Jora and Livia&#xD;&#xA;&#xD;&#xA;would that display amount to 5 points, or 3 points ?&#xD;&#xA;&#xD;&#xA;Same question for titles, pets, weapons and armor. Are the unlocks across the account mutually exclusive in their contribution.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25576" PostHistoryTypeId="1" PostId="10884" RevisionGUID="c33f311b-b8b0-41be-aa26-e9c3373fb476" CreationDate="2010-11-14T15:03:34.770" UserId="4800" Text="Multiple characters and Hall of Monuments" />
  <row Id="25577" PostHistoryTypeId="3" PostId="10884" RevisionGUID="c33f311b-b8b0-41be-aa26-e9c3373fb476" CreationDate="2010-11-14T15:03:34.770" UserId="4800" Text="&lt;guild-wars&gt;" />
  <row Id="25578" PostHistoryTypeId="6" PostId="10878" RevisionGUID="06e53bb8-b506-4a09-a66a-85751b0f78df" CreationDate="2010-11-14T15:17:05.703" UserId="4103" Comment="retag" Text="&lt;pc&gt;&lt;fallout-new-vegas&gt;&lt;role-playing-game&gt;&lt;bug&gt;" />
  <row Id="25579" PostHistoryTypeId="2" PostId="10885" RevisionGUID="b989a361-58f9-4fba-b483-430f2bc8d014" CreationDate="2010-11-14T15:40:17.280" UserId="4802" Text="-In DS2 multiplayer you play the singleplayer campaing, the only difference being you are playing with other people. &#xD;&#xA;-You aren't limited to only controling 1 character per player - 2 players can have 3 characters each for example (not sure if those are the correct numbers though).&#xD;&#xA;-You can save the state of the multiplayer campaign and resume it later&#xD;&#xA;-Every player gets his own quest rewards&#xD;&#xA;&#xD;&#xA;One thing didn't change though: you can use a singleplayer-campaing raised character in multiplayer but not the other way around." />
  <row Id="25580" PostHistoryTypeId="2" PostId="10886" RevisionGUID="fbb1e136-8262-41d8-954f-0ae5f7a1c6a9" CreationDate="2010-11-14T15:58:12.720" UserId="3114" Text="Sadly, it seems the only difference between the single-player campaigns is difficulty.  However, there is also a co-operative campaign which follows a completely different story.  Purportedly, it's a prequel to the single-player campaign" />
  <row Id="25581" PostHistoryTypeId="2" PostId="10887" RevisionGUID="488bcbc9-27b1-4b83-a083-5842c1e51e40" CreationDate="2010-11-14T16:09:28.300" UserId="3114" Text="The trick is to hit the first speed bump as fast as you can, and try to use your momentum to carry you over the water to the other side.  Make sure you're hitting the bump as far to the right as you can, and just before you clear the top of the bump, make a hard right, to point you in the proper direction.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;This maneuver is **extremely** difficult to do, so don't feel too bad if you don't get it for a while.  :)" />
  <row Id="25582" PostHistoryTypeId="2" PostId="10888" RevisionGUID="3f38c068-b0df-4a0a-8fda-9e5d3dc851d2" CreationDate="2010-11-14T16:10:50.873" UserId="3114" Text="No, the **site** is not being hacked, but the players who are 'achieving' these times are cheating.  It's sad, but there's nothing we can really do about it.  :(" />
  <row Id="25583" PostHistoryTypeId="2" PostId="10889" RevisionGUID="b1b691c5-dc81-489c-95d2-909e3668c62c" CreationDate="2010-11-14T16:13:16.970" UserId="3114" Text="If there is a perfectly circular scratch around your disc, then it *probably* came from your Xbox disc drive.  See if you can get a refund on the game,then have your machine looked at, before scratching any other games." />
  <row Id="25584" PostHistoryTypeId="2" PostId="10890" RevisionGUID="b5368c6d-fd83-43d7-8115-0ab8f8ee767c" CreationDate="2010-11-14T17:08:40.063" UserId="336" Text="I enjoy Steam; even when not playing a game through steam, I like the ability to chat with those on my friends list.&#xD;&#xA;&#xD;&#xA;Blizzard's Battle.net service is aspiring to do something similar, and with its new Real ID system, I don't need to own (or subscribe to) World of Warcraft to interact with those who do.&#xD;&#xA;&#xD;&#xA;However, at the moment, the only other Battle.net game is Starcraft 2, which is fine and dandy when I'm actually playing it, but if I just want to talk to my friends, it's more of a hassle, as running Starcraft 2 and alt-tabbing back and forth between whatever it is I'm doing is tedious at best.&#xD;&#xA;&#xD;&#xA;Is there a stand alone chat client I can use over Battle.net such that I can chat with my Battle.net friends when not in a battle.net enabled game?" />
  <row Id="25585" PostHistoryTypeId="1" PostId="10890" RevisionGUID="b5368c6d-fd83-43d7-8115-0ab8f8ee767c" CreationDate="2010-11-14T17:08:40.063" UserId="336" Text="Is there a stand-alone chat client for Battle.net" />
  <row Id="25586" PostHistoryTypeId="3" PostId="10890" RevisionGUID="b5368c6d-fd83-43d7-8115-0ab8f8ee767c" CreationDate="2010-11-14T17:08:40.063" UserId="336" Text="&lt;battle.net&gt;&lt;realid&gt;" />
  <row Id="25587" PostHistoryTypeId="2" PostId="10891" RevisionGUID="6ad34be5-90ca-4f57-86f2-ff1eb3dc06f9" CreationDate="2010-11-14T17:15:08.383" UserId="3129" Text="No. Blizzard is *slowly* moving in this direction, with the [recent announcement][1] that players will be able to access their World of Warcraft guilds chat, as well as direct messaging with guild members via the [Armory][2] and it's Mobile apps for iPhone and Android.&#xD;&#xA;&#xD;&#xA;As to when this feature is expanded to Battle.net as a whole? Nothings been announced, but I doubt you could go wrong with Blizzards characteristic 'Soon™'.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.worldofwarcraft.com/thread.html?sid=1&amp;topicId=26850248319&#xD;&#xA;  [2]: http://www.wowarmory.com/" />
  <row Id="25588" PostHistoryTypeId="2" PostId="10892" RevisionGUID="f8f1e60f-15b8-484c-b750-9d8866412de3" CreationDate="2010-11-14T17:19:10.813" UserId="3473" Text="In Torchlight, is wand damage increased by raising Magic (because they have elemental magic damage) or by Dexterity (because they are ranged weapons) or both?&#xD;&#xA;&#xD;&#xA;Related question...  If you are dual wielding wands, does the Dual Wielding skill increase the damage that wands do?" />
  <row Id="25589" PostHistoryTypeId="1" PostId="10892" RevisionGUID="f8f1e60f-15b8-484c-b750-9d8866412de3" CreationDate="2010-11-14T17:19:10.813" UserId="3473" Text="Wand Damage Increased by Which Attributes and Skills?" />
  <row Id="25590" PostHistoryTypeId="3" PostId="10892" RevisionGUID="f8f1e60f-15b8-484c-b750-9d8866412de3" CreationDate="2010-11-14T17:19:10.813" UserId="3473" Text="&lt;torchlight&gt;" />
  <row Id="25591" PostHistoryTypeId="2" PostId="10893" RevisionGUID="d7d2181f-3ed0-4e9c-a495-7dc68348bc01" CreationDate="2010-11-14T17:30:25.480" UserId="4177" Text="If downloading the Top World Records or Regional records, some runs such as the Wario's Gold Mine or the Mushroom Gorge are using the glitch to do it, in 35 seconds or less.&#xD;&#xA;&#xD;&#xA;Can you download the &quot;no-glitch&quot; versions?   Those videos are available on YouTube as &quot;Wario Gold Mine no-glitch&quot; but I'd like to download the Ghost data as well.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25592" PostHistoryTypeId="1" PostId="10893" RevisionGUID="d7d2181f-3ed0-4e9c-a495-7dc68348bc01" CreationDate="2010-11-14T17:30:25.480" UserId="4177" Text="In Mario Kart Wii, can you download any Ghost data? -- the ones with no-glitch run" />
  <row Id="25593" PostHistoryTypeId="3" PostId="10893" RevisionGUID="d7d2181f-3ed0-4e9c-a495-7dc68348bc01" CreationDate="2010-11-14T17:30:25.480" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="25594" PostHistoryTypeId="5" PostId="9638" RevisionGUID="3b8f0002-da54-438c-bd2d-ec7feceee27e" CreationDate="2010-11-14T17:31:31.817" UserId="3430" Comment="added 136 characters in body; edited tags; added 11 characters in body" Text="Hidden object games have become rather popular in the past few years and I enjoy to play one from time to time as well. But the replay value of such games is not very high (even though the items do get randomized often), so for obvious financial reasons I'm wondering if there is some free implementation of such a game.&#xD;&#xA;&#xD;&#xA;It seems a rather straightforward thing - a universal hidden object engine and a webpage where people can share the levels they have created. Does something like this exist?&#xD;&#xA;&#xD;&#xA;**Added:** For an example of a hidden object game see [this screenshot](http://www.mysterycasefiles.com/r/games/huntsville/screenshots/01.jpg)." />
  <row Id="25595" PostHistoryTypeId="6" PostId="9638" RevisionGUID="3b8f0002-da54-438c-bd2d-ec7feceee27e" CreationDate="2010-11-14T17:31:31.817" UserId="3430" Comment="added 136 characters in body; edited tags; added 11 characters in body" Text="&lt;hidden-object&gt;&lt;open-source&gt;" />
  <row Id="25596" PostHistoryTypeId="5" PostId="10888" RevisionGUID="2f91131d-18f1-40e5-b83c-9cceeedbdd77" CreationDate="2010-11-14T17:34:04.373" UserId="3114" Comment="added 8 characters in body" Text="No, the **site** is not being hacked, but the players who are 'achieving' these times are cheating/hacking.  It's sad, but there's nothing we can really do about it.  :(" />
  <row Id="25597" PostHistoryTypeId="2" PostId="10894" RevisionGUID="d3af8cc3-9c97-4701-96ac-049fda7fe2f8" CreationDate="2010-11-14T17:42:42.047" UserId="318" Text="Another suggestion would be to equip ghost as your tier 1 perk, sleight of hand as your tier 2 perk and a Strela-3 launcher (similar to the Stinger in MW2) to take out enemy air support.  &#xD;&#xA;&#xD;&#xA;You gain a lot of XP from shooting down helicopters.  Plus one of the ghost perk pro challenges is to take out 40 enemy air support without a killstreak launcher (SAM turret)" />
  <row Id="25598" PostHistoryTypeId="2" PostId="10895" RevisionGUID="42795d11-e536-4a0b-8cfd-0b26c9883431" CreationDate="2010-11-14T17:58:59.230" UserId="1649" Text="Generally, they're mutually exclusive, but mini pets are an exception. If you look at the rewards calculator ([http://hom.guildwars2.com/#page=welcome][1]) and check under the specific tabs for heroes, armor, weapons, etc., you can tell from the &quot;unobtained items&quot; section how you have to fill the monument.&#xD;&#xA;&#xD;&#xA;For heroes, for example, the unobtained section lists whichever heroes and pets you haven't displayed by name, and will only give you credit for each hero/pet once.&#xD;&#xA;&#xD;&#xA;The same for weapons, armor, and titles.&#xD;&#xA;&#xD;&#xA;I assume since miniatures would be hard to fill without duplicates, they only categorize them by rarity, not by name. So by all means fill your monument with Whiptail Devourers, as long as you have one rare and one unique as well.&#xD;&#xA;&#xD;&#xA;The easiest way to tell (aside from the calculator) is to talk to Kimmes the Historian in the Hall to display all your account accomplishments. Whatever only displays once in the monument is only counted once (and I feel your pain, since somehow I ended up with two Legendary Guardians and two Survivors...ah well). &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hom.guildwars2.com/#page=welcome" />
  <row Id="25599" PostHistoryTypeId="2" PostId="10896" RevisionGUID="483f6188-c870-41e9-aad4-8ac7c0598ab5" CreationDate="2010-11-14T18:21:30.093" UserId="2986" Text="My understanding is this:&#xD;&#xA;&#xD;&#xA;Dex increases damage for all ranged weapons&#xD;&#xA;Magic increases all elemental damage for all weapons&#xD;&#xA;&#xD;&#xA;So then it seems wands benefit from both.  However, I think that wands benefit more from Magic." />
  <row Id="25600" PostHistoryTypeId="2" PostId="10897" RevisionGUID="bfc4dc6b-de0c-471f-ae09-ed779431595c" CreationDate="2010-11-14T19:38:42.900" UserId="4584" Text="I had problems with that challenge too.  Here's the solution on [Youtube][1].  I hope it helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=3WvMgH32z5A" />
  <row Id="25601" PostHistoryTypeId="2" PostId="10898" RevisionGUID="bb748379-f5be-4868-8ed4-a77f5feb1b56" CreationDate="2010-11-14T19:44:07.720" UserId="4804" Text="Hello -&#xD;&#xA;&#xD;&#xA;I'm writing a small application to track some additional statistics not provided within Starcraft 2 (e.g. current daily point increase/decrease, distribution of matches such as those won in the first 5 minutes, etc...).  The problem is that there is some information that isn't available on the battle.net webpage.  Ideally, I'd parse all of the information directly from this website, but things like length the game ran and opponents aren't provided on the web version. &#xD;&#xA;&#xD;&#xA;So, I've been looking into capturing packets on a client machine to see if there is a way I can extract this data as a user is playing sc2.  I'm not entirely sure this is going to work, because as I've seen thus far, the packets are either encrypted, or simply not readable.  &#xD;&#xA;&#xD;&#xA;I just wanted to see if others had thoughts on how I might go about this.  Also, the software is going to be GPL licensed, so if you're interested in helping out, let me know.&#xD;&#xA;&#xD;&#xA;~Scott" />
  <row Id="25602" PostHistoryTypeId="1" PostId="10898" RevisionGUID="bb748379-f5be-4868-8ed4-a77f5feb1b56" CreationDate="2010-11-14T19:44:07.720" UserId="4804" Text="Match information in Starcraft 2 via packet capture?" />
  <row Id="25603" PostHistoryTypeId="3" PostId="10898" RevisionGUID="bb748379-f5be-4868-8ed4-a77f5feb1b56" CreationDate="2010-11-14T19:44:07.720" UserId="4804" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;statistics&gt;" />
  <row Id="25604" PostHistoryTypeId="2" PostId="10899" RevisionGUID="0f76d865-e86e-48fa-b0d4-1d9d3631966a" CreationDate="2010-11-14T20:37:20.643" UserId="3430" Text="My 2 cents:&#xD;&#xA;&#xD;&#xA;As in any multiplayer game (and especially one as immensely popular as Starcraft 2) cheating is an issue that the game developers actively combat. As such, I'm ready to bet that the packets are **AT LEAST** encrypted, and there are a lot of other safeguards in place to prevent people from doing just what you're trying to.&#xD;&#xA;&#xD;&#xA;It's probably possible to arrange with Blizzard to get your hands on all the necessary documentation, SDKs and whatnotelse, but it'll most likely take a big stack of NDA's (so forget about GPL) and a bigger stack of money.&#xD;&#xA;&#xD;&#xA;Sorry. :(" />
  <row Id="25605" PostHistoryTypeId="2" PostId="10900" RevisionGUID="a6261708-04fb-4bb5-b16b-d523ff79e216" CreationDate="2010-11-14T21:05:26.433" UserId="2765" Text="A much better approach would be to look at the replays of the games (which are automatically saved in you account folder). Those replays contain a lot of useful information like the game length and opponents and the format they are using is fairly well known. There are quite a few projects for libraries that parse these replay files, for example [this one][1].&#xD;&#xA;&#xD;&#xA;You could also use a premade tool like [sc2gears][2] which provides a lot of statistical analysis based on your replay files.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://code.google.com/p/phpsc2replay/&#xD;&#xA;  [2]: http://sites.google.com/site/sc2gears/" />
  <row Id="25606" PostHistoryTypeId="2" PostId="10901" RevisionGUID="a7faf87f-9fee-4b16-afab-ae5ab228928f" CreationDate="2010-11-14T21:15:21.700" UserId="2638" Text="With 10v10 by far the best is to crowd the tank (preferably on fire) and have your entire team hitting him with baseball bats/swords/machettes etc, he will only be able to knock 1/2 your team down hopefully." />
  <row Id="25607" PostHistoryTypeId="2" PostId="10902" RevisionGUID="f159677a-c891-4b6c-933e-71a7c74b96b9" CreationDate="2010-11-14T21:21:45.390" UserId="4807" Text="If you are wanting to buy No Heaven by DJ Champion, it is not in the Borderlands soundtrack which is just the in game background music. Nor is the title song &quot;Ain't No Rest For The Wicked&quot; by Cage The Elephant." />
  <row Id="25608" PostHistoryTypeId="2" PostId="10903" RevisionGUID="53574f69-c176-44a0-b110-52bec01537ff" CreationDate="2010-11-14T21:27:58.910" UserId="4807" Text="Steam is described as a &quot;Service&quot; in thier licence agreement etc. They hope this will allow them to avoid most online consumer laws in many countries that categorically state that you are allowed a refund in the case that a game does not work.&#xD;&#xA;&#xD;&#xA;If you have a technical problem with a game, you can try to get a refund, but I have never tried it." />
  <row Id="25609" PostHistoryTypeId="2" PostId="10904" RevisionGUID="8c87727e-28ac-4328-903f-35426ba372c9" CreationDate="2010-11-14T22:32:40.457" UserId="4084" Text="After following the link provided by Aubergine I found the de-facto number from the ICO team itself.  70 feet/21 meters tall.  In the trivia section of http://teamico.wikia.com/wiki/Valus" />
  <row Id="25610" PostHistoryTypeId="2" PostId="10905" RevisionGUID="349e0463-ab30-4a91-ada6-700e41760dff" CreationDate="2010-11-14T22:37:44.890" UserId="102" Text="I also agree this is a poor approach, but since you piqued my curiosity, I went and installed wireshark.&#xD;&#xA;&#xD;&#xA;Here is an average SC2 packet:&#xD;&#xA;&#xD;&#xA; &gt; User Datagram Protocal, Src Port: 50542, Dst Port: bnetgame (1119)&#xD;&#xA; &#xD;&#xA; &gt; Length: 32&#xD;&#xA;&#xD;&#xA; &gt; Data (24 bytes)&#xD;&#xA;&#xD;&#xA; &gt; Data: 76ed0100077ce965cd7e4018cc8040001e92508e0fa0cd00&#xD;&#xA;&#xD;&#xA;I remember that the original Starcraft had the option of using the [IPX](http://en.wikipedia.org/wiki/IPX/SPX) protocol as an alternative to TCP, so I guess I shouldn't be surprised that they rolled their own protocal for Starcraft 2.  What's more the average packet size in my sample was 60bytes, which with overhead means you're getting 24 bytes of data.  Without a good insight in to how they do sequencing, any sort of parallel data being transmitted on that connection is going to be hard to reassemble.&#xD;&#xA;&#xD;&#xA;At this point they don't even need encryption, their chopping scheme for transmitting smaller packets will act as obfuscation." />
  <row Id="25611" PostHistoryTypeId="2" PostId="10906" RevisionGUID="366ae503-3f24-425b-8ce8-eccbe8e7255a" CreationDate="2010-11-14T22:44:10.950" UserId="1057" Text="Unfortunately, there is no way to do that.  You can download your friend's ghosts, the top ghost (which is usually glitched) and a random ghost that is faster than you (your rival ghost).  Personally, I find the rival ghosts work really well to train yourself on a specific track, as you can learn and practice the &quot;tricks of the track&quot; one at a time." />
  <row Id="25612" PostHistoryTypeId="2" PostId="10907" RevisionGUID="028ca118-606c-4734-96d8-d6a45816823e" CreationDate="2010-11-14T22:47:08.467" UserId="3129" Text="In order of appearance:&#xD;&#xA;&#xD;&#xA;**Valus** is roughly 70 feet (21M) tall.  &#xD;&#xA;**Quadratus** is about 98 feet high, and 115 ft long from head to tail.  &#xD;&#xA;**Gaius** is 97 feet tall.  &#xD;&#xA;**Phaedra** is 98 feet tall, and about 90 feet long.  &#xD;&#xA;**Avion** is 140 feet from beak to tail with a 130 foot wingspan.  &#xD;&#xA;**Barba** is 80 feet tall.  &#xD;&#xA;**Hydrus** is 280 feet long.  &#xD;&#xA;**Kuromori** is 16 feet tall, and only 56 feet long.  &#xD;&#xA;**Basaran** is 75 feet tall, 160 feet in length.  &#xD;&#xA;**Dirge** is 260 feet long.  &#xD;&#xA;**Celosia** is tied as the smallest colossus at only 12 feet tall and 18 feet long.  &#xD;&#xA;**Pelagia** is 89 feet tall, and 100 feet long.  &#xD;&#xA;**Phalanx** is absolutely massive (the largest colossus in fact), clocking in at 557 feet long, with a wingspan of 200 feet.  &#xD;&#xA;**Cenobia** is the other smallest colossus at 12 high and 18 long.  &#xD;&#xA;**Argus** is 75 feet tall.  &#xD;&#xA;**Malus** is 195 feet tall -  roughly double the height of any of the other 'upright' colossi.&#xD;&#xA;" />
  <row Id="25613" PostHistoryTypeId="2" PostId="10908" RevisionGUID="80b60d43-6dda-4e68-a060-50e138052d2c" CreationDate="2010-11-14T22:55:31.480" UserId="102" Text="Let's talk about the rise and the fall of the 2Gate strategy, because I think that discussion will enlighten you as to the strengths and weaknesses of blocking as the entrance of the natural.&#xD;&#xA;&#xD;&#xA;The Rise&#xD;&#xA;----&#xD;&#xA;The 2 Gate strategy was developed near the end of the Beta, largely by a player known as [Tester][1].  Tester's strategy revolved around using the two Gateways at the entrance to the natural into early pressure.  This was a reaction to many Zerg players at the time going for more Zergling centric builds after a series of Roach nerfs.&#xD;&#xA;&#xD;&#xA;Strengths&#xD;&#xA;----&#xD;&#xA;By placing the Gateways in a &quot;wall&quot; he could stop any counter pressure from Zerglings, allowing him to take an early expo and possibly deny the Zerg player's expansion (putting him a base ahead).  Since Zerg usually rely on base advantage this was a very strong build.  What's more by using warp technology he could warp in units outside of his wall while using a single Photo Cannon to stop any Roach pressure (as even at max range the Photon cannon could reach the Roaches if they attacked the wall).&#xD;&#xA;&#xD;&#xA;Thus Tester would have a safe, early expansion.&#xD;&#xA;&#xD;&#xA;The Fall&#xD;&#xA;----&#xD;&#xA;So why don't more Protoss go for 2 Gate pressure against Zerg? Well partially nerfs to Zealot production mean that Protoss couldn't apply pressure as affectively, but a recent change to Roach range really cut down the effectiveness of walling in.  Because Roaches now have a range of 4, they are capable of attacking the Protoss wall without taking Photon Cannon fire.  As a result building a wall at your natural suffers from exposing your production facilities to harassment, while blocking off your own ability to quickly reinforce from your front to your main.  This is the same problem as walling off at your main.&#xD;&#xA;&#xD;&#xA;The Future&#xD;&#xA;----&#xD;&#xA;Does walling have a future?  Well a discussion of the history and its roll in the meta game (and why the Roach range buff was so important to Zerg players) is very important so that you understand how these factors contribute; however, that doesn't mean you can't.  Walling at the natural provides for the same buffer against early Zergling pressure, and is useful to 1 Gate Expand, style builds.  Additionally, Terran players can use the ability to lift off to remove the exposure latter in the game when the wall stops being beneficial.&#xD;&#xA;&#xD;&#xA;Do I think that walling at the natural has a place? Yes.  Do I think it'll become standard? Based on the disadvantages I've listed, probably not. I think its definitely something you should explore and that it'll come back again in a serious way.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Tester" />
  <row Id="25614" PostHistoryTypeId="2" PostId="10909" RevisionGUID="f0d2dc82-b9b4-487b-98bb-55d9b2d27ab4" CreationDate="2010-11-14T23:30:08.560" UserId="4780" Text="I bought now a PS2. I used one before from a friend, that's why I already own some games: Dead or Alive 2, Guilty Gear X, Beyond Good and Evil, Ico, Wizardry Forsaken Land and Summoner 2. This are all games I like (already sold the one I not like that much). Which games I should add to the collection. Some hints: I think I have enough fighting games, so I need no more of them. I usually don't like Jump'n'Runs. But I like very much adventures and RPGs. Some action-game might also interesting. So which games I definitely should add to the collection?" />
  <row Id="25615" PostHistoryTypeId="1" PostId="10909" RevisionGUID="f0d2dc82-b9b4-487b-98bb-55d9b2d27ab4" CreationDate="2010-11-14T23:30:08.560" UserId="4780" Text="What games for PS2 I shouldn't miss?" />
  <row Id="25616" PostHistoryTypeId="3" PostId="10909" RevisionGUID="f0d2dc82-b9b4-487b-98bb-55d9b2d27ab4" CreationDate="2010-11-14T23:30:08.560" UserId="4780" Text="&lt;role-playing-game&gt;&lt;adventure&gt;&lt;ps2&gt;" />
  <row Id="25617" PostHistoryTypeId="5" PostId="10905" RevisionGUID="ba12bfd6-cb9b-4dd2-b9b7-1cbac6d8bc6d" CreationDate="2010-11-14T23:51:12.993" UserId="102" Comment="added 844 characters in body" Text="I also agree this is a poor approach, but since you piqued my curiosity, I went and installed wireshark.&#xD;&#xA;&#xD;&#xA;Here is an average SC2 packet:&#xD;&#xA;&#xD;&#xA;    User Datagram Protocal, Src Port: 50542, Dst Port: bnetgame (1119)&#xD;&#xA;    Length: 32&#xD;&#xA;    Data (24 bytes)&#xD;&#xA;    Data: 76ed0100077ce965cd7e4018cc8040001e92508e0fa0cd00&#xD;&#xA;&#xD;&#xA;I remember that the original Starcraft had the option of using the [IPX](http://en.wikipedia.org/wiki/IPX/SPX) protocol as an alternative to TCP, so I guess I shouldn't be surprised that they rolled their own protocal for Starcraft 2.  What's more the average packet size in my sample was 60bytes, which with overhead means you're getting 24 bytes of data.  Without a good insight in to how they do sequencing, any sort of parallel data being transmitted on that connection is going to be hard to reassemble.&#xD;&#xA;&#xD;&#xA;At this point they don't even need encryption, their chopping scheme for transmitting smaller packets will act as obfuscation.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;Since efficient network transfer of data is a bit of a hobby of mine, I decided to dig [deeper][1].&#xD;&#xA;&#xD;&#xA;    Storm UDP Protocol&#xD;&#xA;    This protocol is defined and processed by functions within Storm.dll and is used for numerous games - namely, Diablo 1, Warcraft II: BNE, Starcraft, and Starcraft: Brood War.&#xD;&#xA;    (WORD)      Checksum&#xD;&#xA;    (WORD)      Header Length&#xD;&#xA;    (WORD)      Seq1&#xD;&#xA;    (WORD)      Seq2&#xD;&#xA;    (BYTE)      CLS&#xD;&#xA;    (BYTE)      Command&#xD;&#xA;    (BYTE)      PlayerID&#xD;&#xA;    (BYTE)      Resend&#xD;&#xA;&#xD;&#xA;I take back my original assessment, you can definitely identify the sequence pretty easily.  What's more  It looks like you can break apart the messages fairly easily.  The concern then becomes extracting information from the 4-8 Bytes of data in the messages.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bnetdocs.org/old/content9d2c.html?Section=d&amp;id=6&#xD;&#xA;" />
  <row Id="25618" PostHistoryTypeId="5" PostId="10905" RevisionGUID="ced08381-45e1-4648-9f37-7dbf7c1874eb" CreationDate="2010-11-14T23:56:35.783" UserId="102" Comment="added 717 characters in body" Text="I also agree this is a poor approach, but since you piqued my curiosity, I went and installed wireshark.&#xD;&#xA;&#xD;&#xA;Here is an average SC2 packet:&#xD;&#xA;&#xD;&#xA;    User Datagram Protocal, Src Port: 50542, Dst Port: bnetgame (1119)&#xD;&#xA;    Length: 32&#xD;&#xA;    Data (24 bytes)&#xD;&#xA;    Data: 76ed0100077ce965cd7e4018cc8040001e92508e0fa0cd00&#xD;&#xA;&#xD;&#xA;I remember that the original Starcraft had the option of using the [IPX](http://en.wikipedia.org/wiki/IPX/SPX) protocol as an alternative to TCP, so I guess I shouldn't be surprised that they rolled their own protocal for Starcraft 2.  What's more the average packet size in my sample was 60bytes, which with overhead means you're getting 24 bytes of data.  Without a good insight in to how they do sequencing, any sort of parallel data being transmitted on that connection is going to be hard to reassemble.&#xD;&#xA;&#xD;&#xA;At this point they don't even need encryption, their chopping scheme for transmitting smaller packets will act as obfuscation.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;Since efficient network transfer of data is a bit of a hobby of mine, I decided to dig [deeper][1].&#xD;&#xA;&#xD;&#xA;    Storm UDP Protocol&#xD;&#xA;    This protocol is defined and processed by functions within Storm.dll and is used for numerous games - namely, Diablo 1, Warcraft II: BNE, Starcraft, and Starcraft: Brood War.&#xD;&#xA;    (WORD)      Checksum&#xD;&#xA;    (WORD)      Header Length&#xD;&#xA;    (WORD)      Seq1&#xD;&#xA;    (WORD)      Seq2&#xD;&#xA;    (BYTE)      CLS&#xD;&#xA;    (BYTE)      Command&#xD;&#xA;    (BYTE)      PlayerID&#xD;&#xA;    (BYTE)      Resend&#xD;&#xA;&#xD;&#xA;I take back my original assessment, you can definitely identify the sequence pretty easily.  What's more  It looks like you can break apart the messages fairly easily.  The concern then becomes extracting information from the 4-8 Bytes of data in the messages.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;So let's look at [that data][2].&#xD;&#xA;&#xD;&#xA;    == 0x36 - Stim Pack ==&#xD;&#xA;    {{{&#xD;&#xA;      // No parameters.&#xD;&#xA;    }}}&#xD;&#xA;    CLASS 2&#xD;&#xA;    &#xD;&#xA;    ----------------------------------------------------&#xD;&#xA;    == 0x35 - Zerg Bldg Morph ==&#xD;&#xA;    {{{&#xD;&#xA;    	WORD wUnitType;&#xD;&#xA;    }}}&#xD;&#xA;    CLASS 2&#xD;&#xA;&#xD;&#xA;Fascinating.  Apparently SC2 is transmitting the same codes you find in a replay over the BattleNet.  So breaking apart a replay is the same as using a packet capture.  Your only real decision should then become: Do you need the data in real time?  If you don't then using replays will be easier than disassembling the data from tshark.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bnetdocs.org/old/content9d2c.html?Section=d&amp;id=6&#xD;&#xA;  [2]: http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/packets2.txt&#xD;&#xA;" />
  <row Id="25619" PostHistoryTypeId="2" PostId="10910" RevisionGUID="93671107-534b-4a82-ac59-16883586ef9c" CreationDate="2010-11-14T23:57:08.590" UserId="1327" Text="When looking at Minecraft pictures I see that lots of build lots really neat structures.  But I really wonder how they build some structures, are the using some external tool to help them plan.&#xD;&#xA;&#xD;&#xA;For example lets take the case of a simple sphere, dome, or arch.  How do you figure out where the blocks should be placed?  Do you simulate the structure in some other tool?  Do you use a calculator and the appropriate equations?&#xD;&#xA;" />
  <row Id="25620" PostHistoryTypeId="1" PostId="10910" RevisionGUID="93671107-534b-4a82-ac59-16883586ef9c" CreationDate="2010-11-14T23:57:08.590" UserId="1327" Text="What tools do you use to help you build structures?" />
  <row Id="25621" PostHistoryTypeId="3" PostId="10910" RevisionGUID="93671107-534b-4a82-ac59-16883586ef9c" CreationDate="2010-11-14T23:57:08.590" UserId="1327" Text="&lt;minecraft&gt;&lt;building&gt;" />
  <row Id="25622" PostHistoryTypeId="2" PostId="10911" RevisionGUID="93237cf5-9e51-466c-9362-1f0525e55065" CreationDate="2010-11-15T00:04:42.670" UserId="13" Text="For simple structures trial and error would probably be an adequate solution. After all it doesn't take long to hack out any incorrectly placed blocks.&#xD;&#xA;&#xD;&#xA;More complicated structures will require more thought and planning, but by taking things in stages you can break the problem down into more simple steps.&#xD;&#xA;&#xD;&#xA;As for an external tool - pencil and squared graph paper might be all you need!" />
  <row Id="25623" PostHistoryTypeId="2" PostId="10912" RevisionGUID="fb800bfa-559e-401b-a7c8-6656ae99aea4" CreationDate="2010-11-15T00:05:14.367" UserId="235" Text="Well, if you're interested in only spheres, you could use [this Sphereoid Generator][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraft.xsquared.ca/" />
  <row Id="25624" PostHistoryTypeId="5" PostId="9360" RevisionGUID="5a8d3e84-5cb4-4702-af60-b939e002faf1" CreationDate="2010-11-15T00:45:18.550" UserId="58" Comment="added 100 characters in body" Text="I've made this community wiki so that more people can edit it and we can simply have one definitive answer. In doing so, I've also incorporated answers not only from what I've found via gameplay and The Vault, but also the other answers which are on this question as well.&#xD;&#xA;&#xD;&#xA;* [Sarah Weintraub][1]: Various Vault Jumpsuits, but not armored ones nor utility suits.&#xD;&#xA;* [Festus][2]: [Sunset Sarsaparilla Star Bottle Caps][3] (sort of -- with 50, he, sort of, gives you the &quot;reward&quot; of hearing the history of Sunset Sarsaparilla and a quest for the &quot;real&quot; reward.)&#xD;&#xA;* [Jane (Lucky 38)][4]: [Snow Globes][5] (the spiritual successors of Bobbleheads from Fallout 3, but do not grant any bonuses)&#xD;&#xA;* [Raquel (Boomers)][6]: Missiles (thank you [Brian Schkerke][7])&#xD;&#xA;* [Jack (Boomers)][8]: Scrap Metal (thank you [Douglas Leeder][9])&#xD;&#xA;* [Julie Farkas][10]: Fixer, RadAway, Med-X&#xD;&#xA;* [Decanus Severus][11]: NCR Dog Tags&#xD;&#xA;* [Quartermaster Mayes][12]: NCR Dog Tags&#xD;&#xA;* [Private Sexton][13]: Legion Ears&#xD;&#xA;* [Lindsay (Boomers)][14]: [Mr. Cuddles][15] (unique item)&#xD;&#xA;* [Ruby Nash][16]: Radscorpion poison glands (traded for Ruby's Casserole)&#xD;&#xA;* [Isaac][17]: 100 scrap metal, tin cans, bent tin cans, pots, coffee pots, metal cooking pans, metal cooking pots and/or irons&#xD;&#xA;* [Jas Wilkins][18]: 1 deathclaw egg&#xD;&#xA;* [Children near Nellis Hangars][19]: [Rocket Souvenirs][20] (though you only get Boomer fame, no caps nor other rewards)&#xD;&#xA;* [First Sergeant Astor][21]: Irradiated NCR Dog Tags&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Sarah_Weintraub&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Festus_%28Fallout:_New_Vegas%29&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Sunset_Sarsaparilla_Star_Bottle_Cap&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Jane_%28Lucky_38%29&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Snow_globes&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Raquel&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10448#10448&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Jack_%28Boomer%29&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/9358/what-items-should-be-saved-for-turn-ins/10446#10446&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Julie_Farkas&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Decanus_Severus&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Quartermaster_Mayes&#xD;&#xA;  [13]: http://fallout.wikia.com/wiki/Sexton&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/Lindsay&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/Mr._Cuddles&#xD;&#xA;  [16]: http://fallout.wikia.com/wiki/Ruby_Nash&#xD;&#xA;  [17]: http://fallout.wikia.com/wiki/Isaac_%28Fallout_New_Vegas%29&#xD;&#xA;  [18]: http://fallout.wikia.com/wiki/Jas_Wilkins&#xD;&#xA;  [19]: http://fallout.wikia.com/wiki/Nellis_Hangars&#xD;&#xA;  [20]: http://fallout.wikia.com/wiki/Rocket_Souvenir&#xD;&#xA;  [21]: http://fallout.wikia.com/wiki/Astor" />
  <row Id="25625" PostHistoryTypeId="6" PostId="10708" RevisionGUID="86c753bf-57a6-46c3-b3dd-4cd8b3e624ba" CreationDate="2010-11-15T01:35:38.480" UserId="4737" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;plot&gt;" />
  <row Id="25626" PostHistoryTypeId="2" PostId="10913" RevisionGUID="c0c90f84-a77f-4b8f-bcb8-138cf8b46958" CreationDate="2010-11-15T01:41:00.220" UserId="4810" Text="Hi guys, i want to know the quality and reliability of the performance of the Radeon HD4650 graphics card. How many of you own this and think it is worth the money? I'm thinking of buying it from ebay from a recognized seller at a good price. Would it be able to run games like fifa 11, pes 11, gta 4, crysis, cod6, cod black ops, startcrat 2, etc?&#xD;&#xA;" />
  <row Id="25627" PostHistoryTypeId="1" PostId="10913" RevisionGUID="c0c90f84-a77f-4b8f-bcb8-138cf8b46958" CreationDate="2010-11-15T01:41:00.220" UserId="4810" Text="How good is the Radeon HD4560?" />
  <row Id="25628" PostHistoryTypeId="3" PostId="10913" RevisionGUID="c0c90f84-a77f-4b8f-bcb8-138cf8b46958" CreationDate="2010-11-15T01:41:00.220" UserId="4810" Text="&lt;graphics-card&gt;" />
  <row Id="25629" PostHistoryTypeId="2" PostId="10914" RevisionGUID="c7124668-0df7-47e1-a518-5e6df91ac6a9" CreationDate="2010-11-15T02:14:23.253" UserId="4565" Text="Fifa 2011 need, ATI Radeon X1600, works...&#xD;&#xA;Pes 11 need, Radeon HD2600, works...&#xD;&#xA;GTA IV need, ATI Raedon x1270, works...&#xD;&#xA;Crysis need, ATI Radeon 9800, works...&#xD;&#xA;COD 6 need, ATI Radeon x1600, works...&#xD;&#xA;COD Black ops need, ATI Radeon HD4350, works...&#xD;&#xA;&#xD;&#xA;They are good games and yet you work, it's a good card supports many games, and optimum performance&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25630" PostHistoryTypeId="2" PostId="10915" RevisionGUID="b0f1f8b2-3092-446a-94f0-899412ffa6aa" CreationDate="2010-11-15T02:23:46.593" UserId="18" Text="I generally build a foundation for the structure out of gravel or dirt. From there, I slowly build more of it, and tweak as I go.&#xD;&#xA;&#xD;&#xA;I try to build the important parts of the structure first (the skeleton of it), and worry about details later." />
  <row Id="25631" PostHistoryTypeId="2" PostId="10916" RevisionGUID="d48af170-150e-4b43-bb55-b465833631b8" CreationDate="2010-11-15T02:50:03.487" UserId="4544" Text="If you are seeking for the best value Price/Trophies, I found something that might be interesting! &#xD;&#xA;&#xD;&#xA;The [Sly Collection]! Sly 1, Sly 2, Sly 3 in the same blu-ray disc, HD, 3D, Move support and 116 trophies for only 39,99$.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [Sly Collection]: http://us.playstation.com/games-and-media/games/the-sly-collection-ps3.html&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25632" PostHistoryTypeId="6" PostId="10909" RevisionGUID="f7b4ed86-5f1c-4a1f-b46f-9afdba7ba58f" CreationDate="2010-11-15T03:04:43.650" UserId="3114" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;adventure&gt;&lt;ps2&gt;" />
  <row Id="25633" PostHistoryTypeId="2" PostId="10917" RevisionGUID="6078e9d7-604b-4860-bd91-c577776bd4c1" CreationDate="2010-11-15T04:04:15.163" UserId="816" Text="I recently found out about the *Elbereth* engraving through the NetHack wiki.  Are there any other &quot;special&quot; uses for engraving aside from this one?" />
  <row Id="25634" PostHistoryTypeId="1" PostId="10917" RevisionGUID="6078e9d7-604b-4860-bd91-c577776bd4c1" CreationDate="2010-11-15T04:04:15.163" UserId="816" Text="What are the uses of engraving?" />
  <row Id="25635" PostHistoryTypeId="3" PostId="10917" RevisionGUID="6078e9d7-604b-4860-bd91-c577776bd4c1" CreationDate="2010-11-15T04:04:15.163" UserId="816" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="25636" PostHistoryTypeId="2" PostId="10918" RevisionGUID="006aeb61-7c86-483f-b1b8-528077af22aa" CreationDate="2010-11-15T04:05:29.960" UserId="4811" Text="I'm trying to remember the name of an old flight simulator game I used to play as a kid (not too long ago, around the release of Windows 95 or 98). My memory is a little crappy, so please try to bear with me (the time frame should help, though - 1995/6 to 1998).&#xD;&#xA;&#xD;&#xA;I remember playing the game as 3D, though it was front-facing into the computer with perspective, and as the pilot, I had to try and avoid hitting blocks that were coming at me on a grid. Does this sound like anything familiar? I was around 3-5 then, so I'm sorry I can't remember much.&#xD;&#xA;&#xD;&#xA;If the color scheme helps, the background was reddish, and the blocks coming at me were blue. I remember that I kept getting to some screen with a bunch of flags on it (I assume a multinational disclaimer of some kind), but of course, I couldn't read, so I can't tell you anything beyond that.&#xD;&#xA;&#xD;&#xA;I've been looking for this game for ages, and for whatever reason, the internet hasn't yet compiled a list of all released flight simulators, so I have nowhere to look this up. If anyone remembers anything like this, let me know... thanks!" />
  <row Id="25637" PostHistoryTypeId="1" PostId="10918" RevisionGUID="006aeb61-7c86-483f-b1b8-528077af22aa" CreationDate="2010-11-15T04:05:29.960" UserId="4811" Text="Can't remember name of old flight simulator game..." />
  <row Id="25638" PostHistoryTypeId="3" PostId="10918" RevisionGUID="006aeb61-7c86-483f-b1b8-528077af22aa" CreationDate="2010-11-15T04:05:29.960" UserId="4811" Text="&lt;old-games&gt;&lt;flight-simulation&gt;&lt;windows-95&gt;" />
  <row Id="25639" PostHistoryTypeId="2" PostId="10919" RevisionGUID="001496ec-4734-442a-b78e-ed051f16861e" CreationDate="2010-11-15T04:09:25.490" UserId="1649" Text="Kingdom Hearts is a lot better than it initially looks, if you can get past the Disney exterior." />
  <row Id="25640" PostHistoryTypeId="6" PostId="10918" RevisionGUID="6a1ef998-b381-4b67-ac84-21c199bbac31" CreationDate="2010-11-15T04:09:55.707" UserId="18" Comment="added tag" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;flight-simulation&gt;&lt;windows-95&gt;" />
  <row Id="25641" PostHistoryTypeId="2" PostId="10920" RevisionGUID="ca953f64-fdc4-433e-84a9-a9a54c119f6a" CreationDate="2010-11-15T04:16:20.597" UserId="144" Text="I want to pick up the wireless keyboard for Rock Band 3 for Wii.  In Australia, as far as I can tell, only EB Games has imported it, and it costs nearly $200AU for the pleasure.&#xD;&#xA;&#xD;&#xA;Including shipping, it would only be about $100AU to order the keyboard from the States.  However, PAL/NTSC compatibility and region-locking issues are making me uneasy in that regard.&#xD;&#xA;&#xD;&#xA;Obviously, the game itself will be region locked (and I'll probably buy that here), but what about the peripherals?" />
  <row Id="25642" PostHistoryTypeId="1" PostId="10920" RevisionGUID="ca953f64-fdc4-433e-84a9-a9a54c119f6a" CreationDate="2010-11-15T04:16:20.597" UserId="144" Text="Compatibility of US Rock Band equipment with Australian Wii?  (RB3 in particular)" />
  <row Id="25643" PostHistoryTypeId="3" PostId="10920" RevisionGUID="ca953f64-fdc4-433e-84a9-a9a54c119f6a" CreationDate="2010-11-15T04:16:20.597" UserId="144" Text="&lt;wii&gt;&lt;rock-band&gt;&lt;rock-band-3&gt;&lt;peripherals&gt;" />
  <row Id="25644" PostHistoryTypeId="2" PostId="10921" RevisionGUID="28208a94-c32c-4d86-a425-e8f860e3dc25" CreationDate="2010-11-15T04:18:47.620" UserId="3291" Text="This is a good question for the &quot;un-initiated&quot;. Just buy a game card and start playing. Cataclysm is coming but it's a few gigabytes of updates. Blizz s/w engineering is pretty smart by pre-downloading content ahead of release, so you can just log on and play. So to avoid disappointment with Cataclysm. Download now.&#xD;&#xA;&#xD;&#xA;PVP or PVE ? With PVP realms, there is a thing called &quot;[ganking][1]&quot;, where groups of players just wait in ambush and just smack you senseless whilst travelling between cities or trying to complete quests. If you like that sorta stuff, and wanna be a PVP smackdown player.. You can go this route. But it wastes alot of time when you want to go questing/farming and generally getting gear.&#xD;&#xA;&#xD;&#xA;PVE has battlegrounds where you can engage in PVP play. I prefer PVE because you can get into PVP at your choosing, rather than getting ambushed every 10 minutes. PVE it's just you vs the environment. Not other players. PVE also has duelling. So, you can also pick a fight when you want to.&#xD;&#xA;&#xD;&#xA;As a casual gamer. There is a built in questhelper, so this can speed up the grind of going around completing quests. If you're not playing constantly, then there is value in logging off in taverns and major cities, because you gain &quot;rested XP&quot; faster in taverns and cities, rather than logging off in the forests/roads. Rested XP basically is worth double the normal XP from kills and quests. You will level faster that way.&#xD;&#xA;&#xD;&#xA;Best guides I have found are these&#xD;&#xA;&#xD;&#xA;- [www.wowhead.com][2]&#xD;&#xA;&#xD;&#xA;- [www.wowwiki.com][3]&#xD;&#xA;&#xD;&#xA;- [www.thottbott.com][4]&#xD;&#xA;&#xD;&#xA;Add-ons are enhancements to your WoW interface that can really improve game play. They have become an industry in itself, although Blizz discourages people paying for them, you can get them for free. &#xD;&#xA;Check &#xD;&#xA;&#xD;&#xA;[wow addons][5]&#xD;&#xA;&#xD;&#xA;I use Auctioneer among others. But a good list of what's popular can be found [here][6]. There are class specific addons to.&#xD;&#xA;&#xD;&#xA;and keep them upto date with [wowmatrix][7]&#xD;&#xA;&#xD;&#xA;If you like raiding, I recommend that you get good at the 5 man dungeons (also known as &quot;instances&quot;). The key thing about instances or raids is to know the role you play in the group. It boils down to 3 different types, Damage dealers/Tanks/Healers. They're self explanatory, but Tanks are basically the one player who tries to hold the attention of the big boss you will end up fighting. This is so the damage dealers can kill it, and the healers, well... heal everyone. &#xD;&#xA;&#xD;&#xA;Holding their attention, is called &quot;holding threat&quot;. As the bosses or any mob you are fighting does a calculation to determine who they should kill, by estimating who presents the biggest threat. So, damage dealers tend to have high threat, because of their DPS (Damage Per Second). Healers can gain threat, because they're keeping everyone very healthy. You can improve your level of threat through talents or buffs. (A buff is like drinking a potion or a beneficial spell that gives you a special attribute for a period of time). You'll learn about which buffs are important to your style of gameplay as you progress. Finally, each instance tends to have anywhere from 3-12 bosses. You don't have to wait til you're level 80 to do raids, you can do them through level ranges of character, but the first one to do would be Stockades in Stormwind (if you're alliance), when you're about level 15. Have fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbandictionary.com/define.php?term=ganking&#xD;&#xA;  [2]: http://www.wowhead.com&#xD;&#xA;  [3]: http://www.wowwiki.com&#xD;&#xA;  [4]: http://www.thottbott.com&#xD;&#xA;  [5]: http://wow.curse.com/downloads/wow-addons/default.aspx&#xD;&#xA;  [6]: http://wow.curse.com/downloads/Popular.aspx?SectionID=3816&#xD;&#xA;  [7]: http://www.wowmatrix.com/" />
  <row Id="25645" PostHistoryTypeId="5" PostId="10921" RevisionGUID="7ae9d9e7-fc63-4aef-829a-4305763a9769" CreationDate="2010-11-15T04:28:14.987" UserId="3291" Comment="describing Gearscore and raiding.; added 492 characters in body; deleted 1 characters in body" Text="This is a good question for the &quot;un-initiated&quot;. Just buy a game card and start playing. Cataclysm is coming but it's a few gigabytes of updates. Blizz s/w engineering is pretty smart by pre-downloading content ahead of release, so you can just log on and play. So to avoid disappointment with Cataclysm. Download now.&#xD;&#xA;&#xD;&#xA;PVP or PVE ? With PVP realms, there is a thing called &quot;[ganking][1]&quot;, where groups of players just wait in ambush and just smack you senseless whilst travelling between cities or trying to complete quests. If you like that sorta stuff, and wanna be a PVP smackdown player.. You can go this route. But it wastes alot of time when you want to go questing/farming and generally getting gear.&#xD;&#xA;&#xD;&#xA;PVE has battlegrounds where you can engage in PVP play. I prefer PVE because you can get into PVP at your choosing, rather than getting ambushed every 10 minutes. PVE it's just you vs the environment. Not other players. PVE also has duelling. So, you can also pick a fight when you want to.&#xD;&#xA;&#xD;&#xA;As a casual gamer. There is a built in questhelper, so this can speed up the grind of going around completing quests. If you're not playing constantly, then there is value in logging off in taverns and major cities, because you gain &quot;rested XP&quot; faster in taverns and cities, rather than logging off in the forests/roads. Rested XP basically is worth double the normal XP from kills and quests. You will level faster that way.&#xD;&#xA;&#xD;&#xA;Best guides I have found are these&#xD;&#xA;&#xD;&#xA;- [www.wowhead.com][2]&#xD;&#xA;&#xD;&#xA;- [www.wowwiki.com][3]&#xD;&#xA;&#xD;&#xA;- [www.thottbott.com][4]&#xD;&#xA;&#xD;&#xA;Add-ons are enhancements to your WoW interface that can really improve game play. They have become an industry in itself, although Blizz discourages people paying for them, you can get them for free. &#xD;&#xA;Check &#xD;&#xA;&#xD;&#xA;[wow addons][5]&#xD;&#xA;&#xD;&#xA;I use Auctioneer among others. But a good list of what's popular can be found [here][6]. There are class specific addons to.&#xD;&#xA;&#xD;&#xA;and keep them upto date with [wowmatrix][7]&#xD;&#xA;&#xD;&#xA;If you like raiding, I recommend that you get good at the 5 man dungeons (also known as &quot;instances&quot;). The key thing about instances or raids is to know the role you play in the group. It boils down to 3 different types, Damage dealers/Tanks/Healers. They're self explanatory, but Tanks are basically the one player who tries to hold the attention of the big boss you will end up fighting. This is so the damage dealers can kill it, and the healers, well... heal everyone. &#xD;&#xA;&#xD;&#xA;Holding their attention, is called &quot;holding threat&quot;. As the bosses or any mob you are fighting does a calculation to determine who they should kill, by estimating who presents the biggest threat. So, damage dealers tend to have high threat, because of their DPS (Damage Per Second). Healers can gain threat, because they're keeping everyone very healthy. You can improve your level of threat through talents or buffs. (A buff is like drinking a potion or a beneficial spell that gives you a special attribute for a period of time). You'll learn about which buffs are important to your style of gameplay as you progress. Finally, each instance tends to have anywhere from 3-12 bosses. You don't have to wait til you're level 80 to do raids, you can do them through level ranges of character, but the first one to do would be Stockades in Stormwind (if you're alliance), when you're about level 15. You can find dungeon groups through the dungeon finder. There is also a &quot;raid browser&quot;. It's all built into WoW. The trade chat channel tends to have lots of offers/requests for player to join raid groups. Basic dialog/lingo is like this.&#xD;&#xA;&#xD;&#xA;LFM = Looking For More.&#xD;&#xA;LFG = Looking For Group.&#xD;&#xA;&#xD;&#xA;So, someone might say LFM Ony= Looking For More players to do the Onyxia instance.&#xD;&#xA;&#xD;&#xA;Also, you might hear about &quot;Gearscore&quot;. This relates to the quality of all your gear you wear. The higher the item level, the better suited you are for the harder instances. You can acquire great gear by making it/buying it/looting it. The auction house can be good in this way. You can also buy very exotic gear from special merchants using tokens. There is a large array of currencies for different levels of gear. But Blizz are now unifying it. There is also some gear that you can buy from merchants, by trading other exotic items, but this is the highest level stuff (level 80).&#xD;&#xA;&#xD;&#xA;The quality of gear you have determines whether you can do higher level instances. There is an addon for it. [Get it][8]. Players will sometime ask for people who only have a certain level of gear. This is common for trying to do ICC (Ice Crown Citadel instance)...Live Long and prosper, pwn lots of horde, just Have fun....&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbandictionary.com/define.php?term=ganking&#xD;&#xA;  [2]: http://www.wowhead.com&#xD;&#xA;  [3]: http://www.wowwiki.com&#xD;&#xA;  [4]: http://www.thottbott.com&#xD;&#xA;  [5]: http://wow.curse.com/downloads/wow-addons/default.aspx&#xD;&#xA;  [6]: http://wow.curse.com/downloads/Popular.aspx?SectionID=3816&#xD;&#xA;  [7]: http://www.wowmatrix.com/&#xD;&#xA;  [8]: http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx" />
  <row Id="25646" PostHistoryTypeId="2" PostId="10922" RevisionGUID="74e859e1-a6da-4f89-8914-4a3e6d8d6c62" CreationDate="2010-11-15T04:33:59.460" UserId="4812" Text="Even today I still play Final Fantasy X. Fantastic plot and good battle system." />
  <row Id="25647" PostHistoryTypeId="5" PostId="10921" RevisionGUID="fee81dc9-3f1d-456f-81d0-5a333f4c09cd" CreationDate="2010-11-15T04:34:29.783" UserId="3291" Comment="added 118 characters in body" Text="This is a good question for the &quot;un-initiated&quot;. Just buy a game card and start playing. Cataclysm is coming but it's a few gigabytes of updates. Blizz s/w engineering is pretty smart by pre-downloading content ahead of release, so you can just log on and play. So to avoid disappointment with Cataclysm. Download now.&#xD;&#xA;&#xD;&#xA;PVP or PVE ? With PVP realms, there is a thing called &quot;[ganking][1]&quot;, where groups of players just wait in ambush and just smack you senseless whilst travelling between cities or trying to complete quests. If you like that sorta stuff, and wanna be a PVP smackdown player.. You can go this route. But it wastes alot of time when you want to go questing/farming and generally getting gear.&#xD;&#xA;&#xD;&#xA;PVE has battlegrounds where you can engage in PVP play. I prefer PVE because you can get into PVP at your choosing, rather than getting ambushed every 10 minutes. PVE it's just you vs the environment. Not other players. PVE also has duelling. So, you can also pick a fight when you want to.&#xD;&#xA;&#xD;&#xA;As a casual gamer. There is a built in questhelper, so this can speed up the grind of going around completing quests. If you're not playing constantly, then there is value in logging off in taverns and major cities, because you gain &quot;rested XP&quot; faster in taverns and cities, rather than logging off in the forests/roads. Rested XP basically is worth double the normal XP from kills and quests. You will level faster that way.&#xD;&#xA;&#xD;&#xA;Best guides I have found are these&#xD;&#xA;&#xD;&#xA;- [www.wowhead.com][2]&#xD;&#xA;&#xD;&#xA;- [www.wowwiki.com][3]&#xD;&#xA;&#xD;&#xA;- [www.thottbott.com][4]&#xD;&#xA;&#xD;&#xA;Add-ons are enhancements to your WoW interface that can really improve game play. They have become an industry in itself, although Blizz discourages people paying for them, you can get them for free. &#xD;&#xA;Check &#xD;&#xA;&#xD;&#xA;[wow addons][5]&#xD;&#xA;&#xD;&#xA;I use Auctioneer among others. But a good list of what's popular can be found [here][6]. There are class specific addons to.&#xD;&#xA;&#xD;&#xA;and keep them upto date with [wowmatrix][7]&#xD;&#xA;&#xD;&#xA;If you like raiding, I recommend that you get good at the 5 man dungeons (also known as &quot;instances&quot;). The key thing about instances or raids is to know the role you play in the group. It boils down to 3 different types, Damage dealers/Tanks/Healers. They're self explanatory, but Tanks are basically the one player who tries to hold the attention of the big boss you will end up fighting. This is so the damage dealers can kill it, and the healers, well... heal everyone. &#xD;&#xA;&#xD;&#xA;Holding their attention, is called &quot;holding threat&quot;. As the bosses or any mob you are fighting does a calculation to determine who they should kill, by estimating who presents the biggest threat. So, damage dealers tend to have high threat, because of their DPS (Damage Per Second). Healers can gain threat, because they're keeping everyone very healthy. You can improve your level of threat through talents or buffs. (A buff is like drinking a potion or a beneficial spell that gives you a special attribute for a period of time). You'll learn about which buffs are important to your style of gameplay as you progress. Finally, each instance tends to have anywhere from 3-12 bosses. You don't have to wait til you're level 80 to do raids, you can do them through level ranges of character, but the first one to do would be Stockades in Stormwind (if you're alliance), when you're about level 15. You can find dungeon groups through the dungeon finder. There is also a &quot;raid browser&quot;. It's all built into WoW. The trade chat channel tends to have lots of offers/requests for player to join raid groups. Basic dialog/lingo is like this.&#xD;&#xA;&#xD;&#xA;LFM = Looking For More.&#xD;&#xA;LFG = Looking For Group.&#xD;&#xA;&#xD;&#xA;So, someone might say LFM Ony= Looking For More players to do the Onyxia instance. Trade chat is global across all cities. But only available in the cities. You can't see trade chat outside of cities.&#xD;&#xA;&#xD;&#xA;Also, you might hear about &quot;Gearscore&quot;. This relates to the quality of all your gear you wear. The higher the item level, the better suited you are for the harder instances. You can acquire great gear by making it/buying it/looting it. The auction house can be good in this way. You can also buy very exotic gear from special merchants using tokens. There is a large array of currencies for different levels of gear. But Blizz are now unifying it. There is also some gear that you can buy from merchants, by trading other exotic items, but this is the highest level stuff (level 80).&#xD;&#xA;&#xD;&#xA;The quality of gear you have determines whether you can do higher level instances. There is an addon for it. [Get it][8]. Players will sometime ask for people who only have a certain level of gear. This is common for trying to do ICC (Ice Crown Citadel instance)...Live Long and prosper, pwn lots of horde, just Have fun....&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbandictionary.com/define.php?term=ganking&#xD;&#xA;  [2]: http://www.wowhead.com&#xD;&#xA;  [3]: http://www.wowwiki.com&#xD;&#xA;  [4]: http://www.thottbott.com&#xD;&#xA;  [5]: http://wow.curse.com/downloads/wow-addons/default.aspx&#xD;&#xA;  [6]: http://wow.curse.com/downloads/Popular.aspx?SectionID=3816&#xD;&#xA;  [7]: http://www.wowmatrix.com/&#xD;&#xA;  [8]: http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx" />
  <row Id="25648" PostHistoryTypeId="5" PostId="10921" RevisionGUID="644f63c6-205c-42ab-b105-ad31530b3c60" CreationDate="2010-11-15T04:59:17.740" UserId="3291" Comment="added 81 characters in body" Text="This is a good question for the &quot;un-initiated&quot;. Just buy a game card and start playing. Cataclysm is coming but it's a few gigabytes of updates. Blizz s/w engineering is pretty smart by pre-downloading content ahead of release, so you can just log on and play when it's officially released. So, to avoid disappointment with Cataclysm. Start downloading now.&#xD;&#xA;&#xD;&#xA;PVP or PVE ? With PVP realms, there is a thing called &quot;[ganking][1]&quot;, where groups of players just wait in ambush and just smack you senseless whilst travelling between cities or trying to complete quests for no reason apart from bulling players. If you like that sorta stuff, and wanna be a PVP smackdown player.. You can go this route. But it wastes alot of time when you want to go questing/farming and generally getting gear.&#xD;&#xA;&#xD;&#xA;PVE has battlegrounds where you can engage in PVP play. I prefer PVE because you can get into PVP at your choosing, rather than getting ambushed every 10 minutes. PVE it's just you vs the environment. Not other players. PVE also has duelling. So, you can also pick a fight when you want to.&#xD;&#xA;&#xD;&#xA;As a casual gamer. There is a built in questhelper, so this can speed up the grind of going around completing quests. If you're not playing constantly, then there is value in logging off in taverns and major cities, because you gain &quot;rested XP&quot; faster in taverns and cities, rather than logging off in the forests/roads. Rested XP basically is worth double the normal XP from kills and quests. You will level faster that way.&#xD;&#xA;&#xD;&#xA;Best guides I have found are these&#xD;&#xA;&#xD;&#xA;- [www.wowhead.com][2]&#xD;&#xA;&#xD;&#xA;- [www.wowwiki.com][3]&#xD;&#xA;&#xD;&#xA;- [www.thottbott.com][4]&#xD;&#xA;&#xD;&#xA;Add-ons are enhancements to your WoW interface that can really improve game play. They have become an industry in itself, although Blizz discourages people paying for them, you can get them for free. &#xD;&#xA;Check &#xD;&#xA;&#xD;&#xA;[wow addons][5]&#xD;&#xA;&#xD;&#xA;I use Auctioneer among others. But a good list of what's popular can be found [here][6]. There are class specific addons to.&#xD;&#xA;&#xD;&#xA;and keep them upto date with [wowmatrix][7]&#xD;&#xA;&#xD;&#xA;If you like raiding, I recommend that you get good at the 5 man dungeons (also known as &quot;instances&quot;). The key thing about instances or raids is to know the role you play in the group. It boils down to 3 different types, Damage dealers/Tanks/Healers. They're self explanatory, but Tanks are basically the one player who tries to hold the attention of the big boss you will end up fighting. This is so the damage dealers can kill it, and the healers, well... heal everyone. &#xD;&#xA;&#xD;&#xA;Holding their attention, is called &quot;holding threat&quot;. As the bosses or any mob you are fighting does a calculation to determine who they should kill, by estimating who presents the biggest threat. So, damage dealers tend to have high threat, because of their DPS (Damage Per Second). Healers can gain threat, because they're keeping everyone very healthy. You can improve your level of threat through talents or buffs. (A buff is like drinking a potion or a beneficial spell that gives you a special attribute for a period of time). You'll learn about which buffs are important to your style of gameplay as you progress. Finally, each instance tends to have anywhere from 3-12 bosses. You don't have to wait til you're level 80 to do raids, you can do them through level ranges of character, but the first one to do would be Stockades in Stormwind (if you're alliance), when you're about level 15. You can find dungeon groups through the dungeon finder. There is also a &quot;raid browser&quot;. It's all built into WoW. The trade chat channel tends to have lots of offers/requests for player to join raid groups. Basic dialog/lingo is like this.&#xD;&#xA;&#xD;&#xA;LFM = Looking For More.&#xD;&#xA;LFG = Looking For Group.&#xD;&#xA;&#xD;&#xA;So, someone might say LFM Ony= Looking For More players to do the Onyxia instance. Trade chat is global across all cities. But only available in the cities. You can't see trade chat outside of cities.&#xD;&#xA;&#xD;&#xA;Also, you might hear about &quot;Gearscore&quot;. This relates to the quality of all your gear you wear. The higher the item level, the better suited you are for the harder instances. You can acquire great gear by making it/buying it/looting it. The auction house can be good in this way. You can also buy very exotic gear from special merchants using tokens. There is a large array of currencies for different levels of gear. But Blizz are now unifying it. There is also some gear that you can buy from merchants, by trading other exotic items, but this is the highest level stuff (level 80).&#xD;&#xA;&#xD;&#xA;The quality of gear you have determines whether you can do higher level instances. There is an addon for it. [Get it][8]. Players will sometime ask for people who only have a certain level of gear. This is common for trying to do ICC (Ice Crown Citadel instance)...Live Long and prosper, pwn lots of horde, just Have fun....&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbandictionary.com/define.php?term=ganking&#xD;&#xA;  [2]: http://www.wowhead.com&#xD;&#xA;  [3]: http://www.wowwiki.com&#xD;&#xA;  [4]: http://www.thottbott.com&#xD;&#xA;  [5]: http://wow.curse.com/downloads/wow-addons/default.aspx&#xD;&#xA;  [6]: http://wow.curse.com/downloads/Popular.aspx?SectionID=3816&#xD;&#xA;  [7]: http://www.wowmatrix.com/&#xD;&#xA;  [8]: http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx" />
  <row Id="25649" PostHistoryTypeId="2" PostId="10923" RevisionGUID="7f87223a-1cec-443c-82d9-5a58094653b3" CreationDate="2010-11-15T05:05:52.740" UserId="4037" Text="My advice would be just stick with it and use the internet or guards for answers instead of chat, chat can kill a lot of WoW careers with it's insensitivity. But otherwise good luck to you and your WoW endeavors.&#xD;&#xA;&#xD;&#xA;For the Horde." />
  <row Id="25650" PostHistoryTypeId="10" PostId="10909" RevisionGUID="ddb4b5ac-0149-4e6e-817a-82e060e233d7" CreationDate="2010-11-15T05:32:05.673" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="25651" PostHistoryTypeId="5" PostId="10921" RevisionGUID="36293c6c-0b8a-455a-ab95-f15e82f87b90" CreationDate="2010-11-15T06:14:49.473" UserId="3291" Comment="Added stackexchange link on &quot;ganking&quot;; added 76 characters in body" Text="This is a good question for the &quot;un-initiated&quot;. Just buy a game card and start playing. Cataclysm is coming but it's a few gigabytes of updates. Blizz s/w engineering is pretty smart by pre-downloading content ahead of release, so you can just log on and play when it's officially released. So, to avoid disappointment with Cataclysm. Start downloading now.&#xD;&#xA;&#xD;&#xA;PVP or PVE ? With PVP realms, there is a thing called &quot;[ganking][1]&quot;, (gaming stackexchange discussion on ganking [here][2] to), where groups of players just wait in ambush and just smack you senseless whilst travelling between cities or trying to complete quests for no reason apart from bulling players. If you like that sorta stuff, and wanna be a PVP smackdown player.. You can go this route. But it wastes alot of time when you want to go questing/farming and generally getting gear.&#xD;&#xA;&#xD;&#xA;PVE has battlegrounds where you can engage in PVP play. I prefer PVE because you can get into PVP at your choosing, rather than getting ambushed every 10 minutes. PVE it's just you vs the environment. Not other players. PVE also has duelling. So, you can also pick a fight when you want to.&#xD;&#xA;&#xD;&#xA;As a casual gamer. There is a built in questhelper, so this can speed up the grind of going around completing quests. If you're not playing constantly, then there is value in logging off in taverns and major cities, because you gain &quot;rested XP&quot; faster in taverns and cities, rather than logging off in the forests/roads. Rested XP basically is worth double the normal XP from kills and quests. You will level faster that way.&#xD;&#xA;&#xD;&#xA;Best guides I have found are these&#xD;&#xA;&#xD;&#xA;- [www.wowhead.com][3]&#xD;&#xA;&#xD;&#xA;- [www.wowwiki.com][4]&#xD;&#xA;&#xD;&#xA;- [www.thottbott.com][5]&#xD;&#xA;&#xD;&#xA;Add-ons are enhancements to your WoW interface that can really improve game play. They have become an industry in itself, although Blizz discourages people paying for them, you can get them for free. &#xD;&#xA;Check &#xD;&#xA;&#xD;&#xA;[wow addons][6]&#xD;&#xA;&#xD;&#xA;I use Auctioneer among others. But a good list of what's popular can be found [here][7]. There are class specific addons to.&#xD;&#xA;&#xD;&#xA;and keep them upto date with [wowmatrix][8]&#xD;&#xA;&#xD;&#xA;If you like raiding, I recommend that you get good at the 5 man dungeons (also known as &quot;instances&quot;). The key thing about instances or raids is to know the role you play in the group. It boils down to 3 different types, Damage dealers/Tanks/Healers. They're self explanatory, but Tanks are basically the one player who tries to hold the attention of the big boss you will end up fighting. This is so the damage dealers can kill it, and the healers, well... heal everyone. &#xD;&#xA;&#xD;&#xA;Holding their attention, is called &quot;holding threat&quot;. As the bosses or any mob you are fighting does a calculation to determine who they should kill, by estimating who presents the biggest threat. So, damage dealers tend to have high threat, because of their DPS (Damage Per Second). Healers can gain threat, because they're keeping everyone very healthy. You can improve your level of threat through talents or buffs. (A buff is like drinking a potion or a beneficial spell that gives you a special attribute for a period of time). You'll learn about which buffs are important to your style of gameplay as you progress. Finally, each instance tends to have anywhere from 3-12 bosses. You don't have to wait til you're level 80 to do raids, you can do them through level ranges of character, but the first one to do would be Stockades in Stormwind (if you're alliance), when you're about level 15, and you should go in with at least one or 2 other players of similar level. You can find dungeon groups through the dungeon finder. There is also a &quot;raid browser&quot;. It's all built into WoW. The trade chat channel tends to have lots of offers/requests for player to join raid groups. Basic dialog/lingo is like this.&#xD;&#xA;&#xD;&#xA;LFM = Looking For More.&#xD;&#xA;LFG = Looking For Group.&#xD;&#xA;&#xD;&#xA;So, someone might say LFM Ony= Looking For More players to do the Onyxia instance. Trade chat is global across all cities. But only available in the cities. You can't see trade chat outside of cities.&#xD;&#xA;&#xD;&#xA;Also, you might hear about &quot;Gearscore&quot;. This relates to the quality of all your gear you wear. The higher the item level, the better suited you are for the harder instances. You can acquire great gear by making it/buying it/looting it. The auction house can be good in this way. You can also buy very exotic gear from special merchants using tokens. There is a large array of currencies for different levels of gear. But Blizz are now unifying it. There is also some gear that you can buy from merchants, by trading other exotic items, but this is the highest level stuff (level 80).&#xD;&#xA;&#xD;&#xA;The quality of gear you have determines whether you can do higher level instances. There is an addon for it. [Get it][9]. Players will sometime ask for people who only have a certain level of gear. This is common for trying to do ICC (Ice Crown Citadel instance)...Live Long and prosper, pwn lots of horde, just Have fun....&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbandictionary.com/define.php?term=ganking&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/5727/what-is-ganking&#xD;&#xA;  [3]: http://www.wowhead.com&#xD;&#xA;  [4]: http://www.wowwiki.com&#xD;&#xA;  [5]: http://www.thottbott.com&#xD;&#xA;  [6]: http://wow.curse.com/downloads/wow-addons/default.aspx&#xD;&#xA;  [7]: http://wow.curse.com/downloads/Popular.aspx?SectionID=3816&#xD;&#xA;  [8]: http://www.wowmatrix.com/&#xD;&#xA;  [9]: http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx" />
  <row Id="25652" PostHistoryTypeId="5" PostId="10921" RevisionGUID="fae3f4fd-eaa0-4912-88c3-539f3fa4b007" CreationDate="2010-11-15T06:27:11.267" UserId="3291" Comment="added 868 characters in body; added 53 characters in body" Text="This is a good question for the &quot;un-initiated&quot;. Just buy a game card and start playing. Cataclysm is coming but it's a few gigabytes of updates. Blizz s/w engineering is pretty smart by pre-downloading content ahead of release, so you can just log on and play when it's officially released. So, to avoid disappointment with Cataclysm. Start downloading now.&#xD;&#xA;&#xD;&#xA;PVP or PVE ? With PVP realms, there is a thing called &quot;[ganking][1]&quot;, (gaming stackexchange discussion on ganking [here][2] to), where groups of players just wait in ambush and just smack you senseless whilst travelling between cities or trying to complete quests for no reason apart from bulling players. If you like that sorta stuff, and wanna be a PVP smackdown player.. You can go this route. But it wastes alot of time when you want to go questing/farming and generally getting gear.&#xD;&#xA;&#xD;&#xA;PVE has battlegrounds where you can engage in PVP play. I prefer PVE because you can get into PVP at your choosing, rather than getting ambushed every 10 minutes. PVE it's just you vs the environment. Not other players. PVE also has duelling. So, you can also pick a fight when you want to.&#xD;&#xA;&#xD;&#xA;As a casual gamer. There is a built in questhelper, so this can speed up the grind of going around completing quests. If you're not playing constantly, then there is value in logging off in taverns and major cities, because you gain &quot;rested XP&quot; faster in taverns and cities, rather than logging off in the forests/roads. Rested XP basically is worth double the normal XP from kills and quests. You will level faster that way.&#xD;&#xA;&#xD;&#xA;Best guides I have found are these&#xD;&#xA;&#xD;&#xA;- [www.wowhead.com][3]&#xD;&#xA;&#xD;&#xA;- [www.wowwiki.com][4]&#xD;&#xA;&#xD;&#xA;- [www.thottbott.com][5]&#xD;&#xA;&#xD;&#xA;Add-ons are enhancements to your WoW interface that can really improve game play. They have become an industry in itself, although Blizz discourages people paying for them, you can get them for free. &#xD;&#xA;Check &#xD;&#xA;&#xD;&#xA;[wow addons][6]&#xD;&#xA;&#xD;&#xA;I use Auctioneer among others. But a good list of what's popular can be found [here][7]. There are class specific addons to.&#xD;&#xA;&#xD;&#xA;and keep them upto date with [wowmatrix][8]&#xD;&#xA;&#xD;&#xA;If you like raiding, I recommend that you get good at the 5 man dungeons (also known as &quot;instances&quot;). The key thing about instances or raids is to know the role you play in the group. It boils down to 3 different types, Damage dealers/Tanks/Healers. They're self explanatory, but Tanks are basically the one player who tries to hold the attention of the big boss you will end up fighting. This is so the damage dealers can kill it, and the healers, well... heal everyone. &#xD;&#xA;&#xD;&#xA;Holding their attention, is called &quot;holding threat&quot;. As the bosses or any mob you are fighting does a calculation to determine who they should kill, by estimating who presents the biggest threat. So, damage dealers tend to have high threat, because of their DPS (Damage Per Second). Healers can gain threat, because they're keeping everyone very healthy. You can improve your level of threat through talents or buffs. (A buff is like drinking a potion or a beneficial spell that gives you a special attribute for a period of time). You'll learn about which buffs are important to your style of gameplay as you progress. Finally, each instance tends to have anywhere from 3-12 bosses. You don't have to wait til you're level 80 to do raids, you can do them through level ranges of character, but the first one to do would be Stockades in Stormwind (if you're alliance), when you're about level 15, and you should go in with at least one or 2 other players of similar level. You can find dungeon groups through the dungeon finder. There is also a &quot;raid browser&quot;. It's all built into WoW. The trade chat channel tends to have lots of offers/requests for player to join raid groups. If you do get hooked on raiding (as I expect you will), better to look for a guild to join because once you start doing 10man or 25 man raids, you need a reliable group of people to run the instances, because random or ad hoc groups can be painful, if you get the wrong group of people together.&#xD;&#xA;&#xD;&#xA;Basic dialog/lingo in the trade channel is like this.&#xD;&#xA;&#xD;&#xA;LFM = Looking For More.&#xD;&#xA;LFG = Looking For Group.&#xD;&#xA;GS= gearscore&#xD;&#xA;So, someone might say LFM Ony= Looking For More players to do the Onyxia instance. or Say LFM ICC min gs5500 = &quot;Looking for more for Ice Crown citadel, minimum gearscore is 5500&quot;. You'll get to know the lingo as chat with people.&#xD;&#xA;&#xD;&#xA;Trade chat is global across all cities. But only available in the cities. You can't see trade chat outside of cities. &#xD;&#xA;&#xD;&#xA;Also, you might hear about &quot;Gearscore&quot;. This relates to the quality of all your gear you wear. Each item you have has an &quot;item level&quot;. The higher the item level, the better suited you are for the harder instances. The top item level (pre-cataclysm) is 264. &#xD;&#xA;&#xD;&#xA;You can acquire great gear by making it/buying it/looting it. The auction house can be good in this way to buy gear from other players. You can also buy very exotic gear from special merchants using tokens. There is a large array of currencies for different levels of gear. But Blizz are now unifying it, you got 2 basic &quot;token&quot; currencies, Justice Points and Honor points, (This is different from gold/silver/bronze). You earn them by doing raids or PVP. There is also some gear that you can buy from merchants, by trading other exotic items, but this is the highest level stuff (level 80).&#xD;&#xA;&#xD;&#xA;The quality of gear you have determines whether you can do higher level instances. That's what Gearscore works out for you. There is an addon for gearscore. [Get it][9]. Players will sometime ask for people who only have a certain level of gear. They're basically trying to keep out the riff-raff, so these can be good raids to get into even though they are ad-hoc. This is common for trying to do ICC (Ice Crown Citadel instance)...Live Long and prosper, pwn lots of horde, just Have fun....&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbandictionary.com/define.php?term=ganking&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/5727/what-is-ganking&#xD;&#xA;  [3]: http://www.wowhead.com&#xD;&#xA;  [4]: http://www.wowwiki.com&#xD;&#xA;  [5]: http://www.thottbott.com&#xD;&#xA;  [6]: http://wow.curse.com/downloads/wow-addons/default.aspx&#xD;&#xA;  [7]: http://wow.curse.com/downloads/Popular.aspx?SectionID=3816&#xD;&#xA;  [8]: http://www.wowmatrix.com/&#xD;&#xA;  [9]: http://wow.curse.com/downloads/wow-addons/details/gearscore.aspx" />
  <row Id="25653" PostHistoryTypeId="2" PostId="10924" RevisionGUID="3e2bbbbe-793b-454a-b5ca-f82891a0842b" CreationDate="2010-11-15T06:46:38.283" UserId="1613" Text="Yes, there are some minor differences:&#xD;&#xA;&#xD;&#xA; - If you are playing on a CRT, a PAL game will output a resolution of 576i, while an NTSC game will output 480i. On my PAL television (which does support NTSC) the difference is very noticable - NTSC looks a lot worse.&#xD;&#xA;&#xD;&#xA; - While the games themselves are region-free, sometimes the DLC is not. One example of this is Dragon Age: A friend of mine has the US version, but he has not been able to use any of the DLC from the Australian store - it simply doesn't work.&#xD;&#xA;" />
  <row Id="25654" PostHistoryTypeId="2" PostId="10925" RevisionGUID="0b4733af-18d3-4824-a2cd-35dfd89ad15d" CreationDate="2010-11-15T06:52:31.883" UserId="1613" Text="I don't think there's a relationship between the amount of research data used and the reward. In my experience, the reward seems to be linked to the skill level of the worker.&#xD;&#xA;" />
  <row Id="25655" PostHistoryTypeId="2" PostId="10926" RevisionGUID="3b1854a9-d135-4915-94bd-f6de51e58b08" CreationDate="2010-11-15T07:04:00.610" UserId="4813" Text="my starcraft 2 is installed on my laptop right now. i dont care about the progress, i just want to install it when i buy a new laptop or a desktop computer. will it be installed in the new one if the game will be uninstalled in my previous laptop??? best answers... tnx..." />
  <row Id="25656" PostHistoryTypeId="1" PostId="10926" RevisionGUID="3b1854a9-d135-4915-94bd-f6de51e58b08" CreationDate="2010-11-15T07:04:00.610" UserId="4813" Text="Uninstalling starcraft 2" />
  <row Id="25657" PostHistoryTypeId="3" PostId="10926" RevisionGUID="3b1854a9-d135-4915-94bd-f6de51e58b08" CreationDate="2010-11-15T07:04:00.610" UserId="4813" Text="&lt;zerg&gt;" />
  <row Id="25658" PostHistoryTypeId="2" PostId="10927" RevisionGUID="b14c6002-785e-4497-bf9d-da530d61d4ba" CreationDate="2010-11-15T07:10:54.687" UserId="336" Text="If you still have the Starcraft 2 Disc all you need to do is install it onto the new computer like you did originally.&#xD;&#xA;&#xD;&#xA;You do not have to uninstall the copy on your laptop, but you'll be unable to run starcraft 2 from both computers simultaneously (unless you're using offline mode).&#xD;&#xA;&#xD;&#xA;If you have lost your starcraft 2 discs, you can install the game via digital download through battle.net, [here:][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://us.battle.net/account/management/sc2/dashboard.html?accountName=SCII-1&amp;region=US" />
  <row Id="25659" PostHistoryTypeId="2" PostId="10928" RevisionGUID="bb10b489-e5e8-4638-a8e2-6ba3c3113d03" CreationDate="2010-11-15T07:38:07.527" UserId="4610" Text="Watchin [this replay][1] and wondering - would terrans ever go thors&amp;mass banshee against zerg and what would be proper counter for that?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=bZSbWTn0Mn8&amp;feature=sub" />
  <row Id="25660" PostHistoryTypeId="1" PostId="10928" RevisionGUID="bb10b489-e5e8-4638-a8e2-6ba3c3113d03" CreationDate="2010-11-15T07:38:07.527" UserId="4610" Text="Mass banshee + thor counter when playing zerg?" />
  <row Id="25661" PostHistoryTypeId="3" PostId="10928" RevisionGUID="bb10b489-e5e8-4638-a8e2-6ba3c3113d03" CreationDate="2010-11-15T07:38:07.527" UserId="4610" Text="&lt;starcraft-2&gt;" />
  <row Id="25662" PostHistoryTypeId="6" PostId="10926" RevisionGUID="4b09da1e-fe0c-4b2d-b32a-42340b2e3d02" CreationDate="2010-11-15T07:43:24.757" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="25663" PostHistoryTypeId="2" PostId="10929" RevisionGUID="af626b36-db4f-42f9-a901-f68939a6f834" CreationDate="2010-11-15T07:56:55.477" UserId="10" Text="They might want to try, but they would need tons of gas to do so.&#xD;&#xA;&#xD;&#xA;So what's your counter? Make sure they can't expand by constantly harassing their expo's and apply lot's of pressure (while expanding yourself).&#xD;&#xA;&#xD;&#xA;If you end up meeting masses off units, without having a ton yourself, it means you either:&#xD;&#xA;&#xD;&#xA;- spend too much time on your economy and not enough on making units&#xD;&#xA;- gave your opponent too much opportunity to create an army&#xD;&#xA;&#xD;&#xA;Practice getting a better ratio between making units and gathering resources seems your best option" />
  <row Id="25664" PostHistoryTypeId="2" PostId="10930" RevisionGUID="bc197a24-fe2d-46dd-826f-d57f26066204" CreationDate="2010-11-15T08:15:43.487" UserId="2130" Text="After gaining final level I will be able to reset my character to start working for new PMC. Will this make me also loose my statistics, medals and ribbons?" />
  <row Id="25665" PostHistoryTypeId="1" PostId="10930" RevisionGUID="bc197a24-fe2d-46dd-826f-d57f26066204" CreationDate="2010-11-15T08:15:43.487" UserId="2130" Text="MAG: Resetting character, what about medals?" />
  <row Id="25666" PostHistoryTypeId="3" PostId="10930" RevisionGUID="bc197a24-fe2d-46dd-826f-d57f26066204" CreationDate="2010-11-15T08:15:43.487" UserId="2130" Text="&lt;ps3&gt;&lt;mag&gt;" />
  <row Id="25667" PostHistoryTypeId="2" PostId="10931" RevisionGUID="af0911b5-3655-4c06-9791-2b8e5e2e7f0c" CreationDate="2010-11-15T08:21:13.420" UserId="122" Text="Perhaps it was [Cylindrix][1]? One of its &quot;maps&quot; has blue blocks and red background. You can download and play it for free to check if it's the same.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Cylindrix is *not* a flight simulator. The thing is, when you write&#xD;&#xA;&#xD;&#xA;&gt; I had to try and avoid hitting blocks that were coming at me on a grid&#xD;&#xA;&#xD;&#xA;It doesn't sound at *all* like a flight simulator. In the flight simulators I know th eonly obstacle is the ground (and sometimes buildings), and there's certainly no &quot;grid&quot;. I think the reason you are having a hard time finding it is because you search for a flight simulator.&#xD;&#xA;&#xD;&#xA;If anything, it sounds more like a fly-in-tunnel game, something like [this flash game][2] (only with added obstacles). Is that closer to what you remember? Unfortunately I don't remember any games like that from ~1995, only games in which you could not fly - such as the wonderful [SkyRoads][3] (also free).&#xD;&#xA;&#xD;&#xA;[1]:http://www.hardgeus.com/cylindrix/&#xD;&#xA;[2]:http://www.games-n1.com/arcade-games/fly-tunnel.html&#xD;&#xA;[3]:http://www.bluemoon.ee/history/skyroads/index.html" />
  <row Id="25668" PostHistoryTypeId="5" PostId="10926" RevisionGUID="344288c3-ae39-411f-84fc-11554767d727" CreationDate="2010-11-15T08:30:16.050" UserId="122" Comment="Beautified." Text="I have StarCraft II installed on my old laptop right now. I want to install it on my new computer as well. If I uninstall it from my old computer, will I be able to install it on the new one?&#xD;&#xA;&#xD;&#xA;I don't care about my campaign progress." />
  <row Id="25669" PostHistoryTypeId="2" PostId="10932" RevisionGUID="98d7b838-4d26-42b4-8ba0-2022fbe50dbe" CreationDate="2010-11-15T08:35:01.487" UserId="2819" Text="All you need is your serial key, but even with it I don't recall that you need it to install Starcraft 2, since it is already linked to your battle.net account&#xD;&#xA;&#xD;&#xA;Here is the link for [EU PC version][1] and the link for the [EU Mac Version][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://eu.battle.net/account/management/sc2/download.html?gameRegion=EU&amp;lang=en-GB&amp;platform=win&#xD;&#xA;  [2]: https://eu.battle.net/account/management/sc2/download.html?gameRegion=EU&amp;lang=en-GB&amp;platform=mac" />
  <row Id="25670" PostHistoryTypeId="2" PostId="10933" RevisionGUID="f902f759-697e-450a-b952-9bab76fbd274" CreationDate="2010-11-15T08:40:01.130" UserId="169" Text="My son (age 13) would dearly like to get a FPS game for either Xbox 360 or PS3, but most of the current crop seem to be extremely violent and gory (most of them are rated `18` here in the UK). It may seem like an oxymoron, but are there any slightly less violent FPS games that might be more suitable ? I'd prefer something that's not aiming for realism, i.e. shooting robots or alien invaders or some such, rather than modern warfare games such as COD." />
  <row Id="25671" PostHistoryTypeId="1" PostId="10933" RevisionGUID="f902f759-697e-450a-b952-9bab76fbd274" CreationDate="2010-11-15T08:40:01.130" UserId="169" Text="Seeking recommendation for FPS for young person" />
  <row Id="25672" PostHistoryTypeId="3" PostId="10933" RevisionGUID="f902f759-697e-450a-b952-9bab76fbd274" CreationDate="2010-11-15T08:40:01.130" UserId="169" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;first-person-shooter&gt;" />
  <row Id="25673" PostHistoryTypeId="2" PostId="10934" RevisionGUID="cb317b0f-1efd-46ee-b86e-d746fcead3e0" CreationDate="2010-11-15T08:54:14.947" UserId="4814" Text="http://www.commonsensemedia.org/game-reviews/megamind-ultimate-showdown&#xD;&#xA;&#xD;&#xA;Also please check this site it will give you all details of all games for particular Age group." />
  <row Id="25674" PostHistoryTypeId="5" PostId="10911" RevisionGUID="0adcee44-00e7-4962-aec5-99b3deafd97e" CreationDate="2010-11-15T08:57:55.677" UserId="13" Comment="more info" Text="For simple structures trial and error would probably be an adequate solution. After all it doesn't take long to hack out any incorrectly placed blocks.&#xD;&#xA;&#xD;&#xA;More complicated structures will require more thought and planning, but by taking things in stages you can break the problem down into more simple steps.&#xD;&#xA;&#xD;&#xA;As for an external tool - pencil and squared graph paper might be all you need!&#xD;&#xA;&#xD;&#xA;Just thought of something else - if you use sand or gravel as scaffolding then it's relatively easy to remove the excess material when you've finished. Just stand at ground level and hack away." />
  <row Id="25675" PostHistoryTypeId="2" PostId="10935" RevisionGUID="ada9024f-5019-4ae9-bd55-70030eedd296" CreationDate="2010-11-15T09:31:28.540" UserId="4273" Text="[Minepedia][1] has many [map editors][2] that provide 2d or 3d interfaces for rapid map editing. 2d and 3d brushes (rectangles, circles, spheres), copy and paste, block search and replace, and other functions are available.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Programs_and_Editors#Map_Editors" />
  <row Id="25676" PostHistoryTypeId="6" PostId="10933" RevisionGUID="bf9c1aff-2297-4037-9fcc-4755f7b5dc5f" CreationDate="2010-11-15T09:41:19.667" UserId="122" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;ps3&gt;&lt;first-person-shooter&gt;" />
  <row Id="25678" PostHistoryTypeId="2" PostId="10937" RevisionGUID="b48e7ebf-f949-4438-8ca9-2c6c0e4c5ee4" CreationDate="2010-11-15T09:54:05.500" UserId="730" Text="I have a problem with `Fallout 3 GOTY`, Steam version. It crashes as soon as I try to create a **New** game. No other messages than the generic Windows 'Application stops working' dialog.&#xD;&#xA;&#xD;&#xA;I have tried many things:&#xD;&#xA;&#xD;&#xA; - Check game steam cache&#xD;&#xA; - Re-downloaded the whole game content two times(!)&#xD;&#xA; - Set lowest/highest default settings&#xD;&#xA; - Start in window/full screen mode&#xD;&#xA; - Change different resolutions&#xD;&#xA;&#xD;&#xA;I have no mods installed.&#xD;&#xA;&#xD;&#xA;My config: AMD X3 720 - ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25679" PostHistoryTypeId="1" PostId="10937" RevisionGUID="b48e7ebf-f949-4438-8ca9-2c6c0e4c5ee4" CreationDate="2010-11-15T09:54:05.500" UserId="730" Text="Fallout 3 GOTY crashes at start" />
  <row Id="25680" PostHistoryTypeId="3" PostId="10937" RevisionGUID="b48e7ebf-f949-4438-8ca9-2c6c0e4c5ee4" CreationDate="2010-11-15T09:54:05.500" UserId="730" Text="&lt;pc&gt;&lt;steam&gt;&lt;fallout-3&gt;" />
  <row Id="25682" PostHistoryTypeId="2" PostId="10938" RevisionGUID="48d2c111-5cfd-49cc-8905-fb86903580a5" CreationDate="2010-11-15T09:58:47.363" UserId="4814" Text="If anybody played the ultimate RPG game Final Fantasy X can tell me how can we Unlock the BOSS NEMESIS at the Arena (Calm Lands). &#xD;&#xA;&#xD;&#xA;And also what suggested characteristics the combat team should have and what formation?  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25683" PostHistoryTypeId="1" PostId="10938" RevisionGUID="48d2c111-5cfd-49cc-8905-fb86903580a5" CreationDate="2010-11-15T09:58:47.363" UserId="4814" Text="PS2: How to Unlock NEMESIS in Final Fantasy X ?" />
  <row Id="25684" PostHistoryTypeId="3" PostId="10938" RevisionGUID="48d2c111-5cfd-49cc-8905-fb86903580a5" CreationDate="2010-11-15T09:58:47.363" UserId="4814" Text="&lt;final-fantasy&gt;" />
  <row Id="25685" PostHistoryTypeId="2" PostId="10939" RevisionGUID="ed56f5e7-1c88-4720-a20c-b19417ced66f" CreationDate="2010-11-15T10:07:01.307" UserId="3291" Text="Diablo 2 still has a good following. [Wiki][1] and [official site][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Diablo_II&#xD;&#xA;  [2]: http://sea.blizzard.com/en-sg/games/d2/" />
  <row Id="25686" PostHistoryTypeId="5" PostId="1048" RevisionGUID="0530ec00-a8f7-44f2-a806-f012d7596735" CreationDate="2010-11-15T10:18:11.813" UserId="160" Comment="fixed grammar" Text="I'm considering buying a copy of the RTS classic Total Annihilation, and I was wondering: What do I need to buy to get &quot;the full experience&quot;? Just The Core Contingency, or do I need the game and its two expansions to play?" />
  <row Id="25687" PostHistoryTypeId="6" PostId="1048" RevisionGUID="0530ec00-a8f7-44f2-a806-f012d7596735" CreationDate="2010-11-15T10:18:11.813" UserId="160" Comment="fixed grammar" Text="&lt;buying-advice&gt;&lt;total-annihilation&gt;" />
  <row Id="25688" PostHistoryTypeId="2" PostId="10940" RevisionGUID="7d1d822b-e24f-461e-a540-ba0e08d27a29" CreationDate="2010-11-15T10:29:12.327" UserId="4068" Text="Of course! Engraving is one of the most reliable ways to identify wands. See [this page][1] from the wiki on how to use engraving to identify your wands.&#xD;&#xA;&#xD;&#xA;A little usage advice: First, engrave (with your fingers f.ex.) a normal Elbereth, because some wands like polymorph are only identified, when you engrave somewhere where you have something else engraved already. Second, also when engraving with the wands, write an Elbereth. Never engrave any other text, because 1) Elbereth is always good to have and 2) writing Elbereth as opposed to anything else improves your Wisdom stat.&#xD;&#xA;&#xD;&#xA;  [1]: http://nethack.wikia.com/wiki/Wand#Engrave-identification" />
  <row Id="25689" PostHistoryTypeId="2" PostId="10941" RevisionGUID="d2400cc2-93f5-48a3-b8f0-d5da42cbcdac" CreationDate="2010-11-15T11:18:26.827" UserId="4760" Text="Use MS Paint and zoom in up to maximum." />
  <row Id="25690" PostHistoryTypeId="2" PostId="10942" RevisionGUID="4840f9f7-5b53-4f78-a59c-782488f73bc9" CreationDate="2010-11-15T11:23:51.523" UserId="4103" Text="A few ideas:&#xD;&#xA;&#xD;&#xA;- Install latest AMD drivers&#xD;&#xA;- Reinstall latest DirectX&#xD;&#xA;- I remember reading about problems with some tools from the graphics card manufacturers, try deinstalling those, if you have any.&#xD;&#xA;- Try disabling Aero&#xD;&#xA;&#xD;&#xA;You should also try searching the [official forums][1], if anyone with a similar configuration has the same problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bethsoft.com/index.php?/forum/36-fallout-3-pc-issues/page__prune_day__100__sort_by__Z-A__sort_key__last_post__topicfilter__all" />
  <row Id="25691" PostHistoryTypeId="2" PostId="10943" RevisionGUID="1fbe8502-f85d-4470-8c78-f4d0c748c19c" CreationDate="2010-11-15T11:36:12.260" UserId="4820" Text="Just go to the game's directory and you will find the .exe file that says civilization V DX11. Right click it and make a shortcut on your desktop.&#xD;&#xA;&#xD;&#xA;Mine never asks me which version to start even once.  If you prefer to start in DX9 then you can do that with the DX9 .exe file in your games directory as well.&#xD;&#xA;&#xD;&#xA;Game on..." />
  <row Id="25692" PostHistoryTypeId="2" PostId="10944" RevisionGUID="5da2430a-b3fb-4b73-9e95-5853e37c6047" CreationDate="2010-11-15T11:42:54.647" UserId="4819" Text="I really enjoyed Europe Universalis III, and firstly thought of her as hard to understand. Until I saw HOI III.&#xD;&#xA;&#xD;&#xA;(here I wanted to post an image, but seems that I don't have enough rep)&#xD;&#xA;&#xD;&#xA;So, is there some user-friendly guide into HOI III other than standard tutorials roughly consisting of the same screens? Because I really want to become a Nazi-world king as soon as possible.&#xD;&#xA;&#xD;&#xA;No, really, almost everybody, who crossed the learning curve, said this game is epic.&#xD;&#xA;" />
  <row Id="25693" PostHistoryTypeId="1" PostId="10944" RevisionGUID="5da2430a-b3fb-4b73-9e95-5853e37c6047" CreationDate="2010-11-15T11:42:54.647" UserId="4819" Text="How the hell am I supposed to understand Hearts of Iron III interface?" />
  <row Id="25694" PostHistoryTypeId="3" PostId="10944" RevisionGUID="5da2430a-b3fb-4b73-9e95-5853e37c6047" CreationDate="2010-11-15T11:42:54.647" UserId="4819" Text="&lt;strategy&gt;" />
  <row Id="25695" PostHistoryTypeId="10" PostId="10913" RevisionGUID="fbb79731-8995-47bc-abd0-4ff84006b8e3" CreationDate="2010-11-15T11:51:24.737" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;}]" />
  <row Id="25696" PostHistoryTypeId="4" PostId="10944" RevisionGUID="0fdf79fc-fb98-4a12-a39e-c56c3f94e572" CreationDate="2010-11-15T12:05:29.207" UserId="122" Comment="Retagged, relaxed title." Text="How to understand the Hearts of Iron III interface?" />
  <row Id="25697" PostHistoryTypeId="6" PostId="10944" RevisionGUID="0fdf79fc-fb98-4a12-a39e-c56c3f94e572" CreationDate="2010-11-15T12:05:29.207" UserId="122" Comment="Retagged, relaxed title." Text="&lt;strategy&gt;&lt;hearts-of-iron-3&gt;" />
  <row Id="25698" PostHistoryTypeId="5" PostId="10944" RevisionGUID="57e596cb-4133-4263-882e-b2f35dc4ed43" CreationDate="2010-11-15T12:36:57.833" UserId="23" Comment="deleted 80 characters in body; deleted 87 characters in body" Text="I really enjoyed Europe Universalis III, and firstly thought of her as hard to understand. Until I saw HOI III.&#xD;&#xA;&#xD;&#xA;So, is there some user-friendly guide into HOI III other than standard tutorials roughly consisting of the same screens? Because I really want to become a Nazi-world king as soon as possible." />
  <row Id="25699" PostHistoryTypeId="5" PostId="10944" RevisionGUID="42be9b75-4c91-446c-96f0-327a118d64bf" CreationDate="2010-11-15T12:41:58.270" UserId="4819" Comment="added 204 characters in body" Text="I really enjoyed Europe Universalis III, and firstly thought of her as hard to understand. Until I saw HOI III and following image. Horrendousness of image is multiplied by 10 at least in full game version.&#xD;&#xA;&#xD;&#xA;[Screen 1][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So, is there some user-friendly guide into HOI III other than standard tutorials roughly consisting of the same screens? Because I really want to become a Nazi-world king as soon as possible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [2]: http://games.softpedia.com/screenshots/Hearts-of-Iron-3-E3-2009-Trailer_3.jpg" />
  <row Id="25700" PostHistoryTypeId="5" PostId="10940" RevisionGUID="a1c215a3-edd1-4bb9-9e96-1d4dcf3fd65d" CreationDate="2010-11-15T12:43:09.900" UserId="23" Comment="deleted 2 characters in body" Text="Of course! Engraving is one of the most reliable ways to identify wands. See [this page][1] from the wiki on how to use engraving to identify your wands.&#xD;&#xA;&#xD;&#xA;A little usage advice: First, engrave (with your fingers f.ex.) a normal Elbereth, because some wands like polymorph are only identified, when you engrave somewhere where you have something else engraved already. Second, also when engraving with the wands, write an Elbereth. Never engrave any other text, because 1) Elbereth is always good to have and 2) writing Elbereth as opposed to anything else improves your Wisdom stat.&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Wand#Engrave-identification" />
  <row Id="25701" PostHistoryTypeId="5" PostId="5800" RevisionGUID="e5e1abc5-9730-4016-a1ed-5ee66b8c6999" CreationDate="2010-11-15T12:43:59.117" UserId="23" Comment="nethack.wikia → nethackwiki" Text="I have tried to make sense of the map at the following URL, but can not read it effectively:&#xD;&#xA;&#xD;&#xA;http://nethackwiki.com/wiki/Mazes_of_Menace&#xD;&#xA;&#xD;&#xA;Is there an good map of the Mazes of Menace (Nethack) ?" />
  <row Id="25702" PostHistoryTypeId="5" PostId="5821" RevisionGUID="3c74da3f-e7dc-4ec0-a2e2-f15b5c7b732b" CreationDate="2010-11-15T13:13:13.620" UserId="85" Comment="Mass link replacement ♪" Text="I agree it is pretty hard to read, and I think is better explained in text.&#xD;&#xA;&#xD;&#xA;You start on Dungeon Level 1.&#xD;&#xA;At certain points in the game you can branch off to another area.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;* You start at **Dungeon Level 1**, which is the top level of the **[Dungeons of Doom][1]**&#xD;&#xA;* Somewhere between **Dungeon Level 2 - 4** you can branch off to the **[Gnomish Mines][2]**&#xD;&#xA;  * On the 3rd or 4th level of the *[Gnomish Mines][2]* you will find **[Minetown][3]**&#xD;&#xA;  * The last level of the *[Gnomish Mines][2]* is **[Mines' End][4]**, which'll occur at the 8th or 9th level of the *[Gnomish Mines][2]*&#xD;&#xA;* Somewhere between **Dungeon Level 5 - 9** you will find **[The Oracle][5]**&#xD;&#xA;* Just after *[The Orcle][5]*, you can can branch off to **[Sokoban][6]** *(which you'll actually enter from the bottom and is 4 stories high.)* &#xD;&#xA;* There is a 40% change of a **[Big Room][7]** somewhere between **Dungeon Level 10 - 12**&#xD;&#xA;* Somewhere between **Dungeon Level 11 - 18** you can embark on a **[Quest][8]**&#xD;&#xA;  * The first Level of the *[Quest][8]* will be the Quest Home Level.&#xD;&#xA;  * The third Level of the *[Quest][8]* will be a locate mission.&#xD;&#xA;  * The last *[Quest][8]* level, containing the Quest Goal is located somewhere between the 5th and 7th level of the *[Quest][8]*&#xD;&#xA;* Somewhere Between **Dungeon Level 10** and *[Medusa's Island][11]* you might be able to reach **[Fort Ludios][9]**&#xD;&#xA;* Somewhere Between **Dungeon Level 15-18** you will find the **[Rogue level][10]**&#xD;&#xA;* 1-4 levels before *[Castle][12]* you will find **[Medusa's Island][11]**&#xD;&#xA;* Somewhere Between **Dungeon Level 25-29** you will find the **[Castle][12]**, which is also the last level of the *[Dungeons of Doom][1]*&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;* Right after the *[Castle][12]*, you will enter the **[Valley of the Dead][14]** which is also the first level of **[Gehennom][13]** (this will be **Dungeon Level 26-30**)&#xD;&#xA;* The Lairs of three demons are located in *[Gehennom][13]*:&#xD;&#xA;  * **[Asmodeus' Lair][15]** is located somewhere between the 2nd and 7th levels of *[Gehennom][13]*&#xD;&#xA;  * **[Juiblex's swamp][16]** is located somewhere between the 4th and 7th levels of *[Gehennom][13]*&#xD;&#xA;  * **[Baalzebub's Lair][17]** is located somewhere between the 6th and 9th levels of *[Gehennom][13]*&#xD;&#xA;* You can enter **[Vlad's Tower][18]** from somewhere between the 9th and 13th levels of *[Gehennom][13]*. *(you'll actually enter it from the bottom and it is 3 stories high.)* &#xD;&#xA;* **[Orcus-town][19]** is located somewhere between the 10th and 15th levels of *[Gehennom][13]*&#xD;&#xA;* The **[Wizard's Tower][20]** is a set of three consecutive levels, which start somewhere between the 11th and 16th level of *[Gehennom][13]* and have the last 2 levels lower.&#xD;&#xA;* There are 2 **[Fake Wizard's Towers][21]** levels, which are located between one to four levels above the *[Vibrating square][22]*&#xD;&#xA;* the level above *[Moloch's Sanctum][23]* is **[Vibrating square][22]**&#xD;&#xA;* **[Moloch's Sanctum][23]** is located somewhere between the 20th and 24th levels of *[Gehennom][13]* which translates back to somewhere between **Dungeon Level 45-53**. this is also the lowest level you can reach.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;* The Negative levels are part of the **[End Game][24]**, which consists of:&#xD;&#xA;  * The four **[Elemental Planes][25]**:&#xD;&#xA;     * The **[Plane of Earth][26]**&#xD;&#xA;     * The **[Plane of Air][27]**&#xD;&#xA;     * The **[Plane of Fire][28]**&#xD;&#xA;     * The **[Plane of Water][29]**&#xD;&#xA;  * The **[Astral Plane][30]**, which is the location of your ultimate goal.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;As you can see, due to it's complex design, and random generation, it is very difficult to produce a good map of the **[Mazes of Menace][31]**&#xD;&#xA;&#xD;&#xA;*(All information has been collected from [Wikihack][32])*&#xD;&#xA;&#xD;&#xA;[1]: http://nethackwiki.com/wiki/Dungeons_of_Doom&#xD;&#xA;[2]: http://nethackwiki.com/wiki/Gnomish_Mines&#xD;&#xA;[3]: http://nethackwiki.com/wiki/Minetown&#xD;&#xA;[4]: http://nethackwiki.com/wiki/Mines%27_End&#xD;&#xA;[5]: http://nethackwiki.com/wiki/The_Oracle&#xD;&#xA;[6]: http://nethackwiki.com/wiki/Sokoban&#xD;&#xA;[7]: http://nethackwiki.com/wiki/Big_Room&#xD;&#xA;[8]: http://nethackwiki.com/wiki/Quest&#xD;&#xA;[9]: http://nethackwiki.com/wiki/Fort_Ludios&#xD;&#xA;[10]: http://nethackwiki.com/wiki/Rogue_level&#xD;&#xA;[11]: http://nethackwiki.com/wiki/Medusa%27s_Island&#xD;&#xA;[12]: http://nethackwiki.com/wiki/Castle&#xD;&#xA;[13]: http://nethackwiki.com/wiki/Gehennom&#xD;&#xA;[14]: http://nethackwiki.com/wiki/Valley_of_the_Dead&#xD;&#xA;[15]: http://nethackwiki.com/wiki/Asmodeus%27_Lair&#xD;&#xA;[16]: http://nethackwiki.com/wiki/Juiblex%27s_swamp&#xD;&#xA;[17]: http://nethackwiki.com/wiki/Baalzebub%27s_Lair&#xD;&#xA;[18]: http://nethackwiki.com/wiki/Vlad%27s_Tower&#xD;&#xA;[19]: http://nethackwiki.com/wiki/Orcus-town&#xD;&#xA;[20]: http://nethackwiki.com/wiki/Wizard%27s_Tower&#xD;&#xA;[21]: http://nethackwiki.com/wiki/Fake_Wizard%27s_Towers&#xD;&#xA;[22]: http://nethackwiki.com/wiki/Vibrating_square&#xD;&#xA;[23]: http://nethackwiki.com/wiki/Moloch%27s_Sanctum&#xD;&#xA;[24]: http://nethackwiki.com/wiki/End_Game&#xD;&#xA;[25]: http://nethackwiki.com/wiki/Elemental_Planes&#xD;&#xA;[26]: http://nethackwiki.com/wiki/Plane_of_Earth&#xD;&#xA;[27]: http://nethackwiki.com/wiki/Plane_of_Air&#xD;&#xA;[28]: http://nethackwiki.com/wiki/Plane_of_Fire&#xD;&#xA;[29]: http://nethackwiki.com/wiki/Plane_of_Water&#xD;&#xA;[30]: http://nethackwiki.com/wiki/Astral_Plane&#xD;&#xA;[31]: http://nethackwiki.com/wiki/Mazes_of_Menace&#xD;&#xA;[32]: http://nethackwiki.com/wiki/" />
  <row Id="25703" PostHistoryTypeId="2" PostId="10945" RevisionGUID="b18df815-c786-436d-a941-346b3415fc48" CreationDate="2010-11-15T13:35:19.507" UserId="1162" Text="Unless you want to free up space, you don't have to uninstall the game at all. You're [perfectly entitled][1] to install the game on multiple computers as you'll only be able to play on one at a time. Additionally your campaign progress should be retained without any intervention on your part (it's saved in the cloud).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=30800&amp;pageNumber=1&amp;searchQuery=copies" />
  <row Id="25704" PostHistoryTypeId="5" PostId="10929" RevisionGUID="569e62a5-20cc-4fa9-a66b-eca2eb919deb" CreationDate="2010-11-15T13:35:36.417" UserId="10" Comment="added 473 characters in body" Text="They might want to try, but they would need tons of gas to do so.&#xD;&#xA;&#xD;&#xA;So what's your counter? Make sure they can't expand by constantly harassing their expo's and apply lot's of pressure (while expanding yourself).&#xD;&#xA;&#xD;&#xA;If you end up meeting masses off units, without having a ton yourself, it means you either:&#xD;&#xA;&#xD;&#xA;- spend too much time on your economy and not enough on making units&#xD;&#xA;- gave your opponent too much opportunity to create an army&#xD;&#xA;&#xD;&#xA;Practice getting a better ratio between making units and gathering resources seems your best option&#xD;&#xA;&#xD;&#xA;**Update in response to the comments:**&#xD;&#xA;&#xD;&#xA;Like I said: don't let them get a mass of Thors. They need at least one expo to make a lot of them, you should be harassing them with Mutalisks, Nydus works or Banelings taking out SCVs so he can't safely expand. &#xD;&#xA;&#xD;&#xA;Or mass a lot of roaches, since he can't have a lot of marines/marauders AND a lot of Thors. The key is to know what he's doing and respond while you have the upper hand, which is before he has multiple Thors." />
  <row Id="25705" PostHistoryTypeId="2" PostId="10946" RevisionGUID="62b88b05-44f3-4a91-ba05-2bd847c6e668" CreationDate="2010-11-15T13:52:29.377" UserId="4182" Text="Sometimes I see people lying on the ground, waiting to be &quot;revived&quot;. &#xD;&#xA;&#xD;&#xA;I can revive them all right, but this never happens to me.&#xD;&#xA;&#xD;&#xA;Is it random, given by a Perk or something else that I've been missing?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25706" PostHistoryTypeId="1" PostId="10946" RevisionGUID="62b88b05-44f3-4a91-ba05-2bd847c6e668" CreationDate="2010-11-15T13:52:29.377" UserId="4182" Text="What's &quot;reviving&quot;?" />
  <row Id="25707" PostHistoryTypeId="3" PostId="10946" RevisionGUID="62b88b05-44f3-4a91-ba05-2bd847c6e668" CreationDate="2010-11-15T13:52:29.377" UserId="4182" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="25708" PostHistoryTypeId="2" PostId="10947" RevisionGUID="be3854cb-8fd5-4305-9bd3-c963fbe8e0e3" CreationDate="2010-11-15T13:56:04.710" UserId="320" Text="If you have Second Chance Pro, then when you go down and pull out your pistol, another player with Second Chance can come and 'revive' you.  Basically, it's like Gears of War, where when you 'die' your team mate has to get to you and help you back up so you can continue fighting." />
  <row Id="25709" PostHistoryTypeId="2" PostId="10948" RevisionGUID="0cbdf7a1-05df-4010-9c8e-fd85b7a88c54" CreationDate="2010-11-15T14:00:10.150" UserId="1162" Text="You need to equip Second Chance Pro. For the option to purchase this perk, you need to complete these three challenges.&#xD;&#xA;&#xD;&#xA; - Kills – Get 10 kills while in Second Chance.&#xD;&#xA; - Revenge – While in Second Chance, kill the enemy who downed you 5 times.&#xD;&#xA; - Headshot – Get 1 headshot kill while in Second Chance.&#xD;&#xA;&#xD;&#xA;The ability of your team mates to revive you does not depend on their perk setup. Second Chance Pro will also let you stay &quot;downed&quot; for longer." />
  <row Id="25710" PostHistoryTypeId="5" PostId="10748" RevisionGUID="ffdaa57b-1fe8-41bd-9b3d-09fca5fd122f" CreationDate="2010-11-15T14:00:43.443" UserId="4182" Comment="added 22 characters in body" Text="Some of them will come at you regularly and some of them will not reveal themselves until you have reached a certain spot, so keep moving, but take it slowly. &#xD;&#xA;&#xD;&#xA;Going kamikaze on veteran means certain death.&#xD;&#xA;&#xD;&#xA;As soon as you clear all positions, they stop spawning.&#xD;&#xA;&#xD;&#xA;You can roll barrels burning (just knife them by pressing &quot;use&quot; key) and use the machine gun at the side to make things easier.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25711" PostHistoryTypeId="5" PostId="10947" RevisionGUID="03225645-9052-47e6-9f1f-d071d79fd1f8" CreationDate="2010-11-15T14:01:21.320" UserId="320" Comment="deleted 17 characters in body; added 107 characters in body" Text="If you have Second Chance Pro, then when you go down and pull out your pistol, ANY OTHER PLAYER can come and 'revive' you.  Basically, it's like Gears of War, where when you 'die' your team mate has to get to you and help you back up so you can continue fighting.&#xD;&#xA;&#xD;&#xA;Keep in mind that once you unlock Second Chance Pro, you still have to buy the perk in order to use it!" />
  <row Id="25712" PostHistoryTypeId="6" PostId="10938" RevisionGUID="37320dd9-04bd-4d2e-be9d-50baf12208c2" CreationDate="2010-11-15T14:04:22.600" UserId="295" Comment="edited tags" Text="&lt;ps2&gt;&lt;final-fantasy-x&gt;" />
  <row Id="25713" PostHistoryTypeId="2" PostId="10949" RevisionGUID="62844e64-89ca-47dc-a2bb-65731d253ea3" CreationDate="2010-11-15T14:11:51.520" UserId="341" Text="It's a slightly older game, but you might want to check out Star Wars Battlefront 2.  Its a T-rated FPS with no blood, and if you're son is into Star Wars the theme might make it attractive.  Unfortunately we've had trouble running it on our PS3 (it is a PS2 game), not sure how it would do on an XBox." />
  <row Id="25714" PostHistoryTypeId="5" PostId="5352" RevisionGUID="69f0b8a3-ef2f-43a0-8c51-aadef6ab43fb" CreationDate="2010-11-15T14:15:49.720" UserId="85" Comment="And so I return once again to this answer ♪ Fixed link to new wiki" Text="The most important thing to note is that **identifying items in one game only helps you in that game**. If ruby rings were rings of invisibility last game, but you died and started a new one, you know NOTHING about them. The exceptions are the trivial ones: potions of water and blank scrolls/spellbooks.  &#xD;&#xA;&#xD;&#xA;The second most important thing about identifying items is that each item can be blessed, uncursed, or cursed. If your role is Priest, then the blessed/uncursed/cursed status is automatically revealed to you for all items. If you are of any other role, then you need to utilize alternative methods to determine the status. The available options are:&#xD;&#xA;&#xD;&#xA; - You can figure out which items are which by dropping them on an altar (as long as you are not blind, so that you can see the flashes of light).&#xD;&#xA; - Reading a scroll of identify will also point out the status of the item.&#xD;&#xA; - As mentioned [in Durathor's answer](http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed/5906#5906), pets will avoid walking on cursed items that are on the ground, only moving &quot;reluctantly&quot; if they ever stand on it. You can use this from the start to avoid an early demise from using cursed equipment.&#xD;&#xA;&#xD;&#xA;Blessed items and uncursed items are much safer to use than cursed ones. Don't drink any cursed potions, read cursed scrolls, or put on any cursed rings/armor unless you know exactly what you are doing.  &#xD;&#xA;&#xD;&#xA;##Rings and armour&#xD;&#xA;&#xD;&#xA;Conversely, if you have rings or armor that you know is not cursed, you can put it on and take it off right afterwards. For certain types of equipment (ring of invisibility, gauntlets of dexterity, boots of levitation, etc) this may identify it immediately. Others will have clear effects, allowing you to &lt;kbd&gt;#n&lt;/kbd&gt;ame them yourself. (Ring of conflict, gloves of fumbling, etc) This will also tell you how heavily enchanted a piece of armor is.  &#xD;&#xA;Note that certain types of rare headgear can still cause problems, even if they are not cursed. The helm of opposite alignment will lose you all your divine protection, and will block you from doing the quest. Anything that looks like a &quot;conical hat&quot; should be avoided unless you are a wizard, in which case you may want to wear the expensive type.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Potions&#xD;&#xA;&#xD;&#xA;Potions provide you with some interesting options.  &#xD;&#xA;&#xD;&#xA; * Clear potions are always water. However, they may be blessed (holy water) or cursed (unholy water), which have important uses. You can find out what kind of water you have by dropping the potion on an altar (they won't break, promise).   &#xD;&#xA; * You can try &lt;kbd&gt;#d&lt;/kbd&gt;ipping a unicorn horn into a potion. Most bad potions will be neutralized this way. If you dip a unicorn horn into a brown potion, and the brown potion clears/changes color, *don't drink any brown potions*.  &#xD;&#xA;However, just because the potion did not change, does not mean it is safe to drink. Unicorn horns don't detect everything. (sleeping and acid, for example). Also, a potion of polymorph will cause you to lose your unicorn horn as it turns into something else. This can be prevented by dipping any other item into the potion first.&#xD;&#xA; * If you find a food shop, you can try dropping your potions there. Anything that the shopkeeper offers to buy from you is a &quot;food potion.&quot; In practice, that means water, fruit juice, or booze.  &#xD;&#xA; * Monsters will drink helpful potions (speed, healing, invisibility) and throw harmful potions (paralysis, blindness, acid) at you.  &#xD;&#xA;When in doubt, wait for this to happen instead of drinking random potions. The penalties are much less severe, especially if the potion was cursed.&#xD;&#xA; * If a potion was dropped by a nymph, and it's not one she stole from you, chances are that it's object detection.&#xD;&#xA; * The potion of oil is unique in that you can &lt;kbd&gt;a&lt;/kbd&gt;pply it to light it on fire like a lamp. No other potion is a valid target to apply.&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;##Scrolls&#xD;&#xA;&#xD;&#xA;For scrolls, I typically end up relying on price. As with all items, more expensive scrolls do 'bigger' things. Some specifics on scrolls:   &#xD;&#xA;&#xD;&#xA;* First level of Sokoban always has two scrolls of earth in the same spot.  &#xD;&#xA;* If you find a scroll in a one-square &quot;[closet](http://nethackwiki.com/wiki/Closet)&quot;, it will be a scroll of teleportation.  &#xD;&#xA;* Scrolls of identify are really cheap. Cheaper than blank scrolls. This makes them pretty easy to identify.&#xD;&#xA;&#xD;&#xA;--- &#xD;&#xA;&#xD;&#xA;For more information, including a very detailed price ID guide, see http://www.steelypips.org/nethack/id_faq.html" />
  <row Id="25715" PostHistoryTypeId="2" PostId="10950" RevisionGUID="280a9a11-d488-4259-8372-e068f45d9e63" CreationDate="2010-11-15T14:20:33.633" UserId="1746" Text="You do kick the barrels.  Get close enough and an action prompt appears allowing you to pierce the barrels and kick them.  They then explode keeping the enemy at bay.  You need to do this with the 3 barrels before you will be able to move on." />
  <row Id="25716" PostHistoryTypeId="2" PostId="10951" RevisionGUID="36c24cf2-5376-4df1-b131-b07ea1050729" CreationDate="2010-11-15T14:23:39.620" UserId="2452" Text="I'm just theorycrafting here as I don't really come up against it often enough to have a really good experience based answer.  &#xD;&#xA;&#xD;&#xA;Since you seem to be looking for more of a unit composition counter, for Zerg you're probably going to have to hit tier 3, probably corruptor/broodlord.  You're going to have to do a **lot** of delaying though since Broodlords take forever to tech to.  &quot;Rushing&quot; to broodlords would get the first one around the 9-10 minute mark with pretty much no army, whereas you can easily a thor out by the 5-6 minute mark with a decent size army to back it up.&#xD;&#xA;&#xD;&#xA;If you're going that route, early muta harass to keep them turtled while you get your econ and tech up.  Remember to try to take free damage with the mutas and don't engage anything that isn't a super 1-sided fight in your favor.&#xD;&#xA;&#xD;&#xA;Another route that might work if you're not already going air is ultra/hydra.  Ultras can take on thors 1v1 (I think it was around 10-15 before it started swinging slightly in the thors favor due to range) and hydras do the same for banshees.  Ultras in the front would take the damage from the thors.  Again, ultras are still slower to tech to than thors, so lots of delaying is necessary to get to a point where you're at an even count of ultra to thor.  I'd probably go roach/hydra into ultra/hydra.&#xD;&#xA;&#xD;&#xA;That being said, you will need an economic advantage.  Zerg pretty much needs to be at least 1 base ahead of the opponent to stay in the game.  " />
  <row Id="25717" PostHistoryTypeId="2" PostId="10952" RevisionGUID="81874dc7-62c2-488c-9270-364bbf1c12e0" CreationDate="2010-11-15T14:58:52.527" UserId="320" Text="So far, the rifle's I've come across are either burst fire or single fire.  Are any of the rifles fully automatic?" />
  <row Id="25718" PostHistoryTypeId="1" PostId="10952" RevisionGUID="81874dc7-62c2-488c-9270-364bbf1c12e0" CreationDate="2010-11-15T14:58:52.527" UserId="320" Text="In Black Ops, are any of the assault rifles fully automatic?" />
  <row Id="25719" PostHistoryTypeId="3" PostId="10952" RevisionGUID="81874dc7-62c2-488c-9270-364bbf1c12e0" CreationDate="2010-11-15T14:58:52.527" UserId="320" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="25720" PostHistoryTypeId="10" PostId="10933" RevisionGUID="2d01ed21-04f8-4038-afea-3a6b3edf0e53" CreationDate="2010-11-15T14:59:20.167" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="25721" PostHistoryTypeId="2" PostId="10953" RevisionGUID="fa3f209c-fff6-4da8-9208-fdd8cc64c856" CreationDate="2010-11-15T15:15:21.113" UserId="4565" Text="Automatic weapons in COD Black ops are:&#xD;&#xA;&#xD;&#xA; - MP5k&#xD;&#xA; - Skorpion&#xD;&#xA; - MAC11 &#xD;&#xA; - AK-74u&#xD;&#xA; - Uzi&#xD;&#xA; - PM63&#xD;&#xA; - MPL&#xD;&#xA; - Spectre&#xD;&#xA; - OTs-02 Kiparis&#xD;&#xA; - M16&#xD;&#xA; - Enfield&#xD;&#xA; - M14&#xD;&#xA; - FAMAS&#xD;&#xA; - Galil&#xD;&#xA; - FN FAL&#xD;&#xA; - AK-47&#xD;&#xA; - Commando&#xD;&#xA; - G11&#xD;&#xA; - HK21&#xD;&#xA; - RPK-74&#xD;&#xA; - M60&#xD;&#xA; - Death Machine&#xD;&#xA; - CZ75&#xD;&#xA;&#xD;&#xA;Some weapons need to change the mode of fire, set to automatic." />
  <row Id="25722" PostHistoryTypeId="5" PostId="5100" RevisionGUID="0585b414-cc78-47ac-845b-93c68dc25bd6" CreationDate="2010-11-15T15:16:29.053" UserId="85" Comment="Fixing these footnote-style links is so much easier ♪" Text="There are two parts to the hunger problem in NetHack: **gaining nutrition** and **reducing nutrition loss**. &#xD;&#xA;&#xD;&#xA;Under normal conditions, each turn, you lose one point of nutrition. You start with 900 nutrition, and start feeling hungry when you drop below 150. At 0, you'll faint. Starving to death happens at a negative value based on your constitution.&#xD;&#xA;&#xD;&#xA;Nethack is a very complex game, so there are exceptions to most of the guidelines below, and other, more obscure ways of sustaining yourself, but these general principles are good guidelines.&#xD;&#xA;&#xD;&#xA;## Gaining nutrition ##&#xD;&#xA;&#xD;&#xA; - **Comestibles.** The most straightforward way to gain nutrition is to eat [comestibles][1] (labeled as `%` - food, meat and corpses). The amount of nutrition you get depends on what you eat. Early on in the game is often the riskiest time; you may not start with much food. At this stage, it's normal to eat as many fresh, [safe corpses][2] as you can get your hands on. If you make it that far, there is guaranteed food in the [Sokoban levels][3], which are accessed somewhere between levels 6-10.&#xD;&#xA;&#xD;&#xA; - **Praying.** Praying while weak will restore your nutrition, but safe use depends on your current [prayer timeout][4]. Also, using up your favour with your god could backfire if you have a sudden unforseen need (e.g. you have gained a fatal illness like food poisoning, or are being turned to stone).&#xD;&#xA;&#xD;&#xA; - **Convert boulders to food.** As [theist points out][5], you can convert boulders to [huge chunks of meat][6] if you have the stone to flesh spell. These are hugely nutritious (2000 points).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Reducing nutrition loss ##&#xD;&#xA;&#xD;&#xA; - **Wear a ring of slow digestion.** This is a great item, if you can find one. It changes your rate of nutrition consumption to 5% of your normal rate (giving you twenty times as long to find food). As [Grace Note][7] points out in the comment below, this is because you are only paying the nutrition cost of the ring - your standard rate of consumption is halted.&#xD;&#xA;&#xD;&#xA; - **Take off your rings.** In general, you lose one nutrition every twenty turns for each ring or amulet you wear. Rings of regeneration are particularly pernicious; if you're wearing one, you'll lose a point every other turn.&#xD;&#xA;&#xD;&#xA; - **Drop your stuff.** If you're Stressed or heavier, you lose a point every other turn.&#xD;&#xA;&#xD;&#xA; - **Don't cast spells.** Spellcasting makes you hungry (unless you're [a wizard with high Intelligence][8]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Comestibles&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/4999/how-can-i-tell-if-a-corpse-is-safe-to-eat&#xD;&#xA;  [3]: http://nethackwiki.com/wiki/Sokoban&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/5089/how-to-pray-to-god/5090#5090&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/5059/avoiding-hunger-in-nethack/5086#5086&#xD;&#xA;  [6]: http://nethackwiki.com/wiki/Huge_chunk_of_meat&#xD;&#xA;  [7]: http://gaming.stackexchange.com/users/85/grace-note&#xD;&#xA;  [8]: http://nethackwiki.com/wiki/Hungerless_casting" />
  <row Id="25723" PostHistoryTypeId="2" PostId="10954" RevisionGUID="fe095a8f-23ce-4d9c-91ba-fa2daa290485" CreationDate="2010-11-15T15:56:17.287" UserId="1777" Text="According to [this][1] article, &#xD;&#xA;&#xD;&#xA;&gt; you have to capture 10 of EVERY fiend&#xD;&#xA;&gt; in the entire game... then you have to&#xD;&#xA;&gt; beat all of the Area Conquest, Species&#xD;&#xA;&gt; Conquest and Original monsters in the&#xD;&#xA;&gt; arena.&#xD;&#xA;&#xD;&#xA;Also provided are preparation tactics:&#xD;&#xA;&#xD;&#xA;&gt; you MUST have weapons that have Break&#xD;&#xA;&gt; Damage Limit and One MP Cost, armor&#xD;&#xA;&gt; with Auto-  Phoenix and Auto-Haste&#xD;&#xA;&gt; would be nice too. Have the&#xD;&#xA;&gt; person/people with One MP Cost know&#xD;&#xA;&gt; Auto Life so the others do not have to&#xD;&#xA;&gt; waste precious MP casting it. Quick&#xD;&#xA;&gt; Attack is also helpful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://faqs.ign.com/articles/750/750274p1.html" />
  <row Id="25724" PostHistoryTypeId="2" PostId="10955" RevisionGUID="1aa0c9d4-8216-41a2-a4fc-1f2551874842" CreationDate="2010-11-15T16:19:10.567" UserId="6431" UserDisplayName="Aardvark" Text="Here is a correct list of rifles that are automatic:&#xD;&#xA;&#xD;&#xA;**Automatic Assult Rifles**&#xD;&#xA;&#xD;&#xA;Enfield&#xD;&#xA;&#xD;&#xA;Famas&#xD;&#xA;&#xD;&#xA;Galil&#xD;&#xA;&#xD;&#xA;AUG&#xD;&#xA;&#xD;&#xA;AK-47&#xD;&#xA;&#xD;&#xA;Commando&#xD;&#xA;&#xD;&#xA;G11&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="25725" PostHistoryTypeId="5" PostId="10955" RevisionGUID="260cde50-e467-4db4-a76e-32f14f4aafe6" CreationDate="2010-11-15T16:49:32.913" UserId="6431" UserDisplayName="Aardvark" Comment="deleted 5 characters in body" Text="Here is a correct list of rifles that are automatic:&#xD;&#xA;&#xD;&#xA;**Automatic Assult Rifles**&#xD;&#xA;&#xD;&#xA;Enfield&#xD;&#xA;&#xD;&#xA;Famas&#xD;&#xA;&#xD;&#xA;Galil&#xD;&#xA;&#xD;&#xA;AUG&#xD;&#xA;&#xD;&#xA;AK-47&#xD;&#xA;&#xD;&#xA;Commando&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="25726" PostHistoryTypeId="5" PostId="463" RevisionGUID="a0c91ef2-c235-4bee-bdc6-56296c6d7b11" CreationDate="2010-11-15T17:12:20.110" UserId="85" Comment="And the last of the crop is completed. Link fix ♪" Text="Sounds like a [case of teleportitis][1]. You can get this effect in a number of ways. If you're not wearing a ring of teleportation, then it's probably because you ate the corpse of a teleporting creature like a leprechaun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Teleportitis" />
  <row Id="25727" PostHistoryTypeId="5" PostId="10885" RevisionGUID="985af227-408b-46cf-84c2-d1061e521e4c" CreationDate="2010-11-15T17:13:17.650" UserId="4802" Comment="corrected spelling" Text="-In DS2 multiplayer you play the singleplayer campaign, the only difference being you are playing with other people. &#xD;&#xA;-You aren't limited to only controling 1 character per player - 2 players can have 3 characters each for example (not sure if those are the correct numbers though).&#xD;&#xA;-You can save the state of the multiplayer campaign and resume it later&#xD;&#xA;-Every player gets his own quest rewards&#xD;&#xA;&#xD;&#xA;One thing didn't change though: you can use a singleplayer-campaing raised character in multiplayer but not the other way around." />
  <row Id="25728" PostHistoryTypeId="2" PostId="10956" RevisionGUID="6cd4599a-4412-46b7-a1a3-42896c97f89b" CreationDate="2010-11-15T17:36:19.993" UserId="816" Text="I've gotten some tips from [other questions][1], e.g. corpses rot very quickly. However, I have also often found that rations and other comestibles in my inventory turn out to be rotten, and occasionally have made me quite sick.&#xD;&#xA;&#xD;&#xA;Is there any way to determine if a given food item is rotten?&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/5059/avoiding-hunger-in-nethack" />
  <row Id="25729" PostHistoryTypeId="1" PostId="10956" RevisionGUID="6cd4599a-4412-46b7-a1a3-42896c97f89b" CreationDate="2010-11-15T17:36:19.993" UserId="816" Text="How can I tell if food is rotten?" />
  <row Id="25730" PostHistoryTypeId="3" PostId="10956" RevisionGUID="6cd4599a-4412-46b7-a1a3-42896c97f89b" CreationDate="2010-11-15T17:36:19.993" UserId="816" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="25732" PostHistoryTypeId="2" PostId="10958" RevisionGUID="747d83a1-c35d-4e2b-b394-95408e941b82" CreationDate="2010-11-15T17:50:12.040" UserId="1037" Text="It's possible in Deathsmiles to somehow position yourself precisely enough so that when the Item Counter expires, you're flooded with a collection of items that instantly restores your counter back to 1000.&#xD;&#xA;&#xD;&#xA;I've never been able to pull this off.  The greatest I've ever been able to do is restore it to around 200.  &#xD;&#xA;&#xD;&#xA;How do you do this?  I've seen it done in many of the leaderboard replay videos.  What am I missing?" />
  <row Id="25733" PostHistoryTypeId="1" PostId="10958" RevisionGUID="747d83a1-c35d-4e2b-b394-95408e941b82" CreationDate="2010-11-15T17:50:12.040" UserId="1037" Text="How to instantly get Item Counter back to 1000 after power up expires?" />
  <row Id="25734" PostHistoryTypeId="3" PostId="10958" RevisionGUID="747d83a1-c35d-4e2b-b394-95408e941b82" CreationDate="2010-11-15T17:50:12.040" UserId="1037" Text="&lt;xbox-360&gt;&lt;shoot-em-up&gt;&lt;deathsmiles&gt;" />
  <row Id="25735" PostHistoryTypeId="2" PostId="10959" RevisionGUID="c6d3608f-7645-4fa8-af6b-93213b70b92f" CreationDate="2010-11-15T17:59:10.643" UserId="85" Text="All cursed food items are always rotten when you eat them. So the first course of action tends to be testing to see if it is cursed or not. See the top of [Kaestur's answer to this question](http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed) for details on that, but the simplest method is to drop it on the ground and see if your pet will walk on it.&#xD;&#xA;&#xD;&#xA;Past that, it's primarily a game of luck. As with corpses, there is no visual indication of whether food is rotten. But unlike the deadly corpses, there is actually a check made *when* you eat the food. It is only made after it has been a certain number of turns since the generation of the item. So two rations of equal age can have different results when eaten.&#xD;&#xA;&#xD;&#xA;Certain foods are more likely to rot than others. *Eggs* rot the fastest, to my knowledge. *Fruit* tends to rot earlier and more often than *rations*, although they are quite unfilling. Things like *lembas wafers* never rot, nor do the corpses of Lizards or Lichens." />
  <row Id="25736" PostHistoryTypeId="2" PostId="10960" RevisionGUID="be76dc01-86e9-4f27-a847-be4a43114844" CreationDate="2010-11-15T18:01:08.863" UserId="6431" UserDisplayName="Aardvark" Text="Let me begin by saying I'm not the best starcraft player, nor is my partner.  The two of us are low diamond players in 1vs1, but ended up in silver 2vs2.  I understand that 2vs2 is a very different play style and bracket, but both of us attempt to play it like its a 1on1.  &#xD;&#xA;&#xD;&#xA;It seems like every game we play consists of a ton of Tier 1 units that come busting through our defenses and spell certain doom for us.  &#xD;&#xA;&#xD;&#xA;My question is this: What early unit combinations (specific build orders if possible) have the strong proven synergy in 2vs2?  What 2vs2 strategies do pro's use and why?  We are looking for an easily executable strategy that we can begin to win games with and build on top of.  An ideal strategy would be simple to execute and require fairly low APM.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="25737" PostHistoryTypeId="1" PostId="10960" RevisionGUID="be76dc01-86e9-4f27-a847-be4a43114844" CreationDate="2010-11-15T18:01:08.863" UserId="6431" UserDisplayName="Aardvark" Text="Starcraft 2 2vs2 unit synergy" />
  <row Id="25738" PostHistoryTypeId="3" PostId="10960" RevisionGUID="be76dc01-86e9-4f27-a847-be4a43114844" CreationDate="2010-11-15T18:01:08.863" UserId="6431" UserDisplayName="Aardvark" Text="&lt;starcraft-2&gt;" />
  <row Id="25739" PostHistoryTypeId="2" PostId="10961" RevisionGUID="e245299c-3072-46be-83eb-0361936ff454" CreationDate="2010-11-15T18:29:25.207" UserId="4827" Text="Leaderboards TDM shows the total kills and deaths of the team (everyone on the team you're on) That's the reason you have 13,000K " />
  <row Id="25740" PostHistoryTypeId="5" PostId="10960" RevisionGUID="26920b53-09c7-4280-bc76-aaac6b10a03e" CreationDate="2010-11-15T18:31:40.330" UserId="6431" UserDisplayName="Aardvark" Comment="deleted 429 characters in body" Text="What early unit combinations (specific build orders if possible) have the strong proven synergy in 2vs2 and why?  &#xD;&#xA;&#xD;&#xA;What 2vs2 strategies do pro's use and why?  We are looking for an easily executable strategy that we can begin to win games with and build on top of.  An ideal strategy would be simple to execute and require fairly low APM.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="25741" PostHistoryTypeId="5" PostId="10948" RevisionGUID="745e75e6-f749-4581-9475-44fb93994671" CreationDate="2010-11-15T18:35:43.550" UserId="1162" Comment="added 12 characters in body" Text="You need to equip Second Chance Pro. To unlock the Pro variant you need to equip Second Chance and complete these three challenges.&#xD;&#xA;&#xD;&#xA; - Kills – Get 10 kills while in Second Chance.&#xD;&#xA; - Revenge – While in Second Chance, kill the enemy who downed you 5 times.&#xD;&#xA; - Headshot – Get 1 headshot kill while in Second Chance.&#xD;&#xA;&#xD;&#xA;The ability of your team mates to revive you does not depend on their perk setup. Second Chance Pro will also let you stay &quot;downed&quot; for longer." />
  <row Id="25742" PostHistoryTypeId="5" PostId="10959" RevisionGUID="9987f99a-e54b-4114-9c13-f61d704972be" CreationDate="2010-11-15T18:48:24.010" UserId="85" Comment="Thanks to Woobie (3243) for the data! ♪" Text="Cursed non-corpse food items, with the exception of the *fortune cookie*, are always rotten when you eat them. So the first course of action tends to be testing to see if it is cursed or not. See the top of [Kaestur's answer to this question](http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed) for details on that, but the simplest method is to drop it on the ground and see if your pet will walk on it.&#xD;&#xA;&#xD;&#xA;Past that, it's primarily a game of luck. As with corpses, there is no visual indication of whether food is rotten. But unlike the deadly corpses, there is actually a check made *when* you eat the food. It is only made after it has been a certain number of turns since the generation of the item. So two rations of equal age can have different results when eaten.&#xD;&#xA;&#xD;&#xA;Certain foods are more likely to rot than others. *Eggs* rot the fastest, to my knowledge. *Fruit* tends to rot earlier and more often than *rations*, although they are quite unfilling. Things like *lembas wafers* never rot, nor do the corpses of Lizards or Lichens." />
  <row Id="25743" PostHistoryTypeId="5" PostId="10959" RevisionGUID="b19d799d-4f7a-4fcc-84a4-03d073fa459d" CreationDate="2010-11-15T19:07:14.267" UserId="85" Comment="Let's ensure maximum accuracy. We can rollback if it's established that they don't rot." Text="Cursed non-corpse food items, with the exception of the *fortune cookie*, are always rotten when you eat them. So the first course of action tends to be testing to see if it is cursed or not. See the top of [Kaestur's answer to this question](http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed) for details on that, but the simplest method is to drop it on the ground and see if your pet will walk on it.&#xD;&#xA;&#xD;&#xA;Past that, it's primarily a game of luck. As with corpses, there is no visual indication of whether food is rotten. But unlike the deadly corpses, there is actually a check made *when* you eat the food. It is only made after it has been a certain number of turns since the generation of the item. So two rations of equal age can have different results when eaten.&#xD;&#xA;&#xD;&#xA;Certain foods are more likely to rot than others. *Eggs* rot the fastest, to my knowledge. *Fruit* tends to rot earlier and more often than *rations*, although they are quite unfilling. The corpses of Lizards and Lichens never rot. To memory, *lembas wafers* don't rot over time, but if they do then they have a significantly lower chance of being rotten when eaten (and not cursed)." />
  <row Id="25744" PostHistoryTypeId="5" PostId="10955" RevisionGUID="ba37e3fc-666b-4927-8de2-00a8f3277b5d" CreationDate="2010-11-15T19:14:14.167" UserId="6431" UserDisplayName="Aardvark" Comment="added 200 characters in body; added 53 characters in body" Text="Here is a correct list of rifles that are automatic:&#xD;&#xA;&#xD;&#xA;**Automatic Assult Rifles**&#xD;&#xA;&#xD;&#xA;Enfield&#xD;&#xA;&#xD;&#xA;Famas&#xD;&#xA;&#xD;&#xA;Galil&#xD;&#xA;&#xD;&#xA;AUG&#xD;&#xA;&#xD;&#xA;AK-47&#xD;&#xA;&#xD;&#xA;Commando&#xD;&#xA;&#xD;&#xA;[Call of Duty Black Ops Weapon chart with damage, range, rate of fire, recoil, ammo, reload time, and body multipliers][1] to help you choose the right weapon for you =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joinaclan.com/2010/11/cod-black-ops-weapon-damage-chart/" />
  <row Id="25745" PostHistoryTypeId="2" PostId="10962" RevisionGUID="11402e6b-e33b-4148-a15d-d472b38ea3b5" CreationDate="2010-11-15T19:22:47.337" UserId="4829" Text="Suggested counter composition: &#xD;&#xA;&#xD;&#xA;Ling+Hydra+Infestor(Roach) followed by an overseer OR Corruptor+Ling+Muta followed by an overseer&#xD;&#xA;&#xD;&#xA;Tactical tips:&#xD;&#xA;&#xD;&#xA;1. Never attack Thors head on unless you outnumber them and you're not being funneled into your opponent (choke points)&#xD;&#xA;2. Use your unit to kite the banshees away. When he retreats fungal growth the banshees. They will be unable to fire since they're turned backwards.&#xD;&#xA;3. Magic box with Mutas against Thors. Magic box is when you move your units until they seperate evenly instead of cluttering and using the &quot;hold position&quot; (H) key when attacking a unit (while directly overhead) so they retain their unit formation thus taking less splash damage.&#xD;&#xA;4. Seperate your corruptors so that they use their corruption ability on the Thors.&#xD;&#xA;5. Lings are great for distracting your opponent and will hold Thors in place if you successfully surround his unit." />
  <row Id="25746" PostHistoryTypeId="5" PostId="10780" RevisionGUID="951bd213-4b71-48d9-a35b-66284f2f3154" CreationDate="2010-11-15T19:24:29.317" UserId="6431" UserDisplayName="Aardvark" Comment="added 340 characters in body" Text="Well, before I jump directly into answering this, lets investigate the ways you can gain the most money, which in turn allows you to buy the most stuff.&#xD;&#xA;&#xD;&#xA;**Contracts**&#xD;&#xA;&#xD;&#xA;Its partially depends on your ability to fulfill contracts.  If you can successfully complete high reward [contracts][1] you will gain more money and more experience at a greater rate then players who cannot.  Try and make sure you always have an 'active' contract so your kills are constantly working towards something.&#xD;&#xA;&#xD;&#xA;**Gun Challenges**&#xD;&#xA;&#xD;&#xA;Its also worth noting that more kills trumps completing challenges almost every time.  What I mean by this is don't spend your time on a gun you suck with for experience.  The opportunity cost of the kills you didn't get by using a crappy gun greatly outweighs the experience you gain from the challenges.  By using a better gun you'll get more kill streaks which in turn gives you more experience and more kill streaks, and kill streaks also give experience!&#xD;&#xA;&#xD;&#xA;**Kill Streaks**&#xD;&#xA;&#xD;&#xA;Pick low kill streak rewards (as these provide you with extra experience every time you call them in) and try and get these often (hardline?). Keep in mind that getting dogs, while awesome (11 kill streak) provides THE SAME AMOUNT of experience as calling in a spy plane.  By using low achievable kill streaks you will gain more experience by using the kill streak, gain more experience by challenges for the kill streak, and gain more experience by the kills you get when your kill streaks are up!  Most of this game is about snowballing your momentum.  &#xD;&#xA;&#xD;&#xA;**Equipment**&#xD;&#xA;&#xD;&#xA;One of the most often over looked ways of gaining experience.  Not utilizing your equipment is bottom line a wasted opportunity.  Don't think of throwing that flash bang grenade as -wasted- think of it as utilized.  Every time you die with out throwing your flashbang you have wasted the opportunity to potentially save your life, potentially get a kill, and work on your equipment challenges.  Wasted equipment is sad equipment.  Utilized equipment is just one more lair of the snowball (see above)&#xD;&#xA;&#xD;&#xA;Keeping these things in mind will help you level up faster, but its worth reiterating the **most important part** of this description.  If you are using crappy perks and crappy guns to get challenges YOU WILL LOSE EXPERIENCE.  The smarter you play (low kill streaks, great perks, great gun) the more kills you'll get which will lead to more kill streaks which will lead to more challenges which will lead to more experience!&#xD;&#xA;&#xD;&#xA;**Thesis**&#xD;&#xA;&#xD;&#xA;Now this seemed like a long detour to the point, but here it is.  If you play better you can afford to buy more points.  There is nothing wrong with &quot;This looks neat&quot; when you have a ton of cash laying around from following my above examples.  &#xD;&#xA;&#xD;&#xA;As far as an 'optimum route' this really depends on how you play.  Ever had a friend argue with you for hours about how 'their xyz' is always the best but it just doesn't work for you? You and I will be significantly better with different guns and different perks, but you wont find whats 'optimized' for you until you try it.  Buy as much as you can and  try it out on a 'test' class while you get a feel for which guns and perk choices fit your play style best.  Want a pink rabbit emblem on your Famas that is strictly asthetic?  Go for it.  Want to try a new gun?  Go for it.  Just make sure you always dedicate a class to something you know you can kick ass with.  That will give you a fall back while you investigate which perks and guns are good for you!&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;**Starting Classes that work for me**&#xD;&#xA;&#xD;&#xA;While purely subjective, here are some classes that might help you get started&#xD;&#xA;&#xD;&#xA;**My favorite assult rifle class (5 k/d ratio)** large maps&#xD;&#xA;&#xD;&#xA;Galil (best assult rifle I have unlocked so far could also be Famas)&#xD;&#xA;&#xD;&#xA;Red dot + Silencer  (keeps me off the radar)&#xD;&#xA;&#xD;&#xA;Frag + Concussive grenade + claymore&#xD;&#xA;&#xD;&#xA;Hardline or Ghost (depends on amount of spy planes)&#xD;&#xA;&#xD;&#xA;Warlord (for the 2 attachments)&#xD;&#xA;&#xD;&#xA;Ninja   (if you wear a good pair of [headphones][2] it will change your life)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**My favorite SMG class (4.2 k/d)**  Small maps (NukeTown etc)&#xD;&#xA;&#xD;&#xA;Ak 74u w/ grip or silencer&#xD;&#xA;&#xD;&#xA;Semtex or frag, concussive, and Motion Sensor &#xD;&#xA;&#xD;&#xA;lightweight or hardline or ghost (depending on map size + spy plane)&#xD;&#xA;&#xD;&#xA;harden (Bullet penetration, may have botched the name)&#xD;&#xA;&#xD;&#xA;Ninja (as always)&#xD;&#xA;&#xD;&#xA;**Edit**: Found this for another question, thought it would be applicable here as well:&#xD;&#xA;&#xD;&#xA;[Call of Duty Black Ops Weapon chart with damage, range, rate of fire, recoil, ammo, reload time, and body multipliers][3] to help you choose the right weapon for you =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops#Contracts&#xD;&#xA;  [2]: http://www.turtlebeach.com/products/recertified-products/ear-force-x4.aspx&#xD;&#xA;  [3]: http://www.joinaclan.com/2010/11/cod-black-ops-weapon-damage-chart/" />
  <row Id="25747" PostHistoryTypeId="6" PostId="10708" RevisionGUID="794e824b-8f29-4557-9988-4afbd2f97995" CreationDate="2010-11-15T19:33:47.233" UserId="4737" Comment="edited tags; edited tags" Text="&lt;spoiler&gt;&lt;world-of-warcraft&gt;&lt;plot&gt;" />
  <row Id="25748" PostHistoryTypeId="5" PostId="10149" RevisionGUID="66e2a439-5adf-4999-8e42-7627da641c19" CreationDate="2010-11-15T19:33:59.840" UserId="816" Comment="Updated info to be accurate with current version" Text="There are three big dangers in The Nether:&#xD;&#xA;&#xD;&#xA;1. [Ghasts][1]&#xD;&#xA;1. [Pigman Zombies][2]&#xD;&#xA;1. Lava and Fire&#xD;&#xA;&#xD;&#xA;**Ghasts** &#xD;&#xA;&#xD;&#xA; - These are the one danger that will actively seek you out and try to kill you, so they are the ones to watch out for.  They are not really worth engaging unless you have a good supply of arrows (half a stack is good).  &#xD;&#xA; - They will only attack you if you are relatively close and in their line of vision.  The easiest way to avoid Ghasts is to simply hide behind something.  &#xD;&#xA; - Their eyes and mouth are normally closed, but when they're shooting a fireball, they'll open wide.  This is your cue to sidestep.&#xD;&#xA; - It is possible to knock their fireball back with [a well-timed sword attack][3].  (You may want to practice this tactic with an empty inventory for a while if you plan on using it.)&#xD;&#xA; - The easiest way to kill a Ghast is by getting fairly close and spamming arrows.  &lt;strike&gt;They will also happily fly directly into lava falls (and lava pools even!) if you can lure them.&lt;/strike&gt; *EDIT: Fire and lava no longer harms Ghasts.*  Their own fireballs do not appear to have any effect on them.&#xD;&#xA;&#xD;&#xA;**Pigmen**&#xD;&#xA;&#xD;&#xA; - Pigmen are not hostile by default!  This means you can pick your battles with them, as long as you're careful.  They become hostile when you directly deal damage to them (by hitting them with something or shooting them with an arrow).&#xD;&#xA; - Once you aggravate a single Pigman, *all nearby Pigmen will also become hostile*.&#xD;&#xA; - &lt;strike&gt;Pigmen that are hostile to you will remain hostile *FOREVER*.  Even if you go through the portal and come back.  Even if you die.&lt;/strike&gt; *EDIT: This behavior has changed. Pigmen now eventually forgive you.*&#xD;&#xA; - &lt;strike&gt;Like Ghasts, Pigmen have impressively poor situational awareness.  While they don't generally walk into lava, they have no qualms about hopping into fire.  If you've got a hankerin' for some delicious pork chops, just light lots of fires on the bloodstone around a group of Pigmen.  They'll kill themselves for you, and they do not become agressive as long as you're not directly attacking them.&lt;/strike&gt; *EDIT: Fire and lava no longer harm Pigmen.* Ghast fireballs also make quick work of Pigmen.&#xD;&#xA;&#xD;&#xA;**Lava and Fire**&#xD;&#xA;&#xD;&#xA; - Ghasts' fireballs cause a Creeper-like blast, but they also tend to light nearby bloodstone on fire.  They can also knock you back.  Be careful to avoid cliffs with lava below, and try not to get in the fire while strafing/dodging.  *Carrying a bucket of water doesn't work in the Nether, because it will evaporate as soon as you pour it out.*  If you light on fire, you're basically screwed.&#xD;&#xA; - You can put out fire on a block by punching it with any item (left clicking).  Unfortunately, there's no way to punch yourself in Minecraft.&#xD;&#xA; - Aside from bloodstone, lava and fire are the defining characteristics of the Nether.  This may sound obvious, but watch where you're walking!  It's generally pretty dark, so you'll either want a good supply of torches or some flint and steel to light up nearby bloodstone.  The flammability of bloodstone is convenient for lighting your way, but it can also be a problem if you light a fire in enclosed spaces where you're likely to run back into it.  Just because everything in the Nether is flammable doesn't mean you can't use torches.&#xD;&#xA;&#xD;&#xA;**Final Considerations**&#xD;&#xA;&#xD;&#xA;If you find yourself dying right out of the portal, you may have to give up on fighting and just run.  Digging into the nearest cliff face just to get out of sight for a while is a good idea.  Bloodstone is very soft (one hit with a diamond pick), so you can dig-in pretty quickly, as long as you can get away from danger for a few seconds.&#xD;&#xA;&#xD;&#xA;If there's a big group of Pigmen camping the portal, you might try a suicide TNT run - just drop it and punch it as soon as you're through! *As of the first update post-Nether, pigmen will stop being hostile if you simply wait long enough!*&#xD;&#xA;&#xD;&#xA;If you absolutely have a terrible exit point, consider making another portal.  Just don't build it too close to the first, as portals close to each other can &quot;connect&quot; to the same exit point in the Nether!&#xD;&#xA;&#xD;&#xA;[1]: http://www.minecraftwiki.net/wiki/Ghast#Ghasts&#xD;&#xA;[2]: http://www.minecraftwiki.net/wiki/Ghast#Zombie_Pigmen&#xD;&#xA;[3]: http://www.youtube.com/watch?v=zEskEsoXS4w" />
  <row Id="25749" PostHistoryTypeId="4" PostId="10144" RevisionGUID="8c4ec928-f15d-4d4e-bba0-c13309cf7f9e" CreationDate="2010-11-15T19:53:08.157" UserId="336" Comment="adjusted title to make sense relative to the game in question" Text="Minecraft - Surviving in The Nether" />
  <row Id="25750" PostHistoryTypeId="4" PostId="10144" RevisionGUID="bd9ec931-8be5-4a97-84d4-2c14758505d5" CreationDate="2010-11-15T19:53:18.687" UserId="2578" Comment="edited title" Text="Minecraft - Surviving in The Nether" />
  <row Id="25751" PostHistoryTypeId="2" PostId="10963" RevisionGUID="19fd6676-5c1a-4451-8814-a3a7c0a0d425" CreationDate="2010-11-15T20:16:50.460" UserId="816" Text="I have seen some vague references to eating rings as a means of permanently gaining their power. I initially assumed this involved using *Stone-to-Flesh* to turn a stone ring into a meat ring. However, the [wiki article][1] makes it sound like meat rings are worthless (except as pet treats). &#xD;&#xA;&#xD;&#xA;**So, how do you eat a ring and gain its power? Can this be done with any ring? Does this also confer any disadvantages (such as the ring's nutrition loss effect)?**&#xD;&#xA;&#xD;&#xA;[1]: http://nethackwiki.com/Meat_ring" />
  <row Id="25752" PostHistoryTypeId="1" PostId="10963" RevisionGUID="19fd6676-5c1a-4451-8814-a3a7c0a0d425" CreationDate="2010-11-15T20:16:50.460" UserId="816" Text="How do I eat a ring?" />
  <row Id="25753" PostHistoryTypeId="3" PostId="10963" RevisionGUID="19fd6676-5c1a-4451-8814-a3a7c0a0d425" CreationDate="2010-11-15T20:16:50.460" UserId="816" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="25754" PostHistoryTypeId="2" PostId="10964" RevisionGUID="b9a16f09-3c2c-4908-82b3-1db3dca2726d" CreationDate="2010-11-15T20:26:21.347" UserId="85" Text="Meat rings are a special, worthless ring created exactly as you described.&#xD;&#xA;&#xD;&#xA;Here is the one time that the descriptions of items are important. You know how rings are called things like *iron ring* or *silver ring* or *stone ring* before you identify them? This is how you determine what rings you can eat.&#xD;&#xA;&#xD;&#xA;Certain monsters have a trait called &quot;metallivore&quot;. This lets them eat metal items the way we eat food. Rock moles and xorns are metallivores, while rust monsters are a special metallivore that can only eat rust-prone metals like *iron* and *steel*.&#xD;&#xA;&#xD;&#xA;By polymorphing into one of these creatures (using a potion, wand, ring, trap, or spell of polymorph), you can then eat rings that are made of appropriate material. Doing so has a 1/3 chance of granting the intrinsic normally granted by the ring as a permanent intrinsic. So for example, you could gain &quot;polymorph control&quot; if you're lucky with a *ring of polymorph control*.&#xD;&#xA;&#xD;&#xA;*Wooden rings* are also edible, but only by polymorphing into a gelatinous cube.&#xD;&#xA;&#xD;&#xA;The main reason to eat rings is to earn their intrinsics without needing to wear the ring. This lets you get more effects, or alternatively avoid the hunger penalty normally associated.&#xD;&#xA;&#xD;&#xA;You can't eat *rings of slow digestion*, but eating *rings of conflict*, *regeneration*, and *hunger* will permanently increase your hunger rate, so be warned if you plan to eat the former two.&#xD;&#xA;&#xD;&#xA;For the most part, the intrinsic will remain when you polymorph back to normal. However, the rings that boost a stat, like +Strength, will not remain when you revert. Rings of plus-to-hit and plus-to-damage *do* revert, and are often eaten by people who specialize in unarmed combat.&#xD;&#xA;&#xD;&#xA;I think there are maybe one or two more rings that don't have an effect if eaten (*levitation*, for example). This is because being able to permanently have some intrinsics is unbalanced, or otherwise makes the game unwieldy to play.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;You can also eat amulets. Amulets are all made of iron, so all metallivores can eat them, but they only pass on the intrinsic on a 1/5 chance. Do note that eating Life Saving, Reflection, and Magic Resistance will all have no effect, so don't waste an awesome amulet thinking it will." />
  <row Id="25755" PostHistoryTypeId="2" PostId="10965" RevisionGUID="219e9b7e-21e7-4667-b704-5ef4f4db6175" CreationDate="2010-11-15T20:44:54.143" UserId="4830" Text="Hi!&#xD;&#xA;&#xD;&#xA;Me and my friends have been playing Call of Duty United Offensive online for quite a while now. We really like the headquarters mode, but can really figure out how the respawning system works. There are 2 things we're wondering about:&#xD;&#xA;&#xD;&#xA;a) When do you get respawned?&#xD;&#xA;I know that there are rounds that last 45 seconds. When that passes everyone who's dead gets respawned. But sometimes some players are respawned before that time passes. What I don't get is when that happens. Sometimes it seems like if you die in the first few seconds of the round you get immediately respawned. Sometimes that's not the case.&#xD;&#xA;&#xD;&#xA;b) Location of the respawn.&#xD;&#xA;The only thing about the location of the respawn I've been able to deduct is that if the radio is you'll get respawned close to it if that's your teams' radio otherwise you'll be respawned on the other side of the map. And even that isn't true all the time. But other times people get respawned next to opponent's radio.&#xD;&#xA;&#xD;&#xA;Can someone help me clear this confusion up?&#xD;&#xA;Me and my mates would really appreciate it." />
  <row Id="25756" PostHistoryTypeId="1" PostId="10965" RevisionGUID="219e9b7e-21e7-4667-b704-5ef4f4db6175" CreationDate="2010-11-15T20:44:54.143" UserId="4830" Text="Respawn system in Call of Duty United Offensive (CoD: UO)" />
  <row Id="25757" PostHistoryTypeId="3" PostId="10965" RevisionGUID="219e9b7e-21e7-4667-b704-5ef4f4db6175" CreationDate="2010-11-15T20:44:54.143" UserId="4830" Text="&lt;call-of-duty&gt;&lt;cod-united-offensive&gt;" />
  <row Id="25758" PostHistoryTypeId="2" PostId="10966" RevisionGUID="440fec0a-47bd-46b3-8763-ab8cc671d705" CreationDate="2010-11-15T20:52:58.727" UserId="468" Text="I just got a Kinect last week and there is one more thing about using it with a pre-Kinect series XBox360 that no one seems to be talking about much.&#xD;&#xA;&#xD;&#xA;You have to connect the USB cable from the Kinect to the USB port on the BACK of the XBox console. If you have the wireless networking device for the XBox, you no doubt have it hooked into that port. The Kinect comes with a USB extension cable so you can plug the network card into one of the USB ports on the front of the console and fee up the port on the back. It works, but it is ugly to have a cable wrapped around the XBox to set it up this way." />
  <row Id="25759" PostHistoryTypeId="2" PostId="10967" RevisionGUID="475ceca0-939a-49ad-8010-6dd3d6c2a224" CreationDate="2010-11-15T20:55:02.230" UserId="4831" Text="Ones I have heard used include:&#xD;&#xA;&#xD;&#xA; - Zerglings and Stalkers (Early Rush)&#xD;&#xA; - Zerglings and Marauder&#xD;&#xA; - Any combination of Heavy Ground + Heavy Air, such as Hydro + Imortals&#xD;&#xA;&#xD;&#xA;Also see [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/General_2v2_strategy" />
  <row Id="25760" PostHistoryTypeId="2" PostId="10968" RevisionGUID="15d4ba0e-97a7-4cbd-a66d-af5aed89f7a9" CreationDate="2010-11-15T21:01:17.463" UserId="4831" Text="This is obviously subjective, but from my experience:&#xD;&#xA;&#xD;&#xA; - Medium - Low Bronze ( I could beat this when I started, and I placed in bronze)&#xD;&#xA; - Hard - High Bronze ( I could beat this regularly before I was placed out of bronze, possibly low silver?)&#xD;&#xA; - Very Hard - High Silver? (I can beat this regularly, and I'm ranked now mid-gold).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="25761" PostHistoryTypeId="2" PostId="10969" RevisionGUID="752a568d-0fc1-4700-94a3-1d61b4d32868" CreationDate="2010-11-15T21:02:24.320" UserId="468" Text="I've only played the demo version of it that came with the Kinect, and it doesn't appear you can do it with a controller.&#xD;&#xA;&#xD;&#xA;Frankly, however, this game would be extremely lame if it wasn't for the motion-sensing no-controller aspect of it. This game is absolutely centered around that gimmick and really doesn't let you control too much of the game. Acceleration and Braking is all controlled by the AI, the controls you are given are limited to steering, speed-boosting, and a few tricks on jumps.&#xD;&#xA;" />
  <row Id="25762" PostHistoryTypeId="2" PostId="10970" RevisionGUID="6bce3a05-9286-4449-9cdd-4aa62ac64444" CreationDate="2010-11-15T21:07:43.507" UserId="468" Text="I just got my Kinect this week and the instructions are adamant that the Kinect has to be plugged into the USB ports on the BACK of the device. It included a cable so I could re-route my wireless network device to the USB port on the front to fee up the port. &#xD;&#xA;&#xD;&#xA;Does anyone here know what the difference between the back and front USB ports are on an Xbox 360, and why the Kinect can't be plugged into one of the ports on the front?&#xD;&#xA;&#xD;&#xA;Also, is it possible to use a cheap USB hub to have the network card AND the Kinect plugged into the back of the XBox so I don't have an ugly cable wrapping around to the front and using up one of the controller ports?" />
  <row Id="25763" PostHistoryTypeId="1" PostId="10970" RevisionGUID="6bce3a05-9286-4449-9cdd-4aa62ac64444" CreationDate="2010-11-15T21:07:43.507" UserId="468" Text="What is the difference between the USB ports on the front/back of the XBox 360?" />
  <row Id="25764" PostHistoryTypeId="3" PostId="10970" RevisionGUID="6bce3a05-9286-4449-9cdd-4aa62ac64444" CreationDate="2010-11-15T21:07:43.507" UserId="468" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;usb&gt;" />
  <row Id="25765" PostHistoryTypeId="2" PostId="10971" RevisionGUID="f6207ec7-8eca-48a2-9c01-ee403a379d61" CreationDate="2010-11-15T21:09:30.750" UserId="2285" Text="A. If the server is setup to allow reinforcements then you can/will be re-spawned before the timer runs out. If this is turned off no one will re-spawn till the next HQ. The amount of time till the re-spawn is set per server, so can't say for sure what it is. But say you have to hold the HQ for 45 seconds then normally IIRC you can re spawn after 30 seconds. Also you re-spawn in the order/time you die, so if player a dies right as HQ is captured, he has a MAX of 30 seconds, then player B dies he also has a MAX of 30 seconds, thus spawning after player a by x amount of time.&#xD;&#xA;&#xD;&#xA;If the HQ is destroyed during this time everyone re-spawns right away. There are a few exceptions I believe, i.e if you die before HQ is captured, you'll spawn right away at beginning to help hold/capture it.&#xD;&#xA;&#xD;&#xA;B. You get re-spawned next to your teammates, if everyone is dead then it's the other side of the map, if they're alive you'll spawn closest to the furthest player from the obj.&#xD;&#xA;&#xD;&#xA;Hope that's clear :D" />
  <row Id="25766" PostHistoryTypeId="2" PostId="10972" RevisionGUID="76cd739c-a09f-470a-a3c8-9b4513a42782" CreationDate="2010-11-15T21:10:52.680" UserId="4833" Text="You can load an &quot;Xray&quot; texture pack that lets you look through most of the most common blocks, like dirt, gravel, and stone.  Dungeon rooms will standout when you look through the world as a rectangular room.  These are easy to find.  They may need to be repackaged as a .zip file.&#xD;&#xA;&#xD;&#xA;However, this is out-and-out cheating by most accounts.  But this lets you see all sorts of amazing things... and it's even compatible with SMP modes." />
  <row Id="25767" PostHistoryTypeId="2" PostId="10973" RevisionGUID="c90d696f-9233-474a-b711-76bc9151155c" CreationDate="2010-11-15T21:17:55.577" UserId="1162" Text="I specifically want to know how to initiate the attack animation where you stab somebody with both knives simultaneously, but any other information is welcome too." />
  <row Id="25768" PostHistoryTypeId="1" PostId="10973" RevisionGUID="c90d696f-9233-474a-b711-76bc9151155c" CreationDate="2010-11-15T21:17:55.577" UserId="1162" Text="How do you use the ballistic knife?" />
  <row Id="25769" PostHistoryTypeId="3" PostId="10973" RevisionGUID="c90d696f-9233-474a-b711-76bc9151155c" CreationDate="2010-11-15T21:17:55.577" UserId="1162" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="25770" PostHistoryTypeId="2" PostId="10974" RevisionGUID="0bfdabba-d8cc-4256-878d-81fad9e63885" CreationDate="2010-11-15T21:22:06.950" UserId="320" Text="To stab people with the ballistic knife, you just use the standard melee attack button.  To shoot the blade, press fire.&#xD;&#xA;&#xD;&#xA;Remember to pick up the blades you fire whenever you get the chance." />
  <row Id="25771" PostHistoryTypeId="5" PostId="10970" RevisionGUID="f79fecb4-1821-4fc2-9f95-74bd5a0bd56f" CreationDate="2010-11-15T21:25:48.523" UserId="816" Comment="Fixed typo" Text="I just got my Kinect this week and the instructions are adamant that the Kinect has to be plugged into the USB ports on the BACK of the device. It included a cable so I could re-route my wireless network device to the USB port on the front to free up the port. &#xD;&#xA;&#xD;&#xA;Does anyone here know what the difference between the back and front USB ports are on an Xbox 360, and why the Kinect can't be plugged into one of the ports on the front?&#xD;&#xA;&#xD;&#xA;Also, is it possible to use a cheap USB hub to have the network card AND the Kinect plugged into the back of the XBox so I don't have an ugly cable wrapping around to the front and using up one of the controller ports?" />
  <row Id="25772" PostHistoryTypeId="5" PostId="10763" RevisionGUID="20d04dae-db95-454e-8fca-c1006db1bfc9" CreationDate="2010-11-15T21:38:31.083" UserId="1919" Comment="Faster 5 mutas!" Text="Here's a very detailed build whipped up that gets 5 Mutalisks @ **6:36**. It's possible there is a slightly faster build for 5 muta, but this will do. As said by other users, *I would not recommend this build as it leaves you open to attack* for over 6 minutes. If your opponents scouts you once, you will probably die... Might be viable on certain team maps though.&#xD;&#xA;&#xD;&#xA;**EDIT:** I removed the previous 4 Muta build I had because, even though it's faster, anything less than 5 Mutas is *worthless*. 5 Mutas is the magic number needed to one shot your opponent's workers. If you only have 3 or 4 Mutas you will not be able to adequately harass your opponent, so it's better to wait for 5.&#xD;&#xA;&#xD;&#xA;- 10  SpawningPool&#xD;&#xA;- 10  Extractor&#xD;&#xA;- 9  Overlord&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 10  +1 Drone on gas&#xD;&#xA;- 13  +1 Drone on gas&#xD;&#xA;- 14  Extractor&#xD;&#xA;- 14  Lair&#xD;&#xA;- 14  +1 Drone on gas&#xD;&#xA;- 14  +1 Drone on gas&#xD;&#xA;- 14  +1 Drone on gas&#xD;&#xA;- 15  Overlord&#xD;&#xA;- 15  Spire&#xD;&#xA;- 14  Queen&#xD;&#xA;- 16  +1 Drone on minerals&#xD;&#xA;- 16  5x Mutalisk&#xD;&#xA;&#xD;&#xA;In general, you should always get metabolic boost(speed zerglings) before going Lair tech. That said, here is a build (popularized by idra) that I would recommend using:&#xD;&#xA;&#xD;&#xA;- 9 Overlord&#xD;&#xA;- 14 Extractor (3 Drones asap)&#xD;&#xA;- 14 Spawning Pool&#xD;&#xA;- 15 Overlord&#xD;&#xA;- 16 Queen&#xD;&#xA;- (@100 ) Metabolic Boost (Remove 2 drones from gas) *&#xD;&#xA;- 18 2 pairs of Zerglings&#xD;&#xA;- 20 Hatchery (3 drones on gas)&#xD;&#xA;- (@100% Queen) Queen&#xD;&#xA;- 24 Overlord&#xD;&#xA;- (@100 ) Lair, Gas&#xD;&#xA;- (@100% Lair) Spire&#xD;&#xA;- (@100 ) Overseer&#xD;&#xA;&#xD;&#xA;This build sets you up with a good economy and allows for any necessary defense or early pressure." />
  <row Id="25773" PostHistoryTypeId="2" PostId="10975" RevisionGUID="987925d4-5940-49ed-a1a7-aab477bc52c3" CreationDate="2010-11-15T21:59:05.067" UserId="4835" Text="One of the other keys things to remember when you are going to war is pact of secrecy. I've read heaps of reports that say they are useless but that is incorrect. If you have a pact of secrecy with, say, Washington, and against Montezunma, and you declare war against Montezuma, then your relationships with Washington will not be harmed. It took me a few games to confirm this, but i am sure im right.&#xD;&#xA;&#xD;&#xA;Unfortunately, most of the time you cant ask for a pact of secrecy, you have to be offered it. This is a shame but unavoidable.&#xD;&#xA;&#xD;&#xA;And one other thing. IF you make someone else hate you and then declare war on you (just tell them they cant settle cities near you, and demand heaps of stuff off them) then your relations are not damaged as badly as if you declared the war yourself." />
  <row Id="25774" PostHistoryTypeId="2" PostId="10976" RevisionGUID="41301bb1-43d1-43c2-b058-1b4dd17fbeaf" CreationDate="2010-11-15T22:08:47.363" UserId="215" Text="I was in a match on Blistering Sands versus a Terran that was going MMM. I naturally built Colossi, and to counter he got Vikings. Granted, in that match I was really bad on letting my opponent have intel (he owned both watch towers from about 6 minutes in), but I'm not sure what to do. Do you simply attack before he gets many Vikings? Or is there a Protoss unit that can down them effectively? I had at least as many Stalkers as he had Vikings but they couldn't protect my Colossi enough so that they would survive. (Maybe that's just my bad micro though :P)" />
  <row Id="25775" PostHistoryTypeId="1" PostId="10976" RevisionGUID="41301bb1-43d1-43c2-b058-1b4dd17fbeaf" CreationDate="2010-11-15T22:08:47.363" UserId="215" Text="Countering MMM + Vikings as Protoss?" />
  <row Id="25776" PostHistoryTypeId="3" PostId="10976" RevisionGUID="41301bb1-43d1-43c2-b058-1b4dd17fbeaf" CreationDate="2010-11-15T22:08:47.363" UserId="215" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;terran&gt;&lt;counters&gt;" />
  <row Id="25777" PostHistoryTypeId="2" PostId="10977" RevisionGUID="602da140-87cf-4d2e-8e41-987d26af697b" CreationDate="2010-11-15T22:10:01.997" UserId="4393" Text="The front USB ports are most likely split like a mini-hub. The Kinect doesn't seem to work with USB hubs either, most likely it needs the full speed of the USB connection to work and can't share with other devices. " />
  <row Id="25778" PostHistoryTypeId="2" PostId="10978" RevisionGUID="cf13464c-1130-4441-967b-a80f3d48d223" CreationDate="2010-11-15T22:24:08.733" UserId="6431" UserDisplayName="Aardvark" Text="As Protoss you have the ability to tech switch (due to warp gates) significantly faster than a Terran player.  While Protoss has the ability to defend Collosus from Terran with stalkers or (not recommended:) phoenix there are smarter choices.&#xD;&#xA;&#xD;&#xA;Instead of attempting to counter them, you could instead exploit what his army -doesn't- have.  (If you have an hour to spend, [watch this video where Gretorp discusses the value of exploiting what an army is lacking, not what counters it][1])  Your Collosus tech was built to counter his MMM.  Is it the only solution to MMM?&#xD;&#xA;&#xD;&#xA;Once the Terran player has exposed his viking tech you can switch to high templar easily through warp gates, a direct counter to the MMM ball. (I'm assuming this is fairly late game) By doing this, your Terran enemy has wasted resources on Vikings which have very little utility against a Protoss ground army.&#xD;&#xA;&#xD;&#xA;Abuse the fact that you can switch tech's faster then the Terran and make him counter you.  High level Zerg's are amazing at this!  You have the ability to set the momentum of the fights where Terran is looking to seize the moment when his ball can finally overwhelm you.&#xD;&#xA;&#xD;&#xA;If this seems like a lot of work, out number his vikings 2 to 1 with stalkers + blink, but expect him to be able to snipe a few colossus due to his amazing 9 range.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/day9tv?blend=2&amp;ob=1#p/u/17/TNEY0ehDsOo" />
  <row Id="25779" PostHistoryTypeId="5" PostId="10978" RevisionGUID="21c46662-4fca-4c90-9d41-0f07ae491e93" CreationDate="2010-11-15T22:29:48.197" UserId="6431" UserDisplayName="Aardvark" Comment="added 5 characters in body" Text="As Protoss you have the ability to tech switch (due to warp gates) significantly faster than a Terran player.  While Protoss has the ability to defend Collosus from Terran with stalkers or (not recommended:) phoenix there are smarter choices.&#xD;&#xA;&#xD;&#xA;Instead of attempting to counter them, you could instead exploit what his army -doesn't- have.  (If you have an hour to spend, [watch this day9 video where Gretorp discusses the value of exploiting what an army is lacking, not what counters it][1])  Your Collosus tech was built to counter his MMM.  Is it the only solution to MMM?&#xD;&#xA;&#xD;&#xA;Once the Terran player has exposed his viking tech you can switch to high templar easily through warp gates, a direct counter to the MMM ball. (I'm assuming this is fairly late game) By doing this, your Terran enemy has wasted resources on Vikings which have very little utility against a Protoss ground army.&#xD;&#xA;&#xD;&#xA;Abuse the fact that you can switch tech's faster then the Terran and make him counter you.  High level Zerg's are amazing at this!  You have the ability to set the momentum of the fights where Terran is looking to seize the moment when his ball can finally overwhelm you.&#xD;&#xA;&#xD;&#xA;If this seems like a lot of work, out number his vikings 2 to 1 with stalkers + blink, but expect him to be able to snipe a few colossus due to his amazing 9 range.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/day9tv?blend=2&amp;ob=1#p/u/17/TNEY0ehDsOo" />
  <row Id="25780" PostHistoryTypeId="2" PostId="10979" RevisionGUID="578794d0-9c16-474f-b277-e1b6d6691a02" CreationDate="2010-11-15T22:34:57.833" UserId="1561" Text="I recently completed Adventure Mode in Plants vs Zombies for the iPhone. Are there any special rewards for completing it multiple times?&#xD;&#xA;&#xD;&#xA;I noticed that when I started Adventure Mode again I had to use three plants chosen by Crazy Dave. Are these plants chosen at random or are they tailored for each specific level?" />
  <row Id="25781" PostHistoryTypeId="1" PostId="10979" RevisionGUID="578794d0-9c16-474f-b277-e1b6d6691a02" CreationDate="2010-11-15T22:34:57.833" UserId="1561" Text="Replaying Adventure Mode in Plants vs Zombies" />
  <row Id="25782" PostHistoryTypeId="3" PostId="10979" RevisionGUID="578794d0-9c16-474f-b277-e1b6d6691a02" CreationDate="2010-11-15T22:34:57.833" UserId="1561" Text="&lt;iphone&gt;&lt;plants-vs-zombies&gt;&lt;replayability&gt;" />
  <row Id="25783" PostHistoryTypeId="2" PostId="10980" RevisionGUID="4d76ccd5-3cfd-4274-8d3a-496dfc395617" CreationDate="2010-11-15T22:42:25.273" UserId="274" Text="You have to play through Adventure mode a second time to get the **Zombologist** achievement (or **Cryptozombologist**, depending on which platform you're on). The Yeti zombie only appears in stage 4-10 (the night fog stage) on your second playthrough.&#xD;&#xA;&#xD;&#xA;I'm pretty sure the plants Crazy Dave picks for you are randomly chosen and you can get a new selection by restarting the level, but it's been a while since I've played Adventure so I can't confirm it." />
  <row Id="25784" PostHistoryTypeId="5" PostId="10980" RevisionGUID="3eb0adeb-a39d-4ac3-ab4b-6893c1dd4668" CreationDate="2010-11-15T22:47:45.097" UserId="274" Comment="added 70 characters in body; edited body; added 143 characters in body" Text="You have to play through Adventure mode a second time to get the **Zombologist** achievement (or **Cryptozombologist**, depending on which platform you're on). The Yeti zombie only appears in stage 4-10 (the night fog stage) on your second playthrough.&#xD;&#xA;&#xD;&#xA;Completing each stage a second time will also give you a small amount of money instead of the seed packets you got your first time through.&#xD;&#xA;&#xD;&#xA;I'm pretty sure the plants Crazy Dave picks for you are randomly chosen and you can get a new selection by restarting the level, but it's been a while since I've played Adventure so I can't confirm it.&#xD;&#xA;&#xD;&#xA;Tip: Neither *zombologist* nor *cryptozombologist* are real words." />
  <row Id="25785" PostHistoryTypeId="2" PostId="10981" RevisionGUID="895612d2-3ed2-4a42-9980-0906129e4dc4" CreationDate="2010-11-15T22:48:05.643" UserId="4698" Text="I got the 102-button &quot;Mustang&quot; guitar for Rock Band 3, and I'm kind of afraid I'm going to break it if I breathe on it too hard. (Possibly I'm just having bad memories of the hardware issues at RB1's launch.)&#xD;&#xA;&#xD;&#xA;In particular, the strings feel awful flimsy. Does anyone know how they're constructed, or how much force they're designed to take? Are there play styles which are known to be bad for the Mustang or, alternately, cases of them taking a beating and still being totally usable? Should fingers vs. pick matter?" />
  <row Id="25786" PostHistoryTypeId="1" PostId="10981" RevisionGUID="895612d2-3ed2-4a42-9980-0906129e4dc4" CreationDate="2010-11-15T22:48:05.643" UserId="4698" Text="How fragile is my Mustang &quot;Pro Guitar&quot; controller?" />
  <row Id="25787" PostHistoryTypeId="3" PostId="10981" RevisionGUID="895612d2-3ed2-4a42-9980-0906129e4dc4" CreationDate="2010-11-15T22:48:05.643" UserId="4698" Text="&lt;rock-band&gt;&lt;rock-band-3&gt;" />
  <row Id="25788" PostHistoryTypeId="5" PostId="10493" RevisionGUID="d8b9f4fa-afdd-4d30-872f-7dcbeba16290" CreationDate="2010-11-15T22:49:51.337" UserId="3114" Comment="Clarification." Text="After completing *Super Mario Galaxy* with Mario, you gain the option to play through it again as his brother, Luigi.  I've noticed some slight differences between the 2 plumbers, and have been wondering lately if I've got the whole story.&#xD;&#xA;What I've noticed so far is:&#xD;&#xA;&#xD;&#xA; - Luigi slides on his heels, as opposed to coming to an abrupt stop when the analog stick is released.&#xD;&#xA; - When doing a spin attack underwater, some of Luigi's air is drained per each spin, where Mario's is not.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Are there any more variations in gameplay between the 2 brothers?  I'm looking for a **complete** list of variances." />
  <row Id="25789" PostHistoryTypeId="5" PostId="10978" RevisionGUID="f2fb9b31-d6c8-4ef9-9eb0-98d37618633a" CreationDate="2010-11-15T22:50:46.797" UserId="6431" UserDisplayName="Aardvark" Comment="added 20 characters in body" Text="As Protoss you have the ability to tech switch (due to warp gates) significantly faster than a Terran player.  While Protoss has the ability to defend Collosus from Terran with stalkers or (not recommended:) phoenix there are smarter choices.&#xD;&#xA;&#xD;&#xA;Instead of attempting to counter them, you could instead exploit what his army -doesn't- have.  (If you have an hour to spend, [watch this day9 video where Gretorp discusses the value of exploiting what an army is lacking, not what counters it][1])  Your Collosus tech was built to counter his MMM.  Is it the only solution to MMM?&#xD;&#xA;&#xD;&#xA;Once the Terran player has exposed his viking tech you can switch to high templar easily through warp gates, a direct counter to the MMM ball. (I'm assuming this is fairly late game) By doing this, your Terran enemy has wasted resources on Vikings which have very little utility against a Protoss ground army.&#xD;&#xA;&#xD;&#xA;Abuse the fact that you can switch tech's faster then the Terran and make him counter you.  High level Zerg's are amazing at this!  You have the ability to set the momentum of the fights where Terran is looking to seize the moment when his ball can finally overwhelm you.&#xD;&#xA;&#xD;&#xA;If this seems like a lot of work, out number his vikings 2 to 1 with stalkers + blink, but expect him to be able to snipe a few colossus due to his amazing 9 range.&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/day9tv?blend=2&amp;ob=1#p/u/17/TNEY0ehDsOo" />
  <row Id="25790" PostHistoryTypeId="5" PostId="10157" RevisionGUID="ad553f8e-5a42-4af3-b1c9-e2f34aea12c4" CreationDate="2010-11-15T23:23:19.230" UserId="3114" Comment="added 19 characters in body" Text="So, I noticed that in the *Medical Pavilion* stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it.   If you hit a button at the other end of the hallway, this machine starts shooting out tennis balls.  There are various trophies lined up along the wall, and various Tennis racquetes littering the floort in this hallway.&#xD;&#xA;&#xD;&#xA;Now, I managed to carry what seems to be a fake torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) across the entire area from some other room at the opposite end, and stand him in front of the machine so that the balls are now wildly deflected every which way, which was great at first: but now I want something **more**.&#xD;&#xA;&#xD;&#xA;I've tried using the tennis racqets combined with the Telekinesis plasmid, but have been unable to do much more than launch it at the ball in mid-flight, sending both objects off into the far reaches of the next room.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;So, I was wondering if anyone had any kind of technique for doing a proper forehand or backhand?  I've had some success with the *wrench*, but that's more of an overhand motion, and is **quite** inaccurate.  While extremely entertaining, this isn't exactly what I'm looking for.  I'm basically looking to be able to play a form of *Squash* with myself against the far wall, which requires being able to keep a fair degree of control over one single tennis ball, for an extended period of time." />
  <row Id="25791" PostHistoryTypeId="2" PostId="10982" RevisionGUID="b0388ba0-d4e9-49e1-9250-1f5cb784bd63" CreationDate="2010-11-15T23:25:30.977" UserId="4735" Text="You were correct in your own assumptions:&#xD;&#xA;&#xD;&#xA; - Job Title is there for a reason! That person is good at a specific task, and should be used as such. However, the same worker should *never* be used on two games in a row.&#xD;&#xA; - Choosing a worker with a high stat for a task he wasn't meant to do (IE: Choosing Sound Manager for Writing) is never worth it. It's not possible to get enough stats to make up for the deficit. The worker will be unfocused and perform poorly.&#xD;&#xA; - Hackers should never be left as Hackers. Buy a Career Change Manual from the salesman and give them a role based job. Yes their stats will drop slightly, but it will still be worth it.&#xD;&#xA;&#xD;&#xA;One of the best guides I found for the game while I was playing it is [this one][1]. Most of these points I learned from that site, and they cover a lot more as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.diygamer.com/2010/10/game-dev-story-guide/ &quot;this one&quot;" />
  <row Id="25792" PostHistoryTypeId="2" PostId="10983" RevisionGUID="cb2a85fe-08ef-4711-b472-32f1683e1142" CreationDate="2010-11-15T23:40:51.960" UserId="4838" Text="weapon damage charts, weapon guides, maps&#xD;&#xA;&#xD;&#xA;http://www.joinaclan.com" />
  <row Id="25793" PostHistoryTypeId="2" PostId="10984" RevisionGUID="eb5b7df8-6df2-486a-9d48-66b82a81b748" CreationDate="2010-11-15T23:42:51.967" UserId="4239" Text="In [Major Nelson's podcast #376][1], e (Eric) actually talks about the USB ports in the Xbox 101 section (about 43 minutes in). In talking about hooking up the Kinect to an older (non-s) 360, he says it has to be in the one on the back. The reason being, the USB port on the back is on a dedicated bus which doesn't share bandwidth with anything else on the system. The ones on the front are shared on a bus with other items.&#xD;&#xA;&#xD;&#xA;I don't know if this same case applies to the ports on the 360-S, but there you have it, the one on the back is on it's own dedicated bus, the ones on the front are not.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/2010/10/31/show-376-the-one-before-the-dashboard-update-and-the-kinect-launch.aspx" />
  <row Id="25794" PostHistoryTypeId="2" PostId="10985" RevisionGUID="698745d7-2e26-434f-8fbc-96bca6ff2b44" CreationDate="2010-11-15T23:53:34.630" UserId="1965" Text="Well the two things that a usb cable carries are data and power. Power is mesured in milli Amperes (usually) and data is mesured in megabits per seconds (mbps).&#xD;&#xA;&#xD;&#xA;In the vast majority of computers (lets assume that the xbox360 is a pc wrapped with custom plastic, because it is) front usb does not have the same milliamps output as the back so this is the usual reason why some devices can't connect to the front usb ports. &#xD;&#xA;&#xD;&#xA;I would also guess that the datarate is quite high, so dedicated ports would be quite handy in that case" />
  <row Id="25795" PostHistoryTypeId="2" PostId="10986" RevisionGUID="00fc7279-80bc-4299-8fcb-5aaeb48ca564" CreationDate="2010-11-16T00:01:49.900" UserId="4839" Text="What is the best weapon combination in Modern Warfare 2?" />
  <row Id="25796" PostHistoryTypeId="1" PostId="10986" RevisionGUID="00fc7279-80bc-4299-8fcb-5aaeb48ca564" CreationDate="2010-11-16T00:01:49.900" UserId="4839" Text="What is the best weapon combination in Modern Warfare 2?" />
  <row Id="25797" PostHistoryTypeId="3" PostId="10986" RevisionGUID="00fc7279-80bc-4299-8fcb-5aaeb48ca564" CreationDate="2010-11-16T00:01:49.900" UserId="4839" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="25798" PostHistoryTypeId="2" PostId="10987" RevisionGUID="f76292ac-7f5a-441d-8581-7d4434057aa0" CreationDate="2010-11-16T00:08:44.483" UserId="2076" Text="This is an opinion, but the UMP with a red dot, lightweight pro and slight of hand is amazing." />
  <row Id="25799" PostHistoryTypeId="2" PostId="10988" RevisionGUID="1f10dc0f-eb14-47af-b094-33b9c611a400" CreationDate="2010-11-16T00:10:06.790" UserId="3015" Text="Another good source of credits/XP is the headquarters game type. You receive +50 score every few seconds. [This][1] is a good list for ways to level in Black Ops (though, Aardvark did an admirable job of covering most of them).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamercrave.com/call-of-duty-black-ops-multiplayer-noob-tips-earn-cod-points-and-xp-fast/4591/" />
  <row Id="25800" PostHistoryTypeId="2" PostId="10989" RevisionGUID="431eb290-a61c-48e7-8987-736367e4fcea" CreationDate="2010-11-16T00:12:13.997" UserId="6431" UserDisplayName="Aardvark" Text="There really is no 'best' weapon combination that works for all players.  Each player tends to use guns very differently based on their reaction time, ability to handle recoil, accuracy, whether their color blind, their connection to host, if their host or not, the amount of blood in their caffeine stream etc.  You will find that different guns tend to be better for you at different times of the day.&#xD;&#xA;&#xD;&#xA;That being said, there are guns that are considered 'Top Tiered' and recognized as being some of the best guns in the game (dare I say the 'overpowered' word?)  Here is a list of guns that will get you yelled at for using (so they must be good right?)&#xD;&#xA;&#xD;&#xA;**Nerd Rage Inducing Winners**&#xD;&#xA;&#xD;&#xA;This is in no way a comprehensive list, but feel free to add a grenade launcher or commando on any of these to make them even more powerful&#xD;&#xA;&#xD;&#xA;ACR (with a red dot or holographic)&#xD;&#xA;&#xD;&#xA;Scar (Silencer, red dot, holographic, or FMJ)&#xD;&#xA;&#xD;&#xA;UMP (Silencer, red dot, or holographic)&#xD;&#xA;&#xD;&#xA;RPD (Grip or Grip + FMJ:  This one won't draw the 'overpowered' comments as much but does as much damage as a scar and has 100 bullets... The trick is being aware of its slow pull up time and compensating for that or using slight of hand pro)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;These are considered the most overpowered guns in the game, your original question was a little vague but if your looking for a load-out as well let me know (perks equipment etc)&#xD;&#xA;&#xD;&#xA;Hope this helps and good luck with the wave of nerd rage you will experience shortly" />
  <row Id="25801" PostHistoryTypeId="2" PostId="10990" RevisionGUID="9470be9c-3929-44a5-8d98-be73f4b5d2ec" CreationDate="2010-11-16T00:13:45.603" UserId="320" Text="Depending on what mode and skill level, the answer varies.&#xD;&#xA;&#xD;&#xA;UMP + Silencer, M9+silencer, claymore, flash, scavenger, cold blooded and ninja for hardcore&#xD;&#xA;&#xD;&#xA;ACR/AK + FMJ, AA + Grip, C4/Claymore, Stun, Scavenger, Stopping Power, Steady Aim/Ninja for normal.&#xD;&#xA;&#xD;&#xA;Those are my preferences" />
  <row Id="25802" PostHistoryTypeId="5" PostId="10989" RevisionGUID="aa863c92-ee97-4042-bff5-265df40a38d2" CreationDate="2010-11-16T00:20:01.397" UserId="6431" UserDisplayName="Aardvark" Comment="added 85 characters in body" Text="There really is no 'best' weapon combination that works for all players.  Each player tends to use guns very differently based on their reaction time, ability to handle recoil, accuracy, whether their color blind, their connection to host, if their host or not, the amount of blood in their caffeine stream etc.  You will find that different guns tend to be better for you at different times of the day.&#xD;&#xA;&#xD;&#xA;That being said, there are guns that are considered 'Top Tiered' and recognized as being some of the best guns in the game (dare I say the 'overpowered' word?)  Here is a list of guns that will get you yelled at for using (so they must be good right?)&#xD;&#xA;&#xD;&#xA;**Nerd Rage Inducing Winners**&#xD;&#xA;&#xD;&#xA;This is in no way a comprehensive list, but feel free to add a grenade launcher or commando on any of these to make them even more powerful&#xD;&#xA;&#xD;&#xA;ACR (with a red dot or holographic)&#xD;&#xA;&#xD;&#xA;Scar (Silencer, red dot, holographic, or FMJ)&#xD;&#xA;&#xD;&#xA;UMP (Silencer, red dot, or holographic)&#xD;&#xA;&#xD;&#xA;RPD (Grip or Grip + FMJ:  This one won't draw the 'overpowered' comments as much but does as much damage as a scar and has 100 bullets... The trick is being aware of its slow pull up time and compensating for that or using slight of hand pro)&#xD;&#xA;&#xD;&#xA;**Secondaries**&#xD;&#xA;&#xD;&#xA;AA-12 + Grip&#xD;&#xA;&#xD;&#xA;Spaz + Grip&#xD;&#xA;&#xD;&#xA;G18 + Akimbo&#xD;&#xA;&#xD;&#xA;Ranger + Akimbo&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;These are considered the most overpowered guns in the game, your original question was a little vague but if your looking for a load-out as well let me know (perks equipment etc)&#xD;&#xA;&#xD;&#xA;Hope this helps and good luck with the wave of nerd rage you will experience shortly" />
  <row Id="25803" PostHistoryTypeId="2" PostId="10991" RevisionGUID="5cd08f34-7c6b-4a89-a8ec-722e4e657f08" CreationDate="2010-11-16T00:26:17.260" UserId="3172" Text="I've been trying to escape the main menu in Call of Duty: Black Ops, but I can't find out how. All the guides I find out there just say: &quot;Alternately press the right and left trigger&quot;. None of them seem to have tried it for the PC version. &#xD;&#xA;&#xD;&#xA;A few of them suggest: &quot;Left and right mouse buttons will probably work on the PC&quot;. Well, I've been trying it like hell, my mouse almost bust open, and I still haven't managed to do it.&#xD;&#xA;&#xD;&#xA;I've already finished the campaign. Am I missing something?" />
  <row Id="25804" PostHistoryTypeId="1" PostId="10991" RevisionGUID="5cd08f34-7c6b-4a89-a8ec-722e4e657f08" CreationDate="2010-11-16T00:26:17.260" UserId="3172" Text="Escape CoD:BO's main menu in the PC version." />
  <row Id="25805" PostHistoryTypeId="3" PostId="10991" RevisionGUID="5cd08f34-7c6b-4a89-a8ec-722e4e657f08" CreationDate="2010-11-16T00:26:17.260" UserId="3172" Text="&lt;pc&gt;&lt;achievements&gt;&lt;controllers&gt;&lt;call-of-duty-black-ops&gt;&lt;easter-egg&gt;" />
  <row Id="25806" PostHistoryTypeId="2" PostId="10992" RevisionGUID="2100b317-b21e-4258-9ce6-5122ebc0cee8" CreationDate="2010-11-16T00:28:31.403" UserId="200" Text="I'm new to the Civilization series and currently playing my first ever game. I've 3 cities and building a unit in each city seems to require different number of turns - why is this different ? What reduces the number of turns required to build a unit ?" />
  <row Id="25807" PostHistoryTypeId="1" PostId="10992" RevisionGUID="2100b317-b21e-4258-9ce6-5122ebc0cee8" CreationDate="2010-11-16T00:28:31.403" UserId="200" Text="What does the turns required to build a unit / building depend upon in Civilization V" />
  <row Id="25808" PostHistoryTypeId="3" PostId="10992" RevisionGUID="2100b317-b21e-4258-9ce6-5122ebc0cee8" CreationDate="2010-11-16T00:28:31.403" UserId="200" Text="&lt;civilization-5&gt;&lt;units&gt;" />
  <row Id="25809" PostHistoryTypeId="2" PostId="10993" RevisionGUID="defec31a-0d99-4fd0-a98e-721054ef66c4" CreationDate="2010-11-16T00:32:04.410" UserId="4106" Text="If you click on the city (to enter the city's menu) in the lower left hand corner you will see how many hammers per turn that city is currently creating. Units/Buildings/Wonders have a set hammer cost, the number of turns it will take that city to build that unit is the cost divided by hammers produced per turn (with whatever modifiers apply from bonuses)" />
  <row Id="25810" PostHistoryTypeId="2" PostId="10994" RevisionGUID="22cad7f5-10e8-49b2-bcca-55763cf0ebc3" CreationDate="2010-11-16T00:32:52.807" UserId="4839" Text="In Modern Warfare 2, is it a realistic strategy to play free for all mode with a LMG?&#xD;&#xA;&#xD;&#xA;Is this a wise strategy? Should I go for a more &quot;all round&quot; fitout/perks when playing free for all? I seem to get a bunch of kills but get nailed on the smaller maps and anywhere with boxed killzones/corners." />
  <row Id="25811" PostHistoryTypeId="1" PostId="10994" RevisionGUID="22cad7f5-10e8-49b2-bcca-55763cf0ebc3" CreationDate="2010-11-16T00:32:52.807" UserId="4839" Text="In Modern Warfare 2, is it a realistic strategy to play free for all mode with a LMG?" />
  <row Id="25812" PostHistoryTypeId="3" PostId="10994" RevisionGUID="22cad7f5-10e8-49b2-bcca-55763cf0ebc3" CreationDate="2010-11-16T00:32:52.807" UserId="4839" Text="&lt;strategy&gt;&lt;modern-warfare-2&gt;&lt;first-person-shooter&gt;&lt;call-of-duty&gt;" />
  <row Id="25813" PostHistoryTypeId="2" PostId="10995" RevisionGUID="f64894d6-3ee7-45f5-a202-c7a3a9859781" CreationDate="2010-11-16T00:35:18.820" UserId="6431" UserDisplayName="Aardvark" Text="Its 'realistic' to play with any gun.  An LMG is a very 'well rounded' gun.  If your having problems pulling it up in time use a slight of hand/ steady aim combination.  You can begin to shoot from the hip while pulling your gun up.&#xD;&#xA;&#xD;&#xA;Most of this game is recognizing the strengths of your gun and sticking to areas that utilize it!  For example, if you use an RPD stick to open areas.  On the map 'Wasteland' stay outside of the bunker and try to engage your enemies at mid -&gt; long range.  With the staggering power of secondary guns, and primary is absolutely reasonable.  Stick with a pp2000, g18, or shotgun to balance out the mid -&gt; long range requirements of your LMG&#xD;&#xA;&#xD;&#xA;The RPD with a grip is my favorite gun in the game + my k/d is 5.  If your looking for a higher kill/death use the ACR, UMP, or Scar.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="25814" PostHistoryTypeId="2" PostId="10996" RevisionGUID="1f04798c-f132-4854-aaea-c10a69e6c9f9" CreationDate="2010-11-16T00:40:37.910" UserId="451" Text="Just look down at your legs and press the space bar. " />
  <row Id="25815" PostHistoryTypeId="2" PostId="10997" RevisionGUID="5cca93e2-ee50-4bd8-8855-4906b2b3a7f0" CreationDate="2010-11-16T00:41:10.723" UserId="2252" Text="In *Metroid Prime 3: Corruption*, if you land on Bryyo at the Cliffside Airdock, there's a large room with grapple hooks along the top, and a disabled Mogenar War Golem. I think the room is called the &quot;Grand Court&quot;? I got the X-Ray visor and managed to restore power to the Golem which stood up to reveal a pool of Phazon. But that was all! Am I missing something? I've been longing to activate this Golem since I first found it early in the game, expecting some amazing prize. Where's my energy tank, damnit?!? `:-)`" />
  <row Id="25816" PostHistoryTypeId="1" PostId="10997" RevisionGUID="5cca93e2-ee50-4bd8-8855-4906b2b3a7f0" CreationDate="2010-11-16T00:41:10.723" UserId="2252" Text="What's the purpose of the Golem at the Cliffside Airdock in Bryyo?" />
  <row Id="25817" PostHistoryTypeId="3" PostId="10997" RevisionGUID="5cca93e2-ee50-4bd8-8855-4906b2b3a7f0" CreationDate="2010-11-16T00:41:10.723" UserId="2252" Text="&lt;hidden-object&gt;&lt;metroid-prime-corruption&gt;&lt;powerup&gt;" />
  <row Id="25818" PostHistoryTypeId="5" PostId="10989" RevisionGUID="a901b767-81df-440a-aa83-131de2d44169" CreationDate="2010-11-16T00:44:05.267" UserId="6431" UserDisplayName="Aardvark" Comment="added 39 characters in body" Text="There really is no 'best' weapon combination that works for all players.  Each player tends to use guns very differently based on their reaction time, ability to handle recoil, accuracy, whether their color blind, their connection to host, if their host or not, the amount of blood in their caffeine stream etc.  You will find that different guns tend to be better for you at different times of the day.&#xD;&#xA;&#xD;&#xA;That being said, there are guns that are considered 'Top Tiered' and recognized as being some of the best guns in the game (dare I say the 'overpowered' word?)  Here is a list of guns that will get you yelled at for using (so they must be good right?)&#xD;&#xA;&#xD;&#xA;**Nerd Rage Inducing Winners**&#xD;&#xA;&#xD;&#xA;This is in no way a comprehensive list, but feel free to add a grenade launcher or commando on any of these to make them even more powerful&#xD;&#xA;&#xD;&#xA;ACR (with a red dot or holographic)&#xD;&#xA;&#xD;&#xA;Scar (Silencer, red dot, holographic, or FMJ)&#xD;&#xA;&#xD;&#xA;UMP (Silencer, red dot, or holographic)&#xD;&#xA;&#xD;&#xA;RPD (Grip or Grip + FMJ:  This one won't draw the 'overpowered' comments as much but does as much damage as a scar and has 100 bullets... The trick is being aware of its slow pull up time and compensating for that or using slight of hand pro)&#xD;&#xA;&#xD;&#xA;**Secondaries**&#xD;&#xA;&#xD;&#xA;AA-12 + Grip&#xD;&#xA;&#xD;&#xA;Spaz + Grip&#xD;&#xA;&#xD;&#xA;G18 + Akimbo&#xD;&#xA;&#xD;&#xA;Ranger + Akimbo&#xD;&#xA;&#xD;&#xA;M93 Rafica + Akimbo or red dot/holo&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;These are considered the most overpowered guns in the game, your original question was a little vague but if your looking for a load-out as well let me know (perks equipment etc)&#xD;&#xA;&#xD;&#xA;Hope this helps and good luck with the wave of nerd rage you will experience shortly" />
  <row Id="25819" PostHistoryTypeId="2" PostId="10998" RevisionGUID="1150e1d4-7e64-41e8-bc72-1bdc5edeb646" CreationDate="2010-11-16T00:44:54.573" UserId="336" Text="Have you destroyed the Leviathan Seed on Bryyo yet? According to [this][1] the only item in the room is a Red Phazoid (which only begin to appear after you've destroyed the appropriate Seed) and it's associated gold credit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://metroid.wikia.com/wiki/Grand_Court" />
  <row Id="25820" PostHistoryTypeId="5" PostId="10995" RevisionGUID="41e79bc6-60fa-487f-916a-78bc7799fd4a" CreationDate="2010-11-16T00:45:52.753" UserId="6431" UserDisplayName="Aardvark" Comment="added 85 characters in body" Text="Its 'realistic' to play with any gun.  An LMG is a very 'well rounded' gun.  If your having problems pulling it up in time use a slight of hand/ steady aim combination.  You can begin to shoot from the hip while pulling your gun up.&#xD;&#xA;&#xD;&#xA;Most of this game is recognizing the strengths of your gun and sticking to areas that utilize it!  For example, if you use an RPD stick to open areas.  On the map 'Wasteland' stay outside of the bunker and try to engage your enemies at mid -&gt; long range.  With the staggering power of secondary guns in this game, any primary gun is absolutely reasonable.  Stick with a pp2000, g18, or shotgun to balance out the mid -&gt; long range requirements of your LMG  (a close -&gt; mid range secondary to use when your LMG is too clunky)&#xD;&#xA;&#xD;&#xA;The RPD with a grip is my favorite gun in the game: my k/d is 5.  If your looking for a higher kill/death use the ACR, UMP, or Scar.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="25821" PostHistoryTypeId="2" PostId="10999" RevisionGUID="f11c8e7c-97b1-4175-ac22-21330b8d3367" CreationDate="2010-11-16T00:46:14.183" UserId="2252" Text="I need to post some screen captures to demonstrate this, but I discovered that you *can* steer the screw attack using the control stick. It's just that you can only steer about 5° or 10° in either direction. Starting in a large, open room I jumped, space jumped, and then started to screw-attack and held right on the nunchuck's analog stick, and jumped as far as I could. I then repeated this holding left on the analog stick as well as not touching the analog stick at all. The difference was very slight, but there was a difference. (Screen captures will be posted later)" />
  <row Id="25822" PostHistoryTypeId="2" PostId="11000" RevisionGUID="7b13977e-e13c-427e-a307-a1d258bde9e5" CreationDate="2010-11-16T00:48:12.980" UserId="320" Text="One of the big advantages of an LMG in FFA is that it can have a huge clip size.  In TDM, you usually have your allies at your back so ducking down to reload is not as big of a deal, whereas in FFA you have enemies coming from all sides!&#xD;&#xA;&#xD;&#xA;One thing that might make a LMG easier to use is a fast secondary, like a pistol, Raffica or Throwing Knife.  Shotguns generally take a long time to pull out and since gun-switching with LMG's also takes a while, you only really want to switch in an emergency.  At least, that's what I've found.&#xD;&#xA;&#xD;&#xA;Also, make sure you use a grip (unless you're in hard core, where you only need to hit one bullet.&#xD;&#xA;&#xD;&#xA;RPD + FMJ is also a great counter to shields, since it penetrates." />
  <row Id="25823" PostHistoryTypeId="2" PostId="11001" RevisionGUID="8ba361cb-4829-4b5d-8547-31e1c6d093e7" CreationDate="2010-11-16T00:49:31.780" UserId="336" Text="In Civ V each city generates its own food, resources, and production from the squares it is considered to be &quot;working&quot;. This subtotal is then modified by buildings, wonders, civilization traits, etc. for a final total for each of Food, Production, Gold, Culture, and Science.&#xD;&#xA;&#xD;&#xA;Your cities take varying amounts of turns to build things because their &quot;Production&quot; generation is different. Mines and hills generate the most production, but improved bonus resources sometimes increase production as well.&#xD;&#xA;&#xD;&#xA;If you want to decrease the time it takes to build the next unit, either increase the production of the city with buildings (by, say, purchasing the Windmill), building mines in tiles around the city, or by changing citizens into engineers." />
  <row Id="25824" PostHistoryTypeId="5" PostId="10980" RevisionGUID="b3a1f9a5-0872-4d26-b192-f968b163455f" CreationDate="2010-11-16T01:49:50.770" UserId="274" Comment="added 54 characters in body; deleted 75 characters in body" Text="You have to play through Adventure mode a second time to get the **Zombologist** achievement (or **Cryptozombologist**, depending on which platform you're on). The Yeti zombie only appears in stage 4-10 (the night fog stage) on your second playthrough.&#xD;&#xA;&#xD;&#xA;Completing each stage a second time will also give you a small amount of money instead of the seed packets you got your first time through.&#xD;&#xA;&#xD;&#xA;The plants Crazy Dave picks for you are randomly chosen when you start the level. You can get a new selection by restarting the level. (Confirmed by Jason in the comments, thanks!)&#xD;&#xA;&#xD;&#xA;Tip: Neither *zombologist* nor *cryptozombologist* are real words." />
  <row Id="25825" PostHistoryTypeId="2" PostId="11002" RevisionGUID="cfaae3df-7c17-4166-8d34-6e16f5887825" CreationDate="2010-11-16T01:50:21.447" UserId="255" Text="So when I try to [play Minecraft](http://www.minecraft.net/play.jsp) it keeps giving me this error:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/7x3Kx.png&#xD;&#xA;&#xD;&#xA;I'm running Windows 7, 64-bit and I have the latest version of Java installed. My computer is a Dell Inspiron 1545 How can I fix this?" />
  <row Id="25826" PostHistoryTypeId="1" PostId="11002" RevisionGUID="cfaae3df-7c17-4166-8d34-6e16f5887825" CreationDate="2010-11-16T01:50:21.447" UserId="255" Text="Minecraft gives error when I try to play?" />
  <row Id="25827" PostHistoryTypeId="3" PostId="11002" RevisionGUID="cfaae3df-7c17-4166-8d34-6e16f5887825" CreationDate="2010-11-16T01:50:21.447" UserId="255" Text="&lt;minecraft&gt;" />
  <row Id="25828" PostHistoryTypeId="2" PostId="11003" RevisionGUID="a3f968a8-6976-47cb-8813-bb8261c31ae8" CreationDate="2010-11-16T01:55:53.913" UserId="274" Text="That error generally means that your computer doesn't provide the 3D graphics support that Minecraft needs to run. If you're pretty sure you have the necessary 3D graphics hardware, you may need to update your video card's drivers." />
  <row Id="25829" PostHistoryTypeId="5" PostId="11002" RevisionGUID="012d0cb0-669f-473d-9db0-9f5931105483" CreationDate="2010-11-16T01:59:51.577" UserId="255" Comment="added 132 characters in body; added 37 characters in body" Text="So when I try to [play Minecraft](http://www.minecraft.net/play.jsp) it keeps giving me this error:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm running Windows 7, 64-bit and I have the latest version of Java installed. My computer is a Dell Inspiron 1545 How can I fix this?&#xD;&#xA;&#xD;&#xA;**@Brant:** I'm pretty sure I have 3D support. I just ran `dxdiag.exe`:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/7x3Kx.png&#xD;&#xA;  [2]: http://i.imgur.com/WqBO7.png&#xD;&#xA;  [3]: http://i.imgur.com/i2gUO.png" />
  <row Id="25832" PostHistoryTypeId="2" PostId="11004" RevisionGUID="49f837d8-bf2c-4e6d-935c-7c6559841361" CreationDate="2010-11-16T02:57:22.220" UserId="3114" Text="Does [Progress Wars][1] save my progress?  What I mean is, if I halt my progress for now, and later progress back to progressing, will this progression begin from my last progress, or will all progress progress to be lost?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://progresswars.com/" />
  <row Id="25833" PostHistoryTypeId="1" PostId="11004" RevisionGUID="49f837d8-bf2c-4e6d-935c-7c6559841361" CreationDate="2010-11-16T02:57:22.220" UserId="3114" Text="Is the Progression of My Progress Saved? " />
  <row Id="25834" PostHistoryTypeId="3" PostId="11004" RevisionGUID="49f837d8-bf2c-4e6d-935c-7c6559841361" CreationDate="2010-11-16T02:57:22.220" UserId="3114" Text="&lt;progress-wars&gt;" />
  <row Id="25835" PostHistoryTypeId="2" PostId="11005" RevisionGUID="ecb9d318-2cfe-44c6-9607-50cd78a87ff6" CreationDate="2010-11-16T03:01:43.237" UserId="816" Text="Yes.  I started playing a game, then closed the tab.  When I returned, I was just as progressed as before." />
  <row Id="25836" PostHistoryTypeId="2" PostId="11006" RevisionGUID="949193b0-754d-4b82-ae15-11b8f71cbea3" CreationDate="2010-11-16T03:17:21.940" UserId="4842" Text="What are the recommended drums for Rockband/Guitar Hero?&#xD;&#xA;&#xD;&#xA;I have a set of Guitar Hero World Tour drums that are finally broken beyond use, so I need to pick up a new set. &#xD;&#xA;&#xD;&#xA;I don't have a strict budget, but I don't want to pay 4x for something only slightly better than the Guitar Hero drums I am replacing.&#xD;&#xA;&#xD;&#xA;I would like something that is fairly kid-proof, relatively unobtrusive when not in use, and -- most importantly -- fun to play.  &#xD;&#xA;&#xD;&#xA;I was happy with the Guitar Hero drums as far as that goes, but they are obviously junk with a build quality bordering on embarrassing.  Are the third-party drums like this?  Or are there any out there that will last for more than a year?  I would be fine just picking up stock drums if there is not a big difference in quality, but it's not clear to me what the landscape is made up of these days. &#xD;&#xA;&#xD;&#xA;TIA." />
  <row Id="25837" PostHistoryTypeId="1" PostId="11006" RevisionGUID="949193b0-754d-4b82-ae15-11b8f71cbea3" CreationDate="2010-11-16T03:17:21.940" UserId="4842" Text="Rockband/Guitar Hero Drums" />
  <row Id="25838" PostHistoryTypeId="3" PostId="11006" RevisionGUID="949193b0-754d-4b82-ae15-11b8f71cbea3" CreationDate="2010-11-16T03:17:21.940" UserId="4842" Text="&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="25839" PostHistoryTypeId="2" PostId="11007" RevisionGUID="250c7e08-9ae5-4e29-9fda-8b7e9385f889" CreationDate="2010-11-16T03:56:52.967" UserId="1925" Text="I've been happy with stock Rock Band 2 drums, but I don't have kids, so I'm not sure how well they'd hold up to that. They did survive two moves and a cat, though, with no trouble.&#xD;&#xA;&#xD;&#xA;Be aware that if you buy RB drums, your drum charts in Guitar Hero will change to adapt to the different drum setup. Even with adding third-party cymbals on to them, you'll still see different charts. I've personally found RB-ized GH charts to be annoying to play, since activating star power requires hitting blue and yellow drums at the same time and it's pretty hard to do without losing the score multiplier in the middle of a song if there isn't a long enough gap in the notes." />
  <row Id="25840" PostHistoryTypeId="5" PostId="11006" RevisionGUID="f0c9e808-b6bd-42e7-b7a6-429b5fce43d8" CreationDate="2010-11-16T04:04:44.193" UserId="4842" Comment="added 410 characters in body; added 69 characters in body; edited body" Text="What are the recommended drums for Rockband/Guitar Hero?&#xD;&#xA;&#xD;&#xA;I have a set of Guitar Hero World Tour drums that are finally broken beyond use, so I need to pick up a new set. &#xD;&#xA;&#xD;&#xA;I don't have a strict budget, but I don't want to pay 4x for something only slightly better than the Guitar Hero drums I am replacing.&#xD;&#xA;&#xD;&#xA;I would like something that is fairly kid-proof, relatively unobtrusive when not in use, and -- most importantly -- fun to play.  &#xD;&#xA;&#xD;&#xA;I was happy with the Guitar Hero drums as far as that goes, but they are obviously junk with a build quality bordering on embarrassing.  Are the third-party drums like this?  Or are there any out there that will last for more than a year?  I would be fine just picking up stock drums if there is not a big difference in quality, but it's not clear to me what the landscape is made up of these days. &#xD;&#xA;&#xD;&#xA;The problems I've had with the Guitar Hero drums are: the wires to the cymbals are the flimsiest wires I've ever seen (one is broken and not replaceable and it's too thin to solder), the kick pedal just plain sucks, and the quick-release-style clips that hold the whole thing together are just junk -- my currently broken kit is duct-taped together because none of the clips hold anything together anymore.&#xD;&#xA;&#xD;&#xA;So, for those who enjoy drumming in these games: what do you buy?&#xD;&#xA;&#xD;&#xA;TIA." />
  <row Id="25841" PostHistoryTypeId="5" PostId="10948" RevisionGUID="1b483ec8-b6d8-4cf7-91bf-543436fc6761" CreationDate="2010-11-16T04:05:44.433" UserId="1162" Comment="added 22 characters in body" Text="You need to equip Second Chance Pro. For the opportunity to purchase the Pro variant you need to equip Second Chance and complete these three challenges.&#xD;&#xA;&#xD;&#xA; - Kills – Get 10 kills while in Second Chance.&#xD;&#xA; - Revenge – While in Second Chance, kill the enemy who downed you 5 times.&#xD;&#xA; - Headshot – Get 1 headshot kill while in Second Chance.&#xD;&#xA;&#xD;&#xA;The ability of your team mates to revive you does not depend on their perk setup. Second Chance Pro will also let you stay &quot;downed&quot; for longer." />
  <row Id="25842" PostHistoryTypeId="2" PostId="11008" RevisionGUID="ff0e8e78-8acb-4b77-be3b-741c64fe2dba" CreationDate="2010-11-16T04:07:39.177" UserId="1351" Text="http://stackoverflow.com/questions/817216/is-directx-on-java-possible&#xD;&#xA;&#xD;&#xA;Unless Notch uses JNI, he's not using DirectX.  Considering that a lot of JNI code is not portable, and especially since DirectX doesn't exist on Linux and Mac without a lot of work, I'm fairly confident that your don't have to worry about it being your problem.  You should be looking more towards OpenGL (if Minecraft uses OpenGL) or your Java Runtime Environment.  Type `java -version` into a command window to show the version info.  They are much more likely to be the culprit." />
  <row Id="25843" PostHistoryTypeId="2" PostId="11009" RevisionGUID="0ab52b86-0394-422a-9a63-ec3a97d299ee" CreationDate="2010-11-16T04:09:44.140" UserId="4844" Text="I have not yet finished the game, but thus far I have killed (and eaten) every single person I have come across.  While this course of action has resulted in many failed missions, it really is fun.  I do plan on actually playing through the game once I finish my genocidal run as a madman named Eli (who looks surprisingly like Denzel Washington, right down to the sunglasses) who carries around a scorched pre-war book everywhere he goes." />
  <row Id="25844" PostHistoryTypeId="2" PostId="11010" RevisionGUID="560d70ac-e89a-4221-b26e-1500bddef55d" CreationDate="2010-11-16T04:31:04.453" UserId="3015" Text="I've apparently lost my diamond sword due to a death far from my spawn point. Was I just unlucky or do items disappear if you are so far/if they are on the ground for X minutes?" />
  <row Id="25845" PostHistoryTypeId="1" PostId="11010" RevisionGUID="560d70ac-e89a-4221-b26e-1500bddef55d" CreationDate="2010-11-16T04:31:04.453" UserId="3015" Text="How long/What causes item to disappear in Minecraft?" />
  <row Id="25846" PostHistoryTypeId="3" PostId="11010" RevisionGUID="560d70ac-e89a-4221-b26e-1500bddef55d" CreationDate="2010-11-16T04:31:04.453" UserId="3015" Text="&lt;minecraft&gt;&lt;items&gt;" />
  <row Id="25847" PostHistoryTypeId="2" PostId="11011" RevisionGUID="b4133d44-0789-47d0-a1ca-b5479d67fd76" CreationDate="2010-11-16T04:38:58.253" UserId="207" Text="Items will disappear if they are on the ground for 5 minutes after you die. This timer starts ticking as soon as you die; even on the death screen that timer is going to keep counting, so if you go take a break to grab some food and come back to find out your character's been lying around dead for 10 minutes, your items are gone." />
  <row Id="25848" PostHistoryTypeId="2" PostId="11012" RevisionGUID="f515161b-ea61-4494-ab5a-e8ec8b60536c" CreationDate="2010-11-16T04:39:39.590" UserId="816" Text="As per **[this question](http://gaming.stackexchange.com/questions/7744/what-persists-after-a-respawn-in-minecraft-alpha)**, your inventory will stay around the point where you died for approximately 5 minutes.&#xD;&#xA;&#xD;&#xA;If you die with creepers around, be aware that an exploding creeper (after your items have dropped) will probably destroy some/all of them.&#xD;&#xA;&#xD;&#xA;From personal experience, sometimes the items kind of spray out around where you died, so do a few laps when you get there to make sure you got everything." />
  <row Id="25849" PostHistoryTypeId="2" PostId="11013" RevisionGUID="b8cbfe46-0abd-40cf-b99c-f55356bb74cc" CreationDate="2010-11-16T04:43:35.953" UserId="235" Text="I can't remember the title of it, but I'd like to play it again. It's a flash game. &#xD;&#xA;&#xD;&#xA;You start off as a plain character, and you break open cages on heroes to &quot;rescue&quot; them and gain their power.&#xD;&#xA;&#xD;&#xA;There's five heroes that you can play as: Paladin, Mage, Ranger, Thief, Knight and um... something that uses Berzerk? Berzerk is a skill that costs 10 MP for 5 seconds of invincibility. &#xD;&#xA;&#xD;&#xA;You can get achievements in the game, which award the plain character with hats.&#xD;&#xA;&#xD;&#xA;The levels are randomly/procedurally generated and the levels are vertical. You go down as far as you can. In Forest, Snow, Desert and Volcano levels, you go until you reach a key. In Temple levels, you go to the bottom to rescue a princess.&#xD;&#xA;&#xD;&#xA;Each level has a &quot;Target Gold&quot; that, if reached, gives you an artifact. An artifact is a special skill for each of the hero characters that can give global (i.e., to all heroes) effects like the Mage has a MP increase skill that increases MP to 30 and makes MP potions give 10 MP instead of five. Or the artifacts are single skill, for example, the Thief gets Shadow, which makes the level move down at an accelerated rate for a few seconds, but you get 3 gold/second and invincibility during that time.&#xD;&#xA;&#xD;&#xA;You can find potions, gems and gold through chests that you break.&#xD;&#xA;&#xD;&#xA;It was such a good game, but I can't remember the name of it. It's fairly recent too, I stumbled upon it just the other day, but I can't find it in my history." />
  <row Id="25850" PostHistoryTypeId="1" PostId="11013" RevisionGUID="b8cbfe46-0abd-40cf-b99c-f55356bb74cc" CreationDate="2010-11-16T04:43:35.953" UserId="235" Text="What's this adventure flash game called?" />
  <row Id="25851" PostHistoryTypeId="3" PostId="11013" RevisionGUID="b8cbfe46-0abd-40cf-b99c-f55356bb74cc" CreationDate="2010-11-16T04:43:35.953" UserId="235" Text="&lt;identify-this-game&gt;&lt;adventure&gt;&lt;flash&gt;&lt;procedural-content&gt;" />
  <row Id="25852" PostHistoryTypeId="2" PostId="11014" RevisionGUID="304158e0-4b8f-4c45-9e91-711efeddf3c4" CreationDate="2010-11-16T04:44:15.390" UserId="4822" Text="I played the drums from [GoodWoodMods][1] at a party once and I can highly recommend them.  Incredibly accurate, they give a great spring-back feel, and best of all they are completely silent.  The only thing I didn't care for is that my crazy-ass drumming ended up hitting the rims a little often, but I think that was just because I wasn't used to them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goodwoodmods.com/" />
  <row Id="25853" PostHistoryTypeId="2" PostId="11015" RevisionGUID="0b4904ff-713c-4d7f-b979-1f0017e775fe" CreationDate="2010-11-16T04:48:37.167" UserId="4822" Text="Press `Spacebar` to center on the most recent event." />
  <row Id="25854" PostHistoryTypeId="2" PostId="11016" RevisionGUID="0d905e86-795a-4509-b587-866685779cbb" CreationDate="2010-11-16T04:50:27.337" UserId="304" Text="Just for the purpose of being complete: items that fall into or are thrown into lava are destroyed immediately. (You can use this to your advantage if you're sick of storing stacks of dirt or something.)" />
  <row Id="25861" PostHistoryTypeId="2" PostId="11018" RevisionGUID="95b43bd3-b37b-4998-ac85-d9a21cf006b8" CreationDate="2010-11-16T05:15:04.713" UserId="336" Text="It sounds like you're talking about:&#xD;&#xA;&#xD;&#xA;###[Vertical Drop Heroes][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/nerdook/vertical-drop-heroes" />
  <row Id="25867" PostHistoryTypeId="2" PostId="11021" RevisionGUID="c22b19c8-0658-4bb9-a23f-595abde5a03a" CreationDate="2010-11-16T07:08:30.023" UserId="1978" Text="There are a lot of strategies that can get you a quick win if the enemy fails to counter it, usually those that rely on a single unit type produced very early in high quantities. The best known examples are double 6/7/8 pools and double mass-marines from 3rax with two reactors and one tech lab for stim.&#xD;&#xA;&#xD;&#xA;They work, they are strong, but if they don't kill both enemies fast then you are at a significant disadvantage. I do not recommend using them though.&#xD;&#xA;&#xD;&#xA;There are a lot of combinations that work very well, but most depend on your opponents and their strategies and of course on your races. For example against two protoss going two-gate mass-zealot a Sentry/Marine force works quite well (sentries forcefield the zealots away from the marines so the marines can make use of their insane DPS) and guardian shield will also help against double mass-marine. &#xD;&#xA;&#xD;&#xA;I do not recommend teching too fast unless the enemy turtles (for example if they have multiple cannons at the ramps). My usual 14hatch/13pool into mass-zergling/baneling strategy as Zerg is the same as my 1v1 Strategy and unless there is a 6-pool it works quite well, too.&#xD;&#xA;&#xD;&#xA;If everything fails, try to [die slowly, as Day9 says][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/4330673/" />
  <row Id="25868" PostHistoryTypeId="2" PostId="11022" RevisionGUID="00a4ceec-6c78-4b5c-b6ec-b20dcaffd906" CreationDate="2010-11-16T07:35:27.973" UserId="4252" Text="Is it possible in a one run walkthrough to completely fill the Kenshiro Meridian Chart? does it need more runs?" />
  <row Id="25869" PostHistoryTypeId="1" PostId="11022" RevisionGUID="00a4ceec-6c78-4b5c-b6ec-b20dcaffd906" CreationDate="2010-11-16T07:35:27.973" UserId="4252" Text="Fist of the north star Meridian charts." />
  <row Id="25870" PostHistoryTypeId="3" PostId="11022" RevisionGUID="00a4ceec-6c78-4b5c-b6ec-b20dcaffd906" CreationDate="2010-11-16T07:35:27.973" UserId="4252" Text="&lt;ps3&gt;&lt;walkthrough&gt;" />
  <row Id="25871" PostHistoryTypeId="2" PostId="11023" RevisionGUID="90632f75-05c1-40d8-a16c-ad3d4ebcb5ad" CreationDate="2010-11-16T07:54:45.607" UserId="3454" Text="In the current version of Minecraft, can water freeze to ice in tundra biomes, as it did in ice worlds before biomes were introduced?&#xD;&#xA;&#xD;&#xA;Relatedly, can new snow fall in tundra biomes, after scooping up all the existing snow?" />
  <row Id="25872" PostHistoryTypeId="1" PostId="11023" RevisionGUID="90632f75-05c1-40d8-a16c-ad3d4ebcb5ad" CreationDate="2010-11-16T07:54:45.607" UserId="3454" Text="Can water freeze and snow fall in biomes in Minecraft?" />
  <row Id="25873" PostHistoryTypeId="3" PostId="11023" RevisionGUID="90632f75-05c1-40d8-a16c-ad3d4ebcb5ad" CreationDate="2010-11-16T07:54:45.607" UserId="3454" Text="&lt;minecraft&gt;" />
  <row Id="25874" PostHistoryTypeId="2" PostId="11024" RevisionGUID="5b24fae8-15f6-46a0-a593-42f2ca0954ce" CreationDate="2010-11-16T08:57:29.490" UserId="207" Text="[According to the Minecraft wiki][1], although ice is still present in some biomes, water can no longer be frozen into ice *since it no longer snows*. This seems to imply that new snow cannot be made naturally in tundra biomes after scooping up all the existing snow, although I would have to experiment to give you a solid answer for that part of your question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Ice" />
  <row Id="25875" PostHistoryTypeId="2" PostId="11025" RevisionGUID="50b87699-5fef-4d81-960e-855a9c63bc9a" CreationDate="2010-11-16T09:10:08.273" UserId="207" Text="I've just started playing [Progress Wars][1] and unfortunately I'm quite hooked. This truly is the best &lt;strike&gt;mafia&lt;/strike&gt; progress game I've ever played. But is there an end to this progression? Will I ambush soy beans and sell the Yakuza forever, or will I eventually reach a point where I can progress no further?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://progresswars.com/" />
  <row Id="25876" PostHistoryTypeId="1" PostId="11025" RevisionGUID="50b87699-5fef-4d81-960e-855a9c63bc9a" CreationDate="2010-11-16T09:10:08.273" UserId="207" Text="Just how far can I progress?" />
  <row Id="25877" PostHistoryTypeId="3" PostId="11025" RevisionGUID="50b87699-5fef-4d81-960e-855a9c63bc9a" CreationDate="2010-11-16T09:10:08.273" UserId="207" Text="&lt;spoiler&gt;&lt;ending&gt;&lt;progress-wars&gt;" />
  <row Id="25878" PostHistoryTypeId="2" PostId="11026" RevisionGUID="208bff01-c1ef-4e84-a433-d15b0f1f7e28" CreationDate="2010-11-16T10:44:04.850" UserId="4780" Text="I want to complete all extras in Okami. But I cannot sure to have found all. So I want to ask, how much Praise you can gain in the game? If I get this, I know I found all stuff. I don't really want a walkthrough, because I want to find the things myself." />
  <row Id="25879" PostHistoryTypeId="1" PostId="11026" RevisionGUID="208bff01-c1ef-4e84-a433-d15b0f1f7e28" CreationDate="2010-11-16T10:44:04.850" UserId="4780" Text="How much praise can be found max in one run through Okami?" />
  <row Id="25880" PostHistoryTypeId="3" PostId="11026" RevisionGUID="208bff01-c1ef-4e84-a433-d15b0f1f7e28" CreationDate="2010-11-16T10:44:04.850" UserId="4780" Text="&lt;wii&gt;" />
  <row Id="25881" PostHistoryTypeId="6" PostId="11026" RevisionGUID="7dc3bede-270e-4933-8c80-a0d7e0320a72" CreationDate="2010-11-16T10:48:07.723" UserId="4103" Comment="retag" Text="&lt;wii&gt;&lt;okami&gt;" />
  <row Id="25882" PostHistoryTypeId="2" PostId="11027" RevisionGUID="d44afbec-068d-44bf-8e29-6457f4f8efd9" CreationDate="2010-11-16T11:48:33.333" UserId="207" Text="I feel as though sometimes, particularly when fighting some of the bosses in the Original Mode, that the words I need to type to kill zombies are becoming more difficult in response to my performance throughout the stage, even though I always play on the same difficulty(Normal). Am I mistaken, or does the difficulty change depending on the stage path? " />
  <row Id="25883" PostHistoryTypeId="1" PostId="11027" RevisionGUID="d44afbec-068d-44bf-8e29-6457f4f8efd9" CreationDate="2010-11-16T11:48:33.333" UserId="207" Text="Is the difficulty in Typing of the Dead dynamic?" />
  <row Id="25884" PostHistoryTypeId="3" PostId="11027" RevisionGUID="d44afbec-068d-44bf-8e29-6457f4f8efd9" CreationDate="2010-11-16T11:48:33.333" UserId="207" Text="&lt;difficulty&gt;&lt;typing-of-the-dead&gt;" />
  <row Id="25885" PostHistoryTypeId="2" PostId="11028" RevisionGUID="64bf3018-5618-4942-a26a-ce06779b6a6f" CreationDate="2010-11-16T11:59:37.797" UserId="4370" Text="Hi,&#xD;&#xA;&#xD;&#xA;does a scanner sweep from a Terran CommandCenter identifies a hallucinated unit?&#xD;&#xA;&#xD;&#xA;a possible scenario would be if you try to mislead the terran player with a collosus hallucination to force him to build vikings or another counter unit. As far as i know a scanner sweep detects cloaked / burrowed units but identifies it a hallucination also?" />
  <row Id="25886" PostHistoryTypeId="1" PostId="11028" RevisionGUID="64bf3018-5618-4942-a26a-ce06779b6a6f" CreationDate="2010-11-16T11:59:37.797" UserId="4370" Text="Does a scanner sweep from the CC identifies hallucinations?" />
  <row Id="25887" PostHistoryTypeId="3" PostId="11028" RevisionGUID="64bf3018-5618-4942-a26a-ce06779b6a6f" CreationDate="2010-11-16T11:59:37.797" UserId="4370" Text="&lt;starcraft-2&gt;" />
  <row Id="25888" PostHistoryTypeId="2" PostId="11029" RevisionGUID="8763e39b-3081-4377-9a36-c1ac98c0b7e8" CreationDate="2010-11-16T12:16:08.427" UserId="1978" Text="A scanner sweep provides detection in an area, which includes hallucinations. Almost no player will scan your colossi though as long as he didn't scout your base and saw no robo bay at all.&#xD;&#xA;&#xD;&#xA;A scan also doesn't change the target priorities of his units, they will still attack hallucinations as if it was a real unit, even if they are identified by ravens/overseers/observers." />
  <row Id="25889" PostHistoryTypeId="2" PostId="11030" RevisionGUID="4c18c996-5015-4176-8e3a-4343815e293d" CreationDate="2010-11-16T12:37:04.790" UserId="4239" Text="According to [his video on Destructoid][1] (37 seconds in), it looks like with an update to the game, you will be able to do any of the online multiplayer with a mixture of online and friends locally&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.destructoid.com/the-features-of-nba-jam-on-xbox-360-and-playstation-3-187864.phtml" />
  <row Id="25890" PostHistoryTypeId="5" PostId="11004" RevisionGUID="d6147372-8275-421c-8175-2834b54e8bba" CreationDate="2010-11-16T12:53:41.630" UserId="3114" Comment="anti-clarification.; added 21 characters in body" Text="Does [Progress Wars][1] save my progress?  What I mean is, if I halt my progress for now, and later progress back to progressing, will this progression begin from my last progress, or will all progress progress beyond any further progression before starting over?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://progresswars.com/" />
  <row Id="25891" PostHistoryTypeId="2" PostId="11031" RevisionGUID="dc704a2b-6b72-4a9e-aed3-39ed91a103f6" CreationDate="2010-11-16T12:57:21.640" UserId="41" Text="I have bought a set of the Ion Drums (http://www.drumrocker.com/products/index.php) and I have been very happy with them.  I typically play expert and the drums are far more responsive than the Rock Band and/or Guitar Hero drums (I've been through two of the RB ones, and one of the GH drumsets).  The pads actually have some rebound in them and are much quieter.  The drum pedal is okay (and so far it hasn't broken like the GH/RB ones also eventually did), but noisier in comparison.&#xD;&#xA;&#xD;&#xA;Be aware that in Guitar Hero you will be presented with the &quot;compressed&quot; view of the drums (ie: four instead of five lanes), the same as if you were using a Rock Band drum in Guitar Hero." />
  <row Id="25892" PostHistoryTypeId="5" PostId="11013" RevisionGUID="0cdf74d2-3b8e-40d5-a154-4efefc10eca1" CreationDate="2010-11-16T14:03:53.737" UserId="235" Comment="added 9 characters in body" Text="I can't remember the title of it, but I'd like to play it again. It's a flash game. &#xD;&#xA;&#xD;&#xA;You start off as a plain character, and you break open cages on heroes to &quot;rescue&quot; them and gain their power.&#xD;&#xA;&#xD;&#xA;There's five heroes that you can play as: Paladin, Mage, Ranger, Thief, Knight and Barbarian (whose special skill is Berserk). Berserk is a skill that costs 10 MP for 5 seconds of invincibility. &#xD;&#xA;&#xD;&#xA;You can get achievements in the game, which award the plain character with hats.&#xD;&#xA;&#xD;&#xA;The levels are randomly/procedurally generated and the levels are vertical. You go down as far as you can. In Forest, Snow, Desert and Volcano levels, you go until you reach a key. In Temple levels, you go to the bottom to rescue a princess.&#xD;&#xA;&#xD;&#xA;Each level has a &quot;Target Gold&quot; that, if reached, gives you an artifact. An artifact is a special skill for each of the hero characters that can give global (i.e., to all heroes) effects like the Mage has a MP increase skill that increases MP to 30 and makes MP potions give 10 MP instead of five. Or the artifacts are single skill, for example, the Thief gets Shadow, which makes the level move down at an accelerated rate for a few seconds, but you get 3 gold/second and invincibility during that time.&#xD;&#xA;&#xD;&#xA;You can find potions, gems and gold through chests that you break.&#xD;&#xA;&#xD;&#xA;It was such a good game, but I can't remember the name of it. It's fairly recent too, I stumbled upon it just the other day, but I can't find it in my history." />
  <row Id="25893" PostHistoryTypeId="2" PostId="11032" RevisionGUID="9f5639ef-c249-48eb-bce2-e1f6a1638a64" CreationDate="2010-11-16T14:16:07.187" UserId="2885" Text="The pre-order cheats have been posted in [GameFAQs][1]:&#xD;&#xA;&#xD;&#xA; - **Big Heads**	&lt;477MYFR13NDS4R3SP13S&gt;&#xD;&#xA; -  **Invisibility Modifier (Split&#xD;&#xA;   Screen)**	Inv1s1bleEv3ryth1ng&#xD;&#xA; - **Tag&#xD;&#xA;   Modifier (Split Screen)**	NotIt!!!11&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/997757-goldeneye-007/cheats" />
  <row Id="25894" PostHistoryTypeId="5" PostId="11022" RevisionGUID="1bcf9d71-5801-45af-8525-4858955cdf0c" CreationDate="2010-11-16T14:20:11.627" UserId="85" Comment="Tag added ♪" Text="Is it possible in a one run walkthrough to completely fill the Kenshiro Meridian Chart? Or does it need multiple runs?" />
  <row Id="25895" PostHistoryTypeId="4" PostId="11022" RevisionGUID="1bcf9d71-5801-45af-8525-4858955cdf0c" CreationDate="2010-11-16T14:20:11.627" UserId="85" Comment="Tag added ♪" Text="Fist of the North Star Meridian charts." />
  <row Id="25896" PostHistoryTypeId="6" PostId="11022" RevisionGUID="1bcf9d71-5801-45af-8525-4858955cdf0c" CreationDate="2010-11-16T14:20:11.627" UserId="85" Comment="Tag added ♪" Text="&lt;ps3&gt;&lt;walkthrough&gt;&lt;fist-of-the-north-star&gt;" />
  <row Id="25897" PostHistoryTypeId="5" PostId="11032" RevisionGUID="ea98b6ff-2b20-45cb-be16-680772f6bf39" CreationDate="2010-11-16T14:24:16.443" UserId="2885" Comment="Added block quote" Text="The pre-order cheats have been posted in [GameFAQs][1]:&#xD;&#xA;&#xD;&#xA;&gt;  - **Big Heads**	&lt;477MYFR13NDS4R3SP13S&gt;&#xD;&#xA;&gt;  -  **Invisibility Modifier (Split    Screen)**	Inv1s1bleEv3ryth1ng&#xD;&#xA;&gt;  - **Tag    Modifier (Split Screen)**	NotIt!!!11&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/wii/997757-goldeneye-007/cheats" />
  <row Id="25898" PostHistoryTypeId="2" PostId="11033" RevisionGUID="62fc9325-472e-424f-9959-18c30a8c129a" CreationDate="2010-11-16T14:28:30.087" UserId="4698" Text="I have two techniques, depending on the atmosphere I'm playing in:&#xD;&#xA;&#xD;&#xA;1) Say &quot;Activate!&quot; in a sharp low-pitched monotone (think 50s movie robot). I saw a guy doing this at a Beatles Rock Band competition and while it was hilarious, it always worked, and I've picked up the habit.&#xD;&#xA;&#xD;&#xA;2) If you want to activate right after the end of a vocal phrase, just hold the last note, getting louder as you hold it. This isn't as reliable for me, but it's close, and it doesn't break the mood." />
  <row Id="25899" PostHistoryTypeId="2" PostId="11034" RevisionGUID="93d9562f-a366-459f-bb9b-5b41cb804848" CreationDate="2010-11-16T14:30:56.600" UserId="2452" Text="I've had good luck with roach/marine.  Roaches to soak up damage and marines to deal it.  Both being ranged units it does well even against a terran wall.  We usually push out with [7 roaches][1] and 12-15 marines.  Not sure the exact build my friend does, but I think it's 3 rax no addons.&#xD;&#xA;&#xD;&#xA;Sometimes it wins out right, other times you do enough damage to put them economically behind (if you start pumping out workers and economy as you're pushing).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10131/how-do-i-counter-the-7-roach-rush" />
  <row Id="25903" PostHistoryTypeId="2" PostId="11036" RevisionGUID="162a79ca-8efb-496e-993b-39a154b7a394" CreationDate="2010-11-16T15:51:07.793" UserId="2664" Text="I understand that to get a monster in the Bestiary you have to hit a monster multiple times (as many as 60). Do all the hits have to be on the same monster, or can I spread it across several fights?  &#xD;&#xA;For instance. If I'm fighting a Blue Dragon, and hit the Dragon 30 times with the Bestiary. Then decide I'm a little too close to dying for comfort, so I kill the Dragon. Then can I go find another Blue Dragon and hit that one 30 times to get it into the bestiary?" />
  <row Id="25904" PostHistoryTypeId="1" PostId="11036" RevisionGUID="162a79ca-8efb-496e-993b-39a154b7a394" CreationDate="2010-11-16T15:51:07.793" UserId="2664" Text="Booking Monsters in the Bestiary" />
  <row Id="25905" PostHistoryTypeId="3" PostId="11036" RevisionGUID="162a79ca-8efb-496e-993b-39a154b7a394" CreationDate="2010-11-16T15:51:07.793" UserId="2664" Text="&lt;3d-dot-game-heroes&gt;" />
  <row Id="25906" PostHistoryTypeId="2" PostId="11037" RevisionGUID="e21683f3-cbc9-4b00-9572-8b435fc8a1b7" CreationDate="2010-11-16T15:51:14.527" UserId="816" Text="When it comes to RPGs, I am a hoarder. **Specifically, I want to be able to pick up all items, identify them, sell all the useless stuff, and keep everything that might be useful.**&#xD;&#xA;&#xD;&#xA;NetHack makes this difficult because:&#xD;&#xA;&#xD;&#xA; - It is very easy to become overburdened, especially lugging around weapons and armor. Being overburdened and using stairs means you'll probably fall down them.&#xD;&#xA; - In many cases, there are many more items than there are means to identify them. Things that could be sold must be held instead, on the off chance that they'll ID into something awesome.&#xD;&#xA; - There is no player-owned bank or stash.&#xD;&#xA; - It may take many dungeon levels to find a shop that buys what you want to sell.&#xD;&#xA; - Lots of trips hauling stuff back and forth deplete food, a precious resource.&#xD;&#xA;&#xD;&#xA;In light of these restrictions, **what strategies can I use that allow me to hang on to as many (ID'd) useful items as possible and maximize my profits from selling non-useful items?** Right now, I haul whatever I can carry without being overburdened, but I'm forced to leave many items behind." />
  <row Id="25907" PostHistoryTypeId="1" PostId="11037" RevisionGUID="e21683f3-cbc9-4b00-9572-8b435fc8a1b7" CreationDate="2010-11-16T15:51:14.527" UserId="816" Text="How do I horde items effectively?" />
  <row Id="25908" PostHistoryTypeId="3" PostId="11037" RevisionGUID="e21683f3-cbc9-4b00-9572-8b435fc8a1b7" CreationDate="2010-11-16T15:51:14.527" UserId="816" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="25909" PostHistoryTypeId="2" PostId="11038" RevisionGUID="70f75b6d-ace0-4036-8f60-161f637f30b5" CreationDate="2010-11-16T15:56:54.090" UserId="7" Text="For domination games, I see some guys run up to the flag and dive onto it (into a prone position). This is probably really obvious, but I have no idea how they do it..." />
  <row Id="25910" PostHistoryTypeId="1" PostId="11038" RevisionGUID="70f75b6d-ace0-4036-8f60-161f637f30b5" CreationDate="2010-11-16T15:56:54.090" UserId="7" Text="How do I run and dive in Black Ops?" />
  <row Id="25911" PostHistoryTypeId="3" PostId="11038" RevisionGUID="70f75b6d-ace0-4036-8f60-161f637f30b5" CreationDate="2010-11-16T15:56:54.090" UserId="7" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="25912" PostHistoryTypeId="2" PostId="11039" RevisionGUID="1dc72104-a800-42c1-9df5-4761feca7cab" CreationDate="2010-11-16T16:06:40.043" UserId="6431" UserDisplayName="Aardvark" Text="Black-ops added a really cool animation from going from a sprint to a prone position.  In the other call of duty games, this was called a drop shot. Essentially from a sprint, mash the prone key and your character will 'hit the deck' by diving head first.  &#xD;&#xA;&#xD;&#xA;Its really useful when taking fire, escaping grenades, or when you come face to face with an opponent and want to increase your chance of survival (they will have to aim down to hit you and most players have fairly conservative sensitivity)" />
  <row Id="25913" PostHistoryTypeId="2" PostId="11040" RevisionGUID="02e024ea-f6f0-4a5b-824a-643c11a7d6c6" CreationDate="2010-11-16T16:09:42.317" UserId="4853" Text="Redstone Torches are only used to power networks and gadgets, they really have nothing to do with light." />
  <row Id="25914" PostHistoryTypeId="5" PostId="11039" RevisionGUID="d109c2aa-e23d-4bae-8141-bb4c8ba30a2b" CreationDate="2010-11-16T16:14:56.010" UserId="6431" UserDisplayName="Aardvark" Comment="added 60 characters in body; added 2 characters in body" Text="Black-ops added a really cool animation from going from a sprint to a prone position.  In the other call of duty games, this was called a [drop shot][1]. Essentially from a sprint, mash the prone key and your character will 'hit the deck' by diving head first.  &#xD;&#xA;&#xD;&#xA;Its really useful when taking fire, escaping grenades, or when you come face to face with an opponent and want to increase your chance of survival (they will have to aim down to hit you and most players have fairly conservative sensitivity)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Drop_Shot" />
  <row Id="25915" PostHistoryTypeId="5" PostId="10848" RevisionGUID="42f2794d-c51c-409d-9cb3-74cf5b01ce3e" CreationDate="2010-11-16T16:19:39.780" UserId="816" Comment="Fixed typo" Text="I know that redstone torches are dimmer than normal (coal) torches. I also know that someday torches won't last forever and we will need to craft lanterns.&#xD;&#xA;&#xD;&#xA;But today I got an idea... I have tons of redstone dust, and I was wondering how much light can redstone torches provide. Do they provide enough light to prevent monster spawning? Would it be viable to use redstone torches for general illumination?" />
  <row Id="25916" PostHistoryTypeId="5" PostId="11039" RevisionGUID="b937cd49-6acb-4165-a0f1-330ca51cf4e3" CreationDate="2010-11-16T16:25:34.123" UserId="6431" UserDisplayName="Aardvark" Comment="added 95 characters in body" Text="Black-ops added a really cool animation from going from a sprint to a prone position.  In the other call of duty games, this was called a [drop shot][1]. Essentially from a sprint, mash the prone key and your character will 'hit the deck' by diving head first.  &#xD;&#xA;&#xD;&#xA;Its really useful when taking fire, escaping grenades, or when you come face to face with an opponent and want to increase your chance of survival (they will have to aim down to hit you and most players have fairly conservative sensitivity)&#xD;&#xA;&#xD;&#xA;[Heres how not to dive: 9 second video][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Drop_Shot&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=KUbeer2oLog" />
  <row Id="25918" PostHistoryTypeId="2" PostId="11041" RevisionGUID="c71aacf5-a1ff-4f15-9a40-1d3d9813c78f" CreationDate="2010-11-16T16:55:13.243" UserId="85" Text="There are four main things that help in hording items: getting a *bag of holding*, keeping a stash, travel improvements, and value assessment.&#xD;&#xA;&#xD;&#xA;###Bag of Holding&#xD;&#xA;These can be purchased in tool shops and other stores, can sometimes be found lying around in the Gnomish Mines, and there's a 50% chance you'll get one at the end of the Sokoban levels. Refer to [this map](http://gaming.stackexchange.com/questions/5800/mazes-of-menace-a-good-map/5821#5821) for reaching the Mines and Sokoban, but simply put they're fairly early. The earlier you get one, the easier everything becomes.&#xD;&#xA;&#xD;&#xA;The *bag of holding* is a **container**, which automatically expands your carrying capacity. Unlike your inventory which is limited by the number of letters in the alphabet, an infinite number of items can be stored in a container. Of course, an infinite item quantity is an infinite weight, which is where the second benefit comes in that a bag of holding **reduces the weight of its contents**. An uncursed *bag of holding* reduces the weight of items by 1/2, while a blessed one reduces the weight by a whopping 1/4!&#xD;&#xA;&#xD;&#xA;Bags of holding make it a lot easier to both carry all the essentials you need to survive in the dungeon, as well as traffick heavy goods across long distances. Hope to get one as early as possible. However, there are some dangers involved with what you put into a bag of holding: [read up on them here](http://nethackwiki.com/wiki/Bag_of_holding#Bag_of_holding).&#xD;&#xA;&#xD;&#xA;###Keeping a Stash&#xD;&#xA;&#xD;&#xA;It's indeed unreasonable to try and carry everything you can. So what is important is to have a place to safely store your stuff. Keeping a stash often is tasked with a few points.&#xD;&#xA;&#xD;&#xA; 1. **Use Elbereth** - Engraving &quot;Elbereth&quot; onto the ground, or dropping a *scroll of scare monster* on the ground, will prevent monsters from treading on your stash. So use one of these protection methods to keep monsters off - ideally Elbereth permanently written via a *wand of fire* or *wand of lightning*. Otherwise, hostiles can do things like pick up and quaff your potions, or more dangerously gelatinous cubes can eat your stuff.&#xD;&#xA; 2. **Use a container** - Not every monster respects Elbereth, and the majority of creatures that don't happen to be the kind that pick stuff up. Storing it in a container prevents these creatures from accessing your stuff. Pick something like the many *chests* you see lying around. Just be warned that most containers are of an organic material which gelatinous cubes *will* eat, destroying everything inside - so don't forget Elbereth!&#xD;&#xA; 3. **Keep in a safe place** - Elbereth and containers only protects against creatures themselves, not stray bolts of energy. You want the stash to be in a place that will ideally see no monster activity, or not be in danger of damage. Many people pick the first level of Sokoban, as its monster spawn rate is very low (and the *Eye of Aethiopica* artifact provides a very quick warp to Sokoban when Invoked). An alternative method is to store your stash in a one-tile room behind a locked door. Also consider using boulders, which block most monsters from accessing it.&#xD;&#xA; 4. **Keep easy access** - Don't create a stash in a remote place if you can avoid it. Instead, try to stash it as close to stairs while still being out of the way of combat. Combine this with mining short-cuts through levels if you have a pick axe or mattock, and it'll be a lot quicker to return to the stash once you have better identification methods.&#xD;&#xA;&#xD;&#xA;These are the main points of stashing. All it needs to do is hold onto items and keep them safe.&#xD;&#xA;&#xD;&#xA;###Travel Improvements&#xD;&#xA;Keeping a stash is worthless if you can't use it! You need to have better methods of travel across the levels. This isn't really limited to hording items, but it's something I can cover as a relevant tangent. Just consider 3 commonly accessible methods of easing your travels (I'm not going to cover the *Eye of Aethiopica* since it's rather specialized and already covered up above).&#xD;&#xA;&#xD;&#xA; - **Level Teleportation** - One of the best methods to reduce travel time is level teleportation. The easiest method is by reading a *cursed scroll of teleportation*. Combined with teleport control in some fashion, this lets you very quickly reach the level that your stash is from, and then return to where you need to be. Very risky without teleport control, however.&#xD;&#xA; - **Teleportation** - Standard ease of travel when moving across a single floor. It can also speed up actually reaching your stash, and then returning to the stairs. Not as risky without teleport control, but can be more annoying and time-consuming.&#xD;&#xA; - **Digging** - Pick up a *pick axe* or *dwarvish mattock*, and just start taking out walls. Convert as many floors to a straight line path from stair-to-stair. The less corridors you have to navigate, the less resources spent. While digging holes to fall is an option, do note that where you actually drop is random so building a complex &quot;down elevator&quot; doesn't quite work as well as it may seem in theory.&#xD;&#xA;&#xD;&#xA;###Value Assessment&#xD;&#xA;The final point to knowing how to effectively horde items is knowing *what* to horde. Equipment, such as weapons and armour, are often useless to keep. They sell pitifully compared to their weight, and you rarely need to keep any equipment that isn't immediately useful to you. Also try to [figure out the usefulness of items by unconventional means](http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed). Reduce not just how much you have to carry, but how much you need to stash as well. &#xD;&#xA;&#xD;&#xA;And finally, consider carrying no more than one copy of heavy items like potions when unidentified. Identifying one serves to identify them all, and simply rely on one or more stashes to keep the extras." />
  <row Id="25919" PostHistoryTypeId="2" PostId="11042" RevisionGUID="672a0cd0-9ffc-4aaf-895e-a81aca2c2d65" CreationDate="2010-11-16T16:55:49.690" UserId="4068" Text="There is the concept of a [stash][1] in nethack. However, it's not an official thing, but you basically have to set it all up yourself.&#xD;&#xA;&#xD;&#xA;Here's a basic rundown:&#xD;&#xA;&#xD;&#xA;- find a wand of fire or lightning to engrave a permanent Elbereth&#xD;&#xA;- get a chest to place there and use as your stash&#xD;&#xA;&#xD;&#xA;A closed chest with a permanent Elbereth will keep your stuff safe from almost everything (there are a few cases, in which it might not be enough though).&#xD;&#xA;&#xD;&#xA;With respect to your problematic points above:&#xD;&#xA;&#xD;&#xA;- keep unidentified items in the stash. you can later pick them up and sell them, throw them away, or find some good use for them.&#xD;&#xA;- you don't really need to sell anything. there's enough gold around without having to sell anything.&#xD;&#xA;- read up on the wiki about so-called [level-teleports][2]. they allow you to instantly travel dozens of levels right to your stash (if placed in a suitable level).&#xD;&#xA;&#xD;&#xA;Finally, don't forget to get to the top of the Sokoban level. There's a good chance you'll find a bag of holding there. Everything placed in that bag only has a small part of its normal weight, which means you can carry a lot more items around before becoming overburdened.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Stash&#xD;&#xA;  [2]: http://nethackwiki.com/wiki/Level_teleport" />
  <row Id="25920" PostHistoryTypeId="2" PostId="11043" RevisionGUID="cf16ced7-b0d6-4824-ae0a-3562c54156bf" CreationDate="2010-11-16T17:06:07.563" UserId="756" Text="You might want to look at the OpenGL support for your graphics card. This is different from DirectX support.&#xD;&#xA;&#xD;&#xA;Maybe you'll find some useful information at http://www.intel.com/support/graphics/sb/cs-010479.htm" />
  <row Id="25921" PostHistoryTypeId="5" PostId="11039" RevisionGUID="98d70fd0-cbbc-4daf-a9ce-a32f8f31619b" CreationDate="2010-11-16T17:13:05.703" UserId="6431" UserDisplayName="Aardvark" Comment="added 130 characters in body" Text="Black-ops added a really cool animation from going from a sprint to a prone position.  In the other call of duty games, this was called a [drop shot][1]. Essentially from a sprint, mash the prone key and your character will 'hit the deck' by diving head first.  It's important to note that you must previously be running, you can't dive standing still even if you hit the sprint button first.&#xD;&#xA;&#xD;&#xA;Its really useful when taking fire, escaping grenades, or when you come face to face with an opponent and want to increase your chance of survival (they will have to aim down to hit you and most players have fairly conservative sensitivity)&#xD;&#xA;&#xD;&#xA;[Heres how not to dive: 9 second video][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Drop_Shot&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=KUbeer2oLog" />
  <row Id="25922" PostHistoryTypeId="2" PostId="11044" RevisionGUID="7eb0de90-d11e-4ec8-9873-40bebc619706" CreationDate="2010-11-16T17:16:36.993" UserId="3395" Text="The [official Minecraft forums][1] encourage people to list their SMP servers.&#xD;&#xA;&#xD;&#xA;Also, anyone running MCAdmin with the server list option turned on will appear in this list.  if it's in there it's almost certainly public. (i was going to link it, but won't let me until I get some rep, so google MCadmin and the main page of the wiki has a link to the server list.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewforum.php?f=1014&#xD;&#xA;" />
  <row Id="25923" PostHistoryTypeId="2" PostId="11045" RevisionGUID="28b2ce81-d1ce-488c-81fe-51085c56c17f" CreationDate="2010-11-16T17:19:48.870" UserId="4854" Text="Here are the things I wasn't 100% clear on which I later found fun, useful, or strange:&#xD;&#xA;&#xD;&#xA;- The Netflix app. Easy access to the entire Netflix Instant catalogue (which is growing by leaps and bounds) on your high-def TV with zero additional work. Requires a Gold membership and a Netflix membership.&#xD;&#xA;&#xD;&#xA;- Downloading demos, expansions, and full games. If you want something new to play but don't want to drive over to GameStop or wait for GameFly or rent from Blockbuster, you'll be able to find something on XBL.&#xD;&#xA;&#xD;&#xA;- I had no idea that people were so into custom avatars. Happily, this part of the XBL experience is completely lost on me.&#xD;&#xA;&#xD;&#xA;- Ability to send &quot;friend requests&quot; to other XBL members. Well, duh.&#xD;&#xA;&#xD;&#xA;- You can get 2 or 3 free XBL Gold subscriptions in a row before they force you to pay.&#xD;&#xA; " />
  <row Id="25924" PostHistoryTypeId="2" PostId="11046" RevisionGUID="82cf083b-1298-454c-946a-169f1484a1ed" CreationDate="2010-11-16T17:22:02.820" UserId="2888" Text="Also, if the game crashes while you're on your &quot;body-run&quot; there is a high likelihood that your stuff is gone even well inside the five-minute window." />
  <row Id="25925" PostHistoryTypeId="10" PostId="10332" RevisionGUID="08adc3b8-9808-4969-a0a0-3aee91b80c3e" CreationDate="2010-11-16T17:22:03.977" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;}]" />
  <row Id="25926" PostHistoryTypeId="2" PostId="11047" RevisionGUID="ca827766-47b3-4d14-bb77-91cedc0b3f5c" CreationDate="2010-11-16T17:22:24.490" UserId="4855" Text="I got it, it was called Galactica and here is a link to the game&#xD;&#xA;http://www.bluegecko.ro/IndexLg.htm" />
  <row Id="25927" PostHistoryTypeId="2" PostId="11048" RevisionGUID="5aee4bf2-f2a6-4164-a7e2-a779cd2d59d4" CreationDate="2010-11-16T17:31:15.320" UserId="4854" Text="What's the easiest way to take a screenshot of an XBox 360 or other console game?&#xD;&#xA;&#xD;&#xA;Do I really have to buy a video card with HDMI/HDTV support, plug the XBox into that, and do the screen cap on the computer? What about a way to do this within the XBox itself, or by using a 3rd-party piece of &quot;capture&quot; hardware?&#xD;&#xA;&#xD;&#xA;How is this typically done?&#xD;&#xA;" />
  <row Id="25928" PostHistoryTypeId="1" PostId="11048" RevisionGUID="5aee4bf2-f2a6-4164-a7e2-a779cd2d59d4" CreationDate="2010-11-16T17:31:15.320" UserId="4854" Text="Easiest way to screenshot an XBox 360, Playstation 3, or Wii Game?" />
  <row Id="25929" PostHistoryTypeId="3" PostId="11048" RevisionGUID="5aee4bf2-f2a6-4164-a7e2-a779cd2d59d4" CreationDate="2010-11-16T17:31:15.320" UserId="4854" Text="&lt;xbox-360&gt;&lt;wii&gt;&lt;playstation&gt;" />
  <row Id="25930" PostHistoryTypeId="2" PostId="11049" RevisionGUID="b63ccba6-171d-443b-a5d1-0b916c46fdc9" CreationDate="2010-11-16T17:37:57.733" UserId="121" Text="Beginning with 0.31.17 you must choose attributes in addition to skills.  Which abilities are useful to combat, both melee and ranged?" />
  <row Id="25931" PostHistoryTypeId="1" PostId="11049" RevisionGUID="b63ccba6-171d-443b-a5d1-0b916c46fdc9" CreationDate="2010-11-16T17:37:57.733" UserId="121" Text="What attributes are useful for adventurer combat?" />
  <row Id="25932" PostHistoryTypeId="3" PostId="11049" RevisionGUID="b63ccba6-171d-443b-a5d1-0b916c46fdc9" CreationDate="2010-11-16T17:37:57.733" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="25933" PostHistoryTypeId="2" PostId="11050" RevisionGUID="c37d6839-a236-4db9-b31e-ce6ea644a81c" CreationDate="2010-11-16T17:41:33.483" UserId="6431" UserDisplayName="Aardvark" Text="Well, the most 'professional' way to take a screen capture is to buy a [capture card][1].  That being said, if your looking for a screenshot for bragging rights, how-to etc. I have often seen a digital camera used to take a picture of the screen.  While this is not the ideal solution, if you decrease back light (glare) and turn off our flash its often legible.&#xD;&#xA;&#xD;&#xA;These are the only two ways to do it at the moment.  Some games are beginning to support in game 'montage video editing' (black-ops has this option) but until this technology matures your really only left with the two options.  Capture the image through the wire, or capture the image through the display (tv or monitor).&#xD;&#xA;&#xD;&#xA;I hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p5197.m570.l1313&amp;_nkw=hd+capture+card&amp;_sacat=See-All-Categories" />
  <row Id="25934" PostHistoryTypeId="2" PostId="11051" RevisionGUID="eb4883ee-a2ba-42ef-9700-e1915fd9c5e5" CreationDate="2010-11-16T17:44:08.037" UserId="2888" Text="So, I recently promoted an alt to a priest of Vynora.  I knew there were a bunch of things I couldn't do any more but I failed to really grasp the enormity of this list.  So now he basically stays home and tends the farm, blesses the horses and prays at the altar.  &#xD;&#xA;&#xD;&#xA;Is there anything else I might be missing to make him useful around the homestead?" />
  <row Id="25935" PostHistoryTypeId="1" PostId="11051" RevisionGUID="eb4883ee-a2ba-42ef-9700-e1915fd9c5e5" CreationDate="2010-11-16T17:44:08.037" UserId="2888" Text="What do you use a Vynoran priest alt for while grinding religion up to a useful level?" />
  <row Id="25936" PostHistoryTypeId="3" PostId="11051" RevisionGUID="eb4883ee-a2ba-42ef-9700-e1915fd9c5e5" CreationDate="2010-11-16T17:44:08.037" UserId="2888" Text="&lt;wurm-online&gt;" />
  <row Id="25937" PostHistoryTypeId="2" PostId="11052" RevisionGUID="7c81867c-6a45-428e-bb07-e695986bbd2a" CreationDate="2010-11-16T17:45:39.693" UserId="121" Text="In Dwarf Fortress 0.31.37 adventure mode characters now choose abilities.  Are these permanent or can they be raised?" />
  <row Id="25938" PostHistoryTypeId="1" PostId="11052" RevisionGUID="7c81867c-6a45-428e-bb07-e695986bbd2a" CreationDate="2010-11-16T17:45:39.693" UserId="121" Text="Will a character attributes increase during gameplay?" />
  <row Id="25939" PostHistoryTypeId="3" PostId="11052" RevisionGUID="7c81867c-6a45-428e-bb07-e695986bbd2a" CreationDate="2010-11-16T17:45:39.693" UserId="121" Text="&lt;dwarf-fortress&gt;" />
  <row Id="25940" PostHistoryTypeId="5" PostId="11050" RevisionGUID="ddf513df-b21c-4518-960c-3c8d79d34085" CreationDate="2010-11-16T17:48:23.490" UserId="6431" UserDisplayName="Aardvark" Comment="added 135 characters in body" Text="Well, the most 'professional' way to take a screen capture is to buy a [capture card][1].  I have used a 'Dazzle Platinum' myself (which forced me to play in standard definition and made me give up on my old youtube channel)  That being said, if your looking for a screenshot for bragging rights, how-to etc. I have often seen a digital camera used to take a picture of the screen.  While this is not the ideal solution, if you decrease back light (glare) and turn off our flash its often legible.&#xD;&#xA;&#xD;&#xA;These are the only two ways to do it at the moment.  Some games are beginning to support in game 'montage video editing' (black-ops has this option) but until this technology matures your really only left with the two options.  Capture the image through the wire, or capture the image through the display (tv or monitor).&#xD;&#xA;&#xD;&#xA;I hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p5197.m570.l1313&amp;_nkw=hd+capture+card&amp;_sacat=See-All-Categories" />
  <row Id="25941" PostHistoryTypeId="2" PostId="11053" RevisionGUID="94f76ff5-1978-47a6-8044-6a3e57bc56f1" CreationDate="2010-11-16T17:56:26.133" UserId="336" Text="Yes.&#xD;&#xA;&#xD;&#xA;Like all other attributes in dwarf fortress 2010, they can be raised (from the individual's starting baseline) by increasing in skills.&#xD;&#xA;&#xD;&#xA;Personally, on one of my retired adventurers, I noticed that my Kinesthetic Sense had become &quot;above average&quot;. As I did not put any of my starting points into Kinesthetic Sense, this confirms the above trend.&#xD;&#xA;&#xD;&#xA;Unfortunately, while the Wiki is well documented on the &quot;Soul Attributes&quot;, it is patently less obvious which skills raise the physical skills.&#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/Attributes" />
  <row Id="25942" PostHistoryTypeId="5" PostId="11050" RevisionGUID="ccd18a8b-0840-416f-b97e-e16d9b2def6b" CreationDate="2010-11-16T17:57:12.980" UserId="6431" UserDisplayName="Aardvark" Comment="added 11 characters in body" Text="Well, the most 'professional' way to take a screen capture is to buy a [capture card][1].  I have used a 'Dazzle Platinum' myself. (which forced me to play in standard definition and made me give up on my old youtube channel)  That being said, if your looking for a screenshot for bragging rights, (or to make a how-to) I have often seen a digital camera used to take a picture of the screen.  While this is not the ideal solution, if you decrease back light (glare) and turn off our flash its often legible.&#xD;&#xA;&#xD;&#xA;These are the only two ways to do it at the moment.  Some games are beginning to support in game 'montage video editing' (black-ops has this option) but until this technology matures your really only left with the two options.  Capture the image through the wire, or capture the image through the display (tv or monitor).&#xD;&#xA;&#xD;&#xA;I hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p5197.m570.l1313&amp;_nkw=hd+capture+card&amp;_sacat=See-All-Categories" />
  <row Id="25943" PostHistoryTypeId="2" PostId="11054" RevisionGUID="a88f4a04-8d7f-459a-86b0-93c0fabfd767" CreationDate="2010-11-16T17:58:21.423" UserId="336" Text="I find Agility is very important, as it directly affects your speed, or rather, cuts down the delay between your actions (which is effectively your speed). If you start with max or nearly maxed agility, for instance, it becomes possible to outrun bogeymen (well, at least until they punch out your legs... :P )" />
  <row Id="25944" PostHistoryTypeId="2" PostId="11055" RevisionGUID="4f2b34ce-d7b0-4cef-ab3e-5ee60a46605b" CreationDate="2010-11-16T18:02:22.673" UserId="4856" Text="Aardvark's answer pretty much explains how to dive. You should also know that while you're in-dive and for about a second or two after hitting the ground (ie. when the animation is playing), you cannot shoot or knife." />
  <row Id="25945" PostHistoryTypeId="2" PostId="11056" RevisionGUID="edf0c75e-92ff-4ef3-81f4-f19617794bbf" CreationDate="2010-11-16T18:03:13.997" UserId="122" Text="When my happiness balance is +X it means I get X extra points to my golden age counter every turn. During a golden age the counter disappears. What happens to the happiness points then? Is the balance still being kept and updated? Or is my happiness value frozen during the golden age?&#xD;&#xA;&#xD;&#xA;* If the value is still being updated, what happens when it reaches the next threshold while the existing golden age still takes place? Does it trigger another golden age (i.e. lengthening the current one)?&#xD;&#xA;* If the value is frozen during the golden age, does that means happiness score is meaningless during a golden age (with the exception of a negative balance which has other repercussions)?" />
  <row Id="25946" PostHistoryTypeId="1" PostId="11056" RevisionGUID="edf0c75e-92ff-4ef3-81f4-f19617794bbf" CreationDate="2010-11-16T18:03:13.997" UserId="122" Text="What happens to excess happiness during a golden age?" />
  <row Id="25947" PostHistoryTypeId="3" PostId="11056" RevisionGUID="edf0c75e-92ff-4ef3-81f4-f19617794bbf" CreationDate="2010-11-16T18:03:13.997" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="25948" PostHistoryTypeId="5" PostId="10937" RevisionGUID="ec5b9cb6-7a86-484d-9e9f-2db7b6404ffd" CreationDate="2010-11-16T18:08:35.993" UserId="730" Comment="added 382 characters in body; added 104 characters in body" Text="I have a problem with `Fallout 3 GOTY`, Steam version. It crashes as soon as I try to create a **New** game. No other messages than the generic Windows 'Application stops working' dialog.&#xD;&#xA;&#xD;&#xA;I have tried many things:&#xD;&#xA;&#xD;&#xA; - Check game steam cache&#xD;&#xA; - Re-downloaded the whole game content two times(!)&#xD;&#xA; - Set lowest/highest default settings&#xD;&#xA; - Start in window/full screen mode&#xD;&#xA; - Change different resolutions&#xD;&#xA;&#xD;&#xA;I have no mods installed.&#xD;&#xA;&#xD;&#xA;My config: AMD X3 720 - ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&#xD;&#xA;&#xD;&#xA;**UPDATE:** I tried also the following things but STILL no result&#xD;&#xA;&#xD;&#xA; - Updated drivers to latest 10.10 from ATI/AMD&#xD;&#xA; - Re-installed DirectX&#xD;&#xA; - Set Compatibility Mode to Fallout3.exe and FalloutLauncher.exe both Windows XP SP3 and Windows Vista SP2&#xD;&#xA; - Changed Fallout3.exe and FalloutLauncher.exe to disable Visual Themes, Desktop Composition, DPI settings and Run as Administrator&#xD;&#xA; - [Game for Windows LIVE Disabler][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com/downloads/file.php?id=1086" />
  <row Id="25949" PostHistoryTypeId="4" PostId="10937" RevisionGUID="6cbadce5-4a7a-476e-ac58-f4e699d3955b" CreationDate="2010-11-16T18:15:24.253" UserId="730" Comment="edited title" Text="Fallout 3 GOTY crashes when start new game" />
  <row Id="25950" PostHistoryTypeId="5" PostId="10937" RevisionGUID="aa85287d-aacd-4635-881e-cf459a27e483" CreationDate="2010-11-16T18:27:48.923" UserId="23" Comment="deleted 2 characters in body" Text="I have a problem with Fallout 3 GOTY, Steam version. It crashes as soon as I try to create a **New** game. No other messages than the generic Windows 'Application stops working' dialog.&#xD;&#xA;&#xD;&#xA;I have tried many things:&#xD;&#xA;&#xD;&#xA; - Check game steam cache&#xD;&#xA; - Re-downloaded the whole game content two times(!)&#xD;&#xA; - Set lowest/highest default settings&#xD;&#xA; - Start in window/full screen mode&#xD;&#xA; - Change different resolutions&#xD;&#xA;&#xD;&#xA;I have no mods installed.&#xD;&#xA;&#xD;&#xA;My config: AMD X3 720 - ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&#xD;&#xA;&#xD;&#xA;**UPDATE:** I tried also the following things but STILL no result&#xD;&#xA;&#xD;&#xA; - Updated drivers to latest 10.10 from ATI/AMD&#xD;&#xA; - Re-installed DirectX&#xD;&#xA; - Set Compatibility Mode to Fallout3.exe and FalloutLauncher.exe both Windows XP SP3 and Windows Vista SP2&#xD;&#xA; - Changed Fallout3.exe and FalloutLauncher.exe to disable Visual Themes, Desktop Composition, DPI settings and Run as Administrator&#xD;&#xA; - [Game for Windows LIVE Disabler][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com/downloads/file.php?id=1086" />
  <row Id="25951" PostHistoryTypeId="2" PostId="11057" RevisionGUID="174d7d4c-614a-40cc-8be4-0b0f4f64c696" CreationDate="2010-11-16T18:33:49.597" UserId="3015" Text="I use a [slingbox][1] and [FRAPS][2] to record game play and take screen shots. It isn't a great solution for everyone (a bit pricey) but it does what I need. I've heard of other people using a [HAVA][3] in conjunction with FRAPS. It should support any of the consoles that have composite or component outputs. As a plus it allows you to continue playing in HD, but records in SD.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.slingmedia.com/&#xD;&#xA;  [2]: http://www.fraps.com/&#xD;&#xA;  [3]: http://www.myhava.com/products.html" />
  <row Id="25952" PostHistoryTypeId="4" PostId="11051" RevisionGUID="2803bf36-fb58-48e4-af48-93740debe2d9" CreationDate="2010-11-16T18:38:21.493" UserId="2888" Comment="title grammar" Text="For what do you use a Vynoran priest alt while grinding religion up to a useful level?" />
  <row Id="25953" PostHistoryTypeId="2" PostId="11058" RevisionGUID="1743a51d-a014-48ba-a52d-d6d7fee4c90a" CreationDate="2010-11-16T18:39:54.050" UserId="4857" Text="can anyone help stuck on fire fight level. cannot pass room where ship or roof collapsed . " />
  <row Id="25954" PostHistoryTypeId="1" PostId="11058" RevisionGUID="1743a51d-a014-48ba-a52d-d6d7fee4c90a" CreationDate="2010-11-16T18:39:54.050" UserId="4857" Text="stuck on nova iphone app help fire fight" />
  <row Id="25955" PostHistoryTypeId="3" PostId="11058" RevisionGUID="1743a51d-a014-48ba-a52d-d6d7fee4c90a" CreationDate="2010-11-16T18:39:54.050" UserId="4857" Text="&lt;iphone&gt;" />
  <row Id="25956" PostHistoryTypeId="2" PostId="11059" RevisionGUID="9e01a944-eee7-454a-85c6-afa0d9be01fb" CreationDate="2010-11-16T18:43:36.380" UserId="4103" Text="The happiness accumulated during a Golden Age is completely wasted. It does **not** count towards the next Golden Age, it just vanishes (probably spent on steroids, the additional production has to come from somewhere)." />
  <row Id="25957" PostHistoryTypeId="5" PostId="11058" RevisionGUID="152f5f31-1374-4e7c-a4aa-874ecd4a61f5" CreationDate="2010-11-16T18:48:51.480" UserId="816" Comment="Cleanup and clarification" Text="I am stuck on the Fire Fight level.  I cannot pass the room where the ship or roof collapsed. " />
  <row Id="25958" PostHistoryTypeId="4" PostId="11058" RevisionGUID="152f5f31-1374-4e7c-a4aa-874ecd4a61f5" CreationDate="2010-11-16T18:48:51.480" UserId="816" Comment="Cleanup and clarification" Text="Stuck on Nova (iPhone app) - Fire Fight level" />
  <row Id="25959" PostHistoryTypeId="6" PostId="11058" RevisionGUID="152f5f31-1374-4e7c-a4aa-874ecd4a61f5" CreationDate="2010-11-16T18:48:51.480" UserId="816" Comment="Cleanup and clarification" Text="&lt;iphone&gt;&lt;nova&gt;" />
  <row Id="25960" PostHistoryTypeId="5" PostId="11059" RevisionGUID="74f12d99-ea9a-47e6-95d5-45c87c55aab2" CreationDate="2010-11-16T18:49:19.840" UserId="4103" Comment="added 185 characters in body" Text="The happiness accumulated during a Golden Age is completely wasted. It does **not** count towards the next Golden Age, it just vanishes (probably spent on steroids, the additional production has to come from somewhere).&#xD;&#xA;&#xD;&#xA;As far as I can tell the happiness during a Golden Age is totally worthless, if you get a 30+ turn Golden Age you could probably sell all your luxury resources to the AI for profit." />
  <row Id="25961" PostHistoryTypeId="5" PostId="11050" RevisionGUID="3ea86efa-8809-47d3-9072-d5ab402ba659" CreationDate="2010-11-16T18:55:40.597" UserId="6431" UserDisplayName="Aardvark" Comment="added 75 characters in body" Text="Well, the most 'professional' way to take a screen capture is to buy a [capture card][1] or run a video signal into a PC and use video capturing software. (Frapps?)  I have used a 'Dazzle Platinum' myself. (which forced me to play in standard definition and made me give up on my old youtube channel)  That being said, if your looking for a screenshot for bragging rights, (or to make a how-to) I have often seen a digital camera used to take a picture of the screen.  While this is not the ideal solution, if you decrease back light (glare) and turn off our flash its often legible.&#xD;&#xA;&#xD;&#xA;These are the only two ways to do it at the moment.  Some games are beginning to support in game 'montage video editing' (black-ops has this option) but until this technology matures your really only left with the two options.  Capture the image through the wire, or capture the image through the display (tv or monitor).&#xD;&#xA;&#xD;&#xA;I hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p5197.m570.l1313&amp;_nkw=hd+capture+card&amp;_sacat=See-All-Categories" />
  <row Id="25962" PostHistoryTypeId="2" PostId="11060" RevisionGUID="730a2bd4-0ca1-4358-a438-1cb6778828d6" CreationDate="2010-11-16T18:56:36.260" UserId="4858" Text="When asked to adopt a social policy, you can right click to opt out.&#xD;&#xA;If you do this, do you lose those cultural points, or do they roll over until your next cultural advancement?&#xD;&#xA;&#xD;&#xA;I don't like any of the currently available social policies, but I have been asked to choose a new policy twice." />
  <row Id="25963" PostHistoryTypeId="1" PostId="11060" RevisionGUID="730a2bd4-0ca1-4358-a438-1cb6778828d6" CreationDate="2010-11-16T18:56:36.260" UserId="4858" Text="Do culture points 'roll over' if you opt out of adopting a new policy?" />
  <row Id="25964" PostHistoryTypeId="3" PostId="11060" RevisionGUID="730a2bd4-0ca1-4358-a438-1cb6778828d6" CreationDate="2010-11-16T18:56:36.260" UserId="4858" Text="&lt;civilization-5&gt;" />
  <row Id="25965" PostHistoryTypeId="2" PostId="11061" RevisionGUID="c80b2c59-1dca-4a26-8cdb-98cc71b9b190" CreationDate="2010-11-16T19:04:00.997" UserId="4103" Text="The culture points are still accumulating, you can spend them at any time you want. Just be careful, if you build a new city in the meantime the cost for the policies goes up." />
  <row Id="25966" PostHistoryTypeId="2" PostId="11062" RevisionGUID="2b3bc350-8f1a-4ca3-ab6d-0c6d9c6237f6" CreationDate="2010-11-16T19:04:17.273" UserId="336" Text="Culture Points will continue to accumulate even if you fail to select a social policy." />
  <row Id="25967" PostHistoryTypeId="5" PostId="11050" RevisionGUID="655deab7-9dbe-47d8-b408-0bdb94aa2696" CreationDate="2010-11-16T19:08:33.123" UserId="6431" UserDisplayName="Aardvark" Comment="added 1 characters in body" Text="Well, the most 'professional' way to take a screen capture is to buy a [capture card][1] or run a video signal into a PC and use video capturing software. (Frapps?)  I have used a 'Dazzle Platinum' myself. (which forced me to play in standard definition and made me give up on my old youtube channel)  That being said, if your looking for a screenshot for bragging rights, (or to make a how-to) I have often seen a digital camera used to take a picture of the screen.  While this is not the ideal solution, if you decrease back light (glare) and turn off your flash its often legible.&#xD;&#xA;&#xD;&#xA;These are the only two ways to do it at the moment.  Some games are beginning to support in game 'montage video editing' (black-ops has this option) but until this technology matures your really only left with the two options.  Capture the image through the wire, or capture the image through the display (tv or monitor).&#xD;&#xA;&#xD;&#xA;I hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=p5197.m570.l1313&amp;_nkw=hd+capture+card&amp;_sacat=See-All-Categories" />
  <row Id="25968" PostHistoryTypeId="2" PostId="11063" RevisionGUID="4ce69af6-8f18-4bfe-a078-7e3380b2d118" CreationDate="2010-11-16T19:31:13.503" UserId="558" Text="You will accumulate Culture Points even if you already have enough points to buy a policy.  This can be very important strategically:&#xD;&#xA;&#xD;&#xA; - If you build the **Cristo Redentor** Wonder (or are close to building it) you should wait to buy your policy until after it's complete, in order to gain the 33% discount.&#xD;&#xA;&#xD;&#xA; - If you build or annex more cities the cost of future policies goes up, so you should purchase your next policy before obtaining a new city.&#xD;&#xA;&#xD;&#xA;As far as not wanting any of the currently available policies, sometimes you have to just take a non-ideal policy to open up future policies you DO care about." />
  <row Id="25969" PostHistoryTypeId="2" PostId="11064" RevisionGUID="168b8d0f-3ae6-4a50-b2a9-5bf5424c63e8" CreationDate="2010-11-16T19:35:30.127" UserId="227" Text="Obviously the AI drivers are more skilled and the tracks are more difficult, but is there anything else? I ask because I swear the handling of my cars has changed. (I play with all aides on as I have a wheel but no pedals.)&#xD;&#xA;&#xD;&#xA;I should also add that I'm not at all familiar with rallying." />
  <row Id="25970" PostHistoryTypeId="1" PostId="11064" RevisionGUID="168b8d0f-3ae6-4a50-b2a9-5bf5424c63e8" CreationDate="2010-11-16T19:35:30.127" UserId="227" Text="What changes between rookie and pro in DiRT 2?" />
  <row Id="25971" PostHistoryTypeId="3" PostId="11064" RevisionGUID="168b8d0f-3ae6-4a50-b2a9-5bf5424c63e8" CreationDate="2010-11-16T19:35:30.127" UserId="227" Text="&lt;dirt-2&gt;" />
  <row Id="25972" PostHistoryTypeId="5" PostId="6710" RevisionGUID="80f4828c-7887-4e95-ba9d-43454cd52eab" CreationDate="2010-11-16T20:33:51.723" UserId="3114" Comment="added 5 characters in body; edited tags" Text="If anyone here remembers a game for the Nintendo 64 by the name of &quot;Buck Bumble&quot; you **will** remember how awesome the theme song that played at the main menu was.  Can anybody tell me who wrote this song?  I would really like to know.&#xD;&#xA;&#xD;&#xA;If you haven't heard the Buck Bumble Theme yet, you should.  [Here][1] is a link.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=K0DDY299Ly4" />
  <row Id="25973" PostHistoryTypeId="6" PostId="6710" RevisionGUID="80f4828c-7887-4e95-ba9d-43454cd52eab" CreationDate="2010-11-16T20:33:51.723" UserId="3114" Comment="added 5 characters in body; edited tags" Text="&lt;nintendo-64&gt;&lt;music&gt;&lt;trivia&gt;" />
  <row Id="25974" PostHistoryTypeId="6" PostId="9624" RevisionGUID="6598a48e-3fd4-4221-8012-c5eb90286072" CreationDate="2010-11-16T20:35:13.687" UserId="3114" Comment="tag edit" Text="&lt;spoiler&gt;&lt;how-to&gt;&lt;flash&gt;&lt;moby-dick&gt;" />
  <row Id="25975" PostHistoryTypeId="6" PostId="10493" RevisionGUID="f96e9f35-4c50-4f8f-a3c4-1bab2c79f776" CreationDate="2010-11-16T20:35:44.733" UserId="3114" Comment="edited tags" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;characters&gt;&lt;super-mario-galaxy&gt;&lt;abilities&gt;" />
  <row Id="25976" PostHistoryTypeId="6" PostId="10204" RevisionGUID="511e18b2-d0c0-4fc4-867e-190485f6e126" CreationDate="2010-11-16T20:38:52.693" UserId="3114" Comment="edited tags" Text="&lt;strategy&gt;&lt;flash&gt;&lt;lock-n-roll&gt;" />
  <row Id="25977" PostHistoryTypeId="2" PostId="11065" RevisionGUID="2f93e0f1-8c35-444d-9693-1a59b4fed82a" CreationDate="2010-11-16T21:00:42.050" UserId="4544" Text="Sure the grip is different! If you want to win Pro, you will possibly make adjustments to the basic settings. In addition, each victory or podium will give you more money and reputation point (level up faster)." />
  <row Id="25978" PostHistoryTypeId="2" PostId="11066" RevisionGUID="f9c47f37-f49e-441d-b0f8-74b06811561b" CreationDate="2010-11-16T21:08:37.313" UserId="2578" Text="Various sites claim beginning, middle, and end of November as a release date; others say Q4 2010; still others say 2011.  Is there any official word on the release date?" />
  <row Id="25979" PostHistoryTypeId="1" PostId="11066" RevisionGUID="f9c47f37-f49e-441d-b0f8-74b06811561b" CreationDate="2010-11-16T21:08:37.313" UserId="2578" Text="Release Date of Dungeon Defenders?" />
  <row Id="25980" PostHistoryTypeId="3" PostId="11066" RevisionGUID="f9c47f37-f49e-441d-b0f8-74b06811561b" CreationDate="2010-11-16T21:08:37.313" UserId="2578" Text="&lt;release-date&gt;&lt;news&gt;&lt;dungeon-defenders&gt;" />
  <row Id="25981" PostHistoryTypeId="2" PostId="11067" RevisionGUID="ba43acdc-1fa8-4153-a15c-973831b9eef4" CreationDate="2010-11-16T21:27:09.927" UserId="4239" Text="Along with the things said, your choices for cars opens up a little further, and the upgrades you have to apply to your cars for pro races make them faster. The upgrade to all-star will also cost you to upgrade your existing cars and they will be faster again." />
  <row Id="25982" PostHistoryTypeId="2" PostId="11068" RevisionGUID="bc3c0f13-ac46-434e-94a9-90c2a51da465" CreationDate="2010-11-16T21:50:00.293" UserId="4780" Text="In Slash'em (possibly the same in nethack) I can set options with `O`, but these opotion are set only for this game. How can I set options permanently?" />
  <row Id="25983" PostHistoryTypeId="1" PostId="11068" RevisionGUID="bc3c0f13-ac46-434e-94a9-90c2a51da465" CreationDate="2010-11-16T21:50:00.293" UserId="4780" Text="How can I permanently set options in Slash'em?" />
  <row Id="25984" PostHistoryTypeId="3" PostId="11068" RevisionGUID="bc3c0f13-ac46-434e-94a9-90c2a51da465" CreationDate="2010-11-16T21:50:00.293" UserId="4780" Text="&lt;nethack&gt;&lt;slashem&gt;" />
  <row Id="25985" PostHistoryTypeId="2" PostId="11069" RevisionGUID="d50a6cf8-8372-4621-aeec-10740a0e8b7e" CreationDate="2010-11-16T22:03:08.920" UserId="23" Text="* Linux and OSX: Edit `~/.slashemrc` &#xD;&#xA;* Windows: Edit the `slashem.cnf` file in your Nethack folder.&#xD;&#xA;&#xD;&#xA;[This wiki page][1] is an excellent guide for Nethack configuration and should work without trouble on Slash'EM. More Slash'EM specific information can be found in [its man page.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Options&#xD;&#xA;  [2]: http://manpages.ubuntu.com/manpages/maverick/en/man6/slashem.6.html" />
  <row Id="25987" PostHistoryTypeId="2" PostId="11071" RevisionGUID="abea17e6-55c6-4ab5-b232-d5dc2d6be7c8" CreationDate="2010-11-16T22:46:29.430" UserId="4068" Text="According to this [official delay thread][1] the release has been postponed to January.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.forums.trendyent.com/showthread.php?137-Official-quot-Game-is-Delayed-quot-Thread!" />
  <row Id="25988" PostHistoryTypeId="5" PostId="654" RevisionGUID="6923c8db-1e73-466e-b163-bf62b166ecf1" CreationDate="2010-11-16T23:11:25.833" UserId="227" Comment="added 47 characters in body" Text=" - **Play to the strengths of the class you're playing**. These rules bend a lot but you'll learn that with experience.&#xD;&#xA;  - **Assault** - Drop ammo packs near teammates. Pick off guys at medium distance. Long distance works well too but that's best effective on defense. Shoot your grenade launcher at bunched up enemies.&#xD;&#xA;  - **Engineer** - Repair friendly vehicles, blow up enemy vehicles. Shoot vehicles with the RPG-7, shoot soldiers with the Carl-Gustav. The CG does less damage but the rocket travels faster and has a wider damage radius. Your SMG is best used at close range.&#xD;&#xA;     - Any class can use the tracer dart, but here's how to lock onto it. Once it's on the vehicle, look down the sight of your RPG at the red blinking square in the direction of the beacon. Once it stop blinking, you have about two seconds to shoot. You can even shoot straight in the air to curve it around buildings and terrain. You don't need line of sight to lock on. You do not need to stay aiming until it hits. Once it's locked, it's locked, but the next time you shoot you'll need to lock again.&#xD;&#xA;  - **Medic** - Drop med kits near teammates. Revive dead teammates with your paddles (they appear as lightning bolts on the map and your HUD). Your light machine gun doesn't do much more damage than other guns but you have quite a bit more ammo per magazine. Best for medium distances.&#xD;&#xA;  - **Recon** - Throw your motion mines, this reveals enemies in a small area as blips on you and your teammates maps. Use C4 to blow up vehicles that get too close (you can't throw them very far) and use mortar strikes to disperse camping enemies. Mortar strikes don't damage the M-Coms in Rush, but C4 does. Motion mines can also be an excellent offensive tool for rushing a building.&#xD;&#xA; - **Spot**. Push the spot button like you're on crack. (Back on 360, Select on PS3, Q on PC) This puts a blip over the enemies' heads and on the map. This can also be very useful if visibility is low due to smoke or if you're not used to iron sights, since the blip is drawn on top of your weapon.&#xD;&#xA; - **Don't drive vehicles** until you have some experience. This includes the UAV. It's fun, but you're not as invulnerable as you may feel and you can get blown up very quickly. Blow up a few before you drive one. You can practice flying helicopters in empty servers. You do not want to crash a helicopter full of teammates.&#xD;&#xA; - **Don't snipe**. It takes a good sniper to be a benefit to the team. The problem is everyone wants to snipe and too many snipers on a team probably accounts for 20% of losses. In my opinion, sniping is most useful to your team at medium ranges since you can use your motion mines.&#xD;&#xA; - This might be a given to some, but **don't camp**, especially when you're attacking. Camping is staying in the same spot for more than a few minutes. The longer you stay in one spot, the more likely the enemy is going to find you and throw a grenade your way or otherwise kill you. Be a moving target both in firefights and in the long term.&#xD;&#xA; - **Spawn on your squadmates**. You can spawn directly behind them by selecting them in the spawn menu. If the server allows you to see your squadmate before spawning then make sure he's not in too hot of a situation before you die alongside him and waste a ticket.&#xD;&#xA; - Shoot in short bursts. Each shot adds to the spread cone of your bullets. Just pretend it's a pistol and click a lot.&#xD;&#xA; - BC2 uses bullet simulation instead of traces. So at long distances you'll need to aim high and lead (aim in front of) your target.&#xD;&#xA; - Did I mention you should spot?" />
  <row Id="25989" PostHistoryTypeId="2" PostId="11072" RevisionGUID="0e6fe76a-f2e3-4b78-9432-0e7eaa3733cb" CreationDate="2010-11-16T23:15:13.467" UserId="336" Text="Alright, I've done some further digging, and these are the differences I've found:&#xD;&#xA;&#xD;&#xA;--Uses Air when spinning underwater&#xD;&#xA;&#xD;&#xA;--Has less traction, so he slides and skids&#xD;&#xA;&#xD;&#xA;--Jumps farther and higher; runs faster&#xD;&#xA;&#xD;&#xA;--(perhaps related to the above) knocked back slightly farther when hit, which equates to a longer post-hit stun&#xD;&#xA;&#xD;&#xA;--The cosmic Luigi challenge runs take advantage of Luigi's physics, which may mean separate routes than cosmic Mario&#xD;&#xA;&#xD;&#xA;--In addition to the above, some galaxies have slightly altered levels, such as the &quot;Luigi meets Luigi&quot; star in Toytime Galaxy, which changes from the 8-bit Mario planet to the backside, which features an 8-bit Luigi (with the change in colors coming from a change in the platform &quot;pixels&quot;)&#xD;&#xA;&#xD;&#xA;-- Mario gets 1-ups from Princess Peach's letters, but Luigi gets 20 instead (It still says &quot;Dear Mario&quot; Poor guy can't catch a break)" />
  <row Id="25990" PostHistoryTypeId="5" PostId="11072" RevisionGUID="f091242e-3c4f-4888-9cfc-eb8e732dd9ba" CreationDate="2010-11-16T23:23:39.703" UserId="336" Comment="added 6 characters in body" Text="Alright, I've done some further digging, and these are the differences I've found:&#xD;&#xA;&#xD;&#xA;--Uses Air when spinning underwater&#xD;&#xA;&#xD;&#xA;--Has less traction, so he slides and skids&#xD;&#xA;&#xD;&#xA;--Jumps farther and higher; runs faster&#xD;&#xA;&#xD;&#xA;--(perhaps related to the above) knocked back slightly farther when hit, which equates to a longer post-hit stun&#xD;&#xA;&#xD;&#xA;--The cosmic Luigi challenge runs take advantage of Luigi's physics, which may mean separate routes than cosmic Mario&#xD;&#xA;&#xD;&#xA;--In addition to the above, some galaxies have slightly altered levels, such as the &quot;Luigi meets Luigi&quot; star in Toytime Galaxy, which changes from the 8-bit Mario planet to the backside, which features an 8-bit Luigi (with the change in colors coming from a change in the platform &quot;pixels&quot;)&#xD;&#xA;&#xD;&#xA;-- Mario gets 1-ups from Princess Peach's letters, but Luigi gets 20 1-ups instead (It still says &quot;Dear Mario&quot; Poor guy can't catch a break)" />
  <row Id="25991" PostHistoryTypeId="2" PostId="11073" RevisionGUID="1b11d796-700e-4fd5-b6aa-2f752c2d0c31" CreationDate="2010-11-16T23:29:26.480" UserId="6431" UserDisplayName="Aardvark" Text="I must have fought this guy 15 times when I first got the item from headmaster Cid.  I still haven't beaten him, help!" />
  <row Id="25992" PostHistoryTypeId="1" PostId="11073" RevisionGUID="1b11d796-700e-4fd5-b6aa-2f752c2d0c31" CreationDate="2010-11-16T23:29:26.480" UserId="6431" UserDisplayName="Aardvark" Text="In FF8, how do you defeat diablo when you first get him?" />
  <row Id="25993" PostHistoryTypeId="3" PostId="11073" RevisionGUID="1b11d796-700e-4fd5-b6aa-2f752c2d0c31" CreationDate="2010-11-16T23:29:26.480" UserId="6431" UserDisplayName="Aardvark" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="25994" PostHistoryTypeId="6" PostId="11073" RevisionGUID="63845128-fc2f-4701-99ff-0fbc9962aa4e" CreationDate="2010-11-16T23:49:28.797" UserId="1057" Comment="edited tags" Text="&lt;final-fantasy-viii&gt;" />
  <row Id="25995" PostHistoryTypeId="2" PostId="11074" RevisionGUID="ad77fcdc-5494-4606-9c3a-2b3834b73179" CreationDate="2010-11-16T23:50:01.250" UserId="4858" Text="Can I create a settler in city A, move him to city B and add him to city B's population?&#xD;&#xA;&#xD;&#xA;You could do this in the old civ games." />
  <row Id="25996" PostHistoryTypeId="1" PostId="11074" RevisionGUID="ad77fcdc-5494-4606-9c3a-2b3834b73179" CreationDate="2010-11-16T23:50:01.250" UserId="4858" Text="Can you move population to new cities with settlers?" />
  <row Id="25997" PostHistoryTypeId="3" PostId="11074" RevisionGUID="ad77fcdc-5494-4606-9c3a-2b3834b73179" CreationDate="2010-11-16T23:50:01.250" UserId="4858" Text="&lt;civilization-5&gt;" />
  <row Id="25998" PostHistoryTypeId="2" PostId="11075" RevisionGUID="11246e4b-1d60-4e48-aed6-4267b1f87251" CreationDate="2010-11-17T00:03:06.717" UserId="1410" Text="**No, you can not move population with Settlers.**&#xD;&#xA;&#xD;&#xA;Settlers and Workers in Civilization 5:&#xD;&#xA;&#xD;&#xA;* Do not (directly) reduce population in the city they are built in.&#xD;&#xA;* Can be built by cities of any size, notably without destroying the city.&#xD;&#xA;&#xD;&#xA;In Civilization 4, (possibly earlier, but I don't remember) those limitations were replaced by workers/settlers using all excess food in the city while they were being constructed, effectively stopping growth.&#xD;&#xA;&#xD;&#xA;In Civilization 5, settlers still use all excess food, stopping growth. Workers do not use food and can be built without any special limitations compared to other units.&#xD;&#xA;&#xD;&#xA;To the best of my knowledge, if you did build a settler anyway, you can't add the settler to an existing city, but only start a new city." />
  <row Id="25999" PostHistoryTypeId="2" PostId="11076" RevisionGUID="9a4cbf1e-9499-4ef0-9360-36a5444be523" CreationDate="2010-11-17T00:34:02.647" UserId="4808" Text="I just got into NetHack (using Vulture's for a GUI), and I've been reading up on a bunch of things so I can be ever so slightly prepared for what awaits me.&#xD;&#xA;&#xD;&#xA;One of the things I've read is that as long as the game considers you a beginner, you can't identify potions, spells and scrolls via their usual unique messages. Once you reach 2000 score points (or 1000 when playing as a wizard, which I do), the beginner status is lifted. The question is: how do I know when I actually reach that goal?&#xD;&#xA;&#xD;&#xA;I've only been able to find three possibilities:&#xD;&#xA;&#xD;&#xA;1. Save scumming&#xD;&#xA;2. Saving the game, then opening the save game in a hex editor and finding the value&#xD;&#xA;3. Using the showscore option.&#xD;&#xA;&#xD;&#xA;I don't quite like those options, though:&#xD;&#xA;&#xD;&#xA;1. Save scumming feels too much like cheating&#xD;&#xA;2. Figuring out what value to look at is cumbersome, and I still have to quit the game in order to do this, which wastes time&#xD;&#xA;3. showscore is not compiled in by default, and I can't do a recompile because building Vulture's is currently broken on Windows (nor have I been able to build plain NetHack).&#xD;&#xA;&#xD;&#xA;Are there any options I'm missing? Maybe an easy way to guarantee non-beginnerness early in the game?" />
  <row Id="26000" PostHistoryTypeId="1" PostId="11076" RevisionGUID="9a4cbf1e-9499-4ef0-9360-36a5444be523" CreationDate="2010-11-17T00:34:02.647" UserId="4808" Text="Determining beginnerness in NetHack" />
  <row Id="26001" PostHistoryTypeId="3" PostId="11076" RevisionGUID="9a4cbf1e-9499-4ef0-9360-36a5444be523" CreationDate="2010-11-17T00:34:02.647" UserId="4808" Text="&lt;nethack&gt;" />
  <row Id="26002" PostHistoryTypeId="2" PostId="11077" RevisionGUID="6bcf2110-b8db-4bd3-b6f6-41944af4bf12" CreationDate="2010-11-17T00:40:41.203" UserId="816" Text="As I recall, Diablos is pretty challenging when you first get him if you haven't been doing any grinding or excessive magic-drawing early on.&#xD;&#xA;&#xD;&#xA;The key to the fight is the spells that you can draw from him.  He always carries Demi, and will have either Cure, Cura or Curaga depending on his (i.e. your) level.  Draw these and use them to your advantage.&#xD;&#xA;&#xD;&#xA;The Demi spell instantly removes 25% of the target's *current* HP.  This means you want to draw it and cast it as your first couple moves.  The more HP he has, the harder it hits.  In this way, you can drop him to half health in two shots.&#xD;&#xA;&#xD;&#xA;From there, beat him down with standard attacks and magic.  As a flying monster, he is weak to Wind.  Make liberal use of the Cure-family spells you can draw from him.  &#xD;&#xA;&#xD;&#xA;His Gravija spell hits extremely hard, but it works the same as Demi, it just takes a much higher percentage of your health.  If he puts you into position for a Limit Break, you can also do a lot of damage that way.  (Remember, you can hit the Circle button to retry for a Limit Break if you're at low HP).&#xD;&#xA;&#xD;&#xA;Finally, don't be afraid to use any healing items you have.  Items are plentiful in FFVII, and you'll be able to easily resupply later on." />
  <row Id="26003" PostHistoryTypeId="5" PostId="10493" RevisionGUID="da409504-d999-4192-b597-5c395ca105c7" CreationDate="2010-11-17T01:11:40.087" UserId="3114" Comment="added 79 characters in body" Text="After completing *Super Mario Galaxy* with Mario, you gain the option to play through it again as his brother, Luigi.  I've noticed some slight differences between the 2 plumbers, and have been wondering lately if I've got the whole story.&#xD;&#xA;What I've noticed so far is:&#xD;&#xA;&#xD;&#xA; - Luigi slides on his heels, as opposed to coming to an abrupt stop when the analog stick is released.&#xD;&#xA; - When doing a spin attack underwater, some of Luigi's air is drained per each spin, where Mario's is not.&#xD;&#xA; - Luigi gets 20 1-Ups from Princess Peach's letters, where Mario gets fewer.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Are there any more variations in gameplay between the 2 brothers?  I'm looking for a **complete** list of variances." />
  <row Id="26005" PostHistoryTypeId="2" PostId="11079" RevisionGUID="c58e1d9f-a9a9-4f33-bc0d-d15237f0f62c" CreationDate="2010-11-17T01:16:27.377" UserId="1552" Text="There is also [Abyssal-Legion Minecraft Server Status Page](http://minecraft.abyssal-legion.com/serverstatus/)." />
  <row Id="26006" PostHistoryTypeId="2" PostId="11080" RevisionGUID="ec3e342f-cd4c-45b7-8912-72d86936e8d5" CreationDate="2010-11-17T01:30:26.693" UserId="4239" Text="No, there is no known relevance to anything other than the single player campaign.&#xD;&#xA;&#xD;&#xA;Since you haven't played through the single player campaign, I won't give it away, but you can look up the meaning of the numbers here on the [Call of Duty Wikia][1]. Also, you can use the terminal in the menu (Accessed by tips in this question: http://gaming.stackexchange.com/questions/10491/hidden-mini-game-in-call-of-duty-black-ops) to DECODE the numeric messages if you'd like to do it alone.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Jhudson" />
  <row Id="26007" PostHistoryTypeId="5" PostId="11077" RevisionGUID="769b9c8e-65f9-4b3e-8e05-f1c988c0d6c2" CreationDate="2010-11-17T01:53:38.757" UserId="341" Comment="added 1 characters in body" Text="As I recall, Diablos is pretty challenging when you first get him if you haven't been doing any grinding or excessive magic-drawing early on.&#xD;&#xA;&#xD;&#xA;The key to the fight is the spells that you can draw from him.  He always carries Demi, and will have either Cure, Cura or Curaga depending on his (i.e. your) level.  Draw these and use them to your advantage.&#xD;&#xA;&#xD;&#xA;The Demi spell instantly removes 25% of the target's *current* HP.  This means you want to draw it and cast it as your first couple moves.  The more HP he has, the harder it hits.  In this way, you can drop him to half health in two shots.&#xD;&#xA;&#xD;&#xA;From there, beat him down with standard attacks and magic.  As a flying monster, he is weak to Wind.  Make liberal use of the Cure-family spells you can draw from him.  &#xD;&#xA;&#xD;&#xA;His Gravija spell hits extremely hard, but it works the same as Demi, it just takes a much higher percentage of your health.  If he puts you into position for a Limit Break, you can also do a lot of damage that way.  (Remember, you can hit the Circle button to retry for a Limit Break if you're at low HP).&#xD;&#xA;&#xD;&#xA;Finally, don't be afraid to use any healing items you have.  Items are plentiful in FFVIII, and you'll be able to easily resupply later on." />
  <row Id="26008" PostHistoryTypeId="2" PostId="11081" RevisionGUID="6037d69e-44d7-403f-bd1c-fb5d0645446a" CreationDate="2010-11-17T02:10:29.847" UserId="4866" Text="sounds a lot like Vertical Drop Heroes, by nerdook. :D" />
  <row Id="26009" PostHistoryTypeId="5" PostId="10395" RevisionGUID="7e06f520-05be-4be0-9c1a-71c9e903676e" CreationDate="2010-11-17T02:18:19.213" UserId="4438" Comment="removed &quot;realistic backgrounds&quot; criterion" Text="I need platform games with complex graphics and animation as inspiration for my own game development. While the genre is often considered outdated, modern computers allow much more freedom for them and some games use it to full extent. I want to see games which use:&#xD;&#xA;&#xD;&#xA;* **Complex graphics**: various backgrounds which are not based on easily recognizable bricks, multiple levels of backgrounds etc.&#xD;&#xA;&#xD;&#xA;* **Complex animation**: high frame-rate drawn animations, skeletal animation etc.&#xD;&#xA;&#xD;&#xA;* **Complex visual effects**: lighting effects, particles etc.&#xD;&#xA;&#xD;&#xA;So far, I've found only a few games which satisfy some of these requirements.&#xD;&#xA;&#xD;&#xA;* Modern professional games [**Muramasa**](http://en.wikipedia.org/wiki/Muramasa:_The_Demon_Blade) for Wii and [**Odin Sphere**](http://en.wikipedia.org/wiki/Odin_Sphere) for PS2. The games feature complex backgrounds, detailed animation. Levels are very various in regards to graphics. Some characters are full sprites, some consist of multiple sprites animated using skeletons.&#xD;&#xA;&#xD;&#xA;* Modern indie game [**Braid**](http://en.wikipedia.org/wiki/Braid_\(game\)) for multiple platforms including PC. While levels use brick-like layout and characters are not very various, it uses a lot of effects for clouds, sun etc. and many levels have unique detailed drawings of castles, statues and the like.&#xD;&#xA;&#xD;&#xA;* Old professional games [**The Lion King**](http://en.wikipedia.org/wiki/The_Lion_King_\(game\)) and [**Aladdin**](http://en.wikipedia.org/wiki/Aladdin_\(game\)) for multiple platforms including PC. Animations are drawn by professional animators from Disney, including well-known animators like Sasha Dorogov. Thus, while graphics are outdated, animations are up to standards for Disney feature films.&#xD;&#xA;&#xD;&#xA;Please list other **2D platform games** you know with complex graphics and animation, preferably with descriptions of their distinguishing features. PC games are preffered, but games for other platforms are welcome too." />
  <row Id="26010" PostHistoryTypeId="4" PostId="11073" RevisionGUID="c5c01e47-8bce-4786-aecf-12b76f35c2dc" CreationDate="2010-11-17T02:25:43.170" UserId="816" Comment="edited title" Text="In FF8, how do you defeat Diablos when you first get him?" />
  <row Id="26011" PostHistoryTypeId="2" PostId="11082" RevisionGUID="7e141faf-0ae1-49af-8e33-31fdb5a7c7e5" CreationDate="2010-11-17T03:10:01.950" UserId="1162" Text="How many team members can you kill before being kicked and for how long are you banned?" />
  <row Id="26012" PostHistoryTypeId="1" PostId="11082" RevisionGUID="7e141faf-0ae1-49af-8e33-31fdb5a7c7e5" CreationDate="2010-11-17T03:10:01.950" UserId="1162" Text="How does team killing punishment work in ranked servers?" />
  <row Id="26013" PostHistoryTypeId="3" PostId="11082" RevisionGUID="7e141faf-0ae1-49af-8e33-31fdb5a7c7e5" CreationDate="2010-11-17T03:10:01.950" UserId="1162" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="26014" PostHistoryTypeId="4" PostId="11082" RevisionGUID="aefe2d87-cde1-4afa-b1e7-4496c8b42051" CreationDate="2010-11-17T03:46:10.950" UserId="1162" Comment="edited title" Text="How does punishment  for team killing work in ranked servers?" />
  <row Id="26015" PostHistoryTypeId="5" PostId="11018" RevisionGUID="7dea92c8-6183-44ab-bee3-5b140389510c" CreationDate="2010-11-17T04:17:25.943" UserId="336" Comment="added 86 characters in body" Text="It sounds like you're talking about:&#xD;&#xA;&#xD;&#xA;###[Vertical Drop Heroes][1]&#xD;&#xA;&#xD;&#xA;Created by [nerdook][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/nerdook/vertical-drop-heroes&#xD;&#xA;  [2]: http://gaming.stackexchange.com/users/4866/nerdook" />
  <row Id="26016" PostHistoryTypeId="2" PostId="11083" RevisionGUID="962d26b9-78a8-41d4-9216-3c4debcd3b76" CreationDate="2010-11-17T05:02:06.830" UserId="3454" Text="You gain four points for each experience point you gain from killing monsters. Once you reach 500XP (250XP for a wizard), you can be certain that you've left beginner status, assuming you haven't gained or lost XP or levels by methods other than killing monsters (consulting the oracle, quaffing a potion of gain level, etc).&#xD;&#xA;&#xD;&#xA;Once you've reached level 7 (level 6 for a wizard) you will have almost certainly gained enough XP to reach 2000 score points (1000 score points for a wizard)." />
  <row Id="26017" PostHistoryTypeId="2" PostId="11084" RevisionGUID="46030604-04db-4eb6-9b51-5716a6607daa" CreationDate="2010-11-17T05:35:00.563" UserId="2262" Text="Yes, I can still earn **some** Accolades, but others will be awarded after Stella returns.  &#xD;&#xA;&#xD;&#xA;While she was away, I earned Spelunker and Spunky Spelunker.  &#xD;&#xA;&#xD;&#xA;Shortly after she returned (and before I had cleared any more Grottoes), I earned Cave Dweller.  " />
  <row Id="26019" PostHistoryTypeId="2" PostId="11085" RevisionGUID="f21121fe-abc4-4d29-8ce1-c3ea6d1e749a" CreationDate="2010-11-17T06:17:23.850" UserId="1649" Text="I seem to recall him having a not-so-fun melee attack as well. Blinding him was always the first thing I did, though it takes a few attempts to do so." />
  <row Id="26020" PostHistoryTypeId="2" PostId="11086" RevisionGUID="9dae7d13-d218-4825-a0ef-5cdea4510f58" CreationDate="2010-11-17T06:37:41.313" UserId="4415" Text="The 3 indicates that the player has a three point shot&#xD;&#xA;&#xD;&#xA;The strength bar that i think you are refering to is the players turbo and his fatigue level&#xD;&#xA;&#xD;&#xA;The other icons that you can't recognise may be due to the wii poor graphics capabilites and not the icons itself but i could be wrong (never played it on the wii only on PS3)&#xD;&#xA;&#xD;&#xA;hope this helps." />
  <row Id="26022" PostHistoryTypeId="2" PostId="11087" RevisionGUID="4eba5a8e-d3e0-47b8-b179-9a11c80cde6a" CreationDate="2010-11-17T07:19:40.993" UserId="4252" Text="It was a very great arcade involving bikers delivering pizza.&#xD;&#xA;Does it exists as a PSN download?" />
  <row Id="26023" PostHistoryTypeId="1" PostId="11087" RevisionGUID="4eba5a8e-d3e0-47b8-b179-9a11c80cde6a" CreationDate="2010-11-17T07:19:40.993" UserId="4252" Text="Does Radical Bikers exists for PS3?" />
  <row Id="26024" PostHistoryTypeId="3" PostId="11087" RevisionGUID="4eba5a8e-d3e0-47b8-b179-9a11c80cde6a" CreationDate="2010-11-17T07:19:40.993" UserId="4252" Text="&lt;ps3&gt;&lt;download&gt;&lt;arcade&gt;&lt;psn&gt;" />
  <row Id="26025" PostHistoryTypeId="6" PostId="11087" RevisionGUID="97da8495-740a-4d01-9260-7dc8b8530df3" CreationDate="2010-11-17T07:57:30.897" UserId="122" Comment="It's actually Radikal Drivers, with a k." Text="&lt;ps3&gt;&lt;download&gt;&lt;arcade&gt;&lt;psn&gt;&lt;radikal-bikers&gt;" />
  <row Id="26026" PostHistoryTypeId="4" PostId="11087" RevisionGUID="97da8495-740a-4d01-9260-7dc8b8530df3" CreationDate="2010-11-17T07:57:30.897" UserId="122" Comment="It's actually Radikal Drivers, with a k." Text="Does Radikal Bikers exists for PS3?" />
  <row Id="26027" PostHistoryTypeId="2" PostId="11088" RevisionGUID="d9198f5f-5c64-4a0f-ada4-37909361e599" CreationDate="2010-11-17T09:40:42.010" UserId="4780" Text="In the game [20,000 Light-Years Into Space][1] you can build nodes, that are not over a steam-source. Does it make sense to build some to strengthen the network or should I only build nodes over steam, to get the most influx?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.jwhitham.org.uk/20kly/" />
  <row Id="26028" PostHistoryTypeId="1" PostId="11088" RevisionGUID="d9198f5f-5c64-4a0f-ada4-37909361e599" CreationDate="2010-11-17T09:40:42.010" UserId="4780" Text="Does it make sense to build nodes, that are not on a steam source?" />
  <row Id="26029" PostHistoryTypeId="3" PostId="11088" RevisionGUID="d9198f5f-5c64-4a0f-ada4-37909361e599" CreationDate="2010-11-17T09:40:42.010" UserId="4780" Text="&lt;strategy&gt;&lt;lightyears&gt;" />
  <row Id="26030" PostHistoryTypeId="2" PostId="11089" RevisionGUID="a193c923-ef38-4e24-a150-54b5e1458bf0" CreationDate="2010-11-17T09:53:52.087" UserId="1627" Text="I want to find some good strategy games to play on my PC, but my problem that the PC i have now have a poor display memory, just 256, and is there a place i can filter games by display memory?  &#xD;&#xA;Note: I know that these will be old games, I have no problem with that." />
  <row Id="26031" PostHistoryTypeId="1" PostId="11089" RevisionGUID="a193c923-ef38-4e24-a150-54b5e1458bf0" CreationDate="2010-11-17T09:53:52.087" UserId="1627" Text="Want to find strategy games which can run on my 256 VGA" />
  <row Id="26032" PostHistoryTypeId="3" PostId="11089" RevisionGUID="a193c923-ef38-4e24-a150-54b5e1458bf0" CreationDate="2010-11-17T09:53:52.087" UserId="1627" Text="&lt;strategy&gt;&lt;graphics-card&gt;" />
  <row Id="26033" PostHistoryTypeId="2" PostId="11090" RevisionGUID="bea97402-74c4-4e5c-a32e-113e7fb01dd8" CreationDate="2010-11-17T10:21:11.877" UserId="2074" Text="Steam Bollywood Achievement:&#xD;&#xA;&#xD;&#xA;&gt; As Gandhi, win a cultural victory with&#xD;&#xA;&gt; 3 or fewer cities in your empire.&#xD;&#xA;&#xD;&#xA;I wish to do this achievement on a Pangaea Standard map size or larger and on Prince difficulty or higher,&#xD;&#xA;&#xD;&#xA;What tactics do people recommend to achieve this. Any tips on the use of, Social Policies, Wonders, Diplomacy, City States and Military.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26034" PostHistoryTypeId="1" PostId="11090" RevisionGUID="bea97402-74c4-4e5c-a32e-113e7fb01dd8" CreationDate="2010-11-17T10:21:11.877" UserId="2074" Text="Advice on gaining the Steam Bollywood Achievement" />
  <row Id="26035" PostHistoryTypeId="3" PostId="11090" RevisionGUID="bea97402-74c4-4e5c-a32e-113e7fb01dd8" CreationDate="2010-11-17T10:21:11.877" UserId="2074" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="26036" PostHistoryTypeId="5" PostId="11089" RevisionGUID="102b48af-4c49-4243-9e3a-cdb038db062e" CreationDate="2010-11-17T10:25:59.817" UserId="4103" Comment="added 2 characters in body; edited title" Text="I want to find some good strategy games to play on my PC, but my problem is that the PC I have now only has a 256 MB graphics card. Is there a place where I can filter games by graphcis card memory?  &#xD;&#xA;&#xD;&#xA;I know that these will be old games, I have no problem with that." />
  <row Id="26037" PostHistoryTypeId="4" PostId="11089" RevisionGUID="102b48af-4c49-4243-9e3a-cdb038db062e" CreationDate="2010-11-17T10:25:59.817" UserId="4103" Comment="added 2 characters in body; edited title" Text="Which strategy games run on a 256 MB graphics card" />
  <row Id="26038" PostHistoryTypeId="2" PostId="11091" RevisionGUID="f0187f84-ec5c-44db-a598-f8c6185eade1" CreationDate="2010-11-17T10:39:51.087" UserId="4103" Text="Piety and Freedom are the most important social policies for a cultural victory, tradition is very useful for such a small empire and I personally find Patronage always useful.&#xD;&#xA;&#xD;&#xA;For wonders start with Stonehenge, and then everything that gives culture boosts. Build a wonder in every one of your 3 cities, the constitution policy from the Freedom track doubles the culture in every city with a wonder.&#xD;&#xA;&#xD;&#xA;Cultural city states can give you quite a lot of culture, if you can afford them.&#xD;&#xA;&#xD;&#xA;With so few cities you'll certainly have a weaker military than the AIs, it is almost certain that you'll be attacked at some point. Use the terrain to your advantage, have some defensive artillery, maybe build citadels with excess Great Generals. The military AI is pretty weak, you should be able to hold out against superior numbers." />
  <row Id="26039" PostHistoryTypeId="5" PostId="11059" RevisionGUID="7ba104ed-930d-402f-9f5a-dd85effe831a" CreationDate="2010-11-17T10:42:07.980" UserId="4103" Comment="added 3 characters in body" Text="The happiness accumulated during a Golden Age is completely wasted. It does **not** count towards the next Golden Age, it just vanishes (probably spent on steroids, the additional production has to come from somewhere).&#xD;&#xA;&#xD;&#xA;As far as I can tell, excess happiness during a Golden Age is mostly worthless, if you get a 30+ turn Golden Age you could probably sell all your luxury resources to the AI for profit." />
  <row Id="26040" PostHistoryTypeId="2" PostId="11092" RevisionGUID="69c5878e-1669-4895-b945-f8b4a1cd0064" CreationDate="2010-11-17T10:55:17.970" UserId="4870" Text="ok so when i'm ingame (fullscreen)&#xD;&#xA;when i hold right mouse button to zoom in with the scope on a weapon&#xD;&#xA;and then move the mouse to align it with a target the screen just flips 90° in any direction&#xD;&#xA;so i need to find my bearings again and align it up again&#xD;&#xA;&#xD;&#xA;i got the problem with:&#xD;&#xA;Alien vs Predator&#xD;&#xA;Fallout 3 new vegas&#xD;&#xA;medal of honor 2010&#xD;&#xA;&#xD;&#xA;but i don't have it with any of the call of duty games or singularity&#xD;&#xA;&#xD;&#xA;so its not a hardware problem&#xD;&#xA;i also tried: &#xD;&#xA;    swapping my mouse&#xD;&#xA;    updating my gfx card&#xD;&#xA;    switching from hold right mouse to toggle&#xD;&#xA;but nothing helps&#xD;&#xA;&#xD;&#xA;any idea what would be causing this?" />
  <row Id="26041" PostHistoryTypeId="1" PostId="11092" RevisionGUID="69c5878e-1669-4895-b945-f8b4a1cd0064" CreationDate="2010-11-17T10:55:17.970" UserId="4870" Text="mouse asting strange ingame, screen rotate on right mouse move" />
  <row Id="26042" PostHistoryTypeId="3" PostId="11092" RevisionGUID="69c5878e-1669-4895-b945-f8b4a1cd0064" CreationDate="2010-11-17T10:55:17.970" UserId="4870" Text="&lt;fallout-new-vegas&gt;&lt;weapons&gt;&lt;field-of-view&gt;&lt;mouse-aiming&gt;" />
  <row Id="26043" PostHistoryTypeId="5" PostId="11092" RevisionGUID="ab342548-4584-4cf7-91ed-0c3df57dcf3b" CreationDate="2010-11-17T11:02:25.667" UserId="4103" Comment="cleanup" Text="ok so when i'm ingame (fullscreen)&#xD;&#xA;when I hold the right mouse button to zoom in with the scope on a weapon and then move the mouse to align it with a target, the screen just flips 90° in any direction so I need to find my bearings again and align it up again.&#xD;&#xA;&#xD;&#xA;I got the problem with:&#xD;&#xA;&#xD;&#xA;- Alien vs Predator&#xD;&#xA;- Fallout 3 &#xD;&#xA;- Fallout New Vegas&#xD;&#xA;- Medal of Honor 2010&#xD;&#xA;&#xD;&#xA;but i don't have it with any of the Call of Duty games or Singularity.&#xD;&#xA;&#xD;&#xA;So it is not a hardware problem. I also tried: &#xD;&#xA;&#xD;&#xA;- swapping my mouse&#xD;&#xA;- updating my gfx card&#xD;&#xA;- switching from hold right mouse to toggle&#xD;&#xA;&#xD;&#xA;but nothing helps.&#xD;&#xA;&#xD;&#xA;Any idea what would be causing this?" />
  <row Id="26044" PostHistoryTypeId="4" PostId="11092" RevisionGUID="ab342548-4584-4cf7-91ed-0c3df57dcf3b" CreationDate="2010-11-17T11:02:25.667" UserId="4103" Comment="cleanup" Text="Mouse acting strange ingame, screen rotates on right mouse move" />
  <row Id="26045" PostHistoryTypeId="2" PostId="11093" RevisionGUID="add8f646-8530-45c3-aea7-ab092eef647e" CreationDate="2010-11-17T11:03:58.350" UserId="4252" Text="The game was about two Female Wizards trying to save their kidnapped mom.&#xD;&#xA;Levels were populated by animals (e.g. crabs, bees). Those animals could be eliminated using the wand one time to capture them, and two more times to slam on ground and kill them. The letters forming the word EXTRA were collected to give additional bonus." />
  <row Id="26046" PostHistoryTypeId="1" PostId="11093" RevisionGUID="add8f646-8530-45c3-aea7-ab092eef647e" CreationDate="2010-11-17T11:03:58.350" UserId="4252" Text="A bubble-bubble style amiga platformer." />
  <row Id="26047" PostHistoryTypeId="3" PostId="11093" RevisionGUID="add8f646-8530-45c3-aea7-ab092eef647e" CreationDate="2010-11-17T11:03:58.350" UserId="4252" Text="&lt;identify-this-game&gt;&lt;amiga&gt;" />
  <row Id="26048" PostHistoryTypeId="2" PostId="11094" RevisionGUID="610da087-56fb-42b9-add7-6aebce157e89" CreationDate="2010-11-17T11:04:11.627" UserId="4103" Text="I would guess that this is cause by a tool that came with your mouse that allows you to define custom actions for you mouse buttons. Try to find out if you have anything like that installed and deactivate it." />
  <row Id="26049" PostHistoryTypeId="5" PostId="11094" RevisionGUID="89322703-7a72-4872-8cab-e1eb45c3a6ed" CreationDate="2010-11-17T11:41:28.177" UserId="4103" Comment="typo" Text="I would guess that this is caused by a tool that came with your mouse that allows you to define custom actions for you mouse buttons. Try to find out if you have anything like that installed and deactivate it." />
  <row Id="26050" PostHistoryTypeId="2" PostId="11095" RevisionGUID="cb065700-53af-408d-a451-5b38447ce693" CreationDate="2010-11-17T12:43:43.480" UserId="4149" Text="In Addition to great Fabian's answer I want to add a way how you can control the excess happiness without waisting it. By adopting Freedon SP branch you get a happy face per two specialists. So when your empire is in normal state make a lot of specialists, you'll get excess happiness and finally a golden age. During a golden age send your citizens to work on fields. You will not only save on those otherwise waisted excess happiness points, but would also better exploit +1prod/+1gold on fields generated by the golden age." />
  <row Id="26051" PostHistoryTypeId="2" PostId="11096" RevisionGUID="4be53187-7817-45e8-9a38-48f1c1d159ff" CreationDate="2010-11-17T13:08:37.850" UserId="4544" Text="The information I found states that it is not available and not planned. However, a little research on the PSN and you will get the true answer;)" />
  <row Id="26052" PostHistoryTypeId="2" PostId="11097" RevisionGUID="f4d540f8-686e-42d7-bc2c-c27ca7b56fef" CreationDate="2010-11-17T13:22:52.920" UserId="85" Text="The name of this game is **Rod Land**. I never played the Amiga version myself, but I have tried out the NES version as well as seen the arcade version. &#xD;&#xA;&#xD;&#xA;You can read up more information in [this Wikipedia article](http://en.wikipedia.org/wiki/Rodland), for confirmation (it does have screenshots of the Amiga version). I'd link an Amiga-specific resource but did not find any." />
  <row Id="26053" PostHistoryTypeId="6" PostId="11089" RevisionGUID="590982a7-bb3d-4b5d-b528-57e5ed01be98" CreationDate="2010-11-17T13:34:36.700" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;graphics-card&gt;" />
  <row Id="26054" PostHistoryTypeId="4" PostId="11093" RevisionGUID="bb40802e-998b-4a5e-8a97-85ab10340489" CreationDate="2010-11-17T14:06:43.013" UserId="4252" Comment="edited title; edited title" Text="A Bubble-Bobble style amiga platformer." />
  <row Id="26055" PostHistoryTypeId="2" PostId="11098" RevisionGUID="40d6fd05-fdb0-4d79-aef4-50e2f97635c6" CreationDate="2010-11-17T14:07:24.407" UserId="1719" Text="One of the tactics used by veteran players is to keep Squall and Zell at low health so you can use their limit breaks (I think that's what it's called in FF8 but it's been a while) every time he gets an action.&#xD;&#xA;&#xD;&#xA;Start the battle by casting some Demi spells as sjohnston suggests, because that is the fastest way to get his HP down at first, but then try to keep these two characters on low health with the other higher, as a dedicated healer for when those two inevitably faint in battle." />
  <row Id="26056" PostHistoryTypeId="2" PostId="11099" RevisionGUID="e4e30840-aa71-4aa8-b2cf-c6ad73f60c30" CreationDate="2010-11-17T14:40:39.757" UserId="4874" Text="Thats pretty much it, Mine used to farm on a little homestead dead of the main base (I was on the blacklight side)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*(Please note I havent had a preist or played wurm scince beta days)&#xD;&#xA;On another note, Im amazed to see a wurm question pop up, " />
  <row Id="26057" PostHistoryTypeId="5" PostId="11098" RevisionGUID="a0516f5b-13bc-4fa5-a3ac-f3ff60c4ad24" CreationDate="2010-11-17T14:41:07.447" UserId="1719" Comment="added 1 characters in body" Text="One of the tactics used by veteran players is to keep Squall and Zell at low health so you can use their limit breaks (I think that's what it's called in FF8 but it's been a while) every time they get an action.&#xD;&#xA;&#xD;&#xA;Start the battle by casting some Demi spells as sjohnston suggests, because that is the fastest way to get his HP down at first, but then try to keep these two characters on low health with the other higher, as a dedicated healer for when those two inevitably faint in battle." />
  <row Id="26058" PostHistoryTypeId="2" PostId="11100" RevisionGUID="be59a8d1-2e93-4c35-9616-fce92d756893" CreationDate="2010-11-17T15:08:58.263" UserId="318" Text="You can stab someone with both knives when you are in the process of reloading the ballistic knife." />
  <row Id="26059" PostHistoryTypeId="2" PostId="11101" RevisionGUID="7b1c11b3-2ed2-43ed-a200-0cccae5cf15f" CreationDate="2010-11-17T15:10:04.080" UserId="3395" Text="Full Glass Empty Clip has [a great article][1] on using Google sketchup to model your objects in proper 3D before you go off and build.  There is a template linked in there with all the Minecraft blocks in and instructions to get you started.  Not sure if you can export directly into a schematic to load into [MCEdit][2] yet, but your need for that depends if you want to build it by hand or not.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fullglassemptyclip.com/2010/11/minecraft-modeling-1/&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?t=15522" />
  <row Id="26060" PostHistoryTypeId="2" PostId="11102" RevisionGUID="281bc630-10de-4750-8c3e-c916e10c5950" CreationDate="2010-11-17T15:53:07.843" UserId="3395" Text="DirectX != OpenGL.  Support for one on your graphics card and your drivers does not mean support for the other.  Even if your GFX card supports it, doesn't mean your drivers do and Dell are particularly bad at drivers. So if you are running the factory installed ones, or ones from the dell website, that will almost certainly be the issue.&#xD;&#xA;&#xD;&#xA;Minecraft uses OpenGL, so dxdiag.exe is of no use here.&#xD;&#xA;&#xD;&#xA;Your Graphics chip should support OpenGL, so head to the [Intel Graphics Driver update page][1] to check you are running the latest drivers for your card.&#xD;&#xA;&#xD;&#xA;I have experienced OpenGL errors on a graphics card I knew supported it, and a driver update fixed the issue.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.intel.com/support/graphics/detect.htm" />
  <row Id="26061" PostHistoryTypeId="5" PostId="10964" RevisionGUID="5d0be116-d089-49b2-895e-e1513411f910" CreationDate="2010-11-17T16:00:17.527" UserId="85" Comment="You *wish* there was an amulet of magic resistance. Well, I guess the Eye is better, anyway, since you don't have to even wear it." Text="Meat rings are a special, worthless ring created exactly as you described.&#xD;&#xA;&#xD;&#xA;Here is the one time that the descriptions of items are important. You know how rings are called things like *iron ring* or *silver ring* or *stone ring* before you identify them? This is how you determine what rings you can eat.&#xD;&#xA;&#xD;&#xA;Certain monsters have a trait called &quot;metallivore&quot;. This lets them eat metal items the way we eat food. Rock moles and xorns are metallivores, while rust monsters are a special metallivore that can only eat rust-prone metals like *iron* and *steel*.&#xD;&#xA;&#xD;&#xA;By polymorphing into one of these creatures (using a potion, wand, ring, trap, or spell of polymorph), you can then eat rings that are made of appropriate material. Doing so has a 1/3 chance of granting the intrinsic normally granted by the ring as a permanent intrinsic. So for example, you could gain &quot;polymorph control&quot; if you're lucky with a *ring of polymorph control*.&#xD;&#xA;&#xD;&#xA;*Wooden rings* are also edible, but only by polymorphing into a gelatinous cube.&#xD;&#xA;&#xD;&#xA;The main reason to eat rings is to earn their intrinsics without needing to wear the ring. This lets you get more effects, or alternatively avoid the hunger penalty normally associated.&#xD;&#xA;&#xD;&#xA;You can't eat *rings of slow digestion*, but eating *rings of conflict*, *regeneration*, and *hunger* will permanently increase your hunger rate, so be warned if you plan to eat the former two.&#xD;&#xA;&#xD;&#xA;For the most part, the intrinsic will remain when you polymorph back to normal. However, the rings that boost a stat, like +Strength, will not remain when you revert. Rings of plus-to-hit and plus-to-damage *do* revert, and are often eaten by people who specialize in unarmed combat.&#xD;&#xA;&#xD;&#xA;I think there are maybe one or two more rings that don't have an effect if eaten (*levitation*, for example). This is because being able to permanently have some intrinsics is unbalanced, or otherwise makes the game unwieldy to play.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;You can also eat amulets. Amulets are all made of iron, so all metallivores can eat them, but they only pass on the intrinsic on a 1/5 chance. Do note that eating an *amulet of life saving* or an *amulet of reflection* will have no effect, so don't waste an awesome amulet thinking it will. As well, eating the *Eye of the Aethiopica* will only confer its base item ability as an *amulet of ESP*." />
  <row Id="26062" PostHistoryTypeId="2" PostId="11103" RevisionGUID="37dc8f21-c4dc-4664-a6b6-fa35e7769234" CreationDate="2010-11-17T16:05:59.657" UserId="1772" Text="I found an independent source, namely an FAQ on gamefaqs that says the quests I am talking about **never go away!** Which is a bit annoying since I am a completionist, hopefully the other versions of fable are not like that, but is less annoying now that I know I am not missing something. " />
  <row Id="26063" PostHistoryTypeId="2" PostId="11104" RevisionGUID="0fc7415a-7e56-4d44-a4b8-c1c890232f1e" CreationDate="2010-11-17T16:34:26.767" UserId="816" Text="There are a lot of different ways of identifying items (as expounded [here][1]), and often it seems that several steps are required. I know there are lots of tables of this information on the NetHack wiki and elsewhere, but I am looking for one or more flowcharts that cover everything to make IDing as painless as possible.&#xD;&#xA;&#xD;&#xA;To clarify what I'm looking for, an example: Wands.  The first step would be to write *Elbereth* in the dust, then engrave *Elbereth* over it with the wand. This would lead to several identification messages. If the result is that the engraving vanishes, the next steps would be to zap a potion or scroll, to see if it's teleport, invisible, or cancellation. Etc.&#xD;&#xA;&#xD;&#xA;The more complete, the better. For example, including price identification info for items that don't have messages on use.&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed" />
  <row Id="26064" PostHistoryTypeId="1" PostId="11104" RevisionGUID="0fc7415a-7e56-4d44-a4b8-c1c890232f1e" CreationDate="2010-11-17T16:34:26.767" UserId="816" Text="Flowchart(s) for indirect identification" />
  <row Id="26065" PostHistoryTypeId="3" PostId="11104" RevisionGUID="0fc7415a-7e56-4d44-a4b8-c1c890232f1e" CreationDate="2010-11-17T16:34:26.767" UserId="816" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="26066" PostHistoryTypeId="2" PostId="11105" RevisionGUID="a9f71f36-c73c-4e51-9d80-4d30ca9ac070" CreationDate="2010-11-17T16:54:13.853" UserId="4393" Text="I had this problem when running Minecraft in the browser from Firefox. I fixed it by switching to Internet Explorer (you can also download the executable). The other common resolution is to make sure your graphics drivers and Java are up to date. " />
  <row Id="26067" PostHistoryTypeId="2" PostId="11106" RevisionGUID="3e01f512-bdbe-4cec-84de-7e16de919b3b" CreationDate="2010-11-17T16:55:46.223" UserId="4393" Text="Starcraft and Warcraft 3 can both run on netbooks, and are highly competitive and polished games (although Starcraft was replaced with Starcraft 2 which may run on your system, please give more specifics).  " />
  <row Id="26068" PostHistoryTypeId="2" PostId="11107" RevisionGUID="52ba9285-eff0-4cc3-9df7-9d9b3889b211" CreationDate="2010-11-17T17:14:06.720" UserId="1721" Text="I started a Survival Multiplayer Server for Minecraft, but it's been behaving weird when dealing with the nether.&#xD;&#xA;&#xD;&#xA;I switch to and from the nether using the server property `hell=yes` by changing the property and restarting the server. I first tried making a world outside of the nether and then switching to the nether, but the nether was devoid of blocks except an adminium floor. I made another world starting in the nether but upon switching to the real world I spawned deep underground with no path to the surface.&#xD;&#xA;&#xD;&#xA;If I want the nether to work properly in my SMP server, do I always have to start the server in the nether? If so, how do I get players and myself to spawn overground when I switch to the real world? Also, do nether portals work and is there anything to be wary of when using them?" />
  <row Id="26069" PostHistoryTypeId="1" PostId="11107" RevisionGUID="52ba9285-eff0-4cc3-9df7-9d9b3889b211" CreationDate="2010-11-17T17:14:06.720" UserId="1721" Text="How does the nether work in Minecraft SMP?" />
  <row Id="26070" PostHistoryTypeId="3" PostId="11107" RevisionGUID="52ba9285-eff0-4cc3-9df7-9d9b3889b211" CreationDate="2010-11-17T17:14:06.720" UserId="1721" Text="&lt;minecraft&gt;&lt;online-multiplayer&gt;" />
  <row Id="26072" PostHistoryTypeId="2" PostId="11108" RevisionGUID="e604276c-d353-4e99-8cd4-c85b721cd833" CreationDate="2010-11-17T17:43:05.400" UserId="816" Text="Unfortunately, the Nether just doesn't really work in SMP. You only get one world in your save file. Theoretically, turning this setting on with an already-existing map should cause any newly generated chunks to be Nether-themed, however, the whole thing is extremely buggy, and switching back and forth on the same save will likely just make a mess of the world, as you have seen.&#xD;&#xA;&#xD;&#xA;You may have some luck starting with a Nether world and sticking with it, but you'll then only have access to Nether resources.&#xD;&#xA;&#xD;&#xA;My advice is to just be patient and wait for Notch to release the real Nether-in-SMP functionality. It's futile tying to force it to work when the code isn't there." />
  <row Id="26073" PostHistoryTypeId="8" PostId="10751" RevisionGUID="c588bd4c-2fe0-4dc0-bb2a-115397bc01b6" CreationDate="2010-11-17T17:49:06.610" UserId="4544" Comment="Rollback to [a0966694-1e27-4633-b352-89648043ff25]" Text="I am looking for good games with trophies for PS3. It is there a list or a prize list available for the best ratio Price / Trophies or do you have any suggestions? I'm looking for fun games, not a game like Hannah Montana!" />
  <row Id="26074" PostHistoryTypeId="8" PostId="10751" RevisionGUID="5859d59d-ec24-4de8-88dd-e6d19654c261" CreationDate="2010-11-17T17:49:19.620" UserId="4544" Comment="Rollback to [74fb8f0e-a964-4b32-b44d-22381d17d0f9]" Text="I am looking for good games with trophies for PS3. It is there a list or a prize list available for the best ratio Price / Trophies or do you have any suggestions? " />
  <row Id="26075" PostHistoryTypeId="5" PostId="10308" RevisionGUID="d663df33-b338-4474-9a48-7f4eca90bb1c" CreationDate="2010-11-17T18:30:11.550" UserId="2874" Comment="Added the Tag Skill Perk the provides 15 more skill points.; added 2 characters in body" Text="**Starting SPECIAL**&#xD;&#xA;&#xD;&#xA;STR 5, PER 5, END 5, CHA 1, INT 10, AGL 5, LUK 9 (Same as 10 when it comes to skill points)&#xD;&#xA;&#xD;&#xA;**Now you can improve your SPECIAL stats in the following ways;**&#xD;&#xA;&#xD;&#xA;STR: +1 Implant  &#xD;&#xA;PER: +1 Trait (Four Eyes) +1 Implant  &#xD;&#xA;END: +1 Perk (Intense Training) +1 Implant  &#xD;&#xA;CHA: +0  &#xD;&#xA;INT: +0  &#xD;&#xA;AGL: +1 Trait (Small Frame) +1 Implant  &#xD;&#xA;LUK: +0&#xD;&#xA;&#xD;&#xA;**Now with these base stats you get the following skill points;**&#xD;&#xA;&#xD;&#xA;60 Skill points for the first 4 levels until you get the Educated Perk.  &#xD;&#xA;15 Skill points for the Tag Skill perk if you choose to take it.  &#xD;&#xA;442 Skill points for the next 26 levels.  &#xD;&#xA;A total  of 517 skill points.&#xD;&#xA;&#xD;&#xA;With the following stats all skills will start at 17 with the exception of Barter and Speech which will be at 9 and Medicine which will me at 27.&#xD;&#xA;&#xD;&#xA;You will gain additional 16 skill points to each skill with the exception of Explosives from skill books.&#xD;&#xA;&#xD;&#xA;With all that you still need 861 skill points to max out your character. Since we know we can only get 517 skill points in the game that makes us short of 344 skill points.&#xD;&#xA;&#xD;&#xA;Now to my question, are my analysis correct and you cannot max out your character Abilities and Skills or am I missing something?&#xD;&#xA;&#xD;&#xA;**NOTE:** This character configuration makes the game extra hard when playing on Hardcore mode especially at the beginning of the game!&#xD;&#xA;&#xD;&#xA;Thank You." />
  <row Id="26076" PostHistoryTypeId="2" PostId="11109" RevisionGUID="e1af006a-ae06-4b29-bcf2-b4f5bd3853ee" CreationDate="2010-11-17T19:02:06.217" UserId="1719" Text="In Brawl there are special items that look like white domes that activate when you pick them up, summoning a character from another game to fight for you for a short time, sort of like Pokemon.&#xD;&#xA;&#xD;&#xA;Is there a list of these, what games they are from, and what their abilities are?&#xD;&#xA;&#xD;&#xA;In particular, I'm interested in the background of one that shoots out a large green hand horizontally, which can push players off the level.  What universe is this character from, what's his name, etc.?" />
  <row Id="26077" PostHistoryTypeId="1" PostId="11109" RevisionGUID="e1af006a-ae06-4b29-bcf2-b4f5bd3853ee" CreationDate="2010-11-17T19:02:06.217" UserId="1719" Text="Who is this character in Super Smash Brothers Brawl?" />
  <row Id="26078" PostHistoryTypeId="3" PostId="11109" RevisionGUID="e1af006a-ae06-4b29-bcf2-b4f5bd3853ee" CreationDate="2010-11-17T19:02:06.217" UserId="1719" Text="&lt;ssb-brawl&gt;&lt;identify-this-character&gt;" />
  <row Id="26079" PostHistoryTypeId="2" PostId="11110" RevisionGUID="38558c15-33a7-492f-a2e9-ef9d624fc0f4" CreationDate="2010-11-17T19:11:00.450" UserId="857" Text="These are called &quot;assist trophies&quot;. There's a list of the ones in SSBB here: http://www.serebii.net/ssbb/assist.shtml&#xD;&#xA;&#xD;&#xA;The one you're asking about specifically is Isaac from &lt;a href=&quot;http://en.wikipedia.org/wiki/Golden_Sun_(series)&quot;&gt;Golden Sun&lt;/a&gt;." />
  <row Id="26080" PostHistoryTypeId="2" PostId="11111" RevisionGUID="2d092326-2fa2-4142-8377-631e7d40649f" CreationDate="2010-11-17T19:14:20.450" UserId="85" Text="There is an in-game list of these, but that one you have to build yourself. The &quot;Trophies&quot; you collect in-game, they can be sorted in a method that groups all of the Assist Trophies together. It includes descriptions of who the character is, some minor points on their abilities in-game, and also includes one or more games which they were present in.&#xD;&#xA;&#xD;&#xA;You can find an online listing on the official Super Smash Brothers Website [over here](http://www.smashbros.com/en_us/items/assist/index.html). Saves you the time of collecting trophies, naturally.&#xD;&#xA;&#xD;&#xA;As mentioned by [Chad Birch](http://gaming.stackexchange.com/questions/11109/who-is-this-character-in-super-smash-brothers-brawl/11110#11110), the character in question is Isaac from Golden Sun." />
  <row Id="26081" PostHistoryTypeId="5" PostId="11089" RevisionGUID="05b38f80-c43e-4304-8033-1d6d958310dc" CreationDate="2010-11-17T20:02:47.863" UserId="1627" Comment="added 77 characters in body" Text="I want to find some good strategy games to play on my PC, but my problem is that the PC I have now only has a 256 MB graphics card. Is there a place where I can filter games by graphcis card memory?  &#xD;&#xA;&#xD;&#xA;I know that these will be old games, I have no problem with that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;More Details about my PC:  &#xD;&#xA;Windows 7  &#xD;&#xA;2MB ram  &#xD;&#xA;Dell Inspiron 6400" />
  <row Id="26082" PostHistoryTypeId="2" PostId="11112" RevisionGUID="0deab1aa-c8f2-47af-a15e-e6279a678e62" CreationDate="2010-11-17T20:31:39.873" UserId="3172" Text="I've been trying to figure out how spawning works in Black Ops multiplayer, but haven't had much success. I'm fairly new, so it may just be that I'm totally lost in the maps. In some maps (like nuketown) I can tell that I always respawn at the same place. In other maps, I feel like there's no consistency and that my respawn location changes (sometimes to all the way across the map) along the match.&#xD;&#xA;&#xD;&#xA;How does it work? Is spawn location random in some maps? " />
  <row Id="26083" PostHistoryTypeId="1" PostId="11112" RevisionGUID="0deab1aa-c8f2-47af-a15e-e6279a678e62" CreationDate="2010-11-17T20:31:39.873" UserId="3172" Text="How does spawning work in CoD:Black Ops?" />
  <row Id="26084" PostHistoryTypeId="3" PostId="11112" RevisionGUID="0deab1aa-c8f2-47af-a15e-e6279a678e62" CreationDate="2010-11-17T20:31:39.873" UserId="3172" Text="&lt;call-of-duty-black-ops&gt;&lt;respawn&gt;" />
  <row Id="26085" PostHistoryTypeId="2" PostId="11113" RevisionGUID="7c0447af-f94b-4bb9-b99d-588c96f3dbc0" CreationDate="2010-11-17T20:43:23.647" UserId="1857" Text="If I add a second controller when playing COD:BlackOps online anybody who talks has a bad echo.  Its almost like we are receiving two different audio streams even though we're using the same output.  And when I turn off the 2nd controller the echo stops.  Anybody know how to fix this?" />
  <row Id="26086" PostHistoryTypeId="1" PostId="11113" RevisionGUID="7c0447af-f94b-4bb9-b99d-588c96f3dbc0" CreationDate="2010-11-17T20:43:23.647" UserId="1857" Text="Split Screen Online Echo issue" />
  <row Id="26087" PostHistoryTypeId="3" PostId="11113" RevisionGUID="7c0447af-f94b-4bb9-b99d-588c96f3dbc0" CreationDate="2010-11-17T20:43:23.647" UserId="1857" Text="&lt;ps3&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="26088" PostHistoryTypeId="2" PostId="11114" RevisionGUID="ff8bcaee-f942-44af-982f-c771df3e26bb" CreationDate="2010-11-17T21:07:34.413" UserId="2365" Text="Pretty much it doesn't work right now. But the idea was to spawn people in couples, not sure why. Right now that happens, but it's broken, some times the 2 teams spawn in the same place." />
  <row Id="26089" PostHistoryTypeId="2" PostId="11115" RevisionGUID="7d9a2878-4774-4fac-91eb-82f008a51807" CreationDate="2010-11-17T21:26:52.627" UserId="303" Text="I loved playing Freespace years ago.&#xD;&#xA;&#xD;&#xA;I'm aware of the Freespace Open project, but I'm looking for something a bit more modern/recent.&#xD;&#xA;&#xD;&#xA;Platform is irrelevant, be it console or PC.&#xD;&#xA;&#xD;&#xA;*(possible spoiler, leave now if you don't want to know)*&#xD;&#xA;&#xD;&#xA;If anyone has played Halo: Reach, I really loved the space flight combat mission, though I was disappointed by not being able to be in first person mode for the ship..&#xD;&#xA;&#xD;&#xA;Trailer: http://www.youtube.com/watch?v=Pqo3XaNGpsk&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;If anyone knows of any games that are similar to this, please let me know.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26090" PostHistoryTypeId="1" PostId="11115" RevisionGUID="7d9a2878-4774-4fac-91eb-82f008a51807" CreationDate="2010-11-17T21:26:52.627" UserId="303" Text="Recent/Modern games that are similar to Decsent: Freespace / Freespace 2 (contains possible spoiler regarding Halo Reach)" />
  <row Id="26091" PostHistoryTypeId="3" PostId="11115" RevisionGUID="7d9a2878-4774-4fac-91eb-82f008a51807" CreationDate="2010-11-17T21:26:52.627" UserId="303" Text="&lt;space-combat&gt;&lt;space-flight-simulator&gt;&lt;freespace&gt;&lt;descent&gt;" />
  <row Id="26092" PostHistoryTypeId="6" PostId="11115" RevisionGUID="3802142c-cb17-458a-b58a-27751b55f85c" CreationDate="2010-11-17T21:30:53.900" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;space-combat&gt;&lt;space-flight-simulator&gt;&lt;descent&gt;&lt;freespace&gt;" />
  <row Id="26093" PostHistoryTypeId="2" PostId="11116" RevisionGUID="482073da-26ca-4777-a1bf-78d1b7b7933c" CreationDate="2010-11-17T21:48:40.710" UserId="6431" UserDisplayName="Aardvark" Text="Spawning in Black-ops tries to place you next to a 'passive team-mate'.  Essentially it will find a player on your team that is currently not in battle and near one of the designated spawn points.  &#xD;&#xA;&#xD;&#xA;If both of those are satisfied it will spawn you there.  You can see how this idea could be very very flawed (Example: an enemy is about to start firing at the 'passive team-mate' and your respawned right next to him... Easy double kill).&#xD;&#xA;&#xD;&#xA;If there are no 'passive team-mates' it will attempt to spawn you in a &quot;safe spot&quot; away from other players.&#xD;&#xA;&#xD;&#xA;In maps like Nuke Town its just not big enough for this mechanic to work, hence it feels like you spawn in the same place everytime (I believe theres only 2 spawn locations in NukeTown) where as a larger map with more spawn locations can actually begin utilizing the placement algorithm.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="26094" PostHistoryTypeId="2" PostId="11117" RevisionGUID="7a796cc4-bce4-404b-8d32-0c17ba8c520b" CreationDate="2010-11-17T22:00:19.713" UserId="109" Text="A normally formatted memory stick (not one for save files) can be used to play music/videos etc. stored on it. You can't copy files to the Xbox, but you can use them from it.&#xD;&#xA;&#xD;&#xA;You can't add to the Xbox formatted filesystem from a computer." />
  <row Id="26095" PostHistoryTypeId="4" PostId="11115" RevisionGUID="4fa1ab87-b89a-4ee9-8c80-2bc5f7d002b3" CreationDate="2010-11-17T22:00:35.413" UserId="58" Comment="Just a typo" Text="Recent/Modern games that are similar to Descent: Freespace / Freespace 2 (contains possible spoiler regarding Halo Reach)" />
  <row Id="26096" PostHistoryTypeId="2" PostId="11118" RevisionGUID="30d34304-362b-4a5a-9073-a0343651d63b" CreationDate="2010-11-17T22:06:08.083" UserId="109" Text="Three Linux PSX emulators are:&#xD;&#xA;&#xD;&#xA;[pSX emulator](http://psxemulator.gazaxian.com/) - It's my favourite emulator, but the Linux version is somewhat of a second class version.&#xD;&#xA;&#xD;&#xA;[ePSXe](http://en.wikipedia.org/wiki/EPSXe) - If I remember rightly you could get this from the Ubuntu repos last time I used Ubuntu.&#xD;&#xA;&#xD;&#xA;[PCSX](http://pcsx.net/) - This is also supposed to be quite good, and I have used it's successor PCSX2 (emulating the PS2) and found it to be very good.&#xD;&#xA;&#xD;&#xA;However, all of these, like most PS1 emulators are long out of development, so any issues you encounter will not be fixed." />
  <row Id="26097" PostHistoryTypeId="10" PostId="11115" RevisionGUID="5655a7f3-d8b4-4f25-ba93-ae0d0dde0e66" CreationDate="2010-11-17T22:20:06.350" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="26098" PostHistoryTypeId="5" PostId="11104" RevisionGUID="b7e15124-5f41-4aeb-b032-3999b7653cf1" CreationDate="2010-11-17T22:26:54.593" UserId="816" Comment="added 1 characters in body" Text="There are a lot of different ways of identifying items (as expounded [here][1]), and often it seems that several steps are required. I know there are lots of tables of this information on the NetHack wiki and elsewhere, but I am looking for one or more flowcharts that cover everything to make ID-ing as painless as possible.&#xD;&#xA;&#xD;&#xA;To clarify what I'm looking for, an example: Wands.  The first step would be to write *Elbereth* in the dust, then engrave *Elbereth* over it with the wand. This would lead to several identification messages. If the result is that the engraving vanishes, the next steps would be to zap a potion or scroll, to see if it's teleport, invisible, or cancellation. Etc.&#xD;&#xA;&#xD;&#xA;The more complete, the better. For example, including price identification info for items that don't have messages on use.&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/5339/how-to-identify-items-without-getting-killed" />
  <row Id="26099" PostHistoryTypeId="2" PostId="11119" RevisionGUID="fd06e917-fb46-4fe8-a7e8-5dd3c158c413" CreationDate="2010-11-17T22:34:24.417" UserId="1561" Text="In Pac-Man Championship Edition for the iPhone, one of the achievements is something like &quot;emit sparks for 5 seconds&quot;. How do you emit sparks, and what effect does it have?" />
  <row Id="26100" PostHistoryTypeId="1" PostId="11119" RevisionGUID="fd06e917-fb46-4fe8-a7e8-5dd3c158c413" CreationDate="2010-11-17T22:34:24.417" UserId="1561" Text="Emitting sparks in Pac-Man Championship Edition" />
  <row Id="26101" PostHistoryTypeId="3" PostId="11119" RevisionGUID="fd06e917-fb46-4fe8-a7e8-5dd3c158c413" CreationDate="2010-11-17T22:34:24.417" UserId="1561" Text="&lt;achievements&gt;&lt;iphone&gt;&lt;pac-man&gt;" />
  <row Id="26102" PostHistoryTypeId="5" PostId="8212" RevisionGUID="9261d998-e44d-4205-b1e3-4e69a5bff5e3" CreationDate="2010-11-17T22:35:13.447" UserId="816" Comment="Added info on latest update; added 1 characters in body" Text="I've played through the game another 10-20 times, and I've learned a few things.  &lt;strike&gt;I still haven't killed Satan,&lt;/strike&gt; but I believe I've figured out what the important factors in the fight are.  *EDIT: I have now successfully beaten Satan with these strategies, so they definitely work.*&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;**The Fight is Buggy**&#xD;&#xA;&#xD;&#xA;The longer the Satan fight goes on, the more likely it is that the game will bug out and crash.  After a crash, you must start the fight over.  This seems to be precipitated by Satan's area of effect fire attack killing one of his bats, but I'm not positive.  In any case, this makes it extremely difficult to kill him, even if you're well-prepared.&lt;/strike&gt;&#xD;&#xA;*EDIT: The bugs in the final fight have been fixed!* &#xD;&#xA;&#xD;&#xA;**The Wizard is Superior to the Crusader**&#xD;&#xA;&#xD;&#xA;Or, at the very least, the Wizard seems much better suited to this particular fight than the Crusader.  Not only does the Wizard have the mana to deal significant ranged damage with the wand, but a fully upgraded Amyfist spell does a respectable 25ish damage against Satan from almost anywhere on the level.  Perhaps more importantly, teleport allows her to escape the bats while continuing to deal damage with ranged spells.&#xD;&#xA;&#xD;&#xA;**Armor Doesn't Matter Much**&#xD;&#xA;&#xD;&#xA;Using the Wizard, teleport should let you avoid the bats, unless you're in a really desperate situation.  So, for Crusaders, it may pay to use chainmail or plate if you're going to get hit by bats a lot.  For a Wizard, only leather armor (for dodge) or robes (for magic resist) make sense.&#xD;&#xA;&#xD;&#xA;Thanks to the crashing bug, I have tried the fight with +1 robes and +3 leather armor.  The high magic resistance on the Robes dropped the damage from Satan's area of effect attack from 28 to 25.  As I had 40 HP, this is pretty insignificant.  In both cases he can two-shot me.  With a lot of HP and a high +X robe, you might be able to get to the point where you can survive two attacks in a row.&#xD;&#xA;&#xD;&#xA;Finally, I think it's worth noting that although leather armor has a much higher evasion rate, anecdotally, I have found that I actually evade more of Satan's area of effect attacks in robes.  It may be that magic defense also contributes to evading magic attacks, or I may have just gotten lucky.&#xD;&#xA;&#xD;&#xA;**Consumable Items are Key**&#xD;&#xA;&#xD;&#xA;The most important items for this fight are: &#xD;&#xA;&#xD;&#xA; - *Red, Blue and Yellow Potions* for healing and mana regen.  Heal meals and gingerbread heads are also useful, but limited by their rarity (and the fact that they don't stack in inventory)&#xD;&#xA; - *Nets* are great for pinning down bats and giving you a couple more turns to ranged attack Satan.&#xD;&#xA; - *Bow and Arrows* or *throwing weapons*, as a last resort (since these are significantly less effective than upgraded skill attacks, or even a wand, which requires no ammo). &#xD;&#xA;&#xD;&#xA;**Killing Satan Requires a Complete Dungeon Strategy**&#xD;&#xA;&#xD;&#xA;Ultimately, you have to prepare the entire way down to the bottom level to stand any chance of beating Satan.  &#xD;&#xA;&#xD;&#xA; - Luck is a factor.  It is not possible to reach the bottom on every run through the game.  You may not have enough food, and occasionally you may end up in an impossible situation.  This is more common with the Crusader, since Gypsies and Ghosts can teleswap you into a mass of enemies you can't escape.&#xD;&#xA; - The locker *can* be useful, but it doesn't always spawn.  I believe the best use for the locker is storing strong weapons and armor so that on subsequent playthroughs you can repeatedly use +1 scrolls on them.  Another viable option would be to just stash huge stacks of potions.  You have to be really really patient to use this strategy though, as you're going to spend many playthroughs just getting your locker stash built up.&#xD;&#xA; - Abuse the Genie.  He will spawn an endless supply of golden beetles, which are very easy to kill as a Wizard with a wand and full mana.  Simply stand in the very back of the room, next to the door.  The genie can't touch you there, and you can kill dozens of beetles.  Although most don't appear to drop items, they will *all* drop something after the genie is killed.  You can easily amass dozens of potions and several hundred gold in this one fight.  The only limit is your food supply.  Without these huge quantities of potions, you won't stand a chance against Satan.&#xD;&#xA; - Wander Dungeon 4 as long as you can.  This is where the highest-exp monsters live, and they will respawn as you circle the dungeon.  As long as you have food, keep killing.  This is your last chance to level up before facing Satan.  It's probably even worth using your heal meals here, if you think you can get another level out of it.  As a wizard, you can even keep going after you run out of food, by using upgraded Purify to heal yourself.  When you're not fighting, your mana should regenerate fast enough that you can outheal the hunger damage.  When you finally decide to face Satan, remember, there is a piece of meat waiting for you at the beginning of his level, which should be more than adequate to cover you through the final fight.&#xD;&#xA; - *NOTE*: As of November 2010, an additional 4 levels of Hell have been added between the dungeon and the fight with Satan.  These levels will probably be a better place to grind, if you gave the opportunity. I may add additional Hell-related strategy here once I have the chance to go through it a few times." />
  <row Id="26103" PostHistoryTypeId="2" PostId="11120" RevisionGUID="b566c790-7f87-4b7c-9c00-08b2972d6342" CreationDate="2010-11-17T22:47:22.290" UserId="1552" Text="Wow! I'd never expect to see a question about this game! :)&#xD;&#xA;&#xD;&#xA;Yes, it does make sense to build nodes. As you say, they indeed increase your network strength.&#xD;&#xA;&#xD;&#xA;The time it takes to (re)build a pipe depends on how long it is. It's very quick for short pipes, but it takes a lot of time to build a long pipe (I don't remember if the upgrade time is also affected). Since the game hazards (earthquakes, aliens, sandstorms) will destroy some of your pipes, it's very important to be able to rebuild them very fast. By breaking up a huge pipe in many smaller pieces you reduce the damage area and also reduce the time to fix it.&#xD;&#xA;&#xD;&#xA;In addition, when you do that, you can easily create a mesh made of many redundant pipes, creating multiple routes for steam. This redundancy has a double effect: it makes your network safer from the hazards, and it also increases the overall steam throughput.&#xD;&#xA;&#xD;&#xA;Finally, just for completeness sake, the [instructions page](http://www.jwhitham.org.uk/20kly/instructions.html) also says that nodes store a small amount of steam." />
  <row Id="26104" PostHistoryTypeId="2" PostId="11121" RevisionGUID="5c0715dc-8848-4274-86a6-b4f9cac9d4a9" CreationDate="2010-11-17T22:52:27.543" UserId="857" Text="Sparks happen when you are trying to turn, but can't. That is, when you're pushing into a wall. This also has the side effect of making you turn faster when the turn becomes possible. So if you plan ahead and &quot;spark into&quot; your turns, you'll corner faster than if you had waited until the actual intersection to change your direction." />
  <row Id="26105" PostHistoryTypeId="5" PostId="9271" RevisionGUID="aef8c003-819b-46fa-8ac5-1c8cc45d908e" CreationDate="2010-11-17T22:55:11.033" UserId="816" Comment="Updated status" Text="X, of &quot;X's Adventures in Minecraft&quot; fame, has started to do a lot of Starcraft 2 videos.  He's currently in silver league.&#xD;&#xA;&#xD;&#xA;He's done some basic tutorial videos, as well as commenting his own replays and live streams.  The live streams are interesting because he does a pretty good job of explaining his thought process as he plays.&#xD;&#xA;&#xD;&#xA;It looks like his [Starcraft 2 Playlist](http://www.youtube.com/user/davidr64yt#p/c/69B47F35A8537AD2) isn't quite up-to-date at the moment, so hopefully he'll update that soon.  They're all fairly recent, so they should be easy to find on his channel.&#xD;&#xA;&#xD;&#xA;*EDIT*: It looks like the playlist has been updated. Just look for the videos marked &quot;Live Commentary&quot;." />
  <row Id="26106" PostHistoryTypeId="5" PostId="10937" RevisionGUID="f77a8e7c-4946-4786-8f5b-cc0892d82089" CreationDate="2010-11-17T23:33:57.930" UserId="730" Comment="bounty" Text="I have a problem with Fallout 3 GOTY, Steam version. It crashes as soon as I try to create a **New** game. No other messages than the generic Windows 'Application stops working' dialog.&#xD;&#xA;&#xD;&#xA;I have tried many things:&#xD;&#xA;&#xD;&#xA; - Check game steam cache&#xD;&#xA; - Re-downloaded the whole game content two times(!)&#xD;&#xA; - Set lowest/highest default settings&#xD;&#xA; - Start in window/full screen mode&#xD;&#xA; - Change different resolutions&#xD;&#xA;&#xD;&#xA;I have no mods installed.&#xD;&#xA;&#xD;&#xA;My config: AMD X3 720 - ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&#xD;&#xA;&#xD;&#xA;**UPDATE:** I tried also the following things but STILL no result&#xD;&#xA;&#xD;&#xA; - Updated drivers to latest 10.10 from ATI/AMD&#xD;&#xA; - Re-installed DirectX&#xD;&#xA; - Set Compatibility Mode to Fallout3.exe and FalloutLauncher.exe both Windows XP SP3 and Windows Vista SP2&#xD;&#xA; - Changed Fallout3.exe and FalloutLauncher.exe to disable Visual Themes, Desktop Composition, DPI settings and Run as Administrator&#xD;&#xA; - [Game for Windows LIVE Disabler][1]&#xD;&#xA;&#xD;&#xA;**BOUNTY:** I would really like to play it, so here a big bounty for anyone will help to solve my issue.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com/downloads/file.php?id=1086" />
  <row Id="26107" PostHistoryTypeId="2" PostId="11122" RevisionGUID="ddfb0abf-405b-4f7b-926d-193ed5d368e5" CreationDate="2010-11-17T23:41:52.910" UserId="6431" UserDisplayName="Aardvark" Text="You guessed correctly, you are receiving two audio signals.  Lets step back and think of how split screen sound works.  Assume you and I are playing split screen.  If someone shoots at me, I have to hear it (even though your character may not be in range to hear the gun shots).  So essentially two audio feeds are being fed through the speakers.  &#xD;&#xA;&#xD;&#xA;Now what your discussing is clearly a bug (I have a feeling this won't be the last one thats found on an obviously incomplete game).  Both yourself and your friend are essentially receiving a unique audio feed of the in-game chat.  In order to prevent this from happening you must mute your friend and he must mute you.  [Here is a ps3 forum post describing the problem and solution][1].  If this doesn't work try plugging a mic into one of the controllers and sending audio chat to the mic (not the speakers) It looks like a patch may be coming for the issue.&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://boardsus.playstation.com/t5/Call-of-Duty-Series/Black-Ops-Voice-Chat-issue/m-p/46418331" />
  <row Id="26108" PostHistoryTypeId="2" PostId="11123" RevisionGUID="696d43f3-6fd9-4a8a-a321-0aff9dfb5c44" CreationDate="2010-11-17T23:44:23.947" UserId="1552" Text="[Lights Out][1] is a grid-based puzzle where each cell has two states: on/off. You can swap the state of any cell, but when you do so, the adjacent cells (horizontally or vertically) are swapped as well. Given initial the grid with random states, the objective is to set all cells to off state.&#xD;&#xA;&#xD;&#xA;However, I've never been able to develop a strategy of how to solve this type of puzzle. Usually I end up switching cells at random. **What kinds of strategy are available for solving this game?**&#xD;&#xA;&#xD;&#xA;There are many variations of this puzzle, but I'm only interested in the classic one.&#xD;&#xA;&#xD;&#xA;This puzzle is available in many grid sizes. It's desirable, but not required, that the proposed strategies work on all grid sizes.&#xD;&#xA;&#xD;&#xA;My usual (and flawed) strategy is trying to clear row after row, from the top to the bottom. Unfortunately, I end up unable to clear the last row, and then I just start swapping cells at random, or just [ragequit][3] altogether.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There is an open-source and multi-platform implementation called **flip** as part of [Simon Tatham's Portable Puzzle Collection][2].&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Lights_Out_(game)&#xD;&#xA;[2]: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/&#xD;&#xA;[3]: http://www.urbandictionary.com/define.php?term=ragequit" />
  <row Id="26109" PostHistoryTypeId="1" PostId="11123" RevisionGUID="696d43f3-6fd9-4a8a-a321-0aff9dfb5c44" CreationDate="2010-11-17T23:44:23.947" UserId="1552" Text="Strategy for solving &quot;Lights Out&quot; puzzle" />
  <row Id="26110" PostHistoryTypeId="3" PostId="11123" RevisionGUID="696d43f3-6fd9-4a8a-a321-0aff9dfb5c44" CreationDate="2010-11-17T23:44:23.947" UserId="1552" Text="&lt;puzzle&gt;" />
  <row Id="26111" PostHistoryTypeId="6" PostId="11123" RevisionGUID="7c201475-b39f-488d-af18-55ce14f6ec79" CreationDate="2010-11-17T23:45:50.650" UserId="336" Comment="edited tags" Text="&lt;puzzle&gt;&lt;lights-out&gt;" />
  <row Id="26112" PostHistoryTypeId="5" PostId="11122" RevisionGUID="6a76d2cf-4b14-4541-bca7-b65be8f1e8a2" CreationDate="2010-11-17T23:48:24.587" UserId="6431" UserDisplayName="Aardvark" Comment="added 48 characters in body" Text="You guessed correctly, you are receiving two audio signals.  Lets step back and think of how split screen sound works.  Assume you and I are playing split screen.  If someone shoots at me, I have to hear it (even though your character may not be in range to hear the gun shots).  So essentially two audio feeds are being fed through the speakers.  &#xD;&#xA;&#xD;&#xA;Now what your discussing is clearly a bug (I have a feeling this won't be the last one thats found on an obviously incomplete game).  Both yourself and your friend are essentially receiving a unique audio feed of the in-game chat.  In order to prevent this from happening you must mute your friend and he must mute you.  [Here is a ps3 forum post describing the problem and solution][1].  If this doesn't work try plugging a mic into one of the controllers and sending audio chat to the mic (not the speakers) or actively mute all players who join the game. It looks like a patch may be coming for the issue.&#xD;&#xA;&#xD;&#xA;Hope this helps&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://boardsus.playstation.com/t5/Call-of-Duty-Series/Black-Ops-Voice-Chat-issue/m-p/46418331" />
  <row Id="26113" PostHistoryTypeId="2" PostId="11124" RevisionGUID="47a06c18-df2d-4cca-aba4-808bf69210da" CreationDate="2010-11-18T00:11:49.100" UserId="23" Text="I don't have a strategy, but here are a few facts:&#xD;&#xA;&#xD;&#xA;* __Order does not count.__ Clicking on a tile A, then clicking on a tile B is exactly the same thing as clicking on tile B, then clicking on tile A -- or clicking on tile A, then tile B, then tile A again, then again tile A, then maybe flipping some other tile, then tile B.  &#xD;&#xA;In short, *a tile either is or is not part of the solution* (an unordered set of tiles you must switch). Going in circles trying the same moves over and over again does not get you anywhere.&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;![1 unlit cell, 11 moves away.][1]&lt;br/&gt;&#xD;&#xA;*So close, and yet so far...*&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;* __Less is not more.__ Attempting to minimize the amount of lit/unlit cells can be counterproductive (see picture above). You should instead try to bring the game to a configuration you can recognise and solve by memory.&#xD;&#xA;* __Symmetric games have symmetric solutions.__ Keep that in mind: mirror your moves and  the game complexity will go down considerably.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/less%20is%20not%20more.png &quot;Flip's autosolver at work. Click on the red bordered tiles to win. Click on the non-red bordered tiles and they will get a red border too.&quot;" />
  <row Id="26114" PostHistoryTypeId="2" PostId="11125" RevisionGUID="9c5eb8bd-cf52-4bfd-af21-b9d5c55d9069" CreationDate="2010-11-18T00:42:37.650" UserId="857" Text="The method I'm about to explain technically works for any size grid, but it requires some knowledge that I don't know how to determine from scratch. If you want to do some searching online related to it, the method is generally referred to as &quot;chasing lights&quot; or &quot;chasing the lights&quot;.&#xD;&#xA;&#xD;&#xA;Start by pushing the buttons on the second row corresponding to the lit cells on the top row, then the buttons on the third row corresponding to the lit cells in the second row, etc. This is exactly what you were already doing, chasing the lights down to the bottom row, which is where the name comes from. &#xD;&#xA;&#xD;&#xA;Now, as you know, the tricky part comes when you've got a grid that's blank except for the bottom row. At this point, the way to finalize it is to push some specific buttons on the first row corresponding to the lit cells on the bottom row, and then chase the lights down from the top again. If you pushed the right first-row buttons, when you complete the second chase, the puzzle will be solved.&#xD;&#xA;&#xD;&#xA;As far as I know, you have to *just know* which buttons to push on the top row to correspond to a specific pattern that was left on the bottom row after the initial chase. If you can figure out a method of determining the right ones to push on the top, you can probably use a very similar method to generalize this to any size grid. I don't know a method for this though, so I'll, uh, leave that as an exercise to the reader.&#xD;&#xA;&#xD;&#xA;For the classic 5x5 version of the puzzle, it turns out that there are only 7 possible patterns on the bottom row after the initial chase down, so I'm just going to list the 7 possible patterns and the corresponding first-row buttons to press for each. Buttons are numbered from left to right.&#xD;&#xA;&#xD;&#xA;    |--------------------+-----------------|&#xD;&#xA;    | Left on bottom row | Push on top row |&#xD;&#xA;    |--------------------+-----------------|&#xD;&#xA;    | 1, 2, 3            |               2 |&#xD;&#xA;    | 1, 2, 4, 5         |               3 |&#xD;&#xA;    | 1, 3, 4            |               5 |&#xD;&#xA;    | 1, 5               |            1, 2 |&#xD;&#xA;    | 2, 3, 5            |               1 |&#xD;&#xA;    | 2, 4               |            1, 4 |&#xD;&#xA;    | 3, 4, 5            |               4 |&#xD;&#xA;    |--------------------+-----------------|&#xD;&#xA;&#xD;&#xA;Similar lookup tables can probably be found for the other sizes online." />
  <row Id="26115" PostHistoryTypeId="2" PostId="11126" RevisionGUID="7d5ea5ce-7a42-4036-906f-31d8f0493a13" CreationDate="2010-11-18T00:56:29.387" UserId="2452" Text="Generally speaking video memory is only a small part of what determines if you can run a game, so by itself it won't really tell you whether you are able to run a game.  Furthermore there's many definitions of &quot;run&quot; depending on whether you're willing to turn down the graphics.&#xD;&#xA;&#xD;&#xA;That being said, anything older than 5 years should probably run fine.&#xD;&#xA;&#xD;&#xA;Blizzard did a really good job of keeping Starcraft 2 playable with low specs if you turn down the graphics (If you go all the way to low it actually uses what looks like sprites instead of 3d.  I'm not sure if it's actually 2d or not, but it definitely uses different models, and not just turned down effects), so that could possibly run fine.  It plays fine on my 6 year old laptop which probably has 256mb vram." />
  <row Id="26116" PostHistoryTypeId="2" PostId="11127" RevisionGUID="3e8c6f59-6451-4db7-a9db-35e801a90f2b" CreationDate="2010-11-18T01:45:28.950" UserId="4884" Text="In The U.S.you can't pause dvd movies either I wonder Why I, I mean alot of people are not going to pay for every movie." />
  <row Id="26117" PostHistoryTypeId="2" PostId="11128" RevisionGUID="fe58f7f3-c4e4-451c-980a-95d4aec8ed22" CreationDate="2010-11-18T01:49:50.900" UserId="4883" Text="I am searching for a way to play famous card games, like Spades, with my friends, on Windows 7, through Internet.&#xD;&#xA;Unfortunately, everything I stumbled upon either is played only with random people (e.g. MSN Games/Zone), either has stamp-sized cards (e.g. Yahoo! Games) or both (e.g. Pogo).&#xD;&#xA;&#xD;&#xA;Any solution (web-app or retail) is welcome, but as far as I know we are in the dark ages of card games, with everyone promoting only casino type games with real money.&#xD;&#xA;&#xD;&#xA;I still hope... Thanks in advance." />
  <row Id="26118" PostHistoryTypeId="1" PostId="11128" RevisionGUID="fe58f7f3-c4e4-451c-980a-95d4aec8ed22" CreationDate="2010-11-18T01:49:50.900" UserId="4883" Text="Seeking for multiplayer card games playable online with friends" />
  <row Id="26119" PostHistoryTypeId="3" PostId="11128" RevisionGUID="fe58f7f3-c4e4-451c-980a-95d4aec8ed22" CreationDate="2010-11-18T01:49:50.900" UserId="4883" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;card-game&gt;" />
  <row Id="26120" PostHistoryTypeId="2" PostId="11129" RevisionGUID="751bc076-c857-48e9-b9ff-36d91dfbae40" CreationDate="2010-11-18T01:57:09.960" UserId="3172" Text="I've been playing Black Ops Multiplayer for about a week now, and something's been annoying me for a while. I can never find any servers with ping lower than 180. Ever! &#xD;&#xA;&#xD;&#xA;I live in Brazil, and there are dozens of servers available in my country, but all of them are above 180 ping for me. It's so bad that sometimes I get USA and Canadian servers show up above the Brazilian ones on the browser. Other people in these servers don't have the same problem, so I think it's not an issue with the servers. But I've never had this problem with other online games before (ping &lt; 100), so I don't think it's an issue with my connection.&#xD;&#xA;&#xD;&#xA;I've tried a lot of stuff, from disabling sync and steam community, to customizing the cl variables, but it hasn't changed a bit.&#xD;&#xA;&#xD;&#xA;The only explanation I can think of is that all servers are geographically far from me (Brazil is a big country, and I kind of live on the edge). But there are so many servers, I find it hard to believe that not even a single one is close to me.&#xD;&#xA;&#xD;&#xA;Has this issue been documented somewhere? Does anyone have any idea of what might be causing it and how to solve it? " />
  <row Id="26121" PostHistoryTypeId="1" PostId="11129" RevisionGUID="751bc076-c857-48e9-b9ff-36d91dfbae40" CreationDate="2010-11-18T01:57:09.960" UserId="3172" Text="Very high ping issues in Black Ops multiplayer." />
  <row Id="26122" PostHistoryTypeId="3" PostId="11129" RevisionGUID="751bc076-c857-48e9-b9ff-36d91dfbae40" CreationDate="2010-11-18T01:57:09.960" UserId="3172" Text="&lt;call-of-duty-black-ops&gt;&lt;dedicated-server&gt;&lt;technical-issues&gt;&lt;ping&gt;" />
  <row Id="26123" PostHistoryTypeId="2" PostId="11130" RevisionGUID="3cf5e77e-12c3-4a2c-b15f-4e9d76436e0f" CreationDate="2010-11-18T02:01:08.567" UserId="4438" Text="Also a few games worth mentioning, some classic platformers: ***[Cool Spot](http://en.wikipedia.org/wiki/Cool_Spot)*** (interesting backgrounds, good animation), ***[Hercules](http://en.wikipedia.org/wiki/Hercules_\(video_game\))*** (2D sprites, 2.5D and 3D levels), ***[Jungle Book](http://en.wikipedia.org/wiki/The_Jungle_Book_\(video_game\))*** (similar to ***The Lion King***).&#xD;&#xA;&#xD;&#xA;It's a pity the genre isn't very popular nowadays (except for indie games)." />
  <row Id="26124" PostHistoryTypeId="2" PostId="11131" RevisionGUID="5c78a9ad-defa-4096-9989-6bb136898b85" CreationDate="2010-11-18T02:06:48.110" UserId="144" Text="As part of the 25th anniversary celebrations, Nintendo has released &lt;a href=&quot;http://gamesites.nintendo.com.au/mario-25th-anniversary-bundles/en_AU/index.php&quot;&gt;a couple of Wii bundles&lt;/a&gt; that include some sort of variant of Mario Bros:&#xD;&#xA;&#xD;&#xA;&lt;blockquote&gt;25th Anniversary SUPER MARIO BROS is pre-installed, the design is partially rearranged from the original SUPER MARIO BROS for NES&lt;/blockquote&gt;&#xD;&#xA;&#xD;&#xA;Does anyone know what the difference is?" />
  <row Id="26125" PostHistoryTypeId="1" PostId="11131" RevisionGUID="5c78a9ad-defa-4096-9989-6bb136898b85" CreationDate="2010-11-18T02:06:48.110" UserId="144" Text="Differences between Mario Bros for the NES and 25th Anniversary Super Mario Bros?" />
  <row Id="26126" PostHistoryTypeId="3" PostId="11131" RevisionGUID="5c78a9ad-defa-4096-9989-6bb136898b85" CreationDate="2010-11-18T02:06:48.110" UserId="144" Text="&lt;wii&gt;&lt;mario&gt;&lt;re-release&gt;" />
  <row Id="26127" PostHistoryTypeId="2" PostId="11132" RevisionGUID="7b00d145-46f7-46d2-ae57-b06b4981f38b" CreationDate="2010-11-18T02:35:54.427" UserId="1070" Text="From the screenshot shown on that page, it appears that the coin blocks have been relabeled with &quot;25&quot;. I hope, at least, that this was the only &quot;partially rearranged&quot; issue in the 25th anniversary of a classic.&#xD;&#xA;&#xD;&#xA;![super mario bros 25th anniversary screenshot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/TDcBv.png" />
  <row Id="26128" PostHistoryTypeId="2" PostId="11133" RevisionGUID="1f487ace-d304-4012-a676-d0aa5fd73d8b" CreationDate="2010-11-18T02:38:16.967" UserId="4842" Text="Are you saying that you would bring your drums to your friends house?  Or that (s?)he would bring his PS3 to your house?  Calibration does not happen in the instrument, AFAIK.  It merely changes the way the sound and video are &quot;synced&quot; prior to output from the console so as to match your perception and your environment.  So if you calibrate the system for one environment/console/display setup in one place, you would have to recalibrate for another environment/console/display in another place.&#xD;&#xA;&#xD;&#xA;If the above is not the case, and the drums do not move between sessions and no settings get changed, it may just be perceptual on your part.  How long is the duration between sessions?  Do you play with different individuals?&#xD;&#xA;&#xD;&#xA;In my experience, after a long duration between sessions, it does take some time to get back into the groove of the audio/video sync.  It will never be perfect.&#xD;&#xA;&#xD;&#xA;As well, different co-players play differently based on their own reaction timing and physiological quirks, and it is human nature for us to sync to these other humans in the room.  I've played with one person who was consistently late (but within the range of &quot;correct&quot; in the game) and it can be very disconcerting, especially if you are playing at different levels. &#xD;&#xA;&#xD;&#xA;I don't know the science, but I would be very surprised if ~40ms would be significant.  I feel like there are times when I am up to 100ms off from the video, but in sync with my co-players and/or the sound, and that I can mentally shift the video to compensate.&#xD;&#xA;&#xD;&#xA;I have had good luck with using the video as just a rough guide, and relying mainly on keeping up with the music as well as the others that I am playing with.  I have seen people approach these games as precise video challenges and not give enough weight to the music/co-players, and they never do very well.&#xD;&#xA;&#xD;&#xA;Or are you saying that a calibration you made simply does not survive the occasional console reset?  That sounds like a plain old bug...  Are you shutting down the console &quot;properly&quot;?  Or just killing the power to it?  I have Rock Band Beatles and Guitar Hero World Tour for the PS3, and one calibration per game is all I've ever needed." />
  <row Id="26129" PostHistoryTypeId="2" PostId="11134" RevisionGUID="fa247ef7-e6aa-4567-8d1e-d92b9c87428a" CreationDate="2010-11-18T03:11:25.730" UserId="1037" Text="I've been playing Deathsmiles for some time now, and I still can't seem to figure out the usefulness of the lock-on shot.  I find it slow and difficult to use effectively and never use it, yet I see pro replays using it all the time.   &#xD;&#xA;&#xD;&#xA;When is it best to use the lock-on shot?  Are any bosses more susceptible to it than others?  Do any enemies drop more items as a result of being killed by it?  &#xD;&#xA;&#xD;&#xA;Basically, why should I ever use the lock-on shot?" />
  <row Id="26130" PostHistoryTypeId="1" PostId="11134" RevisionGUID="fa247ef7-e6aa-4567-8d1e-d92b9c87428a" CreationDate="2010-11-18T03:11:25.730" UserId="1037" Text="What's the advantage of using the lock-on shot in Deathsmiles?" />
  <row Id="26131" PostHistoryTypeId="3" PostId="11134" RevisionGUID="fa247ef7-e6aa-4567-8d1e-d92b9c87428a" CreationDate="2010-11-18T03:11:25.730" UserId="1037" Text="&lt;xbox-360&gt;&lt;arcade&gt;&lt;shoot-em-up&gt;&lt;deathsmiles&gt;" />
  <row Id="26132" PostHistoryTypeId="2" PostId="11135" RevisionGUID="e4ed0bfd-472c-43b5-b9af-78e3ef239a96" CreationDate="2010-11-18T03:25:32.393" UserId="1037" Text="The only way to get better at avoiding suicide bullets is to practice.  The greatest way to do this is to limit yourself to only 1 credit every playthrough, and never hitting continue when you lose all your lives.  &#xD;&#xA;&#xD;&#xA;If you keep up this strict training regiment, you will soon find yourself getting better and better and making it further in the game without dying.  Soon you will be able to dodge like a pro, and those suicide bullets in the gorge level will no longer be a problem for you.&#xD;&#xA;&#xD;&#xA;Also, you might want to try playing through a few stages on level 2 or 3.  If your only playing at level 1 before hitting gorge, the extreme shift in difficulty may be what's tripping you up.  &#xD;&#xA;&#xD;&#xA;In short, play with more discipline.  You'll be amazed at the results.  &#xD;&#xA;&#xD;&#xA;Edit:  You can also position your familiar in front of you.  The familiar eats suicide bullets." />
  <row Id="26133" PostHistoryTypeId="2" PostId="11136" RevisionGUID="c7bd5a27-9ee6-4bf3-9324-448cb8fd51b6" CreationDate="2010-11-18T05:32:34.520" UserId="4871" Text="&#xD;&#xA;&#xD;&#xA;hi all,&#xD;&#xA;&lt;br&gt;have you come across any gaming site where you can play rummy with people arround the world? I don't want to bet, but just want to enjoy the game.&#xD;&#xA;&#xD;&#xA;thanks regards" />
  <row Id="26134" PostHistoryTypeId="1" PostId="11136" RevisionGUID="c7bd5a27-9ee6-4bf3-9324-448cb8fd51b6" CreationDate="2010-11-18T05:32:34.520" UserId="4871" Text="seeking for online free gaming site for rummy." />
  <row Id="26135" PostHistoryTypeId="3" PostId="11136" RevisionGUID="c7bd5a27-9ee6-4bf3-9324-448cb8fd51b6" CreationDate="2010-11-18T05:32:34.520" UserId="4871" Text="&lt;online-multiplayer&gt;&lt;card-game&gt;" />
  <row Id="26136" PostHistoryTypeId="6" PostId="11136" RevisionGUID="1216b713-fcdf-4974-8eca-d9e8cfed0b91" CreationDate="2010-11-18T05:35:50.393" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;online-multiplayer&gt;&lt;card-game&gt;" />
  <row Id="26137" PostHistoryTypeId="5" PostId="11136" RevisionGUID="5419e009-1d05-4045-a03f-2ed16a5c4660" CreationDate="2010-11-18T05:45:19.837" UserId="207" Comment="Grammar'd, spelling'd." Text="Hi all. Have you come across any gaming site where you can play Rummy with people around the world? I don't want to bet, but rather just want to enjoy the game. Thanks and regards." />
  <row Id="26138" PostHistoryTypeId="5" PostId="11136" RevisionGUID="1217d7cb-06dc-4df8-97b9-db3fa89b2c05" CreationDate="2010-11-18T06:08:35.903" UserId="56" Comment="deleted 28 characters in body; edited title" Text="Have you come across any gaming site where you can play Rummy with people around the world? I don't want to bet, but rather just want to enjoy the game." />
  <row Id="26139" PostHistoryTypeId="4" PostId="11136" RevisionGUID="1217d7cb-06dc-4df8-97b9-db3fa89b2c05" CreationDate="2010-11-18T06:08:35.903" UserId="56" Comment="deleted 28 characters in body; edited title" Text="Looking for online free gaming site for rummy." />
  <row Id="26140" PostHistoryTypeId="2" PostId="11137" RevisionGUID="67856ab7-eea8-4fe0-9de3-6c09cb3489ba" CreationDate="2010-11-18T06:56:58.850" UserId="4814" Text="Where can i get the Final Fantasy Soundtracks? Especially the **Final Fantasy 10** songs. Also i want to have sound tracks of Metal Gear Solid, Prince of Persia, FF Dissidia. &#xD;&#xA;&#xD;&#xA;Any pointers will be helpfull!" />
  <row Id="26141" PostHistoryTypeId="1" PostId="11137" RevisionGUID="67856ab7-eea8-4fe0-9de3-6c09cb3489ba" CreationDate="2010-11-18T06:56:58.850" UserId="4814" Text="Where can i get the Final Fantasy Soundtracks?" />
  <row Id="26142" PostHistoryTypeId="3" PostId="11137" RevisionGUID="67856ab7-eea8-4fe0-9de3-6c09cb3489ba" CreationDate="2010-11-18T06:56:58.850" UserId="4814" Text="&lt;soundtrack&gt;" />
  <row Id="26143" PostHistoryTypeId="2" PostId="11138" RevisionGUID="7f711c23-94b9-430d-ab8a-db04f6821f31" CreationDate="2010-11-18T07:03:56.493" UserId="102" Text="Out side of the less legal methods (which are forbidden here) I know of a [store](http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dpopular&amp;field-keywords=final+fantasy&amp;x=0&amp;y=0) which will sell them to you.&#xD;&#xA;&#xD;&#xA;You might also want to look for the works of [Nobuo Uematsu](http://www.amazon.com/Nobuo-Uematsu/e/B00197I2VW/ref=ntt_mus_dp_pel) who specifically worked on 7-10" />
  <row Id="26145" PostHistoryTypeId="2" PostId="11140" RevisionGUID="d9fb5e3a-b82e-4bb0-9a71-338f2e9ed65c" CreationDate="2010-11-18T07:33:20.463" UserId="1171" Text="On the ranked server I play on, the  number of teamkills allowed seems to be between 3-5 (I believe its 5)and the ban is about 5 minutes.  I've never counted the number of TK's myself but I have been temp-banned a few times on the tighter maps." />
  <row Id="26146" PostHistoryTypeId="10" PostId="11089" RevisionGUID="7017e4c6-58be-4db6-a355-cdf3f7f35339" CreationDate="2010-11-18T08:44:39.513" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;}]" />
  <row Id="26147" PostHistoryTypeId="2" PostId="11141" RevisionGUID="4f0ecabb-6c1e-4dd9-9853-0ea34133b2fd" CreationDate="2010-11-18T08:53:47.027" UserId="730" Text="I am trying to get 3 stars in all `Angry Birds` levels, but now I am stuck with 2 stars at Level 1-2-12. I tried for more than hour, without success. &#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Does exists a place where I can find video or hints how to get 3 stars in every level? It would be nice also known which is the score I need to reach to get that stars.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/RGfPI.jpg" />
  <row Id="26148" PostHistoryTypeId="1" PostId="11141" RevisionGUID="4f0ecabb-6c1e-4dd9-9853-0ea34133b2fd" CreationDate="2010-11-18T08:53:47.027" UserId="730" Text="Get 3 stars in all levels" />
  <row Id="26149" PostHistoryTypeId="3" PostId="11141" RevisionGUID="4f0ecabb-6c1e-4dd9-9853-0ea34133b2fd" CreationDate="2010-11-18T08:53:47.027" UserId="730" Text="&lt;android&gt;&lt;angry-birds&gt;" />
  <row Id="26151" PostHistoryTypeId="2" PostId="11142" RevisionGUID="daf4deba-2102-462f-8737-f751889f9527" CreationDate="2010-11-18T09:32:11.267" UserId="4252" Text="Try [this video][1] on youtube... I've always found 3-Star runs for every level i was in trouble with. Try searching for &quot;Angry Birds Level X-Y 3 Star&quot; on youtube if you have trouble with the X-Y level. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Xwr4-P4xXYk" />
  <row Id="26152" PostHistoryTypeId="2" PostId="11143" RevisionGUID="3e66ed0d-c4ca-4454-a3d3-3f138ba6c970" CreationDate="2010-11-18T09:56:26.193" UserId="4584" Text="I ended up finding http://forums.steampowered.com/forums/showthread.php?t=1580040 and using PPJoy to emulate a joystick using my keyboard and got it working." />
  <row Id="26153" PostHistoryTypeId="2" PostId="11144" RevisionGUID="10c1f667-c53b-4520-98d1-501f28acd176" CreationDate="2010-11-18T09:56:30.113" UserId="4818" Text="From what I recall the main issue I had until quite late in the game was money, with so few cities your income will be very low which actually makes allying with city states very hard, so personally I felt the culture I spent on patronage was wasted. &#xD;&#xA;&#xD;&#xA;Military will be more or less of a problem depending on terrain and agressiveness of neighbours" />
  <row Id="26154" PostHistoryTypeId="5" PostId="11144" RevisionGUID="2be8a55a-7315-4dac-bcc7-554cec9aaa05" CreationDate="2010-11-18T10:04:15.493" UserId="4818" Comment="added 132 characters in body" Text="didn't play on quite those settings but:&#xD;&#xA;&#xD;&#xA;From what I recall the main issue I had until quite late in the game was money, with so few cities your income will be very low which actually makes allying with city states very hard, so personally I felt the culture I spent on patronage was wasted. &#xD;&#xA;&#xD;&#xA;Military will be more or less of a problem depending on terrain and agressiveness of neighbours, I had a lot of mountains nearby and one border with a city state which helped I think." />
  <row Id="26155" PostHistoryTypeId="2" PostId="11145" RevisionGUID="98364ec1-c314-48fc-a2a6-6cc4e0bcff17" CreationDate="2010-11-18T10:15:34.787" UserId="4891" Text="As the title suggests, I am looking for a racing game for PC with LAN support (e.g no online authentication or similar requirements).&#xD;&#xA;&#xD;&#xA; - The game should have support for&#xD;&#xA;   steering wheel + pedal controllers.&#xD;&#xA;   &#xD;&#xA; - The game should be able to run on the&#xD;&#xA;   most common computers that exist   &#xD;&#xA;   today. (a 5 year old above-average PC&#xD;&#xA;   should be able to run it)&#xD;&#xA; - It must work for XP, Vista and Win7. &#xD;&#xA;   For Vista and Win7, running 64-bit   &#xD;&#xA;   should be no problem.&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA; - At least 6 people should be able to  &#xD;&#xA;   race on the same server.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA; - The game can be realistic or not so &#xD;&#xA;       realistic, but collisions is a   &#xD;&#xA;       requirement. For example, Trackmania&#xD;&#xA;       is a great game, but unfortunately  &#xD;&#xA;       has no collisions.&#xD;&#xA;&#xD;&#xA;   &#xD;&#xA;&#xD;&#xA; - Colin McRae games are also great, but&#xD;&#xA;   we have had trouble with the DIRT    &#xD;&#xA;   games like disconnections.&#xD;&#xA;&#xD;&#xA;Whaat makes a good game is of course based on personal taste, but please take the information above in consideration before suggesting a game.&#xD;&#xA;Thanks!&#xD;&#xA;" />
  <row Id="26156" PostHistoryTypeId="1" PostId="11145" RevisionGUID="98364ec1-c314-48fc-a2a6-6cc4e0bcff17" CreationDate="2010-11-18T10:15:34.787" UserId="4891" Text="Racing game for PC with LAN support?" />
  <row Id="26157" PostHistoryTypeId="3" PostId="11145" RevisionGUID="98364ec1-c314-48fc-a2a6-6cc4e0bcff17" CreationDate="2010-11-18T10:15:34.787" UserId="4891" Text="&lt;pc&gt;&lt;racing&gt;&lt;lan-party&gt;" />
  <row Id="26158" PostHistoryTypeId="2" PostId="11146" RevisionGUID="1d4aa41e-ee7a-4cff-9f81-7b4d351017ec" CreationDate="2010-11-18T10:55:19.900" UserId="4892" Text="Some more info: Items get scattered in an area around you on death, and there is a glitch where they go through walls.&#xD;&#xA;Another glitch makes your corpse pick up the items after they were scattered, and they get destroyed.&#xD;&#xA;I believe these glitches account for the &quot;there's a chance that items get destroyed on death&quot; you read on the forums over and over again." />
  <row Id="26159" PostHistoryTypeId="2" PostId="11147" RevisionGUID="ae498a55-854c-4277-9e7c-68fe73e5f5f7" CreationDate="2010-11-18T11:57:06.780" UserId="1351" Text="Rovio has an official [YouTube channel](http://www.youtube.com/user/RovioMobile) where they post the solutions to every level.  Typically, the post them is sets of 5." />
  <row Id="26160" PostHistoryTypeId="2" PostId="11148" RevisionGUID="344fd5dd-c178-46a5-8823-c308aaf5df31" CreationDate="2010-11-18T12:12:53.953" UserId="4894" Text="Try this one: http://www.brothersoft.com/games/60-russian-best-card-games.html&#xD;&#xA;&#xD;&#xA;The description tells it supports TCP/IP connection." />
  <row Id="26161" PostHistoryTypeId="6" PostId="11145" RevisionGUID="3a545b30-6da0-4d55-bbb2-9f423d28b3c3" CreationDate="2010-11-18T12:18:57.720" UserId="1719" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;racing&gt;&lt;lan-party&gt;" />
  <row Id="26162" PostHistoryTypeId="2" PostId="11149" RevisionGUID="27063ec6-0ce6-481c-90ea-e6ebe9a54d31" CreationDate="2010-11-18T12:20:23.073" UserId="4894" Text="The achievement is bugged. Look at [this thread](http://www.gamefaqs.com/boards/938528-sid-meiers-civilization-v/56890706) on GameFaqs to see the solution :)" />
  <row Id="26163" PostHistoryTypeId="2" PostId="11150" RevisionGUID="0ffb0cab-be02-4bda-83dd-047cd20610b6" CreationDate="2010-11-18T13:25:40.163" UserId="4544" Text="First, I have not played all these games! Not knowing whether the games should be free or not, I put a bit of both. Here are those that emerged:&#xD;&#xA;&#xD;&#xA;- [Flatout][1] Series (Flatout 2 generally)&#xD;&#xA;- [Crashday][2]&#xD;&#xA;- [Need for Speed: Most Wanted][3]&#xD;&#xA;- [Need for Speed: Prostreet][4]&#xD;&#xA;- [LA Street Racer][5]&#xD;&#xA;- [Revolt][6]&#xD;&#xA;- Rollcage (probably Rollcage Stage II)&#xD;&#xA;- [DethKarz][7]&#xD;&#xA;&#xD;&#xA;I'm not sure what all these games played on Windows Vista and Windows 7.&#xD;&#xA;&#xD;&#xA;P.S.: Tu pourrais aussi pousser tes recherches vers des jeux du genre comme Daytona ou Formule 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.flatoutgame.com/&#xD;&#xA;  [2]: http://www.atari.com/crashday&#xD;&#xA;  [3]: http://games.ea.com/nfs/mostwanted/us/index.jsp&#xD;&#xA;  [4]: http://www.needforspeedprostreet.net/&#xD;&#xA;  [5]: http://www.streetracersonline.com/&#xD;&#xA;  [6]: http://www.revolt-cars.com/&#xD;&#xA;  [7]: http://dethkarz.go2web.net/USAFrames.html" />
  <row Id="26164" PostHistoryTypeId="2" PostId="11151" RevisionGUID="31d30fee-e7b9-46e7-a038-a16411422a88" CreationDate="2010-11-18T14:14:27.467" UserId="4856" Text="My vote goes for Most Wanted. Great game for LAN, collisions can be turned on or off, lots of people (i think 8) can play in one party, it will work with most PCs and best of all, its not expensive to buy at all" />
  <row Id="26165" PostHistoryTypeId="5" PostId="11145" RevisionGUID="095e544d-ff47-436d-add3-3171fe8553ac" CreationDate="2010-11-18T14:49:31.427" UserId="4891" Comment="deleted 1 characters in body" Text="As the title suggests, I am looking for a racing game for PC with LAN support (e.g no online authentication or similar requirements).&#xD;&#xA;&#xD;&#xA; - The game should have support for&#xD;&#xA;   steering wheel + pedal controllers.&#xD;&#xA;   &#xD;&#xA; - The game should be able to run on the&#xD;&#xA;   most common computers that exist   &#xD;&#xA;   today. (a 5 year old above-average PC&#xD;&#xA;   should be able to run it)&#xD;&#xA; - It must work for XP, Vista and Win7. &#xD;&#xA;   For Vista and Win7, running 64-bit   &#xD;&#xA;   should be no problem.&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA; - At least 6 people should be able to  &#xD;&#xA;   race on the same server.&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA; - The game can be realistic or not so &#xD;&#xA;       realistic, but collisions is a   &#xD;&#xA;       requirement. For example, Trackmania&#xD;&#xA;       is a great game, but unfortunately  &#xD;&#xA;       has no collisions.&#xD;&#xA;&#xD;&#xA;   &#xD;&#xA;&#xD;&#xA; - Colin McRae games are also great, but&#xD;&#xA;   we have had trouble with the DIRT    &#xD;&#xA;   games like disconnections.&#xD;&#xA;&#xD;&#xA;What makes a good game is of course based on personal taste, but please take the information above in consideration before suggesting a game.&#xD;&#xA;Thanks!&#xD;&#xA;" />
  <row Id="26166" PostHistoryTypeId="6" PostId="11109" RevisionGUID="192326ae-8ede-453a-86fc-5bbbb33148ab" CreationDate="2010-11-18T14:49:57.510" UserId="1719" Comment="Better tag name as discussed on the meta" Text="&lt;identify-this-character&gt;&lt;super-smash-bros-brawl&gt;" />
  <row Id="26167" PostHistoryTypeId="6" PostId="9465" RevisionGUID="7c602562-94a6-41f4-8857-63063e7f97d2" CreationDate="2010-11-18T14:51:26.620" UserId="1719" Comment="re-tag" Text="&lt;wii&gt;&lt;game-mechanics&gt;&lt;super-smash-bros-brawl&gt;" />
  <row Id="26168" PostHistoryTypeId="6" PostId="788" RevisionGUID="79dbffbd-05c0-4adc-8254-dc7ec68b8d4b" CreationDate="2010-11-18T14:51:55.137" UserId="1719" Comment="edit tags" Text="&lt;bug&gt;&lt;unlockable&gt;&lt;super-smash-bros-melee&gt;" />
  <row Id="26169" PostHistoryTypeId="6" PostId="9459" RevisionGUID="e8b6bb8b-c001-4874-ad05-5291e4eacac6" CreationDate="2010-11-18T14:57:33.857" UserId="85" Comment="For consistency's sake, we should have this abbreviated even if we can fit the full name. That said, is DI possible in the original or is it only in Melee/Brawl?" Text="&lt;game-mechanics&gt;&lt;super-smash-bros-brawl&gt;&lt;super-smash-bros-melee&gt;&lt;super-smash-bros&gt;" />
  <row Id="26170" PostHistoryTypeId="5" PostId="11150" RevisionGUID="5cdccbce-4285-4ad8-90a7-cf3f4d812ec2" CreationDate="2010-11-18T14:58:52.840" UserId="4544" Comment="deleted 17 characters in body" Text="First, I have not played all these games! Not knowing whether the games should be free or not, I put a bit of both. Here are those that emerged:&#xD;&#xA;&#xD;&#xA;- [Flatout][1] Series (Flatout 2 generally)&#xD;&#xA;- [Crashday][2]&#xD;&#xA;- [Need for Speed: Most Wanted][3]&#xD;&#xA;- [Need for Speed: Prostreet][4]&#xD;&#xA;- [LA Street Racer][5]&#xD;&#xA;- [Revolt][6]&#xD;&#xA;- Rollcage (probably Rollcage Stage II)&#xD;&#xA;- [DethKarz][7]&#xD;&#xA;&#xD;&#xA;I'm not sure what all these games played on Windows Vista and Windows 7.&#xD;&#xA;&#xD;&#xA;PS: You could also push your research into type games like Daytona or Formula 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.flatoutgame.com/&#xD;&#xA;  [2]: http://www.atari.com/crashday&#xD;&#xA;  [3]: http://games.ea.com/nfs/mostwanted/us/index.jsp&#xD;&#xA;  [4]: http://www.needforspeedprostreet.net/&#xD;&#xA;  [5]: http://www.streetracersonline.com/&#xD;&#xA;  [6]: http://www.revolt-cars.com/&#xD;&#xA;  [7]: http://dethkarz.go2web.net/USAFrames.html" />
  <row Id="26171" PostHistoryTypeId="5" PostId="11150" RevisionGUID="f242613b-2147-47ed-8443-b59b839ed065" CreationDate="2010-11-18T15:04:02.210" UserId="4544" Comment="added 192 characters in body" Text="First, I have not played all these games! Not knowing whether the games should be free or not, I put a bit of both. Here are those that emerged:&#xD;&#xA;&#xD;&#xA;- [Flatout][1] Series (Flatout 2 generally)&#xD;&#xA;- [Crashday][2]&#xD;&#xA;- [Need for Speed: Most Wanted][3]&#xD;&#xA;- [Need for Speed: Prostreet][4]&#xD;&#xA;- [LA Street Racer][5]&#xD;&#xA;- [Revolt][6]&#xD;&#xA;- Rollcage (probably Rollcage Stage II)&#xD;&#xA;- [DethKarz][7]&#xD;&#xA;&#xD;&#xA;I'm not sure what all these games played on Windows Vista and Windows 7.&#xD;&#xA;&#xD;&#xA;If you have the chance to try Revolt, hoping it fits all your criteria, it is a very fun game. I remember my younger days to play this game on Nintendo 64 to conduct radio controlled cars.&#xD;&#xA;&#xD;&#xA;PS: You could also push your research into type games like Daytona or Formula 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.flatoutgame.com/&#xD;&#xA;  [2]: http://www.atari.com/crashday&#xD;&#xA;  [3]: http://games.ea.com/nfs/mostwanted/us/index.jsp&#xD;&#xA;  [4]: http://www.needforspeedprostreet.net/&#xD;&#xA;  [5]: http://www.streetracersonline.com/&#xD;&#xA;  [6]: http://www.revolt-cars.com/&#xD;&#xA;  [7]: http://dethkarz.go2web.net/USAFrames.html" />
  <row Id="26173" PostHistoryTypeId="2" PostId="11153" RevisionGUID="13cd9e36-cee3-4935-b8aa-aef52c4d5781" CreationDate="2010-11-18T15:14:39.680" UserId="80" Text="Running in a window will get you up and playing again. Edit this config file: **UrbanTerror\q3ut4\q3config.cfg**&#xD;&#xA;&#xD;&#xA;    seta r_fullscreen &quot;0&quot;&#xD;&#xA;    seta r_customwidth &quot;800&quot;&#xD;&#xA;    seta r_customheight &quot;600&quot;&#xD;&#xA;&#xD;&#xA;These settings switch off full-screen mode and run in an 800x600 window. You will probably want to increase the window size if you have space. Once you are running you can try pressing control-enter to switch back into full screen mode.&#xD;&#xA;&#xD;&#xA;I also run dual-monitors and UT automatically runs full-screen on my primary display. There must be some subtle difference between our monitor configurations. I have a taskbar only on my primary display and extend my desktop onto the second one. If you're running dual-monitor software that spreads the taskbar across both screens (making Windows think your two displays are really one) then switching that kind of stuff off might help." />
  <row Id="26174" PostHistoryTypeId="2" PostId="11154" RevisionGUID="81528c7d-a92e-4c9f-966b-b9c3621a1a2a" CreationDate="2010-11-18T15:32:25.733" UserId="2259" Text="###Culture trees:&#xD;&#xA;&#xD;&#xA;####Core&#xD;&#xA;- Freedom: provides, among other things, double culture per turn in cities with wonders and reduction in culture cost for additional policies&#xD;&#xA;- Piety: 2 free policies, happiness to culture.&#xD;&#xA;&#xD;&#xA;####Auxiliary&#xD;&#xA;- Tradition: increases capital growth rate, wonder build speed&#xD;&#xA;&#xD;&#xA;####Situational (depends on where you spawn)&#xD;&#xA;- Commerce: Good if you're on a map with lots of water.&#xD;&#xA;- Patronage: If you have lots of gold income (e.g. in a place with lots of gold/silver and can throw down mints), you can burn it on city-states.&#xD;&#xA;- Order: Increases production, a good fallback otherwise&#xD;&#xA;&#xD;&#xA;On the Pangea map you are almost bound to have some sort of an army.  I attempted this on Archipelago-style map and I was never attacked by anything but barbarians, let alone wardec'ed.  I ended up losing to the time limit, 10 turns away from completing Utopia wonder." />
  <row Id="26176" PostHistoryTypeId="5" PostId="11000" RevisionGUID="23094059-8360-471d-90ce-4f9d96a63ef7" CreationDate="2010-11-18T16:28:09.100" UserId="320" Comment="added 34 characters in body" Text="One of the big advantages of an LMG in FFA is that it can have a huge clip size.  In TDM, you usually have your allies at your back so ducking down to reload is not as big of a deal, whereas in FFA you have enemies coming from all sides!&#xD;&#xA;&#xD;&#xA;One thing that might make a LMG easier to use is a fast secondary, like a pistol, Raffica or Throwing Knife.  Shotguns generally take a long time to pull out and since gun-switching with LMG's also takes a while, you only really want to switch in an emergency.  At least, that's what I've found.&#xD;&#xA;&#xD;&#xA;Also, make sure you use a grip (unless you're in hard core, where you only need to hit one bullet.&#xD;&#xA;&#xD;&#xA;RPD is also a great counter to shields, since it works well to spray momentarily exposed appendages." />
  <row Id="26177" PostHistoryTypeId="2" PostId="11156" RevisionGUID="8ada7b8b-c311-46a6-ac82-c610798ddb33" CreationDate="2010-11-18T17:00:25.387" UserId="58" Text="I'm not necessarily looking for someone to list them all here; a link (that truly had them all) would suffice. A few are listed on [The Vault][1], but I'm looking for a complete list, with all appropriate triggers. I felt like I got a *lot* of repeats, and that he wasn't always reacting to what was happening in the world, and I'm curious to see some of the entries I might have missed.&#xD;&#xA;&#xD;&#xA;Or, if anyone's tapped into the GECK, is it possible to retrieve his dialogue list/script from there? (This is not an option for me, being on the 360.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Radio_New_Vegas" />
  <row Id="26178" PostHistoryTypeId="1" PostId="11156" RevisionGUID="8ada7b8b-c311-46a6-ac82-c610798ddb33" CreationDate="2010-11-18T17:00:25.387" UserId="58" Text="Is there a complete list of Mr. New Vegas' news reports?" />
  <row Id="26179" PostHistoryTypeId="3" PostId="11156" RevisionGUID="8ada7b8b-c311-46a6-ac82-c610798ddb33" CreationDate="2010-11-18T17:00:25.387" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;characters&gt;" />
  <row Id="26180" PostHistoryTypeId="2" PostId="11157" RevisionGUID="1117f85a-67f5-4aca-8df9-5e6e91e209c5" CreationDate="2010-11-18T17:01:05.030" UserId="4177" Text="If going to YouTube and search for &quot;Mushroom Gorge no-glitch&quot; there will be many world record runs that, right before the finish line, the players will jump over the canyon gap.  They usually use Funky Kong and the Flame Runner bike.&#xD;&#xA;&#xD;&#xA;I tried that but simply can't  jump over though.  Using a Mushroom boost, Fucky Kong always fall a little and not able to catch the road, but hit the side of the mountain instead and fall off.  I also tried Wheelie first, and then use the Mushroom boost, and the same thing happen.&#xD;&#xA;&#xD;&#xA;Is there a way to do it?  Such as Mushroom over some bump, and then also perform a trick for the jump, so that the jump is higher?  How is that done?&#xD;&#xA;" />
  <row Id="26181" PostHistoryTypeId="1" PostId="11157" RevisionGUID="1117f85a-67f5-4aca-8df9-5e6e91e209c5" CreationDate="2010-11-18T17:01:05.030" UserId="4177" Text="In Mario Kart Wii, how to jump over the canyon gap in Mushroom Gorge?" />
  <row Id="26182" PostHistoryTypeId="3" PostId="11157" RevisionGUID="1117f85a-67f5-4aca-8df9-5e6e91e209c5" CreationDate="2010-11-18T17:01:05.030" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="26183" PostHistoryTypeId="2" PostId="11158" RevisionGUID="a4076123-c2fb-4f67-b01f-b94235832f02" CreationDate="2010-11-18T17:01:19.600" UserId="6431" UserDisplayName="Aardvark" Text="It seems like your problem is a common one.  Unfortunately the PC latency has been very bad for a lot of Black-ops players, and by the look of it it is even worse in Brazil.&#xD;&#xA;&#xD;&#xA;I did however find a [forum][1] that discusses the poor latency in Brazil and some potential solutions (to help you identify if its a 'server problem').  &#xD;&#xA;&#xD;&#xA;Once you have ruled out if its a server problem you can begin looking at your own connection.  Are you behind a firewall or anything that would limit your connection speed?  Does a port need to be forwarded on you router?  How has your connection been lately on other things? (movie streaming etc)  If the network in your area is one that experiences heavy load it could easily take a toll on your bandwidth.&#xD;&#xA;&#xD;&#xA;Let me know if this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.gameservers.com/viewtopic.php?f=11&amp;t=40546" />
  <row Id="26184" PostHistoryTypeId="5" PostId="11158" RevisionGUID="8d0a5b9e-e581-40a4-a7e2-e003849f56e2" CreationDate="2010-11-18T17:09:52.037" UserId="6431" UserDisplayName="Aardvark" Comment="added 139 characters in body" Text="It seems like your problem is a common one.  Unfortunately the PC latency has been very bad for a lot of Black-ops players, and by the look of it it is even worse in Brazil.&#xD;&#xA;&#xD;&#xA;I did however find a [forum][1] that discusses the poor latency in Brazil and some potential solutions (to help you identify if its a 'server problem').  &#xD;&#xA;&#xD;&#xA;Once you have ruled out if its a server problem you can begin looking at your own connection.  Are you behind a firewall or anything that would limit your connection speed?  Does a port need to be forwarded on you router?  How has your connection been lately on other things? (movie streaming etc)  If the network in your area is one that experiences heavy load it could easily take a toll on your bandwidth.  You could also go through this [ping boosting guide][2] and see if any of these help you.&#xD;&#xA;&#xD;&#xA;Let me know if this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.gameservers.com/viewtopic.php?f=11&amp;t=40546&#xD;&#xA;  [2]: http://www.fragworld.org/frag/home-117.html" />
  <row Id="26185" PostHistoryTypeId="2" PostId="11159" RevisionGUID="a5cc29a4-ea7f-40da-b044-bdae0574692b" CreationDate="2010-11-18T17:15:38.130" UserId="4573" Text="U dont have to unistall it, U can install it in many PCs, because is ur battle.net account who allow u to play in multiplayer and to save progres.&#xD;&#xA;And the progress is saved in the cloud, so dont worry about achivements." />
  <row Id="26186" PostHistoryTypeId="5" PostId="11157" RevisionGUID="97e6a6c5-1f95-42d7-a950-2e3427dedb2d" CreationDate="2010-11-18T17:17:24.463" UserId="85" Comment="I don't know which Kong? But I'd rather have a wrong guess than what was originally there!" Text="If going to YouTube and search for &quot;Mushroom Gorge no-glitch&quot; there will be many world record runs that, right before the finish line, the players will jump over the canyon gap.  They usually use Funky Kong and the Flame Runner bike.&#xD;&#xA;&#xD;&#xA;I tried that but simply can't  jump over though.  Using a Mushroom boost, Funky Kong always fall a little and not able to catch the road, but hit the side of the mountain instead and fall off.  I also tried Wheelie first, and then use the Mushroom boost, and the same thing happen.&#xD;&#xA;&#xD;&#xA;Is there a way to do it?  Such as Mushroom over some bump, and then also perform a trick for the jump, so that the jump is higher?  How is that done?&#xD;&#xA;" />
  <row Id="26187" PostHistoryTypeId="5" PostId="11159" RevisionGUID="90567811-7133-4434-b2e8-961d385b974b" CreationDate="2010-11-18T17:22:38.150" UserId="122" Comment="Spelling and grammar." Text="You don't have to uninstall it, you can install it on many PCs, because it's your battle.net account which allows you to play in multiplayer and to save progress.&#xD;&#xA;&#xD;&#xA;And the progress is saved in the cloud, so don't worry about achievements." />
  <row Id="26188" PostHistoryTypeId="5" PostId="11157" RevisionGUID="be4ee562-786c-42a6-a565-250c5244caaf" CreationDate="2010-11-18T17:31:10.203" UserId="85" Comment="Y'know? Funky Kong was even in the first paragraph and I just didn't pay attention. Go figure. In any case, suggested link provided. ♪" Text="If going to YouTube and search for [&quot;Mushroom Gorge no-glitch&quot;][1] there will be many world record runs that, right before the finish line, the players will jump over the canyon gap.  They usually use Funky Kong and the Flame Runner bike.&#xD;&#xA;&#xD;&#xA;I tried that but simply can't  jump over though.  Using a Mushroom boost, Funky Kong always fall a little and not able to catch the road, but hit the side of the mountain instead and fall off.  I also tried Wheelie first, and then use the Mushroom boost, and the same thing happen.&#xD;&#xA;&#xD;&#xA;Is there a way to do it?  Such as Mushroom over some bump, and then also perform a trick for the jump, so that the jump is higher?  How is that done?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=z0SRy1A0Igw" />
  <row Id="26189" PostHistoryTypeId="2" PostId="11160" RevisionGUID="da4d9e91-89b9-4d84-a056-91cdf0bd7762" CreationDate="2010-11-18T17:37:25.670" UserId="4393" Text="If your running standard hardware with up-to-date drivers, try disabling all background programs and non-essential programs (including your virus scanner, which might try to read the same memory as the game or play with some files it tries to load). &#xD;&#xA;&#xD;&#xA;Press WINKEY + R, type msconfig and enter&#xD;&#xA;In the general tab, hit &quot;Selective Startup&quot; and uncheck &quot;Load Startup Items&quot;&#xD;&#xA;Go to the Services tab and press &quot;Hide All Microsoft Services&quot; then presss &quot;Disable All&quot;&#xD;&#xA;Press Ok, then restart when prompted. Try the game again without any third party programs or services running.&#xD;&#xA;&#xD;&#xA;To restore, simply go back to msconfig and select &quot;Normal Startup&quot;" />
  <row Id="26191" PostHistoryTypeId="2" PostId="11161" RevisionGUID="1fdeb358-f9ed-43da-aa02-dd2c8fb6eec7" CreationDate="2010-11-18T17:53:45.430" UserId="2578" Text="It can [also be done with an Action Replay](http://super-smash-bros.wikia.com/wiki/Debug_Menu#In_Melee) (gamecube only).  This also lets you play as Giga Bowser!" />
  <row Id="26192" PostHistoryTypeId="2" PostId="11162" RevisionGUID="88bacd70-0154-4e15-a889-1c7be87e7dfb" CreationDate="2010-11-18T18:00:09.820" UserId="58" Text="As is fairly well-documented, Caesar's Legion is extremely sexist -- women do not serve his armies, are subservient to men in all ways, etc.&#xD;&#xA;&#xD;&#xA;So my question is, if you are playing New Vegas as a woman, are you able to side with Caesar throughout the game and for the endgame? Does that modify any of the interactions with the Legion?" />
  <row Id="26193" PostHistoryTypeId="1" PostId="11162" RevisionGUID="88bacd70-0154-4e15-a889-1c7be87e7dfb" CreationDate="2010-11-18T18:00:09.820" UserId="58" Text="Can you finish the game siding with Caesar as a woman?" />
  <row Id="26194" PostHistoryTypeId="3" PostId="11162" RevisionGUID="88bacd70-0154-4e15-a889-1c7be87e7dfb" CreationDate="2010-11-18T18:00:09.820" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="26195" PostHistoryTypeId="2" PostId="11163" RevisionGUID="34a9f68f-a3f8-4a9d-8c07-6e1d37eacd8e" CreationDate="2010-11-18T18:02:19.040" UserId="4899" Text="Once, I read about a project (not a commercial one) wich consisted in a very light game similar to Cube or something like that (a 3d game). That game could be on a classic floppy disk. That seemed very interesting, but I can´t remember where did I read that.&#xD;&#xA;&#xD;&#xA;¿Any similar project or game available?" />
  <row Id="26196" PostHistoryTypeId="1" PostId="11163" RevisionGUID="34a9f68f-a3f8-4a9d-8c07-6e1d37eacd8e" CreationDate="2010-11-18T18:02:19.040" UserId="4899" Text="What´s the most lightweight 3d game?" />
  <row Id="26197" PostHistoryTypeId="3" PostId="11163" RevisionGUID="34a9f68f-a3f8-4a9d-8c07-6e1d37eacd8e" CreationDate="2010-11-18T18:02:19.040" UserId="4899" Text="&lt;3d&gt;" />
  <row Id="26198" PostHistoryTypeId="5" PostId="11163" RevisionGUID="d4f1f910-930f-4991-b8ec-1f7337a960e2" CreationDate="2010-11-18T18:07:37.800" UserId="4899" Comment="added 61 characters in body" Text="Once, I read about a project (not a commercial one) wich consisted in a very light game similar to Cube or something like that (a 3d game). That game could be on a classic floppy disk. That seemed very interesting, but I can´t remember where did I read that.&#xD;&#xA;&#xD;&#xA;¿Any similar project or game available?&#xD;&#xA;&#xD;&#xA;**Edit**: By 'lightweight' I mean little hard disc space." />
  <row Id="26199" PostHistoryTypeId="2" PostId="11164" RevisionGUID="83e3e0c3-50ce-45c2-a24b-9c08d9dbcb38" CreationDate="2010-11-18T18:13:21.327" UserId="274" Text="What resources (websites, chat rooms, et cetera) are most useful in finding new games to play? Please also specify **why** they are useful. Limit your answer to resources that pertain to a single genre.&#xD;&#xA;" />
  <row Id="26200" PostHistoryTypeId="1" PostId="11164" RevisionGUID="83e3e0c3-50ce-45c2-a24b-9c08d9dbcb38" CreationDate="2010-11-18T18:13:21.327" UserId="274" Text="Gaming resources: How can I find new games to play?" />
  <row Id="26201" PostHistoryTypeId="3" PostId="11164" RevisionGUID="83e3e0c3-50ce-45c2-a24b-9c08d9dbcb38" CreationDate="2010-11-18T18:13:21.327" UserId="274" Text="&lt;game-rec&gt;&lt;faq&gt;" />
  <row Id="26202" PostHistoryTypeId="2" PostId="11165" RevisionGUID="9a4a82f7-878f-475d-90a2-e92d09ba7c15" CreationDate="2010-11-18T18:15:58.493" UserId="3129" Text="**Yes.**&#xD;&#xA;&#xD;&#xA;You will be talked down to, insulted, barred from fighting in the arena, and may be locked out of the occasional unmarked quest, but it is entirely possible to side with the Legion with a Female character.&#xD;&#xA;&#xD;&#xA;Why you'd *want to* on the other hand..." />
  <row Id="26203" PostHistoryTypeId="6" PostId="11163" RevisionGUID="66f32e79-9f5c-412e-a2d8-806db030a7fe" CreationDate="2010-11-18T18:17:19.833" UserId="2578" Comment="edited tags; edited title" Text="&lt;identify-this-game&gt;&lt;3d&gt;" />
  <row Id="26204" PostHistoryTypeId="2" PostId="11166" RevisionGUID="ce3ee850-9a88-4b64-92f0-55d03e1416bb" CreationDate="2010-11-18T18:17:54.560" UserId="2578" Text="You are probably thinking of [.kkrieger](http://www.theprodukkt.com/kkrieger#22), the infamous 96KB First Person Shooter." />
  <row Id="26205" PostHistoryTypeId="4" PostId="11163" RevisionGUID="66f32e79-9f5c-412e-a2d8-806db030a7fe" CreationDate="2010-11-18T18:17:19.833" UserId="2578" Comment="edited tags; edited title" Text="What´s the name of this lightweight 3d game?" />
  <row Id="26206" PostHistoryTypeId="16" PostId="11164" RevisionGUID="00000000-0000-0000-0000-000000000000" CreationDate="2010-11-18T18:19:53.933" UserId="85" />
  <row Id="26209" PostHistoryTypeId="5" PostId="11164" RevisionGUID="4fb13d8d-fc5b-4caa-a440-ffe0d0df90e4" CreationDate="2010-11-18T18:25:32.663" UserId="274" Comment="Emboldened and explained CW" Text="### What resources (websites, chat rooms, et cetera) are most useful in finding new games to play?&#xD;&#xA;&#xD;&#xA;This question is a [Community Wiki][1], so it can be edited by (almost) anyone and generates no reputation. Please limit each answer to resources that pertain to a single genre. Please also specify **why** they are useful.&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.stackoverflow.com/questions/11740/what-are-community-wiki-posts" />
  <row Id="26210" PostHistoryTypeId="5" PostId="11163" RevisionGUID="66d04aa1-cd5a-4d70-b0aa-62d7a7593fd6" CreationDate="2010-11-18T18:25:43.707" UserId="4899" Comment="added 153 characters in body; deleted 1 characters in body" Text="Once, I read about a project (not a commercial one) wich consisted in a very light game similar to Cube or something like that (a 3d game). That game could be on a classic floppy disk. That seemed very interesting, but I can´t remember where did I read that.&#xD;&#xA;&#xD;&#xA;**Any similar project or game available?**&#xD;&#xA;&#xD;&#xA;**Edit**: By 'lightweight' I mean little hard disc space.&#xD;&#xA;&#xD;&#xA;**Edit**: I don´t want to know about a particular game, it was just an example. Could you edit back the title of my question and the tag? Thanks." />
  <row Id="26211" PostHistoryTypeId="2" PostId="11168" RevisionGUID="c0a928e2-c3f2-4345-ad3e-9571953a1811" CreationDate="2010-11-18T18:43:50.203" UserId="320" Text="Things that have worked in the past:&#xD;&#xA;&#xD;&#xA;* Flashing videocard bios&#xD;&#xA;&#xD;&#xA;* making sure that you are only running 2 cores on your processor." />
  <row Id="26212" PostHistoryTypeId="5" PostId="11164" RevisionGUID="94a9ebd1-d44e-466b-8956-de4668316f13" CreationDate="2010-11-18T18:45:07.927" UserId="102" Comment="added 170 characters in body" Text="### What resources (websites, chat rooms, et cetera) are most useful in finding new games to play?&#xD;&#xA;&#xD;&#xA;This question is a [Community Wiki][1], so it can be edited by (almost) anyone and generates no reputation. Please limit each answer to resources that pertain to a single genre. Please also specify **why** they are useful.&#xD;&#xA;&#xD;&#xA;While finding games can often be a subjective experience, please consider the policy of __[Back it up!][2]__ before answering&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.stackoverflow.com/questions/11740/what-are-community-wiki-posts&#xD;&#xA;  [2]: http://moms4mom.com/back-it-up" />
  <row Id="26213" PostHistoryTypeId="5" PostId="11168" RevisionGUID="df64976a-bc0b-4d98-a510-017e23e0e2e6" CreationDate="2010-11-18T18:50:42.477" UserId="320" Comment="added 362 characters in body; added 87 characters in body" Text="Things that have worked in the past:&#xD;&#xA;&#xD;&#xA;* Flashing videocard bios&#xD;&#xA;&#xD;&#xA;* making sure that you are only running 2 cores on your processor.  What you need to do is try to start the game, and then press ctrl+alt+del and choose the process.  In XP, I know you can simply right click the process and choose 'Set Affinity'.  Not sure in 7.  In any case, previous patches of Fallout 3 seem to have broken Quad Core support, and the X3 has 3 active cores, so I wouldn't be surprised if that was the problem.&#xD;&#xA;&#xD;&#xA;Also, before you go on to flash the gfx bios, try disabling the third core first :D" />
  <row Id="26214" PostHistoryTypeId="5" PostId="11164" RevisionGUID="4b938626-de3f-47b7-b359-893ab361e4b6" CreationDate="2010-11-18T18:53:08.717" UserId="274" Comment="deleted 65 characters in body" Text="### What resources (websites, forums, chat rooms, et cetera) are most useful in finding new games to play?&#xD;&#xA;&#xD;&#xA;This question is a [Community Wiki][1], so it can be edited by (almost) anyone and generates no reputation. &#xD;&#xA;&#xD;&#xA;Finding games is a subjective topic, so consider the __[Back it up!][2]__ policy when answering. Also, limit each answer to resources that pertain to a single genre. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.stackoverflow.com/questions/11740/what-are-community-wiki-posts&#xD;&#xA;  [2]: http://moms4mom.com/back-it-up" />
  <row Id="26215" PostHistoryTypeId="2" PostId="11169" RevisionGUID="be778f95-2de7-49da-9b8a-afe3408478ff" CreationDate="2010-11-18T19:04:12.487" UserId="121" Text="In Dwarf Fortress adventure mode, can I equip my unarmed peasant with weapons and armor?  Some of these plucky blue collar types have managed to survive a lot and I'd like to see them upgraded." />
  <row Id="26216" PostHistoryTypeId="1" PostId="11169" RevisionGUID="be778f95-2de7-49da-9b8a-afe3408478ff" CreationDate="2010-11-18T19:04:12.487" UserId="121" Text="How can I arm a friendly peasant?" />
  <row Id="26217" PostHistoryTypeId="3" PostId="11169" RevisionGUID="be778f95-2de7-49da-9b8a-afe3408478ff" CreationDate="2010-11-18T19:04:12.487" UserId="121" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-adventure&gt;" />
  <row Id="26219" PostHistoryTypeId="5" PostId="11133" RevisionGUID="4cf23533-bcc2-4748-8470-db0131a5712c" CreationDate="2010-11-18T19:33:21.440" UserId="4842" Comment="added 4357 characters in body" Text="OK, so you are saying that you can sit at your drums, calibrate and get value x, then reboot your PS and power cycle your TV, then when you calibrate again you get value y.  And x and y are different enough to cause problems playing.  Is that right?&#xD;&#xA;&#xD;&#xA;Just so we're on the same page: The game engine will produce an event (say, a snare hit).  This event will cause the video to appear in a certain way (a dot in the snare lane crossing the line) and the music to sound a certain way (a snare sound).  This event takes place at a single instant in time.  &#xD;&#xA;&#xD;&#xA;However, TVs and stereos have latency for signal processing, buffering, mixing, DRM, etc.  So the game engine cannot know when a human will see or hear what it outputs.  So the game engine actually splits that event into three events, and allows you to tune when it outputs the sound and when it outputs the video relative to the abstract event within the game.&#xD;&#xA;&#xD;&#xA;So the only variables that come to mind in this situation are:&#xD;&#xA;&#xD;&#xA;1. the game's data for the calibration settings&#xD;&#xA;  - you said that this does not change during a single session, but you need to change it between power cycles for the gameplay to be accurate&#xD;&#xA;1. the game's ability to observe those calibration settings accurately and consistently&#xD;&#xA;  - it's hard to believe that this would fail or drift, it's an important part of the game and likely very well tested.  I would expect other parts of the game (eg, video quality) to be intentionally compromised before this is allowed to degrade.&#xD;&#xA;1. the amount of time it takes for the video and audio to reach your eyes and ears&#xD;&#xA;  - it's probably safe to say the speed of light and sound are not changing :)  But if you are playing in a huge room and moving the drums, that may have an impact.  Sound travels about 1 foot in 1 ms, so moving 15 feet will cause the variation in sound that you noted.&#xD;&#xA;1. the latency within your TV and/or stereo&#xD;&#xA;  - I don't know much about this technology, but it might be reasonable to assume that the manufacturers do not consider a +/-20ms drift to be critical.  I doubt a normal human would consider that drift to be noticeable for movies or other types of games.  It may be that the CPU within your display locks to a specific time slice for syncing it's DSP/HDMI/etc functions, and chooses one arbitrarily on each boot.  For example, it may be that your display picks the next multiple of 50ms and uses that as the starting point for the interval of its overall sync clock frequency.&#xD;&#xA;1. the latency within your interconnects&#xD;&#xA;  - I don't know a lot about HDMI, but it is not a simple protocol and is probably not guaranteed to be realtime or driftless.  There should be no latency with the analog interconnects that your friend has.&#xD;&#xA;&#xD;&#xA;I have never heard of any of the 6 or so people I know having calibration issues like you describe with this kind of system.  It is possible that you have played on two setups that are particularly ill-suited to time-sensitive application such as Rock Band.  It is also possible that you yourself are particularly sensitive to small drifts that other people would not notice.  I personally do not think that a 16ms difference would be perceived by me while playing a game like this.&#xD;&#xA;&#xD;&#xA;One thing you could do is power-cycle your TV during the calibration process.  When the display comes back on, you may be able to notice that the new video is off from the old video (assuming you keep good time :).  This would tell you that your TV's latency is variable between boots.  You could do the same thing for your stereo.  I can't think of anything you could do to your PS3 to test if there is a problem with the game itself, but as I mentioned above, I think this is the least likely to be the actual problem.  If you have an iPhone, there are free metronome apps that may be able to help you identify the problem.  I would guess there are also free metronome apps for Android.&#xD;&#xA;&#xD;&#xA;In the end, I doubt there is much you can do aside from figuring out what the variable is and replacing that equipment.  Some stereos allow you to tune the latency, but since your problem is variability over time, this would just be another way to &quot;calibrate&quot; your drums.  Or you can live with frequent recalibrations and/or adjust your playing style to accommodate the variation. &#xD;&#xA;&#xD;&#xA;HTH.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;Are you saying that you would bring your drums to your friends house?  Or that (s?)he would bring his PS3 to your house?  Calibration does not happen in the instrument, AFAIK.  It merely changes the way the sound and video are &quot;synced&quot; prior to output from the console so as to match your perception and your environment.  So if you calibrate the system for one environment/console/display setup in one place, you would have to recalibrate for another environment/console/display in another place.&#xD;&#xA;&#xD;&#xA;If the above is not the case, and the drums do not move between sessions and no settings get changed, it may just be perceptual on your part.  How long is the duration between sessions?  Do you play with different individuals?&#xD;&#xA;&#xD;&#xA;In my experience, after a long duration between sessions, it does take some time to get back into the groove of the audio/video sync.  It will never be perfect.&#xD;&#xA;&#xD;&#xA;As well, different co-players play differently based on their own reaction timing and physiological quirks, and it is human nature for us to sync to these other humans in the room.  I've played with one person who was consistently late (but within the range of &quot;correct&quot; in the game) and it can be very disconcerting, especially if you are playing at different levels. &#xD;&#xA;&#xD;&#xA;I don't know the science, but I would be very surprised if ~40ms would be significant.  I feel like there are times when I am up to 100ms off from the video, but in sync with my co-players and/or the sound, and that I can mentally shift the video to compensate.&#xD;&#xA;&#xD;&#xA;I have had good luck with using the video as just a rough guide, and relying mainly on keeping up with the music as well as the others that I am playing with.  I have seen people approach these games as precise video challenges and not give enough weight to the music/co-players, and they never do very well.&#xD;&#xA;&#xD;&#xA;Or are you saying that a calibration you made simply does not survive the occasional console reset?  That sounds like a plain old bug...  Are you shutting down the console &quot;properly&quot;?  Or just killing the power to it?  I have Rock Band Beatles and Guitar Hero World Tour for the PS3, and one calibration per game is all I've ever needed.&lt;/strike&gt;" />
  <row Id="26220" PostHistoryTypeId="2" PostId="11171" RevisionGUID="66882576-6ac6-4489-82d4-836ad20dae84" CreationDate="2010-11-18T19:34:39.027" UserId="336" Text="Unfortunately, there is no way to currently arm companions -- they're stuck with whatever they're generated with.&#xD;&#xA;&#xD;&#xA;The sole exception is if they wrestle in combat, and manage to gain possession of an enemy weapon, either from reclaiming a weapon lodged in one of their wounds, or by grabbing the enemy's weapon directly.&#xD;&#xA;&#xD;&#xA;However, both situations occur rarely, and cannot be relied upon because your companions don't use any kind of strategy in their attacks, or at least, not a strategy that you can suggest them to use." />
  <row Id="26221" PostHistoryTypeId="2" PostId="11172" RevisionGUID="a7ab4775-d073-4fdc-bfde-014cbea0441c" CreationDate="2010-11-18T19:49:47.943" UserId="857" Text="*I might be skirting the limits of what you're trying to do here because this answer isn't &quot;genre-specific&quot;, but each article is separated into genre sections. Just let me know if it's a problem. This site is my preferred resource for finding games to play on older systems though, so I think it's worth trying to put here.*&#xD;&#xA;&#xD;&#xA;When looking for games to try on non-current systems, my favorite place to check is [Racketboy](http://www.racketboy.com/). They have two relevant article series, both of which are split into sections by genre, and are more detailed than most recommendation sites, with multi-paragraph descriptions and screenshots of each game:&#xD;&#xA;&#xD;&#xA;1. The [Defining Games](http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines) series, which lists the best *popular* games on the system. These are generally the games that almost everyone with that particular console played. The ones that get suggested every single time someone asks for suggestions. If you're new to a console, this is a great place to start.&#xD;&#xA;2. The [Hidden Gems](http://www.racketboy.com/guide/hidden-gems) series, which tries to list high-quality games that didn't get much mainstream attention. Note that even if you're looking for the popular games, this series might be worth looking at, because every platform/genre combination has an &quot;Obvious Choices&quot; section that lists those. Some consoles have a Hidden Gems article but no Defining Games one, so it's generally good to check both." />
  <row Id="26222" PostHistoryTypeId="5" PostId="11163" RevisionGUID="43d6638b-0045-4b27-8f67-36d9fac49259" CreationDate="2010-11-18T19:54:27.733" UserId="4899" Comment="added 77 characters in body" Text="Once, I read about a project (not a commercial one) wich consisted in a very light game similar to Cube or something like that (a 3d game). That game could be on a classic floppy disk. That seemed very interesting, but I can´t remember where did I read that.&#xD;&#xA;&#xD;&#xA;**Any similar project or game available?**&#xD;&#xA;&#xD;&#xA;**Edit**: By 'lightweight' I mean little hard disc space.&#xD;&#xA;&#xD;&#xA;**Edit**: I don´t want to know about a particular game, it was just an example. Could you edit back the title of my question and the tag? Thanks. &#xD;&#xA;&#xD;&#xA;(BTW: the original question was about the lightweight 3d game available)" />
  <row Id="26223" PostHistoryTypeId="2" PostId="11173" RevisionGUID="245f4bcf-30a2-471a-96cb-b20416de3af5" CreationDate="2010-11-18T19:56:52.587" UserId="1719" Text="One of the best places to find new PC games to play is on **[Steam's Official Website][1]**.  More and more publishers are using Steam as their platform of choice.  It gives the [Metascore][2] for the game and you can often find videos, a synopsis, and a free demo for the games there.&#xD;&#xA;&#xD;&#xA;And, of course, you can buy the game right from that site as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/&#xD;&#xA;  [2]: http://www.metacritic.com/" />
  <row Id="26224" PostHistoryTypeId="2" PostId="11174" RevisionGUID="802780ef-e5b4-499b-9451-77e3f575dcf9" CreationDate="2010-11-18T20:04:00.343" UserId="4902" Text="First one is PC, circa EGA/386 era (early 90s). 4 small, square looking heroes that all follow in the footsteps of the leader, 2 shoot projectiles in mad spam mode, 2 are useless. They take missions/quests which are 2d side scrolling, platforming levels. They only level up once in the game, and when they do, their stats drop briefly, then keep rising. &#xD;&#xA;&#xD;&#xA;Second one is for Sinclair Spectrum. I had a Spectrum+ so it's not a 128 only game. I couldn't figure out anything to do in it other than walk around and eventually get in an ice cream truck looking van. At some point a blimp would show up from the left, and later my character would spontaneously die. I never figured out anything about what to do in it.&#xD;&#xA;&#xD;&#xA;I drew some screenshots, to scale as best I could: http://i.imgur.com/Kx9xW.png&#xD;&#xA;&#xD;&#xA;These are rather obscure games. I can't google anything for the first, and I've actually been going through Sinclair screenshots alphabetically with no luck. " />
  <row Id="26225" PostHistoryTypeId="1" PostId="11174" RevisionGUID="802780ef-e5b4-499b-9451-77e3f575dcf9" CreationDate="2010-11-18T20:04:00.343" UserId="4902" Text="Help me identify these two old games from before I knew English well (with &quot;screenshots&quot;)" />
  <row Id="26226" PostHistoryTypeId="3" PostId="11174" RevisionGUID="802780ef-e5b4-499b-9451-77e3f575dcf9" CreationDate="2010-11-18T20:04:00.343" UserId="4902" Text="&lt;old-games&gt;" />
  <row Id="26227" PostHistoryTypeId="6" PostId="11174" RevisionGUID="822df718-41c6-4693-8230-f88708db36b7" CreationDate="2010-11-18T20:11:38.587" UserId="274" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="26228" PostHistoryTypeId="5" PostId="11164" RevisionGUID="0f109833-01f8-4a6a-bb6f-e869a2c4f008" CreationDate="2010-11-18T20:15:04.247" UserId="274" Comment="Does anyone read these summaries?; added 8 characters in body" Text="## What resources are most useful in finding new games to play? ##&#xD;&#xA;&#xD;&#xA;This question is a place to find websites, forums, and other places that help you find new games to play.&#xD;&#xA;&#xD;&#xA;Game recommendations are a subjective topic, so consider the __[Back it up!][2]__ policy when answering. Please explain **why** something is a good resource rather than just providing a link and a short description.&#xD;&#xA;&#xD;&#xA;This question is a [Community Wiki][1], so it (and its answers) can be edited by (almost) anyone and generate no reputation. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.stackoverflow.com/questions/11740/what-are-community-wiki-posts&#xD;&#xA;  [2]: http://moms4mom.com/back-it-up" />
  <row Id="26229" PostHistoryTypeId="5" PostId="11172" RevisionGUID="122e0a14-84a1-4c45-8d45-3537b5a0bfab" CreationDate="2010-11-18T20:16:22.110" UserId="274" Comment="Nope, no problem!" Text="When looking for games to try on non-current systems, my favorite place to check is [Racketboy](http://www.racketboy.com/). They have two relevant article series, both of which are split into sections by genre, and are more detailed than most recommendation sites, with multi-paragraph descriptions and screenshots of each game:&#xD;&#xA;&#xD;&#xA;1. The [Defining Games](http://www.racketboy.com/guide/games-that-defined-retro-gaming-machines) series, which lists the best *popular* games on the system. These are generally the games that almost everyone with that particular console played. The ones that get suggested every single time someone asks for suggestions. If you're new to a console, this is a great place to start.&#xD;&#xA;2. The [Hidden Gems](http://www.racketboy.com/guide/hidden-gems) series, which tries to list high-quality games that didn't get much mainstream attention. Note that even if you're looking for the popular games, this series might be worth looking at, because every platform/genre combination has an &quot;Obvious Choices&quot; section that lists those. Some consoles have a Hidden Gems article but no Defining Games one, so it's generally good to check both." />
  <row Id="26230" PostHistoryTypeId="5" PostId="11173" RevisionGUID="9ff3ded4-a9bd-418f-8fdf-f88f66a23bb8" CreationDate="2010-11-18T20:20:17.083" UserId="1719" Comment="added 152 characters in body" Text="One of the best places to find new PC games to play is on **[Steam's Official Website][1]**.  More and more publishers are using Steam as their platform of choice.  It gives the [Metascore][2] for the game and you can often find videos, a synopsis, and a free demo for the games there.&#xD;&#xA;&#xD;&#xA;And, of course, you can buy the game right from that site as well.&#xD;&#xA;&#xD;&#xA;The newest releases are most prominently featured, but it has a robust search where you can filter games based on genres, price, and other criteria.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/&#xD;&#xA;  [2]: http://www.metacritic.com/" />
  <row Id="26231" PostHistoryTypeId="2" PostId="11175" RevisionGUID="07a7221f-6b13-4f1b-9734-ca5fbf379012" CreationDate="2010-11-18T20:25:57.243" UserId="4811" Text="I remember I used to play a motocross-type racing game on my PC that came out in around 2000-2001. It was on a blue CD, its soundtrack was pretty great, and it allowed you to race both motorcycles and motorbikes. I know this is a little bit vague, but does this sound familiar to anyone?" />
  <row Id="26232" PostHistoryTypeId="1" PostId="11175" RevisionGUID="07a7221f-6b13-4f1b-9734-ca5fbf379012" CreationDate="2010-11-18T20:25:57.243" UserId="4811" Text="Help identify this PC racing game." />
  <row Id="26233" PostHistoryTypeId="3" PostId="11175" RevisionGUID="07a7221f-6b13-4f1b-9734-ca5fbf379012" CreationDate="2010-11-18T20:25:57.243" UserId="4811" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;racing&gt;" />
  <row Id="26234" PostHistoryTypeId="2" PostId="11176" RevisionGUID="06712f0b-70c5-4e65-bdef-969a1bdee1e4" CreationDate="2010-11-18T20:38:16.023" UserId="818" Text="[Moto Racer][1]?&#xD;&#xA;![Moto Racer][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Moto_Racer&#xD;&#xA;  [2]: http://i.imgur.com/HPTkU.jpg" />
  <row Id="26235" PostHistoryTypeId="5" PostId="11158" RevisionGUID="8f113354-446e-42c1-8f2e-70d62ee2804f" CreationDate="2010-11-18T20:51:00.377" UserId="6431" UserDisplayName="Aardvark" Comment="deleted 253 characters in body" Text="It seems like your problem is a common one.  Unfortunately the PC latency has been very bad for a lot of Black-ops players, and by the look of it it is even worse in Brazil.&#xD;&#xA;&#xD;&#xA;Are you behind a firewall or anything that would limit your connection speed?  Does a port need to be forwarded on you router?  How has your connection been lately on other things? (movie streaming etc)  If the network in your area is one that experiences heavy load it could easily take a toll on your bandwidth.  You could also go through this [ping boosting guide][2] and see if any of these help you.&#xD;&#xA;&#xD;&#xA;Let me know if this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.gameservers.com/viewtopic.php?f=11&amp;t=40546&#xD;&#xA;  [2]: http://www.fragworld.org/frag/home-117.html" />
  <row Id="26236" PostHistoryTypeId="2" PostId="11177" RevisionGUID="5f02df2d-0333-44cb-802f-a7cecc1fb6f6" CreationDate="2010-11-18T21:04:34.457" UserId="58" Text="I can't even begin to help you on the second (ice cream truck van thing) one, but would the first be part of the [Sorcerian][1] series? When I saw your drawing, it reminded me that I'd had that game growing up. (Though I never really enjoyed it much, to be honest.) I couldn't remember its name to save my life, either -- it took quite a bit of scouring before I found it. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/sorcerian" />
  <row Id="26238" PostHistoryTypeId="2" PostId="11179" RevisionGUID="892a022c-6a16-4641-8bf5-c128186d4e1e" CreationDate="2010-11-18T21:16:01.363" UserId="274" Text="Items in the town bank seem to be broken in to four categories: Resources, Armoury, Furniture, and Miscellaneous. However I haven't been able to find a list of what items can be found or what they actually do. Is there an item list anywhere?" />
  <row Id="26239" PostHistoryTypeId="1" PostId="11179" RevisionGUID="892a022c-6a16-4641-8bf5-c128186d4e1e" CreationDate="2010-11-18T21:16:01.363" UserId="274" Text="What items can I find in Die2Nite?" />
  <row Id="26240" PostHistoryTypeId="3" PostId="11179" RevisionGUID="892a022c-6a16-4641-8bf5-c128186d4e1e" CreationDate="2010-11-18T21:16:01.363" UserId="274" Text="&lt;items&gt;&lt;die2nite&gt;" />
  <row Id="26241" PostHistoryTypeId="5" PostId="11177" RevisionGUID="b9a92e18-6707-4dd8-8393-bb88b6c6b596" CreationDate="2010-11-18T21:45:43.800" UserId="58" Comment="added 159 characters in body" Text="Would the first be part of the [Sorcerian][1] series? When I saw your drawing, it reminded me that I'd had that game growing up. (Though I never really enjoyed it much, to be honest.) I couldn't remember its name to save my life, either -- it took quite a bit of scouring before I found it. :)&#xD;&#xA;&#xD;&#xA;After more scouring, is it plausible that the second is [Mailstrom][2]? (I never had a ZX Spectrum, so I'm just scouring Mobygames looking for more-or-less screen shot matches.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/sorcerian&#xD;&#xA;  [2]: http://www.mobygames.com/game/zx-spectrum/mailstrom" />
  <row Id="26245" PostHistoryTypeId="2" PostId="11181" RevisionGUID="4495bce0-9aea-4d94-9eef-73843a157090" CreationDate="2010-11-18T22:24:18.430" UserId="215" Text="I like my maps to be symmetrical, and I wanted to know since a casual poking around didn't find anything: Are there any commands or tools in the Starcraft 2 Galaxy editor to assist with making my maps symmetrical? Even an ability to export the heightmap for editing would work." />
  <row Id="26246" PostHistoryTypeId="1" PostId="11181" RevisionGUID="4495bce0-9aea-4d94-9eef-73843a157090" CreationDate="2010-11-18T22:24:18.430" UserId="215" Text="Starcraft 2 Galaxy editor mirroring tools?" />
  <row Id="26247" PostHistoryTypeId="3" PostId="11181" RevisionGUID="4495bce0-9aea-4d94-9eef-73843a157090" CreationDate="2010-11-18T22:24:18.430" UserId="215" Text="&lt;starcraft-2&gt;&lt;galaxy-editor&gt;&lt;symmetrical&gt;" />
  <row Id="26248" PostHistoryTypeId="2" PostId="11182" RevisionGUID="3ec7a1e3-df3a-4340-9dc2-08c64a882ecf" CreationDate="2010-11-18T22:29:11.123" UserId="4908" Text="http://en.wikipedia.org/wiki/Numbers_station" />
  <row Id="26250" PostHistoryTypeId="2" PostId="11183" RevisionGUID="ba59eaaa-57eb-41e0-8c48-e7cb592723b7" CreationDate="2010-11-18T22:57:15.060" UserId="998" Text="- Highlight the terrain, copy and paste it, but don't place the copied terrain yet.&#xD;&#xA;&#xD;&#xA;- Under the Edit menu, use the Flip and Rotate options to get it symmetric." />
  <row Id="26251" PostHistoryTypeId="2" PostId="11184" RevisionGUID="3095c8c4-7a85-4e7c-9cdb-c7b0b00785b3" CreationDate="2010-11-18T23:10:19.800" UserId="4910" Text="Hi &#xD;&#xA;    I am tring to complete the 2nd (I think) chapter quest for Moria's Waste land survial book, but I am having trouble placing the observer in Mirelurk nest. &#xD;&#xA;&#xD;&#xA;I travel to the right place and locate some Mirelurk nest/eggs, but when I try to transfere some items into the nest, the observer is not displayed in my pip boy so i can't transfere it across. however when i walk away and look at my pipboy I can see the observer. &#xD;&#xA;&#xD;&#xA;Am I missing something..." />
  <row Id="26252" PostHistoryTypeId="1" PostId="11184" RevisionGUID="3095c8c4-7a85-4e7c-9cdb-c7b0b00785b3" CreationDate="2010-11-18T23:10:19.800" UserId="4910" Text="How to place Mirelurk Observer in fallout 3" />
  <row Id="26253" PostHistoryTypeId="3" PostId="11184" RevisionGUID="3095c8c4-7a85-4e7c-9cdb-c7b0b00785b3" CreationDate="2010-11-18T23:10:19.800" UserId="4910" Text="&lt;fallout-3&gt;" />
  <row Id="26254" PostHistoryTypeId="2" PostId="11185" RevisionGUID="73efd041-7759-437b-b25a-9daf3456282e" CreationDate="2010-11-18T23:12:12.837" UserId="207" Text="Die2Nite Wiki has a list of items! And it seems fairly comprehensive too.&#xD;&#xA;&#xD;&#xA;You can find it [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.wikia.com/wiki/Items" />
  <row Id="26255" PostHistoryTypeId="5" PostId="11184" RevisionGUID="6de92ba8-5448-4bfb-a62b-347a8219625c" CreationDate="2010-11-18T23:16:56.510" UserId="816" Comment="cleanup" Text="I am tring to complete the 2nd (I think) chapter quest for Moria's Wasteland survial book, but I am having trouble placing the observer in Mirelurk nest. &#xD;&#xA;&#xD;&#xA;I travel to the right place and locate some Mirelurk nest/eggs, but when I try to transfer some items into the nest, the observer is not displayed in my pip-boy so i can't transfer it across. However, when I walk away and look at my pip-boy I can see the observer. &#xD;&#xA;&#xD;&#xA;Am I missing something..." />
  <row Id="26256" PostHistoryTypeId="4" PostId="11184" RevisionGUID="6de92ba8-5448-4bfb-a62b-347a8219625c" CreationDate="2010-11-18T23:16:56.510" UserId="816" Comment="cleanup" Text="How to place Mirelurk Observer in Fallout 3" />
  <row Id="26258" PostHistoryTypeId="6" PostId="10859" RevisionGUID="861b9f57-aa66-4936-9815-861aa4f50ef0" CreationDate="2010-11-18T23:17:40.510" UserId="1169" Comment="Added spoiler tag" Text="&lt;spoiler&gt;&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="26259" PostHistoryTypeId="5" PostId="11163" RevisionGUID="0fe9becf-de0f-4c53-8958-2e01dcd8b956" CreationDate="2010-11-18T23:18:36.047" UserId="23" Comment="Rollback to revision 2 + typo fix, since the author in rev 4 says the edit didn't match his intention." Text="Once, I read about a project (not a commercial one) wich consisted in a very light game similar to Cube or something like that (a 3d game). That game could be on a classic floppy disk. That seemed very interesting, but I can´t remember where did I read that.&#xD;&#xA;&#xD;&#xA;Any similar project or game available?&#xD;&#xA;&#xD;&#xA;**Edit**: By 'lightweight' I mean little hard disk space." />
  <row Id="26260" PostHistoryTypeId="6" PostId="11163" RevisionGUID="0fe9becf-de0f-4c53-8958-2e01dcd8b956" CreationDate="2010-11-18T23:18:36.047" UserId="23" Comment="Rollback to revision 2 + typo fix, since the author in rev 4 says the edit didn't match his intention." Text="&lt;game-rec&gt;&lt;3d&gt;" />
  <row Id="26262" PostHistoryTypeId="2" PostId="11188" RevisionGUID="6e26da25-86dc-4750-a9ea-24a953b3a800" CreationDate="2010-11-18T23:23:17.397" UserId="3114" Text="I was playing [Progress Wars][1] again the other day, and I continued my progress all the way up to level 62, before calling it a night.  However, the next day, I go to continue my progress, and **It's gone.**  Back to level 1.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Now I know I can't get my progress back, but can someone tell me why it might have been lost?  Steps I can take to prevent loss of progress in the future?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://progresswars.com/" />
  <row Id="26263" PostHistoryTypeId="1" PostId="11188" RevisionGUID="6e26da25-86dc-4750-a9ea-24a953b3a800" CreationDate="2010-11-18T23:23:17.397" UserId="3114" Text="Why Was My Progress Lost?" />
  <row Id="26264" PostHistoryTypeId="3" PostId="11188" RevisionGUID="6e26da25-86dc-4750-a9ea-24a953b3a800" CreationDate="2010-11-18T23:23:17.397" UserId="3114" Text="&lt;save-games&gt;&lt;progress-wars&gt;" />
  <row Id="26268" PostHistoryTypeId="2" PostId="11190" RevisionGUID="b301c88f-011b-4b82-b447-ba3545e8799a" CreationDate="2010-11-18T23:40:32.183" UserId="207" Text="Progress Wars stores several cookies in your browser which it attempts to retrieve at each session to figure out your progress in the game so far. Among these cookies are the cookies that allow the game to retrieve your level and progress each time you open the game site.&#xD;&#xA;&#xD;&#xA;If you cleared your browser's data recently, you will have gotten rid of the cookies. Also, your browser might be configured to delete cookies automatically when your session ends; check your preferences.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26269" PostHistoryTypeId="2" PostId="11191" RevisionGUID="8313e9e1-ca1d-424b-aa59-b7ab8cc4262a" CreationDate="2010-11-18T23:42:21.327" UserId="816" Text="The Die2Nite wiki is still very incomplete, and the [article on Action Points][1] only mentions:&#xD;&#xA;&#xD;&#xA; - Food&#xD;&#xA; - Water&#xD;&#xA;&#xD;&#xA;Both of which recharge your AP completely and can be used once per day for this purpose.  However, I know there are other ways to recharge AP, like drugs.  Can someone provide the full list of ways to recharge your AP.  Please also list any additional benefits or disadvantages for each (e.g. drugs get you addicted).&#xD;&#xA;&#xD;&#xA;[1]: http://die2nite.wikia.com/wiki/Action_Points" />
  <row Id="26270" PostHistoryTypeId="1" PostId="11191" RevisionGUID="8313e9e1-ca1d-424b-aa59-b7ab8cc4262a" CreationDate="2010-11-18T23:42:21.327" UserId="816" Text="What are all the ways to regenerate Action Points?" />
  <row Id="26271" PostHistoryTypeId="3" PostId="11191" RevisionGUID="8313e9e1-ca1d-424b-aa59-b7ab8cc4262a" CreationDate="2010-11-18T23:42:21.327" UserId="816" Text="&lt;die2nite&gt;" />
  <row Id="26272" PostHistoryTypeId="2" PostId="11192" RevisionGUID="ac49cd4a-be74-406e-8c19-9951fbc360e3" CreationDate="2010-11-19T00:04:59.917" UserId="3129" Text="So far, I know of the following:&#xD;&#xA;&#xD;&#xA; - Water. This only works once per day.&#xD;&#xA; - Food. This only works once per day. (Note, that some food, such as a Meaty Bone can cause an Infection which could get you killed!)&#xD;&#xA; - Drugs. Most drugs will restore AP to full, however, while under the influence, your forum posts will be affected, and there is a chance of addiction. Once you are addicted, if you do not take drugs every day, you will die.&#xD;&#xA; - Alcohol. This only works once per day. Drinking will refill your AP gauge, but it will inhibit your ability to perform some tasks, including searching, combat, and posting to the forum. The day after drinking, you will be hungover and unable to consume alcohol.&#xD;&#xA; - EMS System. This can only be used if you are not injured. Consumes 1 Battery, restores AP to 5, and instantly injures you.&#xD;&#xA; - Dice. Can be used once per day, small chance to restore 1 AP. (Doubles)." />
  <row Id="26273" PostHistoryTypeId="2" PostId="11193" RevisionGUID="04f0ac28-9630-4124-845a-e07b18a3a021" CreationDate="2010-11-19T00:18:50.697" UserId="4899" Text="I´m looking for a car driving simulator with the following characteristics:&#xD;&#xA;&#xD;&#xA;1. PC or MAC application.&#xD;&#xA;2. Focused in good driving practices (signal recognition, road rules training, etc.)&#xD;&#xA;3. Non browser based game.&#xD;&#xA;4. Non flash game.&#xD;&#xA;5. Steering wheel or Keyboard-mouse option (no other specific hardware)&#xD;&#xA;6. 3D graphics.&#xD;&#xA;&#xD;&#xA;I´m most interested in **good practices training**, as stated above, &#xD;&#xA;no 'car damage' or 'real controls (pedals, etc.)' simulation as seen in many games." />
  <row Id="26274" PostHistoryTypeId="1" PostId="11193" RevisionGUID="04f0ac28-9630-4124-845a-e07b18a3a021" CreationDate="2010-11-19T00:18:50.697" UserId="4899" Text="Is there a car driving simulator with the following characteristics?" />
  <row Id="26275" PostHistoryTypeId="3" PostId="11193" RevisionGUID="04f0ac28-9630-4124-845a-e07b18a3a021" CreationDate="2010-11-19T00:18:50.697" UserId="4899" Text="&lt;simulation&gt;" />
  <row Id="26277" PostHistoryTypeId="6" PostId="11193" RevisionGUID="9a185e8d-849a-4391-be16-850e94cb4426" CreationDate="2010-11-19T00:26:45.787" UserId="1410" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;simulation&gt;" />
  <row Id="26278" PostHistoryTypeId="6" PostId="11163" RevisionGUID="e3276e3d-31f4-40bf-9b5a-910a77a331f2" CreationDate="2010-11-19T00:45:42.643" UserId="2974" Comment="edited tags" Text="&lt;game-rec&gt;&lt;identify-this-game&gt;&lt;3d&gt;" />
  <row Id="26279" PostHistoryTypeId="2" PostId="11194" RevisionGUID="b2bffb52-04f6-4690-8628-4d56b91dbb1b" CreationDate="2010-11-19T00:46:59.127" UserId="4913" Text="Check this page out. It includes tips and a video playthrough of the hardest Epicycles level. http://www.hemispheregames.com/2010/02/03/osmos-rage-part-4-roadside-assistance/&#xD;&#xA;&#xD;&#xA;Cheers,&#xD;&#xA;Eddy" />
  <row Id="26281" PostHistoryTypeId="2" PostId="11196" RevisionGUID="36211f89-f11f-4381-8346-9c193038b6b2" CreationDate="2010-11-19T01:22:58.227" UserId="2578" Text="Guitar Hero supports both 4-lane and 5-lane drums mode.  I assumed it wouldn't be possible to play 5-lane drums in Guitar Hero using the Rock Band cymbals, but then I found [these](http://www.amazon.com/Cymbals-3-Pack-Rockband-Guitar-Nintendo-Wii/dp/B001V6SO5U), which claim to work with Guitar Hero.&#xD;&#xA;&#xD;&#xA;**So is it possible to play 5-lane drums using a Rock Band drumset and the new cymbals?**" />
  <row Id="26282" PostHistoryTypeId="1" PostId="11196" RevisionGUID="36211f89-f11f-4381-8346-9c193038b6b2" CreationDate="2010-11-19T01:22:58.227" UserId="2578" Text="Can you play Guitar Hero using Rock Band 3's new cymbals?" />
  <row Id="26283" PostHistoryTypeId="3" PostId="11196" RevisionGUID="36211f89-f11f-4381-8346-9c193038b6b2" CreationDate="2010-11-19T01:22:58.227" UserId="2578" Text="&lt;rock-band-3&gt;&lt;guitar-hero&gt;&lt;drums&gt;&lt;cymbals&gt;" />
  <row Id="26285" PostHistoryTypeId="2" PostId="11198" RevisionGUID="82fe1e4a-eb65-4ce0-8ebc-e439badc38e6" CreationDate="2010-11-19T01:50:48.117" UserId="1721" Text="There is a simulator called Bus Driver that provides some of what you're looking for, but it's focused around buses as opposed to cars. It may not be ideal but there is a free-trail ([link][1]) that can help you decide for yourself.&#xD;&#xA;&#xD;&#xA;It's a 3D game for PC, non-browser nor flash based. I recall controls being exclusively for keyboard. There is no visible damage to cars or people in collisions. It has a system enforcing a large number of traffic rules, including proper lane changing, respecting signs, and driving based on other car's signals/actions.&#xD;&#xA;&#xD;&#xA;An important feature is that Bus Driver is based around performing efficient pick-ups and drop-offs. If your focus is on good practice then the speed aspect may be a deal-breaker, once again I recommend trying it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.busdrivergame.com/download.php" />
  <row Id="26286" PostHistoryTypeId="2" PostId="11199" RevisionGUID="c243b96b-bbe0-4100-baf7-01c6248326fa" CreationDate="2010-11-19T01:52:27.237" UserId="4915" Text="On my Radeon 4830, the performance is lightning on DX9 and appalling on DX10/11." />
  <row Id="26287" PostHistoryTypeId="2" PostId="11200" RevisionGUID="617c8708-0ad1-410d-a48f-d9e7db6ef356" CreationDate="2010-11-19T02:33:51.803" UserId="215" Text="I started making a custom map and I want to change the tileset to a different one, is there a menu setting for this?" />
  <row Id="26288" PostHistoryTypeId="1" PostId="11200" RevisionGUID="617c8708-0ad1-410d-a48f-d9e7db6ef356" CreationDate="2010-11-19T02:33:51.803" UserId="215" Text="CHange tileset for already-created Starcraft 2 map?" />
  <row Id="26289" PostHistoryTypeId="3" PostId="11200" RevisionGUID="617c8708-0ad1-410d-a48f-d9e7db6ef356" CreationDate="2010-11-19T02:33:51.803" UserId="215" Text="&lt;starcraft-2&gt;&lt;galaxy-editor&gt;" />
  <row Id="26290" PostHistoryTypeId="2" PostId="11201" RevisionGUID="bf844893-3361-4021-a929-437c8321016d" CreationDate="2010-11-19T03:31:46.653" UserId="3015" Text="How many dogs spawn when you get the attack dog kill streak?&#xD;&#xA;&#xD;&#xA;I'm wondering if there is a set amount or do they just spawn for X seconds?" />
  <row Id="26291" PostHistoryTypeId="1" PostId="11201" RevisionGUID="bf844893-3361-4021-a929-437c8321016d" CreationDate="2010-11-19T03:31:46.653" UserId="3015" Text="Attack Dogs in Call of Duty Black Ops" />
  <row Id="26292" PostHistoryTypeId="3" PostId="11201" RevisionGUID="bf844893-3361-4021-a929-437c8321016d" CreationDate="2010-11-19T03:31:46.653" UserId="3015" Text="&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;&lt;killstreak-rewards&gt;" />
  <row Id="26293" PostHistoryTypeId="2" PostId="11202" RevisionGUID="847b39a5-94a3-456c-9d8f-6546a21c9b6f" CreationDate="2010-11-19T04:07:37.763" UserId="4918" Text="Check out this link:&#xD;&#xA;http://en.wikipedia.org/wiki/List_of_ZX_Spectrum_games" />
  <row Id="26294" PostHistoryTypeId="2" PostId="11203" RevisionGUID="392aaa51-2663-4dc1-afc8-f5ce3e9e420b" CreationDate="2010-11-19T04:14:31.090" UserId="2659" Text="I haven't been playing for very long and I know it was daylight at one point, now I feel like night is taking forever! I can't tell if the sun cycle happened because I moved around or if it is just on a clock cycle. If it's time based, how long does it take? If it's event based, which areas trigger the change?" />
  <row Id="26295" PostHistoryTypeId="1" PostId="11203" RevisionGUID="392aaa51-2663-4dc1-afc8-f5ce3e9e420b" CreationDate="2010-11-19T04:14:31.090" UserId="2659" Text="Is the progression between night and day time based or event based in Risen?" />
  <row Id="26296" PostHistoryTypeId="3" PostId="11203" RevisionGUID="392aaa51-2663-4dc1-afc8-f5ce3e9e420b" CreationDate="2010-11-19T04:14:31.090" UserId="2659" Text="&lt;risen&gt;" />
  <row Id="26297" PostHistoryTypeId="2" PostId="11204" RevisionGUID="97eee9cf-c835-45f0-b3c7-6618923ab0ec" CreationDate="2010-11-19T04:58:39.600" UserId="318" Text="The attack dogs will continuously spawn for about 60 seconds." />
  <row Id="26299" PostHistoryTypeId="2" PostId="11205" RevisionGUID="6c4ac017-3895-4ac8-90a9-6c3bedef0f65" CreationDate="2010-11-19T06:20:04.693" UserId="4643" Text="The first game I played, which had bullet-time, was Max Payne. Was there any game before that to have a similar feature?&#xD;&#xA;&#xD;&#xA;Also, which game do you think has mastered bullet-time?" />
  <row Id="26300" PostHistoryTypeId="1" PostId="11205" RevisionGUID="6c4ac017-3895-4ac8-90a9-6c3bedef0f65" CreationDate="2010-11-19T06:20:04.693" UserId="4643" Text="Which was the first game with bullet-time? " />
  <row Id="26301" PostHistoryTypeId="3" PostId="11205" RevisionGUID="6c4ac017-3895-4ac8-90a9-6c3bedef0f65" CreationDate="2010-11-19T06:20:04.693" UserId="4643" Text="&lt;third-person-shooter&gt;" />
  <row Id="26302" PostHistoryTypeId="5" PostId="11157" RevisionGUID="76391a25-cc4d-4fbe-b94e-de4efe393b7e" CreationDate="2010-11-19T06:20:22.160" UserId="4177" Comment="added 2 characters in body" Text="If going to YouTube and search for [&quot;Mushroom Gorge no-glitch&quot;][1] there will be many world record runs that, right before the finish line, the players will jump over the canyon gap.  They usually use Funky Kong and the Flame Runner bike.&#xD;&#xA;&#xD;&#xA;I tried that but simply can't  jump over though.  Using a Mushroom boost, Funky Kong always fall a little and not able to catch the road, but hit the side of the mountain instead and fall off.  I also tried Wheelie first, and then use the Mushroom boost, and the same thing happened.&#xD;&#xA;&#xD;&#xA;Is there a way to do it?  Such as Mushroom over some bump, and then also perform a trick for the jump, so that the jump is higher?  How is that done?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=z0SRy1A0Igw" />
  <row Id="26303" PostHistoryTypeId="5" PostId="11205" RevisionGUID="38946bd7-2843-4f6f-a464-7c064edcfd48" CreationDate="2010-11-19T06:53:47.043" UserId="56" Comment="Subjective. How do you 'master' bullet-time?" Text="The first game I played, which had bullet-time, was Max Payne. Was there any game before that to have a similar feature?" />
  <row Id="26304" PostHistoryTypeId="6" PostId="11205" RevisionGUID="38946bd7-2843-4f6f-a464-7c064edcfd48" CreationDate="2010-11-19T06:53:47.043" UserId="56" Comment="Subjective. How do you 'master' bullet-time?" Text="&lt;bullet-time&gt;" />
  <row Id="26306" PostHistoryTypeId="2" PostId="11207" RevisionGUID="2e13e88c-5341-45c4-b48a-952e95884ec6" CreationDate="2010-11-19T08:18:32.123" UserId="102" Text="Max Payne was released in 2001, but in 1997 MDK was the first game to incorporate bullet time as a game mechanic.&#xD;&#xA;&#xD;&#xA;Unlike in Max Payne, where bullet time was your ability to slow time temporarily and play with in it, MDK only used bullet time as a mechanism to follow sniper shots.  While this too would be repeated in other games (including Max Payne) it first appeared in Shiny's classic MDK.&#xD;&#xA;&#xD;&#xA;In 1999 Unreal tournament introduced &quot;bubbles&quot; which would slow time causing the bullet time effect (in the same manner as Max Payne but not at the user's direct control).&#xD;&#xA;&#xD;&#xA;Later that year Requiem: Avenging Angel would provide for a more direct control over slowing down time.&#xD;&#xA;&#xD;&#xA;No matter how you slice it, Max Payne was not the first game to have bullet time.&#xD;&#xA;&#xD;&#xA;To continue the history lesson:&#xD;&#xA;&#xD;&#xA; - First bullet captured in motion on film: MIT professor Doc Edgerton in the 1940s&#xD;&#xA; - First televised Bullet Time: 1966 Japanese anime series Speed Racer&#xD;&#xA; - First live action Bullet Time: 1985 Music Video Midnight Mover" />
  <row Id="26307" PostHistoryTypeId="2" PostId="11208" RevisionGUID="cd2cdc8d-fa49-443d-9411-efcf644b355b" CreationDate="2010-11-19T09:22:24.793" UserId="3941" Text="Well this isn't tricky at all.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;When you reach the place marked on your map open the egg clutch-container -&#xD;&#xA;then you should browse your inventory and manually place the Observer &#xD;&#xA;into th clutch - mission complete.&#xD;&#xA;&#xD;&#xA;Stealth Boys are the first choose to reach the optional goal ;)&#xD;&#xA;" />
  <row Id="26308" PostHistoryTypeId="4" PostId="11200" RevisionGUID="932d70b9-18ed-4b77-af83-fc749754805d" CreationDate="2010-11-19T09:31:09.533" UserId="215" Comment="edited title" Text="Change tileset for already-created Starcraft 2 map?" />
  <row Id="26309" PostHistoryTypeId="2" PostId="11209" RevisionGUID="35c04b8e-c5a3-4ce0-bf5b-66bcc976f448" CreationDate="2010-11-19T10:02:41.373" UserId="215" Text="If you open Map &gt; Map Options... then go to the Texture tab, then you can change the tileset. Note that changing the tileset will wipe the undo history." />
  <row Id="26310" PostHistoryTypeId="5" PostId="11208" RevisionGUID="c46582d6-1793-40b5-8599-0e4c6a1fb1f6" CreationDate="2010-11-19T10:11:53.003" UserId="3941" Comment="added 1 characters in body" Text="Well this isn't tricky at all.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;When you reach the place marked on your map open the egg clutch-container -&#xD;&#xA;then you should browse your inventory and manually place the Observer &#xD;&#xA;into the clutch - mission complete.&#xD;&#xA;&#xD;&#xA;Stealth Boys are the first choose to reach the optional goal ;)&#xD;&#xA;" />
  <row Id="26311" PostHistoryTypeId="2" PostId="11210" RevisionGUID="1307d45b-56e5-4128-bb5b-33eacc0b0227" CreationDate="2010-11-19T11:34:38.377" UserId="3941" Text="the progression between day and night is time based, so 5 Minutes in realtime match 1 hour Ingame-Risen Time.&#xD;&#xA;&#xD;&#xA;But i think that your day-night cycle is corrupt! Its a well known Bug taking place on AMD Dual Core PCs.&#xD;&#xA;A Solution is to get the latest AMD Dual Core Optimizer.&#xD;&#xA;Hope that works for you: [AMD Optimizer][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.amd.com/de/Search/results.aspx?k=dual%20core%20optimizer" />
  <row Id="26312" PostHistoryTypeId="2" PostId="11211" RevisionGUID="543efc06-6b33-4e86-a322-dfa6caa3f623" CreationDate="2010-11-19T11:51:17.817" UserId="3039" Text="Xfire's [Supported Games List](http://www.xfire.com/games/) is very useful in finding the games which have the highest playertime (). &#xD;&#xA;&#xD;&#xA;Xfire also supports video recordings and makes it easy to access public recordings and screenshots of a game from the game's page. Because only Xfire recordings can be uploaded, the videos are always from the game, and nearly always just gameplay.&#xD;&#xA;&#xD;&#xA;It may also help in the sense that it is possible to make friends using the service (after registering) and get recommendations from them, just as with Steam." />
  <row Id="26313" PostHistoryTypeId="4" PostId="8891" RevisionGUID="0017773e-5b46-44d6-8b63-36e32606ea4d" CreationDate="2010-11-19T11:59:16.713" UserId="1792" Comment="clarified title" Text="How can I play multiplayer against creeps on Minecraft SMP servers?" />
  <row Id="26317" PostHistoryTypeId="5" PostId="11147" RevisionGUID="41297bb5-f45e-4198-9e43-298cb8a2e00b" CreationDate="2010-11-19T12:01:19.973" UserId="1351" Comment="typo" Text="Rovio has an official [YouTube channel](http://www.youtube.com/user/RovioMobile) where they post the solutions to every level.  Typically, they post them is sets of 5." />
  <row Id="26321" PostHistoryTypeId="2" PostId="11214" RevisionGUID="c8dd639d-00c0-4e10-9986-184d977bc720" CreationDate="2010-11-19T13:46:42.817" UserId="121" Text="In Dwarf Fortress adventure mode called shots (aimed attacks as they're called in the game), have two modifiers.&#xD;&#xA;&#xD;&#xA; - Difficulty (Chance to hit)&#xD;&#xA;  - `Easy Strike`&#xD;&#xA;  - `Tricky Strike`&#xD;&#xA;  - `Difficult Strike`&#xD;&#xA; - Squareness (Damage Modifier)&#xD;&#xA;  - `Can only graze`&#xD;&#xA;  - `Square`&#xD;&#xA;  - `Very square`&#xD;&#xA;&#xD;&#xA;How are these things determined, and can they be manipulated to give me an:&#xD;&#xA;&#xD;&#xA; `Head     Easy Strike, Very Square`&#xD;&#xA;" />
  <row Id="26322" PostHistoryTypeId="1" PostId="11214" RevisionGUID="c8dd639d-00c0-4e10-9986-184d977bc720" CreationDate="2010-11-19T13:46:42.817" UserId="121" Text="How are the difficulties of called shots determined in Dwarf Fortress adventure mode?" />
  <row Id="26323" PostHistoryTypeId="3" PostId="11214" RevisionGUID="c8dd639d-00c0-4e10-9986-184d977bc720" CreationDate="2010-11-19T13:46:42.817" UserId="121" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-adventure&gt;" />
  <row Id="26325" PostHistoryTypeId="2" PostId="11215" RevisionGUID="f8d0cc4c-83ef-4367-a714-9c2572105f0e" CreationDate="2010-11-19T14:24:15.403" UserId="3917" Text="You can play gin/rummy on yahoo games." />
  <row Id="26326" PostHistoryTypeId="5" PostId="11157" RevisionGUID="325c759b-5a0b-41d6-a88b-9dae4af4bdb7" CreationDate="2010-11-19T14:33:15.393" UserId="4177" Comment="added 3 characters in body" Text="If going to YouTube and search for [&quot;Mushroom Gorge no-glitch&quot;][1] there will be many world record runs that, right before the finish line, the players will jump over the canyon gap.  They usually use Funky Kong and the Flame Runner bike.&#xD;&#xA;&#xD;&#xA;I tried that but simply can't  jump over though.  Using a Mushroom boost, Funky Kong always fall a little and not able to catch the road, but hit the side of the mountain instead and fall off.  I also tried Wheelie first, and then use the Mushroom boost, and the same thing happened.&#xD;&#xA;&#xD;&#xA;Is there a way to do it?  Such as Mushroom over some bump, and then also perform a trick for the jump, so that the jump is higher?  -- How is that done?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=z0SRy1A0Igw" />
  <row Id="26327" PostHistoryTypeId="6" PostId="4036" RevisionGUID="3bf495b7-f21e-4e44-93b4-82a1faf48782" CreationDate="2010-11-19T14:50:38.523" UserId="3114" Comment="edited tags" Text="&lt;spoiler&gt;&lt;angry-birds&gt;" />
  <row Id="26329" PostHistoryTypeId="2" PostId="11216" RevisionGUID="09879576-dbd2-4679-beb6-348ef11c34a8" CreationDate="2010-11-19T14:54:15.633" UserId="3114" Text="I don't think any more levels have been released yet.  As the game is updated, more levels will become available, so it looks like you're going to have to wait." />
  <row Id="26330" PostHistoryTypeId="6" PostId="9475" RevisionGUID="0ffc68f3-e86f-49d1-8168-53318bc60291" CreationDate="2010-11-19T14:54:27.660" UserId="3114" Comment="edited tags" Text="&lt;iphone&gt;&lt;ipod-touch&gt;&lt;angry-birds&gt;" />
  <row Id="26331" PostHistoryTypeId="5" PostId="4037" RevisionGUID="8c1c1db4-56ca-483f-952c-5295a3eed53b" CreationDate="2010-11-19T15:07:15.953" UserId="18" Comment="added 446 characters in body" Text="[Here's a guide][1] on how to get all the golden eggs. This is copy and pasted straight from the website:&#xD;&#xA;&#xD;&#xA; &gt; - Getting 3 stars in the first chapter&#xD;&#xA;- Getting 3 stars in the second chapter&#xD;&#xA;- In the level select screen, tap the sun&#xD;&#xA;- Watch the credits, there's one at the end&#xD;&#xA;- Within any level, go to the help screen. There's one at the end&#xD;&#xA;- Level 1-8, tap the unreachable chest&#xD;&#xA;- Level 2-2, break the beach ball&#xD;&#xA;- Level 4-7, at the very top right of the map (zoom out)&#xD;&#xA;- Level 5-19, it's hiding on the top right of the left tower&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.playhaven.com/guides/iphone/angry-birds/golden-egg-guide/XnkXzvuUltor/" />
  <row Id="26333" PostHistoryTypeId="5" PostId="11208" RevisionGUID="d3339a54-c390-4831-8c8c-f684f994c542" CreationDate="2010-11-19T15:16:23.057" UserId="3941" Comment="added 452 characters in body" Text="Well this isn't tricky at all.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-&gt; edited&#xD;&#xA;&#xD;&#xA;When you reach the place marked on your map open the egg clutch-container - it is the nest on the lowest level of the Anchorage Memorial. Then you should browse your inventory and manually place the Observer &#xD;&#xA;into the clutch - mission complete.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Maybe the description of &quot;Fallout.wikia&quot; can help you&#xD;&#xA;&#xD;&#xA;*&gt; The easiest and quickest nest to get to without confrontation of a single Mirelurk is the nest located behind the locked [Very Easy] door due southwest from the entrance to Tepid Sewers. After entering, make the first right turn. Directly ahead will be an egg pod. Place the observer and run out.*&#xD;&#xA;&#xD;&#xA;&lt;- edit end&#xD;&#xA;&#xD;&#xA;Stealth Boys are the first choose to reach the optional goal ;)&#xD;&#xA;" />
  <row Id="26334" PostHistoryTypeId="5" PostId="11184" RevisionGUID="96ef7b93-d288-49ee-ac84-abc6b4285281" CreationDate="2010-11-19T15:34:15.917" UserId="58" Comment="mild typos" Text="I am trying to complete the 2nd (I think) chapter quest for Moira's Wasteland survival book, but I am having trouble placing the observer in Mirelurk nest. &#xD;&#xA;&#xD;&#xA;I travel to the right place and locate some Mirelurk nest/eggs, but when I try to transfer some items into the nest, the observer is not displayed in my pip-boy so i can't transfer it across. However, when I walk away and look at my pip-boy I can see the observer. &#xD;&#xA;&#xD;&#xA;Am I missing something?" />
  <row Id="26335" PostHistoryTypeId="2" PostId="11218" RevisionGUID="7b9895f9-5a76-4906-9a4b-a8a6572e34d4" CreationDate="2010-11-19T15:46:54.117" UserId="4899" Text="I have found [3D Simulator][1] from 3D Driving School. It seems very like I was looking for, not sure if other similar options are available. Some details: (info from the website)&#xD;&#xA;&#xD;&#xA; 1. Get driving experience step by step&#xD;&#xA; 2. Drive during rain, snow, and in the&#xD;&#xA;    night. &#xD;&#xA; 3. Big-city traffic. &#xD;&#xA; 4. Defensive training. &#xD;&#xA; 5. Practise in big cities,with streets and signs, buildings, pedestrians and other cars.&#xD;&#xA;&#xD;&#xA;It´s a PC simulator for keyboard/mouse and steering wheel option.&#xD;&#xA;&#xD;&#xA;Graphics no very polished.&#xD;&#xA;&#xD;&#xA;It´s a commercial software (demo available) so I´m going to try it. &#xD;&#xA;&#xD;&#xA;I wonder if other similar simulator exists.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.3dfahrschule.de/uk_index.htm" />
  <row Id="26336" PostHistoryTypeId="2" PostId="11219" RevisionGUID="534324c8-7fcd-4012-a890-67fc5ac4c451" CreationDate="2010-11-19T15:58:12.193" UserId="4921" Text="Hi,&#xD;&#xA;I'm quite new to dwarf fortress and trying to make my way thru it. I read most of the utterly newby guide and want to go. Now, I'm trying to make the preparations. In the item menu, it seems that i cannot take an Iron anvil with me. I know I have enough points but the anvil just won't appear in the menu. If i free 300 points, I can get a Steel Anvil tho. What's happening?" />
  <row Id="26337" PostHistoryTypeId="1" PostId="11219" RevisionGUID="534324c8-7fcd-4012-a890-67fc5ac4c451" CreationDate="2010-11-19T15:58:12.193" UserId="4921" Text="Cannot take iron anvil in dwarf-fortress?" />
  <row Id="26338" PostHistoryTypeId="3" PostId="11219" RevisionGUID="534324c8-7fcd-4012-a890-67fc5ac4c451" CreationDate="2010-11-19T15:58:12.193" UserId="4921" Text="&lt;dwarf-fortress&gt;" />
  <row Id="26340" PostHistoryTypeId="2" PostId="11221" RevisionGUID="b1156994-1372-41db-a617-408b9a075418" CreationDate="2010-11-19T16:15:19.307" UserId="6431" UserDisplayName="Aardvark" Text="The dogs spawn for ~60 seconds continuously.  There tends to only be 4-5 dogs active at once, but when one dies another replaces it by jumping into the map somewhere else.  &#xD;&#xA;&#xD;&#xA;However, the dog mechanic is quite a bit different in Black-ops then it was in World at War.  Because dogs are harder to get (11 kill streak instead of 7) they now kill in 1 bite.  However, instead of immediately 'knowing' the location of enemies dogs are now attracted to gunfire.  Making them much easier to avoid" />
  <row Id="26341" PostHistoryTypeId="2" PostId="11222" RevisionGUID="30090ffa-a892-4ea1-a797-4cd783b6d078" CreationDate="2010-11-19T16:21:34.677" UserId="4698" Text="Is there any way to set up the RB3 drum kit + cymbals so that the hi-hat (yellow cymbal) is straight above the snare? It would be nice to be able to use either hand for the snare while playing running sixteenth notes on the hi-hat. Actually, failing that, I'd really rather have the hi-hat to the left of the snare so I can play the snare with my right hand.&#xD;&#xA;&#xD;&#xA;Harmonix seems to have been aware of this issue when charting basic drums; on songs where it comes up, they chart hi-hat as red and snare as yellow. It seems strange that they'd ignore it for Pro Drums." />
  <row Id="26342" PostHistoryTypeId="1" PostId="11222" RevisionGUID="30090ffa-a892-4ea1-a797-4cd783b6d078" CreationDate="2010-11-19T16:21:34.677" UserId="4698" Text="getting hi-hat to the right place in RB3 Pro drum kit" />
  <row Id="26343" PostHistoryTypeId="3" PostId="11222" RevisionGUID="30090ffa-a892-4ea1-a797-4cd783b6d078" CreationDate="2010-11-19T16:21:34.677" UserId="4698" Text="&lt;rock-band-3&gt;&lt;drums&gt;" />
  <row Id="26344" PostHistoryTypeId="2" PostId="11223" RevisionGUID="ee256245-178e-462d-887f-5aef03a9afbf" CreationDate="2010-11-19T16:25:47.810" UserId="1273" Text="Are there any modern equivalents or works in progress that resemble the &quot;Homeworld&quot; series of games?  For those who are unaware, think of them as RTS games, in 3d, wherein the z-axis is given equal treatment with the x and y axis.  So you could attack people from above and below as well as from the sides, etc.  The games themselves are pretty sweet, but a bit dated at this point.  Does anyone know of any modern/modernized equivalents?" />
  <row Id="26345" PostHistoryTypeId="1" PostId="11223" RevisionGUID="ee256245-178e-462d-887f-5aef03a9afbf" CreationDate="2010-11-19T16:25:47.810" UserId="1273" Text="Modern Homeworld Equivalents" />
  <row Id="26346" PostHistoryTypeId="3" PostId="11223" RevisionGUID="ee256245-178e-462d-887f-5aef03a9afbf" CreationDate="2010-11-19T16:25:47.810" UserId="1273" Text="&lt;homeworld&gt;" />
  <row Id="26347" PostHistoryTypeId="6" PostId="11223" RevisionGUID="8d9c1785-7976-4948-ba1a-eadf20760337" CreationDate="2010-11-19T16:53:50.693" UserId="102" Comment="edited tags" Text="&lt;game-rec&gt;&lt;homeworld&gt;" />
  <row Id="26349" PostHistoryTypeId="5" PostId="11221" RevisionGUID="ca70dbf6-9d56-430a-8f2a-35c7e04bf6d0" CreationDate="2010-11-19T17:27:12.307" UserId="6431" UserDisplayName="Aardvark" Comment="deleted 6 characters in body" Text="The dogs spawn for ~60 seconds continuously.  There tends to only be 4-5 dogs active at once, but when one dies another replaces it by jumping into the map somewhere else.  &#xD;&#xA;&#xD;&#xA;However, the dog mechanic is quite a bit different in Black-ops then it was in World at War.  Because dogs are harder to get (11 kill streak instead of 7) they now kill in 1 bite.  But instead of immediately 'knowing' the location of enemies dogs are now attracted to gunfire, making them much easier to avoid" />
  <row Id="26350" PostHistoryTypeId="2" PostId="11224" RevisionGUID="0b696615-2f62-4c99-a89f-091d358c32ad" CreationDate="2010-11-19T17:31:45.953" UserId="1037" Text="[Flotilla][1] is similar to Homeworld.  You might want to try it out and see what you think.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.blendogames.com/flotilla/" />
  <row Id="26351" PostHistoryTypeId="2" PostId="11225" RevisionGUID="7da388dc-b177-4e39-b39f-906a230e2e93" CreationDate="2010-11-19T17:38:44.247" UserId="3773" Text="In Civilization 5, to quote the manual,&#xD;&#xA;&#xD;&#xA;&gt; You acquire technology by accumulating&#xD;&#xA;&gt; “beakers,” which represent the amount&#xD;&#xA;&gt; of science your civilization&#xD;&#xA;&gt; possesses.&#xD;&#xA;&#xD;&#xA;However, looking at the icon that is always used for these: ![alt text][1] One can pretty clearly see that the are *not* [beakers][2] but rather are a kind of [flask][3]!&#xD;&#xA;&#xD;&#xA;So why call flasks beakers? ( ... ;-) ...)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ug2iD.png&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Beaker_%28glassware%29&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Laboratory_flask" />
  <row Id="26352" PostHistoryTypeId="1" PostId="11225" RevisionGUID="7da388dc-b177-4e39-b39f-906a230e2e93" CreationDate="2010-11-19T17:38:44.247" UserId="3773" Text="Why is science in Civ5 measured in &quot;Beakers&quot; when they are clearly not?" />
  <row Id="26353" PostHistoryTypeId="3" PostId="11225" RevisionGUID="7da388dc-b177-4e39-b39f-906a230e2e93" CreationDate="2010-11-19T17:38:44.247" UserId="3773" Text="&lt;civilization-5&gt;" />
  <row Id="26355" PostHistoryTypeId="5" PostId="8919" RevisionGUID="a41c3278-14d1-4b1f-8542-088a8e36d904" CreationDate="2010-11-19T17:50:16.583" UserId="2578" Comment="added 205 characters in body" Text="If you add `monsters=true` to your server.properties file, monsters will spawn.  They cannot hurt you, and you cannot kill them with normal weapons, but they still take damage from fire/fall-damage/explosions, and still drop items *(slime-balls for slime, gun-powder and records for creepers, etc.)*.  &#xD;&#xA;[Source](http://notch.tumblr.com/post/1098183801/seecret-friday-9-oooooooooo-and-minecraft-alpha#disqus_thread)&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;As mentioned by everyone else, this will *hopefully* be fixed in the [halloween update](http://www.minecraft.net/boo/)&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;**[Edit]** It wasn't fixed in the halloween update, but... Notch has [just stated](http://notch.tumblr.com/post/1619400201/status-of-smp-health) **this should be fixed by next week!!**" />
  <row Id="26357" PostHistoryTypeId="10" PostId="11225" RevisionGUID="1141491b-7f97-4168-8091-54fb08578935" CreationDate="2010-11-19T17:54:49.417" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="26358" PostHistoryTypeId="2" PostId="11228" RevisionGUID="747d267e-f4eb-46ad-becf-d865c2e1ca23" CreationDate="2010-11-19T17:59:00.037" UserId="207" Text="Turns out it's because of the tranquilizer power up I pick up occasionally, which, according to the game, **weakens the zombies temporarily**.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26359" PostHistoryTypeId="5" PostId="11164" RevisionGUID="9b917d84-c581-405d-a708-a3a9f19edf91" CreationDate="2010-11-19T18:02:18.793" UserId="274" Comment="added 74 characters in body" Text="## What resources are most useful in finding new games to play? ##&#xD;&#xA;&#xD;&#xA;This question is a place to find websites, forums, and other places that help you find new games to play.&#xD;&#xA;&#xD;&#xA;Game recommendations are a subjective topic, so consider the **[Back it up!][1]** policy when answering. Please explain **why** something is a good resource rather than just providing a link and a short description.&#xD;&#xA;&#xD;&#xA;This question is a [Community Wiki][2], so it (and its answers) can be edited by [almost anyone][3] and generate no reputation. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://moms4mom.com/back-it-up&#xD;&#xA;  [2]: http://meta.stackoverflow.com/questions/11740/what-are-community-wiki-posts&#xD;&#xA;  [3]: http://gaming.stackexchange.com/privileges/edit-community-wiki" />
  <row Id="26360" PostHistoryTypeId="2" PostId="11229" RevisionGUID="6117016b-2c13-4894-9371-c3a81d1e1146" CreationDate="2010-11-19T18:21:58.010" UserId="207" Text="Okay, so, I finally found the answer.&#xD;&#xA;&#xD;&#xA;##The answer:&#xD;&#xA;While you can't strictly stop progressing in the game, there does come a point along the line where the game breaks; after each click you will gain a level, and the progress bar overflows in appearance past its limit on some clicks. This is because when you reach this level, the experience required for your next level goes from `999999999956753000000` to `1.0000000000199987e%2B21`; the number stored in the experience_for_next_level cookie gets expressed in terms of an exponent in order to prevent the number from growing too large numerically. The game, however, is unable to parse this value, and so it gets cut off at the 1. Consequently, you gain a level each time you click on the progress button. &#xD;&#xA;&#xD;&#xA;The lowest level at which this happens is 31622776601. **The last level of the game before the game becomes broken is 31622776600.**&#xD;&#xA;&#xD;&#xA;##How I learned to get this value and love the bomb:&#xD;&#xA;&#xD;&#xA;I installed a cookie editor add-on for Firefox and messed around with the level cookie for about 30 minutes to figure out the highest possible level. I would start at level 1, change the level cookie value to some arbitrary amount, refresh, click to level up(this increments my new level by 1 and also causes the game to go through and edit all the other cookie values, such as experience_to_next_level, based on my new level. After each edit, I would delete all my cookies and refresh the browser to restart at level one. By this procedure I was able to experimentally determine the lowest level at which the game breaks.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26361" PostHistoryTypeId="5" PostId="11219" RevisionGUID="1783715c-d684-4ee5-9680-dc5c677cf880" CreationDate="2010-11-19T18:37:44.190" UserId="4921" Comment="added the pic" Text="Hi,&#xD;&#xA;I'm quite new to dwarf fortress and trying to make my way thru it. I read most of the utterly newby guide and want to go. Now, I'm trying to make the preparations. In the item menu, it seems that i cannot take an Iron anvil with me. I know I have enough points but the anvil just won't appear in the menu. If i free 300 points, I can get a Steel Anvil tho. What's happening?&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HIkEj.png" />
  <row Id="26362" PostHistoryTypeId="2" PostId="11230" RevisionGUID="508478e9-7709-499a-ae7d-cb9f604a7013" CreationDate="2010-11-19T19:36:59.697" UserId="4927" Text="Yep, you can't sell items at all in 100 Rogues.&#xD;&#xA;Another note bout items is that beginning with Version 2.1, the item locker will always appear during the Dark Pope boss stage fight. Other appearances will be less predictable." />
  <row Id="26363" PostHistoryTypeId="2" PostId="11231" RevisionGUID="23f39801-a716-4dcf-912b-1d5aee0ee127" CreationDate="2010-11-19T19:46:01.633" UserId="2578" Text="If you put the yellow hi-hat and the blue crash in the two-pronged clamp, and put that on the *left* side of the drumset (the opposite of what the instructions say), and put the green ride/crash cymbal on the right, using the single clamp and the longest tube, you will be playing like a real drumset." />
  <row Id="26364" PostHistoryTypeId="5" PostId="11231" RevisionGUID="e3f0b38f-a372-47e6-a4fd-3f13526ee09c" CreationDate="2010-11-19T19:56:59.997" UserId="2578" Comment="added 262 characters in body" Text="If you put the yellow hi-hat and the blue crash in the two-pronged clamp, and put that on the *left* side of the drumset (the opposite of what the instructions say), and put the green ride/crash cymbal on the right, using the single clamp and the longest tube, you will be playing like a real drumset.&#xD;&#xA;&#xD;&#xA;*(It should be noted that I have not actually tried this; this is just my interpretation of what drummerchick is trying to say in [this review][1])*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/review/R2X3UBJ2CCSWYB/ref=cm_cr_pr_cmt?ie=UTF8&amp;ASIN=B003RS1AIS&amp;nodeID=&amp;tag=" />
  <row Id="26365" PostHistoryTypeId="2" PostId="11232" RevisionGUID="b5207ee9-1eb9-4c57-a97f-a95ed594da18" CreationDate="2010-11-19T20:00:06.890" UserId="4409" Text="My personal theories:&#xD;&#xA;&#xD;&#xA;Mengsk is &quot;The Dark Voice&quot;. He knows Kerrigan is prophesized to stand in the way of his goals, so he keeps trying to kill her. (Apparently Tassadar also found out about her and Overmind being central to stopping him.)&#xD;&#xA;&#xD;&#xA;Suddenly everything fits...&#xD;&#xA;" />
  <row Id="26366" PostHistoryTypeId="5" PostId="11232" RevisionGUID="5b5cc135-c387-41d3-b895-1ed04d02e34b" CreationDate="2010-11-19T20:06:12.530" UserId="4409" Comment="added 161 characters in body" Text="My personal theories:&#xD;&#xA;&#xD;&#xA;Mengsk is &quot;The Dark Voice&quot;. He knows Kerrigan is prophesized to stand in the way of his goals, so he keeps trying to kill her. (Apparently Tassadar also found out about her and Overmind being central to stopping him.)&#xD;&#xA;&#xD;&#xA;Also, having a spy/saboteur that can alter your enemy's decisions is far more useful than creating a martyr and losing invaluable intelligence and influence.&#xD;&#xA;&#xD;&#xA;Suddenly everything fits...&#xD;&#xA;" />
  <row Id="26367" PostHistoryTypeId="2" PostId="11233" RevisionGUID="e835f205-abce-4273-9ffb-6d520b801a02" CreationDate="2010-11-19T21:08:48.767" UserId="4848" Text="I have been looking all over the web to find out if the Xbox Classics/Platinum Hits version of the game (the one with the extra green border on the cover art) has the DLC content from the GOTY edition included.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="26368" PostHistoryTypeId="1" PostId="11233" RevisionGUID="e835f205-abce-4273-9ffb-6d520b801a02" CreationDate="2010-11-19T21:08:48.767" UserId="4848" Text="Does Fallout 3 (XBox Classics/Platinum Hits) contain the 5 DLC packs like the GOTY edition?" />
  <row Id="26369" PostHistoryTypeId="3" PostId="11233" RevisionGUID="e835f205-abce-4273-9ffb-6d520b801a02" CreationDate="2010-11-19T21:08:48.767" UserId="4848" Text="&lt;fallout-3&gt;" />
  <row Id="26370" PostHistoryTypeId="5" PostId="11129" RevisionGUID="031e58a8-36e5-4bf0-b2b6-9831b1bf4e90" CreationDate="2010-11-19T21:21:50.820" UserId="3172" Comment="added 652 characters in body" Text="I've been playing Black Ops Multiplayer for about a week now, and something's been annoying me for a while. I can never find any servers with ping lower than 180. Ever! &#xD;&#xA;&#xD;&#xA;I live in Brazil, and there are dozens of servers available in my country, but all of them are above 180 ping for me. It's so bad that sometimes I get USA and Canadian servers show up above the Brazilian ones on the browser. Other people in these servers don't have the same problem, so I think it's not an issue with the servers. But I've never had this problem with other online games before (ping &lt; 100), so I don't think it's an issue with my connection.&#xD;&#xA;&#xD;&#xA;I've tried a lot of stuff, from disabling sync and steam community, to customizing the cl variables, but it hasn't changed a bit.&#xD;&#xA;&#xD;&#xA;The only explanation I can think of is that all servers are geographically far from me (Brazil is a big country, and I kind of live on the edge). But there are so many servers, I find it hard to believe that not even a single one is close to me.&#xD;&#xA;&#xD;&#xA;Has this issue been documented somewhere? Does anyone have any idea of what might be causing it and how to solve it? &#xD;&#xA;&#xD;&#xA;**UPDATE!!**  &#xD;&#xA;I think I have almost tracked it down. While playing TF2, I noticed a few local servers also showed very high ping for me. Looking into it, it seems all of them have IPs that start with 189.1. All the local TF2 serves that good start with 200.xxx. give me great ping.  &#xD;&#xA;&#xD;&#xA;I tried tracking down the location of these servers, but they both vary between São Paulo and Rio de Janeiro, so it's not a geographic issue. The issue is certainly NOT in the game either, Doing `ping IP_address` on the command line returned the same ping values I am getting in-game. I'm starting to think it might be my ISP, so I'gonna keep looking into it." />
  <row Id="26371" PostHistoryTypeId="5" PostId="11129" RevisionGUID="5d76455f-84f4-4a6f-8a73-faf24c27351b" CreationDate="2010-11-19T21:56:21.947" UserId="3172" Comment="added 641 characters in body" Text="I've been playing Black Ops Multiplayer for about a week now, and something's been annoying me for a while. I can never find any servers with ping lower than 180. Ever! &#xD;&#xA;&#xD;&#xA;I live in Brazil, and there are dozens of servers available in my country, but all of them are above 180 ping for me. It's so bad that sometimes I get USA and Canadian servers show up above the Brazilian ones on the browser. Other people in these servers don't have the same problem, so I think it's not an issue with the servers. But I've never had this problem with other online games before (ping &lt; 100), so I don't think it's an issue with my connection.&#xD;&#xA;&#xD;&#xA;I've tried a lot of stuff, from disabling sync and steam community, to customizing the cl variables, but it hasn't changed a bit.&#xD;&#xA;&#xD;&#xA;The only explanation I can think of is that all servers are geographically far from me (Brazil is a big country, and I kind of live on the edge). But there are so many servers, I find it hard to believe that not even a single one is close to me.&#xD;&#xA;&#xD;&#xA;Has this issue been documented somewhere? Does anyone have any idea of what might be causing it and how to solve it? &#xD;&#xA;&#xD;&#xA;**UPDATE!!**  &#xD;&#xA;I think I have almost tracked it down. While playing TF2, I noticed a few local servers also showed very high ping for me. Looking into it, it seems all of them have IPs that start with 189.1. All the local TF2 serves that good start with 200.xxx. give me great ping.  &#xD;&#xA;&#xD;&#xA;I tried tracking down the location of these servers, but they both vary between São Paulo and Rio de Janeiro, so it's not a geographic issue. The issue is certainly NOT in the game either, Doing `ping IP_address` on the command line returned the same ping values I am getting in-game. I'm starting to think it might be my ISP, so I'gonna keep looking into it.&#xD;&#xA;&#xD;&#xA;**Second Update:**  &#xD;&#xA;Ok. I just tested, and all computers in my house have very bad latencies when pinging the IPs in question (tested on wireless and wired). I think it's a network issue, but it's complicated. A friend of mine has the same ISP as me, and his house is about 1 mile from mine, and he doesn't have this problem. When he pings the same IP from the command line, he always gets latencies below 50.  It might also be my router, but why would my router have bad latency for one IP but not for others? I think this has turned into a SuperUser question, so I'll post it there. Feel free to post here if anyone has any thoughts." />
  <row Id="26374" PostHistoryTypeId="5" PostId="11129" RevisionGUID="dd82d0aa-1546-4157-abfe-a67e815436fc" CreationDate="2010-11-19T22:23:24.930" UserId="3172" Comment="added 117 characters in body" Text="I've been playing Black Ops Multiplayer for about a week now, and something's been annoying me for a while. I can never find any servers with ping lower than 180. Ever! &#xD;&#xA;&#xD;&#xA;I live in Brazil, and there are dozens of servers available in my country, but all of them are above 180 ping for me. It's so bad that sometimes I get USA and Canadian servers show up above the Brazilian ones on the browser. Other people in these servers don't have the same problem, so I think it's not an issue with the servers. But I've never had this problem with other online games before (ping &lt; 100), so I don't think it's an issue with my connection.&#xD;&#xA;&#xD;&#xA;I've tried a lot of stuff, from disabling sync and steam community, to customizing the cl variables, but it hasn't changed a bit.&#xD;&#xA;&#xD;&#xA;The only explanation I can think of is that all servers are geographically far from me (Brazil is a big country, and I kind of live on the edge). But there are so many servers, I find it hard to believe that not even a single one is close to me.&#xD;&#xA;&#xD;&#xA;Has this issue been documented somewhere? Does anyone have any idea of what might be causing it and how to solve it? &#xD;&#xA;&#xD;&#xA;**UPDATE!!**  &#xD;&#xA;I think I have almost tracked it down. While playing TF2, I noticed a few local servers also showed very high ping for me. Looking into it, it seems all of them have IPs that start with 189.1. All the local TF2 serves that good start with 200.xxx. give me great ping.  &#xD;&#xA;&#xD;&#xA;I tried tracking down the location of these servers, but they both vary between São Paulo and Rio de Janeiro, so it's not a geographic issue. The issue is certainly NOT in the game either, Doing `ping IP_address` on the command line returned the same ping values I am getting in-game. I'm starting to think it might be my ISP, so I'gonna keep looking into it.&#xD;&#xA;&#xD;&#xA;**Second Update:**  &#xD;&#xA;Ok. I just tested, and all computers in my house have very bad latencies when pinging the IPs in question (tested on wireless and wired). I think it's a network issue, but it's complicated. A friend of mine has the same ISP as me, and his house is about 1 mile from mine, and he doesn't have this problem. When he pings the same IP from the command line, he always gets latencies below 50.  It might also be my router, but why would my router have bad latency for one IP but not for others? I think this has turned into a SuperUser question, so [I'll post it there][1]. Feel free to post here if anyone has any thoughts.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/212928/why-am-i-getting-very-high-ping-from-this-ip-but-others-arent" />
  <row Id="26375" PostHistoryTypeId="10" PostId="11223" RevisionGUID="eea432cb-99fe-43a1-9df9-954d338e6671" CreationDate="2010-11-19T22:26:06.283" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="26376" PostHistoryTypeId="2" PostId="11235" RevisionGUID="41f7d7b3-eb66-47d7-84ce-419b3e1af303" CreationDate="2010-11-19T22:46:55.080" UserId="816" Text="I'm on day 3 of the Die2nite beta, and I noticed that a &quot;Betapropin tablet 5mg&quot; has appeared in my inventory as a professional tool.  The mouse-over description in the &quot;Use an object from my rucksack&quot; section states &quot;this small tablet has a somewhat surprising effect...&quot;&#xD;&#xA;&#xD;&#xA;What does this tablet do?  I'm guessing since it's a drug, it will refill my AP.  What is the &quot;surprising effect&quot;?  Does it being a professional tool make it special in any way?" />
  <row Id="26377" PostHistoryTypeId="1" PostId="11235" RevisionGUID="41f7d7b3-eb66-47d7-84ce-419b3e1af303" CreationDate="2010-11-19T22:46:55.080" UserId="816" Text="What does Betapropin do?" />
  <row Id="26378" PostHistoryTypeId="3" PostId="11235" RevisionGUID="41f7d7b3-eb66-47d7-84ce-419b3e1af303" CreationDate="2010-11-19T22:46:55.080" UserId="816" Text="&lt;die2nite&gt;" />
  <row Id="26379" PostHistoryTypeId="2" PostId="11236" RevisionGUID="df81201e-3402-43b1-98b9-589b31ee4d33" CreationDate="2010-11-19T22:58:15.593" UserId="207" Text="You get 30 AP as opposed to the usual 6. Use it wisely.&#xD;&#xA;&#xD;&#xA;Apparently there's a side-effect from using it; I haven't seen what that is yet." />
  <row Id="26380" PostHistoryTypeId="5" PostId="11232" RevisionGUID="e1fbefd4-7079-4f64-afb0-440084448973" CreationDate="2010-11-19T23:12:08.837" UserId="4409" Comment="added 29 characters in body" Text="My personal theories:&#xD;&#xA;&#xD;&#xA;Mengsk is &quot;The Dark Voice&quot;, or under its direct control. He knows Kerrigan is prophesized to stand in the way of his goals, so he keeps trying to kill her. (Apparently Tassadar also found out about her and Overmind being central to stopping him.)&#xD;&#xA;&#xD;&#xA;Also, having a spy/saboteur that can alter your enemy's decisions is far more useful than creating a martyr and losing invaluable intelligence and influence.&#xD;&#xA;&#xD;&#xA;Suddenly everything fits...&#xD;&#xA;" />
  <row Id="26381" PostHistoryTypeId="2" PostId="11237" RevisionGUID="0461920d-9831-45ed-9712-1995a7053600" CreationDate="2010-11-19T23:40:14.817" UserId="4288" Text="The 'Classics/Platinum Hits' version does not contain any DLC content. Only the GOTY edition includes the extra content.&#xD;&#xA;&#xD;&#xA;[Platinum Hits Version][1]&#xD;&#xA;&#xD;&#xA;[Game of the Year Version][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bestbuy.com/site/Fallout+3+Platinum+Hits+-+Xbox+360/8813313.p?skuId=8813313&amp;ci_src=14110944&amp;ci_sku=8813313&amp;ref=06&amp;loc=01&amp;id=1206749191125&#xD;&#xA;  [2]: http://www.bestbuy.com/site/Fallout+3%3A+Game+of+the+Year+Edition+-+Xbox+360/9554207.p?skuId=9554207&amp;IcsCsid=2-39-1003-25-5-1076-36565-25-1003-849-25-1003-3930-0-1&amp;id=1218123464451" />
  <row Id="26382" PostHistoryTypeId="2" PostId="11238" RevisionGUID="1242e4a9-3d76-4342-b1b8-bdbfbf07109d" CreationDate="2010-11-19T23:44:08.360" UserId="274" Text="It was a one-time item given out by the developers to beta testers. Using it sets your AP to 30/6. It doesn't count as a drug for the purposes of the &quot;Clean&quot; status (i.e. you're still clean after using it)." />
  <row Id="26383" PostHistoryTypeId="2" PostId="11239" RevisionGUID="4ac635b4-6f18-414e-90df-1aaefb690359" CreationDate="2010-11-19T23:54:37.097" UserId="4930" Text="Here's a link to three printable tech tree images. There isn't any data associated with the pictures but hopefully they're identifiable and you can add whatever you need yourself.&#xD;&#xA;&#xD;&#xA;http://imgur.com/a/uM4rB/printable_tech_trees" />
  <row Id="26388" PostHistoryTypeId="2" PostId="11241" RevisionGUID="0bebae65-3775-4ab0-9803-ac3d489ed12c" CreationDate="2010-11-20T00:47:04.460" UserId="4933" Text="Hi everyone, I'm trying to earn the Guide One achievement.  &#xD;&#xA;&#xD;&#xA;The last one I need to complete is the&#xD;&#xA;&#xD;&#xA;**Cooperative Novice**&#xD;&#xA;**Win 3 Cooperative games**&#xD;&#xA;&#xD;&#xA;I have 2/3, but I don't remember how I got the 2.&#xD;&#xA;&#xD;&#xA;I've tried 2v2 melee, 2v2 cooperative agains't ai, but neither has earned me &quot;cooperative game&quot; win.  How do I get my last win?&#xD;&#xA;&#xD;&#xA;I'm trying through 'custom games'" />
  <row Id="26389" PostHistoryTypeId="1" PostId="11241" RevisionGUID="0bebae65-3775-4ab0-9803-ac3d489ed12c" CreationDate="2010-11-20T00:47:04.460" UserId="4933" Text="can't earn 'Cooperative novice' in sc2?" />
  <row Id="26390" PostHistoryTypeId="3" PostId="11241" RevisionGUID="0bebae65-3775-4ab0-9803-ac3d489ed12c" CreationDate="2010-11-20T00:47:04.460" UserId="4933" Text="&lt;starcraft-2&gt;" />
  <row Id="26391" PostHistoryTypeId="2" PostId="11242" RevisionGUID="ea8ac7a6-27e0-48ec-a38b-df94bc09e855" CreationDate="2010-11-20T00:59:34.383" UserId="4933" Text="Never mind, I'm obviously blind.&#xD;&#xA;&#xD;&#xA;It says &#xD;&#xA;&#xD;&#xA;'Play Cooperative', in the box above 'Custom Games'&#xD;&#xA;&#xD;&#xA;Just in case anyone else is blind... lol" />
  <row Id="26392" PostHistoryTypeId="2" PostId="11243" RevisionGUID="9470debe-66c1-4094-9b10-e70f292d3453" CreationDate="2010-11-20T02:06:40.710" UserId="2659" Text="Can't seem to find any barter like skills..." />
  <row Id="26393" PostHistoryTypeId="1" PostId="11243" RevisionGUID="9470debe-66c1-4094-9b10-e70f292d3453" CreationDate="2010-11-20T02:06:40.710" UserId="2659" Text="Is there any way to get better deals when trading in Risen?" />
  <row Id="26394" PostHistoryTypeId="3" PostId="11243" RevisionGUID="9470debe-66c1-4094-9b10-e70f292d3453" CreationDate="2010-11-20T02:06:40.710" UserId="2659" Text="&lt;risen&gt;" />
  <row Id="26395" PostHistoryTypeId="2" PostId="11244" RevisionGUID="7077214c-3d7d-45e1-8d62-6a95f6e1c948" CreationDate="2010-11-20T03:00:04.613" UserId="4934" Text="any idea why i have to do this in order to play?" />
  <row Id="26396" PostHistoryTypeId="1" PostId="11244" RevisionGUID="7077214c-3d7d-45e1-8d62-6a95f6e1c948" CreationDate="2010-11-20T03:00:04.613" UserId="4934" Text="In order to play Civ V in DX9 mode I have to verify the file intregerity, steam downloads a file...." />
  <row Id="26397" PostHistoryTypeId="3" PostId="11244" RevisionGUID="7077214c-3d7d-45e1-8d62-6a95f6e1c948" CreationDate="2010-11-20T03:00:04.613" UserId="4934" Text="&lt;civilization-5&gt;&lt;steam&gt;" />
  <row Id="26398" PostHistoryTypeId="2" PostId="11245" RevisionGUID="c3a4d09e-1c79-49e7-ae8e-c18a32ea970c" CreationDate="2010-11-20T03:47:49.520" UserId="2765" Text="To enable upgrades or set other special properties for a map you have to use a trigger that is executed at the start of the game.&#xD;&#xA;&#xD;&#xA;In the map editor, `Modules -&gt; Triggers (F8)` opens the trigger editor:&#xD;&#xA;&#xD;&#xA;![Triggers window][1]&#xD;&#xA;&#xD;&#xA;The only default trigger is &quot;Melee Initialization&quot;, which is executed at the start of the game. New actions can be added to this trigger by choosing `New -&gt; New Action (Ctrl-R)` in the right pane's context menu. Searching for &quot;upgrade&quot; brings up the correct action to add:&#xD;&#xA;&#xD;&#xA;![Actions window][2]&#xD;&#xA;&#xD;&#xA;Double-clicking on `Upgrade: (No Value)` then shows a window that lets you choose which upgrade you want to enable for the player.&#xD;&#xA;&#xD;&#xA;The action created this way will be executed at the start of the game and enable the selected upgrade.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/cblqZ.png&#xD;&#xA;  [2]: http://i.imgur.com/bs8jo.png" />
  <row Id="26399" PostHistoryTypeId="2" PostId="11246" RevisionGUID="1d8a71fa-1bb1-4bb7-8658-f746463fc088" CreationDate="2010-11-20T03:50:47.563" UserId="3289" Text="Hello all, I'm finishing my play through of Force Unleashed, and I've gotten up to where you fight Vader on the Death Star. I battle him in the hallway, then he goes into the back room, with the hot floor. I fight him there for a little bit, and then he just ... stops. He doesn't attack, he doesn't defend, he doesn't throw things, he doesn't walk around, and I can't cause any damage to him. &#xD;&#xA;&#xD;&#xA;Is this a known bug in FU? I know it was widely regarded to be an EXCEPTIONALLY buggy game. I'm playing the PC version on Steam.&#xD;&#xA;&#xD;&#xA;As aside, ... could someone with the rep add a tag for Force Unleashed?" />
  <row Id="26400" PostHistoryTypeId="1" PostId="11246" RevisionGUID="1d8a71fa-1bb1-4bb7-8658-f746463fc088" CreationDate="2010-11-20T03:50:47.563" UserId="3289" Text="Force Unleashed - Vader just stands there" />
  <row Id="26401" PostHistoryTypeId="3" PostId="11246" RevisionGUID="1d8a71fa-1bb1-4bb7-8658-f746463fc088" CreationDate="2010-11-20T03:50:47.563" UserId="3289" Text="&lt;bug&gt;&lt;star-wars&gt;" />
  <row Id="26402" PostHistoryTypeId="2" PostId="11247" RevisionGUID="52b7def1-b10e-4f96-b2bf-24dee13fb0bc" CreationDate="2010-11-20T03:53:18.160" UserId="2659" Text="This is just a feature to ensure that downloaded files are not corrupt and is usually used to attempt and troubleshoot major glitches that could be caused by corrupt files. Are you having an issue? If so add more detail and I will attempt to update my answer with more information. " />
  <row Id="26403" PostHistoryTypeId="6" PostId="11246" RevisionGUID="27ff80e5-feb8-46bc-9308-54d10b7476c2" CreationDate="2010-11-20T03:56:33.147" UserId="102" Comment="edited tags" Text="&lt;bug&gt;&lt;star-wars&gt;&lt;force-unleashed&gt;" />
  <row Id="26404" PostHistoryTypeId="5" PostId="11246" RevisionGUID="895d989c-17a9-44b3-8415-d2d4b37e95e1" CreationDate="2010-11-20T04:00:17.197" UserId="3289" Comment="added 17 characters in body" Text="Hello all, I'm finishing my play through of Force Unleashed, and I've gotten up to where you fight Vader on the Death Star. I battle him in the hallway, then he goes into the back room, with the hot floor. I fight him there for a little bit, and then he just ... stops. He doesn't attack, he doesn't defend, he doesn't throw things, he doesn't walk around, and I can't cause any damage to him. &#xD;&#xA;&#xD;&#xA;Is this a known bug in FU? I know it was widely regarded to be an EXCEPTIONALLY buggy game. I'm playing the PC version on Steam.&#xD;&#xA;&#xD;&#xA;As aside, ... could someone with the rep add a tag for Force Unleashed? (Thanks tzenes!)" />
  <row Id="26405" PostHistoryTypeId="2" PostId="11248" RevisionGUID="9b026279-a5c6-4302-b931-2b3497657ed4" CreationDate="2010-11-20T04:14:20.680" UserId="4935" Text="Hi,&#xD;&#xA;&#xD;&#xA;I would like to ask if there is anyone who tested Xbox 360 Rock Band 3 Pro Drums in a PC?  I'm planning to buy one.  Although I like Guitar Hero and Rock Band, I plan to use it in a Drummania-like (Konami Japanese game) setup.  There are existing drum sets for Guitar Hero and Rock Band, but if I use that, it has less drums and will result to plugging 2 sets.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26406" PostHistoryTypeId="1" PostId="11248" RevisionGUID="9b026279-a5c6-4302-b931-2b3497657ed4" CreationDate="2010-11-20T04:14:20.680" UserId="4935" Text="PC Compatibility of MadCatz Rock Band 3 Wireless Pro-Drum and Pro-Cymbals Kit for Xbox 360" />
  <row Id="26407" PostHistoryTypeId="3" PostId="11248" RevisionGUID="9b026279-a5c6-4302-b931-2b3497657ed4" CreationDate="2010-11-20T04:14:20.680" UserId="4935" Text="&lt;xbox-360&gt;&lt;rock-band-3&gt;&lt;simulation&gt;&lt;drums&gt;" />
  <row Id="26408" PostHistoryTypeId="5" PostId="11248" RevisionGUID="24bfb77b-55c9-44f2-ada8-371617aa6a27" CreationDate="2010-11-20T04:25:18.010" UserId="4935" Comment="added 319 characters in body" Text="Hi,&#xD;&#xA;&#xD;&#xA;I would like to ask if there is anyone who tested Xbox 360 Rock Band 3 Pro Drums in a PC?  I'm planning to buy one.  Although I like Guitar Hero and Rock Band, I plan to use it in a Drummania-like (Konami Japanese game) setup.  There are existing drum sets for Guitar Hero and Rock Band, but if I use that, it has less drums and will result to plugging 2 sets.&#xD;&#xA;&#xD;&#xA;Additional:  &#xD;&#xA;The drivers to be used are in [here][1] as specified [here][2].  &#xD;&#xA;The drum simulator used is [DTXMania][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/hardware/download/download.aspx?category=Gaming&#xD;&#xA;  [2]: http://andrewrudson.com/drummachine/troubleshoot.html&#xD;&#xA;  [3]: http://mainori-se.sakura.ne.jp/dtxmania/" />
  <row Id="26409" PostHistoryTypeId="2" PostId="11249" RevisionGUID="5e2febd1-61a6-48ef-9619-7e33a5a511e6" CreationDate="2010-11-20T04:47:25.513" UserId="2765" Text="In Starcraft 2 there are two ways to set up a game against the computer. You can choose &quot;Play versus A.I.&quot; on the single player screen or you can start a &quot;Custom game&quot; from the multiplayer screen and add A.I. opponents.&#xD;&#xA;&#xD;&#xA;What are the differences between these two ways to create games against the computer? Does one have any advantages over the other?&#xD;&#xA;" />
  <row Id="26410" PostHistoryTypeId="1" PostId="11249" RevisionGUID="5e2febd1-61a6-48ef-9619-7e33a5a511e6" CreationDate="2010-11-20T04:47:25.513" UserId="2765" Text="What's the difference between the two ways to create games against the computer in Starcraft 2?" />
  <row Id="26411" PostHistoryTypeId="3" PostId="11249" RevisionGUID="5e2febd1-61a6-48ef-9619-7e33a5a511e6" CreationDate="2010-11-20T04:47:25.513" UserId="2765" Text="&lt;starcraft-2&gt;&lt;custom-game&gt;" />
  <row Id="26412" PostHistoryTypeId="6" PostId="11248" RevisionGUID="e492bf5c-de5d-45b7-a54e-eed87bdbf829" CreationDate="2010-11-20T05:00:39.000" UserId="4935" Comment="edited tags" Text="&lt;pc&gt;&lt;xbox-360&gt;&lt;rock-band-3&gt;&lt;simulation&gt;&lt;drums&gt;" />
  <row Id="26413" PostHistoryTypeId="5" PostId="11004" RevisionGUID="729e9bb0-2f5c-4822-b8c5-7d49bdc05847" CreationDate="2010-11-20T05:17:27.010" UserId="3114" Comment="added 2 characters in body" Text="If I halt my progress for now, and later progress back to progressing, will this progression begin from my last progress, or will all progress progress beyond any further progression before starting over?&#xD;&#xA;&#xD;&#xA;What I mean is: Does [Progress Wars][1] save my progress?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://progresswars.com/" />
  <row Id="26414" PostHistoryTypeId="2" PostId="11250" RevisionGUID="059feb8b-2051-4d65-9c51-01e4e2e50c03" CreationDate="2010-11-20T06:09:21.017" UserId="2285" Text="&quot;Play versus A.I.&quot; is a single player mode, you can NOT get achievements, it IS available during offline play.&#xD;&#xA;&#xD;&#xA;&quot;Custom game&quot; is a multiple player mode, where you can play against A.I's or humans, or a mix of both. during this mode you CAN get achievements, but you MUST be connected to battle net the whole time." />
  <row Id="26415" PostHistoryTypeId="2" PostId="11251" RevisionGUID="a0d27189-029d-46de-8589-e7ef292525b3" CreationDate="2010-11-20T08:28:21.160" UserId="160" Text="I just started playing Die2Nite, and I have become Infected. I'm out in the desert, and I didn't realize that eating a Meaty Bone had a chance to infect me. &#xD;&#xA;&#xD;&#xA;I have no idea how infection in Die2Nite works, so I don't know if I have a chance to infect other members of the town by being in contact with them in the desert or back in town. How does Will the infection stay localized to me, or is there a chance to accidentally decimate my town?&#xD;&#xA;&#xD;&#xA;What should I do or not do in order to:&#xD;&#xA;&#xD;&#xA;- get cured&#xD;&#xA;- not damage the survivability of my town? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="26416" PostHistoryTypeId="1" PostId="11251" RevisionGUID="a0d27189-029d-46de-8589-e7ef292525b3" CreationDate="2010-11-20T08:28:21.160" UserId="160" Text="What happens when I become infected and what should I do to cure it?" />
  <row Id="26417" PostHistoryTypeId="3" PostId="11251" RevisionGUID="a0d27189-029d-46de-8589-e7ef292525b3" CreationDate="2010-11-20T08:28:21.160" UserId="160" Text="&lt;die2nite&gt;" />
  <row Id="26418" PostHistoryTypeId="2" PostId="11252" RevisionGUID="21e8bce8-52c3-4bd8-ad2b-3def71056602" CreationDate="2010-11-20T10:37:26.203" UserId="207" Text="When you're infected, you have a 50% chance of dying overnight. You will **not** infect fellow citizens. The infection stays local to you and you're not going to accidentally decimate your town. The worst that can happen is you die overnight and they either have to water your body down or drag it out into the wasteland. Do not sacrifice yourself out of fear of this; I've managed to survive two nights in a row in spite of being infected and I can confirm you're more valuable to your town if you manage to stay alive. &#xD;&#xA;&#xD;&#xA;There's a drug called the Paracetoid 7g which will cure your infection; in order to get it you're going to have to mix pharmaceutical products together and hope you're lucky.&#xD;&#xA;&#xD;&#xA;As a side note, if you get infected via wound, it's not enough just to take the drug; you need to bandage the wound or the infection will return the next day." />
  <row Id="26419" PostHistoryTypeId="5" PostId="11190" RevisionGUID="21d93f8a-92d1-49c7-ad88-4a3deb89631a" CreationDate="2010-11-20T10:48:22.323" UserId="207" Comment="added 881 characters in body" Text="Progress Wars stores several cookies in your browser which it attempts to retrieve at each session to figure out your progress in the game so far. Among these cookies are the cookies that allow the game to retrieve your level and progress each time you open the game site.&#xD;&#xA;&#xD;&#xA;If you cleared your browser's data recently, you will have gotten rid of the cookies. Also, your browser might be configured to delete cookies automatically when your session ends; check your preferences.&#xD;&#xA;&#xD;&#xA;EDIT: **Recovering your progress**:&#xD;&#xA;&#xD;&#xA;If your browser supports editing of cookies or if there exists an add-on which allows you to edit your browser's cookies, you can &quot;recover&quot; your progress, although it can be considered cheating.&#xD;&#xA;&#xD;&#xA;**On Firefox**:&#xD;&#xA;&#xD;&#xA; - Install [this add-on][1] or something similar&#xD;&#xA; - Tools &gt; Cookie Editor&#xD;&#xA; - Find the cookie listed for progresswars.com called level. Change the value to one below the level you were at when your progress was lost.&#xD;&#xA; - Refresh and click the progress button. You'll be progressed to the next level and it'll be as though you reached the level through amazing dedication to progression.&#xD;&#xA;&#xD;&#xA;**On Chrome**:&#xD;&#xA;&#xD;&#xA; - Tools &gt; Preferences &gt; Under The Hood &gt; Content Settings &gt; Cookies &gt; Show Cookies and other site data&#xD;&#xA; - Same process as with Firefox from here on in.&#xD;&#xA;&#xD;&#xA;  [1]: https://addons.mozilla.org/en-US/firefox/addon/4510/" />
  <row Id="26420" PostHistoryTypeId="5" PostId="11173" RevisionGUID="fc415647-4c96-44a1-88fa-b6d2939fe1c9" CreationDate="2010-11-20T11:38:14.820" UserId="3039" Comment="Added note about Steam's new recommendations engine" Text="One of the best places to find new PC games to play is on **[Steam's Official Website][1]**.  More and more publishers are using Steam as their platform of choice.  It gives the [Metascore][2] for the game and you can often find videos, a synopsis, and a free demo for the games there.&#xD;&#xA;&#xD;&#xA;And, of course, you can buy the game right from that site as well.&#xD;&#xA;&#xD;&#xA;The newest releases are most prominently featured, but it has a robust search where you can filter games based on genres, price, and other criteria.&#xD;&#xA;&#xD;&#xA;Steam has recently gained a [game recommendations engine](http://store.steampowered.com/recommended/).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/&#xD;&#xA;  [2]: http://www.metacritic.com/" />
  <row Id="26421" PostHistoryTypeId="5" PostId="10937" RevisionGUID="608407a8-2eb6-4be7-950c-5c854957e04a" CreationDate="2010-11-20T11:46:52.970" UserId="730" Comment="added 140 characters in body" Text="I have a problem with Fallout 3 GOTY, Steam version. It crashes as soon as I try to create a **New** game. No other messages than the generic Windows 'Application stops working' dialog.&#xD;&#xA;&#xD;&#xA;I have tried many things:&#xD;&#xA;&#xD;&#xA; - Check game steam cache&#xD;&#xA; - Re-downloaded the whole game content two times(!)&#xD;&#xA; - Set lowest/highest default settings&#xD;&#xA; - Start in window/full screen mode&#xD;&#xA; - Change different resolutions&#xD;&#xA;&#xD;&#xA;I have no mods installed.&#xD;&#xA;&#xD;&#xA;My config: AMD X3 720 - XFX ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&#xD;&#xA;&#xD;&#xA;**UPDATE:** I tried also the following things but STILL no result&#xD;&#xA;&#xD;&#xA; - Updated drivers to latest 10.10 from ATI/AMD&#xD;&#xA; - Re-installed DirectX&#xD;&#xA; - Set Compatibility Mode to Fallout3.exe and FalloutLauncher.exe both Windows XP SP3 and Windows Vista SP2&#xD;&#xA; - Changed Fallout3.exe and FalloutLauncher.exe to disable Visual Themes, Desktop Composition, DPI settings and Run as Administrator&#xD;&#xA; - [Game for Windows LIVE Disabler][1]&#xD;&#xA;&#xD;&#xA;more updates&#xD;&#xA;&#xD;&#xA; - Disabled all 3rd parties services and aborted most of Windows processes&#xD;&#xA; - Checked GPU BIOS version, is the last&#xD;&#xA;&#xD;&#xA;**BOUNTY:** I would really like to play it, so here a big bounty for anyone will help to solve my issue.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com/downloads/file.php?id=1086" />
  <row Id="26422" PostHistoryTypeId="2" PostId="11253" RevisionGUID="b3e14b1f-d7a2-443e-a10c-3464b568ca68" CreationDate="2010-11-20T12:12:12.217" UserId="3813" Text="It also depends on your timezone as to whether the downtime actually matters...As well as which League of Legends server you are using (US or Europe)...&#xD;&#xA;&#xD;&#xA;In Australia, as a US Server player, it's pretty frustrating as it usually is the evening time..." />
  <row Id="26423" PostHistoryTypeId="2" PostId="11254" RevisionGUID="4fde9a52-2ee9-4c8d-aa7f-d682b9db5963" CreationDate="2010-11-20T12:15:03.307" UserId="3813" Text="What are some good tips/ideas/strategies for a team or individual to put in place on a losing side when needing more money (For items etc).&#xD;&#xA;&#xD;&#xA;As an example, Ashe often requires very expensive items but if your side isn't able to generate as much money (creep kills or whatever) then it can put you out of the game...&#xD;&#xA;&#xD;&#xA;Not dying is too obvious!" />
  <row Id="26424" PostHistoryTypeId="1" PostId="11254" RevisionGUID="4fde9a52-2ee9-4c8d-aa7f-d682b9db5963" CreationDate="2010-11-20T12:15:03.307" UserId="3813" Text="Help with money on a losing side in League of Legends" />
  <row Id="26425" PostHistoryTypeId="3" PostId="11254" RevisionGUID="4fde9a52-2ee9-4c8d-aa7f-d682b9db5963" CreationDate="2010-11-20T12:15:03.307" UserId="3813" Text="&lt;strategy&gt;&lt;league-of-legends&gt;" />
  <row Id="26426" PostHistoryTypeId="2" PostId="11255" RevisionGUID="c0a040ba-d7bf-4387-8643-4f25fefbbb39" CreationDate="2010-11-20T12:32:36.223" UserId="4938" Text="i played it with my win95. &#xD;&#xA;u control a plane. no shooting etc. there were a yellow cannon ball at bottom. when you reach it you got to return the top. but moving with it is hard and you can't control the plane easily. &#xD;&#xA;the only point of the game was it: bringing the yellow cannon ball to top. (to level of moon i remember)&#xD;&#xA;&#xD;&#xA;can you remember it? thank you!" />
  <row Id="26427" PostHistoryTypeId="1" PostId="11255" RevisionGUID="c0a040ba-d7bf-4387-8643-4f25fefbbb39" CreationDate="2010-11-20T12:32:36.223" UserId="4938" Text="an old 2d plane game" />
  <row Id="26428" PostHistoryTypeId="3" PostId="11255" RevisionGUID="c0a040ba-d7bf-4387-8643-4f25fefbbb39" CreationDate="2010-11-20T12:32:36.223" UserId="4938" Text="&lt;game&gt;" />
  <row Id="26429" PostHistoryTypeId="6" PostId="11248" RevisionGUID="ef496795-95cc-4a7d-8c51-fbac07c18f9b" CreationDate="2010-11-20T12:36:20.107" UserId="4935" Comment="edited tags" Text="&lt;pc&gt;&lt;xbox-360&gt;&lt;controllers&gt;&lt;rock-band-3&gt;&lt;simulation&gt;" />
  <row Id="26430" PostHistoryTypeId="2" PostId="11256" RevisionGUID="fc496355-c1fc-4ab7-9db7-ecfb6f8e81bc" CreationDate="2010-11-20T12:47:38.987" UserId="4302" Text=" - Play more defensively, allowing some of you to avoid team fights and farm minions later on&#xD;&#xA; - Try to have your team get the dragon whenever possible (ward it and be careful)&#xD;&#xA; - Spread your buys across more base items rather than rushing for each final piece&#xD;&#xA; - If no one is jungling, you can pop in for some easy creep kills on the way to your destination or around your current area" />
  <row Id="26431" PostHistoryTypeId="2" PostId="11257" RevisionGUID="a2e51f92-619c-418a-8215-1572ec06c784" CreationDate="2010-11-20T13:17:52.150" UserId="4939" Text="I recently had the same problem, i never took my game out of my xbox after midnight release and about a week later it would freeze up and continually load at the loading screen for about four of the maps, and tried returning it to the game stop where i bought it. They told me it was from bumping my xbox, although i have it on a stand and cushioned. My friend had the exact same problem too so i took it to another game stop and they said that they were getting a bunch of the black ops games returned with the same problem. The employee gave me a new copy without hesitation, he even told me he thought it was people bumping there xbox too until they got six returned copies with the same problem in one day. I called activision, they tried once again to tell me that it was from bumping my xbox, but had no explanation and ignored me when i questioned the fact that everyone was having the same exact problem. It needs to be further researched because neither I nor my friends has had this problem with any other games. " />
  <row Id="26432" PostHistoryTypeId="6" PostId="11255" RevisionGUID="77d2b584-f38c-40e1-ad52-8d30bf8aa56e" CreationDate="2010-11-20T13:20:48.683" UserId="4239" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;game&gt;" />
  <row Id="26433" PostHistoryTypeId="2" PostId="11258" RevisionGUID="a06bd375-64d5-4852-94f2-cfb3b55e3a13" CreationDate="2010-11-20T14:19:42.650" UserId="109" Text="Edit the fallout.ini in the `My Documents/My Games/Fallout 3` folder and change the following settings from their current values to those shown below:&#xD;&#xA;&#xD;&#xA;`bUseThreadedAI=1`&#xD;&#xA;&#xD;&#xA;and&#xD;&#xA;&#xD;&#xA;`iNumHWThreads=2`&#xD;&#xA;&#xD;&#xA;This will fix the problems relating to fallout 3 crashes on some multicore systems.&#xD;&#xA;&#xD;&#xA;[Source](http://forums.steampowered.com/forums/showthread.php?t=1519980)&#xD;&#xA;&#xD;&#xA;I had problems with Fallout 3 crashing on my Core 2 Quad and this fixed it. Someone else has suggested &quot;Set Affinity&quot; and I don't know if that works, but this did for me." />
  <row Id="26434" PostHistoryTypeId="6" PostId="11255" RevisionGUID="c3626f24-da3a-43dc-96b9-f2abae018c05" CreationDate="2010-11-20T14:22:53.007" UserId="85" Comment="Why does that tag even exist?" Text="&lt;identify-this-game&gt;" />
  <row Id="26435" PostHistoryTypeId="5" PostId="11255" RevisionGUID="122e086d-f961-4eef-8f97-313d465fbd69" CreationDate="2010-11-20T14:29:57.463" UserId="336" Comment="Typos, grammer, cleaner formatting." Text="I played it on my windows 95 computer. &#xD;&#xA;You control a plane, but there was no shooting etc. There were a yellow cannonball at the bottom of the course. After you reach it, you need to return it to the beginning, but catching up to it is hard because you can't control the plane very easily. &#xD;&#xA;&#xD;&#xA;The only goal of the game was to bring the yellow cannon ball to the beginning. (To the  level of the moon, if I remember)&#xD;&#xA;&#xD;&#xA;Can you identify it? Thank you!" />
  <row Id="26436" PostHistoryTypeId="2" PostId="11259" RevisionGUID="d1afdda3-1146-4da9-8d7b-a6f4214ec570" CreationDate="2010-11-20T14:43:43.823" UserId="4940" Text="Hi,&#xD;&#xA;does COD:BO (on XBOX 360) have offline co-op for the campaign like Gears of War, Halo 3 or Borderlands have? Thanks" />
  <row Id="26437" PostHistoryTypeId="1" PostId="11259" RevisionGUID="d1afdda3-1146-4da9-8d7b-a6f4214ec570" CreationDate="2010-11-20T14:43:43.823" UserId="4940" Text="Call of Duty: Black Ops coop" />
  <row Id="26438" PostHistoryTypeId="3" PostId="11259" RevisionGUID="d1afdda3-1146-4da9-8d7b-a6f4214ec570" CreationDate="2010-11-20T14:43:43.823" UserId="4940" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="26439" PostHistoryTypeId="5" PostId="11259" RevisionGUID="609bffe3-976a-45ff-a464-2702c7990120" CreationDate="2010-11-20T15:08:20.503" UserId="336" Comment="Tag and typos" Text="Hi,&#xD;&#xA;Does COD:BO (on XBOX 360) have offline co-op for the campaign like Gears of War, Halo 3 or Borderlands do? Thanks!" />
  <row Id="26440" PostHistoryTypeId="4" PostId="11259" RevisionGUID="609bffe3-976a-45ff-a464-2702c7990120" CreationDate="2010-11-20T15:08:20.503" UserId="336" Comment="Tag and typos" Text="Call of Duty: Black Ops Co-op" />
  <row Id="26441" PostHistoryTypeId="6" PostId="11259" RevisionGUID="609bffe3-976a-45ff-a464-2702c7990120" CreationDate="2010-11-20T15:08:20.503" UserId="336" Comment="Tag and typos" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;&lt;co-op&gt;" />
  <row Id="26442" PostHistoryTypeId="5" PostId="11256" RevisionGUID="cc4ba541-75de-453e-86cc-1ac7b0d07cd0" CreationDate="2010-11-20T15:45:47.227" UserId="4302" Comment="Added point on static build" Text=" - Play more defensively, allowing some of you to avoid team fights and farm minions later on&#xD;&#xA; - Try to have your team get the dragon whenever possible (ward it and be careful)&#xD;&#xA; - Spread your buys across more base items rather than rushing for each final piece&#xD;&#xA; - If no one is jungling, you can pop in for some easy creep kills on the way to your destination or around your current area&#xD;&#xA; - **Never** stick to a static build; always change it up depending on the way the game progresses" />
  <row Id="26443" PostHistoryTypeId="8" PostId="11136" RevisionGUID="ebdcb889-f738-4678-88ca-06f0769638e1" CreationDate="2010-11-20T16:13:04.043" UserId="4871" Comment="Rollback to [5419e009-1d05-4045-a03f-2ed16a5c4660]" Text="Hi all. Have you come across any gaming site where you can play Rummy with people around the world? I don't want to bet, but rather just want to enjoy the game. Thanks and regards." />
  <row Id="26444" PostHistoryTypeId="7" PostId="11136" RevisionGUID="ebdcb889-f738-4678-88ca-06f0769638e1" CreationDate="2010-11-20T16:13:04.043" UserId="4871" Comment="Rollback to [5419e009-1d05-4045-a03f-2ed16a5c4660]" Text="seeking for online free gaming site for rummy." />
  <row Id="26445" PostHistoryTypeId="2" PostId="11260" RevisionGUID="5fd5f935-b23a-44a6-808d-e44e24ce5cca" CreationDate="2010-11-20T16:47:14.900" UserId="1867" Text="There is no co-op campaign. You can only co-op in online multi-player and Zombie mode." />
  <row Id="26446" PostHistoryTypeId="5" PostId="11251" RevisionGUID="48539119-361b-4513-a5a8-92a949de6768" CreationDate="2010-11-20T17:02:30.867" UserId="816" Comment="deleted 8 characters in body" Text="I just started playing Die2Nite, and I have become Infected. I'm out in the desert, and I didn't realize that eating a Meaty Bone had a chance to infect me. &#xD;&#xA;&#xD;&#xA;I have no idea how infection in Die2Nite works, so I don't know if I have a chance to infect other members of the town by being in contact with them in the desert or back in town.  Will the infection stay localized to me, or is there a chance to accidentally decimate my town?&#xD;&#xA;&#xD;&#xA;What should I do or not do in order to:&#xD;&#xA;&#xD;&#xA;- get cured&#xD;&#xA;- not damage the survivability of my town? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="26447" PostHistoryTypeId="2" PostId="11261" RevisionGUID="b5b839f5-acb4-4532-a2f9-4fc8f5d2eefa" CreationDate="2010-11-20T17:36:36.860" UserId="197" Text="Twice now, I've completed a side quest in _Fallout: New Vegas_, received a unique weapon, given that weapon to one of my companions and then had the weapon disappear completely from the game. Is there a way to get these weapons back? I'm playing the 360 version, so console shenanigans won't work.&#xD;&#xA;&#xD;&#xA;I have a theory about why this is happening, but I haven't been able to prove it. I'm guessing the weapon condition drops to zero while the companion is using it. When my own items break down in use, they just get grayed-out in the Pip-Boy screen, but they can still be repaired or transferred to a container. Maybe the companion inventories can't handle such unusable items?" />
  <row Id="26448" PostHistoryTypeId="1" PostId="11261" RevisionGUID="b5b839f5-acb4-4532-a2f9-4fc8f5d2eefa" CreationDate="2010-11-20T17:36:36.860" UserId="197" Text="Are items that disappear from F:NV companion inventories lost forever?" />
  <row Id="26449" PostHistoryTypeId="3" PostId="11261" RevisionGUID="b5b839f5-acb4-4532-a2f9-4fc8f5d2eefa" CreationDate="2010-11-20T17:36:36.860" UserId="197" Text="&lt;fallout-new-vegas&gt;&lt;items&gt;&lt;inventory&gt;" />
  <row Id="26450" PostHistoryTypeId="6" PostId="9717" RevisionGUID="2e4ecfdd-a87a-47e5-ae60-9b6e4c656a94" CreationDate="2010-11-20T17:38:17.967" UserId="122" Comment="edited tags" Text="&lt;game-dev-story&gt;" />
  <row Id="26451" PostHistoryTypeId="6" PostId="9241" RevisionGUID="02114095-4ad0-49c0-8125-3381d396e7dd" CreationDate="2010-11-20T17:38:50.353" UserId="122" Comment="edited tags" Text="&lt;psp&gt;&lt;bricked&gt;&lt;pandora&gt;" />
  <row Id="26453" PostHistoryTypeId="2" PostId="11263" RevisionGUID="6cac835e-6228-4c62-a13a-1d0fadd49643" CreationDate="2010-11-20T18:45:06.917" UserId="3129" Text="Is this by chance happening when you visit Casinos?&#xD;&#xA;&#xD;&#xA;There are a few bugs that seem to be associated with companion inventories, and areas where your weapons are stripped, such as Casinos and The Fort. The easiest workaround is to just have your companions wait outside." />
  <row Id="26455" PostHistoryTypeId="5" PostId="7443" RevisionGUID="eaf20dc4-e035-47d2-8bd1-611b8fd8c3df" CreationDate="2010-11-20T22:19:03.450" UserId="23" Comment="Things got shuffled quite a bit.; deleted 6 characters in body" Text="### Starting cars (tier 1)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Mazda MazdaSpeed 3                                           200 175 150    20&#xD;&#xA;Mitsubishi Eclipse GT                                        155 180 130    20&#xD;&#xA;Nissan 240SX (S13)                                           120  70  95    20&#xD;&#xA;Nissan Silvia (S15)                                          160 110 135    20&#xD;&#xA;Toyota Corolla                                               140  90 115    20&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 5 unlocks (tier 1)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Dodge Charger                                                150 240 130    30&#xD;&#xA;Dodge Challenger                                             210 260 190    30&#xD;&#xA;Wolkswagen Scirocco                                          195 220 170    30&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 10 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Dodge Charger SRT8 Super Bee                                 320 350 300    60&#xD;&#xA;Mazda RX-7                                                   310 285 260   130&#xD;&#xA;Mitsubishi Lancer Evolution IX Mr-Edition                    300 270 320    60&#xD;&#xA;Nissan 350Z (Z33)                                            300 280 330    60&#xD;&#xA;Volkswagen R32                                               300 250 275    60&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Level 15 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;BMW Z4 M Coupe                                               320 290 340   130&#xD;&#xA;Subaru Impreza WRX STI                                       360 310 335   130&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;###Level 20 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Lexus IS-F                                                   330 380 355   250&#xD;&#xA;Mitsubishi Lancer Evolution X                                370 320 355   250&#xD;&#xA;Nissan 370Z (Z34)                                            370 340 390   250&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Level 25 unlocks (tier 2)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Audi S5                                                      430 405 380   400&#xD;&#xA;Lotus Elise                                                  410 360 385   400&#xD;&#xA;Porche Cayman S                                              395 420 370   400&#xD;&#xA;Toyota Supra                                                 450 425 400   400&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;###Level 30 unlocks (tier 3)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Audi R8 FSI Quattro                                          500 550 525   600&#xD;&#xA;Lamborghini Gallardo                                         450 500 475   600&#xD;&#xA;Nissan GTR (R35)                                             475 500 525   600&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;###Level 35 unlock (tier 3)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;Chevrolet Corvette Z06                                       575 600 550   850&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;###Level 40 unlock (tier 3)&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Car                                                          Spd Acc Hnd    k$&#xD;&#xA;──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;BMW M3 GTR (E64)                                             600 575 550 1,200&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;###Rental only&#xD;&#xA;&#xD;&#xA;* BMW 135i Coupe (tier 2)&#xD;&#xA;* BMW M3 E92 (tier 3)&#xD;&#xA;* Porche 991 Turbo (tier 3)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26457" PostHistoryTypeId="2" PostId="11266" RevisionGUID="b638cd87-e186-4e54-9734-b51b4d17a4dd" CreationDate="2010-11-20T22:34:32.660" UserId="3696" Text="I'm playing Dragons Call online, and I'm a mage level 15. What is the fastest way to make a bunch of money? I need about 10,00,000 to buy some good equipments and working/grinding takes a  takes a really long time when you only get a few hundred per enemy." />
  <row Id="26458" PostHistoryTypeId="1" PostId="11266" RevisionGUID="b638cd87-e186-4e54-9734-b51b4d17a4dd" CreationDate="2010-11-20T22:34:32.660" UserId="3696" Text="Fastest way to get money in Dragons call?" />
  <row Id="26459" PostHistoryTypeId="3" PostId="11266" RevisionGUID="b638cd87-e186-4e54-9734-b51b4d17a4dd" CreationDate="2010-11-20T22:34:32.660" UserId="3696" Text="&lt;mmorpg&gt;&lt;money&gt;&lt;dragons-call&gt;" />
  <row Id="26460" PostHistoryTypeId="2" PostId="11267" RevisionGUID="7eb4a527-a7f9-4359-9f92-8d5f909e2764" CreationDate="2010-11-20T22:47:29.217" UserId="451" Text="Here's an idea that might help: try disabling your audio when running the game and see if the problem goes away. Windows 7 and Windows Vista both completely changed the audio driver model, pretty much breaking all the games that expected audio hardware acceleration, and if *Fallout 3* is looking for that support that could easily cause the fault you're describing. I remember having a similar problem under Vista; check out the following web site for some advice:&#xD;&#xA;&#xD;&#xA;http://www.unigamesity.com/how-to-fix-fallout-3-lock-ups-and-crashes/&#xD;&#xA;" />
  <row Id="26461" PostHistoryTypeId="2" PostId="11268" RevisionGUID="dd945bd9-642c-402a-ba20-fc2fb39c73be" CreationDate="2010-11-20T23:21:41.060" UserId="4848" Text="The rent &amp; profit is paid every 5 minutes, but only if you are playing the game. The rent is paid even if you leave your Xbox alone and the screen dims.&#xD;&#xA;&#xD;&#xA;You do not get paid while in the Sanctuary or any of its connected rooms, including the Road to Rule." />
  <row Id="26462" PostHistoryTypeId="2" PostId="11269" RevisionGUID="de3d82c0-d85c-4029-bd09-77ac3965cd3e" CreationDate="2010-11-20T23:26:06.130" UserId="4848" Text="The number is exactly 5 million. The key will appear to disappear when you reach this amount, but it is not treated as a regular gold key you can pick up and store. When the key has disappeared, this means you can successfully open the chest if you get rid of all of your money.&#xD;&#xA;&#xD;&#xA;You don't have to get rid of all of it to access the chest, but I think anything over 100,000 in your personal stash renders it unobtainable." />
  <row Id="26463" PostHistoryTypeId="2" PostId="11270" RevisionGUID="3337837f-eceb-4a89-880f-0a5e7012d3dc" CreationDate="2010-11-20T23:36:39.263" UserId="4947" Text="A TF2 performance question: &#xD;&#xA;Do you guys have any ideas for how to improve TF2 performance? &#xD;&#xA;I'm running on a native 1900x1200 monitor and find that the game is really CPU limited. I'm running on a Intel Core 2 Duo E6750 CPU, which is pretty darn good for performance per http://www.anandtech.com/bench/CPU/48 . Also have a new GTX 460 768 MB graphics card. &#xD;&#xA;&#xD;&#xA;I find that in firefights with a lot of people (the number of people on the server makes a huge difference) my FPS will drop to 10-25 FPS for small but significant periods of time. &#xD;&#xA;&#xD;&#xA;Things I've tried so far &#xD;&#xA;&#xD;&#xA;- Removing all unnecessary startup processes from Windows XP to see if performance would improve &#xD;&#xA;- Buying a new graphics card (a dumb decision, as soon after I realized the game was CPU &#xD;&#xA;- Decreasing the resolution of the game to 1600x1050 with &quot;medium&quot; detail for all the graphical options &#xD;&#xA;&#xD;&#xA;None of this stuff seems to seriously help the situation. Do other people run into a similar situation here? I'm seriously thinking of buying another better processor, but its an expensive proposition as I pretty much would buy a completely new rig - CPU/ Mobo/Ram/ HDD, OS (Win 7) etc. &#xD;&#xA;&#xD;&#xA;Any additional recommendations?" />
  <row Id="26464" PostHistoryTypeId="1" PostId="11270" RevisionGUID="3337837f-eceb-4a89-880f-0a5e7012d3dc" CreationDate="2010-11-20T23:36:39.263" UserId="4947" Text="Suggestions for Improving TF2 CPU Performance?" />
  <row Id="26465" PostHistoryTypeId="3" PostId="11270" RevisionGUID="3337837f-eceb-4a89-880f-0a5e7012d3dc" CreationDate="2010-11-20T23:36:39.263" UserId="4947" Text="&lt;team-fortress-2&gt;&lt;first-person-shooter&gt;&lt;performance&gt;" />
  <row Id="26466" PostHistoryTypeId="5" PostId="11245" RevisionGUID="dd7c933d-9b47-445d-8c28-aca041de40e8" CreationDate="2010-11-20T23:39:00.460" UserId="2765" Comment="edited body" Text="To enable upgrades or set other special properties for a map you have to use a trigger that is executed at the start of the game.&#xD;&#xA;&#xD;&#xA;In the map editor, `Modules -&gt; Triggers (F6)` opens the trigger editor:&#xD;&#xA;&#xD;&#xA;![Triggers window][1]&#xD;&#xA;&#xD;&#xA;The only default trigger is &quot;Melee Initialization&quot;, which is executed at the start of the game. New actions can be added to this trigger by choosing `New -&gt; New Action (Ctrl-R)` in the right pane's context menu. Searching for &quot;upgrade&quot; brings up the correct action to add:&#xD;&#xA;&#xD;&#xA;![Actions window][2]&#xD;&#xA;&#xD;&#xA;Double-clicking on `Upgrade: (No Value)` then shows a window that lets you choose which upgrade you want to enable for the player.&#xD;&#xA;&#xD;&#xA;The action created this way will be executed at the start of the game and enable the selected upgrade.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/cblqZ.png&#xD;&#xA;  [2]: http://i.imgur.com/bs8jo.png" />
  <row Id="26467" PostHistoryTypeId="2" PostId="11271" RevisionGUID="78402bfe-9b5e-437a-8717-65992963cda3" CreationDate="2010-11-20T23:43:15.793" UserId="4948" Text="Brothers in Arms Hells Highway plays like FSW" />
  <row Id="26469" PostHistoryTypeId="5" PostId="10910" RevisionGUID="4912814c-0fc8-4883-89ea-4d31c7b76462" CreationDate="2010-11-21T00:35:00.130" UserId="207" Comment="Grammar'd." Text="When looking at Minecraft pictures, I see that lots of people build lots of really neat structures, but I really wonder how they build some structures. Are the using some external tool to help them plan?&#xD;&#xA;&#xD;&#xA;For example, let's take the case of a simple sphere, dome, or arch.  How do you figure out where the blocks should be placed?  Do you simulate the structure in some other tool?  Do you use a calculator and the appropriate equations?&#xD;&#xA;" />
  <row Id="26470" PostHistoryTypeId="2" PostId="11273" RevisionGUID="31aabd77-ffe4-4d99-bf13-a8b832c6d4ee" CreationDate="2010-11-21T00:57:32.830" UserId="197" Text="It was claimed in [this comment](http://gaming.stackexchange.com/questions/11261/#comment-15556) that companions' weapons don't degrade in _Fallout: New Vegas_. Is that true? What about companions' armor? Does the difficulty of the game influence this? What about hardcore mode?&#xD;&#xA;&#xD;&#xA;This question is _not_ about companions' default items that can't be taken away. It's about items that you add to your companions' inventory manually." />
  <row Id="26471" PostHistoryTypeId="1" PostId="11273" RevisionGUID="31aabd77-ffe4-4d99-bf13-a8b832c6d4ee" CreationDate="2010-11-21T00:57:32.830" UserId="197" Text="Do companions' weapons degrade in Fallout: New Vegas?" />
  <row Id="26472" PostHistoryTypeId="3" PostId="11273" RevisionGUID="31aabd77-ffe4-4d99-bf13-a8b832c6d4ee" CreationDate="2010-11-21T00:57:32.830" UserId="197" Text="&lt;fallout-new-vegas&gt;&lt;item-condition&gt;" />
  <row Id="26473" PostHistoryTypeId="2" PostId="11274" RevisionGUID="b06c5934-321c-4f75-b915-bea6b4d03022" CreationDate="2010-11-21T01:08:30.323" UserId="197" Text="As I said in the post the comment was made on, I suspected that this was possible, but couldn't prove it. However, I think I found evidence that it happens just now, at least on Hardcore mode/Very Hard difficulty.&#xD;&#xA;&#xD;&#xA;I gave my companion a Super Sledge and got into a fight with several Legionaries, who typically carry machetes and magnums. I didn't see any with Super Sledges, though it was nighttime in-game and I could have just missed it. Sometime during the battle, I heard my companion yell &quot;I'm gonna need a new weapon!&quot; When the fight was over, I went back to the spot where my companion had been. She was back to carrying her default weapon, and I found a Super Sledge on the ground with an empty CND gauge. Oddly, its hover text was red, but I didn't suffer a karma penalty for picking it up.&#xD;&#xA;&#xD;&#xA;I was able to put the broken weapon back in her inventory, proving my assumption in the previous post wrong. She wasn't able to equip it, but I was able to take it back out of her inventory later to transfer it to a container." />
  <row Id="26474" PostHistoryTypeId="2" PostId="11275" RevisionGUID="b7567945-3e75-4363-aa05-9db00672199c" CreationDate="2010-11-21T01:14:02.327" UserId="197" Text="Based on some behavior I just saw and explained in [this answer](http://gaming.stackexchange.com/questions/11273/do-companions-weapons-degrade-in-fallout-new-vegas/11274#11274), I have a new theory. I'm thinking that the weapon did degrade to the point where it broke, my companion tossed it aside and I didn't realize it. So, somewhere in my game world, there are two broken unique weapons sitting out in a hallway or a field, with no way for me to find them other than dumb luck.&#xD;&#xA;&#xD;&#xA;Here's a summary of that other answer so you don't have to click:&#xD;&#xA;&#xD;&#xA;I gave my companion a weapon and got into a fight with several enemies who don't use that weapon type. During the battle, I heard my companion yell &quot;I'm gonna need a new weapon!&quot; After the battle, she didn't have that weapon anymore, and I found a weapon of that type on the ground with an empty CND gauge." />
  <row Id="26475" PostHistoryTypeId="2" PostId="11276" RevisionGUID="6069193e-9c6b-4ac6-abc6-18c2689c65e8" CreationDate="2010-11-21T01:37:44.173" UserId="215" Text="I'm a bit confused by the term &quot;Macro&quot; as used by players of SCII. It seems to refer to overall strategy that a player is using, but it also seems to refer to things like map control. Mind clearing this up for me?" />
  <row Id="26476" PostHistoryTypeId="1" PostId="11276" RevisionGUID="6069193e-9c6b-4ac6-abc6-18c2689c65e8" CreationDate="2010-11-21T01:37:44.173" UserId="215" Text="Definition of &quot;Macro&quot; as used by Starcraft II players?" />
  <row Id="26477" PostHistoryTypeId="3" PostId="11276" RevisionGUID="6069193e-9c6b-4ac6-abc6-18c2689c65e8" CreationDate="2010-11-21T01:37:44.173" UserId="215" Text="&lt;starcraft-2&gt;&lt;terminology&gt;&lt;macro&gt;" />
  <row Id="26478" PostHistoryTypeId="2" PostId="11277" RevisionGUID="76adf8e2-5b1e-42ff-b846-70168d874de8" CreationDate="2010-11-21T01:45:59.167" UserId="2259" Text="Macro is the opposite of micro.&#xD;&#xA;&#xD;&#xA;When a player is working on his macro, he looks at the big picture: a strong economy, building lots of units, spending his resources as fast as he can.&#xD;&#xA;&#xD;&#xA;This complements micro, where the player player micro-manages individual units in combat to optimize their effectiveness.&#xD;&#xA;&#xD;&#xA;Good players will do both very well, though they may have strengths.  The average new player will focus too much on micro once they get into combat and totally forget about his macro.  While good macro can often overcome sloppy micro, the reverse is seldom true." />
  <row Id="26479" PostHistoryTypeId="2" PostId="11278" RevisionGUID="9d63a9c1-9b49-411a-8f41-b814bf9cab90" CreationDate="2010-11-21T02:30:33.070" UserId="102" Text="I'm going to [quote myself](http://gamingse.wordpress.com/2010/08/26/macro-vs-micro/)&#xD;&#xA;&#xD;&#xA;Macro&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA; &gt; Macro as a gaming technique is an application of  economic theory; at its simplest it’s a distribution of limited resources between necessary avenues.  Consider the simplest example from Starcraft: I have 50 minerals, I can purchase another worker to make minerals for me, or I can build an attack unit and go kill my opponent.  The implied choice here is that I can trade an economic advantage (having and making minerals) for a tactical one (having units).  Since winning usually requires a tactical advantage, at some point a player must make the decision: I’m going to sacrifice my economic advantage for a tactical one.  To the uninitiated this may seem like an easy choice: I’ll just build attack units and destroy him if he’s building his economy.  However, this sort of theory crafting doesn’t hold up.  Once you consider things like: distance, time to kill, etc, you quickly realize that the person with the larger economic advantage can produce a larger army.  How far away, and how long it takes to build an army are important factors in deciding between tactical vs economic advantage.&#xD;&#xA;&#xD;&#xA;&gt; As if this tension between economic and tactical advantage was not sufficient, most RTS games introduce a third concept into Macro: Technology (or tech for short).  Tech implies an investment of resources to produce better units.  These units are conveying an advantage against your opponent at a smaller economic loss, even though they might be individually more expensive.  The trade off between investing in tech and investing in economy is the same as economic vs tactical.   Economic provides more units, where as tech provides better units.  By comparison the trade off between tech and tactical is “how much more does this help vs building a new unit.”&#xD;&#xA;&#xD;&#xA; &gt; These three forces are in constant tension not just in RTS games, but in the real world as well.  Consider the Cold War era arms race.  A nation could build Nuclear Submarines, Invest in its Infrastructure or build better Submarine detectors.  Any one choice would give an advantage, but the reality is you have to invest in all three to remain competitive.  This is known as the Red Queen Hypothesis, opponents must “run” as fast as they can, just to maintain status quo.&#xD;&#xA;&#xD;&#xA;Micro&#xD;&#xA;----- &#xD;&#xA; &gt; It is impossible to have a real discussion of Micro without first talking about Lim Yo-Hwan aka SlayerS_`BoxeR`.  Boxer first got his start in the South Korean bangs (lan centers) in the late 90s.  It was in this environment that he demonstrated his skills.  Micro comes from the word “Micromanagement,” the idea that if a player is talented or skilled enough he can individually direct every unit on the board.  It was this property of Boxer that made him so popular.   One of the reasons Starcraft draws so much attention as a sport is that it is more than just two players making strategic moves to out smart one another.  There is an element of skill, of dexterity, that the better player might just be the one who plays better, not the one with better play.&#xD;&#xA;&#xD;&#xA; &gt; At the core of Micro is that, no matter the unit composition or number, there is a way to have your units perform better than they should rightfully do.  Through fast clicking and innate knowledge about unit strengths, Micro can mean the difference between losing all your Mutalisks to stimmed Marines, and rolling his army without a single loss.  In some cases Micro is as simple as saying: Roaches have a short range, that means I should move closer than that range so the rank behind the first gets to attack; other times it’s things like: If I spread my Marines in 3 directions his Zealot will have to pick one and then walk a distance to the next; and very occasionally its: if I blink away my Stalkers who are at low health, I can save every one of my units while killing all of his.&#xD;&#xA;&#xD;&#xA;Macro vs Micro&#xD;&#xA;------&#xD;&#xA; &gt; So why the yin yang? It seems like Macro and Micro are two things that every player needs.  In a perfect world we’d all be 1000 APM pros who never broke a sweat; however, in the real world we are mere mortals who have to choose where they spend their attention.  A person cannot concentrate on manipulating his force and strategize what he plans to do next, as the cost for task switching is very high for human beings.  Instead we must strike a balance between these two ideas, and consider the opportunity cost inherent in both approaches.  Ultimately you want to become good at both, but strike a balance between the two." />
  <row Id="26480" PostHistoryTypeId="2" PostId="11279" RevisionGUID="3ef94e98-01b7-4e8c-a5e5-8c1c7552ce4f" CreationDate="2010-11-21T02:49:44.013" UserId="4951" Text="Hi, I was woundering if this computer can run World of Warcraft and StarCraft 2. If so, what estimates on fps would I get. If your looking for a location in World of Warcraft, lets say you were in Dalaran. I'd greatly appreciate the help.&#xD;&#xA;&#xD;&#xA;[url]http://www.retrevo.com/search?q=Toshiba+A505D-S6008&amp;rt=sp&amp;modelid=23611682[/url]&#xD;&#xA;&#xD;&#xA;EDIT: If your looking for the computers specs, theirs a tab below the computer image." />
  <row Id="26481" PostHistoryTypeId="1" PostId="11279" RevisionGUID="3ef94e98-01b7-4e8c-a5e5-8c1c7552ce4f" CreationDate="2010-11-21T02:49:44.013" UserId="4951" Text="Can this laptop run WoW and SC2?" />
  <row Id="26482" PostHistoryTypeId="3" PostId="11279" RevisionGUID="3ef94e98-01b7-4e8c-a5e5-8c1c7552ce4f" CreationDate="2010-11-21T02:49:44.013" UserId="4951" Text="&lt;world-of-warcraft&gt;" />
  <row Id="26483" PostHistoryTypeId="5" PostId="11279" RevisionGUID="8ef4dd1d-1906-4a64-a1ee-f58c9c302c43" CreationDate="2010-11-21T02:53:46.427" UserId="3129" Comment="added 6 characters in body" Text="Hi, I was wondering if [this computer][1] can run World of Warcraft and StarCraft 2. If so, what estimates on fps would I get. If your looking for a location in World of Warcraft, lets say you were in Dalaran. I'd greatly appreciate the help.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: If your looking for the computers specs, theirs a tab below the computer image.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.retrevo.com/search?q=Toshiba+A505D-S6008&amp;rt=sp&amp;modelid=23611682" />
  <row Id="26484" PostHistoryTypeId="2" PostId="11280" RevisionGUID="da97ab2c-67a3-4a21-a72b-50eaa375a956" CreationDate="2010-11-21T03:00:46.777" UserId="4273" Text="Buying the currency online from farmers will always be the fastest way." />
  <row Id="26485" PostHistoryTypeId="2" PostId="11281" RevisionGUID="d51c2f0a-1b0a-499d-9651-cab7b58cb84e" CreationDate="2010-11-21T03:17:37.957" UserId="4139" Text="I am not familar with drum mania specifically, but the rock band pro kit out puts midi drums, and you can even use a diffrent &quot;brain&quot; to get more effects/drums.  The pads work with any 1/4 inch brain.  You can also hook the drums up using the usb but I have only had that work with a pro-tools rig, I haven't tried it with any other software.  &#xD;&#xA;&#xD;&#xA;Note- this only applies to the Ion [drumset](http://www.slipperybrick.com/2008/09/ion-drum-rocker-for-rock-band-2-available/), I can't vouch for the rockband 2/beatles sets." />
  <row Id="26486" PostHistoryTypeId="6" PostId="11279" RevisionGUID="d606a51c-cbea-40df-b339-0af378f71c5d" CreationDate="2010-11-21T03:44:38.940" UserId="274" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;system-requirements&gt;&lt;starcraft2&gt;" />
  <row Id="26487" PostHistoryTypeId="2" PostId="11282" RevisionGUID="b732415a-cd86-4b4f-89ad-3b54f2468a78" CreationDate="2010-11-21T04:15:03.787" UserId="1687" Text="It appears that you gain more valuable goods for completing more challenging stories. I would suggest focusing on a single statistic to unlock more rewarding stories. **Risky** and **Chancy** challenges seem to increases stats very quickly. When you want more loot per action, seek out easier stories. &#xD;&#xA;&#xD;&#xA;Keeping on hand Second Chance items earned through social activities (Chess, etc) improves your chances of success in stories and is worth spending a few actions on. " />
  <row Id="26488" PostHistoryTypeId="2" PostId="11283" RevisionGUID="fec2d8e1-6c2e-499f-ad4d-002d474b4efe" CreationDate="2010-11-21T04:18:57.243" UserId="4952" Text="I've seen screenshots of well over 1,000 on the net. Has anyone made 2,000? 10,000? Is there a theoretical limit?" />
  <row Id="26489" PostHistoryTypeId="1" PostId="11283" RevisionGUID="fec2d8e1-6c2e-499f-ad4d-002d474b4efe" CreationDate="2010-11-21T04:18:57.243" UserId="4952" Text="In Plants vs. Zombies Survival: Endless mode, what is the record number of waves survived?" />
  <row Id="26490" PostHistoryTypeId="3" PostId="11283" RevisionGUID="fec2d8e1-6c2e-499f-ad4d-002d474b4efe" CreationDate="2010-11-21T04:18:57.243" UserId="4952" Text="&lt;plants-vs-zombies&gt;&lt;survival&gt;" />
  <row Id="26491" PostHistoryTypeId="5" PostId="11279" RevisionGUID="e804b44d-ca97-4487-98a9-45d188a7195f" CreationDate="2010-11-21T04:47:18.380" UserId="816" Comment="added 1 characters in body" Text="Hi, I was wondering if [this computer][1] can run World of Warcraft and StarCraft 2. If so, what estimates on fps would I get. If you're looking for a location in World of Warcraft, let's say you were in Dalaran. I'd greatly appreciate the help.&#xD;&#xA;&#xD;&#xA;EDIT: If your looking for the computer's specs, there's a tab below the computer image.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.retrevo.com/search?q=Toshiba+A505D-S6008&amp;rt=sp&amp;modelid=23611682" />
  <row Id="26494" PostHistoryTypeId="2" PostId="11285" RevisionGUID="5e36d109-5d7c-4bbc-b0ba-02da4e87619f" CreationDate="2010-11-21T05:39:04.777" UserId="4848" Text="I recently bought the Xbox 250GB Kinect bundle, and don't have as much room as I thought I needed to play Kinect effectively. So if I sold the Kinect unit, could it be used on another Xbox?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="26495" PostHistoryTypeId="1" PostId="11285" RevisionGUID="5e36d109-5d7c-4bbc-b0ba-02da4e87619f" CreationDate="2010-11-21T05:39:04.777" UserId="4848" Text="Is a Kinect unit tied to one Xbox?" />
  <row Id="26496" PostHistoryTypeId="3" PostId="11285" RevisionGUID="5e36d109-5d7c-4bbc-b0ba-02da4e87619f" CreationDate="2010-11-21T05:39:04.777" UserId="4848" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="26497" PostHistoryTypeId="2" PostId="11286" RevisionGUID="d51affb3-6a07-49eb-8e93-b6e4b237ff1b" CreationDate="2010-11-21T05:59:28.880" UserId="200" Text="I seem to have this issue where NFS HP doesn't respond to the enter key - I have to keep banging it a million times before it accepts ONE input. WTF. &#xD;&#xA;&#xD;&#xA;Because of this stupid response I find it impossible to get beyond the first press Enter to continue screen! Sheesh! &#xD;&#xA;&#xD;&#xA;Any ideas on how can I get around this ?&#xD;&#xA;&#xD;&#xA;(yes, the enter key is working fine.)" />
  <row Id="26498" PostHistoryTypeId="1" PostId="11286" RevisionGUID="d51affb3-6a07-49eb-8e93-b6e4b237ff1b" CreationDate="2010-11-21T05:59:28.880" UserId="200" Text="Need For Speed Hot Pursuit seldom responds to Enter key - very difficult to start the game!" />
  <row Id="26499" PostHistoryTypeId="3" PostId="11286" RevisionGUID="d51affb3-6a07-49eb-8e93-b6e4b237ff1b" CreationDate="2010-11-21T05:59:28.880" UserId="200" Text="&lt;windows-7&gt;&lt;64-bit&gt;&lt;need-for-speed-hp&gt;" />
  <row Id="26500" PostHistoryTypeId="2" PostId="11287" RevisionGUID="981bf2b3-aa63-4e61-bd57-2bcd00ea6a3c" CreationDate="2010-11-21T06:21:41.730" UserId="336" Text="Kinect is a console accessory, so it will be compatible with any xbox (if, for instance, you want to take it over to your friend's house). That said, speak with the folks at the store you bought it from -- you may not be able to return *just* the Kinect if you bought it as part of a bundle." />
  <row Id="26501" PostHistoryTypeId="2" PostId="11288" RevisionGUID="185a464c-a603-445a-b436-fc092d98c343" CreationDate="2010-11-21T06:25:50.027" UserId="200" Text="Figured the problem. I had PhraseExpress running in the background and this is causing problems. Closing it resulted in  Enter key being recognised. Why only this particular key and this game - I don't know." />
  <row Id="26502" PostHistoryTypeId="2" PostId="11289" RevisionGUID="a532f07d-227f-4450-8e67-8f561599befa" CreationDate="2010-11-21T06:31:52.707" UserId="2259" Text="World of Warcraft is quite old, it will run on just about anything but the most basic computers nowadays.  FPS will depend on the settings you run it at and what you're doing (solo questing vs. Wintergrasp PvP).&#xD;&#xA;&#xD;&#xA;Likewise, if Starcraft 2 is turned to low settings, it will run just fine on 4-5 year old hardware (like, say, my computer).  Blizzard is very good about making games that will run on a huge range of hardware." />
  <row Id="26503" PostHistoryTypeId="2" PostId="11290" RevisionGUID="c994f5fb-bf81-4c9e-8971-ff13d26811c0" CreationDate="2010-11-21T06:53:01.200" UserId="3129" Text="Not through usage. However, they can take *significant* durability damage when they are directly hit by attacks. This is especially common with melee weapons against melee opponents, because companions *will* use a weapon to 'block' incoming attacks, causing the weapon to take damage.&#xD;&#xA;&#xD;&#xA;However, weapon condition *does not* deteriorate through simple use as it does for the player." />
  <row Id="26508" PostHistoryTypeId="2" PostId="11291" RevisionGUID="ed743957-31ac-458d-b699-26ac2a61779e" CreationDate="2010-11-21T07:46:06.907" UserId="1804" Text="Well, not a million, 357 for the achievement?&#xD;&#xA;What is a good setup? I set up a huge archipelago game w/ epic game length and raging barbarians... but ships still aren't spawning very fast, and I imagine it'll probably take 3-4 run-throughs to get the achievement.&#xD;&#xA;Any suggestions?" />
  <row Id="26509" PostHistoryTypeId="1" PostId="11291" RevisionGUID="ed743957-31ac-458d-b699-26ac2a61779e" CreationDate="2010-11-21T07:46:06.907" UserId="1804" Text="Sinking a million ships, how to do it?" />
  <row Id="26510" PostHistoryTypeId="3" PostId="11291" RevisionGUID="ed743957-31ac-458d-b699-26ac2a61779e" CreationDate="2010-11-21T07:46:06.907" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="26515" PostHistoryTypeId="2" PostId="11292" RevisionGUID="0b6ff010-f06c-4908-89b9-335a49dad15f" CreationDate="2010-11-21T08:00:49.773" UserId="122" Text="In general, I think achievements such as those were designed to only be achievable through multiple playthroughs.&#xD;&#xA;&#xD;&#xA;In any case, I think the idea to abuse barbarians in an archipelago map is good, just make sure that:&#xD;&#xA;&#xD;&#xA;1. You get the honor social policy so that you're always aware where encampments are.&#xD;&#xA;2. You don't destroy the encampments - leave them alive, and &quot;camp&quot; them by placing a chip nearby and destroying anything that spawns immediately.&#xD;&#xA;3. Play with few opponents, if you can - barbarians only spawn (relatively) far from claimed territory, so you want as much of the map as possible to remain clear.&#xD;&#xA;4. Consider slow game paces - it means there are more turns in which you already have powerful hunting units than when starting many new games.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26516" PostHistoryTypeId="5" PostId="11291" RevisionGUID="0be50503-ccef-41e4-a47f-6ba3bb4fdcb8" CreationDate="2010-11-21T08:02:11.393" UserId="122" Comment="Used the actual achievement name" Text="How do I sink a million ships? Well, not a million, 357 for the achievement?&#xD;&#xA;&#xD;&#xA;What is a good setup? I set up a huge archipelago game with epic game length and raging barbarians... but ships still aren't spawning very fast, and I imagine it'll probably take 3-4 run-throughs to get the achievement.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="26517" PostHistoryTypeId="4" PostId="11291" RevisionGUID="0be50503-ccef-41e4-a47f-6ba3bb4fdcb8" CreationDate="2010-11-21T08:02:11.393" UserId="122" Comment="Used the actual achievement name" Text="Ruler of the Seas, how to do it?" />
  <row Id="26518" PostHistoryTypeId="2" PostId="11293" RevisionGUID="a1187224-cd19-49f0-ba79-1d0ab211c6db" CreationDate="2010-11-21T08:17:26.357" UserId="4955" Text="I was played this game 6 years ago.   &#xD;&#xA;The game has a platform in which max 4 players have to run.  &#xD;&#xA;On running a wall is created (on the path) behind every player. Each one have to prevent  himself to colloid from the wall. If any of the player colloids with the wall then he is out of the game and the wall created by him also disappears, the game ends when only one player is left." />
  <row Id="26519" PostHistoryTypeId="1" PostId="11293" RevisionGUID="a1187224-cd19-49f0-ba79-1d0ab211c6db" CreationDate="2010-11-21T08:17:26.357" UserId="4955" Text="Forget the name of PC game" />
  <row Id="26520" PostHistoryTypeId="3" PostId="11293" RevisionGUID="a1187224-cd19-49f0-ba79-1d0ab211c6db" CreationDate="2010-11-21T08:17:26.357" UserId="4955" Text="&lt;identify-this-game&gt;" />
  <row Id="26521" PostHistoryTypeId="5" PostId="11293" RevisionGUID="6994b710-4e9b-4c1b-935a-9ca47557f70e" CreationDate="2010-11-21T08:48:47.813" UserId="122" Comment="Spelling, grammar and clarified title." Text="I played this game in 2006.&#xD;&#xA;&#xD;&#xA;The game has a platform in which maximum of 4 players have to constantly run.&#xD;&#xA;&#xD;&#xA;On running a wall is created (on the path) behind every player. Each one has to prevent  himself from colliding with walls. If any player collides with a wall then he is out of the game and the wall created by him also disappears. The game ends when only one player is left." />
  <row Id="26522" PostHistoryTypeId="4" PostId="11293" RevisionGUID="6994b710-4e9b-4c1b-935a-9ca47557f70e" CreationDate="2010-11-21T08:48:47.813" UserId="122" Comment="Spelling, grammar and clarified title." Text="A PC game where you leave walls in your wake and have to avoid colliding with other players' walls" />
  <row Id="26523" PostHistoryTypeId="6" PostId="11293" RevisionGUID="6994b710-4e9b-4c1b-935a-9ca47557f70e" CreationDate="2010-11-21T08:48:47.813" UserId="122" Comment="Spelling, grammar and clarified title." Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="26524" PostHistoryTypeId="2" PostId="11294" RevisionGUID="8cdbabce-67ce-4eed-94ee-b9f51292cac9" CreationDate="2010-11-21T08:53:26.467" UserId="4818" Text="Playing Ottoman for the first time and I seem to have far less than 50% conversion of naval barbarians via barbary corsairs. The description merely says there is a 50% conversion rate however and doesn't specify what triggers this so I suspect I'm doing something wrong/" />
  <row Id="26525" PostHistoryTypeId="1" PostId="11294" RevisionGUID="8cdbabce-67ce-4eed-94ee-b9f51292cac9" CreationDate="2010-11-21T08:53:26.467" UserId="4818" Text="Exactly how does Suleiman's special work?" />
  <row Id="26526" PostHistoryTypeId="3" PostId="11294" RevisionGUID="8cdbabce-67ce-4eed-94ee-b9f51292cac9" CreationDate="2010-11-21T08:53:26.467" UserId="4818" Text="&lt;civilization-5&gt;" />
  <row Id="26527" PostHistoryTypeId="2" PostId="11295" RevisionGUID="e1a51f36-62b8-451f-9b3f-3f727a8e662c" CreationDate="2010-11-21T09:15:09.383" UserId="122" Text="In general, it sounds like one of the video games modeled after the [famous light-cycles scene in the 1982 movie Tron][1].&#xD;&#xA;&#xD;&#xA;Two games that try to recreate that scene are [Armagetron Advanced][2] ([screenshots][4]) and [GLtron][3] ([screenshots][5]).&#xD;&#xA;&#xD;&#xA;The first-person-shooter game [Tron 2.0][7], from 2003, also contains light-cycle races ([here's a video][6]).&#xD;&#xA;&#xD;&#xA;Even if your game wasn't one of these, if you remember a similar style (black background with glowing symbols on them), it was likely also a Tron-inspired game.&#xD;&#xA;&#xD;&#xA;[1]:http://www.youtube.com/watch?v=-3ODe9mqoDE&#xD;&#xA;[2]:http://armagetronad.net/&#xD;&#xA;[3]:http://www.gltron.org/index.php&#xD;&#xA;[4]:http://armagetronad.net/screenshots.php&#xD;&#xA;[5]:http://www.gltron.org/screenshots.php&#xD;&#xA;[6]:http://www.youtube.com/watch?v=v54y_DPh85o&#xD;&#xA;[7]:http://en.wikipedia.org/wiki/Tron_2.0" />
  <row Id="26528" PostHistoryTypeId="5" PostId="11292" RevisionGUID="76339c5c-e26a-4b20-9cb8-42ddbd1266e2" CreationDate="2010-11-21T09:18:19.240" UserId="122" Comment="He already plays in epic." Text="In general, I think achievements such as those were designed to only be achievable through multiple playthroughs.&#xD;&#xA;&#xD;&#xA;In any case, I think the idea to abuse barbarians in an archipelago map is good, just make sure that:&#xD;&#xA;&#xD;&#xA;1. You get the honor social policy so that you're always aware where encampments are.&#xD;&#xA;2. You don't destroy the encampments - leave them alive, and &quot;camp&quot; them by placing a chip nearby and destroying anything that spawns immediately.&#xD;&#xA;3. Play with few opponents, if you can - barbarians only spawn (relatively) far from claimed territory, so you want as much of the map as possible to remain clear.&#xD;&#xA;4. It's good that you play with slower pacing - it means there are more turns in which you already have powerful hunting units than when starting many new games.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26529" PostHistoryTypeId="5" PostId="11293" RevisionGUID="deacb9ab-70aa-4dfb-9319-0274a05288d3" CreationDate="2010-11-21T09:23:06.707" UserId="4955" Comment="added 106 characters in body" Text="I played this game in 2006.&#xD;&#xA;&#xD;&#xA;The game has a platform in which maximum of 4 players have to constantly run.&#xD;&#xA;&#xD;&#xA;On running a wall is created (on the path) behind every player. Each one has to prevent  himself from colliding with walls. If any player collides with a wall then he is out of the game and the wall created by him also disappears. The game ends when only one player is left.&#xD;&#xA;&#xD;&#xA;**Updated:**&#xD;&#xA;the game is something like this&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/8w3A6.png" />
  <row Id="26530" PostHistoryTypeId="2" PostId="11296" RevisionGUID="bfe21cbf-9006-415d-bb83-47b4f0b714ae" CreationDate="2010-11-21T09:35:51.153" UserId="2974" Text="My first piece of advice would be to go into the video options and enable Multicore Processing.  It's been my experience that this is disabled by default, and enabling it usually results in a performance boost.  Despite being in the video settings, this is actually a CPU option.&#xD;&#xA;&#xD;&#xA;My second piece of advice would be to make sure you have recent nVidia drivers installed.&#xD;&#xA;&#xD;&#xA;Note: My system is an Core 2 Quad 6600 with an nVidia GT240 512MB GDDR5, so yours should outperform mine in anything that's not using a lot of CPU cores." />
  <row Id="26531" PostHistoryTypeId="5" PostId="11296" RevisionGUID="ee6bea18-dcd0-41d2-b555-5cda64d1ca01" CreationDate="2010-11-21T09:40:57.607" UserId="2974" Comment="deleted 1 characters in body" Text="My first piece of advice would be to go into the video options and enable Multicore Processing.  It's been my experience that this is disabled by default, and enabling it usually results in a performance boost.  Despite being in the video settings, this is actually a CPU option.&#xD;&#xA;&#xD;&#xA;My second piece of advice would be to make sure you have recent nVidia drivers installed.&#xD;&#xA;&#xD;&#xA;Note: My system is a Core 2 Quad 6600 with an nVidia GT240 512MB GDDR5, so yours should outperform mine in anything that's not using a lot of CPU cores." />
  <row Id="26532" PostHistoryTypeId="2" PostId="11297" RevisionGUID="397de149-99ea-4b88-b73f-1fdd64cf7b06" CreationDate="2010-11-21T09:54:40.783" UserId="4957" Text="When you didn't have an XBL account, you were earning achievements somewhere on a different entity. Moving onto a different gamer tag (joining xbox live) loses those achievements. Depending on the games you play, I'd guess it's the game getting confused and thinking you've already unlocked the achivement based on your saved games. So I'd try deleting all local content you have for those games, clearing your system's cache and starting from scratch with those particular games." />
  <row Id="26533" PostHistoryTypeId="2" PostId="11298" RevisionGUID="8cd92b3e-4392-4e8f-b983-f4ceefb65d01" CreationDate="2010-11-21T10:03:37.123" UserId="4647" Text="I have a Melee warden that uses paired fist weapons. There's a skill in the talent grid called Channeled Lightning, which reduces the cool down time of lightning-based spells as long as you're using two-handed weapons. Do paired fist weapons count as two-handed weapons? I want to know if I can use that skill with a paired fist weapon equipped." />
  <row Id="26534" PostHistoryTypeId="1" PostId="11298" RevisionGUID="8cd92b3e-4392-4e8f-b983-f4ceefb65d01" CreationDate="2010-11-21T10:03:37.123" UserId="4647" Text="Are paired fist weapons considered as Two-handed weapons in Allods Online?" />
  <row Id="26535" PostHistoryTypeId="3" PostId="11298" RevisionGUID="8cd92b3e-4392-4e8f-b983-f4ceefb65d01" CreationDate="2010-11-21T10:03:37.123" UserId="4647" Text="&lt;mmorpg&gt;" />
  <row Id="26536" PostHistoryTypeId="2" PostId="11299" RevisionGUID="21e06bd0-6a5f-4360-a90a-7f45e759710c" CreationDate="2010-11-21T10:22:53.490" UserId="4957" Text="No, the kinect is not tied to any one console. However, the kinect in the console bundle does not have the independent power supply that a user with one of the &quot;older style&quot; consoles would need, so if you want to be responsible you should check that the person buying it from you has one of the slim/quiet/cheap shiny plastic models." />
  <row Id="26537" PostHistoryTypeId="6" PostId="11298" RevisionGUID="bb31af38-26ea-4324-97cb-f14daca93fb5" CreationDate="2010-11-21T10:32:48.927" UserId="160" Comment="added game tag" Text="&lt;mmorpg&gt;&lt;allods-online&gt;" />
  <row Id="26538" PostHistoryTypeId="5" PostId="11292" RevisionGUID="86c2ddca-2ed2-4a4e-8245-6e2eb1014db1" CreationDate="2010-11-21T10:34:26.120" UserId="122" Comment="Typo" Text="In general, I think achievements such as those were designed to only be achievable through multiple playthroughs.&#xD;&#xA;&#xD;&#xA;In any case, I think the idea to abuse barbarians in an archipelago map is good, just make sure that:&#xD;&#xA;&#xD;&#xA;1. You get the honor social policy so that you're always aware where encampments are.&#xD;&#xA;2. You don't destroy the encampments - leave them alive, and &quot;camp&quot; them by placing a ship nearby and destroying anything that spawns immediately.&#xD;&#xA;3. Play with few opponents, if you can - barbarians only spawn (relatively) far from claimed territory, so you want as much of the map as possible to remain clear.&#xD;&#xA;4. It's good that you play with slower pacing - it means there are more turns in which you already have powerful hunting units than when starting many new games.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26539" PostHistoryTypeId="2" PostId="11300" RevisionGUID="17a8589b-cdd3-4faf-b1e0-482cad64f6c6" CreationDate="2010-11-21T10:53:59.393" UserId="244" Text="Its not the same game (supports many more players) but basically the same gameplay: http://lb2.eidolon.co.uk/" />
  <row Id="26540" PostHistoryTypeId="2" PostId="11301" RevisionGUID="a69488b0-f5c3-4f77-a83c-5f2acfa02512" CreationDate="2010-11-21T11:34:10.917" UserId="4896" Text="How to play custom music on radio in Fallout-3 and/or fallout:New Vegas?" />
  <row Id="26541" PostHistoryTypeId="1" PostId="11301" RevisionGUID="a69488b0-f5c3-4f77-a83c-5f2acfa02512" CreationDate="2010-11-21T11:34:10.917" UserId="4896" Text="Custom music in Fallout-3" />
  <row Id="26542" PostHistoryTypeId="3" PostId="11301" RevisionGUID="a69488b0-f5c3-4f77-a83c-5f2acfa02512" CreationDate="2010-11-21T11:34:10.917" UserId="4896" Text="&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;" />
  <row Id="26543" PostHistoryTypeId="5" PostId="11301" RevisionGUID="9d7763bc-22a3-4022-9303-926d2c7b2f11" CreationDate="2010-11-21T11:40:44.357" UserId="207" Comment="grammar'd, title adjust; edited body; edited title" Text="How do you play custom music on the radio in Fallout 3 and/or Fallout: New Vegas?" />
  <row Id="26544" PostHistoryTypeId="4" PostId="11301" RevisionGUID="9d7763bc-22a3-4022-9303-926d2c7b2f11" CreationDate="2010-11-21T11:40:44.357" UserId="207" Comment="grammar'd, title adjust; edited body; edited title" Text="Custom music in Fallout 3 and Fallout: New Vegas" />
  <row Id="26545" PostHistoryTypeId="6" PostId="11301" RevisionGUID="9d7763bc-22a3-4022-9303-926d2c7b2f11" CreationDate="2010-11-21T11:40:44.357" UserId="207" Comment="grammar'd, title adjust; edited body; edited title" Text="&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;&lt;music&gt;" />
  <row Id="26546" PostHistoryTypeId="2" PostId="11302" RevisionGUID="3f9998e5-5c9c-4404-b163-f40d77e28765" CreationDate="2010-11-21T11:44:45.733" UserId="4957" Text="I remember using [this mod][1] some time ago and it worked. Can't recall how much of a hassle it was to set up though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com/downloads/file.php?id=145" />
  <row Id="26547" PostHistoryTypeId="2" PostId="11303" RevisionGUID="f7da0704-be47-48d5-b07b-2031ecb39862" CreationDate="2010-11-21T11:49:51.210" UserId="23" Text="There's no better way than trying it yourself:&#xD;&#xA;&#xD;&#xA;* [Get a free World of Warcraft 10 day trial.][1]&#xD;&#xA;* [Search for people giving away StarCraft 2 guest passes.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://eu.battle.net/account/creation/wow/signup/&#xD;&#xA;  [2]: http://www.google.com/search?sourceid=chrome&amp;client=ubuntu&amp;channel=cs&amp;ie=UTF-8&amp;q=starcraft+2+guest+passes" />
  <row Id="26548" PostHistoryTypeId="5" PostId="11279" RevisionGUID="0af1ce39-d6c2-40ec-b729-61c0e1f937e6" CreationDate="2010-11-21T12:08:00.827" UserId="23" Comment="Typo" Text="Hi, I was wondering if [this computer][1] can run World of Warcraft and StarCraft 2. If so, what estimates on fps would I get. If you're looking for a location in World of Warcraft, let's say you were in Dalaran. I'd greatly appreciate the help.&#xD;&#xA;&#xD;&#xA;EDIT: If you're looking for the computer's specs, there's a tab below the computer image.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.retrevo.com/search?q=Toshiba+A505D-S6008&amp;rt=sp&amp;modelid=23611682" />
  <row Id="26549" PostHistoryTypeId="2" PostId="11304" RevisionGUID="c1199749-e68b-4302-88ca-5b6399390515" CreationDate="2010-11-21T12:09:37.130" UserId="13" Text="Not a direct answer, but something that might help.&#xD;&#xA;&#xD;&#xA;You can download a [Mod Manager](http://www.fallout3nexus.com/downloads/file.php?id=640) from Fallout 3 Nexus which is compatible with both Fallout 3 and Fallout New Vegas.&#xD;&#xA;&#xD;&#xA;This will assist in the installation and management of mods." />
  <row Id="26550" PostHistoryTypeId="6" PostId="11279" RevisionGUID="3cb1a3bd-1c78-4894-a406-a07e5ee7e3c5" CreationDate="2010-11-21T12:13:27.950" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;world-of-warcraft&gt;&lt;system-requirements&gt;" />
  <row Id="26551" PostHistoryTypeId="10" PostId="11279" RevisionGUID="4d971345-9ff1-4fcd-b6dc-aed499a793ed" CreationDate="2010-11-21T12:23:57.563" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="26552" PostHistoryTypeId="2" PostId="11305" RevisionGUID="9438537a-69a3-422f-8ab3-2ff098b568f0" CreationDate="2010-11-21T13:39:10.780" UserId="4797" Text="Does anyone know the exact buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (near pin bonus + no haggle) for each customer while making profit as high as possible?&#xD;&#xA;&#xD;&#xA;I am trying to reach a high merchant level while trying to make my item inventory good so I can start a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!" />
  <row Id="26553" PostHistoryTypeId="1" PostId="11305" RevisionGUID="9438537a-69a3-422f-8ab3-2ff098b568f0" CreationDate="2010-11-21T13:39:10.780" UserId="4797" Text="Recettear: Exact percentages for maximum profit and experience when buying and selling for each customer" />
  <row Id="26554" PostHistoryTypeId="3" PostId="11305" RevisionGUID="9438537a-69a3-422f-8ab3-2ff098b568f0" CreationDate="2010-11-21T13:39:10.780" UserId="4797" Text="&lt;role-playing-game&gt;&lt;guide&gt;&lt;recettear&gt;&lt;strategy-guide&gt;" />
  <row Id="26555" PostHistoryTypeId="5" PostId="11305" RevisionGUID="9aa29784-9b84-41bf-b1dc-46b73b824334" CreationDate="2010-11-21T13:47:43.150" UserId="4797" Comment="added 38 characters in body; edited body; deleted 1 characters in body" Text="Does anyone know the exact buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (near pin bonus + no haggle) for each customer while making profit as high as possible?&#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make my item inventory good so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!" />
  <row Id="26556" PostHistoryTypeId="5" PostId="11305" RevisionGUID="5a8a35c2-1771-432e-9a96-c7bf71f4861a" CreationDate="2010-11-21T13:53:27.857" UserId="4797" Comment="added 17 characters in body" Text="Does anyone know the exact buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (near pin bonus + no haggle) for each customer while making profit as high as possible?&#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make my item inventory good and well stocked so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!" />
  <row Id="26557" PostHistoryTypeId="6" PostId="10439" RevisionGUID="3e5ac713-e743-4ed1-bcb4-bfceaa38bb43" CreationDate="2010-11-21T14:33:21.000" UserId="23" Comment="edited tags; edited tags" Text="&lt;ios&gt;&lt;world-war&gt;" />
  <row Id="26558" PostHistoryTypeId="6" PostId="6586" RevisionGUID="84e6c9d6-5515-43e8-a771-a7322b5e44b4" CreationDate="2010-11-21T14:34:30.750" UserId="23" Comment="edited tags" Text="&lt;ios&gt;" />
  <row Id="26559" PostHistoryTypeId="5" PostId="11305" RevisionGUID="e4aebe25-a9fa-4e2a-be49-ef50bf34f0e4" CreationDate="2010-11-21T14:59:19.183" UserId="4797" Comment="deleted 3 characters in body; deleted 2 characters in body" Text="Does anyone know the exact buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (pin bonus + no haggle) for each customer while making profit as high as possible?&#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make my item inventory good and well stocked so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!" />
  <row Id="26562" PostHistoryTypeId="5" PostId="11305" RevisionGUID="a5014800-4bd7-4cb6-baff-065eb426c6be" CreationDate="2010-11-21T15:47:47.240" UserId="4797" Comment="added 3 characters in body" Text="Does anyone know the exact buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (pin bonus + no haggle) for each customer while making profit as high as possible?&#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make the item inventory well stocked with items so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!" />
  <row Id="26563" PostHistoryTypeId="2" PostId="11308" RevisionGUID="c6bdefc7-5e64-482e-aef2-6d11f4c20555" CreationDate="2010-11-21T15:54:39.370" UserId="32" Text="The Infestor ability Fungal Growth seems like it *could* be incredibly useful, but I haven't yet figured out when I should use it.  I usually end up spending my energy on Infested Terrans instead.&#xD;&#xA;&#xD;&#xA;It stops unit movement for 8 seconds, which is nice, but it doesn't stop them from attacking. That seems like it wouldn't be particularly effective against any ranged stuff (Terran bioballs, Stalkers, or Roaches/Hydras), but I could easily be missing something.  &#xD;&#xA;&#xD;&#xA;It also does some damage, but I'm not sure how much DPS it puts out in comparison to, say, a bunch of Roaches or Zerglings.&#xD;&#xA;&#xD;&#xA;What are the best ways to make use of this ability?" />
  <row Id="26564" PostHistoryTypeId="1" PostId="11308" RevisionGUID="c6bdefc7-5e64-482e-aef2-6d11f4c20555" CreationDate="2010-11-21T15:54:39.370" UserId="32" Text="How should I effectively use Fungal Growth?" />
  <row Id="26565" PostHistoryTypeId="3" PostId="11308" RevisionGUID="c6bdefc7-5e64-482e-aef2-6d11f4c20555" CreationDate="2010-11-21T15:54:39.370" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="26566" PostHistoryTypeId="5" PostId="11238" RevisionGUID="d3cb973e-07b7-4006-b894-d25ed27b7982" CreationDate="2010-11-21T16:09:29.950" UserId="274" Comment="added 105 characters in body; added 80 characters in body" Text="It was a one-time item given out by the developers to beta testers. Using it sets your AP to 30/6. It doesn't count as a drug for the purposes of the &quot;Clean&quot; status (i.e. you're still clean after using it).&#xD;&#xA;&#xD;&#xA;It's marked a &quot;Professional tool&quot; and therefore can't be dropped. If a person carrying one does manage to drop it somehow (i.e. by dying) it can't be picked up again by anyone else." />
  <row Id="26567" PostHistoryTypeId="2" PostId="11309" RevisionGUID="e440c0ca-c53f-489d-bf1d-8343eaf39913" CreationDate="2010-11-21T16:20:50.533" UserId="3039" Text="Although it doesn't stop units from attacking, if you FG a marine ball for example., you can clean it up with hydralisks, which out-range the marines, thus taking no damage. &#xD;&#xA;&#xD;&#xA;Alternatively, it can be used to separate ground-attackers from air-attackers or vice versa. For example, having infestors and mutas against a roach/hydra army, you could FG the roaches when they're retreating and move in with the mutas, and the hydras won't be able to move back to defend quickly enough." />
  <row Id="26568" PostHistoryTypeId="2" PostId="11310" RevisionGUID="54590ca7-4140-4606-b371-3678340f64e7" CreationDate="2010-11-21T16:21:30.533" UserId="4957" Text="Hi there, I remember trying to play Fallout 3, and found that adding it to a list of exceptions in the ffdshow codec's audio settings seemed to have a positive impact. If you search your programs menu for &quot;FFDshow Audio Decoder&quot;, then add &quot;fallout3.exe&quot; to the list of files not to use ffdshow in - you may have similar success." />
  <row Id="26569" PostHistoryTypeId="2" PostId="11311" RevisionGUID="3e1ebdf3-63d6-4de3-8abd-36daf1ce9bcb" CreationDate="2010-11-21T16:41:48.037" UserId="1858" Text="I hear a lot of good stuff about Kinect for the XBox 360.  &#xD;&#xA;However, my only &quot;display&quot; is a projector that is sitting right next to where I would be sitting/jumping. Since Kinect is basically a combination of several infrared-and-normal cameras, I would guess that a bright, hot projector would be quite a disturbance. I can not find any articles on the subject, though.&#xD;&#xA;&#xD;&#xA;Do you know anyone who has tried this?" />
  <row Id="26570" PostHistoryTypeId="1" PostId="11311" RevisionGUID="3e1ebdf3-63d6-4de3-8abd-36daf1ce9bcb" CreationDate="2010-11-21T16:41:48.037" UserId="1858" Text="Does Kinect work with a projector?" />
  <row Id="26571" PostHistoryTypeId="3" PostId="11311" RevisionGUID="3e1ebdf3-63d6-4de3-8abd-36daf1ce9bcb" CreationDate="2010-11-21T16:41:48.037" UserId="1858" Text="&lt;xbox-360&gt;" />
  <row Id="26574" PostHistoryTypeId="2" PostId="11312" RevisionGUID="ec6d8c37-cbd6-4ccd-a282-0134758b8c32" CreationDate="2010-11-21T18:17:30.367" UserId="1070" Text="Unless your projector spits out a lot of light in the infrared, you shouldn't have an issue positioning the kinect facing the projector.&#xD;&#xA;&#xD;&#xA;Distance sensing on the kinect works by projecting a field of dots in the infrared (you can actually view the field through an infrared camera, [seen here][1]), then detecting the pattern of dots with an infrared camera placed at a precise distance from the source and calculating a distance measurement with some fancy trigonometry.&#xD;&#xA;&#xD;&#xA;Assuming your projector doesn't spit out lots of light in the infrared, it'll essentially be invisible to the sensor, despite the fact that it's very bright to you. I'm sort of speculating since I don't actually have a kinect hooked up with a projector, but if my assumptions are correct, this should work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=r7nRKU0nFxA" />
  <row Id="26575" PostHistoryTypeId="2" PostId="11313" RevisionGUID="7354a0ff-ddc5-4830-97ab-a6d9e9f0be5b" CreationDate="2010-11-21T18:32:05.483" UserId="1978" Text="It is very effective against terran bioballs, for two reasons:&#xD;&#xA;&#xD;&#xA;1. It roots them in place, allowing your banelings to clean them up without him being able to kite and he cannot retreat against a superior group of your units.&#xD;&#xA;&#xD;&#xA;2. It does a lot of damage, it doesn't kill marines with a single FG, but two fungal growth can kill an army without medivacs. If he has medivacs it drains a lot of their energy, making the medivacs almost useless against your army.&#xD;&#xA;&#xD;&#xA;Another **very** important factor:&#xD;&#xA;&#xD;&#xA;You can fungal growth dropships, they can neither run nor drop units while fungaled, so you can just spam a few infested terrans directly after and kill the full dropship. 2 Infestors can defend a base against almost any drop play.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;Almost forgot the most important role in ZvZ:&#xD;&#xA;&#xD;&#xA;If the enemy has mutalisks while you went roach/hydra you can stop the mutalisks to allow your hydralisks to get in range and clean up.&#xD;&#xA;&#xD;&#xA;Fungal Growth is not that usefull in ZvP, though it stops stalker micro very effectively, but for everything else the damage is too low, the shields will regenerate the damage before your army can make use of it and except for zealots, protoss units don't tend to ball as much as Zerg or Terran units." />
  <row Id="26576" PostHistoryTypeId="5" PostId="8039" RevisionGUID="131fa762-8cc1-44ed-96fc-92afb82fd975" CreationDate="2010-11-21T18:37:58.357" UserId="13" Comment="more info" Text="The kids have got into Minecraft and want to run their own multiplayer game locally, however, we can't get one computer to connect to the other, but the reverse connection works.&#xD;&#xA;&#xD;&#xA;COMPUTER A is the better machine and we want to run the server on that as well as a client. COMPUTER B can only really run either the server or the client. It's good enough to run TF2 etc. so it's not underpowered.&#xD;&#xA;&#xD;&#xA;**What works:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER B. We can run the client on COMPUTER A and connect to the server without any problems. We can also run the client on COMPUTER B and connect to the server, but it's unplayable.&#xD;&#xA;&#xD;&#xA;**What doesn't work:**&#xD;&#xA;&#xD;&#xA;Run the server on COMPUTER A. Running the client on COMPUTER A works and gives a decent frame rate etc. However, from COMPUTER B when we try to connect it appears to work, but then 30 seconds later it times out. The server reports that the connection has been made and then lost.&#xD;&#xA;&#xD;&#xA;We have Sygate personal firewall on COMPUTER A which has a 1GB network card. **This computer is also running IPv6**.&#xD;&#xA;&#xD;&#xA;We have Comodo firewall pro on COMPUTER B which has a 100MB network card. This computer is still running IPv4.&#xD;&#xA;&#xD;&#xA;The two are connected via a 1GB switch.&#xD;&#xA;&#xD;&#xA;Both firewalls have rules set up to allow all local traffic of any protocol on any port through. We haven't tried turning the firewalls off (that's for this afternoon), but I thought I'd see if there was anything else I could try.&#xD;&#xA;&#xD;&#xA;**UPDATE**&#xD;&#xA;&#xD;&#xA;The messages in the server are:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User [/192.168.2.6:3222] logged in&#xD;&#xA;&#xD;&#xA;then 30 seconds or so later:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] User lost connection: End of stream&#xD;&#xA;&#xD;&#xA;We've just tried with firewalls on both computers disabled and got the following:&#xD;&#xA;&#xD;&#xA;&gt; [INFO] Disconnecting /192.168.2.6:3172: Took too long to log in&#xD;&#xA;&#xD;&#xA;Still at complete loss, but it does appear to indicate that it's a network connectivity issue.&#xD;&#xA;&#xD;&#xA;**UPDATE 2**&#xD;&#xA;&#xD;&#xA;I should have added that we're running XP SP3 on both machines. COMPUTER A is new hardware and (obviously) a new installation of all drivers and software. COMPUTER B is old hardware (hence the problem) but has recently been reformatted/reinstalled.&#xD;&#xA;&#xD;&#xA;**UPDATE 3**&#xD;&#xA;&#xD;&#xA;Just tried again with server version 0.2.4 and the latest client and we get the following message on the server log:&#xD;&#xA;&#xD;&#xA;&gt; [WARNING] Can't keep up! Did the system time change, or is the server overloaded?&#xD;&#xA;&#xD;&#xA;This is with nothing else running on this machine and no one connected. I would have thought an Intel Core 2 Duo E7500 @ 2.93GHz with 2 Gb of RAM and Physical Address Extension should be able to run the server software OK." />
  <row Id="26577" PostHistoryTypeId="2" PostId="11314" RevisionGUID="f682a418-3f4f-483b-b231-868674445547" CreationDate="2010-11-21T18:51:57.487" UserId="13" Text="The same question has been asked on the [XBox forum](http://forums.xbox.com/34878410/ShowPost.aspx). The consensus there seems to be that as long as the light from the projector isn't pointing directly at the infra-red sensor you should be OK.&#xD;&#xA;&#xD;&#xA;There's a link to a video on [Gamespot](http://kinect.gamespot.com/updates/index.php?id=6283517) which shows a set up with projector (though I haven't got the video to load so I can't verify this).&#xD;&#xA;&#xD;&#xA;The topic starter has reported back&#xD;&#xA;&#xD;&#xA;&gt; Hey everyone. &#xD;&#xA;&#xD;&#xA;&gt; Just wanted to report back that I've set everything up and it works perfectly. The only thing you have to watch for is where you stand, obviously, so that you don't interfere with the projection onto the screen. &#xD;&#xA;&#xD;&#xA;So it looks like you should be good to go." />
  <row Id="26578" PostHistoryTypeId="2" PostId="11315" RevisionGUID="524dfa5e-7754-46ed-84a8-0889992042bc" CreationDate="2010-11-21T19:08:07.037" UserId="12" Text="Works fine in my projector setup. The projector is on a shelf about 8 feet up, the xbox   is below it, and the Kinect is about 10 feet in front of these on a 3 foot stand. The 9 foot diagonal projector screen is above and behind the Kinect sensor. I have no issues other than the absurd $50 price for the powered Kinect USB extension I needed." />
  <row Id="26579" PostHistoryTypeId="2" PostId="11316" RevisionGUID="60f92f80-51ea-4771-8084-6f7fecdc0995" CreationDate="2010-11-21T19:55:57.893" UserId="507" Text="Stealth Infiltrator	Mission: Tab #5 - Capture Enemy Spies&#xD;&#xA;&#xD;&#xA;http://worldwar.rockydogmedia.com/lootguide.php" />
  <row Id="26580" PostHistoryTypeId="2" PostId="11317" RevisionGUID="9db86b78-72c2-483b-96a9-ab980e642d9c" CreationDate="2010-11-21T20:06:07.547" UserId="1161" Text="I just found Wii Fishing (through an excellent episode of The Big Bang Theory), and a thought popped into my head - What if, while playing World of Warcraft, you could somehow play a subgame of Wii Fishing?&#xD;&#xA;&#xD;&#xA;So, a game crossover is a combination or embedding of a game within another game. I don't mean just a limited simulation of another game or a mini game (e.g. the Space Invaders style subgame in Starcraft 2), but rather a full embedding.&#xD;&#xA;&#xD;&#xA;Does such a concept exist?" />
  <row Id="26581" PostHistoryTypeId="1" PostId="11317" RevisionGUID="9db86b78-72c2-483b-96a9-ab980e642d9c" CreationDate="2010-11-21T20:06:07.547" UserId="1161" Text="Are there any game crossovers?" />
  <row Id="26582" PostHistoryTypeId="3" PostId="11317" RevisionGUID="9db86b78-72c2-483b-96a9-ab980e642d9c" CreationDate="2010-11-21T20:06:07.547" UserId="1161" Text="&lt;mini-games&gt;" />
  <row Id="26583" PostHistoryTypeId="2" PostId="11318" RevisionGUID="4aec240a-6ce0-4a22-8b51-340863b3e906" CreationDate="2010-11-21T20:21:10.533" UserId="4342" Text="I'm building a platform out in the water, sort of like an oil rig, and i'm realizing that the area beneath my platform is going to become completely dark at all times. In order to prevent that, how can i let beams of sunlight through? I'd prefer not to use glass, or to just make arbitrary holes in the platform." />
  <row Id="26584" PostHistoryTypeId="1" PostId="11318" RevisionGUID="4aec240a-6ce0-4a22-8b51-340863b3e906" CreationDate="2010-11-21T20:21:10.533" UserId="4342" Text="How can i provide natural light under a roof?" />
  <row Id="26585" PostHistoryTypeId="3" PostId="11318" RevisionGUID="4aec240a-6ce0-4a22-8b51-340863b3e906" CreationDate="2010-11-21T20:21:10.533" UserId="4342" Text="&lt;minecraft&gt;" />
  <row Id="26587" PostHistoryTypeId="2" PostId="11320" RevisionGUID="e6e14f42-2341-461b-96c9-37b59bf6d2db" CreationDate="2010-11-21T21:05:38.880" UserId="4957" Text="Well, with the specific example you mention - I'd say no. The point of Wii fishing is really the control mechanism provided by the Wii, so embedding it within World of Warcraft, where the hci is limited to a traditional mouse and keyboard really wouldn't work. It just wouldn't make sense - I believe that WoW has fishing as a trade skill though?&#xD;&#xA;&#xD;&#xA;More generally - there's been &quot;arcade&quot; games in the likes of GTA, betting games in Red Dead Redemption and stuff along those lines. But these would generally be low priority things in the development, put in the game for flavor etc." />
  <row Id="26588" PostHistoryTypeId="5" PostId="11318" RevisionGUID="6072db59-2484-4799-b02d-b9fb910e909e" CreationDate="2010-11-21T21:06:06.990" UserId="13" Comment="corrected spelling in title" Text="I'm building a platform out in the water, sort of like an oil rig, and I'm realizing that the area beneath my platform is going to become completely dark at all times. In order to prevent that, how can I let beams of sunlight through? I'd prefer not to use glass, or to just make arbitrary holes in the platform." />
  <row Id="26589" PostHistoryTypeId="4" PostId="11318" RevisionGUID="6072db59-2484-4799-b02d-b9fb910e909e" CreationDate="2010-11-21T21:06:06.990" UserId="13" Comment="corrected spelling in title" Text="How can I provide natural light under a roof?" />
  <row Id="26590" PostHistoryTypeId="2" PostId="11321" RevisionGUID="a95c7ed3-3a24-4c28-a089-5c87d3714d90" CreationDate="2010-11-21T21:09:02.743" UserId="336" Text="If your only goal is to let &quot;natural light&quot; Sunlight / Glass are your only options. If, however, you'd be happy with something with the same Luminosity as natural light, you have a couple options.&#xD;&#xA;&#xD;&#xA;Fire, and Magma (still or flows) give off a luminance of 15, the same value of natural light, and magma in particular, due to its flow, can light a wide area. However, both of these are dangerous if walked into.&#xD;&#xA;&#xD;&#xA;Lightstone and Jack-o-lanterns both give 15 luminance as well (compare this to a torch's 14; due to the exponential brightness programmed into the game, the difference is actually pretty noticable. A Torch gives only *80*% of the brightess as luminosity 15 sources) are both safe to walk on / bump into, and the Lightstone has the additional ability to function perfectly well underwater (Torches, magma, etc. are destroyed on contact with water).&#xD;&#xA;&#xD;&#xA;A final option would be to simply alter the texture(or download a texture pack) of the glass block, so that it appears as something else (but still allows light to pass through)." />
  <row Id="26591" PostHistoryTypeId="2" PostId="11322" RevisionGUID="d7252914-37fb-4887-a48c-77e6424fe509" CreationDate="2010-11-21T21:09:04.553" UserId="1804" Text="Is there a way to see how much more I have to do to achieve the various achievements? For example, Merchant King is Trade 100 resources over any number of playthroughs... I'd love to know how close I am." />
  <row Id="26592" PostHistoryTypeId="1" PostId="11322" RevisionGUID="d7252914-37fb-4887-a48c-77e6424fe509" CreationDate="2010-11-21T21:09:04.553" UserId="1804" Text="Is there any way to see progress towards achievements in Civ 5?" />
  <row Id="26593" PostHistoryTypeId="3" PostId="11322" RevisionGUID="d7252914-37fb-4887-a48c-77e6424fe509" CreationDate="2010-11-21T21:09:04.553" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="26597" PostHistoryTypeId="2" PostId="11324" RevisionGUID="4a4dbbd2-eb9f-4daa-b485-1ba2e669001c" CreationDate="2010-11-21T21:11:48.433" UserId="336" Text="Though I'm unsure of their current state of legality, people have modded full games into World of Warcraft in the past: [chess][1], [peggle][2], and a [few others][3].&#xD;&#xA;&#xD;&#xA;These usually take advantage of the mod's ability to use Lua scripts.&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/chess.aspx&#xD;&#xA;  [2]: http://wow.curse.com/downloads/wow-addons/details/peggle.aspx&#xD;&#xA;  [3]: http://wow.curse.com/downloads/wow-addons/categories/minigames.aspx" />
  <row Id="26598" PostHistoryTypeId="2" PostId="11325" RevisionGUID="bcbac36e-1a31-475b-99d4-9b11fff988d8" CreationDate="2010-11-21T21:13:20.897" UserId="336" Text="Unless the game itself is programmed to display your progress towards the steam achievements (Team Fortress 2, Left 4 Dead, Alien Swarm, Trine, etc.) there is no way to know how close you are, barring meticulous tracking on your own." />
  <row Id="26600" PostHistoryTypeId="2" PostId="11326" RevisionGUID="63c8e1b1-5539-43e3-8cdf-4e922662cdba" CreationDate="2010-11-21T21:15:56.203" UserId="23" Text="Use [stairs.][1]&#xD;&#xA;&#xD;&#xA;![Stairs need six of wood or stone, one in each slot of the lower half of the 3×3 crafting area.][2]&#xD;&#xA;&#xD;&#xA;Stairs do not block light, but stop snowfall and (I guess) rainfall, thus making them the perfect rooftop material.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Stairs&#xD;&#xA;  [2]: http://www.minecraftwiki.net/images/2/2d/CraftingStairsIOanim.gif" />
  <row Id="26602" PostHistoryTypeId="2" PostId="11327" RevisionGUID="42724a30-4f77-45f1-80ed-5b27815e2d93" CreationDate="2010-11-21T21:29:08.943" UserId="2252" Text="I am at the point of no return in *Metroid Prime 3: Corruption* for the Nintendo Wii, and before I continue and can't get back, I want to make sure I have all the suit upgrades possible before I continue on.&#xD;&#xA;&#xD;&#xA;What is the maximum number of energy tanks I can collect? Please **do not** tell me *where* they are. I want to find them myself. I just want to know if I have them all." />
  <row Id="26603" PostHistoryTypeId="1" PostId="11327" RevisionGUID="42724a30-4f77-45f1-80ed-5b27815e2d93" CreationDate="2010-11-21T21:29:08.943" UserId="2252" Text="How many energy tanks are there in Metroid Prime 3?" />
  <row Id="26604" PostHistoryTypeId="3" PostId="11327" RevisionGUID="42724a30-4f77-45f1-80ed-5b27815e2d93" CreationDate="2010-11-21T21:29:08.943" UserId="2252" Text="&lt;metroid-prime-corruption&gt;&lt;energy&gt;&lt;power&gt;&lt;max-out&gt;" />
  <row Id="26605" PostHistoryTypeId="6" PostId="370" RevisionGUID="cb872233-31e7-4547-b7ba-5d5176177495" CreationDate="2010-11-21T21:34:07.747" UserId="124" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;batman-arkham-asylum&gt;&lt;comparison&gt;" />
  <row Id="26606" PostHistoryTypeId="2" PostId="11328" RevisionGUID="f6aa2b73-fdbf-4980-9b05-671cda97162c" CreationDate="2010-11-21T21:34:24.510" UserId="2252" Text="Please note, I am trying to keep the question title and the first few lines of this question vague, because it's a major spolier and if anyone else is like me and is just playing this game for the first time (yes, I'm way behind the times) I don't want to spoil it for them!&#xD;&#xA;&#xD;&#xA;After I reach Phase and enter Hypermode permanently, I don't understand what to do to release Phazon, and as I continue to go deeper into the planet my Phazon bar just keeps filling up with more and more yellow, until I eventually die. It almost seems like firing charged shots and missiles *increases* the bar? I couldn't really tell from my one and only experience on Phase what to do to keep the yellow bar down.&#xD;&#xA;&#xD;&#xA;How do I vent Phazon (and not die from corruption) in after reaching planet Phaze?" />
  <row Id="26607" PostHistoryTypeId="1" PostId="11328" RevisionGUID="f6aa2b73-fdbf-4980-9b05-671cda97162c" CreationDate="2010-11-21T21:34:24.510" UserId="2252" Text="How do I vent Phazon in Metroid Prime 3 after [spolier]?" />
  <row Id="26608" PostHistoryTypeId="3" PostId="11328" RevisionGUID="f6aa2b73-fdbf-4980-9b05-671cda97162c" CreationDate="2010-11-21T21:34:24.510" UserId="2252" Text="&lt;health&gt;&lt;metroid-prime-corruption&gt;&lt;energy&gt;&lt;spolier&gt;" />
  <row Id="26609" PostHistoryTypeId="6" PostId="370" RevisionGUID="d023271c-a1ec-46d4-aadf-cafb142771b8" CreationDate="2010-11-21T21:35:20.007" UserId="124" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;batman-arkham-asylum&gt;&lt;comparison&gt;" />
  <row Id="26610" PostHistoryTypeId="2" PostId="11329" RevisionGUID="9c8048ac-23fc-424d-85c7-162000af7fa7" CreationDate="2010-11-21T21:35:55.797" UserId="13" Text="[This page](http://metroid.retropixel.net/mprime3/items4.php) lists all the locations but does say at the top that there are 14 energy tanks to find.&#xD;&#xA;&#xD;&#xA;[This page](http://uk.gamespot.com/features/6177947/p-31.html) also lists 14 tanks." />
  <row Id="26611" PostHistoryTypeId="5" PostId="11328" RevisionGUID="b42a66d2-d3cb-4f50-85b1-aee063701222" CreationDate="2010-11-21T21:39:31.597" UserId="56" Comment="Fixed spelling of 'spoiler'." Text="Please note, I am trying to keep the question title and the first few lines of this question vague, because it's a major spoiler and if anyone else is like me and is just playing this game for the first time (yes, I'm way behind the times) I don't want to spoil it for them!&#xD;&#xA;&#xD;&#xA;After I reach Phase and enter Hypermode permanently, I don't understand what to do to release Phazon, and as I continue to go deeper into the planet my Phazon bar just keeps filling up with more and more yellow, until I eventually die. It almost seems like firing charged shots and missiles *increases* the bar? I couldn't really tell from my one and only experience on Phase what to do to keep the yellow bar down.&#xD;&#xA;&#xD;&#xA;How do I vent Phazon (and not die from corruption) in after reaching planet Phaze?" />
  <row Id="26612" PostHistoryTypeId="4" PostId="11328" RevisionGUID="b42a66d2-d3cb-4f50-85b1-aee063701222" CreationDate="2010-11-21T21:39:31.597" UserId="56" Comment="Fixed spelling of 'spoiler'." Text="How do I vent Phazon in Metroid Prime 3 after...?" />
  <row Id="26613" PostHistoryTypeId="6" PostId="11328" RevisionGUID="b42a66d2-d3cb-4f50-85b1-aee063701222" CreationDate="2010-11-21T21:39:31.597" UserId="56" Comment="Fixed spelling of 'spoiler'." Text="&lt;spoiler&gt;&lt;health&gt;&lt;metroid-prime-corruption&gt;&lt;energy&gt;" />
  <row Id="26614" PostHistoryTypeId="2" PostId="11330" RevisionGUID="42af6ef1-5891-4b10-990b-d89cacdb5f31" CreationDate="2010-11-21T21:43:17.983" UserId="2252" Text="Since I am near the end of *Metroid Prime 3: Corruption* for the Nintendo Wii, I am considering new games for me to play next. I am interested in *Metroid: Other M*, but I want to know *without spoliers* how well it takes advantage of the Wii's unique capabilities.&#xD;&#xA;&#xD;&#xA;For example: *Metroid Prime 3: Corruption* has certain moves Samus can perform which are invoked by &quot;flicking&quot; the Wiimote or by casting the Nunchuck in various ways. Interaction with various objects requires unique and semi-accurate motion of the Wiimote. Also, certain monsters require you to shake the Wiimote to escape their grasp, and the game uses a point-and-shoot interface of the Wiimote for aiming. However, *Metroid Prime 3: Corruption* does not take advantage of the Wiimote's ability to play sound.&#xD;&#xA;&#xD;&#xA;As opposed to a game like *A Boy and His Blob* for the Wii, which doesn't take advantage of the Wiimote's capabilities in any form.&#xD;&#xA;&#xD;&#xA;**Without spoliers**, how well does *Metroid: Other M* advantage of the Wiimote's unique features?" />
  <row Id="26615" PostHistoryTypeId="1" PostId="11330" RevisionGUID="42af6ef1-5891-4b10-990b-d89cacdb5f31" CreationDate="2010-11-21T21:43:17.983" UserId="2252" Text="How well does Metroid Other M take advantage of the Wiimote's unique features?" />
  <row Id="26616" PostHistoryTypeId="3" PostId="11330" RevisionGUID="42af6ef1-5891-4b10-990b-d89cacdb5f31" CreationDate="2010-11-21T21:43:17.983" UserId="2252" Text="&lt;wii&gt;&lt;wiimote&gt;&lt;metroid-other-m&gt;" />
  <row Id="26617" PostHistoryTypeId="2" PostId="11331" RevisionGUID="3b0f30b5-b0ec-4263-9879-8cedadd97881" CreationDate="2010-11-21T21:46:18.190" UserId="13" Text="[This page](http://www.gamesradar.com/wii/metroid-other-m/preview/metroid-other-ms-quirky-controls-explained/a-20100323125139224062/g-20090602105555875007) on Games Radar explains how the controls are used.&#xD;&#xA;&#xD;&#xA;You only use the remote (no nunchuck) and it's used sideways for most of the time, though there are occasions when you need to point the remote at the screen:&#xD;&#xA;&#xD;&#xA;&gt; Most of the time, you hold the remote sideways, like an old-school NES controller. Pointing the remote at the screen puts Samus into visor mode. The B trigger pans the camera unless locking on with A, in which case it fires a missile. The D-pad cycles through weapons while aiming.&#xD;&#xA;&#xD;&#xA;So basically the only unique feature it uses is the camera to move the cursor around the screen. There's no motion control in this game.&#xD;&#xA;&#xD;&#xA;There are screen shots, but they don't give anything away." />
  <row Id="26618" PostHistoryTypeId="2" PostId="11332" RevisionGUID="a6e3b5f7-90e2-4e07-b9ce-0fe724f4f309" CreationDate="2010-11-21T21:52:00.910" UserId="3836" Text="I'm playing **Call of Duty 4: Modern Warfare**, level&#xD;&#xA;[No Fighting In The War Room](http://callofduty.wikia.com/wiki/No_Fighting_In_The_War_Room). I read a lot of walkthroughs, but couldn't solve the problem.&#xD;&#xA;&#xD;&#xA;First of all, you start as Soap MacTavish, with your teammates: Captain Price, SSgt Griggs, and Cpl Miller. The latter is is not mentioned in any walkthorugh I saw. He is a real coward, and engages in almost no fight. Despite this, he gets killed no matter how I try to save his life.&#xD;&#xA;&#xD;&#xA;Anyway, I continued the level till I reached a corridor where crates blocked the road. There were two entries to my left and right, each leading to parallel side corridors. I entered each of them and killed every enemy. Oddly enough, neither Captain Price nor SSgt Griggs followed me.&#xD;&#xA;&#xD;&#xA;After that, killing all enemies in side corridors, I took a path leading to the main corridor (bypassing the wooden crates which blocked the road). At the moment I set foot on the passage joining the side corridor to the main one, an alarm set off.&#xD;&#xA;&#xD;&#xA;I sprinted to the main corridor, meeting Price &amp; Griggs! They were running towards some giant door. No matter how fast I ran, just before entering the door, something exploded, and I was dead!&#xD;&#xA;&#xD;&#xA;This explosion is not mentioned in any walkthrough. I think it might be related to Cpl Miller's death, but I'm not sure.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="26619" PostHistoryTypeId="1" PostId="11332" RevisionGUID="a6e3b5f7-90e2-4e07-b9ce-0fe724f4f309" CreationDate="2010-11-21T21:52:00.910" UserId="3836" Text="Unexpected Blast in Call of Duty 4" />
  <row Id="26620" PostHistoryTypeId="3" PostId="11332" RevisionGUID="a6e3b5f7-90e2-4e07-b9ce-0fe724f4f309" CreationDate="2010-11-21T21:52:00.910" UserId="3836" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;windows&gt;" />
  <row Id="26621" PostHistoryTypeId="2" PostId="11333" RevisionGUID="6a199b84-4951-4c8b-8d96-9cb63f2e3fb3" CreationDate="2010-11-21T21:52:34.937" UserId="336" Text="Okay. The creature you want to keep an eye out for are the [Phazon Puffers][1]. They drain phazon from you to power their attack, reducing your corruption in the process. However, if they hit you with the attack, you wind up gaining more corruption than they first removed. A valid strategy then becomes to let the phazon puffers charge up, and then kill the creatures or dodge their attacks, reducing your phazon with each cycle.&#xD;&#xA;&#xD;&#xA;You can also be proactive about this final segment by not traveling to Phaaze until you have the maximum amount of energy tanks. While it's not shown in terms of numbers, the more energy tanks you have, the larger your &quot;effective&quot; health, and thus the more corruption you are able to withstand.&#xD;&#xA;&#xD;&#xA;On Phaaze, sometimes enemies drop &quot;Anti-Phazon&quot; pickups instead of the regular phazon health recovery you've been grabbing throughout the game, and absorbing these will reduce your corruption level.&#xD;&#xA;&#xD;&#xA;Finally, using the overload (push forward) ability of the Hypergrapple (where applicable) will also reduce your corruption.&#xD;&#xA;&#xD;&#xA;As you gathered yourself, your phazon corruption increases naturally both over time and as you take damage. &#xD;&#xA;&#xD;&#xA;I could not, however, find any indication that firing your weapons increased *or* decreased your current phazon level.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://metroid.wikia.com/wiki/Phazon_Puffer" />
  <row Id="26622" PostHistoryTypeId="5" PostId="10581" RevisionGUID="cce769cf-c97b-4e96-a64c-24c17f9599fc" CreationDate="2010-11-21T22:03:16.757" UserId="2252" Comment="Added a screen capture" Text="When I received the screw attack in *Metroid Prime 3: Corruption*, I was told that I could steer while using it by using `&lt;icon&gt;`, where the icon *appeared* to be the analog stick on the nunchuck:&#xD;&#xA;&#xD;&#xA;![The Icon][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; But try as I might, no matter what direction on the nunchuck's analog stick I press, I always go straight while using the screw attack...&#xD;&#xA;&#xD;&#xA;How do you steer the screw attack in Metroid Prime 3: Corruption?&#xD;&#xA;&#xD;&#xA;*EDIT:* Here's a full screen capture:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/lMWAI.png&#xD;&#xA;  [2]: http://i.imgur.com/ZV7F6.jpg" />
  <row Id="26623" PostHistoryTypeId="6" PostId="10581" RevisionGUID="cce769cf-c97b-4e96-a64c-24c17f9599fc" CreationDate="2010-11-21T22:03:16.757" UserId="2252" Comment="Added a screen capture" Text="&lt;wii&gt;&lt;controls&gt;&lt;metroid-prime-corruption&gt;&lt;metroid-prime-trilogy&gt;" />
  <row Id="26624" PostHistoryTypeId="2" PostId="11334" RevisionGUID="b677820e-8a1e-4f2c-a3c5-970ed4c64ee5" CreationDate="2010-11-21T22:13:01.620" UserId="4965" Text="So Far, I think Helga is better than the other guy in the first town (looks like a monk.)." />
  <row Id="26625" PostHistoryTypeId="5" PostId="10999" RevisionGUID="0dfcb8e4-4018-4b68-926e-98cc68d4e7a4" CreationDate="2010-11-21T22:17:29.933" UserId="2252" Comment="The proof is in the space pirate pudding" Text="I need to post some screen captures to demonstrate this, but I discovered that you *can* steer the screw attack using the control stick. It's just that you can only steer about 5° or 10° in either direction. Starting in a large, open room I jumped, space jumped, and then started to screw-attack and held right on the nunchuck's analog stick, and jumped as far as I could. I then repeated this holding left on the analog stick as well as not touching the analog stick at all. The difference was very slight, but there was a difference.&#xD;&#xA;&#xD;&#xA;**EDIT:** Here's some screen captures:&#xD;&#xA;&#xD;&#xA;I tried three tests, starting from here each time:&#xD;&#xA;![Starting Position][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;If I use the screw attack all five times and don't hold any direction, I end up here:&#xD;&#xA;![Straight Ahead][2]&#xD;&#xA;&#xD;&#xA;Using the screw attack and holding left, I hit the pillar before I can jump all 7 times:&#xD;&#xA;![Slightly left][3]&#xD;&#xA;&#xD;&#xA;If I hold right on the analog stick when using the screw attack, I do go right. Check the map:&#xD;&#xA;![To the right][4]&#xD;&#xA;&#xD;&#xA;So **the difference is very slight**, maybe 5° or 10° in either direction. But there *is* a difference...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/0L7zB.jpg&#xD;&#xA;  [2]: http://i.imgur.com/znslV.jpg&#xD;&#xA;  [3]: http://i.imgur.com/ZwaCw.jpg&#xD;&#xA;  [4]: http://i.imgur.com/cpsPZ.jpg" />
  <row Id="26626" PostHistoryTypeId="2" PostId="11335" RevisionGUID="be511d57-05f3-411e-80e0-65be2619d701" CreationDate="2010-11-21T22:35:27.257" UserId="1925" Text="Is there any serious difference between cars in NFS: Hot Pursuit in a given tier? I usually pick at random, but should I be looking at the top speed/HP/etc stats when picking the car to drive for an event?" />
  <row Id="26627" PostHistoryTypeId="1" PostId="11335" RevisionGUID="be511d57-05f3-411e-80e0-65be2619d701" CreationDate="2010-11-21T22:35:27.257" UserId="1925" Text="Does car choice matter in Need for Speed: Hot Pursuit?" />
  <row Id="26628" PostHistoryTypeId="3" PostId="11335" RevisionGUID="be511d57-05f3-411e-80e0-65be2619d701" CreationDate="2010-11-21T22:35:27.257" UserId="1925" Text="&lt;need-for-speed-hp&gt;" />
  <row Id="26629" PostHistoryTypeId="2" PostId="11336" RevisionGUID="87fa67d7-fdb0-4fc9-b3eb-c351de66c4e2" CreationDate="2010-11-21T22:37:20.713" UserId="9" Text="I'm trying to find a Custom mode map (UMS in SC1 parlance) for StarCraft 2 in the vein of the [&quot;Special Forces&quot; series][1] for the original StarCraft.&#xD;&#xA;&#xD;&#xA;By &quot;Special Forces-esque&quot; I mean:&#xD;&#xA;&#xD;&#xA;  - you control a single unit&#xD;&#xA;  - with some RPG elements&#xD;&#xA;  - Co-op&#xD;&#xA;  - killing lots and lots of units&#xD;&#xA;&#xD;&#xA;It'd be best if this worked well with 3 players.&#xD;&#xA;&#xD;&#xA;The built in map search isn't really returning much, and the only proper &quot;Special Forces&quot; map I've found spawned so many enemies my computer practically smokes (utterly unplayable).&#xD;&#xA;&#xD;&#xA;As an utter SC2 neophyte, some pointers on acquiring and sharing the map would also be appreciated.&#xD;&#xA;&#xD;&#xA;  [1]: http://sc.nibbits.com/maps/view/29423/marine-special-forces-se" />
  <row Id="26630" PostHistoryTypeId="1" PostId="11336" RevisionGUID="87fa67d7-fdb0-4fc9-b3eb-c351de66c4e2" CreationDate="2010-11-21T22:37:20.713" UserId="9" Text="Are there any good Special Forces-esque maps for StarCraft 2?" />
  <row Id="26631" PostHistoryTypeId="3" PostId="11336" RevisionGUID="87fa67d7-fdb0-4fc9-b3eb-c351de66c4e2" CreationDate="2010-11-21T22:37:20.713" UserId="9" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;custom-maps&gt;" />
  <row Id="26632" PostHistoryTypeId="2" PostId="11337" RevisionGUID="7b6af222-aa12-4026-89d2-ee5e2728b9bf" CreationDate="2010-11-21T22:40:56.533" UserId="1268" Text="In S.T.A.L.K.E.R.: Shadow of Chernobyl, when you go into the _Red Forest_ to turn off the _Brain Scorcher_, you descent down into a secret laboratory, which is known as _X-10_. &#xD;&#xA;&#xD;&#xA;When you're at the bottom and have turned off the Scorcher, before you trace your steps back up, there is a locked code door. Does anybody know if that door can be opened, what's behind it and where to get the code from?  &#xD;&#xA;To help your memories, next to it are also two... let's call them cooling towers. Both having a ladder that leads down to spiral stairs. One of them containing Burner anomalies, the other is just blocked.&#xD;&#xA;&#xD;&#xA;The door can be seen on the left side of the screenshot. Up on that scaffolding on the right is the button that you press to turn off the Scorcher.&#xD;&#xA;&#xD;&#xA;There is a second code door higher up with the code 342089 (which you get from the &quot;Monolith soldier's PDA&quot;) that contains some supplies. That is **not** the one I am talking about. The code does **not** work here." />
  <row Id="26633" PostHistoryTypeId="1" PostId="11337" RevisionGUID="7b6af222-aa12-4026-89d2-ee5e2728b9bf" CreationDate="2010-11-21T22:40:56.533" UserId="1268" Text="How do I get the code for the locked door at the bottom of the Brain Scorcher?" />
  <row Id="26634" PostHistoryTypeId="3" PostId="11337" RevisionGUID="7b6af222-aa12-4026-89d2-ee5e2728b9bf" CreationDate="2010-11-21T22:40:56.533" UserId="1268" Text="&lt;pc&gt;" />
  <row Id="26635" PostHistoryTypeId="5" PostId="11337" RevisionGUID="d9bb699f-6436-4454-8a08-4c8246119c23" CreationDate="2010-11-21T22:46:59.417" UserId="23" Comment="stalker-soc; edited tags" Text="In S.T.A.L.K.E.R.: Shadow of Chernobyl, when you go into the _Red Forest_ to turn off the _Brain Scorcher_, you descent down into a secret laboratory, which is known as _X-10_. &#xD;&#xA;&#xD;&#xA;When you're at the bottom and have turned off the Scorcher, before you trace your steps back up, there is a locked code door. Does anybody know if that door can be opened, what's behind it and where to get the code from?  &#xD;&#xA;To help your memories, next to it are also two... let's call them cooling towers. Both having a ladder that leads down to spiral stairs. One of them containing Burner anomalies, the other is just blocked.&#xD;&#xA;&#xD;&#xA;![screenshot of the locked code door on the left](http://i.imgur.com/wji8m.jpg)&#xD;&#xA;&#xD;&#xA;The door can be seen on the left side of the screenshot. Up on that scaffolding on the right is the button that you press to turn off the Scorcher.&#xD;&#xA;&#xD;&#xA;There is a second code door higher up with the code 342089 (which you get from the &quot;Monolith soldier's PDA&quot;) that contains some supplies. That is **not** the one I am talking about. The code does **not** work here." />
  <row Id="26636" PostHistoryTypeId="6" PostId="11337" RevisionGUID="d9bb699f-6436-4454-8a08-4c8246119c23" CreationDate="2010-11-21T22:46:59.417" UserId="23" Comment="stalker-soc; edited tags" Text="&lt;stalker-soc&gt;" />
  <row Id="26637" PostHistoryTypeId="5" PostId="11337" RevisionGUID="c8ecf6e7-97d6-4be2-8b2f-d5248df6d18a" CreationDate="2010-11-21T23:04:16.297" UserId="23" Comment="edited body" Text="In S.T.A.L.K.E.R.: Shadow of Chernobyl, when you go into the _Red Forest_ to turn off the _Brain Scorcher_, you descent down into a secret laboratory, which is known as _X-19_. &#xD;&#xA;&#xD;&#xA;When you're at the bottom and have turned off the Scorcher, before you trace your steps back up, there is a locked code door. Does anybody know if that door can be opened, what's behind it and where to get the code from?  &#xD;&#xA;To help your memories, next to it are also two... let's call them cooling towers. Both having a ladder that leads down to spiral stairs. One of them containing Burner anomalies, the other is just blocked.&#xD;&#xA;&#xD;&#xA;![screenshot of the locked code door on the left](http://i.imgur.com/wji8m.jpg)&#xD;&#xA;&#xD;&#xA;The door can be seen on the left side of the screenshot. Up on that scaffolding on the right is the button that you press to turn off the Scorcher.&#xD;&#xA;&#xD;&#xA;There is a second code door higher up with the code 342089 (which you get from the &quot;Monolith soldier's PDA&quot;) that contains some supplies. That is **not** the one I am talking about. The code does **not** work here." />
  <row Id="26638" PostHistoryTypeId="2" PostId="11338" RevisionGUID="253e7bbf-1c2a-435c-be71-919168c0440b" CreationDate="2010-11-21T23:20:05.270" UserId="58" Text="Specifically regarding the Desert Survivalist achievement (trophy in PS3 parlance): Does Sunset Sarsaparilla count as food toward the requirement to &quot;heal 10,000 points of damage with food?&quot;" />
  <row Id="26639" PostHistoryTypeId="1" PostId="11338" RevisionGUID="253e7bbf-1c2a-435c-be71-919168c0440b" CreationDate="2010-11-21T23:20:05.270" UserId="58" Text="Is Sunset Sarsaparilla food?" />
  <row Id="26640" PostHistoryTypeId="3" PostId="11338" RevisionGUID="253e7bbf-1c2a-435c-be71-919168c0440b" CreationDate="2010-11-21T23:20:05.270" UserId="58" Text="&lt;achievements&gt;&lt;fallout-new-vegas&gt;&lt;trophies&gt;" />
  <row Id="26641" PostHistoryTypeId="2" PostId="11339" RevisionGUID="ae23f104-600b-4d2f-b819-bbe4a086dea1" CreationDate="2010-11-21T23:25:29.267" UserId="1425" Text="I've been investigating a few combat systems as of late to figure out how to develop my own for a personal project.&#xD;&#xA;&#xD;&#xA;One of the combat systems I've been focussing on has been the one in the KOTOR games. To my understanding behind the scenes it uses what is essentially the d20 system - which I have yet to really learn, mind you. So far I've made sense of attack rolls and saving throws but the damage roll is something I'm still not sure about. I spent some time looking around on the internet and got a lot of information about what the damage roll *is* but not how damage is actually *calculated*, which is what I care about.&#xD;&#xA;&#xD;&#xA;How exactly does rolling for damage work in KOTOR? More specifically, if a weapon has a damage of &quot;5-12&quot;, how is that damage applied during combat?" />
  <row Id="26642" PostHistoryTypeId="1" PostId="11339" RevisionGUID="ae23f104-600b-4d2f-b819-bbe4a086dea1" CreationDate="2010-11-21T23:25:29.267" UserId="1425" Text="In KOTOR and other d20-based games, how does the damage roll work?" />
  <row Id="26643" PostHistoryTypeId="3" PostId="11339" RevisionGUID="ae23f104-600b-4d2f-b819-bbe4a086dea1" CreationDate="2010-11-21T23:25:29.267" UserId="1425" Text="&lt;theory&gt;&lt;combat&gt;&lt;kotor-2&gt;" />
  <row Id="26644" PostHistoryTypeId="2" PostId="11340" RevisionGUID="745598bd-a10b-4217-a9d2-ff063cce6798" CreationDate="2010-11-21T23:28:59.707" UserId="58" Text="Most of the aid items I've used in Fallout 3 and New Vegas were fairly self-explanatory; however this is because as a matter of course (particularly in NV where RadAway is more scarce) I tended to avoid irradiated aid items.&#xD;&#xA;&#xD;&#xA;I'm currently playing as a melee/unarmed/survivalist -- and will need to eat to replenish HP (in order to get the Desert Survivalist achievement). In doing so, I will need to consume irradiated food on occasion.&#xD;&#xA;&#xD;&#xA;So when I see an entry such as RadRoach Meat (`Rads +9, HP +1(5s)`), I wonder:&#xD;&#xA;&#xD;&#xA;Is it that it immediately adds 9 to my radiation, and gives me 1 hit point per second, or does it add 9 to my radiation every second while simultaneously adding 1 to my hit points per second?" />
  <row Id="26645" PostHistoryTypeId="1" PostId="11340" RevisionGUID="745598bd-a10b-4217-a9d2-ff063cce6798" CreationDate="2010-11-21T23:28:59.707" UserId="58" Text="Need a little help reading aid items" />
  <row Id="26646" PostHistoryTypeId="3" PostId="11340" RevisionGUID="745598bd-a10b-4217-a9d2-ff063cce6798" CreationDate="2010-11-21T23:28:59.707" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;statistics&gt;" />
  <row Id="26647" PostHistoryTypeId="2" PostId="11341" RevisionGUID="b4ef0359-4d35-40d9-a9aa-d7afbbcc9e4c" CreationDate="2010-11-21T23:43:14.190" UserId="3129" Text="For more general information with respect to the D20 system as a whole, you'll want to look at the [D20 SRD][1], and if you have any further questions about it *as a system*, [RPG.Se][2] is the place to go for all your tabletop RPG Q&amp;A needs.&#xD;&#xA;&#xD;&#xA;That said, with respect to the specific implementation of the D20 system seen in the KOTOR games, what happens with damage rolls is that the game is abstracting the 'dice' away from the information displayed to you. A weapon with a displayed damage range of 5-12, is probably rolling 1D8+4. During combat, a hit with that weapon will deal 5-12 damage, before any other combat modifiers, whether from the characters stats, buffs, skills, or other equipment are factored in.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.d20srd.org/&#xD;&#xA;  [2]: http://rpg.stackexchange.com/" />
  <row Id="26648" PostHistoryTypeId="2" PostId="11342" RevisionGUID="94e2d292-635f-4938-ac7b-92e168874221" CreationDate="2010-11-21T23:44:03.063" UserId="1696" Text="It only adds +9 radiation immediately when you eat it, then it gives you 5 HPs over 5 secods, 1HP every second.&#xD;&#xA;&#xD;&#xA;You have to note that the (5s) description is only part of the HP +1 effect, not the Rad effect." />
  <row Id="26649" PostHistoryTypeId="2" PostId="11343" RevisionGUID="f58e3225-df7e-45c4-a3c7-97fd90439ef2" CreationDate="2010-11-22T00:00:48.197" UserId="3588" Text="There is a complete playable version of [Maniac Mansion][1] hidden inside [Day of the Tentacle][2].&#xD;&#xA;&#xD;&#xA;Oh, nostalgia… ^_^&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Maniac_Mansion&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Day_of_the_tentacle" />
  <row Id="26650" PostHistoryTypeId="2" PostId="11344" RevisionGUID="cedfd0d5-9733-4897-a925-eb32b5a7ad5f" CreationDate="2010-11-22T00:05:24.823" UserId="1084" Text="I use [MAME][1] almost from the begginning of the project and love it. But today exists so many variations and &quot;distributions&quot; of the original that I can't keep the count. I used the [MAME Plus][2] project but today i like the [MAME Plus! XT][3] a little more. I'm looking for a version that used a multicore processor better but any suggestions would be appreciated. I also prefer the ones that keep upto date with the original project. Thanks in advance.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/MAME &quot;Multiple Arcade Machine Emulator&quot;&#xD;&#xA;  [2]: http://mameicons.free.fr/mame32p/&#xD;&#xA;  [3]: http://www.mamext.net" />
  <row Id="26651" PostHistoryTypeId="1" PostId="11344" RevisionGUID="cedfd0d5-9733-4897-a925-eb32b5a7ad5f" CreationDate="2010-11-22T00:05:24.823" UserId="1084" Text="MAME &quot;distributions&quot;: which one is better for what thing?" />
  <row Id="26652" PostHistoryTypeId="3" PostId="11344" RevisionGUID="cedfd0d5-9733-4897-a925-eb32b5a7ad5f" CreationDate="2010-11-22T00:05:24.823" UserId="1084" Text="&lt;arcade&gt;&lt;emulation&gt;&lt;windows-xp&gt;&lt;mame&gt;" />
  <row Id="26653" PostHistoryTypeId="2" PostId="11345" RevisionGUID="8250aab8-abca-41e7-9816-966e4d9064ee" CreationDate="2010-11-22T00:10:53.030" UserId="3576" Text="once you [go real e-drums][1] (these are yamaha dtxpress iv), there is no going back. i've got them hooked up with a [sethbox][2] to both playstation and the wii (note: requires quick firmware flashing for one console at a time). &quot;relatively unobtrusive&quot; does apply.. only when they're folded up!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://media.share.ovi.com/m1/s/2482/e7d488240c52478b999b3fe53b9b18a6.jpg&#xD;&#xA;  [2]: http://www.rockband.com/forums/showthread.php?t=56287" />
  <row Id="26654" PostHistoryTypeId="2" PostId="11346" RevisionGUID="401c3b61-1bd4-434f-ade9-424ca0cab1ae" CreationDate="2010-11-22T00:18:04.630" UserId="3129" Text="**No.**&#xD;&#xA;&#xD;&#xA;Neither Sunset Sarsaparilla nor Nuka-Cola count towards this achievement." />
  <row Id="26655" PostHistoryTypeId="2" PostId="11347" RevisionGUID="82b62476-bf31-4290-bbf0-037589ee2e35" CreationDate="2010-11-22T00:21:40.550" UserId="3510" Text="Since the normal copy of Black Ops will only give you 3 Zombie maps, is there any chance of the extra zombie maps coming to sale to the PlayStation Store or perhaps free download?&#xD;&#xA;&#xD;&#xA;Need to know about this." />
  <row Id="26656" PostHistoryTypeId="1" PostId="11347" RevisionGUID="82b62476-bf31-4290-bbf0-037589ee2e35" CreationDate="2010-11-22T00:21:40.550" UserId="3510" Text="Black Ops - Extra Zombie Maps" />
  <row Id="26657" PostHistoryTypeId="3" PostId="11347" RevisionGUID="82b62476-bf31-4290-bbf0-037589ee2e35" CreationDate="2010-11-22T00:21:40.550" UserId="3510" Text="&lt;ps3&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="26658" PostHistoryTypeId="2" PostId="11348" RevisionGUID="412bdd8c-a13c-459b-a2ec-972d21c40c26" CreationDate="2010-11-22T00:55:48.593" UserId="305" Text="Definitely; the differences between the cars isn't as obvious as more sim-oriented games like FM3 or NFS:Shift, but they do handle/drift/accelerate noticeably differently; there were a couple challenges I couldn't get past until I unlocked a higher powered vehicle." />
  <row Id="26659" PostHistoryTypeId="2" PostId="11349" RevisionGUID="9479ef4e-a386-4f1c-8f42-38ab0f030f50" CreationDate="2010-11-22T00:56:38.947" UserId="4429" Text="In master of orion 1, do the targeting computers help with attacking with missiles, or does it only affect lasers/beam weapons?" />
  <row Id="26660" PostHistoryTypeId="1" PostId="11349" RevisionGUID="9479ef4e-a386-4f1c-8f42-38ab0f030f50" CreationDate="2010-11-22T00:56:38.947" UserId="4429" Text="Do ship computers help missiles in MOO1?" />
  <row Id="26661" PostHistoryTypeId="3" PostId="11349" RevisionGUID="9479ef4e-a386-4f1c-8f42-38ab0f030f50" CreationDate="2010-11-22T00:56:38.947" UserId="4429" Text="&lt;master-of-orion&gt;" />
  <row Id="26662" PostHistoryTypeId="2" PostId="11350" RevisionGUID="074a6658-5294-4e24-b3e1-d9e7271dfa8d" CreationDate="2010-11-22T01:11:57.870" UserId="274" Text="I've seen some good answers on this question so far, but there *is* a way to use artificial means like lava to light the underside of the platform without making holes that go *all* the way through.&#xD;&#xA;&#xD;&#xA;If the platform is at least 3 blocks high, you can hollow out the middle layer and fill it with lava, with a pattern of glass below like so:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    XXXXXXXXXXXXXXX  X = Stone (Or w/e)&#xD;&#xA;    XLLLLLLLLLLLLLX  L = Lava&#xD;&#xA;    X^XXX^XXX^XXX^X  ^ = Glass&#xD;&#xA;&#xD;&#xA;Perhaps you could pattern the glass on the bottom layer to resemble [flourescent lighting][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.ca/images?qscrl=1&amp;q=fluorescent+lighting" />
  <row Id="26663" PostHistoryTypeId="2" PostId="11351" RevisionGUID="abe59b43-a77e-4876-a535-bed35b6bf96d" CreationDate="2010-11-22T01:35:57.913" UserId="823" Text="So, I've been a PC gamer for virtually all of my life, and got a PS3 finally. I found racing / sport / classic 1v1 fighting games the best and the easiest to adapt to. But one thing bugs the crap out of me though, I just _cant_ get the hang of playing First person shooters on PS3. I used to be an avid Counter strike 1.6 player on the PC, so it's not that the genre itself completely new to me, but it just seems that the PS3 (Consoles in general) is just not designed to play these games. It's probably just me, but I was wondering if anyone else had the same issues, and if so, what did you do to get better at them?" />
  <row Id="26664" PostHistoryTypeId="1" PostId="11351" RevisionGUID="abe59b43-a77e-4876-a535-bed35b6bf96d" CreationDate="2010-11-22T01:35:57.913" UserId="823" Text="PC to PS3 transition - FPS" />
  <row Id="26665" PostHistoryTypeId="3" PostId="11351" RevisionGUID="abe59b43-a77e-4876-a535-bed35b6bf96d" CreationDate="2010-11-22T01:35:57.913" UserId="823" Text="&lt;pc&gt;&lt;ps3&gt;&lt;comparison&gt;" />
  <row Id="26666" PostHistoryTypeId="2" PostId="11352" RevisionGUID="f4392c6c-94a9-42ba-a88b-776596b7ef7e" CreationDate="2010-11-22T01:39:58.783" UserId="1925" Text="PC gamers think consoles aren't designed for FPS games. Console gamers think PCs aren't designed for FPS. :)&#xD;&#xA;&#xD;&#xA;It unfortunately just comes down to practice and preference. I've struggled for a while to get used to thumbsticks for aiming/moving and I'm slowly getting better, but mostly I've just resigned myself to buying FPS games on the PC and saving everything else for the console.&#xD;&#xA;&#xD;&#xA;To practice FPSs on the console, stick to single player for a while, turn down the sensitivity on the sticks, and play a lot. Turn sensitivity back up as you get better. Also make sure the meat of your thumb, not just the tip, is resting flat on top of the stick. You should find it easier to make small, controlled movements. Good luck." />
  <row Id="26667" PostHistoryTypeId="5" PostId="11337" RevisionGUID="e4e91a01-72d7-467e-aa9c-91e8c834073f" CreationDate="2010-11-22T01:43:30.463" UserId="816" Comment="deleted 5 characters in body" Text="In S.T.A.L.K.E.R.: Shadow of Chernobyl, when you go into the _Red Forest_ to turn off the _Brain Scorcher_, you descend into a secret laboratory, which is known as _X-19_. &#xD;&#xA;&#xD;&#xA;When you're at the bottom and have turned off the Scorcher, before you trace your steps back up, there is a locked code door. Does anybody know if that door can be opened, what's behind it and where to get the code from?  &#xD;&#xA;To help your memories, next to it are also two... let's call them cooling towers. Both having a ladder that leads down to spiral stairs. One of them containing Burner anomalies, the other is just blocked.&#xD;&#xA;&#xD;&#xA;![screenshot of the locked code door on the left](http://i.imgur.com/wji8m.jpg)&#xD;&#xA;&#xD;&#xA;The door can be seen on the left side of the screenshot. Up on that scaffolding on the right is the button that you press to turn off the Scorcher.&#xD;&#xA;&#xD;&#xA;There is a second code door higher up with the code 342089 (which you get from the &quot;Monolith soldier's PDA&quot;) that contains some supplies. That is **not** the one I am talking about. The code does **not** work here." />
  <row Id="26668" PostHistoryTypeId="2" PostId="11353" RevisionGUID="2819898a-ffd7-4859-935f-0bbb4c2d2a5a" CreationDate="2010-11-22T02:51:15.263" UserId="318" Text="The only way to get the previous Call of Duty World at War zombie maps was to pre-order the Hardened or Prestige edition of the Call of Duty Black Ops" />
  <row Id="26669" PostHistoryTypeId="2" PostId="11354" RevisionGUID="305f8aab-31dc-49ae-a8f1-47d56c0ff599" CreationDate="2010-11-22T02:51:35.700" UserId="222" Text="As with anything else, the HoI3 interface becomes easy to understand with practice. You soon learn to ignore anything you don't need. The scope of this game is such that you don't strictly need to use some parts to play (e.g. the Diplomacy screen) - the AI can manage that for you reasonably well.&#xD;&#xA;&#xD;&#xA;Play though the built-in tutorials, then follow this guide from [start to finish][1], and you'll learn it soon enough.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.paradoxian.org/hoi3wiki/Your_first_game" />
  <row Id="26670" PostHistoryTypeId="2" PostId="11355" RevisionGUID="159d3b62-c98a-4949-a8ac-53a115909ce8" CreationDate="2010-11-22T02:56:02.437" UserId="1162" Text="As far as I'm aware, details of the inevitable DLC have yet to be announced and it would be inappropriate to speculate here. However, we can take a look at Treyarch's previous Call of Duty title to give us an indication of what is to come.&#xD;&#xA;&#xD;&#xA;There were three map packs released for World at War, each of which contained three conventional multiplayer maps and one Nazi Zombies map. The zombie maps included new weapons and weapon upgrades. They were released approximately four, seven and nine months after the game's initial release. There was also a free map that added a new take (daylight) on an existing map. On PS3 these map packs cost €9.99/$9.99US/£7.99GBP.&#xD;&#xA;&#xD;&#xA;Activision's CFO has [claimed][1] that 2011 will herald their &quot;largest digital offering ever&quot; in support of Black Ops. You should also be aware that Activision [have committed][2] to release all of their DLC exclusively for Xbox 360 for a limited time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamasutra.com/view/news/31490/Activisions_Tippl_Call_Of_Duty_Black_Ops_Ge&#xD;&#xA;  [2]: http://www.cinemablend.com/games/E3-2009-Xbox-360-Gets-Exclusive-Modern-Warfare-2-DLC-17888.html" />
  <row Id="26671" PostHistoryTypeId="2" PostId="11356" RevisionGUID="8c044580-7297-4657-8c40-f3397f62ebe2" CreationDate="2010-11-22T02:57:36.957" UserId="2659" Text="Do I need to clear the 'demons' from the basement or can I just kill all the ghouls including Jason to satisfy Manny?" />
  <row Id="26672" PostHistoryTypeId="1" PostId="11356" RevisionGUID="8c044580-7297-4657-8c40-f3397f62ebe2" CreationDate="2010-11-22T02:57:36.957" UserId="2659" Text="Do I need to help the ghouls to complete Come Fly With Me?" />
  <row Id="26673" PostHistoryTypeId="3" PostId="11356" RevisionGUID="8c044580-7297-4657-8c40-f3397f62ebe2" CreationDate="2010-11-22T02:57:36.957" UserId="2659" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="26674" PostHistoryTypeId="5" PostId="11355" RevisionGUID="5d06a46c-98db-4ec6-bd60-c24260ea96fd" CreationDate="2010-11-22T03:05:37.737" UserId="1162" Comment="added 359 characters in body; added 52 characters in body; added 1 characters in body" Text="As far as I'm aware, details of the inevitable DLC have yet to be announced and it would be inappropriate to speculate here. However, we can take a look at Treyarch's previous Call of Duty title to give us an indication of what is to come.&#xD;&#xA;&#xD;&#xA;There were three map packs released for World at War, each of which contained three conventional multiplayer maps and one Nazi Zombies map. The zombie maps included new weapons and weapon upgrades and also new gameplay mechanics such as telportaion. They were released approximately four, seven and nine months after the game's initial release. There was also a free map that added a new take (daylight) on an existing map. On PS3 these map packs cost €9.99/$9.99US/£7.99GBP.&#xD;&#xA;&#xD;&#xA;Activision's CFO has [claimed][1] that 2011 will herald their &quot;largest digital offering ever&quot; in support of Black Ops. You should also be aware that Activision [have committed][2] to release all of their DLC exclusively for Xbox 360 for a limited time.&#xD;&#xA;&#xD;&#xA;The Hardened and Prestige editions of Black Ops featured a code permitting the download of all four World at War zombie maps. If this is something you missed out on, you might consider buying one from [eBay][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamasutra.com/view/news/31490/Activisions_Tippl_Call_Of_Duty_Black_Ops_Ge&#xD;&#xA;  [2]: http://www.cinemablend.com/games/E3-2009-Xbox-360-Gets-Exclusive-Modern-Warfare-2-DLC-17888.html&#xD;&#xA;  [3]: http://shop.ebay.com/i.html?_nkw=black+ops+ps3+zombie+maps&amp;_sacat=0&amp;_odkw=black+ops+ps3+zombie+dlc&amp;_osacat=0&amp;_trksid=p3286.c0.m270.l1313" />
  <row Id="26675" PostHistoryTypeId="2" PostId="11357" RevisionGUID="80a4e99c-4d18-40f0-9920-6ac4502b8d2e" CreationDate="2010-11-22T03:08:07.333" UserId="3129" Text="Killing Jason, or any other non-feral ghoul at the REPCONN test site will fail Come Fly With Me.&#xD;&#xA;&#xD;&#xA;I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. If you want to make an end-run around dealing with Repconn however, you can either convince Manny to tell you what he knows by either applying some... 'pressure' via the Confirmed Bachelor perk, or you can just hack the terminal in his room in Novac and read his emails on the subject." />
  <row Id="26676" PostHistoryTypeId="2" PostId="11358" RevisionGUID="4e12060d-d783-4ee9-aaaa-711eb62503c4" CreationDate="2010-11-22T03:09:15.057" UserId="1661" Text="My Playstation 3 bit it recently.  It was one of the original 60 GB machines.  When I try to turn it on, it flashes a bit, beeps three times, and flashes red.  I've searched this out, and it's well-known that this means sending it back to Sony for a minimum charge of $150.&#xD;&#xA;&#xD;&#xA;I decided to buy a new one, get the 300 GB drive, and also the Move package.  I'm happy with the decision.  Life should be great.&#xD;&#xA;&#xD;&#xA;My GameFly disk is stuck in the old PS3.  I guess I could just take an axe to the damn thing.  Short of physical damage, though, is there any way to hold down buttons or put the PS3 in some mode where it ignores everything else and ejects the disk?" />
  <row Id="26677" PostHistoryTypeId="1" PostId="11358" RevisionGUID="4e12060d-d783-4ee9-aaaa-711eb62503c4" CreationDate="2010-11-22T03:09:15.057" UserId="1661" Text="How do I get the disk out of my malfunctioning PS3?" />
  <row Id="26678" PostHistoryTypeId="3" PostId="11358" RevisionGUID="4e12060d-d783-4ee9-aaaa-711eb62503c4" CreationDate="2010-11-22T03:09:15.057" UserId="1661" Text="&lt;ps3&gt;&lt;hardware&gt;" />
  <row Id="26679" PostHistoryTypeId="2" PostId="11359" RevisionGUID="ae96be31-cf30-41b1-b1eb-ad389afd5cdf" CreationDate="2010-11-22T03:14:03.227" UserId="18" Text="Have you tried holding down the eject button for 10 seconds? This will supposedly force eject any disk inside.&#xD;&#xA;&#xD;&#xA;Also, according to a post in [this thread][1], if you have a model of PS3 that allows fan test mode, try turning off the PS3 via the switch in the back, and turning it on **while** holding the eject button. It apparently runs a fan test and will eject the disk inside.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://boardsus.playstation.com/t5/PlayStation-3-General/Discs-getting-stuck-in-the-ps3-Can-force-eject-them-but-is-there/td-p/45795502" />
  <row Id="26681" PostHistoryTypeId="2" PostId="11361" RevisionGUID="e47ffa08-6942-424e-a09e-e9717a548dcc" CreationDate="2010-11-22T03:55:42.703" UserId="1804" Text="Check out the guides on [iFixIt.com][1]&#xD;&#xA;&#xD;&#xA;The first screw is a T10 Security Torx screw, but a normal T10 Torx screwdriver should remove it. Honestly if you can get the screw out it's not super vital to get it back in so using a flathead and stripping it a bit whilst you remove it isn't too big of an issue.&#xD;&#xA;&#xD;&#xA;If you have a heat gun and thermal paste try reflowing the cpu/gpu. You can probably get it working long enough to get your disc out, and maybe even back up your saves.&#xD;&#xA;&#xD;&#xA;If not, just follow the tear down guide until you can get the disc drive out. The disc drive isn't too hard to disassemble, and you probably aren't too worried about getting it back together.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ifixit.com/Browse/Sony_Game_Console" />
  <row Id="26682" PostHistoryTypeId="5" PostId="11350" RevisionGUID="31f8dfbf-60b5-4805-983c-9a9d8293e34b" CreationDate="2010-11-22T04:17:12.460" UserId="274" Comment="added 97 characters in body" Text="I've seen some good answers on this question so far, but there *is* a way to to light the underside of the platform without making holes that go *all* the way through by using artificial means like lava.&#xD;&#xA;&#xD;&#xA;If the platform is at least 3 blocks high, you can hollow out the middle layer and fill it with lava, with a pattern of glass below like so:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    XXXXXXXXXXXXXXX  X = Stone (Or w/e)&#xD;&#xA;    XLLLLLLLLLLLLLX  L = Lava&#xD;&#xA;    X^XXX^XXX^XXX^X  ^ = Glass&#xD;&#xA;&#xD;&#xA;Perhaps you could pattern the glass on the bottom layer to resemble [flourescent lighting][1]. If your building material is flammable, you an replace the lava with lightstone or torches.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.ca/images?qscrl=1&amp;q=fluorescent+lighting" />
  <row Id="26683" PostHistoryTypeId="2" PostId="11362" RevisionGUID="e8b24a6b-ac70-42a9-b846-384a63d112d4" CreationDate="2010-11-22T04:38:08.457" UserId="4971" Text="I just came across an original variation of Lights Out which uses a hexagonal grid. &#xD;&#xA;&#xD;&#xA;The one I've played is at  http://cwynn.com/games/lightsoutmobile.htm but I am eagerly awaiting the iPhone edition imaged at https://sites.google.com/site/beyondlightsout/home&#xD;&#xA;&#xD;&#xA;Does anyone know any information about this variation? It looks really interesting but all my googles (&quot;Lights out hex&quot; etc) failed to turn up anything." />
  <row Id="26684" PostHistoryTypeId="1" PostId="11362" RevisionGUID="e8b24a6b-ac70-42a9-b846-384a63d112d4" CreationDate="2010-11-22T04:38:08.457" UserId="4971" Text="Hexagonal Lights Out" />
  <row Id="26685" PostHistoryTypeId="3" PostId="11362" RevisionGUID="e8b24a6b-ac70-42a9-b846-384a63d112d4" CreationDate="2010-11-22T04:38:08.457" UserId="4971" Text="&lt;iphone&gt;&lt;puzzle&gt;&lt;lights-out&gt;" />
  <row Id="26686" PostHistoryTypeId="2" PostId="11363" RevisionGUID="d9d4d3d0-bc14-4845-a841-761d5293f1fc" CreationDate="2010-11-22T04:42:12.147" UserId="102" Text="If I were to list all the units that Fungal Growth is effective against, I'd end up with a list of the units in Starcraft 2.  There was once even an occasion where I cast Fungal Growth on Siege Tanks (which seems ridiculous, but was very necessary).&#xD;&#xA;&#xD;&#xA;Instead, to try and determine how to _effectively_ use it, let us follow the advice of Hannibal Lector (quoting Marcus Aurelius):&#xD;&#xA;&#xD;&#xA; &gt; First principles, Clarice. Simplicity. Read Marcus Aurelius. Of each particular thing ask: what is it in itself? What is its nature? What does he do, this man you seek? &#xD;&#xA;&#xD;&#xA;Fungal growth has to properties to it, which you've listed, it prevents units from moving and it does damage (36 over 8 seconds).  Its nature then is two fold: Damage and Delaying&#xD;&#xA;&#xD;&#xA;Damage&#xD;&#xA;---&#xD;&#xA;Fungal Growth does 36 damage over 8 seconds (in game seconds) or 4.5 DPS.  By comparison a Phoenix does 9 dps, a Zealot does 13.3, and a Hellion does 3.2 (vs non-Light).  So not a ton of damage; but, like the Hellion, it does AOE damage so that 4.5 is multiplied by the number of units you hit.  Hit two and you're like a Phoenix; three and you have Zealot level damage; four and you're out dpsing Hydras and Ultras.  So the first principle of effective Fungal Growth is: __The more units the better__.  Obviously this means you want to target smaller units more often as they clump up better.&#xD;&#xA;&#xD;&#xA;Unlike Hydralisk, two Infestors can't Fungal Growth the same unit (well the can, but it doesn't overlap, it just resets the duration), so your principle use is going to be slightly different from a Hydra ball.  While you're still going to want to Fungal Growth his whole army during large scale engagements, this isn't the time when Fungal Growth functions best.  Instead consider its long range (9?) and how you could utilize that to get more than one cast off on a given unit.  Consider an advancing enemy force, and what happens as you Fungal Growth it and fall back: its forced to wait out the damage.  While healing and repair will mitigate this some you are draining resources.  Thus our second principle is like voting in Chicago: __Early and Often__.  Get Fungal Growths off before the main battle&#xD;&#xA;&#xD;&#xA;Delaying&#xD;&#xA;---&#xD;&#xA;In addition to doing damage, the other large advantage to freezing an encroaching enemy army is that it buys you time.  Zerg is largely a momentum race so many Zerg players will opt for very Macro oriented builds, choosing to invest more heavily in Economy than a standing army.  As a result you may not have the forces to deal with an assault when it comes.  Being able to delay your opponent for 8 or 16 seconds can easily be the difference between a 100 food army and a 130 food army.  One of the best people to see this behavior in is Liquid`TLO's Zerg style.  He will frequently delay opposing armies with Fungal Growth while he builds a force.  So the third principle of Fungal Growth is: __More Time means More Units__.&#xD;&#xA;&#xD;&#xA;Delaying an Assault is fine and all but there are time when what you need to do is delay a retreat.  Whether its Marines retreating from Banelings, Drop Ships running from Hydras, or maybe just an enemy force looking to run from a losing battle, being able to stop a retreat is almost always a good thing.  Usually, if your opponent is smart, he's retreating for a reason, and cutting off that retreat is letting you exploit that reason. So our Fourth principle of Fungal Growth is __Don't Let them Get Away__.&#xD;&#xA;&#xD;&#xA;TL;DR&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;So let's sum up about the uses of Fungal Growth:&#xD;&#xA;&#xD;&#xA; - __The more units the better__&#xD;&#xA; - __Early and Often__&#xD;&#xA; - __More Time means More Units__&#xD;&#xA; - __Don't Let them Get Away__&#xD;&#xA;&#xD;&#xA;Whether you're getting Infestors as your core Tier 2 unit, or your just using them to supplement your current army, I think you'll find that these four principle will really help you be more effective." />
  <row Id="26687" PostHistoryTypeId="5" PostId="11363" RevisionGUID="efc5553d-4d28-41be-bff1-3e1c195ec40b" CreationDate="2010-11-22T04:51:35.410" UserId="336" Comment="fixed typo" Text="If I were to list all the units that Fungal Growth is effective against, I'd end up with a list of the units in Starcraft 2.  There was once even an occasion where I cast Fungal Growth on Siege Tanks (which seems ridiculous, but was very necessary).&#xD;&#xA;&#xD;&#xA;Instead, to try and determine how to _effectively_ use it, let us follow the advice of Hannibal Lector (quoting Marcus Aurelius):&#xD;&#xA;&#xD;&#xA; &gt; First principles, Clarice. Simplicity. Read Marcus Aurelius. Of each particular thing ask: what is it in itself? What is its nature? What does he do, this man you seek? &#xD;&#xA;&#xD;&#xA;Fungal growth has two properties to it, which you've listed, it prevents units from moving and it does damage (36 over 8 seconds).  Its nature then is two fold: Damage and Delaying&#xD;&#xA;&#xD;&#xA;Damage&#xD;&#xA;---&#xD;&#xA;Fungal Growth does 36 damage over 8 seconds (in game seconds) or 4.5 DPS.  By comparison a Phoenix does 9 dps, a Zealot does 13.3, and a Hellion does 3.2 (vs non-Light).  So not a ton of damage; but, like the Hellion, it does AOE damage so that 4.5 is multiplied by the number of units you hit.  Hit two and you're like a Phoenix; three and you have Zealot level damage; four and you're out dpsing Hydras and Ultras.  So the first principle of effective Fungal Growth is: __The more units the better__.  Obviously this means you want to target smaller units more often as they clump up better.&#xD;&#xA;&#xD;&#xA;Unlike Hydralisk, two Infestors can't Fungal Growth the same unit (well the can, but it doesn't overlap, it just resets the duration), so your principle use is going to be slightly different from a Hydra ball.  While you're still going to want to Fungal Growth his whole army during large scale engagements, this isn't the time when Fungal Growth functions best.  Instead consider its long range (9?) and how you could utilize that to get more than one cast off on a given unit.  Consider an advancing enemy force, and what happens as you Fungal Growth it and fall back: its forced to wait out the damage.  While healing and repair will mitigate this some you are draining resources.  Thus our second principle is like voting in Chicago: __Early and Often__.  Get Fungal Growths off before the main battle&#xD;&#xA;&#xD;&#xA;Delaying&#xD;&#xA;---&#xD;&#xA;In addition to doing damage, the other large advantage to freezing an encroaching enemy army is that it buys you time.  Zerg is largely a momentum race so many Zerg players will opt for very Macro oriented builds, choosing to invest more heavily in Economy than a standing army.  As a result you may not have the forces to deal with an assault when it comes.  Being able to delay your opponent for 8 or 16 seconds can easily be the difference between a 100 food army and a 130 food army.  One of the best people to see this behavior in is Liquid`TLO's Zerg style.  He will frequently delay opposing armies with Fungal Growth while he builds a force.  So the third principle of Fungal Growth is: __More Time means More Units__.&#xD;&#xA;&#xD;&#xA;Delaying an Assault is fine and all but there are time when what you need to do is delay a retreat.  Whether its Marines retreating from Banelings, Drop Ships running from Hydras, or maybe just an enemy force looking to run from a losing battle, being able to stop a retreat is almost always a good thing.  Usually, if your opponent is smart, he's retreating for a reason, and cutting off that retreat is letting you exploit that reason. So our Fourth principle of Fungal Growth is __Don't Let them Get Away__.&#xD;&#xA;&#xD;&#xA;TL;DR&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;So let's sum up about the uses of Fungal Growth:&#xD;&#xA;&#xD;&#xA; - __The more units the better__&#xD;&#xA; - __Early and Often__&#xD;&#xA; - __More Time means More Units__&#xD;&#xA; - __Don't Let them Get Away__&#xD;&#xA;&#xD;&#xA;Whether you're getting Infestors as your core Tier 2 unit, or your just using them to supplement your current army, I think you'll find that these four principle will really help you be more effective." />
  <row Id="26688" PostHistoryTypeId="2" PostId="11364" RevisionGUID="ee610d1b-150a-4ec7-ab9c-609fa189a32f" CreationDate="2010-11-22T05:25:03.630" UserId="2045" Text="They say a picture is worth a thousand words.  in this case, the picture shows 1044 damage done by one fungal growth.&#xD;&#xA;&#xD;&#xA;29 marines each taking 36 damage works out to be 1044 damage.  that's what i call &quot;super effective&quot;.  And with mass marine being a popular build nowadays, you should get a chance to use it.  I like to use it as a hit and run, whenever i scout a marine ball hanging out somewhere with no tanks in seige mode nearby.  If you manage to fungal all the marines, you can even wait a few seconds, then do a second one, and all the marines will die.&#xD;&#xA;&#xD;&#xA;![29 marines each taking 36 damage][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WIjae.jpg" />
  <row Id="26689" PostHistoryTypeId="4" PostId="11362" RevisionGUID="e6691f1a-1982-4d3c-b34d-cb0deae418a3" CreationDate="2010-11-22T05:29:36.213" UserId="4971" Comment="edited title" Text="Lights Out on Hexagonal grid" />
  <row Id="26690" PostHistoryTypeId="5" PostId="11305" RevisionGUID="e864839c-3a1c-4f47-a332-7d0437cd8cac" CreationDate="2010-11-22T05:36:57.710" UserId="4797" Comment="added 352 characters in body" Text="Does anyone know the exact buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (pin bonus + no haggle) for each customer while making profit as high as possible?&#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make the item inventory well stocked with items so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edit: I found a Pin Bonus guide here: http://recettear.wikia.com/wiki/Pin_Bonus_Percentages but the stats for some of the characters are missing (some are even wrong), and there is no data at all for decreased-priced items. (Although this maybe because it was written for the demo version of the game.) I am using the current latest v1.108 patch." />
  <row Id="26691" PostHistoryTypeId="2" PostId="11365" RevisionGUID="be2e40b1-94ea-472e-86d0-0dcaa8712903" CreationDate="2010-11-22T06:08:57.940" UserId="1804" Text="I'm playing Demon's Souls, and dieing a lot. I've seen a message that says &quot;while in soul form, your HP is halved.&quot; Other than starting a new game and not dieing, how can I get out of soul form?" />
  <row Id="26692" PostHistoryTypeId="1" PostId="11365" RevisionGUID="be2e40b1-94ea-472e-86d0-0dcaa8712903" CreationDate="2010-11-22T06:08:57.940" UserId="1804" Text="How do I get out of Soul Form?" />
  <row Id="26693" PostHistoryTypeId="3" PostId="11365" RevisionGUID="be2e40b1-94ea-472e-86d0-0dcaa8712903" CreationDate="2010-11-22T06:08:57.940" UserId="1804" Text="&lt;ps3&gt;&lt;role-playing-game&gt;&lt;demons-souls&gt;" />
  <row Id="26694" PostHistoryTypeId="2" PostId="11366" RevisionGUID="91a02798-b778-4dfe-a41a-6def564f0d90" CreationDate="2010-11-22T06:54:23.910" UserId="4973" Text="The map in Just Cause 2 shows only villages, discovered and undiscovered locations. The map legend shows all the location icons as active/visible.&#xD;&#xA;&#xD;&#xA;On starting a new game, I died quickly at the casino right after being dropped off by the girlfriend on the motorcycle. The casino doesn't have any obvious mission markers, I think (nothing obvious). I've gone and completed the casino at 100%, and done 5 hours worth of exploring and chaos. I've unlocked lots of Black Market items, but haven't yet been introduced to anything about Black Market. I've got a good amount of Chaos racked up, but of the 4 progress bars, only Black Market is effected. The other 3 have yet to increase their value.&#xD;&#xA;&#xD;&#xA;When I respawn, it's always at the house where you got on the motorbike at the beginning of the game. Again, there are no obvious clues at the house on what to do.&#xD;&#xA;&#xD;&#xA;Does this sound normal? Can you suggest how to start proper missions? Hoping I haven't got a subtle glitch or anything. The game hasn't crashed at all. Latest version Was downloaded by Xbox Live." />
  <row Id="26695" PostHistoryTypeId="1" PostId="11366" RevisionGUID="91a02798-b778-4dfe-a41a-6def564f0d90" CreationDate="2010-11-22T06:54:23.910" UserId="4973" Text="No missions available after dying" />
  <row Id="26696" PostHistoryTypeId="3" PostId="11366" RevisionGUID="91a02798-b778-4dfe-a41a-6def564f0d90" CreationDate="2010-11-22T06:54:23.910" UserId="4973" Text="&lt;xbox-360&gt;&lt;just-cause-2&gt;" />
  <row Id="26697" PostHistoryTypeId="5" PostId="11124" RevisionGUID="848bdc08-a451-4710-bb7a-b159a7e19282" CreationDate="2010-11-22T07:02:51.407" UserId="23" Comment="added 301 characters in body" Text="I don't have a strategy, but here are a few facts about the 5×5 board:&#xD;&#xA;&#xD;&#xA;* __Order does not count.__ Clicking on a tile A, then clicking on a tile B is exactly the same thing as clicking on tile B, then clicking on tile A -- or clicking on tile A, then tile B, then tile A again, then again tile A, then maybe flipping some other tile, then tile B.  &#xD;&#xA;In short, *a tile either is or is not part of the solution* (an unordered set of tiles you must switch). Going in circles trying the same moves over and over again does not get you anywhere.&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;![1 unlit cell, 11 moves away.][1]&lt;br/&gt;&#xD;&#xA;*So close, and yet so far...*&lt;br/&gt;&lt;br/&gt;&#xD;&#xA;* __Less is not more.__ Attempting to minimize the amount of lit/unlit cells can be counterproductive (see picture above). You should instead try to bring the game to a configuration you can recognise and solve by memory.&#xD;&#xA;* __Symmetric games have symmetric solutions.__ Keep that in mind: mirror your moves and  the game complexity will go down considerably.&#xD;&#xA;* __Solutions are not unique, and the center tile is never required.__ Although it may make it easier to solve a puzzle, it [appears][2] that all solvable games can be solved without the center tile.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/less%20is%20not%20more.png &quot;Flip's autosolver at work. Click on the red bordered tiles to win. Click on the non-red bordered tiles and they will get a red border too.&quot;&#xD;&#xA;  [2]: http://orion.math.iastate.edu/burkardt/puzzles/lights_out_solution.html" />
  <row Id="26698" PostHistoryTypeId="5" PostId="10772" RevisionGUID="a17e14e1-1dac-41ec-8da4-213d3813f12e" CreationDate="2010-11-22T07:50:04.277" UserId="122" Comment="Typo." Text="I have a city built on the shore of a large lake. Does that count as if the city is &quot;on a coast&quot;, for the sake of things like buildings that I can build? Notice that if I hover over the water tile it distinctively says &quot;lake&quot; and not &quot;coast&quot;.&#xD;&#xA;&#xD;&#xA;For example, can I build a lighthouse on a city situated on the shores of a lake?" />
  <row Id="26699" PostHistoryTypeId="2" PostId="11367" RevisionGUID="8cfe1735-5214-4f9c-81f2-dd895f1fb1a6" CreationDate="2010-11-22T08:44:26.297" UserId="279" Text="It just takes practise. Coming from a PC FPS background myself I was also worried about the loss of accuracy switching from mouse to controller. However there a couple of things to note. Move and shoot is easier, having two analog controllers instead of keys and mouse make it easier to do sweep a circle while aiming with the cross-hairs. I've also found the fact that everything is on the controller (secondaries, grenades, zoom) is better than having to stretch my fingers across the keyboard while moving and firing.&#xD;&#xA;&#xD;&#xA;Finally it's a more level playing field. Everyone is working to the same &quot;limitation&quot; of the controls so it's less down to you opponent having a slightly faster more accurate mouse or is rendering their screen 5FPS faster than you. In my opinion it encourages more tactical play.&#xD;&#xA;&#xD;&#xA;Of course I've been playing FPS on my PS3 since it came out (and a bit on the PS2 as well). It's been a while since I've played on a PC but I honestly can say I don't miss the world of PC FPS games." />
  <row Id="26700" PostHistoryTypeId="2" PostId="11368" RevisionGUID="74ff20b6-6ac1-49e1-8f90-4506a47d2a54" CreationDate="2010-11-22T08:58:00.587" UserId="4573" Text="Another difference (I dont know if confirmed by Blizzard) is that in Custom, U really host the game conected to Battle.net (if not in the cloud), and the IA is more sofisticated and improved than in single player.&#xD;&#xA;&#xD;&#xA;In theory, it reacts faster, it's harder to win, better micro and macro and counter better proxys or fast rush." />
  <row Id="26701" PostHistoryTypeId="2" PostId="11369" RevisionGUID="ccae6349-f384-4f8a-bb1f-c2584db41de8" CreationDate="2010-11-22T09:10:05.253" UserId="122" Text="Unlike the others here I don't really have a supposed solution, but instead a possible work-around(s), which I hope can help. I have listed 3 options below, but the bolded sentence in option 2 is the one which will probably work best.&#xD;&#xA;&#xD;&#xA;###Option 1: upgrade to 64-bit###&#xD;&#xA;Change your operating system to Windows 7 *64-bit*. Of course, nothing guarantees it will then work, but it just might - and I personally see no harm in such an upgrade (at least, not *much* harm).&#xD;&#xA;&#xD;&#xA;You don't have to purchase Windows 7 again, all regular Windows 7 editions should include both the 32-bit and the 64-bit varieties. In today's world 64-bit is in general preferable, in my opinion, especially given your amount of RAM. There's no direct upgrade path from Windows 7 32-bit to 64-bit, but you can use the Windows Easy Transfer tool, which *is* pretty easy.&#xD;&#xA;&#xD;&#xA;###Option 2: play it in Windows XP###&#xD;&#xA;Windows 7 is not officially supported by Fallout 3, but *Windows XP is*, so I guess an obvious solution is to try and run it with XP! This gives you the following options:&#xD;&#xA;&#xD;&#xA;1. Run Windows XP on an emulator. Many modern emulators don't critically degrade performance, just make sure you use an emulator which supports 3D acceleration. [Windows XP Mode][1], for example, available for free for Windows 7 Professional and Ultimate, does *not* support acceleration as far as I know. Instead, try getting the open-source [VirtualBox][2] or the free [VMWare Player][3], both of which should *theoretically* support the game, especially if you have a powerful machine. Notice that you need to have a valid XP installation - disc and serial number - to install it on the &quot;guest&quot; OS (the one being emulated).&#xD;&#xA;&#xD;&#xA;2. **Dual-boot Windows XP with your current operating system.** This is probably the most fail-safe direction you can take to play the game. It requires some effort but there are plenty of guides available online on how to dual-boot, shouldn't be that big of a problem if you're keen on playing this great game. Again, you need a valid XP for that, but in that case success is basically guaranteed.&#xD;&#xA;&#xD;&#xA;Be aware that if you use any of the above solutions, you would need to install Steam on that Windows XP as well, but that shouldn't be a problem.&#xD;&#xA;&#xD;&#xA;###Options 3: sue the bastards###&#xD;&#xA;Well I guess you should only pick this if you happen to have an expensive lawyer which isn't paid by the hour, but you can at least complain to Valve that the [Steam store page][4] is misleading: it only says XP/Vista is a *minimum* requirement, and does not explicitly say Windows 7 is unsupported, compared with the [Doom 3 page][5], for example.&#xD;&#xA;&#xD;&#xA;[1]:http://www.microsoft.com/windows/windows-7/features/windows-xp-mode.aspx&#xD;&#xA;[2]:http://www.virtualbox.org/&#xD;&#xA;[3]:http://www.vmware.com/products/player/overview.html&#xD;&#xA;[4]:http://store.steampowered.com/app/22370/&#xD;&#xA;[5]:http://store.steampowered.com/app/9050/" />
  <row Id="26702" PostHistoryTypeId="5" PostId="11367" RevisionGUID="1d9ab8f8-f026-412f-8224-22d90172270f" CreationDate="2010-11-22T09:12:24.083" UserId="122" Comment="Typo." Text="It just takes practice. Coming from a PC FPS background myself I was also worried about the loss of accuracy switching from mouse to controller. However there a couple of things to note. Move and shoot is easier, having two analog controllers instead of keys and mouse make it easier to do sweep a circle while aiming with the cross-hairs. I've also found the fact that everything is on the controller (secondaries, grenades, zoom) is better than having to stretch my fingers across the keyboard while moving and firing.&#xD;&#xA;&#xD;&#xA;Finally it's a more level playing field. Everyone is working to the same &quot;limitation&quot; of the controls so it's less down to you opponent having a slightly faster more accurate mouse or is rendering their screen 5FPS faster than you. In my opinion it encourages more tactical play.&#xD;&#xA;&#xD;&#xA;Of course I've been playing FPS on my PS3 since it came out (and a bit on the PS2 as well). It's been a while since I've played on a PC but I honestly can say I don't miss the world of PC FPS games." />
  <row Id="26703" PostHistoryTypeId="6" PostId="11351" RevisionGUID="a5e234c3-d27c-46e7-87fd-d4477d61ea36" CreationDate="2010-11-22T09:32:25.460" UserId="13" Comment="retag" Text="&lt;pc&gt;&lt;ps3&gt;&lt;first-person-shooter&gt;&lt;comparison&gt;" />
  <row Id="26704" PostHistoryTypeId="2" PostId="11370" RevisionGUID="90aca0bb-f768-412f-99bf-90880def93aa" CreationDate="2010-11-22T10:16:05.907" UserId="3941" Text="Unfortunately there is no possibility to enhance your trading skills. The trading-system in Risen is nearly the same as in Gothic 3 so you just have to find many items and sell them.&#xD;&#xA;&#xD;&#xA;But don't worry , you will get rich in Risen after some time ;)" />
  <row Id="26705" PostHistoryTypeId="2" PostId="11371" RevisionGUID="cfdf1dd2-fb89-441a-ade5-64a5a714c280" CreationDate="2010-11-22T10:26:30.310" UserId="3941" Text="Well there is no possibility to brew Beer in Risen!&#xD;&#xA;&#xD;&#xA;When you first get the alchemy skill, you will get the recipe for the small heal potion.&#xD;&#xA;Right-Click on the Recipe in your inventory, then you will be able to create those potions at the alchemy table.&#xD;&#xA;" />
  <row Id="26706" PostHistoryTypeId="6" PostId="10827" RevisionGUID="d9e7ab42-ac7c-4a19-8422-d6805021522f" CreationDate="2010-11-22T10:29:05.653" UserId="122" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;risen&gt;" />
  <row Id="26707" PostHistoryTypeId="2" PostId="11372" RevisionGUID="c4013124-8407-48ee-b9b8-7c582f41a697" CreationDate="2010-11-22T10:50:02.163" UserId="160" Text="In order to turn back into Body Form from Soul Form, you need to either:&#xD;&#xA;&#xD;&#xA;- Kill a boss&#xD;&#xA;- Invade someone else's game and kill a boss&#xD;&#xA;- Use a Stone of Ephemeral Eyes&#xD;&#xA;- Become summoned as a Blue Phantom and kill the boss&#xD;&#xA;- Become summoned as a Blue Phantom and kill the host of the game&#xD;&#xA;&#xD;&#xA;I wouldn't worry too much about being in Soul Form. It's definitely not necessary to start a new game, as you will likely end up dying again anyway. In fact, if you want to deliberately shift World Tendency, you will probably end up purposefully killing yourself more than once. Many people spend most of their game in Soul Form in order to minimize the effect on their World Tendency. &#xD;&#xA;&#xD;&#xA;Hint: Wearing the Cling Ring in Soul Form, your health is only reduced by 25% rather than 50%. " />
  <row Id="26708" PostHistoryTypeId="5" PostId="11365" RevisionGUID="96fe97ea-0057-4360-a3cd-f0e37c610fa9" CreationDate="2010-11-22T10:50:48.247" UserId="160" Comment="fixed spelling" Text="I'm playing Demon's Souls, and dying a lot. I've seen a message that says &quot;while in soul form, your HP is halved.&quot; Other than starting a new game and not dying, how can I get out of soul form?" />
  <row Id="26709" PostHistoryTypeId="2" PostId="11373" RevisionGUID="a1c3891e-2b98-4aa3-a6fe-4db3f5e1acb8" CreationDate="2010-11-22T12:08:01.237" UserId="160" Text="I live in the EU, own a European Xbox 360, and the EU versions of Rock Band 1, 2, and 3. I am going on a trip to the US in a couple of weeks and will be visiting some friends of mine who own a North American 360 and NA version of Rock Band. I know that I can recover my gamertag on their system to use to play, but I wouldn't have any of my band data, which I would like to show them. If I bring my save data on a USB stick, will I be able to load it up in the games, or will the differing regions prevent this? " />
  <row Id="26710" PostHistoryTypeId="1" PostId="11373" RevisionGUID="a1c3891e-2b98-4aa3-a6fe-4db3f5e1acb8" CreationDate="2010-11-22T12:08:01.237" UserId="160" Text="Will save data for the EU versions of Rock Band 1/2/3 load on the American versions?" />
  <row Id="26711" PostHistoryTypeId="3" PostId="11373" RevisionGUID="a1c3891e-2b98-4aa3-a6fe-4db3f5e1acb8" CreationDate="2010-11-22T12:08:01.237" UserId="160" Text="&lt;rock-band&gt;&lt;rock-band-3&gt;&lt;region-locked&gt;&lt;rock-band-2&gt;" />
  <row Id="26712" PostHistoryTypeId="2" PostId="11374" RevisionGUID="b8daf277-9299-4d57-8022-2ad8aa8e8e3e" CreationDate="2010-11-22T12:11:17.647" UserId="2898" Text="I gained this achievement last night soon after joining gaming.stackexchange :-)&#xD;&#xA;&#xD;&#xA;I focused on building improvements that made the biggest impact on culture (monument, temple, Mughal fort, etc.) and built as many wonders as possible (especially those that provide cultural boosts and affect the acquisition of social policies (Cristo Redentor, Hermitage).&#xD;&#xA;&#xD;&#xA;I allied with as many Cultured city-states as possible (earning enough gold can be challenging) and picked the following policy trees (roughly in this order):&#xD;&#xA;&#xD;&#xA; * Piety&#xD;&#xA; * Freedom&#xD;&#xA; * Patronage&#xD;&#xA; * Order&#xD;&#xA; * Freedom&#xD;&#xA;&#xD;&#xA;As others have said, gold is a problem. With all the wonders that I'd built and the bonuses you get for playing as Ghandi (less unhappiness for larger populations) Golden Ages were more easier to start. I boosted the duration of Golden Ages by building the Chichen Itza and Taj Mahal wonders and applying the Organized Religion and Reformation (Piety) social policies. Sometimes, I also used Great Artists and Great Generals to increase their duration. The additional gold helped a lot with winning over city states, buying buildings and negotiating with other civs.&#xD;&#xA;&#xD;&#xA;One point that may not be obvious from the achievement's requirements: you can have more than 3 cities during your play through (though you may suffer penalties in acquiring social policies) - just make sure you raze or give those cities to other players before you complete the Utopia project." />
  <row Id="26713" PostHistoryTypeId="2" PostId="11375" RevisionGUID="776dadfe-ca3d-4487-9fea-5195259d795b" CreationDate="2010-11-22T12:13:53.137" UserId="4977" Text="Lakes count like rivers, so it irrigates tiles. You can't put any ocean specific stuff there." />
  <row Id="26714" PostHistoryTypeId="2" PostId="11376" RevisionGUID="0034ce22-fc88-4896-8561-68b160130626" CreationDate="2010-11-22T12:31:25.013" UserId="4424" Text="Wow, nice blast from the past. According to the [manual][1] it would seem that a ship's Battle Comptuer does affect missle weapons.&#xD;&#xA;&#xD;&#xA;&gt; Missile Weapons are fast travelling&#xD;&#xA;&gt; drones mounted with explosive&#xD;&#xA;&gt; warheads. Unlike beam weapons, when a&#xD;&#xA;&gt; missile hits, it scores its full&#xD;&#xA;&gt; damage. Each missile is also equipped&#xD;&#xA;&gt; with a targeting computer that&#xD;&#xA;&gt; improves its chance to hit (its rating&#xD;&#xA;&gt; is added to the firer’s battle&#xD;&#xA;&gt; computer). However, ECM jammers will&#xD;&#xA;&gt; reduce the missile’s chance to hit.&#xD;&#xA;&gt; Each missile rack has a limited number&#xD;&#xA;&gt; of missiles that can be used in a&#xD;&#xA;&gt; single combat. The number of shots is&#xD;&#xA;&gt; shown in the description.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.jonsullivan.com/misc/moo.pdf" />
  <row Id="26715" PostHistoryTypeId="5" PostId="11372" RevisionGUID="ce7a934e-a098-4df0-9681-7f13e6768c25" CreationDate="2010-11-22T12:37:14.083" UserId="160" Comment="corrected info" Text="In order to turn back into Body Form from Soul Form, you need to either:&#xD;&#xA;&#xD;&#xA;- Kill a boss&#xD;&#xA;- Invade someone else's game as a Black Phantom and kill the host&#xD;&#xA;- Use a Stone of Ephemeral Eyes&#xD;&#xA;- Become summoned as a Blue Phantom and kill the boss&#xD;&#xA;- Become summoned as a Blue Phantom and kill the host of the game&#xD;&#xA;&#xD;&#xA;I wouldn't worry too much about being in Soul Form. It's definitely not necessary to start a new game, as you will likely end up dying again anyway. In fact, if you want to deliberately shift World Tendency, you will probably end up purposefully killing yourself more than once. Many people spend most of their game in Soul Form in order to minimize the effect on their World Tendency. &#xD;&#xA;&#xD;&#xA;Hint: Wearing the Cling Ring in Soul Form, your health is only reduced by 25% rather than 50%. " />
  <row Id="26716" PostHistoryTypeId="2" PostId="11377" RevisionGUID="b4f4a02a-2f37-4283-9cfc-70c56b44cb91" CreationDate="2010-11-22T12:55:08.450" UserId="2285" Text="Yes it will satisfy Manny, you will have to kill all of them. If you don't want to kill all the &quot;demons&quot; there is another option for that too. i.e you don't have to kill anyone except the feral ghouls.&#xD;&#xA;&#xD;&#xA;I just did this on my current playthru." />
  <row Id="26717" PostHistoryTypeId="2" PostId="11378" RevisionGUID="05b41e83-6c2c-4d17-8646-d9893776f09c" CreationDate="2010-11-22T14:03:59.847" UserId="121" Text="Do wounds ever completely heal in Dwarf Fortress adventure mode? My adventurers seem hampered by yellow wounds that never heal.&#xD;&#xA;&#xD;&#xA;Is there some way to speed or encourage these wounds to heal?&#xD;&#xA;" />
  <row Id="26718" PostHistoryTypeId="1" PostId="11378" RevisionGUID="05b41e83-6c2c-4d17-8646-d9893776f09c" CreationDate="2010-11-22T14:03:59.847" UserId="121" Text="Do wounds ever completely heal in adventure mode?" />
  <row Id="26719" PostHistoryTypeId="3" PostId="11378" RevisionGUID="05b41e83-6c2c-4d17-8646-d9893776f09c" CreationDate="2010-11-22T14:03:59.847" UserId="121" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-adventure&gt;" />
  <row Id="26720" PostHistoryTypeId="2" PostId="11379" RevisionGUID="a1a20475-6268-4b43-87cd-12249231cac9" CreationDate="2010-11-22T14:20:24.367" UserId="336" Text="If the wound does not heal by fast travelling, the wound will never heal in adventure mode.&#xD;&#xA;&#xD;&#xA;For some wounds, this isn't a big deal (broken fingers, ex.), bruises and chippings will always heal, it's the &quot;torn tendon/ligament&quot; and shattered or fractured bones that are most worrisome.&#xD;&#xA;&#xD;&#xA;Note that scarring will turn the part of the body brown, permanently, but has no other ill-effects." />
  <row Id="26721" PostHistoryTypeId="5" PostId="11321" RevisionGUID="8032401d-2949-45b9-b606-b39050610756" CreationDate="2010-11-22T14:45:24.833" UserId="23" Comment="Typos." Text="If your only goal is to let &quot;natural light&quot; Sunlight / Glass are your only options. If, however, you'd be happy with something with the same Luminosity as natural light, you have a couple options.&#xD;&#xA;&#xD;&#xA;Fire, and Magma (still or flows) give off a luminance of 15, the same value of natural light, and magma in particular, due to its flow, can light a wide area. However, both of these are dangerous if walked into.&#xD;&#xA;&#xD;&#xA;Lightstone and Jack-o-lanterns both give 15 luminance as well (compare this to a torch's 14; due to the exponential brightness programmed into the game, the difference is actually pretty noticeable. A Torch gives only *80*% of the brightess as luminosity 15 sources do.) are both safe to walk on / bump into and function perfectly well underwater (Torches, magma, etc. are destroyed on contact with water).&#xD;&#xA;&#xD;&#xA;A final option would be to simply alter the texture (or download a texture pack) of the glass block, so that it appears as something else (but still allows light to pass through)." />
  <row Id="26722" PostHistoryTypeId="6" PostId="11335" RevisionGUID="881ac8e0-6200-4a6e-b02d-98dc979d4a6b" CreationDate="2010-11-22T14:45:59.310" UserId="23" Comment="edited tags" Text="&lt;nfs-hot-pursuit&gt;" />
  <row Id="26723" PostHistoryTypeId="5" PostId="11266" RevisionGUID="a89313ce-223a-4287-8661-7e9b730eb213" CreationDate="2010-11-22T16:22:02.263" UserId="3696" Comment="edited body" Text="I'm playing Dragons Call online, and I'm a mage level 15. What is the fastest way to make a bunch of money? I need about 1,000,000 to buy some good equipments and working/grinding takes a  takes a really long time when you only get a few hundred per enemy." />
  <row Id="26724" PostHistoryTypeId="2" PostId="11380" RevisionGUID="6351af9c-4596-466e-ac39-9eea62c45673" CreationDate="2010-11-22T16:23:42.793" UserId="1622" Text="If someone razes a city with a World Wonder in, can someone rebuild it? &#xD;&#xA;&#xD;&#xA;I'm thinking of Civ 4, but I'd be interested in the answer for Civ 5 too." />
  <row Id="26725" PostHistoryTypeId="1" PostId="11380" RevisionGUID="6351af9c-4596-466e-ac39-9eea62c45673" CreationDate="2010-11-22T16:23:42.793" UserId="1622" Text="If a Wonder is destroyed, can it be rebuilt?" />
  <row Id="26726" PostHistoryTypeId="3" PostId="11380" RevisionGUID="6351af9c-4596-466e-ac39-9eea62c45673" CreationDate="2010-11-22T16:23:42.793" UserId="1622" Text="&lt;civilization-5&gt;&lt;civilization-4&gt;" />
  <row Id="26728" PostHistoryTypeId="5" PostId="11380" RevisionGUID="d19f3fa9-d16f-4cdf-860a-4ec5f6e102a0" CreationDate="2010-11-22T16:45:10.363" UserId="23" Comment="One question at a time, please." Text="If someone razes a city with a World Wonder in, can someone rebuild it? " />
  <row Id="26729" PostHistoryTypeId="6" PostId="11380" RevisionGUID="d19f3fa9-d16f-4cdf-860a-4ec5f6e102a0" CreationDate="2010-11-22T16:45:10.363" UserId="23" Comment="One question at a time, please." Text="&lt;civilization-4&gt;" />
  <row Id="26730" PostHistoryTypeId="2" PostId="11382" RevisionGUID="660a2947-87d4-4bf6-a244-43cc5b8b0063" CreationDate="2010-11-22T16:55:17.627" UserId="14" Text="I found these videos on how to recover from a cannon rush:&#xD;&#xA;&#xD;&#xA; - [As Zerg](http://www.youtube.com/watch?v=ljfGpFnjBWE)&#xD;&#xA; - [As Terran](http://www.youtube.com/watch?v=3J1Sxgh4gvI)&#xD;&#xA; - [As Protoss](http://www.youtube.com/watch?v=vuAn6q2mCd8)" />
  <row Id="26731" PostHistoryTypeId="5" PostId="9882" RevisionGUID="b524ce7c-65fc-4995-ad0e-51b3dfc8cecf" CreationDate="2010-11-22T16:57:10.053" UserId="85" Comment="Vurnur... hehehe, that sounds funny to say ♪" Text="Build a few cannons between his cannons and your vulnerable buildings in order to prevent him from advancing. Then just ignore the cannons and attack." />
  <row Id="26732" PostHistoryTypeId="2" PostId="11383" RevisionGUID="2a269228-976b-4730-a656-c681ca3d59d4" CreationDate="2010-11-22T16:57:27.023" UserId="730" Text="No, once a World Wonder is destroyed it is not possible rebuild it." />
  <row Id="26734" PostHistoryTypeId="2" PostId="11384" RevisionGUID="96265462-5beb-4c69-b55e-2f9ee9ef53f1" CreationDate="2010-11-22T17:14:31.670" UserId="3467" Text="Here is link how to switch 'health bar' displaying mode:&#xD;&#xA;http://gaming.stackexchange.com/questions/5426/how-to-have-health-bars-displayed-at-all-times-in-starcraft-ii&#xD;&#xA;&#xD;&#xA;But sometime it is useful to switch from &quot;ALWAYS&quot; to &quot;SELECTED&quot;. Is it possible to do that quickly without going to menu and clicking 5 buttons?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="26735" PostHistoryTypeId="1" PostId="11384" RevisionGUID="96265462-5beb-4c69-b55e-2f9ee9ef53f1" CreationDate="2010-11-22T17:14:31.670" UserId="3467" Text="StarCraft2: How to toggle quickly health bar displaying mode?" />
  <row Id="26736" PostHistoryTypeId="3" PostId="11384" RevisionGUID="96265462-5beb-4c69-b55e-2f9ee9ef53f1" CreationDate="2010-11-22T17:14:31.670" UserId="3467" Text="&lt;starcraft-2&gt;" />
  <row Id="26737" PostHistoryTypeId="2" PostId="11385" RevisionGUID="5ac3014e-b25c-4ec4-bdda-e635901db6d3" CreationDate="2010-11-22T17:30:55.160" UserId="3467" Text="Using 'A' key for order is always good practice (but often using 'P' is better, I not sure about starcarft2, but in the 1st version ordered to attack units don't kill 'SCV/probes' while attacking units are in range. So 'P' (patrol) command is also useful (during opponent base attack).&#xD;&#xA;&#xD;&#xA;Personally I am trying to use different groups for different unit types. Who could you study to manage them quickly: stupid but useful advice: practice. See here an example:&#xD;&#xA;http://www.teamliquid.net/forum/viewmessage.php?topic_id=56230" />
  <row Id="26738" PostHistoryTypeId="2" PostId="11386" RevisionGUID="011b545f-16c1-48b1-9b0b-fc8960dedb20" CreationDate="2010-11-22T17:31:38.117" UserId="336" Text="I believe that the &lt;key&gt;ALT&lt;/key&gt; key displays the unit health for all units on the screen. In that case, perhaps you should change the display to &quot;selected&quot; and then you can just press the ALT button when you want to switch to &quot;always&quot;." />
  <row Id="26739" PostHistoryTypeId="2" PostId="11387" RevisionGUID="02d16264-c8a8-4706-b52f-34fa944f9fc9" CreationDate="2010-11-22T17:36:14.887" UserId="3467" Text="Did anybody kill a &quot;Boss&quot; in &quot;LostViking&quot; arcade of StarCraft2?&#xD;&#xA;&#xD;&#xA;I saw the reward for gaining 125000 points in this game. How is it possible?&#xD;&#xA;&#xD;&#xA;Please advice :)" />
  <row Id="26740" PostHistoryTypeId="1" PostId="11387" RevisionGUID="02d16264-c8a8-4706-b52f-34fa944f9fc9" CreationDate="2010-11-22T17:36:14.887" UserId="3467" Text="StarCraft2: How to kill the boss in LostViking" />
  <row Id="26741" PostHistoryTypeId="3" PostId="11387" RevisionGUID="02d16264-c8a8-4706-b52f-34fa944f9fc9" CreationDate="2010-11-22T17:36:14.887" UserId="3467" Text="&lt;starcraft-2&gt;" />
  <row Id="26742" PostHistoryTypeId="5" PostId="11387" RevisionGUID="153a6820-2f95-4a23-bd7d-633249cdafe8" CreationDate="2010-11-22T17:48:04.607" UserId="122" Comment="Edited title for google juice" Text="Did anybody kill a &quot;Boss&quot; in &quot;Lost Viking&quot; arcade of StarCraft2?&#xD;&#xA;&#xD;&#xA;I saw the reward for gaining 125000 points in this game. How is it possible?&#xD;&#xA;&#xD;&#xA;Please advise :)" />
  <row Id="26743" PostHistoryTypeId="4" PostId="11387" RevisionGUID="153a6820-2f95-4a23-bd7d-633249cdafe8" CreationDate="2010-11-22T17:48:04.607" UserId="122" Comment="Edited title for google juice" Text="StarCraft2: How to kill the boss (Terra-tron) in Lost Viking" />
  <row Id="26744" PostHistoryTypeId="6" PostId="11387" RevisionGUID="153a6820-2f95-4a23-bd7d-633249cdafe8" CreationDate="2010-11-22T17:48:04.607" UserId="122" Comment="Edited title for google juice" Text="&lt;starcraft-2&gt;&lt;lost-viking&gt;" />
  <row Id="26746" PostHistoryTypeId="2" PostId="11389" RevisionGUID="ef1f06a2-9893-45bd-813f-c19f45d218c2" CreationDate="2010-11-22T18:19:52.740" UserId="2285" Text="A boss? As in any of the 3 bosses? Mostly just doge, learn there movements and there patterns and work around them. Setup a pattern that you follow to avoid there shots. To get GOLD achievement you have to defeat the 3 bosses I think 4-5 times. i.e you do all 3, then 3 again etc... (in the SAME game)&#xD;&#xA;&#xD;&#xA;You can do it so you don't get hit from any of them, takes practice but it's very doable. Also do NOT hold down the fire key (space) a lot of people think it's easier to just hold it down and keep firing, but it's actually slower that way, if you want to go far in it you got to do it manually." />
  <row Id="26747" PostHistoryTypeId="2" PostId="11390" RevisionGUID="656d243e-d605-4547-919f-556f8a44bd75" CreationDate="2010-11-22T18:20:05.547" UserId="336" Text="Practice makes perfect!&#xD;&#xA;&#xD;&#xA;After defeating Terra-tron once you can either stop playing, or continue. Selecting continue means you start back on level 1 but with stronger/more enemies. As a matter of comparison, it took me approximately 8.5 levels before I reached &quot;Gold&quot;, and it took about 50 minutes to get there." />
  <row Id="26748" PostHistoryTypeId="2" PostId="11391" RevisionGUID="66d87e31-bac2-4fcf-b342-00956d2a1814" CreationDate="2010-11-22T18:32:00.700" UserId="3467" Text="StarCraft2: How to measure own APM rate?&#xD;&#xA;&#xD;&#xA;I know for StarCraft (1st version) there were some utilities... Is it possible for SC2? How to do that?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="26749" PostHistoryTypeId="1" PostId="11391" RevisionGUID="66d87e31-bac2-4fcf-b342-00956d2a1814" CreationDate="2010-11-22T18:32:00.700" UserId="3467" Text="StarCraft2: How to measure own APM rate?" />
  <row Id="26750" PostHistoryTypeId="3" PostId="11391" RevisionGUID="66d87e31-bac2-4fcf-b342-00956d2a1814" CreationDate="2010-11-22T18:32:00.700" UserId="3467" Text="&lt;starcraft-2&gt;" />
  <row Id="26751" PostHistoryTypeId="2" PostId="11392" RevisionGUID="d63dc666-395a-4a97-9a19-468c51e3b8a6" CreationDate="2010-11-22T18:34:54.253" UserId="6431" UserDisplayName="Aardvark" Text="Starcraft 2 has an APM calculator built in.  While you can't view it real-time (during the game) all game replays contain an APM tab that you can use to measure your improvement (or compare it to your opponent)" />
  <row Id="26752" PostHistoryTypeId="2" PostId="11393" RevisionGUID="875e9f2e-2878-4e81-8f9c-0e11e1a4ca50" CreationDate="2010-11-22T18:41:59.937" UserId="3778" Text="I've read the following questions regarding what factors influence a player to move between leagues:&#xD;&#xA;&#xD;&#xA; - [When exactly do players move between leagues?][2]&#xD;&#xA; - [Starcraft 2 - Hidden vs. Visible Ranking][3]&#xD;&#xA; - [Starcraft II - Are you stuck in a league once you are placed?][4]&#xD;&#xA; - many more...&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;However, I've been browsing through [StraCraft 2 Rankings][1] and have noticed a few players that have 2,000+ points, a good w/l ratio, and play regularly but are in bronze or silver league. Some of these players are even #1 in their league. Why haven't these players been promoted?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2ranks.com/&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/9151/when-exactly-do-players-move-between-leagues&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/5773/starcraft-2-hidden-vs-visible-ranking&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/3952/starcraft-ii-are-you-stuck-in-a-league-once-you-are-placed" />
  <row Id="26753" PostHistoryTypeId="1" PostId="11393" RevisionGUID="875e9f2e-2878-4e81-8f9c-0e11e1a4ca50" CreationDate="2010-11-22T18:41:59.937" UserId="3778" Text="StarCraft 2 - why haven't certain players been promoted to higher leagues?" />
  <row Id="26754" PostHistoryTypeId="3" PostId="11393" RevisionGUID="875e9f2e-2878-4e81-8f9c-0e11e1a4ca50" CreationDate="2010-11-22T18:41:59.937" UserId="3778" Text="&lt;starcraft-2&gt;&lt;ladder&gt;&lt;league&gt;" />
  <row Id="26755" PostHistoryTypeId="5" PostId="11391" RevisionGUID="2fb83d1f-b578-4e69-994b-08111baca989" CreationDate="2010-11-22T18:44:07.893" UserId="85" Comment="Was originally here just for the tag, but one doesn't need to repeat the question title at the top of the post body. ♪" Text="I know for StarCraft (1st version) there were some utilities... &#xD;&#xA;&#xD;&#xA;Is it possible for SC2? How do I do it?" />
  <row Id="26756" PostHistoryTypeId="4" PostId="11391" RevisionGUID="2fb83d1f-b578-4e69-994b-08111baca989" CreationDate="2010-11-22T18:44:07.893" UserId="85" Comment="Was originally here just for the tag, but one doesn't need to repeat the question title at the top of the post body. ♪" Text="How do I measure my APM rate?" />
  <row Id="26757" PostHistoryTypeId="6" PostId="11391" RevisionGUID="2fb83d1f-b578-4e69-994b-08111baca989" CreationDate="2010-11-22T18:44:07.893" UserId="85" Comment="Was originally here just for the tag, but one doesn't need to repeat the question title at the top of the post body. ♪" Text="&lt;starcraft-2&gt;&lt;apm&gt;" />
  <row Id="26759" PostHistoryTypeId="2" PostId="11394" RevisionGUID="f0c1a01a-94d4-4baf-a734-bf28f66a2f2a" CreationDate="2010-11-22T18:46:37.670" UserId="6431" UserDisplayName="Aardvark" Text="It is possible to reach an unlimited value of points and still remain in bronze league.  Blizzard's ranking system will randomly 'test' you when it feels you might be ready to move up to a different league.  It will put you against a player from the next league and check to see if your 'ready' to move up.  To answer your existing question, these players are winning against players they are expected to win against, but losing against players in the next league.  &#xD;&#xA;&#xD;&#xA;Blizzard views this as a perfect balance.  As long as they continue to win, they will continue to gain more points.  But as long as the continue to lose their 'test' matches they will remain in that league.  Keep in mind that being 1st in a division doesn't mean you need to be in a different league, someone has to be in first." />
  <row Id="26760" PostHistoryTypeId="5" PostId="11394" RevisionGUID="702bf830-ce05-458d-8fb2-aa62349e4a12" CreationDate="2010-11-22T18:52:17.523" UserId="6431" UserDisplayName="Aardvark" Comment="added 349 characters in body; added 19 characters in body" Text="It is possible to reach an unlimited value of points and still remain in bronze league.  Blizzard's ranking system will randomly 'test' you when it feels you might be ready to move up to a different league.  It will put you against a player from the next league and check to see if your 'ready' to move up.  To answer your existing question, these players are winning against players they are expected to win against, but losing against players in the next league.  &#xD;&#xA;&#xD;&#xA;Blizzard views this as a perfect balance.  As long as they continue to win, they will continue to gain more points.  But as long as the continue to lose their 'test' matches they will remain in that league.  Keep in mind that being 1st in a division doesn't mean you need to be in a different league, someone has to be in first.&#xD;&#xA;&#xD;&#xA;Both of these team liquid threads give some great information about SC2 ladder and how to move between leagues&#xD;&#xA;&#xD;&#xA;[SC2 Ladder Analysis: What YOU Need to Know][1]&#xD;&#xA;&#xD;&#xA;[SC2 Ladder Analysis: Part 2][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=142211&#xD;&#xA;&#xD;&#xA;Hope these help" />
  <row Id="26761" PostHistoryTypeId="2" PostId="11395" RevisionGUID="93cda6e4-fe57-4f8c-b2a4-429686da4380" CreationDate="2010-11-22T19:01:16.437" UserId="3467" Text="What are popular multi-player maps?&#xD;&#xA;&#xD;&#xA;I am experienced StarCraft player, now passed 12 missions in campaign. Before going to multi-player games I would like to look on the maps that are often played.&#xD;&#xA;&#xD;&#xA;Could you please advise the most popular ones?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="26762" PostHistoryTypeId="1" PostId="11395" RevisionGUID="93cda6e4-fe57-4f8c-b2a4-429686da4380" CreationDate="2010-11-22T19:01:16.437" UserId="3467" Text="StarCraft2: What are popular multi-player maps?" />
  <row Id="26763" PostHistoryTypeId="3" PostId="11395" RevisionGUID="93cda6e4-fe57-4f8c-b2a4-429686da4380" CreationDate="2010-11-22T19:01:16.437" UserId="3467" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="26764" PostHistoryTypeId="2" PostId="11396" RevisionGUID="3b8943b4-4d9f-44ba-9fb1-bc0711714c80" CreationDate="2010-11-22T19:06:25.413" UserId="6431" UserDisplayName="Aardvark" Text="When playing ladder, you are exposed to all maps in the 'map pool'.  However, there are a few maps that are significantly more popular than the others and often played in custom games and tournaments.  Lost Temple, Metalopolis, Xel'Naga Caverns, Scrap Station, and Steppes of War are very popular for 1vs1 games." />
  <row Id="26765" PostHistoryTypeId="5" PostId="11396" RevisionGUID="cdad35be-2eed-47a1-91e8-63a27d46216d" CreationDate="2010-11-22T19:12:59.760" UserId="6431" UserDisplayName="Aardvark" Comment="added 880 characters in body; added 5 characters in body" Text="When playing ladder, you are exposed to all maps in the 'map pool'.  If you want to practice games on maps you'll play in the ladder, practice with the maps listed below.   However, there are a few maps that are significantly more popular than the others and often played in custom games and tournaments.  Lost Temple, Metalopolis, Xel'Naga Caverns, Scrap Station, and Steppes of War are very popular for 1vs1 games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Battle.net Map Pool.&#xD;&#xA;&#xD;&#xA;**1v1**	&#xD;&#xA; 	 	 	&#xD;&#xA;Blistering Sands (2)&#xD;&#xA;Jungle Basin (2)&#xD;&#xA;Scrap Station (2)&#xD;&#xA;Steppes of War (2)&#xD;&#xA;Xel'Naga Caverns (2)&#xD;&#xA;Shakuras Plateau (4)&#xD;&#xA;Lost Temple (4)&#xD;&#xA;Metalopolis (4)&#xD;&#xA;Delta Quadrant (4)&#xD;&#xA;&#xD;&#xA;**2v2**&#xD;&#xA;&#xD;&#xA;Arid Wastes (4)&#xD;&#xA;Discord IV (4)&#xD;&#xA;Monlyth Ridge (4)&#xD;&#xA;Scorched Haven (4)&#xD;&#xA;Twilight Fortress (4)&#xD;&#xA;Tarsonis Assault (4)&#xD;&#xA;Tempest (8)&#xD;&#xA;High Orbit (4)&#xD;&#xA;War Zone (4)&#xD;&#xA;&#xD;&#xA;**3v3**&#xD;&#xA;&#xD;&#xA;Arakan Citadel (6)&#xD;&#xA;Colony 426 (6)&#xD;&#xA;Dig Site (6)&#xD;&#xA;Frontier (6)&#xD;&#xA;Monsoon (6)&#xD;&#xA;Quicksand (6)&#xD;&#xA;The Bio Lab (6)&#xD;&#xA;Ulaan Deeps (6)&#xD;&#xA;Typhon (6)&#xD;&#xA;&#xD;&#xA;**4v4**&#xD;&#xA;&#xD;&#xA;Extinction (8)&#xD;&#xA;High Ground (8)&#xD;&#xA;Lava Flow (8)&#xD;&#xA;Megaton (8)&#xD;&#xA;Outpost (8)&#xD;&#xA;Sand Canyon (8)&#xD;&#xA;Toxic Slums (8)&#xD;&#xA;&#xD;&#xA; **FFA**&#xD;&#xA;&#xD;&#xA;Kulas Ravine (4)&#xD;&#xA;Lost Temple (4)&#xD;&#xA;Metalopolis (4)&#xD;&#xA;Tectonic Rift (6)&#xD;&#xA;Quicksand (6)&#xD;&#xA;Abyss (8)&#xD;&#xA;" />
  <row Id="26766" PostHistoryTypeId="5" PostId="11396" RevisionGUID="9aa811a9-117e-4629-b0cb-ed04cb09319f" CreationDate="2010-11-22T19:25:23.957" UserId="6431" UserDisplayName="Aardvark" Comment="added 8 characters in body" Text="When playing ladder, you are exposed to all maps in the 'map pool'.  If you want to practice games on maps you'll play in the ladder, practice with the maps listed below.   However, there are a few maps that are significantly more popular than the others and often played in custom games and tournaments:&#xD;&#xA;&#xD;&#xA;  Lost Temple, Metalopolis, Xel'Naga Caverns, Scrap Station, and Steppes of War are very popular for 1vs1 games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Battle.net Map Pool.**&#xD;&#xA;&#xD;&#xA;**1v1**	&#xD;&#xA; 	 	 	&#xD;&#xA;Blistering Sands (2)&#xD;&#xA;Jungle Basin (2)&#xD;&#xA;Scrap Station (2)&#xD;&#xA;Steppes of War (2)&#xD;&#xA;Xel'Naga Caverns (2)&#xD;&#xA;Shakuras Plateau (4)&#xD;&#xA;Lost Temple (4)&#xD;&#xA;Metalopolis (4)&#xD;&#xA;Delta Quadrant (4)&#xD;&#xA;&#xD;&#xA;**2v2**&#xD;&#xA;&#xD;&#xA;Arid Wastes (4)&#xD;&#xA;Discord IV (4)&#xD;&#xA;Monlyth Ridge (4)&#xD;&#xA;Scorched Haven (4)&#xD;&#xA;Twilight Fortress (4)&#xD;&#xA;Tarsonis Assault (4)&#xD;&#xA;Tempest (8)&#xD;&#xA;High Orbit (4)&#xD;&#xA;War Zone (4)&#xD;&#xA;&#xD;&#xA;**3v3**&#xD;&#xA;&#xD;&#xA;Arakan Citadel (6)&#xD;&#xA;Colony 426 (6)&#xD;&#xA;Dig Site (6)&#xD;&#xA;Frontier (6)&#xD;&#xA;Monsoon (6)&#xD;&#xA;Quicksand (6)&#xD;&#xA;The Bio Lab (6)&#xD;&#xA;Ulaan Deeps (6)&#xD;&#xA;Typhon (6)&#xD;&#xA;&#xD;&#xA;**4v4**&#xD;&#xA;&#xD;&#xA;Extinction (8)&#xD;&#xA;High Ground (8)&#xD;&#xA;Lava Flow (8)&#xD;&#xA;Megaton (8)&#xD;&#xA;Outpost (8)&#xD;&#xA;Sand Canyon (8)&#xD;&#xA;Toxic Slums (8)&#xD;&#xA;&#xD;&#xA; **FFA**&#xD;&#xA;&#xD;&#xA;Kulas Ravine (4)&#xD;&#xA;Lost Temple (4)&#xD;&#xA;Metalopolis (4)&#xD;&#xA;Tectonic Rift (6)&#xD;&#xA;Quicksand (6)&#xD;&#xA;Abyss (8)&#xD;&#xA;" />
  <row Id="26767" PostHistoryTypeId="2" PostId="11397" RevisionGUID="ca4c491f-8bf6-451c-9292-aa104ed17148" CreationDate="2010-11-22T19:51:58.727" UserId="4780" Text="After winning a game of Globulation2 I get a graph about different statistics. One of this graphs show Prestige, which I get for upgrading the school. What does Prestige influence? Is it only a statistic or does it make anything in the game?" />
  <row Id="26768" PostHistoryTypeId="1" PostId="11397" RevisionGUID="ca4c491f-8bf6-451c-9292-aa104ed17148" CreationDate="2010-11-22T19:51:58.727" UserId="4780" Text="What is Prestige in Globulation?" />
  <row Id="26769" PostHistoryTypeId="3" PostId="11397" RevisionGUID="ca4c491f-8bf6-451c-9292-aa104ed17148" CreationDate="2010-11-22T19:51:58.727" UserId="4780" Text="&lt;real-time-strategy&gt;&lt;globulation&gt;&lt;prestige&gt;" />
  <row Id="26770" PostHistoryTypeId="6" PostId="10204" RevisionGUID="bd85b320-7704-4657-a9a2-4294430bb78b" CreationDate="2010-11-22T19:52:55.093" UserId="3114" Comment="edited tags" Text="&lt;strategy&gt;&lt;flash&gt;&lt;theory&gt;&lt;lock-n-roll&gt;" />
  <row Id="26771" PostHistoryTypeId="2" PostId="11398" RevisionGUID="70ebd4cd-aca0-4299-8d76-da42d8727b0a" CreationDate="2010-11-22T19:57:30.050" UserId="3241" Text="Holding `ALT` will turn all health bars on if you have them set to &quot;off&quot; or &quot;selected,&quot; and will turn all health bars off if you have them set to &quot;on.&quot;&#xD;&#xA;&#xD;&#xA;I don't think there is a way to use a keystroke to toggle in between &quot;always&quot; and &quot;selected.&quot; I think the best you can do is turn them always-on, and use `ALT` if you need to see or select something without health bars getting in the way." />
  <row Id="26772" PostHistoryTypeId="2" PostId="11399" RevisionGUID="1a622209-4eff-4af8-ba60-cdd45039726e" CreationDate="2010-11-22T20:20:44.497" UserId="325" Text="It is likely a bad connection between the cartridge's edge connector and the slot connector inside the console. Start by using a cotton swab with a bit of rubbing alcohol to wipe off any patina that has accrued on the edge connector of the cartridge. If that doesn't help, try doing the same thing with the console's connector (if it's not a top-loading console, you'll need an extra long swab).&#xD;&#xA;&#xD;&#xA;Standard pencil erasers are usually great for wiping off patinas from electronic connectors, but they are extremely hard to use on the connectors involved here (they are better for things like computer RAM).&#xD;&#xA;&#xD;&#xA;If all else fails, I have had some success by using an emery board (one of the cheap cardboard nail files that come in packs of a dozen) to scrape off the patina from the connector of the console.&#xD;&#xA;&#xD;&#xA;HTH" />
  <row Id="26773" PostHistoryTypeId="2" PostId="11400" RevisionGUID="c4180015-c985-4b69-bebe-551da3b25748" CreationDate="2010-11-22T20:39:10.790" UserId="325" Text="Hi,&#xD;&#xA;&#xD;&#xA;I've got two copies of a couple of Nintendo games (*Super Mario World* for the SNES and *Super Mario 64* for the N64). I want to sell the extra copy of each, but I don't know which one to keep since they are slightly different.&#xD;&#xA;&#xD;&#xA;With *Super Mario World*, one has a model number of **SNS-MW-USA** while the other is **SNS-MW-USA-1**. The text label on the former also takes up the whole edge of the cartridge, while the text on the edge of the latter is shorter.&#xD;&#xA;&#xD;&#xA;With *Super Mario 64*, one is labeled **NUS-NSME-USA** while the other is labeled **NUS-NSME-USA-1** and has a &quot;Players Choice Million Seller&quot; seal on the label.&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;Logic says that the ones with the **-1** suffix are newer revisions of the game with bug-fixes or whatever, but I don't know for sure. Can anyone tell me what the difference is and which is the better one to keep?&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;Thanks a lot." />
  <row Id="26774" PostHistoryTypeId="1" PostId="11400" RevisionGUID="c4180015-c985-4b69-bebe-551da3b25748" CreationDate="2010-11-22T20:39:10.790" UserId="325" Text="Nintendo (SNES, N64, etc.) Cartridge Revisions" />
  <row Id="26775" PostHistoryTypeId="3" PostId="11400" RevisionGUID="c4180015-c985-4b69-bebe-551da3b25748" CreationDate="2010-11-22T20:39:10.790" UserId="325" Text="&lt;cartridge&gt;&lt;version-differences&gt;&lt;nintendo&gt;" />
  <row Id="26776" PostHistoryTypeId="2" PostId="11401" RevisionGUID="bd588df7-2e8b-4fad-bf8d-ba2e2b64e329" CreationDate="2010-11-22T20:44:37.047" UserId="320" Text="Specifically, I want to buy a 360 but I also want to be able to download games from the marketplace.  The cheapest console is 4gb, which won't be enough to hold even one premium game, so I'm curious if it's a better idea to spend the extra $100 to get the 250gb console or if it is cheaper to replace my hdd with a bigger one when I need to.&#xD;&#xA;&#xD;&#xA;Cost is not the only factor (a major one though).  Are there other disadvantages to replacing the hard drive (such as loss of warranty? the reason I'm buying a new console is for the warranty, after all)" />
  <row Id="26777" PostHistoryTypeId="1" PostId="11401" RevisionGUID="bd588df7-2e8b-4fad-bf8d-ba2e2b64e329" CreationDate="2010-11-22T20:44:37.047" UserId="320" Text="What is the most cost efficient way to increase storage on an Xbox 360?" />
  <row Id="26778" PostHistoryTypeId="3" PostId="11401" RevisionGUID="bd588df7-2e8b-4fad-bf8d-ba2e2b64e329" CreationDate="2010-11-22T20:44:37.047" UserId="320" Text="&lt;xbox-360&gt;&lt;hardware&gt;" />
  <row Id="26779" PostHistoryTypeId="2" PostId="11402" RevisionGUID="c35e4746-e6f5-43e6-a4e1-0528e59cd27e" CreationDate="2010-11-22T20:51:06.783" UserId="6431" UserDisplayName="Aardvark" Text="You'll find a number of other irritating lack of features with xbox's cheapest console (no hdmi hookups and a bunch of other corner cutting stuff).  Though, you can always use a USB hard-drive as a cost efficient solution to the lack of space.  &#xD;&#xA;&#xD;&#xA;I can speak from personal experience that my life was considerably improved upgrading from the Xbox Arcade to the Slim.  If you have the money save yourself the headache and skip the low cost models, if you don't have the money yet it might be worth saving an extra month for it.&#xD;&#xA;&#xD;&#xA;Replacing the hard drive has no effect on the warranty at all so if you choose at a later time to upgrade the hard-drive you can." />
  <row Id="26780" PostHistoryTypeId="5" PostId="11402" RevisionGUID="826d0a91-1911-4ef1-99b3-53511d6ff629" CreationDate="2010-11-22T20:58:32.733" UserId="6431" UserDisplayName="Aardvark" Comment="added 35 characters in body" Text="You can always use a USB hard-drive as a cost efficient solution to the lack of space. Or upgrade your console with a bigger hard-drive (though its important to note that the slim xbox uses a different hard-drive then old xbox making it harder to find cheap hard drives for it.)  &#xD;&#xA;&#xD;&#xA;I can speak from personal experience that my life was considerably improved upgrading from the Xbox Arcade to the Slim.  If you have the money save yourself the headache and skip the low cost models, if you don't have the money yet it might be worth saving an extra month for it.&#xD;&#xA;&#xD;&#xA;Replacing the hard drive has no effect on the warranty at all so if you choose at a later time to upgrade the hard-drive you can." />
  <row Id="26781" PostHistoryTypeId="6" PostId="11109" RevisionGUID="a1b49c1d-1c97-4c33-97b3-2d3f308a27cd" CreationDate="2010-11-22T21:03:52.210" UserId="12" Comment="edited tags" Text="&lt;super-smash-bros-brawl&gt;" />
  <row Id="26782" PostHistoryTypeId="6" PostId="973" RevisionGUID="68a3e80a-f4de-4d74-b441-011aaf678641" CreationDate="2010-11-22T21:03:59.823" UserId="12" Comment="edited tags" Text="&lt;text-adventure&gt;&lt;interactive-fiction&gt;" />
  <row Id="26783" PostHistoryTypeId="2" PostId="11403" RevisionGUID="58e12eef-a23e-44b8-8e1d-a7f819baa7df" CreationDate="2010-11-22T21:11:19.487" UserId="12" Text="By far the cheapest way to get started (though it does not exactly scale) is to invest in 16 GB USB flash drives -- the maximum size the Xbox 360 will support.&#xD;&#xA;&#xD;&#xA;You can use as many of them as you have USB ports, and your USB ports can be expanded with a hub. These go for under $20 on Amazon currently and will continue to drop in price over time.&#xD;&#xA;&#xD;&#xA;So for about $35 you could have a 32 GB &quot;hard drive&quot; split across two devices. This compares to $110 ~ $130 for the 250 GB hard drive, ~$100 for the 120 GB hard drive, and ~$70 for the 60 GB hard drive.&#xD;&#xA;" />
  <row Id="26784" PostHistoryTypeId="5" PostId="11401" RevisionGUID="06f5b5bc-f677-4da0-a7a5-a247d6e3dd0e" CreationDate="2010-11-22T21:13:02.230" UserId="320" Comment="added 163 characters in body" Text="Specifically, I want to buy a 360 but I also want to be able to download games from the marketplace.  The cheapest console is 4gb, which won't be enough to hold even one premium game, so I'm curious if it's a better idea to spend the extra $100 to get the 250gb console or if it is cheaper to replace my hdd with a bigger one when I need to.&#xD;&#xA;&#xD;&#xA;Cost is not the only factor (a major one though).  Are there other disadvantages to replacing the hard drive (such as loss of warranty? the reason I'm buying a new console is for the warranty, after all).&#xD;&#xA;&#xD;&#xA;Also, a valid answer could explain how I could use an external hard drive that I already own to store and play games purchased from the xbox live marketplace." />
  <row Id="26785" PostHistoryTypeId="2" PostId="11404" RevisionGUID="ceeac70e-9a09-4130-8674-22caecc175b4" CreationDate="2010-11-22T21:17:35.983" UserId="4982" Text="I need  help identifying a PC adventure game I played in the late 90's or early 00's.&#xD;&#xA;It had a gloomy/dark tone to it. You moved on tiles in a castle/tower. There was a lot of &quot;purple&quot;. The beginning enemies were slimes and I think the name of the final boss was &quot;zorg&quot;. As you climbed up the castle/tower you encountered tougher enemies and occasionally would find a better sword and shield to replace your current one." />
  <row Id="26786" PostHistoryTypeId="1" PostId="11404" RevisionGUID="ceeac70e-9a09-4130-8674-22caecc175b4" CreationDate="2010-11-22T21:17:35.983" UserId="4982" Text="Identify late 90's computer adventure game - climbing a gloomy tower" />
  <row Id="26787" PostHistoryTypeId="3" PostId="11404" RevisionGUID="ceeac70e-9a09-4130-8674-22caecc175b4" CreationDate="2010-11-22T21:17:35.983" UserId="4982" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;adventure&gt;" />
  <row Id="26788" PostHistoryTypeId="5" PostId="11315" RevisionGUID="5e368901-9cb2-4ec5-ba3a-05afaacbcc1c" CreationDate="2010-11-22T21:26:34.023" UserId="12" Comment="added 184 characters in body" Text="Works fine in my projector setup. The projector is on a shelf about 8 feet up, the xbox   is below it, and the Kinect is about 10 feet in front of these on a 3 foot stand. The 9 foot diagonal projector screen is above and behind the Kinect sensor. I have no issues other than the absurd $50 price for the powered Kinect USB extension I needed.&#xD;&#xA;&#xD;&#xA;![kinect projector room diagram][1]&#xD;&#xA;&#xD;&#xA;Added top-down diagram of room. Remember projector is way, way above the kinect -- 8 feet vs 3 feet.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Cyylq.png" />
  <row Id="26789" PostHistoryTypeId="2" PostId="11405" RevisionGUID="425f9ddf-d99d-429c-8337-fc95c6d37b7f" CreationDate="2010-11-22T21:30:04.687" UserId="4716" Text="If you exclude scrolls of ID and don't want to break conducts, things get very complicated. Likely, the flowchart would be very messy and larger than your screen.&#xD;&#xA;&#xD;&#xA;I'll try get around to documenting object ID in a one-stop fashion on the wiki. It's a low priority thing right now." />
  <row Id="26790" PostHistoryTypeId="5" PostId="11402" RevisionGUID="7b687a39-5b2c-4839-84cd-f9b2f82aa2f6" CreationDate="2010-11-22T21:40:15.300" UserId="6431" UserDisplayName="Aardvark" Comment="added 525 characters in body" Text="You can always use a USB hard-drive as a cost efficient solution to the lack of space.  Two things to note with this.  While this is the cheapest solution to upgrading hard-drive space consider these:  You can only do a 16 gig thumb-drive for space (xbox will not recognize anything over this size), it often leads to space gaps where you have a 5 gig game to be downloaded but only 4 gigs available on each thumb-drive instead of one large hard-drive where continuity isn't an issue, and finally your xbox will look really hack-ish with all the thumb-drives sticking out of it and utilizing all your ports.&#xD;&#xA;&#xD;&#xA; Or upgrade your console with a bigger hard-drive (though its important to note that the slim xbox uses a different hard-drive then old xbox making it harder to find cheap hard drives for it.)  &#xD;&#xA;&#xD;&#xA;I can speak from personal experience that my life was considerably improved upgrading from the Xbox Arcade to the Slim.  If you have the money save yourself the headache and skip the low cost models, if you don't have the money yet it might be worth saving an extra month for it.&#xD;&#xA;&#xD;&#xA;Replacing the hard drive has no effect on the warranty at all so if you choose at a later time to upgrade the hard-drive you can." />
  <row Id="26791" PostHistoryTypeId="2" PostId="11406" RevisionGUID="d322831c-876d-4dd0-a772-6841560c495a" CreationDate="2010-11-22T21:48:53.433" UserId="122" Text="Sounds a lot like [Tower of the Sorcerer][1] (warning - animated gifs, background music and incoherent English!), a wonderful logic puzzle disguising as an RPG.&#xD;&#xA;&#xD;&#xA;The final boss is called &quot;the magic sergeant *Zeno*&quot;.&#xD;&#xA;&#xD;&#xA;[Here's a video of it in action][2].&#xD;&#xA;&#xD;&#xA;[1]:http://hp.vector.co.jp/authors/VA013374/game/egame0.html&#xD;&#xA;[2]:http://www.youtube.com/watch?v=XbXPzrCU1Zk" />
  <row Id="26793" PostHistoryTypeId="2" PostId="11408" RevisionGUID="33c33374-dbe8-4768-b01d-383abd48c0b2" CreationDate="2010-11-22T21:55:43.330" UserId="4239" Text="The cheapest option is definitely going to be the USB route as mentioned by others. &#xD;&#xA;&#xD;&#xA;Ignoring the fact that Microsoft's hardware prices are inflated and overpriced, if you go strictly off a cost per GB, then buying the console with the 250GB drive is your best bet for the money. Using the averages prices these days&#xD;&#xA;&#xD;&#xA;    GB	  Total $	  $ per GB&#xD;&#xA;    250	 $100.00 	 $0.40    (w/console)&#xD;&#xA;    250	 $130.00 	 $0.52    (standalone drive)&#xD;&#xA;    120	 $100.00 	 $0.83    (standalone drive)&#xD;&#xA;    60	  $70.00 	  $1.17    (standalone drive)&#xD;&#xA;    16	  $20.00 	  $1.25    (USB Drive)&#xD;&#xA;&#xD;&#xA;I would assume the standalone drives have a warranty of their own, and the one with the console would be part of the console warranty, but I'm not sure on those." />
  <row Id="26794" PostHistoryTypeId="2" PostId="11409" RevisionGUID="d89ef977-9e7a-407a-a3ac-acdd65820003" CreationDate="2010-11-22T21:57:40.490" UserId="4983" Text="I have not seen any of my companions weapons or armor ever degrade, this is after 100 hours of play. I have had Boone for what seems like forever and he has yet to degrade the sniper rifle I gave him early on. " />
  <row Id="26795" PostHistoryTypeId="2" PostId="11411" RevisionGUID="38648d3a-d617-41ce-be97-639052460412" CreationDate="2010-11-22T21:12:13.387" UserDisplayName="aking1012" Text="have you tried modifying the shortcut to use compatibility modes for previous windows versions?" />
  <row Id="26797" PostHistoryTypeId="2" PostId="11410" RevisionGUID="4a6b8c32-1647-4afc-9799-934c0e4a062e" CreationDate="2010-11-22T21:07:10.303" UserDisplayName="studiohack" Text="I'm trying to install Age of Empires II on Windows 7. &#xD;&#xA;&#xD;&#xA; The graphics are so so, but when I enter a tutorial, the map keeps panning continuously, to the upper left of the screen especially.  It doesn't seem to be the mouse, I have lifted it off of the pad, and it still pans automatically...&#xD;&#xA;&#xD;&#xA;What can I do to fix this?  &#xD;&#xA;&#xD;&#xA;" />
  <row Id="26798" PostHistoryTypeId="1" PostId="11410" RevisionGUID="4a6b8c32-1647-4afc-9799-934c0e4a062e" CreationDate="2010-11-22T21:07:10.303" UserDisplayName="studiohack" Text="Windows 7 &amp; Age of Empires II: works but not quite?" />
  <row Id="26799" PostHistoryTypeId="3" PostId="11410" RevisionGUID="4a6b8c32-1647-4afc-9799-934c0e4a062e" CreationDate="2010-11-22T21:07:10.303" UserDisplayName="studiohack" Text="&lt;windows-7&gt;&lt;games&gt;" />
  <row Id="26800" PostHistoryTypeId="17" PostId="11410" RevisionGUID="e493097c-b181-40ff-ab88-f3becedf09c6" CreationDate="2010-11-22T22:42:18.477" UserId="-1" Comment="from http://superuser.com/questions/213900/windows-7-age-of-empires-ii-works-but-not-quite" Text="" />
  <row Id="26801" PostHistoryTypeId="2" PostId="11413" RevisionGUID="8b5a4def-3dca-4abb-8a37-12af053ee62c" CreationDate="2010-11-22T23:03:05.653" UserId="40" Text="I'm having difficulty getting this achievement.&#xD;&#xA;&#xD;&#xA;By &quot;open play&quot;, does this mean just the regular competitive mode against the computer? Does this need to be on a specific difficulty? I've tried heading the ball and that never seems to get it (jumping and not-jumping). I've also tried kicking the ball, and I've scored a few points that way but still no 'chivo.&#xD;&#xA;&#xD;&#xA;I figure I must be missing something." />
  <row Id="26802" PostHistoryTypeId="1" PostId="11413" RevisionGUID="8b5a4def-3dca-4abb-8a37-12af053ee62c" CreationDate="2010-11-22T23:03:05.653" UserId="40" Text="Look, No Hands Achievement in Kinect Sports" />
  <row Id="26803" PostHistoryTypeId="3" PostId="11413" RevisionGUID="8b5a4def-3dca-4abb-8a37-12af053ee62c" CreationDate="2010-11-22T23:03:05.653" UserId="40" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;kinect-sports&gt;" />
  <row Id="26804" PostHistoryTypeId="2" PostId="11414" RevisionGUID="6e3a68b2-ee23-43bd-b392-af31036012fa" CreationDate="2010-11-22T23:09:45.157" UserId="1095" Text="I’m thinking games where you:&#xD;&#xA;&#xD;&#xA;- build a castle, buying various architectural and defensive features&#xD;&#xA;- command troops to defend it from attackers laying siege to it&#xD;&#xA;&#xD;&#xA;Are there games around like this?" />
  <row Id="26805" PostHistoryTypeId="1" PostId="11414" RevisionGUID="6e3a68b2-ee23-43bd-b392-af31036012fa" CreationDate="2010-11-22T23:09:45.157" UserId="1095" Text="Is there such a genre as “castle-defence” games?" />
  <row Id="26806" PostHistoryTypeId="3" PostId="11414" RevisionGUID="6e3a68b2-ee23-43bd-b392-af31036012fa" CreationDate="2010-11-22T23:09:45.157" UserId="1095" Text="&lt;real-time-strategy&gt;" />
  <row Id="26807" PostHistoryTypeId="2" PostId="11415" RevisionGUID="77c1f4f4-ed07-4aa0-a4af-fdff9e58f848" CreationDate="2010-11-22T23:12:52.513" UserId="4565" Text="There is not much difference, only that you name it and...&#xD;&#xA;&#xD;&#xA;Another difference is the little slot or notch that holds the game into the SNES when it's powered on. The origional release has the slot, which is the older style of SNES carts. The re-release has this area notched to the bottom of the cart, the newer style of SNES carts." />
  <row Id="26808" PostHistoryTypeId="2" PostId="11416" RevisionGUID="4dbd5b6b-3315-468e-b98a-0b2be82de49b" CreationDate="2010-11-22T23:37:41.607" UserId="918" Text="I believe that castle defense is a particular form of the genre [tower defense][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tower_defense" />
  <row Id="26809" PostHistoryTypeId="2" PostId="11417" RevisionGUID="4c66ba58-1bef-47bd-b5b8-f3329d824500" CreationDate="2010-11-22T23:39:52.790" UserId="118" Text="Yes, however the term isn't used that much and often times they're just lopped together with tower defense games because there aren't that many around. Genre basically just means a style though, and just because there aren't many games of a style doesn't mean that that isn't an actual style of games.&#xD;&#xA;&#xD;&#xA;That isn't to say that they're super rare. Apparently, [there's a whole site named after them][1].(It has a lot of different types of games on it though.) One of the most popular would be [Stick Castle Defense][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.castledefense.org/ &quot;Castle Defense&quot;&#xD;&#xA;  [2]: http://www.castledefense.org/game/5/Stick_Castle_Defense.html &quot;Stick Castle Defense - Castle Defense&quot;" />
  <row Id="26810" PostHistoryTypeId="2" PostId="11418" RevisionGUID="f8c8786b-f17e-409f-b821-d780f67cae54" CreationDate="2010-11-22T23:42:26.080" UserId="3584" Text="One of my favorite games of all time is Sid Meiers Pirates!&#xD;&#xA;&#xD;&#xA;I'd like to find a game similar to it, but I don't even know how to describe what kind of game Pirates! is.&#xD;&#xA;&#xD;&#xA;Is it an adventure game with elements of commerce?  Or is there a better way to describe it?&#xD;&#xA;" />
  <row Id="26811" PostHistoryTypeId="1" PostId="11418" RevisionGUID="f8c8786b-f17e-409f-b821-d780f67cae54" CreationDate="2010-11-22T23:42:26.080" UserId="3584" Text="How would you classify a game like Pirates!" />
  <row Id="26812" PostHistoryTypeId="3" PostId="11418" RevisionGUID="f8c8786b-f17e-409f-b821-d780f67cae54" CreationDate="2010-11-22T23:42:26.080" UserId="3584" Text="&lt;identify-this-game&gt;" />
  <row Id="26813" PostHistoryTypeId="5" PostId="11417" RevisionGUID="7a5925f1-63a4-445b-bfeb-23eb1ead2b12" CreationDate="2010-11-22T23:46:02.957" UserId="118" Comment="added 141 characters in body" Text="Yes, however the term isn't used that much and often times they're just lopped together with tower defense games because there aren't that many around. Genre basically just means a style though, and just because there aren't many games of a style doesn't mean that that isn't an actual style of games.&#xD;&#xA;&#xD;&#xA;That isn't to say that they're super rare. Apparently, [there's a whole site named after them][1].(It has a lot of different types of games on it though.) Some good ones are [Stick Castle Defense][2] and [Elona Shooter][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.castledefense.org/ &quot;Castle Defense&quot;&#xD;&#xA;  [2]: http://www.castledefense.org/game/5/Stick_Castle_Defense.html &quot;Stick Castle Defense - Castle Defense&quot;&#xD;&#xA;  [3]: http://www.kongregate.com/games/noanoa/elona-shooter?referrer=ullallulloo &quot;Elona Shooter on Kongregate(with referral link)&quot;" />
  <row Id="26814" PostHistoryTypeId="6" PostId="11418" RevisionGUID="115704ec-1a2d-4373-a51d-01a1cf20a8cd" CreationDate="2010-11-22T23:47:45.873" UserId="118" Comment="edited tags" Text="&lt;classification&gt;" />
  <row Id="26815" PostHistoryTypeId="2" PostId="11419" RevisionGUID="72c1b489-0073-459a-9d2f-187bcaeda16e" CreationDate="2010-11-23T00:07:49.037" UserId="4981" Text="Map popularity should be some what different dependent on your opponents race.&#xD;&#xA;&#xD;&#xA;Certain maps favor certain races more then others. You can use this information to veto out maps that are weak to the race play. You can also study them to better understand what makes them weak and adjust your play style when you play on those maps.&#xD;&#xA;&#xD;&#xA;Also if you meant popular Custom Maps they can be found here:&#xD;&#xA;http://www.sc2mapster.com/popularity/" />
  <row Id="26816" PostHistoryTypeId="2" PostId="11420" RevisionGUID="7108edc0-a5ca-43a4-92c1-db02579ac304" CreationDate="2010-11-23T00:37:49.417" UserId="1480" Text="To link my online account to my gammertag in Xbox 360 I apparently need a VIP code.&#xD;&#xA;&#xD;&#xA;Where do I find that in Black Ops?" />
  <row Id="26817" PostHistoryTypeId="1" PostId="11420" RevisionGUID="7108edc0-a5ca-43a4-92c1-db02579ac304" CreationDate="2010-11-23T00:37:49.417" UserId="1480" Text="Call of Duty BLACK OPS - Where to find the VIP code?" />
  <row Id="26818" PostHistoryTypeId="3" PostId="11420" RevisionGUID="7108edc0-a5ca-43a4-92c1-db02579ac304" CreationDate="2010-11-23T00:37:49.417" UserId="1480" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="26821" PostHistoryTypeId="2" PostId="11422" RevisionGUID="61a7fee9-a847-40ca-8117-bf5a55339a55" CreationDate="2010-11-23T01:10:38.423" UserId="2578" Text="*(moved from comment by request)*&#xD;&#xA;&#xD;&#xA;[Lords of the Realm 2][1], an old turn-based strategy game, had all these elements.&#xD;&#xA;&#xD;&#xA;The closest modern-day equivalents to LotR2 would be the [Total War series][2] (especially [Medieval II][3]), but they just don't have the same awesome *&quot;build-up-your-castle-and-town-while-conquering-nearby-territories&quot;* feel that Lords of the Realm 2 did.&#xD;&#xA;&#xD;&#xA;Sadly, it is ridiculously difficult to get LotR2 to work on Windows XP/Vista/7, and completely impossible to get it to play in Windowed mode.  If they re-released it today with Windows 7 support, I would buy it in an instant.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Lords_of_the_Realm_II&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Total_War_%28series%29&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Medieval_II:_Total_War" />
  <row Id="26822" PostHistoryTypeId="2" PostId="11423" RevisionGUID="4421550a-9148-47ef-ab51-449cbd9afb12" CreationDate="2010-11-23T01:26:07.097" UserId="159" Text="I recently purchased this game, but I can't get my head around the controls.&#xD;&#xA;&#xD;&#xA;I know it's meant for a 4-button gamepad (head,open hand, armed hand, feet), but I can't seem to get a system that is easy for me to use one hand to WASD move and control actions, while the other hand is stuck on the mouse that is barely used.&#xD;&#xA;&#xD;&#xA;Has anyone got any suggestions for a simple control configuration? I'm coming from using WASD for movement and Mouse controls for attack, FPS style. &#xD;&#xA;&#xD;&#xA;At the moment I'm using a combination of Ctrl/Shift/Alt/E, but it's too hard to get to whats what." />
  <row Id="26823" PostHistoryTypeId="1" PostId="11423" RevisionGUID="4421550a-9148-47ef-ab51-449cbd9afb12" CreationDate="2010-11-23T01:26:07.097" UserId="159" Text="Easiest PC Keyboard Controls for Assassin's Creed series?" />
  <row Id="26824" PostHistoryTypeId="3" PostId="11423" RevisionGUID="4421550a-9148-47ef-ab51-449cbd9afb12" CreationDate="2010-11-23T01:26:07.097" UserId="159" Text="&lt;keyboard-controls&gt;&lt;assassins-creed-2&gt;" />
  <row Id="26825" PostHistoryTypeId="5" PostId="11420" RevisionGUID="9d23e821-8372-4eec-a0df-c613186fb635" CreationDate="2010-11-23T02:10:54.283" UserId="320" Comment="deleted 1 characters in body" Text="To link my online account to my gamertag in Xbox 360 I apparently need a VIP code.&#xD;&#xA;&#xD;&#xA;Where do I find that in Black Ops?" />
  <row Id="26827" PostHistoryTypeId="2" PostId="11425" RevisionGUID="86ed87dd-2e71-4aba-addf-a4169600808e" CreationDate="2010-11-23T02:23:38.203" UserId="816" Text="I had this same problem.  The controls are *painfully* bad for PC.  Eventually, I broke down and got a USB gamepad.&#xD;&#xA;&#xD;&#xA;Barring that, I would suggest using a mouse with programmable thumb buttons.  Assigning these to ctrl, shift, and other &quot;pinky keys&quot; (depending on how many buttons you actually have) will make your life much easier.&#xD;&#xA;&#xD;&#xA;WASD is probably the most familiar movement setup for PC gamers, so Q and E make other easily accessible keys, as does spacebar for thumb.  These, with a couple mouse thumb keys, should be enough for all the actions you'll need in Assassin's Creed." />
  <row Id="26828" PostHistoryTypeId="6" PostId="11418" RevisionGUID="d23c77a3-b2eb-413c-8fcd-3a40e36e5ab1" CreationDate="2010-11-23T02:33:13.727" UserId="3114" Comment="edited tags" Text="&lt;classification&gt;&lt;sid-meiers-pirates&gt;" />
  <row Id="26829" PostHistoryTypeId="5" PostId="11363" RevisionGUID="eadd7a02-338f-464f-8242-59c0c1588ba2" CreationDate="2010-11-23T02:38:19.963" UserId="102" Comment="added 268 characters in body" Text="If I were to list all the units that Fungal Growth is effective against, I'd end up with a list of the units in Starcraft 2.  There was once even an occasion where I cast Fungal Growth on Siege Tanks (which seems ridiculous, but was very necessary).&#xD;&#xA;&#xD;&#xA;Instead, to try and determine how to _effectively_ use it, let us follow the advice of Hannibal Lector (quoting Marcus Aurelius):&#xD;&#xA;&#xD;&#xA; &gt; First principles, Clarice. Simplicity. Read Marcus Aurelius. Of each particular thing ask: what is it in itself? What is its nature? What does he do, this man you seek? &#xD;&#xA;&#xD;&#xA;Fungal growth has two properties to it, which you've listed, it prevents units from moving and it does damage (36 over 8 seconds).  Its nature then is two fold: Damage and Delaying&#xD;&#xA;&#xD;&#xA;Damage&#xD;&#xA;---&#xD;&#xA;Fungal Growth does 36 damage over 8 seconds (in game seconds) or 4.5 DPS.  By comparison a Phoenix does 9 dps, a Zealot does 13.3, and a Hellion does 3.2 (vs non-Light).  So not a ton of damage; but, like the Hellion, it does AOE damage so that 4.5 is multiplied by the number of units you hit.  Hit two and you're like a Phoenix; three and you have Zealot level damage; four and you're out dpsing Hydras and Ultras.  So the first principle of effective Fungal Growth is: __The more units the better__.  Obviously this means you want to target smaller units more often as they clump up better.&#xD;&#xA;&#xD;&#xA;Unlike Hydralisk, two Infestors can't Fungal Growth the same unit (well the can, but it doesn't overlap, it just resets the duration), so your principle use is going to be slightly different from a Hydra ball.  While you're still going to want to Fungal Growth his whole army during large scale engagements, this isn't the time when Fungal Growth functions best.  Instead consider its long range (9?) and how you could utilize that to get more than one cast off on a given unit.  Consider an advancing enemy force, and what happens as you Fungal Growth it and fall back: its forced to wait out the damage.  While healing and repair will mitigate this some you are draining resources.  Thus our second principle is like voting in Chicago: __Early and Often__.  Get Fungal Growths off before the main battle&#xD;&#xA;&#xD;&#xA;Delaying&#xD;&#xA;---&#xD;&#xA;In addition to doing damage, the other large advantage to freezing an encroaching enemy army is that it buys you time.  Zerg is largely a momentum race so many Zerg players will opt for very Macro oriented builds, choosing to invest more heavily in Economy than a standing army.  As a result you may not have the forces to deal with an assault when it comes.  Being able to delay your opponent for 8 or 16 seconds can easily be the difference between a 100 food army and a 130 food army.  One of the best people to see this behavior in is Liquid`TLO's Zerg style.  He will frequently delay opposing armies with Fungal Growth while he builds a force.  So the third principle of Fungal Growth is: __More Time means More Units__.&#xD;&#xA;&#xD;&#xA;Delaying an Assault is fine and all but there are time when what you need to do is delay a retreat.  Whether its Marines retreating from Banelings, Drop Ships running from Hydras, or maybe just an enemy force looking to run from a losing battle, being able to stop a retreat is almost always a good thing.  Usually, if your opponent is smart, he's retreating for a reason, and cutting off that retreat is letting you exploit that reason. So our Fourth principle of Fungal Growth is __Don't Let them Get Away__.&#xD;&#xA;&#xD;&#xA;TL;DR&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;So let's sum up about the uses of Fungal Growth:&#xD;&#xA;&#xD;&#xA; - __The more units the better__&#xD;&#xA; - __Early and Often__&#xD;&#xA; - __More Time means More Units__&#xD;&#xA; - __Don't Let them Get Away__&#xD;&#xA;&#xD;&#xA;Whether you're getting Infestors as your core Tier 2 unit, or your just using them to supplement your current army, I think you'll find that these four principle will really help you be more effective.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;The issue of Range came up and Fungal Growth does indeed have Range 9.  You can verify this in the Galaxy Editor, but I have also supplied a picture as proof:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I used a Viking (Range 9) as a ruler.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/T5g7U.jpg" />
  <row Id="26830" PostHistoryTypeId="2" PostId="11426" RevisionGUID="9da9d50c-d2c3-4755-b5ff-0a7794dfc348" CreationDate="2010-11-23T03:02:48.143" UserId="4988" Text="Ok, so there's one where you cut this super rare dragon fruit. It pops out out of no where, you just have to wait. There's another one where you have to match your highscore without going over. Then theres another one where you cut 10 seceret fruit.that's all I know :P" />
  <row Id="26831" PostHistoryTypeId="2" PostId="11427" RevisionGUID="7ea3b5e3-8cd3-42b7-a992-fab0d5fca015" CreationDate="2010-11-23T03:58:32.797" UserId="3114" Text="I've just started playing [Die2Nite][1] and I came across an &quot;*adjustable spanner*&quot;.  When I mouse over it, the item info is such:&#xD;&#xA;&#xD;&#xA;&gt; With an adjustable spanner, you can choose between building something and breaking something  Something might not necessarily be an object...&#xD;&#xA;&#xD;&#xA;...so I assume the info is hinting at **[Weaponry][2]**&#xD;&#xA;&#xD;&#xA;I put it in the bank, then removed it again to see what class of item it is, and it turns out that it is indeed listed in the *armoury* section. &#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;What exactly does the wrench do?  If I can use it as a weapon, can I also use it to &quot;*build something*&quot;, as stated in the info?  Are there *stats* of any kind for the weaponry of the game that can give me a better understanding of the items *(i.e. damage, etc?)* ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://die2nite.wikia.com/wiki/Items#Armory" />
  <row Id="26832" PostHistoryTypeId="1" PostId="11427" RevisionGUID="7ea3b5e3-8cd3-42b7-a992-fab0d5fca015" CreationDate="2010-11-23T03:58:32.797" UserId="3114" Text="What Does the Wrench do?" />
  <row Id="26833" PostHistoryTypeId="3" PostId="11427" RevisionGUID="7ea3b5e3-8cd3-42b7-a992-fab0d5fca015" CreationDate="2010-11-23T03:58:32.797" UserId="3114" Text="&lt;weapons&gt;&lt;items&gt;&lt;die2nite&gt;" />
  <row Id="26834" PostHistoryTypeId="2" PostId="11428" RevisionGUID="0ff462b3-1905-4eeb-8627-1748cdb3bf50" CreationDate="2010-11-23T04:34:48.357" UserId="1057" Text="A motorcycle game that came out in 2000 or 2001 is extremely vague.  The best possible solution is for you to go through the following pages and see if any of the games listed remind you of the game you played.&#xD;&#xA;&#xD;&#xA;http://www.mobygames.com/browse/games/motorcycle/2000/&#xD;&#xA;http://www.mobygames.com/browse/games/motorcycle/2001/" />
  <row Id="26835" PostHistoryTypeId="5" PostId="11427" RevisionGUID="be4fa10e-f91c-4cda-b0c0-76d83ca1733d" CreationDate="2010-11-23T04:56:26.153" UserId="3114" Comment="added 58 characters in body" Text="I've just started playing [Die2Nite][1] and I came across an &quot;*adjustable spanner*&quot;.  When I mouse over it, the item info is such:&#xD;&#xA;&#xD;&#xA;&gt; With an adjustable spanner, you can choose between building something and breaking something  Something might not necessarily be an object...&#xD;&#xA;&#xD;&#xA;...so I assume the info is hinting at **[Weaponry][2]**&#xD;&#xA;&#xD;&#xA;I put it in the bank, then removed it again to see what class of item it is, and it turns out that it is indeed listed in the *armoury* section. &#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;What exactly does the wrench do?  If I can use it as a weapon, can I also use it to &quot;*build something*&quot;, as stated in the info?  Are there *stats* of any kind for the weaponry of the game that can give me a better understanding of the items *(i.e. damage, etc?)* ?&#xD;&#xA;&#xD;&#xA;&lt;strike&gt; Also, how do I play tennis with it? &lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://die2nite.wikia.com/wiki/Items#Armory" />
  <row Id="26836" PostHistoryTypeId="2" PostId="11429" RevisionGUID="2533a0d5-9614-4e31-8032-1e42cd0657b9" CreationDate="2010-11-23T05:45:35.460" UserId="3229" Text="I have one lava and one water. I want to make stone fabric, which is:&#xD;&#xA;&#xD;&#xA;* the most compact&#xD;&#xA;* the most safe to get stone from it" />
  <row Id="26837" PostHistoryTypeId="1" PostId="11429" RevisionGUID="2533a0d5-9614-4e31-8032-1e42cd0657b9" CreationDate="2010-11-23T05:45:35.460" UserId="3229" Text="What is the most handy scheme of infinite stone fabric?" />
  <row Id="26838" PostHistoryTypeId="3" PostId="11429" RevisionGUID="2533a0d5-9614-4e31-8032-1e42cd0657b9" CreationDate="2010-11-23T05:45:35.460" UserId="3229" Text="&lt;minecraft&gt;" />
  <row Id="26839" PostHistoryTypeId="5" PostId="11429" RevisionGUID="299070cb-31c7-4a8b-be7c-52a1869697ce" CreationDate="2010-11-23T05:46:12.770" UserId="56" Comment="fabric -&gt; factory" Text="I have one lava and one water. I want to make stone factory, which is:&#xD;&#xA;&#xD;&#xA;* the most compact&#xD;&#xA;* the most safe to get stone from it" />
  <row Id="26840" PostHistoryTypeId="4" PostId="11429" RevisionGUID="299070cb-31c7-4a8b-be7c-52a1869697ce" CreationDate="2010-11-23T05:46:12.770" UserId="56" Comment="fabric -&gt; factory" Text="What is the most handy scheme of infinite stone factory?" />
  <row Id="26841" PostHistoryTypeId="2" PostId="11430" RevisionGUID="7ae89056-61df-41af-8ee2-4c4cee1257c9" CreationDate="2010-11-23T06:06:45.233" UserId="3229" Text="Press F4 and **mine the portal**." />
  <row Id="26842" PostHistoryTypeId="2" PostId="11431" RevisionGUID="b8d7156c-08cd-4427-ad9d-4ef3ab936b03" CreationDate="2010-11-23T06:43:44.063" UserId="18" Text="I use the design in [this post][1] on the Minecraft forums. The design is also shown in [this video][2]. You say you only have one water, but I'm sure it's not too difficult to get another. This generator allows you to mine two blocks, moving your cursor back and forth (so you're not just holding left-click for hours). It takes up 5x5x3 blocks of space, and if you build it in a corner of a building, you can omit the leftmost column and top row, diminishing the size to 4x4x3. To build it, construct the following:&#xD;&#xA;&#xD;&#xA; &gt; S = solid material which the generator is built from (could be almost anything but obsidian is ideal)  &#xD;&#xA;X = empty block  &#xD;&#xA;W = water source  &#xD;&#xA;L = lava source  &#xD;&#xA;! = blocks where cobblestone can be mined from&#xD;&#xA;&#xD;&#xA;Bottom layer:&#xD;&#xA;&#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S S X S`  &#xD;&#xA;`S S S X S`  &#xD;&#xA;`S X X X S`  &#xD;&#xA;`S S S S X` &lt;= Stand on that X while mining!&#xD;&#xA;&#xD;&#xA;Middle layer:&#xD;&#xA;&#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S S W S`  &#xD;&#xA;`S S X ! S`  &#xD;&#xA;`S W ! X X`  &#xD;&#xA;`S S S X X`&#xD;&#xA;&#xD;&#xA;Top Layer:&#xD;&#xA;&#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S L S S`  &#xD;&#xA;`S S S X X`  &#xD;&#xA;`S S S X X`&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=25011&amp;start=30#p452304&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=_MQt7-Omyxw" />
  <row Id="26843" PostHistoryTypeId="4" PostId="11429" RevisionGUID="56e156dc-d03d-4717-88e3-47de225999aa" CreationDate="2010-11-23T06:44:09.930" UserId="18" Comment="edited title" Text="What is the most effective design for an infinite cobblestone generator?" />
  <row Id="26844" PostHistoryTypeId="5" PostId="11431" RevisionGUID="a1035ebf-9932-4650-bf9b-46db4ffba598" CreationDate="2010-11-23T06:49:24.107" UserId="18" Comment="added 95 characters in body" Text="I use the design in [this post][1] on the Minecraft forums. The design is also shown in [this video][2]. You say you only have one water, but I'm sure it's not too difficult to get another. This generator allows you to mine two blocks, moving your cursor back and forth (so you're not just holding left-click for hours). The water currents will bring the dropped cobblestone towards the block on which you stand. It takes up 5x5x3 blocks of space, and if you build it in a corner of a building, you can omit the leftmost column and top row, diminishing the size to 4x4x3.&#xD;&#xA;&#xD;&#xA;To build it, construct the following:&#xD;&#xA;&#xD;&#xA; &gt; S = solid material which the generator is built from (could be almost anything but obsidian is ideal)  &#xD;&#xA;X = empty block  &#xD;&#xA;W = water source  &#xD;&#xA;L = lava source  &#xD;&#xA;! = blocks where cobblestone can be mined from&#xD;&#xA;&#xD;&#xA;Bottom layer:&#xD;&#xA;&#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S S X S`  &#xD;&#xA;`S S S X S`  &#xD;&#xA;`S X X X S`  &#xD;&#xA;`S S S S X` &lt;= Stand on that X while mining!&#xD;&#xA;&#xD;&#xA;Middle layer:&#xD;&#xA;&#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S S W S`  &#xD;&#xA;`S S X ! S`  &#xD;&#xA;`S W ! X X`  &#xD;&#xA;`S S S X X`&#xD;&#xA;&#xD;&#xA;Top Layer:&#xD;&#xA;&#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S S S S`  &#xD;&#xA;`S S L S S`  &#xD;&#xA;`S S S X X`  &#xD;&#xA;`S S S X X`&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=25011&amp;start=30#p452304&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=_MQt7-Omyxw" />
  <row Id="26845" PostHistoryTypeId="2" PostId="11432" RevisionGUID="82b95039-5e7a-47e8-93ae-e840f2d40d6b" CreationDate="2010-11-23T07:15:09.817" UserId="1721" Text="Sid Meiers Pirates! has a few important features that define it as well as any single genre will:&#xD;&#xA;&#xD;&#xA; - open-world&#xD;&#xA; - role-playing elements&#xD;&#xA; - commerce&#xD;&#xA; - NPC alignment&#xD;&#xA;&#xD;&#xA;Some games that fit a number of those features are Oblivion, Fable, and Eve Online.&#xD;&#xA;&#xD;&#xA;Oblivion and Fable are both rpgs that are vastly open-world, with alignment systems where certain groups of NPCs are for or against you depending on your actions (compare with your allegiance chosen in Pirates), and some elements of commerce where you may own stores, trade, and partially influence in-game economies (similar to trading in-town in Pirates).&#xD;&#xA;&#xD;&#xA;Eve Online fits more features than Oblivion and Fable, as it is an MMORPG with battles similar to those seen in Pirates and fleshed out commerce with player-owned corporations and player-controlled merchants.&#xD;&#xA;&#xD;&#xA;Hope this helps direct your search." />
  <row Id="26846" PostHistoryTypeId="2" PostId="11433" RevisionGUID="21ccfe78-ed34-4e29-8258-3e6d9cb756ad" CreationDate="2010-11-23T07:30:38.413" UserId="4780" Text="In the description of an AI (ReachToInfinity) is mentioned, that it will aggressively convert units. What does that mean, can I do the same and how?" />
  <row Id="26847" PostHistoryTypeId="1" PostId="11433" RevisionGUID="21ccfe78-ed34-4e29-8258-3e6d9cb756ad" CreationDate="2010-11-23T07:30:38.413" UserId="4780" Text="How converting units in Globulation?" />
  <row Id="26848" PostHistoryTypeId="3" PostId="11433" RevisionGUID="21ccfe78-ed34-4e29-8258-3e6d9cb756ad" CreationDate="2010-11-23T07:30:38.413" UserId="4780" Text="&lt;globulation&gt;" />
  <row Id="26850" PostHistoryTypeId="5" PostId="11246" RevisionGUID="2bc103a0-1edd-4b1a-9bc8-0f179b4e339d" CreationDate="2010-11-23T08:25:59.920" UserId="122" Comment="Seems to me the first sentence contains a spoiler." Text="Hello all, I'm finishing my play through of Force Unleashed, and I've gotten up to where you fight Vader on the Death Star. I battle him in the hallway, then he goes into the back room, with the hot floor. I fight him there for a little bit, and then he just ... stops. He doesn't attack, he doesn't defend, he doesn't throw things, he doesn't walk around, and I can't cause any damage to him. &#xD;&#xA;&#xD;&#xA;Is this a known bug in FU? I know it was widely regarded to be an EXCEPTIONALLY buggy game. I'm playing the PC version on Steam." />
  <row Id="26851" PostHistoryTypeId="6" PostId="11246" RevisionGUID="2bc103a0-1edd-4b1a-9bc8-0f179b4e339d" CreationDate="2010-11-23T08:25:59.920" UserId="122" Comment="Seems to me the first sentence contains a spoiler." Text="&lt;spoiler&gt;&lt;bug&gt;&lt;star-wars&gt;&lt;force-unleashed&gt;" />
  <row Id="26852" PostHistoryTypeId="5" PostId="9220" RevisionGUID="1d82e1d3-1c83-4880-a70f-a30112eea83d" CreationDate="2010-11-23T08:53:21.893" UserId="122" Comment="Included information about different pacings; added 95 characters in body" Text="The money gained from performing a diplomatic mission is `350 + (50 * &lt;era number&gt;)` where era number is just a serial number starting with 0 for the ancient era. In addition game pacing also affect this number: quick games modify this value by 0.67, epic by 1.5 and marathon by 3; or in other words:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;             Gold in   Gold in   Gold in  Gold in&#xD;&#xA;Era          Quick     Standard  Epic     Marathon&#xD;&#xA;--------------------------------------------------&#xD;&#xA;Ancient      234.5     350       525      1050&#xD;&#xA;Classical    268       400       600      1200&#xD;&#xA;Medieval     301.5     450       675      1350&#xD;&#xA;Renaissance  335       500       750      1500&#xD;&#xA;Industrial   368.5     550       825      1650&#xD;&#xA;Modern       402       600       900      1800&#xD;&#xA;Future       435.5     650       975      1950&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;I know of nothing else which can affect the gold amount.&#xD;&#xA;&#xD;&#xA;Now, if I have a strong economy in the late game I typically gain another 100-200 gold per turn when in a golden age. That means that the only way in which a golden age is preferable to a diplomatic mission is when it lasts at least 3 to 6 turns. But usually by the time I get to the late game my golden age duration from great people is really low, and if you take into consideration that the influence gained is worth a few hundreds in itself, you'll see that a golden age looks less and less profitable in comparison. All this is especially true if you play in longer game speeds, which translate to higher gold.&#xD;&#xA;&#xD;&#xA;Of course, golden age also nets production, so it's still a dilemma; but I do believe merchants are worth it from the financial aspect." />
  <row Id="26853" PostHistoryTypeId="2" PostId="11434" RevisionGUID="75a3d88e-2cfe-4275-8560-94a06db406c2" CreationDate="2010-11-23T10:11:46.723" UserId="3256" Text="When I conquered a city state I chose to turn it into a puppet.  The dialogue promised that I'd be able to annex it at any point.  How do I do so?" />
  <row Id="26854" PostHistoryTypeId="1" PostId="11434" RevisionGUID="75a3d88e-2cfe-4275-8560-94a06db406c2" CreationDate="2010-11-23T10:11:46.723" UserId="3256" Text="How can I annex a puppet city in Civilization V?" />
  <row Id="26855" PostHistoryTypeId="3" PostId="11434" RevisionGUID="75a3d88e-2cfe-4275-8560-94a06db406c2" CreationDate="2010-11-23T10:11:46.723" UserId="3256" Text="&lt;civilization-5&gt;" />
  <row Id="26856" PostHistoryTypeId="5" PostId="11431" RevisionGUID="4ac57807-65b8-45c6-aa3f-c284c7472ef3" CreationDate="2010-11-23T10:14:36.567" UserId="23" Comment="unicode++;; added 126 characters in body" Text="I use the design in [this post][1] on the Minecraft forums. The design is also shown in [this video][2].&#xD;&#xA;&#xD;&#xA;You say you only have one water, but I'm sure it's not too difficult to get another. This generator allows you to mine two blocks, moving your cursor back and forth (so you're not just holding left-click for hours). The water currents will bring the dropped cobblestone towards the block on which you stand. It takes up 5x5x3 blocks of space, and if you build it in a corner of a building, you can omit the leftmost column and top row, diminishing the size to 4x4x3.&#xD;&#xA;&#xD;&#xA;To build it, construct the following:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;BOTTOM  MIDDLE   TOP  │  KEY&#xD;&#xA;                      │  &#xD;&#xA;█████   █████   █████ │  █ - generator body (solid material)&#xD;&#xA;███.█   ███W█   █████ │  W - water source&#xD;&#xA;███.█   ██.▒.   ██L██ │  L - lava source&#xD;&#xA;█...█   █W▒..   ███.. │  ▒ - cobblestone&#xD;&#xA;████.   ███..   ███.. │  . - empty block&#xD;&#xA;    ↑       &#xD;&#xA;stand&#xD;&#xA; here&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;[![The generator in action.][3]][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=25011&amp;start=30#p452304&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=_MQt7-Omyxw&#xD;&#xA;  [3]: http://i2.ytimg.com/vi/_MQt7-Omyxw/hqdefault.jpg &quot;The generator in action.&quot;" />
  <row Id="26857" PostHistoryTypeId="2" PostId="11435" RevisionGUID="3c97dc92-eacd-4b9f-a4b4-9cf0ed4e9889" CreationDate="2010-11-23T10:17:27.643" UserId="4990" Text="i have a game too...i was like 3 when i've played it now im 13...it was like a screen-rolling game and the interface at the new game was like 3d with a guy that looked like predator and in game at first levels there were some bats or something that i had to kill then next step was to go trough a teleporter...can somebody help m epleasE?" />
  <row Id="26858" PostHistoryTypeId="2" PostId="11436" RevisionGUID="b8ebb3b0-8d91-435e-a754-074b5eab75f4" CreationDate="2010-11-23T10:18:49.653" UserId="1845" Text="Just left click it =)" />
  <row Id="26859" PostHistoryTypeId="2" PostId="11437" RevisionGUID="bae81788-f05a-46b8-8a95-d3e0bb63321b" CreationDate="2010-11-23T10:47:38.410" UserId="2917" Text="At the end of the first section, inFamous on the PS3 will upgrade the difficulty level from normal to hard (or presumably lower it) based on your performance to that point.&#xD;&#xA;&#xD;&#xA;Does anyone know what criteria it's using to assess performance?&#xD;&#xA;&#xD;&#xA;Interested as I thought it was a nice touch to automatically try and get the game to a suitably challenging / enjoyable level." />
  <row Id="26860" PostHistoryTypeId="1" PostId="11437" RevisionGUID="bae81788-f05a-46b8-8a95-d3e0bb63321b" CreationDate="2010-11-23T10:47:38.410" UserId="2917" Text="At the end of the first section Infamous will modify the difficulty rating based on your performance.  What criteria is it using? " />
  <row Id="26861" PostHistoryTypeId="3" PostId="11437" RevisionGUID="bae81788-f05a-46b8-8a95-d3e0bb63321b" CreationDate="2010-11-23T10:47:38.410" UserId="2917" Text="&lt;ps3&gt;&lt;difficulty&gt;" />
  <row Id="26862" PostHistoryTypeId="2" PostId="11438" RevisionGUID="2ebe3f1d-cce9-4f36-9a1a-d7e0942ca5e6" CreationDate="2010-11-23T11:09:09.910" UserId="2310" Text="As Jens says, if you click on the city name, a dialog box should pop up asking if you want to annex the city, or if you want to leave it as a puppet (and it should indicate the Happiness impact of such a decision).&#xD;&#xA;&#xD;&#xA;Is this not the case for you?" />
  <row Id="26863" PostHistoryTypeId="2" PostId="11439" RevisionGUID="eed8eb08-2461-49f5-abd7-98e81edcda52" CreationDate="2010-11-23T11:48:46.377" UserId="4991" Text="I won the game on standard map with 8 players at deity difficulty with no teams, on continent with only domination victory.&#xD;&#xA;&#xD;&#xA;Here's how I did it.&#xD;&#xA;&#xD;&#xA;It's true the A.I is insanely strong. By 300 turns, you will see your opponent with a advance military unit on every single tile in his domain. And by 400 turns, they will have literally 50 guided missiles in their cities, so the moment you walk within range, you are finish.&#xD;&#xA;&#xD;&#xA;First off, Build order when you start is =&gt;scout =&gt;worker(until pop reach 2) =&gt; settler.&#xD;&#xA;&#xD;&#xA;Get Wu Zhetian. Great general and paper maker is priceless. First policy = Honor, tech down to &quot;double exp&quot;. Then screw that, next piety, tech to &quot;reduce unhappiness in pop&quot; then screw that, next is Communism, tech all the way to &quot;Communism&quot;. then whatever you desire there after.&#xD;&#xA;&#xD;&#xA;Before 75 turns, you will need AT LEAST 3 cities. IF there is an opponent on your island. FIND HORSES IMMEDIATELY, once third city is up(should be done by 40 turn), all 3 city begin producing horsemen.&#xD;&#xA;&#xD;&#xA;HOWEVER&#xD;&#xA;&#xD;&#xA;If there is no one on your island, begin making Trireme, you need at least 7. position them at the end of your borders.&#xD;&#xA;&#xD;&#xA;Here's the boring and most difficult part: from 100 turns to 300 turns. While you are teching, There is almost no way to defeat any of your opponent. Since we are doing this old school, unlike the sissy way some of these other player mentioned by &quot;allying with other people etc&quot; you will need to level up your Trireme as much as possible.&#xD;&#xA;&#xD;&#xA;The first, get 2 upgrades to attacking land units =&gt; 1 extra attack per turn &gt; 1 extra movement. Why this is important. You will need to attack your enemy, GET THE EXP, and move out of harms way. It doesn't do much initially, but it's important because =&gt; you get exp to produce more generals, you level up your units, when you can finally make destroyers, they will crush your enemies.&#xD;&#xA;&#xD;&#xA;Once Trireme are up, look for iron to upgrade them to frigate asap since Trireme as weak&#xD;&#xA;&#xD;&#xA;Side not, you cannot lose more than 2 Trireme as any point or it's over. you have to load a saved game.&#xD;&#xA;&#xD;&#xA;Once you get destroyers. Now this is where the fun begins. get 1-2 infantry or mechanized infantry. Declare war with a neighboring opponent or fight with one who you are already at war with.&#xD;&#xA;&#xD;&#xA;Sent in your destroyers to wipe out enemy, when all military units are dead, use your destroyers to reduce city life to 1 then sent in your ground forces. &#xD;&#xA;&#xD;&#xA;you should be able to capture 2 opponents with this method before they outpower you.&#xD;&#xA;&#xD;&#xA;Next, You will need bombers. Forget stealth bombers first.&#xD;&#xA;You will need at least 10 bombers. use your bombers on a city within range of an enemy, land bombs on them until all your bombers have these 2 upgrades, + 3 ground attack + 1 attack per turn + heal every turn.&#xD;&#xA;&#xD;&#xA;Once that is done, you can begin to crush them again. Bomb the daylights out of them, until they are left with nothing, then move your ground troops in. You'll see how easy it is to conquer the city.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;This is EXACTLY what Hitler did in WW2 to Europe... it seems to work in a computer game...&#xD;&#xA;&#xD;&#xA;Now with 4-5 civ conquerered. You should be somewhere around 380-400 turns.&#xD;&#xA;&#xD;&#xA;This is the most difficult part of the game for me.&#xD;&#xA;&#xD;&#xA;GhenGhis Khan was the toughest opponent in my game. He had a 3000 score with 60 guided missiles, a ton of ground forces. i couldn't get 2 tiles either naval or land units within his border before he blasted me to kingdom come.&#xD;&#xA;&#xD;&#xA;My bombers, jet fighters and stealth bombers were also pretty much useless, since he had 15 jet fighters.&#xD;&#xA;&#xD;&#xA;one word = atomic bomb.&#xD;&#xA;&#xD;&#xA;I had a destroyer move into his territory to gain sight, landed 3 nukes and pretty much decimate 40 % of his army. then my air units moved in to clear whatever remains. by this time, YOU WILL NEED GIANT DEATH ROBOT(GDR). they are the only unit that can take up to 6-8 guided missiles before dying, if fully upgraded, maybe 18-20.&#xD;&#xA;&#xD;&#xA;mass more stealth bombers and GDR, continue the bombing from afar, ground force moving in technque.&#xD;&#xA;&#xD;&#xA;It's a war of attrition. Eventually, you'll wear them down and win the game.&#xD;&#xA;&#xD;&#xA;Here's 2 trick I found VERY useful.&#xD;&#xA;&#xD;&#xA;no.1 the A.I, even at deity is pretty damn stupid. for example. at 150 turns, one of them had 12 k gold. that's alot... i know... pilfer it..&#xD;&#xA;&#xD;&#xA;How? set up trade, give them ALL your strategic resources and luxury goods + GPT, i got abt 9 k gold from them for giving them that. ONCE YOU GOT THEIR GOLD. DECLARE WAR!&#xD;&#xA;&#xD;&#xA;*** you will keep the gold AND all your strategic and luxury resources ***&#xD;&#xA;&#xD;&#xA;It doesn't significantly gives you a large advantage with their massive military might. but it helps in a small way.&#xD;&#xA;&#xD;&#xA;Second. NEVER. I repeat, NEVER build any wonders. When you crush them, You will take over their wonders. you don't have time to build them at this level.&#xD;&#xA;&#xD;&#xA;Hope it helps" />
  <row Id="26864" PostHistoryTypeId="2" PostId="11440" RevisionGUID="3d4ad6e8-23b1-474d-ad63-6401a53ff35d" CreationDate="2010-11-23T13:26:04.750" UserId="4993" Text="i installed GTA IV on my HDD a little while back and it cut down the loading time by heaps! normally it'd show about 4 different pictures in the loading screen, but now it only shows the first two and half of th seconds one! worked great!&#xD;&#xA;btw i installed Black Ops to my HDD and said goodbye to nasty frame rate lag in certain maps! YESS!!" />
  <row Id="26869" PostHistoryTypeId="6" PostId="11414" RevisionGUID="a398e22d-6c0e-4d6a-99e6-b205f7ea03fe" CreationDate="2010-11-23T14:09:57.223" UserId="1095" Comment="edited tags" Text="&lt;real-time-strategy&gt;&lt;turn-based-strategy&gt;" />
  <row Id="26870" PostHistoryTypeId="2" PostId="11442" RevisionGUID="41567bd1-db10-4c33-9d6e-77d5845c7d4f" CreationDate="2010-11-23T14:19:26.570" UserId="4239" Text="My mother-in-law is planning on buying my 4 year old a Nintendo DSi for Christmas this year. I  haven't ever used one or even played one and was wondering if it is durable enough to handle a typical 4 year old? I obviously plan on informing him that it's not just something you throw around and he understands things are breakable, but things happen when you're 4 regardless.&#xD;&#xA;&#xD;&#xA;I assume I will buy a carrying case or something for it if there isn't one already included with it.&#xD;&#xA;&#xD;&#xA;If it's not durable enough by itself, are there bumper cases (like an iPhone or equivalent) that wrap it and protect it available that will help it last a bit longer in case it's dropped? If so, do they hinder play, and does anyone have recommendations as to the best ones to get? Would I need any sort of screen protector?" />
  <row Id="26871" PostHistoryTypeId="1" PostId="11442" RevisionGUID="41567bd1-db10-4c33-9d6e-77d5845c7d4f" CreationDate="2010-11-23T14:19:26.570" UserId="4239" Text="How do you protect a Nintentdo DSi from a 4 year old?" />
  <row Id="26872" PostHistoryTypeId="3" PostId="11442" RevisionGUID="41567bd1-db10-4c33-9d6e-77d5845c7d4f" CreationDate="2010-11-23T14:19:26.570" UserId="4239" Text="&lt;hardware&gt;&lt;dsi&gt;" />
  <row Id="26876" PostHistoryTypeId="2" PostId="11444" RevisionGUID="42522b6a-829e-47ce-bcc8-02dd1f9c4087" CreationDate="2010-11-23T14:25:14.950" UserId="4565" Text="This insurance serves you ... is a protector.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/DSi-Protector-Nintendo-Clear-DS/dp/B001U0O6KO&#xD;&#xA;&#xD;&#xA;Obviously not become immune to the DSi but protects well." />
  <row Id="26877" PostHistoryTypeId="2" PostId="11445" RevisionGUID="3c530777-7b5e-48d6-88be-cc025a41bc51" CreationDate="2010-11-23T15:10:14.790" UserId="4997" Text="It might be easier to buy a 2nd hand DS with an R4 card and some games to start out. Let the kid break it and only then give the new DSi." />
  <row Id="26878" PostHistoryTypeId="2" PostId="11446" RevisionGUID="36ab4d38-3535-41d4-8938-a174eeff1538" CreationDate="2010-11-23T15:23:58.377" UserId="4998" Text="I know this is a difficult question at the moment. But as soon as Austin gives us a release date, it will be easy to answer this question.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26879" PostHistoryTypeId="1" PostId="11446" RevisionGUID="36ab4d38-3535-41d4-8938-a174eeff1538" CreationDate="2010-11-23T15:23:58.377" UserId="4998" Text="When will X-Plane 10 come out (Release Date)?" />
  <row Id="26880" PostHistoryTypeId="3" PostId="11446" RevisionGUID="36ab4d38-3535-41d4-8938-a174eeff1538" CreationDate="2010-11-23T15:23:58.377" UserId="4998" Text="&lt;flight-simulation&gt;" />
  <row Id="26881" PostHistoryTypeId="2" PostId="11447" RevisionGUID="b690eee4-1a21-46bf-a2d5-7d5932ec3de5" CreationDate="2010-11-23T15:26:20.777" UserId="4658" Text="I believe the power/handling/stopping are all upgraded on the cars (and this may change the drive-ability score, too)." />
  <row Id="26882" PostHistoryTypeId="2" PostId="11448" RevisionGUID="6b77493c-baa5-4656-8483-9156df7f131c" CreationDate="2010-11-23T15:58:02.223" UserId="4578" Text="While you're probably correct in assuming the million seller one is the newer copy, but I don't believe Nintendo is in the habit of making new editions with bug fixes and the like (Sony on the other hand, has been known to update the onboard OS for their systems without telling anyone). &#xD;&#xA;&#xD;&#xA;Furthermore, Nintendo cartridges are notorious for being practically indestructible, meaning there's going to be a minimal difference between the two of them (unless there are visual defects you haven't told us about). I think you're best bet is to keep the newer one (cause the internal battery will die out 20 years from now instead of 19 years from now), but I do believe the difference between them will be minimal at best." />
  <row Id="26883" PostHistoryTypeId="2" PostId="11449" RevisionGUID="4b68bd6d-da66-44ce-9fe4-50056ae3689e" CreationDate="2010-11-23T16:04:53.040" UserId="558" Text="My daughter has played with my DS (not a DSi, but they're pretty much identical physically) since she was 3 and my DS is still in great shape.  &#xD;&#xA;&#xD;&#xA;They're pretty well constructed - a simple drop by a kid onto the floor doesn't really faze 'em.  Obviously throwing it or something would be bad, but hopefully the kid will understand that's a no-no.&#xD;&#xA;&#xD;&#xA;The touch screen also seems more than able to accept the attention of a 3 or 4 year old whose touch with the stylus may not be as kind and precise as an adult's.  I've certainly talked to her about what not to do, but any rate my DS has taken its treatment well.&#xD;&#xA;&#xD;&#xA;Who am I kidding?  At this point it's her DS." />
  <row Id="26885" PostHistoryTypeId="2" PostId="11450" RevisionGUID="45a22712-49ca-4630-91bd-bc3567abb4c4" CreationDate="2010-11-23T16:10:28.177" UserId="4694" Text="Wikipedia puts it in 3 main categories: strategy, action and adventure. (http://en.wikipedia.org/wiki/Sid_Meier%27s_Pirates!_%282004_video_game%29 ) &#xD;&#xA;&#xD;&#xA;To find other games like this one, you could go to some big digital content providers (direct2drive/steam) and look for Sid Meier's Pirates. Go to the page of the game and look around the page. You'll see a section with similar games (deemed similar by the provider). &#xD;&#xA;&#xD;&#xA;Another way would be to go to IGN or another good gaming site, look for the game, go to the review and look around the page, again you'll have on the page displayed similar games to the one in question.&#xD;&#xA;&#xD;&#xA;DISCLAIMER: You don't need to buy anything from the providers I've mentioned, they're there as example, nothing more." />
  <row Id="26886" PostHistoryTypeId="2" PostId="11451" RevisionGUID="9cac7971-0e2c-4d09-8d61-aaad6d75edd8" CreationDate="2010-11-23T16:18:18.640" UserId="122" Text="Air combat, unfortunately, is one of the most obscure topics in the Civilopedia - that is, everything is explained but severely lacking in details.&#xD;&#xA;&#xD;&#xA;In particular, I've noticed that when using the air strike mission, sometimes the attacked target will shoot back and sometimes it won't. I'm talking about regular shooting back, not the special attacks of anti-air units (such as destroyers) or interceptions by defending aircraft.&#xD;&#xA;&#xD;&#xA;When I attack a unit or a city it will sometimes shoot back and sometimes not. Does anyone know the rules behind this? It doesn't seem to be entirely random, but I could not find any truly consistent behavior. I'm going to post an answer with what I know so far, but I would really like to see something more complete." />
  <row Id="26887" PostHistoryTypeId="1" PostId="11451" RevisionGUID="9cac7971-0e2c-4d09-8d61-aaad6d75edd8" CreationDate="2010-11-23T16:18:18.640" UserId="122" Text="What determines whether the target shoots back at an attacking aircraft?" />
  <row Id="26888" PostHistoryTypeId="3" PostId="11451" RevisionGUID="9cac7971-0e2c-4d09-8d61-aaad6d75edd8" CreationDate="2010-11-23T16:18:18.640" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="26890" PostHistoryTypeId="6" PostId="11446" RevisionGUID="85fe209e-b2ec-4ad0-bc11-0747e63ea64c" CreationDate="2010-11-23T16:24:09.737" UserId="341" Comment="edited tags" Text="&lt;flight-simulation&gt;&lt;release-date&gt;" />
  <row Id="26891" PostHistoryTypeId="5" PostId="10929" RevisionGUID="bf515d8a-7967-4aab-99e1-6ffd35cd0124" CreationDate="2010-11-23T16:28:29.233" UserId="102" Comment="added 559 characters in body" Text="They might want to try, but they would need tons of gas to do so.&#xD;&#xA;&#xD;&#xA;There is no magical unit composition which will counter this, and even if there were NonY wouldn't have been able to build it in time anyway.  You should never think to yourself *&quot;What do I need right now&quot;* because by that time its already to late.&#xD;&#xA;&#xD;&#xA;If you end up meeting masses off units, without having a ton yourself, it means you either:&#xD;&#xA;&#xD;&#xA;- spend too much time on your economy and not enough on making units&#xD;&#xA;- don't have the production facilities to produce an equal sized army&#xD;&#xA;&#xD;&#xA;Both of these things are the essence of Macro and you should probably practice getting a better ratio between making units and gathering resources seems your best option&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;If we look at the specific replay you linked we see that PainUser didn't just _go_ mass Thor/Banshee, he actually went [MMM][1] and every time his army died he tried to save the Thors and Banshees.  If you look at NonY's composition (Colossus heavy) and his tactics (trying to pin PainUser down), its clear NonY was over-specializing for fighting an MMM ball and not for dealing with Viking/Banshee/Thor.  &#xD;&#xA;&#xD;&#xA;In a short: PainUser didn't win as much as NonY lost.  &#xD;&#xA;&#xD;&#xA;NonY didn't spend enough time scouting his opponent and over specialized (instead of going for a more general build), he engaged at a bad time for him (before his HT came up for Feedback), and he took a very late third base (putting him behind).  NonY tried to &quot;counter&quot; and it essentially hurt him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=bZSbWTn0Mn8&amp;feature=sub" />
  <row Id="26892" PostHistoryTypeId="2" PostId="11453" RevisionGUID="c5b2bc9e-2ae3-47a1-a4c4-fddc645e6283" CreationDate="2010-11-23T16:29:49.927" UserId="4921" Text="Finally, I surrendered. I just changed the embark location and it did the trick. I would think that because it was near a volcano and it had high cliffs, maybe my dwarves could not carry stuff as heavy as iron. (I could not bring iron bars either)." />
  <row Id="26898" PostHistoryTypeId="2" PostId="11455" RevisionGUID="fc452196-0cb4-4bbb-af0b-e55f2e2c7975" CreationDate="2010-11-23T18:41:07.983" UserId="3114" Text="I've been playing Die2Nite for 3 days now, and still have basically no idea where to find the various notifications.  So, going from this, how will I know when I'm dead?  Where will this be listed?  I haven't got much longer to live (I'm both injured and drug addicted), and would like to know where to look to hear the bad news." />
  <row Id="26899" PostHistoryTypeId="1" PostId="11455" RevisionGUID="fc452196-0cb4-4bbb-af0b-e55f2e2c7975" CreationDate="2010-11-23T18:41:07.983" UserId="3114" Text="How do I Know if I'm Dead?" />
  <row Id="26900" PostHistoryTypeId="3" PostId="11455" RevisionGUID="fc452196-0cb4-4bbb-af0b-e55f2e2c7975" CreationDate="2010-11-23T18:41:07.983" UserId="3114" Text="&lt;die2nite&gt;" />
  <row Id="26901" PostHistoryTypeId="2" PostId="11456" RevisionGUID="92c590eb-02bf-4b24-82fd-fddb2c54f20b" CreationDate="2010-11-23T18:43:43.630" UserId="4643" Text="It had a god level point-of-view and the cursor was a magnet to lift tank-parts.&#xD;&#xA;We had to throw various parts on top of each other to make a tank.&#xD;&#xA;&#xD;&#xA;There was also a giant machine which converted boulders into tank parts.&#xD;&#xA;&#xD;&#xA;I only played the demo, which only had one tutorial mission, so this is the most I could remember. Please help, if you can." />
  <row Id="26902" PostHistoryTypeId="1" PostId="11456" RevisionGUID="92c590eb-02bf-4b24-82fd-fddb2c54f20b" CreationDate="2010-11-23T18:43:43.630" UserId="4643" Text="Help me remember this pc strategy game based on tanks" />
  <row Id="26903" PostHistoryTypeId="3" PostId="11456" RevisionGUID="92c590eb-02bf-4b24-82fd-fddb2c54f20b" CreationDate="2010-11-23T18:43:43.630" UserId="4643" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;" />
  <row Id="26904" PostHistoryTypeId="2" PostId="11457" RevisionGUID="6cab3740-8dfe-4c9b-97b2-ac7d63db243c" CreationDate="2010-11-23T18:44:09.933" UserId="56" Text="You get a quite obvious notification, the next time you log in. Borrowing from [our Die2Nite chat room][1]:&#xD;&#xA;&#xD;&#xA;[![You are DEAD!][2]][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.stackexchange.com/rooms/103/die2nite&#xD;&#xA;  [2]: http://i.imgur.com/SE57z.png&#xD;&#xA;  [3]: http://chat.stackexchange.com/transcript/message/150174#150174" />
  <row Id="26905" PostHistoryTypeId="2" PostId="11458" RevisionGUID="178c7d48-d307-4e13-aada-858b1a77d3bc" CreationDate="2010-11-23T18:48:42.080" UserId="4921" Text="Hi,&#xD;&#xA;I saw in DF that the carpenter may craft training weapons for the dwarf sparring. Still, I cant find any training warhammer... Should they train with regular weapons? Are there any training warhammers? " />
  <row Id="26906" PostHistoryTypeId="1" PostId="11458" RevisionGUID="178c7d48-d307-4e13-aada-858b1a77d3bc" CreationDate="2010-11-23T18:48:42.080" UserId="4921" Text="Training warhammer skill in dwarf fortress" />
  <row Id="26907" PostHistoryTypeId="3" PostId="11458" RevisionGUID="178c7d48-d307-4e13-aada-858b1a77d3bc" CreationDate="2010-11-23T18:48:42.080" UserId="4921" Text="&lt;dwarf-fortress&gt;" />
  <row Id="26908" PostHistoryTypeId="5" PostId="11457" RevisionGUID="d5b73d6c-28f8-4b31-b766-1903d6d43990" CreationDate="2010-11-23T18:50:16.307" UserId="56" Comment="added 34 characters in body" Text="You get a quite obvious notification, the next time you log in. Borrowing from [our Die2Nite chat room][1]:&#xD;&#xA;&#xD;&#xA;[![You are DEAD!][2]][3]&#xD;&#xA;&#xD;&#xA;(Yes, I stole once. What of it?)&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.stackexchange.com/rooms/103/die2nite&#xD;&#xA;  [2]: http://i.imgur.com/SE57z.png&#xD;&#xA;  [3]: http://chat.stackexchange.com/transcript/message/150174#150174" />
  <row Id="26909" PostHistoryTypeId="10" PostId="11446" RevisionGUID="4852cf1f-6f41-4c23-9128-8c6890aa31a5" CreationDate="2010-11-23T19:11:51.953" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="26911" PostHistoryTypeId="2" PostId="11459" RevisionGUID="c80fbb92-29df-45b5-b92a-4241f883c803" CreationDate="2010-11-23T19:26:06.483" UserId="336" Text="As of 31.X, training weapons are not needed for training your military -- regular hammers will be fine (and non-deadly!)&#xD;&#xA;&#xD;&#xA;The reason the training weapons exist at all is because in 28d, &quot;sparring&quot; consisted of the dwarves in question actually fighting with each other -- and if they used regular weapons, their sparring partners would develop regular injuries. The training weapons were a less-deadly alternative, though even then there were too many instances of dwarves crippling their squadmates.&#xD;&#xA;&#xD;&#xA;However, sparring in .31 is decidedly different -- the dwarves &quot;tap&quot; the target instead of actually attacking. It's completely non-lethal training, even with adamantine edged weapons. So there is no training warhammer, nor is their a real need for them anymore.&#xD;&#xA;&#xD;&#xA;On the other hand, if you just want a training warhammer for flavor or its own sake, crossbows raise the &quot;hammer&quot; skill and can be made of wood, so they're the next best thing." />
  <row Id="26912" PostHistoryTypeId="2" PostId="11460" RevisionGUID="ea8712c7-cb44-4e61-982b-9df022988312" CreationDate="2010-11-23T19:54:19.893" UserId="452" Text="For the outside case, ther's the &quot;**Nerf Armor**&quot;, it exist for the DS light, DSi and DSi XL.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;With that it should resist almost any fall...&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/oxCm3.jpg" />
  <row Id="26913" PostHistoryTypeId="5" PostId="11442" RevisionGUID="dabab989-51b8-4f00-adf9-35c4065b01aa" CreationDate="2010-11-23T20:09:17.693" UserId="85" Comment="Came for the title fix, figured why not do a little side work ♪" Text="My mother-in-law is planning on buying my 4 year old a Nintendo DSi for Christmas this year. I haven't ever used one or even played one and was wondering if it is durable enough to handle a typical 4 year old? I obviously plan on informing him that it's not just something you throw around and he understands that things are breakable, but things happen when you're 4 regardless.&#xD;&#xA;&#xD;&#xA;I assume I will buy a carrying case or something for it if there isn't one already included with it.&#xD;&#xA;&#xD;&#xA;If it's not durable enough by itself, are there bumper cases (like an iPhone or equivalent) that wrap it and protect it available that will help it last a bit longer in case it's dropped? If so, do they hinder play, and does anyone have recommendations as to the best ones to get? Would I need any sort of screen protector?" />
  <row Id="26914" PostHistoryTypeId="4" PostId="11442" RevisionGUID="dabab989-51b8-4f00-adf9-35c4065b01aa" CreationDate="2010-11-23T20:09:17.693" UserId="85" Comment="Came for the title fix, figured why not do a little side work ♪" Text="How do you protect a Nintendo DSi from a 4 year old?" />
  <row Id="26915" PostHistoryTypeId="2" PostId="11461" RevisionGUID="6a4833c9-c9bc-4de2-b1be-aa16f77c5ddd" CreationDate="2010-11-23T20:27:28.937" UserId="5005" Text="It was Tanktics.&#xD;&#xA;http://en.wikipedia.org/wiki/Tanktics_%281999_video_game%29" />
  <row Id="26916" PostHistoryTypeId="2" PostId="11462" RevisionGUID="e8d9df28-f224-4743-9522-0bedf7128481" CreationDate="2010-11-23T20:32:02.047" UserId="2888" Text="I found a padlock and chain in the desert.  It claims to be a home decoration.  In my home, I don't seem to have the option of decorating with it.&#xD;&#xA;&#xD;&#xA;Is it because my home is a tent?  Or because I have no AP so it's not listing the option?  Or something else entirely?" />
  <row Id="26917" PostHistoryTypeId="1" PostId="11462" RevisionGUID="e8d9df28-f224-4743-9522-0bedf7128481" CreationDate="2010-11-23T20:32:02.047" UserId="2888" Text="How do you decorate your home in Die2Nite?" />
  <row Id="26918" PostHistoryTypeId="3" PostId="11462" RevisionGUID="e8d9df28-f224-4743-9522-0bedf7128481" CreationDate="2010-11-23T20:32:02.047" UserId="2888" Text="&lt;die2nite&gt;" />
  <row Id="26919" PostHistoryTypeId="2" PostId="11463" RevisionGUID="ab9da1eb-1ed1-4058-9a0a-9f07248d08f8" CreationDate="2010-11-23T20:55:23.140" UserId="159" Text="I've been able to work out that Button 0 and Button 1 are actually Left and Right Mouse (may be the other way around)&#xD;&#xA;&#xD;&#xA;These can be assigned at the Controls &gt; Customize Controls screen by clicking the Attack Hand/Open hand options and double left/right clicking (as you need to left click to start the assigning process)&#xD;&#xA;&#xD;&#xA;Then, by using space for legs and E for head, the main controls sort of work ok.&#xD;&#xA;&#xD;&#xA;I'm Currently using:&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;&gt; **1-4** Weapon Change (sword, hidden blade, etc)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Space** Legs&#xD;&#xA;&gt; &#xD;&#xA;&gt; **E** Head&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Left Click** Attack Hand&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Right Click** Open hand.&#xD;&#xA;&#xD;&#xA;That way, I can loot/attack mostly with the mouse. Pressing and holding W (up), E (head) and Space (legs), and directing myself with the mouse, gets me up and over rooftops ok.&#xD;&#xA;&#xD;&#xA;I've only gotten to the part where (SPOILER) Enzo's dad gives him his cool threads (/SPOILER), so I haven't had time to perfect my keys. I'll update this post when I do, and let you know what is the best key arrangement (in my opinion)&#xD;&#xA;&#xD;&#xA;This should be valid for AC:B too." />
  <row Id="26920" PostHistoryTypeId="2" PostId="11464" RevisionGUID="f4a539a9-55c7-43d8-9518-ebc031040e82" CreationDate="2010-11-23T20:57:32.330" UserId="274" Text="Simply placing decorative objects in your home is enough, there's nothing else you need to do. You'll gain the effect of the item as long as it remains there.&#xD;&#xA;&#xD;&#xA;The padlock you found prevents other people from stealing from you when you're out of town. Other items may provide decoration points which are granted to your soul when you die." />
  <row Id="26921" PostHistoryTypeId="5" PostId="11400" RevisionGUID="e5cb2907-2231-4f2a-bb7b-553ca3dc1dcf" CreationDate="2010-11-23T21:56:57.963" UserId="325" Comment="Added more information." Text="Hi,&#xD;&#xA;&#xD;&#xA;I've got two copies of a couple of Nintendo games (*Super Mario World* for the SNES and *Super Mario 64* for the N64). I want to sell the extra copy of each, but I don't know which one to keep since they are slightly different.&#xD;&#xA;&#xD;&#xA;With *Super Mario World*, one has a model number of **SNS-MW-USA** while the other is **SNS-MW-USA-1**. The text label on the former also takes up the whole edge of the cartridge, while the text on the edge of the latter is shorter.&#xD;&#xA;&#xD;&#xA;With *Super Mario 64*, one is labeled **NUS-NSME-USA** while the other is labeled **NUS-NSME-USA-1** and has a &quot;Players Choice Million Seller&quot; seal on the label.&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;Logic says that the ones with the **-1** suffix are newer revisions of the game with bug-fixes or whatever, but I don't know for sure. Can anyone tell me what the difference is and which is the better one to keep?&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;Thanks a lot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Update**&#xD;&#xA;&#xD;&#xA;I just noticed a few more differences between the SNES cartridges. On the back, the **-1** one has *SNS-USA/CAN* where the other one has just *SNS-USA*. Also, The older one has five notes/instructions/warnings (in English), while the newer one has only two in each of English and Spanish. The older one has a **20** stamped in black next to &quot;Important&quot; while the **-1** one has **27**. Finally, the **-1** one has an additional patent listed.&#xD;&#xA;&#xD;&#xA;(The N64 cartridges have identical backs.)&#xD;&#xA;&#xD;&#xA;I guess that the ones with a **-1** suffix are indeed newer.&#xD;&#xA;&#xD;&#xA;I still wonder if there is any change to the software itself. For example, I have seen walk-throughs and such that list tricks you can do using glitches, which I suspect may not be possible with a newer one.&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;These past two weeks, I played both games all the way through (to 100% completion) on the cartridges with the **-1** suffixes, so I hope I made the right choice (and don't have to beat myself up for losing the save-games)." />
  <row Id="26922" PostHistoryTypeId="6" PostId="11455" RevisionGUID="1e39b818-b7dd-4c3c-a92e-5e012f9143de" CreationDate="2010-11-23T22:03:26.183" UserId="3114" Comment="edited tags" Text="&lt;spoiler&gt;&lt;die2nite&gt;" />
  <row Id="26923" PostHistoryTypeId="2" PostId="11465" RevisionGUID="56c553d2-1688-4131-b2b5-54a0035c2363" CreationDate="2010-11-23T22:10:39.610" UserId="5007" Text="I am about to get an XBox 360, and am interested in the HD Movies service that comes with it (Zune Movies, I think).&#xD;&#xA;&#xD;&#xA;It wasn't quite clear to me from the XBox website whether movies were downloaded to the Xbox's harddrive, or were streamed. While my ADSL is pretty quick, I'm not convinced that it's up to the job of streaming HD content.&#xD;&#xA;&#xD;&#xA;So, can movies be downloaded to the XBox's harddrive before viewing, or is streaming the only option?&#xD;&#xA;&#xD;&#xA;I'm in France, by the way - I don't know if that makes any difference?" />
  <row Id="26924" PostHistoryTypeId="1" PostId="11465" RevisionGUID="56c553d2-1688-4131-b2b5-54a0035c2363" CreationDate="2010-11-23T22:10:39.610" UserId="5007" Text="XBox movie downloads - streaming only?" />
  <row Id="26925" PostHistoryTypeId="3" PostId="11465" RevisionGUID="56c553d2-1688-4131-b2b5-54a0035c2363" CreationDate="2010-11-23T22:10:39.610" UserId="5007" Text="&lt;xbox-360&gt;" />
  <row Id="26926" PostHistoryTypeId="2" PostId="11466" RevisionGUID="0b7413f4-db51-419f-932d-e29001a0d977" CreationDate="2010-11-23T22:13:38.877" UserId="58" Text="In the US, Zune purchases and rentals pop an option to either download or stream. I do not know if this is region-specific (IE, if it would be different in France).&#xD;&#xA;&#xD;&#xA;Additionally, if you have Netflix streaming capabilities (I do not know if that is available in France, either), and an XBox Live Gold subscription, you can do Netflix streaming (in SD and HD; the software will determine your quality before starting the movie)." />
  <row Id="26927" PostHistoryTypeId="5" PostId="11466" RevisionGUID="c3f4d390-ee74-420e-810f-d2351744d843" CreationDate="2010-11-23T22:57:38.090" UserId="58" Comment="Updated with tzenes' help." Text="Updated with the help of tzenes' comment.&#xD;&#xA;&#xD;&#xA;Zune purchases and rentals pop an option to either download or stream. If you rent a movie, you only have access to it for 24 hours after you first begin watching it, and you only have fourteen days from the time of purchase to view it at all." />
  <row Id="26930" PostHistoryTypeId="2" PostId="11468" RevisionGUID="029e8ed8-276e-4a0e-af48-1e1bf82cbfe2" CreationDate="2010-11-23T23:49:27.390" UserId="5009" Text="I've been playing sc2 for a month or two casually and have a 37/37 win loss ratio in 1v1.&#xD;&#xA;for some reason I can't beat zerg with any amount of consistency.  I'm probably around 60 or 70 percent for the other 2 races, but I rarely can beat zerg.  &#xD;&#xA;&#xD;&#xA;My play style is a few different methods.  Sometimes i zeolot rush, other times I tech to air or robo and other times I try for a midgame push with stalkers but none of them seem to work great.&#xD;&#xA;&#xD;&#xA;I understand scouting is key, and making changes to your strategy have to happen but any time I change my initial strategy I do worse than just trying to stick it out.  And it just amazes me that I consistently get beat by zerg.&#xD;&#xA;&#xD;&#xA;any tips or advice would be helpful&#xD;&#xA;&#xD;&#xA;p.s. I'm a newbie so I know I need to work on my mechanical skills but strategy is the bigger reason I lose to one race over another not my lack of clicks per minute.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26931" PostHistoryTypeId="1" PostId="11468" RevisionGUID="029e8ed8-276e-4a0e-af48-1e1bf82cbfe2" CreationDate="2010-11-23T23:49:27.390" UserId="5009" Text="Strategies against zerg when playing protoss." />
  <row Id="26932" PostHistoryTypeId="3" PostId="11468" RevisionGUID="029e8ed8-276e-4a0e-af48-1e1bf82cbfe2" CreationDate="2010-11-23T23:49:27.390" UserId="5009" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="26933" PostHistoryTypeId="2" PostId="11469" RevisionGUID="794a09a5-b5fb-4a32-9bdc-74d3b8190ffe" CreationDate="2010-11-24T00:08:26.903" UserId="5011" Text="When you get near a barbarian naval unit with your own unit the special ability works. If you are lucky then the barbarian naval unit is converted. If not nothing changes you can attack." />
  <row Id="26934" PostHistoryTypeId="5" PostId="11255" RevisionGUID="7b4f85fc-2a9a-4d02-9bac-bd38e5212b6f" CreationDate="2010-11-24T00:08:57.687" UserId="122" Comment="Incorporated user answer into question." Text="I played it on my windows 95 computer. &#xD;&#xA;You control a plane, but there was no shooting etc. There were a yellow cannonball at the bottom of the course. After you reach it, you need to return it to the beginning, but catching up to it is hard because you can't control the plane very easily. &#xD;&#xA;&#xD;&#xA;The only goal of the game was to bring the yellow cannon ball to the beginning. (To the  level of the moon, if I remember)&#xD;&#xA;&#xD;&#xA;Can you identify it? Thank you!&#xD;&#xA;&#xD;&#xA;**EDIT:** no it wasn't a dos game. it was a windows game. i emphasized win95 because i meant it was an old game. i played it in 1999 or 2000, if i remember. but i'm sure its older than 10 years. and i think there is enough information for the ones who played that game. because there is no non-fighting plane games i think." />
  <row Id="26936" PostHistoryTypeId="2" PostId="11470" RevisionGUID="2346e2e3-a8df-4bcd-a930-aec3d875d364" CreationDate="2010-11-24T00:10:22.210" UserId="5012" Text="Do everything that they suggest, but ANY chance you see a mutalisk,Mind Control it, it led to me owning 40 mutalisks and 12 brood lords at the end, at whih time i lost interesting in defending my entire base and migrated everything to the artifact.... be regardless, 40 muts+vikings killed the Class 10 creature VERY quickly.also the mutalisks are your fastest support for any front, including kerrigan(when she storms, simply move out of the way, since they fly so fast)" />
  <row Id="26937" PostHistoryTypeId="2" PostId="11471" RevisionGUID="2a1584e2-b632-4aee-8f80-3937f337b5df" CreationDate="2010-11-24T00:23:14.993" UserId="2596" Text="Specifically, is it safe to put a lever to open an iron door 'outside'?" />
  <row Id="26938" PostHistoryTypeId="1" PostId="11471" RevisionGUID="2a1584e2-b632-4aee-8f80-3937f337b5df" CreationDate="2010-11-24T00:23:14.993" UserId="2596" Text="Can mobs use levers?" />
  <row Id="26939" PostHistoryTypeId="3" PostId="11471" RevisionGUID="2a1584e2-b632-4aee-8f80-3937f337b5df" CreationDate="2010-11-24T00:23:14.993" UserId="2596" Text="&lt;minecraft&gt;" />
  <row Id="26940" PostHistoryTypeId="2" PostId="11472" RevisionGUID="579faa76-17ee-4b64-9b4b-c14395f01670" CreationDate="2010-11-24T00:29:10.410" UserId="4393" Text="It would be great to know what part of the game are you having trouble with? An early pool rush? Any specific mid game units?&#xD;&#xA;&#xD;&#xA;Blink stalkers tear apart Mutalisks, and protect your Colossi against Corruptors. Good micromanagement of Blink stalkers backed with Colossi mid-game are really a great counter against the most common zerg armies. Immortals are great against Roach armies and try going Overlord hunting with a few Pheonix (which are also great at picking off Queens). &#xD;&#xA;&#xD;&#xA;The general rule of thumb with Terran and Protoss against Zerg is to always keep up with their expansions. A zerg needs to have at least one extra expansion to keep up against Toss/Terran so deny them expansions. Use an observer to eradicate creep tumors to help your ground forces against their speed advantage. &#xD;&#xA;&#xD;&#xA;Other random tips include walling off your base to prevent zerglings from seeping in (then use warp gate, air or back doors to get out), Speedlots at every expansion and lots of photon cannons at your expansion to prevent a muta harass. &#xD;&#xA;&#xD;&#xA;I find this series particular good to watch (The &quot;Viking Cup&quot;) as it is intermediate level players, three games, PvZ: http://www.youtube.com/watch?v=nGXMvJdr7bA" />
  <row Id="26941" PostHistoryTypeId="2" PostId="11473" RevisionGUID="ac54a5e2-34f5-4f51-916e-b060dfa9c2ab" CreationDate="2010-11-24T00:33:59.063" UserId="4393" Text="Mobs can't really use anything that players can use (including levers). The only exceptions are ladders and pressure plates. Ladders because it only requires that the mob move towards the ladder to use it, and AI doesn't actually know how to use the ladder causing them to fall off of it pretty easily. " />
  <row Id="26942" PostHistoryTypeId="2" PostId="11474" RevisionGUID="483be1be-ba0b-4489-881a-3d18b9e9d338" CreationDate="2010-11-24T00:39:20.693" UserId="14" Text="What is it?   &#xD;&#xA;Why is it needed? (What is it purpose?)  &#xD;&#xA;At what time intervals is it performed?" />
  <row Id="26943" PostHistoryTypeId="1" PostId="11474" RevisionGUID="483be1be-ba0b-4489-881a-3d18b9e9d338" CreationDate="2010-11-24T00:39:20.693" UserId="14" Text="What is a ladder reset?" />
  <row Id="26944" PostHistoryTypeId="3" PostId="11474" RevisionGUID="483be1be-ba0b-4489-881a-3d18b9e9d338" CreationDate="2010-11-24T00:39:20.693" UserId="14" Text="&lt;starcraft-2&gt;&lt;ladder&gt;" />
  <row Id="26945" PostHistoryTypeId="2" PostId="11475" RevisionGUID="a24a8462-d900-45f0-bb22-f1a51945c03e" CreationDate="2010-11-24T00:54:50.733" UserId="102" Text="So PvZ is based around a lot of different concepts and its hard to pin down a specific list of strategies you should use.  Instead, let's examine the concepts and then we'll look at some of the more popular strategies and how they implement them&#xD;&#xA;&#xD;&#xA;##The Robotic Facility##&#xD;&#xA;&#xD;&#xA;The Robo Facility represents many things, but one of the most important of them is the Observer.  If you are forgoing a Robotic Facility then you are making a contract: You are sacrificing the power of the Observer as a scout in exchange for something (more Gateways or Air or something else).  Because of this contract, you have to make up for that deficit in scouting some how.  The reason things like 3 Gate Robo into Colossus are so popular is that it leverages the Robotics Facility for both scouting and unit production&#xD;&#xA;&#xD;&#xA;##The Gateway&#xD;&#xA;&#xD;&#xA;There is no secret that Warpgate is one of the most powerful technologies that Protoss posses.  This combined with gas heavy higher tier units means that you don't really have another mineral dump.   Additionally, many of Protoss' lower Tier units (like the Stalker) continue to play a vital role into late game.  Strategies like 4 Gate really emphasize this aspect.  Ultimately, none of the &quot;money&quot; units in a Protoss composition come out of the Gateway.  This means that while they will makeup the bulk of your army your real power needs to lie else where.  Even for strategies like 4 Gate Blink Stalkers, your power is coming from Blink, not the Stalkers.&#xD;&#xA;&#xD;&#xA;##Force Field&#xD;&#xA;&#xD;&#xA;Against any sort of ground army Force Field is invaluable.  This means some portion of your Gas expenditure needs to be on Sentries.  It also means that you can't let these Sentries die.  The later you get into a game the more energy they accumulate and that means the more you can abuse Force Fields.  A number of Protoss strategies peak at their mid game.  This is usually because they have critical mass on their money units while still having a significant number of Sentries left over from early game.&#xD;&#xA;&#xD;&#xA;##Expanding&#xD;&#xA;&#xD;&#xA;Just because you're playing against Zerg doesn't mean you shouldn't expand.  In fact, more than any other match up it means you _have_ to expand to be able to keep up in production.  Since you can't throw away your army like a Zerg player can (because of their faster Hatchery based production), Protoss players have a tendency to stay on 1 Base longer than they should because they have a large enough army to defend it.  This leads to poor strategies like 1 Gate into Colossus.  Ultimately, if you don't expand you'll never be able to make a significant push to kill of the Zerg player and his production will eventually catch up to your standing army.  At that point you've lost.  Failing to expand is the slow death.  Strategies like 1 Gate Expand or 3 Gate pressure into Expand are designed to take advantage of the Protoss standing army to dominate a Zerg.  1 Gate is designed for more passive Zerg players, while 3 Gate is designed for more aggressive ones.  If you see an early expansion from the Zerg (around when you're getting your Cybernetics Core) then you can safely expand.  If you see a more aggressive build, progress to 3 Gates and then expand.&#xD;&#xA;&#xD;&#xA;##Photon Cannons&#xD;&#xA;&#xD;&#xA;No Race depends more on their static defense than Protoss.  This isn't because Photon Cannons are amazing (quite the opposite), but rather because of the lack of a good mineral dump.  As a result you can usually afford a number of Photon Cannons to help defend your expansions from light raids, and delay more heavy assaults. Remember, you don't build Photon Cannons to hold off an opponent, just to buy your army time to get there.   Now, many people will be quick to point out that your other mineral dump is the Zealot; while this is true, the Zealot is one of the few units that actually gets worse as the game progresses (as compared to Marines which get better or Roaches which stay about the same).  While Charge does help some it doesn't make them effective killers and they don't synergize nicely with Force Field.  Instead, think of them as Meat Shields to keep things off your Colossus.&#xD;&#xA;&#xD;&#xA;##The _Money_ Units&#xD;&#xA;Protoss has two amazing units that are frequently called &quot;Money&quot; units: Colossus and High Templar.  Against a Zerg (or even Bio Terran) feel free to use both.  Of the two High Templar are really a winner because of their much higher AOE dps.  However, High Templar represent an extremely high Tech investment and you will frequently see people transition from Colossus into High Templar in the late game.  The reason it is so high is that High Templar need, not only Templar Archive, but also Twilight Council; even then they still need to research Psionic Storm and Kaydaren Amulet to be really effective.  Compared to the Colossus which is effective even before its upgrade, its not hard to see why people transition into High Templar.  At the same time a good mid-game timing push at 4-5 Colossus can bring down a large number of Zerg players.&#xD;&#xA;&#xD;&#xA;##The Lack of Air&#xD;&#xA;&#xD;&#xA;Protoss air is surprisingly lack luster.  While Phoenix are effective against Mutalisks you can't really keep up production with his numbers without over committing and leaving yourself open to a Zergling assault.  Like wise, Void Ray are a very situation unit.  They excel in a very limited number of cases and do poorly in general army composition.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;So let's break down a couple strategies and see how it mixes these concepts together: &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###3 Gate pressure into Expansion&#xD;&#xA;&#xD;&#xA;3 Gate pressure leverages the strength of Warpgate tech to prevent the Zerg from expanding unhindered as well as giving you room to expand yourself.  Because you're not going Robo right away, you need to use contact with the enemy as your scouting mechanism.  If you haven't had contact for a while its possible you might get overrun with something unexpected.  You'll want 2-3 Sentries to fight off early Zergling play, but since you'll be Zealot heavy your main concern is keeping them alive.  &#xD;&#xA;&#xD;&#xA;Once you're on 2 base you can transition easily into 5 Gate + Robo for a more powerful mid-game. To cut down on any Zergling harassment make sure to leave a Photon Cannon or two at your natural&#xD;&#xA;&#xD;&#xA;###3 Gate Robo&#xD;&#xA;&#xD;&#xA;Because you chose to go Robo first you should have a good view of what your opponent is doing.  If you see early pressure this means you can build a bunch of Gateway units quickly.  By comparison if you see a more passive Zerg you can use this to tech quickly to your money unit (the Colossus) and expand.  You'll want Sentries to cut down on any harassment, but you should largely be concerned with transitioning into 2 Base and building up a decent army.  A nice timing attack here is at 4 Colossus + upgrade.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###4 Gate Blink Stalkers&#xD;&#xA;&#xD;&#xA;This is a very aggressive build and you're going to rely very heavily on pressuring your opponent to keeping him off your base and keeping an eye on what he's doing.  Unlike 3 Gate pressure your goal is to actually end the game in the early mid game.  Some people might consider this a bit of an &quot;All-in&quot; build because its hard to recover if you aren't successful.  Its important to understand that you're making a sacrifice in Expansions and Scouting for greater strength.  If you don't have a good feel for this trade off chances are your opponent is going to punish you for it." />
  <row Id="26946" PostHistoryTypeId="2" PostId="11476" RevisionGUID="5fb80b12-f1a3-47d5-a584-c21bd0f61a04" CreationDate="2010-11-24T00:58:11.793" UserId="102" Text="So a ladder reset means that your current ladder rank, league rank, and point values will be reset.  Its important to note that your hidden rank is not reset.&#xD;&#xA;&#xD;&#xA;Ladder Resets are designed to occur periodically, but what that period is has changed a couple times.  The current prevailing belief (after Blizzcon) is quarterly.&#xD;&#xA;&#xD;&#xA;While your Hidden Rank is designed to measure your skill accurately, your ladder rank doesn't do this very well.  A reset is designed to help correct this disparity to some degree.  Because your hidden rank isn't reset the system will still be matching you against equal quality players and using that to determine your League." />
  <row Id="26947" PostHistoryTypeId="5" PostId="11468" RevisionGUID="7ae1bae4-921d-423a-87fc-d3ea9e923e02" CreationDate="2010-11-24T01:13:00.987" UserId="816" Comment="added 4 characters in body" Text="I've been playing SC2 for a month or two casually and have a 37/37 win loss ratio in 1v1.&#xD;&#xA;for some reason I can't beat Zerg with any amount of consistency.  I'm probably around 60 or 70 percent for the other 2 races, but I rarely can beat Zerg.  &#xD;&#xA;&#xD;&#xA;My play style is a few different methods.  Sometimes I Zealot rush, other times I tech to air or robo and other times I try for a midgame push with Stalkers, but none of them seem to work great.&#xD;&#xA;&#xD;&#xA;I understand scouting is key, and making changes to your strategy have to happen but any time I change my initial strategy I do worse than just trying to stick it out.  And it just amazes me that I consistently get beat by Zerg.&#xD;&#xA;&#xD;&#xA;Any tips or advice would be helpful.&#xD;&#xA;&#xD;&#xA;P.S. I'm a newbie, so I know I need to work on my mechanical skills but strategy is the bigger reason I lose to one race over another, not my lack of clicks per minute.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="26948" PostHistoryTypeId="2" PostId="11477" RevisionGUID="f3b16bcc-8f40-4ca3-b6e2-8121fa59eb8d" CreationDate="2010-11-24T01:22:57.913" UserId="3015" Text="It seems like the final kill cam in Black Ops only shows up reliably in death match type games. &#xD;&#xA;&#xD;&#xA;What determines if the final kill cam is displayed or not in objective games (Domination, CtF, etc)?&#xD;&#xA;&#xD;&#xA;If it matters I'm mainly talking about xbox live's multiplayer." />
  <row Id="26949" PostHistoryTypeId="1" PostId="11477" RevisionGUID="f3b16bcc-8f40-4ca3-b6e2-8121fa59eb8d" CreationDate="2010-11-24T01:22:57.913" UserId="3015" Text="Why does the final kill cam only show up sometimes in objective games?" />
  <row Id="26950" PostHistoryTypeId="3" PostId="11477" RevisionGUID="f3b16bcc-8f40-4ca3-b6e2-8121fa59eb8d" CreationDate="2010-11-24T01:22:57.913" UserId="3015" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="26951" PostHistoryTypeId="2" PostId="11478" RevisionGUID="0c83766c-4df4-4c55-8630-5a51c6908e2a" CreationDate="2010-11-24T01:46:31.643" UserId="1867" Text="If the winning point in a match is a kill, it will show the final kill cam.&#xD;&#xA;&#xD;&#xA;For objective type matches you can gain points by capturing flags AND getting kills. If the final point in the match was a flag capture (or gaining points over time intervals while holding a flag), no final kill cam will be played. If it ended in a kill, it will play." />
  <row Id="26952" PostHistoryTypeId="2" PostId="11479" RevisionGUID="9ab8352a-49c4-4120-9ccf-15d61e9edcdc" CreationDate="2010-11-24T03:51:22.300" UserId="493" Text="I have Pac-Man CE DX for the XBox 360. On the course selection screen it displays an overall course rank for each course. However, the Spiral course does not have anything displayed in that area. Is it a bug? Is the Spiral course special for some reason?" />
  <row Id="26953" PostHistoryTypeId="1" PostId="11479" RevisionGUID="9ab8352a-49c4-4120-9ccf-15d61e9edcdc" CreationDate="2010-11-24T03:51:22.300" UserId="493" Text="How come there is no Course Rank for Spiral in Pac-Man CE DX?" />
  <row Id="26954" PostHistoryTypeId="3" PostId="11479" RevisionGUID="9ab8352a-49c4-4120-9ccf-15d61e9edcdc" CreationDate="2010-11-24T03:51:22.300" UserId="493" Text="&lt;pac-man&gt;" />
  <row Id="26955" PostHistoryTypeId="2" PostId="11480" RevisionGUID="fcfd21a3-3f84-4eff-87c4-0209d872948a" CreationDate="2010-11-24T04:22:56.787" UserId="4989" Text="Does the Cataclysm Expansion Pack DVD will contain all the content from the Original, Burning Crusade, and Wrath of the Lich King. If it does, is there any requirements to download anything before the 4.0.1 patch. Understandably, there will be required patches for any version later than 4.0.1.&#xD;&#xA;&#xD;&#xA;The Wrath of the Lich King DVD came with all the content of the past on the disk. There was no need to download anything before 3.0. &#xD;&#xA;&#xD;&#xA;Yes the account will need to have the access/keys to all of the versions. Which is the case for my accounts.&#xD;&#xA;&#xD;&#xA;_Please post a reference link along with your answer if possible._" />
  <row Id="26956" PostHistoryTypeId="1" PostId="11480" RevisionGUID="fcfd21a3-3f84-4eff-87c4-0209d872948a" CreationDate="2010-11-24T04:22:56.787" UserId="4989" Text="What comes on the World of Warcraft Cataclysm DVD?" />
  <row Id="26957" PostHistoryTypeId="3" PostId="11480" RevisionGUID="fcfd21a3-3f84-4eff-87c4-0209d872948a" CreationDate="2010-11-24T04:22:56.787" UserId="4989" Text="&lt;world-of-warcraft&gt;" />
  <row Id="26958" PostHistoryTypeId="5" PostId="11305" RevisionGUID="d2a6d1b2-d782-4b1d-889f-8451d69580b9" CreationDate="2010-11-24T05:08:07.343" UserId="4797" Comment="added 271 characters in body" Text="Does anyone know the exact or optimal buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (high chance of pin bonus and no haggle) for each customer while making profit as high as possible (prioritize experience)? &#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make the item inventory well stocked with items so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Also, I would like to know the exact or optimal buying/selling percentages for maximum profit, while making the customer not haggle and making the experience as high as possible (prioritize profit over experience).&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edit: I found a Pin Bonus guide here: http://recettear.wikia.com/wiki/Pin_Bonus_Percentages but the stats for some of the characters are missing (some are even wrong), and there is no data at all for decreased-priced items. (Although this maybe because it was written for the demo version of the game.) I am using the current latest v1.108 patch." />
  <row Id="26960" PostHistoryTypeId="5" PostId="11468" RevisionGUID="8a2c89d3-d5bf-4dd1-874d-30d5e056c0c7" CreationDate="2010-11-24T05:38:59.627" UserId="5009" Comment="Some thoughts on replies" Text="I've been playing SC2 for a month or two casually and have a 37/37 win loss ratio in 1v1.&#xD;&#xA;for some reason I can't beat Zerg with any amount of consistency.  I'm probably around 60 or 70 percent for the other 2 races, but I rarely can beat Zerg.  &#xD;&#xA;&#xD;&#xA;My play style is a few different methods.  Sometimes I Zealot rush, other times I tech to air or robo and other times I try for a midgame push with Stalkers, but none of them seem to work great.&#xD;&#xA;&#xD;&#xA;I understand scouting is key, and making changes to your strategy have to happen but any time I change my initial strategy I do worse than just trying to stick it out.  And it just amazes me that I consistently get beat by Zerg.&#xD;&#xA;&#xD;&#xA;Any tips or advice would be helpful.&#xD;&#xA;&#xD;&#xA;P.S. I'm a newbie, so I know I need to work on my mechanical skills but strategy is the bigger reason I lose to one race over another, not my lack of clicks per minute.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Begin Edit...&#xD;&#xA;&#xD;&#xA;Great answer. Some good insight into how to play against zerg... But it basically sounds like I need to work on my micro to more efficiently handle zerg units.  Which makes me wonder, do protoss/terran players tend to play games where micro is less necessary and this is why I match so well against them.  The more I think about it the more I realize my strategies, require minimal scouting and a reliance on the typical play style of the race to choose my options.  Terran usually turtles and I have extra time to tech or expand, protoss is often a 50/50 of rush or tech to tier 1.5 or 2 which i can either either tech or rush also and then it comes down to who is faster or better at micro, with zerg it seems I get overrun, and my micro loses me the game. " />
  <row Id="26961" PostHistoryTypeId="2" PostId="11482" RevisionGUID="771bfcbe-4c47-4a08-9bbb-37dd1c633617" CreationDate="2010-11-24T06:19:16.217" UserId="4989" Text="The title says it all. However, I will explain. Are there two keys in the Cataclysm Collector's Edition box? One key to upgrade the account to play Cataclysm content. Another key that is used to retrieve the exclusive in-game pet only available with the purchase of the Collector's Edition? " />
  <row Id="26962" PostHistoryTypeId="1" PostId="11482" RevisionGUID="771bfcbe-4c47-4a08-9bbb-37dd1c633617" CreationDate="2010-11-24T06:19:16.217" UserId="4989" Text="Does World of Warcraft Cataclysm Collector's Edition have a separate key for the exclusive in-game pet?" />
  <row Id="26963" PostHistoryTypeId="3" PostId="11482" RevisionGUID="771bfcbe-4c47-4a08-9bbb-37dd1c633617" CreationDate="2010-11-24T06:19:16.217" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;expansions&gt;&lt;cataclysm&gt;&lt;collectors-edition&gt;" />
  <row Id="26964" PostHistoryTypeId="2" PostId="11483" RevisionGUID="ba07c533-d9f5-45d9-8215-5899f4f6ed69" CreationDate="2010-11-24T06:37:46.127" UserId="1978" Text="There are three rules you have to follow against Zerg, otherwise no strategy will ever help you:&#xD;&#xA;&#xD;&#xA;**Pressure**&#xD;&#xA;&#xD;&#xA;Never let the Zerg build lots of drones without having to build units, always try to keep some sort of aggression up or threaten to attack (you don't have to commit to an attack, just make sure he builds units to defend instead of drones).&#xD;&#xA;&#xD;&#xA;If you go 2-gate Robo, which is a more economic build than 3-gate Robo and allows a relatively fast expand, you can get your first 1-2 observers followed by a warp prism to warp in zealots into his mineral line. Just try to save your units and don't just sacrifice them, your warp prism can transport, not just warp in.&#xD;&#xA;&#xD;&#xA;Everything that makes the Zerg use his larva for units is good, if he can use it for drones he will quickly have an unbeatable eco where anything you do will be countered by him just having a ton more of units.&#xD;&#xA;&#xD;&#xA;Even just moving your army to the middle of the map just to showe that you are there and have a big army works very well, the Zerg will almost always react by producing a lot of units.&#xD;&#xA;&#xD;&#xA;**Scouting**&#xD;&#xA;&#xD;&#xA;You always have to know which tech options the Zerg has. If you scout the spire getting built you have enough time to go 2-gate + double stargate and counter the typical muta/ling with phoenix/zealot. If you don't scout it in time then there is no way to get enough air units to counter the masses of mutalisks he can get, which can often be an insta-loss if you don't have a lot of stalkers and sentries already. That said, stalker/colossi works ok against muta/ling if you get the chance to move out and attack immedatly, otherwise he gets to the critical number of mutalisks and just kill all your workers and then out-produces you.&#xD;&#xA;&#xD;&#xA;If you see a roach warren and later a hydralisk den your best bet are sentry/stalker/colossi followed by a slow and smooth transition into zealot/colossi/high templar (zealots as mineral dump and wall for the templars and colossi).&#xD;&#xA;&#xD;&#xA;It's important to know what he has, the wrong tech choice can cost you the game.&#xD;&#xA;&#xD;&#xA;Another factor for scouting is that you _have_ to regularly scout all possible expansions, there is nothing worse than to try to expand to the gold only to find out that the Zerg already has a fully saturated base there. As Day9 says, it's the worst feeling in the world to see an active expansion you didn't know about.&#xD;&#xA;&#xD;&#xA;**Expand**&#xD;&#xA;&#xD;&#xA;Don't let him out-expand you, always try to keep up. Especially if you don't apply pressure you will fall behind very quick." />
  <row Id="26965" PostHistoryTypeId="5" PostId="11483" RevisionGUID="2217f460-be99-4116-8170-dbd5109750fa" CreationDate="2010-11-24T06:49:04.697" UserId="1978" Comment="added 449 characters in body" Text="There are three rules you have to follow against Zerg, otherwise no strategy will ever help you:&#xD;&#xA;&#xD;&#xA;**Pressure**&#xD;&#xA;&#xD;&#xA;Never let the Zerg build lots of drones without having to build units, always try to keep some sort of aggression up or threaten to attack (you don't have to commit to an attack, just make sure he builds units to defend instead of drones).&#xD;&#xA;&#xD;&#xA;If you go 2-gate Robo, which is a more economic build than 3-gate Robo and allows a relatively fast expand, you can get your first 1-2 observers followed by a warp prism to warp in zealots into his mineral line. Just try to save your units and don't just sacrifice them, your warp prism can transport, not just warp in.&#xD;&#xA;&#xD;&#xA;Everything that makes the Zerg use his larva for units is good, if he can use it for drones he will quickly have an unbeatable eco where anything you do will be countered by him just having a ton more of units.&#xD;&#xA;&#xD;&#xA;Even just moving your army to the middle of the map just to showe that you are there and have a big army works very well, the Zerg will almost always react by producing a lot of units.&#xD;&#xA;&#xD;&#xA;**Scouting**&#xD;&#xA;&#xD;&#xA;You always have to know which tech options the Zerg has. If you scout the spire getting built you have enough time to go 2-gate + double stargate and counter the typical muta/ling with phoenix/zealot. If you don't scout it in time then there is no way to get enough air units to counter the masses of mutalisks he can get, which can often be an insta-loss if you don't have a lot of stalkers and sentries already. That said, stalker/colossi works ok against muta/ling if you get the chance to move out and attack immedatly, otherwise he gets to the critical number of mutalisks and just kill all your workers and then out-produces you.&#xD;&#xA;&#xD;&#xA;If you see a roach warren and later a hydralisk den your best bet are sentry/stalker/colossi followed by a slow and smooth transition into zealot/colossi/high templar (zealots as mineral dump and wall for the templars and colossi).&#xD;&#xA;&#xD;&#xA;It's important to know what he has, the wrong tech choice can cost you the game.&#xD;&#xA;&#xD;&#xA;Another factor for scouting is that you _have_ to regularly scout all possible expansions, there is nothing worse than to try to expand to the gold only to find out that the Zerg already has a fully saturated base there. As Day9 says, it's the worst feeling in the world to see an active expansion you didn't know about.&#xD;&#xA;&#xD;&#xA;If you don't want to commit to robo tech before knowing his tech path, remember that hallucinations, especially the hallucinated phoenix, can be quite effective as scouts. The upgrade is cheaper than getting the robo and you need the sentries anyways. This way you can scout after two gates and then decide for either robo or stargate and it's usually right in time to check when he gets his lair up so you can often see what he follows up with.&#xD;&#xA;&#xD;&#xA;**Expand**&#xD;&#xA;&#xD;&#xA;Don't let him out-expand you, always try to keep up. Especially if you don't apply pressure you will fall behind very quick." />
  <row Id="26966" PostHistoryTypeId="5" PostId="11460" RevisionGUID="232cb463-e2ed-4567-8d8e-2445038ade6d" CreationDate="2010-11-24T07:00:43.627" UserId="18" Comment="grammar changes" Text="For the outside case, there's the &quot;**Nerf Armor**&quot;; it exists for the DS lite, DSi and DSi XL.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;With that it should resist almost any fall...&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/oxCm3.jpg" />
  <row Id="26967" PostHistoryTypeId="2" PostId="11484" RevisionGUID="37cdc805-0fba-4c1d-977e-a417a2617bb8" CreationDate="2010-11-24T07:12:34.350" UserId="4037" Text="As in all the other collector's editions, nope. The account serial is tied to the pet and vise-versa. I don't see why they would change this policy, since every other item in the collector's edition is exactly the same as previous versions just updated. Ex. Art book, dvd, music. So basically if you want the pet you gotta pay for the collectors edition new. " />
  <row Id="26968" PostHistoryTypeId="2" PostId="11485" RevisionGUID="c58b14e8-e555-4453-a75b-8cc2520507b6" CreationDate="2010-11-24T08:02:17.743" UserId="1169" Text="From the callofduty.com [profile avatar page][1] I managed to get to the [link account page][2]. From there is a link to an instructions page for &quot;[I can't find my VIP Code!][3]&quot;&#xD;&#xA;&#xD;&#xA;Unfortunately these seem to apply to COD:World At War. I.e. &quot;CoDWW&quot; appears in the URL.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.callofduty.com/profile/avatar&#xD;&#xA;  [2]: http://www.callofduty.com/CoDWW/profile/linking&#xD;&#xA;  [3]: http://www.callofduty.com/CoDWW/intel/172" />
  <row Id="26969" PostHistoryTypeId="2" PostId="11486" RevisionGUID="908fdf59-0823-43f5-b0d7-6c65b90bc124" CreationDate="2010-11-24T08:10:24.490" UserId="207" Text="Currently I'm at the point in Die2Nite where my town is basically about to be destroyed(170 defense vs. 255 zombies in the best case scenario). However, I'm determined to be the last man standing. While I already have my house filled with defensive items, I'm wondering if I should load up a battery launcher or some other weapon and take it with me to bed. Will it improve my chances for surviving through the evening?" />
  <row Id="26970" PostHistoryTypeId="1" PostId="11486" RevisionGUID="908fdf59-0823-43f5-b0d7-6c65b90bc124" CreationDate="2010-11-24T08:10:24.490" UserId="207" Text="Does going to bed with a weapon increase my chance of survival?" />
  <row Id="26971" PostHistoryTypeId="3" PostId="11486" RevisionGUID="908fdf59-0823-43f5-b0d7-6c65b90bc124" CreationDate="2010-11-24T08:10:24.490" UserId="207" Text="&lt;die2nite&gt;" />
  <row Id="26972" PostHistoryTypeId="5" PostId="11485" RevisionGUID="07928790-e302-4890-adcd-18e302d0cae2" CreationDate="2010-11-24T08:38:19.660" UserId="1169" Comment="added 332 characters in body" Text="From the callofduty.com [profile avatar page][1] I managed to get to the [link account page][2]. From there is a link to an instructions page for &quot;[I can't find my VIP Code!][3]&quot;&#xD;&#xA;&#xD;&#xA;Unfortunately these seem to apply to COD:World At War. I.e. &quot;CoDWW&quot; appears in the URL.&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;&#xD;&#xA;I think I've done it, rather than linking my account through the edit profile pages I did it via [the theater section][4]. This did not require a VIP code. I just needed to login to my Playstation Network account. I imagine the process would be similar for Xbox 360.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.callofduty.com/profile/avatar&#xD;&#xA;  [2]: http://www.callofduty.com/CoDWW/profile/linking&#xD;&#xA;  [3]: http://www.callofduty.com/CoDWW/intel/172&#xD;&#xA;  [4]: http://www.callofduty.com/theater/link" />
  <row Id="26973" PostHistoryTypeId="2" PostId="11487" RevisionGUID="bdacc94b-a3ce-4833-ba0b-5dc0619b61e9" CreationDate="2010-11-24T09:43:44.917" UserId="4989" Text="Within World of Warcraft you can play many mini games via add-ons. [Here is list of mini games available.](http://wow.curse.com/downloads/wow-addons/categories/minigames.aspx). The link is to Curse Gaming - World of Warcraft addon site. There you will find many titles such as _Bejeweled_ and _Peggle_. These two examples are the **official** version of the game created and supported by _PopCapGames_." />
  <row Id="26974" PostHistoryTypeId="6" PostId="11480" RevisionGUID="bc51928c-f31c-4b7e-8a9a-19c5688e4e92" CreationDate="2010-11-24T10:08:46.027" UserId="122" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="26975" PostHistoryTypeId="5" PostId="11305" RevisionGUID="30a972d0-abe5-4bb4-a62f-023122d94554" CreationDate="2010-11-24T10:26:35.677" UserId="4797" Comment="added 143 characters in body; edited title" Text="Does anyone know the optimal buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (high chance of pin bonus and customers should accept at first offer - no haggling; to get the maximum number of Just Combo bonuses possible) for each customer in the game (including Euria) while making profit as high as possible (*prioritize experience*)? &#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make the item inventory well stocked with items so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Also, I would like to know the optimal buying/selling percentages for *maximum profit*, while making the customer not haggle and making the experience as high as possible (*prioritize profit over experience*).&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edit: &#xD;&#xA;I found a Pin Bonus guide here: http://recettear.wikia.com/wiki/Pin_Bonus_Percentages but the data for some of the customers are missing (some are even wrong), and there is no data at all for decreased-priced items. (Although this maybe because it was written for the demo version of the game.) I am playing the Full version with the current latest v1.108 patch." />
  <row Id="26976" PostHistoryTypeId="4" PostId="11305" RevisionGUID="30a972d0-abe5-4bb4-a62f-023122d94554" CreationDate="2010-11-24T10:26:35.677" UserId="4797" Comment="added 143 characters in body; edited title" Text="Recettear: Optimal percentages for maximum profit and experience when buying and selling for each customer" />
  <row Id="26977" PostHistoryTypeId="2" PostId="11488" RevisionGUID="362c1c8b-dbe7-4c7a-b357-20570f241f78" CreationDate="2010-11-24T10:37:10.640" UserId="4177" Text="Recently my Ghost data is full... and I need to delete some Ghost data before I can watch some top world record Ghost run...&#xD;&#xA;&#xD;&#xA;On that list, it seems that I had 32 Ghost data, and it is full... so 32 means I cannot have 1 Rival Ghost + 1 Top World record Ghost for each race track (because there are 32 race tracks, so it requires 64 Ghost data slot).&#xD;&#xA;&#xD;&#xA;Is there a way to have more than 32?  The data should be kind of small... any way to store it into a 2GB SD Card, for example?&#xD;&#xA;" />
  <row Id="26978" PostHistoryTypeId="1" PostId="11488" RevisionGUID="362c1c8b-dbe7-4c7a-b357-20570f241f78" CreationDate="2010-11-24T10:37:10.640" UserId="4177" Text="Can Mario Kart Wii allow having more than 32 Ghost run data?" />
  <row Id="26979" PostHistoryTypeId="3" PostId="11488" RevisionGUID="362c1c8b-dbe7-4c7a-b357-20570f241f78" CreationDate="2010-11-24T10:37:10.640" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="26980" PostHistoryTypeId="2" PostId="11489" RevisionGUID="e03c735e-cca2-4523-9ab4-92398dc84436" CreationDate="2010-11-24T12:13:12.890" UserId="3383" Text="This is a difficult one to answer; given the link between Stories and Qualities, it will be different dependant on what is available to you.&#xD;&#xA;&#xD;&#xA;As a general rule, completing a series of linked Stories will carry greater reward, but this can become inefficient if the Story is difficult for the determining Quality (failed attempts receive no monetary reward).&#xD;&#xA;&#xD;&#xA;As for a specific tip; I would recommend searching the ruins in the forgotten quarter in the early game. The reward for the lowest level option is based solely on luck, and the cost of entry can be reasonably quickly reclaimed. 10 x relics @ 5p with a 50% success rate = 25p/adv." />
  <row Id="26981" PostHistoryTypeId="2" PostId="11490" RevisionGUID="6746e295-b2d7-48ef-a72e-f38124d31893" CreationDate="2010-11-24T12:24:06.583" UserId="3090" Text="I think you could play games within games in SecondLife. Users can program their own things for them. &#xD;&#xA;&#xD;&#xA;Or Minecraft. That game's pretty popular for creating things inside it. " />
  <row Id="26982" PostHistoryTypeId="2" PostId="11491" RevisionGUID="52d54961-fb50-4632-964f-4fcb95347f01" CreationDate="2010-11-24T12:32:55.127" UserId="3090" Text="I'm planning to upgrade my computer's hard drive and I'm not using an imaging program because I'm clean installing - How can I move my Steam game files and game saves from the old harddrive to the new hard drive with Windows 7?" />
  <row Id="26983" PostHistoryTypeId="1" PostId="11491" RevisionGUID="52d54961-fb50-4632-964f-4fcb95347f01" CreationDate="2010-11-24T12:32:55.127" UserId="3090" Text="How Can I Move My Steam Saves from One HD to Another?" />
  <row Id="26984" PostHistoryTypeId="3" PostId="11491" RevisionGUID="52d54961-fb50-4632-964f-4fcb95347f01" CreationDate="2010-11-24T12:32:55.127" UserId="3090" Text="&lt;steam&gt;&lt;save-games&gt;&lt;steam-account&gt;" />
  <row Id="26985" PostHistoryTypeId="2" PostId="11492" RevisionGUID="68cfac32-31c0-4072-a588-8165070868f3" CreationDate="2010-11-24T12:41:51.940" UserId="13" Text="Just copy them over.&#xD;&#xA;&#xD;&#xA;Install Steam onto the new computer so that the directory structure is all set up then copy the data files across.&#xD;&#xA;&#xD;&#xA;(I don't have Steam installed on this computer (I'm at work!) so I can't verify which folders you need to copy)." />
  <row Id="26986" PostHistoryTypeId="2" PostId="11493" RevisionGUID="d8d5a933-39aa-4084-9622-db5b3c656d25" CreationDate="2010-11-24T12:47:47.267" UserId="207" Text="I've decided that enough is enough. My townmates are being resilient and stubborn; our organization, a complete mess. It's time for me to bite the bullet and get out of this town so I can go Die2Nite elsewhere. How do I kill myself?" />
  <row Id="26987" PostHistoryTypeId="1" PostId="11493" RevisionGUID="d8d5a933-39aa-4084-9622-db5b3c656d25" CreationDate="2010-11-24T12:47:47.267" UserId="207" Text="Committing suicide" />
  <row Id="26988" PostHistoryTypeId="3" PostId="11493" RevisionGUID="d8d5a933-39aa-4084-9622-db5b3c656d25" CreationDate="2010-11-24T12:47:47.267" UserId="207" Text="&lt;how-to&gt;&lt;die2nite&gt;" />
  <row Id="26989" PostHistoryTypeId="2" PostId="11494" RevisionGUID="df15463e-87a8-40c2-8291-471a5b0c95b9" CreationDate="2010-11-24T12:53:16.780" UserId="730" Text="It depends. &#xD;&#xA;&#xD;&#xA;Every game that you have on Steam has its own save strategies. They could store their savegames in `My Documents/GameName`/ folder or in `My Documents/My Games/GameName/` on in `Local Settings` and so on. I suggest you to create a new question for each game you are interested in.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Steam Cloud&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;The only exception are the games that supports `Steam Cloud` feature. If you are not sure you can check the official page on Steam Store and look in the feature list to the right.&#xD;&#xA;&#xD;&#xA;If games support `Steam Cloud` you have to do nothing. Save games are stored directly on Steam server and they are automatically synchronized back to your account on your new pc installation.&#xD;&#xA;&#xD;&#xA;Some games that support `Steam Could`: `Half-Life 2`, `Portal`, `Torchlight`, `Toki Tori`, etc.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Microsoft Game For Windows Live&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;Also some games that use Microsoft Game For Windows Live service could store save games online. An example is `Grand Theft Auto IV`.&#xD;&#xA;" />
  <row Id="26990" PostHistoryTypeId="5" PostId="6630" RevisionGUID="2836d5c8-bbf0-4206-a4aa-97671161fe4f" CreationDate="2010-11-24T13:20:55.340" UserId="121" Comment="Added more description" Text="[**Slaves to Armok II: Dwarf Fortress**][1] is a tile based, real time strategy, city building, and adventure game for one player by [Bay 12 Games][2] developer Tarn Adams.  It focuses on player control and dynamically generated game elements.  The game is playable on PC, under Windows (XP+), Mac (OSX), and Linux (Most distros, contains a text only mode). Most game content is procedurally generated and the game is highly moddable.&#xD;&#xA;&#xD;&#xA;It features three modes:&#xD;&#xA;  &#xD;&#xA; - Fortress Mode (real time strategy, city building)&#xD;&#xA; - Adventure Mode (adventure/[roguelike][3])&#xD;&#xA; - Legends (read only view of generated history)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**FAQ**&#xD;&#xA;&#xD;&#xA;- [Dwarf Fortress Character and Graphics Sets][4]&#xD;&#xA;- [How should I learn to play Dwarf Fortress?][5]&#xD;&#xA;- [My dwarf is in a strange mood. How can I fix him?][6]&#xD;&#xA;- [What does Remv Cre stand for?][7]&#xD;&#xA;&#xD;&#xA;**Honourable Mentions**&#xD;&#xA;&#xD;&#xA;- [How can I tell which layers there are in an in-progress fortress in Dwarf Fortress?][8]&#xD;&#xA;- [Why have I been forgotten by everyone?][9]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Resources:**&#xD;&#xA;&#xD;&#xA; - [Dwarf Fortress Wiki][10]&#xD;&#xA; - [Forum][11]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12games.com/dwarves/&#xD;&#xA;  [2]: http://www.bay12games.com/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Roguelike&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/1551/dwarf-fortress-character-and-graphics-sets&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/1727/how-should-i-learn-to-play-dwarf-fortress&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/5127/my-dwarf-is-in-a-strange-mood-how-can-i-fix-him&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/5363/what-does-remv-cre-stand-for&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/6064/how-can-i-tell-which-layers-there-are-in-an-in-progress-fortress-in-dwarf-fortres/6079#6079&#xD;&#xA;  [9]: http://gaming.stackexchange.com/questions/5490/why-have-i-been-forgotten-by-everyone&#xD;&#xA;  [10]: http://df.magmawiki.com&#xD;&#xA;  [11]: http://www.bay12games.com/forum/" />
  <row Id="26991" PostHistoryTypeId="5" PostId="6838" RevisionGUID="4c430143-799c-4cfb-a7c8-8a9d2d5d7729" CreationDate="2010-11-24T13:20:55.400" UserId="121" Comment="Added more description; deleted 4 characters in body" Text="Slaves to Armok II: Dwarf Fortress is a tile based, real time strategy, city building, and adventure game for one player by Bay 12 Games developer Tarn Adams." />
  <row Id="26992" PostHistoryTypeId="2" PostId="11495" RevisionGUID="e63dc50d-4c3e-4d95-b4c5-3cc8c8801db0" CreationDate="2010-11-24T13:29:09.580" UserId="4182" Text="Steam game files and game saves are two different subjects.&#xD;&#xA;&#xD;&#xA;You can copy the Steam folder altogether to the new HD and then do the following:&#xD;&#xA;- delete everything except SteamApps folder and Steam.exe&#xD;&#xA;- run Steam.exe. This will make it re-sync with the Steam Cloud and download everything again and recognize the &quot;just&quot; installed games.&#xD;&#xA;&#xD;&#xA;Some games have their auto-install routines which will be triggered on the first run. This reveals itself as the steam installer service requesting authorization.&#xD;&#xA;&#xD;&#xA;Save games are mostly under Users/&lt;username&gt;, or the Steam folder itself. Make a backup of the entire users folder in any case you could need something later.&#xD;&#xA;&#xD;&#xA;See this [How-To][1] from to how you move your installation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129" />
  <row Id="26993" PostHistoryTypeId="5" PostId="11244" RevisionGUID="8733342b-cac9-46fc-bea3-c578919bb8f4" CreationDate="2010-11-24T13:54:20.940" UserId="730" Comment="beautify" Text="In order to play Civilization V in DX9 mode I have to verify the file integrity, and Steam downloads a file.&#xD;&#xA;&#xD;&#xA;Any idea why I have to do this in order to play?" />
  <row Id="26994" PostHistoryTypeId="4" PostId="11244" RevisionGUID="8733342b-cac9-46fc-bea3-c578919bb8f4" CreationDate="2010-11-24T13:54:20.940" UserId="730" Comment="beautify" Text="Why I need to verify Steam file integrity when a play Civilization V in DX9 mode?" />
  <row Id="26995" PostHistoryTypeId="2" PostId="11496" RevisionGUID="0c1f1125-58e5-4390-a89e-4f8fc397da93" CreationDate="2010-11-24T14:04:46.750" UserId="207" Text="**Die2Nite is a multiplayer browser-based social game in which a town of 40 residents are tasked with surviving a zombie onslaught for as long as possible.**&#xD;&#xA;&#xD;&#xA;Set in a post-apocalyptic wasteland, where the world has gone to hell and zombies roam in hordes around isolated towns, Die2Nite brings a remarkable social twist to the zombie survival game formula. The game heavily encourages cooperation and organization through the use of its built-in forums, as each citizen can only do so much in a day before they run out of action points (AP). &#xD;&#xA;&#xD;&#xA;AP, given out in fixed amounts each day, is spent on tasks such as building defense structures or venturing out into the Great Beyond; when you run out, you're forced to drink, eat, or use drugs to recover from exhaustion or find yourself stuck outside to die. Each ration you use draws your town one step closer to its inevitable destruction, and the items may even have unrealized side-effects...&#xD;&#xA;&#xD;&#xA;Figuring out how best to use your AP in any given situation is only half the game; convincing your fellow citizens to use theirs for the best as well is the true uphill battle, and the criteria by which good players are separated from the bad.&#xD;&#xA;&#xD;&#xA;You can play Die2Nite for free at [www.die2nite.com][1]. Currently, it is in private beta, meaning you will need an invite code to access the site. You can request one at the Gaming.SE's Die2Nite chatroom, located [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://chat.stackexchange.com/rooms/103/die2nite" />
  <row Id="26996" PostHistoryTypeId="2" PostId="11497" RevisionGUID="84d55e89-232c-4c8f-9d92-83f25b7ea2d5" CreationDate="2010-11-24T14:04:46.750" UserId="207" Text="Die2Nite is a multiplayer browser-based social game in which a town of 40 residents are tasked with surviving a zombie onslaught for as long as possible." />
  <row Id="26997" PostHistoryTypeId="2" PostId="11498" RevisionGUID="11ad2cf3-fbd3-40fc-8a01-7c35adc03b59" CreationDate="2010-11-24T14:04:50.373" UserId="5020" Text="I want to purchase a Hard copy of Civilization V. I would like this to contain the Manual and the flowchart that shows technological advances. When you try and look into this those items are rarely mentioned. They are not even mentioned in the Contents for the Collectors Edition. I know they exist because I have seen them on a demo on youtube. Also I believe the basic version is missing some Features/Civilizations. Does anyone know which version I need to buy to get a full version and to get all the literature that I mentioned please?" />
  <row Id="26998" PostHistoryTypeId="1" PostId="11498" RevisionGUID="11ad2cf3-fbd3-40fc-8a01-7c35adc03b59" CreationDate="2010-11-24T14:04:50.373" UserId="5020" Text="Civilization V versions" />
  <row Id="26999" PostHistoryTypeId="3" PostId="11498" RevisionGUID="11ad2cf3-fbd3-40fc-8a01-7c35adc03b59" CreationDate="2010-11-24T14:04:50.373" UserId="5020" Text="&lt;upcoming-games&gt;" />
  <row Id="27000" PostHistoryTypeId="6" PostId="11498" RevisionGUID="29ed514c-74d2-4cc3-bcda-c29ebd5429b1" CreationDate="2010-11-24T14:09:45.527" UserId="85" Comment="Swapped tag for a more appropriate one. ♪" Text="&lt;civilization-5&gt;" />
  <row Id="27001" PostHistoryTypeId="2" PostId="11499" RevisionGUID="0866e33e-e92a-4a7b-a172-7ea4219b2e1b" CreationDate="2010-11-24T14:51:14.760" UserId="816" Text="If you have a cyanide tablet available to you, you can suicide instantly.&#xD;&#xA;&#xD;&#xA;The alternative options are myriad, but slower. The most obvious choice is waiting for nightfall. Just wait outside the city gates. Zombies will happily oblige you.&#xD;&#xA;&#xD;&#xA;Note that dying of suicide or outside the gates at night will cause any achievements from the previous day to be lost (it's considered not living through the whole day). If you're really feeling evil, you could open the gates right before the attack to avoid this (and possibly get the last man standing achievement)." />
  <row Id="27002" PostHistoryTypeId="2" PostId="11500" RevisionGUID="ad812f68-2c84-4c15-9f08-a1a4c4d2aeb6" CreationDate="2010-11-24T15:08:18.027" UserId="1280" Text="I have played Oblivion but it is very old age, many rpgs are fantasy. I have seen fallout it is very post-modern. Is there in RPG with realistic theme? Not post-modern neither fantasy. A realistic current age RPG (like age of tycoon city games)" />
  <row Id="27003" PostHistoryTypeId="1" PostId="11500" RevisionGUID="ad812f68-2c84-4c15-9f08-a1a4c4d2aeb6" CreationDate="2010-11-24T15:08:18.027" UserId="1280" Text="Realistic Modern RPGs" />
  <row Id="27004" PostHistoryTypeId="3" PostId="11500" RevisionGUID="ad812f68-2c84-4c15-9f08-a1a4c4d2aeb6" CreationDate="2010-11-24T15:08:18.027" UserId="1280" Text="&lt;role-playing-game&gt;" />
  <row Id="27005" PostHistoryTypeId="4" PostId="11500" RevisionGUID="b7a9ad4e-3be2-4636-938f-c4832b1c81f2" CreationDate="2010-11-24T15:19:37.937" UserId="1280" Comment="added question mark in title" Text="Realistic Modern RPGs?" />
  <row Id="27006" PostHistoryTypeId="5" PostId="11496" RevisionGUID="44990fbf-e48c-4df8-9b17-213288b4a0b8" CreationDate="2010-11-24T15:44:58.547" UserId="274" Comment="deleted 122 characters in body" Text="Set in a post-apocalyptic wasteland, where the world has gone to hell and zombies roam in hordes around isolated towns, Die2Nite brings a remarkable social twist to the zombie survival game formula. The game heavily encourages cooperation and organization through the use of its built-in forums, as each citizen can only do so much in a day before they run out of action points (AP). &#xD;&#xA;&#xD;&#xA;AP, given out in fixed amounts each day, is spent on tasks such as building defense structures or venturing out into the Great Beyond; when you run out, you're forced to drink, eat, or use drugs to recover from exhaustion or find yourself stuck outside to die. Each ration you use draws your town one step closer to its inevitable destruction, and the items may even have unrealized side-effects...&#xD;&#xA;&#xD;&#xA;Figuring out how best to use your AP in any given situation is only half the game; convincing your fellow citizens to use theirs for the best as well is the true uphill battle, and the criteria by which good players are separated from the bad.&#xD;&#xA;&#xD;&#xA;You can play Die2Nite for free at [www.die2nite.com][1]. (Currently, it is in private beta, meaning you will need an invite code to sign up. Several members of Gaming.SE who play can be found in the [Die2Nite chat room][2]. They may have spare invites available.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://chat.stackexchange.com/rooms/103/die2nite" />
  <row Id="27007" PostHistoryTypeId="6" PostId="11500" RevisionGUID="8c7a7e4e-82d2-439b-b16b-324c847ec69f" CreationDate="2010-11-24T15:46:54.983" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;" />
  <row Id="27008" PostHistoryTypeId="4" PostId="11493" RevisionGUID="55791907-c110-4817-9fc9-156be38342c0" CreationDate="2010-11-24T15:54:26.253" UserId="3129" Comment="edited title" Text="How do I Commit Suicide?" />
  <row Id="27009" PostHistoryTypeId="5" PostId="11495" RevisionGUID="d0970311-ea78-4e9f-9866-aec2d86c7e4f" CreationDate="2010-11-24T15:55:56.920" UserId="4182" Comment="added 9 characters in body" Text="Steam game files and game saves are two different subjects.&#xD;&#xA;&#xD;&#xA;You can copy the Steam folder altogether to the new HD and then do the following:&#xD;&#xA;- delete everything except SteamApps folder and Steam.exe&#xD;&#xA;- run Steam.exe. This will make it re-sync with the Steam Cloud and download everything again and recognize the &quot;just&quot; installed games.&#xD;&#xA;&#xD;&#xA;Some games have their auto-install routines which will be triggered on the first run. This reveals itself as the steam installer service requesting authorization.&#xD;&#xA;&#xD;&#xA;Save games are mostly under Users/&lt;username&gt;, or the Steam folder itself. Make a backup of the entire users folder in any case you could need something later.&#xD;&#xA;&#xD;&#xA;See this Steam [How-To][1] describing how you move your installation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129" />
  <row Id="27010" PostHistoryTypeId="2" PostId="11501" RevisionGUID="3505e28a-61e9-4827-be3b-7cf687d7bd73" CreationDate="2010-11-24T16:05:21.060" UserId="6431" UserDisplayName="Aardvark" Text="Its simply for entertainment.  The game watches for the last kill before the objective was completed (not sure how much earlier it can be) and displays it as the final kill.  If there were no last kills, theres no final kill cam" />
  <row Id="27011" PostHistoryTypeId="5" PostId="11499" RevisionGUID="fbf6611a-8720-4a24-b612-6c8896ee397f" CreationDate="2010-11-24T16:08:04.460" UserId="816" Comment="added 171 characters in body" Text="If you have a cyanide tablet available to you, you can suicide instantly.&#xD;&#xA;&#xD;&#xA;The alternative options are myriad, but slower. The most obvious choice is waiting for nightfall. Just wait outside the city gates. Zombies will happily oblige you.&#xD;&#xA;&#xD;&#xA;Note that dying of suicide or outside the gates at night will cause any achievements from the previous day to be lost (it's considered not living through the whole day). &lt;strike&gt;If you're really feeling evil, you could open the gates right before the attack to avoid this (and possibly get the last man standing achievement).&lt;/strike&gt; EDIT: As LessPop points out, the portal lock prevents this. You could still try your luck, opening the gate right before 23:40 and hoping nobody notices." />
  <row Id="27012" PostHistoryTypeId="2" PostId="11502" RevisionGUID="8ec0ebba-17e7-4941-8377-e1b54dafbeff" CreationDate="2010-11-24T16:11:06.287" UserId="1721" Text="When on the shore where the treasure is, pull out your telescopic lens and browse the shore around the X on your map (marking the treasure's location) until you see your target. Then attempt to land on the shore." />
  <row Id="27013" PostHistoryTypeId="2" PostId="11503" RevisionGUID="a20643fe-0942-458f-8cd2-d65699e6809a" CreationDate="2010-11-24T16:20:41.937" UserId="5022" Text="You also get a room for free at the Wrangler once you have collected every debt and taken care of the previous debt collector (which is the last task of that quest)." />
  <row Id="27014" PostHistoryTypeId="2" PostId="11504" RevisionGUID="777a02dc-c151-4a7b-8970-52a4843d6cb9" CreationDate="2010-11-24T16:24:09.383" UserId="3129" Text="**No.** However some items that can be used as weapons will add to your homes Defense if left in your chest overnight. This includes heavy objects, such as the Beer Fridge, and some animals, such as the Fat Cat." />
  <row Id="27015" PostHistoryTypeId="4" PostId="10052" RevisionGUID="9043a6db-75ac-48b6-95d7-bb2caebf1b30" CreationDate="2010-11-24T16:25:01.007" UserId="13" Comment="corrected spelling in title" Text="How can I land for a treasure hunt in Sid Meier's Pirates for the Wii?" />
  <row Id="27016" PostHistoryTypeId="10" PostId="11500" RevisionGUID="f1697b41-e2d6-4cc5-9c16-9d6239f30c78" CreationDate="2010-11-24T16:27:58.730" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="27017" PostHistoryTypeId="6" PostId="11442" RevisionGUID="3a73364b-98b1-4125-b11a-3fe886a46a98" CreationDate="2010-11-24T16:33:00.457" UserId="452" Comment="edited tags" Text="&lt;hardware&gt;&lt;ds&gt;&lt;accessories&gt;&lt;dsi&gt;" />
  <row Id="27018" PostHistoryTypeId="2" PostId="11505" RevisionGUID="4dc94707-5004-4b37-8cf0-29e0ad027d1f" CreationDate="2010-11-24T16:39:21.767" UserId="5023" Text="I swear I came across one that did a couple years ago (had some kind of weird dongle that would allow it to work on pretty much everything), but I could be thinking of something else.  I'd rather not have to buy two different wheels..." />
  <row Id="27019" PostHistoryTypeId="1" PostId="11505" RevisionGUID="4dc94707-5004-4b37-8cf0-29e0ad027d1f" CreationDate="2010-11-24T16:39:21.767" UserId="5023" Text="Are there any racing wheels that support both XBOX 360 and PS3?" />
  <row Id="27020" PostHistoryTypeId="3" PostId="11505" RevisionGUID="4dc94707-5004-4b37-8cf0-29e0ad027d1f" CreationDate="2010-11-24T16:39:21.767" UserId="5023" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;controllers&gt;&lt;racing&gt;" />
  <row Id="27021" PostHistoryTypeId="2" PostId="11506" RevisionGUID="44a76296-0531-4546-bfe6-f5974dfdeea2" CreationDate="2010-11-24T17:24:29.060" UserId="5025" Text="Review scores don't seem to affect your chances; only the game's stats.  Also possibly the game's combination, but you should never make a game that doesn't have an &quot;Amazing&quot; combination (more $!).  I'm not sure whether or not creativity has a bigger influence on your Grand Prize chances than the other stats.  Also, review scores don't mean anything anyway.  If you save your game right before you kill the last bug, and you get a review score of 37, restart the app. You might get a review score of 36.  Restart again, you might get a review score of 40." />
  <row Id="27022" PostHistoryTypeId="2" PostId="11507" RevisionGUID="a625e2dc-33aa-4d6f-a09e-82645b3ad859" CreationDate="2010-11-24T17:25:18.357" UserId="274" Text="I follow the blog [Rock, Paper, Shotgun][1]. They strictly cover PC games, and occasionally post interesting features on new or upcoming games that are off-the-beaten-path, as well as breakout indie games. The staff include several long-time game journalism veterans who (in my opinion) have a decent sense of what constitutes &quot;interesting&quot; or &quot;unique&quot; in an industry that is becoming increasingly dominated by generic, &quot;safe&quot; blockbuster games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockpapershotgun.com/" />
  <row Id="27023" PostHistoryTypeId="2" PostId="11508" RevisionGUID="73ae189c-36bb-4a24-a00f-503fbc033230" CreationDate="2010-11-24T17:26:38.620" UserId="3256" Text="I got this one: http://www.amazon.co.uk/gp/product/B003ELORWE&#xD;&#xA;&#xD;&#xA;It came with the poster, but the manual is just a PDF on the disk." />
  <row Id="27024" PostHistoryTypeId="2" PostId="11509" RevisionGUID="79f152b7-2d45-4c3c-96c8-62bb788e5519" CreationDate="2010-11-24T17:50:20.907" UserId="255" Text="I want to make an automatic railroad. When I stand on a pressure plate I want a cart to arrive within a few seconds. To do this I have setup a self resetting booster. At the end of the booster I have a pressure plate with redstone wire to change the track direction. However once the redstone changes the initial track direction it never goes back once I step off the pressure plate. (See below)&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Am I doing something wrong? Is this happening because of the [South-West rule](http://www.minecraftwiki.net/wiki/Minecart_Tracks#South-west_Rule)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ngYQp.png" />
  <row Id="27025" PostHistoryTypeId="1" PostId="11509" RevisionGUID="79f152b7-2d45-4c3c-96c8-62bb788e5519" CreationDate="2010-11-24T17:50:20.907" UserId="255" Text="Changing track direction in minecraft?" />
  <row Id="27026" PostHistoryTypeId="3" PostId="11509" RevisionGUID="79f152b7-2d45-4c3c-96c8-62bb788e5519" CreationDate="2010-11-24T17:50:20.907" UserId="255" Text="&lt;minecraft&gt;" />
  <row Id="27027" PostHistoryTypeId="12" PostId="11509" RevisionGUID="a74e8851-c708-4ef3-9bfb-92b3988f56a6" CreationDate="2010-11-24T17:50:51.250" UserId="255" Text="[{&quot;Id&quot;:255,&quot;DisplayName&quot;:&quot;Lucas McCoy&quot;}]" />
  <row Id="27028" PostHistoryTypeId="13" PostId="11509" RevisionGUID="4afd9002-e49d-407f-9079-c336ba5a766d" CreationDate="2010-11-24T17:50:55.307" UserId="255" Text="[{&quot;Id&quot;:255,&quot;DisplayName&quot;:&quot;Lucas McCoy&quot;}]" />
  <row Id="27031" PostHistoryTypeId="2" PostId="11511" RevisionGUID="4b96e49e-7dec-4701-b301-46a2f1a021fe" CreationDate="2010-11-24T18:15:09.840" UserId="4409" Text="It is attainable, but I think it may be buggy.&#xD;&#xA;&#xD;&#xA;I won all my random 2v2 placements, and to my disappointment, I was not awarded this achievement. A few weeks later, I did random 4v4, and after winning all placements on that, I did finally receive it." />
  <row Id="27032" PostHistoryTypeId="2" PostId="11512" RevisionGUID="10057f85-4be0-42aa-afc3-f819b40b69c4" CreationDate="2010-11-24T18:16:07.343" UserId="1485" Text="There's no *features* different between the versions, but some had extra scenarios/maps/civs to play. Some of these extras can be bought as DLC for other versions, if desired (although I think it's just the Babylonian civilisation available this way at the moment).&#xD;&#xA;&#xD;&#xA;I believe no version of the game comes with a hard-copy manual - it's all [PDF][1] - but any physical-copy version of the game does comes with a large poster that has the tech-tree flow chart as well as information on the civics and units (and other bits? I haven't got mine to hand to check).&#xD;&#xA;&#xD;&#xA;[1]: http://www.2kgames.com/manual/civ5/" />
  <row Id="27033" PostHistoryTypeId="2" PostId="11513" RevisionGUID="212e5631-db8b-4108-95d2-d740d7867726" CreationDate="2010-11-24T18:40:37.733" UserId="4393" Text="This is happening because you need at least one block of redstone to point &quot;towards&quot; the track, you can't just run parallel to it. Hopefully this awesome paint diagram will explain what I mean:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/vhJWF.gif" />
  <row Id="27034" PostHistoryTypeId="2" PostId="11514" RevisionGUID="c9d84863-cb67-4c10-ae8d-28557fae6e71" CreationDate="2010-11-24T18:48:22.900" UserId="4393" Text="If you are starting from scratch and no patches, then the Cataclysm DVD should bring you up to 4.0.3a. They sent out many [Warnings][1] not to install the previous games on top of patch 4.x, so it stands to reason that they would just give you the full game on Cataclysm as they have in the past. However there is a [topic][2] over at mmo-champion indicating that the game client might try to download the BC and Wrath data over the internet, so hopefully that is not a problem. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/wow/en/forum/topic/933154266&#xD;&#xA;  [2]: http://www.mmo-champion.com/threads/791140-Easiest-way-to-install-Cataclysm-%28When-it-comes-out%29" />
  <row Id="27035" PostHistoryTypeId="5" PostId="9722" RevisionGUID="e37bd2d3-442a-4995-93b6-1bd067b9b2b5" CreationDate="2010-11-24T19:53:31.487" UserId="14" Comment="added 247 characters in body" Text="I got this achievement in the middle of the fifth game for 4v4 placement. I was already 2 wins and 2 loses, so it isn't for 5 wins. It happend during intensive micro during battle, so I didn't notice what achievement I got until I finished the game. In the end we lost even the fifth game. Sorry, nothing special comes to mind, that could trigger such an achievemt.&#xD;&#xA;&#xD;&#xA;**EDIT**: I checked the replays and I actually went 3 wins 2 losses and in the middle of the 6th game I got the achievement. It might be that the achievement is just bugged. Or it really needs a different trigger than 5-0 in placement matches." />
  <row Id="27037" PostHistoryTypeId="2" PostId="11515" RevisionGUID="c5e22bcd-8706-4824-9efa-21261dd6bb9f" CreationDate="2010-11-24T20:01:18.007" UserId="144" Text="It works!&#xD;&#xA;&#xD;&#xA;(Caveat: Thus far I've only been playing on non-Pro easy mode, but if that's working fine I can't imagine that the other buttons are going to cause issues...)" />
  <row Id="27038" PostHistoryTypeId="2" PostId="11516" RevisionGUID="049d9b08-0c92-49ef-9e28-d5c758c24dea" CreationDate="2010-11-24T20:08:22.553" UserId="5029" Text="I downloaded the 33800 patch(client version) ran the installer.  But when I try to run the game, the intro plays, then the game quits saying: &quot;Some of your PAK files may be corrupted&quot;.  what do I do?&#xD;&#xA;&#xD;&#xA;*I wasn't sure if this would fit SuperUser better.  If it does, please migrate.  Thanks.*" />
  <row Id="27039" PostHistoryTypeId="1" PostId="11516" RevisionGUID="049d9b08-0c92-49ef-9e28-d5c758c24dea" CreationDate="2010-11-24T20:08:22.553" UserId="5029" Text="How to install Marine Corps patch 33800?" />
  <row Id="27040" PostHistoryTypeId="3" PostId="11516" RevisionGUID="049d9b08-0c92-49ef-9e28-d5c758c24dea" CreationDate="2010-11-24T20:08:22.553" UserId="5029" Text="&lt;patch&gt;" />
  <row Id="27041" PostHistoryTypeId="5" PostId="10937" RevisionGUID="987f6ea2-6172-454b-980f-d27fcb7bf30f" CreationDate="2010-11-24T20:32:45.953" UserId="730" Comment="added 250 characters in body" Text="I have a problem with Fallout 3 GOTY, Steam version. It crashes as soon as I try to create a **New** game. No other messages than the generic Windows 'Application stops working' dialog.&#xD;&#xA;&#xD;&#xA;I have tried many things:&#xD;&#xA;&#xD;&#xA; - Check game steam cache&#xD;&#xA; - Re-downloaded the whole game content two times(!)&#xD;&#xA; - Set lowest/highest default settings&#xD;&#xA; - Start in window/full screen mode&#xD;&#xA; - Change different resolutions&#xD;&#xA;&#xD;&#xA;I have no mods installed.&#xD;&#xA;&#xD;&#xA;My config: AMD X3 720 - XFX ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&#xD;&#xA;&#xD;&#xA;**UPDATE:** I tried also the following things but STILL no result&#xD;&#xA;&#xD;&#xA; - Updated drivers to latest 10.10 from ATI/AMD&#xD;&#xA; - Re-installed DirectX&#xD;&#xA; - Set Compatibility Mode to Fallout3.exe and FalloutLauncher.exe both Windows XP SP3 and Windows Vista SP2&#xD;&#xA; - Changed Fallout3.exe and FalloutLauncher.exe to disable Visual Themes, Desktop Composition, DPI settings and Run as Administrator&#xD;&#xA; - [Game for Windows LIVE Disabler][1]&#xD;&#xA;&#xD;&#xA;more updates&#xD;&#xA;&#xD;&#xA; - Disabled all 3rd parties services and aborted most of Windows processes&#xD;&#xA; - Checked GPU BIOS version, is the last&#xD;&#xA;&#xD;&#xA;**BOUNTY:** I would really like to play it, so here a big bounty for anyone will help to solve my issue.&#xD;&#xA;&#xD;&#xA;**BOUNTY END:** Bounty ended without a working solution. Bounty points have been assigned to Oak, that suggested to install Windows XP in dual boot. Question remains open, because I would prefer playing it in Windows 7 in the future, if possible.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com/downloads/file.php?id=1086" />
  <row Id="27042" PostHistoryTypeId="6" PostId="11516" RevisionGUID="b5819713-ebd5-4aa1-a0c4-64e9f5e1f2a3" CreationDate="2010-11-24T20:39:33.203" UserId="121" Comment="edited tags" Text="&lt;bug&gt;&lt;patch&gt;" />
  <row Id="27043" PostHistoryTypeId="5" PostId="11516" RevisionGUID="de552fd5-f030-4571-949f-e79858266b99" CreationDate="2010-11-24T20:56:57.707" UserId="816" Comment="edited body" Text="I downloaded the 33800 patch(client version) ran the installer.  But when I try to run the game, the intro plays, then the game quits saying: &quot;Some of your PAK files may be corrupted&quot;.  What do I do?&#xD;&#xA;&#xD;&#xA;*I wasn't sure if this would fit SuperUser better.  If it does, please migrate.  Thanks.*" />
  <row Id="27044" PostHistoryTypeId="2" PostId="11517" RevisionGUID="3399b483-8259-4b2e-b0c5-fc5ecc246f4b" CreationDate="2010-11-24T21:12:41.853" UserId="2135" Text="In practically every racing game I know there is some way that makes  your car accelerate faster and/or spin out less when the lights turn green at the start. Be it watching the fingers of a character floating on a cloud (Mario Kart :-P) or having the RPM in the yellow zone etc.&#xD;&#xA;&#xD;&#xA;Yet somehow, even after beating all the world tours and X-Games, I still haven't figured out how not to be in last position just after a start in DiRT 2. That I don't drive a car in real live does not held either ^^.&#xD;&#xA;&#xD;&#xA;So: **How do I get the best acceleration at the beginning of a race a) in DiRT 2 b) in most realistic racing games.**" />
  <row Id="27045" PostHistoryTypeId="1" PostId="11517" RevisionGUID="3399b483-8259-4b2e-b0c5-fc5ecc246f4b" CreationDate="2010-11-24T21:12:41.853" UserId="2135" Text="DiRT 2: How do I start as fast as the AI cars?" />
  <row Id="27046" PostHistoryTypeId="3" PostId="11517" RevisionGUID="3399b483-8259-4b2e-b0c5-fc5ecc246f4b" CreationDate="2010-11-24T21:12:41.853" UserId="2135" Text="&lt;racing&gt;&lt;dirt-2&gt;" />
  <row Id="27047" PostHistoryTypeId="2" PostId="11518" RevisionGUID="275e4bb6-8988-4e5e-9a5a-98841729a40e" CreationDate="2010-11-24T21:33:56.867" UserId="1719" Text="I know there is a new guitar being released that has buttons laid out to simulate frets by putting them in 6 rows of however many buttons.  I have a few questions about how that guitar actually works in the game.&#xD;&#xA;&#xD;&#xA; * If I were to buy this guitar, could I also use it to play the non-pro versions of guitar tracks?  That is, the tracks that have 5 colored buttons.&#xD;&#xA; * Can I use this guitar to play bass parts?" />
  <row Id="27048" PostHistoryTypeId="1" PostId="11518" RevisionGUID="275e4bb6-8988-4e5e-9a5a-98841729a40e" CreationDate="2010-11-24T21:33:56.867" UserId="1719" Text="How exactly does the new 100+ button Rock Band 3 guitar work in-game?" />
  <row Id="27049" PostHistoryTypeId="3" PostId="11518" RevisionGUID="275e4bb6-8988-4e5e-9a5a-98841729a40e" CreationDate="2010-11-24T21:33:56.867" UserId="1719" Text="&lt;rock-band-3&gt;&lt;peripherals&gt;" />
  <row Id="27050" PostHistoryTypeId="2" PostId="11519" RevisionGUID="e1c60446-dc06-4536-8697-d3f1b0290cdd" CreationDate="2010-11-24T21:42:49.337" UserId="4393" Text="According to [this][1], you can play non-pro and bass. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2010/10/21/a-rock-band-3-pro-guitar-trailer-to-crush-your-dreams/#continued" />
  <row Id="27051" PostHistoryTypeId="2" PostId="11520" RevisionGUID="2e7045c7-1d96-4e2c-964a-88db91db5fc5" CreationDate="2010-11-24T21:52:05.787" UserId="160" Text="**Yes**, you can play both standard mode and the bass parts with the Mustang. &#xD;&#xA;&#xD;&#xA;Frets 1-5 are used to simulate the Green-&gt;Orange buttons that you may be used to on the standard RB Strat, though they're wider. You can also use frets 13-17, which are narrower and liken a bit more to the solo buttons from the RB Strat. I am not sure though if they function in the same manner in which you don't have to strum for the solo/Big Rock Endings parts. &#xD;&#xA;&#xD;&#xA;For the bass parts in Pro Mode, you can simply ignore the 2 strings you don't use (B and high E). " />
  <row Id="27052" PostHistoryTypeId="2" PostId="11521" RevisionGUID="cabe4d74-c648-4ef5-b88f-d59dc6e82ba5" CreationDate="2010-11-24T22:03:41.667" UserId="4929" Text="I'm a big fan of football manager Hattrick www.hattrick.org. I play it since 2004. To reduce time spent managing my team I use tool hattrick organizer ([www.hattrickorganizer.net][2]). I use it only for setting a lineup according to a current form of my players and to test formation choice against upcoming opponent. Unfortunately it's almost a year since last upgrade of this tool. During last few seasons rules changed quite a lot and I experienced big differences between predicted field area strengths (e.g. strength of center defence) and real ones obtained during match. I would like to switch the tool for something more up to date.  &#xD;&#xA;Most important features for me are:  &#xD;&#xA;* lineup assistant - recommends suitable players for a position  &#xD;&#xA;* area of field strength estimation  &#xD;&#xA;* prediction of result of upcoming match according to lineup, formation etc choosen  &#xD;&#xA;&#xD;&#xA;  Could someone with enough reputation add tag hattrick to this question? Thanx.&#xD;&#xA;  [2]: http://www.hattrickorganizer.net/" />
  <row Id="27053" PostHistoryTypeId="1" PostId="11521" RevisionGUID="cabe4d74-c648-4ef5-b88f-d59dc6e82ba5" CreationDate="2010-11-24T22:03:41.667" UserId="4929" Text="What support tool for playing Hattrick online manager should I use instead of Hattrick Organizer?" />
  <row Id="27054" PostHistoryTypeId="3" PostId="11521" RevisionGUID="cabe4d74-c648-4ef5-b88f-d59dc6e82ba5" CreationDate="2010-11-24T22:03:41.667" UserId="4929" Text="&lt;tools&gt;" />
  <row Id="27055" PostHistoryTypeId="6" PostId="11521" RevisionGUID="f5660280-22b3-4be2-922b-f44e11bfcf46" CreationDate="2010-11-24T22:09:57.323" UserId="2252" Comment="edited tags" Text="&lt;tools&gt;&lt;hattrick&gt;" />
  <row Id="27056" PostHistoryTypeId="2" PostId="11522" RevisionGUID="c6b586e8-b82f-465c-aa7e-ce2534897e3b" CreationDate="2010-11-24T22:12:15.523" UserId="104" Text="My wife and I have been playing the new Poker Night at the Inventory, which is fun and all, but we can't play together.&#xD;&#xA;&#xD;&#xA;Is there a PC poker game which allows LAN play, and will fill in empty slots with bots?&#xD;&#xA;&#xD;&#xA;We are not particularly good at poker, so the bots don't have to be either :P" />
  <row Id="27057" PostHistoryTypeId="1" PostId="11522" RevisionGUID="c6b586e8-b82f-465c-aa7e-ce2534897e3b" CreationDate="2010-11-24T22:12:15.523" UserId="104" Text="Looking for a hold 'em poker game with LAN play and bots." />
  <row Id="27058" PostHistoryTypeId="3" PostId="11522" RevisionGUID="c6b586e8-b82f-465c-aa7e-ce2534897e3b" CreationDate="2010-11-24T22:12:15.523" UserId="104" Text="&lt;pc&gt;&lt;lan&gt;&lt;poker&gt;" />
  <row Id="27059" PostHistoryTypeId="5" PostId="11521" RevisionGUID="293d31ac-626c-4e64-8911-72d8ac650ac3" CreationDate="2010-11-24T22:12:27.740" UserId="85" Comment="♪" Text="I'm a big fan of football manager [Hattrick](http://www.hattrick.org). I play it since 2004. To reduce time spent managing my team, I use the tool hattrick organizer ([www.hattrickorganizer.net][2]). I use it only for setting a lineup according to a current form of my players and to test formation choice against upcoming opponent. &#xD;&#xA;&#xD;&#xA;Unfortunately it's almost a year since last upgrade of this tool. During the last few seasons, rules changed quite a lot and I experienced big differences between predicted field area strengths (e.g. strength of center defence) and real ones obtained during a match. I would like to switch the tool for something more up to date.  &#xD;&#xA;&#xD;&#xA;Most important features for me are:  &#xD;&#xA;&#xD;&#xA;* lineup assistant - recommends suitable players for a position  &#xD;&#xA;* area of field strength estimation  &#xD;&#xA;* prediction of result of upcoming match according to lineup, formation etc choosen  &#xD;&#xA;&#xD;&#xA;  [2]: http://www.hattrickorganizer.net/" />
  <row Id="27060" PostHistoryTypeId="2" PostId="11523" RevisionGUID="fbdde852-ffec-4a5c-82ce-e2680a56ca59" CreationDate="2010-11-24T22:39:48.760" UserId="3114" Text="So, in my last town, no one really outlined scavenging all that well to me.  How does autosearch work?  Do I just leave it going, and come back to find items?&#xD;&#xA;&#xD;&#xA;What happens if my rucksack is filled and I'm still autosearching?  Do new scavenged items simply gt placed on the ground?  Or do I stop finding things?  &#xD;&#xA;&#xD;&#xA;Is it better if I put down all of my stuff before leaving my character to autosearch?" />
  <row Id="27061" PostHistoryTypeId="1" PostId="11523" RevisionGUID="fbdde852-ffec-4a5c-82ce-e2680a56ca59" CreationDate="2010-11-24T22:39:48.760" UserId="3114" Text="How do I Scavenge?" />
  <row Id="27062" PostHistoryTypeId="3" PostId="11523" RevisionGUID="fbdde852-ffec-4a5c-82ce-e2680a56ca59" CreationDate="2010-11-24T22:39:48.760" UserId="3114" Text="&lt;die2nite&gt;" />
  <row Id="27063" PostHistoryTypeId="5" PostId="11455" RevisionGUID="2707fba4-dc5c-4641-99bc-49de2ceeab20" CreationDate="2010-11-24T22:40:54.597" UserId="3114" Comment="Added linkage." Text="I've been playing [Die2Nite][1] for 3 days now, and still have basically no idea where to find the various notifications.  So, going from this, how will I know when I'm dead?  Where will this be listed?  I haven't got much longer to live (I'm both injured and drug addicted), and would like to know where to look to hear the bad news.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="27064" PostHistoryTypeId="2" PostId="11524" RevisionGUID="3e852efa-8a1d-4013-9006-39bdb241d299" CreationDate="2010-11-24T22:42:56.443" UserId="2382" Text="Multiple editions of Civlization 5 have been released.&#xD;&#xA;&#xD;&#xA;Some as retail **boxed** versions, others as digital downloads.&#xD;&#xA;&#xD;&#xA;The premium editions contain bonuses which range from:&#xD;&#xA;&#xD;&#xA;   * metalic figurines&#xD;&#xA;   * art work&#xD;&#xA;   * music tracks&#xD;&#xA;   * behind the scenes videos&#xD;&#xA;   * extra civilizations&#xD;&#xA;   * map packs&#xD;&#xA;   * posters / misc. memorabilia&#xD;&#xA;&#xD;&#xA;Many retail stores provided different or **unique** perks included in the list above, so it is difficult to give a full list. Also it is not possible to buy a **supreme** version with all the perks listed above.&#xD;&#xA;&#xD;&#xA;Note that **There is no hard copy manual released with any versions of Civlization 5**, further more there are no hard copies of the technology tree.&#xD;&#xA;&#xD;&#xA;See this link: http://www.civilization5.com/#/community/feature_socialresponsibility&#xD;&#xA;&#xD;&#xA;&gt; We’ve made the formerly 200+ page printed manual an improved interactive PDF. This PDF manual allows you to click on screenshots to see them clearer than thumbnails, navigate much easier with clickable links, and most importantly, look forward to manual updates as we make changes to the game. But don’t take my word for it; I have a sample of the manual for you to check out: Click here to see the sample. **Included in the retail copies is a small quick-start manual to get you up and running as quickly as possible.**&#xD;&#xA;&#xD;&#xA;The last sentence references a small pamphlet included in retail copies, but not the full manual and tech tree.&#xD;&#xA;&#xD;&#xA;What you may have seen on youtube was the **Collectors edition artwork book**&#xD;&#xA;![Collectors edition artwork book][1]&#xD;&#xA;&#xD;&#xA;This is **not the manual**, but a picture book containing artwork related to the game.&#xD;&#xA;As far as I know, this edition was only produces as a **once only** batch and it is quite difficult to find copies for sale.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aaxjf.jpg" />
  <row Id="27065" PostHistoryTypeId="2" PostId="11525" RevisionGUID="4750586d-e522-40b3-b3d1-a9cd350f5702" CreationDate="2010-11-24T22:43:45.217" UserId="5011" Text="It seems that [this one][1] can do what you are asking. &#xD;&#xA;Dont't any details though.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.engadget.com/2008/10/31/fanatecs-porsche-911-turbo-s-racing-wheel-plays-on-xbox-360-ps/" />
  <row Id="27066" PostHistoryTypeId="5" PostId="11517" RevisionGUID="9498d558-449d-4851-889e-e293ce2fc5f9" CreationDate="2010-11-24T22:46:34.357" UserId="2135" Comment="typo" Text="In practically every racing game I know there is some way that makes  your car accelerate faster and/or spin out less when the lights turn green at the start. Be it watching the fingers of a character floating on a cloud (Mario Kart :-P) or having the RPM in the yellow zone etc.&#xD;&#xA;&#xD;&#xA;Yet somehow, even after beating all the world tours and X-Games, I still haven't figured out how not to be in last position just after a start in DiRT 2. That I don't drive a car in real live does not help either ^^.&#xD;&#xA;&#xD;&#xA;So: **How do I get the best acceleration at the beginning of a race a) in DiRT 2 b) in most realistic racing games.**" />
  <row Id="27067" PostHistoryTypeId="5" PostId="11523" RevisionGUID="ca4b6b6a-152c-4065-b1cc-4ac1d89bf511" CreationDate="2010-11-24T23:02:25.427" UserId="3114" Comment="fixed typo" Text="So, in my last town, no one really outlined scavenging all that well to me.  How does autosearch work?  Do I just leave it going, and come back to find items?&#xD;&#xA;&#xD;&#xA;What happens if my rucksack is filled and I'm still autosearching?  Do new scavenged items simply get placed on the ground?  Or do I stop finding things?  &#xD;&#xA;&#xD;&#xA;Is it better if I put down all of my stuff before leaving my character to autosearch?" />
  <row Id="27068" PostHistoryTypeId="2" PostId="11526" RevisionGUID="430bdb5c-d6b7-4b75-a663-7b5d137b83bb" CreationDate="2010-11-24T23:04:11.807" UserId="274" Text="Once you click the Scavenge button in a zone, you'll have to wait 2 hours before you can search that zone again. As a convenience, the game will automatically search for you whenever possible, even if you're offline.&#xD;&#xA;&#xD;&#xA;You will continue to repeatedly search even your if inventory fills up. Items you can't carry will be dropped on the ground.&#xD;&#xA;&#xD;&#xA;For effective scavenging, set out of town early in the day, find a zone that isn't depleted, and log off for a while. Zones will become depleted after they've been searched so many times, so check back later in the day and move to another one if necessary. When your inventory is full or you're low on AP, haul your loot back to town to earn the admiration and respect of your peers.&#xD;&#xA;&#xD;&#xA;Always remember to flag the zone as either depleted or uncleared so people viewing the map will know the situation. " />
  <row Id="27069" PostHistoryTypeId="5" PostId="11526" RevisionGUID="d77d900b-f00f-495c-9e85-0aa84c8dbe24" CreationDate="2010-11-24T23:09:25.457" UserId="274" Comment="added 4 characters in body" Text="Once you click the Scavenge button in a zone, you'll have to wait 2 hours before you can search that zone again. As a convenience, the game will automatically search for you whenever possible, even if you're offline.&#xD;&#xA;&#xD;&#xA;You will continue to repeatedly search even your if inventory fills up. Items you can't carry will be dropped on the ground.&#xD;&#xA;&#xD;&#xA;For effective scavenging, set out of town early in the day, find a zone that isn't depleted, and log off for a while. Zones will become depleted after they've been searched so many times, so check back later in the day and move to another one if necessary. When your inventory is full or you're low on AP, haul your loot back to town to earn the admiration and respect of your peers.&#xD;&#xA;&#xD;&#xA;Always remember to flag the zone as either depleted or uncleared so people viewing the map will know what to find there." />
  <row Id="27070" PostHistoryTypeId="2" PostId="11527" RevisionGUID="91aee228-5c05-41c3-802e-631967605c5f" CreationDate="2010-11-24T23:14:54.577" UserId="160" Text="When you enter a square for the first time in a day, you have the option to search it. You can do this even if the zone is marked as Depleted, you'll just have less of a chance to find quality items. After you Scavenge the first time, a 2 hour timer will start. After 2 hours, you will search the zone again without having to hit the button or even be online. This is known as **autosearching**.&#xD;&#xA;&#xD;&#xA;If your rucksack is filled while you are autosearching, the next time that you come online, the extra items that did not fit into your rucksack will be dropped onto the ground. You *will* keep finding things even if your rucksack fills, you just can't carry them with you. &#xD;&#xA;&#xD;&#xA;You can only Scavenge/Autosearch a single square once per day. If you are in square 1/0, decide to scavenge, autosearch for a few hours, then move to 2/0, if you move back to 1/0, you *will not be able to scavenge 1/0 again*. You'll have to wait until the next day. &#xD;&#xA;&#xD;&#xA;It's handy to have your rucksack as empty as possible while autosearching, if only because it'll allow you to carry as much as possible back to the town and minimize the amount of AP other people will have to spend coming back to pick up dropped items. &#xD;&#xA;&#xD;&#xA;If you become a Hero and choose the Scavenger class, then autosearching will take 30 minutes less and you also have a larger chance to find useful items." />
  <row Id="27071" PostHistoryTypeId="2" PostId="11528" RevisionGUID="a03be7bc-a82e-42bc-b0da-21452ba0e99b" CreationDate="2010-11-24T23:17:19.077" UserId="1425" Text="[PokerTH][1]. Definitely has internet-based multiplayer (with game lobbies too - so you can join a game with people you don't know and prove your worth). I'm pretty sure LAN play is available too. Not sure about bots in multiplayer games though...&#xD;&#xA;&#xD;&#xA;As an added bonus there are binary packages for a variety of popular operating systems, so it's not just a &quot;Windows-only&quot; deal.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pokerth.net" />
  <row Id="27072" PostHistoryTypeId="2" PostId="11529" RevisionGUID="cdfc1075-5dc0-4568-b4ed-88e661ebff72" CreationDate="2010-11-24T23:51:36.773" UserId="121" Text="I just started playing die2night and my group seems to think a workshop is *very* important.  Why is that?" />
  <row Id="27073" PostHistoryTypeId="1" PostId="11529" RevisionGUID="cdfc1075-5dc0-4568-b4ed-88e661ebff72" CreationDate="2010-11-24T23:51:36.773" UserId="121" Text="Why is this workshop so important?" />
  <row Id="27074" PostHistoryTypeId="3" PostId="11529" RevisionGUID="cdfc1075-5dc0-4568-b4ed-88e661ebff72" CreationDate="2010-11-24T23:51:36.773" UserId="121" Text="&lt;die2nite&gt;" />
  <row Id="27075" PostHistoryTypeId="2" PostId="11530" RevisionGUID="263f6844-f372-4d20-bd62-a2bda7f98d94" CreationDate="2010-11-24T23:53:55.663" UserId="1070" Text="For all the help text and upsell messages in die2nite, I cannot figure out how users are selected for Hero status. At first I thought the game had a &quot;freemium&quot; model where you could pay to be a hero but none of the &quot;become a hero&quot; links take me anywhere.&#xD;&#xA;&#xD;&#xA;Are successful users from past towns granted hero status? Or is there a purchase flow that just isn't available yet?" />
  <row Id="27076" PostHistoryTypeId="1" PostId="11530" RevisionGUID="263f6844-f372-4d20-bd62-a2bda7f98d94" CreationDate="2010-11-24T23:53:55.663" UserId="1070" Text="How do I become a Hero in die2nite?" />
  <row Id="27077" PostHistoryTypeId="3" PostId="11530" RevisionGUID="263f6844-f372-4d20-bd62-a2bda7f98d94" CreationDate="2010-11-24T23:53:55.663" UserId="1070" Text="&lt;die2nite&gt;&lt;heros&gt;" />
  <row Id="27078" PostHistoryTypeId="2" PostId="11531" RevisionGUID="813d24c6-19b1-4a17-9788-f3b7daeb661e" CreationDate="2010-11-25T00:04:02.170" UserId="207" Text="You are correct in that there is a purchase flow that just isn't available yet. However, there's also another way to become a hero: manage to pull out of a town that has lasted for five complete days as the Last Man Standing, and you'll be rewarded not only with a special distinction but also with a certain amount of Hero days depending on how long you survived. You can read up on Last Man Standing and the rewards [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/#help/last_man_standing?sk=e655a" />
  <row Id="27079" PostHistoryTypeId="2" PostId="11532" RevisionGUID="043a0a24-bf34-43a9-a34b-5f28e9f9a6ec" CreationDate="2010-11-25T00:08:33.460" UserId="207" Text="A workshop allows you to convert common, otherwise useless materials such as rotten logs and scrap metal into more rare materials that can be used towards building up construction sites, such as twisted planks and wrought iron. Without a workshop, you'll struggle to find these materials and you'll be unable to make the defenses your town needs to survive for a decent amount of time. The workshop can also be upgraded with some defenses of its own, such as the Screaming Saws, which offer 40 extra defense for your town. Finally, the workshop can be used to open those closed cans without a can opener, allowing for more food rations to be obtained easily.&#xD;&#xA;&#xD;&#xA;Particularly because of the fact that it makes it easier to build everything else in the game, the workshop should always be built first. It is your number one priority in a new town(along with a tent for defense)." />
  <row Id="27080" PostHistoryTypeId="5" PostId="11529" RevisionGUID="4a96892f-d7dd-45e8-a589-8131de99194a" CreationDate="2010-11-25T00:10:15.610" UserId="207" Comment="deleted 1 characters in body" Text="I just started playing Die2Nite and my group seems to think a workshop is *very* important.  Why is that?" />
  <row Id="27081" PostHistoryTypeId="2" PostId="11533" RevisionGUID="d80e6323-954a-4f15-bca3-dab53f80927e" CreationDate="2010-11-25T00:29:23.887" UserId="5030" Text="I'm searching for this game I used to play on the sega genesis when I was younger. It was a scary game. Probably horror. I can't think of the name though.&#xD;&#xA;&#xD;&#xA;You play as this green guy or green ghost or something. Your mission is to haunt a house to scare off a family. &#xD;&#xA;&#xD;&#xA;Some specifics I remember:&#xD;&#xA;&#xD;&#xA;- In order to scare off the family members you would always possess a household object whether it'd be a telescope, fishtank or couch,etc. The objects would turn into monsters for like 1 second and then the family members would get freaked and leave the room.&#xD;&#xA;- The family always moves to a new home after they get scared from the last one.&#xD;&#xA;- There were always levels you'd play inbetween before getting to a new house. It might've been Hell. You walk through a long path and there are always these giant hands poking out of a wall trying to kill you.&#xD;&#xA;- The family consisted of a married couple, a brother and a sister.&#xD;&#xA;&#xD;&#xA;If anyone needs more info from me, I'll try to be more specific. If you can give me the name of the game that would be great. Thanks!!" />
  <row Id="27082" PostHistoryTypeId="1" PostId="11533" RevisionGUID="d80e6323-954a-4f15-bca3-dab53f80927e" CreationDate="2010-11-25T00:29:23.887" UserId="5030" Text="I'm looking for a specific Horror video game" />
  <row Id="27083" PostHistoryTypeId="3" PostId="11533" RevisionGUID="d80e6323-954a-4f15-bca3-dab53f80927e" CreationDate="2010-11-25T00:29:23.887" UserId="5030" Text="&lt;old-games&gt;" />
  <row Id="27084" PostHistoryTypeId="5" PostId="11526" RevisionGUID="b79f7da9-1299-4d26-bf27-78bdaf65e09d" CreationDate="2010-11-25T00:30:52.933" UserId="274" Comment="added 3 characters in body; added 22 characters in body" Text="Once you click the Scavenge button in a zone, you'll have to wait 2 hours before you can search that zone again. As a convenience, the game will automatically re-search for you whenever possible, even if you're offline.&#xD;&#xA;&#xD;&#xA;You will continue to repeatedly search even your if inventory fills up. Items you can't carry will be drop to the ground the next time you log in.&#xD;&#xA;&#xD;&#xA;For effective scavenging, set out of town early in the day, find a zone that isn't depleted, and log off for a while. Zones will become depleted after they've been searched so many times, so check back later in the day and move to another one if necessary. When your inventory is full or you're low on AP, haul your loot back to town to earn the admiration and respect of your peers.&#xD;&#xA;&#xD;&#xA;Always remember to flag the zone as either depleted or uncleared so people viewing the map will know what to find there." />
  <row Id="27089" PostHistoryTypeId="6" PostId="11533" RevisionGUID="b85dce5b-b8e8-4ec8-ac12-dba2f2ad3368" CreationDate="2010-11-25T01:11:47.327" UserId="274" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="27090" PostHistoryTypeId="2" PostId="11536" RevisionGUID="88e8b6a3-9c7a-47aa-b1e3-461f17c48ab3" CreationDate="2010-11-25T01:21:32.740" UserId="3114" Text="So I've been playing [Die2Nite][1], and my second town seems like I can actually learn something from it.  I've just begun autosearching.&#xD;&#xA;&#xD;&#xA;So, is there a certain point at which a zone becomes depleted?  I mean, should I come back after a certain number of hours to move to a new zone?  Will I even be notified if the zone I'm searching becomes depleted?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="27091" PostHistoryTypeId="1" PostId="11536" RevisionGUID="88e8b6a3-9c7a-47aa-b1e3-461f17c48ab3" CreationDate="2010-11-25T01:21:32.740" UserId="3114" Text="When do I Give Up and Go Home?" />
  <row Id="27092" PostHistoryTypeId="3" PostId="11536" RevisionGUID="88e8b6a3-9c7a-47aa-b1e3-461f17c48ab3" CreationDate="2010-11-25T01:21:32.740" UserId="3114" Text="&lt;die2nite&gt;" />
  <row Id="27093" PostHistoryTypeId="2" PostId="11537" RevisionGUID="47882a88-d0d2-4741-9b70-f479d24a1822" CreationDate="2010-11-25T01:43:48.053" UserId="207" Text="I'm still not sure how many times one has to search a zone for it to become depleted, or if it varies from zone to zone; from past experience I'm guessing it's around three-four searches. If you're going to leave your session idle for a while, four-six hours is a good amount(two-three searches); however, you must beware of other players who might stumble upon the zone and search it themselves, causing the zone to deplete faster.&#xD;&#xA;&#xD;&#xA;When a zone becomes depleted, the Scavenge Zone button becomes Scavenge Zone(Depleted), letting you know that the zone is depleted, along with a nice helpful purple icon above it confirming that it's not lying about the zone being depleted.&#xD;&#xA;&#xD;&#xA;Note that depleted zones aren't empty; you'll still have a chance of finding common materials such as rotten logs and scrap metal to take back to the workshop with each search, just nothing special like drugs or chests. " />
  <row Id="27095" PostHistoryTypeId="6" PostId="11530" RevisionGUID="0cc08efb-078e-4205-9ef0-6b0a6a7cf008" CreationDate="2010-11-25T02:16:59.437" UserId="3114" Comment="edited tags" Text="&lt;die2nite&gt;&lt;heroes&gt;" />
  <row Id="27097" PostHistoryTypeId="6" PostId="11530" RevisionGUID="67ef28fc-9fbd-4ce8-ad7a-b19ea24c75b2" CreationDate="2010-11-25T02:39:23.303" UserId="207" Comment="edited tags" Text="&lt;die2nite&gt;" />
  <row Id="27098" PostHistoryTypeId="5" PostId="11524" RevisionGUID="72c7f60b-ec03-4d3a-b396-b7c1e655fdb8" CreationDate="2010-11-25T04:01:17.387" UserId="2382" Comment="added 27 characters in body" Text="Multiple editions of Civlization 5 have been released.&#xD;&#xA;&#xD;&#xA;Some as retail **boxed** versions, others as digital downloads.&#xD;&#xA;&#xD;&#xA;The premium editions contain bonuses which range from:&#xD;&#xA;&#xD;&#xA;   * metalic figurines&#xD;&#xA;   * art work&#xD;&#xA;   * music tracks&#xD;&#xA;   * behind the scenes videos&#xD;&#xA;   * extra civilizations&#xD;&#xA;   * map packs&#xD;&#xA;   * posters / misc. memorabilia&#xD;&#xA;&#xD;&#xA;Many retail stores provided different or **unique** perks included in the list above, so it is difficult to give a full list. Also it is not possible to buy a **supreme** version with all the perks listed above.&#xD;&#xA;&#xD;&#xA;Note that **There is no hard copy manual released with any versions of Civlization 5**, further more there are no hard copies of the technology tree.&#xD;&#xA;&#xD;&#xA;See this link: http://www.civilization5.com/#/community/feature_socialresponsibility&#xD;&#xA;&#xD;&#xA;&gt; We’ve made the formerly 200+ page printed manual an improved interactive PDF. This PDF manual allows you to click on screenshots to see them clearer than thumbnails, navigate much easier with clickable links, and most importantly, look forward to manual updates as we make changes to the game. But don’t take my word for it; I have a sample of the manual for you to check out: Click here to see the sample. **Included in the retail copies is a small quick-start manual to get you up and running as quickly as possible.**&#xD;&#xA;&#xD;&#xA;The last sentence references a small pamphlet included in retail copies, but not the full manual and tech tree.&#xD;&#xA;&#xD;&#xA;What you may have seen on youtube was the **Collectors edition artwork book**&#xD;&#xA;![Collectors edition artwork book][1]&#xD;&#xA;&#xD;&#xA;This is **not the manual**, but a picture book containing artwork related to the game.&#xD;&#xA;As far as I know, this edition was only produced as a **once only** batch when the game was released and it is quite difficult to find copies for sale.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aaxjf.jpg" />
  <row Id="27099" PostHistoryTypeId="2" PostId="11540" RevisionGUID="23c890cd-bf3e-4fe5-a0ad-25023f45db71" CreationDate="2010-11-24T20:45:38.843" UserId="4748" Text="I put in an X25MG2 160GB to see that it would detect an SSD. No problem, it asks to format. So i look at the partition table of the X25, and make similar on the Corsair, 100mb (like the reserved for win7 installs), and make another one for rest of drive. Both are formatted as NTFS.&#xD;&#xA;&#xD;&#xA;I put it back in the PS3 and it asks to format, which is done in 2 seconds, now it's up and running at the XMB :)" />
  <row Id="27100" PostHistoryTypeId="2" PostId="11539" RevisionGUID="c3b45276-6de6-4f4a-9b7f-546f19aab6c9" CreationDate="2010-11-24T20:26:52.903" UserId="4748" Text="Error message when it boots is in the topic : &quot;Cannot start.The correct hard disk was not found.&quot;&#xD;&#xA;&#xD;&#xA;I have a 40GB old PS3 model, and i was swapping the system drive for a 60GB Corsair SSD Force Series. &#xD;&#xA;&#xD;&#xA;* Before HDD swap i did backup to another USB HDD i had lying around.&#xD;&#xA;* After HDD swap &#xD;&#xA; * Insert Corsair from wrapping: This error.&#xD;&#xA; * Make partition on Corsair format as FAT32. This error.&#xD;&#xA; * Make sure partition on Corsair is MBR not GUID. This error.&#xD;&#xA; * Put FW 3.50 on USB stick in PS3\UPDATE. This error.&#xD;&#xA; * Hold power button until two quick beeps to enter diag menu. This error.&#xD;&#xA;&#xD;&#xA;What i haven't tried: Putting in another hdd that's not the original (that's coming now,i have a 120 and 320 lying about to test with).&#xD;&#xA;&#xD;&#xA;Anyone had similar issues or tips?" />
  <row Id="27101" PostHistoryTypeId="1" PostId="11539" RevisionGUID="c3b45276-6de6-4f4a-9b7f-546f19aab6c9" CreationDate="2010-11-24T20:26:52.903" UserId="4748" Text="Playstation 3 HDD Change - &quot;Cannot start.The correct hard disk was not found.&quot;" />
  <row Id="27102" PostHistoryTypeId="3" PostId="11539" RevisionGUID="c3b45276-6de6-4f4a-9b7f-546f19aab6c9" CreationDate="2010-11-24T20:26:52.903" UserId="4748" Text="&lt;boot&gt;&lt;error&gt;&lt;playstation&gt;" />
  <row Id="27103" PostHistoryTypeId="17" PostId="11539" RevisionGUID="f33ef5dc-6a6c-4182-98ac-6d9f99b6490a" CreationDate="2010-11-25T04:26:20.093" UserId="-1" Comment="from http://superuser.com/questions/214750/playstation-3-hdd-change-cannot-start-the-correct-hard-disk-was-not-found" Text="" />
  <row Id="27104" PostHistoryTypeId="2" PostId="11541" RevisionGUID="83e7966d-9ed1-43eb-97de-bf9a675ac29b" CreationDate="2010-11-25T04:56:47.010" UserId="1057" Text="[Haunting][1] fits your description almost identically.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Haunting_(video_game)" />
  <row Id="27105" PostHistoryTypeId="6" PostId="11533" RevisionGUID="50691bff-aabd-4ee8-a9e3-f4bb96448360" CreationDate="2010-11-25T05:00:28.817" UserId="1057" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;genesis&gt;" />
  <row Id="27106" PostHistoryTypeId="2" PostId="11542" RevisionGUID="2fc63ae5-e78b-464e-a43e-fe3db702d8f1" CreationDate="2010-11-25T05:08:51.167" UserId="4310" Text="What's your Supreme Commander 2 build order. I don't just want &quot;6 mass extractors, 2 power and a factory&quot;. List of building and units out to the second or third factory, please. " />
  <row Id="27107" PostHistoryTypeId="1" PostId="11542" RevisionGUID="2fc63ae5-e78b-464e-a43e-fe3db702d8f1" CreationDate="2010-11-25T05:08:51.167" UserId="4310" Text="Supreme Commander 2 - Build Orders" />
  <row Id="27108" PostHistoryTypeId="3" PostId="11542" RevisionGUID="2fc63ae5-e78b-464e-a43e-fe3db702d8f1" CreationDate="2010-11-25T05:08:51.167" UserId="4310" Text="&lt;supreme-commander-2&gt;" />
  <row Id="27109" PostHistoryTypeId="2" PostId="11543" RevisionGUID="b9bbdea3-b360-41db-b007-7201296243ce" CreationDate="2010-11-25T05:20:10.200" UserId="4310" Text="UEF Air Rush:&#xD;&#xA;&#xD;&#xA;- ACU:  2 Mass extractors&#xD;&#xA;- Eng1: 2 Mass extractors&#xD;&#xA;- Eng2: 1 Air Factory, then 2 power&#xD;&#xA;- ACU:  1 Air Factory&#xD;&#xA;- Air1: 1 Engineer, 2 bombers, shield&#xD;&#xA;- Eng2: 2 Mass extractors, then 3 power&#xD;&#xA;- Air2: 2 Engineers, Shield, wait for gunship research &#xD;&#xA;- Eng 3 &amp; 4 assist the factories.&#xD;&#xA;- ACU:  Mass extractors, moving towards centre of map.&#xD;&#xA;- Research gunships&#xD;&#xA;- Continue with power, research and air bases. I usually produce 1:4 fighters to gunships vs AI, but you need to be more flexible vs humans.&#xD;&#xA;&#xD;&#xA;A nice alternative is to use the Engineers to build all the base buildings (4 mex then air) and run the ACU towards the centre of the map straight away, but you're saving research points for air, not ACU upgrades, so he'll need some backup a couple of minutes in to the game." />
  <row Id="27110" PostHistoryTypeId="12" PostId="11543" RevisionGUID="6dd9f2fe-b534-4c01-ab4c-f26f767c3b2e" CreationDate="2010-11-25T05:20:29.560" UserId="4310" Text="[{&quot;Id&quot;:4310,&quot;DisplayName&quot;:&quot;Jeremy&quot;}]" />
  <row Id="27111" PostHistoryTypeId="13" PostId="11543" RevisionGUID="c35e6a93-eba9-4ad8-b4ff-e593ee8532f5" CreationDate="2010-11-25T05:20:35.317" UserId="4310" Text="[{&quot;Id&quot;:4310,&quot;DisplayName&quot;:&quot;Jeremy&quot;}]" />
  <row Id="27116" PostHistoryTypeId="2" PostId="11545" RevisionGUID="a49359b0-0b89-43c9-8aea-5bfe8bdb8f42" CreationDate="2010-11-25T08:19:40.400" UserId="23" Text="Does that mean that if no one screws up and everybody gets his daily ration, our water sources will be depleted in 2.85 more days? (The city started existing less than a day ago at 23:36.)&#xD;&#xA;&#xD;&#xA;Even if we all took 1 water ration every 3 days (unlikely) that only is enough to last for 9 days -- not to forget that banished people also get to get their daily ration." />
  <row Id="27117" PostHistoryTypeId="1" PostId="11545" RevisionGUID="a49359b0-0b89-43c9-8aea-5bfe8bdb8f42" CreationDate="2010-11-25T08:19:40.400" UserId="23" Text="Our city has 40 citizens. Our well has 114 water rations left. What gives?" />
  <row Id="27118" PostHistoryTypeId="3" PostId="11545" RevisionGUID="a49359b0-0b89-43c9-8aea-5bfe8bdb8f42" CreationDate="2010-11-25T08:19:40.400" UserId="23" Text="&lt;die2nite&gt;" />
  <row Id="27119" PostHistoryTypeId="5" PostId="11545" RevisionGUID="70fbbd35-8f18-49bb-9d35-2166cb8c1a86" CreationDate="2010-11-25T08:36:41.930" UserId="23" Comment="added 119 characters in body" Text="Does that mean that if no one screws up and everybody gets his daily ration, our water sources will be depleted in 2.85 more days? (The city started existing less than a day ago at 23:36.)&#xD;&#xA;&#xD;&#xA;Even if we all took 1 water ration every 3 days (unlikely) that only is enough to last for 9 days -- not to forget that banished people also get to get their daily ration.&#xD;&#xA;&#xD;&#xA;Is this true? Could there be other sources of water in the map? Are we going to have to kill each other to survive?" />
  <row Id="27120" PostHistoryTypeId="2" PostId="11546" RevisionGUID="52d40710-bb01-444e-8a93-01260da68ccb" CreationDate="2010-11-25T08:48:24.247" UserId="5038" Text="According to my experience in 2v2 first rushing team is in advantage.&#xD;&#xA;-You &amp; ur teammate are acting together as you select 1 opponent and rush together.&#xD;&#xA;-Your opponents army are standing seperate at the beginning usually(depends on the map).&#xD;&#xA;-You will have the advantage of a delay on his ally to help him out.&#xD;&#xA;-You can use this advantage to break the wall-in or any other front line defense units.&#xD;&#xA;-Once you get in you can simply clear the economy of one player and keep them busy dealing with your units and pyschological effect of being rushed.&#xD;&#xA;-You can send ur incoming units continously to the ones base if everything is working out for you and get a &quot;gg&quot;." />
  <row Id="27121" PostHistoryTypeId="2" PostId="11547" RevisionGUID="76113a37-e0a5-4f7c-8e3e-4b89258a28f8" CreationDate="2010-11-25T08:59:03.183" UserId="207" Text="One of the main construction sites you have to consider making in the game is the Pump. The Pump not only provides you with some opportunities to further improve your town's defenses with the strongest traps in the game, but also allows your town to obtain more water through upgrades. Through this mechanism, you'll be able to survive beyond four days even if nobody dies, and with good teamwork you should be able to avoid having to kill each other off to avoid dehydration.&#xD;&#xA;&#xD;&#xA;Furthermore, it's possible to find Jerry Cans on the map, which, when purified using a Water Purifier Tablet, provide 2-10 extra rations of water that are immediately added to the town well.&#xD;&#xA;&#xD;&#xA;I wouldn't stave off taking your water ration each day unless you're completely unsure with what you're doing with your AP; if your town's organized, you will get that Pump up." />
  <row Id="27127" PostHistoryTypeId="6" PostId="11539" RevisionGUID="a9dea7c7-0bc2-4627-addf-b4ddaccfe5de" CreationDate="2010-11-25T10:53:34.120" UserId="122" Comment="edited tags" Text="&lt;playstation&gt;&lt;troubleshooting&gt;&lt;error&gt;" />
  <row Id="27129" PostHistoryTypeId="2" PostId="11549" RevisionGUID="f143c033-c402-4a5c-aaff-75fa35efba85" CreationDate="2010-11-25T12:32:57.383" UserId="4182" Text="I know of the extra class slots and the various cosmetic stuff like face paints or crosshairs that are unlocked only when you prestige x times.&#xD;&#xA;I am not really into that.&#xD;&#xA;&#xD;&#xA;But I was wondering, if I would miss anything by not prestige'ing at all.&#xD;&#xA;&#xD;&#xA;If yes, how many times should I prestige for the maximum benefit?" />
  <row Id="27130" PostHistoryTypeId="1" PostId="11549" RevisionGUID="f143c033-c402-4a5c-aaff-75fa35efba85" CreationDate="2010-11-25T12:32:57.383" UserId="4182" Text="Are there any gameplay relevant benefits of prestige'ing on COD:BO?" />
  <row Id="27131" PostHistoryTypeId="3" PostId="11549" RevisionGUID="f143c033-c402-4a5c-aaff-75fa35efba85" CreationDate="2010-11-25T12:32:57.383" UserId="4182" Text="&lt;call-of-duty-black-ops&gt;&lt;prestige&gt;" />
  <row Id="27132" PostHistoryTypeId="5" PostId="11305" RevisionGUID="96c3bc1a-7cb7-4186-a307-bc883e1fdbd0" CreationDate="2010-11-25T12:56:08.403" UserId="4797" Comment="added 597 characters in body; added 15 characters in body" Text="Does anyone know the optimal buying/selling percentages of normal, increased-priced and decreased-priced items to get the maximum experience points (high chance of pin bonus and customers should accept at first offer - no haggling; to get the maximum number of Just Combo bonuses possible) for each customer in the game (including Euria) while making profit as high as possible (*prioritize experience*)? &#xD;&#xA;&#xD;&#xA;I have just finished the game and I am now trying to reach a high merchant level while trying to make the item inventory well stocked with items so I can play a 'New Game+' easily to get another adventurer's True Card.&#xD;&#xA;&#xD;&#xA;Also, I would like to know the optimal buying/selling percentages for *maximum profit*, while making the customer not haggle and making the experience as high as possible (*prioritize profit over experience*).&#xD;&#xA;&#xD;&#xA;Capitalism, Ho! Y'all!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edits: &#xD;&#xA;&#xD;&#xA;I found a Pin Bonus guide here: http://recettear.wikia.com/wiki/Pin_Bonus_Percentages but the data for some of the customers are missing (some are even wrong), and there is no data at all for decreased-priced items. (Although this maybe because it was written for the demo version of the game.) I am playing the Full version with the current latest v1.108 patch.&#xD;&#xA;&#xD;&#xA;The 'always-sell-at-104%' technique mentioned in the link I put above and FallenAngelEyes' link in the comments works fine for getting maximum experience points when buying normal-priced items. I was wondering if this could be increased for some of the customers to get more profit while still maintaining a good chance of hitting the Pin Bonuses and Just Combo chains. Also, I need optimal buying/selling info for Euria, who was probably put in the game to break Just Combo chains. I also would like to know the elusive buying/selling info for increased-price and decreased-price items for all customers." />
  <row Id="27133" PostHistoryTypeId="2" PostId="11550" RevisionGUID="6f5f09ed-6f0e-481a-8399-2e14830c6471" CreationDate="2010-11-25T13:08:45.603" UserId="4544" Text="a) I also did the entire game and I came to the conclusion that there is no real way to get a perfect start! Just make adjustments to settings of your car to improve performance in terms of grip and acceleration.&#xD;&#xA;&#xD;&#xA;No magic bullet this time! Unfortunately, you're not in Mario Kart." />
  <row Id="27134" PostHistoryTypeId="2" PostId="11551" RevisionGUID="76a5d6c0-1bbf-4d1b-aa79-a2fe820f8914" CreationDate="2010-11-25T14:07:24.097" UserId="1697" Text="Often the most interesting/innovative games don't really get the attention they deserve - at least when it comes to mainstream media.&#xD;&#xA;&#xD;&#xA;Some examples of PS3 games include *Folklore*, *Overlord II* or *Brütal Legend* which did not really get the best reviews and were mostly commercial failures. Nevertheless these games are something special with a large fanbase.&#xD;&#xA;&#xD;&#xA;Now here's the question: **How do I find out about such games (not limited to PS3)?** &#xD;&#xA;&#xD;&#xA;It appears that sites like Metacritic don't work in those cases because these games usually don't get high review scores.&#xD;&#xA;&#xD;&#xA;**Are there specialized sites out there that feature lists of such (future) cult classics?**" />
  <row Id="27135" PostHistoryTypeId="1" PostId="11551" RevisionGUID="76a5d6c0-1bbf-4d1b-aa79-a2fe820f8914" CreationDate="2010-11-25T14:07:24.097" UserId="1697" Text="How to find out about overlooked/underrated games?" />
  <row Id="27136" PostHistoryTypeId="3" PostId="11551" RevisionGUID="76a5d6c0-1bbf-4d1b-aa79-a2fe820f8914" CreationDate="2010-11-25T14:07:24.097" UserId="1697" Text="&lt;website&gt;&lt;game-list&gt;" />
  <row Id="27137" PostHistoryTypeId="2" PostId="11552" RevisionGUID="cdc279c1-9bb0-48cd-b1c8-f21e3bb776f3" CreationDate="2010-11-25T14:26:17.580" UserId="1716" Text="I was just about to dig myself a new basement to my wooden-home, when I suddenly figured that the ceiling was on fire (long story short, not even the cockroaches survived). The only thing I did was to place a torch underneath a wooden block, as I've done many times before without so devastating effects.&#xD;&#xA;&#xD;&#xA;So I wonder, can torches ignite fires? If yes, always or only under certain conditions?" />
  <row Id="27138" PostHistoryTypeId="1" PostId="11552" RevisionGUID="cdc279c1-9bb0-48cd-b1c8-f21e3bb776f3" CreationDate="2010-11-25T14:26:17.580" UserId="1716" Text="Can torches cause fire?" />
  <row Id="27139" PostHistoryTypeId="3" PostId="11552" RevisionGUID="cdc279c1-9bb0-48cd-b1c8-f21e3bb776f3" CreationDate="2010-11-25T14:26:17.580" UserId="1716" Text="&lt;minecraft&gt;" />
  <row Id="27140" PostHistoryTypeId="2" PostId="11553" RevisionGUID="3bd7daa9-8363-4638-b848-8da97b9b4024" CreationDate="2010-11-25T14:44:30.353" UserId="122" Text="A common phrase for underrated games is &quot;best games you never played&quot;. [Try googling it][1] as a single phrase - it returns a surprising number of results with individual games and list of games.&#xD;&#xA;&#xD;&#xA;This phrase is so common it also sometimes appears as a specific tag in game-related blogs.&#xD;&#xA;&#xD;&#xA;[1]:http://www.google.com/search?q=%22best+games+you+never+played%22" />
  <row Id="27141" PostHistoryTypeId="2" PostId="11554" RevisionGUID="16c94b71-4b1d-4a9f-aee5-6f056ce48f1c" CreationDate="2010-11-25T14:49:00.567" UserId="1861" Text="We have 3 car-seats at work, HD-tv's and Playstation 2's with an old copy of Gran Turismo.&#xD;&#xA;&#xD;&#xA;We use this for breaks, to do something other than smoking (as an example.)&#xD;&#xA;&#xD;&#xA;Today, we got the green light to go out and purchase 3 PS3's with Gran Turismo 5 with the necessary equipment, so naturally we want to get more people involved and not just the car-enthusiasts.&#xD;&#xA;&#xD;&#xA;What other games would fit a job-break where you only have 5-10 minutes (perhaps 15), and isn't too elaborate. Basically we would like a game where you can sit down and be up and running in short time, and have fun the entire time, and it has to be multiplayer, preferrably supporting offline mode between 3 machines.&#xD;&#xA;&#xD;&#xA;We were thinking that Call of Duty Black Ops with the new Combat Training mode would be good, but what else?&#xD;&#xA;&#xD;&#xA;Think diversity, we want games that appeal to every person at work, not just shootemup-people and car-people.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="27142" PostHistoryTypeId="1" PostId="11554" RevisionGUID="16c94b71-4b1d-4a9f-aee5-6f056ce48f1c" CreationDate="2010-11-25T14:49:00.567" UserId="1861" Text="Work pause games for PS3?" />
  <row Id="27143" PostHistoryTypeId="3" PostId="11554" RevisionGUID="16c94b71-4b1d-4a9f-aee5-6f056ce48f1c" CreationDate="2010-11-25T14:49:00.567" UserId="1861" Text="&lt;ps3&gt;" />
  <row Id="27144" PostHistoryTypeId="2" PostId="11555" RevisionGUID="7ff27c4e-204c-404c-9291-3c6038955f2c" CreationDate="2010-11-25T14:54:05.090" UserId="756" Text="According to Minepedia: [link text][1]&#xD;&#xA;&#xD;&#xA;&quot;Fire is a block that was first seen in Indev. It has an animated face on all four sides, and two faces on the inside at slants. Fire is not created naturally in a map, with the exception being in The Nether, it will only be created if the player or a Ghast causes it or Lava burns a flammable object.&quot;&#xD;&#xA;&#xD;&#xA;At no point does the minepedia describe a torch causing a fire, suggesting that no one else has seen this happen.&#xD;&#xA;&#xD;&#xA;Could it be that your roof is near to a lava flow?&#xD;&#xA;Or, you've accidentally used a flint and steel on the wood?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Fire" />
  <row Id="27145" PostHistoryTypeId="2" PostId="11556" RevisionGUID="18fc6240-fbaa-4c82-ae64-bd3b6fd820a6" CreationDate="2010-11-25T15:00:15.147" UserId="58" Text="I'm going for the Desert Survivalist achievement, and throughout my Fallout experiences, I've never taken the Cannibalism perk. I'm thinking that, since I'm playing a very evil character this time, I might take Cannibalism at some point. If I do, does engaging in cannibalism count as food?&#xD;&#xA;&#xD;&#xA;And what of the Ghastly Scavenger perk? Does feasting on ghouls and super mutants count as food?&#xD;&#xA;&#xD;&#xA;(Wow, this sounds sick as I read it ... )" />
  <row Id="27146" PostHistoryTypeId="1" PostId="11556" RevisionGUID="18fc6240-fbaa-4c82-ae64-bd3b6fd820a6" CreationDate="2010-11-25T15:00:15.147" UserId="58" Text="Does cannibalism count as food?" />
  <row Id="27147" PostHistoryTypeId="3" PostId="11556" RevisionGUID="18fc6240-fbaa-4c82-ae64-bd3b6fd820a6" CreationDate="2010-11-25T15:00:15.147" UserId="58" Text="&lt;achievements&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="27148" PostHistoryTypeId="5" PostId="9521" RevisionGUID="cbf482b8-461a-4803-a22c-8535b874e1ec" CreationDate="2010-11-25T15:13:54.847" UserId="3696" Comment="added 72 characters in body; edited tags" Text="I'm currently playing **Tomb Raider - Guardian of Light**. In the game we receive health-upgrades and ammo-upgrades as rewards. Now there are two ways this can happen:&#xD;&#xA;&#xD;&#xA; **1. Lara reaches a difficult-to-reach place and finally gets the pick-up reward.** Here the result is instantaneous. We can immediately see the health bar increase.&lt;br&gt;&lt;br&gt;&#xD;&#xA; **2. Lara completes a level bonus objective** (like enter spider tomb in 5 minutes or collect 10 skulls in the level) and the health-upgrade seems to be added to the inventory.&#xD;&#xA;&#xD;&#xA;**The question is, for step 2, how do we use that health-upgrade**? &#xD;&#xA;&lt;br&gt;The upgrade remains in inventory and nothing happens when we click it. I thought the upgrade was automatically applied after the level. But in the next level I see my health-bar exactly the same as previous level end.&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;**Edit:** I don't know who put the tag tomb-raider-gol. Removing it." />
  <row Id="27149" PostHistoryTypeId="6" PostId="9521" RevisionGUID="cbf482b8-461a-4803-a22c-8535b874e1ec" CreationDate="2010-11-25T15:13:54.847" UserId="3696" Comment="added 72 characters in body; edited tags" Text="&lt;how-to&gt;&lt;gameplay&gt;&lt;tomb-raider&gt;" />
  <row Id="27150" PostHistoryTypeId="2" PostId="11557" RevisionGUID="ed40ff09-23ec-4548-b4dd-4acfd725b9a9" CreationDate="2010-11-25T15:17:08.223" UserId="3129" Text="I'm not sure if consuming corpses directly counts. Even if it doesn't, once you've consumed 25, you'll gain the [Dine and Dash][1] challenge perk, which allows you to harvest [Human Remains][2], which can be used from your inventory, and are most definitely food.&#xD;&#xA;&#xD;&#xA;Ghastly Scavenger is unaffected by Dine and Dash, so if eating corpses directly doesn't count, then I suspect the same would apply for super mutants et al. The easiest way to test this by the way, is to take the perk, and check the challenge counter viewable on your Pip-Boy before eating a corpse.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Dine_and_Dash&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Human_remains" />
  <row Id="27151" PostHistoryTypeId="2" PostId="11558" RevisionGUID="55074be1-bcdf-489f-81d1-67ccdb8be0fd" CreationDate="2010-11-25T15:23:41.653" UserId="4544" Text="Little Big Planet could be a fun game. You can make fun levels 1 to 4 players. However, much more interesting to play online with levels created by other players." />
  <row Id="27152" PostHistoryTypeId="2" PostId="11559" RevisionGUID="5c58b950-b73f-4020-8d2b-5790389ad7a8" CreationDate="2010-11-25T15:31:39.457" UserId="23" Text="Torches can't cause a fire.&#xD;&#xA;&#xD;&#xA;* Are there burned trees in the neighbourhood? A forest fire might be the cause.&#xD;&#xA;* Did you hear a [loud &quot;flinging&quot; sound?][1] You could've been unlucky enough to have a ghast around.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Y7fm_shiSA0" />
  <row Id="27153" PostHistoryTypeId="6" PostId="11554" RevisionGUID="26ed4847-ed2d-4b85-9de3-aa36a610ff7b" CreationDate="2010-11-25T15:37:43.617" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps3&gt;" />
  <row Id="27154" PostHistoryTypeId="2" PostId="11560" RevisionGUID="e8fb71d8-9f9b-42eb-a5ac-f68399907d5b" CreationDate="2010-11-25T15:48:04.840" UserId="5044" Text="I think this may be a bug.  I have Veronica and gave her the Q-35.  She was doing fine until I saw her shooting her stock 10mm at a giant radscorpion.  I look in her inventory, no Q-35.  I use a console code to give myself another one, and give it back to her (items are created with full CND).  She did not equip nor drop it, I checked her inventory again and... no Q-35.&#xD;&#xA;&#xD;&#xA;I loaded from before I gave it back to her, generated another one and put it in her inventory, saw it sitting there before I closed it, transferred it back to me and her a couple times, and now it seems like it's staying there.  For now, anyway.&#xD;&#xA;&#xD;&#xA;This is definitely sounding like a bug though, unless I'm missing something." />
  <row Id="27155" PostHistoryTypeId="6" PostId="9521" RevisionGUID="5b134535-6de0-42f5-b1f0-74481979c25d" CreationDate="2010-11-25T16:00:27.043" UserId="23" Comment="Proper tagging" Text="&lt;gameplay&gt;&lt;tomb-raider-gol&gt;" />
  <row Id="27156" PostHistoryTypeId="5" PostId="9521" RevisionGUID="5b134535-6de0-42f5-b1f0-74481979c25d" CreationDate="2010-11-25T16:00:27.043" UserId="23" Comment="Proper tagging" Text="I'm currently playing **Tomb Raider - Guardian of Light**. In the game we receive health-upgrades and ammo-upgrades as rewards. Now there are two ways this can happen:&#xD;&#xA;&#xD;&#xA; **1. Lara reaches a difficult-to-reach place and finally gets the pick-up reward.** Here the result is instantaneous. We can immediately see the health bar increase.&lt;br&gt;&lt;br&gt;&#xD;&#xA; **2. Lara completes a level bonus objective** (like enter spider tomb in 5 minutes or collect 10 skulls in the level) and the health-upgrade seems to be added to the inventory.&#xD;&#xA;&#xD;&#xA;**The question is, for step 2, how do we use that health-upgrade**? &#xD;&#xA;&lt;br&gt;The upgrade remains in inventory and nothing happens when we click it. I thought the upgrade was automatically applied after the level. But in the next level I see my health-bar exactly the same as previous level end.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="27157" PostHistoryTypeId="2" PostId="11561" RevisionGUID="c66de279-c78c-4af1-883c-5c014da719ef" CreationDate="2010-11-25T16:04:54.420" UserId="5009" Text="I've always known my micro is the worst aspect of my game, which is is why I tend toward out producing, or being sneaky (rushing or using cloaked units).  But lately I've realized the only way I'm going to get better is to learn micro better, as well as improve my hot key usage.  I was wondering if anyone knows of a good custom map/scenario for this or has useful tips for getting better at this stuff?  I've already played through all the challenges though i haven't gotten gold in them all." />
  <row Id="27158" PostHistoryTypeId="1" PostId="11561" RevisionGUID="c66de279-c78c-4af1-883c-5c014da719ef" CreationDate="2010-11-25T16:04:54.420" UserId="5009" Text="What is the best method of getting better at micro in Starcraft 2?" />
  <row Id="27159" PostHistoryTypeId="3" PostId="11561" RevisionGUID="c66de279-c78c-4af1-883c-5c014da719ef" CreationDate="2010-11-25T16:04:54.420" UserId="5009" Text="&lt;starcraft-2&gt;" />
  <row Id="27160" PostHistoryTypeId="2" PostId="11562" RevisionGUID="e74fa643-65b5-4acc-a4f6-5b4bc8a12de7" CreationDate="2010-11-25T16:16:49.450" UserId="2874" Text="In Brotherhood the fight missions for Mercenaries have a very short time limit on them? What do you need to do in order to win the fight in less the 10 seconds. I been trying and trying and can't seem to be able to do any significant damage within 10 seconds.&#xD;&#xA;&#xD;&#xA;Thanks for your help!" />
  <row Id="27161" PostHistoryTypeId="1" PostId="11562" RevisionGUID="e74fa643-65b5-4acc-a4f6-5b4bc8a12de7" CreationDate="2010-11-25T16:16:49.450" UserId="2874" Text="Assassin's Creed Brotherhood Mercenaries Missions" />
  <row Id="27162" PostHistoryTypeId="3" PostId="11562" RevisionGUID="e74fa643-65b5-4acc-a4f6-5b4bc8a12de7" CreationDate="2010-11-25T16:16:49.450" UserId="2874" Text="&lt;assassins-creed-3&gt;" />
  <row Id="27163" PostHistoryTypeId="2" PostId="11563" RevisionGUID="f1e35709-dc2d-4295-a47f-9a0da305acf0" CreationDate="2010-11-25T16:18:28.683" UserId="58" Text="I was dressed as a member of NCR, and on a larf, decided to steal a meaningless item in the barracks (a pre-war book, specifically). I was wearing NCR armor and an NCR goggle helmet. &#xD;&#xA;&#xD;&#xA;Once I did, no one turned red, but all of a sudden, I received a message stating I was no longer dressed as a member of the NCR, and several follow-up messages about items no longer being in my inventory. Several of them seemed to be things I ... um ... kind of stole from the Mojave Outpost. Several, however, were not things I took from the Outpost. (Though they did correspond, sort of, to stuff I looted out of NCRCF.)&#xD;&#xA;&#xD;&#xA;What exactly just happened? I reloaded an autosave from entering the barracks, but I'm curious as to why so much loot/gear disappeared from my inventory upon stealing a piddly little pre-war book, but without anyone turning red and trying to kill me ... " />
  <row Id="27164" PostHistoryTypeId="1" PostId="11563" RevisionGUID="f1e35709-dc2d-4295-a47f-9a0da305acf0" CreationDate="2010-11-25T16:18:28.683" UserId="58" Text="Stole a pre-war book at Mojave Outpost and lost a lot of gear -- what happened?" />
  <row Id="27165" PostHistoryTypeId="3" PostId="11563" RevisionGUID="f1e35709-dc2d-4295-a47f-9a0da305acf0" CreationDate="2010-11-25T16:18:28.683" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="27166" PostHistoryTypeId="2" PostId="11564" RevisionGUID="46c7827e-00a0-4848-ad28-33e7e3d6a8e1" CreationDate="2010-11-25T16:26:58.390" UserId="3129" Text="Sometimes, if you steal something while seen, rather than trying to kill you, people will take back the stolen goods.&#xD;&#xA;&#xD;&#xA;Along with everything else you're carrying that you've ever stolen." />
  <row Id="27167" PostHistoryTypeId="5" PostId="8797" RevisionGUID="963aa476-c8bb-428f-8132-7a0aee353bdc" CreationDate="2010-11-25T16:42:17.070" UserId="56" Comment="added 96 characters in body" Text="&lt;s&gt;Only time will tell, if the Mac version is to be released. You can tell by the SteamPlay logo. The SteamPlay logo means that a game is playable on both Mac and PC, and just a Windows logo means it's only playable on Windows.&#xD;&#xA;&#xD;&#xA;This is the SteamPlay logo: ![SteamPlay][2]&#xD;&#xA;&#xD;&#xA;This is the Windows only logo: ![Windows][3]&#xD;&#xA;&#xD;&#xA;Just wait and see if the logo changes when it is released, we cannot know for sure.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;![Now available on Mac][4]&#xD;&#xA;&#xD;&#xA;In other words, yes.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/8930/&#xD;&#xA;  [2]: http://i.imgur.com/WoK4D.png&#xD;&#xA;  [3]: http://i.imgur.com/L6Vhu.png&#xD;&#xA;  [4]: http://i.imgur.com/l46D3.png" />
  <row Id="27168" PostHistoryTypeId="2" PostId="11565" RevisionGUID="49d9db9f-8022-490a-bfad-0b47f766b496" CreationDate="2010-11-25T17:26:58.260" UserId="1965" Text="APM spamming does help&#xD;&#xA;&#xD;&#xA;mainly, just click on as many units as you can to boost your apm. Hotkey units groups, then double tap the number to center view on the unit. This is specialy useful early on when not much goes on.&#xD;&#xA;&#xD;&#xA;If you are able to kill a few mining probes while keeping the workers production up, with buildings, then you're on a good way" />
  <row Id="27169" PostHistoryTypeId="2" PostId="11566" RevisionGUID="5f584e57-6043-4dad-9dcd-b7e7063cef5e" CreationDate="2010-11-25T17:29:29.557" UserId="274" Text="Our town is short on food, with increasingly large pile of canned food in the bank, but no way to open them. I'm only aware of two ways to open cans:&#xD;&#xA;&#xD;&#xA;1. Open the can with a screwdriver.&#xD;&#xA;2. Open the can with a can opener.&#xD;&#xA;&#xD;&#xA;Nobody in our town has found one of these yet. **Are there any other ways?**" />
  <row Id="27170" PostHistoryTypeId="1" PostId="11566" RevisionGUID="5f584e57-6043-4dad-9dcd-b7e7063cef5e" CreationDate="2010-11-25T17:29:29.557" UserId="274" Text="How do I open cans?" />
  <row Id="27171" PostHistoryTypeId="3" PostId="11566" RevisionGUID="5f584e57-6043-4dad-9dcd-b7e7063cef5e" CreationDate="2010-11-25T17:29:29.557" UserId="274" Text="&lt;items&gt;&lt;die2nite&gt;" />
  <row Id="27172" PostHistoryTypeId="2" PostId="11567" RevisionGUID="846af9b3-2283-43f2-a297-ee23ba4ee1ea" CreationDate="2010-11-25T17:39:01.170" UserId="3129" Text="You can also open a can by having a Workshop in town." />
  <row Id="27173" PostHistoryTypeId="2" PostId="11568" RevisionGUID="98e3b721-9abc-4fde-ac51-43a38e92a357" CreationDate="2010-11-25T18:12:45.217" UserId="102" Text="There is no substitute for actually playing games; no better way to learn Micro; no better way to learn Macro.&#xD;&#xA;&#xD;&#xA;However, certain techniques can be practiced on specialized maps and here are some of them:&#xD;&#xA;&#xD;&#xA; - [QXC's Stutter Step][1]: Ever notice how the Pros seem to attack and move at the same time? This map is designed to teach you that technique&#xD;&#xA; - [Multi Tasking Trainer][2]: Despite its name this map is designed to teach you how to keep your early scout alive in your opponents base... all game long.  It also features a Mineral Cap to help with your Macro, while you Micro&#xD;&#xA; - [Unit Tester][3]: While you can use this to emphasize your micro and how to engage, the thing this does best is help you understand how strong an enemy army is.  I also like to use this one to practice my Marine Micro vs Banelings.&#xD;&#xA; - [YABOT][4]: Always a good way to improve the execution of your builds.  If you're build is 3 Rax, this map is how you learn how to get the most efficient 3 Rax.  A lot of Diamond players only know simple builds like 4 Gate, 3 Rax, etc, and have just honed their execution on this map.  The best thing you can use this for is knowing when to build which buildings in your BO.  Don't count on supply as a good measure for these things, use YABOT.&#xD;&#xA;&#xD;&#xA;I realize you believe your Micro is lacking (and you may be right), but nothing is more important to the amateur player than Execution.  Half the 1000-1500 Diamond players are just players who know one build and execute it well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153767&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983&#xD;&#xA;  [3]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124763&#xD;&#xA;  [4]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752" />
  <row Id="27174" PostHistoryTypeId="2" PostId="11569" RevisionGUID="b69f0062-4484-4772-92fc-32984e9c1e7c" CreationDate="2010-11-25T18:20:07.267" UserId="1861" Text="We're upgrading our 3 aging PS2's at work to PS3's today, to get GT5 and other games, and seeing as I have a PS3 at home, a few questions come to mind:&#xD;&#xA;&#xD;&#xA;* Can we create profiles for the people that will play and have them exist on all the 3 PS3's?&#xD;&#xA;* Can I take my home profile and use it on those 3 PS3?&#xD;&#xA;* Would I need to keep it on a USB stick (assuming that is even possible)?&#xD;&#xA;* Can I &quot;download&quot; it onto the machines?&#xD;&#xA;* What about ranks in games such as Call of Duty Black Ops, would that follow my profile or be locked to one of the machines?&#xD;&#xA;&#xD;&#xA;Basically I would like to play with my own profile regardless of which of those 3 PS3's I'm sitting at, and I would guess that many at work would want their own profile to play with too, without that being locked to a single PS3 either. For instance, it wouldn't be much fun if the profile of two of the players that want to play together only exists on the same PS3.&#xD;&#xA;&#xD;&#xA;Hope I was being clear what I wanted." />
  <row Id="27175" PostHistoryTypeId="1" PostId="11569" RevisionGUID="b69f0062-4484-4772-92fc-32984e9c1e7c" CreationDate="2010-11-25T18:20:07.267" UserId="1861" Text="PS3 &quot;roaming&quot; profile?" />
  <row Id="27176" PostHistoryTypeId="3" PostId="11569" RevisionGUID="b69f0062-4484-4772-92fc-32984e9c1e7c" CreationDate="2010-11-25T18:20:07.267" UserId="1861" Text="&lt;ps3&gt;&lt;profile&gt;&lt;roaming&gt;" />
  <row Id="27177" PostHistoryTypeId="6" PostId="11562" RevisionGUID="1dad1493-8d9c-4e20-9324-cacb77913aaa" CreationDate="2010-11-25T18:43:15.370" UserId="118" Comment="edited tags" Text="&lt;assassins-creed-bh&gt;" />
  <row Id="27178" PostHistoryTypeId="2" PostId="11570" RevisionGUID="8ca57512-b018-4e35-a636-150038c29fd8" CreationDate="2010-11-25T19:19:04.750" UserId="5005" Text="Sounds like TerraFire. http://www.ortsoftware.com/tf.html&#xD;&#xA;&#xD;&#xA;This does contradict half of the things you said about the game, there is plenty of shooting, but the point of TerraFire is to get to the bottom of an underground complex, retrieve the yellow nuclear device and fly it out. The physics of your spaceship changes after picking up the bomb due to the added mass and maneuvering becomes more difficult." />
  <row Id="27179" PostHistoryTypeId="5" PostId="11488" RevisionGUID="a6d8f926-5dd7-4f78-a48e-36533e56442a" CreationDate="2010-11-25T19:45:47.877" UserId="4177" Comment="added 202 characters in body" Text="Recently my Ghost data is full... and I need to delete some Ghost data before I can watch some top world record Ghost run...&#xD;&#xA;&#xD;&#xA;On that list, it seems that I had 32 Ghost data, and it is full... so 32 means I cannot have 1 Rival Ghost + 1 Top World record Ghost for each race track (because there are 32 race tracks, so it requires 64 Ghost data slot).&#xD;&#xA;&#xD;&#xA;Is there a way to have more than 32?  The data should be kind of small... any way to store it into a 2GB SD Card, for example?&#xD;&#xA;&#xD;&#xA;**Update: I found that I can just create another player license and then probably have yet another 32 Ghost data.... oh well... just need to play using that license so as to enable all the cups.**&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27180" PostHistoryTypeId="2" PostId="11571" RevisionGUID="5f64321a-537b-443b-a069-223b148a6480" CreationDate="2010-11-25T19:57:49.767" UserId="4408" Text="Is there a way in World of Warcraft Cataclysm to raise your Steamwheedle Cartel reputation without harming your Bloodsail Buccaneers reputation?&#xD;&#xA;&#xD;&#xA;For those who don't know the *Free Knot!* quest in Dire Maul has been removed and *The Gordok Ogre Suit* in Dire Maul don't give reputation anymore." />
  <row Id="27181" PostHistoryTypeId="1" PostId="11571" RevisionGUID="5f64321a-537b-443b-a069-223b148a6480" CreationDate="2010-11-25T19:57:49.767" UserId="4408" Text="Is there a way in WoW Cataclysm to raise Steamwheedle Cartel reputation without harming Bloodsail Buccaneers?" />
  <row Id="27182" PostHistoryTypeId="3" PostId="11571" RevisionGUID="5f64321a-537b-443b-a069-223b148a6480" CreationDate="2010-11-25T19:57:49.767" UserId="4408" Text="&lt;world-of-warcraft&gt;" />
  <row Id="27183" PostHistoryTypeId="6" PostId="11571" RevisionGUID="30e5bc9a-d689-44ac-9698-3f2dfda632ea" CreationDate="2010-11-25T20:07:51.293" UserId="122" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="27184" PostHistoryTypeId="5" PostId="11571" RevisionGUID="1795e89b-9ac2-4c91-9ac1-7b7e1f5465e1" CreationDate="2010-11-25T20:21:29.083" UserId="4408" Comment="added 1 characters in body; added 8 characters in body" Text="Is there a way in World of Warcraft Cataclysm to raise your Steamwheedle Cartel reputation without harming your Bloodsail Buccaneers reputation?&#xD;&#xA;&#xD;&#xA;For those who don't know, the *Free Knot!* quest in Dire Maul has been removed and *The Gordok Ogre Suit* in Dire Maul don't give goblins reputation anymore." />
  <row Id="27185" PostHistoryTypeId="2" PostId="11572" RevisionGUID="c103886b-6bba-4240-9500-854e3b8191ca" CreationDate="2010-11-25T20:31:12.620" UserId="4584" Text="I can confirm that another way to do it has also been removed - the low level pirates just south of Ratchet in the Barrens used to give Steamwheedle Cartel rep while not lowering Bloodsail Buccaneers, albeit at a slow and painful rate.  These pirates no longer exist, their location having been taken over by Alliance-friendly Northwatch Hold marines." />
  <row Id="27186" PostHistoryTypeId="2" PostId="11573" RevisionGUID="a80751ab-ce5c-4edf-976d-0dbcb1548eac" CreationDate="2010-11-25T21:24:33.157" UserId="4989" Text="If someone was to Blizzard's digital upgrade version of Cataclysm, how big is the update? Also how big is the update from 4.0.1 to 4.0.3a?&#xD;&#xA;&#xD;&#xA;Currently, I am downloading a 4.7 gig patch -- the 3.3 to 4.0.1 patch. So I am trying to find out how much more do I need to download." />
  <row Id="27187" PostHistoryTypeId="1" PostId="11573" RevisionGUID="a80751ab-ce5c-4edf-976d-0dbcb1548eac" CreationDate="2010-11-25T21:24:33.157" UserId="4989" Text="How big is updated for Cataclysm after buy the digital upgrade? " />
  <row Id="27188" PostHistoryTypeId="3" PostId="11573" RevisionGUID="a80751ab-ce5c-4edf-976d-0dbcb1548eac" CreationDate="2010-11-25T21:24:33.157" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="27189" PostHistoryTypeId="2" PostId="11574" RevisionGUID="cad33a24-da9b-4bd4-9de8-a41710bc3656" CreationDate="2010-11-25T21:47:49.667" UserId="4989" Text="The repeatable [Water Pouch Bounty](http://www.wowhead.com/quest=1878) quest. Although, I am a not sure if this repeatable quest still exist.&#xD;&#xA;&#xD;&#xA;Each time you complete the quest you get the following: &#xD;&#xA;&#xD;&#xA; - 10 Gadgetzan Rep&#xD;&#xA; - 5 Ratchet Rep&#xD;&#xA; - 5 Booty Bay Rep&#xD;&#xA; - 5 Everlook Rep&#xD;&#xA; - (-0) Bloodsail Buccaneers Rep&#xD;&#xA;&#xD;&#xA;This continues all the way to maximum exalted... with Steamwheedle Cartel." />
  <row Id="27190" PostHistoryTypeId="5" PostId="11574" RevisionGUID="5a0b9a8a-f1fd-4ccf-ba5e-4aeb18bdb0cf" CreationDate="2010-11-25T22:02:12.810" UserId="4989" Comment="deleted 106 characters in body" Text="I thought the repeatable [Water Pouch Bounty](http://www.wowhead.com/quest=1878) quest gave you Steamwheedle Cartel reputation. However, I think I am wrong. You can check it out for yourself.&#xD;&#xA;&#xD;&#xA;Also [here is a link](http://www.wowhead.com/faction=169) to quests for Steamwheedle Cartel." />
  <row Id="27191" PostHistoryTypeId="2" PostId="11575" RevisionGUID="c70b70fc-73db-452a-a281-a4cdd0d95568" CreationDate="2010-11-25T22:13:04.427" UserId="1561" Text="Your Playstation Network (PSN) account can be [simultaneously associated with five PS3 machines][1]. So to answer the questions:&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&gt; - Can we create profiles for the people that will play and have them exist on all the 3 PS3's?  &#xD;&#xA;&gt; - Can I take my home profile and use it on those 3 PS3?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Yes, each person could have a user profile associated with their PSN account on each of the 3 PS3s. You would be able to use your existing home profile.  &#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&gt; - Would I need to keep it on a USB stick (assuming that is even possible)?  &#xD;&#xA;&gt; - Can I &quot;download&quot; it onto the machines?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Information kept on the PSN servers (trophies, list of your purchases) is automatically kept in sync between PS3s using the same PSN ID (note - you would need to ensure that trophies are synced to the server by visiting the Trophies menu item in the XMB). However information kept locally (save games, downloaded files) would not be synced. I think you can transfer most saved games using a USB stick as long as you only play them with the same account.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&gt; - What about ranks in games such as Call of Duty Black Ops, would that follow my profile or be locked to one of the machines?&#xD;&#xA;&#xD;&#xA;Rankings are stored on servers and associated with your PSN ID, so should work fine, although you may need to copy your save games across in order to use the same character profile.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/PlayStation_3#Digital_rights_management" />
  <row Id="27192" PostHistoryTypeId="2" PostId="11576" RevisionGUID="298cffb7-ef63-4ab2-82c2-8f8320121838" CreationDate="2010-11-25T22:16:30.390" UserId="5053" Text="Or Fire Fight http://www.neoseeker.com/Games/Products/PC/firefight/ map 2, though there's shooting and the ship control's don't get harder after pickup of the nuclear containers." />
  <row Id="27193" PostHistoryTypeId="2" PostId="11577" RevisionGUID="c2b240be-0531-4ff0-9586-450d36fbd838" CreationDate="2010-11-25T22:21:10.507" UserId="1561" Text="Sports games are good for games lasting under 10 minutes. &#xD;&#xA;&#xD;&#xA;The FIFA games allow up to 7 simultaneous players on the same console, and you can all play on the same team against the computer if you want (playing cooperatively is a good way to get new players interested).&#xD;&#xA;&#xD;&#xA;NBA Jam has just been released, it's extremely light-hearted and allows 4 players on the same PS3 (2-on-2). " />
  <row Id="27197" PostHistoryTypeId="5" PostId="11524" RevisionGUID="93df1dbb-68c9-4af1-8f87-82bf231a23be" CreationDate="2010-11-25T22:48:20.810" UserId="2382" Comment="deleted 7 characters in body" Text="Multiple editions of Civlization 5 have been released.&#xD;&#xA;&#xD;&#xA;Some as retail **boxed** versions, others as digital downloads.&#xD;&#xA;&#xD;&#xA;The premium editions contain bonuses which range from:&#xD;&#xA;&#xD;&#xA;   * metalic figurines&#xD;&#xA;   * art work&#xD;&#xA;   * music tracks&#xD;&#xA;   * behind the scenes videos&#xD;&#xA;   * extra civilizations&#xD;&#xA;   * map packs&#xD;&#xA;   * posters / misc. memorabilia&#xD;&#xA;&#xD;&#xA;Many retail stores provided different or **unique** perks included in the list above, so it is difficult to give a full list. Also it is not possible to buy a **supreme** version with all the perks listed above.&#xD;&#xA;&#xD;&#xA;Note that **There is no hard copy manual released with any versions of Civlization 5**, &lt;s&gt;further more there are no hard copies of the technology tree&lt;/s&gt;.&#xD;&#xA;&#xD;&#xA;See this link: http://www.civilization5.com/#/community/feature_socialresponsibility&#xD;&#xA;&#xD;&#xA;&gt; We’ve made the formerly 200+ page printed manual an improved interactive PDF. This PDF manual allows you to click on screenshots to see them clearer than thumbnails, navigate much easier with clickable links, and most importantly, look forward to manual updates as we make changes to the game. But don’t take my word for it; I have a sample of the manual for you to check out: Click here to see the sample. **Included in the retail copies is a small quick-start manual to get you up and running as quickly as possible.**&#xD;&#xA;&#xD;&#xA;The last sentence references a small pamphlet included in retail copies, but not the full manual.&#xD;&#xA;&#xD;&#xA;What you may have seen on youtube was the **Collectors edition artwork book**&#xD;&#xA;![Collectors edition artwork book][1]&#xD;&#xA;&#xD;&#xA;This is **not the manual**, but a picture book containing artwork related to the game.&#xD;&#xA;As far as I know, this edition was only produced as a **once only** batch when the game was released and it is quite difficult to find copies for sale.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aaxjf.jpg" />
  <row Id="27198" PostHistoryTypeId="2" PostId="11579" RevisionGUID="8be3d0bf-06d2-46b9-b350-be57972275eb" CreationDate="2010-11-25T22:49:06.230" UserId="5053" Text="Quarantine, maybe? http://en.wikipedia.org/wiki/Quarantine_(video_game)&#xD;&#xA;(Though there were no walls closing in.)" />
  <row Id="27199" PostHistoryTypeId="5" PostId="11558" RevisionGUID="b8740a1b-c2cc-4b15-bf1b-c0a2ef13b4ae" CreationDate="2010-11-25T23:01:03.407" UserId="4544" Comment="added 514 characters in body" Text="Little Big Planet could be a fun game. You can make fun levels 1 to 4 players. However, much more interesting to play online with levels created by other players.&#xD;&#xA;&#xD;&#xA;Edit : &#xD;&#xA;&#xD;&#xA;In the same way that Little Big Planet, there is a UN Mod racing games.&#xD;&#xA;&#xD;&#xA;Otherwise, there are still games like Buzz, which is a quiz about different theme and subject.&#xD;&#xA;&#xD;&#xA;But ... Another all this, I think [this site][1] could help you. You'll discover all the games for the PS3 where you can play multiplayer. It tells you if it is in a co-op in the campaign, online, offline and even LAN. Hoping that you will find what you want;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.co-optimus.com/system/2/playstation-3.html" />
  <row Id="27200" PostHistoryTypeId="2" PostId="11580" RevisionGUID="ab89127f-6cec-4b77-97c3-8852ff8c137f" CreationDate="2010-11-25T23:02:03.843" UserId="5054" Text="Not sure which league you're in, but since you talked about hotkey setup, I'm thinking the problem is more effective APM than micro. The best way to do that I think is to use the multi tasking trainer tzenes posted. (It's very hard at first). It may seem to focus on a fairly minor trick, but you learn how to look at action while keeping up macro. (It also helps macro once you hit multiple bases)&#xD;&#xA;&#xD;&#xA;As far as the hotkey thing, first remember that it's super important to NEVER use the mouse for abilities or building, just memorize the keys. Setting up hotkeys for units is really more personal preference, but you can get a lot of value by assigning hotkeys to a few new things. For example, as Zerg in earlier game, my hotkeys are 1&amp;2: units, 3: Creep tumor(rebound after each jump), 4: Hatches, 5: Queens, 6: Overseer, 7+ whatever, switching 3 to units when necessary. Hotkeying the tumor really makes a difference and reminds me to do it.&#xD;&#xA;&#xD;&#xA;Anyways, advanced micro is just something that adds value to your units. If your macro slips because you are busy stutter stepping (which you really can't do while macroing), the value gained probably isn't worth it. A lot of very high level players (especially zerg) only do basic micro, and just win with solid macro and unit composition. Just ensure your basic micro isn't terrible and practice multitasking maps." />
  <row Id="27201" PostHistoryTypeId="2" PostId="11581" RevisionGUID="6eb0447d-eb3c-4a17-8cea-119cedd53c87" CreationDate="2010-11-25T23:08:53.027" UserId="3172" Text="I'm trying to unlock the Hardline Pro perk, but one of the challenges is not very clear. It says:&#xD;&#xA;&#xD;&#xA;&gt;Earn 7 killstreaks in one match while using hardline.&#xD;&#xA;&#xD;&#xA;Does that mean I have to get 2+ kills in a row seven times (meaning it's more advantageous to die immediately after the second kill), or does it mean I have to earn 7 kill streak rewards (meaning it's more advantageous to purchase cheap rewards and try to stay alive)?" />
  <row Id="27202" PostHistoryTypeId="1" PostId="11581" RevisionGUID="6eb0447d-eb3c-4a17-8cea-119cedd53c87" CreationDate="2010-11-25T23:08:53.027" UserId="3172" Text="Question about Hardline Pro Challenge" />
  <row Id="27203" PostHistoryTypeId="3" PostId="11581" RevisionGUID="6eb0447d-eb3c-4a17-8cea-119cedd53c87" CreationDate="2010-11-25T23:08:53.027" UserId="3172" Text="&lt;call-of-duty-black-ops&gt;&lt;killstreak-rewards&gt;&lt;perks&gt;" />
  <row Id="27204" PostHistoryTypeId="2" PostId="11582" RevisionGUID="5094392e-e43e-437d-b0ec-04780c614d77" CreationDate="2010-11-25T23:21:14.113" UserId="1280" Text="I am at level 4 in oblivion and have completed the canvas of castle quest in chorol. Honorblade is wieghtless and currently the only most powerfull sword. If i give it back to fathis quest completes but how will i get it back again?" />
  <row Id="27205" PostHistoryTypeId="1" PostId="11582" RevisionGUID="5094392e-e43e-437d-b0ec-04780c614d77" CreationDate="2010-11-25T23:21:14.113" UserId="1280" Text="How to get back Honorblade of Chorol in Oblivion?" />
  <row Id="27206" PostHistoryTypeId="3" PostId="11582" RevisionGUID="5094392e-e43e-437d-b0ec-04780c614d77" CreationDate="2010-11-25T23:21:14.113" UserId="1280" Text="&lt;oblivion&gt;" />
  <row Id="27207" PostHistoryTypeId="2" PostId="11583" RevisionGUID="8c6a9b7b-4792-404e-8b12-dc03333e6ab7" CreationDate="2010-11-25T23:30:43.777" UserId="5055" Text="I did that task last night on Domination Nuke Town.&#xD;&#xA;You should be able to do it in one game without dying on purpose&#xD;&#xA;Ensure you have your first perk set to three kills and using hardline if you get 2 kills before you die seven times it will be completed.&#xD;&#xA;&#xD;&#xA;Good Luck" />
  <row Id="27208" PostHistoryTypeId="2" PostId="11584" RevisionGUID="4ddf0c1c-a675-4f47-a925-264b936e1065" CreationDate="2010-11-25T23:31:12.060" UserId="3467" Text="There are some campaign missions that could force you to improve your micro. I can't remember the exact name, it asked to make 50 kills by Ghost... you could try it.&#xD;&#xA;" />
  <row Id="27209" PostHistoryTypeId="5" PostId="11558" RevisionGUID="5a0065a8-5044-4116-bd1e-663501ceb706" CreationDate="2010-11-25T23:35:16.187" UserId="4544" Comment="added 133 characters in body" Text="Little Big Planet could be a fun game. You can make fun levels 1 to 4 players. However, much more interesting to play online with levels created by other players.&#xD;&#xA;&#xD;&#xA;Edit : &#xD;&#xA;&#xD;&#xA;In the same way that Little Big Planet, there is a UN Mod racing games.&#xD;&#xA;&#xD;&#xA;Otherwise, there are still games like Buzz, which is a quiz about different theme and subject.&#xD;&#xA;&#xD;&#xA;To address the issue of jwaddell, a good mini-hockey game also available on the PSN is 3vs3 Hockey. Very fun and up to 3 players.&#xD;&#xA;&#xD;&#xA;But ... Another all this, I think [this site][1] could help you. You'll discover all the games for the PS3 where you can play multiplayer. It tells you if it is in a co-op in the campaign, online, offline and even LAN. Hoping that you will find what you want;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.co-optimus.com/system/2/playstation-3.html" />
  <row Id="27211" PostHistoryTypeId="2" PostId="11585" RevisionGUID="aeddc9cd-21c9-493f-98d3-f8bffbbfecbc" CreationDate="2010-11-26T00:46:21.917" UserId="122" Text="I personally know that music games such as Guitar Hero and Rock Band are common in workplaces - a song takes only a few minutes and can be played by multiple people using multiple instruments.&#xD;&#xA;&#xD;&#xA;The newest Rock Band edition, Rock Band 3, also has a feature where you can join and leave a currently-playing song in the middle - which is very good for the flexibility of people coming and going." />
  <row Id="27212" PostHistoryTypeId="5" PostId="6681" RevisionGUID="900017ed-0ddb-4948-a464-464307341ec9" CreationDate="2010-11-26T01:08:48.730" UserId="160" Comment="updated URL for game rec chat" Text="Use this tag if you want __recommendations__ for what you want to play next.&#xD;&#xA;&#xD;&#xA;Unfortunately, [history teaches][1] our engine isn't built for open sided questions -- things go downhill so fast the community simply closes them.&#xD;&#xA;&#xD;&#xA;Here are some tips for successfully asking us about game recommendations:&#xD;&#xA;&#xD;&#xA; 1. __Be specific.__ Tell us in detail what you have played and what you loved about it, so that we can point you towards more of it. The more detail you give, the better the question.&#xD;&#xA; 2. __Aim for the lesser-known games.__ Everybody can suggest you to play Left 4 Dead.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; * Read [__bad__ questions that have been closed][2].&#xD;&#xA; * Read [__the best__ questions that have been upvoted and answered][3].&#xD;&#xA;&#xD;&#xA;You may also consider visiting our [chat room dedicated to recommendations][4]. There is also a [proposal for a separate site][5] that you might want to look into.&#xD;&#xA;&#xD;&#xA;If you are interested in participating in the ongoing discussion on whether this site should accept or reject these questions, please visit our [Meta site][6].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon&#xD;&#xA;  [2]: http://gaming.stackexchange.com/search?q=[game-rec]+closed:1&#xD;&#xA;  [3]: http://gaming.stackexchange.com/search?q=[game-rec]%20closed:0%20hasaccepted:1%20votes:5%20wiki:0&amp;tab=votes&#xD;&#xA;  [4]: http://chat.stackexchange.com/rooms/131/game-recommendations&#xD;&#xA;  [5]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=h7zt9WXAJu8N5QfMOt5KEg2&#xD;&#xA;  [6]: http://meta.gaming.stackexchange.com" />
  <row Id="27213" PostHistoryTypeId="5" PostId="6681" RevisionGUID="85e44a5a-5f2e-424f-92db-055744a1fefe" CreationDate="2010-11-26T01:39:32.573" UserId="160" Comment="aaand updated again" Text="Use this tag if you want __recommendations__ for what you want to play next.&#xD;&#xA;&#xD;&#xA;Unfortunately, [history teaches][1] our engine isn't built for open sided questions -- things go downhill so fast the community simply closes them.&#xD;&#xA;&#xD;&#xA;Here are some tips for successfully asking us about game recommendations:&#xD;&#xA;&#xD;&#xA; 1. __Be specific.__ Tell us in detail what you have played and what you loved about it, so that we can point you towards more of it. The more detail you give, the better the question.&#xD;&#xA; 2. __Aim for the lesser-known games.__ Everybody can suggest you to play Left 4 Dead.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; * Read [__bad__ questions that have been closed][2].&#xD;&#xA; * Read [__the best__ questions that have been upvoted and answered][3].&#xD;&#xA;&#xD;&#xA;You may also consider visiting our [chat room dedicated to recommendations][4]. There is also a [proposal for a separate site][5] that you might want to look into.&#xD;&#xA;&#xD;&#xA;If you are interested in participating in the ongoing discussion on whether this site should accept or reject these questions, please visit our [Meta site][6].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon&#xD;&#xA;  [2]: http://gaming.stackexchange.com/search?q=[game-rec]+closed:1&#xD;&#xA;  [3]: http://gaming.stackexchange.com/search?q=[game-rec]%20closed:0%20hasaccepted:1%20votes:5%20wiki:0&amp;tab=votes&#xD;&#xA;  [4]: http://chat.stackexchange.com/rooms/131/the-rec-room&#xD;&#xA;  [5]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=h7zt9WXAJu8N5QfMOt5KEg2&#xD;&#xA;  [6]: http://meta.gaming.stackexchange.com" />
  <row Id="27214" PostHistoryTypeId="2" PostId="11586" RevisionGUID="49ef6ffa-6c87-4946-a182-7eb051fd355c" CreationDate="2010-11-26T01:55:54.320" UserId="336" Text="There is no way to complete the quest without losing the weightless version of the sword. If you want to use it, you may as well go out and complete some more quests -- Fathis will be happy to take the sword down the line when you've found more powerful pieces." />
  <row Id="27215" PostHistoryTypeId="5" PostId="11164" RevisionGUID="79d550c2-9d78-444d-ae31-e3982b8aeddd" CreationDate="2010-11-26T02:16:15.410" UserId="160" Comment="added link to the game rec chatroom" Text="## What resources are most useful in finding new games to play? ##&#xD;&#xA;&#xD;&#xA;This question is a place to find websites, forums, and other places that help you find new games to play.&#xD;&#xA;&#xD;&#xA;Game recommendations are a subjective topic, so consider the **[Back it up!][1]** policy when answering. Please explain **why** something is a good resource rather than just providing a link and a short description.&#xD;&#xA;&#xD;&#xA;If you would like to receive recommendations based on specific criteria, please feel free to join [The Rec Room][2]! This is a Stack Exchange chat where you can discuss game recommendations with others to your heart's content, and also helps us keep the Q&amp;A on this site clear and manageable. It's a win-win situation!&#xD;&#xA;&#xD;&#xA;This question is a [Community Wiki][3], so it (and its answers) can be edited by [almost anyone][4] and generate no reputation. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://moms4mom.com/back-it-up&#xD;&#xA;  [2]: http://chat.stackexchange.com/rooms/131/the-rec-room&#xD;&#xA;  [3]: http://meta.stackoverflow.com/questions/11740/what-are-community-wiki-posts&#xD;&#xA;  [4]: http://gaming.stackexchange.com/privileges/edit-community-wiki" />
  <row Id="27216" PostHistoryTypeId="5" PostId="11582" RevisionGUID="f3f5dda1-a981-4ae2-884c-60a983c42113" CreationDate="2010-11-26T02:48:44.527" UserId="58" Comment="added 20 characters in body; edited tags; edited title" Text="I am at level 4 in Oblivion and have completed the canvas of castle quest in Chorrol. The Honorblade is weightless and currently the most powerful sword available to me. If I give it to Fathis, the quest will complete -- but then how can I get it back?" />
  <row Id="27217" PostHistoryTypeId="4" PostId="11582" RevisionGUID="f3f5dda1-a981-4ae2-884c-60a983c42113" CreationDate="2010-11-26T02:48:44.527" UserId="58" Comment="added 20 characters in body; edited tags; edited title" Text="How can I get the Honorblade of Chorrol back in Oblivion?" />
  <row Id="27218" PostHistoryTypeId="6" PostId="11582" RevisionGUID="f3f5dda1-a981-4ae2-884c-60a983c42113" CreationDate="2010-11-26T02:48:44.527" UserId="58" Comment="added 20 characters in body; edited tags; edited title" Text="&lt;the-elder-scrolls&gt;&lt;oblivion&gt;&lt;quests&gt;" />
  <row Id="27219" PostHistoryTypeId="2" PostId="11587" RevisionGUID="2276224e-b720-4f60-9cef-cef6644f54b9" CreationDate="2010-11-26T03:46:02.290" UserId="2382" Text="Related to question: [How can I check if my machine will be able to run a game?][1]&#xD;&#xA;&#xD;&#xA;The website http://www.systemrequirementslab.com/cyri named **Can You Run it?**, will compare your system components to the requirements for most published games.&#xD;&#xA;&#xD;&#xA;This website runs exclusively on **Windows platforms**. Is there any equivalent tool for **MacOS**?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/517/how-can-i-check-if-my-machine-will-be-able-to-run-a-game" />
  <row Id="27220" PostHistoryTypeId="1" PostId="11587" RevisionGUID="2276224e-b720-4f60-9cef-cef6644f54b9" CreationDate="2010-11-26T03:46:02.290" UserId="2382" Text="Tools to check game system requirements for MacOS" />
  <row Id="27221" PostHistoryTypeId="3" PostId="11587" RevisionGUID="2276224e-b720-4f60-9cef-cef6644f54b9" CreationDate="2010-11-26T03:46:02.290" UserId="2382" Text="&lt;system-requirements&gt;&lt;tools&gt;" />
  <row Id="27222" PostHistoryTypeId="2" PostId="11588" RevisionGUID="a7f008b5-4877-44e4-87e9-1b8e7dc21c5d" CreationDate="2010-11-26T03:52:59.147" UserId="215" Text="Is it possible to change the global lighting setup of a Starcraft II custom map?" />
  <row Id="27223" PostHistoryTypeId="1" PostId="11588" RevisionGUID="a7f008b5-4877-44e4-87e9-1b8e7dc21c5d" CreationDate="2010-11-26T03:52:59.147" UserId="215" Text="Galaxy Editor change map lighting?" />
  <row Id="27224" PostHistoryTypeId="3" PostId="11588" RevisionGUID="a7f008b5-4877-44e4-87e9-1b8e7dc21c5d" CreationDate="2010-11-26T03:52:59.147" UserId="215" Text="&lt;starcraft-2&gt;&lt;galaxy-editor&gt;&lt;lighting&gt;" />
  <row Id="27225" PostHistoryTypeId="2" PostId="11589" RevisionGUID="9e1937b9-8167-4bd6-adab-c1985cfe9518" CreationDate="2010-11-26T05:24:00.003" UserId="5060" Text="Hi Guys!!&#xD;&#xA;I have a Chinese built full touch screen phone ( Q-Mobile E900 http://qmobile.com.pk/products/e900.htm ), the phone supports MIDP 2.0 and CLDC 1.0, and has already pre-installed two Java games.&#xD;&#xA;But as for the other JAVA games that I download I install on the phone, the game(s) run, but I can't use the controls as no virtual game control keys appear on screen (As they appear in Nokia 5800), therefore I am looking for java games which support touch control response and can be played on my current device.&#xD;&#xA;Looking forward for reply&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="27226" PostHistoryTypeId="1" PostId="11589" RevisionGUID="9e1937b9-8167-4bd6-adab-c1985cfe9518" CreationDate="2010-11-26T05:24:00.003" UserId="5060" Text="Java game for Touch Screen Phone" />
  <row Id="27227" PostHistoryTypeId="3" PostId="11589" RevisionGUID="9e1937b9-8167-4bd6-adab-c1985cfe9518" CreationDate="2010-11-26T05:24:00.003" UserId="5060" Text="&lt;mobile&gt;" />
  <row Id="27229" PostHistoryTypeId="2" PostId="11591" RevisionGUID="18650baa-c842-4c2c-90af-0047114f50ba" CreationDate="2010-11-26T06:00:16.960" UserId="3291" Text="My downloader Expect another 567MB's to complete the cataclysm update for versions going from 4.0.1 =&gt; 4.0.3. This link gives you an [idea][1] of patch sizes. Another less helpful commentary is [here][2] but still it provides an indication that it's in the order of hundred's of megabytes, not over a gigabyte.&#xD;&#xA;&#xD;&#xA;The patch from 3.3 =&gt; 4.0.1 is a whopper. 4.0 =&gt; 4.0.1 Best let it run over night if you can. Blizz downloader runs when exiting last WoW session.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://download.mmosite.com/html/game/23/&#xD;&#xA;  [2]: http://us.battle.net/wow/en/forum/topic/1020804074" />
  <row Id="27230" PostHistoryTypeId="5" PostId="11591" RevisionGUID="ef88c5fe-4fcf-4713-99a8-70d6cce1bf41" CreationDate="2010-11-26T06:05:45.723" UserId="3291" Comment="more info / links" Text="My downloader Expect another 567MB's to complete the cataclysm update for versions going from 4.0.1 =&gt; 4.0.3. This [link][1] gives you an idea1 of patch sizes. This [page][2] tracks the 4.75GB patch from 3.3=&gt;4. Another less helpful commentary is [here][3] but still it provides an indication that it's in the order of hundred's of megabytes, not over a gigabyte.&#xD;&#xA;&#xD;&#xA;The patch from 3.3 =&gt; 4.0.1 is a whopper. 4.0.1 =&gt; 4.0.3 is no where near as big. Best let your downloads run over night if you can.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://download.mmosite.com/html/game/23/&#xD;&#xA;  [2]: http://download.mmosite.com/default.php?controller=resource&amp;action=search&amp;r_category_id=2&amp;r_gid=23&amp;order=addtime&amp;page=2&#xD;&#xA;  [3]: http://us.battle.net/wow/en/forum/topic/1020804074" />
  <row Id="27232" PostHistoryTypeId="2" PostId="11593" RevisionGUID="3750f344-70a5-49d8-9bea-45a2b7f706ec" CreationDate="2010-11-26T08:27:53.110" UserId="4415" Text="Hi all&#xD;&#xA;&#xD;&#xA;I want to know what are the best defensive strategies to take on nba 2k11. playing zones, man on man, double team traps etc or is it best to switch defenses through the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27233" PostHistoryTypeId="1" PostId="11593" RevisionGUID="3750f344-70a5-49d8-9bea-45a2b7f706ec" CreationDate="2010-11-26T08:27:53.110" UserId="4415" Text="Defensive stratergies on NBA 2K11" />
  <row Id="27234" PostHistoryTypeId="3" PostId="11593" RevisionGUID="3750f344-70a5-49d8-9bea-45a2b7f706ec" CreationDate="2010-11-26T08:27:53.110" UserId="4415" Text="&lt;nba2k11&gt;" />
  <row Id="27235" PostHistoryTypeId="2" PostId="11594" RevisionGUID="c5ed7453-9a62-4010-999e-dfb24433a6b6" CreationDate="2010-11-26T08:33:06.490" UserId="4415" Text="You must be killing it, i only know that when you consistently die you do down level.  I would presume that it is the speed that you are progressing and the fact that you are not taking alot of damage or dieing that much." />
  <row Id="27236" PostHistoryTypeId="5" PostId="11573" RevisionGUID="5186d762-2985-4085-af6f-ec6a582d71c4" CreationDate="2010-11-26T08:49:45.850" UserId="122" Comment="Grammar." Text="If someone was to buy Blizzard's digital upgrade version of Cataclysm, how big is the update? Also how big is the update from 4.0.1 to 4.0.3a?&#xD;&#xA;&#xD;&#xA;Currently, I am downloading a 4.7 gig patch -- the 3.3 to 4.0.1 patch. So I am trying to find out how much more do I need to download." />
  <row Id="27237" PostHistoryTypeId="4" PostId="11573" RevisionGUID="5186d762-2985-4085-af6f-ec6a582d71c4" CreationDate="2010-11-26T08:49:45.850" UserId="122" Comment="Grammar." Text="How big is the update for Cataclysm after buying the digital upgrade? " />
  <row Id="27238" PostHistoryTypeId="6" PostId="11589" RevisionGUID="7a7772a9-7374-4a78-9c7b-70457b764ce2" CreationDate="2010-11-26T08:50:41.777" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;mobile&gt;" />
  <row Id="27239" PostHistoryTypeId="2" PostId="11595" RevisionGUID="95580f30-86fa-476d-a22b-557c9e7b8eab" CreationDate="2010-11-26T09:56:08.743" UserId="50" Text="Is there any value to spending money on paintings in *Assassin's Creed: Brotherhood*?  Some of the paintings are quite expensive (e.g. Raphael's *Self Portrait*) but judging from the bank records they don't appear to pay any dividends." />
  <row Id="27240" PostHistoryTypeId="1" PostId="11595" RevisionGUID="95580f30-86fa-476d-a22b-557c9e7b8eab" CreationDate="2010-11-26T09:56:08.743" UserId="50" Text="Is there any point to collecting paintings?" />
  <row Id="27241" PostHistoryTypeId="3" PostId="11595" RevisionGUID="95580f30-86fa-476d-a22b-557c9e7b8eab" CreationDate="2010-11-26T09:56:08.743" UserId="50" Text="&lt;assassins-creed-bh&gt;" />
  <row Id="27244" PostHistoryTypeId="2" PostId="11597" RevisionGUID="90bd4198-4bf9-40ca-8dea-952938740ac5" CreationDate="2010-11-26T11:50:57.230" UserId="5067" Text="In the PC version, you have to hold the SPACE button in the main menu to free yourself and walk around. Then you can go to terminal and explore what it has to offer.&#xD;&#xA;&#xD;&#xA;One thing I found really funny was the option to sit down - why should one give in willingly to be tied and beaten up? But that is necessary to access the main menu again." />
  <row Id="27246" PostHistoryTypeId="2" PostId="11599" RevisionGUID="9a5f6b4f-091f-4ac1-a515-d0aafa2ef79f" CreationDate="2010-11-26T12:57:48.370" UserId="14" Text="If it's anything like Assassin's Creed 2, they increase the value of your property giving you more income." />
  <row Id="27248" PostHistoryTypeId="2" PostId="11600" RevisionGUID="3cf1442e-9ffc-46df-9764-0cc4e678dfce" CreationDate="2010-11-26T13:05:14.420" UserId="1297" Text="I recommend trying the popular custom map called **Micro Tournament**. It is exactly what the title says - you get a bunch of units, your opponent gets a bunch of units and whoever manages to wipe out the enemy gets some points. I wont describe it more, give it a try, it is good. Although some argue that the matchups are not always balanced (sometimes it seems you get a weaker/stronger army than your enemy) but still it is a great way how to practice micro.&#xD;&#xA;&#xD;&#xA;Note: if i recall correctly, mouzMorrow is the creator of this map. Those who watch HDStarcrafts channel on YT might know that he is a very good SC2 player himself." />
  <row Id="27251" PostHistoryTypeId="2" PostId="11601" RevisionGUID="d473516d-9137-436d-935f-da264ec0e8be" CreationDate="2010-11-26T14:43:51.807" UserId="5071" Text="Here how things go: the more actions are needed, the more APM is needed. If you constantly play for micro-management games eg. 6 pool[6-8 zerlings rush] you have no way to macro - it contradicts to your game strategy.&#xD;&#xA;&#xD;&#xA;On the other hand if you go for macro and a lot of expansions, harras with mutalisk,phoenix, viking/banshee you will be required to click more and click faster. They way to learn to micro/macro is knowing what to do and practicing doing it. &#xD;&#xA;&#xD;&#xA;So focus on your game, rather than the micro. The micro will come along as long as you know what to do - move,attack, economy and so on." />
  <row Id="27252" PostHistoryTypeId="2" PostId="11602" RevisionGUID="f61b5a93-b52a-408b-b1df-aa12fe381fe4" CreationDate="2010-11-26T14:45:42.553" UserId="176" Text="I have a GamerTag on XBox Live that I want to change. The name I want to change it to is currently held by another account I own.&#xD;&#xA;&#xD;&#xA;What's the best way to go about doing this? Do I have to change the second account to something else, then change the first account to that other one's name? Will that even work?&#xD;&#xA;&#xD;&#xA;Or is there some way to delete the second account so that the name is freed up, thus only paying for one name change?" />
  <row Id="27253" PostHistoryTypeId="1" PostId="11602" RevisionGUID="f61b5a93-b52a-408b-b1df-aa12fe381fe4" CreationDate="2010-11-26T14:45:42.553" UserId="176" Text="Swapping XBox Live GamerTags" />
  <row Id="27254" PostHistoryTypeId="3" PostId="11602" RevisionGUID="f61b5a93-b52a-408b-b1df-aa12fe381fe4" CreationDate="2010-11-26T14:45:42.553" UserId="176" Text="&lt;xbox-live&gt;" />
  <row Id="27255" PostHistoryTypeId="2" PostId="11603" RevisionGUID="93b3fd65-15a5-42cf-b885-426b99f1b0de" CreationDate="2010-11-26T15:10:47.633" UserId="5072" Text="I have a really old an un-performant computer and I just love the game Gothic 3!  &#xD;&#xA;For the last year, I left the DVD to dust but now I don't have anything else to play, so I want to get back to it, meaning that I have to install another OS.  &#xD;&#xA;I'd like to know which OS would be the best to play Gothic 3 on.  &#xD;&#xA;(best should mean it takes the least performance and gives the game more resources)  &#xD;&#xA;" />
  <row Id="27256" PostHistoryTypeId="1" PostId="11603" RevisionGUID="93b3fd65-15a5-42cf-b885-426b99f1b0de" CreationDate="2010-11-26T15:10:47.633" UserId="5072" Text="Best OS for Gothic 3?" />
  <row Id="27257" PostHistoryTypeId="3" PostId="11603" RevisionGUID="93b3fd65-15a5-42cf-b885-426b99f1b0de" CreationDate="2010-11-26T15:10:47.633" UserId="5072" Text="&lt;performance&gt;&lt;windows&gt;&lt;gothic-3&gt;" />
  <row Id="27258" PostHistoryTypeId="2" PostId="11604" RevisionGUID="5df318e0-5854-456f-ada3-ad3d0c8efe7b" CreationDate="2010-11-26T15:27:59.133" UserId="5072" Text="Definitely new game.  &#xD;&#xA;Edit: Some nice bugs were fixed in 1.70 so stick to 1.60!" />
  <row Id="27259" PostHistoryTypeId="2" PostId="11605" RevisionGUID="fa6bb5e5-20f7-4092-a215-ac0b9edb7290" CreationDate="2010-11-26T15:43:46.657" UserId="2341" Text="In *Donkey Kong Country Returns*, after beating a level, you unlock Time Attack mode, where you have to beat the level within certain time thresholds to earn gold, silver or bronze medals.  Earning gold and silver medas is *insanely hard*, requiring near-perfection.  &#xD;&#xA;&#xD;&#xA;Do I get anything by earning all gold medals as opposed to just earning any medal?" />
  <row Id="27260" PostHistoryTypeId="1" PostId="11605" RevisionGUID="fa6bb5e5-20f7-4092-a215-ac0b9edb7290" CreationDate="2010-11-26T15:43:46.657" UserId="2341" Text="Reward for earning all gold medals for time attacks in Donkey Kong Country Returns?" />
  <row Id="27261" PostHistoryTypeId="3" PostId="11605" RevisionGUID="fa6bb5e5-20f7-4092-a215-ac0b9edb7290" CreationDate="2010-11-26T15:43:46.657" UserId="2341" Text="&lt;wii&gt;&lt;dk-country-returns&gt;" />
  <row Id="27262" PostHistoryTypeId="6" PostId="11437" RevisionGUID="44e29025-8b63-43c6-ad8e-26039c532637" CreationDate="2010-11-26T15:50:30.313" UserId="41" Comment="edited tags" Text="&lt;ps3&gt;&lt;difficulty&gt;&lt;infamous&gt;" />
  <row Id="27263" PostHistoryTypeId="2" PostId="11606" RevisionGUID="53df2956-7275-4173-898d-f485f7517bcf" CreationDate="2010-11-26T16:15:41.733" UserId="5074" Text="Does anyone know where I can play or download AsoBrain's Xplorers? It was probably the best version of Catan in the world." />
  <row Id="27264" PostHistoryTypeId="1" PostId="11606" RevisionGUID="53df2956-7275-4173-898d-f485f7517bcf" CreationDate="2010-11-26T16:15:41.733" UserId="5074" Text="AsoBrain's Xplorers is no longer public" />
  <row Id="27265" PostHistoryTypeId="3" PostId="11606" RevisionGUID="53df2956-7275-4173-898d-f485f7517bcf" CreationDate="2010-11-26T16:15:41.733" UserId="5074" Text="&lt;classic-games&gt;" />
  <row Id="27266" PostHistoryTypeId="2" PostId="11607" RevisionGUID="92149999-6372-4bb0-be52-39843a64c031" CreationDate="2010-11-26T16:27:11.747" UserId="5075" Text="I bought a new wii, and the challenge mat I had with my old wii, does not attach to my new wii system. Is there an adapter for it?" />
  <row Id="27267" PostHistoryTypeId="1" PostId="11607" RevisionGUID="92149999-6372-4bb0-be52-39843a64c031" CreationDate="2010-11-26T16:27:11.747" UserId="5075" Text="challenge mat adapter??" />
  <row Id="27268" PostHistoryTypeId="3" PostId="11607" RevisionGUID="92149999-6372-4bb0-be52-39843a64c031" CreationDate="2010-11-26T16:27:11.747" UserId="5075" Text="&lt;wii&gt;" />
  <row Id="27269" PostHistoryTypeId="5" PostId="11607" RevisionGUID="cb3d86e5-10fd-4b7d-884e-9d4fbdb79e05" CreationDate="2010-11-26T17:14:10.493" UserId="18" Comment="deleted 1 characters in body; edited title" Text="I bought a new Wii, and the Challenge Mat I had with my old Wii does not attach to my new Wii system. Is there an adapter for it?" />
  <row Id="27270" PostHistoryTypeId="4" PostId="11607" RevisionGUID="cb3d86e5-10fd-4b7d-884e-9d4fbdb79e05" CreationDate="2010-11-26T17:14:10.493" UserId="18" Comment="deleted 1 characters in body; edited title" Text="Challenge Mat adapter?" />
  <row Id="27271" PostHistoryTypeId="2" PostId="11608" RevisionGUID="9f740e58-e37f-4e08-8082-8665d7a18985" CreationDate="2010-11-26T17:18:02.750" UserId="4544" Text="Recommended Configuration&#xD;&#xA;Processor: Intel Pentium 4 3 GHz or AMD Athlon64 3800 +&#xD;&#xA;RAM: 1.5 GB&#xD;&#xA;Graphics: 256 MB video card, ATI X800, Nvidia 6800 or higher&#xD;&#xA;The game is very poorly optimized, see the comments left on the forums." />
  <row Id="27272" PostHistoryTypeId="2" PostId="11609" RevisionGUID="95d6e7eb-7471-49f4-8f98-d7ee13c50202" CreationDate="2010-11-26T17:40:01.390" UserId="4525" Text="Stumbled upon this game recently. Open beta will be starting soon. It looks AWESOME.&#xD;&#xA;&#xD;&#xA;[http://www.pathofexile.com/][1]&#xD;&#xA;&#xD;&#xA;[http://www.pathofexile.com/video/skill-system-demonstration/play][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pathofexile.com/&#xD;&#xA;  [2]: http://www.pathofexile.com/video/skill-system-demonstration/play" />
  <row Id="27273" PostHistoryTypeId="2" PostId="11610" RevisionGUID="f3c9410c-9db8-4b57-9e0e-7db0c5ba1cb5" CreationDate="2010-11-26T18:05:00.467" UserId="5028" Text="Not exactly parkour, but **[Urban Terror](http://www.urbanterror.net/)** (Open Source) has a really nice jump-mode which [might appeal you](http://www.youtube.com/watch?v=LVV5aCFY4QI)." />
  <row Id="27274" PostHistoryTypeId="2" PostId="11611" RevisionGUID="087d3823-3142-447a-aae8-ab5693d4bed8" CreationDate="2010-11-26T18:33:18.690" UserId="118" Text="Apparently, my memory was incredibly off. I asked him on Facebook(for the first time in four years after he moved) and apparently, it was [MechAssault][1]...so...they were mechs with people inside them, you couldn't customize at all, and it was for the Xbox...he only had the original Playstation now that I think about it...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/MechAssault" />
  <row Id="27275" PostHistoryTypeId="2" PostId="11612" RevisionGUID="04731b9f-63b7-41a7-a785-c172e4748834" CreationDate="2010-11-26T19:23:04.423" UserId="3899" Text="What's your bests strategies for the map **Kino der Toten** in the Zombie mod of Black Ops ?" />
  <row Id="27276" PostHistoryTypeId="1" PostId="11612" RevisionGUID="04731b9f-63b7-41a7-a785-c172e4748834" CreationDate="2010-11-26T19:23:04.423" UserId="3899" Text="BlackOps Zombie Strategy" />
  <row Id="27277" PostHistoryTypeId="3" PostId="11612" RevisionGUID="04731b9f-63b7-41a7-a785-c172e4748834" CreationDate="2010-11-26T19:23:04.423" UserId="3899" Text="&lt;strategy&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="27278" PostHistoryTypeId="2" PostId="11613" RevisionGUID="25787aac-1e1d-4add-a483-42c00d054c4a" CreationDate="2010-11-26T19:53:46.367" UserId="5076" Text="I have some pretty fond memories of a game called Avoid The Noid. It was some promotional thing from Dominos pizza and was actually a lot of fun. &#xD;&#xA;&#xD;&#xA;After I dug up my original disk and pulled the files from my USB floppy, I got this message when I tried to run it: &quot;The version of this file is not compatible with the version of Windows you're running.&quot;&#xD;&#xA;&#xD;&#xA;I tried compatability mode, but nothing worked. &#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="27279" PostHistoryTypeId="1" PostId="11613" RevisionGUID="25787aac-1e1d-4add-a483-42c00d054c4a" CreationDate="2010-11-26T19:53:46.367" UserId="5076" Text="How can I play Avoid the Noid on Windows 7?" />
  <row Id="27280" PostHistoryTypeId="3" PostId="11613" RevisionGUID="25787aac-1e1d-4add-a483-42c00d054c4a" CreationDate="2010-11-26T19:53:46.367" UserId="5076" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="27281" PostHistoryTypeId="2" PostId="11614" RevisionGUID="03ae3947-b18f-4d0a-958d-6f4113439514" CreationDate="2010-11-26T19:55:35.910" UserId="452" Text="I think this mat plug in the gamecube port of the Wii, no adapter needed.&#xD;&#xA;&#xD;&#xA;Just plug the mat where this gamecube controller is plugged.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/upRbC.jpg" />
  <row Id="27282" PostHistoryTypeId="5" PostId="11608" RevisionGUID="ff37c40e-0035-44f0-b744-a2467d6db2e4" CreationDate="2010-11-26T20:04:16.680" UserId="4544" Comment="added 284 characters in body" Text="Recommended Configuration&#xD;&#xA;Processor: Intel Pentium 4 3 GHz or AMD Athlon64 3800 +&#xD;&#xA;RAM: 1.5 GB&#xD;&#xA;Graphics: 256 MB video card, ATI X800, Nvidia 6800 or higher&#xD;&#xA;&#xD;&#xA;Just follow the recommendations! A more recent system is always better! But pay attention, Gothic 3 was released in 2006, so you could perhaps have some difficulty with OSes like Windows Vista or Windows 7. For this, a visit to the forums and you should get the answer. ;)&#xD;&#xA;&#xD;&#xA;P.S.: The game is very poorly optimized, see the comments left on the forums." />
  <row Id="27283" PostHistoryTypeId="2" PostId="11615" RevisionGUID="0e53d3c0-02a4-4cff-b0ea-0e46beb53698" CreationDate="2010-11-26T20:11:57.207" UserId="274" Text="According to the [Wikipedia article][1], Avoid the Noid is a DOS application. You'll probably have to use something like [DOSBox][2] to run it.&#xD;&#xA;&#xD;&#xA;[According to the compatibility list][3], Avoid the Noid should work fine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Avoid_the_Noid&#xD;&#xA;  [2]: http://www.dosbox.com/&#xD;&#xA;  [3]: http://www.dosbox.com/comp_list.php?showID=946&amp;letter=A" />
  <row Id="27284" PostHistoryTypeId="6" PostId="11613" RevisionGUID="8ceda9e0-700f-4649-a1fb-6dc7608db323" CreationDate="2010-11-26T20:12:26.053" UserId="274" Comment="edited tags" Text="&lt;pc&gt;&lt;old-games&gt;&lt;dos&gt;&lt;avoid-the-noid&gt;" />
  <row Id="27285" PostHistoryTypeId="5" PostId="363" RevisionGUID="d20c4ba9-3a20-412a-b714-6ca623eb7a5f" CreationDate="2010-11-26T20:19:31.823" UserId="102" Comment="update" Text="An opening dictates how you are going to start the match.&#xD;&#xA;&#xD;&#xA;The basic Zerg openings:&#xD;&#xA;&#xD;&#xA; - 6-10 Pool (Rush)&#xD;&#xA; - 13-14 Pool (Standard)&#xD;&#xA; - 14-15 Pool, 16 Hatch (Macro)&#xD;&#xA; - 14-15 Hatch, 15-16 Pool (Macro+)&#xD;&#xA; - 14 Gas, 14 Pool (Speedling)&#xD;&#xA; - 12 Pool (Sen Style)&#xD;&#xA;&#xD;&#xA;How to read these: The number indicates the number of drones you should build before your first structure.  Since you can only build 10 before an overlord any number over 10 indicates building an overlord on 9 or 10 (9 or Extractor trick is the superior choice).  Pool indicates building a Spawning Pool.  Hatch indicates building a Hatchery.  Gas, indicates building a Vespian Extractor on your near by Vespian Geiser.&#xD;&#xA;&#xD;&#xA;Which opening you choose usually relies on two things:&#xD;&#xA;&#xD;&#xA; 1. Your Opponent&#xD;&#xA; 2. Your Build&#xD;&#xA;&#xD;&#xA;The Rush: A Rush opening is necessarily an all in, so that is a decision you are making prior to starting the match.  &#xD;&#xA;&#xD;&#xA;Standard: 13-14 pool is considered standard play, it can easily lead to fast expo or 1 base or speedlings or any of another things.  Its considered standard play because of the options it offers you.  I believe Slush of root gaming still runs this build.&#xD;&#xA;&#xD;&#xA;Speedling: This is a strat that cropped up near the end of Beta mostly on Korean servers.  If you build your gas before your spawning pool and immediately throw 3 drones in it on completion, then you will have exactly 100 gas when your spawning pool finishes.  This leads to early speedlings for heavy pressure.  Artosis is a large proponent of this build.&#xD;&#xA;&#xD;&#xA;Macro and Macro+: Both of these are fast expansion builds designed to get up a very good early economy.  They are very vulnerable to rushes, and require good scouting to support.  The advantage of these is that if you can scout when your opponent leaves his base you can quickly put together a large force that will be ready just as he arrives allowing you to hold off the assault and be in better economic position.  Idra and Machine tend to run this build.&#xD;&#xA;&#xD;&#xA;Sen runs a 12 pool to give him a larger advantage against more aggressive zerg opponents, which are common on the asian server.  Outside of him, it is not a very popular build.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;9 Overlord vs 10 Overlord&#xD;&#xA;&#xD;&#xA;There has been a lot of debate as to getting your overlord after your 9th drone or after your 10th drones.  To add confusion it is possible to get your overlord after your 11th drones by building a vespene extractor, building the 11th drone and then canceling the extractor to get your drone back.  It is usually agree that getting your Overlord on your 9th drone, or building it after your 10th and then using the extractor trick to get an 11th while your overlord is building are the better choices.&#xD;&#xA;&#xD;&#xA;There is some evidence to indicate 9 overlord is slightly better.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;I first wrote this post shortly after beta and while most of what I wrote here still rings true there has been a shift in the Meta game in that time.  While 13-14 Pool is still an effective strategy, many more Zerg have shifted towards more Macro oriented builds.  14-15 Hatch in particular has really caught on in ZvT.  Everything in the post remains valid but I think its still worthwhile to update on some of the newer developments." />
  <row Id="27286" PostHistoryTypeId="5" PostId="11612" RevisionGUID="f4250707-c4db-419a-97c6-bef6c2ccd060" CreationDate="2010-11-26T20:24:07.013" UserId="3899" Comment="added 4 characters in body" Text="What's your favorites strategies for the map **Kino der Toten** in the Zombie mod of Black Ops ?" />
  <row Id="27287" PostHistoryTypeId="5" PostId="891" RevisionGUID="5b440b5a-197b-4ecc-91b2-ebe9b02bfc52" CreationDate="2010-11-26T20:30:46.943" UserId="102" Comment="added 1549 characters in body" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (9 probes, a pylon, 4 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 1 Gate Expand&#xD;&#xA; - 3 Gate Pressure into Expand&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;1 Gate Expand is a newer build that has caught on recently (1.1-1.2) with the advent of slower Terran Harassment (specifically Reapers) and more Macro oriented Zerg players.  By scouting early and possibly delaying the first Gateway (to 14-ish) the Protoss player can create a much better economy and move to an early expansion.  This early expansion allows for much faster gas production and a quicker move to powerful units like Colossus and Void Ray.  Though there is an inherent risk in this sort of strategy a very early scout (eg. 8-10) can help make the decision whether to expand after 1 Gate or move to a more solid 3 Gate Pressure build.  Liquid`Huk and TSL_GuineaPig are good people to watch for this build. &#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways and building 5-7 Zealots to rush with.  This helps as a defense against any counter rush.  This early rush style latter will rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Pressure can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.  The strange part about this build is that it's place in the meta game has shifted drastically.  While originally a very aggressive build it has changed to a more macro oriented build allowing the Protoss to use pressure to gain room to expand.  Instead of use 3 Gate as a stepping stone to 3 Gate Robo or 4 Gate, a 3 Gate Expand leads to a much stronger 5 Gate + Robo allowing for good mid-game timing attacks.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate that was sucessful).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gateways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The Colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.  Its also worth noting that 3 Gate Robo gives you an very early Observer which is immensely beneficial.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran Mech.  Early Starport play has fallen out of favor, but there are still a few builds which use it, especially in PvZ, where those early Phoenix can really harass Overlords.  Though solid builds haven't grown out of this yet, this is definitely something to keep an eye on.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="27288" PostHistoryTypeId="5" PostId="891" RevisionGUID="c448d460-e8cb-49a4-b702-e7d1fe9675c0" CreationDate="2010-11-26T20:35:54.403" UserId="14" Comment="deleted 1 characters in body" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (9 probes, a pylon, 4 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 1 Gate Expand&#xD;&#xA; - 3 Gate Pressure into Expand&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;1 Gate Expand is a newer build that has caught on recently (1.1-1.2) with the advent of slower Terran Harassment (specifically Reapers) and more Macro oriented Zerg players.  By scouting early and possibly delaying the first Gateway (to 14-ish) the Protoss player can create a much better economy and move to an early expansion.  This early expansion allows for much faster gas production and a quicker move to powerful units like Colossus and Void Ray.  Though there is an inherent risk in this sort of strategy a very early scout (eg. 8-10) can help make the decision whether to expand after 1 Gate or move to a more solid 3 Gate Pressure build.  Liquid`Huk and TSL_GuineaPig are good people to watch for this build. &#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways and building 5-7 Zealots to rush with.  This helps as a defense against any counter rush.  This early rush style will later rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Pressure can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.  The strange part about this build is that it's place in the meta game has shifted drastically.  While originally a very aggressive build it has changed to a more macro oriented build allowing the Protoss to use pressure to gain room to expand.  Instead of use 3 Gate as a stepping stone to 3 Gate Robo or 4 Gate, a 3 Gate Expand leads to a much stronger 5 Gate + Robo allowing for good mid-game timing attacks.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate that was sucessful).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gateways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The Colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.  Its also worth noting that 3 Gate Robo gives you an very early Observer which is immensely beneficial.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran Mech.  Early Starport play has fallen out of favor, but there are still a few builds which use it, especially in PvZ, where those early Phoenix can really harass Overlords.  Though solid builds haven't grown out of this yet, this is definitely something to keep an eye on.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="27289" PostHistoryTypeId="2" PostId="11616" RevisionGUID="2923028c-11e5-4f28-9e1a-23fe0d218f2d" CreationDate="2010-11-26T20:48:32.757" UserId="2262" Text="How close must a Zombie be to lose its items to the Magnet Shroom?  Is there any difference if the Digger Zombie is underground vs. above ground?" />
  <row Id="27290" PostHistoryTypeId="1" PostId="11616" RevisionGUID="2923028c-11e5-4f28-9e1a-23fe0d218f2d" CreationDate="2010-11-26T20:48:32.757" UserId="2262" Text="What is the effective range of Magnet Shrooms?" />
  <row Id="27291" PostHistoryTypeId="3" PostId="11616" RevisionGUID="2923028c-11e5-4f28-9e1a-23fe0d218f2d" CreationDate="2010-11-26T20:48:32.757" UserId="2262" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="27292" PostHistoryTypeId="2" PostId="11617" RevisionGUID="1b9fa1a0-a5f7-4e4f-b9d3-c15f8dc81fa5" CreationDate="2010-11-26T20:51:12.307" UserId="5077" Text="In the &quot;Come Fly With Me&quot; quest chain, I just finished clearing the basement of nightkin and sent Harland away.  After going back upstairs, I can't open the research labs door to talk to the ghoul Jason again because I don't have the key.  Using the intercom only allows me to be told &quot;stop messing around with the intercom&quot;.&#xD;&#xA;&#xD;&#xA;(Also, the lock is not pick-able.)" />
  <row Id="27293" PostHistoryTypeId="1" PostId="11617" RevisionGUID="1b9fa1a0-a5f7-4e4f-b9d3-c15f8dc81fa5" CreationDate="2010-11-26T20:51:12.307" UserId="5077" Text="Where is the REPCONN research labs key?" />
  <row Id="27294" PostHistoryTypeId="3" PostId="11617" RevisionGUID="1b9fa1a0-a5f7-4e4f-b9d3-c15f8dc81fa5" CreationDate="2010-11-26T20:51:12.307" UserId="5077" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="27295" PostHistoryTypeId="2" PostId="11618" RevisionGUID="eba277ea-e7f7-43ed-8ccd-7e01d28aa63f" CreationDate="2010-11-26T21:02:25.907" UserId="1804" Text="Enemy archers in Demon's Souls will see me and start shooting at me from really far away. Is the range at which I can lock on to them increased by a stat or is there a ring that would increase the lock distance?" />
  <row Id="27296" PostHistoryTypeId="1" PostId="11618" RevisionGUID="eba277ea-e7f7-43ed-8ccd-7e01d28aa63f" CreationDate="2010-11-26T21:02:25.907" UserId="1804" Text="Is there a way to increase the range at which I can lock on to enemies?" />
  <row Id="27297" PostHistoryTypeId="3" PostId="11618" RevisionGUID="eba277ea-e7f7-43ed-8ccd-7e01d28aa63f" CreationDate="2010-11-26T21:02:25.907" UserId="1804" Text="&lt;demons-souls&gt;" />
  <row Id="27298" PostHistoryTypeId="2" PostId="11619" RevisionGUID="ac4709f8-42ea-41a8-b686-88cf37eec4cb" CreationDate="2010-11-26T21:06:47.213" UserId="274" Text="The range of a Magnet-shroom is a 5x5 square, so you'll need at least two of them to cover all 6 lanes. They have a pretty long cooldown time before they can steal another metal item, so it's a good idea to have two if you're expecting a big group.&#xD;&#xA;&#xD;&#xA;They still work against Digger Zombies even if the zombie is underground. He'll surface when he loses his pick.&#xD;&#xA;&#xD;&#xA;It is theorized that Magnet-shrooms don't steal a Digger Zombie's helmet because they are made of plastic, but we may never be able to prove it." />
  <row Id="27299" PostHistoryTypeId="2" PostId="11620" RevisionGUID="f03dda68-1338-46be-a440-76990e155c7d" CreationDate="2010-11-26T21:10:02.127" UserId="5079" Text="I like to keep my finger on the pulse of what is being played online on the PC. I know of xfire and raptr but their statistics rely upon software being installed. Is there any places better than those to get a general feel of how popular games are?&#xD;&#xA;&#xD;&#xA;For example Lord of the rings Online and Aion are very close in xfire statistics, however I imagine Aion is played far more in the East and I doubt many have xfire installed. Also COD4 is far beyond the figures of Starcraft II, but I believe a much bigger percentage of COD4 players will have xfire installed than Starcraft II players.&#xD;&#xA;&#xD;&#xA;I would also be interested to know what the most played games are on Xbox LIVE or PSN." />
  <row Id="27300" PostHistoryTypeId="1" PostId="11620" RevisionGUID="f03dda68-1338-46be-a440-76990e155c7d" CreationDate="2010-11-26T21:10:02.127" UserId="5079" Text="Is there a &quot;most played games this month&quot; website?" />
  <row Id="27301" PostHistoryTypeId="3" PostId="11620" RevisionGUID="f03dda68-1338-46be-a440-76990e155c7d" CreationDate="2010-11-26T21:10:02.127" UserId="5079" Text="&lt;online&gt;" />
  <row Id="27302" PostHistoryTypeId="2" PostId="11621" RevisionGUID="34aa504e-20fe-41bb-9bf3-f33706511d72" CreationDate="2010-11-26T21:21:56.240" UserId="102" Text="I don't know about the others, but for Xbox live there is [Major Nealson][1].&#xD;&#xA;&#xD;&#xA;Here is a sample of [November the 8th:][2]&#xD;&#xA;&#xD;&#xA;    Xbox 360 Top LIVE Titles (based on UU’s)&#xD;&#xA;    &#xD;&#xA;    1    Call of Duty: Black Ops&#xD;&#xA;    2    Modern Warfare 2&#xD;&#xA;    3    Halo: Reach&#xD;&#xA;    4    FIFA Soccer 11&#xD;&#xA;    5    Fable III&#xD;&#xA;    6    Fallout: New Vegas&#xD;&#xA;    7    Call of Duty: WaW&#xD;&#xA;    8    Madden NFL 11&#xD;&#xA;    9    Call of Duty 4&#xD;&#xA;    10   Halo 3&#xD;&#xA;    11   NBA 2K11&#xD;&#xA;    12   GTA IV&#xD;&#xA;    13   Red Dead Redemption&#xD;&#xA;    14   Gears of War 2&#xD;&#xA;    15   Battlefield: Bad Co. 2&#xD;&#xA;    16   Kinect Adventures!&#xD;&#xA;    17   Medal of Honor&#xD;&#xA;    18   NHL 11&#xD;&#xA;    19   Forza Motorsport 3&#xD;&#xA;    20   FIFA 10&#xD;&#xA;     &#xD;&#xA;    &#xD;&#xA;    Top Arcade Titles (Full Versions purchased)&#xD;&#xA;    &#xD;&#xA;    1    SCOTT PILGRIM VS. THE WORLD: THE GAME&#xD;&#xA;    2    Yu-Gi-Oh! 5D's Decade Duels&#xD;&#xA;    3    Guwange&#xD;&#xA;    4    Super Meat Boy&#xD;&#xA;    5    Faery: Legends of Avalon&#xD;&#xA;    6    DEAD RISING 2: CASE ZERO&#xD;&#xA;    7    Plants vs. Zombies&#xD;&#xA;    8    RISK: FACTIONS&#xD;&#xA;    9    THE KING OF FIGHTERS 2002 UNLIMITED MATCH&#xD;&#xA;    10   LIMBO&#xD;&#xA;    11   Trials HD&#xD;&#xA;    12   Peggle&#xD;&#xA;    13   Castle Crashers&#xD;&#xA;    14   SONIC THE HEDGEHOG 4 Episode I&#xD;&#xA;    15   Bloody Good Time&#xD;&#xA;    16   Sonic Adventure&#xD;&#xA;    17   Game Room&#xD;&#xA;    18   Snoopy Flying Ace&#xD;&#xA;    19   3D Ultra MiniGolf Adventures 2&#xD;&#xA;    20   Family Game Night&#xD;&#xA;    The above arcade list is based on full versions purchased.&#xD;&#xA;    **Combined sales of all Game Room titles&#xD;&#xA;    &#xD;&#xA;     &#xD;&#xA;    &#xD;&#xA;     &#xD;&#xA;    &#xD;&#xA;    Top Indie Games (Full Versions purchased)&#xD;&#xA;    &#xD;&#xA;    1   Nuclear Wasteland&#xD;&#xA;    2   I MAED A GAM3 W1TH Z0MB1ES!!!1&#xD;&#xA;    3   radiangames Fireball&#xD;&#xA;    4   THE ZOMBIE SHOTGUN MASSACRE 2&#xD;&#xA;    5   The Impossible Game&#xD;&#xA;    6   Get Rich or Die Gaming&#xD;&#xA;    7   The TEMPURA of the DEAD&#xD;&#xA;    8   Avatar Racedrome&#xD;&#xA;    9   radiangames Fluid&#xD;&#xA;    10  Baby Maker Extreme&#xD;&#xA;    11  Avatar Drop&#xD;&#xA;    12  Miner Dig Deep&#xD;&#xA;    13  Avatar Showdown&#xD;&#xA;    14  Physics Sandbox 2&#xD;&#xA;    15  Breath of Death VII&#xD;&#xA;    16  Home Run Challenge&#xD;&#xA;    17  radiangames Inferno&#xD;&#xA;    18  Avatar Ninja!&#xD;&#xA;    19  Zombie Estate&#xD;&#xA;    20  Game 35&#xD;&#xA;     &#xD;&#xA;    &#xD;&#xA;    Games for Windows Top LIVE Titles (based on UU’s)&#xD;&#xA;    1    GTA IV&#xD;&#xA;    2    Warhammer 40,000: Dawn of War II&#xD;&#xA;    &#xD;&#xA;    3    F1 2010&#xD;&#xA;    4    Street Fighter IV&#xD;&#xA;    5    Fallout 3&#xD;&#xA;    6    Colin McRae : Dirt 2&#xD;&#xA;    7    Resident Evil 5&#xD;&#xA;    8    Dead Rising 2&#xD;&#xA;    9    Halo 2&#xD;&#xA;    10   Bioshock 2&#xD;&#xA;    11   Red Faction Guerrilla&#xD;&#xA;    12   Lost Planet 2&#xD;&#xA;    13   Batman: Arkham Asylum&#xD;&#xA;    14   Gears of War&#xD;&#xA;    15   Tinker&#xD;&#xA;    16   FlatOut UC&#xD;&#xA;    17   Blacklight: Tango Down&#xD;&#xA;    18   Quantum of Solace&#xD;&#xA;    19   Battlestations: Pacific&#xD;&#xA;    20   Fuel&#xD;&#xA;&#xD;&#xA;I realize this is a weekly basis instead of monthly, but probably still helpful for what you want.&#xD;&#xA;&#xD;&#xA;  [1]: http://majornelson.com/archive/tags/Top+LIVE/default.aspx&#xD;&#xA;  [2]: http://majornelson.com/archive/2010/11/18/live-activity-for-week-of-nov-8.aspx&#xD;&#xA;" />
  <row Id="27303" PostHistoryTypeId="2" PostId="11622" RevisionGUID="eb2a5a00-eeec-4726-9a01-00432825aaa8" CreationDate="2010-11-26T21:41:50.410" UserId="41" Text="I just finished this section a couple of days ago, and my theory is that it is based on both how many times you &quot;die&quot; and how effective you are at killing people.  I had no problems with most of the sections (I believe I died once and it was from falling in water), and it set my difficulty to hard.&#xD;&#xA;&#xD;&#xA;If you do very well at this, it will set the difficulty higher.  If you die a lot, it will set the difficulty lower.  If you do about average, it will leave the difficulty at normal." />
  <row Id="27304" PostHistoryTypeId="2" PostId="11623" RevisionGUID="cbdc9740-43f7-4704-b38c-fbb5acb16bda" CreationDate="2010-11-26T21:53:16.187" UserId="336" Text="This is also not a monthly listing, but Steam maintains nearly up-to-date **daily** stats about current users.&#xD;&#xA;&#xD;&#xA;http://store.steampowered.com/stats/&#xD;&#xA;&#xD;&#xA;Example for 11-26-2010:&#xD;&#xA;&#xD;&#xA;    Current Players	Peak Today	 	Game&#xD;&#xA;     &#xD;&#xA;    65,771	73,488	 	Call of Duty Black Ops - Multiplayer&#xD;&#xA;    62,542	70,461	 	Counter-Strike&#xD;&#xA;    62,289	69,521	 	Counter-Strike: Source&#xD;&#xA;    32,711	38,792	 	Call of Duty: Modern Warfare 2 - Multiplayer&#xD;&#xA;    23,689	23,689	 	Sid Meier's Civilization V&#xD;&#xA;    21,585	23,673	 	Football Manager 2011&#xD;&#xA;    20,134	20,270	 	Team Fortress 2&#xD;&#xA;    17,572	20,970	 	Call of Duty Black Ops&#xD;&#xA;    16,451	16,451	 	Left 4 Dead 2&#xD;&#xA;    15,024	15,024	 	Fallout New Vegas&#xD;&#xA;&#xD;&#xA;I wouldn't be surprised to discover that there's a website out there which tracks games based on their daily steam ranking." />
  <row Id="27305" PostHistoryTypeId="5" PostId="11615" RevisionGUID="fe364617-1e51-4e11-be6d-38daef88faad" CreationDate="2010-11-26T23:05:46.530" UserId="274" Comment="added 93 characters in body" Text="According to the [Wikipedia article][1], Avoid the Noid was released for DOS and the Commodore 64. I'm assuming you've got the DOS version here, but if this is the case, you'll probably have to use something like [DOSBox][2] to run it.&#xD;&#xA;&#xD;&#xA;The [DOSBox compatibility list][3] says that Avoid the Noid should work fine.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Avoid_the_Noid&#xD;&#xA;  [2]: http://www.dosbox.com/&#xD;&#xA;  [3]: http://www.dosbox.com/comp_list.php?showID=946&amp;letter=A" />
  <row Id="27306" PostHistoryTypeId="2" PostId="11624" RevisionGUID="5ce29916-a3ab-4b90-b496-2f1f0e9a1172" CreationDate="2010-11-26T23:32:20.617" UserId="207" Text="Is there a website or tool which allows me to see my town in Die2Nite ranked with other towns in respect to some criteria?" />
  <row Id="27307" PostHistoryTypeId="1" PostId="11624" RevisionGUID="5ce29916-a3ab-4b90-b496-2f1f0e9a1172" CreationDate="2010-11-26T23:32:20.617" UserId="207" Text="Is there any way I can find out my town's ranking?" />
  <row Id="27308" PostHistoryTypeId="3" PostId="11624" RevisionGUID="5ce29916-a3ab-4b90-b496-2f1f0e9a1172" CreationDate="2010-11-26T23:32:20.617" UserId="207" Text="&lt;die2nite&gt;&lt;ranking&gt;&lt;tools&gt;" />
  <row Id="27309" PostHistoryTypeId="2" PostId="11625" RevisionGUID="fbd1b5f8-fcaa-4166-b90a-781677d77e07" CreationDate="2010-11-26T23:34:39.920" UserId="56" Text="There is [this list][1], but it's quite unofficial. Still, it works, as long as everyone submits their keys.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/town" />
  <row Id="27310" PostHistoryTypeId="6" PostId="8291" RevisionGUID="2aa60ac2-3ed6-45ef-98c9-2c7a3b11df99" CreationDate="2010-11-26T23:46:42.253" UserId="2765" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;galaxy-editor&gt;&lt;map-editor&gt;&lt;unit-upgrades&gt;" />
  <row Id="27311" PostHistoryTypeId="2" PostId="11626" RevisionGUID="69697c4c-039a-45c5-9926-8fae298c3bfa" CreationDate="2010-11-26T23:59:49.627" UserId="730" Text="I bought `Recettear: An Item's Shop Tale` on Steam but I can set at maximum resolution of 1280x960. Is it possible set an higher resolution in some way?" />
  <row Id="27312" PostHistoryTypeId="1" PostId="11626" RevisionGUID="69697c4c-039a-45c5-9926-8fae298c3bfa" CreationDate="2010-11-26T23:59:49.627" UserId="730" Text="What is the maximum resolution of Recettear: An Item's Shop Tale?" />
  <row Id="27313" PostHistoryTypeId="3" PostId="11626" RevisionGUID="69697c4c-039a-45c5-9926-8fae298c3bfa" CreationDate="2010-11-26T23:59:49.627" UserId="730" Text="&lt;recettear&gt;" />
  <row Id="27314" PostHistoryTypeId="5" PostId="11599" RevisionGUID="2626ae21-0cdf-45bf-b0a7-aaffb8d20f89" CreationDate="2010-11-27T00:40:16.963" UserId="14" Comment="added 108 characters in body" Text="&lt;strike&gt;If it's anything like Assassin's Creed 2, they increase the value of your property giving you more income.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;They are only for aesthetic reasons, there's no change in the game for collecting them." />
  <row Id="27315" PostHistoryTypeId="2" PostId="11627" RevisionGUID="645c3922-f0a2-409b-8cdf-c5a3d0fd9464" CreationDate="2010-11-27T00:53:40.053" UserId="1965" Text="I'm pretty sure the crappy graphics are BY DESIGN. They are using a lot of sprites so zooming more on them won't improve the quality, just the pixel sizes" />
  <row Id="27316" PostHistoryTypeId="2" PostId="11628" RevisionGUID="9321a965-5537-4b13-8813-535c7fc0b29f" CreationDate="2010-11-27T01:14:45.997" UserId="2974" Text="So, Azeroth got shattered earlier this week.&#xD;&#xA;&#xD;&#xA;Before the order of zones by level used to be something like:  &#xD;&#xA;Kalimdor: Starting zone, The Barrens, Ashenvale, Thousand Needles  &#xD;&#xA;Eastern Kingdoms: Starting zone, Silverpine, Hillsbrad, Alterac / Arathi / Stranglethorn&#xD;&#xA;&#xD;&#xA;However, these zones, at least in Kalimdor, no longer connect this way.&#xD;&#xA;&#xD;&#xA;What is the expected progression through the zones now?&#xD;&#xA;&#xD;&#xA;Note: I'm actually curious all the way up to 60, but I understand the tree gets a lot more complicated if you go that far, as the number of zones of those levels increase." />
  <row Id="27317" PostHistoryTypeId="1" PostId="11628" RevisionGUID="9321a965-5537-4b13-8813-535c7fc0b29f" CreationDate="2010-11-27T01:14:45.997" UserId="2974" Text="Horde progression through the new world" />
  <row Id="27318" PostHistoryTypeId="3" PostId="11628" RevisionGUID="9321a965-5537-4b13-8813-535c7fc0b29f" CreationDate="2010-11-27T01:14:45.997" UserId="2974" Text="&lt;world-of-warcraft&gt;&lt;leveling&gt;" />
  <row Id="27319" PostHistoryTypeId="4" PostId="11628" RevisionGUID="bcfb2df2-ccaf-495f-9160-57e7e9662601" CreationDate="2010-11-27T01:25:02.057" UserId="2974" Comment="edited title" Text="Horde progression through the new Azeroth" />
  <row Id="27320" PostHistoryTypeId="2" PostId="11629" RevisionGUID="455d93d6-ce2e-4191-bb0a-972adb8c1eb8" CreationDate="2010-11-27T01:38:01.653" UserId="2986" Text="I'm unsure how to be effective in HQ games, how exactly does that mode work?" />
  <row Id="27321" PostHistoryTypeId="1" PostId="11629" RevisionGUID="455d93d6-ce2e-4191-bb0a-972adb8c1eb8" CreationDate="2010-11-27T01:38:01.653" UserId="2986" Text="How does HQ work in Black Ops?" />
  <row Id="27322" PostHistoryTypeId="3" PostId="11629" RevisionGUID="455d93d6-ce2e-4191-bb0a-972adb8c1eb8" CreationDate="2010-11-27T01:38:01.653" UserId="2986" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="27323" PostHistoryTypeId="2" PostId="11630" RevisionGUID="05720125-0694-4e9c-902c-13f66cc450af" CreationDate="2010-11-27T01:51:54.263" UserId="2045" Text="While watching pros play (MLG, GSL,etc) I notice that sometimes a player will move a probe/drone/scv right through the other player's mineral line.  I have yet to see a pro try to kill this drone as it passes through.&#xD;&#xA;&#xD;&#xA;  When someone does this to me, I often have my drones all attack the scout, killing it pretty much instantly.  I am only gold, so if I can manage to do this often, I am sure a pro could.  Is there a reason they don't?  I know I lose mining time, but I feel that I gain by not having to worry about what that scout is doing, esp if it is a probe or scv that could be used to harass my early hatch.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27324" PostHistoryTypeId="1" PostId="11630" RevisionGUID="05720125-0694-4e9c-902c-13f66cc450af" CreationDate="2010-11-27T01:51:54.263" UserId="2045" Text="Why don't the pros kill the scouting probe as it passes through their mineral line?" />
  <row Id="27325" PostHistoryTypeId="3" PostId="11630" RevisionGUID="05720125-0694-4e9c-902c-13f66cc450af" CreationDate="2010-11-27T01:51:54.263" UserId="2045" Text="&lt;starcraft-2&gt;" />
  <row Id="27326" PostHistoryTypeId="2" PostId="11631" RevisionGUID="e6b12d17-0a5c-4ab7-8f31-6028bf83d425" CreationDate="2010-11-27T01:52:54.917" UserId="3129" Text="[MMO-Champion](http://www.mmo-champion.com/content/) has posted this excellent map of the zone flow from 1-85 post-shattering:&#xD;&#xA;&#xD;&#xA;![Map](http://i.imgur.com/eDOW1.jpg)&#xD;&#xA;&#xD;&#xA;[More detailed breakdown at WoWPedia](http://www.wowpedia.org/Zones_by_level)" />
  <row Id="27327" PostHistoryTypeId="2" PostId="11632" RevisionGUID="47bc1276-708a-4244-b978-dd583cefbdac" CreationDate="2010-11-27T02:14:33.323" UserId="267" Text="I'm having quite a hard time looking for leveling spots in Final Fantasy XIV, and I was wondering you guys can recommend an 'order of zones'~&#xD;&#xA;&#xD;&#xA;Thanks ^^&#xD;&#xA;&#xD;&#xA;Ps. This post is inspired by [this WoW post][1] :D&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11628/horde-progression-through-the-new-azeroth" />
  <row Id="27328" PostHistoryTypeId="1" PostId="11632" RevisionGUID="47bc1276-708a-4244-b978-dd583cefbdac" CreationDate="2010-11-27T02:14:33.323" UserId="267" Text="Progression through Eorzea" />
  <row Id="27329" PostHistoryTypeId="3" PostId="11632" RevisionGUID="47bc1276-708a-4244-b978-dd583cefbdac" CreationDate="2010-11-27T02:14:33.323" UserId="267" Text="&lt;leveling&gt;&lt;final-fantasy-xiv&gt;" />
  <row Id="27330" PostHistoryTypeId="2" PostId="11633" RevisionGUID="c213969a-53a1-484e-a5e5-a5f84059c7ca" CreationDate="2010-11-27T02:17:22.033" UserId="102" Text="So the problem you're running into is that you're trying to kill a Gold Level Scouter.  Most people as this level only queue up a few way points and go back to their base to do something else.  Often times they'll do silly things like send their Probe right through your mineral line, instead of around the back, or ignore their Probe until it takes a hit or two.&#xD;&#xA;&#xD;&#xA;Once you get to higher levels you run into people who have higher micro skills and avoid obvious traps like those you're describing.  Even though you'll occasionally get a surround on them they know things like the mineral trick (harvesting from a Mineral patch gives harvesters unit walking) and easily avoid death.&#xD;&#xA;&#xD;&#xA;More often than not, killing a Probe (before you have attack units) is a waste of your time unless its trying to become bothersome." />
  <row Id="27331" PostHistoryTypeId="5" PostId="11632" RevisionGUID="d1e2c63d-dcd4-4076-9bc6-d193a3c305d2" CreationDate="2010-11-27T02:23:13.847" UserId="267" Comment="fixed grammar" Text="I'm having quite a hard time looking for leveling spots in Final Fantasy XIV, and I was wondering if you guys can recommend an 'order of zones'~&#xD;&#xA;&#xD;&#xA;Thanks ^^&#xD;&#xA;&#xD;&#xA;Ps. This post is inspired by [this WoW post][1] :D&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11628/horde-progression-through-the-new-azeroth" />
  <row Id="27332" PostHistoryTypeId="5" PostId="11631" RevisionGUID="0da92ddd-f7ff-40b7-be84-d100d41f3453" CreationDate="2010-11-27T03:06:53.220" UserId="3129" Comment="added 915 characters in body" Text="[MMO-Champion](http://www.mmo-champion.com/content/) has posted this excellent map of the zone flow from 1-85 post-shattering:&#xD;&#xA;&#xD;&#xA;![Map](http://i.imgur.com/eDOW1.jpg)&#xD;&#xA;&#xD;&#xA;[A more detailed breakdown can be found at WoWPedia](http://www.wowpedia.org/Zones_by_level)&#xD;&#xA;&#xD;&#xA;In short, Eastern Kingdoms goes Tirsifal-&gt;Silverpine-&gt;Hillsbrad-&gt;Arathi-&gt;Hinterlands-&gt;Western Plaguelands-&gt;Eastern Plaguelands-&gt;Badlands-&gt;Searing Gorge-&gt;Burning Steppes-&gt; Blasted Lands.&#xD;&#xA;&#xD;&#xA;Kalimdor goes Mulgore/Durotar-&gt;Northern Barrens/Azshara-&gt;Ashenvale-&gt;Stonetalon Mountains-&gt;Desolace-&gt;Feralas-&gt;Thousand Needles-&gt;Tanaris-&gt;Un'Goro-&gt;Silithus.&#xD;&#xA;&#xD;&#xA;Alternately, you can jump off the path after Hillsbrad/Ashenvale, head to Northern Stranglethorn, and continue from there into Southern Stranglethorn, South Barrens, Dustwallow Marsh, before rejoining the Kalimdor path at Thousand Needles.&#xD;&#xA;&#xD;&#xA;After completing Thousand Needles or Western Plaguelands, you again have the opportunity to jump paths, and can follow quests through Felwood and Winterspring instead, though you may need to hop back to Silithius and/or Blasted Lands to get the last few levels you need before Outland if you go that route." />
  <row Id="27333" PostHistoryTypeId="5" PostId="7117" RevisionGUID="b15ae16a-0aaa-4b82-abb3-94473b991bcb" CreationDate="2010-11-27T03:44:02.510" UserId="1867" Comment="add links" Text="Check it out at [Xbox360achievements.com][1]&#xD;&#xA;&#xD;&#xA;It lists all Secret Achievement also, so don't scroll down to far if you don't want to know.&#xD;&#xA;&#xD;&#xA;[Final Fantasy XIII][2]&#xD;&#xA;&#xD;&#xA;If you click the Achievement guide tab it will give you a full description on how to get each achievement.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://Xbox360achievements.com&#xD;&#xA;  [2]: http://www.xbox360achievements.org/game/final-fantasy-xiii/achievements/" />
  <row Id="27334" PostHistoryTypeId="2" PostId="11634" RevisionGUID="2e244a31-c061-4919-8f94-1982488b3fc6" CreationDate="2010-11-27T03:46:27.890" UserId="2259" Text="Sending *all* your workers to try to kill a scout; even if it's already in your mineral line, will probably put you down more than the 50 minerals your opponent lost, as that could be 5+ seconds times 10-15 workers. At [43 minerals/worker/minute][1], that's barely break even, plus you might be losing the opportunity cost of spending your APM elsewhere.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/forums/topic/19605" />
  <row Id="27335" PostHistoryTypeId="2" PostId="11635" RevisionGUID="807a4533-3cdf-49ef-8018-9e5dbcf836db" CreationDate="2010-11-27T04:05:19.083" UserId="4989" Text="How do you feed fish to yourself in Torchlight? I know how to do feed it to my pet but not myself." />
  <row Id="27336" PostHistoryTypeId="1" PostId="11635" RevisionGUID="807a4533-3cdf-49ef-8018-9e5dbcf836db" CreationDate="2010-11-27T04:05:19.083" UserId="4989" Text="Torchlight  - How do you feed fish to yourself?" />
  <row Id="27337" PostHistoryTypeId="3" PostId="11635" RevisionGUID="807a4533-3cdf-49ef-8018-9e5dbcf836db" CreationDate="2010-11-27T04:05:19.083" UserId="4989" Text="&lt;how-to&gt;&lt;torchlight&gt;" />
  <row Id="27338" PostHistoryTypeId="2" PostId="11636" RevisionGUID="528f0b6a-4b5f-4178-a39e-e636d82cce33" CreationDate="2010-11-27T04:15:30.770" UserId="2259" Text="I believe [fish][1] are exclusively for pet consumption.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.runicfollower.com/wiki/torchlight/Fish" />
  <row Id="27339" PostHistoryTypeId="2" PostId="11637" RevisionGUID="69429b31-b60b-473c-997a-6e99dd05c668" CreationDate="2010-11-27T04:15:36.657" UserId="304" Text="Fish can only be fed to your pet. http://www.runicfollower.com/wiki/torchlight/Fish" />
  <row Id="27340" PostHistoryTypeId="6" PostId="11581" RevisionGUID="5c28c98e-ba7c-433d-929b-dcb7bc63e3b0" CreationDate="2010-11-27T04:15:46.310" UserId="138" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;killstreak-rewards&gt;&lt;perks&gt;" />
  <row Id="27341" PostHistoryTypeId="6" PostId="11581" RevisionGUID="8c57c8d1-5324-4d77-b422-496dd4b2ecb1" CreationDate="2010-11-27T04:16:18.257" UserId="138" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;&lt;killstreak-rewards&gt;&lt;perks&gt;" />
  <row Id="27342" PostHistoryTypeId="2" PostId="11638" RevisionGUID="3b12a711-885e-4ce4-bc78-04ebe4cbb426" CreationDate="2010-11-27T04:27:51.310" UserId="3541" Text="if there is a friendly between me and an enemy can i shoot through my team mate or must i move to a new line of fire? And i'd like to know if friendly is on or off if it makes any difference." />
  <row Id="27343" PostHistoryTypeId="1" PostId="11638" RevisionGUID="3b12a711-885e-4ce4-bc78-04ebe4cbb426" CreationDate="2010-11-27T04:27:51.310" UserId="3541" Text="In Counter Strike can i shoot through a team member (friendly) if friendly fire is on/off?" />
  <row Id="27344" PostHistoryTypeId="3" PostId="11638" RevisionGUID="3b12a711-885e-4ce4-bc78-04ebe4cbb426" CreationDate="2010-11-27T04:27:51.310" UserId="3541" Text="&lt;counter-strike&gt;&lt;counter-strike-source&gt;" />
  <row Id="27345" PostHistoryTypeId="2" PostId="11639" RevisionGUID="9841bd3c-a34f-4e63-9f59-3c092e382278" CreationDate="2010-11-27T04:47:13.603" UserId="5083" Text="If friendly fire is ON you can shoot through your teammate and damage the enemy BUT the damage to the enemy is minimal while your teammate will take full damage. If friendly fire is off your bullets hit your teammate and do nothing to the enemy. &#xD;&#xA;&#xD;&#xA;In short, its generally a good idea to always move to a new line of fire and never stand right behind your teammate but a bit to the side. It also helps if your teammate ducks during a firefight so you can shoot over him if you have to." />
  <row Id="27346" PostHistoryTypeId="2" PostId="11640" RevisionGUID="41a922ba-df6d-4df5-a7d5-3eae47b3f40b" CreationDate="2010-11-27T07:49:20.927" UserId="5089" Text="I agree with StrixVaria - focus fire works best to eliminate enemy units that could really hurt you.  It can also work if you're way overmatched - you'll end up killing a few of the enemy troops before your units are wiped out, whereas if you didn't use it, you're troops would all perish and probably not kill any enemy units.  Using it on retreating troops is one of the best times to use it - you definitely end up killing more troops with it than without." />
  <row Id="27347" PostHistoryTypeId="5" PostId="5067" RevisionGUID="8d8bc634-4c17-47f6-b6de-bd18db8f7dfd" CreationDate="2010-11-27T09:27:07.963" UserId="122" Comment="While it's already bumped, a little grammar and spellling correction." Text="I used to think that I should always use focus-fire when controlling a bunch of units - i.e. tell them all to target the same enemy, in order to bring it down quickly.&#xD;&#xA;&#xD;&#xA;However, I saw some replays from top players and it seems that they don't always focus their units fire. I've been thinking about it and it seems that focus-fire does have some disadvantages:&#xD;&#xA;&#xD;&#xA;1. It requires a lot of attention (micro) which I could have invested elsewhere, especially for longer battles.&#xD;&#xA;1. The AI might not be able to respond smartly when the focused unit is moving backward but other enemy units stay put.&#xD;&#xA;1. It might lead to &quot;overkill&quot; - too much damage wasted on a unit which requires less damage to be destroyed.&#xD;&#xA;&#xD;&#xA;But it still seems to be beneficial overall... so **when should I use focus-fire and when should I just let my units duke it out**? Let's assume there's no specific unit I just have to take down (e.g. a detector), in which case it's obvious I should focus it." />
  <row Id="27348" PostHistoryTypeId="2" PostId="11641" RevisionGUID="fcbe27e1-f6be-4e5b-9cf3-10677e7378d1" CreationDate="2010-11-27T09:49:36.563" UserId="3241" Text="Here are some more diagrams, by WoWHead:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Source: http://www.wowhead.com/blog=174523/cataclysm-old-world-zone-changes#leveling-flow-changes&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/8UpoT.jpg&#xD;&#xA;  [2]: http://i.imgur.com/kQ9OG.jpg" />
  <row Id="27349" PostHistoryTypeId="2" PostId="11642" RevisionGUID="155d31c6-b343-4c18-8841-2b0b188c55a9" CreationDate="2010-11-27T10:26:38.090" UserId="4989" Text="How many level or floors are there before beating the story?" />
  <row Id="27350" PostHistoryTypeId="1" PostId="11642" RevisionGUID="155d31c6-b343-4c18-8841-2b0b188c55a9" CreationDate="2010-11-27T10:26:38.090" UserId="4989" Text="Touchlight - How many level are there before beating the story?" />
  <row Id="27351" PostHistoryTypeId="3" PostId="11642" RevisionGUID="155d31c6-b343-4c18-8841-2b0b188c55a9" CreationDate="2010-11-27T10:26:38.090" UserId="4989" Text="&lt;torchlight&gt;" />
  <row Id="27352" PostHistoryTypeId="2" PostId="11643" RevisionGUID="06ac5038-3d00-4b14-8ef4-75d92b61959a" CreationDate="2010-11-27T10:42:13.890" UserId="122" Text="If I recall correctly the main dungeon has 35 floors. Of course, you may play an infinite number of floors even before finishing the main story, on account of treasure maps and the like." />
  <row Id="27353" PostHistoryTypeId="2" PostId="11644" RevisionGUID="e5f90abb-a508-4ec7-a8ac-a37a12822138" CreationDate="2010-11-27T10:52:09.263" UserId="5092" Text="@Jonathan I'm 99% sure that the original Project Natal promo never showed anyone turning on the Xbox 360 via voice or gesture, just turning it off. (If I remember rightly in the video the mother said &quot;Xbox, Goodnight!&quot; after watching a movie.) And everything in that video can be done, it just hasn't been implemented yet and has nothing to do with one of Kinect's processors being removed. (And it was only a simple processor to convert the tracking data into controls on the Kinect itself rather than have the Xbox360 do it like it does now. They removed it because they found it took much less processing power than they originally thought it would so they might as well cut costs and have the Xbox360 itself process it instead.) Like what would implementing DVD controls have to do with the removed processor? You can cantrol Zune movies via Kinect and Kinect's games themselves come on DVDs so why wouldn't Kinect be able to control movies that are on DVDs? Lol! It's only just been released so give them time to implement everything. Xbox Live wasn't even implemented on the original Xbox until a year after it was released and loads of the things we have now on Xbox Live on the Xbox360 weren't implemented when the Xbox360 was first released." />
  <row Id="27354" PostHistoryTypeId="4" PostId="11642" RevisionGUID="2edea499-c776-43f1-8c18-5a8588b809cf" CreationDate="2010-11-27T11:57:27.130" UserId="160" Comment="fixed title" Text="Torchlight - How many levels are there before beating the story?" />
  <row Id="27355" PostHistoryTypeId="2" PostId="11645" RevisionGUID="fa76784d-fd1d-415f-b113-9c413e75c60b" CreationDate="2010-11-27T12:02:45.283" UserId="5094" Text="Hi guys,&#xD;&#xA;&#xD;&#xA;I have a gtx260.. problem is it does too much noise. &#xD;&#xA;&#xD;&#xA;Are there any good QUIET video card dx11?&#xD;&#xA;Or i have to buy a generic dx11 graphic card and then buy an aftermarket silent fan?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="27356" PostHistoryTypeId="1" PostId="11645" RevisionGUID="fa76784d-fd1d-415f-b113-9c413e75c60b" CreationDate="2010-11-27T12:02:45.283" UserId="5094" Text="Silent GPU directx 11?" />
  <row Id="27357" PostHistoryTypeId="3" PostId="11645" RevisionGUID="fa76784d-fd1d-415f-b113-9c413e75c60b" CreationDate="2010-11-27T12:02:45.283" UserId="5094" Text="&lt;hardware&gt;&lt;graphics-card&gt;" />
  <row Id="27358" PostHistoryTypeId="2" PostId="11646" RevisionGUID="2b8df452-9e07-4b7f-8a02-36f7d3dc4a78" CreationDate="2010-11-27T12:23:32.153" UserId="1743" Text="**Mythos** will be in closed beta soon. Originally it was only made as a tester for the Hellgate: London net-code, which also means that some ex-developers from Blizzard North (which made the Diablo-Addons) are on board.&#xD;&#xA;&#xD;&#xA;First reviews are pretty nice and promising - especially regarding the game flow.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It will be a Free2Play-game with (of course) an item shop.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[European Site][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mythos-europe.com/de/index.html" />
  <row Id="27359" PostHistoryTypeId="2" PostId="11647" RevisionGUID="81c3aa70-4d52-48d8-be82-66215762681f" CreationDate="2010-11-27T12:28:54.007" UserId="121" Text="Is their a building tree for Die2Nite, and where can I find it?" />
  <row Id="27360" PostHistoryTypeId="1" PostId="11647" RevisionGUID="81c3aa70-4d52-48d8-be82-66215762681f" CreationDate="2010-11-27T12:28:54.007" UserId="121" Text="Is there building tree for Die2Nite?" />
  <row Id="27361" PostHistoryTypeId="3" PostId="11647" RevisionGUID="81c3aa70-4d52-48d8-be82-66215762681f" CreationDate="2010-11-27T12:28:54.007" UserId="121" Text="&lt;die2nite&gt;" />
  <row Id="27362" PostHistoryTypeId="2" PostId="11648" RevisionGUID="c89306cc-9598-465f-828f-fb3554d32ca3" CreationDate="2010-11-27T12:32:01.647" UserId="5095" Text="was there any soccer game, named &quot;viva 98&quot; or i remember wrong? i googled it but there were no correct result!&#xD;&#xA;&#xD;&#xA;i'm sure i played it. there were only national teams and you could choose your goal celebration despite you couldn't in fifa series!" />
  <row Id="27363" PostHistoryTypeId="1" PostId="11648" RevisionGUID="c89306cc-9598-465f-828f-fb3554d32ca3" CreationDate="2010-11-27T12:32:01.647" UserId="5095" Text="viva 98 (a soccer game)" />
  <row Id="27364" PostHistoryTypeId="3" PostId="11648" RevisionGUID="c89306cc-9598-465f-828f-fb3554d32ca3" CreationDate="2010-11-27T12:32:01.647" UserId="5095" Text="&lt;identify-this-game&gt;" />
  <row Id="27365" PostHistoryTypeId="2" PostId="11649" RevisionGUID="ba22bf7b-35d9-4033-a036-f278f97ee311" CreationDate="2010-11-27T12:47:28.657" UserId="341" Text="[The Die2Nite wiki][1] has a list of everything that can be built, what it costs, and what it does.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.wikia.com/wiki/Buildings" />
  <row Id="27367" PostHistoryTypeId="5" PostId="11647" RevisionGUID="c0ba84ed-2b41-45b3-8e11-68a16a364064" CreationDate="2010-11-27T13:21:24.990" UserId="121" Comment="accursed grammar " Text="Is there a building tree for Die2Nite, and if so where can I find it?" />
  <row Id="27368" PostHistoryTypeId="2" PostId="11651" RevisionGUID="e05939c4-3eda-4e8d-b065-0173d7126570" CreationDate="2010-11-27T13:29:32.803" UserId="4424" Text="A search at NewEgg reveals the [following][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&amp;N=100007709+600007818+600029795&amp;QksAutoSuggestion=&amp;ShowDeactivatedMark=False&amp;Configurator=&amp;IsNodeId=1&amp;Subcategory=48&amp;description=&amp;Ntk=&amp;CFG=&amp;SpeTabStoreType=&amp;srchInDesc=" />
  <row Id="27370" PostHistoryTypeId="2" PostId="11653" RevisionGUID="de333a8f-3522-4b5a-8f4c-986dc4f5d38f" CreationDate="2010-11-27T13:46:14.843" UserId="1261" Text="I am a fan of Dragons :P&#xD;&#xA;&#xD;&#xA;I would like to know more games that involves **Dragons in the main plot**, which games match this criteria? Which ones do you recommend?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I know this is subjective, but I have no where else to ask. The subjective version of this site is [not even in beta yet][1]. This has also been [discussed here and on linked questions][2].&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=1NrS3R5b5_sN8D1Zjn7IPw2&#xD;&#xA;  [2]: http://meta.gaming.stackexchange.com/q/1285/1261" />
  <row Id="27371" PostHistoryTypeId="1" PostId="11653" RevisionGUID="de333a8f-3522-4b5a-8f4c-986dc4f5d38f" CreationDate="2010-11-27T13:46:14.843" UserId="1261" Text="Which games have Dragons in the main plot?" />
  <row Id="27372" PostHistoryTypeId="3" PostId="11653" RevisionGUID="de333a8f-3522-4b5a-8f4c-986dc4f5d38f" CreationDate="2010-11-27T13:46:14.843" UserId="1261" Text="&lt;game-rec&gt;&lt;game-list&gt;" />
  <row Id="27373" PostHistoryTypeId="2" PostId="11654" RevisionGUID="08e84bce-054d-42ae-902a-2df12a0072e8" CreationDate="2010-11-27T13:53:41.947" UserId="4103" Text="- Dragon Age&#xD;&#xA;- Divinity 2: Ego Draconis&#xD;&#xA;- Baldur's Gate 2 (has some dragons in it)" />
  <row Id="27374" PostHistoryTypeId="10" PostId="11653" RevisionGUID="1581c372-72bc-422f-b26e-17508e60b3a1" CreationDate="2010-11-27T14:14:46.037" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="27375" PostHistoryTypeId="2" PostId="11655" RevisionGUID="e59317d3-5509-4a47-b00c-090c0463e9b9" CreationDate="2010-11-27T14:29:09.777" UserId="4182" Text="Capture and hold a control point of three on a map, the longer you hold, the more points your team gets.&#xD;&#xA;&#xD;&#xA;See [Wiki][1] for details.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Headquarters" />
  <row Id="27376" PostHistoryTypeId="5" PostId="11655" RevisionGUID="79d6f83e-3297-4e81-8c37-ff24176563c8" CreationDate="2010-11-27T14:45:11.173" UserId="4182" Comment="added 114 characters in body" Text="Capture and hold a control point of three on a map. The longer you hold, the more points your team gets. The game ends either on the maximum score of 200 or after the time runs out, the team with the higher score wins.&#xD;&#xA;&#xD;&#xA;See [Wiki][1] for details.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Headquarters" />
  <row Id="27377" PostHistoryTypeId="5" PostId="11655" RevisionGUID="4ab2a333-770a-474d-af87-407157f441c1" CreationDate="2010-11-27T14:52:22.513" UserId="4182" Comment="added 52 characters in body" Text="Capture and hold a control point of three on a map. The longer you hold, the more points your team gets. The game ends either on the maximum score of 9000 or after the time runs out, the team with the higher score wins. A default match duration of 15 minutes is assumed.&#xD;&#xA;&#xD;&#xA;See [Wiki][1] for details.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Headquarters" />
  <row Id="27378" PostHistoryTypeId="5" PostId="11648" RevisionGUID="095297ac-f642-452c-aef1-f6a79f77a461" CreationDate="2010-11-27T14:57:32.460" UserId="5095" Comment="added 98 characters in body" Text="was there any soccer game, named &quot;viva 98&quot; or i remember wrong? i googled it but there were no correct result!&#xD;&#xA;&#xD;&#xA;i'm sure i played it. there were only national teams and you could choose your goal celebration despite you couldn't in fifa series!&#xD;&#xA;&#xD;&#xA;*-my system was win 95 &#xD;&#xA;*-it isn't fifa. i emphasized it has different properties from fifa&#xD;&#xA;" />
  <row Id="27380" PostHistoryTypeId="2" PostId="11656" RevisionGUID="35d34453-5881-4544-8bac-2b78cf3c2e6c" CreationDate="2010-11-27T16:00:13.060" UserId="58" Text="Try leaving the area and coming back after 3 game days. You've definitely hit a glitch, one which oddly enough isn't accounted for on the [Wiki][1].&#xD;&#xA;&#xD;&#xA;Failing that, reload a saved game from before starting the quest, if you have one available.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Come_Fly_With_Me" />
  <row Id="27383" PostHistoryTypeId="5" PostId="11648" RevisionGUID="d76e0789-76ef-48c4-a80a-e9b03d6f1f52" CreationDate="2010-11-27T16:35:13.717" UserId="122" Comment="Fixed list" Text="was there any soccer game, named &quot;viva 98&quot; or i remember wrong? i googled it but there were no correct result!&#xD;&#xA;&#xD;&#xA;i'm sure i played it. there were only national teams and you could choose your goal celebration despite you couldn't in fifa series!&#xD;&#xA;&#xD;&#xA;* my system was win 95 &#xD;&#xA;* it isn't fifa. i emphasized it has different properties from fifa&#xD;&#xA;" />
  <row Id="27384" PostHistoryTypeId="2" PostId="11658" RevisionGUID="952300b6-7bd8-4c35-b316-b7f3028932b3" CreationDate="2010-11-27T17:25:48.163" UserId="2986" Text="I know the kills don't count towards something like a kill streak but do they apply to achievements (maybe contracts?) as well as total score at the end of the game?" />
  <row Id="27385" PostHistoryTypeId="1" PostId="11658" RevisionGUID="952300b6-7bd8-4c35-b316-b7f3028932b3" CreationDate="2010-11-27T17:25:48.163" UserId="2986" Text="What do the chopper gunner kills count towards in Black Ops" />
  <row Id="27386" PostHistoryTypeId="3" PostId="11658" RevisionGUID="952300b6-7bd8-4c35-b316-b7f3028932b3" CreationDate="2010-11-27T17:25:48.163" UserId="2986" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="27387" PostHistoryTypeId="2" PostId="11659" RevisionGUID="98a6dd01-e799-4463-8cd1-3efb9f517917" CreationDate="2010-11-27T17:41:11.257" UserId="5100" Text="Get yourself a whethered doming hammer, then do as Jon suggested.  Doming hammer is the primary Armorworker's tool.  Check out http://www.eorzeapedia.com 's wiki for a good breakdown of recipies." />
  <row Id="27388" PostHistoryTypeId="2" PostId="11660" RevisionGUID="b7d69cc4-5ef3-41ce-bd72-f6434c7860d1" CreationDate="2010-11-27T18:17:52.273" UserId="468" Text="I got mine a couple weeks ago and can confirm that it does work pretty well. I haven't seen any lag issues of the type Andy described. It seems very good at recognizing your shape and translating that into the game. The only thing that is slightly annoying is menus where you drag a hand around the screen to the option you want by waving your hand in the air. It can be tricky sometimes to select options when they require fine precision to hold the pointer over them. In the games everything works almost flawlessly. Another quirk is that the games seem to take a long time to load and it seems to want to go through some calibration each time you start them. Plus, it seems like you can't skip through the intro screens as much as you can with traditional controller games. It can take up to 5 minutes in my experience to get from power-on to playing the actual game. Minor annoyance though.&#xD;&#xA;&#xD;&#xA;As for the gameplay. It is really cool and fun, but it will wear you out quickly. Most games require some amount of jumping and a lot of physical activity. If you aren't in really good physical shape, 45 minutes of this game may be about all you can take unless you are switching off with another player.&#xD;&#xA;&#xD;&#xA;The biggest concern for me is the longevity of it. After only a few weeks and about 4 gaming sessions, the simplicity of the games makes them a bit repetitive. The novelty is already starting to wear off. If you were going to use this as a replacement for exercise equipment (any game will work, no need for the fitness trainer games) then I could see it making it through a holiday season before it starts collecting dust. This could improve once more games start coming out. Time will tell.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27389" PostHistoryTypeId="6" PostId="7931" RevisionGUID="1b3abed2-41f3-4ee8-8f08-5c7a12b7ea7b" CreationDate="2010-11-27T18:47:11.690" UserId="274" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;civilization-4&gt;&lt;comparison&gt;" />
  <row Id="27390" PostHistoryTypeId="2" PostId="11661" RevisionGUID="5dcb64f4-f46b-48b0-aec3-cf9279fb8095" CreationDate="2010-11-27T18:54:44.283" UserId="4989" Text="The short answer **it works**. Read for yourself -- [Google News: Kinect](http://news.google.com/news/search?aq=f&amp;pz=1&amp;cf=all&amp;ned=us&amp;hl=en&amp;q=kinect). Hacker are hacking away and coming up creative way to use it. So good that there [rumors](http://www.gamasutra.com/view/news/31274/Microsoft_To_Acquire_3D_Sensor_Innovator_Canesta.php) that Microsoft is going to use the technology in there next release of Windows. The overall reviews ([here is one by Christan Science Monitor](http://www.csmonitor.com/Innovation/Horizons/2010/1104/Kinect-review-roundup) are good.  " />
  <row Id="27391" PostHistoryTypeId="5" PostId="11661" RevisionGUID="3dcf7b55-2429-4a5c-b52b-b3341a5dacc3" CreationDate="2010-11-27T19:02:04.453" UserId="4989" Comment="Added a word;" Text="The short answer **it works**. Read for yourself -- [Google News: Kinect](http://news.google.com/news/search?aq=f&amp;pz=1&amp;cf=all&amp;ned=us&amp;hl=en&amp;q=kinect). Hacker are hacking away and coming up creative way to use it. So good that there [rumors](http://www.gamasutra.com/view/news/31274/Microsoft_To_Acquire_3D_Sensor_Innovator_Canesta.php) that Microsoft is going to use the technology in there next release of Windows. Finally, the overall reviews ([here is one by Christan Science Monitor](http://www.csmonitor.com/Innovation/Horizons/2010/1104/Kinect-review-roundup) are good.  " />
  <row Id="27392" PostHistoryTypeId="2" PostId="11662" RevisionGUID="7bcc3e4d-3ebb-4657-b7a9-e7207231da4d" CreationDate="2010-11-27T19:09:29.793" UserId="58" Text="I know that [slot machines][1] are generally a sucker's game, but they also have the highest potential payouts. That said, after fighting one at the Atomic Wrangler for the better part of an hour, I'm not even near breaking even, and the best spins I've seen have been two cherries.&#xD;&#xA;&#xD;&#xA;Is there a list of the odds of each reward? Does it vary by casino? Also, has anyone ever actually seen a decent payout on the New Vegas slots without having a 10 Luck stat?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Slots" />
  <row Id="27393" PostHistoryTypeId="1" PostId="11662" RevisionGUID="7bcc3e4d-3ebb-4657-b7a9-e7207231da4d" CreationDate="2010-11-27T19:09:29.793" UserId="58" Text="What are the slot machine odds in New Vegas?" />
  <row Id="27394" PostHistoryTypeId="3" PostId="11662" RevisionGUID="7bcc3e4d-3ebb-4657-b7a9-e7207231da4d" CreationDate="2010-11-27T19:09:29.793" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;mini-games&gt;" />
  <row Id="27395" PostHistoryTypeId="5" PostId="9739" RevisionGUID="496cad47-7908-451f-b7d9-ef8fab383e15" CreationDate="2010-11-27T19:18:44.700" UserId="56" Comment="I will not click Save Edits before I'm finished. I will not click Save Edits before I'm finished. I will not click Save Edits before I'm finished." Text="I don't have a definitive answer for New Vegas, but in all the other Fallout games the stealth boys have no negative effects.  Additionally, in terms of gameplay, any &quot;negative&quot; effects they might have will mostly likely be a net positive for a player as they will manifest as a perk." />
  <row Id="27396" PostHistoryTypeId="2" PostId="11663" RevisionGUID="8c508063-ab6d-48d1-9266-605c6efb9d2f" CreationDate="2010-11-27T19:26:37.013" UserId="5101" Text="Sorry to jump on an old thread, and I'm sure you know this, but I felt it worth noting that because you only pay for roads outside your borders if they're connected to your cities, when removing roads you don't want (for example when you've conquered a city) you can just cut the chain nearest to your city and it'll remove the costs of all the subsequent roads.  If you set a worker to do this, you'll notice that Civ 5 won't let you remove any of the others because you're already in the process of disconnecting them.  It seems to only allow roads that are costing you money to be removed (so you can't go around chopping other civilization's roads apart outside their culture).&#xD;&#xA;&#xD;&#xA;Thanks for the info!" />
  <row Id="27397" PostHistoryTypeId="5" PostId="11427" RevisionGUID="643deab3-dbc1-470d-8a62-d0b53ca68d4a" CreationDate="2010-11-27T19:57:08.810" UserId="3114" Comment="deleted 3 characters in body" Text="I've just started playing [Die2Nite][1] and I came across an &quot;*adjustable spanner*&quot;.  When I mouse over it, the item info is such:&#xD;&#xA;&#xD;&#xA;&gt; With an adjustable spanner, you can choose between building something and breaking something  Something might not necessarily be an object...&#xD;&#xA;&#xD;&#xA;...so I assume the info is hinting at **[Weaponry][2]**&#xD;&#xA;&#xD;&#xA;I put it in the bank, then removed it again to see what class of item it is, and it turns out that it is indeed listed in the *armoury* section. &#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;What exactly does the wrench do?  If I can use it as a weapon, can I also use it to &quot;*build something*&quot;, as stated in the info?  Are there *stats* of any kind for the weaponry of the game that can give me a better understanding of the items *(i.e. damage, etc?)* ?&#xD;&#xA;&#xD;&#xA;&lt;strike&gt; Also, can I play tennis with it? &lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://die2nite.wikia.com/wiki/Items#Armory" />
  <row Id="27398" PostHistoryTypeId="2" PostId="11664" RevisionGUID="bd17a8fa-c6da-419a-acff-135c00e7cbef" CreationDate="2010-11-27T20:19:04.303" UserId="29" Text="In Final Fantasy: The 4 Heroes of Light one of the things availble to do is getting all items&#xD;&#xA;&#xD;&#xA;Which items have one of the following properties:&#xD;&#xA;&#xD;&#xA;* Have a limited quantity or are unique.&#xD;&#xA;* Stop being sold in the stores after a certain point.&#xD;&#xA;* Are available multiple times, but only from limited sources." />
  <row Id="27399" PostHistoryTypeId="1" PostId="11664" RevisionGUID="bd17a8fa-c6da-419a-acff-135c00e7cbef" CreationDate="2010-11-27T20:19:04.303" UserId="29" Text="Which items are Missable or Limited in Quantity?" />
  <row Id="27400" PostHistoryTypeId="3" PostId="11664" RevisionGUID="bd17a8fa-c6da-419a-acff-135c00e7cbef" CreationDate="2010-11-27T20:19:04.303" UserId="29" Text="&lt;ff-4-heroes-of-light&gt;" />
  <row Id="27401" PostHistoryTypeId="2" PostId="11665" RevisionGUID="7d2c970b-1582-4ce7-8dbf-a0a38d9a7747" CreationDate="2010-11-27T21:16:51.417" UserId="918" Text="In Desktop Defender, you can either upgrade a tower by spending money in game or by spending coins out of game (in the metagame).  When do the out of game upgrades take effect?  Do they affect level 1 towers, or do you have to upgrade those towers *in game* before they do anything?" />
  <row Id="27402" PostHistoryTypeId="1" PostId="11665" RevisionGUID="7d2c970b-1582-4ce7-8dbf-a0a38d9a7747" CreationDate="2010-11-27T21:16:51.417" UserId="918" Text="When do purchasable upgrades take effect in Desktop Defender?" />
  <row Id="27403" PostHistoryTypeId="3" PostId="11665" RevisionGUID="7d2c970b-1582-4ce7-8dbf-a0a38d9a7747" CreationDate="2010-11-27T21:16:51.417" UserId="918" Text="&lt;tower-defense&gt;&lt;desktop-defender&gt;" />
  <row Id="27404" PostHistoryTypeId="2" PostId="11666" RevisionGUID="bded3660-24de-4012-b597-fe3f383756da" CreationDate="2010-11-27T21:27:10.273" UserId="122" Text="You have to upgrade those towers in game; what the out-of-game upgrades do is basically unlock in-game tower ranks, but you must still upgrade in-game to the new rank." />
  <row Id="27405" PostHistoryTypeId="2" PostId="11667" RevisionGUID="076ac638-29b9-413a-b79e-5e08afa44960" CreationDate="2010-11-27T21:42:17.550" UserId="3467" Text="I've almost completed campaign, bought all upgrades for infantry (and earned additional quest finished, I don't remember it's name, let's name him &quot;infantry armory quest&quot;)... and discovered, that after &quot;Gates of Hell&quot; campaign there are no any income anymore...&#xD;&#xA;&#xD;&#xA;I've tried to pass already existing missions another time, but they don't give money.&#xD;&#xA;&#xD;&#xA;From what I see now the only option is to begin campaign again. Am I right?&#xD;&#xA;&#xD;&#xA;Will my achievements be kept after campaign restart? I mean: don't I need to complete &quot;infantry armory quest&quot; again (and a lot of others too)?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="27406" PostHistoryTypeId="1" PostId="11667" RevisionGUID="076ac638-29b9-413a-b79e-5e08afa44960" CreationDate="2010-11-27T21:42:17.550" UserId="3467" Text="Starcraft2: How can I complete all &quot;armory&quot; quests?" />
  <row Id="27407" PostHistoryTypeId="3" PostId="11667" RevisionGUID="076ac638-29b9-413a-b79e-5e08afa44960" CreationDate="2010-11-27T21:42:17.550" UserId="3467" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="27408" PostHistoryTypeId="2" PostId="11668" RevisionGUID="c48a839c-1b9c-4044-9d2e-f7886c3ebf04" CreationDate="2010-11-27T21:55:38.193" UserId="122" Text="You are right, there is a limit to cash you can get during the campaign, so in theory you need multiple play-throughs to get all the armory achievements.&#xD;&#xA;&#xD;&#xA;However, **once you get achievements you can never lose them**, so some people use some tricks like not getting any upgrades and just keeping the money, then *saving*, buying all upgrades of one type, getting the achievement, *loading*, buying all the upgrades of another type, getting the achievement, *loading*, etc. Of course, that way you won't have upgrades when playing the missions.&#xD;&#xA;&#xD;&#xA;In any case, whether you take the long route of replaying the campaign, or the short but  difficult route of saving and loading, you never lose achievements you have gained." />
  <row Id="27409" PostHistoryTypeId="5" PostId="11667" RevisionGUID="cf174c4d-9f72-492a-b92e-cb6e05ea1ecc" CreationDate="2010-11-27T21:56:33.963" UserId="122" Comment="Renamed &quot;quests&quot; to &quot;achievements&quot;." Text="I've almost completed campaign, bought all upgrades for infantry (and earned additional achievements, I don't remember it's name, let's name him &quot;infantry armory achievement&quot;)... and discovered, that after &quot;Gates of Hell&quot; campaign there are no any income anymore...&#xD;&#xA;&#xD;&#xA;I've tried to pass already existing missions another time, but they don't give money.&#xD;&#xA;&#xD;&#xA;From what I see now the only option is to begin campaign again. Am I right?&#xD;&#xA;&#xD;&#xA;Will my achievements be kept after campaign restart? I mean: don't I need to complete &quot;infantry armory quest&quot; again (and a lot of others too)?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="27410" PostHistoryTypeId="4" PostId="11667" RevisionGUID="cf174c4d-9f72-492a-b92e-cb6e05ea1ecc" CreationDate="2010-11-27T21:56:33.963" UserId="122" Comment="Renamed &quot;quests&quot; to &quot;achievements&quot;." Text="Starcraft2: How can I complete all &quot;armory&quot; achievements?" />
  <row Id="27411" PostHistoryTypeId="5" PostId="11668" RevisionGUID="a70c1c66-3afc-4cdb-bdfc-40e2e5ef36dc" CreationDate="2010-11-27T22:03:37.187" UserId="122" Comment="Grammar." Text="You are right, there is a limit to the amount of cash you can make during the campaign, so in theory you need multiple play-throughs to get all the armory achievements.&#xD;&#xA;&#xD;&#xA;However, **once you get achievements you can never lose them**, so some people use some tricks like not getting any upgrades and just keeping the money, then *saving*, buying all upgrades of one type, getting the achievement, *loading*, buying all the upgrades of another type, getting the achievement, loading, etc. It's a very fast way to get all the achievements (including the master achievement) at once, but of course that way you won't enjoy any upgrades when playing the missions!&#xD;&#xA;&#xD;&#xA;In any case, whether you take the long route of replaying the campaign, or the short but  difficult route of saving and loading, you never lose achievements you have gained." />
  <row Id="27412" PostHistoryTypeId="2" PostId="11669" RevisionGUID="e651bd08-1586-4757-bc52-091f03da5a80" CreationDate="2010-11-27T22:36:14.810" UserId="4177" Text="Is it possible to get a top-view map of Moonview Highway? (or any race track).&#xD;&#xA;&#xD;&#xA;Are they available some where? Or with the hacks around, is it possible to pan the view to the sky to look at the track and record it to a DVD-recorder that way?" />
  <row Id="27413" PostHistoryTypeId="1" PostId="11669" RevisionGUID="e651bd08-1586-4757-bc52-091f03da5a80" CreationDate="2010-11-27T22:36:14.810" UserId="4177" Text="For MarioKart Wii, how to get top-view maps of MoonView Highway?" />
  <row Id="27414" PostHistoryTypeId="3" PostId="11669" RevisionGUID="e651bd08-1586-4757-bc52-091f03da5a80" CreationDate="2010-11-27T22:36:14.810" UserId="4177" Text="&lt;mario-kart-wii&gt;" />
  <row Id="27415" PostHistoryTypeId="6" PostId="11667" RevisionGUID="005aa967-ea6c-4c68-a398-fc03f21e2b9e" CreationDate="2010-11-27T22:51:11.110" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="27416" PostHistoryTypeId="2" PostId="11670" RevisionGUID="82271341-978c-44d7-9171-4f9ca66698b4" CreationDate="2010-11-27T22:58:25.393" UserId="336" Text="At first, the credits available to you in the single player campaign is limited to that from missions alone. However, once you've fully maxed out either the zerg or protoss research trees, you gain the ability to trade any future research points into 10k worth of credits.&#xD;&#xA;&#xD;&#xA;There have been mentions of a glitch with the way the game handles this: if you replay a mission you've already beaten and acquire protoss / zerg research points within that mission, it is possible to get the Moebius foundation to &quot;purchase research samples&quot; from you, even though you failed to increase your net points (you already got them once). In this way, you can accrue as many credits as you need, and can buy all the armory upgrades in a single playthrough.&#xD;&#xA;&#xD;&#xA;I caution you that I have not had a chance to verify this for myself (on account of it being thanksgiving holiday and me being away from my gaming PC), but I direct you to this question, which is where I heard of this exploit in the first place:&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/9942/optimal-mission-order-in-regard-to-unit-upgrades/9944#9944" />
  <row Id="27417" PostHistoryTypeId="2" PostId="11671" RevisionGUID="aa834d29-4a15-4d94-94d5-a96bcd57bc7d" CreationDate="2010-11-27T23:17:43.643" UserId="58" Text="Let's say that I'm about to engage in some good old-fashioned American cannibalism, but instead of `[Hidden]`, I see `[Detected]` on my HUD. If someone sees me engage in cannibalism, I know that the perk describes it as a &quot;crime against humanity,&quot; but what does that actually mean? Do I lose reputation with the faction of the guy who sees me? Does he (and any other witnesses) turn hostile? What exactly happens?" />
  <row Id="27418" PostHistoryTypeId="1" PostId="11671" RevisionGUID="aa834d29-4a15-4d94-94d5-a96bcd57bc7d" CreationDate="2010-11-27T23:17:43.643" UserId="58" Text="What are the ramifications of open cannibalism?" />
  <row Id="27419" PostHistoryTypeId="3" PostId="11671" RevisionGUID="aa834d29-4a15-4d94-94d5-a96bcd57bc7d" CreationDate="2010-11-27T23:17:43.643" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;perks&gt;" />
  <row Id="27420" PostHistoryTypeId="5" PostId="11661" RevisionGUID="91cab788-ef12-418f-8046-ab028a42481d" CreationDate="2010-11-27T23:59:47.320" UserId="13" Comment="corrected spelling" Text="The short answer **it works**. Read for yourself -- [Google News: Kinect](http://news.google.com/news/search?aq=f&amp;pz=1&amp;cf=all&amp;ned=us&amp;hl=en&amp;q=kinect). Hacker are hacking away and coming up creative way to use it. So good that there [rumors](http://www.gamasutra.com/view/news/31274/Microsoft_To_Acquire_3D_Sensor_Innovator_Canesta.php) that Microsoft is going to use the technology in their next release of Windows. Finally, the overall reviews ([here is one by Christan Science Monitor](http://www.csmonitor.com/Innovation/Horizons/2010/1104/Kinect-review-roundup) are good.  " />
  <row Id="27421" PostHistoryTypeId="2" PostId="11672" RevisionGUID="f9e9415c-225a-4cf9-a458-f4897d3d6c82" CreationDate="2010-11-28T00:14:32.877" UserId="336" Text="And here as well are some maps done by [Project CWAL][1], featuring **zone names** as well as levels:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.projectcwal.com/wow/cataclysm-azeroth-zone-levels/&#xD;&#xA;  [2]: http://i.imgur.com/dKHt2.jpg&#xD;&#xA;  [3]: http://i.imgur.com/LJdyI.jpg&#xD;&#xA;  [4]: http://i.imgur.com/jAOg7.jpg" />
  <row Id="27422" PostHistoryTypeId="2" PostId="11673" RevisionGUID="4bf38ae4-f7c3-42af-9e8f-63b2571dfaca" CreationDate="2010-11-28T01:40:21.930" UserId="4921" Text="Hi,&#xD;&#xA;I know that in DF 40d, there was a way to tell the dwarves to stay indoor. Is there any way to do that in 2010... It's quite useful when there are goblins attacks." />
  <row Id="27423" PostHistoryTypeId="1" PostId="11673" RevisionGUID="4bf38ae4-f7c3-42af-9e8f-63b2571dfaca" CreationDate="2010-11-28T01:40:21.930" UserId="4921" Text="How to make dwarves stay indoor in dwarf fortress 2010" />
  <row Id="27424" PostHistoryTypeId="3" PostId="11673" RevisionGUID="4bf38ae4-f7c3-42af-9e8f-63b2571dfaca" CreationDate="2010-11-28T01:40:21.930" UserId="4921" Text="&lt;dwarf-fortress&gt;" />
  <row Id="27425" PostHistoryTypeId="2" PostId="11674" RevisionGUID="cf67c5b6-32ed-43ee-b6ce-feaae1490d0a" CreationDate="2010-11-28T02:14:09.920" UserId="336" Text="To do this you need to familiarize yourself with burrows and military alerts.&#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/Burrows&#xD;&#xA;&#xD;&#xA;The key is to make a burrow that is completely behind your defensive perimeter. Then, you can access the military alerts screen (Default: m - a) and set things up to restrict civilians to a particular burrow.&#xD;&#xA;&#xD;&#xA;At that point, whenever you change the alert, when the sieges and ambushes come around, your civilians will not leave the safety of their burrow.&#xD;&#xA;&#xD;&#xA;http://df.magmawiki.com/index.php/DF2010:Scheduling" />
  <row Id="27426" PostHistoryTypeId="2" PostId="11675" RevisionGUID="9fc1c6ad-8823-4886-82b9-d442ff52ef7f" CreationDate="2010-11-28T02:52:24.130" UserId="3822" Text="There's also the Archon toilet, wherein you throw 5-6 Archons in a Vortex along with your opponent's army. Since Archons do splash damage, they'll do incredible damage when they pop out of the Vortex.&#xD;&#xA;&#xD;&#xA;Though you can probably only pull this off in a team game, since it requires both a Mothership and a lot of Archons." />
  <row Id="27427" PostHistoryTypeId="2" PostId="11676" RevisionGUID="cdccbec9-20f9-4e04-89ac-508d294db3b0" CreationDate="2010-11-28T03:26:03.117" UserId="58" Text="Specifically referring to casinos, what is the lowest score at which you will &quot;feel lucky?&quot; In my current playthrough, where my Luck is 5, I have not yet felt lucky, but have spent well over two hours at various casinos. I'm wondering if my luck is just too low to &quot;feel lucky.&quot;" />
  <row Id="27428" PostHistoryTypeId="1" PostId="11676" RevisionGUID="cdccbec9-20f9-4e04-89ac-508d294db3b0" CreationDate="2010-11-28T03:26:03.117" UserId="58" Text="What is the loewst Luck score where you &quot;feel lucky?&quot;" />
  <row Id="27429" PostHistoryTypeId="3" PostId="11676" RevisionGUID="cdccbec9-20f9-4e04-89ac-508d294db3b0" CreationDate="2010-11-28T03:26:03.117" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;mini-games&gt;" />
  <row Id="27430" PostHistoryTypeId="4" PostId="11676" RevisionGUID="4b222f1f-3254-4176-acb4-4baa21edca52" CreationDate="2010-11-28T03:33:50.587" UserId="3129" Comment="edited title" Text="What is the lowest Luck score where you &quot;feel lucky?&quot;" />
  <row Id="27431" PostHistoryTypeId="6" PostId="11635" RevisionGUID="ea9cbc62-97c5-408c-b9da-61b30fa4e5d3" CreationDate="2010-11-28T03:40:26.847" UserId="3114" Comment="edited tags" Text="&lt;pc&gt;&lt;how-to&gt;&lt;torchlight&gt;" />
  <row Id="27432" PostHistoryTypeId="2" PostId="11677" RevisionGUID="2a147ec3-a7a9-499c-8849-062ce484005c" CreationDate="2010-11-28T05:23:46.500" UserId="5104" Text="Hello,&#xD;&#xA;&#xD;&#xA;I have an unused copy of Mass Effect 2 Collector's Edition bought via Amazon.com in the US, including a special code for Inferno Armour (also unused).&#xD;&#xA;&#xD;&#xA;Will it work fine if I install and start playing the game in the UK? Does geographical location matter?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="27433" PostHistoryTypeId="1" PostId="11677" RevisionGUID="2a147ec3-a7a9-499c-8849-062ce484005c" CreationDate="2010-11-28T05:23:46.500" UserId="5104" Text="Will Mass Effect 2 bought in US work in UK?" />
  <row Id="27434" PostHistoryTypeId="3" PostId="11677" RevisionGUID="2a147ec3-a7a9-499c-8849-062ce484005c" CreationDate="2010-11-28T05:23:46.500" UserId="5104" Text="&lt;mass-effect-2&gt;&lt;code&gt;" />
  <row Id="27435" PostHistoryTypeId="2" PostId="11678" RevisionGUID="39d2b1cd-5c70-49b9-a714-aacc2fc5ebba" CreationDate="2010-11-28T06:29:14.580" UserId="1500" Text="Through learning some new information, I have found out why you are experiencing this. &#xD;&#xA;&#xD;&#xA;&quot;In particular, Blizzard said that their solution to the Bronze Zero phenomenon (where players whose MMR is below Bronze Zero win only 2-4 points for a win but lose 20+ points for a loss, thereby anchoring them to 0 points) was to place those affected players in new divisions.&quot;&#xD;&#xA;&#xD;&#xA;In other words, your match making rating (MMR) fell below the Bronze Zero cutoff, which essentially doomed you to stay at 0 points. There are actually rankings of divisions within leagues, and thus Blizzard plans to move people experiencing this to new divisions with high modifiers to fix this issue. Thus, other people manage to earn points because they have not fallen below that threshold, and thus are not trapped by the bug in blizzard's match-making code. For more on division rankings see [this thread.][1]&#xD;&#xA;&#xD;&#xA;Specific quote is from [this post.][2] That poster is essentially the leading source of information on how the ladder system works in SC2 outside of blizzard itself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=169830&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=169830&amp;currentpage=17#321" />
  <row Id="27436" PostHistoryTypeId="2" PostId="11679" RevisionGUID="a76033ec-22b0-4c9a-b524-ec92a19e9beb" CreationDate="2010-11-28T09:03:40.680" UserId="1965" Text="I don't know if it fits your question, but I've already lost to a guy with a lot of sentries/zealots. He made a big bunch of hallucinated archons in front of the zealots for heavy tanking while the zealots walked their way to my marine/marauders.&#xD;&#xA;&#xD;&#xA;I got slaughtered" />
  <row Id="27437" PostHistoryTypeId="2" PostId="11680" RevisionGUID="6174798d-45e2-4743-9466-5f031b8e759c" CreationDate="2010-11-28T09:08:29.787" UserId="1965" Text="The answer depends on your platform. PC games should work worldwide without any problems.&#xD;&#xA;&#xD;&#xA;Console games however are format dependent. The main formats are NTSC, NTSJ and PAL. NTSC is used (mostly) in America and UK uses PAL format (usually). NTSJ is a special japanese format that will prevent you from compatibility with the rest of the world.&#xD;&#xA;&#xD;&#xA;The main difference is about TV standards across the world which are slightly different from one country to another, so the console has to adapt and therefor, the games have to adapt to the different consoles.&#xD;&#xA;&#xD;&#xA;[Refer to this map][1] for general format compatibility&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/File:PAL-NTSC-SECAM.svg" />
  <row Id="27438" PostHistoryTypeId="2" PostId="11681" RevisionGUID="f90895d9-166a-4792-9bc6-338c1bec52b1" CreationDate="2010-11-28T10:05:03.980" UserId="5005" Text="There is a game called Viva Soccer, released in 1998. It fits your description, as far as I can tell.&#xD;&#xA;&#xD;&#xA;http://www.mobygames.com/game/viva-soccer" />
  <row Id="27439" PostHistoryTypeId="2" PostId="11682" RevisionGUID="79a248c1-c917-4be3-8d71-4c9cf5dcdf02" CreationDate="2010-11-28T11:05:49.573" UserId="4996" Text="In DotA, you weren't able to stack orbs. So for example, stacking a life steal orb and a freezing attack orb would render one of them useless.&#xD;&#xA;&#xD;&#xA;Does League of Legends have a similar concept, or can I choose any items and have their effects stack?" />
  <row Id="27440" PostHistoryTypeId="1" PostId="11682" RevisionGUID="79a248c1-c917-4be3-8d71-4c9cf5dcdf02" CreationDate="2010-11-28T11:05:49.573" UserId="4996" Text="Stacking item effects in LoL" />
  <row Id="27441" PostHistoryTypeId="3" PostId="11682" RevisionGUID="79a248c1-c917-4be3-8d71-4c9cf5dcdf02" CreationDate="2010-11-28T11:05:49.573" UserId="4996" Text="&lt;league-of-legends&gt;" />
  <row Id="27442" PostHistoryTypeId="2" PostId="11683" RevisionGUID="1c9a7979-12c9-457c-abca-64c23880e2b1" CreationDate="2010-11-28T12:22:33.213" UserId="4808" Text="For a PC, there should be no issue as Eric states. For consoles, there *may* not be an issue, and it all depends on a lot of factors.&#xD;&#xA;&#xD;&#xA;*Games* are never format dependent, though they may be *region locked*. It's purely a limitation that's there because the manufacturer wanted it to be; once that has been bypassed one way or another (modding, FreeLoader, Action Replay...), then it can become possible to run the game.&#xD;&#xA;&#xD;&#xA;IIRC, the only connection method that may cause problems is using an RF adapter; none of the others are subject to issues because they don't use PAL/NTSC/NTSC-J for transmitting the signal. All consoles these days support a 60Hz output, and I can't remember the last time I saw a TV that didn't support 60Hz input. (I'm not entirely sure about how it looks for US/Japan for TVs that can do 50Hz, but at least for modern consoles, all games can run in 60Hz anyway.)&#xD;&#xA;&#xD;&#xA;Additionally, the PS3 is advertised as being completely free of region locking for PS3 games, while for the XBox 360, some games are actually region-free, and [Mass Effect 2 is supposedly one of them](http://www.play-asia.com/paOS-00-3-xbox360_compatibility_guide-49-en-84-m.html#list).&#xD;&#xA;&#xD;&#xA;So no, you should have no problem at all, *regardless* of which system the game is for - as long as your console works with the TV (which it should, although you may need a power adapter if your console is not bought locally)." />
  <row Id="27443" PostHistoryTypeId="2" PostId="11684" RevisionGUID="77aaa167-74f3-4ebd-b490-03f94434800c" CreationDate="2010-11-28T12:42:10.040" UserId="4302" Text="You can stack items, however any unique properties will only apply once. How they stack exactly depends upon the stat in question.&#xD;&#xA;&#xD;&#xA;For example, [Madred's Bloodrazor][1] gives the following stats:&#xD;&#xA;&#xD;&#xA;    +30 Attack Damage&#xD;&#xA;    +40% Attack Speed&#xD;&#xA;    +25 Armor&#xD;&#xA;&#xD;&#xA;    UNIQUE - On hit, deals Magic Damage equal to 4% of the target's maximum Health.&#xD;&#xA;&#xD;&#xA;Buying more than one of these will give you the additional attack damage, attack speed and armor, but you will only ever be able to apply the unique effect (4% of target's health per hit) once.&#xD;&#xA;&#xD;&#xA;You *can* have more than one unique effect, but you may only have one of *each* unique effect.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leagueoflegends.wikia.com/wiki/Madred's_Bloodrazor" />
  <row Id="27444" PostHistoryTypeId="5" PostId="11684" RevisionGUID="dbf8d92c-946e-400d-906c-c10a5caabdae" CreationDate="2010-11-28T13:50:42.680" UserId="4302" Comment="Cleaned up" Text="You can stack items, however any unique properties will only apply once. Some stats stack differently than others (math) but they ultimately do stack.&#xD;&#xA;&#xD;&#xA;For example, [Madred's Bloodrazor][1] provides the following:&#xD;&#xA;&#xD;&#xA;    +30 Attack Damage&#xD;&#xA;    +40% Attack Speed&#xD;&#xA;    +25 Armor&#xD;&#xA;&#xD;&#xA;    UNIQUE - On hit, deals Magic Damage equal to 4% of the target's maximum Health.&#xD;&#xA;&#xD;&#xA;Buying more than one of these will give you the additional attack damage, attack speed and armor, but *not* an additional unique effect (4% of target's health per hit).&#xD;&#xA;&#xD;&#xA;You *can* have more than one unique effect, but you may only have one of *each* unique effect. There are no items that cancel each other out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leagueoflegends.wikia.com/wiki/Madred's_Bloodrazor" />
  <row Id="27445" PostHistoryTypeId="2" PostId="11685" RevisionGUID="03e8851b-1dc9-4518-a86c-49732f75a063" CreationDate="2010-11-28T14:19:19.457" UserId="4012" Text="Are there special requirements for the characters to bet their items? I have yet to get one." />
  <row Id="27446" PostHistoryTypeId="1" PostId="11685" RevisionGUID="03e8851b-1dc9-4518-a86c-49732f75a063" CreationDate="2010-11-28T14:19:19.457" UserId="4012" Text="When do they bet items in poker night?" />
  <row Id="27447" PostHistoryTypeId="3" PostId="11685" RevisionGUID="03e8851b-1dc9-4518-a86c-49732f75a063" CreationDate="2010-11-28T14:19:19.457" UserId="4012" Text="&lt;poker-at-the-inventory&gt;" />
  <row Id="27448" PostHistoryTypeId="2" PostId="11686" RevisionGUID="9d0beb74-19dc-4490-8eb4-236046bc5f69" CreationDate="2010-11-28T14:30:36.157" UserId="160" Text="You do not need to do anything special in order for the characters to bet their special items. It is simply a random occurrence. When you start up a new game, instead of doing the $10,000 buy in, the character will offer their special item. So you could theoretically just keep trying to start games and quit. " />
  <row Id="27449" PostHistoryTypeId="2" PostId="11687" RevisionGUID="351d664e-50c4-4a38-9a6d-c9368c6b2cc5" CreationDate="2010-11-28T15:06:32.380" UserId="267" Text="..or is it just a cute easter egg?&#xD;&#xA;&#xD;&#xA;[context][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Jkqk8DjPxN4#t=40s" />
  <row Id="27450" PostHistoryTypeId="1" PostId="11687" RevisionGUID="351d664e-50c4-4a38-9a6d-c9368c6b2cc5" CreationDate="2010-11-28T15:06:32.380" UserId="267" Text="Can you actually finish Zork in Black Ops" />
  <row Id="27451" PostHistoryTypeId="3" PostId="11687" RevisionGUID="351d664e-50c4-4a38-9a6d-c9368c6b2cc5" CreationDate="2010-11-28T15:06:32.380" UserId="267" Text="&lt;call-of-duty-black-ops&gt;&lt;zork&gt;" />
  <row Id="27452" PostHistoryTypeId="2" PostId="11688" RevisionGUID="73aeeed4-846f-4f46-8375-07ae49cd87f1" CreationDate="2010-11-28T15:34:40.597" UserId="3162" Text="You can open it in StarCraft II Editor and then click File/Test document." />
  <row Id="27453" PostHistoryTypeId="2" PostId="11689" RevisionGUID="61b3d3aa-8861-45b5-ac3c-9cf8e064aaef" CreationDate="2010-11-28T15:37:41.980" UserId="5111" Text="...and if you have an iPad, take a look at [Distant Star][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://expatgames.net/distantstar" />
  <row Id="27454" PostHistoryTypeId="6" PostId="2955" RevisionGUID="98b6c142-74a4-44f9-bc1f-674605fe8299" CreationDate="2010-11-28T15:48:03.997" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;4x&gt;&lt;stars&gt;" />
  <row Id="27455" PostHistoryTypeId="2" PostId="11690" RevisionGUID="40c46ee9-ac71-425a-9266-f2186daeb4f3" CreationDate="2010-11-28T16:13:07.037" UserId="4883" Text="Can you suggest games that more than one person can play them on same/split-screen simultaneously (versus or co-op), preferably compatible with gamepads (I have XBOX 360 controllers for PC, usually any game branded with &quot;Games for Windows&quot; badge, will do).&#xD;&#xA;&#xD;&#xA;I am aware of only these titles:&#xD;&#xA;&#xD;&#xA; - Virtua Tennis 2009&#xD;&#xA; - Vancouver 2010&#xD;&#xA; - Lara Croft &amp; the Guardian of Light&#xD;&#xA; - Shank&#xD;&#xA;&#xD;&#xA;It seems to me that they tend to extinct for PC (most of good stuff released exclusively for game consoles nowadays) so your input will be greatly appreciated (I miss the days that my friends and I we were gathering to play Micro Machines 2)..." />
  <row Id="27456" PostHistoryTypeId="1" PostId="11690" RevisionGUID="40c46ee9-ac71-425a-9266-f2186daeb4f3" CreationDate="2010-11-28T16:13:07.037" UserId="4883" Text="Looking for local multiplayer games (Windows 7)" />
  <row Id="27457" PostHistoryTypeId="3" PostId="11690" RevisionGUID="40c46ee9-ac71-425a-9266-f2186daeb4f3" CreationDate="2010-11-28T16:13:07.037" UserId="4883" Text="&lt;windows-7&gt;&lt;local-multiplayer&gt;&lt;games-for-windows&gt;" />
  <row Id="27458" PostHistoryTypeId="5" PostId="11686" RevisionGUID="8a0228d3-0958-4e7a-b076-78d50283ca68" CreationDate="2010-11-28T16:24:28.227" UserId="160" Comment="added info about saving/quitting" Text="You do not need to do anything special in order for the characters to bet their special items. It is simply a random occurrence. When you start up a new game, instead of doing the $10,000 buy in, the character will offer their special item. So you could theoretically just keep trying to start games and quit. &#xD;&#xA;&#xD;&#xA;Okay, just lost about $40k testing this, but I have a definitive answer now.&#xD;&#xA;&#xD;&#xA;In order to restart the game several times *without* losing $10k each time, make sure you hit Escape to bring up the menu **before** the hand is actually dealt. If you do this while the opening cinematic about the buy-ins is still going (everyone tossing their cash in) then you will *not* lose $10k. As soon as you see 4 bundles of $10k hit the table (which means no special item), hit Escape quickly or else the hand will automatically be dealt and the game will save that you've lost $10k. If the camera pans to someone during the buy-in cinematic, that means that they don't have the money and will add their special item that you can get. " />
  <row Id="27459" PostHistoryTypeId="2" PostId="11691" RevisionGUID="38fc25a4-098c-4e85-80c7-7f6326d5dc42" CreationDate="2010-11-28T16:46:59.057" UserId="273" Text="Is it true that some games will not play on a Xbox 360 4 GB?  In particular, I'm wondering about Modern Warfare 2.  Since I &quot;know&quot; about computers, my relatives want console recommendations, as if I knew." />
  <row Id="27460" PostHistoryTypeId="1" PostId="11691" RevisionGUID="38fc25a4-098c-4e85-80c7-7f6326d5dc42" CreationDate="2010-11-28T16:46:59.057" UserId="273" Text="Xbox 360 4 GB Game Compatibility" />
  <row Id="27461" PostHistoryTypeId="3" PostId="11691" RevisionGUID="38fc25a4-098c-4e85-80c7-7f6326d5dc42" CreationDate="2010-11-28T16:46:59.057" UserId="273" Text="&lt;xbox-360&gt;&lt;modern-warfare-2&gt;" />
  <row Id="27462" PostHistoryTypeId="2" PostId="11692" RevisionGUID="0a9fa75b-1ffa-4531-b015-2b53b7db023c" CreationDate="2010-11-28T17:07:17.657" UserId="5076" Text="Now that I've finally got this old classic going (thanks to [Brant](http://gaming.stackexchange.com/questions/11613/how-can-i-play-avoid-the-noid-on-windows-7/11615#11615)!), I'm stuck exactly where I left off. A quick search turned up no walkthroughs or guides (no surprise!). So, I'm hoping you can help again.&#xD;&#xA;&#xD;&#xA;I'm stuck at Level 24. This is *reaaaally* frustrating. There's a door, and for the life of me, I can't find another key. Any thoughts on where I can find another key? I swear, I checked every non-exploding payphone.&#xD;&#xA;" />
  <row Id="27463" PostHistoryTypeId="1" PostId="11692" RevisionGUID="0a9fa75b-1ffa-4531-b015-2b53b7db023c" CreationDate="2010-11-28T17:07:17.657" UserId="5076" Text="How can I get past Level 24?" />
  <row Id="27464" PostHistoryTypeId="3" PostId="11692" RevisionGUID="0a9fa75b-1ffa-4531-b015-2b53b7db023c" CreationDate="2010-11-28T17:07:17.657" UserId="5076" Text="&lt;avoid-the-noid&gt;" />
  <row Id="27465" PostHistoryTypeId="5" PostId="8852" RevisionGUID="434c8c68-6287-45af-8b34-17e8332a14f0" CreationDate="2010-11-28T17:15:40.987" UserId="2578" Comment="deleted 33 characters in body" Text="Bob's Minecraft Tutorial linked by Billy ONeal is a useful resource, but I'll try to put the basics into words.&#xD;&#xA;&#xD;&#xA;&gt; How is it possible for the torches to&#xD;&#xA;&gt; work as both input and output to a&#xD;&#xA;&gt; circuit?&#xD;&#xA;&gt;&#xD;&#xA;&gt; Is there a practical difference between torches on the ground and torches on the wall?&#xD;&#xA;&#xD;&#xA;Depending on where the torch is placed, neighboring blocks will be inputs or outputs, but each neighboring block is EITHER an input or an output - no blocks are both.&#xD;&#xA;&#xD;&#xA; - A torch on the ground (in other words, on top of a block) outputs power in the 4 cardinal directions, and also outputs power to any block in the air above it.&#xD;&#xA; - That torch will only accept input from the level below it, so input wires must run straight into the block the torch is sitting on.&#xD;&#xA;&#xD;&#xA;To summarize, **torches on the ground output to their level and input from the level below.**&#xD;&#xA;&#xD;&#xA; - A torch on a wall (in other words, on the side of a block) outputs power in only 3 directions (it doesn't output back into the block it's mounted on).&#xD;&#xA; - That torch will accept input from the top of the block it's mounted to, and from the other 3 sides of the block it's mounted to.&#xD;&#xA;&#xD;&#xA;In summary, **torches on a wall output onto the ground and take input through the wall block.**&#xD;&#xA;&#xD;&#xA;&gt; What if two torches are both acting as output to the same redstone-wire?&#xD;&#xA;&gt; What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&#xD;&#xA;&#xD;&#xA;This has been answered elsewhere, but:  If any power source hooked up to that wire is on, the wire will be lit up.&#xD;&#xA;&#xD;&#xA;&gt; How do I read the diagrams on the minecraftwiki page?&#xD;&#xA;&#xD;&#xA;Again, I'll try to break down the basics:&#xD;&#xA;&#xD;&#xA; - White squares are just air, nothing special&#xD;&#xA; - Yellow squares are blocks&#xD;&#xA; - Dark yellow squares are blocks a level below (that is, they're an abbreviation for &quot;white on this level, yellow below&quot;)&#xD;&#xA; - Grey squares are blocks on the current level with other items a level below&#xD;&#xA;&#xD;&#xA;White and yellow squares can then have these items on them:&#xD;&#xA;&#xD;&#xA; - Red lines are wires&#xD;&#xA; - Red circles are redstone torches (which may be attached to the side of a block or sitting on one)&#xD;&#xA; - Grey circles are levers&#xD;&#xA; - Small dark grey rectangles are pushbuttons&#xD;&#xA; - Large grey inset squares are pressure plates&#xD;&#xA;&#xD;&#xA;So, for example:&#xD;&#xA;&#xD;&#xA; - a red line on a yellow background is a wire on a block&#xD;&#xA; - a grey circle on a yellow background is a lever on a block&#xD;&#xA; - a red line on a grey background is a block over a wire&#xD;&#xA; - a grey circle on a grey background is a block over a lever&#xD;&#xA;&#xD;&#xA;Within the MCRedstoneSim program you can change levels and see the wiring and such on each level of the circuit, but these extended types of blocks exist so that the whole circuit can be communicated with one set of symbols and no need to show diagrams per level." />
  <row Id="27466" PostHistoryTypeId="2" PostId="11693" RevisionGUID="019fa101-2808-4cd0-88ac-f89eb8c3ebc5" CreationDate="2010-11-28T17:25:01.753" UserId="5076" Text="I couldn't resist trying this perk. I didn't opt for it in Fallout 3, so I can only speak of New Vegas.&#xD;&#xA;&#xD;&#xA;If you drag a body to the corner where no one can see you, there are no problems. You gain health, gain raids, and lose a little karma. &#xD;&#xA;&#xD;&#xA;If you do it in the open (while [Detected]), everyone turns hostile against you. But they forget soon enough... if you leave the town and come back, all is good. It won't change how a faction thinks of you. &#xD;&#xA;&#xD;&#xA;It's the same thing as stealing from or killing a random person. Take out a leader... and there are problems. But otherwise, no biggie." />
  <row Id="27467" PostHistoryTypeId="5" PostId="11693" RevisionGUID="5bb2bfba-4e1f-4e28-8abb-bfaa60106452" CreationDate="2010-11-28T17:33:04.377" UserId="13" Comment="corrected spelling" Text="I couldn't resist trying this perk. I didn't opt for it in Fallout 3, so I can only speak of New Vegas.&#xD;&#xA;&#xD;&#xA;If you drag a body to the corner where no one can see you, there are no problems. You gain health, gain rads, and lose a little karma. &#xD;&#xA;&#xD;&#xA;If you do it in the open (while [Detected]), everyone turns hostile against you. But they forget soon enough... if you leave the town and come back, all is good. It won't change how a faction thinks of you. &#xD;&#xA;&#xD;&#xA;It's the same thing as stealing from or killing a random person. Take out a leader... and there are problems. But otherwise, no biggie." />
  <row Id="27468" PostHistoryTypeId="2" PostId="11694" RevisionGUID="b66aeaaf-168a-4303-a2fa-8d4254d6163b" CreationDate="2010-11-28T17:40:44.357" UserId="5076" Text="From what I've seen (and according to the strategy guide), they are all standard across casinos and the odds work just like a regular casino: you will lose over the long term. &#xD;&#xA;&#xD;&#xA;The only way to win is by cheating (reloading a save) or with a high luck. At high luck (7 and above), if you get a &quot;cricital hit&quot; while slotting, you will automatically win. But even with a 9 luck, I had to cheat to gain back 10,000 lost!" />
  <row Id="27469" PostHistoryTypeId="5" PostId="6326" RevisionGUID="1ac5cbce-ec20-435d-8da1-6aa6bcc9a36b" CreationDate="2010-11-28T17:44:45.270" UserId="1500" Comment="added 187 characters in body" Text="Edit: There is now an in game clock feature. It can be enabled by going to options, gameplay, and then enabling the in-game clock. The below is old information and no longer relevant.&#xD;&#xA;&#xD;&#xA;There is currently no way to view the time elapsed in game. The lack of this has led to [numerous][1] [threads][2] [requesting][3] [the feature][4] on blizzard's forums. There appear to be no plans currently to add it, but I would not rule out the possibility of it being added eventually given all the requests blizzard is receiving.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/374769452#1&#xD;&#xA;  [2]: http://us.battle.net/sc2/en/forum/topic/375111133#1&#xD;&#xA;  [3]: http://us.battle.net/sc2/en/forum/topic/166496806#2&#xD;&#xA;  [4]: http://us.battle.net/sc2/en/forum/topic/375111340" />
  <row Id="27470" PostHistoryTypeId="2" PostId="11695" RevisionGUID="dca1d041-7510-4c32-9ba9-40892af684ce" CreationDate="2010-11-28T17:52:24.623" UserId="58" Text="I'm playing an evil character, and I'm having some trouble keeping him evil. (I'm also having trouble getting him to very evil, but that's a discussion for another day.)&#xD;&#xA;&#xD;&#xA;So I'd like to help Boone feel better about his wife ([&quot;One for My Baby&quot;][1]), but I don't want him to kill Jeannie, since she's actually responsible. I don't *really* want him to kill Manny, either, since that will have no karma impact. &#xD;&#xA;&#xD;&#xA;I'm thinking of trying to get him to whack one of my companions. Or anyone else who might be considered &quot;good.&quot; Is this possible, or are Jeannie and Manny really my only options?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/One_for_My_Baby" />
  <row Id="27471" PostHistoryTypeId="1" PostId="11695" RevisionGUID="dca1d041-7510-4c32-9ba9-40892af684ce" CreationDate="2010-11-28T17:52:24.623" UserId="58" Text="Can I have Boone kill anyone other than Jeannie or Manny?" />
  <row Id="27472" PostHistoryTypeId="3" PostId="11695" RevisionGUID="dca1d041-7510-4c32-9ba9-40892af684ce" CreationDate="2010-11-28T17:52:24.623" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="27473" PostHistoryTypeId="2" PostId="11696" RevisionGUID="fb6b52f8-d2ff-4fe1-a747-b41d971c0496" CreationDate="2010-11-28T17:52:39.937" UserId="2986" Text="It looks like the kills count towards contracts (Depending on the contract of course) and your final score.&#xD;&#xA;&#xD;&#xA;So when someone has a final K/D of like 40 and 5, he may have gotten into the chopper gunner." />
  <row Id="27474" PostHistoryTypeId="5" PostId="8852" RevisionGUID="e3efc430-4233-4cf2-9d7e-4c109a27f25a" CreationDate="2010-11-28T18:08:18.383" UserId="23" Comment="Links." Text="[Bob's Minecraft Tutorial][1], [linked by Billy ONeal][2], is a useful resource, but I'll try to put the basics into words.&#xD;&#xA;&#xD;&#xA;&gt; How is it possible for the torches to&#xD;&#xA;&gt; work as both input and output to a&#xD;&#xA;&gt; circuit?&#xD;&#xA;&gt;&#xD;&#xA;&gt; Is there a practical difference between torches on the ground and torches on the wall?&#xD;&#xA;&#xD;&#xA;Depending on where the torch is placed, neighboring blocks will be inputs or outputs, but each neighboring block is EITHER an input or an output - no blocks are both.&#xD;&#xA;&#xD;&#xA; - A torch on the ground (in other words, on top of a block) outputs power in the 4 cardinal directions, and also outputs power to any block in the air above it.&#xD;&#xA; - That torch will only accept input from the level below it, so input wires must run straight into the block the torch is sitting on.&#xD;&#xA;&#xD;&#xA;To summarize, **torches on the ground output to their level and input from the level below.**&#xD;&#xA;&#xD;&#xA; - A torch on a wall (in other words, on the side of a block) outputs power in only 3 directions (it doesn't output back into the block it's mounted on).&#xD;&#xA; - That torch will accept input from the top of the block it's mounted to, and from the other 3 sides of the block it's mounted to.&#xD;&#xA;&#xD;&#xA;In summary, **torches on a wall output onto the ground and take input through the wall block.**&#xD;&#xA;&#xD;&#xA;&gt; What if two torches are both acting as output to the same redstone-wire?&#xD;&#xA;&gt; What if one torch is outputting positive/on/true to a redstone-wire but another is outputting negative/off/false to the same wire?&#xD;&#xA;&#xD;&#xA;This has been answered elsewhere, but:  If any power source hooked up to that wire is on, the wire will be lit up.&#xD;&#xA;&#xD;&#xA;&gt; How do I read the diagrams on the minecraftwiki page?&#xD;&#xA;&#xD;&#xA;Again, I'll try to break down the basics:&#xD;&#xA;&#xD;&#xA; - White squares are just air, nothing special&#xD;&#xA; - Yellow squares are blocks&#xD;&#xA; - Dark yellow squares are blocks a level below (that is, they're an abbreviation for &quot;white on this level, yellow below&quot;)&#xD;&#xA; - Grey squares are blocks on the current level with other items a level below&#xD;&#xA;&#xD;&#xA;White and yellow squares can then have these items on them:&#xD;&#xA;&#xD;&#xA; - Red lines are wires&#xD;&#xA; - Red circles are redstone torches (which may be attached to the side of a block or sitting on one)&#xD;&#xA; - Grey circles are levers&#xD;&#xA; - Small dark grey rectangles are pushbuttons&#xD;&#xA; - Large grey inset squares are pressure plates&#xD;&#xA;&#xD;&#xA;So, for example:&#xD;&#xA;&#xD;&#xA; - a red line on a yellow background is a wire on a block&#xD;&#xA; - a grey circle on a yellow background is a lever on a block&#xD;&#xA; - a red line on a grey background is a block over a wire&#xD;&#xA; - a grey circle on a grey background is a block over a lever&#xD;&#xA;&#xD;&#xA;Within the MCRedstoneSim program you can change levels and see the wiring and such on each level of the circuit, but these extended types of blocks exist so that the whole circuit can be communicated with one set of symbols and no need to show diagrams per level.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=0v5cAFYouWY&amp;feature=player_embedded&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/8842/how-do-redstone-torches-circuits-work-in-minecraft/8844#8844" />
  <row Id="27475" PostHistoryTypeId="2" PostId="11697" RevisionGUID="0694547e-b1f6-4db0-92fb-40e706fb5a7d" CreationDate="2010-11-28T18:08:49.453" UserId="5076" Text="Just invest in more bombers than they do... works every time :-)&#xD;&#xA;&#xD;&#xA;Alternatively, you can invest in air defense units. You can only have a handful (6 i believe) per area, but they are a lot easier to get than boombers. I just make sure to have at least one built as soon as the nuclear epoch approaches. &#xD;&#xA;&#xD;&#xA;The anti-aircraft units are also a good investment, but they're pretty expensive. They are amazing.. not only because they seem to have a higher hit rate, but they can be moved around (unlike air defense)." />
  <row Id="27476" PostHistoryTypeId="2" PostId="11698" RevisionGUID="eb331310-b940-46f9-bb49-80d7f022cbaf" CreationDate="2010-11-28T18:17:58.473" UserId="5076" Text="The outcomes are the same: if you give her the eggs, she will sleep with you.&#xD;&#xA;&#xD;&#xA;Having played as a female character (with Black Widow), I was a little dissapointed that the perk didn't give any additional dialog options. My guess is that they didn't want to focus on this too much for fear of a whole Hot Coffee debacle." />
  <row Id="27477" PostHistoryTypeId="2" PostId="11699" RevisionGUID="9fd7883f-eedb-4b58-ac36-7bf3b6d5cb96" CreationDate="2010-11-28T18:23:17.110" UserId="3129" Text="You can have Boone kill anyone in Novac. Recruiting him if you can't prove that the person you accused was actually responsible -  either with Jeannie's documents in her case, or a fairly difficult speech check, is another matter entirely.&#xD;&#xA;&#xD;&#xA;Keep in mind, you don't gain much Karma for accusing the right person anyway, and there are some *much* more evil options waiting for you if you don't alienate Boone right off the bat..." />
  <row Id="27478" PostHistoryTypeId="2" PostId="11700" RevisionGUID="bf1e829f-1753-4813-a664-37e09bce3085" CreationDate="2010-11-28T18:47:33.290" UserId="235" Text="Cooking Mama, Gardening Mama...&#xD;&#xA;&#xD;&#xA;I can't find a complete list anywhere. Some pages about Cooking Mama may have links to other games, but it's not all of the games, nor is it obvious." />
  <row Id="27479" PostHistoryTypeId="1" PostId="11700" RevisionGUID="bf1e829f-1753-4813-a664-37e09bce3085" CreationDate="2010-11-28T18:47:33.290" UserId="235" Text="What are all the games in the &quot;Mama&quot; series?" />
  <row Id="27480" PostHistoryTypeId="3" PostId="11700" RevisionGUID="bf1e829f-1753-4813-a664-37e09bce3085" CreationDate="2010-11-28T18:47:33.290" UserId="235" Text="&lt;wii&gt;&lt;ds&gt;&lt;cooking-mama&gt;" />
  <row Id="27481" PostHistoryTypeId="2" PostId="11701" RevisionGUID="cf945bb0-0a31-4f54-bd73-8cc5fd0856ba" CreationDate="2010-11-28T19:13:20.973" UserId="4808" Text="The best source for all of them is most likely Wikipedia: go to their page on [the first game](http://en.wikipedia.org/wiki/Cooking_Mama) and expand the &quot;Cooking Mama video games&quot; block at the bottom (click &quot;[show]&quot;).&#xD;&#xA;&#xD;&#xA;Currently, they list the following titles:&#xD;&#xA;&#xD;&#xA;* Cooking Mama (DS)&#xD;&#xA;* Cooking Mama: Cook Off (Wii)&#xD;&#xA;* Cooking Mama 2: Dinner with Friends (DS)&#xD;&#xA;* Cooking Mama: World Kitchen (Wii)&#xD;&#xA;* Cooking Mama 3: Shop &amp; Chop (DS)&#xD;&#xA;* Gardening Mama (DS)&#xD;&#xA;* Crafting Mama (DS) (Cooking Mama World: Hobbies and Fun in Europe)&#xD;&#xA;* Babysitting Mama (Wii)&#xD;&#xA;&#xD;&#xA;All of these titles should have been released worldwide, with the exception of Babysitting Mama, which has only been released in EU and US so far; Japan should see the release on December 2nd.&#xD;&#xA;&#xD;&#xA;You'll also find a link to the official [Cooking Mama portal](http://www.cookingmama.com/), where you can click through to a list of games for publishers in each region; however, only the [EU link](http://www.mamaineurope.com/) appears to show all of the titles on one page; the [US link](http://www.cookingmamaus.com/) doesn't show the first Cooking Mama.&#xD;&#xA;&#xD;&#xA;It's a bit trickier for the Japanese publishers, since there are 3 of them - while neither [Square-Enix](http://www.square-enix.co.jp/cooking_mama_portal/) (English), [Taito](http://www.taito.co.jp/csm/cooking_mama_portal/) (English), or [Office Create](http://www.ofcr.co.jp/) (Japanese) list all of them on their own, it does look like all of the games are covered if you combine them: The main Cooking Mama series and Gardening Mama is listed at Square-Enix, while Crafting and Babysitting Mama can be found at Office Create. The Taito site only deals with mobile versions of the games." />
  <row Id="27482" PostHistoryTypeId="2" PostId="11702" RevisionGUID="18fab688-40f7-4d39-913d-b381a8371a96" CreationDate="2010-11-28T20:14:15.873" UserId="5112" Text="Can anybody provide me nudge / hint to solve D:2 &quot;the haystack&quot; in the stone?&#xD;&#xA;&#xD;&#xA;( http://www.scarecrowsfield.com/index.php?task=show&amp;level=puzzle&amp;group=1&amp;left=D&amp;right=2) ?&#xD;&#xA;&#xD;&#xA;I've looked at it for a long time but I haven't been able to come any closer to finding a solution.&#xD;&#xA;&#xD;&#xA;p.s. a tag &quot;thestone&quot; would be nice" />
  <row Id="27483" PostHistoryTypeId="1" PostId="11702" RevisionGUID="18fab688-40f7-4d39-913d-b381a8371a96" CreationDate="2010-11-28T20:14:15.873" UserId="5112" Text="thestone D:2 The Haystack nudges" />
  <row Id="27484" PostHistoryTypeId="3" PostId="11702" RevisionGUID="18fab688-40f7-4d39-913d-b381a8371a96" CreationDate="2010-11-28T20:14:15.873" UserId="5112" Text="&lt;puzzle&gt;" />
  <row Id="27485" PostHistoryTypeId="5" PostId="11702" RevisionGUID="c16402a1-389d-4770-9b18-78b417b3565b" CreationDate="2010-11-28T20:23:55.227" UserId="122" Comment="deleted 39 characters in body; edited tags" Text="Can anybody provide me nudge / hint to solve D:2 &quot;the haystack&quot; in the stone?&#xD;&#xA;&#xD;&#xA;( http://www.scarecrowsfield.com/index.php?task=show&amp;level=puzzle&amp;group=1&amp;left=D&amp;right=2) ?&#xD;&#xA;&#xD;&#xA;I've looked at it for a long time but I haven't been able to come any closer to finding a solution." />
  <row Id="27486" PostHistoryTypeId="6" PostId="11702" RevisionGUID="c16402a1-389d-4770-9b18-78b417b3565b" CreationDate="2010-11-28T20:23:55.227" UserId="122" Comment="deleted 39 characters in body; edited tags" Text="&lt;puzzle&gt;&lt;the-stone&gt;" />
  <row Id="27487" PostHistoryTypeId="2" PostId="11703" RevisionGUID="f5568f25-c2b2-47ad-b24f-cb0fc182a17b" CreationDate="2010-11-28T20:44:25.703" UserId="3015" Text="The kills and calling it in counts toward some contracts.&#xD;&#xA;The kills are also worth points themselves (and calling in the kill streak itself gives you some points) so they do effect your score.&#xD;&#xA;&#xD;&#xA;The kill streak helps out the following challenges:&#xD;&#xA;Career Kill Streaks&#xD;&#xA;Career Kills&#xD;&#xA;Final Chopper&#xD;&#xA;Chopper Gunner Used&#xD;&#xA;Chopper Gunner Kills&#xD;&#xA;(I may have missed a couple since I just skimmed the challenge list)&#xD;&#xA;&#xD;&#xA;It may also help with a few other challenges such as blowing up cars, shooting through things, defending points, etc. but not directly.&#xD;&#xA;" />
  <row Id="27488" PostHistoryTypeId="2" PostId="11704" RevisionGUID="9a211c12-359e-48d5-93f5-979e42b2c9bd" CreationDate="2010-11-28T20:45:44.757" UserId="5113" Text="This quest is bugged when the Science 70 option is chosen in the quest dialogue (Bug is still there in Upgrade 3). Even when the virus is partitioned off on 3 terminals, the quest doesn't register as complete. See http://fallout.wikia.com/wiki/Hidden_Valley_computer_virus# .&#xD;&#xA;&#xD;&#xA;I'd love it if someone who knows how to work with the G.E.C.K. would implement the fix there as a mod, so others could load it to get the quest registered as succesful. Somehow I can't get the G.E.C.K. to work successfully on my computer." />
  <row Id="27489" PostHistoryTypeId="2" PostId="11705" RevisionGUID="e963b64a-a5e3-4f33-bc13-bae6a9c0dba7" CreationDate="2010-11-28T20:47:50.510" UserId="121" Text="In Die2nite I've noticed several other people dying from dehydration, but haven't seen anyone die of hunger yet.  I myself have been 3 days without food.  &#xD;&#xA;&#xD;&#xA;Will I eventually die of hunger, and will there be any warning?" />
  <row Id="27490" PostHistoryTypeId="1" PostId="11705" RevisionGUID="e963b64a-a5e3-4f33-bc13-bae6a9c0dba7" CreationDate="2010-11-28T20:47:50.510" UserId="121" Text="Do I need to eat?" />
  <row Id="27491" PostHistoryTypeId="3" PostId="11705" RevisionGUID="e963b64a-a5e3-4f33-bc13-bae6a9c0dba7" CreationDate="2010-11-28T20:47:50.510" UserId="121" Text="&lt;die2nite&gt;" />
  <row Id="27492" PostHistoryTypeId="2" PostId="11706" RevisionGUID="0c502b5a-6de1-4329-aa7f-ad8e9a9a805e" CreationDate="2010-11-28T20:51:56.747" UserId="56" Text="No, hunger is not implemented in Die2Nite. For thirst, you get a notification the night before you die of dehydration that you need to drink, giving you ample opportunity to do so.&#xD;&#xA;&#xD;&#xA;Eating is only for restoring AP, not for staying alive." />
  <row Id="27493" PostHistoryTypeId="2" PostId="11707" RevisionGUID="e1628332-8218-471d-9507-4e11998788de" CreationDate="2010-11-28T21:29:56.487" UserId="4780" Text="In Wizardry Forsaken Land for PS2, an friendly Orc named Gotz gives you the Labyrinth stone as token of friendship. Later you can use this stone to fulfill a Quest, giving it to Helga. Can I solve this quest without giving the stone away? Would that change something?" />
  <row Id="27494" PostHistoryTypeId="1" PostId="11707" RevisionGUID="e1628332-8218-471d-9507-4e11998788de" CreationDate="2010-11-28T21:29:56.487" UserId="4780" Text="Can I avoid giving the Labyrinth stone to Helga?" />
  <row Id="27495" PostHistoryTypeId="3" PostId="11707" RevisionGUID="e1628332-8218-471d-9507-4e11998788de" CreationDate="2010-11-28T21:29:56.487" UserId="4780" Text="&lt;ps2&gt;&lt;quests&gt;&lt;wizardry-forsaken-land&gt;" />
  <row Id="27496" PostHistoryTypeId="2" PostId="11708" RevisionGUID="ff0e6c0d-e8d7-47c0-8eb3-dcee577fa7a3" CreationDate="2010-11-28T21:43:26.767" UserId="461" Text="In general, all games will play on all Xbox 360's. The only limitation that I'm aware of is that some games require a hard drive for some features. For example, in Halo Reach (and also Halo 3 and ODST, although I'm not positive on that), playing co-op in campaign or firefight requires a hard drive." />
  <row Id="27497" PostHistoryTypeId="2" PostId="11709" RevisionGUID="818ed183-caec-42a9-b42d-af1e691c7b04" CreationDate="2010-11-28T22:22:26.640" UserId="274" Text="The only game that I know *requires a hard drive to run* is Final Fantasy XI. As Andy mentioned in his answer, some games may require a hard drive for certain features. In either case, publishers are required to state any storage requirements on the back of the box, so you can always check there." />
  <row Id="27498" PostHistoryTypeId="2" PostId="11710" RevisionGUID="67fcec85-6faf-4b6d-8c49-5557fb685711" CreationDate="2010-11-28T22:28:13.047" UserId="4012" Text="If I were to quit a game halfway though would I earn the money I have or would I just loose $10,000? " />
  <row Id="27499" PostHistoryTypeId="1" PostId="11710" RevisionGUID="67fcec85-6faf-4b6d-8c49-5557fb685711" CreationDate="2010-11-28T22:28:13.047" UserId="4012" Text="An you earn money other than $50,000?" />
  <row Id="27500" PostHistoryTypeId="3" PostId="11710" RevisionGUID="67fcec85-6faf-4b6d-8c49-5557fb685711" CreationDate="2010-11-28T22:28:13.047" UserId="4012" Text="&lt;poker-at-the-inventory&gt;" />
  <row Id="27501" PostHistoryTypeId="4" PostId="11710" RevisionGUID="f5525165-0e1b-49f4-8666-9206ea0fad66" CreationDate="2010-11-28T22:38:15.360" UserId="4012" Comment="Clarification" Text="Can you earn money other than $50,000?" />
  <row Id="27502" PostHistoryTypeId="5" PostId="11710" RevisionGUID="f5525165-0e1b-49f4-8666-9206ea0fad66" CreationDate="2010-11-28T22:38:15.360" UserId="4012" Comment="Clarification" Text="If I were to quit a game halfway though would I earn the money I have or would I just loose $10,000? &#xD;&#xA;&#xD;&#xA;In other words, can I cut my losses and run?" />
  <row Id="27503" PostHistoryTypeId="2" PostId="11711" RevisionGUID="3b7a8ff2-a5c7-41cb-9233-6c17db89b626" CreationDate="2010-11-28T22:45:27.803" UserId="29" Text="As each of the 5 players starts with $10,000 and stays in the game until they are broke, there are two possible outcomes:&#xD;&#xA;&#xD;&#xA;- You lose, going broke, losing $10,000&#xD;&#xA;- You win, getting all the money, earning $40,000 ($50,000 total - $10,000 starting capital.)" />
  <row Id="27504" PostHistoryTypeId="5" PostId="11711" RevisionGUID="621131f7-70c2-4b22-b8f3-04db4558084b" CreationDate="2010-11-28T23:04:27.133" UserId="29" Comment="added 86 characters in body" Text="As each of the 5 players starts with $10,000 and stays in the game until they are broke, there are two possible outcomes:&#xD;&#xA;&#xD;&#xA;- You lose, going broke, losing $10,000&#xD;&#xA;- You win, getting all the money, earning $40,000 ($50,000 total - $10,000 starting capital.)&#xD;&#xA;&#xD;&#xA;Quitting prematurely will count as a loss, and will cause you to lose your $10,000" />
  <row Id="27505" PostHistoryTypeId="2" PostId="11712" RevisionGUID="ef466171-465a-4485-aaba-4eff72f87995" CreationDate="2010-11-28T23:16:04.843" UserId="274" Text="Do I need to own Cataclysm to make a character using one of [the new race/class combinations][1]  like Troll druids?&#xD;&#xA;&#xD;&#xA;If not, are these combinations available now, or do I need to wait until Cataclysm actually launches on Dec. 7th?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.worldofwarcraft.com/cataclysm/_images/features/raceclassmatrix_en_US.jpg" />
  <row Id="27506" PostHistoryTypeId="1" PostId="11712" RevisionGUID="ef466171-465a-4485-aaba-4eff72f87995" CreationDate="2010-11-28T23:16:04.843" UserId="274" Text="Do I need Cataclysm to unlock the new race/class combinations in World of Warcraft?" />
  <row Id="27507" PostHistoryTypeId="3" PostId="11712" RevisionGUID="ef466171-465a-4485-aaba-4eff72f87995" CreationDate="2010-11-28T23:16:04.843" UserId="274" Text="&lt;mmorpg&gt;&lt;world-of-warcraft&gt;&lt;characters&gt;&lt;cataclysm&gt;" />
  <row Id="27508" PostHistoryTypeId="5" PostId="11712" RevisionGUID="4a83969e-6531-43a3-b898-cf132b6dfc35" CreationDate="2010-11-28T23:21:43.417" UserId="274" Comment="added 14 characters in body; edited title" Text="Do I need to own Cataclysm to make a character using one of [the new race/class combinations][1] like troll druids or dwarf mages?&#xD;&#xA;&#xD;&#xA;If not, are these combinations available now, or do I need to wait until Cataclysm actually launches on Dec. 7th?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.worldofwarcraft.com/cataclysm/_images/features/raceclassmatrix_en_US.jpg" />
  <row Id="27509" PostHistoryTypeId="4" PostId="11712" RevisionGUID="4a83969e-6531-43a3-b898-cf132b6dfc35" CreationDate="2010-11-28T23:21:43.417" UserId="274" Comment="added 14 characters in body; edited title" Text="Do I need to buy Cataclysm to unlock the new race/class combinations in World of Warcraft?" />
  <row Id="27510" PostHistoryTypeId="2" PostId="11713" RevisionGUID="acac28fd-e50c-4cfb-99d9-f0d8434a746d" CreationDate="2010-11-29T00:16:37.157" UserId="1169" Text="In certain game modes (e.g. Demolition) in Black Ops I might use the Tactical Insertion equipment to spawn closer to the objective.&#xD;&#xA;&#xD;&#xA;If an opponent catches me dropping that tactical insertion beacon they will often camp out and wait for an easy kill when I re-spawn right in front of them.&#xD;&#xA;&#xD;&#xA;How can I cancel spawning on the tactical insertion?&#xD;&#xA;&#xD;&#xA;The forum post [Why I am not as worried about Tac Insert as you][1] implies it is possible in the killcam but I don't recall seeing the option.&#xD;&#xA;&#xD;&#xA;&gt; Trying to use Tac Insert but are getting Tac Insert spawned camped? Well, you probably deserve that but you can now cancel your own Tac Insert in the Killcam. That's new to Black Ops.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.callofduty.com/board/viewtopic.php?f=70&amp;t=273054&amp;p=3261277&amp;sid=vp7sajfq65mkcs1v3f1o56l1v6#p3261277" />
  <row Id="27511" PostHistoryTypeId="1" PostId="11713" RevisionGUID="acac28fd-e50c-4cfb-99d9-f0d8434a746d" CreationDate="2010-11-29T00:16:37.157" UserId="1169" Text="How can I cancel the use of a tactical insertion in Black Ops" />
  <row Id="27512" PostHistoryTypeId="3" PostId="11713" RevisionGUID="acac28fd-e50c-4cfb-99d9-f0d8434a746d" CreationDate="2010-11-29T00:16:37.157" UserId="1169" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="27513" PostHistoryTypeId="2" PostId="11714" RevisionGUID="dd4b1443-e8d8-412a-856c-0ee6120a33eb" CreationDate="2010-11-29T00:34:40.080" UserId="336" Text="Like the content within the most recent 4.0.3 patch (i.e., the shattering), all the changes and new quests, etc. are available to anyone with the base game.  &#xD;&#xA;&#xD;&#xA;According to the official patch notes: http://us.battle.net/wow/en/blog/1214741&#xD;&#xA;&#xD;&#xA;The new race / class combinations are already available in the game. (See the 2nd bulletpoint, reprinted below):&#xD;&#xA;&#xD;&#xA;&gt; New Race/Class Combinations In the&#xD;&#xA;&gt; wake of a world on the brink of&#xD;&#xA;&gt; destruction, members of the Horde and&#xD;&#xA;&gt; Alliance have taken to new cultures&#xD;&#xA;&gt; and studies, mastering crafts&#xD;&#xA;&gt; previously foreign to them. Many&#xD;&#xA;&gt; existing playable races now have new&#xD;&#xA;&gt; class combinations. Check the official&#xD;&#xA;&gt; World of Warcraft: Cataclysm website&#xD;&#xA;&gt; for a breakdown of the new&#xD;&#xA;&gt; combinations.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27514" PostHistoryTypeId="2" PostId="11715" RevisionGUID="9391baba-b124-45d3-9ca0-39f0325bd5c8" CreationDate="2010-11-29T00:36:24.087" UserId="3015" Text="There is a prompt on the kill cam that says the Y button to cancel tactical insertion (assuming xbox 360), but I've not been completely successful in getting it to work.&#xD;&#xA;&#xD;&#xA;A quick google showed a few other people complaining about the same issue." />
  <row Id="27515" PostHistoryTypeId="5" PostId="11703" RevisionGUID="dfcdd180-9c90-4765-956e-cd24bb911b77" CreationDate="2010-11-29T00:39:22.900" UserId="3015" Comment="added 18 characters in body" Text="The kills and calling it in counts toward some contracts.&#xD;&#xA;&#xD;&#xA;The kills are also worth points themselves (and calling in the kill streak itself gives you some points) so they do effect your score.&#xD;&#xA;&#xD;&#xA;The kill streak helps out the following challenges:&#xD;&#xA;&#xD;&#xA; - Career Kill &#xD;&#xA; - Streaks Career Kills&#xD;&#xA; - Final Chopper Chopper Gunner Used&#xD;&#xA; - Chopper Gunner Kills&#xD;&#xA;&#xD;&#xA;(I may have missed a couple since I just skimmed the challenge list)&#xD;&#xA;&#xD;&#xA;It may also help with a few other challenges such as blowing up cars, shooting through things, defending points, etc. but not directly.&#xD;&#xA;" />
  <row Id="27516" PostHistoryTypeId="2" PostId="11716" RevisionGUID="3ceb5e3f-b6ef-4ebd-bf3b-cc55bca32f0e" CreationDate="2010-11-29T01:53:56.753" UserId="5117" Text="Location of this file in the new Mac version:&#xD;&#xA;&#xD;&#xA;/Users/username/Documents/Aspyr/Sid Meier's Civilization 5/UserSettings.ini&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27517" PostHistoryTypeId="2" PostId="11717" RevisionGUID="7d1e0eac-cb11-40aa-8d42-21bfda417bc3" CreationDate="2010-11-29T02:13:11.623" UserId="5085" Text="I'm considering picking up Street Fighter IV on PC, and I'm wondering: Does the networked multiplayer allow PC users and PS3/Xbox users play together?" />
  <row Id="27518" PostHistoryTypeId="1" PostId="11717" RevisionGUID="7d1e0eac-cb11-40aa-8d42-21bfda417bc3" CreationDate="2010-11-29T02:13:11.623" UserId="5085" Text="Is Street Fighter IV mulitplayer cross-platform?" />
  <row Id="27519" PostHistoryTypeId="3" PostId="11717" RevisionGUID="7d1e0eac-cb11-40aa-8d42-21bfda417bc3" CreationDate="2010-11-29T02:13:11.623" UserId="5085" Text="&lt;multiplayer&gt;&lt;street-fighter-4&gt;" />
  <row Id="27520" PostHistoryTypeId="2" PostId="11718" RevisionGUID="92e7e5ad-e128-4b01-a603-a8caec5d8f2b" CreationDate="2010-11-29T02:30:21.683" UserId="29" Text="No, Street Fighter IV does not offer cross-platform multiplayer.&#xD;&#xA;&#xD;&#xA;However, Capcom has, for certain events, hosted cross-platform multiplayer matches for a limited number of selected players. (PS3 vs. Xbox360)" />
  <row Id="27521" PostHistoryTypeId="2" PostId="11719" RevisionGUID="cf87c6d4-7c61-4fe8-b54b-4041ea26c76f" CreationDate="2010-11-29T02:32:49.823" UserId="1480" Text="I have an xbox live account.  When I made it I don't recall selecting much more than my user name.&#xD;&#xA;&#xD;&#xA;Now I want to log in with in to a website but I need to know What the standard ending for an xbox live account is.&#xD;&#xA;&#xD;&#xA;For example: MyUserName@**ThisIsThePartIWant**.com&#xD;&#xA;&#xD;&#xA;It could be @hotmail.com or @msn.com or @xbox.com.  I just don't know (and I don't have my xbox with me to go dig around and see if it is on there)." />
  <row Id="27522" PostHistoryTypeId="1" PostId="11719" RevisionGUID="cf87c6d4-7c61-4fe8-b54b-4041ea26c76f" CreationDate="2010-11-29T02:32:49.823" UserId="1480" Text="XBox Live exentsion" />
  <row Id="27523" PostHistoryTypeId="3" PostId="11719" RevisionGUID="cf87c6d4-7c61-4fe8-b54b-4041ea26c76f" CreationDate="2010-11-29T02:32:49.823" UserId="1480" Text="&lt;xbox-live&gt;&lt;xbox&gt;" />
  <row Id="27524" PostHistoryTypeId="5" PostId="11711" RevisionGUID="e8713381-70bb-46f3-8118-1781664d7208" CreationDate="2010-11-29T02:34:39.243" UserId="29" Comment="added 216 characters in body; added 13 characters in body" Text="As each of the 5 players starts with $10,000 and stays in the game until they are broke, there are two possible outcomes:&#xD;&#xA;&#xD;&#xA;- You lose, going broke, losing $10,000&#xD;&#xA;- You win, getting all the money, earning $40,000 ($50,000 total - $10,000 starting capital.)&#xD;&#xA;&#xD;&#xA;Quitting prematurely will count as a loss, and will cause you to lose your $10,000&#xD;&#xA;&#xD;&#xA;If you get one of the special items as a bet from one the characters, these will take place of the $10,000 of that character, and the amount of money is adjusted accordingly. ($40,000 total + 1 item, instead of $50,000 total)" />
  <row Id="27525" PostHistoryTypeId="2" PostId="11720" RevisionGUID="bdaf25f4-3e00-4846-96b9-43ed4d34d6c3" CreationDate="2010-11-29T02:52:25.713" UserId="5120" Text="[Xbox Live accounts are associated with a Windows Live ID][1] (formerly MSN Passport I believe).&#xD;&#xA;&#xD;&#xA;If you had a Hotmail email account, a MSN/WL Messenger account, or a MSN Passport from some other MSN service prior to the registration of your Xbox Live Gamertag, you probably associated your Xbox Live account with that (now) Windows Live ID.&#xD;&#xA;&#xD;&#xA;A quick search reveals that it is also possible for Windows Live IDs to expire from lack of use, even if that Windows Live ID is associated to an active Xbox Gamertag. Please see Major Nelson's blog post for more details on that possibly related issue (new user, can't post URL yet sadly).&#xD;&#xA;&#xD;&#xA;I recommend you A) try logging-in with any Windows Live IDs you may have used at the time you registered your Xbox Live gamertag, or B) use the Xbox with has your gamertag saved to it to change your associated Windows Live ID (instructions on page linked in first paragraph).&#xD;&#xA;&#xD;&#xA;Best of luck getting your account sorted out.&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/manage-live-id.aspx" />
  <row Id="27526" PostHistoryTypeId="2" PostId="11721" RevisionGUID="f51b0513-fa9a-4918-a954-7a5caedaea50" CreationDate="2010-11-29T03:08:28.080" UserId="5120" Text="[Marvel Ultimate Alliance][1] is one of the few games that I know for PC that has this functionality. Shared-screen, gamepad compatible (in-game UI even shows the Xbox 360 controller buttons). Great game if you like the Marvel Comics universe and characters or if you think you'll enjoy a pretty fun four-player co-op beat 'em up with minor RPG mechanics.&#xD;&#xA;&#xD;&#xA;There is a sequel out which is also a lot of fun and is set in the Marvel Civil War timeline, which is pretty interesting for comic geeks. I can't speak to the quality of the PC port for that title, if it even exists. You may want to see if any of the *X-Men Legends* titles were ported to PC, as they are very similar games.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;If you aren't insistent on real-time co-op games, the *Civilization* and *Heroes of Might and Magic* series of games support hotseat-style local multiplayer.&#xD;&#xA;&#xD;&#xA;  [1]: https://secure.wikimedia.org/wikipedia/en/wiki/Marvel:_Ultimate_Alliance" />
  <row Id="27527" PostHistoryTypeId="5" PostId="11720" RevisionGUID="e00229b8-3365-4119-824e-8dc7da647e9b" CreationDate="2010-11-29T03:22:14.100" UserId="5120" Comment="Added missing links now that I have enough rep. on gaming." Text="[Xbox Live accounts are associated with a Windows Live ID][1] (formerly MSN Passport I believe).&#xD;&#xA;&#xD;&#xA;If you had a Hotmail email account, a MSN/WL Messenger account, or a MSN Passport from some other MSN service prior to the registration of your Xbox Live Gamertag, you probably associated your Xbox Live account with that (now) Windows Live ID.&#xD;&#xA;&#xD;&#xA;A quick search reveals that it is also possible for Windows Live IDs to expire from lack of use, even if that Windows Live ID is associated to an active Xbox Gamertag. Please see [Major Nelson's blog post][2] for more details on that possibly related issue.&#xD;&#xA;&#xD;&#xA;I recommend you A) try logging-in with any Windows Live IDs you may have used at the time you registered your Xbox Live gamertag, or B) use the Xbox with has your gamertag saved to it to [change your associated Windows Live ID][3].&#xD;&#xA;&#xD;&#xA;Best of luck getting your account sorted out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/manage-live-id.aspx&#xD;&#xA;  [2]: http://majornelson.com/archive/2009/02/19/windows-live-id-s-and-gamertags.aspx&#xD;&#xA;  [3]: http://support.xbox.com/en-us/pages/xbox-live/how-to/xbox-live-account-management/manage-live-id.aspx#section-4" />
  <row Id="27528" PostHistoryTypeId="2" PostId="11722" RevisionGUID="72fc8f6a-dd3c-403f-9d86-04f8972cf9e9" CreationDate="2010-11-29T03:57:44.977" UserId="3116" Text="It's counter-intuitive, but some people have found increasing graphics quality settings helpful." />
  <row Id="27529" PostHistoryTypeId="2" PostId="11723" RevisionGUID="b3d2b8a1-51ca-458f-871b-bda747a62199" CreationDate="2010-11-29T04:27:42.300" UserId="29" Text="MobyGames already lists over 20 titles released in 2010 supporting Same/Split-Screen Multiplayer, including titles like LEGO Indiana Jones, Blur and more.&#xD;&#xA;&#xD;&#xA;http://www.mobygames.com/browse/games/windows/tic,12/ti,156/2010/&#xD;&#xA;&#xD;&#xA;Alternatively, you can use [Xpadder](http://xpadder.com) to add gamepad support to those games not supporting it natively." />
  <row Id="27530" PostHistoryTypeId="5" PostId="11719" RevisionGUID="9f21fe9a-dc98-40ff-bcb9-22694534c338" CreationDate="2010-11-29T06:31:34.377" UserId="18" Comment="changed title / fixed grammar" Text="I have an Xbox Live account. When I made it, I don't recall selecting much more than my username.&#xD;&#xA;&#xD;&#xA;Now I want to login with to a website but I need to know what the standard ending for an Xbox Live account is.&#xD;&#xA;&#xD;&#xA;For example: MyUserName@**ThisIsThePartIWant**.com&#xD;&#xA;&#xD;&#xA;It could be @hotmail.com or @msn.com or @xbox.com.  I just don't know (and I don't have my Xbox with me to go dig around and see if it is on there)." />
  <row Id="27531" PostHistoryTypeId="4" PostId="11719" RevisionGUID="9f21fe9a-dc98-40ff-bcb9-22694534c338" CreationDate="2010-11-29T06:31:34.377" UserId="18" Comment="changed title / fixed grammar" Text="Xbox Live Email Extension?" />
  <row Id="27532" PostHistoryTypeId="5" PostId="11669" RevisionGUID="3aba4fa5-5e85-4735-a3c2-a102f1f968d5" CreationDate="2010-11-29T06:33:33.470" UserId="18" Comment="fixed grammar, edited title" Text="Is it possible to get a topdown map of Moonview Highway? (or any track?)&#xD;&#xA;&#xD;&#xA;Are they available somewhere? Or with the hacks around, is it possible to pan the view to the sky to look at the track and record it that way?" />
  <row Id="27533" PostHistoryTypeId="4" PostId="11669" RevisionGUID="3aba4fa5-5e85-4735-a3c2-a102f1f968d5" CreationDate="2010-11-29T06:33:33.470" UserId="18" Comment="fixed grammar, edited title" Text="Topdown maps of Moonview Highway?" />
  <row Id="27534" PostHistoryTypeId="5" PostId="11648" RevisionGUID="c112b1cb-1a6d-4ddc-b089-3b2b22e2a213" CreationDate="2010-11-29T06:35:44.793" UserId="18" Comment="fixed grammar, edited title" Text="Was there a soccer game named &quot;Viva 98&quot; or do I remember incorrectly? I Googled it but there were no results!&#xD;&#xA;&#xD;&#xA;I'm sure I played it. There were only national teams and you could choose your goal celebration despite not being able to win the the FIFA series.&#xD;&#xA;&#xD;&#xA;* My system was Windows 95&#xD;&#xA;* It isn't FIFA; I emphasized it had different properties from it&#xD;&#xA;" />
  <row Id="27535" PostHistoryTypeId="4" PostId="11648" RevisionGUID="c112b1cb-1a6d-4ddc-b089-3b2b22e2a213" CreationDate="2010-11-29T06:35:44.793" UserId="18" Comment="fixed grammar, edited title" Text="&quot;Viva 98&quot; (soccer game)" />
  <row Id="27536" PostHistoryTypeId="10" PostId="11589" RevisionGUID="45d5cd8d-9fd5-4a17-b543-f51cc036401f" CreationDate="2010-11-29T06:37:22.733" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="27537" PostHistoryTypeId="5" PostId="11488" RevisionGUID="e9ea53a4-71c2-428b-9b5b-eea01c1ad87d" CreationDate="2010-11-29T06:43:47.843" UserId="18" Comment="fixed grammar, edited title" Text="Recently my ghost data has been full, and I need to delete some ghosts before I can watch some of the world record runs.&#xD;&#xA;&#xD;&#xA;On that list, it seems that I had 32 ghosts, so 32 means I cannot have 1 rival ghost + 1 world record ghost for each race track (there are 32 tracks, so it would require 64 ghost slots).&#xD;&#xA;&#xD;&#xA;Is there a way to have more than 32?  The data should be small, is there a way to store it on a 2GB SD card, for example?&#xD;&#xA;&#xD;&#xA;**Update: I found that I can just create another player and then probably have yet another 32 ghost slots...oh well, I just need to play using that license so as to enable all the cups.**&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27538" PostHistoryTypeId="4" PostId="11488" RevisionGUID="e9ea53a4-71c2-428b-9b5b-eea01c1ad87d" CreationDate="2010-11-29T06:43:47.843" UserId="18" Comment="fixed grammar, edited title" Text="Does Mario Kart Wii allow more than 32 ghost data slots?" />
  <row Id="27539" PostHistoryTypeId="5" PostId="10825" RevisionGUID="e4ed7573-5dec-4d61-a959-5447b022872b" CreationDate="2010-11-29T06:45:32.040" UserId="18" Comment="fixed grammar, edited title" Text="In [this video][1] under &quot;New Features -&gt; Wheel&quot;, there are movements to flick the wheel downward and it seems to do some trick (for Donkey Kong on the DK Summit run), and also when flicking sideways&#xD;&#xA;&#xD;&#xA;What does flicking it downward do?  I usually do tricks by flicking the wheel upward instead of sideways.  Is there any difference?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mariokart.com/wii/launch/" />
  <row Id="27540" PostHistoryTypeId="4" PostId="10825" RevisionGUID="e4ed7573-5dec-4d61-a959-5447b022872b" CreationDate="2010-11-29T06:45:32.040" UserId="18" Comment="fixed grammar, edited title" Text="What does flicking the Wii Wheel downwards or sideways in Mario Kart Wii do?" />
  <row Id="27541" PostHistoryTypeId="5" PostId="9399" RevisionGUID="3ab82add-4e93-4466-bf67-e5b45502c971" CreationDate="2010-11-29T06:46:42.133" UserId="18" Comment="fixed grammar, edited title" Text="I saw this in some player's YouTube video. They can drag a shell so that they don't get hit by other people's red shells. How do I do this?&#xD;&#xA;" />
  <row Id="27542" PostHistoryTypeId="4" PostId="9399" RevisionGUID="3ab82add-4e93-4466-bf67-e5b45502c971" CreationDate="2010-11-29T06:46:42.133" UserId="18" Comment="fixed grammar, edited title" Text="How do I drag an item behind my vehicle in Mario Kart Wii?" />
  <row Id="27543" PostHistoryTypeId="5" PostId="10883" RevisionGUID="c43af521-c82d-4609-b63a-226934cd1fde" CreationDate="2010-11-29T06:48:24.970" UserId="18" Comment="fixed grammar, edited title" Text="The world record holders do it every time - I was able to do it once. What is a consistent way to do it?  It is so easy to fall in the water...&#xD;&#xA;" />
  <row Id="27544" PostHistoryTypeId="4" PostId="10883" RevisionGUID="c43af521-c82d-4609-b63a-226934cd1fde" CreationDate="2010-11-29T06:48:24.970" UserId="18" Comment="fixed grammar, edited title" Text="How can I consistently jump over the water near the end of Toad's Factory?" />
  <row Id="27545" PostHistoryTypeId="2" PostId="11724" RevisionGUID="91a73da3-7292-426c-b781-db7111c41a94" CreationDate="2010-11-29T07:09:48.247" UserId="5128" Text="My system dosen't have Graphics card, but for many games I need to have Graphics card. &#xD;&#xA;&#xD;&#xA;I have googled a bit and found that I can install the Virtual Graphics card into my system. But I suspect that wheather it is capable of handling the games which require graphics card. also will it bring virus and unauthenticate access to my system?&#xD;&#xA;&#xD;&#xA;Which is the best virtual Graphics card?&#xD;&#xA;&#xD;&#xA;My system Config:&#xD;&#xA;&#xD;&#xA;260 GB HD&#xD;&#xA;4 GB RAM&#xD;&#xA;Intel Dual 2Core processor&#xD;&#xA;" />
  <row Id="27546" PostHistoryTypeId="1" PostId="11724" RevisionGUID="91a73da3-7292-426c-b781-db7111c41a94" CreationDate="2010-11-29T07:09:48.247" UserId="5128" Text="Virtual Graphics card - Is it good to use them?" />
  <row Id="27547" PostHistoryTypeId="3" PostId="11724" RevisionGUID="91a73da3-7292-426c-b781-db7111c41a94" CreationDate="2010-11-29T07:09:48.247" UserId="5128" Text="&lt;graphics-card&gt;&lt;virtualization&gt;" />
  <row Id="27548" PostHistoryTypeId="2" PostId="11725" RevisionGUID="91ecb10f-e46c-46f2-84f1-97151272c567" CreationDate="2010-11-29T07:38:51.447" UserId="3941" Text="Well Virtual Graphics Cards are not designed to run new Games that need a powerful graphic card. &#xD;&#xA;But they are not bad or let viruses access your system! Its just for emulating Workstations, test new software etc.. (see Virtual Machines).&#xD;&#xA;Here are some interesting Information about [Virtual Graphics Card][1] and how to set 'em up.&#xD;&#xA;&#xD;&#xA;If you really want to play games, than a virtual graphics card is not a choice for you, you should invest some money in a &quot;real&quot; graphics card ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://whiteopal.wordpress.com/2009/01/10/play-latest-games-without-a-graphics-card-virtual-graphics-card/" />
  <row Id="27549" PostHistoryTypeId="2" PostId="11726" RevisionGUID="bb683bdc-b80e-475f-8185-384cc951a93a" CreationDate="2010-11-29T07:41:44.947" UserId="10" Text="You will not be able to play any games that require even a budget GPU.&#xD;&#xA;&#xD;&#xA;I recently switched out my dual 6800 GS GPUs (which were like 3 years old) and they are the bare minimum now. I could barely get games like Call of Duty running **with** them, let alone without them.&#xD;&#xA;&#xD;&#xA;If you try to play games without a GPU, what part would have to produce all the performance? The CPU, which in your case is definitely not powerful enough to emulate a GPU.&#xD;&#xA;&#xD;&#xA;My suggestion: you can buy a good graphics card starting 70-100$ and it's definitely worth it" />
  <row Id="27550" PostHistoryTypeId="5" PostId="11724" RevisionGUID="c82390a4-b55c-4a15-9ebc-3b3fdaf8752c" CreationDate="2010-11-29T07:53:41.683" UserId="29" Comment="first cleanup." Text="My system doesn't have a Graphics card, but for many games I need to have one. &#xD;&#xA;&#xD;&#xA;I have done some googling and found that it is possible to install a Virtual Graphics Card into my system. But I wonder if it is capable of handling the games which require a graphics card. Also can it cause virus infections or unauthorized access to my system?&#xD;&#xA;&#xD;&#xA;Which is the best virtual Graphics card?&#xD;&#xA;&#xD;&#xA;My system Config:&#xD;&#xA;&#xD;&#xA;260 GB HD&#xD;&#xA;4 GB RAM&#xD;&#xA;Intel Dual 2Core processor&#xD;&#xA;" />
  <row Id="27551" PostHistoryTypeId="2" PostId="11727" RevisionGUID="b6fc48d7-587c-4e13-8a44-340cba38ff3b" CreationDate="2010-11-29T08:48:45.207" UserId="4996" Text="Is it possible to effectively block friendly minions in League of Legends?&#xD;&#xA;&#xD;&#xA;In the start of most DotA matches, players would block their minions to make the first battle take place closer to their own tower. I haven't seen anyone do this in LoL. I've tried a couple of times and failed.&#xD;&#xA;&#xD;&#xA;Is it my lack of skill or just harder to pull off in LoL?" />
  <row Id="27552" PostHistoryTypeId="1" PostId="11727" RevisionGUID="b6fc48d7-587c-4e13-8a44-340cba38ff3b" CreationDate="2010-11-29T08:48:45.207" UserId="4996" Text="Blocking friendly minions" />
  <row Id="27553" PostHistoryTypeId="3" PostId="11727" RevisionGUID="b6fc48d7-587c-4e13-8a44-340cba38ff3b" CreationDate="2010-11-29T08:48:45.207" UserId="4996" Text="&lt;league-of-legends&gt;" />
  <row Id="27554" PostHistoryTypeId="2" PostId="11728" RevisionGUID="0bd26bfc-2518-41e6-bc64-88f8d6748f2a" CreationDate="2010-11-29T08:57:06.470" UserId="3441" Text="Hi, when I'm playing zerg I have almost always a problem of low gas and lots of minerals. Especially it happens when playing with terran because I need mutas + banelings. How to spend minerals correctly? Maybe expanding just for gas is an option?" />
  <row Id="27555" PostHistoryTypeId="1" PostId="11728" RevisionGUID="0bd26bfc-2518-41e6-bc64-88f8d6748f2a" CreationDate="2010-11-29T08:57:06.470" UserId="3441" Text="Spending minerals with gas for zerg" />
  <row Id="27556" PostHistoryTypeId="3" PostId="11728" RevisionGUID="0bd26bfc-2518-41e6-bc64-88f8d6748f2a" CreationDate="2010-11-29T08:57:06.470" UserId="3441" Text="&lt;starcraft-2&gt;&lt;economy&gt;" />
  <row Id="27557" PostHistoryTypeId="2" PostId="11729" RevisionGUID="af046d27-0ac2-4145-b67f-50d48f9bf102" CreationDate="2010-11-29T09:08:10.677" UserId="5131" Text="Hello,&#xD;&#xA;&#xD;&#xA;yes, this is the most common problem with Zerg - you do get a lot of minerals and starve on gas. The best way to overcome this is to expand and prioritize gas over minerals at the expansions. The most common way I do this, is when I have 500/600 minerals, I try to expand and make the gas extractors first, once the bas is up and running I start harvesting minerals from the new expansion. If you still have a problem with minerals even expanding enough to get 2/3 bases, spend the money on zerglings / roaches to keep your minerals low and gather enough gas to go mutalisks.&#xD;&#xA;&#xD;&#xA;One more thing, going muta from 1 base is really risky as you won't have enough units to defend early rushes. Try a common 2 base muta build when expanding really early - 14 pool, 15 hatch.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="27558" PostHistoryTypeId="10" PostId="11620" RevisionGUID="bab69dae-b0cc-4a90-b135-d673085767d3" CreationDate="2010-11-29T09:22:20.220" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="27559" PostHistoryTypeId="5" PostId="11620" RevisionGUID="12626d43-9985-4dc9-b75b-287b60f51039" CreationDate="2010-11-29T09:22:20.390" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Where to find a list of online games ordered by number of players?](http://gaming.stackexchange.com/questions/7044/where-to-find-a-list-of-online-games-ordered-by-number-of-players)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I like to keep my finger on the pulse of what is being played online on the PC. I know of xfire and raptr but their statistics rely upon software being installed. Is there any places better than those to get a general feel of how popular games are?&#xD;&#xA;&#xD;&#xA;For example Lord of the rings Online and Aion are very close in xfire statistics, however I imagine Aion is played far more in the East and I doubt many have xfire installed. Also COD4 is far beyond the figures of Starcraft II, but I believe a much bigger percentage of COD4 players will have xfire installed than Starcraft II players.&#xD;&#xA;&#xD;&#xA;I would also be interested to know what the most played games are on Xbox LIVE or PSN." />
  <row Id="27560" PostHistoryTypeId="2" PostId="11730" RevisionGUID="6bde96a6-0068-434d-bdd2-dcbe339e7744" CreationDate="2010-11-29T09:37:26.373" UserId="5136" Text="For the US-Servers there is a webservice available but it's limited to characters, guilds and items of the character. Please have a look onto:&#xD;&#xA;&#xD;&#xA;http://lorebook.lotro.com/wiki/Data.lotro.com_Usage_Guide" />
  <row Id="27561" PostHistoryTypeId="2" PostId="11731" RevisionGUID="844f39f9-c8e8-4395-9c7f-5ef4b7f86044" CreationDate="2010-11-29T09:46:56.680" UserId="3941" Text="You can have Boone kill every &quot;named&quot; NPC in Novac, as far as i kept trying (killing, Jeannie, Manny, No-Bark, Dino-Shop Merchant - Forgot the name) you do not gain Karma at all within this quest.&#xD;&#xA;&#xD;&#xA;After receiving the quest from Boone, the NPCs in Novak have the Dialog Option : &quot;Would you come to the Dino, i want to show you something&quot; Then they will walk in front of the Dino.. the rest is up to you ;)  " />
  <row Id="27562" PostHistoryTypeId="2" PostId="11732" RevisionGUID="1ea0c0de-47c1-4736-ba07-7e80c17f5f6f" CreationDate="2010-11-29T09:57:28.280" UserId="3941" Text="As Luck 5 is a very average Stat (Starting Stat) it is very unuasual to get the &quot;you feel lucky&quot; writing. &#xD;&#xA;On my first playthrough (Luck 5) i never got that Writing too, now with a starting Luck of 7 (+1 Luck-Implant) i read it very often when i play at the casino.&#xD;&#xA;&#xD;&#xA;So it seems that Luck 5 is Standard, your not very lucky neither unlucky, anything above 5 will grant you to get the &quot;feel lucky&quot;-Statement." />
  <row Id="27563" PostHistoryTypeId="2" PostId="11733" RevisionGUID="730dd2bb-d22c-463f-bc58-2fe087768b62" CreationDate="2010-11-29T10:33:01.447" UserId="4068" Text="I don't think this is possible in LoL. Anyways, you will certainly not be able to delay them long enough to be significantly closer to your own tower. However, you can easily let the minions fall back to your own tower, by not attacking the enemy minions (except for last hits).&#xD;&#xA;&#xD;&#xA;As long as your lane opponents attack your minions, while you only last hit theirs, you will be at your own tower within one or two minion waves.&#xD;&#xA;&#xD;&#xA;The worst possible case is if you're solo against two enemies. Then they will position themselves between you and your minions to drive you away, hence, you will not get any experience. In that case, there's not much you can do (if you engage at level 1, you normally die). However, the opponents will last-hit your minions, hence, pushing theirs. Again, they can only starve your XP for a wave or two, before everything is taking place in your tower's range.&#xD;&#xA;&#xD;&#xA;(Note, however, that you usually don't want to fight in your tower's range all the time against ranged heroes. They will continually be able to hit your tower and eventually get it down.)" />
  <row Id="27564" PostHistoryTypeId="2" PostId="11734" RevisionGUID="b082b7bb-6fc3-4c3f-b6d0-4456ac7870f8" CreationDate="2010-11-29T10:50:34.547" UserId="4780" Text="In the game Wizardry Forsaken Land for PS2 I read in PeiPei's Journal about Special Powers and see the option in the item-menu. But if I try it, I get the message: 'You are lacking special powers'. What do I wrong? How can I release special powers?" />
  <row Id="27565" PostHistoryTypeId="1" PostId="11734" RevisionGUID="b082b7bb-6fc3-4c3f-b6d0-4456ac7870f8" CreationDate="2010-11-29T10:50:34.547" UserId="4780" Text="How to release 'Special Powers'?" />
  <row Id="27566" PostHistoryTypeId="3" PostId="11734" RevisionGUID="b082b7bb-6fc3-4c3f-b6d0-4456ac7870f8" CreationDate="2010-11-29T10:50:34.547" UserId="4780" Text="&lt;ps2&gt;&lt;wizardry-forsaken-land&gt;" />
  <row Id="27567" PostHistoryTypeId="5" PostId="11731" RevisionGUID="021b5deb-5530-4896-8167-28f21f843b4b" CreationDate="2010-11-29T11:21:04.153" UserId="3941" Comment="edited body" Text="You can have Boone kill every &quot;named&quot; NPC in Novac, as far as i kept trying (killing  Jeannie, Manny, No-Bark, Dino-Shop Merchant - Forgot the name) you do not gain Karma at all within this quest.&#xD;&#xA;&#xD;&#xA;After receiving the quest from Boone, the NPCs in Novak have the Dialog Option : &quot;Would you come to the Dino, i want to show you something&quot; Then they will walk in front of the Dino.. the rest is up to you ;)  " />
  <row Id="27568" PostHistoryTypeId="2" PostId="11735" RevisionGUID="2e2d2d4f-3ab7-4619-b972-41d30e7d1943" CreationDate="2010-11-29T11:28:54.837" UserId="998" Text="- Workers (50 minerals)&#xD;&#xA;- Zerglings (50 minerals)&#xD;&#xA;- Extractor (75 minerals, you free one supply, and send 3 others from minerals to gas)&#xD;&#xA;- Overlords (100 minerals, allows you to produce more units)&#xD;&#xA;- Queens (100 minerals, to spread creep, feed the Hatcheries and heal buildings)&#xD;&#xA;- Hatcheries (300 minerals, allows you to produce more units at the same time)&#xD;&#xA;&#xD;&#xA;Expand when you can afford it and make sure that you get enough gas for your plan. &#xD;&#xA;&#xD;&#xA;Any excess minerals can be used for Zerglings and Overlords,  &#xD;&#xA;when the time is right (enough gas, high supply) you can consider to switch to higher tier units.&#xD;&#xA;&#xD;&#xA;If you want to spent some gas too, the gas ratio of Roaches, Hydralisks and Ultralisks are perfect." />
  <row Id="27569" PostHistoryTypeId="2" PostId="11736" RevisionGUID="3b9f1cfc-21a4-47f7-bb70-60ba76b3c432" CreationDate="2010-11-29T12:23:51.060" UserId="5138" Text="Is there a webapp/social website that recommends games based on taste/preferences? I'm thinking of the gaming equivalent of LibraryThing, last.fm or Wakoopa, where you can add and catalog titles, rate them, and get recommendations. I'm thinking of PC games, but cross-platform would be best." />
  <row Id="27570" PostHistoryTypeId="1" PostId="11736" RevisionGUID="3b9f1cfc-21a4-47f7-bb70-60ba76b3c432" CreationDate="2010-11-29T12:23:51.060" UserId="5138" Text="Webapp/social site for game recommendations?" />
  <row Id="27571" PostHistoryTypeId="3" PostId="11736" RevisionGUID="3b9f1cfc-21a4-47f7-bb70-60ba76b3c432" CreationDate="2010-11-29T12:23:51.060" UserId="5138" Text="&lt;game-rec&gt;&lt;website&gt;" />
  <row Id="27572" PostHistoryTypeId="2" PostId="11737" RevisionGUID="1c961844-587f-4144-9c7a-afd1b00f7396" CreationDate="2010-11-29T12:36:46.147" UserId="4424" Text="as jmlane said; all Windows Live accounts (aka Xbox Live accounts) are set up using a pre-existing email address.&#xD;&#xA;&#xD;&#xA;Now, if you were wanting to be able to give out a address through which someone else could send an email and you'd receiving it as a Xbox Live message in your Xbox dashboard then that is something else. I am unaware of such a service although I don't know for sure that none exist." />
  <row Id="27573" PostHistoryTypeId="2" PostId="11738" RevisionGUID="1a3e7165-8013-4c34-aa0d-5fb2c48b9cd2" CreationDate="2010-11-29T12:37:11.450" UserId="694" Text="Probably should mention many of the quests have changed, levelling is much easier, Quest helper integrated into the core.  I'm replaying now for the first time since BC as well and the Alliance quests in Westfall for example are completely different, no more Defias!" />
  <row Id="27574" PostHistoryTypeId="2" PostId="11739" RevisionGUID="ffa0b6a5-93db-4e44-bbae-08c21b573b7b" CreationDate="2010-11-29T12:46:13.443" UserId="694" Text="One thing not mentioned...look for a casual guild/clan to join to get consistent group questing" />
  <row Id="27575" PostHistoryTypeId="2" PostId="11740" RevisionGUID="1bcf4cef-ed60-4357-8424-c2f650523473" CreationDate="2010-11-29T12:49:36.370" UserId="2044" Text="The act of blocking is possible but the effect is soooo small that it's barely noticeable and has no real advantages. &#xD;&#xA;Even with a glitch like Annivia's wall (which is very hard to pull off btw with the creep's pathing) it's certain that you won't get them close enough to the tower.&#xD;&#xA;&#xD;&#xA;And with the current metagame, at around that time you'd be better off scouting and hunting junglers with your team." />
  <row Id="27576" PostHistoryTypeId="5" PostId="10602" RevisionGUID="43fb832b-6a22-4101-8ff0-0dd10cd305fd" CreationDate="2010-11-29T13:32:45.507" UserId="2974" Comment="Updated since the Shattering already took place." Text="In addition to all the other changes mentioned, The Shattering (4.0.3) patch arrived on November 23, 2010, redoing all the zones in the old (classic) world.&#xD;&#xA;&#xD;&#xA;Additionally, Blizzard has shifted the levels you need to ride mounts around.  It's now:&#xD;&#xA;&#xD;&#xA;* 16 for mount-like abilities (Druid Speed form, Shaman Ghost Wolf)&#xD;&#xA;* 20 for normal mounts (4g skill, 1g mounts)&#xD;&#xA;* 40 for very fast mounts (50g skill, 10g mounts)&#xD;&#xA;* 60 for flying mounts (250g skill, 50g mounts) (Druids can train Flight Form for 3g)&#xD;&#xA;* 60 for Flight Master's License (flying in the old world, post Shattering) (250g skill)&#xD;&#xA;* 68 for Cold Weather Flying (flying in Northrend) (500g skill)&#xD;&#xA;* 70 for very fast flying mounts (5000g skill, 100g mounts)&#xD;&#xA;* 80 for extremely fast flying mounts (5000g skill)&#xD;&#xA;&#xD;&#xA;Cataclysm also adds another two playable races: Goblins for Horde, Worgen for Alliance.&#xD;&#xA;&#xD;&#xA;4.0.3a introduced new race/class combinations.  At least one class was added for each race.  The new combinations are: Troll Druid, Troll Warlock, Tauren Paladin, Tauren Priest, Blood Elf Warrior, Orc Mage, Forsaken Hunter, Human Hunter, Night Elf Mage, Dwarf Shaman, Dwarf Warlock, Dwarf Mage, and Gnome Priest.&#xD;&#xA;&#xD;&#xA;Levels 10-60 also require 10% less experience per level than they did back during BC.&#xD;&#xA;&#xD;&#xA;The rate you gain spells/abilities at has been changed.  It is no longer every other level pre-60/every level post-60.&#xD;&#xA;&#xD;&#xA;The rate you gain talent points at has changed.  It is no longer every level post-10... instead it's spread out, maxing out at 41 talent points at level 85." />
  <row Id="27578" PostHistoryTypeId="2" PostId="11741" RevisionGUID="34911172-ebe3-430e-b2e7-8b411029ffa4" CreationDate="2010-11-29T13:37:28.200" UserId="414" Text="It's not possible to the extent that you can do it in DotA/HoN. You can force vertical movement by moving WITH the creeps in their normal path, but nothing like &quot;damming&quot; the creeps behind you with move+stop commands. Additionally, it's not possible to neutral-pull like you can in DotA/HoN.&#xD;&#xA;&#xD;&#xA;As briefly mentioned in Frank's post, the main reason behind doing this in DotA / HoN was to keep the creep wave closer to your friendly tower to make last hitting easier and making it next to impossible to get zoned early on. In LoL, the map is relatively smaller, and creep waves that get last-hit to death will quickly get pushed to the respective tower.&#xD;&#xA;&#xD;&#xA;Focus on last hitting and neutral-creep killing if you're getting zoned/harassed (assuming your jungler doesn't need it). There's not really a point to trying to creepblock." />
  <row Id="27579" PostHistoryTypeId="5" PostId="3020" RevisionGUID="257e661c-d38e-4214-8310-07d798b4db66" CreationDate="2010-11-29T14:05:16.397" UserId="414" Comment="edited to reflect Shattering/Cataclysm changes" Text="Note that the below was written pre-Cataclysm/Shattering, so stat weight vs. performance remains yet to be seen.&#xD;&#xA;&#xD;&#xA;Int provides you with spellpower and a larger mana pool, so it is naturally a strong stat.&#xD;&#xA;&#xD;&#xA;Haste is also important, as it allows you to cast your spells faster, and to an extent, reduces the GCD (which makes a difference for instant cast spells). You get a good amount of haste passively through talents though (9% through Judgements of the Pure, 3% through Blazing Light, plus flat cast reductions on certain spells).&#xD;&#xA;&#xD;&#xA;Crit is always nice to have, and it synnergizes nicely with some talents (Crit Holy Shocks reduce cast time on HL / DL, for example).&#xD;&#xA;&#xD;&#xA;Mastery (at 80 and beyond) gives your heals a bonus shield equal to a % of the heal amount on your target. Shield effects have always been quite effective, and this more or less gives you a permanent Valan'yr effect to work with. I can see this being a very popular mastery, however we'll have to see how well it scales further on.&#xD;&#xA;&#xD;&#xA;Spirit is now the go-to stat for mana regen as of The Shattering, and will continue to be so throughout Cataclysm. There may be a FEW items / enchants out there that provide MP5, but for the most part you're looking for spirit for your regen needs. It still remains to be seen just how much spirit is going to be needed to sustain throughout hardmode fights (especially with the ability to Judge Seal of Insight AND Divine Plea as decent mana regen abilities), but regardless, Spirit is the new regen stat.&#xD;&#xA;&#xD;&#xA;As for leveling, just worry about Int, Crit, and to a lesser degree, Haste. Early on and leveling, a lot of healing will be done with Holy Shock and Word of Glory, which are both instant. Haste wont play a big role until later when you need to utilize your Flash of Light/Holy Light/Divine Light spells a bit more." />
  <row Id="27580" PostHistoryTypeId="2" PostId="11742" RevisionGUID="81dd419b-e193-47f4-b0c2-05e4a07e1345" CreationDate="2010-11-29T14:07:23.303" UserId="341" Text="Steam just started offering recommendations based on what you own, what your playing time on those titles are, as well as recommendations from people on your friends list.  You should be able to add games you own that didn't come through Steam to get them included in the recommendations.  I don't believe you can rate games you don't own though." />
  <row Id="27581" PostHistoryTypeId="5" PostId="11732" RevisionGUID="357829f3-cde7-4808-b3f3-0f6e3eb8a716" CreationDate="2010-11-29T14:17:22.557" UserId="58" Comment="added 2 characters in body" Text="As Luck 5 is a very average Stat (Starting Stat) it is very unusual to get the &quot;you feel lucky&quot; message. &#xD;&#xA;&#xD;&#xA;On my first playthrough (Luck 5), I never got that message either. Now with a starting Luck of 7 (+1 Luck-Implant), I see it very often when I play at the casinos.&#xD;&#xA;&#xD;&#xA;So it seems that Luck 5 is Standard, you're not very lucky nor unlucky; anything above 5 will cause you to get the &quot;feel lucky&quot; message." />
  <row Id="27583" PostHistoryTypeId="5" PostId="3020" RevisionGUID="05024621-f866-4032-abf7-c1423979c6b8" CreationDate="2010-11-29T14:40:04.403" UserId="414" Comment="added 58 characters in body" Text="Note that this has been edited to reflect the changes in Cataclysm / The Shattering, so the stat weighing is not final and a proper raid-balance of stats is not concrete.&#xD;&#xA;&#xD;&#xA;Int provides you with spellpower and a larger mana pool, so it is naturally a strong stat.&#xD;&#xA;&#xD;&#xA;Haste is also important, as it allows you to cast your spells faster, and to an extent, reduces the GCD (which makes a difference for instant cast spells). You get a good amount of haste passively through talents though (9% through Judgements of the Pure, 3% through Blazing Light, plus flat cast reductions on certain spells).&#xD;&#xA;&#xD;&#xA;Crit is always nice to have, and it synnergizes nicely with some talents (Crit Holy Shocks reduce cast time on HL / DL, for example).&#xD;&#xA;&#xD;&#xA;Mastery (at 80 and beyond) gives your heals a bonus shield equal to a % of the heal amount on your target. Shield effects have always been quite effective, and this more or less gives you a permanent Valan'yr effect to work with. I can see this being a very popular mastery, however we'll have to see how well it scales further on.&#xD;&#xA;&#xD;&#xA;Spirit is now the go-to stat for mana regen as of The Shattering, and will continue to be so throughout Cataclysm. There may be a FEW items / enchants out there that provide MP5, but for the most part you're looking for spirit for your regen needs. It still remains to be seen just how much spirit is going to be needed to sustain throughout hardmode fights (especially with the ability to Judge Seal of Insight AND Divine Plea as decent mana regen abilities), but regardless, Spirit is the new regen stat.&#xD;&#xA;&#xD;&#xA;As for leveling, just worry about Int, Crit, and to a lesser degree, Haste. Early on and leveling, a lot of healing will be done with Holy Shock and Word of Glory, which are both instant. Haste wont play a big role until later when you need to utilize your Flash of Light/Holy Light/Divine Light spells a bit more." />
  <row Id="27584" PostHistoryTypeId="5" PostId="9532" RevisionGUID="de43a88d-429b-40d3-8f75-78233f064fe7" CreationDate="2010-11-29T14:42:24.307" UserId="1393" Comment="added 304 characters in body" Text="I am not entirely certain of the legality of this situation, and just smack me if it's not, but I have had a problem with my xbox 360's disk drive. After reading a number of guides and such I have come to find a few things.&#xD;&#xA;&#xD;&#xA; 1. It's possible to replace a drive in the 360.&#xD;&#xA; 2. In order to have the replacement drive work correctly (read: work at all), it must have the same lock code.&#xD;&#xA; 3. In order to have the disk drives share the same lock codes, one method of doing this is to swap one of the internal boards from the broken drive to a new, replacement drive.&#xD;&#xA; 4. There is another method involving getting the lock code itself out of the broken drive and putting it in the working drive. This, by contrast, is done by connecting the drives to a PC and doing something to each of them to transfer the code.&#xD;&#xA;&#xD;&#xA;Now, in this whole process, I have already gone so far as to order the replacement drive and rip it apart to try to transfer the board. Much to my surprise, the board in this particular bad drive was non-separate-able from the board. The boards were physically soldered to each end of a wire. I opened the good drive to confirm, and it too was soldered together.&#xD;&#xA;&#xD;&#xA;So I was left with #4 up there. After more research, I found that you need SATA cables and a PC that can handle it, plus some software. I haven't really found anything too much more specific than that. However... I did find that the same method to transfer the lock code is also potentially used to make the xbox read burned media... Just, instead of putting in your broken drive's lock code, you put in some pre-prepared file or some such stuff.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;I want to make it clear at this point that I **do not want** the drive to read burned media. What I do want is for the drive to work and play my legitimately purchased games again.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, after all that information, my questions are as follows:&#xD;&#xA;&#xD;&#xA; 1. Is this method legal?&#xD;&#xA; 2. Second, if it **is** legal, how would I accomplish this?&#xD;&#xA;&#xD;&#xA;Edit: After some talk of this issue the other day, my brother decided that he's just gonna go buy a new one since he doesn't want to wait for me to get mine fixed. So, as if this wasn't a low enough priority already, it's even lower now. I'd still like to get it working if only to have done it once." />
  <row Id="27585" PostHistoryTypeId="2" PostId="11744" RevisionGUID="0cc42283-789b-496b-9582-f4cfacd8dc5f" CreationDate="2010-11-29T14:46:18.733" UserId="730" Text="I read many guides around about different `League of Legends`' champions and various build style. But most of them discourage the usage **Heal** and **Revive** summoner spells.&#xD;&#xA;&#xD;&#xA;Are these spell thought to be used only by &quot;newbies&quot; to allow them a &quot;soft&quot; start or are there any champions that can effectively use them?" />
  <row Id="27586" PostHistoryTypeId="1" PostId="11744" RevisionGUID="0cc42283-789b-496b-9582-f4cfacd8dc5f" CreationDate="2010-11-29T14:46:18.733" UserId="730" Text="Choose Heal and Revive summoner spell in League of Legends" />
  <row Id="27587" PostHistoryTypeId="3" PostId="11744" RevisionGUID="0cc42283-789b-496b-9582-f4cfacd8dc5f" CreationDate="2010-11-29T14:46:18.733" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="27588" PostHistoryTypeId="2" PostId="11745" RevisionGUID="befc6b44-e26a-4f93-abe2-e130d7127853" CreationDate="2010-11-29T14:47:56.880" UserId="3771" Text="I&quot;m choosing between the two, which one is more polished / less buggy, which one has greater mod support, which one will get more mods in the future?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="27589" PostHistoryTypeId="1" PostId="11745" RevisionGUID="befc6b44-e26a-4f93-abe2-e130d7127853" CreationDate="2010-11-29T14:47:56.880" UserId="3771" Text="Empire vs Napoleon total war in terms of mods?" />
  <row Id="27590" PostHistoryTypeId="3" PostId="11745" RevisionGUID="befc6b44-e26a-4f93-abe2-e130d7127853" CreationDate="2010-11-29T14:47:56.880" UserId="3771" Text="&lt;empire-total-war&gt;" />
  <row Id="27591" PostHistoryTypeId="2" PostId="11746" RevisionGUID="417668df-f1b5-4623-b79e-0b37cca8615b" CreationDate="2010-11-29T14:54:16.387" UserId="4719" Text="I've bought Plants vs Zombies from Steam and when I reach an certain point in the game where I obtain a key the game crashes? Any ideas?" />
  <row Id="27592" PostHistoryTypeId="1" PostId="11746" RevisionGUID="417668df-f1b5-4623-b79e-0b37cca8615b" CreationDate="2010-11-29T14:54:16.387" UserId="4719" Text="Plants vs zombies crashes on MAC" />
  <row Id="27593" PostHistoryTypeId="3" PostId="11746" RevisionGUID="417668df-f1b5-4623-b79e-0b37cca8615b" CreationDate="2010-11-29T14:54:16.387" UserId="4719" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="27594" PostHistoryTypeId="2" PostId="11747" RevisionGUID="4522c354-351b-4ee6-b8e1-f044055412dd" CreationDate="2010-11-29T15:02:25.117" UserId="730" Text="&lt;h3&gt;Config Files&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;It happened sometimes also to me and to my friends to have sudden and strange FPS drop on medium performance PC configuration with Team Fortress 2.&#xD;&#xA;&#xD;&#xA;We discovered that it could happens sometimes, that the frequent TF2 update &quot;broke&quot; in some ways the engine configuration.&#xD;&#xA;&#xD;&#xA;My first advice is to delete or rename, `config` folder, inside `steamapps\[username]\team fortress 2\tf\` (if I remember well, I cannot check now) and launch TF2.&#xD;&#xA;&#xD;&#xA;This will force an auto-reconfiguration of graphics/physics settings that could have been corrupted during a TF2 Patch/Update.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;CPU Upgrade&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;I upgraded recently my CPU from an AMD 5600+ dual-core to an AMD X3 720 tri-core and with an ATI Radeon HD 4770 (low budged) I can play full details at 1680x1050 and never go under 35 FPS. The improvement of changing CPU with multi-core option enabled was a solid +10 over the minimum FPS.&#xD;&#xA;&#xD;&#xA;I have friends that upgraded to a 4-core CPU like AMD X4 Phenom II 945 and the improvement was even better.&#xD;&#xA;&#xD;&#xA;So definitively I would suggest you to think about an upgrade to any 4-core CPU. TF2 will benefit a lot, but also all modern games are now implemented with multi-core in mind.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27595" PostHistoryTypeId="2" PostId="11748" RevisionGUID="9898b2e2-c4f1-49ef-a36e-5b5f612ced36" CreationDate="2010-11-29T15:07:08.513" UserId="414" Text="The problem with Heal is that it doesn't scale well once you get to the higher levels. It's designed to do healing based on a level 18 base HP bar, but that's not taking into consideration any items in the post-18 game. Plus it's countered by reduced healing effects like Ignite, Katarina's Shunpo+Bouncing Blades, Miss Fortune's Impure Shots, etc. While all heals are affected as such, in this case it's a tad more game breaking since it's eating up one of your summoner slots.&#xD;&#xA;&#xD;&#xA;Revive is generally a poor choice due to the fact that it requires you to be dead in order to use it. Obviously you want to *avoid* being dead in the first place. While you generally cant avoid at least a handful of deaths in a game, you don't want to count on Revive being used as quick-back from death, compared to another skill which could have prevented that death in the first place.&#xD;&#xA;&#xD;&#xA;That all being said, there are a few champions that can utilize these skills particularly well. A lot of support characters can utilize Heal quite well like Taric, Soraka, Sona, Alistar. Combining Heal with their built-in heal spells can provide an inordinate amount of burst healing which can be deceptive to the enemy team.&#xD;&#xA;&#xD;&#xA;Revive is a good gimmick choice for a Twisted Fate or Pantheon playing mid to push the lane early. Once you're 6, go for a skirmish with your 1v1 opponent. If you win, great! But if you die, no big deal. Immediately revive, buy (be ready!) and ultimate back in, using your Gold Card (TF) / Shield Bash (Panth) to stun and finish them off. You have the speed boost from Revive so they wont escape, and now you have a good 15-20 seconds to push the tower. If you're well organized, you can have your jungler come help, or a sidelane move off to come finish the tower if you cant, keeping a strong 2v1 in another lane.&#xD;&#xA;&#xD;&#xA;Additionally, Revive can be extremely strong late game when respawns are 50+ seconds long. You can turn a potential tower / inhibitor kill into nothing after a bad teamfight that's left you with few to no allies left. However, usually you don't want to ASSUME this is the fact, because you could have avoided that situation with a different summoner skill in the first place.&#xD;&#xA;&#xD;&#xA;Basically, they're situational abilities with their place, but generally they're overshadowed by some of the more popular abilities." />
  <row Id="27596" PostHistoryTypeId="4" PostId="11746" RevisionGUID="a6562bbc-85e5-4120-9b3a-5eef8b99a068" CreationDate="2010-11-29T15:07:21.467" UserId="3129" Comment="Mac isn't an acronym, it's just short for Macintosh." Text="Plants vs zombies crashes on Mac OS X" />
  <row Id="27597" PostHistoryTypeId="2" PostId="11749" RevisionGUID="9ac6d745-b0cb-44a4-a0a7-64faffb71e25" CreationDate="2010-11-29T15:10:48.880" UserId="4068" Text="Revive was reworked once. So at the creation time of some older guides they may talk about a completely different skill there.&#xD;&#xA;&#xD;&#xA;Heal is definitely good for newbies, but also a solid choice on certain champs. For example, Tryndamere players often take Heal along, because their ultimate is usually rewarded with an Ignite. If you run off with 1hp and Ignite is still active you die when your ulti wears off. Heal can help you to get away there.&#xD;&#xA;&#xD;&#xA;Revive is more complicated to utilize. However, it is definitely not just for newbies. I have seen players in the Top5 solo queue go out into the fields with Revive. Here's one scenario that seems to work quite well:&#xD;&#xA;You go into the jungle with Evelynn and a green potion. You die to the wolves. Yes, do not fight, just get killed. Then you use Revive and pop your green potion. You get everything you ever wanted.. the normal effects of the green potion, the major speed buff of Revive and of course, you skilled Revive in your masteries for another 400HP. You are an extremely dangerous ganker at this point. Hard to pull off, but can set the road to victory for an entire game within a few precious minutes." />
  <row Id="27599" PostHistoryTypeId="2" PostId="11751" RevisionGUID="d685a0f7-9114-4215-b72c-e6e682ae5551" CreationDate="2010-11-29T16:10:25.027" UserId="4153" Text="&#xD;&#xA;&#xD;&#xA;I have an older model 360 (not slim). I have heard that they require an additional power supply to work with the older models. Is this true? if so is it included or sold separately. I would hate to not be able to get it up and running xmas morning.&#xD;&#xA;&#xD;&#xA;I did find this related [question][1] but it did not answer my specific question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/778/kinect-compatibility" />
  <row Id="27600" PostHistoryTypeId="1" PostId="11751" RevisionGUID="d685a0f7-9114-4215-b72c-e6e682ae5551" CreationDate="2010-11-29T16:10:25.027" UserId="4153" Text="What do I need to get Kinect up and running on older 360?" />
  <row Id="27601" PostHistoryTypeId="3" PostId="11751" RevisionGUID="d685a0f7-9114-4215-b72c-e6e682ae5551" CreationDate="2010-11-29T16:10:25.027" UserId="4153" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="27602" PostHistoryTypeId="2" PostId="11752" RevisionGUID="8ac222ea-69a3-459b-8a61-d84f6cfe61c0" CreationDate="2010-11-29T16:11:26.880" UserId="27" Text="Lots of suggestions&#xD;&#xA;&#xD;&#xA;**Cooling**&#xD;&#xA;&#xD;&#xA;Especially if you are on a laptop, the GPU becoming too heated can be a big problem. Try acquiring a temperature monitoring software to see if this is your issue. Some of these softwares can also manually turn on your fans for you so that you can run them the whole time you are playing, not just when things start to get too hot. Look into a cooling pad if you have a laptop, in my experience, this was the best improvement I could make, +10-+15 FPS. This is going to sound very silly, but another thing that you can do is not turn your computer on except to play your game. For some people this is not an option, I understand. &#xD;&#xA;&#xD;&#xA;**Scripts**&#xD;&#xA;&#xD;&#xA;There are different game optimization scripts available. I've tinkered around with many myself and found the FPS gains to be minimal, perhaps you'll have better luck.&#xD;&#xA;&#xD;&#xA;**Lower Player Server**&#xD;&#xA;&#xD;&#xA;No one likes leaving their favorite server, but the facts are that a server with less people on it is nicer to your FPS.&#xD;&#xA;&#xD;&#xA;**Update Your Drivers**&#xD;&#xA;&#xD;&#xA;Especially your GPU. If you have a laptop, you might need to acquire MobilityModder or something similar that will enable you to install the latest graphics updates on your GPU. &#xD;&#xA;&#xD;&#xA;**Launch Options**&#xD;&#xA;&#xD;&#xA;You can also try tinkering with the TF2 launch options. Dxlevel and Heapsize might help you." />
  <row Id="27603" PostHistoryTypeId="2" PostId="11753" RevisionGUID="07fe955c-eea6-4fc7-8b1c-3cc4a3c57c7a" CreationDate="2010-11-29T16:13:48.857" UserId="102" Text="TL;DR&#xD;&#xA;--&#xD;&#xA;The short version is: You're backing up on Minerals because you don't have enough Larva for your Mineral Dump (ie. Zerglings).  You need more Hatcheries, but not more Expansions.  Put the new  Hatcheries in your current based (3 Hatch on 2 Base is a nice ratio, but 5 on 3 is nicer).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm going to use some terms here to help you understand the solution to your problem and I think I should defined them before I use them:&#xD;&#xA;&#xD;&#xA; - Gas Heavy: A unit who's Mineral to Gas Ratio is greater than 2.5&#xD;&#xA; - Mineral Dump: A unit who's Mineral to Gas Ratio is less than 2.5&#xD;&#xA;&#xD;&#xA;2.5 is sort of a funny number to choose.  However, a fully saturated base should produce 2.5 Minerals for every Gas.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;There is a reason you see people go Roach/Hydra or Muta/Ling and not Hydra/Muta or Roach/ling (at least not after the early game).  The reason is that these units aren't just synergistic in combat, they're also synergistic in production.  Usually, when planning the force you want to take to battle you want to plan a &quot;Money&quot; unit.  This is a unit who you're bringing along to do the heavy lifting.  To help prevent you from just massing Ultralisks or Thors, these &quot;Money&quot; units are Gas Heavy.  As a result you need to plan a Mineral Dump, a unit to throw those excess minerals at.  While expansions are great Mineral Dumps they suffer from the problem of _needing to be defended_.  To combat this you need to plan your army intelligently and not just build units because they're &quot;cool&quot;.&#xD;&#xA;&#xD;&#xA;One of the big problems Zerg in particular runs into is that their basic Mineral Dumps are Zerglings (I'm ignoring Roaches for the moment which are also a great Mineral Dump but don't suffer from this problem).  Zerglings have the unique property in that they're Larval Expensive.  For 100 Minerals of Zerglings you need 2 Larva (by comparison the numbers are 1 for Roaches, .6 for Hydras, .5 for Muta and .25 for Ultralisks).  This means to field and maintain a large Zergling Force you need higher larval production than you would otherwise get.  Often time if I'm running Muta/Ling I'll go 3 Hatch on 2 base.  This is probably what's happening to you:&#xD;&#xA;&#xD;&#xA;Your prioritizing Larva for Mutalisk (a smart decision) and not having enough left over for Zerglings.&#xD;&#xA;&#xD;&#xA;The solution here is not to expand but to place those extra Hatcheries (and Queens) inside your current bases so that you have enough Larva for a larger Zergling force.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;On the same topic Banelings are actually fairly Gas Heavy.  This tends to get over looked because you get 4 for 100 Gas but it is true.  The reason you get away with Muta/Baneling is because you're actually building Muta/Ling and sacrificing Mutalisks for Banelings (a smart choice against a Marine Heavy opponent). So don't forget to build those Zerglings!" />
  <row Id="27604" PostHistoryTypeId="2" PostId="11754" RevisionGUID="94bc0efd-5de0-4fe9-be92-000f06808840" CreationDate="2010-11-29T16:24:39.043" UserId="102" Text="Yes you do need a power supply to run a Kinect on an Xbox Classic (on the newer ones there is an orange port which acts at the power supply).&#xD;&#xA;&#xD;&#xA;Currently, all Kinect are sold with such a power supply.&#xD;&#xA;&#xD;&#xA;While there is no guarantee this will be true going forward (or true if you buy on ebay); as part of their launch, Microsoft has been including the power supply with all Kinect products sold independently of an Xbox (if you buy one as part of a bundle all bets are off).&#xD;&#xA;&#xD;&#xA;[Example][1].  Notice how, under product description, power supply is included.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Kinect-Sensor-Adventures-Xbox-360/dp/B002BSA298/ref=sr_1_1?ie=UTF8&amp;qid=1291047724&amp;sr=8-1" />
  <row Id="27605" PostHistoryTypeId="2" PostId="11755" RevisionGUID="e52137c3-5860-4903-94c3-4372c44d3e45" CreationDate="2010-11-29T16:30:20.373" UserId="5150" Text="Supposedly, there is a roller derby Wiiware game that is to be released at the end of 2010.&#xD;&#xA;The company is frozen codebase. I'd really like to now when it will be availble to purchase." />
  <row Id="27606" PostHistoryTypeId="1" PostId="11755" RevisionGUID="e52137c3-5860-4903-94c3-4372c44d3e45" CreationDate="2010-11-29T16:30:20.373" UserId="5150" Text="Roller Derby Wiiware game" />
  <row Id="27607" PostHistoryTypeId="3" PostId="11755" RevisionGUID="e52137c3-5860-4903-94c3-4372c44d3e45" CreationDate="2010-11-29T16:30:20.373" UserId="5150" Text="&lt;wii&gt;" />
  <row Id="27608" PostHistoryTypeId="2" PostId="11756" RevisionGUID="2ca7b200-e9fd-4f26-a600-206686bcae8e" CreationDate="2010-11-29T16:48:06.163" UserId="4090" Text="When you do a prestige reset do you lose all history of your completed challenges? Do you get to re-do challenges for points? &#xD;&#xA;&#xD;&#xA;I'm interested in both knowing what challenges I have completed or not completed in my entire career, and whether I'll be able to get the points for them again when I go prestige." />
  <row Id="27609" PostHistoryTypeId="1" PostId="11756" RevisionGUID="2ca7b200-e9fd-4f26-a600-206686bcae8e" CreationDate="2010-11-29T16:48:06.163" UserId="4090" Text="Black ops prestige Challenges" />
  <row Id="27610" PostHistoryTypeId="3" PostId="11756" RevisionGUID="2ca7b200-e9fd-4f26-a600-206686bcae8e" CreationDate="2010-11-29T16:48:06.163" UserId="4090" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="27611" PostHistoryTypeId="5" PostId="10310" RevisionGUID="d8206d64-6d97-474a-b5b8-3c99648f2d01" CreationDate="2010-11-29T16:49:26.503" UserId="2578" Comment="deleted 126 characters in body" Text="**[Edit]**  The new **official** list of bugs can be found [here](http://getsatisfaction.com/mojang/problems/common).  Anyone can submit a bug or suggestion, but search first to make sure it hasn't already been submitted." />
  <row Id="27613" PostHistoryTypeId="2" PostId="11758" RevisionGUID="c7cbd068-cb1a-4a9e-95cc-2e9292c500a1" CreationDate="2010-11-29T16:58:08.130" UserId="6431" UserDisplayName="Aardvark" Text="When you prestige all of your completed challenges (except lifetime/career challenges) are reset.  There is no history of completed challenge, you literally start from scratch.  All challenges will pay out again when completed (both experience and money) and a special 'prestige' challenge category is opened up.  " />
  <row Id="27617" PostHistoryTypeId="5" PostId="11758" RevisionGUID="c0b9c9a0-6f59-4c66-90e9-a1ad357e289f" CreationDate="2010-11-29T17:06:50.410" UserId="6431" UserDisplayName="Aardvark" Comment="added 185 characters in body" Text="When you prestige all of your completed challenges (except lifetime/career challenges) are reset.  There is no history of completed challenge, you literally start from scratch.  All challenges will pay out again when completed (both experience and money) and a special 'prestige' challenge category is opened up.  &#xD;&#xA;&#xD;&#xA;Here is a list of [what you keep/lose when you prestige][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/action/callofduty7workingtitle/show_msgs.php?topic_id=m-1-57223881&amp;pid=960189" />
  <row Id="27618" PostHistoryTypeId="2" PostId="11760" RevisionGUID="a6adbf65-d97b-4d60-83f7-ce7230544bf4" CreationDate="2010-11-29T17:07:46.237" UserId="5153" Text="I would like to find a good SC2 community to learn how to play the game and eventually move up to league play.  Any good recommendations?" />
  <row Id="27619" PostHistoryTypeId="1" PostId="11760" RevisionGUID="a6adbf65-d97b-4d60-83f7-ce7230544bf4" CreationDate="2010-11-29T17:07:46.237" UserId="5153" Text="Where can I find a good Starcraft 2 community to learn how to play the game?" />
  <row Id="27620" PostHistoryTypeId="3" PostId="11760" RevisionGUID="a6adbf65-d97b-4d60-83f7-ce7230544bf4" CreationDate="2010-11-29T17:07:46.237" UserId="5153" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;league&gt;" />
  <row Id="27621" PostHistoryTypeId="5" PostId="11549" RevisionGUID="6e06c9ab-ecf4-4a80-be4c-cb2d41cd07b0" CreationDate="2010-11-29T17:10:35.610" UserId="1719" Comment="When in doubt, don't use an apostrophe.  It's always wrong." Text="I know of the extra class slots and the various cosmetic stuff like face paints or crosshairs that are unlocked only when you prestige x times.&#xD;&#xA;I am not really into that.&#xD;&#xA;&#xD;&#xA;But I was wondering, if I would miss anything by not prestiging at all.&#xD;&#xA;&#xD;&#xA;If yes, how many times should I prestige for the maximum benefit?" />
  <row Id="27622" PostHistoryTypeId="4" PostId="11549" RevisionGUID="6e06c9ab-ecf4-4a80-be4c-cb2d41cd07b0" CreationDate="2010-11-29T17:10:35.610" UserId="1719" Comment="When in doubt, don't use an apostrophe.  It's always wrong." Text="Are there any gameplay relevant benefits of prestiging on COD:BO?" />
  <row Id="27623" PostHistoryTypeId="2" PostId="11761" RevisionGUID="974a5d09-b6f0-4ae4-ad2c-bb807476052e" CreationDate="2010-11-29T17:15:23.350" UserId="6431" UserDisplayName="Aardvark" Text="Starcraft 2 has the significant advantage over previous RTS games with shoutcasts (when commentators explain recorded games), large communities, and a growing professional gaming scene.  Here are a list of increadibly useful starcraft links.&#xD;&#xA;&#xD;&#xA;[Day9 Daily: daily video with very deep strategic analysis][1]&#xD;&#xA;&#xD;&#xA;[Husky Starcraft: professional gamer commentary][2]&#xD;&#xA;&#xD;&#xA;[Hd Starcraft: professional gamer commentary][3]&#xD;&#xA;&#xD;&#xA;[Team Liquid: Korean Starcraft team, amazing strategy forum][4]&#xD;&#xA;&#xD;&#xA;Hope these help!&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://youtube.com/day9tv&#xD;&#xA;  [2]: http://youtube.com/huskystarcraft&#xD;&#xA;  [3]: http://youtube.com/hdstarcraft&#xD;&#xA;  [4]: http://teamliquid.net" />
  <row Id="27624" PostHistoryTypeId="5" PostId="11753" RevisionGUID="429f3015-ca12-4fea-99c9-6bb129ec6500" CreationDate="2010-11-29T17:21:39.660" UserId="3129" Comment="Tenses and Plurals and Pedantry OH MY!" Text="TL;DR&#xD;&#xA;--&#xD;&#xA;The short version is: You're backing up on Minerals because you don't have enough Larva for your Mineral Dump (ie. Zerglings).  You need more Hatcheries, but not more Expansions.  Put the new  Hatcheries in your current bases (3 Hatch on 2 Base is a nice ratio, but 5 on 3 is nicer).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm going to use some terms here to help you understand the solution to your problem and I think I should define them before I use them:&#xD;&#xA;&#xD;&#xA; - Gas Heavy: A unit whose Mineral to Gas Ratio is greater than 2.5&#xD;&#xA; - Mineral Dump: A unit whose Mineral to Gas Ratio is less than 2.5&#xD;&#xA;&#xD;&#xA;2.5 is sort of a funny number to choose.  However, a fully saturated base should produce 2.5 Minerals for every Gas.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;There is a reason you see people go Roach/Hydra or Muta/Ling and not Hydra/Muta or Roach/Ling (at least not after the early game).  The reason is that these units aren't just synergistic in combat, they're also synergistic in production.  Usually, when planning the force you want to take to battle you want to plan a &quot;Money&quot; unit.  This is a unit who you're bringing along to do the heavy lifting.  To help prevent you from just massing Ultralisks or Thors, these &quot;Money&quot; units are Gas Heavy.  As a result you need to plan a Mineral Dump, a unit to throw those excess minerals at.  While expansions are great Mineral Dumps they suffer from the problem of _needing to be defended_.  To combat this you need to plan your army intelligently and not just build units because they're &quot;cool&quot;.&#xD;&#xA;&#xD;&#xA;One of the big problems Zerg in particular runs into is that their basic Mineral Dumps are Zerglings (I'm ignoring Roaches for the moment which are also a great Mineral Dump but don't suffer from this problem).  Zerglings have the unique property in that they're Larval Expensive.  For 100 Minerals of Zerglings you need 2 Larva (by comparison the numbers are 1 for Roaches, .6 for Hydras, .5 for Muta and .25 for Ultralisks).  This means to field and maintain a large Zergling Force you need higher larval production than you would otherwise get.  Often time if I'm running Muta/Ling I'll go 3 Hatch on 2 base.  This is probably what's happening to you:&#xD;&#xA;&#xD;&#xA;Your prioritizing Larva for Mutalisk (a smart decision) and not having enough left over for Zerglings.&#xD;&#xA;&#xD;&#xA;The solution here is not to expand but to place those extra Hatcheries (and Queens) inside your current bases so that you have enough Larva for a larger Zergling force.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;On the same topic Banelings are actually fairly Gas Heavy.  This tends to get over looked because you get 4 for 100 Gas but it is true.  The reason you get away with Muta/Baneling is because you're actually building Muta/Ling and sacrificing Mutalisks for Banelings (a smart choice against a Marine Heavy opponent). So don't forget to build those Zerglings!" />
  <row Id="27626" PostHistoryTypeId="2" PostId="11763" RevisionGUID="de630f18-686d-4acb-9c4e-c07647cb71b6" CreationDate="2010-11-29T17:33:46.540" UserId="6431" UserDisplayName="Aardvark" Text="The only value of prestige in black-ops is the extra class slots.  All other benefits are strictly cosmetic.  For some players, having 10 classes means they have a situational class to respond to most situations.  &#xD;&#xA;&#xD;&#xA;However, for most players it means throwing away the guns they are good with, the perks they have gotten pro on, and getting destroyed for every level it takes to level back up.  Overall, players who do not go prestige tend to have higher k/d's as they have the best equipment available every game.&#xD;&#xA;&#xD;&#xA;If you do see value in the extra classes, 9th prestige is the highest you need to go to unlock all classes, every thing after that is cosmetic&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="27627" PostHistoryTypeId="2" PostId="11764" RevisionGUID="7c18865d-01ff-495b-bdf0-150adc955211" CreationDate="2010-11-29T17:33:52.443" UserId="4012" Text="[This thread](http://forums.steampowered.com/forums/showthread.php?t=1093560) explains how to make stop your antivirus sucking up CPU" />
  <row Id="27628" PostHistoryTypeId="2" PostId="11765" RevisionGUID="09b7acdf-f661-4172-8e34-0b62608297cc" CreationDate="2010-11-29T17:36:18.517" UserId="1070" Text="There's a few rules that every die2nite player knows (regardless of how many actually obey them), like building a tent but not a hovel, constructing a workshop first, etc. After that point, construction order seems like more of an art than a science. I'd like to get some sense of an optimal construction order up to day 5 or 6, at least.&#xD;&#xA;&#xD;&#xA;Assume you've got 15 citizens who spend AP on construction per day (225 ap/day), keep defenses within logical limits (to combat daily increased zombie counts) and while you can be optimistic about raw materials, don't be unrealistic. Use day 1 as a non-zombie day and split your daily AP and raw material pull by 50% to simulate a town that isn't full yet." />
  <row Id="27629" PostHistoryTypeId="1" PostId="11765" RevisionGUID="09b7acdf-f661-4172-8e34-0b62608297cc" CreationDate="2010-11-29T17:36:18.517" UserId="1070" Text="What's the optimal construction strategy in die2nite?" />
  <row Id="27630" PostHistoryTypeId="3" PostId="11765" RevisionGUID="09b7acdf-f661-4172-8e34-0b62608297cc" CreationDate="2010-11-29T17:36:18.517" UserId="1070" Text="&lt;die2nite&gt;&lt;build-order&gt;" />
  <row Id="27632" PostHistoryTypeId="6" PostId="11690" RevisionGUID="083ad889-e7bc-4ff9-b656-606d19461dad" CreationDate="2010-11-29T17:45:23.267" UserId="118" Comment="edited tags" Text="&lt;game-rec&gt;&lt;windows-7&gt;&lt;local-multiplayer&gt;&lt;games-for-windows&gt;" />
  <row Id="27634" PostHistoryTypeId="2" PostId="11766" RevisionGUID="9663fe2f-8580-4a04-b167-1529892404ab" CreationDate="2010-11-29T18:00:30.297" UserId="4525" Text="It has been done with Heimer before (it is probably patched already)&#xD;&#xA;&#xD;&#xA;It causes huge problems, as this video illustrates: [http://www.youtube.com/watch?v=lrTT7m3Z3wU][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=lrTT7m3Z3wU" />
  <row Id="27636" PostHistoryTypeId="2" PostId="11767" RevisionGUID="93b7c363-7200-4370-8ea0-27cf3c2911e0" CreationDate="2010-11-29T18:13:30.527" UserId="23" Text="![Warning forever's Catastrophe With Penta-Forces Custom.][1]&#xD;&#xA;&#xD;&#xA;I tried to make  a slow motion [Warning Forever][2] run today (FRAPS slows the game by approximately half), with kind of disappointing results (my 999 seconds countdown only run fell short of Grace's 180 seconds regular run played in real time by some 10 million points -- pictured is the last boss I fought).&#xD;&#xA;&#xD;&#xA;Something I noticed, however, is that the game never thought it would be a good idea to have the bosses improve their defense.&#xD;&#xA;&#xD;&#xA;What does the Defense score mean and what makes it increase? Am I missing something here, or do I just die too easily?&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Warning%20forever.png&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Warning_Forever" />
  <row Id="27637" PostHistoryTypeId="1" PostId="11767" RevisionGUID="93b7c363-7200-4370-8ea0-27cf3c2911e0" CreationDate="2010-11-29T18:13:30.527" UserId="23" Text="Why do my bosses all have minimal defense?" />
  <row Id="27638" PostHistoryTypeId="3" PostId="11767" RevisionGUID="93b7c363-7200-4370-8ea0-27cf3c2911e0" CreationDate="2010-11-29T18:13:30.527" UserId="23" Text="&lt;warning-forever&gt;" />
  <row Id="27639" PostHistoryTypeId="2" PostId="11768" RevisionGUID="0cbbb51d-0ca8-4b9b-85ea-cbc9b0323637" CreationDate="2010-11-29T18:14:29.483" UserId="4239" Text="On the newer [Xbox 360 Slim models the base 4GB internal memory version ($199)][1], is the full 4GB of internal memory usable, or is some of it partitioned for other uses like the dashboard software, etc.? If it's not all usable, how much is left over for use for profiles, save games?&#xD;&#xA;&#xD;&#xA;I know that on my older 20GB hard drive model, only about 13-14GB of space were actually after formatting and dashboard software and whatnot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/Xbox360/Consoles/Systems/Xbox3604gb" />
  <row Id="27640" PostHistoryTypeId="1" PostId="11768" RevisionGUID="0cbbb51d-0ca8-4b9b-85ea-cbc9b0323637" CreationDate="2010-11-29T18:14:29.483" UserId="4239" Text="Is all of the 4GB of internal memory on a basic Xbox 360 Slim model usable?" />
  <row Id="27641" PostHistoryTypeId="3" PostId="11768" RevisionGUID="0cbbb51d-0ca8-4b9b-85ea-cbc9b0323637" CreationDate="2010-11-29T18:14:29.483" UserId="4239" Text="&lt;xbox-360&gt;&lt;hardware&gt;" />
  <row Id="27642" PostHistoryTypeId="19" PostId="10818" RevisionGUID="aed32792-2a26-4d09-932c-7b2eabab7fe9" CreationDate="2010-11-29T18:15:36.907" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="27643" PostHistoryTypeId="2" PostId="11769" RevisionGUID="f9be09af-6b15-4349-9487-2819b0a74700" CreationDate="2010-11-29T18:17:06.763" UserId="5157" Text="You can have access to the laser without killing the NCR at Helios One. When you configure the power grid, you can select from several different grid configurations, including one named &quot;Archimedes II&quot;. Selecting this option arms the orbital laser for your use. Independent of which configuration you choose, you can also select the option &quot;Arm Archimedes plant defense system&quot;. It is this second choice which kills all the NCR at Helios One.&#xD;&#xA;&#xD;&#xA;Just choose &quot;Archimedes II&quot; for power output, and don't choose to arm the plant defenses, and then you can have your awesome orbital laser." />
  <row Id="27644" PostHistoryTypeId="5" PostId="11768" RevisionGUID="e31656df-544b-4a8c-85ab-c7637dca3d4d" CreationDate="2010-11-29T18:22:56.677" UserId="4239" Comment="geez, i can't type today." Text="On the newer [Xbox 360 Slim models the base 4GB internal memory version ($199)][1], is the full 4GB of internal memory usable, or is some of it partitioned for other uses like the dashboard software, etc.? If it's not all usable, how much is left over for use for profiles, save games and other items?&#xD;&#xA;&#xD;&#xA;I know that on my older 20GB hard drive model, only about 13-14GB of space were actually usable after formatting and dashboard software and whatnot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/Xbox360/Consoles/Systems/Xbox3604gb" />
  <row Id="27645" PostHistoryTypeId="5" PostId="11767" RevisionGUID="b546ee34-87b1-4830-b761-38bb9c625395" CreationDate="2010-11-29T18:44:34.253" UserId="23" Comment="added 19 characters in body" Text="![Warning forever's Catastrophe With Penta-Forces Custom.][1]&#xD;&#xA;&#xD;&#xA;I tried to make  a slow motion [Warning Forever][2] run today (FRAPS slows the game by approximately half), with kind of disappointing results (my 999 seconds countdown only run fell short of Grace's &lt;s&gt;180 seconds&lt;/s&gt; three ships regular run played in real time by some 10 million points -- pictured is the last boss I fought).&#xD;&#xA;&#xD;&#xA;Something I noticed, however, is that the game never thought it would be a good idea to have the bosses improve their defense.&#xD;&#xA;&#xD;&#xA;What does the Defense score mean and what makes it increase? Am I missing something here, or do I just die too easily?&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Warning%20forever.png&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Warning_Forever" />
  <row Id="27646" PostHistoryTypeId="5" PostId="11765" RevisionGUID="ac99c1a7-76bc-4d82-a7fc-815e03114724" CreationDate="2010-11-29T18:49:50.040" UserId="23" Comment="added 128 characters in body" Text="There's a few rules that every die2nite player knows (regardless of how many actually obey them), like building a tent but not a hovel, constructing a workshop first, etc. After that point, construction order seems like more of an art than a science. I'd like to get some sense of an optimal construction order up to day 5 or 6, at least.&#xD;&#xA;&#xD;&#xA;Assume you've got 15 citizens who spend AP on construction per day (225 ap/day), keep defenses within logical limits (to combat daily increased zombie counts) and while you can be optimistic about raw materials, don't be unrealistic. Use day 1 as a non-zombie day and split your daily AP and raw material pull by 50% to simulate a town that isn't full yet.&#xD;&#xA;&#xD;&#xA;Requirements (based on some real life numbers):&#xD;&#xA;&#xD;&#xA;* 100 defense by day 2&#xD;&#xA;* 400 defense by day 5&#xD;&#xA;* 1,600 defense by day 15" />
  <row Id="27647" PostHistoryTypeId="2" PostId="11770" RevisionGUID="48f52a1b-4838-4a18-8a94-4b6f488c9a68" CreationDate="2010-11-29T18:56:50.270" UserId="5157" Text="Cazadors are mean mean MEAN. Trying to kill them at that level was an exercise in frustration for me. However, if you're determined to try then here are a few ideas.&#xD;&#xA;&#xD;&#xA; * For individual cazadors, you can try shooting them while running backwards (&quot;kiting&quot; them) but they're usually much too fast. So shoot for the wings, then the legs. Once they're grounded and slow, they should be easier to kill.&#xD;&#xA; * Try using different ammo. The Vault [claims][1] that they don't have any DT; if so, then hollow point ammo should do much more damage to them.&#xD;&#xA;&#xD;&#xA; * For groups, splash damage is the way to go, but dynamite is too slow for Cazadors, as I'm sure you know already. Even normal grenades can't keep up with them. If you've got a ton of dynamite, you could try scavenging for the components to turn it into [powder charges][2], which are like lower-damage frag mines. Then plant a bunch of them in a semi-circle and lure the group in.&#xD;&#xA;&#xD;&#xA; * Of course, there's no kill like overkill. My preferred method for dealing with Cazador nests (even at level 30) is [orbital laser bombardment][3]. With the right skills tagged, you might be able to complete the quest needed to [activate the Helios One plant][4] and also acquire the [targeting device][5] at level 4, but you'll need to run your way south around the mountains and then north all the way to Vegas. And then, the laser only works once per day. But I never get tired of raining blue fire from the sky onto unsuspecting monster wasps. Take that!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Cazador&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Powder_charge&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Archimedes_II&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/That_Lucky_Old_Sun&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Euclid%27s_C-Finder" />
  <row Id="27648" PostHistoryTypeId="2" PostId="11771" RevisionGUID="2fe9bafd-57ff-44f2-a299-c12b37ed9410" CreationDate="2010-11-29T19:05:13.277" UserId="5157" Text="Items are lumped into groups, and any item can be used to repair any other item from the same group. The Vault has a list [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Jury_Rigging" />
  <row Id="27649" PostHistoryTypeId="2" PostId="11772" RevisionGUID="7d0e0035-4ca1-4692-936c-3f339339e1a0" CreationDate="2010-11-29T19:05:13.477" UserId="341" Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - Total AP used is about 1000 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - At the beginning, some materials are&#xD;&#xA;   assumed to be found intact.  But&#xD;&#xA;   after about day 3, I assume that all constructed&#xD;&#xA;   materials are being refined from the&#xD;&#xA;   lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA;&#xD;&#xA;Final Defense = 264 (Not counting any houses, defensive objects, or upgrades).  If you upgrade the pit twice during the first 5 days, that is an extra 50 defense.&#xD;&#xA;&#xD;&#xA; 1. Workshop&#xD;&#xA; 2. Watchtower&#xD;&#xA; 3. Factory&#xD;&#xA; 4. Portal Lock&#xD;&#xA; 5. Great Wall Strengthening (End Day 1)&#xD;&#xA; 6. Great Pit&#xD;&#xA; 7. Spiked Pit&#xD;&#xA; 8. Pump (End Day 2)&#xD;&#xA; 9. Water Purifier&#xD;&#xA; 10. Vegetable Plot&#xD;&#xA; 11. Moat&#xD;&#xA; 12. Screaming Saws (End Day 3)&#xD;&#xA; 13. Well-drilling rig&#xD;&#xA; 14. Old School Traps (End Day 4)&#xD;&#xA; 15. Barricades&#xD;&#xA; 16. Armour Plating (End Day 5)&#xD;&#xA;&#xD;&#xA;Other thoughts:&#xD;&#xA;&#xD;&#xA; - Should probably start giving an extra&#xD;&#xA;   30 AP per day for the Vegetable Plot. &#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Razor Wall is probably better on Day&#xD;&#xA;   5, if you have enough metal&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA;" />
  <row Id="27650" PostHistoryTypeId="5" PostId="11772" RevisionGUID="c58a1cfe-4020-434f-820b-8ea17e84142a" CreationDate="2010-11-29T19:10:22.747" UserId="341" Comment="added 263 characters in body; deleted 127 characters in body" Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - Total AP used is about 1000 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - At the beginning, some materials are&#xD;&#xA;   assumed to be found intact.  But&#xD;&#xA;   after about day 3, I assume that all constructed&#xD;&#xA;   materials are being refined from the&#xD;&#xA;   lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - Total builder water usage = 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - Total builder food usage = 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA;&#xD;&#xA;Final Defense = 264 (Not counting any houses, defensive objects, or upgrades).  If you upgrade the pit twice during the first 5 days, that is an extra 50 defense.&#xD;&#xA;&#xD;&#xA; 1. Workshop&#xD;&#xA; 2. Watchtower&#xD;&#xA; 3. Factory&#xD;&#xA; 4. Portal Lock&#xD;&#xA; 5. Great Wall Strengthening (End Day 1)&#xD;&#xA; 6. Great Pit&#xD;&#xA; 7. Spiked Pit&#xD;&#xA; 8. Pump (End Day 2)&#xD;&#xA; 9. Water Purifier&#xD;&#xA; 10. Vegetable Plot&#xD;&#xA; 11. Moat&#xD;&#xA; 12. Screaming Saws (End Day 3)&#xD;&#xA; 13. Well-drilling rig&#xD;&#xA; 14. Old School Traps (End Day 4)&#xD;&#xA; 15. Barricades&#xD;&#xA; 16. Armour Plating (End Day 5)&#xD;&#xA;&#xD;&#xA;Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Razor Wall is probably better on Day&#xD;&#xA;   5, if you have enough metal&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA;" />
  <row Id="27652" PostHistoryTypeId="2" PostId="11774" RevisionGUID="09c6d457-89a7-4da4-a71d-069449a69e21" CreationDate="2010-11-29T20:26:56.650" UserId="4090" Text="I've heard rumors that respec cost if done too often will creep up to 100g + per respec and that the cost may decay if you don't do a respec for a long time. &#xD;&#xA;&#xD;&#xA;What's the story on respec costs (cap if any)  and decay?" />
  <row Id="27653" PostHistoryTypeId="1" PostId="11774" RevisionGUID="09c6d457-89a7-4da4-a71d-069449a69e21" CreationDate="2010-11-29T20:26:56.650" UserId="4090" Text="How does respec cost scale/decay?" />
  <row Id="27654" PostHistoryTypeId="3" PostId="11774" RevisionGUID="09c6d457-89a7-4da4-a71d-069449a69e21" CreationDate="2010-11-29T20:26:56.650" UserId="4090" Text="&lt;world-of-warcraft&gt;" />
  <row Id="27655" PostHistoryTypeId="5" PostId="11758" RevisionGUID="78eba2b7-87aa-4f95-a199-fb10fdd29b9a" CreationDate="2010-11-29T20:30:39.930" UserId="6431" UserDisplayName="Aardvark" Comment="added 5 characters in body" Text="When you prestige all of your completed challenges (except lifetime/career challenges) are reset.  There is no history of completed challenges, and you literally start from scratch.  All challenges will pay out again when completed (both experience and money) and a special 'prestige' challenge category is opened up.  &#xD;&#xA;&#xD;&#xA;Here is a list of [what you keep/lose when you prestige][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/action/callofduty7workingtitle/show_msgs.php?topic_id=m-1-57223881&amp;pid=960189" />
  <row Id="27656" PostHistoryTypeId="2" PostId="11775" RevisionGUID="e95a72d4-12ca-4636-9588-eb0595522941" CreationDate="2010-11-29T20:33:49.897" UserId="304" Text="This is kind of an unanswerable/suggestive question (predicting the future is always difficult), but I'll present my opinion in the hopes that it will be useful.&#xD;&#xA;&#xD;&#xA;Since both games are basically built upon the same engine, I'm going to hazard the guess to say that in general buggyness and mod support is going to be fairly similar. If anything, ETW will have more mods only because it has been around longer and I believe NTW feels like an expansion pack.&#xD;&#xA;&#xD;&#xA;The source I've always used to find Total War mods is http://www.twcenter.net" />
  <row Id="27657" PostHistoryTypeId="2" PostId="11776" RevisionGUID="9c384d62-8e4d-4583-b461-da88ab4b4490" CreationDate="2010-11-29T20:34:17.770" UserId="2221" Text="I know that units being warped in can be attacked as soon as their visage begins to appear on the screen.  Is this visage cloaked for dark templars?" />
  <row Id="27658" PostHistoryTypeId="1" PostId="11776" RevisionGUID="9c384d62-8e4d-4583-b461-da88ab4b4490" CreationDate="2010-11-29T20:34:17.770" UserId="2221" Text="Are Dark Templars visible during warp-in if you have warp gates?" />
  <row Id="27659" PostHistoryTypeId="3" PostId="11776" RevisionGUID="9c384d62-8e4d-4583-b461-da88ab4b4490" CreationDate="2010-11-29T20:34:17.770" UserId="2221" Text="&lt;starcraft-2&gt;" />
  <row Id="27661" PostHistoryTypeId="2" PostId="11777" RevisionGUID="603aa7a1-d684-4eb9-86d0-979ed73e943e" CreationDate="2010-11-29T20:39:27.633" UserId="215" Text="Found it! It's under Window &gt; Lighting." />
  <row Id="27662" PostHistoryTypeId="2" PostId="11778" RevisionGUID="e5afa3ca-6f9e-4cbb-8789-5ccb5c9f23da" CreationDate="2010-11-29T20:40:18.903" UserId="4393" Text="The system was changed, it used to be 1g, 5g, 10g, 25g, 50g maximum (I think), then decayed 5g a month to a minimum of 10g.&#xD;&#xA;&#xD;&#xA;Now with the new patch, the respec cost is fixed to your level. At level 80, the respec cost is always 52g. " />
  <row Id="27663" PostHistoryTypeId="2" PostId="11779" RevisionGUID="5e742867-2a6c-46da-b62a-ee395e735d34" CreationDate="2010-11-29T20:41:53.427" UserId="4393" Text="According to [this][1] they cloak while warping in.&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Dark_templar_%28StarCraft_II%29" />
  <row Id="27664" PostHistoryTypeId="12" PostId="11779" RevisionGUID="5cfacc90-af60-48d9-b58c-efefbbc1837e" CreationDate="2010-11-29T20:42:38.527" UserId="4393" Text="[{&quot;Id&quot;:4393,&quot;DisplayName&quot;:&quot;Resorath&quot;}]" />
  <row Id="27665" PostHistoryTypeId="13" PostId="11779" RevisionGUID="7e359b8c-1bb3-47b5-bddd-98952e8c1ef8" CreationDate="2010-11-29T20:44:06.993" UserId="4393" Text="[{&quot;Id&quot;:4393,&quot;DisplayName&quot;:&quot;Resorath&quot;}]" />
  <row Id="27666" PostHistoryTypeId="2" PostId="11780" RevisionGUID="1fdfe2d4-d646-444f-b103-b52f28c4366f" CreationDate="2010-11-29T20:48:51.230" UserId="4578" Text="I'm a few hours into DQIX and have gained the Egg On ability to raise a party member's tension. I scoured the manual trying to figure out exactly how tension works and what it does, but I couldn't find any explanation. I think I saw that tension gives a damage bonus, but that's about all I can tell. &#xD;&#xA;&#xD;&#xA;Assuming I didn't miss something in the manual, can someone explain it to me?" />
  <row Id="27667" PostHistoryTypeId="1" PostId="11780" RevisionGUID="1fdfe2d4-d646-444f-b103-b52f28c4366f" CreationDate="2010-11-29T20:48:51.230" UserId="4578" Text="What is the point of tension in Dragon Quest IX/other DQ games" />
  <row Id="27668" PostHistoryTypeId="3" PostId="11780" RevisionGUID="1fdfe2d4-d646-444f-b103-b52f28c4366f" CreationDate="2010-11-29T20:48:51.230" UserId="4578" Text="&lt;game-mechanics&gt;&lt;dragon-quest-9&gt;" />
  <row Id="27669" PostHistoryTypeId="2" PostId="11781" RevisionGUID="723cc2d0-6090-4c4d-ab16-b386dce0529e" CreationDate="2010-11-29T20:56:29.337" UserId="6431" UserDisplayName="Aardvark" Text="In Marvel Ultimate Alliance 1, when one member of the team activates his 'extreme' power all other team members with their extreme gauge filled also activate their specials.  When playing multi-player with friends, how is the order the extremes are executed in determined?" />
  <row Id="27670" PostHistoryTypeId="1" PostId="11781" RevisionGUID="723cc2d0-6090-4c4d-ab16-b386dce0529e" CreationDate="2010-11-29T20:56:29.337" UserId="6431" UserDisplayName="Aardvark" Text="Marvel Ultimate Alliance 1 Extreme Power Order" />
  <row Id="27671" PostHistoryTypeId="3" PostId="11781" RevisionGUID="723cc2d0-6090-4c4d-ab16-b386dce0529e" CreationDate="2010-11-29T20:56:29.337" UserId="6431" UserDisplayName="Aardvark" Text="&lt;marvel-ultimate-alliance&gt;" />
  <row Id="27672" PostHistoryTypeId="6" PostId="11746" RevisionGUID="e2ab4d28-9c8b-4ae2-b570-c92fdf4ebf78" CreationDate="2010-11-29T21:23:17.057" UserId="4393" Comment="edited tags" Text="&lt;mac&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="27673" PostHistoryTypeId="2" PostId="11782" RevisionGUID="655c9384-1ae2-4b97-b713-92b690afc411" CreationDate="2010-11-29T21:26:11.450" UserId="336" Text="Resorath and the wiki are correct; Dark Templar indeed are cloaked while warping in.&#xD;&#xA;&#xD;&#xA;In this screenshot, the two sentries ignore the Dark Templar during it's warp in:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;But once we add a Raven to the mix, the sentries switch their focus to the templar soon after the warp in initiates:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/0zipJ.jpg&#xD;&#xA;  [2]: http://i.imgur.com/yylUf.jpg" />
  <row Id="27674" PostHistoryTypeId="2" PostId="11783" RevisionGUID="a56dcd49-6cc9-477b-91f1-c76a7450e514" CreationDate="2010-11-29T21:36:39.113" UserId="5167" Text="I am planning to buy a graphics card, preferably GeForce series.&#xD;&#xA;&#xD;&#xA;I have read reviews that some of them have got some serious problems such as overheating and noise.&#xD;&#xA;&#xD;&#xA;Are there any suggestions from community ? I have heard Geforce 460 GTX rocks.&#xD;&#xA;&#xD;&#xA;Can you share your experiences ?&#xD;&#xA;&#xD;&#xA;Looking in range of 100 - 300 USD." />
  <row Id="27675" PostHistoryTypeId="1" PostId="11783" RevisionGUID="a56dcd49-6cc9-477b-91f1-c76a7450e514" CreationDate="2010-11-29T21:36:39.113" UserId="5167" Text="Which graphics card should I buy ?" />
  <row Id="27676" PostHistoryTypeId="3" PostId="11783" RevisionGUID="a56dcd49-6cc9-477b-91f1-c76a7450e514" CreationDate="2010-11-29T21:36:39.113" UserId="5167" Text="&lt;graphics-card&gt;" />
  <row Id="27677" PostHistoryTypeId="10" PostId="11783" RevisionGUID="db357d4e-5efe-4470-b9d4-8313fe8f174e" CreationDate="2010-11-29T21:42:50.743" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="27678" PostHistoryTypeId="6" PostId="11783" RevisionGUID="b261855a-ecb8-47b3-869f-de985ff9e92f" CreationDate="2010-11-29T21:51:57.793" UserId="29" Comment="edited tags" Text="&lt;hardware&gt;&lt;graphics-card&gt;" />
  <row Id="27679" PostHistoryTypeId="2" PostId="11784" RevisionGUID="23ddf3f1-f909-4924-b72b-324cf54f16c4" CreationDate="2010-11-29T21:53:32.883" UserId="325" Text="Hi,&#xD;&#xA;&#xD;&#xA;I am looking into buying a used (original) Xbox. However I am aware that there have been several different hardware versions and am trying to find information on the specific differences and advice on which one to buy.&#xD;&#xA;&#xD;&#xA;Conventional logic dictates that the most recent version is the best such as the second version of the Sega Genesis, however that is not always true. For example, many people recommend getting a Sega Dreamcast that was made before October 2000 because the later ones won't read burned discs while providing no worthwhile bug-fixes.&#xD;&#xA;&#xD;&#xA;Can anyone help with version information or suggestions for the original Xbox?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="27680" PostHistoryTypeId="1" PostId="11784" RevisionGUID="23ddf3f1-f909-4924-b72b-324cf54f16c4" CreationDate="2010-11-29T21:53:32.883" UserId="325" Text="(Original) Xbox Versions (Hardware Revisions)" />
  <row Id="27681" PostHistoryTypeId="3" PostId="11784" RevisionGUID="23ddf3f1-f909-4924-b72b-324cf54f16c4" CreationDate="2010-11-29T21:53:32.883" UserId="325" Text="&lt;hardware&gt;&lt;xbox&gt;&lt;version-differences&gt;" />
  <row Id="27682" PostHistoryTypeId="5" PostId="11351" RevisionGUID="64fe0ff8-fd3e-44cf-b6d3-7c2915a83264" CreationDate="2010-11-29T21:57:11.287" UserId="823" Comment="added 88 characters in body" Text="So, I've been a PC gamer for virtually all of my life, and got a PS3 finally. I found racing / sport / classic 1v1 fighting games the best and the easiest to adapt to. But one thing bugs the crap out of me though, I just _cant_ get the hang of playing First person shooters on PS3. I used to be an avid Counter strike 1.6 player on the PC, so it's not that the genre itself completely new to me, but it just seems that the PS3 (Consoles in general) is just not designed to play these games. It's probably just me, but I was wondering if anyone else had the same issues, and if so, what did you do to get better at them?&#xD;&#xA;&#xD;&#xA;EDIT: Whoops, I completely forgot that I posted this here. Thanks for all the help! " />
  <row Id="27683" PostHistoryTypeId="6" PostId="7734" RevisionGUID="1bca0484-3d42-442c-a9e5-e57963783a64" CreationDate="2010-11-29T21:58:02.363" UserId="118" Comment="added total-war to medieval-2 tag" Text="&lt;medieval-2-total-war&gt;" />
  <row Id="27684" PostHistoryTypeId="10" PostId="11255" RevisionGUID="09c2e828-a630-4d18-a392-580a5b28aaa9" CreationDate="2010-11-29T22:11:09.290" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="27685" PostHistoryTypeId="5" PostId="11463" RevisionGUID="748a10b6-941e-4145-bff2-93218cb68c0a" CreationDate="2010-11-29T22:11:28.243" UserId="159" Comment="added 67 characters in body" Text="I've been able to work out that Button 0 and Button 1 are actually Left and Right Mouse (may be the other way around)&#xD;&#xA;&#xD;&#xA;These can be assigned at the Controls &gt; Customize Controls screen by clicking the Attack Hand/Open hand options and double left/right clicking (as you need to left click to start the assigning process)&#xD;&#xA;&#xD;&#xA;Then, by using space for legs and E for head, the main controls sort of work ok.&#xD;&#xA;&#xD;&#xA;I'm Currently using:&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;&gt; **1-4** Weapon Change (sword, hidden blade, etc)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Space** Legs&#xD;&#xA;&gt; &#xD;&#xA;&gt; **E** Head&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Left Click** Attack Hand&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Right Click** Open hand.&#xD;&#xA;&#xD;&#xA;That way, I can loot/attack mostly with the mouse. Pressing and holding W (up), E (head) and Space (legs), and directing myself with the mouse, gets me up and over rooftops ok.&#xD;&#xA;&#xD;&#xA;I've only gotten to the part where (SPOILER) Enzo's dad gives him his cool threads (/SPOILER), so I haven't had time to perfect my keys. I'll update this post when I do, and let you know what is the best key arrangement (in my opinion)&#xD;&#xA;&#xD;&#xA;UPDATE: The above works well, with Q/F in use for locking, etc.&#xD;&#xA;&#xD;&#xA;This should be valid for AC:B too." />
  <row Id="27686" PostHistoryTypeId="2" PostId="11785" RevisionGUID="e43ffd34-00f4-43a2-897f-9620992afec6" CreationDate="2010-11-29T22:30:17.347" UserId="5169" Text="the fray island pirates will give you booty bay, everlook and gadgetzan rep at the same rate that the bloodsail buccaneer pirates used to. i'm still trying to find another method of getting my ratchet rep up since im 276 rep points short of exalted with them &gt;&lt;" />
  <row Id="27688" PostHistoryTypeId="5" PostId="11775" RevisionGUID="d54d6452-bc2c-4c22-87a8-709d12e13072" CreationDate="2010-11-29T22:36:16.140" UserId="304" Comment="Typo: my brain wasn't on." Text="This is kind of an unanswerable/subjective question (predicting the future is always difficult), but I'll present my opinion in the hopes that it will be useful.&#xD;&#xA;&#xD;&#xA;Since both games are basically built upon the same engine, I'm going to hazard the guess to say that in general buggyness and mod support is going to be fairly similar. If anything, ETW will have more mods only because it has been around longer and I believe NTW feels like an expansion pack.&#xD;&#xA;&#xD;&#xA;The source I've always used to find Total War mods is http://www.twcenter.net" />
  <row Id="27689" PostHistoryTypeId="2" PostId="11787" RevisionGUID="472bbf20-e443-476a-ad89-f11f4549e01d" CreationDate="2010-11-29T23:18:51.727" UserId="336" Text="I'm playing Recccetear, and in the &quot;Jade Way&quot; dungeon, I appear to randomly be assaulted by screen-wide giant fish.&#xD;&#xA;&#xD;&#xA;They're not particularly hard to dodge (once you stop being *surprised* by them) and don't deal much damage, but I'd like to know what's causing it in the first place. Is it a special attack of one of the enemies?" />
  <row Id="27690" PostHistoryTypeId="1" PostId="11787" RevisionGUID="472bbf20-e443-476a-ad89-f11f4549e01d" CreationDate="2010-11-29T23:18:51.727" UserId="336" Text="Why am I getting slapped around by giant fish?" />
  <row Id="27691" PostHistoryTypeId="3" PostId="11787" RevisionGUID="472bbf20-e443-476a-ad89-f11f4549e01d" CreationDate="2010-11-29T23:18:51.727" UserId="336" Text="&lt;recettear&gt;" />
  <row Id="27692" PostHistoryTypeId="2" PostId="11788" RevisionGUID="77130e86-5384-43e7-804f-b08d9ee241d8" CreationDate="2010-11-29T23:21:17.653" UserId="336" Text="I just hit merchant level 6, which allows me to &quot;choose a new wallpaper for your store, if you have one.&quot;&#xD;&#xA;&#xD;&#xA;I went to the market and bought new wallpaper, but I can't seem to figure out how to apply it. Tear doesn't seem to give me the option, and I&quot;m not quite sure where else to look for the option.&#xD;&#xA;&#xD;&#xA;Am I missing something obvious?" />
  <row Id="27693" PostHistoryTypeId="1" PostId="11788" RevisionGUID="77130e86-5384-43e7-804f-b08d9ee241d8" CreationDate="2010-11-29T23:21:17.653" UserId="336" Text="How do I change my wallpaper?" />
  <row Id="27694" PostHistoryTypeId="3" PostId="11788" RevisionGUID="77130e86-5384-43e7-804f-b08d9ee241d8" CreationDate="2010-11-29T23:21:17.653" UserId="336" Text="&lt;recettear&gt;" />
  <row Id="27695" PostHistoryTypeId="2" PostId="11789" RevisionGUID="dc6861b5-2d34-4182-a34c-4b031218ab53" CreationDate="2010-11-29T23:22:32.503" UserId="160" Text="It's not a special attack done by any of the enemies. It's one of the random trap-type occurrences that can happen in a square, like the rocks falling. There's really no way to predict it happening at all. You just have to dodge carefully. " />
  <row Id="27697" PostHistoryTypeId="2" PostId="11790" RevisionGUID="a3e87db8-ae37-4ecb-b3fe-dbec6262fbbe" CreationDate="2010-11-29T23:26:28.557" UserId="4393" Text="A post on xbox-scene listed the following attributes of version 1.6:&#xD;&#xA;&#xD;&#xA;- Loses support for VGA&#xD;&#xA;- Loses support for 128mb memory&#xD;&#xA;- no TSOP&#xD;&#xA;- runs &quot;quieter&quot;&#xD;&#xA;- Better DVD-ROM drive&#xD;&#xA;&#xD;&#xA;version 1.5&#xD;&#xA;&#xD;&#xA;- 256 kb TSOP&#xD;&#xA;&#xD;&#xA;version 1.1&#xD;&#xA;&#xD;&#xA;- 1 mb TSOP&#xD;&#xA;&#xD;&#xA;version 1.0&#xD;&#xA;&#xD;&#xA;- Separate GPU fan&#xD;&#xA;&#xD;&#xA;It depends on what you want to do with it I guess. It looks like the latest version (1.6) is the best, but may not have modding support that you need. &#xD;&#xA;&#xD;&#xA;Edit: here is the revision list:&#xD;&#xA;http://www.informit.com/articles/article.aspx?p=367210&#xD;&#xA;&#xD;&#xA;I'd go with 1.1 if you can find one, but beggars can't be choosers in the used xbox market.&#xD;&#xA;" />
  <row Id="27698" PostHistoryTypeId="2" PostId="11791" RevisionGUID="f4b02061-e302-4bdb-b667-21498321887a" CreationDate="2010-11-29T23:30:21.437" UserId="4424" Text="if i remember correctly Tension in DQ9 maxes out at 100. If a character has maximum tension they will deal significantly more damage on their next attack (melee for sure, not certain on magic)." />
  <row Id="27699" PostHistoryTypeId="2" PostId="11792" RevisionGUID="83706b71-3306-4695-ba1d-91da85e66eb5" CreationDate="2010-11-29T23:36:30.180" UserId="5170" Text="There's been some cool things posted here, but I thought I'd add a few thoughts.&#xD;&#xA;&#xD;&#xA;1) Take a little time to figure out what type of character you feel like playing.  You might as well play something you like.  Do keep in mind that a Priest isn't likely to be very good at offense, unless you go with a Shadow Priest.  If you want to try a little of everything, try a Druid - their shapeshift lets them slip from a healer, to a damager (cat form) to a tank (bear form).  Choose 'Feral' once you get to 10th level to be able to improve your animal shapes.  (There's also a swim form which can breathe underwater and a 'travel' form that runs fast.)  But these days darn near any character class can work well enough on it's own.  &#xD;&#xA;&#xD;&#xA;2) Check around any other forums you hang out on for an offtopic section, and then search in there for World of Warcraft - it could be that people who share interests with you may already be playing in Wow, and if you play on the same server as them, you can see if they have a guild you can join.  Guilds often help out new characters with better equipment (read: bags) and the like.  Even if they don't have a guild, it's nice to know some folks on the server who you can chat with.&#xD;&#xA;&#xD;&#xA;3) Have some fun with the professions.  Skinner/Herbalist is good for picking things up as you go and turning it into money, but lots of other combinations involve gathering something that a second profession turns into cool items, which works for either crafting armor, weapons, potions, or whichever.&#xD;&#xA;&#xD;&#xA;4) Take it easy and enjoy yourself.  These days WoW has some of the most fun gameplay just wandering around and trying things out.  Other than the basic class/race combo, it's pretty easy to change your mind on anything you choose early on - you can retrain professions, you can start a profession when you're level 50 or 70, you can 'respec' and rebuild your character's talents.  And there's *tons* of guides online to help you play - some of them are going to be a little out of date right now that they just blew up the world, but soon they'll correct themselves and be very useful.&#xD;&#xA;&#xD;&#xA;Oh, and get the auctioneer addon.  It's wonderful." />
  <row Id="27700" PostHistoryTypeId="2" PostId="11793" RevisionGUID="91d327ee-2406-4848-8786-a754ebc10c45" CreationDate="2010-11-29T23:41:17.760" UserId="29" Text="It is very obvious, once you stop looking for it, and continue with the day.&#xD;&#xA;&#xD;&#xA;You can change it from behind the counter, the same location as where you start the next part of the day." />
  <row Id="27702" PostHistoryTypeId="2" PostId="11795" RevisionGUID="f94a3282-844c-46d7-bd72-1cb4926c1d82" CreationDate="2010-11-30T00:56:16.820" UserId="2365" Text="Hello, let me start by saying that I'm not sure if this is the correct place to post this question, and that it's potentially geographically specific, which could make it prone to be closed; but hopefully, enough people is having my same problem and can get help from this.&#xD;&#xA;&#xD;&#xA;Back to my question. The problem is that I have an AT&amp;T U-Verse internet connection, 12Mbps download, 1.5Mbps upload, I live in San Diego, CA; and 95% of the games I run into I get 3 bars of latency quality. I know a lot of you will say that it's not bad, but it is, every time I face someone in a gun fight, my first 2 bullets never hit them. And this is seriously impacting my KDR, so it's beginning to frustrate me. I tested in speedtest.net, and my ping is around 50 ~ 70ms in a server in Los Angeles, CA; 200 miles away from here.&#xD;&#xA;&#xD;&#xA;Just wondering if anyone else has seen anything like this and if you know a solution or the source of the problem.&#xD;&#xA;&#xD;&#xA;I'm thinking of upgrading to 24Mbps DL and 3Mbps UL, but I just wan't to be sure there's nothing else I can do before I try that.&#xD;&#xA;&#xD;&#xA;I made the question specific to Black Ops because in Modern Warfare 2 I would always get 4 bars and get host most of the time. Which rarely happens in Black Ops.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="27703" PostHistoryTypeId="1" PostId="11795" RevisionGUID="f94a3282-844c-46d7-bd72-1cb4926c1d82" CreationDate="2010-11-30T00:56:16.820" UserId="2365" Text="Black Ops latency problems" />
  <row Id="27704" PostHistoryTypeId="3" PostId="11795" RevisionGUID="f94a3282-844c-46d7-bd72-1cb4926c1d82" CreationDate="2010-11-30T00:56:16.820" UserId="2365" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="27705" PostHistoryTypeId="5" PostId="11761" RevisionGUID="ef3a7a73-3d32-4112-9353-b4039b28f3e8" CreationDate="2010-11-30T00:57:04.307" UserId="6431" UserDisplayName="Aardvark" Comment="added 301 characters in body" Text="**Edit:**&#xD;&#xA;&#xD;&#xA;This question is quite subjective, so I want to add this disclaimer to the top of it to avoid getting down-voted further.  These are links that have worked for me, and helped me to improve as a player.  People will learn by a variety of methods, but I have found these a good place to start.&#xD;&#xA;&#xD;&#xA;Starcraft 2 has the significant advantage over previous RTS games with shoutcasts (when commentators explain recorded games), large communities, and a growing professional gaming scene.  Here are a list of my favorite starcraft links.&#xD;&#xA;&#xD;&#xA;[Day9 Daily: daily video with very deep strategic analysis][1]&#xD;&#xA;&#xD;&#xA;[Husky Starcraft: professional gamer commentary][2]&#xD;&#xA;&#xD;&#xA;[Hd Starcraft: professional gamer commentary][3]&#xD;&#xA;&#xD;&#xA;[Team Liquid: Korean Starcraft team, amazing strategy forum][4]&#xD;&#xA;&#xD;&#xA;Hope these help!&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://youtube.com/day9tv&#xD;&#xA;  [2]: http://youtube.com/huskystarcraft&#xD;&#xA;  [3]: http://youtube.com/hdstarcraft&#xD;&#xA;  [4]: http://teamliquid.net" />
  <row Id="27706" PostHistoryTypeId="5" PostId="11784" RevisionGUID="de2716e5-5d77-4150-aa45-3c78e6aedfa4" CreationDate="2010-11-30T02:16:38.080" UserId="58" Comment="deleted 16 characters in body; edited title" Text="I am looking into buying a used (original) X-Box. However I am aware that there have been several different hardware versions and am trying to find information on the specific differences and advice on which one to buy.&#xD;&#xA;&#xD;&#xA;Conventional logic dictates that the most recent version is the best such as the second version of the Sega Genesis, however that is not always true. For example, many people recommend getting a Sega Dreamcast that was made before October 2000 because the later ones won't read burned discs while providing no worthwhile bug-fixes.&#xD;&#xA;&#xD;&#xA;Can anyone help with version information or suggestions for the original X-Box?" />
  <row Id="27707" PostHistoryTypeId="4" PostId="11784" RevisionGUID="de2716e5-5d77-4150-aa45-3c78e6aedfa4" CreationDate="2010-11-30T02:16:38.080" UserId="58" Comment="deleted 16 characters in body; edited title" Text="What Are the Original X-box Hardware Revisions?" />
  <row Id="27708" PostHistoryTypeId="5" PostId="11772" RevisionGUID="e3af5931-4057-4012-931b-ecd74c199d03" CreationDate="2010-11-30T02:26:45.730" UserId="341" Comment="added 1288 characters in body" Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - Total AP used is about 1000 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - At the beginning, some materials are&#xD;&#xA;   assumed to be found intact.  But&#xD;&#xA;   after about day 3, I assume that all constructed&#xD;&#xA;   materials are being refined from the&#xD;&#xA;   lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - Total builder water usage = 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - Total builder food usage = 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA;&#xD;&#xA;Final Defense on day 5 = 380 (Not counting defensive objects)&#xD;&#xA;&#xD;&#xA;**Day 1 Materials**&#xD;&#xA;&#xD;&#xA;18 Planks&#xD;&#xA;15 Wrought Iron &#xD;&#xA;1 Concrete block&#xD;&#xA;10 Rotten logs &#xD;&#xA;10 Scrap metal &#xD;&#xA;3 Nuts&amp; Bolts&#xD;&#xA;&#xD;&#xA;Build Workshop&#xD;&#xA;&#xD;&#xA;Convert 10 logs into 5 planks&#xD;&#xA;Convert 10 scrap metal into 5 iron&#xD;&#xA;Convert 10 planks into 5 beams&#xD;&#xA;Convert 10 iron into 5 supports&#xD;&#xA;&#xD;&#xA;Build watchtower, factory&#xD;&#xA;&#xD;&#xA; - Upgrade: Workshop&#xD;&#xA; - Total AP Used = 137&#xD;&#xA; - Defense = 5+3+(30 tents) =  38 (plus&#xD;&#xA;   defensive items)&#xD;&#xA;&#xD;&#xA;**Day 2 Materials**&#xD;&#xA;&#xD;&#xA;8 Scrap metal&#xD;&#xA;17 Planks&#xD;&#xA;34 rotten logs&#xD;&#xA;2 wrought iron&#xD;&#xA;&#xD;&#xA;Convert 34 logs into 17 planks&#xD;&#xA;Convert 8 metal into 4 iron&#xD;&#xA;&#xD;&#xA;Build portal lock, great wall strengthening, great pit, spiked pit&#xD;&#xA;&#xD;&#xA; - Upgrade: Watchtower&#xD;&#xA; - Total AP Used = 227&#xD;&#xA; - Defense = 38 + 109 = 147 (plus&#xD;&#xA;   defensive items)&#xD;&#xA;&#xD;&#xA;**Day 3 Materials**&#xD;&#xA;&#xD;&#xA;2 Copper pipe&#xD;&#xA;1 wrought iron&#xD;&#xA;10 planks&#xD;&#xA;30 rotten logs&#xD;&#xA;12 scrap metal&#xD;&#xA;&#xD;&#xA;Convert 30 logs to 15 planks&#xD;&#xA;Convert 12 metal to 6 iron&#xD;&#xA;Convert 20 planks to 10 beams&#xD;&#xA;&#xD;&#xA;Build pump, water purifier, vegetable plot, moat&#xD;&#xA;&#xD;&#xA; - Upgrade: Pit&#xD;&#xA; - Total AP Used = 247&#xD;&#xA; - Defense = 147 + 45 +13 = 205 (plus&#xD;&#xA;   defensive items)&#xD;&#xA;&#xD;&#xA;**Day 4 Materials**&#xD;&#xA;&#xD;&#xA;26 scrap metal&#xD;&#xA;3 Nuts &amp; Bolts&#xD;&#xA;3 Patches&#xD;&#xA;28 rotten logs&#xD;&#xA;&#xD;&#xA;Convert 28 logs to 14 planks&#xD;&#xA;Convert 14 planks to 7 beams&#xD;&#xA;Convert 26 metal to 13 iron&#xD;&#xA;Convert 8 iron to 4 supports&#xD;&#xA;&#xD;&#xA;Build screaming saws, well-drilling rig&#xD;&#xA;&#xD;&#xA; - Upgrade: Pit&#xD;&#xA; - Total AP Used = 201&#xD;&#xA; - Defense = 205 + 40 + 21 = 266 (plus&#xD;&#xA;   defensive items)&#xD;&#xA;&#xD;&#xA;**Day 5 Materials**&#xD;&#xA;&#xD;&#xA;36 rotten logs&#xD;&#xA;30 scrap metal&#xD;&#xA;&#xD;&#xA;Convert 36 logs to 18 planks&#xD;&#xA;Convert 30 metal to 15 iron&#xD;&#xA;&#xD;&#xA;Build old school traps, razor wall, armour plating&#xD;&#xA;&#xD;&#xA; - Upgrade: Pit&#xD;&#xA; - Total AP Used = 206&#xD;&#xA; - Defense = 266 + 82 + 32 = 380 (plus&#xD;&#xA;   defensive items)&#xD;&#xA;&#xD;&#xA;Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA; - A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead" />
  <row Id="27709" PostHistoryTypeId="10" PostId="11673" RevisionGUID="8fc8e272-af28-456c-aa1f-8b05f34c13d1" CreationDate="2010-11-30T03:25:03.953" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="27710" PostHistoryTypeId="5" PostId="11673" RevisionGUID="bed0f111-db2a-4dd8-a782-021daad67c2b" CreationDate="2010-11-30T03:25:04.250" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicates:**  &#xA;&gt; [How do I get rid of unwanted immigrants?](http://gaming.stackexchange.com/questions/9959/how-do-i-get-rid-of-unwanted-immigrants)  &#xA;&gt; [How do I get my dwarfs inside?](http://gaming.stackexchange.com/questions/3597/how-do-i-get-my-dwarfs-inside)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Hi,&#xD;&#xA;I know that in DF 40d, there was a way to tell the dwarves to stay indoor. Is there any way to do that in 2010... It's quite useful when there are goblins attacks." />
  <row Id="27711" PostHistoryTypeId="2" PostId="11796" RevisionGUID="abaccc20-7301-495d-9523-8e9b667db28b" CreationDate="2010-11-30T03:33:47.300" UserId="5172" Text="Does anybody know what items are needed?  I can't find the info anywhere yet..." />
  <row Id="27712" PostHistoryTypeId="1" PostId="11796" RevisionGUID="abaccc20-7301-495d-9523-8e9b667db28b" CreationDate="2010-11-30T03:33:47.300" UserId="5172" Text="What items are needed to build a caddy?" />
  <row Id="27713" PostHistoryTypeId="3" PostId="11796" RevisionGUID="abaccc20-7301-495d-9523-8e9b667db28b" CreationDate="2010-11-30T03:33:47.300" UserId="5172" Text="&lt;die2nite&gt;" />
  <row Id="27714" PostHistoryTypeId="2" PostId="11797" RevisionGUID="18b77d65-a98b-47e6-8280-0fc1e0060f0b" CreationDate="2010-11-30T03:36:19.960" UserId="102" Text="I assume you mean &quot;A Broken Caddy Cart&quot;&#xD;&#xA;&#xD;&#xA; - Duct Tape&#xD;&#xA; - Wrought Iron&#xD;&#xA; - Copper Pipe&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA; &gt;  &quot;A broken caddy cart.&quot; It can be fixed with Duct Tape, Wrought Iron and Copper Pipe. Wonky Caddy Cart gives you 2 additional slots within your original rucksack for more item storage while you wear it. Because it is a heavy object you can't take any other heavy objects. (Cannot be used in addition to a Manbag)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.wikia.com/wiki/Items#Miscellaneous" />
  <row Id="27715" PostHistoryTypeId="2" PostId="11798" RevisionGUID="7f154907-3cd5-420d-96d2-ebefd8e946b0" CreationDate="2010-11-30T04:11:43.997" UserId="3501" Text="afaik, bandwidth wouldn't have anything to do with ping. I play with 1Mbps and it is usually fine. &#xD;&#xA;&#xD;&#xA;You should find out if your pc/ps3/xbox has open ports/DMZ. If your ISP is throttling traffic over non-standard ports ( this is a particularly annoying problem ), you will have to try and use some obscure speedtest that the ISP is not boosting to improve results or write your own :)&#xD;&#xA;&#xD;&#xA;Other than this, I found out that on the PS3 the game finds servers near your PSN address ( I have had multiple accounts from different countries ). So you can check that part out as well." />
  <row Id="27716" PostHistoryTypeId="2" PostId="11799" RevisionGUID="25c787ec-300f-4ba0-b9e9-25769e92c023" CreationDate="2010-11-30T04:38:27.537" UserId="3467" Text="I didn't accomplish &quot;Find out why Tychus Findlay is always in a Marine suite&quot; achievement. If I will start campaign again. Will I be able to have it?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="27717" PostHistoryTypeId="1" PostId="11799" RevisionGUID="25c787ec-300f-4ba0-b9e9-25769e92c023" CreationDate="2010-11-30T04:38:27.537" UserId="3467" Text="StarCraft2: achievements" />
  <row Id="27718" PostHistoryTypeId="3" PostId="11799" RevisionGUID="25c787ec-300f-4ba0-b9e9-25769e92c023" CreationDate="2010-11-30T04:38:27.537" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="27719" PostHistoryTypeId="2" PostId="11800" RevisionGUID="37ea67a2-277b-40ba-879e-7b1e9f969732" CreationDate="2010-11-30T04:40:46.240" UserId="3467" Text="I am planning to replay a campaign (to achieve other achievements). Will I be able to see the results of the previous one?&#xD;&#xA;&#xD;&#xA;For example, one of the achievement is: to accomplish all 29 mission while one campaign  &quot;line&quot; contains only 26. How could I know which missions should I pass then?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="27720" PostHistoryTypeId="1" PostId="11800" RevisionGUID="37ea67a2-277b-40ba-879e-7b1e9f969732" CreationDate="2010-11-30T04:40:46.240" UserId="3467" Text="StarCraft2: previous campaign history" />
  <row Id="27721" PostHistoryTypeId="3" PostId="11800" RevisionGUID="37ea67a2-277b-40ba-879e-7b1e9f969732" CreationDate="2010-11-30T04:40:46.240" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;&lt;history&gt;" />
  <row Id="27722" PostHistoryTypeId="2" PostId="11801" RevisionGUID="05a61bcb-ea0f-4a8f-a26c-0f7a846d0255" CreationDate="2010-11-30T04:46:45.407" UserId="14" Text="Yes.&#xD;&#xA;&#xD;&#xA;There are also multiple achievements that require some dialog with the characters; if you don't care about listening to them, at least make sure you click on them when you return from every mission, and just click repeatedly to skip the conversations.&#xD;&#xA;&#xD;&#xA;You can also see which character &quot;has something to say&quot; as their name appears with an arrow pointing at them." />
  <row Id="27723" PostHistoryTypeId="2" PostId="11802" RevisionGUID="992adfb5-f4de-4097-a6bd-1f67dd35a5b0" CreationDate="2010-11-30T04:50:23.267" UserId="336" Text="Achievements are carried over between playthroughs.&#xD;&#xA;&#xD;&#xA;If you start a new campaign, no achievement data will be lost.&#xD;&#xA;&#xD;&#xA;However, in your case specifically, it is also possible to replay the 3 missions you didn't do the first time via the battle archive available on the Hyperion's bridge. " />
  <row Id="27724" PostHistoryTypeId="2" PostId="11803" RevisionGUID="7f575765-a334-41d4-b98e-cd6a2bd41a7c" CreationDate="2010-11-30T04:56:32.917" UserId="1804" Text="The higher your tension, the more damage you'll do.&#xD;&#xA;Tension can be at 0, 5, 20, 50 or 100. The higher it is the more damage you'll do, the more likely you are to hit, and critical* hit. At 100 you do MUCH more damage (about 2x I think)&#xD;&#xA;&#xD;&#xA;*not positive about the critical." />
  <row Id="27725" PostHistoryTypeId="2" PostId="11804" RevisionGUID="7687db52-d270-472d-acab-dbdfe0e257a5" CreationDate="2010-11-30T05:47:48.957" UserId="231" Text="Suppose that I am hosting a multiplayer LAN server for CS-Source and I have many downloaded maps. Should all the clients have the map with them or while loading will it get copied from server (my machine) to clients automatically?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="27726" PostHistoryTypeId="1" PostId="11804" RevisionGUID="7687db52-d270-472d-acab-dbdfe0e257a5" CreationDate="2010-11-30T05:47:48.957" UserId="231" Text="Counter-strike source map distribution" />
  <row Id="27727" PostHistoryTypeId="3" PostId="11804" RevisionGUID="7687db52-d270-472d-acab-dbdfe0e257a5" CreationDate="2010-11-30T05:47:48.957" UserId="231" Text="&lt;local-multiplayer&gt;&lt;custom-maps&gt;&lt;counter-strike-source&gt;" />
  <row Id="27728" PostHistoryTypeId="2" PostId="11805" RevisionGUID="761feac9-7eba-4ef8-a112-6e5bdd8469ba" CreationDate="2010-11-30T07:32:39.370" UserId="5176" Text="I built a livestock pen in AOE3 in the hopes of not having to chase around the wild animals when hunting since the sheep and cattle just sit there and let you kill them.&#xD;&#xA;&#xD;&#xA;Unfortunately my settlers do not move on to another sheep/cow when they finish with one, as a result I have to constantly micromanage the settlers and livestock to keep my food supply consistent. &#xD;&#xA;&#xD;&#xA;I am not sure if I am missing something or if they're supposed to be less manageable as part of the game." />
  <row Id="27729" PostHistoryTypeId="1" PostId="11805" RevisionGUID="761feac9-7eba-4ef8-a112-6e5bdd8469ba" CreationDate="2010-11-30T07:32:39.370" UserId="5176" Text="Villager's don't move on to the next livestock after gathering food" />
  <row Id="27730" PostHistoryTypeId="3" PostId="11805" RevisionGUID="761feac9-7eba-4ef8-a112-6e5bdd8469ba" CreationDate="2010-11-30T07:32:39.370" UserId="5176" Text="&lt;real-time-strategy&gt;&lt;age-of-empires-3&gt;" />
  <row Id="27731" PostHistoryTypeId="2" PostId="11806" RevisionGUID="ad83328a-2f30-4201-94d3-96d7a402f1e4" CreationDate="2010-11-30T08:42:34.360" UserId="730" Text="If you have set the CVar `sv_allowdownload` to `1` in your server config files, clients will automatically download missing maps when connecting to your server.&#xD;&#xA;&#xD;&#xA;Keep in mind that download is quite slow so I really suggest, for LAN parties, to copy the whole map package to each client before start playing. You can use one or more USB key and pass to all participants or a shared folder on the server.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27732" PostHistoryTypeId="2" PostId="11807" RevisionGUID="325c5089-c1bb-4632-a506-e13290cec4d4" CreationDate="2010-11-30T09:02:29.257" UserId="5177" Text="Now I know about various hacks for games on PCs, or games that run dedicated servers which could easily be modified.&#xD;&#xA;&#xD;&#xA;However one day I was playing MW2 on my PlayStation, and I came across a very strange match on Scrapyard where a bunch of players were literally blowing the whole place up constantly. Within 30 seconds, I was already killed 20 times, while the winning team players had more than a hundred kills.&#xD;&#xA;&#xD;&#xA;The killcams showed them shooting constantly and the whole map was blowing up every few seconds.&#xD;&#xA;&#xD;&#xA;I have some &lt;a href=&quot;http://www.youtube.com/watch?v=jR1n_zNqxRk&quot;&gt;video footage of that match here&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;How is that possible? I thought you could not hack a PS game in that way since you can't control who runs a server." />
  <row Id="27733" PostHistoryTypeId="1" PostId="11807" RevisionGUID="325c5089-c1bb-4632-a506-e13290cec4d4" CreationDate="2010-11-30T09:02:29.257" UserId="5177" Text="How could this MW2 round on PlayStation have been hacked?" />
  <row Id="27734" PostHistoryTypeId="3" PostId="11807" RevisionGUID="325c5089-c1bb-4632-a506-e13290cec4d4" CreationDate="2010-11-30T09:02:29.257" UserId="5177" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;hacks&gt;" />
  <row Id="27735" PostHistoryTypeId="2" PostId="11808" RevisionGUID="0172c673-14b3-4256-946d-c3d42032cb44" CreationDate="2010-11-30T09:33:47.643" UserId="1697" Text="Yes. Playing UK games on a german console was never a problem because it's the same region anyway (same goes for DVDs and Blu-ray discs).&#xD;&#xA;&#xD;&#xA;I use my german PS3 with games bought in the UK regularly and never encountered any problems regarding DLC. Most games you get from the UK are the &quot;european&quot; version which also has the german version built in." />
  <row Id="27736" PostHistoryTypeId="2" PostId="11809" RevisionGUID="a2f486d8-19e0-42be-9b82-0ea85e6400eb" CreationDate="2010-11-30T09:43:38.690" UserId="4187" Text="Hello,&#xD;&#xA;&#xD;&#xA;This is a very gaming related question as I'm asking because I have my Ps3 connected to a FullHd TV set but I'm not seeing any difference with my other TV set: a not FullHd capable TV set. Both display the very same information when switching resolution: 1080@24.&#xD;&#xA;&#xD;&#xA;The smaller TV set is a samsung 26&quot; (hd) and the big TV set is a samsung 32&quot; (fullhd).&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="27737" PostHistoryTypeId="1" PostId="11809" RevisionGUID="a2f486d8-19e0-42be-9b82-0ea85e6400eb" CreationDate="2010-11-30T09:43:38.690" UserId="4187" Text="Why not fullhd capable tv sets can display 1080p?" />
  <row Id="27738" PostHistoryTypeId="3" PostId="11809" RevisionGUID="a2f486d8-19e0-42be-9b82-0ea85e6400eb" CreationDate="2010-11-30T09:43:38.690" UserId="4187" Text="&lt;ps3&gt;" />
  <row Id="27739" PostHistoryTypeId="6" PostId="11756" RevisionGUID="e08f1679-d637-49f6-b315-444b2c3877fa" CreationDate="2010-11-30T09:54:08.000" UserId="4182" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;&lt;prestige&gt;" />
  <row Id="27740" PostHistoryTypeId="6" PostId="10605" RevisionGUID="43c739a2-9fdb-41b7-a195-92e411267ae2" CreationDate="2010-11-30T09:54:38.933" UserId="4182" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;&lt;prestige&gt;" />
  <row Id="27741" PostHistoryTypeId="5" PostId="11809" RevisionGUID="49c2005b-c100-4477-b0a5-d6fdc850e8f6" CreationDate="2010-11-30T10:20:24.603" UserId="122" Comment="Grammer." Text="Hello,&#xD;&#xA;&#xD;&#xA;This is a very gaming related question as I'm asking because I have my PS3 connected to a Full-HD TV set but I'm not seeing any difference compared with my other TV set, which is a not Full-HD capable TV set. Both display the very same information when switching resolution: 1080@24.&#xD;&#xA;&#xD;&#xA;The smaller TV set is a Samsung 26&quot; (HD) and the big TV set is a Samsung 32&quot; (fullHD).&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="27742" PostHistoryTypeId="4" PostId="11809" RevisionGUID="49c2005b-c100-4477-b0a5-d6fdc850e8f6" CreationDate="2010-11-30T10:20:24.603" UserId="122" Comment="Grammer." Text="Why can't my full-HD capable tv set display 1080p?" />
  <row Id="27743" PostHistoryTypeId="2" PostId="11810" RevisionGUID="34ca95e9-67e4-41bd-9828-75959e35509e" CreationDate="2010-11-30T10:28:20.230" UserId="4818" Text="As far as I can see the rewards are the same? does the AI play differently, are the cards rigged?" />
  <row Id="27744" PostHistoryTypeId="1" PostId="11810" RevisionGUID="34ca95e9-67e4-41bd-9828-75959e35509e" CreationDate="2010-11-30T10:28:20.230" UserId="4818" Text="What is the difference between normal and hard?" />
  <row Id="27745" PostHistoryTypeId="3" PostId="11810" RevisionGUID="34ca95e9-67e4-41bd-9828-75959e35509e" CreationDate="2010-11-30T10:28:20.230" UserId="4818" Text="&lt;poker-at-the-inventory&gt;" />
  <row Id="27746" PostHistoryTypeId="2" PostId="11811" RevisionGUID="b7352380-35cc-4c71-aeec-61213a61968e" CreationDate="2010-11-30T10:38:32.867" UserId="4848" Text="In short a larger display will not look as pixel-perfect as a smaller one, at the same resolution.&#xD;&#xA;&#xD;&#xA;Are they both 1080p? On 1080i displays if you look closely enough you will see feint horizontal lines when the image is moving." />
  <row Id="27747" PostHistoryTypeId="5" PostId="11811" RevisionGUID="097b33bd-4b10-4b68-8638-cb5faa1500e9" CreationDate="2010-11-30T10:53:26.177" UserId="13" Comment="corrected spelling" Text="In short a larger display will not look as pixel-perfect as a smaller one, at the same resolution.&#xD;&#xA;&#xD;&#xA;Are they both 1080p? On 1080i displays if you look closely enough you will see faint horizontal lines when the image is moving." />
  <row Id="27748" PostHistoryTypeId="2" PostId="11812" RevisionGUID="2ae8bad2-bffb-4044-9b0c-f1717e8ed95b" CreationDate="2010-11-30T11:56:07.270" UserId="2788" Text="Hi there,&#xD;&#xA;&#xD;&#xA;is there another way to gain reputation for Bilgewater Cartel besides farming heroic instances with tabard? Waiting loops for random heroics always take 10-15min to find a group for a dd. Are there any quests with Reputation rewards?&#xD;&#xA;&#xD;&#xA;greets&#xD;&#xA;Rito" />
  <row Id="27749" PostHistoryTypeId="1" PostId="11812" RevisionGUID="2ae8bad2-bffb-4044-9b0c-f1717e8ed95b" CreationDate="2010-11-30T11:56:07.270" UserId="2788" Text="how to gain Bilgewater Cartel Reputation?" />
  <row Id="27750" PostHistoryTypeId="3" PostId="11812" RevisionGUID="2ae8bad2-bffb-4044-9b0c-f1717e8ed95b" CreationDate="2010-11-30T11:56:07.270" UserId="2788" Text="&lt;world-of-warcraft&gt;&lt;reputation&gt;" />
  <row Id="27751" PostHistoryTypeId="2" PostId="11813" RevisionGUID="1a0a9ef8-1958-44a0-a266-3d6a19d7116d" CreationDate="2010-11-30T12:15:10.710" UserId="5180" Text="A couple of possible reasons:&#xD;&#xA;&#xD;&#xA; - You'd have to have fantastic eyesight and be sitting very close to the TV to notice the difference between 720P and 1080P on a 26&quot; screen. It's possible you're getting full 1080p on your 32&quot; screen but you just can't see the difference. Some [sources][1] say that you need a 55&quot; TV to see the difference between 720p and 1080p at normal distances from TVs.&#xD;&#xA;&#xD;&#xA; - Many PS3 titles are in 720p not in 1080p - are you sure you're watching a 1080p source?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://reviews.cnet.com/4520-6449_7-6661274-1.html" />
  <row Id="27752" PostHistoryTypeId="2" PostId="11814" RevisionGUID="da284a34-a266-48de-83e6-1d56be18f3e2" CreationDate="2010-11-30T12:32:44.240" UserId="5124" Text="Is there a way I can save the Xbox Live profile picture to a PC hard disk? I want to use it as my Gravatar." />
  <row Id="27753" PostHistoryTypeId="1" PostId="11814" RevisionGUID="da284a34-a266-48de-83e6-1d56be18f3e2" CreationDate="2010-11-30T12:32:44.240" UserId="5124" Text="Saving Xbox Live profile picture" />
  <row Id="27754" PostHistoryTypeId="3" PostId="11814" RevisionGUID="da284a34-a266-48de-83e6-1d56be18f3e2" CreationDate="2010-11-30T12:32:44.240" UserId="5124" Text="&lt;xbox-live&gt;&lt;xbox-live-profile&gt;" />
  <row Id="27755" PostHistoryTypeId="5" PostId="11813" RevisionGUID="c127b1b6-7399-4d53-a9b2-e100140fad4b" CreationDate="2010-11-30T12:48:07.977" UserId="5180" Comment="deleted 4 characters in body" Text="A couple of possible reasons:&#xD;&#xA;&#xD;&#xA; - You'd have to have fantastic eyesight and be sitting very close to the TV to notice the difference between 720P and 1080P on a 32&quot; screen. It's possible you're getting full 1080p on your screen but you just can't see the difference. Some [sources][1] say that you need a 55&quot; TV to see the difference between 720p and 1080p at normal distances from TVs.&#xD;&#xA;&#xD;&#xA; - Many PS3 titles are in 720p not in 1080p - are you sure you're watching a 1080p source?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://reviews.cnet.com/4520-6449_7-6661274-1.html" />
  <row Id="27756" PostHistoryTypeId="2" PostId="11815" RevisionGUID="d0648ae9-54d9-4325-81fd-97c7e14e2f2c" CreationDate="2010-11-30T12:50:55.200" UserId="3017" Text="Not quests, but lowbie vanilla WoW instances also give rep when wearing one of the faction tabards.  This is likely the easiest way to get the rep." />
  <row Id="27757" PostHistoryTypeId="5" PostId="11815" RevisionGUID="e2451974-e7a2-4ae4-8b10-4c341d84c292" CreationDate="2010-11-30T13:00:27.287" UserId="3017" Comment="added 22 characters in body" Text="My answer doesn't involve quests, but lowbie vanilla WoW instances also give rep when wearing one of the faction tabards.  This is likely the easiest way to get the rep." />
  <row Id="27758" PostHistoryTypeId="2" PostId="11816" RevisionGUID="2f62f7ad-694f-47e9-8ac4-5d67f0df98ea" CreationDate="2010-11-30T13:09:21.410" UserId="5182" Text="I found the generic gestures to mimic real life movement lacking when scaled up for the Move.&#xD;&#xA;&#xD;&#xA;I played Heavy Rain when it came out on a DualShock and enjoyed it. When I started a new game using the Move and I found the Move controller input to be lacking. I only played until your wife and kids come home but I didn't enjoy the required arm sweeping and wrist flicking. What was a flick of your thumb becomes a whole arm movement. There is probably a lot of room for your personal tastes to affect your opinion of this experience." />
  <row Id="27759" PostHistoryTypeId="5" PostId="11801" RevisionGUID="9ecc84ed-f9c4-4fe2-b092-d23d76414c6f" CreationDate="2010-11-30T13:15:19.527" UserId="14" Comment="added 154 characters in body" Text="Yes, you need to start the campaign again though, you can't get it through the archives, as you don't have the post-mission chat with the characters this way.&#xD;&#xA;&#xD;&#xA;There are also multiple achievements that require some dialog with the characters; if you don't care about listening to them, at least make sure you click on them when you return from every mission, and just click repeatedly to skip the conversations.&#xD;&#xA;&#xD;&#xA;You can also see which character &quot;has something to say&quot; as their name appears with an arrow pointing at them." />
  <row Id="27760" PostHistoryTypeId="5" PostId="11455" RevisionGUID="5414e7ff-4931-4222-ae47-bfc10846f32c" CreationDate="2010-11-30T13:44:31.680" UserId="3114" Comment="Improved grammar.  I can't help it.  :P" Text="I've been playing [Die2Nite][1] for 3 days now, and still have basically no idea where to find the various notifications.  So, following this trend, how will I know when I'm dead?  Where will this be listed?  I haven't got much longer to live (I'm both injured and drug addicted), and would like to know where to look to hear the bad news.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="27761" PostHistoryTypeId="5" PostId="10157" RevisionGUID="fd0b049c-8970-431a-85b0-9a2593b56309" CreationDate="2010-11-30T13:48:16.593" UserId="3114" Comment="Fixed a typo, fixed tenses." Text="So, I noticed that in the *Medical Pavilion* stage of Bioshock, there is one hallway you can enter that has a quaint little machine in it.   If you hit a button at the other end of the hallway, this machine starts shooting out tennis balls.  There are various trophies lined up along the wall, and various Tennis racquetes littering the floor in this hallway.&#xD;&#xA;&#xD;&#xA;Now, I **did** find what seems to be a fake torso hanging from a pole (apparently to study anatomy, as the front gives access to various organs) in another room on the opposite side of the area, which gave me a cool idea.  After some work, I managed to carry him across the entire area and stand him in front of the machine so that the fired balls were then wildly deflected every which way, which was great at first: but now I want something **more**.&#xD;&#xA;&#xD;&#xA;I've tried using the tennis racqets combined with the Telekinesis plasmid, but have been unable to do much more than launch it at the ball in mid-flight, sending both objects off into the far reaches of the next room.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;So, I was wondering if anyone had any kind of technique for doing a proper forehand or backhand?  I've had some success with the *wrench*, but that's more of an overhand motion, and is **quite** inaccurate.  While extremely entertaining, this isn't exactly what I'm looking for.  I'm basically looking to be able to play a form of *Squash* with myself against the far wall, which requires being able to keep a fair degree of control over one single tennis ball, for an extended period of time." />
  <row Id="27762" PostHistoryTypeId="2" PostId="11817" RevisionGUID="d301ff6c-bab8-4e6e-b761-4d7ca25fcac8" CreationDate="2010-11-30T14:04:12.093" UserId="4989" Text="Here you go. Here is the list of [all quests][quests] that award Bilgewater Cartel reputation. Also, here is a link to [all comments][comments] from players related to Bilgewater Cartel. A few of them suggest ways to increase your reputations.&#xD;&#xA;&#xD;&#xA;###An Example: (_Credit: [Fabriciomind's WoWHead Comment_][example])&#xD;&#xA;&gt;You gain rep running RFC....&#xD;&#xA;&gt;&#xD;&#xA;&gt;Some research...&#xD;&#xA;&gt;&#xD;&#xA;&gt;- XP/Kill: 3xp&#xD;&#xA;&gt;- Kills/Run: 161&#xD;&#xA;&gt;- XP/Run: 483&#xD;&#xA;&gt;- Time/Run: 360sec*&#xD;&#xA;&gt;&#xD;&#xA;&gt;*This time was achieved with a mage(80). When all mobs are dead I teleport to Orgrimar. &gt;This way I save all the time spent to get out of the instance.&#xD;&#xA;&gt;&#xD;&#xA;&gt;-- Friendly &gt;&gt; Honored --&#xD;&#xA;&gt;&#xD;&#xA;&gt;- XP: 6000&#xD;&#xA;&gt;- Kills: 2000&#xD;&#xA;&gt;- Runs: 12,42&#xD;&#xA;&gt;- Time: 74,52min = 1h14min&#xD;&#xA;&gt;&#xD;&#xA;&gt;-- Honored &gt;&gt; Revered --&#xD;&#xA;&gt;&#xD;&#xA;&gt;- XP: 12000&#xD;&#xA;&gt;- Kills: 4000&#xD;&#xA;&gt;- Runs: 24,84&#xD;&#xA;&gt;- Time: 149min = 2h29min&#xD;&#xA;&gt;&#xD;&#xA;&gt;-- Revered &gt;&gt; Exalted --&#xD;&#xA;&gt;&#xD;&#xA;&gt;- XP: 21000&#xD;&#xA;&gt;- Kills: 7000&#xD;&#xA;&gt;- Runs: 43,47&#xD;&#xA;&gt;- Time: 260min = 4h33min&#xD;&#xA;&gt;&#xD;&#xA;&gt;TOTALS:&#xD;&#xA;&gt;&#xD;&#xA;&gt;- Runs: 81&#xD;&#xA;&gt;- Time: 8h16min&#xD;&#xA;&#xD;&#xA;_Above example has been edited since the 4.0.3 patch was release._&#xD;&#xA;&#xD;&#xA;[quests]: http://www.wowhead.com/faction=1133/bilgewater-cartel#comments&#xD;&#xA;[comments]: http://www.wowhead.com/faction=1133/bilgewater-cartel#quests&#xD;&#xA;[example]: http://www.wowhead.com/faction=1133#comments:id=1180125" />
  <row Id="27763" PostHistoryTypeId="2" PostId="11818" RevisionGUID="197634da-c9fa-4f54-a2ba-66b5a4513ee6" CreationDate="2010-11-30T14:07:45.757" UserId="5183" Text="I used to mod Xbox's several years ago and I remember that from a modding perspective, the lower the version number the easier it was to mod. A 1.1 version was easier to mod than a 1.6." />
  <row Id="27764" PostHistoryTypeId="2" PostId="11819" RevisionGUID="a84ff5fd-9b5c-4154-ae3b-8a5eac14680e" CreationDate="2010-11-30T14:14:51.907" UserId="303" Text="I followed the guide at http://flamesoffeenix.wordpress.com/2007/09/27/halo-3-skull-locations/ in order to get the Skulls in Halo 3.&#xD;&#xA;&#xD;&#xA;The last Skull mentioned is the &quot;I Would Have Been Your Daddy&quot; Skull.&#xD;&#xA;&#xD;&#xA;&gt; IWHBYD Skull Unlocks hidden dialogue&#xD;&#xA;&gt; throughout Halo 3’s campaign.&#xD;&#xA;&gt; Location: Currently, the ‘IWHBYD (I&#xD;&#xA;&gt; Would Have Been Your Daddy) Skull’ has&#xD;&#xA;&gt; yet to be found by the public. Only&#xD;&#xA;&gt; members of the Bungie team know the&#xD;&#xA;&gt; location of the final Silver skull in&#xD;&#xA;&gt; the game.&#xD;&#xA;&gt; The IWHBYD Skull has now been found!&#xD;&#xA;&gt; Here’s how to grab it for yourself and&#xD;&#xA;&gt; unlock that Hayabusa armour:&#xD;&#xA;&gt; &#xD;&#xA;&gt; Located on the level, ‘The Covenant’ –&#xD;&#xA;&gt; After defeating the two Scarabs, head&#xD;&#xA;&gt; inside to confront Truth and get to&#xD;&#xA;&gt; the location with all 7 ring&#xD;&#xA;&gt; holograms. Here you must jump through&#xD;&#xA;&gt; the rings in a specific order to make&#xD;&#xA;&gt; the skull appear.&#xD;&#xA;&gt; &#xD;&#xA;&gt; That order is as follows (1 is where&#xD;&#xA;&gt; you came in, 7 is nearest Truth): 5 4&#xD;&#xA;&gt; 6 5 4 5 3 4&#xD;&#xA;&gt; &#xD;&#xA;&gt; Jump through them in the correct&#xD;&#xA;&gt; sequence, and the ‘I Would Have Been&#xD;&#xA;&gt; Your Daddy Skull’ will appear as if by&#xD;&#xA;&gt; magic, right next to the bridge that&#xD;&#xA;&gt; brings you over to the Prophet of&#xD;&#xA;&gt; Truth.&#xD;&#xA;&gt; &#xD;&#xA;&gt; It’s worth mentioning that you may&#xD;&#xA;&gt; want to take down Truth and the rest&#xD;&#xA;&gt; of the Flood BEFORE tackling the jumps&#xD;&#xA;&gt; though, it’ll make things a lot&#xD;&#xA;&gt; easier.&#xD;&#xA;&#xD;&#xA;I followed these instructions but nothing happened and I didn't see the skull in the location the instructions say it should be.&#xD;&#xA;&#xD;&#xA;The instructions also don't mentioned whether there is any indication when you do the steps correctly, is there any?&#xD;&#xA;&#xD;&#xA;Do I have to jump through the rings in a particular direction as well as the order?" />
  <row Id="27765" PostHistoryTypeId="1" PostId="11819" RevisionGUID="a84ff5fd-9b5c-4154-ae3b-8a5eac14680e" CreationDate="2010-11-30T14:14:51.907" UserId="303" Text="Obtaining the &quot;I Would Have Been Your Daddy&quot; Skull on Halo 3" />
  <row Id="27766" PostHistoryTypeId="3" PostId="11819" RevisionGUID="a84ff5fd-9b5c-4154-ae3b-8a5eac14680e" CreationDate="2010-11-30T14:14:51.907" UserId="303" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;halo-3&gt;&lt;skulls&gt;" />
  <row Id="27767" PostHistoryTypeId="5" PostId="11819" RevisionGUID="2d5d0154-9ddb-4a46-ac6d-66177ce63307" CreationDate="2010-11-30T14:29:04.713" UserId="303" Comment="added 5 characters in body" Text="I followed the guide at http://flamesoffeenix.wordpress.com/2007/09/27/halo-3-skull-locations/ in order to get the Skulls in Halo 3.&#xD;&#xA;&#xD;&#xA;The last Skull mentioned is the &quot;I Would Have Been Your Daddy&quot; Skull.&#xD;&#xA;&#xD;&#xA;&gt; IWHBYD Skull Unlocks hidden dialogue&#xD;&#xA;&gt; throughout Halo 3’s campaign.&#xD;&#xA;&gt; Location: Currently, the ‘IWHBYD (I&#xD;&#xA;&gt; Would Have Been Your Daddy) Skull’ has&#xD;&#xA;&gt; yet to be found by the public. Only&#xD;&#xA;&gt; members of the Bungie team know the&#xD;&#xA;&gt; location of the final Silver skull in&#xD;&#xA;&gt; the game.&#xD;&#xA;&gt; The IWHBYD Skull has now been found!&#xD;&#xA;&gt; Here’s how to grab it for yourself and&#xD;&#xA;&gt; unlock that Hayabusa armour:&#xD;&#xA;&gt; &#xD;&#xA;&gt; Located on the level, ‘The Covenant’ –&#xD;&#xA;&gt; After defeating the two Scarabs, head&#xD;&#xA;&gt; inside to confront Truth and get to&#xD;&#xA;&gt; the location with all 7 ring&#xD;&#xA;&gt; holograms. Here you must jump through&#xD;&#xA;&gt; the rings in a specific order to make&#xD;&#xA;&gt; the skull appear.&#xD;&#xA;&gt; &#xD;&#xA;&gt; That order is as follows (1 is where&#xD;&#xA;&gt; you came in, 7 is nearest Truth): 5 4&#xD;&#xA;&gt; 6 5 4 5 3 4&#xD;&#xA;&gt; &#xD;&#xA;&gt; Jump through them in the correct&#xD;&#xA;&gt; sequence, and the ‘I Would Have Been&#xD;&#xA;&gt; Your Daddy Skull’ will appear as if by&#xD;&#xA;&gt; magic, right next to the bridge that&#xD;&#xA;&gt; brings you over to the Prophet of&#xD;&#xA;&gt; Truth.&#xD;&#xA;&gt; &#xD;&#xA;&gt; It’s worth mentioning that you may&#xD;&#xA;&gt; want to take down Truth and the rest&#xD;&#xA;&gt; of the Flood BEFORE tackling the jumps&#xD;&#xA;&gt; though, it’ll make things a lot&#xD;&#xA;&gt; easier.&#xD;&#xA;&#xD;&#xA;I followed these instructions but nothing happened and I didn't see the skull in the location the instructions say it should be.&#xD;&#xA;&#xD;&#xA;The instructions also don't mentioned whether there is any indication that you've done the steps correctly, is there any?&#xD;&#xA;&#xD;&#xA;Do I have to jump through the rings in a particular direction as well as the order?" />
  <row Id="27768" PostHistoryTypeId="2" PostId="11820" RevisionGUID="2ce81178-7a33-482c-b8dd-7a86811b31c6" CreationDate="2010-11-30T14:34:35.813" UserId="5184" Text="I have a laptop with following config:  &#xD;&#xA;&#xD;&#xA;Graphics: INTEL 4500MHD with 256 MB shared graphics&#xD;&#xA;Processor: C2D 2GHz&#xD;&#xA;RAM: 2GB&#xD;&#xA;&#xD;&#xA;What is the best performance i can get for this config.&#xD;&#xA;I get 50-99 fps in d3d mode, but it hangs periodically with opengl.  &#xD;&#xA;The graphics are worse in d3d. Considering that opengl is a better opensource graphics library, shouldn't it perform better then something devised by &quot;microsoft&quot;.   &#xD;&#xA;&#xD;&#xA;Also would the problems solved (99 fps + opengl) if I buy a comp with i5/i7 + intel HD Graphics, or I would still need a graphics card." />
  <row Id="27769" PostHistoryTypeId="1" PostId="11820" RevisionGUID="2ce81178-7a33-482c-b8dd-7a86811b31c6" CreationDate="2010-11-30T14:34:35.813" UserId="5184" Text="counter strike 1.6 intel 4500 MHD" />
  <row Id="27770" PostHistoryTypeId="3" PostId="11820" RevisionGUID="2ce81178-7a33-482c-b8dd-7a86811b31c6" CreationDate="2010-11-30T14:34:35.813" UserId="5184" Text="&lt;performance&gt;&lt;counter-strike&gt;&lt;graphics&gt;" />
  <row Id="27771" PostHistoryTypeId="2" PostId="11821" RevisionGUID="30c7021e-581d-48e5-85c7-bf4ae3eaed43" CreationDate="2010-11-30T14:37:20.943" UserId="118" Text="Villagers do move on the next animal at the livestock pen, but I think your problem is that they have to be fully fattened. It's better economically if you let them fatten usually, so try making more sheep or waiting a bit before you kill them, and you'll be getting more food, and your villagers will move on to the next sheep automatically as well." />
  <row Id="27772" PostHistoryTypeId="2" PostId="11822" RevisionGUID="dcc5bc37-f185-4f16-bd3e-a4cb448f9fe2" CreationDate="2010-11-30T14:44:32.370" UserId="4892" Text="Another caveat: If you plave multiple tracks next to each other (minecart stations are a good example), track switching might not work at all anymore, because the games seems to be unable to determine which track is powered, or something. &#xD;&#xA;&#xD;&#xA;When building my station, I found that redstone torches directly below the switching track block work best. Do not place any other tracks other than the two directions needed directly adjacent to your switching block." />
  <row Id="27773" PostHistoryTypeId="5" PostId="11821" RevisionGUID="2c5f105b-9e2b-4e20-b32a-1b69c085283e" CreationDate="2010-11-30T14:45:41.277" UserId="118" Comment="that was a run-on, I believe" Text="Villagers do move on the next animal at the livestock pen, but I think your problem is that they have to be fully fattened. It's better economically if you let them fatten usually, so try making more sheep or waiting a bit before you kill them. You'll be getting more food, and your villagers will move on to the next sheep automatically as well." />
  <row Id="27774" PostHistoryTypeId="5" PostId="9102" RevisionGUID="2ddcf1c2-466c-4839-a596-cb92617e4754" CreationDate="2010-11-30T14:46:15.567" UserId="2540" Comment="deleted 1 characters in body" Text="FWIW, here's the [little wireless adapter][1] that's been working for us for about a year - a little cheaper, easy to set up, no hassles.  Not sure I'd have the patience to boot &amp; attach the laptop every time I wanted to use the xbox.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/products/catalog?q=tew+647ga&amp;rls=com.microsoft:en-us:IE-SearchBox&amp;oe=UTF-8&amp;rlz=1I7SNNT&amp;um=1&amp;ie=UTF-8&amp;cid=4386059849184973727&amp;ei=MpG4TO2nPMmnnQe7tJSyDQ&amp;sa=X&amp;oi=product_catalog_result&amp;ct=result&amp;resnum=3&amp;ved=0CD4Q8wIwAg#" />
  <row Id="27775" PostHistoryTypeId="2" PostId="11823" RevisionGUID="898c6726-f2b6-4c26-b280-371eb40f8a63" CreationDate="2010-11-30T14:47:19.827" UserId="685" Text="The biggest difference between enjoying your time spent in an MMO or not is the people you are playing with. And the biggest difference maker in finding good people to play with is to find a good guild.&#xD;&#xA;&#xD;&#xA;While it is possible to find a good guild in-game, your best bet is to find an established guild outside of WoW itself. Check with any friends or co-workers to see if anyone knows of a good guild. If you are part of an online community, they might have a WoW guild you can join. Having regular people to converse with and get help from can really make a game enjoyable instead of just bearable." />
  <row Id="27776" PostHistoryTypeId="2" PostId="11824" RevisionGUID="5cd7d865-6aca-47e0-8eb9-61841be8ba98" CreationDate="2010-11-30T14:49:00.917" UserId="160" Text="On the increased difficulty, the NPCs change their playstyles slightly and act less random. It makes it a *little* easier to try to strategize and makes the game feel a bit more like a &quot;real&quot; poker game, but it's still difficult to properly bluff, for example. Reviews say that the poker experience for the player is more consistent with the higher difficulty setting.&#xD;&#xA;&#xD;&#xA;[Read][1] [some][2] [reviews][3].&#xD;&#xA;&#xD;&#xA;Basically, if you are an experienced poker and Texas Hold'Em player, you won't find the game very challenging (and may indeed find it more frustrating if you try to apply normal poker strategy to the game), so setting the difficulty higher will probably be more rewarding for you. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2010/11/29/poker-night-at-the-inventory-review/&#xD;&#xA;  [2]: http://news.bigdownload.com/2010/11/24/review-poker-night-at-the-inventory/&#xD;&#xA;  [3]: http://www.rockpapershotgun.com/2010/11/24/wot-i-think-poker-night-at-the-inventory/" />
  <row Id="27777" PostHistoryTypeId="2" PostId="11825" RevisionGUID="e0345d2f-38c7-4e36-9b1c-d8761a8c5799" CreationDate="2010-11-30T14:52:28.107" UserId="685" Text="I actually remember hearing something about this a while back. I think you actually end up with a little over 3GB of space if you delete some demos that come with the system. Not sure I can come up with a link with proof though.&#xD;&#xA;&#xD;&#xA;Ahh, here is a link to the Amazon review mentioning you end up with about 3.2GB of flash space.&#xD;&#xA;&#xD;&#xA; http://www.amazon.com/review/R3IA7K9X9350RE/ref=cm_cr_dp_cmt?ie=UTF8&amp;ASIN=B003O6JKLC&amp;nodeID=468642" />
  <row Id="27778" PostHistoryTypeId="2" PostId="11826" RevisionGUID="0087b0ad-e8ad-4ef7-b1b9-d0763365ec06" CreationDate="2010-11-30T15:02:00.693" UserId="3778" Text="I recently got disconnected from a 1v1 quick match. I checked my match history and this game was never recorded. I was under the assumption that disconnects were counted as a loss. However, this doesn't seem to be the case.&#xD;&#xA;&#xD;&#xA;How are disconnects handled?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27779" PostHistoryTypeId="1" PostId="11826" RevisionGUID="0087b0ad-e8ad-4ef7-b1b9-d0763365ec06" CreationDate="2010-11-30T15:02:00.693" UserId="3778" Text="StarCraft 2 - How are disconnects handled?" />
  <row Id="27780" PostHistoryTypeId="3" PostId="11826" RevisionGUID="0087b0ad-e8ad-4ef7-b1b9-d0763365ec06" CreationDate="2010-11-30T15:02:00.693" UserId="3778" Text="&lt;starcraft-2&gt;" />
  <row Id="27781" PostHistoryTypeId="2" PostId="11827" RevisionGUID="e2c1e919-93b9-462c-a95e-ca439cdd7555" CreationDate="2010-11-30T15:16:36.527" UserId="10" Text="**Disconnecting means you lost the match.**&#xD;&#xA;&#xD;&#xA;But as @Juan commented, they don't appear on your match history instantaneously, so it may take some time to show up. Especially because your Battle.Net account didn't receive the end result directly after the match was ended, so it needs to look up what happened." />
  <row Id="27782" PostHistoryTypeId="2" PostId="11828" RevisionGUID="e0dae56e-73be-4be7-9fa6-55bd44d982a7" CreationDate="2010-11-30T15:22:56.207" UserId="4464" Text="For Christmas, a friend wants *The Beatles: Rock Band* for her Wii.&#xD;&#xA;&#xD;&#xA;I can't seem to find the Special Value Bundle for Wii for a reasonable price anywhere, but the PS3 and 360 versions are available for just $100-150.&#xD;&#xA;&#xD;&#xA;I was thinking of maybe buying a cheaper (and possibly older) Rock Band bundle for Wii to get the instruments and then just buying the *Beatles* software separately. What would be a good option for this? Is there another way I could accomplish this cheaper?&#xD;&#xA;&#xD;&#xA;Thanks in advance for your answers. You'll make someone's Christmas a very happy one." />
  <row Id="27783" PostHistoryTypeId="1" PostId="11828" RevisionGUID="e0dae56e-73be-4be7-9fa6-55bd44d982a7" CreationDate="2010-11-30T15:22:56.207" UserId="4464" Text="What's the cheapest way to buy The Beatles: Rock Band with instruments for Wii?" />
  <row Id="27784" PostHistoryTypeId="3" PostId="11828" RevisionGUID="e0dae56e-73be-4be7-9fa6-55bd44d982a7" CreationDate="2010-11-30T15:22:56.207" UserId="4464" Text="&lt;wii&gt;&lt;rock-band&gt;&lt;shop&gt;" />
  <row Id="27785" PostHistoryTypeId="2" PostId="11829" RevisionGUID="f65dbea5-385d-4a67-a244-df5171ca9056" CreationDate="2010-11-30T15:33:32.963" UserId="6431" UserDisplayName="Aardvark" Text="What you witnessed was modding.  Keep in mind, while you cannot control who runs the server there is always a host.  Players can use modded PS3's to force host and then exploit it using alterations to the game itself.  &#xD;&#xA;&#xD;&#xA;These can including flying, god mode and unlimited AC-130.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="27786" PostHistoryTypeId="2" PostId="11830" RevisionGUID="c032190a-6ef7-4eb8-b731-77778119d579" CreationDate="2010-11-30T15:34:21.357" UserId="23" Text="We have built a number of large rapid pulsers for Floor D of Fosco's server's community wiki.&#xD;&#xA;&#xD;&#xA;D, obviously, is for disco.&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;_Disco seen from the deejay's point of view, with two jukeboxes. I just wish there were more than two records._&#xD;&#xA;&#xD;&#xA;The soft lightning is done by a number of extended rapid pulsers. Basically, I took the basic structure of a rapid pulser and extended it sideways with further torches and powder. It works.&#xD;&#xA;&#xD;&#xA;![][2]&#xD;&#xA;_Close up of the underlying structure._&#xD;&#xA;&#xD;&#xA;The nice thing about this is that it can run indefinitely without any external input (originally, we were fiddling with carts). The bad thing about this is that it does even when unneeded, which causes light updates to lag elsewhere.&#xD;&#xA;&#xD;&#xA;A solution would be to put a sensor at the deejay's spot. When the deejay (or an heavy object) is in place, it's disco time. Otherwise, the pulsers should stop.&#xD;&#xA;&#xD;&#xA;(A nicer solution could be had if jukeboxes emitted power while they played songs. Alas...)&#xD;&#xA;&#xD;&#xA;How can we stop the pulsers?&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/Minecraft/Disco.png &quot;Disco!&quot;&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/Minecraft/Rapid%20pulsers.png" />
  <row Id="27787" PostHistoryTypeId="1" PostId="11830" RevisionGUID="c032190a-6ef7-4eb8-b731-77778119d579" CreationDate="2010-11-30T15:34:21.357" UserId="23" Text="How can you turn a rapid pulser on and off?" />
  <row Id="27788" PostHistoryTypeId="3" PostId="11830" RevisionGUID="c032190a-6ef7-4eb8-b731-77778119d579" CreationDate="2010-11-30T15:34:21.357" UserId="23" Text="&lt;minecraft&gt;&lt;redstone&gt;&lt;disco&gt;" />
  <row Id="27789" PostHistoryTypeId="2" PostId="11831" RevisionGUID="04a1bf9d-d3ad-46e9-8289-e23a1f7454f9" CreationDate="2010-11-30T15:38:34.330" UserId="6431" UserDisplayName="Aardvark" Text="Chances are good your HD cable is a culprit.  Are you using and HDMI, Red/Green/Blue cable or a standard Audio video cable?  These cables have different capabilities (1080p, 1080i, and 720 respectively).  You can also check system settings in your PS3 to verify that your resolution is set on the correct setting. &#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="27790" PostHistoryTypeId="2" PostId="11832" RevisionGUID="b779898a-2596-42d3-b6a0-77871a1e5eea" CreationDate="2010-11-30T15:39:48.073" UserId="4239" Text="If you go to xbox.com and login you should see your live profile picture displayed in the top right next to your name displayed in the top right-hand corner as seen below.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Depending on your browser, you can sometimes right click and save that image. Alternately, you can go to the following URL and find your profile picture:&#xD;&#xA;&#xD;&#xA;http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-l.png&#xD;&#xA;&#xD;&#xA;You should place your profile name where it says PROFILENAMEGOESHERE. For example, you can find mine at:&#xD;&#xA;&#xD;&#xA;http://avatar.xboxlive.com/avatar/Doozer%20Blake/avatarpic-l.png&#xD;&#xA;&#xD;&#xA;Some browser may replace any spaces or characters for you, but you may have to  replace any spaces in your username with a %20. You can also enter your name [here][2] and hit the Encode button to encode your username if it has any special characters in it.&#xD;&#xA;&#xD;&#xA;Some other optional images you can grab for your avatar:&#xD;&#xA;&#xD;&#xA; - a smaller version: &#xD;&#xA;   http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatarpic-s.png&#xD;&#xA; - and a picture of your full avatar&#xD;&#xA;   http://avatar.xboxlive.com/avatar/PROFILENAMEGOESHERE/avatar-body.png&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/6yi8E.png&#xD;&#xA;  [2]: http://meyerweb.com/eric/tools/dencoder/" />
  <row Id="27791" PostHistoryTypeId="5" PostId="11247" RevisionGUID="7a036705-6498-4317-86a9-4aedfb41e697" CreationDate="2010-11-30T15:52:06.427" UserId="2659" Comment="added 176 characters in body" Text="This is just a feature to ensure that downloaded files are not corrupt and is usually used to attempt and troubleshoot major glitches that could be caused by corrupt files. Are you having an issue? If so add more detail and I will attempt to update my answer with more information.&#xD;&#xA;&#xD;&#xA;EDIT: Try disabling UAC, I had an issue where Risen would not activate with the product key when UAC was enabled at even the 2nd to lowest level, had to disable it entirely." />
  <row Id="27792" PostHistoryTypeId="2" PostId="11833" RevisionGUID="7e08d0c6-1ad8-47ef-bba6-2f2ebbcd7a1e" CreationDate="2010-11-30T15:54:03.560" UserId="122" Text="Sometimes, when clicking the &quot;next turn&quot; button on a late turn, Civilization V freezes (and in the background Windows shows an error, so it actually crashes). When this happens it is reproducible - i.e. if it crashes when trying to go from turn 396 to 397, then when loading again turn 396 or 390 (from the autosave) or even earlier, it will still crash.&#xD;&#xA;&#xD;&#xA;Searching online shows this happens to other players as well, typically on late game turns in huge maps - but I was not able to find a solution. Does anyone know of a way to continue playing once this happens?" />
  <row Id="27793" PostHistoryTypeId="1" PostId="11833" RevisionGUID="7e08d0c6-1ad8-47ef-bba6-2f2ebbcd7a1e" CreationDate="2010-11-30T15:54:03.560" UserId="122" Text="Civilization V freeze / crash on &quot;next turn&quot;" />
  <row Id="27794" PostHistoryTypeId="3" PostId="11833" RevisionGUID="7e08d0c6-1ad8-47ef-bba6-2f2ebbcd7a1e" CreationDate="2010-11-30T15:54:03.560" UserId="122" Text="&lt;civilization-5&gt;&lt;bug&gt;&lt;troubleshooting&gt;" />
  <row Id="27795" PostHistoryTypeId="2" PostId="11834" RevisionGUID="64dd656a-4004-4cc6-adbf-c471f975c4e5" CreationDate="2010-11-30T15:54:23.750" UserId="102" Text="You have the order wrong.  It should be: `4 6 5 4 5 3 4`.&#xD;&#xA;&#xD;&#xA;If it helps number 4 is the one with red on it.&#xD;&#xA;&#xD;&#xA;The skull will appear on the light bridge (there is no other indicator) and you must finish the level to &quot;save&quot; it.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;There are some caveats:&#xD;&#xA;&#xD;&#xA; - Must play the level the whole way through (can't start from rally point)&#xD;&#xA; - Must be on Normal or harder&#xD;&#xA; - No, you can't try twice, if you screw up the order you have to restart the level." />
  <row Id="27796" PostHistoryTypeId="2" PostId="11835" RevisionGUID="717c6ff2-15ad-4e34-92dd-0c8ac8b574e3" CreationDate="2010-11-30T15:57:49.340" UserId="5151" Text="Does anyone know if there is a big difference between the 2D and 3D versions of Call of Duty: Black Ops multiplayer?  I was just curious if there are any advantages to playing in 3D (players are much easier to notice, determining distance from targets is easier, etc.)  I've been playing all of the new COD games, but don't have a 3D tv and was wondering if it's any better.&#xD;&#xA;&#xD;&#xA;Thanks in advance!" />
  <row Id="27797" PostHistoryTypeId="1" PostId="11835" RevisionGUID="717c6ff2-15ad-4e34-92dd-0c8ac8b574e3" CreationDate="2010-11-30T15:57:49.340" UserId="5151" Text="Are there any advantages to playing COD: Black Ops Multiplayer in 3D vs. 2D?" />
  <row Id="27798" PostHistoryTypeId="3" PostId="11835" RevisionGUID="717c6ff2-15ad-4e34-92dd-0c8ac8b574e3" CreationDate="2010-11-30T15:57:49.340" UserId="5151" Text="&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;&lt;3d&gt;" />
  <row Id="27799" PostHistoryTypeId="2" PostId="11836" RevisionGUID="2bcff950-81a9-43a9-b583-0807e3d0ef09" CreationDate="2010-11-30T16:15:02.607" UserId="4182" Text="I've tried it once at a computer store. Play 2D at home otherwise.&#xD;&#xA;&#xD;&#xA;Bullet flight mechanics are non-existent in this game, therefore the depth axis won't be of any use.&#xD;&#xA;&#xD;&#xA;Distant targets seem even fuzzier on 3D. You can't spot campers in the distance. And let's be realistic: there are a lot of campers out there in multiplayer.&#xD;&#xA;&#xD;&#xA;All in all it was an interesting experience for me, and I heard from the store owner, that some people felt dizzy 10 minutes into the game.&#xD;&#xA;&#xD;&#xA;I would suggest you to try it out and see it for yourself. It's a highly subjective experience.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27803" PostHistoryTypeId="2" PostId="11838" RevisionGUID="b4c93d53-b5fa-4dbc-be12-613c070af5a5" CreationDate="2010-11-30T16:16:05.237" UserId="3467" Text="Will I be able to switch between campaigns if I start a new one?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27804" PostHistoryTypeId="1" PostId="11838" RevisionGUID="b4c93d53-b5fa-4dbc-be12-613c070af5a5" CreationDate="2010-11-30T16:16:05.237" UserId="3467" Text="StarCraft2: Will I be able to switch between campaigns if I start a new one?" />
  <row Id="27805" PostHistoryTypeId="3" PostId="11838" RevisionGUID="b4c93d53-b5fa-4dbc-be12-613c070af5a5" CreationDate="2010-11-30T16:16:05.237" UserId="3467" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;restart&gt;" />
  <row Id="27809" PostHistoryTypeId="2" PostId="11839" RevisionGUID="8fe16723-6fa5-4bc5-972e-3e3e1a233246" CreationDate="2010-11-30T16:19:43.387" UserId="4578" Text="There's a save feature in the menu where you can save campaigns. I'm sure you could use that to switch between different campaigns you've started (though I haven't actually used it myself)." />
  <row Id="27810" PostHistoryTypeId="2" PostId="11840" RevisionGUID="bc2f5143-45c0-43dd-90d1-6cc95b076eaa" CreationDate="2010-11-30T16:20:31.250" UserId="4199" Text="After 10-15 mins kicking me with message about (pbuster 0 mins). downloaded last files manually - same problem. How to fix it?" />
  <row Id="27811" PostHistoryTypeId="1" PostId="11840" RevisionGUID="bc2f5143-45c0-43dd-90d1-6cc95b076eaa" CreationDate="2010-11-30T16:20:31.250" UserId="4199" Text="Bad Company 2 kicking with punkbuster error after last update" />
  <row Id="27812" PostHistoryTypeId="3" PostId="11840" RevisionGUID="bc2f5143-45c0-43dd-90d1-6cc95b076eaa" CreationDate="2010-11-30T16:20:31.250" UserId="4199" Text="&lt;bad-company-2&gt;" />
  <row Id="27813" PostHistoryTypeId="2" PostId="11841" RevisionGUID="1e182ede-5987-4ca2-8a97-e13312493b15" CreationDate="2010-11-30T16:22:27.160" UserId="274" Text="I re-subscribed to World Of Warcraft yesterday and have been playing on a level ~20 character with a friend. I've seen references in quests and dialogue to the defeat of the Lich King, and several prominent figures from Northrend like [Thassarian][1] hanging out in the Eastern Kingdoms.&#xD;&#xA;&#xD;&#xA;Has this progression in WoW's storyline had any effect on quests in Northrend? Will my level 20 gnome be unable to witness the betrayal at the Wrathgate and the assault/retaking of the Undercity? Does the Lich King no longer make cameo appearances during major quests? Or is the continent of Northrend surrounded by some kind of lore-protection bubble?&#xD;&#xA;&#xD;&#xA;(I'm kind of hoping it is, because man, that stuff was *cool*.)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Thassarian" />
  <row Id="27814" PostHistoryTypeId="1" PostId="11841" RevisionGUID="1e182ede-5987-4ca2-8a97-e13312493b15" CreationDate="2010-11-30T16:22:27.160" UserId="274" Text="Has the Cataclysm changed Northrend?" />
  <row Id="27815" PostHistoryTypeId="3" PostId="11841" RevisionGUID="1e182ede-5987-4ca2-8a97-e13312493b15" CreationDate="2010-11-30T16:22:27.160" UserId="274" Text="&lt;world-of-warcraft&gt;&lt;quests&gt;&lt;cataclysm&gt;&lt;lore&gt;&lt;wrath-of-the-lich-king&gt;" />
  <row Id="27817" PostHistoryTypeId="2" PostId="11843" RevisionGUID="29d15c05-6b23-4415-a554-5f7fff265298" CreationDate="2010-11-30T16:45:20.143" UserId="3467" Text="I would add one more mission order (from the same source as posted in another answer by Juan Manuel, probably it will be useful to somebody too):&#xD;&#xA;&#xD;&#xA; 1. Liberation Day - 2:23&#xD;&#xA; 2. The Outlaws - 3:41&#xD;&#xA; 3. Zero Hour - 20:09&#xD;&#xA; 4. Smash and Grab - 6:25&#xD;&#xA; 5. Devil's Playground - 9:58&#xD;&#xA; 6. Welcome to the Jungle - 9:45  &#xD;&#xA; 7. Great Train Robbery - 24:19    &#xD;&#xA; 8. Cutthroat - 10:02&#xD;&#xA; 9. Engine of Destruction - 22:05&#xD;&#xA; 10. Media Blitz - 14:51.&#xD;&#xA; 11. The Dig - 28:14&#xD;&#xA; 12. Moebius Factor - 8:46&#xD;&#xA; 13. The Evacuation - 24:56&#xD;&#xA; 14. Outbreak - 20:34&#xD;&#xA; 15. Supernova - 13:20&#xD;&#xA; 16. Maw of the Void - 13:47&#xD;&#xA; 17. Gates of Hell - 12:22&#xD;&#xA; 18. Shatter the Sky - 14:46&#xD;&#xA; 19. All-In - 30:08&#xD;&#xA;&#xD;&#xA;But, please note:&#xD;&#xA;&#xD;&#xA;&gt; Incorrect, Horner's missions are not pre-req'd. The only ones that are required are the Moebius ones. I'd also recommend doing Ariel's because Vikings are awesome. Thors are also very helpful for their stun on Kerrigan, so I'd also get them. That leaves Tosh's missions as fairly useless and skippable." />
  <row Id="27818" PostHistoryTypeId="2" PostId="11844" RevisionGUID="c59c14ba-a6f6-40ee-bc99-c4d2c626fb29" CreationDate="2010-11-30T16:47:12.047" UserId="122" Text="After some experimentation, I guess it was because the game was trying to show me too many things on the turn transition. What I did was to **change to strategic view** just before clicking &quot;next turn&quot;, then the transition was quick and I was able to reach the next turn without crashing. I then changed back from strategic to normal view.&#xD;&#xA;&#xD;&#xA;I didn't have to do it in subsequent turns, passing that turn everything seemed to go back to normal." />
  <row Id="27819" PostHistoryTypeId="2" PostId="11845" RevisionGUID="905e199d-fe9c-4682-8124-efb0145cac76" CreationDate="2010-11-30T16:47:37.053" UserId="3129" Text="For the most part, Northrend and Outland are unchanged. What changes do exist, primarily are there to push players back to the old world at level 80 - i.e. the portals to the various faction capitals have been removed from Dalaran, replaced by a full slate of class trainers and an Auctioneer.&#xD;&#xA;&#xD;&#xA;In general, WoW tends to play somewhat fast and loose with it's timeline and always has - the only real rule of thumb is that, for the most part, higher level content is chronologically later -  but the Cataclysm breaks this rule somewhat as the 1-60 world now takes place some 5 years *after* the events of Wrath of the Lich King. Essentially, once you hit level 70, you go back in time for a little while to check out The Story So Far before rejoining the rest of the world at 80.&#xD;&#xA;&#xD;&#xA;The most dramatic 'lore' change to Northrend is that the loading screen no longer depicts Arthas, but rather [his replacement.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10708/the-new-lich-king" />
  <row Id="27820" PostHistoryTypeId="2" PostId="11846" RevisionGUID="3f684449-4c48-4453-be27-4cf6d9b28c77" CreationDate="2010-11-30T16:57:03.447" UserId="2339" Text="This is probably more relevant for Protoss and Terran players, and a similar Zerg question can be found [here][1].&#xD;&#xA;&#xD;&#xA;Obviously each build order is different, but you never see build orders which take you past 40-50 supply (and that's on the high side already). For instance, how long should you sit on 2-gates or 3-barracks prior to adding new ones when your build order is &quot;2-gate&quot; or &quot;3-Rax&quot; respectively?  &#xD;&#xA;&#xD;&#xA;In my own games I find that although I can execute the openers well, once I get out past 40-50 supply, I find myself adding more Gates or Robotics Facilities, because I want to get more units **now**, but I often wonder if sitting on 2-gates (just as an example) longer would result in a larger army and a stronger push because I would have more minerals/gas for units.&#xD;&#xA;&#xD;&#xA;So, certainly unit composition being produced will have a significant effect, but what is the average number of Tier 1/Tier 2/Tier 3 buildings each base can support with saturated mineral/gas lines, and what is an indicator that I have too few of any of the tier 1/tier 2/tier 3 buildings and should add more when transitioning past the standard race specific build orders?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8958/whats-a-good-way-to-judge-the-number-of-hatcheries-that-i-should-have-at-any-poi" />
  <row Id="27821" PostHistoryTypeId="1" PostId="11846" RevisionGUID="3f684449-4c48-4453-be27-4cf6d9b28c77" CreationDate="2010-11-30T16:57:03.447" UserId="2339" Text="Build orders: What is the timeline &amp; how much can each base support?" />
  <row Id="27822" PostHistoryTypeId="3" PostId="11846" RevisionGUID="3f684449-4c48-4453-be27-4cf6d9b28c77" CreationDate="2010-11-30T16:57:03.447" UserId="2339" Text="&lt;starcraft-2&gt;&lt;protoss&gt;&lt;build-order&gt;&lt;terran&gt;" />
  <row Id="27823" PostHistoryTypeId="5" PostId="11845" RevisionGUID="db85c0fe-203c-4934-a6bc-4773a560b404" CreationDate="2010-11-30T16:58:13.607" UserId="3129" Comment="edited body" Text="For the most part, Northrend and Outland are unchanged. What changes do exist, primarily are there to push players back to the old world at level 80 - i.e. the portals to the various faction capitals have been removed from Dalaran, replaced by a full slate of class trainers and an Auctioneer.&#xD;&#xA;&#xD;&#xA;In general, WoW tends to play somewhat fast and loose with it's timeline and always has - the only real rule of thumb is that, for the most part, higher level content is chronologically later -  but the Cataclysm breaks this rule somewhat as the 1-60 world now takes place some 5 years *after* the events of Wrath of the Lich King. Essentially, once you hit level 60, you go back in time for a little while to check out The Story So Far before rejoining the rest of the world at 80.&#xD;&#xA;&#xD;&#xA;The most dramatic 'lore' change to Northrend is that the loading screen no longer depicts Arthas, but rather [his replacement.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10708/the-new-lich-king" />
  <row Id="27824" PostHistoryTypeId="2" PostId="11847" RevisionGUID="467fe0af-dab9-41b9-811f-3f7174cfa1c8" CreationDate="2010-11-30T16:59:14.213" UserId="2643" Text="I remember seeing a picture several years ago of &quot;The World's Tallest Console&quot;.  It consisted of the first generation Sega Genesis and Sega CD, the 32X, the Game Genie,Sonic and Knuckles, with Sonic 3 plugged into it.  &#xD;&#xA;&#xD;&#xA;I was checking to see if anyone has that picture or the ability to recreate it?&#xD;&#xA;&#xD;&#xA;Bonus points if you can think of a taller one.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="27825" PostHistoryTypeId="1" PostId="11847" RevisionGUID="467fe0af-dab9-41b9-811f-3f7174cfa1c8" CreationDate="2010-11-30T16:59:14.213" UserId="2643" Text="Worlds Tallest Console" />
  <row Id="27826" PostHistoryTypeId="3" PostId="11847" RevisionGUID="467fe0af-dab9-41b9-811f-3f7174cfa1c8" CreationDate="2010-11-30T16:59:14.213" UserId="2643" Text="&lt;retro-gaming&gt;&lt;consoles&gt;" />
  <row Id="27827" PostHistoryTypeId="5" PostId="11844" RevisionGUID="62f47c8e-8d71-493c-bc2b-450522340c2c" CreationDate="2010-11-30T17:03:36.793" UserId="122" Comment="added 23 characters in body" Text="After some experimentation, I guessed it was because the game was trying to show me too many things on the turn transition - so what I did was to **change to strategic view** (&lt;kbd&gt;F10&lt;/kbd&gt;) just before clicking &quot;next turn&quot;, then the transition was quick and I was able to reach the next turn without crashing. I then changed back from strategic to normal view.&#xD;&#xA;&#xD;&#xA;I didn't have to do it in subsequent turns, passing that turn everything seemed to go back to normal." />
  <row Id="27828" PostHistoryTypeId="2" PostId="11848" RevisionGUID="43429270-162a-4b63-bfbd-5625b9eddc89" CreationDate="2010-11-30T17:03:50.103" UserId="14" Text="Have you seen [this wiki][1]?&#xD;&#xA;&#xD;&#xA;There is a ton of information that you might find useful.  &#xD;&#xA;Most of the build orders listed there explain the goal, and how to transition to different tech trees, among other things.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Category:Build_Orders" />
  <row Id="27829" PostHistoryTypeId="2" PostId="11849" RevisionGUID="164d8557-9cd3-4301-a9d5-469a056ca8d6" CreationDate="2010-11-30T17:12:18.010" UserId="14" Text="I always thought that if you cancelled a building while it's being built, you got all your mineral back, but [I read][1] that the extractor trick for zerg costs 6 minerals when you cancel it.&#xD;&#xA;&#xD;&#xA;Does this apply to all buildings/races? How is that fee calculated?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Extractor_Trick" />
  <row Id="27830" PostHistoryTypeId="1" PostId="11849" RevisionGUID="164d8557-9cd3-4301-a9d5-469a056ca8d6" CreationDate="2010-11-30T17:12:18.010" UserId="14" Text="Is there a fee for cancelling a building?" />
  <row Id="27831" PostHistoryTypeId="3" PostId="11849" RevisionGUID="164d8557-9cd3-4301-a9d5-469a056ca8d6" CreationDate="2010-11-30T17:12:18.010" UserId="14" Text="&lt;starcraft-2&gt;&lt;minerals&gt;&lt;buildings&gt;" />
  <row Id="27832" PostHistoryTypeId="2" PostId="11850" RevisionGUID="d1877000-4ccd-4ce6-87bb-c15fc528851e" CreationDate="2010-11-30T17:14:31.997" UserId="3467" Text="If I restart a campaign I will still have all my achievements. But as far as I understood, I won't see completed missions time if I restart a campaign?&#xD;&#xA;&#xD;&#xA;Is this true?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="27833" PostHistoryTypeId="1" PostId="11850" RevisionGUID="d1877000-4ccd-4ce6-87bb-c15fc528851e" CreationDate="2010-11-30T17:14:31.997" UserId="3467" Text="StarCraft2: Is it true that I won't see completed missions time if I restart a campaign?" />
  <row Id="27834" PostHistoryTypeId="3" PostId="11850" RevisionGUID="d1877000-4ccd-4ce6-87bb-c15fc528851e" CreationDate="2010-11-30T17:14:31.997" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;&lt;restart&gt;" />
  <row Id="27835" PostHistoryTypeId="2" PostId="11851" RevisionGUID="5e25f004-c57c-4e9a-aeb7-e7829d4cfe4e" CreationDate="2010-11-30T17:15:27.627" UserId="102" Text="So there is no good answer to this question, or it would already appear in the larger build order questions on this site.  Unlike the early game (which is well defined) mid to late game doesn't have an easy answer, and anyone who gives you a BO past 20 is a snake oil sales man.&#xD;&#xA;&#xD;&#xA;Even in the Zerg question you linked the answer was: `What ever feels best`.&#xD;&#xA;&#xD;&#xA;Let's look at some of the basic Protoss builds and how they progress:&#xD;&#xA;&#xD;&#xA;__4 Gate__&#xD;&#xA;&#xD;&#xA;Usually this build is very all-in, and you're banking on winning early.  However, if you do enough economic damage with a 4 Gate, but don't win you can still be at an advantage.  At this point if you pressure more you're going to end up against a higher tech opposing force and probably lose, so you can expand here and maybe add on a Robo or two more Gateways.&#xD;&#xA;&#xD;&#xA;__3 Gate__&#xD;&#xA;&#xD;&#xA;One of the great things people like to do with 3 Gate is provide pressure so that they can expand.  This sets them up with a nice little force as they transition into the mid game.  Once expanding there are some people who like to progress to 5 Gate + Robo, or 3 Gate + Double Robo, or even (recently) 3 Gate + Double Starport.  There is even a nice 4 Gate + Robo to provide pressure so that Protoss can take a third expansion.&#xD;&#xA;&#xD;&#xA;You probably notice a number of trends between these two builds, even though I picked two builds that could not be more different there were a number of important ideas:&#xD;&#xA;&#xD;&#xA; - Your Production must be proportional to your Income.  If you have less production than your income you need to have a plan for it (eg. setting up to expand).  If you have more production than your income you need to be aggressive&#xD;&#xA; - Don't over commit.  When you're ahead, your number 1 priority should be to get more ahead (ie. expand)&#xD;&#xA; - While you always need to tech (ie. Red Queen Hypothesis) teching takes time, so don't forget that in your calculations.&#xD;&#xA;&#xD;&#xA;Now you'll notice that a lot of what's being discussed is Income vs Production and there are a couple tools you can use to help you out:&#xD;&#xA;&#xD;&#xA; - [Protoss Calculator][1]&#xD;&#xA; - [Terran Calculator][2]&#xD;&#xA; - [Zerg Calculator][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;__Remember__: To get good at Starcraft you need to get good at Execution and Decision Making, not get good at following a road map.&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2calc.org/unit_production/protoss.php&#xD;&#xA;  [2]: http://sc2calc.org/unit_production/terran.php&#xD;&#xA;  [3]: http://sc2calc.org/unit_production/zerg.php" />
  <row Id="27836" PostHistoryTypeId="2" PostId="11852" RevisionGUID="e901c0b2-6f3d-4d14-a73e-9402ad81d944" CreationDate="2010-11-30T17:17:32.177" UserId="122" Text="You get 75% back of the cost, minerals and gas.&#xD;&#xA;&#xD;&#xA;An extracter cost 25 minerals, 25% is 6 (after rounding), so that's what you lose for canceling it.&#xD;&#xA;&#xD;&#xA;Notice that this only applies to buildings - canceling a unit or an upgrade gives back the full amount of minerals and gas spent." />
  <row Id="27837" PostHistoryTypeId="5" PostId="11852" RevisionGUID="daf77dff-da8a-4474-a389-f0534df3901c" CreationDate="2010-11-30T17:23:57.617" UserId="122" Comment="Clarification." Text="You get 75% back of the cost, minerals and gas. So if you cancel a building that costs 200 minerals and 100 gas, you'll get back 150 minerals and 75 gas.&#xD;&#xA;&#xD;&#xA;An extracter cost 25 minerals, 25% of it is 6 (after rounding), so that's what you lose for canceling it.&#xD;&#xA;&#xD;&#xA;Notice that this only applies to buildings - canceling a unit or an upgrade gives back the full amount of minerals and gas spent." />
  <row Id="27838" PostHistoryTypeId="2" PostId="11853" RevisionGUID="375fbd7a-6e2a-4c5e-9f02-a2541695a12d" CreationDate="2010-11-30T17:26:28.910" UserId="4012" Text="There is a bit about [pulses](http://www.minecraftwiki.net/wiki/Circuit#Pulse_Generators) on the Minecraft Wiki is that what you want? Again I cant tell from the pictures" />
  <row Id="27839" PostHistoryTypeId="2" PostId="11854" RevisionGUID="6d05eec6-5f75-415a-88e0-e8b71d8ba149" CreationDate="2010-11-30T17:38:58.337" UserId="2285" Text="Yes it's true, in the new campaign you will NOT see old missions.&#xD;&#xA;&#xD;&#xA;You CAN see old missions ONLY if you load an OLD game, so load up an old save (auto-save of OLD) and then you can play old missions." />
  <row Id="27840" PostHistoryTypeId="6" PostId="11830" RevisionGUID="7b8ccaa0-0128-416c-91c6-4f4b7d6229d6" CreationDate="2010-11-30T17:44:59.070" UserId="23" Comment="-joke" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="27841" PostHistoryTypeId="5" PostId="11854" RevisionGUID="00c309de-1522-4682-a7e0-cd7143a9c9cc" CreationDate="2010-11-30T17:45:26.820" UserId="2285" Comment="added 167 characters in body" Text="Yes it's true, in the new campaign you will NOT see old missions.&#xD;&#xA;&#xD;&#xA;You CAN see old missions ONLY if you load an OLD game, so load up an old save (auto-save of OLD) and then you can play old missions.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;If you don't save the new campaign and load the old campaign, the new one will be lost, but there should be an autosave created on creation/first play iirc." />
  <row Id="27842" PostHistoryTypeId="2" PostId="11855" RevisionGUID="10b967a3-24f5-4dd1-9923-35af0c0fd73a" CreationDate="2010-11-30T17:54:41.557" UserId="2578" Text="Just connect a switch to one of the wires.  This will cause the wire to function as an [OR gate][1], so the clock *(or &quot;pulsar&quot;, as you call it)* will only oscillate when the switch is off.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/images/c/cf/StandardLogicGates.png" />
  <row Id="27843" PostHistoryTypeId="5" PostId="11830" RevisionGUID="b401d38b-6e04-47c9-8dcc-d8d05e65ba80" CreationDate="2010-11-30T17:56:31.037" UserId="122" Comment="Changed to brightened images. Original images still in post source.; deleted 38 characters in body" Text="We have built a number of large rapid pulsers for Floor D of Fosco's server's community wiki.&#xD;&#xA;&#xD;&#xA;D, obviously, is for disco.&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;_Disco seen from the deejay's point of view, with two jukeboxes. I just wish there were more than two records._&#xD;&#xA;&#xD;&#xA;The soft lightning is done by a number of extended rapid pulsers. Basically, I took the basic structure of a rapid pulser and extended it sideways with further torches and powder. It works.&#xD;&#xA;&#xD;&#xA;![][3]&#xD;&#xA;_Close up of the underlying structure._&#xD;&#xA;&#xD;&#xA;The nice thing about this is that it can run indefinitely without any external input (originally, we were fiddling with carts). The bad thing about this is that it does even when unneeded, which causes light updates to lag elsewhere.&#xD;&#xA;&#xD;&#xA;A solution would be to put a sensor at the deejay's spot. When the deejay (or an heavy object) is in place, it's disco time. Otherwise, the pulsers should stop.&#xD;&#xA;&#xD;&#xA;(A nicer solution could be had if jukeboxes emitted power while they played songs. Alas...)&#xD;&#xA;&#xD;&#xA;How can we stop the pulsers?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4fZD7.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/Minecraft/Disco.png &quot;Disco!&quot;&#xD;&#xA;  [3]: http://i.imgur.com/NyVz2.png&#xD;&#xA;  [4]: http://dl.dropbox.com/u/1164414/Minecraft/Rapid%20pulsers.png" />
  <row Id="27844" PostHistoryTypeId="2" PostId="11856" RevisionGUID="33079f92-615e-4d07-a139-f7ffc59cd61e" CreationDate="2010-11-30T18:12:20.660" UserId="4239" Text="You mean this?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Source:&#xD;&#xA;http://www.flickr.com/photos/98262177@N00/46286043/&#xD;&#xA;&#xD;&#xA;Or, there's another here: http://www.whipassgaming.com/images/weekend/carttowerkeyboardg.jpg&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/t2Utm.jpg" />
  <row Id="27845" PostHistoryTypeId="2" PostId="11857" RevisionGUID="4d3b67c8-0048-4147-8cae-0fd5abaf5b56" CreationDate="2010-11-30T18:17:25.390" UserId="685" Text="I know the Battle for the Undercity was removed from the game. Not sure about other questlines that may have been altered.&#xD;&#xA;&#xD;&#xA; http://forums.worldofwarcraft.com/thread.html?topicId=26399150318&amp;sid=2000&amp;pageNo=1" />
  <row Id="27846" PostHistoryTypeId="12" PostId="11853" RevisionGUID="bb6c53c5-d354-4db0-b092-799988a3f5e3" CreationDate="2010-11-30T18:22:36.443" UserId="4012" Text="[{&quot;Id&quot;:4012,&quot;DisplayName&quot;:&quot;Ronan Forman&quot;}]" />
  <row Id="27847" PostHistoryTypeId="5" PostId="11836" RevisionGUID="6c708b12-16b4-4baf-8793-0ef648d3e765" CreationDate="2010-11-30T18:23:39.160" UserId="4182" Comment="added 89 characters in body; added 47 characters in body" Text="I've tried it once at a computer store. Play 2D at home otherwise.&#xD;&#xA;&#xD;&#xA;Bullet flight mechanics are non-existent in this game, therefore the depth axis won't be of any use.&#xD;&#xA;&#xD;&#xA;Distant targets seem even fuzzier on 3D. You can't spot campers in the distance. And let's be realistic: there are a lot of campers out there in multiplayer.&#xD;&#xA;I must say I do pretty fine on judging the distance to make a grenade shot from afar. 2D is definitely the better way of doing this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;All in all it was an interesting experience for me, and I heard from the store owner, that some people felt dizzy 10 minutes into the game.&#xD;&#xA;&#xD;&#xA;I would suggest you to try it out and see it for yourself. It's a highly subjective experience.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27848" PostHistoryTypeId="5" PostId="11853" RevisionGUID="37399b3b-9b6d-48b5-bdfb-01a71ad141d9" CreationDate="2010-11-30T18:31:47.480" UserId="4012" Comment="Correct Answer" Text="You can use this, I have tested it.&#xD;&#xA;&#xD;&#xA;![Switch-activated pulser][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/K5IMw.gif" />
  <row Id="27849" PostHistoryTypeId="13" PostId="11853" RevisionGUID="a5887177-1cb2-4997-99be-bea9fec2ec97" CreationDate="2010-11-30T18:32:00.460" UserId="4012" Text="[{&quot;Id&quot;:4012,&quot;DisplayName&quot;:&quot;Ronan Forman&quot;}]" />
  <row Id="27850" PostHistoryTypeId="2" PostId="11858" RevisionGUID="1ce0fc61-7231-464b-a144-f9249fb97244" CreationDate="2010-11-30T18:38:30.487" UserId="2974" Text="By and large it hasn't changed.  Blizzard reps have said in an interview that they would have liked to have updated Outland and Northrend as well, but they simply didn't have time.&#xD;&#xA;&#xD;&#xA;I seem to recall they did say that they would likely be updated, although not as much as the old world was, in a later expansion.&#xD;&#xA;&#xD;&#xA;Note: I can't find said interview right now." />
  <row Id="27852" PostHistoryTypeId="5" PostId="11853" RevisionGUID="3910adfd-a35b-41ef-8747-ca3e1ad1197a" CreationDate="2010-11-30T18:52:24.063" UserId="4012" Comment="clarification" Text="You can use this, I have tested it.&#xD;&#xA;&#xD;&#xA;![Switch-activated pulser][1]&#xD;&#xA;&#xD;&#xA;grey dot = switch&#xD;&#xA;&#xD;&#xA;red dot = torch&#xD;&#xA;&#xD;&#xA;yellow square = block&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/K5IMw.gif" />
  <row Id="27853" PostHistoryTypeId="2" PostId="11859" RevisionGUID="d9a132cf-1213-41f7-a18b-7d5e51c26104" CreationDate="2010-11-30T18:57:44.730" UserId="320" Text="I got Aliens vs Predator last night and played single player for a while and nearly had a heart attack, so I moved to multiplayer.  I was disappointed to find that I could only play as human.  Is there something that I have to do in order to unlock either Alien or Predator teams or will it unlock automatically after a while." />
  <row Id="27854" PostHistoryTypeId="1" PostId="11859" RevisionGUID="d9a132cf-1213-41f7-a18b-7d5e51c26104" CreationDate="2010-11-30T18:57:44.730" UserId="320" Text="In Aliens Vs Predator, how can you play as an Alien or Predator in Multiplayer?" />
  <row Id="27855" PostHistoryTypeId="3" PostId="11859" RevisionGUID="d9a132cf-1213-41f7-a18b-7d5e51c26104" CreationDate="2010-11-30T18:57:44.730" UserId="320" Text="&lt;aliens-vs-predator&gt;" />
  <row Id="27856" PostHistoryTypeId="2" PostId="11860" RevisionGUID="f30e0048-12e1-47ca-be91-ff30444d56f5" CreationDate="2010-11-30T19:01:41.480" UserId="3641" Text="The most powerful weapon in the original Crono Trigger was the Rainbow Sword, which I've already gotten. However, I've seen suggestions around the net that the DS version has something even better in the Lost Sanctum. I've completed all of the LS quests (annoying as hell though they are), and got the Icewyrm... but the Icewyrm is still less powerful than the Rainbow. In there something else that I'm missing?" />
  <row Id="27857" PostHistoryTypeId="1" PostId="11860" RevisionGUID="f30e0048-12e1-47ca-be91-ff30444d56f5" CreationDate="2010-11-30T19:01:41.480" UserId="3641" Text="What's the most powerful sword in Chrono Trigger DS?" />
  <row Id="27858" PostHistoryTypeId="3" PostId="11860" RevisionGUID="f30e0048-12e1-47ca-be91-ff30444d56f5" CreationDate="2010-11-30T19:01:41.480" UserId="3641" Text="&lt;ds&gt;&lt;items&gt;&lt;crono-trigger&gt;" />
  <row Id="27859" PostHistoryTypeId="5" PostId="11860" RevisionGUID="c9b11302-c334-4b3a-89ee-c072044d3fba" CreationDate="2010-11-30T19:03:46.290" UserId="85" Comment="Tag fix, mostly. ♪" Text="The most powerful weapon in the original Chrono Trigger was the Rainbow Sword, which I've already gotten. However, I've seen suggestions around the net that the DS version has something even better in the Lost Sanctum. I've completed all of the LS quests (annoying as hell though they are), and got the Icewyrm... but the Icewyrm is still less powerful than the Rainbow. Is there something else that I'm missing?" />
  <row Id="27860" PostHistoryTypeId="6" PostId="11860" RevisionGUID="c9b11302-c334-4b3a-89ee-c072044d3fba" CreationDate="2010-11-30T19:03:46.290" UserId="85" Comment="Tag fix, mostly. ♪" Text="&lt;ds&gt;&lt;items&gt;&lt;chrono-trigger&gt;" />
  <row Id="27861" PostHistoryTypeId="5" PostId="6723" RevisionGUID="7b78da56-27f7-44da-b578-469a34bd2354" CreationDate="2010-11-30T19:04:12.857" UserId="3129" Comment="Switched from WoWWiki to WoWPedia." Text="There have been two major content pushes in roughly the past year, I'll cover them separately. I also won't bother going into the various mechanics changes or new raid content introduced, as you don't sound interested in those. I will note however that the quality of gear obtainable via badges has increased significantly with the introduction of new content.&#xD;&#xA;&#xD;&#xA;## [Patch 3.2, Call of the Crusade][1] ##&#xD;&#xA;This patch added one new 5 man instance, [the Trial of the Champion][2], with both normal and Heroic modes. Both modes drop epic items, with Normal mode dropping Epics on par with those found in Naxxramas-10 and other Heroic 5-mans (including some extremely desirable trinkets), and Heroic dropping gear on par with Ulduar-10.&#xD;&#xA;&#xD;&#xA;In addition, 3.2 saw the expansion of the Argent Tournament, the daily-quest hub in northeastern Icecrown, with a new daily quests, new rewards, and a new quest chain.&#xD;&#xA;&#xD;&#xA;Finally, 3.2 saw the introduction of a new Battleground in [Isle of Conquest][3], which brings siege-engine and vehicle gameplay to a 40v40 map ala Alterac Valley.&#xD;&#xA;&#xD;&#xA;## [Patch 3.3, Fall of the Lich King][4] ##&#xD;&#xA;The primary content introduction in patch 3.3 was the new 5 man instances at Icecrown Citadel, [The Frozen Halls][5]. There are three of them, which are designed to be completed roughly in order (in fact, the portal at the end of each leads into the next instance in the series, and to enter any but the first directly, you must be 'attuned' by completing all three. These instances drop Ulduar-10 quality gear on Normal mode, and on Heroic, drop gear on par with ToC-10 (A new raid released while you were away) -  the best items available in any 5 man, outside of gear bought with badges.&#xD;&#xA;&#xD;&#xA;The other **major** change in 3.3 however, is the introduction of the [Dungeon Finder][6]. Replacing the old LFG tool, the Dungeon Finder allows you to select the instance you'd like to run (or you can select to run a random one for additional rewards!), and the roles you're able to fill (tank, healing, or DPS), and within minutes, will pair you off with like minded players for a quick run through any 5 man. You can queue as a partial group as well, so you and your wife can queue together, and the game will automatically find 3 other players to finish out your group for any dungeon you'd like to run. Especially if one of you is capable of tanking, you'll find the queues to be phenomenally fast and convenient - no more spamming trade trying to find one more to run an instance!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Patch_3.2.0&#xD;&#xA;  [2]: http://www.wowpedia.org/Trial_of_the_Crusader&#xD;&#xA;  [3]: http://www.wowpedia.org/Isle_of_Conquest&#xD;&#xA;  [4]: http://www.wowpedia.org/Patch_3.3.0&#xD;&#xA;  [5]: http://www.wowpedia.org/Frozen_Halls&#xD;&#xA;  [6]: http://www.wowpedia.org/Dungeon_Finder" />
  <row Id="27862" PostHistoryTypeId="5" PostId="11841" RevisionGUID="8ddb2af7-88b6-44c8-9e94-1d9fb223d3c9" CreationDate="2010-11-30T19:09:10.870" UserId="3129" Comment="Changed WoWWiki link to WoWpedia. It has fewer broken links and less annoying ads." Text="I re-subscribed to World Of Warcraft yesterday and have been playing on a level ~20 character with a friend. I've seen references in quests and dialogue to the defeat of the Lich King, and several prominent figures from Northrend like [Thassarian][1] hanging out in the Eastern Kingdoms.&#xD;&#xA;&#xD;&#xA;Has this progression in WoW's storyline had any effect on quests in Northrend? Will my level 20 gnome be unable to witness the betrayal at the Wrathgate and the assault/retaking of the Undercity? Does the Lich King no longer make cameo appearances during major quests? Or is the continent of Northrend surrounded by some kind of lore-protection bubble?&#xD;&#xA;&#xD;&#xA;(I'm kind of hoping it is, because man, that stuff was *cool*.)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Thassarian" />
  <row Id="27863" PostHistoryTypeId="2" PostId="11861" RevisionGUID="f7804c16-4091-41fb-86c9-ad227fb8ce00" CreationDate="2010-11-30T19:26:11.970" UserId="3129" Text="Technically speaking, that'd be the Dreamseeker. Obtained after defeating the Dream Devourer, it boasts an attack power of 240 (to Rainbows 220), and crit rate of 90% (Rainbow's crit chance is 70%). In order to obtain it, you'll need to defeat the Dream Devourer, let the credits roll, and create a new save file. When you start your next New Game+, Chrono will have the weapon.&#xD;&#xA;&#xD;&#xA;Practically however, since Attack Power caps at 255, you may find other weapons with different effects to be more desirable once you're at a level of power at which you can acquire the Dreamseeker in the first place." />
  <row Id="27864" PostHistoryTypeId="2" PostId="11862" RevisionGUID="76528dd5-0cb4-42f9-8ccc-fec28779314b" CreationDate="2010-11-30T19:33:56.347" UserId="107" Text="Is Vietnam addon for Bad Company 2 will be a remake of an original Battlefield: Vietnam game (similar to how BF 1943 was to BF 1942), or it's a completely different game? If it's a remake then what features will be carried over?" />
  <row Id="27865" PostHistoryTypeId="1" PostId="11862" RevisionGUID="76528dd5-0cb4-42f9-8ccc-fec28779314b" CreationDate="2010-11-30T19:33:56.347" UserId="107" Text="Is Vietnam addon for Bad Company 2 a remake of an old BF: Vietnam game?" />
  <row Id="27866" PostHistoryTypeId="3" PostId="11862" RevisionGUID="76528dd5-0cb4-42f9-8ccc-fec28779314b" CreationDate="2010-11-30T19:33:56.347" UserId="107" Text="&lt;bad-company-2&gt;&lt;bad-company-2-vietnam&gt;" />
  <row Id="27867" PostHistoryTypeId="2" PostId="11863" RevisionGUID="18669a42-5797-43c5-aff8-24e1bad71140" CreationDate="2010-11-30T19:51:59.220" UserId="5192" Text="I recently pyrchased Rock Band 3 and would like to upgrade my old Rock Band 1 drums.  Is there any difference between the base drum kit for RB2 and RB3?  I know RB3 has a new cymbal kit but I cannot find any information on whether inprovements have been made to the core.  It would be cheaper for me to buy used RB2 drums and the RB3 cymbals so I want to know how viable this route is.   Will they work on full pro mode in RB3?" />
  <row Id="27868" PostHistoryTypeId="1" PostId="11863" RevisionGUID="18669a42-5797-43c5-aff8-24e1bad71140" CreationDate="2010-11-30T19:51:59.220" UserId="5192" Text="Rock Band Drum Versions" />
  <row Id="27869" PostHistoryTypeId="3" PostId="11863" RevisionGUID="18669a42-5797-43c5-aff8-24e1bad71140" CreationDate="2010-11-30T19:51:59.220" UserId="5192" Text="&lt;rock-band&gt;&lt;drums&gt;&lt;rhythm-game&gt;" />
  <row Id="27870" PostHistoryTypeId="6" PostId="11814" RevisionGUID="d715b735-ff11-4c3a-9631-e5ae87c4934c" CreationDate="2010-11-30T19:53:37.793" UserId="5124" Comment="edited tags" Text="&lt;pc&gt;&lt;xbox-live&gt;&lt;xbox-live-profile&gt;" />
  <row Id="27871" PostHistoryTypeId="2" PostId="11864" RevisionGUID="cfd653c8-65a3-4720-be31-7b645d120212" CreationDate="2010-11-30T19:59:20.643" UserId="5193" Text="I have one on each side of my door for quick in/out of my house, and if they can activate pressure plates then I'm most likely doomed." />
  <row Id="27872" PostHistoryTypeId="1" PostId="11864" RevisionGUID="cfd653c8-65a3-4720-be31-7b645d120212" CreationDate="2010-11-30T19:59:20.643" UserId="5193" Text="Can mobs activate pressure plates?" />
  <row Id="27873" PostHistoryTypeId="3" PostId="11864" RevisionGUID="cfd653c8-65a3-4720-be31-7b645d120212" CreationDate="2010-11-30T19:59:20.643" UserId="5193" Text="&lt;minecraft&gt;" />
  <row Id="27874" PostHistoryTypeId="2" PostId="11865" RevisionGUID="d151fc3f-1d57-48a6-9188-ecb7b32488be" CreationDate="2010-11-30T20:06:24.650" UserId="3015" Text="You should probably get those changed out for safety reasons. According to [this][1] mobs can currently activate pressure plates.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Pressure_Plate" />
  <row Id="27875" PostHistoryTypeId="2" PostId="11866" RevisionGUID="34d9178e-818d-44e6-ad36-a73723c50fdd" CreationDate="2010-11-30T20:07:01.373" UserId="4393" Text="Yes, they can, which makes them fun to set up traps. [Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Pressure_Plate" />
  <row Id="27876" PostHistoryTypeId="2" PostId="11867" RevisionGUID="32fe8aca-2185-468b-ba84-4dd57f2542e3" CreationDate="2010-11-30T20:09:19.797" UserId="2365" Text="I would **STRONGLY** recommend buying an [Ion drum set][1]. I don't know about RB2 or RB3 drum sets, but the experience I've had with other (RB1, GH: World Tour, GH5) is that they break, they don't last long, and they have a really hard time registering hits. I've had my ion drum set for almost 2 years now, and never had a problem with it. Also, it's compatible with all Guitar Heros and all Rock Bands, so that's a big plus. Although in Guitar Heros you only get 4 drums instead of 5.&#xD;&#xA;&#xD;&#xA;Anyway, as I said, I would STRONGLY recommend the Ion drum set =).&#xD;&#xA;&#xD;&#xA;Ah and it will work in pro mode for RB3 too.&#xD;&#xA;&#xD;&#xA;  [1]: http://ionaudio.com/ied07" />
  <row Id="27877" PostHistoryTypeId="5" PostId="11863" RevisionGUID="28c0188a-f553-4184-8850-ae136d700013" CreationDate="2010-11-30T20:31:03.167" UserId="5192" Comment="Typo" Text="I recently purchased Rock Band 3 and would like to upgrade my old Rock Band 1 drums.  Is there any difference between the base drum kit for RB2 and RB3?  I know RB3 has a new cymbal kit but I cannot find any information on whether inprovements have been made to the core.  It would be cheaper for me to buy used RB2 drums and the RB3 cymbals so I want to know how viable this route is.   Will they work on full pro mode in RB3?" />
  <row Id="27878" PostHistoryTypeId="2" PostId="11868" RevisionGUID="420ef3b6-d60b-4e89-b8d8-2746e06120a4" CreationDate="2010-11-30T20:45:49.950" UserId="5194" Text="It's most likely an acronym, but what does it mean exactly? (In german it's WPF, bonus points for that one)." />
  <row Id="27879" PostHistoryTypeId="1" PostId="11868" RevisionGUID="420ef3b6-d60b-4e89-b8d8-2746e06120a4" CreationDate="2010-11-30T20:45:49.950" UserId="5194" Text="What does 'SCV' mean?" />
  <row Id="27880" PostHistoryTypeId="3" PostId="11868" RevisionGUID="420ef3b6-d60b-4e89-b8d8-2746e06120a4" CreationDate="2010-11-30T20:45:49.950" UserId="5194" Text="&lt;starcraft-2&gt;" />
  <row Id="27881" PostHistoryTypeId="2" PostId="11869" RevisionGUID="373b03ab-82fc-43b2-a84e-14cd2efea121" CreationDate="2010-11-30T20:47:24.087" UserId="6431" UserDisplayName="Aardvark" Text="It stands for 'Space Construction Vehicle'.  Heres a [link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/SCV" />
  <row Id="27882" PostHistoryTypeId="5" PostId="11868" RevisionGUID="ea5de59d-61c6-4ba0-81b9-1acb485e1953" CreationDate="2010-11-30T20:52:32.460" UserId="160" Comment="added tag" Text="It's most likely an acronym, but what does it mean exactly? (In German it's WPF, bonus points for that one)." />
  <row Id="27883" PostHistoryTypeId="6" PostId="11868" RevisionGUID="ea5de59d-61c6-4ba0-81b9-1acb485e1953" CreationDate="2010-11-30T20:52:32.460" UserId="160" Comment="added tag" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="27884" PostHistoryTypeId="5" PostId="11855" RevisionGUID="5ae216ed-673e-4cb6-99cc-f8ee4543f709" CreationDate="2010-11-30T20:52:39.460" UserId="2578" Comment="added 305 characters in body; added 74 characters in body" Text="Just connect a switch to one of the wires.  This will cause the wire to function as an [OR gate][1], so the clock *(or &quot;pulsar&quot;, as you call it)* will only oscillate when the switch is off.&#xD;&#xA;&#xD;&#xA;**[Edit]** By request, here are some example pictures:&#xD;&#xA;&#xD;&#xA;![4-Clock with switch][4]&#xD;&#xA;![5-Clock with switch][5]&#xD;&#xA;&#xD;&#xA;However, the switch placement is irrelevant: you could place the switch literally anywhere else in the circuit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/images/c/cf/StandardLogicGates.png&#xD;&#xA;  [2]: http://i.imgur.com/S43kh.png&#xD;&#xA;  [3]: http://i.imgur.com/PXYvX.png&#xD;&#xA;  [4]: http://i.imgur.com/FG05a.png&#xD;&#xA;  [5]: http://i.imgur.com/33lqR.png" />
  <row Id="27885" PostHistoryTypeId="2" PostId="11870" RevisionGUID="619ced1f-74eb-4569-ae96-f7e7fc7b0c58" CreationDate="2010-11-30T20:55:40.477" UserId="336" Text="From the Starcraft 1 manual (where the unit debuted), emphasis mine:&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;    SCV Role: Space Construction Vehicle&#xD;&#xA;     Armament: Fusion Cutters&#xD;&#xA;&#xD;&#xA;&gt;Initially&#xD;&#xA;&gt; used during the reconstruction of the&#xD;&#xA;&gt; Tarsonian Orbital Platforms, **the T-280&#xD;&#xA;&gt; SCV (Space Construction Vehicle)**&#xD;&#xA;&gt; became a staple in intra-Colonial&#xD;&#xA;&gt; construction and engineering due to&#xD;&#xA;&gt; its ability to perform a multitude of&#xD;&#xA;&gt; tasks, including the construction of&#xD;&#xA;&gt; new buildings and the transportation&#xD;&#xA;&gt; of raw resource materials. It is this&#xD;&#xA;&gt; versatility, and an unmatched&#xD;&#xA;&gt; reliability, that make the SCV an&#xD;&#xA;&gt; invaluable tool in rapidly&#xD;&#xA;&gt; establishing Marine encampments and&#xD;&#xA;&gt; strike bases on any terrain." />
  <row Id="27886" PostHistoryTypeId="5" PostId="11855" RevisionGUID="9aa4bb3a-4070-474b-b68b-ecd6a4c77a3c" CreationDate="2010-11-30T20:58:36.443" UserId="2578" Comment="deleted 5 characters in body" Text="Just connect a switch to one of the wires.  This will cause the wire to function as an [OR gate][1], so the clock *(or &quot;pulsar&quot;, as you call it)* will only oscillate when the switch is off.&#xD;&#xA;&#xD;&#xA;**[Edit]** By request, here are some example pictures:&#xD;&#xA;&#xD;&#xA;![4-Clock with switch][4]&#xD;&#xA;![5-Clock with switch][5]&#xD;&#xA;&#xD;&#xA;However, the switch placement is irrelevant: you could place the switch literally anywhere in the circuit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/images/c/cf/StandardLogicGates.png&#xD;&#xA;  [2]: http://i.imgur.com/S43kh.png&#xD;&#xA;  [3]: http://i.imgur.com/PXYvX.png&#xD;&#xA;  [4]: http://i.imgur.com/FG05a.png&#xD;&#xA;  [5]: http://i.imgur.com/33lqR.png" />
  <row Id="27887" PostHistoryTypeId="2" PostId="11871" RevisionGUID="90f4d60a-68f8-499e-9b27-c1ecc850f23d" CreationDate="2010-11-30T21:00:00.850" UserId="5195" Text="I'm looking for Nintendo DS (specifically the DSi or DS XL) games which might be suitable for somebody who has a disability which prevents them from either reacting quickly or having fine control over the device/stylus.&#xD;&#xA;&#xD;&#xA;The type of games that are of particular interest are brain training type games, or puzzle games.&#xD;&#xA;&#xD;&#xA;Here are some of the *kind* of games which would probably be suitable:&#xD;&#xA;&#xD;&#xA; - Crosswords&#xD;&#xA; - Word puzzles&#xD;&#xA; - Spot the difference&#xD;&#xA; - Number puzzles&#xD;&#xA; - General knowledge/quizzes&#xD;&#xA; - Sound/music games&#xD;&#xA;&#xD;&#xA;Undesirable features:&#xD;&#xA;&#xD;&#xA; - Time limitations&#xD;&#xA; - Games aimed primarily at children (that could be patronising to an adult)&#xD;&#xA; - Fine motor control requirements&#xD;&#xA; - Accurate timing (i.e. no rythm or reaction-based games)&#xD;&#xA;&#xD;&#xA;If there are games which consist of a bundle of small games, and some are suitable but not all, please mention them anyway.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="27888" PostHistoryTypeId="1" PostId="11871" RevisionGUID="90f4d60a-68f8-499e-9b27-c1ecc850f23d" CreationDate="2010-11-30T21:00:00.850" UserId="5195" Text="Which brain training and puzzle games for the Nintendo DS don't require quick reactions or dexterity?" />
  <row Id="27889" PostHistoryTypeId="3" PostId="11871" RevisionGUID="90f4d60a-68f8-499e-9b27-c1ecc850f23d" CreationDate="2010-11-30T21:00:00.850" UserId="5195" Text="&lt;ds&gt;&lt;puzzle&gt;&lt;training&gt;&lt;disability&gt;" />
  <row Id="27890" PostHistoryTypeId="2" PostId="11872" RevisionGUID="9379f76f-8d70-434d-8692-ac710c4711e1" CreationDate="2010-11-30T21:01:51.520" UserId="685" Text="I just don't think the technology has matured enough to actually produce an advantage in-game. You end up with some after-affects on the screen to give it that 3D look that are limited in scope and in my opinion, make things harder to see." />
  <row Id="27891" PostHistoryTypeId="5" PostId="11870" RevisionGUID="07feeb1a-2cc0-43d6-9c88-26a24fd55c30" CreationDate="2010-11-30T21:07:02.807" UserId="336" Comment="added 168 characters in body; added 25 characters in body" Text="From the Starcraft 1 manual (where the unit debuted), emphasis mine:&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;    SCV Role: Space Construction Vehicle&#xD;&#xA;     Armament: Fusion Cutters&#xD;&#xA;&#xD;&#xA;&gt;Initially&#xD;&#xA;&gt; used during the reconstruction of the&#xD;&#xA;&gt; Tarsonian Orbital Platforms, **the T-280&#xD;&#xA;&gt; SCV (Space Construction Vehicle)**&#xD;&#xA;&gt; became a staple in intra-Colonial&#xD;&#xA;&gt; construction and engineering due to&#xD;&#xA;&gt; its ability to perform a multitude of&#xD;&#xA;&gt; tasks, including the construction of&#xD;&#xA;&gt; new buildings and the transportation&#xD;&#xA;&gt; of raw resource materials. It is this&#xD;&#xA;&gt; versatility, and an unmatched&#xD;&#xA;&gt; reliability, that make the SCV an&#xD;&#xA;&gt; invaluable tool in rapidly&#xD;&#xA;&gt; establishing Marine encampments and&#xD;&#xA;&gt; strike bases on any terrain.&#xD;&#xA;&#xD;&#xA;Edit: I found a picture of a German version of the Terran Tech Tree.&#xD;&#xA;&#xD;&#xA;WPF stands for Weltraumbau-Fahrzeug (or Weltraumbaufahrzeug)&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Vpq0j.jpg" />
  <row Id="27892" PostHistoryTypeId="2" PostId="11873" RevisionGUID="42a1f056-7166-4efd-bfb8-307d6152c239" CreationDate="2010-11-30T21:07:11.560" UserId="5196" Text="Once you've generated enough chaos to unlock another &quot;agency&quot;, &quot;faction&quot; or &quot;stronghold&quot; mission a new mission icon (grey star for agency, yellow/red/? for factions) should show up the map.  You can start the mission by going to that location and activating the mission (usually by pressing the yellow &quot;Y&quot; button at a roadside kiosk looking thing).&#xD;&#xA;&#xD;&#xA;The progress bar is used to show how much chaos you need to earn to unlock the next mission, but is only &quot;active&quot; if you've already played through all the open missions in that category.&#xD;&#xA;&#xD;&#xA;Your bars aren't active b/c you've already earned enough chaos to unlock a bunch of missions in each category that you haven't played yet (you're map should have a bunch of stars on it).  Once you play through all of the unlocked missions in a particular category it should activate again to show you how much more you need to unlock the next mission." />
  <row Id="27893" PostHistoryTypeId="5" PostId="11868" RevisionGUID="69fd25d6-3879-418b-b0e5-cc62e17f73db" CreationDate="2010-11-30T21:13:40.983" UserId="304" Comment="edited body" Text="It's most likely an acronym, but what does it mean exactly? (In German it's WBF, bonus points for that one)." />
  <row Id="27894" PostHistoryTypeId="5" PostId="11870" RevisionGUID="08173d75-0b22-4ff4-a722-a5e42ad7769f" CreationDate="2010-11-30T21:14:03.807" UserId="304" Comment="edited body" Text="From the Starcraft 1 manual (where the unit debuted), emphasis mine:&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;    SCV Role: Space Construction Vehicle&#xD;&#xA;     Armament: Fusion Cutters&#xD;&#xA;&#xD;&#xA;&gt;Initially&#xD;&#xA;&gt; used during the reconstruction of the&#xD;&#xA;&gt; Tarsonian Orbital Platforms, **the T-280&#xD;&#xA;&gt; SCV (Space Construction Vehicle)**&#xD;&#xA;&gt; became a staple in intra-Colonial&#xD;&#xA;&gt; construction and engineering due to&#xD;&#xA;&gt; its ability to perform a multitude of&#xD;&#xA;&gt; tasks, including the construction of&#xD;&#xA;&gt; new buildings and the transportation&#xD;&#xA;&gt; of raw resource materials. It is this&#xD;&#xA;&gt; versatility, and an unmatched&#xD;&#xA;&gt; reliability, that make the SCV an&#xD;&#xA;&gt; invaluable tool in rapidly&#xD;&#xA;&gt; establishing Marine encampments and&#xD;&#xA;&gt; strike bases on any terrain.&#xD;&#xA;&#xD;&#xA;Edit: I found a picture of a German version of the Terran Tech Tree.&#xD;&#xA;&#xD;&#xA;WBF stands for Weltraumbau-Fahrzeug (or Weltraumbaufahrzeug)&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Vpq0j.jpg" />
  <row Id="27895" PostHistoryTypeId="5" PostId="11855" RevisionGUID="acc09eca-473f-42b8-a9aa-6a4c70835cc7" CreationDate="2010-11-30T21:21:38.317" UserId="2578" Comment="edited body" Text="Just connect a switch to one of the wires.  This will cause the wire to function as an [OR gate][1], so the clock *(or &quot;pulser&quot;, as you call it)* will only oscillate when the switch is off.&#xD;&#xA;&#xD;&#xA;**[Edit]** By request, here are some example pictures:&#xD;&#xA;&#xD;&#xA;![4-Clock with switch][4]&#xD;&#xA;![5-Clock with switch][5]&#xD;&#xA;&#xD;&#xA;However, the switch placement is irrelevant: you could place the switch literally anywhere in the circuit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/images/c/cf/StandardLogicGates.png&#xD;&#xA;  [2]: http://i.imgur.com/S43kh.png&#xD;&#xA;  [3]: http://i.imgur.com/PXYvX.png&#xD;&#xA;  [4]: http://i.imgur.com/FG05a.png&#xD;&#xA;  [5]: http://i.imgur.com/33lqR.png" />
  <row Id="27896" PostHistoryTypeId="2" PostId="11874" RevisionGUID="7b2d90c9-c6ab-44db-94d8-59b0c3c92d10" CreationDate="2010-11-30T22:12:54.540" UserId="2341" Text="After completing world 1, *Jungle*, I went back to find all the puzzle pieces and K•O•N•G letters, and earn a time-attack medal in all the levels.  When I found all puzzle pieces and letters in world 1, but before I earned time-attack medals on every level, the hidden 1-K *Platform Panic* level unlocked/appeared.  &#xD;&#xA;&#xD;&#xA;This leads me to believe that **you don't get anything for earning *any* time-attack medals**." />
  <row Id="27897" PostHistoryTypeId="5" PostId="11826" RevisionGUID="12457acf-3660-41b3-b502-1eff64b59f37" CreationDate="2010-11-30T22:29:26.307" UserId="3778" Comment="updated with more information" Text="I recently got disconnected from a 1v1 quick match. I checked my match history and this game was never recorded. I was under the assumption that disconnects were counted as a loss. However, this doesn't seem to be the case.&#xD;&#xA;&#xD;&#xA;How are disconnects handled?&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Update #1**&#xD;&#xA;&#xD;&#xA;I remembered my opponents name and looked up their match history on [sc2ranks.com][1]. I was able to confirm that a win was recorded for them. However, the match is still missing from my match history after nearly 24 hours and my w/l has remained the same.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2ranks.com" />
  <row Id="27898" PostHistoryTypeId="2" PostId="11875" RevisionGUID="b12a8a6d-927d-4cc0-88c0-2715e842eb0a" CreationDate="2010-11-30T22:49:15.227" UserId="5200" Text="I've found that keep pressing your attack and kick buttons alternating them every so often allows you to do combo moves. I was able to do this for all five fights." />
  <row Id="27899" PostHistoryTypeId="6" PostId="11871" RevisionGUID="82f8ca99-27d8-466d-ab47-6298059e929d" CreationDate="2010-11-30T22:51:11.003" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ds&gt;&lt;puzzle&gt;&lt;training&gt;&lt;disability&gt;" />
  <row Id="27901" PostHistoryTypeId="5" PostId="11806" RevisionGUID="cbbc9b73-7ade-4e01-8bfd-95161742e672" CreationDate="2010-11-30T23:46:55.457" UserId="730" Comment="more info; added 90 characters in body; edited body" Text="If you have set the CVar `sv_allowdownload` to `1` in your server config files, clients will automatically download missing maps when connecting to your server.&#xD;&#xA;&#xD;&#xA;Keep in mind that download is quite slow so I really suggest, for LAN parties, to copy the whole map package to each client before start playing. You can use one or more USB key and pass to all participants or a shared folder on the server.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;If I remember well there is no option in GUI for this setting. But it is quite easy to add it in config files. Open server.cfg of your Counter Strike Source dedicated server and add the line:&#xD;&#xA;&#xD;&#xA;    sv_allowdownload    &quot;1&quot;&#xD;&#xA;&#xD;&#xA;Be sure that there aren't other lines with this setting, otherwise delete them.&#xD;&#xA;&#xD;&#xA;Check also that other clients have &#xD;&#xA;&#xD;&#xA;    cl_allowdownload    &quot;1&quot;&#xD;&#xA;&#xD;&#xA;in their config.cfg.&#xD;&#xA;" />
  <row Id="27902" PostHistoryTypeId="2" PostId="11877" RevisionGUID="12294ba3-3b3a-4f6b-b1b2-d5e1042c1c23" CreationDate="2010-11-30T23:48:16.173" UserId="4878" Text="It's Christmas time, and I'm looking for any input on games that a 7 year old girl would like. We have a few game systems, so anything on Wii, XBox 360, or Nintendo DS would be good. I'm leaning towards something new on the DS, but am always looking for good recommendations.&#xD;&#xA;&#xD;&#xA;As for she/we have liked in the past: Any of the lego games, Sim African Safari (on Wii, not so much on the DS), Littlest Pet Shop, and Cosmic Family (though she's definitely grown out of that one). &#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="27903" PostHistoryTypeId="1" PostId="11877" RevisionGUID="12294ba3-3b3a-4f6b-b1b2-d5e1042c1c23" CreationDate="2010-11-30T23:48:16.173" UserId="4878" Text="Good Games for 7-Year Old Girl" />
  <row Id="27904" PostHistoryTypeId="3" PostId="11877" RevisionGUID="12294ba3-3b3a-4f6b-b1b2-d5e1042c1c23" CreationDate="2010-11-30T23:48:16.173" UserId="4878" Text="&lt;xbox-360&gt;&lt;wii&gt;&lt;ds&gt;" />
  <row Id="27905" PostHistoryTypeId="6" PostId="11877" RevisionGUID="10f50b3a-3b15-4405-9e16-fff22e444e99" CreationDate="2010-11-30T23:51:19.103" UserId="102" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;wii&gt;&lt;ds&gt;" />
  <row Id="27906" PostHistoryTypeId="2" PostId="11878" RevisionGUID="4394962d-0df7-41a9-b49f-c19be78c6ba6" CreationDate="2010-11-30T23:53:39.753" UserId="1410" Text="Turning an enemy into a turtle is an important ability every mage should know. I am playing with a new mage who will soon be needing this critical skill. Unfortunately, I don't have the tome to teach it handy.&#xD;&#xA;&#xD;&#xA;Before Cataclysm, the tome dropped in the Zul'Gurub, but this raid was removed by the shattering. Happily, there is a [blue post][1] (ie from a Blizzard employee) confirming that the tome will still be available somehow. But the post is not even slightly specific about how the tome will be available.&#xD;&#xA;&#xD;&#xA;So...&#xD;&#xA;&#xD;&#xA;**How do I get a Tome of Polymorph: Turtle since Cataclysm?**&#xD;&#xA;&#xD;&#xA;(I'm watching the auction house in case someone puts up one that dropped from the old source, however that may be gold prohibitive, and will quickly become unreasonable to find. I want to know what the new source is.)&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.worldofwarcraft.com/thread.html?topicId=27291810112&amp;sid=1" />
  <row Id="27907" PostHistoryTypeId="1" PostId="11878" RevisionGUID="4394962d-0df7-41a9-b49f-c19be78c6ba6" CreationDate="2010-11-30T23:53:39.753" UserId="1410" Text="How do I get Tome of Polymorph: Turtle since Cataclysm?" />
  <row Id="27908" PostHistoryTypeId="3" PostId="11878" RevisionGUID="4394962d-0df7-41a9-b49f-c19be78c6ba6" CreationDate="2010-11-30T23:53:39.753" UserId="1410" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="27909" PostHistoryTypeId="5" PostId="11687" RevisionGUID="14f58695-c673-4df3-8e6e-b0affb5626cd" CreationDate="2010-12-01T00:36:05.707" UserId="267" Comment="added 31 characters in body" Text="..or is it just a cute easter egg?&#xD;&#xA;&#xD;&#xA;[context][1] (bonus points for screenshots)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Jkqk8DjPxN4#t=40s" />
  <row Id="27910" PostHistoryTypeId="2" PostId="11879" RevisionGUID="7940c01a-e6f1-4df8-ac3b-f33e516ec3b3" CreationDate="2010-12-01T00:36:19.480" UserId="3129" Text="As of today? You buy it on the auction house.&#xD;&#xA;&#xD;&#xA;As of today, &quot;Other Means&quot; has not been elaborated upon." />
  <row Id="27911" PostHistoryTypeId="10" PostId="11877" RevisionGUID="bc4c85cd-108a-41b8-b315-e78e188f6672" CreationDate="2010-12-01T00:42:54.917" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="27912" PostHistoryTypeId="5" PostId="11879" RevisionGUID="2588e366-dacf-4228-8e9d-0ba80d5c9442" CreationDate="2010-12-01T01:02:39.387" UserId="3129" Comment="added 319 characters in body" Text="As of today? You buy it on the auction house.&#xD;&#xA;&#xD;&#xA;As of today, &quot;Other Means&quot; has not been elaborated upon.&#xD;&#xA;&#xD;&#xA;Looking forward, I'd keep an eye on [The Amazing Zanzo][1] in Dalaran. With the removal of the old Polymorph Pig quest in Azshara, he now teaches that spell, and I wouldn't be surprised to see Turtle added to him, if it's not added as a rare drop from some zone or boss.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/npc=32712" />
  <row Id="27913" PostHistoryTypeId="5" PostId="11812" RevisionGUID="69b82870-dc07-4618-b868-0f4e720c7b37" CreationDate="2010-12-01T01:37:06.703" UserId="816" Comment="added 3 characters in body; edited title" Text="Hi there,&#xD;&#xA;&#xD;&#xA;Is there another way to gain reputation for Bilgewater Cartel besides farming heroic instances with a tabard? Waiting loops for random heroics always take 10-15min to find a group for a dd. Are there any quests with Reputation rewards?&#xD;&#xA;&#xD;&#xA;Greets,&#xD;&#xA;Rito" />
  <row Id="27914" PostHistoryTypeId="4" PostId="11812" RevisionGUID="69b82870-dc07-4618-b868-0f4e720c7b37" CreationDate="2010-12-01T01:37:06.703" UserId="816" Comment="added 3 characters in body; edited title" Text="How to gain Bilgewater Cartel Reputation?" />
  <row Id="27915" PostHistoryTypeId="2" PostId="11880" RevisionGUID="4e01ddc4-dad4-44f1-8e59-81c7632182f5" CreationDate="2010-12-01T01:54:40.990" UserId="2365" Text="After searching a bit, I found out that a very possible candidate for this problem is not anyone's connection / ISP / xbox. It's actually the game itself. Apparently treyarch reprogrammed something called 'Netcode' which compensates your ping with the one with the host. Since I have such good ping (UL and DL don't have any effect on this), I guess most of the people I play have a sucky one, so it ends up affecting me a lot. I'm not entirely sure how this works, but it sounds promising. And if that's the case, the only thing I can do is sit and wait for an update that fixes this, or stop playing if they don't.&#xD;&#xA;&#xD;&#xA;Anyway, here are some links about that. Not official info, but it sounds right and makes sense:&#xD;&#xA;&#xD;&#xA;[Link 1][1]&#xD;&#xA;&#xD;&#xA;[Link 2][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/960189-/57145557&#xD;&#xA;  [2]: http://www.gamefaqs.com/boards/960189-call-of-duty-black-ops/57152559/632205582" />
  <row Id="27917" PostHistoryTypeId="2" PostId="11882" RevisionGUID="ef19a208-16c7-45ac-ae9f-97b700d2ee74" CreationDate="2010-12-01T02:29:13.383" UserId="336" Text="The main production buildings for the Terrans did not change particularly much between starcraft 1 and 2. Though they are obviously different games, starcraft 2 is, after all, a sequel, and borrowed much from its &quot;older&quot; self.&#xD;&#xA;&#xD;&#xA;However, the engineering bay in the original starcraft possessed the ability to lift off, and the engineering bay in starcraft 2 does not, despite a distinct model similarity (the starcraft 2 version maintains the landing-gear feet and everything!)&#xD;&#xA;&#xD;&#xA;So I'm wondering: Was the engineering bay ever able to lift off in the Starcraft 2 beta? If yes, why was this removed? If no, why did they not carry this apparently harmless ability into the new game as well?&#xD;&#xA;&#xD;&#xA;Is there some fundamental gameplay balance issue that lift-off-able engineering bays create?" />
  <row Id="27918" PostHistoryTypeId="1" PostId="11882" RevisionGUID="ef19a208-16c7-45ac-ae9f-97b700d2ee74" CreationDate="2010-12-01T02:29:13.383" UserId="336" Text="Why did the Engineering Bay lose the ability to lift off in Starcraft 2?" />
  <row Id="27919" PostHistoryTypeId="3" PostId="11882" RevisionGUID="ef19a208-16c7-45ac-ae9f-97b700d2ee74" CreationDate="2010-12-01T02:29:13.383" UserId="336" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;" />
  <row Id="27920" PostHistoryTypeId="2" PostId="11883" RevisionGUID="689b8bfe-c7f0-48a6-a13f-59e0bb25ac53" CreationDate="2010-12-01T02:40:26.977" UserId="4430" Text="Many Pros use buildings to scout, my guess would be the ability to use it as a &quot;cheaper&quot; scout after an upgrade is finished." />
  <row Id="27921" PostHistoryTypeId="2" PostId="11884" RevisionGUID="21f70a11-da8e-408a-bb0e-f54dcfba1b0f" CreationDate="2010-12-01T02:57:15.967" UserId="5076" Text="I've found myself with a whole lot of freetime at work. Unfortunately, our workstations are pretty locked-down and internet usage is monitored, so I'm stuck doing nothing. And by nothing, I mean minesweeper.&#xD;&#xA;&#xD;&#xA;I've got a pretty good rythm going for clearing the minefield, but I'm having a really hard time improving my time. &#xD;&#xA;&#xD;&#xA;Should I be taking more educated guesses? How can I prevent &quot;mine freeze&quot; (i.e., where you just lock up and can't figure out where to click)? Any other tips you've found helpful?" />
  <row Id="27922" PostHistoryTypeId="1" PostId="11884" RevisionGUID="21f70a11-da8e-408a-bb0e-f54dcfba1b0f" CreationDate="2010-12-01T02:57:15.967" UserId="5076" Text="Advanced Minesweeper Strategies?" />
  <row Id="27923" PostHistoryTypeId="3" PostId="11884" RevisionGUID="21f70a11-da8e-408a-bb0e-f54dcfba1b0f" CreationDate="2010-12-01T02:57:15.967" UserId="5076" Text="&lt;games-for-windows&gt;&lt;mines&gt;" />
  <row Id="27924" PostHistoryTypeId="2" PostId="11885" RevisionGUID="1ec424b2-0e0c-4ffa-86ab-21dc8a308cb0" CreationDate="2010-12-01T03:18:20.153" UserId="5076" Text="My recent [obsession with Minesweeper](http://gaming.stackexchange.com/questions/11884/advanced-minesweeper-strategies) led me to open up the game at home (Windows 7). It's a lot different looking.&#xD;&#xA;&#xD;&#xA;Aside from the fun new sounds, what other differences are there? Has the mine-placement algorithm changed?" />
  <row Id="27925" PostHistoryTypeId="1" PostId="11885" RevisionGUID="1ec424b2-0e0c-4ffa-86ab-21dc8a308cb0" CreationDate="2010-12-01T03:18:20.153" UserId="5076" Text="What are the differences between Minesweeper for Windows XP and for Windows 7?" />
  <row Id="27926" PostHistoryTypeId="3" PostId="11885" RevisionGUID="1ec424b2-0e0c-4ffa-86ab-21dc8a308cb0" CreationDate="2010-12-01T03:18:20.153" UserId="5076" Text="&lt;games-for-windows&gt;&lt;mines&gt;" />
  <row Id="27927" PostHistoryTypeId="2" PostId="11886" RevisionGUID="16d0a7c4-f540-43ec-9d76-8ef1d8898fab" CreationDate="2010-12-01T03:19:52.147" UserId="2045" Text="Giving a building the option to fly is definitely an advantage for terran.  The more buildings that can fly, the more buildings you can use for scouting (both for intel and siege tank spotting), for winning base trade races by lifting and hiding in the corner, and for creating reconfigurable wall offs.  I don't think allowing the engineering to lift would fundamentally change the nature of the game, but it would be a slight benefit to terran." />
  <row Id="27928" PostHistoryTypeId="2" PostId="11887" RevisionGUID="2d8b0361-e3f6-4216-b6e1-3e3d14b8bec1" CreationDate="2010-12-01T03:24:11.377" UserId="1804" Text="Turn off the Question marks. They only slow you down.&#xD;&#xA;Once you have all the bombs in a square marked you can click both mouse buttons to clear all adjacent squares.&#xD;&#xA;Learn to recognize patterns so you can mark or clear stuff as quick as possible.&#xD;&#xA;" />
  <row Id="27929" PostHistoryTypeId="2" PostId="11888" RevisionGUID="36a1386e-89e1-40c1-8814-2a49c7381db8" CreationDate="2010-12-01T03:28:47.020" UserId="4807" Text="However, the online multiplayer has &quot;combat training&quot; that is allows you to set up team death match and deathmatch games. This mode has a separate levelling system that mirrors the normal pvp stuff and does allow your friends to join a match against or with the bots that populate the training mode. Lots of fun to get kill streaks and practice with the glory that is a gunship or unleash the alsatians on unsuspecting bots. &#xD;&#xA;" />
  <row Id="27930" PostHistoryTypeId="2" PostId="11889" RevisionGUID="c5a19efe-88a5-4be4-890f-d12238cf862f" CreationDate="2010-12-01T03:41:50.140" UserId="3778" Text="At the time of writing this the engineering bay costs 125 minerals, takes only 35 seconds to create, has 850 health and has +1 armor. If the engineering bay could lift off, you could have a pretty durable scout that's fast and cheap to create. This could open up a whole slew of possibilities for Terran." />
  <row Id="27931" PostHistoryTypeId="2" PostId="11890" RevisionGUID="59a5d929-5166-4cf9-ae33-d6b5353d0063" CreationDate="2010-12-01T03:48:30.083" UserId="46" Text="One thing you should always keep in mind with Call of Duty games is that the action sequences are completely scripted.  Basically, what that means is the game will keep throwing enemies at you or will otherwise not progress the level until you initiate a specific action.  In this case, you are faced with this corridor:&#xD;&#xA;&#xD;&#xA;![Call of Duty 4: Modern Warfare - Corridor filling with flammable gas][1]&#xD;&#xA;&#xD;&#xA;The corridor is filling up with flammable gas.  Once you pass a specific point in this corridor, shortly after exiting one of the side corridors, Captain Price will say *Go! Go! Go!*  This is your queue that the corridor will be detonated by the opposition.  If you listen carefully, you can hear a countdown on the overhead speaker in German.  You need to make a mad dash to the end of this corridor and exit it before Captain Price shuts the door.  He will shout out *Move! Move!* right before he shuts the door.&#xD;&#xA;&#xD;&#xA;I would suggest sprinting for this door as soon as you exit one of the side corridors and make it through the door before Captain Price shuts it, thus:&#xD;&#xA;&#xD;&#xA;![Call of Duty 4: Modern Warfare - Exiting corridor before Captain Price shuts the door][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/I1k84.jpg&#xD;&#xA;  [2]: http://i.imgur.com/VghxB.jpg" />
  <row Id="27932" PostHistoryTypeId="5" PostId="11889" RevisionGUID="1c52a3f0-4253-431d-adbe-65d213dea77e" CreationDate="2010-12-01T03:51:14.687" UserId="3778" Comment="added 105 characters in body" Text="I'll take heed to the subjective nature of this question but I'll share my speculative answer anyway.&#xD;&#xA;&#xD;&#xA;At the time of writing this the engineering bay costs 125 minerals, takes only 35 seconds to create, has 850 health and has +1 armor. If the engineering bay could lift off, you could have a pretty durable scout that's fast and cheap to create. This could open up a whole slew of possibilities for Terran." />
  <row Id="27933" PostHistoryTypeId="5" PostId="11890" RevisionGUID="7d11f91b-ee78-4f2d-a5ca-7c24ae51a5fe" CreationDate="2010-12-01T03:54:32.670" UserId="46" Comment="added 1 characters in body" Text="One thing you should always keep in mind with Call of Duty games is that the action sequences are completely scripted.  Basically, what that means is the game will keep throwing enemies at you or will otherwise not progress the level until you initiate a specific action.  In this case, you are faced with this corridor:&#xD;&#xA;&#xD;&#xA;![Call of Duty 4: Modern Warfare - Corridor filling with flammable gas][1]&#xD;&#xA;&#xD;&#xA;The corridor is filling up with flammable gas.  Once you pass a specific point in this corridor, shortly after exiting one of the side corridors, Captain Price will say *Go! Go! Go!*  This is your queue that the corridor will be detonated by the opposition.  If you listen carefully, you can hear a countdown on the overhead speaker in Russian.  You need to make a mad dash to the end of this corridor and exit it before Captain Price shuts the door.  He will shout out *Move! Move!* right before he shuts the door.&#xD;&#xA;&#xD;&#xA;I would suggest sprinting for this door as soon as you exit one of the side corridors and make it through the door before Captain Price shuts it, thus:&#xD;&#xA;&#xD;&#xA;![Call of Duty 4: Modern Warfare - Exiting corridor before Captain Price shuts the door][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/I1k84.jpg&#xD;&#xA;  [2]: http://i.imgur.com/VghxB.jpg" />
  <row Id="27935" PostHistoryTypeId="2" PostId="11891" RevisionGUID="2bb17865-51e7-49eb-b2c0-6d1425a1e3ec" CreationDate="2010-12-01T04:43:42.023" UserId="5207" Text="wearing +fire res also helps loads ;) did her? on lvl 14 with some fire res and 1 healing potion and was really easy." />
  <row Id="27936" PostHistoryTypeId="2" PostId="11892" RevisionGUID="b51237c5-7cff-4594-9d6c-4f48c272227e" CreationDate="2010-12-01T04:44:24.007" UserId="2262" Text="Clubhouse Games has a ton of casual stuff - solitaire, backgammon, a version of hangman, and even offers play over Nintendo Wifi.  It's simple stuff, but I enjoy it.  " />
  <row Id="27937" PostHistoryTypeId="2" PostId="11893" RevisionGUID="84404b56-0ead-4343-9d7b-087ccb318ba2" CreationDate="2010-12-01T06:00:27.023" UserId="144" Text="There's a (slightly old) compatibility chart here: http://www.wired.com/gamelife/2008/11/official-guitar/&#xD;&#xA;&#xD;&#xA;I have a pair of Guitar Hero 3 guitars, that work fine with Beatles: Rock Band Wii for the songs - so purchasing the older instruments should work fine.  From what I can tell, my guitars are compatible with all of the Rock Band games *after* Rock Band 2.&#xD;&#xA;&#xD;&#xA;Keep in mind that the older instruments (e.g. my GH3 guitars) may not have all the features of the newer models, so you may not be able to do *everything* in the game.  For example, my guitars don't have the &quot;tap&quot; buttons, so any of the goals that require them are unavailable to me.  And, of course, I can't use the Pro mode in RB3, either.  Mind you, I'm not that bothered by having a completion rate less than 100%, so it doesn't bother me, but if your recipient is obsessive about those things they might be annoyed.  ;)" />
  <row Id="27938" PostHistoryTypeId="2" PostId="11894" RevisionGUID="87c9ca01-1b7b-4fd4-af7f-bce13be959d1" CreationDate="2010-12-01T06:17:18.577" UserId="3501" Text="well according to this [walkthrough][1], you can. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.se7ensins.com/forums/topic/342671-black-ops-zork-complete/" />
  <row Id="27939" PostHistoryTypeId="2" PostId="11895" RevisionGUID="e619254c-5c44-4b44-874d-c20b18b62a89" CreationDate="2010-12-01T06:29:21.663" UserId="5182" Text="For your region the PlayStation Store has an alphabetical list by title of all content released be it a trailer, demo, DLC, etc. For the US store I do not see anything by the name &quot;Radikal Bikers&quot;. (Nor does a search for &quot;radikal&quot; return any matches.)&#xD;&#xA;&#xD;&#xA;Your region may be different and have content not available to me." />
  <row Id="27941" PostHistoryTypeId="2" PostId="11897" RevisionGUID="6b4c143a-850e-4f67-a6aa-50ddb0842854" CreationDate="2010-12-01T06:59:08.593" UserId="5182" Text="Some game saves (for example GT5) prohibit copying of the game save files. In those cases your save files are not portable.&#xD;&#xA;&#xD;&#xA;Also, all games I'm aware of will not access saves directly from anything other than the internal PS3 storage. You'll likely find the process of copying saves around to simulate portable saves to be tedious. (IMO Cloud storage of saves really should be a feature of PSN Plus)" />
  <row Id="27942" PostHistoryTypeId="2" PostId="11898" RevisionGUID="ebf0856f-4e3b-4d78-b841-3bc8f054bbab" CreationDate="2010-12-01T08:16:47.070" UserId="10" Text="I'm working my way through some of the missions to get the extra achievements and learn some skills in the process, but I'm already having a hard time on the &quot;Zero Hour&quot; mission when playing on Hard.&#xD;&#xA;&#xD;&#xA;**How do I destroy 4 Zerg Hatcheries on Hard difficulty?** &#xD;&#xA;&#xD;&#xA;Is it a matter of going in quickly when they haven't gotten the change to built Spine Crawlers and other resistance? And should I focus on getting more SCV to pay for multiple Barracks?&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27943" PostHistoryTypeId="1" PostId="11898" RevisionGUID="ebf0856f-4e3b-4d78-b841-3bc8f054bbab" CreationDate="2010-12-01T08:16:47.070" UserId="10" Text="How do I destroy 4 Zerg Hatcheries in the &quot;Zero Hour&quot; mission on Hard difficulty?" />
  <row Id="27944" PostHistoryTypeId="3" PostId="11898" RevisionGUID="ebf0856f-4e3b-4d78-b841-3bc8f054bbab" CreationDate="2010-12-01T08:16:47.070" UserId="10" Text="&lt;starcraft-2&gt;" />
  <row Id="27946" PostHistoryTypeId="2" PostId="11900" RevisionGUID="c06012d8-c1e4-48be-b051-c2d7d06a4b28" CreationDate="2010-12-01T08:25:22.863" UserId="3941" Text="Hi there so it took a bit but that might be what you are looking for:&#xD;&#xA;&#xD;&#xA;[Ruse Unit Viewer][1]&#xD;&#xA;&#xD;&#xA;Its a good overview for all Units, you even can compare Units.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.filefront.com/17166404/RuseUnitViewer.zip/" />
  <row Id="27947" PostHistoryTypeId="2" PostId="11901" RevisionGUID="f7258f0f-499a-47ad-bfeb-580537adace9" CreationDate="2010-12-01T08:28:41.253" UserId="145" Text="I think there are only some UI changes in the versions for Windows Vista and Windows 7. The following blog entry gives nice details:&#xD;&#xA;&#xD;&#xA;[The UI design minefield - er... flower field??][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://web.archive.org/web/20080119193217/http://shellrevealed.com/blogs/shellblog/archive/2006/09/26/The-UI-design-minefield-_2D00_-er_2E002E002E00_-flower-field_3F003F00_.aspx" />
  <row Id="27948" PostHistoryTypeId="6" PostId="11332" RevisionGUID="c03c7441-4a6a-491a-bcdb-7a7198049d93" CreationDate="2010-12-01T08:50:09.847" UserId="109" Comment="COF" Text="&lt;call-of-duty&gt;&lt;windows&gt;&lt;modern-warfare&gt;" />
  <row Id="27949" PostHistoryTypeId="5" PostId="11772" RevisionGUID="6115d9e1-0ae9-4624-b4f3-62367a06a732" CreationDate="2010-12-01T09:04:56.153" UserId="23" Comment="Formatting. Organization." Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - At the beginning, some materials are assumed to be found intact.  But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - **Total AP used:** 1,018 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - **Total builder water usage:** 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - **Total builder food usage:** 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA;&#xD;&#xA;**Final Defense on day 5: 380** plus defensive objects.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;## Day 1&#xD;&#xA;&#xD;&#xA;* Build Workshop&#xD;&#xA;* Convert 10 logs into 5 planks&#xD;&#xA;* Convert 10 scrap metal into 5 iron&#xD;&#xA;* Convert 10 planks into 5 beams&#xD;&#xA;* Convert 10 iron into 5 supports&#xD;&#xA;* Build watchtower&#xD;&#xA;* Build factory&#xD;&#xA;* Make 30 tents&#xD;&#xA;&#xD;&#xA;**Project of the day:** Workshop  &#xD;&#xA;**Total AP Used:** 137  &#xD;&#xA;**Defense:** 5+3+(30 tents) = 38 (plus defensive items)  &#xD;&#xA;**Required:** 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts&amp; Bolts&#xD;&#xA;&#xD;&#xA;##Day 2&#xD;&#xA;&#xD;&#xA;* Convert 34 logs into 17 planks&#xD;&#xA;* Convert 8 metal into 4 iron&#xD;&#xA;* Build portal lock&#xD;&#xA;* Build great wall strengthening&#xD;&#xA;* Build great pit&#xD;&#xA;* Build spiked pit&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower  &#xD;&#xA;**Total AP Used:** 227  &#xD;&#xA;**Defense:** 38 + 109 = 147 (plus defensive items)  &#xD;&#xA;**Required:** 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron  &#xD;&#xA;&#xD;&#xA;##Day 3&#xD;&#xA;&#xD;&#xA;* Convert 30 logs to 15 planks&#xD;&#xA;* Convert 12 metal to 6 iron&#xD;&#xA;* Convert 20 planks to 10 beams&#xD;&#xA;* Build pump&#xD;&#xA;* Build water purifier&#xD;&#xA;* Build vegetable plot&#xD;&#xA;* Build moat&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 247  &#xD;&#xA;**Defense:** 147 + 45 + 13 = 205 (plus defensive items)  &#xD;&#xA;**Required:** 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal&#xD;&#xA;&#xD;&#xA;##Day 4&#xD;&#xA;&#xD;&#xA;* Convert 28 logs to 14 planks&#xD;&#xA;* Convert 14 planks to 7 beams&#xD;&#xA;* Convert 26 metal to 13 iron&#xD;&#xA;* Convert 8 iron to 4 supports&#xD;&#xA;* Build screaming saws&#xD;&#xA;* Build well-drilling rig&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 201  &#xD;&#xA;**Defense:** 205 + 40 + 21 = 266 (plus defensive items)  &#xD;&#xA;**Required:** 26 scrap metal, 3 Nuts &amp; Bolts, 3 Patches, 28 rotten logs&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Day 5&#xD;&#xA;&#xD;&#xA;* Convert 36 logs to 18 planks&#xD;&#xA;* Convert 30 metal to 15 iron&#xD;&#xA;* Build old school traps&#xD;&#xA;* Build razor wall&#xD;&#xA;* Build armour plating&#xD;&#xA;&#xD;&#xA;**Upgrade:** Pit  &#xD;&#xA;**Total AP Used:** 206  &#xD;&#xA;**Defense:** 266 + 82 + 32 = 380 (plus defensive items)  &#xD;&#xA;**Required:** 36 rotten logs, 30 scrap metal&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;##Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA; - A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead" />
  <row Id="27950" PostHistoryTypeId="2" PostId="11902" RevisionGUID="dca7ce54-1ddc-4a5f-8f3d-47729188523c" CreationDate="2010-12-01T09:19:46.530" UserId="1280" Text="I am going to buy 9800 GT 1GB and this is my first Graphics Card purchase. I searched 9800 Gt and found many different names of 9800 GT.&#xD;&#xA;&#xD;&#xA;Is there any difference between Inno3D 9800 gt, Palit 9800 gt, Nvidia 9800 gt, EVGA 9800 gt?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also will it fit on my DG35EC motherboard?" />
  <row Id="27951" PostHistoryTypeId="1" PostId="11902" RevisionGUID="dca7ce54-1ddc-4a5f-8f3d-47729188523c" CreationDate="2010-12-01T09:19:46.530" UserId="1280" Text="Difference between 9800 GT 1GB varities " />
  <row Id="27952" PostHistoryTypeId="3" PostId="11902" RevisionGUID="dca7ce54-1ddc-4a5f-8f3d-47729188523c" CreationDate="2010-12-01T09:19:46.530" UserId="1280" Text="&lt;graphics-card&gt;" />
  <row Id="27953" PostHistoryTypeId="2" PostId="11903" RevisionGUID="cecb549c-300c-411f-9029-d0702ec34044" CreationDate="2010-12-01T09:26:10.667" UserId="12" Text="Well, it's a remake of 2004's [Battlefield Vietnam][1] only in the broad sense that it's a similar setting.&#xD;&#xA;&#xD;&#xA;I do not think it's a true *remake* -- in the sense of having the same maps, same gameplay, and exactly the same vehicles and weapons as the 2004 game.&#xD;&#xA;&#xD;&#xA;From [what I have read][2], it'll be the same (awesome) core BF:BC2 gameplay, but transplanted to new maps, different weapons, and different vehicles.&#xD;&#xA;&#xD;&#xA;&gt; The [Vietnam] expansion pack will contain 4 new maps, 6 new vehicles, and 15 new weapons. It is also planned to include 49 contemporary music tracks which can be listened to via an in-game radio as well as new voice overs for both American and Vietnamese forces, based on authentic communication from the Vietnam war. &#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Battlefield_Vietnam&#xD;&#xA;[2]: http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2#Expansion_pack" />
  <row Id="27954" PostHistoryTypeId="5" PostId="8074" RevisionGUID="092741da-e2b5-4a01-9cad-cf5bfa46e8d4" CreationDate="2010-12-01T09:30:02.933" UserId="1280" Comment="Added second method" Text="Use [Dropbox][1] and [symbolic links][2].&#xD;&#xA;&#xD;&#xA;1. Download and install [Hard Link Shell Extension][3]   &#xD;&#xA;2. Right click _NFS Most Wanted_ folder in _My Documents_ and _Pick Link Source_&#xD;&#xA;3. Go to the _My Dropbox_ folder and then pick _Drop as... Junction_ from the right menu.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Second Method:  &#xD;&#xA;&#xD;&#xA;1. Goto C:\Documents and settings\ *User Name*\  &#xD;&#xA;2. Right Click + Drag My Documents folder to any other drive (D:, E:, F: etc)  &#xD;&#xA;3. (You can also move Favorites and Desktop folder to other drives as well)&#xD;&#xA;&#xD;&#xA;All your documents will be then saved there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dropbox.com/link/20.Zsa_7Y8V1N/NjIzNDg4NjA3Nw&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Symbolic_link&#xD;&#xA;  [3]: http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html" />
  <row Id="27955" PostHistoryTypeId="5" PostId="11903" RevisionGUID="0deae219-3d48-4248-baa0-7feaa74bc6da" CreationDate="2010-12-01T09:31:16.790" UserId="12" Comment="added 11 characters in body" Text="Well, it's a remake of 2004's [Battlefield Vietnam][1] only in the broad sense that it's a similar setting.&#xD;&#xA;&#xD;&#xA;I do not think it's a true *remake* -- in the sense of having the same maps, same gameplay, and exactly the same vehicles and weapons as the 2004 game.&#xD;&#xA;&#xD;&#xA;From [what I have read][2], it'll be the same (awesome) core BF:BC2 gameplay, but transplanted to new jungle maps, vietnam-era weapons, and vietnam-era vehicles.&#xD;&#xA;&#xD;&#xA;&gt; The [Vietnam] expansion pack will contain 4 new maps, 6 new vehicles, and 15 new weapons. It is also planned to include 49 contemporary music tracks which can be listened to via an in-game radio as well as new voice overs for both American and Vietnamese forces, based on authentic communication from the Vietnam war. &#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Battlefield_Vietnam&#xD;&#xA;[2]: http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2#Expansion_pack" />
  <row Id="27956" PostHistoryTypeId="2" PostId="11904" RevisionGUID="51209146-9833-494d-9c9c-9eca7e562563" CreationDate="2010-12-01T09:37:41.417" UserId="4103" Text="AMD and NVidia usually provide a reference layout for their graphics cards that many manufacturers use. If a card uses this reference layout there is essentially no difference between cards from different manufacturers.&#xD;&#xA;&#xD;&#xA;But the manufacturers often try to differentiate their graphics cards from those of the competition, so they use different cooling solutions or overclock the cards a little. Those cards will vary in GPU temperature and noise mainly, the overclocked cards will be a little faster. You'll have to research those differences for each card.&#xD;&#xA;&#xD;&#xA;The 9800GT also has an Eco version that uses less power and can be powered from the PCI-Express power alone, it does not need an additional power cable from the power supply.&#xD;&#xA;&#xD;&#xA;Your mainboard has a x16 PCIe slot if I'm not mistaken, any PCIe card will fit in there. You'll need a power supply that can deliver enough power for the card you choose (the GPU alone uses a bit less than 75W for the Eco card, a bit more for the standard 9800GT). Any reasonably-built computer should be able to power a 9800GT, but if you have a very crappy power supply you should be careful." />
  <row Id="27957" PostHistoryTypeId="2" PostId="11905" RevisionGUID="ad8fe365-d092-4dbd-9a07-88e56d90c40e" CreationDate="2010-12-01T09:38:03.130" UserId="12" Text="Generally within the same model designation there are only minor differences, such as:&#xD;&#xA;&#xD;&#xA;- memory size&#xD;&#xA;- clock speed (some are 'overclocked')&#xD;&#xA;- display connectors (DVI, VGA, DisplayPort, SVGA)&#xD;&#xA;- bundled games (if any)&#xD;&#xA;&#xD;&#xA;So, pay attention to those, but you can basically assume any video card of model {x} is more or less the same as any other video card of model {x}" />
  <row Id="27958" PostHistoryTypeId="2" PostId="11906" RevisionGUID="5928c77b-27bf-411a-b324-0abfd92158c8" CreationDate="2010-12-01T09:41:43.970" UserId="12" Text="&gt; Is there any difference between the base drum kit for RB2 and RB3?&#xD;&#xA;&#xD;&#xA;Not really -- the RB2 drums and the RB3 drums are very, very similar. Having owned both I did not see any important differences between the two.&#xD;&#xA;&#xD;&#xA;Both RB2 and RB3 drums support the pro cymbal add on, but be advised the RB3 cymbals are substantially better than the RB2 cymbals.&#xD;&#xA;&#xD;&#xA;http://www.fakeplasticrock.com/2010/09/rock-band-3-drums-with-pro-cymbals/&#xD;&#xA;&#xD;&#xA;The Rock Band 1 drums are *definitely* to be avoided, however! " />
  <row Id="27959" PostHistoryTypeId="2" PostId="11907" RevisionGUID="3cf5042d-f238-4f3b-80b9-c1e4a750e672" CreationDate="2010-12-01T09:44:12.000" UserId="12" Text="I also have a Mustang Pro Guitar and it's far too new for *anyone* to tell if it will be durable or not. I would give it the benefit of the doubt and assume it will be durable until the community proves otherwise.&#xD;&#xA;&#xD;&#xA;In other words, check back here in a year. :)&#xD;&#xA;&#xD;&#xA;Also I found the guitar almost unplayable without a pick. My fingers are nowhere near precise enough to hit specific strings.. so I always use a pick, and the guitar manual recommends you use a pick as well (the guitar itself comes with 2 picks in the plastic bag containing the manual.)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27960" PostHistoryTypeId="5" PostId="11904" RevisionGUID="442354bd-de58-4881-a395-3d9fbdbb6139" CreationDate="2010-12-01T09:51:28.107" UserId="4103" Comment="added 601 characters in body" Text="AMD and NVidia usually provide a reference layout for their graphics cards that many manufacturers use. If a card uses this reference layout there is essentially no difference between cards from different manufacturers.&#xD;&#xA;&#xD;&#xA;But the manufacturers often try to differentiate their graphics cards from those of the competition, so they use different cooling solutions or overclock the cards a little. Those cards will vary in GPU temperature and noise mainly, the overclocked cards will be a little faster. You'll have to research those differences for each card. If you value a silent PC you should research carefully, there can be sigificant noise differences between cards.&#xD;&#xA;&#xD;&#xA;The 9800GT also has an Eco version that uses less power and can be powered from the PCI-Express power alone, it does not need an additional power cable from the power supply.&#xD;&#xA;&#xD;&#xA;Your mainboard has a x16 PCIe slot if I'm not mistaken, any PCIe card will fit in there. You'll need a power supply that can deliver enough power for the card you choose (the GPU alone uses a bit less than 75W for the Eco card, a bit more for the standard 9800GT). Any reasonably-built computer should be able to power a 9800GT, but if you have a very crappy power supply you should be careful.&#xD;&#xA;&#xD;&#xA;The 1GB 9800GT has more memory than the usual 512MB for that card. If you're not gaming at very high resolutions this does not help you with most games. There are some exceptions, especially if you're playing with modded high resolution textures for some games. But if there is a significant price difference, I would recommend the 512MB version.&#xD;&#xA;&#xD;&#xA;As Jeff pointed out, the connectors can vary between cards. You should check that the card has the proper connectors for your monitor." />
  <row Id="27961" PostHistoryTypeId="2" PostId="11908" RevisionGUID="df904b36-b524-458f-bf7f-e49af55e9de1" CreationDate="2010-12-01T10:06:38.790" UserId="12" Text="There's a *brilliant* tutorial on completely manual calibration here by a pro-level RB player:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-GZdZX9f_-U&#xD;&#xA;&#xD;&#xA;I can't express enough how useful this video is. Even if you think you know everything there is to know about this topic, it's worth a watch.&#xD;&#xA;&#xD;&#xA;How to calibrate, per this video:&#xD;&#xA;&#xD;&#xA;1. Completely **turn off audio** (set volume to 0), so you can focus on the video and hitbox.&#xD;&#xA;2. Go into quickplay and hit purposely early and late to figure out where the hitbox is for you. How early can you hit? How late can you hit? That's the size and position of your hitbox!&#xD;&#xA;3. Based on your measurement of the hitbox, move the hitbox using the positive video bias (towards you) and negative video bias (away from you) to get a *centered* hitbox that allows you to hit equally early and equally late&#xD;&#xA;4. Now it's time to focus on the audio. &#xD;&#xA;6. Ideally this takes two people and a simple song with a steady beat; one person closes their eyes and plays to the beat, the other person observes to see if you are hitting early or late. I know, this sounds freaky, but per the author, this is very very difficult bordering on impossible to do by eyeballing it solo.&#xD;&#xA;7. If you are hitting early, set negative audio bias to compensate. If you are hitting late, set positive audio bias to compensate.&#xD;&#xA;&#xD;&#xA;Warning: different types of instruments may have different lag -- wireless/wired, guitar vs drums vs keyboard, etc. There's only one global audio/video lag setting, no way to set it *per instrument*. Thus, you should think of the hitbox as the &quot;all controller&quot; compensation area you use to deal with this." />
  <row Id="27962" PostHistoryTypeId="5" PostId="11908" RevisionGUID="a979bd02-130f-4601-89cb-5ecd0aa6a246" CreationDate="2010-12-01T10:12:55.147" UserId="12" Comment="added 45 characters in body" Text="There's a *brilliant* tutorial on completely manual calibration here by a [pro-level RB player][1]:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-GZdZX9f_-U&#xD;&#xA;&#xD;&#xA;I can't express enough how useful this video is. Even if you think you know everything there is to know about this topic, it's worth a watch.&#xD;&#xA;&#xD;&#xA;How to calibrate, per this video:&#xD;&#xA;&#xD;&#xA;1. Completely **turn off audio** (set volume to 0), so you can focus on the video and hitbox.&#xD;&#xA;2. Go into quickplay and hit purposely early and late to figure out where the hitbox is for you. How early can you hit? How late can you hit? That's the size and position of your hitbox!&#xD;&#xA;3. Based on your measurement of the hitbox, move the hitbox using the positive video bias (towards you) and negative video bias (away from you) to get a *centered* hitbox that allows you to hit equally early and equally late&#xD;&#xA;4. Now it's time to focus on the audio. &#xD;&#xA;6. Ideally this takes two people and a simple song with a steady beat; one person closes their eyes and plays to the beat, the other person observes to see if you are hitting early or late. I know, this sounds freaky, but per the author, this is very very difficult bordering on impossible to do by eyeballing it solo.&#xD;&#xA;7. If you are hitting early, set negative audio bias to compensate. If you are hitting late, set positive audio bias to compensate.&#xD;&#xA;&#xD;&#xA;Warning: different types of instruments may have different lag -- wireless/wired, guitar vs drums vs keyboard, etc. There's only one global audio/video lag setting, no way to set it *per instrument*. Thus, you should think of the hitbox as the &quot;all controller&quot; compensation area you use to deal with this.&#xD;&#xA;&#xD;&#xA;[1]: http://crackedrabbitgaming.com/" />
  <row Id="27963" PostHistoryTypeId="2" PostId="11909" RevisionGUID="937e513b-cd79-4748-bd84-584a804dadfd" CreationDate="2010-12-01T10:19:28.490" UserId="3446" Text="You should check [this question][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3687/what-is-a-strategy-to-earn-the-best-defense-achievement-in-starcraft-2" />
  <row Id="27964" PostHistoryTypeId="10" PostId="11898" RevisionGUID="e773e88c-10e6-4c57-9205-7dea47d2ffd3" CreationDate="2010-12-01T10:58:40.697" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:10,&quot;DisplayName&quot;:&quot;Ivo Flipse&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="27965" PostHistoryTypeId="5" PostId="11898" RevisionGUID="e08c696d-2b1a-42f9-a817-b467688fab46" CreationDate="2010-12-01T10:58:40.947" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What is a strategy to earn the best defense achievement in StarCraft 2?](http://gaming.stackexchange.com/questions/3687/what-is-a-strategy-to-earn-the-best-defense-achievement-in-starcraft-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I'm working my way through some of the missions to get the extra achievements and learn some skills in the process, but I'm already having a hard time on the &quot;Zero Hour&quot; mission when playing on Hard.&#xD;&#xA;&#xD;&#xA;**How do I destroy 4 Zerg Hatcheries on Hard difficulty?** &#xD;&#xA;&#xD;&#xA;Is it a matter of going in quickly when they haven't gotten the change to built Spine Crawlers and other resistance? And should I focus on getting more SCV to pay for multiple Barracks?&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27966" PostHistoryTypeId="6" PostId="11885" RevisionGUID="519ab98b-a4c6-4442-ad79-c2f2cc086356" CreationDate="2010-12-01T11:02:53.690" UserId="122" Comment="edited tags" Text="&lt;games-for-windows&gt;&lt;minesweeper&gt;" />
  <row Id="27968" PostHistoryTypeId="2" PostId="11910" RevisionGUID="f8646ea7-ac36-4331-9ed3-72917e9a1693" CreationDate="2010-12-01T11:52:30.967" UserId="5218" Text="How do i go about doing this? I cant find anything useful in the Xbox 360's wonderfully informative menus?" />
  <row Id="27969" PostHistoryTypeId="1" PostId="11910" RevisionGUID="f8646ea7-ac36-4331-9ed3-72917e9a1693" CreationDate="2010-12-01T11:52:30.967" UserId="5218" Text="Xbox 360 De-friending someone" />
  <row Id="27970" PostHistoryTypeId="3" PostId="11910" RevisionGUID="f8646ea7-ac36-4331-9ed3-72917e9a1693" CreationDate="2010-12-01T11:52:30.967" UserId="5218" Text="&lt;xbox-live&gt;" />
  <row Id="27971" PostHistoryTypeId="2" PostId="11911" RevisionGUID="eea4e373-b1ef-484a-a07b-c07a17cceb25" CreationDate="2010-12-01T12:09:53.030" UserId="461" Text="I'm not sure how to do this on the console, but I know that you can remove friends from [xbox.com][1]. Log in using the Windows Live ID associated with your GamerTag, and go to the Friends Center. There is a &quot;Remove&quot; button by each person on your Friends List that you can use to remove them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com" />
  <row Id="27972" PostHistoryTypeId="2" PostId="11912" RevisionGUID="e61165f4-532e-4963-ad5d-7d70b93230e7" CreationDate="2010-12-01T12:47:37.540" UserId="3550" Text="I liked to use the AddOn Everyquest pre-4.0.3a to be able to complete all quests. It was simply a list which showed you all quests you have not yet completed - grouped by zone.&#xD;&#xA;&#xD;&#xA;However, the AddOn was not updated with 4.0.3a and therefore became useless. Are there any alternatives to Everyquest?" />
  <row Id="27973" PostHistoryTypeId="1" PostId="11912" RevisionGUID="e61165f4-532e-4963-ad5d-7d70b93230e7" CreationDate="2010-12-01T12:47:37.540" UserId="3550" Text="Is there an alternative to Everyquest?" />
  <row Id="27974" PostHistoryTypeId="3" PostId="11912" RevisionGUID="e61165f4-532e-4963-ad5d-7d70b93230e7" CreationDate="2010-12-01T12:47:37.540" UserId="3550" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="27975" PostHistoryTypeId="2" PostId="11913" RevisionGUID="79b4adad-5206-4ac7-8cca-cec184294231" CreationDate="2010-12-01T13:10:10.137" UserId="4980" Text="Hey Guys,&#xD;&#xA;&#xD;&#xA;I'm looking for an online game shop that offers original english versions of a lot of games. I used amazon.de, for an example, to buy some older (UK imported) games. However, for each game, i had to pay the shipping cost. So, I would like to have a European (or German) shop that offers a lot of already imported UK/US games.&#xD;&#xA;&#xD;&#xA;E.g. i looked for Neverwinter Nights Diamond Edition:&#xD;&#xA;&#xD;&#xA; - amazon.de doesn't offer it&#xD;&#xA; - ebay.de only ships from the USA (and additionally, product price is very high)&#xD;&#xA; - amazon.com ships from the USA&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm mostly interested in budget versions of older games, mostly RPGs.&#xD;&#xA;&#xD;&#xA;Maybe some of you guys has a good hint?" />
  <row Id="27976" PostHistoryTypeId="1" PostId="11913" RevisionGUID="79b4adad-5206-4ac7-8cca-cec184294231" CreationDate="2010-12-01T13:10:10.137" UserId="4980" Text="where to buy english versions from games (from germany)" />
  <row Id="27977" PostHistoryTypeId="3" PostId="11913" RevisionGUID="79b4adad-5206-4ac7-8cca-cec184294231" CreationDate="2010-12-01T13:10:10.137" UserId="4980" Text="&lt;shop&gt;" />
  <row Id="27978" PostHistoryTypeId="2" PostId="11914" RevisionGUID="83315f58-b167-4304-afde-54cd0b40f7e0" CreationDate="2010-12-01T13:20:52.907" UserId="58" Text="In New Vegas, every now and again I'll see a friendly on the radar, but I can't target it in VATS. Then as I move closer to it, small black birds fly away. I know they're present just for flavor, but ... if I had a gun, would I be able to shoot and kill them?" />
  <row Id="27979" PostHistoryTypeId="1" PostId="11914" RevisionGUID="83315f58-b167-4304-afde-54cd0b40f7e0" CreationDate="2010-12-01T13:20:52.907" UserId="58" Text="Can you kill the birds?" />
  <row Id="27980" PostHistoryTypeId="3" PostId="11914" RevisionGUID="83315f58-b167-4304-afde-54cd0b40f7e0" CreationDate="2010-12-01T13:20:52.907" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="27981" PostHistoryTypeId="2" PostId="11915" RevisionGUID="778ee95c-c84a-43b5-8a80-ba40a7b52398" CreationDate="2010-12-01T13:22:24.787" UserId="248" Text="I use [Carbonite][1], it includes a quest database that lists all the quests not completed in the current zone (or all zones if you like, change level brackets and other things), including quests that start in other zones.  You can even select them and choose waypoint to quest giver and it'll give you the route you need to take to get there, whereever it is.&#xD;&#xA;&#xD;&#xA;Admittedly there's a little more to Carbonite than EveryQuest, but it's what I use.&#xD;&#xA;&#xD;&#xA;  [1]: http://carboniteaddon.com/" />
  <row Id="27982" PostHistoryTypeId="2" PostId="11916" RevisionGUID="7b172707-1f8f-4292-a94a-6d11e7869735" CreationDate="2010-12-01T13:24:00.800" UserId="14" Text="I don't know about the specific game you're asking, but an alternative is to buy them digitally (and obviously save yourself the shipping cost).&#xD;&#xA;&#xD;&#xA;I live in Argentina (Spanish speaking country) and I buy my games in [Steam][1] -- they are directly downloaded to my PC in English.&#xD;&#xA;&#xD;&#xA;(With Starcraft 2 for example, you can buy it in Battle.net, however, not every language is available for every region, and that's why I have to play in the US servers -- I think English is available for Europe though. This is to illustrate that buying them digitally does not *always* work)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.steampowered.com/" />
  <row Id="27983" PostHistoryTypeId="2" PostId="11917" RevisionGUID="3d95bfd1-9ead-4075-8bec-72e55405d7e6" CreationDate="2010-12-01T13:24:03.113" UserId="4103" Text="[OkaySoft][1] has usually the US and UK versions of games, but I don't know how good they are for older games. I only used them for buying current games.&#xD;&#xA;&#xD;&#xA;[Good Old Games][2] has download versions of old games, there are no shipping costs at all then.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.okaysoft.de/&#xD;&#xA;  [2]: http://www.gog.com/" />
  <row Id="27984" PostHistoryTypeId="2" PostId="11918" RevisionGUID="f01707cf-a5cb-4640-bb37-e194e438ec0e" CreationDate="2010-12-01T13:30:52.367" UserId="3941" Text="Yes you can kill them, in V.A.T.S they are not targetable but if you shoot on them by aiming manually they will die.. and give you 1XP ;)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="27985" PostHistoryTypeId="2" PostId="11919" RevisionGUID="decea405-3ef2-431c-91a1-a97a47fe037d" CreationDate="2010-12-01T13:38:40.600" UserId="5220" Text="not the fastest ping but Ive played COD4 on it with only slight hiccup near IB, which says a lot since IB has TWO DOWN cell towers. YMMV on bandwidth and throughput, but usually &gt;100KBPS no problem and often between 3-1MB given your not surrounded by a thick basement or brick walls, which dampen the signal to nothing in some places.The rate is acceptable but I do not know how much data actually goes thru and most plans have a 5GB limit unless you are on cricket or the new one in NYC(both have green logo--cricket does not SUPPORT WIN7, so BE AWARE!!)&#xD;&#xA;&#xD;&#xA;you NAT route the connection to get it to work over ethernet(to the box) can do same over wifi but its a lot of headache.I prefer hard lines myself." />
  <row Id="27986" PostHistoryTypeId="5" PostId="11913" RevisionGUID="5d042b62-f369-40b5-9dbb-dd80b0615ac9" CreationDate="2010-12-01T13:40:09.210" UserId="4103" Comment="typos" Text="Hey Guys,&#xD;&#xA;&#xD;&#xA;I'm looking for an online game shop that offers original english versions of a lot of games. I used amazon.de, for an example, to buy some older (UK imported) games. However, for each game, I had to pay the shipping cost. So, I would like to have a European (or German) shop that offers a lot of already imported UK/US games.&#xD;&#xA;&#xD;&#xA;E.g. I looked for Neverwinter Nights Diamond Edition:&#xD;&#xA;&#xD;&#xA; - amazon.de doesn't offer it&#xD;&#xA; - ebay.de only ships from the USA (and additionally, product price is very high)&#xD;&#xA; - amazon.com ships from the USA&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm mostly interested in budget versions of older games, mostly RPGs.&#xD;&#xA;&#xD;&#xA;Maybe some of you guys has a good hint?" />
  <row Id="27987" PostHistoryTypeId="4" PostId="11913" RevisionGUID="5d042b62-f369-40b5-9dbb-dd80b0615ac9" CreationDate="2010-12-01T13:40:09.210" UserId="4103" Comment="typos" Text="Where to buy english versions of games (from germany)" />
  <row Id="27988" PostHistoryTypeId="2" PostId="11920" RevisionGUID="dd6c0484-225a-4c0b-81fb-1f662cda470d" CreationDate="2010-12-01T13:42:27.710" UserId="5220" Text="@VxJason:&#xD;&#xA;not necessarily..some of this is due to wifi lag and scanning(which cards interrupt your packets for...there is note on this with skype) and cable modem DDOS.&#xD;&#xA;&#xD;&#xA;cell networks are not AS suseptible from my experience to direct DDOS as they are technically a dial on demand connection.(who wants the headache of hacking a RAS server? you get caught faster on slower links....)&#xD;&#xA;&#xD;&#xA;better throughput in all but the worse conditions and areas, but not as fast, like satellite.minor packet echo due to this." />
  <row Id="27989" PostHistoryTypeId="2" PostId="11921" RevisionGUID="c7f89322-5341-425e-ae13-e13b6e57166e" CreationDate="2010-12-01T13:56:38.303" UserId="3835" Text="I just bought Left for dead 2 in the recent Steam sale and thought I'd try single player first. However trying to play the first campaign I always find my AI team mates stop defending themselves or attacking zombies at the start of the 2nd level. Which makes it seriously hard to keep them alive.&#xD;&#xA;&#xD;&#xA;Has anyone else experienced this and know a solution?" />
  <row Id="27990" PostHistoryTypeId="1" PostId="11921" RevisionGUID="c7f89322-5341-425e-ae13-e13b6e57166e" CreationDate="2010-12-01T13:56:38.303" UserId="3835" Text="Left 4 Dead 2 - AI players stop attacking infected" />
  <row Id="27991" PostHistoryTypeId="3" PostId="11921" RevisionGUID="c7f89322-5341-425e-ae13-e13b6e57166e" CreationDate="2010-12-01T13:56:38.303" UserId="3835" Text="&lt;pc&gt;&lt;steam&gt;&lt;left-4-dead-2&gt;" />
  <row Id="27992" PostHistoryTypeId="6" PostId="11912" RevisionGUID="4b7dce07-d49b-450b-8ee1-91058bae5083" CreationDate="2010-12-01T14:00:14.870" UserId="336" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;mod&gt;&lt;cataclysm&gt;" />
  <row Id="27993" PostHistoryTypeId="2" PostId="11922" RevisionGUID="02d32e42-151d-4119-afc1-efb6b97413ec" CreationDate="2010-12-01T14:03:44.150" UserId="1393" Text="In my experience, that's just how they are. Just ignore them as much as you can (impossible to ignore completely), and rescue them when necessary. 'least, that's how I usually treat it." />
  <row Id="27994" PostHistoryTypeId="2" PostId="11923" RevisionGUID="bafa6a18-3cba-455b-b511-9a897030d3b2" CreationDate="2010-12-01T14:09:20.543" UserId="685" Text="Definitely check out the Professor Layton games on the DS. The first one is Professor Layton and the Curious Village." />
  <row Id="27995" PostHistoryTypeId="2" PostId="11924" RevisionGUID="f8f97915-deed-4bb2-9ca9-c7764f424949" CreationDate="2010-12-01T14:14:27.703" UserId="685" Text="Honestly, this part is extremely frustrating as your best bet for beating them in the alloted time is hoping that the game decides you are going to do a quick finisher combo instead of whacking all the health off an enemy one chunk at a time. I found just mashing punch and countering only when necessary to work the best and was able to complete all the challenges pretty quickly.&#xD;&#xA;&#xD;&#xA;Most of it is just about luck I found." />
  <row Id="27996" PostHistoryTypeId="2" PostId="11925" RevisionGUID="69afd425-d20a-4d36-b7db-15c2217e9ed4" CreationDate="2010-12-01T15:00:07.503" UserId="3129" Text="[WoWhead][1] introduced a pretty amazing new feature based on some new API goodies in 4.0.3. Specifically, they introduced what they're referring to as [Personalized Search][2].&#xD;&#xA;&#xD;&#xA;You'll need to run the [WoWhead client addon][3], and then upload your data to them after a session, but once you've done so, you'll be able to search and filter quests, mounts, recipes, achievements, pets, titles and more based on what you've completed, and what you haven't. Just log in to WoWhead, and set a default character, and it will automatically filter by any informaiton needed.&#xD;&#xA;&#xD;&#xA;![WoWhead screenshot][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;The real power of this comes when you view a list of quests for a zone, then you filter for ones that are 'available' and for your faction. This will give you a list of quests you can accept immediately, and hopefully will get you well on your way to Realm First once Cataclysm launches. Don't forget, though, this works for all data types that show up in the Profiler, including mounts, companions, recipes, quests, achievements, titles, and actions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com&#xD;&#xA;  [2]: http://www.wowhead.com/blog=174816/personalized-search-update-now-works-on-all-completion-data&#xD;&#xA;  [3]: http://www.wowhead.com/client&#xD;&#xA;  [4]: http://i.imgur.com/jOhyr.jpg" />
  <row Id="28000" PostHistoryTypeId="2" PostId="11927" RevisionGUID="47dbac96-6095-46dc-ab25-43a94b196807" CreationDate="2010-12-01T15:05:16.697" UserId="452" Text="[Puzzle Quest][1] and [Puzzle Quest 2][2]&#xD;&#xA;&#xD;&#xA;Bejewels meet the RPG.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Puzzle_Quest:_Challenge_of_the_Warlords&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Puzzle_Quest_2" />
  <row Id="28002" PostHistoryTypeId="2" PostId="11928" RevisionGUID="ec65d10c-996b-4bcb-a8bc-77fc695bdc2c" CreationDate="2010-12-01T15:24:23.050" UserId="2827" Text="On my Xbox 360 I have my account sign on automatically so that others in the household can watch Netflix.  But I've noticed that now my account has 0 points because my 3 year old has purchased random stuff accidentally.&#xD;&#xA;&#xD;&#xA;Is there a way to put points on my Live account but do something like password protect only the purchases?&#xD;&#xA;&#xD;&#xA;Xbox support has been terribly unhelpful and hasn't given me a straight answer, so I'm guessing there's no way.&#xD;&#xA;" />
  <row Id="28003" PostHistoryTypeId="1" PostId="11928" RevisionGUID="ec65d10c-996b-4bcb-a8bc-77fc695bdc2c" CreationDate="2010-12-01T15:24:23.050" UserId="2827" Text="Can I disallow purchases on my Xbox 360 even when I have points available?" />
  <row Id="28004" PostHistoryTypeId="3" PostId="11928" RevisionGUID="ec65d10c-996b-4bcb-a8bc-77fc695bdc2c" CreationDate="2010-12-01T15:24:23.050" UserId="2827" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="28005" PostHistoryTypeId="2" PostId="11929" RevisionGUID="0db0267d-6015-4fad-91d8-11f24333423b" CreationDate="2010-12-01T16:01:46.663" UserId="5224" Text="I just bought a PS3 and my wife wants to get the game SingStar.  I've seen that you can buy complete packages that come with the game and the two (Red and Blue) microphones, but I already have 2 USB microphones from my Xbox 360 (for Rock Band: Beatles).  From what I've read online, the Xbox USB mics are compatible with the PS3 but they only ever mention using 1 mic.  Since the mics that come with SingStar actually only use 1 USB connection for both mics does this mean that I will be able to use the RockBand mic but only one of them or has anyone had luck with using 2 USB RockBand mics in lieu of the standard Red and Blue SingStar mics?&#xD;&#xA;&#xD;&#xA;It would be great to only have to buy the games and not *another* piece of hardware. " />
  <row Id="28006" PostHistoryTypeId="1" PostId="11929" RevisionGUID="0db0267d-6015-4fad-91d8-11f24333423b" CreationDate="2010-12-01T16:01:46.663" UserId="5224" Text="Using 2 USB Microphones in SingStar" />
  <row Id="28007" PostHistoryTypeId="3" PostId="11929" RevisionGUID="0db0267d-6015-4fad-91d8-11f24333423b" CreationDate="2010-12-01T16:01:46.663" UserId="5224" Text="&lt;ps3&gt;&lt;usb&gt;&lt;microphone&gt;&lt;singstar&gt;" />
  <row Id="28008" PostHistoryTypeId="2" PostId="11930" RevisionGUID="1a8e991b-2506-443e-971d-07405e5b6b06" CreationDate="2010-12-01T16:04:24.910" UserId="274" Text="According to [this Xbox support page][1], you can use the parental controls to restrict purchases, but only for a *child* account.&#xD;&#xA;&#xD;&#xA;I'm not at home and can't verify this right now, but you should be able to create a new profile, designate it as a child account, and set *that* profile to sign in automatically. You can switch to your main profile when you want to make a purchase or play a game.&#xD;&#xA;&#xD;&#xA;Not an optimal solution, but it's all I can think of.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/pages/xbox-live/how-to/parental-control.aspx" />
  <row Id="28009" PostHistoryTypeId="2" PostId="11931" RevisionGUID="c6417f1c-1130-4052-88aa-5dc3500cdc88" CreationDate="2010-12-01T16:28:04.413" UserId="1037" Text="What are some advanced techniques for achieving a high score in iPhone Solitaire?  I'm looking for more than simply a recitation of the scoring rules packaged with the game.  &#xD;&#xA;&#xD;&#xA;The current leaderboards in the iPhone Game Center have some ridiculously high scores.  How are they able to achieve scores in the 20,000 range when I can barely manage to scrape 4,000 myself?" />
  <row Id="28010" PostHistoryTypeId="1" PostId="11931" RevisionGUID="c6417f1c-1130-4052-88aa-5dc3500cdc88" CreationDate="2010-12-01T16:28:04.413" UserId="1037" Text="Advanced Scoring Technique in 3 Draw Solitaire for iPhone" />
  <row Id="28011" PostHistoryTypeId="3" PostId="11931" RevisionGUID="c6417f1c-1130-4052-88aa-5dc3500cdc88" CreationDate="2010-12-01T16:28:04.413" UserId="1037" Text="&lt;iphone&gt;&lt;high-score&gt;&lt;solitaire&gt;" />
  <row Id="28012" PostHistoryTypeId="5" PostId="11915" RevisionGUID="330d4e02-c02a-4e7a-8048-8b9c00f091aa" CreationDate="2010-12-01T16:43:12.180" UserId="248" Comment="Added Quest Completist" Text="I use [Carbonite][1], it includes a quest database that lists all the quests not completed in the current zone (or all zones if you like, change level brackets and other things), including quests that start in other zones.  You can even select them and choose waypoint to quest giver and it'll give you the route you need to take to get there, whereever it is.&#xD;&#xA;&#xD;&#xA;Admittedly there's a little more to Carbonite than EveryQuest, but it's what I use.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Another alternative (which I hadn't realised had been updated) is [Quest Completist][2].  I haven't tried it, but it looks like it has the same functionality and is also up to date with 4.0.3a.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://carboniteaddon.com/&#xD;&#xA;  [2]: http://wow.curse.com/downloads/wow-addons/details/quest_completist.aspx" />
  <row Id="28013" PostHistoryTypeId="2" PostId="11932" RevisionGUID="df4af7c5-254c-469a-9b85-3503d77a6cfc" CreationDate="2010-12-01T16:52:23.877" UserId="2207" Text="Yes they can indeed, however with some clever usage of redstone wires you can make a switch function as a lock on the door, so you can have it react to the plates when you're working around the house and lock it up at night or when going roaming." />
  <row Id="28014" PostHistoryTypeId="2" PostId="11933" RevisionGUID="205916e9-94b8-4378-ab29-a4be0a52b2a2" CreationDate="2010-12-01T16:55:02.267" UserId="730" Text="AI in Left 4 Dead 2 is not bad but pretty limited compared to an human. If you can, try playing with friends or other unknown player. &#xD;&#xA;&#xD;&#xA;It is much more fun and no frustration due to strange bot behavior." />
  <row Id="28015" PostHistoryTypeId="5" PostId="11915" RevisionGUID="e4a48177-25a4-49b8-ae87-13c1818acaa1" CreationDate="2010-12-01T17:04:37.443" UserId="248" Comment="added 125 characters in body" Text="I use [Carbonite][1], it includes a quest database that lists all the quests not completed in the current zone (or all zones if you like, change level brackets and other things), including quests that start in other zones.  You can even select them and choose waypoint to quest giver and it'll give you the route you need to take to get there, whereever it is.&#xD;&#xA;&#xD;&#xA;Admittedly there's a little more to Carbonite than EveryQuest, but it's what I use.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Another alternative (&lt;del&gt;which I hadn't realised had been updated&lt;/del&gt; actually on closer inspection its not even the addon I thought it was, but it does what it says on the tin, so...) is [Quest Completist][2].  I haven't tried it, but it looks like it has the same functionality and is also up to date with 4.0.3a.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://carboniteaddon.com/&#xD;&#xA;  [2]: http://wow.curse.com/downloads/wow-addons/details/quest_completist.aspx" />
  <row Id="28016" PostHistoryTypeId="2" PostId="11934" RevisionGUID="03206b81-b53f-478f-add6-c1526f6e9bd4" CreationDate="2010-12-01T17:09:35.843" UserId="2033" Text="It looks like Hattrick Coach professional is being relaunched soon, which might fit the bill: http://www.h-c-p.net/" />
  <row Id="28017" PostHistoryTypeId="5" PostId="11512" RevisionGUID="da48924c-a47d-45b4-bfe5-d14c66f408a6" CreationDate="2010-12-01T17:25:24.113" UserId="1485" Comment="the map packs have come out as DLC" Text="There's no *features* different between the versions, but some had extra scenarios/maps/civs to play. Some of these extras can be bought as DLC for other versions, if desired - the [Babylonian civilisation][2] and some of the [bonus maps][3] are available by this method.&#xD;&#xA;&#xD;&#xA;I believe no version of the game comes with a hard-copy manual - it's all [PDF][1] - but any physical-copy version of the game does comes with a large poster that has the tech-tree flow chart as well as information on the civics and units (and other bits? I haven't got mine to hand to check).&#xD;&#xA;&#xD;&#xA;[1]: http://www.2kgames.com/manual/civ5/&#xD;&#xA;[2]: http://store.steampowered.com/app/16868/&#xD;&#xA;[3]: http://store.steampowered.com/sub/6820/" />
  <row Id="28018" PostHistoryTypeId="2" PostId="11935" RevisionGUID="5d4158e8-7315-4215-b806-75154f750e6a" CreationDate="2010-12-01T17:28:04.763" UserId="3391" Text="When you select a friend's gamertag and the menu pops up (&quot;Invite to Party&quot;, etc.), one of the options near the bottom is &quot;Remove Friend&quot;:&#xD;&#xA;&#xD;&#xA;![Screenshot of Remove Friend option](http://services.support.microsoft.com/library/images/support/kbgraphics/Public/EN-US/XBOX/LIVE/Dashboard/Friends/removefriend.jpg)&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;(Source: http://support.xbox.com/en-us/pages/xbox-live/how-to/chat/managing-friends.aspx#removefriend)&lt;/sub&gt;" />
  <row Id="28019" PostHistoryTypeId="10" PostId="11871" RevisionGUID="e8d4db25-bfc7-4afb-b950-425c385bb8d3" CreationDate="2010-12-01T17:29:57.557" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;}]" />
  <row Id="28020" PostHistoryTypeId="2" PostId="11936" RevisionGUID="3d37d66e-1503-43cb-a64a-3907033b7ac0" CreationDate="2010-12-01T17:46:04.193" UserId="5226" Text="there are 2 ancient games -- Nuclear strike and Fury 3&#xD;&#xA;&#xD;&#xA;Links here:&#xD;&#xA;&#xD;&#xA;http://pastebin.ca/2007865&#xD;&#xA;&#xD;&#xA;(I cant post more than 1 link..)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Any idea where I can find them to play now??&#xD;&#xA;&#xD;&#xA;(these games are from the 1997 time period, so I guess they should be able to run in a VM with Win XP)&#xD;&#xA;&#xD;&#xA;I owned the Original Cd's, but they are unreadable now.&#xD;&#xA;&#xD;&#xA;They seem to be unavailable on gog.com" />
  <row Id="28021" PostHistoryTypeId="1" PostId="11936" RevisionGUID="3d37d66e-1503-43cb-a64a-3907033b7ac0" CreationDate="2010-12-01T17:46:04.193" UserId="5226" Text="Nuclear strike,Fury 3" />
  <row Id="28022" PostHistoryTypeId="3" PostId="11936" RevisionGUID="3d37d66e-1503-43cb-a64a-3907033b7ac0" CreationDate="2010-12-01T17:46:04.193" UserId="5226" Text="&lt;old-games&gt;" />
  <row Id="28023" PostHistoryTypeId="2" PostId="11937" RevisionGUID="dea2cb4e-2b03-4f2d-988b-9761ee1bc7ee" CreationDate="2010-12-01T17:55:25.460" UserId="341" Text="Does killing a zombie while you are in the World Beyond mean that zone will have fewer zombies the next day as well?  Does it basically go through and add a random number of zombies to each zone, and all the ones currently there remain?&#xD;&#xA;&#xD;&#xA;Also, does killing a zombie in the World Beyond have any impact on the size of the nightly attack, either on that day or on subsequent days?  Is there any correlation between the size of the nightly attack and the number of zombies in zones in the World Beyond?" />
  <row Id="28024" PostHistoryTypeId="1" PostId="11937" RevisionGUID="dea2cb4e-2b03-4f2d-988b-9761ee1bc7ee" CreationDate="2010-12-01T17:55:25.460" UserId="341" Text="Does killing zombies reduce their numbers on subsequent days?" />
  <row Id="28025" PostHistoryTypeId="3" PostId="11937" RevisionGUID="dea2cb4e-2b03-4f2d-988b-9761ee1bc7ee" CreationDate="2010-12-01T17:55:25.460" UserId="341" Text="&lt;die2nite&gt;" />
  <row Id="28026" PostHistoryTypeId="2" PostId="11938" RevisionGUID="e168a1b3-9bf2-46dc-bf6b-e01bc8da1d1b" CreationDate="2010-12-01T19:10:48.710" UserId="450" Text="I desperately try to find flotilla on XBLA Europe.&#xD;&#xA;I had a look in all games under &quot;F&quot;, and i looked for it with the search option. But without any success. Any idea how i could get in anyway? Is it possible to buy XBLA games on CD? Or to get a US account just to buy a game and then switch back to my normal account?&#xD;&#xA;&#xD;&#xA;Thank you for your help" />
  <row Id="28027" PostHistoryTypeId="1" PostId="11938" RevisionGUID="e168a1b3-9bf2-46dc-bf6b-e01bc8da1d1b" CreationDate="2010-12-01T19:10:48.710" UserId="450" Text="Getting US xbla games in europe" />
  <row Id="28028" PostHistoryTypeId="3" PostId="11938" RevisionGUID="e168a1b3-9bf2-46dc-bf6b-e01bc8da1d1b" CreationDate="2010-12-01T19:10:48.710" UserId="450" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="28029" PostHistoryTypeId="5" PostId="11496" RevisionGUID="a9aaff66-2550-4045-8bca-0f592ba8f76e" CreationDate="2010-12-01T19:15:38.957" UserId="274" Comment="No longer beta!" Text="Set in a post-apocalyptic wasteland, where the world has gone to hell and zombies roam in hordes around isolated towns, Die2Nite brings a remarkable social twist to the zombie survival game formula. The game heavily encourages cooperation and organization through the use of its built-in forums, as each citizen can only do so much in a day before they run out of action points (AP). &#xD;&#xA;&#xD;&#xA;AP, given out in fixed amounts each day, is spent on tasks such as building defense structures or venturing out into the Great Beyond; when you run out, you're forced to drink, eat, or use drugs to recover from exhaustion or find yourself stuck outside to die. Each ration you use draws your town one step closer to its inevitable destruction, and the items may even have unrealized side-effects...&#xD;&#xA;&#xD;&#xA;Figuring out how best to use your AP in any given situation is only half the game; convincing your fellow citizens to use theirs for the best as well is the true uphill battle, and the criteria by which good players are separated from the bad.&#xD;&#xA;&#xD;&#xA;You can play Die2Nite for free at [www.die2nite.com][1]. Several members of the Gaming.SE community who play can be found hanging out in the [Die2Nite chat room][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://chat.stackexchange.com/rooms/103/die2nite" />
  <row Id="28030" PostHistoryTypeId="2" PostId="11939" RevisionGUID="bec126a9-ea5b-4d02-b28d-86e29bfcc193" CreationDate="2010-12-01T19:25:04.770" UserId="5231" Text="While I love the fact that I can assign more than one group # (using CTRL + *number *to a particular unit or combination of units), I can't, for the life of me, figure out how to un-assign, or delete that group designation, from a unit.  And it drives me crazy.&#xD;&#xA;&#xD;&#xA;Also, on the flip side, if anyone knows what secret combination of actions will let me change the group designation number without adding an additional group designation, that would be pretty cool as well.  Say if I wanted to change my WASPS from group 1 to group 3.&#xD;&#xA;&#xD;&#xA;I couldn't find anything in the settings on how to do this, any help would be appreciated.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="28031" PostHistoryTypeId="1" PostId="11939" RevisionGUID="bec126a9-ea5b-4d02-b28d-86e29bfcc193" CreationDate="2010-12-01T19:25:04.770" UserId="5231" Text="Delete / Un-assign Group numbers to units in Supreme Commander 2" />
  <row Id="28032" PostHistoryTypeId="3" PostId="11939" RevisionGUID="bec126a9-ea5b-4d02-b28d-86e29bfcc193" CreationDate="2010-12-01T19:25:04.770" UserId="5231" Text="&lt;strategy&gt;&lt;units&gt;&lt;supreme-commander-2&gt;&lt;group-selection&gt;" />
  <row Id="28033" PostHistoryTypeId="4" PostId="11938" RevisionGUID="ac17e9f8-b600-46f8-a0a0-d4cde797b4d3" CreationDate="2010-12-01T19:55:06.603" UserId="13" Comment="clarification of title" Text="Getting US Xbox Live games in europe" />
  <row Id="28034" PostHistoryTypeId="2" PostId="11940" RevisionGUID="cc3b42e3-7afa-4d4f-8385-e0a8e2385779" CreationDate="2010-12-01T20:07:13.173" UserId="1169" Text="I believe there are certain game modes that are only open to players of a certain prestige level." />
  <row Id="28035" PostHistoryTypeId="2" PostId="11941" RevisionGUID="bc5a2b7f-8514-4cef-8e96-5bcd81e1a1da" CreationDate="2010-12-01T20:25:48.487" UserId="341" Text="Now that the game is out of beta, you may buy hero time for roughly 12-15$ a month." />
  <row Id="28036" PostHistoryTypeId="2" PostId="11942" RevisionGUID="710a8c16-4479-4f3d-b4d1-3bef53b23437" CreationDate="2010-12-01T20:26:25.600" UserId="6431" UserDisplayName="Aardvark" Text="I play a very macro style Terran which consists of no aggression early game.  What are some strategies or build orders that put significant pressure on my opponent (or damage), but set me up to utilize my macro style play?  &#xD;&#xA;&#xD;&#xA;In other words, how do I get a further lead from the beginning of the game?" />
  <row Id="28037" PostHistoryTypeId="1" PostId="11942" RevisionGUID="710a8c16-4479-4f3d-b4d1-3bef53b23437" CreationDate="2010-12-01T20:26:25.600" UserId="6431" UserDisplayName="Aardvark" Text="What techniques effectively harass as Terran in the early game (before 6 minutes)" />
  <row Id="28038" PostHistoryTypeId="3" PostId="11942" RevisionGUID="710a8c16-4479-4f3d-b4d1-3bef53b23437" CreationDate="2010-12-01T20:26:25.600" UserId="6431" UserDisplayName="Aardvark" Text="&lt;starcraft-2&gt;" />
  <row Id="28039" PostHistoryTypeId="2" PostId="11943" RevisionGUID="41a4eaa4-5987-4893-8391-557bca9754ea" CreationDate="2010-12-01T21:08:32.443" UserId="4393" Text="Just build multiple barracks with no addon buildings and pump out marines. Build offensive bunkers. You can put addons to the barracks and salvage the bunkers later to push into mid-game. An early reaper rush utilizes tech labs as well that can be transitioned into marauders later. &#xD;&#xA;&#xD;&#xA;Your goal of course is to either walk your marines into the enemies mineral line and start shooting. They may pull their workers off or push to attack you, either way marines have a great advantage to just run back and shoot some more with a little micro. You can also take out pylons/depots/overlords with your marines to slow them down considerably by supply blocking them. &#xD;&#xA;&#xD;&#xA;So either choose early reapers (which are rare these days) or mass marines and micro them carefully to avoid your enemies early melee defenders (you might have more trouble against Terran though, due to early walls and the fact they also have ranged units). " />
  <row Id="28040" PostHistoryTypeId="4" PostId="11942" RevisionGUID="f8176fd8-f9d8-4b95-8289-8c911d9849bd" CreationDate="2010-12-01T21:13:12.640" UserId="6431" UserDisplayName="Aardvark" Comment="edited title" Text="As Terran, what techniques effectively harass in the early game (before 6 minutes)" />
  <row Id="28041" PostHistoryTypeId="5" PostId="11531" RevisionGUID="febd9618-c973-456f-a9a8-af597d9d0714" CreationDate="2010-12-01T21:22:44.190" UserId="207" Comment="added 69 characters in body; edited body" Text="You are correct in that there is a purchase flow that just isn't available yet. However, there's also another way to become a hero: manage to pull out of a town that has lasted for five complete days as the Last Man Standing, and you'll be rewarded not only with a special distinction but also with a certain amount of Hero days depending on how long you survived. You can read up on Last Man Standing and the rewards [here][1].&#xD;&#xA;&#xD;&#xA;EDIT: You may now purchase days of Hero time on the Die2Nite website.&#xD;&#xA;  [1]: http://www.die2nite.com/#help/last_man_standing?sk=e655a" />
  <row Id="28042" PostHistoryTypeId="2" PostId="11944" RevisionGUID="67cdfbf1-669f-4709-80c6-6b1b42d30e8e" CreationDate="2010-12-01T21:35:55.643" UserId="1716" Text="Both games do not seem to be Abandon-Ware, at least I can't find them ([Home of the Underdogs](http://www.homeoftheunderdogs.ne) does not even list them). And to be honest, it does not surprise me if I look at the company names.&#xD;&#xA;&#xD;&#xA;On the other hand, both seem to be available via Amazon:&#xD;&#xA;&#xD;&#xA; * [Nuclear Strike](http://www.amazon.com/Nuclear-Strike-Playstation/dp/B000038ABM/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1291239070&amp;sr=1-1)&#xD;&#xA; * [Fury 3](http://www.amazon.com/Microsoft-Fury-3-pc/dp/B000FZAQKY/ref=sr_1_2?ie=UTF8&amp;qid=1291239037&amp;sr=8-2)" />
  <row Id="28043" PostHistoryTypeId="5" PostId="11942" RevisionGUID="00404820-e4bd-4094-b3de-ae8a30567410" CreationDate="2010-12-01T21:46:05.580" UserId="6431" UserDisplayName="Aardvark" Comment="added 51 characters in body; added 50 characters in body; added 14 characters in body; added 34 characters in body" Text="I play a very macro style Terran which consists of no aggression early game.  What are some strategies or build orders that put significant pressure on my opponent (or damage), but set me up to utilize my macro style play?  &#xD;&#xA;&#xD;&#xA;In other words, how do I get a further lead from the beginning of the game?&#xD;&#xA;&#xD;&#xA;*Edit*: I should have been more specific, looking for mid-high diamond strategies or techniques that can be accomplished with 100-140 regular APM" />
  <row Id="28044" PostHistoryTypeId="2" PostId="11945" RevisionGUID="e60d46fb-3b47-417a-a232-d94bfce21e42" CreationDate="2010-12-01T21:49:21.583" UserId="1512" Text="The two sites I use to order non German games are&#xD;&#xA;&#xD;&#xA;[www.play.com][1]&#xD;&#xA;&#xD;&#xA; - UK based&#xD;&#xA; - free shipping&#xD;&#xA; - ships each item individually&#xD;&#xA; - delivery can take up to 6 week because packages go through customs&#xD;&#xA; - customs duties may be charge and collected by the mailman&#xD;&#xA;&#xD;&#xA;[www.gameware.at][2]&#xD;&#xA;&#xD;&#xA; - Austria based&#xD;&#xA; - fast delivery&#xD;&#xA; - good selection (even uncut German versions)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.play.com&#xD;&#xA;  [2]: http://ww.gameware.at" />
  <row Id="28045" PostHistoryTypeId="5" PostId="11913" RevisionGUID="8c05e343-ffd7-449d-b130-088e8fed5b0f" CreationDate="2010-12-01T22:01:31.300" UserId="13" Comment="capitalisation" Text="Hey Guys,&#xD;&#xA;&#xD;&#xA;I'm looking for an online game shop that offers original English versions of a lot of games. I used amazon.de, for an example, to buy some older (UK imported) games. However, for each game, I had to pay the shipping cost. So, I would like to have a European (or German) shop that offers a lot of already imported UK/US games.&#xD;&#xA;&#xD;&#xA;E.g. I looked for Neverwinter Nights Diamond Edition:&#xD;&#xA;&#xD;&#xA; - amazon.de doesn't offer it&#xD;&#xA; - ebay.de only ships from the USA (and additionally, product price is very high)&#xD;&#xA; - amazon.com ships from the USA&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm mostly interested in budget versions of older games, mostly RPGs.&#xD;&#xA;&#xD;&#xA;Maybe some of you guys has a good hint?" />
  <row Id="28046" PostHistoryTypeId="4" PostId="11913" RevisionGUID="8c05e343-ffd7-449d-b130-088e8fed5b0f" CreationDate="2010-12-01T22:01:31.300" UserId="13" Comment="capitalisation" Text="Where to buy English versions of games (from Germany)" />
  <row Id="28047" PostHistoryTypeId="2" PostId="11946" RevisionGUID="9e587746-c07f-4a9c-bd82-550b6eecc39a" CreationDate="2010-12-01T22:03:02.267" UserId="816" Text="Hellion harassment is a popular Terran strategy that can lead nicely into a 1:1:1 (Barracks, Factory, Starport) build for the mid-game. Hellions are fast and kill workers very effectively. If any survive the initial harassment, they can be used for scouting, thanks to their speed.&#xD;&#xA;&#xD;&#xA;You want to get your gas and factory both up quickly to facilitate this strategy. Many players will research the Infernal Preigniter upgrade as soon as it is available, as this greatly increases Hellions' ability to burn through the workers.&#xD;&#xA;&#xD;&#xA;Inside the enemy base, you'll generally run the Hellions around behind the minerals, picking off workers while kiting any enemy defensive units.&#xD;&#xA;&#xD;&#xA;You can also use this strategy against a walled-in opponent.  Just drop the Hellions into the enemy base with Dropships. Just be aware that adding Dropships into the mix will mean your harass lands a bit later and will probably face stiffer defense. A walled-in player will probably be watching closer for drops as well." />
  <row Id="28048" PostHistoryTypeId="5" PostId="11822" RevisionGUID="432ded86-3968-4f3a-ac51-928db2709dfb" CreationDate="2010-12-01T22:22:21.890" UserId="4892" Comment="Another typo, OMG." Text="Another caveat: If you place multiple tracks next to each other (minecart stations are a good example), track switching might not work at all anymore, because the game seems to be unable to determine which track is powered, or something. &#xD;&#xA;&#xD;&#xA;When building my station, I found that redstone torches directly below the switching track block work best. Do not place any other tracks other than the two directions needed directly adjacent to your switching block." />
  <row Id="28050" PostHistoryTypeId="2" PostId="11948" RevisionGUID="f0ba5b46-9dbb-4c80-a8c0-e54455b0c0a3" CreationDate="2010-12-01T22:34:22.043" UserId="215" Text="To change the group designation for a unit, assign the units to the new group, deselect all units, then press Ctrl + the old group number (this assigns the group to nothing). &#xD;&#xA;&#xD;&#xA;The only way to remove units from a group is to select the group, deselect the specific units, then re-assign those units to the same group.w" />
  <row Id="28051" PostHistoryTypeId="5" PostId="11946" RevisionGUID="bbbb04e9-e55f-40a8-a6ba-88a130aac3e3" CreationDate="2010-12-01T22:41:41.750" UserId="816" Comment="added 14 characters in body" Text="Hellion harassment is a popular Terran strategy that can lead nicely into a 1:1:1 (Barracks, Factory, Starport) or mech-heavy build for the mid-game. Hellions are fast and kill workers very effectively. If any survive the initial harassment, they can be used for scouting, thanks to their speed.&#xD;&#xA;&#xD;&#xA;You want to get your gas and factory both up quickly to facilitate this strategy. Many players will research the Infernal Preigniter upgrade as soon as it is available, as this greatly increases Hellions' ability to burn through the workers.&#xD;&#xA;&#xD;&#xA;Inside the enemy base, you'll generally run the Hellions around behind the minerals, picking off workers while kiting any enemy defensive units.&#xD;&#xA;&#xD;&#xA;You can also use this strategy against a walled-in opponent.  Just drop the Hellions into the enemy base with Dropships. Just be aware that adding Dropships into the mix will mean your harass lands a bit later and will probably face stiffer defense. A walled-in player will probably be watching closer for drops as well." />
  <row Id="28052" PostHistoryTypeId="2" PostId="11949" RevisionGUID="17efc221-a0ab-4eb3-a707-3dde8b29987e" CreationDate="2010-12-01T22:47:56.110" UserId="3015" Text="There is a prestige playlist, which you have to have prestige'd at least once to enter. This isn't exactly a game play benefit, but you will theoretically be playing with better players.&#xD;&#xA;Here are the current options on that playlist:&#xD;&#xA;&#xD;&#xA; - Prestige TDM is unlocked right away.&#xD;&#xA; - Prestige Hardcore is unlocked after going prestige 10 times.&#xD;&#xA; - Prestige Pure is unlocked after going prestige 15 times.&#xD;&#xA;&#xD;&#xA;As Aardvark said unlocking the all the custom classes can be particularly helpful if you want to run similar weapon sets but with different equipment. For example, starting a round with marathon+lightweight and you favorite weapon. Then after the initial points have been captured swapping to scavenger, warlord, and your favorite weapon.&#xD;&#xA;&#xD;&#xA;And although this isn't exactly a game play benefit you can pay $50,000 after going prestige to unlock the prestige leader board. However, this is lost once you prestige again.&#xD;&#xA;&#xD;&#xA;Lastly, there is the (laughable) intimidation factor (What do you mean no one cares?)" />
  <row Id="28053" PostHistoryTypeId="2" PostId="11950" RevisionGUID="669ca340-8272-4af3-91af-3d12d5a7f89d" CreationDate="2010-12-01T22:53:29.863" UserId="336" Text="If you're just looking for a way to get the DLC content, steam is currently selling *all* of the pre-order bonus map packs as a single bundle.&#xD;&#xA;&#xD;&#xA;Here's the link: http://store.steampowered.com/sub/6820&#xD;&#xA;&#xD;&#xA;For what it's worth, the Babylonian civ is also available through steam (for 5$)." />
  <row Id="28054" PostHistoryTypeId="2" PostId="11951" RevisionGUID="cf560c1a-7921-495f-9e62-b01ccd2d3ba9" CreationDate="2010-12-01T23:00:31.773" UserId="2365" Text="'Relevant' is such a subjective word... To me it's really relevant to have more than 5 class slots, why? Because the more slots I have, the more classes I have to adapt to a certain team gameplay. Some rush, some camp, some move in groups; so I want to be prepared for anything, and adapt accordingly. Other than that, it's already been mentioned: Emblems, golden weapon camo, prestige lists and what-not. But actual GAMEPLAY benefits, there aren't. Prestige in this game doesn't help (other than the classes as I stated before). In MW2 I stayed in prestige 5 if I remember correctly, and those prestige 10 players (mostly hacked of course) never scared me, because they don't have any advantage on me, and prestiging DOES NOT represent your skills as a player.&#xD;&#xA;&#xD;&#xA;[Here are more details][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Prestige_Mode#Prestige_Unlocks" />
  <row Id="28055" PostHistoryTypeId="5" PostId="11497" RevisionGUID="8bd30553-c27e-4772-b768-d30032cfeb95" CreationDate="2010-12-01T23:53:59.757" UserId="23" Comment="added 10 characters in body" Text="Die2Nite is a multiplayer browser-based real time social game in which cites of 40 citizens each face certain death to the ever increasing waves of zombie attacks." />
  <row Id="28056" PostHistoryTypeId="5" PostId="11497" RevisionGUID="a8abe467-a300-4df6-af83-564afa06010d" CreationDate="2010-12-01T23:56:53.050" UserId="3129" Comment="added 3 characters in body" Text="Die2Nite is a multiplayer browser-based real time social game in which towns of 40 citizens each face certain death to the ever increasing waves of attacking zombies." />
  <row Id="28057" PostHistoryTypeId="5" PostId="11531" RevisionGUID="3e2b3ad4-a84c-4d68-9e0c-454a06f56d56" CreationDate="2010-12-02T00:08:09.880" UserId="23" Comment="deleted 93 characters in body" Text="You may now purchase days of Hero time on the Die2Nite website.&#xD;&#xA;&#xD;&#xA;There's also another way to become a hero: manage to pull out of a town that has lasted for five complete days as the Last Man Standing, and you'll be rewarded not only with a special distinction but also with a certain amount of Hero days depending on how long you survived. You can read up on Last Man Standing and the rewards [here][1].&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/#help/last_man_standing?sk=e655a" />
  <row Id="28058" PostHistoryTypeId="2" PostId="11952" RevisionGUID="eba92898-a471-4307-a2a5-e448427906e2" CreationDate="2010-12-02T00:25:34.397" UserId="12" Text="I am finding conflicting information. On [one hand][1]..&#xD;&#xA;&#xD;&#xA;&gt; As I understand it, newer Singstar titles on the PS3 (SSp3) shipped with two separate usb mics instead of the adapter,  likely the reason why these titles also accept third party or alternate usb mics.  Instead of the 2 separate mics on one usb, it is now 1 analog signal per usb input, which is how most of the other software interpreted the input.  The adapter may have made the SS mics usable on such software as well, though perhaps at reduced performance, or perhaps only in single player  mode since the other software isn't prepared to look for the player 2 input on the same usb channel, and conversely why the SSp2 titles couldn't use other mics which DIDN&quot;T carry the second channel at all in the usb1 input.  &#xD;&#xA;&#xD;&#xA;That would also make the most sense; USB mics are all extremely standard and this would maximize compatibility and thus sales.&#xD;&#xA;&#xD;&#xA;On the [other hand..][2]&#xD;&#xA;&#xD;&#xA;&gt; Singstar 2 arrived today and I tried it with my two Logitech USB mics.&#xD;&#xA;It doesn't work. :( These mics work in the PS3 audio-in setup, but within Singstar it says there is no mic. It looks like I could get 'jackplug type' mics working on it if I had a Singstar USB converter. Anyway, just thought I'd point it out here in case anyone else is trying that route. From what I've read elsewhere **it seems some USB mics do work**, but not the Logitech mic that came with High School Musical for the Wii and not the other Logitech USB mic I have.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Sony is *also* the company who invented the glorious proprietary Memory Stick format (now dead, thankfully).&#xD;&#xA;&#xD;&#xA;So, I would file this under &quot;try at your own risk..&quot;&#xD;&#xA;&#xD;&#xA;[1]: http://boardsus.playstation.com/t5/SingStar/Microphone-Compatibility-Singstar-Rockband-American-Idol/td-p/34892299&#xD;&#xA;[2]: http://www.freak-search.com/en/thread/660116/singstar_with_usb_mics..." />
  <row Id="28059" PostHistoryTypeId="2" PostId="11953" RevisionGUID="899b7d49-3c0e-4069-a8fc-87d7a88ae32c" CreationDate="2010-12-02T00:55:49.370" UserId="210" Text="I got Indigo Prophecy (Fahrenheit) from steam and need to play it with a controller (not keyboard and mouse, due to RSI).&#xD;&#xA;&#xD;&#xA;But was disappointed that it doesn't work with the xbox 360 controller - right analog stick and d-pad aren't recognised, and you need 2 sticks (or one stick and the d-pad at least) to control the game.&#xD;&#xA;&#xD;&#xA;So I tried another cheap USB controller I had and it didn't recognise that one properly either.&#xD;&#xA;&#xD;&#xA;So I tried using game's keyboard/mouse mode and a keyboard/mouse emulation program (it captures controller input and turns it into customisable keyboard/mouse commands) but the game changes how it controls to suit a real keyboard/mouse, and so it doesn't work properly (for example, you press up to go forward, right and left to turn, rather than pointing in the direction you wish to walk. In this game, on my controllers, that's pretty much unusable).&#xD;&#xA;&#xD;&#xA;Has anyone had success using a controller with this game?&#xD;&#xA;&#xD;&#xA;Is there some way I can mess with the controls in a config file and force it to recognise the 360 controllers axis properly? or mess with the controllers own drivers or whatever to swap things around?&#xD;&#xA;&#xD;&#xA;Is there a way I can force the game to use the controller-style input but accept keyboard and mouse commands (through my emulation program)?&#xD;&#xA;&#xD;&#xA;Anyone know what game engine was used? (maybe I can find hacks that worked on another game with the same engine)." />
  <row Id="28060" PostHistoryTypeId="1" PostId="11953" RevisionGUID="899b7d49-3c0e-4069-a8fc-87d7a88ae32c" CreationDate="2010-12-02T00:55:49.370" UserId="210" Text="Get Indigo Prophecy (Fahrenheit) to recognise my xbox 360 controller" />
  <row Id="28061" PostHistoryTypeId="3" PostId="11953" RevisionGUID="899b7d49-3c0e-4069-a8fc-87d7a88ae32c" CreationDate="2010-12-02T00:55:49.370" UserId="210" Text="&lt;controllers&gt;&lt;indigo-prophecy&gt;&lt;xbox-360-controller&gt;" />
  <row Id="28062" PostHistoryTypeId="2" PostId="11954" RevisionGUID="70216bfb-2734-4927-9760-127b1fd006ce" CreationDate="2010-12-02T01:12:16.290" UserId="3778" Text="The Terran player [qxc][1] created an opening called [Ghost First][2] which is very good for early game harassment in TvT. The build is comprised of one ghost, one marine, and a few SCVs. The marine is used to back up the ghost and the SCVs are mainly used to distract and soak up damage. With good timing you can get everything out in less than six minutes. The basic idea is to impact you opponent's economy by using your Ghost to kill their SCVs.&#xD;&#xA;&#xD;&#xA;Here's the goal (excerpted from link above):&#xD;&#xA;&#xD;&#xA;&gt; The goal of the opening is to attempt to use the Ghost for a very early timing attack. It attacks the opponent early to try and harass the mineral line. The attack is not an all-in but is simply a way to exert pressure on your opponent. Pulling back your Ghost is recommended if they are defending. Following the attack, you can comfortably transition into a Marauder based Bio build and move into the mid-game.&#xD;&#xA;&#xD;&#xA;**The Good**&#xD;&#xA;&#xD;&#xA;This build is somewhat safe against many of Terran's early game units and does well against early aggression.&#xD;&#xA;&#xD;&#xA;**The Bad**&#xD;&#xA;&#xD;&#xA;This build requires good micro and control over the Ghost's abilities.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Qxc&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Ghost_First_(vs._Terran)" />
  <row Id="28063" PostHistoryTypeId="2" PostId="11955" RevisionGUID="168fa11a-7146-4c93-a44f-df9ae8e93378" CreationDate="2010-12-02T01:13:49.447" UserId="5076" Text="I was talking to the fellas at the office about how my nephew is really into Guitar Hero, and that I was considering picking up the game for myself. Then they told me about Rock Band. Wow... drums and all!&#xD;&#xA;&#xD;&#xA;Anyway, I've decided that I must get in to this game. I know I can just go to K-Mart, buy a Wii or something, then the Rock Band starter pack or whatever, but I've heard that's just the beginning.  I was completely overwhelmed by a Google search, so I was hoping you could help.&#xD;&#xA;&#xD;&#xA;Once I pick the [console system](http://gaming.stackexchange.com/questions/10008/which-console-to-buy-for-rock-band-3), how should I decide what Rock Band equipment to invest in?&#xD;&#xA;&#xD;&#xA;I would really love to hear stuff like... the types of equipment available (like pro quality versus kids toys), which manufacturers to avoid, do you really get what you pay for, etc..." />
  <row Id="28064" PostHistoryTypeId="1" PostId="11955" RevisionGUID="168fa11a-7146-4c93-a44f-df9ae8e93378" CreationDate="2010-12-02T01:13:49.447" UserId="5076" Text="How should I decide what Rock Band equipment to invest in?" />
  <row Id="28065" PostHistoryTypeId="3" PostId="11955" RevisionGUID="168fa11a-7146-4c93-a44f-df9ae8e93378" CreationDate="2010-12-02T01:13:49.447" UserId="5076" Text="&lt;rock-band&gt;" />
  <row Id="28067" PostHistoryTypeId="5" PostId="11948" RevisionGUID="d099e68e-a8f5-47ac-86bb-c3e6c955e836" CreationDate="2010-12-02T02:14:11.617" UserId="215" Comment="deleted 1 characters in body" Text="To change the group designation for a unit, assign the units to the new group, deselect all units, then press Ctrl + the old group number (this assigns the group to nothing). &#xD;&#xA;&#xD;&#xA;The only way to remove units from a group is to select the group, deselect the specific units, then re-assign those units to the same group." />
  <row Id="28068" PostHistoryTypeId="2" PostId="11956" RevisionGUID="f600eb1c-3b72-45e8-949b-aaf9348576b9" CreationDate="2010-12-02T02:40:05.597" UserId="5244" Text="England gets a civ bonus +1 movement for naval units&#xD;&#xA;&#xD;&#xA;The Great Lighthouse gives a +1 movement bonus for naval units&#xD;&#xA;&#xD;&#xA;Does this stack?" />
  <row Id="28069" PostHistoryTypeId="1" PostId="11956" RevisionGUID="f600eb1c-3b72-45e8-949b-aaf9348576b9" CreationDate="2010-12-02T02:40:05.597" UserId="5244" Text="Does the bonus from the Great Lighthouse stack with England's bonus " />
  <row Id="28070" PostHistoryTypeId="3" PostId="11956" RevisionGUID="f600eb1c-3b72-45e8-949b-aaf9348576b9" CreationDate="2010-12-02T02:40:05.597" UserId="5244" Text="&lt;civilization-5&gt;" />
  <row Id="28071" PostHistoryTypeId="2" PostId="11957" RevisionGUID="56704d5d-24a8-481c-afad-5165d9fa5ec5" CreationDate="2010-12-02T03:11:27.807" UserId="3467" Text="I didn't play multi-player games yet in SC2. When I go into that page I see button that suggest something like &quot;test skills&quot;. AFAIK it will be 5 games to determine my level and to put me in the most appropriate group (bronze, silver, etc).&#xD;&#xA;&#xD;&#xA;But there is also &quot;Skip&quot; button. What will be if I skip those testing? Will I be able to play few games and than go back to tests? Or I will be put into &quot;Bronze&quot; league instead?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="28072" PostHistoryTypeId="1" PostId="11957" RevisionGUID="56704d5d-24a8-481c-afad-5165d9fa5ec5" CreationDate="2010-12-02T03:11:27.807" UserId="3467" Text="Starcraft2: multi-player games beginning" />
  <row Id="28073" PostHistoryTypeId="3" PostId="11957" RevisionGUID="56704d5d-24a8-481c-afad-5165d9fa5ec5" CreationDate="2010-12-02T03:11:27.807" UserId="3467" Text="&lt;starcraft-2&gt;&lt;skills&gt;&lt;league&gt;&lt;testing&gt;" />
  <row Id="28074" PostHistoryTypeId="2" PostId="11958" RevisionGUID="559fbb42-1160-4529-b413-af0511dc0d57" CreationDate="2010-12-02T03:14:30.657" UserId="336" Text="Yes. There's no real reason it shouldn't stack in the first place. England makes it easy to get triremes with 7 movement, which is sorta ridiculous." />
  <row Id="28075" PostHistoryTypeId="2" PostId="11959" RevisionGUID="8d69cf0e-ac5a-40e4-a100-f0b84bdf56fd" CreationDate="2010-12-02T03:21:32.760" UserId="32" Text="I believe this &quot;test skills&quot; option you are referring to is your practice games.  You get  50 practice games, and they are optional. These games don't count for anything in your profile. I'm not sure exactly whom they are against (whether other practice league players or regular league players).&#xD;&#xA;&#xD;&#xA;Once you run out of your 50 practice games (or skip them), you will not be able to go back.&#xD;&#xA;&#xD;&#xA;After the practice games, you will then be put into your placement matches.  From this point on, your games record goes into your profile. The placement matches are to determine in what league you will best be placed (Bronze, Silver, etc.).  Once your placement matches are over, you will be in one of those leagues. You won't be able to choose to go back to the placement matches again - the matchmaking system will only be matching you up against people it thinks are evenly matched with you.&#xD;&#xA;&#xD;&#xA;Personally, I skipped the practice games.  I wanted to start playing against people the system thinks are evenly matched with me as soon as possible." />
  <row Id="28076" PostHistoryTypeId="2" PostId="11960" RevisionGUID="484e1a3b-2407-463a-937d-3e510ec94eaf" CreationDate="2010-12-02T04:54:10.980" UserId="1227" Text="In Call-Of-Duty Black-OPS and Modern-Warfare-2, there is 2 series of numbers in the upper right corner.&#xD;&#xA;&#xD;&#xA;I thought they could be be an IP but one of these numbers is 0 in MW2.&#xD;&#xA;&#xD;&#xA;I thought they could be the version, but the first number is 50 in BO.&#xD;&#xA;&#xD;&#xA;I don't know if these numbers exist in other version of COD.&#xD;&#xA;&#xD;&#xA;What are they meaning ?" />
  <row Id="28077" PostHistoryTypeId="1" PostId="11960" RevisionGUID="484e1a3b-2407-463a-937d-3e510ec94eaf" CreationDate="2010-12-02T04:54:10.980" UserId="1227" Text="What are the numbers in the upper right corner ?" />
  <row Id="28078" PostHistoryTypeId="3" PostId="11960" RevisionGUID="484e1a3b-2407-463a-937d-3e510ec94eaf" CreationDate="2010-12-02T04:54:10.980" UserId="1227" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="28079" PostHistoryTypeId="6" PostId="11960" RevisionGUID="f725f34c-478c-4659-93d8-69bc7de6f72b" CreationDate="2010-12-02T05:00:27.543" UserId="1227" Comment="edited tags" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="28080" PostHistoryTypeId="2" PostId="11961" RevisionGUID="916af561-49c9-4533-b6c5-6d711ffbb82e" CreationDate="2010-12-02T05:04:50.427" UserId="3423" Text="In SC2, you can see the kill count for any specific unit. Does this count have any affect on the game? I know there's an achievement for killing 50 with a single unit, but does the kill count actually affect the game in any way? Is there any reason to try to micro units with high kill counts to keep them alive longer (in favor of other units of the same type)?" />
  <row Id="28081" PostHistoryTypeId="1" PostId="11961" RevisionGUID="916af561-49c9-4533-b6c5-6d711ffbb82e" CreationDate="2010-12-02T05:04:50.427" UserId="3423" Text="Does the kill count for a unit affect it in any way?" />
  <row Id="28082" PostHistoryTypeId="3" PostId="11961" RevisionGUID="916af561-49c9-4533-b6c5-6d711ffbb82e" CreationDate="2010-12-02T05:04:50.427" UserId="3423" Text="&lt;starcraft-2&gt;&lt;units&gt;&lt;gameplay&gt;" />
  <row Id="28083" PostHistoryTypeId="2" PostId="11962" RevisionGUID="0d82a242-ba98-4546-8bc4-dd12435ae585" CreationDate="2010-12-02T05:15:54.563" UserId="336" Text="Nope! It's completely cosmetic.&#xD;&#xA;&#xD;&#xA;I believe it has some built in functionality that can be used in custom games (veterancy) but the number of kills has no effect in either the single player campaign or multiplayer ladder." />
  <row Id="28084" PostHistoryTypeId="2" PostId="11963" RevisionGUID="52ea2827-7b47-41d1-b601-127d6033a4d3" CreationDate="2010-12-02T05:55:15.887" UserId="274" Text="You start out in the practice league. In this league you play unranked matches against other practice league players, on special maps designed to prevent early rushes. Matches in the practice league also take place at a slower game speed.&#xD;&#xA;&#xD;&#xA;You can play 50 games in the practice league before you have to move on. You can also choose to leave the practice league early, but if you do so you won't be able to go back. (This is the &quot;Skip&quot; button you mentioned)&#xD;&#xA;&#xD;&#xA;Once you leave the practice league, you begin a series of 1v1 placement matches to determine which 1v1 league you will be placed in (Bronze, Silver, Gold, etc.) You can't play any ranked games (1v1, 2v2, etc) until you leave the practice league." />
  <row Id="28085" PostHistoryTypeId="2" PostId="11964" RevisionGUID="e1c73f58-5c6a-4420-bc80-4a4f3b97c826" CreationDate="2010-12-02T06:34:21.753" UserId="29" Text="There is a simple reason, the need for more buttons in a smaller place.&#xD;&#xA;&#xD;&#xA;Generally, in the coin-op/commodore days, you had two choices:&#xD;&#xA;&#xD;&#xA;- the big cabinet with a full joystick and multiple buttons.&#xD;&#xA;- a smaller joystick featuring one or two buttons. &#xD;&#xA;&#xD;&#xA;![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/Atari_XE_joystick.jpg/220px-Atari_XE_joystick.jpg)&#xD;&#xA;&#xD;&#xA;as you can guess, there is no way you can sell an home console, that need a coin-op controller strip, if you want to bring those multi-button arcade titles to the home users. &#xD;&#xA;&#xD;&#xA;This can best be seen in the design of the Sega Mega Drive/Genesis control pad specifically created with first three action buttons, which were good enough for games like Golden Axe, and later on even 6 action buttons, to cater for games as Street Fighter II and Mortal Kombat.&#xD;&#xA;&#xD;&#xA;![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/Sega-Mega-Drive-controllers.jpg/220px-Sega-Mega-Drive-controllers.jpg)&#xD;&#xA;&#xD;&#xA;Now, there were ofcourse other types of controllers before with a notable exaple from atari: the Atari 7800 Pro-Line Joystick.&#xD;&#xA;&#xD;&#xA;![](http://www.atariage.com//7800/controllers/con_AtariProLineJoystick.jpg)&#xD;&#xA;&#xD;&#xA;It is notable here for a specific reason: the ergonomic issues it had led atari to release this:&#xD;&#xA;&#xD;&#xA;![](http://upload.wikimedia.org/wikipedia/commons/thumb/7/72/Atari7800manette.png/200px-Atari7800manette.png)&#xD;&#xA;&#xD;&#xA;*(the stick is removable too)*&#xD;&#xA;&#xD;&#xA;Now, naturally, this isn't answer isn't complete without noting the controlled that started it all: the famicom controllers from Nintendo using a design from their handheld Game &amp; Watch.&#xD;&#xA;&#xD;&#xA;![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/Famicom_controllers.jpg/200px-Famicom_controllers.jpg)&#xD;&#xA;&#xD;&#xA;source: http://en.wikipedia.org/wiki/Gamepad" />
  <row Id="28086" PostHistoryTypeId="5" PostId="8401" RevisionGUID="6e05218d-1bfe-4cc4-8407-5149e7abbad9" CreationDate="2010-12-02T07:00:37.130" UserId="188" Comment="added 448 characters in body" Text="According to [this site][1], you start off with 5, then get another another one every 1000 pieces of cargo you ship.&#xD;&#xA;&#xD;&#xA;You can press the rewind button to find out how many rewinds you have left. You can then cancel it by pressing the back button so that it doesn't waste a rewind. It will also show you how much more cargo you need to deliver to get the next free rewind. &#xD;&#xA;&#xD;&#xA;To see the rewind button, you must deliver at least 1 cargo. Thus, the easiest way to find out how many rewinds you have left is to start a game, dock the first boat, and purposely crash the next two boats that appear. Tap the rewind button, then press back. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://toucharcade.com/2010/09/08/harbor-master-hd-updated-with-clever-new-in-app-purchase/" />
  <row Id="28087" PostHistoryTypeId="5" PostId="11902" RevisionGUID="ef18289e-c790-47a5-a9b4-7988c88d4577" CreationDate="2010-12-02T07:11:33.933" UserId="4103" Comment="cleanup" Text="I am going to buy an Nvidia 9800 GT 1GB and this is my first Graphics Card purchase. I searched 9800 Gt and found many different 9800 GT from different companies.&#xD;&#xA;&#xD;&#xA;Is there any difference between Inno3D 9800 GT, Palit 9800 GT, Nvidia 9800 GT, EVGA 9800 GT?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also will it fit on my DG35EC motherboard?" />
  <row Id="28088" PostHistoryTypeId="4" PostId="11902" RevisionGUID="ef18289e-c790-47a5-a9b4-7988c88d4577" CreationDate="2010-12-02T07:11:33.933" UserId="4103" Comment="cleanup" Text="Difference between 9800 GT 1GB graphics cards" />
  <row Id="28089" PostHistoryTypeId="6" PostId="11913" RevisionGUID="6098fe51-1518-48ea-b455-402d6085ae6b" CreationDate="2010-12-02T07:24:43.907" UserId="29" Comment="edited tags" Text="&lt;shop&gt;&lt;censor&gt;" />
  <row Id="28090" PostHistoryTypeId="5" PostId="11904" RevisionGUID="7a266b65-c63c-42b5-ae16-b1518d477c9b" CreationDate="2010-12-02T07:47:50.597" UserId="4103" Comment="added connectors info" Text="AMD and NVidia usually provide a reference layout for their graphics cards that many manufacturers use. If a card uses this reference layout there is essentially no difference between cards from different manufacturers.&#xD;&#xA;&#xD;&#xA;But the manufacturers often try to differentiate their graphics cards from those of the competition, so they use different cooling solutions or overclock the cards a little. Those cards will vary in GPU temperature and noise mainly, the overclocked cards will be a little faster. You'll have to research those differences for each card. If you value a silent PC you should research carefully, there can be sigificant noise differences between cards.&#xD;&#xA;&#xD;&#xA;The 9800GT also has an Eco version that uses less power and can be powered from the PCI-Express power alone, it does not need an additional power cable from the power supply.&#xD;&#xA;&#xD;&#xA;Your mainboard has a x16 PCIe slot if I'm not mistaken, any PCIe card will fit in there. You'll need a power supply that can deliver enough power for the card you choose (the GPU alone uses a bit less than 75W for the Eco card, a bit more for the standard 9800GT). Any reasonably-built computer should be able to power a 9800GT, but if you have a very crappy power supply you should be careful.&#xD;&#xA;&#xD;&#xA;The 1GB 9800GT has more memory than the usual 512MB for that card. If you're not gaming at very high resolutions this does not help you with most games. There are some exceptions, especially if you're playing with modded high resolution textures for some games. But if there is a significant price difference, I would recommend the 512MB version.&#xD;&#xA;&#xD;&#xA;As Jeff pointed out, the connectors can vary between cards. You should check that the card has the proper connectors for your monitor. &#xD;&#xA;&#xD;&#xA;![alt text][1] &#xD;&#xA;&#xD;&#xA;This is a VGA connector (D-sub 15), which is an analog connection. Only use this one if your monitor does not have any other connectors available.&#xD;&#xA;&#xD;&#xA;![alt text][2] &#xD;&#xA;&#xD;&#xA;This is a DVI connector ([image from Wikimedia/hartmut.krummrei][3]), it is a digital connection, but it can also transmit an analog signal. If your graphics card has only this connector, you (almost certainly) can use a DVI-to-VGA adapter that is usually supplied with the card to connect it to a VGA-only monitor.&#xD;&#xA;&#xD;&#xA;There are more connection types, but you won't usually find them on older, cheap monitors.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**If you don't need a very quiet card, just take the cheapest one you can find.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/VK5IX.jpg&#xD;&#xA;  [2]: http://i.imgur.com/Q9Qoo.jpg&#xD;&#xA;  [3]: http://de.wikipedia.org/w/index.php?title=Datei:DVI-Buchse.JPG&amp;filetimestamp=20100821104016" />
  <row Id="28091" PostHistoryTypeId="2" PostId="11965" RevisionGUID="9b6c386f-558a-426c-bb04-6ed92cc71d65" CreationDate="2010-12-02T08:44:15.127" UserId="3501" Text="[PS3/PSN] I got some of the DLCs ( bonfires of vanities, etc ) and installed them in one profile, now I can't access them in another profile that I had. What should I do?" />
  <row Id="28092" PostHistoryTypeId="1" PostId="11965" RevisionGUID="9b6c386f-558a-426c-bb04-6ed92cc71d65" CreationDate="2010-12-02T08:44:15.127" UserId="3501" Text="How do I use Assassin's Creed DLC in another profile?" />
  <row Id="28093" PostHistoryTypeId="3" PostId="11965" RevisionGUID="9b6c386f-558a-426c-bb04-6ed92cc71d65" CreationDate="2010-12-02T08:44:15.127" UserId="3501" Text="&lt;ps3&gt;&lt;dlc&gt;&lt;assassins-creed-2&gt;" />
  <row Id="28094" PostHistoryTypeId="2" PostId="11966" RevisionGUID="44e71d34-cb38-4a89-9e5d-b3bfe78ae872" CreationDate="2010-12-02T09:49:52.023" UserId="3501" Text="[GiantBomb][1] has a feature where you can maintain lists, here are some of the list http://www.giantbomb.com/users/lists/&#xD;&#xA;&#xD;&#xA;So you could follow a list like [this][2] or create a list of your own and let other people contribute. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com&#xD;&#xA;  [2]: http://www.giantbomb.com/profile/snide/under-rated-games/46-6656/" />
  <row Id="28096" PostHistoryTypeId="2" PostId="11968" RevisionGUID="16264a5a-9ea9-434b-b2ff-9436dab04a3f" CreationDate="2010-12-02T10:05:55.370" UserId="5249" Text="I've experienced that killing people in the own team becomes more and more common. Sometimes it's because they want to have the vehicle you're taking, sometimes I guess just for fun (I've even seen someone named &quot;Teamkiller...&quot;) or as a revenge for being (possibly unintentionally) team-killed.&#xD;&#xA;&#xD;&#xA;This is no fun at all and can turn the whole game around.&#xD;&#xA;&#xD;&#xA;In other games you're just kicked out from the Server if you do it too much. Why don't they do this here?&#xD;&#xA;&#xD;&#xA;Getting a few minus points and team kills in your record doesn't seem to scare many people off. And experienced players can easily compensate -100 points for shooting a team mate before he enters a helicopter by then taking that helicopter and shooting tanks, for example." />
  <row Id="28097" PostHistoryTypeId="1" PostId="11968" RevisionGUID="16264a5a-9ea9-434b-b2ff-9436dab04a3f" CreationDate="2010-12-02T10:05:55.370" UserId="5249" Text="Why are teamkillers not kicked out of the game in BFBC2 Hardcore mode on PS3?" />
  <row Id="28098" PostHistoryTypeId="3" PostId="11968" RevisionGUID="16264a5a-9ea9-434b-b2ff-9436dab04a3f" CreationDate="2010-12-02T10:05:55.370" UserId="5249" Text="&lt;ps3&gt;&lt;bad-company-2&gt;&lt;teams&gt;" />
  <row Id="28099" PostHistoryTypeId="10" PostId="11961" RevisionGUID="b374e0ea-4f97-4212-a580-38b3dfbe20d7" CreationDate="2010-12-02T10:17:52.170" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="28100" PostHistoryTypeId="5" PostId="11961" RevisionGUID="299af2e1-fd5e-4e4f-9eea-bf2cea76bdfc" CreationDate="2010-12-02T10:17:52.327" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Do units get some kind of bonus for being promoted?](http://gaming.stackexchange.com/questions/8236/do-units-get-some-kind-of-bonus-for-being-promoted)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;In SC2, you can see the kill count for any specific unit. Does this count have any affect on the game? I know there's an achievement for killing 50 with a single unit, but does the kill count actually affect the game in any way? Is there any reason to try to micro units with high kill counts to keep them alive longer (in favor of other units of the same type)?" />
  <row Id="28101" PostHistoryTypeId="2" PostId="11969" RevisionGUID="d9d71a1e-8de5-4b54-a6be-f2195e97d0d1" CreationDate="2010-12-02T10:22:55.477" UserId="4102" Text="How to get [Vandal armor][1] in Fallout Tactics? Do I need some skill to loot enemy's armor?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Vandal_armor" />
  <row Id="28102" PostHistoryTypeId="1" PostId="11969" RevisionGUID="d9d71a1e-8de5-4b54-a6be-f2195e97d0d1" CreationDate="2010-12-02T10:22:55.477" UserId="4102" Text="How to get enemy's armor in Fallout Tactics?" />
  <row Id="28103" PostHistoryTypeId="3" PostId="11969" RevisionGUID="d9d71a1e-8de5-4b54-a6be-f2195e97d0d1" CreationDate="2010-12-02T10:22:55.477" UserId="4102" Text="&lt;fallout-series&gt;" />
  <row Id="28104" PostHistoryTypeId="5" PostId="10757" RevisionGUID="f4293323-86f4-495a-9abf-357b0fa57b8d" CreationDate="2010-12-02T10:37:57.173" UserId="122" Comment="Found out new information." Text="All buildings in puppeted cities contribute towards your civilization. So money-making buildings, for example, add money to your civilizations. Wonders share this behavior, and you'll get that +1 culture from The Oracle.&#xD;&#xA;&#xD;&#xA;Notice that when a city is conquered most buildings will get destroyed; wonders, however, do not get destroyed and remain in that city (with the exception of national wonders).&#xD;&#xA;&#xD;&#xA;**EDIT** well apparently wonders can get destroyed sometimes when conquering a city, as I've just discovered. Not sure why or when it happens, so in the meanwhile take the above paragraph with a grain of salt. Most of the time, though, wonders survive conquering." />
  <row Id="28105" PostHistoryTypeId="5" PostId="9309" RevisionGUID="26a03015-b65f-43f9-8bde-abea300523f3" CreationDate="2010-12-02T10:41:00.183" UserId="122" Comment="Added information about open borders." Text="&lt;h2&gt;Fearful&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;A very noticeable effect is that fearful civilizations will usually agree to unfavorable trade agreements, and even agree to demands via the demand screen (&quot;just give me gold&quot;). Also, you can demand they will not settle cities next to you and they will comply.&#xD;&#xA;&#xD;&#xA;Remember, civilizations will not indicate approval to unfavorable trade agreements when you click &quot;what will make this work&quot;, but they **will** approve of the agreement when you click &quot;propose&quot;, if they are fearful. They will say something like &quot;well, seems like I have no choice&quot;.&#xD;&#xA;&#xD;&#xA;Keep in mind that I have had fearful civilizations go directly to &quot;hostile&quot; once they got their military force strengthened.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Hostile&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;It's very hard to trade with hostile civilizations, you really need to offer agreements that are unfavorable to you for them to agree. In particular, it's *very* difficult to get open borders from them, even if you offer is otherwise amazingly in their favor. Also, a hostile civilization is - in my experience - very likely to start a war with you if they think they have the upper hand. This can also happen with non-hostile civilizations, but is more pronounced for hostile ones." />
  <row Id="28106" PostHistoryTypeId="5" PostId="8506" RevisionGUID="4bd7dac1-6d5d-4d10-90e9-f74e5821f1ad" CreationDate="2010-12-02T10:43:55.000" UserId="122" Comment="You can now sell buildings." Text="I think the best way is to manually allocate citizens in your city to work for things that generate more gold / production / food / culture over science.&#xD;&#xA;&#xD;&#xA;For example, if you leave your citizen allocation for the &quot;governor&quot; (the AI), it will surely prefer a &quot;2 production / 5 science&quot; hex to a &quot;2 production / 1 gold&quot; hex, even though the latter is better for you. Remember that for manual allocation you must first open the citizen allocation menu in the city screen, and also remember you can allocate citizens in buildings, for the buildings that allow it (called specialists).&#xD;&#xA;&#xD;&#xA;You can also leave the allocation to the AI and only direct his effort by choosing something to focus on, via the radio buttons in the manual allocation menu. Those work better when you want something specific, though, not when you want to *avoid* something specific.&#xD;&#xA;&#xD;&#xA;Finally, remember that even after you have researched everything, you can continually research the repeatable &quot;future tech&quot; technology for extra points. It gets harder and harder to complete it every time you repeat it, so you can never have too much science if you go this route.&#xD;&#xA;&#xD;&#xA;By the way, if you have built any academies you can now override the hex containing them with some other improvement / great person structure, that can also help if you want to redirect your efforts elsewhere.&#xD;&#xA;&#xD;&#xA;**EDIT** the newest version of civ5 allows you to **sell buildings** - which is perfect for this case! Just sell all your research labs, universities, libraries etc. - sell all buildings that only give you science. Since you can see only one building per city per turn, I recommend you start by selling the buildings with the highest upkeep (gold-per-turn cost) value." />
  <row Id="28107" PostHistoryTypeId="2" PostId="11970" RevisionGUID="c3480ef5-1d78-4696-9e3e-8fb983ab08ed" CreationDate="2010-12-02T10:49:44.823" UserId="2578" Text="My advice would be to just get the official (MadKatz) instruments, which all come bundled with Rock Band 2 Special Edition (you can [easily][1] [find][2] it for under $100).  Only if you become *really good* at one of the instruments is it worth it to dish it out for one of the more expensive, better quality, [unofficial controllers][3].&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;There is also a matter of the official *&quot;Pro-&quot;* controllers - these are not the same controllers better built, but rather new controllers (or addons to old controllers) which are necessary to play the new &quot;Pro mode&quot; added in Rock Band 3, which was just released at the end of October 2010.  The Pro-mode controllers are **(all of this is only for Rock Band 3)**:&#xD;&#xA;&#xD;&#xA; * [The Keyboard][4], an actual functioning MIDI-keyboard.  It can only be played with Rock Band 3.  In normal mode, you only use 5 keys, playing on the usual Green-Red-Yellow-Blue-Orange track.  In pro mode, you play the melody (treble) portion of the song, so it is *almost* like playing the actual song on the keyboard.  *(There are [Keyboard Bundles][5] for XBox 360 and Wii which come with both the keyboard and RB3.  For whatever reason, there is no bundle for PS3 :( )*&#xD;&#xA; * [The Pro Cymbals][6], an addon to the RB2/RB3 drumset which adds cymbals.  See [How do cymbals work in Rock Band?][7] for more info.  You don't need these to play drums in Rock Band 3, only to play drums in Pro Mode.&#xD;&#xA; * The Pro Guitars, the [Mustang][8] and the Squier *(the Squier [will be on sale][9] March 1st 2011, available for Preorder in January 1st 2011).*  The Mustang is a true &quot;guitar-controller,&quot; with 200-some buttons along the fret board, one for each fret and string, along with 6 real strings on the body for the players to pluck.  In pro-mode, the player is asked to play *the actual song* on guitar.  &#xD;&#xA;As cool as this sounds, even cooler is the Squier:  It is **an actual guitar**, made by Fender, which can be used to control the game.  It functions as a MIDI guitar *(MIDI guitars have been sold for a long time, but are typically much more expensive than the Squier's [$280 price tag][10].  Existing and future MIDI-guitars will require the [Midi pro adapter](http://www.amazon.com/Xbox-360-Rock-Band-MIDI-PRO/dp/B00409SOD2/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1291286772&amp;sr=1-1) in order to be used as a controller)*.  &#xD;&#xA;From [the accounts I've heard][11], the Mustang is alright, but unless you are truly impatient you should just skip the Mustang and wait for the Squier if you want to play Rock Band 3 Pro Guitar.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/offer-listing/B001BX4U5G/ref=dp_olp_used?ie=UTF8&amp;qid=1287964076&amp;sr=8-1&amp;condition=used&#xD;&#xA;  [2]: http://shop.ebay.com/i.html?_nkw=rock+band+2+special&amp;_sacat=0&amp;_odkw=rock+band+2+special&amp;_osacat=0&amp;_trksid=p3286.c0.m270.l1313&#xD;&#xA;  [3]: http://www.amazon.com/IED07-Premium-Rock-Band-Xbox-360/dp/B001E2OW1Q&#xD;&#xA;  [4]: http://www.amazon.com/Rock-Band-Wireless-Keyboard-PlayStation-3/dp/B003RRTXLA/ref=sr_1_2?s=videogames&amp;ie=UTF8&amp;qid=1291285702&amp;sr=1-2&#xD;&#xA;  [5]: http://www.amazon.com/Wireless-Keyboard-Software-Bundle-Xbox-360/dp/B003RRTWSE/ref=sr_1_10?s=videogames&amp;ie=UTF8&amp;qid=1291285702&amp;sr=1-10&#xD;&#xA;  [6]: http://www.amazon.com/Rock-Band-PRO-Cymbals-Expansion-Nintendo-Wii/dp/B003RS1AIS/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1291286125&amp;sr=1-1&#xD;&#xA;  [7]: http://gaming.stackexchange.com/questions/942/how-do-cymbals-work-in-rock-band&#xD;&#xA;  [8]: http://www.amazon.com/Wireless-Mustang-PRO-Guitar-Controller-Xbox-360/dp/B003RRTXYW/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1291286329&amp;sr=1-1&#xD;&#xA;  [9]: http://www.rockband.com/blog/squier-pricing-release-date&#xD;&#xA;  [10]: http://www.rockband.com/blog/squier-pricing-release-date&#xD;&#xA;  [11]: http://www.engadget.com/2010/09/14/rock-band-3-pro-guitar-preview-the-guitarist-vs-the-guitar-her/" />
  <row Id="28108" PostHistoryTypeId="5" PostId="8506" RevisionGUID="a98a05cb-690c-4b0a-a97c-132b5371ee47" CreationDate="2010-12-02T10:54:03.837" UserId="122" Comment="deleted 17 characters in body" Text="I think the best way is to manually allocate citizens in your city to work for things that generate more gold / production / food / culture over science.&#xD;&#xA;&#xD;&#xA;For example, if you leave your citizen allocation for the &quot;governor&quot; (the AI), it will surely prefer a &quot;2 production / 5 science&quot; hex to a &quot;2 production / 1 gold&quot; hex, even though the latter is better for you. Remember that for manual allocation you must first open the citizen allocation menu in the city screen, and also remember you can allocate citizens in buildings, for the buildings that allow it (called specialists).&#xD;&#xA;&#xD;&#xA;You can also leave the allocation to the AI and only direct his effort by choosing something to focus on, via the radio buttons in the manual allocation menu. Those work better when you want something specific, though, not when you want to *avoid* something specific.&#xD;&#xA;&#xD;&#xA;Finally, remember that even after you have researched everything, you can continually research the repeatable &quot;future tech&quot; technology for extra points. It gets harder and harder to complete it every time you repeat it, so you can never have too much science if you go this route.&#xD;&#xA;&#xD;&#xA;By the way, if you have built any academies you can now override the hex containing them with some other improvement / great person structure, that can also help if you want to redirect your efforts elsewhere.&#xD;&#xA;&#xD;&#xA;**EDIT** the newest version of civ5 allows you to **sell buildings** - which is perfect for this case! Just sell all your research labs, universities, libraries etc. - sell all buildings that only give you science. Since you can see only one building per city per turn, I recommend you start by selling the buildings with the highest maintenance cost." />
  <row Id="28109" PostHistoryTypeId="2" PostId="11971" RevisionGUID="6e983eff-81e8-4f5b-9a15-a0dbebf9db10" CreationDate="2010-12-02T11:02:04.487" UserId="2578" Text="The old RB2 cymbals are just for show - they don't add anything to the game.  Hitting the green cymbal, for instance, is the same as hitting the green pad.&#xD;&#xA;&#xD;&#xA;However, the new RB3 cymbals serve a real purpose - they allow you to play in the new *&quot;Pro Mode,&quot;* in which you are required to differentiate between hitting the cymbals and the toms!&#xD;&#xA;&#xD;&#xA;![(Pro Mode Image)][1]&#xD;&#xA;&#xD;&#xA;Here you can see the pro-mode drums being played with cymbals (middle track).  The green and blue ovals coming up are cues to hit the green and blue cymbals, respectively.  The usual blue rectangles coming down the screen are the cue to hit the blue tom instead.&#xD;&#xA;&#xD;&#xA;Note that this image also shows pro-keyboard (left) and pro-guitar (right) as well. *(Credit to IGN for the image)*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/hhdSQ.jpg" />
  <row Id="28110" PostHistoryTypeId="2" PostId="11972" RevisionGUID="1ac115a3-2865-4a45-b162-95fdcde6fbab" CreationDate="2010-12-02T11:27:19.640" UserId="1246" Text="For Crystalis on the NES Is there a point to equipping a bracelet that doesnt match the sword you holding?" />
  <row Id="28111" PostHistoryTypeId="1" PostId="11972" RevisionGUID="1ac115a3-2865-4a45-b162-95fdcde6fbab" CreationDate="2010-12-02T11:27:19.640" UserId="1246" Text="bracklet in Crystalis" />
  <row Id="28112" PostHistoryTypeId="3" PostId="11972" RevisionGUID="1ac115a3-2865-4a45-b162-95fdcde6fbab" CreationDate="2010-12-02T11:27:19.640" UserId="1246" Text="&lt;nes&gt;&lt;crystalis&gt;" />
  <row Id="28113" PostHistoryTypeId="2" PostId="11973" RevisionGUID="af6ec0bf-4ae7-44ad-b4e0-36065b0a882a" CreationDate="2010-12-02T11:31:22.863" UserId="23" Text="I've seen, as of late, quite a few deaths by unkown reason.&#xD;&#xA;&#xD;&#xA;![link text][1]&#xD;&#xA;&#xD;&#xA;What does it mean?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4Uuxk.png" />
  <row Id="28114" PostHistoryTypeId="1" PostId="11973" RevisionGUID="af6ec0bf-4ae7-44ad-b4e0-36065b0a882a" CreationDate="2010-12-02T11:31:22.863" UserId="23" Text="What does it mean when somebody dies by &quot;unknown reason?&quot;" />
  <row Id="28115" PostHistoryTypeId="3" PostId="11973" RevisionGUID="af6ec0bf-4ae7-44ad-b4e0-36065b0a882a" CreationDate="2010-12-02T11:31:22.863" UserId="23" Text="&lt;die2nite&gt;" />
  <row Id="28116" PostHistoryTypeId="2" PostId="11974" RevisionGUID="37ee23de-c64c-4a9f-a566-681ae8246697" CreationDate="2010-12-02T11:32:44.397" UserId="3941" Text="Normally you can't get the Vandal Armor in the Game. Well there is sometimes the possibility to loot that armor (perhabs a Bug?) from a Raider's Corpse. But its a very low chance you be able to.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;" />
  <row Id="28117" PostHistoryTypeId="2" PostId="11975" RevisionGUID="968496d7-2e3f-4ac0-86b0-22b36e4dea4d" CreationDate="2010-12-02T11:45:56.867" UserId="85" Text="No, there is no point to equipping a bracelet to a sword you are not holding. It is equivalent to not wearing a bracelet or ball; you can only charge your sword to level 1." />
  <row Id="28118" PostHistoryTypeId="5" PostId="11231" RevisionGUID="daf64c93-b199-4f3b-9b92-1c83e2eb951d" CreationDate="2010-12-02T11:54:39.637" UserId="2578" Comment="added pictures, instructions; added 35 characters in body; added 127 characters in body" Text="Following the advice in [this review][1] and Grasa's comment below, I was able to set it up like this:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;This is as far left as I could get hi-hat.  Note that **this does not require you to pull apart any of the clamps**, so you are free to experiment without incredible pain, and if you decide you don't like it, you can just put it back together the [way it was][3].&#xD;&#xA;&#xD;&#xA;How I did it:&#xD;&#xA;&#xD;&#xA;* Remove all the cymbals from their clamps.  This will also give you the clamp that was previously keeping the blue- and green-cymbals stable.&#xD;&#xA;* Move the green cymbal to the long pole, and the blue cymbal to one of the shorter poles.&#xD;&#xA;* Place the green cymbal where the yellow cymbal was, and turn its clamp more to the left.&#xD;&#xA;* Attach the yellow cymbal to green's pole using the clamp you removed from between the blue- and green-cymbals.  You'll need to fidgit with the rotations on the clamps holding the yellow/green cymbals to get the yellow to a comfortable position.&#xD;&#xA;* You can place the blue cymbal back where it was.&#xD;&#xA;&#xD;&#xA;Note that, yes, **the green and blue cymbals are intentionally swapped from where you'd think they would be**.  This is because in Rock Band 3, the green cymbal is almost always the crash, while the blue cymbal is the ride, and most drum sets have the crash on the left and the ride on the right.  **This can make the game very difficult to play,** and I'm very seriously considering swapping the green- and blue-cymbals.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;View from behind the right-side:&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;![alt text][5]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;View from behind the left-side:&#xD;&#xA;&#xD;&#xA;![alt text][6]&#xD;&#xA;![alt text][7]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;View from in front of left-side:&#xD;&#xA;&#xD;&#xA;![alt text][8]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/review/R2X3UBJ2CCSWYB/ref=cm_cr_pr_cmt?ie=UTF8&amp;ASIN=B003RS1AIS&amp;nodeID=&amp;tag=&#xD;&#xA;  [2]: http://i.imgur.com/HEjI7.jpg&#xD;&#xA;  [3]: http://www.tecca.com/product/mad-catz-rock-band-3-wireless-pro-drum-and-pro-cymbals-kit-for-xbox-360/description/&#xD;&#xA;  [4]: http://i.imgur.com/qv7lj.jpg&#xD;&#xA;  [5]: http://i.imgur.com/CFG0F.jpg&#xD;&#xA;  [6]: http://i.imgur.com/bRnmn.jpg&#xD;&#xA;  [7]: http://i.imgur.com/ykMDL.jpg&#xD;&#xA;  [8]: http://i.imgur.com/PlpFX.jpg" />
  <row Id="28119" PostHistoryTypeId="5" PostId="11231" RevisionGUID="08852571-5bb6-49e4-9f42-1b84967cb726" CreationDate="2010-12-02T12:00:39.303" UserId="2578" Comment="added 6 characters in body" Text="Following the advice in [this review][1] and Grasa's comment below, I was able to set it up like this:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;This is as far left as I could get hi-hat.  Note that **this does not require you to pull apart any of the clamps**, so you are free to experiment without incredible pain, and if you decide you don't like it, you can just put it back together the [way it was][3].&#xD;&#xA;&#xD;&#xA;How I did it:&#xD;&#xA;&#xD;&#xA;* Remove all the cymbals from their clamps.  This will also give you the clamp that was previously keeping the blue- and green-cymbals stable.&#xD;&#xA;* Move the green cymbal to the long pole, and the blue cymbal to one of the shorter poles.&#xD;&#xA;* Place the green cymbal where the yellow cymbal was, and turn its clamp more to the left.&#xD;&#xA;* Attach the yellow cymbal to green's pole using the clamp you removed from between the blue- and green-cymbals.  You'll need to fidgit with the rotations on the clamps holding the yellow/green cymbals to get the yellow to a comfortable position.&#xD;&#xA;* You can place the blue cymbal back where it was.&#xD;&#xA;&#xD;&#xA;Note that, yes, **the green and blue cymbals are intentionally swapped from where you'd think they would be**.  This is because in Rock Band 3, the green cymbal is almost always the crash, while the blue cymbal is the ride, and most drum sets have the crash on the left and the ride on the right.  **This can make the game very difficult to play,** and I'm very seriously considering swapping the green- and blue-cymbals again.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;View from behind the right-side:&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;![alt text][5]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;View from behind the left-side:&#xD;&#xA;&#xD;&#xA;![alt text][6]&#xD;&#xA;![alt text][7]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;View from in front of left-side:&#xD;&#xA;&#xD;&#xA;![alt text][8]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/review/R2X3UBJ2CCSWYB/ref=cm_cr_pr_cmt?ie=UTF8&amp;ASIN=B003RS1AIS&amp;nodeID=&amp;tag=&#xD;&#xA;  [2]: http://i.imgur.com/HEjI7.jpg&#xD;&#xA;  [3]: http://www.tecca.com/product/mad-catz-rock-band-3-wireless-pro-drum-and-pro-cymbals-kit-for-xbox-360/description/&#xD;&#xA;  [4]: http://i.imgur.com/qv7lj.jpg&#xD;&#xA;  [5]: http://i.imgur.com/CFG0F.jpg&#xD;&#xA;  [6]: http://i.imgur.com/bRnmn.jpg&#xD;&#xA;  [7]: http://i.imgur.com/ykMDL.jpg&#xD;&#xA;  [8]: http://i.imgur.com/PlpFX.jpg" />
  <row Id="28120" PostHistoryTypeId="6" PostId="11969" RevisionGUID="589f1618-7c67-4987-886c-54e1fa47e494" CreationDate="2010-12-02T12:04:55.633" UserId="461" Comment="edited tags" Text="&lt;fallout-tactics&gt;" />
  <row Id="28121" PostHistoryTypeId="5" PostId="11975" RevisionGUID="24b8d982-4081-4f22-aace-88a00e4b8ce1" CreationDate="2010-12-02T12:07:16.413" UserId="85" Comment="Aye, this should be more accurate" Text="Equipping a Bracelet of a different sword should let you charge your current sword to Level 2 maximum. This is as opposed to equipping nothing at all, which restricts you to Level 1 charging. The main utility of doing this is to comfortably hold a Level 2 charge instead of needing to constantly walk around to avoid building up to a Level 3 charge (and thus conserve your MP)." />
  <row Id="28122" PostHistoryTypeId="4" PostId="11972" RevisionGUID="5e612535-67c3-4896-bf85-aee3ba24dfc5" CreationDate="2010-12-02T12:22:05.073" UserId="2578" Comment="edited title" Text="Bracelet in Crystalis" />
  <row Id="28123" PostHistoryTypeId="2" PostId="11976" RevisionGUID="0703d7ea-24cf-4243-8bb5-03bbc4156715" CreationDate="2010-12-02T12:23:09.977" UserId="23" Text="Here's how it appears to work&#xD;&#xA;&#xD;&#xA;1. Start by spawning zombies at buildings (day 1)&#xD;&#xA;2. For every night, for every tile:&#xD;&#xA; * For every neighboring tile with zombies, there's a chance of one more zombie spawning&#xD;&#xA; * For every two zombies killed in the tile, there's a chance of another one dying by despair.&#xD;&#xA;3. If the total number of zombies drops below 2 × map size × day number, spawn more zombies. (A 12×12 map has &quot;map size&quot; 12.)" />
  <row Id="28124" PostHistoryTypeId="2" PostId="11977" RevisionGUID="3d9803ad-4a3e-4622-9592-4e29043b9a80" CreationDate="2010-12-02T12:25:36.980" UserId="5253" Text="Doing a race with a frog that has high speed and stamina will get you money if you come in 1st, 2nd, or 3rd. Unfortunately, racing costs money, more money the higher level that you are on. You want to come in 1st or 2nd to get or win back your money. When you race you can also (when you come in first) win an opponents frog... MORE MONEY (when you sell it)! " />
  <row Id="28125" PostHistoryTypeId="5" PostId="11975" RevisionGUID="b99e9ec9-1c46-4212-a977-8a4ede44c57f" CreationDate="2010-12-02T13:11:49.073" UserId="85" Comment="I don't have a humorous comment right now" Text="Equipping a Bracelet of a different sword should let you charge your current sword to Level 2 maximum. This is as opposed to equipping nothing at all, which restricts you to Level 1 charging. The main utility of doing this is to comfortably hold a Level 2 charge instead of needing to constantly walk around to avoid building up to a Level 3 charge (and thus conserve your MP).&#xD;&#xA;&#xD;&#xA;In case it needed the clarification, this does not provide access to a Level 2 charge which you did not already have access to. It's merely a method to restrict yourself once you have the bracelet that does match your sword." />
  <row Id="28126" PostHistoryTypeId="2" PostId="11978" RevisionGUID="23ab5c26-7a7a-4c4c-93b6-4fc9996d1cf6" CreationDate="2010-12-02T13:26:16.713" UserId="3114" Text="Nobody knows!   That's part of the fun!&#xD;&#xA;&#xD;&#xA;It probably means they fell down a well or something..." />
  <row Id="28127" PostHistoryTypeId="2" PostId="11979" RevisionGUID="c9e793ef-ec6a-460b-aab8-e4c4ae71cadb" CreationDate="2010-12-02T13:35:03.100" UserId="207" Text="If someone dies for an unknown reason, it's because they deleted their account." />
  <row Id="28128" PostHistoryTypeId="2" PostId="11980" RevisionGUID="0e6c8380-78a7-49cc-bbd8-70920d179be5" CreationDate="2010-12-02T13:58:48.230" UserId="183" Text="I've benne playing Conquest of the Americas for a week.&#xD;&#xA;I've got the trade part OK, but for war&#xD;&#xA;&#xD;&#xA;So far, I've only be able to sink combat ships, the trade ships always escape. It just annoys the opponent without giving them the killing blow to their trade. How do I kill those unarmed caravels.&#xD;&#xA;&#xD;&#xA;What I want to do also is to take another nation's colony. How do I do that ? " />
  <row Id="28129" PostHistoryTypeId="1" PostId="11980" RevisionGUID="0e6c8380-78a7-49cc-bbd8-70920d179be5" CreationDate="2010-12-02T13:58:48.230" UserId="183" Text="How to win decisive victories in Commander : Conquest of the Americas" />
  <row Id="28130" PostHistoryTypeId="3" PostId="11980" RevisionGUID="0e6c8380-78a7-49cc-bbd8-70920d179be5" CreationDate="2010-12-02T13:58:48.230" UserId="183" Text="&lt;conquest-of-the-america&gt;&lt;battle&gt;" />
  <row Id="28131" PostHistoryTypeId="2" PostId="11981" RevisionGUID="912d8149-946a-4f62-a0d4-7d3e8d7140eb" CreationDate="2010-12-02T13:59:48.527" UserId="5254" Text="I've noticed an issue with banding while playing the MTG:Duels of the Planeswalkers recently. It seems that every creature possesses the ability to perform banding when blocking. This keyword was used in the card game, and has since been depreciated, and does not appear to be included in any modern rules for the game that I can find. This is the best I could find, which leads to a forum post dating back to 2006: http://mtg.wikia.com/wiki/Banding&#xD;&#xA;&#xD;&#xA;Could somebody explain to me if this behaviour of banding is active in the modern card game and what the hell is going on in the game? This has led to a great deal of grief when dealing with the AI but even more so with crafty human players who exploit the ability to its fullest. Thanks." />
  <row Id="28132" PostHistoryTypeId="1" PostId="11981" RevisionGUID="912d8149-946a-4f62-a0d4-7d3e8d7140eb" CreationDate="2010-12-02T13:59:48.527" UserId="5254" Text="Banding question for Magic The Gathering (Duels of the Planeswalkers)" />
  <row Id="28133" PostHistoryTypeId="3" PostId="11981" RevisionGUID="912d8149-946a-4f62-a0d4-7d3e8d7140eb" CreationDate="2010-12-02T13:59:48.527" UserId="5254" Text="&lt;xbox-live-arcade&gt;&lt;magic-the-gathering&gt;" />
  <row Id="28134" PostHistoryTypeId="5" PostId="11976" RevisionGUID="40e64238-2ea8-4bbe-ab9d-bd021537d885" CreationDate="2010-12-02T14:05:26.230" UserId="23" Comment="Typo" Text="Here's how it appears to work&#xD;&#xA;&#xD;&#xA;1. Start by spawning zombies at buildings (day 1)&#xD;&#xA;2. For every night, for every tile:&#xD;&#xA; * For every neighboring tile with zombies, there's a chance of one more zombie spawning&#xD;&#xA; * For every two zombies killed in this tile, there's a chance of another one dying by despair.&#xD;&#xA;3. If the total number of zombies drops below 2 × map side × day number, spawn more zombies. (A 12×12 map has side 12.)" />
  <row Id="28135" PostHistoryTypeId="12" PostId="11976" RevisionGUID="5067554d-c642-424a-b56f-1590a5220f67" CreationDate="2010-12-02T14:09:32.327" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="28136" PostHistoryTypeId="5" PostId="8506" RevisionGUID="f62518f6-96ff-44a0-918a-76d0f5c3948a" CreationDate="2010-12-02T14:16:43.960" UserId="122" Comment="Typo." Text="I think the best way is to manually allocate citizens in your city to work for things that generate more gold / production / food / culture over science.&#xD;&#xA;&#xD;&#xA;For example, if you leave your citizen allocation for the &quot;governor&quot; (the AI), it will surely prefer a &quot;2 production / 5 science&quot; hex to a &quot;2 production / 1 gold&quot; hex, even though the latter is better for you. Remember that for manual allocation you must first open the citizen allocation menu in the city screen, and also remember you can allocate citizens in buildings, for the buildings that allow it (called specialists).&#xD;&#xA;&#xD;&#xA;You can also leave the allocation to the AI and only direct his effort by choosing something to focus on, via the radio buttons in the manual allocation menu. Those work better when you want something specific, though, not when you want to *avoid* something specific.&#xD;&#xA;&#xD;&#xA;Finally, remember that even after you have researched everything, you can continually research the repeatable &quot;future tech&quot; technology for extra points. It gets harder and harder to complete it every time you repeat it, so you can never have too much science if you go this route.&#xD;&#xA;&#xD;&#xA;By the way, if you have built any academies you can now override the hex containing them with some other improvement / great person structure, that can also help if you want to redirect your efforts elsewhere.&#xD;&#xA;&#xD;&#xA;**EDIT** the newest version of civ5 allows you to **sell buildings** - which is perfect for this case! Just sell all your research labs, universities, libraries etc. - sell all buildings that only give you science. Since you can sell only one building per city per turn, I recommend you start by selling the buildings with the highest maintenance cost." />
  <row Id="28137" PostHistoryTypeId="2" PostId="11982" RevisionGUID="2ced5092-39d0-461b-9dd2-08475668b2af" CreationDate="2010-12-02T14:37:13.780" UserId="318" Text="It is the current production version of the each game.  It started to display the current version number with Call of Duty 4: Modern Warfare." />
  <row Id="28138" PostHistoryTypeId="2" PostId="11983" RevisionGUID="d33b934f-941d-40f0-a3e4-c29708bd25b7" CreationDate="2010-12-02T14:58:01.727" UserId="5257" Text="All i rembember of this game is these:&#xD;&#xA;You conotroll a car the is upgraded with things you catch&#xD;&#xA;The last upgrade was that the car turs from (some kind of red) to blu&#xD;&#xA;The first boss was a truck with 2 helicopters&#xD;&#xA;The 2 track was on a desert with some sucking holes... and if you step on the oasis you earn life...&#xD;&#xA;I remember a bos with 1 eye... something like a machine...&#xD;&#xA;If i'm not worng that car turns into a plane and a ship...&#xD;&#xA;If you know something about this NES game plz tell me it's name." />
  <row Id="28139" PostHistoryTypeId="1" PostId="11983" RevisionGUID="d33b934f-941d-40f0-a3e4-c29708bd25b7" CreationDate="2010-12-02T14:58:01.727" UserId="5257" Text="Help identify a car shooting NES game" />
  <row Id="28140" PostHistoryTypeId="3" PostId="11983" RevisionGUID="d33b934f-941d-40f0-a3e4-c29708bd25b7" CreationDate="2010-12-02T14:58:01.727" UserId="5257" Text="&lt;nes&gt;" />
  <row Id="28141" PostHistoryTypeId="5" PostId="11983" RevisionGUID="97340146-332f-47cd-b65e-af6c0207ca7f" CreationDate="2010-12-02T15:04:21.817" UserId="85" Comment="Added the tag, and made it formatted for readability. ♪" Text="All I remember of this game is the following:&#xD;&#xA;&#xD;&#xA; - You control a car that is upgraded with things you catch&#xD;&#xA; - The last upgrade was that the car turns from some kind of red to blue&#xD;&#xA; - The first boss was a truck with 2 helicopters&#xD;&#xA; - The 2 track was on a desert with some sucking holes... and if you step on an oasis you earn life...&#xD;&#xA; - I remember a boss with 1 eye... something like a machine...&#xD;&#xA; - If I'm not wrong that car turns into a plane and a ship...&#xD;&#xA;&#xD;&#xA;If you know something about this NES game please tell me it's name." />
  <row Id="28142" PostHistoryTypeId="6" PostId="11983" RevisionGUID="97340146-332f-47cd-b65e-af6c0207ca7f" CreationDate="2010-12-02T15:04:21.817" UserId="85" Comment="Added the tag, and made it formatted for readability. ♪" Text="&lt;identify-this-game&gt;&lt;nes&gt;" />
  <row Id="28143" PostHistoryTypeId="2" PostId="11984" RevisionGUID="4816e880-5d1b-4fed-b46e-3926aa911377" CreationDate="2010-12-02T15:23:00.593" UserId="5257" Text="i found it :)&#xD;&#xA;http://www.consoleclassix.com/info_img/Super_Spy_Hunter_NES_ScreenShot1.jpg" />
  <row Id="28148" PostHistoryTypeId="5" PostId="11960" RevisionGUID="b567c198-4664-4af7-903d-22315163e159" CreationDate="2010-12-02T15:47:23.403" UserId="85" Comment="Primarily punctual, point provided persistently ♪" Text="In Call-Of-Duty Black-OPS and Modern-Warfare-2, there are 2 series of numbers in the upper right corner.&#xD;&#xA;&#xD;&#xA;I thought they could be be an IP but one of these numbers is 0 in MW2.&#xD;&#xA;&#xD;&#xA;I thought they could be the version, but the first number is 50 in BO.&#xD;&#xA;&#xD;&#xA;I don't know if these numbers exist in other version of COD.&#xD;&#xA;&#xD;&#xA;What do they mean?" />
  <row Id="28149" PostHistoryTypeId="4" PostId="11960" RevisionGUID="b567c198-4664-4af7-903d-22315163e159" CreationDate="2010-12-02T15:47:23.403" UserId="85" Comment="Primarily punctual, point provided persistently ♪" Text="What are the numbers in the upper right corner?" />
  <row Id="28150" PostHistoryTypeId="5" PostId="6648" RevisionGUID="ace93509-6928-4b2a-9a62-c073686cf342" CreationDate="2010-12-02T15:52:20.807" UserId="2578" Comment="deleted 10 characters in body" Text="No.&#xD;&#xA;&#xD;&#xA;From Game Informer, Issue 209 (pg 32):&#xD;&#xA;&#xD;&#xA;&gt; &quot;Due to technology in the neck the Squier does not need to be re-tuned to alternate tunings,&quot; Baker assures us.  &quot;No capos are needed to play the game.&quot; ... Baker says you don't need to be in tune to play the game.&#xD;&#xA;&#xD;&#xA;&gt;...&#xD;&#xA;&#xD;&#xA;&gt;&quot;The Rock Band 3 Squier Stratocaster uses technology built into the neck and fingerboard of the guitar to track finger positions in real time,&quot; explains Baker.  As a player holds down a particular fret and string, the onscreen display will show that note and string, giving players feedback on correct finger placement even before the note is picked.&#xD;&#xA;&#xD;&#xA;What all this means is the game tracks where your fingers are and when you pluck, *not* the sound the guitar makes.&#xD;&#xA;&#xD;&#xA;It's theoretically possible that an accessory could be made to play the game using only the sounds made by a guitar, but doing this is notoriously difficult *(and impossible in truly real-time - see [this page](http://en.wikipedia.org/wiki/Guitar_synthesizer) and @Jeffrey's comment below)*, and would likely be very inaccurate and frustrating.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I've looked all over for the converter mentioned by @jblaske in the comments above, but can't find anything.  He is probably thinking of the [Rock Band 3 MIDI Pro Adapter][1], used to play Rock Band 3 with midi-keyboards and midi-guitars (*not* the same as electric guitars!).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gizmodo.com/5565453/hands-on-with-rock-band-3s-pro-guitar-and-keyboard-keytar" />
  <row Id="28151" PostHistoryTypeId="2" PostId="11986" RevisionGUID="029795d7-f8bb-4ad3-936b-4520134d69c9" CreationDate="2010-12-02T16:09:26.480" UserId="2672" Text="I agree with Oak, googling &quot;best games you never played&quot; or &quot;games to play before you die&quot; will probably yield some interesting results. You can also try the website [&quot;Lists of Bests&quot;][1] which, surprise surprise, is dedicated to creating lists. Try some different searches like &quot;underrated games&quot; and you might find some quality lists.&#xD;&#xA;&#xD;&#xA;Another resource is on wikipedia under the title [&quot;Cult video game&quot;][2] and has a solid list of games under this category.&#xD;&#xA;&#xD;&#xA;In the end however, it's going to depend a lot on your taste in games, the styles you're looking for, and the research you're willing to do. Look over other peoples' recommendations and lists and check out what people are saying on GameSpot, IGN, and other popular gaming websites.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.listsofbests.com/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Cult_video_game" />
  <row Id="28152" PostHistoryTypeId="2" PostId="11987" RevisionGUID="7a0264a9-3d8d-4f3f-8f2a-eefd8c9363da" CreationDate="2010-12-02T16:13:20.957" UserId="160" Text="Banding is not currently used in the 2011 rule set for Magic: the Gathering. While the current blocking rules may seem similar to Banding, the big difference between them is that Banding considered blocked creatures to be *one creature*. The current blocking rules treat every creature as an individual, as was the case when Banding was still an active keyword. Note the sentence &quot;**As usual per normal rules**, you can always block 1 creature with any number of creatures...&quot; in the Wikia article. &#xD;&#xA;&#xD;&#xA;[This link][1] provides a listing of resources for the basic and comprehensive rulesets for the 2011 Core Set (aka the current version of the rules).&#xD;&#xA;&#xD;&#xA;A basic form of the [current blocking rules][2] are as follows:&#xD;&#xA;&#xD;&#xA;&gt; An attacking creature that is blocked deals damage to&#xD;&#xA;the blocking creatures. If one of your attacking creatures&#xD;&#xA;is blocked by multiple creatures, you decide how to&#xD;&#xA;divide its combat damage among them. You must assign&#xD;&#xA;at least enough damage to the fi rst blocking creature in&#xD;&#xA;line to destroy it before you can assign damage to the&#xD;&#xA;next one in line, and so on.&#xD;&#xA;&#xD;&#xA;You can find the full details of the current Blocking rules in section 509 of [the Comprehensive Ruleset][3], a small, relevant section of which I have quoted: &#xD;&#xA;&#xD;&#xA;&gt; 509.2. Second, for each attacking creature that’s become blocked, the active player announces that creature’s damage assignment order, which consists of the creatures blocking it in an order of that player’s choice. (During the combat damage step, an attacking creature can’t assign combat damage to a creature that’s blocking it unless each creature ahead of that blocking creature in its order is assigned lethal damage.) This turn-based action doesn’t use the stack.&#xD;&#xA;&#xD;&#xA;&gt; Example: Craw Wurm is blocked by Llanowar Elves, Runeclaw Bear, and Serra Angel. The Craw Wurm’s controller announces the Craw Wurm’s damage assignment order as Serra Angel, then Runeclaw Bear, then Llanowar Elves.&#xD;&#xA;&#xD;&#xA;&gt; 509.3. Third, for each blocking creature, the defending player announces that creature’s damage assignment order, which consists of the creatures it’s blocking in an order of that player’s choice. (During the combat damage step, a blocking creature can’t assign combat damage to a creature it’s blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.) This turn-based action doesn’t use the stack.&#xD;&#xA;&#xD;&#xA;I don't know when the last time you played was, but there were also several changes made in 2010 that may also affect your understanding of the current blocking rules, the most important of which is that **combat damage no longer uses the stack**. These changes are detailed in [this article][4]. Scroll down to section 5, which also uses examples which should help your understanding of the current state of the game. While it is different to the rules you may be used to, I would disagree with calling it &quot;exploitation,&quot; especially as the game is programmed in such a way that blatantly abusing/ignoring the rules isn't really possible. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules&#xD;&#xA;  [2]: http://www.wizards.com/magic/rules/EN_MTGM11_Rulebook_LR_Web.pdf&#xD;&#xA;  [3]: http://www.wizards.com/magic/comprules/MagicCompRules_20101001.pdf&#xD;&#xA;  [4]: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a" />
  <row Id="28153" PostHistoryTypeId="5" PostId="6648" RevisionGUID="6b65f7d8-a956-4010-861f-a808207c18a2" CreationDate="2010-12-02T16:14:05.677" UserId="2578" Comment="added 52 characters in body" Text="No, only the Squier (and other MIDI-guitars) will work.&#xD;&#xA;&#xD;&#xA;From Game Informer, Issue 209 (pg 32):&#xD;&#xA;&#xD;&#xA;&gt; &quot;Due to technology in the neck the Squier does not need to be re-tuned to alternate tunings,&quot; Baker assures us.  &quot;No capos are needed to play the game.&quot; ... Baker says you don't need to be in tune to play the game.&#xD;&#xA;&#xD;&#xA;&gt;...&#xD;&#xA;&#xD;&#xA;&gt;&quot;The Rock Band 3 Squier Stratocaster uses technology built into the neck and fingerboard of the guitar to track finger positions in real time,&quot; explains Baker.  As a player holds down a particular fret and string, the onscreen display will show that note and string, giving players feedback on correct finger placement even before the note is picked.&#xD;&#xA;&#xD;&#xA;What all this means is the game tracks where your fingers are and when you pluck, *not* the sound the guitar makes.&#xD;&#xA;&#xD;&#xA;It's theoretically possible that an accessory could be made to play the game using only the sounds made by a guitar, but doing this is notoriously difficult *(and impossible in truly real-time - see [this page](http://en.wikipedia.org/wiki/Guitar_synthesizer) and @Jeffrey's comment below)*, and would likely be very inaccurate and frustrating.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I've looked all over for the converter mentioned by @jblaske in the comments above, but can't find anything.  He is probably thinking of the [Rock Band 3 MIDI Pro Adapter][1], used to play Rock Band 3 with midi-keyboards and midi-guitars (*not* the same as electric guitars!).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gizmodo.com/5565453/hands-on-with-rock-band-3s-pro-guitar-and-keyboard-keytar" />
  <row Id="28154" PostHistoryTypeId="5" PostId="11981" RevisionGUID="f1989cb8-c626-43f4-afb5-4c99201d3376" CreationDate="2010-12-02T16:14:08.507" UserId="160" Comment="added tag, deleted expletive" Text="I've noticed an issue with banding while playing the MTG:Duels of the Planeswalkers recently. It seems that every creature possesses the ability to perform banding when blocking. This keyword was used in the card game, and has since been depreciated, and does not appear to be included in any modern rules for the game that I can find. This is the best I could find, which leads to a forum post dating back to 2006: http://mtg.wikia.com/wiki/Banding&#xD;&#xA;&#xD;&#xA;Could somebody explain to me if this behaviour of banding is active in the modern card game and what is going on in the game? This has led to a great deal of grief when dealing with the AI but even more so with crafty human players who exploit the ability to its fullest. Thanks." />
  <row Id="28155" PostHistoryTypeId="6" PostId="11981" RevisionGUID="f1989cb8-c626-43f4-afb5-4c99201d3376" CreationDate="2010-12-02T16:14:08.507" UserId="160" Comment="added tag, deleted expletive" Text="&lt;xbox-live-arcade&gt;&lt;magic-the-gathering&gt;&lt;magic-the-gathering-dop&gt;" />
  <row Id="28156" PostHistoryTypeId="2" PostId="11988" RevisionGUID="63692ddc-fef1-4383-abf7-bc334c1c4243" CreationDate="2010-12-02T16:22:03.843" UserId="3467" Text="Do maps for placement matches contain barriers that prevent rush?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28157" PostHistoryTypeId="1" PostId="11988" RevisionGUID="63692ddc-fef1-4383-abf7-bc334c1c4243" CreationDate="2010-12-02T16:22:03.843" UserId="3467" Text="StarCraft2: maps for placement matches" />
  <row Id="28158" PostHistoryTypeId="3" PostId="11988" RevisionGUID="63692ddc-fef1-4383-abf7-bc334c1c4243" CreationDate="2010-12-02T16:22:03.843" UserId="3467" Text="&lt;starcraft-2&gt;&lt;matches&gt;" />
  <row Id="28159" PostHistoryTypeId="2" PostId="11989" RevisionGUID="36f33385-d2fe-4d18-8b8f-976b6574e3b0" CreationDate="2010-12-02T16:24:29.800" UserId="3467" Text="What is any good Terran tactic to play on maps that prevent early rush? &#xD;&#xA;&#xD;&#xA;Important thing is intelligence... should I spent minerals to improve command center for that? Or it is better to build Barrack to fly around for that purpose?" />
  <row Id="28160" PostHistoryTypeId="1" PostId="11989" RevisionGUID="36f33385-d2fe-4d18-8b8f-976b6574e3b0" CreationDate="2010-12-02T16:24:29.800" UserId="3467" Text="StarCraft2: What is any good Terran tactic to play on maps that prevent early rush?" />
  <row Id="28161" PostHistoryTypeId="3" PostId="11989" RevisionGUID="36f33385-d2fe-4d18-8b8f-976b6574e3b0" CreationDate="2010-12-02T16:24:29.800" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;tactics&gt;" />
  <row Id="28162" PostHistoryTypeId="2" PostId="11990" RevisionGUID="83184c2a-b6fc-45cc-a55a-03f7a10e2989" CreationDate="2010-12-02T16:28:43.990" UserId="274" Text="No. All ranked games use the standard maps. The &quot;Novice&quot; versions of maps (which have destructible rocks to stop early rushes) are only used in the practice league." />
  <row Id="28163" PostHistoryTypeId="2" PostId="11991" RevisionGUID="a2b4a0b8-9e7c-4a3f-984e-c5d9f0eb691d" CreationDate="2010-12-02T16:29:07.873" UserId="2672" Text="The simplest application I've ever used for streaming games onto uStream (and I'm sure it would work fine on Justin.tv) is a program called [WebcamMax][1]. I was able to install and have a stream running in minutes with little to no configuration. I think I actually spent more time on uStream messing with their stuff than the application.&#xD;&#xA;&#xD;&#xA;The streaming options are simple and easy to use. You can quickly switch between your webcam, your desktop, the application, or a specific area of your monitor. Then hop on Justin and it should detect your &quot;webcam&quot; and begin streaming the image to the site. It worked great when I used it for Team Fortress 2 (unfortunately my computer sucks now so streaming isn't really an option /cry).&#xD;&#xA;&#xD;&#xA;Hope that helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.webcammax.com/" />
  <row Id="28164" PostHistoryTypeId="6" PostId="10361" RevisionGUID="1d3f1c23-b66a-40dd-a7c7-d994d7862dfb" CreationDate="2010-12-02T16:33:39.707" UserId="160" Comment="added game tag" Text="&lt;genesis&gt;&lt;sonic-the-hedgehog&gt;&lt;sega&gt;&lt;sonic-the-hedgehog-3&gt;" />
  <row Id="28165" PostHistoryTypeId="6" PostId="9146" RevisionGUID="e2a8b920-28a6-4701-bd16-f2f929601c07" CreationDate="2010-12-02T16:37:50.437" UserId="160" Comment="added game tag" Text="&lt;wii&gt;&lt;xbox-live-arcade&gt;&lt;virtual-console&gt;&lt;sonic-the-hedgehog&gt;&lt;sonic--knuckles&gt;" />
  <row Id="28166" PostHistoryTypeId="5" PostId="11973" RevisionGUID="c4dc8a61-bfb6-4ea0-9100-8f06bd480dcf" CreationDate="2010-12-02T16:40:04.787" UserId="160" Comment="fixed spelling" Text="I've seen, as of late, quite a few deaths by unknown reason.&#xD;&#xA;&#xD;&#xA;![link text][1]&#xD;&#xA;&#xD;&#xA;What does it mean?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4Uuxk.png" />
  <row Id="28167" PostHistoryTypeId="5" PostId="11984" RevisionGUID="225047ce-ea96-47fc-9fac-fa07a7d72a5b" CreationDate="2010-12-02T16:42:11.053" UserId="58" Comment="added 23 characters in body" Text="I found it. Turns out it was Super Spy Hunter:  &#xD;&#xA;![Super Spy Hunter][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/0ldBi.gif" />
  <row Id="28168" PostHistoryTypeId="5" PostId="11931" RevisionGUID="d59f4139-8265-47c4-8f5c-2e49414684d2" CreationDate="2010-12-02T16:43:28.310" UserId="1037" Comment="added 37 characters in body" Text="What are some advanced techniques for achieving a high score in Solitaire for iPhone, specifically the 3 Draw variety?  I'm looking for more than simply a recitation of the scoring rules packaged with the game.  &#xD;&#xA;&#xD;&#xA;The current leaderboards in the iPhone Game Center have some ridiculously high scores.  How are they able to achieve scores in the 20,000 range when I can barely manage to scrape 4,000 myself?" />
  <row Id="28169" PostHistoryTypeId="2" PostId="11992" RevisionGUID="c215a187-d772-41b3-9a64-037eaf4b663d" CreationDate="2010-12-02T16:45:34.967" UserId="998" Text="Flying over the base with a Rax is more economy efficient and allows you to see more of his base...&#xD;&#xA;&#xD;&#xA;But this economy advantage is only the case when you choose to go Orbital Command and M.U.L.E.&#xD;&#xA;&#xD;&#xA;I would use the extra scans and supply only in emergency cases (supply blocked due to wall taken down, scan because you don't have anything against cloak), but if you have map control you wouldn't need it as you would see your enemy coming so you can get your supply,  detection and defense up." />
  <row Id="28170" PostHistoryTypeId="2" PostId="11993" RevisionGUID="580603d6-79cf-480f-9053-a8b0c0dfe420" CreationDate="2010-12-02T16:45:55.670" UserId="5260" Text="I remember playing this game in the early 80's on my 2e. THere was a chopper and you would send out tanks and jeeps that would ride along on the bottom of the screen and try to get to the &quot;other side&quot; it would scroll along so it was a long distance. You in your chopper would be busy dropping off soldiers that parachuted down to meet your advancing army...of course you would have to go all the way back pick more guys up etc etc. IT was really tough and to be honest I don't remember every finishing it." />
  <row Id="28171" PostHistoryTypeId="1" PostId="11993" RevisionGUID="580603d6-79cf-480f-9053-a8b0c0dfe420" CreationDate="2010-12-02T16:45:55.670" UserId="5260" Text="Help ID old APPLE II game with a chopper dropping off soldiers as your army tries to get to other side" />
  <row Id="28172" PostHistoryTypeId="3" PostId="11993" RevisionGUID="580603d6-79cf-480f-9053-a8b0c0dfe420" CreationDate="2010-12-02T16:45:55.670" UserId="5260" Text="&lt;apple&gt;&lt;vintage&gt;" />
  <row Id="28173" PostHistoryTypeId="2" PostId="11994" RevisionGUID="83f6d2c6-eaed-45a7-8c24-097c399efa67" CreationDate="2010-12-02T16:50:57.883" UserId="1070" Text="Since we've started work on a proper [build order][1], I figure it's time to tackle the more difficult half of the problem: humans. Most towns run on some sort of ad-hoc system where 2 or 3 people who think they know the system tell people &quot;Build *x* now!&quot;.&#xD;&#xA;&#xD;&#xA;This is clearly a suboptimal strategy since it relies on a certain number of people ignoring that advice and scavenging and at least a certain number of people forgoing scavenging (arguably the &quot;fun&quot; part of the day's activities) and spending AP on construction projects.&#xD;&#xA;&#xD;&#xA;How can you organize your fellow citizens to do the right tasks at the right time? Keep in mind that a certain percentage of people will do whatever they want.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11765/whats-the-optimal-construction-strategy-in-die2nite" />
  <row Id="28174" PostHistoryTypeId="1" PostId="11994" RevisionGUID="83f6d2c6-eaed-45a7-8c24-097c399efa67" CreationDate="2010-12-02T16:50:57.883" UserId="1070" Text="How do I help organize my town in die2nite?" />
  <row Id="28175" PostHistoryTypeId="3" PostId="11994" RevisionGUID="83f6d2c6-eaed-45a7-8c24-097c399efa67" CreationDate="2010-12-02T16:50:57.883" UserId="1070" Text="&lt;die2nite&gt;&lt;delegation&gt;" />
  <row Id="28176" PostHistoryTypeId="2" PostId="11995" RevisionGUID="fc67a841-04bc-4d7c-a3ff-a1863abed51d" CreationDate="2010-12-02T16:52:14.467" UserId="1037" Text="Play every game you can.  The best specialized site for this kind of thing is [Gamefly][1].&#xD;&#xA;&#xD;&#xA;There is a small subscription fee, and they don't feature many older games, but they are still the easiest way to find and play underlooked or underrated games.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefly.com/" />
  <row Id="28177" PostHistoryTypeId="2" PostId="11996" RevisionGUID="6fe8aeda-a541-42c6-a39c-877c114d1ac6" CreationDate="2010-12-02T16:57:27.690" UserId="4012" Text="Normally freeware games will be underrated regardless of quality, also with no deadline can be finished" />
  <row Id="28178" PostHistoryTypeId="6" PostId="11993" RevisionGUID="bb3a36b3-9323-48cd-8c0a-fc79a57ba0a7" CreationDate="2010-12-02T16:57:33.213" UserId="29" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;apple&gt;&lt;vintage&gt;" />
  <row Id="28179" PostHistoryTypeId="2" PostId="11997" RevisionGUID="919ebec8-7e33-4f7d-a96d-9e7b047484a4" CreationDate="2010-12-02T17:00:23.337" UserId="23" Text="[Home of the Underdogs][1] is just what you're looking for (it focuses mainly on old PC games, however). Since the original site had a few financial problems, there are a few &quot;instances&quot; of this site on the Internet, so I might have linked to the wrong place.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.homeoftheunderdogs.net/" />
  <row Id="28180" PostHistoryTypeId="2" PostId="11998" RevisionGUID="25839686-22c1-4695-a156-841c622d41ec" CreationDate="2010-12-02T17:01:00.203" UserId="1070" Text="Ask your friends. Seriously, that's how the best games you've never played get *played*, by people spreading the word to their friends.&#xD;&#xA;&#xD;&#xA;I suggest this over &quot;google it&quot; because there are lots of game genres that may have underrated or overlooked games. I don't care much for the best underrated car racing game, for example. Your friends are more likely to care about game genres you care about." />
  <row Id="28181" PostHistoryTypeId="2" PostId="11999" RevisionGUID="293276c8-0ec5-417f-b888-7e50b39e8043" CreationDate="2010-12-02T17:29:18.690" UserId="5187" Text="As a Terran if you upgrade your command center for scan and M.U.L.E, only scan early if it is impossible for you to scout with a marine or a SCV(blocked entrance for example).  M.U.L.E is a really big economic advantage that shouldn't be wasted, especially early game or if you need scan for cloaked it can lose you a game if you don't have it.  &#xD;&#xA;&#xD;&#xA;I wouldn't recommend using flying barrack early game because you might need the extra marine bumping early game especially if you find out they are doing early rushes.  But for mid late game it might be the best way, otherwise mid or late game scan can be good to because you will most likely have expanded or have your mineral line saturated ( no use for M.U.L.E )" />
  <row Id="28182" PostHistoryTypeId="2" PostId="12000" RevisionGUID="6003f82e-a7e3-4f01-9387-e1db0d133d0d" CreationDate="2010-12-02T17:34:11.123" UserId="5261" Text="I have two Xbox 360s (work and home), each of which I want to use on Xbox Live using the same profile. I will not ever have both connected at the same time. I am aware I can *move* my profile from the console that currently stores it, on to *one* USB stick, but this is inconvenient to me as I don't want to have to take it with me every day. I also know I can recover my profile to the console that doesn't currently have it, but this takes longer than I want it to.&#xD;&#xA;&#xD;&#xA;If I'm able to copy my profile from one USB stick to another, such that it technically exists in two places, I can have one stick permanently plugged in to each console, since I presume the Xbox Live servers won't know that they're different pieces of hardware (I don't even think USB sticks can be uniquely identified).&#xD;&#xA;&#xD;&#xA;My question is: is there a way to *copy* (not move) the profile from one USB stick to another? I know it can't be done from the 360 dashboard, is there a way to do it using a PC? Would a straight 'clone' of the stick work? And if so, how might I do that?" />
  <row Id="28183" PostHistoryTypeId="1" PostId="12000" RevisionGUID="6003f82e-a7e3-4f01-9387-e1db0d133d0d" CreationDate="2010-12-02T17:34:11.123" UserId="5261" Text="Can I copy an Xbox Live profile from one USB stick to another?" />
  <row Id="28184" PostHistoryTypeId="3" PostId="12000" RevisionGUID="6003f82e-a7e3-4f01-9387-e1db0d133d0d" CreationDate="2010-12-02T17:34:11.123" UserId="5261" Text="&lt;xbox-360&gt;&lt;xbox-live-profile&gt;" />
  <row Id="28185" PostHistoryTypeId="2" PostId="12001" RevisionGUID="9a85aea7-67c3-421b-b35d-0146ed00ccd2" CreationDate="2010-12-02T17:36:19.943" UserId="6431" UserDisplayName="Aardvark" Text="Terran are the most defensive race in the game, and the best at repelling early aggression due to their ability to 'wall off'.  Because supply depots can be raised and lowered like a draw bridge, Terran can create a wall at their ramp that can only be passed by their units.  In addition, by walling off the top of your ramp the enemy is forced to post a unit at the top of the ramp just for vision to return fire on your units.  This further increases the defenders advantage making it harder for them to retreat and providing a natural choke on their units.&#xD;&#xA;&#xD;&#xA;Terran walls are the most effective early game rush prevention in the game, but that doesn't mean they are invincible.  Good game awareness, unit mixture, and repairing the wall can often make the difference between a win and a loss when your wall is hit hard.&#xD;&#xA;&#xD;&#xA;A pictures worth a 1,000 words :)&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HJHDW.jpg" />
  <row Id="28186" PostHistoryTypeId="2" PostId="12002" RevisionGUID="a25d9a9d-6ff5-4637-9d24-16e6de826e7c" CreationDate="2010-12-02T17:44:38.060" UserId="102" Text="So, your question seems to be: `What to do when you Can't Rush`, but you actually have two questions here and they're actually radically different so I'm going to try and address them separately:&#xD;&#xA;&#xD;&#xA;Dealing With Large Maps&#xD;&#xA;-----&#xD;&#xA;I think that Terran suffers less than Zerg gains on these maps, so a lot of your concern here is ZvT.  If we look at Scrap Station or Lost Temple, these long rush distances don't really hamper Terran play as much as they help more Macro based play which is so common amongst Zerg.&#xD;&#xA;&#xD;&#xA;You have a couple choices here, since you know its likely your opponent will utilize the map size for more Macro oriented play you can either follow up with your own Macro play (1 Rax Expand); provide slightly delayed rush with pressure (2 Rax play); or you can actually go in the opposite direction and become very aggressive (bunker play).  Let's examine these in depth&#xD;&#xA;&#xD;&#xA;###Macro Terran###&#xD;&#xA;Many Terran players have been favoring the 1 Rax, Expand as a nice opening against Macro oriented players.  This sets the Terran up on 2 Base very early which can lead to a very powerful Terran player as they'll have the resources for heavy Mech play.  This is a very scary position to be in for most players and even if they are maintaining equal bases, having a Terran move to two early can put people in a poor mid game.&#xD;&#xA;&#xD;&#xA;###Pressure Expand###&#xD;&#xA;Because many people counter fast expansions with pressure, its not infrequent to get on one of these maps with a long rush distance and then find yourself under a lot of early pressure as your opponent tries to deny your expansion.  The 2 Rax expand provides you with a significant early fighting force (almost always pure marine) and allows you to take and hold that expansion.  On maps which are large, but not huge (think Xel'Naga Caverns or Jungle Basin), going 2 Rax before Expanding is usually the safer choice as it will allow you to shut down any early pressure by your opponent and even pressure him strongly. PainUser is a huge fan of these builds.&#xD;&#xA;&#xD;&#xA;###Bunker Play###&#xD;&#xA;If a Terran wants to be aggressive on a map with a long rush distance the Bunker is a very cost effective way to do this.  Sending across 1 or 2 early Marines is usually not sufficient for a rush as the long distance delays them too long, but add in a Bunker and very good way to boost that early rushing force and has the added benefit of being able to salvage the Bunker after its done being used.  The key point here is that you're not trying to end the game with the rush (you won't have the units for that), but to deny the early expansion by your opponent.  SlayerS_Boxer frequently runs this build.&#xD;&#xA;&#xD;&#xA;Scouting as Terran&#xD;&#xA;---&#xD;&#xA;Your first step should usually be getting an SCV into their base (usually after your first supply depot). From there you can keep it alive and good a good idea of their starting build (Fast Expo, Early Gas, etc).&#xD;&#xA;&#xD;&#xA;Early Game, it is frequently worth it to send a Marine (or Reaper) up to the front of their base to get an idea of unit composition and possible build.  While a Mid-Game opponent might have the forces to prevent you from gaining information, an Early Game opponent will either have to over build units to stop you (drawing resources away from economy), or be already rushing (which is good information regardless).&#xD;&#xA;&#xD;&#xA;You should almost always go for an Orbital Command because the value of the MULE/Scan cannot be overrated (that is a mild exaggeration for those who can't tell). Though many people will point out that a Scan costs you more minerals than losing a Barracks.  From that perspective using the Barracks is frequently a better choice in the Mid Game (when you can afford the build time) while a Scan may be more necessary in the Early Game.&#xD;&#xA;&#xD;&#xA;Beyond the Mid Game, you're starting to look at using Medivacs, Viking, Banshee to scout the opponents base, or relying on Scans off of 2-3 Orbital Command centers (representing 1-2 expansions).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28187" PostHistoryTypeId="5" PostId="12001" RevisionGUID="8cad2c3f-9d89-4b15-8d5b-bbb2881659f0" CreationDate="2010-12-02T17:46:42.520" UserId="6431" UserDisplayName="Aardvark" Comment="added 1347 characters in body; added 20 characters in body" Text="**Base Defense**&#xD;&#xA;&#xD;&#xA;Terran are the most defensive race in the game, and the best at repelling early aggression due to their ability to 'wall off'.  Because supply depots can be raised and lowered like a draw bridge, Terran can create a wall at their ramp that can only be passed by their units.  In addition, by walling off the top of your ramp the enemy is forced to post a unit at the top of the ramp just for vision to return fire on your units.  This further increases the defenders advantage making it harder for them to retreat and providing a natural choke on their units.&#xD;&#xA;&#xD;&#xA;Terran walls are the most effective early game rush prevention in the game, but that doesn't mean they are invincible.  Good game awareness, unit mixture, and repairing the wall can often make the difference between a win and a loss when your wall is hit hard.&#xD;&#xA;&#xD;&#xA;A pictures worth a 1,000 words :)&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HJHDW.jpg&#xD;&#xA;&#xD;&#xA;Now that you have safely gained access to the mid-game, as you mentioned the next concern is intelligence.  &#xD;&#xA;&#xD;&#xA;**Scouting Techniques**&#xD;&#xA;&#xD;&#xA; - Send an SCV to scout the enemy early&#xD;&#xA;   in the game (either after your first&#xD;&#xA;   supply depot or after your barracks)&#xD;&#xA;   this can prevent you from losing to&#xD;&#xA;   early cheese like cannon rush or&#xD;&#xA;   proxy buildings.&#xD;&#xA;   &#xD;&#xA; - After creating your barracks at the&#xD;&#xA;   wall ~16 supply count create an&#xD;&#xA;   orbital command.  At around 6-7&#xD;&#xA;   minutes scan the enemy base to&#xD;&#xA;   determine their tech route.&#xD;&#xA;   &#xD;&#xA; - By posting a single unit at the Zel&#xD;&#xA;   Naga towers you gain a solid 20 - 30&#xD;&#xA;   seconds worth of warning before an&#xD;&#xA;   attack actually hits your wall.&#xD;&#xA;&#xD;&#xA; - Flying an unused building is also very valuable, however, by the time it actually gets to the opponent they often have the capability of shooting it down.  Instead of getting an expense and potentially vital building structure killed, just send an SCV and watch what kills it.  You can often spot vital information (in TvT is there tanks? in TvP colossus? in ZvP roaches? expansion? hydra's?)  SCV's are the cheapest Terran unit at 50 minerals, but a scan costs 270 (opportunity cost of not picking a mule).&#xD;&#xA;&#xD;&#xA;By combining good scouting with a solid defense your chances of losing to an early rush is significantly diminished.  &#xD;&#xA;&#xD;&#xA;" />
  <row Id="28188" PostHistoryTypeId="5" PostId="12001" RevisionGUID="1596ea25-63c1-4c11-bbcb-078595a30f42" CreationDate="2010-12-02T17:57:41.837" UserId="6431" UserDisplayName="Aardvark" Comment="added 506 characters in body" Text="**Base Defense**&#xD;&#xA;&#xD;&#xA;Terran are the most defensive race in the game, and the best at repelling early aggression due to their ability to 'wall off'.  Because supply depots can be raised and lowered like a draw bridge, Terran can create a wall at their ramp that can only be passed by their units.  In addition, by walling off the top of your ramp the enemy is forced to post a unit at the top of the ramp just for vision to return fire on your units.  This further increases the defenders advantage making it harder for them to retreat and providing a natural choke on their units.&#xD;&#xA;&#xD;&#xA;Terran walls are the most effective early game rush prevention in the game, but that doesn't mean they are invincible.  Good game awareness, unit mixture, and repairing the wall can often make the difference between a win and a loss when your wall is hit hard.&#xD;&#xA;&#xD;&#xA;A pictures worth a 1,000 words :)&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HJHDW.jpg&#xD;&#xA;&#xD;&#xA;Now that you have safely gained access to the mid-game, as you mentioned the next concern is intelligence.  &#xD;&#xA;&#xD;&#xA;**Scouting Techniques**&#xD;&#xA;&#xD;&#xA; - Send an SCV to scout the enemy early&#xD;&#xA;   in the game (either after your first&#xD;&#xA;   supply depot or after your barracks)&#xD;&#xA;   this can prevent you from losing to&#xD;&#xA;   early cheese like cannon rush or&#xD;&#xA;   proxy buildings.&#xD;&#xA;   &#xD;&#xA; - After creating your barracks at the&#xD;&#xA;   wall ~16 supply count create an&#xD;&#xA;   orbital command.  At around 6-7&#xD;&#xA;   minutes scan the enemy base to&#xD;&#xA;   determine their tech route.&#xD;&#xA;   &#xD;&#xA; - By posting a single unit at the Zel&#xD;&#xA;   Naga towers you gain a solid 20 - 30&#xD;&#xA;   seconds worth of warning before an&#xD;&#xA;   attack actually hits your wall.&#xD;&#xA;&#xD;&#xA; - Flying an unused building is also very valuable, however, by the time it actually gets to the opponent they often have the capability of shooting it down.  Instead of getting an expense and potentially vital building structure killed, just send an SCV and watch what kills it.  You can often spot vital information (in TvT is there tanks? in TvP colossus? in ZvP roaches? expansion? hydra's?)  SCV's are the cheapest Terran unit at 50 minerals, but a scan costs 270 (opportunity cost of not picking a mule).&#xD;&#xA;&#xD;&#xA;By combining good scouting with a solid defense your chances of losing to an early rush is significantly diminished.  &#xD;&#xA;&#xD;&#xA;**The Early Expand**&#xD;&#xA;&#xD;&#xA;Because Terran is naturally such a resilient and defensive race, they often have the ability to defend against a much larger opposing force.  This leads to a powerful early game expand (generally 1 or 2 Barracks building marines into an expansion).  &#xD;&#xA;&#xD;&#xA;By combining the above concepts (walling + scouting) with Terran's natural defensive properties (free bunkers) you can often gain an early advantage and still survive if your opponent attempts to put on early aggression.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28189" PostHistoryTypeId="5" PostId="11430" RevisionGUID="d91fcc09-8c96-407f-bcfa-bb11aa0ac15d" CreationDate="2010-12-02T18:03:26.540" UserId="3229" Comment="added 11 characters in body" Text="Press F4 and **mine the portal**. (in Alpha)" />
  <row Id="28190" PostHistoryTypeId="5" PostId="12001" RevisionGUID="b69ecd84-834e-4c14-85a0-84a55dc98445" CreationDate="2010-12-02T18:05:29.923" UserId="6431" UserDisplayName="Aardvark" Comment="added 166 characters in body" Text="&lt;h1&gt; Can't rush?  Expand! &lt;/h1&gt;&#xD;&#xA;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;**Base Defense**&#xD;&#xA;&#xD;&#xA;Terran are the most defensive race in the game, and the best at repelling early aggression due to their ability to 'wall off'.  Because supply depots can be raised and lowered like a draw bridge, Terran can create a wall at their ramp that can only be passed by their units.  In addition, by walling off the top of your ramp the enemy is forced to post a unit at the top of the ramp just for vision to return fire on your units.  This further increases the defenders advantage making it harder for them to retreat and providing a natural choke on their units.&#xD;&#xA;&#xD;&#xA;Terran walls are the most effective early game rush prevention in the game, but that doesn't mean they are invincible.  Good game awareness, unit mixture, and repairing the wall can often make the difference between a win and a loss when your wall is hit hard.&#xD;&#xA;&#xD;&#xA;A pictures worth a 1,000 words :)&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now that you have safely gained access to the mid-game, as you mentioned the next concern is intelligence.  &#xD;&#xA;&#xD;&#xA;**Scouting Techniques**&#xD;&#xA;&#xD;&#xA; - Send an SCV to scout the enemy early&#xD;&#xA;   in the game (either after your first&#xD;&#xA;   supply depot or after your barracks)&#xD;&#xA;   this can prevent you from losing to&#xD;&#xA;   early cheese like cannon rush or&#xD;&#xA;   proxy buildings.&#xD;&#xA;   &#xD;&#xA; - After creating your barracks at the&#xD;&#xA;   wall ~16 supply count create an&#xD;&#xA;   orbital command.  At around 6-7&#xD;&#xA;   minutes scan the enemy base to&#xD;&#xA;   determine their tech route.&#xD;&#xA;   &#xD;&#xA; - By posting a single unit at the Zel&#xD;&#xA;   Naga towers you gain a solid 20 - 30&#xD;&#xA;   seconds worth of warning before an&#xD;&#xA;   attack actually hits your wall.&#xD;&#xA;&#xD;&#xA; - Flying an unused building is also very valuable, however, by the time it actually gets to the opponent they often have the capability of shooting it down.  Instead of getting an expense and potentially vital building structure killed, just send an SCV and watch what kills it.  You can often spot vital information (in TvT is there tanks? in TvP colossus? in ZvP roaches? expansion? hydra's?)  SCV's are the cheapest Terran unit at 50 minerals, but a scan costs 270 (opportunity cost of not picking a mule).&#xD;&#xA;&#xD;&#xA;By combining good scouting with a solid defense your chances of losing to an early rush is significantly diminished.  &#xD;&#xA;&#xD;&#xA;**The Early Expand**&#xD;&#xA;&#xD;&#xA;Because Terran is naturally such a resilient and defensive race, they often have the ability to defend against a much larger opposing force.  This leads to a powerful early game expand (generally 1 or 2 Barracks building marines into an expansion).  See the image below as a bunker and a tank holds off a much larger force.  &#xD;&#xA;&#xD;&#xA;By combining the above concepts (walling + scouting) with Terran's natural defensive properties (free bunkers) you can often gain an early advantage and still survive if your opponent attempts to put on early aggression.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HJHDW.jpg&#xD;&#xA;  [2]: http://i.imgur.com/MM4RH.jpg" />
  <row Id="28191" PostHistoryTypeId="5" PostId="9146" RevisionGUID="4b825354-2a39-43b9-9e52-63e9b7d10475" CreationDate="2010-12-02T18:08:39.327" UserId="85" Comment="&amp; is not valid for a tag, so... ♪" Text="As some no doubt remember, Sonic &amp; Knuckles provided back when it was released &quot;lock on technology&quot; which allowed it to connect to Sonic 2 and Sonic 3. Is this accounted for in the current generation consoles emulators, the Xbox 360 Arcade and Wii Virtual Console?" />
  <row Id="28192" PostHistoryTypeId="6" PostId="9146" RevisionGUID="4b825354-2a39-43b9-9e52-63e9b7d10475" CreationDate="2010-12-02T18:08:39.327" UserId="85" Comment="&amp; is not valid for a tag, so... ♪" Text="&lt;wii&gt;&lt;xbox-live-arcade&gt;&lt;virtual-console&gt;&lt;sonic-the-hedgehog&gt;&lt;sonic-and-knuckles&gt;" />
  <row Id="28193" PostHistoryTypeId="2" PostId="12003" RevisionGUID="0717e457-7e4c-48a3-a88a-eb4eb5f05fef" CreationDate="2010-12-02T18:29:50.580" UserId="5263" Text="Actually you dont have to complete all the star lvls you just have to get to the Mid Bottom lvl and find the secret door then complete the SUPER STAR lvls." />
  <row Id="28194" PostHistoryTypeId="2" PostId="12004" RevisionGUID="29cf5af9-9a6f-4a22-a72c-193c6a090077" CreationDate="2010-12-02T18:30:33.587" UserId="8" Text="I usually select all my workers and right-click around my base, trying to run them away from the hellions.&#xD;&#xA;&#xD;&#xA;The problem with this is that they tend to get clumped up, occasionally getting pwned by hellion flames.&#xD;&#xA;&#xD;&#xA;What is the optimal strategy for saving your workers?" />
  <row Id="28195" PostHistoryTypeId="1" PostId="12004" RevisionGUID="29cf5af9-9a6f-4a22-a72c-193c6a090077" CreationDate="2010-12-02T18:30:33.587" UserId="8" Text="What's the best way to save your workers from hellion harass?" />
  <row Id="28196" PostHistoryTypeId="3" PostId="12004" RevisionGUID="29cf5af9-9a6f-4a22-a72c-193c6a090077" CreationDate="2010-12-02T18:30:33.587" UserId="8" Text="&lt;starcraft-2&gt;&lt;hellion&gt;" />
  <row Id="28197" PostHistoryTypeId="2" PostId="12005" RevisionGUID="e11c27f1-bcb1-413a-98f1-7f0fe2faf0fe" CreationDate="2010-12-02T18:35:15.720" UserId="5187" Text="Do not bunch them up, and run them to your closest attacking units.  Also sacrificing a couple of them to stop the agression from following the whole platoon of workers is a good idea.  Like run all of your workers and try to draw attention  away with a couple of them." />
  <row Id="28198" PostHistoryTypeId="2" PostId="12006" RevisionGUID="729e6b7d-fe26-48e7-90bf-9fdd836960b2" CreationDate="2010-12-02T18:35:33.800" UserId="6431" UserDisplayName="Aardvark" Text="You could always split them.  Basically grab your workers and send them in 3 different ways.  This forces your opponent to decide.  &#xD;&#xA;&#xD;&#xA;Does he focus on all his hellions of one group of your workers?  This only kills 1/3 rather than all of them.  Does he do a Hellion split?  This is the best for you, you may even be able to kill all of his hellions before he gets any kills!  &#xD;&#xA;&#xD;&#xA;It takes a lot of practice, but keep in mind the hellion only fires in a line so if you can avoid bunching up in a line like fashion it will significantly help your chances of survival.&#xD;&#xA;&#xD;&#xA;Find a practice partner online and spend an hour or so running from his hellions, this should help you get a feel for the movement required.&#xD;&#xA;&#xD;&#xA;DON'T ***ever*** grab all of your workers and put them on a single mineral patch as this will cause them to bunch up in the worst possible way!&#xD;&#xA;&#xD;&#xA;Hope this helps " />
  <row Id="28199" PostHistoryTypeId="2" PostId="12007" RevisionGUID="07aa80d7-c097-4721-a779-5f86e4d76fe0" CreationDate="2010-12-02T18:59:29.917" UserId="3501" Text="adding to what aardvark said, doing nothing works too. Workers are well spread and moving around while mining, so if there 2-3 hellions and you have some army ready, the natural worker spread would prevent the hellions from taking pot shots at rows of workers running away. They will have to focus down one or two at a time and in the mean time backup will arrive." />
  <row Id="28200" PostHistoryTypeId="5" PostId="11944" RevisionGUID="3408f1ee-ab73-44ba-9800-b39cfad7c08e" CreationDate="2010-12-02T19:16:44.573" UserId="1716" Comment="Fixed link." Text="Both games do not seem to be Abandon-Ware, at least I can't find them ([Home of the Underdogs](http://www.homeoftheunderdogs.net) does not even list them). And to be honest, it does not surprise me if I look at the company names.&#xD;&#xA;&#xD;&#xA;On the other hand, both seem to be available via Amazon:&#xD;&#xA;&#xD;&#xA; * [Nuclear Strike](http://www.amazon.com/Nuclear-Strike-Playstation/dp/B000038ABM/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1291239070&amp;sr=1-1)&#xD;&#xA; * [Fury 3](http://www.amazon.com/Microsoft-Fury-3-pc/dp/B000FZAQKY/ref=sr_1_2?ie=UTF8&amp;qid=1291239037&amp;sr=8-2)" />
  <row Id="28201" PostHistoryTypeId="2" PostId="12008" RevisionGUID="6d30d408-bc6d-4c9a-85c4-a28b6fd558ff" CreationDate="2010-12-02T19:24:20.253" UserId="4103" Text="What is a reliable, but not too time-consuming way to determine if a certain game is limited by the graphics card or by the processor speed?&#xD;&#xA;&#xD;&#xA;I have some preconceptions about whether I'm mostly GPU or CPU limited, but I'd like too verify if I'm right about that. I have some ideas how I would go around and test that but performing accurate benchmarks is notoriously tricky and I don't have much experience with it. &#xD;&#xA;&#xD;&#xA;So I'm wondering what would be an easy way to determine the bottleneck, having only one computer with a certain configuration available? What tools would I use for that purpose?&#xD;&#xA;&#xD;&#xA;It would also be interesting to determine if the amount of VRAM on my graphics card is a limiting factor." />
  <row Id="28202" PostHistoryTypeId="1" PostId="12008" RevisionGUID="6d30d408-bc6d-4c9a-85c4-a28b6fd558ff" CreationDate="2010-12-02T19:24:20.253" UserId="4103" Text="Determining if a game is CPU- or GPU-limited" />
  <row Id="28203" PostHistoryTypeId="3" PostId="12008" RevisionGUID="6d30d408-bc6d-4c9a-85c4-a28b6fd558ff" CreationDate="2010-12-02T19:24:20.253" UserId="4103" Text="&lt;pc&gt;&lt;graphics-card&gt;&lt;benchmarking&gt;" />
  <row Id="28204" PostHistoryTypeId="2" PostId="12009" RevisionGUID="e524abf6-b18f-492c-b70a-d87a8fa4515c" CreationDate="2010-12-02T19:32:46.020" UserId="29" Text="Okay, I've did some testing, and, it really doesn't matter much how you use it, as using a &quot;pumping motion&quot; (leaving a slight delay between each usage) or &quot;pressing it as fast as you can&quot; give both a direct boost to maximum speed, the item has a fixed usage time, and you can't double up on the boost.&#xD;&#xA;&#xD;&#xA;HOWEVER, the most important thing, for efficient usage, is to always start your next boost before the speedboost effect of your previous boost has ended.&#xD;&#xA;&#xD;&#xA;As a result, pressing it as fast as you can after 4 pump usages might give you the last boost closer to the end of the item, giving you a litle bit of extra distance, while still retaining the most control over your kart.&#xD;&#xA;&#xD;&#xA;A final important thing to note is that unlike most other items, you can't pick up another item, while under the effects of the golden shroom." />
  <row Id="28205" PostHistoryTypeId="2" PostId="12010" RevisionGUID="fef3780f-3caa-4f2b-a906-2b717359411f" CreationDate="2010-12-02T19:39:36.253" UserId="1268" Text="On [this video](http://www.youtube.com/watch?v=OvzwN5xSw58#t=1m10s), you can see NeoCyst's high score run. He gets past the Uranium element without getting hit or using the shield.&#xD;&#xA;&#xD;&#xA;It seems like his strategy consists of two parts:&#xD;&#xA;&#xD;&#xA; - He tries to stay close below of and centered with the Uranium, while going through the walls of bullets. He usually does this switching between going to the right in parallel to the walls consisting of 3-5 shots while they open up, then using the space in between the 'wings' to go left again and move back to his spot in the middle below the Uranium.&#xD;&#xA; - Flying right over the Uranium and finishing it when it is safe.&#xD;&#xA;&#xD;&#xA;The most trouble are really the Hydrogen and Helium elements flying around while you're trying to deal with the Uranium. NeoCyst takes care of them pretty elegantly." />
  <row Id="28206" PostHistoryTypeId="2" PostId="12011" RevisionGUID="5d42b943-ed96-4289-afd1-25f18028192c" CreationDate="2010-12-02T19:46:30.763" UserId="857" Text="Racketboy has [a series of &quot;Hidden Gems&quot; articles](http://www.racketboy.com/guide/hidden-gems) specifically devoted to this purpose. It's more of a retro-gaming site, so they don't cover the current generation, but most of the major consoles up to XBox and PS2 have an article.&#xD;&#xA;&#xD;&#xA;They split the games out by genre and give a nice amount of detail on each of them, I find that a lot nicer than just finding a list of names and then having to look into each game myself." />
  <row Id="28207" PostHistoryTypeId="2" PostId="12012" RevisionGUID="9f80dcf4-e23d-4d56-9d7b-3dcdb2cc979f" CreationDate="2010-12-02T19:57:31.893" UserId="1268" Text="In Wing Commander 1, the [Claw Marks (PDF)](http://download.wcnews.com/files/manuals/Wing%20Commander%20-%20Claw%20Marks.pdf) (the official manual, written in-character) mentions a Terran corvette class called [Venture](http://www.wcnews.com/wcpedia/index.php?title=Venture-Class_Corvette). In the years I've played WC1, I have never encountered one in a single mission and it has thus become a great mystery to me and the people I played it with, whether the Venture actually exists in the game. Was it just a myth? Scrapped before release?&#xD;&#xA;&#xD;&#xA;Has anyone seen one and if so, in which mission? I guess the task was to defend it?&#xD;&#xA;&#xD;&#xA;[Here](http://www.wcnews.com/wcpedia/Category:Wing_Commander_missions) is a mission tree of WC1 in case you want to refer to a mission specificially." />
  <row Id="28208" PostHistoryTypeId="1" PostId="12012" RevisionGUID="9f80dcf4-e23d-4d56-9d7b-3dcdb2cc979f" CreationDate="2010-12-02T19:57:31.893" UserId="1268" Text="Does the Venture actually exist?" />
  <row Id="28209" PostHistoryTypeId="3" PostId="12012" RevisionGUID="9f80dcf4-e23d-4d56-9d7b-3dcdb2cc979f" CreationDate="2010-12-02T19:57:31.893" UserId="1268" Text="&lt;flight-simulation&gt;" />
  <row Id="28210" PostHistoryTypeId="6" PostId="12012" RevisionGUID="c088ff60-871c-41fc-a7ae-541bd8956401" CreationDate="2010-12-02T20:02:46.380" UserId="816" Comment="Retagging as requested" Text="&lt;wing-commander&gt;" />
  <row Id="28211" PostHistoryTypeId="2" PostId="12013" RevisionGUID="f2639bc1-e385-4aee-971a-a136bf020ece" CreationDate="2010-12-02T20:19:00.077" UserId="5264" Text="make sure if you go to the tops casino that rex doesn't have anything in the inventory because there is a good chance his inventory will disappear&#xD;&#xA;" />
  <row Id="28213" PostHistoryTypeId="6" PostId="1134" RevisionGUID="61ab719a-988f-4be4-9e95-8879a5056024" CreationDate="2010-12-02T20:23:10.837" UserId="23" Comment="Tagging" Text="&lt;ps2&gt;&lt;need-for-speed-series&gt;" />
  <row Id="28214" PostHistoryTypeId="6" PostId="4058" RevisionGUID="ea673764-2e6f-4660-9209-639ec77d6b90" CreationDate="2010-12-02T20:26:11.973" UserId="23" Comment="edited tags" Text="&lt;gameplay&gt;&lt;nfs-most-wanted&gt;" />
  <row Id="28215" PostHistoryTypeId="2" PostId="12014" RevisionGUID="cdf27a48-2555-4ea7-872f-97bb6567c83d" CreationDate="2010-12-02T20:27:56.267" UserId="13" Text="As reducing the screen resolution and/or texture details options is pretty much guaranteed to improve the performance of any game, this can't be used to determine whether it's GPU bound or not. You could look to see what the highest resolution/texture detail level is available for your system.&#xD;&#xA;&#xD;&#xA;If you could reduce the performance of your CPU (underclocking?) then this *might* give you some indication of whether the game was CPU bound - but again I don't think it can be 100% reliable.&#xD;&#xA;&#xD;&#xA;There's also a blurring of what's done by the game engine (CPU) and what's done by the rendering engine (GPU). In the late 1990s/early 200s game physics used to be done by the CPU, but then graphics cards started being capable of performing these calculations on dedicated hardware thus speeding them up and improving performance. This means that seeing how many objects are moving on the screen (for example) can't be used as a guide to how powerful a CPU you have as a lot of the motion might be being controlled by the GPU based physics engine.&#xD;&#xA;&#xD;&#xA;One thing to bear in mind is that due to the wide range of hardware that PC games have to run on game developers will be on the look out for any tricks that can improve performance and also the game will (hopefully) degrade gracefully so that it's playable on the lower end machines. This means that if you have the hardware available it will get used, if not to the utmost, then pretty close.&#xD;&#xA;" />
  <row Id="28216" PostHistoryTypeId="2" PostId="12015" RevisionGUID="c751892e-ba79-4bd2-a9f1-7cb7e89ec591" CreationDate="2010-12-02T20:42:24.417" UserId="5265" Text="[Rescue Raiders][1] from Sir-Tech Software.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rescue_Raiders" />
  <row Id="28217" PostHistoryTypeId="2" PostId="12016" RevisionGUID="46a8b854-f869-4a05-bcb8-3e7cc28fac0e" CreationDate="2010-12-02T21:00:51.743" UserId="1978" Text="A few days ago there was a topic on TeamLiquid about a new technique. I'm not fully convinced on how good it is in practice, but you might want to check it out. The topic is also featured on the TL main page, which gives it some weight.&#xD;&#xA;&#xD;&#xA;[TeamLiquid - Saving Your Workers From Hellions][1]&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&#xD;&#xA;Select all workers, press Stop, hold F1 down and click in a circle around your base, each worker will go into a different direction.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=172241&#xD;&#xA;" />
  <row Id="28218" PostHistoryTypeId="2" PostId="12017" RevisionGUID="5809d2cc-75de-4833-bf1a-d32bba964a0a" CreationDate="2010-12-02T21:28:43.550" UserId="58" Text="OK, we've [established prior][1] that I'm not above using certain exploits (notably the caps exploit for weapon/armor shops) when I play. This, however, is an exploit I'm not sure I would use, because it (a) really seems like it'd make the game entirely too easy and probably less fun overall (since there'd be no real level progression, therefore no motivation to keep on truckin') and (b) feels a lot like grinding. And I hate grinding.&#xD;&#xA;&#xD;&#xA;That all said, I am curious. Over at [The Vault][2], we have this interesting tidbit under bugs for &quot;Run Goodsprings Run:&quot;&#xD;&#xA;&#xD;&#xA;&gt; Doing the above can grant the user&#xD;&#xA;&gt; extra free perks, before leaving the&#xD;&#xA;&gt; area of Good Springs. You can&#xD;&#xA;&gt; essentially level your self up to&#xD;&#xA;&gt; level 30, and get any perks after&#xD;&#xA;&gt; level 4 and keep them for the&#xD;&#xA;&gt; remainder of the game. In order for&#xD;&#xA;&gt; the glitch to work you have to level&#xD;&#xA;&gt; up before you leave the area, where it&#xD;&#xA;&gt; ask you to change your name, stats,&#xD;&#xA;&gt; before you continue. Once you change&#xD;&#xA;&gt; your stats, everything gets resetted&#xD;&#xA;&gt; back to basic, but you keep the perks&#xD;&#xA;&gt; you've picked before, and you get the&#xD;&#xA;&gt; full experience points you gathered&#xD;&#xA;&gt; aswell. It's almost like having a perk&#xD;&#xA;&gt; every level like in Fallout 3.&#xD;&#xA;&#xD;&#xA;The description is almost, but not quite, self-explanatory. How, exactly, does this work? I get the infinite experience glitch here. That part makes sense. What doesn't make sense is how an infinite experience glitch turns into something which is &quot;almost like having a perk every level like in Fallout 3.&quot;&#xD;&#xA;&#xD;&#xA;So how does that part play out?&#xD;&#xA;&#xD;&#xA;(And again, I probably won't actually *do* this. Well, maybe in a just-for-fun/exploration playthrough, but certainly not until I've legitimately -- by my definition -- done all four factions and as much of the rest of the wastes as I can.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/9328/58&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Run_Goodsprings_Run#Bugs" />
  <row Id="28219" PostHistoryTypeId="1" PostId="12017" RevisionGUID="5809d2cc-75de-4833-bf1a-d32bba964a0a" CreationDate="2010-12-02T21:28:43.550" UserId="58" Text="How do you exploit the level/perk/experience glitch in &quot;Run Goodsprings Run?&quot;" />
  <row Id="28220" PostHistoryTypeId="3" PostId="12017" RevisionGUID="5809d2cc-75de-4833-bf1a-d32bba964a0a" CreationDate="2010-12-02T21:28:43.550" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;bug&gt;&lt;cheat&gt;" />
  <row Id="28221" PostHistoryTypeId="6" PostId="9333" RevisionGUID="7b216b83-2927-4d1a-9e74-1b5d8eac8e43" CreationDate="2010-12-02T21:29:42.253" UserId="58" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;&lt;bug&gt;&lt;cheat&gt;" />
  <row Id="28222" PostHistoryTypeId="5" PostId="11826" RevisionGUID="46bd25ab-11b3-4c6a-8fbf-5e46b1376665" CreationDate="2010-12-02T21:34:30.593" UserId="3778" Comment="provided update" Text="I recently got disconnected from a 1v1 quick match. I checked my match history and this game was never recorded. I was under the assumption that disconnects were counted as a loss. However, this doesn't seem to be the case.&#xD;&#xA;&#xD;&#xA;How are disconnects handled?&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Update #1**&#xD;&#xA;&#xD;&#xA;I remembered my opponents name and looked up their match history on [sc2ranks.com][1]. I was able to confirm that a win was recorded for them. However, the match is still missing from my match history after nearly 24 hours and my w/l has remained the same.&#xD;&#xA;&#xD;&#xA;**Update #2**&#xD;&#xA;&#xD;&#xA;The match history is still missing after two days and I'm going to assume that it will remain missing. Do note that my opponent was awarded a win. This is either a bug or a decision the system made due to some unknown reasoning.&#xD;&#xA;&#xD;&#xA;In the majority of cases, it should be understood that a disconnect is counted as a loss.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2ranks.com" />
  <row Id="28223" PostHistoryTypeId="5" PostId="2734" RevisionGUID="a6429f9f-d6a1-49e9-8432-bafc58342217" CreationDate="2010-12-02T21:43:50.233" UserId="222" Comment="Typo" Text="+1 for both [Mechanarium](http://en.wikipedia.org/wiki/Machinarium) and [The Longest Journey](http://en.wikipedia.org/wiki/The_Longest_Journey) - these are both extraordinarily good adventure games (though Mechanarium does have a few mildly annoying sliding-tile puzzles). They can both be bought through Steam for not too much.&#xD;&#xA;&#xD;&#xA;I would also suggest [Ben There, Dan That](http://www.zombie-cow.com/btdt/) as a free, extremely funny, relatively short Lucasart-style game." />
  <row Id="28224" PostHistoryTypeId="5" PostId="11993" RevisionGUID="5ea1c390-af8c-42cb-a448-bc12e13e7f1d" CreationDate="2010-12-02T21:52:41.823" UserId="816" Comment="Fixed typos" Text="I remember playing this game in the early 80's on my 2e. There was a chopper and you would send out tanks and jeeps that would ride along on the bottom of the screen and try to get to the &quot;other side&quot; it would scroll along so it was a long distance. You in your chopper would be busy dropping off soldiers that parachuted down to meet your advancing army...of course you would have to go all the way back pick more guys up etc etc. It was really tough and to be honest I don't remember ever finishing it." />
  <row Id="28225" PostHistoryTypeId="5" PostId="11894" RevisionGUID="5a1f68a2-b045-4782-9f92-6e54a76aa04f" CreationDate="2010-12-02T22:00:35.037" UserId="207" Comment="grammar'd" Text="Well, according to [this walkthrough][1], you can. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.se7ensins.com/forums/topic/342671-black-ops-zork-complete/" />
  <row Id="28226" PostHistoryTypeId="5" PostId="12016" RevisionGUID="d34fdabe-38d1-4f76-b529-0e2288fe29f3" CreationDate="2010-12-02T22:23:25.107" UserId="1978" Comment="added 164 characters in body" Text="A few days ago there was a topic on TeamLiquid about a new technique. I'm not fully convinced on how good it is in practice, but you might want to check it out. The topic is also featured on the TL main page, which gives it some weight.&#xD;&#xA;&#xD;&#xA;[TeamLiquid - Saving Your Workers From Hellions][1]&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&#xD;&#xA;Select all workers, press Stop, hold F1 down and click in a circle around your base, each worker will go into a different direction.&#xD;&#xA;&#xD;&#xA;**Update**&#xD;&#xA;&#xD;&#xA;Just watched ROOT.Catz losing on his stream because his almost all-in banelings couldn't kill anything due to a split that looked a lot like this.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=172241&#xD;&#xA;" />
  <row Id="28227" PostHistoryTypeId="5" PostId="12012" RevisionGUID="4543d870-5f92-445c-8f38-0cacf6916cfb" CreationDate="2010-12-02T22:24:51.790" UserId="1268" Comment="typo" Text="In Wing Commander 1, the [Claw Marks (PDF)](http://download.wcnews.com/files/manuals/Wing%20Commander%20-%20Claw%20Marks.pdf) (the official manual, written in-character) mentions a Terran corvette class called [Venture](http://www.wcnews.com/wcpedia/index.php?title=Venture-Class_Corvette). In the years I've played WC1, I have never encountered one in a single mission and it has thus become a great mystery to me and the people I played it with, whether the Venture actually exists in the game. Was it just a myth? Scrapped before release?&#xD;&#xA;&#xD;&#xA;Has anyone seen one and if so, in which mission? I guess the task was to defend it?&#xD;&#xA;&#xD;&#xA;[Here](http://www.wcnews.com/wcpedia/Category:Wing_Commander_missions) is a mission tree of WC1 in case you want to refer to a mission specifically." />
  <row Id="28228" PostHistoryTypeId="6" PostId="10431" RevisionGUID="be4d1e8a-0cf9-4b50-a5bc-78bdb702f782" CreationDate="2010-12-02T22:30:54.750" UserId="23" Comment="Hint" Text="&lt;facebook&gt;&lt;mafia-wars&gt;&lt;javascript&gt;&lt;bookmarklets&gt;" />
  <row Id="28229" PostHistoryTypeId="2" PostId="12018" RevisionGUID="257a75f1-6161-452e-b610-300a706d3001" CreationDate="2010-12-02T23:06:26.560" UserId="3015" Text="Is there a way to see the current players in a server from the client program? " />
  <row Id="28230" PostHistoryTypeId="1" PostId="12018" RevisionGUID="257a75f1-6161-452e-b610-300a706d3001" CreationDate="2010-12-02T23:06:26.560" UserId="3015" Text="Current players in a server" />
  <row Id="28231" PostHistoryTypeId="3" PostId="12018" RevisionGUID="257a75f1-6161-452e-b610-300a706d3001" CreationDate="2010-12-02T23:06:26.560" UserId="3015" Text="&lt;multiplayer&gt;&lt;minecraft&gt;" />
  <row Id="28232" PostHistoryTypeId="2" PostId="12019" RevisionGUID="6e55ef53-acc9-4165-bec2-7560bc1558ac" CreationDate="2010-12-02T23:12:14.827" UserId="3241" Text="You could open the Windows Task Manager (the one you can bring up through Control+Alt+Delete), and then minimize it and play your game for a bit. Then exit your game and look at the CPU usage in the performance tab (you can resize the monitor to see more of the trend). Check to see if your CPU usage seems to stay around 100% or much less.&#xD;&#xA;&#xD;&#xA;I know there are other utilities that let you view CPU usage, as well as RAM usage and disk IO, that you could try. I don't know if there is one to monitor graphics card performance though." />
  <row Id="28233" PostHistoryTypeId="2" PostId="12020" RevisionGUID="c086b68f-b139-4857-82db-1e9137bafc3c" CreationDate="2010-12-02T23:14:03.387" UserId="5268" Text="I have purchased a copy from Steam and it has all of the visual gore taken out.  I'd rather play the game as it was intended and not be at the whims of some politician who thinks all Australians should be treated like children when it comes to gaming.&#xD;&#xA;&#xD;&#xA;How can I edit, crack, or hack this game into removing the censorship?" />
  <row Id="28234" PostHistoryTypeId="1" PostId="12020" RevisionGUID="c086b68f-b139-4857-82db-1e9137bafc3c" CreationDate="2010-12-02T23:14:03.387" UserId="5268" Text="Left For Dead 2 - Unlock Australian Censorship" />
  <row Id="28235" PostHistoryTypeId="3" PostId="12020" RevisionGUID="c086b68f-b139-4857-82db-1e9137bafc3c" CreationDate="2010-12-02T23:14:03.387" UserId="5268" Text="&lt;left-4-dead-2&gt;&lt;censor&gt;&lt;cracks&gt;" />
  <row Id="28236" PostHistoryTypeId="2" PostId="12021" RevisionGUID="b2d0cc82-8dea-41f6-b2a9-c1f71e4dc126" CreationDate="2010-12-02T23:14:46.707" UserId="4424" Text="I've only played WC on the SNES, and its been forever since i've played it, but in searching for &quot;Venture&quot; in the [FAQ][1] on GameFAQS.com it does mention the word once as part of the secrect missions (no idea why they are secret). &#xD;&#xA;&#xD;&#xA;From the FAQ (emphasis mine)&#xD;&#xA;&gt; 7.2.1     Goddard 1&#xD;&#xA;&gt;       Defend, strike, escort, sweep... What don’t you do in this mission?&#xD;&#xA;&gt; &#xD;&#xA;&gt; N01 has 4 Salthi and a Lumbari.&#xD;&#xA;&gt; Asteroids with 2 Salthi are at N12. At&#xD;&#xA;&gt; N2 you need to protect the Diligent&#xD;&#xA;&gt; from 3 Krants. When you reach N3, **the&#xD;&#xA;&gt; Venture-class corvette** is under attack&#xD;&#xA;&gt; by 3 Krants. As you escort it to the&#xD;&#xA;&gt; Claw 3 Salthis attack.&#xD;&#xA;&gt; &#xD;&#xA;&gt; At N12, try to lure the Salthis out of&#xD;&#xA;&gt; the asteroid field to fight them. Save&#xD;&#xA;&gt; the missiles for the fight at N2, as&#xD;&#xA;&gt; the Diligent is more fragile than the&#xD;&#xA;&gt; corvette.&#xD;&#xA;&#xD;&#xA;take this with as much salt as you like&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/snes/588851-wing-commander/faqs/9829" />
  <row Id="28237" PostHistoryTypeId="2" PostId="12022" RevisionGUID="f8be4ee6-589f-4fa3-87e4-f430d106a6e1" CreationDate="2010-12-02T23:18:16.853" UserId="29" Text="You can type `/list` to see a list of all connected players&#xD;&#xA;&#xD;&#xA;Note however, that if a server is running mods, the usual command is `/playerlist`&#xD;&#xA;&#xD;&#xA;Also, you can use `/help` to get more information about the commands." />
  <row Id="28238" PostHistoryTypeId="2" PostId="12023" RevisionGUID="d74654bc-2f2b-403b-8cb9-5cbe46218026" CreationDate="2010-12-02T23:28:25.630" UserId="4424" Text="from a purely observational perspective (not checking other applications etc) I believe that if you are CPU bound you'll find the that there is a lot more frame stutter as the GPU waits on the CPU, where as if you are GPU bound there will be a more consistent experience, albeit slow and laggy.&#xD;&#xA;&#xD;&#xA;this could all be hooey though." />
  <row Id="28239" PostHistoryTypeId="2" PostId="12024" RevisionGUID="e7a4b581-a8d9-4de9-94fd-0d3d04c04609" CreationDate="2010-12-02T23:41:25.467" UserId="490" Text="In replays, I see Terran players using Marine blobs to have the marine move a bit then attack then move a bit then attack then move a bit then attack. What is the reason for doing this micro?&#xD;&#xA;&#xD;&#xA;Is there other micro moves for Terran infantry?" />
  <row Id="28240" PostHistoryTypeId="1" PostId="12024" RevisionGUID="e7a4b581-a8d9-4de9-94fd-0d3d04c04609" CreationDate="2010-12-02T23:41:25.467" UserId="490" Text="Marine blob micro in SC2" />
  <row Id="28241" PostHistoryTypeId="3" PostId="12024" RevisionGUID="e7a4b581-a8d9-4de9-94fd-0d3d04c04609" CreationDate="2010-12-02T23:41:25.467" UserId="490" Text="&lt;starcraft-2&gt;&lt;micro&gt;" />
  <row Id="28242" PostHistoryTypeId="2" PostId="12025" RevisionGUID="d5a5e7a0-03df-471f-8e24-0b9bc5db6bc7" CreationDate="2010-12-02T23:44:32.243" UserId="29" Text="Yes, the lock-on feature is completely present, allowing you to play Sonic 2 and Sonic 3 with knuckles, and includes the easteregg, which can be accessed trough a &quot;fake&quot; lock-on with the original Sonic the Hedgehog game leading you to the No Way? No Way! screen." />
  <row Id="28243" PostHistoryTypeId="2" PostId="12026" RevisionGUID="b7133b54-54d8-4c72-9c67-29f5cf7161ae" CreationDate="2010-12-02T23:48:05.073" UserId="6431" UserDisplayName="Aardvark" Text="The benefit of this fancy micro is to 'run and gun'.  Marines have a set attack speed, meaning if they are standing still they will shoot, stand still, then shoot again.  &#xD;&#xA;&#xD;&#xA;So by moving between shots you can constantly be moving away from melee attackers you can kite them (prevent them from hitting you therefore taking far less damage) while still doing the maximum amount of damage (because you shoot every time its off cool down).  This becomes even more effective when you mix in mauraders with their concussive (slowing) shells.&#xD;&#xA;&#xD;&#xA;To answer your question, this can be extended to **ANY** ranged unit in the game (with the exception of units that do constant damage like sentry's and voidrays).  It is very common with hellions, thors, marines, and mauraders with Terran" />
  <row Id="28247" PostHistoryTypeId="5" PostId="12026" RevisionGUID="9d2762fb-68b5-410e-aba2-170b52a2d950" CreationDate="2010-12-02T23:50:39.877" UserId="1719" Comment="Don't use apostrophes to pluralize :(" Text="The benefit of this fancy micro is to 'run and gun'.  Marines have a set attack speed, meaning if they are standing still they will shoot, stand still, then shoot again.  &#xD;&#xA;&#xD;&#xA;So by moving between shots you can constantly be moving away from melee attackers you can kite them (prevent them from hitting you therefore taking far less damage) while still doing the maximum amount of damage (because you shoot every time its off cool down).  This becomes even more effective when you mix in mauraders with their concussive (slowing) shells.&#xD;&#xA;&#xD;&#xA;To answer your question, this can be extended to **ANY** ranged unit in the game (with the exception of units that do constant damage like sentries and void rays).  It is very common with hellions, thors, marines, and mauraders with Terran" />
  <row Id="28248" PostHistoryTypeId="2" PostId="12028" RevisionGUID="a1724de0-308a-46bc-a557-4302fbcf407d" CreationDate="2010-12-02T23:51:18.800" UserId="3129" Text="Essentially, the script that erases perks when you delevel as you leave Goodsprings only seems to check for level 2 perks. Ordinarily though, there's really only enough XP in the Goodsprings area to get to level 3 without a lot of tedious waiting around for Gecko respawns -  and once you've levelled up a few times, it's *a lot* of tedious waiting around.&#xD;&#xA;&#xD;&#xA;So, while it's possible to get a free perk or two if you are, for instance [killing everyone][1], it's really more effort than it's worth to go out of your way for without abusing the aforementioned infinite XP glitch. Once you do that however, basically, the way it works is you hit level 30, walk out of town, and choose to rebuild your character. This allows you to reassign your perks and skill points, delevels you to 1, and awards you an amount of experience equal to what was removed. Not all perks are stripped however, and thus you effectively double your perks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10766/killing-everyone-in-the-mojave-wasteland" />
  <row Id="28249" PostHistoryTypeId="5" PostId="12026" RevisionGUID="ad31654a-f9d4-4adb-a70b-19d662d1dcbf" CreationDate="2010-12-02T23:52:43.837" UserId="6431" UserDisplayName="Aardvark" Comment="added 259 characters in body" Text="The benefit of this fancy micro is to 'run and gun'.  Marines have a set attack speed, meaning if they are standing still they will shoot, stand still, then shoot again.  &#xD;&#xA;&#xD;&#xA;So by moving between shots you can constantly be moving away from melee attackers you can kite them (prevent them from hitting you therefore taking far less damage) while still doing the maximum amount of damage (because you shoot every time its off cool down).  This becomes even more effective when you mix in mauraders with their concussive (slowing) shells.&#xD;&#xA;&#xD;&#xA;To answer your question, this can be extended to **ANY** ranged unit in the game (with the exception of units that do constant damage like sentries and void rays).  It is very common with hellions, thors, marines, and mauraders with Terran&#xD;&#xA;&#xD;&#xA;To do this micro, right click away from the enemy unit (ordering a moving command), press the A (attack move command) and left click (this will cause your marines to shoot anything within range) then order another move command; repeat.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="28250" PostHistoryTypeId="5" PostId="12024" RevisionGUID="68b83003-9c59-4bc5-826e-9b2dbfdbb22a" CreationDate="2010-12-02T23:53:44.700" UserId="29" Comment="added 1 characters in body" Text="In replays, I see Terran players using Marine blobs to have the marine move a bit then attack then move a bit then attack then move a bit then attack. What is the reason for doing this micro?&#xD;&#xA;&#xD;&#xA;Are there other micro moves for Terran infantry?" />
  <row Id="28255" PostHistoryTypeId="5" PostId="12026" RevisionGUID="c0316bab-eb56-4e25-bdaa-bee28322f1d1" CreationDate="2010-12-03T00:15:44.870" UserId="6431" UserDisplayName="Aardvark" Comment="deleted 82 characters in body" Text="The benefit of this fancy micro is to 'run and gun'.  Marines have a set attack speed, meaning if they are standing still they will shoot, stand still, then shoot again.  &#xD;&#xA;&#xD;&#xA;So by moving between shots you can constantly be moving away from melee attackers you can kite them (prevent them from hitting you therefore taking far less damage) while still doing the maximum amount of damage (because you shoot every time its off cool down).  This becomes even more effective when you mix in mauraders with their concussive (slowing) shells.&#xD;&#xA;&#xD;&#xA;To answer your question, this can be extended to **ANY** ranged unit in the game.  It is very common with hellions, thors, marines, and mauraders with Terran&#xD;&#xA;&#xD;&#xA;To do this micro, right click away from the enemy unit (ordering a moving command), press the A (attack move command) and left click (this will cause your marines to shoot anything within range) then order another move command; repeat.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="28258" PostHistoryTypeId="2" PostId="12031" RevisionGUID="e9fadde1-09a5-4412-a691-0c01ec877b75" CreationDate="2010-12-03T00:50:12.687" UserId="3917" Text="The big gorilla looking thing in the library is kicking my butt every time I try to fight it, I tried backing away from it like miller says but eventually it starts attacking me and then I die, what am I doing wrong?" />
  <row Id="28259" PostHistoryTypeId="1" PostId="12031" RevisionGUID="e9fadde1-09a5-4412-a691-0c01ec877b75" CreationDate="2010-12-03T00:50:12.687" UserId="3917" Text="What is the best way of dealing with the big gorilla monsters in metro 2023?" />
  <row Id="28260" PostHistoryTypeId="3" PostId="12031" RevisionGUID="e9fadde1-09a5-4412-a691-0c01ec877b75" CreationDate="2010-12-03T00:50:12.687" UserId="3917" Text="&lt;metro2023&gt;" />
  <row Id="28261" PostHistoryTypeId="5" PostId="12031" RevisionGUID="c249bbc2-ab0e-4323-956b-7548237a50d0" CreationDate="2010-12-03T00:57:38.223" UserId="3917" Comment="added 59 characters in body" Text="The big gorilla looking thing in the library is kicking my butt every time I try to fight it, I tried backing away from it like miller says but eventually it starts attacking me and then I die.&#xD;&#xA;&#xD;&#xA;I've emptied all 40 rounds of my kalash into it and it doesn't even get fazed." />
  <row Id="28262" PostHistoryTypeId="2" PostId="12032" RevisionGUID="e3d6e97e-125c-4ad6-b11d-80a5fb66ad1b" CreationDate="2010-12-03T01:21:02.457" UserId="102" Text="I think the [stutter step](http://gaming.stackexchange.com/questions/12024/marine-blob-micro-in-sc2/12026#12026) is an important technique to master, but an vastly more important technique is splitting your units.&#xD;&#xA;&#xD;&#xA;Consider a nice and tight Marine ball using stutter step to run away from a group of banelings.  Eventually one or two will make it.&#xD;&#xA;&#xD;&#xA;Now consider, instead, [splitting up your marines][1]&#xD;&#xA;&#xD;&#xA;This is a technique that OptimusPrime (formerly known as Boxer, though not the same player as SlayerS_Boxer) is famous for in his ZvT and lead him to be runner up at GSL2.  By quickly splitting his Marines he was able to mitigate almost all of the splash damage.&#xD;&#xA;&#xD;&#xA;The goal here is not to save all of your Marines, but instead to save Most of them.  Its a technique that was pioneered in Broodwars to deal with Zerglings and Zealots.  Given a clump of Marines separate them in sections away from the center.  As a result melee units (which Zerglings and Zealots happen to be) are forced to finish off single clumps before moving on to the next.  This additional travel time is gained dps time.  In the case of Banelings you get the added benefit of less splash damage.&#xD;&#xA;&#xD;&#xA;The penalty for screwing up a split is losing only a portion of your Marines, while the penalty for screwing up a [Stutter Step][2] is to lose almost all of them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/url?sa=t&amp;source=video&amp;cd=1&amp;ved=0CCwQtwIwAA&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DhC3tk6wHYLo&amp;rct=j&amp;q=boxer%20banelings&amp;ei=xUT4TNSdBoycsQObtLWlAg&amp;usg=AFQjCNFKVfromuiQ_8HlecJ5yWdO06ehng&amp;sig2=5dSGasDto9odmq61S-Xdkg&amp;cad=rja&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153767" />
  <row Id="28263" PostHistoryTypeId="2" PostId="12033" RevisionGUID="30510ff6-4301-431c-8daa-a419f9e9ba82" CreationDate="2010-12-03T02:43:44.897" UserId="1268" Text="I've seen this item in Borderlands:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;And I could swear that I've seen it before somewhere else. Can anybody help me out? This is killing me, it looks so familiar. :)&#xD;&#xA;&#xD;&#xA;Note: I have *not* tagged this as 'borderlands' as it really isn't about Borderlands in particular and I'm interested in the opinion of everybody else but Borderlands players.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/kUGjT.png" />
  <row Id="28264" PostHistoryTypeId="1" PostId="12033" RevisionGUID="30510ff6-4301-431c-8daa-a419f9e9ba82" CreationDate="2010-12-03T02:43:44.897" UserId="1268" Text="Identify this tricorder-like item, as seen in Borderlands" />
  <row Id="28265" PostHistoryTypeId="3" PostId="12033" RevisionGUID="30510ff6-4301-431c-8daa-a419f9e9ba82" CreationDate="2010-12-03T02:43:44.897" UserId="1268" Text="&lt;identify-this-game&gt;" />
  <row Id="28266" PostHistoryTypeId="2" PostId="12034" RevisionGUID="8bd2320f-3449-4816-9ad1-60a77737c478" CreationDate="2010-12-03T02:58:34.903" UserId="5187" Text="Change country and or buy a foreign copy." />
  <row Id="28267" PostHistoryTypeId="2" PostId="12035" RevisionGUID="fd99135a-0be8-4a0f-a7dc-00d5b2083a8e" CreationDate="2010-12-03T02:59:06.287" UserId="2259" Text="This is probably an &quot;at your own risk&quot; thing, I doubt this would make VAC go after you, but who knows.&#xD;&#xA;&#xD;&#xA;[**Originally posted by ArchAngel-au on the CyberGamer Australia forums**][1]&#xD;&#xA;&gt;Enabling gore in the censored Aussie versions of the L4D2 demo is as easy as editing 1 character in 2 text files:&#xD;&#xA;&#xD;&#xA;&gt;Change the app id 590 to 510 in these two files:&#xD;&#xA;&#xD;&#xA;&gt;![alt text][2]&#xD;&#xA;&gt;![alt text][3]&#xD;&#xA;&#xD;&#xA;&gt;Save them and run the left4dead2.exe executable directly (not through steam icon/games list). This should be located in a directory like C:\Program Files\Steam\steamapps\common\left 4 dead 2 demo, just like the first file above.&#xD;&#xA;&#xD;&#xA;&gt;Your status will say that you're playing &quot;Left 4 Dead Dedicated Server&quot;, but the L4D2 Demo will start and you'll be able to play with gore enabled (no more disappearing zombies, more blood, decapitations/dismemberment, splatter on the screen, etc.!) &#xD;&#xA;&#xD;&#xA;&gt;You will also still be able to start lobbies, invite friends and join games in progress on servers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cybergamer.com.au/forums/thread/p639944#639944&#xD;&#xA;  [2]: http://i.imgur.com/hTC2B.jpg&#xD;&#xA;  [3]: http://i.imgur.com/TU3Z1.jpg" />
  <row Id="28268" PostHistoryTypeId="5" PostId="12022" RevisionGUID="9fb2740e-ebc2-4430-a820-d5ef1be135bf" CreationDate="2010-12-03T03:16:51.297" UserId="29" Comment="added 145 characters in body" Text="You can type `/list` to see a list of all connected players&#xD;&#xA;&#xD;&#xA;Note however, that if a server is running mods, the usual command is `/playerlist`&#xD;&#xA;&#xD;&#xA;Also, you can use `/help` to get more information about the commands.&#xD;&#xA;&#xD;&#xA;Do note that you need to be op to run `/list`, and mods might disable or restrict the `/playerlist` commands for certain users or usergroups." />
  <row Id="28269" PostHistoryTypeId="6" PostId="9361" RevisionGUID="8a4af390-0701-4094-9d92-468ed11fc72f" CreationDate="2010-12-03T03:22:24.520" UserId="85" Comment="Yoink! ♪" Text="&lt;boss-fights&gt;&lt;go-beryllium&gt;" />
  <row Id="28270" PostHistoryTypeId="2" PostId="12036" RevisionGUID="6cf78650-4c52-44f8-a73c-d9d8698c7863" CreationDate="2010-12-03T03:50:10.390" UserId="1804" Text="From **Unknown Soldier** to **Renowned Hero**, plus for defeating bosses you get souls which you can use to gain various amounts of souls.&#xD;&#xA;It would be nice to know how much each is worth. For example, to not spend them and have 'em wasted if you die and can't get back to your bloodstain.&#xD;&#xA;&#xD;&#xA;The ones I know:&#xD;&#xA;&#xD;&#xA; - Unknown Hero: 400&#xD;&#xA; - Renowned Hero: 1000&#xD;&#xA; - Storied Soldier: 2000&#xD;&#xA; &#xD;&#xA;" />
  <row Id="28271" PostHistoryTypeId="1" PostId="12036" RevisionGUID="6cf78650-4c52-44f8-a73c-d9d8698c7863" CreationDate="2010-12-03T03:50:10.390" UserId="1804" Text="How much are each of the different souls worth?" />
  <row Id="28272" PostHistoryTypeId="3" PostId="12036" RevisionGUID="6cf78650-4c52-44f8-a73c-d9d8698c7863" CreationDate="2010-12-03T03:50:10.390" UserId="1804" Text="&lt;demons-souls&gt;" />
  <row Id="28273" PostHistoryTypeId="2" PostId="12037" RevisionGUID="61c66672-b0a2-4bad-932c-10b131d452d3" CreationDate="2010-12-03T03:54:10.837" UserId="3917" Text="Figured it out after a while, wow these guys are tough.&#xD;&#xA;&#xD;&#xA;They are called librarians and the best way to kill them seems to be a bunch of arrows from an overpumped helsing to the head while dodging backwards and to either side.  Their attack is mostly a forward swipe motion and 2-3 hard hits will kill you (I was wearing a stealth suit at the time), but its easy to dodge once you get it down.  And never ever fight more than 1 at a time, that's just asking for trouble." />
  <row Id="28274" PostHistoryTypeId="2" PostId="12038" RevisionGUID="3bbf8691-f60a-4bc1-9dab-bc16f44daa3a" CreationDate="2010-12-03T04:08:57.817" UserId="1482" Text="Recorders from the BioShock series came to mind first for me. It's not exactly a close match, but it is similar. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/1kYzk.jpg" />
  <row Id="28275" PostHistoryTypeId="2" PostId="12039" RevisionGUID="9d608a71-288b-482b-a3e9-b1ea73913eaa" CreationDate="2010-12-03T05:11:53.023" UserId="1619" Text="Two rules of thumb I used to use:&#xD;&#xA;&#xD;&#xA;If increasing the resolution brought about a large drop in the frame rate, it could indicate that the game was GPU-bound, as the increased resolution makes the video card work much harder and, as a result, takes longer to get each frame out the door.  &#xD;&#xA;&#xD;&#xA;On the other hand, if increasing the resolution brought about only a negligible decrease in frame rate (or no decrease at all), then it was an indicator that the game was CPU-bound, as the additional video complexity was easily handled by spare video card processing capacity whereas the main game processing logic already pegged the CPU.  In this situation, the game engine is too busy to be able give the video subsystem enough work.&#xD;&#xA;&#xD;&#xA;However, I don't think games nowadays are so simple that the performance is easily limited like that.  For many years now, GPUs have gotten more complex and developers are finding ways to offload more work to them, so there's a lot of work that could be done on either side... this is why I don't use these rules of thumb very much anymore - they just don't really apply.  The assumption was that raising the resolution did not cause additional work on the CPU.&#xD;&#xA;&#xD;&#xA;If you followed those video card benchmarks from Tom's Hardware Guide religiously in those early 2000's years, you could see this sometimes - running e.g. Quake 3 using a &quot;modern&quot; video card and you'd get so many bar charts that just flatlined.&#xD;&#xA;&#xD;&#xA;If you can measure the frame rate of your game, give this a try and see what happens." />
  <row Id="28276" PostHistoryTypeId="2" PostId="12040" RevisionGUID="43ec18de-e576-4794-9dae-56798b645e66" CreationDate="2010-12-03T05:30:06.503" UserId="1268" Text="When using Steam, the games you own get the regional specialities of the person who bought them. That means, if someone outside Australia buys them for you as a gift, you should get their version, not the Australian one.&#xD;&#xA;&#xD;&#xA;Of course this doesn't really help you, as you already have the game on your account and you can't buy/redeem the same game twice on Steam. You could, however, create a new account.&#xD;&#xA;&#xD;&#xA;IANAL and I have no idea how legal this is -- but it seems to be openly discussed everywhere and it probably falls under the case of &quot;it is as if someone brought you a physical copy of his version.&quot;" />
  <row Id="28277" PostHistoryTypeId="2" PostId="12041" RevisionGUID="649d5b21-1c30-412e-adef-62a23a61aa90" CreationDate="2010-12-03T06:50:59.827" UserId="5276" Text="Ok, so several of my co-workers have been upgrading their work machines to use SSD hard drives instead of old spinning disks. They all rave about the huge speed boost on IO intensive actions like booting up, loading large files, starting apps the first time (before they're in memory) etc.&#xD;&#xA;&#xD;&#xA;That got me to thinking, as I was waiting through load screen after load screen... would the same be true for my PS3? I've got to imagine that for downloaded games it will make a huge difference, since the game *only* exists on the HDD. But what about games that are on disc? Does the system cache a copy of the data on the HDD? or pre-load any of it when the game starts up?  Has any one tried this yet?" />
  <row Id="28278" PostHistoryTypeId="1" PostId="12041" RevisionGUID="649d5b21-1c30-412e-adef-62a23a61aa90" CreationDate="2010-12-03T06:50:59.827" UserId="5276" Text="would a faster HDD in my PS3 speed up load times?" />
  <row Id="28279" PostHistoryTypeId="3" PostId="12041" RevisionGUID="649d5b21-1c30-412e-adef-62a23a61aa90" CreationDate="2010-12-03T06:50:59.827" UserId="5276" Text="&lt;ps3&gt;&lt;tips&gt;&lt;performance&gt;" />
  <row Id="28280" PostHistoryTypeId="2" PostId="12042" RevisionGUID="a82b5354-1ccc-4ab9-b9e1-9a3204012d77" CreationDate="2010-12-03T06:58:57.117" UserId="5275" Text="I played the original version of this game over a decade ago, and haven't played any versions since.  So, I imagined that GT5 would just blow me away.  I'm sorely disappointed.  Sure, I've got HDTV, and the cars are shinier now, but to call this a &quot;Real Driving Simulator&quot; is stretching it. Back then, I perfected unrealistic driving techniques that I applied to every race and easily whipped through the game.  I was surprised that those ridiculous driving techniques are still autonomous, and even more surprised that they are equally effective.&#xD;&#xA;&#xD;&#xA;I won't harp on the jumbled mess of a menu system. There is nothing intuitive about it at all, but after an hour or so, you'll get used to it.  Perhaps, they'll consult with user interface designers at Microsoft or Apple and make some improvements in updates.  I don't even care that the tracks lack detail and have segmented lines to simulate curves and lack luster terrains.  My real complaint is about the driving experience, the LACK of realism, true simulation, right off the bat.&#xD;&#xA;&#xD;&#xA;For example, one method I use for jumping ahead of opponents early in a race is to &quot;take out&quot; the leader in the first sharp curve of a track.  Often this simply requires jumping the curb at full speed as you approach the curve, whilst all trailing cars are braking, and then slamming the lead car's rear bumper at a good angle.  In the right conditions, the lead car will turn side-ways in the curve and all the other zombie AI cars will stack up behind it.  Done right, your car will loose enough speed to allow you to dive back into the groove of the curve and be on your way.  You can gain so much distance right at the beginning that you can often afford to drive sloppy the rest of the race.&#xD;&#xA;&#xD;&#xA;Anyhow, I really thought the AI would have been better.  That sort of thing should have improved over a decade, but apparently it wasn't important.  So, what about other &quot;realism&quot;  I'm only an hour into this version, so I'm hoping it has some surprises.  How about tire damage?  Does that exist?  Seriously, if your side-swiping and slamming opponents around the track, there should be some damage happening.  I see there is tire heat guages, I guess that is what that is... if I'm smoking around the curves in my car I'd expect those buggers to get slick and maybe even blow out.  I can understand some folks want to just go round and round a track, but there should at least be a way to toggle on FULL realism.  Does that exist?&#xD;&#xA;&#xD;&#xA;I'm not sure I see the point in gradually unlocking &quot;real simulation&quot;, but I'm hopeful that it gets better." />
  <row Id="28281" PostHistoryTypeId="1" PostId="12042" RevisionGUID="a82b5354-1ccc-4ab9-b9e1-9a3204012d77" CreationDate="2010-12-03T06:58:57.117" UserId="5275" Text="Why is Gran Turismo 5 being called &quot;The Real Driving Simulator&quot;?" />
  <row Id="28282" PostHistoryTypeId="3" PostId="12042" RevisionGUID="a82b5354-1ccc-4ab9-b9e1-9a3204012d77" CreationDate="2010-12-03T06:58:57.117" UserId="5275" Text="&lt;gta-4&gt;&lt;gran-turismo&gt;" />
  <row Id="28283" PostHistoryTypeId="2" PostId="12043" RevisionGUID="de1837e5-b299-4086-8674-457cb8771a7f" CreationDate="2010-12-03T07:02:31.763" UserId="1804" Text="Basically, not much.&#xD;&#xA;I read an [article][1] (found it) a while back where some tech guys (maybe hardocp?) put an SSD in a PS3 and compared load times for game w/ install.&#xD;&#xA;For the most part load times where the same. PSN games might have had a small advantage but thinks like metal gear solid still took about the same amount of time to load.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ps3.ign.com/articles/984/984806p1.html" />
  <row Id="28284" PostHistoryTypeId="5" PostId="12043" RevisionGUID="341468f5-8390-4a01-9065-480fc7da3be8" CreationDate="2010-12-03T07:38:14.167" UserId="1804" Comment="deleted 17 characters in body" Text="Basically, not much.&#xD;&#xA;I read an [article][1] (found it) a while back where some tech guys put an SSD in a PS3 and compared load times for game w/ install.&#xD;&#xA;For the most part load times where the same. PSN games might have had a small advantage but thinks like metal gear solid still took about the same amount of time to load.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ps3.ign.com/articles/984/984806p1.html" />
  <row Id="28285" PostHistoryTypeId="2" PostId="12044" RevisionGUID="cf4decb0-6ed6-4c09-abf4-a9b19a540c57" CreationDate="2010-12-03T07:54:59.090" UserId="3253" Text="On the PC version, you jump out of the Casino skywalk with Blaine, go through a car chase and end up at Blaine's house where he gives you a blackmarket beacon. Three &quot;faction&quot; headquarters are shown on your map and you can choose one (or more I think) to visit.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28286" PostHistoryTypeId="2" PostId="12045" RevisionGUID="446e23dd-b91e-491a-aa9c-ece3df1dbc05" CreationDate="2010-12-03T09:27:48.200" UserId="3501" Text="This might be harsh but you can get TK'ers [PSN accounts blocked][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.playstation.com/support/answer/index.htm?a_id=1260" />
  <row Id="28287" PostHistoryTypeId="2" PostId="12046" RevisionGUID="6c07bd14-5cb6-4085-a4d7-09bda366b0e0" CreationDate="2010-12-03T09:31:47.683" UserId="5277" Text="Of course we would place the scanner sweep at a ridiculous edge of the map, so only a corner of it would reveal a tiny part of the base. So far that hardly every gets noticed and we can baneling bust a main 80% of the time without any resistance. ^^ Quite potent. &#xD;&#xA;&#xD;&#xA;Air may seem the best counter, but since we also just build anti-air by default ('cause we see people switch air when applying this tactic), we're just happily ready with our anti-air force ^^&#xD;&#xA;&#xD;&#xA;Still looking for ways to perfect the tactic, but so far pretty good." />
  <row Id="28288" PostHistoryTypeId="2" PostId="12047" RevisionGUID="0f76155c-0a6c-487a-81bf-261567ccb598" CreationDate="2010-12-03T11:16:58.490" UserId="4182" Text="Couple of years ago I would definitely tell that by playing with the resolution: if the performance varies in direct relation to resolution, then it's GPU bound, if not, it's CPU, but it's a different story now, as shaders are in the play.&#xD;&#xA;Some of the shader effects can't be just toned down by lowering the resolution, they just grab the same amount of resources no matter what.&#xD;&#xA;&#xD;&#xA;Some graphics options concern only the CPU, some only the GPU, and some a mixture of both (smoke effects are a common example).&#xD;&#xA;&#xD;&#xA;Lowering the resolution is still a rule of thumb, it just doesn't work as well as it did before.&#xD;&#xA;&#xD;&#xA;But if I had the money, I would invest on a better GPU than a faster CPU, because there are extras you will never achieve without more GPU power, like Anti-Aliasing and Anisotropic Filtering." />
  <row Id="28289" PostHistoryTypeId="2" PostId="12048" RevisionGUID="1861785d-8fe8-45bb-ae9b-974356b86c01" CreationDate="2010-12-03T11:27:53.807" UserId="13" Text="&gt; Does the system cache a copy of the data on the HDD?&#xD;&#xA;&#xD;&#xA;I wouldn't have thought so. Disk space isn't infinite and there are some consoles without hard drives at all, so if data were cached there'd have to be code to cope with it not being present. A far simpler solution is to not cache the data and read straight off the optical disk." />
  <row Id="28290" PostHistoryTypeId="2" PostId="12049" RevisionGUID="56518b20-7990-43ac-b57d-edd9ce5abc24" CreationDate="2010-12-03T11:37:51.833" UserId="4989" Text="I want to know what the recommend bandwidth for World of Warcraft. I also want to know what is actual used-bandwidth by average per seconds? &#xD;&#xA;&#xD;&#xA;Currently I am working in Afghanistan. Here I have found some internet with about 256mb/sec connection. To clarify, that is mega bits not mega bytes. Is this connection suitable for limited play such leveling and 5-man instants? " />
  <row Id="28291" PostHistoryTypeId="1" PostId="12049" RevisionGUID="56518b20-7990-43ac-b57d-edd9ce5abc24" CreationDate="2010-12-03T11:37:51.833" UserId="4989" Text="What is the recommend bandwidth for World of Warcraft?" />
  <row Id="28292" PostHistoryTypeId="3" PostId="12049" RevisionGUID="56518b20-7990-43ac-b57d-edd9ce5abc24" CreationDate="2010-12-03T11:37:51.833" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;system-requirements&gt;&lt;internet&gt;" />
  <row Id="28293" PostHistoryTypeId="2" PostId="12050" RevisionGUID="1a6d5f38-ba7d-41ed-8ccf-38f5c4ae4b3d" CreationDate="2010-12-03T11:46:26.697" UserId="4584" Text="Average used bandwidth is very low.  I haven't tested it recently but it used to be possible to run WoW off a 56kbps dial-up link, implying a download rate of probably 6kBps or lower.  The latency tends to be a much greater issue, as creatures/players may not be where your client shows them as and it can impact upon spell casting delays, etc.&#xD;&#xA;&#xD;&#xA;By the way, if that connection really is 256 mbps, that's faster than almost all of Australia and New Zealand plays WoW at - that is 32 MB/sec, and we tend to top out at 10-20 MB/sec." />
  <row Id="28294" PostHistoryTypeId="2" PostId="12051" RevisionGUID="0673dcb2-e7c2-4ef8-8cc1-886cb8ded202" CreationDate="2010-12-03T11:57:35.623" UserId="730" Text="I played League Of Legends for about 50 hours now, but I always played 5vs5 match.&#xD;&#xA;&#xD;&#xA;I am wondering now what are the differences, **strategically speaking**, in playing 3vs3 instead (on 3vs3 map of course).&#xD;&#xA;&#xD;&#xA;If you like, in addition to the pure objective differences that I am interested in, add also an opinion why do you like or not like 3v3 compared to 5v5." />
  <row Id="28295" PostHistoryTypeId="1" PostId="12051" RevisionGUID="0673dcb2-e7c2-4ef8-8cc1-886cb8ded202" CreationDate="2010-12-03T11:57:35.623" UserId="730" Text="What are the differences between 5vs5 and 3vs3 in League of Legends?" />
  <row Id="28296" PostHistoryTypeId="3" PostId="12051" RevisionGUID="0673dcb2-e7c2-4ef8-8cc1-886cb8ded202" CreationDate="2010-12-03T11:57:35.623" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="28297" PostHistoryTypeId="5" PostId="12049" RevisionGUID="00983cf0-c268-42b2-86ca-c1114ba6b0d3" CreationDate="2010-12-03T12:03:35.397" UserId="4989" Comment="Fix bandwidth speed" Text="I want to know what the recommend bandwidth for World of Warcraft. I also want to know what is actual used-bandwidth by average per seconds? &#xD;&#xA;&#xD;&#xA;Currently I am working in Afghanistan. Here I have found some internet with about &lt;strike&gt;256mb/sec&lt;/strike&gt; 256kb/sec connection. To clarify, that is mega bits not mega bytes. Is this connection suitable for limited play such leveling and 5-man instants? " />
  <row Id="28298" PostHistoryTypeId="5" PostId="12049" RevisionGUID="6193fc8e-ccbe-42c0-bed9-2ada413766a7" CreationDate="2010-12-03T12:14:40.740" UserId="4989" Comment="Fix bandwidth speed and one other mistake" Text="I want to know what the recommend bandwidth for World of Warcraft. I also want to know what is actual used-bandwidth by average per seconds? &#xD;&#xA;&#xD;&#xA;Currently I am working in Afghanistan. Here I have found some internet with about &lt;strike&gt;256mb/sec&lt;/strike&gt; 256kb/sec connection. To clarify, that is &lt;strike&gt;mega&lt;/strike&gt; kilobits not &lt;strike&gt;mega&lt;/strike&gt; kilobytes. Is this connection suitable for limited play such as leveling and 5-man instants? " />
  <row Id="28299" PostHistoryTypeId="2" PostId="12052" RevisionGUID="bb47bc25-f485-478a-ac1a-612664258bf5" CreationDate="2010-12-03T12:35:50.763" UserId="23" Text="&gt; How about tire damage? Does that exist?&#xD;&#xA;&#xD;&#xA;Ars Technica [reports][1] damage is added at level 12 and gets &quot;serious&quot; at level 40.&#xD;&#xA;&#xD;&#xA;&gt; Does [a way to toggle FULL realism] exist?&#xD;&#xA;&#xD;&#xA;Apparently, no.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://arstechnica.com/gaming/reviews/2010/12/from-behind-late-in-the-race-a-racing-fan-reviews-gran-turismo-5.ars/2" />
  <row Id="28300" PostHistoryTypeId="6" PostId="12042" RevisionGUID="8c20f142-23b8-44d4-84dd-c88f721bb0b6" CreationDate="2010-12-03T12:47:51.707" UserId="13" Comment="remove incorrect tag" Text="&lt;gran-turismo&gt;" />
  <row Id="28301" PostHistoryTypeId="5" PostId="12042" RevisionGUID="2b463d35-ed3a-4c30-ab8d-a383ada95fbd" CreationDate="2010-12-03T13:16:09.707" UserId="2578" Comment="removed fluff" Text="Does tire damage exist?  I see there is tire heat guages, I guess that is what that is... if I'm smoking around the curves in my car I'd expect those buggers to get slick and maybe even blow out.  I can understand some folks want to just go round and round a track, but there should at least be a way to toggle on FULL realism.  Does that exist?" />
  <row Id="28302" PostHistoryTypeId="2" PostId="12053" RevisionGUID="631007a6-937b-47ca-8a67-47fb48c901a3" CreationDate="2010-12-03T13:16:16.110" UserId="5283" Text="When creating/editing a formation in Fifa 11 you are able to select the direction a player attacks and defends. Why kind of effects does this have on a players runs? I find it a little confusing because in general I find my players all over the pitch. How does this setting's effects change between organized and freeform buildup/chance creation?" />
  <row Id="28303" PostHistoryTypeId="1" PostId="12053" RevisionGUID="631007a6-937b-47ca-8a67-47fb48c901a3" CreationDate="2010-12-03T13:16:16.110" UserId="5283" Text="How do attacking/defending direction effect the way players play in Fifa 11?" />
  <row Id="28304" PostHistoryTypeId="3" PostId="12053" RevisionGUID="631007a6-937b-47ca-8a67-47fb48c901a3" CreationDate="2010-12-03T13:16:16.110" UserId="5283" Text="&lt;fifa-2011&gt;" />
  <row Id="28305" PostHistoryTypeId="2" PostId="12054" RevisionGUID="657946b9-c54c-43f8-b29b-7eabbe7366f3" CreationDate="2010-12-03T13:21:23.193" UserId="2578" Text="I haven't been keeping up with GT5, but someone who has been keeping up told me that realistic damage on all the cars was too much work to implement, so only a small subset of the cars have full-realistic damage, with the rest having less-realistic, generic damage.  So yes, **you can *&quot;toggle full realism&quot;* by using different cars.**&#xD;&#xA;&#xD;&#xA;I'll see if I can find a source for this claim." />
  <row Id="28306" PostHistoryTypeId="5" PostId="12054" RevisionGUID="179c8c2f-e046-4bed-a435-a2ba7bca9127" CreationDate="2010-12-03T13:28:02.640" UserId="2578" Comment="deleted 76 characters in body; deleted 4 characters in body" Text="Realistic damage on all the cars was too much work to implement, so only a small subset of the cars have full-realistic damage, with the rest having less-realistic, generic damage.  So yes, **you can toggle full realism by using different cars.**&#xD;&#xA;&#xD;&#xA;[Source](http://ps3.ign.com/articles/113/1137446p1.html)" />
  <row Id="28307" PostHistoryTypeId="5" PostId="8074" RevisionGUID="a36545d7-f11c-4f92-acfc-7e07baf79a67" CreationDate="2010-12-03T13:36:11.223" UserId="1280" Comment="changed position of mthods" Text="**First Method:**  &#xD;&#xA;&#xD;&#xA;1. Goto C:\Documents and settings\ *User Name*\  &#xD;&#xA;2. Right Click + Drag My Documents folder to any other drive (D:, E:, F: etc)  &#xD;&#xA;3. (You can also move Favorites and Desktop folder to other drives as well)&#xD;&#xA;&#xD;&#xA;All your documents will be then saved there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Second Method:**  &#xD;&#xA;&#xD;&#xA;Use [Dropbox][1] and [symbolic links][2].&#xD;&#xA;&#xD;&#xA;1. Download and install [Hard Link Shell Extension][3]   &#xD;&#xA;2. Right click _NFS Most Wanted_ folder in _My Documents_ and _Pick Link Source_&#xD;&#xA;3. Go to the _My Dropbox_ folder and then pick _Drop as... Junction_ from the right menu.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dropbox.com/link/20.Zsa_7Y8V1N/NjIzNDg4NjA3Nw&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Symbolic_link&#xD;&#xA;  [3]: http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html" />
  <row Id="28308" PostHistoryTypeId="10" PostId="12042" RevisionGUID="9ee59401-5006-444d-b17e-5f9b19645019" CreationDate="2010-12-03T13:54:26.630" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="28309" PostHistoryTypeId="2" PostId="12055" RevisionGUID="49bf04d6-81d1-48cf-a4e4-012ddb467244" CreationDate="2010-12-03T14:45:20.260" UserId="4775" Text="From what I've seen, 3v3s are much more focused on teamwork and ganks.  As Twisted Treeline only has 2 lanes for 3 people, most matches start with a random decision based on which side will have 2.  It's also much more likely that there will be teams starting with all 3 in one lane for a quick kill/tower attack.  In this regard, I consider 3v3s extremely chaotic; a lot of the match is decided based on who is where and at what time.  Teams are also much more likely to travel together on ganking runs.&#xD;&#xA;&#xD;&#xA;I vastly prefer 5v5s, but it comes down to my character preference.  Since I main Heimerdinger, I benefit in long, drawn out combat so I can annoy with my ranged attacks and run.  In a 3v3, Heimer proves too fluffy and susceptible to getting killed extremely quickly.  Physical/melee champions seem to thrive in 3v3s more than ranged dps champions, so it may come down to who you like playing.  Try both out and figure out your preference." />
  <row Id="28310" PostHistoryTypeId="2" PostId="12056" RevisionGUID="e66d8af7-3bc4-420d-a332-78c56d876ec8" CreationDate="2010-12-03T14:51:44.357" UserId="5285" Text="I've read that you can display FPS counter in battlefield 2 bad company with a command similar to BF2 (renderer.drawFps 1)&#xD;&#xA;&#xD;&#xA;Pressing tilde seems to open a console, however I can't type anything in.&#xD;&#xA;I'm using an AZERY keyboard.&#xD;&#xA;&#xD;&#xA;Did someone find a way to display FPS ?" />
  <row Id="28311" PostHistoryTypeId="1" PostId="12056" RevisionGUID="e66d8af7-3bc4-420d-a332-78c56d876ec8" CreationDate="2010-12-03T14:51:44.357" UserId="5285" Text="BFBC2 : how to display FPS counter ?" />
  <row Id="28312" PostHistoryTypeId="3" PostId="12056" RevisionGUID="e66d8af7-3bc4-420d-a332-78c56d876ec8" CreationDate="2010-12-03T14:51:44.357" UserId="5285" Text="&lt;first-person-shooter&gt;&lt;battlefield-2&gt;" />
  <row Id="28313" PostHistoryTypeId="4" PostId="12053" RevisionGUID="2e3c403d-ed93-4da4-9060-98547f2cb8b3" CreationDate="2010-12-03T14:55:27.053" UserId="816" Comment="edited title" Text="How does attacking/defending direction affect the way players play in Fifa 11?" />
  <row Id="28314" PostHistoryTypeId="6" PostId="12051" RevisionGUID="a0d59024-0a75-47cc-8247-666e9f21521e" CreationDate="2010-12-03T15:14:58.713" UserId="336" Comment="edited tags" Text="&lt;strategy&gt;&lt;league-of-legends&gt;" />
  <row Id="28315" PostHistoryTypeId="4" PostId="9974" RevisionGUID="9740df64-421b-4fd6-a7ce-4ac244c0d040" CreationDate="2010-12-03T15:34:49.513" UserId="3114" Comment="Title edit." Text="Will Smoking Too Much Kill Me?" />
  <row Id="28316" PostHistoryTypeId="4" PostId="12031" RevisionGUID="9dea06e5-3e4a-4a8c-b23b-66574d2dff5e" CreationDate="2010-12-03T15:46:26.647" UserId="3917" Comment="fixed typo" Text="What is the best way of dealing with the big gorilla monsters in metro 2033?" />
  <row Id="28317" PostHistoryTypeId="6" PostId="12031" RevisionGUID="9dea06e5-3e4a-4a8c-b23b-66574d2dff5e" CreationDate="2010-12-03T15:46:26.647" UserId="3917" Comment="fixed typo" Text="&lt;metro2033&gt;" />
  <row Id="28318" PostHistoryTypeId="2" PostId="12057" RevisionGUID="dbd651e9-e918-4684-aec3-b83ca40803e6" CreationDate="2010-12-03T16:17:43.253" UserId="5287" Text="Download Fraps for free and it will allow you to display FPS and take screenshots etc. works for everything to my knowledge. Just google &quot;fraps&quot;. ^^ " />
  <row Id="28319" PostHistoryTypeId="6" PostId="12056" RevisionGUID="a38222c4-6fae-418b-b815-592d4bb64174" CreationDate="2010-12-03T16:31:33.517" UserId="107" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;bad-company-2&gt;" />
  <row Id="28320" PostHistoryTypeId="2" PostId="12058" RevisionGUID="11593162-8c37-4082-9194-ed435693155b" CreationDate="2010-12-03T16:34:38.860" UserId="4780" Text="OK, I found out, that only some items support this option. Most notably are the class-change-orbs from Kasta's shop on B5." />
  <row Id="28321" PostHistoryTypeId="2" PostId="12059" RevisionGUID="dd1f261e-7ef3-4053-b15b-bad41493891a" CreationDate="2010-12-03T16:37:49.547" UserId="5133" Text="Is it possible for Mac (with the Aspyr port) and Windows version of Civilization V to participate in a multiplayer game together ? Or is the only option to run the Windows version on the Mac (either via Bootcamp, Parallels, WINE, ...) ? &#xD;&#xA;" />
  <row Id="28322" PostHistoryTypeId="1" PostId="12059" RevisionGUID="dd1f261e-7ef3-4053-b15b-bad41493891a" CreationDate="2010-12-03T16:37:49.547" UserId="5133" Text="Can PC and Mac version of Civilization play a multiplayer game together ?" />
  <row Id="28323" PostHistoryTypeId="3" PostId="12059" RevisionGUID="dd1f261e-7ef3-4053-b15b-bad41493891a" CreationDate="2010-12-03T16:37:49.547" UserId="5133" Text="&lt;civilization-5&gt;&lt;multiplayer&gt;&lt;mac&gt;&lt;windows&gt;&lt;compatibility&gt;" />
  <row Id="28324" PostHistoryTypeId="2" PostId="12060" RevisionGUID="7fc9c0fe-572b-4f88-acd1-bf276a27fee4" CreationDate="2010-12-03T16:39:41.503" UserId="2259" Text="In Diablo II, what's the recommended level before starting Nightmare (or Hell) difficulty?" />
  <row Id="28325" PostHistoryTypeId="1" PostId="12060" RevisionGUID="7fc9c0fe-572b-4f88-acd1-bf276a27fee4" CreationDate="2010-12-03T16:39:41.503" UserId="2259" Text="In Diablo II, what's the recommended level before starting Nightmare (or Hell) difficulty?" />
  <row Id="28326" PostHistoryTypeId="3" PostId="12060" RevisionGUID="7fc9c0fe-572b-4f88-acd1-bf276a27fee4" CreationDate="2010-12-03T16:39:41.503" UserId="2259" Text="&lt;diablo-2&gt;&lt;difficulty&gt;" />
  <row Id="28327" PostHistoryTypeId="4" PostId="12059" RevisionGUID="a11b407e-2e33-47c5-93d3-b02dcb4084f3" CreationDate="2010-12-03T16:47:06.210" UserId="5133" Comment="edited title" Text="Can PC and Windows version of Civilization V play a multiplayer game together ?" />
  <row Id="28328" PostHistoryTypeId="4" PostId="12059" RevisionGUID="288de3b3-9f44-418f-82e1-7c0a0b8993d5" CreationDate="2010-12-03T16:51:46.280" UserId="13" Comment="clarified title (hopefully)" Text="Can the Mac and Windows version of Civilization V play a multiplayer game together ?" />
  <row Id="28329" PostHistoryTypeId="5" PostId="12032" RevisionGUID="ee1605b3-66cc-44c1-99a4-b59bac2ff6cc" CreationDate="2010-12-03T16:54:15.590" UserId="102" Comment="added 3 characters in body" Text="I think the [stutter step](http://gaming.stackexchange.com/questions/12024/marine-blob-micro-in-sc2/12026#12026) is an important technique to master, but an vastly more important technique is splitting your units.&#xD;&#xA;&#xD;&#xA;Consider a nice and tight Marine ball using stutter step to run away from a group of banelings.  Eventually one or two will make it.&#xD;&#xA;&#xD;&#xA;Now consider, instead, [splitting up your marines][1]&#xD;&#xA;&#xD;&#xA;This is a technique that MarineKingPrime (formerly known as Boxer, though not the same player as SlayerS_Boxer) is famous for in his ZvT and lead him to be runner up at GSL2.  By quickly splitting his Marines he was able to mitigate almost all of the splash damage.&#xD;&#xA;&#xD;&#xA;The goal here is not to save all of your Marines, but instead to save Most of them.  Its a technique that was pioneered in Broodwars to deal with Zerglings and Zealots.  Given a clump of Marines separate them in sections away from the center.  As a result melee units (which Zerglings and Zealots happen to be) are forced to finish off single clumps before moving on to the next.  This additional travel time is gained dps time.  In the case of Banelings you get the added benefit of less splash damage.&#xD;&#xA;&#xD;&#xA;The penalty for screwing up a split is losing only a portion of your Marines, while the penalty for screwing up a [Stutter Step][2] is to lose almost all of them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/url?sa=t&amp;source=video&amp;cd=1&amp;ved=0CCwQtwIwAA&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DhC3tk6wHYLo&amp;rct=j&amp;q=boxer%20banelings&amp;ei=xUT4TNSdBoycsQObtLWlAg&amp;usg=AFQjCNFKVfromuiQ_8HlecJ5yWdO06ehng&amp;sig2=5dSGasDto9odmq61S-Xdkg&amp;cad=rja&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=153767" />
  <row Id="28330" PostHistoryTypeId="2" PostId="12061" RevisionGUID="634e0a44-70c0-4037-b015-daf354343fca" CreationDate="2010-12-03T16:56:56.743" UserId="1721" Text="A major difference between 5s and 3s is how much lane control you need to win the game. To summarize: for 3s you want high dps champions with a lesser focus on team value, and in 5s you want high lane control champions with great team value.&#xD;&#xA;&#xD;&#xA;In 5s you value champions that can hold their own lane well, because teammates will leave their lane open for minutes while they travel to help you. In 3s you value champions that can help other lanes and contribute lots to ganking, because traveling lane to lane takes very little time.&#xD;&#xA;&#xD;&#xA;Champions like Heimerdinger and Soraka do well in 5s because they both have great lane control. Heimerdinger's turrets and passive heal allows him to push a lane very well and stay in good shape, meaning he doesn't need to leave the lane for a heal and spend a minute running back out. Soraka can heal herself and replenish mana, so she almost never needs to leave a lane.&#xD;&#xA;&#xD;&#xA;However, in 3s they are less handy because they are squishy and susceptible to being ganked. They also provide little value when it comes to ganking in other lanes because they are not damage-per-second champions. To contrast Heimerdinger and Soraka, Tryndamere is a champion who shines in 3s. He can quickly travel from one lane to another by spinning over walls, and his dps makes ganks easy.&#xD;&#xA;&#xD;&#xA;Another thing to note is that you require team composition in 5s, as any one champion can be focused down by 5 others at a time without a team backing them up. In 3s it's less of a problem because champions last longer in team fights as less damage is going around. Tryndamere in 5s can be crowd controlled by 5 other champions and provides no aid to his teammates. However, in 3s he can solo two champions and likely win." />
  <row Id="28331" PostHistoryTypeId="2" PostId="12062" RevisionGUID="1dc5f8c8-e415-4d43-a668-2ff6f51b5029" CreationDate="2010-12-03T17:04:35.940" UserId="6431" UserDisplayName="Aardvark" Text="I'm not sure if theres a real concrete answer to this.  Different classes, built with different skills, with different items, played by different people will all function differently.  Some characters (Like a minion-necromancer) will be able to handle higher difficulties at lower levels then say a mage (especially in hell when everything has multiple elemental immunities).  &#xD;&#xA;&#xD;&#xA;Generally however, (with the expansion) I tried to hit nightmare around 45-55 and hell 65-75.  You'll want to be level up even higher if your playing a hard-core character.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="28332" PostHistoryTypeId="5" PostId="12048" RevisionGUID="342e8030-2323-445b-a8be-a403d694c923" CreationDate="2010-12-03T17:09:00.687" UserId="13" Comment="clarification" Text="&gt; Does the system cache a copy of the data on the HDD?&#xD;&#xA;&#xD;&#xA;I wouldn't have thought so. Disk space isn't infinite and there are some consoles (but not PS3's) without hard drives at all, so if data were cached there'd have to be code to cope with it not being present. A far simpler solution is to not cache the data and read straight off the optical disk." />
  <row Id="28333" PostHistoryTypeId="5" PostId="12062" RevisionGUID="cd1e6b89-6143-4af9-8a74-d8ee5ea4437b" CreationDate="2010-12-03T17:11:55.040" UserId="6431" UserDisplayName="Aardvark" Comment="added 70 characters in body" Text="I'm not sure if theres a real concrete answer to this.  Different classes, built with different skills, with different items, played by different people will all function differently.  Some characters (Like a minion-necromancer) will be able to handle higher difficulties at lower levels then say a mage (especially in hell when everything has multiple elemental immunities).  &#xD;&#xA;&#xD;&#xA;Without the expansion, I generally tried to hit nightmare around 35-40 and hell 50-60.&#xD;&#xA;&#xD;&#xA;With the expansion, I tried to hit nightmare around 45-55 and hell 65-75.  You'll want to be level up even higher if your playing a hard-core character.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="28334" PostHistoryTypeId="2" PostId="12063" RevisionGUID="3ec2fbe5-a656-4a41-930c-c1f48956575e" CreationDate="2010-12-03T17:16:21.430" UserId="5138" Text="I'm considering getting Wii Fit Plus. Before I do so I want to find out are there any other exergames I should consider. Do they match Wii Fit Plus in features and exercises, or even exceed it (for example, I don't think Wii Fit Plus has many strength training exercises)?&#xD;&#xA;&#xD;&#xA;Platform does not matter, so including PCs is ok. So is needing to buy extra hardware, because you need a balance board for Wii Fit.&#xD;&#xA;&#xD;&#xA;I don't want to engage in debate about how worthwhile exergames are.&#xD;&#xA;&#xD;&#xA;Valid answer: Using SparkPeople.com instead (includes strength training exercises too, also need to buy any training equipment)&#xD;&#xA;&#xD;&#xA;Valid answer: An open-source app that is to Wii Fit what Frets on Fire is to Guitar Hero (e.g. supports extra hardware)" />
  <row Id="28335" PostHistoryTypeId="1" PostId="12063" RevisionGUID="3ec2fbe5-a656-4a41-930c-c1f48956575e" CreationDate="2010-12-03T17:16:21.430" UserId="5138" Text="Are there alternatives to Wii Fit" />
  <row Id="28336" PostHistoryTypeId="3" PostId="12063" RevisionGUID="3ec2fbe5-a656-4a41-930c-c1f48956575e" CreationDate="2010-12-03T17:16:21.430" UserId="5138" Text="&lt;wii-fit-plus&gt;" />
  <row Id="28337" PostHistoryTypeId="2" PostId="12064" RevisionGUID="701de94f-d6a9-4a44-819c-01745313de8f" CreationDate="2010-12-03T17:17:31.117" UserId="5133" Text="Well, it can slightly reduce loading time. However, reading from the DVD / blu-ray / HDD is not the only time consumming operation that can happen during those loading screen. In fact, it is generally not the longest operation.&#xD;&#xA;&#xD;&#xA;After reading the data from the disc, the game still has to :&#xD;&#xA;* decompress it (data is generally compressed to reduce used space)&#xD;&#xA;* rebuild cross-references (between textures and models, ...)&#xD;&#xA;* ...&#xD;&#xA;&#xD;&#xA;Those operations generally take more than half of the loading time. There exists some techniques to reduce this time (streaming, ...) but they may not be applicable to all types of game, and they can be difficult to implement.&#xD;&#xA;&#xD;&#xA;Game are allowed to use some space on the HDD as a cache of blu-ray / DVD (both on Xbox and PS3). This is not that much used as installation (either via the Guide on Xbox, or via the game on PS3) is generally a better option (as the cache can be cleared automatically by the system after exiting the game)." />
  <row Id="28338" PostHistoryTypeId="2" PostId="12065" RevisionGUID="870321d9-21c3-4b34-b851-b05eb8807b3a" CreationDate="2010-12-03T17:55:42.223" UserId="3917" Text="are you playing single player or on battle net?&#xD;&#xA;&#xD;&#xA;If its battle net, I would just recommend getting rushed till a4 hell and then leeching chaos runs to hit whatever level you want.  For single player, it depends heavily on the gear/class, but try to have your bread and butter skill maxed (or at least started if its a lev 30 skill) by the time you finish normal and have most of the synergies for it by the time you reach hell.  Having high resistance and leech also makes a huge difference." />
  <row Id="28339" PostHistoryTypeId="2" PostId="12066" RevisionGUID="fce86639-d955-46c3-90a0-88a6976ac6b6" CreationDate="2010-12-03T17:56:23.953" UserId="102" Text="As of [YABOT 1.3][1]:&#xD;&#xA;&#xD;&#xA; - Added Green Tea AI 0.57 back in&#xD;&#xA; - Added checkpoint system (-sc and -lc)&#xD;&#xA; - Added attack waves back in&#xD;&#xA; - Added a new demo mode to watch AI perform builds&#xD;&#xA; - Round end time now set using slider control&#xD;&#xA; - Objective text updates with time when completed&#xD;&#xA; - Minor bug fixes&#xD;&#xA;&#xD;&#xA;I believe this should provide the resource you are looking for.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2mapster.com/maps/yabot/files/20-v1-3/" />
  <row Id="28340" PostHistoryTypeId="2" PostId="12067" RevisionGUID="5f986917-6653-473b-92d9-40b029a1c370" CreationDate="2010-12-03T18:14:00.747" UserId="5274" Text="Dance Dance Revolution has an exercise mode, and there are open source implementations of the dance controllers." />
  <row Id="28341" PostHistoryTypeId="2" PostId="12068" RevisionGUID="8143724f-5755-4c68-a035-fe153f60dd9f" CreationDate="2010-12-03T18:18:00.187" UserId="5288" Text="you can just run past all of them... they have very limited aggro area and will not chase much." />
  <row Id="28342" PostHistoryTypeId="2" PostId="12069" RevisionGUID="b0440d0f-068d-4995-b9b9-f1eb9b9b5374" CreationDate="2010-12-03T18:39:55.220" UserId="2033" Text="In the Witcher you choose a difficulty level at the start and can't change it thereafter. &#xD;&#xA;&#xD;&#xA;I've played through a fair way and would like to change difficulty without restarting and having to play through from the start again.&#xD;&#xA;&#xD;&#xA;As this isn't in the core game, I was wondering if there are any mods or other methods of changing the difficulty level?  I've had a search, but can only find mods to up the difficulty to 'very difficult' which isn't what I'm looking for (I'm helping my wife to play through on easy and thinking of switching up to medium)" />
  <row Id="28343" PostHistoryTypeId="1" PostId="12069" RevisionGUID="b0440d0f-068d-4995-b9b9-f1eb9b9b5374" CreationDate="2010-12-03T18:39:55.220" UserId="2033" Text="The Witcher - How to change difficulty during the game" />
  <row Id="28344" PostHistoryTypeId="3" PostId="12069" RevisionGUID="b0440d0f-068d-4995-b9b9-f1eb9b9b5374" CreationDate="2010-12-03T18:39:55.220" UserId="2033" Text="&lt;pc&gt;&lt;mod&gt;&lt;difficulty&gt;&lt;the-witcher&gt;" />
  <row Id="28345" PostHistoryTypeId="5" PostId="9390" RevisionGUID="052c9772-9def-4189-99ba-25687a3f9bcb" CreationDate="2010-12-03T19:01:46.623" UserId="4182" Comment="added 173 characters in body" Text="Well, when I play with my regular team mates together, we mostly avoid killing the witch.&#xD;&#xA;But if you absolutely need to, there are two ways:&#xD;&#xA;&#xD;&#xA;- **Fire and kite**: Unless the surroundings/terrain is flat wide area with no place to hide or climb, let one with a mid/long-range weapon shoot the witch and start running around IMMEDIATELY. While she's chasing the guy, the rest of the team unloads on her with whatever they have. Depending on difficulty she drops dead in less than 10 seconds.&#xD;&#xA;Don't try this on Expert, especially if your team is not good at tracking targets while firing.&#xD;&#xA;&#xD;&#xA;- **Crowning**: If on campaign, the one player with the auto-shotgun gets near and gets the fast kill.&#xD;&#xA;On expert, it *is* possible to use the shotgun, but is also very risky. If the first shot misses a single pellet, you're dead. So, if you have no other choice and only the shotgun at your disposal:&#xD;&#xA; Get real close and aim for the _chest_, AS SHE'S STANDING UP. I do it like this: I get close to touch her, crouch and keep my aim on the head. As she starts standing up, I pull the trigger the moment my cross aim is at the middle of her chest.&#xD;&#xA;&#xD;&#xA;On versus, a good team usually has already set up a trap around her, so be extra cautious. Don't even try it with the shotgun. If you miss the first one and there is a boomer around, you're going down pretty fast.&#xD;&#xA;&#xD;&#xA;If you are soloing, and NEED to get that witch off the street, you can also use the sniper rifle from a safe distance.&#xD;&#xA;The first shot HAS to be headshot, which causes her to stumble and give you about two extra seconds to unload further.&#xD;&#xA;&#xD;&#xA;That's it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;UPDATE: As of December 3rd, 2010 Update, the witch can't be killed by crowning (1 shot in the head with the shotgun) in Realism Versus. All other methods still work, though." />
  <row Id="28346" PostHistoryTypeId="2" PostId="12070" RevisionGUID="8bd7b37a-d0ae-4403-a646-2aadeeeb48d6" CreationDate="2010-12-03T19:13:36.617" UserId="5289" Text="On my server Lightning's Blade (EU - Horde) one guy showed me a stack of [embersilk cloth].&#xD;&#xA;&#xD;&#xA;They already farmed it. I thought it was a scammer but he showed it to me in a trade window.&#xD;&#xA;&#xD;&#xA;Does anyone know where I can farm this?" />
  <row Id="28347" PostHistoryTypeId="1" PostId="12070" RevisionGUID="8bd7b37a-d0ae-4403-a646-2aadeeeb48d6" CreationDate="2010-12-03T19:13:36.617" UserId="5289" Text="wow [embersilk cloth] allready drops??" />
  <row Id="28348" PostHistoryTypeId="3" PostId="12070" RevisionGUID="8bd7b37a-d0ae-4403-a646-2aadeeeb48d6" CreationDate="2010-12-03T19:13:36.617" UserId="5289" Text="&lt;world-of-warcraft&gt;" />
  <row Id="28349" PostHistoryTypeId="2" PostId="12071" RevisionGUID="d1a9d48e-90c4-4f4a-9474-8ea74486ed36" CreationDate="2010-12-03T19:27:46.713" UserId="3129" Text="I wouldn't try unless you're interested in risking a ban.&#xD;&#xA;&#xD;&#xA;Essentially, since the launch of patch 4.0.3a there have been a series of exploits discovered, involving wall jumping, water walking, levitation, and all manner of other tricks, to get into new Cataclysm zones -  most notably Hyjal, Tol Barad, and Twilight Highlands. Additionally, certain fishing spots near zone boundaries have allowed people to fish up Cataclysm fish. This has resulted in a smattering of Cataclysm Herbs, Ore, Cloth, Leather, and Fish showing up on auction houses across servers. Blizzard has been fairly proactive about shutting down as many of these exploits as they can, releasing new hotfixes every few days, but crafty players will do what they'll do.&#xD;&#xA;&#xD;&#xA;They've also been actively banning people for this, and historically, have issued suspensions for mere possession of the offending materials, so I'd strongly advise against buying it up." />
  <row Id="28350" PostHistoryTypeId="2" PostId="12072" RevisionGUID="57381875-76bb-409e-b03e-f305d8354304" CreationDate="2010-12-03T19:28:05.507" UserId="2033" Text="Not sure for certain, but while the new zones are off limits, it is possible to get to them.  For example I logged out before the Shattering on the Stonewrought Dam and relogged to find myself in the Grim Batol zone.  Had a good wander round and saw plenty of level 85 mobs.  I didn't kill any, but did have the opportunity.  Could be something on these lines." />
  <row Id="28351" PostHistoryTypeId="2" PostId="12073" RevisionGUID="706b06a5-e22f-4a49-8ad9-7e9677b95fd6" CreationDate="2010-12-03T19:43:55.323" UserId="3389" Text="Civilization V for Mac does support playing multiplayer with PC users, but currently the Mac version is lagging behind the PC version, which prevents Mac and PC users from playing together. [Aspyr confirmed](http://blog.gameagent.com/2010/11/22/civilization-v-mac-faqs-v3/#comment-887) that a future patch will bring the Mac version in sync with the PC version, which will allow cross-platform multiplayer play." />
  <row Id="28352" PostHistoryTypeId="5" PostId="12072" RevisionGUID="3522e1dd-1eca-4917-9e97-55ba68f78c7f" CreationDate="2010-12-03T19:45:07.037" UserId="2033" Comment="added 54 characters in body" Text="While the new zones are off limits, it is possible to get to them.  For example I logged out before the Shattering on the Stonewrought Dam (good place to watch the end of the world from...) and relogged to find myself in the Grim Batol zone (Twighlight Highlands).  &#xD;&#xA;&#xD;&#xA;I had a good wander round and saw plenty of level 85 mobs.  I didn't kill any, but did have the opportunity.  Could be something on these lines." />
  <row Id="28353" PostHistoryTypeId="4" PostId="12070" RevisionGUID="82c827a3-8ca9-4917-846c-e3e928eb4701" CreationDate="2010-12-03T19:45:44.853" UserId="274" Comment="Improved question title; deleted 2 characters in body" Text="Is Embersilk Cloth already dropping before the Cataclysm release?" />
  <row Id="28354" PostHistoryTypeId="5" PostId="12070" RevisionGUID="82c827a3-8ca9-4917-846c-e3e928eb4701" CreationDate="2010-12-03T19:45:44.853" UserId="274" Comment="Improved question title; deleted 2 characters in body" Text="On my server Lightning's Blade (EU - Horde) one guy showed me a stack of embersilk cloth.&#xD;&#xA;&#xD;&#xA;They already farmed it. I thought it was a scammer but he showed it to me in a trade window.&#xD;&#xA;&#xD;&#xA;Does anyone know where I can farm this?" />
  <row Id="28355" PostHistoryTypeId="6" PostId="5512" RevisionGUID="d0d1c873-5ec2-407a-819d-bb9961f0c977" CreationDate="2010-12-03T20:03:01.007" UserId="118" Comment="edited tags" Text="&lt;spoiler&gt;&lt;role-playing-game&gt;&lt;how-to&gt;&lt;final-fantasy-xiii&gt;" />
  <row Id="28356" PostHistoryTypeId="5" PostId="12065" RevisionGUID="aeb7a732-a8e8-42ef-9528-cf1112b50dc7" CreationDate="2010-12-03T20:34:45.903" UserId="816" Comment="edited body" Text="Are you playing single player or on battle net?&#xD;&#xA;&#xD;&#xA;If its battle net, I would just recommend getting rushed till a4 hell and then leeching chaos runs to hit whatever level you want.  For single player, it depends heavily on the gear/class, but try to have your bread and butter skill maxed (or at least started if its a lev 30 skill) by the time you finish normal and have most of the synergies for it by the time you reach hell.  Having high resistance and leech also makes a huge difference." />
  <row Id="28357" PostHistoryTypeId="2" PostId="12074" RevisionGUID="321d484e-661d-45bd-aca5-52c133f9c291" CreationDate="2010-12-03T20:41:45.973" UserId="5291" Text="My wife and I have been playing WoW together for years now. &#xD;&#xA;&#xD;&#xA;From the very start I was trying to teach her to use hotkeys and look with the mouse, but she always defaulted back to clicking her abilities and keyboard turning.  I must say, she's pretty dang good at it. She excels at PvE (always top 3 dps in guild raids), but I notice a big potential for improvement in PvP.&#xD;&#xA;&#xD;&#xA;Has anyone else had success teaching someone how to switch play methods?&#xD;&#xA;&#xD;&#xA;I'm not debating the merits of clicking vs hotkeys, or keyboard turning vs mouse looking, so please take those arguments elsewhere.  I'm simply looking for an effective method to help her out -- she recognizes the potential for improvement and *wants* to learn, it's just a hard habit to break.&#xD;&#xA;" />
  <row Id="28358" PostHistoryTypeId="1" PostId="12074" RevisionGUID="321d484e-661d-45bd-aca5-52c133f9c291" CreationDate="2010-12-03T20:41:45.973" UserId="5291" Text="How can I teach someone not to keyboard turn?" />
  <row Id="28359" PostHistoryTypeId="3" PostId="12074" RevisionGUID="321d484e-661d-45bd-aca5-52c133f9c291" CreationDate="2010-12-03T20:41:45.973" UserId="5291" Text="&lt;world-of-warcraft&gt;&lt;hotkeys&gt;&lt;mouse-aiming&gt;" />
  <row Id="28360" PostHistoryTypeId="2" PostId="12075" RevisionGUID="62b72a99-e619-42ac-b0bd-85087cda1677" CreationDate="2010-12-03T20:50:05.920" UserId="13" Text="Practice and concentration on the new controls. It just takes a while (3 weeks?) for something to become a learned behaviour.&#xD;&#xA;&#xD;&#xA;It might help to avoid stressful situations at least during the early part of this period. When stressed we revert to what we think we know best. This is why you wash your windscreen when you meant to flash your lights when someone cuts you up when driving as your previous car's controls were the opposite to the one you have now.&#xD;&#xA;&#xD;&#xA;So if you are engaged in guild raids - which sound stressful - your wife is more likely to revert to the previously learned behaviour (keyboard turning). With enough non-stressed practice at looking with the mouse she *should* be comfortable with it when it really matters." />
  <row Id="28361" PostHistoryTypeId="2" PostId="12076" RevisionGUID="dfc2c765-9052-44d0-9a3d-483053cb3b78" CreationDate="2010-12-03T20:51:19.883" UserId="10" Text="The easier way would be to let her play a game that doesn't allow you to turn with a keyboard (or at least by default), something like a FPS for instance.&#xD;&#xA;&#xD;&#xA;That way she's forced to learn the new controls, in a 'fun' way.&#xD;&#xA;&#xD;&#xA;As soon as she get's the hang of it, it will be easier for her to use it in WoW too&#xD;&#xA;" />
  <row Id="28362" PostHistoryTypeId="2" PostId="12077" RevisionGUID="ae0bd148-ab1a-49a6-a2f9-aa465345db78" CreationDate="2010-12-03T20:59:42.137" UserId="5292" Text="I am level 80 (warrior), and my buddy is level 60 (druid). I am interested in speed leveling him for Cataclysm.&#xD;&#xA;&#xD;&#xA;From experience, is it better to stay in the group and just try and zip through quests as fast as possible? Or is it better to stay outside the group and let him tag monsters and me finish them off?&#xD;&#xA;&#xD;&#xA;In the group would be faster killing, but out of the group he would get full experience for each kill" />
  <row Id="28363" PostHistoryTypeId="1" PostId="12077" RevisionGUID="ae0bd148-ab1a-49a6-a2f9-aa465345db78" CreationDate="2010-12-03T20:59:42.137" UserId="5292" Text="In WoW, is it better to powerlevel a character in group or out of group?" />
  <row Id="28364" PostHistoryTypeId="3" PostId="12077" RevisionGUID="ae0bd148-ab1a-49a6-a2f9-aa465345db78" CreationDate="2010-12-03T20:59:42.137" UserId="5292" Text="&lt;world-of-warcraft&gt;" />
  <row Id="28365" PostHistoryTypeId="2" PostId="12078" RevisionGUID="b24a86ab-564f-4259-aa87-4ea9cf3aeb6a" CreationDate="2010-12-03T21:05:05.003" UserId="2791" Text="Change her key bindings for a month.  Re-bind &lt;kbd&gt;A&lt;/kbd&gt; and &lt;kbd&gt;D&lt;/kbd&gt; to strafe left and strafe right.  Without a key allowing her to turn, she will be forced to learn to mouse-turn.&#xD;&#xA;&#xD;&#xA;If you'd like an example of how powerful this is, try [Sindragosa][1] hard mode.  Every keyboard turner I see ends up dying every attempt because they can't get behind the ice blocks during the air phases.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/npc=36853" />
  <row Id="28367" PostHistoryTypeId="2" PostId="12080" RevisionGUID="781d9d24-d9ae-46b5-bf67-9d658bce7eff" CreationDate="2010-12-03T21:11:48.070" UserId="5292" Text="It really depends on how comfortable you are with fighting tougher fights, and whether you are playing HardCore or not. &#xD;&#xA;&#xD;&#xA;I personally try and hit Nightmare as early as possible, as you level much faster if you are lower when going in. I generally enter Nightmare around level 30 if possible. I definitely wouldn't wait until 45 or higher as some comments have mentioned.&#xD;&#xA;&#xD;&#xA;The earlier the better. It provides more challenge anyways. " />
  <row Id="28368" PostHistoryTypeId="5" PostId="12065" RevisionGUID="446fca51-2a3b-463a-af22-0d13941d3338" CreationDate="2010-12-03T21:13:52.540" UserId="85" Comment="Missed an apostrophe ♪" Text="Are you playing single player or on battle net?&#xD;&#xA;&#xD;&#xA;If it's battle net, I would just recommend getting rushed till a4 hell and then leeching chaos runs to hit whatever level you want.  For single player, it depends heavily on the gear/class, but try to have your bread and butter skill maxed (or at least started if its a lev 30 skill) by the time you finish normal and have most of the synergies for it by the time you reach hell.  Having high resistance and leech also makes a huge difference." />
  <row Id="28369" PostHistoryTypeId="2" PostId="12081" RevisionGUID="5bd3d903-23a1-45df-a6bc-ecfd4110ef1e" CreationDate="2010-12-03T21:21:23.023" UserId="5294" Text="There is &#xD;&#xA;&#xD;&#xA;EA Active 1:&#xD;&#xA;EA Active 2: http://www.gamestop.com/browse/ProductMerch.aspx?groupid=1111&amp;loc=homedeal&#xD;&#xA;&#xD;&#xA;I am sure there is a plethora of yoga type excercise games out there for the wii too." />
  <row Id="28370" PostHistoryTypeId="2" PostId="12082" RevisionGUID="fc5f596d-eb83-4f1c-aeab-98417fc824ab" CreationDate="2010-12-03T21:32:48.427" UserId="5292" Text="This is currently a known issue in the Plants vs Zombies Mac client through Steam. Everyone (or at least a lot of people) are crashing right after receiving Crazy Dave's key. Large numbers of people have been complaining to PopCap to fix it for a few weeks now, and no response has arrived. &#xD;&#xA;&#xD;&#xA;The only thing you can do right now is wait it out. Sorry! Keep your eye out for a patch notice through Steam." />
  <row Id="28371" PostHistoryTypeId="2" PostId="12083" RevisionGUID="6e2fa77d-c0c1-436b-a66b-364f0b7b33b1" CreationDate="2010-12-03T21:33:49.783" UserId="5104" Text="Star Wars: Empire at War has a Thrawns Revenge mod that might fit the bill:&#xD;&#xA;&#xD;&#xA;[http://www.moddb.com/mods/thrawns-revenge][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.moddb.com/mods/thrawns-revenge" />
  <row Id="28372" PostHistoryTypeId="2" PostId="12084" RevisionGUID="053c4896-f0b0-453a-88c2-6c61a0d4bbb3" CreationDate="2010-12-03T21:35:09.360" UserId="4957" Text="You can have your profile on two consoles, just go to &quot;recover my gamertag&quot; on the second console. This means that you'll have to do this every time you go home / go to work, but that's the price you pay for not wanting to carry a use stick in your pocket.&#xD;&#xA;&#xD;&#xA;There are ways ([dd][1]) that would probably copy the information, assuming you can find the right file system type. That the Xbox formats the USB stick suggests it may use some proprietry thing to prevent this, though. But even then, as tzenes says, the two copies would quickly become out of sync.&#xD;&#xA;&#xD;&#xA;So I guess the short answer is, really, no. There's not a way that's going to be even as close to the convenience of just taking your USB stick with you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Dd_%28Unix%29" />
  <row Id="28374" PostHistoryTypeId="2" PostId="12086" RevisionGUID="d1beb6d8-2077-40dc-8de6-0617efa3bd45" CreationDate="2010-12-03T21:44:12.160" UserId="4411" Text="I've been playing Black Ops for awhile now and I continually end up choosing the same contracts over and over because of my tendency toward certain weapon types and game types. I've been unlikely to select others based upon my experience of just hardly ever completing contracts. Which would be the quickest and easiest to complete?" />
  <row Id="28375" PostHistoryTypeId="1" PostId="12086" RevisionGUID="d1beb6d8-2077-40dc-8de6-0617efa3bd45" CreationDate="2010-12-03T21:44:12.160" UserId="4411" Text="Which contracts in CoD:BlackOps are the quickest to complete?" />
  <row Id="28376" PostHistoryTypeId="3" PostId="12086" RevisionGUID="d1beb6d8-2077-40dc-8de6-0617efa3bd45" CreationDate="2010-12-03T21:44:12.160" UserId="4411" Text="&lt;call-of-duty&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="28377" PostHistoryTypeId="5" PostId="12086" RevisionGUID="fcd54f6f-74ea-44ae-9977-6840745f3438" CreationDate="2010-12-03T21:45:30.443" UserId="18" Comment="fixed grammar / changed title" Text="I've been playing Black Ops for awhile now and I continuously end up choosing the same contracts over and over because of my tendency toward certain weapon types and game types. I've been unlikely to select others based upon my experience of just hardly ever completing contracts. Which would be the quickest and easiest to complete?" />
  <row Id="28378" PostHistoryTypeId="4" PostId="12086" RevisionGUID="fcd54f6f-74ea-44ae-9977-6840745f3438" CreationDate="2010-12-03T21:45:30.443" UserId="18" Comment="fixed grammar / changed title" Text="Which contracts in Black Ops are the quickest to complete?" />
  <row Id="28380" PostHistoryTypeId="2" PostId="12087" RevisionGUID="edf5aae5-e0fb-420d-a1b7-4264eca2060a" CreationDate="2010-12-03T22:18:10.273" UserId="1268" Text="Tie Fighter extended on X-Wing in that it had not only primary and secondary objectives, but also bonus objectives, given out by an advisor of the Emperor.&#xD;&#xA;&#xD;&#xA;Unlike the other ones, the bonus objectives are mostly hidden in their explicit form (&quot;Identify freighter X&quot;) until completed. You pretty much had to derive them from the briefing and the debriefing (these usually contained some spoilers, assuming you failed the mission). The only hard value you could see was the number of these objectives (&quot;you completed 1/6 bonus objectives&quot;).&#xD;&#xA;&#xD;&#xA;I find it often quite hard to figure them all out and complete them all. Yet I do try to complete at least some of them and I *do* rise in the Emperor's ranks.&#xD;&#xA;&#xD;&#xA;Does that mean the game only keeps track of you completing at least one on each mission? (Or how many necessary for the advisor to give you a positive debriefing.) Do you rise in the ranks faster if you complete more? Is it worth going through the extra effort to do them all?&#xD;&#xA;&#xD;&#xA;Note: of course I am aware that you do not get any real in-game benefits from working for the Emperor at all. The game is from a time when gamers could still be motiviated without these cheap tricks. ;) The cutscenes are the reward, I guess." />
  <row Id="28381" PostHistoryTypeId="1" PostId="12087" RevisionGUID="edf5aae5-e0fb-420d-a1b7-4264eca2060a" CreationDate="2010-12-03T22:18:10.273" UserId="1268" Text="Does it make a difference how many of the Emperor's bonus objectives you complete?" />
  <row Id="28382" PostHistoryTypeId="3" PostId="12087" RevisionGUID="edf5aae5-e0fb-420d-a1b7-4264eca2060a" CreationDate="2010-12-03T22:18:10.273" UserId="1268" Text="&lt;tie-fighter&gt;" />
  <row Id="28383" PostHistoryTypeId="2" PostId="12088" RevisionGUID="f81722c5-224a-49b0-8790-689e72a4a31d" CreationDate="2010-12-03T22:21:49.273" UserId="5297" Text="I'm not able to decide which one to buy between Xbox + kinect Vs PS3 + move, Since kinect is just came out, I feel it's worth to buy it, because the next version is going to take a while to come out. It's been a while sony ps3 + move came out.. are they going to release a new version/hardware soon? I'm confused. &#xD;&#xA;&#xD;&#xA;I'm also considering the ongoing costs to play online. &#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="28384" PostHistoryTypeId="1" PostId="12088" RevisionGUID="f81722c5-224a-49b0-8790-689e72a4a31d" CreationDate="2010-12-03T22:21:49.273" UserId="5297" Text="xbox Kinect vs ps3 + move" />
  <row Id="28385" PostHistoryTypeId="3" PostId="12088" RevisionGUID="f81722c5-224a-49b0-8790-689e72a4a31d" CreationDate="2010-12-03T22:21:49.273" UserId="5297" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;kinect&gt;" />
  <row Id="28386" PostHistoryTypeId="2" PostId="12089" RevisionGUID="537d7d30-d54b-4d57-9d0d-0740f6dcb933" CreationDate="2010-12-03T22:29:22.990" UserId="5287" Text="Getting a party together and doing objective based high reward contracts are the best ones to do. Otherwise just take ones your comfortable doing. Honestly the best way to level fast is to buy all the attachments for weapons you like and do the challeneges like redot dual mags extended mag etc. you'll notice the difference in exp. " />
  <row Id="28387" PostHistoryTypeId="2" PostId="12090" RevisionGUID="49ae9ece-9efb-49b5-bc39-6ed1fdb65a36" CreationDate="2010-12-03T22:53:06.777" UserId="2033" Text="I'm not sure why you say being in a group together would be faster killing?&#xD;&#xA;&#xD;&#xA;I'd suggest not being grouped, have the lower level 'tag' the mobs so they get the XP for the kills and then have the higher level AoE them down.  That way there is no XP penalty and fast kills." />
  <row Id="28388" PostHistoryTypeId="10" PostId="12088" RevisionGUID="14b679cf-4725-4fb6-8ef1-d584c61511a5" CreationDate="2010-12-03T23:39:05.563" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="28389" PostHistoryTypeId="2" PostId="12091" RevisionGUID="0e3aaa5f-4fc8-4a8d-a935-10b008287e3e" CreationDate="2010-12-04T00:34:56.813" UserId="5301" Text="I concur.  I found this page looking for an explanation for why single digit levels are grouped against 20+ levels in Team Battle.  Matchmaking seems broken.  I know a recent GfWL update broke the voice chat... did it also break matchmaking?" />
  <row Id="28390" PostHistoryTypeId="2" PostId="12092" RevisionGUID="35181868-ea18-4516-bdd4-1f4fcdfc20ed" CreationDate="2010-12-04T00:38:26.967" UserId="5076" Text="Thanks to JustcallmeDrago's comment, I was able to study the you tube [video](http://www.youtube.com/watch?v=30Oe3k0sfXc) and beat it!&#xD;&#xA;&#xD;&#xA;The secret is to get the *extra* key on Level 6. I never thought to check back that far!" />
  <row Id="28391" PostHistoryTypeId="5" PostId="12091" RevisionGUID="c0f909ef-ddd8-4de6-b30a-e38d443483cc" CreationDate="2010-12-04T00:40:02.470" UserId="5301" Comment="added 203 characters in body" Text="I concur.  I found this page looking for an explanation for why single digit levels are grouped against 20+ levels in Team Battle.  Matchmaking seems broken.  I know a recent GfWL update broke the voice chat... did it also break matchmaking?&#xD;&#xA;&#xD;&#xA;Edit:  Found a thread in GfWL site that suggests this problem has been here since launch.&#xD;&#xA;[http://forums.gamesforwindows.com/t/3358.aspx][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.gamesforwindows.com/t/3358.aspx" />
  <row Id="28392" PostHistoryTypeId="2" PostId="12093" RevisionGUID="4ada21a0-0652-4bc8-b62d-3c521b3e6fdd" CreationDate="2010-12-04T00:40:54.913" UserId="1867" Text="I just bought Shadow Run from Games for Windows and I've had this game for Xbox360 for a long time now.&#xD;&#xA;&#xD;&#xA;I'm trying to get the achievement for playing 100 matches as each class and I was wondering if I had to play all 100 matches again on the PC or if a server keep track of my previous amount of play time from when I played it on the Xbox?&#xD;&#xA;&#xD;&#xA;If you didn't know about Shadow Run. Its one of the few games where PC and Xbox user can play cross platform. So I can hope the stats transfer between the two.&#xD;&#xA;" />
  <row Id="28393" PostHistoryTypeId="1" PostId="12093" RevisionGUID="4ada21a0-0652-4bc8-b62d-3c521b3e6fdd" CreationDate="2010-12-04T00:40:54.913" UserId="1867" Text="Are Shadow Run stats saved on a server?" />
  <row Id="28394" PostHistoryTypeId="3" PostId="12093" RevisionGUID="4ada21a0-0652-4bc8-b62d-3c521b3e6fdd" CreationDate="2010-12-04T00:40:54.913" UserId="1867" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;games-for-windows-live&gt;&lt;statistics&gt;&lt;shadow-run&gt;" />
  <row Id="28395" PostHistoryTypeId="2" PostId="12094" RevisionGUID="85232a01-0f98-4dc8-abc6-c9690e279305" CreationDate="2010-12-04T00:47:28.373" UserId="5076" Text="One of the greatest build-it-yourself items in Fallout 3 was the Rock-It Launcher. I swear, I found the scematics for it like 3 or 4 times.&#xD;&#xA;&#xD;&#xA;However, I've made it all the way through New Vegas twice now, and can't seem to find it. Where can I find it? Or, did they get rid of it?" />
  <row Id="28396" PostHistoryTypeId="1" PostId="12094" RevisionGUID="85232a01-0f98-4dc8-abc6-c9690e279305" CreationDate="2010-12-04T00:47:28.373" UserId="5076" Text="Where is my Rock-It Launcher?" />
  <row Id="28397" PostHistoryTypeId="3" PostId="12094" RevisionGUID="85232a01-0f98-4dc8-abc6-c9690e279305" CreationDate="2010-12-04T00:47:28.373" UserId="5076" Text="&lt;fallout-new-vegas&gt;&lt;rock-it-launcher&gt;" />
  <row Id="28398" PostHistoryTypeId="2" PostId="12095" RevisionGUID="3f74e01e-72d2-415f-94b5-ff848a57bfe7" CreationDate="2010-12-04T00:49:21.167" UserId="3129" Text="It was cut before launch. I *believe* it's floating around in the game files, and if so, it should be fairly trivial to mod in if you're playing on the PC." />
  <row Id="28399" PostHistoryTypeId="2" PostId="12096" RevisionGUID="c886e16e-7f2c-447f-a110-1a98be4a919b" CreationDate="2010-12-04T01:01:44.457" UserId="5076" Text="I noticed there was a lot of discussion here about Dwarf Fortress, so I looked it up and downloaded it. I was surprised to find it was all in text.&#xD;&#xA;&#xD;&#xA;Is there a graphics mode for this game? &#xD;&#xA;&#xD;&#xA;I would like to check it out because I'm a fan of old games and all... but I'd at least like some graphics! Where can I find a newer version (if there is one?) that has graphics?" />
  <row Id="28400" PostHistoryTypeId="1" PostId="12096" RevisionGUID="c886e16e-7f2c-447f-a110-1a98be4a919b" CreationDate="2010-12-04T01:01:44.457" UserId="5076" Text="Is there a Graphics Mode?" />
  <row Id="28401" PostHistoryTypeId="3" PostId="12096" RevisionGUID="c886e16e-7f2c-447f-a110-1a98be4a919b" CreationDate="2010-12-04T01:01:44.457" UserId="5076" Text="&lt;dwarf-fortress&gt;&lt;graphics&gt;" />
  <row Id="28402" PostHistoryTypeId="2" PostId="12097" RevisionGUID="37417f38-a377-4db1-bfa7-39b1c609d9ab" CreationDate="2010-12-04T01:31:10.880" UserId="336" Text="There is no &quot;graphics mode&quot; for Dwarf Fortress. However, the game was designed to be easily modded, and that includes changing which tiles are displayed for the dwarves, monsters, most everything, really. There are several graphics packs floating around.&#xD;&#xA;&#xD;&#xA;[Phoebus'][1] graphics set is one popular option, and [Ironhand's][2] graphics set is another.&#xD;&#xA;&#xD;&#xA;If you're completely new to Dwarf Fortress, I'd suggest the [Lazy Newb Pack][3], which contains both of those graphics sets, as well as a few other helpful utilities, such as Dwarf Therapist. (Though at the time of this answer, the Lazy Newb Pack has yet to be updated to the latest version of Dwarf Fortress, 31.18)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0&#xD;&#xA;  [2]: http://www.bay12forums.com/smf/index.php?topic=53180.0&#xD;&#xA;  [3]: http://www.bay12forums.com/smf/index.php?topic=59026.0" />
  <row Id="28403" PostHistoryTypeId="2" PostId="12098" RevisionGUID="8e2b566e-2986-435b-aedc-d4b9243c68ee" CreationDate="2010-12-04T01:44:38.833" UserId="5303" Text="Notice that the first number is always 6 times greater than the second.&#xD;&#xA;&#xD;&#xA;6d x d = combo score&#xD;&#xA;&#xD;&#xA;d = # of dots killed in a time period&#xD;&#xA;&#xD;&#xA;Example: you kill 15 dots in a time period&#xD;&#xA;&#xD;&#xA;6d x d&#xD;&#xA;&#xD;&#xA;6(15) x 15&#xD;&#xA;&#xD;&#xA;90 x 15&#xD;&#xA;&#xD;&#xA;1350 pts&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Killing a dot = 10 pts&#xD;&#xA;Using a weapon = 10 pts" />
  <row Id="28404" PostHistoryTypeId="2" PostId="12099" RevisionGUID="005fcc00-dc22-48b3-996f-7b3f209301c4" CreationDate="2010-12-04T02:42:06.637" UserId="18" Text="The Zero Isle dungeons in the Pokemon Mystery Dungeon series (Explorers of Time, Darkness, and Sky specifically) are much more similar to a typical roguelike, adding restrictions that make the dungeon difficult to complete. In particular, Zero Isle South makes you enter with no money, no items, and (for the dungeon) resets your Pokemon's level to 1.&#xD;&#xA;&#xD;&#xA;However, there are definitely some Pokemon that are better than others for attempting to complete the dungeon. For example, Mew is a great Pokemon because it can learn all TMs you pick up. **What other Pokemon are good for completing Zero Isle South?**" />
  <row Id="28405" PostHistoryTypeId="1" PostId="12099" RevisionGUID="005fcc00-dc22-48b3-996f-7b3f209301c4" CreationDate="2010-12-04T02:42:06.637" UserId="18" Text="Good Pokemon for the Zero Isle South dungeon?" />
  <row Id="28406" PostHistoryTypeId="3" PostId="12099" RevisionGUID="005fcc00-dc22-48b3-996f-7b3f209301c4" CreationDate="2010-12-04T02:42:06.637" UserId="18" Text="&lt;ds&gt;&lt;roguelikes&gt;&lt;pokemon&gt;&lt;pokemon-mystery-dungeon&gt;" />
  <row Id="28407" PostHistoryTypeId="6" PostId="12099" RevisionGUID="631f1334-e847-432f-bb43-fb26cdb116e5" CreationDate="2010-12-04T02:50:09.453" UserId="18" Comment="new tag" Text="&lt;ds&gt;&lt;roguelikes&gt;&lt;pokemon&gt;&lt;pokemon-mystery-dungeon&gt;&lt;pmd&gt;" />
  <row Id="28408" PostHistoryTypeId="2" PostId="12100" RevisionGUID="bf7f0540-ce0c-4c25-a151-09da0b998d5f" CreationDate="2010-12-04T03:22:16.680" UserId="2452" Text="Unless it's been changed recently (been almost a year since I played) they only get full exp out of group if the mobs are green or higher to you.  If they're grey to you, even if your friend tags it, they won't get full exp.  I'm not sure if it's more, less, or the same exp as he would get in group though.&#xD;&#xA;&#xD;&#xA;Whether in or out of group though, questing should still be faster, and once you get to mobs that are green to you, your friend can quest while you help out of group to speed things up." />
  <row Id="28409" PostHistoryTypeId="6" PostId="8093" RevisionGUID="842b6309-5cd8-4b3e-8952-59ac2ed3b915" CreationDate="2010-12-04T03:35:12.723" UserId="336" Comment="edited tags" Text="&lt;pokemon-fourth-gen&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;" />
  <row Id="28414" PostHistoryTypeId="2" PostId="12103" RevisionGUID="ae304be4-d69e-480f-acba-fca81a440097" CreationDate="2010-12-04T05:15:29.103" UserId="1804" Text="Sure. It's called [Stone Sense][1]. Well, it might be a stretch to claim it's fully graphical, but it will let you view the game in isometric 3d. So kind of?! Raven's answer is probably more practical, as unless you have a VERY boss machine, running DF and Stone Sense at the same time is probably going to eat up a fair bit resource wise.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=43260.0" />
  <row Id="28418" PostHistoryTypeId="5" PostId="11859" RevisionGUID="0a4e4f3c-98fe-4080-8eb1-2bcc4bae6c43" CreationDate="2010-12-04T06:14:05.927" UserId="320" Comment="added 31 characters in body" Text="I got Aliens vs Predator last night and played single player for a while and nearly had a heart attack, so I moved to multiplayer.  I was disappointed to find that I could only play as human.  Is there something that I have to do in order to unlock either Alien or Predator teams or will it unlock automatically after a while.&#xD;&#xA;&#xD;&#xA;EDIT: I'm on the PC version" />
  <row Id="28419" PostHistoryTypeId="5" PostId="12036" RevisionGUID="bca6e380-91b0-48fe-90bd-80064644f829" CreationDate="2010-12-04T06:51:26.783" UserId="1804" Comment="Added more soul values." Text="From **Unknown Soldier** to **Renowned Hero**, plus for defeating bosses you get souls which you can use to gain various amounts of souls.&#xD;&#xA;It would be nice to know how much each is worth. For example, to not spend them and have 'em wasted if you die and can't get back to your bloodstain.&#xD;&#xA;&#xD;&#xA;The ones I know:&#xD;&#xA;&#xD;&#xA; - Unknown Soldier: 200&#xD;&#xA; - Unknown Hero: 400&#xD;&#xA; - Renowned Soldier: 800&#xD;&#xA; - Renowned Hero: 1000&#xD;&#xA; - Storied Soldier: 2000&#xD;&#xA; - Legendary Soldier: 8000&#xD;&#xA; &#xD;&#xA;" />
  <row Id="28423" PostHistoryTypeId="2" PostId="12105" RevisionGUID="2a54203a-19c9-45ca-a57d-3fa9834acd71" CreationDate="2010-12-04T07:26:11.370" UserId="336" Text="I know that if an adventurer is in your shop and s/he wants to buy an equippable item, a notice will appear (about the stat change that will occur if you sell the item in question to them) and the adventurer will start using the new item.&#xD;&#xA;&#xD;&#xA;However, advance orders are a little different because the customers buy in bulk. If an adventurer asks for &quot;2 pieces of armor&quot; in advance, and I sell him/her 2 equippable items, will s/he equip them the same as if s/he had bought them singly?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28424" PostHistoryTypeId="1" PostId="12105" RevisionGUID="2a54203a-19c9-45ca-a57d-3fa9834acd71" CreationDate="2010-12-04T07:26:11.370" UserId="336" Text="Do Adventurers equip items they buy as part of an advance order?" />
  <row Id="28425" PostHistoryTypeId="3" PostId="12105" RevisionGUID="2a54203a-19c9-45ca-a57d-3fa9834acd71" CreationDate="2010-12-04T07:26:11.370" UserId="336" Text="&lt;recettear&gt;" />
  <row Id="28426" PostHistoryTypeId="5" PostId="12094" RevisionGUID="f7bf5c34-6a29-4845-83c3-36cf0addf385" CreationDate="2010-12-04T07:30:58.260" UserId="816" Comment="I don't feel this tag adds value" Text="One of the greatest build-it-yourself items in Fallout 3 was the Rock-It Launcher. I swear, I found the schematics for it like 3 or 4 times.&#xD;&#xA;&#xD;&#xA;However, I've made it all the way through New Vegas twice now, and can't seem to find it. Where can I find it? Or, did they get rid of it?" />
  <row Id="28427" PostHistoryTypeId="6" PostId="12094" RevisionGUID="f7bf5c34-6a29-4845-83c3-36cf0addf385" CreationDate="2010-12-04T07:30:58.260" UserId="816" Comment="I don't feel this tag adds value" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="28428" PostHistoryTypeId="2" PostId="12106" RevisionGUID="d65936d8-4814-49b0-8677-945d582798c7" CreationDate="2010-12-04T07:56:58.650" UserId="5276" Text="In a single play through it's rumored to be in the range of 7240, I've seen folks hit 7200 and up. The counter stops at 9,999. (it will cary over on replay.)" />
  <row Id="28429" PostHistoryTypeId="2" PostId="12107" RevisionGUID="ab3e762f-4cba-4963-ad7e-5526248a4805" CreationDate="2010-12-04T07:57:05.013" UserId="56" Text="The races you get to play are determined by the game-mode. I think you either played Infestation or Predator Hunt, in both of which you start as a human.&#xD;&#xA;&#xD;&#xA;In the other game-modes it's Aliens vs. Predators vs. Humans, so you'll have to be lucky and end up on the right team, or you can play Mixed Deathmatch, which has teams with mixed species." />
  <row Id="28430" PostHistoryTypeId="2" PostId="12108" RevisionGUID="e1facbdc-95ea-4c0c-b1cf-6722a0758e99" CreationDate="2010-12-04T08:00:59.800" UserId="5307" Text="I've got T 45b power armour but I can't get the i know how 2 get it but i dont have the key 2 black mountain and Tabitha is round in the wastes with her robot cause of pastacti0onand i dont have any saves&#xD;&#xA;" />
  <row Id="28431" PostHistoryTypeId="1" PostId="12108" RevisionGUID="e1facbdc-95ea-4c0c-b1cf-6722a0758e99" CreationDate="2010-12-04T08:00:59.800" UserId="5307" Text="power armour trainning fallout new vegas." />
  <row Id="28432" PostHistoryTypeId="3" PostId="12108" RevisionGUID="e1facbdc-95ea-4c0c-b1cf-6722a0758e99" CreationDate="2010-12-04T08:00:59.800" UserId="5307" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="28433" PostHistoryTypeId="5" PostId="9919" RevisionGUID="2227bbd4-a13b-438b-9227-276b6e4b5a64" CreationDate="2010-12-04T08:12:57.577" UserId="56" Comment="That's... how is that even possible?" Text="After the lockdown is complete the elder will give you a quest called &quot;Eyesight in the Dark&quot;.  Complete this mission and earn your place amongst the Brotherhood of Steel.  Oh, and for the record, you dont have to side with Hardin.  I ignored Hardin for the most part.  I told him i'd see what i could do but then never interviewed the other Paladins until after the mission for the components was finished and then i only interviewed one of them.  I waited like 6 days before the lockdown was over and nothing. Then I zoned out to LT 1 and then zoned back in and voilà.  Hope this helps.  " />
  <row Id="28434" PostHistoryTypeId="5" PostId="11859" RevisionGUID="920caabd-4c22-4f54-a0ee-c6ff7ecbca75" CreationDate="2010-12-04T08:13:33.223" UserId="56" Comment="deleted 31 characters in body; edited tags" Text="I got Aliens vs Predator last night and played single player for a while and nearly had a heart attack, so I moved to multiplayer.  I was disappointed to find that I could only play as human.  Is there something that I have to do in order to unlock either Alien or Predator teams or will it unlock automatically after a while." />
  <row Id="28435" PostHistoryTypeId="6" PostId="11859" RevisionGUID="920caabd-4c22-4f54-a0ee-c6ff7ecbca75" CreationDate="2010-12-04T08:13:33.223" UserId="56" Comment="deleted 31 characters in body; edited tags" Text="&lt;pc&gt;&lt;aliens-vs-predator&gt;" />
  <row Id="28436" PostHistoryTypeId="2" PostId="12109" RevisionGUID="35ece5f1-697d-4ebc-9f50-6f3a0addf803" CreationDate="2010-12-04T08:19:29.663" UserId="1804" Text="If I am under siege, I understand that caravans, immigrants and emissaries will not arrive. What will I miss if I maintain a long siege through a whole season?&#xD;&#xA;More especially, do any of those events happen during the winter?" />
  <row Id="28437" PostHistoryTypeId="1" PostId="12109" RevisionGUID="35ece5f1-697d-4ebc-9f50-6f3a0addf803" CreationDate="2010-12-04T08:19:29.663" UserId="1804" Text="What events happen reliably each season in Dwarf Fortress?" />
  <row Id="28438" PostHistoryTypeId="3" PostId="12109" RevisionGUID="35ece5f1-697d-4ebc-9f50-6f3a0addf803" CreationDate="2010-12-04T08:19:29.663" UserId="1804" Text="&lt;dwarf-fortress&gt;&lt;sieges&gt;" />
  <row Id="28439" PostHistoryTypeId="2" PostId="12110" RevisionGUID="6ee5578a-9e61-42d4-a7cb-692599246afa" CreationDate="2010-12-04T08:27:40.567" UserId="1804" Text="In Dwarf Fortress, once my marksdwarves have fired off all of their bolts, is there a way to get them to reload? " />
  <row Id="28440" PostHistoryTypeId="1" PostId="12110" RevisionGUID="6ee5578a-9e61-42d4-a7cb-692599246afa" CreationDate="2010-12-04T08:27:40.567" UserId="1804" Text="How do I get my Marksdwarves to reload?" />
  <row Id="28441" PostHistoryTypeId="3" PostId="12110" RevisionGUID="6ee5578a-9e61-42d4-a7cb-692599246afa" CreationDate="2010-12-04T08:27:40.567" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="28443" PostHistoryTypeId="2" PostId="12112" RevisionGUID="5a2880b3-48d1-450b-9753-40dc4c05ac3b" CreationDate="2010-12-04T10:24:37.123" UserId="5310" Text="You should order it from america it is the easiest way and actually is cheaper than trying to buy from here the currency is almost dollar for dollar atm and  the keyboard here is $130 where it is only $70 in america, you will save alot of money buying from america although it will still come up to quite a hefty price but worth it for a rock band enthuseist. Hope i helped :)" />
  <row Id="28444" PostHistoryTypeId="2" PostId="12113" RevisionGUID="edd19b48-c09f-467c-b44b-7cb6c06993f9" CreationDate="2010-12-04T10:46:10.203" UserId="4887" Text="Hi there.&#xD;&#xA;&#xD;&#xA;I'm trying to identify an old arcade game, it was a side-scrolling shooter, you&#xD;&#xA;controlled a guy in a orange/red armored suit and your 'jump' was actually jump-jets, which allowed you to double jump.&#xD;&#xA;&#xD;&#xA;The most distinguishing feature of the game was that at that start of it you had to select a planet, on which you would then land. There were several available choices, a jungle planet and a volcanic planet, amonst others. I seem to recall that one planet had a similar appearance to a bee-hive." />
  <row Id="28445" PostHistoryTypeId="1" PostId="12113" RevisionGUID="edd19b48-c09f-467c-b44b-7cb6c06993f9" CreationDate="2010-12-04T10:46:10.203" UserId="4887" Text="Help Identifying Old Arcade Game" />
  <row Id="28446" PostHistoryTypeId="3" PostId="12113" RevisionGUID="edd19b48-c09f-467c-b44b-7cb6c06993f9" CreationDate="2010-12-04T10:46:10.203" UserId="4887" Text="&lt;identify-this-game&gt;&lt;arcade&gt;" />
  <row Id="28447" PostHistoryTypeId="2" PostId="12114" RevisionGUID="76a4dc15-9a6f-420e-a878-4701ec03f67a" CreationDate="2010-12-04T11:07:42.127" UserId="5311" Text="I've noticed that with many people. Chase view is usually the default view, but when you select bumper view, their confidence is literally boosted.&#xD;&#xA;&#xD;&#xA;Why is that?" />
  <row Id="28448" PostHistoryTypeId="1" PostId="12114" RevisionGUID="76a4dc15-9a6f-420e-a878-4701ec03f67a" CreationDate="2010-12-04T11:07:42.127" UserId="5311" Text="Why it's easier for most players to play race games in bumper cam view rather than chase cam?" />
  <row Id="28449" PostHistoryTypeId="3" PostId="12114" RevisionGUID="76a4dc15-9a6f-420e-a878-4701ec03f67a" CreationDate="2010-12-04T11:07:42.127" UserId="5311" Text="&lt;skills&gt;" />
  <row Id="28450" PostHistoryTypeId="5" PostId="12090" RevisionGUID="621a1432-a9c7-46c7-8465-cc2f59819475" CreationDate="2010-12-04T11:32:04.067" UserId="2033" Comment="added 511 characters in body; added 476 characters in body" Text="I'm not sure why you say being in a group together would be faster killing?&#xD;&#xA;&#xD;&#xA;I'd suggest not being grouped.  Then have the lower level player 'tag' the mob e.g. by putting an instant cast on them or a DOT.  Once that starts doing damage, the nameplate of the mob will turn grey for the higher level player.  At this point the lower level will be the one who'll be credited with the XP for the kill,  Now have the higher level AoE them down.  That way there should be no XP penalty and fast kills.&#xD;&#xA;&#xD;&#xA;I'm sure I remember people using this approach to get the fastest time to the level cap, by tagging things and having an army of friends / guild members burning them down.  Link to a discussion of this: http://dwarfpriest.com/2008/04/30/mythbusting-1-70-in-a-day/&#xD;&#xA;&#xD;&#xA;&gt; On March 19th, the German player Tosog&#xD;&#xA;&gt; broke all of Athene’s supposed&#xD;&#xA;&gt; records. He reached 70 in 1 day 4&#xD;&#xA;&gt; hours and 20 minutes (video here of&#xD;&#xA;&gt; him hitting 70).&#xD;&#xA;&gt; &#xD;&#xA;&gt; He admitted to being boosted by other&#xD;&#xA;&gt; players to reach 70 so quickly (he had&#xD;&#xA;&gt; higher level players (not grouped with&#xD;&#xA;&gt; him) kill off mobs he tagged). This&#xD;&#xA;&gt; was a respectable coordinated effort&#xD;&#xA;&gt; between multiple players.&#xD;&#xA;&#xD;&#xA;It was considered a borderline exploit in the 'fastest to the cap' race I think." />
  <row Id="28451" PostHistoryTypeId="2" PostId="12115" RevisionGUID="25359412-2cd8-4991-8e43-43527503dcba" CreationDate="2010-12-04T11:54:58.413" UserId="13" Text="With a chase view the effect is akin to one of controlling a radio controlled car at some distance from yourself.&#xD;&#xA;&#xD;&#xA;With a bumper view the effect is more like actually driving the car. If you can drive, then this would be more familiar and thus &quot;easier&quot;.&#xD;&#xA;&#xD;&#xA;These could trigger different driving strategies etc.&#xD;&#xA;&#xD;&#xA;On a personal note I find the chase camera easier - but then I don't play many driving games." />
  <row Id="28452" PostHistoryTypeId="2" PostId="12116" RevisionGUID="9574b79b-518d-4b48-8806-36b76bceabd0" CreationDate="2010-12-04T12:17:59.183" UserId="4634" Text="Depends on how geared your warrior is, if you can solo ramps first boss in a single pull, the next mobs minus the last static four in the next and the two bosses. Then you should do that for your druid, that is the fastest for the first couple of levels.&#xD;&#xA;&#xD;&#xA;Then move to mana-tombs or crypts, then UK. You should be able to leeroy pull the first area in UK (all the pathing guys) in one pull pretty much. Then move to VH.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;If your warrior sucks, you should get a leveling module for TourGuide and grind out outlands / northrend &quot;key&quot; quests quick.&#xD;&#xA;&#xD;&#xA;http://www.wowwiki.com/Instances_by_level" />
  <row Id="28453" PostHistoryTypeId="5" PostId="12108" RevisionGUID="b527c6f6-d0f9-4c2f-a660-e2fa3e1e615b" CreationDate="2010-12-04T13:04:00.290" UserId="4103" Comment="added 49 characters in body; edited title" Text="I've got the T 45b power armor but I can't wear it without power armor training. I know how to get it but I dont have the key to Black Mountain and Tabitha is around in the wastes with her robot due to my past actions. I dont have any previous savegames&#xD;&#xA;" />
  <row Id="28454" PostHistoryTypeId="4" PostId="12108" RevisionGUID="b527c6f6-d0f9-4c2f-a660-e2fa3e1e615b" CreationDate="2010-12-04T13:04:00.290" UserId="4103" Comment="added 49 characters in body; edited title" Text="Power armor training in Fallout New Vegas." />
  <row Id="28456" PostHistoryTypeId="5" PostId="12108" RevisionGUID="f34f17a3-9a30-4ea5-9415-9f7e16d8f87e" CreationDate="2010-12-04T13:06:28.010" UserId="85" Comment="Punctuation! Also, added the tidbit from an edit-as-answer." Text="I've got the T 45b power armor but I can't wear it without power armor training. I know how to get it but I don't have the key to Black Mountain and Tabitha is around in the wastes with her robot due to my past actions, so I can't get the training. I don't have any previous savegames." />
  <row Id="28457" PostHistoryTypeId="2" PostId="12117" RevisionGUID="c794a4ea-86b7-4911-a6ce-e9881a0220da" CreationDate="2010-12-04T13:24:48.587" UserId="4103" Text="Spoiler on location of the Black mountain key:&#xD;&#xA;&gt;! The key is under the stairs to the second floor of the building" />
  <row Id="28458" PostHistoryTypeId="6" PostId="12114" RevisionGUID="a5756827-93a1-4a74-8e51-345be7cebf6f" CreationDate="2010-12-04T13:27:53.073" UserId="23" Comment="Tags" Text="&lt;racing&gt;&lt;camera&gt;" />
  <row Id="28460" PostHistoryTypeId="2" PostId="12118" RevisionGUID="e7ec56c8-13b4-4576-9a12-fa9423392231" CreationDate="2010-12-04T13:32:19.967" UserId="23" Text="Like all things in the world, it depends on the game and your racing style.&#xD;&#xA;&#xD;&#xA;Chase view gives you a larger view and thus better situational awareness - you can make better choices faster.&#xD;&#xA;&#xD;&#xA;Bumper/ground cameras give you a better sense of speed and gives you a clearer view of turns.&#xD;&#xA;&#xD;&#xA;What I try to do in an arcade game like NFS:World is to use the bumper camera as much as possible -- it allows me to focus on *my* driving better and is generally more fun to use. &#xD;&#xA;&#xD;&#xA;When I have to deal with players who are *very* serious on keeping their 6th position, however, I switch to bumper view, so I can see when they're going in for the ram and take countermeasures if possible." />
  <row Id="28461" PostHistoryTypeId="10" PostId="12108" RevisionGUID="b550cdb2-b961-45ed-8a2b-14e53fc47f0e" CreationDate="2010-12-04T13:38:20.977" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;}]" />
  <row Id="28462" PostHistoryTypeId="5" PostId="12108" RevisionGUID="7672306d-7844-4298-a995-d64076b075f4" CreationDate="2010-12-04T13:38:21.133" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How to get Power Armor training in Fallout New Vegas?](http://gaming.stackexchange.com/questions/9801/how-to-get-power-armor-training-in-fallout-new-vegas)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I've got the T 45b power armor but I can't wear it without power armor training. I know how to get it but I don't have the key to Black Mountain and Tabitha is around in the wastes with her robot due to my past actions, so I can't get the training. I don't have any previous savegames." />
  <row Id="28463" PostHistoryTypeId="2" PostId="12119" RevisionGUID="64fec626-8730-429c-9739-f405bfc274b9" CreationDate="2010-12-04T13:54:35.893" UserId="5315" Text="I've had this happen with armour as well. Killed some Legion soldier who (I think) had unique armour. Gave it to Ed-E while I wasn't using it. When I wanted to use it it was gone from Ed-E's inventory.&#xD;&#xA;&#xD;&#xA;Seeing as Ed-E can't use this armour, I think that rules out a bug with CND." />
  <row Id="28464" PostHistoryTypeId="5" PostId="12118" RevisionGUID="63aea09c-8ac5-4fb2-8436-eed26d6907f6" CreationDate="2010-12-04T14:20:09.037" UserId="23" Comment="deleted 1 characters in body" Text="Like all things in the world, it depends on the game and your racing style.&#xD;&#xA;&#xD;&#xA;Chase view gives you a larger view and thus better situational awareness - you can make better choices faster.&#xD;&#xA;&#xD;&#xA;Bumper/ground cameras give you a better sense of speed and gives you a clearer view of turns.&#xD;&#xA;&#xD;&#xA;What I try to do in an arcade game like NFS:World is to use the bumper camera as much as possible -- it allows me to focus on *my* driving better and is generally more fun to use. &#xD;&#xA;&#xD;&#xA;When I have to deal with players who are *very* serious on keeping their 6th position, however, I switch to chase view, so I can see when they're going in for the ram and take countermeasures if possible." />
  <row Id="28465" PostHistoryTypeId="2" PostId="12120" RevisionGUID="b1bf4a3d-e841-48e6-835c-72a63e8beb7f" CreationDate="2010-12-04T14:30:06.347" UserId="4103" Text="As Die2Nite was released recently and quite some people seem to enjoy playing it I also wanted to try it out. But when I try to register I get the following message&#xD;&#xA;&#xD;&#xA;    Registration is not possible in your country.&#xD;&#xA;&#xD;&#xA;I couldn't find any information about that on the website itself.&#xD;&#xA;&#xD;&#xA;Is it possible to register from another country via proxy, VPN etc. and then play afterwards directly from Germany? Or does it check the country every time?&#xD;&#xA;&#xD;&#xA;Would this be allowed according to their Terms of Service (I could not find them on the website)?" />
  <row Id="28466" PostHistoryTypeId="1" PostId="12120" RevisionGUID="b1bf4a3d-e841-48e6-835c-72a63e8beb7f" CreationDate="2010-12-04T14:30:06.347" UserId="4103" Text="Playing Die2Nite from Germany" />
  <row Id="28467" PostHistoryTypeId="3" PostId="12120" RevisionGUID="b1bf4a3d-e841-48e6-835c-72a63e8beb7f" CreationDate="2010-12-04T14:30:06.347" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="28468" PostHistoryTypeId="2" PostId="12121" RevisionGUID="c69a3960-240c-49cc-885f-fa3e961f3129" CreationDate="2010-12-04T14:49:13.487" UserId="23" Text="Die2Nite may not available from Germany still because there's [a German-only version of the game][1] (and [a France-only version of the game too][2], for that matter) that has been around for longer and is more complete.&#xD;&#xA;&#xD;&#xA;This'll change as the &quot;worldwide&quot; version of Die2Nite grows to feature-parity, possibly. Motion Twin has hinted, however, that each community may very well go their separate ways for the time being.&#xD;&#xA;&#xD;&#xA;That said, proxy and VPN would work. I haven't checked their terms, however, as I can't find them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dieverdammten.de/&#xD;&#xA;  [2]: http://hordes.fr" />
  <row Id="28470" PostHistoryTypeId="5" PostId="12116" RevisionGUID="5351a5f4-5c7b-4a2a-b981-5009606f5eeb" CreationDate="2010-12-04T15:24:50.010" UserId="3129" Comment="Replaced WoWWIki with WoWPedia." Text="Depends on how geared your warrior is, if you can solo ramps first boss in a single pull, the next mobs minus the last static four in the next and the two bosses. Then you should do that for your druid, that is the fastest for the first couple of levels.&#xD;&#xA;&#xD;&#xA;Then move to mana-tombs or crypts, then UK. You should be able to leeroy pull the first area in UK (all the pathing guys) in one pull pretty much. Then move to VH.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;If your warrior sucks, you should get a leveling module for TourGuide and grind out outlands / northrend &quot;key&quot; quests quick.&#xD;&#xA;&#xD;&#xA;http://www.wowpedia.org/Instances_by_level" />
  <row Id="28471" PostHistoryTypeId="4" PostId="12114" RevisionGUID="d50df0b4-0460-4bcd-b64c-e9115c8b540d" CreationDate="2010-12-04T15:31:44.527" UserId="23" Comment="edited title" Text="Why is it easier for most players to play race games in bumper cam view rather than chase cam?" />
  <row Id="28472" PostHistoryTypeId="2" PostId="12122" RevisionGUID="951b4767-e546-4020-99c9-e92855da88c6" CreationDate="2010-12-04T15:50:12.587" UserId="118" Text="The only major event that happens in the winter is that the goblin caravan might come if you happen to have friendly goblins around. However, given the likelihood that that's a goblin siege, they wouldn't be sending one anyway.&#xD;&#xA;&#xD;&#xA;If it's a season other than winter, you won't get a caravan, but the liaison will arrive after the siege is over. (Goblins don't send a liaison, btw.)&#xD;&#xA;&#xD;&#xA;The only thing that I can think of besides caravans would be [crops][1], but there aren't any winter-specific crops, so you should be good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:List_of_crops &quot;DF2010:Crop - Dwarf Fortress Wiki&quot;" />
  <row Id="28473" PostHistoryTypeId="6" PostId="10151" RevisionGUID="5025e660-d8b2-4d17-9d41-9c37db81e471" CreationDate="2010-12-04T15:57:09.720" UserId="13" Comment="retag" Text="&lt;trainyard&gt;&lt;three-below&gt;" />
  <row Id="28474" PostHistoryTypeId="5" PostId="12122" RevisionGUID="efab4f95-8d96-4ec5-8bb8-42445c48d536" CreationDate="2010-12-04T15:58:00.547" UserId="118" Comment="added some links and immigration stuff" Text="[Migrants][1] do have a chance to come in any season, so I guess that would be your main worry. People dieing decreases the chances anyway though.&#xD;&#xA;&#xD;&#xA;A goblin [caravan][2] might come if you happen to have friendly goblins around. However, given the likelihood that that's a goblin siege, they wouldn't be sending one anyway.&#xD;&#xA;&#xD;&#xA;If it's a season other than winter, you won't get a caravan, but the liaison will arrive after the siege is over. (Goblins don't send a liaison, btw.)&#xD;&#xA;&#xD;&#xA;The only thing that I can think of besides caravans and migrants would be [crops][3], but there aren't any winter-specific crops, so you should be good there too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Immigrants &quot;Immigration - Dwarf Fortress Wiki&quot;&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Caravan &quot;Trading - Dwarf Fortress Wiki&quot;&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/List_of_crops &quot;Crop - Dwarf Fortress Wiki&quot;" />
  <row Id="28475" PostHistoryTypeId="2" PostId="12123" RevisionGUID="61e496a4-038a-44d3-a51d-509654697f13" CreationDate="2010-12-04T16:00:14.477" UserId="5318" Text="I've done a lot of google work to see if there is a solution to making my XBOX show up as an open nat.   Still no luck.   I have a Linksys WRT160N with v3.0.03 firmware.&#xD;&#xA;&#xD;&#xA;Here is what I have done so far:&#xD;&#xA;&#xD;&#xA; 1. Set XBOX to static IP&#xD;&#xA; 2. Turned on DMZ and added the xbox static IP, saved config&#xD;&#xA; 3. Turned off router, cable modem and xbox.&#xD;&#xA; 4. Brought everything on-line - Result = Moderate NAT&#xD;&#xA; 5. Went to single port forwarding and set up the following:&#xD;&#xA;  &#xD;&#xA; 88 TCP/UDP&#xD;&#xA;&#xD;&#xA; 3074 TCP/UDP&#xD;&#xA;&#xD;&#xA; 8602 TCP/UDP&#xD;&#xA;&#xD;&#xA; 80 TCP/UDP&#xD;&#xA;&#xD;&#xA; 6. Turned off everything, etc - Result = Moderate NAT&#xD;&#xA; 7. Disabled single port forwarding and setup the following in port range&#xD;&#xA;&#xD;&#xA;   87-89 TCP/UDP&#xD;&#xA;&#xD;&#xA;   3073-3075 TCP/UDP&#xD;&#xA;&#xD;&#xA;   8601-8603 TCP/UDP&#xD;&#xA;&#xD;&#xA;   80 TCP/UDP&#xD;&#xA;&#xD;&#xA; 8. Turned off, rinse repeat - Result = Moderate NAT&#xD;&#xA; 9. Changed MTU to 1365 - No Change&#xD;&#xA; 10. Made sure uPNP is on - No Change&#xD;&#xA;&#xD;&#xA;Any Ideas??&#xD;&#xA;" />
  <row Id="28476" PostHistoryTypeId="1" PostId="12123" RevisionGUID="61e496a4-038a-44d3-a51d-509654697f13" CreationDate="2010-12-04T16:00:14.477" UserId="5318" Text="Can't get XBOX to recognize open nat" />
  <row Id="28477" PostHistoryTypeId="3" PostId="12123" RevisionGUID="61e496a4-038a-44d3-a51d-509654697f13" CreationDate="2010-12-04T16:00:14.477" UserId="5318" Text="&lt;xbox-360&gt;" />
  <row Id="28478" PostHistoryTypeId="5" PostId="12113" RevisionGUID="a101b4d6-0f5f-492d-9d4f-d02db35ea851" CreationDate="2010-12-04T16:20:47.400" UserId="4887" Comment="added 158 characters in body; added 1 characters in body" Text="Hi there.&#xD;&#xA;&#xD;&#xA;I'm trying to identify an old arcade game, it was a side-scrolling shooter, you&#xD;&#xA;controlled a guy in a orange/red armored suit and your 'jump' was actually jump-jets, which allowed you to double jump.&#xD;&#xA;&#xD;&#xA;The most distinguishing feature of the game was that at that start of it you had to select a planet, on which you would then land. There were several available choices, a jungle planet and a volcanic planet, amongst others. I seem to recall that one planet had a similar appearance to a bee-hive.&#xD;&#xA;&#xD;&#xA;EDIT : I played it around the early nineties, although that might not be an accurate indication of age, since those coin-ops tended to hang around a bit. " />
  <row Id="28482" PostHistoryTypeId="2" PostId="12124" RevisionGUID="aed87923-d78a-447d-845c-cacd5ad1f511" CreationDate="2010-12-04T18:15:49.617" UserId="5283" Text="Could anyone provide a description of what each player stat does in Fifa 2011?  &#xD;&#xA;For example:  &#xD;&#xA;What is does strength do? It is my impression that it determines who is more likely to be able to shrug off other players, but what is this stat compared against? Is it compared against the opposing player's strength score or some other stat? How do player traits and specialties tie into the stats?" />
  <row Id="28483" PostHistoryTypeId="1" PostId="12124" RevisionGUID="aed87923-d78a-447d-845c-cacd5ad1f511" CreationDate="2010-12-04T18:15:49.617" UserId="5283" Text="Where can I find a description of player stats and their importance in Fifa 2011?" />
  <row Id="28484" PostHistoryTypeId="3" PostId="12124" RevisionGUID="aed87923-d78a-447d-845c-cacd5ad1f511" CreationDate="2010-12-04T18:15:49.617" UserId="5283" Text="&lt;fifa-2011&gt;" />
  <row Id="28485" PostHistoryTypeId="5" PostId="12099" RevisionGUID="32a4b3ee-6343-4757-8dac-f9a0941e1a20" CreationDate="2010-12-04T18:35:48.803" UserId="18" Comment="added 50 characters in body" Text="The Zero Isle dungeons in the Pokemon Mystery Dungeon series (Explorers of Time, Darkness, and Sky specifically) are much more similar to a typical roguelike, adding restrictions that make the dungeon difficult to complete (and forcing you to rely on luck a *little more*). In particular, Zero Isle South makes you enter with no money, no items, and (for the dungeon) resets your Pokemon's level to 1.&#xD;&#xA;&#xD;&#xA;However, there are definitely some Pokemon that are better than others for attempting to complete the dungeon. For example, Mew is a great Pokemon because it can learn all TMs you pick up. **What other Pokemon are good for completing Zero Isle South?**" />
  <row Id="28486" PostHistoryTypeId="2" PostId="12125" RevisionGUID="4e11596c-daf6-4a92-a21d-ab22d1fd3b70" CreationDate="2010-12-04T19:00:45.110" UserId="5322" Text="In general, Little Sisters cannot be taken by anyone other than you. However, If you do kill a Big Daddy and the Little Sister is nowhere to be seen, chances are good that she was recently helped into a vent by the Big Daddy you just killed. If you wait around for a while, another Big Daddy will come and get her. Big Daddy's will only respawn if you failed to aquire the Little Sister he was partnered with. On a side note, In the part where you're roaming around the Upper Wharf early on after talking to the crazy fisherman guy, all three Big Daddies will show up in the same room if you wait around enough. And, it's near enough to a Vita Chamber that you can keep wearing them down until all three are dead.&#xD;&#xA;&#xD;&#xA;Alright, so I'm playing the game literally as I type this, and I know for an absolute fact that there are rogue Big Daddies. I'm watching a fourth Big Daddy walk past the dead body of a fifth and pound on a vent right now after I (saved) all three Little Sisters on the level. &#xD;&#xA;He never found a little sister, so I just took control of him and brought him back to the room where the three I had killed previously and saw yet a sixth Big Daddy! " />
  <row Id="28487" PostHistoryTypeId="2" PostId="12126" RevisionGUID="28be71e5-e90a-47c0-bcfc-acaec193e1c8" CreationDate="2010-12-04T19:07:33.103" UserId="4239" Text="It looks like there may be a few other ports you can try opening up:&#xD;&#xA;UDP 53&#xD;&#xA;TCP 53&#xD;&#xA;&#xD;&#xA;I just grabbed these off [Xbox Support][1] that I noticed not on your list. There may be something else helpful on that page if you haven't seen it already, but looks like you may have. &#xD;&#xA;&#xD;&#xA;You can also check your Port Forwarding settings for your router, Linksys WRT160N, [here][2].&#xD;&#xA;&#xD;&#xA;If you're really bored you can read this artical about the [NATs and Xbox Live][3], though I don't think there's anything really helpful in there with troubleshooting your setup, it just explains how it all works and why Open NAT is helpful to have.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/kb/error-your-nat-type-strict.aspx?kbid=979000&#xD;&#xA;  [2]: http://portforward.com/english/routers/port_forwarding/Linksys/WRT160N/Xbox_Live_360.htm&#xD;&#xA;  [3]: http://www.xbox.com/en-US/Live/EngineeringBlog/NATs-and-xbox-live" />
  <row Id="28488" PostHistoryTypeId="6" PostId="12123" RevisionGUID="9875e081-c959-4706-ab1b-59d877a18d35" CreationDate="2010-12-04T19:07:55.570" UserId="4239" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;networking&gt;" />
  <row Id="28489" PostHistoryTypeId="2" PostId="12127" RevisionGUID="57615176-08a8-481d-999d-6a0e06d1fe22" CreationDate="2010-12-04T19:15:04.053" UserId="3430" Text="I kinda feel like a necromancer here, but I think this really must be added for the people who find this thread in the future: [Harvest flora mod](http://sites.google.com/site/oblivionharvest/). In a nutshell, it changes the appearance of plants that you have harvested. Not only does this provide more realism, but you can also immediately tell at a glance which plants you have harvested, and which ones you have missed.&#xD;&#xA;&#xD;&#xA;Note that this mod strives to be as accurate as possible. So if it says that you harvest leaves, then it will be the leaves that disappear. In some cases this makes the visual differences rather subtle." />
  <row Id="28490" PostHistoryTypeId="2" PostId="12128" RevisionGUID="1c78fba7-83d5-4535-bd09-2f70730fe3e4" CreationDate="2010-12-04T21:03:29.280" UserId="200" Text="Is Grand Theft Auto IV - Episodes from Liberty City different from GTA IV or is it GTA IV + Ballad of Gay Tony + Lost &amp; Damned ?&#xD;&#xA;&#xD;&#xA;Are the expansion packs separate from the main game ? Direct2Drive tells me Episodes from Liberty City is 16GB, while GTA IV is 14GB so was curious if the two are separate." />
  <row Id="28491" PostHistoryTypeId="1" PostId="12128" RevisionGUID="1c78fba7-83d5-4535-bd09-2f70730fe3e4" CreationDate="2010-12-04T21:03:29.280" UserId="200" Text="Is Grand Theft Auto IV - Episodes from Liberty City different from GTA IV ?" />
  <row Id="28492" PostHistoryTypeId="3" PostId="12128" RevisionGUID="1c78fba7-83d5-4535-bd09-2f70730fe3e4" CreationDate="2010-12-04T21:03:29.280" UserId="200" Text="&lt;gta-4&gt;&lt;grand-theft-auto&gt;" />
  <row Id="28493" PostHistoryTypeId="2" PostId="12129" RevisionGUID="93c24349-dd11-4b91-bd48-eabc14b44b50" CreationDate="2010-12-04T21:22:21.793" UserId="5324" Text="The only place that I see that INDIE it's a genre is on Steam.&#xD;&#xA;And my teacher tell me that Indie isn't a genre of games.&#xD;&#xA;&#xD;&#xA;What you think so ? Can we say that INDIE is a genre ?" />
  <row Id="28494" PostHistoryTypeId="1" PostId="12129" RevisionGUID="93c24349-dd11-4b91-bd48-eabc14b44b50" CreationDate="2010-12-04T21:22:21.793" UserId="5324" Text="Is Indie a genre of the games ? " />
  <row Id="28495" PostHistoryTypeId="3" PostId="12129" RevisionGUID="93c24349-dd11-4b91-bd48-eabc14b44b50" CreationDate="2010-12-04T21:22:21.793" UserId="5324" Text="&lt;steam&gt;" />
  <row Id="28496" PostHistoryTypeId="2" PostId="12130" RevisionGUID="e1f2a322-a1c8-46ea-84a0-769e9c63c22b" CreationDate="2010-12-04T21:28:49.823" UserId="56" Text="Indie isn't a genre in the strictest genre. It's more of a subculture of games, which can then be classified in genres. There are indie RPGs, indie arcade games, et cetera.&#xD;&#xA;&#xD;&#xA;The term comes from music, where indie pop and indie rock are actual genres. (Sub-genres?)" />
  <row Id="28497" PostHistoryTypeId="5" PostId="12129" RevisionGUID="f4292ae1-f068-4666-a5c1-c6e5c91045c4" CreationDate="2010-12-04T21:29:34.423" UserId="56" Comment="All-caps looks bad." Text="The only place that I see that Indie it's a genre is on Steam.&#xD;&#xA;And my teacher tell me that Indie isn't a genre of games.&#xD;&#xA;&#xD;&#xA;What you think so ? Can we say that Indie is a genre ?" />
  <row Id="28498" PostHistoryTypeId="2" PostId="12131" RevisionGUID="38a7bc95-5e93-470d-af76-e36c453d3478" CreationDate="2010-12-04T21:29:47.857" UserId="336" Text="Yes, however the adventurer will only equip the first item in the advance order, even if all pieces of armor are otherwise equippable.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Here we see Recette selling two pieces of armor to Charme as part of her advanced order. Note the box in the top-right corner, as it shows which of the items your adventurer will equip (assuming purchase).&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;As you can see, Charme is now wearing the Chainmail Shirt, but has kept her Wooden Bracelet. So make sure that if an adventurer gives an advanced order, you are extra careful the order in which you sell them items.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ToTmZ.jpg&#xD;&#xA;  [2]: http://i.imgur.com/Sjmgs.jpg" />
  <row Id="28499" PostHistoryTypeId="2" PostId="12132" RevisionGUID="bb2b8070-dcf0-4b1e-a7d9-2e3900729323" CreationDate="2010-12-04T21:37:01.640" UserId="32" Text="I often play as a healer.  My favorite way to heal is to mouse over a friendly unit frame or 3D model and press the hotkey of the spell I wish to cast.  I do this via &quot;mouseover&quot; macros.&#xD;&#xA;&#xD;&#xA;Example macro:&#xD;&#xA;&#xD;&#xA;    /cast [@mouseover,help][] Penance&#xD;&#xA;&#xD;&#xA;This macro says: &quot;Cast on a friendly target my mouse is over. If none, try to cast using the default targeting mechanism.&quot;  This allows me to keep my mouse over unit frames and hit buttons rather than needing to click at all. I find it quick, easy, and intuitive.&#xD;&#xA;&#xD;&#xA;However, doing this means I need to have a whole lot of macros.  There aren't *all* that many macros available (18 per-character macros) so it'd be nice if I didn't have to clog up my healer macro slots with pretty much every healing spell I know.&#xD;&#xA;&#xD;&#xA;Is there a way to do this mouseover behavior without a macro?" />
  <row Id="28500" PostHistoryTypeId="1" PostId="12132" RevisionGUID="bb2b8070-dcf0-4b1e-a7d9-2e3900729323" CreationDate="2010-12-04T21:37:01.640" UserId="32" Text="Is there a way to do &quot;mouseover&quot; spell casting without a macro?" />
  <row Id="28501" PostHistoryTypeId="3" PostId="12132" RevisionGUID="bb2b8070-dcf0-4b1e-a7d9-2e3900729323" CreationDate="2010-12-04T21:37:01.640" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="28502" PostHistoryTypeId="2" PostId="12133" RevisionGUID="787db013-e2a2-4e50-84c6-8f2bffc97a16" CreationDate="2010-12-04T21:53:15.113" UserId="3107" Text="After years of keyboard-turning, I decided one day I wanted to turn via the mouse instead. So, I sat in a capital city, unbound Q W E A S &amp; D, then navigated around town until I got the hang of it. With the keys disabled, I couldn't cheat and fall back.&#xD;&#xA;&#xD;&#xA;When my girlfriend started playing and I told her about keyboard turning vs mouse turning, she asked me to set her up for mouse turning. I did the same thing with her. Within minutes she was off and running around." />
  <row Id="28503" PostHistoryTypeId="2" PostId="12134" RevisionGUID="a1c2c156-53fa-4ae9-b9a5-56d87a850bb8" CreationDate="2010-12-04T21:58:34.363" UserId="4239" Text="Yes, it is different.&#xD;&#xA;&#xD;&#xA;Episodes from Liberty City only contains the expansions Ballad of Gay Tony + Lost &amp; Damned. It does not contain the storyline from the original GTA IV. I would assume the size is so large because it includes most everything from the original game. The Xbox 360 expansions both weigh in at 2GB+ by themselves. The expansions make use of most of the entire city and have all the same vehicles, guns plus more.&#xD;&#xA;" />
  <row Id="28504" PostHistoryTypeId="2" PostId="12135" RevisionGUID="87dabff8-a17a-4bcc-9567-bbb2e7063b23" CreationDate="2010-12-04T22:32:26.297" UserId="89" Text="How can I unlock the Extreme Events in Gran Turismo 5?" />
  <row Id="28505" PostHistoryTypeId="1" PostId="12135" RevisionGUID="87dabff8-a17a-4bcc-9567-bbb2e7063b23" CreationDate="2010-12-04T22:32:26.297" UserId="89" Text="How to unlock the Extreme Events in Gran Turismo 5?" />
  <row Id="28506" PostHistoryTypeId="3" PostId="12135" RevisionGUID="87dabff8-a17a-4bcc-9567-bbb2e7063b23" CreationDate="2010-12-04T22:32:26.297" UserId="89" Text="&lt;gran-turismo&gt;&lt;gran-turismo-5&gt;" />
  <row Id="28507" PostHistoryTypeId="2" PostId="12136" RevisionGUID="44d9926c-2bb1-4276-9475-36d84c825fb8" CreationDate="2010-12-04T22:48:34.280" UserId="295" Text="Souls you can just pick up from various places:&#xD;&#xA;&#xD;&#xA; - Unknown Soldier's Soul: 200&#xD;&#xA; - Unknown Hero's Soul: 400&#xD;&#xA; - Renowned Soldier's Soul: 800&#xD;&#xA; - Renowned Hero's Soul: 1,000&#xD;&#xA; - Storied Soldier's Soul (or Traditional Soldier's Soul): 2,000&#xD;&#xA; - Storied Hero's Soul (or Traditional Hero's Soul): 4,000&#xD;&#xA; - Legendary Soldier's Soul: 8,000&#xD;&#xA; - Legendary Hero's Soul: 10,000&#xD;&#xA;&#xD;&#xA;Souls that you get from killing demons:&#xD;&#xA;&#xD;&#xA; - Colorless demon's soul: 5000&#xD;&#xA; - Beast's demon's soul: 200,000&#xD;&#xA; - Doll demon's soul: 7,600&#xD;&#xA; - Dragon demon's soul: 26,400&#xD;&#xA; - Eroded demon's soul: 40,000&#xD;&#xA; - False king's demon's soul: 60,000&#xD;&#xA; - Grey demon's soul: 1,500&#xD;&#xA; - Hard demon's soul: 3,200&#xD;&#xA; - Hero demon's soul: 36,000&#xD;&#xA; - Iron demon's soul: 4,400&#xD;&#xA; - Large Flame Scale demon's soul: 30,000&#xD;&#xA; - Lead demon's soul: 1,520&#xD;&#xA; - Maiden in Black's demon's soul: 60,000&#xD;&#xA; - Mixed demon's soul: 19,600&#xD;&#xA; - Pureblood demon's soul: 48,000&#xD;&#xA; - Red hot demon's soul: 18,000&#xD;&#xA; - Silver demon's soul: 36,000&#xD;&#xA; - Small flame scale demon's soul: 10,000&#xD;&#xA; - Storm demon's soul: 48,000&#xD;&#xA; - Swollen demon's soul: 13,200&#xD;&#xA; - Wriggling demon's soul: 6,400&#xD;&#xA; - Yellow demon's soul: 26,400&#xD;&#xA;&#xD;&#xA;This is quite spoiler free, since you'd be hard pressed to know which demon yields which soul. You can have a look [over here][1] (where I got the list in the first place). Note that most demon souls are a shame to consume, as most can be used to get unique upgrades/spells.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://demonssouls.wikidot.com/bosses" />
  <row Id="28508" PostHistoryTypeId="2" PostId="12137" RevisionGUID="0d5f21b9-e29f-416b-809f-987487b594cf" CreationDate="2010-12-04T23:03:08.573" UserId="3129" Text="The only other way to do this without a macro is through the use of an addon.&#xD;&#xA;&#xD;&#xA;[Clique][1] is probably the most well known such mod -  it essentially allows you to bind spells *conditionally* based upon the frame which you're currently moused over.&#xD;&#xA;&#xD;&#xA;It's extremely popular with healers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowinterface.com/downloads/info5108-Clique.html" />
  <row Id="28509" PostHistoryTypeId="2" PostId="12138" RevisionGUID="35202ede-770b-4471-ac72-24ef2ec03ef4" CreationDate="2010-12-04T23:19:37.120" UserId="4182" Text="Indie (comes from independent) is not per se a genre, but a paradigm of producing and publishing (here, games). &#xD;&#xA;&#xD;&#xA;Indie game companies are mostly small and therefore more flexible, and open to new and crazy ideas than larger companies like Activision/Blizzard or Ubisoft, which concentrate on marketing one big product to a large number of customers.&#xD;&#xA;&#xD;&#xA;An indie game is no different than non-indie games, but might have a larger scope in terms of genres. Some are indeed not in any genre one can categorize easily." />
  <row Id="28510" PostHistoryTypeId="2" PostId="12139" RevisionGUID="a53edf00-d3c0-414e-b0e2-feab6a6e285e" CreationDate="2010-12-04T23:57:05.297" UserId="320" Text="Is the Microsoft marketed Xbox 360 cable really any different from the standard HDMI cable?  Is there any reason that I need to get the Microsoft cable or can I just get the standard ($3) cable.&#xD;&#xA;&#xD;&#xA;For the record, I'm thinking about the newest generation of Xbox 360, the 4gb model." />
  <row Id="28511" PostHistoryTypeId="1" PostId="12139" RevisionGUID="a53edf00-d3c0-414e-b0e2-feab6a6e285e" CreationDate="2010-12-04T23:57:05.297" UserId="320" Text="Xbox 360 HDMI cable?" />
  <row Id="28512" PostHistoryTypeId="3" PostId="12139" RevisionGUID="a53edf00-d3c0-414e-b0e2-feab6a6e285e" CreationDate="2010-12-04T23:57:05.297" UserId="320" Text="&lt;xbox-360&gt;" />
  <row Id="28513" PostHistoryTypeId="2" PostId="12140" RevisionGUID="d4982b43-28e6-4a38-9446-3540ea9b6c98" CreationDate="2010-12-05T00:20:19.143" UserId="2578" Text="You can just get the standard cable, there is no real difference between the [$3 Amazon.com cable][1] and [the $800 Best Buy cable][2] (make sure you read the reviews on that one).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/offer-listing/B0002L5R78/ref=sr_1_2_olp?ie=UTF8&amp;qid=1291508351&amp;sr=8-2&amp;condition=new&#xD;&#xA;  [2]: http://www.bestbuy.com/site/AudioQuest+-+Coffee+6.6%27+HDMI+Cable+-+Brown/Black/1267646.p?id=1218245470758&amp;skuId=1267646&amp;st=hdmi&amp;cp=1&amp;lp=8" />
  <row Id="28514" PostHistoryTypeId="5" PostId="12140" RevisionGUID="634080b8-aadc-4b04-80a9-619d6189a01c" CreationDate="2010-12-05T00:26:57.407" UserId="2578" Comment="added 269 characters in body" Text="You can just get the standard cable, there is no real difference between the [$3 Amazon.com cable][1] and [the $800 Best Buy cable][2] (make sure you read the reviews on that one).&#xD;&#xA;&#xD;&#xA;With digital-signals (unlike analog), lower-quality signals give you the same quality audio/video.  &#xD;&#xA;HDMI cables *only* carry digital signals, so using *ultra-high quality titanium-shielded solid-gold* cables is no longer necessary to get good-quality audio/video.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/offer-listing/B0002L5R78/ref=sr_1_2_olp?ie=UTF8&amp;qid=1291508351&amp;sr=8-2&amp;condition=new&#xD;&#xA;  [2]: http://www.bestbuy.com/site/AudioQuest+-+Coffee+6.6%27+HDMI+Cable+-+Brown/Black/1267646.p?id=1218245470758&amp;skuId=1267646&amp;st=hdmi&amp;cp=1&amp;lp=8" />
  <row Id="28515" PostHistoryTypeId="5" PostId="12140" RevisionGUID="aa2f4857-0d03-40a2-80c8-4e0ed3716caf" CreationDate="2010-12-05T00:34:50.910" UserId="2578" Comment="added 4 characters in body; added 68 characters in body; deleted 70 characters in body" Text="You can just get the standard cable, there is no real difference between the [$3 Amazon.com cable][1] and [the $800 Best Buy cable][2] (make sure you read the reviews on that one).&#xD;&#xA;&#xD;&#xA;With digital-signals (unlike analog), **lower-quality signals give you the same quality audio/video.**  HDMI cables *only* carry digital signals, so using *ultra-high quality titanium-shielded solid-gold* cables is no longer necessary to get good-quality audio/video.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/offer-listing/B0002L5R78/ref=sr_1_2_olp?ie=UTF8&amp;qid=1291508351&amp;sr=8-2&amp;condition=new&#xD;&#xA;  [2]: http://www.bestbuy.com/site/AudioQuest+-+Coffee+6.6%27+HDMI+Cable+-+Brown/Black/1267646.p?id=1218245470758&amp;skuId=1267646&amp;st=hdmi&amp;cp=1&amp;lp=8" />
  <row Id="28516" PostHistoryTypeId="2" PostId="12141" RevisionGUID="983d781d-1408-48b2-959e-ecb224efa7d3" CreationDate="2010-12-05T01:47:13.797" UserId="816" Text="I just got into a great town, only to die on day 3, out in the desert.  This is one of many problems that have arisen from the attack being at 4:30PM (I'm in CST timezone) and me having to work for a living.&#xD;&#xA;&#xD;&#xA;**Is there any way for me to get into a town where the attack happens at a different time?**  If it was only a few hours later, I could spend my die2nite day out searching the desert and still get home in time to get back into town.&#xD;&#xA;&#xD;&#xA;I like the game, but unless I can adjust the schedule, it's basically unplayable for me." />
  <row Id="28517" PostHistoryTypeId="1" PostId="12141" RevisionGUID="983d781d-1408-48b2-959e-ecb224efa7d3" CreationDate="2010-12-05T01:47:13.797" UserId="816" Text="Do all towns get attacked at the same time?" />
  <row Id="28518" PostHistoryTypeId="3" PostId="12141" RevisionGUID="983d781d-1408-48b2-959e-ecb224efa7d3" CreationDate="2010-12-05T01:47:13.797" UserId="816" Text="&lt;die2nite&gt;" />
  <row Id="28519" PostHistoryTypeId="5" PostId="12129" RevisionGUID="a17bfa9e-ca55-4db9-bd0c-4bfb43fa854f" CreationDate="2010-12-05T01:47:26.180" UserId="207" Comment="Grammar'd/spelling'd a bit." Text="The only place that I see that Indie is a genre is on Steam, and my teacher tells me that Indie isn't a genre of games.&#xD;&#xA;&#xD;&#xA;What do you think? Can we say that Indie is a genre?" />
  <row Id="28520" PostHistoryTypeId="2" PostId="12142" RevisionGUID="b340dc78-4ddd-47dc-abc3-92d3383a4ff1" CreationDate="2010-12-05T01:49:29.677" UserId="3129" Text="Yes, all towns get attacked at the same time. You don't need to stay out and auto-scavenge over night however. Remember, there are a number of ways to use your AP, including construction, scavenging (sans auto-scavenge), and Workshop conversions.&#xD;&#xA;&#xD;&#xA;Since the primary appeal of the game is the social dynamic, there should be plenty of ways to enjoy it without having to auto-scavenge overnight." />
  <row Id="28521" PostHistoryTypeId="2" PostId="12143" RevisionGUID="e2ff026e-bd16-4772-8289-471fe40be771" CreationDate="2010-12-05T01:55:08.703" UserId="5327" Text="I am an indie game developer. This game is called The Spire and has a genre of Action/Adventure. The company I am with (Raw Games LTD) is independent because of the way our finances are set up, not the way the game is made.&#xD;&#xA;&#xD;&#xA;Here's a trailer of this indie game:&#xD;&#xA;http://www.indiedb.com/games/thespire/videos/the-spire-december-2010-teaser-trailer" />
  <row Id="28522" PostHistoryTypeId="2" PostId="12144" RevisionGUID="335aab85-1e1e-441b-bd42-33ed4a9d4bc1" CreationDate="2010-12-05T01:59:07.023" UserId="5306" Text="Indie can definitely be considered a category of games, the same way independent films are. Similarly, these are low-budget or even no-budget productions undertaken by a small group of people with very limited funds, many of whom may do it for the fun of it rather than in the hope of striking it big.&#xD;&#xA;&#xD;&#xA;Having said that, it's hard to see where to draw the line, since most game studios start out being 'indie' before becoming successful." />
  <row Id="28525" PostHistoryTypeId="5" PostId="12143" RevisionGUID="7dca4aaf-750a-451c-8a5b-96af92362edd" CreationDate="2010-12-05T02:25:58.177" UserId="207" Comment="Removed advert, placed emphasis on dfn of indie." Text="Indie games are a genre. They are called indie because of the way the company's finances are set up, not because of the way the game is made. I found this out working as an independent game developer for one such company." />
  <row Id="28526" PostHistoryTypeId="6" PostId="12129" RevisionGUID="f520d139-be44-4dc1-9a4f-9464f91b62fd" CreationDate="2010-12-05T02:31:04.830" UserId="207" Comment="Added genre tag" Text="&lt;steam&gt;&lt;genre&gt;" />
  <row Id="28527" PostHistoryTypeId="6" PostId="6918" RevisionGUID="32ad4157-e77c-4a4e-b0cc-400f3a17e161" CreationDate="2010-12-05T02:31:33.727" UserId="207" Comment="Applied genre tag." Text="&lt;terminology&gt;&lt;fighting-game&gt;&lt;genre&gt;" />
  <row Id="28528" PostHistoryTypeId="6" PostId="11414" RevisionGUID="bd114997-b17b-481a-97d2-3595edce49a8" CreationDate="2010-12-05T02:32:54.647" UserId="207" Comment="Applied genre tag." Text="&lt;real-time-strategy&gt;&lt;turn-based-strategy&gt;&lt;genre&gt;" />
  <row Id="28529" PostHistoryTypeId="6" PostId="4314" RevisionGUID="236f2209-18e7-44ca-9add-1f4c0cc6cc62" CreationDate="2010-12-05T02:33:17.973" UserId="207" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;genre&gt;" />
  <row Id="28530" PostHistoryTypeId="2" PostId="12145" RevisionGUID="0789b38e-41dd-4e5c-a6e6-7bc8401a9cb6" CreationDate="2010-12-05T03:31:34.920" UserId="5293" Text="I'm playing a rogue and have two daggers I'd like to be able to equip via hotkeys.  If I put a dagger each in hotkey 4 and 5 and I hit '4' then '5' it equips each into my main hand.  How do I get one into my main and one into my off-hand?" />
  <row Id="28531" PostHistoryTypeId="1" PostId="12145" RevisionGUID="0789b38e-41dd-4e5c-a6e6-7bc8401a9cb6" CreationDate="2010-12-05T03:31:34.920" UserId="5293" Text="How do you equip dual weapons via a hotkey in WoW?" />
  <row Id="28532" PostHistoryTypeId="3" PostId="12145" RevisionGUID="0789b38e-41dd-4e5c-a6e6-7bc8401a9cb6" CreationDate="2010-12-05T03:31:34.920" UserId="5293" Text="&lt;world-of-warcraft&gt;" />
  <row Id="28533" PostHistoryTypeId="2" PostId="12146" RevisionGUID="76b392e9-f380-4a37-bb77-605852fe697a" CreationDate="2010-12-05T04:00:09.510" UserId="336" Text="You need a macro to equip the weapons to a specific slot. You didn't provide the names of your daggers, so this is the best I can offer:&#xD;&#xA;&#xD;&#xA;    /equipslot 16 *name of main hand dagger*&#xD;&#xA;    /equipslot 17 *name of off hand dagger*&#xD;&#xA;&#xD;&#xA;Source: wowwiki.com&#xD;&#xA;&#xD;&#xA;You don't actually need to use both lines in a single macro -- you could have one macro to switch off-hand daggers, and another one to switch main-hand daggers, but switching them at the same times has the benefit of not resetting your swing timer twice (which swapping weapons does. No problems if you're swapping while not in combat)" />
  <row Id="28534" PostHistoryTypeId="5" PostId="12146" RevisionGUID="65e3b3ef-ec96-4aa8-b016-e2cdd0880eba" CreationDate="2010-12-05T04:05:45.077" UserId="336" Comment="added 65 characters in body" Text="You need a macro to equip the weapons to a specific slot. You didn't provide the names of your daggers, so this is the best I can offer:&#xD;&#xA;&#xD;&#xA;    /equipslot 16 *name of main hand dagger*&#xD;&#xA;    /equipslot 17 *name of off hand dagger*&#xD;&#xA;&#xD;&#xA;Source: [wowwiki.com][1]&#xD;&#xA;&#xD;&#xA;You don't actually need to use both lines in a single macro -- you could have one macro to switch off-hand daggers, and another one to switch main-hand daggers, but switching them at the same times has the benefit of not resetting your swing timer twice (which swapping weapons does. No problems if you're swapping while not in combat)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Useful_macros_for_rogues" />
  <row Id="28535" PostHistoryTypeId="2" PostId="12147" RevisionGUID="20754200-209d-4676-ac3f-2e81ab9b5f02" CreationDate="2010-12-05T04:25:46.357" UserId="5328" Text="Is there any way in which you can have more than one follower? In fallout 3 i had 4 =\ " />
  <row Id="28536" PostHistoryTypeId="1" PostId="12147" RevisionGUID="20754200-209d-4676-ac3f-2e81ab9b5f02" CreationDate="2010-12-05T04:25:46.357" UserId="5328" Text="more companions in Fallout new vegas" />
  <row Id="28537" PostHistoryTypeId="3" PostId="12147" RevisionGUID="20754200-209d-4676-ac3f-2e81ab9b5f02" CreationDate="2010-12-05T04:25:46.357" UserId="5328" Text="&lt;fallout&gt;" />
  <row Id="28538" PostHistoryTypeId="5" PostId="12147" RevisionGUID="1c821e6f-f683-417b-95b9-04a86c22d2bd" CreationDate="2010-12-05T04:30:56.877" UserId="207" Comment="grammar'd/stuff'd." Text="Is there any way in which you can have more than one follower? In Fallout 3, I had four." />
  <row Id="28539" PostHistoryTypeId="4" PostId="12147" RevisionGUID="1c821e6f-f683-417b-95b9-04a86c22d2bd" CreationDate="2010-12-05T04:30:56.877" UserId="207" Comment="grammar'd/stuff'd." Text="More companions in Fallout: New Vegas" />
  <row Id="28540" PostHistoryTypeId="6" PostId="12147" RevisionGUID="6140eca6-2389-4d89-8d1a-2886112d8609" CreationDate="2010-12-05T04:44:58.723" UserId="160" Comment="added game tag; edited tags" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="28541" PostHistoryTypeId="2" PostId="12148" RevisionGUID="1e4f006f-f244-4d2e-a18c-9c9cfcb5b748" CreationDate="2010-12-05T04:50:07.163" UserId="3129" Text="Without the use of mods, in New Vegas you can have one Humanoid (Human/ghoul/super mutant) companion, and one of either Rex or Ed-E (robot companions).&#xD;&#xA;&#xD;&#xA;There are several mods that increase the companion limit.&#xD;&#xA;&#xD;&#xA;In addition, you can gain temporary companions through the use of items like the NCR emergency radio." />
  <row Id="28542" PostHistoryTypeId="5" PostId="12146" RevisionGUID="3eae04f4-362f-4eea-825a-44045519591a" CreationDate="2010-12-05T04:51:36.210" UserId="3129" Comment="Switched WoWWiki to WoWpedia." Text="You need a macro to equip the weapons to a specific slot. You didn't provide the names of your daggers, so this is the best I can offer:&#xD;&#xA;&#xD;&#xA;    /equipslot 16 *name of main hand dagger*&#xD;&#xA;    /equipslot 17 *name of off hand dagger*&#xD;&#xA;&#xD;&#xA;Source: [WoWpedia.org][1]&#xD;&#xA;&#xD;&#xA;You don't actually need to use both lines in a single macro -- you could have one macro to switch off-hand daggers, and another one to switch main-hand daggers, but switching them at the same times has the benefit of not resetting your swing timer twice (which swapping weapons does. No problems if you're swapping while not in combat)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Useful_macros_for_rogues" />
  <row Id="28543" PostHistoryTypeId="2" PostId="12149" RevisionGUID="610b6009-7fd3-48c0-95ac-ad71a97378f6" CreationDate="2010-12-05T05:21:06.673" UserId="215" Text="I have a trigger using the event Unit Enters/Leaves Range of Unit, but it seems to want a specific unit. For the sake of brevity (and saving time for me), how do i set the trigger to find a unit that enters range of any of a specific type of unit?" />
  <row Id="28544" PostHistoryTypeId="1" PostId="12149" RevisionGUID="610b6009-7fd3-48c0-95ac-ad71a97378f6" CreationDate="2010-12-05T05:21:06.673" UserId="215" Text="Galaxy editor use unit type for trigger?" />
  <row Id="28545" PostHistoryTypeId="3" PostId="12149" RevisionGUID="610b6009-7fd3-48c0-95ac-ad71a97378f6" CreationDate="2010-12-05T05:21:06.673" UserId="215" Text="&lt;starcraft-2&gt;&lt;galaxy-editor&gt;" />
  <row Id="28546" PostHistoryTypeId="2" PostId="12150" RevisionGUID="c99c5e67-f000-4703-ac5c-a9ed59909cc0" CreationDate="2010-12-05T06:05:34.167" UserId="3257" Text="My PC spec:&#xD;&#xA;&#xD;&#xA;- Intel Core 2 Duo E6600 2.4 GHz&#xD;&#xA;- 3 GB RAM&#xD;&#xA;- NVIDIA GeForce GTS 250 1 GB&#xD;&#xA;- GeForce driver version 258.96&#xD;&#xA;- 1680x1050 Native Resolution LCD Monitor&#xD;&#xA;- Windows 7 Ultimate&#xD;&#xA;&#xD;&#xA;According to [this website][1], my PC spec is capable of handling more that what is recommended spec to play NFS Hot Pursuit. Practically, that's not the case. I'm forced to use the following graphics settings to maintain minimum frame rate in which I'm comfortable to play:&#xD;&#xA;&#xD;&#xA;- 1440x900 resolution&#xD;&#xA;- Shadow: None&#xD;&#xA;- High Resolution Texture: Off&#xD;&#xA;&#xD;&#xA;I'm missing great deal of graphics for this game. I've played Mafia II, StarCraft II with highest visual settings with no frame rate lagging problem. Actually, this is the first game I've encountered that have frame rate lagging problem with GeForce GTS 250.&#xD;&#xA;&#xD;&#xA;Any idea why this could happen? What can I do to increase frame rate with highest graphics setting?&#xD;&#xA;&#xD;&#xA;Note: In background I use Avira AntiVirus, Windows built-in firewall. I don't think this causes frame rate lagging as they were turned on while I played Mafia II / StarCraft II and all other games.&#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29#Marketing_and_release" />
  <row Id="28547" PostHistoryTypeId="1" PostId="12150" RevisionGUID="c99c5e67-f000-4703-ac5c-a9ed59909cc0" CreationDate="2010-12-05T06:05:34.167" UserId="3257" Text="GeForce GTS 250 Not Enough for NFS Hot Pursuit (2010)?" />
  <row Id="28548" PostHistoryTypeId="3" PostId="12150" RevisionGUID="c99c5e67-f000-4703-ac5c-a9ed59909cc0" CreationDate="2010-12-05T06:05:34.167" UserId="3257" Text="&lt;performance&gt;&lt;framerate&gt;&lt;nfs-hot-pursuit&gt;" />
  <row Id="28549" PostHistoryTypeId="2" PostId="12151" RevisionGUID="a89421e0-4ffd-46b4-8a6e-7ef667236818" CreationDate="2010-12-05T06:10:44.623" UserId="336" Text="Are you sure you want to use a trigger for this? It sounds like the functionality you're looking for would work much better as an aura-like ability.&#xD;&#xA;&#xD;&#xA;I've been fiddling with my SC2MapEditor -- I don't think there's a simple way to implement the ability with that event, as it's designed to work with a single unit. You might could try something with unitgroups, but even that returns only one (rather than all) of the units in the unitgroup.&#xD;&#xA;&#xD;&#xA;It might also help if you informed us what you were trying to do." />
  <row Id="28550" PostHistoryTypeId="6" PostId="12099" RevisionGUID="7c01f029-4c96-4feb-b6c1-52e56327b871" CreationDate="2010-12-05T07:06:04.280" UserId="18" Comment="changed tag" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;pokemon-mystery-dungeon&gt;&lt;pokemon-explorers&gt;" />
  <row Id="28551" PostHistoryTypeId="4" PostId="12129" RevisionGUID="69783f22-bfae-4715-bfaa-c178535b2fd1" CreationDate="2010-12-05T07:49:10.747" UserId="207" Comment="Didn't notice the title before...huh." Text="Is Indie a game genre? " />
  <row Id="28552" PostHistoryTypeId="2" PostId="12152" RevisionGUID="d8d4636d-ee65-40ba-98df-2ced2aa2661c" CreationDate="2010-12-05T08:40:06.213" UserId="5329" Text="I found the schematics in the Mess Hall on Nellis AFB.  I have yet to find a Leaf Blower, however.  When I use a workbench, it does not appear on the list of things I can craft, though I don't know if that's right.  I am on my first play though, lousy repair skill and I've never played fallout before.  I can see the recipe in my pip-boy." />
  <row Id="28553" PostHistoryTypeId="2" PostId="12153" RevisionGUID="98987a0d-d57d-4c4a-9ccc-de76f8aa829b" CreationDate="2010-12-05T08:41:10.247" UserId="2351" Text="The game Space Empires IV uses DirectX 8.1 and I'm running it on Windows 7; it will run with a 800x600 or 1024x768 UI at the native resolution with letterboxing." />
  <row Id="28554" PostHistoryTypeId="1" PostId="12153" RevisionGUID="98987a0d-d57d-4c4a-9ccc-de76f8aa829b" CreationDate="2010-12-05T08:41:10.247" UserId="2351" Text="Running Space Empires IV in windowed mode" />
  <row Id="28555" PostHistoryTypeId="3" PostId="12153" RevisionGUID="98987a0d-d57d-4c4a-9ccc-de76f8aa829b" CreationDate="2010-12-05T08:41:10.247" UserId="2351" Text="&lt;windows-7&gt;&lt;windowed-mode&gt;" />
  <row Id="28556" PostHistoryTypeId="2" PostId="12154" RevisionGUID="083b8584-93cd-4be9-b4b6-d34b5e8df3f9" CreationDate="2010-12-05T09:44:45.890" UserId="5330" Text="[Powder Toy][1] is a great game, but I think the idea deserves a much better implementation. I'm sure that some game dev people thought the same and created something like that.&#xD;&#xA;&#xD;&#xA;So, have you heard of a game like it?&#xD;&#xA;&#xD;&#xA;I'm not looking for physics game in general, but something where you can interact with particles, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.geeks3d.com/20091109/download-the-powder-toy-physics-game/" />
  <row Id="28557" PostHistoryTypeId="1" PostId="12154" RevisionGUID="083b8584-93cd-4be9-b4b6-d34b5e8df3f9" CreationDate="2010-12-05T09:44:45.890" UserId="5330" Text="Is there any Powder Toy like game?" />
  <row Id="28558" PostHistoryTypeId="3" PostId="12154" RevisionGUID="083b8584-93cd-4be9-b4b6-d34b5e8df3f9" CreationDate="2010-12-05T09:44:45.890" UserId="5330" Text="&lt;game-rec&gt;" />
  <row Id="28560" PostHistoryTypeId="2" PostId="12156" RevisionGUID="6dcf6bac-95f7-4723-9ade-9247fa381058" CreationDate="2010-12-05T10:46:06.253" UserId="1297" Text="I have a 80 level elemental shaman and recently my friend joined WoW. I would like to help him level up, is this possible? Can i for example take him to a dungeon (low level dung) and level him up faster than leaving him doing quests etc? I am aiming to get him up to about level 30 or so, allowing him to overcome the boring start faster. What is the best way to do this, is it even possible?" />
  <row Id="28561" PostHistoryTypeId="1" PostId="12156" RevisionGUID="6dcf6bac-95f7-4723-9ade-9247fa381058" CreationDate="2010-12-05T10:46:06.253" UserId="1297" Text="Power leveling using a high level character in WoW?" />
  <row Id="28562" PostHistoryTypeId="3" PostId="12156" RevisionGUID="6dcf6bac-95f7-4723-9ade-9247fa381058" CreationDate="2010-12-05T10:46:06.253" UserId="1297" Text="&lt;world-of-warcraft&gt;&lt;leveling&gt;" />
  <row Id="28564" PostHistoryTypeId="2" PostId="12157" RevisionGUID="f49d8668-b2ed-476b-8d1a-271f3dbe10cf" CreationDate="2010-12-05T10:58:26.813" UserId="89" Text="Just gain level 20." />
  <row Id="28565" PostHistoryTypeId="6" PostId="12153" RevisionGUID="2381e7f5-5b24-40f4-869d-b638d0cc25cd" CreationDate="2010-12-05T11:02:09.117" UserId="207" Comment="....added what I presume was the actual question." Text="&lt;windows-7&gt;&lt;windowed-mode&gt;&lt;space-empires-iv&gt;" />
  <row Id="28566" PostHistoryTypeId="5" PostId="12153" RevisionGUID="2381e7f5-5b24-40f4-869d-b638d0cc25cd" CreationDate="2010-12-05T11:02:09.117" UserId="207" Comment="....added what I presume was the actual question." Text="The game Space Empires IV uses DirectX 8.1 and I'm running it on Windows 7; it will run with a 800x600 or 1024x768 UI at the native resolution with letterboxing. How do I run it in Windowed mode?" />
  <row Id="28567" PostHistoryTypeId="5" PostId="12157" RevisionGUID="cd403af5-e3ff-40cc-b6cb-a1ac006f47f8" CreationDate="2010-12-05T11:03:31.487" UserId="207" Comment="added 1 characters in body" Text="Just reach level 20." />
  <row Id="28568" PostHistoryTypeId="5" PostId="12090" RevisionGUID="b47d7566-75a1-4250-a34a-3939eba4e387" CreationDate="2010-12-05T11:12:16.177" UserId="2033" Comment="deleted 79 characters in body" Text="I'd suggest not being grouped.  Then have the lower level player 'tag' the mob e.g. by putting an instant cast on them or a DOT.  Once that starts doing damage, the nameplate of the mob will turn grey for the higher level player.  At this point the lower level will be the one who'll be credited with the XP for the kill,  Now have the higher level AoE them down.  That way there should be no XP penalty and fast kills.&#xD;&#xA;&#xD;&#xA;I'm sure I remember people using this approach to get the fastest time to the level cap, by tagging things and having an army of friends / guild members burning them down.  Link to a discussion of this: http://dwarfpriest.com/2008/04/30/mythbusting-1-70-in-a-day/&#xD;&#xA;&#xD;&#xA;&gt; On March 19th, the German player Tosog&#xD;&#xA;&gt; broke all of Athene’s supposed&#xD;&#xA;&gt; records. He reached 70 in 1 day 4&#xD;&#xA;&gt; hours and 20 minutes (video here of&#xD;&#xA;&gt; him hitting 70).&#xD;&#xA;&gt; &#xD;&#xA;&gt; He admitted to being boosted by other&#xD;&#xA;&gt; players to reach 70 so quickly (he had&#xD;&#xA;&gt; higher level players (not grouped with&#xD;&#xA;&gt; him) kill off mobs he tagged). This&#xD;&#xA;&gt; was a respectable coordinated effort&#xD;&#xA;&gt; between multiple players.&#xD;&#xA;&#xD;&#xA;It was considered a borderline exploit in the 'fastest to the cap' race I think." />
  <row Id="28569" PostHistoryTypeId="2" PostId="12158" RevisionGUID="c1d0c2cb-8a94-4070-a257-23c0a00354e0" CreationDate="2010-12-05T11:16:37.070" UserId="2033" Text="I'd suggest letting him play at his own pace (unless he's an experienced MMORPG player starting WoW for a specific end-game purpose such as raiding / PVP).  In particular if he's new to the genre, that first time exploring the world is such an amazing time, it would be a shame to be boosted through it.&#xD;&#xA;&#xD;&#xA;Following the 'Shattering' the starter zones have had an overhaul and are fun to play through and also give a better step by step introduction to game mechanics and how to play your class.  &#xD;&#xA;&#xD;&#xA;Also the levelling speed now is pretty crazy - people in my guild are making jokes about being level 30 by lunchtime!  It's not quite that fast, but if he gets into it he'll be 30 before he knows it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28570" PostHistoryTypeId="2" PostId="12159" RevisionGUID="0097cabb-95bb-49fb-af1b-e47eb215383c" CreationDate="2010-12-05T11:17:35.510" UserId="4134" Text="If you play zerg versus zerg, and youre a shifter, always it will end up in an early push for both sides because zergs cannot wall off. Get the first extractor at 10 and send a drone, and when half to finish of spawning pool add one more to haste to get 100 for zergling speed search. You will use remaining gases for +1 attack and banelings later. At around 18-20 start building zergs (scout with first ones to see what you need).&#xD;&#xA;&#xD;&#xA;When i play against a zerg player, i build a second hatchery near to my first after building a queen for first one. Because of the early pushes you wont be able to defend a second base in early phase. I ever didnt get busted in early phase with this build, because you always have enough zerglings to repell any attacks in 5:00 around. Zerglings will allways beat roaches if theyre not in big numbers and they dont create a convex hull with a wall behind to keep opponent attack points to minimum.&#xD;&#xA;&#xD;&#xA;Second, you shouldnt stop building drones (keep building a drone for each 5-6 zerglings if you dont believe that it will be your last wave %100 percent or you will be walled of by minerals with 2*(hatcheries+queens)). If you have the map control but opponent doesnt let you into his first base, crowd in front of his base with zerglings and while this build a baneling nest and a second expansion (not too advantegous for roaches but if he switches to zerglings you will need them). You can research +1 attack for zerglings, this will mean +2 for zerglings because you have two of them in each build. This makes roaches unusable against them. If youre able to, try to kill his queen, this will hurt him really. You should build queen for each hatchery you build, you shouldnt forget this ever.&#xD;&#xA;&#xD;&#xA;You should keep pressure and always scout his base, and get informed if he switches to mutas because his only chance to expand will be mutas. Or he can get a far away expansion hoping you wont notice, which i try to scout by sending one zergling per resource location on the map.&#xD;&#xA;&#xD;&#xA;Most important: If he comes with early zerglings which i find more dangerous from roach one because it doesnt stop coming, and if you think your forces wont be enough select all your workers and send them to middle of opponent army to help your insufficient army getting them out. 20 drones will get who comes for an early attack with the help of a small army and a queen, it doesnt matter who they are (try not to get queen killed if you can). Just relax and think clearly." />
  <row Id="28573" PostHistoryTypeId="2" PostId="12161" RevisionGUID="2e14cdc6-1699-4db2-8ea7-1d8a5b362dd9" CreationDate="2010-12-05T11:47:42.437" UserId="3241" Text="Just to confirm, you can use any HDMI cable. I use one from Monoprice.com [(link)](http://www.monoprice.com/products/subdepartment.asp?c_id=102&amp;cp_id=10240) that I got for $2-ish.&#xD;&#xA;&#xD;&#xA;Cables are where many retailers make money, just like with $50 printer ink cartridges and $2.50 sodas at restaurants. I recommend you never buy any sort of cable at a big-box store. Monoprice and other online stores have just about any cable you could want for less than $3. When I bought my last TV, the store wanted to sell me 6' HDMI cables for *forty dollars* each... unbelievable!" />
  <row Id="28574" PostHistoryTypeId="2" PostId="12162" RevisionGUID="112cc01f-26ad-4725-a70a-ef404fb1786e" CreationDate="2010-12-05T11:50:32.017" UserId="56" Text="After having had a quick look at it, it looks like a Falling Sand game. There are a **lot** of Falling Sand games.&#xD;&#xA;&#xD;&#xA;[This website][1] has a lot of them, [their forums][2] have more.&#xD;&#xA;&#xD;&#xA;See [this topic][3] for a full list of their games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallingsandgame.com/sand/&#xD;&#xA;  [2]: http://fallingsandgame.com/&#xD;&#xA;  [3]: http://fallingsandgame.com/viewtopic.php?f=2&amp;t=1875" />
  <row Id="28575" PostHistoryTypeId="2" PostId="12163" RevisionGUID="04ef9b8a-8c68-4867-b70c-2471917ae892" CreationDate="2010-12-05T12:36:04.847" UserId="5335" Text="I have a gtx 295, and i too am struggling to get nice fps. I think its just a very graphically demanding game.  " />
  <row Id="28576" PostHistoryTypeId="5" PostId="12154" RevisionGUID="11e655fe-f6cf-4e11-974f-495ddea2d3e7" CreationDate="2010-12-05T12:57:19.293" UserId="5330" Comment="Improved description." Text="[Powder Toy][1] is a great game, but I think the idea deserves a much better implementation. I'm sure that some game dev people thought the same and created something like that.&#xD;&#xA;&#xD;&#xA;So, have you heard of a game like it?&#xD;&#xA;&#xD;&#xA;I'm not looking for physics game in general, but something where you can interact with particles, build a power plant, or some other machine, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.geeks3d.com/20091109/download-the-powder-toy-physics-game/" />
  <row Id="28577" PostHistoryTypeId="2" PostId="12164" RevisionGUID="06335249-d0df-409c-8f57-650f2b213f1e" CreationDate="2010-12-05T13:35:46.813" UserId="2252" Text="Davye's answer was correct in describing how, in &quot;Wait&quot; mode, the enemy's timer and your own party's timers will all stop and the bale will be paused when you enter the tech/item menus. I wanted to address #2&#xD;&#xA;&#xD;&#xA;&gt; Is there some sort of trick for successfully switching to &quot;Wait&quot; mode?&#xD;&#xA;&#xD;&#xA;You are asked prominently at the beginning of the game which to use, but the setting can be changed from within the settings menu, the same place where you configure controls, color schemes, and cursor memory." />
  <row Id="28578" PostHistoryTypeId="5" PostId="12164" RevisionGUID="341cd3fc-34e2-41c4-b41a-13a958219ea2" CreationDate="2010-12-05T13:46:02.677" UserId="2252" Comment="added 1588 characters in body; added 162 characters in body" Text="Davye's answer was correct in describing how, in &quot;Wait&quot; mode, the enemy's timer and your own party's timers will all stop and the bale will be paused when you enter the tech/item menus. I wanted to address #2&#xD;&#xA;&#xD;&#xA;&gt; Is there some sort of trick for successfully switching to &quot;Wait&quot; mode?&#xD;&#xA;&#xD;&#xA;You are asked prominently at the beginning of the game which to use, but the setting can be changed from within the settings menu, the same place where you configure controls, color schemes, and cursor memory.&#xD;&#xA;&#xD;&#xA;![Menu Screen][1]&#xD;&#xA;&#xD;&#xA;(If you can't find it in there let me know and I'll post specifically where it is)&#xD;&#xA;&#xD;&#xA;You may also want to real [the Wikipedia article on Chrono Trigger](http://en.wikipedia.org/wiki/Chrono_Trigger) although it may contain spoilers! Specifically this is the part that talks about Active Mode:&#xD;&#xA;&#xD;&#xA;&lt;blockquote&gt;&#xD;&#xA;Chrono Trigger uses an Active Time Battle system—a staple of Square's Final Fantasy game series designed by Hiroyuki Ito for Final Fantasy IV—named &quot;Active Time Battle 2.0.&quot;[12] Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called &quot;Techs.&quot; Techs deplete a character's magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist.[11] Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Flame Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.&#xD;&#xA;&lt;/blockquote&gt;&#xD;&#xA;&#xD;&#xA;Hmmm, looks like I can't link from within a blockquote? [Active Time Battle][2] should have been a link.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/3qcAM.png&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Active_Time_Battle" />
  <row Id="28580" PostHistoryTypeId="2" PostId="12165" RevisionGUID="bd974edd-9a8b-4791-9a4f-b0aae3d3fd2b" CreationDate="2010-12-05T14:08:37.937" UserId="121" Text="I recently bought The Guild 2 from Steam.  The game seems to function fine, but during the intro all I get is a black screen with the sound of the intro movies.  Pressing &lt;kbd&gt;Esc&lt;/kbd&gt; does get me to the Main Menu.&#xD;&#xA;&#xD;&#xA; - System &#xD;&#xA;  - Windows 7 64 bit.&#xD;&#xA;  - Core 2 Quad.&#xD;&#xA;  - NVIDIA GeForce 8800 GTS&#xD;&#xA;" />
  <row Id="28581" PostHistoryTypeId="1" PostId="12165" RevisionGUID="bd974edd-9a8b-4791-9a4f-b0aae3d3fd2b" CreationDate="2010-12-05T14:08:37.937" UserId="121" Text="No video for intro movies in The Guild 2." />
  <row Id="28582" PostHistoryTypeId="3" PostId="12165" RevisionGUID="bd974edd-9a8b-4791-9a4f-b0aae3d3fd2b" CreationDate="2010-12-05T14:08:37.937" UserId="121" Text="&lt;bug&gt;&lt;guild-2&gt;" />
  <row Id="28584" PostHistoryTypeId="2" PostId="12166" RevisionGUID="96c0a425-99ea-4573-8cec-29b6445cdf6b" CreationDate="2010-12-05T15:39:10.120" UserId="4103" Text="In the forums of the german version is a post by an administrator that states that the amount of zombies you kill during the day do **not** reduce the number of zombies in the nightly attack. I would assume that it works the same in the english version." />
  <row Id="28585" PostHistoryTypeId="2" PostId="12167" RevisionGUID="49c91b9a-6ba2-41e0-bff0-6473cc7fac76" CreationDate="2010-12-05T15:47:20.840" UserId="4765" Text="I have:&#xD;&#xA;&#xD;&#xA;    EVGA GeForce GTS 250 (1G GDDR3)&#xD;&#xA;    Intel Core 2 Duo E8400 3.0GHz&#xD;&#xA;    NVIDIA nForce 750i SLI ATX Intel Motherboard&#xD;&#xA;    4G RAM - 2 x OCZ Platinum 2GB (2 x 1GB) DDR2 1066 (PC2 8500)&#xD;&#xA;&#xD;&#xA;I have no problem playing NFS:HP on 32-bit Vista (SP2) with full detail @ 1920x1200.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28586" PostHistoryTypeId="2" PostId="12168" RevisionGUID="5b0c49ab-1c7d-4298-a7f8-406d4d58d5d0" CreationDate="2010-12-05T17:40:20.037" UserId="5338" Text="The more the number on them is hit the more the impact " />
  <row Id="28587" PostHistoryTypeId="2" PostId="12169" RevisionGUID="3a4e683e-3027-4226-9bd8-dedcf848caf5" CreationDate="2010-12-05T18:19:53.807" UserId="4634" Text="Fwiw, your totem shouldn't impact his xp for mobs if you are out of the group. So if he tags them and they magma down, he should get full credit.&#xD;&#xA;&#xD;&#xA;If you want to help someone at level 30, the best think you can do is usually get a level 30 of your own and quest together.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28588" PostHistoryTypeId="2" PostId="12170" RevisionGUID="8b24bd2f-5e1a-4a2d-9c84-b21dc17c7650" CreationDate="2010-12-05T18:25:37.993" UserId="4634" Text="Macros are an intrinsic part of the game. Its expected that you use them. It will also help you understand the game. &#xD;&#xA;&#xD;&#xA;False notions of &quot;purity&quot; in playing the game, without addons or macros is just needlessly disadvantaging yourself and putting a hardship on your fellow players your healing/healing.&#xD;&#xA;&#xD;&#xA;Likely you dont need that many keys setup as macros, likely just a handful. Remember you have multiple keybinds per actionbutton as well.&#xD;&#xA;&#xD;&#xA;http://www.macroexplain.com/&#xD;&#xA;&#xD;&#xA;You can also statically &quot;/click framenamehereoftank&quot; as a fallthrough&#xD;&#xA;" />
  <row Id="28589" PostHistoryTypeId="2" PostId="12171" RevisionGUID="8efaec51-aa8c-43f1-9622-0cfd56aff624" CreationDate="2010-12-05T18:48:42.723" UserId="4634" Text="You want to use an equip-manager especially one that is going you if you become weaponless due to wanting to swap an item not in your bags or leave you wish a fishing pole and so forth.&#xD;&#xA;&#xD;&#xA;Remember that swapping weapons / off hands leaves you with timer resets, basically weaponless for a brief period of time." />
  <row Id="28590" PostHistoryTypeId="2" PostId="12172" RevisionGUID="c9f9dc2a-1ca4-4892-a3f2-242ddcf0b771" CreationDate="2010-12-05T19:01:21.847" UserId="3696" Text="One of the fastest way to get money in Dragon's call is to play Instances and sell whatever gear you get in them.&#xD;&#xA;&#xD;&#xA;Another way to get money is to sell some gem which you acquire while fighting monsters.&#xD;&#xA;&#xD;&#xA;**Offtopic note:**&lt;br&gt;&#xD;&#xA;I'm starting to get a dislike for this forum which is useless. Till now I have got 3/6 of my questions answered (excluding this one) out of which only 1 was actually answered by someone else. I answered 2 of them myself.&#xD;&#xA;&#xD;&#xA;Anyway, might as well answer this for all the brilliant folks out there still asking questions without googling them up." />
  <row Id="28591" PostHistoryTypeId="2" PostId="12173" RevisionGUID="1adeb944-a374-475e-8699-6f87b2174956" CreationDate="2010-12-05T19:01:39.850" UserId="18" Text="After doing some of my own research, I found that people seem to suggest these three:&#xD;&#xA;&#xD;&#xA;**Smoochum** (it seems almost everybody attempts the dungeon using Smoochum)&#xD;&#xA;&#xD;&#xA; - Has the ability **Forewarn**, allowing you to occasionally **evade moves** (even no-miss moves)&#xD;&#xA; - Learns **Sweet Kiss** at level 8, which is a 100 accuracy confusion causing attack&#xD;&#xA; - Learns **Powder Snow** at level 11, giving it a **room-clearing** move&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Aerodactyl**&#xD;&#xA;&#xD;&#xA; - Has the **elemental fangs** (Ice, Fire, Thunder) at level 1, giving it a diverse moveset&#xD;&#xA; - Has **Supersonic** at level 1, allowing it to **confuse** enemies&#xD;&#xA;&#xD;&#xA;**Spritomb**&#xD;&#xA;&#xD;&#xA; - **Amazing stats** at level 1&#xD;&#xA; - Has **Confuse Ray** at level 1, allowing it to **confuse** enemies&#xD;&#xA; - Has **Shadow Sneak** at level 1 (giving it a **ranged** attack)&#xD;&#xA;" />
  <row Id="28592" PostHistoryTypeId="2" PostId="12174" RevisionGUID="1f1d9336-f7ea-40dc-8ed1-64df6e5b9e3c" CreationDate="2010-12-05T19:03:54.520" UserId="4921" Text="Hi,&#xD;&#xA;I was wondering if there was anyways, except by forbidding every low quality weapons, to make sure that each dwarf will always pick up the weapons of highest quality available." />
  <row Id="28593" PostHistoryTypeId="1" PostId="12174" RevisionGUID="1f1d9336-f7ea-40dc-8ed1-64df6e5b9e3c" CreationDate="2010-12-05T19:03:54.520" UserId="4921" Text="Which weapon will the dwarves pick in dwarf fortress" />
  <row Id="28594" PostHistoryTypeId="3" PostId="12174" RevisionGUID="1f1d9336-f7ea-40dc-8ed1-64df6e5b9e3c" CreationDate="2010-12-05T19:03:54.520" UserId="4921" Text="&lt;dwarf-fortress&gt;" />
  <row Id="28595" PostHistoryTypeId="2" PostId="12175" RevisionGUID="2112442d-5c95-44c3-bc76-2c931d78d6c2" CreationDate="2010-12-05T19:05:16.883" UserId="5339" Text="I encountered a bug where my character moves slowly, as if i had exceeded the carry weight even though my maximum is not exceeded (or even close). I can still jump and fast travel, but cannot run. I am able to run for a step after jumping. Does somebody know how to solve this? I tried to reload the saved game, but this did not work." />
  <row Id="28596" PostHistoryTypeId="1" PostId="12175" RevisionGUID="2112442d-5c95-44c3-bc76-2c931d78d6c2" CreationDate="2010-12-05T19:05:16.883" UserId="5339" Text="Character moving slow without carry weight being exceeded" />
  <row Id="28597" PostHistoryTypeId="3" PostId="12175" RevisionGUID="2112442d-5c95-44c3-bc76-2c931d78d6c2" CreationDate="2010-12-05T19:05:16.883" UserId="5339" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="28598" PostHistoryTypeId="2" PostId="12176" RevisionGUID="87f1a1ba-cd90-498c-a009-a6b9a84fd895" CreationDate="2010-12-05T19:16:09.040" UserId="1804" Text="Always? Not aside from forbidding all lower quality weapons. However what you can do is build a stockpile near the barracks limited to high quality weapons, and that will increase their likelihood of picking up the good gear. This is also true for armor. For further ensurance make your barracks and area around it lockable, get your dwarves in there, lock the doors, then reassign equipment.&#xD;&#xA;&#xD;&#xA;*NOTE* This was true in 40d. The latest version may have added a simpler means of doing this, but I am unaware of it." />
  <row Id="28599" PostHistoryTypeId="2" PostId="12177" RevisionGUID="08b4e324-f30b-421f-8de1-9920592ec725" CreationDate="2010-12-05T19:17:25.077" UserId="1485" Text="Do you have a crippled leg? (on the Pip-boy check the `Status` screen, choosing `CND`)  &#xD;&#xA;And are you in hardcore mode?&#xD;&#xA;&#xD;&#xA;A crippled leg will slow you down regardless of carried weight, but does not prevent fast travel like being overburdened would.&#xD;&#xA;&#xD;&#xA;If you're not in hardcore mode you can heal limbs by sleeping in an owned, or hired, bed (that is, any bed that grants you the &quot;well rested&quot; bonus) or you need to apply a Stimpack to the relevant limb (or use them generally, but this has little effect on the limb), visit to an NPC doctor, use of a doctor's bag, or take some hydra.&#xD;&#xA;&#xD;&#xA;In hardcore mode limb injuries are *not* fixed by resting; you must visit to an NPC doctor, use of a doctor's bag, or take some hydra." />
  <row Id="28600" PostHistoryTypeId="5" PostId="12175" RevisionGUID="cf9dd410-4f72-40f6-9518-35e48ace2061" CreationDate="2010-12-05T19:32:04.293" UserId="5339" Comment="added 75 characters in body" Text="I encountered a bug where my character moves slowly, as if i had exceeded the carry weight even though my maximum is not exceeded (or even close). I can still jump and fast travel, but cannot run. I am able to run for a step after jumping. Does somebody know how to solve this? I tried to reload the saved game, but this did not work.&#xD;&#xA;&#xD;&#xA;**UPDATE:**  I am not in hardcore mode and i do not have crippled legs." />
  <row Id="28601" PostHistoryTypeId="2" PostId="12178" RevisionGUID="8e4f7c81-b263-424d-a6b2-195b9f15316a" CreationDate="2010-12-05T19:37:22.393" UserId="32" Text="I'm planning on starting up a Death Knight with intent to be a tank, both for random dungeons levelling up and then with my group of friends at 85.&#xD;&#xA;&#xD;&#xA;*This question is asked post-Shattering, meaning currently the Death Knight tanking spec is Blood. I noticed the top Google searches for DK guides out there haven't been updated to account for the Shattering.*&#xD;&#xA;&#xD;&#xA;Short question: How do I tank?&#xD;&#xA;&#xD;&#xA;More detailed questions...&#xD;&#xA;&#xD;&#xA; * What kind of talent decisions need to be made?&#xD;&#xA; * How do I properly enter a fight?&#xD;&#xA; * What sorts of ability rotations/priorities should I use?&#xD;&#xA; * What procs do I look out for?&#xD;&#xA; * What glyphs are useful?&#xD;&#xA; * What are the differences between tanking lots of mobs and tanking just 1 boss?&#xD;&#xA; * What tools can I use if things go wrong, like a ranged DPS pulls aggro or adds show up?&#xD;&#xA; * What other questions *should* I be asking?" />
  <row Id="28602" PostHistoryTypeId="1" PostId="12178" RevisionGUID="8e4f7c81-b263-424d-a6b2-195b9f15316a" CreationDate="2010-12-05T19:37:22.393" UserId="32" Text="How can I learn to tank as a post-Shattering Death Knight?" />
  <row Id="28603" PostHistoryTypeId="3" PostId="12178" RevisionGUID="8e4f7c81-b263-424d-a6b2-195b9f15316a" CreationDate="2010-12-05T19:37:22.393" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="28604" PostHistoryTypeId="5" PostId="12175" RevisionGUID="613e43e6-26c2-4e45-8a3d-12d90ac68a1c" CreationDate="2010-12-05T19:45:48.223" UserId="5339" Comment="added 29 characters in body" Text="I encountered a bug where my character moves slowly, as if i had exceeded the carry weight even though my maximum is not exceeded (or even close). I can still jump and fast travel, but cannot run. I am able to run for a step after jumping. Does somebody know how to solve this? I tried to reload the saved game, but this did not work.&#xD;&#xA;&#xD;&#xA;**UPDATE:**  I am not in hardcore mode, i do not have crippled legs and there are no effects active." />
  <row Id="28605" PostHistoryTypeId="2" PostId="12179" RevisionGUID="7758ef71-8e94-4132-849c-ef22f8f2813d" CreationDate="2010-12-05T20:02:24.353" UserId="1552" Text="[December 1st update][1] removed the `/home` command, and [December 3rd update][2] added a `/kill` command.&#xD;&#xA;&#xD;&#xA;[1]: http://notch.tumblr.com/post/2060360123/bug-update-4-and-were-six-people-in-the-office-now&#xD;&#xA;[2]: http://notch.tumblr.com/post/2082284675/bug-update-5-and-we-need-videos" />
  <row Id="28606" PostHistoryTypeId="4" PostId="9904" RevisionGUID="382c0183-f2e7-4f5e-9780-135c1b854342" CreationDate="2010-12-05T20:27:58.140" UserId="23" Comment="edited title" Text="Is there a way to kill yourself immediately in Minecraft?" />
  <row Id="28607" PostHistoryTypeId="2" PostId="12180" RevisionGUID="9986bd35-7378-4aa9-8343-744e63bd82c2" CreationDate="2010-12-05T20:37:44.673" UserId="5340" Text="playing cards also can give 0, 1 or 2 AP&#xD;&#xA;" />
  <row Id="28608" PostHistoryTypeId="2" PostId="12181" RevisionGUID="491d15d1-2963-46cc-b21d-bf6a1b2fca51" CreationDate="2010-12-05T20:41:01.963" UserId="197" Text="Are you moving all the way down at &quot;overburdened speed,&quot; or are you just somewhat slower than you used to be? Switching from light armor to medium or heavy armor will slow you down. Switching to a two-handed weapon will do the same.&#xD;&#xA;&#xD;&#xA;Also, since you're not in Hardcore mode, this isn't the answer for you, but might still be helpful for others: if you're close to your weight limit, you may be slowed down when a strength-reducing status effect kicks in. For example, if you have weight 195/200, and your hunger level goes from none to minor, you will suddenly find your weight is 195/190 because of the STR -1 effect." />
  <row Id="28609" PostHistoryTypeId="2" PostId="12182" RevisionGUID="ce4410db-d94a-4909-a5ea-c58a6bfedd84" CreationDate="2010-12-05T21:06:01.397" UserId="1057" Text="The game manual does not mention locking on, nor does the in game video that describes combat.  However, numerous reviews mention the fact that they found the combat difficult / annoying until they learned of the lock on feature.  On the other hand, just as many reviews complain about the lack of a lock on feature.&#xD;&#xA;&#xD;&#xA;Does such a feature exist?  If so, how do you lock on to enemies?" />
  <row Id="28610" PostHistoryTypeId="1" PostId="12182" RevisionGUID="ce4410db-d94a-4909-a5ea-c58a6bfedd84" CreationDate="2010-12-05T21:06:01.397" UserId="1057" Text="Is it possible to lock on to enemies in Epic Mickey?" />
  <row Id="28611" PostHistoryTypeId="3" PostId="12182" RevisionGUID="ce4410db-d94a-4909-a5ea-c58a6bfedd84" CreationDate="2010-12-05T21:06:01.397" UserId="1057" Text="&lt;epic-mickey&gt;" />
  <row Id="28612" PostHistoryTypeId="2" PostId="12183" RevisionGUID="f44de396-1818-4c6f-bb4d-028ad08af9d2" CreationDate="2010-12-05T21:57:00.277" UserId="336" Text="Blood Deathknights should be spending their runes to use **Heartstrike** (which they get as their Blood Specialization) and **Deathstrike** (which is the focus of their Mastery specialization).&#xD;&#xA;&#xD;&#xA;##Talents&#xD;&#xA;&#xD;&#xA;Here is an example talent spec: http://www.wowhead.com/talent#jcbG0srMusd&#xD;&#xA;&#xD;&#xA;The core talents you want to be sure to pick up are Blade Barrier (reduces damage taken), Toughness (increases your armor), Bone Shield (tanking cooldown), Sanguine Fortitude (improves Icebound fortitude, a tanking cooldown), Rune Tap and Vampiric Blood (both tanking cooldowns) Improved Blood Presence (Crit immunity), and Dancing Rune Weapon (survivability AND threat cooldown).&#xD;&#xA;&#xD;&#xA;After that, you have a choice between dipping into either Frost or Unholy. Unholy is almost always going to be strictly better, as you do not want to dual wield to tank (dual wielding has an inherently higher miss chance than 2-handed weapons, so your threat is going to be much worse) nor are you using obliterate (as you should be using death strike). Unholy gives you your choice of reduced taunt cooldown (Deathgrip), free +hit% for your spells (so taunt won't have a chance to miss) and morbidity (boosts the damage and thus, threat, of your runic power dump: deathcoil).&#xD;&#xA;&#xD;&#xA;##Glyphs&#xD;&#xA;&#xD;&#xA;Prime Glyphs:I would go with glyphs of **Death Strike**, **Heart Strike**, and **Deathcoil** for your prime glyphs, though depending on playstyle you may prefer to swap the latter for **Runestrike** (though I'll always take +damage over +crit chance, since the former is more consistent) or **Death and Decay** if you want additional AoE threat.&#xD;&#xA;&#xD;&#xA;Major Glyphs: **Dancing Rune Weapon** is a no brainer, but beyond that your choices highly depend on your playstyle. &#xD;&#xA;&#xD;&#xA;Minor Glyphs: I'd Glyph **Blood Tap** and **Death Grip**, but these are minor glyphs, and won't have much effect at all in regards to your tanking.&#xD;&#xA;&#xD;&#xA;For further discussion, I'd point you toward the Elitist Jerks' Death Knight Forums, specifically the tanking thread, which can be found [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f72/t110102-dk_endgame_tanking_4_x/" />
  <row Id="28613" PostHistoryTypeId="5" PostId="12183" RevisionGUID="78f4fc4f-e141-4749-9429-4b90a8bf51c7" CreationDate="2010-12-05T22:03:03.517" UserId="336" Comment="added 227 characters in body" Text="Blood Deathknights should be spending their runes to use **Heartstrike** (which they get as their Blood Specialization) and **Deathstrike** (which is the focus of their Mastery specialization).&#xD;&#xA;&#xD;&#xA;##Talents&#xD;&#xA;&#xD;&#xA;Here is an example talent spec: http://www.wowhead.com/talent#jcbG0srMusd&#xD;&#xA;&#xD;&#xA;The core talents you want to be sure to pick up are Blade Barrier (reduces damage taken), Toughness (increases your armor), Bone Shield (tanking cooldown), Sanguine Fortitude (improves Icebound fortitude, a tanking cooldown), Rune Tap and Vampiric Blood (both tanking cooldowns) Improved Blood Presence (Crit immunity), and Dancing Rune Weapon (survivability AND threat cooldown).&#xD;&#xA;&#xD;&#xA;After that, you have a choice between dipping into either Frost or Unholy. Unholy is almost always going to be strictly better, as you do not want to dual wield to tank (dual wielding has an inherently higher miss chance than 2-handed weapons, so your threat is going to be much worse) nor are you using obliterate (as you should be using death strike). Unholy gives you your choice of reduced taunt cooldown (Deathgrip), free +hit% for your spells (so deathcoil won't have a chance to miss) and morbidity (boosts the damage and thus, threat, of your runic power dump: deathcoil). Taking frost as far as Lichborne, however, means you can activate Lichborne, and then cast deathcoil *on yourself* to get a free heal if you're low -- a neat trick, and handy if you're low on health after a big boss burst.&#xD;&#xA;&#xD;&#xA;##Glyphs&#xD;&#xA;&#xD;&#xA;Prime Glyphs:I would go with glyphs of **Death Strike**, **Heart Strike**, and **Deathcoil** for your prime glyphs, though depending on playstyle you may prefer to swap the latter for **Runestrike** (though I'll always take +damage over +crit chance, since the former is more consistent) or **Death and Decay** if you want additional AoE threat.&#xD;&#xA;&#xD;&#xA;Major Glyphs: **Dancing Rune Weapon** is a no brainer, but beyond that your choices highly depend on your playstyle. &#xD;&#xA;&#xD;&#xA;Minor Glyphs: I'd Glyph **Blood Tap** and **Death Grip**, but these are minor glyphs, and won't have much effect at all in regards to your tanking.&#xD;&#xA;&#xD;&#xA;For further discussion, I'd point you toward the Elitist Jerks' Death Knight Forums, specifically the tanking thread, which can be found [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f72/t110102-dk_endgame_tanking_4_x/" />
  <row Id="28614" PostHistoryTypeId="2" PostId="12184" RevisionGUID="7c1b1bc7-f106-46db-b16f-da7bdad1f337" CreationDate="2010-12-05T22:26:31.640" UserId="32" Text="See also @LessPop_MoreFizz's answer. What I want to do is not currently possible in the default UI without using addons. @LessPop_MoreFizz suggested the [Clique][1] addon.&#xD;&#xA;&#xD;&#xA;Clique supports *just* mouseover quite easily.  However, I want my buttons to cast on *either* my mouseover or, if I am not mousing over anyone, my target.  This is a bit harder to do for some reason! (Maybe I should talk to the author or add it.)&#xD;&#xA;&#xD;&#xA;Once again, my intention is to replace this macro:&#xD;&#xA;&#xD;&#xA;    /cast [@mouseover,help][] SPELL_NAME&#xD;&#xA;&#xD;&#xA;Where &lt;kbd&gt;SPELL_NAME&lt;/kbd&gt; is &quot;Penance&quot; or &quot;Heal&quot; or whatever.&#xD;&#xA;&#xD;&#xA;Here is exactly how I set it up.  I used Clique version v40000-1.3.2.&#xD;&#xA;&#xD;&#xA;1. Install [Clique][1] and sign into WoW.&#xD;&#xA;1. Open up your Spellbook.&#xD;&#xA;1. Click on the &quot;Clique binding configuration&quot; tab on the right.&#xD;&#xA;1. On the bottom of the Clique pane, click &quot;Bind Other&quot; -&gt; &quot;Run Custom Macro.&quot;&#xD;&#xA;1. Set the keybinding by hovering over the button and pressing a key. For example, I use &lt;kbd&gt;1&lt;/kbd&gt; for Heal.&#xD;&#xA;1. In the box below, type &lt;kbd&gt;/cast [@mouseover,help][] SPELL_NAME&lt;/tt&gt;&lt;/kbd&gt;.&#xD;&#xA;1. Save. You should see your custom macro in the list.&#xD;&#xA;1. Right click on it and select &quot;Enable/Disable binding sets&quot; -&gt; &quot;Global bindings (no target)&quot;&#xD;&#xA;1. Repeat steps 3-8 for all spells you want controlled via Clique.&#xD;&#xA;1. Done!&#xD;&#xA;&#xD;&#xA;You could, if you want, leave your action bars empty at this point. Clique is totally handling the keypresses for you and you don't need the buttons.  However, I replaced the buttons in my action bars with the regular spells by themselves instead of the macro versions.  This allows me to see the icon art with keyboard bindings (in case I forget which button is for a spell), cooldown counts, range indicators, tooltips and such. Though, note that those action bar buttons are mainly artistic - when you press the key associated with the button, you are *not* actually pressing that button because Clique is intercepting the keypress and doing its own thing instead.&#xD;&#xA;&#xD;&#xA;The downsides to this method:&#xD;&#xA;&#xD;&#xA;- It's not easy to set up &lt;kbd&gt;Alt+1&lt;/kbd&gt; commands to cast a spell on yourself without another round of custom macros. Ugh. Though just hitting the key with no target and no mouseover casts on yourself by default anyway.&#xD;&#xA;- It's a little hard to maintain; if I want to move a spell from one key to another, I need to update Clique *and* I want to update my action bars as well (though again, the action bar part is just so I can see the spell icons &amp; keybindings, cooldowns, range indicators, and tooltips).&#xD;&#xA;- Doesn't transfer to other machines automatically like macros do.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowinterface.com/downloads/info5108-Clique.html" />
  <row Id="28615" PostHistoryTypeId="2" PostId="12185" RevisionGUID="7413ad54-7803-434d-9d45-06ed52881783" CreationDate="2010-12-05T22:52:18.540" UserId="3062" Text="I've read on some wikis that if you mix two pharmaceutical products, you can create a random drug. But I can't figure out how to mix them. When I'm in my house I see the option to &quot;Use&quot; the Pharmaceutical product, but that shows up even if I only have one, and I believe all that will do is make me take it." />
  <row Id="28616" PostHistoryTypeId="1" PostId="12185" RevisionGUID="7413ad54-7803-434d-9d45-06ed52881783" CreationDate="2010-12-05T22:52:18.540" UserId="3062" Text="In Die2Nite, how do you mix pharmaceutical products?" />
  <row Id="28617" PostHistoryTypeId="3" PostId="12185" RevisionGUID="7413ad54-7803-434d-9d45-06ed52881783" CreationDate="2010-12-05T22:52:18.540" UserId="3062" Text="&lt;die2nite&gt;" />
  <row Id="28618" PostHistoryTypeId="2" PostId="12186" RevisionGUID="2c4184dc-5390-4a9c-94f3-6b49c3fd031a" CreationDate="2010-12-05T23:00:51.140" UserId="207" Text="You can't take pharmaceutical products, only mix them. If you have two, click Use to combine the two pharmaceutical products. If you try it with one, nothing will happen." />
  <row Id="28619" PostHistoryTypeId="5" PostId="12180" RevisionGUID="c3881759-1752-4373-870e-6c915cf93d15" CreationDate="2010-12-05T23:03:23.680" UserId="207" Comment="Improved grammar slightly." Text="Playing cards can also give 0, 1 or 2 AP.&#xD;&#xA;" />
  <row Id="28620" PostHistoryTypeId="2" PostId="12187" RevisionGUID="5b696e4e-6ff4-4ce1-8bc0-69e12b2c60d3" CreationDate="2010-12-05T23:14:11.233" UserId="197" Text="According to a comment by robertpateii, this is a PC-specific &quot;bug.&quot; The OP hit &lt;kbd&gt;Caps Lock&lt;/kbd&gt;, which disabled &quot;always run.&quot;&#xD;&#xA;&#xD;&#xA;Please don't upvote this answer. I want to be able to delete it if robertpateii posts an answer himself. This is only CW so I don't get rep if someone disregards this paragraph." />
  <row Id="28621" PostHistoryTypeId="2" PostId="12188" RevisionGUID="842aa530-1670-4a84-be80-721e8a3efac1" CreationDate="2010-12-05T23:14:25.787" UserId="5343" Text="If you can't get on your computer before the attack to get inside the gates, then just dump all your AP in the Workshop or at Construction.  You can still be useful and contribute that way" />
  <row Id="28622" PostHistoryTypeId="2" PostId="12189" RevisionGUID="5de15733-9560-4ebf-b6e9-b45472b5e642" CreationDate="2010-12-05T23:19:50.477" UserId="5343" Text="Yes, you must have two Pharms.  Also remember that when you mix the Pharms, you don't always get a random drug, and that if you have the Labratory then it improves your chances of a getting a better drug." />
  <row Id="28623" PostHistoryTypeId="2" PostId="12190" RevisionGUID="3912d475-99b5-495f-a27b-6bb18a859605" CreationDate="2010-12-05T23:27:20.207" UserId="3062" Text="I ask because in the Help for the &quot;Last Man Standing&quot; section, it says:&#xD;&#xA;&#xD;&#xA;&gt; The town can not have been devastated&#xD;&#xA;&gt; on a previous attack (a town is&#xD;&#xA;&gt; devastated if a night passes and there&#xD;&#xA;&gt; are no citizens within the town&#xD;&#xA;&gt; walls.).&#xD;&#xA;&#xD;&#xA;That makes it sound like it's possible for people to survive outside, but I've never seen it happen or read anything about someone surviving out there. Anyone know if it's possible?" />
  <row Id="28624" PostHistoryTypeId="1" PostId="12190" RevisionGUID="3912d475-99b5-495f-a27b-6bb18a859605" CreationDate="2010-12-05T23:27:20.207" UserId="3062" Text="Is there a way to survive outside the town walls overnight in Die2Nite?" />
  <row Id="28625" PostHistoryTypeId="3" PostId="12190" RevisionGUID="3912d475-99b5-495f-a27b-6bb18a859605" CreationDate="2010-12-05T23:27:20.207" UserId="3062" Text="&lt;die2nite&gt;" />
  <row Id="28626" PostHistoryTypeId="5" PostId="12020" RevisionGUID="26330fd6-911b-40b6-a2c1-f11e97703d84" CreationDate="2010-12-06T00:24:07.200" UserId="5268" Comment="added 203 characters in body" Text="I have purchased a copy from Steam and it has all of the visual gore taken out.  I'd rather play the game as it was intended and not be at the whims of some politician who thinks all Australians should be treated like children when it comes to gaming.&#xD;&#xA;&#xD;&#xA;How can I edit, crack, or hack this game into removing the censorship?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;So far the solution by Nick T has the most success, but internet play does not work due to steam connection issues.  Is there is some way around this (dedicated server?)." />
  <row Id="28627" PostHistoryTypeId="2" PostId="12191" RevisionGUID="1eb7c64d-74ff-4731-9bd5-beefab2d2140" CreationDate="2010-12-06T00:41:19.110" UserId="1895" Text="On the PC at least, Caps Lock key toggles &quot;Always Run.&quot;&#xD;&#xA;&#xD;&#xA;Did you accidentally hit it and turn it off?" />
  <row Id="28633" PostHistoryTypeId="2" PostId="12193" RevisionGUID="d0a4fa27-a767-43dc-bf8d-2f1ad78d2cf4" CreationDate="2010-12-06T01:56:32.350" UserId="2596" Text="I have opened a [ticket][1] about this at getsatisfaction, however, as no one else has reported it as a bug, I was wondering if anyone else here has seen this problem.&#xD;&#xA;&#xD;&#xA;I can eat once within an instance of the game, then not again until I 'quit to title' and return. I have tested this with cooked ham and bread, and it appears to have started at 1.2.6&#xD;&#xA;&#xD;&#xA;Could this be a corruption in one of my files, or is someone else able to replicate this bug?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://getsatisfaction.com/mojang/topics/i_cant_eat" />
  <row Id="28634" PostHistoryTypeId="1" PostId="12193" RevisionGUID="d0a4fa27-a767-43dc-bf8d-2f1ad78d2cf4" CreationDate="2010-12-06T01:56:32.350" UserId="2596" Text="Unable to eat in Minecraft" />
  <row Id="28635" PostHistoryTypeId="3" PostId="12193" RevisionGUID="d0a4fa27-a767-43dc-bf8d-2f1ad78d2cf4" CreationDate="2010-12-06T01:56:32.350" UserId="2596" Text="&lt;minecraft&gt;" />
  <row Id="28636" PostHistoryTypeId="5" PostId="12193" RevisionGUID="4235316e-26e4-4b82-9062-f5b20a48a51d" CreationDate="2010-12-06T03:08:34.673" UserId="2596" Comment="added 46 characters in body" Text="I have opened a [ticket][1] about this at getsatisfaction, however, as no one else has reported it as a bug, I was wondering if anyone else here has seen this problem.&#xD;&#xA;&#xD;&#xA;I can eat once within an instance of the game, then not again until I 'quit to title' and return. I have tested this with cooked ham and bread, and it appears to have started at 1.2.6&#xD;&#xA;&#xD;&#xA;Could this be a corruption in one of my files, or is someone else able to replicate this bug?&#xD;&#xA;&#xD;&#xA;**EDIT** I am playing Single Player Survival&#xD;&#xA;&#xD;&#xA;  [1]: http://getsatisfaction.com/mojang/topics/i_cant_eat" />
  <row Id="28638" PostHistoryTypeId="2" PostId="12194" RevisionGUID="e87bf8e4-0071-46b0-9264-23eca6d07695" CreationDate="2010-12-06T04:15:09.617" UserId="5347" Text="From what I've seen, everyone outside at midnight will inevitably die." />
  <row Id="28639" PostHistoryTypeId="2" PostId="12195" RevisionGUID="908cb9ca-c333-4dd0-a370-2dd553d33c14" CreationDate="2010-12-06T04:19:49.227" UserId="5347" Text="Likely as Mana said, deleting their account.&#xD;&#xA;&#xD;&#xA;On a similar note, being &quot;Shot in the head&quot; means they got banned. XD" />
  <row Id="28640" PostHistoryTypeId="2" PostId="12196" RevisionGUID="359798b4-3851-47e2-8ed9-c8357299c615" CreationDate="2010-12-06T04:49:12.143" UserId="5347" Text="The Siesta upgrade for Hero homes can let you take a nap for a few AP (I've heard 3, but not exactly sure on the specifics)." />
  <row Id="28641" PostHistoryTypeId="2" PostId="12197" RevisionGUID="07736c5f-4311-41c8-b2f9-44d046df4a9f" CreationDate="2010-12-06T05:29:00.890" UserId="222" Text="In the newer versions (specifically 0.31.16 which I'm currently playing), you can specify an individual Dwarf's equipment by type, or even down to the specific item. From the (current at the time of writing) [Dwarf Fortress wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; In the military screen, press&#xD;&#xA;&gt; &lt;kbd&gt;n&lt;/kbd&gt; to open the uniforms tab.&#xD;&#xA;&gt; Each listing under the 'Uniforms'&#xD;&#xA;&gt; header is essentially a pre-designed&#xD;&#xA;&gt; set of equipment that you can quickly&#xD;&#xA;&gt; apply to any individual soldier or&#xD;&#xA;&gt; entire squad, much like a template.&#xD;&#xA;&gt; You can create new uniforms if you&#xD;&#xA;&gt; want and add or remove items from any&#xD;&#xA;&gt; uniform set by navigating this menu.&#xD;&#xA;&gt; Uniform templates are only created in&#xD;&#xA;&gt; this tab, not applied.&#xD;&#xA;&gt; &#xD;&#xA;&gt; While still in the military screen,&#xD;&#xA;&gt; press &lt;kbd&gt;e&lt;/kbd&gt; to open the&#xD;&#xA;&gt; equipment tab. The default sub-tab,&#xD;&#xA;&gt; 'View/Customize will be open. In this&#xD;&#xA;&gt; screen you can select individual&#xD;&#xA;&gt; dwarves and apply individual pieces of&#xD;&#xA;&gt; equipment to them, from&#xD;&#xA;&gt; &lt;kbd&gt;A&lt;/kbd&gt;rmor, &lt;kbd&gt;L&lt;/kbd&gt;eggings,&#xD;&#xA;&gt; &lt;kbd&gt;H&lt;/kbd&gt;elms, &lt;kbd&gt;G&lt;/kbd&gt;loves,&#xD;&#xA;&gt; &lt;kbd&gt;B&lt;/kbd&gt;oots, &lt;kbd&gt;S&lt;/kbd&gt;Shields,&#xD;&#xA;&gt; and &lt;kbd&gt;W&lt;/kbd&gt;eapons, as well as&#xD;&#xA;&gt; &lt;kbd&gt;M&lt;/kbd&gt;aterial and&#xD;&#xA;&gt; &lt;kbd&gt;C&lt;/kbd&gt;olor depending on the&#xD;&#xA;&gt; piece of equipment highlighted. To&#xD;&#xA;&gt; select a specific piece of equipment&#xD;&#xA;&gt; (such as an artifact), select&#xD;&#xA;&gt; 'specific _____' under that equipment&#xD;&#xA;&gt; type (eg. 'specific armor' in the&#xD;&#xA;&gt; Armor field); for your convenience,&#xD;&#xA;&gt; highest-quality equipment is listed&#xD;&#xA;&gt; first.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Squads#Equipping_Soldiers" />
  <row Id="28642" PostHistoryTypeId="6" PostId="12175" RevisionGUID="a87f4a4d-8cbd-4420-836c-28040210ccdf" CreationDate="2010-12-06T05:47:18.103" UserId="1663" Comment="edited tags" Text="&lt;pc&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="28643" PostHistoryTypeId="2" PostId="12198" RevisionGUID="4d2a881d-5143-4726-afbf-6613637a9d7a" CreationDate="2010-12-06T06:06:15.563" UserId="56" Text="We have a smoke bomb in our bank. It smells really nice, some kind of... pine scent. But, it is also reported to conceal your actions over the last 3 minutes and the next 1 minute.&#xD;&#xA;&#xD;&#xA;However, I don't get to use it in my house. How does it work?" />
  <row Id="28644" PostHistoryTypeId="1" PostId="12198" RevisionGUID="4d2a881d-5143-4726-afbf-6613637a9d7a" CreationDate="2010-12-06T06:06:15.563" UserId="56" Text="How do you use the smoke bomb?" />
  <row Id="28645" PostHistoryTypeId="3" PostId="12198" RevisionGUID="4d2a881d-5143-4726-afbf-6613637a9d7a" CreationDate="2010-12-06T06:06:15.563" UserId="56" Text="&lt;die2nite&gt;" />
  <row Id="28646" PostHistoryTypeId="2" PostId="12200" RevisionGUID="649137c2-bb20-439c-8199-40ea3d4cff68" CreationDate="2010-12-05T16:21:29.893" UserDisplayName="ZoFreX" Text="Well, like most computer hardware questions - it depends.&#xD;&#xA;&#xD;&#xA;What resolution will you be running it at (if you are using an LCD, probably its native resolution). What settings do you want to be able to run it at? (i.e. do you care if you have to turn it down to low settings, or do you want it to look great).&#xD;&#xA;&#xD;&#xA;I found [some graphs][g] of frames per second on various different graphics cards, and it doesn't seem to require much (which is what I expected) - every card they tested gave good results!&#xD;&#xA;&#xD;&#xA;[TechSpot][ts] did an even more comprehensive review of hardware for SCII. [Gamespot summarised][gs] the article thus:&#xD;&#xA;&#xD;&#xA;&gt; The good news is that basically any modern graphics card will be able to run the game very smoothly on Medium settings, so even if you're not someone with a water-cooled monster gaming rig, you'll be fine. This isn't the most graphically-intensive game in the world.&#xD;&#xA;&#xD;&#xA;&gt; But if you're in the market for a new card, want top-notch performance in the game without spending a boatload of cash, it looks like the GeForce GTX 460 is the card for you. It was recently released and can be found for about $200.&#xD;&#xA;&#xD;&#xA;I don't know much about the current generation of graphics cards, but the GTX 460 [is available on Scan] starting from £120, which is within your budget. If you want an expert opinion on current hardware I recommend picking up a copy of CustomPC (my sub failed to update when I moved house, otherwise I would check it for you - WH Smiths usually have it). I *think* AMD are currently favoured over NVidia, but it's probably pretty close as usual.&#xD;&#xA;&#xD;&#xA;Lastly - SCII is more intensive on the CPU than GPU, so double check that your CPU is fast enough too.&#xD;&#xA;&#xD;&#xA;[g]: http://www.starcraft2freaks.com/can-your-graphics-card-run-starcraft-2/&#xD;&#xA;[ts]: http://www.techspot.com/review/305-starcraft2-performance/&#xD;&#xA;[gs]: http://gizmodo.com/5599785/whats-the-best-graphics-card-for-starcraft-ii&#xD;&#xA;[s]: http://www.scan.co.uk/Shop/Computer-Hardware/All/GPU-NVIDIA/NVIDIA-Geforce-GTX460-PCI-E-(336-Cores)" />
  <row Id="28647" PostHistoryTypeId="2" PostId="12199" RevisionGUID="d3266042-cc02-47a6-baf2-3e4f0c605ba5" CreationDate="2010-12-05T12:50:08.053" UserId="2786" Text="I recently built a half decent PC for home use, media centre and programming. It's based around an AMD Quad Core Phenom. I put a nice 700w power supply in it, 4 gigs of ram and a couple terabytes of disk space. I don't game often so I didn't bother with a graphics card. Recently, I bought starcraft 2 thinking I could while away a few hours with it on my Thinkpad T61p. That doesn't work. the game runs for 10 minutes before the NVidia quadro overheats and the laptop shuts itself down to prevent damage. So I installed it on the PC and it runs but the graphics can get choppy and gameplay is a little slow and jerky. Also, I don't get to use a decent resolution or the game slows right down.&#xD;&#xA;&#xD;&#xA;So with a budget of £100 to £200, what should I look for in a graphics card. I know very little about this subject. I currently have one 24 inch display and might add another. I want Starcraft 2 to work the way it's supposed to but I probably won't do a whole lot more gaming than that. If I get a decent card, my son might make use of it for warcraft and stuff like that.&#xD;&#xA;&#xD;&#xA;I have seen a XFX HD 6870 for £200 that looks nice and seems to tick all the boxes but I wonder if there are comparably priced NVidia cards that I should look at too. Maybe the Gigabyte GTX 460?" />
  <row Id="28648" PostHistoryTypeId="1" PostId="12199" RevisionGUID="d3266042-cc02-47a6-baf2-3e4f0c605ba5" CreationDate="2010-12-05T12:50:08.053" UserId="2786" Text="What to look for in a graphics card for Starcraft 2" />
  <row Id="28649" PostHistoryTypeId="3" PostId="12199" RevisionGUID="d3266042-cc02-47a6-baf2-3e4f0c605ba5" CreationDate="2010-12-05T12:50:08.053" UserId="2786" Text="&lt;graphics-card&gt;&lt;comparison&gt;&lt;starcraft2&gt;" />
  <row Id="28650" PostHistoryTypeId="17" PostId="12199" RevisionGUID="37ee12e9-9eae-4d26-9ac6-52ad3879409e" CreationDate="2010-12-06T06:49:14.373" UserId="-1" Comment="from http://superuser.com/questions/218649/what-to-look-for-in-a-graphics-card-for-starcraft-2" Text="" />
  <row Id="28651" PostHistoryTypeId="2" PostId="12201" RevisionGUID="20ea20c6-5ddb-4ef5-9dbe-70db7c1788fc" CreationDate="2010-12-06T07:20:53.397" UserId="4989" Text="How can I pre-load or pre-download Cataclysm without pre-ordering it?" />
  <row Id="28652" PostHistoryTypeId="1" PostId="12201" RevisionGUID="20ea20c6-5ddb-4ef5-9dbe-70db7c1788fc" CreationDate="2010-12-06T07:20:53.397" UserId="4989" Text="How to preload Cataclysm without pre-ordering it?" />
  <row Id="28653" PostHistoryTypeId="3" PostId="12201" RevisionGUID="20ea20c6-5ddb-4ef5-9dbe-70db7c1788fc" CreationDate="2010-12-06T07:20:53.397" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;preload&gt;" />
  <row Id="28654" PostHistoryTypeId="2" PostId="12202" RevisionGUID="87a554c3-6ce5-451f-aa09-eeac07dd0eaf" CreationDate="2010-12-06T07:35:51.340" UserId="3129" Text="You can start the Digital Download as if you'd ordered online by following the steps below. You will not be able to access new Cataclysm content until you activate your account with a purchased Cataclysm key after midnight 12/7 of course.&#xD;&#xA;&#xD;&#xA; 1. Make sure both WoW and the launcher and background downloader are not running.&#xD;&#xA; 2. Navigate to your World of Warcraft folder on your computer.&#xD;&#xA; 3. Open the Launcher.wtf file in your text editor of choice.&#xD;&#xA; 4. Change the &quot;accountType&quot; entry from 'LK' to 'CT'&#xD;&#xA; 5. Open the Config.wtf file and repeat step 4.&#xD;&#xA; 6. Open the WoW Launcher, you should begin downloading roughly 700 MB of data.&#xD;&#xA;&#xD;&#xA;Enjoy!" />
  <row Id="28655" PostHistoryTypeId="2" PostId="12203" RevisionGUID="988a905c-774d-4949-bf98-f0be77496951" CreationDate="2010-12-06T08:48:35.977" UserId="1804" Text="I'm trying to dig down through an aquifer in deep winter and my dwarves keep getting frozen into the blocks of ice. I've tried designating the channeling in different manners, but I can't seem to keep them from digging out the area and then jumping in right before the water from the surrounding aquifer squares flash freezes." />
  <row Id="28656" PostHistoryTypeId="1" PostId="12203" RevisionGUID="988a905c-774d-4949-bf98-f0be77496951" CreationDate="2010-12-06T08:48:35.977" UserId="1804" Text="How can I keep my dwarves from becoming icicles?" />
  <row Id="28657" PostHistoryTypeId="3" PostId="12203" RevisionGUID="988a905c-774d-4949-bf98-f0be77496951" CreationDate="2010-12-06T08:48:35.977" UserId="1804" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;" />
  <row Id="28658" PostHistoryTypeId="2" PostId="12204" RevisionGUID="a923f0c3-1a94-4571-8743-dde5fb385f1e" CreationDate="2010-12-06T09:24:24.960" UserId="4182" Text="SC2 is indeed hard on the GPU, if you crank up the beauty settings a bit.&#xD;&#xA;&#xD;&#xA;If you are planning to go dual 24&quot; sometime in the future, then I would definitely suggest a 6870. They are almost budget class now and so silent, you wouldn't hear it among other fans in your case.&#xD;&#xA;&#xD;&#xA;GTX 460 is a bit more powerful than 6870 clock for clock, especially DX11, which SC2 won't use, but therein lies the problem. Stock speeds are much lower clocked, and the factory overclocked versions are as expensive as a 6870.&#xD;&#xA;&#xD;&#xA;I would say go with the 6870." />
  <row Id="28659" PostHistoryTypeId="2" PostId="12205" RevisionGUID="107decf3-c77b-4a9b-b392-657f5b60adf3" CreationDate="2010-12-06T09:40:20.943" UserId="5349" Text="From what I understand, at some point in the future there will be some way to camp outside the town.&#xD;&#xA;&#xD;&#xA;You can see a few hints of that in game already. One example is the ability to tag squares as suitable for camping.&#xD;&#xA;&#xD;&#xA;At this point in time though, there is no way to survive outside of town through the night." />
  <row Id="28660" PostHistoryTypeId="2" PostId="12206" RevisionGUID="21bde940-bb86-4b13-a478-ba5f804e812e" CreationDate="2010-12-06T09:44:09.113" UserId="2474" Text="I had this issue on Burnout Paradise on Win7 64 installed via Steam with an ATI(AMD) 4850 with latest drivers. It worked fine when I first installed it and then, when I came back to it after a long period, crashed immediately on start-up. After a bit of research I saw people had similar problems caused by incompatible web-cam drivers. As I'd just installed a web-cam I uninstalled the web-cam drivers, rebooted, re-verified the game and it has worked fine since.&#xD;&#xA;&#xD;&#xA;I can't say whether this would help you, but if you have a web-cam try uninstalling it and seeing if this helps." />
  <row Id="28661" PostHistoryTypeId="2" PostId="12207" RevisionGUID="c897e69c-23c0-46c8-9457-82e988a5a725" CreationDate="2010-12-06T10:46:54.503" UserId="5046" Text="I used to be able to send companions back to lucky 38 but all of a suddent I can't no more?!? I only have the option of ending the companionship rather than sending them to lucky 38.&#xD;&#xA;&#xD;&#xA;Does anyone know why? and how it can be corrected?" />
  <row Id="28662" PostHistoryTypeId="1" PostId="12207" RevisionGUID="c897e69c-23c0-46c8-9457-82e988a5a725" CreationDate="2010-12-06T10:46:54.503" UserId="5046" Text="Fallout New Vegas: Cant send companions back to lucky 38" />
  <row Id="28663" PostHistoryTypeId="3" PostId="12207" RevisionGUID="c897e69c-23c0-46c8-9457-82e988a5a725" CreationDate="2010-12-06T10:46:54.503" UserId="5046" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="28664" PostHistoryTypeId="5" PostId="12207" RevisionGUID="cfd33f2e-c3af-43b5-a4b9-ce3ef5dbfb3f" CreationDate="2010-12-06T12:04:05.897" UserId="13" Comment="corrected spelling" Text="I used to be able to send companions back to Lucky 38 but all of a sudden I can't any more. I only have the option of ending the companionship rather than sending them to Lucky 38.&#xD;&#xA;&#xD;&#xA;Does anyone know why? and how it can be corrected?" />
  <row Id="28665" PostHistoryTypeId="4" PostId="12207" RevisionGUID="cfd33f2e-c3af-43b5-a4b9-ce3ef5dbfb3f" CreationDate="2010-12-06T12:04:05.897" UserId="13" Comment="corrected spelling" Text="Fallout New Vegas: Can't send companions back to Lucky 38" />
  <row Id="28666" PostHistoryTypeId="2" PostId="12208" RevisionGUID="d64c6353-fa87-4083-a2cb-5ef90019326b" CreationDate="2010-12-06T12:15:10.900" UserId="1613" Text="The ranking adjustment system in Wii Sports Boxing confounds me.&#xD;&#xA;&#xD;&#xA;My current ranking is in the 800s, and the opponents pitted against me by the game are ranked from 900 to over 1000.&#xD;&#xA;&#xD;&#xA;I regularly beat the higher-ranked CPU opponent - sometimes by KO, sometimes not - but most of the time it results in my ranking score slightly decreasing.&#xD;&#xA;&#xD;&#xA;This doesn't make sense to me at all! If I beat a higher-ranked opponent, shouldn't my ranking increase?&#xD;&#xA;&#xD;&#xA;If not, then how does the ranking work?&#xD;&#xA;" />
  <row Id="28667" PostHistoryTypeId="1" PostId="12208" RevisionGUID="d64c6353-fa87-4083-a2cb-5ef90019326b" CreationDate="2010-12-06T12:15:10.900" UserId="1613" Text="How does ranking adjustment in Wii Sports Boxing work?" />
  <row Id="28668" PostHistoryTypeId="3" PostId="12208" RevisionGUID="d64c6353-fa87-4083-a2cb-5ef90019326b" CreationDate="2010-12-06T12:15:10.900" UserId="1613" Text="&lt;wii&gt;" />
  <row Id="28669" PostHistoryTypeId="2" PostId="12209" RevisionGUID="de063a25-205f-4fbd-8378-1d33309d58e9" CreationDate="2010-12-06T12:43:09.030" UserId="5000" Text="Also to be aware, original XBox games require a Hard Drive, as the emulation software is installed on a partition of the drive." />
  <row Id="28670" PostHistoryTypeId="6" PostId="12199" RevisionGUID="1f10e423-ff5f-4dd9-928d-1ec8813aea51" CreationDate="2010-12-06T12:50:27.913" UserId="3941" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;graphics-card&gt;&lt;comparison&gt;" />
  <row Id="28671" PostHistoryTypeId="6" PostId="11942" RevisionGUID="43e61683-4d2a-4457-805d-cf0548b5c8b2" CreationDate="2010-12-06T12:51:12.890" UserId="3941" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="28672" PostHistoryTypeId="5" PostId="12075" RevisionGUID="9309af5a-0db2-45fa-b322-4bea2bc9196a" CreationDate="2010-12-06T13:00:23.030" UserId="13" Comment="more info" Text="Practice and concentration on the new controls. It just takes a while (3 weeks?) for something to become a learned behaviour.&#xD;&#xA;&#xD;&#xA;It might help to avoid stressful situations at least during the early part of this period. When stressed we revert to what we think we know best. This is why you wash your windscreen when you meant to flash your lights when someone cuts you up when driving as your previous car's controls were the opposite to the one you have now.&#xD;&#xA;&#xD;&#xA;So if you are engaged in guild raids - which sound stressful - your wife is more likely to revert to the previously learned behaviour (keyboard turning). With enough non-stressed practice at looking with the mouse she *should* be comfortable with it when it really matters.&#xD;&#xA;&#xD;&#xA;Just to add something I posted as a comment on another answer:&#xD;&#xA;&#xD;&#xA;Minecraft can be played in peaceful mode with no enemies and has the &quot;classic&quot; keyboard and mouse controls so might well be a suitable training environment." />
  <row Id="28674" PostHistoryTypeId="6" PostId="12199" RevisionGUID="1e64defa-3037-414d-acd7-38debb37d7a5" CreationDate="2010-12-06T13:19:11.027" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;hardware&gt;&lt;graphics-card&gt;&lt;comparison&gt;" />
  <row Id="28675" PostHistoryTypeId="2" PostId="12210" RevisionGUID="f309220a-77cf-497f-bd8b-c1c2783724c1" CreationDate="2010-12-06T13:32:21.317" UserId="4887" Text="I tried to google it again and this time I lucked out, the game I was looking for was Xian'd Sleena.&#xD;&#xA;&#xD;&#xA;I found a thread where someone was looking for the same game here : &#xD;&#xA;http://www.coinopspace.com/forum/topics/can-anyone-help-name-this-game?id=2467396&#xD;&#xA;&#xD;&#xA;The question is now whether it is worthwhile to keep this question or remove it, since&#xD;&#xA;identify-this-game questions have been a come under fire as of late. &#xD;&#xA;" />
  <row Id="28676" PostHistoryTypeId="2" PostId="12211" RevisionGUID="c2c0fa94-464a-498d-ac2e-c11ec39c074a" CreationDate="2010-12-06T13:32:43.047" UserId="1485" Text="According to the [bugs list for Lucky 38 presidential suite][1] on the [FallOut Wikia][2] this is apparently a known bug, unfortunately it seems the only suggested fix requires a certain level of progression in the story line:&#xD;&#xA;&#xD;&#xA;&gt; Sometimes, you can lose the option (or&#xD;&#xA;&gt; never be given the option at all) to&#xD;&#xA;&gt; tell your companions to wait at the&#xD;&#xA;&gt; Lucky 38 upon telling them to leave.&#xD;&#xA;&gt; It appears that if this bug presents&#xD;&#xA;&gt; itself, you will never be able to ask&#xD;&#xA;&gt; a companion to wait there for the rest&#xD;&#xA;&gt; of the game.(Verified, Oct. 31, 2010.)&#xD;&#xA;&gt; This can be fixed if you kill Mr.&#xD;&#xA;&gt; House and upload Yes Man into the&#xD;&#xA;&gt; system.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;[1]: http://fallout.wikia.com/wiki/Lucky_38_presidential_suite#Companions&#xD;&#xA;[2]: http://fallout.wikia.com/wiki/" />
  <row Id="28677" PostHistoryTypeId="2" PostId="12212" RevisionGUID="c2ef87b0-2e73-45a3-83db-af30d048c904" CreationDate="2010-12-06T13:46:40.373" UserId="365" Text="There's some buzz about an [article explaining the AI behind classic pac-man][1]&#xD;&#xA;&#xD;&#xA;Is there a pac-man clone with unusually intelligent ghosts?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://marisonreadings.blogspot.com/2010/12/understanding-pac-man-ghost-behavior.html" />
  <row Id="28678" PostHistoryTypeId="1" PostId="12212" RevisionGUID="c2ef87b0-2e73-45a3-83db-af30d048c904" CreationDate="2010-12-06T13:46:40.373" UserId="365" Text="Is there a version of pac man with really smart ghosts?" />
  <row Id="28679" PostHistoryTypeId="3" PostId="12212" RevisionGUID="c2ef87b0-2e73-45a3-83db-af30d048c904" CreationDate="2010-12-06T13:46:40.373" UserId="365" Text="&lt;pac-man&gt;" />
  <row Id="28680" PostHistoryTypeId="6" PostId="12212" RevisionGUID="992c94b0-b0ec-4935-9057-118346cde6ef" CreationDate="2010-12-06T13:56:44.593" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;pac-man&gt;" />
  <row Id="28681" PostHistoryTypeId="2" PostId="12213" RevisionGUID="7fe1da99-8c54-4d69-90d3-e537a9f972df" CreationDate="2010-12-06T14:29:10.993" UserId="5288" Text="As per title I lost the ED-E somewhere... Not sure where. I stopped paying attention to him because he seems to always get stuck at the entrance of various caves/vaults (would follow me just fine outside).&#xD;&#xA;I never gotten message of his death. He does not show on the map. I still have the Enchanted Senses perk on my list. Boomers still offer to take care of my robot problem. The followers/BOS upgrades were done long ago.&#xD;&#xA;Checked Lucky 38 and Primm - he is not there.&#xD;&#xA;&#xD;&#xA;I actually kinda like this because I play sneak/sniping character and the silly eye-bot is a bloody aggro machine. The only reason I recruit him in the first place is his perk and extra carrying weight.&#xD;&#xA;&#xD;&#xA;However this presents a problem: I can't recruit Rex because I can't let go ED-E.&#xD;&#xA;&#xD;&#xA;Anything else I can try other than console commands?&#xD;&#xA;" />
  <row Id="28682" PostHistoryTypeId="1" PostId="12213" RevisionGUID="7fe1da99-8c54-4d69-90d3-e537a9f972df" CreationDate="2010-12-06T14:29:10.993" UserId="5288" Text="lost my ED-E somewhere" />
  <row Id="28683" PostHistoryTypeId="3" PostId="12213" RevisionGUID="7fe1da99-8c54-4d69-90d3-e537a9f972df" CreationDate="2010-12-06T14:29:10.993" UserId="5288" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="28684" PostHistoryTypeId="2" PostId="12214" RevisionGUID="bc54736d-d3b3-460e-bfa2-8e6835ee7df4" CreationDate="2010-12-06T14:29:39.263" UserId="2888" Text="I found something (barricade maybe) while scavenging in the desert and it gave me the option to deploy it as a fortification (or something similar).  I didn't try it and haven't read up on it, but it might be related." />
  <row Id="28685" PostHistoryTypeId="5" PostId="12210" RevisionGUID="a5fa4833-c7db-48ac-bede-06ecb5e1f67d" CreationDate="2010-12-06T14:38:41.900" UserId="122" Comment="It's fine." Text="I tried to google it again and this time I lucked out, the game I was looking for was Xian'd Sleena.&#xD;&#xA;&#xD;&#xA;I found a thread where someone was looking for the same game here : &#xD;&#xA;http://www.coinopspace.com/forum/topics/can-anyone-help-name-this-game?id=2467396" />
  <row Id="28686" PostHistoryTypeId="2" PostId="12215" RevisionGUID="3bfb5276-af77-41a5-827c-e8d2b4c1a13b" CreationDate="2010-12-06T14:56:28.330" UserId="5355" Text="Recently I happened to remember an awesome side scroller I played about 10 years ago on Nintendo NES. Too bad I can`t remember its name since it was written in Japanese. Looked through wikipedia`s NES game list but it wasn`t there (most probably). I think it could be a japanese-only release. So, guys, can you help me find that game? A few things I remember:&#xD;&#xA;* the game start when a guy in a robot kidnaps a japanese girl (princess maybe)&#xD;&#xA;* main character is some kind of a ninja, has a pole and can shoot/jump on it (to avoid spikes on the ground), also slide on the walls.&#xD;&#xA;* you need to find keys to get through the levels, also at the end of each level there is some kind of a boss in a square room. As far as I remember there was some kind of ballerina, a sumo wrestler, a magician, a man with a trident (Poseidon?), also a guy attacking with musical notes.&#xD;&#xA;* last level is a self scrolling boss level, I recall some BIG spikes on the ground there. A boss is the same guy in a robot and a robot shoots rockets (and you have to jump on them in order not to fall onto the spikes).&#xD;&#xA;* enemies in the third level shoots from their penises. :D" />
  <row Id="28687" PostHistoryTypeId="1" PostId="12215" RevisionGUID="3bfb5276-af77-41a5-827c-e8d2b4c1a13b" CreationDate="2010-12-06T14:56:28.330" UserId="5355" Text="Name of a NES side scroller" />
  <row Id="28688" PostHistoryTypeId="3" PostId="12215" RevisionGUID="3bfb5276-af77-41a5-827c-e8d2b4c1a13b" CreationDate="2010-12-06T14:56:28.330" UserId="5355" Text="&lt;nes&gt;" />
  <row Id="28689" PostHistoryTypeId="5" PostId="12215" RevisionGUID="96f9c811-ea41-49f6-af6b-23e95ce07551" CreationDate="2010-12-06T15:12:02.317" UserId="23" Comment="Formatting" Text="Recently I happened to remember an awesome side scroller I played about 10 years ago on Nintendo NES. Too bad I can't remember its name since it was written in Japanese. Looked through wikipedia's NES game list but it wasn`t there (most probably). I think it could be a japanese-only release. So, guys, can you help me find that game?&#xD;&#xA;&#xD;&#xA;A few things I remember:&#xD;&#xA;&#xD;&#xA;* the game start when a guy in a robot kidnaps a japanese girl (princess maybe)&#xD;&#xA;* main character is some kind of a ninja, has a pole and can shoot/jump on it (to avoid spikes on the ground), also slide on the walls.&#xD;&#xA;* you need to find keys to get through the levels, also at the end of each level there is some kind of a boss in a square room. As far as I remember there was some kind of ballerina, a sumo wrestler, a magician, a man with a trident (Poseidon?), also a guy attacking with musical notes.&#xD;&#xA;* last level is a self scrolling boss level, I recall some BIG spikes on the ground there. A boss is the same guy in a robot and a robot shoots rockets (and you have to jump on them in order not to fall onto the spikes).&#xD;&#xA;* enemies in the third level shoots from their penises. :D" />
  <row Id="28690" PostHistoryTypeId="6" PostId="12215" RevisionGUID="96f9c811-ea41-49f6-af6b-23e95ce07551" CreationDate="2010-12-06T15:12:02.317" UserId="23" Comment="Formatting" Text="&lt;identify-this-game&gt;&lt;nes&gt;" />
  <row Id="28691" PostHistoryTypeId="2" PostId="12216" RevisionGUID="b59d2250-5b32-4709-a0b3-461eab129c3f" CreationDate="2010-12-06T15:52:38.353" UserId="5357" Text="Can you not fast travel to an outpost somewhere outdoors and have it reappear?" />
  <row Id="28692" PostHistoryTypeId="2" PostId="12217" RevisionGUID="0a6dbf98-5cae-49f3-927d-e749f1fbf76b" CreationDate="2010-12-06T15:55:26.980" UserId="5357" Text="I had this quest before I repaired ED-E, but I also went to the scrapyard and spoke to the lady before getting ED-E as a companion.&#xD;&#xA;&#xD;&#xA;Now when I chat to her she doesn't have any dialog options regarding the bot. I assumed she should have a dialog option to tinker with it perhaps and end the quest.&#xD;&#xA;&#xD;&#xA;When I select the quest and show location the marker remains pointing to the scrap yard. Am I missing something obvious or is this a game bug? Is there a console command to reset the NPC so that I haven't met her, in order to seek a new dialog option?&#xD;&#xA;&#xD;&#xA;I'm particular about finishing quests in my log you see ;)" />
  <row Id="28693" PostHistoryTypeId="1" PostId="12217" RevisionGUID="0a6dbf98-5cae-49f3-927d-e749f1fbf76b" CreationDate="2010-12-06T15:55:26.980" UserId="5357" Text="Taking ED-E to the scrap yard" />
  <row Id="28694" PostHistoryTypeId="3" PostId="12217" RevisionGUID="0a6dbf98-5cae-49f3-927d-e749f1fbf76b" CreationDate="2010-12-06T15:55:26.980" UserId="5357" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="28695" PostHistoryTypeId="12" PostId="12217" RevisionGUID="26d7b5ef-7d0d-4b34-8130-5fde8cc8d305" CreationDate="2010-12-06T15:59:05.107" UserId="5357" Text="[{&quot;Id&quot;:5357,&quot;DisplayName&quot;:&quot;DavidYell&quot;}]" />
  <row Id="28696" PostHistoryTypeId="13" PostId="12217" RevisionGUID="51d73d26-aeb7-4dc8-b184-cdad1e27e279" CreationDate="2010-12-06T15:59:31.250" UserId="5357" Text="[{&quot;Id&quot;:5357,&quot;DisplayName&quot;:&quot;DavidYell&quot;}]" />
  <row Id="28697" PostHistoryTypeId="2" PostId="12218" RevisionGUID="38045308-c87c-4bd8-aef9-eccb1941c8dd" CreationDate="2010-12-06T16:00:11.720" UserId="1861" Text="So, the Cataclysm launch is a few hours away. I have typed in the key found inside the Cataclysm manual or cover (I don't remember where it was written) so my account is now Cataclysm-ready.&#xD;&#xA;&#xD;&#xA;I'm waiting for some patching right now, about 800MB of files to download that suddenly appeared. Note that those 800MB did not appear because I typed in the key. I typed in the key yesterday and when I launched WoW earlier today, it said it was up to date.&#xD;&#xA;&#xD;&#xA;Is there anything I need to install from the DVD? Or will the launcher patching take care of everything for me, provided I let it download and install everything?" />
  <row Id="28698" PostHistoryTypeId="1" PostId="12218" RevisionGUID="38045308-c87c-4bd8-aef9-eccb1941c8dd" CreationDate="2010-12-06T16:00:11.720" UserId="1861" Text="World of Warcraft Cataclysm - Necessary to install anything from the DVD?" />
  <row Id="28699" PostHistoryTypeId="3" PostId="12218" RevisionGUID="38045308-c87c-4bd8-aef9-eccb1941c8dd" CreationDate="2010-12-06T16:00:11.720" UserId="1861" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="28700" PostHistoryTypeId="2" PostId="12219" RevisionGUID="1faca30c-b494-40ba-87b3-7a703df307b6" CreationDate="2010-12-06T16:01:42.593" UserId="5358" Text="I'd like to get some advice on the quality of games older than say 4 years, because my PC is quite slow by today's standards. Does anyone know some good resources for this?&#xD;&#xA;" />
  <row Id="28701" PostHistoryTypeId="1" PostId="12219" RevisionGUID="1faca30c-b494-40ba-87b3-7a703df307b6" CreationDate="2010-12-06T16:01:42.593" UserId="5358" Text="Where to get help choosing older PC games?" />
  <row Id="28702" PostHistoryTypeId="3" PostId="12219" RevisionGUID="1faca30c-b494-40ba-87b3-7a703df307b6" CreationDate="2010-12-06T16:01:42.593" UserId="5358" Text="&lt;old-games&gt;" />
  <row Id="28703" PostHistoryTypeId="2" PostId="12220" RevisionGUID="27b3bbb2-1218-4b36-9373-b542952cf689" CreationDate="2010-12-06T16:05:25.687" UserId="857" Text="[Good Old Games](http://www.gog.com) is a great place to buy older PC games, they're all DRM-free and patched/modified to run on modern OSes. The community is also great in general, and a lot of the game reviews are very well-written. They have a new feature too that lets people set up &quot;GOG mixes&quot; which are basically groups of games, so if you can find one including games you already like, you'd probably like any others in the same group." />
  <row Id="28704" PostHistoryTypeId="10" PostId="12215" RevisionGUID="0a09e98d-ec65-44fd-bdc3-abbf4c02439e" CreationDate="2010-12-06T16:12:37.063" UserId="14" CloseReasonId="4" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="28705" PostHistoryTypeId="2" PostId="12221" RevisionGUID="8eec4820-b1e9-467e-b9d7-360ad5b9bf19" CreationDate="2010-12-06T16:19:41.180" UserId="3129" Text="Actually, those 800 MB probably *DID* appear because you typed in the key. However, the launcher has no direct access to your account info, and so, does not get updated (and thus, told to connect to Battle.net and download Cataclysm data), until you've logged into WoW *after* upgrading your account. Hence, you began downloading data the *second* time you opened the launcher.&#xD;&#xA;&#xD;&#xA;And no, you don't need to install from the DVD, but keep it around in case you ever need to reinstall: It's a lot easier than downloading the entire game!" />
  <row Id="28706" PostHistoryTypeId="10" PostId="12212" RevisionGUID="3bcebacc-7aa8-4eaa-be38-550e975ca1fa" CreationDate="2010-12-06T16:23:31.100" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="28707" PostHistoryTypeId="5" PostId="12202" RevisionGUID="ecc01741-4796-4df4-a3fb-96840a13e8c9" CreationDate="2010-12-06T16:34:07.367" UserId="274" Comment="So is Config.wtf, actually (oops)" Text="You can start the Digital Download as if you'd ordered online by following the steps below. You will not be able to access new Cataclysm content until you activate your account with a purchased Cataclysm key after midnight 12/7 of course.&#xD;&#xA;&#xD;&#xA; 1. Make sure both WoW and the launcher and background downloader are not running.&#xD;&#xA; 2. Navigate to your World of Warcraft\WTF folder on your computer.&#xD;&#xA; 3. Open the Launcher.wtf file in your text editor of choice.&#xD;&#xA; 4. Change the &quot;accountType&quot; entry from 'LK' to 'CT'&#xD;&#xA; 5. Open the Config.wtf file and repeat step 4.&#xD;&#xA; 6. Open the WoW Launcher, you should begin downloading roughly 700 MB of data.&#xD;&#xA;&#xD;&#xA;Enjoy!" />
  <row Id="28708" PostHistoryTypeId="2" PostId="12222" RevisionGUID="53f4eb24-316d-4218-8701-35ddb916f08a" CreationDate="2010-12-06T16:51:27.550" UserId="5360" Text="I can't seem to beat this, I've come close, but I'm always about 2-3 pieces short since the 3 drains are on all 4 corners of the room. Using the fixed pieces also forces you to close the loops.&#xD;&#xA;&#xD;&#xA;Any help is appreciated.&#xD;&#xA;&#xD;&#xA;I have beaten #23 in the Super-Hard &quot;Rat&quot; room if you want something in return." />
  <row Id="28709" PostHistoryTypeId="1" PostId="12222" RevisionGUID="53f4eb24-316d-4218-8701-35ddb916f08a" CreationDate="2010-12-06T16:51:27.550" UserId="5360" Text="Stuck on &quot;The Insanitarium&quot; #6 in Skull Room" />
  <row Id="28710" PostHistoryTypeId="3" PostId="12222" RevisionGUID="53f4eb24-316d-4218-8701-35ddb916f08a" CreationDate="2010-12-06T16:51:27.550" UserId="5360" Text="&lt;iphone&gt;&lt;walkthrough&gt;&lt;aqueduct&gt;" />
  <row Id="28711" PostHistoryTypeId="2" PostId="12223" RevisionGUID="609b3f1d-dc8c-4e15-8319-c35c63083d09" CreationDate="2010-12-06T17:43:33.887" UserId="5145" Text="Your processor is a little old, but **I'm pretty sure it's the memory.**&#xD;&#xA;&#xD;&#xA;**Try starting the game**, then **Windows+TAB out** of it and go to your **Task Manager** under the **performance** tab and check to see **how much memory** is available. If it looks like you're using most (or almost all) of your memory, that's probably where your problem is at.&#xD;&#xA;&#xD;&#xA;I highly doubt it's your graphics card.&#xD;&#xA;&#xD;&#xA;3GB of RAM is rather light for a gaming rig running Windows 7, If you can up the ram on the cheap, I'd try that." />
  <row Id="28717" PostHistoryTypeId="2" PostId="12226" RevisionGUID="ee20390c-195a-47b6-829f-26d07e24b37d" CreationDate="2010-12-06T17:54:49.150" UserId="5145" Text="I've heard a good amount of chatter about the Hardline pro perk, but I still can't wrap my head around how the pro perk works.  &#xD;&#xA;&#xD;&#xA;With Hardline Pro, when you get a care package, does it prompt you to see if you want to keep it and get another one?  Do you always get a better one the second time or is it random?" />
  <row Id="28718" PostHistoryTypeId="1" PostId="12226" RevisionGUID="ee20390c-195a-47b6-829f-26d07e24b37d" CreationDate="2010-12-06T17:54:49.150" UserId="5145" Text="In COD: Black Ops, how does Hardline Pro work?" />
  <row Id="28719" PostHistoryTypeId="3" PostId="12226" RevisionGUID="ee20390c-195a-47b6-829f-26d07e24b37d" CreationDate="2010-12-06T17:54:49.150" UserId="5145" Text="&lt;call-of-duty-black-ops&gt;&lt;perks&gt;" />
  <row Id="28720" PostHistoryTypeId="2" PostId="12227" RevisionGUID="dafdd8e6-4261-4853-84a0-ae137b07d9e9" CreationDate="2010-12-06T17:58:37.213" UserId="5145" Text="[The Microsoft one comes with an audio dongle][1] to plug into the back of your 360. This dongle has both analog and optical (digital) TOSLINK connectors on it so you can hook your 360 up to a surround sound system via one of those connections if your reciever doesn't support audio via HDMI (as mine doesn't :( boo).&#xD;&#xA;&#xD;&#xA;Outside of that, any HDMI cable will work. Go cheap if you can. ;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/B001S5CCF2/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486539851&amp;pf_rd_s=lpo-top-stripe-1&amp;pf_rd_t=201&amp;pf_rd_i=B000UODATY&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=1S755E25M0CH267XXA6D" />
  <row Id="28724" PostHistoryTypeId="2" PostId="12229" RevisionGUID="9f8da5ed-dfa7-4a55-bf7a-ebd6a35aeb03" CreationDate="2010-12-06T18:06:27.633" UserId="3015" Text="When the care package drops you can see what is in it like normal. If you don't want what's in it you can tap X twice to reroll it. &#xD;&#xA;&#xD;&#xA;From the wiki:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Hardline reduces all killstreak requirements by one. Its pro version allows the player to &quot;re-roll&quot; any killstreak crate by double-tapping the action button, which will change its contents randomly. A crate can only be re-rolled once, and will always change its content.&#xD;&#xA;While not yet released, a patch announced on December 4, 2010 will restrict Hardline Pro's re-roll to Care Packages only. The SAM Turret, Sentry Gun, and Valkyrie Rocket crates will no longer be re-rollable, greatly limiting its usefulness.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The chances of getting something good are slightly better though. [Source][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Hardline" />
  <row Id="28725" PostHistoryTypeId="2" PostId="12230" RevisionGUID="4cd04686-32c9-4c95-8df0-4fa576407a1a" CreationDate="2010-12-06T18:11:02.467" UserId="5361" Text="What our town has tried is giving everyone a job.  Have people claim, construction, scavenging, or rescue.  Construction waits to see the build order for the day and builds or creates the items needed to start building in the work shop.  Scavengers go out for most of the day in groups or solo, and rescuers, hold back in case people get stuck, hopefully most of the time they can throw their AP in construction after everyone is in the gates though.&#xD;&#xA;&#xD;&#xA;Having everyone put their job in their status makes it easy to see what people are doing what in the citizen page.  If people don't put up their status or don't reply with a job, you can pretty much assume they'll be doing whatever they feel like.&#xD;&#xA;&#xD;&#xA;It's still a bit like herding cats though." />
  <row Id="28726" PostHistoryTypeId="2" PostId="12231" RevisionGUID="b563a4ea-4556-4653-b49d-80075e7dd1f8" CreationDate="2010-12-06T18:36:08.110" UserId="2341" Text="The *Freeflow Perfection* trophy/achievement in *Batman: Arkham Asylum&quot; requires you to use all of Batman's combat moves in one freeflow combination.  What are all these moves?  What controller buttons are used to make them?" />
  <row Id="28727" PostHistoryTypeId="1" PostId="12231" RevisionGUID="b563a4ea-4556-4653-b49d-80075e7dd1f8" CreationDate="2010-12-06T18:36:08.110" UserId="2341" Text="What are all of Batman's combat moves in Batman: Arkham Asylum?" />
  <row Id="28728" PostHistoryTypeId="3" PostId="12231" RevisionGUID="b563a4ea-4556-4653-b49d-80075e7dd1f8" CreationDate="2010-12-06T18:36:08.110" UserId="2341" Text="&lt;achievements&gt;&lt;trophies&gt;&lt;batman-arkham-asylum&gt;" />
  <row Id="28729" PostHistoryTypeId="2" PostId="12232" RevisionGUID="b647e933-31b4-4852-8a87-0b8f5031badd" CreationDate="2010-12-06T18:36:23.017" UserId="274" Text="The description is misleading. **This item only works outside of town.** You can't use it to hide actions you take in town like raiding the bank or upgrading your hovel to a castle.&#xD;&#xA;&#xD;&#xA;When you use it, it will conceal any actions you take *in the zone you are standing in*." />
  <row Id="28730" PostHistoryTypeId="2" PostId="12233" RevisionGUID="2d9f8bc1-92e1-4e87-9a4f-9eef3bc93cd3" CreationDate="2010-12-06T18:40:39.087" UserId="2341" Text="I have been through Act 1 of the *Metal Gear Solid* level back countless times and can't find the last prize bubble.  Where is it?" />
  <row Id="28731" PostHistoryTypeId="1" PostId="12233" RevisionGUID="2d9f8bc1-92e1-4e87-9a4f-9eef3bc93cd3" CreationDate="2010-12-06T18:40:39.087" UserId="2341" Text="Where is the last prize bubble in the Act 1 stage of the LittleBigPlanet Metal Gear Solid level pack?" />
  <row Id="28732" PostHistoryTypeId="3" PostId="12233" RevisionGUID="2d9f8bc1-92e1-4e87-9a4f-9eef3bc93cd3" CreationDate="2010-12-06T18:40:39.087" UserId="2341" Text="&lt;little-big-planet&gt;" />
  <row Id="28733" PostHistoryTypeId="2" PostId="12234" RevisionGUID="87b8f169-14f2-452b-9219-b9b31c43f308" CreationDate="2010-12-06T18:46:13.240" UserId="1479" Text="The biggest hassle with older games tends to be a lack of widescreen monitor support by many (but not all) games from before 2004 or so.&#xD;&#xA;&#xD;&#xA;Widescreengamingforum.com has a [list][1] of many older games with widescreen issues and solutions which I have found very handy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.widescreengamingforum.com/wiki/Essential_Games_List" />
  <row Id="28739" PostHistoryTypeId="2" PostId="12237" RevisionGUID="88512338-b861-4673-a813-17f6f25e0ec2" CreationDate="2010-12-06T18:58:41.310" UserId="1011" Text="Are there mods or any types of improvements for Arcanum: Of Steamworks and Magick Obscura?&#xD;&#xA;&#xD;&#xA;Where can I find them, and which ones are essential?&#xD;&#xA;&#xD;&#xA;I'm hoping to play it on a widescreen and I'm hoping to play a relatively bug-free game." />
  <row Id="28740" PostHistoryTypeId="1" PostId="12237" RevisionGUID="88512338-b861-4673-a813-17f6f25e0ec2" CreationDate="2010-12-06T18:58:41.310" UserId="1011" Text="Replaying Arcanum, what to install and in what order and why?" />
  <row Id="28741" PostHistoryTypeId="3" PostId="12237" RevisionGUID="88512338-b861-4673-a813-17f6f25e0ec2" CreationDate="2010-12-06T18:58:41.310" UserId="1011" Text="&lt;mod&gt;&lt;replay&gt;&lt;arcanum&gt;" />
  <row Id="28742" PostHistoryTypeId="2" PostId="12238" RevisionGUID="2b541951-7b11-48fe-928c-a30e725381f7" CreationDate="2010-12-06T19:05:42.097" UserId="3467" Text="From what I see playing INSANE A.I. opponent teaches you to play good. Especially the game beginning: insane opponent usually build quickly big army and put it to you in 4-6 minutes... If you don't manage how earn a lot of resources and how to spend all of them quickly and effectively - you will lost.&#xD;&#xA;&#xD;&#xA;Probably that won't work for platinum and diamond players, but definitely helps for those who are silver/gold or just starting. Am I right? &#xD;&#xA;&#xD;&#xA;Or probably it is better just to play usual multi-player games?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="28743" PostHistoryTypeId="1" PostId="12238" RevisionGUID="2b541951-7b11-48fe-928c-a30e725381f7" CreationDate="2010-12-06T19:05:42.097" UserId="3467" Text="StarCraft2: Does playing against insane AI helps in multiplayer games?" />
  <row Id="28744" PostHistoryTypeId="3" PostId="12238" RevisionGUID="2b541951-7b11-48fe-928c-a30e725381f7" CreationDate="2010-12-06T19:05:42.097" UserId="3467" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;single-player&gt;&lt;training&gt;&lt;insane&gt;" />
  <row Id="28745" PostHistoryTypeId="2" PostId="12239" RevisionGUID="1a1eef8f-a9ad-4b1b-a01c-3586539608b2" CreationDate="2010-12-06T19:11:42.387" UserId="6431" UserDisplayName="Aardvark" Text="I'm a firm believer in playing against other players to improve.  A lot of players avoid multiplayer due to the high level of stress over stats.  While playing against computers may help you get your timings right your missing out on a very integral part of the game itself.  The Meta-game.  &#xD;&#xA;&#xD;&#xA;Starcraft goes through 'trends' as the community learns how to improve build orders and specific match-ups.  Playing against a computer just won't teach you enemy timings, popular  build orders per matchup, or the importance of scouting.  Overcoming 'cheese' strategies is vital to climb out of silver and gold leagues which is experience you just can't get against a computer." />
  <row Id="28746" PostHistoryTypeId="5" PostId="12239" RevisionGUID="dfd9eadf-50cc-42be-b183-781b0daed4b2" CreationDate="2010-12-06T19:16:57.823" UserId="6431" UserDisplayName="Aardvark" Comment="added 266 characters in body" Text="I'm a firm believer in playing against other players to improve.  A lot of players avoid multiplayer due to the high level of stress over stats.  While playing against computers may help you get your timings right your missing out on a very integral part of the game itself.  The Meta-game.  &#xD;&#xA;&#xD;&#xA;Starcraft goes through 'trends' as the community learns how to improve build orders and specific match-ups.  Playing against a computer just won't teach you enemy timings, popular  build orders per matchup, or the importance of scouting.  &#xD;&#xA;&#xD;&#xA;The enemy computer (on Insane) gathers at an increased rate over a regular player, making their strategies unachievable for regular players, while fighting off a larger then possible army may help you improve your micro, building placement, and overall defense, overcoming 'cheese' strategies is vital to climb out of silver and gold leagues which is experience you just can't get against a computer." />
  <row Id="28747" PostHistoryTypeId="5" PostId="12238" RevisionGUID="0bc2accd-0f36-4772-a981-1cb243a59dfd" CreationDate="2010-12-06T19:19:46.197" UserId="816" Comment="Grammar police" Text="From what I see playing INSANE A.I. opponent teaches you to play well. Especially the game beginning: insane opponents usually build a big army quickly and attack you in 4-6 minutes... If you don't manage how earn a lot of resources and how to spend all of them quickly and effectively, you will lose.&#xD;&#xA;&#xD;&#xA;Probably that won't work for platinum and diamond players, but definitely helps for those who are silver/gold or just starting. Am I right? &#xD;&#xA;&#xD;&#xA;Or is it better just to play usual multi-player games?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="28748" PostHistoryTypeId="5" PostId="12239" RevisionGUID="b3ed91ac-3c8f-44dd-bfe1-2f71e394af6d" CreationDate="2010-12-06T19:21:21.343" UserId="816" Comment="Grammar police" Text="I'm a firm believer in playing against other players to improve.  A lot of players avoid multiplayer due to the high level of stress over stats.  While playing against computers may help you get your timings right you're missing out on a very integral part of the game itself: The Meta-game.  &#xD;&#xA;&#xD;&#xA;Starcraft goes through 'trends' as the community learns how to improve build orders and specific match-ups.  Playing against a computer just won't teach you enemy timings, popular  build orders per matchup, or the importance of scouting.  &#xD;&#xA;&#xD;&#xA;The enemy computer (on Insane) gathers at an increased rate over a regular player, making their strategies unachievable for regular players, while fighting off a larger then possible army may help you improve your micro, building placement, and overall defense, overcoming 'cheese' strategies is vital to climb out of silver and gold leagues which is experience you just can't get against a computer." />
  <row Id="28751" PostHistoryTypeId="2" PostId="12240" RevisionGUID="de9fb790-628d-479c-8255-c9aa0dca9091" CreationDate="2010-12-06T19:33:50.970" UserId="816" Text="A strong player should be able to defeat the AI on Insane, but playing against that AI will not necessarily make you a good player, and may teach you bad habits.&#xD;&#xA;&#xD;&#xA;On defense, you'll only be able to learn so much, as the AI has a limited number of strategies it employs (and as aardvark mentions, the fast resource collection of Insane AI means real players employing similar strategies will still have different timings or compositions to their forces).&#xD;&#xA;&#xD;&#xA;On offense, you'll need to be very careful not to play to the AI's weaknesses, as it will often lose against strategies that real players are much better at coping with. For example, Husky cast a match where he played Protoss against 7 Insane AIs and won through an early wall-in and cannon rush, followed by nothing but mass carriers.&#xD;&#xA;&#xD;&#xA;In short, the AI can be a useful training partner when first starting out, as long as you understand its limitations. However, if you plan to play seriously and want to get good, you *will* have to play a lot of games against live opponents, so you may as well just jump right into it." />
  <row Id="28752" PostHistoryTypeId="2" PostId="12241" RevisionGUID="6469a09e-a1e8-42c5-ac8c-0273d7abbfd8" CreationDate="2010-12-06T19:39:47.123" UserId="452" Text="[source:][1]&#xD;&#xA;&#xD;&#xA;&gt; **Skill Points**&#xD;&#xA;&gt; &#xD;&#xA;&gt; The only way of improving your skill&#xD;&#xA;&gt; level is by playing the game in&#xD;&#xA;&gt; single-player mode. It doesn't get&#xD;&#xA;&gt; affected in multiplayer. If you win,&#xD;&#xA;&gt; your skill level will increase and the&#xD;&#xA;&gt; computer player will be tougher the&#xD;&#xA; next time around. **The more times you get knocked down in a fight, the fewer skill points you will earn. The higher your skill level, the larger this penalty is.**&#xD;&#xA;&gt; The maximum number of&#xD;&#xA;&gt; points you can earn for each fight is&#xD;&#xA;&gt; 76. It is possible to win a match yet still lose points.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://strategywiki.org/wiki/Wii_Sports/Boxing#Skill_Points" />
  <row Id="28753" PostHistoryTypeId="5" PostId="9834" RevisionGUID="199ae64c-e086-413a-a47d-a2ff100c4f7c" CreationDate="2010-12-06T19:49:43.010" UserId="2578" Comment="added 161 characters in body; added 31 characters in body" Text="###Rare Items###&#xD;&#xA;* [Saddles][1], [Apples][2] - Only found in chests in dungeons.&#xD;&#xA;* [Feather][3], [Pork][4], [Leather][5], [Gunpowder][6], [Slime balls][7] - Only dropped by killing specific mobs&#xD;&#xA;* [Record][8] - Supposedly only gained by tricking skeleton into shooting a creeper with its arrow.  However, I've obtained one by killing a creeper with my own bow/arrow before.  Also found in dungeon chests.&#xD;&#xA;&#xD;&#xA;###Rare Blocks###&#xD;&#xA;* [Clay][9] - Rare block (this is [a bug][10]) used to make bricks.  Found near water.&#xD;&#xA;* [Obsidian][11] - Obviously.  Impervious to explosion.  Only found when flowing water meets still lava.&#xD;&#xA;* [Mossy Cobblestone][12] - Only/always found in dungeons&#xD;&#xA;&#xD;&#xA;###Other###&#xD;&#xA;* [Bedrock/Adminium][13] - Cannot be mined, found at bottom of map.  Must be spawned through console to place.&#xD;&#xA;* [Sponge][14], [Gear][15] - Cannot be found or made.  Must be spawned through console.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Saddle&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Apples&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Feather&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Pork&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Leather&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Gunpowder&#xD;&#xA;  [7]: http://www.minecraftwiki.net/wiki/Slime_Ball&#xD;&#xA;  [8]: http://www.minecraftwiki.net/wiki/Record&#xD;&#xA;  [9]: http://www.minecraftwiki.net/wiki/Clay&#xD;&#xA;  [10]: http://getsatisfaction.com/mojang/topics/clay_rarer_than_diamonds?utm_content=topic_link&amp;utm_medium=email&amp;utm_source=reply_notification&#xD;&#xA;  [11]: http://www.minecraftwiki.net/wiki/Obsidian&#xD;&#xA;  [12]: http://www.minecraftwiki.net/wiki/Mossy_Cobblestone&#xD;&#xA;  [13]: http://www.minecraftwiki.net/wiki/Bedrock&#xD;&#xA;  [14]: http://www.minecraftwiki.net/wiki/Sponge&#xD;&#xA;  [15]: http://www.minecraftwiki.net/wiki/Gear" />
  <row Id="28754" PostHistoryTypeId="4" PostId="12238" RevisionGUID="26f6743b-2a64-412c-b6ec-826d9636fd00" CreationDate="2010-12-06T19:52:06.273" UserId="14" Comment="Grammar police police" Text="StarCraft2: Does playing against insane AI help in multiplayer games?" />
  <row Id="28757" PostHistoryTypeId="2" PostId="12242" RevisionGUID="ade8ed6c-47c5-4eab-839b-b15415c0e7f0" CreationDate="2010-12-06T20:01:34.097" UserId="2106" Text="It will help you learn the fundamentals and build your APM (actions per minute). It may also teach the importance of army composition. It is not useful at all for strategy beyond this. The AI become predicable and games will quickly begin to follow the same formula over and over. They also will not micro very much.&#xD;&#xA;&#xD;&#xA;So yes, it will help you at first, however your growth will be limited." />
  <row Id="28758" PostHistoryTypeId="2" PostId="12243" RevisionGUID="41d4604f-8f21-494f-8e42-6fe83f95af0b" CreationDate="2010-12-06T20:02:26.080" UserId="1169" Text="There is a good video on youtube covering the odds of getting something better when re-rolling a care package. The Valkyre Rocket is the break even point.&#xD;&#xA;&#xD;&#xA;[Youtube (WoodysGamertag) - When to reroll a care package][1]&#xD;&#xA;![When to reroll a care package][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/WoodysGamertag#p/u/10/BkiZ8eGbvYI&#xD;&#xA;  [2]: http://i.imgur.com/bM1pt.png" />
  <row Id="28759" PostHistoryTypeId="2" PostId="12244" RevisionGUID="23d28c36-127c-45e6-a303-65f5ce63b21d" CreationDate="2010-12-06T20:07:26.197" UserId="2106" Text="An early reaper with micro can be effective if they are not a very good player, and sometimes even against someone who's unprepared. At the least it will get you early scouting. I recommend retreating at the first sign of trouble as that little guy can be useful to come back and harass their worker line periodically, which at least may make them be a little more defensive. Combine a bunker at their expo or hidden somewhere can be a real irritant as they do fantastic damage.&#xD;&#xA;&#xD;&#xA;Pumping marines early can be useful as your gas can build up while you do so giving you a nice pool of it when you start making higher-tier units. Again, combine with bunker(s).&#xD;&#xA;" />
  <row Id="28760" PostHistoryTypeId="2" PostId="12245" RevisionGUID="3a3e4656-7603-4604-bff8-34bfb31f88ca" CreationDate="2010-12-06T20:27:04.397" UserId="479" Text="Playing against the computer makes you worse against other players, not better.&#xD;&#xA;&#xD;&#xA;The computer really only plays one way: build a ton of units, and beat the crap out of you with them. They're going to outbuild you, they're going to beat you in APM. So, to beat the computer, you fort up and tech. You try to outsmart them, and it works because they're terrible at finding weak points. You build a carrier/BC fleet, and hit and run their infrastructure to death, and since they're still focusing on tier 1.5, you roll over them with no problems.&#xD;&#xA;&#xD;&#xA;This will NEVER work against a competent human. They'll expand, and then they'll tech, and when you come out of your impenetrable wall of missile turrets, they'll rape your expensive fleet with a horde of air-to-air. And that'll be game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28761" PostHistoryTypeId="2" PostId="12246" RevisionGUID="e5230d0b-9934-43ce-b487-b792dd72bc6d" CreationDate="2010-12-06T21:18:03.673" UserId="3241" Text="I will add one counter-point to the great points posted by others:&#xD;&#xA;&#xD;&#xA;IMO, playing against a hard/insane AI can be decent practice for dealing with strong early rushes.&#xD;&#xA;&#xD;&#xA;AI opponents will often employ a strong tier 1.5-2 rush, which can be devastating if you're not prepared for it. Practicing dealing with this can be good to help you better be able to defend rushes in 1v1, 2v2, and 3v3 multiplayer games. Many players are shaky against early rushes, so this one aspect of the AI can be useful. In particular in 2v2 and 3v3, you will often face combined rushes like the hard AI likes to do.&#xD;&#xA;&#xD;&#xA;Now, even this should be taken with a grain of salt. The AI is good at executing a great rush build order and combining forces well, but real players will often employ smarter tactics, drops, misdirection, strategic retreats, and so on. And of course with the AI, often if you can survive the first rush, the game is in the bag since the AI sometimes acts like it doesn't know what to do if it can't crack your wall. But just for getting a feel for how to deal with potential very aggressive play, the AI can be useful." />
  <row Id="28765" PostHistoryTypeId="6" PostId="12208" RevisionGUID="46fffa10-772c-40c6-8d28-a8c216202587" CreationDate="2010-12-06T21:39:42.153" UserId="118" Comment="edited tags" Text="&lt;wii&gt;&lt;wii-sports&gt;" />
  <row Id="28766" PostHistoryTypeId="2" PostId="12248" RevisionGUID="d8683978-69b5-480e-8dda-7020269ed334" CreationDate="2010-12-06T21:58:33.183" UserId="3572" Text="Right now I'm trying to play an online game in AC: Brotherhood, and have been for half an hour, but the system won't find any. I'm playing it on PS3 in the Netherlands. Could something be wrong on my end or is it really this impopular? Could the impeding release of WoW Cataclysm have anything to do with it?" />
  <row Id="28767" PostHistoryTypeId="1" PostId="12248" RevisionGUID="d8683978-69b5-480e-8dda-7020269ed334" CreationDate="2010-12-06T21:58:33.183" UserId="3572" Text="Why aren't there any online AC: Brotherhood games?" />
  <row Id="28768" PostHistoryTypeId="3" PostId="12248" RevisionGUID="d8683978-69b5-480e-8dda-7020269ed334" CreationDate="2010-12-06T21:58:33.183" UserId="3572" Text="&lt;ps3&gt;&lt;multiplayer&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="28769" PostHistoryTypeId="5" PostId="12248" RevisionGUID="80631152-1fa0-473e-8c99-02b31c6ba0e8" CreationDate="2010-12-06T22:07:18.987" UserId="4103" Comment="typos" Text="Right now I'm trying to play an online game in AC: Brotherhood, and have been for half an hour, but the system won't find any. I'm playing it on PS3 in the Netherlands. Could something be wrong on my end or is it really this unpopular? Could the impending release of WoW Cataclysm have anything to do with it?" />
  <row Id="28770" PostHistoryTypeId="2" PostId="12249" RevisionGUID="62cc5539-53cf-494b-9d5a-0902f0bd822c" CreationDate="2010-12-06T22:11:36.473" UserId="5178" Text="Hi there!&#xD;&#xA;&#xD;&#xA;Just re-installed SCII and I had the pleasure to view the nice intro cinematic ;)&#xD;&#xA;&#xD;&#xA;The voice of the non-prison-person-speaking really reminded me of peter cullen.&#xD;&#xA;As I couldn't find any info on that, I'd like to know if anyone actually knows who that VA is and why he sounds like cullen :)&#xD;&#xA;&#xD;&#xA;cheers" />
  <row Id="28771" PostHistoryTypeId="1" PostId="12249" RevisionGUID="62cc5539-53cf-494b-9d5a-0902f0bd822c" CreationDate="2010-12-06T22:11:36.473" UserId="5178" Text="SC2: Intro voice-acting" />
  <row Id="28772" PostHistoryTypeId="3" PostId="12249" RevisionGUID="62cc5539-53cf-494b-9d5a-0902f0bd822c" CreationDate="2010-12-06T22:11:36.473" UserId="5178" Text="&lt;starcraft-2&gt;" />
  <row Id="28773" PostHistoryTypeId="5" PostId="12232" RevisionGUID="54463dc2-6de6-466d-b3d4-a36c56fd0dc3" CreationDate="2010-12-06T22:13:46.470" UserId="274" Comment="added 3 characters in body; deleted 8 characters in body" Text="The description is misleading. **This item only works outside of town.** You can't use it to hide actions you take in town like raiding the bank or upgrading your hovel to a castle.&#xD;&#xA;&#xD;&#xA;When you use it, it will conceal anything you do *in the zone you are standing in*." />
  <row Id="28774" PostHistoryTypeId="2" PostId="12250" RevisionGUID="0c23b894-e9da-45fe-a0f8-a3aaeb899e7f" CreationDate="2010-12-06T22:15:51.923" UserId="4393" Text="The guy who did the voice acting for the intro plays the character &quot;Arcturus Mensk&quot;, who is portrayed by [James Harper][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/James_Harper_%28actor%29" />
  <row Id="28775" PostHistoryTypeId="5" PostId="12250" RevisionGUID="5811532a-189c-4ff2-a5c6-b31107d8a41c" CreationDate="2010-12-06T22:23:14.827" UserId="4103" Comment="identity of the character is a spoiler" Text="The guy who did the voice acting is [James Harper][1], he plays the character &#xD;&#xA;&#xD;&#xA;&gt;! &quot;Arcturus Mensk&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/James_Harper_%28actor%29" />
  <row Id="28776" PostHistoryTypeId="5" PostId="12250" RevisionGUID="94de3671-2a4a-49fe-8806-13597ac9f9b0" CreationDate="2010-12-06T22:28:55.043" UserId="4393" Comment="Spelling. " Text="The guy who did the voice acting is [James Harper][1], he plays the character &#xD;&#xA;&#xD;&#xA;&gt;! &quot;Arcturus Mengsk&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/James_Harper_%28actor%29" />
  <row Id="28778" PostHistoryTypeId="2" PostId="12251" RevisionGUID="5241cb92-6e3c-445f-a9a6-2f26cda56180" CreationDate="2010-12-06T22:52:02.980" UserId="857" Text="A nice step-by-step guide was posted on reddit a few months ago, I'd suggest following that: [[Step-by-step modding guide] Arcanum: Of Steamworks and Magick Obscura](http://www.reddit.com/r/gaming/comments/chxyd/stepbystep_modding_guide_arcanum_of_steamworks/) (by billyblaze)." />
  <row Id="28779" PostHistoryTypeId="2" PostId="12252" RevisionGUID="20dda32b-1f59-4ae6-ac88-574f801d1fa2" CreationDate="2010-12-06T22:57:38.087" UserId="4103" Text="If the town defense is not adequate (or somebody forgot to lock the door) some zombies may enter the town at midnight.&#xD;&#xA;&#xD;&#xA;How is it calculates how many people will be killed by the zombies? And who is killed first, the people with the lowest defense value? " />
  <row Id="28780" PostHistoryTypeId="1" PostId="12252" RevisionGUID="20dda32b-1f59-4ae6-ac88-574f801d1fa2" CreationDate="2010-12-06T22:57:38.087" UserId="4103" Text="How many people can a zombie kill, and who's first?" />
  <row Id="28781" PostHistoryTypeId="3" PostId="12252" RevisionGUID="20dda32b-1f59-4ae6-ac88-574f801d1fa2" CreationDate="2010-12-06T22:57:38.087" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="28782" PostHistoryTypeId="2" PostId="12253" RevisionGUID="d685e93a-46fc-462f-919e-bfa0a91ba325" CreationDate="2010-12-06T23:10:00.827" UserId="5367" Text="Kinect does not use time of flight. It uses an IR projector and an IR camera. You can even see the results of the IR projector using a camcorder with night vision. The most thorough description I have seen is &lt;a href=&quot;http://gilotopia.blogspot.com/2010/11/how-does-kinect-really-work.html&quot;&gt;here&lt;/a&gt; which includes footage." />
  <row Id="28783" PostHistoryTypeId="2" PostId="12254" RevisionGUID="a65dbd1c-697f-4c74-95c9-fca0053107c9" CreationDate="2010-12-06T23:32:38.490" UserId="23" Text="1. The zombies that make it through the defense are randomly distributed to each citizen.&#xD;&#xA;2. If the citizen's _house defense value_ is lower than the zombies assigned to him, he dies.&#xD;&#xA;3. The order of the attacks is random." />
  <row Id="28784" PostHistoryTypeId="2" PostId="12255" RevisionGUID="7061a534-9543-4af5-a11a-64f8476f802a" CreationDate="2010-12-06T23:35:52.560" UserId="215" Text="I'm playing [ZapM](http://www.zapm.org/), and on the second level i've been ambushed by what seems to be an endless fount of tribbles. I've already taken out 20 or 30 of them, but they just keep coming. Is there some sort of tribble spawner or am I just fighting a large but finite quantity of them?" />
  <row Id="28785" PostHistoryTypeId="1" PostId="12255" RevisionGUID="7061a534-9543-4af5-a11a-64f8476f802a" CreationDate="2010-12-06T23:35:52.560" UserId="215" Text="ZapM -- Dealing with tribbles?" />
  <row Id="28786" PostHistoryTypeId="3" PostId="12255" RevisionGUID="7061a534-9543-4af5-a11a-64f8476f802a" CreationDate="2010-12-06T23:35:52.560" UserId="215" Text="&lt;roguelikes&gt;&lt;zapm&gt;" />
  <row Id="28787" PostHistoryTypeId="2" PostId="12256" RevisionGUID="3d99b36d-28cf-4cf7-8654-dc0a0f05b584" CreationDate="2010-12-06T23:52:04.417" UserId="1057" Text="It turns out that there is a lock on feature, since I finally managed to figure out how to activate it.&#xD;&#xA;&#xD;&#xA;If you hold down &lt;kbd&gt;C&lt;/kbd&gt; while an enemy is in view, then the screen will &quot;compress&quot; (the top and bottom of the screen disappear) and the camera moves to keep Mickey and the enemy in view.  Pressing &lt;kbd&gt;C&lt;/kbd&gt; again resets the screen and the camera." />
  <row Id="28788" PostHistoryTypeId="2" PostId="12257" RevisionGUID="c586ffbc-8626-420b-ac04-7e7ee9cd7be2" CreationDate="2010-12-07T00:37:35.313" UserId="5369" Text="As far as I know, the only purpose to taking ED-E to the scrap yard is to unlock the first Enclave voice-message.  By the time I picked ED-E up in the game, I had actually killed the old lady (Gibson, I think her name is), in order to get her dog's brain for Rex - so talking to her was impossible.&#xD;&#xA;&#xD;&#xA;Instead, while ED-E was following me around, I accidentally triggered the message while walking through/talking to characters at the B.O.S. base.  Five (in game) days later, I triggered the 2nd message at HELIOS ONE.  &#xD;&#xA;&#xD;&#xA;Details on how to do this are available here: http://fallout.wikia.com/wiki/ED-E_My_Love&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28789" PostHistoryTypeId="5" PostId="12252" RevisionGUID="ce68d4eb-d162-47e2-b96b-4d24f7457b22" CreationDate="2010-12-07T00:51:41.230" UserId="18" Comment="minor grammar fix" Text="If the town defense is not adequate (or somebody forgot to lock the door) some zombies may enter the town at midnight.&#xD;&#xA;&#xD;&#xA;How does it calculates how many people will be killed by the zombies? And who is killed first, the people with the lowest defense value? " />
  <row Id="28790" PostHistoryTypeId="5" PostId="12239" RevisionGUID="af0d4be1-5e4b-4456-a1b4-ec54c963baac" CreationDate="2010-12-07T01:19:00.157" UserId="6431" UserDisplayName="Aardvark" Comment="added 2661 characters in body" Text="**Play against other players!~**&#xD;&#xA;&#xD;&#xA;I'm a firm believer in playing against other players to improve.  A lot of players avoid multiplayer due to the high level of stress over stats.  The simple reality is even the best of players sit around ~60% win/loss.  &#xD;&#xA;&#xD;&#xA;The very nature of the matchmaking is designed to pit you against players of equal skill and there is no shame in losing.  While playing against computers may help you get your timings right you're missing out on a very integral part of the game itself: The Meta-game.&#xD;&#xA;&#xD;&#xA;**The Meta Game**&#xD;&#xA;&#xD;&#xA;The Meta-game can best be described as the current style of players and techniques in the game.  When the beta started, 3 barracks Terran was the 'standard' opening.  It wasn't until later that a solid 1:1:1 (barracks into factory into starport) was an accepted strategy.  &#xD;&#xA;&#xD;&#xA;This evolution of the game (fueled by the community) leads to dynamic strategies.  Knowing and identifying these strategies is often the difference between a decent player and a great player.  &#xD;&#xA;&#xD;&#xA;**Why its better to play against other players**&#xD;&#xA;&#xD;&#xA;By playing against a computer you lose the ability to identify and recognize an opponent's build when you scout him.  These skills are essential in all levels of play!  By recognizing the build a player can then 'expect' a certain army make-up or army size.  Playing against a computer just won't teach you real player's timings, popular builds, and scouting.  &#xD;&#xA;&#xD;&#xA;Lets take an example: How does the community view TvZ on Lost Temple?  Currently Terran can cause serious damage to most players by doing a 1:1:1 into thor and dropping it on the cliff overlooking Zerg's natural.  Why is this successful?  Currently Zerg has accepted that going for an early hatchery against Terran is relatively safe.  This perspective (dictated by the Meta-Game) is already fluctuating!  You just don't get this sort of thing against a computer.&#xD;&#xA;&#xD;&#xA;**An Insane Computer has built in advantages to negate your intelligence!**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The enemy computer (on Insane) gathers at an increased rate over a regular player, making their strategies unachievable for regular players!  Most RTS's do this!  Because player's constantly evolve to beat the AI, the game developers program and advantage into the AI to help them be competitive.  Enemy workers return 7 minerals a carry instead of 5, a 40% collection bonus.  In addition to that Insane AI do not need to scout you.  This can be absolutely game changing!  Against another player hiding a unit building structure (starport or dark-shrine comes to mind) can be the difference between a win and a loss if scouted!&#xD;&#xA;&#xD;&#xA;**The Crux**&#xD;&#xA;&#xD;&#xA;These advantages lead to fighting a larger, and more educated (scouting) then possible army.  This may help you improve your general mechanics: building placement, not getting supply blocked  or early game timing. However, the actual game play is so dramatically different that you would be better off playing against any level of human opponent (even if they are no competition to you).  Real players are much more aware of the evolution of the Meta-game (whether they know it or not) and practicing against REAL strategies is the only way to improve.&#xD;&#xA;&#xD;&#xA;**But Every Ladder Loss Feels Like Hades Ripping a Piece of Pride Directly Out of My Soul**&#xD;&#xA;&#xD;&#xA;There's a solution for this too!  Find a practice partner to play custom games with.  This will give you the ability to improve (and for them to improve) as both of you explore the game.  But the real benefit to this is human vs human strategies without the stress of recorded ladder stats.  &#xD;&#xA;&#xD;&#xA;Hope this help!" />
  <row Id="28791" PostHistoryTypeId="2" PostId="12258" RevisionGUID="5ca44c84-eed7-42c9-b7e6-a6a38e183a2d" CreationDate="2010-12-07T01:40:05.620" UserId="3467" Text="Somewhere I read that 'F1' helps to spread units from stack in different locations, I've tried to do that, but was not successful. Could you please tell me how to do that?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="28792" PostHistoryTypeId="1" PostId="12258" RevisionGUID="5ca44c84-eed7-42c9-b7e6-a6a38e183a2d" CreationDate="2010-12-07T01:40:05.620" UserId="3467" Text="StarCraft2: what does &quot;F1&quot; key do?" />
  <row Id="28793" PostHistoryTypeId="3" PostId="12258" RevisionGUID="5ca44c84-eed7-42c9-b7e6-a6a38e183a2d" CreationDate="2010-12-07T01:40:05.620" UserId="3467" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="28794" PostHistoryTypeId="2" PostId="12259" RevisionGUID="632f1692-1782-4fc8-ad62-bf3f1a87827a" CreationDate="2010-12-07T01:46:06.680" UserId="102" Text="The &lt;kbd&gt;F1&lt;/kbd&gt; key is used to select idle workers.&#xD;&#xA;&#xD;&#xA;Recently people have used this as a trick to spread up workers under attack from various harassment:&#xD;&#xA;&#xD;&#xA; 1. Select your workers (box or &lt;kbd&gt;ctrl&lt;/kbd&gt; click one)&#xD;&#xA; 2. Hit the stop key (usually &lt;kbd&gt;s&lt;/kbd&gt;)&#xD;&#xA; 3. Hold down the &lt;kbd&gt;F1&lt;/kbd&gt; key&#xD;&#xA; 4. Right click to various parts of your base&#xD;&#xA;&#xD;&#xA;Because pressing &lt;kbd&gt;F1&lt;/kbd&gt; only selects one worker at a time, and because giving a worker a move order makes it no longer idle (thus not selected by &lt;kbd&gt;F1&lt;/kbd&gt;) this causes your workers to each move to a different point as you right click.  For maximum spread you can even right click in a circle." />
  <row Id="28795" PostHistoryTypeId="2" PostId="12260" RevisionGUID="427dcdd8-7841-4cd4-8806-44c7cc33de5b" CreationDate="2010-12-07T02:21:48.860" UserId="1425" Text="If you are on the PC version, open [the console][1] (which is essentially the same as [Fallout 3's console][2]) and set ED-E as your target in the console - using the `prid` command - and `moveto` him to you. I lost some of my companions at one point and doing this got them all back.&#xD;&#xA;&#xD;&#xA;Console commands:&#xD;&#xA;&#xD;&#xA;    prid 001732d1&#xD;&#xA;    moveto player&#xD;&#xA;&#xD;&#xA;The refid will be different if you have upgraded ED-E. You can see all his refids [here][3].&#xD;&#xA;&#xD;&#xA;Type the commands into the console, save the game, then exit and restart Fallout New Vegas - Steam achievements will be enabled again and ED-E will be with you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_console_commands&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Fallout_3_console_commands&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/ED-E" />
  <row Id="28796" PostHistoryTypeId="2" PostId="12261" RevisionGUID="ec1506f0-b1ac-44e9-89ad-633125c7baa4" CreationDate="2010-12-07T03:08:28.850" UserId="5372" Text="Mp5 is a probelem but you should work on your mana pool, also, you should take a little more charge, and tell the tanks to stop, and say you will leave and they will need to wait another 20ish minutes for another healer. But mainly focus and casting flash and holy shock and using holy light when you have a lot of mana or if there is an emergency" />
  <row Id="28797" PostHistoryTypeId="2" PostId="12262" RevisionGUID="9320df56-d84c-4432-81ac-bfe17ffb8176" CreationDate="2010-12-07T03:34:02.807" UserId="144" Text="I'm playing Chime (via Steam), and the music (before coverage) seems very soothing.  Is it possible to extract it (in the same way as, say, the Portal soundtrack can be found amongst the application files?" />
  <row Id="28798" PostHistoryTypeId="1" PostId="12262" RevisionGUID="9320df56-d84c-4432-81ac-bfe17ffb8176" CreationDate="2010-12-07T03:34:02.807" UserId="144" Text="Is it possible to extract the music from Chime?" />
  <row Id="28799" PostHistoryTypeId="3" PostId="12262" RevisionGUID="9320df56-d84c-4432-81ac-bfe17ffb8176" CreationDate="2010-12-07T03:34:02.807" UserId="144" Text="&lt;music&gt;&lt;chime&gt;" />
  <row Id="28800" PostHistoryTypeId="2" PostId="12263" RevisionGUID="2a65c9fb-1854-46ee-baa4-610df658b12b" CreationDate="2010-12-07T03:45:37.460" UserId="29" Text="Now, I'm doing a scavenger hunt, and I'm trying to find weapons that have been broken into parts. My benefactor has already instructed me on where in the area to find those parts and I've already found some parts around the location that my benefactor has marked on my map, however, I'm still missing some parts, and I can't seem to find those missing parts.&#xD;&#xA;&#xD;&#xA;How do I find those last parts, so I can increase my collection of adorable weapons (or sell them for cold hard cash)." />
  <row Id="28801" PostHistoryTypeId="1" PostId="12263" RevisionGUID="2a65c9fb-1854-46ee-baa4-610df658b12b" CreationDate="2010-12-07T03:45:37.460" UserId="29" Text="How to find weapon parts during a Scavenger Hunt" />
  <row Id="28802" PostHistoryTypeId="3" PostId="12263" RevisionGUID="2a65c9fb-1854-46ee-baa4-610df658b12b" CreationDate="2010-12-07T03:45:37.460" UserId="29" Text="&lt;borderlands&gt;" />
  <row Id="28803" PostHistoryTypeId="2" PostId="12264" RevisionGUID="44957c18-9435-4c79-81ef-66d41e806bb3" CreationDate="2010-12-07T04:01:58.470" UserId="3917" Text="Best bet is to check the [borderlands wiki][1], those scavenger parts are always in the same location, and the green quest marker only leads you to the general area, not the exact parts.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Category:Scavenger_Missions" />
  <row Id="28804" PostHistoryTypeId="6" PostId="12249" RevisionGUID="fa7e405f-09d7-46f1-a06f-a6d5ac79846b" CreationDate="2010-12-07T04:08:14.613" UserId="3241" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;voice-acting&gt;" />
  <row Id="28808" PostHistoryTypeId="2" PostId="12266" RevisionGUID="5fd2e756-a956-4c4b-a021-e32c3543a34e" CreationDate="2010-12-07T04:51:05.693" UserId="5375" Text="Can anybody please assist me in furthering my attempts to get my XBOX controller properly synced with my Mac Pro.&#xD;&#xA;I'm using Snow leopard &amp; I have downloaded the driver software from tattiebogle.com. The install went fine, it appeared to sync o.k, but when it came to actual gameplay, the controller would not interact with the game &amp; keyboard control still remained. I've saved, then run a particular script in Terminal, but it could not find the file or directory. That's why I'm trying different avenues of Q &amp; A.&#xD;&#xA;Any help would be greatly appreciated.&#xD;&#xA;&#xD;&#xA;Twelvselvs" />
  <row Id="28809" PostHistoryTypeId="1" PostId="12266" RevisionGUID="5fd2e756-a956-4c4b-a021-e32c3543a34e" CreationDate="2010-12-07T04:51:05.693" UserId="5375" Text="Syncing XBOX Wireless Controller w/ Mac" />
  <row Id="28810" PostHistoryTypeId="3" PostId="12266" RevisionGUID="5fd2e756-a956-4c4b-a021-e32c3543a34e" CreationDate="2010-12-07T04:51:05.693" UserId="5375" Text="&lt;mac&gt;&lt;compatibility&gt;&lt;xbox&gt;&lt;wireless&gt;&lt;controller&gt;" />
  <row Id="28811" PostHistoryTypeId="2" PostId="12267" RevisionGUID="bc1e0d03-eb4b-42b1-9d23-7557befa4379" CreationDate="2010-12-07T05:15:33.807" UserId="5377" Text="Have Logitech wireless pad which is not recognized by AC. Any ideas?  email me as well with help... bummed after I bought the game and controller.... essentially a newbie...&#xD;&#xA;Help&#xD;&#xA;DrCyclops" />
  <row Id="28812" PostHistoryTypeId="1" PostId="12267" RevisionGUID="bc1e0d03-eb4b-42b1-9d23-7557befa4379" CreationDate="2010-12-07T05:15:33.807" UserId="5377" Text="Gamepad for Assassins Creed for PC" />
  <row Id="28813" PostHistoryTypeId="3" PostId="12267" RevisionGUID="bc1e0d03-eb4b-42b1-9d23-7557befa4379" CreationDate="2010-12-07T05:15:33.807" UserId="5377" Text="&lt;controllers&gt;" />
  <row Id="28814" PostHistoryTypeId="2" PostId="12268" RevisionGUID="58afd9a7-7f50-4bd2-88c8-e40f8413f7e9" CreationDate="2010-12-07T05:20:56.747" UserId="4989" Text="What time does the daily quest timer reset? I play on the US WildHammer realm, if that matters. Its a central time zone server." />
  <row Id="28815" PostHistoryTypeId="1" PostId="12268" RevisionGUID="58afd9a7-7f50-4bd2-88c8-e40f8413f7e9" CreationDate="2010-12-07T05:20:56.747" UserId="4989" Text="World of Warcraft - What time does the daily quest timer reset?" />
  <row Id="28816" PostHistoryTypeId="3" PostId="12268" RevisionGUID="58afd9a7-7f50-4bd2-88c8-e40f8413f7e9" CreationDate="2010-12-07T05:20:56.747" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;quests&gt;" />
  <row Id="28817" PostHistoryTypeId="5" PostId="12267" RevisionGUID="0966cef8-624d-41c9-942b-e0652ab8c0bb" CreationDate="2010-12-07T05:23:03.440" UserId="207" Comment="Removed extraneous stuff." Text="I have a Logitech wireless gamepad which is not recognized by AC. Any ideas?" />
  <row Id="28818" PostHistoryTypeId="4" PostId="12267" RevisionGUID="0966cef8-624d-41c9-942b-e0652ab8c0bb" CreationDate="2010-12-07T05:23:03.440" UserId="207" Comment="Removed extraneous stuff." Text="Gamepad for Assassin's Creed for PC not working" />
  <row Id="28819" PostHistoryTypeId="2" PostId="12269" RevisionGUID="0b80163f-0b89-4fa0-990a-255052f8c8be" CreationDate="2010-12-07T05:30:01.953" UserId="4239" Text="The moves you have to perform in a single combo are (PS3 / 360):&#xD;&#xA;&#xD;&#xA; - Strike (Square / X)&#xD;&#xA; - Counter (Triangle / Y)&#xD;&#xA; - Cape Stun (Circle / B)&#xD;&#xA; - Evade (X / A x2)&#xD;&#xA; - Throw (Square + X / A + X)&#xD;&#xA; - Takedown (Triangle + Circle / B + Y) &#xD;&#xA; - Ground Takedown (R2 + Triangle / RT + Y)&#xD;&#xA; - Batarang (L1 / LT)&#xD;&#xA; - Batclaw (R2 x2 / RT x2)&#xD;&#xA;&#xD;&#xA;As far as which order and where to do it, I would check sites like [True Achievements][1] (Xbox 360), or [PS3 Trophies Forums][2] for some tips. Check [YouTube][3] as well, there's loads of videos for it and a bunch of different possible solutions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trueachievements.com/a35488/freeflow-perfection-achievement.htm&#xD;&#xA;  [2]: http://www.ps3trophies.com/forums/batman-arkham-asylum/9047-easy-freeflow-perfection.html&#xD;&#xA;  [3]: http://www.youtube.com/results?search_query=freeflow+perfection&amp;aq=f" />
  <row Id="28820" PostHistoryTypeId="2" PostId="12270" RevisionGUID="550b7e3a-9a84-4a34-b639-770a8ea3a0db" CreationDate="2010-12-07T05:30:07.550" UserId="207" Text="Make sure that:&#xD;&#xA;&#xD;&#xA; - You have the latest drivers for your gamepad&#xD;&#xA; - When control sticks are in neutral position, you've configured the gamepad in Control Panel &gt; Gaming Devices&#xD;&#xA;&#xD;&#xA;If you can't get it working just for Assassin's Creed, then you should look into using a tool like [Joy2Key][1] to map your keyboard controls to your gamepad to get around the fact that it's not recognized by Assassin's Creed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://electracode.com/4/joy2key/JoyToKey%20English%20Version.htm" />
  <row Id="28821" PostHistoryTypeId="5" PostId="12266" RevisionGUID="63921e91-722e-4e3f-80e4-e8e9b14844eb" CreationDate="2010-12-07T05:46:39.353" UserId="18" Comment="minor grammar changes" Text="Can anybody please assist me in furthering my attempts to get my XBOX controller properly synced with my Mac Pro? I'm using Snow Leopard &amp; I have downloaded the driver software from tattiebogle.com. The install went fine, it appeared to sync okay, but when it came to actual gameplay, the controller would not interact with the game &amp; keyboard control still remained. I've saved, then run a particular script in Terminal, but it could not find the file or directory. That's why I'm trying different avenues of Q &amp; A.&#xD;&#xA;Any help would be greatly appreciated.&#xD;&#xA;&#xD;&#xA;Twelvselvs" />
  <row Id="28822" PostHistoryTypeId="5" PostId="12061" RevisionGUID="2052a5cd-029b-440f-a241-c4b468169772" CreationDate="2010-12-07T05:48:03.130" UserId="1721" Comment="added 3 characters in body" Text="A major difference between 5s and 3s is how much lane control you need to win the game. To summarize: for 3s you want high dps champions with a lesser focus on team value, and in 5s you want high lane control champions with great team value.&#xD;&#xA;&#xD;&#xA;In 5s you value champions that can hold their own lane well, because teammates will leave their lane open for minutes while they travel to help you. In 3s you value champions that can help other lanes and contribute lots to ganking, because traveling lane to lane takes very little time.&#xD;&#xA;&#xD;&#xA;Champions like Heimerdinger and Soraka do well in 5s because they both have great lane control. Heimerdinger's turrets and passive heal allows him to push a lane very well and stay in good shape, meaning he doesn't need to leave the lane for a heal and spend a minute running back out. Soraka can heal herself and replenish mana, so she almost never needs to leave a lane.&#xD;&#xA;&#xD;&#xA;However, in 3s they are less handy because they are squishy and susceptible to being ganked. They also provide little value when it comes to ganking in other lanes because they are not damage-per-second champions. To contrast Heimerdinger and Soraka, Tryndamere is a champion who shines in 3s. He can quickly travel from one lane to another by spinning over walls, and his dps makes ganks easy.&#xD;&#xA;&#xD;&#xA;Another thing to note is that you require team composition in 5s, as any one champion can be focused down by 5 others at a time without a team backing them up. In 3s it's less of a problem because champions last longer in team fights as less damage is going around. Tryndamere in 5s can be crowd controlled by 5 other champions and he provides no aid to his teammates. However, in 3s he can solo two champions and likely win." />
  <row Id="28823" PostHistoryTypeId="5" PostId="12202" RevisionGUID="353120cd-3b37-4057-9d72-3d68fe027a08" CreationDate="2010-12-07T05:52:04.747" UserId="32" Comment="Subtle but important to some people, like me and all my friends." Text="You can start the Digital Download as if you'd ordered online by following the steps below. You will not be able to access new Cataclysm content until you activate your account with a purchased Cataclysm key after midnight PST 12/7 of course.&#xD;&#xA;&#xD;&#xA; 1. Make sure both WoW and the launcher and background downloader are not running.&#xD;&#xA; 2. Navigate to your World of Warcraft\WTF folder on your computer.&#xD;&#xA; 3. Open the Launcher.wtf file in your text editor of choice.&#xD;&#xA; 4. Change the &quot;accountType&quot; entry from 'LK' to 'CT'&#xD;&#xA; 5. Open the Config.wtf file and repeat step 4.&#xD;&#xA; 6. Open the WoW Launcher, you should begin downloading roughly 700 MB of data.&#xD;&#xA;&#xD;&#xA;Enjoy!" />
  <row Id="28824" PostHistoryTypeId="6" PostId="11410" RevisionGUID="fc543d83-f1a4-4078-9011-8ad84b7d0133" CreationDate="2010-12-07T06:28:57.257" UserId="29" Comment="edited tags" Text="&lt;windows-7&gt;&lt;troubleshooting&gt;&lt;age-of-empires-2&gt;" />
  <row Id="28825" PostHistoryTypeId="2" PostId="12271" RevisionGUID="b5221bd5-d4e0-48c5-b7fe-5ab55c0b3b83" CreationDate="2010-12-07T07:11:49.483" UserId="3389" Text="It's generally 3 AM or 4 AM server time, based on whether Daylight Saving Time is in effect, but the exact time the server resets depends on the server: you can find out the exact time by logging into the game and hovering your cursor over the quest count in the top-left corner of the quest log." />
  <row Id="28826" PostHistoryTypeId="2" PostId="12272" RevisionGUID="7657360e-d5e4-4d32-953f-ce8df2553b14" CreationDate="2010-12-07T07:17:11.207" UserId="2259" Text="There are some gems sitting in the middle of a mountain range, beset on all sides by insurmountable mountains.  Are they forever out of reach or is there some tactic to sneak workers in?" />
  <row Id="28827" PostHistoryTypeId="1" PostId="12272" RevisionGUID="7657360e-d5e4-4d32-953f-ce8df2553b14" CreationDate="2010-12-07T07:17:11.207" UserId="2259" Text="In Civ V, can I improve a resource that is surrounded on all 6 sides by mountains?" />
  <row Id="28828" PostHistoryTypeId="3" PostId="12272" RevisionGUID="7657360e-d5e4-4d32-953f-ce8df2553b14" CreationDate="2010-12-07T07:17:11.207" UserId="2259" Text="&lt;civilization-5&gt;&lt;luxury-resources&gt;" />
  <row Id="28829" PostHistoryTypeId="2" PostId="12273" RevisionGUID="cbb41e19-c341-497b-b76b-58bf8e71ad16" CreationDate="2010-12-07T07:19:48.417" UserId="5077" Text="I just finished getting all of the bandages and A+ on every level in world 2 of Super Meatboy.  Somehow, this has resulted in me having a completion of 109%.  I figured &quot;meh, probably some screwy thing about A+ on the glitch stage too&quot;.  So I made sure I have every bandage and A+ on every stage in world 1.  I do, but the % is only 100.&#xD;&#xA;&#xD;&#xA;Is &gt;100% achievable in every world?  If so, what's the general strategy for getting it?" />
  <row Id="28830" PostHistoryTypeId="1" PostId="12273" RevisionGUID="cbb41e19-c341-497b-b76b-58bf8e71ad16" CreationDate="2010-12-07T07:19:48.417" UserId="5077" Text="How did I get &gt;100% world completion in Super Meatboy?" />
  <row Id="28831" PostHistoryTypeId="3" PostId="12273" RevisionGUID="cbb41e19-c341-497b-b76b-58bf8e71ad16" CreationDate="2010-12-07T07:19:48.417" UserId="5077" Text="&lt;super-meat-boy&gt;" />
  <row Id="28832" PostHistoryTypeId="2" PostId="12274" RevisionGUID="65a50f2f-24e3-4c1f-87a3-4190d8d2eda0" CreationDate="2010-12-07T07:22:13.837" UserId="2259" Text="I'm playing a game on a Standard map with 7 other Civs, however it seems as though one was captured before I could even explore it, and now I'd like to liberate it.   My knowledge of dead cultures is somewhat poor, is there a chart that lists what city names, or at least the capital names, belong to what civilizations?" />
  <row Id="28833" PostHistoryTypeId="1" PostId="12274" RevisionGUID="65a50f2f-24e3-4c1f-87a3-4190d8d2eda0" CreationDate="2010-12-07T07:22:13.837" UserId="2259" Text="For Civ V, where can I find a list of city names used by each civilization?" />
  <row Id="28834" PostHistoryTypeId="3" PostId="12274" RevisionGUID="65a50f2f-24e3-4c1f-87a3-4190d8d2eda0" CreationDate="2010-12-07T07:22:13.837" UserId="2259" Text="&lt;civilization-5&gt;" />
  <row Id="28835" PostHistoryTypeId="5" PostId="12272" RevisionGUID="9bc389ce-2153-46cc-9e2f-e8e03dc51c1c" CreationDate="2010-12-07T07:24:44.113" UserId="2259" Comment="added 1 characters in body" Text="There are some gems sitting in the middle of a mountain range, beset on all sides by what must be sheer cliffs.  Are they forever out of reach or is there some tactic to sneak workers in?" />
  <row Id="28836" PostHistoryTypeId="2" PostId="12275" RevisionGUID="991525b6-5a95-4e3e-a067-b3094e5ef1e8" CreationDate="2010-12-07T07:25:42.447" UserId="4103" Text="In your Civilization V folder inside the file `/Assets/Gameplay/XML/Civilizations/Civ5Civilizations` is a list of city names.&#xD;&#xA;&#xD;&#xA;It contains only the identifiers of the city names (e.g. `TXT_KEY_CITY_NAME_NEW_YORK`, not the full name." />
  <row Id="28837" PostHistoryTypeId="5" PostId="12275" RevisionGUID="8e448679-7419-4aa0-a33f-a7ef6c24c198" CreationDate="2010-12-07T07:35:34.250" UserId="4103" Comment="added 4 characters in body" Text="In your Civilization V folder inside the file `/Assets/Gameplay/XML/Civilizations/Civ5Civilizations.xml` is a list of city names.&#xD;&#xA;&#xD;&#xA;It contains only the identifiers of the city names (e.g. `TXT_KEY_CITY_NAME_NEW_YORK`, not the full name." />
  <row Id="28838" PostHistoryTypeId="2" PostId="12276" RevisionGUID="5a43fc93-f195-40c2-a6ae-dd520af0d54a" CreationDate="2010-12-07T03:01:54.210" UserId="1227" Text="I had the Yellow Light Of Death (YLOD) on my PS3.&#xD;&#xA;&#xD;&#xA;I found many videos on [youtube][1]  that explain how to repair it.&#xD;&#xA;&#xD;&#xA;I read and search a bit further and the problem may be caused by a disc error or a power supply failure or a &quot;reflow&quot;&#xD;&#xA;&#xD;&#xA;How could I know what caused the YLOD ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.ca/search?q=ps3+reflow&amp;hl=en&amp;safe=off&amp;client=firefox-a&amp;hs=cMo&amp;rls=org.mozilla:en-US:official&amp;prmd=iv&amp;source=univ&amp;tbs=vid:1&amp;tbo=u&amp;ei=QqD9TLmJOc2r8AayrfGsBw&amp;sa=X&amp;oi=video_result_group&amp;ct=title&amp;resnum=3&amp;ved=0CDcQqwQwAg" />
  <row Id="28839" PostHistoryTypeId="1" PostId="12276" RevisionGUID="5a43fc93-f195-40c2-a6ae-dd520af0d54a" CreationDate="2010-12-07T03:01:54.210" UserId="1227" Text="How could I know what caused the  Yellow Light Of Death ?" />
  <row Id="28840" PostHistoryTypeId="3" PostId="12276" RevisionGUID="5a43fc93-f195-40c2-a6ae-dd520af0d54a" CreationDate="2010-12-07T03:01:54.210" UserId="1227" Text="&lt;power-supply&gt;&lt;repair&gt;&lt;ps3&gt;&lt;disc&gt;" />
  <row Id="28841" PostHistoryTypeId="17" PostId="12276" RevisionGUID="399ecb8e-79a3-43ad-80af-012a4c06228d" CreationDate="2010-12-07T07:48:12.263" UserId="-1" Comment="from http://superuser.com/questions/219247/how-could-i-know-what-caused-the-yellow-light-of-death" Text="" />
  <row Id="28842" PostHistoryTypeId="5" PostId="11908" RevisionGUID="53a82efd-95a2-4cae-af81-a48177be68df" CreationDate="2010-12-07T08:01:12.617" UserId="12" Comment="added 66 characters in body" Text="There's a *brilliant* tutorial on completely manual calibration here by a [pro-level RB player][1]:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-GZdZX9f_-U&#xD;&#xA;&#xD;&#xA;[![alt text][2]][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I can't express enough how useful this video is. Even if you think you know everything there is to know about this topic, it's worth a watch.&#xD;&#xA;&#xD;&#xA;How to calibrate, per this video:&#xD;&#xA;&#xD;&#xA;1. Completely **turn off audio** (set volume to 0), so you can focus on the video and hitbox.&#xD;&#xA;2. Go into quickplay and hit purposely early and late to figure out where the hitbox is for you. How early can you hit? How late can you hit? That's the size and position of your hitbox!&#xD;&#xA;3. Based on your measurement of the hitbox, move the hitbox using the positive video bias (towards you) and negative video bias (away from you) to get a *centered* hitbox that allows you to hit equally early and equally late&#xD;&#xA;4. Now it's time to focus on the audio. &#xD;&#xA;6. Ideally this takes two people and a simple song with a steady beat; one person closes their eyes and plays to the beat, the other person observes to see if you are hitting early or late. I know, this sounds freaky, but per the author, this is very very difficult bordering on impossible to do by eyeballing it solo.&#xD;&#xA;7. If you are hitting early, set negative audio bias to compensate. If you are hitting late, set positive audio bias to compensate.&#xD;&#xA;&#xD;&#xA;Warning: different types of instruments may have different lag -- wireless/wired, guitar vs drums vs keyboard, etc. There's only one global audio/video lag setting, no way to set it *per instrument*. Thus, you should think of the hitbox as the &quot;all controller&quot; compensation area you use to deal with this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://crackedrabbitgaming.com/&#xD;&#xA;  [2]: http://i.imgur.com/xQpUN.jpg" />
  <row Id="28843" PostHistoryTypeId="5" PostId="5930" RevisionGUID="4bed0238-406e-4520-b143-42f17f634308" CreationDate="2010-12-07T08:17:53.950" UserId="1335" Comment="updated to reflect recent/upcoming changes" Text="Skill training time in EVE Online is dependent on your characters attributes. Every skill is dependent on one primary and one secondary attribute which determine the speed at which the skill is trained. The primary attribute has the biggest influence, the secondary attribute a minor influence and all other no influence.&#xD;&#xA;&#xD;&#xA;**Update: Learning skills are being discontinued. All text in italics will be obsolete...**&#xD;&#xA;&#xD;&#xA;*The learning skills each increase one attribute by 1 point per level. There are basic and advanced learning skills for a maximum possible increase of 10 points. There is also a generic learning skill that will further improve all attributes by (i think) 1% per level.*&#xD;&#xA;&#xD;&#xA;There are also some implants that increase your attributes. The benefit is that it doesn't take any time to increase your stats but in return they cost more and are lost if you get podded. A good strategy is to plug in what you find and save for a +3 or +4 set depending on what you can afford to loose and the likelihood of loosing it.&#xD;&#xA;&#xD;&#xA;*To best plan the schedule of your learning skills you should install EVEMon. There you can plan what skills you want to train over the next week, month or even years. The program can then optimize the schedule and calculate what learning skills you should train to what level in order to minimize the training time.*&#xD;&#xA;&#xD;&#xA;*Finally the most time efficient approach is to first train up all learning skills to about +9 (basic level 5 + adv. level 4). The downside of that approach is that this takes a lot of time and your character will stagnate in terms of proficiency during that time. Most people will therefore recommend that you mix learning skills with practical skills to prevent you from getting bored.*" />
  <row Id="28844" PostHistoryTypeId="2" PostId="12277" RevisionGUID="60620809-b16a-4158-8fcf-5f373b8d5fa3" CreationDate="2010-12-07T08:28:20.463" UserId="3389" Text="It's expected that Cataclysm will bring about a surge of activity as people check out all the new content immediately after launch. Having played World of Warcraft immediately after The Burning Crusade came out, I know during the expansion surge, it's very hard to get anything done as you're competing with everyone to do the same starting content.&#xD;&#xA;&#xD;&#xA;How long does this initial surge last, and when does the game back to normal levels (in the sense that you can complete quests and access NPCs without much competition)? A week? A month? A few months?" />
  <row Id="28845" PostHistoryTypeId="1" PostId="12277" RevisionGUID="60620809-b16a-4158-8fcf-5f373b8d5fa3" CreationDate="2010-12-07T08:28:20.463" UserId="3389" Text="How long does an expansion activity surge last?" />
  <row Id="28846" PostHistoryTypeId="3" PostId="12277" RevisionGUID="60620809-b16a-4158-8fcf-5f373b8d5fa3" CreationDate="2010-12-07T08:28:20.463" UserId="3389" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="28847" PostHistoryTypeId="5" PostId="12275" RevisionGUID="7ccd9b91-afc8-49e4-a52a-24ef20882487" CreationDate="2010-12-07T09:11:58.733" UserId="4103" Comment="added 196 characters in body" Text="In your Civilization V folder inside the file `/Assets/Gameplay/XML/Civilizations/Civ5Civilizations.xml` is a list of city names.&#xD;&#xA;&#xD;&#xA;It contains only the identifiers of the city names (e.g. `TXT_KEY_CITY_NAME_NEW_YORK`, not the full name.&#xD;&#xA;&#xD;&#xA;The localized name of the cities is in the file `/Assets/Gameplay/XML/NewText/EN_US/CIV5GameText_Cities.xml`. The `EN_US` is your locale, change that if you're not playing the english version." />
  <row Id="28848" PostHistoryTypeId="2" PostId="12278" RevisionGUID="cd1bd43c-4664-4fdf-adb1-c3a7ce816118" CreationDate="2010-12-07T09:35:52.660" UserId="5178" Text="Have a look at the area.. and ask yourself 'Where would I hide a gun in here?'. Now go and look everywhere else .. preferably in the most obscure locations." />
  <row Id="28850" PostHistoryTypeId="2" PostId="12280" RevisionGUID="d3ffe2c5-15a0-4cc3-b132-d8f62bbe6052" CreationDate="2010-12-07T10:12:21.520" UserId="4634" Text="The daily quest reset is set per server and never changes.&#xD;&#xA;&#xD;&#xA;&gt; The exact reset hour depends on the&#xD;&#xA;&gt; realm, but it never changes, is chosen&#xD;&#xA;&gt; to be in the early morning, and will&#xD;&#xA;&gt; not coincide with the instance reset." />
  <row Id="28851" PostHistoryTypeId="2" PostId="12281" RevisionGUID="0a03031e-9e12-412e-9073-c37e6b9f96fa" CreationDate="2010-12-07T10:19:28.163" UserId="4584" Text="If we were to compare it to WotLK and you're inquiring about obvious effects of the surge, like queues, etc, I'd say a week to a month depending on the size of your realm.  The more players on the realm, the longer the surge will last.  However if you're referring to the crowding in the starter zones, e.g. Vashj'r or Mount Hyjal, that's already starting to dissipate as people spread out over them." />
  <row Id="28852" PostHistoryTypeId="2" PostId="12282" RevisionGUID="f6fed939-5b08-4d2e-a3a3-2a742e1d03ca" CreationDate="2010-12-07T11:05:51.807" UserId="5381" Text="Does anyone one know the thematic &quot;Lord of The Rings&quot; module or add-on for NWN2?&#xD;&#xA;" />
  <row Id="28853" PostHistoryTypeId="1" PostId="12282" RevisionGUID="f6fed939-5b08-4d2e-a3a3-2a742e1d03ca" CreationDate="2010-12-07T11:05:51.807" UserId="5381" Text="Lord of The Rings module for NEVERWINTER NIGHTS 2" />
  <row Id="28854" PostHistoryTypeId="3" PostId="12282" RevisionGUID="f6fed939-5b08-4d2e-a3a3-2a742e1d03ca" CreationDate="2010-12-07T11:05:51.807" UserId="5381" Text="&lt;neverwinter-nights-2&gt;" />
  <row Id="28855" PostHistoryTypeId="2" PostId="12283" RevisionGUID="c9d4046b-45e3-4caf-8930-4b16d0932693" CreationDate="2010-12-07T11:47:30.367" UserId="1445" Text="I know from breaking free in the chair in Black Ops, you can access the arcade Zombies with `doa` and Zork with `zork`.&#xD;&#xA;&#xD;&#xA;Are there any others?	" />
  <row Id="28856" PostHistoryTypeId="1" PostId="12283" RevisionGUID="c9d4046b-45e3-4caf-8930-4b16d0932693" CreationDate="2010-12-07T11:47:30.367" UserId="1445" Text="Is Zork and the arcade zombies the only thing the terminal gives access to in Black Ops?" />
  <row Id="28857" PostHistoryTypeId="3" PostId="12283" RevisionGUID="c9d4046b-45e3-4caf-8930-4b16d0932693" CreationDate="2010-12-07T11:47:30.367" UserId="1445" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="28858" PostHistoryTypeId="2" PostId="12284" RevisionGUID="9cf0a62c-77cf-4447-8f62-659dbe968caf" CreationDate="2010-12-07T12:18:54.867" UserId="1676" Text="As the title says I cant seem to find any information about this , it does have a notice saying it requires 3rd party software but it doesn't say what.&#xD;&#xA;&#xD;&#xA;The other reason I ask is because MW2 always required steam and there was no alternative and I dont want to buy it from steam again." />
  <row Id="28859" PostHistoryTypeId="1" PostId="12284" RevisionGUID="9cf0a62c-77cf-4447-8f62-659dbe968caf" CreationDate="2010-12-07T12:18:54.867" UserId="1676" Text="Does Call of duty black ops from direct2drive require steam" />
  <row Id="28860" PostHistoryTypeId="3" PostId="12284" RevisionGUID="9cf0a62c-77cf-4447-8f62-659dbe968caf" CreationDate="2010-12-07T12:18:54.867" UserId="1676" Text="&lt;call-of-duty-black-ops&gt;&lt;buying-advice&gt;" />
  <row Id="28861" PostHistoryTypeId="2" PostId="12285" RevisionGUID="622dfc33-d9ad-4273-9135-b5477cb57025" CreationDate="2010-12-07T12:26:32.597" UserId="3114" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;One of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the leaderboards.  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Remember, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;This will obviously not work for *every* town out there, been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you." />
  <row Id="28862" PostHistoryTypeId="5" PostId="12285" RevisionGUID="4b0d9268-04b3-446c-b222-8715ba317858" CreationDate="2010-12-07T12:32:41.157" UserId="3114" Comment="Formatting error: fixed it." Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;One of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the leaderboards.  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Remember, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;Another important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;This will obviously not work for *every* town out there, been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you." />
  <row Id="28865" PostHistoryTypeId="2" PostId="12286" RevisionGUID="8a16e10f-80c6-404b-bc7a-4f5434c0c5eb" CreationDate="2010-12-07T12:41:17.983" UserId="3941" Text="Tested this yesterday (wanted to know it aswell) and the result is:&#xD;&#xA;&#xD;&#xA;**It's totally random**&#xD;&#xA;&#xD;&#xA;5 lines each with 10 blocks.&#xD;&#xA;&#xD;&#xA;Some blocks began to spread grass after about 10secs others need several minutes or even (ingame) days.&#xD;&#xA;&#xD;&#xA;It seems that there is no sheme when there will grow grass.&#xD;&#xA;" />
  <row Id="28867" PostHistoryTypeId="5" PostId="12285" RevisionGUID="1443e991-405d-4b68-aeda-89e99f7c2144" CreationDate="2010-12-07T12:47:44.630" UserId="3114" Comment="Missed some words.  :O" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;One of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the leaderboards.  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Remember, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;Another important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;This will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you." />
  <row Id="28868" PostHistoryTypeId="5" PostId="12286" RevisionGUID="dbdb7ae2-3f05-467c-8359-57498d433181" CreationDate="2010-12-07T12:48:02.413" UserId="13" Comment="Corrected spelling and fixed grammar" Text="Tested this yesterday (wanted to know it aswell) and the result is:&#xD;&#xA;&#xD;&#xA;**It's totally random**&#xD;&#xA;&#xD;&#xA;5 lines each with 10 blocks.&#xD;&#xA;&#xD;&#xA;Some blocks began to spread grass after about 10secs others need several minutes or even (in game) days.&#xD;&#xA;&#xD;&#xA;It seems that there is no scheme to when grass grows.&#xD;&#xA;" />
  <row Id="28869" PostHistoryTypeId="2" PostId="12287" RevisionGUID="deedbcf0-6563-430b-8d1d-1bce41b4ca78" CreationDate="2010-12-07T12:57:56.543" UserId="4989" Text="Correct answer is, just shy of ~900MB. Personally, I just need ~325MB to play WoW though. There was another 530MB needed. However, I was able to play after the first 325MB were downloaded. &#xD;&#xA;&#xD;&#xA;_Note: This is my experience with the Cata updated. Might vary per person._" />
  <row Id="28870" PostHistoryTypeId="5" PostId="12287" RevisionGUID="9fea179e-d7e4-4548-9bf7-0811057acbcb" CreationDate="2010-12-07T13:05:49.427" UserId="4989" Comment="added 193 characters in body" Text="Correct answer is, just shy of ~900MB. Personally, I just need ~325MB to play WoW though. There was another 530MB needed. However, I was able to play after the first 325MB were downloaded. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;_Note: This is my experience with the Cata updated. Might vary per person. Also, I was already at 4.0.3.1XXXX and playing before the official release of the game. The ~900MB only started downloading to my system after the official release and upgrade of my account._" />
  <row Id="28871" PostHistoryTypeId="5" PostId="10228" RevisionGUID="860a8202-37e2-4a51-b4e4-ae074c18eb6d" CreationDate="2010-12-07T13:17:28.843" UserId="1485" Comment="updated for clarify to ensure people realise the first options also works on PC; may as well fix broken links while I'm here" Text="[Fallout Wikia][LostCompanions] has some tips on recovering lost companions who do not appear in either their original location or the Lucky 38. &lt;strike&gt;I have not had this problem myself so cannot test.&lt;/strike&gt;  &#xD;&#xA;**Update:** I can confirm the Vault 22 method worked for me; successfully recovered Rex (on PC).&#xD;&#xA;&#xD;&#xA;##For Consoles and PC&#xD;&#xA;&#xD;&#xA;Here the given trick is to go to Vault 22 and use the central elevator (requires repair skill level 50).  &#xD;&#xA;Choose to go to Level 5 - Pest Control.  &#xD;&#xA;The missing Companion(s) may be waiting there at the exit of the elevator, you may need to talk to them and ask them to follow you (ie, they may be stuck in wait mode).&#xD;&#xA;&#xD;&#xA;##For PC&#xD;&#xA;This involves using the console commands, I highly recommend saving before messing with the console, and as per [Xantec's](http://gaming.stackexchange.com/users/4424/xantec) comment you should be aware this will **[disable Steam achievements][achievedisable] for that play session** (ie, you need to fix the game then save and restart).&#xD;&#xA;&#xD;&#xA;Here `&lt;red_id&gt;` is an internal number for the companion - for [Veronica] this seems to be `000e32a9` - you can get the ID's of others from the Wikia site as well. &#xD;&#xA;&#xD;&#xA;This will move the companion to your location:&#xD;&#xA;&#xD;&#xA;    prid &lt;ref_id&gt; &#xD;&#xA;    moveto player &#xD;&#xA;&#xD;&#xA;This will move you to the companions current location:&#xD;&#xA;&#xD;&#xA;    player.moveto &lt;ref_id&gt; &#xD;&#xA;&#xD;&#xA;If these don't work the recommendation is to kill and resurrent the companion. First use these two:&#xD;&#xA;&#xD;&#xA;    prid &lt;ref_id&gt; &#xD;&#xA;    OpenTeammateContainer 1 &#xD;&#xA;&#xD;&#xA;This should give you their inventory windows - empty it into your own.  &#xD;&#xA;Then do the following, and hopefully the companion should be back:&#xD;&#xA;&#xD;&#xA;    moveto player &#xD;&#xA;    resurrect 1 &#xD;&#xA;    disable &#xD;&#xA;    enable&#xD;&#xA;&#xD;&#xA;[LostCompanions]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_companions#Returning_Lost_Companions&#xD;&#xA;&#xD;&#xA;[Veronica]: http://fallout.wikia.com/wiki/Veronica_Santangelo&#xD;&#xA;&#xD;&#xA;[achievedisable]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_achievements_and_trophies#PC_achievement_security_measures" />
  <row Id="28872" PostHistoryTypeId="2" PostId="12288" RevisionGUID="7c2d4302-9d43-4a24-9c72-b341334758fd" CreationDate="2010-12-07T13:45:07.893" UserId="14" Text="I was unable to find a link to remove a game from the list (in the web interface at least)" />
  <row Id="28873" PostHistoryTypeId="1" PostId="12288" RevisionGUID="7c2d4302-9d43-4a24-9c72-b341334758fd" CreationDate="2010-12-07T13:45:07.893" UserId="14" Text="How can I remove items from my wishlist in Steam?" />
  <row Id="28874" PostHistoryTypeId="3" PostId="12288" RevisionGUID="7c2d4302-9d43-4a24-9c72-b341334758fd" CreationDate="2010-12-07T13:45:07.893" UserId="14" Text="&lt;steam&gt;&lt;wishlist&gt;" />
  <row Id="28875" PostHistoryTypeId="2" PostId="12289" RevisionGUID="7d168270-a963-4861-a9b2-5b066d41db05" CreationDate="2010-12-07T13:51:55.790" UserId="1351" Text="You can do this from your [Steam Community](http://steamcommunity.com/) Profile page.  Go to the Games section, then click on the Wishlist tab.  From there you should see a remove link for each game." />
  <row Id="28877" PostHistoryTypeId="2" PostId="12291" RevisionGUID="3b576e82-7b04-421d-9e69-0498403b4c20" CreationDate="2010-12-07T14:02:22.500" UserId="4239" Text="While there aren't specifically any more games available from the console, there's quite a lot of things that can be done with the console.&#xD;&#xA;&#xD;&#xA;Some of the highlights would be unlocking one of the Zombie maps, Five, by typing in `3arc unlock`, or you can try the virtual therapist `alicia`. You can login to user accounts, open files and do some other things.&#xD;&#xA;&#xD;&#xA;The most complete list of commands that I've seen is found at the [Call of Duty Wiki][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Central_Intelligence_Agency_Data_system" />
  <row Id="28878" PostHistoryTypeId="2" PostId="12292" RevisionGUID="5b8fcd4c-53c5-44ef-b3ca-9e5bee337d07" CreationDate="2010-12-07T14:06:56.417" UserId="244" Text="No it does not require steam, they're competitors and are not likely to help the other if they don't have to." />
  <row Id="28879" PostHistoryTypeId="2" PostId="12293" RevisionGUID="9e8bd7a1-1f8c-43cd-bbcf-14565a089e92" CreationDate="2010-12-07T14:11:48.340" UserId="29" Text="You want to go to view your wishlist:&#xD;&#xA;&#xD;&#xA;![](http://i271.photobucket.com/albums/jj139/mymediaguyver/MMGN%20Pics/1194536d.jpg)  &#xD;&#xA;&lt;sup&gt;*(not my wishlist)*&lt;/sup&gt;&#xD;&#xA;&#xD;&#xA;While viewing your wishlist, you will notice the &quot;Added on&quot; line below the title.&#xD;&#xA;At the end of this line, there is a remove link. Use this remove link to remove an item from your wishlist." />
  <row Id="28880" PostHistoryTypeId="2" PostId="12294" RevisionGUID="c358b24a-d923-40b8-8867-cde8f55098cd" CreationDate="2010-12-07T14:18:51.997" UserId="5385" Text="Check http://fallout.wikia.com/wiki/Karma out&#xD;&#xA;&#xD;&#xA;:)" />
  <row Id="28881" PostHistoryTypeId="5" PostId="12293" RevisionGUID="75a43881-b074-461b-a636-af40a2c4467f" CreationDate="2010-12-07T14:25:28.360" UserId="29" Comment="added 220 characters in body" Text="You want to go to view your wishlist: ([yours is here][2])&#xD;&#xA;&#xD;&#xA;![](http://i271.photobucket.com/albums/jj139/mymediaguyver/MMGN%20Pics/1194536d.jpg)  &#xD;&#xA;&lt;sup&gt;*(not my wishlist)*&lt;/sup&gt;&#xD;&#xA;&#xD;&#xA;While viewing your wishlist, you will notice the &quot;Added on&quot; line below the title.&#xD;&#xA;At the end of this line, there is a remove link. Use this remove link to remove an item from your wishlist.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Do note that you need to be logged in to be able to remove iitems from your wishlist.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/otGQO.png&#xD;&#xA;  [2]: http://steamcommunity.com/id/kromak/wishlist" />
  <row Id="28882" PostHistoryTypeId="2" PostId="12295" RevisionGUID="a7df108e-1a56-4b86-b5c3-3f310716684e" CreationDate="2010-12-07T14:28:05.113" UserId="3941" Text="I got that problem with some other games, after installing the latest Windows Media Encoder 9 Series (in your case for Win7, 64bit) all videos just worked fine afterwards.&#xD;&#xA;&#xD;&#xA;So just take a look here and get the latest encoder:&#xD;&#xA;&#xD;&#xA;[Windows Media Encoder 9-Series][1]&#xD;&#xA;&#xD;&#xA;Hope that works for you too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/windows/windowsmedia/download/AllDownloads.aspx" />
  <row Id="28883" PostHistoryTypeId="5" PostId="3144" RevisionGUID="ce6eeb3b-c848-4dbe-898b-aaaa1b4fb7eb" CreationDate="2010-12-07T14:49:27.513" UserId="160" Comment="updated link" Text="Make sure that the USB drive you choose is between 1GB and 16GB storage size. Not knowing which error you received, I'm not sure how best to advise you. Here are some links that may help you though. &#xD;&#xA;&#xD;&#xA; - [XBox's USB Storage Overview][1]&#xD;&#xA; - [How to configure your USB drive][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/storage&#xD;&#xA;  [2]: http://support.microsoft.com/kb/981974&#xD;&#xA;&#xD;&#xA;Also, don't buy the 360 branded USB drive. It is ridiculously overpriced!" />
  <row Id="28884" PostHistoryTypeId="5" PostId="12275" RevisionGUID="883b7eaa-aa0a-4c65-98b9-9a0f1d859efe" CreationDate="2010-12-07T14:50:09.273" UserId="4103" Comment="added 51 characters in body" Text="There is a list of city names per civilization in your Civilization V folder inside the file `/Assets/Gameplay/XML/Civilizations/Civ5Civilizations.xml`.&#xD;&#xA;&#xD;&#xA;It contains only the identifiers of the city names (e.g. `TXT_KEY_CITY_NAME_NEW_YORK`), not the full, localized name.&#xD;&#xA;&#xD;&#xA;The localized name of each city is in the file `/Assets/Gameplay/XML/NewText/EN_US/CIV5GameText_Cities.xml`. The `EN_US`-part is your locale, you have to change that if you're not playing the english version." />
  <row Id="28885" PostHistoryTypeId="2" PostId="12296" RevisionGUID="c80bc7ec-a83f-49c2-b54e-c7175e667429" CreationDate="2010-12-07T15:12:45.997" UserId="5388" Text="You're out of luck. There's no way to get past the mountain range with workers." />
  <row Id="28886" PostHistoryTypeId="2" PostId="12297" RevisionGUID="1a3f16ab-d69e-4f96-959b-a737df8864b6" CreationDate="2010-12-07T15:30:25.497" UserId="4714" Text="I run a TF2 server, and I've noticed a problem in that there is maybe only one map I have in rotation that is suitable when only a few people are on the server.  It's a dodgeball map, and I'd rather not have that be the gameplay that is the default for an idle server.  Aside from that and one zombie map, the rotation pulls from the stock Valve maps.  Are there any generally well received maps out there that aren't of a weird gametype that are well suited for fewer people?  If I've overlooked a stock map, that would be ideal, but I'm wide open to suggestions." />
  <row Id="28887" PostHistoryTypeId="1" PostId="12297" RevisionGUID="1a3f16ab-d69e-4f96-959b-a737df8864b6" CreationDate="2010-12-07T15:30:25.497" UserId="4714" Text="What are some popular TF2 maps that suit a low number of players?" />
  <row Id="28888" PostHistoryTypeId="3" PostId="12297" RevisionGUID="1a3f16ab-d69e-4f96-959b-a737df8864b6" CreationDate="2010-12-07T15:30:25.497" UserId="4714" Text="&lt;team-fortress-2&gt;&lt;maps&gt;" />
  <row Id="28889" PostHistoryTypeId="2" PostId="12298" RevisionGUID="4ead4f80-2b91-4570-b415-048a8d0e3beb" CreationDate="2010-12-07T15:43:26.603" UserId="4182" Text="Arena and King of the Hill game types are well hosted on maps which are not that big and have overall acceptance.&#xD;&#xA;&#xD;&#xA;I would suggest [Watchtower][1], [Sawmill][2], and [Lumberyard][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Watchtower&#xD;&#xA;  [2]: http://tf2wiki.net/wiki/Sawmill&#xD;&#xA;  [3]: http://tf2wiki.net/wiki/Lumberyard" />
  <row Id="28891" PostHistoryTypeId="4" PostId="12284" RevisionGUID="99cfab50-6500-438b-bcbb-cde77813768d" CreationDate="2010-12-07T16:05:40.463" UserId="274" Comment="edited title" Text="Does Call Of Duty: Black Ops from Direct2Drive require Steam?" />
  <row Id="28892" PostHistoryTypeId="2" PostId="12300" RevisionGUID="962c003b-b371-4f30-afb9-916f582a1b80" CreationDate="2010-12-07T16:05:45.813" UserId="121" Text="Where can I find a good guide for the Guild II?  Preferably one that would address all four professions, and even the expansion (Pirates of European Seas)." />
  <row Id="28893" PostHistoryTypeId="1" PostId="12300" RevisionGUID="962c003b-b371-4f30-afb9-916f582a1b80" CreationDate="2010-12-07T16:05:45.813" UserId="121" Text="Where can I find a good guide for the Guild II?" />
  <row Id="28894" PostHistoryTypeId="3" PostId="12300" RevisionGUID="962c003b-b371-4f30-afb9-916f582a1b80" CreationDate="2010-12-07T16:05:45.813" UserId="121" Text="&lt;guild-ii&gt;" />
  <row Id="28896" PostHistoryTypeId="4" PostId="12282" RevisionGUID="0ced51f5-d642-4af0-9ca3-294f5d2d57d0" CreationDate="2010-12-07T16:17:04.903" UserId="4103" Comment="no need to shout" Text="Lord of The Rings module for Neverwinter Nights 2" />
  <row Id="28898" PostHistoryTypeId="2" PostId="12301" RevisionGUID="5bdce2d8-a827-40d2-af37-73278941ae1b" CreationDate="2010-12-07T16:24:27.430" UserId="857" Text="There are multiple glitches with the completion percentages. You can find quite a few references to it if you do some searching a bit for &quot;Super Meat Boy&quot; and numbers like &quot;109&quot;, &quot;96&quot;, etc. [Here's an example topic on a forum](http://www.gamespot.com/xbox360/action/meatboy/show_msgs.php?topic_id=m-1-56978128&amp;pid=990836).&#xD;&#xA;&#xD;&#xA;You can mostly ignore the actual numbers it shows, just make sure you beat or A+-ed all the levels, and collected all the bandages. Hopefully it'll be fixed in a patch." />
  <row Id="28899" PostHistoryTypeId="19" PostId="9934" RevisionGUID="7b8c6608-a746-491a-b583-40f94dad0700" CreationDate="2010-12-07T16:26:07.493" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="28900" PostHistoryTypeId="2" PostId="12302" RevisionGUID="32a5f2e5-cb49-402c-acaf-b3753dfc5042" CreationDate="2010-12-07T16:31:48.517" UserId="2135" Text="It does require Steam. The game doesn't run without it, even the retail version requires Steam.&#xD;&#xA;&#xD;&#xA;How do I know? I bought it from Direct2Drive.&#xD;&#xA;&#xD;&#xA;You can even enter the serial number you get from D2D into Steam (&quot;Add A Game...&quot;) to get around the D2D download manager." />
  <row Id="28901" PostHistoryTypeId="2" PostId="12303" RevisionGUID="b918a6fa-8a49-4848-a376-0640eb9c9af1" CreationDate="2010-12-07T16:46:08.370" UserId="102" Text="The Yellow light of death is used by the PS3 to indicate a hardware failure with the consoles motherboard. On the Xbox 360 this is equivalent to the 3 part Red Ring (often known as the Red Ring of Death).&#xD;&#xA;&#xD;&#xA;There are a lot of things which can go wrong with a motherboard, and this is by no means an exhaustive list.  The most common reason for Montherboard errors in Consoles is caused by overheating.  Consoles have notoriously bad air flow and push their thermal limit rather regularly.  This usually results in [solder][1] (a material used to connect computer components) heating to a point where it liquefies and detaches.  There are many components for which losing solder is non-fatal, but many RRoD and YLoD are caused by GPU (and sometimes CPU) becoming detached as a result of this.&#xD;&#xA;&#xD;&#xA;Because turning off your Console will cause the solder to cool (and sometimes reattach) a common solution to these problems is to increase air flow.  Alternatively when solder does become detached, it does not always re-liquefy on subsequent heating.  As a result some people will suggest just the opposite: decreasing the air flow.  The goal here is to re-liquefy the solder to reconnect the components.  Frequently a damp towel is recommended.&#xD;&#xA;&#xD;&#xA;While neither strategy is guaranteed to fix the problem, these home remedies do have a non-trivial success rate.  The only way to guarantee a fix is to either re-solder the component yourself, or send the console in for repair (where they likely will re-solder the component).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Solder" />
  <row Id="28902" PostHistoryTypeId="5" PostId="12275" RevisionGUID="8fd41365-a798-4e6c-b7b2-194065d8614f" CreationDate="2010-12-07T16:48:35.513" UserId="4103" Comment="added complete list of city names" Text="There is a list of city names per civilization in your Civilization V folder inside the file `/Assets/Gameplay/XML/Civilizations/Civ5Civilizations.xml`.&#xD;&#xA;&#xD;&#xA;It contains only the identifiers of the city names (e.g. `TXT_KEY_CITY_NAME_NEW_YORK`), not the full, localized name.&#xD;&#xA;&#xD;&#xA;The localized name of each city is in the file `/Assets/Gameplay/XML/NewText/EN_US/CIV5GameText_Cities.xml`. The `EN_US`-part is your locale, you have to change that if you're not playing the english version.&#xD;&#xA;&#xD;&#xA;**List of city names per civilization:**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    AMERICA WASHINGTON&#xD;&#xA;    AMERICA NEW_YORK&#xD;&#xA;    AMERICA BOSTON&#xD;&#xA;    AMERICA PHILADELPHIA&#xD;&#xA;    AMERICA ATLANTA&#xD;&#xA;    AMERICA CHICAGO&#xD;&#xA;    AMERICA SEATTLE&#xD;&#xA;    AMERICA SAN_FRANCISCO&#xD;&#xA;    AMERICA LOS_ANGELES&#xD;&#xA;    AMERICA HOUSTON&#xD;&#xA;    AMERICA PORTLAND&#xD;&#xA;    AMERICA ST_LOUIS&#xD;&#xA;    AMERICA MIAMI&#xD;&#xA;    AMERICA BUFFALO&#xD;&#xA;    AMERICA DETROIT&#xD;&#xA;    AMERICA NEW_ORLEANS&#xD;&#xA;    AMERICA BALTIMORE&#xD;&#xA;    AMERICA DENVER&#xD;&#xA;    AMERICA CINCINNATI&#xD;&#xA;    AMERICA DALLAS&#xD;&#xA;    AMERICA MEMPHIS&#xD;&#xA;    AMERICA CLEVELAN&#xD;&#xA;    AMERICA KANSAS_CITY&#xD;&#xA;    AMERICA SAN_DIEGO&#xD;&#xA;    AMERICA RICHMOND&#xD;&#xA;    AMERICA LAS_VEGAS&#xD;&#xA;    AMERICA PHOENIX&#xD;&#xA;    AMERICA ALBUQUERQUE&#xD;&#xA;    AMERICA MINNEAPOLIS&#xD;&#xA;    AMERICA PITTSBURGH&#xD;&#xA;    AMERICA OAKLAND&#xD;&#xA;    AMERICA TAMPA_BAY&#xD;&#xA;    AMERICA ORLANDO&#xD;&#xA;    AMERICA TACOMA&#xD;&#xA;    AMERICA SANTA_FE&#xD;&#xA;    AMERICA OLYMPIA&#xD;&#xA;    AMERICA HUNT_VALLEY&#xD;&#xA;    AMERICA SPRINGFIELD&#xD;&#xA;    AMERICA PALO_ALTO&#xD;&#xA;    AMERICA CENTRALIA&#xD;&#xA;    AMERICA SPOKANE&#xD;&#xA;    AMERICA JACKSONVILLE&#xD;&#xA;    AMERICA SAVANNAH&#xD;&#xA;    AMERICA CHARLESTON&#xD;&#xA;    AMERICA SAN_ANTONIO&#xD;&#xA;    AMERICA OMAHA&#xD;&#xA;    AMERICA BIRMINGHAM&#xD;&#xA;    AMERICA HONOLULU&#xD;&#xA;    AMERICA ANCHORAGE&#xD;&#xA;    AMERICA SACRAMENTO&#xD;&#xA;    AMERICA SALT_LAKE_CITY&#xD;&#xA;    AMERICA RENO&#xD;&#xA;    AMERICA BOISE&#xD;&#xA;    AMERICA MILWAUKEE&#xD;&#xA;    AMERICA SANTA_CRUZ&#xD;&#xA;    AMERICA MONTEREY&#xD;&#xA;    AMERICA SANTA_MONICA&#xD;&#xA;    AMERICA LITTLE_ROCK&#xD;&#xA;    AMERICA COLUMBUS&#xD;&#xA;    AMERICA LE_BAM&#xD;&#xA;    ARABIA MECCA&#xD;&#xA;    ARABIA MEDINA&#xD;&#xA;    ARABIA DAMASCUS&#xD;&#xA;    ARABIA BAGHDAD&#xD;&#xA;    ARABIA NAJRAN&#xD;&#xA;    ARABIA KUFAH&#xD;&#xA;    ARABIA BASRA&#xD;&#xA;    ARABIA KHURASAN&#xD;&#xA;    ARABIA ANJAR&#xD;&#xA;    ARABIA FUSTAT&#xD;&#xA;    ARABIA ADEN&#xD;&#xA;    ARABIA YAMAMA&#xD;&#xA;    ARABIA MUSCAT&#xD;&#xA;    ARABIA MANSURA&#xD;&#xA;    ARABIA BUKHARA&#xD;&#xA;    ARABIA FEZ&#xD;&#xA;    ARABIA SHIRAZ&#xD;&#xA;    ARABIA MERW&#xD;&#xA;    ARABIA BALKH&#xD;&#xA;    ARABIA MOSUL&#xD;&#xA;    ARABIA AYDAB&#xD;&#xA;    ARABIA BAYT_RAS&#xD;&#xA;    ARABIA SUHAR&#xD;&#xA;    ARABIA TAIF&#xD;&#xA;    ARABIA HAMA&#xD;&#xA;    ARABIA TABUK&#xD;&#xA;    ARABIA SANAA&#xD;&#xA;    ARABIA SHIHR&#xD;&#xA;    ARABIA TRIPOLI&#xD;&#xA;    ARABIA TUNIS&#xD;&#xA;    ARABIA KAIROUAN&#xD;&#xA;    ARABIA ALGIERS&#xD;&#xA;    ARABIA ORAN&#xD;&#xA;    ARABIA TANGIER&#xD;&#xA;    ARABIA CASABLANCA&#xD;&#xA;    ARABIA MARRAKECH&#xD;&#xA;    AZTEC TENOCHTITLAN&#xD;&#xA;    AZTEC TEOTIHUACAN&#xD;&#xA;    AZTEC TLATELOLCO&#xD;&#xA;    AZTEC TEXCOCO&#xD;&#xA;    AZTEC TLAXCALA&#xD;&#xA;    AZTEC CALIXTLAHUACA&#xD;&#xA;    AZTEC XOCHICALCO&#xD;&#xA;    AZTEC TLACOPAN&#xD;&#xA;    AZTEC ATZCAPOTZALCO&#xD;&#xA;    AZTEC TZINTZUNTZEN&#xD;&#xA;    AZTEC MALINALCO&#xD;&#xA;    AZTEC TULA&#xD;&#xA;    AZTEC TAMUIN&#xD;&#xA;    AZTEC TEAYO&#xD;&#xA;    AZTEC CEMPOALA&#xD;&#xA;    AZTEC CHALCO&#xD;&#xA;    AZTEC TLALMANALCO&#xD;&#xA;    AZTEC IXTAPALUCA&#xD;&#xA;    AZTEC HUEXOTLA&#xD;&#xA;    AZTEC TEPEXPAN&#xD;&#xA;    AZTEC TEPETLAOXTOC&#xD;&#xA;    AZTEC CHICONAUTLA&#xD;&#xA;    AZTEC ZITLALTEPEC&#xD;&#xA;    AZTEC COYOTEPEC&#xD;&#xA;    AZTEC TEQUIXQUIAC&#xD;&#xA;    AZTEC JILOTZINGO&#xD;&#xA;    AZTEC TLAPANALOYA&#xD;&#xA;    AZTEC TULTITAN&#xD;&#xA;    AZTEC ECATEPEC&#xD;&#xA;    AZTEC COATEPEC&#xD;&#xA;    AZTEC CHALCHIUITES&#xD;&#xA;    AZTEC CHIAUHITA&#xD;&#xA;    AZTEC CHAPULTEPEC&#xD;&#xA;    AZTEC ITZAPALAPA&#xD;&#xA;    AZTEC AYOTZINCO&#xD;&#xA;    AZTEC IZTAPAM&#xD;&#xA;    CHINA BEIJING&#xD;&#xA;    CHINA SHANGHAI&#xD;&#xA;    CHINA GUANGZHOU&#xD;&#xA;    CHINA NANJING&#xD;&#xA;    CHINA XIAN&#xD;&#xA;    CHINA CHENGDU&#xD;&#xA;    CHINA HANGZHOU&#xD;&#xA;    CHINA TIANJIN&#xD;&#xA;    CHINA MACAU&#xD;&#xA;    CHINA SHANDONG&#xD;&#xA;    CHINA KAIFENG&#xD;&#xA;    CHINA NINGBO&#xD;&#xA;    CHINA BAODING&#xD;&#xA;    CHINA YANGZHOU&#xD;&#xA;    CHINA HAERBIN&#xD;&#xA;    CHINA CHONGQING&#xD;&#xA;    CHINA LOYANG&#xD;&#xA;    CHINA KUNMING&#xD;&#xA;    CHINA TAIPEI&#xD;&#xA;    CHINA SHENYANG&#xD;&#xA;    CHINA TAIYUAN&#xD;&#xA;    CHINA TAINAN&#xD;&#xA;    CHINA DALIAN&#xD;&#xA;    CHINA LIJIANG&#xD;&#xA;    CHINA WUXI&#xD;&#xA;    CHINA SUZHOU&#xD;&#xA;    CHINA MAOMING&#xD;&#xA;    CHINA SHAOGUAN&#xD;&#xA;    CHINA YANGJIANG&#xD;&#xA;    CHINA HEYUAN&#xD;&#xA;    CHINA LIAONING&#xD;&#xA;    CHINA HUBEI&#xD;&#xA;    CHINA GANSU&#xD;&#xA;    CHINA HUANGSHI&#xD;&#xA;    CHINA YICHANG&#xD;&#xA;    CHINA YINGTAN&#xD;&#xA;    CHINA XINYU&#xD;&#xA;    CHINA XINZHENG&#xD;&#xA;    CHINA HANDAN&#xD;&#xA;    CHINA DUNHUANG&#xD;&#xA;    CHINA GAOYU&#xD;&#xA;    CHINA NANTONG&#xD;&#xA;    CHINA WEIFANG&#xD;&#xA;    CHINA XIKANG&#xD;&#xA;    EGYPT THEBES&#xD;&#xA;    EGYPT MEMPHIS&#xD;&#xA;    EGYPT HELIOPOLIS&#xD;&#xA;    EGYPT ELEPHANTINE&#xD;&#xA;    EGYPT ALEXANDRIA&#xD;&#xA;    EGYPT PIRAMESSES&#xD;&#xA;    EGYPT GIZA&#xD;&#xA;    EGYPT BYBLOS&#xD;&#xA;    EGYPT AKHETATEN&#xD;&#xA;    EGYPT HIERACONPOLIS&#xD;&#xA;    EGYPT ABYDOS&#xD;&#xA;    EGYPT ASYUT&#xD;&#xA;    EGYPT AVARIS&#xD;&#xA;    EGYPT LISHT&#xD;&#xA;    EGYPT BUTO&#xD;&#xA;    EGYPT EDFU&#xD;&#xA;    EGYPT PITHOM&#xD;&#xA;    EGYPT BUSIRIS&#xD;&#xA;    EGYPT KAHUN&#xD;&#xA;    EGYPT ATHRIBIS&#xD;&#xA;    EGYPT MENDES&#xD;&#xA;    EGYPT ELASHMUNEIN&#xD;&#xA;    EGYPT TANIS&#xD;&#xA;    EGYPT BUBASTIS&#xD;&#xA;    EGYPT THIS&#xD;&#xA;    EGYPT ORYX&#xD;&#xA;    EGYPT SEBENNYTUS&#xD;&#xA;    EGYPT AKHMIN&#xD;&#xA;    EGYPT KARNAK&#xD;&#xA;    EGYPT LUXOR&#xD;&#xA;    EGYPT ELKAB&#xD;&#xA;    EGYPT ARMANT&#xD;&#xA;    EGYPT BALAT&#xD;&#xA;    EGYPT ELLAHUN&#xD;&#xA;    EGYPT GHURAB&#xD;&#xA;    EGYPT HAWARA&#xD;&#xA;    EGYPT DASHUR&#xD;&#xA;    EGYPT RAQOTE&#xD;&#xA;    EGYPT DAMANHUR&#xD;&#xA;    EGYPT MERIMDE&#xD;&#xA;    EGYPT ABUSIR&#xD;&#xA;    EGYPT HERAKLEOPOLIS&#xD;&#xA;    EGYPT AKORIS&#xD;&#xA;    EGYPT BENIHASAN&#xD;&#xA;    EGYPT TASA&#xD;&#xA;    EGYPT BADARI&#xD;&#xA;    EGYPT HERMOPOLIS&#xD;&#xA;    EGYPT AMRAH&#xD;&#xA;    EGYPT NEGADE&#xD;&#xA;    EGYPT KOPTOS&#xD;&#xA;    EGYPT HERMONTHIS&#xD;&#xA;    EGYPT OMBOS&#xD;&#xA;    EGYPT ANIBA&#xD;&#xA;    EGYPT SOLEB&#xD;&#xA;    EGYPT SEMNA&#xD;&#xA;    EGYPT AMARA&#xD;&#xA;    ENGLAND LONDON&#xD;&#xA;    ENGLAND YORK&#xD;&#xA;    ENGLAND NOTTHINGHAM&#xD;&#xA;    ENGLAND HASTINGS&#xD;&#xA;    ENGLAND CANTERBURY&#xD;&#xA;    ENGLAND COVENTRY&#xD;&#xA;    ENGLAND WARWICK&#xD;&#xA;    ENGLAND NEWCASTLE&#xD;&#xA;    ENGLAND OXFORD&#xD;&#xA;    ENGLAND LIVERPOOL&#xD;&#xA;    ENGLAND DOVER&#xD;&#xA;    ENGLAND BRIGHTON&#xD;&#xA;    ENGLAND NORWICH&#xD;&#xA;    ENGLAND LEEDS&#xD;&#xA;    ENGLAND READING&#xD;&#xA;    ENGLAND BIRMINGHAM&#xD;&#xA;    ENGLAND RICHMOND&#xD;&#xA;    ENGLAND EXETER&#xD;&#xA;    ENGLAND CAMBRIDGE&#xD;&#xA;    ENGLAND GLOUCESTER&#xD;&#xA;    ENGLAND MANCHESTER&#xD;&#xA;    ENGLAND BRISTOL&#xD;&#xA;    ENGLAND LEICESTER&#xD;&#xA;    ENGLAND CARLISLE&#xD;&#xA;    ENGLAND IPSWICH&#xD;&#xA;    ENGLAND PORTSMOUTH&#xD;&#xA;    ENGLAND BERWICK&#xD;&#xA;    ENGLAND BATH&#xD;&#xA;    ENGLAND MUMBLES&#xD;&#xA;    ENGLAND SOUTHAMPTON&#xD;&#xA;    ENGLAND SHEFFIELD&#xD;&#xA;    ENGLAND SALISBURY&#xD;&#xA;    ENGLAND COLCHESTER&#xD;&#xA;    ENGLAND PLYMOUTH&#xD;&#xA;    ENGLAND LANCASTER&#xD;&#xA;    ENGLAND BLACKPOOL&#xD;&#xA;    ENGLAND WINCHESTER&#xD;&#xA;    ENGLAND HULL&#xD;&#xA;    FRANCE PARIS&#xD;&#xA;    FRANCE ORLEANS&#xD;&#xA;    FRANCE LYONS&#xD;&#xA;    FRANCE RHEIMS&#xD;&#xA;    FRANCE TOURS&#xD;&#xA;    FRANCE MARSEILLES&#xD;&#xA;    FRANCE CHARTRES&#xD;&#xA;    FRANCE AVIGNON&#xD;&#xA;    FRANCE ROUEN&#xD;&#xA;    FRANCE GRENOBLE&#xD;&#xA;    FRANCE DJION&#xD;&#xA;    FRANCE AMIENS&#xD;&#xA;    FRANCE CHERBOURG&#xD;&#xA;    FRANCE POITIERS&#xD;&#xA;    FRANCE TOULOUSE&#xD;&#xA;    FRANCE BAYONNE&#xD;&#xA;    FRANCE STRASBOURG&#xD;&#xA;    FRANCE BREST&#xD;&#xA;    FRANCE BORDEAUX&#xD;&#xA;    FRANCE RENNES&#xD;&#xA;    FRANCE NICE&#xD;&#xA;    FRANCE SAINT_ETIENNE&#xD;&#xA;    FRANCE NANTES&#xD;&#xA;    FRANCE REIMS&#xD;&#xA;    FRANCE LE_MANS&#xD;&#xA;    FRANCE MONTPELLIER&#xD;&#xA;    FRANCE LIMOGES&#xD;&#xA;    FRANCE NANCY&#xD;&#xA;    FRANCE LILLE&#xD;&#xA;    FRANCE CAEN&#xD;&#xA;    FRANCE TOULON&#xD;&#xA;    FRANCE NIMES&#xD;&#xA;    FRANCE LE_HAVRE&#xD;&#xA;    FRANCE LOURDES&#xD;&#xA;    FRANCE CARCASSONNE&#xD;&#xA;    FRANCE CANNES&#xD;&#xA;    FRANCE AIX_EN_PROVINCE&#xD;&#xA;    FRANCE LA_ROCHELLE&#xD;&#xA;    FRANCE BOURGES&#xD;&#xA;    FRANCE CALAIS&#xD;&#xA;    GERMANY BERLIN&#xD;&#xA;    GERMANY HAMBURG&#xD;&#xA;    GERMANY MUNICH&#xD;&#xA;    GERMANY COLOGNE&#xD;&#xA;    GERMANY FRANKFURT&#xD;&#xA;    GERMANY ESSEN&#xD;&#xA;    GERMANY DORTMUND&#xD;&#xA;    GERMANY STUTTGART&#xD;&#xA;    GERMANY DUSSELDORF&#xD;&#xA;    GERMANY BREMEN&#xD;&#xA;    GERMANY HANNOVER&#xD;&#xA;    GERMANY DUISBURG&#xD;&#xA;    GERMANY LEIPZIG&#xD;&#xA;    GERMANY DRESDEN&#xD;&#xA;    GERMANY BONN&#xD;&#xA;    GERMANY BOCHUM&#xD;&#xA;    GERMANY BIELEFELD&#xD;&#xA;    GERMANY KARLSRUHE&#xD;&#xA;    GERMANY GELSENKIRCHEN&#xD;&#xA;    GERMANY WIESBADEN&#xD;&#xA;    GERMANY MUNSTER&#xD;&#xA;    GERMANY ROSTOCK&#xD;&#xA;    GERMANY CHEMNITZ&#xD;&#xA;    GERMANY BRAUNSCHWEIG&#xD;&#xA;    GERMANY HALLE&#xD;&#xA;    GERMANY MONCHENGLADBACH&#xD;&#xA;    GERMANY KIEL&#xD;&#xA;    GERMANY WUPPERTAL&#xD;&#xA;    GERMANY FREIBURG&#xD;&#xA;    GERMANY HAGEN&#xD;&#xA;    GERMANY ERFURT&#xD;&#xA;    GERMANY KASSEL&#xD;&#xA;    GERMANY OBERHAUSEN&#xD;&#xA;    GERMANY HAMM&#xD;&#xA;    GERMANY SAARBRUCKEN&#xD;&#xA;    GERMANY KREFELD&#xD;&#xA;    GERMANY POTSDAM&#xD;&#xA;    GERMANY SOLINGEN&#xD;&#xA;    GERMANY OSNABRUCK&#xD;&#xA;    GERMANY LUDWIGSHAFEN&#xD;&#xA;    GERMANY LEVERKUSEN&#xD;&#xA;    GERMANY OLDENBURG&#xD;&#xA;    GERMANY NEUSS&#xD;&#xA;    GERMANY MULHEIM&#xD;&#xA;    GERMANY DARMSTADT&#xD;&#xA;    GERMANY HERNE&#xD;&#xA;    GERMANY WURZBURG&#xD;&#xA;    GERMANY RECKLINGHAUSEN&#xD;&#xA;    GERMANY GOTTINGEN&#xD;&#xA;    GERMANY WOLFSBURG&#xD;&#xA;    GERMANY KOBLENZ&#xD;&#xA;    GERMANY HILDESHEIM&#xD;&#xA;    GERMANY ERLANGEN&#xD;&#xA;    GREECE ATHENS&#xD;&#xA;    GREECE SPARTA&#xD;&#xA;    GREECE CORINTH&#xD;&#xA;    GREECE ARGOS&#xD;&#xA;    GREECE KNOSSOS&#xD;&#xA;    GREECE MYCENAE&#xD;&#xA;    GREECE PHARSALOS&#xD;&#xA;    GREECE EPHESUS&#xD;&#xA;    GREECE HALICARNASSUS&#xD;&#xA;    GREECE RHODES&#xD;&#xA;    GREECE ERETRIA&#xD;&#xA;    GREECE PERGAMON&#xD;&#xA;    GREECE MILETOS&#xD;&#xA;    GREECE MEGARA&#xD;&#xA;    GREECE PHOCAEA&#xD;&#xA;    GREECE SICYON&#xD;&#xA;    GREECE TIRYNS&#xD;&#xA;    GREECE SAMOS&#xD;&#xA;    GREECE MYTILENE&#xD;&#xA;    GREECE CHIOS&#xD;&#xA;    GREECE PAROS&#xD;&#xA;    GREECE TEGEA&#xD;&#xA;    GREECE ELIS&#xD;&#xA;    GREECE SYRACUSE&#xD;&#xA;    GREECE HERAKLEIA&#xD;&#xA;    GREECE GORTYN&#xD;&#xA;    GREECE CHALKIS&#xD;&#xA;    GREECE PYLOS&#xD;&#xA;    GREECE PELLA&#xD;&#xA;    GREECE NAXOS&#xD;&#xA;    GREECE SICYON&#xD;&#xA;    GREECE SMYRNA&#xD;&#xA;    GREECE LARISSA&#xD;&#xA;    GREECE APOLLONIA&#xD;&#xA;    GREECE MESSENE&#xD;&#xA;    GREECE ORCHOMENOS&#xD;&#xA;    GREECE AMBRACIA&#xD;&#xA;    GREECE KOS&#xD;&#xA;    GREECE KNIDOS&#xD;&#xA;    GREECE AMPHIPOLIS&#xD;&#xA;    GREECE PATRAS&#xD;&#xA;    GREECE LAMIA&#xD;&#xA;    GREECE NAFPLION&#xD;&#xA;    GREECE APOLYTON&#xD;&#xA;    INDIA DELHI&#xD;&#xA;    INDIA MUMBAI&#xD;&#xA;    INDIA VIJAYANAGARA&#xD;&#xA;    INDIA PATALIPUTRA&#xD;&#xA;    INDIA VARANASI&#xD;&#xA;    INDIA AGRA&#xD;&#xA;    INDIA CALCUTTA&#xD;&#xA;    INDIA LAHORE&#xD;&#xA;    INDIA BANGALORE&#xD;&#xA;    INDIA HYDERABAD&#xD;&#xA;    INDIA MADURAI&#xD;&#xA;    INDIA AHMEDABAD&#xD;&#xA;    INDIA KOLHAPUR&#xD;&#xA;    INDIA PRAYAGA&#xD;&#xA;    INDIA AYODHYA&#xD;&#xA;    INDIA INDRAPRASTHA&#xD;&#xA;    INDIA MATHURA&#xD;&#xA;    INDIA UJJAIN&#xD;&#xA;    INDIA GULBARGA&#xD;&#xA;    INDIA JAUNPUR&#xD;&#xA;    INDIA RAJAGRIHA&#xD;&#xA;    INDIA SRAVASTI&#xD;&#xA;    INDIA TIRUCHIRAPALLI&#xD;&#xA;    INDIA THANJAVUR&#xD;&#xA;    INDIA BODHGAYA&#xD;&#xA;    INDIA KUSHINAGAR&#xD;&#xA;    INDIA AMARAVATI&#xD;&#xA;    INDIA GAUR&#xD;&#xA;    INDIA GWALIOR&#xD;&#xA;    INDIA JAIPUR&#xD;&#xA;    INDIA KARACHI&#xD;&#xA;    IROQUOIS ONONDAGA&#xD;&#xA;    IROQUOIS OSININKA&#xD;&#xA;    IROQUOIS GRAND_RIVER&#xD;&#xA;    IROQUOIS AKWESASNE&#xD;&#xA;    IROQUOIS BUFFALO_CREEK&#xD;&#xA;    IROQUOIS BRANTFORD&#xD;&#xA;    IROQUOIS MONTREAL&#xD;&#xA;    IROQUOIS GENESSE_RIVER&#xD;&#xA;    IROQUOIS CANANDAIGUA_LAKE&#xD;&#xA;    IROQUOIS LAKE_SIMCOE&#xD;&#xA;    IROQUOIS GRAND_RIVER&#xD;&#xA;    IROQUOIS SALAMANCA&#xD;&#xA;    IROQUOIS GOWANDA&#xD;&#xA;    IROQUOIS BUFFALO&#xD;&#xA;    IROQUOIS CUBA&#xD;&#xA;    IROQUOIS AKRON&#xD;&#xA;    IROQUOIS KANESATAKE&#xD;&#xA;    IROQUOIS GANIENKEH&#xD;&#xA;    IROQUOIS CAYUGA_CASTLE&#xD;&#xA;    IROQUOIS CHONDOTE&#xD;&#xA;    IROQUOIS CANAJOHARIE&#xD;&#xA;    IROQUOIS NEDROW&#xD;&#xA;    IROQUOIS SYRACUSE&#xD;&#xA;    IROQUOIS ONEIDA_LAKE&#xD;&#xA;    IROQUOIS KANONWALOHALE&#xD;&#xA;    IROQUOIS GREEN_BAY&#xD;&#xA;    IROQUOIS SOUTHWOLD&#xD;&#xA;    IROQUOIS MOHAWK_VALLEY&#xD;&#xA;    IROQUOIS SCHOHARIE&#xD;&#xA;    IROQUOIS BAY_OF_QUINTE&#xD;&#xA;    IROQUOIS KANAWALE&#xD;&#xA;    IROQUOIS KANATSIOKAREKE&#xD;&#xA;    IROQUOIS TYENDINAGA&#xD;&#xA;    IROQUOIS HAHTA&#xD;&#xA;    JAPAN KYOTO&#xD;&#xA;    JAPAN OSAKA&#xD;&#xA;    JAPAN TOKYO&#xD;&#xA;    JAPAN SATSUMA&#xD;&#xA;    JAPAN KAGOSHIMA&#xD;&#xA;    JAPAN NARA&#xD;&#xA;    JAPAN NAGOYA&#xD;&#xA;    JAPAN IZUMO&#xD;&#xA;    JAPAN NAGASAKI&#xD;&#xA;    JAPAN YOKOHAMA&#xD;&#xA;    JAPAN SHIMONOSEKI&#xD;&#xA;    JAPAN MATSUYAMA&#xD;&#xA;    JAPAN SAPPORO&#xD;&#xA;    JAPAN HAKODATE&#xD;&#xA;    JAPAN ISE&#xD;&#xA;    JAPAN TOYAMA&#xD;&#xA;    JAPAN FUKUSHIMA&#xD;&#xA;    JAPAN SUO&#xD;&#xA;    JAPAN BIZEN&#xD;&#xA;    JAPAN ECHIZEN&#xD;&#xA;    JAPAN IZUMI&#xD;&#xA;    JAPAN OMI&#xD;&#xA;    JAPAN ECHIGO&#xD;&#xA;    JAPAN KOZUKE&#xD;&#xA;    JAPAN SADO&#xD;&#xA;    JAPAN KOBE&#xD;&#xA;    JAPAN NAGANO&#xD;&#xA;    JAPAN HIROSHIMA&#xD;&#xA;    JAPAN TAKAYAMA&#xD;&#xA;    JAPAN AKITA&#xD;&#xA;    JAPAN FUKUOKA&#xD;&#xA;    JAPAN AOMORI&#xD;&#xA;    JAPAN KAMAKURO&#xD;&#xA;    JAPAN KOCHI&#xD;&#xA;    JAPAN NAHA&#xD;&#xA;    OTTOMAN ISTANBUL&#xD;&#xA;    OTTOMAN EDIRNE&#xD;&#xA;    OTTOMAN ANKARA&#xD;&#xA;    OTTOMAN BURSA&#xD;&#xA;    OTTOMAN KONYA&#xD;&#xA;    OTTOMAN SAMSUN&#xD;&#xA;    OTTOMAN GAZIANTEP&#xD;&#xA;    OTTOMAN DIYARBAKIR&#xD;&#xA;    OTTOMAN IZMIR&#xD;&#xA;    OTTOMAN KAYSERI&#xD;&#xA;    OTTOMAN MALATYA&#xD;&#xA;    OTTOMAN MARSIN&#xD;&#xA;    OTTOMAN ANTALYA&#xD;&#xA;    OTTOMAN ZONGULDAK&#xD;&#xA;    OTTOMAN DENIZLI&#xD;&#xA;    OTTOMAN OIDU&#xD;&#xA;    OTTOMAN MUGLA&#xD;&#xA;    OTTOMAN ESKISEHIR&#xD;&#xA;    OTTOMAN INEBOLU&#xD;&#xA;    OTTOMAN SINOP&#xD;&#xA;    OTTOMAN ADANA&#xD;&#xA;    OTTOMAN TARSUS&#xD;&#xA;    OTTOMAN ARTUIN&#xD;&#xA;    OTTOMAN BODRUM&#xD;&#xA;    OTTOMAN EREGLI&#xD;&#xA;    OTTOMAN SILIFKE&#xD;&#xA;    OTTOMAN SIVAS&#xD;&#xA;    OTTOMAN AMASYA&#xD;&#xA;    OTTOMAN MARMARIS&#xD;&#xA;    OTTOMAN TRABZON&#xD;&#xA;    OTTOMAN ERZURUM&#xD;&#xA;    OTTOMAN URFA&#xD;&#xA;    OTTOMAN IZMIT&#xD;&#xA;    OTTOMAN AFYON&#xD;&#xA;    OTTOMAN BITLIS&#xD;&#xA;    OTTOMAN MARMARIS&#xD;&#xA;    PERSIA PERSEPOLIS&#xD;&#xA;    PERSIA PASARGADAE&#xD;&#xA;    PERSIA SUSA&#xD;&#xA;    PERSIA ECBATANA&#xD;&#xA;    PERSIA TARSUS&#xD;&#xA;    PERSIA GORDIUM&#xD;&#xA;    PERSIA BACTRA&#xD;&#xA;    PERSIA SARDIS&#xD;&#xA;    PERSIA ERGILI&#xD;&#xA;    PERSIA DARIUSHKABIR&#xD;&#xA;    PERSIA GHULAMAN&#xD;&#xA;    PERSIA ZOHAK&#xD;&#xA;    PERSIA ISTAKHR&#xD;&#xA;    PERSIA JINJAN&#xD;&#xA;    PERSIA BORAZJAN&#xD;&#xA;    PERSIA HERAT&#xD;&#xA;    PERSIA DAKYANUS&#xD;&#xA;    PERSIA BAMPUR&#xD;&#xA;    PERSIA TURENGTEPE&#xD;&#xA;    PERSIA REY&#xD;&#xA;    PERSIA SHIRAZ&#xD;&#xA;    PERSIA TUSHPA&#xD;&#xA;    PERSIA HASANLU&#xD;&#xA;    PERSIA GABAE&#xD;&#xA;    PERSIA MERV&#xD;&#xA;    PERSIA BEHISTUN&#xD;&#xA;    PERSIA KANDAHAR&#xD;&#xA;    PERSIA ALTINTEPE&#xD;&#xA;    PERSIA BUNYAN&#xD;&#xA;    PERSIA CHARSADDA&#xD;&#xA;    PERSIA URATYUBE&#xD;&#xA;    PERSIA DURAEUROPOS&#xD;&#xA;    PERSIA ALEPPO&#xD;&#xA;    PERSIA QATNA&#xD;&#xA;    PERSIA KABUL&#xD;&#xA;    PERSIA CAPISA&#xD;&#xA;    PERSIA KYRESKHATA&#xD;&#xA;    PERSIA MARAKANDA&#xD;&#xA;    PERSIA PESHAWAR&#xD;&#xA;    PERSIA VAN&#xD;&#xA;    PERSIA PTEIRA&#xD;&#xA;    PERSIA ARSHADA&#xD;&#xA;    PERSIA ARTAKOANA&#xD;&#xA;    PERSIA ASPABOTA&#xD;&#xA;    PERSIA AUTIYARA&#xD;&#xA;    PERSIA BAGASTANA&#xD;&#xA;    PERSIA BAXTRI&#xD;&#xA;    PERSIA DARMASA&#xD;&#xA;    PERSIA DAPHNAI&#xD;&#xA;    PERSIA DRAPSAKA&#xD;&#xA;    PERSIA EION&#xD;&#xA;    PERSIA GANDUTAVA&#xD;&#xA;    PERSIA GAUGAMELA&#xD;&#xA;    PERSIA HARMOZEIA&#xD;&#xA;    PERSIA EKATOMPYLOS&#xD;&#xA;    PERSIA IZATA&#xD;&#xA;    PERSIA KAMPADA&#xD;&#xA;    PERSIA KAPISA&#xD;&#xA;    PERSIA KARMANA&#xD;&#xA;    PERSIA KOUNAXA&#xD;&#xA;    PERSIA KUGANAKA&#xD;&#xA;    PERSIA NAUTAKA&#xD;&#xA;    PERSIA PAISHIYAUVADA&#xD;&#xA;    PERSIA PATIGRBANA&#xD;&#xA;    PERSIA PHRADA&#xD;&#xA;    ROME ROME&#xD;&#xA;    ROME ANTIUM&#xD;&#xA;    ROME CUMAE&#xD;&#xA;    ROME NEAPOLIS&#xD;&#xA;    ROME RAVENNA&#xD;&#xA;    ROME ARRETIUM&#xD;&#xA;    ROME MEDIOLANUM&#xD;&#xA;    ROME ARPINUM&#xD;&#xA;    ROME CIRCEI&#xD;&#xA;    ROME SETIA&#xD;&#xA;    ROME SATRICUM&#xD;&#xA;    ROME ARDEA&#xD;&#xA;    ROME OSTIA&#xD;&#xA;    ROME VELITRAE&#xD;&#xA;    ROME VIROCONIUM&#xD;&#xA;    ROME TARENTUM&#xD;&#xA;    ROME BRUNDISIUM&#xD;&#xA;    ROME CAESARAUGUSTA&#xD;&#xA;    ROME CAESAREA&#xD;&#xA;    ROME PALMYRA&#xD;&#xA;    ROME SIGNIA&#xD;&#xA;    ROME AQUILEIA&#xD;&#xA;    ROME CLUSIUM&#xD;&#xA;    ROME SUTRIUM&#xD;&#xA;    ROME CREMONA&#xD;&#xA;    ROME PLACENTIA&#xD;&#xA;    ROME HISPALIS&#xD;&#xA;    ROME ARTAXATA&#xD;&#xA;    ROME AURELIANORUM&#xD;&#xA;    ROME NICOPOLIS&#xD;&#xA;    ROME LONDINIUM&#xD;&#xA;    ROME EBURACUM&#xD;&#xA;    ROME GORDION&#xD;&#xA;    ROME AGRIPPINA&#xD;&#xA;    ROME LUGDUNUM&#xD;&#xA;    ROME VERONA&#xD;&#xA;    ROME CORFINIUM&#xD;&#xA;    ROME TREVERI&#xD;&#xA;    ROME SIRMIUM&#xD;&#xA;    ROME AUGUSTADORUM&#xD;&#xA;    ROME BAGACUM&#xD;&#xA;    ROME LAURIACUM&#xD;&#xA;    ROME TEURNIA&#xD;&#xA;    ROME CURIA&#xD;&#xA;    ROME FREGELLAE&#xD;&#xA;    ROME ALBAFUCENS&#xD;&#xA;    ROME SORA&#xD;&#xA;    ROME INTERRAMA&#xD;&#xA;    ROME SUESSA&#xD;&#xA;    ROME SATICULA&#xD;&#xA;    ROME LUCERIA&#xD;&#xA;    ROME ARMINIUM&#xD;&#xA;    ROME SENAGALLICA&#xD;&#xA;    ROME CASTRUMNOVUM&#xD;&#xA;    ROME HADRIA&#xD;&#xA;    RUSSIA MOSCOW&#xD;&#xA;    RUSSIA STPETERSBURG&#xD;&#xA;    RUSSIA NOVGOROD&#xD;&#xA;    RUSSIA ROSTOV&#xD;&#xA;    RUSSIA YAROSLAVI&#xD;&#xA;    RUSSIA YEKATERINBURG&#xD;&#xA;    RUSSIA YAKUTSK&#xD;&#xA;    RUSSIA VLADIVOSTOK&#xD;&#xA;    RUSSIA SMOLENSK&#xD;&#xA;    RUSSIA ORENBURG&#xD;&#xA;    RUSSIA KRASNOYARSK&#xD;&#xA;    RUSSIA KHABAROVSK&#xD;&#xA;    RUSSIA BRYANSK&#xD;&#xA;    RUSSIA TVER&#xD;&#xA;    RUSSIA NOVOSIBIRSK&#xD;&#xA;    RUSSIA MAGADAN&#xD;&#xA;    RUSSIA MURMANSK&#xD;&#xA;    RUSSIA IRKUSTK&#xD;&#xA;    RUSSIA CHITA&#xD;&#xA;    RUSSIA SAMARA&#xD;&#xA;    RUSSIA ARKHANGELSK&#xD;&#xA;    RUSSIA CHELYABINSK&#xD;&#xA;    RUSSIA TOBOLSK&#xD;&#xA;    RUSSIA VOLOGDA&#xD;&#xA;    RUSSIA OMSK&#xD;&#xA;    RUSSIA ASTRAKHAN&#xD;&#xA;    RUSSIA KURSK&#xD;&#xA;    RUSSIA SARATOV&#xD;&#xA;    RUSSIA TULA&#xD;&#xA;    RUSSIA VLADIMIR&#xD;&#xA;    RUSSIA PERM&#xD;&#xA;    RUSSIA VORONEZH&#xD;&#xA;    RUSSIA PSKOV&#xD;&#xA;    RUSSIA STARAYARUSSA&#xD;&#xA;    RUSSIA KOSTROMA&#xD;&#xA;    RUSSIA NIZHNIYNOVGOROD&#xD;&#xA;    RUSSIA SUZDAL&#xD;&#xA;    RUSSIA MAGNITOGORSK&#xD;&#xA;    SIAM SUKHOTHAI&#xD;&#xA;    SIAM SI_SATCHANALAI&#xD;&#xA;    SIAM MUANG_SALUANG&#xD;&#xA;    SIAM LAMPANG&#xD;&#xA;    SIAM PHITSANULOK&#xD;&#xA;    SIAM KAMPHAENG_PHET&#xD;&#xA;    SIAM NAKHON_CHUM&#xD;&#xA;    SIAM VIENTIANE&#xD;&#xA;    SIAM NAKHON_SI_THAMMARAT&#xD;&#xA;    SIAM MARTABAN&#xD;&#xA;    SIAM NAKHON_SAWAN&#xD;&#xA;    SIAM CHAINAT&#xD;&#xA;    SIAM LUANG_PRABANG&#xD;&#xA;    SIAM UTTARADIT&#xD;&#xA;    SIAM CHIANG_THONG&#xD;&#xA;    SIAM PHRAE&#xD;&#xA;    SIAM NAN&#xD;&#xA;    SIAM TAK&#xD;&#xA;    SIAM SUPHANBURI&#xD;&#xA;    SIAM HONGSAWADEE&#xD;&#xA;    SIAM THAWAII&#xD;&#xA;    SIAM AYUTTHAYA&#xD;&#xA;    SIAM TAPHAN_HIN&#xD;&#xA;    SIAM UTHAI_THANI&#xD;&#xA;    SIAM LAP_BURI&#xD;&#xA;    SIAM RATCHASIMA&#xD;&#xA;    SIAM BAN_PHAI&#xD;&#xA;    SIAM LOCI&#xD;&#xA;    SIAM KHAN_KAEN&#xD;&#xA;    SIAM SURIN&#xD;&#xA;    SONGHAI GAO&#xD;&#xA;    SONGHAI TOMBOUCTU&#xD;&#xA;    SONGHAI JENNE&#xD;&#xA;    SONGHAI TAGHAZA&#xD;&#xA;    SONGHAI TONDIBI&#xD;&#xA;    SONGHAI KUMBI_SALEH&#xD;&#xA;    SONGHAI KUKIA&#xD;&#xA;    SONGHAI WALATA&#xD;&#xA;    SONGHAI TEGDAOUST&#xD;&#xA;    SONGHAI ARGUNGU&#xD;&#xA;    SONGHAI GWANDU&#xD;&#xA;    SONGHAI KEBBI&#xD;&#xA;    SONGHAI BOUSSA&#xD;&#xA;    SONGHAI MOPTI&#xD;&#xA;    SONGHAI BAMAKO&#xD;&#xA;    SONGHAI WA&#xD;&#xA;    SONGHAI KAYES&#xD;&#xA;    SONGHAI AWDAGHOST&#xD;&#xA;    SONGHAI OUADANE&#xD;&#xA;    SONGHAI DAKAR&#xD;&#xA;    SONGHAI TADMEKKET&#xD;&#xA;    SONGHAI TEKEDDA&#xD;&#xA;    SONGHAI KANO&#xD;&#xA;    SONGHAI AGADEZ&#xD;&#xA;    SONGHAI NIAMEY&#xD;&#xA;    SONGHAI TORODI&#xD;&#xA;    SONGHAI OUATAGOUNA&#xD;&#xA;    SONGHAI DORI&#xD;&#xA;    SONGHAI BAMBA&#xD;&#xA;    SONGHAI SEGOU&#xD;&#xA;    MINOR CHEROKEE&#xD;&#xA;    MINOR ANASAZI&#xD;&#xA;    MINOR TEOIHUACAN&#xD;&#xA;    MINOR OLMEC&#xD;&#xA;    MINOR ZAPOTEC&#xD;&#xA;    MINOR CHINOOK&#xD;&#xA;    MINOR APACHE&#xD;&#xA;    MINOR CHEHALIS&#xD;&#xA;    MINOR ILLINOIS&#xD;&#xA;    MINOR NAVAJO&#xD;&#xA;    MINOR CARIB&#xD;&#xA;    MINOR SAXON&#xD;&#xA;    MINOR VANDAL&#xD;&#xA;    MINOR GOTH&#xD;&#xA;    MINOR ANGLE&#xD;&#xA;    MINOR MAGYAR&#xD;&#xA;    MINOR KHAZAK&#xD;&#xA;    MINOR BULGAR&#xD;&#xA;    MINOR ALEMANNI&#xD;&#xA;    MINOR BURGUNDIAN&#xD;&#xA;    MINOR GEPID&#xD;&#xA;    MINOR HUN&#xD;&#xA;    MINOR JUTE&#xD;&#xA;    MINOR PHEONICIAN&#xD;&#xA;    MINOR ESTRUSCAN&#xD;&#xA;    MINOR THRACIAN&#xD;&#xA;    MINOR PHRYGIAN&#xD;&#xA;    MINOR GAUL&#xD;&#xA;    MINOR MINOAN&#xD;&#xA;    MINOR MYCENIAN&#xD;&#xA;    MINOR CIMMERIAN&#xD;&#xA;    MINOR LIGURIAN&#xD;&#xA;    MINOR NUMIDIAN&#xD;&#xA;    MINOR SARMATIAN&#xD;&#xA;    MINOR SCYTHIAN&#xD;&#xA;    MINOR VISIGOTH&#xD;&#xA;    MINOR ASSYRIAN&#xD;&#xA;    MINOR HITTITE&#xD;&#xA;    MINOR HARAPPAN&#xD;&#xA;    MINOR MAURYAN&#xD;&#xA;    MINOR PARTHIAN&#xD;&#xA;    MINOR HARAPPAN&#xD;&#xA;    MINOR NUBIAN&#xD;&#xA;    MINOR BACTRIAN&#xD;&#xA;    MINOR CIRCASSIAN&#xD;&#xA;    MINOR CUMAN&#xD;&#xA;    MINOR HURRIAN&#xD;&#xA;    MINOR KASSITE&#xD;&#xA;    MINOR BANTU&#xD;&#xA;    MINOR KHOISAN&#xD;&#xA;    MINOR LIBYAN&#xD;&#xA;    MINOR SHANGIAN&#xD;&#xA;    MINOR YAYOI&#xD;&#xA;    MINOR ZHOU&#xD;&#xA;    MINOR AINU&#xD;&#xA;    MINOR POLYNESIAN&#xD;&#xA;    MINOR ARYAN&#xD;&#xA;    MINOR AVAR&#xD;&#xA;    MINOR GHUZZ&#xD;&#xA;    MINOR HSUNGNU&#xD;&#xA;    MINOR KUSHANS&#xD;&#xA;    MINOR YUECHI&#xD;&#xA;    MINOR SAKAE&#xD;&#xA;    MINOR UZBEK&#xD;&#xA;    MINOR TARTAR&#xD;&#xA;    BARBARIAN CHEROKEE&#xD;&#xA;    BARBARIAN ANASAZI&#xD;&#xA;    BARBARIAN TEOIHUACAN&#xD;&#xA;    BARBARIAN OLMEC&#xD;&#xA;    BARBARIAN ZAPOTEC&#xD;&#xA;    BARBARIAN CHINOOK&#xD;&#xA;    BARBARIAN APACHE&#xD;&#xA;    BARBARIAN CHEHALIS&#xD;&#xA;    BARBARIAN ILLINOIS&#xD;&#xA;    BARBARIAN NAVAJO&#xD;&#xA;    BARBARIAN CARIB&#xD;&#xA;    BARBARIAN SAXON&#xD;&#xA;    BARBARIAN VANDAL&#xD;&#xA;    BARBARIAN GOTH&#xD;&#xA;    BARBARIAN ANGLE&#xD;&#xA;    BARBARIAN MAGYAR&#xD;&#xA;    BARBARIAN KHAZAK&#xD;&#xA;    BARBARIAN BULGAR&#xD;&#xA;    BARBARIAN ALEMANNI&#xD;&#xA;    BARBARIAN BURGUNDIAN&#xD;&#xA;    BARBARIAN GEPID&#xD;&#xA;    BARBARIAN HUN&#xD;&#xA;    BARBARIAN JUTE&#xD;&#xA;    BARBARIAN PHEONICIAN&#xD;&#xA;    BARBARIAN ESTRUSCAN&#xD;&#xA;    BARBARIAN THRACIAN&#xD;&#xA;    BARBARIAN PHRYGIAN&#xD;&#xA;    BARBARIAN GAUL&#xD;&#xA;    BARBARIAN MINOAN&#xD;&#xA;    BARBARIAN MYCENIAN&#xD;&#xA;    BARBARIAN CIMMERIAN&#xD;&#xA;    BARBARIAN LIGURIAN&#xD;&#xA;    BARBARIAN NUMIDIAN&#xD;&#xA;    BARBARIAN SARMATIAN&#xD;&#xA;    BARBARIAN SCYTHIAN&#xD;&#xA;    BARBARIAN VISIGOTH&#xD;&#xA;    BARBARIAN ASSYRIAN&#xD;&#xA;    BARBARIAN HITTITE&#xD;&#xA;    BARBARIAN HARAPPAN&#xD;&#xA;    BARBARIAN MAURYAN&#xD;&#xA;    BARBARIAN PARTHIAN&#xD;&#xA;    BARBARIAN HARAPPAN&#xD;&#xA;    BARBARIAN NUBIAN&#xD;&#xA;    BARBARIAN BACTRIAN&#xD;&#xA;    BARBARIAN CIRCASSIAN&#xD;&#xA;    BARBARIAN CUMAN&#xD;&#xA;    BARBARIAN HURRIAN&#xD;&#xA;    BARBARIAN KASSITE&#xD;&#xA;    BARBARIAN BANTU&#xD;&#xA;    BARBARIAN KHOISAN&#xD;&#xA;    BARBARIAN LIBYAN&#xD;&#xA;    BARBARIAN SHANGIAN&#xD;&#xA;    BARBARIAN YAYOI&#xD;&#xA;    BARBARIAN ZHOU&#xD;&#xA;    BARBARIAN AINU&#xD;&#xA;    BARBARIAN POLYNESIAN&#xD;&#xA;    BARBARIAN ARYAN&#xD;&#xA;    BARBARIAN AVAR&#xD;&#xA;    BARBARIAN GHUZZ&#xD;&#xA;    BARBARIAN HSUNGNU&#xD;&#xA;    BARBARIAN KUSHANS&#xD;&#xA;    BARBARIAN YUECHI&#xD;&#xA;    BARBARIAN SAKAE&#xD;&#xA;    BARBARIAN UZBEK&#xD;&#xA;    BARBARIAN TARTAR&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28903" PostHistoryTypeId="2" PostId="12304" RevisionGUID="48c7bdf3-b383-4ca7-afb6-410a965b21c4" CreationDate="2010-12-07T16:52:57.913" UserId="102" Text="This question was answered on the [Ubuntu Stack Exchange][1].  I've coppied [Bryce's][2] answer below and marked this answer as CW.  If you'd like to award him Rep please head over there and upvote his answer.&#xD;&#xA;&#xD;&#xA; &gt; I was able to recreate the segfaulting by running df on a regular Ubuntu install with X turned off.&#xD;&#xA;&#xD;&#xA;    ...&#xD;&#xA;    (Dwarf_Fortress:5346): Gdk-CRITICAL **: gdk_window_new: assertion `GDK_IS_WINDOW (parent)' failed&#xD;&#xA;    Segmentation fault&#xD;&#xA;&#xD;&#xA; &gt; I suspect the problem is that this game expects to have a functioning GL driver available. And for that you need X running. But a VPS doesn't have X!&#xD;&#xA;&#xD;&#xA; &gt; Instead, use Xvfb, which is a &quot;fake&quot; virtual X. You'll need to install xvfb and whatever dependencies it wants (probably xorg-server-core and a bunch of other stuff that may not be installed on Ubuntu Server).&#xD;&#xA;&#xD;&#xA; &gt; Start the fake xserver up like this:&#xD;&#xA;&#xD;&#xA;    $ Xvfb :1 -screen 0 1024x768x16 &amp;&#xD;&#xA;&#xD;&#xA; &gt; Then make sure your DISPLAY variable is pointed to it:&#xD;&#xA;&#xD;&#xA;    $ export DISPLAY=:1&#xD;&#xA;    $ ./df&#xD;&#xA;&#xD;&#xA; &gt; I also needed to disable sound and run in TEXT mode, but it worked this way, with no X running. I hope it works for you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://askubuntu.com/q/1626/912&#xD;&#xA;  [2]: http://askubuntu.com/users/913/bryce" />
  <row Id="28904" PostHistoryTypeId="2" PostId="12305" RevisionGUID="10d3cbae-697a-41fc-99e4-7aa52fc8413d" CreationDate="2010-12-07T16:53:28.187" UserId="730" Text="We used to have frequent TF2 LAN Parties and our preferred maps, suitable for 10-14 people are:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Official Maps&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA; - ctf_turbine&#xD;&#xA; - cp_dustbowl&#xD;&#xA; - koth_nucleus&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Not-Official Maps&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;These are maps we enjoyed a lot. They are 2 years old but I hope they are still compatible with the current release of TF2&#xD;&#xA;&#xD;&#xA; - cp_science (there is also cp_science2)&#xD;&#xA; - cp_labor&#xD;&#xA;&#xD;&#xA;In addition to that I suggest to reduce the standard respawn timer, to increase the fun factor.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="28905" PostHistoryTypeId="5" PostId="12239" RevisionGUID="23b781d4-8035-4724-9aaf-cbca6cc02d84" CreationDate="2010-12-07T16:55:08.307" UserId="6431" UserDisplayName="Aardvark" Comment="added 418 characters in body" Text="**Play against other players!~**&#xD;&#xA;&#xD;&#xA;I'm a firm believer in playing against other players to improve.  A lot of players avoid multiplayer due to the high level of stress over stats.  The simple reality is even the best of players sit around ~60% win/loss.  &#xD;&#xA;&#xD;&#xA;The very nature of the matchmaking is designed to pit you against players of equal skill and there is no shame in losing.  While playing against computers may help you get your timings right you're missing out on a very integral part of the game itself: The Meta-game.&#xD;&#xA;&#xD;&#xA;**The Meta Game**&#xD;&#xA;&#xD;&#xA;The Meta-game can best be described as the current style of players and techniques in the game.  When the beta started, 3 barracks Terran was the 'standard' opening.  It wasn't until later that a solid 1:1:1 (barracks into factory into starport) was an accepted strategy.  &#xD;&#xA;&#xD;&#xA;This evolution of the game (fueled by the community) leads to dynamic strategies.  Knowing and identifying these strategies is often the difference between a decent player and a great player.  &#xD;&#xA;&#xD;&#xA;**Why its better to play against other players**&#xD;&#xA;&#xD;&#xA;By playing against a computer you lose the ability to identify and recognize an opponent's build when you scout him.  These skills are essential in all levels of play!  By recognizing the build a player can then 'expect' a certain army make-up or army size.  Playing against a computer just won't teach you real player's timings, popular builds, and scouting.  &#xD;&#xA;&#xD;&#xA;Lets take an example: How does the community view TvZ on Lost Temple?  Currently Terran can cause serious damage to most players by doing a 1:1:1 into thor and dropping it on the cliff overlooking Zerg's natural.  Why is this successful?  Currently Zerg has accepted that going for an early hatchery against Terran is relatively safe.  This perspective (dictated by the Meta-Game) is already fluctuating!  You just don't get this sort of thing against a computer.&#xD;&#xA;&#xD;&#xA;**An Insane Computer has built in advantages to negate your intelligence!**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The enemy computer (on Insane) gathers at an increased rate over a regular player, making their strategies unachievable for regular players!  Most RTS's do this!  Because player's constantly evolve to beat the AI, the game developers program and advantage into the AI to help them be competitive.  Enemy workers return 7 minerals a carry instead of 5, a 40% collection bonus.  This 40% collection bonus leads to a larger than ANY player can achieve at that time.  This leads to bigger pushes with more units and loses the 'feeling' of an even game.  In addition to that Insane AI do not need to scout you.  While the computer doesn't react to your build like another player, it also doesn't need to scout to find your 'hidden expansions'.  If you only have one building left on the map the insane computer will walk to it directly (without scouting).  This can be absolutely game changing!  Against another player hiding a unit building structure (starport or dark-shrine comes to mind) can be the difference between a win and a loss if scouted!&#xD;&#xA;&#xD;&#xA;**The Crux**&#xD;&#xA;&#xD;&#xA;These advantages lead to fighting a larger, and more educated (scouting) then possible army.  This may help you improve your general mechanics: building placement, not getting supply blocked  or early game timing. However, the actual game play is so dramatically different that you would be better off playing against any level of human opponent (even if they are no competition to you).  Real players are much more aware of the evolution of the Meta-game (whether they know it or not) and practicing against REAL strategies is the only way to improve.&#xD;&#xA;&#xD;&#xA;**But Every Ladder Loss Feels Like Hades Ripping a Piece of Pride Directly Out of My Soul**&#xD;&#xA;&#xD;&#xA;There's a solution for this too!  Find a practice partner to play custom games with.  This will give you the ability to improve (and for them to improve) as both of you explore the game.  But the real benefit to this is human vs human strategies without the stress of recorded ladder stats.  &#xD;&#xA;&#xD;&#xA;Hope this help!" />
  <row Id="28906" PostHistoryTypeId="5" PostId="12305" RevisionGUID="968670ff-60d7-49d5-9fda-6e7f71fd7ffd" CreationDate="2010-12-07T17:03:24.590" UserId="730" Comment="deleted 1 characters in body" Text="We used to have frequent TF2 LAN Parties and our preferred maps, suitable for 10-14 people are:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Official Maps&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA; - ctf_turbine&#xD;&#xA; - cp_dustbowl&#xD;&#xA; - koth_nucleus&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Not-Official Maps&lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;These are maps we enjoyed a lot. They are 2 years old but I hope they are still compatible with the current release of TF2&#xD;&#xA;&#xD;&#xA; - cp_science (there is also cp_science2)&#xD;&#xA; - cp_labor&#xD;&#xA;&#xD;&#xA;In addition to that I suggest to reduce the standard respawn time, to increase the fun factor.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="28907" PostHistoryTypeId="5" PostId="12297" RevisionGUID="245e55d1-df95-4e94-9d4a-4b5bd2520f0b" CreationDate="2010-12-07T17:05:21.367" UserId="4714" Comment="added 60 characters in body" Text="I run a TF2 server, and I've noticed a problem in that there is maybe only one map I have in rotation that is suitable when only a few people are on the server.  It's a dodgeball map, and I'd rather not have that be the gameplay that is the default for an idle server.  Aside from that and one zombie map, the rotation pulls from the stock Valve maps.  Are there any generally well received maps out there that aren't of a weird gametype that are well suited for fewer people?  If I've overlooked a stock map, that would be ideal, but I'm wide open to suggestions.&#xD;&#xA;&#xD;&#xA;Edit:  I'm referring to maybe 6 or fewer players here.  " />
  <row Id="28909" PostHistoryTypeId="2" PostId="12306" RevisionGUID="9f0607a4-b67d-47eb-9cd3-453842691b44" CreationDate="2010-12-07T17:43:51.857" UserId="5393" Text="I have guitar hero warriors of rock for wii and i have realise from youtube that the only negative wii guitar hero has, is some effects .. such as while hitting notes... I have also upload a video on you tube where you can see the graphics.. :)&#xD;&#xA;http://www.youtube.com/watch?v=m1d3rn8ML7A" />
  <row Id="28910" PostHistoryTypeId="2" PostId="12307" RevisionGUID="5bf695d3-6df8-4abd-acba-bffef578c08a" CreationDate="2010-12-07T18:33:25.450" UserId="1280" Text="I have  &#xD;&#xA;Motherboard: Intel DG35EC  &#xD;&#xA;Processor: Dual Core 2.0 GHz  &#xD;&#xA;RAM: 1 GB  &#xD;&#xA;Graphics Card: Forsa nVidia 9800GT 1 GB  &#xD;&#xA;&#xD;&#xA;In graphics settings last option available is &quot;High&quot; for everything. &quot;Very High&quot; option is disabled in Crysis. Why? I don't want all settings to be Very High, i need to set only few. Is there any Ultra High option also?&#xD;&#xA;" />
  <row Id="28911" PostHistoryTypeId="1" PostId="12307" RevisionGUID="5bf695d3-6df8-4abd-acba-bffef578c08a" CreationDate="2010-12-07T18:33:25.450" UserId="1280" Text="Crysis Very High graphics settings not available" />
  <row Id="28912" PostHistoryTypeId="3" PostId="12307" RevisionGUID="5bf695d3-6df8-4abd-acba-bffef578c08a" CreationDate="2010-12-07T18:33:25.450" UserId="1280" Text="&lt;graphics-card&gt;&lt;graphics&gt;&lt;crysis&gt;" />
  <row Id="28913" PostHistoryTypeId="5" PostId="12307" RevisionGUID="2dee1267-1cf4-497d-bd66-5503bbd073ca" CreationDate="2010-12-07T18:40:48.517" UserId="1280" Comment="added operating system" Text="I have  &#xD;&#xA;Motherboard: Intel DG35EC  &#xD;&#xA;Processor: Dual Core 2.0 GHz  &#xD;&#xA;RAM: 1 GB  &#xD;&#xA;Graphics Card: Forsa nVidia 9800GT 1 GB  &#xD;&#xA;Operating System: Windows XP&#xD;&#xA;&#xD;&#xA;In graphics settings last option available is &quot;High&quot; for everything. &quot;Very High&quot; option is disabled in Crysis. Why? I don't want all settings to be Very High, i need to set only few. Is there any Ultra High option also?&#xD;&#xA;" />
  <row Id="28914" PostHistoryTypeId="2" PostId="12308" RevisionGUID="caf691dc-0e40-493e-ae8d-540115a0bd30" CreationDate="2010-12-07T18:42:17.720" UserId="4103" Text="The &quot;very high&quot; option is only available on a DirectX 10 capable operating system (Windows Vista/7) with a DirectX 10 capable graphics card.&#xD;&#xA;&#xD;&#xA;There is an inofficial way of enabling most of those effects without using DirectX 10:&#xD;&#xA;[Guide on how to enable &quot;very high&quot; settings on Windows XP][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tweakguides.com/Crysis_13.html" />
  <row Id="28915" PostHistoryTypeId="5" PostId="12297" RevisionGUID="3d941fec-9ee7-4fa1-8299-05f7a2828e20" CreationDate="2010-12-07T18:51:26.847" UserId="4714" Comment="added 6 characters in body" Text="I run a TF2 server, and I've noticed a problem in that there is maybe only one map I have in rotation that is suitable when only a few people are on the server.  It's a dodgeball map, and I'd rather not have that be the gameplay that is the default for an idle server.  Aside from that and one zombie map, the rotation pulls from the stock Valve maps.  Are there any generally well received maps out there that aren't of a weird gametype that are well suited for fewer people?  If I've overlooked a stock map, that would be ideal, but I'm wide open to suggestions.&#xD;&#xA;&#xD;&#xA;Edit:  I'm referring to maybe 6 or fewer total players here.  " />
  <row Id="28916" PostHistoryTypeId="5" PostId="12308" RevisionGUID="d9964b65-de80-4387-9706-984736625e7d" CreationDate="2010-12-07T18:54:29.520" UserId="4103" Comment="added 396 characters in body" Text="The &quot;very high&quot; option is only available on a DirectX 10 capable operating system (Windows Vista/7) with a DirectX 10 capable graphics card. Your graphics card is DX10-capable, but you would need to upgrade to Windows Vista or Windows 7 to use DirectX10-only effects.&#xD;&#xA;&#xD;&#xA;There is an inofficial way of enabling most of those effects without using DirectX 10:&#xD;&#xA;[Guide on how to enable &quot;very high&quot; settings on Windows XP][1].&#xD;&#xA;&#xD;&#xA;There is no official ultra-high setting, but there are a number of additional tweaks you can apply, some of those are listed in the guide I linked to. But your 8900GT is probably not powerful enough to run those kinds of settings at high resolution and anti-aliasing.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tweakguides.com/Crysis_13.html" />
  <row Id="28917" PostHistoryTypeId="5" PostId="12258" RevisionGUID="db8dd6ce-173f-4cec-9959-5ec0627a8c6d" CreationDate="2010-12-07T19:02:31.090" UserId="6431" UserDisplayName="Aardvark" Comment="Grammar love" Text="Somewhere I read that 'F1' helps to spread units from stack in different locations. I've tried to do that, but was not successful. Could you please tell me how to do that?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="28918" PostHistoryTypeId="4" PostId="12258" RevisionGUID="66c12ae0-bcd1-4016-b598-ca2d96b7b421" CreationDate="2010-12-07T19:59:34.797" UserId="122" Comment="Added an important part from your question to your title, otherwise the main topic of the question is not mentioned in the title." Text="StarCraft2: what does &quot;F1&quot; key do and how to use it to spread units?" />
  <row Id="28919" PostHistoryTypeId="2" PostId="12309" RevisionGUID="c62a0322-c082-4e9c-b62a-54a5065b4d7e" CreationDate="2010-12-07T20:07:25.447" UserId="5395" Text="A non-exploit technique you can use goes by various names, but the one I know is mario stomping.  Basically you stand on top of something that the infected would normally have to climb to get to you, such as on top of a van.  Where the infected climb up the sides, just stand on top of that &quot;ladder&quot;, and they will keep running into you as they try to desperately climb up and will keep falling back down, never hitting you.&#xD;&#xA;&#xD;&#xA;You'll have to do this in multiple places though, since they'll try and climb up at more than once spot.  This won't do anything to protect you from special infected, though." />
  <row Id="28920" PostHistoryTypeId="5" PostId="11995" RevisionGUID="876161b8-e310-43c6-9877-abd8bac953c9" CreationDate="2010-12-07T20:33:35.313" UserId="1037" Comment="added 113 characters in body; added 59 characters in body; added 6 characters in body; deleted 1 characters in body" Text="Go through every game on this [list][1].  If anything looks interesting or there's a major discrepancy between user score and metascore, check it out on [Gamefly][2].&#xD;&#xA;&#xD;&#xA;There is a small subscription fee, and they don't feature many older games, but they are still the easiest way to play a game you normally wouldn't because of price or what have you.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/browse/games/score/metascore/all/all?sort=asc&#xD;&#xA;  [2]: http://www.gamefly.com/" />
  <row Id="28921" PostHistoryTypeId="2" PostId="12310" RevisionGUID="d2a749dd-f516-4c38-b997-09f36f0e3224" CreationDate="2010-12-07T20:51:35.977" UserId="5396" Text="Hi, &#xD;&#xA;&#xD;&#xA;I am looking for an economic/tycoon style game to play with family (LAN).&#xD;&#xA;Requirements:&#xD;&#xA;&#xD;&#xA;* Not very complex (e.g. I like OpenTTD very much, but it is a bit too difficult for some people)&#xD;&#xA;* Do not create intese competition between human players&#xD;&#xA;* Can contain 3 or more players" />
  <row Id="28922" PostHistoryTypeId="1" PostId="12310" RevisionGUID="d2a749dd-f516-4c38-b997-09f36f0e3224" CreationDate="2010-12-07T20:51:35.977" UserId="5396" Text="Looking for economic/tycoon type game to play with family." />
  <row Id="28923" PostHistoryTypeId="3" PostId="12310" RevisionGUID="d2a749dd-f516-4c38-b997-09f36f0e3224" CreationDate="2010-12-07T20:51:35.977" UserId="5396" Text="&lt;co-op&gt;&lt;economics&gt;&lt;family-games&gt;" />
  <row Id="28924" PostHistoryTypeId="6" PostId="12310" RevisionGUID="99a04b87-a620-4b28-a113-6b5b40eaf73a" CreationDate="2010-12-07T20:55:15.613" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;co-op&gt;&lt;economics&gt;&lt;family-games&gt;" />
  <row Id="28932" PostHistoryTypeId="2" PostId="12314" RevisionGUID="f3a3ea54-c0fd-4c15-bf55-ccfabd8d8b36" CreationDate="2010-12-07T21:27:07.063" UserId="118" Text="Title pretty much says it all. Which one takes place first? It would be pretty handy to know with the great pit upgrades and how much defense you need." />
  <row Id="28933" PostHistoryTypeId="1" PostId="12314" RevisionGUID="f3a3ea54-c0fd-4c15-bf55-ccfabd8d8b36" CreationDate="2010-12-07T21:27:07.063" UserId="118" Text="Which happens first? The daily upgrade or the midnight attack?" />
  <row Id="28934" PostHistoryTypeId="3" PostId="12314" RevisionGUID="f3a3ea54-c0fd-4c15-bf55-ccfabd8d8b36" CreationDate="2010-12-07T21:27:07.063" UserId="118" Text="&lt;die2nite&gt;" />
  <row Id="28935" PostHistoryTypeId="2" PostId="12315" RevisionGUID="704a6531-65d0-4472-b833-5989aa98d50f" CreationDate="2010-12-07T21:29:21.590" UserId="4103" Text="The upgrades happen before the nightly attack, so you can count them in your defense estimate.&#xD;&#xA;&#xD;&#xA;Disclaimer: This holds true for the german version of Die2Nite, I'm assuming it is the same for the english one" />
  <row Id="28936" PostHistoryTypeId="2" PostId="12316" RevisionGUID="ed5af4e6-b59a-432c-9ff2-04d3eb8ca63c" CreationDate="2010-12-07T21:29:57.717" UserId="56" Text="From the [help page][1]:&#xD;&#xA;&#xD;&#xA;&gt; Just before the midnight attack, the upgrade which has received the most votes is accepted and constructed immediately.&#xD;&#xA;&#xD;&#xA;So, it happens **before** the attack, making the Great Pit upgrade useful if you need that one edge.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/#help?id=upgrades&amp;short=1;sk=03c9f" />
  <row Id="28937" PostHistoryTypeId="2" PostId="12317" RevisionGUID="2b3ccedf-6e1a-4f40-9a75-bc06f425328d" CreationDate="2010-12-07T22:08:36.233" UserId="5398" Text="If you don't mind playing as a sniper, [Sniper Paintball RC1][1] scales down well.&#xD;&#xA;&#xD;&#xA;However, why not just enable bots?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fpsbanana.com/maps/91765" />
  <row Id="28938" PostHistoryTypeId="2" PostId="12318" RevisionGUID="2c370b3b-bb46-42f5-8adb-2aae0710a560" CreationDate="2010-12-07T22:17:51.893" UserId="5398" Text="In addition to the fast weapon switch previously mentioned, what I do is rebind:&#xD;&#xA;&#xD;&#xA;Primary weapon to mousewheel-up&#xD;&#xA;&#xD;&#xA;Pistol to mousewheel-down&#xD;&#xA;&#xD;&#xA;Melee weapon to mousewheel-click&#xD;&#xA;&#xD;&#xA;That way, I never scroll past a weapon I want.  All you have to do is flick the mousewheel." />
  <row Id="28939" PostHistoryTypeId="2" PostId="12319" RevisionGUID="c7a3932d-eb36-465d-8890-791df89771da" CreationDate="2010-12-07T22:35:41.260" UserId="1743" Text="Hi,&#xD;&#xA;I remember there was a Final Fantasy-Game for the Gamecube you could also use your Game Boy Advance to control or have some Advantages by playing on both platforms...&#xD;&#xA;&#xD;&#xA;So are there any games out there, which communicate between Wii and DS?&#xD;&#xA;&#xD;&#xA;And if yes, is there a list anywhere of those games?" />
  <row Id="28940" PostHistoryTypeId="1" PostId="12319" RevisionGUID="c7a3932d-eb36-465d-8890-791df89771da" CreationDate="2010-12-07T22:35:41.260" UserId="1743" Text="Any Games interacting between DS and Wii?" />
  <row Id="28941" PostHistoryTypeId="3" PostId="12319" RevisionGUID="c7a3932d-eb36-465d-8890-791df89771da" CreationDate="2010-12-07T22:35:41.260" UserId="1743" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;ds&gt;&lt;cross-platform&gt;" />
  <row Id="28942" PostHistoryTypeId="2" PostId="12320" RevisionGUID="05c951ef-2952-4c25-b91e-39e6064a5370" CreationDate="2010-12-07T22:36:16.987" UserId="5293" Text="Haven't played WoW in a while and just getting back into it with the new expansion.  I recall there used to be (long ago) advantages for attacking from behind as a rogue ('rogues do it from behind').  Are there still advantages and if so what are they?" />
  <row Id="28943" PostHistoryTypeId="1" PostId="12320" RevisionGUID="05c951ef-2952-4c25-b91e-39e6064a5370" CreationDate="2010-12-07T22:36:16.987" UserId="5293" Text="What are the advantages of being behind the enemy while attacking as a rogue?" />
  <row Id="28944" PostHistoryTypeId="3" PostId="12320" RevisionGUID="05c951ef-2952-4c25-b91e-39e6064a5370" CreationDate="2010-12-07T22:36:16.987" UserId="5293" Text="&lt;world-of-warcraft&gt;" />
  <row Id="28945" PostHistoryTypeId="2" PostId="12321" RevisionGUID="1d6ccf8b-7077-44aa-9324-7396d2a9d3ed" CreationDate="2010-12-07T22:52:50.717" UserId="13" Text="From [Wikipedia](http://en.wikipedia.org/wiki/Wii) the only other game mentioned is:&#xD;&#xA;&#xD;&#xA;* Pokémon Battle Revolution.&#xD;&#xA;&#xD;&#xA;&gt; Players with either the Pokémon Diamond or Pearl Nintendo DS games are able to play battles using their Nintendo DS as a controller." />
  <row Id="28946" PostHistoryTypeId="2" PostId="12322" RevisionGUID="4180c098-3400-4960-a239-077089015df5" CreationDate="2010-12-07T22:55:12.673" UserId="336" Text="Being Behind an enemy does three things:&#xD;&#xA;&#xD;&#xA; - The boss is no longer able to &quot;parry&quot; your attacks. This used to have the effect of refreshing melee boss' swing timer, which meant spike damage on your main tank at inopportune times. (Note that bosses, unlike players, are able to dodge attacks from behind -- get expertise to counter dodges)&#xD;&#xA;&#xD;&#xA; - Several core rogue abilities, Backstab and Mutilate, require you to be attacking the backside of your target to be able to be used at all. This requirement was removed from Mutilate during the last expansion, but the titular Backstab still has it, as do a few openers, I think (such as ambush). Feral druids are in a similar boat.&#xD;&#xA;&#xD;&#xA; - PLAYERS, in PVP, etc. cannot dodge attacks from &quot;behind&quot;.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28947" PostHistoryTypeId="2" PostId="12323" RevisionGUID="31862880-578f-4430-bbc8-4d6202198e30" CreationDate="2010-12-07T22:55:44.000" UserId="1410" Text="&gt; Attacks from the rear cannot be parried. Mobs sometimes do so anyways - this can be due to a bug or because they turn very quickly in place. - [Wowpeida: Parry][3]&#xD;&#xA;&#xD;&#xA;Couldn't explain it any better than Wowpedia. I thought at least one of the other defenses, [Block][1] or [Dodge][2], was not possible against attacks from the rear, but I can't find confirmation of that. Still, removing one of the 3 is useful enough.&#xD;&#xA;&#xD;&#xA;There may be other effects, this is the only one I could remember off the top of my head, and I don't play a rogue!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Block&#xD;&#xA;  [2]: http://www.wowpedia.org/Dodge&#xD;&#xA;  [3]: http://www.wowpedia.org/Parry" />
  <row Id="28948" PostHistoryTypeId="2" PostId="12324" RevisionGUID="21aeb2da-dac9-479a-a40e-bd217069255c" CreationDate="2010-12-07T22:58:09.440" UserId="3241" Text="I will let a certain 7k+ rep rogue handle the roguish details, but all melee should try to attack from behind:&#xD;&#xA;&#xD;&#xA;- Attacks from behind can never be parried or blocked.&#xD;&#xA;- In PvP, attacks from behind also cannot be dodged.&#xD;&#xA;- In PvE, the giant monsters often cleave or breathe fire that will cause the healers watching your health bar undue stress!" />
  <row Id="28949" PostHistoryTypeId="5" PostId="12323" RevisionGUID="6d2f6223-38a1-4d53-8f47-c3d59f887c65" CreationDate="2010-12-07T23:02:27.360" UserId="1410" Comment="added 228 characters in body" Text=" All 3 of the defenses (Block, Dodge, and Parry) are affected by position, though not all on mobs:&#xD;&#xA;&#xD;&#xA;&gt; Attacks from the rear cannot be parried. Mobs sometimes do so anyways - this can be due to a bug or because they turn very quickly in place.&#xD;&#xA;&#xD;&#xA;-[Wowpeida: Parry][3]&#xD;&#xA;&#xD;&#xA;&gt; Players can only dodge attacks if they are facing their opponent, however a mob can dodge attacks that are from behind.&#xD;&#xA;&#xD;&#xA;-[Wowpeida: Dodge][2]&#xD;&#xA;&#xD;&#xA;&gt; All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a &quot;Miss.&quot; Creatures will no longer be able to Block attacks from behind.&#xD;&#xA;&#xD;&#xA;-[Wowpedia: Block][1]&#xD;&#xA;&#xD;&#xA;There may be other effects, this is the only one I could remember off the top of my head, and I don't play a rogue!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Block&#xD;&#xA;  [2]: http://www.wowpedia.org/Dodge&#xD;&#xA;  [3]: http://www.wowpedia.org/Parry" />
  <row Id="28950" PostHistoryTypeId="2" PostId="12325" RevisionGUID="b860de5f-3154-4fe3-871b-efa63b230108" CreationDate="2010-12-07T23:48:13.830" UserId="1327" Text="I have a [5 button mouse][1].  So I use bind my spare buttons directly to my primary and alternate weapons.  It doesn't work that great for spy/engineer, but for a medic where I am mostly using the Medigun/Syringe gun it is great.&#xD;&#xA;&#xD;&#xA;I have updated my autoexec.cfg like so.&#xD;&#xA;&#xD;&#xA;    bind &quot;MOUSE3&quot; &quot;slot3; +attack; wait 50; -attack&quot;&#xD;&#xA;    bind &quot;MOUSE4&quot; &quot;slot2; +attack; wait 50; -attack&quot;&#xD;&#xA;    bind &quot;MOUSE5&quot; &quot;slot1; +attack; wait 50; -attack&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.logitech.com/en-us/428/359" />
  <row Id="28951" PostHistoryTypeId="5" PostId="12322" RevisionGUID="1553f026-b7e5-4092-b97b-c512978a82c4" CreationDate="2010-12-07T23:51:06.440" UserId="336" Comment="deleted 6 characters in body" Text="Being Behind an enemy does three things:&#xD;&#xA;&#xD;&#xA; - The boss is no longer able to &quot;parry&quot; your attacks. This has the effect of refreshing melee boss' swing timer, which can mean spike damage on your main tank at inopportune times. (Note that bosses, unlike players, are able to dodge attacks from behind -- get expertise to counter dodges)&#xD;&#xA;&#xD;&#xA; - Several core rogue abilities, Backstab and Mutilate, require you to be attacking the backside of your target to be able to be used at all. This requirement was removed from Mutilate during the last expansion, but the titular Backstab still has it, as do a few openers, I think (such as ambush). Feral druids are in a similar boat.&#xD;&#xA;&#xD;&#xA; - PLAYERS, in PVP, etc. cannot dodge attacks from &quot;behind&quot;.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="28952" PostHistoryTypeId="2" PostId="12326" RevisionGUID="39ef9454-bb56-41f2-b238-e1edca431634" CreationDate="2010-12-08T00:45:08.377" UserId="4106" Text="If I remember correctly, leaning forward (slightly up on the right stick) should allow you to land a bigger jump/air. It won't allow you to jump off buildings and stick landings, but it will improve the chance of landing without bailing.&#xD;&#xA;&#xD;&#xA;Also, of course, make sure to land straight and clean to further improve the odds of success, assuming a flat surface." />
  <row Id="28953" PostHistoryTypeId="2" PostId="12327" RevisionGUID="9d5a8ba3-70e3-4c21-9888-11b62f0bbe4f" CreationDate="2010-12-08T01:28:08.913" UserId="2720" Text="While it might be enjoyable, I sometimes play without a mouse on my laptop to force myself to use the keyboard more. It's more of a practice exercise, as one of my weaknesses is macro-ing up my army while attacking. It's really ineffective to mouse back to your base to produce units and then back to the attack. Playing on the touchpad has made me a better keyboard user, which has improved my enjoyment when I actually do use a mouse. " />
  <row Id="28954" PostHistoryTypeId="2" PostId="12328" RevisionGUID="fe4f6755-7ccd-44f3-bc5d-fb89a91421c4" CreationDate="2010-12-08T01:35:41.860" UserId="4989" Text="What is and how does World of Warcraft's Custom Lag Tolerance setting work?" />
  <row Id="28955" PostHistoryTypeId="1" PostId="12328" RevisionGUID="fe4f6755-7ccd-44f3-bc5d-fb89a91421c4" CreationDate="2010-12-08T01:35:41.860" UserId="4989" Text="What is and how does World of Warcraft's Custom Lag Tolerance setting work?" />
  <row Id="28956" PostHistoryTypeId="3" PostId="12328" RevisionGUID="fe4f6755-7ccd-44f3-bc5d-fb89a91421c4" CreationDate="2010-12-08T01:35:41.860" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;settings&gt;" />
  <row Id="28957" PostHistoryTypeId="2" PostId="12329" RevisionGUID="c0558b40-b29c-44d4-8225-3826de77b66f" CreationDate="2010-12-08T01:46:16.933" UserId="18" Text="In addition to Pokemon Battle Revolution as noted in ChrisF's answer, Animal Crossing: City Folk allows you to connect to it's DS counterpart (AC: Wild World) and import characters." />
  <row Id="28958" PostHistoryTypeId="5" PostId="12319" RevisionGUID="d4ddf935-ad32-435f-8ef9-f0d95ef2b0ea" CreationDate="2010-12-08T01:48:10.300" UserId="18" Comment="minor grammar fixes" Text="Hi, I remember there was a Final Fantasy game for the Gamecube where you could also use your Game Boy Advance to control or have some advantages by playing on both platforms...&#xD;&#xA;&#xD;&#xA;So are there any games out there which communicate between Wii and DS?&#xD;&#xA;&#xD;&#xA;And if yes, is there a list anywhere of those games?" />
  <row Id="28959" PostHistoryTypeId="4" PostId="12319" RevisionGUID="d4ddf935-ad32-435f-8ef9-f0d95ef2b0ea" CreationDate="2010-12-08T01:48:10.300" UserId="18" Comment="minor grammar fixes" Text="Any games interacting between DS and Wii?" />
  <row Id="28960" PostHistoryTypeId="5" PostId="12329" RevisionGUID="2b449533-e141-4f59-853e-9fdc859c31e3" CreationDate="2010-12-08T01:55:17.720" UserId="18" Comment="added 205 characters in body; added 238 characters in body; added 17 characters in body" Text="In addition to **Pokemon Battle Revolution** as noted in ChrisF's answer, **Animal Crossing: City Folk** allows you to connect to it's DS counterpart (**Animal Crossing: Wild World**) and import characters. Also, **My Pokemon Ranch** (as stated by Michael Madsen) is a WiiWare game that functions similarly to Pokemon Box for the Gamecube - it acts as a very large storage box for your DS Pokemon games.&#xD;&#xA;&#xD;&#xA;If you connect the DS version of **Geometry Wars: Galaxies** to the Wii version, you can unlock the final galaxy. **Castlevania: Order of Ecclesia** (DS) and **Castlevania Judgment** (Wii) connect to unlock additional content as well." />
  <row Id="28961" PostHistoryTypeId="2" PostId="12330" RevisionGUID="9fe367d1-d636-43c2-9bef-edcd7fdc9cdc" CreationDate="2010-12-08T01:56:35.740" UserId="4544" Text="I unlocked cars in Career mode in the game for PS3 Blur, but I do not find them. They are not available in the solo race.&#xD;&#xA;&#xD;&#xA;Is it because they are a higher level? or is it simply that it might be usable in multiplayer and I do not see them." />
  <row Id="28962" PostHistoryTypeId="1" PostId="12330" RevisionGUID="9fe367d1-d636-43c2-9bef-edcd7fdc9cdc" CreationDate="2010-12-08T01:56:35.740" UserId="4544" Text="Unlocked cars in Blur" />
  <row Id="28963" PostHistoryTypeId="3" PostId="12330" RevisionGUID="9fe367d1-d636-43c2-9bef-edcd7fdc9cdc" CreationDate="2010-12-08T01:56:35.740" UserId="4544" Text="&lt;ps3&gt;" />
  <row Id="28964" PostHistoryTypeId="2" PostId="12331" RevisionGUID="881df027-6a73-4b5d-b936-e06c74db1edd" CreationDate="2010-12-08T01:59:22.537" UserId="4989" Text="What is the macro to start talking to a NPC that is your target?  If it used `tar Joe Blow` what do I do next to start talking to him? This will help many people who trying to turn in quest and get quests from NPCs that are covered by players and their big mounts." />
  <row Id="28965" PostHistoryTypeId="1" PostId="12331" RevisionGUID="881df027-6a73-4b5d-b936-e06c74db1edd" CreationDate="2010-12-08T01:59:22.537" UserId="4989" Text="World of Warcraft - What is the macro to start talking to a NPC that is your target?" />
  <row Id="28966" PostHistoryTypeId="3" PostId="12331" RevisionGUID="881df027-6a73-4b5d-b936-e06c74db1edd" CreationDate="2010-12-08T01:59:22.537" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;macro&gt;" />
  <row Id="28967" PostHistoryTypeId="2" PostId="12332" RevisionGUID="ef420e34-9e9f-4331-bf6d-ec782bccc9ed" CreationDate="2010-12-08T01:59:22.660" UserId="4808" Text="Whenever you want to cast a spell, there's a delay between the time you press the button and the time you actually start casting. That delay is determined by how long it takes for you to talk to the server: you need to tell it you want to cast this spell, and the server has to say &quot;OK, casting starts now&quot;. This delay is called latency, or more informally, lag.&#xD;&#xA;&#xD;&#xA;You can take advantage of this delay to reduce the time you actually spend between spellcasts: just before you finish casting one spell, you start casting another. If timed correctly, you will finish the first cast and immediately start the second cast, due to the time it takes to talk to the server.&#xD;&#xA;&#xD;&#xA;Of course, in order to do that, you need to know exactly how long it took to talk to the server, and since we're generally talking a few hundrer milliseconds, it's not easy to measure on your own.&#xD;&#xA;&#xD;&#xA;Custom Lag Tolerance is intended to help you with that: once you know the approximate latency you're playing with, you can set it up and the cast bar display will take this value into account so you can chain spells more effectively.&#xD;&#xA;&#xD;&#xA;Instead of using the built-in functionality, there are also addons which actively measure the latency for each spell cast and adjusts the cast bar based on that. Off the top of my head, [Quartz](http://wow.curse.com/downloads/wow-addons/details/quartz.aspx) comes to mind as one such addon, but I'm quite sure there are others as well." />
  <row Id="28968" PostHistoryTypeId="5" PostId="12329" RevisionGUID="edf81752-c0f0-4563-89a1-78d1707b1ebc" CreationDate="2010-12-08T02:02:23.707" UserId="18" Comment="added 111 characters in body" Text="In addition to **Pokemon Battle Revolution** as noted in ChrisF's answer, **Animal Crossing: City Folk** allows you to connect to it's DS counterpart (**Animal Crossing: Wild World**) and import characters. Also, **My Pokemon Ranch** (as stated by Michael Madsen) is a WiiWare game that functions similarly to Pokemon Box for the Gamecube - it acts as a very large storage box for your DS Pokemon games.&#xD;&#xA;&#xD;&#xA;If you connect the DS version of **Geometry Wars: Galaxies** to the Wii version, you can unlock the final galaxy. **Castlevania: Order of Ecclesia** (DS) and **Castlevania Judgment** (Wii) connect to unlock additional content as well.&#xD;&#xA;&#xD;&#xA;In addition to this, the Wii allows you to download demos of games to your DS through the Nintendo Channel." />
  <row Id="28969" PostHistoryTypeId="5" PostId="12332" RevisionGUID="b8eb5b94-8cd8-40ed-ad0c-5ae88ffdd418" CreationDate="2010-12-08T02:05:09.990" UserId="4808" Comment="added 159 characters in body" Text="Whenever you want to cast a spell, there's a delay between the time you press the button and the time you actually start casting. That delay is determined by how long it takes for you to talk to the server: you need to tell it you want to cast this spell, and the server has to say &quot;OK, casting starts now&quot;. This delay is called latency, or more informally, lag.&#xD;&#xA;&#xD;&#xA;You can take advantage of this delay to reduce the time you actually spend between spellcasts: just before you finish casting one spell, you start casting another. If timed correctly, you will finish the first cast and immediately start the second cast, due to the time it takes to talk to the server.&#xD;&#xA;&#xD;&#xA;Of course, in order to do that, you need to know exactly how long it took to talk to the server, and since we're generally talking a few hundrer milliseconds, it's not easy to measure on your own.&#xD;&#xA;&#xD;&#xA;Custom Lag Tolerance is intended to help you with that: once you know the approximate latency you're playing with, you can set it up and the cast bar display will take this value into account so you can chain spells more effectively.&#xD;&#xA;&#xD;&#xA;Instead of using the built-in functionality, there are also addons which actively measure the latency for each spell cast and adjusts the cast bar based on that. If you're using [PitBull Unit Frames](http://wow.curse.com/downloads/wow-addons/details/pitbull4.aspx), it includes a module for this which you can enable. Before I switched unit frames, I used [Quartz](http://wow.curse.com/downloads/wow-addons/details/quartz.aspx) as a cast bar replacement, which also contains this functionality." />
  <row Id="28970" PostHistoryTypeId="6" PostId="12330" RevisionGUID="895e2c8d-5b7c-4c4a-9430-5aede3ec7bdd" CreationDate="2010-12-08T02:12:52.073" UserId="1057" Comment="edited tags" Text="&lt;ps3&gt;&lt;blur&gt;" />
  <row Id="28971" PostHistoryTypeId="2" PostId="12333" RevisionGUID="d622a089-5447-4d58-bdf6-cf47482327f1" CreationDate="2010-12-08T02:14:42.550" UserId="4544" Text="Continuing the career mode slightly, I found the cars I unlocked earlier. It functions by category. The cars I had won are Class C, and I was at the race level D. When unlocking, the category is indicated." />
  <row Id="28972" PostHistoryTypeId="4" PostId="12331" RevisionGUID="098dbee0-142b-45d5-867e-34f195e6d3f5" CreationDate="2010-12-08T02:24:20.543" UserId="4989" Comment="edited title; deleted 14 characters in body" Text="World of Warcraft - How to interact with selected NPC without clicking?" />
  <row Id="28973" PostHistoryTypeId="5" PostId="12331" RevisionGUID="098dbee0-142b-45d5-867e-34f195e6d3f5" CreationDate="2010-12-08T02:24:20.543" UserId="4989" Comment="edited title; deleted 14 characters in body" Text="How to interact with selected NPC without clicking? If it used `tar Joe Blow` what do I do next to start talking to him? This will help many people who trying to turn in quest and get quests from NPCs that are covered by players and their big mounts." />
  <row Id="28974" PostHistoryTypeId="5" PostId="12329" RevisionGUID="e57fbedd-c83b-4008-92ab-9f6fb224098d" CreationDate="2010-12-08T02:31:50.450" UserId="18" Comment="deleted 111 characters in body" Text="In addition to **Pokemon Battle Revolution** as noted in ChrisF's answer, **Animal Crossing: City Folk** allows you to connect to it's DS counterpart (**Animal Crossing: Wild World**) and import characters. Also, **My Pokemon Ranch** (as stated by Michael Madsen) is a WiiWare game that functions similarly to Pokemon Box for the Gamecube - it acts as a very large storage box for your DS Pokemon games.&#xD;&#xA;&#xD;&#xA;If you connect the DS version of **Geometry Wars: Galaxies** to the Wii version, you can unlock the final galaxy. **Castlevania: Order of Ecclesia** (DS) and **Castlevania Judgment** (Wii) connect to unlock additional content as well." />
  <row Id="28976" PostHistoryTypeId="2" PostId="12335" RevisionGUID="8927d99f-3774-4e94-826f-d569170e8bf4" CreationDate="2010-12-08T02:34:32.757" UserId="4989" Text="It doesn't seem a player is able to interact with a NPC via a macro. However, one can interact with a NPC via a built in key binding.&#xD;&#xA;&#xD;&#xA;Set up key binding to interact with target:&#xD;&#xA;&#xD;&#xA;- Open up the **Game Menu**&#xD;&#xA;- Select **Key Bindings**&#xD;&#xA;- Scroll though the list to **Interact With Target** under the _Targeting Functions_ heading&#xD;&#xA;- Click **Not Bound**&#xD;&#xA;- Enter the key you want it bind to (example &lt;kbd&gt;F6&lt;/kbd&gt;)&#xD;&#xA;- Click **OKAY**&#xD;&#xA;&#xD;&#xA;_**Test It**: Select an NPC and push the key you set as the binding key._" />
  <row Id="28977" PostHistoryTypeId="5" PostId="12331" RevisionGUID="3b611001-bf2e-474d-b6a8-95d0ede15c76" CreationDate="2010-12-08T03:52:25.373" UserId="4989" Comment="added 8 characters in body" Text="How to interact with selected NPC without clicking? If I were to use `/tar Joe Blow` what do I do next to start talking to him? This will help many people who trying to turn in quests and get quests from NPCs that are covered by players and their big mounts." />
  <row Id="28978" PostHistoryTypeId="5" PostId="12323" RevisionGUID="0a94581f-1163-4aa2-a789-3a16059db6b8" CreationDate="2010-12-08T04:40:22.873" UserId="274" Comment="Typo and formatting fix" Text=" All 3 of the defenses (Block, Dodge, and Parry) are affected by position, though not all on mobs:&#xD;&#xA;&#xD;&#xA;&gt; Attacks from the rear cannot be parried. Mobs sometimes do so anyways - this can be due to a bug or because they turn very quickly in place.  &#xD;&#xA;- [Wowpedia: Parry][3]&#xD;&#xA;&#xD;&#xA;&gt; Players can only dodge attacks if they are facing their opponent, however a mob can dodge attacks that are from behind.  &#xD;&#xA;- [Wowpedia: Dodge][2]&#xD;&#xA;&#xD;&#xA;&gt; All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a &quot;Miss.&quot; Creatures will no longer be able to Block attacks from behind.  &#xD;&#xA;- [Wowpedia: Block][1]&#xD;&#xA;&#xD;&#xA;There may be other effects, this is the only one I could remember off the top of my head, and I don't play a rogue!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Block&#xD;&#xA;  [2]: http://www.wowpedia.org/Dodge&#xD;&#xA;  [3]: http://www.wowpedia.org/Parry" />
  <row Id="28979" PostHistoryTypeId="2" PostId="12336" RevisionGUID="a2b63370-4b13-41bb-b5a6-f8d1b5483f28" CreationDate="2010-12-08T04:41:58.843" UserId="4239" Text="In the game [One Chance][1] (http://www.newgrounds.com/portal/view/555181) at Newgrounds, you're given a single chance to play through the game**. In mine, I didn't make it through alive because of a likely dumb decision at the start. &#xD;&#xA;&#xD;&#xA;I assume there is at least one path that will allow you to live. If so, what is it? Are there other paths and choices that you can make that will allow you to make it through alive? If there are multiple paths, will any allow you to survive with other people?&#xD;&#xA;&#xD;&#xA;** Yes, there are ways to go back and play through it again, just curious if others had tried it and if they found the one chance in their playthrough.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newgrounds.com/portal/view/555181" />
  <row Id="28980" PostHistoryTypeId="1" PostId="12336" RevisionGUID="a2b63370-4b13-41bb-b5a6-f8d1b5483f28" CreationDate="2010-12-08T04:41:58.843" UserId="4239" Text="What are the choices you can make to stay alive in One Chance?" />
  <row Id="28981" PostHistoryTypeId="3" PostId="12336" RevisionGUID="a2b63370-4b13-41bb-b5a6-f8d1b5483f28" CreationDate="2010-12-08T04:41:58.843" UserId="4239" Text="&lt;flash&gt;&lt;one-chance&gt;" />
  <row Id="28982" PostHistoryTypeId="5" PostId="12300" RevisionGUID="e3128ab5-5fd5-4d9f-892f-541333514f35" CreationDate="2010-12-08T05:06:53.030" UserId="29" Comment="edited body; edited tags; edited title" Text="Where can I find a good guide for The Guild II?  Preferably one that would address all four professions, and even the expansion (Pirates of European Seas)." />
  <row Id="28983" PostHistoryTypeId="4" PostId="12300" RevisionGUID="e3128ab5-5fd5-4d9f-892f-541333514f35" CreationDate="2010-12-08T05:06:53.030" UserId="29" Comment="edited body; edited tags; edited title" Text="Where can I find a good guide for The Guild II?" />
  <row Id="28984" PostHistoryTypeId="6" PostId="12300" RevisionGUID="e3128ab5-5fd5-4d9f-892f-541333514f35" CreationDate="2010-12-08T05:06:53.030" UserId="29" Comment="edited body; edited tags; edited title" Text="&lt;guild-2&gt;" />
  <row Id="28985" PostHistoryTypeId="6" PostId="8622" RevisionGUID="8679884c-9f15-4e8f-a705-dd99a084a774" CreationDate="2010-12-08T05:07:53.577" UserId="29" Comment="edited tags" Text="&lt;guild-wars&gt;&lt;guild-wars-2&gt;" />
  <row Id="28986" PostHistoryTypeId="2" PostId="12337" RevisionGUID="fd081db1-fa78-4021-afae-a300d0ec0260" CreationDate="2010-12-08T05:54:05.433" UserId="2392" Text="The Starcraft II match making system picks players from your region that have similar skill.  It maintains a hidden skill number which it uses to match you against other players, and adjusts this number based on the skill number of the opponents you win and lose to.  It also does it best to make sure you have a 50% win-loss ratio." />
  <row Id="28987" PostHistoryTypeId="2" PostId="12338" RevisionGUID="146579ed-3c7d-4510-babe-6efd500aad5c" CreationDate="2010-12-08T06:26:52.380" UserId="5405" Text="there are venture company evacuees that give 5 rep and 2-3 for other goblin cities without lowering ure bloodsail rep, they are in northrend in the grizzly hills sector(southwestern most part, ships near the light house pvp area). they are on a ship in the &quot;Venture Bay&quot; they are on the middle of the 3 ships the other two are alli and horde pvp ships. Also dont waste time with the venture company in the houses, they nolonger give rep. shame as their respawn rate made it posible to get from honored to revered in under an hour. respawn timer on mobs on the ship is about 15 seconds. have fun and good luck" />
  <row Id="28988" PostHistoryTypeId="2" PostId="12339" RevisionGUID="5378fd5b-8657-48f9-83ca-520f7143e5f9" CreationDate="2010-12-08T06:34:34.203" UserId="1649" Text="Judging from the comments here - http://www.rockpapershotgun.com/2010/12/07/last-night-one-chance/ - there's a few scenarios that don't involve everyone dying...my play-through wasn't one of them, but there seems to be something useful about taking Molly to the park on the second to last day." />
  <row Id="28990" PostHistoryTypeId="2" PostId="12340" RevisionGUID="1eb811df-6399-4ef6-91fc-e00f7773dc47" CreationDate="2010-12-08T09:24:46.373" UserId="5409" Text="My PC configuration is:&#xD;&#xA;CORE 2 Quad 1.8GHz&#xD;&#xA;2GB RAM&#xD;&#xA;Intel G41RQ Motherboard (G41 Chipset)&#xD;&#xA;     Intel® Graphics Media Accelerator X4500 integrated graphics subsystem&#xD;&#xA;&#xD;&#xA;***&#xD;&#xA;i have installed Hotpursuit 2010. &#xD;&#xA;the game is running but the screen is so dark. it seems racing at night.&#xD;&#xA;&#xD;&#xA;is this a problem with my built in graphics card?" />
  <row Id="28991" PostHistoryTypeId="1" PostId="12340" RevisionGUID="1eb811df-6399-4ef6-91fc-e00f7773dc47" CreationDate="2010-12-08T09:24:46.373" UserId="5409" Text="NFS HotPursuit 2010 Dark Screen Problem" />
  <row Id="28992" PostHistoryTypeId="3" PostId="12340" RevisionGUID="1eb811df-6399-4ef6-91fc-e00f7773dc47" CreationDate="2010-12-08T09:24:46.373" UserId="5409" Text="&lt;nfs-hot-pursuit&gt;" />
  <row Id="28993" PostHistoryTypeId="13" PostId="11976" RevisionGUID="df08ca65-7260-4ee6-b95b-ba7261fe0eb6" CreationDate="2010-12-08T11:01:32.477" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="28994" PostHistoryTypeId="5" PostId="11976" RevisionGUID="31c7a8d0-4042-4d4a-9a47-903e450ccf02" CreationDate="2010-12-08T11:07:52.017" UserId="23" Comment="added 371 characters in body" Text="Here's how it appears to work&#xD;&#xA;&#xD;&#xA;1. Start by spawning zombies at buildings (day 1)&#xD;&#xA;2. For every night, for every tile:&#xD;&#xA; * For every neighboring tile with zombies, there's a chance of one more zombie spawning&#xD;&#xA; * For every two zombies killed in this tile, there's a chance of another one dying by despair.&#xD;&#xA;3. If the total number of zombies drops below 2 × map side × day number, spawn more zombies. (A 12×12 map has side 12.)&#xD;&#xA;&#xD;&#xA;We're testing a [spreadsheet][1] ([live link][2]) that puts these rules in practice in [Itching Plantation of Shadows.][3] Time will tell.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Die2Nite%20Zombie%20Predictor.pdf&#xD;&#xA;  [2]: https://spreadsheets.google.com/pub?key=0AvvihYwat4zDdC0yc3BPU3NRbEczX0tWWkt5cWc0YlE&amp;hl=en&amp;output=html&#xD;&#xA;  [3]: http://die2nite.hoah.org/sEt" />
  <row Id="28995" PostHistoryTypeId="6" PostId="12340" RevisionGUID="b84d064b-8dc3-449f-8c36-5bd211b5e900" CreationDate="2010-12-08T12:08:35.510" UserId="461" Comment="edited tags" Text="&lt;pc&gt;&lt;nfs-hot-pursuit&gt;" />
  <row Id="29002" PostHistoryTypeId="2" PostId="12343" RevisionGUID="5279dfd4-fd21-4847-a63f-3f0a7560e519" CreationDate="2010-12-08T13:21:12.990" UserId="4103" Text="What are the most effective ways (most defense points per AP/materials) to increase the town defense in Die2Nite? Which buildings are important for long-term defense development?" />
  <row Id="29003" PostHistoryTypeId="1" PostId="12343" RevisionGUID="5279dfd4-fd21-4847-a63f-3f0a7560e519" CreationDate="2010-12-08T13:21:12.990" UserId="4103" Text="Most effective defense constructions in Die2Nite" />
  <row Id="29004" PostHistoryTypeId="3" PostId="12343" RevisionGUID="5279dfd4-fd21-4847-a63f-3f0a7560e519" CreationDate="2010-12-08T13:21:12.990" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="29005" PostHistoryTypeId="5" PostId="12286" RevisionGUID="5250b5cf-71b8-40b0-8ce4-b8e5f7382dfb" CreationDate="2010-12-08T13:24:12.190" UserId="3941" Comment="added 3 characters in body" Text="Tested this yesterday (wanted to know it aswell) and the result is:&#xD;&#xA;&#xD;&#xA;**It's apparently random**&#xD;&#xA;&#xD;&#xA;5 lines each with 10 blocks.&#xD;&#xA;&#xD;&#xA;Some blocks began to spread grass after about 10secs others need several minutes or even (in game) days.&#xD;&#xA;&#xD;&#xA;It seems that there is no scheme to when grass grows.&#xD;&#xA;" />
  <row Id="29006" PostHistoryTypeId="2" PostId="12344" RevisionGUID="e24db0cc-3820-415a-90f8-b8c03019e4f4" CreationDate="2010-12-08T13:32:08.810" UserId="5411" Text="I'm trying to start one myself. Sorry for the shameless plug, if it's not allowed please remove :)&#xD;&#xA;&#xD;&#xA;http://minepal.com&#xD;&#xA;&#xD;&#xA;No servers yet, but it's going to be the most fully featured." />
  <row Id="29007" PostHistoryTypeId="2" PostId="12345" RevisionGUID="ed180b6d-0aff-43a5-b16b-7ce64316cd42" CreationDate="2010-12-08T13:45:57.403" UserId="5412" Text="You can disable the auto-update facility on a per-game basis. R-click the game in the Library and (off the top of my head) go to Properties and the option is on one of the tabs there. &#xD;&#xA;&#xD;&#xA;However, if you are going to be playing what is primarily a multi-player game, you'd be best of just leaving it on otherwise you'll probably not be able to join any games." />
  <row Id="29008" PostHistoryTypeId="5" PostId="7147" RevisionGUID="c1c997af-e98d-4690-8828-e1d6478ea88e" CreationDate="2010-12-08T13:46:47.530" UserId="85" Comment="added 152 characters in body; added 196 characters in body" Text="&lt;p&gt;&#xA;    Gaming - Stack Exchange is for &lt;span class=&quot;revision-comment&quot;&gt;passionate videogamers from all platforms&lt;/span&gt;, including consoles and computers. If your question generally covers &amp;hellip;&#xA;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;    &lt;li&gt;PC video gaming&lt;/li&gt;&#xA;    &lt;li&gt;Xbox, PS3, Wii gaming&lt;/li&gt;&#xA;    &lt;li&gt;Nintendo DS, PSP, iPhone gaming&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&#xA;    &amp;hellip; then you are in the right place to ask your question!&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Can I ask for shopping recommendations?&lt;/h2&gt;&#xA;&lt;p&gt;&#xA;Shopping recommendations are considered off-topic for the website. They are too specific, often localized, and are open to a lot of subjectivity.&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;What about recommendations on video games?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;&#xA;    An official standpoint on whether these are allowed has not yet been decided. The nature of game recommendations is very different from the rest of our content, which has caused a lot of dispute on their support and their function.&lt;/p&gt;&#xA;&lt;p&gt;&#xA;We are currently in the midst of a &lt;a href=&quot;http://meta.gaming.stackexchange.com/questions/1491/what-should-be-done-with-questions-asking-for-game-recommendations&quot;&gt;final decision process&lt;/a&gt;. Until this process is complete, be aware that these questions are likely to be closed until the official policy is completed.&#xA;&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;" />
  <row Id="29009" PostHistoryTypeId="5" PostId="11044" RevisionGUID="55ef355a-1a6c-4653-a25f-66cd218a83f5" CreationDate="2010-12-08T14:07:42.620" UserId="23" Comment="deleted 63 characters in body" Text="The [official Minecraft forums][1] encourage people to list their SMP servers.&#xD;&#xA;&#xD;&#xA;Also, anyone running [MCAdmin][2] with the server list option turned on will appear in [this list][3].  if it's in there it's almost certainly public.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewforum.php?f=1014&#xD;&#xA;  [2]: http://www.mcadmin.eu/Main_Page&#xD;&#xA;  [3]: http://list.mcadmin.eu/" />
  <row Id="29010" PostHistoryTypeId="2" PostId="12346" RevisionGUID="9e77c00f-ac0e-4e28-a4ec-d73924742216" CreationDate="2010-12-08T14:24:04.777" UserId="23" Text="Before you go ballistic on the wiki and the tables, be aware that many constructions can and _should_ be upgraded, so comparing their base values may be misleading.&#xD;&#xA;&#xD;&#xA;**Defensive focus**, for example, doesn't net you any instrinsic defense. However, it brings more value from your defensive items. The first level gives you .5 extra defense per item (which was +23 def for us!), and the bonus increases with every following upgrade (I *think* level 5 gets you +5 def/item instead of +2, but I can't verify this).&#xD;&#xA;&#xD;&#xA;**Upgradeable wall** is another good example of this. Level 1 is a mere 15 defense, but level 2 gets you _51_ defense, and the following... who knows? (I don't.)" />
  <row Id="29015" PostHistoryTypeId="2" PostId="12348" RevisionGUID="57437ddd-1c82-420a-b0be-072f40160bb0" CreationDate="2010-12-08T15:03:28.527" UserId="3129" Text="So, there are a few reasons to stand behind a mob, the first three being generally useful to all melee, and the third being important specifically to Rogues (and Feral Druids, but they're just wannabe Rogues anyway.)&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, you do more damage.&#xD;&#xA;&#xD;&#xA;Standing behind a melee target negates that enemies chance to parry and block your attacks. In PVP, it negates their chance to dodge as well, but NPC creatures *can* dodge attacks from behind. Parried attacks do no damage, and Blocked attacks both do less damage, and are unable to crit. **If you want to do the most damage possible, stand behind your target.**&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, you take less damage.&#xD;&#xA;&#xD;&#xA;This rule is a bit less hard and fast than rule one, but a great many (heck, I'd go so far as to say *most*) PVE mobs in dungeons and raids feature one or more of the following abilities: Cleave, Breath, Shockwave, etc. The thing they all have in common is that they are targeted in a cone in front of their caster. That means, by standing behind your target, you are safe from these effects. While there are some encounters in which this logic is inverted, or where special mechanics demand that you stand in range of these effects, those are exceptions that you'll learn about on a case by case basis. For the most part, the area in front of a boss is analogous to what most PVE players refer to as **The Fire.** Don't stand in it. In PvP, players are, for the most part, *completely unable to attack you* if you are out of their line of sight -  read: behind them. **If you want to take the least damage possible, stay behind your target**&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, your tank takes less damage.&#xD;&#xA;&#xD;&#xA;In general, when an NPC successfully parries an attack, their swing timer (the time before their next attack) is reduced by somewhere in the ballpark of .5 seconds. As a Rogue, if you stand in front of a boss, your attacks will be parried a lot. This will have the effect of making the boss swing substantially faster, causing the nice person who is tanking this boss for you to take substantially more damage. Often, this leads to a scenario referred to as a 'Parry Gib,'  wherein a tank takes *unhealable* amounts of damage in a very short period of time because of a high frequency of parries. As a Rogue, you attack very very fast, and boss mobs have a high chance to parry. In PVE, **If you want your tank to take the least damage possible, stay behind your target.**&#xD;&#xA;&#xD;&#xA;And finally, this last note is specific to Rogues:&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, you gain access to additional abilities.&#xD;&#xA;&#xD;&#xA;As a Rogue, you have three very important skills that can only be used if you are standing behind your target. **Backstab**, **Ambush**, and **Garrote**. In PVE, Subtlety Rogues use Backstab as their primary attack, and Ambush as often as possible (During Shadow Dance, whenever Vanish is available off CD, to open the fight). Assassination Rogues use Backstab instead of Mutilate whenever their target is below 35% Health. Combat Rogues do not use Backstab. In PVP, Subtlety Rogues use Backstab as a primary attack, and **all** rogues use Ambush to open with a large burst of damage, or Garrote to open with Damage over time and a Silence effect (particularly devastating against mages). **If you want to use Backstab, Ambush, or Garrote, stand behind your target.**" />
  <row Id="29016" PostHistoryTypeId="5" PostId="11995" RevisionGUID="f337226f-ba9b-433c-bea2-ef49ac1ec362" CreationDate="2010-12-08T15:14:22.517" UserId="1037" Comment="added 3 characters in body" Text="Go through every game on this [list][1].  If anything looks interesting or if there's a major discrepancy between user score and metascore, check it out on [Gamefly][2].&#xD;&#xA;&#xD;&#xA;There is a small subscription fee, and they don't feature many older games, but they are still the easiest way to play a game you normally wouldn't because of price or what have you.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/browse/games/score/metascore/all/all?sort=asc&#xD;&#xA;  [2]: http://www.gamefly.com/" />
  <row Id="29017" PostHistoryTypeId="5" PostId="12348" RevisionGUID="7ffaf8fb-42c7-4bde-8f8c-aacdd2a3875b" CreationDate="2010-12-08T15:20:42.827" UserId="3129" Comment="added 1 characters in body" Text="So, there are a few reasons to stand behind a mob, the first three being generally useful to all melee, and the fourth being important specifically to Rogues (and Feral Druids, but they're just wannabe Rogues anyway.)&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, you do more damage.&#xD;&#xA;&#xD;&#xA;Standing behind a melee target negates that enemies chance to parry and block your attacks. In PVP, it negates their chance to dodge as well, but NPC creatures *can* dodge attacks from behind. Parried attacks do no damage, and Blocked attacks both do less damage, and are unable to crit. **If you want to do the most damage possible, stand behind your target.**&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, you take less damage.&#xD;&#xA;&#xD;&#xA;This rule is a bit less hard and fast than rule one, but a great many (heck, I'd go so far as to say *most*) PVE mobs in dungeons and raids feature one or more of the following abilities: Cleave, Breath, Shockwave, etc. The thing they all have in common is that they are targeted in a cone in front of their caster. That means, by standing behind your target, you are safe from these effects. While there are some encounters in which this logic is inverted, or where special mechanics demand that you stand in range of these effects, those are exceptions that you'll learn about on a case by case basis. For the most part, the area in front of a boss is analogous to what most PVE players refer to as **The Fire.** Don't stand in it. In PvP, players are, for the most part, *completely unable to attack you* if you are out of their line of sight -  read: behind them. **If you want to take the least damage possible, stay behind your target**&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, your tank takes less damage.&#xD;&#xA;&#xD;&#xA;In general, when an NPC successfully parries an attack, their swing timer (the time before their next attack) is reduced by somewhere in the ballpark of .5 seconds. As a Rogue, if you stand in front of a boss, your attacks will be parried a lot. This will have the effect of making the boss swing substantially faster, causing the nice person who is tanking this boss for you to take substantially more damage. Often, this leads to a scenario referred to as a 'Parry Gib,'  wherein a tank takes *unhealable* amounts of damage in a very short period of time because of a high frequency of parries. As a Rogue, you attack very very fast, and boss mobs have a high chance to parry. In PVE, **If you want your tank to take the least damage possible, stay behind your target.**&#xD;&#xA;&#xD;&#xA;And finally, this last note is specific to Rogues:&#xD;&#xA;&#xD;&#xA;##When you stand behind your target, you gain access to additional abilities.&#xD;&#xA;&#xD;&#xA;As a Rogue, you have three very important skills that can only be used if you are standing behind your target. **Backstab**, **Ambush**, and **Garrote**. In PVE, Subtlety Rogues use Backstab as their primary attack, and Ambush as often as possible (During Shadow Dance, whenever Vanish is available off CD, to open the fight). Assassination Rogues use Backstab instead of Mutilate whenever their target is below 35% Health. Combat Rogues do not use Backstab. In PVP, Subtlety Rogues use Backstab as a primary attack, and **all** rogues use Ambush to open with a large burst of damage, or Garrote to open with Damage over time and a Silence effect (particularly devastating against mages). **If you want to use Backstab, Ambush, or Garrote, stand behind your target.**" />
  <row Id="29020" PostHistoryTypeId="5" PostId="12296" RevisionGUID="74c83270-64b3-4bf5-a0a6-2539d3d81101" CreationDate="2010-12-08T16:20:34.513" UserId="5388" Comment="added 306 characters in body" Text="You're out of luck. There's no way to get past the mountain range with workers.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;Actually, if legions upgraded to paratroopers, and if you use e.g. the [balance mod](http://forums.civfanatics.com/showthread.php?t=385737), which connects resources if there's a fort, you could connect the resource. Alas, legions are not on the right upgrade path, so you're still screwed." />
  <row Id="29021" PostHistoryTypeId="2" PostId="12350" RevisionGUID="c9a37b99-4c3b-4884-aeda-dfc31fc78820" CreationDate="2010-12-08T16:27:17.047" UserId="5149" Text="What about a [rogue-like][1] game?  They are turn-based, so you can play at your own pace.  They usually require more keys than just arrow keys though, so it may not work out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Roguelike" />
  <row Id="29022" PostHistoryTypeId="2" PostId="12351" RevisionGUID="344498ab-43d1-4548-96b9-956ec55f1308" CreationDate="2010-12-08T16:36:49.377" UserId="2578" Text="Anything turn-based *(turn-based strategies, most RPGs, most card/board games - also, adventure games)* with keyboard support will do the trick.&#xD;&#xA;&#xD;&#xA;Heck, you could do it even [without keyboard support](http://www.online-tech-tips.com/cool-websites/control-mouse-with-keyboard/), though that might get slightly frustrating..." />
  <row Id="29023" PostHistoryTypeId="5" PostId="11772" RevisionGUID="8b8f14a7-96fa-4ba6-81c3-208f91d38589" CreationDate="2010-12-08T17:01:21.890" UserId="341" Comment="added 16 characters in body" Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - At the beginning, some materials are assumed to be found intact.  But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - **Total AP used:** 1,018 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - **Total builder water usage:** 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - **Total builder food usage:** 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA;&#xD;&#xA;**Final Defense on day 5: 380** plus defensive objects.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;## Day 1&#xD;&#xA;&#xD;&#xA;* Build Workshop&#xD;&#xA;* Convert 10 logs into 5 planks&#xD;&#xA;* Convert 10 scrap metal into 5 iron&#xD;&#xA;* Convert 10 planks into 5 beams&#xD;&#xA;* Convert 10 iron into 5 supports&#xD;&#xA;* Build watchtower&#xD;&#xA;* Build factory&#xD;&#xA;* Make 30 tents&#xD;&#xA;&#xD;&#xA;**Project of the day:** Workshop  &#xD;&#xA;**Total AP Used:** 137  &#xD;&#xA;**Defense:** 5+3+(30 tents) = 38 (plus defensive items)  &#xD;&#xA;**Required:** 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts&amp; Bolts&#xD;&#xA;&#xD;&#xA;##Day 2&#xD;&#xA;&#xD;&#xA;* Convert 34 logs into 17 planks&#xD;&#xA;* Convert 8 metal into 4 iron&#xD;&#xA;* Build portal lock&#xD;&#xA;* Build great wall strengthening&#xD;&#xA;* Build great pit&#xD;&#xA;* Build spiked pit&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower  &#xD;&#xA;**Total AP Used:** 227  &#xD;&#xA;**Defense:** 38 + 109 = 147 (plus defensive items)  &#xD;&#xA;**Required:** 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron  &#xD;&#xA;&#xD;&#xA;##Day 3&#xD;&#xA;&#xD;&#xA;* Convert 30 logs to 15 planks&#xD;&#xA;* Convert 12 metal to 6 iron&#xD;&#xA;* Convert 20 planks to 10 beams&#xD;&#xA;* Build pump&#xD;&#xA;* Build water purifier&#xD;&#xA;* Build vegetable plot&#xD;&#xA;* Build moat&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 247  &#xD;&#xA;**Defense:** 147 + 45 + 13 = 205 (plus defensive items)  &#xD;&#xA;**Required:** 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal&#xD;&#xA;&#xD;&#xA;##Day 4&#xD;&#xA;&#xD;&#xA;* Convert 28 logs to 14 planks&#xD;&#xA;* Convert 14 planks to 7 beams&#xD;&#xA;* Convert 26 metal to 13 iron&#xD;&#xA;* Convert 8 iron to 4 supports&#xD;&#xA;* Build screaming saws&#xD;&#xA;* Build well-drilling rig&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 201  &#xD;&#xA;**Defense:** 205 + 40 + 21 = 266 (plus defensive items)  &#xD;&#xA;**Required:** 26 scrap metal, 3 Nuts &amp; Bolts, 3 Patches, 28 rotten logs&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Day 5&#xD;&#xA;&#xD;&#xA;* Convert 36 logs to 18 planks&#xD;&#xA;* Convert 30 metal to 15 iron&#xD;&#xA;* Build old school traps&#xD;&#xA;* Build razor wall&#xD;&#xA;* Build armour plating&#xD;&#xA;&#xD;&#xA;**Upgrade:** Pit  &#xD;&#xA;**Total AP Used:** 206  &#xD;&#xA;**Defense:** 266 + 82 + 32 = 380 (plus defensive items)  &#xD;&#xA;**Required:** 36 rotten logs, 30 scrap metal, 5 Nuts &amp; bolts&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;##Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA; - A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead" />
  <row Id="29024" PostHistoryTypeId="2" PostId="12352" RevisionGUID="88a97f4d-5712-4f6f-8875-ab4238576d3d" CreationDate="2010-12-08T17:23:03.903" UserId="5398" Text="A bit after the fact, but keep in mind that &quot;playing casually&quot; and &quot;playing for PLEX&quot; are often mutually exclusive.  If you're playing because you *have* to make ISK, are you still going to gain enjoyment from it?&#xD;&#xA;&#xD;&#xA;For me, the answer turned out to be 'no' - the things I found most enjoyable were not the things that earned me ISK.  You might get lucky, but EVE should be a game, not your second job.&#xD;&#xA;&#xD;&#xA;Fly it like you stole it.&#xD;&#xA;&#xD;&#xA;o7" />
  <row Id="29025" PostHistoryTypeId="5" PostId="9768" RevisionGUID="5eb4b794-a83b-453c-9af1-30a4efbdc700" CreationDate="2010-12-08T17:33:59.950" UserId="3114" Comment="Loss of a bit of context.  It's more interesting this way." Text="I've noticed that if I grab two or more alcoholic beverages in rapid succession, my sight gets wonky and blurry.  The length of time this effect lasts for seems to increase if I grab more beverages.  Is it possible to pass out, if enough alcoholic beverages are consumed in rapid succession?" />
  <row Id="29026" PostHistoryTypeId="2" PostId="12353" RevisionGUID="3ee0a208-5020-4e7c-a3e8-0642567bb188" CreationDate="2010-12-08T17:44:12.177" UserId="3112" Text="Just wondering if there are any MMO's out there where programming is part of the game play. I'm not talking about interface or add-on coding like World of Warcraft; I mean where player missions may include writing code or scripts as part of missions, or as part of a crafting system." />
  <row Id="29027" PostHistoryTypeId="1" PostId="12353" RevisionGUID="3ee0a208-5020-4e7c-a3e8-0642567bb188" CreationDate="2010-12-08T17:44:12.177" UserId="3112" Text="MMO that has programming/scripting as part of the gamplay" />
  <row Id="29028" PostHistoryTypeId="3" PostId="12353" RevisionGUID="3ee0a208-5020-4e7c-a3e8-0642567bb188" CreationDate="2010-12-08T17:44:12.177" UserId="3112" Text="&lt;role-playing-game&gt;&lt;mmo&gt;&lt;programming&gt;" />
  <row Id="29029" PostHistoryTypeId="2" PostId="12354" RevisionGUID="12266b60-f1ca-4aae-8c81-7e5dcd38f06c" CreationDate="2010-12-08T17:52:08.477" UserId="3114" Text="There's a really interesting flash game called [QWOP][1] which only uses 4 keys, but if he's motor impaired the theme might do more harm than good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://foddy.net/Athletics.html" />
  <row Id="29030" PostHistoryTypeId="5" PostId="12340" RevisionGUID="25ae5f10-774c-44ab-a24c-2752411b143f" CreationDate="2010-12-08T17:52:48.310" UserId="18" Comment="grammar fixes / formatting changes" Text="My PC configuration is:&#xD;&#xA;&#xD;&#xA; - CORE 2 Quad 1.8GHz&#xD;&#xA; - 2GB RAM&#xD;&#xA; - Intel G41RQ Motherboard (G41 Chipset)&#xD;&#xA; - Intel® Graphics Media Accelerator X4500 integrated graphics subsystem&#xD;&#xA;&#xD;&#xA;***&#xD;&#xA;I have installed Hot Pursuit 2010. The game is running but the screen is so dark. It seems like I'm racing at night. Is this a problem with my built in graphics card?" />
  <row Id="29031" PostHistoryTypeId="4" PostId="12340" RevisionGUID="25ae5f10-774c-44ab-a24c-2752411b143f" CreationDate="2010-12-08T17:52:48.310" UserId="18" Comment="grammar fixes / formatting changes" Text="Need for Speed: Hot Pursuit 2010 Dark Screen Problem" />
  <row Id="29032" PostHistoryTypeId="2" PostId="12355" RevisionGUID="f98e5431-5cfe-43fc-95b4-36c076bfb55b" CreationDate="2010-12-08T18:14:19.930" UserId="1280" Text="I have downloaded wz_inventory mod but it only compress the items inventory. How to make the spell list smaller so that i can view more spells without scrolling?" />
  <row Id="29033" PostHistoryTypeId="1" PostId="12355" RevisionGUID="f98e5431-5cfe-43fc-95b4-36c076bfb55b" CreationDate="2010-12-08T18:14:19.930" UserId="1280" Text="How to make Spell list in Oblivion smaller?" />
  <row Id="29034" PostHistoryTypeId="3" PostId="12355" RevisionGUID="f98e5431-5cfe-43fc-95b4-36c076bfb55b" CreationDate="2010-12-08T18:14:19.930" UserId="1280" Text="&lt;oblivion&gt;" />
  <row Id="29035" PostHistoryTypeId="5" PostId="11164" RevisionGUID="884fc0d4-ec72-4b3f-a5e2-2510b7c41e8f" CreationDate="2010-12-08T18:15:14.097" UserId="274" Comment="Changed chat link to Bridge " Text="## What resources are most useful in finding new games to play? ##&#xD;&#xA;&#xD;&#xA;This question is a place to find websites, forums, and other places that help you find new games to play.&#xD;&#xA;&#xD;&#xA;Game recommendations are a subjective topic, so consider the **[Back it up!][1]** policy when answering. Please explain **why** something is a good resource rather than just providing a link and a short description.&#xD;&#xA;&#xD;&#xA;If you would like to receive recommendations based on specific criteria, please feel free to join [our chat room][2]! You can discuss game recommendations with others to your heart's content, and also helps us keep the Q&amp;A on this site clear and manageable. It's a win-win situation!&#xD;&#xA;&#xD;&#xA;This question is a [Community Wiki][3], so it (and its answers) can be edited by [almost anyone][4] and generate no reputation. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://moms4mom.com/back-it-up&#xD;&#xA;  [2]: http://chat.stackexchange.com/rooms/35/bridge&#xD;&#xA;  [3]: http://meta.stackoverflow.com/questions/11740/what-are-community-wiki-posts&#xD;&#xA;  [4]: http://gaming.stackexchange.com/privileges/edit-community-wiki" />
  <row Id="29036" PostHistoryTypeId="6" PostId="12355" RevisionGUID="0df92b6e-08b3-4fdc-a522-8a6a5c615f6c" CreationDate="2010-12-08T18:16:37.793" UserId="274" Comment="edited tags" Text="&lt;mod&gt;&lt;oblivion&gt;" />
  <row Id="29037" PostHistoryTypeId="6" PostId="12355" RevisionGUID="0ea74d36-810f-4d93-a7ee-019230e74fb8" CreationDate="2010-12-08T18:16:54.403" UserId="336" Comment="edited tags" Text="&lt;mod&gt;&lt;the-elder-scrolls&gt;&lt;oblivion&gt;" />
  <row Id="29039" PostHistoryTypeId="2" PostId="12356" RevisionGUID="3e079e3c-be41-4e37-9865-5f594bc9cd69" CreationDate="2010-12-08T19:01:52.450" UserId="2534" Text="It's not so much a game, as much as it is a create-your-own-fantasy, but Programming and Texturing (Logic, and Art!) play a huge role in [Second Life][sl]. The worlds, events, and attractions that people have created in that game is astounding.&#xD;&#xA;&#xD;&#xA;I never did wrangle the &quot;[Linden Scripting Language][llscript]&quot; (which I always seem to call llScript) very well, but it's robust, powerful, and can be very fun at all skill levels.&#xD;&#xA;&#xD;&#xA;  [sl]: http://secondlife.com/&#xD;&#xA;  [llscript]: http://wiki.secondlife.com/wiki/LSL_Portal" />
  <row Id="29040" PostHistoryTypeId="6" PostId="12353" RevisionGUID="4d771365-f3d2-48c5-beaa-6532c753f374" CreationDate="2010-12-08T19:29:04.980" UserId="118" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;mmo&gt;&lt;programming&gt;" />
  <row Id="29041" PostHistoryTypeId="2" PostId="12357" RevisionGUID="69dd35f6-57de-46e0-a10b-cd555a6346d5" CreationDate="2010-12-08T20:07:31.360" UserId="3917" Text="What mode is this for?  I've mostly played only single player mode in the 3/4 slot so its the only one I can relate to, and I've mostly had luck with man to man defence while occasionally calling for a double team when they pass the ball inside to their big man.&#xD;&#xA;&#xD;&#xA;Occasionally, I rotate in for a block attempt when its obvious the ball handler has their man beat, but more often than not you'll get burned when you leave your guy open if they are a sharpshooter." />
  <row Id="29042" PostHistoryTypeId="2" PostId="12358" RevisionGUID="67bfd81d-e2c6-41dc-b766-bd3d6e9d79f8" CreationDate="2010-12-08T20:45:40.830" UserId="4342" Text="Since torches prevent mobs from spawning, is it possible to place enough torches within a specific radius to ensure safety during the night? I'm thinking of a situation without any shelter built, more along the lines of a flat plain. If it is possible, how many torches/how far out do i need to go to make that area safe?" />
  <row Id="29043" PostHistoryTypeId="1" PostId="12358" RevisionGUID="67bfd81d-e2c6-41dc-b766-bd3d6e9d79f8" CreationDate="2010-12-08T20:45:40.830" UserId="4342" Text="How far do i have to place torches so that mobs will not spawn near me?" />
  <row Id="29044" PostHistoryTypeId="3" PostId="12358" RevisionGUID="67bfd81d-e2c6-41dc-b766-bd3d6e9d79f8" CreationDate="2010-12-08T20:45:40.830" UserId="4342" Text="&lt;minecraft&gt;" />
  <row Id="29045" PostHistoryTypeId="2" PostId="12359" RevisionGUID="ddaa86c7-cfc9-4482-bdfe-1b3f147f624b" CreationDate="2010-12-08T20:54:45.637" UserId="5302" Text="There are tons of fun programming games, mostly involving coding tanks to fight each other (see [Robocode][1]). &#xD;&#xA;&#xD;&#xA;Now that you mention it though, I don't know of any that have an online multiplayer component, let alone a &quot;massive&quot; one.&#xD;&#xA;&#xD;&#xA;Doing some searching around, [gr1d][2] looks interesting, I'll have to try it out. &#xD;&#xA;&#xD;&#xA;I always thought it would be cool to have a scriptable version of something like the [mysqlgame][3]. &#xD;&#xA;&#xD;&#xA;Bonus link: [http://en.wikipedia.org/wiki/Programming_game][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Robocode&#xD;&#xA;  [2]: http://gr1d.org/home&#xD;&#xA;  [3]: http://mysqlgame.com/&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Programming_game" />
  <row Id="29046" PostHistoryTypeId="2" PostId="12360" RevisionGUID="fffdd035-45ed-43a9-8b43-256928840995" CreationDate="2010-12-08T21:04:36.460" UserId="816" Text="First, some [mob spawning science](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=40917):&#xD;&#xA;&#xD;&#xA; - Spawns occur in a 144x144 square around you (assuming a perfectly flat surface), but not within a 24 block radius of you.&#xD;&#xA; - Hostile mobs spawn at light = 7 or less&#xD;&#xA; - A torch provides 15 light to adjacent blocks and one less light per block of distance.&#xD;&#xA;&#xD;&#xA;Using these measurements, it looks like you would have to make a grid of torches 14 squares apart that covers a 144x144 block area (excepting the no spawn circle around you, if you like)." />
  <row Id="29047" PostHistoryTypeId="2" PostId="12361" RevisionGUID="48e4438f-2327-4edc-ba2d-b87948c363b3" CreationDate="2010-12-08T21:05:16.550" UserId="336" Text="Mobs will spawn in areas of light 7 or lower. [Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Light&#xD;&#xA;&#xD;&#xA;Torches provide a light of 14, with the light value being reduced by 1 for every tile away.&#xD;&#xA;&#xD;&#xA;    14     13     12     11     10     9     8     9     10     11     12     13     14&#xD;&#xA;Consider the line of light values above. The 14's are next to torches. If you put the torches no more than 13 squares away, you will prevent any monster from spawning; do note however, that if you go with a strictly grid based system, you will have dark &quot;centers&quot; made from the torch squares. I recommend a staggered grid, so that the light values prevent the centers from getting to dark.&#xD;&#xA;&#xD;&#xA;--Picture to come--" />
  <row Id="29048" PostHistoryTypeId="2" PostId="12362" RevisionGUID="cdc11475-6a10-4f07-bcee-c061366d61cf" CreationDate="2010-12-08T21:05:30.960" UserId="4564" Text="Torches Provide a light level of 14.  Mobs require a light level of 7 or less to spawn.&#xD;&#xA;This means that mobs can't spawn within 7 of a lit torch. So placing a torch every thirteen tiles will keep a hallway lit.  &#xD;&#xA;&#xD;&#xA;    T____________T&#xD;&#xA;    01234567890123   &#xD;&#xA;&#xD;&#xA;You can expand this to two dimensions by placing a second line of torches 7 to one side and offset by seven.&#xD;&#xA;&#xD;&#xA;    T____________T______&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ______T____________T&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;See [this post][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299&amp;p=1339977&amp;hilit=torch#p1339977" />
  <row Id="29049" PostHistoryTypeId="2" PostId="12363" RevisionGUID="71fe352e-35b9-413b-b633-785832261335" CreationDate="2010-12-08T21:09:40.190" UserId="23" Text="1. Learn about [light][1]:&#xD;&#xA; * Sunlight gives 15 luminance to the blocks it hits directly, or through half steps.&#xD;&#xA; * Lava gives 15 luminance.&#xD;&#xA; * Lightstone gives 15 luminance.&#xD;&#xA; * A jack-o-lantern gives 15 luminance.&#xD;&#xA; * A candle gives 14 luminance to the otherwise empty block it occupies.&#xD;&#xA; * A redstone candle gives 7 luminance to the otherwise empty block it occupies.&#xD;&#xA; * Every tile that isn't a light source has a luminance of one minus the luminance of its neighbors. For example, if you had a 6 and a 4 luminance sources close to each other, attached to a wall, you'd have this distribution:&#xD;&#xA;&#xD;&#xA;                        1&#xD;&#xA;                       121&#xD;&#xA;                  1   12321&#xD;&#xA;                 121 1234321&#xD;&#xA;                1232123454321&#xD;&#xA;               123432345654321&#xD;&#xA;                12┴─────┴4321&#xD;&#xA;                 1     12321&#xD;&#xA;                        121&#xD;&#xA;                         1  &#xD;&#xA;&#xD;&#xA;     ...except this works in three dimensions instead of two!&#xD;&#xA;&#xD;&#xA;2. Learn about [spawning][2]:&#xD;&#xA;&#xD;&#xA;  0. The following applies to _any_ difficulty, except for Easy.&#xD;&#xA;  1. Every tile within 24 distance of the player is not eligible.&#xD;&#xA;  2. Every tile outside a 144×144 square centered on you is not eligible.&#xD;&#xA;  3. * Every non-glass, non-half step surface in the outer world with __6__ or less luminance is eligible for spawning.&#xD;&#xA;     * Every non-glass, non-half step surface in the Nether is eligible for spawning.&#xD;&#xA;  4. [Mob spawners][3] cause mob to spawn at a high rate in any surface within 5 distance of it.&lt;br/&gt;&lt;br/&gt;  &#xD;&#xA;&#xD;&#xA;3. In practice:&#xD;&#xA;&#xD;&#xA;  Here's what I try to do to ensure a luminance of 7 consistently along a line:&#xD;&#xA;&#xD;&#xA;  1. Place the first torch. Pardon my hexadecimal one-sided luminance graph:&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;            ↑&#xD;&#xA;&#xD;&#xA;  2. Proceed until you find two tiles looking exactly like the next. That means you'll be on the second slot with 0 luminance.&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;                           ↑&#xD;&#xA;&#xD;&#xA;  3. Plant a torch there. Lo and behold, minimum luminance there will be 7!&#xD;&#xA;&#xD;&#xA;            EDCBA987789ABCDEDCBA98765432100&#xD;&#xA;                           ↑&#xD;&#xA;&#xD;&#xA;  4. GOTO 1&#xD;&#xA;&#xD;&#xA;  You can adapt this algorithm to your necessities with ease. Just plant a torch in the darkest area when in doubt. (Duh.)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Jack_O_Lantern&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Spawning#Enemy_Mobs&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Mob_spawner" />
  <row Id="29050" PostHistoryTypeId="5" PostId="12360" RevisionGUID="2cb1e69f-a4e3-4523-aa11-67014ef275d3" CreationDate="2010-12-08T21:10:41.217" UserId="816" Comment="Fixy fixy" Text="First, some [mob spawning science](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=40917):&#xD;&#xA;&#xD;&#xA; - Spawns occur in a 144x144 square around you (assuming a perfectly flat surface), but not within a 24 block radius of you.&#xD;&#xA; - Hostile mobs spawn at light = 7 or less&#xD;&#xA; - A torch provides 14 light to adjacent blocks and one less light per block of distance.&#xD;&#xA;&#xD;&#xA;Using these measurements, it looks like you would have to make a grid of torches 14 squares apart that covers a 144x144 block area (excepting the no spawn circle around you, if you like). &#xD;&#xA;&#xD;&#xA;You would need 100 torches, or a couple less if you choose not to illuminate the no-spawn zone." />
  <row Id="29051" PostHistoryTypeId="5" PostId="12360" RevisionGUID="bcf14d5d-f877-4c2c-b5d8-0cd4c4dde678" CreationDate="2010-12-08T21:15:48.197" UserId="816" Comment="Not really accurate; edited body" Text="First, some [mob spawning science](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=40917):&#xD;&#xA;&#xD;&#xA; - Spawns occur in a 144x144 square around you (assuming a perfectly flat surface), but not within a 24 block radius of you.&#xD;&#xA; - Hostile mobs spawn at light = 7 or less&#xD;&#xA; - A torch provides 14 light to adjacent blocks and one less light per block of distance.&#xD;&#xA;&#xD;&#xA;Using these measurements, it looks like you would have to make a grid of torches 13 squares apart that covers a 144x144 block area (excepting the no spawn circle around you, if you like). " />
  <row Id="29052" PostHistoryTypeId="5" PostId="12363" RevisionGUID="b5e6175d-c93a-46c9-a3c0-46bc2f6994ec" CreationDate="2010-12-08T21:18:52.590" UserId="23" Comment="added 519 characters in body" Text="1. Learn about [light][1]:&#xD;&#xA; * Sunlight gives 15 luminance to the blocks it hits directly, or through half steps.&#xD;&#xA; * Lava gives 15 luminance.&#xD;&#xA; * Lightstone gives 15 luminance.&#xD;&#xA; * A jack-o-lantern gives 15 luminance.&#xD;&#xA; * A candle gives 14 luminance to the otherwise empty block it occupies.&#xD;&#xA; * A redstone candle gives 7 luminance to the otherwise empty block it occupies.&#xD;&#xA; * Every tile that isn't a light source has a luminance of one minus the luminance of its neighbors. For example, if you had a 6 and a 4 luminance sources close to each other, attached to a wall, you'd have this distribution:&#xD;&#xA;&#xD;&#xA;                        1&#xD;&#xA;                       121&#xD;&#xA;                  1   12321&#xD;&#xA;                 121 1234321&#xD;&#xA;                1232123454321&#xD;&#xA;               123432345654321&#xD;&#xA;                12┴─────┴4321&#xD;&#xA;                 1     12321&#xD;&#xA;                        121&#xD;&#xA;                         1  &#xD;&#xA;&#xD;&#xA;     ...except this works in three dimensions instead of two!&#xD;&#xA;&#xD;&#xA;2. Learn about [spawning][2]:&#xD;&#xA;&#xD;&#xA;  0. The following applies to _any_ difficulty, except for Easy.&#xD;&#xA;  1. Every tile within 24 distance of the player is not eligible.&#xD;&#xA;  2. Every tile outside a 144×144 square centered on you is not eligible.&#xD;&#xA;  3. * Every non-glass, non-half step surface in the outer world with __6__ or less luminance is eligible for spawning.&#xD;&#xA;     * Every non-glass, non-half step surface in the Nether is eligible for spawning.&#xD;&#xA;  4. [Mob spawners][3] cause mob to spawn at a high rate in any surface within 5 distance of it.&lt;br/&gt;&lt;br/&gt;  &#xD;&#xA;&#xD;&#xA;3. In practice:&#xD;&#xA;&#xD;&#xA;  Here's what I try to do to ensure a luminance of 7 consistently along a line:&#xD;&#xA;&#xD;&#xA;  1. Place the first torch. Pardon my hexadecimal one-sided luminance graph:&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;            ↑&#xD;&#xA;&#xD;&#xA;  2. Proceed until you find two tiles looking exactly like the next. That means you'll be on the second slot with 0 luminance.&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;                           ↑&#xD;&#xA;&#xD;&#xA;  3. Plant a torch there. Lo and behold, minimum luminance there will be 7!&#xD;&#xA;&#xD;&#xA;            EDCBA987789ABCDEDCBA98765432100&#xD;&#xA;                           ↑&#xD;&#xA;&#xD;&#xA;  4. GOTO 1&#xD;&#xA;&#xD;&#xA;  You can adapt this algorithm to your necessities with ease. Just plant a torch in the darkest area when in doubt. (Duh.)&#xD;&#xA;&#xD;&#xA;  Also:&#xD;&#xA;&#xD;&#xA;  * Put torches *directly* onto surfaces for best results.&#xD;&#xA;  * In your mining, be aware that *any* surface is good enough to spawn...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;            ↓↓↓ ↓↓    All positions marked with an arrow are valid&#xD;&#xA;            ███ ██↓   spawning points, to the best of my knowledge,&#xD;&#xA;            █     █↓  and they all can lead to the just spawned mob&#xD;&#xA;            █      █  to reach you.&#xD;&#xA;            █     ↓█&#xD;&#xA;            █↓↓↓↓↓█   Be vigilant and don't mine caves from the&#xD;&#xA;            ███████   bottom up :(&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Jack_O_Lantern&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Spawning#Enemy_Mobs&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Mob_spawner" />
  <row Id="29053" PostHistoryTypeId="5" PostId="12361" RevisionGUID="9423fbcc-76ef-4bed-b139-628c2a7585b2" CreationDate="2010-12-08T21:20:05.640" UserId="336" Comment="deleted 8 characters in body" Text="Mobs will spawn in areas of light 7 or lower. [Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Light&#xD;&#xA;&#xD;&#xA;Torches provide a light of 14, with the light value being reduced by 1 for every tile away.&#xD;&#xA;&#xD;&#xA;    14     13     12     11     10     9     8     9     10     11     12     13     14&#xD;&#xA;Consider the line of light values above. The 14's are torches. If you put the torches no more than 11 squares away, you will prevent any monster from spawning; do note however, that if you go with a strictly grid based system, you will have dark &quot;centers&quot; made from the torch squares. I recommend a staggered grid, so that the light values prevent the centers from getting to dark.&#xD;&#xA;&#xD;&#xA;--Picture to come--" />
  <row Id="29054" PostHistoryTypeId="6" PostId="12331" RevisionGUID="6942d749-6791-4234-b263-9daa6af15388" CreationDate="2010-12-08T21:28:28.590" UserId="4989" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;settings&gt;&lt;user-interface&gt;&lt;interaction&gt;" />
  <row Id="29055" PostHistoryTypeId="5" PostId="12363" RevisionGUID="8b100ef2-b05d-4c8a-b0eb-d5812709899b" CreationDate="2010-12-08T21:34:58.527" UserId="23" Comment="MOAR CONTENT; added 20 characters in body" Text="1. Learn about [light][1]:&#xD;&#xA; * Sunlight gives 15 luminance to the blocks it hits directly, or through half steps.&#xD;&#xA; * Lava gives 15 luminance.&#xD;&#xA; * Lightstone gives 15 luminance.&#xD;&#xA; * A jack-o-lantern gives 15 luminance.&#xD;&#xA; * A candle gives 14 luminance to the otherwise empty block it occupies.&#xD;&#xA; * A redstone candle gives 7 luminance to the otherwise empty block it occupies.&#xD;&#xA; * Every tile that isn't a light source has a luminance of one minus the luminance of its neighbors. For example, if you had a 6 and a 4 luminance sources close to each other, attached to a wall, you'd have this distribution:&#xD;&#xA;&#xD;&#xA;                        1&#xD;&#xA;                       121&#xD;&#xA;                  1   12321&#xD;&#xA;                 121 1234321&#xD;&#xA;                1232123454321&#xD;&#xA;               123432345654321&#xD;&#xA;                12┴─────┴4321&#xD;&#xA;                 1     12321&#xD;&#xA;                        121&#xD;&#xA;                         1  &#xD;&#xA;&#xD;&#xA;     ...except this works in three dimensions instead of two!&#xD;&#xA;&#xD;&#xA;2. Learn about [spawning][2]:&#xD;&#xA;&#xD;&#xA;  0. The following applies to _any_ difficulty, except for Easy.&#xD;&#xA;  1. Every tile within 24 distance of the player is not eligible.&#xD;&#xA;  2. Every tile outside a 144×144 square centered on you is not eligible.&#xD;&#xA;  3. * Every non-glass, non-half step surface in the outer world with __6__ or less luminance is eligible for spawning.&#xD;&#xA;     * Every non-glass, non-half step surface in the Nether is eligible for spawning.&#xD;&#xA;  4. [Mob spawners][3] cause mob to spawn at a high rate in any surface within 5 distance of it.&lt;br/&gt;&lt;br/&gt;  &#xD;&#xA;&#xD;&#xA;3. In practice:&#xD;&#xA;&#xD;&#xA;  Here's what I try to do to ensure a luminance of 7 consistently along a line:&#xD;&#xA;&#xD;&#xA;  1. Place the first torch. Pardon my hexadecimal one-sided luminance graph:&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;            ↑&#xD;&#xA;&#xD;&#xA;  2. Proceed until you find two tiles looking exactly like the next. That means you'll be on the second slot with 0 luminance.&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;                           ↑&#xD;&#xA;&#xD;&#xA;  3. Plant a torch there. Lo and behold, minimum luminance there will be 7!&#xD;&#xA;&#xD;&#xA;            EDCBA987789ABCDEDCBA98765432100&#xD;&#xA;                           ↑&#xD;&#xA;&#xD;&#xA;  4. GOTO 1&#xD;&#xA;&#xD;&#xA;  You can adapt this algorithm to your necessities with ease. Just plant a torch in the darkest area when in doubt. (Duh.)&#xD;&#xA;&#xD;&#xA;  Also:&#xD;&#xA;&#xD;&#xA;  * Put torches *directly* onto surfaces for best results.&#xD;&#xA;  * In your mining, be aware that *any* surface is good enough to spawn...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;            ↓↓↓ ↓↓    All positions marked with an arrow are valid&#xD;&#xA;            ███ ██↓   spawning points, to the best of my knowledge,&#xD;&#xA;            █     █↓  and they all can lead to the just spawned mob&#xD;&#xA;            █      █  to reach you.&#xD;&#xA;            █     ↓█&#xD;&#xA;            █↓↓↓↓↓█   Be vigilant and don't mine caves from the&#xD;&#xA;            ███████   bottom up :(&#xD;&#xA;&#xD;&#xA;4. Learn how to keep mob that _has_ spawned outside: make [traps][4].&#xD;&#xA;&#xD;&#xA;  * Mobs can only jump up one tile. Make pits deeper than that and, once in, they will be trapped (skeletons are still dangerous and spiders won't fall in a pity large one).&#xD;&#xA;  * Mobs cannot deconstruct. Make walls. (Be aware creepers do explode, if they get close enough.) Use [cobblestone][5]: they have [high explosion resistance][6] and can't catch [fire][7].&#xD;&#xA;  * Mobs cannot use items. Protect your entrance with a [wooden door][8]. Plant it from the outside, or skeletons will be able to hurt you with their arrows!&#xD;&#xA;  * Mobs' path finding is somewhat dumb. Protect your spawn point with water and liberal amounts of cactus (arrange them in a chequered pattern.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Jack_O_Lantern&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Spawning#Enemy_Mobs&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Mob_spawner&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Trap&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Cobblestone&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/TNT#Explosion_Resistance&#xD;&#xA;  [7]: http://www.minecraftwiki.net/wiki/Fire&#xD;&#xA;  [8]: http://www.minecraftwiki.net/wiki/Door" />
  <row Id="29056" PostHistoryTypeId="2" PostId="12364" RevisionGUID="98bbc9a3-96a3-4bcd-9008-c7f5188b8ae7" CreationDate="2010-12-08T21:35:39.320" UserId="821" Text="I've found these two commands related to 'auto-save' on the [Op][1] wiki page:&#xD;&#xA;&#xD;&#xA; -  /save-off - turns off auto-save.&#xD;&#xA; -  /save-on - turns on auto-save.&#xD;&#xA;&#xD;&#xA;but I can't find any documentation on the length of time between this 'auto-save'.&#xD;&#xA;&#xD;&#xA;Is the duration between saves referenced anywhere? &#xD;&#xA;&#xD;&#xA;I'm trying to automatically backup SMP saves and although I'm aware of some libraries where I can communicate with the server ([mcchat][2] for example) I'd rather use something that was built into the game as it reduces the chance of it breaking later.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;Bonus points for diagrams.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Op&#xD;&#xA;  [2]: https://github.com/charliesome/mcchat" />
  <row Id="29057" PostHistoryTypeId="1" PostId="12364" RevisionGUID="98bbc9a3-96a3-4bcd-9008-c7f5188b8ae7" CreationDate="2010-12-08T21:35:39.320" UserId="821" Text="How often are SMP maps automatically saved?" />
  <row Id="29058" PostHistoryTypeId="3" PostId="12364" RevisionGUID="98bbc9a3-96a3-4bcd-9008-c7f5188b8ae7" CreationDate="2010-12-08T21:35:39.320" UserId="821" Text="&lt;minecraft&gt;" />
  <row Id="29059" PostHistoryTypeId="5" PostId="12361" RevisionGUID="8782c07a-d2ec-46c9-b1c5-1b649525c9d1" CreationDate="2010-12-08T21:40:26.327" UserId="336" Comment="deleted 19 characters in body" Text="Mobs will spawn in areas of light 7 or lower. [Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Light&#xD;&#xA;&#xD;&#xA;Torches provide a light of 14, with the light value being reduced by 1 for every tile away.&#xD;&#xA;&#xD;&#xA;    14     13     12     11     10     9     8     9     10     11     12     13     14&#xD;&#xA;Consider the line of light values above. The 14's are torches. If you put the torches no more than 11 squares away, you will prevent any monster from spawning; do note however, that if you go with a strictly grid based system, you will have dark &quot;centers&quot; made from the torch squares. I recommend a staggered grid, so that the light values prevent the centers from getting to dark.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29060" PostHistoryTypeId="2" PostId="12365" RevisionGUID="9f3e4bb7-2a79-4ba1-a88f-2809c7fa2818" CreationDate="2010-12-08T21:42:42.000" UserId="23" Text="If our experience on Fosco's server is worth anything: by far *not frequently enough.* We've easily lost hours worth of work due to server crashes. :(" />
  <row Id="29061" PostHistoryTypeId="5" PostId="12363" RevisionGUID="1660e295-4d5a-4b67-af2d-8431a69346b5" CreationDate="2010-12-08T22:10:45.343" UserId="23" Comment="Changed to minimum safe luminance of 8" Text="1. Learn about [light][1]:&#xD;&#xA; * Sunlight gives 15 luminance to the blocks it hits directly, or through half steps.&#xD;&#xA; * Lava gives 15 luminance.&#xD;&#xA; * Lightstone gives 15 luminance.&#xD;&#xA; * A jack-o-lantern gives 15 luminance.&#xD;&#xA; * A candle gives 14 luminance to the otherwise empty block it occupies.&#xD;&#xA; * A redstone candle gives 7 luminance to the otherwise empty block it occupies.&#xD;&#xA; * Every tile that isn't a light source has a luminance of one minus the luminance of its neighbors. For example, if you had a 6 and a 4 luminance sources close to each other, attached to a wall, you'd have this distribution:&#xD;&#xA;&#xD;&#xA;                        1&#xD;&#xA;                       121&#xD;&#xA;                  1   12321&#xD;&#xA;                 121 1234321&#xD;&#xA;                1232123454321&#xD;&#xA;               123432345654321&#xD;&#xA;                12┴─────┴4321&#xD;&#xA;                 1     12321&#xD;&#xA;                        121&#xD;&#xA;                         1  &#xD;&#xA;&#xD;&#xA;     ...except this works in three dimensions instead of two!&#xD;&#xA;&#xD;&#xA;2. Learn about [spawning][2]:&#xD;&#xA;&#xD;&#xA;  0. The following applies to _any_ difficulty, except for Easy.&#xD;&#xA;  1. Every tile within 24 distance of the player is not eligible.&#xD;&#xA;  2. Every tile outside a 144×144 square centered on you is not eligible.&#xD;&#xA;  3. * Every non-glass, non-half step surface in the outer world with __7__ or less luminance is eligible for spawning.&#xD;&#xA;     * Every non-glass, non-half step surface in the Nether is eligible for spawning.&#xD;&#xA;  4. [Mob spawners][3] cause mob to spawn at a high rate in any surface within 5 distance of it.&lt;br/&gt;&lt;br/&gt;  &#xD;&#xA;&#xD;&#xA;3. In practice:&#xD;&#xA;&#xD;&#xA;  Here's what I try to do to ensure a luminance of 7 consistently along a line:&#xD;&#xA;&#xD;&#xA;  1. Place the first torch. Pardon my hexadecimal one-sided luminance graph:&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;            ↑&#xD;&#xA;&#xD;&#xA;  2. Proceed until you find two tiles looking exactly like the next, then go back one.&#xD;&#xA;&#xD;&#xA;            EDCBA98765432100000000000000000&#xD;&#xA;                         ↑&#xD;&#xA;&#xD;&#xA;  3. Plant a torch there. Lo and behold, minimum luminance there will be 8!&#xD;&#xA;&#xD;&#xA;            EDCBA9889ABCDEDCBA98765432100&#xD;&#xA;                         ↑&#xD;&#xA;&#xD;&#xA;  4. GOTO 1&#xD;&#xA;&#xD;&#xA;  You can adapt this algorithm to your necessities with ease. Just plant a torch in the darkest area when in doubt. (Duh.)&#xD;&#xA;&#xD;&#xA;  Also:&#xD;&#xA;&#xD;&#xA;  * Put torches *directly* onto surfaces for best results.&#xD;&#xA;  * In your mining, be aware that *any* surface is good enough to spawn...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;            ↓↓↓ ↓↓    All positions marked with an arrow are valid&#xD;&#xA;            ███ ██↓   spawning points, to the best of my knowledge,&#xD;&#xA;            █     █↓  and they all can lead to the just spawned mob&#xD;&#xA;            █      █  to reach you.&#xD;&#xA;            █     ↓█&#xD;&#xA;            █↓↓↓↓↓█   Be vigilant and don't mine caves from the&#xD;&#xA;            ███████   bottom up :(&#xD;&#xA;&#xD;&#xA;4. Learn how to keep mob that _has_ spawned outside: make [traps][4].&#xD;&#xA;&#xD;&#xA;  * Mobs can only jump up one tile. Make pits deeper than that and, once in, they will be trapped (skeletons are still dangerous and spiders won't fall in a pity large one).&#xD;&#xA;  * Mobs cannot deconstruct. Make walls. (Be aware creepers do explode, if they get close enough.) Use [cobblestone][5]: they have [high explosion resistance][6] and can't catch [fire][7].&#xD;&#xA;  * Mobs cannot use items. Protect your entrance with a [wooden door][8]. Plant it from the outside, or skeletons will be able to hurt you with their arrows!&#xD;&#xA;  * Mobs' path finding is somewhat dumb. Protect your spawn point with water and liberal amounts of cactus (arrange them in a chequered pattern.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Jack_O_Lantern&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Spawning#Enemy_Mobs&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Mob_spawner&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Trap&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Cobblestone&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/TNT#Explosion_Resistance&#xD;&#xA;  [7]: http://www.minecraftwiki.net/wiki/Fire&#xD;&#xA;  [8]: http://www.minecraftwiki.net/wiki/Door" />
  <row Id="29062" PostHistoryTypeId="5" PostId="12362" RevisionGUID="e55fcf8f-924e-4c0e-a655-7e82d9b6c8bb" CreationDate="2010-12-08T22:33:08.220" UserId="4564" Comment="added 92 characters in body" Text="Torches Provide a light level of 14. Note that this is to the block that they are in.  Adjacent blocks have a light level of 13.  Mobs require a light level of 7 or less to spawn.&#xD;&#xA;This means that mobs can't spawn within 7 of a lit torch. So placing a torch every thirteen tiles will keep a hallway lit.  &#xD;&#xA;&#xD;&#xA;    T____________T&#xD;&#xA;    01234567890123   &#xD;&#xA;&#xD;&#xA;You can expand this to two dimensions by placing a second line of torches 7 to one side and offset by seven.&#xD;&#xA;&#xD;&#xA;    T____________T______&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ____________________&#xD;&#xA;    ______T____________T&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;See [this post][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299&amp;p=1339977&amp;hilit=torch#p1339977" />
  <row Id="29064" PostHistoryTypeId="2" PostId="12367" RevisionGUID="dcbcc107-7b71-489b-8b43-d5dfff51f46f" CreationDate="2010-12-08T23:01:35.880" UserId="5422" Text="Wait for the Mercenary to come to you, then continue to hit the attack button.I used this method, winning lots of money. &#xD;&#xA;&#xD;&#xA;Hope this work" />
  <row Id="29065" PostHistoryTypeId="2" PostId="12368" RevisionGUID="7362f75c-65de-4dbd-9d40-0778378a0768" CreationDate="2010-12-08T23:10:41.340" UserId="5423" Text="Hi all, I have been having a difficult time configuring the Minecraft server to start with Windows. Here's the situation:&#xD;&#xA;&#xD;&#xA;I have a Windows Server 2008 hosted at GoDaddy which I use for my web development and such. It has really powerful hardware which most of the time is not utilized (Core 2 Quad @2.5Ghz, 8GB RAM, etc). I &lt;s&gt;have&lt;/s&gt; had the server configured to restart automatically every night at 2AM just to keep it refreshed. Well, I spent hours trying different ways to configure the Minecraft server to startup after the computer boots, but I've had no luck and finally gave up. The server hasn't been restarted in like a month thanks to that...&#xD;&#xA;&#xD;&#xA;So, I ask for any assistance on how I can configure a scheduled task that will startup the Minecraft server after boot.&#xD;&#xA;&#xD;&#xA;Thanks in advance!" />
  <row Id="29066" PostHistoryTypeId="1" PostId="12368" RevisionGUID="7362f75c-65de-4dbd-9d40-0778378a0768" CreationDate="2010-12-08T23:10:41.340" UserId="5423" Text="How to properly setup an auto-starting server for Minecraft on Windows?" />
  <row Id="29067" PostHistoryTypeId="3" PostId="12368" RevisionGUID="7362f75c-65de-4dbd-9d40-0778378a0768" CreationDate="2010-12-08T23:10:41.340" UserId="5423" Text="&lt;minecraft&gt;" />
  <row Id="29068" PostHistoryTypeId="2" PostId="12369" RevisionGUID="27cefdbd-cd9e-471a-8ec9-8aeb68ddcc6b" CreationDate="2010-12-08T23:19:27.650" UserId="121" Text="In the Guild 2 I'm getting ready to court my first spouse, and from a guide I read it recommended picking a spouse whose class complimented mine (ie: Patron for Craftsman).  How do I determine the class of a potential spouse, they seem to all say 'Unemployed`?" />
  <row Id="29069" PostHistoryTypeId="1" PostId="12369" RevisionGUID="27cefdbd-cd9e-471a-8ec9-8aeb68ddcc6b" CreationDate="2010-12-08T23:19:27.650" UserId="121" Text="How can I determine the class of a potential spouse?" />
  <row Id="29070" PostHistoryTypeId="3" PostId="12369" RevisionGUID="27cefdbd-cd9e-471a-8ec9-8aeb68ddcc6b" CreationDate="2010-12-08T23:19:27.650" UserId="121" Text="&lt;guild-2&gt;" />
  <row Id="29071" PostHistoryTypeId="2" PostId="12370" RevisionGUID="24569086-9f89-4317-80bf-463e028b8f21" CreationDate="2010-12-08T23:35:55.410" UserId="222" Text="Or you could cheat and use [Reveal][1]. Spoils, the [fun][2], obviously.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Utilities&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Losing" />
  <row Id="29072" PostHistoryTypeId="2" PostId="12371" RevisionGUID="98a67614-6dd9-4c63-8b74-534eebfdf6e3" CreationDate="2010-12-09T00:19:05.153" UserId="5343" Text="Defensive Focus is epic.  My (and Badp's) town have 52 defensive items right now.  That equates to 312 extra defense after 5 days of upgrade, and we're bound to find more in 4 days.  It's a very good construction project if you have a lot of defensive items." />
  <row Id="29073" PostHistoryTypeId="5" PostId="12285" RevisionGUID="c67a6932-a9f4-46f2-9e8b-65691e8f3fe6" CreationDate="2010-12-09T00:26:26.977" UserId="3114" Comment="Added some stuff" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;One of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the leaderboards.  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Remember, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;Another important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;This will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Also, make use of external applications!&#xD;&#xA;&#xD;&#xA; - [Map App][1]&#xD;&#xA; - [Bank/Construction/Town&#xD;&#xA;   Info][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [2]: http://die2nite.hoah.org/OXB&#xD;&#xA;&#xD;&#xA;This map app lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things." />
  <row Id="29074" PostHistoryTypeId="2" PostId="12372" RevisionGUID="7434a66f-55dc-4f7b-9b15-9e2a46e29ba2" CreationDate="2010-12-09T00:26:51.813" UserId="1327" Text="It generally doesn't work that great, but you can define you own services.  You will need to figure out some way to make sure the service performs a save.&#xD;&#xA;&#xD;&#xA;How To Create a User-Defined Service&#xD;&#xA;&#xD;&#xA;- http://support.microsoft.com/kb/137890&#xD;&#xA;&#xD;&#xA;From SF see these questions.&#xD;&#xA;&#xD;&#xA;- http://serverfault.com/questions/55607/help-with-running-an-application-as-a-service-on-server-2008&#xD;&#xA;- http://serverfault.com/questions/75292/looking-for-a-solution-to-allow-a-regular-app-to-run-as-a-service&#xD;&#xA;- http://serverfault.com/questions/58025/install-service-in-windows-server-2008&#xD;&#xA;- http://serverfault.com/questions/12094/how-to-create-a-windows-service-in-xp&#xD;&#xA;&#xD;&#xA;Create a schedule task that runs at boot&#xD;&#xA;&#xD;&#xA;- http://www.myboogpages.com/2009/02/how-to-create-a-scheduled-task-that-runs-at-boot-time.html&#xD;&#xA;&#xD;&#xA;If all else fails, you may have to do as Corey suggests.  Configure your server to auto-login as some account, and just place a shortcut in the startup group." />
  <row Id="29075" PostHistoryTypeId="5" PostId="12358" RevisionGUID="fc1880eb-2a84-44fb-891e-c6171682dd11" CreationDate="2010-12-09T00:38:16.097" UserId="18" Comment="minor title fix / minor grammar fix" Text="Since torches prevent mobs from spawning, is it possible to place enough torches within a specific radius to ensure safety during the night? I'm thinking of a situation without any shelter built, more along the lines of a flat plain. If it is possible, how many torches/how far out do I need to go to make that area safe?" />
  <row Id="29076" PostHistoryTypeId="4" PostId="12358" RevisionGUID="fc1880eb-2a84-44fb-891e-c6171682dd11" CreationDate="2010-12-09T00:38:16.097" UserId="18" Comment="minor title fix / minor grammar fix" Text="How far do I have to place torches so that mobs will not spawn near me?" />
  <row Id="29077" PostHistoryTypeId="2" PostId="12373" RevisionGUID="fb07ac9e-b362-4726-afc1-2cc22a76da77" CreationDate="2010-12-09T00:38:41.430" UserId="2382" Text="If another civilization has a **border close to the mountain range** it might be possible to teleport in by **declaring war** with your **worker positioned close next to the mountain** in soon to be enemy territory. When the worker is evicted I believe it will move to the closest valid tile.&#xD;&#xA;&#xD;&#xA;Not very practical though." />
  <row Id="29078" PostHistoryTypeId="5" PostId="12285" RevisionGUID="7adc267f-c226-42ce-b244-396d664c9e96" CreationDate="2010-12-09T00:42:15.347" UserId="3114" Comment="Added more info.  I might never stop!" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;**One** of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the [Leaderboards][1].  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&#xD;&#xA;**Remember**, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;**Another** important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;**This** will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&lt;h2&gt;Also, make use of external applications!&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - [Town Leaderboards][2]&#xD;&#xA; - [Map App][3]&#xD;&#xA; - [Bank/Construction/Town&#xD;&#xA;   Info][4]&#xD;&#xA;&#xD;&#xA;**This** Map is particularly useful, because it lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/town&#xD;&#xA;  [2]: http://die2nite.hoah.org/town&#xD;&#xA;  [3]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [4]: http://die2nite.hoah.org/OXB" />
  <row Id="29079" PostHistoryTypeId="6" PostId="12340" RevisionGUID="1711ed9f-ced3-4da7-9c9d-672f63f4efa9" CreationDate="2010-12-09T00:55:29.773" UserId="305" Comment="edited tags" Text="&lt;pc&gt;&lt;nfs-hot-pursuit&gt;&lt;need-for-speed-hp&gt;" />
  <row Id="29080" PostHistoryTypeId="4" PostId="12369" RevisionGUID="67560cb3-265a-43e8-b6e8-9f76d4957e93" CreationDate="2010-12-09T01:18:11.367" UserId="121" Comment="Improved title" Text="How do I pick a wife?" />
  <row Id="29082" PostHistoryTypeId="2" PostId="12375" RevisionGUID="4cb42c7e-9da7-47d6-973b-cfd3cc46565e" CreationDate="2010-12-09T02:42:58.797" UserId="5424" Text="Any legit way to zoom out more in Starcraft 2?&#xD;&#xA;I feel like I could handle much more information on the screen.&#xD;&#xA;If I could zoom out a little further, it'd be awesome." />
  <row Id="29083" PostHistoryTypeId="1" PostId="12375" RevisionGUID="4cb42c7e-9da7-47d6-973b-cfd3cc46565e" CreationDate="2010-12-09T02:42:58.797" UserId="5424" Text="Any legit way to zoom out more in Starcraft 2?" />
  <row Id="29084" PostHistoryTypeId="3" PostId="12375" RevisionGUID="4cb42c7e-9da7-47d6-973b-cfd3cc46565e" CreationDate="2010-12-09T02:42:58.797" UserId="5424" Text="&lt;starcraft-2&gt;&lt;pc&gt;" />
  <row Id="29085" PostHistoryTypeId="2" PostId="12376" RevisionGUID="a06243af-024e-4f6e-8e8b-6fce7e9ad91f" CreationDate="2010-12-09T03:06:20.437" UserId="336" Text="There is no legal way to increase zoom. However, if you are not currently playing on a widescreen monitor, and if you can acquire one, picking a widescreen resolution will, in fact, display a small bit more." />
  <row Id="29087" PostHistoryTypeId="2" PostId="12377" RevisionGUID="5b1e15a3-d9a9-4a04-8e31-f8660cf45e17" CreationDate="2010-12-09T04:05:16.823" UserId="274" Text="This isn't possible. If the game were designed so that you could zoom out as far as you wanted, the optimal view would be to see the whole map at once. Then you'd end up with competitive advantages for the player with a powerful enough machine to render it all, or players reducing the graphics setting to the point where all the painstakingly-modeled units are mere dots and blobs. The lower limit of zoom level had to be set to *something*. &#xD;&#xA;&#xD;&#xA;Learn to keep a third eye on the minimap! (Then tell me how, because I sure can't.)&#xD;&#xA;&#xD;&#xA;Custom maps can lift this restriction and allow whatever camera positions they want, of course." />
  <row Id="29088" PostHistoryTypeId="2" PostId="12378" RevisionGUID="902a7b1c-b13a-48b5-bfcd-4b824af1ebe5" CreationDate="2010-12-09T04:42:22.970" UserId="274" Text="There are two versions of Angry Birds on the app store: [The original][1], and [an &quot;expandalone&quot; with a couple sets of seasonal levels][2] (Halloween and Christmas, currently).&#xD;&#xA;&#xD;&#xA;I haven't played either one. Does the expandalone's level design assume a familiarity with the original game? Which one should I play first?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/ca/app/angry-birds/id343200656?mt=8&#xD;&#xA;  [2]: http://itunes.apple.com/ca/app/angry-birds-seasons/id398157641?mt=8" />
  <row Id="29089" PostHistoryTypeId="1" PostId="12378" RevisionGUID="902a7b1c-b13a-48b5-bfcd-4b824af1ebe5" CreationDate="2010-12-09T04:42:22.970" UserId="274" Text="Should I start with Angry Birds or Angry Birds Seasons?" />
  <row Id="29090" PostHistoryTypeId="3" PostId="12378" RevisionGUID="902a7b1c-b13a-48b5-bfcd-4b824af1ebe5" CreationDate="2010-12-09T04:42:22.970" UserId="274" Text="&lt;iphone&gt;&lt;angry-birds&gt;&lt;ios&gt;" />
  <row Id="29091" PostHistoryTypeId="2" PostId="12379" RevisionGUID="9b7dd3bc-1087-45e4-850f-24b6b1b15ce8" CreationDate="2010-12-09T04:49:06.020" UserId="18" Text="**I would suggest starting with the original Angry Birds**, simply because it contains much more levels than the Seasons edition. (The original Angry Birds has 11 worlds as of this post, and the Seasons edition has 3 Halloween worlds and 25 Christmas levels.)&#xD;&#xA;&#xD;&#xA;The Seasons edition is more of an extension to the original." />
  <row Id="29092" PostHistoryTypeId="2" PostId="12380" RevisionGUID="be29c7d6-4c64-46cc-a045-1f697345270e" CreationDate="2010-12-09T05:13:30.367" UserId="4584" Text="As the title says, is it possible to use dual monitors with World of Warcraft?&#xD;&#xA;&#xD;&#xA;I don't have a set-up currently but I can see the advantages of using one monitor for WoW and one for a browser open to Wowhead (questing, dungeon runs) or email/RSS/whatever (farming).  Is this even possible?" />
  <row Id="29093" PostHistoryTypeId="1" PostId="12380" RevisionGUID="be29c7d6-4c64-46cc-a045-1f697345270e" CreationDate="2010-12-09T05:13:30.367" UserId="4584" Text="Is it possible to use dual monitors with World of Warcraft?" />
  <row Id="29094" PostHistoryTypeId="3" PostId="12380" RevisionGUID="be29c7d6-4c64-46cc-a045-1f697345270e" CreationDate="2010-12-09T05:13:30.367" UserId="4584" Text="&lt;world-of-warcraft&gt;&lt;multiple-monitors&gt;" />
  <row Id="29095" PostHistoryTypeId="2" PostId="12381" RevisionGUID="b0582303-20e5-4c0f-9a56-ef32a271f596" CreationDate="2010-12-09T05:27:44.613" UserId="1592" Text="Not too long ago, [sc2builds.com][1],  a website with YABOT build orders went up!&#xD;&#xA;&#xD;&#xA;There's still no way (as far as I know) to get those BO's on the multiplayer map, but it's still pretty nifty.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2builds.com/" />
  <row Id="29096" PostHistoryTypeId="2" PostId="12382" RevisionGUID="cec1d31a-7975-4a14-b423-9498f97fb461" CreationDate="2010-12-09T05:33:09.967" UserId="3941" Text="You should try the plugin &quot;Clean Spellbook&quot;, it helps you managing your spells in a proper way. Spells are sorted by category, you can hide spells and restore them to be visible any time you want to!&#xD;&#xA;&#xD;&#xA;[Clean Spellbook][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.planetoblivion.de/index.php?option=com_content&amp;task=view&amp;id=1310&amp;Itemid=73" />
  <row Id="29097" PostHistoryTypeId="2" PostId="12383" RevisionGUID="90070d6e-43b3-4435-bfbd-b7409b451778" CreationDate="2010-12-09T05:54:39.090" UserId="5409" Text="I got the solution :D&#xD;&#xA;I just installed latest Graphics Driver from Intel site. and now its working fine.&#xD;&#xA;" />
  <row Id="29098" PostHistoryTypeId="5" PostId="10798" RevisionGUID="03965f18-745f-4250-8979-4c1ab5da9e98" CreationDate="2010-12-09T06:26:21.373" UserId="1146" Comment="expanding the question" Text="I'm looking for a game that could be played by a motor impaired boy. He's really into sports but playing FIFA, PES or NHL is out of his reach.&#xD;&#xA;&#xD;&#xA;The game should be slow paced and possible to play on keyboard with as few keys as possible. I remember SWOS could be played with only arrow keys and ctrl key but it is too fast paced and requires precise timing. Pong and Arkanoid have the control scheme I'm looking for, but with more game content.&#xD;&#xA;&#xD;&#xA;What about other genres? He could explore them too if there are accessible games.&#xD;&#xA;&#xD;&#xA;Edit: to convert some answers into more questions:&#xD;&#xA;&#xD;&#xA; - Flash games are a good resource of simple games&#xD;&#xA; - Some old turn based games could be played entirely by keyboard" />
  <row Id="29099" PostHistoryTypeId="12" PostId="12344" RevisionGUID="b0784c08-54f0-446a-aa96-2140c14b7ebf" CreationDate="2010-12-09T06:45:35.980" UserId="5411" Text="[{&quot;Id&quot;:5411,&quot;DisplayName&quot;:&quot;Chuck&quot;}]" />
  <row Id="29100" PostHistoryTypeId="2" PostId="12384" RevisionGUID="ea756c2e-f870-45ba-8140-f4bd664ae6f1" CreationDate="2010-12-09T06:57:51.393" UserId="222" Text="You could try carrying out channeling in summer only; the water might freeze more slowly then." />
  <row Id="29101" PostHistoryTypeId="2" PostId="12385" RevisionGUID="15762b1a-7542-44d7-bd6b-7d3dbf1b8a29" CreationDate="2010-12-09T07:17:52.537" UserId="5430" Text="Fireball + Shock is what I always used.  It looks neat and it pretty much destroys anything when fully charged.  Use it when you are surrounded by alot of enemies.  Not only does it cause considerable damage, but it also stuns them for 4 seconds or so, allowing you the time to safely charge up another finishing blow." />
  <row Id="29102" PostHistoryTypeId="2" PostId="12386" RevisionGUID="98a4b1ed-9ecd-4aa5-8d55-67675a1a7c5f" CreationDate="2010-12-09T08:06:02.937" UserId="5431" Text="&gt; Perhaps a nitpick, but a win-loss&#xD;&#xA;&gt; ratio of 60-40 is a little under 2/3&#xD;&#xA;&gt; wins, not 3/4. Also, aren't the points&#xD;&#xA;&gt; somehow affected by the difference&#xD;&#xA;&gt; between the players' rankings?  –&#xD;&#xA;&gt; sjohnston Sep 20 at 23:32&#xD;&#xA;&#xD;&#xA;It's not 2/3 but 3/5 (take 60-40 out of 100 and you get 3/5 not 2/3) - which actually means winning less often than either 3/4 or 2/3. If you're going to nit pick at least be accurate!!&#xD;&#xA;&#xD;&#xA;More on topic;&#xD;&#xA;&#xD;&#xA;I have a lower win ratio and still the problem affects me. Typically i win 2, 4 or 6 points per win and for a loss i recieve a whopping -18 or -14. This obviously really cuts into the fun of the game and creates the feeling of inability to progress despite win/loss ratio. (Currently i am winning more often that losing but this is not reflected in terms of my score over the season as i was still learning the game at the beginning of playing)&#xD;&#xA;&#xD;&#xA;The only solution i can see is to play many many games or wait until a new gaming season to try to improve my score. Similar to warcraft arena; For many players the fun has been completely removed due to ranking systems like these. We're all wasting our time anyway but it's particularly annoying to have it displayed in a points based system that you most definately ARE wasting your time." />
  <row Id="29103" PostHistoryTypeId="2" PostId="12387" RevisionGUID="8eb2d6f4-92b3-403d-9bf3-3a64ef8b97ff" CreationDate="2010-12-09T08:21:55.713" UserId="5429" Text="I use these: ( link with URLs http://eve.nako.us/tools/external-tools-for-eve-onine )&#xD;&#xA;&#xD;&#xA;**EVEMon** - EVEMon is a lightweight, easy-to-use standalone Windows application designed to assist you in keeping track of your EVE Online character progression. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EveHQ**&#xD;&#xA;EveHQ is an extensible character application for use in conjunction with Eve-Online.Initially starting out as a character monitor and skill planner, EveHQ adopted a plug-in system where additional modules could be created independently of the main application which would extend the functionality of the program as a whole.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EFT** - EVE Fitting Tool &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Wormhole Thingie** - Shows some useful info on wormholes and w-space systems.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EVE Asset Manager**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**MyPOS**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Eve-Metrics** Market upoader&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Eve-central** Upload Utility&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**2D Maps**, PDF&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**DOTLAN Eve Maps**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**EVEMap** is an out of game map of the EVE universe.&#xD;&#xA;" />
  <row Id="29104" PostHistoryTypeId="2" PostId="12388" RevisionGUID="6bf13c2d-e91f-4ffd-af2f-7b4b7fb6bc67" CreationDate="2010-12-09T08:39:56.993" UserId="76" Text="My second monitor is my iPad .. &#xD;&#xA;&#xD;&#xA;this doesn't really solve the problem you describe, especially since the input methods are so different -&gt; remove fingers from mouse/keyboard, touch the screen etc." />
  <row Id="29106" PostHistoryTypeId="5" PostId="10470" RevisionGUID="e5a63f32-bbc6-4575-bf85-241171c35cce" CreationDate="2010-12-09T09:48:26.013" UserId="207" Comment="Cleaned up spelling and grammar." Text="I found Shock + Vortex and Fire + Blades to be the 2 greatest combinations. Personally, I use one that &quot;fits me&quot;, which is Vortex + Snow, though I don't know if you would like it, so I won't say it's the &quot;best&quot;. &#xD;&#xA;&#xD;&#xA;Either way there is no such thing as the &quot;best&quot; combination of spells. It depends on what you like most. Damage? Fire + Blade. Duration? Vortex + Snow. Both? Vortex + Shock. Try them all and see which one fits you best." />
  <row Id="29107" PostHistoryTypeId="2" PostId="12389" RevisionGUID="02158084-1ace-4967-949c-449b551a0ea4" CreationDate="2010-12-09T09:49:38.813" UserId="756" Text="If you are running a reasonably recent version of windows, the answers is Yes. I run Warcraft in full screen windowed mode and have wowhead open in a browser on my second monitor, along with my vent client." />
  <row Id="29108" PostHistoryTypeId="5" PostId="10254" RevisionGUID="dccd4783-b109-403e-93eb-c2bfa386c4aa" CreationDate="2010-12-09T09:50:31.033" UserId="207" Comment="added 13 characters in body" Text="I think you want spells that both stun and hurt the enemies, so:&#xD;&#xA;&#xD;&#xA; - Fire, shock, blades and storm do damage&#xD;&#xA; - Vortex, force push and shock (again) seem to stun or push back&#xD;&#xA;&#xD;&#xA;I'm not sure, but from experience, one from each category works the best, and after that, it's just personal preference." />
  <row Id="29109" PostHistoryTypeId="5" PostId="10324" RevisionGUID="64c90de4-13fe-4f2d-a6ad-667da4b0ab28" CreationDate="2010-12-09T09:55:11.357" UserId="207" Comment="fixed up spelling + grammar a bit" Text="Vortex fits with everything, really. &#xD;&#xA;&#xD;&#xA;Fireball and Blades give the most damage.&#xD;&#xA;&#xD;&#xA;Snow Storm is also a very good spell to combine with Vortex: the combination makes the spell duration four times longer and is very effective for both targeted and area casting.&#xD;&#xA;&#xD;&#xA;The best combinations for me are:&#xD;&#xA;&#xD;&#xA;1. Vortex + Snow Storm (Damage + Stun + Very Long Duration/ Large Area + Targeted = 4x Area)&#xD;&#xA;&#xD;&#xA;1. Vortex + Blades (Damage + Stun + Long Duration/ Area = 4x Targeted)&#xD;&#xA;&#xD;&#xA;2. Fireball + Blades (Massive Damage/Targeted)&#xD;&#xA;&#xD;&#xA;2. Fireball + Force Push (Large Damage/Targeted + Area)&#xD;&#xA;&#xD;&#xA;Never combine Snow Storm with Shock, Fireball or Force Push though; these combinations suck." />
  <row Id="29110" PostHistoryTypeId="5" PostId="10207" RevisionGUID="aa3cdf79-1b27-42a8-b752-8716d1e4fca0" CreationDate="2010-12-09T09:55:58.313" UserId="207" Comment="edited body" Text="Vortex + Blades got me through a large portion of the game. Vortex throws the enemies around, while the blades auto-hit for a good amount of damage. It isn't as impressive when throwing the spells in a particular direction, but it really shines when doing the area attack." />
  <row Id="29111" PostHistoryTypeId="5" PostId="12385" RevisionGUID="44194c22-e95b-4493-b048-c2b832d96ba0" CreationDate="2010-12-09T10:01:30.257" UserId="207" Comment="Killed alot, replaced with intended use of a lot." Text="Fireball + Shock is what I always used.  It looks neat and it pretty much destroys anything when fully charged.  Use it when you are surrounded by a lot of enemies.  Not only does it cause considerable damage, but also stuns them for 4 seconds or so, allowing you the time to safely charge up another finishing blow." />
  <row Id="29112" PostHistoryTypeId="5" PostId="10206" RevisionGUID="680bba1c-c260-4bcb-865c-a42c6a27e9ff" CreationDate="2010-12-09T10:03:24.433" UserId="207" Comment="edited body" Text="Is there a significant difference between different combinations of spells in Fable 3? I've found Shock + Vortex to be satisfyingly destructive. But are there better combinations? Do some combinations get bonuses, or is it a matter of taste?" />
  <row Id="29113" PostHistoryTypeId="5" PostId="10254" RevisionGUID="cf8f3d3e-7f15-49e2-b320-5d11a2a43eef" CreationDate="2010-12-09T10:04:18.723" UserId="207" Comment="deleted 1 characters in body" Text="I think you want spells that both stun and hurt the enemies, so:&#xD;&#xA;&#xD;&#xA; - Fire, Shock, Blades and Storm do damage&#xD;&#xA; - Vortex, Force Push and Shock (again) seem to stun or push back&#xD;&#xA;&#xD;&#xA;I'm not sure, but from experience, one from each category works the best, and after that it's just personal preference." />
  <row Id="29115" PostHistoryTypeId="5" PostId="12346" RevisionGUID="f9ac9fd4-32a0-4f3f-86ed-60ad6578602f" CreationDate="2010-12-09T10:17:45.240" UserId="23" Comment="deleted 39 characters in body" Text="Before you go ballistic on the wiki and the tables, be aware that many constructions can and _should_ be upgraded, so comparing their base values may be misleading.&#xD;&#xA;&#xD;&#xA;**Defensive focus**, for example, doesn't net you any instrinsic defense. However, it brings more value from your defensive items. The first level gives you .5 extra defense per item (which was +23 def for us!), and the bonus increases with every following upgrade (level 5 gets you +8 def/item instead of +2).&#xD;&#xA;&#xD;&#xA;**Upgradeable wall** is another good example of this. Level 1 is a mere 15 defense, but level 2 gets you _51_ defense, and it only goes up with each upgrade." />
  <row Id="29116" PostHistoryTypeId="4" PostId="11647" RevisionGUID="2a80883d-134c-4462-ac98-9235304dc0dd" CreationDate="2010-12-09T11:35:23.477" UserId="207" Comment="edited title" Text="Is there a building tree for Die2Nite?" />
  <row Id="29117" PostHistoryTypeId="2" PostId="12391" RevisionGUID="b31dd856-61f2-411d-a324-2bed0896a020" CreationDate="2010-12-09T11:45:39.690" UserId="5437" Text="I actually wrote a script to handle starting, stopping, console commands, and auto-saving on my Linux servers. I then have a cronjob that issues a `save-all` command every hour and another that backs-up the world to remote storage every hour so i can restore when my dick friends mess stuff up. I can do stuff like this from a Linux shell:&#xD;&#xA;&#xD;&#xA;    $ minecraft_server stop&#xD;&#xA;    $ minecraft_server start&#xD;&#xA;    $ minecraft_server_command [any server command]&#xD;&#xA;&#xD;&#xA;Also using this script, I wrote a web application that I can interactively give myself (or whoever) any number of a resource (i.e. &gt;64 at a time).&#xD;&#xA;&#xD;&#xA;I'd be happy to put it up on pastebin or something if somebody wanted it. It requires screen be installed and the web-app is written in python with a [django][4] web framework and MySQL database so that would be kind of difficult to port.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [4]: http://www.djangoproject.com/" />
  <row Id="29118" PostHistoryTypeId="2" PostId="12392" RevisionGUID="cf0bd399-f367-432e-9bca-d77c69d5d826" CreationDate="2010-12-09T11:45:59.143" UserId="5133" Text="This youtube video could probably help you : http://youtu.be/Tbh55GliqjE" />
  <row Id="29119" PostHistoryTypeId="2" PostId="12393" RevisionGUID="8851ad99-1b1b-4d45-8058-d5e49f870f46" CreationDate="2010-12-09T11:56:46.930" UserId="5438" Text="What happens when you die in die2nite?&#xD;&#xA;&#xD;&#xA;Do you spawn the next day in another village?" />
  <row Id="29120" PostHistoryTypeId="1" PostId="12393" RevisionGUID="8851ad99-1b1b-4d45-8058-d5e49f870f46" CreationDate="2010-12-09T11:56:46.930" UserId="5438" Text="What happens when you die in die2nite?" />
  <row Id="29121" PostHistoryTypeId="3" PostId="12393" RevisionGUID="8851ad99-1b1b-4d45-8058-d5e49f870f46" CreationDate="2010-12-09T11:56:46.930" UserId="5438" Text="&lt;die2nite&gt;&lt;respawn&gt;&lt;death&gt;" />
  <row Id="29122" PostHistoryTypeId="2" PostId="12394" RevisionGUID="496edd87-ac22-4318-87b9-c9efb49c05bb" CreationDate="2010-12-09T12:24:17.707" UserId="341" Text="Yes, when you login the next day, you will be told you have died, and you may then reincarnate into a new town.  You can also wait to join your next town, for instance if you want to try to join with a friend.  " />
  <row Id="29123" PostHistoryTypeId="19" PostId="10206" RevisionGUID="841f45be-8cca-4949-a1ec-b34840fade11" CreationDate="2010-12-09T12:41:02.837" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="29124" PostHistoryTypeId="2" PostId="12395" RevisionGUID="f529f881-2c65-493f-84f4-d677c13c4c08" CreationDate="2010-12-09T12:56:33.637" UserId="1297" Text="Hi all,&#xD;&#xA;&#xD;&#xA;this is kind of a follow up to my recent question regarding WoW and leveling ([here][1]). My friend decided to try WoW and i would like to play with him from level 1 to 85 with a brand new character. I would like to know what are some good choices of class **and** professions in a 2-man party, so that there is perfect synergy between us? We are on a PvE server and are mainly focused on PvE, so you can disregard anything thats related to PvP (Arenas etc.).&#xD;&#xA;&#xD;&#xA;One thing to consider is that my friend strongly favors playing as a hunter (he looked through the classes available in WoW and immediatelly fell in love with this one). However I can probably persuade him to play something else.&#xD;&#xA;&#xD;&#xA;As a side note, i was thinking of a Druid+Hunter combo, where Hunter would go for Skin/LW and Druid for Herb/Alch. Both can benefit from Alch (elixirs etc.) and both wear leather (+mail for the hunter). Any other ideas, suggestions?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/12156/power-leveling-using-a-high-level-character-in-wow" />
  <row Id="29125" PostHistoryTypeId="1" PostId="12395" RevisionGUID="f529f881-2c65-493f-84f4-d677c13c4c08" CreationDate="2010-12-09T12:56:33.637" UserId="1297" Text="Good class and profession combinations for leveling with a friend in WoW?" />
  <row Id="29126" PostHistoryTypeId="3" PostId="12395" RevisionGUID="f529f881-2c65-493f-84f4-d677c13c4c08" CreationDate="2010-12-09T12:56:33.637" UserId="1297" Text="&lt;world-of-warcraft&gt;&lt;leveling&gt;" />
  <row Id="29127" PostHistoryTypeId="13" PostId="12344" RevisionGUID="994fdc94-c36e-4bd1-886b-7d4556b38cfe" CreationDate="2010-12-09T13:26:44.260" UserId="5411" Text="[{&quot;Id&quot;:5411,&quot;DisplayName&quot;:&quot;Chuck&quot;}]" />
  <row Id="29128" PostHistoryTypeId="2" PostId="12396" RevisionGUID="a1fb7dc3-4793-4585-b7aa-53695446e193" CreationDate="2010-12-09T13:28:27.853" UserId="3114" Text="In the Flash department, give **[Nitrome][1]** games a look.&#xD;&#xA;&#xD;&#xA; - **[OneKey][2]** only requires **one key on the keyboard** to play, but is still enjoyable.&#xD;&#xA; - Both of the **[Skywire][3]** games only require 2 keys to play (up and down arrows).&#xD;&#xA; - **[MagneBoy][4]** is a puzzle game that he can play at his own pace&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nitrome.com/&#xD;&#xA;  [2]: http://www.nitrome.com/games/onekey/&#xD;&#xA;  [3]: http://www.nitrome.com/games/skywire2/&#xD;&#xA;  [4]: http://www.nitrome.com/games/magneboy/" />
  <row Id="29129" PostHistoryTypeId="2" PostId="12397" RevisionGUID="8589b1d0-a2de-449e-94f6-b21d7ce13098" CreationDate="2010-12-09T13:32:03.717" UserId="121" Text="The class of the character is displayed on courtship dialog screen, but this requires you to run to the location of the character before finding out." />
  <row Id="29130" PostHistoryTypeId="2" PostId="12398" RevisionGUID="3cba4d3a-5370-4f7a-9884-3e5d0b25a57e" CreationDate="2010-12-09T13:39:06.943" UserId="2310" Text="It's unclear how old the boy is, nor what his abilities are. &#xD;&#xA;&#xD;&#xA;Not to labour the point, but there are a number of mouse-like input devices (trackerballs, joystick-like devices) available, some of which are specifically designed for people with disabilities. In addition, there are increasingly affordable touch-screens.... are any of these available/of use?&#xD;&#xA;&#xD;&#xA;In addition, there are an increasing number of browser-games, some of which might be appropriate. Personally, I've played Grepolis, Die2Nite and SoccerManager.com, but all of which annoyingly require a mouse for one or more elements. One game that does use keyboards only is [Raptor Safari][1] - and it's actually a really good game!&#xD;&#xA;&#xD;&#xA;With such hardware support, a whole host of games will become accessible. for example, Football Manager and Civilization.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blurst.com/raptor-safari/" />
  <row Id="29131" PostHistoryTypeId="2" PostId="12399" RevisionGUID="40ef4347-32dd-4ed6-b185-862401181e5e" CreationDate="2010-12-09T13:40:41.420" UserId="3501" Text="I started thinking after seeing this [question][1], that most strategy involved aggression and better macro ( true for any combination i suppose ), but how do you come back from behind ?&#xD;&#xA;&#xD;&#xA;What if it has reached mid-game and you are 3 bases behind the zerg player?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11468/strategies-against-zerg-when-playing-protoss" />
  <row Id="29132" PostHistoryTypeId="1" PostId="12399" RevisionGUID="40ef4347-32dd-4ed6-b185-862401181e5e" CreationDate="2010-12-09T13:40:41.420" UserId="3501" Text="How to win against a zerg on many many bases ( as protos )?" />
  <row Id="29133" PostHistoryTypeId="3" PostId="12399" RevisionGUID="40ef4347-32dd-4ed6-b185-862401181e5e" CreationDate="2010-12-09T13:40:41.420" UserId="3501" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;protoss&gt;" />
  <row Id="29134" PostHistoryTypeId="2" PostId="12400" RevisionGUID="9fd04ae6-75c6-4283-a745-cc576f6d00cf" CreationDate="2010-12-09T13:43:59.977" UserId="3389" Text="In terms of classes, trying to cover all three roles between the two of you is a good target. When you guys are questing together by yourselves, having one person be DPS and the other healing helps keeps downtime to a minimum. And if you guys decide to use the Dungeon Finder, having one person able to heal and the other be able to tank ensures you'll never have to wait long in the queue.&#xD;&#xA;&#xD;&#xA;Blizzard has homogenized the classes over the years so there is a tremendous amount of overlap between the classes and specs. As long as you guys cover the three class roles, feel free to choose whatever fancies you.&#xD;&#xA;&#xD;&#xA;In terms of professions, I'd avoid the heavy crafting professions that take a lot of time to level up and are usually taken for the Bind-on-pickup endgame recipes: Blacksmithing, Tailoring, Engineering, Leatherworking. Instead, focus on the professions that'll help each other out, like Enchanting and Alchemy, or the gathering professions, like Mining and Skinning, which will prove lucrative and won't require too much (if any) time soloing." />
  <row Id="29135" PostHistoryTypeId="2" PostId="12401" RevisionGUID="0929853f-f813-4afc-afca-6cd61baa760c" CreationDate="2010-12-09T13:44:23.787" UserId="3501" Text="Look at this amazing [Huk (P) vs Min (Z) on Scrap Station][1] game.&#xD;&#xA;&#xD;&#xA;Huk is definitely behind (economy-wise) but by using amazing scouting, small number of good counter units and staggering force field placements in beginning of the game, he is able to turn the tide of the battle. No disrespect to the zerg player, he tried everything in the book, but IMHO was just outclassed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=n3e-sw4v6tc" />
  <row Id="29136" PostHistoryTypeId="5" PostId="12400" RevisionGUID="41157fe5-e27d-4445-ad8a-d62cc056fe43" CreationDate="2010-12-09T13:49:58.583" UserId="3389" Comment="added 309 characters in body; added 248 characters in body" Text="In terms of classes, trying to cover all three roles between the two of you is a good target. When you guys are questing together by yourselves, having one person be DPS and the other healing helps keeps downtime to a minimum. And if you guys decide to use the Dungeon Finder, having one person able to heal and the other be able to tank ensures you'll never have to wait long in the queue.&#xD;&#xA;&#xD;&#xA;Blizzard has homogenized the classes over the years so there is a tremendous amount of overlap between the classes and specs. As long as you guys cover the three class roles, feel free to choose whatever fancies you. &#xD;&#xA;&#xD;&#xA;For reference the hybrid classes are:&#xD;&#xA;&#xD;&#xA;* All three roles: Paladins, Druids&#xD;&#xA;* DPS + Healing: Priests, Shamen&#xD;&#xA;* DPS + Tanking: Warriors, Death Knights&#xD;&#xA;&#xD;&#xA;If you're going to take my advice about role coverage, you'll want to avoid Mages, Hunters, Warlocks, and Rogues as they can only be one role: DPS.&#xD;&#xA;&#xD;&#xA;Since you're talking 1-85 play, Death Knights are off the table as they start at level 55.&#xD;&#xA;&#xD;&#xA;Putting it all together:&#xD;&#xA;&#xD;&#xA;* Person 1: Paladin, Druid, or Warrior (to cover tanking)&#xD;&#xA;* Person 2: Paladin, Druid, Priest, or Shaman (to cover healing)&#xD;&#xA;&#xD;&#xA;In terms of professions, I'd avoid the heavy crafting professions that take a lot of time to level up and are usually taken for the Bind-on-pickup endgame recipes: Blacksmithing, Tailoring, Engineering, Leatherworking. Instead, focus on the professions that'll help each other out, like Enchanting and Alchemy, or the gathering professions, like Mining and Skinning, which will prove lucrative and won't require too much (if any) time soloing." />
  <row Id="29137" PostHistoryTypeId="2" PostId="12402" RevisionGUID="84cb4735-0123-433e-bdbe-3562df2b6f1f" CreationDate="2010-12-09T13:53:01.433" UserId="4634" Text="If you can run two monitors you can use wow in windowed mode and not need to 'alt-tab' or otherwise minimize the warcraft windows.&#xD;&#xA;&#xD;&#xA;http://www.google.com/images?q=warcraft+windowed+mode&#xD;&#xA;&#xD;&#xA;You can obviously do this without two monitors and have quick access to firefox (or itunes, etrade, etc). There is a performance hit with windowed mode, but it does have dynamic fps (frames per second) to degrade game play video quality to compensate.&#xD;&#xA;&#xD;&#xA;Issue with this is that if you are using two video cards, some video cards introduce some issues when you drag windows between video cards or span windows between two different video cards. This isn't an issue with Windows7 any longer.&#xD;&#xA;&#xD;&#xA;You also likely want to adjust the setting 'play sound in background' as when you wow window doesn't have focus it won't play sound. So when your surfing wowhead (or stackexchange) you won't notice chats, yourself being attacked, ready checks, etc otherwise.&#xD;&#xA;" />
  <row Id="29138" PostHistoryTypeId="5" PostId="12400" RevisionGUID="e5ec0af8-e7fe-4a56-a1cd-af2e755d30d9" CreationDate="2010-12-09T14:00:36.327" UserId="3389" Comment="added 23 characters in body" Text="In terms of classes, trying to cover all three roles between the two of you is a good target. When you guys are questing together by yourselves, having one person be DPS and the other healing helps keeps downtime to a minimum. And if you guys decide to use the Dungeon Finder, having one person able to heal and the other be able to tank ensures you'll never have to wait long in the queue.&#xD;&#xA;&#xD;&#xA;Blizzard has homogenized the classes over the years so there is a tremendous amount of overlap between the classes and specs. As long as you guys cover the three class roles, feel free to choose whatever fancies you. &#xD;&#xA;&#xD;&#xA;For reference the hybrid classes are:&#xD;&#xA;&#xD;&#xA;* All three roles: Paladins, Druids&#xD;&#xA;* DPS + Healing: Priests, Shamen&#xD;&#xA;* DPS + Tanking: Warriors, Death Knights&#xD;&#xA;&#xD;&#xA;If you're going to take my advice about role coverage, you'll want to avoid Mages, Hunters, Warlocks, and Rogues as they can only be one role: DPS.&#xD;&#xA;&#xD;&#xA;Since you're talking 1-85 play, Death Knights are off the table as they start at level 55.&#xD;&#xA;&#xD;&#xA;Putting it all together:&#xD;&#xA;&#xD;&#xA;* Person 1: Paladin, Druid, or Warrior (to cover tanking)&#xD;&#xA;* Person 2: Paladin, Druid, Priest, or Shaman (to cover healing)&#xD;&#xA;&#xD;&#xA;In terms of professions, I'd avoid the heavy crafting professions that take a lot of time to level up and are usually taken for the Bind-on-pickup endgame recipes: Blacksmithing, Tailoring, Engineering, Leatherworking. Instead, focus on the professions that'll let you help each other out while leveling, like Enchanting and Alchemy, or the gathering professions, like Mining and Skinning, which will prove lucrative and won't require too much (if any) time soloing." />
  <row Id="29139" PostHistoryTypeId="5" PostId="12399" RevisionGUID="d0ee2748-54f9-4be9-b7d5-d267a1a0b9e2" CreationDate="2010-12-09T14:05:19.487" UserId="14" Comment="added 4 characters in body; edited title" Text="I started thinking after seeing this [question][1], that most strategies involve aggression and better macro (true for any combination I suppose), but how do you come back if you are behind?&#xD;&#xA;&#xD;&#xA;What if it has reached mid-game and you are 3 bases behind the Zerg player?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11468/strategies-against-zerg-when-playing-protoss" />
  <row Id="29140" PostHistoryTypeId="4" PostId="12399" RevisionGUID="d0ee2748-54f9-4be9-b7d5-d267a1a0b9e2" CreationDate="2010-12-09T14:05:19.487" UserId="14" Comment="added 4 characters in body; edited title" Text="How do I win against a Zerg on many bases as Protoss?" />
  <row Id="29141" PostHistoryTypeId="2" PostId="12403" RevisionGUID="b9b883c2-5a92-4af7-bd22-ae8cd618a5f3" CreationDate="2010-12-09T14:30:27.037" UserId="118" Text="How does it work? I think that it only affects you when you're moving, but how much do you have to move to get thirsty? Is it luck-based? Does it matter the time of day?&#xD;&#xA;&#xD;&#xA;It seems like whether it's day or night matters, but I'm not sure. In my first town, I went out into and came back from the World Beyond in the day and I got thirsty, but in my current town I went out in the night, scavenged all day, and came back in in the night and I didn't get thirsty. Does moving at night really make you get thirsty faster, or is it just luck/me remembering wrong?&#xD;&#xA;&#xD;&#xA;Any other info on how getting thirsty works would be appreciated too." />
  <row Id="29142" PostHistoryTypeId="1" PostId="12403" RevisionGUID="b9b883c2-5a92-4af7-bd22-ae8cd618a5f3" CreationDate="2010-12-09T14:30:27.037" UserId="118" Text="How does getting thirsty in the World Beyond work?" />
  <row Id="29143" PostHistoryTypeId="3" PostId="12403" RevisionGUID="b9b883c2-5a92-4af7-bd22-ae8cd618a5f3" CreationDate="2010-12-09T14:30:27.037" UserId="118" Text="&lt;die2nite&gt;" />
  <row Id="29144" PostHistoryTypeId="2" PostId="12404" RevisionGUID="13ed71a9-b551-407e-8bb3-56dba2861aef" CreationDate="2010-12-09T14:32:27.457" UserId="56" Text="It is a set amount. I haven't experienced it myself, but I believe you get thirsty after moving 10 squares." />
  <row Id="29146" PostHistoryTypeId="2" PostId="12406" RevisionGUID="7da30f7e-ff48-4a2f-a30b-41084d0c101b" CreationDate="2010-12-09T14:47:32.060" UserId="4698" Text="My three-year-old Xbox 360 is having video issues. The cost of a repair is high enough that I'm tempted to just buy a new console and save myself the aggravation.&#xD;&#xA;&#xD;&#xA;I already have a 120G drive in my current Xbox, so I'm tempted to buy the smallest Xbox and swap the drives, rather than paying extra for a 250G drive I don't need.&#xD;&#xA;&#xD;&#xA;Will this work? Is the hardware I get with a 4G Xbox different from the 250G in other unadvertised ways?" />
  <row Id="29147" PostHistoryTypeId="1" PostId="12406" RevisionGUID="7da30f7e-ff48-4a2f-a30b-41084d0c101b" CreationDate="2010-12-09T14:47:32.060" UserId="4698" Text="hardware differences in 4G Xbox and 250G Xbox?" />
  <row Id="29148" PostHistoryTypeId="3" PostId="12406" RevisionGUID="7da30f7e-ff48-4a2f-a30b-41084d0c101b" CreationDate="2010-12-09T14:47:32.060" UserId="4698" Text="&lt;xbox-360&gt;&lt;hardware&gt;" />
  <row Id="29149" PostHistoryTypeId="2" PostId="12407" RevisionGUID="0dbca42c-ec17-4ef1-912b-ea33f605b574" CreationDate="2010-12-09T15:18:43.247" UserId="18" Text="According to the [Wikipedia article][1], it appears the 4GB model and the 250GB model contain the same hardware. However, there is a cosmetic difference - the 250GB model has a glossy finish whereas the 4GB model has a matte finish. Also, the 250GB model comes bundled with a wired headset.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xbox_360" />
  <row Id="29150" PostHistoryTypeId="5" PostId="12406" RevisionGUID="2b8d1e47-6983-48f1-ae9d-2c0c0af6b501" CreationDate="2010-12-09T15:19:53.240" UserId="18" Comment="minor title and grammar fix" Text="My three-year-old Xbox 360 is having video issues. The cost of a repair is high enough that I'm tempted to just buy a new console and save myself the aggravation.&#xD;&#xA;&#xD;&#xA;I already have a 120GB drive in my current Xbox, so I'm tempted to buy the smallest Xbox and swap the drives, rather than paying extra for a 250GB drive I don't need.&#xD;&#xA;&#xD;&#xA;Will this work? Is the hardware I get with a 4GB Xbox different from the 250GB in other unadvertised ways?" />
  <row Id="29151" PostHistoryTypeId="4" PostId="12406" RevisionGUID="2b8d1e47-6983-48f1-ae9d-2c0c0af6b501" CreationDate="2010-12-09T15:19:53.240" UserId="18" Comment="minor title and grammar fix" Text="Hardware differences in the 4GB Xbox and 250GB Xbox?" />
  <row Id="29152" PostHistoryTypeId="2" PostId="12408" RevisionGUID="43cfa02f-a7f0-4218-b9cc-ba16b9d4a62f" CreationDate="2010-12-09T15:21:21.247" UserId="1351" Text="First, realize that, among other things, your old drive will not work in the new 360 Slim, so you would need to find one of the old models in order to keep your harddrive.  If you do happen upon the old design, the second thing you should realize is that a lot of the downloaded content on your harddrive is keyed to your current console.  There are [ways around it](http://www.xbox.com/en-US/Live/Transfer), but it isn't as straight forward as plugging your old harddrive into your new console.  Note that this method should also work with the new slim models.&#xD;&#xA;&#xD;&#xA;As for the differences between the 4GB and 250GB models, the 4GB model is pretty analogous to the old Arcade models.  Some games may not allow all of the features for the 4GB consoles, although this may have been fixed.  As far as I know, the rest of the hardware is the same.  You could just buy the harddrive to put in a 4GB console, but that's paying an unnecessary premium.  Personally, I would get the 250GB slim model if I were forced to replace my console at my cost.&#xD;&#xA;&#xD;&#xA;Having looked at a local retailers website, I do see that they are still selling non-slim models, but not the Arcade, so they still come with a harddrive." />
  <row Id="29153" PostHistoryTypeId="2" PostId="12409" RevisionGUID="a2c097c0-08b1-47b7-aba8-ad072a4e2e2c" CreationDate="2010-12-09T15:25:15.790" UserId="320" Text="The hardware difference is that there is a 4gb harddrive in the 4gb model and a 250gb harddrive in the 250gb model.  The cost of replacing the former's drive with a 250gb drive is $130 which makes it not worthwhile if you currently have the extra $100.  However, if you are like me and want an Xbox NOW and are willing to spend $30 extra several months in the future..." />
  <row Id="29154" PostHistoryTypeId="2" PostId="12410" RevisionGUID="e1fc85d4-534b-40d6-acad-51a69161e8ef" CreationDate="2010-12-09T15:40:49.890" UserId="5443" Text="Is Xbox Live Gold required to use the Autolog features?" />
  <row Id="29155" PostHistoryTypeId="1" PostId="12410" RevisionGUID="e1fc85d4-534b-40d6-acad-51a69161e8ef" CreationDate="2010-12-09T15:40:49.890" UserId="5443" Text="Does NFS:Hot Pursuit Autolog need Xbox Live Gold?" />
  <row Id="29156" PostHistoryTypeId="3" PostId="12410" RevisionGUID="e1fc85d4-534b-40d6-acad-51a69161e8ef" CreationDate="2010-12-09T15:40:49.890" UserId="5443" Text="&lt;xbox-live&gt;&lt;need-for-speed-hp&gt;" />
  <row Id="29157" PostHistoryTypeId="2" PostId="12411" RevisionGUID="886e8b0c-c3fc-4b62-8796-b4ae78beef4f" CreationDate="2010-12-09T16:01:06.350" UserId="295" Text="I love Disgaea, though admittedly I've never made it through an entire game in the series...&#xD;&#xA;&#xD;&#xA;I hope to get back to Disgaea 3 at some point in the future and would like to do so while avoiding an issue I have always had in these games - I don't know when I should reincarnate my characters.&#xD;&#xA;&#xD;&#xA;While I know that reincarnating your characters is paramount in making them stronger, I am pretty sure I'm doing it wrong and ending up quite weaker until I level my characters up again. By the time I reach the level I was originally at, I don't feel all that tougher.&#xD;&#xA;&#xD;&#xA;Since the reincarnation system in Disgaea 3 is slightly different from previous installments, I'm looking for information regarding Disgaea 3's system. Specifically:&#xD;&#xA;&#xD;&#xA; - When should I reincarnate story characters, such as Mao or Almaz?&#xD;&#xA; - When should I reincarnate monsters/human class characters?&#xD;&#xA; - Should I bother reincarnating human classes into stronger versions of themselves instead of into new and exciting classes I manage to unlock? For example, should I bother turning my fighter into a warrior, when I can turn him into, say, a ninja?&#xD;&#xA;&#xD;&#xA;I hope I am not being too vague, but I'm assuming some Disgaea 3 familiarity here as I am looking for more than a link to a guide. I am looking for personal insights and a good summary of the different considerations." />
  <row Id="29158" PostHistoryTypeId="1" PostId="12411" RevisionGUID="886e8b0c-c3fc-4b62-8796-b4ae78beef4f" CreationDate="2010-12-09T16:01:06.350" UserId="295" Text="When is it a good time to reincarnate?" />
  <row Id="29159" PostHistoryTypeId="3" PostId="12411" RevisionGUID="886e8b0c-c3fc-4b62-8796-b4ae78beef4f" CreationDate="2010-12-09T16:01:06.350" UserId="295" Text="&lt;game-mechanics&gt;&lt;disgaea-3&gt;" />
  <row Id="29160" PostHistoryTypeId="5" PostId="12393" RevisionGUID="b07d47e8-e688-407a-a539-11c1236f405a" CreationDate="2010-12-09T16:16:26.130" UserId="274" Comment="Minor capitalization fix" Text="What happens when you die in Die2Nite?&#xD;&#xA;&#xD;&#xA;Do you spawn the next day in another village?" />
  <row Id="29161" PostHistoryTypeId="4" PostId="12393" RevisionGUID="b07d47e8-e688-407a-a539-11c1236f405a" CreationDate="2010-12-09T16:16:26.130" UserId="274" Comment="Minor capitalization fix" Text="What happens when you die in Die2Nite?" />
  <row Id="29162" PostHistoryTypeId="2" PostId="12412" RevisionGUID="4321d125-fa98-4d00-8649-40f5e5bfe4cb" CreationDate="2010-12-09T16:24:27.140" UserId="274" Text="The &quot;Full screen (Windowed)&quot; display mode (in the WoW display options) is just what you want. It runs the game in windowed mode, but stretches the window to fill the entire screen and hides the title bar/borders/etc. You can switch to another application (say, a web browser on another monitor) and WoW will remain visible.&#xD;&#xA;&#xD;&#xA;In contrast, if the game is running in &quot;true&quot; full-screen, switching applications will cause the game to disappear since it is no longer the active window. This is how full-screen apps usually work.&#xD;&#xA;&#xD;&#xA;You take a *very* minor performance hit (a few frames per second at most) running in this display mode instead of true full-screen, but it's not noticeable and completely worth it." />
  <row Id="29163" PostHistoryTypeId="2" PostId="12413" RevisionGUID="d4bf570c-d53c-461e-a614-95980ffe1a73" CreationDate="2010-12-09T16:47:02.987" UserId="5446" Text="Hey there!&#xD;&#xA;&#xD;&#xA;I'm searching for a nindendo game. These are the things i remember:&#xD;&#xA;&#xD;&#xA;-you fly a spaceship, and it's a vertical shooter, the enemies come from above&#xD;&#xA;-you can buy equipment for your ship at each end of level&#xD;&#xA;-there was a power-up, which added additional floating wings with turrets&#xD;&#xA;-i think the first level's boss was a huge robot/mecha rabbit&#xD;&#xA;-the final boss was kinda a snake/scorpion thingy, don't remember excatly&#xD;&#xA;-oh yeah and i remember there was a &quot;cat clock&quot; thingy too. maybe when you died, or something...&#xD;&#xA;&#xD;&#xA;Help would be appreciated. Thank you!" />
  <row Id="29164" PostHistoryTypeId="1" PostId="12413" RevisionGUID="d4bf570c-d53c-461e-a614-95980ffe1a73" CreationDate="2010-12-09T16:47:02.987" UserId="5446" Text="Space shooter game [maybe japanese]" />
  <row Id="29165" PostHistoryTypeId="3" PostId="12413" RevisionGUID="d4bf570c-d53c-461e-a614-95980ffe1a73" CreationDate="2010-12-09T16:47:02.987" UserId="5446" Text="&lt;space&gt;&lt;side-scroller&gt;" />
  <row Id="29166" PostHistoryTypeId="6" PostId="12413" RevisionGUID="9632b94c-afe0-4540-a73f-15c70fc0e2e0" CreationDate="2010-12-09T16:49:19.390" UserId="1719" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;space&gt;&lt;side-scroller&gt;" />
  <row Id="29167" PostHistoryTypeId="5" PostId="12413" RevisionGUID="ef27d134-082e-4b32-b374-d396a0b479dc" CreationDate="2010-12-09T16:49:56.787" UserId="336" Comment="added 39 characters in body; edited tags" Text="Hey there!&#xD;&#xA;&#xD;&#xA;I'm searching for a nintendo game. These are the things i remember:&#xD;&#xA;&#xD;&#xA; - -you fly a spaceship, and it's a vertical shooter, the enemies come&#xD;&#xA;   from above&#xD;&#xA; -  -you can buy equipment for your ship at each end of level&#xD;&#xA; -  -there was a power-up, which added additional floating wings with&#xD;&#xA;   turrets&#xD;&#xA; -  -i think the first level's boss was a huge robot/mecha rabbit&#xD;&#xA; -  -the final boss was kinda a snake/scorpion thingy, don't remember&#xD;&#xA;   excatly&#xD;&#xA; -  -oh yeah and i remember there was a &quot;cat clock&quot; thingy too. maybe when&#xD;&#xA;   you died, or something...&#xD;&#xA;&#xD;&#xA;Help would be appreciated. Thank you!" />
  <row Id="29168" PostHistoryTypeId="6" PostId="12413" RevisionGUID="ef27d134-082e-4b32-b374-d396a0b479dc" CreationDate="2010-12-09T16:49:56.787" UserId="336" Comment="added 39 characters in body; edited tags" Text="&lt;identify-this-game&gt;&lt;space&gt;&lt;side-scroller&gt;&lt;nintendo&gt;" />
  <row Id="29169" PostHistoryTypeId="6" PostId="12413" RevisionGUID="e5a31dc1-325f-40c8-9d57-a49d03b6fbe8" CreationDate="2010-12-09T17:10:16.590" UserId="85" Comment="Why do people keep calling vertical scrolling shooters &quot;side-scrollers&quot;!?" Text="&lt;identify-this-game&gt;&lt;shoot-em-up&gt;&lt;nintendo&gt;" />
  <row Id="29170" PostHistoryTypeId="2" PostId="12414" RevisionGUID="857d05fc-9ecf-411c-8dbc-63f658d3cec4" CreationDate="2010-12-09T17:11:36.617" UserId="102" Text="So there is a certain amount of ebb and flow you're kind of overlooking here.&#xD;&#xA;&#xD;&#xA;Taking a base constitutes an investment, and not a light one either.  We're talking about 350+75*2+50*22(or possibly 30).  Even on 2-3 Bases this constitutes a heavy investment that could have gone to troops.  If you hit mid game and your opponent is suddenly on 5 bases and you're on 2, that means his army is going to be about 4800 minerals smaller than yours (approximately 75-90 supply for a Zerg).  At that point it doesn't really matter what he has your army size should sort of crush him.&#xD;&#xA;&#xD;&#xA;So given that an expansion is such a heavy investment its not hard to see why many players build an army before taking a 3rd or 4th base.  Usually even early expansions are vulnerable to pressure early on.&#xD;&#xA;&#xD;&#xA;__Every time your opponent takes a base you should consider it an opportunity.__&#xD;&#xA;&#xD;&#xA;If they are taking 3 more bases than you have, that is 3 times the opportunity.&#xD;&#xA;&#xD;&#xA;However, if you miss an opportunity like that, and they do get those 3 bases up and running their economy is going to start kicking in and the are going to bowl you over.  This is why so many top players go for a Macro oriented game, because its the closest thing to a `sure thing` Starcraft really has." />
  <row Id="29171" PostHistoryTypeId="2" PostId="12415" RevisionGUID="91d8dd6e-f86a-45b9-824c-ac93577e89b4" CreationDate="2010-12-09T17:18:13.290" UserId="3162" Text="I am specifically interested in countering 6pool early rush as Protoss but you can include other races too." />
  <row Id="29172" PostHistoryTypeId="1" PostId="12415" RevisionGUID="91d8dd6e-f86a-45b9-824c-ac93577e89b4" CreationDate="2010-12-09T17:18:13.290" UserId="3162" Text="How to defend 6pool?" />
  <row Id="29173" PostHistoryTypeId="3" PostId="12415" RevisionGUID="91d8dd6e-f86a-45b9-824c-ac93577e89b4" CreationDate="2010-12-09T17:18:13.290" UserId="3162" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;counters&gt;" />
  <row Id="29175" PostHistoryTypeId="2" PostId="12417" RevisionGUID="c4828429-94fe-471f-8d42-87ccf629ace6" CreationDate="2010-12-09T17:24:13.303" UserId="102" Text="What you want to do is something along these lines:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;You use your first Gateway and Cybernetics core (or second Gatway, or Pylon) to create a wall with a single hole, and you chronoboost out your first Zealot to hold that hole.&#xD;&#xA;&#xD;&#xA;In the case of a 6 Pool you should be able to get that first Zealot out just around the time the first 6 Zerglings arrive. Many times this means you won't have the Zealot in time to stop the Zerglings.  I highly recommend using the Zealot to block the hole (still) and using your probes to defending against the Zerglings.  You should have sufficient Probes (a dozen or so) to hold off lings, but if you chase the Zerglings with the Zealot, his follow up pushes are going to get into your base.&#xD;&#xA;&#xD;&#xA;Usually you will use a second Zealot to chase down any remaining lings who have survived to that point.&#xD;&#xA;&#xD;&#xA;Normally I don't recommend using a Pylon as part of your Wall because pylons have low health and are susceptible to Baneling busts or pressure later on; I much perfer the wall-in shown in this picture.   However, if you scout 6 pool it may not always be feasible to rely on getting that Cybernetics Core down and you maybe forced to use a Pylon or Second Gateway.&#xD;&#xA;&#xD;&#xA;Remember, buildings, while they are being built, still act as a wall.&#xD;&#xA;  [1]: http://i.imgur.com/XCWGo.jpg" />
  <row Id="29177" PostHistoryTypeId="2" PostId="12418" RevisionGUID="f0adb2cc-7b36-451b-b09c-5bed0b07a57b" CreationDate="2010-12-09T17:40:03.707" UserId="5451" Text="Hi, &#xD;&#xA;&#xD;&#xA;In World of Warcraft, I have a lvl 67 human warlock and have just purchased Expert Riding. &#xD;&#xA;&#xD;&#xA;Does this mean I can now purchase a flying mount from somewhere - and if so, where? It isn't offered by my trainer, which my previous mounts were. &#xD;&#xA;&#xD;&#xA;For context, I have a Wrath of the Lich King account and am at version 4.0.3. &#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="29178" PostHistoryTypeId="1" PostId="12418" RevisionGUID="f0adb2cc-7b36-451b-b09c-5bed0b07a57b" CreationDate="2010-12-09T17:40:03.707" UserId="5451" Text="Where does a Warlock get a Flying Mount in World of Warcraft? " />
  <row Id="29179" PostHistoryTypeId="3" PostId="12418" RevisionGUID="f0adb2cc-7b36-451b-b09c-5bed0b07a57b" CreationDate="2010-12-09T17:40:03.707" UserId="5451" Text="&lt;world-of-warcraft&gt;" />
  <row Id="29180" PostHistoryTypeId="2" PostId="12419" RevisionGUID="d9bfeb1d-95d5-4f48-8b8f-201ee82abe72" CreationDate="2010-12-09T17:42:45.240" UserId="3129" Text="Warlocks do not get special class specific flying mounts. Instead, you can buy a faction specific flying mount from a vendor which should be located somewhere near the trainer who taught you flight.&#xD;&#xA;&#xD;&#xA;For instance, in Stormwind, on the platform where the flight trainer is located, the mount vendor is the third NPC on your left (just past the flight master). He should offer griffons in a variety of colors." />
  <row Id="29181" PostHistoryTypeId="5" PostId="12419" RevisionGUID="c52092b2-5aac-436c-b72d-785f766dfa21" CreationDate="2010-12-09T17:49:21.613" UserId="3129" Comment="Detail! Links!" Text="Warlocks do not get special class specific flying mounts. Instead, you can buy a faction specific flying mount from a vendor which should be located somewhere near the trainer who taught you flight.&#xD;&#xA;&#xD;&#xA;For instance, in Stormwind, on the platform where the flight trainer is located, the [mount vendor][1] is the third NPC on your left (just past the flight master). He should offer griffons in a variety of colors.&#xD;&#xA;&#xD;&#xA;For the sake of completeness: [Here is a list of all Flying Mounts, click on any one to see where it is obtained.][2] Most of those are Epic Flying mounts that will require you train 300 Flying at a cost of 5000 gold. For 225 (Expert) Riding, [This is the entire list][3]. Note that the Broom is a limited duration holiday item, the X-51 Nether Rocket is from the trading card game, and the remainder are faction specific.&#xD;&#xA;&#xD;&#xA;[Listed here][4], you'll find the 5 vendors that will sell the three mounts you can use right now. They're located in [Stormwind][5], [Dalaran][6], [Honor Hold][7], [Valiance Keep][8], and [Wildhammer Stronghold in Shadowmoon Valley][9].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/npc=43768&#xD;&#xA;  [2]: http://www.wowhead.com/items=15.-7&#xD;&#xA;  [3]: http://www.wowhead.com/items=15.-7?filter=qu=3&#xD;&#xA;  [4]: http://www.wowhead.com/item=25472&#xD;&#xA;  [5]: http://www.wowhead.com/npc=43768&#xD;&#xA;  [6]: http://www.wowhead.com/npc=32216&#xD;&#xA;  [7]: http://www.wowhead.com/npc=35101&#xD;&#xA;  [8]: http://www.wowhead.com/npc=35131&#xD;&#xA;  [9]: http://www.wowhead.com/npc=20510" />
  <row Id="29183" PostHistoryTypeId="2" PostId="12420" RevisionGUID="a6097c0f-1840-464c-ba0f-967840546c76" CreationDate="2010-12-09T17:59:56.263" UserId="3129" Text="Instead of suggesting a specific game, I'd suggest a resource: [AbleGamers][1] reviews games specifically based on their ability to address a variety of accessibility concerns, such as the inclusion of one-handed control schemes for some console games, high contrast graphics for the vision impaired, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ablegamers.com/" />
  <row Id="29184" PostHistoryTypeId="2" PostId="12421" RevisionGUID="4e8f4294-6454-46be-8211-28aa1a8904e4" CreationDate="2010-12-09T18:01:21.377" UserId="5452" Text="You can make an American account, with a hotmail account that says it's American. I'm not sure if you have to pay with an American credit card, or if you have to buy an American MS Points card to buy, but it's worth trying." />
  <row Id="29185" PostHistoryTypeId="2" PostId="12422" RevisionGUID="6fac4af8-daa7-4a61-8a6a-c01fd5943632" CreationDate="2010-12-09T18:03:35.433" UserId="4393" Text="Be careful when running other programs on the other monitor. Videos may rob frames, especially YouTube or other flash-based sites when flash has &quot;Hardware Acceleration&quot; enabled. Windowed mode in itself will take frames away from you, so to get the best performance (e.g. during a raid), switch back to full screen mode." />
  <row Id="29186" PostHistoryTypeId="4" PostId="12418" RevisionGUID="e9403bb4-8d2c-4b97-9df6-93da40c7386c" CreationDate="2010-12-09T18:07:42.290" UserId="336" Comment="Edited title to better reflect question and answer." Text="Where do I get a Flying Mount in World of Warcraft? " />
  <row Id="29187" PostHistoryTypeId="2" PostId="12423" RevisionGUID="7fd56487-e014-4481-8533-a1ab1dbadeb2" CreationDate="2010-12-09T18:12:06.747" UserId="5449" Text="You will have to create a new live account which is American. Create an American account with hotmail or live. I say create new because if you already have a UK account on hotmail you wont be able to change your country. I had the same issue. So I created a new account with Location US and used my credit card and it worked. Any major credit card should work when you are purchasing points. &#xD;&#xA;But if you cant use your card to buy points, you can always buy points card from amazon or someplace and redeem the code on the card to your account.&#xD;&#xA;The drawback here is, all the stuff that you have in your previous account needs to be re bought and there is now way to transfer all that. However, the xbla games or other games that you already have should be accessible from the new account if you are using the same xbox." />
  <row Id="29188" PostHistoryTypeId="2" PostId="12424" RevisionGUID="b2fc6dda-7115-488d-8e61-dc56ec25fd2b" CreationDate="2010-12-09T18:16:08.880" UserId="5449" Text="It requires a Live account yes, but not gold. Multiplayer will not be available and some features of autolog might be disables like social sharing etc" />
  <row Id="29190" PostHistoryTypeId="2" PostId="12426" RevisionGUID="83f0450a-ba3d-4064-ab98-fc2104fcb51d" CreationDate="2010-12-09T18:17:25.873" UserId="3172" Text="Given 6 or fewer players, **King of the Hill** and **Arena** are the modes with the smallest maps (like Bora mentioned). Arena is not extremely popular, so if your server switches to it from another mode there's a good chance that 3 of your 6 players will leave (which, in turn, might cause the other 3 to leave as well).&#xD;&#xA;&#xD;&#xA;Since you only run stock. The best I can suggest is (in this specific order):&#xD;&#xA;&#xD;&#xA; - **koth_nucleus**&#xD;&#xA; - **koth_harvest**&#xD;&#xA;&#xD;&#xA;None of these are among my favourite *koths*, but they have the shortest run from spawn. **nucleus** is the shorter of the two, which probably makes it the best option. &#xD;&#xA;&#xD;&#xA;There are other tips already mentioned, like reducing spawn time and switching *all\_talk*  on. There are server mods that do these automatically when the server has less than **x** players on." />
  <row Id="29191" PostHistoryTypeId="5" PostId="12426" RevisionGUID="8d9e1b77-88bd-48a4-aac0-77b90d58b35e" CreationDate="2010-12-09T18:33:40.320" UserId="3172" Comment="added 16 characters in body" Text="Given a total of 6 players on the server, **King of the Hill** and **Arena** are the modes with the smallest maps (like Bora mentioned). Arena is not extremely popular, so if your server switches to it from another mode there's a good chance that 3 of your 6 players will leave (which, in turn, might cause the other 3 to leave as well).&#xD;&#xA;&#xD;&#xA;Since you only run stock. The best I can suggest is (in this specific order):&#xD;&#xA;&#xD;&#xA; - **koth_nucleus**&#xD;&#xA; - **koth_harvest**&#xD;&#xA;&#xD;&#xA;None of these are among my favourite *koths*, but they have the shortest run from spawn. **nucleus** is the shorter of the two, which probably makes it the best option. &#xD;&#xA;&#xD;&#xA;There are other tips already mentioned, like reducing spawn time and switching *all\_talk*  on. There are server mods that do these automatically when the server has less than **x** players on." />
  <row Id="29192" PostHistoryTypeId="2" PostId="12427" RevisionGUID="b27b66f1-3ac6-4ad7-a0a5-e232451d160b" CreationDate="2010-12-09T18:44:03.400" UserId="5139" Text="I enjoy a lot following starcraft 2 tournaments, both by downloading replays and by watching commentaries.  &#xD;&#xA;&#xD;&#xA;I noticed though that all tournaments are 1v1.  &#xD;&#xA;&#xD;&#xA;Is there any particular reason for not having non-1v1 tournaments?  &#xD;&#xA;&#xD;&#xA;I guess there might be some like:  &#xD;&#xA;&#xD;&#xA; - hard to follow action&#xD;&#xA; - problems in organising team and matches&#xD;&#xA; - all-alone fame hunger (*don't think so*)&#xD;&#xA;&#xD;&#xA;But all are blind shots. Any more information regarding this?&#xD;&#xA;" />
  <row Id="29193" PostHistoryTypeId="1" PostId="12427" RevisionGUID="b27b66f1-3ac6-4ad7-a0a5-e232451d160b" CreationDate="2010-12-09T18:44:03.400" UserId="5139" Text="Why there are no 2v2 pro tournaments?" />
  <row Id="29194" PostHistoryTypeId="3" PostId="12427" RevisionGUID="b27b66f1-3ac6-4ad7-a0a5-e232451d160b" CreationDate="2010-12-09T18:44:03.400" UserId="5139" Text="&lt;starcraft-2&gt;" />
  <row Id="29196" PostHistoryTypeId="2" PostId="12429" RevisionGUID="18e471e5-f14d-49d7-8549-78fddf5f4601" CreationDate="2010-12-09T19:03:02.027" UserId="5454" Text="I decided to play this good old game again, Dungeon Keeper (the first).&#xD;&#xA;&#xD;&#xA;But i have horrible lag in the game, it depends on a map i play, i think.&#xD;&#xA;&#xD;&#xA;Now its also crashing after long games :/&#xD;&#xA;&#xD;&#xA;I never had this problem before, ive played it on XP before, maybe its ATI card problem, hard to say.&#xD;&#xA;&#xD;&#xA;So, has anyone has problems like this? I would like to get rid of the mouse lag, it looks like the game message system (which handles mouse and keyboard) bandwidth gets full or something like that.&#xD;&#xA;&#xD;&#xA;So, maybe i could somehow limit my CPU/GPU speeds with some program? Is there any?&#xD;&#xA;&#xD;&#xA;Ps. I cant play this game on DOS (so, dosbox wont fix it)." />
  <row Id="29197" PostHistoryTypeId="1" PostId="12429" RevisionGUID="18e471e5-f14d-49d7-8549-78fddf5f4601" CreationDate="2010-12-09T19:03:02.027" UserId="5454" Text="How to fix Dungeon Keeper mouse lag? A program to slow down CPU needed?" />
  <row Id="29198" PostHistoryTypeId="3" PostId="12429" RevisionGUID="18e471e5-f14d-49d7-8549-78fddf5f4601" CreationDate="2010-12-09T19:03:02.027" UserId="5454" Text="&lt;lag&gt;" />
  <row Id="29199" PostHistoryTypeId="2" PostId="12430" RevisionGUID="af03bcf2-661d-4900-81e2-35f3c9f751ca" CreationDate="2010-12-09T19:21:49.343" UserId="6431" UserDisplayName="Aardvark" Text="While there are still 2vs2 tournaments, they are small and gain no where near the attention the 1on1 tournaments do.  1on1 tournaments are exciting because of the natural game balance.  &#xD;&#xA;&#xD;&#xA;Literally (ideally) any of the races can win and are only capped by Human potential.  2vs2 doesn't share this balance.  The game has not been balanced for 2vs2, so certain strategies emerge as very very powerful (potentially unbeatable) abuse of the game mechanics that aren't possible in a 1on1.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="29200" PostHistoryTypeId="5" PostId="12430" RevisionGUID="6f61557b-a516-4439-b6d1-652b7f9e199d" CreationDate="2010-12-09T19:27:24.657" UserId="6431" UserDisplayName="Aardvark" Comment="deleted 10 characters in body" Text="While there are still 2vs2 tournaments, they are small and gain no where near the attention the 1on1 tournaments do.  1on1 tournaments are exciting because of the natural game balance.  &#xD;&#xA;&#xD;&#xA;(ideally) Any of the races can win and are only capped by Human potential.  2vs2 doesn't share this balance.  The game has not been balanced for 2vs2, so certain strategies emerge as very very powerful (potentially unbeatable) abuse of the game mechanics that aren't possible in a 1on1.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="29201" PostHistoryTypeId="2" PostId="12431" RevisionGUID="56ac17c0-0c6f-437d-bba7-f7794014471d" CreationDate="2010-12-09T19:27:54.860" UserId="1268" Text="I highly recommend [Eve Commander](http://www.eve-commander.com/). It's not an application, but rather a webapp that manages all kinds of information for you.&#xD;&#xA;&#xD;&#xA;Great interface, lots of useful stuff, very responsive developer.&#xD;&#xA;&#xD;&#xA;It's not free, but paid for with in-game money. The prices are very reasonable, it was easily affordable and worth the money even for me as an Eve newbie." />
  <row Id="29203" PostHistoryTypeId="2" PostId="12432" RevisionGUID="d2380d68-3b16-49ca-b583-a95541865073" CreationDate="2010-12-09T19:39:30.303" UserId="5449" Text="Also, The 250GB is a glossy xbox where as the 4GB one is matte. This is probably the next biggest hardware difference after the hdd. :D" />
  <row Id="29204" PostHistoryTypeId="2" PostId="12433" RevisionGUID="06844377-9ab2-4cbf-a2d4-b114b1d1bedb" CreationDate="2010-12-09T20:08:42.273" UserId="2252" Text="In the SNES game *Secret of Mana*, all the weapons seem to have 9 orbs, and thus 9 variations, except the Mana Sword. It doesn't seem possible to forge the Mana Sword more than 7 times, to get it to level 9. Is there a way to forge the 8th level sword, the Dragon Buster? And if so, what is the 9th sword?" />
  <row Id="29205" PostHistoryTypeId="1" PostId="12433" RevisionGUID="06844377-9ab2-4cbf-a2d4-b114b1d1bedb" CreationDate="2010-12-09T20:08:42.273" UserId="2252" Text="Spoiler: Is there a 9th Sword orb in Secret of Mana?" />
  <row Id="29206" PostHistoryTypeId="3" PostId="12433" RevisionGUID="06844377-9ab2-4cbf-a2d4-b114b1d1bedb" CreationDate="2010-12-09T20:08:42.273" UserId="2252" Text="&lt;spoiler&gt;&lt;weapons&gt;&lt;snes&gt;&lt;secret-of-mana&gt;" />
  <row Id="29207" PostHistoryTypeId="2" PostId="12434" RevisionGUID="f8e20ef2-7ef1-4ae4-b938-85ad32fbb904" CreationDate="2010-12-09T20:11:14.630" UserId="2252" Text="I love the music from some of the Nintendo Wii games, like `A Boy and His Blob` or `Super Mario Galaxy`. Is there any way to extract the music from these games digitally so I can listen to it on my computer? I know I could just hook my Wii up to my computer and record the music, but I'm looking for an easier way." />
  <row Id="29208" PostHistoryTypeId="1" PostId="12434" RevisionGUID="f8e20ef2-7ef1-4ae4-b938-85ad32fbb904" CreationDate="2010-12-09T20:11:14.630" UserId="2252" Text="Any way to extract music from Nintendo Wii Games?" />
  <row Id="29209" PostHistoryTypeId="3" PostId="12434" RevisionGUID="f8e20ef2-7ef1-4ae4-b938-85ad32fbb904" CreationDate="2010-12-09T20:11:14.630" UserId="2252" Text="&lt;wii&gt;&lt;music&gt;" />
  <row Id="29210" PostHistoryTypeId="2" PostId="12435" RevisionGUID="9d203ae0-43e6-4a9e-a26f-f8add7997eca" CreationDate="2010-12-09T20:12:21.337" UserId="2252" Text="I like to play *Tiger Woods PGA Tour 10* for the Nintendo Wii with friends. I normally play using the &quot;Play Now&quot; option so that my friends can join in. However every time I finish a game, either 9 holes or 18, the reports at the end always say I earned no money and no skill points. How do you earn money with two players in *Tiger Woods PGA Tour 10*? Do you just have to play Career mode? If so, the why is the report shown at the end of &quot;Play Now&quot;?" />
  <row Id="29211" PostHistoryTypeId="1" PostId="12435" RevisionGUID="9d203ae0-43e6-4a9e-a26f-f8add7997eca" CreationDate="2010-12-09T20:12:21.337" UserId="2252" Text="How do I earn money/skill points in Tiger Woods PGA Tour 10 for Wii?" />
  <row Id="29212" PostHistoryTypeId="3" PostId="12435" RevisionGUID="9d203ae0-43e6-4a9e-a26f-f8add7997eca" CreationDate="2010-12-09T20:12:21.337" UserId="2252" Text="&lt;wii&gt;&lt;tiger-woods-pga-tour&gt;" />
  <row Id="29213" PostHistoryTypeId="2" PostId="12436" RevisionGUID="8f598eec-f56e-47e2-92d3-469f96784d2c" CreationDate="2010-12-09T20:12:26.190" UserId="85" Text="In the standard gameplay, there is no 9th orb for the sword. I've placed the reason for this in the following spoiler block.&#xD;&#xA;&#xD;&#xA;&gt;! The final sword is the Mana Sword. You can only get it by casting the spell Mana Magic, which you get just before the final battle. It upgrades your sword to that level for the duration of the spell.&#xD;&#xA;&#xD;&#xA;There is, however, a glitch that can let you use it normally. [You can find this information in this other answer](http://gaming.stackexchange.com/questions/12433/spoiler-is-there-a-9th-sword-orb-in-secret-of-mana/12437#12437). ♪" />
  <row Id="29214" PostHistoryTypeId="2" PostId="12437" RevisionGUID="65fc8ab2-a8db-451b-9b15-da1ea9d12a9a" CreationDate="2010-12-09T20:14:06.530" UserId="2252" Text="The 9th version of the Sword is the Mana Sword. The only way to get this during &quot;normal&quot; gameplay is via Dryad's final spell, &quot;Mana Magic&quot;. When both the Girl and the Sprite cast &quot;Mana Magic&quot; on the Boy, the Dragon Buster becomes the Mana Sword.&#xD;&#xA;&#xD;&#xA;There is, however, a way built in to the game to forge the Dragon Buster one final time to obtain the Mana Sword before you get Dryad's magic:&#xD;&#xA;&#xD;&#xA; 1. Back up your save game, in case you make a mistake...&#xD;&#xA;&#xD;&#xA; 1. Using Flammie, fly to the Ice Country and find &#xD;&#xA;the small island near the Ice Palce. Land directly &#xD;&#xA;on this island.&#xD;&#xA; &#xD;&#xA; ![Screencap of island to land on][1]&#xD;&#xA;&#xD;&#xA; 1. If you found the correct island, you'll land right in front of Niko. Save your game.&#xD;&#xA;&#xD;&#xA; 1. Perform an in-game reset by holding down &lt;kbd&gt;L&lt;/kbd&gt;&lt;kbd&gt;R&lt;/kbd&gt;&lt;kbd&gt;Select&lt;/kbd&gt;&lt;kbd&gt;Start&lt;/kbd&gt;. You have now placed this save game file in a special state, where next time you load it, **the characters will start from wherever the previous characters were**. So if you play a different save game file, and perform an in-game reset, and load the save file saved at Niko, your characters who saved at Niko will now be where the other characters were. So to exploit this...&#xD;&#xA;&#xD;&#xA; 1. Start a new game. Play through until you reach the Mantis Ant. Many people claim you should kill as few Rabbites as possible; this is a myth.&#xD;&#xA;&#xD;&#xA; 1. When you reach the Mantis Ant, and Jemma is telling you how to kill the Mantis Ant, perform another in game reset (&lt;kbd&gt;L&lt;/kbd&gt;&lt;kbd&gt;R&lt;/kbd&gt;&lt;kbd&gt;Select&lt;/kbd&gt;&lt;kbd&gt;Start&lt;/kbd&gt;). Be sure to hold the buttons for at least 5 seconds; My theory is because the game is saving to SRAM the location of your character (at the Mantis Ant)&#xD;&#xA;&#xD;&#xA; 1. Load the save game file where you saved at Niko. Instead of being at Niko, you'll be fighting the Mantis Ant. When you defeat him, you again get a sword orb! Forge your sword one final time to obtain the Mana Sword, the most powerful weapon in the game.&#xD;&#xA;&#xD;&#xA;This process can be repeated to teleport your characters to *any* part of the game, not just the Mantis Ant. However, most locations will **not** still have the bosses, only the Mantis Ant seems to reappear and give you an Orb. Also, while you *can* repeat the process to obtain more than 9 orbs, if you forge the Sword past level 9, the game will get &quot;confused&quot; and the sword will change to a different weapon, like the Gloves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://josh.gitlin.name/images/som_manasword_island.png" />
  <row Id="29215" PostHistoryTypeId="5" PostId="12376" RevisionGUID="43d627bd-0f74-433f-958b-8834273067ce" CreationDate="2010-12-09T20:21:21.577" UserId="336" Comment="now with pictures!" Text="There is no legal way to increase zoom. However, if you are not currently playing on a widescreen monitor, and if you can acquire one, picking a widescreen resolution will, in fact, display a small bit more.&#xD;&#xA;&#xD;&#xA;After a bit of poking around, I found some comparison shots on the Team Liquid forums displaying the differences between the three aspect ratios. Each of the pictures below is centered on the Command Center (and I'm not sure why it's German, but it is).&#xD;&#xA;&#xD;&#xA;16x10&#xD;&#xA;![alt text][1]&#xD;&#xA;16x9&#xD;&#xA;![alt text][2]&#xD;&#xA;4x3&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/MH57D.jpg&#xD;&#xA;  [2]: http://i.imgur.com/NGjho.jpg&#xD;&#xA;  [3]: http://i.imgur.com/oGAp6.jpg" />
  <row Id="29216" PostHistoryTypeId="5" PostId="12434" RevisionGUID="67908119-1c15-4c90-a6bb-afb8d4afbf55" CreationDate="2010-12-09T20:24:23.203" UserId="2252" Comment="edited body" Text="I love the music from some of the Nintendo Wii games, like *A Boy and His Blob* or *Super Mario Galaxy*. Is there any way to extract the music from these games digitally so I can listen to it on my computer? I know I could just hook my Wii up to my computer and record the music, but I'm looking for an easier way." />
  <row Id="29217" PostHistoryTypeId="2" PostId="12438" RevisionGUID="e5322456-13c6-4814-9a9f-ba5dcb0d2af5" CreationDate="2010-12-09T20:25:24.473" UserId="5302" Text="[Gun-nac][1]! One of the best NES shmups.&#xD;&#xA;&#xD;&#xA;Rabbit:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Kitty:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gun_Nac&#xD;&#xA;  [2]: http://i.imgur.com/WfVHA.jpg&#xD;&#xA;  [3]: http://i.imgur.com/7iXb5.png" />
  <row Id="29218" PostHistoryTypeId="5" PostId="12438" RevisionGUID="bb991cd2-50b3-4e4d-bb0e-8b928489024b" CreationDate="2010-12-09T20:31:58.820" UserId="5302" Comment="added 238 characters in body" Text="[Gun-nac][1]! One of the best NES shmups.&#xD;&#xA;&#xD;&#xA;Rabbit:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Kitty:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;If you like this game, be sure to check out the [Zanac][4] series as well. See [HG 101's writeup][5] of all the compile shooters.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gun_Nac&#xD;&#xA;  [2]: http://i.imgur.com/WfVHA.jpg&#xD;&#xA;  [3]: http://i.imgur.com/7iXb5.png&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Zanac&#xD;&#xA;  [5]: http://www.hardcoregaming101.net/aleste/compile.htm" />
  <row Id="29219" PostHistoryTypeId="2" PostId="12439" RevisionGUID="9cdc985f-49ae-4689-aa00-5a5cf7121c66" CreationDate="2010-12-09T20:43:45.233" UserId="4775" Text="A favorite custom map among my clan is [ctf_mach4][1] and [ctf_mercy][2], both by a fantastic mapper named VilePickle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vilepickle.com/creations/maps/mach&#xD;&#xA;  [2]: http://www.vilepickle.com/creations/maps/mercy" />
  <row Id="29221" PostHistoryTypeId="2" PostId="12440" RevisionGUID="eb139bab-0f2d-43ae-8f8b-d7922535d341" CreationDate="2010-12-09T20:55:35.373" UserId="5467" Text="Hi!&#xD;&#xA;&#xD;&#xA;We had a game in PC about 15 years ago, whose directory name was SPACE. All I remember about the game is that the main character was in space, and there were some scenes in the game. I can remember a scene were the character walks (or runs?) in a way, and suddenly two creatures (can't remember anything about the creatures!) attack at him, and at the right time we must press a key combination (something like Shift+Ctrl, or Left_Shift+Right_Shift) and then the character grows powerful and throws the creatures away. If you lose, u had to start the scene from the start. Each scene was very short, and as I could remember, the viewport didn't change in a scene (except when something special happened (like the creatures attacked)).&#xD;&#xA;&#xD;&#xA;Is there any hope I could play this game again? I searched a lot in the DOS games, I have the 4 &quot;DOS Collection&quot;, &quot;Memories Project&quot; collections (2GB each), and I've looked at anything I could find with `SPACE` in the name, but didn't find the game :(&#xD;&#xA;" />
  <row Id="29222" PostHistoryTypeId="1" PostId="12440" RevisionGUID="eb139bab-0f2d-43ae-8f8b-d7922535d341" CreationDate="2010-12-09T20:55:35.373" UserId="5467" Text="Help me identify old PC game named 'space'" />
  <row Id="29223" PostHistoryTypeId="3" PostId="12440" RevisionGUID="eb139bab-0f2d-43ae-8f8b-d7922535d341" CreationDate="2010-12-09T20:55:35.373" UserId="5467" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;space&gt;&lt;dos&gt;" />
  <row Id="29224" PostHistoryTypeId="6" PostId="11112" RevisionGUID="bfeabaf6-509d-4b42-aace-736c02b20ae5" CreationDate="2010-12-09T21:08:47.300" UserId="3172" Comment="edited tags" Text="&lt;pc&gt;&lt;call-of-duty-black-ops&gt;&lt;respawn&gt;" />
  <row Id="29225" PostHistoryTypeId="2" PostId="12441" RevisionGUID="c7472a08-c185-4f64-b77f-7a4119b8d630" CreationDate="2010-12-09T21:17:05.753" UserId="5459" Text="Maybe Leviathyn, a game search engine, could help you out - http://leviathyn.com/?s=space" />
  <row Id="29226" PostHistoryTypeId="2" PostId="12442" RevisionGUID="a93465ed-6f8e-47ca-a3de-315e0bed8b0f" CreationDate="2010-12-09T21:20:41.973" UserId="3114" Text="Could it maybe have been one of the *[Space Quest][1]* games, commonly known for the janitor protagonist **Roger Wilco**?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Space_Quest" />
  <row Id="29227" PostHistoryTypeId="2" PostId="12443" RevisionGUID="889266d8-b8e9-4d3e-8592-35dfc564bf12" CreationDate="2010-12-09T21:26:15.413" UserId="75" Text="Did you try looking for [Flotilla via the marketplace website][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://marketplace.xbox.com/en-GB/Product/Flotilla/66acd000-77fe-1000-9115-d8025855048b?cid=search" />
  <row Id="29229" PostHistoryTypeId="2" PostId="12445" RevisionGUID="f5625b94-f300-4cde-a8ab-4ca3e9e3b6d5" CreationDate="2010-12-09T21:55:33.893" UserId="4393" Text="2v2 is a very different dynamic from 1v1. However there are some pro 2v2 team games, but what your really watching is how well they work together as a team (like watching a Hockey game) versus how well the individual player is at their game. In 2v2, both players have to properly compliment each other which isn't actually as exciting as watching a 1v1. " />
  <row Id="29230" PostHistoryTypeId="2" PostId="12446" RevisionGUID="559484c5-9176-4d53-aa2a-85072009fd78" CreationDate="2010-12-09T22:05:41.730" UserId="5302" Text="The gameplay you're describing almost sounds like you where playing a PC port of [Don Bluth][1]'s [Laserdisc][2] classic [Space Ace][3].&#xD;&#xA;&#xD;&#xA;Does it look anything like this:&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Don_Bluth&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Laserdisc_video_game&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Space_Ace&#xD;&#xA;  [4]: http://i.imgur.com/lHsTg.png" />
  <row Id="29231" PostHistoryTypeId="2" PostId="12447" RevisionGUID="9c777fb5-92ca-45e4-bd23-471ee1182077" CreationDate="2010-12-09T23:16:09.613" UserId="4424" Text="You might try first looking to see if there are composed albums of the sound track. You'll be endorsing the availability of the music separate from the game (many already are sold as MP3s, but a CD is still easier to rip than extracting from a game) which hopefully will entice publishers to make the sound tracks for other games available for sale as well.&#xD;&#xA;&#xD;&#xA;examples:  &#xD;&#xA;[Super Mario Galaxy 1 &amp; 2][2]  &#xD;&#xA;[A Boy and His Blob][3] (to be released &quot;soon&quot;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [2]: http://www.amazon.com/gp/search/ref=sr_nr_n_0?rh=n%3A5174%2Ck%3Asuper+mario+galaxy%2Cn%3A%21301668%2Cn%3A42&amp;bbn=301668&amp;keywords=super+mario+galaxy&amp;ie=UTF8&amp;qid=1291935929&amp;rnid=301668&#xD;&#xA;  [3]: http://www.originalsoundversion.com/a-boy-and-his-blob-original-soundtrack-blobs-on-the-wii-make-great-music-review/" />
  <row Id="29232" PostHistoryTypeId="2" PostId="12448" RevisionGUID="aa132931-7797-4a4d-924a-0124b92f49e4" CreationDate="2010-12-09T23:36:03.017" UserId="1480" Text="The Ear Force X41 is billed to allow you to hear people sneaking up on you.  They say that the sounds you would miss in your normal speakers you would hear in the head set.  And that since it is surround sound on your ears you will be able to know if they are behind you or not.&#xD;&#xA;&#xD;&#xA;I am a bit skeptical of this claim.  And before I [shell out $160][1] on them, I would like to hear if it really works from someone who owns one of these.  (If there is such a person out there.)&#xD;&#xA;&#xD;&#xA;So, if you have used the &quot;Ear Force X41&quot; headset for XBox, please let me know if it really is all they say it is.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Force-Wireless-Digital-Headphone-Surround-360/dp/B002KSPKRS/ref=sr_1_1?ie=UTF8&amp;qid=1291937649&amp;sr=8-1" />
  <row Id="29233" PostHistoryTypeId="1" PostId="12448" RevisionGUID="aa132931-7797-4a4d-924a-0124b92f49e4" CreationDate="2010-12-09T23:36:03.017" UserId="1480" Text="Xbox Headset Ear Force X41 - does it really help with gaming?" />
  <row Id="29234" PostHistoryTypeId="3" PostId="12448" RevisionGUID="aa132931-7797-4a4d-924a-0124b92f49e4" CreationDate="2010-12-09T23:36:03.017" UserId="1480" Text="&lt;xbox-360&gt;&lt;sound-system&gt;&lt;headset&gt;" />
  <row Id="29235" PostHistoryTypeId="2" PostId="12449" RevisionGUID="6d52c80f-343f-4f28-a737-48c9902341d2" CreationDate="2010-12-09T23:41:07.420" UserId="5178" Text="&quot;but you can include other races too.&quot;&#xD;&#xA;&#xD;&#xA;Playing as Z, I really love the 11pool18hatch build.&#xD;&#xA;Make sure to scout early to see what's coming. &#xD;&#xA;&#xD;&#xA;If you see a super early pool, pump some lings to defend and counter attack. You should have plenty of time to build up defenses when scouting a 6pool.&#xD;&#xA;&#xD;&#xA;I usually scout with my 9th.&#xD;&#xA;&#xD;&#xA;If he goes for stand 13-15 pool, you have your queen earlier and can pump 7 drones with the first inject - should be almost as good as the other eco-openings.&#xD;&#xA;&#xD;&#xA;cheers.&#xD;&#xA;&#xD;&#xA;PS: Don't know too much about P tho :D" />
  <row Id="29236" PostHistoryTypeId="2" PostId="12450" RevisionGUID="2e3feb47-a44d-4b96-aa70-c86616817473" CreationDate="2010-12-09T23:42:41.233" UserId="6431" UserDisplayName="Aardvark" Text="I use them consistently for Call of Duty, do they help?  Absolutely.  The sound quality is magnificent!  In addition to strong sound quality they also block out a significant amount of background noise which I find vastly helps my concentration (I imagine this is true for most headsets though).&#xD;&#xA;&#xD;&#xA;If we are talking about a game like Mass Effect, it probably isn't quite as vital.  Though I noticed a significant spike in my Kill/Death in first person shooters, and a less irritated, tired looking girlfriend after a night of hard-gaming.  In the end it comes down to your priorities and financial liquidity.  Would I buy a pair if it meant I wouldn't eat?  Probably not.  Would I buy another set if I had some spare money?  Definitely.  Take it with a grain of salt as it's really a personal recommendation.&#xD;&#xA;&#xD;&#xA;Hope this helps" />
  <row Id="29237" PostHistoryTypeId="2" PostId="12451" RevisionGUID="ec031dac-fc2f-4827-95e7-fbd1424423c6" CreationDate="2010-12-09T23:44:14.243" UserId="2367" Text="With the new expansion out, do I need to have Cataclysm added to my account in order to go to an Archaeology trainer and start learning/using the new secondary skill?" />
  <row Id="29238" PostHistoryTypeId="1" PostId="12451" RevisionGUID="ec031dac-fc2f-4827-95e7-fbd1424423c6" CreationDate="2010-12-09T23:44:14.243" UserId="2367" Text="Do I need Cataclysm attached to my account in order to train Archaeology?" />
  <row Id="29239" PostHistoryTypeId="3" PostId="12451" RevisionGUID="ec031dac-fc2f-4827-95e7-fbd1424423c6" CreationDate="2010-12-09T23:44:14.243" UserId="2367" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;expansions&gt;" />
  <row Id="29241" PostHistoryTypeId="2" PostId="12453" RevisionGUID="6a497491-003a-462e-b266-8b7ee3e0349e" CreationDate="2010-12-09T23:59:09.933" UserId="2252" Text="In *Metroid Prime 3: Corruption*, what happens when you fall to your death? I've done it many, many, many times and I just seem to pick up when I left off... I think I lose energy, but I'm not sure? Does it count as a continue? (Does the game even track the number of times I have continued after dying?) Does it depend on the difficulty level? Or is it just perfectly A-Ok to fall to your death, there's no effect on the game at all?" />
  <row Id="29242" PostHistoryTypeId="1" PostId="12453" RevisionGUID="6a497491-003a-462e-b266-8b7ee3e0349e" CreationDate="2010-12-09T23:59:09.933" UserId="2252" Text="What is the effect of falling to your death in Metroid Prime 3?" />
  <row Id="29243" PostHistoryTypeId="3" PostId="12453" RevisionGUID="6a497491-003a-462e-b266-8b7ee3e0349e" CreationDate="2010-12-09T23:59:09.933" UserId="2252" Text="&lt;metroid-prime-corruption&gt;&lt;death&gt;&lt;falling&gt;" />
  <row Id="29244" PostHistoryTypeId="2" PostId="12454" RevisionGUID="4ad0d8cf-f83a-424c-953e-ee52e8a2c4bb" CreationDate="2010-12-10T00:00:21.697" UserId="2252" Text="The &quot;Impale Sticky&quot; level of *World of Goo* is **so difficult**! How in the world is it possible to get OCD on this level??? I can barely get the minimum goo balls required to beat the level!" />
  <row Id="29245" PostHistoryTypeId="1" PostId="12454" RevisionGUID="4ad0d8cf-f83a-424c-953e-ee52e8a2c4bb" CreationDate="2010-12-10T00:00:21.697" UserId="2252" Text="In World of Goo, how do you get OCD on &quot;Impale Sticky&quot;?" />
  <row Id="29246" PostHistoryTypeId="3" PostId="12454" RevisionGUID="4ad0d8cf-f83a-424c-953e-ee52e8a2c4bb" CreationDate="2010-12-10T00:00:21.697" UserId="2252" Text="&lt;tips&gt;&lt;world-of-goo&gt;" />
  <row Id="29247" PostHistoryTypeId="2" PostId="12455" RevisionGUID="1f5e81d8-c28c-464e-bf4a-ee3bb5186d2f" CreationDate="2010-12-10T00:07:58.240" UserId="18" Text="Basically, you want to brace your goo structure against the platform you start on. Build as close to the gears as you can without the swaying of the structure pushing itself into them. The last bit as you reach the top platform is timing; you have to wait to the platform to spring back into the position you want to.&#xD;&#xA;&#xD;&#xA;It's hard to express it in words, so [here's a good video][1] illustrating what you should do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=XePUhRGE4Yo" />
  <row Id="29248" PostHistoryTypeId="6" PostId="12454" RevisionGUID="8d068bce-3534-4309-83d8-43909d29fa17" CreationDate="2010-12-10T00:13:13.147" UserId="23" Comment="edited tags" Text="&lt;achievements&gt;&lt;world-of-goo&gt;" />
  <row Id="29249" PostHistoryTypeId="2" PostId="12456" RevisionGUID="660aa1f3-beb4-4f8c-b9fc-2499df210342" CreationDate="2010-12-10T00:13:43.147" UserId="4989" Text="The short answer is **no**. One can only train Archaeology after one's account has been updated to Cataclyms. There isn't an screenshot that can be used as proof. However, proof can be found on [**page**][source1] from the trustworthy fellows at WoW Head.&#xD;&#xA;&#xD;&#xA;[source1]: http://www.wowhead.com/skill=794/archaeology" />
  <row Id="29250" PostHistoryTypeId="2" PostId="12457" RevisionGUID="527f5f34-fc22-4c4d-88e9-ca81380d3b78" CreationDate="2010-12-10T00:20:54.057" UserId="3129" Text="Yes. Cataclysm is required to train archaeology. The trainers will have nothing to teach you if your account does not have Cataclysm enabled." />
  <row Id="29251" PostHistoryTypeId="5" PostId="12456" RevisionGUID="1e3083f7-afdb-45f3-bd9d-3a802759ef6b" CreationDate="2010-12-10T00:30:02.423" UserId="4989" Comment="Clearify what is meant by the NO answer" Text="The short answer is **no** *you can not train without upgrading*. One can **only** train Archaeology after one's account has been updated to Cataclyms. There isn't an screenshot that can be used as proof. However, proof can be found on [**page**][source1] from the trustworthy fellows at WoW Head.&#xD;&#xA;&#xD;&#xA;[source1]: http://www.wowhead.com/skill=794/archaeology" />
  <row Id="29255" PostHistoryTypeId="5" PostId="12370" RevisionGUID="c8fef0e6-e51b-45f1-9c50-82028921b3c2" CreationDate="2010-12-10T00:55:24.413" UserId="222" Comment="grammer fix" Text="Or you could cheat and use [Reveal][1]. Spoils the [fun][2], obviously.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Utilities&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/DF2010:Losing" />
  <row Id="29256" PostHistoryTypeId="2" PostId="12459" RevisionGUID="ceb23db1-bbd5-49d8-a82d-a25b68ee67ed" CreationDate="2010-12-10T01:00:27.873" UserId="5463" Text="This may be a stretch, but is it [Another World][1] (marketed as Out of this World, in the US)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hotud.org/component/content/article/38-adventure/22034-out-of-this-world" />
  <row Id="29257" PostHistoryTypeId="2" PostId="12460" RevisionGUID="02945888-4c78-4c05-9ea3-b4e916b479cb" CreationDate="2010-12-10T01:33:20.730" UserId="5464" Text="i sat before talking to the goul in the mansion at point lookout and he comented on how it was polite to sit&#xD;&#xA;" />
  <row Id="29258" PostHistoryTypeId="2" PostId="12461" RevisionGUID="3087d5df-c7d5-4a06-9b3e-76968bf2075a" CreationDate="2010-12-10T02:02:00.290" UserId="4989" Text="Along with Blizzard's 3.1 release for World of Warcraft, there were changes that effect how one fishes in Azeroth and Outland. Where before, there were both a minimum and a no-get-away level for each zone. However, that was removed with the release of the 3.1 patch. After the patch, one can fish _any_ where at _any_ level. The catch is, one will catch more junk if he is in an zone that he is too low to fish in. Although, he will still gain fishing level as if he was fishing in a zone that he properly experienced for. &#xD;&#xA;&#xD;&#xA;So the question is, if one is fishing in a zone that he meets and exceeds _the require_  minimum fishing level for, whether it be with or without fishing gear and bate, does he have a chance to fish up junk still, let a fish get away, and fish up the _better_ catch at a higher rate for the zone? Along with those three questions, does the bobber have a higher chance to bob earlier in the fishing cast too?&#xD;&#xA;&#xD;&#xA;_**Note**: Please keep in mind that there are **four** questions with in this one Gaming SE question? Since I already know how to fish, please do not post links to fishing tutorials. These are questions that I have always ask myself time after time but was never able to find answers. I can't be the only one who has thought about these same questions._" />
  <row Id="29259" PostHistoryTypeId="1" PostId="12461" RevisionGUID="3087d5df-c7d5-4a06-9b3e-76968bf2075a" CreationDate="2010-12-10T02:02:00.290" UserId="4989" Text="World of Warcraft - How does one's fishing level relate to what he catch and when he catches it?" />
  <row Id="29260" PostHistoryTypeId="3" PostId="12461" RevisionGUID="3087d5df-c7d5-4a06-9b3e-76968bf2075a" CreationDate="2010-12-10T02:02:00.290" UserId="4989" Text="&lt;world-of-warcraft&gt;" />
  <row Id="29261" PostHistoryTypeId="5" PostId="12461" RevisionGUID="9530a0df-f7c0-4863-bb75-37ab0d8577fc" CreationDate="2010-12-10T02:09:06.287" UserId="4989" Comment="Fix grammer error in title line" Text="Along with Blizzard's 3.1 release for World of Warcraft, there were changes that effect how one fishes in Azeroth and Outland. Where before, there were both a minimum and a no-get-away level for each zone. However, that was removed with the release of the 3.1 patch. After the patch, one can fish _any_ where at _any_ level. The catch is, one will catch more junk if he is in an zone that he is too low to fish in. Although, he will still gain fishing level as if he was fishing in a zone that he properly experienced for. &#xD;&#xA;&#xD;&#xA;So the question is, if one is fishing in a zone that he meets and exceeds _the require_  minimum fishing level for, whether it be with or without fishing gear and bate, does he have a chance to fish up junk still, let a fish get away, and fish up the _better_ catch at a higher rate for the zone? Along with those three questions, does the bobber have a higher chance to bob earlier in the fishing cast too?&#xD;&#xA;&#xD;&#xA;_**Note**: Please keep in mind that there are **four** questions with in this one Gaming SE question? Since I already know how to fish, please do not post links to fishing tutorials. These are questions that I have always ask myself time after time but was never able to find answers. I can't be the only one who has thought about these same questions. Maybe I am though?_" />
  <row Id="29262" PostHistoryTypeId="4" PostId="12461" RevisionGUID="9530a0df-f7c0-4863-bb75-37ab0d8577fc" CreationDate="2010-12-10T02:09:06.287" UserId="4989" Comment="Fix grammer error in title line" Text="World of Warcraft - How does one's fishing level relate to what he catches and when he catches it?" />
  <row Id="29263" PostHistoryTypeId="5" PostId="7114" RevisionGUID="1112ab42-7003-42df-b875-c2d0330c0368" CreationDate="2010-12-10T02:16:22.690" UserId="210" Comment="added ps's" Text="I think research before buying is the best answer (as many have already said - especially demos, videos of actual gameplay and reputable reviews sites).&#xD;&#xA;&#xD;&#xA;But I'd like to add: **wait**. The game will still be there in 6-12 months, but:&#xD;&#xA;&#xD;&#xA;* **Less $ wasted:** you can buy it on sale on steam (often for as low as $5-10 at some point in the first year or two after release)&#xD;&#xA;* **More honest reviews**: the reviewers will get over their initial excitement. If the game *was* really good (once they look back, with the benefit of hindsight) they'll put it in a &quot;best games of the year&quot; list.&#xD;&#xA;* **Maybe even better visuals**: you may have upgraded to a faster PC by then&#xD;&#xA;&#xD;&#xA;It may seem hard to wait, but there are a million other things to do while you wait (sports, social life, novels, movies, study, family, travel, learning... and if that doesn't appeal to you: have you really played through all of the best games of all time already?)&#xD;&#xA;&#xD;&#xA;*PS: Doesn't work as well for internet multiplayer games, of course - you may have trouble finding fellow players if you wait too long!*&#xD;&#xA;&#xD;&#xA;*PPS: Not just saying this. Just finished Braid ($10), I'm playing portal right now (got orange box for $10) and will probably play Mass Effect ($10) or Psychonauts ($2) next*" />
  <row Id="29264" PostHistoryTypeId="5" PostId="7114" RevisionGUID="b0a27c34-d7bc-47a4-9f53-cb311d83679a" CreationDate="2010-12-10T02:21:32.557" UserId="210" Comment="deleted 8 characters in body" Text="I think research before buying is the best answer (as many have already said - especially demos, videos of actual gameplay and reputable reviews sites).&#xD;&#xA;&#xD;&#xA;But I'd like to add: **wait**. The game will still be there in 6-12 months, but:&#xD;&#xA;&#xD;&#xA;* **Less $ wasted:** you can buy it on sale on steam (often for as low as $5-10 at some point in the first year or two after release)&#xD;&#xA;* **More honest reviews**: the reviewers will get over their initial excitement. If the game *was* really good (once they look back, with the benefit of hindsight) they'll put it in a &quot;best games of the year&quot; list.&#xD;&#xA;* **Maybe even better visuals**: you may have upgraded to a faster PC by then&#xD;&#xA;&#xD;&#xA;It may seem hard to wait, but there are a million other things to do while you wait (sports, social life, novels, movies, study, family, travel, learning... and if that doesn't appeal to you: have you really played through all of the best games of all time already?)&#xD;&#xA;&#xD;&#xA;*PS: Doesn't work as well for internet multiplayer games, of course - you may have trouble finding fellow players if you wait too long!*&#xD;&#xA;&#xD;&#xA;*PPS: Not just saying this. Just finished Braid ($10), I'm playing Portal right now (Orange Box $10) and will probably play Mass Effect ($10) or Psychonauts ($2) next*" />
  <row Id="29265" PostHistoryTypeId="5" PostId="12461" RevisionGUID="d9f199fc-7f60-44d6-af3c-e6e4e41343cd" CreationDate="2010-12-10T02:26:26.203" UserId="336" Comment="two typos obliterated!" Text="Along with Blizzard's 3.1 release for World of Warcraft, there were changes that effect how one fishes in Azeroth and Outland. Where before, there were both a minimum and a no-get-away level for each zone. However, that was removed with the release of the 3.1 patch. After the patch, one can fish _any_ where at _any_ level. The catch is, one will catch more junk if he is in an zone that he is too low to fish in. Although, he will still gain fishing level as if he was fishing in a zone that he properly experienced for. &#xD;&#xA;&#xD;&#xA;So the question is, if one is fishing in a zone that he meets and exceeds _the required_  minimum fishing level for, whether it be with or without fishing gear and bait, does he have a chance to fish up junk still, let a fish get away, and fish up the _better_ catch at a higher rate for the zone? Along with those three questions, does the bobber have a higher chance to bob earlier in the fishing cast too?&#xD;&#xA;&#xD;&#xA;_**Note**: Please keep in mind that there are **four** questions with in this one Gaming SE question? Since I already know how to fish, please do not post links to fishing tutorials. These are questions that I have always ask myself time after time but was never able to find answers. I can't be the only one who has thought about these same questions. Maybe I am though?_" />
  <row Id="29266" PostHistoryTypeId="2" PostId="12462" RevisionGUID="8e5f3dae-01c0-4cd7-a760-8d94099b6f1b" CreationDate="2010-12-10T02:27:19.447" UserId="336" Text="You take damage and &quot;respawn&quot; nearby. I think the damage might vary with difficulty, but **the damage is the only penalty.**&#xD;&#xA;&#xD;&#xA;It worked the same way in the previous 2 Prime games." />
  <row Id="29267" PostHistoryTypeId="2" PostId="12463" RevisionGUID="245cb45a-a4ce-42cb-827f-c018db1835f8" CreationDate="2010-12-10T02:30:51.877" UserId="1925" Text="Based on fishing for pretty much forever in Dalaran fountain at maxed out fishing, it's still possible to catch junk and the bobber bobs at a random interval, seemingly unaffected by skill level.&#xD;&#xA;&#xD;&#xA;Not sure about the other two questions. I've never seen fish get away or get particularly better or worse in a given area when the fishing level requirements are met." />
  <row Id="29268" PostHistoryTypeId="2" PostId="12464" RevisionGUID="8acc6dce-4952-489f-928c-eda90f2fa450" CreationDate="2010-12-10T02:48:17.143" UserId="3129" Text="What used to be the minimum required skill to fish in any given area is now the minimum required skill *to not catch any junk.* Once you meet or exceed this minimum for a zone, whether natively, or through the use of equipment, buffs and consumables, you will no longer catch ANY junk. If you are below this skill level, the chance of catching junk is proportional to just how far below it you are. The further below the threshhold, the more junk you'll catch.&#xD;&#xA;&#xD;&#xA;The exact formula for the chance of catching a fish when your skill is below the threshhold is ((current skill/threshold skill)^2).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;For example, the Dalaran Fountain has a no-junk skill of 525. As we can see in @GreatBigFish's answer, this junk threshold is above the (unbuffed) WOTLK maximum skill of 450. Fishing at max skill in Dalaran with no lure would yield a 'fish' roughly 27% of the time. The other 27% of the time, you will catch one of the 13 'junk' items found around the world, all of which vendor for mere copper. To never catch junk in Dalaran, you'd need to use a +75 lure or better at 450 skill.&#xD;&#xA;&#xD;&#xA;There is *one* notable exception to this rule: You will never catch junk in a pool. Fishing from pools gives a 100% catch rate on whatever type of fish spawns in that pool. This has caused many to claim that actively leveling fishing skill is now pointless because it provides little practical benefit -  fishing form pools is always more efficient *anyway*.&#xD;&#xA;&#xD;&#xA;For more information, [El's Anglin'][1] provides a tremendous resource on the subject of fishing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.elsanglin.com/role_of_skill.html" />
  <row Id="29269" PostHistoryTypeId="2" PostId="12465" RevisionGUID="e1c45d3b-90f9-46fc-965a-e97139c44560" CreationDate="2010-12-10T02:51:00.757" UserId="210" Text="For quite a few years after LCDs came out, high-end CRTs were still better for gaming (no native res, faster response times, better colours and contrast).&#xD;&#xA;&#xD;&#xA;I occasionally hear about people still buying high-end gaming CRT's, but can't find any such thing for sale online.&#xD;&#xA;&#xD;&#xA;Do CRT's still have their niche for gaming, and if so, does anyone still make and sell new ones?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29270" PostHistoryTypeId="1" PostId="12465" RevisionGUID="e1c45d3b-90f9-46fc-965a-e97139c44560" CreationDate="2010-12-10T02:51:00.757" UserId="210" Text="Are there any new CRT Gaming monitors?" />
  <row Id="29271" PostHistoryTypeId="3" PostId="12465" RevisionGUID="e1c45d3b-90f9-46fc-965a-e97139c44560" CreationDate="2010-12-10T02:51:00.757" UserId="210" Text="&lt;value&gt;&lt;crt&gt;" />
  <row Id="29272" PostHistoryTypeId="2" PostId="12466" RevisionGUID="aa52036e-9a9b-4a05-85d3-fea8c80d2506" CreationDate="2010-12-10T04:44:40.297" UserId="2168" Text="I stopped playing Forza 2 as soon as I realized that I just had to mod my car until it was waaaay faster than the other cars in any given race. &#xD;&#xA;&#xD;&#xA;Did Forza 3 change anything in that area? Specifically, does it force you to only use cars in a certain range of performance?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="29273" PostHistoryTypeId="1" PostId="12466" RevisionGUID="aa52036e-9a9b-4a05-85d3-fea8c80d2506" CreationDate="2010-12-10T04:44:40.297" UserId="2168" Text="Forza 3 level-capped races?" />
  <row Id="29274" PostHistoryTypeId="3" PostId="12466" RevisionGUID="aa52036e-9a9b-4a05-85d3-fea8c80d2506" CreationDate="2010-12-10T04:44:40.297" UserId="2168" Text="&lt;forza-3&gt;" />
  <row Id="29275" PostHistoryTypeId="2" PostId="12467" RevisionGUID="a5bb7b1a-10dc-4852-9708-2d0d28de6a64" CreationDate="2010-12-10T07:07:35.093" UserId="3251" Text="I find the combo of high templar, stalker, colossi really hard to handle especially if I went roaches, hydras, lings and a measly number of corruptors.&#xD;&#xA;&#xD;&#xA;Is my only option a different build order, or is there some sort of a &quot;highly professional&quot; maneuvering I can do to somehow overcome that Protoss build?" />
  <row Id="29276" PostHistoryTypeId="1" PostId="12467" RevisionGUID="a5bb7b1a-10dc-4852-9708-2d0d28de6a64" CreationDate="2010-12-10T07:07:35.093" UserId="3251" Text="How to Handle Colossi + High Templar as Zerg" />
  <row Id="29277" PostHistoryTypeId="3" PostId="12467" RevisionGUID="a5bb7b1a-10dc-4852-9708-2d0d28de6a64" CreationDate="2010-12-10T07:07:35.093" UserId="3251" Text="&lt;starcraft-2&gt;" />
  <row Id="29279" PostHistoryTypeId="5" PostId="522" RevisionGUID="7d36d333-0c96-4ca0-9e3d-c7eabf8abe2d" CreationDate="2010-12-10T07:27:09.187" UserId="18" Comment="formatting" Text="I remember back in the day there was a Up Up Down Down cheat code that was used in a lot of things.&#xD;&#xA;&#xD;&#xA;1. What's the full code?&#xD;&#xA;2. Is there a name for this code?&#xD;&#xA;3. Are there any games where this code works? (nostalgia value)" />
  <row Id="29280" PostHistoryTypeId="2" PostId="12469" RevisionGUID="0116075a-52db-4778-a806-4099a35158be" CreationDate="2010-12-10T07:39:58.790" UserId="165" Text="The best way to handle Colossi as Zerg is a lot of corruptors. You should focus the high templar with glings asap so you can deal easily with the stalkers. The P player will defend/back his Colossi first giving you enough to bring that templar down. Then harass stalkers with glings and it's done.&#xD;&#xA;&#xD;&#xA;This technique needs a little micro practice but is not that hard to use." />
  <row Id="29281" PostHistoryTypeId="2" PostId="12470" RevisionGUID="9a4e4e28-a7b6-45ea-870b-953a1d757a6e" CreationDate="2010-12-10T08:02:11.387" UserId="102" Text="So there is no strategy that leads to HT + Colossus, and really any Protoss who runs that build is kind of shooting themselves in the foot.  Let me explain:&#xD;&#xA;&#xD;&#xA; &gt; The Colossus is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some sever draw backs: Long tech time, and heavy gas investment.  In addition to have to go Gateway-&gt;Core-&gt;Robo-&gt;Bay, the Colossus becomes most effective after it receives the Thermal Lance upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure just to provide the time necessary to build up to Colossus and reach critical number.&#xD;&#xA;&#xD;&#xA; &gt; The High Templar is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some sever draw backs: Long tech time, and heavy gas investment.  In addition to have to go Gateway-&gt;Core-&gt;Archives-&gt;Counsel, the High Templar only really becomes effective after it receives the Psionic Storm upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure into Robo and only transition to High Templar as a late game move because of the time necessary to build up to High Templar and reach critical number.&#xD;&#xA;&#xD;&#xA;Notice how similar those two paragraphs were?  That's probably because I copy and pasted most of it.  The Colossus and the High Templar __serve the same role__.  There is no real reason to go Colossus + High Templar.  Both are heavy gas sinks.  Instead, its more frequent for Protoss players to go Colossus and then transition into High Templar.  The important part about this transition is that you have to transition as well.&#xD;&#xA;&#xD;&#xA;For a Colossus you'll want to utilize Corruptors, Roaches, or Ultralisks to eat through the opposing army quickly and take down these money units.  By comparison High Templar are more vulnerable to Mutalisk, Roaches, or Brood Lords.  Units which can either survive the damage or snipe the High Templar.  The important point here is that if your opponent is transitioning you need to transition as well.&#xD;&#xA;&#xD;&#xA;Its also important to note that there is no Zerg unit which really counters the High Templar.  Unlike the Colossus which is vulnerable to a specialized unit like the Corruptor, or relies on other units as a shield (thus making it vulnerable to the Ultralisk), there is no real weakness for the High Templar.  They are more balanced by the extremely high resource investment you need to get to them.  Usually if you get to the point where your opponent has High Templar you have a Tier 3 army of your own you can pressure him with.  If you find yourself against early High Templar then chances are your opponent made a large sacrifice to get them early and you missed a crucial opportunity.&#xD;&#xA;&#xD;&#xA;I'd never say High Templar are unbeatable, as Protoss you really need to be on about 3 Base before you can transition safely to HT.  However they are extremely good against a number of core Zerg units: Zerglings, Hydralisks, Infestors, Mutalisk.  So be very careful when approaching them.  They require a lot of finesse.&#xD;&#xA;&#xD;&#xA;The last thing I will mention is a quote from Jeff &quot;IncontroL&quot; Robinson:&#xD;&#xA;&#xD;&#xA; &gt; High Templar are kind of like that building in Age of Empires, you know the one where you have to build it and then hang on to it for 20 minute then you automatically win the game... [Wonders][1], that's the one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://artho.com/age/wonder.html#build" />
  <row Id="29282" PostHistoryTypeId="5" PostId="12470" RevisionGUID="1a587640-7700-4342-9fd3-7b6a4a4cef15" CreationDate="2010-12-10T08:21:17.663" UserId="102" Comment="edited body" Text="So there is no strategy that leads to HT + Colossus, and really any Protoss who runs that build is kind of shooting themselves in the foot.  Let me explain:&#xD;&#xA;&#xD;&#xA; &gt; The Colossus is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some sever draw backs: Long tech time, and heavy gas investment.  In addition to have to go Gateway-&gt;Core-&gt;Robo-&gt;Bay, the Colossus becomes most effective after it receives the Thermal Lance upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure just to provide the time necessary to build up to Colossus and reach critical number.&#xD;&#xA;&#xD;&#xA; &gt; The High Templar is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some sever draw backs: Long tech time, and heavy gas investment.  In addition to have to go Gateway-&gt;Core-&gt;Archives-&gt;Counsel, the High Templar only really becomes effective after it receives the Psionic Storm upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure into Robo and only transition to High Templar as a late game move because of the time necessary to build up to High Templar and reach critical number.&#xD;&#xA;&#xD;&#xA;Notice how similar those two paragraphs were?  That's probably because I copy and pasted most of it.  The Colossus and the High Templar __serve the same role__.  There is no real reason to go Colossus + High Templar.  Both are heavy gas sinks.  Instead, its more frequent for Protoss players to go Colossus and then transition into High Templar.  The important part about this transition is that you have to transition as well.&#xD;&#xA;&#xD;&#xA;For a Colossus you'll want to utilize Corruptors, Roaches, or Ultralisks to eat through the opposing army quickly and take down these money units.  By comparison High Templar are more vulnerable to Mutalisk, Roaches, or Brood Lords.  Units which can either survive the damage or snipe the High Templar.  The important point here is that if your opponent is transitioning you need to transition as well.&#xD;&#xA;&#xD;&#xA;Its also important to note that there is no Zerg unit which really counters the High Templar.  Unlike the Colossus which is vulnerable to a specialized unit like the Corruptor, or relies on other units as a shield (thus making it vulnerable to the Ultralisk), there is no real weakness for the High Templar.  They are more balanced by the extremely high resource investment you need to get to them.  Usually if you get to the point where your opponent has High Templar you have a Tier 3 army of your own you can pressure him with.  If you find yourself against early High Templar then chances are your opponent made a large sacrifice to get them early and you missed a crucial opportunity.&#xD;&#xA;&#xD;&#xA;I'd never say High Templar are unbeatable, as Protoss you really need to be on about 3 Base before you can transition safely to HT.  However they are extremely good against a number of core Zerg units: Zerglings, Hydralisks, Infestors, Mutalisk.  So be very careful when approaching them.  They require a lot of finesse.&#xD;&#xA;&#xD;&#xA;The last thing I will mention is a quote from Jeff &quot;iNcontroL&quot; Robinson:&#xD;&#xA;&#xD;&#xA; &gt; High Templar are kind of like that building in Age of Empires, you know the one where you have to build it and then hang on to it for 20 minute then you automatically win the game... [Wonders][1], that's the one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://artho.com/age/wonder.html#build" />
  <row Id="29283" PostHistoryTypeId="2" PostId="12471" RevisionGUID="f94e3f35-d22d-4477-bdff-d904a7423532" CreationDate="2010-12-10T09:11:48.453" UserId="5468" Text="There are three attack combos in Infinity Blade: 3x, 4x, 5x. &#xD;&#xA;&#xD;&#xA;3x combo is RIGHT, LEFT, RIGHT. &#xD;&#xA;&#xD;&#xA;Does anybody know the other two? " />
  <row Id="29284" PostHistoryTypeId="1" PostId="12471" RevisionGUID="f94e3f35-d22d-4477-bdff-d904a7423532" CreationDate="2010-12-10T09:11:48.453" UserId="5468" Text="What are the three attack combos for Infinity Blade?" />
  <row Id="29285" PostHistoryTypeId="3" PostId="12471" RevisionGUID="f94e3f35-d22d-4477-bdff-d904a7423532" CreationDate="2010-12-10T09:11:48.453" UserId="5468" Text="&lt;spoiler&gt;" />
  <row Id="29286" PostHistoryTypeId="6" PostId="12471" RevisionGUID="88e0e9c7-da32-4a23-9ed7-331605e5050a" CreationDate="2010-12-10T09:17:24.187" UserId="23" Comment="×" Text="&lt;spoiler&gt;&lt;infinity-blade&gt;" />
  <row Id="29287" PostHistoryTypeId="5" PostId="12471" RevisionGUID="88e0e9c7-da32-4a23-9ed7-331605e5050a" CreationDate="2010-12-10T09:17:24.187" UserId="23" Comment="×" Text="There are three attack combos in Infinity Blade: 3×, 4×, 5×. &#xD;&#xA;&#xD;&#xA;3× combo is RIGHT, LEFT, RIGHT. &#xD;&#xA;&#xD;&#xA;Does anybody know the other two? " />
  <row Id="29289" PostHistoryTypeId="5" PostId="12470" RevisionGUID="0359f888-3602-4fe4-ba82-c7cd7b42fd10" CreationDate="2010-12-10T09:46:24.910" UserId="122" Comment="You copy-pasted the errors, too :) fixed spelling." Text="So there is no strategy that leads to HT + Colossus, and really any Protoss who runs that build is kind of shooting themselves in the foot.  Let me explain:&#xD;&#xA;&#xD;&#xA; &gt; The Colossus is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some severe drawbacks: Long tech time and heavy gas investment.  In addition to have to go Gateway-&gt;Core-&gt;Robo-&gt;Bay, the Colossus becomes most effective after it receives the Thermal Lance upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure just to provide the time necessary to build up to Colossus and reach critical number.&#xD;&#xA;&#xD;&#xA; &gt; The High Templar is an excellent unit, it provides AoE ground damage while maintaining a significant range.  Unfortunately, these beasts are balanced by some severe draw backs: Long tech time and heavy gas investment.  In addition to have to go Gateway-&gt;Core-&gt;Archives-&gt;Counsel, the High Templar only really becomes effective after it receives the Psionic Storm upgrade.  This is an extremely long tech lead up.  Frequently players will go 3 Gate pressure into Robo and only transition to High Templar as a late game move because of the time necessary to build up to High Templar and reach critical number.&#xD;&#xA;&#xD;&#xA;Notice how similar those two paragraphs were?  That's probably because I copy and pasted most of it.  The Colossus and the High Templar __serve the same role__.  There is no real reason to go Colossus + High Templar.  Both are heavy gas sinks.  Instead, it's more frequent for Protoss players to go Colossus and then transition into High Templar.  The important part about this transition is that you have to transition as well.&#xD;&#xA;&#xD;&#xA;For a Colossus you'll want to utilize Corruptors, Roaches, or Ultralisks to eat through the opposing army quickly and take down these money units.  By comparison High Templar are more vulnerable to Mutalisk, Roaches, or Brood Lords.  Units which can either survive the damage or snipe the High Templar.  The important point here is that if your opponent is transitioning you need to transition as well.&#xD;&#xA;&#xD;&#xA;Its also important to note that there is no Zerg unit which really counters the High Templar.  Unlike the Colossus which is vulnerable to a specialized unit like the Corruptor, or relies on other units as a shield (thus making it vulnerable to the Ultralisk), there is no real weakness for the High Templar.  They are more balanced by the extremely high resource investment you need to get to them.  Usually if you get to the point where your opponent has High Templar you have a Tier 3 army of your own you can pressure him with.  If you find yourself against early High Templar then chances are your opponent made a large sacrifice to get them early and you missed a crucial opportunity.&#xD;&#xA;&#xD;&#xA;I'd never say High Templar are unbeatable, as Protoss you really need to be on about 3 Base before you can transition safely to HT.  However they are extremely good against a number of core Zerg units: Zerglings, Hydralisks, Infestors, Mutalisk.  So be very careful when approaching them.  They require a lot of finesse.&#xD;&#xA;&#xD;&#xA;The last thing I will mention is a quote from Jeff &quot;iNcontroL&quot; Robinson:&#xD;&#xA;&#xD;&#xA; &gt; High Templar are kind of like that building in Age of Empires, you know the one where you have to build it and then hang on to it for 20 minute then you automatically win the game... [Wonders][1], that's the one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://artho.com/age/wonder.html#build" />
  <row Id="29290" PostHistoryTypeId="6" PostId="12465" RevisionGUID="054dd59a-d8cf-4a57-9ad9-202fcd20efcc" CreationDate="2010-12-10T10:37:24.047" UserId="12" Comment="edited tags" Text="&lt;hardware&gt;&lt;monitor&gt;" />
  <row Id="29291" PostHistoryTypeId="2" PostId="12473" RevisionGUID="cf266141-bc1f-409c-984b-70929b9664dd" CreationDate="2010-12-10T10:16:37.710" UserDisplayName="sudo su" Text="in chobots how do I teleport myself in the mod HQ another name is locsecret " />
  <row Id="29292" PostHistoryTypeId="1" PostId="12473" RevisionGUID="cf266141-bc1f-409c-984b-70929b9664dd" CreationDate="2010-12-10T10:16:37.710" UserDisplayName="sudo su" Text="how to do this?" />
  <row Id="29293" PostHistoryTypeId="3" PostId="12473" RevisionGUID="cf266141-bc1f-409c-984b-70929b9664dd" CreationDate="2010-12-10T10:16:37.710" UserDisplayName="sudo su" Text="&lt;games&gt;" />
  <row Id="29294" PostHistoryTypeId="17" PostId="12473" RevisionGUID="c35c7432-a5e6-4de6-95d4-ea3e886ed29e" CreationDate="2010-12-10T11:39:23.983" UserId="-1" Comment="from http://superuser.com/questions/220512/how-to-do-this" Text="" />
  <row Id="29295" PostHistoryTypeId="6" PostId="12473" RevisionGUID="6a954e66-b2f5-4558-b1e9-365955ee74fb" CreationDate="2010-12-10T11:51:33.827" UserId="23" Comment="???" Text="&lt;secret&gt;&lt;chobots&gt;" />
  <row Id="29299" PostHistoryTypeId="5" PostId="12473" RevisionGUID="bb9db483-f4dd-4cb9-bfbe-6b01ec6ec46e" CreationDate="2010-12-10T12:09:16.583" UserId="207" Comment="Well, I tried." Text="In Chobots, how do I teleport myself in the moderator HQ?" />
  <row Id="29300" PostHistoryTypeId="4" PostId="12473" RevisionGUID="bb9db483-f4dd-4cb9-bfbe-6b01ec6ec46e" CreationDate="2010-12-10T12:09:16.583" UserId="207" Comment="Well, I tried." Text="How do I teleport in the moderator headquarters?" />
  <row Id="29304" PostHistoryTypeId="2" PostId="12475" RevisionGUID="be4f58d4-181f-4559-89bc-c792a41611d0" CreationDate="2010-12-10T13:43:14.053" UserId="4989" Text="What is an add-on that will change Blizzard's font, both size and type, in World of Warcraft. It has to effect both the built-in Combat Scrolling Text and speech bubble. It has to be an add-on that only changes the font. Not one that will replace Blizzards Combat Scrolling Text.&#xD;&#xA;&#xD;&#xA;_The reason I don't want to use and add-on to replace the Combat Scrolling Text is, I like how the text hovers right over the mobs head no matter it is on my screen. As for the speech bubble, it's just too big of a font._" />
  <row Id="29305" PostHistoryTypeId="1" PostId="12475" RevisionGUID="be4f58d4-181f-4559-89bc-c792a41611d0" CreationDate="2010-12-10T13:43:14.053" UserId="4989" Text="World of Warcraft - An add-on that changes the Blizzard's font...?" />
  <row Id="29306" PostHistoryTypeId="3" PostId="12475" RevisionGUID="be4f58d4-181f-4559-89bc-c792a41611d0" CreationDate="2010-12-10T13:43:14.053" UserId="4989" Text="&lt;world-of-warcraft&gt;" />
  <row Id="29309" PostHistoryTypeId="5" PostId="12475" RevisionGUID="3ec14612-4da5-4954-bf5f-9a746b58a216" CreationDate="2010-12-10T14:02:28.063" UserId="207" Comment="added 12 characters in body; edited tags; edited title" Text="What is an add-on that will change Blizzard's font, both size and type, in World of Warcraft? It has to affect both the built-in Combat Scrolling Text and speech bubble. It has to be an add-on that only changes the font, not one that will replace Blizzard's Combat Scrolling Text.&#xD;&#xA;&#xD;&#xA;_The reason I don't want to use and add-on to replace the Combat Scrolling Text is that I like how the text hovers right over the mob's head no matter where it is on my screen. As for the speech bubble, it's just too big of a font._" />
  <row Id="29310" PostHistoryTypeId="4" PostId="12475" RevisionGUID="3ec14612-4da5-4954-bf5f-9a746b58a216" CreationDate="2010-12-10T14:02:28.063" UserId="207" Comment="added 12 characters in body; edited tags; edited title" Text="Add-on that changes the Blizzard's font" />
  <row Id="29311" PostHistoryTypeId="6" PostId="12475" RevisionGUID="3ec14612-4da5-4954-bf5f-9a746b58a216" CreationDate="2010-12-10T14:02:28.063" UserId="207" Comment="added 12 characters in body; edited tags; edited title" Text="&lt;world-of-warcraft&gt;&lt;add-ons&gt;" />
  <row Id="29312" PostHistoryTypeId="5" PostId="10558" RevisionGUID="340b7b1d-d313-4478-8c30-b8c86fa2e60c" CreationDate="2010-12-10T14:04:23.333" UserId="207" Comment="deleted 11 characters in body; edited title" Text="I am borrowing a friend's Wii with their Band Hero game, but it has their name as the &quot;player&quot;, and they have unlocked everything in career mode. Is there a way to create my own career without wiping their data, so I can load their user back when I return the Wii? Will this wipe all the records/scores?&#xD;&#xA;&#xD;&#xA;I tried creating a new rock star, but that just creates one for the current player." />
  <row Id="29313" PostHistoryTypeId="4" PostId="10558" RevisionGUID="340b7b1d-d313-4478-8c30-b8c86fa2e60c" CreationDate="2010-12-10T14:04:23.333" UserId="207" Comment="deleted 11 characters in body; edited title" Text="Start new career for Band Hero on Wii?" />
  <row Id="29314" PostHistoryTypeId="5" PostId="12465" RevisionGUID="587466b4-8e02-4d76-a21d-c95041337e82" CreationDate="2010-12-10T14:15:59.373" UserId="207" Comment="added 5 characters in body; edited title" Text="For quite a few years after LCDs came out, high-end CRTs were still better for gaming (no native resolution, faster response times, better colours and contrast).&#xD;&#xA;&#xD;&#xA;I occasionally hear about people still buying high-end gaming CRTs, but can't find any such thing for sale online.&#xD;&#xA;&#xD;&#xA;Do CRTs still have their niche for gaming, and if so, does anyone still make and sell new ones?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29315" PostHistoryTypeId="4" PostId="12465" RevisionGUID="587466b4-8e02-4d76-a21d-c95041337e82" CreationDate="2010-12-10T14:15:59.373" UserId="207" Comment="added 5 characters in body; edited title" Text="Are there any new CRT gaming monitors?" />
  <row Id="29316" PostHistoryTypeId="2" PostId="12476" RevisionGUID="fcd0dff4-ad09-4102-8747-dc5e4586bedc" CreationDate="2010-12-10T14:17:34.193" UserId="3454" Text="What factors affect soil hydration and crop growth time? What is the most efficient layout of dirt and water to grow crops?" />
  <row Id="29317" PostHistoryTypeId="1" PostId="12476" RevisionGUID="fcd0dff4-ad09-4102-8747-dc5e4586bedc" CreationDate="2010-12-10T14:17:34.193" UserId="3454" Text="What is the optimum pattern to place crops in Minecraft?" />
  <row Id="29318" PostHistoryTypeId="3" PostId="12476" RevisionGUID="fcd0dff4-ad09-4102-8747-dc5e4586bedc" CreationDate="2010-12-10T14:17:34.193" UserId="3454" Text="&lt;minecraft&gt;" />
  <row Id="29319" PostHistoryTypeId="2" PostId="12477" RevisionGUID="33540c8e-b9aa-4258-9f87-9afb6b05a1fd" CreationDate="2010-12-10T15:32:53.550" UserId="58" Text="Most (maybe all?) of the races in Forza single-player require you to match a certain type of vehicle. It may be limited to performance in some races (as defined by the letter classes), in other races it may be limited by make and/or model, in some it's even more granular -- I recall at least a few where there were horsepower limits, so you had to mod the car for weight and balance to get that edge. &#xD;&#xA;&#xD;&#xA;I don't remember Forza 2 well enough to compare, but I felt that Forza 3 provided a good amount of challenge for most of the races. Of course, the make/model races were easy to overpower (I had a Stingray optimized for handling first and power second, and easily wiped up the Chevy meets). But overall, the balance was pretty decent in Forza 3." />
  <row Id="29320" PostHistoryTypeId="5" PostId="12466" RevisionGUID="2fba651d-0a9c-498d-99da-6ca7b6c28b5a" CreationDate="2010-12-10T15:33:16.107" UserId="58" Comment="deleted 11 characters in body" Text="I stopped playing Forza 2 as soon as I realized that I just had to mod my car until it was waaaay faster than the other cars in any given race. &#xD;&#xA;&#xD;&#xA;Did Forza 3 change anything in that area? Specifically, does it force you to only use cars in a certain range of performance?" />
  <row Id="29321" PostHistoryTypeId="2" PostId="12478" RevisionGUID="db094b17-0ae9-4c88-8875-872b00c587c0" CreationDate="2010-12-10T15:35:10.663" UserId="4182" Text="Though LCD's are catching up on CRT's and even surpassing them in some aspects, I still cannot deny the warmth of a CRT. They still can't be outranked in terms response times.&#xD;&#xA;&#xD;&#xA;Apple Cinema Displays are still produced, for example, so are the Iiyama series.&#xD;&#xA;&#xD;&#xA;http://www.amazon.com/gp/offer-listing/B0009LXCWS/ref=dp_olp_0?ie=UTF8&amp;redirect=true&amp;qid=1291994950&amp;sr=1-11&amp;condition=all&#xD;&#xA;&#xD;&#xA;This one has been my all time favorite:&#xD;&#xA;http://www.amazon.co.uk/Iiyama-Vision-Master-Pro-514/dp/B00009VFJ4&#xD;&#xA;&#xD;&#xA;Depending on your location you might need to have it imported.&#xD;&#xA;Don't think you can find new ones in hardware stores in stock.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29322" PostHistoryTypeId="2" PostId="12479" RevisionGUID="80301280-d5e0-45a0-873b-f73095513e8d" CreationDate="2010-12-10T15:40:21.953" UserId="274" Text="To be hydrated, tilled soil needs have water up to four blocks away, either on the same level as the soil or one level above it. This means a 9x9 field with a single block of water in the middle will be fully hydrated.&#xD;&#xA;&#xD;&#xA;Growth time is a little bit more complicated. [The Minecraft wiki has more information][1] including the formula the game uses to determine growth rate, but it would seem that the quickest-growing crops are those surrounded by crops on either two sides, or all 8 sides. In other words, plant in either straight lines or large fields.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Farming" />
  <row Id="29323" PostHistoryTypeId="2" PostId="12480" RevisionGUID="c9d501f2-b184-44e5-a72e-85ee7f69e856" CreationDate="2010-12-10T15:47:07.317" UserId="274" Text="[Fontifier][1] seems like it would do what you want. I haven't used it myself though, so I can't be sure.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/fontifier.aspx" />
  <row Id="29324" PostHistoryTypeId="4" PostId="12475" RevisionGUID="1774fce9-a294-4ff6-82ba-c5b70d9f1768" CreationDate="2010-12-10T15:54:18.233" UserId="274" Comment="edited title" Text="Add-on that changes Blizzard's font" />
  <row Id="29326" PostHistoryTypeId="2" PostId="12481" RevisionGUID="055a3362-0ddc-4f1c-ac08-8282cb60e5c0" CreationDate="2010-12-10T16:27:12.803" UserId="857" Text="Is it possible? For some games it is, but it can't be a general &quot;yes&quot;. Not all games use the same music format, so it depends whether someone has already programmed a decoder/player for the specific game's format.&#xD;&#xA;&#xD;&#xA;[vgmstream](http://hcs64.com/vgmstream.html) can play many formats, so you can probably give that a shot. You'll have to locate the music files on the game disc though, which may itself be a difficult task." />
  <row Id="29328" PostHistoryTypeId="5" PostId="12475" RevisionGUID="dce023e6-cba1-4b45-a5a6-263f671b63a5" CreationDate="2010-12-10T18:09:13.350" UserId="4989" Comment="Change title; Fix grammar issues" Text="What is an add-on that will change Blizzard's font, both size and type, in World of Warcraft? It has to affect both the built-in Combat Scrolling Text and speech bubble. It has to be an add-on that only changes the font, not one that will replace Blizzard's Combat Scrolling Text.&#xD;&#xA;&#xD;&#xA;_The reason I don't want to use an add-on to replace the Combat Scrolling Text is, I like how the built-in combat-text hovers right over the mob's head no matter where it is on my screen. As for the speech bubble, it's just too big of a font._" />
  <row Id="29329" PostHistoryTypeId="4" PostId="12475" RevisionGUID="dce023e6-cba1-4b45-a5a6-263f671b63a5" CreationDate="2010-12-10T18:09:13.350" UserId="4989" Comment="Change title; Fix grammar issues" Text="What add-on(s) can change World of Warcraft's default font?" />
  <row Id="29330" PostHistoryTypeId="5" PostId="12355" RevisionGUID="fd03444f-8106-4fae-a793-d76feb84f80c" CreationDate="2010-12-10T18:12:48.433" UserId="1280" Comment="removed the update to add as a new answer" Text="I have downloaded wz_inventory mod but it only compress the items inventory. How to make the spell list smaller so that i can view more spells without scrolling?" />
  <row Id="29331" PostHistoryTypeId="2" PostId="12482" RevisionGUID="dc29bced-f31d-42d1-89ed-01ac6d868c9f" CreationDate="2010-12-10T18:14:22.380" UserId="1280" Text="[Darnified UI][1] is the exact solution. It decrease the font size in of all boxes, compresses the size of HUD, enlarges the map, make font and icon of inventory and spell list smaller.... See the two example images below&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA; Darnified UI+wz_inventory is also a good combination.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tesnexus.com/downloads/file.php?id=10763&#xD;&#xA;  [2]: http://i.imgur.com/UVxPr.jpg&#xD;&#xA;  [3]: http://i.imgur.com/aEAyl.jpg" />
  <row Id="29332" PostHistoryTypeId="5" PostId="12461" RevisionGUID="3a38bd68-48b0-4eeb-ab5c-c2836371260d" CreationDate="2010-12-10T18:15:24.237" UserId="4989" Comment="Removed a unnecessary sentence; etc" Text="Along with Blizzard's 3.1 release for World of Warcraft, there were changes that effect how one fishes in Azeroth and Outland. Where before, there were both a minimum and a no-get-away level for each zone. After the patch, one can fish _any_ where at _any_ level. The catch is, one will catch more junk if he is in an zone that he is too low to fish in. Although, he will still gain fishing level as if he was fishing in a zone that he properly experienced for. &#xD;&#xA;&#xD;&#xA;So the questions are, if one is fishing in a zone that he meets and exceeds _the required_  minimum fishing level for, whether it be with or without fishing gear and bait, does he have a chance to fish up junk still, let a fish get away, and fish up the _better_ catch at a higher rate for the zone? Along with those three questions, does the bobber have a higher chance to bob earlier in the fishing cast too?&#xD;&#xA;&#xD;&#xA;_**Note**: Please keep in mind that there are **four** questions with in this one Gaming SE question? Since I already know how to fish, please do not post links to fishing tutorials. These are questions that I have always ask myself time after time but was never able to find answers. I can't be the only one who has thought about these same questions. Maybe I am though?_" />
  <row Id="29334" PostHistoryTypeId="2" PostId="12483" RevisionGUID="65315875-8d96-4f88-8d76-8cb2edef7c3c" CreationDate="2010-12-10T18:49:24.417" UserId="18" Text="Like Brant said, tilled soil will stay tilled if it has a water tile four blocks or less away. Even though a large field of crops would result in the quickest growth time, this is not necessarily the most efficient method of farming as you would need to crouch to avoid the trampling of crops, and it's not easy to access each tile.&#xD;&#xA;&#xD;&#xA;There is a thread on the [Minecraft Forums][1] with various farm designs - here are two of them (credit to Hans Lemurson of the forums):&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;The tilled blocks are raised so you won't trample crops as you collect them, and the water tile in the middle ensures that all the crops are exposed to the water. The nice thing about this design is that you can elongate the design simply by repeating the middle row (the one with water in it). The walls of the farm serve a double purpose - keeping animals out and serving as a back wall so that harvest crops bounce back to you.&#xD;&#xA;&#xD;&#xA;(Oh, and the chest at the door is good for storing excess seeds or wheat.)&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;This is a spiralled variation of the farm. The crops are one continuous &quot;shelf&quot;, so can hold the mouse button and move as you are planting or harvesting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=80443&#xD;&#xA;  [2]: http://i.imgur.com/oo5B3.png&#xD;&#xA;  [3]: http://i.imgur.com/ZOhR9.png" />
  <row Id="29335" PostHistoryTypeId="2" PostId="12484" RevisionGUID="c01eeaec-32c1-4773-a743-9d8823def192" CreationDate="2010-12-10T18:58:42.203" UserId="107" Text="I would say Forza 3 is even more loose in this department. &#xD;&#xA;&#xD;&#xA;About half of the races in event list have very loose requirements (i.e. same engine type, same manufacturer).&#xD;&#xA;&#xD;&#xA;The other half has restrictions on performance index with often additional restrictions on manufacturer country, and very few have limitations on pure horsepower or to be stock.&#xD;&#xA;&#xD;&#xA;If Forza 2 didn't allow road cars in race classes (R4-R1), Forza 3 allows you to tune any car to any class, and you would see that R3 and R2 classes are dominated by tuned road cars in leaderboards (but nothing stupid like F class cars).&#xD;&#xA;&#xD;&#xA;Personally I like modifying cars in Forza, it lets you make a lot of cars competitive. Forza 3 is a great game, if you like racing games then I don't see why wouldn't you enjoy it. It is not drastically different from Forza 2 though, so if you hated it then you probably would hate this one too." />
  <row Id="29336" PostHistoryTypeId="5" PostId="12464" RevisionGUID="c296423a-35ef-49d5-8b89-e0818d5a54ff" CreationDate="2010-12-10T22:28:57.397" UserId="3129" Comment="Hurrrrr 26+27!=100" Text="What used to be the minimum required skill to fish in any given area is now the minimum required skill *to not catch any junk.* Once you meet or exceed this minimum for a zone, whether natively, or through the use of equipment, buffs and consumables, you will no longer catch ANY junk. If you are below this skill level, the chance of catching junk is proportional to just how far below it you are. The further below the threshhold, the more junk you'll catch.&#xD;&#xA;&#xD;&#xA;The exact formula for the chance of catching a fish when your skill is below the threshhold is ((current skill/threshold skill)^2).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;For example, the Dalaran Fountain has a no-junk skill of 525. As we can see in @GreatBigFish's answer, this junk threshold is above the (unbuffed) WOTLK maximum skill of 450. Fishing at max skill in Dalaran with no lure would yield a 'fish' roughly 73% of the time. The other 27% of the time, you will catch one of the 13 'junk' items found around the world, all of which vendor for mere copper. To never catch junk in Dalaran, you'd need to use a +75 lure or better at 450 skill.&#xD;&#xA;&#xD;&#xA;There is *one* notable exception to this rule: You will never catch junk in a pool. Fishing from pools gives a 100% catch rate on whatever type of fish spawns in that pool. This has caused many to claim that actively leveling fishing skill is now pointless because it provides little practical benefit -  fishing form pools is always more efficient *anyway*.&#xD;&#xA;&#xD;&#xA;For more information, [El's Anglin'][1] provides a tremendous resource on the subject of fishing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.elsanglin.com/role_of_skill.html" />
  <row Id="29337" PostHistoryTypeId="2" PostId="12485" RevisionGUID="cf6b36c9-e5d4-471e-bb46-cfeef15f4673" CreationDate="2010-12-10T22:38:53.137" UserId="5479" Text="Hello, gamers.  &#xD;&#xA;Hope this is where I ask this type of question.  If not, please direct me.  &#xD;&#xA;&#xD;&#xA;I just hooked up my computer to a Sony Google TV via a DVI-to-HDMI cable and at the same time my monitor is still hooked up, so I'm on dual-display now.  &#xD;&#xA;The video, the graphics, and the resolution all look great and crystal clear on the HDTV.  &#xD;&#xA;The problem I have though is that its responsiveness is slow.  &#xD;&#xA;I don't know how that's possible, but any mouse or keyboard interaction I do, I can feel at least a half-a-second delay until the HDTV displays my input.  &#xD;&#xA;For example, if I click on an icon, I can visually see it selected after at least half a second.  &#xD;&#xA;&#xD;&#xA;So I wanted to see how much that would affect gaming, I fire up WoW and it is so difficult to play with that lag.  Moving around, casting spells, and clicking buttons are all on that same 500ms delay.  &#xD;&#xA;&#xD;&#xA;Make no mistake though, I don't see a lag in graphics -- I get the normal 60-75 fps just fine, but it feels like it takes a while for the display to _display_.  And the weirdest thing is that if I move over the mouse to the normal monitor, the responsiveness is absolutely normal.  Move it back to the TV, and it's on that lag again.&#xD;&#xA;&#xD;&#xA;So the question is, who is the culprit?  &#xD;&#xA;Is it the DVI-to-HDMI converter cable?  &#xD;&#xA;Is it the graphics card?  &#xD;&#xA;Is it the Sony Google TV itself?  Any special settings I don't know about?  &#xD;&#xA;Is it just HDTV being HDTV and this whole thing is expected?  (I don't like this answer).  &#xD;&#xA;&#xD;&#xA;Help!  &#xD;&#xA;Thanks.&#xD;&#xA;" />
  <row Id="29338" PostHistoryTypeId="1" PostId="12485" RevisionGUID="cf6b36c9-e5d4-471e-bb46-cfeef15f4673" CreationDate="2010-12-10T22:38:53.137" UserId="5479" Text="Is HDTV expected to lag when hooked to a computer's DVI?" />
  <row Id="29339" PostHistoryTypeId="3" PostId="12485" RevisionGUID="cf6b36c9-e5d4-471e-bb46-cfeef15f4673" CreationDate="2010-12-10T22:38:53.137" UserId="5479" Text="&lt;hdmi&gt;" />
  <row Id="29340" PostHistoryTypeId="6" PostId="12485" RevisionGUID="9ef5175d-2f06-4674-9576-0a5c4c85a8a7" CreationDate="2010-12-10T23:08:52.743" UserId="2534" Comment="edited tags" Text="&lt;lag&gt;&lt;hdmi&gt;&lt;dvi&gt;" />
  <row Id="29341" PostHistoryTypeId="2" PostId="12486" RevisionGUID="52d9909b-84f8-461d-bf3c-e35f26509b29" CreationDate="2010-12-10T23:15:53.470" UserId="2534" Text="Nearly every TV nowadays (really any &quot;HDTV&quot;) has lag, because it does a lot of post-processing on the video signal. Chiefly, any &quot;motion smoothing&quot; technology can create this lag, or worse. The 95% resolution is on of two things:&#xD;&#xA;&#xD;&#xA;Find some kind of a mode like &quot;Game Mode&quot; and turn it ON.  &#xD;&#xA;Optionally, find any video enhancing modes (like the aforementioned motion smoothing) and turn them all OFF.&#xD;&#xA;&#xD;&#xA;You want as close to a pass-through signal as you can possibly get. This isn't usually a problem on VGA/DVI interfaces, but since it's going into the TV HDMI, you've crossed into the world of enhancing typical consumer devices like DVD/BD players, game consoles, or even plain 'ole TV via a cable/satellite box." />
  <row Id="29342" PostHistoryTypeId="2" PostId="12487" RevisionGUID="b97a4049-0477-4e45-a140-4411cf7067dd" CreationDate="2010-12-10T23:41:10.063" UserId="5479" Text="Thanks to VxJasonxV, turns out the TV itself is the culprit, as admitted by Sony itself.  &#xD;&#xA;&#xD;&#xA;Here's a quote from Sony eSupport website:  &#xD;&#xA;&#xD;&#xA;&gt; There is a lag or delay on the TV&#xD;&#xA;&gt; screen when playing video games.  &#xD;&#xA;&#xD;&#xA;&gt; Solution: Some users may experience a&#xD;&#xA;&gt; slight lag or delay in response time&#xD;&#xA;&gt; when connecting the Internet TV device&#xD;&#xA;&gt; to a game console. This is a natural&#xD;&#xA;&gt; result of the advanced processing&#xD;&#xA;&gt; circuitry in the Internet TV device.&#xD;&#xA;&gt; This is normal operation.&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; Region: United States  &#xD;&#xA;&gt; Products: NSXGT Series&#xD;&#xA;&#xD;&#xA;And here's a link to that:  &#xD;&#xA;http://www.kb.sony.com/selfservice/microsites/search.do?cmd=displayKC&amp;docType=kc&amp;externalId=C1020032&amp;sliceId=1&amp;docTypeID=DT_KNOWLEDGEARTICLES_1_1&amp;dialogID=203768311&amp;stateId=1%200%20203774222&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;That &quot;solution&quot; is basically telling me &quot;return your TV to us for a full refund&quot;." />
  <row Id="29343" PostHistoryTypeId="2" PostId="12488" RevisionGUID="5e4723ab-9a85-402e-a87a-387e90174072" CreationDate="2010-12-11T00:07:34.337" UserId="3251" Text="As a bronze leaguer, I got a taste of Diamond League Terrans and I have got to say their gameplay was superb. 3 games against diamond all ended up in one crushing defeat: via Marine or Marine + Bunker Rush.&#xD;&#xA;&#xD;&#xA;The maps were Xelnaga Caverns and Steppes of War.They either harassed me with two or 5 marines while building bunkers either in the base of the ramp or inside the base (if the distance from the ramp to the main is long, like in Steppes of War.&#xD;&#xA;&#xD;&#xA;One game also went with a really cool marine micro, all 10 marines just pounding away on my drones.&#xD;&#xA;&#xD;&#xA;I usually responded with a couple of roaches, zerglings, spine crawlers and queens but sometimes, the rush just comes in so fast.&#xD;&#xA;&#xD;&#xA;This came as a surprise to me because I usually go 14 hatch 16 pool so with these rushes, I responded with 13 pool 16 roach warren, but as I told you, sometimes the rush comes in way too fast. They  will even get out of range of the crawlers in the main.&#xD;&#xA;&#xD;&#xA;In the pro games that HD or Husky casts, I rarely see marine rushes, so how do I deal with this?" />
  <row Id="29344" PostHistoryTypeId="1" PostId="12488" RevisionGUID="5e4723ab-9a85-402e-a87a-387e90174072" CreationDate="2010-12-11T00:07:34.337" UserId="3251" Text="Handle Marine (often + Bunker) Rush as a Zerg" />
  <row Id="29345" PostHistoryTypeId="3" PostId="12488" RevisionGUID="5e4723ab-9a85-402e-a87a-387e90174072" CreationDate="2010-12-11T00:07:34.337" UserId="3251" Text="&lt;starcraft-2&gt;" />
  <row Id="29346" PostHistoryTypeId="5" PostId="12488" RevisionGUID="53a92cb7-50b8-433d-b0d2-4a8048c41881" CreationDate="2010-12-11T00:16:46.883" UserId="207" Comment="added 7 characters in body; edited title" Text="As a bronze leaguer, I got a taste of Diamond League Terrans and I have got to say their gameplay was superb. Three games against diamond all ended up in one crushing defeat: via Marine or Marine + Bunker Rush.&#xD;&#xA;&#xD;&#xA;The maps were Xelnaga Caverns and Steppes of War.They either harassed me with two or five marines while building bunkers either at the base of the ramp or inside the base (if the distance from the ramp to the main is long, like in Steppes of War).&#xD;&#xA;&#xD;&#xA;One game also went with a really cool marine micro, all 10 marines just pounding away on my drones.&#xD;&#xA;&#xD;&#xA;I usually responded with a couple of roaches, zerglings, spine crawlers and queens but sometimes, the rush just comes in so fast.&#xD;&#xA;&#xD;&#xA;This came as a surprise to me because I usually go 14 hatch 16 pool, so with these rushes I responded with 13 pool 16 roach warren, but as I told you, sometimes the rush comes in way too fast. They will even get out of range of the crawlers in the main.&#xD;&#xA;&#xD;&#xA;In the pro games that HD or Husky casts, I rarely see marine rushes, so how do I deal with this?" />
  <row Id="29347" PostHistoryTypeId="4" PostId="12488" RevisionGUID="53a92cb7-50b8-433d-b0d2-4a8048c41881" CreationDate="2010-12-11T00:16:46.883" UserId="207" Comment="added 7 characters in body; edited title" Text="Handle Marine (often with Bunker) Rush as a Zerg" />
  <row Id="29348" PostHistoryTypeId="5" PostId="12488" RevisionGUID="7d0a1df4-355f-4054-9008-d82b950a9ca1" CreationDate="2010-12-11T00:26:32.017" UserId="3251" Comment="added 71 characters in body" Text="As a bronze leaguer, I got a taste of Diamond League Terrans and I have got to say their gameplay was superb. Three games against diamond all ended up in one crushing defeat: via Marine or Marine + Bunker Rush.&#xD;&#xA;&#xD;&#xA;The maps were Xelnaga Caverns and Steppes of War.They either harassed me with two or five marines while building bunkers either at the base of the ramp or inside the base (if the distance from the ramp to the main is long, like in Steppes of War).&#xD;&#xA;&#xD;&#xA;One game also went with a really cool marine micro, all 10 marines just pounding away on my drones, while doing &quot;the move&quot; (hit and run thing, I forgot what it's called).&#xD;&#xA;&#xD;&#xA;I usually responded with a couple of roaches, zerglings, spine crawlers and queens but sometimes, the rush just comes in so fast.&#xD;&#xA;&#xD;&#xA;This came as a surprise to me because I usually go 14 hatch 16 pool, so with these rushes I responded with 13 pool 16 roach warren, but as I told you, sometimes the rush comes in way too fast. They will even get out of range of the crawlers in the main.&#xD;&#xA;&#xD;&#xA;In the pro games that HD or Husky casts, I rarely see marine rushes, so how do I deal with this?" />
  <row Id="29349" PostHistoryTypeId="2" PostId="12489" RevisionGUID="59d5d020-b524-4a5f-b6fb-9473a06ca18d" CreationDate="2010-12-11T00:32:52.050" UserId="118" Text="Yes, it is possible to discover the cure.&#xD;&#xA;&#xD;&#xA;To discover it, you...&#xD;&#xA;!&gt; ...just go to work every day that you can, don't take Molly to park, don't stay home, don't celebrate, just work.&#xD;&#xA;&#xD;&#xA;As far as I know, there's only one path and the people that survive will be...&#xD;&#xA;!&gt; ...only you and Molly as far as it shows. Although I guess that more could too that it doesn't show." />
  <row Id="29350" PostHistoryTypeId="5" PostId="12489" RevisionGUID="91f16f05-17c8-4ff0-9e11-5f2e4cbdb13d" CreationDate="2010-12-11T00:39:40.640" UserId="118" Comment="fixed spoiler(hopefully) and added replay tip." Text="Yes, it is possible to discover the cure.&#xD;&#xA;&#xD;&#xA;To discover it, you...&#xD;&#xA;&#xD;&#xA;!&gt; ...just go to work every day that you can, don't take Molly to park, don't stay home, don't celebrate, just work.&#xD;&#xA;&#xD;&#xA;As far as I know, there's only one path and the people that survive will be...&#xD;&#xA;&#xD;&#xA;!&gt; ...only you and Molly as far as it shows. Although I guess that more could too that it doesn't show.&#xD;&#xA;&#xD;&#xA;btw, you don't have to clear your cache to replay. I think that you can just use Private Browsing in Firefox, Incognito for Chrome, InPrivate in IE(ick), or a private Tab/Windows in Opera. I only tested this Firefox's though, but I tested it repeatedly...like 5 times, I got like every ending possible." />
  <row Id="29351" PostHistoryTypeId="5" PostId="12489" RevisionGUID="89e5311a-1d3b-4096-b84e-e3ab2651c56a" CreationDate="2010-12-11T00:46:07.030" UserId="118" Comment="fixed for realz" Text="Yes, it is possible to discover the cure.&#xD;&#xA;&#xD;&#xA;To discover it, you...&#xD;&#xA;&gt;! ...just go to work every day that you can, don't take Molly to park, don't stay home, don't celebrate, just work.&#xD;&#xA;&#xD;&#xA;As far as I know, there's only one path and the people that survive will be...&#xD;&#xA;&gt;! ...just you and Molly as far as it shows. Although I guess that more could too that it doesn't show.&#xD;&#xA;&#xD;&#xA;btw, you don't have to clear your cache to replay. I think that you can just use Private Browsing in Firefox, Incognito for Chrome, InPrivate in IE(ick), or a private Tab/Windows in Opera. I only tested this Firefox's though, but I tested it repeatedly...like 5 times, I got like every ending possible." />
  <row Id="29352" PostHistoryTypeId="5" PostId="12489" RevisionGUID="5d34199e-6cd0-4409-9b25-a752b4c327c1" CreationDate="2010-12-11T00:51:29.130" UserId="118" Comment="grammar errors" Text="Yes, it is possible to discover the cure.&#xD;&#xA;&#xD;&#xA;To discover it, you...&#xD;&#xA;&gt;! ...just go to work every day that you can. Don't take Molly to park, don't stay home, don't celebrate, just work.&#xD;&#xA;&#xD;&#xA;As far as I know, there's only one path, and the people that survive will be...&#xD;&#xA;&gt;! ...just you and Molly as far as it shows. Although I guess that more could too that it doesn't show.&#xD;&#xA;&#xD;&#xA;btw, you don't have to clear your cache to replay. I think that you can just use Private Browsing in Firefox, Incognito for Chrome, InPrivate in IE(ick), or a private tab/window in Opera. I only tested this with Firefox's, but I there tested it a lot. :P I got like every ending possible." />
  <row Id="29353" PostHistoryTypeId="2" PostId="12490" RevisionGUID="76a643f1-4368-424b-bfee-b822a69a3e33" CreationDate="2010-12-11T01:15:54.227" UserId="102" Text="[So][1] you've talked about two completely different strategies which are handled at completely different times in completely different ways.  I've gotten tired of trying to explain to people when they have different concepts or the same concept so I'm just going to give you two answers right here.&#xD;&#xA;&#xD;&#xA;#Bunker Rush#&#xD;&#xA;I had the pleasure of watching [Fruitdealer vs Boxer][2] at Blizzcon 2010 and one of my favorite parts was game 2 when Boxer Bunker rushed Fruidealer at the start of the match.  To his credit Fruitdealer recovered quickly and went on to win that game, but it illustrates what the goal and the strengths are of a bunker rush and how you have to respond&#xD;&#xA;&#xD;&#xA;The Goal of a bunker rush is to punish a fast expanding Zerg.  Like any other rush it makes a large economic sacrifice to try to devastate the opponent's economy by a larger amount.  Unlike 7 Pool play, a Bunker Rush isn't designed to end the match, but rather deny the Zerg an early expansion.  By denying that expansion and then going on to expand quickly the Terran player can put himself in a dominant position.  Usually this is a debt that cannot be recovered from.  &#xD;&#xA;&#xD;&#xA;Also unlike a 7 Pool a bunker rush isn't an All-in.  Instead, the Terran player usually only makes a handful of Marines and attempts to salvage his bunkers after he has denied the early expansion.  This allows the Terran to quickly recoupe his expenses and expand.&#xD;&#xA;Because it is a low cost Rush it is a favorite tactic on small maps by many high level Terran players.&#xD;&#xA;&#xD;&#xA;Dealing with a Bunker rush usually means two things: protecting your expansion, and not building too many Zerglings.  If you over commit to Zerglings, even if the Terran doesn't kill a single Drone he has denied you a large number of Drones because those Zerglings could have been Drones.  At the same time if you don't build enough Zerglings he'll easily destroy your expansion and leave you at an economic loss.&#xD;&#xA;&#xD;&#xA;Responding usually means trying to destroy the bunkers before they are built.  Pull 2-5 Drones off the line and try to attack the building SCVs.  Because double Bunker rush makes an air tight wall this can mean you don't kill the SCVs before the bunker is built.  Additionally, you'll need an earlier Spawning Pool than you expected, so as soon as you see the bunkers go down, build that Spawning Pool.  If you have a Drone at the expansion its a good idea to get a Spine Crawler up to prevent it from being taken down.&#xD;&#xA;&#xD;&#xA;Ultimately, if you can't defend that expansion you need to let it go and build sufficient forces to break out.  This is a large set back, but not so large that you can't recover from it.&#xD;&#xA;&#xD;&#xA;#Marine Congo Line#&#xD;&#xA;An early Marine Rush is very different from a bunker rush as it is designed to be All-in play to end the game early.  Instead of denying your expansion and trying to out Macro you, the Terran player is trying to force the issue early.  Usually this will mean 2-3 Barracks (without any add-ons) and rallying his forces directly to your ramp.&#xD;&#xA;&#xD;&#xA;The Marine is one of the most powerful units in the game.  Like the Zerglings (and to a lesser extent the Zealot) the Marine represents very cost effective dps.  Unlike the Zergling and Zealot, Marines use range to further take advantage of their cost effectiveness.  This is often times why people say that the Marine is one of the few units that gets better as the game progresses.  As a result, when dealing with the Marine you want to make sure you have a large enough force of Drones+Zerglings before you engage.  By sending your units in wave the compounded damage provided by the Marine's range is going to punish you much more than if you were fighting Zealots.&#xD;&#xA;&#xD;&#xA;To respond to these Marine Congo Lines, you're going to have to produce a large number of Zerglings and [get a good surround][3].  Wait to engage your opponent until the last possible second.  The longer you wait the more units and resources you have, so don't engage until you have to.  Preferably you'll want to engage on creep and move to surround instead of a-moving.  This should trap the Marines and allow you to kill them off.  If you're short on Zerglings, do not hesitate to include Drones.  They do a fair amount of damage, and this is very much an all-in rush.&#xD;&#xA;&#xD;&#xA;#Why You're Still Losing#&#xD;&#xA;There is a reason you don't see strategies like these at the Bronze level, or even Platinum.  These strategies trade very heavily on out playing your opponent by having better execution.  Ever notice how Idra sends his drone to build a Spawning Pool before he has 200 minerals?  Or how Fruitdealer seems to be able to produce 20 Zerglings at the last second?  These players have honed their strategies and removed all the gaps in their build.  This skill is often called &quot;Execution,&quot; because it is the ability to execute your strategy flawlessly.  It usually means little things like: Getting a good Split at the beginning; rallying new drones to under saturated mineral patches; sending out a Drone to build before you have the money for that building; never having 3 Larva at once; having the economy to throw together large forces on the fly.  All these things are what constitutes having good execution.&#xD;&#xA;&#xD;&#xA;There is a reason Day9 says&#xD;&#xA;&#xD;&#xA; &gt; I could go just about any strategy and get into Diamond just because I have good execution.&#xD;&#xA;&#xD;&#xA;Marine and Bunker Rushes trade on having these very tight, very optimized, builds against an opponent who doesn't, and executing perfectly.  Until your execution is on par you are going to get punished by these builds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://odata.stackexchange.com/gaming/q/15428/catchphrase-leaderboard?Phrase=so&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=o7NoAfUkXnY&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/8234/importance-of-zerglings-to-zerg-armies" />
  <row Id="29354" PostHistoryTypeId="2" PostId="12491" RevisionGUID="f2d8962e-dad0-4c2a-8d53-0b1b032a35ae" CreationDate="2010-12-11T03:39:51.390" UserId="5479" Text="I've noticed this very recently and I don't recall reading something about in any of the recent patch notes.  &#xD;&#xA;&#xD;&#xA;I hop on a flying route and, as any normal human being, get bored of watching the bird flapping its wings all the way until I reach my destination 5 minutes later, so I alt-tab to go browse for something (mostly game-related research, such as finding a recipe/npc location -- nothing against game policy!).  &#xD;&#xA;Having spent barely 1-2 minutes out of the game, I alt-tab and find myself &quot;disconnected from server&quot;.  And it's not just once or twice, it really happens a lot and is literally within a couple minutes.  Did they reduce the afk timeout or something?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29355" PostHistoryTypeId="1" PostId="12491" RevisionGUID="f2d8962e-dad0-4c2a-8d53-0b1b032a35ae" CreationDate="2010-12-11T03:39:51.390" UserId="5479" Text="&quot;Disconnected from server&quot; more often?" />
  <row Id="29356" PostHistoryTypeId="3" PostId="12491" RevisionGUID="f2d8962e-dad0-4c2a-8d53-0b1b032a35ae" CreationDate="2010-12-11T03:39:51.390" UserId="5479" Text="&lt;world-of-warcraft&gt;" />
  <row Id="29357" PostHistoryTypeId="2" PostId="12492" RevisionGUID="08616c77-8aa5-4524-bf14-8e3e2f1b131e" CreationDate="2010-12-11T03:59:26.980" UserId="3172" Text="Ok, if none of the other answers helped, here's what you'll have to do.  &#xD;&#xA;Let me tell you a secret, minimizing the options you find on the in-game *Options&gt;Video* window is not all you can do. &#xD;&#xA;&#xD;&#xA;**First I'll suggest using DirectX 8.1. Here are the steps:**&#xD;&#xA;&#xD;&#xA; 1. Navigate to your steam Library.&#xD;&#xA; 2. Right click the Team Fortress 2 entry and choose *&quot;Properties&quot;*.&#xD;&#xA; 3. Click on *&quot;Set Launch Options&quot;*.&#xD;&#xA; 4. Type in `-dxlevel 81`, and click *&quot;OK&quot;*.&#xD;&#xA;&#xD;&#xA;Now, you can still go much lower than that with console commands and scripts. The same will usually be true for most Source engine games. &#xD;&#xA;&#xD;&#xA;It's remarkably easy. All you have to do is download one of the high-FPS config files that can be found on forums and such. This config file is just a plain text file containing settings that can only be tweaked from the console. &#xD;&#xA;&#xD;&#xA;**In order to use a High-FPS config:**&#xD;&#xA;&#xD;&#xA; 1. Download one. [m0re's config][1] got me 30 FPS on a **really** weak laptop.&#xD;&#xA; 2. Extract it if needed. Copy the `autoexec.cfg` file to your *cfg* folder. That folder is usually:  &#xD;&#xA;`C:\Program Files\Steam\steamapps\&lt;YOUR USERNAME&gt;\team fortress 2\tf\cfg\`&#xD;&#xA; 3. Run the game and you're done.&#xD;&#xA;&#xD;&#xA;If your RAM is at least 2GB you can keep your resolution at 1600x1050. *To me, the resolution is the setting that most improves enjoyability*. &#xD;&#xA;&#xD;&#xA;Once you join a game, you'll immediately notice your settings are unbelievably low. Don't panic yet, truth is: this config is certainly overkill for you, but it *will* get you there. After playing a match (just to verify the config works), open up that `autoexec.cfg` file in notepad and start reading it.  It is reasonably self explanatory, and it's really not that big. Just go through it and start changing the values you feel are important. When you're done, you should have great performance and totally enjoyable graphics.&#xD;&#xA;&#xD;&#xA;  [1]: http://m0re.nocrits.com/index.php?site=files&amp;file=20" />
  <row Id="29358" PostHistoryTypeId="2" PostId="12493" RevisionGUID="35035aa2-a23f-4f2b-870f-cb4af135c7f9" CreationDate="2010-12-11T04:17:54.223" UserId="336" Text="I'm going to throw out that Cataclysm came out a mere three days ago. It's a good bet that most, if not all, of Blizzard's hardware is taking unprecedented load, and will do so for quite some time.&#xD;&#xA;&#xD;&#xA;Give it a few days, and see if the situation changes." />
  <row Id="29359" PostHistoryTypeId="2" PostId="12494" RevisionGUID="c099a563-a96e-47d1-a73a-ab32608f4311" CreationDate="2010-12-11T04:21:31.427" UserId="5481" Text="do have to have internet on your xbox360 to activate the kinect" />
  <row Id="29360" PostHistoryTypeId="1" PostId="12494" RevisionGUID="c099a563-a96e-47d1-a73a-ab32608f4311" CreationDate="2010-12-11T04:21:31.427" UserId="5481" Text="kinect go hard in the paint" />
  <row Id="29361" PostHistoryTypeId="3" PostId="12494" RevisionGUID="c099a563-a96e-47d1-a73a-ab32608f4311" CreationDate="2010-12-11T04:21:31.427" UserId="5481" Text="&lt;xbox-360&gt;" />
  <row Id="29362" PostHistoryTypeId="2" PostId="12495" RevisionGUID="d97b8572-a91c-40b2-be16-f1b0e9322b12" CreationDate="2010-12-11T04:25:00.463" UserId="2378" Text="You don't necessarily have to change your locale to Japanese to play, although you should still have the Japanese language pack installed regardless of whether you change your locale or not. There's an applet by Microsoft called [AppLocale](http://www.microsoft.com/downloads/en/details.aspx?familyid=8C4E8E0D-45D1-4D9B-B7C0-8430C1AC89AB&amp;displaylang=en), and while they don't support it for Vista or Windows 7, it works just fine on those platforms.&#xD;&#xA;&#xD;&#xA;Again, you'll need language support already installed, but that'll be the case for locale switching anyway. In fact, since only Enterprise and Ultimate allow installing language packs willy-nilly, you might have to change locale, reboot, and then change it back before installing AppLocale. But if leaving your system on Japanese locale is a problem for you, try out AppLocale and run your games through that." />
  <row Id="29363" PostHistoryTypeId="4" PostId="12494" RevisionGUID="0b587857-0175-4566-a007-6a383b4c7f60" CreationDate="2010-12-11T04:31:50.880" UserId="341" Comment="Make title meaningful" Text="Is internet required to activate Kinect?" />
  <row Id="29364" PostHistoryTypeId="6" PostId="12494" RevisionGUID="0b587857-0175-4566-a007-6a383b4c7f60" CreationDate="2010-12-11T04:31:50.880" UserId="341" Comment="Make title meaningful" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="29365" PostHistoryTypeId="2" PostId="12496" RevisionGUID="ea169b6c-46b3-4816-9114-dfb9e624c20e" CreationDate="2010-12-11T04:56:34.770" UserId="3814" Text="How do I kill the last hunter in prototype?" />
  <row Id="29366" PostHistoryTypeId="1" PostId="12496" RevisionGUID="ea169b6c-46b3-4816-9114-dfb9e624c20e" CreationDate="2010-12-11T04:56:34.770" UserId="3814" Text="How to kill the Last Hunter?" />
  <row Id="29367" PostHistoryTypeId="3" PostId="12496" RevisionGUID="ea169b6c-46b3-4816-9114-dfb9e624c20e" CreationDate="2010-12-11T04:56:34.770" UserId="3814" Text="&lt;prototype&gt;" />
  <row Id="29368" PostHistoryTypeId="5" PostId="12494" RevisionGUID="a2f7ae2f-2351-4167-b4d8-17fc2c2b9f23" CreationDate="2010-12-11T06:02:19.607" UserId="816" Comment="cleanup" Text="Do you have to have internet on your Xbox360 to activate the Kinect?" />
  <row Id="29369" PostHistoryTypeId="5" PostId="12494" RevisionGUID="fae5da0c-3f92-45fa-bcde-3de00260713a" CreationDate="2010-12-11T07:15:36.970" UserId="18" Comment="minor grammar fixes" Text="Do you have to have Internet on your Xbox 360 to activate the Kinect?" />
  <row Id="29370" PostHistoryTypeId="4" PostId="12494" RevisionGUID="fae5da0c-3f92-45fa-bcde-3de00260713a" CreationDate="2010-12-11T07:15:36.970" UserId="18" Comment="minor grammar fixes" Text="Is Internet required to activate Kinect?" />
  <row Id="29371" PostHistoryTypeId="2" PostId="12497" RevisionGUID="0796fc77-1fdb-4404-819b-c9c2ea535191" CreationDate="2010-12-11T07:29:57.147" UserId="4989" Text="The answer is no. They have not changed anything that effects AFK. Well, not in the sense that you are referring to. It is caused by high server loads for the most part. That and visiting other sites while logged in to the game. &#xD;&#xA;&#xD;&#xA;I have the same issue. However, it only effects certain areas. Example, in Deepholm I was disconnected many times during the Stonehearth quest line. I was guarantee to be disconnected if I switch to surfing WoW Head, WoW forums, etc, etc, while logged in to World of Warcraft in the Stonehearth area and the area just to the north of it. That was because of the amount of data that was sent from the server. The server normally sends less than 2KB with few-second-spikes up to 30KB. This wasn't the case in this particular area. I continually had a 15 to 25KB streaming from the server while in this area of Deepholm. Again, it only happens in certain areas. I can be in Org during prime time with slight lag in comparison of my normal lag. &#xD;&#xA;&#xD;&#xA;Other effected areas were two spots in Hyjal. One was the area that everyone is first ported to. The second effected area around the Circle of Cinders.&#xD;&#xA;&#xD;&#xA;I found few **_short-term solutions_** on the official WoW forums from a **Blizzard Blue**. One disable add-ons since of them uses bandwidth to talk to other players. Example would the GearScore add-on. Also, discontinuing surfing sites and limit what other system application that uses bandwidth. One that surprise me, disable the Combat Chat via removing the filters. Here is a [**link**][source1] to the post I refer to.&#xD;&#xA;&#xD;&#xA;[source1]: http://us.battle.net/wow/en/forum/topic/1406253895" />
  <row Id="29372" PostHistoryTypeId="2" PostId="12498" RevisionGUID="79c513f3-a85a-43e4-8d17-d264a65d40b0" CreationDate="2010-12-11T07:55:04.200" UserId="102" Text="I'm on the second run in with Ophilia's army and I'm having a bit of trouble dealing with her [Reapers][1].&#xD;&#xA;&#xD;&#xA;In addition to killing me when I get with in 30 feet, they also seem to be just as effective against my other troops. &#xD;&#xA;&#xD;&#xA;How do I manage that situation?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://brutallegend.wikia.com/wiki/Reaper" />
  <row Id="29373" PostHistoryTypeId="1" PostId="12498" RevisionGUID="79c513f3-a85a-43e4-8d17-d264a65d40b0" CreationDate="2010-12-11T07:55:04.200" UserId="102" Text="How do you deal with Reapers" />
  <row Id="29374" PostHistoryTypeId="3" PostId="12498" RevisionGUID="79c513f3-a85a-43e4-8d17-d264a65d40b0" CreationDate="2010-12-11T07:55:04.200" UserId="102" Text="&lt;brutal-legend&gt;" />
  <row Id="29375" PostHistoryTypeId="5" PostId="12497" RevisionGUID="5652bb72-076c-4691-a74b-9cb93b02cd27" CreationDate="2010-12-11T08:48:12.567" UserId="4989" Comment="Fix some sentences" Text="The answer is no. They have not changed anything that effects AFK. Well, not in the sense that you are referring to. It is caused by high server loads for the most part. That and visiting other sites while logged in to the game. &#xD;&#xA;&#xD;&#xA;I have the same issue. However, it only effects certain areas. Example, in Deepholm I was disconnected many times during the Stonehearth quest line. I was guarantee to be disconnected if I switch to surfing WoW Head, WoW forums, etc, etc, while logged in to World of Warcraft in the Stonehearth area and the area just to the north of it. That was because of the amount of data that was sent from the server. The server normally sends less than 2KB with few-second-spikes up to 30KB. This wasn't the case in this particular area. I continually had a 15 to 25KB streaming from the server while in this area of Deepholm. Again, it only happens in certain areas. I can be in Org during prime time with slight lag in comparison of my normal lag. &#xD;&#xA;&#xD;&#xA;Other effected areas were two spots in Hyjal. One was the area that everyone is first ported to. The second effected area around the Circle of Cinders.&#xD;&#xA;&#xD;&#xA;I found few **_short-term solutions_** on the official WoW forums from a **Blizzard Blue**. One is disable add-ons since of them uses bandwidth to talk to other players. An example would the GearScore add-on. Also, discontinuing surfing sites and limit what other system application that uses bandwidth while logged in to WoW. Here is another, which happen to surprise me, disable the your Combat Chat via removing the filters. Here is a [**link**][source1] to the post I refer to.&#xD;&#xA;&#xD;&#xA;[source1]: http://us.battle.net/wow/en/forum/topic/1406253895" />
  <row Id="29376" PostHistoryTypeId="2" PostId="12499" RevisionGUID="e2cddef0-4839-4970-9dda-3fa6d5a5ce73" CreationDate="2010-12-11T09:58:16.233" UserId="4989" Text="All to often I hit one of the hot keys that surounds the moment keys. This a big problem in World of Warcraft when flying high on mount and hitting any action key that causes the toon to unmount. &#xD;&#xA;&#xD;&#xA;So, what is a good things to use to help identify keys with out looking down at the keys? I want to be able to identify the standard &lt;kbd&gt;W&lt;/kbd&gt;&lt;kbd&gt;A&lt;/kbd&gt;&lt;kbd&gt;S&lt;/kbd&gt;&lt;kbd&gt;D&lt;/kbd&gt; movement keys without looking. It must be something applied to the key itself and can be removed easily without leaving a residue behind. Also, not looking for an add-on or 3rd party application, if one exist, to resolve this issue.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29377" PostHistoryTypeId="1" PostId="12499" RevisionGUID="e2cddef0-4839-4970-9dda-3fa6d5a5ce73" CreationDate="2010-12-11T09:58:16.233" UserId="4989" Text="What to use to identify keys without looking?" />
  <row Id="29378" PostHistoryTypeId="3" PostId="12499" RevisionGUID="e2cddef0-4839-4970-9dda-3fa6d5a5ce73" CreationDate="2010-12-11T09:58:16.233" UserId="4989" Text="&lt;pc&gt;&lt;keyboard&gt;&lt;wasd-keys&gt;" />
  <row Id="29379" PostHistoryTypeId="2" PostId="12500" RevisionGUID="67451345-284a-4e6d-af48-c2fcc4689e0f" CreationDate="2010-12-11T10:31:42.760" UserId="4584" Text="Yes, they definitely have.  As of several months ago (well before the 4.* set of patches) Blizzard made some change that resulted in you getting disconnected if you're Alt-Tabbed out in a number of situations, specifically when you land after taking a flight path and also when you complete a &quot;Loading...&quot; display, whether that's on the initial log-in to a character, changing zones or Hearthstone-ing.  This happens every single time for me regardless of how long I last interacted with WoW before landing, so it's definitely not an AFK function." />
  <row Id="29380" PostHistoryTypeId="5" PostId="12499" RevisionGUID="ef1cff5c-59fb-4187-88f0-31d6c5a9cb08" CreationDate="2010-12-11T10:38:54.823" UserId="23" Comment="added 2 characters in body" Text="All to often I hit one of the hot keys that surounds the movement keys. This a big problem in World of Warcraft when flying high on mount and hitting any action key that causes the toon to unmount. &#xD;&#xA;&#xD;&#xA;So, what is a good things to use to help identify keys with out looking down at the keys? I want to be able to identify the standard &lt;kbd&gt;W&lt;/kbd&gt;&lt;kbd&gt;A&lt;/kbd&gt;&lt;kbd&gt;S&lt;/kbd&gt;&lt;kbd&gt;D&lt;/kbd&gt; movement keys without looking. It must be something applied to the key itself and can be removed easily without leaving a residue behind. Also, not looking for an add-on or 3rd party application, if one exist, to resolve this issue.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29381" PostHistoryTypeId="2" PostId="12501" RevisionGUID="51217050-52dc-4e0c-a12e-edc53019f64f" CreationDate="2010-12-11T10:41:39.020" UserId="23" Text="&gt; If I could log in I'd tell him that his keyboard already has something to help him find the keys without looking... the raised bumps on f and j on EVERY KEYBOARD :x&#xD;&#xA;&gt; &#xD;&#xA;&gt; – [Dan Grossman][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.meta.stackoverflow.com/transcript/message/393893#393893" />
  <row Id="29382" PostHistoryTypeId="2" PostId="12502" RevisionGUID="a9982d6e-4e0b-41d7-a0c6-90413554fc83" CreationDate="2010-12-11T10:44:04.280" UserId="3039" Text="Try moving to &lt;kbd&gt;E&lt;/kbd&gt;&lt;kbd&gt;S&lt;/kbd&gt;&lt;kbd&gt;D&lt;/kbd&gt;&lt;kbd&gt;F&lt;/kbd&gt;, that way you can easily keep your index finger on &lt;kbd&gt;F&lt;/kbd&gt; (right). It can be a pain when launching new games, but it pays well, and you get some 'extra' space on the left of your hand." />
  <row Id="29383" PostHistoryTypeId="2" PostId="12503" RevisionGUID="dcf1d768-7d01-49fc-b909-b507dc2a55b3" CreationDate="2010-12-11T10:45:14.510" UserId="23" Text="WASD keys are pretty easy to find on any vanilla keyboard. Just slide your left hand over the caps lock key until your middle three fingers land on the first three keys. Those are A,S, D. The key right above your middle finger is Q.&#xD;&#xA;&#xD;&#xA;&gt; &lt;kbd&gt;Tab&lt;/kbd&gt; &lt;kbd&gt;Q&lt;/kbd&gt; &lt;kbd&gt;**W**&lt;/kbd&gt; &lt;kbd&gt;E&lt;/kbd&gt;  &#xD;&#xA;&gt; &lt;kbd&gt;Caps&lt;/kbd&gt; &lt;kbd&gt;**A**&lt;/kbd&gt; &lt;kbd&gt;**S**&lt;/kbd&gt; &lt;kbd&gt;**D**&lt;/kbd&gt;&#xD;&#xA;&#xD;&#xA;For more tips, head over to this question on [Programmers][2]: **[Which tips helped you learn touch-typing?][1]**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://programmers.stackexchange.com/questions/4319/which-tips-helped-you-learn-touch-typing&#xD;&#xA;  [2]: http://programmers.stackexchange.com/" />
  <row Id="29384" PostHistoryTypeId="2" PostId="12504" RevisionGUID="87a585d8-c4fe-46f4-819d-2a02e809bc2d" CreationDate="2010-12-11T10:52:24.023" UserId="5479" Text="I almost never have this problem since I'm using the Microsoft Comfort Curve 2000 (my all-time favorite and I do not use anything else) or any keyboard that has the same thing.  &#xD;&#xA;What helps me is that the CAPS LOCK key on this keyboard is designed so that there is a gap between it and the A button. Makes it extremely easy to locate the A button.  &#xD;&#xA;So what I do is, without looking, feel the gap with my ring finger to locate the A button, and then feel the F button with my index finger (easily with the common dent it always has) to locate the D button to its left.   &#xD;&#xA;With the A and D buttons located, it's now relative to locate the S and W keys. &#xD;&#xA;&#xD;&#xA;Hope that helps. " />
  <row Id="29385" PostHistoryTypeId="2" PostId="12505" RevisionGUID="6a2a6a73-211c-46d4-891f-8a7deb272383" CreationDate="2010-12-11T11:00:16.980" UserId="5479" Text="I absolutely missed all the Icecrown quests and most of all the quest to kill the Lich King. &#xD;&#xA;Are these quests still available after Cataclysm release?  Or would they disable them since it makes no sense chronologically?  &#xD;&#xA;If they are still there, are they 5-man or 10-man raids?  Do people still play them at all?  Can they be soloed now?&#xD;&#xA;&#xD;&#xA;I know that's too many questions, but they all are related =). &#xD;&#xA;Thanks. " />
  <row Id="29386" PostHistoryTypeId="1" PostId="12505" RevisionGUID="6a2a6a73-211c-46d4-891f-8a7deb272383" CreationDate="2010-12-11T11:00:16.980" UserId="5479" Text="Lich King raids are still available or disabled?" />
  <row Id="29387" PostHistoryTypeId="3" PostId="12505" RevisionGUID="6a2a6a73-211c-46d4-891f-8a7deb272383" CreationDate="2010-12-11T11:00:16.980" UserId="5479" Text="&lt;world-of-warcraft&gt;" />
  <row Id="29388" PostHistoryTypeId="2" PostId="12506" RevisionGUID="f9ef63ec-2d39-4afb-b1bf-59dda2964353" CreationDate="2010-12-11T11:07:01.030" UserId="4584" Text="They're all still available, even though they make no sense chronologically (as admitted by Blizzard).&#xD;&#xA;&#xD;&#xA;All the dungeons are the same numbers as previously - 10 and 25 man for the ICC raid, and 5 man for Forge of Souls, Pit of Saron and Halls of Reflection.&#xD;&#xA;&#xD;&#xA;They probably can't be soloed, but there would be very few people running them now that there's new content.&#xD;&#xA;&#xD;&#xA;The only dungeons/raids removed as part of Cataclysm was Zul'Gurub, the old level 60 20 man." />
  <row Id="29390" PostHistoryTypeId="2" PostId="12507" RevisionGUID="34f560b8-b8fa-40f4-aae7-06e7161bc9d4" CreationDate="2010-12-11T11:14:40.053" UserId="5483" Text=" My memory is so hazy on it. i just have a few vague recollections of being at the cabinet playing, i never got to play it more than a few times. It was a vertical and sometimes side scrolling shooter i think, but you were a character not a ship or anything like that. mabye you use physical attacks i cant be entirely sure. It was to the best of my childhood recollection an egyptian themed game and i distinctly remember those blue and gold striped Pharaoh hats and mabye an anubis like enemy or boss. I also remember a strange explosion/decomposition of a boss  or sub boss in the first level. It was also one of the first times i heard speech in an arcade game or at least it left quite an impression on me. Searching the internet has made it impossible for whenever i include egyptian details it gives results about modern egyptian themed puzzle or flash games. I have even scoured all the &quot;Help me remember this game&quot; threads too no avail. Someone must have at least a clue for me it seemed like the best game ever at the time. im starting to consider it was a reoccurring dream but i remember playing it exactly at this resteraunt called &quot;Kettel&quot; off of I-10 in Katy Texas near houston when i was small. The sign was a big black kettel with yellow letters that said kettel. If anyone was any clues at all please reply." />
  <row Id="29391" PostHistoryTypeId="1" PostId="12507" RevisionGUID="34f560b8-b8fa-40f4-aae7-06e7161bc9d4" CreationDate="2010-12-11T11:14:40.053" UserId="5483" Text="Help me identify late 80's-early 90's arcade game please! Going crazy!!!" />
  <row Id="29392" PostHistoryTypeId="3" PostId="12507" RevisionGUID="34f560b8-b8fa-40f4-aae7-06e7161bc9d4" CreationDate="2010-12-11T11:14:40.053" UserId="5483" Text="&lt;retro-gaming&gt;&lt;arcade&gt;" />
  <row Id="29393" PostHistoryTypeId="5" PostId="12507" RevisionGUID="a388765f-c4f7-4d7f-90b5-9d3fc4cdb756" CreationDate="2010-12-11T11:30:22.827" UserId="207" Comment="Fixed up a bit." Text=" My memory is so hazy on this game. I just have a few vague recollections of being at the cabinet playing it and I never got to play it more than a few times. &#xD;&#xA;&#xD;&#xA;It was a vertical and sometimes side-scrolling shooter, I think, but you were a character, not a ship or anything like that. Maybe you could use physical attacks, I can't be entirely sure. It was, to the best of my childhood recollection, an Egyptian-themed game and I distinctly remember these blue and gold-striped Pharaoh hats and maybe an Anubis-like enemy or boss. I also remember a strange explosion/decomposition of a boss or sub-boss in the first level. It was also one of the first times I heard speech in an arcade game, or it at least left quite an impression on me. &#xD;&#xA;&#xD;&#xA;Searching the internet is impossible, since whenever I include Egyptian details, it gives results about modern Egyptian-themed puzzle or flash games. I have even scoured all the &quot;Help me remember this game&quot; threads too, to no avail. Someone must have at least a clue for me; it seemed like the best game ever at the time. I'm starting to consider it was a reoccurring dream but i remember playing it exactly at this restaurant called &quot;Kettel&quot; off of I-10 in Katy Texas near Houston when i was small. The sign was a big black kettel with yellow letters that read &quot;Kettel&quot;. If anyone has any clues at all please reply." />
  <row Id="29394" PostHistoryTypeId="4" PostId="12507" RevisionGUID="a388765f-c4f7-4d7f-90b5-9d3fc4cdb756" CreationDate="2010-12-11T11:30:22.827" UserId="207" Comment="Fixed up a bit." Text="Help me identify late 80's-early 90's arcade game" />
  <row Id="29395" PostHistoryTypeId="5" PostId="12496" RevisionGUID="15db9ef5-4df8-4f90-980c-d8b886e2289c" CreationDate="2010-12-11T11:37:25.453" UserId="207" Comment="added 3 characters in body; edited tags; edited title" Text="How do I kill the Supreme Hunter in Prototype?" />
  <row Id="29396" PostHistoryTypeId="4" PostId="12496" RevisionGUID="15db9ef5-4df8-4f90-980c-d8b886e2289c" CreationDate="2010-12-11T11:37:25.453" UserId="207" Comment="added 3 characters in body; edited tags; edited title" Text="How to kill the Supreme Hunter?" />
  <row Id="29397" PostHistoryTypeId="6" PostId="12496" RevisionGUID="15db9ef5-4df8-4f90-980c-d8b886e2289c" CreationDate="2010-12-11T11:37:25.453" UserId="207" Comment="added 3 characters in body; edited tags; edited title" Text="&lt;spoiler&gt;&lt;prototype&gt;" />
  <row Id="29398" PostHistoryTypeId="5" PostId="12507" RevisionGUID="bdcd3c83-8683-4012-89bc-47124f36f284" CreationDate="2010-12-11T11:52:16.653" UserId="85" Comment="Prose by any other name... ♪" Text="My memory is so hazy on this game. I just have a few vague recollections of being at the cabinet playing it and I never got to play it more than a few times. &#xD;&#xA;&#xD;&#xA;It was a vertical and sometimes side-scrolling shooter, I think, but you were a character, not a ship or anything like that. Maybe you could use physical attacks, I can't be entirely sure. It was, to the best of my childhood recollection, an Egyptian-themed game and I distinctly remember these blue and gold-striped Pharaoh hats and maybe an Anubis-like enemy or boss. I also remember a strange explosion/decomposition of a boss or sub-boss in the first level. It was also one of the first times I heard speech in an arcade game, or it at least left quite an impression on me. &#xD;&#xA;&#xD;&#xA;Searching the internet is impossible, since whenever I include Egyptian details, it gives results about modern Egyptian-themed puzzle or flash games. I have even scoured all the &quot;Help me remember this game&quot; threads too, to no avail. Someone must have at least a clue for me; it seemed like the best game ever at the time. I'm starting to consider it was a reoccurring dream but i remember playing it exactly at this restaurant called &quot;Kettel&quot; off of I-10 in Katy Texas near Houston when i was small. The sign was a big black kettel with yellow letters that read &quot;Kettel&quot;. If anyone has any clues at all please reply." />
  <row Id="29399" PostHistoryTypeId="6" PostId="12507" RevisionGUID="bdcd3c83-8683-4012-89bc-47124f36f284" CreationDate="2010-12-11T11:52:16.653" UserId="85" Comment="Prose by any other name... ♪" Text="&lt;identify-this-game&gt;&lt;retro-gaming&gt;&lt;arcade&gt;" />
  <row Id="29400" PostHistoryTypeId="2" PostId="12508" RevisionGUID="60824dbd-418a-4015-a4fd-ec3fb60838bd" CreationDate="2010-12-11T11:52:30.427" UserId="207" Text="I'll assume you're on Normal difficulty.&#xD;&#xA;&#xD;&#xA;&gt;! One way to win this fight is to let yourself almost get killed with the regeneration upgrade equipped, in order to use a devastator attack and stun the boss, then bash on him for a while and go in for the grab attack. When he throws you off, run around and heal while chipping away at his health with various guns/waiting on the military. Eventually the countdown for the nuclear bomb will begin and you'll be forced to kill him in good time, so get your health low again and use another devestator attack to...well, devastate your opponent's health. Beat on him some more and the battle's yours. This is shown in [this video][1]. Another way to handle the first part of the fight, before the bomb, is simply to run around and avoid attacks. The military does gradually take away the Hunter's health, and they never stop spawning, so you can let them do the dirty work while you jump around.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=KA86KqMOXjY&amp;feature=related" />
  <row Id="29401" PostHistoryTypeId="4" PostId="12496" RevisionGUID="e7e5b828-40f1-4b49-98a5-60f29e0838a2" CreationDate="2010-12-11T11:56:02.217" UserId="207" Comment="edited title" Text="How to kill the Prototype's final boss?" />
  <row Id="29402" PostHistoryTypeId="5" PostId="12505" RevisionGUID="9288cae8-2861-4891-8da1-f85537268659" CreationDate="2010-12-11T11:57:03.933" UserId="207" Comment="deleted 64 characters in body" Text="I absolutely missed all the Icecrown quests and most of all the quest to kill the Lich King. &#xD;&#xA;Are these quests still available after Cataclysm release?  Or would they disable them since it makes no sense chronologically?  &#xD;&#xA;If they are still there, are they 5-man or 10-man raids?  Do people still play them at all?  Can they be soloed now? &#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="29403" PostHistoryTypeId="5" PostId="12508" RevisionGUID="4d81a562-b24b-4790-9158-2ef5d226d5f4" CreationDate="2010-12-11T12:01:09.933" UserId="207" Comment="deleted 1 characters in body" Text="I'll assume you're on Normal difficulty.&#xD;&#xA;&#xD;&#xA;&gt;! One way to win this fight is to let yourself almost get killed with the regeneration upgrade equipped in order to use a devastator attack and stun the boss, then bash on him for a while and go in for the grab attack. When he throws you off, run around and heal while chipping away at his health with various guns/the military. Eventually the countdown for the nuclear bomb to explode will begin and you'll be forced to kill him in good time, so get your health low again and use another devestator attack to...well, devastate your opponent's health. Beat on him some more and the battle's yours. This is shown in [this video][1]. Another way to handle the first part of the fight, before the bomb, is simply to run around and avoid attacks. The military does gradually take away the Hunter's health, and they never stop spawning, so you can let them do the dirty work while you jump around.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=KA86KqMOXjY&amp;feature=related" />
  <row Id="29404" PostHistoryTypeId="2" PostId="12509" RevisionGUID="3b7fe2a7-5bd7-46c8-b02c-a27a29317f2c" CreationDate="2010-12-11T12:05:14.460" UserId="5370" Text="*Assuming normal difficulty:*&#xD;&#xA;&#xD;&#xA;Run around the deck whittling away at him with the whipfist. Whipfist can also be helpful to longshot grab a soldier to consume, but generally dash-grabbing does the trick. Keep your health high, and make sure to avoid his tentacle barrage. Your priority should be to remain at decently high health -- after that, see what you can do about doing a bit of damage. Let the military do most of the damage for you. If you're maxed out on health, give him a bit o' the ol' critical pain devastator.&#xD;&#xA;&#xD;&#xA;In general, I kept moving and usually airborne. Stay at max whipfist range while airdashing/gliding to dodge when necessary. If you take a hit or two, feel free to speed your way to the opposite side of the carrier while you rest up and dine on marines. Don't bother with air attacks (whipfist excepted), as he will just block them.&#xD;&#xA;&#xD;&#xA;When he hits (I believe) 30%, you'll get a counter and you'll have about three minutes to finish. A couple critical pains at this point should be enough to finish him -- this in mind, as he nears 30%, make sure your health is capped and don't use any devastators. You don't want to use one right before the timer starts and then not have enough juice to finish. There will still be a few stray soldiers to consume if you need, but not as plentiful as before. Wait for the timer to come up and unload on him.&#xD;&#xA;&#xD;&#xA;If you didn't have enough to kill him, you have a few options: if he's very close to death, you may still be able to finish him off with the whipfist while maintaining safe distance. If there's anything left on the flight deck to throw, that can do a bit more damage. Last (riskier) option is to let him smack you around to give you an adrenaline surge, and give a last critical pain to finish him. I personally was able to finish him just on the critical pains from the health I had when the timer started." />
  <row Id="29405" PostHistoryTypeId="5" PostId="12499" RevisionGUID="4df91c62-3293-4756-b16a-8e46f5f7b6b6" CreationDate="2010-12-11T12:23:27.003" UserId="23" Comment="typo" Text="All to often I hit one of the hot keys that surounds the movement keys. This a big problem in World of Warcraft when flying high on mount and hitting any action key that causes the toon to unmount. &#xD;&#xA;&#xD;&#xA;So, what are good things to use to help identify keys with out looking down at the keys? I want to be able to identify the standard &lt;kbd&gt;W&lt;/kbd&gt;&lt;kbd&gt;A&lt;/kbd&gt;&lt;kbd&gt;S&lt;/kbd&gt;&lt;kbd&gt;D&lt;/kbd&gt; movement keys without looking. It must be something applied to the key itself and can be removed easily without leaving a residue behind. Also, not looking for an add-on or 3rd party application, if one exist, to resolve this issue.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29406" PostHistoryTypeId="4" PostId="12496" RevisionGUID="05c15bfb-c869-4246-bd22-490851b8596c" CreationDate="2010-12-11T12:26:12.273" UserId="207" Comment="edited title" Text="How to kill Prototype's final boss?" />
  <row Id="29407" PostHistoryTypeId="2" PostId="12510" RevisionGUID="fc9cb389-588d-4d2b-bc6a-6c6f537adb52" CreationDate="2010-12-11T12:45:14.940" UserId="5484" Text="What's different? Which is better? " />
  <row Id="29408" PostHistoryTypeId="1" PostId="12510" RevisionGUID="fc9cb389-588d-4d2b-bc6a-6c6f537adb52" CreationDate="2010-12-11T12:45:14.940" UserId="5484" Text="Cyborg F.L.Y 5 VS X" />
  <row Id="29409" PostHistoryTypeId="3" PostId="12510" RevisionGUID="fc9cb389-588d-4d2b-bc6a-6c6f537adb52" CreationDate="2010-12-11T12:45:14.940" UserId="5484" Text="&lt;joystick&gt;" />
  <row Id="29410" PostHistoryTypeId="2" PostId="12511" RevisionGUID="9cfeba3e-70aa-46de-a335-0001e6fcbccd" CreationDate="2010-12-11T12:45:19.833" UserId="4302" Text="Put your fingers in the position you'd usually have whilst playing. For me that would be:&#xD;&#xA;&#xD;&#xA; - Pinky: &lt;kbd&gt;Shift&lt;/kbd&gt;&#xD;&#xA; - Ring finger: &lt;kbd&gt;A&lt;/kbd&gt;&#xD;&#xA; - Middle finger: &lt;kbd&gt;W&lt;/kbd&gt;&#xD;&#xA; - Index finger: &lt;kbd&gt;D&lt;/kbd&gt;&#xD;&#xA; - Thumb: &lt;kbd&gt;Space&lt;/kbd&gt;&#xD;&#xA;&#xD;&#xA;Now just place your hand in the general area of the keys and you should find them without issue.&#xD;&#xA;&#xD;&#xA;If you really want to place something on the keys, you could try a tiny drop of super-glue or a small sticker (a circle, for example)." />
  <row Id="29411" PostHistoryTypeId="2" PostId="12512" RevisionGUID="701c938f-3b2c-457f-872b-77b3cb5339f7" CreationDate="2010-12-11T12:48:21.240" UserId="4302" Text="You don't actually need an addon to do this, and can instead just replace the fonts by naming your chosen fonts equivalently. To make this process a little more convenient, [Fontify][0] is a batch script which automates the renaming.&#xD;&#xA;&#xD;&#xA; [0]: http://www.wowinterface.com/downloads/info14177-Fontify.html" />
  <row Id="29412" PostHistoryTypeId="2" PostId="12513" RevisionGUID="d531925b-5c73-4767-8952-ab9b732228d7" CreationDate="2010-12-11T12:51:57.327" UserId="5485" Text="one way u cud get a deck is to complete all 5 compact duel puzzles after bolt turner or wateva his last name is gives u the card" />
  <row Id="29413" PostHistoryTypeId="6" PostId="9754" RevisionGUID="b84d3f58-5ebe-4e0c-a933-653f378cd48e" CreationDate="2010-12-11T12:52:54.457" UserId="4302" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ff-4-heroes-of-light&gt;" />
  <row Id="29414" PostHistoryTypeId="5" PostId="9754" RevisionGUID="49766286-4188-4c60-bc02-6a5358420554" CreationDate="2010-12-11T13:07:50.817" UserId="207" Comment="deleted 1 characters in body" Text="Which items are worth upgrading in Four Heroes of Light? I'd like to know on two levels, the best all throughout and the ones I should consider upgrading mid-game (just after the world turns dark)." />
  <row Id="29418" PostHistoryTypeId="2" PostId="12515" RevisionGUID="6a3c4674-ab41-4c71-a484-e1bbc11f6d47" CreationDate="2010-12-11T13:49:05.533" UserId="4182" Text="CAPS-LOCK key is the least used and the least useful key ever included on a keyboard.&#xD;&#xA;&#xD;&#xA;Try removing it, and use the metal pin as a reference point to place your fourth finger to A (assuming it's right next to A), and place the the rest relative to it." />
  <row Id="29421" PostHistoryTypeId="4" PostId="12510" RevisionGUID="1e16fe47-f02f-4c47-b0be-5d92012b3c6d" CreationDate="2010-12-11T14:32:45.543" UserId="207" Comment="edited title" Text="Cyborg F.L.Y. 5 vs. X" />
  <row Id="29422" PostHistoryTypeId="2" PostId="12516" RevisionGUID="2b9da4e5-5554-4c53-9fa7-cd3d6725e276" CreationDate="2010-12-11T14:33:57.697" UserId="1576" Text="No, Kinect comes with an update on it for drivers and stuff it needs to work.  &#xD;&#xA;&#xD;&#xA;Once you connect to the internet it does take a new update, but you don't need the internet (or that update) to use Kinect right out of the box." />
  <row Id="29423" PostHistoryTypeId="2" PostId="12517" RevisionGUID="82411334-b6ab-4dd9-9eaa-3ee0afcb3e85" CreationDate="2010-12-11T14:37:25.790" UserId="5487" Text="hey Guys,&#xD;&#xA;Im running the game on my Alienware m11x with an Intel U7300 @ 2x 1,73Ghz&#xD;&#xA;4Gb Ram and a NVIDIA GeForce GT 335M with max. Resolution &amp; full Details.&#xD;&#xA;&#xD;&#xA;But wenn I first installed the Game I had Bad Problems with the FPS drops, like every 60 seconds the game nearly stopped (2fps or less) and after a few seconds more everything was fine again.... So I started to diagnose (quite like proposed  by blesh) and found a windows  service that detaches performance, an here was the Reason:&#xD;&#xA;&#xD;&#xA;deactivating my WLAN Card solved the Problem!!! sounds strange, but already worked on a m15x too!&#xD;&#xA;&#xD;&#xA;specialy when you're not connected, the scan for available APs seems to cause the lags.&#xD;&#xA;&#xD;&#xA;maybe this &quot;bugfix&quot; will solve your problems too!&#xD;&#xA;&#xD;&#xA;gl &amp; hf&#xD;&#xA;KomaOma " />
  <row Id="29424" PostHistoryTypeId="2" PostId="12518" RevisionGUID="4e4b1f2c-75a3-4495-a735-9916390d359c" CreationDate="2010-12-11T14:40:28.947" UserId="122" Text="Some [upgrade paths][1] transform a unit from a ranged one to a melee one - for example, a crossbowman normally upgrades to a rifleman. However, ranged units get different damage-increasing promotions from melee units.&#xD;&#xA;&#xD;&#xA;What happens to those ranged-damage promotions in that case? Do they still apply, or are they completely wasted?&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/8083/upgrade-paths-for-units-in-civilization-5" />
  <row Id="29425" PostHistoryTypeId="1" PostId="12518" RevisionGUID="4e4b1f2c-75a3-4495-a735-9916390d359c" CreationDate="2010-12-11T14:40:28.947" UserId="122" Text="What happens to ranged promotions when the unit becomes melee?" />
  <row Id="29426" PostHistoryTypeId="3" PostId="12518" RevisionGUID="4e4b1f2c-75a3-4495-a735-9916390d359c" CreationDate="2010-12-11T14:40:28.947" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="29427" PostHistoryTypeId="5" PostId="12517" RevisionGUID="d1c91340-0edc-468c-b1cc-6ec582a99130" CreationDate="2010-12-11T14:42:28.737" UserId="5487" Comment="added 92 characters in body" Text="hey Guys,&#xD;&#xA;&#xD;&#xA;Im running the Game fine on my Alienware m11x with an Intel U7300 @ 2x 1,73Ghz&#xD;&#xA;4Gb Ram and a NVIDIA GeForce GT 335M with max. Resolution &amp; full Details. (so I don't think its your processor/RAM/MoBo.)&#xD;&#xA;&#xD;&#xA;But wenn I first installed the Game I had BAD Problems with the FPS drops, it was like every 60 seconds - the game nearly stopped (2fps or less) and after a few seconds more - everything was fine again.... &#xD;&#xA;So I started to diagnose the system (quite like proposed  by blesh) and found a windows  service that detaches performance... an here comes the Solution:&#xD;&#xA;&#xD;&#xA;**Deactivating my WLAN Card solved the Problem!!!** ...sounds strange, but already worked on a m15x too!&#xD;&#xA;&#xD;&#xA;specialy when you're not connected, the scan for available APs seems to cause the lags.&#xD;&#xA;&#xD;&#xA;maybe this &quot;bugfix&quot; will solve your problems too!&#xD;&#xA;&#xD;&#xA;gl &amp; hf&#xD;&#xA;KomaOma " />
  <row Id="29428" PostHistoryTypeId="2" PostId="12519" RevisionGUID="631f3e8a-36c0-457c-ad7b-852f07c47cf5" CreationDate="2010-12-11T14:45:21.160" UserId="4103" Text="The ranged combat specific promotions are wasted if the unit is upgraded to a melee unit." />
  <row Id="29429" PostHistoryTypeId="5" PostId="12517" RevisionGUID="21876d35-0dc7-44a5-85e3-a83d828e3871" CreationDate="2010-12-11T14:57:06.370" UserId="207" Comment="Spelling/grammar'd/cleaned up" Text="**Deactivating my WLAN Card solved the problem.**&#xD;&#xA;&#xD;&#xA;I'm running the game fine on my Alienware M11x with an Intel U7300 at 2x 1.73Ghz with&#xD;&#xA;4Gb RAM and a NVIDIA GeForce GT 335M at maximum resolution and full details, so I don't think it's your processor/RAM/motherboard.&#xD;&#xA;&#xD;&#xA;But when I first installed the game, I had bad problems with FPS drops. It was like the game nearly stopped (2FPS or less) every 60 seconds, and after a few seconds more, everything was fine again.&#xD;&#xA; &#xD;&#xA;So I started to diagnose the system (quite like proposed  by blesh) and found a Windows  service that detects performance, and from there worked out the solution. It sounds strange, but works on a M15x as well! It seems the scan for available access points is what causes the game to lag, especially when you're not connected.&#xD;&#xA;&#xD;&#xA;Maybe this bugfix will solve your problems too!" />
  <row Id="29430" PostHistoryTypeId="5" PostId="12163" RevisionGUID="9f65b562-80b9-418f-9ac8-e557affa08a7" CreationDate="2010-12-11T14:58:25.760" UserId="207" Comment="added 2 characters in body" Text="I have a GTX 295, and I am also struggling to get a nice FPS. I think it's just a very graphically-demanding game." />
  <row Id="29431" PostHistoryTypeId="5" PostId="12167" RevisionGUID="83cde6a2-00f5-4be7-a91c-83a32f02f1a3" CreationDate="2010-12-11T14:59:01.937" UserId="207" Comment="added 1 characters in body" Text="I have:&#xD;&#xA;&#xD;&#xA;    EVGA GeForce GTS 250 (1G GDDR3)&#xD;&#xA;    Intel Core 2 Duo E8400 3.0GHz&#xD;&#xA;    NVIDIA nForce 750i SLI ATX Intel Motherboard&#xD;&#xA;    4G RAM - 2 x OCZ Platinum 2GB (2 x 1GB) DDR2 1066 (PC2 8500)&#xD;&#xA;&#xD;&#xA;I have no problem playing NFS:HP on 32-bit Vista (SP2) with full detail at 1920x1200.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29432" PostHistoryTypeId="5" PostId="12223" RevisionGUID="8a8cb817-f188-4b9d-9571-b6a4c286e7a8" CreationDate="2010-12-11T15:00:39.173" UserId="207" Comment="edited body" Text="Your processor is a little old, but **I'm pretty sure it's the memory.**&#xD;&#xA;&#xD;&#xA;**Try starting the game**, then **Windows+TAB out** of it and go to your **Task Manager** under the **performance** tab and check to see **how much memory** is available. If it looks like you're using most (or almost all) of your memory; that's probably where your problem is at.&#xD;&#xA;&#xD;&#xA;I highly doubt it's your graphics card.&#xD;&#xA;&#xD;&#xA;3GB of RAM is rather light for a gaming rig running Windows 7. If you can up the ram on the cheap, I'd try that." />
  <row Id="29433" PostHistoryTypeId="2" PostId="12520" RevisionGUID="ec9626cf-e786-4597-acec-c9aa6eb2b980" CreationDate="2010-12-11T15:01:22.747" UserId="4239" Text="I don't remember this game specifically, but did some searching and the only one I could come up with is [Tutankham][1] made by Konami. It is an egyptian-themed game, was around in the 1980s and you play as a person. It started as an arcade game and was ported to other systems at the time. There don't seem to be many screenshots around, but there are some [here][2], some on Google Images, and a [video on youtube of the gameplay][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tutankham&#xD;&#xA;  [2]: http://www.arcade-museum.com/game_detail.php?game_id=10227&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=I0hj8u5PYNE" />
  <row Id="29434" PostHistoryTypeId="5" PostId="12150" RevisionGUID="9be8fdcd-2fd6-460f-96a5-b38672f605c5" CreationDate="2010-12-11T15:06:56.373" UserId="207" Comment="added 45 characters in body" Text="My PC specs:&#xD;&#xA;&#xD;&#xA;- Intel Core 2 Duo E6600 2.4 GHz&#xD;&#xA;- 3 GB RAM&#xD;&#xA;- NVIDIA GeForce GTS 250 1 GB&#xD;&#xA;- GeForce driver version 258.96&#xD;&#xA;- 1680x1050 Native Resolution LCD Monitor&#xD;&#xA;- Windows 7 Ultimate&#xD;&#xA;&#xD;&#xA;According to [this website][1], my PC specs are more than capable of handling more that what are the recommended specs to play NFS: Hot Pursuit. In practice, that's not the case. I'm forced to use the following graphics settings to maintain the minimum frame rate at which I'm comfortable to play:&#xD;&#xA;&#xD;&#xA;- 1440x900 resolution&#xD;&#xA;- Shadow: None&#xD;&#xA;- High Resolution Texture: Off&#xD;&#xA;&#xD;&#xA;I'm missing a great deal of graphics for this game. I've played Mafia II and StarCraft II at the highest visual settings with no frame rate lagging problems. Actually, this is the first game I've encountered that has frame rate lagging problems with the GeForce GTS 250.&#xD;&#xA;&#xD;&#xA;Any idea why this could happen? What can I do to increase frame rate with the highest graphics settings?&#xD;&#xA;&#xD;&#xA;Note: In the background I use Avira AntiVirus and the Windows built-in firewall. I don't think this causes the frame rate to lag, however, as they were turned on while I played Mafia II / StarCraft II and all the other games.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Need_for_Speed:_Hot_Pursuit_%282010_video_game%29#Marketing_and_release" />
  <row Id="29435" PostHistoryTypeId="2" PostId="12521" RevisionGUID="54576822-0146-40ab-ab44-d7b7db264cc9" CreationDate="2010-12-11T15:11:29.037" UserId="3937" Text="Karma also affects game endings.&#xD;&#xA;http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_endings" />
  <row Id="29436" PostHistoryTypeId="2" PostId="12522" RevisionGUID="39a424a8-f524-4463-b2ee-07077a91e943" CreationDate="2010-12-11T15:32:45.750" UserId="2830" Text="Playing C&amp;C4. When I try to build beyond my unit cap (50) there is a female voice that says, &quot;We need more command posts [or is it:'points'?].&quot; How can I capture more? How can I get the unit cap beyond 50?" />
  <row Id="29437" PostHistoryTypeId="1" PostId="12522" RevisionGUID="39a424a8-f524-4463-b2ee-07077a91e943" CreationDate="2010-12-11T15:32:45.750" UserId="2830" Text="C&amp;C4 says I need more command posts / points" />
  <row Id="29438" PostHistoryTypeId="3" PostId="12522" RevisionGUID="39a424a8-f524-4463-b2ee-07077a91e943" CreationDate="2010-12-11T15:32:45.750" UserId="2830" Text="&lt;command-and-conquer&gt;&lt;pop-cap&gt;" />
  <row Id="29439" PostHistoryTypeId="2" PostId="12523" RevisionGUID="89de2f06-254a-460e-b1c9-e8a60591a4d4" CreationDate="2010-12-11T16:11:35.200" UserId="121" Text="What actions earn XP in the Guild 2?  What action generates the most XP?" />
  <row Id="29440" PostHistoryTypeId="1" PostId="12523" RevisionGUID="89de2f06-254a-460e-b1c9-e8a60591a4d4" CreationDate="2010-12-11T16:11:35.200" UserId="121" Text="What actions earn XP in The Guild 2?" />
  <row Id="29441" PostHistoryTypeId="3" PostId="12523" RevisionGUID="89de2f06-254a-460e-b1c9-e8a60591a4d4" CreationDate="2010-12-11T16:11:35.200" UserId="121" Text="&lt;guild-2&gt;" />
  <row Id="29442" PostHistoryTypeId="2" PostId="12524" RevisionGUID="37482b5f-c302-435f-a27f-d66b41a5c3bd" CreationDate="2010-12-11T16:44:46.703" UserId="4103" Text="If playing a Scout in Die2Nite, how likely is it to be discovered by zombies and therefore being unable to leave the square?&#xD;&#xA;&#xD;&#xA;Does the chance depend on the number of zombies? And are there any other factors determining it?" />
  <row Id="29443" PostHistoryTypeId="1" PostId="12524" RevisionGUID="37482b5f-c302-435f-a27f-d66b41a5c3bd" CreationDate="2010-12-11T16:44:46.703" UserId="4103" Text="Chance of being discovered by zombies as a scout?" />
  <row Id="29444" PostHistoryTypeId="3" PostId="12524" RevisionGUID="37482b5f-c302-435f-a27f-d66b41a5c3bd" CreationDate="2010-12-11T16:44:46.703" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="29445" PostHistoryTypeId="2" PostId="12525" RevisionGUID="685bad9f-82f5-43de-a08d-362377c356d3" CreationDate="2010-12-11T17:28:01.153" UserId="1070" Text="I've been playing the Scout since Hero status opened up and I've never been discovered by zombies automatically. There's quite a bit of text in die2nite that suggests something *might* happen (such as getting an infection from the well if someone &quot;falls in&quot; as reported by the gazette) when, in fact, no functionality exists behind it. I suspect this is the case with Scouts traveling through zombie-controlled territory.&#xD;&#xA;&#xD;&#xA;However, do be careful what actions you take while hidden. Unless the action is marked with a scout icon, you will be revealed to the zombies and then you have to return to your house to put your scout gear back on before you can be hidden again." />
  <row Id="29446" PostHistoryTypeId="2" PostId="12526" RevisionGUID="7cd8bce0-118f-4c44-8498-3abd7d4fc623" CreationDate="2010-12-11T18:47:29.243" UserId="1480" Text="Can I play Call of Duty Black Ops with someone on the PC if I am playing on an XBox?&#xD;&#xA;&#xD;&#xA;Or do they keep them separate?  I could see why they would.  A Keyboard and Mouse seems to give more control (at least to me).  That may be considered an unfair advantage." />
  <row Id="29447" PostHistoryTypeId="1" PostId="12526" RevisionGUID="7cd8bce0-118f-4c44-8498-3abd7d4fc623" CreationDate="2010-12-11T18:47:29.243" UserId="1480" Text="Can I play Call of Duty on the Xbox with someone on the PC?" />
  <row Id="29448" PostHistoryTypeId="3" PostId="12526" RevisionGUID="7cd8bce0-118f-4c44-8498-3abd7d4fc623" CreationDate="2010-12-11T18:47:29.243" UserId="1480" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;&lt;online-multiplayer&gt;" />
  <row Id="29449" PostHistoryTypeId="2" PostId="12527" RevisionGUID="89bbb605-4805-4a16-84db-81f8cd6ebbb5" CreationDate="2010-12-11T18:52:38.540" UserId="4182" Text="No, PC and XBox cannot play together. PC version uses dedicated servers whereas XBox version uses XBox Live." />
  <row Id="29450" PostHistoryTypeId="2" PostId="12528" RevisionGUID="83320e29-11cf-48c6-8f57-6ff34b37129a" CreationDate="2010-12-11T19:04:25.180" UserId="5029" Text="For some older games like AOE2, you *can't* have a computer too far above the min requirements.  The game will have been written for older hardware and should perform better on an older computer.  Personally, it won't work on my XP machines, but it will work on some Win95's from the '90s in my basement." />
  <row Id="29451" PostHistoryTypeId="2" PostId="12529" RevisionGUID="7813dab0-fd62-4c98-b5b2-51dd012b4bd6" CreationDate="2010-12-11T20:08:35.000" UserId="5288" Text="as a rule of the thumb you cannot play FPS games cross-platform. The core of the issue the way I see it is the precision of the controls available to PC users versus aim-assist (legalized aimbot) feature on consoles. This has been a constant source for epic flame wars between PC and console players. Hard to imagine the amount of hate if they were to be allowed to play against each other." />
  <row Id="29453" PostHistoryTypeId="2" PostId="12531" RevisionGUID="e68d9375-e0d2-417e-8e92-e0ecd5c5afb2" CreationDate="2010-12-11T20:24:28.917" UserId="5340" Text="coffee can give 6 ap and can be used multiple times on the same day with no negative affects&#xD;&#xA;&#xD;&#xA;also i've used siesta once and i got 2 AP - i will update this if i get a different amount later" />
  <row Id="29454" PostHistoryTypeId="2" PostId="12532" RevisionGUID="3df05fdd-347e-4c5e-a048-8ca32e7efc0e" CreationDate="2010-12-11T20:56:18.187" UserId="3128" Text="While it's easy to find damage data for melee weapons in TF2 ([this question for example)][1], it's difficult to find the range of melee weapons.  The eyelander is described as being longer than the demoman's other weapons, but what is the actual range of various weapons.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Does anyone know the reach of the various melee weapons in TF2?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/2979/3128" />
  <row Id="29455" PostHistoryTypeId="1" PostId="12532" RevisionGUID="3df05fdd-347e-4c5e-a048-8ca32e7efc0e" CreationDate="2010-12-11T20:56:18.187" UserId="3128" Text="In Team Fortress 2, which melee weapons have the longest attack range? shortest?" />
  <row Id="29456" PostHistoryTypeId="3" PostId="12532" RevisionGUID="3df05fdd-347e-4c5e-a048-8ca32e7efc0e" CreationDate="2010-12-11T20:56:18.187" UserId="3128" Text="&lt;team-fortress-2&gt;" />
  <row Id="29458" PostHistoryTypeId="2" PostId="12533" RevisionGUID="ae62c15a-ca71-40c6-8c70-a695642c9308" CreationDate="2010-12-11T21:21:29.277" UserId="1719" Text="For the most part, all melee weapons have the same range.  The Eyelander, as far as I know, is the only exception, and it has a greater range.  By what percentage, I'm not entirely sure." />
  <row Id="29459" PostHistoryTypeId="2" PostId="12534" RevisionGUID="c338e1f0-6fac-4f5d-a438-746be438a319" CreationDate="2010-12-11T21:37:00.967" UserId="2986" Text="I've played games with some friends and they claimed that so-and-so was hacking.  I honestly just thought that he was a really good player.&#xD;&#xA;&#xD;&#xA;What are some indications that someone is actually cheating?" />
  <row Id="29460" PostHistoryTypeId="1" PostId="12534" RevisionGUID="c338e1f0-6fac-4f5d-a438-746be438a319" CreationDate="2010-12-11T21:37:00.967" UserId="2986" Text="Black Ops:  How to determine if someons is 'hacking'?" />
  <row Id="29461" PostHistoryTypeId="3" PostId="12534" RevisionGUID="c338e1f0-6fac-4f5d-a438-746be438a319" CreationDate="2010-12-11T21:37:00.967" UserId="2986" Text="&lt;call-of-duty-black-ops&gt;&lt;game-mechanics&gt;" />
  <row Id="29462" PostHistoryTypeId="5" PostId="12527" RevisionGUID="7744d50c-2316-4e23-b18c-a08d90a20f44" CreationDate="2010-12-11T22:03:50.490" UserId="4182" Comment="added 15 characters in body" Text="No, PC and XBox cannot play CoD: Black Ops together. PC version uses dedicated servers whereas XBox version uses XBox Live." />
  <row Id="29463" PostHistoryTypeId="6" PostId="12534" RevisionGUID="39ef53b2-318a-44a4-8507-3a1a1b9fd4ee" CreationDate="2010-12-11T22:18:22.853" UserId="5302" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;&lt;game-mechanics&gt;&lt;cheat&gt;&lt;hacks&gt;" />
  <row Id="29464" PostHistoryTypeId="2" PostId="12535" RevisionGUID="6f0771cb-fb4c-4f33-b761-4f255f60c6e4" CreationDate="2010-12-11T22:26:13.287" UserId="5492" Text="I am going to propose you that you call it by name 'cheating'.&#xD;&#xA;&#xD;&#xA;Now, some clear indicators are:&#xD;&#xA;   On kill cam he &quot;jumps&quot; from target to target always aiming to the exact same part of the body.(The majority of the time being the head) He automatically shots in predictive manner or immediately after aiming.&#xD;&#xA;&#xD;&#xA;What must not be confused as cheating:&#xD;&#xA;   Randomly shoting at common camping places.(Sometimes pros can also headshot)&#xD;&#xA;   Being 'too good to be true' either you have solid proof or you don't. Instead of whinning try to beat him in a 1vs1 encounter.&#xD;&#xA;&#xD;&#xA;Just my 2 cents. :D" />
  <row Id="29465" PostHistoryTypeId="4" PostId="12534" RevisionGUID="c114e5c3-7fac-4714-b64b-f1cfc56f70ae" CreationDate="2010-12-11T22:35:02.010" UserId="18" Comment="minor grammar fixes" Text="Black Ops:  How to determine if someone is 'hacking'?" />
  <row Id="29466" PostHistoryTypeId="2" PostId="12536" RevisionGUID="483112be-cfcc-43d2-9bed-a401b4ca06b6" CreationDate="2010-12-11T22:38:04.303" UserId="5493" Text="Hi,&#xD;&#xA;&#xD;&#xA;I used to play EverQuest and loved it but it took up a lot of my time.  I now have a family of three.  a 1hr 40 min commute each way to work and life seems to be rather busy these days.  So my question is, is it possible to play WoW for a few hours a week and actually get something out of it.  Would probably be once maybe twice a week.&#xD;&#xA;&#xD;&#xA;I realize this is a bit of a speculative question with no clear answer but would be grateful for peoples general opinion.  I do miss MMORPG's but can not give 3-4 hours a day or even ever other day to the game anymore.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="29467" PostHistoryTypeId="1" PostId="12536" RevisionGUID="483112be-cfcc-43d2-9bed-a401b4ca06b6" CreationDate="2010-12-11T22:38:04.303" UserId="5493" Text="WOW casual player - is a couple of hours a week do able realistically" />
  <row Id="29468" PostHistoryTypeId="3" PostId="12536" RevisionGUID="483112be-cfcc-43d2-9bed-a401b4ca06b6" CreationDate="2010-12-11T22:38:04.303" UserId="5493" Text="&lt;world-of-warcraft&gt;" />
  <row Id="29469" PostHistoryTypeId="5" PostId="12535" RevisionGUID="cc1c8315-dcbd-4c61-b3c1-9bc09ec5145c" CreationDate="2010-12-11T22:41:46.153" UserId="5492" Comment="deleted 80 characters in body; added 2 characters in body" Text="I am going to propose you that you call it by name 'cheating'.&#xD;&#xA;&#xD;&#xA;Now, some clear indicators are:&#xD;&#xA;   On kill cam he &quot;jumps&quot; from target to target always aiming to the exact same part of the body.(The majority of the time being the head) He automatically shots in predictive manner or immediately after aiming.&#xD;&#xA;&#xD;&#xA;What must not be confused as cheating:&#xD;&#xA;   Randomly shoting at common camping places.(Sometimes pros can also headshot)&#xD;&#xA;Just my 2 cents. :D&#xD;&#xA;&#xD;&#xA;// Edit: My apologies, going to be more polite now." />
  <row Id="29470" PostHistoryTypeId="2" PostId="12537" RevisionGUID="72335375-e08a-4bb3-8b7e-9226d3882798" CreationDate="2010-12-11T22:45:54.383" UserId="4182" Text="It is very hard to tell nowadays, where you can rack up kills on tight maps like NukeTown by using Hardline and getting a mass destruction weapon like the Huey or the Chopper Gunner.&#xD;&#xA;&#xD;&#xA;Speed hacks (he moves much faster than anyone ever can) and health cheats (he just does not die) are more obvious, so I am not going to mention them &#xD;&#xA;&#xD;&#xA;Wall hacking is the most commonly used type of cheat where one can see through walls and track enemies from very far distances.&#xD;&#xA;&#xD;&#xA;Some indications are:&#xD;&#xA;&#xD;&#xA; 1. He has a ridiculously high kill-death-ratio. Especially when deaths are less than five.&#xD;&#xA; 2. He plays with a sniper rifle the whole time, and can kill from the other end of the map before you see him.&#xD;&#xA; 3. He is prematurely firing before you actually show yourself around corners.&#xD;&#xA; 5. Shoots through walls/doors where you *know* it's impossible to detect you there.&#xD;&#xA;&#xD;&#xA;There are some caveats to the last one, though. He might know you're there because:&#xD;&#xA;&#xD;&#xA; - There is a UAV in the air and you don't have Ghost.&#xD;&#xA; - There is an SR71 in the air.&#xD;&#xA; - He has a motion sensor installed in your proximity and you don't have Ghost Pro.&#xD;&#xA; - He has previously thrown in a nade (flash/nade) and saw it &quot;connected&quot; someone and he tried his chance by spraying in the possible places (it's obvious a lot of people camp the wooden rooms and the caravan wagon on the map Firing Range)&#xD;&#xA; - He has Ninja Pro and heard your footsteps from further away.&#xD;&#xA; - He is on a lucky day.&#xD;&#xA;&#xD;&#xA;There is one test to almost exactly tell if he can see through walls: the step-ahead-step-back technique, in which you need to know the place the player in question is before hand. As you are coming out of a closed space or round a corner, just run to the corner and *before* you really show yourself, back up a step. If he fired before you appeared chances are high he was tracking you through the walls.&#xD;&#xA;&#xD;&#xA;As you can see, finding out whether someone is cheating is not an easy task.&#xD;&#xA;He might just be a good player, having a strong intuition or excellent knowledge of the map, and a good timing. I would really not take this as a rule set to say yes or no, but as a checklist of questions you ask yourself before accusing someone." />
  <row Id="29471" PostHistoryTypeId="5" PostId="12537" RevisionGUID="083ea812-8ac4-492a-a637-7e940f500f09" CreationDate="2010-12-11T22:51:34.633" UserId="4182" Comment="added 49 characters in body" Text="It is very hard to tell nowadays, where you can rack up kills on tight maps like NukeTown by using Hardline and getting a mass destruction weapon like the Huey or the Chopper Gunner.&#xD;&#xA;&#xD;&#xA;Speed hacks (he moves much faster than anyone ever can) and health cheats (he just does not die) are more obvious, so I am not going to mention them &#xD;&#xA;&#xD;&#xA;Wall hacking is the most commonly used type of cheat where one can see through walls and track enemies from very far distances.&#xD;&#xA;&#xD;&#xA;Some indications are:&#xD;&#xA;&#xD;&#xA; 1. He has a ridiculously high kill-death-ratio. Especially when deaths are less than five.&#xD;&#xA; 2. He plays with a sniper rifle the whole time, and can kill from the other end of the map before you see him.&#xD;&#xA; 3. He is prematurely firing before you actually show yourself around corners.&#xD;&#xA; 5. Shoots through walls/doors where you *know* it's impossible to detect you there.&#xD;&#xA;&#xD;&#xA;There are some caveats to the last one, though. He might know you're there because:&#xD;&#xA;&#xD;&#xA; - There is a UAV in the air and you don't have Ghost.&#xD;&#xA; - There is an SR71 in the air (Ghost Pro won't protect you here).&#xD;&#xA; - He has a motion sensor installed in your proximity (Ghost Pro won't protect you here, either).&#xD;&#xA; - He has previously thrown in a nade (flash/nade) and saw it &quot;connected&quot; someone and he tried his chance by spraying in the possible places (it's obvious a lot of people camp the wooden rooms and the caravan wagon on the map Firing Range)&#xD;&#xA; - He has Ninja Pro and heard your footsteps from further away.&#xD;&#xA; - He is on a lucky day.&#xD;&#xA;&#xD;&#xA;There is one test to almost exactly tell if he can see through walls: the step-ahead-step-back technique, in which you need to know the place the player in question is before hand. As you are coming out of a closed space or round a corner, just run to the corner and *before* you really show yourself, back up a step. If he fired before you appeared chances are high he was tracking you through the walls.&#xD;&#xA;&#xD;&#xA;As you can see, finding out whether someone is cheating is not an easy task.&#xD;&#xA;He might just be a good player, having a strong intuition or excellent knowledge of the map, and a good timing. I would really not take this as a rule set to say yes or no, but as a checklist of questions you ask yourself before accusing someone." />
  <row Id="29472" PostHistoryTypeId="4" PostId="12534" RevisionGUID="b69f9bbe-98f9-4f46-be1a-c7b046b9cff6" CreationDate="2010-12-11T23:15:53.217" UserId="2986" Comment="edited title; added 1 characters in body" Text="Black Ops:  How to determine if someone is cheating?" />
  <row Id="29473" PostHistoryTypeId="5" PostId="12534" RevisionGUID="b69f9bbe-98f9-4f46-be1a-c7b046b9cff6" CreationDate="2010-12-11T23:15:53.217" UserId="2986" Comment="edited title; added 1 characters in body" Text="I've played games with some friends and they claimed that so-and-so was cheating.  I honestly just thought that he was a really good player.&#xD;&#xA;&#xD;&#xA;What are some indications that someone is actually cheating?" />
  <row Id="29474" PostHistoryTypeId="2" PostId="12538" RevisionGUID="e42e335c-8d97-4368-ab5f-11dcc6261f9e" CreationDate="2010-12-11T23:24:19.287" UserId="662" Text="Our town believes the number to be 11 squares - but like Arda, I haven't tested it myself." />
  <row Id="29475" PostHistoryTypeId="2" PostId="12539" RevisionGUID="8bb92627-5585-4e2d-8f46-14ca428331d9" CreationDate="2010-12-11T23:37:04.050" UserId="821" Text="Typically my loadout for the heavy is:&#xD;&#xA;&#xD;&#xA; - Minigun&#xD;&#xA; - Sandvich&#xD;&#xA; - Gloves of Running Urgently&#xD;&#xA;&#xD;&#xA;However, some of the players I play with (a 32-player server, but I have a reasonably close knit group of people I play Highlander with) have been moaning rather loudly about the amount of time I spend eating my sandvich.&#xD;&#xA;&#xD;&#xA;Based on their advice (or to shut them up) I started playing with the shotgun, but I find that I never seem to use it - the minigun can usually shoot down most people attacking me.&#xD;&#xA;&#xD;&#xA;What strategies should I be using to ensure that I'm using the shotguns potential?" />
  <row Id="29476" PostHistoryTypeId="1" PostId="12539" RevisionGUID="8bb92627-5585-4e2d-8f46-14ca428331d9" CreationDate="2010-12-11T23:37:04.050" UserId="821" Text="What use is the shotgun for the heavy?" />
  <row Id="29477" PostHistoryTypeId="3" PostId="12539" RevisionGUID="8bb92627-5585-4e2d-8f46-14ca428331d9" CreationDate="2010-12-11T23:37:04.050" UserId="821" Text="&lt;team-fortress-2&gt;" />
  <row Id="29478" PostHistoryTypeId="5" PostId="12536" RevisionGUID="8c207d94-8de4-4b61-a1a3-7916950be23f" CreationDate="2010-12-11T23:38:23.843" UserId="5493" Comment="tried to narrow down the question a bit" Text="Hi,&#xD;&#xA;&#xD;&#xA;I used to play EverQuest and loved it but it took up a lot of my time.  I now have a family of three.  a 1hr 40 min commute each way to work and life seems to be rather busy these days.  So my question is, is it possible to play WoW for a few hours a week and actually get something out of it.  Would probably be once maybe twice a week.&#xD;&#xA;&#xD;&#xA;I realize this is a bit of a speculative question with no clear answer but would be grateful for peoples general opinion.  I do miss MMORPG's but can not give 3-4 hours a day or even ever other day to the game anymore.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;let me try and reword it.  Are there quests, raids, things that can be done in an hour or two?  Leveling quickly is not a goal, but making progress is important for any game.  Apart from general killing in a certain area is there much that can be done in that time?&#xD;&#xA;&#xD;&#xA;How long does it take to travel from one place to another?  What sort of percentage of time is spent with more &quot;admin&quot; type tasks, moving, equipment etc than actual game play so to speak.  &#xD;&#xA;&#xD;&#xA;Hope this firms up the question a litle.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="29479" PostHistoryTypeId="2" PostId="12540" RevisionGUID="691f471a-5f09-4453-8eab-5e7fabf125e8" CreationDate="2010-12-11T23:47:37.787" UserId="821" Text="Notch [announced today][1] that the beta release of Minecraft will be on December 20th.&#xD;&#xA;&#xD;&#xA;In addition to the version bump and associated fixes the price will rise from €9.95 to €14.95, and people who purchase after this date will not get **all** future updates for free.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010" />
  <row Id="29480" PostHistoryTypeId="2" PostId="12541" RevisionGUID="9f2f2155-89d1-4c2b-91d8-ae1ebc8cd33b" CreationDate="2010-12-12T00:17:23.280" UserId="3389" Text="There are lots of things that can be done with an hour or two of playtime: Blizzard designed the game to work like that. &#xD;&#xA;&#xD;&#xA;You can get pretty far in leveling and questing: with Cataclysm, Blizzard keeps you within a very small area during both to prevent a lot of travel time. And almost all dungeons take significantly less than an hour or two to complete (and with the Dungeon Finder, travel to them is instantaneous).&#xD;&#xA;&#xD;&#xA;If you want to raid however, you'll need a highly-coordinated group and schedule it in advance: raids are designed to take an hour or two to complete *if everything goes well*. Both of those things generally require a guild that's into raiding, and it's almost certain that guild is going to want to raid more than an hour or two a week. If you choose to forgo a raiding guild (which is almost certainly what you're going to have to do as a person who doesn't want to commit to that amount of time), you're not going to find pick-up-groups (people advertising ad-hoc raids) that have enough people, much less complete the content, within an hour or two.&#xD;&#xA;&#xD;&#xA;But speaking from experience as someone who raided hardcore for years and who didn't for years, there's a *ton* of content to do if you never step one foot in a raid.&#xD;&#xA;&#xD;&#xA;But games like World of Warcraft are designed to make you anxious: there's *so* much to do that, even though it comes in short, easy-to-do parcels, you might start to feel like you want to spend more and more time in it to complete all the goals you've set for yourself. In the end, the only thing that would prevent you from playing 1-2 hours in a week is you." />
  <row Id="29481" PostHistoryTypeId="5" PostId="12541" RevisionGUID="b0ef9f11-bf43-4df8-b9d9-0376b3b53729" CreationDate="2010-12-12T00:52:05.280" UserId="3389" Comment="Copyediting" Text="There are lots of things that can be done with an hour or two of playtime: Blizzard designed the game with that in mind.&#xD;&#xA;&#xD;&#xA;Leveling and questing won't be a problem: with Cataclysm, quests keep you in very small areas to prevent a lot of travel time. Almost all dungeons take significantly less than an hour or two to complete; and with the Dungeon Finder, travel to them is instantaneous.&#xD;&#xA;&#xD;&#xA;However, if you want to raid, you'll need a highly-coordinated group and schedule it in advance: raids are designed to take an hour or two to complete *if everything goes well*. Both of those criteria generally require a guild that's into raiding, and it's almost certain that guild is going to want to raid more than an hour or two a week. &#xD;&#xA;&#xD;&#xA;If you choose to forgo a raiding guild—which is almost certainly what you're going to have to do as a person who doesn't want to commit to that amount of time—you'll find that  pick-up-groups (people advertising ad-hoc raids) won't have enough people—much less complete the content—within an hour or two.&#xD;&#xA;&#xD;&#xA;But speaking from experience as someone who raided hardcore for years and who didn't for years, there's a *ton* of content to do if you never step one foot in a raid.&#xD;&#xA;&#xD;&#xA;But games like World of Warcraft are designed to make you anxious: there's *so* much optional stuff to do that you might start to feel like you want to spend more and more time in it to complete all the goals you've set for yourself; even though those goals come in short, easy to do parcels.&#xD;&#xA;&#xD;&#xA;In the end, the only thing that would prevent you from playing 1-2 hours in a week is you." />
  <row Id="29482" PostHistoryTypeId="2" PostId="12542" RevisionGUID="85a81b28-6d1b-4e57-a44a-09da5339c9ba" CreationDate="2010-12-12T00:56:44.073" UserId="2974" Text=" The minigun is terrible at a long distance.  While a shotgun is not ideal at this range either, it does more damage, particularly if the server has fixed weapon spread on (`tf_use_fixed_weaponspreads 1`).&#xD;&#xA;&#xD;&#xA;The shotgun also doesn't have the spin-up time, so you can react more quickly with it.&#xD;&#xA;&#xD;&#xA;One final note: If your minigun runs out of ammo, you can still use your shotgun." />
  <row Id="29483" PostHistoryTypeId="2" PostId="12543" RevisionGUID="607d7d45-2085-41bb-bc44-ddb31e616c88" CreationDate="2010-12-12T01:20:13.243" UserId="2974" Text="I'm making some guesses here, but...&#xD;&#xA;&#xD;&#xA;Eyelander, Unusual Horseless Headless Horsemann's Headtaker, and Scotsman's Skullcutter: 8 feet.  &#xD;&#xA;All other melee: 5 feet.&#xD;&#xA;&#xD;&#xA;The real differences between melee weapons are the advantages and disadvantages listed for each one.&#xD;&#xA;&#xD;&#xA;The other major difference is that the Scout's melee weapons always fire twice as fast for half the base damage." />
  <row Id="29485" PostHistoryTypeId="2" PostId="12545" RevisionGUID="aebbcbff-8f84-4465-8b14-8644896166db" CreationDate="2010-12-12T02:40:23.570" UserId="121" Text="Spy checking while moving.  As I run from the back to the front (when an engineer hasn't built a tele) I use my shotty to spy check the usual spots, without slowing me down.&#xD;&#xA;&#xD;&#xA;As Powerlord points out, it's also useful when you inevitably run out of ammo." />
  <row Id="29486" PostHistoryTypeId="2" PostId="12546" RevisionGUID="fb5c3f48-7fc7-4608-a4f9-fb9361224264" CreationDate="2010-12-12T02:54:59.743" UserId="3467" Text="Subj.&#xD;&#xA;&#xD;&#xA;Usually, I use command center, but it is limited of energy and not really useful. In original Starcraft the Science Vessel exists... Is there something similar in SC2?&#xD;&#xA;&#xD;&#xA;If no - how to attack zergs? I am worrying about their bannelings borrowed in &quot;main passes&quot;.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="29487" PostHistoryTypeId="1" PostId="12546" RevisionGUID="fb5c3f48-7fc7-4608-a4f9-fb9361224264" CreationDate="2010-12-12T02:54:59.743" UserId="3467" Text="Starcraft2 - Terran: do they have any observer or how to attack zergs with bannellings?" />
  <row Id="29488" PostHistoryTypeId="3" PostId="12546" RevisionGUID="fb5c3f48-7fc7-4608-a4f9-fb9361224264" CreationDate="2010-12-12T02:54:59.743" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;attack&gt;&lt;observer&gt;" />
  <row Id="29489" PostHistoryTypeId="2" PostId="12547" RevisionGUID="8e35fe13-7246-4c41-80d6-5f312c7fdc11" CreationDate="2010-12-12T03:25:18.983" UserId="32" Text="In World of Warcraft, you can absolutely make progress and feel like you're getting somewhere in small increments very few times a week.&#xD;&#xA;&#xD;&#xA;EverQuest is very different from World of Warcraft in terms of time spent to get things done. You probably remember spending hours out killing random monsters and waiting around for things to spawn (at least, that was my experience). WoW is not at all like that.&#xD;&#xA;&#xD;&#xA;It sounds like you are new and would be starting out a new character. It also sounds like you would mostly be playing by yourself. If so, raiding is completely out of the question, so just ignore any mention of it. Some day you will know whether raiding will fit with your lifestyle. I myself do not raid at all ever.&#xD;&#xA;&#xD;&#xA;The main things you will be able to do as a new solo character are:&#xD;&#xA;&#xD;&#xA; 1. **Questing and leveling** This game is chock full of things to do all the time while leveling. You will never need to grind anything - you will always have several quest objectives - such as killing things, collecting things, talking to people, and exploring places. Any single quest will take *far* less than an hour to do, and most take a matter of minutes.&#xD;&#xA; 1. **Dungeons** Dungeons are especially possible if you have a few friends who will play with you - I meet up with friends once a week for an hour and a half or so to do dungeons. Even if you don't have friends playing, you can queue up for a dungeon and generally be in and out in under an hour. *Note: you will not be able to do dungeons until your character progresses a bit (level 15).*&#xD;&#xA; 1. **PVP and Battlegrounds** Incredibly similar to what I just said about dungeons, only you're fighting other people instead of the computer.&#xD;&#xA;&#xD;&#xA;Administrative tasks such as managing equipment and getting from place to place can be very light if you want them to be. Required travel time has been much cut down as of a recent patch (4.0.3a) due to quest hubs being damn near *everywhere*, and you can easily teleport back to a home base when it's time to stop playing. Complex equipment management is only really necessary if you are planning on hardcore raiding; otherwise, you will easily be able to find all the equipment you need from your quests and boss drops - just wear the best thing you've found so far.&#xD;&#xA;&#xD;&#xA;All that said, you can [try it for free for a while][1] to see if you can fit WoW into your life.  Enjoy!&#xD;&#xA;&#xD;&#xA;  [1]: https://us.battle.net/account/creation/wow/signup/" />
  <row Id="29490" PostHistoryTypeId="2" PostId="12548" RevisionGUID="b062d5b5-77ed-47e1-8e95-b1b0281a3388" CreationDate="2010-12-12T03:26:36.347" UserId="2452" Text="The Raven is more or less the SC2 replacement for the Science Vessel.  " />
  <row Id="29491" PostHistoryTypeId="5" PostId="12548" RevisionGUID="e2e12d0c-1218-4efa-ab2e-ecf0842ff293" CreationDate="2010-12-12T03:32:29.087" UserId="2452" Comment="added 380 characters in body" Text="The [Raven][1] more or less replaces the Science Vessel in SC2 as a flying detector + caster.  It doesn't have Irradiate but has other useful abilities like Auto-Turret, Point Defense Drone, and Seeker Missle (requires research)&#xD;&#xA;&#xD;&#xA;If you're worried about burrowed banelings though you can always send out one unit first as a scout before moving out.  That's usually not a bad idea to do anyway.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Raven" />
  <row Id="29492" PostHistoryTypeId="2" PostId="12549" RevisionGUID="2a868d07-4ce2-4809-b8da-5fe3c6443a7b" CreationDate="2010-12-12T03:46:31.363" UserId="58" Text="Pretty much what the title asks. I'm going through the Render Unto Caesar questline, and thus have been ordered to destroy the Brotherhood of Steel. if I do so (having completed their questline and gotten the key to their safehouse), does that affect my standing with Veronica, and if so, how?" />
  <row Id="29493" PostHistoryTypeId="1" PostId="12549" RevisionGUID="2a868d07-4ce2-4809-b8da-5fe3c6443a7b" CreationDate="2010-12-12T03:46:31.363" UserId="58" Text="Does your Brotherhood reputation affect your position with Veronica?" />
  <row Id="29494" PostHistoryTypeId="3" PostId="12549" RevisionGUID="2a868d07-4ce2-4809-b8da-5fe3c6443a7b" CreationDate="2010-12-12T03:46:31.363" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;quests&gt;" />
  <row Id="29495" PostHistoryTypeId="2" PostId="12550" RevisionGUID="a73497a8-8eb2-48eb-87d5-132b6143f744" CreationDate="2010-12-12T04:08:26.827" UserId="5492" Text="I remember playing about 1/2-1 year ago a flash game which was about owning a game dev studio. I remember it was ___ Tycoon. I believe it was published by 07-08.&#xD;&#xA;&#xD;&#xA;The gameplay is basically hiring developers,(Which have several different skill levels in different areas) and giving them projects. When a project is done you set its advertisement budget. You after that must likely receive positive reviews followed by profits rolling in. It is very similar to Game Dev Story as far as I know; tough, I don't own any Apple product but a nano.&#xD;&#xA;&#xD;&#xA;I would really appreciate help identifying it. It was one of those random googling/searching flash games." />
  <row Id="29496" PostHistoryTypeId="1" PostId="12550" RevisionGUID="a73497a8-8eb2-48eb-87d5-132b6143f744" CreationDate="2010-12-12T04:08:26.827" UserId="5492" Text="Identify tycoon flash game similar to Game Dev Story" />
  <row Id="29497" PostHistoryTypeId="3" PostId="12550" RevisionGUID="a73497a8-8eb2-48eb-87d5-132b6143f744" CreationDate="2010-12-12T04:08:26.827" UserId="5492" Text="&lt;identify-this-game&gt;&lt;simulation&gt;" />
  <row Id="29499" PostHistoryTypeId="2" PostId="12552" RevisionGUID="a7f7a570-cb03-44eb-bd0f-7241bd0a20f1" CreationDate="2010-12-12T04:26:43.560" UserId="5500" Text="i used to play an old point and click pc game around 8 to 10 years ago?? in the game you played a cop, going around talking to people and collecting evidence at crime scenes, and sometimes chasing people. there were flying cars in the game, and i think i remember you were trying to catch some corporation??" />
  <row Id="29500" PostHistoryTypeId="1" PostId="12552" RevisionGUID="a7f7a570-cb03-44eb-bd0f-7241bd0a20f1" CreationDate="2010-12-12T04:26:43.560" UserId="5500" Text="Point and click game where you play a cop in the future??" />
  <row Id="29501" PostHistoryTypeId="3" PostId="12552" RevisionGUID="a7f7a570-cb03-44eb-bd0f-7241bd0a20f1" CreationDate="2010-12-12T04:26:43.560" UserId="5500" Text="&lt;old-games&gt;" />
  <row Id="29502" PostHistoryTypeId="6" PostId="12522" RevisionGUID="35a83dbe-f359-4594-b255-10ebf69a1ff1" CreationDate="2010-12-12T04:37:03.290" UserId="1057" Comment="edited tags" Text="&lt;command-and-conquer&gt;" />
  <row Id="29503" PostHistoryTypeId="6" PostId="12552" RevisionGUID="5cf44c80-5f19-4a97-8129-d0710a589bed" CreationDate="2010-12-12T04:38:30.263" UserId="3389" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="29504" PostHistoryTypeId="2" PostId="12553" RevisionGUID="f4bfba6f-8a49-4cbb-b202-68c58bf76dc4" CreationDate="2010-12-12T05:23:43.710" UserId="5501" Text="I remember me playing this game in Mexico a few years back using those arcade machines. In this game you can choose from three characters, two guys and one girl. Those characters seem to be joined by a type of fox who doesnt really do much. I know that in the intro of the game, the girl comes out first with the fox she has, then it is followed by fighting scenes. You can play two-players in this game. With your character, you have to fight against one opponent at a time. The last opponent happens to be a baby, but the baby is extremely hard to beat. You have three lives to finish the game, i think. You can charge your character so you can use the character's special move. I think one of the guy characters uses a type of pole to fight, and when the girl is fully charged, she turns blue for a split second. Please if you have any ideas of what the game could be, then please tell me." />
  <row Id="29505" PostHistoryTypeId="1" PostId="12553" RevisionGUID="f4bfba6f-8a49-4cbb-b202-68c58bf76dc4" CreationDate="2010-12-12T05:23:43.710" UserId="5501" Text="There is this fighting arcade game that ive played before but i forgot whats it called." />
  <row Id="29506" PostHistoryTypeId="3" PostId="12553" RevisionGUID="f4bfba6f-8a49-4cbb-b202-68c58bf76dc4" CreationDate="2010-12-12T05:23:43.710" UserId="5501" Text="&lt;identify-this-game&gt;&lt;arcade&gt;" />
  <row Id="29507" PostHistoryTypeId="2" PostId="12554" RevisionGUID="7f8dc22d-1a85-488b-9209-2dbc59249c92" CreationDate="2010-12-12T07:10:30.837" UserId="336" Text="At the VGA ceremonies, Bethesda revealed that Elder Scrolls V: Skyrim is currently in development.&#xD;&#xA;&#xD;&#xA;It is scheduled to be released 11/11/11.&#xD;&#xA;&#xD;&#xA;Source: www.elderscrolls.com" />
  <row Id="29511" PostHistoryTypeId="2" PostId="12556" RevisionGUID="259b55dc-80ad-48e6-928b-7da6a9f4826e" CreationDate="2010-12-12T08:35:39.407" UserId="429" Text="When I did it, she left as soon as a I killed the first Brotherhood person.&#xD;&#xA;&#xD;&#xA;I suspect she would leave when you activated the destruct device as well." />
  <row Id="29514" PostHistoryTypeId="2" PostId="12557" RevisionGUID="809c5cf3-def2-401e-a73d-12c340ffaa72" CreationDate="2010-12-12T08:41:27.253" UserId="1155" Text="Guitar Hero 5 and Guitar Hero: Warriors of Rock both can interact with the DS.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29515" PostHistoryTypeId="2" PostId="12558" RevisionGUID="17e4d449-c147-4bfd-a1f8-d7b6264834d8" CreationDate="2010-12-12T08:46:25.597" UserId="1155" Text="As far as I know, Guitar Hero/Band Hero don't have a way of having a separate career for different players. The only thing you could do is back up the save and create a new one, but Band Hero's save is probably copy protected." />
  <row Id="29516" PostHistoryTypeId="2" PostId="12559" RevisionGUID="0697dc17-c025-4bef-8544-d641e55a3d47" CreationDate="2010-12-12T08:51:37.853" UserId="1155" Text="After poking around in the folder, there appear to be no usable sound files. " />
  <row Id="29520" PostHistoryTypeId="5" PostId="12553" RevisionGUID="129b806e-ce1f-4ee6-b3b6-8c6da2b299de" CreationDate="2010-12-12T09:07:13.223" UserId="122" Comment="Beautified, clarified title." Text="I remember myself playing this game in Mexico a few years back using those arcade machines. In this game you can choose from three characters, two guys and one girl. Those characters seem to be joined by a type of fox who doesn't really do much. I know that in the intro of the game, the girl comes out first with the fox she has, then it is followed by fighting scenes.&#xD;&#xA;&#xD;&#xA;You can play two-players in this game. With your character, you have to fight against one opponent at a time. The last opponent happens to be a baby, but the baby is extremely hard to beat. You have three lives to finish the game, I think. You can charge your character so you can use the character's special move. I think one of the guy characters uses a type of pole to fight, and when the girl is fully charged, she turns blue for a split second.&#xD;&#xA;&#xD;&#xA;Please tell me if you have any ideas of what this game could be." />
  <row Id="29521" PostHistoryTypeId="4" PostId="12553" RevisionGUID="129b806e-ce1f-4ee6-b3b6-8c6da2b299de" CreationDate="2010-12-12T09:07:13.223" UserId="122" Comment="Beautified, clarified title." Text="Fighting game where you choose from 2 guys and one girl and end up against a baby" />
  <row Id="29523" PostHistoryTypeId="5" PostId="12546" RevisionGUID="9af417d6-bfd5-4be0-8aa5-b1fa6c4aa7e7" CreationDate="2010-12-12T10:12:33.650" UserId="122" Comment="Corrected spelling and grammar, tried to maintain the emphasis on banelings.; edited tags" Text="I usually use the command center for detection, but it is limited in energy and not really useful. In the original StarCraft there's the Science Vessel... is there anything similar in SC2?&#xD;&#xA;&#xD;&#xA;If there isn't anything similar - how to attack burrowed Zergs? I am worrying about their banelings burrowed in &quot;main passes&quot;." />
  <row Id="29524" PostHistoryTypeId="4" PostId="12546" RevisionGUID="9af417d6-bfd5-4be0-8aa5-b1fa6c4aa7e7" CreationDate="2010-12-12T10:12:33.650" UserId="122" Comment="Corrected spelling and grammar, tried to maintain the emphasis on banelings.; edited tags" Text="Starcraft2 - Terran: do they have any observer or other way to detect burrowed zerg units (especially banelings)?" />
  <row Id="29525" PostHistoryTypeId="6" PostId="12546" RevisionGUID="9af417d6-bfd5-4be0-8aa5-b1fa6c4aa7e7" CreationDate="2010-12-12T10:12:33.650" UserId="122" Comment="Corrected spelling and grammar, tried to maintain the emphasis on banelings.; edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="29526" PostHistoryTypeId="2" PostId="12561" RevisionGUID="14d3cd04-c767-414e-b534-951d807b053f" CreationDate="2010-12-12T10:26:20.997" UserId="730" Text="Is it possible to stop channeling ultimate like, for example, `Karthus' Requiem` or `Fiddlestick's Crowstorm`?&#xD;&#xA;&#xD;&#xA;Which champion has this ability?" />
  <row Id="29527" PostHistoryTypeId="1" PostId="12561" RevisionGUID="14d3cd04-c767-414e-b534-951d807b053f" CreationDate="2010-12-12T10:26:20.997" UserId="730" Text="How to stop channeling ultimate?" />
  <row Id="29528" PostHistoryTypeId="3" PostId="12561" RevisionGUID="14d3cd04-c767-414e-b534-951d807b053f" CreationDate="2010-12-12T10:26:20.997" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="29529" PostHistoryTypeId="2" PostId="12562" RevisionGUID="ff17759f-b3c8-405b-8014-9108a8337b42" CreationDate="2010-12-12T10:32:44.613" UserId="2974" Text="This sounds a lot like the [Blade Runner computer game][1].&#xD;&#xA;&#xD;&#xA;Alternately, it could be one of the [Tex Murphy][2] games, although he's not really a cop.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Blade_Runner_%281997_video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Tex_Murphy" />
  <row Id="29530" PostHistoryTypeId="2" PostId="12563" RevisionGUID="a264ed03-a67f-4db2-86b2-0265861f818f" CreationDate="2010-12-12T10:34:48.200" UserId="730" Text="Consider that the minigun has a long spinning phase and if you need to react fast while moving forward/backward the shotgun is a good weapon. It does big damage to near targets but still decent on the medium distance.&#xD;&#xA;&#xD;&#xA;In my opinion I also like using shotgun to kill the scouts, I think is easier. &#xD;&#xA;&#xD;&#xA;Finally shotgun is used also by Engineer and Soldier, so that when you have reached a good &quot;skill&quot; at aiming/shotting/killing you can reuse your knowledge on other classes too." />
  <row Id="29531" PostHistoryTypeId="2" PostId="12564" RevisionGUID="bd1a9241-65d6-4f49-b0fd-731730a0a5b3" CreationDate="2010-12-12T10:47:21.403" UserId="5507" Text="Hello guys, I am from Europe (Romania) and I need to get a US Battle.net Account since I just bought the US version.&#xD;&#xA;&#xD;&#xA;Is it possible? &#xD;&#xA;&#xD;&#xA;**Thank you.**" />
  <row Id="29532" PostHistoryTypeId="1" PostId="12564" RevisionGUID="bd1a9241-65d6-4f49-b0fd-731730a0a5b3" CreationDate="2010-12-12T10:47:21.403" UserId="5507" Text="Starcraft Battle.net US Account (EU User)" />
  <row Id="29533" PostHistoryTypeId="3" PostId="12564" RevisionGUID="bd1a9241-65d6-4f49-b0fd-731730a0a5b3" CreationDate="2010-12-12T10:47:21.403" UserId="5507" Text="&lt;starcraft-2&gt;&lt;battle.net&gt;" />
  <row Id="29534" PostHistoryTypeId="2" PostId="12565" RevisionGUID="600c116e-32d2-41bc-bb37-a9fcb81225ea" CreationDate="2010-12-12T11:04:00.093" UserId="1485" Text="According to the Fallout Wikia page on [Veronica Santangelo] she will leave you permanently when destroying the Brotherhood unless you have &quot;high enough reputation&quot;, but it isn't more specific than that (see bottom point):&#xD;&#xA;&#xD;&#xA;&gt; To complete the Mr. House and Caesar's Legion main quest lines it will be necessary to destroy the Brotherhood of Steel bunker in Hidden Valley, which will usually (but not always) cause Veronica to leave the player permanently, even if she is waiting somewhere else at the time. Any items the player gives to her that she has when she leaves the player will stay in her inventory, and it may not be possible to get them back.&#xD;&#xA;&gt; &#xD;&#xA;&gt; * It may be possible to get back the gear in her inventory by re-recruiting her (if that option is present), then immediately accessing her inventory via the companion wheel before she has a chance to speak to the player and leave again. You can get the inventory back by pickpocketing her, or killing her when she is walking away.&#xD;&#xA;&gt;&#xD;&#xA;&gt; * If the player destroys the Brotherhood bunker prior to meeting Veronica, then tries to recruit her, she will join the player, but almost immediately leave, saying that the player appears determined to fight the Brotherhood.&#xD;&#xA;&gt; &#xD;&#xA;&gt; * If the player has a high enough reputation with the Brotherhood of Steel before destroying the bunker, Veronica will not leave. &#xD;&#xA;&#xD;&#xA;[Veronica Santangelo]: http://fallout.wikia.com/wiki/Veronica#Notes" />
  <row Id="29535" PostHistoryTypeId="2" PostId="12566" RevisionGUID="c0f83cb4-fa3e-40bf-b4fb-1d6c97e98c7c" CreationDate="2010-12-12T11:23:46.530" UserId="2139" Text="There is! You can trade for this key with other players.&#xD;&#xA;&#xD;&#xA;Keys were not tradable initially, but October 20 patch changed that, so now you can exchange something for the key." />
  <row Id="29536" PostHistoryTypeId="2" PostId="12567" RevisionGUID="53200be2-6f33-4416-aae2-7c89c7de4845" CreationDate="2010-12-12T11:29:38.903" UserId="3454" Text="Some Logitech keyboards have a Caps Lock with an indentation on the right of that key. You can feel for this with your left ring finger, move that finger right onto A, and orient your other fingers from there. Put the middle finger on W and right finger on D. With habit you can learn to instictively place your fingers at WASD." />
  <row Id="29537" PostHistoryTypeId="2" PostId="12568" RevisionGUID="6e9a7b57-a176-4550-ba23-eb459b306cc9" CreationDate="2010-12-12T11:54:06.303" UserId="10" Text="I'm once again working on my achievements, but haven't located all Diamondbacks.&#xD;&#xA;&#xD;&#xA;Does anyone have a map or something where I can find all of them? &#xD;&#xA;&#xD;&#xA;Bonus points if you can also pinpoint to the Defiler bones!" />
  <row Id="29538" PostHistoryTypeId="1" PostId="12568" RevisionGUID="6e9a7b57-a176-4550-ba23-eb459b306cc9" CreationDate="2010-12-12T11:54:06.303" UserId="10" Text="Where can I find all the Diamondbacks in the Great Train Robbery?" />
  <row Id="29539" PostHistoryTypeId="3" PostId="12568" RevisionGUID="6e9a7b57-a176-4550-ba23-eb459b306cc9" CreationDate="2010-12-12T11:54:06.303" UserId="10" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="29540" PostHistoryTypeId="2" PostId="12569" RevisionGUID="f5e68fcb-0204-41e3-8e9f-73f1753e0d7c" CreationDate="2010-12-12T13:06:27.457" UserId="998" Text="![There are 6 abandoned Diamondback Tanks at various points on the map. You can find them all to get 6 free Diamondback Tanks. The first three have their location revealed to you, but the other three are farther away and require more effort to find. One Diamondback Tank is on the same high ground area that the left most Diamondback that's revealed to you is on. It's at the top center part of the map. The fifth Diamondback Tank is around the middle in the map, on a small high ground platform next to the middle Train track. The sixth Diamondback Tank is to the southeast of your base, also on a high ground. It's in between the middle and bottom tracks. The fifth and sixth Diamondbacks are lightly guarded.][1]&#xD;&#xA;&#xD;&#xA;There are 3 Defiler bones that are scattered across the map:&#xD;&#xA;&#xD;&#xA; - One bone is located south of your starting position, and you can see it from your starting position.&#xD;&#xA;&#xD;&#xA; - The second bone is located to the northwest of your base, near the Train tracks. The third Defiler bone is located directly south of your starting position, next to the bottom Train tracks. The first two are revealed on your mini map at the start of the mission.&#xD;&#xA;&#xD;&#xA; - The third is revealed by the second train. In all cases, they are all revealed by the 5 minute mark, and none of them are guarded, at the beginning of the mission. Get them as soon as they are revealed, before it becomes harder.&#xD;&#xA;&#xD;&#xA;Source: [TL Wiki - Starcraft II - Campaign - The Great Train Robbery](http://wiki.teamliquid.net/starcraft2/Campaign/The_Great_Train_Robbery)&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/astQW.jpg" />
  <row Id="29541" PostHistoryTypeId="6" PostId="12568" RevisionGUID="4f54cbda-aa55-419b-bed8-7216d30aa487" CreationDate="2010-12-12T13:07:33.900" UserId="998" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;achievements&gt;" />
  <row Id="29543" PostHistoryTypeId="2" PostId="12571" RevisionGUID="90e1a95b-48cf-465c-83ae-4ee8850e36cd" CreationDate="2010-12-12T13:12:58.653" UserId="998" Text="I temporarily place my thumb between the &lt;kbd&gt;ALT&lt;/kbd&gt; and &lt;kbd&gt;SPACE&lt;/kbd&gt; and then position my index finger on the key above it. It feels comfortable if that key is the &lt;kbd&gt;D&lt;/kbd&gt; key and uncomfortable with any other keys." />
  <row Id="29545" PostHistoryTypeId="2" PostId="12572" RevisionGUID="2d12491c-e0b2-4acf-8c2b-d37bed0d10f7" CreationDate="2010-12-12T13:27:52.050" UserId="785" Text="I picked up a cheap used copy of NHL 10 for Xbox 360 (missing the instruction manual), and am wondering if it's possible to move a player from one league to another. Specifically, there are a couple of players on SEL team rosters that I'd like to include on an NHL team in Season mode. &#xD;&#xA;&#xD;&#xA;I'm a huge hockey nerd and a couple of my favourite team's draft picks that are now playing in the NHL in real life are still stuck in the SEL in the video game. Trying to get the rosters as close to accurate as I possibly can." />
  <row Id="29546" PostHistoryTypeId="1" PostId="12572" RevisionGUID="2d12491c-e0b2-4acf-8c2b-d37bed0d10f7" CreationDate="2010-12-12T13:27:52.050" UserId="785" Text="NHL 10: Can a player be moved between leagues? (Xbox 360)" />
  <row Id="29547" PostHistoryTypeId="3" PostId="12572" RevisionGUID="2d12491c-e0b2-4acf-8c2b-d37bed0d10f7" CreationDate="2010-12-12T13:27:52.050" UserId="785" Text="&lt;xbox-360&gt;&lt;nhl-10&gt;" />
  <row Id="29548" PostHistoryTypeId="5" PostId="8416" RevisionGUID="d5873e8c-4da6-4960-a20d-4f2abc71db31" CreationDate="2010-12-12T14:18:03.820" UserId="3015" Comment="added 63 characters in body" Text="It looks like you may have to shell out for the key if you want to open the crate.&#xD;&#xA;&#xD;&#xA;This is from the TF2 wiki about the Supply Crate Key:&#xD;&#xA;&quot;They are only obtainable from the store so far and there are no plans to make them available via the Item drop system.&quot;&#xD;&#xA;&#xD;&#xA;As per the October 20th update the key to open a supply crate was made tradable.&#xD;&#xA;&#xD;&#xA;Source: [TF2 Wiki][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="29549" PostHistoryTypeId="2" PostId="12573" RevisionGUID="581fef9e-e794-4a93-af6f-8ffa1295fc83" CreationDate="2010-12-12T14:59:08.570" UserId="5343" Text="If you are a hero, and you die and then don't pick a town, it will not use any of your hero days. ;)" />
  <row Id="29551" PostHistoryTypeId="2" PostId="12575" RevisionGUID="d8be4e61-26a9-4b34-99f1-cebb16faa5ec" CreationDate="2010-12-12T16:00:26.643" UserId="1667" Text="I bought a few games from the PSP store but I'd like to know if they are bound to my account or to my device.&#xD;&#xA;&#xD;&#xA;In other words: should my PSP be gone for good, will I be able to download my games again on a new PSP? &#xD;&#xA;" />
  <row Id="29552" PostHistoryTypeId="1" PostId="12575" RevisionGUID="d8be4e61-26a9-4b34-99f1-cebb16faa5ec" CreationDate="2010-12-12T16:00:26.643" UserId="1667" Text="Does PSP Store use a DRM system?" />
  <row Id="29553" PostHistoryTypeId="3" PostId="12575" RevisionGUID="d8be4e61-26a9-4b34-99f1-cebb16faa5ec" CreationDate="2010-12-12T16:00:26.643" UserId="1667" Text="&lt;digital-distribution&gt;&lt;drm&gt;&lt;psp&gt;" />
  <row Id="29554" PostHistoryTypeId="2" PostId="12576" RevisionGUID="777d41bb-b28a-48b3-9783-f8db79a05461" CreationDate="2010-12-12T16:08:25.020" UserId="5511" Text="Isn't that Police Quest?" />
  <row Id="29555" PostHistoryTypeId="5" PostId="12575" RevisionGUID="14e86e48-1ba6-49c4-9254-4def0166b84b" CreationDate="2010-12-12T16:11:03.253" UserId="207" Comment="deleted 4 characters in body; edited title" Text="I bought a few games from the PSP store but I'd like to know if they are bound to my account or to my device.&#xD;&#xA;&#xD;&#xA;In other words: if my PSP is gone for good, will I be able to download my games again on a new PSP? &#xD;&#xA;" />
  <row Id="29556" PostHistoryTypeId="4" PostId="12575" RevisionGUID="14e86e48-1ba6-49c4-9254-4def0166b84b" CreationDate="2010-12-12T16:11:03.253" UserId="207" Comment="deleted 4 characters in body; edited title" Text="Does the PSP Store use a DRM system?" />
  <row Id="29557" PostHistoryTypeId="5" PostId="12573" RevisionGUID="fa11d158-1979-4e2a-ad02-d4d5e415ddcf" CreationDate="2010-12-12T16:12:15.560" UserId="207" Comment="deleted 4 characters in body" Text="If you are a hero and you die and then don't pick a town, it will not use any of your hero days." />
  <row Id="29558" PostHistoryTypeId="2" PostId="12577" RevisionGUID="b2b02f97-bce1-4301-a1e9-e4a0b58665a4" CreationDate="2010-12-12T16:34:20.583" UserId="1155" Text="I'm pretty sure you can go to us.battle.net and activate it. You may have to make a new account, though. " />
  <row Id="29559" PostHistoryTypeId="2" PostId="12578" RevisionGUID="a2ec0f81-fe5f-4de4-bcbf-30d9cc664dc8" CreationDate="2010-12-12T17:18:46.847" UserId="4957" Text="Purchases on PSN Store are tied to you PSN account. You can re-download things already purchased." />
  <row Id="29560" PostHistoryTypeId="2" PostId="12579" RevisionGUID="fd334b5f-e7c5-480a-b1b0-38552d10e7fb" CreationDate="2010-12-12T17:29:38.367" UserId="5274" Text="Have you considered Free or open source games to keep costs down?&#xD;&#xA;&#xD;&#xA;Open Source:&#xD;&#xA;Assuming you are all running Windows, [here][1] is a list of open-source Windows games, complied by [The OSSwin project][2].&#xD;&#xA;Some open source suggestions:&#xD;&#xA;&#xD;&#xA;[Warsow][3] is a well balanced FPS.&#xD;&#xA;&#xD;&#xA;[Soldat][4] is a 2D multiplayer game that should run well on slower systems.&#xD;&#xA;&#xD;&#xA;[Tremuluous][5] is a team based FPS with different classes/abilities on each team (humans vs. insects).&#xD;&#xA;&#xD;&#xA;[BZFlag][6] is a cross-platorm 3D multiplayer tank game with a nice retro feel.&#xD;&#xA;&#xD;&#xA;[Super Mario War][7] is a fan remake that mixes Super Mario World with the original Mario Bros in a multiplayer game.&#xD;&#xA;&#xD;&#xA;[PokerTH][8] is an excellent multiplayer Texas Hold'Em game that could be used as a time filler.&#xD;&#xA;&#xD;&#xA;[Battle for Wesnoth][9] is an excellent turn based, tactical strategy game that can be played by LAN, online, or in &quot;hot-seat&quot; mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Free (as in cost, not as in source):&#xD;&#xA;&#xD;&#xA;[League of Legends][10] has a nice Diablo feel to it and is multiplayer.&#xD;&#xA;&#xD;&#xA;[Wolfenstein: Enemy territory][11] is an excellent class/objective based FPS with a WWII theme.&#xD;&#xA;&#xD;&#xA;[Savage][12] and [Savage 2][13] are a mix between RTS and FPS.  One player acts as commander, with the rest of the team acting as troops.&#xD;&#xA;&#xD;&#xA;[Alien Swarm][14] is a &quot;pest invasion/removal&quot; game and includes a 4 player co-op mode if not everyone wants to play the same game.&#xD;&#xA;&#xD;&#xA;[Puzzle Pirates][15] is an excellent &quot;Freemium&quot; masssively online puzzle game.  It has subscription costs but also allows for free online modes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://osswin.sourceforge.net/games.html&#xD;&#xA;  [2]: http://osswin.sourceforge.net/&#xD;&#xA;  [3]: http://www.warsow.net/&#xD;&#xA;  [4]: http://soldat.thd.vg/en/&#xD;&#xA;  [5]: http://tremulous.net/&#xD;&#xA;  [6]: http://bzflag.org/&#xD;&#xA;  [7]: http://smw.72dpiarmy.com/&#xD;&#xA;  [8]: http://smw.72dpiarmy.com/&#xD;&#xA;  [9]: http://wesnoth.org/&#xD;&#xA;  [10]: http://www.leagueoflegends.com/&#xD;&#xA;  [11]: http://www.planetwolfenstein.com/enemyterritory/&#xD;&#xA;  [12]: http://www.s2games.com/savage/&#xD;&#xA;  [13]: http://savage2.com/en/main.php&#xD;&#xA;  [14]: http://store.steampowered.com/app/630/&#xD;&#xA;  [15]: http://www.puzzlepirates.com/" />
  <row Id="29561" PostHistoryTypeId="4" PostId="12415" RevisionGUID="49640924-0585-4007-aa35-6bb24e531a59" CreationDate="2010-12-12T17:31:23.917" UserId="3162" Comment="edited title" Text="How to defend against 6pool?" />
  <row Id="29562" PostHistoryTypeId="2" PostId="12580" RevisionGUID="f50303dd-7c8c-4841-a481-0a3faddf5f29" CreationDate="2010-12-12T17:34:00.047" UserId="336" Text="All channeled abilities can be interrupted by the channeler if you press &quot;S&quot; (Stop), click to move somewhere, or your champion gets stunned, silenced, knocked up, or otherwise interrupted. Knockback alone is not enough to interrupt a channeled cast, as shown [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=sVUpm7dsOqk&amp;feature=related" />
  <row Id="29563" PostHistoryTypeId="5" PostId="12579" RevisionGUID="1f3c664e-43e4-4755-98ba-e94080b3c728" CreationDate="2010-12-12T17:43:14.427" UserId="5274" Comment="Additional Category of &quot;cheap&quot; games" Text="Have you considered Free or open source games to keep costs down?&#xD;&#xA;&#xD;&#xA;Open Source:&#xD;&#xA;Assuming you are all running Windows, [here][1] is a list of open-source Windows games, complied by [The OSSwin project][2].&#xD;&#xA;Some open source suggestions:&#xD;&#xA;&#xD;&#xA;[Warsow][3] is a well balanced FPS.&#xD;&#xA;&#xD;&#xA;[Soldat][4] is a 2D multiplayer game that should run well on slower systems.&#xD;&#xA;&#xD;&#xA;[Tremuluous][5] is a team based FPS with different classes/abilities on each team (humans vs. insects).&#xD;&#xA;&#xD;&#xA;[BZFlag][6] is a cross-platorm 3D multiplayer tank game with a nice retro feel.&#xD;&#xA;&#xD;&#xA;[Super Mario War][7] is a fan remake that mixes Super Mario World with the original Mario Bros in a multiplayer game.&#xD;&#xA;&#xD;&#xA;[PokerTH][8] is an excellent multiplayer Texas Hold'Em game that could be used as a time filler.&#xD;&#xA;&#xD;&#xA;[Battle for Wesnoth][9] is an excellent turn based, tactical strategy game that can be played by LAN, online, or in &quot;hot-seat&quot; mode.&#xD;&#xA;&#xD;&#xA;[Wormux][10] is an old school 2D remake of Worms.  People who like Angry Birds may really get into this one.&#xD;&#xA;&#xD;&#xA;[Scorched Earth 3D][11] is a 3D remake of one of the original multiplayer games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Free (as in cost, not as in source):&#xD;&#xA;&#xD;&#xA;[League of Legends][12] has a nice Diablo feel to it and is multiplayer.&#xD;&#xA;&#xD;&#xA;[Wolfenstein: Enemy territory][13] is an excellent class/objective based FPS with a WWII theme.&#xD;&#xA;&#xD;&#xA;[Savage][14] and [Savage 2][15] are a mix between RTS and FPS.  One player acts as commander, with the rest of the team acting as troops.&#xD;&#xA;&#xD;&#xA;[Alien Swarm][16] is a &quot;pest invasion/removal&quot; game and includes a 4 player co-op mode if not everyone wants to play the same game.&#xD;&#xA;&#xD;&#xA;[Puzzle Pirates][17] is an excellent &quot;Freemium&quot; masssively online puzzle game.  It has subscription costs but also allows for free online modes.&#xD;&#xA;&#xD;&#xA;Cheap:&#xD;&#xA;&#xD;&#xA;I'd pick up as many copies of [ET: Quake Wars][18] as you can get a hold of.  Also Consider a racing/demo-derby game such as [Flatout: Ultimate Carnage][19].&#xD;&#xA;&#xD;&#xA;Check out [Good Old Games][20] for inexpensive games that still have a lot of playability left in them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://osswin.sourceforge.net/games.html&#xD;&#xA;  [2]: http://osswin.sourceforge.net/&#xD;&#xA;  [3]: http://www.warsow.net/&#xD;&#xA;  [4]: http://soldat.thd.vg/en/&#xD;&#xA;  [5]: http://tremulous.net/&#xD;&#xA;  [6]: http://bzflag.org/&#xD;&#xA;  [7]: http://smw.72dpiarmy.com/&#xD;&#xA;  [8]: http://smw.72dpiarmy.com/&#xD;&#xA;  [9]: http://wesnoth.org/&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Wormux&#xD;&#xA;  [11]: http://www.scorched3d.co.uk/&#xD;&#xA;  [12]: http://www.leagueoflegends.com/&#xD;&#xA;  [13]: http://www.planetwolfenstein.com/enemyterritory/&#xD;&#xA;  [14]: http://www.s2games.com/savage/&#xD;&#xA;  [15]: http://savage2.com/en/main.php&#xD;&#xA;  [16]: http://store.steampowered.com/app/630/&#xD;&#xA;  [17]: http://www.puzzlepirates.com/&#xD;&#xA;  [18]: http://en.wikipedia.org/wiki/Enemy_Territory:_Quake_Wars&#xD;&#xA;  [19]: http://en.wikipedia.org/wiki/FlatOut:_Ultimate_Carnage&#xD;&#xA;  [20]: http://www.gog.com/en/frontpage/" />
  <row Id="29564" PostHistoryTypeId="2" PostId="12581" RevisionGUID="7e8085bf-88c2-449f-b3ea-c430e6dbef55" CreationDate="2010-12-12T17:55:02.080" UserId="23" Text="I tried to send an object via message to a fellow user, but got this message instead:&#xD;&#xA;&#xD;&#xA;&gt; XmlHttp error: an unknown error occured, preventing the page to  load properly. Please disable any software that may interfer with  the download (antivirus, spyware protection, internet protection, ...).&#xD;&#xA;&#xD;&#xA;How do I fix it?" />
  <row Id="29565" PostHistoryTypeId="1" PostId="12581" RevisionGUID="7e8085bf-88c2-449f-b3ea-c430e6dbef55" CreationDate="2010-12-12T17:55:02.080" UserId="23" Text="How can I fix the XmlHttp error while sending messages to a user?" />
  <row Id="29566" PostHistoryTypeId="3" PostId="12581" RevisionGUID="7e8085bf-88c2-449f-b3ea-c430e6dbef55" CreationDate="2010-12-12T17:55:02.080" UserId="23" Text="&lt;bug&gt;&lt;die2nite&gt;&lt;technical-issues&gt;" />
  <row Id="29567" PostHistoryTypeId="2" PostId="12582" RevisionGUID="fe7503e5-0289-42f6-bbf1-0b13c3c1c1c5" CreationDate="2010-12-12T17:55:44.013" UserId="23" Text="This is likely an erroneous error message.&#xD;&#xA;&#xD;&#xA;The real problem is your recipient has no room in his chest to receive your object." />
  <row Id="29568" PostHistoryTypeId="2" PostId="12583" RevisionGUID="fe85ac1d-b626-4846-8103-56ab60d0667c" CreationDate="2010-12-12T18:03:19.557" UserId="3162" Text="What I am thinking. I am playing as Protoss but I want to try different race (Zerg). I am noob playing zerg, so I can't just switch races because opponents would stomp me badly. I thought that I will try 2v2 league, going through placement matches again, ending up in bronze league and not ruining my 1v1 rating.&#xD;&#xA;&#xD;&#xA;Does it work like this? Is MMR separated for game modes (1v1, 2v2, etc...)? Or is it associated with me as a player?" />
  <row Id="29569" PostHistoryTypeId="1" PostId="12583" RevisionGUID="fe85ac1d-b626-4846-8103-56ab60d0667c" CreationDate="2010-12-12T18:03:19.557" UserId="3162" Text="Do 2v2 games affect my Matchmaking Rating for 1v1?" />
  <row Id="29570" PostHistoryTypeId="3" PostId="12583" RevisionGUID="fe85ac1d-b626-4846-8103-56ab60d0667c" CreationDate="2010-12-12T18:03:19.557" UserId="3162" Text="&lt;starcraft-2&gt;&lt;matchmaking&gt;" />
  <row Id="29571" PostHistoryTypeId="2" PostId="12584" RevisionGUID="36028915-3e1f-462e-89db-7ee618319204" CreationDate="2010-12-12T18:20:26.063" UserId="3307" Text="The in-game voice works fine for me but if I have friends come over and we're all on the same connection, only one of us can use voice chat. Everyone else appears to be muted.&#xD;&#xA;&#xD;&#xA;Could this have something to do with my firewall settings? Do I need to forward any ports? Would that even help since there's multiple people on the same connection?" />
  <row Id="29572" PostHistoryTypeId="1" PostId="12584" RevisionGUID="36028915-3e1f-462e-89db-7ee618319204" CreationDate="2010-12-12T18:20:26.063" UserId="3307" Text="Starcraft 2 chat problem with multiple players on same connection." />
  <row Id="29573" PostHistoryTypeId="3" PostId="12584" RevisionGUID="36028915-3e1f-462e-89db-7ee618319204" CreationDate="2010-12-12T18:20:26.063" UserId="3307" Text="&lt;starcraft-2&gt;&lt;voice-chat&gt;" />
  <row Id="29574" PostHistoryTypeId="2" PostId="12585" RevisionGUID="9fe4c6cb-9d76-4fa0-bebf-5db5030c0823" CreationDate="2010-12-12T18:38:08.090" UserId="336" Text="The Starcraft 2 Matchmaker (and your associated ranking) is specific to both game mode and team partner. You may have several different 2v2 rankings (if you play with different people) and nothing about your 2v2 ranking influences who you face in 1 on 1 matchups." />
  <row Id="29576" PostHistoryTypeId="2" PostId="12586" RevisionGUID="a4202b74-6f19-45f3-97bf-090ca082d2ad" CreationDate="2010-12-12T19:07:42.827" UserId="4182" Text="SC2 voice chat does not support NAT for multiple end point connections from a LAN, so the first one to connect claims the connection exclusively, the following clients get nothing.&#xD;&#xA;&#xD;&#xA;In short, it's broken. Use something else. Skype works wonderfully, as Ventrilo or Teamspeak do." />
  <row Id="29577" PostHistoryTypeId="6" PostId="3261" RevisionGUID="fcf131dc-471d-4784-8cd3-22e5bfba40b8" CreationDate="2010-12-12T19:56:10.533" UserId="118" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;multiplayer&gt;&lt;local-multiplayer&gt;" />
  <row Id="29578" PostHistoryTypeId="5" PostId="12513" RevisionGUID="34828ae0-0aa8-4963-aa94-c765121cbd1e" CreationDate="2010-12-12T20:13:55.480" UserId="122" Comment="Translated to English.; deleted 33 characters in body" Text="One way you could get a deck is to complete all 5 compact duel puzzles after Bolt Tanner gives you the card." />
  <row Id="29581" PostHistoryTypeId="5" PostId="12553" RevisionGUID="5523625b-9472-4b79-94ca-f677cd5acadd" CreationDate="2010-12-12T20:35:55.610" UserId="5501" Comment="added 26 characters in body" Text="I remember myself playing this game in Mexico a few years back using those arcade machines. In this game you can choose from three characters, two guys and one girl. Those characters seem to be joined by a type of fox who doesn't really do much. I know that in the intro of the game, the girl comes out first with the fox she has, then it is followed by fighting scenes.&#xD;&#xA;&#xD;&#xA;You can play two-players in this game. With your character, you have to fight against one opponent at a time. The last opponent happens to be a monster that looks like a baby, but the baby is extremely hard to beat. You have three lives to finish the game, I think. You can charge your character so you can use the character's special move. I think one of the guy characters uses a type of pole to fight, and when the girl is fully charged, she turns blue for a split second.&#xD;&#xA;&#xD;&#xA;Please tell me if you have any ideas of what this game could be." />
  <row Id="29582" PostHistoryTypeId="2" PostId="12587" RevisionGUID="e30858e7-0c4b-4c2f-9bb5-8cae889190b9" CreationDate="2010-12-12T21:06:53.937" UserId="1863" Text="I'm looking to start playing a mmorpg sometime in the near future and graphics, lore, and questing aside, i'm most interested in finding a game with a good and populated PvP system. &#xD;&#xA;&#xD;&#xA;I know a question like, &quot;Which PvP system is the best&quot; would be closed immediately, so instead im going to ask for the **key differences** and **defining characteristics** of the PvP systems in WoW and Lotro. &#xD;&#xA;&#xD;&#xA;I'm picking WoW and Lotro as my primary interests because i have friends who play both, and im unsure as to what the other 'mainstream' mmo's are. If there is another mmo whose PvP stands out above the rest, please feel free to mention it as well. &#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="29583" PostHistoryTypeId="1" PostId="12587" RevisionGUID="e30858e7-0c4b-4c2f-9bb5-8cae889190b9" CreationDate="2010-12-12T21:06:53.937" UserId="1863" Text="Differences between PvP in WoW and Lotro" />
  <row Id="29584" PostHistoryTypeId="3" PostId="12587" RevisionGUID="e30858e7-0c4b-4c2f-9bb5-8cae889190b9" CreationDate="2010-12-12T21:06:53.937" UserId="1863" Text="&lt;world-of-warcraft&gt;&lt;mmorpg&gt;&lt;lord-of-the-rings-online&gt;&lt;pvp&gt;" />
  <row Id="29585" PostHistoryTypeId="2" PostId="12588" RevisionGUID="e50b12d7-e687-47c1-a032-10296087a48b" CreationDate="2010-12-12T21:32:51.933" UserId="3172" Text="I'm playing Shatter on Steam, I want to backup my saves, but I can't find the location of the save game files. Where are they?" />
  <row Id="29586" PostHistoryTypeId="1" PostId="12588" RevisionGUID="e50b12d7-e687-47c1-a032-10296087a48b" CreationDate="2010-12-12T21:32:51.933" UserId="3172" Text="Save game files location for Shatter." />
  <row Id="29587" PostHistoryTypeId="3" PostId="12588" RevisionGUID="e50b12d7-e687-47c1-a032-10296087a48b" CreationDate="2010-12-12T21:32:51.933" UserId="3172" Text="&lt;steam&gt;&lt;save-games&gt;&lt;shatter&gt;" />
  <row Id="29588" PostHistoryTypeId="2" PostId="12589" RevisionGUID="018c1274-d4a6-490c-8c94-7febbfde6834" CreationDate="2010-12-12T21:33:59.480" UserId="4634" Text="LOTRO doesn't have a PVP system, it has a MvP system.&#xD;&#xA;&#xD;&#xA;You level your PlayerCharacter and spend some the proceeds of that /played toward a MonsterCharacter. When you unlock you MonsterCharacter you are able to level it through questing and what not in a sandbox environment. In that environment you are able to kill players and they can kill you. This character is separate from your PlayerCharacter entirely.&#xD;&#xA;&#xD;&#xA;This is not a 'faction' difference such as WoW has. If WoW had such a system, lets say everyone played Alliance, then after level '10' or something you could start playing Horde, however only play Horde in a few zones.&#xD;&#xA;&#xD;&#xA;There is no 'eSport' aspect to MvP, and that aspect is growing with WoW all the time. The new 40man bg should be its first real entrance into the media, other than the streamed tournament arena games.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29589" PostHistoryTypeId="5" PostId="12588" RevisionGUID="9accd6c1-fc58-45f1-a0bd-d24d42ad3f6b" CreationDate="2010-12-12T21:37:57.807" UserId="207" Comment="added 3 characters in body; edited title" Text="I'm playing Shatter on Steam and I want to backup my saves, but I can't find the location of the save game files. Where are they?" />
  <row Id="29590" PostHistoryTypeId="4" PostId="12588" RevisionGUID="9accd6c1-fc58-45f1-a0bd-d24d42ad3f6b" CreationDate="2010-12-12T21:37:57.807" UserId="207" Comment="added 3 characters in body; edited title" Text="Save game files location for Shatter" />
  <row Id="29591" PostHistoryTypeId="5" PostId="12561" RevisionGUID="9a7e3f29-46ad-41f3-ae66-54f0e9f6d6ff" CreationDate="2010-12-12T21:41:14.487" UserId="730" Comment="clarification" Text="Is it possible to stop other players channeling ultimate like, for example, `Karthus' Requiem` or `Fiddlestick's Crowstorm`?&#xD;&#xA;&#xD;&#xA;Which champion has this ability?" />
  <row Id="29592" PostHistoryTypeId="2" PostId="12590" RevisionGUID="5a9ee55a-2f2b-41c2-ac2b-ec3defd92e0c" CreationDate="2010-12-12T21:42:15.467" UserId="29" Text="Shatter on Steam stores your savegame in the Steam Cloud; There is no need to backup your save." />
  <row Id="29593" PostHistoryTypeId="2" PostId="12591" RevisionGUID="13ba8624-8140-42f8-b256-2f5fefcef105" CreationDate="2010-12-12T22:12:17.017" UserId="5507" Text="***So here is the solution:*** &#xD;&#xA;&#xD;&#xA;If you have an EU Account and a US CD-Key just go to **us.battle.net** and Sign In with your EU Account. Then add the CD-Key to your Account and download the **enUS** version pf the game." />
  <row Id="29594" PostHistoryTypeId="2" PostId="12592" RevisionGUID="e6d341e2-43e8-4a44-8628-7d5e292620b7" CreationDate="2010-12-12T22:17:21.490" UserId="1561" Text="I am thinking about getting a steering wheel controller for the PS3, primarily for Gran Turismo 5.&#xD;&#xA;&#xD;&#xA;Is there a website which compares all the available options, so I can choose the best one for me?" />
  <row Id="29595" PostHistoryTypeId="1" PostId="12592" RevisionGUID="e6d341e2-43e8-4a44-8628-7d5e292620b7" CreationDate="2010-12-12T22:17:21.490" UserId="1561" Text="Steering wheel controller for PS3" />
  <row Id="29596" PostHistoryTypeId="3" PostId="12592" RevisionGUID="e6d341e2-43e8-4a44-8628-7d5e292620b7" CreationDate="2010-12-12T22:17:21.490" UserId="1561" Text="&lt;ps3&gt;&lt;controllers&gt;&lt;racing&gt;&lt;comparison&gt;&lt;gran-turismo&gt;" />
  <row Id="29597" PostHistoryTypeId="2" PostId="12593" RevisionGUID="458409fc-4739-469f-aec7-e82abce788f8" CreationDate="2010-12-12T22:24:16.613" UserId="29" Text="After your arrival on Pandora, you should have had your personal ECHO Communication Device and Heads Up Display (provided to you for free by the Dahl Corporation) from a CL4P-TP General Purpose Robot (more commonly known as Claptraps). One of the features included is a Digital Bearing Module (more commonly known as a compass) which, in addition to other functions, allows you to locate objects of interest in your near vicinity.&#xD;&#xA;&#xD;&#xA;The easiest way to find those weapon parts is to look for the loot icon on your compass when you are standing on the spot indicated on your map. they may point towards ammo or other items, but when those are picked up, the only thing remaining are the weapon parts.&#xD;&#xA;&#xD;&#xA;Do note that your compass does not indicate a height indicator for the location of an item, so be sure to look up and down for ledges and other type of height differences." />
  <row Id="29598" PostHistoryTypeId="4" PostId="10411" RevisionGUID="a1bbff51-f0e1-4d3f-a2f4-b237487a495f" CreationDate="2010-12-12T22:29:58.357" UserId="29" Comment="abiguity removed." Text="Most Effective Way(s) to Gain Levels in Dead Rising 2" />
  <row Id="29599" PostHistoryTypeId="10" PostId="12553" RevisionGUID="16a961b6-f628-4553-8bc2-3c3c9fc38db4" CreationDate="2010-12-12T22:42:33.223" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;}]" />
  <row Id="29600" PostHistoryTypeId="5" PostId="12553" RevisionGUID="10e75376-fb7c-48ec-adbe-0dde384066c2" CreationDate="2010-12-12T23:00:44.213" UserId="5501" Comment="added 49 characters in body" Text="I remember myself playing this game in Mexico a few years back using those arcade machines (the ones where you use *pesos* to play.) . In this game you can choose from three characters, two guys and one girl. Those characters seem to be joined by a type of fox who doesn't really do much. I know that the intro in the arcade machine the girl comes out first with the fox she has, then it is followed by fighting scenes.&#xD;&#xA;&#xD;&#xA;You can play two-players in this game. With your character, you have to fight against one opponent at a time. The last opponent happens to be a monster that looks like a baby, but the baby is extremely hard to beat. You have three lives to finish the game, I think. You can charge your character so you can use the character's special move. I think one of the guy characters uses a type of pole to fight, and when the girl is fully charged, she turns blue for a split second.&#xD;&#xA;&#xD;&#xA;Please tell me if you have any ideas of what this game could be." />
  <row Id="29602" PostHistoryTypeId="2" PostId="12595" RevisionGUID="99689469-4081-469c-9f71-1dd6bba08983" CreationDate="2010-12-12T23:36:18.520" UserId="3467" Text="Marines/Marauder are more dangerous for Thor. If medivacs has higher priority but you want Thor to hunt marines/marauders - you need to order Thor to attack marines directly. As there are usually a lot of them you will need to do a lot of junk-work.&#xD;&#xA;&#xD;&#xA;After priority changing Thor will attack infantry himself. But if you want him to shoot down the medivacs - you will need to give him only few orders, usually medivacs quantity is much less then marines :)&#xD;&#xA;&#xD;&#xA;That is my guess, though" />
  <row Id="29603" PostHistoryTypeId="4" PostId="12553" RevisionGUID="58ec94ea-8713-4001-90ae-28a9a3130eac" CreationDate="2010-12-13T00:36:10.317" UserId="5501" Comment="edited title; edited title" Text="What is the name of the fighting arcade game where you choose from 2 guys and one girl and the last boss is a baby" />
  <row Id="29604" PostHistoryTypeId="2" PostId="12596" RevisionGUID="bbb7d322-2be2-4504-940b-2c927418fc50" CreationDate="2010-12-13T01:02:35.237" UserId="5029" Text=" - Age of Empires I, II, and III &#xD;&#xA; - Rise of Nations &#xD;&#xA; - Galcon" />
  <row Id="29605" PostHistoryTypeId="2" PostId="12597" RevisionGUID="30abbe53-dd05-4dc1-9e45-62d7702e12f6" CreationDate="2010-12-13T01:29:32.317" UserId="4989" Text="How much bandwidth does Ventrilo use? If the amount of people matter, then lets say  10 to 15 people on and in the same channel at the same time." />
  <row Id="29606" PostHistoryTypeId="1" PostId="12597" RevisionGUID="30abbe53-dd05-4dc1-9e45-62d7702e12f6" CreationDate="2010-12-13T01:29:32.317" UserId="4989" Text="How much bandwidth does Ventrilo use?" />
  <row Id="29607" PostHistoryTypeId="3" PostId="12597" RevisionGUID="30abbe53-dd05-4dc1-9e45-62d7702e12f6" CreationDate="2010-12-13T01:29:32.317" UserId="4989" Text="&lt;ventrilo&gt;" />
  <row Id="29608" PostHistoryTypeId="2" PostId="12598" RevisionGUID="f0681d85-efa0-4431-a6b4-9421827b5e94" CreationDate="2010-12-13T01:58:11.707" UserId="5492" Text="Ventrilo has several codecs, in your situation it would better to have the voice optimize codec running at 24-32 KBps. This is designed for voice only and anything else will get distorted with many artifacts.&#xD;&#xA;&#xD;&#xA;If you got the bandwidth I suggest you go to 128 KBps/MP3. Please remember that your voice will be affected by your upload bandwidth. :D" />
  <row Id="29609" PostHistoryTypeId="2" PostId="12599" RevisionGUID="a9b53cc0-8ac6-4705-9975-472598858d10" CreationDate="2010-12-13T02:25:44.113" UserId="3717" Text="I'm looking for the name of a game. I can't remember it and hope someone of you will know what I mean. I'm looking for a game witch I think is on playstation 2. It's a game with lots of colors. Its sort of like pinball but i think you shoot stuff in the air. I think the game is called something like fantasia. It has lots of bright colors and explotsions. You have to hit blocks in the air. The cover has lots of dots that fly in a pattern with trailing paths after what you shot. Lots of the colors in the rainbow are represented. The colors are very bright. I know this i very wague but maybe some of you know witch game i mean." />
  <row Id="29610" PostHistoryTypeId="1" PostId="12599" RevisionGUID="a9b53cc0-8ac6-4705-9975-472598858d10" CreationDate="2010-12-13T02:25:44.113" UserId="3717" Text="Looking for a game" />
  <row Id="29611" PostHistoryTypeId="3" PostId="12599" RevisionGUID="a9b53cc0-8ac6-4705-9975-472598858d10" CreationDate="2010-12-13T02:25:44.113" UserId="3717" Text="&lt;old-games&gt;" />
  <row Id="29612" PostHistoryTypeId="4" PostId="12599" RevisionGUID="b59e0377-2d46-4e99-b052-367e2bdafcde" CreationDate="2010-12-13T02:27:58.170" UserId="18" Comment="added tag / changed title" Text="Identify this colourful PS2 game" />
  <row Id="29613" PostHistoryTypeId="6" PostId="12599" RevisionGUID="b59e0377-2d46-4e99-b052-367e2bdafcde" CreationDate="2010-12-13T02:27:58.170" UserId="18" Comment="added tag / changed title" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="29614" PostHistoryTypeId="2" PostId="12600" RevisionGUID="5b4eb297-2d6e-4450-9af1-6a9e461de5ce" CreationDate="2010-12-13T02:57:24.803" UserId="5516" Text="You Can Hack It" />
  <row Id="29615" PostHistoryTypeId="4" PostId="12599" RevisionGUID="30770fbb-ed79-47f7-8395-ad510f5f7412" CreationDate="2010-12-13T03:01:24.223" UserId="18" Comment="changed title again" Text="Identify this pinball-like PS2 game" />
  <row Id="29616" PostHistoryTypeId="5" PostId="12600" RevisionGUID="0391ae2a-cfd0-4247-a2ad-2c0e60259ce2" CreationDate="2010-12-13T03:07:53.500" UserId="207" Comment="added 28 characters in body" Text="You can hack the game to change characters." />
  <row Id="29617" PostHistoryTypeId="2" PostId="12601" RevisionGUID="6f73b501-2ec3-4b45-98ac-c3c69ae4fb33" CreationDate="2010-12-13T03:22:05.243" UserId="2361" Text="I recently started playing Pokémon Platinum on my Nintendo DS. Last one I played was Pokémon Yellow on my Gameboy.&#xD;&#xA;&#xD;&#xA;Ever since then, a lot has changed in the Pokémon World. I've tried going through Bulbapedia and Pokémon Wikia, but still find there's a lot of new stuff, which just seems confusing:&#xD;&#xA;&#xD;&#xA;Breeding, Wifi, items, etc.&#xD;&#xA;&#xD;&#xA;Anyway, can anyone give me the main pointers to update myself for playing these games? Or links to the basic information which I definitively should know in order to enjoy it?&#xD;&#xA;&#xD;&#xA;Also, can I catch the dear Pokémons from previous versions in the wild or via special events? (Bulbasaur, Pokémon, Charmander, etc.)&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="29618" PostHistoryTypeId="1" PostId="12601" RevisionGUID="6f73b501-2ec3-4b45-98ac-c3c69ae4fb33" CreationDate="2010-12-13T03:22:05.243" UserId="2361" Text="Pokémon Generation IV (Platinum, Pearl, Diamond): What's new since Gameboy versions?" />
  <row Id="29619" PostHistoryTypeId="3" PostId="12601" RevisionGUID="6f73b501-2ec3-4b45-98ac-c3c69ae4fb33" CreationDate="2010-12-13T03:22:05.243" UserId="2361" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;gameboy&gt;" />
  <row Id="29620" PostHistoryTypeId="5" PostId="12587" RevisionGUID="148dcd80-4388-4f28-89ef-79f5f6cf4d70" CreationDate="2010-12-13T03:22:30.680" UserId="1863" Comment="added 131 characters in body" Text="I'm looking to start playing a mmorpg sometime in the near future and graphics, lore, and questing aside, i'm most interested in finding a game with a good and populated PvP system. &#xD;&#xA;&#xD;&#xA;I know a question like, &quot;Which PvP system is the best&quot; would be closed immediately, so instead im going to ask for the **key differences** and **defining characteristics** of the PvP systems in WoW and Lotro. &#xD;&#xA;&#xD;&#xA;Edit: Examples of PvP modeled game play in **both** Lotro and WoW would be helpful, as i'm trying to compare and contrast them.&#xD;&#xA;&#xD;&#xA;I'm picking WoW and Lotro as my primary interests because i have friends who play both, and im unsure as to what the other 'mainstream' mmo's are. If there is another mmo whose PvP stands out above the rest, please feel free to mention it as well. &#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="29621" PostHistoryTypeId="2" PostId="12602" RevisionGUID="068741c2-7d12-4dd9-9204-d7e1ae18456a" CreationDate="2010-12-13T03:46:39.893" UserId="336" Text="The most important changes would be concerning the Physical / Special attack split. If the last game you played was Yellow, you may remember that Fire, Water, Electric, etc. attacks used the pokemon's SPECIAL stat, while Fighting, Rock, Ground, Normal, etc. attacks used ATTACK.&#xD;&#xA;&#xD;&#xA;This is the reason Hitmonchan was a bad pokemon in the 1st generation games -- it learned Fire, Thunder, and Ice punch, but lacked a high SPECIAL* stat to effectively increase the power of those attacks.&#xD;&#xA;&#xD;&#xA;*As of Generation II, SPECIAL has branched off into SPECIAL ATTACK and SPECIAL DEFENSE.&#xD;&#xA;&#xD;&#xA;However, as of generation IV (of which Platinum is a part of) the individual attacks are either PHYSICAL or SPECIAL -- the aforementioned Fire Punch is a PHYSICAL Fire attack,  while Flamethrower is a SPECIAL Fire attack. Generally, most pokemon have a preference for one or the other depending on whether their ATTACK or SPECIAL ATTACK stat is higher.&#xD;&#xA;&#xD;&#xA;For the more in depth information you're interested in, I would direct you to [Serebii.net][1]. Between their main site and help forums (or even their chatrooms) you should be able too find whatever further clarifications you might need.&#xD;&#xA;&#xD;&#xA;As to the starter pokemon you mentioned, they seem to be available as a reward in HeartGold and SoulSilver, but do not appear in Platinum / Pearl / Diamond.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://serebii.net/index2.shtml" />
  <row Id="29622" PostHistoryTypeId="2" PostId="12603" RevisionGUID="8ca0cfe4-03ec-498e-a9bc-4a1fee77d836" CreationDate="2010-12-13T04:13:04.893" UserId="3172" Text="I got Lugaru HD with the Humble Indie Bundle a while ago, but I never got the hang of it. I'm trying to play through the campaign on easy and I'm still getting a beating.&#xD;&#xA;&#xD;&#xA;I fell like I never hit any attacks. Half the times I click the *attack* buttom nothing happens, and the other half the enemy just blocks or reverses. I've managed to get the hang of blocks and reversals myself, but it takes forever to win fights just by blocking. Even if I have a knife or a staff equipped, my attacks rarely hit. The only way I can kill enemies is to throw the knife at them, or to patiently block their attacks and hope they don't call for help.&#xD;&#xA;&#xD;&#xA;How can I get better at this? Any tips to help a beginner fight his way through Lugaru?" />
  <row Id="29623" PostHistoryTypeId="1" PostId="12603" RevisionGUID="8ca0cfe4-03ec-498e-a9bc-4a1fee77d836" CreationDate="2010-12-13T04:13:04.893" UserId="3172" Text="Tips for fighting better in Lugaru HD?" />
  <row Id="29624" PostHistoryTypeId="3" PostId="12603" RevisionGUID="8ca0cfe4-03ec-498e-a9bc-4a1fee77d836" CreationDate="2010-12-13T04:13:04.893" UserId="3172" Text="&lt;tips&gt;&lt;fighting-game&gt;&lt;lugaru&gt;" />
  <row Id="29625" PostHistoryTypeId="2" PostId="12604" RevisionGUID="c9329e11-ba0e-4ee2-9c7a-65aa2897b864" CreationDate="2010-12-13T04:23:46.027" UserId="18" Text="Here is a brief overview of some of the major mechanic changes:&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokemon to obtain a Pokemon egg, which will hatch into a Pokemon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokemon must belong to the same [Egg Group][5] in order for anything to happen. The Pokemon that hatches from the egg will be the female Pokemon you put in the Day Care, or the Pokemon that isn't Ditto. The male Pokemon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked at the title of this section.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][8]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokemon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[Hold Items][9]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokemon hold them. However, since Generation II, you can now let your Pokemon hold items. The effects from these items could be anywhere from healing your Pokemon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA;**[Abilities][10]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokemon species has one or two abilities programmed in (and occasionally a third [Dream World][11] ability in the case of [Generation V][12]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokemon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][13] and [Triple Battles][14]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokemon and the opponent does the same. When you attack, you get to chose which Pokemon to target, and some moves will target multiple Pokemon (for example, Rock Side hits both of your opponent's Pokemon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokemon. The left Pokemon cannot attack the opponent's Pokemon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA;**[Time of Day System][15]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][16]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][17]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29626" PostHistoryTypeId="5" PostId="12604" RevisionGUID="f6f46c9c-0ecb-4b2f-abd5-207e8372f8f5" CreationDate="2010-12-13T04:40:52.657" UserId="18" Comment="added 700 characters in body" Text="Here is a brief overview of some of the major mechanic changes:&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked at the title of this section.&#xD;&#xA;&#xD;&#xA;**[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[Hold Items][10]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA;**[Abilities][11]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][12] ability in the case of [Generation V][13]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][14] and [Triple Battles][15]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA;**[Time of Day System][16]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][17]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][18]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29627" PostHistoryTypeId="2" PostId="12605" RevisionGUID="76e26b77-80d5-4a09-b50a-28b5700ad780" CreationDate="2010-12-13T04:43:23.363" UserId="662" Text="Some specific numbers around how to spend your daily upgrades:&#xD;&#xA;&#xD;&#xA;* 5 days of Pit upgrades grants +150 DEF&#xD;&#xA;* 5 days of Wall upgrades grants +228 DEF&#xD;&#xA;* 5 days of Defensive Focus upgrades grants 8 DEF per defensive object (as opposed to the 2 DEF per object you get by default)&#xD;&#xA;&#xD;&#xA;If you have more than 25 defensive objects (200 DEF, a net gain of +150 over default), 5xDefensive Focus is a more attractive upgrade than the 5xPit Upgrade (but still not as attractive as 5xWall).&#xD;&#xA;&#xD;&#xA;If you have more than 34 defensive objects (272 DEF, a net gain of +228 DEF), then 5xDefensive Focus is even more valuable than 5xWall. (and it can keep getting better and better, as in Robinhood/Badp's example)." />
  <row Id="29628" PostHistoryTypeId="12" PostId="12602" RevisionGUID="9a776a8a-8541-4723-aae2-5929305c6035" CreationDate="2010-12-13T05:11:45.657" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="29629" PostHistoryTypeId="13" PostId="12602" RevisionGUID="9a5c6fd1-97ed-434d-957f-67a25f5d57d9" CreationDate="2010-12-13T05:12:19.510" UserId="336" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="29631" PostHistoryTypeId="5" PostId="12604" RevisionGUID="0b960179-2412-404b-8bd3-e898bb21a0b2" CreationDate="2010-12-13T05:32:13.377" UserId="18" Comment="added EV information; added 94 characters in body; added 67 characters in body" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA; &gt; **[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[EVs (Effort Values][10])**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. The EV cap has been drastically decreased from Generation I and II to Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29632" PostHistoryTypeId="5" PostId="12604" RevisionGUID="c2805c50-9593-4f7a-92b5-536dc0b95b30" CreationDate="2010-12-13T05:39:52.667" UserId="18" Comment="edited body" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA; &gt; **[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[EVs (Effort Values)][10]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. The EV cap has been drastically decreased from Generation I and II to Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29633" PostHistoryTypeId="2" PostId="12607" RevisionGUID="0f299af2-5db5-4774-806f-320599e9009f" CreationDate="2010-12-13T05:44:41.197" UserId="4989" Text="Are there a level caps for each of the new zones released with Cataclysm? It's the only idea I have for the reason of the random stop of incoming quest for each zone I have quested in. Will I be able to come back though and pick of these missing quest for each zone after hitting level 85? Or is it just a bug that has not been smashed yet?&#xD;&#xA;&#xD;&#xA;You see, I have completed over 125 quests in Hyjal then was sent to Deepholm at level 82. Next I completed 75 of the at least 125 quests in Deepholm and leveled to 73. Where I believe, but not completely sure, after leveling up to 73, I wasn't given any more quests. However, I was able to finish the quests and any chain-quests that I was already working on. Next I arrived at to Uldum and completed about 41 of the 108 or so quests. As soon as I hit 84, I wasn't able to pick another question in Uldum. Now I being sent to another zone to quest at the request of the Horde Warchief. Is it his fault? I think not. " />
  <row Id="29634" PostHistoryTypeId="1" PostId="12607" RevisionGUID="0f299af2-5db5-4774-806f-320599e9009f" CreationDate="2010-12-13T05:44:41.197" UserId="4989" Text="Level caps on zones that prevent the pick up of new quests for the new Cataclysm zones?" />
  <row Id="29635" PostHistoryTypeId="3" PostId="12607" RevisionGUID="0f299af2-5db5-4774-806f-320599e9009f" CreationDate="2010-12-13T05:44:41.197" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;quests&gt;" />
  <row Id="29636" PostHistoryTypeId="5" PostId="12604" RevisionGUID="7bb14a00-5da9-4451-adb2-0a871440b776" CreationDate="2010-12-13T05:47:37.903" UserId="336" Comment="Tried to better clarify the difference in EVs between the generations. Feel free to revert or further edit." Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA; &gt; **[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[EVs (Effort Values)][10]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per skill has remained the same (up to 63 points higher on a fully trained pokemon), The total number of EV points a single pokemon has been capped  to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29637" PostHistoryTypeId="5" PostId="12604" RevisionGUID="77827990-816a-42e8-9093-accc91ef7dbe" CreationDate="2010-12-13T05:51:32.987" UserId="18" Comment="formatting change" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][10]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per skill has remained the same (up to 63 points higher on a fully trained pokemon), The total number of EV points a single pokemon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29638" PostHistoryTypeId="5" PostId="12604" RevisionGUID="6b056867-fc95-4de2-a5ed-3a0ceda0006b" CreationDate="2010-12-13T05:51:45.717" UserId="336" Comment="Added the last sentence in &quot;Seasons&quot; as well." Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA; &gt; **[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[EVs (Effort Values)][10]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per skill has remained the same (up to 63 points higher on a fully trained pokemon), The total number of EV points a single pokemon has been capped  to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; &gt; **[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year. Each game season lasts 30 real-life days (as tracked by the DS calender).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29639" PostHistoryTypeId="5" PostId="12604" RevisionGUID="95fddc8e-1d3a-4aab-a754-b05baa33f7db" CreationDate="2010-12-13T05:52:30.987" UserId="18" Comment="formatting / grammar edits" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's not based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][10]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29642" PostHistoryTypeId="2" PostId="12609" RevisionGUID="697faf42-cf2e-4fdc-95a6-eccfba18c806" CreationDate="2010-12-13T07:14:15.957" UserId="3389" Text="There isn't a level cap that prevents you from picking up quests: you can pick up level 1 quests even at level 85. What may be occurring:&#xD;&#xA;&#xD;&#xA;* Quest-givers that have quests that significantly below your current level will no longer show up on the minimap and will not have exclamation marks above their heads *unless* you check *low-level quests* in the minimap tracker.&#xD;&#xA;* Certain quest hubs will only unlock when you complete a so-called breadcrumb quest: this is especially true in Cataclysm. You might be overlooking one quest somewhere relatively off-the-beaten path that's preventing a whole slew of quests from opening up.&#xD;&#xA;* You're in the middle of a phased quest chain. See what happens if you complete the quests you already have, or abandon quests." />
  <row Id="29643" PostHistoryTypeId="2" PostId="12610" RevisionGUID="b0e937a0-ca54-43fc-b177-c8a2b594eb8e" CreationDate="2010-12-13T08:00:52.150" UserId="5519" Text="If this is about Ubisoft's Prince of Persia Game Series, Sands of Time is the easiest of all. Honestly, I also found it to be hard when I'm playing it for the first time. The following will be hard&#xD;&#xA;&#xD;&#xA; - Finding the way&#xD;&#xA; - Solving the puzzles&#xD;&#xA; - Very tiring and long fights&#xD;&#xA;&#xD;&#xA;Finding the way&#xD;&#xA;&#xD;&#xA;Unlike other games, the game doesn't suggest any directions, we have to find on our own. This makes the game hard as well as challenging. It's hard in the beginning, but you'll love it once cracked. &#xD;&#xA;&#xD;&#xA;Solving the Puzzles&#xD;&#xA;&#xD;&#xA;I wasted days to solve a few puzzles, especially the one with mirrors and the other one with many doors. The mirrors puzzle, when I solved it first, I didn't even know how I did it. While doing it the second time, I observed clearly how I did it.&#xD;&#xA;&#xD;&#xA;Very tiring and long fights&#xD;&#xA;&#xD;&#xA;The first one of this kind is when the Prince has to kill his own father. Prince is surrounded by many enemies at once. I planned to quit playing this game to avoid facing this. The key to win this is `not to stay at one place for longer time`. Just jump over enemies, hit them; roll over the floor to escape, etc. But, never stay on the same ground until you get killed. Also, learn how to block the enemies swords. This is more useful.&#xD;&#xA;&#xD;&#xA;Don't give up on this game. For me, this is the best of the games I've played. The story and the game play are so gripping. Believe me, you'll enjoy the story more in the next parts.&#xD;&#xA;&#xD;&#xA;Happy Gaming!" />
  <row Id="29644" PostHistoryTypeId="2" PostId="12611" RevisionGUID="f2cdde81-49d5-4416-9c32-0491046529b8" CreationDate="2010-12-13T09:00:17.067" UserId="5354" Text="I found the best way is this:&#xD;&#xA;&#xD;&#xA; 1. Start off and get all the toys&#xD;&#xA;    for Katey - this will give you&#xD;&#xA;    around 10,000pp per stuffed toy and&#xD;&#xA;    the same for the others (marbles,&#xD;&#xA;    horse etc)&#xD;&#xA; 2. If you grab the Magazine: Rescue from the Arena Security office, all the survivors&#xD;&#xA;    you rescue will give you a 25% PP&#xD;&#xA;    boost, helping you rapidly  gain&#xD;&#xA;    levels.&#xD;&#xA; 3. grabbing a &#xD;&#xA;Magazine: Combat will add 10% PP from everything you kill with weapons. You &#xD;&#xA;can carry up to 3 of the Combat Magazines as well. They are useful for &#xD;&#xA;passively gaining extra PP.&#xD;&#xA; 4. Get a chainsaw (there's one above the stage outside) and go attach it to the bike.  You easily rank up the points whilst mowing down zombies in the central strip.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29645" PostHistoryTypeId="5" PostId="12611" RevisionGUID="f6328d20-9be2-4f4e-a6d3-7bb0f9772b46" CreationDate="2010-12-13T09:05:59.137" UserId="5354" Comment="added 672 characters in body" Text="You are going to have to play through most of the story line a few times, I actually found that I played through a few times and then gave up on the story line to do a bit of leveling up without the storyline getting in the way.  This is not only quite fun, but lets you explore a bit and find stuff that you wouldn't normally have time, or inclination, to find when running around having to save people.  &#xD;&#xA;&#xD;&#xA;In short, I found the best way is this:&#xD;&#xA;&#xD;&#xA; 1. Start off and get all the toys&#xD;&#xA;    for Katey - this will give you&#xD;&#xA;    around 10,000pp per stuffed toy and&#xD;&#xA;    the same for the others (marbles,&#xD;&#xA;    horse etc)&#xD;&#xA; 2. If you grab the Magazine: Rescue from the Arena Security office, all the survivors&#xD;&#xA;    you rescue will give you a 25% PP&#xD;&#xA;    boost, helping you rapidly  gain&#xD;&#xA;    levels.&#xD;&#xA; 3. grabbing a &#xD;&#xA;Magazine: Combat will add 10% PP from everything you kill with weapons. You &#xD;&#xA;can carry up to 3 of the Combat Magazines as well. They are useful for &#xD;&#xA;passively gaining extra PP.&#xD;&#xA; 4. Get a chainsaw (there's one above the stage outside) and go attach it to the bike.  You easily rank up the points whilst mowing down zombies in the central strip.&#xD;&#xA;&#xD;&#xA;and [this guide][1] I found to be really useful, it'll give you a complete run through with some excellent advice on psychos, magazines, strategy etc.  Good luck and have fun! :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/957985-dead-rising-2/faqs/61000" />
  <row Id="29646" PostHistoryTypeId="2" PostId="12612" RevisionGUID="430e3242-864a-499e-828e-e4b0613cf583" CreationDate="2010-12-13T09:12:56.553" UserId="4103" Text="How do weapons work in Die2Nite? I'm interested in the game mechanics, the manual is a bit terse on that point.&#xD;&#xA;&#xD;&#xA;- Do you need APs to kill zombies with them? &#xD;&#xA;- How many zombies can you kill with one?&#xD;&#xA;- How do weapons differ from each other?&#xD;&#xA;- Which weapons are effective, and which should I ignore?&#xD;&#xA;- What are the risks of attacking zombies with weapons?" />
  <row Id="29647" PostHistoryTypeId="1" PostId="12612" RevisionGUID="430e3242-864a-499e-828e-e4b0613cf583" CreationDate="2010-12-13T09:12:56.553" UserId="4103" Text="Killing zombies with weapons in Die2Nite" />
  <row Id="29648" PostHistoryTypeId="3" PostId="12612" RevisionGUID="430e3242-864a-499e-828e-e4b0613cf583" CreationDate="2010-12-13T09:12:56.553" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="29649" PostHistoryTypeId="2" PostId="12613" RevisionGUID="bff02b95-c1c6-4932-bd51-fe19a7d0efa8" CreationDate="2010-12-13T09:32:56.877" UserId="23" Text="I wish I had a complete answer, but by far the most efficient way to do some hardcore zombie cleansing is:&#xD;&#xA;&#xD;&#xA;* liberal amounts of **water pistols**, and&#xD;&#xA;* the **Plumbing** epic project, under Foundations, that allows to refill water based weapons for _free._&#xD;&#xA;&#xD;&#xA;We're killing an average of 80 zombies per day since we built plumbing, all for practically free :)" />
  <row Id="29650" PostHistoryTypeId="5" PostId="12607" RevisionGUID="3396297e-a980-47bf-8af0-5ffb4d8a9ddd" CreationDate="2010-12-13T09:35:17.640" UserId="4989" Comment="Rephrase question" Text="What is causing players from receiving new quests in the new 80-85 Cataclysm zones? Is it a bug that has not been smashed yet? Are there a level caps for each of the new zones released with Cataclysm? It's the only idea I have for the reason of the random stop of incoming quest for each zone I have quested in. Will I be able to come back though and pick of these missing quest for each zone after hitting level 85?&#xD;&#xA;&#xD;&#xA;You see, I have completed over 125 quests in Hyjal then was sent to Deepholm at level 82. Next I completed 75 of the at least 125 quests in Deepholm and leveled to 73. Where I believe, but not completely sure, after leveling up to 73, I wasn't given any more quests. However, I was able to finish the quests and any chain-quests that I was already working on. Next I arrived at to Uldum and completed about 41 of the 108 or so quests. As soon as I hit 84, I wasn't able to pick another question in Uldum. Now I being sent to another zone to quest at the request of the Horde Warchief. Is it his fault? I think not. " />
  <row Id="29651" PostHistoryTypeId="4" PostId="12607" RevisionGUID="3396297e-a980-47bf-8af0-5ffb4d8a9ddd" CreationDate="2010-12-13T09:35:17.640" UserId="4989" Comment="Rephrase question" Text="What is causing players from receiving new quests in the new 80-85 Cataclysm zones?" />
  <row Id="29652" PostHistoryTypeId="5" PostId="12613" RevisionGUID="add89872-360d-4e70-b113-0a89fb6951cc" CreationDate="2010-12-13T09:39:26.687" UserId="23" Comment="added 3 characters in body; added 111 characters in body" Text="I wish I had a complete answer, but by far the most efficient way to do some hardcore zombie cleansing is:&#xD;&#xA;&#xD;&#xA;* liberal amounts of **water pistols**, and&#xD;&#xA;* the **Plumbing** epic project, under Foundations, that allows us to refill water based weapons for _free._&#xD;&#xA;&#xD;&#xA;We're killing an average of 80 zombies per day since we built plumbing, all for practically free :)&#xD;&#xA;&#xD;&#xA;![So many zombies, so little time...][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/ZombieCleansing.png" />
  <row Id="29653" PostHistoryTypeId="5" PostId="12613" RevisionGUID="3e2fbaeb-7a32-4c78-874d-defcd43fa525" CreationDate="2010-12-13T09:44:34.423" UserId="23" Comment="added 36 characters in body; added 26 characters in body" Text="I wish I had a complete answer, but by far the most efficient way to do some hardcore zombie cleansing is:&#xD;&#xA;&#xD;&#xA;* liberal amounts of **water pistols**, and&#xD;&#xA;* the **Plumbing** epic project, under Foundations, that allows us to refill water based weapons for _free._&#xD;&#xA;&#xD;&#xA;We're killing an average of 80 zombies per day since we built plumbing, all for practically free :)&#xD;&#xA;&#xD;&#xA;&gt; ![So many zombies, so little time...][1]&#xD;&#xA;&gt; &#xD;&#xA;&gt; _This is our map in day 11. Refreshingly zombie free._&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/ZombieCleansing.png" />
  <row Id="29654" PostHistoryTypeId="4" PostId="9598" RevisionGUID="fabcbce1-54d7-4161-8424-dd742e6c1887" CreationDate="2010-12-13T09:46:56.793" UserId="13" Comment="corrected spelling in title" Text="Which is the easiest game in Prince of Persia series?" />
  <row Id="29655" PostHistoryTypeId="5" PostId="12613" RevisionGUID="21610b28-64a6-453b-beed-40eb793a08db" CreationDate="2010-12-13T09:56:11.780" UserId="23" Comment="added 227 characters in body; added 20 characters in body" Text="I wish I had a complete answer, but by far the most efficient way to do some hardcore zombie cleansing is:&#xD;&#xA;&#xD;&#xA;* liberal amounts of **water pistols** (three shots each, maximum), and&#xD;&#xA;* the **Plumbing** epic project, under Foundations, that allows us to refill water based weapons for _free._&#xD;&#xA;&#xD;&#xA;We're killing an average of 80 zombies per day since we built plumbing, all for practically free :)&#xD;&#xA;&#xD;&#xA;&gt; ![So many zombies, so little time...][1]&#xD;&#xA;&gt; &#xD;&#xA;&gt; _This is our map in day 11. Refreshingly zombie free._&#xD;&#xA;&#xD;&#xA;Before that the most powerful use of water based weapons may be the **water bomb**: a plastic bag filled with water with semtek strapped onto it -- costly, but useful when clearing out buildings (~6 kills per bomb).&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/ZombieCleansing.png" />
  <row Id="29656" PostHistoryTypeId="2" PostId="12614" RevisionGUID="e38dd3b7-7ab8-4e73-88ff-941e27a2fe78" CreationDate="2010-12-13T10:09:54.447" UserId="2310" Text=" - Do you need APs to kill zombies with them?     *No. Caveat: There are town-based weapons that require AP to fire out of the town,but personal weapons are fired at no AP cost.*&#xD;&#xA;&#xD;&#xA; - How many zombies can you kill with one? *It varies; some 1 only, some more than one. I think there is a random element with some weapons.*&#xD;&#xA;&#xD;&#xA; - How do weapons differ from each other? *I think each have a probability of a successful attack, a probability of failing/breaking and a quasi-random element of damage (i.e. you may kill more or less Zs with similar attacks)*&#xD;&#xA;&#xD;&#xA; - Which weapons are effective, and which should I ignore? ***The $64k question**. The most devastating weapons costs more in terms of resources - resources that may be better used elsewhere. In my limited experienced, the weapons are fairly well-balanced - I haven't discovered a preferred weapon yet.*&#xD;&#xA;&#xD;&#xA; - What are the risks of attacking zombies with weapons? ***There is a very serious risk that one or more zombies will get hurt!** In reality, you won't used weapons until as a last resort when you are trapped. I've never been injured while attacking with a weapon, but I imagine it is possible with certain weapons, but unlike hand-to-hand, I suspect the probability is very low.*" />
  <row Id="29657" PostHistoryTypeId="5" PostId="12607" RevisionGUID="4950b6a7-a4e0-4226-8f14-b63974badfe2" CreationDate="2010-12-13T10:21:56.857" UserId="4989" Comment="Change body of the question" Text="What is preventing players from receiving new quests in the new 80-85 Cataclysm zones? Is it a bug that has not been smashed or confirmed by Blizzard yet? Are there level caps for each of the new zones released with Cataclysm? &#xD;&#xA;&#xD;&#xA;The latter of these reasons is the only idea I have for the reason of the random stop of incoming quest for each zone I have quested in. Will I be able to come back though and pick of these missing quest for each zone after hitting level 85? Are there others who had similar issue but it was resolve after hitting 85?&#xD;&#xA;&#xD;&#xA;You see, I have completed over 125 quests in Hyjal then was sent to Deepholm at level 82. Next I completed 75 of the at least 125 quests in Deepholm and leveled to 73. Where I believe, but not completely sure, after leveling up to 73, I wasn't given any more quests. However, I was able to finish the quests and any chain-quests that I was already working on. Next I arrived at to Uldum and completed about 41 of the 108 or so quests. As soon as I hit 84, I wasn't able to pick another question in Uldum. Now I being sent to another zone to quest at the request of the Horde Warchief. Is it his fault? I think not. " />
  <row Id="29658" PostHistoryTypeId="4" PostId="12607" RevisionGUID="4950b6a7-a4e0-4226-8f14-b63974badfe2" CreationDate="2010-12-13T10:21:56.857" UserId="4989" Comment="Change body of the question" Text="What is preventing players from receiving new quests in the new 80-85 Cataclysm zones?" />
  <row Id="29659" PostHistoryTypeId="5" PostId="12609" RevisionGUID="21bd90ad-1941-4b2e-a8b3-27847df6c9c8" CreationDate="2010-12-13T10:35:48.757" UserId="3389" Comment="Clearer answering of all questions; added 160 characters in body" Text="I'll address each of your questions one-by-one, as there seems to be some confusion:&#xD;&#xA;&#xD;&#xA;### What is preventing players from receiving new quests in the new 80-85 Cataclysm zones? &#xD;&#xA;&#xD;&#xA;There are several reasons why you may not find any quests in a zone where you know you should have quests:&#xD;&#xA;&#xD;&#xA;* Quest-givers that have quests that significantly below your current level will no longer show up on the minimap and will not have exclamation marks above their heads *unless* you check *low-level quests* in the minimap tracker.&#xD;&#xA;* Certain quest hubs will only unlock when you complete a so-called breadcrumb quest: this is especially true in Cataclysm. You might be overlooking one quest somewhere relatively off-the-beaten path that's preventing a whole slew of quests from opening up.&#xD;&#xA;* You're in the middle of a phased quest chain. See what happens if you complete the quests you already have, or abandon quests.&#xD;&#xA;&#xD;&#xA;### Is it a bug that has not been smashed or confirmed by Blizzard yet?&#xD;&#xA;&#xD;&#xA;There is no bug confirmed by Blizzard about not receiving quests. The fact that thousands of people have been able to quest without issue is a good sign it's something you're missing with your specific situation, like the scenarios outlined above.&#xD;&#xA;&#xD;&#xA;### Are there level caps for each of the new zones released with Cataclysm?&#xD;&#xA;&#xD;&#xA;There isn't a level cap that prevents you from picking up quests: you can pick up level 1 quests even at level 85.&#xD;&#xA;&#xD;&#xA;###  Will I be able to come back though and pick of these missing quest for each zone after hitting level 85?&#xD;&#xA;&#xD;&#xA;Yes. In fact, I just did that with two of my characters.&#xD;&#xA;&#xD;&#xA;### Are there others who had similar issue but it was resolve after hitting 85?&#xD;&#xA;&#xD;&#xA;In the comments on this answer, you mentioned that you have found others with the same problem as yours, so presumably that's the answer. As mentioned above, it's not particularly widespread and there may be something you and others in the same boat have overlooked (it happens to the best of us).&#xD;&#xA;&#xD;&#xA;### Is it [the Warchief's] fault? &#xD;&#xA;&#xD;&#xA;Probably not." />
  <row Id="29660" PostHistoryTypeId="5" PostId="12613" RevisionGUID="995f9916-c8b5-49b8-b03e-3592ab4cde6a" CreationDate="2010-12-13T10:43:00.607" UserId="23" Comment="Typo" Text="I wish I had a complete answer, but by far the most efficient way to do some hardcore zombie cleansing is:&#xD;&#xA;&#xD;&#xA;* liberal amounts of **water pistols** (three shots each, maximum), and&#xD;&#xA;* the **Plumbing** epic project, under Foundations, that allows us to refill water based weapons for _free._&#xD;&#xA;&#xD;&#xA;We're killing an average of 80 zombies per day since we built plumbing, all for practically free :)&#xD;&#xA;&#xD;&#xA;&gt; ![So many zombies, so little time...][1]&#xD;&#xA;&gt; &#xD;&#xA;&gt; _This is our map in day 12. Refreshingly zombie free._&#xD;&#xA;&#xD;&#xA;Before that the most powerful use of water based weapons may be the **water bomb**: a plastic bag filled with water with semtek strapped onto it -- costly, but useful when clearing out buildings (~6 kills per bomb).&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/ZombieCleansing.png" />
  <row Id="29661" PostHistoryTypeId="2" PostId="12615" RevisionGUID="6e75bcd7-5235-4870-81a4-d47b6c7c4e45" CreationDate="2010-12-13T11:03:04.140" UserId="4584" Text="Cataclysm is more prone to these issues because (a) the quest structure across each zone is very linear and each successive quest depends on those that come before, and (b) it is easy to see how many quests are expected to be completed in each zone.  However I don't believe it is a bug, but more likely you missing a particular quest stage that results in others not being available.&#xD;&#xA;&#xD;&#xA;For Deepholm, one known cause of problems is that one quest needed for continuation of a quest change is a drop - http://www.wowhead.com/item=60816.  If you didn't loot this or it didn't drop for you at the appropriate time you can end up stuck.  I would suggest attempting to gather this item and see if it opens up more quests if you have not already.&#xD;&#xA;&#xD;&#xA;There are a number of similar situations in Uldum (http://www.wowhead.com/zone=5034#starts-quest) lists the items that can start quests there.  Another issue that I've noticed is that some people enter directly into Uldum, without using Blizzard's &quot;entrance&quot; quest where you guard a caravan on its trip into Uldum from Tanaris.  If you did not complete this, some quests will be unavailable.&#xD;&#xA;&#xD;&#xA;I hope this helps with your issues.  It is fair more likely to be something similar to those than a bug, and there are definitely no maximum level limitations." />
  <row Id="29662" PostHistoryTypeId="5" PostId="12591" RevisionGUID="e8b99c1d-87ea-41c3-8bf6-d11344c58d93" CreationDate="2010-12-13T11:35:29.797" UserId="5507" Comment="edited body" Text="***So here is the solution:*** &#xD;&#xA;&#xD;&#xA;If you have an EU Account and a US CD-Key just go to **us.battle.net** and Sign In with your EU Account. Then add the CD-Key to your Account and download the **enUS** version of the game." />
  <row Id="29663" PostHistoryTypeId="5" PostId="12276" RevisionGUID="13920bf7-a342-4d92-bd07-559062a00f79" CreationDate="2010-12-13T12:08:11.520" UserId="1227" Comment="added 243 characters in body; edited tags; deleted 35 characters in body" Text="I had the Yellow Light Of Death (YLOD) on my PS3.&#xD;&#xA;&#xD;&#xA;I found many videos on [youtube][1]  that explain how to repair it.&#xD;&#xA;&#xD;&#xA;I read and search a bit further and the problem may be caused by a disc error or a power supply failure or a &quot;reflow&quot;&#xD;&#xA;&#xD;&#xA;How could I know what caused the YLOD ?&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;==&#xD;&#xA;I followed all instructions in [this video][2] and my PS3 has rebooted!!&#xD;&#xA;&#xD;&#xA;I don't know for how long but it works!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.ca/search?q=ps3+reflow&amp;hl=en&amp;safe=off&amp;client=firefox-a&amp;hs=cMo&amp;rls=org.mozilla:en-US:official&amp;prmd=iv&amp;source=univ&amp;tbs=vid:1&amp;tbo=u&amp;ei=QqD9TLmJOc2r8AayrfGsBw&amp;sa=X&amp;oi=video_result_group&amp;ct=title&amp;resnum=3&amp;ved=0CDcQqwQwAg&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=ZZ59q3qGk48&amp;NR=1&amp;feature=fvwp" />
  <row Id="29664" PostHistoryTypeId="6" PostId="12276" RevisionGUID="13920bf7-a342-4d92-bd07-559062a00f79" CreationDate="2010-12-13T12:08:11.520" UserId="1227" Comment="added 243 characters in body; edited tags; deleted 35 characters in body" Text="&lt;ps3&gt;&lt;repair&gt;&lt;disc&gt;&lt;power-supply&gt;" />
  <row Id="29666" PostHistoryTypeId="10" PostId="3261" RevisionGUID="4446948e-16fb-488e-bd76-993287342fc4" CreationDate="2010-12-13T12:26:13.600" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="29667" PostHistoryTypeId="5" PostId="7127" RevisionGUID="dc0acb8d-501c-4c91-9138-a915a88db523" CreationDate="2010-12-13T12:49:10.733" UserId="730" Comment="added 5 characters in body" Text="Almost all new engines or recent engines have been programmed with the multi-core in mind.&#xD;&#xA;&#xD;&#xA;I am speaking about Unreal Engine 3, Source Engine, CryTek Engine, ID Tech Engine and more.&#xD;&#xA;&#xD;&#xA;So, if you would asked this question 2 years ago, I would answered you to go with dual-core CPU and get the highest clock frequency that your budget would allow you.&#xD;&#xA;&#xD;&#xA;But nowadays **4-core is the way**. Of course puzzle, indie or casual games will not benefit too much from multi-core. But FPS, RPG and even RTS games will do.&#xD;&#xA;&#xD;&#xA;Choose an Intel i7 is not necessary. Intel Core i5 and AMD Phenom II X4 are great for games, bundled with a good GPU (of course).&#xD;&#xA;&#xD;&#xA;The rule of highest as-your-budget-allow CPU clock is still valid in the 4-core CPU selection. But consider that Intel compared to AMD at the same clock frequency will win." />
  <row Id="29668" PostHistoryTypeId="5" PostId="12601" RevisionGUID="a709d01c-a265-4af1-ac6d-926719e4c7a5" CreationDate="2010-12-13T12:54:12.930" UserId="2361" Comment="added 1 characters in body" Text="I recently started playing Pokémon Platinum on my Nintendo DS. Last one I played was Pokémon Yellow on my Gameboy.&#xD;&#xA;&#xD;&#xA;Ever since then, a lot has changed in the Pokémon World. I've tried going through Bulbapedia and Pokémon Wikia, but still find there's a lot of new stuff, which just seems confusing:&#xD;&#xA;&#xD;&#xA;Breeding, Wifi, items, etc.&#xD;&#xA;&#xD;&#xA;Anyway, can anyone give me the main pointers to update myself for playing these games? Or links to the basic information which I definitively should know in order to enjoy it?&#xD;&#xA;&#xD;&#xA;Also, can I catch the dear Pokémons from previous versions in the wild or via special events? (Bulbasaur, Squirtle, Charmander, etc.)&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="29669" PostHistoryTypeId="2" PostId="12616" RevisionGUID="cec5427e-d5c8-4a3b-af4f-e2dff08dab66" CreationDate="2010-12-13T13:25:39.423" UserId="1298" Text="Here are a few more changes not mentioned yet:&#xD;&#xA;&#xD;&#xA;New **Dark** and **Steel** types which weren't around in Generation I. Dark was mainly added to counter the incredible power that Psychic pokemon had in the first gen - they were fairly strong pokemon and their only weakness - Bug - had no remotely powerful moves. Steel is an excellent defensive type - it has a couple of weaknesses and neutrals but the majority of types are not very effective against it.&#xD;&#xA;&#xD;&#xA;A few other type-advantage changes were made - for example Psychic was immune to Ghost-type moves in Gen I, from Gen II Ghost is super-effective against Psychic. I think Poison changed one of its strengths/weaknesses. [Here is the current type chart][1] for reference.&#xD;&#xA;&#xD;&#xA;From Gen II, pokemon now have **Genders** - male, female or genderless. This affects breeding as Kevin describes above, as well as a couple of abilities and moves like [Attract][2]. Another minor addition was 'prevolutions' - e.g. Pichu is a baby pokemon that initially could only be obtained by breeding.&#xD;&#xA;&#xD;&#xA;Many new types of **evolution**, including Happiness (itself a new mechanic), trading with hold items, time of day and [some quite obscure methods][3]. There's a neat one in the upcoming Black/White games, where you have to trade two specific pokemon and they kinda 'merge' parts into each other - just like The Fly!&#xD;&#xA;&#xD;&#xA;Many pokemon now have **multiple forms** (or 'formes' as it's sometimes written). For example in Gen IV there is a new pokemon Burmy, the female of which evolves into [Wormadam][4]. However, depending on what terrain you're on when it evolves, it becomes a different form. Each form has different stats and learns different moves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pokemondb.net/type&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Attract_(move)&#xD;&#xA;  [3]: http://pokemondb.net/evolution/status&#xD;&#xA;  [4]: http://pokemondb.net/pokedex/wormadam" />
  <row Id="29670" PostHistoryTypeId="2" PostId="12617" RevisionGUID="eda96d12-252a-4f1c-9808-7d1800462400" CreationDate="2010-12-13T13:31:27.260" UserId="5426" Text="What I have always done (playing the PC version) is to select that quest in my quest log.  Follow the waypoint.  When you get to the location the waypoint indicates, stop and look around.  Usually the piece is pretty easy to find.  But there are a few times it will be in some difficult location.  Usually up high and on a ledge you have to jump too.  &#xD;&#xA;&#xD;&#xA;Remember that the waypoint is not exact.  If you get to the waypoint and you just can't find the piece look around.  I've seen it be as far as about 100 feet (pretty subjective in-game I know).&#xD;&#xA;&#xD;&#xA;Don't forget to check inside containers, behind buildings or even inside vehicles (there's one piece I remember I had to jump up on top of a wrecked vehicle and the look carefully inside the cockpit.  It is hidden beneath some junk in there and seeing the &quot;glowing green&quot; isn't obvious.  Once you see it though it's easy to pick up.&#xD;&#xA;&#xD;&#xA;HTH." />
  <row Id="29671" PostHistoryTypeId="2" PostId="12618" RevisionGUID="52328f09-74af-4a33-81b1-a12bd438a531" CreationDate="2010-12-13T14:00:02.327" UserId="3467" Text="Now I am in the top (8place) of bronze division. Some time ago I almost stopped in my skills... but yesterday read some articles about ... (doesn't matter about what, actually), after that I get 6 matches won in the line...&#xD;&#xA;&#xD;&#xA;I think that in some time I should pick-up my skills and begin to play with more strong opponents.&#xD;&#xA;&#xD;&#xA;Question: how can I evolve further? I understand that I need to continues practice, read other articles about other strategies/build orders, see guru replays. But what can I do else?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;P.S. Usually, I play terran" />
  <row Id="29672" PostHistoryTypeId="1" PostId="12618" RevisionGUID="52328f09-74af-4a33-81b1-a12bd438a531" CreationDate="2010-12-13T14:00:02.327" UserId="3467" Text="Starcraft2: what is next to improve?" />
  <row Id="29673" PostHistoryTypeId="3" PostId="12618" RevisionGUID="52328f09-74af-4a33-81b1-a12bd438a531" CreationDate="2010-12-13T14:00:02.327" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;skills&gt;&lt;training&gt;&lt;enhancement&gt;" />
  <row Id="29674" PostHistoryTypeId="16" PostId="12598" RevisionGUID="f874677f-081c-4c81-9cce-21a2b076c56e" CreationDate="2010-12-13T14:04:14.413" UserId="5492" />
  <row Id="29675" PostHistoryTypeId="5" PostId="12598" RevisionGUID="f874677f-081c-4c81-9cce-21a2b076c56e" CreationDate="2010-12-13T14:04:14.413" UserId="5492" Comment="added 30 characters in body" Text="Ventrilo has several codecs, in your situation it would better to have the voice optimize codec running at 24-32 kbps. This is designed for voice only and anything else will get distorted with many artifacts.&#xD;&#xA;&#xD;&#xA;If you got the bandwidth I suggest you go to 128 kbps/MP3. Please remember that your voice will be affected by your upload bandwidth.&#xD;&#xA;// Sorry, my bad. I meant kbps." />
  <row Id="29676" PostHistoryTypeId="6" PostId="12618" RevisionGUID="aafb335e-0869-4234-8221-e6899de6f058" CreationDate="2010-12-13T14:22:42.097" UserId="4182" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;skills&gt;&lt;training&gt;&lt;enhancement&gt;" />
  <row Id="29677" PostHistoryTypeId="5" PostId="12618" RevisionGUID="9a195894-ecde-44ef-bba4-56137d618467" CreationDate="2010-12-13T14:29:20.407" UserId="1719" Comment="copy edit because I couldn't bear it; deleted 4 characters in body" Text="I am 8th place in my bronze division. For a while, I stopped improving my skills... but yesterday I read some articles that helped me improve.  After that, I won 6 matches in a row.&#xD;&#xA;&#xD;&#xA;I think that as I improve my skills, I should begin to play against stronger opponents.&#xD;&#xA;&#xD;&#xA;Question: How can I evolve further? I understand that I need to continue practicing, read other articles about other strategies/build orders, and watch guru replays. But what else can I do?&#xD;&#xA;&#xD;&#xA;I usually play Terran." />
  <row Id="29678" PostHistoryTypeId="10" PostId="12618" RevisionGUID="47268f2f-306d-452c-8b5a-89bea17a5cbb" CreationDate="2010-12-13T14:33:25.507" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="29679" PostHistoryTypeId="5" PostId="12618" RevisionGUID="49bddd94-60cf-4b4a-ad3a-32f632ac1864" CreationDate="2010-12-13T14:33:25.600" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Great ways to learn StarCraft II?](http://gaming.stackexchange.com/questions/2900/great-ways-to-learn-starcraft-ii)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I am 8th place in my bronze division. For a while, I stopped improving my skills... but yesterday I read some articles that helped me improve.  After that, I won 6 matches in a row.&#xD;&#xA;&#xD;&#xA;I think that as I improve my skills, I should begin to play against stronger opponents.&#xD;&#xA;&#xD;&#xA;Question: How can I evolve further? I understand that I need to continue practicing, read other articles about other strategies/build orders, and watch guru replays. But what else can I do?&#xD;&#xA;&#xD;&#xA;I usually play Terran." />
  <row Id="29681" PostHistoryTypeId="5" PostId="12599" RevisionGUID="22872b20-75d6-41dd-98e4-4fe2d37d22b7" CreationDate="2010-12-13T15:09:17.470" UserId="122" Comment="Removed redundancy, cleared formatting." Text="I'm looking for the name of a game, I can't remember it and hope someone of you will know what I mean.&#xD;&#xA;&#xD;&#xA;I think was for PlayStation 2. It's sort of like pinball but I think you shoot blocks in the air, and I think the game is called something like fantasia.&#xD;&#xA;&#xD;&#xA;The game had a lot of bright colors and explosions, and all the colors of the rainbow were represented. The cover had lots of dots that fly in a pattern, with trailing paths after what you shot." />
  <row Id="29682" PostHistoryTypeId="2" PostId="12619" RevisionGUID="bd86aa8b-01ad-4669-9be6-f88531e71a21" CreationDate="2010-12-13T15:13:29.527" UserId="5521" Text="I just tested it, and it indeed takes 11 squares to become thirsty. I would suppose its another 11 squares before you get dehydrated as well." />
  <row Id="29683" PostHistoryTypeId="2" PostId="12620" RevisionGUID="54fe7f0a-9743-4b97-87e0-cfd059394e9e" CreationDate="2010-12-13T15:13:36.640" UserId="3922" Text="I have, in the *cough*past*cough*, found that games take over a significant portion of my life, and free time - and, like a troll that's been sitting in the basement for too long, that they are constantly hungry for more.&#xD;&#xA;&#xD;&#xA;What can I do to make sure that I both have time for gaming, and don't end up affecting the rest of my life too negatively (ie, make sure I have time to work, eat, shower, meet girls and get drunk)?" />
  <row Id="29684" PostHistoryTypeId="1" PostId="12620" RevisionGUID="54fe7f0a-9743-4b97-87e0-cfd059394e9e" CreationDate="2010-12-13T15:13:36.640" UserId="3922" Text="How do I keep a healthy game-life balance?" />
  <row Id="29685" PostHistoryTypeId="3" PostId="12620" RevisionGUID="54fe7f0a-9743-4b97-87e0-cfd059394e9e" CreationDate="2010-12-13T15:13:36.640" UserId="3922" Text="&lt;lifestyle&gt;" />
  <row Id="29686" PostHistoryTypeId="2" PostId="12621" RevisionGUID="b9485782-dda6-4bf0-87ad-aff9270dae81" CreationDate="2010-12-13T15:28:08.880" UserId="1297" Text="Get a life. &#xD;&#xA;&#xD;&#xA;No seriously, i dont want to be rude, it is really that simple. I will explain further: find new hobbies, for example start going to the gym regularly twice a week, go to a pub every friday, have a romantic evening with your girlfriend every saturday, read a book every sunday etc. Now you are left with about two days where you have nothing to do. If there is really nothing you can do, play games. The important thing is to put gaming as low as possible on your priority list - do not pass on a party invitation just because there is a raid planned in your WoW guild or you planned to beat that highscore in whatever games you play. Go to the party!&#xD;&#xA;&#xD;&#xA;This is how i keep a healthy game-life balance. Of course the above list is just an example, you can do whatever you want, just find something not related to games that you will enjoy and do it regularly. Find two or three such things and you will soon find out that the world out there is the most exciting adventure ever created - no game can compete with it." />
  <row Id="29687" PostHistoryTypeId="2" PostId="12622" RevisionGUID="dfea8aa0-8f6c-4772-be41-871825c95ab2" CreationDate="2010-12-13T16:15:10.383" UserId="1776" Text="I've already defeated The God King a couple times. When he offers the choice, will the game continue to loop infinitely as if I had beaten him? Or will the game end? Or something else?" />
  <row Id="29688" PostHistoryTypeId="1" PostId="12622" RevisionGUID="dfea8aa0-8f6c-4772-be41-871825c95ab2" CreationDate="2010-12-13T16:15:10.383" UserId="1776" Text="What happens when I choose to ally with The God King in Infinity Sword?" />
  <row Id="29689" PostHistoryTypeId="3" PostId="12622" RevisionGUID="dfea8aa0-8f6c-4772-be41-871825c95ab2" CreationDate="2010-12-13T16:15:10.383" UserId="1776" Text="&lt;iphone&gt;&lt;infinity-sword&gt;" />
  <row Id="29690" PostHistoryTypeId="2" PostId="12623" RevisionGUID="3a632529-ce45-4457-b7a2-d5e5be629ad5" CreationDate="2010-12-13T16:17:26.837" UserId="4182" Text="- Choose games you can take a break instantaneously, like in pressing the pause button in single player. This allows you to switch attention fast.&#xD;&#xA; &#xD;&#xA;- Enter a community where you can be close internet buddies. If you already have a community, get to know them better, so they understand you when you need to quit in the middle of a multiplayer or coop. game because your girl/kid needs your attention. See previous point.&#xD;&#xA;&#xD;&#xA;- Health check: Force yourself to take your clothes off and observe yourself in the mirror and on the scales. It will make you feel better and boost your self-respect. It does mine. &#xD;&#xA;&#xD;&#xA;- Make sure you get constant fresh air, even while you are playing. Not dehydrating is important, too.&#xD;&#xA;&#xD;&#xA;- Time yourself. Mark the point your nerves, eyesight etc. start to fail you. This should be the point of no return. After that, you will be unable to leave the table as you will be too exhausted to do anything else.&#xD;&#xA;&#xD;&#xA;- Plan ahead, make appointments, and keep to those. It is much easier to refuse a social event if someone calls you to remind you of it in the last minute, especially when playing a hot round of a game.&#xD;&#xA;&#xD;&#xA;More important than all: Make yourself familiar with the thought of what you would do if you stopped playing right now and would never touch a game ever.&#xD;&#xA;Try being honest to yourself." />
  <row Id="29694" PostHistoryTypeId="4" PostId="12622" RevisionGUID="5261c859-2f57-4ded-ae1b-f80db9144b35" CreationDate="2010-12-13T16:29:05.940" UserId="1776" Comment="Got the game name wrong because i r dum" Text="What happens when I choose to ally with The God King in Infinity Blade?" />
  <row Id="29695" PostHistoryTypeId="6" PostId="12622" RevisionGUID="5261c859-2f57-4ded-ae1b-f80db9144b35" CreationDate="2010-12-13T16:29:05.940" UserId="1776" Comment="Got the game name wrong because i r dum" Text="&lt;iphone&gt;&lt;infinity-blade&gt;" />
  <row Id="29697" PostHistoryTypeId="2" PostId="12625" RevisionGUID="32241675-71f8-410a-b83d-5367b8b6f285" CreationDate="2010-12-13T16:40:55.993" UserId="1776" Text="**Huge**: Up Down Up&#xD;&#xA;&#xD;&#xA;**Mega**: Up Up Down Down&#xD;&#xA;&#xD;&#xA;**Ultra**: Up Down Left Right Up" />
  <row Id="29698" PostHistoryTypeId="5" PostId="12604" RevisionGUID="3512c5a1-a4e1-43c1-93a9-a1eb23087968" CreationDate="2010-12-13T16:54:40.697" UserId="1719" Comment="deleted 4 characters in body" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][10]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29699" PostHistoryTypeId="5" PostId="12604" RevisionGUID="885c1e78-d095-4d94-9a5f-3e7d155a7d71" CreationDate="2010-12-13T17:09:01.150" UserId="18" Comment="edited body" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's now based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**[Natures][8]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][9]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][10]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][11]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][12]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][13] ability in the case of [Generation V][14]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][15] and [Triple Battles][16]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][17]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][18]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][19]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29700" PostHistoryTypeId="2" PostId="12626" RevisionGUID="e66a0cd7-58ce-4599-af7a-1e09bb0150b6" CreationDate="2010-12-13T17:49:07.750" UserId="3962" Text="The cause of it all was the charge and play adapter. now that probably means something similar too get a new adapter, it was funny that all i have to do is unplug the charge and play, start the xbox and plug it back in for it to work." />
  <row Id="29701" PostHistoryTypeId="2" PostId="12627" RevisionGUID="288473b3-7ebb-4729-9d03-3b58e76a560f" CreationDate="2010-12-13T17:51:33.223" UserId="3962" Text="Since the big bang patch, the monsterbook vanished.&#xD;&#xA;&#xD;&#xA;is this temporary because of all the changes or was i one of the few that loved this feature?" />
  <row Id="29702" PostHistoryTypeId="1" PostId="12627" RevisionGUID="288473b3-7ebb-4729-9d03-3b58e76a560f" CreationDate="2010-12-13T17:51:33.223" UserId="3962" Text="Will the monsterbook ever come back?" />
  <row Id="29703" PostHistoryTypeId="3" PostId="12627" RevisionGUID="288473b3-7ebb-4729-9d03-3b58e76a560f" CreationDate="2010-12-13T17:51:33.223" UserId="3962" Text="&lt;maplestory&gt;" />
  <row Id="29704" PostHistoryTypeId="2" PostId="12628" RevisionGUID="f88d893c-f560-4d86-a960-1f3856f95770" CreationDate="2010-12-13T17:59:15.180" UserId="461" Text="If you choose to join him, you get the &quot;Alternate Ending&quot; achievement. There is a brief cutscene, the credits, and then it essentially loads the last checkpoint - it shows your character just before the battle again. " />
  <row Id="29705" PostHistoryTypeId="2" PostId="12629" RevisionGUID="cc62f608-cb53-4325-a52b-44cee450f4d9" CreationDate="2010-12-13T18:35:27.040" UserId="5523" Text="Really, it's a matter of discipline. I'm a married software architect with 5 kids. It can be difficult at times. But the main thing is to keep gaming at the lower priority. &#xD;&#xA;&#xD;&#xA;Since gaming is a time of venting that doesn't make me money or advance my life in any way, ti comes after work, time with kids, time with my wife, and all the &quot;Honey-Do's&quot; she has for me. My wife is also always able to interrupt me at any time I'm gaming. She takes the priority.&#xD;&#xA;&#xD;&#xA;Now, if you start working the dream job for Game Informer or something where you get paid to do the stuff, then you're golden.  {-o)" />
  <row Id="29706" PostHistoryTypeId="6" PostId="11455" RevisionGUID="9473e4ff-546f-4e6d-9b8e-5ad6c9060bea" CreationDate="2010-12-13T19:37:09.403" UserId="3114" Comment="edited tags; added 1 characters in body" Text="&lt;spoiler&gt;&lt;die2nite&gt;&lt;death&gt;" />
  <row Id="29707" PostHistoryTypeId="5" PostId="11455" RevisionGUID="9473e4ff-546f-4e6d-9b8e-5ad6c9060bea" CreationDate="2010-12-13T19:37:09.403" UserId="3114" Comment="edited tags; added 1 characters in body" Text="I've been playing [Die2Nite][1] for 3 days now, and still have basically no idea where to find the various notifications.  So, following this trend, how will I know when I'm dead?  Where will this be listed?  I haven't got much longer to live (I'm both injured and drug addicted), and would like to know where to look to hear the good news.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="29708" PostHistoryTypeId="5" PostId="12629" RevisionGUID="a7ef13a2-b150-406b-a6db-90053c3d92a8" CreationDate="2010-12-13T20:11:07.823" UserId="5523" Comment="spelling correction" Text="Really, it's a matter of discipline. I'm a married software architect with 5 kids. It can be difficult at times. But the main thing is to keep gaming at the lower priority. &#xD;&#xA;&#xD;&#xA;Since gaming is a time of venting that doesn't make me money or advance my life in any way, it comes after work, time with kids, time with my wife, and all the &quot;Honey-Do's&quot; she has for me. My wife is also always able to interrupt me at any time I'm gaming. She takes the priority.&#xD;&#xA;&#xD;&#xA;Now, if you start working the dream job for Game Informer or something where you get paid to do the stuff, then you're golden.  {-o)" />
  <row Id="29709" PostHistoryTypeId="5" PostId="12553" RevisionGUID="56d04d71-d850-4963-8055-d9a06aab87f9" CreationDate="2010-12-13T20:13:26.687" UserId="5501" Comment="added 172 characters in body" Text="I remember myself playing this game in Mexico a few years back using those arcade machines (the ones where you use *pesos* to play.) . In this game you can choose from three characters, two guys and one girl. Those characters seem to be joined by a type of fox who doesn't really do much. I know that the intro in the arcade machine the girl comes out first with the fox she has, then it is followed by fighting scenes.&#xD;&#xA;&#xD;&#xA;You can play two-players in this game. With your character, you have to fight against one opponent at a time. The last opponent happens to be a monster that looks like a baby, but the baby is extremely hard to beat. You have three lives to finish the game, I think. You can charge your character so you can use the character's special move. I think one of the guy characters uses a type of pole to fight, and when the girl is fully charged, she turns blue for a split second.&#xD;&#xA;&#xD;&#xA;If you need any additional information that I may answer (ex. weapons used, types of oppenents, etc.) then leave a comment. Please tell me if you have any ideas of what this game could be, or at least remembering something very similar." />
  <row Id="29710" PostHistoryTypeId="5" PostId="12531" RevisionGUID="8b0563d6-665f-48ba-837d-73b45809eba8" CreationDate="2010-12-13T20:37:33.213" UserId="5340" Comment="deleted 39 characters in body" Text="coffee can give 6 ap and can be used multiple times on the same day with no negative affects&#xD;&#xA;&#xD;&#xA;also i've used siesta a few times and i always got 2 AP&#xD;&#xA;" />
  <row Id="29711" PostHistoryTypeId="5" PostId="11192" RevisionGUID="6165a8bc-b8e9-4e7b-a42b-8f3c5f480cac" CreationDate="2010-12-13T22:55:31.427" UserId="23" Comment="I can't has reps for edits :(" Text="So far, I know of the following:&#xD;&#xA;&#xD;&#xA; - **Water.** This only works once per day.&#xD;&#xA; - **Food.** This only works once per day. (Note, that some food, such as a Meaty Bone can cause an Infection which could get you killed!)&#xD;&#xA; - **Drugs.** Most drugs will restore AP to full, however, while under the influence, your forum posts will be affected, and there is a chance of addiction. Once you are addicted, if you do not take drugs every day, you will die.&#xD;&#xA; - **Alcohol.** This only works once per day. Drinking will refill your AP gauge, but it will inhibit your ability to perform some tasks, including searching, combat, and posting to the forum. The day after drinking, you will be hungover and unable to consume alcohol.&#xD;&#xA; - **EMS System.** This can only be used if you are not injured. Consumes 1 Battery, restores AP to 5, and instantly injures you.&#xD;&#xA; - **Dice.** Can be used once per day, small chance to restore 1 AP via scales and triples.&#xD;&#xA; - **Cards.** Can be used once per day, small chance to restore 1 AP via aces and queen of hearts, smaller chance of terrifying you.&#xD;&#xA; - **Siesta Time™** (hero only). The basic version of this house improvement gives you a daily chance of recovering 2 AP per day." />
  <row Id="29712" PostHistoryTypeId="2" PostId="12630" RevisionGUID="4a4c0683-1783-4229-82db-78f8ade137cf" CreationDate="2010-12-13T23:00:01.427" UserId="138" Text="In Call Of Duty Black Ops, what are all of the &quot;pro&quot; perks? &#xD;&#xA;&#xD;&#xA;For instance, lightweight pro is no falling damage. What are the rest?" />
  <row Id="29713" PostHistoryTypeId="1" PostId="12630" RevisionGUID="4a4c0683-1783-4229-82db-78f8ade137cf" CreationDate="2010-12-13T23:00:01.427" UserId="138" Text="What are all of the Pro perks in Black Ops?" />
  <row Id="29714" PostHistoryTypeId="3" PostId="12630" RevisionGUID="4a4c0683-1783-4229-82db-78f8ade137cf" CreationDate="2010-12-13T23:00:01.427" UserId="138" Text="&lt;call-of-duty-black-ops&gt;&lt;perks&gt;" />
  <row Id="29715" PostHistoryTypeId="10" PostId="12620" RevisionGUID="d0f72264-4f2d-4ee3-b4f6-6413a99f8c20" CreationDate="2010-12-13T23:14:13.527" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="29716" PostHistoryTypeId="5" PostId="12604" RevisionGUID="caea7615-c38c-446c-83a6-5d2ec20ff032" CreationDate="2010-12-13T23:23:42.963" UserId="18" Comment="added 906 characters in body" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's now based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**New Types**:  &#xD;&#xA;DisgruntledGoat touched on this in [his answer ][8], but I'll mention it shortly here. Generation II introduced the [Dark][9] and [Steel][10] types. Dark types were created to counter the overpowered Psychic types, and the Steel type was introduced as a defensive typing (the only type resistant to Dragon, as Generation II added Dragon attacks other than Dragon Rage). Magnemite and Magneton became Electric / Steel from Electric (the only type change between generations).&#xD;&#xA;&#xD;&#xA;**[Natures][11]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][12]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][13]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][14]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][15]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][16] ability in the case of [Generation V][17]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][18] and [Triple Battles][19]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][20]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][21]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][22]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year. The seasons are based on your DS' date, so assuming your DS is set to the correct time, the season will be the same in-game and in real life.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12616#12616&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/Dark_(type)&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Steel_(type)&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [20]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [21]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [22]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29717" PostHistoryTypeId="5" PostId="11192" RevisionGUID="033fdd1b-64dd-4d70-a131-b6a9807b2b20" CreationDate="2010-12-13T23:31:21.117" UserId="23" Comment="added 4 characters in body" Text="So far, I know of the following:&#xD;&#xA;&#xD;&#xA; - **Water.** This only works once per day.&#xD;&#xA; - **Food.** This only works once per day. (Note, that some food, such as a Meaty Bone can cause an Infection which could get you killed!)&#xD;&#xA; - **Drugs.** Most drugs will restore AP to full, however, while under the influence, your forum posts will be affected, and there is a chance of addiction. Once you are addicted, if you do not take drugs every day, you will die.&#xD;&#xA; - **Alcohol.** This only works once per day. Drinking will refill your AP gauge, but it will inhibit your ability to perform some tasks, including searching, combat, and posting to the forum. The day after drinking, you will be hungover and unable to consume alcohol.&#xD;&#xA; - **EMS System.** This can only be used if you are not injured. Consumes 1 Battery, restores AP to 5, and instantly injures you.&#xD;&#xA; - **Dice.** Can be used once per day, small chance to restore 1 AP via scales and triples.&#xD;&#xA; - **Cards.** Can be used once per day, small chance to restore 1 AP via aces and queen of hearts, smaller chance of terrifying you.&#xD;&#xA; - **Siesta Time™** (hero only). The basic version of this house improvement gives you a daily 33% chance of recovering 2 AP per day." />
  <row Id="29718" PostHistoryTypeId="2" PostId="12631" RevisionGUID="53bc7b9b-6606-4fb8-8741-ad9d48929028" CreationDate="2010-12-13T23:32:34.330" UserId="18" Text="Source: http://www.codblackopsblog.com/call-of-duty-black-ops-perks-list/&#xD;&#xA;&#xD;&#xA;**Tier 1**&#xD;&#xA;&#xD;&#xA;Lightweight: No falling damage&#xD;&#xA;&#xD;&#xA;Scavenger: Doubles your starting ammo with extra magazines, replenishes tactical grenades&#xD;&#xA;&#xD;&#xA;Ghost: Undetectable by aircraft, Dogs, Infra-Red and Sentries. The enemy won’t see your name or a red crosshair when targeting you&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hardline: Get a second chance on the result of care packages&#xD;&#xA;&#xD;&#xA;Flak Jacket: Extra fire resistance and reset fuse when you toss back grenades&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Tier 2:**&#xD;&#xA;&#xD;&#xA;Hardened: Bullets do extra damage to Aircraft and Turrets. Reduced flinch when shot at&#xD;&#xA;&#xD;&#xA;Scout: Switch between weapons faster&#xD;&#xA;&#xD;&#xA;Steady Aim: Quicker aiming after sprinting and quicker recovery from knife lunge&#xD;&#xA;&#xD;&#xA;Sleight of Hand: Faster aiming down sights with non-scoped weapons&#xD;&#xA;&#xD;&#xA;Warlord: Start with one extra lethal and tactical grenade (except smoke)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Tier 3**&#xD;&#xA;&#xD;&#xA;Marathon: Unlimited sprint&#xD;&#xA;&#xD;&#xA;Ninja: Louder enemy footsteps, makes you completely silent&#xD;&#xA;&#xD;&#xA;Second Chance: Survive longer and any team mate can revive you&#xD;&#xA;&#xD;&#xA;Hacker: Booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly&#xD;&#xA;&#xD;&#xA;Tactical Mask: Reduces the effects of Gas and Concussion grenades. Reveals the location of a flashed or stunned enemy" />
  <row Id="29719" PostHistoryTypeId="2" PostId="12632" RevisionGUID="e5555625-d354-4b51-9e08-ad18bcd1d253" CreationDate="2010-12-14T00:16:00.577" UserId="5527" Text="For the highest # of XP for the combo after you kill an enemy, do Up/Down/Up,Up/Down/Left/Right/Up for a 3x then 5x combo. You need perfect timing to do a 5x combo twice, and if you fail, you will only get the first 5x combo with only a few points for no second combo." />
  <row Id="29720" PostHistoryTypeId="5" PostId="12631" RevisionGUID="234f6ccf-3451-4473-9414-f8924369c3d5" CreationDate="2010-12-14T00:16:35.523" UserId="18" Comment="added 262 characters in body; deleted 1 characters in body" Text="Source: http://www.codblackopsblog.com/call-of-duty-black-ops-perks-list/&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Tier 1&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - **Lightweight Pro**: No falling damage.  &#xD;&#xA; - **Scavenger Pro**: Doubles your starting ammo with extra magazines and replenishes tactical grenades.  &#xD;&#xA; - **Ghost Pro**: Undetectable by aircraft, dogs, Infra-red, and Sentries. The enemy won’t see your name or a red crosshair when targeting you.  &#xD;&#xA; - **Hardline Pro**: Get a second chance on the result of care packages.  &#xD;&#xA; - **Flak Jacket Pro**: Extra fire resistance and reset fuse when you toss back grenades.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Tier 2&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - **Hardened Pro**: Bullets do extra damage to aircraft and Turrets. Reduced flinch when shot at.  &#xD;&#xA; - **Scout Pro**: Switch between weapons faster.  &#xD;&#xA; - **Steady Aim Pro**: Quicker aiming after sprinting and quicker recovery from knife lunge.  &#xD;&#xA; - **Sleight of Hand Pro**: Faster aiming down sights with non-scoped weapons.  &#xD;&#xA; - **Warlord Pro**: Start with one extra lethal and tactical grenade (except smoke / Willy Pete)  &#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Tier 3&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - **Marathon Pro**: Unlimited sprint.  &#xD;&#xA; - **Ninja Pro**: Louder enemy footsteps, makes you completely silent.  &#xD;&#xA; - **Second Chance Pro**: Survive longer and any teammate can revive you.  &#xD;&#xA; - **Hacker Pro**: Booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly. Makes you invisible to enemy motion sensors.  &#xD;&#xA; - **Tactical Mask Pro**: Reduces the effects of flashbangs and concussion grenades. Reveals the location of a flashed or stunned enemy.  " />
  <row Id="29721" PostHistoryTypeId="5" PostId="12604" RevisionGUID="c1f5c6a7-b986-4ed4-8162-049e219c0437" CreationDate="2010-12-14T00:20:14.490" UserId="18" Comment="corrected seasons information" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's now based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**New Types**:  &#xD;&#xA;DisgruntledGoat touched on this in [his answer ][8], but I'll mention it shortly here. Generation II introduced the [Dark][9] and [Steel][10] types. Dark types were created to counter the overpowered Psychic types, and the Steel type was introduced as a defensive typing (the only type resistant to Dragon, as Generation II added Dragon attacks other than Dragon Rage). Magnemite and Magneton became Electric / Steel from Electric (the only type change between generations).&#xD;&#xA;&#xD;&#xA;**[Natures][11]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][12]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][13]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][14]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][15]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][16] ability in the case of [Generation V][17]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][18] and [Triple Battles][19]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][20]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][21]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][22]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year. Each season lasts one month, so all the seasons will appear 3 times a real year. Spring occurs in January, May, and September, Summer in February, June, and October, Autumn in March, July, and November, and Winter in April, August, and December.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12616#12616&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/Dark_(type)&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Steel_(type)&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [20]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [21]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [22]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="29722" PostHistoryTypeId="5" PostId="12627" RevisionGUID="dd59dabe-3d3e-4e88-91bc-dc2d0b34373b" CreationDate="2010-12-14T00:23:15.487" UserId="18" Comment="formatting / grammar chances" Text="Since the Big Bang patch, the Monster Book has vanished.&#xD;&#xA;&#xD;&#xA;Is this temporary because of all the changes or was I one of the few that loved this feature?" />
  <row Id="29723" PostHistoryTypeId="4" PostId="12627" RevisionGUID="dd59dabe-3d3e-4e88-91bc-dc2d0b34373b" CreationDate="2010-12-14T00:23:15.487" UserId="18" Comment="formatting / grammar chances" Text="Will the Monster Book ever come back?" />
  <row Id="29724" PostHistoryTypeId="2" PostId="12633" RevisionGUID="280c4a82-6e27-409f-b6e5-ffa96eebf85c" CreationDate="2010-12-14T00:31:56.837" UserId="5293" Text="It seems like the best stat to buff (For Assassination Rogues) changes often so what is the best one to buff currently?  With cooking I can buff a stat by 90 but which should it be Agil, Crit rating or Haste rating?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="29725" PostHistoryTypeId="1" PostId="12633" RevisionGUID="280c4a82-6e27-409f-b6e5-ffa96eebf85c" CreationDate="2010-12-14T00:31:56.837" UserId="5293" Text="As an assassination rogue what is the best stat to buff with food currently?" />
  <row Id="29726" PostHistoryTypeId="3" PostId="12633" RevisionGUID="280c4a82-6e27-409f-b6e5-ffa96eebf85c" CreationDate="2010-12-14T00:31:56.837" UserId="5293" Text="&lt;world-of-warcraft&gt;" />
  <row Id="29727" PostHistoryTypeId="5" PostId="12633" RevisionGUID="1953b8d7-2bf0-4f09-9e17-ac7559e7ab9d" CreationDate="2010-12-14T00:44:12.063" UserId="207" Comment="added 3 characters in body" Text="It seems like the best stat to buff for Assassination Rogues changes often, so what is the best one to buff currently?  With cooking, I can buff a stat by 90, but should it be Agility, Critical rating or Haste rating?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="29728" PostHistoryTypeId="2" PostId="12634" RevisionGUID="8223f60f-1f9a-4d7d-8de1-6886ce2f5729" CreationDate="2010-12-14T00:46:33.277" UserId="3129" Text="Agility.&#xD;&#xA;&#xD;&#xA;Agility is worth roughly *two times* as much as the next best stat for Assassination rogues." />
  <row Id="29729" PostHistoryTypeId="2" PostId="12635" RevisionGUID="fad5bc38-eb81-4461-85ce-74f1dad6f607" CreationDate="2010-12-14T01:05:58.420" UserId="138" Text="I am just starting out and it's expensive to buy guns just to find out that you dislike them. How can I determine what are the best guns for me in Call of Duty Black Ops?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(note, answering my own question)" />
  <row Id="29730" PostHistoryTypeId="1" PostId="12635" RevisionGUID="fad5bc38-eb81-4461-85ce-74f1dad6f607" CreationDate="2010-12-14T01:05:58.420" UserId="138" Text="Which guns are the best in Black Ops?" />
  <row Id="29731" PostHistoryTypeId="3" PostId="12635" RevisionGUID="fad5bc38-eb81-4461-85ce-74f1dad6f607" CreationDate="2010-12-14T01:05:58.420" UserId="138" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="29732" PostHistoryTypeId="2" PostId="12636" RevisionGUID="5cafe019-6253-4db1-ba02-83847f7e4d45" CreationDate="2010-12-14T01:09:31.490" UserId="138" Text="No one can say what is the best gun for someone else. It just takes practice with each gun and such. But there is a way to try out guns without having to spend your precious COD points. &#xD;&#xA;&#xD;&#xA;Just enter combat training. Make the difficulty &quot;recruit&quot; and setup a game of team deathmatch and 9 enemies against just you. This will give you tons of XP and COD points in combat training. It took me about 2 hours to get to level 25 with this. Once you unlock the gun and have the COD points, just buy it from combat training. Use it and figure out if you like it, then go back to the real game and buy it if you wish. I did this after prestiging once and I regret it. I would've got to first prestige much faster if I had known what guns would work for me and what wouldn't. (same goes for perks and equipment and such)" />
  <row Id="29733" PostHistoryTypeId="2" PostId="12637" RevisionGUID="3da4fb41-e584-43c3-96a1-9995d5e21e33" CreationDate="2010-12-14T01:51:10.123" UserId="5479" Text="It depends on how you want to split your stats.  &#xD;&#xA;If you want to only concentrate on critical strikes, just buff Crit rating.  &#xD;&#xA;But buffing Agility will increase both crit and dodge at the same time, albeit at less rating than one of them by itself.  &#xD;&#xA;&#xD;&#xA;Refer to http://www.wowwiki.com/Attributes#Agility  &#xD;&#xA;It shows you the amount of Agility needed to achieve 1% of crit or dodge rating.&#xD;&#xA;&#xD;&#xA;The way I see it, buffing haste only would mean &quot;I can hit so fast, but I crit less often now&quot;.  &#xD;&#xA;Buffing crit only would mean &quot;I can crit more often now, but I don't hit that fast anyway&quot;.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29734" PostHistoryTypeId="2" PostId="12638" RevisionGUID="79640141-9e92-43fc-a67a-cca1bb3207d6" CreationDate="2010-12-14T01:57:56.040" UserId="5528" Text="I've been looking at some of the files with a hex editor.  It appears that there is no single &quot;*soundtrack*&quot; to the game, but that the game stores the songs in many pieces and assembles them in real-time depending on what's going on in the game.  The song **Still Alive** is in 42 parts itself, with all the data in one file (Portal_Backing.xwb), and the allocation table in another (Portal_Backing.xsb).  I have no idea what format the actual song parts are stored in.&#xD;&#xA;&#xD;&#xA;Sorry but it doesn't look like you'll be able to get the songs extracted." />
  <row Id="29735" PostHistoryTypeId="2" PostId="12639" RevisionGUID="0080b817-b56f-47ce-aa2c-743d6799bb2f" CreationDate="2010-12-14T02:02:36.770" UserId="3917" Text="Is it after searching a few times and not finding anything, or is it automatically marked after enough auto searches?&#xD;&#xA;&#xD;&#xA;I know you can mark it while in the zone, but how do I know WHEN to mark it depleted?" />
  <row Id="29736" PostHistoryTypeId="1" PostId="12639" RevisionGUID="0080b817-b56f-47ce-aa2c-743d6799bb2f" CreationDate="2010-12-14T02:02:36.770" UserId="3917" Text="How can you tell a zone is depleted?" />
  <row Id="29737" PostHistoryTypeId="3" PostId="12639" RevisionGUID="0080b817-b56f-47ce-aa2c-743d6799bb2f" CreationDate="2010-12-14T02:02:36.770" UserId="3917" Text="&lt;die2nite&gt;" />
  <row Id="29738" PostHistoryTypeId="2" PostId="12640" RevisionGUID="7239ab8e-c3f0-4047-bdc7-ed8d6816d757" CreationDate="2010-12-14T02:09:46.563" UserId="336" Text="Before you can answer this question, there's one very important question to consider:&#xD;&#xA;&#xD;&#xA;**Are you hit capped?**&#xD;&#xA;&#xD;&#xA;Until you reach the cap, +hit is, bar none, *the* best DPS increasing stat. There have been a few mentions by blizzard designers that this is intentional.&#xD;&#xA;&#xD;&#xA;**If you are not**, eat some [Grilled Dragon][1] if it's available.&#xD;&#xA;&#xD;&#xA;Only after reaching the +hit cap should you start in on the +AGILITY of [Skewered Eels][2] or [Seafood Feasts][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/item=62662&#xD;&#xA;  [2]: http://www.wowhead.com/spell=88042&#xD;&#xA;  [3]: http://www.wowhead.com/item=62290" />
  <row Id="29739" PostHistoryTypeId="2" PostId="12641" RevisionGUID="e9e342c8-1925-4e2a-a767-a68ac7cd24e0" CreationDate="2010-12-14T03:13:43.407" UserId="118" Text="It'll say it above the search button when it's depleted, and then you have to manually mark it depleted under the map to show it to others. I'll add a screen shot soon." />
  <row Id="29740" PostHistoryTypeId="2" PostId="12642" RevisionGUID="d922e3f9-a0d1-4c68-98f2-8bbcd0f9814d" CreationDate="2010-12-14T03:25:55.093" UserId="5021" Text="Hello all, &#xD;&#xA;&#xD;&#xA;I've a problem when I try to play a LAN game on C&amp;C3 TW for MAC.&#xD;&#xA;&#xD;&#xA; - I've a MacBookPro 2009 with snow&#xD;&#xA;   leopard 10.6.5&#xD;&#xA; - My cousin has a MacBookPro 2009 with&#xD;&#xA;   leopard 10.5.8&#xD;&#xA;&#xD;&#xA;we both have the same game, same patch (1.9), different keys.&#xD;&#xA;&#xD;&#xA;When I try to start a LAN game we can both see each other over the network, but here comes the part I dont understand&#xD;&#xA;&#xD;&#xA; - I see myself twice on my MAC, and he&#xD;&#xA;   only sees himself once on his MAC.&#xD;&#xA;   &#xD;&#xA; - When he creates a game and I try to join, appears the message&#xD;&#xA;   'connection time out'.&#xD;&#xA;   &#xD;&#xA; - When I create a game, he can join, once joined I try to send him a message and he never sees it, but if he sends me a message I can see it.&#xD;&#xA;&#xD;&#xA; - I start the game and the countdown&#xD;&#xA;   starts but he cannot see it, the game&#xD;&#xA;   starts and then appears the message&#xD;&#xA;   that the other player leave the game,&#xD;&#xA;   my cousin stays in the in game lobby&#xD;&#xA;   and then appears the message 'the&#xD;&#xA;   host leave the game', then the game&#xD;&#xA;   closes.&#xD;&#xA;&#xD;&#xA;Any Ideas why is this happening?&#xD;&#xA;&#xD;&#xA;PD: Please pardon my english, I tried to make my message as clear as possible..." />
  <row Id="29741" PostHistoryTypeId="1" PostId="12642" RevisionGUID="d922e3f9-a0d1-4c68-98f2-8bbcd0f9814d" CreationDate="2010-12-14T03:25:55.093" UserId="5021" Text="Command &amp; Conquer Tiberium Wars LAN problem" />
  <row Id="29742" PostHistoryTypeId="3" PostId="12642" RevisionGUID="d922e3f9-a0d1-4c68-98f2-8bbcd0f9814d" CreationDate="2010-12-14T03:25:55.093" UserId="5021" Text="&lt;multiplayer&gt;&lt;real-time-strategy&gt;&lt;lan-party&gt;" />
  <row Id="29743" PostHistoryTypeId="2" PostId="12643" RevisionGUID="078f6eff-275a-4b1e-ac11-83bd73ffcf5e" CreationDate="2010-12-14T03:39:43.727" UserId="5529" Text="Warning - newbie - just got PS3 a few days ago.  &quot;Send car to a friend is an option but is grey and can't be selected." />
  <row Id="29744" PostHistoryTypeId="1" PostId="12643" RevisionGUID="078f6eff-275a-4b1e-ac11-83bd73ffcf5e" CreationDate="2010-12-14T03:39:43.727" UserId="5529" Text="How do I send a car to a friend in GT5?" />
  <row Id="29745" PostHistoryTypeId="3" PostId="12643" RevisionGUID="078f6eff-275a-4b1e-ac11-83bd73ffcf5e" CreationDate="2010-12-14T03:39:43.727" UserId="5529" Text="&lt;gran-turismo-5&gt;" />
  <row Id="29746" PostHistoryTypeId="2" PostId="12644" RevisionGUID="818e97df-02c0-46a5-87b0-45f31a56f29a" CreationDate="2010-12-14T03:53:37.123" UserId="5501" Text="I have a game in mind. It is not as popular as Spades, but it is a fun game.&#xD;&#xA;&#xD;&#xA;http://www.y3.com/games/2487/Castle_Wars&#xD;&#xA;&#xD;&#xA;The game is only played with two players (I don't know if thats a problem or not.)&#xD;&#xA;You have to go to the Net Play. You friend has to go in the same room as you do. &#xD;&#xA;&#xD;&#xA;Project Description:&#xD;&#xA;Your goal here is to build a 100-story castle and you can also win by destroying your opponents castle. You can use the cards in the game to build your castle or fight your enemy.&#xD;&#xA;&#xD;&#xA;The game might need some practice until you master the game (There is also one player).Hopefully you find this useful and the game fun." />
  <row Id="29747" PostHistoryTypeId="2" PostId="12645" RevisionGUID="a9c26152-9d0e-4813-9375-afbfff7a9969" CreationDate="2010-12-14T04:35:35.113" UserId="5530" Text="Make sure you are signed in to PSN. Once you have selected the car from your garage the option should be available." />
  <row Id="29748" PostHistoryTypeId="2" PostId="12646" RevisionGUID="7d5981dc-c256-4c1c-b081-e26bc254cea1" CreationDate="2010-12-14T05:53:02.783" UserId="5521" Text="After a some searches of the zone, it will show you this text, above the search button. Which indicates that the zone is depleted&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/INr7y.jpg" />
  <row Id="29749" PostHistoryTypeId="2" PostId="12647" RevisionGUID="b6508a34-4a63-4eb6-bc56-732a4b175436" CreationDate="2010-12-14T08:37:52.023" UserId="3962" Text="Are they both original keys?&#xD;&#xA;&#xD;&#xA;i had a similar problem with generals due to one game loosing the key and finding a new one online. this caused the same problem to an extend. we bought a third copy to replace the first and that did solve the problem." />
  <row Id="29750" PostHistoryTypeId="2" PostId="12648" RevisionGUID="23df0827-5586-461b-90eb-a3aa83b88486" CreationDate="2010-12-14T08:51:11.780" UserId="1667" Text="Is there a way (cheat and/or mod, savegame) to unlock all secondary classes from the first gameplay? " />
  <row Id="29751" PostHistoryTypeId="1" PostId="12648" RevisionGUID="23df0827-5586-461b-90eb-a3aa83b88486" CreationDate="2010-12-14T08:51:11.780" UserId="1667" Text="Unlocking classes in Dragon Age" />
  <row Id="29752" PostHistoryTypeId="3" PostId="12648" RevisionGUID="23df0827-5586-461b-90eb-a3aa83b88486" CreationDate="2010-12-14T08:51:11.780" UserId="1667" Text="&lt;dragon-age-origins&gt;" />
  <row Id="29753" PostHistoryTypeId="2" PostId="12649" RevisionGUID="0d932aa2-d865-4171-935d-b2d4ae357c79" CreationDate="2010-12-14T09:03:48.967" UserId="4103" Text="There is [a mod for that, that will unlock all specializations][1]. The specializations are unlocked for all playthroughs, once you unlock them once.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dragonagenexus.com/downloads/file.php?id=316" />
  <row Id="29754" PostHistoryTypeId="2" PostId="12650" RevisionGUID="309eb7a1-acc1-450c-8ab0-3062c7a6929a" CreationDate="2010-12-14T09:09:49.930" UserId="1169" Text="Could you use the theater mode to replay the game from their perspective? This may make cheating more apparent and would provide you with evidence. The only caveat would be I'm not sure how accurately theater mode reproduces the game given players experiencing various degrees of lag from the server/host." />
  <row Id="29755" PostHistoryTypeId="5" PostId="12648" RevisionGUID="4b51491e-d631-4d46-846b-ed1591447aa1" CreationDate="2010-12-14T09:14:01.213" UserId="4103" Comment="They're called specializations" Text="Is there a way (cheat and/or mod, savegame) to unlock all specializations in the first gameplay?" />
  <row Id="29756" PostHistoryTypeId="4" PostId="12648" RevisionGUID="4b51491e-d631-4d46-846b-ed1591447aa1" CreationDate="2010-12-14T09:14:01.213" UserId="4103" Comment="They're called specializations" Text="Unlocking specializations in Dragon Age" />
  <row Id="29757" PostHistoryTypeId="2" PostId="12651" RevisionGUID="a089acee-4b77-48fd-9b46-1bb399abf19c" CreationDate="2010-12-14T09:24:37.270" UserId="1169" Text="You could play several rounds of the [Sharpshooter Wager Match mode][1] and make a note of any weapons you like.&#xD;&#xA;&#xD;&#xA;If you play in low buy in rounds it shouldn't cost you very much at all and if you do well you may come out better off.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Sharpshooter" />
  <row Id="29758" PostHistoryTypeId="2" PostId="12652" RevisionGUID="574ec345-1ed3-4f00-8edd-33af3af722c7" CreationDate="2010-12-14T12:21:19.307" UserId="5534" Text="I've always wanted a gaming console. I figured I wanted a ps3 but when I look into it it seems like xbox 360 have more games that supports couch coop ( = 2 player on the same console)&#xD;&#xA;&#xD;&#xA;The games that I'm looking into is:&#xD;&#xA;&#xD;&#xA;xbox 360&#xD;&#xA;&lt;ul&gt; Gears of War 1/2&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Halo reach&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Halo ODST&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Left 4 Dead 2&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Earth defence force 2017&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Perfect dark Zero&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;Ps3&#xD;&#xA;&lt;ul&gt; Resistance: Fall of man&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Resistance 2&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; ??&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;Both Consoles:&#xD;&#xA;&#xD;&#xA;&lt;ul&gt; Rainbow six Vegas 1/2&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Borderlands&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Resident Evil 5&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Splinter Cell conviction&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Army of two 1/2&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Lord of the rings conquest&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Lego Starwars/Indiana Jones/Batman&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Kane and lynch&lt;/ul&gt;&#xD;&#xA;&lt;ul&gt; Fifa, Nhl, Madden&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The way I see it the xbox360 is better with couch coop.&#xD;&#xA;Have I missed any games that is worth mentioning?&#xD;&#xA;&#xD;&#xA;Sorry for my bad english.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29759" PostHistoryTypeId="1" PostId="12652" RevisionGUID="574ec345-1ed3-4f00-8edd-33af3af722c7" CreationDate="2010-12-14T12:21:19.307" UserId="5534" Text="Which console for couch coop? Ps3 or Xbox 360" />
  <row Id="29760" PostHistoryTypeId="3" PostId="12652" RevisionGUID="574ec345-1ed3-4f00-8edd-33af3af722c7" CreationDate="2010-12-14T12:21:19.307" UserId="5534" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;co-op&gt;" />
  <row Id="29761" PostHistoryTypeId="5" PostId="12652" RevisionGUID="a7699cda-9650-425a-9b91-2461871ec6ad" CreationDate="2010-12-14T12:30:36.693" UserId="122" Comment="Fixed grammar and formatting." Text="I've always wanted a gaming console. I figured I wanted a PS3 but when I looked into it it seems like Xbox 360 has more games that support couch coop ( = 2 player on the same console)&#xD;&#xA;&#xD;&#xA;The games that I'm looking into are:&#xD;&#xA;&#xD;&#xA;Xbox 360&#xD;&#xA;&#xD;&#xA;* Gears of War 1/2&#xD;&#xA;* Halo reach&#xD;&#xA;* Halo ODST&#xD;&#xA;* Left 4 Dead 2&#xD;&#xA;* Earth defence force 2017&#xD;&#xA;* Perfect dark Zero&#xD;&#xA;&#xD;&#xA;PS3&#xD;&#xA;&#xD;&#xA;* Resistance: Fall of man&#xD;&#xA;* Resistance 2&#xD;&#xA;* ??&#xD;&#xA;&#xD;&#xA;Both Consoles:&#xD;&#xA;&#xD;&#xA;* Rainbow six Vegas 1/2&#xD;&#xA;* Borderlands&#xD;&#xA;* Resident Evil 5&#xD;&#xA;* Splinter Cell conviction&#xD;&#xA;* Army of two 1/2&#xD;&#xA;* Lord of the rings conquest&#xD;&#xA;* Lego Starwars/Indiana Jones/Batman&#xD;&#xA;* Kane and lynch&#xD;&#xA;* Fifa, Nhl, Madden&#xD;&#xA;&#xD;&#xA;The way I see it Xbox 360 is better for couch coop. Have I missed any games that are worth mentioning?" />
  <row Id="29762" PostHistoryTypeId="6" PostId="12652" RevisionGUID="a7699cda-9650-425a-9b91-2461871ec6ad" CreationDate="2010-12-14T12:30:36.693" UserId="122" Comment="Fixed grammar and formatting." Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;co-op&gt;&lt;local-multiplayer&gt;" />
  <row Id="29763" PostHistoryTypeId="2" PostId="12653" RevisionGUID="9d27bae6-465f-4a55-9af9-41cf965e4215" CreationDate="2010-12-14T13:09:44.197" UserId="4748" Text="You should make sure you are not currently in the car you want to give away. Once you're in another car, hit the Profile link, find your friend, click the gift box icon, and you can select to give a Car, Item, Paint or Museum card. You should be able to give one car per day to your friend this way." />
  <row Id="29764" PostHistoryTypeId="8" PostId="12648" RevisionGUID="ac90b240-8d3f-40bb-a2ac-96bba6fed63a" CreationDate="2010-12-14T13:17:55.107" UserId="1667" Comment="Rollback to [23df0827-5586-461b-90eb-a3aa83b88486]" Text="Is there a way (cheat and/or mod, savegame) to unlock all secondary classes from the first gameplay? " />
  <row Id="29765" PostHistoryTypeId="7" PostId="12648" RevisionGUID="ac90b240-8d3f-40bb-a2ac-96bba6fed63a" CreationDate="2010-12-14T13:17:55.107" UserId="1667" Comment="Rollback to [23df0827-5586-461b-90eb-a3aa83b88486]" Text="Unlocking classes in Dragon Age" />
  <row Id="29766" PostHistoryTypeId="5" PostId="12648" RevisionGUID="be010387-3ab7-43aa-9726-fc2f9ae92a7d" CreationDate="2010-12-14T13:18:16.357" UserId="1667" Comment="deleted 3 characters in body" Text="Is there a way (cheat and/or mod, savegame) to unlock all specializations in the first gameplay?&#xD;&#xA;" />
  <row Id="29767" PostHistoryTypeId="10" PostId="12536" RevisionGUID="cbfee876-8ea0-46be-aba5-486ad2048b29" CreationDate="2010-12-14T13:38:26.833" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:29,&quot;DisplayName&quot;:&quot;alexanderpas&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;}]" />
  <row Id="29768" PostHistoryTypeId="2" PostId="12654" RevisionGUID="3437a1d1-07b2-410b-8a9d-5e384dfc3cce" CreationDate="2010-12-14T13:40:53.027" UserId="2473" Text="I know this is kind of a far fetch, but every once in a while I have a game where I'm destroying my opponent base while he is destroying mine, and it all comes down to who does it first.&#xD;&#xA;Of course if one of us gets a worker out and builds something far from his enemy's army this is all pointless. but assuming all the workers have died..&#xD;&#xA;&#xD;&#xA;Is there a better way to destroy a base than just moving all your army in an Attack-Move inside it?" />
  <row Id="29769" PostHistoryTypeId="1" PostId="12654" RevisionGUID="3437a1d1-07b2-410b-8a9d-5e384dfc3cce" CreationDate="2010-12-14T13:40:53.027" UserId="2473" Text="How to destroy a base more efficiently in Starcraft 2" />
  <row Id="29770" PostHistoryTypeId="3" PostId="12654" RevisionGUID="3437a1d1-07b2-410b-8a9d-5e384dfc3cce" CreationDate="2010-12-14T13:40:53.027" UserId="2473" Text="&lt;starcraft-2&gt;" />
  <row Id="29771" PostHistoryTypeId="2" PostId="12655" RevisionGUID="76edd776-a7d4-437d-8efa-991112c76de9" CreationDate="2010-12-14T13:41:23.190" UserId="3962" Text="I can see gears of war 3 missing but you got 1/2.&#xD;&#xA;&#xD;&#xA;I enjoyed the CoD series couch coop but they are both consoles.&#xD;&#xA;&#xD;&#xA;I also really enjoyed the Forza on multiplayer, but i assume GT5 will be similar or better (and your lack of race games shows its not a priority anyway.)&#xD;&#xA;&#xD;&#xA;And finally, teh Fable 2 and 3 games are Xbox only right? had some fun couch coop fart moments there :D.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So it seems xbox does have some nice couch exclusives." />
  <row Id="29772" PostHistoryTypeId="2" PostId="12656" RevisionGUID="67c0377a-0485-4769-8d70-44a2b7954de8" CreationDate="2010-12-14T14:00:24.140" UserId="27" Text="I'm a fan of monster-breeding/raising games like Dragon Warrior Monsters games (GBC).&#xD;&#xA;&#xD;&#xA;When monsters are bred, they get + attributes (sometimes). How exactly does the +'ing work for breeding monsters? I can't quite seem to figure it out.&#xD;&#xA;&#xD;&#xA;For example, &#xD;&#xA;&#xD;&#xA;- beast + +3 spot slime  = +3 spot slime&#xD;&#xA;- +2 blizzardly + +3 pheonix = +4 rain hawk&#xD;&#xA;- +0 eyeball + +0 devil = +1 one-eyed witch" />
  <row Id="29773" PostHistoryTypeId="1" PostId="12656" RevisionGUID="67c0377a-0485-4769-8d70-44a2b7954de8" CreationDate="2010-12-14T14:00:24.140" UserId="27" Text="How does monster breeding +'ing work?" />
  <row Id="29774" PostHistoryTypeId="3" PostId="12656" RevisionGUID="67c0377a-0485-4769-8d70-44a2b7954de8" CreationDate="2010-12-14T14:00:24.140" UserId="27" Text="&lt;dragon-warrior&gt;" />
  <row Id="29775" PostHistoryTypeId="2" PostId="12657" RevisionGUID="faf284b2-a7b3-4d0a-959e-0313f84be0af" CreationDate="2010-12-14T14:14:36.850" UserId="2452" Text="This applies in general but I think it's especially true against buildings since they don't attack back.&#xD;&#xA;&#xD;&#xA;**Make sure every unit is able to attack something.**  This usually means moving closer than max distance so the units in the back aren't fumbling around trying to get into range. (In army vs army, you'll want to do this if your army is bigger, but not if your army is smaller)&#xD;&#xA;&#xD;&#xA;Against buildings that don't attack back especially, you'll want to split up your army to help with making sure every unit gets to attack something.&#xD;&#xA;&#xD;&#xA;Doing the `Stutter Step` also help to keep moving towards other buildings as you attack.  Stutter Step is where you either `Move-&gt;Stop(to shoot)-&gt;Move-&gt;Stop` or `Move-&gt;AttackMove-&gt;Mode-&gt;AttackMove`.  &#xD;&#xA;&#xD;&#xA;Normally this is used to kite units with shorter range, but it's equally effective to spend less time not attacking.  The key is that the attack cool-down is ticking whether you're moving or standing still, so in the time between shots you should be moving closer to other buildings.  *With enough practice you can move and attack while getting the exact same damage output as if you were standing still.*&#xD;&#xA;&#xD;&#xA;All of these technique though are different ways (that can be used in combination) to **minimize the amount of time spent not attacking**, which is the ultimate goal." />
  <row Id="29776" PostHistoryTypeId="2" PostId="12658" RevisionGUID="cac32777-ffd8-48c8-b905-14d074c51755" CreationDate="2010-12-14T14:17:36.080" UserId="5536" Text="I bought a Kinect to connect to my old xbox 360. I connected it in the front and have been enjoying it for the last 3 weeks with no problems that I can tell. I read the instructions and I wasn't sure as to why I had to connect to the back, and I still am curious if there is any added bonus. All that aside it seems to work just fine connected in the front. " />
  <row Id="29777" PostHistoryTypeId="6" PostId="12622" RevisionGUID="feb45a9f-b873-46ec-a225-d7588fb37b97" CreationDate="2010-12-14T14:17:41.840" UserId="16" Comment="edited tags" Text="&lt;spoiler&gt;&lt;iphone&gt;&lt;infinity-blade&gt;" />
  <row Id="29778" PostHistoryTypeId="2" PostId="12659" RevisionGUID="2dffa095-cb21-44cc-a7dd-f3d585e30cc6" CreationDate="2010-12-14T14:20:00.870" UserId="16" Text="I must have dozed off when the game was explaining it to me, but I have no idea what the point of mastering weapons is.  &#xD;&#xA;&#xD;&#xA;As such, I can't figure out if I should be using a weaker weapon till I master it, then selling it, etc." />
  <row Id="29779" PostHistoryTypeId="1" PostId="12659" RevisionGUID="2dffa095-cb21-44cc-a7dd-f3d585e30cc6" CreationDate="2010-12-14T14:20:00.870" UserId="16" Text="How does the item mastery system work in Infinity Blade?" />
  <row Id="29780" PostHistoryTypeId="3" PostId="12659" RevisionGUID="2dffa095-cb21-44cc-a7dd-f3d585e30cc6" CreationDate="2010-12-14T14:20:00.870" UserId="16" Text="&lt;infinity-blade&gt;" />
  <row Id="29781" PostHistoryTypeId="5" PostId="12656" RevisionGUID="820cf2eb-065d-4824-ad4f-8d690936a893" CreationDate="2010-12-14T14:42:30.460" UserId="336" Comment="fixed the misspelling of phoenix and added a tag." Text="I'm a fan of monster-breeding/raising games like Dragon Warrior Monsters games (GBC).&#xD;&#xA;&#xD;&#xA;When monsters are bred, they get + attributes (sometimes). How exactly does the +'ing work for breeding monsters? I can't quite seem to figure it out.&#xD;&#xA;&#xD;&#xA;For example, &#xD;&#xA;&#xD;&#xA;- beast + +3 spot slime  = +3 spot slime&#xD;&#xA;- +2 blizzardly + +3 phoenix = +4 rain hawk&#xD;&#xA;- +0 eyeball + +0 devil = +1 one-eyed witch" />
  <row Id="29782" PostHistoryTypeId="6" PostId="12656" RevisionGUID="820cf2eb-065d-4824-ad4f-8d690936a893" CreationDate="2010-12-14T14:42:30.460" UserId="336" Comment="fixed the misspelling of phoenix and added a tag." Text="&lt;game-mechanics&gt;&lt;dragon-warrior&gt;" />
  <row Id="29783" PostHistoryTypeId="2" PostId="12660" RevisionGUID="776f8eb7-8840-4ffd-8a61-81d87eb752a3" CreationDate="2010-12-14T14:42:48.290" UserId="3241" Text="Davy8's advice probably covers the main point (make sure each unit is attacking to its full capacity), but here are a few other ideas:&#xD;&#xA;&#xD;&#xA;**Terran bases:**&#xD;&#xA;&#xD;&#xA;- You can attack each building until it's in red health, then move on. They will slowly burn down.&#xD;&#xA;- Watch out for buildings lifting off and scattering. You can prioritize buildings that can fly, and try to get them into the red before they're out of range.&#xD;&#xA;&#xD;&#xA;**Protoss bases:**&#xD;&#xA;&#xD;&#xA;- If you have Ghosts, you can use EMP to take out some building shields.&#xD;&#xA;- It is sometimes good to go for Pylons first, as they have low health and if you can eliminate key ones so that important buildings are unpowered, they can no longer train units, etc.&#xD;&#xA;&#xD;&#xA;**Zerg bases:**&#xD;&#xA;&#xD;&#xA;- Focus fire is a little more important, as buildings will slowly regenerate health.&#xD;&#xA;- If you can destroy the creep (hatcheries and creep tumors), buildings will start to lose health once they are no longer on creep.&#xD;&#xA;- Make sure your units aren't wasting time attacking larva, which have 10 armor." />
  <row Id="29784" PostHistoryTypeId="5" PostId="12641" RevisionGUID="32689ce4-e68d-4d02-b981-fac1bf46440f" CreationDate="2010-12-14T15:33:31.597" UserId="118" Comment="pic" Text="It'll say it above the search button when it's depleted, and then you have to manually mark it depleted under the map to show it to others. It'll look something like this:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/jzphF.png" />
  <row Id="29785" PostHistoryTypeId="5" PostId="12553" RevisionGUID="01115617-8e6c-42c2-a855-0dc211704bfd" CreationDate="2010-12-14T15:39:24.317" UserId="5501" Comment="added 189 characters in body" Text="I remember myself playing this game in Mexico a few years back using those arcade machines (the ones where you use *pesos* to play.) . In this game you can choose from three characters, two guys and one girl. Those characters seem to be joined by a type of fox who doesn't really do much. I know that the intro in the arcade machine the girl comes out first with the fox she has, then it is followed by fighting scenes.&#xD;&#xA;&#xD;&#xA;You can play two-players in this game. With your character, you have to fight against one opponent at a time. The last opponent happens to be a monster that looks like a baby, but the baby is extremely hard to beat. The &quot;baby&quot; is surrounded by a beam of light.The &quot;baby&quot; uses its special move while in that beam of light that can kill your character even if your blocking it and have most of your health. You have three lives to finish the game, I think. You can charge your character so you can use the character's special move. I think one of the guy characters uses a type of pole to fight, and when the girl is fully charged, she turns blue for a split second.&#xD;&#xA;&#xD;&#xA;If you need any additional information that I may answer (ex. weapons used, types of oppenents, etc.) then leave a comment. Please tell me if you have any ideas of what this game could be, or at least remembering something very similar." />
  <row Id="29786" PostHistoryTypeId="2" PostId="12661" RevisionGUID="3b05672d-1a5d-48f1-a444-7b031109a1ea" CreationDate="2010-12-14T15:40:52.720" UserId="5357" Text="I've been trying out the drifting in Gran Turismo 5 and I'm finding it ridiculously hard to get a good drift going. Does anyone have any tips or hints on how to play this game mode?&#xD;&#xA;&#xD;&#xA;I'm using stick controls and an automatic gearbox, if that matters." />
  <row Id="29787" PostHistoryTypeId="1" PostId="12661" RevisionGUID="3b05672d-1a5d-48f1-a444-7b031109a1ea" CreationDate="2010-12-14T15:40:52.720" UserId="5357" Text="GT5: How to drift?" />
  <row Id="29788" PostHistoryTypeId="3" PostId="12661" RevisionGUID="3b05672d-1a5d-48f1-a444-7b031109a1ea" CreationDate="2010-12-14T15:40:52.720" UserId="5357" Text="&lt;gran-turismo-5&gt;" />
  <row Id="29789" PostHistoryTypeId="5" PostId="12553" RevisionGUID="c32697fb-e335-4642-9e4d-4119c5fb6631" CreationDate="2010-12-14T15:58:52.687" UserId="5501" Comment="added 120 characters in body; edited title; added 47 characters in body" Text="I remember myself playing this game in Mexico a few years back using those arcade machines (the ones where you use *pesos* to play.) . In this game you can choose from three characters, two guys and one girl. Those characters seem to be joined by a type of fox who doesn't really do much. I know that the intro in the arcade machine the girl comes out first with the fox she has, then it is followed by fighting scenes.&#xD;&#xA;&#xD;&#xA;The game is played in 2D (fight side by side.) You can play two-players in this game. With your character, you have to fight against one opponent at a time. The last opponent happens to be a monster that looks like a baby, but the baby is extremely hard to beat (No, its not an innocent baby that crawls around, in fact, the &quot;baby&quot; floats around and kills you :P). The &quot;baby&quot; is surrounded by a beam of light. The &quot;baby&quot; also uses its special move while in that beam of light that can kill your character even if your blocking it and have most of your health. You have three lives to finish the game, I think, maybe four. You can charge your character so you can use the character's special move. I think one of the guy characters uses a type of pole to fight, and when the girl is fully charged, she turns blue for a split second.&#xD;&#xA;&#xD;&#xA;If you need any additional information that I may answer (ex. weapons used, types of oppenents, etc.) then leave a comment. Please tell me if you have any ideas of what this game could be, or at least remembering something very similar." />
  <row Id="29790" PostHistoryTypeId="4" PostId="12553" RevisionGUID="c32697fb-e335-4642-9e4d-4119c5fb6631" CreationDate="2010-12-14T15:58:52.687" UserId="5501" Comment="added 120 characters in body; edited title; added 47 characters in body" Text="What is the name of the fighting arcade game where you choose from 2 guys and one girl and the last boss is a &quot;baby&quot;" />
  <row Id="29791" PostHistoryTypeId="2" PostId="12662" RevisionGUID="580009cf-d3f6-4a1d-b532-f59bd740763c" CreationDate="2010-12-14T16:09:59.960" UserId="415" Text="I use regular rechargeable Ni-MH AA batteries in my Xbox360 controllers, which I charge in a regular AA battery charger.  Since the Xbox 360 Play &amp; Charge Kit batteries are just Ni-MH batteries, just like the ones I'm using, can I use the Xbox 360 Play &amp; Charge Kit cable to charge those batteries as well?" />
  <row Id="29792" PostHistoryTypeId="1" PostId="12662" RevisionGUID="580009cf-d3f6-4a1d-b532-f59bd740763c" CreationDate="2010-12-14T16:09:59.960" UserId="415" Text="Can the Xbox 360 Play &amp; Charge Kit cable charge regular Ni-MH batteries in the controller?" />
  <row Id="29793" PostHistoryTypeId="3" PostId="12662" RevisionGUID="580009cf-d3f6-4a1d-b532-f59bd740763c" CreationDate="2010-12-14T16:09:59.960" UserId="415" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;battery&gt;" />
  <row Id="29794" PostHistoryTypeId="5" PostId="12580" RevisionGUID="1689fcb4-289a-46dc-997c-52b4da76514c" CreationDate="2010-12-14T16:12:26.500" UserId="336" Comment="edited answer in response to OP editing the question" Text="To interrupt another player's ability (regardless of whether or not it is channeled or cast time -- it's the same ways for both) you can stun them, silence them, or kill them before the cast-time completes.&#xD;&#xA;&#xD;&#xA;All channeled abilities can be interrupted by the channeler if you press &quot;S&quot; (Stop), click to move somewhere, or your champion gets stunned, silenced, knocked up, or otherwise interrupted. Knockback alone is not enough to interrupt a channeled cast, as shown [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=sVUpm7dsOqk&amp;feature=related" />
  <row Id="29795" PostHistoryTypeId="2" PostId="12663" RevisionGUID="7f5ec44c-f511-414c-ab7e-436a5a806280" CreationDate="2010-12-14T16:30:10.963" UserId="5501" Text="If you'd prefer your marksdwarves to reload instead of going into melee combat, you can go the military menu, view their squad, and then toggle c to tell them to stay close to their station. This will cause them to go and collect bolts, then start shooting again." />
  <row Id="29796" PostHistoryTypeId="2" PostId="12664" RevisionGUID="79c7c535-18d8-4730-9505-c37346e091fa" CreationDate="2010-12-14T16:41:42.963" UserId="3501" Text="If you are looking for campaign co-op, I would definitely recommend xbox. Gears of War is just amazing in that aspect, Halo is good too. &#xD;&#xA;&#xD;&#xA;Resistance : FoM has a campaign co-op and is a lot of fun but Resistance 2 doesn't have that. It has an online co-op in which upto 8 people play the same map over and over ( it gets old quickly )&#xD;&#xA;&#xD;&#xA;My opinions on others are below ( minus those I haven't played ), but mind you, none of these would compare to Gears of War.&#xD;&#xA;&#xD;&#xA;Rainbox Six Vegas is good, a bit tedious but fun&#xD;&#xA;&#xD;&#xA;Borderlands is fun, has good replay-ibilty and co-op element is very natural &#xD;&#xA;&#xD;&#xA;Army of two 1/2 is fun only in co-op, otherwise I found it to be very boring.&#xD;&#xA;&#xD;&#xA;Fifa, Nhl, Madden - these are the basic co-op games, fire up the console and kill some time.&#xD;&#xA;&#xD;&#xA;If you are looking at online multiplayer split screen, then Call of Duty has that, but you have to really get used to it, if you are playing seriously and are worried about you KD then the other guy will just get in your way. There is also co-op missions, those a lot of fun. There is also split screen local matches, which are ok, I guess.&#xD;&#xA;" />
  <row Id="29797" PostHistoryTypeId="2" PostId="12665" RevisionGUID="579ffaa9-e5bc-49c2-a40d-2540cfc8c0bf" CreationDate="2010-12-14T16:47:54.980" UserId="3962" Text="i have a pad that uses [special rechargeable batteries with usb attached][1] , and it did not recharge them when i accedently used the cable on them. they kept being uncharged after 15minutes or so until i realized the mistake.&#xD;&#xA;&#xD;&#xA;i have never tried normal Ni-MH batteries though so i can't be fully sure.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.usbcell.com/" />
  <row Id="29798" PostHistoryTypeId="2" PostId="12666" RevisionGUID="56914da7-378e-4bbc-9a64-89fde6fe60a5" CreationDate="2010-12-14T16:55:30.293" UserId="3017" Text="How much xp does one get for a guild boss kill in cataclysm?  I can't find a guide for this anywhere." />
  <row Id="29799" PostHistoryTypeId="1" PostId="12666" RevisionGUID="56914da7-378e-4bbc-9a64-89fde6fe60a5" CreationDate="2010-12-14T16:55:30.293" UserId="3017" Text="cataclysm boss kill guild xp" />
  <row Id="29800" PostHistoryTypeId="3" PostId="12666" RevisionGUID="56914da7-378e-4bbc-9a64-89fde6fe60a5" CreationDate="2010-12-14T16:55:30.293" UserId="3017" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;experience&gt;" />
  <row Id="29801" PostHistoryTypeId="4" PostId="12666" RevisionGUID="ccd04e5a-9900-4667-ac3f-22078caf28b3" CreationDate="2010-12-14T17:10:12.457" UserId="816" Comment="Clarified title" Text="How much XP does a guild get for a boss kill?" />
  <row Id="29802" PostHistoryTypeId="5" PostId="6601" RevisionGUID="4d2a6509-f0d9-4913-9a62-cf426065f073" CreationDate="2010-12-14T17:36:58.157" UserId="102" Comment="added 614 characters in body; added 79 characters in body" Text="Everything I originally wrote was true.  However, there have been patches since and the rules have changed.&#xD;&#xA;&#xD;&#xA;Based on recent testing:&#xD;&#xA;&#xD;&#xA; - If I beat every level in order (regardless of party composition) I will get my Skull&#xD;&#xA; - The above is true not just for every level but for certain &quot;Check Point&quot; levels:&#xD;&#xA;  - Barbarian Boss&#xD;&#xA;  - Compass&#xD;&#xA;  - Industrial Boss&#xD;&#xA;  - Dragon Boss&#xD;&#xA;  - Ninja's (must leave from dock)&#xD;&#xA;  - Vollyball Boss&#xD;&#xA;  - Corn Boss (or Medusa, I didn't test which)&#xD;&#xA;  - Level Before Final Boss&#xD;&#xA; - Levels played out of order will not necessarily unlock that checkpoint&#xD;&#xA; - Everything I just said is null and void if you have someone over level 99 in your party&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;Ok, so it took some testing to be sure but here is what I found:&#xD;&#xA;&#xD;&#xA; - If I join a part with someone who has finished and I have not, I do not get credit for finishing (regardless of the levels I play).&#xD;&#xA; - In the above scenario I do unlock various levels that we play together (and I did not have unlocked)&#xD;&#xA; - To unlock insane mode I had to play through, by myself, the last level (with the boss on the floating crystal).&#xD;&#xA;  - I didn't test if I could to this with a player who had not beaten the game yet.&#xD;&#xA;&#xD;&#xA;I hope this helps" />
  <row Id="29803" PostHistoryTypeId="2" PostId="12667" RevisionGUID="0aa0f7fd-7665-42c1-9356-32b5f270b292" CreationDate="2010-12-14T17:49:36.867" UserId="461" Text="If an item is Mastered, you no longer gain experience for using it. For example, after finishing a fight with no mastered items the XP earned for the fight is divided up among all of your equipped items, and for each item that much XP goes toward moving your character to the next level.&#xD;&#xA;&#xD;&#xA;However, if one of those items is mastered, then the portion of the XP earned for that item doesn't go toward moving your character to the next level - it is effectively lost.&#xD;&#xA;&#xD;&#xA;IMO, the only time you'd want to use a mastered item over an unmastered item is if you are having a hard time with a fight, and the mastered item is stronger than the unmastered item." />
  <row Id="29807" PostHistoryTypeId="5" PostId="12649" RevisionGUID="961e0f62-4fd9-4f12-a33d-153a8df35100" CreationDate="2010-12-14T18:20:31.037" UserId="4103" Comment="deleted 5 characters in body" Text="There is [a mod for that, that will unlock all specializations][1]. The specializations are unlocked for all playthroughs, once you unlock them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dragonagenexus.com/downloads/file.php?id=316" />
  <row Id="29808" PostHistoryTypeId="2" PostId="12669" RevisionGUID="1013326c-cfbe-4add-aa00-67a7e372027b" CreationDate="2010-12-14T18:31:39.903" UserId="145" Text="I have an Xbox 360 and I saw Heavy Rain which was only released for PS3. The game rocks and it's a pity that it has no Xbox 360 version. So is there an alternative to Heavy Rain for Xbox 360?" />
  <row Id="29809" PostHistoryTypeId="1" PostId="12669" RevisionGUID="1013326c-cfbe-4add-aa00-67a7e372027b" CreationDate="2010-12-14T18:31:39.903" UserId="145" Text="Is there an alternative to Heavy Rain for Xbox 360?" />
  <row Id="29810" PostHistoryTypeId="3" PostId="12669" RevisionGUID="1013326c-cfbe-4add-aa00-67a7e372027b" CreationDate="2010-12-14T18:31:39.903" UserId="145" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;heavy-rain&gt;" />
  <row Id="29811" PostHistoryTypeId="2" PostId="12670" RevisionGUID="bea20cda-e130-4c94-a52e-7344b0dcd3d4" CreationDate="2010-12-14T18:47:53.630" UserId="493" Text="I've played through two bloodlines so far in Infinity Blade. Both times I made it to the boss, and both times he beat me. I imagine it's possible to beat him after leveling up over the course of many tries, but is it possible to do it on the first bloodline? " />
  <row Id="29812" PostHistoryTypeId="1" PostId="12670" RevisionGUID="bea20cda-e130-4c94-a52e-7344b0dcd3d4" CreationDate="2010-12-14T18:47:53.630" UserId="493" Text="Is it possible to beat Infinity Blade on the first Bloodline?" />
  <row Id="29813" PostHistoryTypeId="3" PostId="12670" RevisionGUID="bea20cda-e130-4c94-a52e-7344b0dcd3d4" CreationDate="2010-12-14T18:47:53.630" UserId="493" Text="&lt;infinity-blade&gt;" />
  <row Id="29814" PostHistoryTypeId="2" PostId="12671" RevisionGUID="064bdedb-b1e8-4f89-8dc4-7d183f7586ed" CreationDate="2010-12-14T18:57:13.900" UserId="4634" Text="It varies by level of boss and yourself, just like xp.&#xD;&#xA;&#xD;&#xA;You will get level 25 in a about a honest year, just like everyone else. Adding more people to the guild helps with days where people might not all be online. That's about it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29815" PostHistoryTypeId="2" PostId="12672" RevisionGUID="7f22e4dc-d13d-4274-9a7c-81428ea48514" CreationDate="2010-12-14T19:01:40.113" UserId="5540" Text="I recently had the same question and did some investigating. Don't forget about downloadable games on PSN that offer some great co-op mayhem.&#xD;&#xA;&#xD;&#xA;PSN Playstation exclusives:&#xD;&#xA; PixelJunk has several games, my favorite being PixelJunk Shooter. &#xD;&#xA; &#xD;&#xA;Non-exclusives PSN titles:&#xD;&#xA; Trine, BomberMan Ultra, StarDust HD, Tomb Raider and The Guardian of Light&#xD;&#xA;&#xD;&#xA;Retail exclusive:&#xD;&#xA;  ModNation Racers has up to four player split screen racing. This game is a gem. I highly recommend it. I found it to be vastly superior to Mario kart Wii.&#xD;&#xA; &#xD;&#xA;Warhawk: 3rd person shooter, launch title that you can pick up for dirt cheap. Highly acclaimed at the time.&#xD;&#xA;&#xD;&#xA;If you are a major fan of split-screen FPS games, then Xbox is your best option. If you want other types of games, I think PS3 is the best option. I am mostly a PC gamer, so I do not go to consoles for FPS games.&#xD;&#xA;" />
  <row Id="29816" PostHistoryTypeId="2" PostId="12673" RevisionGUID="18bd770e-5871-4ab9-be82-cd487403c19b" CreationDate="2010-12-14T19:07:23.947" UserId="2361" Text="The question is pretty self-explaining. Is there a way to catch these Pokemon on Platinum? On a low level preferably in order to train them with good stats." />
  <row Id="29817" PostHistoryTypeId="1" PostId="12673" RevisionGUID="18bd770e-5871-4ab9-be82-cd487403c19b" CreationDate="2010-12-14T19:07:23.947" UserId="2361" Text="How do I catch Charizard, Bulbasaur, Squirtle and Pikachu on Pokemon Platinum?" />
  <row Id="29818" PostHistoryTypeId="3" PostId="12673" RevisionGUID="18bd770e-5871-4ab9-be82-cd487403c19b" CreationDate="2010-12-14T19:07:23.947" UserId="2361" Text="&lt;ds&gt;&lt;pokemon&gt;" />
  <row Id="29819" PostHistoryTypeId="2" PostId="12674" RevisionGUID="94d9e632-9b32-4a60-9e4f-0fbef580d5c3" CreationDate="2010-12-14T19:12:48.407" UserId="5521" Text="It's possible, yes. Just extremely difficult. You just have to avoid his attacks, but seen as the controls are slow responsive at times, it makes it much harder." />
  <row Id="29820" PostHistoryTypeId="2" PostId="12675" RevisionGUID="9e56d85e-13e2-4d27-ba9a-b810e9e5421e" CreationDate="2010-12-14T19:14:50.040" UserId="3128" Text="The sandvich is more useful than the shotgun, because it makes the Heavy into a medic.  You can throw it down to heal your medic, or you can eat to essentially gain another life in a few seconds.  &#xD;&#xA;&#xD;&#xA;For this reason, the shotgun is only more useful in a narrow set of situations.  And if you play the Heavy well you'll rarely run out of mini-gun ammo anyway, meaning that you really don't need the shotgun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Bottom Line: Don't worry about using the shotgun with the Heavy." />
  <row Id="29821" PostHistoryTypeId="2" PostId="12676" RevisionGUID="6d76e403-5ce0-493d-b98d-5b69b7eedc55" CreationDate="2010-12-14T19:19:12.063" UserId="85" Text="**Charmander**, **Bulbasaur**, and **Squirtle** cannot be caught in Pokémon Platinum, likewise for all of their evolution chain. They can only be obtained by trading from a different game. You can either get them through FireRed/LeafGreen via Pal Park (a place to trade Pokémon from the 3rd generation), or you can obtain them in HeartGold/SoulSilver and trade them over.&#xD;&#xA;&#xD;&#xA;**Pikachu** can be found at Trophy Garden, which is the grass behind the Pokémon Mansion south of Hearthome. They should be available at all times, if my memory serves correctly. I believe they're no higher than 20, which is plenty sufficient to get all the EVs you need.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A note, however, is that you don't need to worry a lot about levels on non-legendary Pokémon that you catch. Any breed-capable Pokémon can be hatched from an egg, which results in a new one starting at level 1. This is also advantageous as you can use breeding to get a better moveset than naturally possible. So even if circumstances result that you can only trade a fully levelled one of any of these 4 Pokémon, you can always breed it to get a low level one ripe for your own training needs." />
  <row Id="29822" PostHistoryTypeId="2" PostId="12677" RevisionGUID="49518beb-047d-4ed8-8d3a-9f4b816cb4bb" CreationDate="2010-12-14T19:20:02.733" UserId="3454" Text="The three starters aren't available in Platinum, although you can get one in HeartGold/SoulSilver from Professor Oak after defeating Red.&#xD;&#xA;&#xD;&#xA;Pikachu can be found in the Trophy Garden behind Mr. Backlot's mansion." />
  <row Id="29823" PostHistoryTypeId="2" PostId="12678" RevisionGUID="848baf82-1c69-414b-8fe0-5781e1b9c65d" CreationDate="2010-12-14T19:21:56.897" UserId="3128" Text="When you search for TF2 games there are a variety of server tags, many of them simply announcing the name of the server.  One I see that I can't figure out is 'nodmgspread'&#xD;&#xA;&#xD;&#xA;I assume that 'nodmgspread' means 'no damage spread', but what exactly does that mean?&#xD;&#xA;&#xD;&#xA;Are they referring to the different amounts of damage that can occur at different ranges?&#xD;&#xA;Does it refer to something else, or something like the spread of a shotgun blasts?" />
  <row Id="29824" PostHistoryTypeId="1" PostId="12678" RevisionGUID="848baf82-1c69-414b-8fe0-5781e1b9c65d" CreationDate="2010-12-14T19:21:56.897" UserId="3128" Text="What  does the server tag 'nodmgspread' mean in Team Fortress 2" />
  <row Id="29825" PostHistoryTypeId="3" PostId="12678" RevisionGUID="848baf82-1c69-414b-8fe0-5781e1b9c65d" CreationDate="2010-12-14T19:21:56.897" UserId="3128" Text="&lt;steam&gt;&lt;team-fortress-2&gt;" />
  <row Id="29826" PostHistoryTypeId="5" PostId="11772" RevisionGUID="442eaf21-3998-45b1-87c7-5b3c564b9fa9" CreationDate="2010-12-14T19:24:31.370" UserId="341" Comment="added 400 characters in body; added 4 characters in body" Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - At the beginning, some materials are assumed to be found intact.  But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - **Total AP used:** 1,090 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - **Total builder water usage:** 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - **Total builder food usage:** 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA; - **Special materials used**: I tried to limit these as much as possible.  This build uses only 3 nuts &amp; bolts, 3 pipes, 5 cement blocks, 1 electronics, and 1 pharmaceuticals&#xD;&#xA;&#xD;&#xA;**Final Defense on day 5: 382** plus defensive objects.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;## Day 1&#xD;&#xA;&#xD;&#xA;* Build Workshop&#xD;&#xA;* Convert 10 logs into 5 planks&#xD;&#xA;* Convert 10 scrap metal into 5 iron&#xD;&#xA;* Convert 10 planks into 5 beams&#xD;&#xA;* Convert 10 iron into 5 supports&#xD;&#xA;* Build watchtower&#xD;&#xA;* Build factory&#xD;&#xA;* Make 30 tents&#xD;&#xA;&#xD;&#xA;**Project of the day:** Workshop  &#xD;&#xA;**Total AP Used:** 137  &#xD;&#xA;**Defense:** 5+3+(30 tents) = 38 (plus defensive items)  &#xD;&#xA;**Required:** 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts&amp; Bolts&#xD;&#xA;&#xD;&#xA;##Day 2&#xD;&#xA;&#xD;&#xA;* Convert 34 logs into 17 planks&#xD;&#xA;* Convert 8 metal into 4 iron&#xD;&#xA;* Build portal lock&#xD;&#xA;* Build great wall strengthening&#xD;&#xA;* Build great pit&#xD;&#xA;* Build spiked pit&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower  &#xD;&#xA;**Total AP Used:** 227  &#xD;&#xA;**Defense:** 38 + 109 = 147 (plus defensive items)  &#xD;&#xA;**Required:** 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron  &#xD;&#xA;&#xD;&#xA;##Day 3&#xD;&#xA;&#xD;&#xA;* Convert 30 logs to 15 planks&#xD;&#xA;* Convert 12 metal to 6 iron&#xD;&#xA;* Convert 20 planks to 10 beams&#xD;&#xA;* Build pump&#xD;&#xA;* Build water purifier&#xD;&#xA;* Build vegetable plot&#xD;&#xA;* Build moat&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 247  &#xD;&#xA;**Defense:** 147 + 45 + 13 = 205 (plus defensive items)  &#xD;&#xA;**Required:** 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal&#xD;&#xA;&#xD;&#xA;##Day 4&#xD;&#xA;&#xD;&#xA;* Convert 58 logs to 29 planks&#xD;&#xA;* Convert 14 planks to 7 beams&#xD;&#xA;* Convert 8 metal to 4 iron&#xD;&#xA;* Convert 4 iron to 2 supports&#xD;&#xA;* Build well-drilling rig&#xD;&#xA;* Build old school traps&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 209&#xD;&#xA;&#xD;&#xA;**Defense:** 205 + 30 + 21 = 256 (plus defensive items)  &#xD;&#xA;**Required:** 8 scrap metal, 28 rotten logs&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Day 5&#xD;&#xA;Note that by this day, you have to start building to what materials you have.  For example, if you don't have cement, but you have nuts &amp; bolts, you might want to go for ramparts instead.&#xD;&#xA;&#xD;&#xA;* Convert 62 logs to 31 planks&#xD;&#xA;* Convert 28 planks to 14 beams&#xD;&#xA;* Convert 28 metal to 14 iron&#xD;&#xA;* Convert 14 iron to 7 supports&#xD;&#xA;* Build armour plating&#xD;&#xA;* Build cannon mounds&#xD;&#xA;* Build stone cannon&#xD;&#xA;* Build breaker&#xD;&#xA;&#xD;&#xA;**Upgrade:** Pit  &#xD;&#xA;**Total AP Used:** 214  &#xD;&#xA;**Defense:** 256 + 94 + 32 = 382 (plus defensive items)  &#xD;&#xA;**Required:** 62 rotten logs, 28 scrap metal&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;##Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA; - A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead" />
  <row Id="29827" PostHistoryTypeId="5" PostId="12231" RevisionGUID="bcac001e-3573-4d46-967b-dbcb95352b70" CreationDate="2010-12-14T19:29:16.340" UserId="2341" Comment="Formatting fixes." Text="The *Freeflow Perfection* trophy/achievement in *Batman: Arkham Asylum* requires you to use all of Batman's combat moves in one freeflow combination.  What are all these moves?  What controller buttons are used to make them?" />
  <row Id="29829" PostHistoryTypeId="2" PostId="12680" RevisionGUID="c32d3eee-31e9-4151-83aa-251c1e38b0ea" CreationDate="2010-12-14T19:29:45.377" UserId="336" Text="There are several server options that affect weapon damage in Team Fortress 2, and they're often confused:&#xD;&#xA;&#xD;&#xA;**Weapon Spread** -- hitscan weapons, such as shotguns, will have the same non-random pattern of &quot;bullets&quot; each time they are used. Default is OFF.&#xD;&#xA;&#xD;&#xA;**Damage Spread** -- Each weapon normally has a minimum and maximum damage. No Damage Spread means that each weapon will do a set, average, damage rather than varying between attacks. Default is OFF. (Critical hits always do 3 times damage)&#xD;&#xA;&#xD;&#xA;**Damage Falloff** -- Normally, the damage dealt by a weapon decreases the farther away you are for your target. If this is turned off, A rocket detonating right next to you and a rocket shot from the opposite side of the map will do equivalent damage. Crits are *never* affected by Damage Falloff. Default is ON." />
  <row Id="29830" PostHistoryTypeId="2" PostId="12681" RevisionGUID="779babc4-f66c-4bfd-8e28-7695cc27acb8" CreationDate="2010-12-14T19:30:21.367" UserId="13" Text="There's a forum post on this over at SteamPowered.com.&#xD;&#xA;&#xD;&#xA;Normally damage done to someone is randomised from a range of values.&#xD;&#xA;&#xD;&#xA;&gt; No dmg spread gets rid of the random part, so you'll still do less damage the further away you are from the baddies, but there's no randomness thrown in.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;[1]: http://forums.steampowered.com/forums/showthread.php?t=1567830" />
  <row Id="29831" PostHistoryTypeId="2" PostId="12682" RevisionGUID="8f8d5a43-961e-47c6-9959-7d13e18807cb" CreationDate="2010-12-14T19:30:35.027" UserId="4103" Text="As the number of console ports seems to increase, there are more and more games that are meant to be played with a controller like on a console. The keyboard controls are sometimes pretty clumsy.&#xD;&#xA;&#xD;&#xA;If I want to play games with a controller on my PC, are there any compatibility problems with different controllers and games? Are there some standard controllers that work with most games? &#xD;&#xA;&#xD;&#xA;So, could I just choose any controller and happily play my games or do I have to be more careful in my selection?" />
  <row Id="29832" PostHistoryTypeId="1" PostId="12682" RevisionGUID="8f8d5a43-961e-47c6-9959-7d13e18807cb" CreationDate="2010-12-14T19:30:35.027" UserId="4103" Text="Compatibility of controllers for PC games" />
  <row Id="29833" PostHistoryTypeId="3" PostId="12682" RevisionGUID="8f8d5a43-961e-47c6-9959-7d13e18807cb" CreationDate="2010-12-14T19:30:35.027" UserId="4103" Text="&lt;pc&gt;&lt;hardware&gt;&lt;controllers&gt;" />
  <row Id="29834" PostHistoryTypeId="5" PostId="12233" RevisionGUID="a9b5a212-e0b6-4a66-b473-ea248f594619" CreationDate="2010-12-14T19:32:01.937" UserId="2341" Comment="added 3 characters in body; edited title" Text="I have been through Act 1 of the *Metal Gear Solid* level back countless times and can't find all the prize bubbles.  Where are they?" />
  <row Id="29835" PostHistoryTypeId="4" PostId="12233" RevisionGUID="a9b5a212-e0b6-4a66-b473-ea248f594619" CreationDate="2010-12-14T19:32:01.937" UserId="2341" Comment="added 3 characters in body; edited title" Text="Where are all the prize bubbles in the Act 1 stage of the LittleBigPlanet Metal Gear Solid level pack?" />
  <row Id="29837" PostHistoryTypeId="5" PostId="3024" RevisionGUID="f4f38c17-dcb5-45a8-bbf5-3c2d3dc998a8" CreationDate="2010-12-14T19:36:04.937" UserId="336" Comment="typo fix: changed &quot;effects&quot; to &quot;affects&quot;" Text="**Damage spread** refers to the fact that a weapon has a *spread*, or range, of damage that it can deal on any given hit.  By default, weapons generally have a +/-10% damage spread.  &#xD;&#xA;&#xD;&#xA;So if a weapon has 100 base damage, it might do as little as 90 (10% less than base) or as much as 110 damage (10% more than base) on hit.   This amount of damage dealt is simply a **random** value from within the &quot;spread&quot;.&#xD;&#xA;&#xD;&#xA;Originally, the spread was +/-25%, but Valve eventually reduced it to only +/-10%.&#xD;&#xA;&#xD;&#xA;Note that this isn't the only thing that affects weapon damage, there is also a damage falloff based on range for most weapons (they do less damage at greater distance).&#xD;&#xA;&#xD;&#xA;Some servers disable damage spread because they think it makes the game more &quot;skill-based&quot; and more fair, since damage dealt is more consistent.  This is similar to the argument used for disabling critical hits." />
  <row Id="29838" PostHistoryTypeId="6" PostId="12678" RevisionGUID="f8d9a3b2-b165-4ebe-afd0-61c325da510c" CreationDate="2010-12-14T19:36:37.510" UserId="336" Comment="edited tags" Text="&lt;terminology&gt;" />
  <row Id="29839" PostHistoryTypeId="6" PostId="12678" RevisionGUID="afb25591-6884-441f-8fae-187e0e0333aa" CreationDate="2010-12-14T19:36:48.273" UserId="336" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;terminology&gt;" />
  <row Id="29840" PostHistoryTypeId="5" PostId="12680" RevisionGUID="d1e63f63-216a-48bc-8fc0-8039dfe18330" CreationDate="2010-12-14T19:38:00.177" UserId="336" Comment="added 21 characters in body" Text="There are several server options that affect weapon damage in Team Fortress 2, and they're often confused:&#xD;&#xA;&#xD;&#xA;**Weapon Spread** -- With this turned on, hitscan weapons, such as shotguns, will have the same non-random pattern of &quot;bullets&quot; each time they are used. Default is OFF.&#xD;&#xA;&#xD;&#xA;**Damage Spread** -- Each weapon normally has a minimum and maximum damage. No Damage Spread means that each weapon will do a set, average, damage rather than varying between attacks. Default is OFF. (Critical hits always do 3 times damage)&#xD;&#xA;&#xD;&#xA;**Damage Falloff** -- Normally, the damage dealt by a weapon decreases the farther away you are for your target. If this is turned off, A rocket detonating right next to you and a rocket shot from the opposite side of the map will do equivalent damage. Crits are *never* affected by Damage Falloff. Default is ON." />
  <row Id="29841" PostHistoryTypeId="2" PostId="12683" RevisionGUID="6f184fd3-1a68-48e3-b406-8defc89f90bb" CreationDate="2010-12-14T19:39:11.423" UserId="13" Text="Assuming you want to use your console's controller on a PC (which may well not be the case on re-reading your question) there are two issues:&#xD;&#xA;&#xD;&#xA;1. Will the PC recognise your controller? Windows will recognise a wired Xbox 360 controller and pass input to your game. Wii remotes are Bluetooth devices so as long as you've got a Bluetooth dongle the data will be read. I don't know about PS 3 as we don't own one *&#xD;&#xA;&#xD;&#xA;2. Will the game recognise the input from the controller? In theory this should always be a &quot;yes&quot; as the data should be of a standard format, but you never know. Double check the game you want to play to see what input devices it supports.&#xD;&#xA;&#xD;&#xA;In general you'll *probably* be OK with an Xbox controller - but there may be exceptions.&#xD;&#xA;&#xD;&#xA;\* It appears [you can use a PS3 controller with a PC](http://www.gamefront.com/how-to-use-a-ps3-controller-on-a-pc/). Requires a driver to be installed. (There are probably other drivers out there too.)" />
  <row Id="29842" PostHistoryTypeId="2" PostId="12684" RevisionGUID="d6fba58a-e9fe-49f7-b7e2-7ddbd4694d52" CreationDate="2010-12-14T19:42:55.823" UserId="85" Text="Unlike consoles, computers do not come prepackaged with gamepads. This is leads to the fact that also unlike consoles, there is no &quot;standard&quot; in gamepads designed for the computer. Since manufacturers won't know what to expect the player to have in terms of interface, it's largely up to the consumer to determine what gamepad works best for them. This is why, unless they've drastically changed things in modern times, the keys can be remapped as you see fit. This lets you have greater flexibility in what device you use for game, regardless of what console it was originally on.&#xD;&#xA;&#xD;&#xA;At minimum, to play the games that are designed for the current generation of consoles, the most important thing is to have enough buttons. 4 sets of shoulder buttons, 4 face buttons, and a set of start/select should be sufficient. You may consider investing in a gamepad that has multiple joysticks and directional pads if the games you need will require them." />
  <row Id="29843" PostHistoryTypeId="5" PostId="12684" RevisionGUID="6c41d268-e88d-405c-9144-dc71fc89bf2e" CreationDate="2010-12-14T19:48:01.747" UserId="85" Comment="Last point ♪" Text="Unlike consoles, computers do not come prepackaged with gamepads. This is leads to the fact that also unlike consoles, there is no &quot;standard&quot; in gamepads designed for the computer. Since manufacturers won't know what to expect the player to have in terms of interface, it's largely up to the consumer to determine what gamepad works best for them. This is why, unless they've drastically changed things in modern times, the keys can be remapped as you see fit. This lets you have greater flexibility in what device you use for game, regardless of what console it was originally on.&#xD;&#xA;&#xD;&#xA;At minimum, to play the games that are designed for the current generation of consoles, the most important thing is to have enough buttons. 4 sets of shoulder buttons, 4 face buttons, and a set of start/select should be sufficient. You may consider investing in a gamepad that has multiple joysticks and directional pads if the games you need will require them.&#xD;&#xA;&#xD;&#xA;Once you get past the part of having enough inputs, then the remaining thing to do is get what feels most comfortable for you, or what you will play best with." />
  <row Id="29844" PostHistoryTypeId="5" PostId="12677" RevisionGUID="ab4f34a2-fed7-441e-92ec-2f7a04c5bd60" CreationDate="2010-12-14T19:49:54.737" UserId="3454" Comment="Added wi-fi trade information." Text="The three starters aren't available in Platinum, although you can get one in HeartGold/SoulSilver from Professor Oak after defeating Red.&#xD;&#xA;&#xD;&#xA;Pikachu can be found in the Trophy Garden behind Mr. Backlot's mansion.&#xD;&#xA;&#xD;&#xA;You can get the three starters in Platinum using Wi-Fi trade, providing you've seen them in-game. I don't know if any trainer in Platinum has Bulbasaur, Charmander or Squirtle. There are trainers with these Pokemon in HeartGold and SoulSilver." />
  <row Id="29849" PostHistoryTypeId="2" PostId="12686" RevisionGUID="bba35986-0ae8-49a5-8be1-6b1e08bfe6fc" CreationDate="2010-12-14T20:22:19.760" UserId="2139" Text="You need a shotgun when you can't use you primary weapon because it's either slow or slows you down. This can happen in several situations:&#xD;&#xA;&#xD;&#xA; - If you sunddenly engage in a close-range fight. If you start spinning your gun, it's possible you'll be dead very soon&#xD;&#xA; - If you need to get somewhere fast and you still need to shoot on the way&#xD;&#xA; - To use a crit from K.G.B.&#xD;&#xA; - If your main gun is out of ammo. That also happens&#xD;&#xA;&#xD;&#xA;The sandvich is a great thing, but it won't help you when you are out of ammo or if you need to fight in tight spots. I usually run with the sandvich, but I can't deny that shotgun is very helpful in some cases" />
  <row Id="29851" PostHistoryTypeId="2" PostId="12687" RevisionGUID="7428dd01-fedf-409d-a315-1869a7595755" CreationDate="2010-12-14T20:24:08.870" UserId="274" Text="Sometimes when I leave a group I joined from the dungeon finder mid-run, I get a debuff that prevents me from joining another one for 15 minutes. It doesn't happen all the time, though. Exactly what triggers this?" />
  <row Id="29852" PostHistoryTypeId="1" PostId="12687" RevisionGUID="7428dd01-fedf-409d-a315-1869a7595755" CreationDate="2010-12-14T20:24:08.870" UserId="274" Text="What triggers the &quot;deserter&quot; debuff when leaving a dungeon group?" />
  <row Id="29853" PostHistoryTypeId="3" PostId="12687" RevisionGUID="7428dd01-fedf-409d-a315-1869a7595755" CreationDate="2010-12-14T20:24:08.870" UserId="274" Text="&lt;world-of-warcraft&gt;&lt;dungeon&gt;" />
  <row Id="29854" PostHistoryTypeId="2" PostId="12688" RevisionGUID="af5a697e-b486-4481-9400-5194231221d4" CreationDate="2010-12-14T20:25:03.397" UserId="2259" Text="The standard controller for &quot;Games for Windows&quot; games is the Xbox 360 controller.  If the game was released for both console and PC--as virtually all the big names are nowadays--it should work painlessly and almost identically as on a console with said controller (behind the scenes the APIs are virtually the same).&#xD;&#xA;&#xD;&#xA;Other controllers can work, though you may have to go through a few more hoops, binding keys and such." />
  <row Id="29855" PostHistoryTypeId="2" PostId="12689" RevisionGUID="b498e56a-d35b-449b-83fd-ed257f5ffd91" CreationDate="2010-12-14T20:28:33.287" UserId="3696" Text="Getting all the feathers is a grind and tedious for me. Is it worth getting them?" />
  <row Id="29856" PostHistoryTypeId="1" PostId="12689" RevisionGUID="b498e56a-d35b-449b-83fd-ed257f5ffd91" CreationDate="2010-12-14T20:28:33.287" UserId="3696" Text="What happens in Assassins creed 2 when you find all the feathers?" />
  <row Id="29857" PostHistoryTypeId="3" PostId="12689" RevisionGUID="b498e56a-d35b-449b-83fd-ed257f5ffd91" CreationDate="2010-12-14T20:28:33.287" UserId="3696" Text="&lt;spoiler&gt;&lt;assassins-creed-2&gt;" />
  <row Id="29858" PostHistoryTypeId="5" PostId="12680" RevisionGUID="a63c8f7f-32a2-4a4f-99c6-0471573816b8" CreationDate="2010-12-14T20:58:36.393" UserId="336" Comment="fixed an error borne of revising my earlier remarks with their contrapositives.; added 100 characters in body" Text="There are several server options that affect weapon damage in Team Fortress 2, and they're often confused:&#xD;&#xA;&#xD;&#xA;**Weapon Spread** -- With this turned on, hitscan weapons, such as shotguns, will have the same non-random pattern of &quot;bullets&quot; each time they are used. Default is ON.&#xD;&#xA;&#xD;&#xA;**Damage Spread** -- Each weapon normally has a minimum and maximum damage. No Damage Spread means that each weapon will do a set, average, damage rather than varying between attacks. Default is ON. (Critical hits always do 3 times damage)&#xD;&#xA;&#xD;&#xA;**Damage Falloff** -- Normally, the damage dealt by a weapon decreases the farther away you are for your target. If this is turned off, A rocket detonating right next to you and a rocket shot from the opposite side of the map will do equivalent damage. Crits are *never* affected by Damage Falloff. Default is ON.&#xD;&#xA;&#xD;&#xA;The default is to have Damage Spread ON. Nodmgspread refers to servers which have turned it OFF." />
  <row Id="29859" PostHistoryTypeId="2" PostId="12690" RevisionGUID="4cc80e21-d0c4-42bc-b2fa-15fdd3d98649" CreationDate="2010-12-14T21:04:35.250" UserId="1867" Text="There's two rewards to collecting the Feathers. With 50, you unlock a special hammer weapon. At 100, you unlock the Auditore Cape, which makes you Notorious.&#xD;&#xA;&#xD;&#xA;and just an Achievement or Trophy. Bragging rights really." />
  <row Id="29860" PostHistoryTypeId="2" PostId="12691" RevisionGUID="9f3c7e6f-62f2-4e54-ba8d-65da47087215" CreationDate="2010-12-14T21:12:39.097" UserId="5543" Text="Try it for yourself! When you've leveled up, just up your skills and watch the damage you do.&#xD;&#xA;&#xD;&#xA;You'll see that for wands, the 'actual damage' is benefited from the dexterity stat and the magic damage is benefited from the magic stat.  Since higher level wands are mostly magic damage, you'll want to focus on that if you're serious about high wand damage." />
  <row Id="29864" PostHistoryTypeId="4" PostId="12689" RevisionGUID="85bf0507-1162-450d-8d8c-afe43bfb00cd" CreationDate="2010-12-14T21:17:44.100" UserId="18" Comment="minor grammar fix" Text="What happens in Assassin's Creed 2 when you find all the feathers?" />
  <row Id="29865" PostHistoryTypeId="2" PostId="12692" RevisionGUID="79109d67-dc40-4524-bc4c-7126a3a88342" CreationDate="2010-12-14T21:30:43.207" UserId="4103" Text="What is important when planning an expedition in Die2Nite?&#xD;&#xA;&#xD;&#xA;Expeditions that take you far from your town take quit a lot of planning and resources. How do I maximise the returns of my expeditions?&#xD;&#xA;&#xD;&#xA;I know that the fields near to a town are depleted very rapidly, but how far should I try to go with an expedition? How important is it to find buildings on the way?&#xD;&#xA;&#xD;&#xA;For now, I've had everyone stay on the furthest square we went for the night and dig a bit. This doesn't seem efficient to me as we deplete a field pretty rapidly with a few people. How can we do that better?" />
  <row Id="29866" PostHistoryTypeId="1" PostId="12692" RevisionGUID="79109d67-dc40-4524-bc4c-7126a3a88342" CreationDate="2010-12-14T21:30:43.207" UserId="4103" Text="Expedition planning in Die2Nite" />
  <row Id="29867" PostHistoryTypeId="3" PostId="12692" RevisionGUID="79109d67-dc40-4524-bc4c-7126a3a88342" CreationDate="2010-12-14T21:30:43.207" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="29868" PostHistoryTypeId="2" PostId="12693" RevisionGUID="565407b6-8bdb-4b72-93b7-bd4db1a3fbd5" CreationDate="2010-12-14T21:31:59.080" UserId="3389" Text="The [Dungeon Deserter](http://www.wowhead.com/spell=71041/dungeon-deserter) debuff was implemented when the Dungeon Finder first came out, and has had several revisions since. It's intended to force you to stick with a group for a certain period of time rather than dropping group based on your own personal bias (for example, maybe you really don't like Paladins and the group you just got slotted into has four of them).&#xD;&#xA;&#xD;&#xA;As it is designed now, you will receive the Dungeon Deserter debuff if you leave the group before a set period of time. The amount of time you must wait to avoid the Dungeon Deserter debuff is determined by another debuff you receive when you first enter a dungeon, [Dungeon Cooldown](http://www.wowhead.com/spell=71328/dungeon-cooldown).&#xD;&#xA;&#xD;&#xA;However, its implementation has left a lot to be desired, and it's fairly easy to avoid getting the Dungeon Deserter debuff. It's definitely considered an exploit to intentionally circumvent the debuff, and Blizzard is constantly working on ways to improve exploit detection, but you generally won't receive the debuff for things outside of your control. &#xD;&#xA;&#xD;&#xA;For example, you'll avoid getting the debuff:&#xD;&#xA;&#xD;&#xA;* If the rest of the group leaves before the Dungeon Cooldown debuff expires, leaving you by yourself (or even with one other person) in the dungeon, and&#xD;&#xA;* If you complete the dungeon before the Dungeon Cooldown debuff expires." />
  <row Id="29869" PostHistoryTypeId="5" PostId="12693" RevisionGUID="ba229889-7e44-475d-bbb0-3d0e474bdbbe" CreationDate="2010-12-14T21:43:32.173" UserId="3389" Comment="Clarification; added 134 characters in body; added 3 characters in body" Text="The [Dungeon Deserter](http://www.wowhead.com/spell=71041/dungeon-deserter) debuff was implemented when the Dungeon Finder first came out, and has had several revisions since. It's intended to force you to stick with a group for a certain period of time rather than dropping group based on your own personal bias (for example, maybe you really don't like Paladins and the group you just got slotted into has four of them).&#xD;&#xA;&#xD;&#xA;As it is designed now, you should receive the Dungeon Deserter debuff if you leave the group before the last boss is defeated (the last boss is generally the boss listed on the dungeon's achievement, for instances where you go after the last boss before optional bosses).&#xD;&#xA;&#xD;&#xA;However, its implementation has left a lot to be desired, and it's fairly easy to avoid getting the Dungeon Deserter debuff. It's definitely considered an exploit to intentionally circumvent the debuff, and Blizzard is constantly working on ways to improve exploit detection, but you generally won't receive the debuff for things outside of your control. &#xD;&#xA;&#xD;&#xA;For example, you'll avoid getting the debuff:&#xD;&#xA;&#xD;&#xA;* If the rest of the group leaves before the Dungeon Cooldown debuff expires, leaving you by yourself (or even with one other person) in the dungeon, and&#xD;&#xA;* If you complete the dungeon before the Dungeon Cooldown debuff expires.&#xD;&#xA;&#xD;&#xA;This is all not to be confused with the hidden-ish [Dungeon Cooldown](http://www.wowhead.com/spell=71328/dungeon-cooldown) debuff, which prevents you from requeueing for a random dungeon for 15 minutes after entering a dungeon. This is to prevent pre-made groups from &quot;rolling the dice&quot; over and over in rapid succession to get the &quot;random&quot; dungeon they prefer." />
  <row Id="29870" PostHistoryTypeId="5" PostId="12693" RevisionGUID="7214468b-e24a-436d-8e15-ade5e8e456ed" CreationDate="2010-12-14T21:49:49.890" UserId="3389" Comment="deleted 15 characters in body" Text="The [Dungeon Deserter](http://www.wowhead.com/spell=71041/dungeon-deserter) debuff was implemented when the Dungeon Finder first came out, and has had several revisions since. It's intended to force you to stick with a group for a certain period of time rather than dropping group based on your own personal bias (for example, maybe you really don't like Paladins and the group you just got slotted into has four of them).&#xD;&#xA;&#xD;&#xA;As it is designed now, you should receive the Dungeon Deserter debuff if you leave the group before the last boss is defeated (the last boss is generally the boss listed on the dungeon's achievement, for instances where you go after the last boss before optional bosses).&#xD;&#xA;&#xD;&#xA;This is all not to be confused with the hidden-ish [Dungeon Cooldown](http://www.wowhead.com/spell=71328/dungeon-cooldown) debuff, which prevents you from requeueing for a random dungeon for 15 minutes after entering a dungeon. This is to prevent pre-made groups from &quot;rolling the dice&quot; over and over in rapid succession to get the &quot;random&quot; dungeon they prefer.&#xD;&#xA;&#xD;&#xA;However, the implementation of both debuffs has left a lot to be desired, and it's fairly easy to avoid getting either debuff. It's definitely considered an exploit to intentionally circumvent them, and Blizzard is constantly working on ways to improve exploit detection, but you generally won't receive the debuffs for things outside of your control. &#xD;&#xA;&#xD;&#xA;For example, you'll avoid getting the debuffs:&#xD;&#xA;&#xD;&#xA;* If the rest of the group leaves before you kill the last boss, leaving you by yourself (or even with one other person) in the dungeon, and&#xD;&#xA;* If you complete the dungeon before the Dungeon Cooldown debuff expires." />
  <row Id="29871" PostHistoryTypeId="2" PostId="12694" RevisionGUID="ffe2e9ae-ff96-4946-ad58-a710f885b74c" CreationDate="2010-12-14T21:50:16.540" UserId="1919" Text="Supplement to tzenes' answer.&#xD;&#xA;&#xD;&#xA;If you scout a 6 pool (you should always scout), prefer to get a 2nd gateway instead of a cyber core. A 2 gate zealot push will easily win the game if the Zerg's 6 pool failed to do any serious damage.&#xD;&#xA;&#xD;&#xA;Also, as Protoss, always wall off against Zerg; ideally with a wall similar to the picture tzenes has.&#xD;&#xA;&#xD;&#xA;Finally, while a 6 pool can be done effectively on almost any map, it is worth considering that a 6 poll is really only common on the map &quot;Steps of War&quot;." />
  <row Id="29872" PostHistoryTypeId="2" PostId="12696" RevisionGUID="5b805031-0915-40f5-80eb-14cfc1865299" CreationDate="2009-08-01T23:56:38.087" UserDisplayName="Ciaran" Text="From the following URL&#xD;&#xA;&#xD;&#xA;http://forum.notebookreview.com/showthread.php?t=347067&#xD;&#xA;&#xD;&#xA;&lt;blockquote&gt;Install Steam, then just copy the directories over onto the new computer, use the same filepaths etc... &#xD;&#xA;&#xD;&#xA;And you will need to delete the clientregistry.blob file that you copied over from your old computer. Don't worry Steam will create a new one when you run it on your new computer.&lt;/blockquote&gt;&#xD;&#xA;&#xD;&#xA;Or re-download the games after installing Steam" />
  <row Id="29873" PostHistoryTypeId="2" PostId="12697" RevisionGUID="3cf1e952-12d6-4c63-aced-3b9f43dff384" CreationDate="2009-08-02T00:00:30.887" UserId="5497" Text="You should be safe to just copy the game files - but should worse come to worse, you can always just re-download as many times as you need/want to.  (That's what I always do.)" />
  <row Id="29874" PostHistoryTypeId="2" PostId="12698" RevisionGUID="fbf2a4e9-41c7-45ff-bdd5-c000e2ae55ee" CreationDate="2009-08-02T00:01:43.443" UserDisplayName="John T" Text="I do this all the time it is fine to do. Any files that do not match are usually re-downloaded from Steam, hence why it will still update a bit after a fresh copy. If you do not want all the sounds and maps which take up a lot of space, you can simply take the .gcf files for each game from `Program Files/Steam/SteamApps`, these are the biggest files in the update which will save the most time.&#xD;&#xA;&#xD;&#xA;Steam also has a &quot;Backup&quot; feature you can use. The files it creates can be moved from PC to PC and restored on any one." />
  <row Id="29875" PostHistoryTypeId="2" PostId="12699" RevisionGUID="44d03d23-0138-4963-8c96-2178028e9a34" CreationDate="2009-08-02T06:15:52.270" UserDisplayName="Dav" Text="Here is the official answer from Valve on how to relocate where Steam games are installed. While the article is written as if you're moving from one directory to another on the same computer, the principles would be alike for moving downloaded content from one computer to another:&#xD;&#xA;&#xD;&#xA;https://support.steampowered.com/kb_cat.php?id=3&amp;t=qanda" />
  <row Id="29876" PostHistoryTypeId="2" PostId="12700" RevisionGUID="33120c9e-1881-4b7c-bd47-38e0332d994b" CreationDate="2009-08-02T09:03:33.863" UserId="730" Text="An unofficial one, is to **copy just your complete steam folder** to another PC/HDD, without the need to reinstall steam.&#xD;&#xA;&#xD;&#xA;I made it many times, and it works also on external HDD, that is easy if you want to show some games to your friends when you don't have your PC with you." />
  <row Id="29877" PostHistoryTypeId="2" PostId="12701" RevisionGUID="8360c614-0f1d-45d0-b006-28ce9822ff46" CreationDate="2010-12-14T18:01:08.573" UserDisplayName="Lee Oleary" Text="download steam mover from the techmixer site....&#xD;&#xA;&#xD;&#xA;http://www.techmixer.com/steam-mover-move-installed-windows-applications-drives/&#xD;&#xA;&#xD;&#xA;you can check the info first.&#xD;&#xA;it was written by a steam user and was first posted on the valve developers forum..&#xD;&#xA;&#xD;&#xA;it enables easy transfer between seperate folders and/or hard drives, and is free, and, portable..&#xD;&#xA;&#xD;&#xA;hope this helps..&#xD;&#xA; " />
  <row Id="29878" PostHistoryTypeId="2" PostId="12702" RevisionGUID="2706671e-9586-4621-b5a1-c81a84fa417f" CreationDate="2010-12-14T19:27:03.237" UserDisplayName="Josh B" Text="I dont think you need to move anything, as far as I know you just download the games onto a new computer from the same Steam account.&#xD;&#xA;&#xD;&#xA;At least this is the case with downloading Mac games that you already own on PC Steam." />
  <row Id="29879" PostHistoryTypeId="2" PostId="12695" RevisionGUID="86a9ebb1-c628-4bc9-a88d-da75ddf6b7f8" CreationDate="2009-08-01T23:52:44.773" UserDisplayName="joshhunt" Text="I have just bought a new computer and I have everything migrated over except for my Steam games.&#xD;&#xA;&#xD;&#xA;I looked in `Program Files/Steam/` and I found a folder full of the games I have downloaded, but I do not know if it is safe to just copy these folders from one computer to another (seeing as a lot of other applications will not work if you do this), or is there another recommended way?&#xD;&#xA;&#xD;&#xA;I don't really feel like re-downloading all my games. I don't have the time nor bandwidth to download 20GB over a 1.5mbps connection.&#xD;&#xA;&#xD;&#xA;Is it possible to contact Valve and get a disk with the games on it?" />
  <row Id="29880" PostHistoryTypeId="1" PostId="12695" RevisionGUID="86a9ebb1-c628-4bc9-a88d-da75ddf6b7f8" CreationDate="2009-08-01T23:52:44.773" UserDisplayName="joshhunt" Text="Move Steam games to new computer" />
  <row Id="29881" PostHistoryTypeId="3" PostId="12695" RevisionGUID="86a9ebb1-c628-4bc9-a88d-da75ddf6b7f8" CreationDate="2009-08-01T23:52:44.773" UserDisplayName="joshhunt" Text="&lt;windows&gt;&lt;backup&gt;&lt;steam&gt;" />
  <row Id="29882" PostHistoryTypeId="17" PostId="12695" RevisionGUID="19e9f3df-ff6c-468d-a75b-ac998e00e3e4" CreationDate="2010-12-14T22:08:37.467" UserId="-1" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer" Text="" />
  <row Id="29883" PostHistoryTypeId="2" PostId="12703" RevisionGUID="0f626a84-ef20-49e9-bd89-f12bd6d80c22" CreationDate="2010-12-14T22:09:09.593" UserId="109" Text="According to the [Freeciv wiki](http://freeciv.wikia.com/wiki/The_Art_of_Freeciv) cities are only destroyed while at level 1. The [forums also seem weary of this topic](http://forum.freeciv.org/viewtopic.php?t=4166&amp;sid=233b763586b99523dc2a520c73c4da99), which implies it is one of those oft-requested, never-to-be implemented features.&#xD;&#xA;&#xD;&#xA;This leaves the conclusion that it is not possible to do so." />
  <row Id="29884" PostHistoryTypeId="2" PostId="12704" RevisionGUID="e19498c9-4adc-47ed-9af9-412e91172065" CreationDate="2010-12-14T22:22:35.883" UserId="5501" Text="[link text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ehow.com/video_4936303_drift-gran-turismo-5-cars.html?ref=Track2&amp;utm_source=ask&#xD;&#xA;&#xD;&#xA;This page contains videos of someone drifting different cars in GT5 in the series &quot;How to Drift Gran Turismo 5 Cars&quot;&#xD;&#xA;&#xD;&#xA;If you find this answer useless( which I hope you don't :) ) then please tell me." />
  <row Id="29885" PostHistoryTypeId="2" PostId="12705" RevisionGUID="13d4d0c5-0804-475b-83a1-970ab19d8fa9" CreationDate="2010-12-14T22:46:44.887" UserId="4182" Text="If you do not have any controller yet, go for the XBox 360 Controller or any other controller that supports the [XInput API][1]. There are not many of them, including:&#xD;&#xA;&#xD;&#xA; - Official Xbox 360 Controller &#xD;&#xA; - Logitech Cordless RumblePad 2 USB &#xD;&#xA; - Thrustmaster T-Wireless 3 in 1 Rumble Force&#xD;&#xA; - Thrustmaster Run’N’Drive Wireless&#xD;&#xA; - Thrustmaster Run'N'Drive Wired Rumble Force&#xD;&#xA; - Thrustmaster Dual Trigger&#xD;&#xA; - Rumble Force Thrustmaster Dual Analog 3&#xD;&#xA;&#xD;&#xA;If you unluckily do have a controller that is none of the above or not supporting XInput, there still is a solution, albeit an impractical one.&#xD;&#xA;&#xD;&#xA;There is a small project called [X360ce][2] which allows you to use such controllers with the games requiring XInput. I have been using it successfully to play Dirt 2 with my Saitek Rumble Force.&#xD;&#xA;&#xD;&#xA;The quirk is, you have to copy it for every game you want to play, and possibly configure it individually. But most games work the same, I did the configuration only once for my controller and it works on most games.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/DirectInput#XInput&#xD;&#xA;  [2]: http://code.google.com/p/x360ce/" />
  <row Id="29886" PostHistoryTypeId="6" PostId="10318" RevisionGUID="24c09284-5559-4e8d-ad91-992b22194729" CreationDate="2010-12-14T22:48:25.250" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;&lt;physics&gt;" />
  <row Id="29887" PostHistoryTypeId="2" PostId="12706" RevisionGUID="efe9f8cc-0a4c-4867-8f1e-b979b93fbdd5" CreationDate="2010-12-14T23:51:47.147" UserId="4182" Text="I have just realized there is a new menu item called &quot;Starcraft II Public Test&quot; which I think has been installed with one of the latest updates.&#xD;&#xA;&#xD;&#xA;What is this?&#xD;&#xA;I'm not very comfortable with launching executables whose function I don't know." />
  <row Id="29888" PostHistoryTypeId="1" PostId="12706" RevisionGUID="efe9f8cc-0a4c-4867-8f1e-b979b93fbdd5" CreationDate="2010-12-14T23:51:47.147" UserId="4182" Text="Starcraft II Public Test?" />
  <row Id="29889" PostHistoryTypeId="3" PostId="12706" RevisionGUID="efe9f8cc-0a4c-4867-8f1e-b979b93fbdd5" CreationDate="2010-12-14T23:51:47.147" UserId="4182" Text="&lt;starcraft-2&gt;" />
  <row Id="29890" PostHistoryTypeId="2" PostId="12707" RevisionGUID="2d26ae81-1bf9-4a6d-9343-cbc44abef7f3" CreationDate="2010-12-15T00:04:34.817" UserId="5545" Text="It launches a beta of the upcoming release of patch 1.2&#xD;&#xA;&#xD;&#xA;Info: http://us.battle.net/sc2/en/blog/1334972" />
  <row Id="29891" PostHistoryTypeId="2" PostId="12708" RevisionGUID="ccd04ead-b11c-4eb2-bc4e-71f304a5c0ad" CreationDate="2010-12-15T00:20:14.390" UserId="5029" Text="Everything I find when Googling it references a file called &quot;bin_unix&quot;.  A search of my system indicates I don't have it.  Is there any other way to set a server for AssaultCube?&#xD;&#xA;&#xD;&#xA;BTW, I'm running Ubuntu 10.04." />
  <row Id="29892" PostHistoryTypeId="1" PostId="12708" RevisionGUID="ccd04ead-b11c-4eb2-bc4e-71f304a5c0ad" CreationDate="2010-12-15T00:20:14.390" UserId="5029" Text="How can I set up an AssaultCube server?" />
  <row Id="29893" PostHistoryTypeId="3" PostId="12708" RevisionGUID="ccd04ead-b11c-4eb2-bc4e-71f304a5c0ad" CreationDate="2010-12-15T00:20:14.390" UserId="5029" Text="&lt;troubleshooting&gt;" />
  <row Id="29894" PostHistoryTypeId="6" PostId="12708" RevisionGUID="6d562acf-51b5-4a13-9a0d-780fed578835" CreationDate="2010-12-15T00:31:15.487" UserId="3241" Comment="edited tags" Text="&lt;troubleshooting&gt;&lt;assaultcube&gt;" />
  <row Id="29895" PostHistoryTypeId="2" PostId="12709" RevisionGUID="509dea9f-6026-4391-8136-28c95d2f6ce4" CreationDate="2010-12-15T01:27:25.033" UserId="5029" Text="It seems to be because I had an old version.  Apparently the version in the Ubuntu Software Center is not the latest.  I can't figure out how to install it now, but that's a different question." />
  <row Id="29896" PostHistoryTypeId="2" PostId="12710" RevisionGUID="5455a1d6-eb96-4c27-9a88-e914d329349b" CreationDate="2010-12-15T02:23:32.880" UserId="5547" Text="This is very similar to [this question][1], except mine is about puzzle pieces (although I'm curious for a more satisfying answer to that question as well).&#xD;&#xA;&#xD;&#xA;Does anyone know if there are rewards (other than getting image gallery or music gallery stuff updated) for collecting all the puzzle pieces? Also, what about beating levels in Mirror Mode or (like the other question) Time Trials?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11605/reward-for-earning-all-gold-medals-for-time-attacks-in-donkey-kong-country-return" />
  <row Id="29897" PostHistoryTypeId="1" PostId="12710" RevisionGUID="5455a1d6-eb96-4c27-9a88-e914d329349b" CreationDate="2010-12-15T02:23:32.880" UserId="5547" Text="Is there any point in collecting puzzle pieces in Donkey Kong Country Returns?" />
  <row Id="29898" PostHistoryTypeId="3" PostId="12710" RevisionGUID="5455a1d6-eb96-4c27-9a88-e914d329349b" CreationDate="2010-12-15T02:23:32.880" UserId="5547" Text="&lt;wii&gt;&lt;dk-country-returns&gt;" />
  <row Id="29899" PostHistoryTypeId="2" PostId="12711" RevisionGUID="4788a88f-a642-4285-9494-11add1c706a8" CreationDate="2010-12-15T02:31:56.523" UserId="1480" Text="So, my boss is awesome.  He is super nice and a really good boss to boot.&#xD;&#xA;&#xD;&#xA;Today we happened to be discussing XBox gaming and found that we currently like the same game (Black Ops).&#xD;&#xA;&#xD;&#xA;So we did what any normal gamers would do and exchanged gamer tags.  &#xD;&#xA;&#xD;&#xA;Now, I am looking forward to playing online with my boss.  But at the same time I am a bit worried.&#xD;&#xA;&#xD;&#xA;I sometimes play during lunch (I work at home some days) and I would not want his family (whom he shares the XBox with) saying &quot;Vaccano was online during work today&quot;.  (My boss may not care, but I don't want that stigma.)&#xD;&#xA;&#xD;&#xA;Is there any way to easily hide when I am online and when I am not?  (Note, I don't always want to hide that I am online or I will miss out on game invites.)" />
  <row Id="29900" PostHistoryTypeId="1" PostId="12711" RevisionGUID="4788a88f-a642-4285-9494-11add1c706a8" CreationDate="2010-12-15T02:31:56.523" UserId="1480" Text="Privacy on XBox Live" />
  <row Id="29901" PostHistoryTypeId="3" PostId="12711" RevisionGUID="4788a88f-a642-4285-9494-11add1c706a8" CreationDate="2010-12-15T02:31:56.523" UserId="1480" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;privacy&gt;" />
  <row Id="29902" PostHistoryTypeId="2" PostId="12712" RevisionGUID="59ac6daa-3b94-4a0a-a0aa-c48cd23100ab" CreationDate="2010-12-15T02:41:18.407" UserId="3015" Text="The easiest way is to bring up the mini dash (with the guide).&#xD;&#xA;Setttings page-&gt; Preferences-&gt;Online Status-&gt;Appear Offline. This is also where you change it back to Online, Away, or Busy.&#xD;&#xA;[Youtube Guide][1]&#xD;&#xA;&#xD;&#xA;If I'm 'sick' from class I usually unplug my ethernet cable first, sign in with my profile, change my status to offline, and then connect to live. I'm pretty sure this stops it from showing up as signed in X hours ago.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=r9V6390j5os" />
  <row Id="29903" PostHistoryTypeId="2" PostId="12713" RevisionGUID="8da6de9b-c7ef-49a8-958d-8b8544af1988" CreationDate="2010-12-15T02:42:39.327" UserId="1867" Text=".There is an option to set yourself invisible. &#xD;&#xA;&#xD;&#xA;Guide&gt;Settings&gt;Preferences&gt;Online Status&gt;Appear Offline&#xD;&#xA;&#xD;&#xA;You cannot set yourself offline to just one person, it would have to be to your whole friends list. Once you do want to appear online set it to Online.&#xD;&#xA;&#xD;&#xA;Also note, if your gamertag auto signs on when you start your xbox you might want to unhook your Ethernet cable. Once you set your status to offline then you can plug it back in and play online without being detected by your boss." />
  <row Id="29904" PostHistoryTypeId="2" PostId="12714" RevisionGUID="7d1d2a0d-ff54-4df1-ab2e-7ab8c2cc7cd4" CreationDate="2010-12-15T02:52:27.920" UserId="210" Text="Short answer:&#xD;&#xA;&#xD;&#xA;XBOX 360 controller&#xD;&#xA;=================&#xD;&#xA;.  &#xD;&#xA;&#xD;&#xA;Why:&#xD;&#xA;&#xD;&#xA;1. It is, and will be, **officially supported** by many new PC games, so no configuraiton needed (not even remapping buttons), especially *Games for Windows* titles, XBOX 360 ports and some other games no more than a few years old. (Super easy).&#xD;&#xA;&#xD;&#xA;2. Where not officially supported, it's still recognised as a **windows DirectX controller**, so any windows game from the last 10 years or so that supports any joystick/joypads will work. You may have to re-map buttons, or even fiddle with config files, though. (Easy enough).&#xD;&#xA;&#xD;&#xA;3. Where there is no/broken joystick support, you can **use a utility** that turns control pad commands into key presses and mouse movements like [xbcd and controlmk][1].  (Do-able).&#xD;&#xA;&#xD;&#xA;4. It's a pretty **well-built** controller. 3rd party controllers are almost never as accurate, responsive and comfortable as the ones that ship with the major consoles.&#xD;&#xA;&#xD;&#xA;(I have the pc dongle and wireless controller)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rage3d.com/board/showthread.php?t=33885775" />
  <row Id="29905" PostHistoryTypeId="5" PostId="12714" RevisionGUID="e32f86cc-428f-4c93-9656-3e82c2469ad4" CreationDate="2010-12-15T02:58:11.863" UserId="210" Comment="added 116 characters in body" Text="Short answer:&#xD;&#xA;&#xD;&#xA;XBOX 360 controller&#xD;&#xA;=================&#xD;&#xA;.  &#xD;&#xA;&#xD;&#xA;Why:&#xD;&#xA;&#xD;&#xA;1. It is, and will be, **officially supported** by many new PC games, so no configuraiton needed (not even remapping buttons), especially *Games for Windows* titles, XBOX 360 ports and some other games no more than a few years old. (Super easy).&#xD;&#xA;&#xD;&#xA;2. Where not officially supported, it's still recognised as a **windows DirectX controller**, so any windows game from the last 10 years or so that supports any joystick/joypads will work. You may have to re-map buttons, or even fiddle with config files, though. (Easy enough).&#xD;&#xA;&#xD;&#xA;3. Where there is no/broken joystick support, you can **use a utility** that turns control pad commands into key presses and mouse movements like [xbcd and controlmk][1].  (Do-able).&#xD;&#xA;&#xD;&#xA;4. It's a pretty **well-built** controller. 3rd party controllers are almost never as accurate, responsive and comfortable as the ones that ship with the major consoles.&#xD;&#xA;&#xD;&#xA;**Any** controller you can buy for PC **can do 2 and 3, but not 1 and 4**. (I have the pc dongle and wireless x360 controller, as well as many other controllers).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rage3d.com/board/showthread.php?t=33885775" />
  <row Id="29906" PostHistoryTypeId="5" PostId="12687" RevisionGUID="c182c678-c689-4932-a959-be515f75fcae" CreationDate="2010-12-15T03:08:45.837" UserId="274" Comment="edited body" Text="Sometimes when I leave a group I joined from the dungeon finder mid-run, I get a debuff that prevents me from joining another one for 30 minutes. It doesn't happen all the time, though. Exactly what triggers this?" />
  <row Id="29908" PostHistoryTypeId="2" PostId="12715" RevisionGUID="c1d718f8-c126-4535-9f95-7eee86b7d310" CreationDate="2010-12-15T03:48:57.127" UserId="58" Text="This may sound odd coming from the psychopath who [slaughtered everyone in Fallout 3](http://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter) and was concerned about whether or not [cannibalism counted as food](http://gaming.stackexchange.com/questions/11556/does-cannibalism-count-as-food) (not to mention what would happen if I engaged in it [openly](http://gaming.stackexchange.com/questions/11671/what-are-the-ramifications-of-open-cannibalism)), but I've just restarted New Vegas with the intent of playing a character who never kills humans. I'm told it's possible to win the game this way, though it will be very challenging. (Perhaps moreso since this is the character for whom I chose hardcore mode.)&#xD;&#xA;&#xD;&#xA;Is there a way to solve Primm's problems with convicts (and specifically, both get and solve [My Kind of Town](http://fallout.wikia.com/wiki/My_Kind_of_Town)) without killing any humans?" />
  <row Id="29909" PostHistoryTypeId="1" PostId="12715" RevisionGUID="c1d718f8-c126-4535-9f95-7eee86b7d310" CreationDate="2010-12-15T03:48:57.127" UserId="58" Text="Is there a peaceful solution to Primm?" />
  <row Id="29910" PostHistoryTypeId="3" PostId="12715" RevisionGUID="c1d718f8-c126-4535-9f95-7eee86b7d310" CreationDate="2010-12-15T03:48:57.127" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;pacifism&gt;" />
  <row Id="29911" PostHistoryTypeId="5" PostId="12713" RevisionGUID="e93acfe8-34cf-44af-bea2-eb4d1ce99988" CreationDate="2010-12-15T03:55:35.267" UserId="58" Comment="added 9 characters in body" Text="There is an option to set yourself invisible. &#xD;&#xA;&#xD;&#xA;Guide &gt; Settings &gt; Preferences &gt; Online Status &gt; Appear Offline&#xD;&#xA;&#xD;&#xA;You cannot set yourself offline to just one person, it would have to be to your whole friends list. Once you do want to appear online set it to Online.&#xD;&#xA;&#xD;&#xA;Also note, if your Gamer Tag auto signs on when you start your X-Box you might want to unhook your Ethernet cable. Once you set your status to offline then you can plug it back in and play online without being detected by your boss." />
  <row Id="29912" PostHistoryTypeId="2" PostId="12716" RevisionGUID="d5813497-1ab4-40f1-b7d9-994eeec8780a" CreationDate="2010-12-15T03:57:41.897" UserId="3917" Text="&gt; This doesn't seem efficient to me as we deplete a field pretty rapidly with a few people.&#xD;&#xA;&#xD;&#xA;It seems to me the primary benefit of the expeditions is the fact that you can rapidly search an area and move on without having to spend many hours on auto search.  This allows you to get much needed resources back to town earlier so people can start on the more important projects.&#xD;&#xA;&#xD;&#xA;Also, it lets you move through zones you normally wouldn't be able to without wasting valuable water (should be used for AP whenever possible).  On top of that, expeditions saves your town the trouble of wasting even more AP having to rescue stranded people.&#xD;&#xA;&#xD;&#xA;Overall, a well organized expedition can probably save many hours and valuable AP.&#xD;&#xA;&#xD;&#xA;As for expedition planning, depending on the distance required and food/water supply, I would recommend 1 food item and 1 water item for everyone in the expedition (and at a minimum 1-2 weapons spread across the entire party).  This allows you to venture out up to 9 squares.  If your party finds lots of items early on, however, you can always choose to create a small cache and drop the loot there to be gathered later, or just return to town and save either the water or the food item." />
  <row Id="29913" PostHistoryTypeId="5" PostId="12285" RevisionGUID="f4ea5f4b-6131-4f26-bfd9-d3fefc6d3fb7" CreationDate="2010-12-15T04:10:52.890" UserId="3114" Comment="deleted 4 characters in body" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;**One** of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the [Leaderboards][1].  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&#xD;&#xA;**Remember**, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;**Another** important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;**This** will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&lt;h2&gt;Also, make use of external applications!&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - [Town Leaderboards][2]&#xD;&#xA; - [Map App][3]&#xD;&#xA; - [Bank/Construction/Town&#xD;&#xA;   Info][4]&#xD;&#xA;&#xD;&#xA;**This** Map is particularly useful, because it lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/town&#xD;&#xA;  [2]: http://die2nite.hoah.org/town&#xD;&#xA;  [3]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [4]: http://die2nite.hoah.org" />
  <row Id="29914" PostHistoryTypeId="2" PostId="12717" RevisionGUID="e71588f4-108d-49bd-b18e-2c558d14ac09" CreationDate="2010-12-15T04:18:22.683" UserId="5521" Text="Expeditions is a very important part of D2N:&#xD;&#xA;&#xD;&#xA; - It allows people, not to get trapped by zombies, and not have to waste AP, to go rescue them. &#xD;&#xA; - It allows for more communication, so not everyone runs off to the first undepleted zone&#xD;&#xA; - And, it allows for way better planing of a route, than on the town forums.&#xD;&#xA;&#xD;&#xA;The most important things to do, while planning an expedition is:&#xD;&#xA;&#xD;&#xA;Be aware of zombie counts, **NEVER** go in to zones, you cant get back from. If you're unsure how many zombies there are in the zone, either have a large enough group of people, or have a Scout (Hero type) to scout out the zones you are going to.&#xD;&#xA;&#xD;&#xA;Always try to maximize the route you are going, by going through as many undepleted zones as possible. And, always have a list of what resources you need to most that day. Only bring back the most scarce resources.&#xD;&#xA;&#xD;&#xA;The point of expeditions, is to deplete the most zones you can. Always try to go as far out of town as possible, so you can let those lone scavengers, to take the zones that are more safe, and closer to the town.&#xD;&#xA;&#xD;&#xA;If you find yourself with zones that have huge amount of zombies, bring some weapons, and start killing them. (NOTE: This will be much easier accomplished, if you have Plumbing built. Which allows you to refill water weapons for free.)&#xD;&#xA;&#xD;&#xA;I will also recommend building, and upgrading the Watchtower two levels, as it will give you the exact number of zombies six zones off the town. This makes expeditions a lot easier to plan, and execute.&#xD;&#xA;&#xD;&#xA;As stated, you find yourself depleting a zone too fast. This can be solved, by making a group, of active and flexible people. Start by going out right after the attack, and stop at the first undepleted zone, and dig until its depleted, then move on the next zone. If possible, you can even split the group up (Not recommended, unless there is no zombies in the zones you are going to, as weapons take up much inventory space.), and get more searches done, when you sleep. &#xD;&#xA;&#xD;&#xA;I would say that the most important thing of expeditions, is communication. Always communicate with your group, the best you can. Either over a chat room, messenger or whatever works for you and your group. Always try to stick to a zone, until it's depleted, and then move on to the next zone. With a flexible group, you should be able to deplete the entire rout for your expedition.&#xD;&#xA;&#xD;&#xA;As for buildings, they are **very** important to find, as there are only ten buildings on the map, and these contains the most scarce resources. If you have a Scout in your town, you should always let them try to scout out the buildings, as you never know how much zombies are there. " />
  <row Id="29915" PostHistoryTypeId="2" PostId="12718" RevisionGUID="51501638-1cfe-4ded-9e18-7fb532899f96" CreationDate="2010-12-15T04:23:14.227" UserId="5288" Text="Why wouldn't it be? The only spot where you may need to do any fighting at all is getting Beagle out of the hostage situation. But you can lockpick the door in the lobby and find a key on there that lets you sneak past all the convicts.&#xD;&#xA;Getting Mayers as a sheriff is dead easy - you just need some Powder Ganger outfit (you can try to steal one at the powder ganger outpost just south of Goodsprings). Otherwise you can pass Science check to repair Slim Primm or Convince Knight at Mojave outpost to send reinforcements. None of those options involve any fighting at all." />
  <row Id="29916" PostHistoryTypeId="2" PostId="12719" RevisionGUID="59006aee-c2c4-4f71-ab1e-58538e0131c0" CreationDate="2010-12-15T04:43:18.637" UserId="4314" Text="At the beginning of the game I've decided it's important to spread out thinly, avoid enemy contact, and claim as many resource points as possible.  Yes?&#xD;&#xA;&#xD;&#xA;But then it's less clear to me when is the best time to engage the enemy?&#xD;&#xA;&#xD;&#xA;If I counter attack as soon as they start taking my resources I seem to get drawn into endless unit production and make inadequate progress on infrastructure;&#xD;&#xA;&#xD;&#xA;But if I leave them to it, and I build, then I find myself unable to replenish my resources quickly enough to build those superior units.&#xD;&#xA;&#xD;&#xA;Any tips on how to balance these two extremes? What events might signal to me that it's time to swap my focus?" />
  <row Id="29917" PostHistoryTypeId="1" PostId="12719" RevisionGUID="59006aee-c2c4-4f71-ab1e-58538e0131c0" CreationDate="2010-12-15T04:43:18.637" UserId="4314" Text="When to push and when to build?" />
  <row Id="29918" PostHistoryTypeId="3" PostId="12719" RevisionGUID="59006aee-c2c4-4f71-ab1e-58538e0131c0" CreationDate="2010-12-15T04:43:18.637" UserId="4314" Text="&lt;company-of-heroes&gt;&lt;skirmish&gt;" />
  <row Id="29919" PostHistoryTypeId="2" PostId="12720" RevisionGUID="81e4f359-23cd-4915-a4df-cc18d48779a0" CreationDate="2010-12-15T05:33:10.930" UserId="4239" Text="There is already a [somewhat similar and broader question][1], but I'm wondering if there is specifically a difference within each series of cars of the health and strength levels of each car. Are there some cars that can take more damage in a Hot Pursuit race or give out more damage when crashing into cars than others? Is there any evidence that any cars can take more hits (from other cars, spike strips, emps, etc.), or give out more damage than others?&#xD;&#xA;&#xD;&#xA;An example I'm wondering about would be a car like the Ford Shelby GT500, by the looks of it would be able to give out and take more damage than the Porsche 911 GT3 RS (I think they are in the same series) just due to it's sheer size and bulk. But, seeing that the game really balances things out for the most part, I'm wondering if they don't have any difference in health or strength levels. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11335/does-car-choice-matter-in-need-for-speed-hot-pursuit" />
  <row Id="29920" PostHistoryTypeId="1" PostId="12720" RevisionGUID="81e4f359-23cd-4915-a4df-cc18d48779a0" CreationDate="2010-12-15T05:33:10.930" UserId="4239" Text="Do the cars in Need for Speed: Hot Pursuit have different levels of health and strength?" />
  <row Id="29921" PostHistoryTypeId="3" PostId="12720" RevisionGUID="81e4f359-23cd-4915-a4df-cc18d48779a0" CreationDate="2010-12-15T05:33:10.930" UserId="4239" Text="&lt;racing&gt;&lt;nfs-hot-pursuit&gt;" />
  <row Id="29922" PostHistoryTypeId="2" PostId="12721" RevisionGUID="fa82af57-cd32-4a1d-91ef-44693dd6f6dd" CreationDate="2010-12-15T05:37:39.890" UserId="5544" Text="How do you get Quillmane to spawn in EQ1?" />
  <row Id="29923" PostHistoryTypeId="1" PostId="12721" RevisionGUID="fa82af57-cd32-4a1d-91ef-44693dd6f6dd" CreationDate="2010-12-15T05:37:39.890" UserId="5544" Text="Spawn Quillmane in EQ1" />
  <row Id="29924" PostHistoryTypeId="3" PostId="12721" RevisionGUID="fa82af57-cd32-4a1d-91ef-44693dd6f6dd" CreationDate="2010-12-15T05:37:39.890" UserId="5544" Text="&lt;respawn&gt;&lt;everquest&gt;" />
  <row Id="29926" PostHistoryTypeId="2" PostId="12723" RevisionGUID="2a619b08-d965-49eb-9706-d54a4819f162" CreationDate="2010-12-15T05:45:45.183" UserId="4239" Text="I enjoy console racing games, but not really enough to invest in a steering wheel controller and pedals.&#xD;&#xA;&#xD;&#xA;That being said, when I'm using the analog sticks to steer, I don't ever feel like I can hold the stick at just the right position to make a smooth and accurate turn and/or drift. Rather, i find myself constantly tapping the analog stick left and right to make minor adjustments. I'm pretty sure that's not the best way, but I really haven't found any other method that feels quite right and still in control. I'm just wondering if anyone had any tips for better control and accuracy using the analog sticks. &#xD;&#xA;&#xD;&#xA;I've seen accessories to extend the control sticks for FPS games, but I'm not sure if those would apply in a case like this or not. Something like an accessory like that isn't entirely out of the question if it could be helpful for other things as well and relatively inexpensive.&#xD;&#xA;&#xD;&#xA;I'm assuming this could be pretty general advice as most racing games I've encountered on the Xbox 360 and PS3 both use a typical left analog stick to steer and a trigger or button to accelerate." />
  <row Id="29927" PostHistoryTypeId="1" PostId="12723" RevisionGUID="2a619b08-d965-49eb-9706-d54a4819f162" CreationDate="2010-12-15T05:45:45.183" UserId="4239" Text="Are there any tips for improving driving skills in racing games using an analog stick controller?" />
  <row Id="29928" PostHistoryTypeId="3" PostId="12723" RevisionGUID="2a619b08-d965-49eb-9706-d54a4819f162" CreationDate="2010-12-15T05:45:45.183" UserId="4239" Text="&lt;controllers&gt;&lt;tips&gt;&lt;racing&gt;&lt;controls&gt;" />
  <row Id="29929" PostHistoryTypeId="2" PostId="12724" RevisionGUID="23afbb9d-ac69-4292-969a-f3fd47b84b7f" CreationDate="2010-12-15T06:22:23.747" UserId="1649" Text="One of the things I liked most about some of the Gran Turismo games is that they let you use both Playstation analog sticks (the left to steer, and the right for forward and reverse acceleration). I'm not sure if the games you're playing have an option for that, but I'd try it and practice that way for a bit. I find that it not only centers your hands better on the controller (i.e. your right hand isn't moving the left stick when you hit the accelerate button a bit too hard), but that acceleration and braking are much, much smoother.&#xD;&#xA;&#xD;&#xA;It might not be the same problem, but most of my turning problems were solved by smoother acceleration and braking into the turns, not by the actual steering itself. Give it a shot if you have the option.&#xD;&#xA;&#xD;&#xA;Other than that suggestion, try to practice not tapping the sticks so much, but keeping pressure on them at all times. When you start to initiate a turn, give yourself enough time to decelerate and gradually and smoothly steer toward the straightest exit through the curve rather than hammering the stick at the last second. Knowing the course really helps here, since your hands will start to remember what they're supposed to do at any given point.&#xD;&#xA;&#xD;&#xA;I suppose that's pretty general, but I hope there's something useful in there for ya." />
  <row Id="29930" PostHistoryTypeId="2" PostId="12725" RevisionGUID="87a588d9-0584-4664-902d-1fa7111fb0fc" CreationDate="2010-12-15T06:44:09.643" UserId="4076" Text="From what I've observed, this actually at least *appears* to be the case. I haven't found a way to determine this definitively though, but I'll see what I can do in the way of testing.&#xD;&#xA;&#xD;&#xA;Lack of hard figures aside, based on what I've seen in various single player events, larger cars seem to be able to hold their ground much better. I feel like this is particularly noticeable when comparing the Gauntlet event featuring the [McLaren F1](http://hotpursuit.needforspeed.com/node/359) against the one featuring the [Bentley Continental](http://hotpursuit.needforspeed.com/game-info/cars/bentley-continental-supersports-coupe), as the F1 tends to fish tail fairly dramatically and start falling apart when rammed by police cruisers, while in the same situation the Bentley barely budges (also causing plenty of damage when on the offensive).&#xD;&#xA;&#xD;&#xA;The game does seem to imply that there's a benefit to choosing a particular type of car for Hot Pursuit events, as seen in this (poorly captured) picture I took of one of the loading Tips before answering this question:&#xD;&#xA;&#xD;&#xA;![Hot Pursuit tip][1]&#xD;&#xA;&#xD;&#xA;As you can see, it states that &quot;the fastest exotics are not always the best cars for hot pu[rsuit].&quot; This would suggest that the exotics are not always up to the task of dealing with the pursuiing officer units due to lack of durability/power, though it doesn't state that explicity.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/jQsvX.jpg" />
  <row Id="29931" PostHistoryTypeId="2" PostId="12726" RevisionGUID="a5af247d-a592-4d19-9c33-abbcb001d193" CreationDate="2010-12-15T07:23:19.533" UserId="4134" Text="Easy and short solutions:&#xD;&#xA;&#xD;&#xA;**Bunker rush**&#xD;&#xA;build spawning pool at 12, send your second queen to the natural to see if there is a bunker rush.&#xD;&#xA;&#xD;&#xA;Generally he will send the scv to scout your main base first, if you see it send a drone to chase it and forget about that drone and scv. If this is done, forget about the next two lines of advices because he wont be able to build something with that scv (but send the second queen to the natural to guarantee nothing happens)&#xD;&#xA;&#xD;&#xA;* If he is building it, attack the scv with drones while youre hatching zerglings&#xD;&#xA;* If its built already, hatch 2-3 zerglings (this means 4-6) and take it out(theyre enough for 1 M + bunker, if another marine comes, take him before enters).&#xD;&#xA;&#xD;&#xA;after this you should send remaining to front of his base to scout the attacks earlier&#xD;&#xA;Control your adrenalin, he wont cause much trouble after that because you are scouting his attack force and seeing what is coming. Focus on building MORE DRONES.&#xD;&#xA;&#xD;&#xA;**mass marine**&#xD;&#xA;Build a baneling nest, and morph enough amount of zerglings to banelings. Banelings are good against any sort of MM things. You will see that banelings will take his marine ball out with a low cost.&#xD;&#xA;" />
  <row Id="29932" PostHistoryTypeId="2" PostId="12727" RevisionGUID="705b0b00-33b5-4c97-aa47-eac920c8b157" CreationDate="2010-12-15T07:23:33.900" UserId="3467" Text="I would like to get 'beat medium AI in 5 minutes' achievement. Usually I am playing as terran.&#xD;&#xA;&#xD;&#xA;Is there special SMALL (TINY) map for that? What is strategy for that? Should I build 1st barrack on opponents base? Should I play some special race against another special?&#xD;&#xA;&#xD;&#xA;Any thoughts are welcome.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="29933" PostHistoryTypeId="1" PostId="12727" RevisionGUID="705b0b00-33b5-4c97-aa47-eac920c8b157" CreationDate="2010-12-15T07:23:33.900" UserId="3467" Text="Starcraft2: how to beat medium AI in 5 minutes?" />
  <row Id="29934" PostHistoryTypeId="3" PostId="12727" RevisionGUID="705b0b00-33b5-4c97-aa47-eac920c8b157" CreationDate="2010-12-15T07:23:33.900" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="29935" PostHistoryTypeId="5" PostId="12726" RevisionGUID="109f152a-deae-49b2-a424-e1b9b8b14660" CreationDate="2010-12-15T07:30:33.833" UserId="4134" Comment="added 233 characters in body" Text="Easy and short solutions:&#xD;&#xA;&#xD;&#xA;**Bunker rush**&#xD;&#xA;build spawning pool at 12, send your second queen to the natural to see if there is a bunker rush.&#xD;&#xA;&#xD;&#xA;Generally he will send the scv to scout your main base first, if you see it send a drone to chase it and forget about that drone and scv. If this is done, forget about the next two lines of advices because he wont be able to build something with that scv (but send the second queen to the natural to guarantee nothing happens)&#xD;&#xA;&#xD;&#xA;* If he is building it, attack the scv with drones while youre hatching zerglings&#xD;&#xA;* If its built already, hatch 2-3 zerglings (this means 4-6) and take it out(theyre enough for 1 M + bunker, if another marine comes, take him before enters).&#xD;&#xA;&#xD;&#xA;after this you should send remaining to front of his base to scout the attacks earlier&#xD;&#xA;Control your adrenalin, he wont cause much trouble after that because you are scouting his attack force and seeing what is coming. Focus on building MORE DRONES.&#xD;&#xA;&#xD;&#xA;**mass marine**&#xD;&#xA;Build a baneling nest, and morph enough amount of zerglings to banelings. Banelings are good against any sort of MM things. You will see that banelings will take his marine ball out with a low cost.&#xD;&#xA;&#xD;&#xA;Note:&#xD;&#xA;&#xD;&#xA;Never forget: You re a zerg player, no one can harm you at early stage if you know what to do. Control your adrenalin and always keep in mind that **drone timing** and **scouting** are the most important things for a zerg." />
  <row Id="29936" PostHistoryTypeId="2" PostId="12728" RevisionGUID="e0e11b74-65da-494a-8e65-0f9b3819863e" CreationDate="2010-12-15T07:43:36.177" UserId="3389" Text="[Echelon Forester](http://home.comcast.net/~echelonforester/) has the [spoiler for getting Quillmane to spawn](http://home.comcast.net/~echelonforester/quillmane2.htm). If you have a tracker and aren't dealing with a lot of competition, it should work brilliantly. However, if you don't have a tracker and are dealing with a fair amount of other people killing placeholders, your best bet is to kill everything in the zone and hope for the best. The times I've been able to see or kill Quillmane have been sheer dumb luck." />
  <row Id="29937" PostHistoryTypeId="2" PostId="12729" RevisionGUID="bac05c6f-5f1e-49a0-9b1d-da42db4884f1" CreationDate="2010-12-15T08:23:02.267" UserId="5549" Text="I remember playing a game that you had to make it through a building and would run into aliens or plants.a computer named VAL gave you advice on where to go. There were potions as well. And I remember you could open doors that lead you into an abyss you could sometimes jump over. " />
  <row Id="29938" PostHistoryTypeId="1" PostId="12729" RevisionGUID="bac05c6f-5f1e-49a0-9b1d-da42db4884f1" CreationDate="2010-12-15T08:23:02.267" UserId="5549" Text="90s pc game. cant think of name" />
  <row Id="29939" PostHistoryTypeId="3" PostId="12729" RevisionGUID="bac05c6f-5f1e-49a0-9b1d-da42db4884f1" CreationDate="2010-12-15T08:23:02.267" UserId="5549" Text="&lt;identify-this-game&gt;" />
  <row Id="29940" PostHistoryTypeId="6" PostId="12729" RevisionGUID="250f9410-b0dc-4b91-90e7-a2d79dea65b9" CreationDate="2010-12-15T08:28:50.040" UserId="3501" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="29941" PostHistoryTypeId="5" PostId="12725" RevisionGUID="3212941c-1478-4fe1-936f-9fe55fbbe4c4" CreationDate="2010-12-15T08:35:42.193" UserId="4076" Comment="added 576 characters in body" Text="From what I've observed, this actually at least *appears* to be the case (and [at least two other people agree](http://forum.ea.com/eaforum/posts/list/3993720.page)). I haven't found a way to determine this definitively though, but I'll see what I can do in the way of testing.&#xD;&#xA;&#xD;&#xA;Lack of hard figures aside, based on what I've seen in various single player events, larger cars seem to be able to hold their ground much better. I feel like this is particularly noticeable when comparing the Gauntlet event featuring the [McLaren F1](http://hotpursuit.needforspeed.com/node/359) against the one featuring the [Bentley Continental](http://hotpursuit.needforspeed.com/game-info/cars/bentley-continental-supersports-coupe), as the F1 tends to fish tail fairly dramatically and start falling apart when rammed by police cruisers, while in the same situation the Bentley barely budges (also causing plenty of damage when on the offensive).&#xD;&#xA;&#xD;&#xA;The game does seem to imply that there's a benefit to choosing a particular type of car for Hot Pursuit events, as seen in this (poorly captured) picture I took of one of the loading Tips before answering this question:&#xD;&#xA;&#xD;&#xA;![Hot Pursuit tip][1]&#xD;&#xA;&#xD;&#xA;As you can see, it states that &quot;the fastest exotics are not always the best cars for hot pu[rsuit].&quot; This would suggest that the exotics are not always up to the task of dealing with the pursuiing officer units due to lack of durability/power, though it doesn't state that explicity.&#xD;&#xA;&#xD;&#xA;Note that these observations are related to collision damage only. Based on some very quick runs with the [GT500](http://hotpursuit.needforspeed.com/game-info/cars/ford-shelby-gt500) and the [911 Targa](http://hotpursuit.needforspeed.com/game-info/cars/porsche-911-targa-4s), damage received from weapons such as spike strips took the same chunk out of the damage meter on each vehicle. I'll confirm this is the case across the board sometime later, but I think that makes sense.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/jQsvX.jpg" />
  <row Id="29942" PostHistoryTypeId="2" PostId="12730" RevisionGUID="915c1eea-6419-4836-973e-916e16bbfe1f" CreationDate="2010-12-15T08:50:38.750" UserId="102" Text="So here was my thoughts when I approached this problem:&#xD;&#xA;&#xD;&#xA; - How do I give myself the biggest advantage when rushing&#xD;&#xA; - How do I hurt my opponent the most by rushing&#xD;&#xA;&#xD;&#xA;In respect to the first thought, shorter maps are definitely better (you were on the right track there), so I chose steps of war.  With respect to the second thought I decided to pick a Terran opponent.  Marines (the starting Terran unit) benefit a lot more from larger groups than their Zealot and Zergling equivalents so in early game, when we won't have large groups, it makes sense to go for a Terran opponent.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Next I tried to pick a very fast strategy: 8 Pool.  I decided on the 8 Pool because I happened to know that you can sustain Zergling production (with a Queen) off of 8 Drones (I don't remember the Zealot equivalent I think its also 8 though).&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;I build 6 initial Zerglings to put some initial pressure (and stop him from building up Marines) and then I go for my Queen/2nd Ovi.  The goal of these first 6 Zerglings needs to be something simple (because I still need to Macro) and needs to stop the Terran from mounting a defense.  So I'm going to specifically kill the Marines.&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;I'm also a pretty good player so I'll even harass the SCVs; however, this is more complicated.  I can't let any of my Zerglings die, because I need to build up critical mass and he has enough SCVs to wipe them out, so what I do is a little [Brinkmanship][4], try to lure a few away and kill them off.&#xD;&#xA;&#xD;&#xA;![alt text][5]&#xD;&#xA;&#xD;&#xA;You'll notice my reinforcements are starting to come in, and eventually spawn larva will kick in.  As more Zerglings come in, I get progressively more aggressive till, finally, I'm chasing down the few remaining SCVs.  After some Magical threshold, the computer GGs.&#xD;&#xA;&#xD;&#xA;![alt text][6]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/bS9OC.jpg&#xD;&#xA;  [2]: http://i.imgur.com/kfT4V.jpg&#xD;&#xA;  [3]: http://i.imgur.com/sUFNt.jpg&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Brinkmanship&#xD;&#xA;  [5]: http://i.imgur.com/Ybec9.jpg&#xD;&#xA;  [6]: http://i.imgur.com/lphUu.jpg" />
  <row Id="29943" PostHistoryTypeId="5" PostId="12729" RevisionGUID="029a961b-df7b-40ca-b0d4-ea7e4f19b441" CreationDate="2010-12-15T08:52:08.340" UserId="122" Comment="Made title more informative." Text="I remember playing a game that you had to make it through a building and would run into aliens or plants. A computer named VAL gave you advice on where to go. There were potions as well. I remember you could open doors that lead you into an abyss you could sometimes jump over. " />
  <row Id="29944" PostHistoryTypeId="4" PostId="12729" RevisionGUID="029a961b-df7b-40ca-b0d4-ea7e4f19b441" CreationDate="2010-12-15T08:52:08.340" UserId="122" Comment="Made title more informative." Text="90s PC game with a computer named VAL" />
  <row Id="29945" PostHistoryTypeId="2" PostId="12731" RevisionGUID="6f227748-694b-4c6d-a01a-9d84d1ed6177" CreationDate="2010-12-15T08:53:57.357" UserId="5550" Text="The easy way to defeat AI. Medium under 5 minutes or less (Avg. 3min)&#xD;&#xA;&#xD;&#xA;Choose Protoss Race&#xD;&#xA;&#xD;&#xA;when start game select 1 probe go there base&#xD;&#xA;build 2 more additional probes&#xD;&#xA;&#xD;&#xA;Build Pylon on there base near collector zone ( AI. choose be Terrain or Protoss)&#xD;&#xA;build forge than spam the Canon! ASAP do this 'til AI. say gg&#xD;&#xA;&#xD;&#xA;PS. You can also do this plan on AI.hard but Ai.Very hard you need to build outside there sight ( there probe will atk your building )&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29946" PostHistoryTypeId="2" PostId="12732" RevisionGUID="68e26f07-506b-4079-8052-c312b842e4f4" CreationDate="2010-12-15T08:58:32.593" UserId="3962" Text="Wish i could comment but,&#xD;&#xA;&#xD;&#xA;i would advise Alan Wake as well Since i have no idea what game rec did to africa.&#xD;&#xA;&#xD;&#xA;It is one of the most interesting story driven games i played since FF X on PS2." />
  <row Id="29947" PostHistoryTypeId="2" PostId="12733" RevisionGUID="0df5d5fa-3ec5-49cf-ad96-a61004ed8416" CreationDate="2010-12-15T09:16:50.543" UserId="180" Text="Would have been so much better if they had just hugged.  We earned a reward and a happy ending.  Would have made the whole game not a total tragedy.  Just one little hug, but no." />
  <row Id="29948" PostHistoryTypeId="2" PostId="12734" RevisionGUID="51ed877c-d4ee-4470-b3ac-763982029d3c" CreationDate="2010-12-15T09:57:06.143" UserId="4989" Text="There really isn't exact number. Here is more about the subject... ([_**Source**_][source1])&#xD;&#xA;&#xD;&#xA;###Guild xp for boss kills is scaled on a few factors.&#xD;&#xA;&#xD;&#xA;- Boss level&#xD;&#xA;- Normal / Heroic&#xD;&#xA;- Amount of guild members present (more xp for raids, since they are limited to once a week)&#xD;&#xA;    - 20/25 - 25 player raid&#xD;&#xA;    - 8/10 - 10 player raid,&#xD;&#xA;    - 4/5 - dungeons&#xD;&#xA;    - 8/25 - Old 25 and 40 man raids (Vanilla, TBC, and WOTLK)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Guild XP &amp; guild reputation caps&#xD;&#xA;&gt;The daily cap on guild XP is 6,246,000 (i.e. 6.246 million) XP. The guild's current XP is listed in the Guild Tab, which also shows a meter of how close your guild is to the daily cap. The daily cap does not reset if you do not hit the cap on a given day. &#xD;&#xA; &#xD;&#xA;&gt;The weekly cap on Guild Rep is 3,500 rep. Thus it takes just over 12 weeks in a guild to reach exalted.  &#xD;&#xA;&#xD;&#xA;&gt;Although present at launch, Blizzard removed the ability of guilds to gain Guild XP from completing achievements in a hotfix deployed soon after Cataclysm's release. As a result, every guild that hits the daily XP cap every day will eventually reach guild level 25 on the same day. See the table below for the time required for each level (assuming the cap is hit each day).&#xD;&#xA;&#xD;&#xA;_You can alway just a wiki. Right?_&#xD;&#xA;&#xD;&#xA;[source1]:http://www.wowpedia.org/Guild_advancement" />
  <row Id="29949" PostHistoryTypeId="2" PostId="12735" RevisionGUID="d85faa94-8f31-4926-8c63-e72bcff85672" CreationDate="2010-12-15T10:36:46.473" UserId="730" Text="I just finished Deathspank (Orphan of Justice) trying to complete all possible quests; I counted about 111 at the end.&#xD;&#xA;&#xD;&#xA;**SPOILER**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;But now I have a question. South to Lord's Castle there is a farm and there you can found a strange dog. Ima said that one day it falled from the sky.&#xD;&#xA;&#xD;&#xA;I didn't find any way to interact with it. Am i missing something or it is just designed in that way?&#xD;&#xA;Or maybe it has a role in the sequel `Thongs of Virtue`?" />
  <row Id="29950" PostHistoryTypeId="1" PostId="12735" RevisionGUID="d85faa94-8f31-4926-8c63-e72bcff85672" CreationDate="2010-12-15T10:36:46.473" UserId="730" Text="The dog falled from heaven" />
  <row Id="29951" PostHistoryTypeId="3" PostId="12735" RevisionGUID="d85faa94-8f31-4926-8c63-e72bcff85672" CreationDate="2010-12-15T10:36:46.473" UserId="730" Text="&lt;spoiler&gt;&lt;deathspank&gt;" />
  <row Id="29952" PostHistoryTypeId="2" PostId="12736" RevisionGUID="9c790f44-f6c3-4d16-88a7-a983a22aca69" CreationDate="2010-12-15T12:02:04.603" UserId="3389" Text="It's designed that way. That dog's sole purpose is to be a creepy non sequitur.&#xD;&#xA;&#xD;&#xA;Spoiler for Thongs of Virtue:&#xD;&#xA;&#xD;&#xA;&gt;! While he exists in Thongs of Virtue, he doesn't have any role to play in it, either." />
  <row Id="29953" PostHistoryTypeId="2" PostId="12737" RevisionGUID="872b58c4-5f14-4f77-896d-497f80ef6a96" CreationDate="2010-12-15T12:35:02.853" UserId="3962" Text="One of our town is stuck in the desert, one spot below town [0,-1].&#xD;&#xA;&#xD;&#xA;he has eaten, he has drunk, he is hung over and has used a drug. he also has lost an eye (auwch.)&#xD;&#xA;&#xD;&#xA;we have no coffee, no dice and no cards.&#xD;&#xA;&#xD;&#xA;How can we save him? (i think we have one anebolic steroids in the bank, can he use 2 drugs in a day?)" />
  <row Id="29954" PostHistoryTypeId="1" PostId="12737" RevisionGUID="872b58c4-5f14-4f77-896d-497f80ef6a96" CreationDate="2010-12-15T12:35:02.853" UserId="3962" Text="Rescue a survivor from the desert." />
  <row Id="29955" PostHistoryTypeId="3" PostId="12737" RevisionGUID="872b58c4-5f14-4f77-896d-497f80ef6a96" CreationDate="2010-12-15T12:35:02.853" UserId="3962" Text="&lt;die2nite&gt;" />
  <row Id="29956" PostHistoryTypeId="2" PostId="12738" RevisionGUID="a1946436-89da-4937-9ca5-6f4d698dc75f" CreationDate="2010-12-15T12:54:27.463" UserId="23" Text="* If your friend has hero status, he can use Heroic return if he hasn't yet in this town.&#xD;&#xA;* If somebody in your town has hero status, he can use Rescue if he hasn't yet in this town.&#xD;&#xA;* If he finds more drugs, he can use them indeed. He'll become [addicted][1], but that's (arguably) better than dead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/#help?sk=b0bc2" />
  <row Id="29957" PostHistoryTypeId="5" PostId="12737" RevisionGUID="05859ca6-a9d5-47f4-b233-e3d1a6fdb36c" CreationDate="2010-12-15T12:57:47.583" UserId="23" Comment="deleted 2 characters in body" Text="One of our town is stuck in the desert, one km south town [0,-1].&#xD;&#xA;&#xD;&#xA;he has eaten, he has drunk, he is hung over and has used a drug. he also has lost an eye (auwch.)&#xD;&#xA;&#xD;&#xA;we have no coffee, no dice and no cards.&#xD;&#xA;&#xD;&#xA;How can we save him? (i think we have one anebolic steroids in the bank, can he use 2 drugs in a day?)" />
  <row Id="29958" PostHistoryTypeId="2" PostId="12739" RevisionGUID="cae7203c-e759-4641-b8d4-18d174703758" CreationDate="2010-12-15T12:59:45.700" UserId="341" Text="There's someone in my town who is REALLY in love with the search tower.  This is my second town with him and he always wants to build it ASAP and then upgrade it every chance he gets.  I understand that getting resources is important, but is it really effective early on to pump up the search tower at the expense of other things (like the watchtower)?  Do other experienced players go for the search tower right away like this?" />
  <row Id="29959" PostHistoryTypeId="1" PostId="12739" RevisionGUID="cae7203c-e759-4641-b8d4-18d174703758" CreationDate="2010-12-15T12:59:45.700" UserId="341" Text="How useful is the search tower really?" />
  <row Id="29960" PostHistoryTypeId="3" PostId="12739" RevisionGUID="cae7203c-e759-4641-b8d4-18d174703758" CreationDate="2010-12-15T12:59:45.700" UserId="341" Text="&lt;die2nite&gt;" />
  <row Id="29962" PostHistoryTypeId="2" PostId="12741" RevisionGUID="95a5be41-ccf0-40ce-817f-239329757bd9" CreationDate="2010-12-15T13:19:47.573" UserId="23" Text="The higher desert zone regeneration is, the more items you can find closer in the desert. You can travel in smaller groups, make more trips and have more items.&#xD;&#xA;&#xD;&#xA;This is especially important when you consider that the single best defensive project in the game is **Defensive Focus,** which greatly increments the defensive value of each defensive objects -- sparing AP for more ambitious projects. The more objects, the merrier!&#xD;&#xA;&#xD;&#xA;Today, day 14 in Itching plantation of shadows, we're getting Defensive Focus 4, for 106 additional defense -- essentially for free. We wouldn't have gotten so many defensive items without a search tower, however.&#xD;&#xA;&#xD;&#xA;Indeed, our search tower is level 5. At first I didn't agree with this, but now I can see the benefits." />
  <row Id="29963" PostHistoryTypeId="5" PostId="12734" RevisionGUID="8830c9e4-6b69-4c66-8dbb-a8465e97330e" CreationDate="2010-12-15T13:36:21.610" UserId="4989" Comment="Clean up opening sentences" Text="The amount of guild experience awarded varies. It is depended on specific factors... ([_**Source**_][source1])&#xD;&#xA;&#xD;&#xA;###Guild xp for boss kills is scaled on a few factors.&#xD;&#xA;&#xD;&#xA;- Boss level&#xD;&#xA;- Normal / Heroic&#xD;&#xA;- Amount of guild members present (more xp for raids, since they are limited to once a week)&#xD;&#xA;    - 20/25 - 25 player raid&#xD;&#xA;    - 8/10 - 10 player raid,&#xD;&#xA;    - 4/5 - dungeons&#xD;&#xA;    - 8/25 - Old 25 and 40 man raids (Vanilla, TBC, and WOTLK)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Guild XP &amp; guild reputation caps&#xD;&#xA;&gt;The daily cap on guild XP is 6,246,000 (i.e. 6.246 million) XP. The guild's current XP is listed in the Guild Tab, which also shows a meter of how close your guild is to the daily cap. The daily cap does not reset if you do not hit the cap on a given day. &#xD;&#xA; &#xD;&#xA;&gt;The weekly cap on Guild Rep is 3,500 rep. Thus it takes just over 12 weeks in a guild to reach exalted.  &#xD;&#xA;&#xD;&#xA;&gt;Although present at launch, Blizzard removed the ability of guilds to gain Guild XP from completing achievements in a hotfix deployed soon after Cataclysm's release. As a result, every guild that hits the daily XP cap every day will eventually reach guild level 25 on the same day. See the table below for the time required for each level (assuming the cap is hit each day).&#xD;&#xA;&#xD;&#xA;_You can alway just a wiki. Right?_&#xD;&#xA;&#xD;&#xA;[source1]:http://www.wowpedia.org/Guild_advancement" />
  <row Id="29964" PostHistoryTypeId="2" PostId="12742" RevisionGUID="9c1c159c-6fce-4b74-9b01-0ecd77c100c5" CreationDate="2010-12-15T13:49:38.653" UserId="2310" Text="As with most buildings in die2nite, they all have a purpose and can all be very useful depending on your strategy. Badp has given a reason the search tower can be useful, and it makes perfect sense.&#xD;&#xA;&#xD;&#xA;However, I would suggest that a search tower is not an early requirement; not util most nearby zones are depleted or until you are running lower on somewhat rarer items that are hampering your progress.&#xD;&#xA;&#xD;&#xA;In the meantime, I find it incredible that he would contemplate building a search tower before a watchtower. How do you know what to build until you have a clear idea of the daily threat?&#xD;&#xA;&#xD;&#xA;In my book, workshop is first on the list and the watchtower and/or Great Pit come the same or next day... The search tower I would typically start to consider from day 3 at the earliest.&#xD;&#xA;&#xD;&#xA;However, perhaps your neighbour has a masterplan... So challenge him to explain his reasoning for an early search tower, and counter with suggestions of your own. Let the rest of the town decide. Hopefully we've given you some ammo to make your argument." />
  <row Id="29965" PostHistoryTypeId="2" PostId="12743" RevisionGUID="f13990fe-ea14-464a-a06d-41abd0ea9cf8" CreationDate="2010-12-15T13:52:01.587" UserId="2310" Text="Perhaps you should all just accept this as natural selection at work? ;)" />
  <row Id="29966" PostHistoryTypeId="2" PostId="12744" RevisionGUID="6c2f41ba-c675-446b-b7ac-9d224c77fb2d" CreationDate="2010-12-15T14:43:01.597" UserId="2666" Text="I'm trying to make something like the Panama Canal - there's a piece of land, less than a hundred blocks wide, that if completely removed, would connect two larger oceans. So I did the obvious, crafted up a dozen shovels, and started clearing. The first problem - three tiny lakes in the region, which, when I dug up to them, started water flowing in all directions, making movement to continue digging downward, very hard. The second problem - opposing water currents due to the water generators from the lakes, which my boat can't get through (could also be a problem with the water not being deep enough, not sure).&#xD;&#xA;&#xD;&#xA;I don't understand the water mechanics well :) So I'm wondering if it's even *possible* to build, what is basically a new river crossing a land barrier, with sufficient depth and smoothness of water, that one of those rickety wooden boats can *survive* crossing.&#xD;&#xA;&#xD;&#xA;And if so, how? Is my current situation salvageable, or would I have needed to treat the lakes differently?&#xD;&#xA;&#xD;&#xA;Just for the record, I'm not asking how to make an *aboveground* canal using wood + water sources, I have read about those." />
  <row Id="29967" PostHistoryTypeId="1" PostId="12744" RevisionGUID="6c2f41ba-c675-446b-b7ac-9d224c77fb2d" CreationDate="2010-12-15T14:43:01.597" UserId="2666" Text="Any way to dig a navigable canal (Minecraft Alpha)?" />
  <row Id="29968" PostHistoryTypeId="3" PostId="12744" RevisionGUID="6c2f41ba-c675-446b-b7ac-9d224c77fb2d" CreationDate="2010-12-15T14:43:01.597" UserId="2666" Text="&lt;minecraft&gt;" />
  <row Id="29970" PostHistoryTypeId="2" PostId="12746" RevisionGUID="9ba78b94-1842-4588-b30a-5f92bb037334" CreationDate="2010-12-15T15:07:17.457" UserId="18" Text="What you should do is make the water only one block deep, so that it all levels out. See the question that ZoogieZork posted. After that, you can dig as deep as you want and the currents shouldn't appear." />
  <row Id="29971" PostHistoryTypeId="5" PostId="12746" RevisionGUID="f915d765-7133-4889-90d9-87b65dc575bb" CreationDate="2010-12-15T15:13:32.537" UserId="18" Comment="added 508 characters in body; added 345 characters in body; deleted 6 characters in body" Text="What you should do is make the water only one block deep, so that it all levels out. See the question that ZoogieZork posted. After that, you can dig as deep as you want and the currents shouldn't appear.&#xD;&#xA;&#xD;&#xA;In general, here is a good technique for building rivers (top-down view):  &#xD;&#xA;`█▒█▒█▒█▒█▒█▒█▒█... | █ = block`  &#xD;&#xA;`.█▒█▒█▒█▒█▒█▒█▒█.. | ▒ = water source`  &#xD;&#xA;`..█▒█▒█▒█▒█▒█▒█▒█. | . = empty block`  &#xD;&#xA;&#xD;&#xA;First, you want to dig out a path for your river. Place alternating blocks and water sources along where your river is dug out so it looks like a checkerboard. Then, destroy all the blocks. Because there are water sources every other block, the space created by the blocks being destroyed will turn into source blocks themselves and create a nice and smooth river.&#xD;&#xA;&#xD;&#xA;In your case, you would probably be able to build this pattern right up to one block before the lake. When you've destroyed all the blocks and the river is nice and smooth, you should be able to connect the lake and the river and the connection between them should level out." />
  <row Id="29972" PostHistoryTypeId="2" PostId="12747" RevisionGUID="65a6bd15-7233-4e21-9b26-43d585582ced" CreationDate="2010-12-15T15:21:16.490" UserId="46" Text="The only way you will be able to do this is with a Photon Cannon/Bunker-Reaper/Spine Crawler rush.  The easiest way for me was to use a Spine Crawler rush against a Zerg AI opponent.&#xD;&#xA;&#xD;&#xA;Choose a small 2 player map like Jungle Basin or Steppes of War.  **Do not** choose one of the Novice maps as they block your entrance with destructible rocks.&#xD;&#xA;&#xD;&#xA;At the start of the game, begin harvesting minerals but **do not** build any drones.  Wait until you have 200 minerals and then morph a Spawning Pool (also known as a 6 pool, because you have 6 drones when you being morphing the Spawning Pool).  While the Spawning Pool is morphing, continue to make drones until you get to 10.&#xD;&#xA;&#xD;&#xA;Once the Spawning Pool is complete, send 2 drones to the enemy base.  By the time they get there, you should have 200 minerals saved up.  Move them near the hatchery and morph both of them into Spine Crawlers.  Get them close enough that they can hit the enemy drones and the Spawning Pool as well.  While the Spine Crawlers are morphing in, build 4 Zerglings and set your Hatchery rally point next to your Spine Crawlers.  This will be enough of a force for the AI to call &quot;gg&quot; (good game) in less than 5 minutes." />
  <row Id="29973" PostHistoryTypeId="5" PostId="12723" RevisionGUID="e868183b-584d-44e9-8e57-f9187c4b435a" CreationDate="2010-12-15T15:38:22.377" UserId="4239" Comment="Added link to the Speed Freek product." Text="I enjoy console racing games, but not really enough to invest in a steering wheel controller and pedals.&#xD;&#xA;&#xD;&#xA;That being said, when I'm using the analog sticks to steer, I don't ever feel like I can hold the stick at just the right position to make a smooth and accurate turn and/or drift. Rather, i find myself constantly tapping the analog stick left and right to make minor adjustments. I'm pretty sure that's not the best way, but I really haven't found any other method that feels quite right and still in control. I'm just wondering if anyone had any tips for better control and accuracy using the analog sticks. &#xD;&#xA;&#xD;&#xA;I've seen accessories to extend the control sticks for FPS games (see Speed Freek below), but I'm not sure if those would apply in a case like this or not. Something like an accessory like that isn't entirely out of the question if it could be helpful for other things as well and relatively inexpensive.&#xD;&#xA;&#xD;&#xA;I'm assuming this could be pretty general advice as most racing games I've encountered on the Xbox 360 and PS3 both use a typical left analog stick to steer and a trigger or button to accelerate.&#xD;&#xA;&#xD;&#xA;**[Update]** Would a product like [Speed Freek][1] be something that would help, does anyone have any experience using them?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kontrolfreek.com/Game-Controller-Accessories/KontrolFreek-Speed-Freek.asp" />
  <row Id="29974" PostHistoryTypeId="2" PostId="12748" RevisionGUID="1b8e02f0-6679-4287-a0fa-4ae8cb0cc064" CreationDate="2010-12-15T15:43:48.630" UserId="46" Text="This is confusing because there are two definitions for **Custom** in StarCraft II.  There is the overarching **Custom Game** type which can have a **Custom** category or a **Melee** category.&#xD;&#xA;&#xD;&#xA;**Custom Game** encompasses all games which are not one of the following:&#xD;&#xA;&#xD;&#xA;- Ladder game&#xD;&#xA;- Cooperative game&#xD;&#xA;- Free-for-all&#xD;&#xA;- Single player campaign&#xD;&#xA;&#xD;&#xA;You need to select **Custom Game** and the **Melee** category to earn achievements under the Custom Game achievement section.  The reason for this is **Melee** category games always have the same conditions for victory--*destroy all opponent buildings*--whereas **Custom** category games can have any number of victory conditions, such as *destroying the Nexus* in Nexus Wars or *defeating all waves of creeps* in a Tower Defense game." />
  <row Id="29975" PostHistoryTypeId="2" PostId="12749" RevisionGUID="a754e8fc-8774-4cac-9aef-5268924a0d1a" CreationDate="2010-12-15T15:52:16.717" UserId="5145" Text="I'm intrigued by Tactical Insertion. It seems it could be very fun in some game types. I've never really seen it used though, in game.&#xD;&#xA;&#xD;&#xA;**Can other players see your Tactical Insertion? If so can they destroy it?**" />
  <row Id="29976" PostHistoryTypeId="1" PostId="12749" RevisionGUID="a754e8fc-8774-4cac-9aef-5268924a0d1a" CreationDate="2010-12-15T15:52:16.717" UserId="5145" Text="Can a Tactical Insertion be destroyed by another player?" />
  <row Id="29977" PostHistoryTypeId="3" PostId="12749" RevisionGUID="a754e8fc-8774-4cac-9aef-5268924a0d1a" CreationDate="2010-12-15T15:52:16.717" UserId="5145" Text="&lt;call-of-duty-black-ops&gt;&lt;equipment&gt;" />
  <row Id="29978" PostHistoryTypeId="2" PostId="12750" RevisionGUID="dbbea799-f1e5-4d2a-b5c9-e0d331eaef0f" CreationDate="2010-12-15T16:01:23.003" UserId="3962" Text="they can see it, people with the hacker perk can even see it highlighted.&#xD;&#xA;&#xD;&#xA;in cod MOW 2, you could destroy them. i have never seen one in black ops, so i never could test it." />
  <row Id="29980" PostHistoryTypeId="2" PostId="12751" RevisionGUID="fd2bd5d8-d3e8-48f0-acd1-ce057e414275" CreationDate="2010-12-15T16:16:52.093" UserId="5145" Text="If you use the decoy grenade in a hardcore match, what happens? Since the players don't have a hud, it seems like a decoy grenade would be useless.&#xD;&#xA;&#xD;&#xA;Also do they fool sentry guns or Cobra helicopters? Do they show up on Huey or attack helicopter hud?" />
  <row Id="29981" PostHistoryTypeId="1" PostId="12751" RevisionGUID="fd2bd5d8-d3e8-48f0-acd1-ce057e414275" CreationDate="2010-12-15T16:16:52.093" UserId="5145" Text="What good is a decoy grenade in hardcore matches? Do they fool anything else like sentry guns?" />
  <row Id="29982" PostHistoryTypeId="3" PostId="12751" RevisionGUID="fd2bd5d8-d3e8-48f0-acd1-ce057e414275" CreationDate="2010-12-15T16:16:52.093" UserId="5145" Text="&lt;call-of-duty-black-ops&gt;&lt;equipment&gt;" />
  <row Id="29983" PostHistoryTypeId="2" PostId="12752" RevisionGUID="bd81fd8c-b8cb-4511-ab0a-bc280b528f0b" CreationDate="2010-12-15T16:20:07.237" UserId="5145" Text="Does the suppressor (silencer) attachment do anything for your in hardcore matches? I understand that it lessens the flash and sound of the gun, but compared to core games it seems a bit less useful.&#xD;&#xA;&#xD;&#xA;For a while I *thought* I noticed that when you were killed by a gun with a silencer it didn't tell you what direction the shot came from with the death camera (the camera immediately after you die, I'm not talking about the kill camera, there's no kill camera in hardcore)." />
  <row Id="29984" PostHistoryTypeId="1" PostId="12752" RevisionGUID="bd81fd8c-b8cb-4511-ab0a-bc280b528f0b" CreationDate="2010-12-15T16:20:07.237" UserId="5145" Text="Does the suppressor (silencer) attachment do anything for your in hardcore matches?" />
  <row Id="29985" PostHistoryTypeId="3" PostId="12752" RevisionGUID="bd81fd8c-b8cb-4511-ab0a-bc280b528f0b" CreationDate="2010-12-15T16:20:07.237" UserId="5145" Text="&lt;call-of-duty-black-ops&gt;&lt;equipment&gt;" />
  <row Id="29986" PostHistoryTypeId="2" PostId="12753" RevisionGUID="22e2f20d-3336-4b93-bcf4-4773c51789c0" CreationDate="2010-12-15T16:24:22.053" UserId="5559" Text="How can I navigate a boat to a higher level in Minecraft?&#xD;&#xA;&#xD;&#xA;Is there some form of a lock that I could use?&#xD;&#xA;&#xD;&#xA;Maybe something using doors and watersource...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Inspired by this question: http://gaming.stackexchange.com/questions/12744" />
  <row Id="29987" PostHistoryTypeId="1" PostId="12753" RevisionGUID="22e2f20d-3336-4b93-bcf4-4773c51789c0" CreationDate="2010-12-15T16:24:22.053" UserId="5559" Text="How can I make a boatlock in Minecraft?" />
  <row Id="29988" PostHistoryTypeId="3" PostId="12753" RevisionGUID="22e2f20d-3336-4b93-bcf4-4773c51789c0" CreationDate="2010-12-15T16:24:22.053" UserId="5559" Text="&lt;minecraft&gt;" />
  <row Id="29989" PostHistoryTypeId="2" PostId="12754" RevisionGUID="d20852d1-6bd0-4815-8ab0-0d3dce9f62a6" CreationDate="2010-12-15T16:32:09.410" UserId="5558" Text="Is there a playstation 3 hack 'n' slay game that supports online co-op mode? I'm thinking of a game like God of War." />
  <row Id="29990" PostHistoryTypeId="1" PostId="12754" RevisionGUID="d20852d1-6bd0-4815-8ab0-0d3dce9f62a6" CreationDate="2010-12-15T16:32:09.410" UserId="5558" Text="Hack 'n' slay co-op game (PS3)" />
  <row Id="29991" PostHistoryTypeId="3" PostId="12754" RevisionGUID="d20852d1-6bd0-4815-8ab0-0d3dce9f62a6" CreationDate="2010-12-15T16:32:09.410" UserId="5558" Text="&lt;ps3&gt;&lt;online-multiplayer&gt;&lt;co-op&gt;" />
  <row Id="29992" PostHistoryTypeId="2" PostId="12755" RevisionGUID="ae0418e0-c6fb-4cb2-aefc-5e2981d47023" CreationDate="2010-12-15T16:32:46.197" UserId="5288" Text="Silencer is alot more useful in HC. The main difference of HC from SC is that you die faster under fire, and the only good way to not die is to not get shot in the first place. Silencer definitely makes that easier (assuming you are not just sprinting around with SMG)." />
  <row Id="29993" PostHistoryTypeId="2" PostId="12756" RevisionGUID="98353450-d060-4b6e-a381-d11439bf0952" CreationDate="2010-12-15T16:33:42.790" UserId="3962" Text="a hardcore friend of mine has told me it doesn't show direction when your hit. &#xD;&#xA;&#xD;&#xA;are you talking the direction you look to see your body fall?" />
  <row Id="29994" PostHistoryTypeId="5" PostId="12731" RevisionGUID="56a76cf0-2c9b-47b5-8d6b-097dcb5cf55e" CreationDate="2010-12-15T16:34:00.060" UserId="207" Comment="fixed up spelling/grammar." Text="The easy way to defeat the medium AI Medium in under 5 minutes or less (average of 3 minutes):&#xD;&#xA;&#xD;&#xA; - choose Protoss race&#xD;&#xA; - when the game starts, select 1 probe to go to your opponent's base&#xD;&#xA; - build 2 more additional probes&#xD;&#xA; - build a Pylon on their base, near their collector zone (let the AI to be Terran or Protoss)&#xD;&#xA; - build a Forge, then spam the Cannon! Do this as quickly as possible until the AI says gg.&#xD;&#xA;&#xD;&#xA;You can also do this plan against the hard AI, but against the very hard AI, you will need to build outside their sight, or their probe will attack your building.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="29995" PostHistoryTypeId="2" PostId="12757" RevisionGUID="8502d270-58ce-4dd9-ab4c-bff0adddb556" CreationDate="2010-12-15T16:35:21.700" UserId="336" Text="All you have to do is set up a waterfall. Boats, contrary to what one would expect, simply flow straight up waterfalls." />
  <row Id="29996" PostHistoryTypeId="5" PostId="12752" RevisionGUID="ddccc455-5b19-4090-bca0-bec7ddd6f0ce" CreationDate="2010-12-15T16:35:49.607" UserId="207" Comment="added 6 characters in body; edited title" Text="Does the suppressor (silencer) attachment do anything for you in hardcore matches? I understand that it lessens the flash and sound of the gun, but compared to core games it seems a bit less useful.&#xD;&#xA;&#xD;&#xA;For a while I *thought* I noticed that when you were killed by a gun with a silencer, it didn't tell you what direction the shot came from with the death camera (the camera immediately after you die; I'm not talking about the kill camera, since there's no kill camera in hardcore)." />
  <row Id="29997" PostHistoryTypeId="4" PostId="12752" RevisionGUID="ddccc455-5b19-4090-bca0-bec7ddd6f0ce" CreationDate="2010-12-15T16:35:49.607" UserId="207" Comment="added 6 characters in body; edited title" Text="Does the suppressor (silencer) attachment do anything for you in hardcore matches?" />
  <row Id="29998" PostHistoryTypeId="5" PostId="12756" RevisionGUID="5206b262-0a74-41de-829d-5eb7db80edd1" CreationDate="2010-12-15T16:36:37.170" UserId="207" Comment="added 6 characters in body" Text="A hardcore friend of mine has told me it doesn't show the direction when you're hit. &#xD;&#xA;&#xD;&#xA;Are you talking the direction you look to see your body fall?" />
  <row Id="29999" PostHistoryTypeId="5" PostId="12748" RevisionGUID="a5b5e6bd-cdf2-4915-a5ea-48034777cac6" CreationDate="2010-12-15T16:37:21.397" UserId="46" Comment="added 2 characters in body" Text="This is confusing because there are two definitions for **Custom** in StarCraft II.  There is the overarching **Custom Game** type which can have a **Custom** category or a **Melee** category.&#xD;&#xA;&#xD;&#xA;**Custom Game** encompasses all games which are *not* one of the following:&#xD;&#xA;&#xD;&#xA;- Ladder game&#xD;&#xA;- Cooperative game&#xD;&#xA;- Free-for-all&#xD;&#xA;- Single player campaign&#xD;&#xA;&#xD;&#xA;You need to select **Custom Game** and the **Melee** category to earn achievements under the Custom Game achievement section.  The reason for this is **Melee** category games always have the same conditions for victory--*destroy all opponent buildings*--whereas **Custom** category games can have any number of victory conditions, such as *destroying the Nexus* in Nexus Wars or *defeating all waves of creeps* in a Tower Defense game." />
  <row Id="30000" PostHistoryTypeId="5" PostId="12750" RevisionGUID="d0e012ec-9a0b-4e69-92e7-64dfbd888028" CreationDate="2010-12-15T16:38:04.673" UserId="207" Comment="deleted 1 characters in body" Text="They can see it; people with the Hacker perk can even see it highlighted.&#xD;&#xA;&#xD;&#xA;In CoD: MW2, you could destroy them. I have never seen one in Black Ops, so I never could test it." />
  <row Id="30001" PostHistoryTypeId="5" PostId="12755" RevisionGUID="cf006274-184f-486b-91a8-ace822fa66ff" CreationDate="2010-12-15T16:38:59.700" UserId="5288" Comment="added 155 characters in body" Text="Silencer is alot more useful in HC. The main difference of HC from SC is that you die faster under fire, and the only good way to not die is to not get shot in the first place. Silencer definitely makes that easier (assuming you are not just sprinting around with SMG).&#xD;&#xA;&#xD;&#xA;edit: To clarify. I don't think there is any functional difference. Its more of a value difference for not becoming instant target after firing a shot." />
  <row Id="30002" PostHistoryTypeId="5" PostId="4323" RevisionGUID="379e556d-fd50-48ac-aade-b1f82415989c" CreationDate="2010-12-15T16:39:39.337" UserId="46" Comment="Fixed definition of evenly matched." Text="From the multiplayer menu, choose &quot;Custom Games&quot;, Create Game, and in the game lobby, &quot;Add AI&quot;.&#xD;&#xA;&#xD;&#xA;&quot;Evenly matched&quot; in this case means you and the opponent AI have the same handicap percentage specified." />
  <row Id="30003" PostHistoryTypeId="2" PostId="12758" RevisionGUID="ddc0b719-9557-4c87-a229-8988de8c45fa" CreationDate="2010-12-15T16:39:55.873" UserId="3501" Text="Yes, Ninja Gaiden Sigma 2 has an online co-op where you can fight bosses. &#xD;&#xA;&#xD;&#xA;Check this out for more details http://blog.us.playstation.com/2009/07/24/ninja-gaiden-sigma-2-team-missions-co-op-with-video-and-more/" />
  <row Id="30004" PostHistoryTypeId="6" PostId="12754" RevisionGUID="8f37618c-f837-4640-832e-318f5597f01f" CreationDate="2010-12-15T16:55:58.827" UserId="4302" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps3&gt;&lt;online-multiplayer&gt;&lt;co-op&gt;" />
  <row Id="30006" PostHistoryTypeId="2" PostId="12759" RevisionGUID="25a29fbe-8ead-46e0-a093-dda312b2c574" CreationDate="2010-12-15T17:03:10.313" UserId="5288" Text="Yes and Yes on both questions.&#xD;&#xA;&#xD;&#xA;Regarding fun/value: not so much. Maps are too small and respawn system is pretty borked right now for this feature to have any serious use." />
  <row Id="30007" PostHistoryTypeId="2" PostId="12760" RevisionGUID="a51e6c1e-43e9-4db7-96ac-6315a15041f7" CreationDate="2010-12-15T17:05:35.340" UserId="5145" Text="You could always just run around playing with the default guns for a few days, then go into your stats and see what guns kill you the most. Chances are people are a little more efficient with those guns, or they're just popular, but they're probably popular for a reason." />
  <row Id="30008" PostHistoryTypeId="5" PostId="12746" RevisionGUID="af9ef2f5-5e74-4212-af75-6358570cd05f" CreationDate="2010-12-15T17:13:24.037" UserId="23" Comment="Formatting (&lt;3 unicode :))" Text="What you should do is make the water only one block deep, so that it all levels out. See the question that ZoogieZork posted. After that, you can dig as deep as you want and the currents shouldn't appear.&#xD;&#xA;&#xD;&#xA;In general, here is a good technique for building rivers (top-down view):  &#xD;&#xA;&#xD;&#xA;    █▒█▒█▒█▒█▒█▒█▒█... | █ = block&#xD;&#xA;    .█▒█▒█▒█▒█▒█▒█▒█.. | ▒ = water source&#xD;&#xA;    ..█▒█▒█▒█▒█▒█▒█▒█. | . = empty block&#xD;&#xA;&#xD;&#xA;First, you want to dig out a path for your river. Place alternating blocks and water sources along where your river is dug out so it looks like a checkerboard. Then, destroy all the blocks. Because there are water sources every other block, the space created by the blocks being destroyed will turn into source blocks themselves and create a nice and smooth river.&#xD;&#xA;&#xD;&#xA;In your case, you would probably be able to build this pattern right up to one block before the lake. When you've destroyed all the blocks and the river is nice and smooth, you should be able to connect the lake and the river and the connection between them should level out.&#xD;&#xA;" />
  <row Id="30009" PostHistoryTypeId="2" PostId="12761" RevisionGUID="8f6cf3dc-265a-4a99-93d2-307db425a78c" CreationDate="2010-12-15T17:26:37.163" UserId="5501" Text="I've played Halo 1 PC for a while now. I enjoy playing in the CTF and Slayer using the internet. &#xD;&#xA;But I've been getting frustrated about people using hacks to kill people easily, or using the hack that makes people shot the head easier. Even more frustrated when someone uses a hack that makes everyone die in the game and switch teams. &#xD;&#xA;Though I don't get as frustrated when someone only gets kills by running over people, or using the banshee way too much, sometimes I feel like they should get out of the game. &#xD;&#xA;So I was wondering if there is a way to get rid of these types of players.&#xD;&#xA; " />
  <row Id="30010" PostHistoryTypeId="1" PostId="12761" RevisionGUID="8f6cf3dc-265a-4a99-93d2-307db425a78c" CreationDate="2010-12-15T17:26:37.163" UserId="5501" Text="How can I get rid of hackers in Halo 1 PC?" />
  <row Id="30011" PostHistoryTypeId="3" PostId="12761" RevisionGUID="8f6cf3dc-265a-4a99-93d2-307db425a78c" CreationDate="2010-12-15T17:26:37.163" UserId="5501" Text="&lt;pc&gt;&lt;halo&gt;" />
  <row Id="30012" PostHistoryTypeId="2" PostId="12762" RevisionGUID="2435c99a-727a-4205-b3e2-fc84bad323a1" CreationDate="2010-12-15T17:36:00.423" UserId="336" Text="As of the patch deployed on 12/15:&#xD;&#xA;&#xD;&#xA;&gt; &#xD;&#xA;- Reduced production cost and maintenance for the Courthouse.&#xD;&#xA;- Courthouse can now be purchased in a city (although it is expensive)." />
  <row Id="30013" PostHistoryTypeId="5" PostId="8102" RevisionGUID="c83f346a-5d7a-4a79-a7bc-3f022e2d8467" CreationDate="2010-12-15T17:40:05.240" UserId="122" Comment="Updated to latest patch!" Text="Here, I just made one for you, based on the Civilopedia information. *Right click and choose to view the image independently if it's rendered too small for you*.&#xD;&#xA;&#xD;&#xA;**EDIT** - updated to December 2010 patch.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* Missiles, bombs and SS parts are non-upgradable (removed from chart for brevity).&#xD;&#xA;* As you can see, unique units upgrade in exactly the same way as the unit they replace.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LTnuU.png" />
  <row Id="30014" PostHistoryTypeId="2" PostId="12763" RevisionGUID="9fc71d0b-2e8a-44dd-b908-6f630025b845" CreationDate="2010-12-15T17:40:14.333" UserId="336" Text="As of the 12/15 patch, it is impossible to delay picking a social policy." />
  <row Id="30015" PostHistoryTypeId="5" PostId="11062" RevisionGUID="4e3b4fb8-e0f8-44cd-9baa-79095de0fe15" CreationDate="2010-12-15T17:40:41.743" UserId="336" Comment="deleted 2 characters in body" Text="Culture Points will continue to accumulate even on turns you select a social policy." />
  <row Id="30016" PostHistoryTypeId="2" PostId="12764" RevisionGUID="b5da985b-ad64-41bf-8f64-21a51ed5944e" CreationDate="2010-12-15T17:46:12.490" UserId="336" Text="As of the 12/15 patch, research carries over between scientific advancements, identically to the past Civ games." />
  <row Id="30017" PostHistoryTypeId="5" PostId="10757" RevisionGUID="15d2286b-a9aa-450d-ba81-af7360f88797" CreationDate="2010-12-15T17:46:22.160" UserId="122" Comment="added 177 characters in body" Text="All buildings in puppeted cities contribute towards your civilization. So money-making buildings, for example, add money to your civilizations. Wonders share this behavior, and you'll get that +1 culture from The Oracle.&#xD;&#xA;&#xD;&#xA;Notice that when a city is conquered most buildings will get destroyed; wonders, however, do not get destroyed and remain in that city (with the exception of national wonders).&#xD;&#xA;&#xD;&#xA;**EDIT** well apparently wonders can get destroyed sometimes when conquering a city, as I've just discovered. Not sure why or when it happens, so in the meanwhile take the above paragraph with a grain of salt. Most of the time, though, wonders survive conquering.&#xD;&#xA;&#xD;&#xA;**EDIT** from my testings, Machu Pichu is never captured - it is destroyed instead. Take it into consideration. Couldn't pinpoint any other wonder which doesn't get captured" />
  <row Id="30018" PostHistoryTypeId="5" PostId="10757" RevisionGUID="2f818868-5991-49dc-863c-1802eec2db13" CreationDate="2010-12-15T17:52:14.277" UserId="122" Comment="edited body" Text="All buildings in puppeted cities contribute towards your civilization. So money-making buildings, for example, add money to your civilizations. Wonders share this behavior, and you'll get that +1 culture from The Oracle.&#xD;&#xA;&#xD;&#xA;Notice that when a city is conquered most buildings will get destroyed; wonders, however, do not get destroyed and remain in that city (with the exception of national wonders).&#xD;&#xA;&#xD;&#xA;**EDIT** well apparently wonders can get destroyed sometimes when conquering a city, as I've just discovered. Not sure why or when it happens, so in the meanwhile take the above paragraph with a grain of salt. Most of the time, though, wonders survive conquering.&#xD;&#xA;&#xD;&#xA;**EDIT2** from my testings, Machu Pichu is never captured - it is destroyed instead. Take it into consideration. Couldn't pinpoint any other wonder which can't get captured." />
  <row Id="30019" PostHistoryTypeId="5" PostId="8003" RevisionGUID="a5449094-dd1f-44fc-ab49-117b347bb348" CreationDate="2010-12-15T17:56:12.993" UserId="336" Comment="added 158 characters in body" Text="If you have a great engineer, you can expend them to complete a wonder instantly. There doesn't seem to be a way to increase production speed by spending gold, short of spending enough gold to purchase it outright (and not all units / buildings can be purchased. For example, wonders.)&#xD;&#xA;&#xD;&#xA;Edit: As of the 12/15 patch, you *can* buy courthouses outright in conquered cities, which is a decent way to boost production in those places. (Though expensive!)" />
  <row Id="30020" PostHistoryTypeId="5" PostId="12757" RevisionGUID="056c8982-42d2-48ee-931e-fd367bdc3743" CreationDate="2010-12-15T18:00:44.520" UserId="336" Comment="added 102 characters in body" Text="All you have to do is set up a waterfall. Boats, contrary to what one would expect, simply flow straight up waterfalls.&#xD;&#xA;&#xD;&#xA;Alternatively, water cannot pass through doors. You can rig something with that if you're patient." />
  <row Id="30021" PostHistoryTypeId="5" PostId="9191" RevisionGUID="11f12917-447f-4892-8537-5569049f2aee" CreationDate="2010-12-15T18:04:33.377" UserId="4103" Comment="released patch changed behaviour" Text="Once the resistance is over, you can buy the Courthouse for 600 gold, which is slightly more expensive than other buildings that cost 100 hammers.&#xD;&#xA;&#xD;&#xA;&gt; Before the patch released on 15 December 2010 it was not possible to buy a courthouse&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30022" PostHistoryTypeId="5" PostId="9105" RevisionGUID="c88ba7c5-b23c-42ca-aefc-515db06d84e2" CreationDate="2010-12-15T18:07:36.307" UserId="4103" Comment="patch updates" Text="&gt; The patch released on 15 December 2010 change some values, the values for non-standard map sizes are not updated&#xD;&#xA;&#xD;&#xA;The mouseover for your own score helpfully shows from which categories how much of your score originates.&#xD;&#xA;&#xD;&#xA;I've experimented a bit and my preliminary composition of the score is the following:&#xD;&#xA;&#xD;&#xA;                 Score&#xD;&#xA;                 Duel    Tiny    Small    Standard  Large&#xD;&#xA;    City         21      13      11       10        6&#xD;&#xA;    Population   6       4       3.5      4         ~1.5&#xD;&#xA;    Land         2.11    1.35    1.15     1               (water tiles don't count, the city hex does)&#xD;&#xA;    Technology   4       4       4        4         4&#xD;&#xA;    Wonder       40      40      40       25        40&#xD;&#xA;    Future Tech  ?       ?       ?        ?         ?&#xD;&#xA;&#xD;&#xA;These results are from the start of a game, I assume they don't change but I can't be sure yet. It seems some things count for fractions of a point, so the numbers here may be rounded. The numbers also seem to be always rounded down, not to the nearest number.&#xD;&#xA;&#xD;&#xA;Units and Gold do not seem to have any effect on the score.&#xD;&#xA;&#xD;&#xA;Wonders count for a lot at 40 point per wonder. But also new cities (at standard map size) result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city." />
  <row Id="30023" PostHistoryTypeId="5" PostId="8102" RevisionGUID="90899a28-b2bb-4c2d-8eb1-6cd540e92175" CreationDate="2010-12-15T18:09:36.883" UserId="122" Comment="added 159 characters in body; added 108 characters in body" Text="Here, I just made one for you, based on the Civilopedia information. *Right click and choose to view the image independently if it's rendered too small for you*.&#xD;&#xA;&#xD;&#xA;**EDIT** - updated to December 2010 patch.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* Unique units upgrade in exactly the same way as the units they replace - so if some unique unit is missing from the chart above you can just find out what it replaces to see how it upgrades.&#xD;&#xA;* Missiles, bombs and SS parts are non-upgradable (and removed from chart for brevity).&#xD;&#xA;* The patch notes say Lancers now upgrade to helicopters, but that is inaccurate - they upgrade to anti-tank guns which, in turn, can upgrade to helicopters.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WRiax.png" />
  <row Id="30024" PostHistoryTypeId="5" PostId="10169" RevisionGUID="dca3b0ce-e751-4b3d-8807-0566f4c49181" CreationDate="2010-12-15T18:13:11.997" UserId="4103" Comment="patch changes" Text="I've just tested it and the Golden Age you get from Reformation is unaffected by Chichen Itza or the Great Person shortening.&#xD;&#xA;&#xD;&#xA;It is affected by the Persian Unique Ability, which increases the length by 50% to 9 turns.&#xD;&#xA;&#xD;&#xA;It is not affected by the game speed, reformation alsways gives you a 10 turns Golden age.&#xD;&#xA;&#xD;&#xA;&gt; The length of the Golden age from Reformation no longer scales with game speed since the patch on  15 December 2010" />
  <row Id="30025" PostHistoryTypeId="5" PostId="10601" RevisionGUID="c3d3ea7c-f30a-4a66-bc84-3ab35f994c77" CreationDate="2010-12-15T18:30:56.557" UserId="341" Comment="deleted 170 characters in body" Text="As of the 12/15/10 patch, research should overflow as it did in previous civs.  Any extra beakers that weren't needed to learn your tech will be applied towards your next one.  Carry over on production still does not overflow.  It can be abused to some extent, so they may have intentionally eliminated it." />
  <row Id="30026" PostHistoryTypeId="2" PostId="12765" RevisionGUID="9e142d10-2c51-435b-92bb-3a86c82d534b" CreationDate="2010-12-15T18:40:50.347" UserId="569" Text="Hi guys! I'm referring to this flash game:&#xD;&#xA;![alt text][1]&#xD;&#xA;that you can find [here][2].&#xD;&#xA;&#xD;&#xA;There is a sort of competition in my class on who can do a better score. Rigth now I'm the first but they're getting closer. What I know that they don't know is that if you score a lot of time before kicking zombies' ass you get your points multiplied by a factor (20 40 80...).&#xD;&#xA;&#xD;&#xA;The problem is I still can't get a secure position to get at least 3 or 4 goals before the Zombie Keeper starts moving towards me.&#xD;&#xA;&#xD;&#xA;Do you have some advice?&#xD;&#xA;&#xD;&#xA;P.S.: I'm sorry for the tag but I can't still create them and it appears there's no tag present about this game :D&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pnVxK.jpg&#xD;&#xA;  [2]: http://www.bored.com/game/play/150751/Zombie_Soccer.html" />
  <row Id="30027" PostHistoryTypeId="1" PostId="12765" RevisionGUID="9e142d10-2c51-435b-92bb-3a86c82d534b" CreationDate="2010-12-15T18:40:50.347" UserId="569" Text="What's the best way to kick the ball in Zombie Soccer to score?" />
  <row Id="30028" PostHistoryTypeId="3" PostId="12765" RevisionGUID="9e142d10-2c51-435b-92bb-3a86c82d534b" CreationDate="2010-12-15T18:40:50.347" UserId="569" Text="&lt;flash&gt;" />
  <row Id="30029" PostHistoryTypeId="5" PostId="12765" RevisionGUID="81d0d556-46ff-4ef9-88cc-1d06daa066f8" CreationDate="2010-12-15T18:49:01.057" UserId="207" Comment="Added tag, removed slight instance of profanity, fixed some spelling and grammar." Text="Hi guys! I'm referring to a flash game&#xD;&#xA;that you can find [here][2].&#xD;&#xA;&#xD;&#xA;There is a sort of competition in my class on who can do a better score. Right now, I'm in first, but they're getting closer. What I know that they don't know is that if you score many times before destroying the zombies, you get your points multiplied by a factor (20 40 80...).&#xD;&#xA;&#xD;&#xA;The problem is I still can't find a secure position to get at least 3 or 4 goals before the Zombie Keeper starts moving towards me.&#xD;&#xA;&#xD;&#xA;Do you have some advice?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pnVxK.jpg&#xD;&#xA;  [2]: http://www.bored.com/game/play/150751/Zombie_Soccer.html" />
  <row Id="30030" PostHistoryTypeId="6" PostId="12765" RevisionGUID="81d0d556-46ff-4ef9-88cc-1d06daa066f8" CreationDate="2010-12-15T18:49:01.057" UserId="207" Comment="Added tag, removed slight instance of profanity, fixed some spelling and grammar." Text="&lt;flash&gt;&lt;zombie-soccer&gt;" />
  <row Id="30031" PostHistoryTypeId="5" PostId="5038" RevisionGUID="7ce4af56-2771-4bfb-b2ca-03062d4c9099" CreationDate="2010-12-15T18:53:51.037" UserId="816" Comment="deleted 1 characters in body" Text="Hi guys! I know, we're talking about history but 2 days ago I got my hand on this wonderful combat flight simulator but I can't manage to play with it. I've installed it and no problem with that.&#xD;&#xA;I've tried to set the compatibility option but no success.&#xD;&#xA;I don't know, maybe a windows 98 emulator?&#xD;&#xA;&#xD;&#xA;OS: Windows 7 32-bit but it does the same on XP 32-bit. The game simply doesn't start, when I clicck on the icon I got the prompt of windows which signals the crash." />
  <row Id="30032" PostHistoryTypeId="5" PostId="12765" RevisionGUID="399ab7b8-042e-4cae-9acb-0987d47a0284" CreationDate="2010-12-15T18:56:52.717" UserId="207" Comment="added 20 characters in body" Text="Hi guys! I'm referring to a flash game&#xD;&#xA;that you can find [here][1].&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;There is a sort of competition in my class on who can do a better score. Right now, I'm in first, but they're getting closer. What I know that they don't know is that if you score many times before destroying the zombies, you get your points multiplied by a factor (20 40 80...).&#xD;&#xA;&#xD;&#xA;The problem is I still can't find a secure position to get at least 3 or 4 goals before the Zombie Keeper starts moving towards me.&#xD;&#xA;&#xD;&#xA;Do you have some advice?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bored.com/game/play/150751/Zombie_Soccer.html&#xD;&#xA;  [2]: http://i.imgur.com/j22C4.jpg" />
  <row Id="30033" PostHistoryTypeId="5" PostId="12765" RevisionGUID="a878aefb-f5e7-4750-9a02-f0f96365f830" CreationDate="2010-12-15T18:59:47.933" UserId="569" Comment="fixed grammar." Text="Hi guys! I'm referring to a flash game&#xD;&#xA;that you can find [here][1].&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;There is a sort of competition in my class on who can do a better score. Right now, I'm in first position, but they're getting closer. What I know that they don't know is that if you score many times before destroying the zombies, you get your points multiplied by a factor (20 40 80...).&#xD;&#xA;&#xD;&#xA;The problem is I still can't find a secure position to get at least 3 or 4 goals before the Zombie Keeper starts moving towards me.&#xD;&#xA;&#xD;&#xA;Do you have some advice?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bored.com/game/play/150751/Zombie_Soccer.html&#xD;&#xA;  [2]: http://i.imgur.com/j22C4.jpg" />
  <row Id="30034" PostHistoryTypeId="2" PostId="12766" RevisionGUID="461ec9b4-fc0c-4d90-b5da-9f4e496e6d16" CreationDate="2010-12-15T19:34:42.893" UserId="3389" Text="As of Cataclysm, you can now acquire *Tome of Polymorph: Turtle* [by fishing](http://www.wowhead.com/item=22739/tome-of-polymorph-turtle#comments:80). It's a random reward from any fishing spot in the world and with any skill." />
  <row Id="30035" PostHistoryTypeId="2" PostId="12767" RevisionGUID="82ceff57-295e-4ff0-864f-78deae614ef6" CreationDate="2010-12-15T20:08:15.983" UserId="109" Text="As with most games, if the game's security is not up to the task of blocking unscrupulous players, the only option is to avoid playing on public servers and just play on private servers or with friends." />
  <row Id="30036" PostHistoryTypeId="5" PostId="12734" RevisionGUID="51c56bc6-6162-4b0f-a501-a6923956f508" CreationDate="2010-12-15T20:12:24.297" UserId="4989" Comment="added 1 characters in body" Text="The amount of guild experience awarded varies. It is depended on specific factors... ([_**Source**_][source1])&#xD;&#xA;&#xD;&#xA;###Guild xp for boss kills is scaled on a few factors.&#xD;&#xA;&#xD;&#xA;- Boss level&#xD;&#xA;- Normal / Heroic&#xD;&#xA;- Amount of guild members present (more xp for raids, since they are limited to once a week)&#xD;&#xA;    - 20/25 - 25 player raid&#xD;&#xA;    - 8/10 - 10 player raid,&#xD;&#xA;    - 4/5 - dungeons&#xD;&#xA;    - 8/25 - Old 25 and 40 man raids (Vanilla, TBC, and WOTLK)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Guild XP &amp; guild reputation caps&#xD;&#xA;&gt;The daily cap on guild XP is 6,246,000 (i.e. 6.246 million) XP. The guild's current XP is listed in the Guild Tab, which also shows a meter of how close your guild is to the daily cap. The daily cap does not reset if you do not hit the cap on a given day. &#xD;&#xA; &#xD;&#xA;&gt;The weekly cap on Guild Rep is 3,500 rep. Thus it takes just over 12 weeks in a guild to reach exalted.  &#xD;&#xA;&#xD;&#xA;&gt;Although present at launch, Blizzard removed the ability of guilds to gain Guild XP from completing achievements in a hotfix deployed soon after Cataclysm's release. As a result, every guild that hits the daily XP cap every day will eventually reach guild level 25 on the same day. See the table below for the time required for each level (assuming the cap is hit each day).&#xD;&#xA;&#xD;&#xA;_You can alway trust a wiki. Right?_&#xD;&#xA;&#xD;&#xA;[source1]:http://www.wowpedia.org/Guild_advancement" />
  <row Id="30037" PostHistoryTypeId="2" PostId="12768" RevisionGUID="5a72aeb5-740c-42be-ba1f-ae453fb85732" CreationDate="2010-12-15T20:48:59.443" UserId="6431" UserDisplayName="Aardvark" Text="A tactical insertion can be destroyed by an opponent if its found, and it can be found significantly easier with the 'hacker' perk.  In addition to that, enemy players will sometimes claymore or camp a tactical insertion for a free kill.  There is a 'cancel' tactical insertion button, but the actual functionality of it seems to be very flawed (so don't rely on it).&#xD;&#xA;&#xD;&#xA;The power of the tactical insertion should not be underestimated though.  Specifically in tactical games (capture the flag comes to mind) you can lay your tactical insertion near your objective and muscle your way in.  I have also found it very useful in maps with questionable spawns (like Nuketown) as it can prevent you from getting repeatedly spawn killed.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="30038" PostHistoryTypeId="2" PostId="12769" RevisionGUID="63b0133e-1bd5-4fc3-84a3-56b8b22c6008" CreationDate="2010-12-15T20:51:39.470" UserId="6431" UserDisplayName="Aardvark" Text="Hardcore players rely significantly more on sound due to the lack of HUD.  This means the decoy still has a use in hardcore matches!  By throwing a decoy you can either 'bait' another player or force him to turn around for an easy kill.  As far as I know the decoy is only seen by the HUD during a spy plane, they do not fool sentry guns or helicopters.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="30039" PostHistoryTypeId="2" PostId="12770" RevisionGUID="bdc929f8-af4a-4c7c-8184-e0584dee7259" CreationDate="2010-12-15T20:53:58.097" UserId="1883" Text="To elaborate on Macha's answer, the only way to rid the game of cheaters is to fix the game, and that's up to the game manufacturer. Considering that this particular game we're talking about was released in 2001, it's unlikely that Microsoft or Bungie would release one at this point." />
  <row Id="30040" PostHistoryTypeId="2" PostId="12771" RevisionGUID="e15e2ac9-26a5-4802-896e-337b60373c04" CreationDate="2010-12-15T21:10:18.853" UserId="6431" UserDisplayName="Aardvark" Text="I think its important to note that in hardcore players function almost solely on sound (due to the lack of HUD).  This is why headphones and ninja are significantly more popular for hardcore matches! With that being said and the consideration of different players ability with different attachments I would make the claim that a suppressor is one of the MOST important attachments in hardcore strictly due to the quieter gunshot noise.  &#xD;&#xA;&#xD;&#xA;The muffled sound of a silencer is significantly harder for players to locate then that of an un-silenced weapon, while the damage reduction caused by wearing a silencer is negligible.  This gives you the same benefit you would receive in a non-hardcore game (not showing up on the HUD is the same as no noise in hardcore) without the only draw back of the suppressor (lowered damage).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;With that being said, I'm not sure if there is no 'pre-death' arrow caused by a suppressor.  Even if that is the case, that is such a small benefit that I wouldn't even worry about it.  The strength of the suppressor is the sound.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="30041" PostHistoryTypeId="5" PostId="12771" RevisionGUID="c67356c7-72cd-4f9c-ae5c-4d26a3a0a722" CreationDate="2010-12-15T21:17:12.417" UserId="6431" UserDisplayName="Aardvark" Comment="added 87 characters in body" Text="I think its important to note that in hardcore players function almost solely on sound (due to the lack of HUD).  This is why headphones and ninja are significantly more popular for hardcore matches! With that being said and the consideration of different players ability with different attachments I would make the claim that a suppressor is one of the MOST important attachments in hardcore strictly due to the quieter gunshot noise.  &#xD;&#xA;&#xD;&#xA;The muffled sound of a silencer and the lack of muzzle flash is significantly harder for players to locate then that of an un-silenced weapon, while the damage reduction caused by wearing a silencer is negligible.  This gives you the same benefit you would receive in a non-hardcore game (not showing up on the HUD is the same as no noise in hardcore + the lack of muzzle flash) without the only draw back of the suppressor (lowered damage).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;With that being said, I'm not sure if there is no 'pre-death' arrow caused by a suppressor.  Even if that is the case, that is such a small benefit that I wouldn't even include it in the list of silencer benefits.  The strength of the suppressor is the stealth.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="30042" PostHistoryTypeId="5" PostId="12768" RevisionGUID="f14244b4-8cd3-4571-8c61-f1b2e94d7cd9" CreationDate="2010-12-15T21:18:38.000" UserId="6431" UserDisplayName="Aardvark" Comment="added 20 characters in body" Text="A tactical insertion can be destroyed by an opponent if its found, and it can be found and becomes significantly easier to find with the 'hacker' perk.  In addition to that, enemy players will sometimes claymore or camp a tactical insertion for a free kill.  There is a 'cancel' tactical insertion button, but the actual functionality of it seems to be very flawed (so don't rely on it).&#xD;&#xA;&#xD;&#xA;The power of the tactical insertion should not be underestimated though.  Specifically in tactical games (capture the flag comes to mind) you can lay your tactical insertion near your objective and muscle your way in.  I have also found it very useful in maps with questionable spawns (like Nuketown) as it can prevent you from getting repeatedly spawn killed.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="30043" PostHistoryTypeId="5" PostId="12285" RevisionGUID="2f55c3c7-9a0b-4b92-b03e-c605b2924b4b" CreationDate="2010-12-15T21:32:04.320" UserId="3114" Comment="Added another topic" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;**One** of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the [Leaderboards][1].  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Resources: Current Priorites** thread, to discuss what items townsfolk should be choosing over others when scavenging.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&#xD;&#xA;**Remember**, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;**Another** important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;**This** will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&lt;h2&gt;Also, make use of external applications!&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - [Town Leaderboards][2]&#xD;&#xA; - [Map App][3]&#xD;&#xA; - [Bank/Construction/Town&#xD;&#xA;   Info][4]&#xD;&#xA;&#xD;&#xA;**This** Map is particularly useful, because it lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/town&#xD;&#xA;  [2]: http://die2nite.hoah.org/town&#xD;&#xA;  [3]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [4]: http://die2nite.hoah.org" />
  <row Id="30044" PostHistoryTypeId="5" PostId="12666" RevisionGUID="96e28bdb-368e-4ce1-8a4c-602cc294ba7e" CreationDate="2010-12-15T21:46:31.803" UserId="3017" Comment="added 344 characters in body; added 15 characters in body; added 18 characters in body" Text="How much xp does one get for a guild boss kill in cataclysm?  I can't find a guide for this anywhere.&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;&#xD;&#xA;Ok, to be more specific: How much guild xp would be gained given the following circumstances?&#xD;&#xA;&#xD;&#xA; - 5 man regular dungeon, 5/5 guild group&#xD;&#xA; - 5 man regular dungeon, 4/5 guild group&#xD;&#xA; - 5 man heroic dungeon, 5/5 guild group&#xD;&#xA; - 5 man heroic dungeon, 5/5 guild group&#xD;&#xA; - 10 man regular raid, 8,9,10/10 guild group&#xD;&#xA; - 10 man heroic raid, 8,9,10/10 guild group" />
  <row Id="30045" PostHistoryTypeId="5" PostId="12768" RevisionGUID="2923c908-a072-4b9b-9a4e-7b13c2a7d772" CreationDate="2010-12-15T22:30:44.977" UserId="6431" UserDisplayName="Aardvark" Comment="deleted 22 characters in body" Text="A tactical insertion can be destroyed by an opponent when its found. It can be found significantly easier with the 'hacker' perk.  In addition to that, enemy players will sometimes claymore or camp a tactical insertion for a free kill.  There is a 'cancel' tactical insertion button, but the actual functionality of it seems to be very flawed (so don't rely on it).&#xD;&#xA;&#xD;&#xA;The power of the tactical insertion should not be underestimated though.  Specifically in tactical games (capture the flag comes to mind) you can lay your tactical insertion near your objective and muscle your way in.  I have also found it very useful in maps with questionable spawns (like Nuketown) as it can prevent you from getting repeatedly spawn killed.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="30046" PostHistoryTypeId="2" PostId="12772" RevisionGUID="dc1a742b-3fac-4add-9bf4-5760580d1ad2" CreationDate="2010-12-15T22:33:00.633" UserId="5501" Text="Many people say that they are the best in King of Fighters ver. 1.3. I also wondered if there is a player better than I am, but the only way to figure that out is by playing them in a multiplayer game.&#xD;&#xA;&#xD;&#xA;I have heard of a new version where Mai and Chun Li would be released, but so far, I haven't found that game. So now I'm here wanting to know if any of you knew anything about a new version of King of Fighters, when it would be released, or if it were to be a multiplayer game. Please tell me any information you may have." />
  <row Id="30047" PostHistoryTypeId="1" PostId="12772" RevisionGUID="dc1a742b-3fac-4add-9bf4-5760580d1ad2" CreationDate="2010-12-15T22:33:00.633" UserId="5501" Text="Is there a PC multiplayer game for King of Fighters?" />
  <row Id="30048" PostHistoryTypeId="3" PostId="12772" RevisionGUID="dc1a742b-3fac-4add-9bf4-5760580d1ad2" CreationDate="2010-12-15T22:33:00.633" UserId="5501" Text="&lt;pc&gt;&lt;multiplayer&gt;" />
  <row Id="30049" PostHistoryTypeId="5" PostId="12064" RevisionGUID="f2ad4327-0e3b-44fd-80b3-4255ba14f18d" CreationDate="2010-12-15T23:03:54.167" UserId="5133" Comment="Added a note about the speed-up of Gran Turismo loading time with SSD." Text="Well, it can slightly reduce loading time. However, reading from the DVD / blu-ray / HDD is not the only time consumming operation that can happen during those loading screen. In fact, it is generally not the longest operation.&#xD;&#xA;&#xD;&#xA;After reading the data from the disc, the game still has to :&#xD;&#xA;* decompress it (data is generally compressed to reduce used space)&#xD;&#xA;* rebuild cross-references (between textures and models, ...)&#xD;&#xA;* ...&#xD;&#xA;&#xD;&#xA;Those operations generally take more than half of the loading time. There exists some techniques to reduce this time (streaming, ...) but they may not be applicable to all types of game, and they can be difficult to implement.&#xD;&#xA;&#xD;&#xA;Game are allowed to use some space on the HDD as a cache of blu-ray / DVD (both on Xbox and PS3). This is not that much used as installation (either via the Guide on Xbox, or via the game on PS3) is generally a better option (as the cache can be cleared automatically by the system after exiting the game).&#xD;&#xA;&#xD;&#xA;On some specific games, loading time can be drastically improved however. Gran Turismo 5 for PS3 loading time can [be halved by using a SSD][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.crunchgear.com/2010/12/14/with-ssd-gran-turismo-5-load-times-are-halved/" />
  <row Id="30050" PostHistoryTypeId="5" PostId="12043" RevisionGUID="d98b44de-44ed-4269-9f41-d6ffcf5cd915" CreationDate="2010-12-15T23:09:49.140" UserId="816" Comment="Typo fix" Text="Basically, not much.&#xD;&#xA;I read an [article][1] (found it) a while back where some tech guys put an SSD in a PS3 and compared load times for game w/ install.&#xD;&#xA;For the most part load times where the same. PSN games might have had a small advantage but things like metal gear solid still took about the same amount of time to load.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ps3.ign.com/articles/984/984806p1.html" />
  <row Id="30052" PostHistoryTypeId="5" PostId="12768" RevisionGUID="5daf4b01-8f63-413e-b691-52aa2f8e2d1a" CreationDate="2010-12-15T23:16:08.573" UserId="816" Comment="Grammar police" Text="A tactical insertion can be destroyed by an opponent when it's found. It can be found significantly easier with the 'hacker' perk.  In addition to that, enemy players will sometimes claymore or camp a tactical insertion for a free kill.  There is a 'cancel' tactical insertion button, but the actual functionality of it seems to be very flawed (so don't rely on it).&#xD;&#xA;&#xD;&#xA;The power of the tactical insertion should not be underestimated though.  Specifically in tactical games (capture the flag comes to mind) you can lay your tactical insertion near your objective and muscle your way in.  I have also found it very useful in maps with questionable spawns (like Nuketown) as it can prevent you from getting repeatedly spawn killed.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="30053" PostHistoryTypeId="2" PostId="12774" RevisionGUID="68af93b0-cc57-4212-a921-ed22c9a99a0c" CreationDate="2010-12-15T23:17:52.570" UserId="5564" Text="Yes you can see them although there really had to see without hacker pro. And you can destroy them with lots of things&#xD;&#xA;&#xD;&#xA;There mainly useful in objective based games. &#xD;&#xA;A good example is demolition. What me and my team will often do is put out tactical insertions close to the bombs plant. This allows use to return back to defending/attacking the bomb more quickly. " />
  <row Id="30056" PostHistoryTypeId="2" PostId="12777" RevisionGUID="5db2b40d-b44d-4478-9771-e91d83201340" CreationDate="2010-12-16T00:13:37.347" UserId="5085" Text="I'm new to World of Warcraft and I'm only really interested in playing when certain friends are online. Is it possible to view the status of friends in your friends list without launching WoW and fully entering the game?" />
  <row Id="30057" PostHistoryTypeId="1" PostId="12777" RevisionGUID="5db2b40d-b44d-4478-9771-e91d83201340" CreationDate="2010-12-16T00:13:37.347" UserId="5085" Text="Can you tell if your friends are playing without going all the way in-game?" />
  <row Id="30058" PostHistoryTypeId="3" PostId="12777" RevisionGUID="5db2b40d-b44d-4478-9771-e91d83201340" CreationDate="2010-12-16T00:13:37.347" UserId="5085" Text="&lt;world-of-warcraft&gt;" />
  <row Id="30059" PostHistoryTypeId="2" PostId="12778" RevisionGUID="75a486b4-a4b9-49ed-8dbb-26471bae3cfe" CreationDate="2010-12-16T00:22:28.957" UserId="5567" Text="Don't listen to the first guy.&#xD;&#xA;&#xD;&#xA;First of all, there is no release point for layups. Just hold down the shot stick.&#xD;&#xA;&#xD;&#xA;Finishing around the basket is a skill that must be learned through repetition so you learn how to recognize spacing and know which move to select.&#xD;&#xA;&#xD;&#xA;Only attempt a drive with guys who are skilled at finishing around the basket. Guys like Rondo, Westbrook, Wall, Wade, etc. all have layup ratings of 90-99. &#xD;&#xA;&#xD;&#xA;Never run straight at the guy because 9 times out of 10 it will initiate a contact layup animation, which is a very low percentage shot.&#xD;&#xA;&#xD;&#xA;Here's what you do. If there is space, then press L2 + shot stick towards the basket for a Euro-step layup. Very high percentage move.&#xD;&#xA;&#xD;&#xA;Or, do a hop step, and then an up and under. That's triangle, then L2+shotstick away from basket, shotstick towards basket. Another money move.&#xD;&#xA;&#xD;&#xA;Master those 2 moves and you'll be able to score on fastbreaks at will. Getting around 1 defender is no problem and if you get good at these moves you can get around 2 defenders. And guys online will start quitting on you. These moves are high percentage because you can initiate their animations farther away from the basket, and once the animation starts, you'll usually Eurostep/hop right around the defender while avoiding contact, and end up right underneath the basket for an open layup. Even if you get bumped and miss the shot, you'll almost always draw a foul. " />
  <row Id="30060" PostHistoryTypeId="2" PostId="12779" RevisionGUID="e2fab732-6e00-490b-9b13-a55242c5abdf" CreationDate="2010-12-16T00:23:07.233" UserId="3114" Text="So I'm playing [Castaway][1], and I eventually earn some quest items, such as the &quot;Beetle Shield&quot; and the &quot;Fire Scimitar&quot;.  Unfortunately, in this game, there's no way to view the stats of an item, other than in the shop.  How do I know how these items compare with the others in the shop?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/likwidgames/castaway" />
  <row Id="30061" PostHistoryTypeId="1" PostId="12779" RevisionGUID="e2fab732-6e00-490b-9b13-a55242c5abdf" CreationDate="2010-12-16T00:23:07.233" UserId="3114" Text="How Do I know What To Use For Killin'?" />
  <row Id="30062" PostHistoryTypeId="3" PostId="12779" RevisionGUID="e2fab732-6e00-490b-9b13-a55242c5abdf" CreationDate="2010-12-16T00:23:07.233" UserId="3114" Text="&lt;items&gt;&lt;flash&gt;&lt;castaway&gt;" />
  <row Id="30063" PostHistoryTypeId="2" PostId="12780" RevisionGUID="47fb26c5-1fee-491e-b564-ad29a3f3ceeb" CreationDate="2010-12-16T00:24:24.157" UserId="32" Text="To my knowledge Blizzard has not yet provided a way to view friend status from outside of their games. So you'll have to go with a 3rd party solution.&#xD;&#xA;&#xD;&#xA;I use [Steam][1] to launch World of Warcraft. Steam will notify my friends when I launch a game, and vice-versa. Most of my friends also use Steam, which increases the value of Steam tremendously. There's little quite as satisfying as launching WoW and then seeing 4 more of your friends follow your lead. One downside to Steam is you have to own at least 1 game on the service to get the friend features.&#xD;&#xA;&#xD;&#xA;Also, steam doesn't tell you what character they're on, but once you're in the game  [RealId][2] can help figure that out really quickly. If you don't use RealId with these friends, there are a number of [friend-synching addons][3] you can use to keep track of friends across multiple characters on the same server/faction.&#xD;&#xA;&#xD;&#xA;There are also a few [alternatives to Steam][4] ([XFire][5]?) for keeping track of what your friends are playing. A common thread across all of these is that all your friends will want to use the same program.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/&#xD;&#xA;  [2]: http://us.battle.net/en/realid/&#xD;&#xA;  [3]: http://wow.curse.com/downloads/wow-addons/SearchResults.aspx?q=friends&#xD;&#xA;  [4]: http://alternativeto.net/software/steam/&#xD;&#xA;  [5]: http://www.xfire.com/" />
  <row Id="30064" PostHistoryTypeId="2" PostId="12781" RevisionGUID="024575f2-79cb-4952-a311-db6d8c628730" CreationDate="2010-12-16T00:38:33.320" UserId="5449" Text="Hi All! &#xD;&#xA;I was planning to try out Dragon age origins, (XBOX360) but I am wondering if I should buy it new or used. My question is what will I lose if I buy the used version of Dragon age?&#xD;&#xA;&#xD;&#xA;Mass effect 2 has the Cerberus network which wont work if you have a used one, you have to buy it at the marketplace. Does DAO have the same kind of stuff or what?" />
  <row Id="30065" PostHistoryTypeId="1" PostId="12781" RevisionGUID="024575f2-79cb-4952-a311-db6d8c628730" CreationDate="2010-12-16T00:38:33.320" UserId="5449" Text="Dragon Age Origins -  Difference between used and new" />
  <row Id="30066" PostHistoryTypeId="3" PostId="12781" RevisionGUID="024575f2-79cb-4952-a311-db6d8c628730" CreationDate="2010-12-16T00:38:33.320" UserId="5449" Text="&lt;xbox-360&gt;&lt;dragon-age-origins&gt;&lt;xbox&gt;&lt;used&gt;" />
  <row Id="30068" PostHistoryTypeId="2" PostId="12782" RevisionGUID="34189500-efb4-4058-b27b-c2ffe8b0d282" CreationDate="2010-12-16T00:56:46.297" UserId="318" Text="Decoy grenades can be used to fool attack dogs.  They will go after the decoy grenade instead of attacking you." />
  <row Id="30069" PostHistoryTypeId="2" PostId="12783" RevisionGUID="4fd4ea27-2c9d-4c2c-9d86-cee8a1572a43" CreationDate="2010-12-16T00:58:40.417" UserId="4239" Text="My copy came along with a card with a code for the The Stone Prisoner/Shale DLC pack which retails for $15. The same card also had a code for Blood Dragon Armor in Mass Effect 2.&#xD;&#xA;&#xD;&#xA;The DLC itself is pretty short, but the character you can add to your party isn't bad. In my opinion, it's not worth $15 to buy yourself, but you're not missing out on a whole lot." />
  <row Id="30070" PostHistoryTypeId="2" PostId="12784" RevisionGUID="74f4e4ba-19fe-44f5-ba3b-b8146845394a" CreationDate="2010-12-16T01:17:09.823" UserId="5568" Text="When ever someone gets a final kill i always see their player card and and emblem on the kill cam but when i make a final kill it only shows the gun and not my player card... How do i get it back?? " />
  <row Id="30071" PostHistoryTypeId="1" PostId="12784" RevisionGUID="74f4e4ba-19fe-44f5-ba3b-b8146845394a" CreationDate="2010-12-16T01:17:09.823" UserId="5568" Text="Playercard in final kill cam??" />
  <row Id="30072" PostHistoryTypeId="3" PostId="12784" RevisionGUID="74f4e4ba-19fe-44f5-ba3b-b8146845394a" CreationDate="2010-12-16T01:17:09.823" UserId="5568" Text="&lt;ps3&gt;" />
  <row Id="30073" PostHistoryTypeId="4" PostId="12784" RevisionGUID="8b617d8e-3eb1-40ec-b0aa-1df218973678" CreationDate="2010-12-16T01:21:24.733" UserId="6431" UserDisplayName="Aardvark" Comment="Fixed my own typo :)" Text="CoD Black Ops: Playercard in final kill cam??" />
  <row Id="30074" PostHistoryTypeId="6" PostId="12784" RevisionGUID="8b617d8e-3eb1-40ec-b0aa-1df218973678" CreationDate="2010-12-16T01:21:24.733" UserId="6431" UserDisplayName="Aardvark" Comment="Fixed my own typo :)" Text="&lt;ps3&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="30075" PostHistoryTypeId="5" PostId="12784" RevisionGUID="654c3661-2e39-4a18-b42e-0f26acd87e23" CreationDate="2010-12-16T01:31:07.327" UserId="6431" UserDisplayName="Aardvark" Comment="spelling" Text="When ever someone gets a final kill I always see their player card and emblem on the kill cam, but when I make a final kill it only shows the gun and not my player card... How do I get it back?" />
  <row Id="30076" PostHistoryTypeId="4" PostId="12784" RevisionGUID="654c3661-2e39-4a18-b42e-0f26acd87e23" CreationDate="2010-12-16T01:31:07.327" UserId="6431" UserDisplayName="Aardvark" Comment="spelling" Text="CoD Black Ops: Playercard in final kill cam?" />
  <row Id="30077" PostHistoryTypeId="5" PostId="12784" RevisionGUID="146e2d34-af22-4d91-9b84-89e23d922183" CreationDate="2010-12-16T01:39:59.100" UserId="816" Comment="deleted 1 characters in body" Text="Whenever someone gets a final kill I always see their player card and emblem on the kill cam, but when I make a final kill it only shows the gun and not my player card... How do I get it back?" />
  <row Id="30078" PostHistoryTypeId="2" PostId="12785" RevisionGUID="4c7cacbc-09ef-45df-b769-35cad4fa3a89" CreationDate="2010-12-16T02:42:08.900" UserId="2765" Text="As Terran against Protos you can do a fast proxy barracks bunker rush on a small map like Steps Of War.&#xD;&#xA;&#xD;&#xA;To begin the game, mine with your SCVs and build one SCV from you command center. Set the rally point of your command center to your opponents base so that the new SCV immediately starts going there. Don't build any more SCVs than this one.&#xD;&#xA;&#xD;&#xA;As soon as you have 100 minerals start building a supply depot and shift-click the building SCV so that he also moves to the opponents base as soon as his supply depot is finished.&#xD;&#xA;&#xD;&#xA;Around the time you have 150 minerals the first SCV you sent across the map should reach the opponents base. Start building barracks there. Against medium AI you don't even have to hide the barracks, he won't attack with his workers. Once the second SCV reaches his base, build a second barracks with it.&#xD;&#xA;&#xD;&#xA;![Barracks][1]&#xD;&#xA;&#xD;&#xA;As soon as the first barracks is finished, that SCV should start building a bunker. Put it somewhere close to the mineral line, don't be shy about it:&#xD;&#xA;&#xD;&#xA;![Bunker][2]&#xD;&#xA;&#xD;&#xA;Then put the rally point of your barracks on that bunker and start producing marines as soon as possible. If your bunker gets attacked repair it with you two SCVs and basically just keep producing marines until the computer gives up:&#xD;&#xA;&#xD;&#xA;![Marines][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rWgnx.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ZuBjl.jpg&#xD;&#xA;  [4]: http://i.imgur.com/iYL7u.jpg" />
  <row Id="30079" PostHistoryTypeId="5" PostId="9949" RevisionGUID="52176209-2481-43e5-9edc-8b3e6fc51099" CreationDate="2010-12-16T02:57:27.280" UserId="816" Comment="cleanup" Text="First off when doing any inside move and finishing be sure to use the shoot button and not the shot stick.  You might find it hard to know when to release the shot stick for inside shots and especially on layups.&#xD;&#xA;&#xD;&#xA;If you are open (no defense between you and the basket), as long as there is enough space for you to take your 2 steps and finish, you should be fine.  In terms of spacing it is better for you start your shot attempt further out, as opposed to attempting a layup directly under basket. When trying to pull off a dunk it depends on the player's rating, whether he has the ability to dunk and also if the player is heating up.  If a player is hot they tend to throw it down as opposed to laying it in.&#xD;&#xA;&#xD;&#xA;If there is defense in front of you on the break you have a few options. &#xD;&#xA; &#xD;&#xA;1. Pull back and set up the offense&#xD;&#xA;2. Pull back and if the defense does not follow you, shoot a jumper (as long as your player can make it)&#xD;&#xA;3. Try an iso move to get an opening and finish. You really have to time it well. Know when to use the turbo and time when to shoot.  There are some drills you can use in my player mode that can help you with this.&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="30080" PostHistoryTypeId="2" PostId="12786" RevisionGUID="036efca8-af96-4d1b-92ce-4f28c9632625" CreationDate="2010-12-16T02:57:49.620" UserId="5398" Text="I've just cleared [Merry Gear Solid](http://www.superfundungeonrun.com/total-klik//merrygear.html) with the Big Beard ranking - the game is only about 15 minutes long, so it wasn't too hard.&#xD;&#xA;&#xD;&#xA;I used the digital camera 6 times and the gun none.  **I'm wondering if it's possible to complete the game with the Big Beard ranking with less than 6 camera shots** (or alternatively, 5 camera shots and 1 gun shot, using the gun on the last guard on the 8th floor)" />
  <row Id="30081" PostHistoryTypeId="1" PostId="12786" RevisionGUID="036efca8-af96-4d1b-92ce-4f28c9632625" CreationDate="2010-12-16T02:57:49.620" UserId="5398" Text="Lowest number of camera pictures needed to clear Merry Gear Solid with Big Beard ranking?" />
  <row Id="30082" PostHistoryTypeId="3" PostId="12786" RevisionGUID="036efca8-af96-4d1b-92ce-4f28c9632625" CreationDate="2010-12-16T02:57:49.620" UserId="5398" Text="&lt;metal-gear-series&gt;&lt;stealth&gt;" />
  <row Id="30083" PostHistoryTypeId="5" PostId="12761" RevisionGUID="fcb9fd01-74af-4c6d-a63e-9540ae523b35" CreationDate="2010-12-16T03:05:50.063" UserId="816" Comment="grammar police" Text="I've played Halo 1 PC for a while now. I enjoy playing in CTF and Slayer using the internet. But I've been getting frustrated about people using hacks to kill people easily, or using the hack that makes people shoot the head easier. Even more frustrated when someone uses a hack that makes everyone die in the game and switch teams. &#xD;&#xA;Though I don't get as frustrated when someone only gets kills by running over people, or using the banshee way too much, sometimes I feel like they should get out of the game. &#xD;&#xA;So I was wondering if there is a way to get rid of these types of players.&#xD;&#xA; " />
  <row Id="30084" PostHistoryTypeId="5" PostId="12525" RevisionGUID="2b439fe2-a7d1-4e89-b019-3b4f7ebddd9b" CreationDate="2010-12-16T03:16:34.883" UserId="1070" Comment="Updated the process by which you can rehide as a scout, it falsely claimed before that you had to return to your house to don your scout outfit again." Text="I've been playing the Scout since Hero status opened up and I've never been discovered by zombies automatically. There's quite a bit of text in die2nite that suggests something *might* happen (such as getting an infection from the well if someone &quot;falls in&quot; as reported by the gazette) when, in fact, no functionality exists behind it. I suspect this is the case with Scouts traveling through zombie-controlled territory.&#xD;&#xA;&#xD;&#xA;However, do be careful what actions you take while hidden. Unless the action is marked with a scout icon, you will be revealed to the zombies and then you have to be in control of the zone and take an action (0AP required) to regain your hidden status." />
  <row Id="30085" PostHistoryTypeId="5" PostId="12778" RevisionGUID="bacafd14-c1f4-463c-922f-1449d5e42325" CreationDate="2010-12-16T03:24:50.127" UserId="5567" Comment="added 359 characters in body; deleted 4 characters in body" Text="Don't listen to the first guy.&#xD;&#xA;&#xD;&#xA;First of all, there is no release point for layups. Just hold down the shot stick.&#xD;&#xA;&#xD;&#xA;Finishing around the basket is a skill that must be learned through repetition so you learn how to recognize spacing and know which move to select.&#xD;&#xA;&#xD;&#xA;Only attempt a drive with players who are skilled at finishing around the basket. Guys like Rondo, Westbrook, Wall, Wade, etc. all have layup ratings of 90-99. &#xD;&#xA;&#xD;&#xA;Never run straight at the defender and attempt a dunk/layup because 9 times out of 10 it will initiate a contact layup animation, and you'll miss/go cold.&#xD;&#xA;&#xD;&#xA;Here's what you do. If there is a bit of space, once you hit the elbow area, press L2 + shot stick towards the basket for a Euro-step layup. Very high percentage move.&#xD;&#xA;&#xD;&#xA;Or, even better, do a hop step, and then an up and under. That's triangle, then L2+shotstick away from basket, shotstick towards basket. Another money move.&#xD;&#xA;&#xD;&#xA;And if all else fails and you end up in the paint with a defender right on you, pump fake a few times and draw the foul.&#xD;&#xA;&#xD;&#xA;Master these 2 moves and you'll be able to score on fastbreaks at will. Getting around 1 defender is no problem and if you get good at these moves you can get around 2 defenders. And guys online will start quitting on you. These moves are high percentage because you can initiate their animations farther away from the basket, and once the animation starts, you'll usually Eurostep/hop right around the defender while avoiding contact, and end up directly underneath the basket for an open layup. Even if you get bumped and miss the shot, you'll almost always draw a foul. Test it out on Hall of Fame difficulty vs. the AI. You can literally take Kobe/melo/wade and do the Eurostep ALL GAME and probably end up shooting 30 freethrows." />
  <row Id="30086" PostHistoryTypeId="5" PostId="10279" RevisionGUID="e00e02fc-1065-4cad-89f9-7af7e2c3c658" CreationDate="2010-12-16T04:20:26.257" UserId="816" Comment="missing word?" Text="If you're looking for a total count in one location, no, I don't think there is any way to see the total count that you have. They left out a total count for silver keys as well that's easy to access in the new *menu*.&#xD;&#xA;&#xD;&#xA;You can view the map in the Sanctuary and hover over a location to see if you've received the golden key for each individual open location as it will show you either 0/0 if there's no key there, 0/1 if you haven't found the key, or 1/1 if you have found the golden key there. This only works for locations that you have opened through the quest so when you start out you'll only see just a few locations." />
  <row Id="30087" PostHistoryTypeId="2" PostId="12787" RevisionGUID="60b942ab-aee6-4987-9b59-746efe5e02d4" CreationDate="2010-12-16T04:49:11.943" UserId="5501" Text="When you are a superuser you have to put in a special code to teleport yourself to the mod hq(thats how superusers teleport you too)&#xD;&#xA;&#xD;&#xA;Hope that answered your question, if not please tell me." />
  <row Id="30088" PostHistoryTypeId="2" PostId="12788" RevisionGUID="41465dc9-3eda-431f-82e9-3104465e44b5" CreationDate="2010-12-16T05:00:00.260" UserId="5501" Text="http://www.youtube.com/watch?v=nwRwd4vp29U&#xD;&#xA;&#xD;&#xA;Check the vid out. Hope its helps!" />
  <row Id="30089" PostHistoryTypeId="2" PostId="12789" RevisionGUID="9e4eff52-d8ae-4886-8d14-18063fee6367" CreationDate="2010-12-16T05:00:47.720" UserId="1057" Text="I searched and I searched, but I just could not find an answer to this question, and I wish I had the time to play TIE Fighter again, in order to do some original research, but ...&#xD;&#xA;&#xD;&#xA;Anyway, the best information I could find is [here][1], near the end of the document.  If this is correct, it would indicate that promotions in the Emperor's ranks occur due to your cumulative score, but there is no indication as to whether you must complete a bonus objective in each mission in order to receive a promotion, or if only completing a single bonus objective (in order to start the process) is enough.&#xD;&#xA;&#xD;&#xA;If your rank is based on your score, then completing more bonus objectives will cause you to rise in the Emperor's ranks faster, as each objective completed increases your score for that mission.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/199007-star-wars-tie-fighter-collectors-cd-rom/faqs/22286" />
  <row Id="30090" PostHistoryTypeId="5" PostId="10526" RevisionGUID="2835625a-4173-4c07-81a6-c17ae5583b00" CreationDate="2010-12-16T05:03:26.173" UserId="2974" Comment="Updated list for Cataclysm" Text="Some good places are:&#xD;&#xA;&#xD;&#xA;Eastern Kingdoms (North):&#xD;&#xA;&#xD;&#xA;* Loch Modan: The excavation site&#xD;&#xA;* Wetlands: Any area that has Mosshide Gnolls&#xD;&#xA;* &lt;strike&gt;Silverpine Forest: Fenris Island's undead gnolls (can't remember their name)&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Eastern Kingdoms (South):&#xD;&#xA;&#xD;&#xA;* Redridge Mountains: Any area that has Blackrock Orcs.&#xD;&#xA;* (Alliance only) Stormwind City: The Stockade dungeon... of course, all enemies in it are elites.&#xD;&#xA;&#xD;&#xA;Kalimdor:&#xD;&#xA;&#xD;&#xA;* Ashenvale Forest: The Naga near Blackfathom Deeps... and if you're high enough level, Blackfathom Deeps itself... of course, all enemies in it are elites.&#xD;&#xA;* &lt;strike&gt;The Barrens: Any area that has Razormanes, particularly the ones outside RFK and RFD.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;NOTE: We're at most a month away from The Shattering (the part of Cataclysm that changes the world), so these locations may no longer be there or change their level spread/drop rates after it happens.&#xD;&#xA;" />
  <row Id="30091" PostHistoryTypeId="5" PostId="12766" RevisionGUID="bffc414a-f761-4a57-b241-de0d6696c007" CreationDate="2010-12-16T05:22:35.377" UserId="3389" Comment="added 62 characters in body" Text="As of Cataclysm, you can now acquire *Tome of Polymorph: Turtle* [by fishing](http://www.wowhead.com/item=22739/tome-of-polymorph-turtle#comments:80). It's a random reward from any school of fish in the new level 80+ Cataclysm zones (Mount Hyjal, Deepholm, Twilight Highlands, and Uldum)." />
  <row Id="30092" PostHistoryTypeId="6" PostId="12786" RevisionGUID="30565cf7-7b3a-4d89-afe1-7a747397ff07" CreationDate="2010-12-16T05:55:44.177" UserId="336" Comment="edited tags" Text="&lt;metal-gear-series&gt;&lt;stealth&gt;&lt;merry-gear-solid&gt;" />
  <row Id="30093" PostHistoryTypeId="2" PostId="12790" RevisionGUID="39929249-bc24-4d86-8526-f88120cd8764" CreationDate="2010-12-16T07:40:17.253" UserId="122" Text="I've noticed different leaders in Civilization V have different &quot;personalities&quot; - i.e. different ways of gameplay and different ways of conducting diplomacy. For example, Russia and Mongolia are very fond of expanding, while Gandhi emphasizes culture and happiness; the English build a lot of naval units; it seems like it's easy to convince Alexander to go to war; China is fond of science victory; etc.&#xD;&#xA;&#xD;&#xA;These things are important to know when dealing with other civilizations and when planning long-term strategies. Can anyone provide a rough list of these &quot;personalities&quot;, or redirect me to somewhere that lists them?" />
  <row Id="30094" PostHistoryTypeId="1" PostId="12790" RevisionGUID="39929249-bc24-4d86-8526-f88120cd8764" CreationDate="2010-12-16T07:40:17.253" UserId="122" Text="What are the different personalities of Civilization V leaders?" />
  <row Id="30095" PostHistoryTypeId="3" PostId="12790" RevisionGUID="39929249-bc24-4d86-8526-f88120cd8764" CreationDate="2010-12-16T07:40:17.253" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="30096" PostHistoryTypeId="2" PostId="12791" RevisionGUID="8f157d65-093c-4d58-91a0-fc3b01042474" CreationDate="2010-12-16T07:43:27.707" UserId="2044" Text="Anyone know where I can get some useable audio clips from Red Alert aside from recording them directly from the game?&#xD;&#xA;&#xD;&#xA;(I'd like to have a &quot;construction complete&quot; quote play after a visual studio build completes.)" />
  <row Id="30097" PostHistoryTypeId="1" PostId="12791" RevisionGUID="8f157d65-093c-4d58-91a0-fc3b01042474" CreationDate="2010-12-16T07:43:27.707" UserId="2044" Text="Downloadable / Useable Red Alert (2) audio clips?" />
  <row Id="30098" PostHistoryTypeId="3" PostId="12791" RevisionGUID="8f157d65-093c-4d58-91a0-fc3b01042474" CreationDate="2010-12-16T07:43:27.707" UserId="2044" Text="&lt;red-alert&gt;" />
  <row Id="30100" PostHistoryTypeId="2" PostId="12793" RevisionGUID="bc2bb391-4bf9-4802-8f9b-32b776cb316d" CreationDate="2010-12-16T08:12:41.737" UserId="4103" Text="The flavors of the Civilization V leaders are listed in XML files in the folder `Assets\Gameplay\XML\Leaders`. There is one file per leader.&#xD;&#xA;&#xD;&#xA;Each flavor like e.g. FLAVOR_SCIENCE or FLAVOR_GROWTH has a value associated with it, the higher that value is the more the AI values that flavor and focusses on it.&#xD;&#xA;&#xD;&#xA;The developers also stated that those flavors are modified randomly a bit when a new game is started, you can't count on them being always the same.&#xD;&#xA;&#xD;&#xA;There are also diplomacy modifiers in those files, but we can only guess what those exactly mean." />
  <row Id="30101" PostHistoryTypeId="5" PostId="12793" RevisionGUID="20c38a04-ae06-48f7-8628-5de26881a4bc" CreationDate="2010-12-16T08:18:48.793" UserId="4103" Comment="deleted 1 characters in body" Text="The flavors of the Civilization V leaders are listed in XML files in the folder `Assets\Gameplay\XML\Leaders`. There is one file per leader.&#xD;&#xA;&#xD;&#xA;Each flavor like e.g. FLAVOR_SCIENCE or FLAVOR_GROWTH has a value associated with it, the higher that value is the more the AI values that flavor and focuses on it.&#xD;&#xA;&#xD;&#xA;The developers also stated that those flavors are modified randomly a bit when a new game is started, you can't count on them being always the same.&#xD;&#xA;&#xD;&#xA;There are also diplomacy modifiers in those files, but we can only guess what those exactly mean." />
  <row Id="30102" PostHistoryTypeId="2" PostId="12794" RevisionGUID="c594d912-cd5d-4c3c-9cd3-199adb9ff307" CreationDate="2010-12-16T08:22:27.967" UserId="295" Text="While playing Prototype yesterday, I completed the last &quot;consume scientists&quot; side-mission, which revealed **Karen Parker**'s location on the map for me to go and exact my revenge.&#xD;&#xA;&#xD;&#xA;After entering the building where she was hiding and being treated to a cutscene which hints that Alex kills her, I was expecting something more (I was almost certain I'd get a Web of Intrigue clip). However, nothing unusual happened after the cutscene and I simply appeared outside the building I previously entered.&#xD;&#xA;&#xD;&#xA;Is this what was supposed to happen? Does the fact that I killed her come to play later in the game (a simple yes no will do for this one, as if it does come into play I wouldn't want to know how)?" />
  <row Id="30103" PostHistoryTypeId="1" PostId="12794" RevisionGUID="c594d912-cd5d-4c3c-9cd3-199adb9ff307" CreationDate="2010-12-16T08:22:27.967" UserId="295" Text="The end of the &quot;consume scientists&quot; side mission chain - did I get it right?" />
  <row Id="30104" PostHistoryTypeId="3" PostId="12794" RevisionGUID="c594d912-cd5d-4c3c-9cd3-199adb9ff307" CreationDate="2010-12-16T08:22:27.967" UserId="295" Text="&lt;spoiler&gt;&lt;prototype&gt;" />
  <row Id="30106" PostHistoryTypeId="2" PostId="12796" RevisionGUID="9e80529c-f9df-46c3-8a67-f06b26d304ed" CreationDate="2010-12-16T09:14:32.203" UserId="4989" Text="Before _The Shattering_, I would have pointed you to the Deadmines. Now post _Cataclysm_, I believe Shadowfang Keep is great place to farm for wool. It's quick and easy. Furthermore there is no competing with another players for the same resource when in an instant by yourself.&#xD;&#xA;&#xD;&#xA;_Notice, I didn't say **best**. For the most part, considering a place the 'best' for [whatever], is a matter of opinion. Good luck and happy hunting!_" />
  <row Id="30107" PostHistoryTypeId="5" PostId="12778" RevisionGUID="aef3e541-875f-43c6-90ee-329e26366840" CreationDate="2010-12-16T09:16:06.977" UserId="23" Comment="Welcome to the site. Posts here are sorted by votes, not time :)" Text="[This answer][1] has several problems.&#xD;&#xA;&#xD;&#xA;First of all, there is no release point for layups. Just hold down the shot stick.&#xD;&#xA;&#xD;&#xA;Finishing around the basket is a skill that must be learned through repetition so you learn how to recognize spacing and know which move to select.&#xD;&#xA;&#xD;&#xA;Only attempt a drive with players who are skilled at finishing around the basket. Guys like Rondo, Westbrook, Wall, Wade, etc. all have layup ratings of 90-99. &#xD;&#xA;&#xD;&#xA;Never run straight at the defender and attempt a dunk/layup because 9 times out of 10 it will initiate a contact layup animation, and you'll miss/go cold.&#xD;&#xA;&#xD;&#xA;Here's what you do. If there is a bit of space, once you hit the elbow area, press L2 + shot stick towards the basket for a Euro-step layup. Very high percentage move.&#xD;&#xA;&#xD;&#xA;Or, even better, do a hop step, and then an up and under. That's triangle, then L2+shotstick away from basket, shotstick towards basket. Another money move.&#xD;&#xA;&#xD;&#xA;And if all else fails and you end up in the paint with a defender right on you, pump fake a few times and draw the foul.&#xD;&#xA;&#xD;&#xA;Master these 2 moves and you'll be able to score on fastbreaks at will. Getting around 1 defender is no problem and if you get good at these moves you can get around 2 defenders. And guys online will start quitting on you. These moves are high percentage because you can initiate their animations farther away from the basket, and once the animation starts, you'll usually Eurostep/hop right around the defender while avoiding contact, and end up directly underneath the basket for an open layup. Even if you get bumped and miss the shot, you'll almost always draw a foul. Test it out on Hall of Fame difficulty vs. the AI. You can literally take Kobe/melo/wade and do the Eurostep ALL GAME and probably end up shooting 30 freethrows.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9342/how-do-i-finish-a-drive-in-nba-2k11/9949#9949" />
  <row Id="30108" PostHistoryTypeId="2" PostId="12797" RevisionGUID="9e9257db-2557-4334-9d6b-39a988a68cab" CreationDate="2010-12-16T09:27:11.433" UserId="102" Text="This is expected value.&#xD;&#xA;&#xD;&#xA;The killcam is a bit of a funny thing, because it is not a recording of events, but rather a replaying of events.  In previous CoD games (like MW2) it would sometimes even give you a second credit for these kills as a result.&#xD;&#xA;&#xD;&#xA;The reason you are experiencing this behavior is because when you are following another player it will show you their player card, however, the game does not do this when its following you (as then you'd see your player card constantly as you played).  Because the killcam is a replaying of events, and because you got the last kill, it will show you exactly the same thing as when it happened.  " />
  <row Id="30109" PostHistoryTypeId="5" PostId="3039" RevisionGUID="8356f63a-0937-431e-810e-fd6ee12b3018" CreationDate="2010-12-16T09:31:40.790" UserId="102" Comment="added 1016 characters in body" Text="So I wrote this post a long time ago and everything here still applies, however, there is one Day9 Daily that has happened since that deserves mentioning:&#xD;&#xA;&#xD;&#xA; - [The Mental Check List][1]&#xD;&#xA;&#xD;&#xA;I'll admit its a really good one, but not so good that I couldn't just add it to the current list of Dailies.  To be worth its own section I would need something like:&#xD;&#xA;&#xD;&#xA; - [The Day9 Coacher][2]&#xD;&#xA;&#xD;&#xA;That's right, someone took the mental check list daily and made it into a program you can use... to get better.  Now I don't mention this a lot but my day job is a programmer, so the first thing I did was crack it open and start adding new sounds:&#xD;&#xA;&#xD;&#xA; - Spreed Creep&#xD;&#xA; - Vomit Larva&#xD;&#xA; - Stop Playing So Badly&#xD;&#xA;&#xD;&#xA;These are trivial to implement and since he provides source code, you can even toss in whatever you think is appropriate.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;I learned large portions of my knowledge by watching the [Day9 Dailies][3].  I believe he not only offers a steady supply of high level play and in depth analysis, but he also highlights issues that newer players often have.&#xD;&#xA;&#xD;&#xA;As a starter I'd suggest the following:&#xD;&#xA;&#xD;&#xA; - [Idra's solid ZvP opening][4]&#xD;&#xA; - [Brat_OK's TvP Special][5]&#xD;&#xA; - [White_ra's PvP Blink Stalkers][6]&#xD;&#xA; - [Back to the Basics][7]&#xD;&#xA; - [Gold Level 2v2][8] &#xD;&#xA; - [Plugging Leaks in Silver level play][9]&#xD;&#xA; - [Learning from a loss][10]&#xD;&#xA; - [Fine Tuning an Opening][11]&#xD;&#xA;&#xD;&#xA;Among other things he'll stress the importance of:&#xD;&#xA;&#xD;&#xA; - Splitting and rallying workers&#xD;&#xA; - Sending builders prior to having the minerals&#xD;&#xA; - &quot;Normal&quot; build orders&#xD;&#xA; - Having lots of &quot;stuff&quot;&#xD;&#xA; - Keeping Minerals and Energy low (for macro)&#xD;&#xA; - Powering drones&#xD;&#xA; - Transferring workers&#xD;&#xA; - Expanding when you attack&#xD;&#xA; - Timing pushes&#xD;&#xA;&#xD;&#xA;I'd also avoid anything with TheLittleOne (TLO) in it.   While his style is amazingly fun to watch, he plays on such a high level that little can be learned from his replays until you're more advanced.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now once you've watched all those and practiced your builds my next advice is [PRACTICE MOAR][12].  To help with this I suggest [YABOT][13].  It'll allow you to practice your builds again and again without having to load a new game (it has an in game reset).  Smooth out your builds till you start playing like [Machine][14]&#xD;&#xA;&#xD;&#xA;After that you can look at [Gosu Coaching][15] to help bring your play up to more competitive standards.&#xD;&#xA;&#xD;&#xA;Also, if you need a practice partner my Starcraft 2 account email is tzenes@gmail.com&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There are also a number of good articles here on gaming.se:&#xD;&#xA;&#xD;&#xA; - [What build order should I use for Zerg in Starcraft 2][16]&#xD;&#xA; - [What are popular opening builds for Terran in Starcraft 2][17]&#xD;&#xA; - [What are popular build orders for Protoss in Starcraft 2][18]&#xD;&#xA; - [Scouting in Starcraft 2][19]&#xD;&#xA;&#xD;&#xA;There is also a good article on SC abbreviations on [battle.net][20] as well as a [Beginners Guide][21]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/3732340/&#xD;&#xA;  [2]: http://www.gamereplays.org/community/index.php?s=50dd0df75ed571cb2cc49f334c934417&amp;showtopic=715109&amp;st=0&amp;p=7923409&amp;#entry7923409&#xD;&#xA;  [3]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&#xD;&#xA;  [4]: http://day9tv.blip.tv/file/3673569/&#xD;&#xA;  [5]: http://day9tv.blip.tv/file/3752216/&#xD;&#xA;  [6]: http://day9tv.blip.tv/file/3825775/&#xD;&#xA;  [7]: http://day9tv.blip.tv/file/3732340/&#xD;&#xA;  [8]: http://day9tv.blip.tv/file/3816257/&#xD;&#xA;  [9]: http://blip.tv/file/3651794&#xD;&#xA;  [10]: http://day9tv.blip.tv/file/3634160/&#xD;&#xA;  [11]: http://day9tv.blip.tv/file/3683433/&#xD;&#xA;  [12]: http://en.wikipedia.org/wiki/Carnegie_Hall#Carnegie_Hall_joke&#xD;&#xA;  [13]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752&#xD;&#xA;  [14]: http://www.youtube.com/watch?v=coOJ_16aDgA&#xD;&#xA;  [15]: http://www.gosucoaching.com/&#xD;&#xA;  [16]: http://gaming.stackexchange.com/questions/359/what-build-order-should-i-use-for-zerg-in-starcraft-2&#xD;&#xA;  [17]: http://gaming.stackexchange.com/questions/918/what-are-the-popular-openings-builds-for-terran-in-starcraft-2&#xD;&#xA;  [18]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2&#xD;&#xA;  [19]: http://gaming.stackexchange.com/questions/2386/scouting-in-starcraft-2&#xD;&#xA;  [20]: http://us.battle.net/sc2/en/blog/47685&#xD;&#xA;  [21]: http://us.battle.net/sc2/en/game/guide/whats-sc2" />
  <row Id="30110" PostHistoryTypeId="5" PostId="12797" RevisionGUID="56345c1f-3e42-40de-b679-462a77c9aca0" CreationDate="2010-12-16T09:32:51.227" UserId="102" Comment="deleted 4 characters in body" Text="This is expected value.&#xD;&#xA;&#xD;&#xA;The killcam is a bit of a funny thing, because it is not a video recording, but rather a replaying of events.  In previous CoD games (like MW2) it would sometimes even give you a second credit for these kills as a result.&#xD;&#xA;&#xD;&#xA;The reason you are experiencing this behavior is because when you are following another player it will show you their player card, however, the game does not do this when its following you (as then you'd see your player card constantly as you played).  Because the killcam is a replaying of events, and because you got the last kill, it will show you exactly the same thing as when it happened.  " />
  <row Id="30116" PostHistoryTypeId="2" PostId="12798" RevisionGUID="d1d84076-a07c-4724-a132-7b20737da30a" CreationDate="2010-12-16T12:46:36.780" UserId="3962" Text="So our towns basicly in real chaos.  12 people have died, 3 people have started selfish play, upgrading to hovels and shacks, having defensive items hoarded up in their house.&#xD;&#xA;&#xD;&#xA;Now one of them is banished, but we lack the remaining active members to banish the other ones. Checking their souls, it seems like they do this behavior before to obtain Last Man Standing.&#xD;&#xA;&#xD;&#xA;The reason for the two not banished ones is that everyone else started stealing first (everyone else = 2 people) and that the town was doomed anyway.&#xD;&#xA;&#xD;&#xA;So i would like to prevent these people from becoming too strong and becoming the last amn standing.&#xD;&#xA;&#xD;&#xA;Now we so far only survived 2 attacks and i believe you need to survive 5 to get a reward for last man standing, but are there any ways i can prevent these people from getting the town down further?" />
  <row Id="30117" PostHistoryTypeId="1" PostId="12798" RevisionGUID="d1d84076-a07c-4724-a132-7b20737da30a" CreationDate="2010-12-16T12:46:36.780" UserId="3962" Text="How to go against near end game all for one tactics?" />
  <row Id="30118" PostHistoryTypeId="3" PostId="12798" RevisionGUID="d1d84076-a07c-4724-a132-7b20737da30a" CreationDate="2010-12-16T12:46:36.780" UserId="3962" Text="&lt;die2nite&gt;" />
  <row Id="30119" PostHistoryTypeId="2" PostId="12799" RevisionGUID="08fc7b58-71fe-489e-90ef-711bb0bd3ecf" CreationDate="2010-12-16T12:49:08.920" UserId="23" Text="1. Shun them all.&#xD;&#xA;2. Build a pump.&#xD;&#xA;3. Transfer water in the bank like crazy.&#xD;&#xA;&#xD;&#xA;In a few days, they'll be begging you.&#xD;&#xA;&#xD;&#xA;If you don't think you can manage to do so, just spend a night in the desert and start a new life in a different city. If they survive, they won't get to join you in your new town. :)" />
  <row Id="30120" PostHistoryTypeId="2" PostId="12800" RevisionGUID="c2cf61bc-28ef-4aa8-b16d-00e896479a76" CreationDate="2010-12-16T12:56:18.637" UserId="341" Text="While building a hovel is apparently a bannable offense in some towns, it isn't really that detrimental to the town, and you aren't going to accomplish much by banning them.  Once they're shunned, they can't contribute items to the bank or work on construction sites, and that just makes it harder for your town to survive.  &#xD;&#xA;&#xD;&#xA;If you really want your town to survive for a while longer, tell them that they can get hero time for last man standing if they help the town survive to day 5.  Then detail what you need them to do to help accomplish that.  Hopefully the rest of your town will pitch in as well.&#xD;&#xA;&#xD;&#xA;Remember, this is an apocalypse game.  People do crazy stuff in an apocalypse.  Rather than shunning people immediately, you need to work to find ways to keep them as productive members of the community." />
  <row Id="30121" PostHistoryTypeId="5" PostId="12774" RevisionGUID="5f39686a-8b92-4c15-ace2-f62adebd3f1c" CreationDate="2010-12-16T13:02:17.417" UserId="341" Comment="added 5 characters in body" Text="Yes you can see them although they're really hard to see without hacker pro. And you can destroy them with lots of things.&#xD;&#xA;&#xD;&#xA;They're mainly useful in objective based games. &#xD;&#xA;A good example is demolition. What me and my team will often do is put out tactical insertions close to the bombs plant. This allows us to return back to defending/attacking the bomb more quickly. " />
  <row Id="30122" PostHistoryTypeId="5" PostId="12785" RevisionGUID="834c5074-595f-4c30-a838-099a90d107cb" CreationDate="2010-12-16T13:04:48.177" UserId="2765" Comment="added 5 characters in body" Text="As **Terran** against Protos, you can do a fast proxy barracks bunker rush on a small map like Steps Of War.&#xD;&#xA;&#xD;&#xA;To begin the game, mine with your SCVs and build one SCV from you command center. Set the rally point of your command center to your opponents base so that the new SCV immediately starts going there. Don't build any more SCVs than this one.&#xD;&#xA;&#xD;&#xA;As soon as you have 100 minerals start building a supply depot and shift-click the building SCV so that he also moves to the opponents base as soon as his supply depot is finished.&#xD;&#xA;&#xD;&#xA;Around the time you have 150 minerals the first SCV you sent across the map should reach the opponents base. Start building barracks there. Against medium AI you don't even have to hide the barracks, he won't attack with his workers. Once the second SCV reaches his base, build a second barracks with it.&#xD;&#xA;&#xD;&#xA;![Barracks][1]&#xD;&#xA;&#xD;&#xA;As soon as the first barracks is finished, that SCV should start building a bunker. Put it somewhere close to the mineral line, don't be shy about it:&#xD;&#xA;&#xD;&#xA;![Bunker][2]&#xD;&#xA;&#xD;&#xA;Then put the rally point of your barracks on that bunker and start producing marines as soon as possible. If your bunker gets attacked repair it with you two SCVs and basically just keep producing marines until the computer gives up:&#xD;&#xA;&#xD;&#xA;![Marines][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rWgnx.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ZuBjl.jpg&#xD;&#xA;  [4]: http://i.imgur.com/iYL7u.jpg" />
  <row Id="30123" PostHistoryTypeId="5" PostId="12335" RevisionGUID="2ba74484-0bf5-4b4a-94e2-66695f94795a" CreationDate="2010-12-16T13:44:46.477" UserId="4989" Comment="Add WoW Insider Story" Text="It doesn't seem a player is able to interact with a NPC via a macro. However, one can interact with a NPC via a built in key binding.&#xD;&#xA;&#xD;&#xA;Set up key binding to interact with target:&#xD;&#xA;&#xD;&#xA;- Open up the **Game Menu**&#xD;&#xA;- Select **Key Bindings**&#xD;&#xA;- Scroll though the list to **Interact With Target** under the _Targeting Functions_ heading&#xD;&#xA;- Click **Not Bound**&#xD;&#xA;- Enter the key you want it bind to (example &lt;kbd&gt;F6&lt;/kbd&gt;)&#xD;&#xA;- Click **OKAY**&#xD;&#xA;&#xD;&#xA;_**Test It**: Select an NPC and push the key you set as the binding key._&#xD;&#xA;&#xD;&#xA;_**Update**: Little over a week after this answer was posted, AOL's WoW Insider release an article about this subject. Here is a link to WoW Insider's [&quot;Interact with target keybind gets you past players atop NPCs.&quot;](http://wow.joystiq.com/2010/12/15/interact-with-target-keybind-gets-you-past-players-atop-npcs/)_" />
  <row Id="30124" PostHistoryTypeId="5" PostId="12744" RevisionGUID="73d44b54-ca82-44a3-affb-ca396e28c6d2" CreationDate="2010-12-16T13:52:48.133" UserId="2666" Comment="added 484 characters in body" Text="I'm trying to make something like the Panama Canal - there's a piece of land, less than a hundred blocks wide, that if completely removed, would connect two larger oceans. So I did the obvious, crafted up a dozen shovels, and started clearing. The first problem - three tiny lakes in the region, which, when I dug up to them, started water flowing in all directions, making movement to continue digging downward, very hard. The second problem - opposing water currents due to the water generators from the lakes, which my boat can't get through (could also be a problem with the water not being deep enough, not sure).&#xD;&#xA;&#xD;&#xA;I don't understand the water mechanics well :) So I'm wondering if it's even *possible* to build, what is basically a new river crossing a land barrier, with sufficient depth and smoothness of water, that one of those rickety wooden boats can *survive* crossing.&#xD;&#xA;&#xD;&#xA;And if so, how? Is my current situation salvageable, or would I have needed to treat the lakes differently?&#xD;&#xA;&#xD;&#xA;Just for the record, I'm not asking how to make an *aboveground* canal using wood + water sources, I have read about those.&#xD;&#xA;&#xD;&#xA;**Update** - the rapids I first created, *were* salvageable, but required filling the entire area with blocks to drain it. Fortunately, (unlike the original Panama Canal) no workers died of malaria - although many annoying pigs/cows got the axe.&#xD;&#xA;&#xD;&#xA;And had I known how *long* it was going to take, including boating to/from the site every day/night cycle - I'd have walled/roofed the whole thing over, so I could work there at night. I suspect it would have been faster overall..." />
  <row Id="30125" PostHistoryTypeId="2" PostId="12801" RevisionGUID="c48b2feb-131b-470b-bccb-8c6a30a34e58" CreationDate="2010-12-16T13:56:45.310" UserId="1268" Text="Alternatively, you can ask a friend from the US to buy a gift copy for you. That usually works fine. (There may be exceptions, but I haven't encoutered one yet.)" />
  <row Id="30126" PostHistoryTypeId="5" PostId="12800" RevisionGUID="d8cb1573-808b-4335-bd81-4f09e37fab20" CreationDate="2010-12-16T13:56:50.513" UserId="341" Comment="added 108 characters in body" Text="While building a hovel is apparently a bannable offense in some towns, it isn't really that detrimental to the town, and you aren't going to accomplish much by banning them.  Once they're shunned, they're unlikely to contribute items to the bank (since they can't retrieve them at all) and can't work on construction sites or the workshop.  So effectively their AP is useless and that just makes it harder for your town to survive.  &#xD;&#xA;&#xD;&#xA;If you really want your town to survive for a while longer, tell them that they can get hero time for last man standing if they help the town survive to day 5.  Then detail what you need them to do to help accomplish that.  Hopefully the rest of your town will pitch in as well.&#xD;&#xA;&#xD;&#xA;Remember, this is an apocalypse game.  People do crazy stuff in an apocalypse.  Rather than shunning people immediately, you need to work to find ways to keep them as productive members of the community." />
  <row Id="30127" PostHistoryTypeId="2" PostId="12802" RevisionGUID="6b73233e-f375-406b-bc42-6828b2026d78" CreationDate="2010-12-16T14:03:17.783" UserId="4302" Text="You might want to look into playing older KoF games with an emulator that supports [Kaillera][1] (good list [here][2]). There's also KoF XII, but it's not available on PC.&#xD;&#xA;&#xD;&#xA; [1]: http://www.kaillera.com/&#xD;&#xA; [2]: http://www.emulinker.org/index.php?page=Emulators" />
  <row Id="30128" PostHistoryTypeId="2" PostId="12803" RevisionGUID="9e01b0ed-7b2d-478f-b140-3eff7c65ac33" CreationDate="2010-12-16T14:14:48.433" UserId="4182" Text="If you have relatives or someone trusted back in the US, then you might let them login with your account, and buy the game for you.&#xD;&#xA;&#xD;&#xA;You can still download and install the game yourself here in Germany or anywhere else, it will be the US version you will play." />
  <row Id="30129" PostHistoryTypeId="2" PostId="12804" RevisionGUID="e44421ed-0584-4d0b-b731-25ed29f341f2" CreationDate="2010-12-16T14:32:45.697" UserId="5492" Text="You can actually kick/ban them if you are the Host.&#xD;&#xA;&#xD;&#xA;http://hce.halomaps.org/index.cfm?nid=314&#xD;&#xA;&#xD;&#xA;Commands:&#xD;&#xA;&#xD;&#xA; - sv_ban [cheater]&#xD;&#xA; - sv_ban_penalty 5m 1h 1d 1w [perma]&#xD;&#xA; - sv_banlist&#xD;&#xA; - sv_unban [innocent]" />
  <row Id="30130" PostHistoryTypeId="6" PostId="12791" RevisionGUID="8af1d87c-ad9a-494a-a932-f00aad7b2164" CreationDate="2010-12-16T14:57:42.307" UserId="336" Comment="edited tags" Text="&lt;command-and-conquer&gt;&lt;red-alert&gt;&lt;sound&gt;" />
  <row Id="30131" PostHistoryTypeId="2" PostId="12805" RevisionGUID="5f38a7e4-d790-46dc-b02e-691b34f3ca15" CreationDate="2010-12-16T15:23:21.170" UserId="3467" Text="Here http://gaming.stackexchange.com/questions/12727/starcraft2-how-to-beat-medium-ai-in-5-minutes I asked how to beet AI in 5 minutes on medium level. &#xD;&#xA;&#xD;&#xA;I played as Terran. The key was to start barracks building close to opponent base (and use small map). I was successful on Medium, then on Hard... But on Very Hard... My best time with Terrans was 5m2s... but usually it takes 5m30s, 6m15s... I couldn't find the quicker way... So I switched to Protoss...&#xD;&#xA;&#xD;&#xA;In final I've beat A.I. in 4m40s and now It is itching for me to beat A.I. on Insane level. I did't that with a lot of efforts on Very Hard, but I afraid that my strategy won't work for Insane.&#xD;&#xA;&#xD;&#xA;Probably I will try cannon rush, but not sure if it will help.&#xD;&#xA;&#xD;&#xA;Please advise What race, what strategies?&#xD;&#xA;&#xD;&#xA;I didn't tried myself yet, and I don't see any good strategy. &#xD;&#xA;&#xD;&#xA;On Very Hard with Protoss agains Terran I played in such way:&#xD;&#xA;In the very beginning build new Probe - it will go to build a Pylon close to enemies base; build Pylon, Gateway, Gateway, Gateway - 3 gateways. Why? In order to get enough zealots quicker. After building 3rd gateway my probe is going to disturb their SCVs. It is not actually too successful, but it is boring to sit and wait for 1st zealot.&#xD;&#xA;When 1st gateway is completed you should have enough money for 1st zealot. it should go to opponent base and run close to Barrack/SCVs. While there are no marines - kill SCVs (don't get them to surround you. when marine appears - kill him with zealot.&#xD;&#xA;Keep producing zealots, when you rich supply limit - give you probe to die - you will get 1 more zealot. &#xD;&#xA;If you have money you can build 1 more pylon and train more zealots, but 6 was enough for me (2Pylons=&gt;18 food - 6 probes=12/2 = 6 zealots).&#xD;&#xA;&#xD;&#xA;I found this tactic almost from 10 attempts, and final time was 4m40s.&#xD;&#xA;&#xD;&#xA;I did that on... the 1st map in the list (please let me know what it's name, I don't remember that).&#xD;&#xA;&#xD;&#xA;I don't think that will works on Insane. Probably I need to build 2 gateways and get 3 probes with myself to push AI...?&#xD;&#xA;&#xD;&#xA;P.S. BTW, such practices help to improve your micro: handling those zealots/probes against SCVs/marines :)" />
  <row Id="30132" PostHistoryTypeId="1" PostId="12805" RevisionGUID="5f38a7e4-d790-46dc-b02e-691b34f3ca15" CreationDate="2010-12-16T15:23:21.170" UserId="3467" Text="Starcraft2: How to beat Insane AI in 5 minutes" />
  <row Id="30133" PostHistoryTypeId="3" PostId="12805" RevisionGUID="5f38a7e4-d790-46dc-b02e-691b34f3ca15" CreationDate="2010-12-16T15:23:21.170" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;blitz&gt;&lt;insane&gt;" />
  <row Id="30134" PostHistoryTypeId="5" PostId="12130" RevisionGUID="9adb4170-a796-4c06-8cf8-e8e83f4dbe45" CreationDate="2010-12-16T15:29:35.463" UserId="56" Comment="I'm not making any genre here." Text="Indie isn't a genre in the strictest sense. It's more of a subculture of games, which can then be classified in genres. There are indie RPGs, indie arcade games, et cetera.&#xD;&#xA;&#xD;&#xA;The term comes from music, where indie pop and indie rock are actual genres. (Sub-genres?)" />
  <row Id="30135" PostHistoryTypeId="2" PostId="12806" RevisionGUID="515d108f-8dae-4faa-953d-e62fd87c8e01" CreationDate="2010-12-16T15:39:24.893" UserId="3114" Text="No, Indie is not a genre. It merely refers to the production of the game. You can have indie puzzlers, platformers, shooter, racers, etc." />
  <row Id="30136" PostHistoryTypeId="5" PostId="12805" RevisionGUID="e86ddb53-c546-4c88-a76d-c5927388ac88" CreationDate="2010-12-16T15:39:41.557" UserId="816" Comment="Cleanup" Text="[Here](http://gaming.stackexchange.com/questions/12727/starcraft2-how-to-beat-medium-ai-in-5-minutes) I asked how to beat AI in 5 minutes on medium level. &#xD;&#xA;&#xD;&#xA;I played as Terran. The key was to start barracks building close to opponent base (and use small map). I was successful on Medium, then on Hard...but on Very Hard my best time with Terrans was 5m2s... but usually it takes 5m30s, 6m15s... I couldn't find the quicker way... So I switched to Protoss...&#xD;&#xA;&#xD;&#xA;Finally, I've beaten the A.I. in 4m40s, and now I'm itching to beat the A.I. on Insane level. I did that with a lot of effort on Very Hard, but I'm afraid that my strategy won't work for Insane.&#xD;&#xA;&#xD;&#xA;I will probably try to cannon rush, but I'm not sure if it will help.&#xD;&#xA;&#xD;&#xA;Please advise: what race, what strategies?&#xD;&#xA;&#xD;&#xA;I haven't tried it myself yet, and I don't see any good strategy. &#xD;&#xA;&#xD;&#xA;On Very Hard with Protoss against Terran I played in such way:&#xD;&#xA;&#xD;&#xA;In the very beginning build new Probe - it will go to build a Pylon close to enemies base; build Pylon, Gateway, Gateway, Gateway - 3 gateways. Why? In order to get enough zealots quicker. After building 3rd gateway my probe is going to disturb their SCVs. It is not actually too successful, but it is boring to sit and wait for 1st zealot.&#xD;&#xA;When 1st gateway is completed you should have enough money for 1st zealot. it should go to opponent base and run close to Barrack/SCVs. While there are no marines - kill SCVs (don't get them to surround you. when marine appears - kill him with zealot.&#xD;&#xA;Keep producing zealots, when you reach supply limit - send your probes to die - you will get 1 more zealot. &#xD;&#xA;If you have money you can build 1 more pylon and train more zealots, but 6 was enough for me (2Pylons=&gt;18 food - 6 probes=12/2 = 6 zealots).&#xD;&#xA;&#xD;&#xA;I found this tactic almost from 10 attempts, and final time was 4m40s.&#xD;&#xA;&#xD;&#xA;I did that on... the 1st map in the list (please let me know what it's named, I don't remember that).&#xD;&#xA;&#xD;&#xA;I don't think that will work on Insane. Probably I need to build 2 gateways and get 3 probes with myself to push AI...?&#xD;&#xA;&#xD;&#xA;P.S. BTW, such practices help to improve your micro: handling those zealots/probes against SCVs/marines :)" />
  <row Id="30137" PostHistoryTypeId="2" PostId="12807" RevisionGUID="339aef6c-c53c-4f1f-b80e-34c62fa44611" CreationDate="2010-12-16T15:45:40.410" UserId="3114" Text="Wait for them to go outside, and shut the gates.   Don't open them until the next day." />
  <row Id="30138" PostHistoryTypeId="2" PostId="12808" RevisionGUID="20c1fdea-a49f-44da-b9d1-d839c2e59fb0" CreationDate="2010-12-16T16:05:53.513" UserId="5579" Text="Just finsihing the game myself and I would agree &lt;strong&gt;Cone of Cold and Mind Blast,&lt;/strong&gt;  are must haves,&lt;strong&gt; Crushing Prison &lt;/strong&gt;is great and &lt;strong&gt;Sleep &lt;/strong&gt;is very useful (so is&lt;strong&gt; Heal &lt;/strong&gt;for that matter). However no one has mentioned &lt;strong&gt;Fireball&lt;/strong&gt; which is a quick cast AoE which knocks down the enemy.&lt;br&gt;&lt;br&gt;&#xD;&#xA; One of my favorite tactics was to use Fireball as a door opener; simply cast it behind the next door you are going to open and in casting the spell you open the door and almot immediately burn/knockdown all the foes by the door. Only time this doesn't work is if there is going to be a cut scene and the enemies are immune until the cut scene is done.&lt;br&gt;&lt;br&gt;&#xD;&#xA; Other spells I like are paralyze (works against almost everyone) even though I could live without weakness. I like Stonefist for shattering or knocking down foes. Inferno and Blizzard are both good AoEs but slow to cast Inferno tends to do more damage, but Blizzard knocks down. Vulnerability Hex is good if you will be using a lot primal spells/effect. Personally I love the Spirit Healer specialty with group heal and revive both hugely useful (especially if you get Wynne late and dont want to use her in your party). Personally I regret the shapeshifter spec but didn't want to be a Blood Mage (just didn't fit with my character's style) and If I wanted to use weapons I would not have been a mage.&#xD;&#xA;" />
  <row Id="30139" PostHistoryTypeId="2" PostId="12809" RevisionGUID="8662c6ff-2c51-4970-b3b3-0362f6822e35" CreationDate="2010-12-16T16:30:55.883" UserId="248" Text="I did it almost exactly as you described (although as soon as I got my gateways made I built an extra pylon).  The thing to remember is that the only difference between very hard and insane is that the enemy gets a mineral bonus.  As you're trying to take them out as soon as possible the bonus isn't going to have time to make much of a difference to you." />
  <row Id="30140" PostHistoryTypeId="2" PostId="12810" RevisionGUID="49fe06fc-9ade-4b3c-852f-b1f853ef5e81" CreationDate="2010-12-16T16:40:02.853" UserId="5445" Text="the console command is SetReputation #&#xD;&#xA;the ID for the boomers is FFAE8&#xD;&#xA;and you are going to want to use 1 for the # so the exact command is&#xD;&#xA;&#xD;&#xA;Set Reputation FFAE8 1&#xD;&#xA;&#xD;&#xA;this should reset your reputation to liked with them and not your quests&#xD;&#xA;" />
  <row Id="30142" PostHistoryTypeId="2" PostId="12811" RevisionGUID="0d1d9c9e-6dc0-4f3e-90dc-4d386ded09e9" CreationDate="2010-12-16T18:05:01.453" UserId="4634" Text="When you say 'friends' you mean not your character's friends but your realid 'friends'.&#xD;&#xA;&#xD;&#xA;Currently you cannot do this, the closest you get is after you login to the community site you can browse the friends of your characters. Soon, just not today. Though these are your real life friends, often people have access to these people in im/chat like other people noted.&#xD;&#xA;&#xD;&#xA;The direct connection between 'character friends' and 'realid' to web services likely won't happen, since anyone can /friend another person. That's just way too intensive." />
  <row Id="30143" PostHistoryTypeId="5" PostId="12280" RevisionGUID="1432218e-d0c6-40b3-a4b6-3e419517c754" CreationDate="2010-12-16T18:11:52.990" UserId="4634" Comment="added where the quote came from, same place the above poster used. Which his interpretation is incorrect. Its entirely realm based." Text="The daily quest reset is set per server and never changes.&#xD;&#xA;&#xD;&#xA;&gt; The exact reset hour depends on the&#xD;&#xA;&gt; realm, but it never changes, is chosen&#xD;&#xA;&gt; to be in the early morning, and will&#xD;&#xA;&gt; not coincide with the instance reset.&#xD;&#xA;&#xD;&#xA;from http://www.wowwiki.com/Daily_quest#Restrictions" />
  <row Id="30144" PostHistoryTypeId="2" PostId="12812" RevisionGUID="f3d6524b-4080-47a2-986a-6f536140b3f6" CreationDate="2010-12-16T18:25:42.363" UserId="102" Text="YABOT maps are now available from the online Custom Map selection:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;This should allow you to play it on both windows and OSX (or even something like WinE)&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/vAMq3.png&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30145" PostHistoryTypeId="2" PostId="12813" RevisionGUID="a4605359-1fee-4bfe-b03f-783bc259052e" CreationDate="2010-12-16T18:37:53.860" UserId="3114" Text="I've noticed a small square button hiding in the top right corner of my [Die2Nite][1] screen.  It simply bears a red **X** and the ominous intonation, **&quot;EXIT&quot;**&#xD;&#xA;&#xD;&#xA;I fear greatly what would transpire if ever I clicked upon it.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Tremble, mortal survivor.][2]&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;What severe fate awaits all ye who depress the button?  (What does it do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://i.imgur.com/NUmIw.png&#xD;&#xA;" />
  <row Id="30146" PostHistoryTypeId="1" PostId="12813" RevisionGUID="a4605359-1fee-4bfe-b03f-783bc259052e" CreationDate="2010-12-16T18:37:53.860" UserId="3114" Text="What Does 'Exit' Mean?" />
  <row Id="30147" PostHistoryTypeId="3" PostId="12813" RevisionGUID="a4605359-1fee-4bfe-b03f-783bc259052e" CreationDate="2010-12-16T18:37:53.860" UserId="3114" Text="&lt;die2nite&gt;" />
  <row Id="30148" PostHistoryTypeId="2" PostId="12814" RevisionGUID="1d3f38e2-8fbc-41fd-ba69-4438eca6c32e" CreationDate="2010-12-16T18:42:29.877" UserId="274" Text="It logs you out of the game and the website." />
  <row Id="30149" PostHistoryTypeId="2" PostId="12815" RevisionGUID="0496690c-64ed-4a12-8d61-b909e360e6be" CreationDate="2010-12-16T18:42:52.153" UserId="23" Text="Your session is eaten by Cthulhu.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BVdNe.jpg &quot;login cookie... yum yum!&quot;" />
  <row Id="30150" PostHistoryTypeId="2" PostId="12816" RevisionGUID="6eedd21b-a7e5-4b96-9f17-0af800ab120b" CreationDate="2010-12-16T18:43:03.027" UserId="118" Text="If you hover over it, you can see that the URL is: http://www.die2nite.com/#user/logout?sk=#####&#xD;&#xA;&#xD;&#xA;Therefore, even though I've never pushed that creepy button. I assume that it logs you out." />
  <row Id="30151" PostHistoryTypeId="5" PostId="12813" RevisionGUID="e1e04d01-74af-4c3a-adb2-7b946b15537b" CreationDate="2010-12-16T18:43:29.220" UserId="23" Comment="IF YOU'RE HAPPY AND YOU KNOW IT SYNTAX ERROR" Text="I've noticed a small square button hiding in the top right corner of my [Die2Nite][1] screen.  It simply bears a red **X** and the ominous intonation, **&quot;EXIT&quot;**&#xD;&#xA;&#xD;&#xA;I fear greatly what would transpire if ever I clicked upon it.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Tremble, mortal survivor.][2]&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;What severe fate awaits all ye who depress the button?  (What does it do.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://i.imgur.com/NUmIw.png&#xD;&#xA;" />
  <row Id="30152" PostHistoryTypeId="2" PostId="12817" RevisionGUID="2cb8e188-b5cd-44ca-9ca4-aa86f960d769" CreationDate="2010-12-16T18:44:22.550" UserId="4342" Text="I know that you can trade Pokemon between games of the same generation (Gold/Silver, Ruby/Sapphire) and even trade between 1st gen and 2nd gen. However, I haven't been able to find a way to trade Pokemon so that I can play with my 1st generation Pokemon in HeartGold, for instance. If it is possible, how many steps would it take and what equipment would I need? " />
  <row Id="30153" PostHistoryTypeId="1" PostId="12817" RevisionGUID="2cb8e188-b5cd-44ca-9ca4-aa86f960d769" CreationDate="2010-12-16T18:44:22.550" UserId="4342" Text="Is it possible to trade Pokemon from the 1st generation games to the most recent ones?" />
  <row Id="30154" PostHistoryTypeId="3" PostId="12817" RevisionGUID="2cb8e188-b5cd-44ca-9ca4-aa86f960d769" CreationDate="2010-12-16T18:44:22.550" UserId="4342" Text="&lt;pokemon&gt;&lt;trading&gt;" />
  <row Id="30155" PostHistoryTypeId="2" PostId="12818" RevisionGUID="9759daf6-eafe-408a-b50e-a0685e74e052" CreationDate="2010-12-16T18:46:04.693" UserId="85" Text="You cannot trade from the 1st Generation or 2nd Generation into the 3rd Generation and onwards." />
  <row Id="30156" PostHistoryTypeId="5" PostId="12816" RevisionGUID="86dc76ef-9b4f-478e-8d8a-654300f8b4eb" CreationDate="2010-12-16T19:15:12.310" UserId="23" Comment="Prevent that URL from getting autolinked." Text="If you hover over it, you can see that the URL is: `http://www.die2nite.com/#user/logout?sk=#####`&#xD;&#xA;&#xD;&#xA;Therefore, even though I've never pushed that creepy button. I assume that it logs you out." />
  <row Id="30157" PostHistoryTypeId="6" PostId="12129" RevisionGUID="8ef2c3fc-91ff-4307-b756-5170a39fdaee" CreationDate="2010-12-16T19:24:25.113" UserId="23" Comment="edited tags" Text="&lt;terminology&gt;&lt;genre&gt;" />
  <row Id="30158" PostHistoryTypeId="5" PostId="12779" RevisionGUID="d92a43cc-33de-47a4-812f-afe18ff84007" CreationDate="2010-12-16T19:26:37.997" UserId="3114" Comment="edited body" Text="So I'm playing [Castaway][1], and I eventually earn some quest items, such as the *Beetle Shield* and the *Fire Scimitar*.  Unfortunately, in this game, there's no way to view the stats of an item, other than in the shop.  How do I know how these items compare with the others in the shop?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/likwidgames/castaway" />
  <row Id="30159" PostHistoryTypeId="5" PostId="12806" RevisionGUID="885f0496-cbbe-47ad-a193-1166b2268ddd" CreationDate="2010-12-16T19:27:45.500" UserId="3114" Comment="added 30 characters in body" Text="No, &quot;Indie&quot; is not a genre. &quot;Indie&quot; merely refers to the production of the game. You can have Indie puzzlers, platformers, shooter, racers, etc.  **These** are genres." />
  <row Id="30160" PostHistoryTypeId="6" PostId="11841" RevisionGUID="51a184a1-0253-4446-bdad-aab426d8af7c" CreationDate="2010-12-16T19:34:31.083" UserId="274" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;quests&gt;&lt;story&gt;&lt;wrath-of-the-lich-king&gt;" />
  <row Id="30161" PostHistoryTypeId="2" PostId="12819" RevisionGUID="dc090d18-24b9-468c-8594-649ae4b8cb5f" CreationDate="2010-12-16T20:08:28.403" UserId="5054" Text="I play zerg, and there are a number of little things that I do to late, or never. Things like creep spreading, larva injects, etc. are things you should obviously do (if you have decent apm), but some of the other things, which require a decision/risk/investment, I often neglect or decide randomly. &#xD;&#xA;&#xD;&#xA;A few of the things:&#xD;&#xA;&#xD;&#xA;-Extra hatches around the main&#xD;&#xA;&#xD;&#xA;-Getting noncritical upgrades (overlord speed, burrow, air upgrades with only a handful of mutas/corruptors)&#xD;&#xA;&#xD;&#xA;-Overlord suicide scouting/overlord placement&#xD;&#xA;&#xD;&#xA;-Watchtower control&#xD;&#xA;&#xD;&#xA;-3rd/4th Expansion location choices (especially on scrap station)&#xD;&#xA;&#xD;&#xA;-Against air, queens vs. hydras vs. spore&#xD;&#xA;&#xD;&#xA;-Drone transfers to vulnerable expansions&#xD;&#xA;&#xD;&#xA;-Using drones to defend early aggression vs. waiting for units&#xD;&#xA;&#xD;&#xA;Just wondering what factors play into the decision making, and how to think about these." />
  <row Id="30162" PostHistoryTypeId="1" PostId="12819" RevisionGUID="dc090d18-24b9-468c-8594-649ae4b8cb5f" CreationDate="2010-12-16T20:08:28.403" UserId="5054" Text="Decision making on the little things as zerg" />
  <row Id="30163" PostHistoryTypeId="3" PostId="12819" RevisionGUID="dc090d18-24b9-468c-8594-649ae4b8cb5f" CreationDate="2010-12-16T20:08:28.403" UserId="5054" Text="&lt;strategy&gt;&lt;zerg&gt;&lt;starcraft&gt;" />
  <row Id="30164" PostHistoryTypeId="6" PostId="12819" RevisionGUID="587bc2c2-8e2b-4c40-816f-b3dd40880285" CreationDate="2010-12-16T20:12:34.670" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;" />
  <row Id="30165" PostHistoryTypeId="5" PostId="12819" RevisionGUID="3f52ee11-714d-4452-a2f6-e2e6a2ee79ba" CreationDate="2010-12-16T20:20:42.977" UserId="5054" Comment="added 102 characters in body" Text="I play zerg, and there are a number of little things that I do to late, or never. Things like creep spreading, larva injects, etc. are things you should obviously do (if you have decent apm), but some of the other things, which require a decision/risk/investment, I often neglect or decide randomly. &#xD;&#xA;&#xD;&#xA;A few of the things:&#xD;&#xA;&#xD;&#xA;-Extra hatches around the main&#xD;&#xA;&#xD;&#xA;-Getting noncritical upgrades (overlord speed, burrow, air upgrades with only a handful of mutas/corruptors)&#xD;&#xA;&#xD;&#xA;-Overlord suicide scouting/overlord placement&#xD;&#xA;&#xD;&#xA;-Watchtower control&#xD;&#xA;&#xD;&#xA;-3rd/4th Expansion location choices (especially on scrap station)&#xD;&#xA;&#xD;&#xA;-Against air, queens vs. hydras vs. spore&#xD;&#xA;&#xD;&#xA;-Drone transfers to vulnerable expansions&#xD;&#xA;&#xD;&#xA;-Using drones to defend early aggression vs. waiting for units&#xD;&#xA;&#xD;&#xA;-Attacking decisions unrelated to timing/micro (Retreating, killing workers vs buildings vs units)&#xD;&#xA;&#xD;&#xA;Just wondering what factors play into the decision making, and how to think about these." />
  <row Id="30166" PostHistoryTypeId="6" PostId="12754" RevisionGUID="375d11a6-d673-4ba6-91ad-fda37c9c00cd" CreationDate="2010-12-16T20:23:24.137" UserId="5558" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps3&gt;&lt;online-multiplayer&gt;&lt;co-op&gt;&lt;god-of-war-3&gt;" />
  <row Id="30167" PostHistoryTypeId="2" PostId="12820" RevisionGUID="6770291b-4b66-433f-8051-b4f89ee2b0e0" CreationDate="2010-12-16T20:42:04.410" UserId="1280" Text="Yesterday my brother played Cities XL fine. But now when i run it, my monitor goes standby saying &quot;Out of frequency range, set resolution lower&quot;. &#xD;&#xA;&#xD;&#xA;Other people on Internet also have this issue. Deleting the &quot;Focus Home Interactive&quot; folder do not solve this issue." />
  <row Id="30168" PostHistoryTypeId="1" PostId="12820" RevisionGUID="6770291b-4b66-433f-8051-b4f89ee2b0e0" CreationDate="2010-12-16T20:42:04.410" UserId="1280" Text="Cities XL 2011 resolution error" />
  <row Id="30169" PostHistoryTypeId="3" PostId="12820" RevisionGUID="6770291b-4b66-433f-8051-b4f89ee2b0e0" CreationDate="2010-12-16T20:42:04.410" UserId="1280" Text="&lt;technical-issues&gt;&lt;cities-xl&gt;" />
  <row Id="30170" PostHistoryTypeId="2" PostId="12821" RevisionGUID="b11036f6-3994-4293-a27e-b8a3e8056d65" CreationDate="2010-12-16T20:42:43.293" UserId="2534" Text="It's not nearly as frantic as God of War, but Dead Rising 2 supports online co-op, and it's the epitome of modern hack-and-slash :)." />
  <row Id="30171" PostHistoryTypeId="5" PostId="8102" RevisionGUID="0bf10b20-553e-401b-808f-2affa06d7806" CreationDate="2010-12-16T20:56:26.770" UserId="122" Comment="Added unique units for Babylon, Inca and Spain.; added 47 characters in body" Text="Here, I just made one for you, based on the Civilopedia information. *Right click and choose to view the image independently if it's rendered too small for you*.&#xD;&#xA;&#xD;&#xA;**EDIT** - updated to December 2010 patch, and added unique units from DLC civilizations.&#xD;&#xA;&#xD;&#xA;![unit upgrade chart][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* Unique units upgrade in exactly the same way as the units they replace - so if some unique unit is missing from the chart above you can just find out what it replaces to see how it upgrades.&#xD;&#xA;* Missiles, bombs and SS parts are non-upgradable (and removed from chart for brevity).&#xD;&#xA;* The patch notes say Lancers now upgrade to helicopters, but that is inaccurate - they upgrade to anti-tank guns which, in turn, can upgrade to helicopters.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/W5MKN.png" />
  <row Id="30172" PostHistoryTypeId="2" PostId="12822" RevisionGUID="b154056f-df8a-43e7-8183-eaeae5cb9c6d" CreationDate="2010-12-16T20:58:08.517" UserId="3389" Text="My main character is a warlock, who I've played for 5 years, so I've been heavily invested in the DPS role, but I wanted to explore the other two roles.&#xD;&#xA;&#xD;&#xA;I have had a paladin alt for some time that I wanted to use for tanking: I've leveled it to 78, but 90% of that was solo, and the other 10% was basic healing. So I don't know where to start, especially post-Cataclysm. I've tossed around learning-by-doing using the Dungeon Finder, but the tank role is particularly crucial and getting chewed out over and over while I'm learning on the job doesn't sound particularly fun.&#xD;&#xA;&#xD;&#xA;I understand the numbers: what stats are important, what to talent, what to glyph: my question is really about the actual gameplay. &#xD;&#xA;&#xD;&#xA;How do I pick targets? What rotations or spell priorities should I use? What should I be looking out for? Are there any up-to-date tutorials that assume no knowledge?" />
  <row Id="30173" PostHistoryTypeId="1" PostId="12822" RevisionGUID="b154056f-df8a-43e7-8183-eaeae5cb9c6d" CreationDate="2010-12-16T20:58:08.517" UserId="3389" Text="How do I tank as a paladin?" />
  <row Id="30174" PostHistoryTypeId="3" PostId="12822" RevisionGUID="b154056f-df8a-43e7-8183-eaeae5cb9c6d" CreationDate="2010-12-16T20:58:08.517" UserId="3389" Text="&lt;world-of-warcraft&gt;" />
  <row Id="30175" PostHistoryTypeId="6" PostId="12772" RevisionGUID="35204d0d-3bbe-4a4e-9ee9-248ad72b277d" CreationDate="2010-12-16T20:58:30.420" UserId="4302" Comment="edited tags" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;king-of-fighters&gt;" />
  <row Id="30176" PostHistoryTypeId="2" PostId="12823" RevisionGUID="d485ca63-2e90-47ed-ab7a-96ca9144113b" CreationDate="2010-12-16T21:03:20.660" UserId="4578" Text="If you're up for a challenge, Demon's Souls is a great Hack n Slay with a really innovative online co-op experience. Players can leave each other messages, help each other out, or backstab each other. It's a must-play." />
  <row Id="30177" PostHistoryTypeId="2" PostId="12824" RevisionGUID="21927a2c-7db4-4dcd-a680-93d4b90f9b28" CreationDate="2010-12-16T21:15:56.440" UserId="5029" Text="In civilazation **3**, what governments do each civilization like and dislike?&#xD;&#xA;&#xD;&#xA;*I can't make tags, so this question is improperly tagged.  If someone could tag it with &quot;civilization-3&quot;, that would be appreciated.*" />
  <row Id="30178" PostHistoryTypeId="1" PostId="12824" RevisionGUID="21927a2c-7db4-4dcd-a680-93d4b90f9b28" CreationDate="2010-12-16T21:15:56.440" UserId="5029" Text="What governments do each civilization prefer and dislike?" />
  <row Id="30179" PostHistoryTypeId="3" PostId="12824" RevisionGUID="21927a2c-7db4-4dcd-a680-93d4b90f9b28" CreationDate="2010-12-16T21:15:56.440" UserId="5029" Text="&lt;pc&gt;" />
  <row Id="30180" PostHistoryTypeId="2" PostId="12825" RevisionGUID="ce603a1e-f845-46b1-95f5-c3d85269e4eb" CreationDate="2010-12-16T21:17:10.140" UserId="4578" Text="http://www.gamefaqs.com/gbc/197155-dragon-warrior-monsters/faqs/8155&#xD;&#xA;&#xD;&#xA;This FAQ should answer all of your questions and more." />
  <row Id="30181" PostHistoryTypeId="5" PostId="12824" RevisionGUID="a3207451-f270-41c0-8092-c7ed6404b6bb" CreationDate="2010-12-16T21:22:44.680" UserId="816" Comment="Added tag as requested" Text="In civilazation **3**, what governments do each civilization like and dislike?" />
  <row Id="30182" PostHistoryTypeId="6" PostId="12824" RevisionGUID="a3207451-f270-41c0-8092-c7ed6404b6bb" CreationDate="2010-12-16T21:22:44.680" UserId="816" Comment="Added tag as requested" Text="&lt;pc&gt;&lt;civilization-3&gt;" />
  <row Id="30183" PostHistoryTypeId="5" PostId="12824" RevisionGUID="84c47c32-679d-4927-adf0-7be2ce2fa77c" CreationDate="2010-12-16T21:23:05.990" UserId="85" Comment="Added tag ♪" Text="In Civilization 3, what governments do each civilization like and dislike?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30184" PostHistoryTypeId="6" PostId="12824" RevisionGUID="84c47c32-679d-4927-adf0-7be2ce2fa77c" CreationDate="2010-12-16T21:23:05.990" UserId="85" Comment="Added tag ♪" Text="&lt;pc&gt;&lt;civilization-3&gt;" />
  <row Id="30185" PostHistoryTypeId="5" PostId="12824" RevisionGUID="24ddd2f3-dcc9-4c06-8225-f90774e9310d" CreationDate="2010-12-16T21:23:20.907" UserId="816" Comment="Typo fix" Text="In civilization **3**, what governments do each civilization like and dislike?" />
  <row Id="30186" PostHistoryTypeId="5" PostId="12824" RevisionGUID="d8b99413-8f05-4d9b-a14e-dec66b958ca1" CreationDate="2010-12-16T21:23:46.130" UserId="85" Comment="...or not. I apparently *didn't* add the tag. Ah well. Small typo fix, then. ♪" Text="In Civilization 3, what governments do each civilization like and dislike?" />
  <row Id="30187" PostHistoryTypeId="5" PostId="12820" RevisionGUID="bddab9ee-9c33-41bc-9ae0-acfaf4369b5b" CreationDate="2010-12-16T21:25:53.727" UserId="816" Comment="Grammar police" Text="Yesterday my brother played Cities XL fine. But now when I run it, my monitor goes to standby, saying &quot;Out of frequency range, set resolution lower&quot;. &#xD;&#xA;&#xD;&#xA;Other people on the Internet also have this issue. Deleting the &quot;Focus Home Interactive&quot; folder does not solve this issue." />
  <row Id="30188" PostHistoryTypeId="6" PostId="12824" RevisionGUID="035a2cde-0623-4862-9196-c19daf15877d" CreationDate="2010-12-16T21:26:23.953" UserId="336" Comment="edited tags" Text="&lt;civilization-3&gt;" />
  <row Id="30189" PostHistoryTypeId="5" PostId="12824" RevisionGUID="946dfdb3-29ed-471e-8faf-d4618f2f0d54" CreationDate="2010-12-16T21:26:57.110" UserId="85" Comment="...or not *again*. *Capitalization* fix, then!" Text="In *Civilization 3*, what governments do each civilization like and dislike?" />
  <row Id="30191" PostHistoryTypeId="5" PostId="12816" RevisionGUID="a093e2c2-9400-43a8-a0b8-4a9aa0b84005" CreationDate="2010-12-16T21:37:51.557" UserId="118" Comment="hmm...that was a fragment..." Text="If you hover over it, you can see that the URL is: `http://www.die2nite.com/#user/logout?sk=#####`&#xD;&#xA;&#xD;&#xA;Therefore, even though I've never pushed that creepy button, I assume that it logs you out." />
  <row Id="30192" PostHistoryTypeId="2" PostId="12827" RevisionGUID="a8d9d727-8123-44c2-b26e-082ff0ac0781" CreationDate="2010-12-16T21:50:04.883" UserId="5446" Text="Hey!&#xD;&#xA;&#xD;&#xA;   I'm looking for another game =D&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-it's like ninja gaiden, fast action game&#xD;&#xA;&#xD;&#xA;-there's a small flying robot companion, which helps you fight the enemy, and has variable weapons on it&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;i know this is'n much info, but i'm sure someone will recognise it =] thx" />
  <row Id="30193" PostHistoryTypeId="1" PostId="12827" RevisionGUID="a8d9d727-8123-44c2-b26e-082ff0ac0781" CreationDate="2010-12-16T21:50:04.883" UserId="5446" Text="Searching for an action game" />
  <row Id="30194" PostHistoryTypeId="3" PostId="12827" RevisionGUID="a8d9d727-8123-44c2-b26e-082ff0ac0781" CreationDate="2010-12-16T21:50:04.883" UserId="5446" Text="&lt;identify-this-game&gt;&lt;nintendo&gt;" />
  <row Id="30195" PostHistoryTypeId="6" PostId="12822" RevisionGUID="145e88fb-95b2-4b51-b1fb-4db197781397" CreationDate="2010-12-16T22:04:13.597" UserId="274" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;paladin&gt;" />
  <row Id="30196" PostHistoryTypeId="2" PostId="12828" RevisionGUID="db6b54e6-7b4f-4bec-a09d-42be4d79b573" CreationDate="2010-12-16T22:04:53.397" UserId="330" Text="I'm having problem killing the Rack Hive on the Trash Coast. I get killed by all the Rack's it spawns.&#xD;&#xA;&#xD;&#xA;lvl 30 Hunter&#xD;&#xA;&#xD;&#xA;Does anyone have a good strategy? I already know that I should aim for the eyes." />
  <row Id="30197" PostHistoryTypeId="1" PostId="12828" RevisionGUID="db6b54e6-7b4f-4bec-a09d-42be4d79b573" CreationDate="2010-12-16T22:04:53.397" UserId="330" Text="Borderlands Rack Hive" />
  <row Id="30198" PostHistoryTypeId="3" PostId="12828" RevisionGUID="db6b54e6-7b4f-4bec-a09d-42be4d79b573" CreationDate="2010-12-16T22:04:53.397" UserId="330" Text="&lt;strategy&gt;&lt;borderlands&gt;" />
  <row Id="30199" PostHistoryTypeId="5" PostId="12822" RevisionGUID="d2ee951b-34c5-4ac1-b0d6-fb5f2dc5d0e9" CreationDate="2010-12-16T22:12:21.463" UserId="3389" Comment="Edited for clearer flow" Text="I've been heavily invested in the DPS role: my main character is a warlock who I've played for 5 years. But I wanted to start exploring the other two roles: tanking and healing.&#xD;&#xA;&#xD;&#xA;I have a paladin alt that I wanted to start to use for tanking for some time: I've leveled it to 78, but 90% of that was solo, and the other 10% was basic healing. So I don't know where to start, especially post-Cataclysm. I've tossed around learning-by-doing using the Dungeon Finder, but the tank role is particularly crucial and getting chewed out over and over while I'm learning on the job doesn't sound particularly fun.&#xD;&#xA;&#xD;&#xA;I understand the numbers: what stats are important, what to talent, what to glyph: my question is really about the actual gameplay. &#xD;&#xA;&#xD;&#xA;How do I pick targets? What rotations or spell priorities should I use? What should I be looking out for? Are there any up-to-date tutorials that assume no knowledge?" />
  <row Id="30201" PostHistoryTypeId="2" PostId="12830" RevisionGUID="accf7bf4-f9cd-45fd-a713-0865a2a92488" CreationDate="2010-12-16T22:16:30.637" UserId="3454" Text="It can't be done. The limits on trading are as follows:&#xD;&#xA;&#xD;&#xA;&lt;b&gt;Generation 1&lt;/b&gt; (Red/Blue/Green/Yellow)&lt;br&gt;&#xD;&#xA;↑↓ Both directions&lt;br&gt;&#xD;&#xA;&lt;b&gt;Generation 2&lt;/b&gt; (Gold/Silver/Crystal)&lt;br&gt;&#xD;&#xA;X Trade impossible&lt;br&gt;&#xD;&#xA;&lt;b&gt;Generation 3&lt;/b&gt; (Ruby/Sapphire/Emerald/FireRed/LeafGreen)&lt;br&gt;&#xD;&#xA;↓ One-way only&lt;br&gt;&#xD;&#xA;&lt;b&gt;Generation 4&lt;/b&gt; (Diamond/Pearl/Platinum/HeartGold/SoulSilver)&lt;br&gt;&#xD;&#xA;↓ One-way only, no items&lt;br&gt;&#xD;&#xA;&lt;b&gt;Generation 5&lt;/b&gt; (Black/White)&#xD;&#xA;&#xD;&#xA;There are three main reasons you can't trade between Gen I/II and Gen III:&#xD;&#xA;&#xD;&#xA;&lt;ol&gt;&#xD;&#xA;  &lt;li&gt;The Pokémon data format changed significantly in Gen III, so the two are incompatible.&lt;/li&gt;&#xD;&#xA;  &lt;li&gt;The GBA link cable uses a different voltage to the Gameboy link cable. Even though a GBA can play old Gameboy games, it uses different circuitry than when playing GBA games, so the games' link cable functionalities are  fundamentally incompatible.&lt;/li&gt;&#xD;&#xA;  &lt;li&gt;Even if these weren't an issue, Nintendo never released a product that allowed trade from one to the next.&lt;/li&gt;&#xD;&#xA;&lt;/ol&gt;" />
  <row Id="30202" PostHistoryTypeId="2" PostId="12831" RevisionGUID="9857d8d2-a67c-4cd8-903e-26f77ebeabb3" CreationDate="2010-12-16T22:23:57.460" UserId="117" Text="Aim for the eyes, make sure you're using a corrosive weapon, and SMG is best for him. Use a shotgun against the Raks he spawns.  You can hide on the upper part and take out the raks when they fly out, and then focus on him again after." />
  <row Id="30203" PostHistoryTypeId="2" PostId="12832" RevisionGUID="532eca14-4884-4741-8fe5-83b7928fcdf3" CreationDate="2010-12-16T22:34:34.250" UserId="341" Text="I can't copy out all the information at the moment, but the answers can be found [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.civfanatics.com/civ3/civilizations" />
  <row Id="30204" PostHistoryTypeId="2" PostId="12833" RevisionGUID="6fdbe6f2-0b46-469c-bcf3-be32e858f471" CreationDate="2010-12-16T22:36:02.157" UserId="118" Text="Those stats in the shop aren't the items' actual stats. They're the stats relative to your current equipment's stats. So, all you have to do is equip the unique item that you want to compare and visit the Blacksmith to see how much better/worse every item sold is. There is a bug however that the stats in the shop won't know that you have stuff equipped right after loading your game until you enter an area and come back.&#xD;&#xA;&#xD;&#xA;If you want to compare two quest-rewarded items, you can equip one, look at your stats and then equip the other one. (That's assuming that there are more than one item per equipment type. I'm only roughly 1/4 done with the game.)" />
  <row Id="30206" PostHistoryTypeId="5" PostId="12827" RevisionGUID="4707cf41-a263-4c0f-a2e2-b1baa9da13d8" CreationDate="2010-12-16T23:42:00.933" UserId="816" Comment="cleanup" Text="I'm looking for another game =D&#xD;&#xA;&#xD;&#xA;- It's like ninja gaiden, fast action game&#xD;&#xA;&#xD;&#xA;- There's a small flying robot companion, which helps you fight the enemy, and has variable weapons on it&#xD;&#xA;&#xD;&#xA;I know this isn't much info, but I'm sure someone will recognise it" />
  <row Id="30207" PostHistoryTypeId="2" PostId="12834" RevisionGUID="b0b58aec-9c0b-48c4-83de-9cdc31aca144" CreationDate="2010-12-16T23:57:30.030" UserId="816" Text="Throughout the Myst games and novels, various Ages have indigenous humans (or human-like people).  I'm wondering if there is a canonical explanation for this.  &#xD;&#xA;&#xD;&#xA;Was there an original human population that migrated to all these Ages, or did these populations arise independently?" />
  <row Id="30208" PostHistoryTypeId="1" PostId="12834" RevisionGUID="b0b58aec-9c0b-48c4-83de-9cdc31aca144" CreationDate="2010-12-16T23:57:30.030" UserId="816" Text="Do people from different Ages have a single common origin?" />
  <row Id="30209" PostHistoryTypeId="3" PostId="12834" RevisionGUID="b0b58aec-9c0b-48c4-83de-9cdc31aca144" CreationDate="2010-12-16T23:57:30.030" UserId="816" Text="&lt;story&gt;&lt;myst-series&gt;" />
  <row Id="30210" PostHistoryTypeId="2" PostId="12835" RevisionGUID="dfbf5b9a-6f0d-48a4-8aed-a98467058819" CreationDate="2010-12-17T00:10:10.120" UserId="4737" Text="I never raided with my pally tank, but I did tank the heroics hundreds of times in WoTLK. I tanked enough that I was able to get the red protodrake from the achievement (can't remember the name of it off the top of my head), so I know more than the average person on tanking, but I wouldn't go so far as to claim that I know as much as any hardcore raider who tanks for a living.&#xD;&#xA;&#xD;&#xA;I started in the same manner that you did: I rolled a newb pally and didn't start tanking until I hit 70. At that point, I actually returned to some of the dungeons in TBC and solo'd them so that I could get familiar with tanking. After doing a few normal runs I then switched over to some of the easy heroics and gave them a try. I then moved on to tanking normal instances in WoTLK, and from there to heroics. &#xD;&#xA;&#xD;&#xA;Don't stress over having waited until 78 to begin tanking. I've known tanks that were horrible at it from day one, and I've known tanks who picked it up late in the game and were excellent at it! The same goes for any class. It all comes down to your aptitude as a player.&#xD;&#xA;&#xD;&#xA;Lastly, I'm not 100% sure what the rotation is right now, because I've been too busy playing my shaman and mage in Cataclysm, but I know for certain that the rotation had changed significantly towards the end of WoTLK. For instance, consecration was the last in the rotation because A) it had been nerfed to the point that it generated the least amount of thread per second, and B) it was overly mana intensive, and C) the CD was lengthened significantly (30 seconds?). Your primary threat generator should be hammer of the righteous and you should be hitting it every time that it is off CD. However, take note that HotR is best for when you're tanking multiple mobs. If you are single target tanking then you should be using crusader strike. Avenger's shield isn't as high in the rotation anymore, but it should still be used when everything else is on CD. Oh, and don't forget about holy wrath. &#xD;&#xA;&#xD;&#xA;Really though, google &quot;pally tank rotation 4.0.1&quot; and you'll get some good hits. Tankspot has some good rotations on it too. GL :)" />
  <row Id="30211" PostHistoryTypeId="2" PostId="12836" RevisionGUID="069d10c9-cf15-425b-82e8-d1f7b7527cef" CreationDate="2010-12-17T00:22:13.567" UserId="14" Text="[Here's a replay][1] on how to do it for Insane A.I.&#xD;&#xA;&#xD;&#xA;Of course this works for any A.I., but getting it for Insane gets you all the rest.&#xD;&#xA;&#xD;&#xA;http://www.sc2replayed.com/replays/117081-1v1-protoss-xelnaga-caverns&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2replayed.com/replays/117081-1v1-protoss-xelnaga-caverns" />
  <row Id="30212" PostHistoryTypeId="2" PostId="12837" RevisionGUID="862dcea8-39b0-4114-b43d-8d7c0d1238c1" CreationDate="2010-12-17T00:26:50.707" UserId="479" Text="Pally tanking isn't too bad, but it *is* different from every other tank class: Pallies are the only class where your threat generating capability *drops* as the fight progresses. Warriors and Bears both deal in Rage, rage generation is only a problem early in the fight. Likewise DK's with Rune Power. But Pallies generate threat via mana, and mana generation can definitely slow you down, especially if you're doing consecrate to generate AoE threat.&#xD;&#xA;&#xD;&#xA;Your go-to abilities are righteous fury, consecrate, and holy shield. Righteous fury increases your threat generation, but it's a buff. Make sure its active before you start, and then don't worry about it. For the rest, you basically want to spam them constantly. If you're not taking a lot of damage, the retribution aura is a good choice for extra threat generation.&#xD;&#xA;&#xD;&#xA;You have two taunts: hand of reckoning, which is a traditional single target taunt, and righteous defense, which is different in that you cast it on a FRIENDLY that has drawn aggro, to pull off the mobs. This will take some practice because most group taunts are AoE.&#xD;&#xA;&#xD;&#xA;Damage mitigation is where pallies shine. They are extremely hard to kill under normal circumstances. You don't really need to worry much here. Remember, if you bubble, you lose aggro in the worst way.&#xD;&#xA;&#xD;&#xA;This brings us to the last point: DO NOT LOSE AGGRO. Warriors and Bears can pop and AoE taunt and be fine. They can also charge, to re-engage mobs that run off. Pallies weird targeted taunt is not nearly as cool, and when you lose aggro, and mobs start ping ponging, you can very easily target the wrong friendly, and waste your only multi-mob taunt. The benefit of mana-based threat is that you can go nuts early, and hopefully build a good lead on your DPS happy partymates." />
  <row Id="30213" PostHistoryTypeId="5" PostId="12837" RevisionGUID="32b68a85-ef2a-4793-91ee-bada14556baa" CreationDate="2010-12-17T00:32:09.547" UserId="479" Comment="deleted 131 characters in body" Text="Pally tanking isn't too bad, but it *is* different from every other tank class: Pallies are the only class where your threat generating capability *drops* as the fight progresses. Warriors and Bears both deal in Rage, rage generation is only a problem early in the fight. Likewise DK's with Rune Power. But Pallies generate threat via mana, and mana generation can definitely slow you down, especially if you're doing consecrate to generate AoE threat.&#xD;&#xA;&#xD;&#xA;The best nuts and bolts numbers are at &lt;a href=&quot;http://elitistjerks.com/f76/t37172-protection_paladin_field_manual_wow_3_0_wotlk/p58/#post1337037&quot;&gt;Elitist Jerks&lt;/a&gt;. Their protadin thread is so complete I'm not going to try and complete.&#xD;&#xA;&#xD;&#xA;You have two taunts: hand of reckoning, which is a traditional single target taunt, and righteous defense, which is different in that you cast it on a FRIENDLY that has drawn aggro, to pull off the mobs. This will take some practice because most group taunts are AoE.&#xD;&#xA;&#xD;&#xA;Damage mitigation is where pallies shine. They are extremely hard to kill under normal circumstances. You don't really need to worry much here. Remember, if you bubble, you lose aggro in the worst way.&#xD;&#xA;&#xD;&#xA;This brings us to the last point: DO NOT LOSE AGGRO. Warriors and Bears can pop and AoE taunt and be fine. They can also charge, to re-engage mobs that run off. Pallies weird targeted taunt is not nearly as cool, and when you lose aggro, and mobs start ping ponging, you can very easily target the wrong friendly, and waste your only multi-mob taunt. The benefit of mana-based threat is that you can go nuts early, and hopefully build a good lead on your DPS happy partymates." />
  <row Id="30214" PostHistoryTypeId="2" PostId="12838" RevisionGUID="f1618f88-73f9-4461-8a6b-51fcee8f6671" CreationDate="2010-12-17T00:35:48.980" UserId="5445" Text="A game made since 2000 for sure. Computer game in which you play a man who throws hammers to kill or squish bugs and other bad guys. The view was birds-eye view.  It was part of a series of games that were all on one disk. I remember playing it on a ME version of windows. You could pick up certain things that either made you throw multiple hammers or two in front and one behind. I remember the guy had a huge head and was bald." />
  <row Id="30215" PostHistoryTypeId="1" PostId="12838" RevisionGUID="f1618f88-73f9-4461-8a6b-51fcee8f6671" CreationDate="2010-12-17T00:35:48.980" UserId="5445" Text="Game in which you are  a man who throws hammers?" />
  <row Id="30216" PostHistoryTypeId="3" PostId="12838" RevisionGUID="f1618f88-73f9-4461-8a6b-51fcee8f6671" CreationDate="2010-12-17T00:35:48.980" UserId="5445" Text="&lt;identify-this-game&gt;" />
  <row Id="30217" PostHistoryTypeId="5" PostId="12837" RevisionGUID="ed22f29c-0b0a-40a6-a8eb-2f64c6991794" CreationDate="2010-12-17T00:38:46.887" UserId="479" Comment="added 170 characters in body" Text="Pally tanking isn't too bad, but it *is* different from every other tank class: Pallies are the only class where your threat generating capability *drops* as the fight progresses. Warriors and Bears both deal in Rage, rage generation is only a problem early in the fight. Likewise DK's with Rune Power. But Pallies generate threat via mana, and mana generation can definitely slow you down, especially if you're doing consecrate to generate AoE threat.&#xD;&#xA;&#xD;&#xA;The best nuts and bolts numbers are at &lt;a href=&quot;http://elitistjerks.com/f76/t37172-protection_paladin_field_manual_wow_3_0_wotlk/p58/#post1337037&quot;&gt;Elitist Jerks&lt;/a&gt;. Their protadin thread is so complete I'm not going to try and complete.&#xD;&#xA;&#xD;&#xA;You have two taunts: hand of reckoning, which is a traditional single target taunt, and righteous defense, which is different in that you cast it on a FRIENDLY that has drawn aggro, to pull off the mobs. This will take some practice because most group taunts are AoE.&#xD;&#xA;&#xD;&#xA;Watch out for mobs who have heavy magic resist, or mobs that throw mana burn around. Since your aggro depends on mana, you can find yourself unable to generate threat.&#xD;&#xA;&#xD;&#xA;Damage mitigation is where pallies shine. They are extremely hard to kill under normal circumstances. You don't really need to worry much here. Remember, if you bubble, you lose aggro in the worst way.&#xD;&#xA;&#xD;&#xA;This brings us to the last point: DO NOT LOSE AGGRO. Warriors and Bears can pop an AoE taunt and be fine. They can also charge, to re-engage mobs that run off. Pallies weird targeted taunt is not nearly as cool, and when you lose aggro, and mobs start ping-ponging, you can very easily target the wrong friendly, and waste your only multi-mob taunt. The benefit of mana-based threat is that you can go nuts early, and hopefully build a good lead on your DPS happy partymates." />
  <row Id="30218" PostHistoryTypeId="5" PostId="12837" RevisionGUID="e0ff03c6-2fea-4c8d-89a2-e183f26bbce7" CreationDate="2010-12-17T00:53:01.393" UserId="479" Comment="added 288 characters in body" Text="Pally tanking isn't too bad, but it *is* different from every other tank class: Pallies are the only class where your threat generating capability *drops* as the fight progresses. Warriors and Bears both deal in Rage, rage generation is only a problem early in the fight. Likewise DK's with Rune Power. But Pallies generate threat via mana, and mana generation can definitely slow you down, especially if you're doing consecrate to generate AoE threat.&#xD;&#xA;&#xD;&#xA;The best nuts and bolts numbers are at &lt;a href=&quot;http://elitistjerks.com/f76/t37172-protection_paladin_field_manual_wow_3_0_wotlk/p58/#post1337037&quot;&gt;Elitist Jerks&lt;/a&gt;. Their protadin thread is so complete I'm not going to try and complete.&#xD;&#xA;&#xD;&#xA;You have two taunts: hand of reckoning, which is a traditional single target taunt, and righteous defense, which is different in that you cast it on a FRIENDLY that has drawn aggro, to pull off the mobs. This will take some practice because most group taunts are AoE.&#xD;&#xA;&#xD;&#xA;Watch out for mobs who have heavy magic resist, or mobs that throw mana burn around. Since your aggro depends on mana, you can find yourself unable to generate threat.&#xD;&#xA;&#xD;&#xA;Damage mitigation is where pallies shine. They are extremely hard to kill under normal circumstances. You don't really need to worry much here. Remember, if you bubble, you lose aggro in the worst way.&#xD;&#xA;&#xD;&#xA;This brings us to the last point: DO NOT LOSE AGGRO. Warriors and Bears can pop an AoE taunt and be fine. They can also charge, to re-engage mobs that run off. Pallies weird targeted taunt is not nearly as cool, and when you lose aggro, and mobs start ping-ponging, you can very easily target the wrong friendly, and waste your only multi-mob taunt. The benefit of mana-based threat is that you can go nuts early, and hopefully build a good lead on your DPS happy partymates.&#xD;&#xA;&#xD;&#xA;Avengers Shield and Exorcism are your long-range threat builders. Avengers shield is a pretty good tank tool: long range capt america style shield toss that hits 1-3 mobs. Good for a 3 pull, terrible if you only want two out of five or so. Exorcism you should know well from Retadin. " />
  <row Id="30219" PostHistoryTypeId="10" PostId="12827" RevisionGUID="f89a1c8c-e44c-4d4c-b36e-d3cb1475c0c6" CreationDate="2010-12-17T01:07:46.913" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="30220" PostHistoryTypeId="2" PostId="12839" RevisionGUID="317a3f47-d9e0-453b-92c3-0f02a92227ea" CreationDate="2010-12-17T01:13:29.107" UserId="2259" Text="The AH deposit seems to be proportional to the duration you have an item up on the block for, and apparently 15/30/60% of the vendor cost of the item(?), but how does the AH fee work when an item sells?  Is it a fixed portion of the final selling price?  Is it affected by the duration?" />
  <row Id="30221" PostHistoryTypeId="1" PostId="12839" RevisionGUID="317a3f47-d9e0-453b-92c3-0f02a92227ea" CreationDate="2010-12-17T01:13:29.107" UserId="2259" Text="In World of Warcraft, how do the Auction House fees work?" />
  <row Id="30222" PostHistoryTypeId="3" PostId="12839" RevisionGUID="317a3f47-d9e0-453b-92c3-0f02a92227ea" CreationDate="2010-12-17T01:13:29.107" UserId="2259" Text="&lt;world-of-warcraft&gt;&lt;auction-house&gt;" />
  <row Id="30223" PostHistoryTypeId="2" PostId="12840" RevisionGUID="697f74a3-a1fe-45a9-8d0e-a866b9807764" CreationDate="2010-12-17T01:22:15.037" UserId="3114" Text="I've obviously picked up on the fact that becoming a &quot;Hero&quot; in [Die2Nite][1] generates a wealth of new options for the player.  &quot;Heroic Actions&quot; that can be used outside the town walls are arguably the most useful of these.  Can someone give me a complete list of all of the possibilities that *can* be gained from becoming a hero?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="30224" PostHistoryTypeId="1" PostId="12840" RevisionGUID="697f74a3-a1fe-45a9-8d0e-a866b9807764" CreationDate="2010-12-17T01:22:15.037" UserId="3114" Text="What's so Great About Heroes?" />
  <row Id="30225" PostHistoryTypeId="3" PostId="12840" RevisionGUID="697f74a3-a1fe-45a9-8d0e-a866b9807764" CreationDate="2010-12-17T01:22:15.037" UserId="3114" Text="&lt;die2nite&gt;&lt;unlockable&gt;" />
  <row Id="30226" PostHistoryTypeId="2" PostId="12841" RevisionGUID="9843fff7-eba2-4e3e-8958-6f2f50883ea1" CreationDate="2010-12-17T01:29:48.470" UserId="336" Text="If I remember correctly, the deposit gets returned to you when something sells, but the auction house itself takes 5% out of the winning bid as it's fee. I do know that it's a fixed portion, and not affected by duration.&#xD;&#xA;&#xD;&#xA;The Neutral Auction house takes a larger cut -- 15%. Filthy goblins.&#xD;&#xA;&#xD;&#xA;As a reminder, you don't get your deposit back if your item doesn't sell. The cost of the deposit itself varies with duration (as you noticed) but the vendor price of the item in question as well. &#xD;&#xA;&#xD;&#xA;Taken from WowWiki&#xD;&#xA;    &#xD;&#xA;    Faction-Based Auction Houses:&#xD;&#xA;    Deposit (12hr) = 15% of Merchant Sell Value&#xD;&#xA;    Deposit (24hr) = 30% of Merchant Sell Value&#xD;&#xA;    Deposit (48hr) = 60% of Merchant Sell Value&#xD;&#xA;&#xD;&#xA;Again, the goblin run Auction Houses charge more:&#xD;&#xA;&#xD;&#xA;    Neutral Auction Houses:&#xD;&#xA;    Deposit (12hr) =  75% of Merchant Sell Value&#xD;&#xA;    Deposit (24hr) = 150% of Merchant Sell Value&#xD;&#xA;    Deposit (48hr) = 300% of Merchant Sell Value&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30227" PostHistoryTypeId="5" PostId="12841" RevisionGUID="8dc286d2-fc3e-4891-8958-c76ead6e8a1d" CreationDate="2010-12-17T01:35:37.963" UserId="336" Comment="Typo obliterated. Biff! Bam! Zoppo!" Text="If I remember correctly, the deposit gets returned to you when something sells, but the auction house itself takes 5% out of the winning bid as it's fee. I do know that it's a fixed portion, and not affected by duration.&#xD;&#xA;&#xD;&#xA;The Neutral Auction house takes a larger cut -- 15%. Filthy goblins.&#xD;&#xA;&#xD;&#xA;As a reminder, you don't get your deposit back if your item doesn't sell. The cost of the deposit itself varies with duration (as you noticed) but the vendor price of the item in question as well. &#xD;&#xA;&#xD;&#xA;Taken from WowWiki&#xD;&#xA;    &#xD;&#xA;    Faction-Based Auction Houses:&#xD;&#xA;    Deposit (12hr) = 15% of Merchant Sell Value&#xD;&#xA;    Deposit (24hr) = 30% of Merchant Sell Value&#xD;&#xA;    Deposit (48hr) = 60% of Merchant Sell Value&#xD;&#xA;&#xD;&#xA;Again, the goblin-run Auction Houses charge more:&#xD;&#xA;&#xD;&#xA;    Neutral Auction Houses:&#xD;&#xA;    Deposit (12hr) =  75% of Merchant Sell Value&#xD;&#xA;    Deposit (24hr) = 150% of Merchant Sell Value&#xD;&#xA;    Deposit (48hr) = 300% of Merchant Sell Value&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30228" PostHistoryTypeId="2" PostId="12842" RevisionGUID="f9446b8d-81db-4488-8801-5e961389478a" CreationDate="2010-12-17T01:55:23.597" UserId="3312" Text="I think they are just there. Sometimes Atrus will write a world that has no-one in it at all, sometimes he writes a world where he finds a native population.&#xD;&#xA;&#xD;&#xA;While it could be argued that people migrated to the older D'ni books, the ones that Atrus writes could not have this migration.&#xD;&#xA;&#xD;&#xA;Also, the world where Atrus meets Catherine is written by Atrus' Father (if I remember correctly). There are no D'ni around at the time to populate it, so how did they get there?&#xD;&#xA;&#xD;&#xA;I think each world is a unique and independent eco-system, meaning that life is bound to pop up on its own. The way the books are written it seems like they are simply linking in to an already existing world, so therefore life would already be evolving.&#xD;&#xA;&#xD;&#xA;I dont remember there being a definitive answer to this, It's one of those things you are either supposed to figure out yourself, or there is no answer! Thats my opinion on it anyway.&#xD;&#xA;" />
  <row Id="30229" PostHistoryTypeId="2" PostId="12843" RevisionGUID="c5d9ab4c-bfb0-4994-8b0c-355f07d84286" CreationDate="2010-12-17T02:09:35.167" UserId="118" Text="From the Die2Nite help:&#xD;&#xA;&#xD;&#xA;&gt; As soon as you make your first purchase, all all the advantages of being a Hero are available immediately.&#xD;&#xA;&#xD;&#xA;&gt; - Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or skill !&#xD;&#xA;&gt; - Professions - You can choose your speciality and take advantage of the special skills that go with it !&#xD;&#xA;&gt; - Improvements - You are free to customise your house to unblock new features of the game !&#xD;&#xA;&gt; - Heroic Actions - These special actions let you deal with any situation : to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town !&#xD;&#xA;&gt; - Rucksack - You can carry 1 additional object ! &#xD;&#xA;&gt; - Chest Upgrade - You can store 1 additional object at home !&#xD;&#xA;&gt; - Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there !)&#xD;&#xA;&gt; - World Forum - unlimited access to the Forum of Heroes !&#xD;&#xA;&gt; - Armour Plating - Your house will receive 2 additional defence points !&#xD;&#xA;&#xD;&#xA;&gt; Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days are only discounted when you are playing the game. They do not count down when you are dead (or on holiday). Advantages earned in Hero mode are lost as soon as your supply of Hero days runs out. &#xD;&#xA;&#xD;&#xA;Contrary to what it says in the first sentence though, there are those &quot;loyalty bonuses&quot; that it mentions right under that. You can find a list of the discovered ones of those [over at the wiki][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.wikia.com/wiki/Jobs#Hero_Level_Abilities" />
  <row Id="30230" PostHistoryTypeId="2" PostId="12844" RevisionGUID="ba9e0aad-f64d-4e0e-91b1-e04a7486814c" CreationDate="2010-12-17T02:30:48.837" UserId="2578" Text="My epic googling skills suggest the name of the game you're looking for is [Dr. Lunatic][1]&#xD;&#xA;&#xD;&#xA;![Dr. Lunatic][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hamumu.com/game.php?game=DRL&#xD;&#xA;  [2]: http://i.imgur.com/wtZy5.jpg" />
  <row Id="30231" PostHistoryTypeId="5" PostId="12838" RevisionGUID="886fb72b-d8cb-4ac8-91b0-771aa44b22ac" CreationDate="2010-12-17T02:31:42.860" UserId="5445" Comment="added details" Text="A game made since 2000 for sure. Computer game in which you play a man who throws hammers to kill or squish bugs and other bad guys. The view was birds-eye view.  It was part of a series of games that were all on one disk. I remember playing it on a ME version of windows. You could pick up certain things that either made you throw multiple hammers or two in front and one behind, another is rubber hammers, ones that bounce off walls. I remember the guy had a huge head and was bald. " />
  <row Id="30232" PostHistoryTypeId="2" PostId="12845" RevisionGUID="3979a60b-77bd-4b30-a4db-3d66829981a7" CreationDate="2010-12-17T02:51:27.667" UserId="4607" Text="Right where you enter the arena for that battle, there's a cliff on the left hand side going up. If you look down from it you should see the tents and ammo crates to the right.&#xD;&#xA;&#xD;&#xA;From this ledge you can easily snipe the Hive's eyes (revolvers are faster in my opinion though...spam works). Use a SMG or shotgun for the swooping rakks.&#xD;&#xA;&#xD;&#xA;Use your action skill for health!! There's a skill that lets your bloodwing steal health for you and another that increases the number of enemies that it can attack. The combination helps against the waves of rakk and the acid balls that the Hive shoot at you. Just throw the bloodwing out whenever there are rakk and you'll be ok.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="30233" PostHistoryTypeId="2" PostId="12846" RevisionGUID="66b0b3ea-56e3-4518-b8ae-4e6d7d2b21d0" CreationDate="2010-12-17T03:42:37.403" UserId="5592" Text="i really liked sworsmen archers ancient bears barbarians and guardsmen but i like to play with the warrior because spirits of rage are really good with him and he can have a lot of units thats my way of playing.and for any of you who havent passed it follow my instructions because i passed it already in sixteen days and was in the top five in the records.&#xD;&#xA;" />
  <row Id="30234" PostHistoryTypeId="5" PostId="12843" RevisionGUID="34ea1685-d74b-4056-9a9f-ff6c80bc61a7" CreationDate="2010-12-17T04:04:43.010" UserId="118" Comment="fixed part at end" Text="From the Die2Nite help:&#xD;&#xA;&#xD;&#xA;&gt; As soon as you make your first purchase, all all the advantages of being a Hero are available immediately.&#xD;&#xA;&#xD;&#xA;&gt; - Loyalty bonuses - On average, every 15 days you spend as a Hero, you will unlock a new hidden advantage or skill !&#xD;&#xA;&gt; - Professions - You can choose your speciality and take advantage of the special skills that go with it !&#xD;&#xA;&gt; - Improvements - You are free to customise your house to unblock new features of the game !&#xD;&#xA;&gt; - Heroic Actions - These special actions let you deal with any situation : to find useful objects, teleport you back to town, kill zombies with your bare hands, or even teleport a trapped or lost player back to town !&#xD;&#xA;&gt; - Rucksack - You can carry 1 additional object ! &#xD;&#xA;&gt; - Chest Upgrade - You can store 1 additional object at home !&#xD;&#xA;&gt; - Choice of Game - You can choose your own town when you start a new life (and you can see all the citizens who are already there !)&#xD;&#xA;&gt; - World Forum - unlimited access to the Forum of Heroes !&#xD;&#xA;&gt; - Armour Plating - Your house will receive 2 additional defence points !&#xD;&#xA;&#xD;&#xA;&gt; Hero mode has a limited lifespan which is extended by one or more days with every new subscription. Hero days are only discounted when you are playing the game. They do not count down when you are dead (or on holiday). Advantages earned in Hero mode are lost as soon as your supply of Hero days runs out. &#xD;&#xA;&#xD;&#xA;Contrary to what it says in the first sentence though, there are those &quot;loyalty bonuses&quot; that it mentions right under that. You can find a list of the discovered ones of those [over at the wiki][1].&#xD;&#xA;&#xD;&#xA;Then right below that [on the wiki][2], it lists the Heroic Actions and when they can be preformed, but I don't think that you can actually use Heroic Return and Vicious Uppercut in town.&#xD;&#xA;&gt;###The World Beyond###&#xD;&#xA;&#xD;&#xA;&gt;These can be performed once per game, and only one can be performed per day. These abilites cost no AP to perform.&#xD;&#xA;&#xD;&#xA;&gt; - Heroic Return - If used, the hero will immediately be returned to the town if he is less than 15 sectors away.&#xD;&#xA;&gt; - Seeker - If used, the hero instantly discovers a useful object (the item found can be chosen from a list available).&#xD;&#xA;&gt; - Vicious Uppercut - If used, the hero will immediately and automatically kill two zombies in the sector he is in. &#xD;&#xA;&#xD;&#xA;&gt;###Town Abilities###&#xD;&#xA;&#xD;&#xA;&gt; - Heroic Return - If used, the hero will immediately be returned to the town if he is less than 15 sectors away.&#xD;&#xA;&gt; - Seeker - If used, the hero instantly discovers a useful object. The item found can be chosen from a list available.&#xD;&#xA;&gt; - Vicious Uppercut - If used, the hero will immediately and automatically kill two zombies in the sector he is in.&#xD;&#xA;&gt; - Rescue - If used, the hero could escort a player back into town (from a maximum of two square away). The player that the hero wish to escort can be chosen from a list available. &#xD;&#xA;&#xD;&#xA;I'm not sure when you can use what though, since I don't have Hero Mode. I assume that you can only use the ones with arrows next to them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.wikia.com/wiki/Jobs#Hero_Level_Abilities&#xD;&#xA;  [2]: http://die2nite.wikia.com/wiki/Jobs#The_World_Beyond" />
  <row Id="30235" PostHistoryTypeId="5" PostId="5542" RevisionGUID="2e8a52ce-6155-491d-9fb4-0814f86dadd6" CreationDate="2010-12-17T04:19:50.697" UserId="273" Comment="added 287 characters in body" Text="My wife, Lady Gray, is &quot;stuck in a wall&quot; in Fairfax Gardens, our Marital Home.  I can't actually see her, but the glowing trail leads me to the guard house (on the left when facing Fairfax manor) when I set my family as my target.  Is there any hope?&#xD;&#xA;&#xD;&#xA;I've started a new approach.  I'm slowly trying to make my wife less happy with me.  I've reduced her allowance. Soon I'll try to downgrade the furniture (I have never tried to do this in Fairfax Castle).&#xD;&#xA;&#xD;&#xA;I don't want to go too fast and just find her gone.  I'll post my progress." />
  <row Id="30236" PostHistoryTypeId="2" PostId="12847" RevisionGUID="755eb168-2ee8-4847-bd4c-9492a44442c9" CreationDate="2010-12-17T04:24:30.140" UserId="3172" Text="Using the Kiparis (or any other SMG for that matter), is it efficient (or at least balanced) to use the Dual Wield attachment? Is the extra firepower worth the loss in accuracy?&#xD;&#xA;&#xD;&#xA;I ask this because I don't usually see other players using it, and that makes me think it's probably under-balanced." />
  <row Id="30237" PostHistoryTypeId="1" PostId="12847" RevisionGUID="755eb168-2ee8-4847-bd4c-9492a44442c9" CreationDate="2010-12-17T04:24:30.140" UserId="3172" Text="Is it worth it to dual wield submachine guns?" />
  <row Id="30238" PostHistoryTypeId="3" PostId="12847" RevisionGUID="755eb168-2ee8-4847-bd4c-9492a44442c9" CreationDate="2010-12-17T04:24:30.140" UserId="3172" Text="&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;&lt;weapons&gt;" />
  <row Id="30239" PostHistoryTypeId="2" PostId="12848" RevisionGUID="3fba3ab2-bfdc-47ca-b3cd-78dfdb090771" CreationDate="2010-12-17T04:53:23.947" UserId="1592" Text="I bought CoD: Modern Warfare not long ago (pretty late to the party), and while I do find it enjoyable, the online multiplayer experience has mostly been me dying over and over again. &#xD;&#xA;&#xD;&#xA;I somehow feel my opponents have superhuman abilities. I can't turn and aim as fast and accurately as my death view shows my opponents do (then again, maybe I just suck).&#xD;&#xA;&#xD;&#xA;So, my question is, does the online multiplayer mix console gamers with PC gamers (whom I think have an advantage in terms of control)?" />
  <row Id="30240" PostHistoryTypeId="1" PostId="12848" RevisionGUID="3fba3ab2-bfdc-47ca-b3cd-78dfdb090771" CreationDate="2010-12-17T04:53:23.947" UserId="1592" Text="Does CoD: Modern Warfare mix players from every console (PS3, Xbox 360, PC)?" />
  <row Id="30241" PostHistoryTypeId="3" PostId="12848" RevisionGUID="3fba3ab2-bfdc-47ca-b3cd-78dfdb090771" CreationDate="2010-12-17T04:53:23.947" UserId="1592" Text="&lt;first-person-shooter&gt;&lt;call-of-duty&gt;&lt;online-multiplayer&gt;&lt;modern-warfare&gt;" />
  <row Id="30242" PostHistoryTypeId="2" PostId="12849" RevisionGUID="8ce2eb16-9853-4a74-95d2-9b18d9364fc1" CreationDate="2010-12-17T05:03:04.323" UserId="5594" Text="Just before going on with the Liberty Prime attack on the purifier, I did part of the Head of State quest, killing the slavers at the Lincoln Memorial and setting the slaves from the Temple of the Union on their way.&#xD;&#xA;&#xD;&#xA;I know they take a couple of days to get to the Memorial, so in order to &quot;kill time&quot; I completed the Take It Back! quest in the meanwhile...&#xD;&#xA;&#xD;&#xA;I have Broken Steel installed, so I can continue playing, but when I go to the Memorial, the slaves are not there yet, even though a couple of weeks are supposed to have passed.&#xD;&#xA;&#xD;&#xA;Is there any way to complete the Head of State quest?&#xD;&#xA;" />
  <row Id="30243" PostHistoryTypeId="1" PostId="12849" RevisionGUID="8ce2eb16-9853-4a74-95d2-9b18d9364fc1" CreationDate="2010-12-17T05:03:04.323" UserId="5594" Text="Can I complete Head of State if I completed Take It Back! while the slaves were on their way? (Broken Steel installed)" />
  <row Id="30244" PostHistoryTypeId="3" PostId="12849" RevisionGUID="8ce2eb16-9853-4a74-95d2-9b18d9364fc1" CreationDate="2010-12-17T05:03:04.323" UserId="5594" Text="&lt;fallout-3&gt;" />
  <row Id="30245" PostHistoryTypeId="2" PostId="12850" RevisionGUID="d8fdcddf-8957-4e43-92d7-fe91b3b49f51" CreationDate="2010-12-17T05:13:58.540" UserId="2285" Text="No it does not.&#xD;&#xA;&#xD;&#xA;It'd be very unfair to pair them up, for example, on a console, they quite often use aimbots built into the game to help the player hit the heads etc... but on PCs those will get you banned. So if they were to mix it, you can see how it'd run into problems.&#xD;&#xA;&#xD;&#xA;All that to say if you play on console you should be pitted against other console players (I believe) it's the same console types even (PS3 vs PS3, xbox vs xbox...).&#xD;&#xA;&#xD;&#xA;If they were to pit PC vs console, IMO PC would always win. (that's even with console's aimbots)." />
  <row Id="30246" PostHistoryTypeId="2" PostId="12851" RevisionGUID="3f5a394b-118d-4875-b60f-8ddc2b7e794a" CreationDate="2010-12-17T05:47:19.820" UserId="274" Text="I've been searching for a map of griffin/boat/zeppelin travel routes for Kalimdor and Eastern Kingdoms that has been updated since Cataclysm, but all I've found using Google are out-of-date maps from years ago.  I'm particularly interested in Alliance routes, but a complete map for both factions would be nice too. Can anyone provide a link to one?" />
  <row Id="30247" PostHistoryTypeId="1" PostId="12851" RevisionGUID="3f5a394b-118d-4875-b60f-8ddc2b7e794a" CreationDate="2010-12-17T05:47:19.820" UserId="274" Text="Is there an updated Cataclysm flight path/travel map anywhere?" />
  <row Id="30248" PostHistoryTypeId="3" PostId="12851" RevisionGUID="3f5a394b-118d-4875-b60f-8ddc2b7e794a" CreationDate="2010-12-17T05:47:19.820" UserId="274" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;map&gt;" />
  <row Id="30249" PostHistoryTypeId="2" PostId="12852" RevisionGUID="ce14d3c6-fdd1-41aa-8a8d-82aa6211860a" CreationDate="2010-12-17T07:02:53.603" UserId="5521" Text="**Alliance:**&#xD;&#xA;&#xD;&#xA;[Eastern Kingdom][1]&#xD;&#xA;&#xD;&#xA;[Kalimdor][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Horde:**&#xD;&#xA;&#xD;&#xA;[Eastern Kingdom][3]&#xD;&#xA;&#xD;&#xA;[Kalimdor][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/File:Cata_Alliance_EK_flights.jpg&#xD;&#xA;  [2]: http://www.wowpedia.org/File:Cata_Alliance_Kali_flights.jpg&#xD;&#xA;  [3]: http://www.wowpedia.org/File:Cata_Horde_Eastern_Kingdoms_flights.jpg&#xD;&#xA;  [4]: http://www.wowpedia.org/File:Cata_Horde_Kalimdor_flights.jpg" />
  <row Id="30250" PostHistoryTypeId="2" PostId="12853" RevisionGUID="b9a55da6-8e81-4c2e-8e13-330a08fa9e4d" CreationDate="2010-12-17T07:07:03.603" UserId="5595" Text="http://polygroovers.com/wow/world-of-warcraft-cataclysm-boat-zeppelin-route-map.jpg&#xD;&#xA;&#xD;&#xA;Googled &quot;cataclysm travel map&quot; actually, i even spelt cataclysm wrong, &quot;cataclsym&quot;.&#xD;&#xA;Lrn2google" />
  <row Id="30251" PostHistoryTypeId="2" PostId="12854" RevisionGUID="235adceb-a11a-470c-af38-5f4a900410c5" CreationDate="2010-12-17T07:45:48.713" UserId="5597" Text="Fast-travel from the world map should put you somewhere inside the compound, right? Or is that location too close to the gate?" />
  <row Id="30252" PostHistoryTypeId="2" PostId="12855" RevisionGUID="761df651-8a5f-448a-afbb-01eb813c35e2" CreationDate="2010-12-17T08:29:08.027" UserId="102" Text="Before I answer your question, I must apologize, I misread it.  Perhaps there is a better phrasing, perhaps I should L2Read, [C'est la vie][1].  In any event I will try to answer your question: `When do you make decisions`.&#xD;&#xA;&#xD;&#xA;I know you asked specifically about the little things, but I don't really consider anything on your list little, and I do it at the same time I make almost every other decision (except micro).&#xD;&#xA;&#xD;&#xA;To make it up to you I've decided the theme for this answer will be [Green Eggs and Ham][2].  Please begin each title with: I would not eat them...&#xD;&#xA;&#xD;&#xA;##In a box##&#xD;&#xA;The number one thing that triggers a decision for me is that little pop up you get on the left side of the screen every time something finishes.  Usually this is because as soon as I start I thing I immediately forget about it as I've moved on to the next thing.  That pop up is usually a good reminder of when something has to be done.  Ideally I'll catch things right before they're done, but that doesn't always happen.  Examples of things are:&#xD;&#xA;&#xD;&#xA; - Upgrade finishes -&gt; usually meaning I should start a new upgrade&#xD;&#xA; - Units finish -&gt; crucial for reinforcing a battle or realizing you just hit 5 Muta&#xD;&#xA; - Expo finishes -&gt; I should have already Maynard my Drones, but sometimes I forget, and I'll often throw down Extractors when the expo finishes&#xD;&#xA;&#xD;&#xA;##Here or there##&#xD;&#xA;I spend a lot of time sending scouts at my opponent or sending things around the map, and as I keep one eye on the mini-map every time they run into the enemy this means I'll have to make a decision.  Whether its: micro the unit to keep it alive, or rally my forces, or hey, he through down an Armory, this is when a lot of my high level decisions are made.  Examples are:&#xD;&#xA;&#xD;&#xA; - Did my scout provide new information -&gt; Should I tech switch? Should I attack because he's weak or out of position?&#xD;&#xA; - Not enough information? -&gt; Send another Scout (maybe an Overlord instead of a Zergling or from a new angle)&#xD;&#xA; - Incoming army -&gt; Rally the troops, rebind my hot keys, queue up more units to reinforce, save my scout (in that order)&#xD;&#xA;&#xD;&#xA;##Anywhere##&#xD;&#xA;99% of my time is spent looking at my base (usually my main, but I skip around) thinking about Droning or Teching.  If you're spending time looking at your army or parts of the map, chances are you are doing it wrong.  Only time you should look at your army is when they're in battle, and only time you need to look at the map is when a scout encounters the enemy.  The rest of the time you should be looking at your base.  The key things to look at in your base are: What are you getting? What is your supply? What do you need? and Larva.  The decisions I make off of this information are things like:&#xD;&#xA;&#xD;&#xA; - Should I be expanding?&#xD;&#xA; - Should I be teching? If I could I would get every upgrade in the game.  I usually hit 2/2 around 120 supply&#xD;&#xA; - Is this expo almost done?&#xD;&#xA; - How many larva do I have? -&gt; a lot usually means I need to spray again, very little usually means I don't have enough queens/hatcheries&#xD;&#xA;&#xD;&#xA;##Sam I AM##&#xD;&#xA;Even with these useful queues there are still things that fall through the cracks; things like spreading overlords and spreading creep tumors.  For these things I don't have good advice for you, they're just things you have to get used to.  I often find making an extra Queen _just to make creep tumors_ really helps me remember to spread creep (I usually bind her to her own control group).  Sometimes just cycling through your control groups will remind you of something like: need to spread creep for my Hydras, or Why aren't these Muta out harassing?  I'll even toss a bunch of overlords on group 7 or 8 just to remind me to spread them out.  The hot keys help, but unless you get in the habit of checking these things when you have a spare moment, chances are you'll just miss them.&#xD;&#xA;&#xD;&#xA;I hope this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/C'est_la_vie&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Green_Eggs_and_Ham" />
  <row Id="30253" PostHistoryTypeId="2" PostId="12856" RevisionGUID="ad1b4aa7-73f7-426c-aabe-93d372a09bfc" CreationDate="2010-12-17T09:06:00.680" UserId="3962" Text="Last time i looked up this subject, i found microsoft had tested an interface to mix their live services (PC and XBOX) however cancelled the project due to the advantage of pc players versus console players in FPS.&#xD;&#xA;&#xD;&#xA;But at the moment, no mixing is done even though it would be nice if microsoft and sony one day just hook up their networks. i believe the amount of people buying an xbox/ps3 to play with their friends would balance out for them. &#xD;&#xA;&#xD;&#xA;I doubt it will ever happen though." />
  <row Id="30254" PostHistoryTypeId="2" PostId="12857" RevisionGUID="09f598f6-89da-4f02-814a-cf5aaabaf3c4" CreationDate="2010-12-17T09:21:02.173" UserId="1697" Text="I was just wondering if the DLC for Lara Croft and the Guardian of Light offers any new trophies." />
  <row Id="30255" PostHistoryTypeId="1" PostId="12857" RevisionGUID="09f598f6-89da-4f02-814a-cf5aaabaf3c4" CreationDate="2010-12-17T09:21:02.173" UserId="1697" Text="Does the DLC for Lara Croft &amp; TGOL have trophies?" />
  <row Id="30256" PostHistoryTypeId="3" PostId="12857" RevisionGUID="09f598f6-89da-4f02-814a-cf5aaabaf3c4" CreationDate="2010-12-17T09:21:02.173" UserId="1697" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;dlc&gt;" />
  <row Id="30257" PostHistoryTypeId="6" PostId="12857" RevisionGUID="84a7bdf3-a641-4b14-931f-4ba30b8a49d9" CreationDate="2010-12-17T09:51:08.310" UserId="122" Comment="edited tags" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;dlc&gt;&lt;lara-croft-gol&gt;" />
  <row Id="30258" PostHistoryTypeId="5" PostId="12853" RevisionGUID="2b1524ef-a230-4013-abd8-a375b54a4258" CreationDate="2010-12-17T09:56:43.377" UserId="122" Comment="Removed trollish remark." Text="http://polygroovers.com/wow/world-of-warcraft-cataclysm-boat-zeppelin-route-map.jpg&#xD;&#xA;&#xD;&#xA;Googled &quot;cataclysm travel map&quot;." />
  <row Id="30259" PostHistoryTypeId="2" PostId="12858" RevisionGUID="07a84dbe-059f-45ea-948e-909b745c14bf" CreationDate="2010-12-17T10:03:50.047" UserId="2648" Text="I'm looking for a game I've played in the past, maybe about 6-8 years ago. It was a jump and run game with some kind of purple sphere with (dot like) hand and feet as the main character. The only possible actions were walking, jumping and shooting green lasers. The game was very colorful and I remember there were an old and a new version with more stages of it.&#xD;&#xA;Any Ideas?" />
  <row Id="30260" PostHistoryTypeId="1" PostId="12858" RevisionGUID="07a84dbe-059f-45ea-948e-909b745c14bf" CreationDate="2010-12-17T10:03:50.047" UserId="2648" Text="What is the name of the game." />
  <row Id="30261" PostHistoryTypeId="3" PostId="12858" RevisionGUID="07a84dbe-059f-45ea-948e-909b745c14bf" CreationDate="2010-12-17T10:03:50.047" UserId="2648" Text="&lt;identify-this-game&gt;&lt;jumping&gt;" />
  <row Id="30262" PostHistoryTypeId="2" PostId="12859" RevisionGUID="39204637-085e-4f68-81e1-bac16d8cc9ad" CreationDate="2010-12-17T10:23:01.503" UserId="3962" Text="Maybe a late answer, but i used the adjustable spanner to open a food crate. so it can be used to open certain heavy objects.&#xD;&#xA;&#xD;&#xA;i also used it to help 2 zombies to the next life." />
  <row Id="30263" PostHistoryTypeId="2" PostId="12860" RevisionGUID="7a9105d7-0ff6-422e-8970-309794f39aad" CreationDate="2010-12-17T10:42:38.470" UserId="4607" Text="Windows 7 32 bit.&#xD;&#xA;Trying to open Bioshock 2 within the Library menu in Steam.&#xD;&#xA;The Securom launcher opens, then the executable itself. Then the entire thing crashes. No splash screen or anything, just a quick appearance in the task manager and both then disappear.&#xD;&#xA;&#xD;&#xA;I've tried...&#xD;&#xA;&#xD;&#xA; - checking the integrity of the files - all were good&#xD;&#xA; - opening the game with '-dx9' &#xD;&#xA; - deleting the roaming data.&#xD;&#xA; - uninstalling, removing the Securom data, then&#xD;&#xA;   reinstalling&#xD;&#xA; - reinstalling drivers (NVIDIA 260.99)&#xD;&#xA; - reinstalling Visual C++ ATL and other libs&#xD;&#xA;&#xD;&#xA;It used to run fine. I think that I haven't been able to play ever since I installed the 260.99 driver.&#xD;&#xA;&#xD;&#xA;Anyone run into a similar problem like this?" />
  <row Id="30264" PostHistoryTypeId="1" PostId="12860" RevisionGUID="7a9105d7-0ff6-422e-8970-309794f39aad" CreationDate="2010-12-17T10:42:38.470" UserId="4607" Text="Steam Wont Open Bioshock 2" />
  <row Id="30265" PostHistoryTypeId="3" PostId="12860" RevisionGUID="7a9105d7-0ff6-422e-8970-309794f39aad" CreationDate="2010-12-17T10:42:38.470" UserId="4607" Text="&lt;steam&gt;&lt;bioshock-2&gt;" />
  <row Id="30266" PostHistoryTypeId="4" PostId="12858" RevisionGUID="85adf0c2-fce6-4586-8b86-50a3a279cfa8" CreationDate="2010-12-17T10:46:11.943" UserId="2648" Comment="edited title" Text="What is the name of the game?" />
  <row Id="30267" PostHistoryTypeId="2" PostId="12861" RevisionGUID="4fcae9dd-1a23-4188-aea7-38750e9621d4" CreationDate="2010-12-17T11:26:35.633" UserId="4182" Text="Try uninstalling Rapture 3D, and reinstalling it from the official [Blue Ripple Sound website][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.blueripplesound.com/index.php?target=support" />
  <row Id="30268" PostHistoryTypeId="2" PostId="12862" RevisionGUID="bd8f4ecc-aba5-40b5-a75c-199df10a0a1c" CreationDate="2010-12-17T11:28:56.630" UserId="23" Text="##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      ◆◆◆◆◆ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        ◆        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ◆◆       40&#xD;&#xA;     │ └─ Cremato-cue Convert dead citizens in food                    ◆        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      ◆◆◆◆◆ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             ◆◆◆◆◆    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ◆◆       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ◆◆       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       ◆        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               ◆◆◆◆◆    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ◆◆◆◆    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons for free                    ◆◆◆◆◆  ~200&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person ◆◆◆◆◆ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  44&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           ◆◆◆◆◆    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    ◆◆◆◆◆    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ◆◆◆◆     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                ◆◆◆◆◆    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                ◆◆◆◆◆    70&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            ◆◆◆◆◆    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       ◆◆◆◆◆ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  ◆        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              ◆        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            ◆◆◆◆◆ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      ◆        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ◆◆◆      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ◆◆       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  20&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ ?        +50 defense for 1 night (?)                      N/A   !  40&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  10&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  45&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  20&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  12&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       ◆◆◆◆◆    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      15&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  30&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      30&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       ◆◆◆◆◆    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  97%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.0d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               0?   2w   4w   6w   9w  12w&#xD;&#xA;    " />
  <row Id="30269" PostHistoryTypeId="5" PostId="12858" RevisionGUID="95217b0f-38cf-4f5c-a8e8-38881c173492" CreationDate="2010-12-17T11:33:18.893" UserId="122" Comment="Clarified title, retagged." Text="I'm looking for a game I've played in the past, maybe about 6-8 years ago. It was a jump and run game with some kind of purple sphere with (dot like) hand and feet as the main character. The only possible actions were walking, jumping and shooting green lasers. The game was very colorful and I remember there were an old and a new version with more stages of it.&#xD;&#xA;&#xD;&#xA;Any Ideas?" />
  <row Id="30270" PostHistoryTypeId="4" PostId="12858" RevisionGUID="95217b0f-38cf-4f5c-a8e8-38881c173492" CreationDate="2010-12-17T11:33:18.893" UserId="122" Comment="Clarified title, retagged." Text="A platformer where you play a purple-sphere-like character that can shoot green laser" />
  <row Id="30271" PostHistoryTypeId="6" PostId="12858" RevisionGUID="95217b0f-38cf-4f5c-a8e8-38881c173492" CreationDate="2010-12-17T11:33:18.893" UserId="122" Comment="Clarified title, retagged." Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;platformer&gt;" />
  <row Id="30272" PostHistoryTypeId="5" PostId="12862" RevisionGUID="8ac7f19d-9118-4bc1-a98a-38228e053c18" CreationDate="2010-12-17T11:45:23.750" UserId="23" Comment="added 1110 characters in body; added 404 characters in body" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    █     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ██    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ███   Nice to have&#xD;&#xA;    ████  Get it if you can&#xD;&#xA;    █████ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      █████ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        █        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ██       40&#xD;&#xA;     │ └─ Cremato-cue Convert dead citizens in food                    █        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      █████ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             █████    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ██       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ██       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       █        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               █████    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ████    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons for free                    █████  ~200&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person █████ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  44&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           █████    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    █████    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ████     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                █████    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                █████    70&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            █████    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       █████ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  █        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              █        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            █████ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      █        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ███      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ██       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  20&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ ?        +50 defense for 1 night (?)                      N/A   !  40&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  10&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  45&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  20&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  12&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       █████    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      15&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  30&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      30&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       █████    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  97%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.0d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               0?   2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall easily.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop and a level 5 pump as requirements for a successful city.&#xD;&#xA;" />
  <row Id="30273" PostHistoryTypeId="5" PostId="12862" RevisionGUID="4bb964e0-06a1-43ab-967e-4884117c762f" CreationDate="2010-12-17T11:56:28.987" UserId="23" Comment="edited body" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    █     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ██    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ███   Nice to have&#xD;&#xA;    ████  Get it if you can&#xD;&#xA;    █████ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      █████ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        █        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ██       40&#xD;&#xA;     │ └─ Cremato-cue Convert dead citizens in food                    █        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      █████ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             █████    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ██       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ██       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       █        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               █████    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ████    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons for free                    █████  ~200&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person █████ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  44&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           █████    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    █████    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ████     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                █████    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                █████    70&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            █████    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       █████ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  █        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              █        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            █████ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      █        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ███      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ██       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  20&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ ?        +50 defense for 1 night (?)                      N/A   !  40&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  10&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  45&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  20&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  12&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       █████    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      15&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  30&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      30&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       █████    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  97%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.0d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               ?    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall easily.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop and a level 5 pump as requirements for a successful city.&#xD;&#xA;" />
  <row Id="30275" PostHistoryTypeId="5" PostId="12862" RevisionGUID="1fcf0129-c8db-420f-a0a4-3bb22b84a596" CreationDate="2010-12-17T12:05:09.793" UserId="23" Comment="added 5 characters in body; deleted 23 characters in body" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    █     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ██    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ███   Nice to have&#xD;&#xA;    ████  Get it if you can&#xD;&#xA;    █████ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      █████ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        █        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ██       40&#xD;&#xA;     │ └─ Cremato-cue Convert dead citizens in food                    █        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      █████ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             █████    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ██       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ██       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       █        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               █████    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ████    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons for free                    █████  ~200&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person █████ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  44&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           █████    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    █████    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ████     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                █████    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                █████    70&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            █████    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       █████ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  █        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              █        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            █████ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      █        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ███      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ██       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  20&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ ?        +50 defense for 1 night (?)                      N/A   !  40&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  10&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  45&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  20&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  12&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       █████    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      15&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  30&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      30&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       █████    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  97%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.0d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               ?    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall easily.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30276" PostHistoryTypeId="5" PostId="12862" RevisionGUID="11863507-8fdf-4309-9c30-b1371702e997" CreationDate="2010-12-17T12:33:07.287" UserId="23" Comment="added 29 characters in body" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    █     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ██    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ███   Nice to have&#xD;&#xA;    ████  Get it if you can&#xD;&#xA;    █████ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      █████ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        █        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ██       40&#xD;&#xA;     │ └─ Cremato-cue Convert dead citizens in food                    █        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      █████ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             █████    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ██       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ██       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       █        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               █████    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ████    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons for free                    █████  ~200&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person █████ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  44&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           █████    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    █████    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ████     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                █████    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                █████    70&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            █████    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       █████ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  █        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              █        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            █████ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      █        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ███      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ██       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  20&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ ?        +50 defense for 1 night (?)                      N/A   !  40&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  10&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  45&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  20&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  12&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       █████    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      15&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  30&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      30&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       █████    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  97%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.0d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               ?    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30277" PostHistoryTypeId="2" PostId="12863" RevisionGUID="1b1a6797-9c51-4569-9472-22e5f5b06732" CreationDate="2010-12-17T12:58:52.467" UserId="109" Text="This does appear to be a bug, and it also occurs to some users on the [PS3 version](http://www.gamespot.com/ps3/action/starwars2007/show_msgs.php?topic_id=m-1-45553200&amp;pid=933155). There hasn't been any sign of the developers acknowledging this one however.&#xD;&#xA;&#xD;&#xA;It appears to occur after a certain time according to the linked gamespot thread, so maybe you could try defeat him faster. If that fails, it appears [some users](http://www.ps3trophies.org/forum/star-wars-force-unleashed-2/76345-vader-fight-freeze-me.html) have had luck reverting to an earlier save and starting that section of the game again." />
  <row Id="30278" PostHistoryTypeId="2" PostId="12864" RevisionGUID="91b22211-b9c0-434b-a24f-7ae3f56412cf" CreationDate="2010-12-17T13:01:35.040" UserId="109" Text="This looks be exactly what you are looking for: [PS3 Steering Wheel comparison guide](http://www.ps3trophies.org/forum/general-ps3-discussion/69211-ps3-steering-wheel-comparison-guide.html).&#xD;&#xA;&#xD;&#xA; It also compares them across rough price ranges so you can also use it to find the best for your budget rather than just an overly expensive one that is the best overall." />
  <row Id="30279" PostHistoryTypeId="2" PostId="12865" RevisionGUID="ec0d309d-df48-4e19-950f-4ae404566ad8" CreationDate="2010-12-17T13:06:25.367" UserId="109" Text="No there is not. The [extra gallery items are the only reward](http://www.mariowiki.com/Puzzle_Piece_(Donkey_Kong_Country_Returns\))." />
  <row Id="30280" PostHistoryTypeId="5" PostId="12862" RevisionGUID="38225f49-593c-4753-892e-c0ce12fac443" CreationDate="2010-12-17T13:08:25.223" UserId="341" Comment="Correct defensive focus initial value" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    █     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ██    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ███   Nice to have&#xD;&#xA;    ████  Get it if you can&#xD;&#xA;    █████ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      █████ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        █        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ██       40&#xD;&#xA;     │ └─ Cremato-cue Convert dead citizens in food                    █        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      █████ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             █████    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ██       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ██       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       █        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               █████    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ████    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons for free                    █████  ~200&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person █████ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  44&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           █████    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    █████    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ████     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                █████    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                █████    70&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            █████    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       █████ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  █        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              █        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            █████ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      █        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ███      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ██       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  20&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ ?        +50 defense for 1 night (?)                      N/A   !  40&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  10&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  45&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  20&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  12&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       █████    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      15&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  30&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      30&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       █████    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  97%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               ?    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30281" PostHistoryTypeId="2" PostId="12866" RevisionGUID="bfa39b3b-b397-48c5-888a-87dbd4cceea0" CreationDate="2010-12-17T13:26:58.383" UserId="109" Text="You need to edit your `botprofile.db` in your `cstrike` directory. In it, you will have a section with a form like:&#xD;&#xA;&#xD;&#xA;    Elite+Rifle Clive&#xD;&#xA;        Skin = 1&#xD;&#xA;        VoicePitch = 95&#xD;&#xA;    End&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;If you change the number in the `Skin`line, the bot will have a different skin. &#xD;&#xA;&#xD;&#xA;I presume the numbers are IDs, so you will need to discover which skin is which number by trial and error as I cannot find a source for the defaults online.&#xD;&#xA;" />
  <row Id="30282" PostHistoryTypeId="2" PostId="12867" RevisionGUID="498540cd-bc11-40a9-b313-097f1704a298" CreationDate="2010-12-17T13:32:12.623" UserId="109" Text="These are items that you can miss in the game.&#xD;&#xA;&#xD;&#xA;Items obtained from people during the adventure:&#xD;&#xA;&#xD;&#xA;1. Inherited Ring from Kuore in Horne&#xD;&#xA;2. Apollo's Talisman from Apollo in Liberte&#xD;&#xA;3. Mythril Hammer from the Weapon Shop vendor in Invidia&#xD;&#xA;&#xD;&#xA;Items available for sale only before defeating Rolan in Rolan's Soul:&#xD;&#xA;&#xD;&#xA;1. Elementalist Robe in Invidia or Spelvia&#xD;&#xA;2. Ranger Outfit in Invidia or Spelvia&#xD;&#xA;3. Traveler's Garb in Horne or Guera&#xD;&#xA;4. Black Ring in Spelvia&#xD;&#xA;5. Silence Cape in Arbor&#xD;&#xA;6. Flame Dagger in Liberte or Invidia&#xD;&#xA;&#xD;&#xA;Items unique to bosses:&#xD;&#xA;&#xD;&#xA;1. Earth Sword - Drop from first version of Sand Devil&#xD;&#xA;2. Lightbringer - Steal from either version of Rolan or Lucifer&#xD;&#xA;3. Claustrum - Steal from the first version of Mammon&#xD;&#xA;4. Darkbringer - Steal from either version of Satan&#xD;&#xA;5. Adventurer's Garb - Drop/Steal from Adventurer&#xD;&#xA;&#xD;&#xA;[Source](http://www.gamefaqs.com/boards/961297-final-fantasy-the-4-heroes-of-light/56487909)" />
  <row Id="30283" PostHistoryTypeId="2" PostId="12868" RevisionGUID="14140d40-abc8-4fad-9d9e-efaedd93ba54" CreationDate="2010-12-17T13:37:13.790" UserId="109" Text="The only release date given has been the end of 2010 date, which is pretty much missed by now. Given there has been no update to the [developer's site](http://www.frozencodebase.com/news.php) since November, it's a pretty safe assumption that the release date is currently indefinite." />
  <row Id="30284" PostHistoryTypeId="4" PostId="11755" RevisionGUID="0cce31f9-1d4a-487b-94fa-1daa8920e2f3" CreationDate="2010-12-17T13:49:44.567" UserId="23" Comment="edited tags; edited title" Text="Roller Derby Wiiware game release date missed?" />
  <row Id="30285" PostHistoryTypeId="6" PostId="11755" RevisionGUID="0cce31f9-1d4a-487b-94fa-1daa8920e2f3" CreationDate="2010-12-17T13:49:44.567" UserId="23" Comment="edited tags; edited title" Text="&lt;wii&gt;&lt;release-date&gt;" />
  <row Id="30286" PostHistoryTypeId="5" PostId="1198" RevisionGUID="bca1aa24-32f4-4713-b507-baf3fe8c7c23" CreationDate="2010-12-17T14:00:12.453" UserId="109" Comment="added 265 characters in body" Text="It will upscale the game's resolution but upscaling can only do so much. At the end of the day, the original output only has so much detail, as is obvious from many of the Blu-ray re-releases of old stuff. (e.g. Monty Python looked poor on my DVD edition, compared to other DVDs, so the Blu-ray one can't be great). &#xD;&#xA;&#xD;&#xA;Another point to consider is that many Xbox games are not playable on 360. This is __[the list](http://www.xbox.com/en-GB/games/backwardcompatibilitygameslist.htm)__ of all Xbox games that work on 360. As you can see, the last time MS improved the compatibility was November 2007, so this is as far as it will ever go, more than likely.&#xD;&#xA;&#xD;&#xA;EDIT: Since a site redesign, the Xbox.com page is no longer available. Here is a [wikipedia page](http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360) for compatibility instead. A recent update to the 360 has actually reduced compatibility." />
  <row Id="30287" PostHistoryTypeId="10" PostId="12860" RevisionGUID="bb02ecdb-9cbb-43c8-9faa-5a1575482c6d" CreationDate="2010-12-17T14:18:59.270" UserId="14" CloseReasonId="1" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="30288" PostHistoryTypeId="5" PostId="12860" RevisionGUID="7b082ad9-476f-49b1-bb8e-6c7c0220631f" CreationDate="2010-12-17T14:18:59.473" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Why doesn&amp;#39;t Bioshock 2 start from within steam?](http://gaming.stackexchange.com/questions/7492/why-doesnt-bioshock-2-start-from-within-steam)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Windows 7 32 bit.&#xD;&#xA;Trying to open Bioshock 2 within the Library menu in Steam.&#xD;&#xA;The Securom launcher opens, then the executable itself. Then the entire thing crashes. No splash screen or anything, just a quick appearance in the task manager and both then disappear.&#xD;&#xA;&#xD;&#xA;I've tried...&#xD;&#xA;&#xD;&#xA; - checking the integrity of the files - all were good&#xD;&#xA; - opening the game with '-dx9' &#xD;&#xA; - deleting the roaming data.&#xD;&#xA; - uninstalling, removing the Securom data, then&#xD;&#xA;   reinstalling&#xD;&#xA; - reinstalling drivers (NVIDIA 260.99)&#xD;&#xA; - reinstalling Visual C++ ATL and other libs&#xD;&#xA;&#xD;&#xA;It used to run fine. I think that I haven't been able to play ever since I installed the 260.99 driver.&#xD;&#xA;&#xD;&#xA;Anyone run into a similar problem like this?" />
  <row Id="30289" PostHistoryTypeId="5" PostId="12862" RevisionGUID="dbd0b16e-a4a8-419b-af91-c333ab67c48e" CreationDate="2010-12-17T15:00:35.450" UserId="23" Comment="edited body" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    █     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ██    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ███   Nice to have&#xD;&#xA;    ████  Get it if you can&#xD;&#xA;    █████ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      █████ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        █        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ██       40&#xD;&#xA;     │ └─ Cremato-cue Convert dead citizens in food                    █        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      █████ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             █████    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ██       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ██       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       █        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               █████    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ████    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons for free                    █████  ~200&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person █████ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  44&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           █████    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    █████    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ████     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                █████    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                █████    70&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            █████    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       █████ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  █        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              █        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            █████ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      █        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ███      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ██       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  20&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ ?        +50 defense for 1 night (?)                      N/A   !  40&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  10&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  45&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  20&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  12&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       █████    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      15&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  30&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      30&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       █████    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               ?    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30290" PostHistoryTypeId="5" PostId="12862" RevisionGUID="e83c7e50-a4e2-42d4-95e4-d7940c7c1a18" CreationDate="2010-12-17T15:09:00.453" UserId="23" Comment="Doublechecked AP costs." Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    █     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ██    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ███   Nice to have&#xD;&#xA;    ████  Get it if you can&#xD;&#xA;    █████ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      █████ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        █        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ██       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh                █        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      █████ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             █████    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ██       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ██       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       █        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               █████    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ████    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free         █████   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person █████ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           █████    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    █████    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ████     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                █████    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                █████    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            █████    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       █████ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  █        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              █        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            █████ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      █        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ███      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ██       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                          N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       █████    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       █████    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               ?    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30291" PostHistoryTypeId="2" PostId="12869" RevisionGUID="0827f7ca-63f4-40f5-8f7a-8fd4b511e28c" CreationDate="2010-12-17T15:11:40.093" UserId="1625" Text="My first suggestion would be to try to level some as your protadin in prot spec. See how it feels WITHOUT the other players joining in, then run an instance you already know as tank. (And gather gear first; while you don't need Defense Rating in 4.0, you don't want to be a squishy tank.) &#xD;&#xA;&#xD;&#xA;- Avengers Shield to pull (or exorcism and then it, if you so desire; I could never be bothered)&#xD;&#xA;- If you have full Holy Power, do a shield of the righteous or the self-heal, depending on your needs. &#xD;&#xA;- Hammer of the Righteous (for AOE) or Crusader's Strike (single target); you'll end up using this skill pretty much every other time. This also applies a debuff to your actual target, so try to tab-around with it to make sure more than one mob gets hit. &#xD;&#xA;- Judgement on cooldown. It restores your mana and, if traited properly, gives you a chance for a guaranteed crit from Shield. This also does a debuff, so again, try to hit different targets with it when applicable. &#xD;&#xA;- Holy Wrath; note that it stuns certain types of creatures so don't do it unless you have them in place. &#xD;&#xA;- Consecration: I mostly use only in crazypulls or if everything else is on cooldown and I have full mana. It's just not great any more.  &#xD;&#xA;&#xD;&#xA;My opening AOE rotation tends to be&#xD;&#xA;Avenger's Shield -&gt; Hammer -&gt; Judgement -&gt; Hammer -&gt; Holy Wrath -&gt; Hammer -&gt; Shield; I'll thrown in another Avenger's Shield if it procs again. " />
  <row Id="30292" PostHistoryTypeId="5" PostId="12869" RevisionGUID="6c3d0116-d67f-4fb6-86c8-4842497377b9" CreationDate="2010-12-17T15:46:24.850" UserId="1625" Comment="added 1865 characters in body" Text="My first suggestion would be to try to level some as your protadin in prot spec. See how it feels WITHOUT the other players joining in, then run an instance you already know as tank. (And gather gear first; while you don't need Defense Rating in 4.0, you don't want to be a squishy tank.) &#xD;&#xA;&#xD;&#xA;- Avengers Shield to pull (or exorcism and then it, if you so desire; I could never be bothered)&#xD;&#xA;- If you have full Holy Power, do a shield of the righteous or the self-heal, depending on your needs. &#xD;&#xA;- Hammer of the Righteous (for AOE) or Crusader's Strike (single target); you'll end up using this skill pretty much every other time. This also applies a debuff to your actual target, so try to tab-around with it to make sure more than one mob gets hit. &#xD;&#xA;- Judgement on cooldown. It restores your mana and, if traited properly, gives you a chance for a guaranteed crit from Shield. This also does a debuff, so again, try to hit different targets with it when applicable. &#xD;&#xA;- Holy Wrath; note that it stuns certain types of creatures so don't do it unless you have them in place. &#xD;&#xA;- Consecration: I mostly use only in crazypulls or if everything else is on cooldown and I have full mana. It's just not great any more.  &#xD;&#xA;&#xD;&#xA;My opening AOE rotation tends to be&#xD;&#xA;Avenger's Shield -&gt; Hammer -&gt; Judgement -&gt; Hammer -&gt; Holy Wrath -&gt; Hammer -&gt; Shield; I'll thrown in another Avenger's Shield if it procs again. &#xD;&#xA;&#xD;&#xA;Some more generic tanking things:   &#xD;&#xA;- Your first goal is to survive. Your second goal is to keep attention off the healer(s). Your third goal is to do a lot of threat.  &#xD;&#xA;- A DPS meter may help; if one of the DPS is doing three times the DPS as anyone else, then that guy will pull threat from you. If he does it on a trash pull, it's his own fault so let him have them. (Ironically, I find it's the guy doing the LEAST DPS who is the most likely to pull threat).   &#xD;&#xA;- Keep moving, as much as possible. You don't have to worry about Rage or Runic Power depleting, and you DO have to keep an eye on your healer's mana bar; but you also tend to get better DPS if they know you're not pausing randomly.  &#xD;&#xA;- For the first few instances, if you're PUGging, tell the PUG that this is your first time tanking the instance. &quot;Oh, he's new&quot; is a much better attitude than &quot;what a newb&quot;, and it lets the healer know how much attention he has to give.  &#xD;&#xA;- Use your tanking cooldowns and interrupts as necessary. DBM will help with that. &#xD;&#xA;- Learn who to prioritize and call targets when necessary. I have skull bound to X, so I can easily tell the group who to focus on when necessary. They generally don't listen, but that's not my fault, at least.  &#xD;&#xA;- It's better to hit a wandering mob with your Avenger's Shield as they get too close than to let the healer get their attention first. Being aware of everything going on around you is helpful. As healer or tank, I like to arrange it so that the tank is between potential adds and the healer, so if heals DOES get aggro, they run right through the tanks AOEs on their way.  &#xD;&#xA;- I mentioned it before, but keep an eye on your healer. If he's out of mana or drinking or otherwise not there, then don't pull.  &#xD;&#xA;- You can cleanse yourself to remove debuffs. Do so when applicable; your first goal is still to survive. " />
  <row Id="30293" PostHistoryTypeId="2" PostId="12870" RevisionGUID="d0eda093-2bee-4ada-84ba-184112893b1e" CreationDate="2010-12-17T16:02:10.917" UserId="1094" Text="The title explains it all. I've played the entire game &quot;regular&quot; but now I'd like to play hardcore but not try and do every little quest all over again-- just the important ones. What are some tips for a &quot;speed run&quot; through New Vegas on hardcore mode? Thanks!" />
  <row Id="30294" PostHistoryTypeId="1" PostId="12870" RevisionGUID="d0eda093-2bee-4ada-84ba-184112893b1e" CreationDate="2010-12-17T16:02:10.917" UserId="1094" Text="Easiest/Fastest Way to Beat FO:NV in Hardcore Mode?" />
  <row Id="30295" PostHistoryTypeId="3" PostId="12870" RevisionGUID="d0eda093-2bee-4ada-84ba-184112893b1e" CreationDate="2010-12-17T16:02:10.917" UserId="1094" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="30296" PostHistoryTypeId="2" PostId="12871" RevisionGUID="23f8bc46-a4a6-44f7-9a56-a613cd23fa96" CreationDate="2010-12-17T16:11:43.873" UserId="4782" Text="It appears that I can't make any progress before I complete some simple tutorial quests, which should presumably teach me how to control my character. The last quest teaches how to use sneak mode. It has an NPC, Jan, place an object on the ground, which I have to pick up without being seen.&#xD;&#xA;&#xD;&#xA;The problem is, even after I successfully half-run/half-sneak up that object, pick it up, and wait for the NPC to turn around and see me standing there gloriously, he still then goes all &quot;I have seen you, PC, you have failed the quest&quot; on me. What am I doing wrong?" />
  <row Id="30297" PostHistoryTypeId="1" PostId="12871" RevisionGUID="23f8bc46-a4a6-44f7-9a56-a613cd23fa96" CreationDate="2010-12-17T16:11:43.873" UserId="4782" Text="How do I pass Jan's sneak test in Outcast?" />
  <row Id="30298" PostHistoryTypeId="3" PostId="12871" RevisionGUID="23f8bc46-a4a6-44f7-9a56-a613cd23fa96" CreationDate="2010-12-17T16:11:43.873" UserId="4782" Text="&lt;role-playing-game&gt;" />
  <row Id="30299" PostHistoryTypeId="6" PostId="12871" RevisionGUID="60dbd453-3d61-4a05-b2a1-6f57e90f75a9" CreationDate="2010-12-17T16:15:41.197" UserId="85" Comment="Added game tag ♪" Text="&lt;role-playing-game&gt;&lt;outcast&gt;" />
  <row Id="30300" PostHistoryTypeId="5" PostId="12837" RevisionGUID="353c45d1-f130-4bfa-b8e9-a6d7af69f17f" CreationDate="2010-12-17T16:29:14.610" UserId="479" Comment="added 40 characters in body" Text="Pally tanking isn't too bad, but it *is* different from every other tank class: Pallies are the only class where your threat generating capability *drops* as the fight progresses. Warriors and Bears both deal in Rage, rage generation is only a problem early in the fight. Likewise DK's with Rune Power. But Pallies generate threat via mana, and mana generation can definitely slow you down, especially if you're doing consecrate to generate AoE threat.&#xD;&#xA;&#xD;&#xA;The best nuts and bolts numbers are at &lt;a href=&quot;http://elitistjerks.com/f76/t37172-protection_paladin_field_manual_wow_3_0_wotlk/p58/#post1337037&quot;&gt;Elitist Jerks&lt;/a&gt;. Their protadin thread is so complete I'm not going to try and complete.&#xD;&#xA;&#xD;&#xA;You have two taunts: hand of reckoning, which is a traditional single target taunt, and righteous defense, which is different in that you cast it on a FRIENDLY that has drawn aggro, to pull off the mobs. This will take some practice because most group taunts are AoE.&#xD;&#xA;&#xD;&#xA;Watch out for mobs who have heavy &lt;strike&gt;magic resist&lt;/strike&gt; spell damage reduction, or mobs that throw mana burn around. Since your aggro depends on mana, you can find yourself unable to generate threat.&#xD;&#xA;&#xD;&#xA;Damage mitigation is where pallies shine. They are extremely hard to kill under normal circumstances. You don't really need to worry much here. Remember, if you bubble, you lose aggro in the worst way.&#xD;&#xA;&#xD;&#xA;This brings us to the last point: DO NOT LOSE AGGRO. Warriors and Bears can pop an AoE taunt and be fine. They can also charge, to re-engage mobs that run off. Pallies weird targeted taunt is not nearly as cool, and when you lose aggro, and mobs start ping-ponging, you can very easily target the wrong friendly, and waste your only multi-mob taunt. The benefit of mana-based threat is that you can go nuts early, and hopefully build a good lead on your DPS happy partymates.&#xD;&#xA;&#xD;&#xA;Avengers Shield and Exorcism are your long-range threat builders. Avengers shield is a pretty good tank tool: long range capt america style shield toss that hits 1-3 mobs. Good for a 3 pull, terrible if you only want two out of five or so. Exorcism you should know well from Retadin. " />
  <row Id="30301" PostHistoryTypeId="2" PostId="12872" RevisionGUID="f94dcb0a-74d9-4934-9d7d-2c36122d2743" CreationDate="2010-12-17T16:29:19.993" UserId="1070" Text="I've been playing [Cortex Command][1] after I got it this week in the Humble Indie Bundle and, for the most part, I think it's quite fun.&#xD;&#xA;&#xD;&#xA;However, I'm noticing that when I order a new person/robot/zombie with lots of stuff (a heavy weapon, multiple weapons, etc) they don't go upwards when firing the jetpack. The jetpack is an important way to get around the terrain considering it can be destroyed and is a giant pain to walk around on. I think I'm interpreting an icon on the screen as &quot;overburdened&quot; when I fire the jetpack which explains why I can't take off, but the game is much more fun with use of the jetpack. Is there a way to upgrade it or get a more advanced version that can carry more load?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.datarealms.com/games.php" />
  <row Id="30302" PostHistoryTypeId="1" PostId="12872" RevisionGUID="f94dcb0a-74d9-4934-9d7d-2c36122d2743" CreationDate="2010-12-17T16:29:19.993" UserId="1070" Text="Can I upgrade my jetpack in Cortex Command?" />
  <row Id="30303" PostHistoryTypeId="3" PostId="12872" RevisionGUID="f94dcb0a-74d9-4934-9d7d-2c36122d2743" CreationDate="2010-12-17T16:29:19.993" UserId="1070" Text="&lt;upgrade&gt;&lt;cortex-command&gt;" />
  <row Id="30304" PostHistoryTypeId="5" PostId="11772" RevisionGUID="1d2031d1-6ada-4f79-841a-e73b0d0ad678" CreationDate="2010-12-17T16:30:25.903" UserId="341" Comment="edited body" Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - At the beginning, some materials are assumed to be found intact.  But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - **Total AP used:** 1,090 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - **Total builder water usage:** 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - **Total builder food usage:** 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA; - **Special materials used**: I tried to limit these as much as possible.  This build uses only 3 nuts &amp; bolts, 3 pipes, 5 cement blocks, 1 electronics, and 1 pharmaceuticals&#xD;&#xA;&#xD;&#xA;**Final Defense on day 5: 382** plus defensive objects.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;## Day 1&#xD;&#xA;&#xD;&#xA;* Build Workshop&#xD;&#xA;* Convert 10 logs into 5 planks&#xD;&#xA;* Convert 10 scrap metal into 5 iron&#xD;&#xA;* Convert 10 planks into 5 beams&#xD;&#xA;* Convert 10 iron into 5 supports&#xD;&#xA;* Build watchtower&#xD;&#xA;* Build factory&#xD;&#xA;* Make 30 tents&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower&#xD;&#xA;**Total AP Used:** 137  &#xD;&#xA;**Defense:** 5+3+(30 tents) = 38 (plus defensive items)  &#xD;&#xA;**Required:** 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts&amp; Bolts&#xD;&#xA;&#xD;&#xA;##Day 2&#xD;&#xA;&#xD;&#xA;* Convert 34 logs into 17 planks&#xD;&#xA;* Convert 8 metal into 4 iron&#xD;&#xA;* Build portal lock&#xD;&#xA;* Build great wall strengthening&#xD;&#xA;* Build great pit&#xD;&#xA;* Build spiked pit&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower  &#xD;&#xA;**Total AP Used:** 227  &#xD;&#xA;**Defense:** 38 + 109 = 147 (plus defensive items)  &#xD;&#xA;**Required:** 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron  &#xD;&#xA;&#xD;&#xA;##Day 3&#xD;&#xA;&#xD;&#xA;* Convert 30 logs to 15 planks&#xD;&#xA;* Convert 12 metal to 6 iron&#xD;&#xA;* Convert 20 planks to 10 beams&#xD;&#xA;* Build pump&#xD;&#xA;* Build water purifier&#xD;&#xA;* Build vegetable plot&#xD;&#xA;* Build moat&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 247  &#xD;&#xA;**Defense:** 147 + 45 + 13 = 205 (plus defensive items)  &#xD;&#xA;**Required:** 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal&#xD;&#xA;&#xD;&#xA;##Day 4&#xD;&#xA;&#xD;&#xA;* Convert 58 logs to 29 planks&#xD;&#xA;* Convert 14 planks to 7 beams&#xD;&#xA;* Convert 8 metal to 4 iron&#xD;&#xA;* Convert 4 iron to 2 supports&#xD;&#xA;* Build well-drilling rig&#xD;&#xA;* Build old school traps&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 209&#xD;&#xA;&#xD;&#xA;**Defense:** 205 + 30 + 21 = 256 (plus defensive items)  &#xD;&#xA;**Required:** 8 scrap metal, 28 rotten logs&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Day 5&#xD;&#xA;Note that by this day, you have to start building to what materials you have.  For example, if you don't have cement, but you have nuts &amp; bolts, you might want to go for ramparts instead.&#xD;&#xA;&#xD;&#xA;* Convert 62 logs to 31 planks&#xD;&#xA;* Convert 28 planks to 14 beams&#xD;&#xA;* Convert 28 metal to 14 iron&#xD;&#xA;* Convert 14 iron to 7 supports&#xD;&#xA;* Build armour plating&#xD;&#xA;* Build cannon mounds&#xD;&#xA;* Build stone cannon&#xD;&#xA;* Build breaker&#xD;&#xA;&#xD;&#xA;**Upgrade:** Pit  &#xD;&#xA;**Total AP Used:** 214  &#xD;&#xA;**Defense:** 256 + 94 + 32 = 382 (plus defensive items)  &#xD;&#xA;**Required:** 62 rotten logs, 28 scrap metal&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;##Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA; - A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead" />
  <row Id="30305" PostHistoryTypeId="2" PostId="12873" RevisionGUID="ded80e0d-3176-4b82-94c1-665f2b860b7b" CreationDate="2010-12-17T17:04:02.300" UserId="5288" Text="Bloatfly Slider is very nice for keeping both hunger and dehydration under control. Only 0.5 WG (where as water or food alone is usually 1 WG). Components are very easy to get and only requires 20 survival.&#xD;&#xA;&#xD;&#xA;Lead does have weight (even though pipboy claims otherwise) so if you melt lots of ammo hoping to get around ammo weight issue, then be sure to unload Lead somewhere.&#xD;&#xA;&#xD;&#xA;Companions are not marked as essential in HC, so save often and avoid using melee types.&#xD;&#xA;&#xD;&#xA;There is a nice little place just south east of Primm (in the mountain pass) called Prospector Den. It is overrun by Viper gang, which you can clean out and make it your home (place to drop off junk) until you get a real one.&#xD;&#xA;" />
  <row Id="30306" PostHistoryTypeId="2" PostId="12874" RevisionGUID="62d2dead-0781-4979-9689-e4ca08bad5be" CreationDate="2010-12-17T17:15:17.893" UserId="3985" Text="I've recently picked up Uncharted: Drake's Fortune from the Amazon &quot;bargain bin&quot; and have been playing through it. Quite a fun game, actually, but I've only managed to get to Chapter 10 (&quot;The Customs House&quot;). The chapter's opening cutscene finished and I started to run towards the stairs inside the customs house when the game locked up completely. No PS menu key response, no Start response, etc. The PS3 required a full restart.&#xD;&#xA;&#xD;&#xA;So I ejected the disc, buffed it for fingerprints (negative), examined it for scratches (negative) and loaded up again thinking that the glitch was perhaps temporary. No such luck.  This time, the game loaded me in post-cutscene and I managed to get a few steps up the stairs before it froze again. Same effect, same remedy. I tried a third time, got to the room at the top of the stairs, and *POOF*, another freeze.&#xD;&#xA;&#xD;&#xA;Help?" />
  <row Id="30307" PostHistoryTypeId="1" PostId="12874" RevisionGUID="62d2dead-0781-4979-9689-e4ca08bad5be" CreationDate="2010-12-17T17:15:17.893" UserId="3985" Text="Solution to gameplay freezing in Uncharted: Drake's Fortune on PS3 Slim?" />
  <row Id="30308" PostHistoryTypeId="3" PostId="12874" RevisionGUID="62d2dead-0781-4979-9689-e4ca08bad5be" CreationDate="2010-12-17T17:15:17.893" UserId="3985" Text="&lt;ps3&gt;&lt;bug&gt;&lt;freeze&gt;&lt;uncharted&gt;" />
  <row Id="30309" PostHistoryTypeId="2" PostId="12875" RevisionGUID="da106289-1ea8-471c-a32d-763a78f9fdd5" CreationDate="2010-12-17T17:27:08.037" UserId="1965" Text="I've played over 50 hours of &quot;the legend&quot; and I'm now stuck. I don't have enough gold to buy new units and I can't find any monster stacks easier than &quot;very hard&quot;. I searched the tubes a lot for answers and it seems that what I really overlooked is the spell resurection with an all human crew.&#xD;&#xA;&#xD;&#xA;Basically, the trick is to have resurrection at a high level and &quot;magic [something]&quot; that allows you to regen mana when your creature gets hit. This will allow you to raise your army back on track whenever you get hit. &#xD;&#xA;&#xD;&#xA;The units themselves are not that important, but your gold is like your total hp that you carry through the game. Even if you carry misfitted units but they don't die when you fight, you're all good" />
  <row Id="30310" PostHistoryTypeId="5" PostId="12865" RevisionGUID="547887ea-e7f7-4af5-955b-696ef08181f6" CreationDate="2010-12-17T17:34:11.663" UserId="109" Comment="deleted 1 characters in body" Text="No there is not. The [extra gallery items are the only reward](http://www.mariowiki.com/Puzzle_Piece_(Donkey_Kong_Country_Returns))." />
  <row Id="30311" PostHistoryTypeId="2" PostId="12876" RevisionGUID="24380620-1362-43ba-8675-51f5822103a0" CreationDate="2010-12-17T17:41:21.163" UserId="1268" Text="Hmm, I just recently played Outcast for the first time. Not sure I'm a real help, though. While my initial thought on that task was &quot;that's never going to work well on this engine&quot;, I actually completed it after the third try or so.&#xD;&#xA;&#xD;&#xA;I don't think you're doing anything wrong in particular, so maybe it's a small glitch and you should just keep trying a few more times.&#xD;&#xA;&#xD;&#xA;IIRC, there was a crate on the left, a stone on the right and a longer stone on the far right. I waited for him to turn around, then ran to the first crate. Waited again, ran to and ducked behind the first stone. Same with the second, then picked it up.&#xD;&#xA;&#xD;&#xA;Maybe he spots you while picking up the object (on the last step)? Maybe you're running there and that makes more noise so he can hear you? (I don't remember if sounds are taken into account regarding detection in Outcast.)&#xD;&#xA;&#xD;&#xA;While Grace Note's idea sure is worth a try, I don't remember *having* to hide again after grabbing the object. I might be mistaken, though." />
  <row Id="30312" PostHistoryTypeId="2" PostId="12877" RevisionGUID="1e9d7a5a-5c3d-463d-a4e7-5eb7a0766785" CreationDate="2010-12-17T17:52:56.817" UserId="816" Text="In [Favimon](http://www.favimon.com), what characteristics of a website correlate to favimon stats?  E.g. Higher traffic affecting health or number of pages on the domain affecting attack.&#xD;&#xA;&#xD;&#xA;Some sites (like Google) that I expected to be heavy hitters are surprisingly weak, so I'm looking for a more scientific method of finding strong favimon to capture. The Favimon FAQ briefly discusses this, but fails to give any useful details." />
  <row Id="30313" PostHistoryTypeId="1" PostId="12877" RevisionGUID="1e9d7a5a-5c3d-463d-a4e7-5eb7a0766785" CreationDate="2010-12-17T17:52:56.817" UserId="816" Text="What site characteristics generate stronger favimon?" />
  <row Id="30314" PostHistoryTypeId="3" PostId="12877" RevisionGUID="1e9d7a5a-5c3d-463d-a4e7-5eb7a0766785" CreationDate="2010-12-17T17:52:56.817" UserId="816" Text="&lt;browser-based&gt;&lt;favimon&gt;" />
  <row Id="30315" PostHistoryTypeId="2" PostId="12878" RevisionGUID="b07adff9-fd15-4539-b86f-b151526dd61a" CreationDate="2010-12-17T18:09:39.557" UserId="5613" Text="I've had some really good gameplay in confined spaces where you can spray and pray. I use scavenger pro, steady aim pro, marathon pro with radar equipment and it usually works pretty well. They are pretty worthless for medium to far range, so that's why people probably don't use them." />
  <row Id="30316" PostHistoryTypeId="6" PostId="11664" RevisionGUID="85aaad2f-3f13-45a2-9007-3a08f6ef4148" CreationDate="2010-12-17T18:25:25.337" UserId="274" Comment="edited tags" Text="&lt;pre-gaming&gt;&lt;ff-4-heroes-of-light&gt;" />
  <row Id="30317" PostHistoryTypeId="5" PostId="10708" RevisionGUID="42a68d67-3ef7-47b0-853b-c006095e4f65" CreationDate="2010-12-17T18:30:23.557" UserId="274" Comment="edited body; edited tags; edited title" Text="What is the story behind the guy who is the new Lich King? I forget his name exactly, but he appeared to have been a good guy at some point?" />
  <row Id="30318" PostHistoryTypeId="4" PostId="10708" RevisionGUID="42a68d67-3ef7-47b0-853b-c006095e4f65" CreationDate="2010-12-17T18:30:23.557" UserId="274" Comment="edited body; edited tags; edited title" Text="The new Lich King" />
  <row Id="30319" PostHistoryTypeId="6" PostId="10708" RevisionGUID="42a68d67-3ef7-47b0-853b-c006095e4f65" CreationDate="2010-12-17T18:30:23.557" UserId="274" Comment="edited body; edited tags; edited title" Text="&lt;spoiler&gt;&lt;world-of-warcraft&gt;&lt;plot&gt;&lt;story&gt;" />
  <row Id="30320" PostHistoryTypeId="2" PostId="12879" RevisionGUID="98c0e126-cffc-4810-8108-bcc70a020e42" CreationDate="2010-12-17T20:41:18.143" UserId="2534" Text="Ultimately, bwarner is correct. It is all manually driven by the developer currently.&#xD;&#xA;&#xD;&#xA;As far as actually picking a site is concerned, I notice that the game has URL completion. If you type out at least three characters, it'll auto-complete URLs, which agrees with the FAQ entry regarding a special database of sites.&#xD;&#xA;&#xD;&#xA;Example: Entering &quot;tec&quot; lists;&#xD;&#xA;&#xD;&#xA;- techcrunch.com&#xD;&#xA;- technorati.com&#xD;&#xA;- and a bunch more that don't seem to be loading anymore, whoops.&#xD;&#xA;&#xD;&#xA;Yet when I filled in &quot;sha&quot;, nothing ever came up. oni provides what you'd expect (The Onion), wik provides the smorgasbord of wiki* sites.&#xD;&#xA;&#xD;&#xA;It's not random, it's not even mapped, it's just the author's own input.&#xD;&#xA;&#xD;&#xA;Fun Game, here's the stack I ended with ( I had zombo.com, but it was killed :( ).&#xD;&#xA;![Favimon, Daring Fireball, Minecraft, TWiT, DeadSpin, The Oatmeal, MusicBrainz, Technorati][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/oydhC.png" />
  <row Id="30321" PostHistoryTypeId="5" PostId="12879" RevisionGUID="da5446f1-d5c1-4eb9-9c30-48f4623d1d10" CreationDate="2010-12-17T21:18:42.753" UserId="207" Comment="deleted 222 characters in body" Text="Ultimately, bwarner is correct. It is all manually driven by the developer currently.&#xD;&#xA;&#xD;&#xA;As far as actually picking a site is concerned, I notice that the game has URL completion. If you type out at least three characters, it'll auto-complete URLs, which agrees with the FAQ entry regarding a special database of sites.&#xD;&#xA;&#xD;&#xA;Example: Entering &quot;tec&quot; lists;&#xD;&#xA;&#xD;&#xA;- techcrunch.com&#xD;&#xA;- technorati.com&#xD;&#xA;- and a bunch more that don't seem to be loading anymore, whoops.&#xD;&#xA;&#xD;&#xA;Yet when I filled in &quot;sha&quot;, nothing ever came up. oni provides what you'd expect (The Onion), wik provides the smorgasbord of wiki* sites.&#xD;&#xA;&#xD;&#xA;It's not random, it's not even mapped, it's just the author's own input." />
  <row Id="30322" PostHistoryTypeId="2" PostId="12880" RevisionGUID="cb77bf2d-9230-4ea9-85d8-2d24e35e587e" CreationDate="2010-12-17T21:25:18.283" UserId="2259" Text="Since ZG and AQ20 have been placed on the map, it seems like they've turned into ghost towns and lost their denizens.  Naxx40 long ago flew North, but what other instances (5p or raids) have vanished, and their lore with them?" />
  <row Id="30323" PostHistoryTypeId="1" PostId="12880" RevisionGUID="cb77bf2d-9230-4ea9-85d8-2d24e35e587e" CreationDate="2010-12-17T21:25:18.283" UserId="2259" Text="What instances have been removed from World of Warcraft?" />
  <row Id="30324" PostHistoryTypeId="3" PostId="12880" RevisionGUID="cb77bf2d-9230-4ea9-85d8-2d24e35e587e" CreationDate="2010-12-17T21:25:18.283" UserId="2259" Text="&lt;world-of-warcraft&gt;" />
  <row Id="30325" PostHistoryTypeId="6" PostId="10770" RevisionGUID="8495a04a-a90a-4288-a95e-cd38feb686ba" CreationDate="2010-12-17T21:25:40.123" UserId="2259" Comment="edited tags" Text="&lt;world-of-warcraft&gt;" />
  <row Id="30326" PostHistoryTypeId="6" PostId="10728" RevisionGUID="e56ef2ea-5dbb-45bb-bded-d0567d3538e2" CreationDate="2010-12-17T21:25:57.160" UserId="2259" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;paladin&gt;" />
  <row Id="30327" PostHistoryTypeId="2" PostId="12881" RevisionGUID="55685550-ffc1-4d67-9aca-16dde8449486" CreationDate="2010-12-17T21:35:23.777" UserId="4393" Text="AQ20 is still around, you need to enter the instance portal to actually see the proper amount of mobs - it has also been converted to a 10-man raid. Other than that, only ZG is out of game, and Naxxramas40 and Onyxia40 have been re purposed. " />
  <row Id="30328" PostHistoryTypeId="5" PostId="12862" RevisionGUID="7c359d46-dbae-4fc8-80b3-d00df5c436c1" CreationDate="2010-12-17T22:58:20.717" UserId="23" Comment="Lozenges " Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have&#xD;&#xA;    ♦♦♦♦  Get it if you can&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh                ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               ♦♦♦♦♦    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free         ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            ♦♦♦♦♦    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       ♦♦♦♦♦ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      ♦        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                          N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                          1× 1.8× 2.6× 3.4× 4.2× 5.0×&#xD;&#xA;                     Water/day consumed               ?    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30329" PostHistoryTypeId="2" PostId="12882" RevisionGUID="b49b219e-7b11-4dfa-a519-43f1a0bbf65d" CreationDate="2010-12-17T23:15:50.417" UserId="5513" Text="I was playing Civilization 5 as the Arabian empire, and one of my warriors found some Ruins and earned me about 70 coins. My score was 14 at the time, and didn't go up due to the increased amount of money. I spent them on a tile nearby my city, and my score went from 14 to 13. Could someone please explain? How does money effect score, and number of tiles not?" />
  <row Id="30330" PostHistoryTypeId="1" PostId="12882" RevisionGUID="b49b219e-7b11-4dfa-a519-43f1a0bbf65d" CreationDate="2010-12-17T23:15:50.417" UserId="5513" Text="Civilization 5: Why Would Spending Money on a Tile Lower My Score?" />
  <row Id="30331" PostHistoryTypeId="3" PostId="12882" RevisionGUID="b49b219e-7b11-4dfa-a519-43f1a0bbf65d" CreationDate="2010-12-17T23:15:50.417" UserId="5513" Text="&lt;civilization-5&gt;" />
  <row Id="30332" PostHistoryTypeId="2" PostId="12883" RevisionGUID="cad97620-1079-4456-8cc4-37dbed30151c" CreationDate="2010-12-17T23:29:25.803" UserId="5501" Text="Hey, there! I have played Super Smash Flash 2 Demo for a while now. I enjoy the game very much, but you can only Brawl there. Like I said, I enjoy the game, but I want do something different using my favorite character (Ichigo :P), other than beating up other opponents. The first version of Super Smash Flash has alot more characters than the second part, and even has a story mode.&#xD;&#xA;&#xD;&#xA;Since the title says &quot;Demo&quot;, I'm guessing there is a full version to that game. So I was wondering if any of you guys know about the release date of the full version or where to find it. Please tell tell any information you may have. :)" />
  <row Id="30333" PostHistoryTypeId="1" PostId="12883" RevisionGUID="cad97620-1079-4456-8cc4-37dbed30151c" CreationDate="2010-12-17T23:29:25.803" UserId="5501" Text="Is there a full version of Super Smash Flash  2?" />
  <row Id="30334" PostHistoryTypeId="3" PostId="12883" RevisionGUID="cad97620-1079-4456-8cc4-37dbed30151c" CreationDate="2010-12-17T23:29:25.803" UserId="5501" Text="&lt;fighting-game&gt;" />
  <row Id="30335" PostHistoryTypeId="2" PostId="12884" RevisionGUID="7b5c16b1-527e-47b6-b180-0a3738b969c6" CreationDate="2010-12-17T23:34:39.463" UserId="318" Text="The skorpion sub machine is a great choice for dual wield because of its high damage rate at close quarters.  &#xD;&#xA;&#xD;&#xA;I usually run a class with Lightweight, Steady Aim and Marathon.  I also carry a tomahawk for quick kills when my guns run out of bullets. " />
  <row Id="30336" PostHistoryTypeId="2" PostId="12885" RevisionGUID="2e9fdc73-1783-4770-b788-dc9a54dea30f" CreationDate="2010-12-18T00:07:43.580" UserId="5513" Text="From what I understand, all unlocks are obtained in Black Ops through purchasing with CoD Points, which are obtained from leveling. In Modern Warfare 2, unlocks are available by getting certain amounts of kills with certain weapons. Which is a better system for a completionist? Will the CoD Points system restrict me from getting every weapon, perk, etc. in the game? Does prestige reset both your weapons and CoD Points?" />
  <row Id="30337" PostHistoryTypeId="1" PostId="12885" RevisionGUID="2e9fdc73-1783-4770-b788-dc9a54dea30f" CreationDate="2010-12-18T00:07:43.580" UserId="5513" Text="Call of Duty: Black Ops vs Call of Duty: Modern Warfare 2 - CoDPoints vs Unlocking" />
  <row Id="30338" PostHistoryTypeId="3" PostId="12885" RevisionGUID="2e9fdc73-1783-4770-b788-dc9a54dea30f" CreationDate="2010-12-18T00:07:43.580" UserId="5513" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty-black-ops&gt;&lt;unlockable&gt;" />
  <row Id="30339" PostHistoryTypeId="2" PostId="12886" RevisionGUID="a56fabc9-b2f7-4951-9f49-989e92e65095" CreationDate="2010-12-18T00:19:57.587" UserId="1227" Text="My son downloaded a Map Pack for Modern Warfare II on PS3 with his account.&#xD;&#xA;&#xD;&#xA;When I play to MW2 with my account, I don't want to play into these maps.&#xD;&#xA;&#xD;&#xA;Is it possible to exclude these maps from my account and not to my son's account ?&#xD;&#xA;&#xD;&#xA;We have two different PSN identifiers." />
  <row Id="30340" PostHistoryTypeId="1" PostId="12886" RevisionGUID="a56fabc9-b2f7-4951-9f49-989e92e65095" CreationDate="2010-12-18T00:19:57.587" UserId="1227" Text="How to exclude a MW2 Map Pack to a PS3 account ?" />
  <row Id="30341" PostHistoryTypeId="3" PostId="12886" RevisionGUID="a56fabc9-b2f7-4951-9f49-989e92e65095" CreationDate="2010-12-18T00:19:57.587" UserId="1227" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;account&gt;" />
  <row Id="30342" PostHistoryTypeId="2" PostId="12887" RevisionGUID="ec27a724-d397-4fea-817b-c29c46d145b2" CreationDate="2010-12-18T00:29:37.843" UserId="318" Text="For a completionist, I would say the better system is CoD points because you can just play the games how you want without having to adapt to style of play required to paly for the gun, attachment or perk.&#xD;&#xA;&#xD;&#xA;The only restriction for CoD points system is completing the specific challenges for unlock the Pro perks and leveling up to unlock a particular weapon.&#xD;&#xA;&#xD;&#xA;Yes, prestige resets both your weapons and points." />
  <row Id="30343" PostHistoryTypeId="2" PostId="12888" RevisionGUID="ad922b0a-d801-49b7-9820-978657636e8e" CreationDate="2010-12-18T00:51:30.953" UserId="3129" Text="The only zones that have actually been removed from the game are the old 40 man version of Naxxramas in EPL, and Zul'Gurub. AQ20 now has a 10 person limit, but it's still there and unaltered (You just need to zone in through the portal in a 10 man raid). Naxxramas also lives on, but it's been moved to Northrend, had a bit of a retrofit, and now accommodates 10 or 25 players, and Onyxia's Lair was similarly resized, but not moved and is substantially less changed.&#xD;&#xA;&#xD;&#xA;In patch 4.0, Deadmines and Shadowfang Keep were rebuilt from the ground up with new characters, lore, and bosses that continue the stories being told in their respective exterior zones post-cataclysm, and to reflect the changes brought to them in years past by adventurers who have come before." />
  <row Id="30344" PostHistoryTypeId="2" PostId="12889" RevisionGUID="d65c64b0-d54f-4b50-b785-b9057157b037" CreationDate="2010-12-18T01:16:51.427" UserId="3277" Text="how to get from the zone that is underwater back to ogrimar ?" />
  <row Id="30345" PostHistoryTypeId="1" PostId="12889" RevisionGUID="d65c64b0-d54f-4b50-b785-b9057157b037" CreationDate="2010-12-18T01:16:51.427" UserId="3277" Text="how to get from valsh'jr back to ogrimar ?" />
  <row Id="30346" PostHistoryTypeId="3" PostId="12889" RevisionGUID="d65c64b0-d54f-4b50-b785-b9057157b037" CreationDate="2010-12-18T01:16:51.427" UserId="3277" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="30347" PostHistoryTypeId="2" PostId="12890" RevisionGUID="0b972846-11ef-45e8-8ecf-a438d2684e97" CreationDate="2010-12-18T01:21:36.230" UserId="5513" Text="It appears that the &quot;demo&quot; is really just a beta version of the game, and that he full game has yet to be released. Check the [official game developer's webpage][1], and you can see the he is releasing &quot;demo&quot; updates, which indicated the demo is really just a game in development. The wiki (http://mcleodgaming.wikia.com/wiki/Super_Smash_Flash_2) also seems to confirm this. (I can't post more than one hyperlink)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mcleodgaming.com/games.php" />
  <row Id="30348" PostHistoryTypeId="2" PostId="12891" RevisionGUID="896967c7-67a9-4afb-a067-53529daea5e1" CreationDate="2010-12-18T01:21:58.607" UserId="3129" Text="Easiest and fastest way? Just use your Hearthstone.&#xD;&#xA;&#xD;&#xA;Alternately, there are one or two above-water flightpoints from which you can hop on a windrider to Undercity or Grom'Gol and catch a Zeppelin from either of those. But they are phased, so you likely won't reach them until you've done several hours worth of quests in the zone." />
  <row Id="30349" PostHistoryTypeId="2" PostId="12892" RevisionGUID="357988ce-6863-4364-9f9e-66de68a1c21d" CreationDate="2010-12-18T01:46:26.393" UserId="1804" Text="So, obviously a bed is required. Assuming small rooms (~3 squares), what are the best objects to place in the rooms? I've always assumed a Table and Chair would be tops, but if I manually assign rooms that ends up being a pain in the ass. I saw a video on youtube where the guy said he liked to put cabinets in the dwarves rooms. Does having a chair/table of their own significantly increase their happiness? Or can I just put two random pieces of furniture? I imagine if I found the type of furniture they liked it would give them more happiness, but I don't feel like checking the wants and desires of hundreds of dwarves.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30350" PostHistoryTypeId="1" PostId="12892" RevisionGUID="357988ce-6863-4364-9f9e-66de68a1c21d" CreationDate="2010-12-18T01:46:26.393" UserId="1804" Text="What are the best objects to put in a dwarf's room?" />
  <row Id="30351" PostHistoryTypeId="3" PostId="12892" RevisionGUID="357988ce-6863-4364-9f9e-66de68a1c21d" CreationDate="2010-12-18T01:46:26.393" UserId="1804" Text="&lt;dwarf-fortress&gt;&lt;housing&gt;" />
  <row Id="30352" PostHistoryTypeId="2" PostId="12893" RevisionGUID="62f48419-d00e-4538-9483-a55b175186b9" CreationDate="2010-12-18T01:53:49.270" UserId="5046" Text="Quickest way to complete in hardcore is stick to the roads to avoid as many potential fights as possible. Having companions are very useful especially is those firefights and will make playing the quests a lot easier. One thing to note if a companion dies in combat they are gone for good, so save frequently and keep an eye on them in hardcore mode.&#xD;&#xA;&#xD;&#xA;Always keep stocked up on food, water, stimpacks and doctors bags. You will find dehydration is your biggest problem in hardcore mode.&#xD;&#xA;&#xD;&#xA;Ammo has weight in hardcore mode so plan your attacks and conserve your ammo.&#xD;&#xA;&#xD;&#xA;Finally, remember to save frequently. " />
  <row Id="30353" PostHistoryTypeId="2" PostId="12894" RevisionGUID="a8372cd1-c543-4488-a29b-f7f0b556eb3f" CreationDate="2010-12-18T02:00:12.363" UserId="336" Text="Ordinary dwarves are perfectly happy with only a 1-square bed. More generous Dwarven overlords suggest that at least 3 squares are preferable: a bed, a chest (for owned clothes) and a cabinet (for owned everything else-s). All three of these objects do not block pathing, so compact housing might use as little as 1x3 rooms, sometimes even sharing a door with neighboring rooms.&#xD;&#xA;&#xD;&#xA;Chairs and Tables themselves do not increase a dwarf's happiness by much (unless a dwarf has a fondness for one of the two), but they do so indirectly by increasing the value of their room.&#xD;&#xA;&#xD;&#xA;Nobles -- mayors, barons, and their ilk, often demand certain items in their room, and will be displeased until the demands are met. Some of the nobles will even get unhappy thoughts if they perceive another dwarf's room to be swankier than their own (assuming the noble holds a higher position than them; a mayor will never be upset that the King's opulent holdings far outstrip her own).&#xD;&#xA;&#xD;&#xA;In short, if you are only looking to increase happiness, bedrooms are not the area you want to be focusing on -- legendary food and drink, consumed in a legendary dining room, offers a far simpler (not to mention easier) solution than customizing each dwarf's apartment to their own masochistic needs.&#xD;&#xA;&#xD;&#xA;As long as your dwarves *have* a room of their own, they care little for the actual quality (nobles excepted). Also, due to a bug in the current version of dwarf fortress, owned clothes will never be stored in chests (or worn, for that matter), and given that the dwarven economy has yet to be implemented in DF2010, dwarves are unlikely to own other objects, making the inclusion of chests and cabinets rather unnecessary presently." />
  <row Id="30354" PostHistoryTypeId="6" PostId="12892" RevisionGUID="5a66ad97-fbcb-4000-857d-8edd397480da" CreationDate="2010-12-18T02:02:01.660" UserId="336" Comment="edited tags" Text="&lt;dwarf-fortress&gt;" />
  <row Id="30355" PostHistoryTypeId="5" PostId="12889" RevisionGUID="e4ce8b92-d988-424c-a9cb-d3716c2fe5a3" CreationDate="2010-12-18T02:06:54.740" UserId="274" Comment="added 3 characters in body; edited title" Text="How do I get from the zone that is underwater back to Orgrimmar?" />
  <row Id="30356" PostHistoryTypeId="4" PostId="12889" RevisionGUID="e4ce8b92-d988-424c-a9cb-d3716c2fe5a3" CreationDate="2010-12-18T02:06:54.740" UserId="274" Comment="added 3 characters in body; edited title" Text="How do I get from Vashj'ir back to Orgrimmar?" />
  <row Id="30357" PostHistoryTypeId="5" PostId="12890" RevisionGUID="5be22e3b-5e5f-4f8a-a3b7-14858ddc185c" CreationDate="2010-12-18T02:34:34.460" UserId="207" Comment="Fixed that link for you. Thanks for the answer!" Text="It appears that the &quot;demo&quot; is really just a beta version of the game, and that he full game has yet to be released. Check the [official game developer's webpage][1], and you can see the he is releasing &quot;demo&quot; updates, which indicated the demo is really just a game in development. The [wiki][2] also seems to confirm this.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mcleodgaming.com/games.php&#xD;&#xA;  [2]: http://mcleodgaming.wikia.com/wiki/Super_Smash_Flash_2" />
  <row Id="30358" PostHistoryTypeId="2" PostId="12895" RevisionGUID="147d11a6-9d89-472e-a399-db6a55edc0fe" CreationDate="2010-12-18T03:32:56.337" UserId="341" Text="This [forum post][1] has information on how to log which units you have built so you can see what you are still missing.  It also confirms that John was correct, building means constructing at a city or purchasing at a city, gifts and upgrades don't count.  The bad news is that apparently there was a bug preventing Lancer from being recognized so people were not getting the achievement.  I'm not sure if that has been fixed now or not.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1447620" />
  <row Id="30359" PostHistoryTypeId="2" PostId="12896" RevisionGUID="5acfc0ca-7af9-433d-b21a-b08c7ef19697" CreationDate="2010-12-18T03:43:11.357" UserId="341" Text="According to the French wiki ([translated version][1]) as a weapon the wrench has a 1 in 3 chance of killing a zombie and a 20% chance of breaking.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://translate.google.com/translate?hl=en&amp;sl=fr&amp;tl=en&amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fhordes" />
  <row Id="30360" PostHistoryTypeId="2" PostId="12897" RevisionGUID="98727f9e-4901-42b5-b5ad-015a271a6c07" CreationDate="2010-12-18T03:55:02.380" UserId="341" Text="These values from the GlobalDefines.xml seem pretty clear and pretty much match what Fabian has above except that city now appears to be 8.  I'm not sure where the modifiers for the different map sizes are located.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- SCORE_CITY_MULTIPLIER&#xD;&#xA;  &lt;Value&gt;8&lt;/Value&gt; &#xD;&#xA;  &lt;/Row&gt;&#xD;&#xA;- SCORE_POPULATION_MULTIPLIER&#xD;&#xA;  &lt;Value&gt;4&lt;/Value&gt; &#xD;&#xA;  &lt;/Row&gt;&#xD;&#xA;- SCORE_LAND_MULTIPLIER&#xD;&#xA;  &lt;Value&gt;1&lt;/Value&gt; &#xD;&#xA;  &lt;/Row&gt;&#xD;&#xA;- SCORE_WONDER_MULTIPLIER&#xD;&#xA;  &lt;Value&gt;25&lt;/Value&gt; &#xD;&#xA;  &lt;/Row&gt;&#xD;&#xA;- SCORE_TECH_MULTIPLIER&#xD;&#xA;  &lt;Value&gt;4&lt;/Value&gt; &#xD;&#xA;  &lt;/Row&gt;&#xD;&#xA;- SCORE_FUTURE_TECH_MULTIPLIER&#xD;&#xA;  &lt;Value&gt;10&lt;/Value&gt; &#xD;&#xA;  &lt;/Row&gt;&#xD;&#xA;" />
  <row Id="30361" PostHistoryTypeId="2" PostId="12898" RevisionGUID="b97ef958-077f-4bc6-bf51-8725a8f0f114" CreationDate="2010-12-18T04:53:40.717" UserId="4139" Text="The way of the hardcore is not easy or quick, but you can be the one to conquer it with just a few simple steps.&#xD;&#xA;&#xD;&#xA;**On water**: You should devote as much space as you need to water, both purified and dirty. this will give you the stamina necessary to accomplish your quests with out the bouncing out to drink from the rad free sources convientiently located around the map. The best of these are Good Springs Source, the camp in the far south where you get Rose, and the NCR tenant farm. Also, remember that even an irradated source will reset you to zero so drink when you can to save bottles for when you can't.&#xD;&#xA;&#xD;&#xA;**On food**: You should be able to scavange more than enough food from those you kill through the quests and just laying around to never even need to touch a campfire. Concentrate on things that have a high food to weight value like the squrriel-on-a-stick and the brahmin steak. I would recommend not using food to heal as the hit points aren't worth it on a weight basis, although if your hurt and hungry, they are a nice bonus.&#xD;&#xA;&#xD;&#xA;**On healing**: Med supplies still don't have weight so get those! I also like to use soda but only when I have a ready source of water (irradiated or not).  The sunsets are a better option than the nukas but dealers choice. I would save your stimpacks for your companions as they have a tendancy to drop quickly if it ever drops in the pot with things that are over your level. (As your speed running, your level will still be low at the end of the game).&#xD;&#xA;&#xD;&#xA;**On storage**: I wouldn't worry about it. You take what you need along with you and leave the rest behind with out a backward glance. The fallout games make you want to be hoarder, but those guys smell funny and you don't even get be on T.V. so don't do it!&#xD;&#xA;&#xD;&#xA;**On quests**: The trick with the quest is do the main plot and the ones you can do along the way. That's it. You can beat the game by the quickest method at level 24 or 25 as long as you don't do any of the long trek quests.  You can also keep all the various factions off you until you have already gotten a bunch of fast travel spots in the strategic spots, which will save you time in the long run.  To this end skip the Booted! quest as you don't want to have to run and gun all those assassins.&#xD;&#xA;&#xD;&#xA;**On companions**: Boone and Ed-e, 'Nuff said.&#xD;&#xA;&#xD;&#xA;**On ammo**: Ammo is a great way to make money, it's by far the lightest trade good in the game.  I would suggest picking what you are going to use as a weapon and keep only that ammo and sell the rest. This also lets you ignore 3 skills entirely so that you boost your chosen skill even quicker.  I would also grab the best gun for your skill even if it makes you go out of your way. That machine is a great choice if you're focusing on guns and there is a great energy gun in the factory just south of new vegas, if you'd rather go that way.&#xD;&#xA;&#xD;&#xA;**On the end game**: **This contains some spoilers so don't read it if that's going to upset you, kthxbye**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The easiest and quickest path to the end of the game is the Mr. House path.  It has the fewest hoops to jump through and least amount of exposure to inevitable pissed off other factions. If you drive to the end along this path you can hit the end at an extremely low level, especially if you invest in a higher speech.&#xD;&#xA;&#xD;&#xA;Anyway, hope this helps you get that last little acheivement with a quickness :)" />
  <row Id="30362" PostHistoryTypeId="5" PostId="12898" RevisionGUID="65358ff8-e9d7-4fb3-9087-c0e4680305f0" CreationDate="2010-12-18T07:25:23.143" UserId="56" Comment="Spoiler markup?" Text="The way of the hardcore is not easy or quick, but you can be the one to conquer it with just a few simple steps.&#xD;&#xA;&#xD;&#xA;**On water**: You should devote as much space as you need to water, both purified and dirty. this will give you the stamina necessary to accomplish your quests with out the bouncing out to drink from the rad free sources convientiently located around the map. The best of these are Good Springs Source, the camp in the far south where you get Rose, and the NCR tenant farm. Also, remember that even an irradated source will reset you to zero so drink when you can to save bottles for when you can't.&#xD;&#xA;&#xD;&#xA;**On food**: You should be able to scavange more than enough food from those you kill through the quests and just laying around to never even need to touch a campfire. Concentrate on things that have a high food to weight value like the squrriel-on-a-stick and the brahmin steak. I would recommend not using food to heal as the hit points aren't worth it on a weight basis, although if your hurt and hungry, they are a nice bonus.&#xD;&#xA;&#xD;&#xA;**On healing**: Med supplies still don't have weight so get those! I also like to use soda but only when I have a ready source of water (irradiated or not).  The sunsets are a better option than the nukas but dealers choice. I would save your stimpacks for your companions as they have a tendancy to drop quickly if it ever drops in the pot with things that are over your level. (As your speed running, your level will still be low at the end of the game).&#xD;&#xA;&#xD;&#xA;**On storage**: I wouldn't worry about it. You take what you need along with you and leave the rest behind with out a backward glance. The fallout games make you want to be hoarder, but those guys smell funny and you don't even get be on T.V. so don't do it!&#xD;&#xA;&#xD;&#xA;**On quests**: The trick with the quest is do the main plot and the ones you can do along the way. That's it. You can beat the game by the quickest method at level 24 or 25 as long as you don't do any of the long trek quests.  You can also keep all the various factions off you until you have already gotten a bunch of fast travel spots in the strategic spots, which will save you time in the long run.  To this end skip the Booted! quest as you don't want to have to run and gun all those assassins.&#xD;&#xA;&#xD;&#xA;**On companions**: Boone and Ed-e, 'Nuff said.&#xD;&#xA;&#xD;&#xA;**On ammo**: Ammo is a great way to make money, it's by far the lightest trade good in the game.  I would suggest picking what you are going to use as a weapon and keep only that ammo and sell the rest. This also lets you ignore 3 skills entirely so that you boost your chosen skill even quicker.  I would also grab the best gun for your skill even if it makes you go out of your way. That machine is a great choice if you're focusing on guns and there is a great energy gun in the factory just south of new vegas, if you'd rather go that way.&#xD;&#xA;&#xD;&#xA;**On the end game**: **This contains some spoilers so don't read it if that's going to upset you, kthxbye**&#xD;&#xA;&#xD;&#xA;&gt;! The easiest and quickest path to the&#xD;&#xA;&gt;! end of the game is the Mr. House path.&#xD;&#xA;&gt;! It has the fewest hoops to jump&#xD;&#xA;&gt;! through and least amount of exposure&#xD;&#xA;&gt;! to inevitable pissed off other&#xD;&#xA;&gt;! factions. If you drive to the end&#xD;&#xA;&gt;! along this path you can hit the end at&#xD;&#xA;&gt;! an extremely low level, especially if&#xD;&#xA;&gt;! you invest in a higher speech.&#xD;&#xA;&#xD;&#xA;Anyway, hope this helps you get that last little achievement with a quickness :)" />
  <row Id="30365" PostHistoryTypeId="2" PostId="12900" RevisionGUID="a9a380b1-b058-479b-898b-f9ebde85e308" CreationDate="2010-12-18T11:16:53.293" UserId="5618" Text="When a DLC is installed in a machine, it'll be available for all accounts on that machine automatically until the master account (the account that downloaded these DLCs) is deleted or deactivated.&#xD;&#xA;&#xD;&#xA;So your best bet is to &quot;De-activate&quot; his account when you want to play, this will block the DLCs and when he wants to play he can re-activate it...BUT be aware that de-activating and re-activating an account **MAY**  cause a problem (even though it has never caused any problems to me) so I would better contact Sony and ask them about that." />
  <row Id="30366" PostHistoryTypeId="2" PostId="12901" RevisionGUID="ac6b6499-1cd6-430f-bcbd-302f9b1a950e" CreationDate="2010-12-18T11:39:08.120" UserId="309" Text="I have Windows 7 64 bit Ultimate, nvidia 8500GT along with Microsoft Security Essentials. Downloaded Burnout Paradise from Steam and have not encountered any issues.&#xD;&#xA;&#xD;&#xA;Try the latest nvidia drivers. Also check whether your router or internet connection might be a problem. When you start the game, it pings the server and connects to the Burnout Paradise Network and maintains the connection throughout your play. Please disconnect your internet connection and try whether it works." />
  <row Id="30367" PostHistoryTypeId="2" PostId="12902" RevisionGUID="7a751e20-d599-4917-a701-26911f2631a0" CreationDate="2010-12-18T12:48:28.447" UserId="5619" Text="Ammo boxes are a way to get much ammo at a little cost,&#xD;&#xA;you will get EXTRA damage but your gun decrades faster for surplus ammo&#xD;&#xA;,Special ammo is a different kind of ammo as a replacement for regular ammo&#xD;&#xA;,.223=5.56mm .38=308 .44 SPECIAL=.44&#xD;&#xA;,ammo boxes are cheap but are worthless when using machineguns(surplus)" />
  <row Id="30368" PostHistoryTypeId="2" PostId="12903" RevisionGUID="d3ad8360-d6f8-4ca7-822b-a2f02121b4eb" CreationDate="2010-12-18T13:27:16.507" UserId="3017" Text=" - 5 man regular dungeon, 5/5 guild group&#xD;&#xA; - 5 man regular dungeon, 4/5 guild group (24800 xp, with guild lvl2)&#xD;&#xA; - 5 man heroic dungeon, 5/5 guild group&#xD;&#xA; - 5 man heroic dungeon, 5/5 guild group&#xD;&#xA; - 10 man regular raid, 8/10 guild group&#xD;&#xA; - 10 man regular raid, 9/10 guild group&#xD;&#xA; - 10 man regular raid, 10/10 guild group&#xD;&#xA; - 10 man heroic raid, 8/10 guild group&#xD;&#xA; - 10 man heroic raid, 9/10 guild group&#xD;&#xA; - 10 man heroic raid, 10/10 guild group" />
  <row Id="30369" PostHistoryTypeId="2" PostId="12904" RevisionGUID="07d9c5ac-a8bd-463a-bb56-241409116e36" CreationDate="2010-12-18T14:53:04.183" UserId="58" Text="I've noticed that when I loot mantis legs off of some mantises they explode. Others (most in the wasteland, in fact) don't. Which mantises explode upon you looting their legs, and why is it different?" />
  <row Id="30370" PostHistoryTypeId="1" PostId="12904" RevisionGUID="07d9c5ac-a8bd-463a-bb56-241409116e36" CreationDate="2010-12-18T14:53:04.183" UserId="58" Text="Which mantises explode?" />
  <row Id="30371" PostHistoryTypeId="3" PostId="12904" RevisionGUID="07d9c5ac-a8bd-463a-bb56-241409116e36" CreationDate="2010-12-18T14:53:04.183" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;enemies&gt;&lt;creatures&gt;" />
  <row Id="30372" PostHistoryTypeId="2" PostId="12905" RevisionGUID="b45abd30-d48b-4bd8-bd66-9abf83e77547" CreationDate="2010-12-18T15:28:43.330" UserId="3129" Text="I'm pretty sure this is just a randomly generated death animation from good ol' Havok., designed to infuriate you and ruin your loot.&#xD;&#xA;&#xD;&#xA;See also: Pushy.gif  &#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/FDMeA.gif" />
  <row Id="30373" PostHistoryTypeId="2" PostId="12906" RevisionGUID="bfe29f34-8f7d-43c5-8d36-82ea35ad4681" CreationDate="2010-12-18T16:25:39.003" UserId="3128" Text="If I hit someone twice with the same bleeding weapon in TF2 will they take damage from both hits or simply the last hit?&#xD;&#xA;&#xD;&#xA;Does the multiple sources of bleeding damage add together, or is it merely the highest bleed value of all sources?" />
  <row Id="30374" PostHistoryTypeId="1" PostId="12906" RevisionGUID="bfe29f34-8f7d-43c5-8d36-82ea35ad4681" CreationDate="2010-12-18T16:25:39.003" UserId="3128" Text="Does bleeding damage stack in TF2?" />
  <row Id="30375" PostHistoryTypeId="3" PostId="12906" RevisionGUID="bfe29f34-8f7d-43c5-8d36-82ea35ad4681" CreationDate="2010-12-18T16:25:39.003" UserId="3128" Text="&lt;team-fortress-2&gt;" />
  <row Id="30376" PostHistoryTypeId="2" PostId="12907" RevisionGUID="73f8d2aa-0a31-4c31-b703-11dd2fce5e36" CreationDate="2010-12-18T16:32:17.993" UserId="5622" Text="Hi, I am the creator of Favimon!&#xD;&#xA;&#xD;&#xA;The answers so far are more or less correct, it's mostly a site's position in the database that determines how high its stats are. The database is loosely organized - really popular websites are at the top, but otherwise it's basically a big list of websites that I am constantly adding to. Also, certain classes have their stats bumped in certain ways.&#xD;&#xA;&#xD;&#xA;The actions each favimon has are based on the favimon's classes. But they are also randomized each time a favimon appears, so even though a site has a really powerful attack action, you might not get that action each time you play.&#xD;&#xA;&#xD;&#xA;You can also randomly find favimon with special classes, like 'shiny', which have their stats bumped.&#xD;&#xA;&#xD;&#xA;It's messy and esoteric, but it mostly works. In the future I may come up with something more sophisticated.&#xD;&#xA;&#xD;&#xA;Thanks for your interest in my game!" />
  <row Id="30377" PostHistoryTypeId="2" PostId="12908" RevisionGUID="a171e31d-7a80-4b53-b34b-f43507f1169e" CreationDate="2010-12-18T16:44:49.877" UserId="5623" Text="If you do not want a separate desktop icon, here is how to launch Civilization 5 directly from Steam, and default to DirectX 11 with no dialog popup:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In Steam, right click on Civilization 5 and chose &quot;Properties&quot;&#xD;&#xA;&#xD;&#xA;Click &quot;Set Launch Options&quot;&#xD;&#xA;&#xD;&#xA;In the box, type the following:&#xD;&#xA;/dx11&#xD;&#xA;(exactly like that, no quotes, no spaces, just a slash and dx11)&#xD;&#xA;&#xD;&#xA;Press &quot;OK&quot; to exit the launch options dialog&#xD;&#xA;&#xD;&#xA;Press &quot;Close&quot; to exit the properties dialog&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You are done! Now, when you launch from Steam it will launch the DirectX11 version without asking.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30378" PostHistoryTypeId="2" PostId="12909" RevisionGUID="55a5075d-2d22-441e-b12c-936d0411c94a" CreationDate="2010-12-18T17:23:14.977" UserId="5625" Text="I would suggest it is likely to be that the bleed damage is sustained by additional hits, but not increased. I think it is the same for fire damage. Time to get out a Kukri and prove it though.." />
  <row Id="30379" PostHistoryTypeId="2" PostId="12910" RevisionGUID="cb3f9da0-c536-4227-95a2-f5f08769f3a5" CreationDate="2010-12-18T17:34:13.380" UserId="5625" Text="Spoiler: If you shoot a portal above the flames, and a portal on a wall you can jump into, you will get onto the shelf above them. In my opinion, it is about this point that the fun really gets started... (Hint - this is not then end of the game, by a long way!)" />
  <row Id="30381" PostHistoryTypeId="2" PostId="12911" RevisionGUID="d9cf9fc7-141a-45e5-aa36-5d5892f7d739" CreationDate="2010-12-18T18:19:13.217" UserId="3389" Text="It's known that traveling  one block in the Nether is equivalent to traveling 8 blocks in the real world, and I can confirm that along the X and Z axes by building four portals: two in the Nether and two in the real world.&#xD;&#xA;&#xD;&#xA;But I can't seem to corroborate the length dilation from the Nether to the real world along the Y axis (height). &#xD;&#xA;&#xD;&#xA;That is, if I build the following portals:&#xD;&#xA;&#xD;&#xA;* Nether:&#xD;&#xA;  * Portal 1 at n height&#xD;&#xA;  * Portal 2 at n - 8 height&#xD;&#xA;* Real world:&#xD;&#xA;  * Portal 3 at m height&#xD;&#xA;  * Portal 4 at m - 64 height&#xD;&#xA;&#xD;&#xA;I expect Portal 1 and 3 to link up while portal 2 and 4 should link up. But in my testing, if I use portal 1 or 2, they lead to portal 3, and if I use portal 3 or 4, they lead to portal 2.&#xD;&#xA;&#xD;&#xA;Is there any evidence—in the form of a video, a world save file, or notch—that one nether block equals 8 real world blocks along the Y axis? I'm trying to determine if my error is in calculation or if it's in execution." />
  <row Id="30382" PostHistoryTypeId="1" PostId="12911" RevisionGUID="d9cf9fc7-141a-45e5-aa36-5d5892f7d739" CreationDate="2010-12-18T18:19:13.217" UserId="3389" Text="Does length dilation affect the Y axis in the Nether?" />
  <row Id="30383" PostHistoryTypeId="3" PostId="12911" RevisionGUID="d9cf9fc7-141a-45e5-aa36-5d5892f7d739" CreationDate="2010-12-18T18:19:13.217" UserId="3389" Text="&lt;minecraft&gt;&lt;nether&gt;" />
  <row Id="30384" PostHistoryTypeId="5" PostId="12905" RevisionGUID="b5b651b5-9629-4c41-b83e-609b264f6466" CreationDate="2010-12-18T18:22:35.250" UserId="3129" Comment="added 144 characters in body" Text="**This answer is pretty clearly not what John was looking for, but I'm going to leave it up, because it's a good excuse to post Pushy.gif.**&#xD;&#xA;&#xD;&#xA;I'm pretty sure this is just a randomly generated death animation from good ol' Havok., designed to infuriate you and ruin your loot.&#xD;&#xA;&#xD;&#xA;See also: Pushy.gif  &#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/FDMeA.gif" />
  <row Id="30385" PostHistoryTypeId="2" PostId="12912" RevisionGUID="4c79aa10-08c6-4369-b529-b1be7dda5b11" CreationDate="2010-12-18T18:22:53.853" UserId="3962" Text="the searchtower and the workshop both got 8 votes. what will be upgraded?" />
  <row Id="30386" PostHistoryTypeId="1" PostId="12912" RevisionGUID="4c79aa10-08c6-4369-b529-b1be7dda5b11" CreationDate="2010-12-18T18:22:53.853" UserId="3962" Text="what happens if 2 upgrades tie?" />
  <row Id="30387" PostHistoryTypeId="3" PostId="12912" RevisionGUID="4c79aa10-08c6-4369-b529-b1be7dda5b11" CreationDate="2010-12-18T18:22:53.853" UserId="3962" Text="&lt;die2nite&gt;" />
  <row Id="30388" PostHistoryTypeId="5" PostId="1088" RevisionGUID="fad838db-2a8f-4651-8f2b-f2bb81e17988" CreationDate="2010-12-18T18:24:37.847" UserId="23" Comment="Spoiler fromagging.; added 1 characters in body; deleted 5 characters in body; added 2 characters in body" Text="&gt;! **The cake is a lie.**&#xD;&#xA;&#xD;&#xA;Downvote me if you will, but it had to be said)" />
  <row Id="30389" PostHistoryTypeId="2" PostId="12913" RevisionGUID="b4fb09fe-930c-474b-b72f-ba0477f920fd" CreationDate="2010-12-18T18:25:48.827" UserId="23" Text="AFAIK -- one at random between the two." />
  <row Id="30390" PostHistoryTypeId="2" PostId="12914" RevisionGUID="2c79c02b-2309-462f-adca-21f89ce254b8" CreationDate="2010-12-18T18:29:16.813" UserId="1351" Text="I don't think it'll work that way.  I built a portal several blocks above two of my other portals in the nether, yet when I stepped through, I was about 2 dozen meters below sea level.  My other portals were several meters above sea level.  I don't know what the exact formula is for placing the portals, but I can tell you that nether portals won't necessarily link to the expected portal in the real world if there is more than one in a given area." />
  <row Id="30391" PostHistoryTypeId="5" PostId="12911" RevisionGUID="3ae7ae24-ec1c-4386-9ec9-fdce4da67f48" CreationDate="2010-12-18T18:30:01.647" UserId="23" Comment="Usually I'd call height Z... meh." Text="It's known that traveling  one block in the Nether is equivalent to traveling 8 blocks in the real world, and I can confirm that along the X and Z axes by building four portals: two in the Nether and two in the real world.&#xD;&#xA;&#xD;&#xA;But I can't seem to corroborate the length dilation from the Nether to the real world along the Y axis (height). &#xD;&#xA;&#xD;&#xA;That is, if I build the following portals:&#xD;&#xA;&#xD;&#xA;* Nether:&#xD;&#xA;  * Portal 1 at n height&#xD;&#xA;  * Portal 2 at n - 8 height&#xD;&#xA;* Real world:&#xD;&#xA;  * Portal 3 at m height&#xD;&#xA;  * Portal 4 at m - 64 height&#xD;&#xA;&#xD;&#xA;I expect Portal 1 and 3 to link up while portal 2 and 4 should link up. But in my testing, if I use portal 1 or 2, they lead to portal 3, and if I use portal 3 or 4, they lead to portal 2.&#xD;&#xA;&#xD;&#xA;Is there any evidence—in the form of a video, a world save file, or notch—that one nether block equals 8 real world blocks along the Y axis? I'm trying to determine if my error is in calculation or if it's in execution.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;        Y     &#xD;&#xA;        │      &#xD;&#xA;        │      XYZ reference system&#xD;&#xA;        └───X  for this question.&#xD;&#xA;       ╱&#xD;&#xA;      ╱ &#xD;&#xA;     Z&#xD;&#xA;" />
  <row Id="30392" PostHistoryTypeId="4" PostId="12911" RevisionGUID="3ae7ae24-ec1c-4386-9ec9-fdce4da67f48" CreationDate="2010-12-18T18:30:01.647" UserId="23" Comment="Usually I'd call height Z... meh." Text="Does length dilation affect elevation in the Nether?" />
  <row Id="30393" PostHistoryTypeId="2" PostId="12915" RevisionGUID="97cbc6fe-f7c0-4f1f-84c9-9c80902582cf" CreationDate="2010-12-18T18:48:02.710" UserId="2125" Text="I haven't experienced any problems on my Vista machine since updating Games for Windows Live. It could be coincidence, but I thought I'd leave this behind nonetheless." />
  <row Id="30394" PostHistoryTypeId="2" PostId="12916" RevisionGUID="154829e6-4938-4123-b47a-259822403181" CreationDate="2010-12-18T18:49:35.777" UserId="5624" Text="I gave chainsaw to Veronica and when we fought some ghouls she broke it." />
  <row Id="30395" PostHistoryTypeId="2" PostId="12917" RevisionGUID="b398fd5a-0685-4a79-963b-44da5cc6192a" CreationDate="2010-12-18T18:58:34.727" UserId="4103" Text="We know that above a certain total amount of zombies [the only places where zombies spawn is in tiles with neighboring zombies][1]. &#xD;&#xA;&#xD;&#xA;Would it be a good idea to start killing zombies strategically from the start, to try to keep some parts of the map zombie-free? Has anybody tried something like that before? It should also reduce the number of tiles with many zombies on them, reducing the chance of people getting stuck outside.&#xD;&#xA;&#xD;&#xA;I'm mainly wondering if it is even possible with the mostly crappy weapons you have in the beginning, and if the efforts would pay off. If I want to try it I'll have to convince my next town that it is a good idea.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11937/does-killing-zombies-reduce-their-numbers-on-subsequent-days/11976#11976" />
  <row Id="30396" PostHistoryTypeId="1" PostId="12917" RevisionGUID="b398fd5a-0685-4a79-963b-44da5cc6192a" CreationDate="2010-12-18T18:58:34.727" UserId="4103" Text="Preemptive zombie massacre, good idea?" />
  <row Id="30397" PostHistoryTypeId="3" PostId="12917" RevisionGUID="b398fd5a-0685-4a79-963b-44da5cc6192a" CreationDate="2010-12-18T18:58:34.727" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="30398" PostHistoryTypeId="2" PostId="12918" RevisionGUID="af4e7001-895f-4f96-9f86-219dc621ce87" CreationDate="2010-12-18T19:39:13.863" UserId="5627" Text="World of Warcraft is off the table, because of the &quot;WOW Glider Lawsuit&quot; of 2008. Also see: Where is Blizzards official World of Warcraft API? Eve Online has an API&#xD;&#xA;&#xD;&#xA;But, what is the MOST popular (in terms of usership) MMO Game that does allow programmers to develop out-of-game things (like an Android app)." />
  <row Id="30399" PostHistoryTypeId="1" PostId="12918" RevisionGUID="af4e7001-895f-4f96-9f86-219dc621ce87" CreationDate="2010-12-18T19:39:13.863" UserId="5627" Text="What is the most popular MMORPG game that has an out-of-game API ?" />
  <row Id="30400" PostHistoryTypeId="3" PostId="12918" RevisionGUID="af4e7001-895f-4f96-9f86-219dc621ce87" CreationDate="2010-12-18T19:39:13.863" UserId="5627" Text="&lt;iphone&gt;&lt;mmorpg&gt;&lt;mmo&gt;&lt;android&gt;&lt;mobile&gt;" />
  <row Id="30401" PostHistoryTypeId="10" PostId="12918" RevisionGUID="c8e5d73c-4f79-4371-a2a0-30683fa3cc17" CreationDate="2010-12-18T20:05:10.100" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="30402" PostHistoryTypeId="2" PostId="12919" RevisionGUID="b1674b9a-35a6-40a3-9dfa-4489b3a4189f" CreationDate="2010-12-18T20:13:21.137" UserId="336" Text="Height is dilated at the same rate as length and width. (Aha! I've cleverly avoided all mentions of X, Y, *or* Z!)&#xD;&#xA;&#xD;&#xA;This portal Here, outlined in orange:![alt text][1]&#xD;&#xA;&#xD;&#xA;Is exactly 16 squares below the foreground portal.&#xD;&#xA;&#xD;&#xA;The view from the nether is:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Note that the orange portal is only 2 squares below in this picture -- the dilation is a factor of 8, just like length and depth.&#xD;&#xA;&#xD;&#xA;Your problems most likely stem from your portals being too close to each other -- portals in general are still a little bit wonky, and it took me 5 (I think?) failed portals before I managed to link the two locations, shown in the screenshots above, properly.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QvfMk.png&#xD;&#xA;  [2]: http://i.imgur.com/6179n.png" />
  <row Id="30403" PostHistoryTypeId="5" PostId="12912" RevisionGUID="30294a36-5871-4c74-b1e3-7c8bae28d757" CreationDate="2010-12-18T20:36:57.343" UserId="816" Comment="grammar police" Text="The searchtower and the workshop both got eight votes. What will be upgraded?" />
  <row Id="30404" PostHistoryTypeId="4" PostId="12912" RevisionGUID="30294a36-5871-4c74-b1e3-7c8bae28d757" CreationDate="2010-12-18T20:36:57.343" UserId="816" Comment="grammar police" Text="What happens if two upgrades tie?" />
  <row Id="30405" PostHistoryTypeId="4" PostId="12911" RevisionGUID="49f41159-dfa0-407c-881f-fca41b5a6075" CreationDate="2010-12-18T20:47:44.103" UserId="3389" Comment="It's not elevation." Text="Does length dilation affect the Y axis in the Nether?" />
  <row Id="30406" PostHistoryTypeId="2" PostId="12920" RevisionGUID="59cf16bc-1e02-44b6-b723-d71bd62b1f27" CreationDate="2010-12-18T23:45:07.633" UserId="336" Text="I've been having trouble gauging whether or not I want to purchase the Civ V DLC, because I've been unable to find any info on the three civs in question: Babylon, Spain, and the Inca.&#xD;&#xA;&#xD;&#xA;What are (or direct me to a place where I can read about) the unique unit/buildings and unique ability of these three civilizations?" />
  <row Id="30407" PostHistoryTypeId="1" PostId="12920" RevisionGUID="59cf16bc-1e02-44b6-b723-d71bd62b1f27" CreationDate="2010-12-18T23:45:07.633" UserId="336" Text="What are the Unique Units and Unique Ability of the 3 DLC Civilizations?" />
  <row Id="30408" PostHistoryTypeId="3" PostId="12920" RevisionGUID="59cf16bc-1e02-44b6-b723-d71bd62b1f27" CreationDate="2010-12-18T23:45:07.633" UserId="336" Text="&lt;civilization-5&gt;&lt;dlc&gt;" />
  <row Id="30409" PostHistoryTypeId="2" PostId="12921" RevisionGUID="b645825e-6eb8-4901-af04-5e872e31505c" CreationDate="2010-12-18T23:48:11.483" UserId="5449" Text="No. I tried, never worked. ----" />
  <row Id="30410" PostHistoryTypeId="2" PostId="12922" RevisionGUID="e8d6eb46-2252-40fe-a694-a80157a59c13" CreationDate="2010-12-18T23:50:14.040" UserId="4103" Text="The Civilization 5 Wiki states the following for [Babylon][1]&#xD;&#xA;&#xD;&#xA;&gt; **Ingenuity**: &#xD;&#xA;&gt;&#xD;&#xA;&gt; Free Great Scientist upon&#xD;&#xA;&gt; invention of Writing. Double rate of&#xD;&#xA;&gt; generating Great Scientists throughout&#xD;&#xA;&gt; the game.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Unique unit is the Bowman (Archer), unique building the Walls of Babylon&#xD;&#xA;&#xD;&#xA;for [Spain][2]&#xD;&#xA;&#xD;&#xA;&gt; **Seven Cities of Gold**:&#xD;&#xA;&gt;&#xD;&#xA;&gt; Gold received&#xD;&#xA;&gt; for discovering Natural Wonders (more&#xD;&#xA;&gt; if first to discover). Natural Wonder&#xD;&#xA;&gt; provide double Culture, Happiness and&#xD;&#xA;&gt; yields.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Unique units are the Tercia (Musketman) and Conquistador (Knight)&#xD;&#xA;&#xD;&#xA;and for the [Inca][3]&#xD;&#xA;&#xD;&#xA;&gt; **Great Andean Road**:&#xD;&#xA;&gt;&#xD;&#xA;&gt; Hill terrain cost&#xD;&#xA;&gt; ignored. Half improvement cost;&#xD;&#xA;&gt; improvements on hills free.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Unique unit is the Slinger (Archer), unique improvement the Terrace Farm&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://civilization.wikia.com/wiki/Babylon_(Civ5)&#xD;&#xA;  [2]: http://civilization.wikia.com/wiki/Spanish_(Civ5)&#xD;&#xA;  [3]: http://civilization.wikia.com/wiki/Incan_(Civ5)" />
  <row Id="30411" PostHistoryTypeId="2" PostId="12923" RevisionGUID="69e8ac63-16a0-4ae3-a707-5b5e0849ce8c" CreationDate="2010-12-18T23:53:46.860" UserId="23" Text="I don't think it is possible or feasible to do so from the beginning, or at all until you get plumbing up.&#xD;&#xA;&#xD;&#xA;* You need to find the weapons in the first place! Punching zombies costs AP and only has a slim chance of success.&#xD;&#xA;* Without a watch tower you have no other way of finding out about zombies other than bumping into them, AFAIK.&#xD;&#xA;* Non-water-based weapons break easily and are expensive to repair; water weapons are just too costly before plumbing, not to forget water balloons are strictly throwaway!" />
  <row Id="30412" PostHistoryTypeId="5" PostId="12922" RevisionGUID="f02fe909-0ab3-46da-887e-f13398f46212" CreationDate="2010-12-19T00:01:15.020" UserId="4103" Comment="added 461 characters in body" Text="The Civilization 5 Wiki states the following for [Babylon][1]&#xD;&#xA;&#xD;&#xA;&gt; **Ingenuity**: &#xD;&#xA;&gt;&#xD;&#xA;&gt; Free Great Scientist upon&#xD;&#xA;&gt; invention of Writing. Double rate of&#xD;&#xA;&gt; generating Great Scientists throughout&#xD;&#xA;&gt; the game.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Unique unit is the Bowman (Archer), unique building the Walls of Babylon&#xD;&#xA;&#xD;&#xA;for [Spain][2]&#xD;&#xA;&#xD;&#xA;&gt; **Seven Cities of Gold**:&#xD;&#xA;&gt;&#xD;&#xA;&gt; Gold received&#xD;&#xA;&gt; for discovering Natural Wonders (more&#xD;&#xA;&gt; if first to discover). Natural Wonder&#xD;&#xA;&gt; provide double Culture, Happiness and&#xD;&#xA;&gt; yields.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Unique units are the Tercio (Musketman), which is stronger, has a bonus against mounted units, but more expensive and Conquistador (Knight), which can found cities.&#xD;&#xA;&#xD;&#xA;and for the [Inca][3]&#xD;&#xA;&#xD;&#xA;&gt; **Great Andean Road**:&#xD;&#xA;&gt;&#xD;&#xA;&gt; Hill terrain cost&#xD;&#xA;&gt; ignored. Half improvement cost;&#xD;&#xA;&gt; improvements on hills free.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Unique unit is the Slinger (Archer), which has a chance to withdraw before combat, unique improvement the Terrace Farm, which is a farm that can be built on hills and needs no fresh water.&#xD;&#xA;&#xD;&#xA;I also found [this official announcement for Spain and Inca from Greg 2K of 2k games][4] which confirms the information from the Wiki.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://civilization.wikia.com/wiki/Babylon_(Civ5)&#xD;&#xA;  [2]: http://civilization.wikia.com/wiki/Spanish_(Civ5)&#xD;&#xA;  [3]: http://civilization.wikia.com/wiki/Incan_(Civ5)&#xD;&#xA;  [4]: http://forums.2kgames.com/showthread.php?100091-Spain-Inca-Unique-Units-Abilities-and-Improvements!" />
  <row Id="30413" PostHistoryTypeId="2" PostId="12924" RevisionGUID="d6e9bb74-2032-4408-8d58-0544c5a8c1d4" CreationDate="2010-12-19T03:18:31.737" UserId="3906" Text="I have WoW alts of all levels, and I have no idea where each of them should be leveling now.&#xD;&#xA;&#xD;&#xA;I've found two resources that help, but are far from complete:&#xD;&#xA;&#xD;&#xA;[http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg][1]&#xD;&#xA;[http://us.battle.net/wow/en/forum/topic/1126992742][2]&#xD;&#xA;&#xD;&#xA;Does anyone know of a better guide, post-Cataclysm, for what areas are best for what level ranges?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg&#xD;&#xA;  [2]: http://us.battle.net/wow/en/forum/topic/1126992742" />
  <row Id="30414" PostHistoryTypeId="1" PostId="12924" RevisionGUID="d6e9bb74-2032-4408-8d58-0544c5a8c1d4" CreationDate="2010-12-19T03:18:31.737" UserId="3906" Text="WoW: Post-Cataclysm zone levels?" />
  <row Id="30415" PostHistoryTypeId="3" PostId="12924" RevisionGUID="d6e9bb74-2032-4408-8d58-0544c5a8c1d4" CreationDate="2010-12-19T03:18:31.737" UserId="3906" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;leveling&gt;" />
  <row Id="30417" PostHistoryTypeId="2" PostId="12926" RevisionGUID="17f5d7e4-39cf-473d-a627-1391065d7b6f" CreationDate="2010-12-19T07:15:52.120" UserId="5633" Text="http://www.wowwiki.com/Zones&#xD;&#xA;&#xD;&#xA;I think this was updated post-Cataclysm...&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30418" PostHistoryTypeId="2" PostId="12927" RevisionGUID="f464281f-38b0-489c-8f52-7772d00aed14" CreationDate="2010-12-19T07:15:59.123" UserId="5632" Text="I'm playing through the iPhone version of &quot;Command And Conquer - Red Alert&quot;.&#xD;&#xA;&#xD;&#xA;I've played older variants of C&amp;C on other platforms so I know generally how RTS games work.  But what I cannot seem to figure out is some specific controls for some units - in particular, I'm on a level that asks me to use an engineer to blow up a bridge, but I have no idea how to use an engineer to do anything but capture enemy buildings (and that I had to figure out for myself).  Nor can I find the point of some buildings like a defense center.&#xD;&#xA;&#xD;&#xA;Since the in-game guide is very basic and does not answer these questions, I was hoping there was an on-line manual somewhere that described what is going on in more detail - either from EA or someone else.  Are there sites I can visit for a real manual?" />
  <row Id="30419" PostHistoryTypeId="1" PostId="12927" RevisionGUID="f464281f-38b0-489c-8f52-7772d00aed14" CreationDate="2010-12-19T07:15:59.123" UserId="5632" Text="Detailed instructions for iPhone version of C&amp;C - Red Alert?" />
  <row Id="30420" PostHistoryTypeId="3" PostId="12927" RevisionGUID="f464281f-38b0-489c-8f52-7772d00aed14" CreationDate="2010-12-19T07:15:59.123" UserId="5632" Text="&lt;iphone&gt;&lt;command-and-conquer&gt;" />
  <row Id="30421" PostHistoryTypeId="5" PostId="12926" RevisionGUID="46a81b97-84b6-436d-a4aa-c4fd1beed89a" CreationDate="2010-12-19T07:26:12.760" UserId="3129" Comment="Switched to wowpedia." Text="http://www.wowpedia.org/Zones&#xD;&#xA;&#xD;&#xA;I think this was updated post-Cataclysm...&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30422" PostHistoryTypeId="2" PostId="12928" RevisionGUID="03e16079-3398-410d-887c-5c3249ebbc10" CreationDate="2010-12-19T07:44:00.843" UserId="3251" Text="I have once again battled with a Protoss. This time the build was a lot of sentries, a handful of stalkers and some Immortals. I want Roaches, Hydras, and Lings. The map was Lost Temple. Any clash just went with him dishing out a lot of Force Fields, outranging my roaches with Stalkers and trapping my lings. The hydras can fire but with only hydras as the only &quot;functional unit' against a ton of Force Fields, I was sure crushed.&#xD;&#xA;&#xD;&#xA;When protoss goes like this, is there anyway to deal with it using land units only and no Ultras?" />
  <row Id="30423" PostHistoryTypeId="1" PostId="12928" RevisionGUID="03e16079-3398-410d-887c-5c3249ebbc10" CreationDate="2010-12-19T07:44:00.843" UserId="3251" Text="Handling Mass Sentry as a Zerg" />
  <row Id="30424" PostHistoryTypeId="3" PostId="12928" RevisionGUID="03e16079-3398-410d-887c-5c3249ebbc10" CreationDate="2010-12-19T07:44:00.843" UserId="3251" Text="&lt;starcraft-2&gt;" />
  <row Id="30425" PostHistoryTypeId="5" PostId="8102" RevisionGUID="1e7d767d-0639-48b9-9625-d74c4b46a3ff" CreationDate="2010-12-19T08:20:33.093" UserId="122" Comment="Added information missing from the patch notes." Text="Here, I just made one for you, based on the Civilopedia information. *Right click and choose to view the image independently if it's rendered too small for you*.&#xD;&#xA;&#xD;&#xA;**EDIT** - updated to December 2010 patch, and added unique units from DLC civilizations.&#xD;&#xA;&#xD;&#xA;![unit upgrade chart][1]&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* Unique units upgrade in exactly the same way as the units they replace - so if some unique unit is missing from the chart above you can just find out what it replaces to see how it upgrades.&#xD;&#xA;* Missiles, bombs and SS parts are non-upgradable (and removed from chart for brevity).&#xD;&#xA;* The patch notes say Lancers now upgrade to helicopters, but that is inaccurate - they upgrade to anti-tank guns which, in turn, can upgrade to helicopters.&#xD;&#xA;* The patch also added the submarine -&gt; nuclear submarine and the bomber -&gt; stealth bomber upgrades, though they were not mentioned in the patch notes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/0haj7.png" />
  <row Id="30427" PostHistoryTypeId="2" PostId="12929" RevisionGUID="62dc35d4-6ee1-47f9-b382-0acd1ee63461" CreationDate="2010-12-19T11:37:53.157" UserId="5107" Text="I'm recently started playing fps in xbox 360. In PC I always used to go for heads. But, in 360 controller I find it very difficult to aim for heads. So, I give near random shots focusing on enemy bot's leg then shots in body or head. This is savvy, but will it help in multiplayer? because in multiplayer I'm all broke. Do I need to practice on it more or should I focus on Heads alone. Also, please give me some tips for improving Aiming." />
  <row Id="30428" PostHistoryTypeId="1" PostId="12929" RevisionGUID="62dc35d4-6ee1-47f9-b382-0acd1ee63461" CreationDate="2010-12-19T11:37:53.157" UserId="5107" Text="What is the best strategy for 360 begineer in fps - Shooting at the leg followed by body or head shot?" />
  <row Id="30429" PostHistoryTypeId="3" PostId="12929" RevisionGUID="62dc35d4-6ee1-47f9-b382-0acd1ee63461" CreationDate="2010-12-19T11:37:53.157" UserId="5107" Text="&lt;xbox-360&gt;&lt;first-person-shooter&gt;" />
  <row Id="30430" PostHistoryTypeId="2" PostId="12930" RevisionGUID="899f74e3-754b-40a8-bd50-1e324d15a932" CreationDate="2010-12-19T11:47:26.377" UserId="5513" Text="Actually, there is a way to view achievement progress, although it is a little troublesome to find and interpret. In the folder Documents\My Games\Sid Meier's Civilization 5\Logs is a file called &quot;achievements_debug.log&quot;. If you open it, and scroll down you can find the values of different steamstat variables that can be interpreted into your progress for the achievements. For example:  &#xD;&#xA;`[49597.863] DBG: Steam Stat: ESTEAMSTAT_ROADS = 85`  &#xD;&#xA;This line says that I have built 85 roads, and the achievement that had to do with roads is to build 1000, so I would have to build 915 more to get the achievements. The file should contain everything you need to know about your progress on the achievements. If you need any help, feel free to ask." />
  <row Id="30431" PostHistoryTypeId="2" PostId="12931" RevisionGUID="5796edaa-2e84-4029-b282-999a6beca80f" CreationDate="2010-12-19T11:54:21.023" UserId="5479" Text="I can't tell myself, but does anyone know if it's faster to fly yourself than using a flying route?  Consider the speeds of the mounts as well as the straight-line path that you take as opposed to the scenic route the npc's do." />
  <row Id="30432" PostHistoryTypeId="1" PostId="12931" RevisionGUID="5796edaa-2e84-4029-b282-999a6beca80f" CreationDate="2010-12-19T11:54:21.023" UserId="5479" Text="Is flying yourself faster than using flying routes?" />
  <row Id="30433" PostHistoryTypeId="3" PostId="12931" RevisionGUID="5796edaa-2e84-4029-b282-999a6beca80f" CreationDate="2010-12-19T11:54:21.023" UserId="5479" Text="&lt;world-of-warcraft&gt;" />
  <row Id="30434" PostHistoryTypeId="2" PostId="12932" RevisionGUID="ee89c528-2953-43b9-a1bc-d5192632bc93" CreationDate="2010-12-19T12:00:02.433" UserId="165" Text="There are some ways to deal with mass sentries. You can use roaches and infestors which can move while burrowed to move under the force fields.&#xD;&#xA;Glings can be pretty effective too if you separate them from the rest of your army, you have to micro them to trap sentries with their own force fields.&#xD;&#xA;&#xD;&#xA;The best way to deal with force fields is to improve your macro and to upgrade burrow to avoid being trapped." />
  <row Id="30435" PostHistoryTypeId="2" PostId="12933" RevisionGUID="e9d4cd8e-3932-41e6-be3b-ca9bbefbb4e2" CreationDate="2010-12-19T12:19:52.713" UserId="5513" Text="Flight paths are only slightly faster than a 280% mount. If a flight path takes to many unnecessary turns, it can actually be faster to fly with a mount than taking the route. See the [WoWWiki][1] article (Flight_path) for more information.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Flight_path" />
  <row Id="30436" PostHistoryTypeId="2" PostId="12934" RevisionGUID="5dba72d7-9220-4772-b2f2-c2a106105da4" CreationDate="2010-12-19T12:20:49.173" UserId="3389" Text="Using a flight point is equivalent to [a 333% speed mount](http://www.wowpedia.org/Flight_path#Speed), slightly faster than even [Master Riding](http://www.wowhead.com/spell=90265). But that speed is negated by scenic route you mentioned. &#xD;&#xA;&#xD;&#xA;So, if you have Master Riding and you can take a direct, as-the-crow-flies path and have Master Riding, it'll almost always be faster to do it yourself. If you only have [Artisan Flying](http://www.wowhead.com/spell=34091), it'll only be faster if the flight path is *really* roundabout. If you only have [Expert Riding](http://www.wowhead.com/spell=34090), you might as well use your ground mount, as even it's faster." />
  <row Id="30437" PostHistoryTypeId="5" PostId="12934" RevisionGUID="9d7f6d71-305f-464b-b67e-9736d9c3439b" CreationDate="2010-12-19T12:27:54.580" UserId="3389" Comment="deleted 23 characters in body; added 16 characters in body" Text="Using a flight point is equivalent to [a 333% speed mount](http://www.wowpedia.org/Flight_path#Speed), slightly faster than even [Master Riding](http://www.wowhead.com/spell=90265). But that speed is negated by the use of the scenic routes you mentioned. &#xD;&#xA;&#xD;&#xA;So, if you have Master Riding and you can take a direct, as-the-crow-flies path, it'll almost always be faster to do it yourself. If you only have [Artisan Flying](http://www.wowhead.com/spell=34091), it'll only be faster if the flight path is *really* roundabout. If you only have [Expert Riding](http://www.wowhead.com/spell=34090), you might as well use your ground mount, as even it's faster." />
  <row Id="30438" PostHistoryTypeId="2" PostId="12935" RevisionGUID="a890ccb5-b527-4479-8f4c-5bffca0ee543" CreationDate="2010-12-19T13:07:05.907" UserId="5636" Text="Wowpedia have an updated travel guide for the new expansion.&#xD;&#xA;&#xD;&#xA;Includes some maps - which may be of help&#xD;&#xA;&#xD;&#xA;http://www.wowpedia.org/Cataclysm_travel_guide&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30439" PostHistoryTypeId="2" PostId="12936" RevisionGUID="e8de764b-2f2d-4ea5-a4cb-42af3e473b11" CreationDate="2010-12-19T13:15:09.710" UserId="5638" Text="Raynor loved part of kerrigan, and blamed himself for failing to save her on tarsonis. In a way, he blames himself for the monster that she became. When raynor was given a real chance to save Kerrigan (by purging the zerg side of her), he was able to overcome his hatred and in doing so regain his spirit.&#xD;&#xA;&#xD;&#xA;Also, the reason kerrigan became evil was because the infestation process removed her sense of morality and ethics, leaving only the pain and anger at being betrayed and exploited. The darkness was there, but was unleashed by the infestation.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30440" PostHistoryTypeId="2" PostId="12937" RevisionGUID="bca6e0e4-255b-460a-8695-23577129a545" CreationDate="2010-12-19T13:46:47.870" UserId="145" Text="I have an Xbox 360 Elite and I want to downgrade the dashboard version from 2.x to 9199. I tried putting `$SystemUpdate` (from the official $SystemUpdate9199.zip) folder into a FAT32 formatted USB and restarting the console with the USB stick inserted, but it didn't work. What else can I do?" />
  <row Id="30441" PostHistoryTypeId="1" PostId="12937" RevisionGUID="bca6e0e4-255b-460a-8695-23577129a545" CreationDate="2010-12-19T13:46:47.870" UserId="145" Text="How to downgrade Xbox 360 dashboard" />
  <row Id="30442" PostHistoryTypeId="3" PostId="12937" RevisionGUID="bca6e0e4-255b-460a-8695-23577129a545" CreationDate="2010-12-19T13:46:47.870" UserId="145" Text="&lt;xbox-360&gt;&lt;dashboard&gt;&lt;downgrade&gt;" />
  <row Id="30443" PostHistoryTypeId="2" PostId="12938" RevisionGUID="14d7ed1a-5f2d-4e3d-a943-807e08e61130" CreationDate="2010-12-19T14:36:33.150" UserId="3015" Text="It really depends on the game, but my general strategy is to aim at the chest/groin area and let the recoil turn it into a head shot if I'm using an automatic.If I'm using a burst fire or single shot weapon I aim at the upper chest/head area.&#xD;&#xA;&#xD;&#xA;As far as general tips for aiming, try changing your look sensitivity and see what you are most comfortable with. I generally play a notch or two above default. I also play with [Kontrol Freeks][1], and now I hate playing without them. &#xD;&#xA;&#xD;&#xA;But really there is no magic solution just play more and your aiming skill will develop.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kontrolfreek.com/The-Science.asp" />
  <row Id="30444" PostHistoryTypeId="5" PostId="12886" RevisionGUID="d71c22e7-f7a9-41bb-b110-a74216d7a886" CreationDate="2010-12-19T15:11:03.480" UserId="1227" Comment="added 106 characters in body" Text="My son downloaded a Map Pack for Modern Warfare II on PS3 with his account.&#xD;&#xA;&#xD;&#xA;When I play to MW2 with my account, I don't want to play into these maps.&#xD;&#xA;&#xD;&#xA;Is it possible to exclude these maps from my account and not to my son's account ?&#xD;&#xA;&#xD;&#xA;We have two different PSN identifiers.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;EDIT&#xD;&#xA;If I join session with someone that haven't downloaded the Map Pack, it's desactivated.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30445" PostHistoryTypeId="5" PostId="12922" RevisionGUID="1bf4aa93-f679-427f-ab42-b1288286b371" CreationDate="2010-12-19T15:37:38.410" UserId="4103" Comment="added unique unit details" Text="The Civilization 5 Wiki states the following for [Babylon][1]&#xD;&#xA;&#xD;&#xA;&gt; **Ingenuity**: &#xD;&#xA;&gt;&#xD;&#xA;&gt; Free Great Scientist upon&#xD;&#xA;&gt; invention of Writing. Double rate of&#xD;&#xA;&gt; generating Great Scientists throughout&#xD;&#xA;&gt; the game.&#xD;&#xA;&gt;&#xD;&#xA;&gt; The Bowman replaces the Archer, it is stronger in melee (6 vs 4) and ranged (8 vs 6). The Walls of Babylon replace the walls, they are stronger (7.5 vs 5 defense) and they increase the bombardement damage of the city. &#xD;&#xA;&#xD;&#xA;for [Spain][2]&#xD;&#xA;&#xD;&#xA;&gt; **Seven Cities of Gold**:&#xD;&#xA;&gt;&#xD;&#xA;&gt; Gold received&#xD;&#xA;&gt; for discovering Natural Wonders (more&#xD;&#xA;&gt; if first to discover). Natural Wonder&#xD;&#xA;&gt; provide double Culture, Happiness and&#xD;&#xA;&gt; yields.&#xD;&#xA;&gt;&#xD;&#xA;&gt; The Tercio replaces the Musketman, it is stronger (18 vs 16), has a 100% bonus against mounted units, but is more expensive (140 vs 120). The Conquistador replaces the Knight, but it can found cities.&#xD;&#xA;&#xD;&#xA;and for the [Inca][3]&#xD;&#xA;&#xD;&#xA;&gt; **Great Andean Road**:&#xD;&#xA;&gt;&#xD;&#xA;&gt; Hill terrain cost&#xD;&#xA;&gt; ignored. Half improvement cost;&#xD;&#xA;&gt; improvements on hills free.&#xD;&#xA;&gt;&#xD;&#xA;&gt; The Slinger replaces the Archer, it is weaker in melee (2 vs 4) but it has a chance to withdraw before combat. The unique improvement is the Terrace Farm, which is a farm that can be built on hills and needs no fresh water.&#xD;&#xA;&#xD;&#xA;I also found [this official announcement for Spain and Inca from Greg 2K of 2k games][4] which confirms the information from the Wiki.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://civilization.wikia.com/wiki/Babylon_(Civ5)&#xD;&#xA;  [2]: http://civilization.wikia.com/wiki/Spanish_(Civ5)&#xD;&#xA;  [3]: http://civilization.wikia.com/wiki/Incan_(Civ5)&#xD;&#xA;  [4]: http://forums.2kgames.com/showthread.php?100091-Spain-Inca-Unique-Units-Abilities-and-Improvements!" />
  <row Id="30446" PostHistoryTypeId="2" PostId="12939" RevisionGUID="aa7139d9-13b3-4e52-8f50-ae5e378be3c7" CreationDate="2010-12-19T17:10:20.897" UserId="5581" Text="I've been trying to identify the music that is heard while one talks diplomacy with _Qin Shi Huang_ in Civilization 4. The melody has been stuck in my head for a while now, and I'd like to know what it is I keep whistling.&#xD;&#xA;&#xD;&#xA;Sadly, it's not listed on [the Wikipedia article about music in Civilization 4][1].  &#xD;&#xA;Since I have not played any other games in the series, it is entirely possible the theme is a remake of music from an older game in the Civilization series.&#xD;&#xA;&#xD;&#xA;Does anyone know more about this music theme?&#xD;&#xA;&#xD;&#xA;For reference: I'm talking about this song:  &#xD;&#xA;http://www.youtube.com/watch?v=qpwpWF4bIlQ&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Music_in_Civilization_IV" />
  <row Id="30447" PostHistoryTypeId="1" PostId="12939" RevisionGUID="aa7139d9-13b3-4e52-8f50-ae5e378be3c7" CreationDate="2010-12-19T17:10:20.897" UserId="5581" Text="Origin of the Qin Shi Huang music theme in Civilization 4?" />
  <row Id="30448" PostHistoryTypeId="3" PostId="12939" RevisionGUID="aa7139d9-13b3-4e52-8f50-ae5e378be3c7" CreationDate="2010-12-19T17:10:20.897" UserId="5581" Text="&lt;civilization-4&gt;&lt;music&gt;" />
  <row Id="30451" PostHistoryTypeId="2" PostId="12941" RevisionGUID="7743b1b2-d213-4c70-ad95-7e92958ec164" CreationDate="2010-12-19T18:30:55.817" UserId="102" Text="On of my favorite ways to deal with an opponents who is running a lot of Sentries is a strategy called [Brinkmanship][1].  Briskmanship was a thechnique first pioneered by [Otto Von Bismark][2] as part of his [Realpolitik][3] during the period leading up to the First World War.&#xD;&#xA;&#xD;&#xA;The goal of Brinkmanship was to push events further down the road to a &quot;Brink&quot; without ever actually reaching it.  The belief behind this was that as events moved towards the edge one could confer a very real advantage as people would start to make mistakes.&#xD;&#xA;&#xD;&#xA;Such a Machiavellian strategy is directly applicable to a mercantilistic situation like Zerglings vs Sentries.   Ultimately he would like to trade his Sentry energy for Zergling deaths at a fairly high rate of return.  As a result the more Force Fields you can cause him to waste through Brinkmanship the fewer remaining resources (energy) he has to invest in Zergling deaths (or Roach/Hydra deaths).&#xD;&#xA;&#xD;&#xA;The goal here is not to engage your opponent until he has exhausted the most of his supply.  You would think that it would thus work worst against an opponent who has a high supply of energy, but actually just the opposite is true; the more energy your opponent has the more likely he is to misspend it.  An opponent with few sentries will husband his forcefields until a full engagement is taking place.  By comparison the enemy with 10+ Sentries will be more willing to throw them away to try and catch a handful of Zerglings.&#xD;&#xA;&#xD;&#xA;Ideally you want to engage your opponent, force him to throw down a forcefield, and then retreat with minimal damage.  The reason I like to use Zerglings for this, is that many players think of Force Fields as a direct counter to Zerglings and thus are more willing to expend them against advancing Zerglings.  Additionally, Zerglings are very fast (a 6 on creep with the speed upgrade) and have the best chance of getting out a live.  They are also Cheep!&#xD;&#xA;&#xD;&#xA;The actual execution of the technique will be to: Run your Zerglings at your opponent, as if to attack, and then dash back just before actually getting to melee range.  This feint is more effective if your opponent knows that the rest of your army is close behind.  Since Zerglings are the fastest Zerg land unit, it is not uncommon to see them as the harbingers of an attacking force.  Ideally, this will convince your opponent that this is an assault and he will expend forcefields.  Once he has started running out of forcefields to spend you can begin the real assault.  &#xD;&#xA;&#xD;&#xA;Remember, don't commit to early, its always better to wait as long as possible to engage as a Zerg because of the speed at which you reinforce.&#xD;&#xA;&#xD;&#xA;##The Advanced Class##&#xD;&#xA;Feinting and drawing out your opponents resources is a great technique, but a better player will start to realize this, so you're going to need a little extra gusto to punch through.  There have been a number of innovative strategies to provide that extra &quot;umph;&quot; tunneling Roaches, Doom Drops, Counters at their Main, etc; but one of the easiest consists of splitting your force in half and flanking them.  By attacking from multiple sides you're able to achieve much higher surface area and a much larger Arc.  The result is that they need many more force fields and much higher micro to deal with the situation.  Usually, even a good player won't notice he's fighting a battle on two fronts until one of them has collapsed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Brinkmanship&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Otto_von_Bismarck&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Realpolitik" />
  <row Id="30452" PostHistoryTypeId="5" PostId="12941" RevisionGUID="a7ba0c6a-e129-485e-a3cf-92469de402f7" CreationDate="2010-12-19T18:40:36.943" UserId="122" Comment="Spelling." Text="On of my favorite ways to deal with an opponents who is running a lot of Sentries is a strategy called [Brinkmanship][1].  Briskmanship was a technique first pioneered by [Otto Von Bismark][2] as part of his [Realpolitik][3] during the period leading up to the First World War.&#xD;&#xA;&#xD;&#xA;The goal of Brinkmanship was to push events further down the road to a &quot;Brink&quot; without ever actually reaching it.  The belief behind this was that as events moved towards the edge one could confer a very real advantage as people would start to make mistakes.&#xD;&#xA;&#xD;&#xA;Such a Machiavellian strategy is directly applicable to a mercantilistic situation like Zerglings vs Sentries.   Ultimately he would like to trade his Sentry energy for Zergling deaths at a fairly high rate of return.  As a result the more Force Fields you can cause him to waste through Brinkmanship the fewer remaining resources (energy) he has to invest in Zergling deaths (or Roach/Hydra deaths).&#xD;&#xA;&#xD;&#xA;The goal here is not to engage your opponent until he has exhausted most of his supply.  You would think that it would thus work worst against an opponent who has a high supply of energy, but actually just the opposite is true; the more energy your opponent has the more likely he is to misspend it.  An opponent with few sentries will husband his forcefields until a full engagement is taking place.  By comparison the enemy with 10+ Sentries will be more willing to throw them away to try and catch a handful of Zerglings.&#xD;&#xA;&#xD;&#xA;Ideally you want to engage your opponent, force him to throw down a forcefield, and then retreat with minimal damage.  The reason I like to use Zerglings for this, is that many players think of Force Fields as a direct counter to Zerglings and thus are more willing to expend them against advancing Zerglings.  Additionally, Zerglings are very fast (a 6 on creep with the speed upgrade) and have the best chance of getting out alive.  They are also cheap!&#xD;&#xA;&#xD;&#xA;The actual execution of the technique will be to: Run your Zerglings at your opponent, as if to attack, and then dash back just before actually getting to melee range.  This feint is more effective if your opponent knows that the rest of your army is close behind.  Since Zerglings are the fastest Zerg land unit, it is not uncommon to see them as the harbingers of an attacking force.  Ideally, this will convince your opponent that this is an assault and he will expend forcefields.  Once he has started running out of forcefields to spend you can begin the real assault.  &#xD;&#xA;&#xD;&#xA;Remember, don't commit too early, its always better to wait as long as possible to engage as a Zerg because of the speed at which you reinforce.&#xD;&#xA;&#xD;&#xA;##The Advanced Class##&#xD;&#xA;Feinting and drawing out your opponents resources is a great technique, but a better player will start to realize this, so you're going to need a little extra gusto to punch through.  There have been a number of innovative strategies to provide that extra &quot;umph;&quot; tunneling Roaches, Doom Drops, Counters at their Main, etc; but one of the easiest consists of splitting your force in half and flanking them.  By attacking from multiple sides you're able to achieve much higher surface area and a much larger Arc.  The result is that they need many more force fields and much higher micro to deal with the situation.  Usually, even a good player won't notice he's fighting a battle on two fronts until one of them has collapsed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Brinkmanship&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Otto_von_Bismarck&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Realpolitik" />
  <row Id="30453" PostHistoryTypeId="6" PostId="6963" RevisionGUID="e9982135-7e04-417f-9d60-d38fef9067a0" CreationDate="2010-12-19T19:27:17.403" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;plot&gt;" />
  <row Id="30454" PostHistoryTypeId="2" PostId="12942" RevisionGUID="5aa78de0-58e7-4074-8718-d6658e02ca8c" CreationDate="2010-12-19T19:46:06.757" UserId="5643" Text="As seen in Creative mode, you could travel between different worlds or maps. I was wondering if such would be possible on SMP. I currently run Hey0." />
  <row Id="30455" PostHistoryTypeId="1" PostId="12942" RevisionGUID="5aa78de0-58e7-4074-8718-d6658e02ca8c" CreationDate="2010-12-19T19:46:06.757" UserId="5643" Text="[Minecraft] Possible to travel between worlds in SMP" />
  <row Id="30456" PostHistoryTypeId="3" PostId="12942" RevisionGUID="5aa78de0-58e7-4074-8718-d6658e02ca8c" CreationDate="2010-12-19T19:46:06.757" UserId="5643" Text="&lt;minecraft&gt;" />
  <row Id="30457" PostHistoryTypeId="4" PostId="12942" RevisionGUID="460b9095-603c-4612-91ea-a1946365acc4" CreationDate="2010-12-19T19:52:21.887" UserId="56" Comment="Please don't put tags in the title, that's what the tags section is for." Text="Possible to travel between worlds in SMP" />
  <row Id="30458" PostHistoryTypeId="2" PostId="12943" RevisionGUID="fa5d4040-9ceb-4a6c-93d9-4818edcded6d" CreationDate="2010-12-19T19:53:47.013" UserId="23" Text="It's definitely planned, but not yet implemented as of right now. (This may change with the upcoming beta release, although I doubt it.)&#xD;&#xA;&#xD;&#xA;As a matter of fact, portals to Nether are very likely to actually run in a separate server instances to be connected via this &quot;travel&quot; system." />
  <row Id="30459" PostHistoryTypeId="5" PostId="12934" RevisionGUID="40c461f1-db5b-4e49-9a73-352865cdc6c8" CreationDate="2010-12-19T19:58:24.177" UserId="3389" Comment="Add info about mount speed increasing effects" Text="Using a flight point is equivalent to [a 333% speed mount](http://www.wowpedia.org/Flight_path#Speed), slightly faster than even [Master Riding](http://www.wowhead.com/spell=90265). But that speed is negated by the use of the scenic routes you mentioned. &#xD;&#xA;&#xD;&#xA;So, if you have Master Riding and you can take a direct, as-the-crow-flies path, it'll almost always be faster to do it yourself. If you only have [Artisan Flying](http://www.wowhead.com/spell=34091), it'll only be faster if the flight path is *really* roundabout. If you only have [Expert Riding](http://www.wowhead.com/spell=34090), you might as well use your ground mount, as even it's faster.&#xD;&#xA;&#xD;&#xA;It's a good thing to note that there *are* still mount speed increasing effects in the game, which can affect the choice between doing it yourself and taking the flight path:&#xD;&#xA;&#xD;&#xA;* Dark Knights can get the talent [On a Pale Horse](http://www.wowhead.com/spell=51986) (+20% at max rank, *Frost* tree)&#xD;&#xA;* Paladins get [Crusader Aura](http://www.wowhead.com/spell=32223) (+20% while active) and the talent [Pursuit of Justice](http://www.wowhead.com/spell=26023) (+15% at max rank, *Retribution* tree)&#xD;&#xA;* Hunters can get the talent [Pathfinding](http://www.wowhead.com/spell=19560) (+10% at max rank, *Beast Mastery* tree)&#xD;&#xA;* Level 3 guilds get the perk [Mount Up](http://www.wowhead.com/spell=78633) (+10%)&#xD;&#xA;&#xD;&#xA;None of these effects stack with anything else (i.e. you can't combine Crusader Aura with any of the others, even Pursuit of Justice), but they are multiplicative. So, if you have Crusader Aura and Master Riding, you wind up with the equivalent of a 392% speed mount; 17% faster than the flight path.&#xD;&#xA;&#xD;&#xA;And to clarify, the formula for calculating movement speed is:&#xD;&#xA;&#xD;&#xA;    (100 + Mount Speed) * (1 + Mount Speed Effect / 100) - 100&#xD;&#xA;&#xD;&#xA;So, with Crusader Aura and Master Riding:&#xD;&#xA;&#xD;&#xA;    (100 + 310) * (1 + 20 / 100) - 100&#xD;&#xA;    410 * 1.2 - 100&#xD;&#xA;    392%" />
  <row Id="30460" PostHistoryTypeId="2" PostId="12944" RevisionGUID="44f508de-cd20-4846-942e-d74b62e015ef" CreationDate="2010-12-19T20:00:01.373" UserId="3383" Text="I ask because in my first town there were a couple of people with experience, and the rest were almost entirely new. My second town again had a couple of people with experience, and the rest had been in 1-3 towns before.&#xD;&#xA;&#xD;&#xA;Is there some mysterious skill assessment going on that ensures the people I'm working with will be steadily more mature? (please say yes)" />
  <row Id="30461" PostHistoryTypeId="1" PostId="12944" RevisionGUID="44f508de-cd20-4846-942e-d74b62e015ef" CreationDate="2010-12-19T20:00:01.373" UserId="3383" Text="How are players matched when creating a new town?" />
  <row Id="30462" PostHistoryTypeId="3" PostId="12944" RevisionGUID="44f508de-cd20-4846-942e-d74b62e015ef" CreationDate="2010-12-19T20:00:01.373" UserId="3383" Text="&lt;die2nite&gt;&lt;game-mechanics&gt;" />
  <row Id="30463" PostHistoryTypeId="2" PostId="12945" RevisionGUID="23fc303f-9811-4849-8b45-516f66496f67" CreationDate="2010-12-19T20:02:19.733" UserId="5644" Text="I am somewhat in awe of the nostalgic popularity of the game Oregon Trail.  Why did this game become so embedded in the cultural psyche of several generations in the US?  &#xD;&#xA;&#xD;&#xA;If you'd like to play a copy of it online, here's an Apple ][ emulator version...&#xD;&#xA;&#xD;&#xA;http://www.virtualapple.org/oregontraildisk.html" />
  <row Id="30464" PostHistoryTypeId="1" PostId="12945" RevisionGUID="23fc303f-9811-4849-8b45-516f66496f67" CreationDate="2010-12-19T20:02:19.733" UserId="5644" Text="Why has the game &quot;Oregon Trail&quot; remained nostalgically popular for so many in the US?" />
  <row Id="30465" PostHistoryTypeId="3" PostId="12945" RevisionGUID="23fc303f-9811-4849-8b45-516f66496f67" CreationDate="2010-12-19T20:02:19.733" UserId="5644" Text="&lt;retro-gaming&gt;" />
  <row Id="30466" PostHistoryTypeId="6" PostId="12945" RevisionGUID="45b1a17f-6c86-4482-94c0-3eff5b35079d" CreationDate="2010-12-19T20:04:27.027" UserId="122" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;the-oregon-trail&gt;" />
  <row Id="30467" PostHistoryTypeId="2" PostId="12946" RevisionGUID="4804fa10-f1e4-496d-8a0e-2a2c5f3e7c51" CreationDate="2010-12-19T20:07:05.217" UserId="23" Text="* Non heros join a town randomly from those available.&#xD;&#xA;* Heros get to choose what town to join.&#xD;&#xA;* You can't (directly) join advanced towns without 100 SP.&#xD;&#xA;&#xD;&#xA;However, when you join a city, you drag with you as many available people from your coalition as possible -- regardless of their soul score." />
  <row Id="30468" PostHistoryTypeId="2" PostId="12947" RevisionGUID="37bf6b61-9209-4804-8ec9-9fadbcfb59e4" CreationDate="2010-12-19T20:08:58.003" UserId="56" Text="They're filled up linearly. People who join in the same time-frame therefore come in the same town.&#xD;&#xA;&#xD;&#xA;Once you get 100 soul points, you get to join veteran towns, which have a bigger desert and will only have other people with 100 soul points. Therefore, once you have survived for a full 14 days *in the same town*, you get to join a town with experienced people only.&#xD;&#xA;&#xD;&#xA;Of course, when you're a Hero, you get to decide for yourself which town you'd like to join.&#xD;&#xA;&#xD;&#xA;So no, they're not secretly skill-matching. They are doing it in a very obvious way." />
  <row Id="30469" PostHistoryTypeId="2" PostId="12948" RevisionGUID="7f85d54e-f65d-4255-89ea-2bd9d8e85b14" CreationDate="2010-12-19T20:09:34.653" UserId="3129" Text="Because it was a video game that we got to play *in school*. It was installed on every machine in every computer lab I set foot in from second grade on through 8th grade, in some iteration or another, and that experience seems to have been mirrored by everyone else I've spoken to about the game.&#xD;&#xA;&#xD;&#xA;For a lot of us, getting to play Oregon Trail was the highlight of the school day for *years*." />
  <row Id="30470" PostHistoryTypeId="5" PostId="12947" RevisionGUID="602dc5ac-c292-46ef-a9f8-4abfcdf6646d" CreationDate="2010-12-19T20:16:07.343" UserId="56" Comment="We need LaTeX." Text="They're filled up linearly. People who join in the same time-frame therefore come in the same town.&#xD;&#xA;&#xD;&#xA;Once you get 100 soul points, you get to join veteran towns, which have a bigger desert and will only have other people with 100 soul points. Therefore, once you have survived for a full 14 days *in the same town*, you get to join a town with experienced people only.&#xD;&#xA;&#xD;&#xA;Of course, when you're a Hero, you get to decide for yourself which town you'd like to join.&#xD;&#xA;&#xD;&#xA;So no, they're not secretly skill-matching. They are doing it in a very obvious way.&#xD;&#xA;&#xD;&#xA;If you're interested, the formula for soul points is ![0.5(n+n^2)][1] where n is the amount of days you lived **fully** in a particular town.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LWosG.png" />
  <row Id="30471" PostHistoryTypeId="5" PostId="12946" RevisionGUID="3db2a5b4-566f-46cf-9921-eebe3f9af25c" CreationDate="2010-12-19T20:24:24.557" UserId="23" Comment="added 319 characters in body; added 258 characters in body; added 8 characters in body" Text="* Non heros join a town randomly from those available.&#xD;&#xA;* Heros get to choose what town to join.&#xD;&#xA;* You can't (directly) join advanced towns without 100 SP.&#xD;&#xA;&#xD;&#xA;**However**, when you join a city, you drag with you as many available people from your coalition as possible -- regardless of their soul score.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;This gratuitous formula explains how many soul points you get by surviving for _n_ days in a city:&#xD;&#xA;&#xD;&#xA;![Don't worry.][1]&#xD;&#xA;&#xD;&#xA;See **[the Die2Nite guide][2]** for more, especially on the meaning of the term &quot;surviving&quot;. There are many corner cases, like death by addiction, that discount your last day.&#xD;&#xA;&#xD;&#xA;&lt;!--- http://chart.apis.google.com/chart?cht=tx&amp;chl=\text{Soul%20Points}=1%2B2%2B%5Ccdots%2Bn=%5Csum^n_{i=1}i=%5Cfrac{(n%2B1)%5Ccdot%20n}{2} ---&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Cwsga.png&#xD;&#xA;  [2]: http://www.die2nite.com/#help/death_and_soul_points?search=soul;sk=aefb0" />
  <row Id="30472" PostHistoryTypeId="5" PostId="12947" RevisionGUID="b6058d22-cb81-4298-8b38-782086d07891" CreationDate="2010-12-19T20:28:04.400" UserId="56" Comment="added 111 characters in body; added 2 characters in body" Text="They're filled up linearly. People who join in the same time-frame therefore come in the same town.&#xD;&#xA;&#xD;&#xA;Once you get 100 soul points, you get to join veteran towns, which have a bigger desert and will only have other people with 100 soul points. Therefore, once you have survived for a full 14 days **in the same town**, you get to join a town with experienced people only.&#xD;&#xA;&#xD;&#xA;Of course, when you're a Hero, you get to decide for yourself which town you'd like to join.&#xD;&#xA;&#xD;&#xA;So no, they're not secretly skill-matching. They are doing it in a very obvious way.&#xD;&#xA;&#xD;&#xA;If you're interested, the formula for soul points is ![0.5(n+n^2)][1] where n is the amount of days you lived **fully** in a particular town. Basically, you add up the amount of days, which means that by day 14 you'll have 1+2+...+14 = 105 soul points.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LWosG.png" />
  <row Id="30473" PostHistoryTypeId="5" PostId="12934" RevisionGUID="f4e4599b-e7cf-401e-9de3-3fcc89f1195f" CreationDate="2010-12-19T20:32:05.747" UserId="3129" Comment="Death Knights, not Dark Knights." Text="Using a flight point is equivalent to [a 333% speed mount](http://www.wowpedia.org/Flight_path#Speed), slightly faster than even [Master Riding](http://www.wowhead.com/spell=90265). But that speed is negated by the use of the scenic routes you mentioned. &#xD;&#xA;&#xD;&#xA;So, if you have Master Riding and you can take a direct, as-the-crow-flies path, it'll almost always be faster to do it yourself. If you only have [Artisan Flying](http://www.wowhead.com/spell=34091), it'll only be faster if the flight path is *really* roundabout. If you only have [Expert Riding](http://www.wowhead.com/spell=34090), you might as well use your ground mount, as even it's faster.&#xD;&#xA;&#xD;&#xA;It's a good thing to note that there *are* still mount speed increasing effects in the game, which can affect the choice between doing it yourself and taking the flight path:&#xD;&#xA;&#xD;&#xA;* Death Knights can get the talent [On a Pale Horse](http://www.wowhead.com/spell=51986) (+20% at max rank, *Frost* tree)&#xD;&#xA;* Paladins get [Crusader Aura](http://www.wowhead.com/spell=32223) (+20% while active) and the talent [Pursuit of Justice](http://www.wowhead.com/spell=26023) (+15% at max rank, *Retribution* tree)&#xD;&#xA;* Hunters can get the talent [Pathfinding](http://www.wowhead.com/spell=19560) (+10% at max rank, *Beast Mastery* tree)&#xD;&#xA;* Level 3 guilds get the perk [Mount Up](http://www.wowhead.com/spell=78633) (+10%)&#xD;&#xA;&#xD;&#xA;None of these effects stack with anything else (i.e. you can't combine Crusader Aura with any of the others, even Pursuit of Justice), but they are multiplicative. So, if you have Crusader Aura and Master Riding, you wind up with the equivalent of a 392% speed mount; 17% faster than the flight path.&#xD;&#xA;&#xD;&#xA;And to clarify, the formula for calculating movement speed is:&#xD;&#xA;&#xD;&#xA;    (100 + Mount Speed) * (1 + Mount Speed Effect / 100) - 100&#xD;&#xA;&#xD;&#xA;So, with Crusader Aura and Master Riding:&#xD;&#xA;&#xD;&#xA;    (100 + 310) * (1 + 20 / 100) - 100&#xD;&#xA;    410 * 1.2 - 100&#xD;&#xA;    392%" />
  <row Id="30474" PostHistoryTypeId="2" PostId="12949" RevisionGUID="a1ec536a-dfed-47b2-a67f-649e62cc1273" CreationDate="2010-12-19T20:46:02.730" UserId="122" Text="Like many others stores, Steam is offering significant discounts annually during Christmas. On what days of the year does this sale usually take place? I'm looking for answers such as &quot;December 25-29&quot;, not something specific to any year.&#xD;&#xA;&#xD;&#xA;Of course information about future sales is speculative in nature, I'm mainly hoping that people remember when these sales took place in previous years and will base their answer on that." />
  <row Id="30475" PostHistoryTypeId="1" PostId="12949" RevisionGUID="a1ec536a-dfed-47b2-a67f-649e62cc1273" CreationDate="2010-12-19T20:46:02.730" UserId="122" Text="When does the Steam Christmas Sale take place?" />
  <row Id="30476" PostHistoryTypeId="3" PostId="12949" RevisionGUID="a1ec536a-dfed-47b2-a67f-649e62cc1273" CreationDate="2010-12-19T20:46:02.730" UserId="122" Text="&lt;steam&gt;&lt;sales&gt;" />
  <row Id="30478" PostHistoryTypeId="5" PostId="12635" RevisionGUID="6e03afaf-9d4f-4b06-9e4e-0840d0ca25a6" CreationDate="2010-12-19T21:20:17.043" UserId="138" Comment="deleted 39 characters in body" Text="I am just starting out and it's expensive to buy guns just to find out that you dislike them. How can I determine what are the best guns for me in Call of Duty Black Ops?" />
  <row Id="30479" PostHistoryTypeId="2" PostId="12951" RevisionGUID="7eda45c3-dcc6-47de-a74b-d62cca8746c6" CreationDate="2010-12-19T22:29:35.433" UserId="1561" Text="It's possible that the problem is with data that has been installed on the PS3's hard drive, rather than the disc. Use the PS3's Game Data Utility to delete files for Uncharted in the Game Data folder (the Save Data folder will contain your game saves so don't delete anything in that). You'll need to re-install and re-patch but hopefully it will fix the problem." />
  <row Id="30482" PostHistoryTypeId="5" PostId="11843" RevisionGUID="403d2ccf-3947-47c1-9e13-c5d1b3dd3fb7" CreationDate="2010-12-19T23:40:32.943" UserId="3467" Comment="deleted 327 characters in body" Text="I would add one more mission order (from the same source as posted in another answer by Juan Manuel, probably it will be useful to somebody too):&#xD;&#xA;&#xD;&#xA; 1. Liberation Day - 2:23&#xD;&#xA; 2. The Outlaws - 3:41&#xD;&#xA; 3. Zero Hour - 20:09&#xD;&#xA; 4. Smash and Grab - 6:25&#xD;&#xA; 5. Devil's Playground - 9:58&#xD;&#xA; 6. Welcome to the Jungle - 9:45  &#xD;&#xA; 7. Great Train Robbery - 24:19    &#xD;&#xA; 8. Cutthroat - 10:02&#xD;&#xA; 9. Engine of Destruction - 22:05&#xD;&#xA; 10. Media Blitz - 14:51.&#xD;&#xA; 11. The Dig - 28:14&#xD;&#xA; 12. Moebius Factor - 8:46&#xD;&#xA; 13. The Evacuation - 24:56&#xD;&#xA; 14. Outbreak - 20:34&#xD;&#xA; 15. Supernova - 13:20&#xD;&#xA; 16. Maw of the Void - 13:47&#xD;&#xA; 17. Gates of Hell - 12:22&#xD;&#xA; 18. Shatter the Sky - 14:46&#xD;&#xA; 19. All-In - 30:08&#xD;&#xA;" />
  <row Id="30483" PostHistoryTypeId="2" PostId="12953" RevisionGUID="87ab62ed-1477-4645-bca1-2efc5a9fc124" CreationDate="2010-12-20T01:18:18.383" UserId="5302" Text="I like these lists: &#xD;&#xA;&#xD;&#xA;http://www.wowwiki.com/Zones_by_level&#xD;&#xA; &#xD;&#xA;http://www.wowwiki.com/Instances_by_level&#xD;&#xA;&#xD;&#xA;Was hoping that the [Hero's Call Board][1] would be the solution to the &quot;where should I go to quest&quot; problem. I am guessing the idea is to add a lot more breadcrumb quests for different levels to this board. Currently it only has 7 quests. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Hero's_Call_Board" />
  <row Id="30484" PostHistoryTypeId="2" PostId="12954" RevisionGUID="7b00ea4a-103b-41e4-a8d5-58cf612b5bad" CreationDate="2010-12-20T03:04:40.897" UserId="5626" Text="I bought the Prince of Persia trilogy games yesterday at a garage sale and I want to play them asap! I remember them being great on the PS2.&#xD;&#xA;&#xD;&#xA;Can I use my controller on the laptop? Would I need to buy a converter of some kind? I'm automatically assuming I need to use a wired controller,so share any info on that." />
  <row Id="30485" PostHistoryTypeId="1" PostId="12954" RevisionGUID="7b00ea4a-103b-41e4-a8d5-58cf612b5bad" CreationDate="2010-12-20T03:04:40.897" UserId="5626" Text="Can I use my XBOX 360 controller to play games?" />
  <row Id="30486" PostHistoryTypeId="3" PostId="12954" RevisionGUID="7b00ea4a-103b-41e4-a8d5-58cf612b5bad" CreationDate="2010-12-20T03:04:40.897" UserId="5626" Text="&lt;laptop&gt;&lt;xbox-controller&gt;" />
  <row Id="30487" PostHistoryTypeId="5" PostId="7122" RevisionGUID="4214d361-fef6-4fe4-ada2-ce17d1827fda" CreationDate="2010-12-20T03:14:23.320" UserId="3389" Comment="typo" Text="The two you want to watch out for are the following:&#xD;&#xA;&#xD;&#xA;* **Loremaster** (Discerned the full attributes of 100 enemies.): just make sure you use *Libra* multiple times on enemies until all attributes are filled out (no question marks). There are way more than 100 enemies in the game, but some enemies only appear in one chapter, which is really annoying if you're trying to be a completionist.&#xD;&#xA;* **Treasure Hunter** (Held every weapon and accessory): make sure you &lt;strike&gt;equip every item before you sell it, and&lt;/strike&gt; don't sell weapons, even if you think they're junk. You don't want to sell weapons because you'll need to upgrade at each weapon at least once (upgrading creates a new item) to get the achievement.&#xD;&#xA;&#xD;&#xA;The rest of the achievements you'll get as you progress through the game, or can be completed once you complete the game. Some of the achievements can only realistically be done after you complete the game." />
  <row Id="30488" PostHistoryTypeId="2" PostId="12955" RevisionGUID="b599df1b-6f67-4019-9d2f-a714254772bf" CreationDate="2010-12-20T03:21:51.143" UserId="4544" Text="The answer is NO! [Here][1] is the thread on the official forum.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.eidosgames.com/showthread.php?s=e2d318e7b20712130f6c1444029ef826&amp;t=115021" />
  <row Id="30489" PostHistoryTypeId="2" PostId="12956" RevisionGUID="bdddc2ff-7bd5-43bf-a973-94c225368f64" CreationDate="2010-12-20T03:32:00.017" UserId="4544" Text="Is there a way / place where you can review the tips that we are shown throughout the game? For example, when I do research with the camera, he mentioned such as &quot;Vulnerable to anti-personnel munitions and heat. &quot;&#xD;&#xA;&#xD;&#xA;Do I have to remember all that, or I am able to review all this information to a specific location?&#xD;&#xA;&#xD;&#xA;I did my research through the menu and the help, but nothing conclusive about my assailants." />
  <row Id="30490" PostHistoryTypeId="1" PostId="12956" RevisionGUID="bdddc2ff-7bd5-43bf-a973-94c225368f64" CreationDate="2010-12-20T03:32:00.017" UserId="4544" Text="Search Informations on BioShock" />
  <row Id="30491" PostHistoryTypeId="3" PostId="12956" RevisionGUID="bdddc2ff-7bd5-43bf-a973-94c225368f64" CreationDate="2010-12-20T03:32:00.017" UserId="4544" Text="&lt;ps3&gt;&lt;bioshock&gt;" />
  <row Id="30492" PostHistoryTypeId="2" PostId="12957" RevisionGUID="7ba34058-c926-4314-b231-e42697d0c258" CreationDate="2010-12-20T04:34:40.220" UserId="3312" Text="There are drivers available from Microsoft that allow 360 controller use, but I dont know how this has to interface with the games.&#xD;&#xA;&#xD;&#xA;For more information on using the 360 controller with games see [this][1] post.&#xD;&#xA;&#xD;&#xA;Also, there is an Xbox style control, built by Microsoft that is made for PC. That is more than likely easier to set up for this purpose, but again I have never personally used one to know for sure. See [here][2] for more info.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2178/can-i-use-an-xbox-controller-to-play-steam-gameshttp://gaming.stackexchange.com/questions/2178/can-i-use-an-xbox-controller-to-play-steam-games&#xD;&#xA;  [2]: http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=090" />
  <row Id="30493" PostHistoryTypeId="2" PostId="12958" RevisionGUID="741c34ba-32dd-4d81-9d10-97f08d4c842d" CreationDate="2010-12-20T04:42:10.013" UserId="1094" Text="If you have a wired XBox 360 Controller, it can be used by both Windows and your XBox 360. You should install the software:&#xD;&#xA;&#xD;&#xA;http://www.microsoft.com/hardwae/gaming/productdetails.aspx?pid=091&#xD;&#xA;&#xD;&#xA;As far as I know, you don't need the specific &quot;PC&quot; version of the XBox 360 controller-- they're actually the same hardware.&#xD;&#xA;&#xD;&#xA;Then either play a game that supports the controller directly (many of the newer games stamped with &quot;Games for Windows&quot;) or you will need to install a 3rd party program to &quot;emulate&quot; a typical joystick from your XBox 360 controller, such as Pinnacle Game Profiler.&#xD;&#xA;&#xD;&#xA;Check out a guide here:&#xD;&#xA;&#xD;&#xA;http://www.wikihow.com/Use-Your-Xbox-360-Controller-for-Windows" />
  <row Id="30494" PostHistoryTypeId="2" PostId="12959" RevisionGUID="7e4333e4-8868-4098-968c-cccde579e715" CreationDate="2010-12-20T04:45:25.220" UserId="5648" Text="With os x I made a simple script that I could add that to the startup items. &#xD;&#xA;&#xD;&#xA;I'm guessing that you could just make a shortcut to the server application and put that in your startup folder. " />
  <row Id="30495" PostHistoryTypeId="2" PostId="12960" RevisionGUID="ec893e6c-2d0a-4a81-8d84-2ca6696e2c7d" CreationDate="2010-12-20T04:54:00.460" UserId="5649" Text="It's possible.If you lost by enemy(except God) and restart bloodline. do it again and again till you have a powerful item. and then you will beat him.(It may use a very long time)" />
  <row Id="30496" PostHistoryTypeId="2" PostId="12961" RevisionGUID="43ac126e-6bba-4714-8ba9-f8a312e2e936" CreationDate="2010-12-20T05:11:31.193" UserId="5650" Text="I got out of wow around the time that ICC was released. After seeing the changes in Cataclysm I am thinking about getting back in but since money has been tight I don't want to buy the game before I try it. Usually blizzard releases a trial version of the game. Anyone know if it is coming?" />
  <row Id="30497" PostHistoryTypeId="1" PostId="12961" RevisionGUID="43ac126e-6bba-4714-8ba9-f8a312e2e936" CreationDate="2010-12-20T05:11:31.193" UserId="5650" Text="Is there any sight of a Cataclysm trail on the horizon?" />
  <row Id="30498" PostHistoryTypeId="3" PostId="12961" RevisionGUID="43ac126e-6bba-4714-8ba9-f8a312e2e936" CreationDate="2010-12-20T05:11:31.193" UserId="5650" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="30499" PostHistoryTypeId="2" PostId="12962" RevisionGUID="56c905ce-4c7a-413b-819b-7b498c1261dd" CreationDate="2010-12-20T05:13:32.593" UserId="274" Text="**Wired** Xbox360 controllers can be used on your PC simply be plugging them in.&#xD;&#xA;&#xD;&#xA;**Wireless** controllers can be used on your PC if you buy a [Wireless Gaming Receiver][1]. (You can't use a [Play and Charge cable][2], unfortunately. They only power/recharge the controller, they don't carry data.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xbox_360_accessories#Wireless_Gaming_Receiver&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/File:Xbox360_BatteryForWirelessController.jpg" />
  <row Id="30500" PostHistoryTypeId="5" PostId="12957" RevisionGUID="cbdaa42d-a09f-4c29-881a-b5d2bc60522e" CreationDate="2010-12-20T05:13:55.573" UserId="274" Comment="fixed link" Text="There are drivers available from Microsoft that allow 360 controller use, but I dont know how this has to interface with the games.&#xD;&#xA;&#xD;&#xA;For more information on using the 360 controller with games see [this][1] post.&#xD;&#xA;&#xD;&#xA;Also, there is an Xbox style control, built by Microsoft that is made for PC. That is more than likely easier to set up for this purpose, but again I have never personally used one to know for sure. See [here][2] for more info.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2178/can-i-use-an-xbox-controller-to-play-steam-games&#xD;&#xA;  [2]: http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=090" />
  <row Id="30501" PostHistoryTypeId="2" PostId="12963" RevisionGUID="d5905333-b1fd-4c48-a685-e7352402d621" CreationDate="2010-12-20T05:14:12.017" UserId="3129" Text="You're in luck! [A 10 day Cataclysm Trial was just announced this past week!][1]&#xD;&#xA;&#xD;&#xA;&gt; If you or a friend are currently playing Wrath of the Lich King and haven’t yet experienced the content Cataclysm has to offer, you can sign up now to play a 10-day free trial version of this latest expansion for World of Warcraft.&#xD;&#xA;&#xD;&#xA;&gt; During your free trial, you'll undertake epic new quests, explore the reshaped and newly discovered lands of Azeroth, and see the world from a whole new perspective as one of the shape-changing worgen or crafty goblins.&#xD;&#xA;&#xD;&#xA;&gt; To participate, you’ll need full versions of World of Warcraft and the first two expansions, The Burning Crusade and Wrath of the Lich King. Note that a character of at least level 78 is required to explore the new, high-level zones. More information on the 10-day free trial is available in our FAQ. We look forward to seeing you in the new Azeroth!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/wow/en/blog/1722524" />
  <row Id="30502" PostHistoryTypeId="4" PostId="12961" RevisionGUID="94d75647-1106-42bc-9b8d-2a97c27cd568" CreationDate="2010-12-20T05:15:30.720" UserId="274" Comment="edited title" Text="Is there any sight of a Cataclysm trial on the horizon?" />
  <row Id="30503" PostHistoryTypeId="5" PostId="12962" RevisionGUID="e7fbebe0-38c7-4493-b1e4-1d29c03bded3" CreationDate="2010-12-20T05:19:24.223" UserId="274" Comment="edited body" Text="**Wired** Xbox360 controllers can be used on your PC simply by plugging them in.&#xD;&#xA;&#xD;&#xA;**Wireless** controllers can be used on your PC if you buy a [Wireless Gaming Receiver][1]. (You can't use a [Play and Charge cable][2], unfortunately. They only power/recharge the controller, they don't carry data.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xbox_360_accessories#Wireless_Gaming_Receiver&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/File:Xbox360_BatteryForWirelessController.jpg" />
  <row Id="30507" PostHistoryTypeId="2" PostId="12965" RevisionGUID="8894d47c-58d3-4fe3-bd4f-08b60d7ad7f7" CreationDate="2010-12-20T06:52:49.400" UserId="5652" Text="If you're on a comcast server, they have started targetting wow users one at a time, claiming excessive bandwidth useage. They cap port 25, &amp; chokehold your internet, then they claim you are a spammer &amp; want to charge you in excess of $200+ bucks to remove the cap. Ironically they started doing this just efore the &quot;net Nuetrallity&quot; bill was signed in congress. Big surprise eh?&#xD;&#xA;&#xD;&#xA;I haven't been able to log into wow since Dec 13th because of this comcast issue. I would switch providers in a heartbeat, that is if comcast hadn't already bought out all the tv, phone, &amp; internet in my area.&#xD;&#xA;" />
  <row Id="30508" PostHistoryTypeId="5" PostId="12932" RevisionGUID="278557d3-567b-40fe-894a-89d17bed566f" CreationDate="2010-12-20T07:35:56.990" UserId="165" Comment="edited body" Text="There are some ways to deal with mass sentries. You can use roaches and infestors which can move while burrowed to move under the force fields.&#xD;&#xA;Glings can be pretty effective too if you separate them from the rest of your army, you have to micro them to trap sentries with their own force fields.&#xD;&#xA;&#xD;&#xA;The best way to deal with force fields is to improve your micro and to upgrade burrow to avoid being trapped." />
  <row Id="30509" PostHistoryTypeId="2" PostId="12966" RevisionGUID="4f4475f6-dbf2-44a9-bcf5-beb199ceb7cc" CreationDate="2010-12-20T07:45:08.977" UserId="1038" Text="I have build two portals in Minecraft now, and neither of them seem to work.&#xD;&#xA;&#xD;&#xA;They were built correctly, and they both have the purple portal tiles in the center.  But, when I stand in the center of the portal, nothing happens. &#xD;&#xA;&#xD;&#xA;What am I doing wrong?" />
  <row Id="30510" PostHistoryTypeId="1" PostId="12966" RevisionGUID="4f4475f6-dbf2-44a9-bcf5-beb199ceb7cc" CreationDate="2010-12-20T07:45:08.977" UserId="1038" Text="What could cause a Minecraft portal to not work?" />
  <row Id="30511" PostHistoryTypeId="3" PostId="12966" RevisionGUID="4f4475f6-dbf2-44a9-bcf5-beb199ceb7cc" CreationDate="2010-12-20T07:45:08.977" UserId="1038" Text="&lt;minecraft&gt;&lt;portal&gt;" />
  <row Id="30516" PostHistoryTypeId="5" PostId="12966" RevisionGUID="bf33fd28-9189-4a97-b17f-ba08003811c7" CreationDate="2010-12-20T07:59:40.143" UserId="1038" Comment="added 35 characters in body" Text="I have build two portals in Minecraft now, and neither of them seem to work.  This is on a multi player server.&#xD;&#xA;&#xD;&#xA;They were built correctly, and they both have the purple portal tiles in the center.  But, when I stand in the center of the portal, nothing happens. &#xD;&#xA;&#xD;&#xA;What am I doing wrong?" />
  <row Id="30517" PostHistoryTypeId="2" PostId="12967" RevisionGUID="a0bc92e0-6c0d-4ea2-946e-3891a49ca9d6" CreationDate="2010-12-20T08:11:46.477" UserId="1804" Text="Say I had a corridor that was entirely filled w/ dwarves, would opening the doors to go threw them slow my dwarves down?" />
  <row Id="30518" PostHistoryTypeId="1" PostId="12967" RevisionGUID="a0bc92e0-6c0d-4ea2-946e-3891a49ca9d6" CreationDate="2010-12-20T08:11:46.477" UserId="1804" Text="Do doors slow dwarves down?" />
  <row Id="30519" PostHistoryTypeId="3" PostId="12967" RevisionGUID="a0bc92e0-6c0d-4ea2-946e-3891a49ca9d6" CreationDate="2010-12-20T08:11:46.477" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="30520" PostHistoryTypeId="2" PostId="12968" RevisionGUID="27ea14d8-14f9-482d-8898-b6227652cad7" CreationDate="2010-12-20T08:13:07.317" UserId="336" Text="Are you in single player mode? Portals don't yet work on multiplayer servers.&#xD;&#xA;&#xD;&#xA;Specifically, there is a multiplayer server command, &quot;hellworld=true&quot; that is applicable for testing, but is buggy and not yet fully implemented." />
  <row Id="30521" PostHistoryTypeId="5" PostId="12967" RevisionGUID="6c64285f-fc57-4fb4-83c0-0ecdad406e7e" CreationDate="2010-12-20T08:14:18.563" UserId="56" Comment="added 4 characters in body" Text="Say I had a corridor that was entirely filled with dwarves, would opening the doors to go through them slow my dwarves down?" />
  <row Id="30522" PostHistoryTypeId="2" PostId="12969" RevisionGUID="98ce54f4-56a4-49fb-b28d-867a4ca4efa9" CreationDate="2010-12-20T08:20:45.670" UserId="1297" Text="Hi there,&#xD;&#xA;&#xD;&#xA;i was reading a review of Fallout:NV because i am planning to buy the game (for Xbox360). But i was very disappointed when i learned that there are many bugs and glitches in the game. The review is [here][1]. Is this true? If so, is there any chance this gets fixed somehow? I do not know if it is possible to patch a game on Xbox like it is on PC. While i will probably still buy the game, i am wondering if i should be prepared for a buggy gameplay or not.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/rpg/falloutnewvegas/review.html" />
  <row Id="30523" PostHistoryTypeId="1" PostId="12969" RevisionGUID="98ce54f4-56a4-49fb-b28d-867a4ca4efa9" CreationDate="2010-12-20T08:20:45.670" UserId="1297" Text="Fallout:NV - technical issues" />
  <row Id="30524" PostHistoryTypeId="3" PostId="12969" RevisionGUID="98ce54f4-56a4-49fb-b28d-867a4ca4efa9" CreationDate="2010-12-20T08:20:45.670" UserId="1297" Text="&lt;xbox-360&gt;&lt;fallout-new-vegas&gt;&lt;bug&gt;" />
  <row Id="30525" PostHistoryTypeId="10" PostId="12924" RevisionGUID="8ebf83bc-1202-4bcc-a779-3ee34c044ca3" CreationDate="2010-12-20T09:06:19.880" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="30526" PostHistoryTypeId="5" PostId="12924" RevisionGUID="6a705db6-2936-42fb-b91f-0adf76b4c29a" CreationDate="2010-12-20T09:06:20.023" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Horde progression through the new Azeroth](http://gaming.stackexchange.com/questions/11628/horde-progression-through-the-new-azeroth)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I have WoW alts of all levels, and I have no idea where each of them should be leveling now.&#xD;&#xA;&#xD;&#xA;I've found two resources that help, but are far from complete:&#xD;&#xA;&#xD;&#xA;[http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg][1]&#xD;&#xA;[http://us.battle.net/wow/en/forum/topic/1126992742][2]&#xD;&#xA;&#xD;&#xA;Does anyone know of a better guide, post-Cataclysm, for what areas are best for what level ranges?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://media.mmo-champion.com/images/news/2010/november/levelflow.jpg&#xD;&#xA;  [2]: http://us.battle.net/wow/en/forum/topic/1126992742" />
  <row Id="30527" PostHistoryTypeId="2" PostId="12970" RevisionGUID="b9ffcc4b-35d4-4c5e-91c8-7c61bf84223b" CreationDate="2010-12-20T09:49:42.280" UserId="730" Text="**Steam Treasure Hunt** ends on **20th December**. Due to the fact that it is mandatory login on the 20th December to participate to the prize lottery, many people assumes that Steam will present the Holiday/Christmas Sales exactly on that day.&#xD;&#xA;&#xD;&#xA;Last year sales window was between 22nd December 2009 and 3rd January 2010." />
  <row Id="30528" PostHistoryTypeId="5" PostId="12970" RevisionGUID="3be9a7b2-8a52-469f-81ad-6d5cdeb8e57b" CreationDate="2010-12-20T09:58:06.223" UserId="730" Comment="more info; edited body" Text="**Steam Treasure Hunt** ends on **20th December**. Due to the fact that it is mandatory login on the 20th December to participate to the prize lottery, many people assumes that Steam will present the Holiday/Christmas Sales exactly on that day.&#xD;&#xA;&#xD;&#xA;Last year sales window was between 22nd December 2009 and 3rd January 2010.&#xD;&#xA;&#xD;&#xA;**EDIT**: In addition Oddworld Inhabitants announced that the Oddboxx pack will be released on 20th December and they confirmed their participation to Steam Holiday Sale ([Source][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.oddworld.com/?p=292" />
  <row Id="30529" PostHistoryTypeId="2" PostId="12971" RevisionGUID="934d5fb8-b56c-4a3b-96b7-f214457760f7" CreationDate="2010-12-20T10:06:13.393" UserId="1696" Text="There is no easy way of downgrading Xbox 360 Dashboard, since there are physical measures put in place to prevent just that (CPU e-Fuses blow when upgraded to prevent downgrade).&#xD;&#xA;&#xD;&#xA;I heard there is a possibility of downgrading certain Dashboard versions by a timing attack, but that requires advanced electronics knowledge (and equipment) and definetly voids your warranty." />
  <row Id="30530" PostHistoryTypeId="2" PostId="12972" RevisionGUID="c99d3e78-9a3a-4be1-80e9-c7d9ae4c8d79" CreationDate="2010-12-20T10:32:43.743" UserId="4007" Text="The game has many bugs, from mildly annoying to game-breaking. It is possible to install first party patches on Xbox (and PS3 too), and some patches have already been released for all platforms, fixing many issues. All you have to do to install the patch is boot up your game while connected on Xbox Live and the console will prompt you to update the game.&#xD;&#xA;&#xD;&#xA;Even so, it is not likely that every bug will be fixed - Fallout 3 was released in 2008 and still has bugs. Some were fixed through patches and some were fixed in the &quot;Game of the year&quot; edition, but not all.&#xD;&#xA;&#xD;&#xA;Just so you know what you can expect, here are some of the bugs I have experienced. I have been playing the game in the last few days and have around 30 hours of gameplay:&#xD;&#xA;&#xD;&#xA;* The game has freezed twice, forcing me to turn off my console. At the second time this happened, my autosave got corrupted.&#xD;&#xA;* Sometimes, after killing some enemies that were torned to pieces, their body parts started jiggling constantly.&#xD;&#xA;* Sometimes the camera zooms slightly with no reason.&#xD;&#xA;* In some large areas with lots of NPCs, I have experienced some slowdowns in the first seconds after being spawned there.&#xD;&#xA;* Sometimes, the loading times were too long.&#xD;&#xA;&#xD;&#xA;The last two weren't experienced during my playthrough of Fallout 3, but the first two were. About the save corruption, that's a good reason why you should save often.&#xD;&#xA;&#xD;&#xA;Even so, I still recommend the game. Fallout 3 also had many bugs and I still loved it. I'm loving New Vegas too." />
  <row Id="30531" PostHistoryTypeId="5" PostId="12970" RevisionGUID="35b8c346-a122-4af5-bfd3-90fcb12ff73f" CreationDate="2010-12-20T10:50:07.710" UserId="730" Comment="added 237 characters in body" Text="**Steam Treasure Hunt** ends on **20th December**. Due to the fact that it is mandatory login on the 20th December to participate to the prize lottery, many people assumes that Steam will present the Holiday/Christmas Sales exactly on that day.&#xD;&#xA;&#xD;&#xA;Last year sales window was between 22nd December 2009 and 3rd January 2010.&#xD;&#xA;&#xD;&#xA;**EDIT**: In addition Oddworld Inhabitants announced that the Oddboxx pack will be released on 20th December and they confirmed their participation to Steam Holiday Sale ([1][1])&#xD;&#xA;&#xD;&#xA;**EDIT2**: For people interested in indie sales, it seems that someone, digging Steam registries, has discovered the probable Indie Packs ([2][2])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.oddworld.com/?p=292&#xD;&#xA;  [2]: http://www.reddit.com/r/gaming/comments/enppr/steam_xmas_sale_indie_bundles_leaked/" />
  <row Id="30532" PostHistoryTypeId="2" PostId="12973" RevisionGUID="84207fe2-1be3-4216-b19f-4a1adda909c0" CreationDate="2010-12-20T11:08:42.983" UserId="58" Text="New Vegas definitely has more than its fair share of bugs. In my 300+ hours with the game so far, I've encountered numerous freezes (which lock up the entire 360). I do not know if they corrupted my auto-save file or not, as I save frequently -- alternating save locations every few hours (or major milestone). &#xD;&#xA;&#xD;&#xA;On the 360, version 1.2.031 has just been released. This patch cleared up numerous [bugs and glitches][1], including some of the most severe.&#xD;&#xA;&#xD;&#xA;Some tips to reduce your likelihood of encountering severe bugs:&#xD;&#xA;&#xD;&#xA;* Save early, save often, use at least two save slots, alternating between them every few hours or major milestone. (Don't alternate every save -- what if you accidentally created the circumstances for the bug prior to your earliest?)&#xD;&#xA;* Preload the game onto your XBox hard drive. If nothing else, it should help with load times. (I don't find most of the load times unbearable, except loading The Strip.)&#xD;&#xA;* Don't play continuously for more than 4 hours or so without rebooting your XBox. Plus, you should take breaks anyway. :)&#xD;&#xA;* Play connected to Live, at least the first time, so the patch is pushed down to you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patch_1.2.0.285" />
  <row Id="30533" PostHistoryTypeId="2" PostId="12974" RevisionGUID="a206258a-d0d2-4a45-b6f5-2ee7d6158400" CreationDate="2010-12-20T11:22:02.847" UserId="5657" Text="Hi. I used to play a game with my mom where it's kinda like bomberman with the bombs are the color of your characters (I remember green and yellow) and the bombs are actually batteries. The explosions are lightning bolts that shoot in 4 directions and (this is going to sound weird) your character is a Volkswagen beetle or some sort. I've been dying to know the title of this game since my mom and i used to play it together. that was i guess 13 years ago? i was hoping to show it to my mom so i could find a rom and we could play together again. thanks!" />
  <row Id="30534" PostHistoryTypeId="1" PostId="12974" RevisionGUID="a206258a-d0d2-4a45-b6f5-2ee7d6158400" CreationDate="2010-12-20T11:22:02.847" UserId="5657" Text="Can anyone please help me with the title of this Snes game?" />
  <row Id="30535" PostHistoryTypeId="3" PostId="12974" RevisionGUID="a206258a-d0d2-4a45-b6f5-2ee7d6158400" CreationDate="2010-12-20T11:22:02.847" UserId="5657" Text="&lt;old-games&gt;&lt;snes&gt;" />
  <row Id="30536" PostHistoryTypeId="5" PostId="12974" RevisionGUID="e770b322-d3a6-4056-b4e5-24c53bb12157" CreationDate="2010-12-20T11:25:25.097" UserId="23" Comment="tag" Text="I used to play a game with my mom where it's kinda like bomberman with the bombs are the color of your characters (I remember green and yellow) and the bombs are actually batteries. The explosions are lightning bolts that shoot in 4 directions and your character is a Volkswagen beetle or some sort.&#xD;&#xA;&#xD;&#xA;I've been dying to know the title of this game since my mom and i used to play it together. that was i guess 13 years ago? i was hoping to show it to my mom so i could find a rom and we could play together again." />
  <row Id="30537" PostHistoryTypeId="6" PostId="12974" RevisionGUID="e770b322-d3a6-4056-b4e5-24c53bb12157" CreationDate="2010-12-20T11:25:25.097" UserId="23" Comment="tag" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;snes&gt;" />
  <row Id="30538" PostHistoryTypeId="5" PostId="12974" RevisionGUID="169629d4-b4b1-4aa5-8780-3042ccbdc413" CreationDate="2010-12-20T11:40:39.870" UserId="122" Comment="Minot spelling fixes, and changed title to be more informative." Text="I used to play a game with my mom where it's kinda like bomberman with the bombs are the color of your characters (I remember green and yellow) and the bombs are actually batteries. The explosions are lightning bolts that shoot in 4 directions and your character is a Volkswagen beetle or some sort.&#xD;&#xA;&#xD;&#xA;I've been dying to know the title of this game since my mom and I used to play it together. That was I guess 13 years ago? I was hoping to show it to my mom so I could find a rom and we could play together again." />
  <row Id="30539" PostHistoryTypeId="4" PostId="12974" RevisionGUID="169629d4-b4b1-4aa5-8780-3042ccbdc413" CreationDate="2010-12-20T11:40:39.870" UserId="122" Comment="Minot spelling fixes, and changed title to be more informative." Text="Bomberman-like SNES game where you play as a car" />
  <row Id="30541" PostHistoryTypeId="2" PostId="12975" RevisionGUID="3b565e0c-07b6-498b-8031-b1e63de25428" CreationDate="2010-12-20T11:46:49.977" UserId="5658" Text="I can't get it to work. When I click on the city name, it just opens up like any other city. No option to annex. However, after it opens the city menu (production queue, development, etc, it won't let me close (return to map). I have to click the &gt; arrow to go to another city to get back to the map. The city doesn't let me make any changes, etc. This is clearly a glitch. One that's really f'ing annoying." />
  <row Id="30542" PostHistoryTypeId="2" PostId="12976" RevisionGUID="37e010b5-744e-4d7a-89a7-e99055f1c9f6" CreationDate="2010-12-20T12:43:12.383" UserId="4525" Text="Unless you have a spy plane up, they seem totally useless. Am I missing another use for them?" />
  <row Id="30543" PostHistoryTypeId="1" PostId="12976" RevisionGUID="37e010b5-744e-4d7a-89a7-e99055f1c9f6" CreationDate="2010-12-20T12:43:12.383" UserId="4525" Text="Motion sensors in hardcore" />
  <row Id="30544" PostHistoryTypeId="3" PostId="12976" RevisionGUID="37e010b5-744e-4d7a-89a7-e99055f1c9f6" CreationDate="2010-12-20T12:43:12.383" UserId="4525" Text="&lt;call-of-duty-black-ops&gt;&lt;equipment&gt;" />
  <row Id="30545" PostHistoryTypeId="2" PostId="12977" RevisionGUID="f1952ca9-52ea-48f4-8604-9f51b3662318" CreationDate="2010-12-20T12:39:16.337" UserDisplayName="justSteve" Text="[and -1 to the 1st 'is 246' answer]&#xD;&#xA;&#xD;&#xA;Enticed by the Kinect, this will be the family's first step into a dedicated console so we aren't hardcore gamers. My current understanding is the 250gb version is for quicker switching/loading between different games (which isn't a priority). &#xD;&#xA;&#xD;&#xA;Are there other considerations beyond game play? Differences related to integrating other media or Win7 peers from the home network?&#xD;&#xA;&#xD;&#xA;The 250gb has a internal harddrive. Is it worthwhile to the non-hardcore gamer?" />
  <row Id="30546" PostHistoryTypeId="1" PostId="12977" RevisionGUID="f1952ca9-52ea-48f4-8604-9f51b3662318" CreationDate="2010-12-20T12:39:16.337" UserDisplayName="justSteve" Text="Difference between the 4gb and the 250gb consoles" />
  <row Id="30547" PostHistoryTypeId="3" PostId="12977" RevisionGUID="f1952ca9-52ea-48f4-8604-9f51b3662318" CreationDate="2010-12-20T12:39:16.337" UserDisplayName="justSteve" Text="&lt;xbox-360&gt;" />
  <row Id="30548" PostHistoryTypeId="17" PostId="12977" RevisionGUID="704dd82f-7c4e-4544-93d7-72bc2adc8202" CreationDate="2010-12-20T13:07:29.573" UserId="-1" Comment="from http://superuser.com/questions/224030/difference-between-the-4gb-and-the-250gb-consoles" Text="" />
  <row Id="30549" PostHistoryTypeId="5" PostId="12977" RevisionGUID="8992b1ee-90f3-4e14-a546-76b9906a3d4c" CreationDate="2010-12-20T13:31:57.420" UserId="4103" Comment="cleanup" Text="Enticed by the Kinect, this will be the family's first step into a dedicated console so we aren't hardcore gamers. My current understanding is the 250 GB version is for quicker switching/loading between different games (which isn't a priority). &#xD;&#xA;&#xD;&#xA;Are there other considerations beyond gameplay? Differences related to integrating other media or Windows 7 peers from the home network?&#xD;&#xA;&#xD;&#xA;The 250 GB version has an internal harddrive. Is it worthwhile to the non-hardcore gamer?" />
  <row Id="30550" PostHistoryTypeId="4" PostId="12977" RevisionGUID="8992b1ee-90f3-4e14-a546-76b9906a3d4c" CreationDate="2010-12-20T13:31:57.420" UserId="4103" Comment="cleanup" Text="Difference between the 4GB and the 250 GB Xbox 360" />
  <row Id="30552" PostHistoryTypeId="2" PostId="12979" RevisionGUID="93a9d4ff-c8cb-412a-bf8b-7033525981d8" CreationDate="2010-12-20T13:36:27.350" UserId="109" Text="If you need DLC, sooner or later you will need more than 4GB of space. &#xD;&#xA;&#xD;&#xA;If you use loads of games that need updates, you will possibly fill up that 4GB quickly. Some games like Burnout Paradise have huge updates, others use only a few MB. &#xD;&#xA;&#xD;&#xA;If you plan to store music or movies on the 360, you would be better to get the 250GB version. &#xD;&#xA;&#xD;&#xA;If you only plan to use the HDD for save files, 4GB is probably fine. " />
  <row Id="30553" PostHistoryTypeId="2" PostId="12980" RevisionGUID="70de216e-ccca-477e-ad18-411cdd063e9f" CreationDate="2010-12-20T13:49:07.687" UserId="1696" Text="Also is it worth noting that 4GB doesn't consider that storage as Harddrive but as an additional USB storage.&#xD;&#xA;&#xD;&#xA;There could be a problem with games that really _need_ the HDD (I remember Halo 3 replay functionality was such that it refused to work with 4GB internal storage)." />
  <row Id="30554" PostHistoryTypeId="2" PostId="12981" RevisionGUID="a539cf5b-9ab5-4dde-8d15-3fb2089e75a4" CreationDate="2010-12-20T13:52:28.043" UserId="5661" Text="I own a 250GB Xbox 360. It gives me the following advantages over a 4GB version.&#xD;&#xA;&#xD;&#xA;1.   I´m able to buy games from the &quot;Games on-demand&quot; store  &#xD;&#xA;    These games are like any other game, but paid with my VISA card and downloaded from the Xbox LIVE service, I do not need to insert a specific game disc to use them, they are available from teh &quot;Games library&quot; menu.  &#xD;&#xA;    **There is barely place to store a single Xbox 360 game on 4GB**&#xD;&#xA;2.   I´m able to download music videos, *movies?* and other rich content from Xbox LIVE.  &#xD;&#xA;    **You would only have place for a very limited amount of rich content on 4GB, my phone has more memory**&#xD;&#xA;3.   I´m able to store games from game discs on my HDD.  &#xD;&#xA;    **Some games are designed to run better, or natively does, when &quot;installed&quot; on the HDD** Halo: Reach is an example of a such game.  &#xD;&#xA;    The game disc needs to be inserted and working when playing &quot;installed&quot; games.  &#xD;&#xA;    **Space will NOT be sufficient, again.**&#xD;&#xA;&#xD;&#xA;*Trivia:* An Xbox 360 game tends to be around 6GB." />
  <row Id="30555" PostHistoryTypeId="2" PostId="12982" RevisionGUID="f37a3ba4-bb13-4f96-8c5d-dd0ef9def0af" CreationDate="2010-12-20T14:02:27.150" UserId="2252" Text="I'm pretty sure the answer is &quot;yes&quot;, but if I purchase Starcraft 2, and a friend or my roommate wants to play me *using two of my computers both on the same LAN*, do I need a second battle.net account and a second license? I ask because another of other RTS games can be played in LAN mode with only one copy, and that's often what I've done in the past. " />
  <row Id="30556" PostHistoryTypeId="1" PostId="12982" RevisionGUID="f37a3ba4-bb13-4f96-8c5d-dd0ef9def0af" CreationDate="2010-12-20T14:02:27.150" UserId="2252" Text="Do I need two licenses to play StarCraft 2 multiplayer over a LAN?" />
  <row Id="30557" PostHistoryTypeId="3" PostId="12982" RevisionGUID="f37a3ba4-bb13-4f96-8c5d-dd0ef9def0af" CreationDate="2010-12-20T14:02:27.150" UserId="2252" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;legal&gt;&lt;lan&gt;" />
  <row Id="30558" PostHistoryTypeId="2" PostId="12983" RevisionGUID="2cfd141d-3873-46ec-9572-6f291d88370f" CreationDate="2010-12-20T14:03:19.487" UserId="4872" Text="There is a free multi-player poker game if you are interested in that type of thing, here:&#xD;&#xA;http://www.gpokr.com/&#xD;&#xA;" />
  <row Id="30559" PostHistoryTypeId="2" PostId="12984" RevisionGUID="7ed87b3b-5f09-4b04-af0f-f1cf3bb09412" CreationDate="2010-12-20T14:20:35.720" UserId="5282" Text="If you run Hey0, theres a plugin that can do that.&#xD;&#xA;[http://www.google.com/search?q=hey0+forum+server+redirect][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?q=hey0+forum+server+redirect" />
  <row Id="30560" PostHistoryTypeId="2" PostId="12985" RevisionGUID="d45751d1-5c30-436e-b56d-c31cdf7c7669" CreationDate="2010-12-20T14:24:18.150" UserId="2285" Text="Starcraft 2 does not support LAN, so yes you'd need two licenses, but you'd be playing over Battle.net NOT lan." />
  <row Id="30561" PostHistoryTypeId="2" PostId="12987" RevisionGUID="d763551b-fb39-47bc-929c-4561d544d029" CreationDate="2010-12-20T13:27:13.723" UserDisplayName="BBlake" Text="I play Sims3 on an old Pentium 4 laptop, with 2 gig ram and a Mobility x600 graphics card.  I even installed it on an external USB hard drive.  It takes a little while to load and it doesn't run fantastically, but it runs more than well enough to play it and not have it freeze up or have fits.&#xD;&#xA;&#xD;&#xA;The laptop referenced should not have an issue playing Sims3." />
  <row Id="30562" PostHistoryTypeId="2" PostId="12986" RevisionGUID="b460e170-b528-43fb-8598-11edd5225077" CreationDate="2010-12-20T13:22:09.073" UserDisplayName="jgauffin" Text="A friend of mine found a computer really cheap and wonders if SIMS3 (which is the only game his kids play) will work on it.&#xD;&#xA;&#xD;&#xA;Being the lazy developer I don't really care about hardware anymore, so can you please help me? :)&#xD;&#xA;&#xD;&#xA;The computer in question: http://uk.computers.toshiba-europe.com/innovation/jsp/SUPPORTSECTION/discontinuedProductPage.do?service=UK&amp;toshibaShop=reseller&amp;com.broadvision.session.new=Yes&amp;PRODUCT_ID=1059357" />
  <row Id="30563" PostHistoryTypeId="1" PostId="12986" RevisionGUID="b460e170-b528-43fb-8598-11edd5225077" CreationDate="2010-12-20T13:22:09.073" UserDisplayName="jgauffin" Text="Will sims3 work on the following computer?" />
  <row Id="30564" PostHistoryTypeId="3" PostId="12986" RevisionGUID="b460e170-b528-43fb-8598-11edd5225077" CreationDate="2010-12-20T13:22:09.073" UserDisplayName="jgauffin" Text="&lt;performance&gt;&lt;portable&gt;&lt;games&gt;" />
  <row Id="30565" PostHistoryTypeId="17" PostId="12986" RevisionGUID="f1cad488-a7f7-4f51-8d88-298900e9dbaf" CreationDate="2010-12-20T14:49:01.937" UserId="-1" Comment="from http://superuser.com/questions/224044/will-sims3-work-on-the-following-computer" Text="" />
  <row Id="30566" PostHistoryTypeId="5" PostId="12986" RevisionGUID="cb8dd0d9-fd54-43a3-b5fa-2bea5eb02202" CreationDate="2010-12-20T14:54:11.403" UserId="85" Comment="Migratag! ♪" Text="A friend of mine found a computer really cheap and wonders if Sims 3 (which is the only game his kids play) will work on it.&#xD;&#xA;&#xD;&#xA;Being the lazy developer I don't really care about hardware anymore, so can you please help me? :)&#xD;&#xA;&#xD;&#xA;The computer in question: http://uk.computers.toshiba-europe.com/innovation/jsp/SUPPORTSECTION/discontinuedProductPage.do?service=UK&amp;toshibaShop=reseller&amp;com.broadvision.session.new=Yes&amp;PRODUCT_ID=1059357" />
  <row Id="30567" PostHistoryTypeId="4" PostId="12986" RevisionGUID="cb8dd0d9-fd54-43a3-b5fa-2bea5eb02202" CreationDate="2010-12-20T14:54:11.403" UserId="85" Comment="Migratag! ♪" Text="Will Sims 3 work on the following computer?" />
  <row Id="30568" PostHistoryTypeId="6" PostId="12986" RevisionGUID="cb8dd0d9-fd54-43a3-b5fa-2bea5eb02202" CreationDate="2010-12-20T14:54:11.403" UserId="85" Comment="Migratag! ♪" Text="&lt;hardware&gt;&lt;sims-3&gt;" />
  <row Id="30569" PostHistoryTypeId="2" PostId="12988" RevisionGUID="08847ee4-4ef2-42ad-bf41-32bd77318ee0" CreationDate="2010-12-20T14:55:44.633" UserId="5664" Text="As Dave M. said, several of my maps are suited for smaller servers.  Mach, Mercy, and Chaos are all made for smaller groups.  You can see all of my maps at http://www.vilepickle.com/creations/maps" />
  <row Id="30570" PostHistoryTypeId="6" PostId="12986" RevisionGUID="616adb89-b196-4e02-b1be-ec02b77aac3d" CreationDate="2010-12-20T14:56:40.103" UserId="122" Comment="edited tags" Text="&lt;hardware&gt;&lt;system-requirements&gt;&lt;sims-3&gt;" />
  <row Id="30571" PostHistoryTypeId="2" PostId="12989" RevisionGUID="88be1609-d5cc-4751-9ff6-ddddb239ed2a" CreationDate="2010-12-20T15:15:46.677" UserId="1031" Text="I forgot all about this game until I actually stumblemed on a post about it. The game was called **evolve!**. See http://www.auntiepixelante.com/?p=859" />
  <row Id="30572" PostHistoryTypeId="6" PostId="2962" RevisionGUID="49e5bb13-f8cd-4ab6-bedb-97b7c94f7705" CreationDate="2010-12-20T15:19:45.553" UserId="122" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;conways-game-of-life&gt;" />
  <row Id="30576" PostHistoryTypeId="2" PostId="12990" RevisionGUID="9363d3b2-9dad-4b7d-b0ee-b2d2f928036a" CreationDate="2010-12-20T16:54:12.250" UserId="479" Text="If you train a regular person into being a hacker, their salary will be 10 times (at least) what a &quot;hired&quot; hackers will be. Once you're in the big office, if you do a hollywood talent search, you usually get a hacker or two, and their salaries are much more reasonable. Doesn't really matter in the late game, but I wrecked myself trying to get hackers a few times before I could hire them." />
  <row Id="30577" PostHistoryTypeId="2" PostId="12991" RevisionGUID="ca18ceb5-acea-4995-8577-7151742ed6e5" CreationDate="2010-12-20T17:10:49.760" UserId="4544" Text="Is it possible to know how many levels of research and what level I'm at? I see big letters (A, B, C) in red, but I understood that it was the quality of the picture (centered, enemy action, distance).&#xD;&#xA;&#xD;&#xA;For example, the &quot;chromosome ceiling, &quot; I finished the first level of research (I've filled the progress bar once). However, if I take a picture again, the progress bar restart! So I guess there are several levels of research!&#xD;&#xA;&#xD;&#xA;So how do you know how many levels and at what level I am?" />
  <row Id="30578" PostHistoryTypeId="1" PostId="12991" RevisionGUID="ca18ceb5-acea-4995-8577-7151742ed6e5" CreationDate="2010-12-20T17:10:49.760" UserId="4544" Text="Level of research - BioShock" />
  <row Id="30579" PostHistoryTypeId="3" PostId="12991" RevisionGUID="ca18ceb5-acea-4995-8577-7151742ed6e5" CreationDate="2010-12-20T17:10:49.760" UserId="4544" Text="&lt;ps3&gt;&lt;bioshock&gt;" />
  <row Id="30580" PostHistoryTypeId="5" PostId="12991" RevisionGUID="412240af-d2a8-4089-8b0b-262aeab5c1eb" CreationDate="2010-12-20T17:25:26.093" UserId="207" Comment="added 25 characters in body; edited title" Text="Is it possible to know how many levels of research there are and what level I'm at? I see big letters (A, B, C) in red, but I understood that it was the quality of the picture (centered, enemy action, distance).&#xD;&#xA;&#xD;&#xA;For example, with the &quot;chromosome ceiling&quot;, I finished the first level of research (I've filled the progress bar once). However, if I take a picture again, the progress bar restarts! So I guess there are several levels of research!&#xD;&#xA;&#xD;&#xA;So how do you know how many levels there are and at what level I am?" />
  <row Id="30581" PostHistoryTypeId="4" PostId="12991" RevisionGUID="412240af-d2a8-4089-8b0b-262aeab5c1eb" CreationDate="2010-12-20T17:25:26.093" UserId="207" Comment="added 25 characters in body; edited title" Text="Level of research" />
  <row Id="30582" PostHistoryTypeId="4" PostId="12991" RevisionGUID="fd3c5291-8354-4482-a617-38e2297d7ba5" CreationDate="2010-12-20T17:28:14.713" UserId="274" Comment="Improved question title" Text="How many levels of research are there for each enemy in Bioshock?" />
  <row Id="30583" PostHistoryTypeId="2" PostId="12992" RevisionGUID="78380a29-8081-4554-88b5-e6c624dfcc81" CreationDate="2010-12-20T17:28:50.797" UserId="4544" Text="My sisters are playing on a desktop computer that looks suspiciously like that. However, the game takes a long time to boot! Thereafter, the game runs smoothly. However, it is unthinkable to do anything afterwards! A complete restart is needed!" />
  <row Id="30584" PostHistoryTypeId="2" PostId="12993" RevisionGUID="f04aee9c-d962-43c7-8d68-c4cfdb907b78" CreationDate="2010-12-20T18:27:34.050" UserId="3114" Text="There are **five** levels of research for each 'creature' in the game.  I'm not sure if there's a way to know what level you're currently at.  Once you've completed all of the levels for a specific creature type, your camera won't accept photos of those creatures anymore.&#xD;&#xA;&#xD;&#xA;A bit more about [researching][1], from the Bioshock Wiki:&#xD;&#xA;&#xD;&#xA;&gt; The Research Camera does no damage&#xD;&#xA;&gt; itself, but it is a deadly addition to&#xD;&#xA;&gt; the arsenal. It is equipped the same&#xD;&#xA;&gt; way as a weapon, and uses film to take&#xD;&#xA;&gt; pictures that unlock biological&#xD;&#xA;&gt; weaknesses and hidden secrets through&#xD;&#xA;&gt; research of every Splicer, security&#xD;&#xA;&gt; device, and Big Daddy.&#xD;&#xA;&#xD;&#xA;&gt; In each tree,&#xD;&#xA;&gt; there are **five** levels of research that&#xD;&#xA;&gt; require increasingly more photos to&#xD;&#xA;&gt; complete. On the first, third, and&#xD;&#xA;&gt; fifth levels of completed research, a&#xD;&#xA;&gt; permanent damage boost is applied&#xD;&#xA;&gt; against the researched enemy type. The&#xD;&#xA;&gt; second and fourth levels of completed&#xD;&#xA;&gt; research yield various Gene Tonics and&#xD;&#xA;&gt; other bonuses that are extremely&#xD;&#xA;&gt; useful. Little Sisters are the&#xD;&#xA;&gt; exception, as a permanent increase to&#xD;&#xA;&gt; health and EVE is given for each&#xD;&#xA;&gt; completed level of research.&#xD;&#xA;&#xD;&#xA;&gt; The Damage Research tonic increases&#xD;&#xA;&gt; effectiveness of damage bonuses from&#xD;&#xA;&gt; research. The Research Camera cannot&#xD;&#xA;&gt; be upgraded.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bioshock.wikia.com/wiki/Research_Camera" />
  <row Id="30585" PostHistoryTypeId="5" PostId="12970" RevisionGUID="00759437-7be8-4215-b2ac-8b20f75f9896" CreationDate="2010-12-20T18:31:55.587" UserId="730" Comment="added 58 characters in body" Text="**Steam Treasure Hunt** ends on **20th December**. Due to the fact that it is mandatory login on the 20th December to participate to the prize lottery, many people assumes that Steam will present the Holiday/Christmas Sales exactly on that day.&#xD;&#xA;&#xD;&#xA;Last year sales window was between 22nd December 2009 and 3rd January 2010.&#xD;&#xA;&#xD;&#xA;In addition Oddworld Inhabitants announced that the Oddboxx pack will be released on 20th December and they confirmed their participation to Steam Holiday Sale ([1][1])&#xD;&#xA;&#xD;&#xA;For people interested in indie sales, it seems that someone, digging Steam registries, has discovered the probable Indie Packs ([2][2])&#xD;&#xA;&#xD;&#xA;**UPDATE**: Holiday Sale are being deployed now: 20/12/2010 19:30 GMT+1. :D&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.oddworld.com/?p=292&#xD;&#xA;  [2]: http://www.reddit.com/r/gaming/comments/enppr/steam_xmas_sale_indie_bundles_leaked/" />
  <row Id="30586" PostHistoryTypeId="2" PostId="12994" RevisionGUID="620c84cf-923b-4737-8680-7827149d96ed" CreationDate="2010-12-20T19:06:03.817" UserId="5668" Text="The newest zombie map in DLC is called Ascension. " />
  <row Id="30587" PostHistoryTypeId="2" PostId="12995" RevisionGUID="8060857a-e8f5-4f02-88e7-cd9e2546b5fb" CreationDate="2010-12-20T19:13:33.180" UserId="5624" Text="After finishing game for every possible fraction Im thinking about playing again from start(maybe even in hardcore mode). What missions are the best to level-up quick(easy missions with a lot of experiance). I done want to kill a lot of people(I might even try not to kill anybody). Any ideas? (I think I will also ignore locks and computers since I saw it all before). In my orginal game play I made a mistake of doing a lot of side missions, so I lost the ability to level-up quickly :(" />
  <row Id="30588" PostHistoryTypeId="1" PostId="12995" RevisionGUID="8060857a-e8f5-4f02-88e7-cd9e2546b5fb" CreationDate="2010-12-20T19:13:33.180" UserId="5624" Text="Fastest way to level up in Fallout New Vegas" />
  <row Id="30589" PostHistoryTypeId="3" PostId="12995" RevisionGUID="8060857a-e8f5-4f02-88e7-cd9e2546b5fb" CreationDate="2010-12-20T19:13:33.180" UserId="5624" Text="&lt;fallout-new-vegas&gt;&lt;replay&gt;&lt;leveling&gt;" />
  <row Id="30590" PostHistoryTypeId="5" PostId="12995" RevisionGUID="76477498-0062-4f07-acb0-24f2250680a2" CreationDate="2010-12-20T19:23:26.540" UserId="207" Comment="added 60 characters in body; edited body; edited tags; edited title" Text="After finishing the game for every possible faction, I'm thinking about playing again from the start, maybe even in hardcore mode. What missions are the best to level-up quickly? By this I mean, what are some easy missions which give out a lot of experience? I don't want to kill a lot of people; I might even try not to kill anybody. Any ideas? I think I will also ignore locks and computers since I've done them all before. In my original playthrough, I made the mistake of doing a lot of side missions, so I lost the ability to level-up quickly." />
  <row Id="30591" PostHistoryTypeId="4" PostId="12995" RevisionGUID="76477498-0062-4f07-acb0-24f2250680a2" CreationDate="2010-12-20T19:23:26.540" UserId="207" Comment="added 60 characters in body; edited body; edited tags; edited title" Text="Fastest way to level up in Fallout New Vegas without killing many people" />
  <row Id="30592" PostHistoryTypeId="6" PostId="12995" RevisionGUID="76477498-0062-4f07-acb0-24f2250680a2" CreationDate="2010-12-20T19:23:26.540" UserId="207" Comment="added 60 characters in body; edited body; edited tags; edited title" Text="&lt;fallout-new-vegas&gt;&lt;leveling&gt;" />
  <row Id="30593" PostHistoryTypeId="6" PostId="10859" RevisionGUID="b0a2698d-456d-4087-936e-801dfa512ed2" CreationDate="2010-12-20T20:09:35.167" UserId="274" Comment="edited tags" Text="&lt;spoiler&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;&lt;plot&gt;" />
  <row Id="30594" PostHistoryTypeId="2" PostId="12996" RevisionGUID="3eb58ec5-8074-430b-97bc-ce97b3c04717" CreationDate="2010-12-20T20:16:27.503" UserId="2246" Text="Aside from the standard kills, winning matches, and using the same gun, what other ways will help you level up quicker online? When starting out, spending a few hours going up about 10 levels is nice and quick, but obviously nearing higher levels tends to sap a lot of time just for one promotion.&#xD;&#xA;&#xD;&#xA;Didn't know if focusing on Challenges yielded better benefits than say constantly playing one type of match using the same few guns all the time.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30595" PostHistoryTypeId="1" PostId="12996" RevisionGUID="3eb58ec5-8074-430b-97bc-ce97b3c04717" CreationDate="2010-12-20T20:16:27.503" UserId="2246" Text="Leveling up online in Call of Duty: Black Ops?" />
  <row Id="30596" PostHistoryTypeId="3" PostId="12996" RevisionGUID="3eb58ec5-8074-430b-97bc-ce97b3c04717" CreationDate="2010-12-20T20:16:27.503" UserId="2246" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="30597" PostHistoryTypeId="6" PostId="12834" RevisionGUID="b621322e-7eaa-4fe6-aa0f-c881abd87d98" CreationDate="2010-12-20T20:26:20.663" UserId="274" Comment="edited tags" Text="&lt;plot&gt;&lt;myst-series&gt;" />
  <row Id="30598" PostHistoryTypeId="6" PostId="11841" RevisionGUID="ce9d4f14-5e79-42a5-9a39-c51b92b547af" CreationDate="2010-12-20T20:26:55.563" UserId="274" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;quests&gt;&lt;plot&gt;&lt;wrath-of-the-lich-king&gt;" />
  <row Id="30599" PostHistoryTypeId="6" PostId="10708" RevisionGUID="3863ee4e-f7ca-4873-b18a-adba03622d69" CreationDate="2010-12-20T20:27:09.837" UserId="274" Comment="edited tags" Text="&lt;spoiler&gt;&lt;world-of-warcraft&gt;&lt;plot&gt;" />
  <row Id="30600" PostHistoryTypeId="6" PostId="7491" RevisionGUID="4963440d-6248-4b44-bbf1-ef69045c4bc5" CreationDate="2010-12-20T20:27:24.627" UserId="274" Comment="edited tags" Text="&lt;plot&gt;&lt;dead-rising-2&gt;" />
  <row Id="30601" PostHistoryTypeId="6" PostId="9492" RevisionGUID="0bc709c7-846c-4ad2-bb66-f80df1934023" CreationDate="2010-12-20T20:27:56.140" UserId="274" Comment="edited tags" Text="&lt;quests&gt;&lt;final-fantasy-xi&gt;&lt;completion-time&gt;" />
  <row Id="30602" PostHistoryTypeId="2" PostId="12997" RevisionGUID="2689887b-d7eb-4e9b-a1b8-530cdc217eaa" CreationDate="2010-12-20T20:31:19.553" UserId="2033" Text="In Civ 4 the game sometimes converts my labourers to specialists automatically as referred to in the [CivFanatics FAQ][1] - how can I stop it from doing this?&#xD;&#xA;&#xD;&#xA;&gt; **Why aren't all my citizens working?**&#xD;&#xA;&gt; What do I have to do? If your city&#xD;&#xA;&gt; does not have the same amount of tiles&#xD;&#xA;&gt; being worked as its population, there&#xD;&#xA;&gt; are two possibilities: the first is&#xD;&#xA;&gt; that the game might have changed some&#xD;&#xA;&gt; of the laborers into specialists, so&#xD;&#xA;&gt; first check to see if you have any&#xD;&#xA;&gt; that you weren't aware of.&#xD;&#xA;&#xD;&#xA;The FAQ just suggests changing them back - I was wondering if it is possible to stop the game tinkering with my labourers like this in the first place?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.civfanatics.com/civ4/faq" />
  <row Id="30603" PostHistoryTypeId="1" PostId="12997" RevisionGUID="2689887b-d7eb-4e9b-a1b8-530cdc217eaa" CreationDate="2010-12-20T20:31:19.553" UserId="2033" Text="Civilization 4 - Game converting labourers to specialists" />
  <row Id="30604" PostHistoryTypeId="3" PostId="12997" RevisionGUID="2689887b-d7eb-4e9b-a1b8-530cdc217eaa" CreationDate="2010-12-20T20:31:19.553" UserId="2033" Text="&lt;pc&gt;&lt;civilization-4&gt;" />
  <row Id="30605" PostHistoryTypeId="6" PostId="3690" RevisionGUID="919addc5-fe8e-4ed0-bb29-5fd094bc53c9" CreationDate="2010-12-20T20:34:02.937" UserId="274" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ending&gt;&lt;plot&gt;&lt;action-rpg&gt;&lt;venetica&gt;" />
  <row Id="30606" PostHistoryTypeId="6" PostId="1461" RevisionGUID="baecabc2-1db1-4e53-9d68-dafc3e4c8320" CreationDate="2010-12-20T20:34:41.270" UserId="274" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;plot&gt;&lt;ending&gt;&lt;alan-wake&gt;" />
  <row Id="30607" PostHistoryTypeId="5" PostId="115" RevisionGUID="ae21b17b-03ca-4a5a-bba8-89305aad1619" CreationDate="2010-12-20T20:35:55.310" UserId="274" Comment="added 30 characters in body; edited tags" Text="At the end of Dreamfall, April Ryan *(spoilers hidden)*&#xD;&#xA;&#xD;&#xA;&gt;! appears to have been killed, and Zoe is in a coma.&#xD;&#xA;&#xD;&#xA;  Are there any hints throughout the game that their fate is really different than what it appears to be on the surface?" />
  <row Id="30608" PostHistoryTypeId="6" PostId="115" RevisionGUID="ae21b17b-03ca-4a5a-bba8-89305aad1619" CreationDate="2010-12-20T20:35:55.310" UserId="274" Comment="added 30 characters in body; edited tags" Text="&lt;spoiler&gt;&lt;adventure&gt;&lt;plot&gt;&lt;ending&gt;" />
  <row Id="30609" PostHistoryTypeId="2" PostId="12998" RevisionGUID="f39b52f3-0ec4-421b-b2ee-e14676846647" CreationDate="2010-12-20T20:39:20.260" UserId="3985" Text="I found an answer (or maybe &quot;work-around&quot; better describes it). I tried the suggestion jwaddell made and was still encountering the freezes. Working off a suggestion I saw on the official Playstation forums, I disabled subtitles and game hints from the Options menu. I also had been running straight up the stairs and looking to the left (you see a murder of crows sitting on the floor if you look left).&#xD;&#xA;&#xD;&#xA;So, with subtitles and game hints disabled, I ran halfway up the stairs, pulled out my AK-47 and strafed up facing right. Lo and behold, there was a shotgun MOB waiting for me. I dispatched him with a well-placed headshot and then moved out through the doorway. No freeze!&#xD;&#xA;&#xD;&#xA;I am not sure whether the freezing was triggered by the subtitles, the game hints, or glitchy AI becoming over-excited at the prospect of shooting me in the back of the head unawares. In any event, I'm now past the customs house, have re-enabled game hints and subtitles and am mercifully freeze-free thus far." />
  <row Id="30610" PostHistoryTypeId="2" PostId="12999" RevisionGUID="52b72acd-8220-40b0-a4ae-4a54fca7b57f" CreationDate="2010-12-20T21:07:04.963" UserId="2894" Text="You will need to be able to connect to Battle.net. You can give your friend a 14 day guest pass from your account. He should be able to play on that. &#xD;&#xA;" />
  <row Id="30611" PostHistoryTypeId="2" PostId="13000" RevisionGUID="39d71ccf-a7dd-4be9-a835-5dd4fd755a85" CreationDate="2010-12-20T21:10:56.007" UserId="2894" Text="There is a holiday sale going on right now from December 20th to January 2nd. http://store.steampowered.com/" />
  <row Id="30612" PostHistoryTypeId="2" PostId="13001" RevisionGUID="2c867493-84a8-4c39-91cf-7e3a5f1179f0" CreationDate="2010-12-20T21:11:20.283" UserId="4182" Text="There is no LAN in SC2 (yet), only internet. Consider your LAN mates as arbitrary internet players. Each connects to Battle.Net, authenticates and plays connected to the internet.&#xD;&#xA;&#xD;&#xA;So, yes, each one will need a separate Battle.Net account and a game license." />
  <row Id="30613" PostHistoryTypeId="6" PostId="12906" RevisionGUID="fe19a1be-9ace-490c-a9b4-70a6b4477a87" CreationDate="2010-12-20T21:36:25.543" UserId="3128" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;bleeding&gt;&lt;damage&gt;" />
  <row Id="30614" PostHistoryTypeId="2" PostId="13002" RevisionGUID="073c5dc7-6795-42c0-9792-81d9ffdcd85d" CreationDate="2010-12-20T21:41:06.573" UserId="2285" Text="Yes, it should be within your city options, I can't remember the exact name, I can check when I get home.&#xD;&#xA;&#xD;&#xA;Something to do with manually managing your city's workers. In the bottom right hand side iirc." />
  <row Id="30615" PostHistoryTypeId="2" PostId="13003" RevisionGUID="7b686b91-ec71-46aa-8c1f-915dfea463ba" CreationDate="2010-12-20T22:00:18.670" UserId="1561" Text="What is the most efficient way of earning money in Gran Turismo 5, in terms of credits earned per time spent driving?" />
  <row Id="30616" PostHistoryTypeId="1" PostId="13003" RevisionGUID="7b686b91-ec71-46aa-8c1f-915dfea463ba" CreationDate="2010-12-20T22:00:18.670" UserId="1561" Text="Most efficient way to make money in Gran Turismo 5" />
  <row Id="30617" PostHistoryTypeId="3" PostId="13003" RevisionGUID="7b686b91-ec71-46aa-8c1f-915dfea463ba" CreationDate="2010-12-20T22:00:18.670" UserId="1561" Text="&lt;money&gt;&lt;efficiency&gt;&lt;gran-turismo-5&gt;" />
  <row Id="30618" PostHistoryTypeId="2" PostId="13004" RevisionGUID="46bd9657-3fb7-49a7-a1ec-4f46c1dcf20c" CreationDate="2010-12-20T22:11:32.723" UserId="5672" Text="I would say the best way to earn money quickly is the Special Events.  Some of them like the Jeff Gordon NASCAR Racing school can be pretty quick to go through, and they will get you a lot of Credits and Experience for each one you complete.  I just did the Intermediate one last night and got roughly $50k per event.&#xD;&#xA;&#xD;&#xA;The downside is that once you have already achieved a gold medal on a special event you don't earn anything from that event anymore.  So you can only use this trick once, but it's a good one anyway." />
  <row Id="30619" PostHistoryTypeId="2" PostId="13005" RevisionGUID="26b88e9b-ae89-46f2-b250-db1e7a50eb69" CreationDate="2010-12-20T23:05:26.170" UserId="5479" Text="You can turn it on and off the City Menu, it is a button with an icon of a computer screen next to a citizen, called **Citizen Automation**.  &#xD;&#xA;&#xD;&#xA;For the most part, you don't want to turn that off and keep the city all laborers, unless you are willing to do the micromanagement yourself and emphasize on certain production or if you're interested in making specialized cities -- http://guides.gamepressure.com/sidmeierscivilization4/guide.asp?ID=613&#xD;&#xA;&#xD;&#xA;Besides, they can't be all laborers, coz as soon as the number of citizens become larger than the number of the city tiles, you are forced to have specialists; it's the only way the city's economy stays afloat, let alone its population.&#xD;&#xA;" />
  <row Id="30620" PostHistoryTypeId="2" PostId="13006" RevisionGUID="381066d4-f14b-4692-9dfe-81fbd1129250" CreationDate="2010-12-20T23:30:56.957" UserId="5675" Text="DOSBox (http://www.dosbox.com) might work. I know the original Fallout runs under DOS, perhaps Fallout 2 does as well?&#xD;&#xA;&#xD;&#xA;The commandline option is cpu = max 50%, where 50% is whatever percentage of your CPU you want it limited to." />
  <row Id="30622" PostHistoryTypeId="2" PostId="13007" RevisionGUID="9aa7e005-98aa-44b8-825a-1e2c4b840c15" CreationDate="2010-12-20T23:45:39.317" UserId="5479" Text="Haven't used dual-spec since just last night (yup!).  &#xD;&#xA;I've decided to make my tank Blood DK (85) dual spec as Frost for dps.&#xD;&#xA;&#xD;&#xA;With that in mind, should I switch gear every time I switch the specs?  &#xD;&#xA;Or is the STR/STA combination good enough for both?&#xD;&#xA;&#xD;&#xA;Also, what about weapons...  I use two-handed weapons on Blood, should I switch to two one-handed weapons?&#xD;&#xA;&#xD;&#xA;What I'm trying to do is be the toughest tank when in Blood and do the most damage in Frost.  &#xD;&#xA;But when in Frost, I don't know if it's better to increase speed and crit over damage?&#xD;&#xA;&#xD;&#xA;Insights and criticism welcome!" />
  <row Id="30623" PostHistoryTypeId="1" PostId="13007" RevisionGUID="9aa7e005-98aa-44b8-825a-1e2c4b840c15" CreationDate="2010-12-20T23:45:39.317" UserId="5479" Text="Should I change gear on my dual-spec Death Knight?" />
  <row Id="30624" PostHistoryTypeId="3" PostId="13007" RevisionGUID="9aa7e005-98aa-44b8-825a-1e2c4b840c15" CreationDate="2010-12-20T23:45:39.317" UserId="5479" Text="&lt;world-of-warcraft&gt;" />
  <row Id="30625" PostHistoryTypeId="5" PostId="7114" RevisionGUID="2b74e8b9-56c8-426b-94e9-6ffec5769b38" CreationDate="2010-12-20T23:53:50.970" UserId="210" Comment="added 201 characters in body" Text="I think research before buying is the best answer (as many have already said - especially demos, videos of actual gameplay and reputable reviews sites).&#xD;&#xA;&#xD;&#xA;But I'd like to add: **wait**. The game will still be there in 6-12 months, but:&#xD;&#xA;&#xD;&#xA;* **Less $ wasted:** you can buy it on sale on steam (often for as low as $5-10 at some point in the first year or two after release)&#xD;&#xA;* **More honest reviews**: the reviewers will get over their initial excitement. If the game *was* really good (once they look back, with the benefit of hindsight) they'll put it in a &quot;best games of the year&quot; list.&#xD;&#xA;* **Maybe even better visuals**: you may have upgraded to a faster PC by then&#xD;&#xA;&#xD;&#xA;It may seem hard to wait, but there are a million other things to do while you wait (sports, social life, novels, movies, study, family, travel, learning... and if that doesn't appeal to you: have you really played through all of the best games of all time already?)&#xD;&#xA;&#xD;&#xA;*PS: Doesn't work as well for internet multiplayer games, of course - you may have trouble finding fellow players if you wait too long!*&#xD;&#xA;&#xD;&#xA;*PPS: Not just saying this. Just finished Braid ($10), I'm playing Portal right now (Orange Box $10) and will probably play Mass Effect ($10) or Psychonauts ($2) next*&#xD;&#xA;&#xD;&#xA;*PPPS: Further example: [Prince of Persia: Forgotten Sands][1]. At release: $50, only 6 months later: $5 (steam sale).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Forgotten_Sands" />
  <row Id="30626" PostHistoryTypeId="5" PostId="13005" RevisionGUID="03f1136c-5d6c-4ed9-9de7-9fc294f78850" CreationDate="2010-12-21T00:31:15.423" UserId="5479" Comment="added 4 characters in body" Text="You can turn it on and off in the City Menu, it is a button with an icon of a computer screen next to a citizen, called **Citizen Automation**.  &#xD;&#xA;&#xD;&#xA;For the most part, you don't want to turn that off and keep the city all laborers, unless you are willing to do the micromanagement yourself and emphasize on certain production or if you're interested in making specialized cities -- http://guides.gamepressure.com/sidmeierscivilization4/guide.asp?ID=613&#xD;&#xA;&#xD;&#xA;Besides, they can't be all laborers, coz as soon as the number of citizens becomes larger than the number of the city tiles, you are forced to have specialists; it's the only way the city's economy stays afloat, let alone its population.&#xD;&#xA;" />
  <row Id="30627" PostHistoryTypeId="5" PostId="13007" RevisionGUID="749b9b37-355e-429e-9fd1-287235835d2e" CreationDate="2010-12-21T00:34:37.510" UserId="5479" Comment="added 47 characters in body" Text="Haven't used dual-spec since just last night (yup!).  &#xD;&#xA;I've decided to make my tank Blood DK (85) dual spec as Frost for dps.&#xD;&#xA;&#xD;&#xA;With that in mind, should I switch gear every time I switch the specs?  &#xD;&#xA;Or is the STR/STA combination good enough for both?&#xD;&#xA;&#xD;&#xA;Also, what about weapons...  I use two-handed weapons on Blood, should I switch to two one-handed weapons?  Consider maximizing the weapon-damage spells.&#xD;&#xA;&#xD;&#xA;What I'm trying to do is be the toughest tank when in Blood and do the most damage in Frost.  &#xD;&#xA;But when in Frost, I don't know if it's better to increase speed and crit over damage?&#xD;&#xA;&#xD;&#xA;Insights and criticism welcome!" />
  <row Id="30628" PostHistoryTypeId="2" PostId="13008" RevisionGUID="29a45743-02ce-45f7-81e9-1b5fea5f4c12" CreationDate="2010-12-21T00:38:43.247" UserId="4456" Text="My friend who plays GT5 swears by going to B-Spec mode if he gets bored and just make his AI teammate do races for him. Easiest way of earning creds **ever**.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;You could do all of the Top Gear specials, they're *super* easy to do. ;)" />
  <row Id="30629" PostHistoryTypeId="2" PostId="13009" RevisionGUID="58f1067d-6c12-4d1e-b01e-cbd9e85e7ac0" CreationDate="2010-12-21T00:40:27.887" UserId="5676" Text="Ascension is the NEW nazi zombie map on the new mappack released on the 2nd of February for x-box and unknown for Ps3 and PC!!!!!!!!!!!!!!!" />
  <row Id="30632" PostHistoryTypeId="2" PostId="13012" RevisionGUID="22d0d814-09b1-4882-a065-655891574a09" CreationDate="2010-12-21T01:28:13.677" UserId="336" Text="You might be fine tanking normal 5-mans in your DPS gear (*not* Heroics) but if you want to get anywhere, you will need to pick up some more gear. Look for high stamina plate pieces with Dodge, Parry, or bonus armor, and shy away from crit.&#xD;&#xA;&#xD;&#xA;Yes, you should absolutely change your gear when going from a DPS spec to a Tank spec (or vice versa, some feral druids excluded)." />
  <row Id="30633" PostHistoryTypeId="2" PostId="13013" RevisionGUID="979a4fec-170c-4faa-8492-b81dbd7d64a5" CreationDate="2010-12-21T01:40:27.653" UserId="2596" Text="I have just noticed today that minecraft (having just entered its beta) performance is shocking (3 - 11 fps), and the fog or draw distance has plummeted. Is anyone else noticing this issue since the beta was released? (I am running it on a laptop with 2G RAM and 2GHz CPU running a 32 bit Vista OS - Aero disabled)" />
  <row Id="30634" PostHistoryTypeId="1" PostId="13013" RevisionGUID="979a4fec-170c-4faa-8492-b81dbd7d64a5" CreationDate="2010-12-21T01:40:27.653" UserId="2596" Text="Minecraft Beta Release performance" />
  <row Id="30635" PostHistoryTypeId="3" PostId="13013" RevisionGUID="979a4fec-170c-4faa-8492-b81dbd7d64a5" CreationDate="2010-12-21T01:40:27.653" UserId="2596" Text="&lt;minecraft&gt;&lt;performance&gt;" />
  <row Id="30636" PostHistoryTypeId="5" PostId="13013" RevisionGUID="22088099-6c76-44ec-8935-435967a9af4e" CreationDate="2010-12-21T01:56:09.643" UserId="2596" Comment="added 296 characters in body" Text="I have just noticed today that minecraft (having just entered its beta) performance is shocking (3 - 11 fps), and the fog or draw distance has plummeted. Is anyone else noticing this issue since the beta was released? (I am running it on a laptop with 2G RAM and 2GHz CPU running a 32 bit Vista OS - Aero disabled)&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;Just spotted Notch's [last blog entry][1] with the line &#xD;&#xA;&#xD;&#xA;&gt;    ... and a severe performance&#xD;&#xA;&gt; reduction.&#xD;&#xA;&#xD;&#xA;Dammit, looks like I'm going to have to get some work done today after all ;)&#xD;&#xA;&#xD;&#xA;  [1]: http://notch.tumblr.com/post/2390438980/minor-patch-1-0-01-more-bugfixes-tomorrow" />
  <row Id="30637" PostHistoryTypeId="5" PostId="12953" RevisionGUID="fc190a82-01d1-4604-b4c0-f4797db0ae58" CreationDate="2010-12-21T02:46:01.347" UserId="5302" Comment="corrected outdated hero's call board info" Text="The [Hero's call boards][1] (alliance) and the [Warchief's Command Boards][2] (horde) where put in to answer the &quot;where should I go to quest?&quot; question. Check them out at major Azeroth quest hubs.&#xD;&#xA;&#xD;&#xA;EDIT: Thanks for the heads up all, edited post.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Hero's_Call_Board&#xD;&#xA;  [2]: http://www.wowpedia.org/Warchief's_Command_Board" />
  <row Id="30638" PostHistoryTypeId="2" PostId="13014" RevisionGUID="316d9512-2d4f-4262-b9a0-012d59f09e21" CreationDate="2010-12-21T01:52:39.473" UserId="2041" Text="Does anyone know of a way to play chess on pc against someone on an iphone?&#xD;&#xA;&#xD;&#xA;Is there some general servers that use generic apis where you can just have a client play against a different client?" />
  <row Id="30639" PostHistoryTypeId="1" PostId="13014" RevisionGUID="316d9512-2d4f-4262-b9a0-012d59f09e21" CreationDate="2010-12-21T01:52:39.473" UserId="2041" Text="chess - iphone &amp; pc client?" />
  <row Id="30640" PostHistoryTypeId="3" PostId="13014" RevisionGUID="316d9512-2d4f-4262-b9a0-012d59f09e21" CreationDate="2010-12-21T01:52:39.473" UserId="2041" Text="&lt;networking&gt;&lt;iphone&gt;&lt;pc&gt;&lt;api&gt;&lt;chess&gt;" />
  <row Id="30641" PostHistoryTypeId="17" PostId="13014" RevisionGUID="9c38cbe3-9c2d-489c-b21c-ada42d95aad3" CreationDate="2010-12-21T02:51:00.110" UserId="-1" Comment="from http://superuser.com/questions/224290/chess-iphone-pc-client" Text="" />
  <row Id="30642" PostHistoryTypeId="5" PostId="13014" RevisionGUID="281f0b4c-2600-4f9a-a804-0fa46cc5141c" CreationDate="2010-12-21T02:55:29.030" UserId="18" Comment="formatting / grammar fixes" Text="Does anyone know of a way to play chess on a PC against someone on an iPhone?&#xD;&#xA;&#xD;&#xA;Are there some general servers that use generic APIs where you can just have a client play against a different client?" />
  <row Id="30643" PostHistoryTypeId="4" PostId="13014" RevisionGUID="281f0b4c-2600-4f9a-a804-0fa46cc5141c" CreationDate="2010-12-21T02:55:29.030" UserId="18" Comment="formatting / grammar fixes" Text="Cross-platform chess game for iPhone and PC" />
  <row Id="30644" PostHistoryTypeId="6" PostId="13014" RevisionGUID="281f0b4c-2600-4f9a-a804-0fa46cc5141c" CreationDate="2010-12-21T02:55:29.030" UserId="18" Comment="formatting / grammar fixes" Text="&lt;pc&gt;&lt;iphone&gt;&lt;networking&gt;&lt;chess&gt;&lt;api&gt;" />
  <row Id="30645" PostHistoryTypeId="5" PostId="12887" RevisionGUID="7b492282-82ee-46a8-bdde-a7c6759d3d81" CreationDate="2010-12-21T03:00:45.807" UserId="318" Comment="edited body; deleted 8 characters in body" Text="For a completionist, I would say the better system is CoD points because you can just play the games how you want without having to adapt to style of play required for the gun, attachment or perk.&#xD;&#xA;&#xD;&#xA;The only restriction for CoD points system is completing the specific challenges for unlock the Pro perks and leveling up to unlock a particular weapon.&#xD;&#xA;&#xD;&#xA;Yes, prestige resets both your weapons and points." />
  <row Id="30646" PostHistoryTypeId="6" PostId="13014" RevisionGUID="2e98e5cd-cd93-4efb-aed6-515e95cf2c2c" CreationDate="2010-12-21T03:35:15.063" UserId="85" Comment="Retagged for migration~" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;iphone&gt;&lt;chess&gt;" />
  <row Id="30647" PostHistoryTypeId="2" PostId="13015" RevisionGUID="f77e6c3b-e976-4a74-b3f5-104aaf955bde" CreationDate="2010-12-21T04:11:02.083" UserId="5529" Text="GT5 gives you the option to not take delivery of cars - any good reasons for that or is it just as good to take delivery of everything and sell the clunkers?  " />
  <row Id="30648" PostHistoryTypeId="1" PostId="13015" RevisionGUID="f77e6c3b-e976-4a74-b3f5-104aaf955bde" CreationDate="2010-12-21T04:11:02.083" UserId="5529" Text="is there any reason to NOT take delivery of cars in GT5?" />
  <row Id="30649" PostHistoryTypeId="3" PostId="13015" RevisionGUID="f77e6c3b-e976-4a74-b3f5-104aaf955bde" CreationDate="2010-12-21T04:11:02.083" UserId="5529" Text="&lt;ps3&gt;&lt;gran-turismo-5&gt;" />
  <row Id="30650" PostHistoryTypeId="2" PostId="13016" RevisionGUID="9dd78fa6-c5ff-432f-abef-b01b516fbde1" CreationDate="2010-12-21T04:17:16.083" UserId="5398" Text="If someone is hit once with a bleeding weapon, they sustain initial damage and then bleed for the specified amount of time (for example, six seconds for the Tribalman's Shiv).  If they are struck again with that weapon, they sustain initial damage again, and the bleed counter resets.&#xD;&#xA;&#xD;&#xA;Bleed damage does not stack.&#xD;&#xA;&#xD;&#xA;Confirmed via testing as of 12/20/10" />
  <row Id="30651" PostHistoryTypeId="2" PostId="13017" RevisionGUID="43e74157-f526-420b-91ec-ec3afa67bdc1" CreationDate="2010-12-21T04:22:44.083" UserId="2596" Text="This turned out to be a knock on effect of the bug fix of the issue where it would perform a right click action (empty water buckets, user flint to light a fire, fire an arrow) when opening a door or crate. The upshot is that you now must walk away from a crate before eating (otherwise you just end up opening the crate and not eat)" />
  <row Id="30652" PostHistoryTypeId="2" PostId="13018" RevisionGUID="ef1b3c91-e3eb-45eb-9a7e-910dadc28458" CreationDate="2010-12-21T05:25:43.853" UserId="1804" Text="Golden Ages started by Great People don't count as far as I can tell. Do all golden ages have to be from Happiness? What about from say Reformation or Rationalism, the cultural GAs?" />
  <row Id="30653" PostHistoryTypeId="1" PostId="13018" RevisionGUID="ef1b3c91-e3eb-45eb-9a7e-910dadc28458" CreationDate="2010-12-21T05:25:43.853" UserId="1804" Text="From Archaemennid to Safavid: What Golden Ages count towards the achievement?" />
  <row Id="30654" PostHistoryTypeId="3" PostId="13018" RevisionGUID="ef1b3c91-e3eb-45eb-9a7e-910dadc28458" CreationDate="2010-12-21T05:25:43.853" UserId="1804" Text="&lt;civilization-5&gt;&lt;achievements&gt;" />
  <row Id="30655" PostHistoryTypeId="5" PostId="7186" RevisionGUID="12791b8e-5bf7-4baa-99dc-1c5899817f37" CreationDate="2010-12-21T06:11:22.563" UserId="2831" Comment="Added personal anecdote" Text="If you just don't like the game, you're not likely to have much luck.  If the game is actually *buggy*, so that it's impossible or very unpleasant to play as a result, you're a bit more likely to get your money back.  To improve your chances:&#xD;&#xA;&#xD;&#xA;* Be excruciatingly polite.  People in service-type jobs get yelled at a lot, so politeness goes a long way.  If they initially refuse, don't raise your voice; just make your case calmly and clearly.&#xD;&#xA;* Rehearse your points.  If the box says (for example) &quot;Multiplayer action!&quot; but the multiplayer feature is buggy and doesn't work, point it out and explain the problem.&#xD;&#xA;* If the copy-protection is such that you can't play the game without the box contents, e.g. the CD, explain that clearly as well so that it's clear the return means you can't play the game anymore.  But I'd only bring this up if they raise objections to the return.&#xD;&#xA;&#xD;&#xA;In the US, the Uniform Commercial Code says you're within your rights to get your money back if a product doesn't do what it claims to do.  It also says EULAs (e.g. &quot;THIS GAME SOLD WITHOUT WARRANTY blah blah blah&quot;) are not likely to be binding, since the warranty disclaimer and/or EULA isn't visible at the time of sale.&#xD;&#xA;&#xD;&#xA;Unfortunately, there's been at least one prominent case where a court sided with Blizzard on a EULA, so the law may be becoming unsettled on this matter.&#xD;&#xA;&#xD;&#xA;And IANAL, of course.  But you can read a book called *Bad Software* by Cem Kaner to get an idea of what rights you have with poorly-performing programs.  You have more rights than you'd think.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;While it wasn't a game, I *have* gotten my money back on bad software before.  I bought a personal finance program for my Palm handheld some years ago.  It was buggy.  It would often show wrong amounts, and when an account had an even amount (like $50.00), it would crash.  I worked with the company to try patches, hoping they'd fix the problem, but two or three patches later, the bugs remained.  Finally I'd had enough; what use was a personal finance program that couldn't even add correctly?  So I politely informed the company that while I'd tried troubleshooting and patching, the problems weren't getting fixed, and I asked for my money back.&#xD;&#xA;&#xD;&#xA;Their response?  They gave me my money back right away (credited back to my credit card), without any argument.  And I went and bought a different program that worked, and that I use to this day." />
  <row Id="30657" PostHistoryTypeId="6" PostId="13014" RevisionGUID="acbdb9c7-e120-4889-92f7-f1aab473bc2e" CreationDate="2010-12-21T07:49:43.563" UserId="23" Comment="edited tags; edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;iphone&gt;&lt;online-multiplayer&gt;&lt;chess&gt;" />
  <row Id="30658" PostHistoryTypeId="2" PostId="13020" RevisionGUID="4be2075e-3e73-40d4-8754-8cf9c53dd419" CreationDate="2010-12-21T08:33:32.857" UserId="122" Text="Since no other answer was complete, here's a community-wiki summary of past sales:&#xD;&#xA;&#xD;&#xA;* Steam's 2008 Holiday Sale took place between December 26th and January 2nd ([source][1])&#xD;&#xA;* Steam's 2009 Holiday Sale took place between December 23rd and January 3rd ([source][2])&#xD;&#xA;* Steam's 2010 Holiday Sale took place between December 20th and January 2nd ([source][3])&#xD;&#xA;&#xD;&#xA;I hope that the start-date-getting-earlier trend will continue in future years.&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/news/2127&#xD;&#xA;[2]:http://store.steampowered.com/news/3285&#xD;&#xA;[3]:http://store.steampowered.com/news/4816" />
  <row Id="30659" PostHistoryTypeId="2" PostId="13021" RevisionGUID="85d24bde-bff8-4ad9-bb06-fb09cfb82440" CreationDate="2010-12-21T09:40:14.023" UserId="5651" Text="and anyone tried mmosolo.com would give me some advise ? i heart it's legel and trustful but still hesitate" />
  <row Id="30660" PostHistoryTypeId="1" PostId="13021" RevisionGUID="85d24bde-bff8-4ad9-bb06-fb09cfb82440" CreationDate="2010-12-21T09:40:14.023" UserId="5651" Text="is there any  website that can compare price  and service of online game currency sites ?" />
  <row Id="30661" PostHistoryTypeId="3" PostId="13021" RevisionGUID="85d24bde-bff8-4ad9-bb06-fb09cfb82440" CreationDate="2010-12-21T09:40:14.023" UserId="5651" Text="&lt;mmorpg&gt;&lt;gold&gt;" />
  <row Id="30662" PostHistoryTypeId="2" PostId="13022" RevisionGUID="fe5051cb-6671-48e1-8ee1-57c148abdc74" CreationDate="2010-12-21T09:41:30.013" UserId="336" Text="Here's some advice: Don't buy gold." />
  <row Id="30663" PostHistoryTypeId="10" PostId="13021" RevisionGUID="93fd2410-d095-4828-ab6f-6841f34d2d20" CreationDate="2010-12-21T10:24:56.983" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="30664" PostHistoryTypeId="5" PostId="13021" RevisionGUID="4c1dcace-5366-469c-a81b-eb3276cd866f" CreationDate="2010-12-21T10:27:24.453" UserId="122" Comment="Removed suspected spam." Text="Anyone tried any website would give me some advice? I heard it's legal and trustful but still hesitate." />
  <row Id="30665" PostHistoryTypeId="2" PostId="13023" RevisionGUID="67b96b71-b966-44f2-9e0d-aa8531fa832a" CreationDate="2010-12-21T10:31:54.153" UserId="2631" Text="Modern CPUs usually change their clock speed based on CPU load in the default setting.  You might be able to use the Power item in the Windows Control Panel to switch the power scheme from the default Balanced scheme to Energy Saver.  That should lock your CPU to its lowest clock speed.&#xD;&#xA;&#xD;&#xA;You can use something like [CPU-Z][1] to monitor the clock speed to see if your CPU actually clockspeed changes when you change the powerscheme.&#xD;&#xA;&#xD;&#xA;I have actually used this technique to play Commandos.  Normally my CPU would switch into performance mode (all 4 cores at 3.2GHz) and the game would run too fast, making it hard to play.  After setting the Windows Powerscheme to Energy Saver (all 4 cores on 800Mhz - 1 quarter of full speed) the game would run at the correct speed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cpuid.com/softwares/cpu-z.html" />
  <row Id="30666" PostHistoryTypeId="2" PostId="13024" RevisionGUID="da8b4ad7-6161-4e53-88c2-4d4c5fc9b114" CreationDate="2010-12-21T10:52:48.123" UserId="5683" Text="You get to unlock pro perks at level 1 prestige&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30667" PostHistoryTypeId="2" PostId="13025" RevisionGUID="433d9357-61b4-4909-8cc9-7ec26603b726" CreationDate="2010-12-21T11:15:19.077" UserId="5684" Text="Are there any online achievments in Black Ops for the xbox 360?" />
  <row Id="30668" PostHistoryTypeId="1" PostId="13025" RevisionGUID="433d9357-61b4-4909-8cc9-7ec26603b726" CreationDate="2010-12-21T11:15:19.077" UserId="5684" Text="Are there any online achievments in Black Ops for the xbox 360?" />
  <row Id="30669" PostHistoryTypeId="3" PostId="13025" RevisionGUID="433d9357-61b4-4909-8cc9-7ec26603b726" CreationDate="2010-12-21T11:15:19.077" UserId="5684" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;call-of-duty-black-ops&gt;&lt;online&gt;" />
  <row Id="30670" PostHistoryTypeId="2" PostId="13026" RevisionGUID="2974a3d8-8e6d-4305-8716-e98e72335086" CreationDate="2010-12-21T11:57:47.217" UserId="5046" Text="There is a total of 4 to date.&#xD;&#xA;&#xD;&#xA;Check the link for more info:&#xD;&#xA;&#xD;&#xA;http://achievementhunter.com/games/callofdutyblackops/" />
  <row Id="30671" PostHistoryTypeId="2" PostId="13027" RevisionGUID="1cc6a2b3-62d1-4a24-93af-cfed276d23d7" CreationDate="2010-12-21T12:01:41.300" UserId="5687" Text="I'm trying to find an old game that was running on my Sharp MZ-800 (but no doubt it was a port from other system) really lon time ago. It was a car - racing (or touring?) game, seen from inside a car. The driver had drive fast otherwise a time-out came out. &#xD;&#xA;&#xD;&#xA;Also, on top of the screen was a navigation strip - the number of the raod you were driving and sometimes there was a crossing (highway slip-road) and you had to leave the way you were on. At that time the navigation strip was showing something like &#xD;&#xA;&#xD;&#xA;`&gt;&gt;&gt; road 213 &gt;&gt;&gt;` (I'm making that out, the only thing I'm sure are the &quot;grater than&quot; signs when turning right).&#xD;&#xA;&#xD;&#xA;If the driver was quick enough and knew what roads to take, he was from time to time greeted in a town (I think it was US, but it is about twenty years).&#xD;&#xA;&#xD;&#xA;So, has anyone an idea, what game that might be?" />
  <row Id="30672" PostHistoryTypeId="1" PostId="13027" RevisionGUID="1cc6a2b3-62d1-4a24-93af-cfed276d23d7" CreationDate="2010-12-21T12:01:41.300" UserId="5687" Text="Seeking name of 8 bit racing game" />
  <row Id="30673" PostHistoryTypeId="3" PostId="13027" RevisionGUID="1cc6a2b3-62d1-4a24-93af-cfed276d23d7" CreationDate="2010-12-21T12:01:41.300" UserId="5687" Text="&lt;identify-this-game&gt;&lt;racing&gt;&lt;8-bit&gt;" />
  <row Id="30674" PostHistoryTypeId="2" PostId="13028" RevisionGUID="22e99e81-c947-4613-8b4d-22282bed2da7" CreationDate="2010-12-21T12:06:15.130" UserId="5686" Text="I can't get further than the moon levels in Revenge of the Titans.  I don't seem to be able to end each game with enough money to purchase more than the basic weapons and upgrades.  Does anybody have any good general strategies for this game?" />
  <row Id="30675" PostHistoryTypeId="1" PostId="13028" RevisionGUID="22e99e81-c947-4613-8b4d-22282bed2da7" CreationDate="2010-12-21T12:06:15.130" UserId="5686" Text="Revenge of the Titans help" />
  <row Id="30676" PostHistoryTypeId="3" PostId="13028" RevisionGUID="22e99e81-c947-4613-8b4d-22282bed2da7" CreationDate="2010-12-21T12:06:15.130" UserId="5686" Text="&lt;strategy&gt;&lt;tower-defense&gt;" />
  <row Id="30677" PostHistoryTypeId="2" PostId="13029" RevisionGUID="16394ef4-8fa3-4a4c-927f-8be7afa3c57f" CreationDate="2010-12-21T12:10:34.157" UserId="5046" Text="I'm not too sure what the fastest way is to level up without killing people. I provided a link below with all the quests possible in fallout:NV. As you can imagine there is an enormous amount of side quests, you may want to read through them and determine which ones involve no killing.&#xD;&#xA;&#xD;&#xA;http://fallout.wikia.com/wiki/Fallout:_New_Vegas_quests" />
  <row Id="30678" PostHistoryTypeId="5" PostId="13028" RevisionGUID="257b23ac-831a-45a8-9f8b-29b728fabbc9" CreationDate="2010-12-21T12:18:08.710" UserId="85" Comment="Added game tag, rephrased title to be more explicit on what help is needed." Text="I can't get further than the moon levels in *Revenge of the Titans*.  I don't seem to be able to end each game with enough money to purchase more than the basic weapons and upgrades.  Does anybody have any good general strategies for this game?" />
  <row Id="30679" PostHistoryTypeId="6" PostId="13028" RevisionGUID="257b23ac-831a-45a8-9f8b-29b728fabbc9" CreationDate="2010-12-21T12:18:08.710" UserId="85" Comment="Added game tag, rephrased title to be more explicit on what help is needed." Text="&lt;strategy&gt;&lt;tower-defense&gt;&lt;revenge-of-the-titans&gt;" />
  <row Id="30680" PostHistoryTypeId="2" PostId="13030" RevisionGUID="a4593ca2-ab7f-4272-99cd-c3bc53b82bc8" CreationDate="2010-12-21T12:18:18.587" UserId="1743" Text="[Brettspielwelt.de][1] has many board games and also some card games - though not spades i guess.&#xD;&#xA;You can either download a client or play direct in your browser.&#xD;&#xA;Other people can see your table and join, but if you are polite and tell them you're waiting for a friend they usually leave.&#xD;&#xA;&#xD;&#xA;Additional card game-tip: Give *Wizard* a try.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://brettspielwelt.de/?nation=en" />
  <row Id="30681" PostHistoryTypeId="4" PostId="13028" RevisionGUID="257b23ac-831a-45a8-9f8b-29b728fabbc9" CreationDate="2010-12-21T12:18:08.710" UserId="85" Comment="Added game tag, rephrased title to be more explicit on what help is needed." Text="Revenge of the Titans help: can't get enough money after stages to make good progress" />
  <row Id="30682" PostHistoryTypeId="5" PostId="13030" RevisionGUID="0187c34f-46c0-4f29-9414-b17f46388db1" CreationDate="2010-12-21T12:24:22.620" UserId="1743" Comment="added 2 characters in body" Text="[Brettspielwelt.de][1] has many board games and also some card games - though not spades i guess.&#xD;&#xA;You can either download a client or play direct in your browser.  &#xD;&#xA;Other people can see your table and join, but if you are polite and tell them you're waiting for a friend they usually leave.&#xD;&#xA;&#xD;&#xA;Additional card game-tip: Give *Wizard* a try.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://brettspielwelt.de/?nation=en" />
  <row Id="30683" PostHistoryTypeId="2" PostId="13031" RevisionGUID="702b691e-55fd-4dcc-8416-2a69032b5a5e" CreationDate="2010-12-21T12:32:38.807" UserId="4989" Text="Why are there brown orcs such as Warchief Garrosh Hellscream? Why are there only a few of them scattered throughout the [World of] Warcraft's Azeroth and Outland? " />
  <row Id="30684" PostHistoryTypeId="1" PostId="13031" RevisionGUID="702b691e-55fd-4dcc-8416-2a69032b5a5e" CreationDate="2010-12-21T12:32:38.807" UserId="4989" Text="Is there lore behind the difference between the brown and green orcs or Warcraft?" />
  <row Id="30685" PostHistoryTypeId="3" PostId="13031" RevisionGUID="702b691e-55fd-4dcc-8416-2a69032b5a5e" CreationDate="2010-12-21T12:32:38.807" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;warcraft&gt;&lt;lore&gt;" />
  <row Id="30686" PostHistoryTypeId="5" PostId="13031" RevisionGUID="7ed80161-619b-484e-b142-0b2db1a1224a" CreationDate="2010-12-21T12:48:02.387" UserId="4989" Comment="deleted 4 characters in body; edited tags; edited title" Text="Why are there brown orcs such as Warchief Garrosh Hellscream? Why are there only a few of them scattered throughout [World of] Warcraft's Azeroth and Outland? " />
  <row Id="30687" PostHistoryTypeId="4" PostId="13031" RevisionGUID="7ed80161-619b-484e-b142-0b2db1a1224a" CreationDate="2010-12-21T12:48:02.387" UserId="4989" Comment="deleted 4 characters in body; edited tags; edited title" Text="Is there lore behind the difference between the brown and green orcs of Warcraft?" />
  <row Id="30688" PostHistoryTypeId="6" PostId="13031" RevisionGUID="7ed80161-619b-484e-b142-0b2db1a1224a" CreationDate="2010-12-21T12:48:02.387" UserId="4989" Comment="deleted 4 characters in body; edited tags; edited title" Text="&lt;world-of-warcraft&gt;&lt;lore&gt;&lt;warcraft&gt;" />
  <row Id="30689" PostHistoryTypeId="2" PostId="13032" RevisionGUID="fba2190b-fcd7-4829-8f61-affb58c699e2" CreationDate="2010-12-21T13:01:38.090" UserId="5688" Text="Hi all. am about buy a dell laptop , and i need to use it for video rendering and need to use some 3D editing softwares. I go through dell inspiron nd xps models. in xps its 1GB NVIDIA® GeForce® GT 420M and in inspiron i can choose ATI Mobility Radeon™ HD 550v - 1GB&#xD;&#xA;&#xD;&#xA;Im little confused , which among these two are best suited for me . Please help me " />
  <row Id="30690" PostHistoryTypeId="1" PostId="13032" RevisionGUID="fba2190b-fcd7-4829-8f61-affb58c699e2" CreationDate="2010-12-21T13:01:38.090" UserId="5688" Text="Which is the better graphic-card: GT 420M or Mobility Radeon HD 550v " />
  <row Id="30691" PostHistoryTypeId="3" PostId="13032" RevisionGUID="fba2190b-fcd7-4829-8f61-affb58c699e2" CreationDate="2010-12-21T13:01:38.090" UserId="5688" Text="&lt;graphics-card&gt;&lt;laptop&gt;" />
  <row Id="30692" PostHistoryTypeId="10" PostId="13032" RevisionGUID="bbbbeb54-9005-4ded-b159-02bf52a56cc4" CreationDate="2010-12-21T13:12:55.590" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="30693" PostHistoryTypeId="5" PostId="13032" RevisionGUID="48694275-dc6c-40a1-9478-760825e089bc" CreationDate="2010-12-21T13:12:55.747" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How to buy a graphics card? What things to note?](http://gaming.stackexchange.com/questions/2908/how-to-buy-a-graphics-card-what-things-to-note)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Hi all. am about buy a dell laptop , and i need to use it for video rendering and need to use some 3D editing softwares. I go through dell inspiron nd xps models. in xps its 1GB NVIDIA® GeForce® GT 420M and in inspiron i can choose ATI Mobility Radeon™ HD 550v - 1GB&#xD;&#xA;&#xD;&#xA;Im little confused , which among these two are best suited for me . Please help me " />
  <row Id="30694" PostHistoryTypeId="2" PostId="13033" RevisionGUID="781d8ce9-2ad7-4655-9585-d565a3e662d5" CreationDate="2010-12-21T13:18:20.907" UserId="5136" Text="Survivability is not a virtue of the Champion class. Survivability means for a Champion to do as much as damage so the mob(s) will die before the Champion. If in a fight the odds turn against you can switch your stance to 'Ardour' or 'Glory' and use some defence skills like 'Sudden Defence', 'Blocking Blades' and/or the emergency skill 'Dire Need' (Transfers 50% Power into twice as much Morale.) with a 30 minute CD to turn around bad situations. But on the end the Champion needs to make enough damage to kill the mob before the Champion dies.&#xD;&#xA;&#xD;&#xA;Traits:&#xD;&#xA;Discipline, Determination, Valor are must haves imho, Justice and/or Loyalty are quite good because of the extra morale and i would suggest Innocence because of the melee defence rating.&#xD;&#xA;&#xD;&#xA;Class Traits:&#xD;&#xA;4 Red; 3 Yellow imho but thats a matter of taste. 'Controlled Burn' as legendary trait is a must have. &#xD;&#xA;&#xD;&#xA;Dual Wield vs. Two Handed:&#xD;&#xA;There is probable neverending discussion dual wield vs. two handed. Most Consensus is that the damage output is nearly the same. With dual wield you'll be faster and with two handed you'll have a higher burst damage.  Most Champions prefer dual wield; i prefer two handed." />
  <row Id="30695" PostHistoryTypeId="2" PostId="13034" RevisionGUID="efcc053c-006a-4cee-82b2-5dbd69943aa5" CreationDate="2010-12-21T13:30:41.857" UserId="248" Text="Hi, I believe that we need 8 members to do the old 10-man raids for the guild achievements.  I seem to vaguely recall a mention that 25-man would only need 8 people as well but I'm not sure if that made it out of beta.&#xD;&#xA;&#xD;&#xA;Also, do 40-man raids still exist?  How many people do we need for those?&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="30696" PostHistoryTypeId="1" PostId="13034" RevisionGUID="efcc053c-006a-4cee-82b2-5dbd69943aa5" CreationDate="2010-12-21T13:30:41.857" UserId="248" Text="How many people do we need to get the guild classic 25-man raid achievements?" />
  <row Id="30697" PostHistoryTypeId="3" PostId="13034" RevisionGUID="efcc053c-006a-4cee-82b2-5dbd69943aa5" CreationDate="2010-12-21T13:30:41.857" UserId="248" Text="&lt;achievements&gt;&lt;world-of-warcraft&gt;" />
  <row Id="30698" PostHistoryTypeId="2" PostId="13035" RevisionGUID="be2a1d11-1e35-4209-bfba-967d9e37f892" CreationDate="2010-12-21T14:14:57.673" UserId="122" Text="Sounds like [F40 Pursuit Simulator][1], also known as &quot;F40 Interceptor&quot; or &quot;Crazy Cars II&quot;. Check out the [screenshots][2] to verify (notice that page contains screenshots from many different systems, scroll down to see them all). I checked the screenshots myself and it does show triangles (not greater-than signs, though) when approaching a junction.&#xD;&#xA;&#xD;&#xA;[Here's a link to the game's &quot;manual&quot;][3], which sounds similar to what you're describing:&#xD;&#xA;&#xD;&#xA;&gt; You're at the wheel of the fabulous Ferrari F40 in a race against time!&#xD;&#xA;&#xD;&#xA;&gt; [...]&#xD;&#xA;&#xD;&#xA;&gt; When nearing a junction, your on board computer will display the highway&#xD;&#xA;numbers and the direction arrows of the impending road.  The map represents&#xD;&#xA;the highways of four states.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mobygames.com/game/f40-pursuit-simulator&#xD;&#xA;[2]:http://www.mobygames.com/game/f40-pursuit-simulator/screenshots&#xD;&#xA;[3]:http://www.lemonamiga.com/games/docs.php?id=605" />
  <row Id="30699" PostHistoryTypeId="5" PostId="13035" RevisionGUID="fdb13c63-973e-44e7-accb-369bd28f45ba" CreationDate="2010-12-21T14:25:50.457" UserId="122" Comment="added 99 characters in body" Text="Sounds like [F40 Pursuit Simulator][1], also known as &quot;F40 Interceptor&quot; or &quot;Crazy Cars II&quot;. Check out the [screenshots][2] to verify (notice that page contains screenshots from many different systems, scroll down to see them all).&#xD;&#xA;&#xD;&#xA;Admittendly it's not 1st-person, but here's a screenshot showing something very similar to the arrows you were mentioning:&#xD;&#xA;&#xD;&#xA;![screenshot][4]&#xD;&#xA;&#xD;&#xA;[And here's a link to the game's &quot;manual&quot;][3], which also reminds what you've described:&#xD;&#xA;&#xD;&#xA;&gt; You're at the wheel of the fabulous Ferrari F40 in a race against time!&#xD;&#xA;&#xD;&#xA;&gt; [...]&#xD;&#xA;&#xD;&#xA;&gt; When nearing a junction, your on board computer will display the highway&#xD;&#xA;numbers and the direction arrows of the impending road.  The map represents&#xD;&#xA;the highways of four states.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mobygames.com/game/f40-pursuit-simulator&#xD;&#xA;[2]:http://www.mobygames.com/game/f40-pursuit-simulator/screenshots&#xD;&#xA;[3]:http://www.lemonamiga.com/games/docs.php?id=605&#xD;&#xA;[4]:http://www.retrogamer.net/users/215/thm450/f40_pursuit_simulator_03.png" />
  <row Id="30700" PostHistoryTypeId="2" PostId="13036" RevisionGUID="2a0d1fae-eee9-42ad-9efb-ec1f110d8f27" CreationDate="2010-12-21T14:57:41.373" UserId="3129" Text="You need 8 guild members in the raid for all pre-cataclysm raid achievements.&#xD;&#xA;&#xD;&#xA;And, with the exception of Naxx 40, yes, all of the old 40 man zones (MC, BWL, and AQ40) are still in the game." />
  <row Id="30701" PostHistoryTypeId="2" PostId="13037" RevisionGUID="b065d9eb-455e-405f-8a9f-54cf26618934" CreationDate="2010-12-21T15:16:31.583" UserId="274" Text="[From Wowpedia][1]:&#xD;&#xA;&#xD;&#xA;##Skin color&#xD;&#xA;&#xD;&#xA;&gt; All original orcs were brown-skinned;&#xD;&#xA;&gt; from bark-like brown to reddish-brown.&#xD;&#xA;&gt; However, their bodies react when&#xD;&#xA;&gt; exposed to warlock magic; though the&#xD;&#xA;&gt; nature of this change is somewhat&#xD;&#xA;&gt; different in other fel-touched races.&#xD;&#xA;&gt; The nature of orcish fel magic means&#xD;&#xA;&gt; that all nearby orcs, including those&#xD;&#xA;&gt; who avoid warlock magic, take on a&#xD;&#xA;&gt; green pigmentation and gain body mass&#xD;&#xA;&gt; (though why the Mag'har are much&#xD;&#xA;&gt; bigger than Durotar orcs in World of&#xD;&#xA;&gt; Warcraft is unknown). This color&#xD;&#xA;&gt; change appears to be genetic as&#xD;&#xA;&gt; Thrall, who had little direct exposure&#xD;&#xA;&gt; to warlock magic until recently, has&#xD;&#xA;&gt; had green skin from birth.&#xD;&#xA;&gt; &#xD;&#xA;&gt; As this corruption progresses, the&#xD;&#xA;&gt; orc's eyes may become flaming orbs of&#xD;&#xA;&gt; red or green and their skin will soon&#xD;&#xA;&gt; change from green to scarlet,&#xD;&#xA;&gt; transforming them into fel orcs.&#xD;&#xA;&gt; Through certain rituals, this state is&#xD;&#xA;&gt; reversible. However, should the orc&#xD;&#xA;&gt; continue to drink large amounts of&#xD;&#xA;&gt; demonic blood, they enter the final&#xD;&#xA;&gt; irreversible stage of transformation&#xD;&#xA;&gt; and mutate horrifically; growing&#xD;&#xA;&gt; additional fangs and erupting with&#xD;&#xA;&gt; horns from their backs, arms and&#xD;&#xA;&gt; hands.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Currently, orcs of the Horde have a&#xD;&#xA;&gt; wide variety of &quot;natural&quot; pigments,&#xD;&#xA;&gt; ranging between shades of light green,&#xD;&#xA;&gt; dark drab olive, brown to grayish&#xD;&#xA;&gt; brown.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Orcs#Skin_color" />
  <row Id="30702" PostHistoryTypeId="2" PostId="13038" RevisionGUID="409803ae-4d6c-4c2d-98e5-ff1a3d1ce01a" CreationDate="2010-12-21T15:32:42.280" UserId="5690" Text="Since the hotfix for Holy Paladins a week ago Holy Power is IMHO crucial for healing. With 3 stacks up of HP you can heal with Word of Glory at no costs saving you a lot of mana.  Because of the hotfix, Holy Light won't stack Holy Power any more on the Beacon of Light (probably the tank), so you want to use Holy Shock on cooldown to stack up HP (btw: does anyone understand, why Blizz designed an instant cast to be used on cd?). To sum up: 3xHP to use Word of Glory prevent you running out of mana too quickly (depends on your healing gear)." />
  <row Id="30707" PostHistoryTypeId="2" PostId="13040" RevisionGUID="8baab481-d4e1-4710-966c-c0761be919fd" CreationDate="2010-12-21T15:55:51.880" UserId="5643" Text="Obviously your computer isn't build for running games with memory leaks and such. Although this is something that should be fixed by Mojang, you could make it run better by having 4GB RAM and a possibly better CPU. That it's 2 GHz doesn't say everything. That your Aero is disabled already tells me too that your video card wouldn't be the best - considering you have a laptop too.&#xD;&#xA;&#xD;&#xA;This is not a place where you should constantly ask if everyone agrees with bugs. That's were you have Twitter for, and of course, the main path to go, the Minecraft Forum." />
  <row Id="30708" PostHistoryTypeId="5" PostId="13037" RevisionGUID="39ae9f4d-9a07-4d06-a3c5-9f2a0a0e31d9" CreationDate="2010-12-21T16:02:29.673" UserId="274" Comment="added 1 characters in body; edited body" Text="[From Wowpedia][1]:&#xD;&#xA;&#xD;&#xA;&gt; ###Skin color&#xD;&#xA;&gt; All original orcs were brown-skinned;&#xD;&#xA;&gt; from bark-like brown to reddish-brown.&#xD;&#xA;&gt; However, their bodies react when&#xD;&#xA;&gt; exposed to warlock magic; though the&#xD;&#xA;&gt; nature of this change is somewhat&#xD;&#xA;&gt; different in other fel-touched races.&#xD;&#xA;&gt; The nature of orcish fel magic means&#xD;&#xA;&gt; that all nearby orcs, including those&#xD;&#xA;&gt; who avoid warlock magic, take on a&#xD;&#xA;&gt; green pigmentation and gain body mass&#xD;&#xA;&gt; (though why the Mag'har are much&#xD;&#xA;&gt; bigger than Durotar orcs in World of&#xD;&#xA;&gt; Warcraft is unknown). This color&#xD;&#xA;&gt; change appears to be genetic as&#xD;&#xA;&gt; Thrall, who had little direct exposure&#xD;&#xA;&gt; to warlock magic until recently, has&#xD;&#xA;&gt; had green skin from birth.&#xD;&#xA;&gt; &#xD;&#xA;&gt; As this corruption progresses, the&#xD;&#xA;&gt; orc's eyes may become flaming orbs of&#xD;&#xA;&gt; red or green and their skin will soon&#xD;&#xA;&gt; change from green to scarlet,&#xD;&#xA;&gt; transforming them into fel orcs.&#xD;&#xA;&gt; Through certain rituals, this state is&#xD;&#xA;&gt; reversible. However, should the orc&#xD;&#xA;&gt; continue to drink large amounts of&#xD;&#xA;&gt; demonic blood, they enter the final&#xD;&#xA;&gt; irreversible stage of transformation&#xD;&#xA;&gt; and mutate horrifically; growing&#xD;&#xA;&gt; additional fangs and erupting with&#xD;&#xA;&gt; horns from their backs, arms and&#xD;&#xA;&gt; hands.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Currently, orcs of the Horde have a&#xD;&#xA;&gt; wide variety of &quot;natural&quot; pigments,&#xD;&#xA;&gt; ranging between shades of light green,&#xD;&#xA;&gt; dark drab olive, brown to grayish&#xD;&#xA;&gt; brown.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Orcs#Skin_color" />
  <row Id="30709" PostHistoryTypeId="6" PostId="13007" RevisionGUID="c6c82d0b-af4e-4a78-9e6b-0c4068f71f20" CreationDate="2010-12-21T16:04:26.273" UserId="274" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;death-knight&gt;" />
  <row Id="30710" PostHistoryTypeId="6" PostId="12178" RevisionGUID="a828904d-f7dd-4d36-8906-950b981c6232" CreationDate="2010-12-21T16:05:39.440" UserId="274" Comment="edited tags; edited tags" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;death-knight&gt;" />
  <row Id="30711" PostHistoryTypeId="2" PostId="13041" RevisionGUID="e0b9ac68-2252-4ad2-9981-148a2715ab15" CreationDate="2010-12-21T16:29:36.870" UserId="5692" Text="Banding was more for attacking than blocking.  When attacking you could stack 5 banding 1/1 creatures up to make it, in essence, one 5/5 creature.  This was useful when your opponent had a bunch of equal power creatures.  When it came to blocking, banding allowed YOU to pick where the damage went, not your opponent.  This allowed you to put all the damage agaist one banding creature and let your other 4 live." />
  <row Id="30712" PostHistoryTypeId="2" PostId="13042" RevisionGUID="26b886dc-b93e-443a-86f2-15cf6a052be3" CreationDate="2010-12-21T16:43:37.687" UserId="1697" Text="Is there a way to buy a Playstation Network Card and get the code sent by email? &#xD;&#xA;&#xD;&#xA;I don't want to wait for the snail mail to deliver a simple code that could be easily transferred by email." />
  <row Id="30713" PostHistoryTypeId="1" PostId="13042" RevisionGUID="26b886dc-b93e-443a-86f2-15cf6a052be3" CreationDate="2010-12-21T16:43:37.687" UserId="1697" Text="Playstation Network Card by email?" />
  <row Id="30714" PostHistoryTypeId="3" PostId="13042" RevisionGUID="26b886dc-b93e-443a-86f2-15cf6a052be3" CreationDate="2010-12-21T16:43:37.687" UserId="1697" Text="&lt;psn&gt;" />
  <row Id="30715" PostHistoryTypeId="2" PostId="13043" RevisionGUID="986f55dc-c095-4bb9-83d5-3c8e87b5817c" CreationDate="2010-12-21T17:03:38.690" UserId="2578" Text="The huge [decrease in performance][1] and [increase in bandwidth-usage][2] is a common complaint on the bug-tracker.  It's been getting worse with every large update, for the last several large updates.&#xD;&#xA;&#xD;&#xA;Notch [has stated][3] he'll work on that performance issues, but he's been saying that for a while...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://getsatisfaction.com/mojang/topics/minecraft_beta_1_0_considerably_slower_than_alpha_1_2_6&#xD;&#xA;  [2]: http://getsatisfaction.com/mojang/topics/smp_is_a_bandwidth_hog&#xD;&#xA;  [3]: http://notch.tumblr.com/post/2390438980/minor-patch-1-0-01-more-bugfixes-tomorrow" />
  <row Id="30716" PostHistoryTypeId="2" PostId="13044" RevisionGUID="b43218bf-0d01-422d-826c-5848725a958c" CreationDate="2010-12-21T17:04:16.077" UserId="1084" Text="I can recommend this sites: [Maximus cards][2] and [ecodes247][1] . I purchased several cards from Maximus without a problem. Keep in mind that when you surpases certain amount of credit purchased from them, they ask more information such as a telephone number and things like that. The other one was recommended by a friend and i didn't tried yet. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ecodes247.com&#xD;&#xA;  [2]: http://www.maximuscards.com" />
  <row Id="30717" PostHistoryTypeId="5" PostId="13027" RevisionGUID="ac62e61e-7259-4173-9708-0c87d1544a78" CreationDate="2010-12-21T17:17:34.567" UserId="18" Comment="grammar fixes" Text="I'm trying to find an old game that was running on my Sharp MZ-800 (but no doubt it was a port from other system) really long time ago. It was a car-racing (or touring?) game, seen from inside a car. The driver had drive fast otherwise the time would run out.&#xD;&#xA;&#xD;&#xA;Also, on top of the screen was a navigation strip where the road number you were driving on was displayed, and sometimes there was a crossing (highway slip-road) and you had to leave the way you were on. At that time the navigation strip was showing something like &#xD;&#xA;&#xD;&#xA;`&gt;&gt;&gt; road 213 &gt;&gt;&gt;` (I'm making that up, the only thing I'm sure are the &quot;greater than&quot; signs when turning right).&#xD;&#xA;&#xD;&#xA;If the driver was quick enough and knew what roads to take, he was from time to time greeted in a town (I think it was in the US, but it has been about twenty years).&#xD;&#xA;&#xD;&#xA;So, does has anyone an idea what game that might be?" />
  <row Id="30718" PostHistoryTypeId="5" PostId="13015" RevisionGUID="f0b68766-4bb2-42f5-a975-8952aba31c0b" CreationDate="2010-12-21T17:19:32.710" UserId="18" Comment="grammar / title fix" Text="GT5 gives you the option to not take deliveries of cars - are there any good reasons for that or is it just as good to take deliveries of everything and sell the clunkers?  " />
  <row Id="30719" PostHistoryTypeId="4" PostId="13015" RevisionGUID="f0b68766-4bb2-42f5-a975-8952aba31c0b" CreationDate="2010-12-21T17:19:32.710" UserId="18" Comment="grammar / title fix" Text="Is there any reason to NOT take deliveries of cars in GT5?" />
  <row Id="30720" PostHistoryTypeId="10" PostId="13013" RevisionGUID="f2f78053-d2c6-41b4-bd55-7da90e10d82c" CreationDate="2010-12-21T17:20:12.850" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="30721" PostHistoryTypeId="2" PostId="13045" RevisionGUID="f4e27980-32a4-4fa9-ba5b-e8364937ffd1" CreationDate="2010-12-21T17:38:46.267" UserId="5693" Text="My name Is Mehgan. I play Garry's Mod alot and i am over at a friends house who also enjoys games. I downloaded steam for her and i noticed that garrys mod is downloaded onto my harddrive. I legally own the game, it is legally on this computer, so why can she, on a differant account, Not play it? Or can she? Is there a way she can?" />
  <row Id="30722" PostHistoryTypeId="1" PostId="13045" RevisionGUID="f4e27980-32a4-4fa9-ba5b-e8364937ffd1" CreationDate="2010-12-21T17:38:46.267" UserId="5693" Text="Can two accounts play a game only bought on one account, on the same computer?" />
  <row Id="30723" PostHistoryTypeId="3" PostId="13045" RevisionGUID="f4e27980-32a4-4fa9-ba5b-e8364937ffd1" CreationDate="2010-12-21T17:38:46.267" UserId="5693" Text="&lt;steam&gt;&lt;mod&gt;" />
  <row Id="30724" PostHistoryTypeId="2" PostId="13046" RevisionGUID="0f8d6b5e-dadf-4d1f-99c6-c4773e999731" CreationDate="2010-12-21T17:40:43.177" UserId="3609" Text="Which processor is the best, and why?&#xD;&#xA;&#xD;&#xA;Choose from the following: http://www.asus.com/Product.aspx?P_ID=HGTVnGv5nGahCYgK&#xD;&#xA;" />
  <row Id="30725" PostHistoryTypeId="1" PostId="13046" RevisionGUID="0f8d6b5e-dadf-4d1f-99c6-c4773e999731" CreationDate="2010-12-21T17:40:43.177" UserId="3609" Text="Which is the best processor for gaming?" />
  <row Id="30726" PostHistoryTypeId="3" PostId="13046" RevisionGUID="0f8d6b5e-dadf-4d1f-99c6-c4773e999731" CreationDate="2010-12-21T17:40:43.177" UserId="3609" Text="&lt;hardware&gt;" />
  <row Id="30727" PostHistoryTypeId="2" PostId="13047" RevisionGUID="924ac502-e0e9-4db0-aa37-468fd10132c7" CreationDate="2010-12-21T17:47:06.977" UserId="122" Text="Steam games are associated with your account, not with any computer on which they are running.&#xD;&#xA;&#xD;&#xA;The upside - you can install your games on many different computers with Steam, and games that support the Steam &quot;cloud&quot; feature will even allow you to synchronize save games between the different installations.&#xD;&#xA;&#xD;&#xA;The downside - a different Steam user cannot play your game, even if it's on the same computer. So, unfortunately, the answer to your question is **no** - the game must be bought independently for each account. It won't have to be downloaded twice, though." />
  <row Id="30728" PostHistoryTypeId="2" PostId="13048" RevisionGUID="3c273534-c315-4202-95dc-a15f9b8b00e7" CreationDate="2010-12-21T17:48:27.923" UserId="14" Text="I bought the humble pack #2 and activated it through Steam. However, only 3 games were available through that platform at the moment.&#xD;&#xA;&#xD;&#xA;Does anybody know how the key works for the pack? Assuming one of the games in it gets released in Steam in the future, will it automatically be associated to my account?" />
  <row Id="30729" PostHistoryTypeId="1" PostId="13048" RevisionGUID="3c273534-c315-4202-95dc-a15f9b8b00e7" CreationDate="2010-12-21T17:48:27.923" UserId="14" Text="Humble pack on steam and future releases" />
  <row Id="30730" PostHistoryTypeId="3" PostId="13048" RevisionGUID="3c273534-c315-4202-95dc-a15f9b8b00e7" CreationDate="2010-12-21T17:48:27.923" UserId="14" Text="&lt;steam&gt;&lt;humble-pack&gt;&lt;steam-activation&gt;" />
  <row Id="30731" PostHistoryTypeId="10" PostId="13046" RevisionGUID="791276ed-b337-418a-87df-b1060914dbe9" CreationDate="2010-12-21T17:50:08.023" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="30732" PostHistoryTypeId="2" PostId="13049" RevisionGUID="6ef58a1d-e35e-47fa-9484-b9835e9e3f16" CreationDate="2010-12-21T17:51:31.090" UserId="1327" Text="From the more info link on http://www.humblebundle.com/&#xD;&#xA;&#xD;&#xA;&gt; On your download page, you can&#xD;&#xA;&gt; optionally get a key to redeem your&#xD;&#xA;&gt; Humble Bundle #2 games (first shelf)&#xD;&#xA;&gt; on Steam and / or Desura. Not all of&#xD;&#xA;&gt; the games are on Steam yet: Cortex&#xD;&#xA;&gt; Command and Revenge of the Titans **will&#xD;&#xA;&gt; automatically be added to your library&#xD;&#xA;&gt; once they make their Steam debut.**&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30733" PostHistoryTypeId="5" PostId="13045" RevisionGUID="cbeb5177-fe78-4222-98c2-87742278d00d" CreationDate="2010-12-21T17:54:27.377" UserId="4103" Comment="cleanup" Text="I play Garry's Mod alot and I am over at a friends house who also enjoys games. I downloaded steam for her and I noticed that Garry's Mod is downloaded onto my harddrive. &#xD;&#xA;&#xD;&#xA;I legally own the game, it is legally on this computer, so why can she, on a different account, Not play it? Or can she? Is there a way she can?" />
  <row Id="30734" PostHistoryTypeId="6" PostId="13045" RevisionGUID="cbeb5177-fe78-4222-98c2-87742278d00d" CreationDate="2010-12-21T17:54:27.377" UserId="4103" Comment="cleanup" Text="&lt;steam&gt;" />
  <row Id="30735" PostHistoryTypeId="5" PostId="13046" RevisionGUID="3ad3d6bb-2d28-4a12-b899-9ac3228e841a" CreationDate="2010-12-21T18:04:27.163" UserId="3609" Comment="added 45 characters in body" Text="Which processor will result in the highest framerate when playing Crysis, and why?&#xD;&#xA;&#xD;&#xA;Choose from the following: http://www.asus.com/Product.aspx?P_ID=HGTVnGv5nGahCYgK&#xD;&#xA;" />
  <row Id="30736" PostHistoryTypeId="2" PostId="13050" RevisionGUID="eeebc026-ad52-4c94-a8a3-a2ace21a7077" CreationDate="2010-12-21T18:13:02.940" UserId="3467" Text="I've passed campaign once and want to do on the Brutal now.&#xD;&#xA;&#xD;&#xA;After passing all 3 first missions I did the &quot;Smash and Grab&quot; - the 1st artifact missions. Upon completion I've discovered that I don't have laboratory available... Then I did &quot;The Evacuation&quot; - the 1st colonist mission. &#xD;&#xA;&#xD;&#xA;I've passed the missions twice:&#xD;&#xA; - 1st time on Brutal level. Here I've collected all 3 Zerg artifacts and used one &quot;re-load&quot;;&#xD;&#xA; - 2nd time on Hard level to get &quot;Sacrifice Nothing&quot; achievement (Complete &quot;The Evacuation&quot; mission on Hard difficulty without losing or salvaging a structure). Actually I've completed &quot;Handled with Care&quot; achievement too (Complete &quot;The Evacuation&quot; mission on Normal difficulty without losing a Transport Truck). And also I've collected all 3 Zerg artefacts on 2nd pass.&#xD;&#xA;&#xD;&#xA;When I've visited the laboratory I've discovered that I have 4 Protoss research points and 6 (!) Zerg points...&#xD;&#xA;&#xD;&#xA;Question: What is a source of additional 3 Zerg points? As far as I know, till the end of all researches done no new research points are available when missions are completed. &#xD;&#xA;&#xD;&#xA;Am I correct? Or each mission pass gives you all available missions research points?&#xD;&#xA;&#xD;&#xA;P.S. Here is a similar question (http://gaming.stackexchange.com/questions/5695/i-missed-some-research-points-in-some-levels-can-i-replay-to-get-those-points), but it's answer is not clear for me." />
  <row Id="30737" PostHistoryTypeId="1" PostId="13050" RevisionGUID="eeebc026-ad52-4c94-a8a3-a2ace21a7077" CreationDate="2010-12-21T18:13:02.940" UserId="3467" Text="StarCraft2: How to get more research points?" />
  <row Id="30738" PostHistoryTypeId="3" PostId="13050" RevisionGUID="eeebc026-ad52-4c94-a8a3-a2ace21a7077" CreationDate="2010-12-21T18:13:02.940" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;&lt;research-point&gt;&lt;laboratory&gt;" />
  <row Id="30739" PostHistoryTypeId="2" PostId="13051" RevisionGUID="e8845077-5f9e-43a8-a6f7-e56346ca4548" CreationDate="2010-12-21T18:20:53.173" UserId="2894" Text="Based on these lists of games for the [mz-800][1] and [mz-700][2]&#xD;&#xA;&#xD;&#xA;I would guess Grand Prix Simulator or PCG Rally&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sharpmz.org/mz-800/dldgames.htm&#xD;&#xA;  [2]: http://www.sharpmz.org/mz-700/dldgames.htm" />
  <row Id="30740" PostHistoryTypeId="2" PostId="13052" RevisionGUID="1fe85a0d-e37d-496c-be65-73baf5dec49d" CreationDate="2010-12-21T18:32:32.993" UserId="3467" Text="The main restriction: you need to login before start playing... Can you login from two different PCs simultaneously with the same login? I don't think so. " />
  <row Id="30741" PostHistoryTypeId="2" PostId="13053" RevisionGUID="4def030b-43ac-455e-ac67-56b39f0436c4" CreationDate="2010-12-21T21:32:00.810" UserId="5529" Text="GT5 gave me a gift ticket &quot;1000&quot;, for doing 100 races. When I accepted it the darn thing gave me the very same car I had just won (a Corvette).  Was I just unlucky or is there a &quot;trick&quot; to using the gift car ticket?" />
  <row Id="30742" PostHistoryTypeId="1" PostId="13053" RevisionGUID="4def030b-43ac-455e-ac67-56b39f0436c4" CreationDate="2010-12-21T21:32:00.810" UserId="5529" Text="Best way to redeem ticket for car?" />
  <row Id="30743" PostHistoryTypeId="3" PostId="13053" RevisionGUID="4def030b-43ac-455e-ac67-56b39f0436c4" CreationDate="2010-12-21T21:32:00.810" UserId="5529" Text="&lt;ps3&gt;&lt;gran-turismo-5&gt;" />
  <row Id="30744" PostHistoryTypeId="2" PostId="13054" RevisionGUID="4e3f2f7a-e928-496e-89a5-2e38ddb66a1f" CreationDate="2010-12-21T21:49:43.943" UserId="479" Text="If you're going back and RE-playing the missions, it'll take the research from the mission where you got the most research. So even if you did the normal mission and got 4 points, and then did the brutal mission and got 0 points, 4 points will be available in the next mission.&#xD;&#xA;&#xD;&#xA;It won't double up though. I'm pretty sure about this: I did the whole campaign on hard, then went back and replayed every mission on brutal, and I know I didn't get *extra* research." />
  <row Id="30745" PostHistoryTypeId="2" PostId="13055" RevisionGUID="cd384c67-e789-4ff6-aebe-9c8cfdb09876" CreationDate="2010-12-21T22:05:16.150" UserId="2894" Text="I've noticed that some games available on steam will continue to run even if the underlying steam account is logged out for some reason. This can either be from a bad internet connection or from someone else on another computer logging into the same steam account. &#xD;&#xA;&#xD;&#xA;These are typically older games that have no steam integration. I know this is the case with Trackmania United. &#xD;&#xA;&#xD;&#xA;So it might be possible with older release games or third party games to get by the restriction by lauching the game on one computer, then logging into steam with the same account on another computer. If the game doesn't use steam for finding matches (and uses some other method) than it might work. **That being said I am not advocating the 'theft' of games from steam. Particularly since your example game [Garry's Mod][1] only costs $4.99 right now.**&#xD;&#xA;&#xD;&#xA;You could always gift it to her account :)&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/4000/" />
  <row Id="30746" PostHistoryTypeId="2" PostId="13056" RevisionGUID="e143abfd-2bd7-406d-bb2f-d0e699823ee7" CreationDate="2010-12-21T22:09:30.643" UserId="304" Text="In order to give the town a sliver of a chance to survive one more night, I was forced to take two steroids in one day and now I'm hooked! Which drugs can I take each day to stave off my inevitable death? Does it have to be steroids or will any drug work? For instance, will water purification tablets work? (I'm guessing no.)" />
  <row Id="30747" PostHistoryTypeId="1" PostId="13056" RevisionGUID="e143abfd-2bd7-406d-bb2f-d0e699823ee7" CreationDate="2010-12-21T22:09:30.643" UserId="304" Text="I'm addicted to drugs: what will delay the withdrawal?" />
  <row Id="30748" PostHistoryTypeId="3" PostId="13056" RevisionGUID="e143abfd-2bd7-406d-bb2f-d0e699823ee7" CreationDate="2010-12-21T22:09:30.643" UserId="304" Text="&lt;die2nite&gt;" />
  <row Id="30749" PostHistoryTypeId="2" PostId="13057" RevisionGUID="3a315ea1-419d-4518-bcc1-7cc2dae71c42" CreationDate="2010-12-21T22:14:44.737" UserId="4336" Text="I had a discussion with a friend about Tetris where we quibbled about how it got more difficult as the levels progressed. His assertion was that it had only to do with the amount of time given to work with a block whereas I *thought* that I remembered it not just being a time thing but also that easier blocks (squares, long rectangles) came less frequently. &#xD;&#xA;&#xD;&#xA;Does anyone know how this was implemented and how difficulty increased as levels progressed?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30750" PostHistoryTypeId="1" PostId="13057" RevisionGUID="3a315ea1-419d-4518-bcc1-7cc2dae71c42" CreationDate="2010-12-21T22:14:44.737" UserId="4336" Text="Tetris Difficulty" />
  <row Id="30751" PostHistoryTypeId="3" PostId="13057" RevisionGUID="3a315ea1-419d-4518-bcc1-7cc2dae71c42" CreationDate="2010-12-21T22:14:44.737" UserId="4336" Text="&lt;tetris&gt;" />
  <row Id="30752" PostHistoryTypeId="2" PostId="13058" RevisionGUID="ab7b2ad6-adb2-40b0-a4e5-8a2f0e9e7a5b" CreationDate="2010-12-21T22:18:12.310" UserId="4430" Text="Using sc2ranks.com we can see the points accumulated by each player.&#xD;&#xA;&#xD;&#xA;Are the points of a player comparable to players in other leagues?&#xD;&#xA;&#xD;&#xA;If not, why not and what happens to a players points upon demotion/promotion?&#xD;&#xA;&#xD;&#xA;Is there a better way to compare players ( other than just playing each other )? " />
  <row Id="30753" PostHistoryTypeId="1" PostId="13058" RevisionGUID="ab7b2ad6-adb2-40b0-a4e5-8a2f0e9e7a5b" CreationDate="2010-12-21T22:18:12.310" UserId="4430" Text="How do you compare 2 players in different leagues in SC2?" />
  <row Id="30754" PostHistoryTypeId="3" PostId="13058" RevisionGUID="ab7b2ad6-adb2-40b0-a4e5-8a2f0e9e7a5b" CreationDate="2010-12-21T22:18:12.310" UserId="4430" Text="&lt;starcraft-2&gt;" />
  <row Id="30755" PostHistoryTypeId="2" PostId="13059" RevisionGUID="21fa246b-cc01-4085-8117-0c3c02d4f138" CreationDate="2010-12-21T22:18:28.690" UserId="1561" Text="I think the reason they've implemented the &quot;Delivery&quot; system is that they're keen for you to have at least one look at all the cars you receive. The whole GT Life mode seems geared towards giving the player an experience of a range of cars throughout history, so they don't want you to have cars just appear in your garage that you never notice.&#xD;&#xA;&#xD;&#xA;So no, I don't think there is any reason to refuse delivery of a car." />
  <row Id="30756" PostHistoryTypeId="2" PostId="13060" RevisionGUID="95023460-4d7b-4927-9d63-a13a3e1618dc" CreationDate="2010-12-21T22:21:01.387" UserId="5700" Text="1. Played on a Mac in the early 90s. The beginning starts out by your car crashing into an old spooky house. And you go inside to look for help. It was in first person, but clicked left, forward, back, etc to navigate. You could interact with the environment as well. If you did the wrong steps the skeleton ghost lady (I remember her bonnet) would appear and it was game over. The game was in black and white.&#xD;&#xA;&#xD;&#xA;2. I played this on a Mac as well. It was space based. Kid friendly and in color. Most of the game was spent inside this big space ship. I believe the objective was to find someone or maybe a lost planet.&#xD;&#xA;" />
  <row Id="30757" PostHistoryTypeId="1" PostId="13060" RevisionGUID="95023460-4d7b-4927-9d63-a13a3e1618dc" CreationDate="2010-12-21T22:21:01.387" UserId="5700" Text="Looking for the titles of 2 old Macintosh games" />
  <row Id="30758" PostHistoryTypeId="3" PostId="13060" RevisionGUID="95023460-4d7b-4927-9d63-a13a3e1618dc" CreationDate="2010-12-21T22:21:01.387" UserId="5700" Text="&lt;mac&gt;" />
  <row Id="30759" PostHistoryTypeId="5" PostId="13060" RevisionGUID="509d8893-0e73-471b-91d4-302df370c311" CreationDate="2010-12-21T22:23:55.053" UserId="85" Comment="Part of me feels this should really be split into two separate questions." Text="1. Played on a Mac in the early 90s. The beginning starts out by your car crashing into an old spooky house. And you go inside to look for help. It was in first person, but clicked left, forward, back, etc to navigate. You could interact with the environment as well. If you did the wrong steps the skeleton ghost lady (I remember her bonnet) would appear and it was game over. The game was in black and white.&#xD;&#xA;&#xD;&#xA;2. I played this on a Mac as well. It was space based. Kid friendly and in color. Most of the game was spent inside this big space ship. I believe the objective was to find someone or maybe a lost planet." />
  <row Id="30760" PostHistoryTypeId="6" PostId="13060" RevisionGUID="509d8893-0e73-471b-91d4-302df370c311" CreationDate="2010-12-21T22:23:55.053" UserId="85" Comment="Part of me feels this should really be split into two separate questions." Text="&lt;identify-this-game&gt;&lt;mac&gt;" />
  <row Id="30761" PostHistoryTypeId="2" PostId="13061" RevisionGUID="369b4529-5abf-4e2e-803f-e69549dd4d8c" CreationDate="2010-12-21T22:52:07.310" UserId="2894" Text="From the die2nite help on Health:&#xD;&#xA;&#xD;&#xA;&gt; When you take too many drugs (more&#xD;&#xA;&gt; than one per day), you become Addicted&#xD;&#xA;&gt; ! It is impossible to kick this habit.&#xD;&#xA;&gt; &#xD;&#xA;&gt; From this point onwards, you must&#xD;&#xA;&gt; consume at least one drug every day&#xD;&#xA;&gt; before midnight, or you will die&#xD;&#xA;&gt; (foaming at the mouth and shaking&#xD;&#xA;&gt; uncontrolably, it's spectactularly&#xD;&#xA;&gt; unattractive...).&#xD;&#xA;&#xD;&#xA;You have to take one of any drug each day." />
  <row Id="30762" PostHistoryTypeId="2" PostId="13062" RevisionGUID="b945faee-8251-42c9-8331-f92c9a342e4e" CreationDate="2010-12-21T22:59:42.180" UserId="5702" Text="Hi,&#xD;&#xA;&#xD;&#xA;I understand that you can install and play Orange Box games (HL2, HL2:E1, HL2:E2, Portal, TF2) on the PS3. However, when I go to http://store.steampowered.com/sub/469/, I don't see the PS3 listed. &#xD;&#xA;&#xD;&#xA;I'm afraid of buying the game, and then finding out I can't play it on the PS3. Does the PS3 have a version of Steam? Or can I buy on the PC and download it " />
  <row Id="30763" PostHistoryTypeId="1" PostId="13062" RevisionGUID="b945faee-8251-42c9-8331-f92c9a342e4e" CreationDate="2010-12-21T22:59:42.180" UserId="5702" Text="Orange box on PS3?" />
  <row Id="30764" PostHistoryTypeId="3" PostId="13062" RevisionGUID="b945faee-8251-42c9-8331-f92c9a342e4e" CreationDate="2010-12-21T22:59:42.180" UserId="5702" Text="&lt;ps3&gt;&lt;steam&gt;&lt;half-life-series&gt;" />
  <row Id="30765" PostHistoryTypeId="2" PostId="13063" RevisionGUID="70cb6b89-ce00-4dd8-91da-9ee9e7b54dac" CreationDate="2010-12-21T23:12:37.223" UserId="102" Text="Ive played through a couple promotions and it seems like points are maintained across promotions.&#xD;&#xA;&#xD;&#xA;I know this wasn't always true, but it was on nov 17 (last promotion I had).&#xD;&#xA;&#xD;&#xA;That said there is no good way to compare players who haven't faced off... Period.&#xD;&#xA;&#xD;&#xA;Not across leagues, not across divisions, not within divisions. Points are a completely inaccurate measurement and rankings are based off of points. If we look at the blizzard top 200 (released) we see poor correlation with points. Blizzard uses hidden ranking for those numbers. If we compare that ranking to the ELO ranking that some fan sites use, we see an even different set of results.&#xD;&#xA;&#xD;&#xA;The reality is that voting systems (game theory) require impractical amounts of data for a game like starcraft. The result being that you rarely ever get an accurate ranking system." />
  <row Id="30766" PostHistoryTypeId="2" PostId="13064" RevisionGUID="d2877915-e6a0-4d6c-96c5-41fbfdebadc6" CreationDate="2010-12-21T23:24:08.350" UserId="79" Text="Currently games sold on the Steam store have no connection to any titles available for the PS3. [Valve and Sony have partnered][1] on bringing Steam functionality to the PS3, but haven't committed in any way regarding making the Steam store available as a distribution platform for the system, and it seems unlikely that it would happen given that it would be a direct competitor to the PSN store.&#xD;&#xA;&#xD;&#xA;In short, if you want to play The Orange Box on the PS3 **do not** purchase from Steam, as this will only get you the PC/Mac version; you'll need to find a retail disc in three-space, I'm afraid.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.geek.com/articles/games/valve-is-bringing-steam-to-ps3-20100616/" />
  <row Id="30767" PostHistoryTypeId="2" PostId="13065" RevisionGUID="e7b0509a-3036-4477-b7d5-c8a6ccb072f1" CreationDate="2010-12-21T23:24:18.257" UserId="5479" Text="So far all I can do is to create a macro, place it on an action button, and make sure that this action bar has a key bound to it.  I'm running out of action buttons.&#xD;&#xA;I would like to bind a key (or a key combination) to a macro without the need for an action button.  &#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="30768" PostHistoryTypeId="1" PostId="13065" RevisionGUID="e7b0509a-3036-4477-b7d5-c8a6ccb072f1" CreationDate="2010-12-21T23:24:18.257" UserId="5479" Text="Can I bind a key to a macro without applying it on an action button?" />
  <row Id="30769" PostHistoryTypeId="3" PostId="13065" RevisionGUID="e7b0509a-3036-4477-b7d5-c8a6ccb072f1" CreationDate="2010-12-21T23:24:18.257" UserId="5479" Text="&lt;world-of-warcraft&gt;&lt;key-binding&gt;" />
  <row Id="30770" PostHistoryTypeId="6" PostId="13062" RevisionGUID="346846e1-7ea7-4e49-b902-978ee20f601d" CreationDate="2010-12-21T23:51:42.870" UserId="3114" Comment="edited tags" Text="&lt;ps3&gt;&lt;steam&gt;&lt;the-orange-box&gt;" />
  <row Id="30771" PostHistoryTypeId="5" PostId="12862" RevisionGUID="ee7c17dc-7000-435a-98d4-13ad4d29b828" CreationDate="2010-12-21T23:56:58.487" UserId="23" Comment="Die multipliers die!" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have&#xD;&#xA;    ♦♦♦♦  Get it if you can&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh                ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               ♦♦♦♦♦    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free         ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            ♦♦♦♦♦    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       ♦♦♦♦♦ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      ♦        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                          N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel costs              0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xD;&#xA;                     Water/day consumed               0    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30772" PostHistoryTypeId="5" PostId="13063" RevisionGUID="5158424d-1399-4e84-91e0-99715aec39e5" CreationDate="2010-12-21T23:57:45.710" UserId="102" Comment="added 67 characters in body" Text="Ive played through a couple promotions and it seems like points are maintained across promotions.&#xD;&#xA;&#xD;&#xA;I know this wasn't always true, but it was on nov 17 (last promotion I had).&#xD;&#xA;&#xD;&#xA;That said there is no good way to compare players who haven't faced off... Period.&#xD;&#xA;&#xD;&#xA;Not across leagues, not across divisions, not within divisions. Points are a completely inaccurate measurement and rankings are based off of points. If we look at the blizzard top 200 (released) we see poor correlation with points. Blizzard uses hidden ranking for those numbers. If we compare that ranking to the [ELO ranking][1] that some fan sites use, we see an even different set of results.&#xD;&#xA;&#xD;&#xA;The reality is that voting systems (game theory) require impractical amounts of data for a game like starcraft. The result being that you rarely ever get an accurate ranking system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/tlpd/sc2-korean/players" />
  <row Id="30773" PostHistoryTypeId="2" PostId="13066" RevisionGUID="b0d82057-a083-4905-978d-703f834dfc39" CreationDate="2010-12-22T00:09:58.607" UserId="4485" Text="When I run games in Windows or Linux in Windowed mode, my frame-rates always seem to start chunking.&#xD;&#xA;&#xD;&#xA;Is this a general problem, the machines I'm using not being awesome enough, or or is it just the way modern game engines are designed?" />
  <row Id="30774" PostHistoryTypeId="1" PostId="13066" RevisionGUID="b0d82057-a083-4905-978d-703f834dfc39" CreationDate="2010-12-22T00:09:58.607" UserId="4485" Text="Why is windowed mode always slower in games?" />
  <row Id="30775" PostHistoryTypeId="3" PostId="13066" RevisionGUID="b0d82057-a083-4905-978d-703f834dfc39" CreationDate="2010-12-22T00:09:58.607" UserId="4485" Text="&lt;performance&gt;&lt;windows&gt;&lt;linux&gt;" />
  <row Id="30776" PostHistoryTypeId="2" PostId="13067" RevisionGUID="0cf155bf-2686-4113-bf2a-75b842575d26" CreationDate="2010-12-22T00:24:35.417" UserId="5704" Text="There's an Unreal pack available on Steam – but not in my region (Germany) probably due to Germany's laws against graphical violence for minors. I had the idea to ask a friend in the USA to register an account for me, buy the game, then give me the password and I log in from my home. The question is: will I be able to dl games which have previously been bought with my account even if they're not offered for sale in the region that I'm currently in?&#xD;&#xA;&#xD;&#xA;(Might be a real disappointment to real Americans who come to Germany for a longer period ...) " />
  <row Id="30777" PostHistoryTypeId="1" PostId="13067" RevisionGUID="0cf155bf-2686-4113-bf2a-75b842575d26" CreationDate="2010-12-22T00:24:35.417" UserId="5704" Text="Can I influence my Steam region?" />
  <row Id="30778" PostHistoryTypeId="3" PostId="13067" RevisionGUID="0cf155bf-2686-4113-bf2a-75b842575d26" CreationDate="2010-12-22T00:24:35.417" UserId="5704" Text="&lt;steam&gt;&lt;steam-account&gt;" />
  <row Id="30779" PostHistoryTypeId="2" PostId="13068" RevisionGUID="48e81baf-17f1-4077-aa4e-88d93f1c6fc8" CreationDate="2010-12-22T00:51:12.563" UserId="5705" Text="This is exactly my problem as well. I started from scratch two times now trying to earn/safe every bit of money but it is not enough for advanced research. At some point most enemies are heavily armored and you need the expensive guns to damage them at all. At this point it is hard to research anything anymore.&#xD;&#xA;&#xD;&#xA;In general you should try to built the right number of refineries to mine all minerals when the last enemies are defeated. Additionally some cheap concrete barriers help your towers to survive longer as some enemies are actively searching and attacking them even if they are not in their path. You can also try to exploit the fact that the towers can be sold for their full cost up to 10 seconds after they were built. " />
  <row Id="30780" PostHistoryTypeId="2" PostId="13069" RevisionGUID="a8267bec-f719-4d1c-b320-1ab6fed22f0e" CreationDate="2010-12-22T00:54:22.963" UserId="5479" Text="It _is_ a general concern.  &#xD;&#xA;When in **windowed mode**, the video card is busy rendering the complex graphics of the game, while the &quot;desktop&quot; is trying to take priority to maintain its stability.  When the two coexist, the frame rate drops, as the delay between a frame an another is increased.  &#xD;&#xA;&#xD;&#xA;As a result, some games enforce that, where they detect they are in **windowed mode** and purposely reduce the frame rate, to allow the desktop more processing power.  Of course they offer that as an option that you can turn off -- World of Warcraft is an example of that.&#xD;&#xA;&#xD;&#xA;If your processor and graphics processor are capable of achieving high frame rate, you may not notice that performance drop, as they are faster than the delay due to processes sharing the graphics card.&#xD;&#xA;&#xD;&#xA;This is a general answer, unless someone else has more in-depth information." />
  <row Id="30781" PostHistoryTypeId="2" PostId="13070" RevisionGUID="777b936d-ff29-4618-9f30-6ae8ef8e0442" CreationDate="2010-12-22T01:07:00.950" UserId="4007" Text="According to Wikipedia, [&quot;Most implementations use a pseudorandom number generator to generate the sequence of tetrominoes&quot;][1]. In my personal experience, the difficulty affects only the speed in which the pieces fall, even though it seems like that I piece that you want so much is never going to come.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tetris#Possibility_of_indefinite_gameplay" />
  <row Id="30782" PostHistoryTypeId="2" PostId="13071" RevisionGUID="b8e35221-8dfb-46d9-993c-936aca211d57" CreationDate="2010-12-22T01:07:12.417" UserId="4808" Text="I am going to assume you're running in the same windowed resolution as you would be fullscreen (i.e. if you run it in 800x600 windowed, you're comparing against 800x600 fullscreen), since that means the game has to render the same image in either case. If you run in a higher resolution for fullscreen, then it seems likely that there's something else going on.&#xD;&#xA;&#xD;&#xA;When in windowed mode, your computer has to draw more than the game itself: your desktop and other windows are also visible, and time has to be spent on drawing that as well.&#xD;&#xA;&#xD;&#xA;However, there is another, more subtle difference, which your games may or may not make use of - it was somewhat common in previous years, but I'm not sure if game companies are still using it.&#xD;&#xA;&#xD;&#xA;You see, the image you see on the screen is nothing more than a contiguous collection of rows of pixels. That is, nothing is stored between each row of pixels: it's just one large chunk of memory.&#xD;&#xA;&#xD;&#xA;In fullscreen mode, the game can just place its image in that chunk of memory; when one row ends, the next begins, so you can copy your entire rendering buffer in one go. In windowed mode, that doesn't work any more: you now have to copy each row individually, because you have stuff to the left and to the right of your window which you aren't allowed to overwrite.&#xD;&#xA;&#xD;&#xA;If your hardware is sufficiently fast, the difference should not be noticable, because although it *is* more work, it is not really *that* much more work - not as long as you aren't keeping a ton of other things with complex rendering visible at the same time - and if you're capable of getting the full X FPS in fullscreen (where X is your monitor refresh rate), it's quite likely that you could also get a few more FPS, and the computing power that could have been used for those extra FPS, can instead go to all of the other stuff happening in windowed mode." />
  <row Id="30783" PostHistoryTypeId="2" PostId="13072" RevisionGUID="d0ec28f5-b719-44b6-9af4-f54ef478e3eb" CreationDate="2010-12-22T01:23:28.240" UserId="2422" Text="Can I turn off blood effects in Goldeneye 007 for Wii?  If so, how?" />
  <row Id="30784" PostHistoryTypeId="1" PostId="13072" RevisionGUID="d0ec28f5-b719-44b6-9af4-f54ef478e3eb" CreationDate="2010-12-22T01:23:28.240" UserId="2422" Text="Can I turn off blood effects in Goldeneye 007 for Wii?" />
  <row Id="30785" PostHistoryTypeId="3" PostId="13072" RevisionGUID="d0ec28f5-b719-44b6-9af4-f54ef478e3eb" CreationDate="2010-12-22T01:23:28.240" UserId="2422" Text="&lt;censor&gt;" />
  <row Id="30786" PostHistoryTypeId="2" PostId="13073" RevisionGUID="f422c3bb-8de0-4f3c-9311-69ae1a60cb76" CreationDate="2010-12-22T01:49:21.023" UserId="4989" Text="Here is a solution that has been tested. This solution assumes that all the action bars are not in use nor shown. Go in to the _Interface_ menu then set an hidden action bar to show. Next add an action or macro to that bar. Once the action has been added to the bar, go in to the built in _Key Binding_ option menu, find the bar and action-button combo that you just set the action to, then bind the wanted key to that combo. Once finish, go back in to the _Interface_ menu, set the bar to hide then test it out.&#xD;&#xA;&#xD;&#xA;If all of the action bars are shown then there is a second solution. However, this solution does requires a addon call [**Clique**][source1]. Clique is an addon, which is very popular among players, that allows spells and action to be binded to keys and mouse click without the use of an action bar. Clique doesn't change the physical UI of your normal view. It only adds another tab to the spell book. Go in to the tab, bind the a action to a key or mouse button and forget about it. &#xD;&#xA;&#xD;&#xA;[source1]:http://wow.curse.com/downloads/wow-addons/details/clique.aspx" />
  <row Id="30787" PostHistoryTypeId="5" PostId="13073" RevisionGUID="773c02dd-e70e-4811-bf6a-e53dce2be808" CreationDate="2010-12-22T01:57:56.027" UserId="4989" Comment="Added notes." Text="Here is a solution that has been tested. This solution assumes that all the action bars are not in use nor shown. Go in to the _Interface_ menu then set an hidden action bar to show. Next add an action or macro to that bar. Once the action has been added to the bar, go in to the built in _Key Binding_ option menu, find the bar and action-button combo that you just set the action to, then bind the wanted key to that combo. Once finish, go back in to the _Interface_ menu, set the bar to hide then test it out.&#xD;&#xA;&#xD;&#xA;If all of the action bars are shown then there is a second solution. However, this solution does requires a addon call [**Clique**][source1]. Clique is an addon, which is very popular among players, that allows spells and action to be binded to keys and mouse click without the use of an action bar. Clique doesn't change the physical UI of your normal view. It only adds another tab to the spell book. Go in to the tab, bind the a action to a key or mouse button and forget about it. &#xD;&#xA;&#xD;&#xA;_After reading the body of your question again, I believe the first solution is the current solution you use. However, I will not that part of the answer as it might help a future user with a similar question._ &#xD;&#xA;&#xD;&#xA;[source1]:http://wow.curse.com/downloads/wow-addons/details/clique.aspx" />
  <row Id="30788" PostHistoryTypeId="5" PostId="13073" RevisionGUID="25fee048-006a-4337-ac69-5c3a45d30b25" CreationDate="2010-12-22T02:06:31.577" UserId="4989" Comment="added 7 characters in body" Text="Here is a solution that has been tested. This solution assumes that all the action bars are not in use nor shown. Go in to the _Interface_ menu then set an hidden action bar to show. Next add an action or macro to that bar. Once the action has been added to the bar, go in to the built in _Key Binding_ option menu, find the bar and action-button combo that you just set the action to, then bind the wanted key to that combo. Once finish, go back in to the _Interface_ menu, set the bar to hide then test it out.&#xD;&#xA;&#xD;&#xA;If all of the action bars are shown then there is a second solution. However, this solution does requires a addon call [**Clique**][source1]. Clique is an addon, which is very popular among players, that allows spells and action to be binded to keys and mouse click without the use of an action bar. Clique doesn't change the physical UI of your normal view. It only adds another tab to the spell book. Go in to the tab, bind the a action to a key or mouse button and forget about it. &#xD;&#xA;&#xD;&#xA;_After reading the body of your question again, I believe the first solution is the current solution you use. However, I will not remove that part of the answer as it might help a future user with a similar question._ &#xD;&#xA;&#xD;&#xA;[source1]:http://wow.curse.com/downloads/wow-addons/details/clique.aspx" />
  <row Id="30789" PostHistoryTypeId="2" PostId="13074" RevisionGUID="6cfaddcb-e637-43d0-bf1d-94bfb69b1540" CreationDate="2010-12-22T02:25:11.917" UserId="58" Text="I'm going through a similar action myself right now -- I'm trying to kill as few humans as possible. (I made an exception for Benny, and raiders who attack on sight.) &#xD;&#xA;&#xD;&#xA;Skills: I know you said you don't want to do locks and computers, but you'll have to for some things, so keep lockpicking and science high. Prioritize speech -- you can get out of a lot of fights, and even better, get XP for it. Maybe go for survival and/or repair, and go after the [challenges][1] for crafting.&#xD;&#xA;&#xD;&#xA;So some early-game missions to help you out? Skip Primm entirely, head straight to Mojave Outpost. You'll get Ghost's quest there, which just requires you to go to Nipton. In Nipton, you'll get &quot;Cold, Cold Heart,&quot; which just requires you to go to Mojave. Easy, non-violent 250 XP. Not much, but it'll get you started.&#xD;&#xA;&#xD;&#xA;From there, make a beeline to New Vegas, by way of Novac. In Novac, do Boone's side quest, because it's quick and easy and non-violent. In Freeside, take the peaceful route through G.I. Blues, hook up the Followers and the Garretts, and do the Wang Dang Atomic Tango. Once in New Vegas, go talk to Mr. House and deal with Ring-a-Ding-Ding. &#xD;&#xA;&#xD;&#xA;By the time you get through all this, with perhaps a little bit of minor side adventurism, and you should be at least level 10 or 12.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_challenges" />
  <row Id="30790" PostHistoryTypeId="5" PostId="12969" RevisionGUID="8cfda5cd-156c-4485-8b50-2e159ff96df9" CreationDate="2010-12-22T02:28:40.477" UserId="58" Comment="added 24 characters in body" Text="I was reading a review of Fallout: New Vegas, because I am planning to buy the game (for Xbox 360). But I was very disappointed when I learned that there are many bugs and glitches in the game. The review I read is [here][1]. &#xD;&#xA;&#xD;&#xA;Is this true? If so, is there any chance this gets fixed somehow? I do not know if it is possible to patch a game on Xbox like it is on PC. While I will probably still buy the game, I am wondering whether or not I should be prepared for a buggy gameplay experience.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/rpg/falloutnewvegas/review.html" />
  <row Id="30791" PostHistoryTypeId="5" PostId="13074" RevisionGUID="948eb462-2584-43fb-910c-a500c8c5e610" CreationDate="2010-12-22T02:45:19.090" UserId="58" Comment="added 86 characters in body" Text="I'm going through a similar action myself right now -- I'm trying to kill as few humans as possible. (I made an exception for Benny, and raiders who attack on sight.) &#xD;&#xA;&#xD;&#xA;Skills: I know you said you don't want to do locks and computers, but you'll have to for some things, so keep lockpicking and science high. Prioritize speech -- you can get out of a lot of fights, and even better, get XP for it. Maybe go for survival and/or repair, and go after the [challenges][1] for crafting.&#xD;&#xA;&#xD;&#xA;So some early-game missions to help you out? Skip Primm entirely, head straight to Mojave Outpost. You'll get Ghost's quest there, which just requires you to go to Nipton. In Nipton, you'll get &quot;Cold, Cold Heart,&quot; which just requires you to go to Mojave. Easy, non-violent 250 XP. Not much, but it'll get you started.&#xD;&#xA;&#xD;&#xA;From there, make a beeline to New Vegas, by way of Novac. In Novac, do Boone's side quest, because it's quick and easy and non-violent. In Freeside, take the peaceful route through G.I. Blues, hook up the Followers and the Garretts, and do the Wang Dang Atomic Tango. Once in New Vegas, go talk to Mr. House and deal with Ring-a-Ding-Ding. After that, you should be able to take down Talent Pool pretty quickly and peacefully.&#xD;&#xA;&#xD;&#xA;By the time you get through all this, with perhaps a little bit of minor side adventurism, and you should be at least level 10 or 12.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_challenges" />
  <row Id="30792" PostHistoryTypeId="2" PostId="13075" RevisionGUID="8b7f78b1-0ec7-4771-bc6b-0f385f426918" CreationDate="2010-12-22T02:49:03.053" UserId="461" Text="Whenever I pick up a flower, it tells me how many I have in total, and how many of that color I have. Is there any way to know how many of each flower I have, without finding one to pick up? Sadly the map in the Sanctuary doesn't list the flowers in each zone like it does for keys, so there isn't even a way to know where to look for the remaining flowers.&#xD;&#xA;&#xD;&#xA;I checked in the Stats area of the Sanctuary, but that was less than helpful as well." />
  <row Id="30793" PostHistoryTypeId="1" PostId="13075" RevisionGUID="8b7f78b1-0ec7-4771-bc6b-0f385f426918" CreationDate="2010-12-22T02:49:03.053" UserId="461" Text="How do I know how many flowers I have?" />
  <row Id="30794" PostHistoryTypeId="3" PostId="13075" RevisionGUID="8b7f78b1-0ec7-4771-bc6b-0f385f426918" CreationDate="2010-12-22T02:49:03.053" UserId="461" Text="&lt;fable-3&gt;&lt;collectibles&gt;" />
  <row Id="30795" PostHistoryTypeId="2" PostId="13076" RevisionGUID="b647fff7-3520-44e3-9e4f-715a00c6e91b" CreationDate="2010-12-22T02:52:40.853" UserId="3015" Text="What are the new perks in the Dead Money DLC for Fallout: New Vegas?" />
  <row Id="30796" PostHistoryTypeId="1" PostId="13076" RevisionGUID="b647fff7-3520-44e3-9e4f-715a00c6e91b" CreationDate="2010-12-22T02:52:40.853" UserId="3015" Text="Dead Money DLC Perks" />
  <row Id="30797" PostHistoryTypeId="3" PostId="13076" RevisionGUID="b647fff7-3520-44e3-9e4f-715a00c6e91b" CreationDate="2010-12-22T02:52:40.853" UserId="3015" Text="&lt;xbox-360&gt;&lt;fallout-new-vegas&gt;&lt;dlc&gt;" />
  <row Id="30798" PostHistoryTypeId="2" PostId="13077" RevisionGUID="053cb210-0682-4304-bf82-a13bb2e8e47f" CreationDate="2010-12-22T03:04:59.867" UserId="1317" Text="While hot seating a friend I noticed that she button spams while grappling a Survivor.  It doesn't change the Special Infected animation at all but she swears that it does more damage.  In particular she thinks the Jockey is still able to attack while riding.  I'm inclined to think that the game inflicts maximal damage irregardless of what your doing once your SI has started to grapple.&#xD;&#xA;&#xD;&#xA;So what the real story?  &#xD;&#xA;Does button spamming increase the damage delt by a special infected?  &#xD;&#xA;Anything official?&#xD;&#xA;&#xD;&#xA;*Note: Grappling Special Infected*&#xD;&#xA;&#xD;&#xA;* Charger&#xD;&#xA;* Smoker&#xD;&#xA;* Jockey" />
  <row Id="30799" PostHistoryTypeId="1" PostId="13077" RevisionGUID="053cb210-0682-4304-bf82-a13bb2e8e47f" CreationDate="2010-12-22T03:04:59.867" UserId="1317" Text="Button spamming as special infected" />
  <row Id="30800" PostHistoryTypeId="3" PostId="13077" RevisionGUID="053cb210-0682-4304-bf82-a13bb2e8e47f" CreationDate="2010-12-22T03:04:59.867" UserId="1317" Text="&lt;left-4-dead-2&gt;&lt;left-4-dead&gt;&lt;myths&gt;" />
  <row Id="30801" PostHistoryTypeId="2" PostId="13078" RevisionGUID="d137624d-d959-46ea-b695-20800fecb9cc" CreationDate="2010-12-22T03:13:56.287" UserId="3015" Text="Blizzard has finally released the Starcraft 2 Demo. &#xD;&#xA;&#xD;&#xA;From [ars technica][1]:&#xD;&#xA;-----------------------&#xD;&#xA;&#xD;&#xA;The free demo removes many of these restrictions. You no longer need a Battle.net account, which of course means that the game can only be played offline. And the time restriction is no longer in place, so you can play the demo for as long as you want. As for the actual content of the demo, you'll be able to play the first three missions of the campaign as well as solo skirmish, though only Terran vs. Terran is available.&#xD;&#xA;&#xD;&#xA;[Here][2] is the link to the free demo.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://arstechnica.com/gaming/news/2010/12/starcraft-ii-gets-a-demo-no-battlenet-account-required.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&#xD;&#xA;  [2]: https://us.battle.net/account/sc2-demo.html" />
  <row Id="30802" PostHistoryTypeId="2" PostId="13079" RevisionGUID="df843831-9c59-4538-95f1-672c16744463" CreationDate="2010-12-22T03:31:19.273" UserId="1719" Text="Spamming any buttons has no effect on the damage dealt.&#xD;&#xA;&#xD;&#xA;Once you connect with an attack as a special infected, you lose control (for the most part) of what you're doing and continue on mindlessly.  This is true for the Charger, Smoker, and Hunter.  The Jockey loses the ability to deal damage by clicking (although still does damage over time), but can still steer the survivor around.&#xD;&#xA;&#xD;&#xA;If you are knocked off (except as Charger, since you can't be), you stumble back and then can attack normally again." />
  <row Id="30803" PostHistoryTypeId="2" PostId="13080" RevisionGUID="549e8b49-de78-4193-88a3-61f1a71f463a" CreationDate="2010-12-22T03:38:50.777" UserId="5707" Text="I just Bought a new Xbox live card, And i'm going to get a new xbox in February. I am at level 39 in Black Ops and was wondering if i will be on the same level when i get my new xbox." />
  <row Id="30804" PostHistoryTypeId="1" PostId="13080" RevisionGUID="549e8b49-de78-4193-88a3-61f1a71f463a" CreationDate="2010-12-22T03:38:50.777" UserId="5707" Text="Xbox Live concern about switching xbox's and having the level of your rank change to the 1st level" />
  <row Id="30805" PostHistoryTypeId="3" PostId="13080" RevisionGUID="549e8b49-de78-4193-88a3-61f1a71f463a" CreationDate="2010-12-22T03:38:50.777" UserId="5707" Text="&lt;game-rec&gt;" />
  <row Id="30806" PostHistoryTypeId="2" PostId="13081" RevisionGUID="a3d5cc6e-62cb-4b17-87f0-3306c19032c3" CreationDate="2010-12-22T03:47:12.467" UserId="1719" Text="Everything relating to your online gamer profile, such as gamer score, achievements, and progress in Xbox-live multiplayer modes, will carry over.  You will have to migrate your Xbox live account, which can be done simply by logging in with your current credentials on the new Xbox.&#xD;&#xA;&#xD;&#xA;Single player progress and saved games, however, are another story." />
  <row Id="30807" PostHistoryTypeId="6" PostId="13080" RevisionGUID="cc1bffe6-df6f-4e0f-8678-c1f00005bbcf" CreationDate="2010-12-22T03:47:27.990" UserId="1719" Comment="edited tags" Text="&lt;xbox-live&gt;&lt;account&gt;" />
  <row Id="30808" PostHistoryTypeId="5" PostId="12819" RevisionGUID="156aefa3-ee3c-443a-823b-910c6a6ccfea" CreationDate="2010-12-22T03:50:48.277" UserId="32" Comment="Clarifying what the actual question is.  The comments indicate this was more the intent of the question" Text="I play zerg, and there are a number of little things that I do to late, or never. Things like creep spreading, larva injects, etc. are things you should obviously do (if you have decent apm), but some of the other things, which require a decision/risk/investment, I often neglect or decide randomly. &#xD;&#xA;&#xD;&#xA;Here are some *examples* of decisions that need to be made throughout the game:&#xD;&#xA;&#xD;&#xA; * Extra hatches around the main&#xD;&#xA; * Getting noncritical upgrades (overlord speed, burrow, air upgrades with only a handful of mutas/corruptors)&#xD;&#xA; * Overlord suicide scouting/overlord placement&#xD;&#xA; * Watchtower control&#xD;&#xA; * 3rd/4th Expansion location choices (especially on scrap station)&#xD;&#xA; * Against air, queens vs. hydras vs. spore&#xD;&#xA; * Drone transfers to vulnerable expansions&#xD;&#xA; * Using drones to defend early aggression vs. waiting for units&#xD;&#xA; * Attacking decisions unrelated to timing/micro (Retreating, killing workers vs buildings vs units)&#xD;&#xA;&#xD;&#xA;How should I think about these various things? What factors play into the decision making?" />
  <row Id="30809" PostHistoryTypeId="5" PostId="13073" RevisionGUID="0dc2737e-8cac-4f68-ba55-03bfa98e824e" CreationDate="2010-12-22T03:59:47.567" UserId="4989" Comment="added 1 characters in body" Text="Here is a solution that has been tested. This solution assumes that all the action bars are not in use nor shown. Go in to the _Interface_ menu then set an hidden action bar to show. Next add an action or macro to that bar. Once the action has been added to the bar, go in to the built in _Key Binding_ option menu, find the bar and action-button combo that you just set the action to, then bind the wanted key to that combo. Once finish, go back in to the _Interface_ menu, set the bar to hide then test it out.&#xD;&#xA;&#xD;&#xA;If all of the action bars are shown then there is a second solution. However, this solution does requires a addon call [**Clique**][source1]. Clique is an addon, which is very popular among players, that allows spells and actions to be binded to keys and mouse click without the use of an action bar. Clique doesn't change the physical UI of your normal view. It only adds another tab to the spell book. Go in to the tab, bind the a action to a key or mouse button and forget about it. &#xD;&#xA;&#xD;&#xA;_After reading the body of your question again, I believe the first solution is the current solution you use. However, I will not remove that part of the answer as it might help a future user with a similar question._ &#xD;&#xA;&#xD;&#xA;[source1]:http://wow.curse.com/downloads/wow-addons/details/clique.aspx" />
  <row Id="30810" PostHistoryTypeId="2" PostId="13082" RevisionGUID="843cf223-14d2-4dc9-9245-321f9edf1238" CreationDate="2010-12-22T04:04:27.380" UserId="58" Text="From the [Wiki][1]:&#xD;&#xA;&#xD;&#xA;* [And Stay Back][2]: Shotguns have a change of knocking an enemy back&#xD;&#xA;* [In Shining Armor][3]: +5 Damage threshold against energy weapons when wearing metal armor, +2 when wearing when wearing reflective eyewear.&#xD;&#xA;* [Junk Rounds][4]: You can craft ammo from scrap metal and tin cans.&#xD;&#xA;* [Light Touch][5]: While wearing light armor, you get a +5% critical chance, and your enemies get a -25% critical chance against you.&#xD;&#xA;* [Old World Gourmet][6]: +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. &#xD;&#xA;* [Heavyweight][7]: Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 weight. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/And_Stay_Back&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/In_Shining_Armor&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Junk_Rounds&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Light_Touch&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Old_World_Gourmet&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Heavyweight" />
  <row Id="30814" PostHistoryTypeId="2" PostId="13084" RevisionGUID="a16bc125-8bcd-47cc-972e-efbb46930856" CreationDate="2010-12-22T04:40:22.527" UserId="4989" Text="How did Garrosh Hellscream become the new Warchief? Was this explain somewhere other than a novel, such as quest with World of Warcraft? &#xD;&#xA;&#xD;&#xA;_This is follow up question to: [Is there lore behind the difference between the brown and green orcs of Warcraft?][source1]_&#xD;&#xA;&#xD;&#xA;[source1]: http://gaming.stackexchange.com/questions/13031/is-there-lore-behind-the-difference-between-the-brown-and-green-orcs-of-warcraft" />
  <row Id="30815" PostHistoryTypeId="1" PostId="13084" RevisionGUID="a16bc125-8bcd-47cc-972e-efbb46930856" CreationDate="2010-12-22T04:40:22.527" UserId="4989" Text="How did Garrosh Hellscream become the new Warchief? " />
  <row Id="30816" PostHistoryTypeId="3" PostId="13084" RevisionGUID="a16bc125-8bcd-47cc-972e-efbb46930856" CreationDate="2010-12-22T04:40:22.527" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;lore&gt;&lt;warcraft&gt;" />
  <row Id="30817" PostHistoryTypeId="5" PostId="13084" RevisionGUID="35f0fa45-48a4-448e-8f36-54a34b0908ef" CreationDate="2010-12-22T04:46:11.073" UserId="4989" Comment="added 23 characters in body" Text="How did Garrosh Hellscream become the new Warchief? What happen to Thrall? Was this explain somewhere other than a novel, such as quest with World of Warcraft? &#xD;&#xA;&#xD;&#xA;_This is follow up question to: [Is there lore behind the difference between the brown and green orcs of Warcraft?][source1]_&#xD;&#xA;&#xD;&#xA;[source1]: http://gaming.stackexchange.com/questions/13031/is-there-lore-behind-the-difference-between-the-brown-and-green-orcs-of-warcraft" />
  <row Id="30818" PostHistoryTypeId="2" PostId="13085" RevisionGUID="800ddb16-8cb7-4e6f-ab6e-c45c551956cc" CreationDate="2010-12-22T04:58:33.427" UserId="3129" Text="The short version: It's all explained in [The Shattering,][1] a novel released recently in the leadup to Cataclysms release. WoWinsider did those of us not inclined to read the Warcraft novels a favor by providing by-character synopses of the novel. [Here's the rundown on Thralls story and why he abdicated][2], and [Here's the meat on Garrosh's early days as Thralls chosen successor,][3] and the somewhat rocky first few months as Warchief.&#xD;&#xA;&#xD;&#xA;The Really Short Version: Thrall left Azeroth on a pilgrimage to Draenor when the Cataclysm was approaching to investigate stirrings among the elementals - Garrosh, as his second, was named 'Acting Warchief' in Thralls absence. In the aftermath of Deathwings return, Thrall has applied his efforts primarily to working with the Earthen Ring and the Council of Tirsifal to eliminate the threats of the Twilights Hammer, Deathwing, and hordes of extremely angry Elementals after the Cataclysm. Meanwhile, in the wake of the Razing of Ogrimmnar and the elemental invasion, Garrosh, already a war hero from the campaign in Northrend, has become *even more* popular with the Orcs of the Horde, as well as the Tauren, now led by Baine Bloodhoof, cementing his power.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/The_Shattering:_Prelude_to_Cataclysm&#xD;&#xA;  [2]: http://wow.joystiq.com/2010/10/18/the-shattering-plot-summary-thrall/&#xD;&#xA;  [3]: http://wow.joystiq.com/2010/10/19/the-shattering-plot-summary-garrosh-and-cairne/" />
  <row Id="30819" PostHistoryTypeId="5" PostId="13082" RevisionGUID="8ce0d834-e0bc-4cd1-b256-dc86d795bffb" CreationDate="2010-12-22T05:03:19.997" UserId="58" Comment="edited body" Text="From the [Wiki][1]:&#xD;&#xA;&#xD;&#xA;* [And Stay Back][2]: Shotguns have a chance of knocking an enemy back&#xD;&#xA;* [In Shining Armor][3]: +5 Damage threshold against energy weapons when wearing metal armor, +2 when wearing when wearing reflective eyewear.&#xD;&#xA;* [Junk Rounds][4]: You can craft ammo from scrap metal and tin cans.&#xD;&#xA;* [Light Touch][5]: While wearing light armor, you get a +5% critical chance, and your enemies get a -25% critical chance against you.&#xD;&#xA;* [Old World Gourmet][6]: +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. &#xD;&#xA;* [Heavyweight][7]: Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 weight. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/And_Stay_Back&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/In_Shining_Armor&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Junk_Rounds&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Light_Touch&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Old_World_Gourmet&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Heavyweight" />
  <row Id="30820" PostHistoryTypeId="2" PostId="13086" RevisionGUID="06957925-b8e9-484d-a455-b9d4a0207ace" CreationDate="2010-12-22T05:03:27.250" UserId="336" Text="Have you tried creating a new Troll character post-shattering?&#xD;&#xA;&#xD;&#xA;&gt; **Vision of Garrosh Hellscream says:**&#xD;&#xA;&gt; Don't talk back to me, troll. You know&#xD;&#xA;&gt; who was left in charge here. Haven't&#xD;&#xA;&gt; you stopped to ask yourself why Thrall&#xD;&#xA;&gt; chose me instead of you?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Vision of Vol'jin says:** Dere be no question why, Garrosh. He gave ya tha&#xD;&#xA;&gt; title because ya be Grom's Son and&#xD;&#xA;&gt; because tha people be wantin' a war&#xD;&#xA;&gt; hero.&#xD;&#xA;&#xD;&#xA;As mentioned, Thrall has chosen to leave the Horde to attend to &quot;more important&quot; matters, namely mending the world post-shattering, along with The Earthen Ring, Malfurion Stormrage, and other lore &quot;heavy hitters&quot;.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30821" PostHistoryTypeId="2" PostId="13087" RevisionGUID="9c20a730-84ec-48bf-90b5-741d6de9c044" CreationDate="2010-12-22T05:19:25.097" UserId="46" Text="**No.**  Repeatedly pressing the attack buttons does not inflict additional damage when you have an incapacitated survivor." />
  <row Id="30822" PostHistoryTypeId="2" PostId="13088" RevisionGUID="bd25868e-7720-4a70-8a51-6b616ae8de67" CreationDate="2010-12-22T05:23:45.847" UserId="2974" Text="Valve can (and has) locked out games attached to peoples Steam accounts that are from a different region than the one they live in.&#xD;&#xA;&#xD;&#xA;This was a [big deal][1] with the Orange Box first launched.&#xD;&#xA;&#xD;&#xA;  [1]: http://consumerist.com/2007/10/valve-deactivating-customers-who-bought-orange-box-internationally.html" />
  <row Id="30823" PostHistoryTypeId="2" PostId="13089" RevisionGUID="3f5f1688-9558-4dc8-88e8-a283de1c4329" CreationDate="2010-12-22T05:40:45.597" UserId="5302" Text="Most used psuedorandom numbers, I would guess. Its entirely possible to make it even harder by giving less-optimal blocks, and maybe some versions do. &#xD;&#xA;&#xD;&#xA;For an extreme example of this check out Hateris:&#xD;&#xA;&#xD;&#xA;http://qntm.org/files/hatetris/hatetris.html&#xD;&#xA;&#xD;&#xA;Use this replay code to see a PRO battle the evil algorithm:&#xD;&#xA;&#xD;&#xA;    56AA AAAA AAA6 AAAA AAAA 8AAA AAAA AB55 AAAA AAAB 00AA AAAA AA9A AAAA AAA6 0AAA AAAA A96A AAA8 AAA9 A808 AAAA AA9A AAAA AAAB 55AA AAAA A82A AAAA AA97 5AAA AA9A AAAA A6AB 5AA6 AAAA 6AAA AAAA C02A AAAA AABF BEAA AAA9 E9AA AAA9 AAAA AAFE AAAA AD5A AAAA F0AA AAA9 BF00 AAAA AA9B AD56 AAAA FC02 AAAA AABA C02A AAAA AB5A AAAA BAAA AAB6 AAAA AB55 6AAA A02A AAAA A82A AAAA ACAA AAAC 02AA AAAA FE9A AAAF EAAA 9D5A AAA9 6AAA AD57 AAAB C2AA A9BF 00AA AAA6 BBF0 0AAA AABA D56A AAC0 2AAA AAD6 AAAB AAAA DAAA A80A AAAA 82AA AAB5 5AAA B2AA A0C0 AAAA AFDA AABF AA9D 5AAA 5AAA 57DA A6AB C2AA 6FC0 2AAA 6BBF 00AA AAEB 00AA AA03 5556 AA02 AAA8 282A AB0A AAB2 AAB6 AA9D AAB5 02AB 55AA 80C2 AAB0 22AB AAD6 AB55 AA00 AA40 AA79 A&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30824" PostHistoryTypeId="2" PostId="13090" RevisionGUID="9ca62b5a-27d2-4706-906d-aea4848b1c8b" CreationDate="2010-12-22T05:44:02.323" UserId="46" Text="Old games that are in excellent condition can potentially be worth a lot of money, so it is not surprising that you have found **Archon I** sell for a lot of money on [eBay][1].  If you are adamant about obtaining this game, you need to research how much the game has been selling for over the last year or two and be prepared to pay approximately the same amount for the game.  It will require patience and self restraint, but you should eventually be able to purchase that game you so desire.&#xD;&#xA;&#xD;&#xA;[Racketboy.com][2] is my favorite community driven retro games website out there.  They have some great guides to help you get informed on the best way to proceed with retro game purchases:&#xD;&#xA;&#xD;&#xA; - [How To Find The Best Gaming Deals on eBay][3]&#xD;&#xA; - [Comparing Massive Markups For Pristine Retro Games][4]&#xD;&#xA; - [Learn How Much Your Video Games Are Worth][5]&#xD;&#xA;&#xD;&#xA;They also have a thriving forum with several members that are avid retro gamers and game collectors (some of them even own video game stores), and many of them have channels that they can call upon to find rare games for a fair price.&#xD;&#xA;&#xD;&#xA;[1]:http://www.ebay.com&#xD;&#xA;[2]:http://www.racketboy.com&#xD;&#xA;[3]:http://www.racketboy.com/retro/game-collecting/2008/06/how-to-find-the-best-gaming-deals-on-ebay.html&#xD;&#xA;[4]:http://www.racketboy.com/retro/game-collecting/2008/04/comparing-values-of-sealed-and-complete-video-games.html&#xD;&#xA;[5]:http://www.racketboy.com/retro/game-collecting/2010/02/learn-how-much-video-games-are-worth.html" />
  <row Id="30825" PostHistoryTypeId="5" PostId="13060" RevisionGUID="187a6a65-92c6-46df-9718-d6ffc7d210b8" CreationDate="2010-12-22T05:45:57.940" UserId="5700" Comment="deleted 211 characters in body; edited title" Text="Played on a Mac in the early 90s. The beginning starts out by your car crashing into an old spooky house. And you go inside to look for help. It was in first person, but clicked left, forward, back, etc to navigate. You could interact with the environment as well. If you did the wrong steps the skeleton ghost lady (I remember her bonnet) would appear and it was game over. The game was in black and white." />
  <row Id="30826" PostHistoryTypeId="4" PostId="13060" RevisionGUID="187a6a65-92c6-46df-9718-d6ffc7d210b8" CreationDate="2010-12-22T05:45:57.940" UserId="5700" Comment="deleted 211 characters in body; edited title" Text="Looking for the title of an old Macintosh game" />
  <row Id="30827" PostHistoryTypeId="2" PostId="13091" RevisionGUID="040a60bf-9caa-4bed-9a38-a15e70be103a" CreationDate="2010-12-22T05:53:28.490" UserId="5340" Text="anything listed under Drugs is a drug." />
  <row Id="30828" PostHistoryTypeId="2" PostId="13092" RevisionGUID="344295f7-f6fa-44ca-bf1b-0589057e4296" CreationDate="2010-12-22T06:08:51.813" UserId="19" Text="Sounds a lot like [Uninvited][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Uninvited_%28video_game%29" />
  <row Id="30832" PostHistoryTypeId="4" PostId="13060" RevisionGUID="2dab7580-e5d0-499a-a926-d021beeb4516" CreationDate="2010-12-22T08:34:35.370" UserId="122" Comment="Made the title a little more informative." Text="Old Macintosh game where you explore a spooky house after a car crash" />
  <row Id="30833" PostHistoryTypeId="2" PostId="13094" RevisionGUID="80a5b027-7a53-4400-9447-b74b4fb7b569" CreationDate="2010-12-22T08:56:37.620" UserId="4748" Text="Tickets are random. &#xD;&#xA;&#xD;&#xA;You can maybe use a marketplace forum (like on gtplanet.net for example) to trade it with another car you don't have, or you can use non-reversable tuning on one of them (weight red, engine tune stage, regidity), then compare performances." />
  <row Id="30834" PostHistoryTypeId="2" PostId="13095" RevisionGUID="dac4e3fc-8cda-4335-9839-07506c3c6c70" CreationDate="2010-12-22T08:58:59.507" UserId="4748" Text="A-Spec, Extreme series, American Championship, Indianapolis Motor Speedway. &#xD;&#xA;&#xD;&#xA;Use a Race Modded Corvette (total cost ~600,000) for ~100k every 4-5 minutes. This seems to be the grind to go to for repeatable cash." />
  <row Id="30835" PostHistoryTypeId="2" PostId="13096" RevisionGUID="182fcc8d-3d09-4448-b621-455c0dbca641" CreationDate="2010-12-22T09:14:22.170" UserId="1280" Text="For windows XP&#xD;&#xA;&#xD;&#xA; 1. Goto &#xD;&#xA;&gt; %USERPROFILE%\Local&#xD;&#xA;&gt; Settings\Application Data\Focus Home&#xD;&#xA;&gt; Interactive\Cities XL&#xD;&#xA;&gt; 2011\live\offline&#xD;&#xA;&#xD;&#xA;    OR&#xD;&#xA;&gt; C:\Documents and Settings\{user&#xD;&#xA;&gt; name}\Local Settings\Application&#xD;&#xA;&gt; Data\Focus Home Interactive\Cities XL&#xD;&#xA;&gt; 2011\live\offline&#xD;&#xA;&#xD;&#xA; 2. There is a file `player1.cxl`, delete, move or rename it (Or open in notepad and edit video mode value)&#xD;&#xA;&#xD;&#xA; 3. Run the game" />
  <row Id="30836" PostHistoryTypeId="6" PostId="12820" RevisionGUID="d6b67140-e11b-4d2e-b9eb-e978cc00335f" CreationDate="2010-12-22T09:15:04.883" UserId="1280" Comment="added resoultion tag" Text="&lt;technical-issues&gt;&lt;resolution&gt;&lt;cities-xl&gt;" />
  <row Id="30837" PostHistoryTypeId="2" PostId="13097" RevisionGUID="ea3cb807-5298-4f23-a098-561cb4c1b8a8" CreationDate="2010-12-22T09:44:20.730" UserId="4182" Text="I have attempted to this many times, but I can barely make it halfway in the stealth course in the Deus-Ex: Game of the Year tutorial.&#xD;&#xA;&#xD;&#xA;I have even tried throwing stuff around to distract the guards, but they seem to see me as soon as reach the first junction (where you can see alarm buttons on the walls left and right)&#xD;&#xA;&#xD;&#xA;Do you have any tips for me?" />
  <row Id="30838" PostHistoryTypeId="1" PostId="13097" RevisionGUID="ea3cb807-5298-4f23-a098-561cb4c1b8a8" CreationDate="2010-12-22T09:44:20.730" UserId="4182" Text="How do I get past the stealth part in the tutorial?" />
  <row Id="30839" PostHistoryTypeId="3" PostId="13097" RevisionGUID="ea3cb807-5298-4f23-a098-561cb4c1b8a8" CreationDate="2010-12-22T09:44:20.730" UserId="4182" Text="&lt;strategy&gt;&lt;deus-ex&gt;" />
  <row Id="30840" PostHistoryTypeId="2" PostId="13098" RevisionGUID="fc2a6e76-8977-4de9-8b45-f72491052b17" CreationDate="2010-12-22T09:52:43.773" UserId="23" Text="I needed a few tries and eventually made it by creating distractions tossing objects one way and going into a dark area in the other, by taking the second corridor right and not the first, and by using some luck." />
  <row Id="30846" PostHistoryTypeId="5" PostId="13097" RevisionGUID="b48faab8-848e-4e29-a455-5c76dd288f6f" CreationDate="2010-12-22T10:48:34.470" UserId="4182" Comment="added 151 characters in body" Text="I have attempted to this many times, but I can barely make it halfway in the stealth course in the Deus-Ex: Game of the Year tutorial.&#xD;&#xA;&#xD;&#xA;I have even tried throwing stuff around to distract the guards, but they seem to see me as soon as reach the first junction (where you can see alarm buttons on the walls left and right)&#xD;&#xA;&#xD;&#xA;Do you have any tips for me?&#xD;&#xA;&#xD;&#xA;Update: It seems there is a body armor near the beginning. Will it increase my chances if I wear it (if I ever will be able to wear it, of course)?" />
  <row Id="30847" PostHistoryTypeId="2" PostId="13100" RevisionGUID="b607926c-f68d-4005-9ba7-f6f09a327aad" CreationDate="2010-12-22T10:48:36.703" UserId="5724" Text="Most of the time it's the graphics card driver. Update to a newer version, if available, or try an older one." />
  <row Id="30848" PostHistoryTypeId="2" PostId="13101" RevisionGUID="900e0a90-4bce-4a9c-bf5c-89b6a249e77e" CreationDate="2010-12-22T11:01:29.130" UserId="5724" Text="I have a very vague memory of an old C64 game I played about 20 years ago. &#xD;&#xA;&#xD;&#xA;It involved jumping through some kind of castle. It was kind of a jump'n'run and you were able to move in all directions.&#xD;&#xA;&#xD;&#xA;If my memory is correct, it involved some kind of spiders and perhaps bats. &#xD;&#xA;&#xD;&#xA;The game I'm searching is **not** Castlevania.&#xD;&#xA;&#xD;&#xA;I did a lot of searching for myself but no screenshot I looked at seemed familiar. Perhapy you have an idea what's the title of the game?" />
  <row Id="30849" PostHistoryTypeId="1" PostId="13101" RevisionGUID="900e0a90-4bce-4a9c-bf5c-89b6a249e77e" CreationDate="2010-12-22T11:01:29.130" UserId="5724" Text="Old C64 game involving spiders" />
  <row Id="30850" PostHistoryTypeId="3" PostId="13101" RevisionGUID="900e0a90-4bce-4a9c-bf5c-89b6a249e77e" CreationDate="2010-12-22T11:01:29.130" UserId="5724" Text="&lt;old-games&gt;" />
  <row Id="30851" PostHistoryTypeId="5" PostId="13101" RevisionGUID="ad883f99-80e1-4fec-95a4-879e86377337" CreationDate="2010-12-22T11:11:13.650" UserId="5724" Comment="added 90 characters in body" Text="I have a very vague memory of an old C64 game I played about 20 years ago. &#xD;&#xA;&#xD;&#xA;It involved jumping through some kind of castle. It was kind of a jump'n'run and you were able to move in all directions.&#xD;&#xA;&#xD;&#xA;If my memory is correct, it involved some kind of spiders and perhaps bats. &#xD;&#xA;&#xD;&#xA;The game I'm searching is **not** Castlevania.&#xD;&#xA;&#xD;&#xA;I did a lot of searching for myself but no screenshot I looked at seemed familiar. Perhapy you have an idea what's the title of the game?&#xD;&#xA;&#xD;&#xA;**EDIT:** Maybe it was a C128 game. I played it at a friend, so I'm not sure about it." />
  <row Id="30852" PostHistoryTypeId="2" PostId="13102" RevisionGUID="531c64a1-50b6-4883-9ad3-2e4ca2af04ff" CreationDate="2010-12-22T11:17:07.820" UserId="4182" Text="[Arac][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://spong.com/game/11021067/Arac-C64?vid=11021067&amp;Arac-C64" />
  <row Id="30853" PostHistoryTypeId="2" PostId="13103" RevisionGUID="1d0b9078-3cba-4e12-b3b3-d2ecd4a4c848" CreationDate="2010-12-22T11:42:32.587" UserId="1613" Text="Some of the **Seasonal Events** added in the recent update (1.05) have very good prizes. So far I've only attempted the 493hp GT-R race but coming 3rd gave me 340,000.&#xD;&#xA;&#xD;&#xA;This update has also increased the rewards for winning races, but this is only in effect until the end of January 2011.&#xD;&#xA;&#xD;&#xA;See http://blog.eu.playstation.com/2010/12/20/gran-turismo-5-functionality-update/ for more details." />
  <row Id="30854" PostHistoryTypeId="2" PostId="13104" RevisionGUID="02a16c1a-9578-4744-b485-98ada6739219" CreationDate="2010-12-22T12:31:58.847" UserId="5673" Text="Originally I had a stockpile for food, and it contained a mixture of food and drink items in barrels. I changed it to stop drink being stored there. It looks like this:&#xD;&#xA;![Food stockpile][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Then I created a new stockpile for drink only, which looks like this:&#xD;&#xA;![Drink stockpile][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9z3DA.png&#xD;&#xA;  [2]: http://i.imgur.com/lBZOW.png&#xD;&#xA;&#xD;&#xA;However, none of my drink items are being moved or stored in the new stockpile. Could I have done something wrong?" />
  <row Id="30855" PostHistoryTypeId="1" PostId="13104" RevisionGUID="02a16c1a-9578-4744-b485-98ada6739219" CreationDate="2010-12-22T12:31:58.847" UserId="5673" Text="In Dwarf Fortress, how do I create a drink-only stockpile and food-only stockpile?" />
  <row Id="30856" PostHistoryTypeId="3" PostId="13104" RevisionGUID="02a16c1a-9578-4744-b485-98ada6739219" CreationDate="2010-12-22T12:31:58.847" UserId="5673" Text="&lt;dwarf-fortress&gt;" />
  <row Id="30857" PostHistoryTypeId="5" PostId="13102" RevisionGUID="b0e968c9-afb8-4ae4-9d4d-0beed9550549" CreationDate="2010-12-22T12:37:43.803" UserId="4182" Comment="added 345 characters in body" Text="[Arac][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://spong.com/game/11021067/Arac-C64?vid=11021067&amp;Arac-C64&#xD;&#xA;&#xD;&#xA;Update: I played the game, well at least a couple of screens. As far as I can vaguely remember, you were a spider hunter and some other creatures were trying to hunt *you*, and you could throw a web on them to bag them, and so on. Not quite understood the motive, but I was scared of the spiders a lot, but that's just being a kid back then." />
  <row Id="30858" PostHistoryTypeId="6" PostId="13101" RevisionGUID="9702eee6-fe06-4f11-8726-26e7948c3c56" CreationDate="2010-12-22T13:17:15.200" UserId="3389" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="30859" PostHistoryTypeId="5" PostId="12862" RevisionGUID="102065c8-5d0a-4f6c-871a-fc7e204439ac" CreationDate="2010-12-22T14:00:32.467" UserId="23" Comment="Clarification" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have&#xD;&#xA;    ♦♦♦♦  Get it if you can&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh                ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               ♦♦♦♦♦    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free         ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            ♦♦♦♦♦    12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       ♦♦♦♦♦ U  15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      ♦        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                          N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel cost reduction     0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xD;&#xA;                     Water/day consumed               0    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="30860" PostHistoryTypeId="2" PostId="13105" RevisionGUID="1f73a3fb-93b9-40e0-83dc-16647290df5d" CreationDate="2010-12-22T14:07:48.817" UserId="5722" Text="Ascension is the name of the first zombie map from the new map pack :D&#xD;&#xA;&#xD;&#xA;http://www.callofduty.com/BLACKOPS/DLC" />
  <row Id="30861" PostHistoryTypeId="2" PostId="13106" RevisionGUID="66d39daf-aecc-44ad-b831-a99d171d1623" CreationDate="2010-12-22T14:37:10.017" UserId="5723" Text="i played htis old game when i was younger i remember it being two player robot game were you could equip the fallen robots parts  also i  think  it was for snes or Sega genesis" />
  <row Id="30862" PostHistoryTypeId="1" PostId="13106" RevisionGUID="66d39daf-aecc-44ad-b831-a99d171d1623" CreationDate="2010-12-22T14:37:10.017" UserId="5723" Text="old video games" />
  <row Id="30863" PostHistoryTypeId="3" PostId="13106" RevisionGUID="66d39daf-aecc-44ad-b831-a99d171d1623" CreationDate="2010-12-22T14:37:10.017" UserId="5723" Text="&lt;old-games&gt;" />
  <row Id="30864" PostHistoryTypeId="5" PostId="13106" RevisionGUID="75f048b5-3da0-4f9d-b419-36ae0c09af3f" CreationDate="2010-12-22T14:44:59.967" UserId="1719" Comment="deleted 5 characters in body; edited tags; edited title" Text="I played this game when I was younger.  I remember it being two player robot game where you could equip the fallen robots parts.   I think it was for SNES or Sega Genesis." />
  <row Id="30865" PostHistoryTypeId="4" PostId="13106" RevisionGUID="75f048b5-3da0-4f9d-b419-36ae0c09af3f" CreationDate="2010-12-22T14:44:59.967" UserId="1719" Comment="deleted 5 characters in body; edited tags; edited title" Text="Help me remember this old robot game." />
  <row Id="30866" PostHistoryTypeId="6" PostId="13106" RevisionGUID="75f048b5-3da0-4f9d-b419-36ae0c09af3f" CreationDate="2010-12-22T14:44:59.967" UserId="1719" Comment="deleted 5 characters in body; edited tags; edited title" Text="&lt;identify-this-game&gt;" />
  <row Id="30867" PostHistoryTypeId="4" PostId="13034" RevisionGUID="bcd158d8-24b4-4a9a-8454-8bf3ecfd234e" CreationDate="2010-12-22T14:59:00.610" UserId="248" Comment="Changed the title slightly, didn't read very well (even though it was already answered, couldn't live with myself if I left it :)" Text="How many people do we need to get the classic 25-man raid guild achievements?" />
  <row Id="30868" PostHistoryTypeId="2" PostId="13107" RevisionGUID="dd657e09-5787-48b9-bad2-1495643ea33e" CreationDate="2010-12-22T15:39:34.540" UserId="4239" Text="Writing this from memory as I don't have the game in front of me, but:&#xD;&#xA;&#xD;&#xA;If you want to check which flowers and the amounts you have, return to the city of Aurora, enter the temple up the stairs and in there the priestess/queen is in a room where you give her the flowers. You should be able to see from there the colors and counts you have for each flower type I believe.&#xD;&#xA;" />
  <row Id="30869" PostHistoryTypeId="5" PostId="13077" RevisionGUID="fb3a07cb-f2f9-4485-a7ca-00070a7d0eee" CreationDate="2010-12-22T15:46:08.583" UserId="1317" Comment="added hunter" Text="While hot seating a friend I noticed that she button spams while grappling a Survivor.  It doesn't change the Special Infected animation at all but she swears that it does more damage.  In particular she thinks the Jockey is still able to attack while riding.  I'm inclined to think that the game inflicts maximal damage irregardless of what your doing once your SI has started to grapple.&#xD;&#xA;&#xD;&#xA;So what the real story?  &#xD;&#xA;Does button spamming increase the damage delt by a special infected?  &#xD;&#xA;Anything official?&#xD;&#xA;&#xD;&#xA;*Note: Grappling Special Infected*&#xD;&#xA;&#xD;&#xA;* Charger&#xD;&#xA;* Smoker&#xD;&#xA;* Jockey&#xD;&#xA;* Hunter" />
  <row Id="30870" PostHistoryTypeId="2" PostId="13108" RevisionGUID="f3d6d77e-2d32-4f67-8b97-8085072d5350" CreationDate="2010-12-22T15:46:33.653" UserId="5046" Text="Cyber Cop?&#xD;&#xA;&#xD;&#xA;or maybe&#xD;&#xA;&#xD;&#xA;Cyber Knight?" />
  <row Id="30871" PostHistoryTypeId="2" PostId="13109" RevisionGUID="7faa4605-e25c-4bc8-8e62-5be1f4284820" CreationDate="2010-12-22T15:51:26.193" UserId="16" Text="Could it have been an Intellivision game?&#xD;&#xA;&#xD;&#xA;Sounds a bit like [AD&amp;D Cloudy Mountain.][1]&#xD;&#xA;&#xD;&#xA;That game had you walking in all four directions through castles/caverns, and bats and spiders were two of the sixish opponents.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=g0_lVcvODL8&#xD;&#xA;  [2]: http://i.imgur.com/aWJ1g.gif" />
  <row Id="30872" PostHistoryTypeId="2" PostId="13110" RevisionGUID="5a198144-f6cb-45e1-89c2-efc16f81db08" CreationDate="2010-12-22T16:02:55.933" UserId="5725" Text="Hi,&#xD;&#xA;&#xD;&#xA;I'm having a lot of problems just getting through Tower of Goo level in the first chapter, nevermind getting the OCD (which I won't even try). Even watching videos on YouTube does not help. No matter how closely I attempt to follow what the videos do, the tower keeps falling over.&#xD;&#xA;&#xD;&#xA;Does anyone have hints or walkthroughs on how to get through this level? Or, perhaps generic tips for World of Goo -- I might be missing something important?" />
  <row Id="30873" PostHistoryTypeId="1" PostId="13110" RevisionGUID="5a198144-f6cb-45e1-89c2-efc16f81db08" CreationDate="2010-12-22T16:02:55.933" UserId="5725" Text="Tips for &quot;Tower of Goo&quot; level in &quot;World of Goo&quot;" />
  <row Id="30874" PostHistoryTypeId="3" PostId="13110" RevisionGUID="5a198144-f6cb-45e1-89c2-efc16f81db08" CreationDate="2010-12-22T16:02:55.933" UserId="5725" Text="&lt;world-of-goo&gt;&lt;hint&gt;" />
  <row Id="30875" PostHistoryTypeId="2" PostId="13111" RevisionGUID="0155cd16-7f0d-49eb-a714-b6190fa7c36a" CreationDate="2010-12-22T16:08:28.713" UserId="2067" Text="The zombies game in Black ops (FPS one, not the top one) seems to have one obvious goal at the beginning: Restore the power. I've looked around the net and not seen any explanation of whether this is all you need to win or whether it then gets worse from there or what... Can anybody explain the progression of the game? are there limited rooms? Is there a win condition? Or do you just see how far you can go before being taken down?" />
  <row Id="30876" PostHistoryTypeId="1" PostId="13111" RevisionGUID="0155cd16-7f0d-49eb-a714-b6190fa7c36a" CreationDate="2010-12-22T16:08:28.713" UserId="2067" Text="How do you win the zombies mode in Call of Duty Black ops" />
  <row Id="30877" PostHistoryTypeId="3" PostId="13111" RevisionGUID="0155cd16-7f0d-49eb-a714-b6190fa7c36a" CreationDate="2010-12-22T16:08:28.713" UserId="2067" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="30878" PostHistoryTypeId="2" PostId="13112" RevisionGUID="e32330c1-1df4-4ea6-ad96-e4ab3ca94af4" CreationDate="2010-12-22T16:24:14.090" UserId="3467" Text="http://wiki.teamliquid.net/starcraft2/Campaign/The_Devil's_Playground:&#xD;&#xA;&#xD;&#xA;Secrets&#xD;&#xA;&#xD;&#xA;Easter Eggs&#xD;&#xA;Diablo&#xD;&#xA;Can be found on an Island towards the southeast corner of the map.&#xD;&#xA;&#xD;&#xA;I've found it, but can do nothing with him. What is a purpose of this secret? What can I do with those Diablo?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="30879" PostHistoryTypeId="1" PostId="13112" RevisionGUID="e32330c1-1df4-4ea6-ad96-e4ab3ca94af4" CreationDate="2010-12-22T16:24:14.090" UserId="3467" Text="StarCraft2: What is a secret on Devil's Playground?" />
  <row Id="30880" PostHistoryTypeId="3" PostId="13112" RevisionGUID="e32330c1-1df4-4ea6-ad96-e4ab3ca94af4" CreationDate="2010-12-22T16:24:14.090" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;&lt;secret&gt;" />
  <row Id="30881" PostHistoryTypeId="2" PostId="13113" RevisionGUID="48f8ee36-043d-479d-822e-57da3477ea79" CreationDate="2010-12-22T16:32:08.043" UserId="32" Text="The fact that it exists at all is the secret. It's just a neat little reference to Diablo inside StarCraft, that's all.  It doesn't do anything special other than look cool." />
  <row Id="30882" PostHistoryTypeId="2" PostId="13114" RevisionGUID="0095074e-84cb-486b-bd99-d8018ba394cf" CreationDate="2010-12-22T16:37:21.050" UserId="5145" Text="The goal is to see how long you can last. Turning the power on just gives you access to fun toys around the map like traps and guns and whatever." />
  <row Id="30883" PostHistoryTypeId="5" PostId="13087" RevisionGUID="5004ec32-637d-47fa-b318-71d8d2f84bc7" CreationDate="2010-12-22T16:44:13.020" UserId="46" Comment="Added explanation of when it's a good idea to spam the secondary attack.; added 141 characters in body" Text="**No.**  Repeatedly pressing the attack buttons does not inflict additional damage when you have an incapacitated survivor.&#xD;&#xA;&#xD;&#xA;However, it can be beneficial to repeatedly press the secondary attack button to claw a survivor (as all special infected sans Tank), as it is difficult to know the exact timing between one attack and the next.  For example, as a Hunter, if you have a survivor pinned and you are pushed off them with a melee attack, immediately begin spamming your secondary attack to get off a few scratches before you are killed.  It will not increase the damage dealt to the survivor directly, but it will allow you to perform successive attacks as quickly as possible." />
  <row Id="30884" PostHistoryTypeId="2" PostId="13115" RevisionGUID="355c7ee0-7de1-4b05-86a9-fa766e5697f5" CreationDate="2010-12-22T16:54:41.400" UserId="4829" Text="The body armor will greatly increase your chances of getting through the stealth course if you make mistakes. However, the stealth portion of the tutorial is very important considering you can't always go in with guns blazing to get past a scenario." />
  <row Id="30885" PostHistoryTypeId="2" PostId="13116" RevisionGUID="88770cd7-0a1c-4209-b628-89db0f714212" CreationDate="2010-12-22T17:01:04.390" UserId="452" Text="[H.E.R.O.][1]&#xD;&#xA;--------&#xD;&#xA;&#xD;&#xA;there was spiders and bat in this one.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lemon64.com/?game_id=1131&#xD;&#xA;  [2]: http://i.imgur.com/JqJz2.gif" />
  <row Id="30886" PostHistoryTypeId="2" PostId="13117" RevisionGUID="f6e7084b-5944-482a-950d-7f7800aa733f" CreationDate="2010-12-22T17:05:56.537" UserId="1912" Text="Although it doesn't seem to be indicated on [Liquipedia][1], I believe one of the Mar Sara missions gives you the extra three zerg points you are confused about.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Main_Page" />
  <row Id="30887" PostHistoryTypeId="2" PostId="13118" RevisionGUID="aade617f-1a6c-4ffc-a168-4334a557a0da" CreationDate="2010-12-22T17:16:24.340" UserId="5728" Text="there is a nice little tips guide over [here][1].  Also, it's worth noting that if you mine all crystals before the enemy spawning progress bar on the right runs out, you get a bonus $500.  And don't be afraid to use a powerup now and then, berserk on the big guys can really make all the difference.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.6by9.net/b/2010/10/17/tips-and-tricks-revenge-of-the-titans" />
  <row Id="30888" PostHistoryTypeId="2" PostId="13119" RevisionGUID="3c1800f2-b33c-407a-b374-28b024064a86" CreationDate="2010-12-22T17:22:19.353" UserId="5559" Text="What external tools do you use for Die2Nite? One per an answer and links please!" />
  <row Id="30889" PostHistoryTypeId="1" PostId="13119" RevisionGUID="3c1800f2-b33c-407a-b374-28b024064a86" CreationDate="2010-12-22T17:22:19.353" UserId="5559" Text="Die2Nite External Apps" />
  <row Id="30890" PostHistoryTypeId="3" PostId="13119" RevisionGUID="3c1800f2-b33c-407a-b374-28b024064a86" CreationDate="2010-12-22T17:22:19.353" UserId="5559" Text="&lt;die2nite&gt;&lt;tools&gt;" />
  <row Id="30891" PostHistoryTypeId="2" PostId="13120" RevisionGUID="dadf688a-80a7-439e-b7ec-a02a6cae1e8d" CreationDate="2010-12-22T17:30:02.443" UserId="1070" Text="The [Die2Nite map viewer][1]. Not only does it show you the whole map when you're outside of town, but you can maintain more detailed register of which items are on the ground outside which is shared with anyone else that is using the map viewer in your town.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.gamerz.org.uk/" />
  <row Id="30892" PostHistoryTypeId="2" PostId="13121" RevisionGUID="66da3e2e-122b-44ef-ac0c-260c7ea73e07" CreationDate="2010-12-22T17:41:43.713" UserId="5730" Text="How are you setting the stockpile settings?  I once had trouble trying to figure out how to alter existing stockpiles.&#xD;&#xA;&#xD;&#xA;If you're trying to alter a stockpile that already exists: Use `Q` as if you were adding items to a workshop queue, and then choose the appropriate option.&#xD;&#xA;&#xD;&#xA;If you're adding a new stockpile with custom settings: Go to the new stockpile screen, set the custom settings with `t`, (I think) use `c` to choose the 'Custom' stockpile, and then place the new stockpile." />
  <row Id="30893" PostHistoryTypeId="2" PostId="13122" RevisionGUID="d10049bf-4f01-4395-84bc-678154291abe" CreationDate="2010-12-22T17:53:42.047" UserId="5729" Text="Its almost always be faster to build a worker first, then a settler. Will you finish te settler, the worker can be improving your tilds, and so, your production  for the settler will go faster. Also the worker can build road, so the settler will reach sooner the destination.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="30894" PostHistoryTypeId="2" PostId="13123" RevisionGUID="affceb08-ab20-4e4c-b737-139d53ef69fe" CreationDate="2010-12-22T18:13:18.460" UserId="304" Text="Do you have a bunch of idle dwarves sitting around? Transferring items between stockpiles will be a fairly low-priority task, so you might not see it done right away or at all if your dwarves are mostly busy. However, if you see a dwarf actively put the wrong item **into** a stockpile (as opposed to simply not transferring an item **out**) that would prove that your stockpile settings aren't working.&#xD;&#xA;&#xD;&#xA;In that case, you could try deleting both stockpiles and creating new ones. As with most unexpected behaviors in Dwarf Fortress, this could be a bug!" />
  <row Id="30895" PostHistoryTypeId="5" PostId="13036" RevisionGUID="d48b69b3-96d4-46cf-bf16-509930b6f1d9" CreationDate="2010-12-22T18:39:31.067" UserId="3129" Comment="added 105 characters in body" Text="You need 8 guild members in the raid for all pre-cataclysm raid achievements in 10, 20, and 25 man zones. 40 man raids require 10 guild members. 5 man dungeon achievements require 4.&#xD;&#xA;&#xD;&#xA;And, with the exception of Naxx 40, yes, all of the old 40 man zones (MC, BWL, and AQ40) are still in the game." />
  <row Id="30896" PostHistoryTypeId="5" PostId="12991" RevisionGUID="be6c3ce9-6161-4724-82ff-eec795d7899b" CreationDate="2010-12-22T18:41:36.140" UserId="4544" Comment="deleted 3 characters in body" Text="Is it possible to know how many levels of research there are and what level I'm at? I see big letters (A, B, C) in red, but I understood that it was the quality of the picture (centered, enemy action, distance).&#xD;&#xA;&#xD;&#xA;For example, with the &quot;Spider Splicers&quot;, I finished the first level of research (I've filled the progress bar once). However, if I take a picture again, the progress bar restarts! So I guess there are several levels of research!&#xD;&#xA;&#xD;&#xA;So how do you know how many levels there are and at what level I am?" />
  <row Id="30897" PostHistoryTypeId="2" PostId="13124" RevisionGUID="ea66ecf3-99c9-4c86-a758-6f4ad3f6608f" CreationDate="2010-12-22T18:45:06.310" UserId="2534" Text="I can't find the best place to Base Jump in order to get the &quot;I Believe I Can Fly&quot; Achievement in Just Cause 2. Any of the mountains I scale widen too quickly in order to me to find a clear path that I can reliably control my descent while also achieving the 1 km drop I need in order to get the achievement.&#xD;&#xA;&#xD;&#xA;I've tried it from the &quot;highest point&quot; of Panau Island (and I'm sure it's the highest point because I got the achievement for standing there), but I just wrecked into a tree and/or the ground frequently, because I can't get far enough away from the mountain-side. None of the landmarks I could find (Three Kings Hotel/Towers, Rocket Launch Pads) are high enough, and I am assuming that I cannot just do it from a plane nor helicopter. Though, admittedly, I haven't tried that yet.&#xD;&#xA;&#xD;&#xA;Is there more than one place 1 km high that I can fall from in order to get the achievement? Should I be able to do it from any mountain tall enough provided that I control the skydive maneuvering well enough?" />
  <row Id="30898" PostHistoryTypeId="1" PostId="13124" RevisionGUID="ea66ecf3-99c9-4c86-a758-6f4ad3f6608f" CreationDate="2010-12-22T18:45:06.310" UserId="2534" Text="Gaining the &quot;I Believe I Can Fly&quot; Achievement in Just Cause 2" />
  <row Id="30899" PostHistoryTypeId="3" PostId="13124" RevisionGUID="ea66ecf3-99c9-4c86-a758-6f4ad3f6608f" CreationDate="2010-12-22T18:45:06.310" UserId="2534" Text="&lt;achievements&gt;&lt;just-cause-2&gt;" />
  <row Id="30900" PostHistoryTypeId="10" PostId="13119" RevisionGUID="affbd857-b286-4d82-83bc-e2aaafc684f9" CreationDate="2010-12-22T18:55:22.140" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="30901" PostHistoryTypeId="5" PostId="13087" RevisionGUID="2ca7093d-304e-40af-992c-f4b3060a4f2c" CreationDate="2010-12-22T18:57:40.250" UserId="46" Comment="added 83 characters in body" Text="**No.**  Repeatedly pressing the attack buttons does not inflict additional damage when you have an incapacitated survivor.&#xD;&#xA;&#xD;&#xA;However, it can be beneficial to repeatedly press the secondary attack button to claw a survivor (as any special infected, sans Tank), as it is difficult to know the exact timing between one attack and the next.  For example, as a Hunter, if you have a survivor pinned (or grappled, as stated in your question) and you are pushed off them with a melee attack, immediately begin spamming your secondary attack to get off a few scratches before you are killed.  It will not increase the damage dealt to the survivor in terms of damage per second, but it will allow you to perform successive attacks as quickly as possible for maximal damage." />
  <row Id="30902" PostHistoryTypeId="5" PostId="13119" RevisionGUID="b59b5b85-7cd5-4275-85e7-ddb78b31c990" CreationDate="2010-12-22T19:06:06.120" UserId="5559" Comment="added 142 characters in body" Text="What external tools do you use for Die2Nite? &#xD;&#xA;I recently started playing the game, and I keep on hearing about great apps, but I never find links. What are some of your favorites? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Edited to deal with all the hate???" />
  <row Id="30905" PostHistoryTypeId="5" PostId="13119" RevisionGUID="52213181-06c7-4494-a2fb-88eccddcf551" CreationDate="2010-12-22T19:24:03.730" UserId="122" Comment="Changed to something that might get re-opened." Text="I recently started playing Die2Nite and I keep on hearing about great apps, but I never find any links.&#xD;&#xA;&#xD;&#xA;Could anyone provide a list of recommended / popular tools, or link me to any site which maintains such a list? I would especially like to hear your opinions about the various tools." />
  <row Id="30906" PostHistoryTypeId="19" PostId="12340" RevisionGUID="071ecedc-facc-427e-aac4-a3861149072d" CreationDate="2010-12-22T19:29:59.250" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="30909" PostHistoryTypeId="2" PostId="13127" RevisionGUID="37d9fc87-6d19-4c8f-a5b9-8f3416b23186" CreationDate="2010-12-22T19:35:03.930" UserId="3917" Text="The mile high club is the most immediate option that comes to mind.  Granted I haven't tried it yet and do not have the achievement, I will try later today when I get the chance." />
  <row Id="30910" PostHistoryTypeId="5" PostId="13119" RevisionGUID="04fcdc04-01fe-4313-a422-89a896482061" CreationDate="2010-12-22T19:45:20.953" UserId="5559" Comment="deleted 17 characters in body" Text="I recently started playing Die2Nite and I keep on hearing about great apps, but I never find any links.&#xD;&#xA;&#xD;&#xA;Could you recommended your favorite tools, or link me to any site which maintains such a list? I would especially like to hear your opinions about the various tools." />
  <row Id="30912" PostHistoryTypeId="2" PostId="13129" RevisionGUID="a8011140-955d-4f6a-a472-5e7990c10386" CreationDate="2010-12-22T21:06:23.113" UserId="857" Text="As far as I know (and I've done quite a bit of reading about Tetris lately), no official version of Tetris changes its piece-selection method as the game goes on.&#xD;&#xA;&#xD;&#xA;Assuming you're asking about the NES version, the only difference as the levels progress is the speed that the blocks fall at.&#xD;&#xA;&#xD;&#xA;Here is the falling speed for the levels, in the number of frames it takes for each piece to drop one cell towards the bottom. The game runs at 60 frames/second, so a value of 60 would mean it moves down one cell per second, a 6 is 10 cells/second, etc.&#xD;&#xA;&#xD;&#xA;    |-------+-------------|&#xD;&#xA;    | Level | Frames/Cell |&#xD;&#xA;    |-------+-------------|&#xD;&#xA;    |    00 |          48 |&#xD;&#xA;    |    01 |          43 |&#xD;&#xA;    |    02 |          38 |&#xD;&#xA;    |    03 |          33 |&#xD;&#xA;    |    04 |          28 |&#xD;&#xA;    |    05 |          23 |&#xD;&#xA;    |    06 |          18 |&#xD;&#xA;    |    07 |          13 |&#xD;&#xA;    |    08 |           8 |&#xD;&#xA;    |    09 |           6 |&#xD;&#xA;    | 10-12 |           5 |&#xD;&#xA;    | 13-15 |           4 |&#xD;&#xA;    | 16-18 |           3 |&#xD;&#xA;    | 19-28 |           2 |&#xD;&#xA;    |   29+ |           1 |&#xD;&#xA;    |-------+-------------|&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(&lt;a href=&quot;http://harddrop.com/wiki/index.php?title=Tetris_(NES,_Nintendo)&quot;&gt;source&lt;/a&gt;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;For completeness, the randomizer always works as follows:&#xD;&#xA;&#xD;&#xA;1. Pick a (pseudo)random number from 0-7, representing the 7 possible pieces and one &quot;dummy number&quot; (7). If it comes up as 7 or the same number as the previous piece, go to step 2. Otherwise, give the piece represented by the chosen number.&#xD;&#xA;2. Pick a (pseudo)random number from 0-6, and give the piece represented by the number.&#xD;&#xA;&#xD;&#xA;So there's a lower-than-normal chance of getting the same block twice in a row, but that's about it." />
  <row Id="30913" PostHistoryTypeId="2" PostId="13130" RevisionGUID="c1fe0c72-b360-4a37-b1af-026eda6cf94e" CreationDate="2010-12-22T21:19:36.720" UserId="5684" Text="Is there any keyboard shortcut to the icons above the action bar in WoW for example going into the stealth mode for rogue?" />
  <row Id="30914" PostHistoryTypeId="1" PostId="13130" RevisionGUID="c1fe0c72-b360-4a37-b1af-026eda6cf94e" CreationDate="2010-12-22T21:19:36.720" UserId="5684" Text="Is there any keyboard shortcut to the icons above the action bar in WoW?" />
  <row Id="30915" PostHistoryTypeId="3" PostId="13130" RevisionGUID="c1fe0c72-b360-4a37-b1af-026eda6cf94e" CreationDate="2010-12-22T21:19:36.720" UserId="5684" Text="&lt;world-of-warcraft&gt;&lt;keyboard-shortcuts&gt;" />
  <row Id="30916" PostHistoryTypeId="5" PostId="13073" RevisionGUID="1e774b40-31f0-43ad-bd0b-101f53851299" CreationDate="2010-12-22T21:19:54.817" UserId="4989" Comment="Small typo fixed" Text="Here is a solution that has been tested. This solution assumes that all the action bars are not in use nor shown. Go in to the _Interface_ menu then set an hidden action bar to show. Next add an action or macro to that bar. Once the action has been added to the bar, go in to the built in _Key Binding_ option menu, find the bar and action-button combo that you just set the action to, then bind the wanted key to that combo. Once finish, go back in to the _Interface_ menu, set the bar to hide then test it out.&#xD;&#xA;&#xD;&#xA;If all of the action bars are shown then there is a second solution. However, this solution does requires a addon call [**Clique**][source1]. Clique is an addon, which is very popular among players, that allows spells and actions to be binded to keys and mouse-clicks without the use of an action bar. Clique doesn't change the physical UI of the normal view. It only adds another tab to the spell book. Go in to the tab, bind the a action to a key or mouse button and forget about it. &#xD;&#xA;&#xD;&#xA;_After reading the body of your question again, I believe the first solution is the current solution you use. However, I will not remove that part of the answer as it might help a future user with a similar question._ &#xD;&#xA;&#xD;&#xA;[source1]:http://wow.curse.com/downloads/wow-addons/details/clique.aspx" />
  <row Id="30918" PostHistoryTypeId="2" PostId="13131" RevisionGUID="dfdaa7fd-410d-449c-81f7-2fb2eb37167d" CreationDate="2010-12-22T21:34:30.187" UserId="1053" Text="Zombie mode is *a strange game. The only winning move is not to play*&#xD;&#xA;&#xD;&#xA;Ultimately, you will lose to the horde. The point is simply to see how long you will last. TUrning on the power activates the power up" />
  <row Id="30919" PostHistoryTypeId="2" PostId="13132" RevisionGUID="e0d7ff11-f03b-42f2-beb8-e2d172d467ed" CreationDate="2010-12-22T21:43:05.003" UserId="32" Text="Certainly I could buy a boxed copy. But is it possible to send a digital gift of StarCraft 2?" />
  <row Id="30920" PostHistoryTypeId="1" PostId="13132" RevisionGUID="e0d7ff11-f03b-42f2-beb8-e2d172d467ed" CreationDate="2010-12-22T21:43:05.003" UserId="32" Text="Can I purchase a digital copy of StarCraft 2 as a gift?" />
  <row Id="30921" PostHistoryTypeId="3" PostId="13132" RevisionGUID="e0d7ff11-f03b-42f2-beb8-e2d172d467ed" CreationDate="2010-12-22T21:43:05.003" UserId="32" Text="&lt;starcraft-2&gt;" />
  <row Id="30922" PostHistoryTypeId="2" PostId="13133" RevisionGUID="e564e3e1-7ca1-4c1f-ab42-70aa9f35642b" CreationDate="2010-12-22T21:52:59.027" UserId="336" Text="It is not currently possible to buy a copy of Starcraft 2 as a &quot;gift&quot; if you already have a battle.net account. Attempting to purchase another copy of starcraft gets you this screen:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BYjxg.jpg&#xD;&#xA;&#xD;&#xA;If the gift recipient, however, does not already own a battle.net account, it should be a simple matter to create an account for them, in their name, and buy a digital copy of starcraft 2 with that." />
  <row Id="30923" PostHistoryTypeId="2" PostId="13134" RevisionGUID="cf5a287e-c195-4cb1-aa8f-35ba7b272813" CreationDate="2010-12-22T21:57:21.920" UserId="122" Text="Looks like it isn't possible, you have to have a battle.net account prior to buying a digital copy, but you cannot buy a digital copy for another battle.net account and you cannot buy a digital copy if you already own StarCraft 2.&#xD;&#xA;&#xD;&#xA;However, if you leave far away from the lucky recipient, you can buy a boxed version of the game, find the serial code, then send it (in a secure fashion) to the recipient - they could then create (or re-use) their battle.net account and add the code there, which unlocks the game." />
  <row Id="30924" PostHistoryTypeId="5" PostId="13134" RevisionGUID="e76d3e1f-ca7a-4867-96ac-f113b782553a" CreationDate="2010-12-22T22:03:33.927" UserId="122" Comment="added 87 characters in body" Text="Looks like it isn't possible, you have to have a battle.net account prior to buying a digital copy, but you cannot buy a digital copy for another battle.net account and you cannot buy a digital copy if you already own StarCraft 2.&#xD;&#xA;&#xD;&#xA;However, if you leave far away from the lucky recipient, you can buy a boxed version of the game, find the serial code, then send it (in a secure fashion) to the recipient - they could then create (or re-use) their battle.net account and add the code there, which unlocks the game. They can they download the game client from Blizzard, like any other digital purchase." />
  <row Id="30925" PostHistoryTypeId="2" PostId="13135" RevisionGUID="4f7f20e3-59b6-4f9c-b199-030d7a6ff11e" CreationDate="2010-12-22T23:04:49.673" UserId="5737" Text="Okay this is a hard one. It was a old computer game as far as I know, and it was a simple RTS puzzle game. The main character was a yellow round figure with a nose and very comic acty. There were other characters and as far as I remember they where in other colors, they may also be yellow tough. You build simple houses and also used different vehicles and they also ate stuff  they planted as far as I remember. When you ate some things you turned radioactive and such to survive in radioactive terrains, also the main objective was to build a space ship or something There was simple voice acting, and the game and it was in some sort of 3d I think, or the false 2d alike 3d effect. There was also a spin off of this game that was a side scroller, in this game you could build your own maps and such. As far as I remember, the name of the game was something with: Blip, Blup, Blupers, Blop, Blump, etc. I may be completly wrong with the name tough,  find nothing about it on google so. &#xD;&#xA;I'm sure it was a windows 95/98 game and probably come from that era. &#xD;&#xA;&#xD;&#xA;My memory is vague but if you have questions if theres something I forgot or you wanna know, I will update my post." />
  <row Id="30926" PostHistoryTypeId="1" PostId="13135" RevisionGUID="4f7f20e3-59b6-4f9c-b199-030d7a6ff11e" CreationDate="2010-12-22T23:04:49.673" UserId="5737" Text="Name of this game?" />
  <row Id="30927" PostHistoryTypeId="3" PostId="13135" RevisionGUID="4f7f20e3-59b6-4f9c-b199-030d7a6ff11e" CreationDate="2010-12-22T23:04:49.673" UserId="5737" Text="&lt;strategy&gt;&lt;puzzle&gt;&lt;spaceship&gt;&lt;building&gt;" />
  <row Id="30928" PostHistoryTypeId="6" PostId="13135" RevisionGUID="f6d5e20d-c4ac-4118-8ba1-a25de3023048" CreationDate="2010-12-22T23:06:46.453" UserId="56" Comment="Death-tag." Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;puzzle&gt;&lt;spaceship&gt;&lt;building&gt;" />
  <row Id="30929" PostHistoryTypeId="5" PostId="13127" RevisionGUID="45b45784-4c9b-4fc4-9abf-b71917715238" CreationDate="2010-12-22T23:22:03.217" UserId="3917" Comment="deleted 80 characters in body; added 4 characters in body" Text="The mile high club is the most immediate option that comes to mind.  Confirmed by  Poindexter, thanks!" />
  <row Id="30930" PostHistoryTypeId="5" PostId="13134" RevisionGUID="5439b112-4ef3-4a09-bfe5-efa888ab1783" CreationDate="2010-12-22T23:30:35.713" UserId="122" Comment="Err two typos." Text="Looks like it isn't possible, you have to have a battle.net account prior to buying a digital copy, but you cannot buy a digital copy for another battle.net account and you cannot buy a digital copy if you already own StarCraft 2.&#xD;&#xA;&#xD;&#xA;However, if you live far away from the lucky recipient, you can buy a boxed version of the game, find the serial code, then send it (in a secure fashion) to the recipient - they could then create (or re-use) their battle.net account and add the code there, which unlocks the game. They can then download the game client from Blizzard, like any other digital purchase." />
  <row Id="30931" PostHistoryTypeId="2" PostId="13136" RevisionGUID="11b74845-8b55-47e2-bf04-507ee4f4f6a0" CreationDate="2010-12-22T23:38:03.070" UserId="122" Text="Sounds like [Planet Blupi][1].&#xD;&#xA;&#xD;&#xA;Here's also the [MobyGames entry][2] for the game, and here's the [scroller sequel][3].&#xD;&#xA;&#xD;&#xA;[1]:http://www.ceebot.com/blupi/planet-e.php&#xD;&#xA;[2]:http://www.mobygames.com/game/windows/planet-blupi&#xD;&#xA;[3]:http://www.ceebot.com/blupi/speedy-e.php" />
  <row Id="30932" PostHistoryTypeId="5" PostId="13135" RevisionGUID="f9f3b99f-f3f0-410e-ae2e-a24bbddada83" CreationDate="2010-12-22T23:39:27.050" UserId="122" Comment="Spelling, retag.; edited title" Text="Okay this is a hard one. It was a old computer game as far as I know, and it was a simple RTS puzzle game. The main character was a yellow round figure with a nose and very comic acty. There were other characters and as far as I remember they where in other colors, they may also be yellow tough. You build simple houses and also used different vehicles and they also ate stuff  they planted as far as I remember. When you ate some things you turned radioactive and such to survive in radioactive terrains, also the main objective was to build a space ship or something.&#xD;&#xA;&#xD;&#xA;There was simple voice acting, and the game was in some sort of 3d I think, or the false 2d alike 3d effect. There was also a spin off of this game that was a side scroller, in this game you could build your own maps and such. As far as I remember, the name of the game was something with: Blip, Blup, Blupers, Blop, Blump, etc. I may be completely wrong with the name tough,  find nothing about it on Google so. &#xD;&#xA;I'm sure it was a windows 95/98 game and probably come from that era. &#xD;&#xA;&#xD;&#xA;My memory is vague but if you have questions if there's something I forgot or you wanna know, I will update my post." />
  <row Id="30933" PostHistoryTypeId="6" PostId="13135" RevisionGUID="f9f3b99f-f3f0-410e-ae2e-a24bbddada83" CreationDate="2010-12-22T23:39:27.050" UserId="122" Comment="Spelling, retag.; edited title" Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;puzzle&gt;" />
  <row Id="30934" PostHistoryTypeId="4" PostId="13135" RevisionGUID="f9f3b99f-f3f0-410e-ae2e-a24bbddada83" CreationDate="2010-12-22T23:39:27.050" UserId="122" Comment="Spelling, retag.; edited title" Text="RTS with rubber-ball like yellow creatures that farmed" />
  <row Id="30935" PostHistoryTypeId="5" PostId="13134" RevisionGUID="633f1f81-4386-468c-aa17-c28f719b8dfd" CreationDate="2010-12-22T23:42:36.373" UserId="122" Comment="added 1 characters in body" Text="Looks like it isn't possible, you have to have a battle.net account prior to buying a digital copy, but you cannot buy a digital copy for another battle.net account and you cannot buy a digital copy if you already own StarCraft 2.&#xD;&#xA;&#xD;&#xA;However, if you live far away from the lucky recipient, you can buy a boxed version of the game, find the serial code, then send it (in a secure fashion) to the recipient - they could then create (or re-use) their battle.net account and add the code there, which unlocks the game. They can later download the game client from Blizzard, like any other digital purchase." />
  <row Id="30937" PostHistoryTypeId="6" PostId="12070" RevisionGUID="93f45b2e-410f-4324-89e0-d15db3a4571b" CreationDate="2010-12-23T00:06:42.907" UserId="122" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="30938" PostHistoryTypeId="6" PostId="13072" RevisionGUID="5d9fc579-8ab0-40a3-85a0-77290f52be36" CreationDate="2010-12-23T00:25:13.157" UserId="118" Comment="edited tags" Text="&lt;censor&gt;&lt;goldeneye-007&gt;" />
  <row Id="30939" PostHistoryTypeId="6" PostId="10474" RevisionGUID="a77d7af9-cdb3-41e9-9ebd-837633cb9bb4" CreationDate="2010-12-23T00:28:55.667" UserId="118" Comment="edited tags" Text="&lt;wii&gt;&lt;cheat&gt;&lt;goldeneye-007&gt;" />
  <row Id="30940" PostHistoryTypeId="2" PostId="13137" RevisionGUID="59a1d57b-958a-4fd0-a97a-7a81875fd5e7" CreationDate="2010-12-23T00:39:18.213" UserId="18" Text="Often when playing Mario Kart Wii, I'll have a Red Shell whizz right by me or one of my Red Shells will just miss another player. Because of this, I'm curious how the Red Shell homes in on players - does it act as a green shell for a little bit before it decides who to home on?" />
  <row Id="30941" PostHistoryTypeId="1" PostId="13137" RevisionGUID="59a1d57b-958a-4fd0-a97a-7a81875fd5e7" CreationDate="2010-12-23T00:39:18.213" UserId="18" Text="Red Shell Homing Algorithm?" />
  <row Id="30942" PostHistoryTypeId="3" PostId="13137" RevisionGUID="59a1d57b-958a-4fd0-a97a-7a81875fd5e7" CreationDate="2010-12-23T00:39:18.213" UserId="18" Text="&lt;mario-kart-wii&gt;" />
  <row Id="30943" PostHistoryTypeId="2" PostId="13138" RevisionGUID="b8e34191-eb16-4adb-9e2b-a133a14d242c" CreationDate="2010-12-23T00:43:02.810" UserId="3454" Text="In Left 4 Dead, and also Left 4 Dead 2, does it make any difference which character you pick? Do they have different speed, toughness, accuracy, etc, or are they identical?&#xD;&#xA;&#xD;&#xA;In single player, do they have different AI (weapon preferences, more likely to use or share healthpacks, etc)?" />
  <row Id="30944" PostHistoryTypeId="1" PostId="13138" RevisionGUID="b8e34191-eb16-4adb-9e2b-a133a14d242c" CreationDate="2010-12-23T00:43:02.810" UserId="3454" Text="Do the characters in Left 4 Dead have different attributes?" />
  <row Id="30945" PostHistoryTypeId="3" PostId="13138" RevisionGUID="b8e34191-eb16-4adb-9e2b-a133a14d242c" CreationDate="2010-12-23T00:43:02.810" UserId="3454" Text="&lt;left-4-dead-2&gt;&lt;left-4-dead&gt;" />
  <row Id="30946" PostHistoryTypeId="2" PostId="13139" RevisionGUID="7f9da254-aedf-4417-9882-91597f0b6484" CreationDate="2010-12-23T00:47:08.950" UserId="1268" Text="Your intent may be different, but I'll give you the same answer as on the suspected duplicate:&#xD;&#xA;&#xD;&#xA;Ask your friend to buy the game for you and give it to you as a gift. (If he doesn't have an account yet, he should register with *his* actual location and, most importantly, *his* credit card/Paypal account.)&#xD;&#xA;&#xD;&#xA;That has always worked for me so far, although I haven't tried with Unreal in particular." />
  <row Id="30947" PostHistoryTypeId="2" PostId="13140" RevisionGUID="40627415-1ced-464f-a1e6-3305a6c93287" CreationDate="2010-12-23T00:56:37.930" UserId="756" Text="As I understand it, all the characters have the same attributes except for the model used to represent them. This won't make much difference except in a versus game, and not much even then." />
  <row Id="30948" PostHistoryTypeId="2" PostId="13141" RevisionGUID="8483dceb-6028-469f-971d-d654a987a5c7" CreationDate="2010-12-23T01:25:24.080" UserId="1268" Text="There's the [ICS](http://en.wikipedia.org/wiki/Internet_chess_server) system for online chess. It's a pretty simple system with a lot of clients available on various operating systems.&#xD;&#xA;&#xD;&#xA;One of the more popular servers using ICS is [FICS](http://www.freechess.org/). You can play with a browser directly on their website. This seems to be a Java Applet though, so you'll need a client at least for iOS.&#xD;&#xA;&#xD;&#xA;FICS also has a list of clients available [here](http://www.freechess.org/cgi-bin/Download/FICS_Download_Interface.cgi). One client for iOS that seems to be popular is [Handy Chess Online (on iTunes)](http://itunes.apple.com/us/app/handy-chess-online-fics/id320422586), but there are free ones, too." />
  <row Id="30949" PostHistoryTypeId="5" PostId="13137" RevisionGUID="91d63fdf-787e-4d03-920f-7617d9578b82" CreationDate="2010-12-23T01:45:26.830" UserId="18" Comment="added 21 characters in body" Text="Often when playing Mario Kart Wii, I'll have a Red Shell whizz right by me if it was just shot, or one of my Red Shells will just miss another player. Because of this, I'm curious how the Red Shell homes in on players - does it act as a green shell for a little bit before it decides who to home on?" />
  <row Id="30950" PostHistoryTypeId="2" PostId="13142" RevisionGUID="9e0e5b8a-6137-48e9-a415-07c9cd9b988e" CreationDate="2010-12-23T01:50:24.580" UserId="336" Text="The only difference is in the bot AIs. [This Question][1] goes into depth on the specifics of that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10110/varied-npc-ai-in-left-4-dead" />
  <row Id="30951" PostHistoryTypeId="4" PostId="13137" RevisionGUID="ce108ad7-093e-4f4c-a594-046f099df8b4" CreationDate="2010-12-23T02:12:52.690" UserId="18" Comment="edited tags; edited title" Text="Red Shell Homing Mechanics" />
  <row Id="30952" PostHistoryTypeId="6" PostId="13137" RevisionGUID="ce108ad7-093e-4f4c-a594-046f099df8b4" CreationDate="2010-12-23T02:12:52.690" UserId="18" Comment="edited tags; edited title" Text="&lt;game-mechanics&gt;&lt;mario-kart-wii&gt;" />
  <row Id="30953" PostHistoryTypeId="2" PostId="13143" RevisionGUID="d6a5c1bc-6e56-46c3-8a7e-b09f68d6790a" CreationDate="2010-12-23T03:13:36.443" UserId="1351" Text="This isn't a level you should be looking to score a lot of extra goo balls on.  Build out your base to 5 or 6 goo balls across.  Go up a few levels, and then bring it in by one goo ball.  Continue this process, while maintaining strength by adding goo balls to whichever side your tower is leaning to in a truss structure.  Once you're within about 3-5 meters, build up as fast as you can.  The suction from the pipe will help to keep your tower stable, and you should be able to stop building.  With any luck, you'll still have more than 25 goo balls left to complete the level." />
  <row Id="30954" PostHistoryTypeId="2" PostId="13144" RevisionGUID="c7aa5bc0-2b61-493f-a5ed-f49421a7c8ab" CreationDate="2010-12-23T04:05:34.213" UserId="5398" Text="You're thinking of the article on [The Director](http://left4dead.wikia.com/wiki/The_Director) from the L4D2 wiki, which claims:&#xD;&#xA;&#xD;&#xA;&gt; In Left 4 Dead 2, the Director is&#xD;&#xA;&gt; sensitive to the amount of teamwork&#xD;&#xA;&gt; going on as measured by how many times&#xD;&#xA;&gt; teammates heal each other and&#xD;&#xA;&gt; rewarding more teamwork with more&#xD;&#xA;&gt; health kits throughout the map.&#xD;&#xA;&#xD;&#xA;The director first populates the map with pain pills in predetermined locations according to the pain_pill_density cvar, which means that when the survivors are in the safe room initially, there are **no** health kits anywhere in the outside world.  The director has the power to change these pain pills into health kits based on the performance of the team, modified by the director_convert_pills variable.  This is why on harder modes, you'll see less health kits, even if the team is cooperating well.&#xD;&#xA;&#xD;&#xA;So the answer to your question is yes, there is a &quot;karma&quot; value, though it's not known by that name.&#xD;&#xA;&#xD;&#xA;For more detailed information, see this presentation by Valve's Mike Booth:&#xD;&#xA;&lt;a href=&quot;http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf&quot;&gt;http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf&lt;/a&gt;" />
  <row Id="30955" PostHistoryTypeId="6" PostId="12786" RevisionGUID="e4657979-5ebe-463d-9515-b3ae433c8b98" CreationDate="2010-12-23T04:15:47.373" UserId="5398" Comment="added &quot;sneaking&quot; tag" Text="&lt;metal-gear-series&gt;&lt;stealth&gt;&lt;merry-gear-solid&gt;&lt;sneaking&gt;" />
  <row Id="30956" PostHistoryTypeId="2" PostId="13145" RevisionGUID="3829592b-50ae-473a-9aa1-92dc79c8e07d" CreationDate="2010-12-23T04:37:04.423" UserId="662" Text="[Duels][1] is an asynchronous Browser-Based Game in which you equip a typical Fantasy MMORPG character with gear, and send them to fight in 1-on-1 duels with other players.&#xD;&#xA;&#xD;&#xA;The game doesn't really get strategically interesting until level 25, when you can send your character to battle with an &quot;action set&quot; - 10 special abilities that will be used in sequence in the first 10 turns.&#xD;&#xA;&#xD;&#xA;The meta-game is that you scout your opponent ahead of time, figure out which &quot;actions&quot; he likes to use in which turns, and then come up with a 10-action sequence of your own that counters his.&#xD;&#xA;&#xD;&#xA;I got kind of bored with it over a year ago, but it definitely has a flavor of non-turn-based asynchronous gameplay that I haven't found elsewhere.&#xD;&#xA;&#xD;&#xA;  [1]: http://duels.com" />
  <row Id="30957" PostHistoryTypeId="2" PostId="13146" RevisionGUID="3f888003-d7a1-4b4d-8235-b19eb2816fcd" CreationDate="2010-12-23T04:48:59.803" UserId="4597" Text="I know there used to be an option to show FPS at all times in an earlier version and I know F3 still shows it now but only while you hold F3.&#xD;&#xA;&#xD;&#xA;I tried [this F3 + alt + F3 technique](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=44499) but (at least on my macbook pro) I couldn't get that to work.  Any other suggestions?" />
  <row Id="30958" PostHistoryTypeId="1" PostId="13146" RevisionGUID="3f888003-d7a1-4b4d-8235-b19eb2816fcd" CreationDate="2010-12-23T04:48:59.803" UserId="4597" Text="Permanently show FPS in Minecraft Beta" />
  <row Id="30959" PostHistoryTypeId="3" PostId="13146" RevisionGUID="3f888003-d7a1-4b4d-8235-b19eb2816fcd" CreationDate="2010-12-23T04:48:59.803" UserId="4597" Text="&lt;minecraft&gt;&lt;first-person-shooter&gt;&lt;beta&gt;" />
  <row Id="30960" PostHistoryTypeId="6" PostId="13146" RevisionGUID="ff8071f7-6407-4d42-a4a2-997d7a275413" CreationDate="2010-12-23T04:57:55.790" UserId="18" Comment="fixed tag" Text="&lt;minecraft&gt;&lt;framerate&gt;&lt;beta&gt;" />
  <row Id="30961" PostHistoryTypeId="2" PostId="13147" RevisionGUID="7d3c3dbc-a5f4-4309-a1ef-93648e03c043" CreationDate="2010-12-23T04:59:52.537" UserId="207" Text="A zombie fell into my town's well and couldn't get out. It died in there. I feel sorry for the thing but there really wasn't much we could do.&#xD;&#xA;&#xD;&#xA;Anyways, apparently our town water's contaminated now, meaning that, in the game's words, &quot;drinking it [today] would be a great way to get infected&quot;. Does this mean that if I drink the water I'll be guaranteed to get an infection, or is it based on chance?&#xD;&#xA;&#xD;&#xA;Also, we've got some water rations from today in the bank. If I take one of them out tomorrow, will it still be infected?" />
  <row Id="30962" PostHistoryTypeId="1" PostId="13147" RevisionGUID="7d3c3dbc-a5f4-4309-a1ef-93648e03c043" CreationDate="2010-12-23T04:59:52.537" UserId="207" Text="Is it safe to drink my contaminated water?" />
  <row Id="30963" PostHistoryTypeId="3" PostId="13147" RevisionGUID="7d3c3dbc-a5f4-4309-a1ef-93648e03c043" CreationDate="2010-12-23T04:59:52.537" UserId="207" Text="&lt;die2nite&gt;&lt;game-mechanics&gt;" />
  <row Id="30964" PostHistoryTypeId="2" PostId="13148" RevisionGUID="9c130f60-103c-45a9-9b6d-50eb623bf6d7" CreationDate="2010-12-23T05:04:08.233" UserId="1480" Text="I just hit level 50 in Black Ops.&#xD;&#xA;&#xD;&#xA;I now see the experience bar showing my next level is 1.&#xD;&#xA;&#xD;&#xA;Does that mean I will have to prestige?  I thought it was optional (because there is a menu option for it on my player card)." />
  <row Id="30965" PostHistoryTypeId="1" PostId="13148" RevisionGUID="9c130f60-103c-45a9-9b6d-50eb623bf6d7" CreationDate="2010-12-23T05:04:08.233" UserId="1480" Text="Do you HAVE to prestige?" />
  <row Id="30966" PostHistoryTypeId="3" PostId="13148" RevisionGUID="9c130f60-103c-45a9-9b6d-50eb623bf6d7" CreationDate="2010-12-23T05:04:08.233" UserId="1480" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="30967" PostHistoryTypeId="2" PostId="13149" RevisionGUID="2cf8c5c6-85c5-4179-bc86-0e2a86e9235f" CreationDate="2010-12-23T05:10:59.650" UserId="5521" Text="The Gazette is a lie(Guess it's more of a joke, than a lie). The water is safe to drink!" />
  <row Id="30968" PostHistoryTypeId="2" PostId="13150" RevisionGUID="ce3efdcf-3f3b-4f98-8b67-7e810c3fc39e" CreationDate="2010-12-23T05:18:13.903" UserId="18" Text="I believe you don't ***have*** to prestige, but level 50 is the maximum in Black Ops." />
  <row Id="30969" PostHistoryTypeId="5" PostId="13144" RevisionGUID="9f71639c-0ff9-4a1a-8a2c-e8b51a728959" CreationDate="2010-12-23T06:32:47.207" UserId="5398" Comment="made answer more clear" Text="You're thinking of the article on [The Director](http://left4dead.wikia.com/wiki/The_Director) from the L4D2 wiki, which claims:&#xD;&#xA;&#xD;&#xA;&gt; In Left 4 Dead 2, the Director is&#xD;&#xA;&gt; sensitive to the amount of teamwork&#xD;&#xA;&gt; going on as measured by how many times&#xD;&#xA;&gt; teammates heal each other and&#xD;&#xA;&gt; rewarding more teamwork with more&#xD;&#xA;&gt; health kits throughout the map.&#xD;&#xA;&#xD;&#xA;The director first populates the map with pain pills in predetermined locations according to the pain_pill_density cvar, which means that when the survivors are in the safe room initially, there are **no** health kits anywhere in the outside world.  **The director has the power to change these pain pills into health kits based on the performance of the team**, modified by the director_convert_pills variable.  This is why on harder modes, you'll see less health kits, even if the team is cooperating well.&#xD;&#xA;&#xD;&#xA;So the answer to your question is yes, there is a &quot;karma&quot; value, though it's not known by that name.&#xD;&#xA;&#xD;&#xA;Don't take my word for it, though.  Play through Dark Carnival a few times and check the first aid station in the small room just before the coaster.  You'll get different amounts of medkits and pills each game, based on your performance.&#xD;&#xA;&#xD;&#xA;For more detailed information, see this presentation by Valve's Mike Booth:&#xD;&#xA;&lt;a href=&quot;http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf&quot;&gt;http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf&lt;/a&gt;" />
  <row Id="30970" PostHistoryTypeId="2" PostId="13151" RevisionGUID="842f1591-d775-460c-9c94-fdc0206339cf" CreationDate="2010-12-23T07:37:30.130" UserId="5741" Text="Recently I bought Logitech G27 Wheel, but can't access gear stick in games I'm playing (rFactor, Warm Up, etr.) on Windows XP. All drivers and other software related to device are installed properly (I think), so I belive that it's the &quot;fault&quot; of games.&#xD;&#xA;So which games I need to play to use gear stick for manual transmission?&#xD;&#xA;&#xD;&#xA;Thanks,&#xD;&#xA;Antaranian." />
  <row Id="30971" PostHistoryTypeId="1" PostId="13151" RevisionGUID="842f1591-d775-460c-9c94-fdc0206339cf" CreationDate="2010-12-23T07:37:30.130" UserId="5741" Text="Logitech Wheel G27 Supported games" />
  <row Id="30972" PostHistoryTypeId="3" PostId="13151" RevisionGUID="842f1591-d775-460c-9c94-fdc0206339cf" CreationDate="2010-12-23T07:37:30.130" UserId="5741" Text="&lt;hardware&gt;&lt;car-racing&gt;" />
  <row Id="30973" PostHistoryTypeId="2" PostId="13152" RevisionGUID="5fd4225d-07a8-4ec5-8d75-96d7c5c7a676" CreationDate="2010-12-23T07:39:51.097" UserId="5742" Text="Any ideas? I played a demo of it in between those years and I've been looking for it since." />
  <row Id="30974" PostHistoryTypeId="1" PostId="13152" RevisionGUID="5fd4225d-07a8-4ec5-8d75-96d7c5c7a676" CreationDate="2010-12-23T07:39:51.097" UserId="5742" Text="I need a title of a game where there was a funeral of a robot maker, PC 2002-04?" />
  <row Id="30975" PostHistoryTypeId="3" PostId="13152" RevisionGUID="5fd4225d-07a8-4ec5-8d75-96d7c5c7a676" CreationDate="2010-12-23T07:39:51.097" UserId="5742" Text="&lt;pc&gt;" />
  <row Id="30976" PostHistoryTypeId="6" PostId="13152" RevisionGUID="617367f5-60e8-4621-bec8-85cd253b00b8" CreationDate="2010-12-23T07:46:53.747" UserId="18" Comment="added tag" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="30977" PostHistoryTypeId="2" PostId="13153" RevisionGUID="d4032350-336c-4221-ae31-00415d31133f" CreationDate="2010-12-23T08:18:19.520" UserId="1804" Text="You might also want to check out [Warfish][1]. It's &quot;be notified of your turn by email&quot; rather then PBEM, but if you like risk I think it might fit the bill for you. Especially nice is the fact that you can design your own boards, and modify the rules a bit (vanilla risk does get old eventually).&#xD;&#xA;&#xD;&#xA;Once you're registered you can join ranked games, tournaments or just start games w/ friends. Do be careful joining tournaments, you can easily get into a situation where you are playing more games then you have time for. I'd suggest taking it easy and only starting a couple games until you're sure how much spare time you've got.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://warfish.net/networks/register" />
  <row Id="30978" PostHistoryTypeId="6" PostId="13050" RevisionGUID="3ff0fb8b-7733-43a2-ac9a-c47c79dfd77d" CreationDate="2010-12-23T09:06:09.590" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;&lt;research-point&gt;" />
  <row Id="30979" PostHistoryTypeId="5" PostId="13130" RevisionGUID="85cbd585-a88d-4371-b1c1-99a3d90eb434" CreationDate="2010-12-23T09:06:28.193" UserId="5684" Comment="added 4 characters in body" Text="Is there any keyboard shortcut to the icons above the action bar in WoW for example going into the stealth mode for the rogue?" />
  <row Id="30980" PostHistoryTypeId="2" PostId="13154" RevisionGUID="1f6e4b01-dfa8-49bf-b3be-3a760925c747" CreationDate="2010-12-23T09:37:46.757" UserId="5744" Text="What is the difference between these two versions for iPad ?&#xD;&#xA;&#xD;&#xA;I've heart, that Worms 2 Armageddon does't have multiplayer mode, when several players using one device. But, i need this feature.&#xD;&#xA;&#xD;&#xA;Is this true ?" />
  <row Id="30981" PostHistoryTypeId="1" PostId="13154" RevisionGUID="1f6e4b01-dfa8-49bf-b3be-3a760925c747" CreationDate="2010-12-23T09:37:46.757" UserId="5744" Text="Worms HD vs Worms 2 Armageddon" />
  <row Id="30982" PostHistoryTypeId="3" PostId="13154" RevisionGUID="1f6e4b01-dfa8-49bf-b3be-3a760925c747" CreationDate="2010-12-23T09:37:46.757" UserId="5744" Text="&lt;turn-based-strategy&gt;&lt;ipad&gt;&lt;comparison&gt;" />
  <row Id="30983" PostHistoryTypeId="5" PostId="7147" RevisionGUID="79ae3cce-90ab-4bdc-949d-ae8a7046d04e" CreationDate="2010-12-23T09:38:25.133" UserId="122" Comment="deleted 139 characters in body" Text="&lt;p&gt;&#xA;    Gaming - Stack Exchange is for &lt;span class=&quot;revision-comment&quot;&gt;passionate videogamers from all platforms&lt;/span&gt;, including consoles and computers. If your question generally covers &amp;hellip;&#xA;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;    &lt;li&gt;PC video gaming&lt;/li&gt;&#xA;    &lt;li&gt;Xbox, PS3, Wii gaming&lt;/li&gt;&#xA;    &lt;li&gt;Nintendo DS, PSP, iPhone gaming&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&#xA;    &amp;hellip; then you are in the right place to ask your question!&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Can I ask for shopping recommendations?&lt;/h2&gt;&#xA;&lt;p&gt;&#xA;Shopping recommendations are considered off-topic for the website. They are too specific, often localized, and are open to a lot of subjectivity.&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;What about recommendations on video games?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Game recommendation questions are considered off-topic for the website. All answers can be considered &quot;correct&quot; in these types of questions, and they are subjective in nature, which means they are considered close to shopping recommendations and thus deemed off-topic. &lt;a href=&quot;http://area51.stackexchange.com/proposals/20517/game-recommendations&quot;&gt;A different Stack Exchange site is proposed for these type of questions&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;" />
  <row Id="30984" PostHistoryTypeId="2" PostId="13155" RevisionGUID="356909ac-0df4-407d-966e-7c2d5dba01d5" CreationDate="2010-12-23T09:49:46.213" UserId="232" Text="[Cut the Rope](http://itunes.apple.com/us/app/cut-the-rope/id380293530?mt=8), there is also a free [Holiday Gift](http://itunes.apple.com/app/cut-the-rope-holiday-gift/id406513121?mt=8) version with few levels." />
  <row Id="30985" PostHistoryTypeId="2" PostId="13156" RevisionGUID="f8791059-1b1b-483e-9e16-d80275d2ab18" CreationDate="2010-12-23T10:00:46.407" UserId="5745" Text="As the title says, I'm looking for the best FPS which doesn't have any DRM elements which requires the PC to be connected to the internet.&#xD;&#xA;This rules out most of the best titles to come out this year and my searching has not yielded any conclusive results yet.&#xD;&#xA;&#xD;&#xA;Best could be interpreted as a mix of graphics, presentation and gameplay. I noticed that a similar question has been closed previously as &quot;not a question&quot; because it would yield a long list of answers. I'm just looking for a single title and need it fast (cos we have to set up the machines for play by tomorrow night ;))" />
  <row Id="30986" PostHistoryTypeId="1" PostId="13156" RevisionGUID="f8791059-1b1b-483e-9e16-d80275d2ab18" CreationDate="2010-12-23T10:00:46.407" UserId="5745" Text="Best, Easy to set up, non-DRM FPS (preferably realeased in 2010) for LAN play" />
  <row Id="30987" PostHistoryTypeId="3" PostId="13156" RevisionGUID="f8791059-1b1b-483e-9e16-d80275d2ab18" CreationDate="2010-12-23T10:00:46.407" UserId="5745" Text="&lt;first-person-shooter&gt;&lt;drm&gt;" />
  <row Id="30988" PostHistoryTypeId="10" PostId="13156" RevisionGUID="b34a6b93-f5f2-493f-8d9e-223745b53a9d" CreationDate="2010-12-23T10:04:15.313" UserId="122" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="30989" PostHistoryTypeId="2" PostId="13157" RevisionGUID="ed7210f8-1a06-44d2-8aeb-0274bf5f29e2" CreationDate="2010-12-23T10:18:29.290" UserId="5742" Text="I found it after looking through a long list of games from 2002.&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Syberia&#xD;&#xA;&#xD;&#xA;Thanks to all who helped (:" />
  <row Id="30990" PostHistoryTypeId="5" PostId="13154" RevisionGUID="143bdbe5-2a35-451e-adb9-2a0b2019a22d" CreationDate="2010-12-23T10:25:27.007" UserId="4103" Comment="cleanup &amp; created worms-series tag" Text="What is the difference between these two versions for the iPad?&#xD;&#xA;&#xD;&#xA;I've heard, that Worms 2 Armageddon does't have multiplayer mode, when several players are using one device. But I need this feature.&#xD;&#xA;&#xD;&#xA;Is this true?" />
  <row Id="30991" PostHistoryTypeId="6" PostId="13154" RevisionGUID="143bdbe5-2a35-451e-adb9-2a0b2019a22d" CreationDate="2010-12-23T10:25:27.007" UserId="4103" Comment="cleanup &amp; created worms-series tag" Text="&lt;ipad&gt;&lt;worms-series&gt;" />
  <row Id="30992" PostHistoryTypeId="6" PostId="13156" RevisionGUID="ed17c788-cb3a-4622-8e21-4a59c817bcdb" CreationDate="2010-12-23T10:40:18.853" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;drm&gt;" />
  <row Id="30993" PostHistoryTypeId="5" PostId="7147" RevisionGUID="b9f4a5d1-7b49-4b4f-b040-2ee58fc24202" CreationDate="2010-12-23T10:58:15.047" UserId="122" Comment="deleted 6 characters in body" Text="&lt;p&gt;&#xA;    Gaming - Stack Exchange is for &lt;span class=&quot;revision-comment&quot;&gt;passionate videogamers from all platforms&lt;/span&gt;, including consoles and computers. If your question generally covers &amp;hellip;&#xA;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;    &lt;li&gt;PC video gaming&lt;/li&gt;&#xA;    &lt;li&gt;Xbox, PS3, Wii gaming&lt;/li&gt;&#xA;    &lt;li&gt;Nintendo DS, PSP, iPhone gaming&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;&#xA;    &amp;hellip; then you are in the right place to ask your question!&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;Can I ask for shopping recommendations?&lt;/h2&gt;&#xA;&lt;p&gt;&#xA;Shopping recommendations are considered off-topic for the website. They are too specific, often localized, and are open to a lot of subjectivity.&#xA;&lt;/p&gt;&#xA;&#xA;&lt;h2&gt;What about recommendations on video games?&lt;/h2&gt;&#xA;&#xA;&lt;p&gt;Game recommendation questions are considered off-topic for the website. All answers can be considered &quot;correct&quot; in these types of questions, and they are subjective in nature, which means they are very close to shopping recommendations and thus deemed off-topic. &lt;a href=&quot;http://area51.stackexchange.com/proposals/20517/game-recommendations&quot;&gt;A different Stack Exchange site is proposed for these type of questions&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&lt;hr&gt;" />
  <row Id="30994" PostHistoryTypeId="2" PostId="13158" RevisionGUID="007b78f5-51fd-41c3-8a4e-dfec26362325" CreationDate="2010-12-23T11:23:09.493" UserId="5747" Text="My gaming PC (which runs on Windows) has very limited bandwith: I can connect to the internet, but cannot download a game. However I do have a macbook with access to a network with unlimited bandwith. Is there any way I can download Steam games (for Windows) on my mac and then transfer them to the Windows PC?" />
  <row Id="30995" PostHistoryTypeId="1" PostId="13158" RevisionGUID="007b78f5-51fd-41c3-8a4e-dfec26362325" CreationDate="2010-12-23T11:23:09.493" UserId="5747" Text="Can I download Steam games on one computer (mac), then install them on another (Windows)?" />
  <row Id="30996" PostHistoryTypeId="3" PostId="13158" RevisionGUID="007b78f5-51fd-41c3-8a4e-dfec26362325" CreationDate="2010-12-23T11:23:09.493" UserId="5747" Text="&lt;pc&gt;&lt;steam&gt;&lt;mac&gt;&lt;install&gt;" />
  <row Id="30997" PostHistoryTypeId="2" PostId="13159" RevisionGUID="012fed32-4685-47fa-91e9-8b1020985edd" CreationDate="2010-12-23T11:43:00.747" UserId="4797" Text="The official [Majesty 2 website][1] and [The Patches Scrolls website][2] (which is linked as a mirror by the official Majesty 2 website) show different &quot;latest&quot; update patches for Majesty 2. &#xD;&#xA;&#xD;&#xA;The official website states that patch 1.1.88 is the latest version and the Patches Scrolls website states that patch 1.4.356.0 is the latest version.&#xD;&#xA;&#xD;&#xA;Which is the latest version that I should install for the PC DVD version? Also, do I need to install the patch if I also have the Kingmaker expansion? What about the Battles of Ardania expansion?&#xD;&#xA;&#xD;&#xA;I am also requesting Majesty and Majesty-2 tags.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.majesty2.com/index.php?option=com_content&amp;view=article&amp;id=80&amp;Itemid=155&#xD;&#xA;  [2]: http://www.patches-scrolls.de/majesty2_the_fantasy_kingdom_sim.php#1188" />
  <row Id="30998" PostHistoryTypeId="1" PostId="13159" RevisionGUID="012fed32-4685-47fa-91e9-8b1020985edd" CreationDate="2010-12-23T11:43:00.747" UserId="4797" Text="Majesty 2: Which update patches should I install for the PC DVD versions of Majesty 2 and its expansions?" />
  <row Id="30999" PostHistoryTypeId="3" PostId="13159" RevisionGUID="012fed32-4685-47fa-91e9-8b1020985edd" CreationDate="2010-12-23T11:43:00.747" UserId="4797" Text="&lt;real-time-strategy&gt;&lt;simulation&gt;&lt;download&gt;&lt;patch&gt;" />
  <row Id="31000" PostHistoryTypeId="5" PostId="13159" RevisionGUID="a2acc710-2b6a-4cee-bf9a-dd1023dd6e3b" CreationDate="2010-12-23T11:46:43.557" UserId="122" Comment="deleted 52 characters in body; edited tags; edited tags" Text="The official [Majesty 2 website][1] and [The Patches Scrolls website][2] (which is linked as a mirror by the official Majesty 2 website) show different &quot;latest&quot; update patches for Majesty 2. &#xD;&#xA;&#xD;&#xA;The official website states that patch 1.1.88 is the latest version and the Patches Scrolls website states that patch 1.4.356.0 is the latest version.&#xD;&#xA;&#xD;&#xA;Which is the latest version that I should install for the PC DVD version? Also, do I need to install the patch if I also have the Kingmaker expansion? What about the Battles of Ardania expansion?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.majesty2.com/index.php?option=com_content&amp;view=article&amp;id=80&amp;Itemid=155&#xD;&#xA;  [2]: http://www.patches-scrolls.de/majesty2_the_fantasy_kingdom_sim.php#1188" />
  <row Id="31001" PostHistoryTypeId="6" PostId="13159" RevisionGUID="a2acc710-2b6a-4cee-bf9a-dd1023dd6e3b" CreationDate="2010-12-23T11:46:43.557" UserId="122" Comment="deleted 52 characters in body; edited tags; edited tags" Text="&lt;real-time-strategy&gt;&lt;patch&gt;&lt;majesty-2&gt;&lt;majesty-2-kingmaker&gt;&lt;majesty-2-battles-ardania&gt;" />
  <row Id="31002" PostHistoryTypeId="2" PostId="13160" RevisionGUID="b01445ae-56b7-4bc0-9aae-446d02ec548e" CreationDate="2010-12-23T11:52:58.387" UserId="5747" Text="I once downloaded an archive called 'Command and Conquer Anniversary Classic Ringtones.rar' containing 7 audio clips from RA, RA2, C&amp;C1 and RA3. I think I downloaded it from the official site.&#xD;&#xA;&#xD;&#xA;It doesn't have 'construction complete' though, but other classics like 'Got a present for ya' and 'Shake it baby!'. Since it was free and legal and all that, I'd be happy to give it to you, if you'd like that." />
  <row Id="31003" PostHistoryTypeId="2" PostId="13161" RevisionGUID="0d42f483-00fa-4cff-b57c-2865dcc9f068" CreationDate="2010-12-23T12:32:24.077" UserId="5749" Text="i couldnt make it work until i did some portforwarding in the router menu. check out the bnet FAQ on it.&#xD;&#xA;&#xD;&#xA;but the hassle doesnt seem to  be worth it really. sound quality is so poor we stopped talking midgame and went back to typing. i think we shall go back to skype even tho its a hassle at least the quality is reliable and you dont  have to ask/repeat again 10 times everytime you say something." />
  <row Id="31004" PostHistoryTypeId="2" PostId="13162" RevisionGUID="86898df8-0ee5-48c5-a5c1-9850d2698955" CreationDate="2010-12-23T12:38:23.343" UserId="5046" Text="Worms 2 Armageddon does have multiplayer for up to 3 players. The biggest difference between Worms 2 and Worms HD are the upgraded visuals in Worms HD.&#xD;&#xA;&#xD;&#xA;Worms 2 defiantly has a campaign mode whereas I don't think Worms HD has, I think Worms HD only has a series of challenges and skirmish mode.&#xD;&#xA;&#xD;&#xA;I provided two links for both the apps at the apple store, click the &quot;...more&quot; on the right to get the details.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://itunes.apple.com/us/app/worms-hd/id363503154?mt=8#&#xD;&#xA;&#xD;&#xA;http://itunes.apple.com/us/app/worms-2-armageddon/id355524910?mt=8#" />
  <row Id="31005" PostHistoryTypeId="2" PostId="13163" RevisionGUID="e9e356b0-bf60-452c-9def-f7b9adbbd90a" CreationDate="2010-12-23T12:49:45.497" UserId="1351" Text="I'm not sure, but you might be able to do a back up of the games on the Mac and then transfer them to the PC.  Obviously the executables are different between the Mac and PC, so I'm hesitant to suggest this.  The sure fire way would be to use boot camp or parallels on the Mac to download the Windows versions, then back everything up (in the menu, Steam-&gt;Backup and Restore Games...) and transfer them via external harddrive." />
  <row Id="31006" PostHistoryTypeId="2" PostId="13164" RevisionGUID="750d68b9-544c-4d8f-8628-a4805c796359" CreationDate="2010-12-23T12:50:13.657" UserId="4143" Text="Typically Runescape shows with inventory and everything open. This keeps the main game window really small.&#xD;&#xA;&#xD;&#xA;How do you switch to a fullscreen mode like the picture below?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/qAixT.jpg" />
  <row Id="31007" PostHistoryTypeId="1" PostId="13164" RevisionGUID="750d68b9-544c-4d8f-8628-a4805c796359" CreationDate="2010-12-23T12:50:13.657" UserId="4143" Text="How do you switch to fullscreen mode in Runescape?" />
  <row Id="31008" PostHistoryTypeId="3" PostId="13164" RevisionGUID="750d68b9-544c-4d8f-8628-a4805c796359" CreationDate="2010-12-23T12:50:13.657" UserId="4143" Text="&lt;runescape&gt;&lt;widescreen&gt;" />
  <row Id="31009" PostHistoryTypeId="2" PostId="13165" RevisionGUID="22c0ae0e-a24b-4a14-8544-028839351feb" CreationDate="2010-12-23T13:44:31.830" UserId="4101" Text="On the battlefield, you can often observe that creatures have better stats if they are accompanied by a hero. While it is perfectly clear for attack and defense ratings (the appropriate stats of the hero add up to the creature stats), as well as luck, morale, etc, I've been so far unable to understand how and why creature speed is modified. Any help?" />
  <row Id="31010" PostHistoryTypeId="1" PostId="13165" RevisionGUID="22c0ae0e-a24b-4a14-8544-028839351feb" CreationDate="2010-12-23T13:44:31.830" UserId="4101" Text="Heroes of Might &amp; Magic 3: troop speed formula?" />
  <row Id="31011" PostHistoryTypeId="3" PostId="13165" RevisionGUID="22c0ae0e-a24b-4a14-8544-028839351feb" CreationDate="2010-12-23T13:44:31.830" UserId="4101" Text="&lt;turn-based-strategy&gt;&lt;heroes-might-magic&gt;" />
  <row Id="31012" PostHistoryTypeId="2" PostId="13166" RevisionGUID="6482ae0b-c600-473b-a5ba-90961990b578" CreationDate="2010-12-23T13:49:00.347" UserId="4101" Text="Use the [XCC Utilities][1] in order to extract the sounds you want from the resource files (you want the XCC AV Player and sounds.mix, IIRC).&#xD;&#xA;&#xD;&#xA;  [1]: http://xhp.xwis.net/" />
  <row Id="31013" PostHistoryTypeId="2" PostId="13167" RevisionGUID="0109dd15-d0f7-4d30-8372-9302e094e130" CreationDate="2010-12-23T13:50:27.847" UserId="4989" Text="It is controlled by the _Display Options_. Here is RuneScape's official guide for [**Display Options**][source1].&#xD;&#xA;&#xD;&#xA;&gt;To access your display settings, go to the 'Game Options' tab and select 'Graphics Options'. This will enable you to adjust the settings you have access to in your detail settings.&#xD;&#xA;&#xD;&#xA;[source1]: http://www.runescape.com/kbase/guid/controls_display_options" />
  <row Id="31014" PostHistoryTypeId="10" PostId="3488" RevisionGUID="553542a0-5e45-4e15-b98f-6966b2b6889e" CreationDate="2010-12-23T14:13:14.980" UserId="14" CloseReasonId="3" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="31016" PostHistoryTypeId="2" PostId="13169" RevisionGUID="9974fe06-018c-4034-80d6-3ab8322320ea" CreationDate="2010-12-23T14:24:30.987" UserId="5751" Text="Hey Guys,&#xD;&#xA;&#xD;&#xA;For the longest time I've been trying to find an old school mech warrior game that I used to play with my brother over LAN (you know the one with the T-connecter, not ethernet). The only real details I have is that it was a mech fighting game that you could leave your mech and jump into another one. I was fairly certain the name was Gnome or G-nome or something like that but google has let me down!&#xD;&#xA;&#xD;&#xA;If anyone knows anything about this game and if it's possible to find a copy I'd really appreciate it!" />
  <row Id="31017" PostHistoryTypeId="1" PostId="13169" RevisionGUID="9974fe06-018c-4034-80d6-3ab8322320ea" CreationDate="2010-12-23T14:24:30.987" UserId="5751" Text="Old School Mech Warrior type game" />
  <row Id="31018" PostHistoryTypeId="3" PostId="13169" RevisionGUID="9974fe06-018c-4034-80d6-3ab8322320ea" CreationDate="2010-12-23T14:24:30.987" UserId="5751" Text="&lt;names&gt;" />
  <row Id="31019" PostHistoryTypeId="6" PostId="13169" RevisionGUID="a7e964cd-eee4-4e8c-9f60-22016b81ad13" CreationDate="2010-12-23T14:26:54.010" UserId="3941" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;names&gt;" />
  <row Id="31020" PostHistoryTypeId="2" PostId="13170" RevisionGUID="dc88b0be-eadb-4a75-b509-a63abc6ffa79" CreationDate="2010-12-23T14:27:58.717" UserId="4103" Text="There is a Mech game called [G-NOME][1], this is most likely the game you're looking for.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/G-NOME" />
  <row Id="31021" PostHistoryTypeId="2" PostId="13171" RevisionGUID="9f280c3b-0ce4-4b24-b61d-8447deb316b3" CreationDate="2010-12-23T14:43:21.597" UserId="2831" Text="Creature speed isn't modified by hero stats.&#xD;&#xA;&#xD;&#xA;Creature speed *is* modified by the terrain type where the battle takes place.  Creatures get a +1 bonus to speed if they're on native terrain.  If I remember rightly, for the Fortress creatures, that's swamp; for the Tower, that's snow; and so forth.&#xD;&#xA;&#xD;&#xA;Creature speed can also be modified by spells such as Haste and Slow, of course." />
  <row Id="31022" PostHistoryTypeId="2" PostId="13172" RevisionGUID="e6b65987-494c-4757-bf54-baf97182e4ef" CreationDate="2010-12-23T14:44:27.727" UserId="2782" Text="I played vanilla WoW some years ago. I have lost my account and my cd-key, so would have to &quot;start from scratch&quot; if I decide to pick it up again. I've been reading some about the new Cataclysm extension and is kind of curious and thinking about trying it out.&#xD;&#xA;&#xD;&#xA;There are several extensions now, and my question is: How are they all related? Would I have to get all of them to try out Cataclysm? If not, if I skipped out on them, what would I be missing? Can I just get a free 10-day pass to try out Cataclysm, or do the 10-day passes limit me to vanilla unless I own other extensions first? If I have only certain extensions will I still run into people who have other extensions, or would my number of extensions decide what realms I would be able to play on?" />
  <row Id="31023" PostHistoryTypeId="1" PostId="13172" RevisionGUID="e6b65987-494c-4757-bf54-baf97182e4ef" CreationDate="2010-12-23T14:44:27.727" UserId="2782" Text="How are the World of Warcraft extensions related?" />
  <row Id="31024" PostHistoryTypeId="3" PostId="13172" RevisionGUID="e6b65987-494c-4757-bf54-baf97182e4ef" CreationDate="2010-12-23T14:44:27.727" UserId="2782" Text="&lt;world-of-warcraft&gt;" />
  <row Id="31025" PostHistoryTypeId="2" PostId="13173" RevisionGUID="78565a3f-a426-42bc-9802-37983207bb6c" CreationDate="2010-12-23T14:48:06.010" UserId="5274" Text="I'm just wondering if the players in this game exhibit &quot;tells&quot; that I should be paying attention to in order to have a strategic advantage when I play, or if it is relatively random.&#xD;&#xA;&#xD;&#xA;Any feedback on this?" />
  <row Id="31026" PostHistoryTypeId="1" PostId="13173" RevisionGUID="78565a3f-a426-42bc-9802-37983207bb6c" CreationDate="2010-12-23T14:48:06.010" UserId="5274" Text="Do the players in Poker Night at the inventory have built in &quot;tells&quot;?" />
  <row Id="31027" PostHistoryTypeId="3" PostId="13173" RevisionGUID="78565a3f-a426-42bc-9802-37983207bb6c" CreationDate="2010-12-23T14:48:06.010" UserId="5274" Text="&lt;poker-at-the-inventory&gt;" />
  <row Id="31028" PostHistoryTypeId="2" PostId="13174" RevisionGUID="fa51a1a3-ecc9-4ebf-b9c1-d648babcec2d" CreationDate="2010-12-23T15:10:39.690" UserId="5492" Text="You don't have to. The challenge is there. You may get as many XP/CoD Points you want, though, it will make your decision to move on harder. ;)" />
  <row Id="31029" PostHistoryTypeId="2" PostId="13175" RevisionGUID="08402081-926a-4e0a-a688-5031b214cfbe" CreationDate="2010-12-23T15:20:50.547" UserId="1393" Text="This question gets a bit tricky to answer... Starting from scratch, if you buy just vanilla WoW, you can experience the original world as it has been destroyed by the Cataclysm expansion. You can level up to level 60, but cannot access professions, areas, races, or other such things from any of the other expansions.&#xD;&#xA;&#xD;&#xA;In order to access Outland, jewelcrafting profession, and Draenei? / Blood Elf races and starting areas, and level 61-70, you will need vanilla WoW + the Burning Crusade expansion.&#xD;&#xA;&#xD;&#xA;In order to access Northrend, Inscription profession, and Death Knight class, and level 71-80, you will need vanilla Wow, Burning Crusade expansion, and Wrath of the Lich King expansion. Oh, and a prior level 55+ character on your account to play as a Death Knight.&#xD;&#xA;&#xD;&#xA;In order to access the misc Cataclysm level 80+ areas, Archeology secondary profession, Worgen / Goblin races, and level 81-85, you will need vanilla WoW, Burning Crusade expanion, Wrath of the Lich King expansion, and the Cataclysm expansion." />
  <row Id="31030" PostHistoryTypeId="2" PostId="13176" RevisionGUID="d3e9fa77-4828-4a9f-ba57-2b89c9d497d3" CreationDate="2010-12-23T15:23:32.827" UserId="3917" Text="Not from my experience (I tried to watch for tells too and it didn't work out for me), but its rather easy to figure out their personalities very early on.  The AI is not that good, even on hard mode.  As long as your hand is fairly solid you have a very easy way of exploiting the AI.&#xD;&#xA;&#xD;&#xA;For example, a very small raise (of the default amount) at the start of every betting round will get the AI to call it almost guaranteed.&#xD;&#xA;&#xD;&#xA;As for personalities, the heavy tends to be very aggressive, i.e. make randomly large raises with nothing after the flop.  If your hand is even half decent, you can do a bigger raise and he'll fold.  On the rare chance his cards are good, he'll probably reraise and then you know to drop the hand.&#xD;&#xA;&#xD;&#xA;Max, as near as I can tell, is psychotic and random a lot more than others.  Tycho is very low risk most of the time and will rarely call your high bid unless his hands are good.  Strongbad is somewhere in between those two.&#xD;&#xA;&#xD;&#xA;Also, if the AI ever raises on multiple rounds or twice in a round, then its almost guaranteed his hand is at least decent." />
  <row Id="31031" PostHistoryTypeId="2" PostId="13177" RevisionGUID="d7a7c1c3-20fe-40e9-abb3-a3653fe148c6" CreationDate="2010-12-23T15:35:18.560" UserId="5029" Text="I have a song I want to delete.  I went to `&quot;C:/Program Files/Frets on Fire/data/songs/song-to-delete&quot;` and deleted the folder song-to-delete.  When I open the game, it's still there.  It won't play, just chokes on an error because I deleted the files for it.  How can I get rid of the cassette?  Is there any way to *completely* delete a song from Frets on Fire?" />
  <row Id="31032" PostHistoryTypeId="1" PostId="13177" RevisionGUID="d7a7c1c3-20fe-40e9-abb3-a3653fe148c6" CreationDate="2010-12-23T15:35:18.560" UserId="5029" Text="How can I completely delete a song from Frets on Fire?" />
  <row Id="31033" PostHistoryTypeId="3" PostId="13177" RevisionGUID="d7a7c1c3-20fe-40e9-abb3-a3653fe148c6" CreationDate="2010-12-23T15:35:18.560" UserId="5029" Text="&lt;frets-on-fire&gt;" />
  <row Id="31034" PostHistoryTypeId="5" PostId="13175" RevisionGUID="501300ce-02dd-4bb2-9176-cfa551c1a5c3" CreationDate="2010-12-23T15:41:53.463" UserId="1393" Comment="expanded on answer" Text="This question gets a bit tricky to answer... Starting from scratch, if you buy just vanilla WoW, you can experience the original world as it has been destroyed by the Cataclysm expansion. You can level up to level 60, but cannot access professions, areas, races, or other such things from any of the other expansions.&#xD;&#xA;&#xD;&#xA;In order to access Outland, jewelcrafting profession, and Draenei? / Blood Elf races and starting areas, and level 61-70, you will need vanilla WoW + the Burning Crusade expansion.&#xD;&#xA;&#xD;&#xA;In order to access Northrend, Inscription profession, and Death Knight class, and level 71-80, you will need vanilla Wow, Burning Crusade expansion, and Wrath of the Lich King expansion. Oh, and a prior level 55+ character on your account to play as a Death Knight.&#xD;&#xA;&#xD;&#xA;In order to access the misc Cataclysm level 80+ areas, Archeology secondary profession, Worgen / Goblin races, and level 81-85, you will need vanilla WoW, Burning Crusade expanion, Wrath of the Lich King expansion, and the Cataclysm expansion.&#xD;&#xA;&#xD;&#xA;Those are the restrictions. You can play on whatever realm you want with whoever you wish. You just may not be able to reach all the areas they can.&#xD;&#xA;&#xD;&#xA;You can trial every bit of it with the 10 day trial, though I don't quite know how they treat it when your time is up." />
  <row Id="31035" PostHistoryTypeId="10" PostId="12996" RevisionGUID="4b359c65-7b19-4479-b76c-dab9e7f1831e" CreationDate="2010-12-23T15:45:57.993" UserId="14" CloseReasonId="1" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="31036" PostHistoryTypeId="5" PostId="12996" RevisionGUID="003ce662-5167-4be4-ab5b-46b842467184" CreationDate="2010-12-23T15:45:58.120" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What&amp;#39;s a fast way to get built up in Black Ops multiplayer?](http://gaming.stackexchange.com/questions/10774/whats-a-fast-way-to-get-built-up-in-black-ops-multiplayer)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Aside from the standard kills, winning matches, and using the same gun, what other ways will help you level up quicker online? When starting out, spending a few hours going up about 10 levels is nice and quick, but obviously nearing higher levels tends to sap a lot of time just for one promotion.&#xD;&#xA;&#xD;&#xA;Didn't know if focusing on Challenges yielded better benefits than say constantly playing one type of match using the same few guns all the time.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31039" PostHistoryTypeId="2" PostId="13180" RevisionGUID="b46dee5d-7be0-455a-9309-d0d72e44ce58" CreationDate="2010-12-23T16:18:57.317" UserId="5754" Text="i see pepole with a badge and i want to get 1." />
  <row Id="31040" PostHistoryTypeId="1" PostId="13180" RevisionGUID="b46dee5d-7be0-455a-9309-d0d72e44ce58" CreationDate="2010-12-23T16:18:57.317" UserId="5754" Text="how do i get a badge in alien swarm?" />
  <row Id="31041" PostHistoryTypeId="3" PostId="13180" RevisionGUID="b46dee5d-7be0-455a-9309-d0d72e44ce58" CreationDate="2010-12-23T16:18:57.317" UserId="5754" Text="&lt;alien-swarm&gt;" />
  <row Id="31042" PostHistoryTypeId="5" PostId="13180" RevisionGUID="f3fad11b-e8f5-4370-b4fb-97bcf38486c9" CreationDate="2010-12-23T16:21:18.013" UserId="207" Comment="deleted 5 characters in body; edited title" Text="I see people with a badge and I want one." />
  <row Id="31043" PostHistoryTypeId="4" PostId="13180" RevisionGUID="f3fad11b-e8f5-4370-b4fb-97bcf38486c9" CreationDate="2010-12-23T16:21:18.013" UserId="207" Comment="deleted 5 characters in body; edited title" Text="How do I get a badge in Alien Swarm?" />
  <row Id="31044" PostHistoryTypeId="2" PostId="13181" RevisionGUID="fc052c8d-fb44-46fe-8805-af79afe8fd4f" CreationDate="2010-12-23T16:24:43.650" UserId="4103" Text="Those badges are for promotions. When you reach level 27 you can promote and get a badge. You then start again from level 1. The amount of experience needed for each level increases with the number of promotions." />
  <row Id="31046" PostHistoryTypeId="5" PostId="3532" RevisionGUID="cb792ce7-84b0-4a80-b0df-1b4ebaae0d42" CreationDate="2010-12-23T16:51:36.457" UserId="207" Comment="deleted 2 characters in body" Text="After you hit the level 27 (which is the maximum), you get the option to take a promotion, which will reset you to level 1 and relock all the weapons, but give you a badge. At present, you can be promoted up to six times.&#xD;&#xA;&#xD;&#xA;For more info, see [Promotion](http://alienswarm.wikia.com/wiki/Promotion) on the Alien Swarm wiki." />
  <row Id="31047" PostHistoryTypeId="2" PostId="13182" RevisionGUID="641657e7-e813-4af0-928a-36547020308d" CreationDate="2010-12-23T16:56:38.640" UserId="3467" Text="How much costs to cancel building/unit/add-on? I mean if barrack costs 150, and I started its building, what is amount of minerals returned by cancel it's building?&#xD;&#xA;&#xD;&#xA;The same building add-ons and units.&#xD;&#xA;&#xD;&#xA;I saw that salvaging a bunker return 100 minerals. Is this true? It doesn't have a lot of sense for me... probably building cancel return all funds too?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="31048" PostHistoryTypeId="1" PostId="13182" RevisionGUID="641657e7-e813-4af0-928a-36547020308d" CreationDate="2010-12-23T16:56:38.640" UserId="3467" Text="StarCraft2: How much costs to cancel building/unit/add-on?" />
  <row Id="31049" PostHistoryTypeId="3" PostId="13182" RevisionGUID="641657e7-e813-4af0-928a-36547020308d" CreationDate="2010-12-23T16:56:38.640" UserId="3467" Text="&lt;starcraft-2&gt;&lt;cancel&gt;&lt;cost&gt;" />
  <row Id="31050" PostHistoryTypeId="5" PostId="6534" RevisionGUID="03c38b8a-a039-4e27-8d8b-3677393c34df" CreationDate="2010-12-23T16:58:46.860" UserId="207" Comment="took out the tl;dr stuff, didn't really contribute much and made the formatting look ugly." Text="I have never had a problem with voice chat.  &#xD;&#xA;I could only suggest increasing the number of voice channels (should be under &quot;Sound&quot; in the game Options menu),&#xD;&#xA;or try explicitly setting the Voice Input and Output devices. &#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;A week or so ago, I was playing 2v2 team games with a friend, I was dissatisfied with the voice chat quality. Despite he game's default setup for killing the music and bringing the game sounds down to 25%, his voice coming out of the same speakers was just &quot;fuzzy&quot;, and I didn't like it.&#xD;&#xA;&#xD;&#xA;I went downstairs and grabbed a USB-&gt;Headphone adapter device I have had for a while, and plugged it into out iMac. I set up a small 3.1 speaker set I had in the room and plugged them into the adapter. Afterwards, configure the game to EXPLICITLY use Game Music/Sounds via the Built-In Speakers, hit the Voice tab, and configure it to use the &quot;USB Audio Device&quot; for output. (This was kind of a crap-shoot task to do, because the Output Device list listed not one, not two, but ***FOUR*** &quot;USB Audio Device&quot;s. It was simple given the ability to tell my friend &quot;start talking and I'll tell you when to stop&quot; so I can test the ports.)&#xD;&#xA;&#xD;&#xA;Now, I could not only turn the Voice Output up louder, but given that it was travelling out of a different physical device, it seemed a lot cleaner. This is anecdotal at best, and I'm sure I could have cleaned it up by turning Voice Output up, setting the sound/music to be cut harder, but frankly I'm enjoying this setup.&#xD;&#xA;&#xD;&#xA;Ultimately, I have an external USB Mic set up for my own speech as well, game sounds and music coming out the built in speakers, and all game voice chat comes out a separate set of speakers. It's a busy/packed, but ultimately higher quality setup. (Again, anecdotally at best, but I still prefer it.)" />
  <row Id="31051" PostHistoryTypeId="5" PostId="13161" RevisionGUID="e1c25d44-fe70-4e79-86fa-b32726cc3ff3" CreationDate="2010-12-23T17:02:30.147" UserId="207" Comment="Fixed spelling/grammar." Text="I could not make it work until I did some portforwarding in the router menu. Check out the Battlenet FAQ on it.&#xD;&#xA;&#xD;&#xA;The hassle doesn't seem to  be worth it, really. Sound quality is so poor that my team stopped talking mid-game and went back to typing. I think we shall go back to Skype because, even though it's a hassle, at least the quality is reliable and you don't have to ask/repeat things 10 times every single time you say something." />
  <row Id="31052" PostHistoryTypeId="2" PostId="13183" RevisionGUID="12840a9b-83e5-4d2e-b5f4-7b219bb3780d" CreationDate="2010-12-23T17:03:57.577" UserId="2285" Text="- Building/Canceling buildings returns 75% of the resources&#xD;&#xA;- I'm not sure about addons but I think it's 75% as they are buildings easy to test&#xD;&#xA;- Canceling building units returns 100% resources&#xD;&#xA;- Salvaging is something not related it's a special building feature" />
  <row Id="31053" PostHistoryTypeId="5" PostId="13182" RevisionGUID="4fc305e8-1f74-4af8-a434-cac9bea94d3a" CreationDate="2010-12-23T17:06:08.427" UserId="207" Comment="added 48 characters in body; edited title" Text="How much does it cost to cancel a building/unit/add-on? By this I mean, if a barracks costs 150 minerals and I started building one, what amount of minerals is returned if I cancel the building?&#xD;&#xA;&#xD;&#xA;This question also applies to add-ons and units.&#xD;&#xA;&#xD;&#xA;I saw that salvaging a bunker returned 100 minerals. Is this true? It doesn't make a lot of sense to me. Shouldn't cancelling a building probably return all funds spent?" />
  <row Id="31054" PostHistoryTypeId="4" PostId="13182" RevisionGUID="4fc305e8-1f74-4af8-a434-cac9bea94d3a" CreationDate="2010-12-23T17:06:08.427" UserId="207" Comment="added 48 characters in body; edited title" Text="How much does it cost to cancel a building/unit/add-on?" />
  <row Id="31055" PostHistoryTypeId="5" PostId="13183" RevisionGUID="8943a70a-cd7f-4404-83c5-2c011d170e1e" CreationDate="2010-12-23T17:08:10.607" UserId="207" Comment="deleted 1 characters in body" Text="- Building/Canceling buildings returns 75% of the resources&#xD;&#xA;- I'm not sure about add-ons but I think it's 75% as they are buildings; this is easy to test&#xD;&#xA;- Canceling building units returns 100% resources&#xD;&#xA;- Salvaging is unrelated; it's a special building feature" />
  <row Id="31056" PostHistoryTypeId="5" PostId="10402" RevisionGUID="7b2afc94-e90b-4abb-a5f0-0f91f06c1905" CreationDate="2010-12-23T17:10:36.843" UserId="207" Comment="Changed question type from &quot;name me muds under criteria&quot; to &quot;give me a source to find muds under criteria&quot;." Text="Since I have fond memories of playing MUDs I've been thinking about starting to play one a little.&#xD;&#xA;&#xD;&#xA;However I found out that MUDs are a dying breed and only little of them have much activity left.&#xD;&#xA;&#xD;&#xA;So I'm wondering where I can find out which MUDs still have a larger number of active players (say 50-100+ online?) and are decently well built?" />
  <row Id="31057" PostHistoryTypeId="2" PostId="13184" RevisionGUID="68bf5b47-d00c-4593-8ccf-a1730f29de09" CreationDate="2010-12-23T17:48:29.370" UserId="5559" Text="What are some of your favorite die2nite apps? How are they useful? Could you give me links so I others behind me can check them out too? &#xD;&#xA;&#xD;&#xA;As a side note, are there any apps that actually let you do stuff in game? Or can they only display information?&#xD;&#xA;&#xD;&#xA;--------------&#xD;&#xA;&#xD;&#xA;Dear mods: if you still don't like this question, please change it around until you are happy. I am probably just dumb, but I have given up on understanding your needs. " />
  <row Id="31058" PostHistoryTypeId="1" PostId="13184" RevisionGUID="68bf5b47-d00c-4593-8ccf-a1730f29de09" CreationDate="2010-12-23T17:48:29.370" UserId="5559" Text="Cool apps in Die2Nite" />
  <row Id="31059" PostHistoryTypeId="3" PostId="13184" RevisionGUID="68bf5b47-d00c-4593-8ccf-a1730f29de09" CreationDate="2010-12-23T17:48:29.370" UserId="5559" Text="&lt;die2nite&gt;&lt;tools&gt;" />
  <row Id="31060" PostHistoryTypeId="2" PostId="13185" RevisionGUID="8a8dc7e0-90cd-4410-b383-0a4a758fbb57" CreationDate="2010-12-23T17:56:19.167" UserId="5694" Text="I installed this game on my iPhone and have been amazed at the amount of playtime I have for one dollar.  What is the background on this game that allows them to have so much content?  I've never heard of it before I downloaded it." />
  <row Id="31061" PostHistoryTypeId="1" PostId="13185" RevisionGUID="8a8dc7e0-90cd-4410-b383-0a4a758fbb57" CreationDate="2010-12-23T17:56:19.167" UserId="5694" Text="Battle for Wesnoth: Where did this game originate from?" />
  <row Id="31062" PostHistoryTypeId="3" PostId="13185" RevisionGUID="8a8dc7e0-90cd-4410-b383-0a4a758fbb57" CreationDate="2010-12-23T17:56:19.167" UserId="5694" Text="&lt;iphone&gt;&lt;battle-for-wesnoth&gt;" />
  <row Id="31063" PostHistoryTypeId="10" PostId="13184" RevisionGUID="b8efba3e-bb27-4e2a-975c-4417b5824b26" CreationDate="2010-12-23T17:59:03.493" UserId="85" CloseReasonId="1" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="31064" PostHistoryTypeId="5" PostId="13184" RevisionGUID="20d83a18-290a-4bc3-8bac-05c39ac4c8c3" CreationDate="2010-12-23T17:59:03.633" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Die2Nite External Apps](http://gaming.stackexchange.com/questions/13119/die2nite-external-apps)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;What are some of your favorite die2nite apps? How are they useful? Could you give me links so I others behind me can check them out too? &#xD;&#xA;&#xD;&#xA;As a side note, are there any apps that actually let you do stuff in game? Or can they only display information?&#xD;&#xA;&#xD;&#xA;--------------&#xD;&#xA;&#xD;&#xA;Dear mods: if you still don't like this question, please change it around until you are happy. I am probably just dumb, but I have given up on understanding your needs. " />
  <row Id="31065" PostHistoryTypeId="2" PostId="13186" RevisionGUID="f4850834-2731-49a3-8b92-ee3f419faada" CreationDate="2010-12-23T18:01:30.743" UserId="1351" Text="Yes, I've seen Tycho and Max exhibit a tell.  Only once for each of them, when they had something like pocket aces and flopped another ace.  There is specific reference [in the update news](http://store.steampowered.com/news/4737/) about the characters showing a tell.  Tells, as far as I can tell, are a random occurrence when the character has a good hand." />
  <row Id="31066" PostHistoryTypeId="5" PostId="13119" RevisionGUID="2385cd11-8fab-49b0-970c-7b7c83e425d0" CreationDate="2010-12-23T18:02:14.707" UserId="5559" Comment="making mods happy. Impossible. " Text="What are some of your favorite die2nite apps? How are they useful? Could you give me links so I others behind me can check them out too?&#xD;&#xA;&#xD;&#xA;As a side note, are there any apps that actually let you do stuff in game? Or can they only display information?" />
  <row Id="31067" PostHistoryTypeId="4" PostId="13119" RevisionGUID="2385cd11-8fab-49b0-970c-7b7c83e425d0" CreationDate="2010-12-23T18:02:14.707" UserId="5559" Comment="making mods happy. Impossible. " Text="Cool Die2Nite Apps" />
  <row Id="31068" PostHistoryTypeId="2" PostId="13187" RevisionGUID="1c368e4e-a13c-4dff-9a2d-8c81b0343efa" CreationDate="2010-12-23T18:12:27.443" UserId="5274" Text="Here comes [Wikipedia][1] to the rescue!&#xD;&#xA;&#xD;&#xA;&gt; The Battle for Wesnoth, or simply&#xD;&#xA;&gt; Wesnoth, is a turn-based strategy game&#xD;&#xA;&gt; with a fantasy setting, designed by&#xD;&#xA;&gt; David White and first released in June&#xD;&#xA;&gt; 2003. In Wesnoth, the player attempts to build a powerful army by&#xD;&#xA;&gt; controlling villages and defeating&#xD;&#xA;&gt; enemies for experience. White based&#xD;&#xA;&gt; Wesnoth loosely on the Sega Genesis&#xD;&#xA;&gt; games Master of Monsters and Warsong.&#xD;&#xA;&gt; He wanted to create a&#xD;&#xA;&gt; freely-available, open source strategy&#xD;&#xA;&gt; game with very simple rules, but one&#xD;&#xA;&gt; that had strong artificial&#xD;&#xA;&gt; intelligence and that was challenging&#xD;&#xA;&gt; and fun. The Battle for Wesnoth is&#xD;&#xA;&gt; available without charge for a variety&#xD;&#xA;&gt; of computer operating systems, and in&#xD;&#xA;&gt; the iPhone App Store for $4.99. The&#xD;&#xA;&gt; most current development version of&#xD;&#xA;&gt; the game, 1.9.3, was released on&#xD;&#xA;&gt; December 10, 2010. The latest iPhone&#xD;&#xA;&gt; version was released on May 31,&#xD;&#xA;&gt; 2010. Developed under the GNU General Public License, The Battle for&#xD;&#xA;&gt; Wesnoth is free software.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Battle_for_Wesnoth" />
  <row Id="31069" PostHistoryTypeId="2" PostId="13188" RevisionGUID="3ace5572-3fe9-4470-accb-e951a2c19d18" CreationDate="2010-12-23T18:33:34.947" UserId="5757" Text="http://mudstats.com/ might be useful to you; it tries to gather live statistics rather than relying on MUD operators' self-reporting of player activity, so hopefully showing up as meeting your playerbase criterion there means more." />
  <row Id="31070" PostHistoryTypeId="5" PostId="13181" RevisionGUID="be7354a5-6bd6-4090-8d62-1a9040f6670a" CreationDate="2010-12-23T18:36:54.563" UserId="4103" Comment="added XP info" Text="Those badges are for promotions. When you reach level 27 you can promote and get a badge. You then start again from level 1. The amount of experience needed for each level doubles after the 4th promotion, for the 5th promotion you need 4x the XP and for the last, 6th promotion you need 6x the XP." />
  <row Id="31071" PostHistoryTypeId="2" PostId="13189" RevisionGUID="3cf713c6-6b92-47b6-b195-de332c1ec9f3" CreationDate="2010-12-23T18:41:32.363" UserId="5757" Text="No.  Opening the door is &quot;free&quot; with the cost of moving into the square." />
  <row Id="31072" PostHistoryTypeId="2" PostId="13190" RevisionGUID="5baa33e5-9edf-45d5-87d1-0d87878664b6" CreationDate="2010-12-23T18:48:49.170" UserId="5757" Text="In the current DF2010 build, the only important things are a bed, to make it a bedroom, and a cabinet, because that's the only storage your dwarves will currently use, so reducing the amount of junk left around as they randomly discard their clothing (junk that can't be cleaned up by any means short of a magma scrub or atom smashing, because it's still marked as owned).&#xD;&#xA;&#xD;&#xA;Any additional non-movement-blocking furniture is fine for bringing up the room value (and therefore the happiness it grants); I like chests, bags (it's easier to get high-value bags than most other furniture), weapon racks and armor stands.  Even a movement-blocking furniture item, like a statue, is okay if you put it behind the bed (and designate the bedroom before you have it moved in, so you get the full value of all your walls)." />
  <row Id="31073" PostHistoryTypeId="2" PostId="13191" RevisionGUID="d5275fe4-b327-48ba-81a7-af7f94e9bae1" CreationDate="2010-12-23T18:52:06.563" UserId="5757" Text="You hopefully have a burrow defined that encompasses your fortress interior, for sieges and whatnot?  Try extending that burrow so it covers the current surface of the aquifer, but not the z-layer beneath, and set the civilian alert level to restrict to the burrow.  With a little luck that will cause your dwarves to treat the freshly channeled-open hole as forbidden and avoid jumping down into it." />
  <row Id="31074" PostHistoryTypeId="2" PostId="13192" RevisionGUID="13515b08-a328-4c17-92fd-a85b0eff95cc" CreationDate="2010-12-23T19:00:24.493" UserId="3467" Text="During game play one of the most important questions is: how many harvesters do you have right now. Will it be effective to build 3 more harvesters or it is better to build additional production building (for example)?&#xD;&#xA;&#xD;&#xA;AFAIK optimal number of harvesters per base is 30: 8 minerals + 2 gas multiply by 3.&#xD;&#xA;&#xD;&#xA;But often is hard to detect how many do you have right now. From what I see you could go to your minerals line, select all harvesters and see how much do you have. But sometime it is hard to do that (other units, non-harvesting SCV/probes). Time - is also factor. I would like to look into my supply numbers and know something like this: currently I have 50/64 supply.... how much harvesters do I have 20? 30?&#xD;&#xA;&#xD;&#xA;Usually in replays that I lost my opponents have around 27-35 harvesters on 1 base and 43-48 with expand... Usually I have less... &#xD;&#xA;&#xD;&#xA;Probably I just need to build those harvesters CONSTANTLY till supply id less then 60/80? (don't forget to build army too)? Probably I don't need to worry that I have too many harvesters?&#xD;&#xA;&#xD;&#xA;Any thoughts are welcome!" />
  <row Id="31075" PostHistoryTypeId="1" PostId="13192" RevisionGUID="13515b08-a328-4c17-92fd-a85b0eff95cc" CreationDate="2010-12-23T19:00:24.493" UserId="3467" Text="StarCraft2: Easy way to calculate number of harvesters" />
  <row Id="31076" PostHistoryTypeId="3" PostId="13192" RevisionGUID="13515b08-a328-4c17-92fd-a85b0eff95cc" CreationDate="2010-12-23T19:00:24.493" UserId="3467" Text="&lt;starcraft-2&gt;&lt;macro&gt;&lt;harvester&gt;&lt;quantity&gt;" />
  <row Id="31077" PostHistoryTypeId="5" PostId="13119" RevisionGUID="c2da339e-e752-48c2-870d-80017e21b16b" CreationDate="2010-12-23T19:03:01.853" UserId="5559" Comment="deleted 12 characters in body" Text="What are some cool die2nite apps? How are they useful? Could you give me links so I others behind me can check them out too?&#xD;&#xA;&#xD;&#xA;As a side note, are there any apps that actually let you do stuff in game? Or can they only display information?" />
  <row Id="31078" PostHistoryTypeId="2" PostId="13193" RevisionGUID="d078f162-46b5-49b8-9ef3-9bd209a8d4a3" CreationDate="2010-12-23T19:09:24.123" UserId="5757" Text="The pro way is to know exactly how many military units you have out and how much supply they use; from there, you know your harvester count because it's (`supply total` - `military supply`).&#xD;&#xA;&#xD;&#xA;Also, with the &quot;select all harvesters&quot; approach you mention, other units don't enter into it if you double-click on a harvester to select all of them on the screen, rather than drawing a rectangle.  (Faster, too.)  Non-harvesting harvesters still confound that count though." />
  <row Id="31079" PostHistoryTypeId="2" PostId="13194" RevisionGUID="49b604bc-06b9-4731-b84a-a6385a7b34aa" CreationDate="2010-12-23T19:14:15.640" UserId="1270" Text="I've read several times to make sure you _never_ queue units, cause it's the devil. However, I find it very convenient that right before I start a battle, I hit my hotkey to barracks and fill each up with 2-3 marines/marauders each.&#xD;&#xA;&#xD;&#xA;I find battles can be too frantic to remember to build from every building while battling. Is the answer simply going to be &quot;get your mental checklist down even while frantically battling?&quot;" />
  <row Id="31080" PostHistoryTypeId="1" PostId="13194" RevisionGUID="49b604bc-06b9-4731-b84a-a6385a7b34aa" CreationDate="2010-12-23T19:14:15.640" UserId="1270" Text="What's so bad about queuing units in Starcraft 2?" />
  <row Id="31081" PostHistoryTypeId="3" PostId="13194" RevisionGUID="49b604bc-06b9-4731-b84a-a6385a7b34aa" CreationDate="2010-12-23T19:14:15.640" UserId="1270" Text="&lt;starcraft-2&gt;" />
  <row Id="31082" PostHistoryTypeId="2" PostId="13195" RevisionGUID="b917815e-2a39-4631-b53c-20898f9d9554" CreationDate="2010-12-23T19:19:41.217" UserId="1306" Text="It is considered bad because you are not really spending your resources, but more like placing them &quot;on hold&quot;, it takes away resources that could be used for something right now.&#xD;&#xA;&#xD;&#xA;My opinion is, if you find battles too frantic to manage producing units, it is perfectly acceptable to queue them up beforehand." />
  <row Id="31083" PostHistoryTypeId="5" PostId="13119" RevisionGUID="a4f2b36e-c782-4702-a064-3e04fce4879a" CreationDate="2010-12-23T19:20:31.940" UserId="341" Comment="added 4 characters in body" Text="What are some cool die2nite apps? How are they useful? Could you give me links so I and others behind me can check them out too?&#xD;&#xA;&#xD;&#xA;As a side note, are there any apps that actually let you do stuff in game? Or can they only display information?" />
  <row Id="31084" PostHistoryTypeId="2" PostId="13196" RevisionGUID="a10be44f-2a2b-4ea1-9f7f-0a93908ff24b" CreationDate="2010-12-23T19:22:01.017" UserId="5757" Text="The reason queueing is &quot;bad&quot; is that it means your resources aren't &quot;out there working&quot;; as far as gameplay goes, it's the same as carrying an unspent resource balance of the amount you have tied up in queued units.&#xD;&#xA;&#xD;&#xA;Like all rules, this one should be used when it helps you and thrown out when it doesn't.  Queueing up some M&amp;M before a battle seems fine to me, and very different from *routinely* using queueing." />
  <row Id="31085" PostHistoryTypeId="2" PostId="13197" RevisionGUID="45b816be-aecc-4447-a08e-975c39c5d3e5" CreationDate="2010-12-23T19:24:35.600" UserId="2259" Text="It seems like the following [cryptic achievements][1] are only available on the Steam version, not XBLA.&#xD;&#xA;&#xD;&#xA;- N#7*&lt;1!23&#xD;&#xA;- &amp;*&gt;?1$&#xD;&#xA;- (=+66&amp;1$&#xD;&#xA;- ^**5%_=+12&#xD;&#xA;- *|-0&amp;&amp;&#xD;&#xA;- N&amp;8^2^%$1``&#xD;&#xA;&#xD;&#xA;The &quot;description&quot; on all of them is: 8*(@31^&#xD;&#xA;&#xD;&#xA;Not sure if these are spoilers...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://steamcommunity.com/stats/SuperMeatBoy/achievements" />
  <row Id="31086" PostHistoryTypeId="1" PostId="13197" RevisionGUID="45b816be-aecc-4447-a08e-975c39c5d3e5" CreationDate="2010-12-23T19:24:35.600" UserId="2259" Text="What are the cryptic Steam Super Meat Boy achievements?" />
  <row Id="31087" PostHistoryTypeId="3" PostId="13197" RevisionGUID="45b816be-aecc-4447-a08e-975c39c5d3e5" CreationDate="2010-12-23T19:24:35.600" UserId="2259" Text="&lt;super-meat-boy&gt;" />
  <row Id="31088" PostHistoryTypeId="10" PostId="13180" RevisionGUID="e2c01d51-9818-432a-aac6-41475c88420f" CreationDate="2010-12-23T19:29:02.023" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:304,&quot;DisplayName&quot;:&quot;JavadocMD&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="31089" PostHistoryTypeId="5" PostId="13180" RevisionGUID="fe003f68-cfdf-4316-83ea-2b558bd47c16" CreationDate="2010-12-23T19:29:02.133" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do I get medals / promotions in Alien Swarm?](http://gaming.stackexchange.com/questions/3531/how-do-i-get-medals-promotions-in-alien-swarm)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I see people with a badge and I want one." />
  <row Id="31090" PostHistoryTypeId="5" PostId="13197" RevisionGUID="dac4b5ee-3df1-4b9b-b844-0ed654d7ba71" CreationDate="2010-12-23T19:29:21.430" UserId="207" Comment="Added spoiler tag." Text="It seems like the following [cryptic achievements][1] are only available on the Steam version, not XBLA.&#xD;&#xA;&#xD;&#xA;- N#7*&lt;1!23&#xD;&#xA;- &amp;*&gt;?1$&#xD;&#xA;- (=+66&amp;1$&#xD;&#xA;- ^**5%_=+12&#xD;&#xA;- *|-0&amp;&amp;&#xD;&#xA;- N&amp;8^2^%$1``&#xD;&#xA;&#xD;&#xA;The &quot;description&quot; on all of them is: 8*(@31^&#xD;&#xA;&#xD;&#xA;  [1]: http://steamcommunity.com/stats/SuperMeatBoy/achievements" />
  <row Id="31091" PostHistoryTypeId="6" PostId="13197" RevisionGUID="dac4b5ee-3df1-4b9b-b844-0ed654d7ba71" CreationDate="2010-12-23T19:29:21.430" UserId="207" Comment="Added spoiler tag." Text="&lt;spoiler&gt;&lt;super-meat-boy&gt;" />
  <row Id="31092" PostHistoryTypeId="2" PostId="13198" RevisionGUID="fb3f4162-58c9-44c0-9635-0606deb87e8c" CreationDate="2010-12-23T19:35:59.447" UserId="5694" Text="The only platformers I can find that resemble what you're talking about is Zool and Spyro the dragon." />
  <row Id="31093" PostHistoryTypeId="2" PostId="13199" RevisionGUID="97686c19-0cbc-4a1b-84fc-ac1d599b4a2e" CreationDate="2010-12-23T19:39:50.397" UserId="5694" Text="The second level of action icons above the main action bar are all accessed with Ctrl + the function keys.  Unless you remap them, of course ;)" />
  <row Id="31094" PostHistoryTypeId="2" PostId="13200" RevisionGUID="7361982e-3e88-49a2-bfdb-026752b45639" CreationDate="2010-12-23T19:40:24.613" UserId="207" Text="While playing one of the dark world stages in Level 1 of Super Meat Boy, I reached the end of the stage after dying several times. However, Band-Aid Girl, instead of doing her normal crying animation, was messed up in appearance: glitchy and spinning around. Though I initially hesitated, I brought myself to touch her and complete the level, only to find myself in World -1. This stage was quite difficult and featured arcade-style play with only three lives as with the world zones. When I got game over and went back to the map screen, this stage was now accessible as a stage before the first stage of the Forest light world stages.&#xD;&#xA;&#xD;&#xA;I managed to unlock the same sort of stage in the Salt Factory world.&#xD;&#xA;&#xD;&#xA;I'm guessing that there are six of these, one for each of the normal worlds as well as the secret world. But I'm still not sure as to how I go about unlocking them.&#xD;&#xA;&#xD;&#xA;Under what circumstances does Band-Aid Girl become glitched up, allowing me to unlock the negative levels? Is it determined by chance or do I have to die/not die a certain number of times to get her to become glitchy? Does this only occur on certain levels?" />
  <row Id="31095" PostHistoryTypeId="1" PostId="13200" RevisionGUID="7361982e-3e88-49a2-bfdb-026752b45639" CreationDate="2010-12-23T19:40:24.613" UserId="207" Text="Under what circumstances can I unlock the negative levels in Super Meat Boy?" />
  <row Id="31096" PostHistoryTypeId="3" PostId="13200" RevisionGUID="7361982e-3e88-49a2-bfdb-026752b45639" CreationDate="2010-12-23T19:40:24.613" UserId="207" Text="&lt;spoiler&gt;&lt;secret&gt;&lt;super-meat-boy&gt;" />
  <row Id="31097" PostHistoryTypeId="2" PostId="13201" RevisionGUID="a156eeb6-9824-4fae-af8a-b11c9f60a1f4" CreationDate="2010-12-23T19:41:27.317" UserId="5704" Text="I'm thinking about buying *Burnout Paradise: The Ultimate Box* on Steam. I also want the addons to the game, such as *Big Surf Island* and *Cops and Robbers*. Are they available for PC or only for consoles? Are there any addons available for PC? Thanks for your answer!" />
  <row Id="31098" PostHistoryTypeId="1" PostId="13201" RevisionGUID="a156eeb6-9824-4fae-af8a-b11c9f60a1f4" CreationDate="2010-12-23T19:41:27.317" UserId="5704" Text="Burnout Paradise addons for PC" />
  <row Id="31099" PostHistoryTypeId="3" PostId="13201" RevisionGUID="a156eeb6-9824-4fae-af8a-b11c9f60a1f4" CreationDate="2010-12-23T19:41:27.317" UserId="5704" Text="&lt;pc&gt;&lt;steam&gt;&lt;windows-7&gt;&lt;burnout-paradise&gt;&lt;add-ons&gt;" />
  <row Id="31100" PostHistoryTypeId="6" PostId="13197" RevisionGUID="055a72b2-4ccd-4e9b-abfc-a84c926b5dfd" CreationDate="2010-12-23T19:42:15.923" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;spoiler&gt;&lt;super-meat-boy&gt;" />
  <row Id="31101" PostHistoryTypeId="2" PostId="13202" RevisionGUID="873e655d-9b2c-4d36-bb7a-c523bee6786e" CreationDate="2010-12-23T19:49:49.267" UserId="1500" Text="Queuing is bad because you want to make the best use of your resources as possible, and having them sit there waiting for a unit to build is not good. Additionally, your production rate should generally match your income. &#xD;&#xA;&#xD;&#xA;The problem in your case doesn't sound like it is necessarily the queuing so much as the fact that you have the money to queue the units to begin with. If you are starting a battle with enough money to have 2-3 units in every barracks, if you had spent down better you would have every barracks only making a single unit and you would have the extra 1-2 units per building in your army right now. &#xD;&#xA;The problem likely lies in one of the following areas: &#xD;&#xA;&#xD;&#xA; - You are getting supply blocked at times and therefore building up money&#xD;&#xA; - You don't have enough production buildings for your income&#xD;&#xA; - You are forgetting to continuously build units out of your production buildings&#xD;&#xA;&#xD;&#xA;All of these are things you should be trying to improve and are a large part of why queuing is bad. The act of queuing isn't *too* bad, but the problems it is indicative of are worse. The only time you should have the extra money is if you are already maxed." />
  <row Id="31102" PostHistoryTypeId="2" PostId="13203" RevisionGUID="f6b877ca-5b30-47e6-b96f-5b765c57ef08" CreationDate="2010-12-23T19:50:35.070" UserId="3467" Text="I am in bronze 1x1 (hope to switch into Silver soon) and 2x2, Silver in 3x3.&#xD;&#xA;&#xD;&#xA;But usually I don't queuing units. Usually I don't have more than 3-5 hundreds of minerals free, 2-3 hundreds of gas. Usually I order units: 2 per each production unit with reactor, 1 - in each other (1 - in each if I play Protoss, almost didn't play with Zerg)...&#xD;&#xA;&#xD;&#xA;If I ordered all available production buildings (with 1/2 units) - and there are still a lot of money - I build new production building (according to my current build order and strategy).&#xD;&#xA;&#xD;&#xA;If you make expand - you need to add 50% of production buildings.&#xD;&#xA;&#xD;&#xA;Some time, I detect that I have more than 1k minerals or gas - in this case I very often lost games...&#xD;&#xA;&#xD;&#xA;You right, if you are queuing - you are putting money on hold. Put them in new building better and next time you will order more units that will go to war right now.&#xD;&#xA;&#xD;&#xA;Probably, it would be good idea to stack units before the big battle... but as far as I see from replays, good players have battles CONSTANTLY.&#xD;&#xA;&#xD;&#xA;So my suggestion: improve your micro (my is still to poor in order just to mention it)." />
  <row Id="31103" PostHistoryTypeId="2" PostId="13204" RevisionGUID="0effb8c3-8698-4a8e-b84e-944c47860135" CreationDate="2010-12-23T19:58:45.417" UserId="207" Text="I've beaten all seven worlds and most of the dark stages and yet there's still a locked question mark before the first world. What is this world? How do I unlock it?" />
  <row Id="31104" PostHistoryTypeId="1" PostId="13204" RevisionGUID="0effb8c3-8698-4a8e-b84e-944c47860135" CreationDate="2010-12-23T19:58:45.417" UserId="207" Text="What is World 0 in Super Meat Boy and how do I unlock it?" />
  <row Id="31105" PostHistoryTypeId="3" PostId="13204" RevisionGUID="0effb8c3-8698-4a8e-b84e-944c47860135" CreationDate="2010-12-23T19:58:45.417" UserId="207" Text="&lt;spoiler&gt;&lt;unlockable&gt;&lt;super-meat-boy&gt;" />
  <row Id="31106" PostHistoryTypeId="2" PostId="13205" RevisionGUID="e7132150-1b9e-4b67-952c-e1b9f8edba63" CreationDate="2010-12-23T19:59:47.797" UserId="998" Text="Let's say you have:&#xD;&#xA;&#xD;&#xA;- Your OC producing 1 SCV at a time.&#xD;&#xA;- Your SCVs mining.&#xD;&#xA;- A barracks.&#xD;&#xA;- 200 minerals.&#xD;&#xA;&#xD;&#xA;What would you do?&#xD;&#xA;&#xD;&#xA; 1. Queue four marines.&#xD;&#xA; 2. Place an extra barracks to produce at a double rate.&#xD;&#xA; 3. Place 1 or 2 refineries so you can build a tech labs and reactors afterwards.&#xD;&#xA;&#xD;&#xA;Each case analyzed:&#xD;&#xA;&#xD;&#xA; 1. You aren't improving your production but just banking the resources.  &#xD;&#xA; 2. You effectively double your marine production and make room for M/M later.  &#xD;&#xA; 3. You double your marine production later and make room for researching technology.&#xD;&#xA;&#xD;&#xA;The first case doesn't reward you anything. The second and third allow you to increase your army or research technology, based on what you have scouted at your enemy... Minerals that award you!&#xD;&#xA;&#xD;&#xA;The queue is there for people that don't want to spend time on carefully managing resources, essentially if you are in the heat of a battle or just playing for fun rather than in a competitive setting.&#xD;&#xA;&#xD;&#xA;Banking resources can also lead to supply blocks, a later expansion, and so on..." />
  <row Id="31107" PostHistoryTypeId="2" PostId="13206" RevisionGUID="405c9358-d911-44ca-977a-59f750ab4dd1" CreationDate="2010-12-23T20:04:52.337" UserId="1500" Text="The easiest way to count harvesters is probably going to be to double click on a worker mining at each base. A full page is 24 workers and don't forget to add one for each geyser you have going (the double click won't select the worker currently inside of it). Just add up the results from there and it should be pretty close at least. &#xD;&#xA;&#xD;&#xA;If you want your full worker count, you can also look at the bottom left to see your idle worker count and if for some reason it is not zero, then presumably these will have been missed by your mining worker counting and can be added as well. Other than that you are probably only going to miss a couple guys currently building things if you are terran. As far as non-mining workers though, this will really mostly apply to terran and even then will probably never average higher than 3 workers.&#xD;&#xA;&#xD;&#xA;As for production, you should really never stop scv/probe production unless one of the following is true:&#xD;&#xA;&#xD;&#xA; - You are planning a one or two base push and are at your desired number of workers for it. &#xD;&#xA; - You absolutely have to to stay alive. &#xD;&#xA; - You have in excess of ~70-75 workers.&#xD;&#xA;&#xD;&#xA;The 70+ workers is enough to give you three bases worth of decent saturation while leaving enough room for an army. &#xD;&#xA;&#xD;&#xA;As zerg things get trickier as you don't have a building dedicated to worker production, but since you didn't mention drones I won't get into that for now." />
  <row Id="31108" PostHistoryTypeId="2" PostId="13207" RevisionGUID="ccc0f986-7fbb-4187-9afc-935b127e2fa5" CreationDate="2010-12-23T20:08:06.453" UserId="18" Text="If you continuously die, Band-Aid Girl should eventually become glitched. After completing the stage while Band-Aid Girl is glitched, you should be able to access the negative levels. And you are correct, there are negative levels for Worlds 1 - 6." />
  <row Id="31109" PostHistoryTypeId="5" PostId="13205" RevisionGUID="b5805de2-074c-442d-8a00-ebcbccbeea8f" CreationDate="2010-12-23T20:09:22.597" UserId="998" Comment="added 51 characters in body" Text="An example might help you see the difference...&#xD;&#xA;&#xD;&#xA;Let's say you have:&#xD;&#xA;&#xD;&#xA;- Your OC producing 1 SCV at a time.&#xD;&#xA;- Your SCVs mining.&#xD;&#xA;- A barracks.&#xD;&#xA;- 200 minerals.&#xD;&#xA;&#xD;&#xA;What would you do?&#xD;&#xA;&#xD;&#xA; 1. Queue four marines.&#xD;&#xA; 2. Place an extra barracks to produce at a double rate.&#xD;&#xA; 3. Place 1 or 2 refineries so you can build a tech labs and reactors afterwards.&#xD;&#xA;&#xD;&#xA;Each case analyzed:&#xD;&#xA;&#xD;&#xA; 1. You aren't improving your production but just banking the resources.  &#xD;&#xA; 2. You effectively double your marine production and make room for M/M later.  &#xD;&#xA; 3. You double your marine production later and make room for researching technology.&#xD;&#xA;&#xD;&#xA;The first case doesn't reward you anything. The second and third allow you to increase your army or research technology, based on what you have scouted at your enemy... Minerals that award you!&#xD;&#xA;&#xD;&#xA;The queue is there for people that don't want to spend time on carefully managing resources, essentially if you are in the heat of a battle or just playing for fun rather than in a competitive setting.&#xD;&#xA;&#xD;&#xA;Banking resources can also lead to supply blocks, a later expansion, and so on..." />
  <row Id="31110" PostHistoryTypeId="5" PostId="13207" RevisionGUID="87b36aa6-d19e-4f8e-afc7-b4aa47b054c8" CreationDate="2010-12-23T20:16:51.220" UserId="18" Comment="deleted 23 characters in body" Text="If you continuously die, Band-Aid Girl should eventually become glitched. While she is glitched, standing next to her should teleport you to the negative level. And you are correct, there are negative levels for Worlds 1 - 6." />
  <row Id="31111" PostHistoryTypeId="5" PostId="13207" RevisionGUID="91c18828-da52-49a0-bf8f-bb9ed35a914a" CreationDate="2010-12-23T20:28:00.990" UserId="18" Comment="added 127 characters in body" Text="If you continuously die, Band-Aid Girl should eventually become glitched. While she is glitched, standing next to her should teleport you to the negative level. And you are correct, there are negative levels for Worlds 1 - 6.&#xD;&#xA;&#xD;&#xA;Here is [a video][1] of somebody unlocking the first negative level.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=IYUc4I3lnaM" />
  <row Id="31112" PostHistoryTypeId="2" PostId="13208" RevisionGUID="dccfd93a-a525-4173-8f34-597dfbfdd792" CreationDate="2010-12-23T20:40:59.983" UserId="3467" Text="AFAIK, 2 queens costs 300 minerals and consumes 4 supply. 1 hatchery costs 300 minerals and doesn't consume supply. 2 queens require constant management (not too often, not too boring if certain rules are following, but still: they need to be additionally managed). 2 queens allows you to get +30% larvas output (for 2 hatcheries - it is 2 larvas). 1 hatchery gives you 3 larvas...&#xD;&#xA;&#xD;&#xA;Yes, queens can be used as a defensive unit against air invaders, can be used as some help against ground invasions... but that is weak benefit.&#xD;&#xA;&#xD;&#xA;Could you please describe, why queens are so popular?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="31113" PostHistoryTypeId="1" PostId="13208" RevisionGUID="dccfd93a-a525-4173-8f34-597dfbfdd792" CreationDate="2010-12-23T20:40:59.983" UserId="3467" Text="StarCraft2: 2 queens or hatchery?" />
  <row Id="31114" PostHistoryTypeId="3" PostId="13208" RevisionGUID="dccfd93a-a525-4173-8f34-597dfbfdd792" CreationDate="2010-12-23T20:40:59.983" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;queen&gt;&lt;hatchery&gt;" />
  <row Id="31115" PostHistoryTypeId="6" PostId="5473" RevisionGUID="11e91fe0-55fc-475c-a2bc-a23f8dbd15f2" CreationDate="2010-12-23T20:41:59.607" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;tactic&gt;&lt;mutalisks&gt;" />
  <row Id="31116" PostHistoryTypeId="6" PostId="5473" RevisionGUID="3a8ed3ad-a11a-4507-b9c6-b6f28c71d9b9" CreationDate="2010-12-23T20:42:23.663" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;tactic&gt;&lt;mutalisk&gt;" />
  <row Id="31117" PostHistoryTypeId="2" PostId="13209" RevisionGUID="d8fd8e06-c302-4c17-9d03-665b75fedadc" CreationDate="2010-12-23T20:46:24.953" UserId="5704" Text="I found the answer myself. There is no downloadable content coming for the PC version. http://forum.ea.com/eaforum/posts/list/135/242674.page Damn :(" />
  <row Id="31118" PostHistoryTypeId="2" PostId="13210" RevisionGUID="e2ef7b92-a3ad-47c6-8928-8b368906b510" CreationDate="2010-12-23T20:52:52.073" UserId="1500" Text="A queen using the spawn larva ability as often as possible creates 4 larva after 40 seconds (so 1 larva/10 seconds). A hatchery produces 1 larva every 15 seconds, and only if there are less than 3 larva at the hatchery. Thus a queen effectively used actually produces more larva than an extra hatchery, and for less than half the cost! Don't forget that extra hatch also costs the 50 you spent on the drone, and is one less drone mining.&#xD;&#xA;&#xD;&#xA;Especially early game or vs any things like a banshee rush or void ray rush, the queen's attack capabilities are not to be underestimated. Don't forget, until lair tech queens are your only mobile anti-air unit you have. Additionally, queens have the transfuse and creep tumor ability.&#xD;&#xA;&#xD;&#xA;Spreading creep is vital for zerg as it provides vision as well as a speed increase to all zerg units on it, so creep tumors are a necessity. &#xD;&#xA;&#xD;&#xA;Transfuse is nice for keeping your key units or structures alive, but is most commonly used on other queens when they are your only anti-air until you get your lair tech out.&#xD;&#xA;&#xD;&#xA;Note: you can only have one larva inject on a hatchery at a time, so 2 queens on one hatch do not increase the larva spawn rate any more than one does." />
  <row Id="31119" PostHistoryTypeId="2" PostId="13211" RevisionGUID="2466dfaa-1972-4711-93e0-7dfc7964425c" CreationDate="2010-12-23T21:03:58.073" UserId="5758" Text="I'm a new Starcraft 2 player, got it for Christmas, and starcraft 1 was the last RTS game that I played with any regularity, about 10 years ago.  I've played through most of the campaign on my friends computer, but got to the end and did not have all upgrades.&#xD;&#xA;&#xD;&#xA;So is there a way to get all of the upgrades in the campaign?  If not what are the recommended upgrades to get, and when.  Also what upgrades should I balance with mercenaries?  Should I save up for upgrades to things latter in the game or should I spend all my credits between every mission." />
  <row Id="31120" PostHistoryTypeId="1" PostId="13211" RevisionGUID="2466dfaa-1972-4711-93e0-7dfc7964425c" CreationDate="2010-12-23T21:03:58.073" UserId="5758" Text="In starcraft II Is there a strategy to get all the upgrades in the Campaign" />
  <row Id="31121" PostHistoryTypeId="3" PostId="13211" RevisionGUID="2466dfaa-1972-4711-93e0-7dfc7964425c" CreationDate="2010-12-23T21:03:58.073" UserId="5758" Text="&lt;starcraft-2&gt;" />
  <row Id="31122" PostHistoryTypeId="2" PostId="13212" RevisionGUID="f9e81fd1-3ddd-47ff-b2c1-b112e51edb63" CreationDate="2010-12-23T21:23:13.293" UserId="5759" Text="Queueing is the perfect example of easy-to-learn / hard-to-master being applied. If you are a new player it helps keep production going constantly, but experienced players can rely on it less in order to use resources sooner.&#xD;&#xA;&#xD;&#xA;A new player will see they have 200 minerals, queue 3 marines, decide to build a barracks, and wait for 100 more minerals before starting it. A better player will see they have 200 minerals, queue 1 marine, and start that second barracks immediately (giving them an early production advantage over the new player). An even better player won't hit 200 minerals because they started the barracks at 150 minerals." />
  <row Id="31123" PostHistoryTypeId="2" PostId="13213" RevisionGUID="89432f49-d5e0-474d-ac12-7985550357f7" CreationDate="2010-12-23T21:27:30.800" UserId="336" Text="Mana's guess is correct. I can confirm that after beating Level -1 (in The Forest) I got the N#7*&lt;1!23 achievement. Six worlds, six negative levels, six achievements.&#xD;&#xA;&#xD;&#xA;See [this question][1] on how to reach the levels in the first place.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13200/under-what-circumstances-can-i-unlock-the-negative-levels-in-super-meat-boy" />
  <row Id="31124" PostHistoryTypeId="2" PostId="13214" RevisionGUID="2db3dfc0-a6c2-4eb1-bae2-4efa6749ca1d" CreationDate="2010-12-23T21:47:57.677" UserId="18" Text="In Die2Nite, you're given the option to `Clean and Tidy My House` and `Clean Dirty Uniform` once everyday. What do these two options do - do they contribute to your success in any way or are they just there as something else you can do?" />
  <row Id="31125" PostHistoryTypeId="1" PostId="13214" RevisionGUID="2db3dfc0-a6c2-4eb1-bae2-4efa6749ca1d" CreationDate="2010-12-23T21:47:57.677" UserId="18" Text="What does cleaning your house / uniform do in Die2Nite?" />
  <row Id="31126" PostHistoryTypeId="3" PostId="13214" RevisionGUID="2db3dfc0-a6c2-4eb1-bae2-4efa6749ca1d" CreationDate="2010-12-23T21:47:57.677" UserId="18" Text="&lt;die2nite&gt;" />
  <row Id="31128" PostHistoryTypeId="5" PostId="12531" RevisionGUID="4ff4f6b1-c5e7-4f0b-9050-07d3aef6146a" CreationDate="2010-12-23T22:23:58.920" UserId="5340" Comment="edited body" Text="coffee can give 4 ap and can be used multiple times on the same day with no negative affects&#xD;&#xA;&#xD;&#xA;also i've used siesta a few times and i always got 2 AP&#xD;&#xA;" />
  <row Id="31129" PostHistoryTypeId="2" PostId="13216" RevisionGUID="322a00f3-ef86-4f87-8dd5-c7353f0f6100" CreationDate="2010-12-23T22:27:51.877" UserId="5761" Text="What's the per-opponent vulnerability of a given territory in the &#xD;&#xA;online Risk-like game conquerclub.com? Is there an existing tool that &#xD;&#xA;solves this problem, albeit in a different context? Details: &#xD;&#xA; &#xD;&#xA; % I define vulnerability(t,x) as &quot;minimum number of troops &#xD;&#xA; opponent x must defeat in order to reach and conquer territory t&quot;? &#xD;&#xA; &#xD;&#xA; % This calculation is non-trivial when x has no troops adjacent to t. &#xD;&#xA; &#xD;&#xA; % Sample JSON input data below (hideous), explanation follows. The goal is to take JSON data in this format, and return per-territory per-opponent vulnerability.&#xD;&#xA;&#xD;&#xA;    map = {&quot;killers&quot;:[],&quot;countries&quot;:[{&quot;name&quot;:&quot;Baie de Henne&quot;,&quot;xS&quot;:240,&quot;yS&quot;:86,&quot;xL&quot;:304,&quot;yL&quot;:108,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,23],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Port-de-Paix&quot;,&quot;xS&quot;:288,&quot;yS&quot;:84,&quot;xL&quot;:367,&quot;yL&quot;:102,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[0,2,8,7],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Ile de la Tortue&quot;,&quot;xS&quot;:317,&quot;yS&quot;:44,&quot;xL&quot;:404,&quot;yL&quot;:50,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,4],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Le Borgne&quot;,&quot;xS&quot;:337,&quot;yS&quot;:78,&quot;xL&quot;:434,&quot;yL&quot;:96,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cap-Haiten&quot;,&quot;xS&quot;:408,&quot;yS&quot;:113,&quot;xL&quot;:519,&quot;yL&quot;:139,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[3,2,5,9,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Fort-Liberte&quot;,&quot;xS&quot;:462,&quot;yS&quot;:126,&quot;xL&quot;:587,&quot;yL&quot;:156,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;La Victoire&quot;,&quot;xS&quot;:434,&quot;yS&quot;:146,&quot;xL&quot;:555,&quot;yL&quot;:186,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4,12,5],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Gonaives&quot;,&quot;xS&quot;:302,&quot;yS&quot;:119,&quot;xL&quot;:385,&quot;yL&quot;:146,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,8,9],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cammon&quot;,&quot;xS&quot;:346,&quot;yS&quot;:130,&quot;xL&quot;:440,&quot;yL&quot;:160,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,7,9],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Paul&quot;,&quot;xS&quot;:396,&quot;yS&quot;:152,&quot;xL&quot;:476,&quot;yL&quot;:178,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[7,8,4,10,11],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Desdunes&quot;,&quot;xS&quot;:369,&quot;yS&quot;:185,&quot;xL&quot;:470,&quot;yL&quot;:229,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[9,11,15,16],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Bouli&quot;,&quot;xS&quot;:421,&quot;yS&quot;:214,&quot;xL&quot;:535,&quot;yL&quot;:266,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[9,10,17,13],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Los Posos&quot;,&quot;xS&quot;:483,&quot;yS&quot;:207,&quot;xL&quot;:576,&quot;yL&quot;:230,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[13,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Hinche&quot;,&quot;xS&quot;:451,&quot;yS&quot;:213,&quot;xL&quot;:576,&quot;yL&quot;:269,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[11,12,14],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Roseau&quot;,&quot;xS&quot;:480,&quot;yS&quot;:255,&quot;xL&quot;:606,&quot;yL&quot;:318,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[13],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Ile de la Gonave&quot;,&quot;xS&quot;:278,&quot;yS&quot;:250,&quot;xL&quot;:354,&quot;yL&quot;:311,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[16,10,19,23],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Saint-Marc&quot;,&quot;xS&quot;:365,&quot;yS&quot;:241,&quot;xL&quot;:465,&quot;yL&quot;:299,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[15,17,10],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Monet&quot;,&quot;xS&quot;:411,&quot;yS&quot;:279,&quot;xL&quot;:523,&quot;yL&quot;:346,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[16,11,19,20,18],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;La Toison&quot;,&quot;xS&quot;:453,&quot;yS&quot;:278,&quot;xL&quot;:577,&quot;yL&quot;:346,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,20],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Port-au-Prince&quot;,&quot;xS&quot;:395,&quot;yS&quot;:308,&quot;xL&quot;:503,&quot;yL&quot;:387,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,20,15],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Kenscoff&quot;,&quot;xS&quot;:432,&quot;yS&quot;:315,&quot;xL&quot;:549,&quot;yL&quot;:395,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,19,28,29,18],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Jeremie&quot;,&quot;xS&quot;:109,&quot;yS&quot;:312,&quot;xL&quot;:140,&quot;yL&quot;:390,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[23,22],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Les Cayes&quot;,&quot;xS&quot;:141,&quot;yS&quot;:359,&quot;xL&quot;:180,&quot;yL&quot;:450,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[21,23,24],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Pestel&quot;,&quot;xS&quot;:154,&quot;yS&quot;:310,&quot;xL&quot;:197,&quot;yL&quot;:388,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[21,22,24,15,0],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Aquin&quot;,&quot;xS&quot;:177,&quot;yS&quot;:341,&quot;xL&quot;:220,&quot;yL&quot;:422,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[23,22,25],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cotes de Fer&quot;,&quot;xS&quot;:262,&quot;yS&quot;:325,&quot;xL&quot;:334,&quot;yL&quot;:413,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[24,26,27],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Leogane&quot;,&quot;xS&quot;:344,&quot;yS&quot;:326,&quot;xL&quot;:438,&quot;yL&quot;:408,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[25,27,28],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Bainet&quot;,&quot;xS&quot;:338,&quot;yS&quot;:355,&quot;xL&quot;:430,&quot;yL&quot;:445,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[25,26,28],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Jacmel&quot;,&quot;xS&quot;:374,&quot;yS&quot;:341,&quot;xL&quot;:475,&quot;yL&quot;:428,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[29,20,26,27],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Belle-Anse&quot;,&quot;xS&quot;:478,&quot;yS&quot;:364,&quot;xL&quot;:608,&quot;yL&quot;:457,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[28,20],&quot;bombardments&quot;:[]}],&quot;continents&quot;:[{&quot;name&quot;:&quot;Nord&quot;,&quot;bonus&quot;:4,&quot;required&quot;:0,&quot;territories&quot;:[0,1,2,3,4,6,5],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Artibonite&quot;,&quot;bonus&quot;:3,&quot;required&quot;:0,&quot;territories&quot;:[7,8,9,10],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Centre&quot;,&quot;bonus&quot;:2,&quot;required&quot;:0,&quot;territories&quot;:[11,12,13,14],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Ouest&quot;,&quot;bonus&quot;:5,&quot;required&quot;:0,&quot;territories&quot;:[15,16,17,19,20,18],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Sud&quot;,&quot;bonus&quot;:2,&quot;required&quot;:0,&quot;territories&quot;:[21,22,23,24],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Sud-Est&quot;,&quot;bonus&quot;:3,&quot;required&quot;:0,&quot;territories&quot;:[25,26,27,28,29],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]}],&quot;requirements&quot;:[],&quot;objectives&quot;:[],&quot;reinforcements&quot;:[],&quot;positions&quot;:[],&quot;title&quot;:&quot;Haiti&quot;,&quot;large&quot;:&quot;Haiti.L.jpg&quot;,&quot;small&quot;:&quot;Haiti.S.jpg&quot;,&quot;widthS&quot;:&quot;550&quot;,&quot;heightS&quot;:&quot;407&quot;,&quot;widthL&quot;:&quot;698&quot;,&quot;heightL&quot;:&quot;517&quot;,&quot;min_reinforcement&quot;:0,&quot;country_counter&quot;:30};&#xD;&#xA;    &#xD;&#xA;    armies = [{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:5},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;0&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1}];&#xD;&#xA; &#xD;&#xA; % &quot;map =&quot; defines the fixed map. Each entry in &quot;countries&quot; represents &#xD;&#xA; a territory. For example, &quot;Baie de Henne&quot; is territory 0, &#xD;&#xA; &quot;Port-de-Paix&quot; is territory 1, &quot;Ile de la Tortue&quot; is territory 2, and &#xD;&#xA; so on. &#xD;&#xA; &#xD;&#xA; % The &quot;borders&quot; field tells which territories can attack each &#xD;&#xA; other. In more complex maps, some attacks are 1-way, but not &#xD;&#xA; here. For this map, if s can attack t, then t can attack s. &#xD;&#xA; &#xD;&#xA; % The &quot;map =&quot; line has lots more info, but nothing useful for this question. &#xD;&#xA; &#xD;&#xA; % The &quot;armies =&quot; line gives the owner and number of troops for each &#xD;&#xA; territory (changes each turn). For example, player 4 has 1 troop on &#xD;&#xA; territory 0 (which we know from above is &quot;Baie de Henne&quot;), player 1 &#xD;&#xA; has 1 troop on territory 1 (&quot;Port-de-Paix&quot;), and player 1 also has 1 &#xD;&#xA; troop on territory 2 (&quot;Ile de la Tortue&quot;). &#xD;&#xA; &#xD;&#xA; % This information should be sufficient to calculate per-territory &#xD;&#xA; per-opponent vulnerability. &#xD;&#xA; &#xD;&#xA; % Note: a player may not attack his own troops. Example: &#xD;&#xA; &#xD;&#xA;  % Opponent x has 1 troop on s, adjacent to t. &#xD;&#xA; &#xD;&#xA;  % Opponent x has 100 troops on r, adjacent to s, but not adjacent to t. &#xD;&#xA; &#xD;&#xA;  % The 100 troops or r cannot attack the 1 troop on s to get to t. &#xD;&#xA; &#xD;&#xA; % On the map below, player 1 is (r)ed, 2 is (g)reen, 3 is (b)lue, &#xD;&#xA; and 4 is (y)ellow. As w/ many conquerclub.com maps, it's not &#xD;&#xA; trivially obvious which territories border which: that's one reason I &#xD;&#xA; want this program.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA; &#xD;&#xA; % This program (written for a completely different reason) may be &#xD;&#xA; helpful and/or confusing: &#xD;&#xA; &#xD;&#xA;https://github.com/barrycarter/bcapps/blob/master/bc-conquerclub-reconstruct-game.pl#L22&#xD;&#xA; &#xD;&#xA; % Even if no one's written a program specifically for &#xD;&#xA; conquerclub.com, is there a general tool that solves these kinds of &#xD;&#xA; problem? &#xD;&#xA; &#xD;&#xA; % I realize I could use networkx, treat this as a digraph, and use &#xD;&#xA; shortest paths, but is there something &quot;higher level&quot; I could use? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/tWsIq.png" />
  <row Id="31130" PostHistoryTypeId="1" PostId="13216" RevisionGUID="322a00f3-ef86-4f87-8dd5-c7353f0f6100" CreationDate="2010-12-23T22:27:51.877" UserId="5761" Text="Determining per-territory per-opponent vulnerability in online Risk-like game " />
  <row Id="31131" PostHistoryTypeId="3" PostId="13216" RevisionGUID="322a00f3-ef86-4f87-8dd5-c7353f0f6100" CreationDate="2010-12-23T22:27:51.877" UserId="5761" Text="&lt;turn-based-strategy&gt;" />
  <row Id="31132" PostHistoryTypeId="5" PostId="12531" RevisionGUID="efd3ebe6-0772-450b-9a63-b6bb00a1ee23" CreationDate="2010-12-23T22:37:14.270" UserId="207" Comment="added 2 characters in body" Text="Coffee can give 4 AP and can be used multiple times on the same day with no negative effects.&#xD;&#xA;&#xD;&#xA;Also I've used Siesta a few times and I always got 2 AP.&#xD;&#xA;" />
  <row Id="31133" PostHistoryTypeId="2" PostId="13217" RevisionGUID="ffaeae9b-1bf4-4e7c-ab70-655239b6d531" CreationDate="2010-12-23T22:47:05.453" UserId="3917" Text="If we have say, 4 corpses in town, and sufficient defenses for the next day, do the 4 corpses in town get added to those attacking the town or will they potentially kill/terrorize 4 citizens?" />
  <row Id="31134" PostHistoryTypeId="1" PostId="13217" RevisionGUID="ffaeae9b-1bf4-4e7c-ab70-655239b6d531" CreationDate="2010-12-23T22:47:05.453" UserId="3917" Text="Do dead corpses in town bypass town defenses?" />
  <row Id="31135" PostHistoryTypeId="3" PostId="13217" RevisionGUID="ffaeae9b-1bf4-4e7c-ab70-655239b6d531" CreationDate="2010-12-23T22:47:05.453" UserId="3917" Text="&lt;die2nite&gt;" />
  <row Id="31136" PostHistoryTypeId="2" PostId="13218" RevisionGUID="55b0bd48-9304-42f5-bf4e-dd1052a79f0a" CreationDate="2010-12-23T22:52:50.287" UserId="5762" Text="I've not found a combination that works yet! Perhaps its a bug?&#xD;&#xA;&#xD;&#xA;I've mostly used the gamefaq faq which I thought was a comprehensive list but even that doesn't mention a combination.&#xD;&#xA;&#xD;&#xA;For those of you who don't know what Game Dev Story is I wrote a review here; &#xD;&#xA;http://getthatcrate.blogspot.com/2010/11/code-monkey-simple-man-game-dev-story.html" />
  <row Id="31137" PostHistoryTypeId="5" PostId="13217" RevisionGUID="8be93a9c-7e2c-4396-9c93-a527123ba90d" CreationDate="2010-12-23T22:54:17.573" UserId="3917" Comment="added 73 characters in body" Text="If we have say, 4 corpses in town, and sufficient defenses for the next day, do the 4 corpses in town get added to those attacking the town or will they potentially kill/terrorize 4 citizens?&#xD;&#xA;&#xD;&#xA;Mostly trying to decide if its worth the water/AP to dispose of them." />
  <row Id="31138" PostHistoryTypeId="2" PostId="13219" RevisionGUID="328902c8-cfe9-438e-adc7-2178c0fdf2e3" CreationDate="2010-12-23T22:56:34.717" UserId="5762" Text="Make sure you get Wii Fit Plus its a fair better experience and feature everything thats in the original.&#xD;&#xA;" />
  <row Id="31139" PostHistoryTypeId="2" PostId="13220" RevisionGUID="d5b4af15-8919-4e2a-8bf9-e6efb903d185" CreationDate="2010-12-23T22:57:52.923" UserId="5763" Text="Learn what is punishable (very risky) to do against certain opponents. For example you don't want to jump too close to a Ken, since more often than not they will Shoryuken you back. Button mashers fall on this tactic too much...they may know what is okay to work for the whole match, but have no idea what is best for specific situations. Your goal would be to make overly used tactic not very safe anymore.&#xD;&#xA;&#xD;&#xA;Also, do not obsess over combos too much until you learn how to effectively catch certain opponents off guard and leave them open for attacks. Combos must not be performed blindly- they are useful mostly as a follow-up to an open opponent that is either stunned or more likely, has few opportunities to parry/counter your moves. Before the combos, your opponent must be easily &quot;comboable&quot;, or in other words be forced into a defensive disadvantage." />
  <row Id="31140" PostHistoryTypeId="2" PostId="13221" RevisionGUID="8899dbf6-8a5d-46ff-b502-8094aa94933e" CreationDate="2010-12-23T23:00:09.847" UserId="118" Text="I've never experienced it, but it's to my understanding that they do bypass the town's defenses and terrorize people that only have their house and defenses in their chest to save their brains." />
  <row Id="31141" PostHistoryTypeId="2" PostId="13222" RevisionGUID="92a12b88-5805-48bf-9a68-71d68ecbc678" CreationDate="2010-12-23T23:02:48.033" UserId="3059" Text="What should I get, and from where, to be able to play first and second Quake, on Linux, in single-player mode?" />
  <row Id="31142" PostHistoryTypeId="1" PostId="13222" RevisionGUID="92a12b88-5805-48bf-9a68-71d68ecbc678" CreationDate="2010-12-23T23:02:48.033" UserId="3059" Text="Playing Quake 1/2 on Linux?" />
  <row Id="31143" PostHistoryTypeId="3" PostId="13222" RevisionGUID="92a12b88-5805-48bf-9a68-71d68ecbc678" CreationDate="2010-12-23T23:02:48.033" UserId="3059" Text="&lt;first-person-shooter&gt;&lt;linux&gt;" />
  <row Id="31144" PostHistoryTypeId="2" PostId="13223" RevisionGUID="1e611afe-155a-4fa1-9da0-0f2f3e01c054" CreationDate="2010-12-23T23:06:10.590" UserId="5764" Text="Hey, we've been working on this over at my site and have figured out a bunch of stuff but are still putting pieces together all the time. Everything is more relevant than anyone would think and it's been fun figuring it out so far. Check out the article if you wanna see what we've got so far, new stuff all the time too!&#xD;&#xA;&#xD;&#xA;http://bigdah.gamerkage.com/black-ops-arcade-easter-egg-revealed.html&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31145" PostHistoryTypeId="5" PostId="13221" RevisionGUID="d1952806-a234-4bd7-a1b2-8fd2d43bb86c" CreationDate="2010-12-23T23:14:50.807" UserId="118" Comment="added 454 characters in body" Text="I've never experienced it, but it's to my understanding that it's the second one and that they do bypass the town's defenses and terrorize people that would then only have their house defense and defensive items in their chest to save them. The first one where they get added to the attack is if you throw them out of town.&#xD;&#xA;&#xD;&#xA;Because of people liking their brains, disposing of them is worth your AP or water in almost every situation. The only time that it wouldn't would probably be if you don't have enough defenses to protect against the attack anyway, but watering them would still help there and you would pretty much be doomed then anyway." />
  <row Id="31146" PostHistoryTypeId="2" PostId="13224" RevisionGUID="5edf3eda-3695-4b7b-809f-cc25a6cf327f" CreationDate="2010-12-23T23:17:35.560" UserId="3467" Text="Although there are other answers about upgrades, I could advise about mercenaries. From my perspective the most valuable are siege tanks and battle cruiser. I would save money from hiring other stuff. They are not much better and die relatively quickly.&#xD;&#xA;&#xD;&#xA;And in short: is it possible to get all upgrades? If in one campaign - short answer &quot;no&quot;. But if you OK to bother with earning moneys via passing same missions 5-10 times just to get research points to be converted into money - you could try. Although I don't see any value in that." />
  <row Id="31147" PostHistoryTypeId="5" PostId="13171" RevisionGUID="843ca963-4c11-414c-a43c-9baac44fcf6f" CreationDate="2010-12-23T23:22:16.373" UserId="2831" Comment="Added info about Sir Mullich, the only hero who improves creature speed" Text="Creature speed isn't modified by hero stats...with one exception.  If you have the Armageddon's Blade expansion, you can hire Sir Mullich, a Castle hero, who gives +2 to all creatures under his command.  See here: [Armageddon's Blade features][1]&#xD;&#xA;&#xD;&#xA;Creature speed is modified by the terrain type where the battle takes place.  Creatures get a +1 bonus to speed if they're on native terrain.  If I remember rightly, for the Fortress creatures, that's swamp; for the Tower, that's snow; and so forth.&#xD;&#xA;&#xD;&#xA;Creature speed can also be modified by spells such as Haste and Slow, of course.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.heroesofmightandmagic.com/heroes3ab/features.shtml" />
  <row Id="31148" PostHistoryTypeId="2" PostId="13225" RevisionGUID="4d246241-366b-48f5-9d19-02761c57adca" CreationDate="2010-12-23T23:52:49.230" UserId="4090" Text="This is for the [stampede talent][1] where you can ravage without being stealthed after a cat form feral charge. I wanted one button to do feral charge if in bear form, and the cast sequence of `Feral Charge(Cat Form);Ravage` if in cat form.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    #showtooltip&#xD;&#xA;    /cast [nostance:1/3,nostealth] !Bear Form&#xD;&#xA;    /cast [stance:1]Feral Charge(Bear Form);[stance:3] Feral Charge(Cat Form)&#xD;&#xA;    /stopmacro[nocombat]&#xD;&#xA;    /startattack&#xD;&#xA;&#xD;&#xA;This is what I have so far. I tried:&#xD;&#xA;&#xD;&#xA;    /cast [stance:1]Feral Charge(Bear Form)&#xD;&#xA;    /castsequence [stance:3]Feral Charge(Cat Form);[stance:3]Ravage&#xD;&#xA;&#xD;&#xA;and &#xD;&#xA;&#xD;&#xA;    #showtooltip&#xD;&#xA;    /castsequence [stance:1]Feral Charge(Bear Form);[stance:3]Feral Charge(BearForm);[stance:3]Ravage&#xD;&#xA;&#xD;&#xA;The [stampede talent][2] is causing all kinds of special case issues for my macro plans.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/spell=78893&#xD;&#xA;  [2]: http://www.wowhead.com/spell=78893" />
  <row Id="31149" PostHistoryTypeId="1" PostId="13225" RevisionGUID="4d246241-366b-48f5-9d19-02761c57adca" CreationDate="2010-12-23T23:52:49.230" UserId="4090" Text="Can you have a macro to cast Charge if in bear, a cast sequence if in cat?" />
  <row Id="31150" PostHistoryTypeId="3" PostId="13225" RevisionGUID="4d246241-366b-48f5-9d19-02761c57adca" CreationDate="2010-12-23T23:52:49.230" UserId="4090" Text="&lt;world-of-warcraft&gt;&lt;macro&gt;&lt;key-binding&gt;&lt;druid&gt;" />
  <row Id="31151" PostHistoryTypeId="5" PostId="13221" RevisionGUID="32a2250e-f6c1-4dcc-ba08-8cb846e7a05e" CreationDate="2010-12-24T00:01:31.347" UserId="118" Comment="added 421 characters in body; added 13 characters in body" Text="I've never experienced it, but it's to my understanding that it's the second one and that they do bypass the town's defenses and terrorize people that would then only have their house defense and defensive items in their chest to save them. The first one where they get added to the attack is if you throw them out of town.&#xD;&#xA;&#xD;&#xA;Because of people liking their brains, disposing of them is worth your AP or water in almost every situation. The only time that it wouldn't would probably be if you don't have enough defenses to protect against the attack anyway, but watering them would still help there, and you would pretty much be doomed then anyway.&#xD;&#xA;&#xD;&#xA;EDIT: I found it in the Die2Nite help under &quot;The Attack of the Hordes&quot; now:&#xD;&#xA;&#xD;&#xA;&gt; ###Phase 1 : The Return of the Living Dead###&#xD;&#xA;&gt; All the citizens who died in the town the night before and whose corpse has not been destroyed or dumped in the desert will rise again ! As they are already within the town walls, they'll do untold damage !&#xD;&#xA;&gt; &#xD;&#xA;&gt; The dead who have been dumped in the desert will attack the town as one of the Horde." />
  <row Id="31152" PostHistoryTypeId="2" PostId="13226" RevisionGUID="f254fc13-01c9-4925-be02-391b7d4d71b5" CreationDate="2010-12-24T00:17:51.307" UserId="1444" Text="Hi SLC,&#xD;&#xA;&#xD;&#xA;Make sure that your drink stockpile is setup to accept barrels. &lt;kbd&gt;Q&lt;/kbd&gt;uery the stockpile and make sure that the `max barrel` parameter is not 0. You can adjust it with the &lt;kbd&gt;E&lt;/kbd&gt; and &lt;kbd&gt;R&lt;/kbd&gt; keys.&#xD;&#xA;&#xD;&#xA;On an unrelated note, you may also want to disable prepared foods from your drink stockpile (press &lt;kbd&gt;U&lt;/kbd&gt;)." />
  <row Id="31153" PostHistoryTypeId="2" PostId="13227" RevisionGUID="518a8ae8-7df8-4b81-a896-9558f5c8a9a9" CreationDate="2010-12-24T00:28:34.917" UserId="32" Text="Here's an *idea*:&#xD;&#xA;&#xD;&#xA;    /cast [stance:1]Feral Charge(Bear Form)&#xD;&#xA;    /stopmacro[stance:1]&#xD;&#xA;    /castsequence Feral Charge(Cat Form);Ravage&#xD;&#xA;&#xD;&#xA;Lemmie know if that works the way you want, because I'm going to get that talent rather soon with my new Druid. These animal forms are wreaking havoc on my action bars." />
  <row Id="31154" PostHistoryTypeId="2" PostId="13228" RevisionGUID="7f9e1acb-08d9-45c2-abf2-4d3abcf5511b" CreationDate="2010-12-24T01:14:01.260" UserId="2906" Text="You might like Rez. &#xD;&#xA;&#xD;&#xA;* [Google image search][1]&#xD;&#xA;&#xD;&#xA;* [Metacritic entry][2]&#xD;&#xA;&#xD;&#xA;Some review comments:&#xD;&#xA;&#xD;&#xA;&gt; Beautiful graphics and bumping Trance music with jovial shooting to boot is a wicked combination any way you look at it.&#xD;&#xA;&#xD;&#xA;\- GamerWeb Sony&#xD;&#xA;&#xD;&#xA;&gt; Rez is not so much a game as it is art. &#xD;&#xA;&#xD;&#xA;\- Cheat Code Central&#xD;&#xA;&#xD;&#xA;&gt; If most of the fun of Rez is simply absorbing the sound and light show -- and a remarkably fine show it is&#xD;&#xA;&#xD;&#xA;\- IGN&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com.au/images?um=1&amp;hl=en&amp;client=firefox-a&amp;rls=org.mozilla:en-GB:official&amp;biw=1280&amp;bih=797&amp;tbs=isch:1&amp;q=rez+ps2&amp;aq=f&amp;aqi=g1&amp;oq=&amp;gs_rfai=&amp;uss=1&#xD;&#xA;  [2]: http://www.metacritic.com/game/playstation-2/rez" />
  <row Id="31155" PostHistoryTypeId="5" PostId="13210" RevisionGUID="33279ce2-bbee-469b-9b63-d5a33d021ad6" CreationDate="2010-12-24T01:20:42.317" UserId="1500" Comment="added 14 characters in body" Text="A queen using the spawn larva ability as often as possible creates 4 larva after 40 seconds (so an average of 1 larva/10 seconds). A hatchery produces 1 larva every 15 seconds, and only if there are less than 3 larva at the hatchery. Thus a queen effectively used actually produces more larva than an extra hatchery, and for less than half the cost! Don't forget that extra hatch also costs the 50 you spent on the drone, and is one less drone mining.&#xD;&#xA;&#xD;&#xA;Especially early game or vs any things like a banshee rush or void ray rush, the queen's attack capabilities are not to be underestimated. Don't forget, until lair tech queens are your only mobile anti-air unit you have. Additionally, queens have the transfuse and creep tumor ability.&#xD;&#xA;&#xD;&#xA;Spreading creep is vital for zerg as it provides vision as well as a speed increase to all zerg units on it, so creep tumors are a necessity. &#xD;&#xA;&#xD;&#xA;Transfuse is nice for keeping your key units or structures alive, but is most commonly used on other queens when they are your only anti-air until you get your lair tech out.&#xD;&#xA;&#xD;&#xA;Note: you can only have one larva inject on a hatchery at a time, so 2 queens on one hatch do not increase the larva spawn rate any more than one does." />
  <row Id="31156" PostHistoryTypeId="5" PostId="13009" RevisionGUID="9adefb9c-49db-4626-bbcb-63221f4a5257" CreationDate="2010-12-24T01:33:14.003" UserId="207" Comment="added 36 characters in body" Text="Ascension is the new Nazi zombie map on the new map-pack which will be released on the 2nd of February for Xbox. There hasn't been an announced release date yet for PS3 or PC." />
  <row Id="31157" PostHistoryTypeId="6" PostId="4321" RevisionGUID="59abbad2-110a-42d8-a6d4-04eb857d2fbf" CreationDate="2010-12-24T01:37:50.550" UserId="207" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps2&gt;" />
  <row Id="31158" PostHistoryTypeId="2" PostId="13229" RevisionGUID="e6de6839-057a-44b2-9cd9-b23e83687ddf" CreationDate="2010-12-24T01:51:24.190" UserId="4090" Text="The other issue is a bug - detailed in this [thread][1]&#xD;&#xA;&#xD;&#xA;If you don't have Ravage on a button somewhere on your bars, even if that button isn't shown, Ravage will not function in a macro when not stealthed.&#xD;&#xA;&#xD;&#xA;This macro does lots for me:&#xD;&#xA;&#xD;&#xA;    #showtooltip&#xD;&#xA;    /cast [nostance:1/3] !Bear Form&#xD;&#xA;    /cast [stance:1] Feral Charge(Bear Form)&#xD;&#xA;    /castsequence [stance:3, target=mouseover,exists,harm,nodead] [stance:3] reset=10 Feral Charge(Cat Form), Ravage, Ravage&#xD;&#xA;    /stopmacro [nocombat][stealth]&#xD;&#xA;    /startattack&#xD;&#xA;&#xD;&#xA;It's on the upper left bar at the bottom bound to Alt-2.&#xD;&#xA;&#xD;&#xA;2nd Ravage is there in case the first fails because of lag or out of range.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/wow/en-us/forum/topic/981899073#1" />
  <row Id="31159" PostHistoryTypeId="2" PostId="13230" RevisionGUID="de27684e-c5ab-4824-bb37-914b8dcd07b8" CreationDate="2010-12-24T02:36:46.493" UserId="5769" Text="One thing that I didn't realize was that the money used in-game, used to research, and the money you start a mission with was all the same pool - I don't know why I didn't make the connection, but realizing that helped me a ton.&#xD;&#xA;&#xD;&#xA;Anyways, some bullet points, I just recently started the game myself so there's a lot of fundamentals - I hope it's not too patronizing.&#xD;&#xA;&#xD;&#xA;- You get money back for buildings still around after the mission, so I build the better guns because having less guns with the same amount of firepower in most cases is easier to keep them alive. Also easier to pack together around power-up buildings.&#xD;&#xA;- Destroyed buildings are lost cash after the mission is over. For a while I didn't know why my money was going down even though I didn't research.&#xD;&#xA;- Keep out of the Titans' general walking path (usually roads) to get attacked less, and mine everything you can because that money caries over to the next missions. I prefer to build things that I end up not needing and getting refunded over not getting all the money I can from the mission because of fear of over-mining.&#xD;&#xA;- Use high quality barriers to block them from attacking your buildings, but don't block there path unless you need to, and be clean about placement because there's a limit to how many you can have at one time.&#xD;&#xA;- In order to make sure you have a good early foundation to buy those good buildings, giving you a critical level of power from the start that the enemy can't break, skip researching if you're going to start with too little money. The game will usually warn you about those things before a boss level.&#xD;&#xA;- For the Moon/Mars, get the blast cannons, use the blast cannons, as early as possible.&#xD;&#xA;- Up to 4 of the same power-up buildings can stack there effects an any given building, so if you need to, build a few in the same area.&#xD;&#xA;- If you have half a second of extra idle time, harvest those refineries early and reload turrets that aren't in an area with too much action, even if it's not really too low on ammo." />
  <row Id="31161" PostHistoryTypeId="2" PostId="13232" RevisionGUID="45e91056-e7ee-4a27-8558-ddec06fb237d" CreationDate="2010-12-24T03:01:46.603" UserId="5770" Text="If you want kinect to be what it is the best video game console advancement in the world then you will have to take that risk to make some of the most hardcore games like mortal combat devil may cry and others available for people to at least try to use the kinect." />
  <row Id="31162" PostHistoryTypeId="5" PostId="7114" RevisionGUID="14982ea6-529c-4eb8-a941-d834d72995ae" CreationDate="2010-12-24T03:13:30.953" UserId="210" Comment="added 1 characters in body" Text="I think research before buying is the best answer (as many have already said - especially demos, videos of actual gameplay and reputable reviews sites).&#xD;&#xA;&#xD;&#xA;But I'd like to add: **wait**. The game will still be there in 6-12 months, but:&#xD;&#xA;&#xD;&#xA;* **Less $ wasted:** you can buy it on sale on steam (often for as low as $5-10 at some point in the first year or two after release)&#xD;&#xA;* **More honest reviews**: the reviewers will get over their initial excitement. If the game *was* really good (once they look back, with the benefit of hindsight) they'll put it in a &quot;best games of the year&quot; list.&#xD;&#xA;* **Maybe even better visuals**: you may have upgraded to a faster PC by then&#xD;&#xA;&#xD;&#xA;It may seem hard to wait, but there are a million other things to do while you wait (sports, social life, novels, movies, study, family, travel, learning... and if that doesn't appeal to you: have you really played through all of the best games of all time already?)&#xD;&#xA;&#xD;&#xA;*PS: Doesn't work as well for internet multiplayer games, of course - you may have trouble finding fellow players if you wait too long!*&#xD;&#xA;&#xD;&#xA;*PPS: Not just saying this. Just finished Braid ($10), I'm playing Portal right now (Orange Box $10) and will probably play Mass Effect ($10) or Psychonauts ($2) next*&#xD;&#xA;&#xD;&#xA;*PPPS: Further example: [Prince of Persia: Forgotten Sands][1]. At release: $50, only 6 months later: $5 (steam sale).*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Forgotten_Sands" />
  <row Id="31163" PostHistoryTypeId="2" PostId="13233" RevisionGUID="096df82d-6c38-4daa-87db-b862c09abd91" CreationDate="2010-12-24T03:19:21.683" UserId="5398" Text="http://www.freewebarcade.com/game/quake-flash/" />
  <row Id="31164" PostHistoryTypeId="2" PostId="13234" RevisionGUID="24b369a2-d2bb-4982-8021-01c83783d528" CreationDate="2010-12-24T03:22:26.207" UserId="2906" Text="A couple of days ago a glass of orange juice was spilled and it got into my PS2 through the front ventillation slots. I turned off the power (though no malfunction was evident), unplugged everything and semi-submerged the PS2 in tap water a few times to rinse out the juice. (Distilled water might have been better but it wasn't readily available)&#xD;&#xA;&#xD;&#xA;Later I googled how to disassemble the unit (a slimline PAL V12 or V13) and removed the outer plastic case to facilitate drying.&#xD;&#xA;&#xD;&#xA;I figure I've done most things right so far but what should I do next?&#xD;&#xA;&#xD;&#xA;Should I try to disassemble it further? How long should I wait before trying to power it up again?&#xD;&#xA;&#xD;&#xA;Lastly where does the little metal plate go that fell out when I took the case off?&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/kdpbK.jpg" />
  <row Id="31165" PostHistoryTypeId="1" PostId="13234" RevisionGUID="24b369a2-d2bb-4982-8021-01c83783d528" CreationDate="2010-12-24T03:22:26.207" UserId="2906" Text="Spilled drink in PS2. What to do?" />
  <row Id="31166" PostHistoryTypeId="3" PostId="13234" RevisionGUID="24b369a2-d2bb-4982-8021-01c83783d528" CreationDate="2010-12-24T03:22:26.207" UserId="2906" Text="&lt;hardware&gt;&lt;ps2&gt;&lt;repair&gt;" />
  <row Id="31167" PostHistoryTypeId="5" PostId="13234" RevisionGUID="2d4771fe-84de-4fbc-a4c1-012e256deb6d" CreationDate="2010-12-24T03:28:21.087" UserId="2906" Comment="added 37 characters in body; edited tags" Text="A couple of days ago a glass of orange juice was spilled and it got into my PS2 through the front ventilation slots. I turned off the power (though no malfunction was evident), unplugged everything and semi-submerged the PS2 in tap water a few times to rinse out the juice. (Distilled water might have been better but it wasn't readily available)&#xD;&#xA;&#xD;&#xA;Later I googled how to disassemble the unit (a slimline PAL V12 or V13) and removed the outer plastic case to facilitate drying.&#xD;&#xA;&#xD;&#xA;I figure I've done most things right so far but what should I do next?&#xD;&#xA;&#xD;&#xA;Should I try to disassemble it further? How long should I wait before trying to power it up again?&#xD;&#xA;&#xD;&#xA;Lastly where does the little metal plate go that fell out when I took the case off?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![alt text][1]  &#xD;&#xA;Its center hole is threaded.&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/kdpbK.jpg" />
  <row Id="31168" PostHistoryTypeId="6" PostId="13234" RevisionGUID="2d4771fe-84de-4fbc-a4c1-012e256deb6d" CreationDate="2010-12-24T03:28:21.087" UserId="2906" Comment="added 37 characters in body; edited tags" Text="&lt;hardware&gt;&lt;consoles&gt;&lt;ps2&gt;&lt;repair&gt;" />
  <row Id="31169" PostHistoryTypeId="5" PostId="13211" RevisionGUID="13c973e1-b38e-4325-9f6a-ba21a407df2d" CreationDate="2010-12-24T04:55:51.053" UserId="816" Comment="edited body; edited title" Text="I'm a new Starcraft 2 player, got it for Christmas, and Starcraft 1 was the last RTS game that I played with any regularity, about 10 years ago.  I've played through most of the campaign on my friends computer, but got to the end and did not have all upgrades.&#xD;&#xA;&#xD;&#xA;So is there a way to get all of the upgrades in the campaign?  If not what are the recommended upgrades to get, and when.  Also what upgrades should I balance with mercenaries?  Should I save up for upgrades to things latter in the game or should I spend all my credits between every mission." />
  <row Id="31170" PostHistoryTypeId="4" PostId="13211" RevisionGUID="13c973e1-b38e-4325-9f6a-ba21a407df2d" CreationDate="2010-12-24T04:55:51.053" UserId="816" Comment="edited body; edited title" Text="In Starcraft II Is there a strategy to get all the upgrades in the Campaign" />
  <row Id="31171" PostHistoryTypeId="2" PostId="13235" RevisionGUID="2bacface-3e4f-4ce1-8667-85209aca8a7c" CreationDate="2010-12-24T05:37:01.243" UserId="3696" Text="I was fighting with a scimitar and suddenly I noticed I'm actually fighting with a common sword. How do I drop this weapon and pick up a guards weapon? I wanna pick up an axe or spear." />
  <row Id="31172" PostHistoryTypeId="1" PostId="13235" RevisionGUID="2bacface-3e4f-4ce1-8667-85209aca8a7c" CreationDate="2010-12-24T05:37:01.243" UserId="3696" Text="How to lose your main weapon in Assassins creed 2?" />
  <row Id="31173" PostHistoryTypeId="3" PostId="13235" RevisionGUID="2bacface-3e4f-4ce1-8667-85209aca8a7c" CreationDate="2010-12-24T05:37:01.243" UserId="3696" Text="&lt;assassins-creed-2&gt;" />
  <row Id="31174" PostHistoryTypeId="2" PostId="13236" RevisionGUID="5a38869d-a297-4ff7-b695-f974d0e89496" CreationDate="2010-12-24T06:20:34.657" UserId="5761" Text="Is there a &quot;Second Life&quot; type game for the Wii? A virtual world &#xD;&#xA;dedicated to building and socialization, not fighting/leveling? &#xD;&#xA; &#xD;&#xA;It'd be nice to have an MMORPG where people see the same thing, since &#xD;&#xA;their &quot;video cards&quot; are identical (there's still network lag, but it's &#xD;&#xA;better than Second Life on Mac/PC, where what the other person sees &#xD;&#xA;can be QUITE different from what you see). &#xD;&#xA;" />
  <row Id="31175" PostHistoryTypeId="1" PostId="13236" RevisionGUID="5a38869d-a297-4ff7-b695-f974d0e89496" CreationDate="2010-12-24T06:20:34.657" UserId="5761" Text="Wii MMORPG similar to Second Life (not World of Warcraft)?" />
  <row Id="31176" PostHistoryTypeId="3" PostId="13236" RevisionGUID="5a38869d-a297-4ff7-b695-f974d0e89496" CreationDate="2010-12-24T06:20:34.657" UserId="5761" Text="&lt;wii&gt;&lt;mmorpg&gt;" />
  <row Id="31177" PostHistoryTypeId="2" PostId="13237" RevisionGUID="095ad1b7-ef96-4c28-be7c-3970703ef7ca" CreationDate="2010-12-24T06:35:07.787" UserId="320" Text="I want to get a wireless headset for my Xbox 360, but I would also like to be able to use it for skype and maybe even my droid.  Is this possible? if so, what am I looking for?" />
  <row Id="31178" PostHistoryTypeId="1" PostId="13237" RevisionGUID="095ad1b7-ef96-4c28-be7c-3970703ef7ca" CreationDate="2010-12-24T06:35:07.787" UserId="320" Text="Will any wireless headset work with the Xbox 360?" />
  <row Id="31179" PostHistoryTypeId="3" PostId="13237" RevisionGUID="095ad1b7-ef96-4c28-be7c-3970703ef7ca" CreationDate="2010-12-24T06:35:07.787" UserId="320" Text="&lt;xbox-360&gt;&lt;microphone&gt;" />
  <row Id="31180" PostHistoryTypeId="6" PostId="13236" RevisionGUID="6a904b7b-16bf-4add-9026-119f236d3cf2" CreationDate="2010-12-24T06:37:43.213" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;mmorpg&gt;" />
  <row Id="31181" PostHistoryTypeId="5" PostId="6681" RevisionGUID="f7f40332-d95b-4961-8c64-da2a6a9cb614" CreationDate="2010-12-24T06:52:33.153" UserId="336" Comment="Attempted to update the tag wiki." Text="General &quot;shopping list&quot; type questions are not suitable for our site. If you honestly are seeking input on which games to buy or play, consider visiting our [chat room dedicated to recommendations][4]. There is also a [proposal for a separate site][5] that you might want to look into.&#xD;&#xA;&#xD;&#xA;As per our [Meta site][6], questions asking for game recommendations are going to be closed.&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon&#xD;&#xA;  [2]: http://gaming.stackexchange.com/search?q=[game-rec]+closed:1&#xD;&#xA;  [3]: http://gaming.stackexchange.com/search?q=[game-rec]%20closed:0%20hasaccepted:1%20votes:5%20wiki:0&amp;tab=votes&#xD;&#xA;  [4]: http://chat.stackexchange.com/rooms/131/the-rec-room&#xD;&#xA;  [5]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=h7zt9WXAJu8N5QfMOt5KEg2&#xD;&#xA;  [6]: http://meta.gaming.stackexchange.com" />
  <row Id="31182" PostHistoryTypeId="5" PostId="6810" RevisionGUID="221ab58a-710a-488d-a2b5-c4fa70c22835" CreationDate="2010-12-24T06:52:33.200" UserId="336" Comment="Attempted to update the tag wiki." Text="This tag is for questions that are asking for the next game one should play. The subject matter has been decided to be site-inappropriate, so all game-rec questions will be closed in short order. " />
  <row Id="31183" PostHistoryTypeId="2" PostId="13238" RevisionGUID="9ce0b310-4af2-41e9-88f8-e322467305cd" CreationDate="2010-12-24T06:57:47.043" UserId="5771" Text="Because the PS2 is a highly integrated machine, further disassembly will probably do less good than harm. &#xD;&#xA;&#xD;&#xA;Depending on how wet you got the thing: To facilitate drying, you can put the unit in a 40°C oven for a while. Think a few hours. A blow dryer might work too, but that is more risky. The point is to get the whole thing warm, not hot, all the way through to help the water evaporate. &#xD;&#xA;&#xD;&#xA;If any water got onto the CD-drive assembly, you may have to apply a little bit of silicone grease on the guide rods and spindle. Do not use simple oil, it will harden up and destroy your reader. Rather dont do anything than use the wrong grease. &#xD;&#xA;&#xD;&#xA;I would ignore the leftover piece. If it is important, you will notice where it goes. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31184" PostHistoryTypeId="5" PostId="9656" RevisionGUID="944c1cc3-7a4c-4765-957f-06e9dda7c253" CreationDate="2010-12-24T07:24:42.220" UserId="207" Comment="deleted 204 characters in body" Text="I've finished Bioshock (and loved it).&#xD;&#xA;&#xD;&#xA;I played through with rescuing all little sisters first, then went back and harvested the 3 just before the proving grounds to see the other ending.&#xD;&#xA;&#xD;&#xA;I may go see Sander Cohen's apartment. &#xD;&#xA;&#xD;&#xA;**Is there anything else worth doing before I uninstall?**&#xD;&#xA;&#xD;&#xA;I was surprised to find the game was really finished, because the Bathysphere destination choice screen had 3 or so gaps when I saw it last (am I maybe missing some areas?)&#xD;&#xA;&#xD;&#xA;(I have to uninstall, I'm low on HDD space and want to play the next game).&#xD;&#xA;" />
  <row Id="31186" PostHistoryTypeId="2" PostId="13240" RevisionGUID="6fb7613d-c748-46e6-96ae-ebe033fc84f0" CreationDate="2010-12-24T07:44:29.770" UserId="5124" Text="You will need the [Microsoft Wireless Receiver][1]. Using this you should be able to use both the wireless headset and the wireless controler with your PC. I'm not sure if you can use it with your Droid though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/games/en-US/Hardware/Controllers/Pages/XboxWirelessGamingReceiverforWindows.aspx/" />
  <row Id="31187" PostHistoryTypeId="5" PostId="13216" RevisionGUID="f3e69d2a-3041-4897-b870-61b2c1e246ff" CreationDate="2010-12-24T07:48:41.503" UserId="207" Comment="Fixed up the formatting to look a little nicer. :)" Text="What's the per-opponent vulnerability of a given territory in the &#xD;&#xA;online Risk-like game conquerclub.com? Is there an existing tool that &#xD;&#xA;solves this problem, albeit in a different context? Details: &#xD;&#xA; &#xD;&#xA;I define vulnerability(t,x) as &quot;the minimum number of troops &#xD;&#xA;opponent x must defeat in order to reach and conquer territory t&quot;. This calculation is non-trivial when x has no troops adjacent to t. &#xD;&#xA; &#xD;&#xA;Sample JSON input data below (hideous), with a following explanation. The goal is to take JSON data in this format, and return per-territory per-opponent vulnerability.&#xD;&#xA;&#xD;&#xA;    map = {&quot;killers&quot;:[],&quot;countries&quot;:[{&quot;name&quot;:&quot;Baie de Henne&quot;,&quot;xS&quot;:240,&quot;yS&quot;:86,&quot;xL&quot;:304,&quot;yL&quot;:108,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,23],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Port-de-Paix&quot;,&quot;xS&quot;:288,&quot;yS&quot;:84,&quot;xL&quot;:367,&quot;yL&quot;:102,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[0,2,8,7],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Ile de la Tortue&quot;,&quot;xS&quot;:317,&quot;yS&quot;:44,&quot;xL&quot;:404,&quot;yL&quot;:50,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,4],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Le Borgne&quot;,&quot;xS&quot;:337,&quot;yS&quot;:78,&quot;xL&quot;:434,&quot;yL&quot;:96,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cap-Haiten&quot;,&quot;xS&quot;:408,&quot;yS&quot;:113,&quot;xL&quot;:519,&quot;yL&quot;:139,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[3,2,5,9,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Fort-Liberte&quot;,&quot;xS&quot;:462,&quot;yS&quot;:126,&quot;xL&quot;:587,&quot;yL&quot;:156,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;La Victoire&quot;,&quot;xS&quot;:434,&quot;yS&quot;:146,&quot;xL&quot;:555,&quot;yL&quot;:186,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[4,12,5],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Gonaives&quot;,&quot;xS&quot;:302,&quot;yS&quot;:119,&quot;xL&quot;:385,&quot;yL&quot;:146,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,8,9],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cammon&quot;,&quot;xS&quot;:346,&quot;yS&quot;:130,&quot;xL&quot;:440,&quot;yL&quot;:160,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[1,7,9],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Paul&quot;,&quot;xS&quot;:396,&quot;yS&quot;:152,&quot;xL&quot;:476,&quot;yL&quot;:178,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[7,8,4,10,11],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Desdunes&quot;,&quot;xS&quot;:369,&quot;yS&quot;:185,&quot;xL&quot;:470,&quot;yL&quot;:229,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[9,11,15,16],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Bouli&quot;,&quot;xS&quot;:421,&quot;yS&quot;:214,&quot;xL&quot;:535,&quot;yL&quot;:266,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[9,10,17,13],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Los Posos&quot;,&quot;xS&quot;:483,&quot;yS&quot;:207,&quot;xL&quot;:576,&quot;yL&quot;:230,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[13,6],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Hinche&quot;,&quot;xS&quot;:451,&quot;yS&quot;:213,&quot;xL&quot;:576,&quot;yL&quot;:269,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[11,12,14],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Roseau&quot;,&quot;xS&quot;:480,&quot;yS&quot;:255,&quot;xL&quot;:606,&quot;yL&quot;:318,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[13],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Ile de la Gonave&quot;,&quot;xS&quot;:278,&quot;yS&quot;:250,&quot;xL&quot;:354,&quot;yL&quot;:311,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[16,10,19,23],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Saint-Marc&quot;,&quot;xS&quot;:365,&quot;yS&quot;:241,&quot;xL&quot;:465,&quot;yL&quot;:299,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[15,17,10],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Monet&quot;,&quot;xS&quot;:411,&quot;yS&quot;:279,&quot;xL&quot;:523,&quot;yL&quot;:346,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[16,11,19,20,18],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;La Toison&quot;,&quot;xS&quot;:453,&quot;yS&quot;:278,&quot;xL&quot;:577,&quot;yL&quot;:346,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,20],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Port-au-Prince&quot;,&quot;xS&quot;:395,&quot;yS&quot;:308,&quot;xL&quot;:503,&quot;yL&quot;:387,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,20,15],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Kenscoff&quot;,&quot;xS&quot;:432,&quot;yS&quot;:315,&quot;xL&quot;:549,&quot;yL&quot;:395,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[17,19,28,29,18],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Jeremie&quot;,&quot;xS&quot;:109,&quot;yS&quot;:312,&quot;xL&quot;:140,&quot;yL&quot;:390,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[23,22],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Les Cayes&quot;,&quot;xS&quot;:141,&quot;yS&quot;:359,&quot;xL&quot;:180,&quot;yL&quot;:450,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[21,23,24],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Pestel&quot;,&quot;xS&quot;:154,&quot;yS&quot;:310,&quot;xL&quot;:197,&quot;yL&quot;:388,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[21,22,24,15,0],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Aquin&quot;,&quot;xS&quot;:177,&quot;yS&quot;:341,&quot;xL&quot;:220,&quot;yL&quot;:422,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[23,22,25],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Cotes de Fer&quot;,&quot;xS&quot;:262,&quot;yS&quot;:325,&quot;xL&quot;:334,&quot;yL&quot;:413,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[24,26,27],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Leogane&quot;,&quot;xS&quot;:344,&quot;yS&quot;:326,&quot;xL&quot;:438,&quot;yL&quot;:408,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[25,27,28],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Bainet&quot;,&quot;xS&quot;:338,&quot;yS&quot;:355,&quot;xL&quot;:430,&quot;yL&quot;:445,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[25,26,28],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Jacmel&quot;,&quot;xS&quot;:374,&quot;yS&quot;:341,&quot;xL&quot;:475,&quot;yL&quot;:428,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[29,20,26,27],&quot;bombardments&quot;:[]},{&quot;name&quot;:&quot;Belle-Anse&quot;,&quot;xS&quot;:478,&quot;yS&quot;:364,&quot;xL&quot;:608,&quot;yL&quot;:457,&quot;neutral&quot;:0,&quot;bonus&quot;:0,&quot;borders&quot;:[28,20],&quot;bombardments&quot;:[]}],&quot;continents&quot;:[{&quot;name&quot;:&quot;Nord&quot;,&quot;bonus&quot;:4,&quot;required&quot;:0,&quot;territories&quot;:[0,1,2,3,4,6,5],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Artibonite&quot;,&quot;bonus&quot;:3,&quot;required&quot;:0,&quot;territories&quot;:[7,8,9,10],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Centre&quot;,&quot;bonus&quot;:2,&quot;required&quot;:0,&quot;territories&quot;:[11,12,13,14],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Ouest&quot;,&quot;bonus&quot;:5,&quot;required&quot;:0,&quot;territories&quot;:[15,16,17,19,20,18],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Sud&quot;,&quot;bonus&quot;:2,&quot;required&quot;:0,&quot;territories&quot;:[21,22,23,24],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]},{&quot;name&quot;:&quot;Sud-Est&quot;,&quot;bonus&quot;:3,&quot;required&quot;:0,&quot;territories&quot;:[25,26,27,28,29],&quot;subcontinents&quot;:[],&quot;overrides&quot;:[]}],&quot;requirements&quot;:[],&quot;objectives&quot;:[],&quot;reinforcements&quot;:[],&quot;positions&quot;:[],&quot;title&quot;:&quot;Haiti&quot;,&quot;large&quot;:&quot;Haiti.L.jpg&quot;,&quot;small&quot;:&quot;Haiti.S.jpg&quot;,&quot;widthS&quot;:&quot;550&quot;,&quot;heightS&quot;:&quot;407&quot;,&quot;widthL&quot;:&quot;698&quot;,&quot;heightL&quot;:&quot;517&quot;,&quot;min_reinforcement&quot;:0,&quot;country_counter&quot;:30};&#xD;&#xA;    &#xD;&#xA;    armies = [{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:5},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;2&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;0&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;4&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:3},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;1&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1},{&quot;player&quot;:&quot;3&quot;,&quot;quantity&quot;:1}];&#xD;&#xA; &#xD;&#xA; - &quot;map =&quot; defines the fixed map. Each entry in &quot;countries&quot; represents &#xD;&#xA; a territory. For example, &quot;Baie de Henne&quot; is territory 0, &#xD;&#xA; &quot;Port-de-Paix&quot; is territory 1, &quot;Ile de la Tortue&quot; is territory 2, and &#xD;&#xA; so on. &#xD;&#xA; &#xD;&#xA; - The &quot;borders&quot; field tells which territories can attack each &#xD;&#xA; other. In more complex maps, some attacks are 1-way, but not &#xD;&#xA; here. For this map, if s can attack t, then t can attack s. &#xD;&#xA; &#xD;&#xA; - The &quot;map =&quot; line has lots more info, but nothing useful for this question. &#xD;&#xA; &#xD;&#xA; - The &quot;armies =&quot; line gives the owner and number of troops for each &#xD;&#xA; territory (changes each turn). For example, player 4 has 1 troop on &#xD;&#xA; territory 0 (which we know from above is &quot;Baie de Henne&quot;), player 1 &#xD;&#xA; has 1 troop on territory 1 (&quot;Port-de-Paix&quot;), and player 1 also has 1 &#xD;&#xA; troop on territory 2 (&quot;Ile de la Tortue&quot;). &#xD;&#xA; &#xD;&#xA; This information should be sufficient to calculate per-territory &#xD;&#xA; per-opponent vulnerability. &#xD;&#xA; &#xD;&#xA;**Note:** a player may not attack his own troops. Example: &#xD;&#xA; &#xD;&#xA;  - Opponent x has 1 troop on s, adjacent to t. &#xD;&#xA; &#xD;&#xA;  - Opponent x has 100 troops on r, adjacent to s, but not adjacent to t. &#xD;&#xA; &#xD;&#xA;  - The 100 troops or r cannot attack the 1 troop on s to get to t.&#xD;&#xA;&#xD;&#xA;  - On the map below, player 1 is red, 2 is green, 3 is blue, &#xD;&#xA; and 4 is yellow. As with many conquerclub.com maps, it's not &#xD;&#xA; trivially obvious which territories border which: that's one reason I &#xD;&#xA; want this program.&#xD;&#xA;&#xD;&#xA;![Risk map][1]&#xD;&#xA; &#xD;&#xA; [This program][2] (written for a completely different reason) may be &#xD;&#xA; helpful and/or confusing. &#xD;&#xA; &#xD;&#xA; Even if no one's written a program specifically for &#xD;&#xA; conquerclub.com, is there a general tool that solves these kinds of &#xD;&#xA; problem? &#xD;&#xA; &#xD;&#xA; I realize I could use networkx, treat this as a digraph, and use &#xD;&#xA; shortest paths, but is there something &quot;higher level&quot; I could use? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/tWsIq.png&#xD;&#xA;  [2]: https://github.com/barrycarter/bcapps/blob/master/bc-conquerclub-reconstruct-game.pl#L22" />
  <row Id="31188" PostHistoryTypeId="6" PostId="13216" RevisionGUID="f3e69d2a-3041-4897-b870-61b2c1e246ff" CreationDate="2010-12-24T07:48:41.503" UserId="207" Comment="Fixed up the formatting to look a little nicer. :)" Text="&lt;turn-based-strategy&gt;&lt;game-mechanics&gt;&lt;risk&gt;" />
  <row Id="31189" PostHistoryTypeId="2" PostId="13241" RevisionGUID="493720c8-ae5d-4385-a2f7-11ae3744332d" CreationDate="2010-12-24T07:53:21.790" UserId="5124" Text="[Dance Central][1] and [Your Shape][2] on Kinect/Xbox 360 are good choices.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://xbox360.ign.com/articles/113/1132366p1.html&#xD;&#xA;  [2]: http://xbox360.ign.com/articles/113/1132914p1.html" />
  <row Id="31190" PostHistoryTypeId="5" PostId="13241" RevisionGUID="921d7bcb-5069-4856-984a-08b48b80a17b" CreationDate="2010-12-24T07:59:46.963" UserId="5124" Comment="added 106 characters in body" Text="[Dance Central][1] and [Your Shape][2] on Kinect/Xbox 360 are good choices.&#xD;&#xA;&#xD;&#xA;Dance Central has workout mode where it keeps track of the calories you would burn based on your weight.&#xD;&#xA;&#xD;&#xA;  [1]: http://xbox360.ign.com/articles/113/1132366p1.html&#xD;&#xA;  [2]: http://xbox360.ign.com/articles/113/1132914p1.html" />
  <row Id="31191" PostHistoryTypeId="2" PostId="13242" RevisionGUID="6c892750-9703-42eb-9d2d-52b861df76df" CreationDate="2010-12-24T08:33:19.030" UserId="3962" Text="they seem to do the same as the two buttons when the horde attacks. you know, when you can hide under your blankets, scream in aony and whatmore :).&#xD;&#xA;&#xD;&#xA;it gives me something to do when i get back from a hard minute at work." />
  <row Id="31192" PostHistoryTypeId="2" PostId="13243" RevisionGUID="54191bc2-6e9d-43a6-a768-1cfb3b334a71" CreationDate="2010-12-24T10:11:06.773" UserId="5775" Text="You don't have too, but there's a few minor advantages to prestiging: You get access to additional player card backdrops, more custom class slots, a prestige only leader board and prestige specific playlists.&#xD;&#xA;&#xD;&#xA;The main downside is you have to earn all of your unlocks over again. The only thing you get to keep is your player card. Not even your CoD bucks carry over.&#xD;&#xA;&#xD;&#xA;My advice? If you got to level 50 in less than a month, and intend to play the game for a few more months, prestige only once. There's plenty to do after you hit 50. I still have a bunch of challenges left to complete (although I did prestige once already and I'm at 50 again now).&#xD;&#xA;&#xD;&#xA;I don't know this for sure, but if the matchmaking algorithm considers the prestige count and you're a mediocre player that got his level through playing a lot, rather than skill, you may actually end up playing with people who are significantly better than you when you do prestige, if the assumption is true that hardcore players who genuinely are better than you are more likely to prestige. Yeah, there's a few assumptions here." />
  <row Id="31193" PostHistoryTypeId="2" PostId="13244" RevisionGUID="31731781-ec09-49d8-bfd6-606c42b7fab4" CreationDate="2010-12-24T10:45:31.467" UserId="4007" Text="Some guard must have knocked the weapon out of your hand and you grabbed another weapon. &#xD;&#xA;&#xD;&#xA;There are two ways to acquire another weapon: the first is to get one from the ground, after you have killed its owner. You must switch to Unarmed (down on the D-Pad) and press the pick-up button (Y or Triangle, IIRC).&#xD;&#xA;&#xD;&#xA;Another is to disarm your enemy. Using Unarmed, you must perform a counter-attack (RT+X or R2+Square) when your enemy attacks you. Note that boss enemies can't be disarmed and some attacks can't be countered." />
  <row Id="31194" PostHistoryTypeId="2" PostId="13245" RevisionGUID="1b6c059e-4150-4c4a-872e-a74856817063" CreationDate="2010-12-24T11:02:41.557" UserId="4143" Text="To members of Runescape,&#xD;&#xA;&#xD;&#xA;I thought of becoming a paid Runescape member, but isn't it a monthly fee? don't you find it expensive? I'm a level 40 free player, and I've got 100Kgp and full mith armor.&#xD;&#xA;&#xD;&#xA;What are really the advantages of becoming a member? do you find it more fun in any way?" />
  <row Id="31195" PostHistoryTypeId="1" PostId="13245" RevisionGUID="1b6c059e-4150-4c4a-872e-a74856817063" CreationDate="2010-12-24T11:02:41.557" UserId="4143" Text="What's cool about becoming a member in Runescape?" />
  <row Id="31196" PostHistoryTypeId="3" PostId="13245" RevisionGUID="1b6c059e-4150-4c4a-872e-a74856817063" CreationDate="2010-12-24T11:02:41.557" UserId="4143" Text="&lt;runescape&gt;&lt;members&gt;&lt;paid-version&gt;" />
  <row Id="31197" PostHistoryTypeId="2" PostId="13246" RevisionGUID="31048007-3432-4f08-8dd1-09cf5ef1e093" CreationDate="2010-12-24T11:08:04.347" UserId="1613" Text="Since Quake 1 and 2 are GPL, they were probably included with your Linux distribution. You would just need to install them, and (most likely) provide the data files from either the commercial or the shareware versions." />
  <row Id="31198" PostHistoryTypeId="2" PostId="13247" RevisionGUID="8c15027d-aa73-4abf-85cb-fdfe2914f982" CreationDate="2010-12-24T11:19:01.237" UserId="5776" Text="All, &#xD;&#xA;&#xD;&#xA;we would like to give our son an XBox Live Gold membership. &#xD;&#xA;&#xD;&#xA;He and I both have a (Silver) account on XBox Live. Options I have found so far to get a Gold Membership are  &#xD;&#xA;&#xD;&#xA; - Attach our Visa card to our son's account&#xD;&#xA; - Go out an buy a Prepaid card&#xD;&#xA;&#xD;&#xA;What I would *like* to do is only attach our Visa card to *my* account and be able to give our son a Gold membership as a gift.&#xD;&#xA;&#xD;&#xA;I am convinced this is possible but I fail to find a relevant link to do so.&#xD;&#xA;&#xD;&#xA;*Additional note: I would like to purchase this from my home computer. Typing anything using the controller has proven to be a frustrating experience.*" />
  <row Id="31199" PostHistoryTypeId="1" PostId="13247" RevisionGUID="8c15027d-aa73-4abf-85cb-fdfe2914f982" CreationDate="2010-12-24T11:19:01.237" UserId="5776" Text="Buy an XBox Live Gold Membership." />
  <row Id="31200" PostHistoryTypeId="3" PostId="13247" RevisionGUID="8c15027d-aa73-4abf-85cb-fdfe2914f982" CreationDate="2010-12-24T11:19:01.237" UserId="5776" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="31201" PostHistoryTypeId="5" PostId="13245" RevisionGUID="67ad281a-9c07-412b-80e0-f6e86ee938cd" CreationDate="2010-12-24T11:26:03.770" UserId="4143" Comment="added 22 characters in body" Text="To members of Runescape,&#xD;&#xA;&#xD;&#xA;I thought of becoming a paid Runescape member, but isn't it a monthly fee? don't you find it expensive? I'm a level 40 free player, and I've got 100Kgp and full mith armor.&#xD;&#xA;&#xD;&#xA;What are really the advantages of becoming a member? what more could I do? do you find it more fun in any way?" />
  <row Id="31202" PostHistoryTypeId="2" PostId="13248" RevisionGUID="8f56c963-19c2-4630-9521-974b6edd303c" CreationDate="2010-12-24T11:31:57.880" UserId="4103" Text="There is an [Xbox Live Family Gold pack subscription][1], where you can transfer points to secondary accounts.&#xD;&#xA;&#xD;&#xA;I don't own an Xbox, so I don't have any personal experience with that. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/pages/xbox-live/how-to/family-pack/billing-points-family-pack.aspx" />
  <row Id="31203" PostHistoryTypeId="5" PostId="13248" RevisionGUID="6dcc9683-e047-418e-b4cf-8db896cc2a40" CreationDate="2010-12-24T11:40:12.987" UserId="4103" Comment="added 201 characters in body" Text="There is an [Xbox Live Family Gold pack subscription][2], where you can transfer points to secondary accounts. [The credit card is only attached to the primary account][1]. This is not exactly what you want, but maybe an interesting alternative.&#xD;&#xA;&#xD;&#xA;I don't own an Xbox, so I don't have any personal experience with that. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.xbox.com/en-us/pages/xbox-live/how-to/family-pack/billing-points-family-pack.aspx&#xD;&#xA;  [2]: http://www.xbox.com/en-us/Live/JoinLive/Membership?Family" />
  <row Id="31204" PostHistoryTypeId="5" PostId="13247" RevisionGUID="5f1a299f-2573-4350-be60-a6f8cbd8757e" CreationDate="2010-12-24T11:43:24.877" UserId="5776" Comment="Add Information" Text="All, &#xD;&#xA;&#xD;&#xA;we would like to give our son an XBox Live Gold membership. &#xD;&#xA;&#xD;&#xA;He and I both have a (Silver) account on XBox Live. Options I have found so far to get a Gold Membership are  &#xD;&#xA;&#xD;&#xA; - Attach our Visa card to our son's account&#xD;&#xA; - Go out an buy a Prepaid card&#xD;&#xA; - Buy a Live Family pack. *for only one person ever using it, an expensive solution.*&#xD;&#xA;&#xD;&#xA;What I would *like* to do is only attach our Visa card to *my* account and be able to give our son a Gold membership as a gift.&#xD;&#xA;&#xD;&#xA;I am convinced this is possible but I fail to find a relevant link to do so.&#xD;&#xA;&#xD;&#xA;*Additional note: I would like to purchase this from my home computer. Typing anything using the controller has proven to be a frustrating experience.*" />
  <row Id="31205" PostHistoryTypeId="2" PostId="13249" RevisionGUID="efb87548-719b-44b2-9eb8-978b9c63e25a" CreationDate="2010-12-24T11:56:58.300" UserId="109" Text="It's been a long while since I played Runescape but I had a members account at one point so here are the advantagea:&#xD;&#xA;&#xD;&#xA;* A much larger and more varied world. On a free account you have three pretty similar towns, and the Wilderness. Members get locations like the cave goblin city, the dwarven city etc. &#xD;&#xA;* More powerful items. This is most noticeable for Mages where they have access to more runes, and more robes. Free accounts only have the blue and black wizard robes, members have the mystic robes and more. &#xD;&#xA;* Easier money making. On free accounts you need to do a lot of world hopping to find available resources that aren't swarmed by crowds. The population on members worlds tends to be lower, and they're spread over a much larger area, so there is less rushing to click first for resources. &#xD;&#xA;* More choices for money making: Stuff like pure essence mining is unavailable to free accounts. &#xD;&#xA;* Further advanced weapons and armour: Free members stop at Rune. Dragon items exist for members. " />
  <row Id="31207" PostHistoryTypeId="2" PostId="13251" RevisionGUID="a29cff25-3e47-4ef4-8c6d-b0bcc3d550b8" CreationDate="2010-12-24T13:22:49.443" UserId="109" Text="When playing Empire Total War at the highest resolution on my laptop, the text on most UI elements (most of the menus, notices, mouseover text etc) is too small to read easily. Currently I have to turn down the resolution to solve this, which is not an ideal solution. Is there some sort of large text option?" />
  <row Id="31208" PostHistoryTypeId="1" PostId="13251" RevisionGUID="a29cff25-3e47-4ef4-8c6d-b0bcc3d550b8" CreationDate="2010-12-24T13:22:49.443" UserId="109" Text="Is it possible to increase the size of UI text in Empire: Total War?" />
  <row Id="31209" PostHistoryTypeId="3" PostId="13251" RevisionGUID="a29cff25-3e47-4ef4-8c6d-b0bcc3d550b8" CreationDate="2010-12-24T13:22:49.443" UserId="109" Text="&lt;resolution&gt;&lt;empire-total-war&gt;&lt;ui&gt;" />
  <row Id="31211" PostHistoryTypeId="2" PostId="13252" RevisionGUID="42f7fdf2-1e23-4bbd-b71b-e015958d4eb9" CreationDate="2010-12-24T13:27:21.557" UserId="5779" Text="I used to play Battlefield 2 and liked it a lot, especially heli flying. Are there any recent games with similar experience? A have a PC and a PS3." />
  <row Id="31212" PostHistoryTypeId="1" PostId="13252" RevisionGUID="42f7fdf2-1e23-4bbd-b71b-e015958d4eb9" CreationDate="2010-12-24T13:27:21.557" UserId="5779" Text="Any multiplayer games with arcade-style helicopter flying?" />
  <row Id="31213" PostHistoryTypeId="3" PostId="13252" RevisionGUID="42f7fdf2-1e23-4bbd-b71b-e015958d4eb9" CreationDate="2010-12-24T13:27:21.557" UserId="5779" Text="&lt;pc&gt;&lt;ps3&gt;" />
  <row Id="31214" PostHistoryTypeId="6" PostId="13252" RevisionGUID="e7935702-9371-4ac9-b639-e496764b30c1" CreationDate="2010-12-24T13:28:35.253" UserId="1719" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;ps3&gt;" />
  <row Id="31215" PostHistoryTypeId="2" PostId="13253" RevisionGUID="031ae389-fb9b-4e4f-a126-29a8b50a1d35" CreationDate="2010-12-24T13:39:03.603" UserId="998" Text="[Watch my replay here](http://www.2shared.com/file/HgW72fED/Steppes_of_War__23_.html). (Scroll down, look for &quot;Save file to your PC: *click here*&quot; in the box)&#xD;&#xA;&#xD;&#xA;I did Cons Shells against Banelings, Tanks against Zerglings and Marines/AA/Vikings against Mutas.   &#xD;&#xA;Furthermore I also upgraded their armor and then their firepower from the Engineering Bay.&#xD;&#xA;&#xD;&#xA;Tried an harass with Banshees but that failed, so did my push against his natural...  &#xD;&#xA;I didn't choose to drop because his zerglings/overlords/mutas would see it coming.&#xD;&#xA;&#xD;&#xA;That didn't work out well! **What did I do wrong?**&#xD;&#xA;&#xD;&#xA;The problem were the Mutas, I couldn't take those down. Should I have gone more Vikings instead?" />
  <row Id="31216" PostHistoryTypeId="1" PostId="13253" RevisionGUID="031ae389-fb9b-4e4f-a126-29a8b50a1d35" CreationDate="2010-12-24T13:39:03.603" UserId="998" Text="How to beat a Zerg that goes for a Zergling/Baneling/Mutalisk mix?" />
  <row Id="31217" PostHistoryTypeId="3" PostId="13253" RevisionGUID="031ae389-fb9b-4e4f-a126-29a8b50a1d35" CreationDate="2010-12-24T13:39:03.603" UserId="998" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;&lt;counters&gt;&lt;mutalisks&gt;" />
  <row Id="31218" PostHistoryTypeId="2" PostId="13254" RevisionGUID="e7400061-d91c-4bc7-a032-017855087c46" CreationDate="2010-12-24T14:37:28.617" UserId="2266" Text="There is a bundle I once got (would link it but I'm at work) at futureshop that included a year of live (not 13 months), a headset, chat pad and some random game. It is definitely worth looking into to because the headsets always seem to break." />
  <row Id="31219" PostHistoryTypeId="2" PostId="13255" RevisionGUID="9bbcc8b2-1b17-4c9b-a4e1-870239b848f7" CreationDate="2010-12-24T14:40:47.317" UserId="2266" Text="If he has a lot of Muta's go with Thors. Unless your opponent know how to box the mutas you will annihilate them. Thors destroy mass mutas because of there splash damage and because it takes a while for mutas to kill them." />
  <row Id="31220" PostHistoryTypeId="2" PostId="13256" RevisionGUID="646e70e0-fec4-4071-95ca-48658e0ac2db" CreationDate="2010-12-24T14:43:06.067" UserId="10" Text="**Before I even watch any further than 7:30 mins**&#xD;&#xA;&#xD;&#xA;He already had an expansion, 10 more workers and was scouting the map, seeing you hadn't expanded yourself.&#xD;&#xA;&#xD;&#xA;At that time, you had 8 Marines + 1 Marauder, he only had 1 Zergling + 2 Queens.&#xD;&#xA;&#xD;&#xA;If he wants to progress into Banelings and Mutalisks as fast as possible, he's going to need a lot of gas to built the buildings required and the units, he **needs** expansions to pay for it.&#xD;&#xA;&#xD;&#xA;So your most important failure is probably not having map control, thus not spotting an unguarded expansion or simply pushing while he was still weak.&#xD;&#xA;&#xD;&#xA;**Watching further (10 min mark):**&#xD;&#xA;&#xD;&#xA;You've gained two Tanks, some Marines and a Marauder. But still have only half of his amount of workers, which means he's simply outmacroing you on resources, thus capable of teching quicker and getting more units.&#xD;&#xA;&#xD;&#xA;Within 2 minutes, he gained 20 Zerglings and 20 Drones. The only noticeable tech he has at this point is the Banelings Nest and an Evolution Chamber, upgrading his units.&#xD;&#xA;&#xD;&#xA;Meanwhile, you upgraded to make Tanks with Siege modes, added a Techlab to your Airport (thus not making units from it) and was upgrading Armor in your Engineering Bay.&#xD;&#xA;&#xD;&#xA;A better approach would have been to have out a Medivac as soon as possible and see if you could annoy the Zerg player. This has the advantage that you get to see what he's doing and hopefully take out some Drones in the process. Instead you leave him alone, outmacroing you.&#xD;&#xA;&#xD;&#xA;**By 15 mins you decide to attack**&#xD;&#xA;&#xD;&#xA;While he doubled his amount of Zerglings, got his third expansion up and running, had Overlords checking all other possible expansion areas and making sure you couldn't built there by placing creep. He even got out 15 Muta's.&#xD;&#xA;&#xD;&#xA;You went to his base with the banshees (hence you made the Techlab earlier), but hadn't noticed he already had an Overseer. He already had that one at the 10 minute mark, had you spotted it back then, you could have skipped Banshees altogether. &#xD;&#xA;&#xD;&#xA;In the meantime, you didn't get an expansion nor did you significantly increase your army to match his. You have been protecting your base against air attacks, but those Missile Turrets are 100 minerals a piece and can't be moved. Making Marines with a Medivac would have suited you better, especially on such a large map.&#xD;&#xA;&#xD;&#xA;**By the 18 minute mark**&#xD;&#xA;&#xD;&#xA;You decide to pull out, which was probably the worst moment: he just started to transform his Zerglings into Banelings (17). Together with his 27(!) Muta's, there was nothing you could do. &#xD;&#xA;&#xD;&#xA;**My conclusion**&#xD;&#xA;&#xD;&#xA;Yes, you made all the right counter units, but you didn't make enough of them to stop him. What should you have done differently? Be more aggressive, make sure you're ahead in something (either units or resources) while not being too far behind on others.&#xD;&#xA;&#xD;&#xA;Yes, you teched up, but if you have only have 50% of his units and 20% of his resources, those upgrades won't help you one bit!&#xD;&#xA;" />
  <row Id="31221" PostHistoryTypeId="2" PostId="13257" RevisionGUID="ac8f80b2-632d-4f11-b5f0-cff1664bc49d" CreationDate="2010-12-24T14:46:56.233" UserId="3454" Text="At one point, party hats were worth 5 million to 10 million gold, masks 350,000 to 500,000 gold, crackers 50 million, and easter eggs some valuable amount.&#xD;&#xA;&#xD;&#xA;What are these items worth today?" />
  <row Id="31222" PostHistoryTypeId="1" PostId="13257" RevisionGUID="ac8f80b2-632d-4f11-b5f0-cff1664bc49d" CreationDate="2010-12-24T14:46:56.233" UserId="3454" Text="What are party hats worth now in Runescape?" />
  <row Id="31223" PostHistoryTypeId="3" PostId="13257" RevisionGUID="ac8f80b2-632d-4f11-b5f0-cff1664bc49d" CreationDate="2010-12-24T14:46:56.233" UserId="3454" Text="&lt;runescape&gt;" />
  <row Id="31224" PostHistoryTypeId="2" PostId="13258" RevisionGUID="54d64aaf-1c1a-44eb-bf53-a48f80b148fa" CreationDate="2010-12-24T14:47:05.967" UserId="5781" Text="I both played and enjoyed the past games from the Sim series (Sims, Simcity, Simant, etc.) in addition to Spore. I have unfortunately grown bored of them and have been since searching for games that feature similar evolving gameplay. I would prefer an open ended game, if you know of any." />
  <row Id="31225" PostHistoryTypeId="1" PostId="13258" RevisionGUID="54d64aaf-1c1a-44eb-bf53-a48f80b148fa" CreationDate="2010-12-24T14:47:05.967" UserId="5781" Text="Games with evolutionary gameplay" />
  <row Id="31226" PostHistoryTypeId="3" PostId="13258" RevisionGUID="54d64aaf-1c1a-44eb-bf53-a48f80b148fa" CreationDate="2010-12-24T14:47:05.967" UserId="5781" Text="&lt;simulation&gt;" />
  <row Id="31227" PostHistoryTypeId="6" PostId="13258" RevisionGUID="bb09d6ed-b1d4-41b6-ace7-26b4fdf7983f" CreationDate="2010-12-24T14:47:59.960" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;simulation&gt;" />
  <row Id="31228" PostHistoryTypeId="2" PostId="13259" RevisionGUID="2836572d-1fa9-4fc9-94f8-b80f569869bf" CreationDate="2010-12-24T15:01:28.713" UserId="3696" Text="While playing Borderlands I have noticed that whenever there is a boss mission you generally have to go through an entire sahara desert to reach him in his hideout. Along the way you have to insanely kill everyone present. The problem:&#xD;&#xA;&#xD;&#xA;1) There is no option to buy more ammo once you are near the boss. So either you have to switch to a different gun or come back to start all the way to buy the ammo. Using a different gun isn't an efficient method cause ill be wasting the proficiency gain which i could use on my preferred weapon.&#xD;&#xA;&#xD;&#xA;2) When I tried coming back all the way the stupid game has all the monsters respawning. So I had to kill them ALL while coming back. The reward chests however do not respawn. @#$&#xD;&#xA;&#xD;&#xA;3) I purchased ammo and started running towards the boss again but to my surprise the stupid monsters had respawned yet again. &#xD;&#xA;&#xD;&#xA;4) This time I kept rushing forward but just near the boss I was surrounded - died. I reached starting point again. aargh.&#xD;&#xA;&#xD;&#xA;I'm finding this extremely frustrating. How to proceed in this area without resorting to cheats? This is the mission - sledge:battle for badlands&#xD;&#xA;&#xD;&#xA;Thanks a load in advance." />
  <row Id="31229" PostHistoryTypeId="1" PostId="13259" RevisionGUID="2836572d-1fa9-4fc9-94f8-b80f569869bf" CreationDate="2010-12-24T15:01:28.713" UserId="3696" Text="What do you do about ammo finishing off in Borderlands?" />
  <row Id="31230" PostHistoryTypeId="3" PostId="13259" RevisionGUID="2836572d-1fa9-4fc9-94f8-b80f569869bf" CreationDate="2010-12-24T15:01:28.713" UserId="3696" Text="&lt;borderlands&gt;&lt;boss-fights&gt;&lt;ammunition&gt;" />
  <row Id="31231" PostHistoryTypeId="5" PostId="13249" RevisionGUID="8e625cff-2a89-4b67-88dd-2967f0817adb" CreationDate="2010-12-24T15:05:48.753" UserId="109" Comment="Fix typos. That's what I get for typing an answer on my iPod." Text="It's been a long while since I played Runescape but I had a members account at one point so here are the advantages:&#xD;&#xA;&#xD;&#xA;* A much larger and more varied world. On a free account you have three pretty similar towns, and the Wilderness. Members get locations like the cave goblin city, the dwarven city etc. &#xD;&#xA;* More powerful items. This is most noticeable for Mages where they have access to more runes, and more robes. Free accounts only have the blue and black wizard robes, members have the mystic robes and more. &#xD;&#xA;* Easier money making. On free accounts you need to do a lot of world hopping to find available resources that aren't swarmed by crowds. The population on members' worlds tends to be lower, and they're spread over a much larger area, so there is less rushing to click first for resources. &#xD;&#xA;* More choices for money making: Stuff like pure essence mining is unavailable to free accounts. &#xD;&#xA;* Further advanced weapons and armour: Free players stop at Rune. Dragon items exist for members. " />
  <row Id="31232" PostHistoryTypeId="2" PostId="13260" RevisionGUID="b71c1b35-8aab-46ce-9128-716b979dc815" CreationDate="2010-12-24T15:05:59.110" UserId="1719" Text="I haven't played the game in a while, but if I remember correctly, enemies drop ammo fairly frequently.  If it's not the right kind of ammo for the gun you're using, consider switching up guns.  I remember I carried guns of 3 or 4 different classes with me at all times.  You may not be as proficient with all of them, but at least you have something to use.&#xD;&#xA;&#xD;&#xA;Use the guns you're worse with or that the enemies are dropping ammo for against the grunt enemies, and save the really powerful guns for the boss." />
  <row Id="31233" PostHistoryTypeId="2" PostId="13261" RevisionGUID="231d7313-27a4-441c-9c65-96dd1c49a1e7" CreationDate="2010-12-24T15:12:30.040" UserId="5479" Text="The question might answer itself by just thinking about it......  &#xD;&#xA;But is it at all possible to create an enchanter character, and send it my other characters' soul-bound gear just to get enchanted?  &#xD;&#xA;If not, that means the only way you can get your gear enchanted is if you actually run into an enchanter and do it via the trade window.  Correct?  &#xD;&#xA;" />
  <row Id="31234" PostHistoryTypeId="1" PostId="13261" RevisionGUID="231d7313-27a4-441c-9c65-96dd1c49a1e7" CreationDate="2010-12-24T15:12:30.040" UserId="5479" Text="Can you enchant your other characters' gear?" />
  <row Id="31235" PostHistoryTypeId="3" PostId="13261" RevisionGUID="231d7313-27a4-441c-9c65-96dd1c49a1e7" CreationDate="2010-12-24T15:12:30.040" UserId="5479" Text="&lt;world-of-warcraft&gt;" />
  <row Id="31236" PostHistoryTypeId="2" PostId="13262" RevisionGUID="ea0dfbaf-12dd-4e94-8d8c-b9de337fcb84" CreationDate="2010-12-24T15:28:17.810" UserId="274" Text="**Yes, you can.** Before Inscription was added to the game, the only way to enchant someone else's gear was to have them place it in a trade window -- which meant you couldn't use an enchanter alt to put enchantments on your main character's gear, and selling enchantments involved advertising in trade and meeting people face-to-face. (The horror!)&#xD;&#xA;&#xD;&#xA;The Wrath of the Lich King expansion (through Inscription) added [enchanting vellum][1], which an enchanter can place an enchantment on to &quot;store&quot; it for later use. You can then send it to your alt or even list it on the auction house. To use it you just right click it like you would a scroll, then click on the gear you want to enchant.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Vellum" />
  <row Id="31237" PostHistoryTypeId="4" PostId="13259" RevisionGUID="ee25e2b0-f678-49a8-81b9-1050426e5b64" CreationDate="2010-12-24T15:46:01.610" UserId="274" Comment="edited title" Text="What do you do about running out of ammo in Borderlands?" />
  <row Id="31238" PostHistoryTypeId="2" PostId="13263" RevisionGUID="8cc4f8c6-2cb7-480e-afb8-532eb576ea9f" CreationDate="2010-12-24T15:48:06.833" UserId="109" Text="The cheapest party hat is the Yellow Partyhat at 495.4 million gold, and the most expensive is the Blue partyhat at 633 million gold. &#xD;&#xA;&#xD;&#xA;Easter Eggs are at 117.3 million gold.&#xD;&#xA;&#xD;&#xA;Christmas Crackers are at 717 million gold.&#xD;&#xA;&#xD;&#xA;This prices can be checked from the Runescape website's [Grand Exchange Section](http://services.runescape.com/m=itemdb_rs/frontpage.ws)." />
  <row Id="31239" PostHistoryTypeId="2" PostId="13264" RevisionGUID="23264168-12d5-41bb-8006-df2943496255" CreationDate="2010-12-24T15:55:53.180" UserId="5624" Text="How can I use those two things together, Annabelle(Missile Launcher) can use High Velocity Missiles, but cant use the High Explosive. Is there any way to make it use those too? Will it work with regular Missile Launcher?" />
  <row Id="31240" PostHistoryTypeId="1" PostId="13264" RevisionGUID="23264168-12d5-41bb-8006-df2943496255" CreationDate="2010-12-24T15:55:53.180" UserId="5624" Text="Annabelle with Missile High Explosive" />
  <row Id="31241" PostHistoryTypeId="3" PostId="13264" RevisionGUID="23264168-12d5-41bb-8006-df2943496255" CreationDate="2010-12-24T15:55:53.180" UserId="5624" Text="&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;&lt;mod&gt;&lt;weapons&gt;&lt;ammunition&gt;" />
  <row Id="31242" PostHistoryTypeId="2" PostId="13265" RevisionGUID="19496bba-5e67-4d22-b242-16ff0fcf6b7c" CreationDate="2010-12-24T16:19:43.903" UserId="5624" Text="Where to buy ammo beside gun runners? Im looking for missiles, I cant find info about on fallout wiki :(" />
  <row Id="31243" PostHistoryTypeId="1" PostId="13265" RevisionGUID="19496bba-5e67-4d22-b242-16ff0fcf6b7c" CreationDate="2010-12-24T16:19:43.903" UserId="5624" Text="Where to buy ammo in new vegas?" />
  <row Id="31244" PostHistoryTypeId="3" PostId="13265" RevisionGUID="19496bba-5e67-4d22-b242-16ff0fcf6b7c" CreationDate="2010-12-24T16:19:43.903" UserId="5624" Text="&lt;fallout-new-vegas&gt;&lt;ammunition&gt;&lt;buy&gt;&lt;localization&gt;" />
  <row Id="31245" PostHistoryTypeId="5" PostId="13265" RevisionGUID="880a2668-11c7-4b85-a607-13ecc9e219f0" CreationDate="2010-12-24T16:25:19.777" UserId="4103" Comment="cleanup" Text="Where can I buy ammo besides Gun Runners? Im looking for missiles." />
  <row Id="31246" PostHistoryTypeId="4" PostId="13265" RevisionGUID="880a2668-11c7-4b85-a607-13ecc9e219f0" CreationDate="2010-12-24T16:25:19.777" UserId="4103" Comment="cleanup" Text="Where to buy ammo in Fallout New Vegas?" />
  <row Id="31247" PostHistoryTypeId="6" PostId="13265" RevisionGUID="880a2668-11c7-4b85-a607-13ecc9e219f0" CreationDate="2010-12-24T16:25:19.777" UserId="4103" Comment="cleanup" Text="&lt;fallout-new-vegas&gt;&lt;ammunition&gt;" />
  <row Id="31248" PostHistoryTypeId="2" PostId="13266" RevisionGUID="dbd64a01-4d15-408a-b657-25c8804cbcb7" CreationDate="2010-12-24T16:39:57.123" UserId="1057" Text="It's actually not very expensive, as it is a cheaper monthly fee than almost all other online games - I was paying $5 a month when I was a member, though the fee is now $5.95 (CAD).&#xD;&#xA;&#xD;&#xA;To add to Macha's answer, the huge number of quests that are available to members was the big selling point for me.  They contain a lot of great humour, and many of them contain some great puzzles.&#xD;&#xA;&#xD;&#xA;Also, Macha didn't mention the huge number of different skills that are available to members - things like Herblore and Thieving, which give you a larger number of things to grind on." />
  <row Id="31249" PostHistoryTypeId="2" PostId="13267" RevisionGUID="fd30ef80-f095-4c1f-83ab-87a5f2278433" CreationDate="2010-12-24T16:46:31.127" UserId="2285" Text="Check out [Contreras][1] at the supply shack in Camp McCarran. He sells mostly weapons/ammo. The link I put links to his quests, but that's the guy in case you don't know where he is.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Dealing_with_Contreras" />
  <row Id="31250" PostHistoryTypeId="2" PostId="13268" RevisionGUID="37db7175-bb94-4bbc-99d5-fa56b43f681a" CreationDate="2010-12-24T16:48:36.830" UserId="5783" Text="Torches seem to be stuck ON all the time.  Given&#xD;&#xA;&#xD;&#xA;SrrTrr  (Switch, redstone, Torch)&#xD;&#xA;&#xD;&#xA;the torch and all the redstone are lit regardless of the position of the switch.  Removing the torch shows the switch and redstone connected to it function as expected.  Is anyone else seeing this?&#xD;&#xA;&#xD;&#xA;FWIW, this is running on a local server (same version) with default options and no plugins.  I believe the server was running the first beta version when the world was created.&#xD;&#xA;&#xD;&#xA;I've read/watched a number of tutorials and it doesn't appear I'm doing anything wrong.  Can anyone running on bete 1.1_02 server/client combination confirm this?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="31251" PostHistoryTypeId="1" PostId="13268" RevisionGUID="37db7175-bb94-4bbc-99d5-fa56b43f681a" CreationDate="2010-12-24T16:48:36.830" UserId="5783" Text="Redstone torch not working in Minecraft beta 1.1_02 ?" />
  <row Id="31252" PostHistoryTypeId="3" PostId="13268" RevisionGUID="37db7175-bb94-4bbc-99d5-fa56b43f681a" CreationDate="2010-12-24T16:48:36.830" UserId="5783" Text="&lt;redstone&gt;" />
  <row Id="31253" PostHistoryTypeId="2" PostId="13269" RevisionGUID="577382b3-2b19-4dc2-83f0-d403b2dacee3" CreationDate="2010-12-24T17:14:22.460" UserId="5781" Text="Do you know of good strategy guides for Gaia's ZOMG?" />
  <row Id="31254" PostHistoryTypeId="1" PostId="13269" RevisionGUID="577382b3-2b19-4dc2-83f0-d403b2dacee3" CreationDate="2010-12-24T17:14:22.460" UserId="5781" Text="Strategy guides for ZOMG." />
  <row Id="31255" PostHistoryTypeId="3" PostId="13269" RevisionGUID="577382b3-2b19-4dc2-83f0-d403b2dacee3" CreationDate="2010-12-24T17:14:22.460" UserId="5781" Text="&lt;mmorpg&gt;&lt;flash&gt;" />
  <row Id="31256" PostHistoryTypeId="2" PostId="13270" RevisionGUID="329256b7-25f6-464e-a1f3-8b4c2100c624" CreationDate="2010-12-24T17:16:44.127" UserId="3129" Text="For high end weaponry and ammunition, you have a few good options. The Gun Runners robot is one, [Sergeant Contreras][1] at Camp McCarran is another. The [Great Khan Armorer][2], [Mick][3], [Quartermaster Bardon][4], [Knight Torres][5], and the unnamed [Arms Merchant][6] will tend to carry high level weapons rather frequently once you're of the appropriate level as well.&#xD;&#xA;&#xD;&#xA;You'll also *almost always* find a large supply of Missiles and other heavy explosive ordnance being sold by [the Boomer Munitions Manager][7] over at Nellis AFB, along with tons of Missiles lying around on the ground for you to steal, if you're so inclined.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Contreras&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Great_Khan_armorer&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Mick_(Fallout:_New_Vegas)&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Bardon&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Torres&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Arms_Merchant&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Boomer_Munitions_Manager" />
  <row Id="31257" PostHistoryTypeId="5" PostId="13262" RevisionGUID="752e7fd2-ce33-42e6-bf28-ca3c85b67c07" CreationDate="2010-12-24T17:16:44.920" UserId="274" Comment="clarified and stuff" Text="**Yes, you can.** Before Wrath of the Lich King was released, the only way to enchant someone else's gear was to have them place it in a trade window -- which meant you couldn't use an enchanter alt to put enchantments on your main character's gear, and selling enchantments involved advertising in trade chat and meeting people face-to-face. (The horror!)&#xD;&#xA;&#xD;&#xA;WotLK (via the Inscription profession) added [enchanting vellum][1], which an enchanter can place an enchantment on to &quot;store&quot; it for later use. You can then send it to your alt or even list it on the auction house. To use it you just right click it like you would a scroll, then click on the gear you want to enchant.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Vellum" />
  <row Id="31258" PostHistoryTypeId="2" PostId="13271" RevisionGUID="3267ccdd-77b9-43c4-b296-4b8b6455e2c0" CreationDate="2010-12-24T17:19:44.623" UserId="3129" Text="You should be able to use High Explosive missiles with Annabelle without issue... and you should certainly be able to use them with any other missile launcher as well. " />
  <row Id="31259" PostHistoryTypeId="2" PostId="13272" RevisionGUID="3807df00-6a35-451b-9b34-6abd6c4bbeef" CreationDate="2010-12-24T17:22:54.633" UserId="461" Text="I would suggest buying your son a prepaid card. You do have to remember when it runs out and buy another, but they tend to be $10-15 cheaper than buying the same amount of time through Microsoft directly. It's also much easier to stop being a subscriber, since you just don't add more time to the account - no need to figure out how to stop the automatic payments." />
  <row Id="31260" PostHistoryTypeId="5" PostId="13255" RevisionGUID="2e7f7a43-0a33-4d68-be7e-69d1f1d580e5" CreationDate="2010-12-24T17:25:51.777" UserId="207" Comment="added 1 characters in body" Text="If he has a lot of Mutas go with Thors. Unless your opponent knows how to box the Mutas, you will annihilate them. Thors destroy mass Mutas because of their splash damage and because it takes a while for Mutas to kill them." />
  <row Id="31261" PostHistoryTypeId="2" PostId="13273" RevisionGUID="119be5f1-bf7a-4940-93a1-26ace0288dcd" CreationDate="2010-12-24T17:30:21.217" UserId="3696" Text="Do we need to refer to any kind of guide for this game? I think I'm still at the first level and I have somehow reached the wine cellar. I've been wondering around aimlessly but can't figure out where to go.&#xD;&#xA;&#xD;&#xA;So I checked the walkthrough and it appears I had to do a ton of other things before I have to go to the Wine cellar. &#xD;&#xA;&#xD;&#xA;How do I figure out where to go? Is there any brief area guide that I can use?" />
  <row Id="31262" PostHistoryTypeId="1" PostId="13273" RevisionGUID="119be5f1-bf7a-4940-93a1-26ace0288dcd" CreationDate="2010-12-24T17:30:21.217" UserId="3696" Text="How do you decide where to go in Amnesia: Dark Decent?" />
  <row Id="31263" PostHistoryTypeId="3" PostId="13273" RevisionGUID="119be5f1-bf7a-4940-93a1-26ace0288dcd" CreationDate="2010-12-24T17:30:21.217" UserId="3696" Text="&lt;amnesia-dark-decent&gt;&lt;stuck&gt;" />
  <row Id="31264" PostHistoryTypeId="6" PostId="13268" RevisionGUID="3ed191c4-be25-460d-9c6b-eec6bc03301e" CreationDate="2010-12-24T17:43:12.453" UserId="18" Comment="added tag" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="31265" PostHistoryTypeId="2" PostId="13274" RevisionGUID="67f69087-924a-4013-86b2-50279fac620d" CreationDate="2010-12-24T17:44:26.447" UserId="5785" Text="Guys you're all wrong. Find a big pool of lava and turn it into obsidian. Mine one and let it get destroyed, then dump water in the hole where it was. Face in one direction and hold down your mouse button. As you mine a block, it is nearly destroyed but the water flows in first, saving the block and making the lava beneath obsidian so you can walk on it. Go 7 blocks then go back to the start and go in a different direction, always in the water flow. It is definitely the easiest way" />
  <row Id="31266" PostHistoryTypeId="5" PostId="13268" RevisionGUID="7508c9f7-d726-40ea-95ba-327a694de28a" CreationDate="2010-12-24T17:53:45.620" UserId="23" Comment="added 2 characters in body; deleted 10 characters in body" Text="Torches seem to be stuck ON all the time.  Given&#xD;&#xA;&#xD;&#xA;`SrrTrr`  (Switch, redstone, Torch)&#xD;&#xA;&#xD;&#xA;the torch and all the redstone are lit regardless of the position of the switch.  Removing the torch shows the switch and redstone connected to it function as expected.  Is anyone else seeing this?&#xD;&#xA;&#xD;&#xA;FWIW, this is running on a local server (same version) with default options and no plugins.  I believe the server was running the first beta version when the world was created.&#xD;&#xA;&#xD;&#xA;I've read/watched a number of tutorials and it doesn't appear I'm doing anything wrong.  Can anyone running on bete 1.1_02 server/client combination confirm this?" />
  <row Id="31267" PostHistoryTypeId="5" PostId="12595" RevisionGUID="a38467b1-bfa2-4157-8261-23bd25028910" CreationDate="2010-12-24T18:08:53.990" UserId="3467" Comment="added 137 characters in body" Text="Marines/Marauder are more dangerous for Thor. If medivacs has higher priority but you want Thor to hunt marines/marauders - you need to order Thor to attack marines directly. As there are usually a lot of them you will need to do a lot of junk-work.&#xD;&#xA;&#xD;&#xA;After priority changing Thor will attack infantry himself. But if you want him to shoot down the medivacs - you will need to give him only few orders, usually medivacs quantity is much less then marines :)&#xD;&#xA;&#xD;&#xA;That is my guess, though&#xD;&#xA;&#xD;&#xA;EDIT: good way against Medivacs is Ghost's EMP - it will remove their energy and you can don't hunt them at all (at least right now)." />
  <row Id="31268" PostHistoryTypeId="2" PostId="13275" RevisionGUID="a66ecc71-12a4-4b05-b2c0-6fe48bf65ea9" CreationDate="2010-12-24T18:09:31.430" UserId="5786" Text="I was walking around and I started hearing zombie sounds, so I quick started running and turned around, but I didn't see anything. So I went closer, and I heard it again. I was wondering if there was a dungeon so I did this:&#xD;&#xA;&#xD;&#xA;If you press F on the keyboard, it changes the fog distance. For a short time period, while it's changing, everything disappears except fire. So if you press F rapidly, all you see is fire. If there is a dungeon, the fire from a mob spawner looks different than torches and other kinds of fire, and it's cube-shaped, so it should be pretty obvious.&#xD;&#xA;&#xD;&#xA;I tried this looking down, and sure enough, there was a dungeon right under me about 3 blocks down, near a beach. It was a little ways from my spawn point, like maybe 100 blocks, but it suprized me because of how close to the surface it was. I didn't dig into it at that time, because it was approaching nighttime, but I put a bunch of torches down, marking the spot. That's one good way to spot dungeons." />
  <row Id="31269" PostHistoryTypeId="2" PostId="13276" RevisionGUID="45afd8f0-f1f2-4815-93df-9881680ddf65" CreationDate="2010-12-24T18:09:58.840" UserId="730" Text="How many characters are playable in Super Meat Boy PC Steam version and how to unlock them?" />
  <row Id="31270" PostHistoryTypeId="1" PostId="13276" RevisionGUID="45afd8f0-f1f2-4815-93df-9881680ddf65" CreationDate="2010-12-24T18:09:58.840" UserId="730" Text="How many playable characters are there in Super Meat Boy?" />
  <row Id="31271" PostHistoryTypeId="3" PostId="13276" RevisionGUID="45afd8f0-f1f2-4815-93df-9881680ddf65" CreationDate="2010-12-24T18:09:58.840" UserId="730" Text="&lt;pc&gt;&lt;spoiler&gt;&lt;steam&gt;&lt;super-meat-boy&gt;" />
  <row Id="31273" PostHistoryTypeId="2" PostId="13278" RevisionGUID="498fe382-7291-4298-ac81-19b69e0679ba" CreationDate="2010-12-24T18:56:56.663" UserId="2452" Text="I'm going to go slightly against the grain and say that queuing isn't always bad.  Others already explained **why** it's bad, so I won't bother repeating that.&#xD;&#xA;&#xD;&#xA;Queuing should be minimized, and if you have the mental capacity to keep building units without ever queuing you should do so.  &#xD;&#xA;&#xD;&#xA;But if you're like me and just do not have the capacity to keep track of so many things at once, then queuing is a lesser evil than forgetting to build and producing nothing.&#xD;&#xA;&#xD;&#xA;Some examples of where I queue up units:&#xD;&#xA;&#xD;&#xA; 1. When I make an expo I'll often queue up workers because I know I always forget otherwise.  It'd be better if I didn't, but queuing workers is a lesser evil than building no workers.&#xD;&#xA; &#xD;&#xA; 2. When I'm in the middle of a battle.  I'll usually be distracted the whole time and forget to build units otherwise.  I'll queue up 2-3 per building (if I can afford to queue more, I made a bigger mistake elsewhere and I should've had another building).  A better solution is having more buildings so I can make more without queuing, but before the battle I keep up with production and I can't afford another building.&#xD;&#xA;&#xD;&#xA;All of this is just compensating for weakness though, and you'll never make it to the top by queuing.  I have about 50 APM (up to 75 if I'm trying really hard at it), but I can't remember and keep track of very much.  Knowing this I use a little queuing judiciously to compensate.  I tried the technique of clicking each mineral patch to try to work on APM and aside from resulting in forgetting to do actual important stuff, it was exhausting.  So if you're like me, it may not be practical to never queue at all, but it should be something you try to avoid if you can." />
  <row Id="31274" PostHistoryTypeId="2" PostId="13279" RevisionGUID="0baee857-5b98-4466-bc8f-b7e6c8fb2c92" CreationDate="2010-12-24T19:14:31.203" UserId="3501" Text="So I was playing Ninja Gaiden Sigma 2 and the game froze ( happens quite often ) so I restarted the ps3 and now it is not detecting any discs ( games, dvds, cds ). I can hear the drive make sounds. What should I do ?&#xD;&#xA;&#xD;&#xA;I have tried the restore menu -&gt; fix filesystem to no avail." />
  <row Id="31275" PostHistoryTypeId="1" PostId="13279" RevisionGUID="0baee857-5b98-4466-bc8f-b7e6c8fb2c92" CreationDate="2010-12-24T19:14:31.203" UserId="3501" Text="ps3 not detecting any game discs" />
  <row Id="31276" PostHistoryTypeId="3" PostId="13279" RevisionGUID="0baee857-5b98-4466-bc8f-b7e6c8fb2c92" CreationDate="2010-12-24T19:14:31.203" UserId="3501" Text="&lt;ps3&gt;&lt;blu-ray&gt;" />
  <row Id="31277" PostHistoryTypeId="2" PostId="13280" RevisionGUID="a199791e-ec7f-45c8-908a-59b78a8b0cbc" CreationDate="2010-12-24T19:28:55.680" UserId="3114" Text="I have something else to add:&#xD;&#xA;&#xD;&#xA;Do you stand your xBox 360 on end?  If yes, you may want to lie it down flat from now on.  It's a known issue with the units that standing them up can cause them to scratch discs." />
  <row Id="31278" PostHistoryTypeId="2" PostId="13281" RevisionGUID="2f7c3023-09eb-421d-b090-18bc9e1d94a0" CreationDate="2010-12-24T19:34:59.447" UserId="3696" Text="I read that the auto worker functionality in civilization 4 doesn't really work very well - he keeps building farms as opposed to towns and other objects. Since im still pretty new to this (and dont play much strategy games xcept for age of empires kind which is pretty simple and straight forward) I was wondering the best way to learn this game.&#xD;&#xA;&#xD;&#xA;So one thing i can do is use an automated worker to do a lot of things while i try to understand what other elements we control. **so does anyone know whether there is an ai that i can use for the auto-worker so he works good?** i know that we download and install custom scripts for age of empires." />
  <row Id="31279" PostHistoryTypeId="1" PostId="13281" RevisionGUID="2f7c3023-09eb-421d-b090-18bc9e1d94a0" CreationDate="2010-12-24T19:34:59.447" UserId="3696" Text="changing game AI for civilization 4" />
  <row Id="31280" PostHistoryTypeId="3" PostId="13281" RevisionGUID="2f7c3023-09eb-421d-b090-18bc9e1d94a0" CreationDate="2010-12-24T19:34:59.447" UserId="3696" Text="&lt;civilization-4&gt;&lt;turn-based-strategy&gt;&lt;ai&gt;&lt;custom-game&gt;" />
  <row Id="31281" PostHistoryTypeId="5" PostId="13281" RevisionGUID="e3c24e90-7670-42ea-9e27-79a8420b7d97" CreationDate="2010-12-24T19:45:59.870" UserId="207" Comment="added 53 characters in body; edited title" Text="I read that the auto-worker functionality in Civilization 4 doesn't really work very well - he keeps building farms as opposed to towns and other objects. Since I'm still pretty new to this (and dont play many strategy games except for those similar to Age of Empires, which is pretty simple and straightforward), I went about thinking of the best way to learn this game.&#xD;&#xA;&#xD;&#xA;One thing I thought of to do is use an automated worker to do a lot of things while I try to understand what other elements I can control. **Does anyone know whether or not there is an AI that I can use for the auto-worker to improve his behavior?** I know that we download and install custom scripts at least in Age of Empires." />
  <row Id="31282" PostHistoryTypeId="4" PostId="13281" RevisionGUID="e3c24e90-7670-42ea-9e27-79a8420b7d97" CreationDate="2010-12-24T19:45:59.870" UserId="207" Comment="added 53 characters in body; edited title" Text="Changing game AI for Civilization 4" />
  <row Id="31283" PostHistoryTypeId="2" PostId="13282" RevisionGUID="41d19d54-50a9-425a-97b0-aea8dd358910" CreationDate="2010-12-24T20:04:04.120" UserId="1925" Text="I'd like to pick up a racing wheel for the Xbox 360 (bonus points if it supports PC and/or PS3 as well), but I can't find any that seem to be still distributed. Logitech's and Mad Catz's models are discontinued and I can't find even the original Microsoft one either.&#xD;&#xA;&#xD;&#xA;Are there particular flaws with the controllers that their respective manufacturers stopped making them? Am I just going to open myself to a world of frustration if I pick one up from eBay or Craigslist? &#xD;&#xA;&#xD;&#xA;And while I'm on the subject, are there any wheels still in production today that I missed? I'm in Canada, but not opposed to buying controllers from other parts of the world so long as they're compatible with North American consoles." />
  <row Id="31284" PostHistoryTypeId="1" PostId="13282" RevisionGUID="41d19d54-50a9-425a-97b0-aea8dd358910" CreationDate="2010-12-24T20:04:04.120" UserId="1925" Text="Racing wheel controllers for XBox 360 " />
  <row Id="31285" PostHistoryTypeId="3" PostId="13282" RevisionGUID="41d19d54-50a9-425a-97b0-aea8dd358910" CreationDate="2010-12-24T20:04:04.120" UserId="1925" Text="&lt;xbox-360&gt;&lt;controllers&gt;&lt;racing&gt;" />
  <row Id="31286" PostHistoryTypeId="2" PostId="13283" RevisionGUID="5c3daa97-b5c5-4c9f-b59c-b7b0acdcda3e" CreationDate="2010-12-24T20:14:15.187" UserId="4564" Text="As far as I know, no mod changes with the auto worker pattern.  This is mostly because you need to specialize cities, which means that one size does not fit all.  You also have to co-ordinate with the terrain you settle on.  Workers, and city planning are some of the hardest parts of the game.  &#xD;&#xA;&#xD;&#xA;Take a look at [these guides at civfanatics][1].&#xD;&#xA;&#xD;&#xA;Your basic plan for early game is to have 2 or 3 production cities, with lots of food and hammers, as well as 3-5 commerce cities, with cottages.  You don't want cottages in your production cities radius, but you can have a mine in your commerce city, so that you can build things like libraries, banks, or other money or science boosting building.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.civfanatics.com/civ4/strategy" />
  <row Id="31287" PostHistoryTypeId="6" PostId="13264" RevisionGUID="44dc78f7-f5a9-423c-9f3a-fcc0777e7e4d" CreationDate="2010-12-24T20:48:38.223" UserId="4007" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;mod&gt;&lt;weapons&gt;&lt;ammunition&gt;" />
  <row Id="31288" PostHistoryTypeId="2" PostId="13284" RevisionGUID="4095a551-f7be-4b36-98a5-96ee790de61f" CreationDate="2010-12-24T21:19:54.053" UserId="4564" Text="A redstone torch on the ground will light things up.  What you need is:&#xD;&#xA;&#xD;&#xA;       T   &#xD;&#xA;    SrrBTr&#xD;&#xA;&#xD;&#xA;Where the second torch is on the side of the block.  This will make a not gate. The tiles next to the block are input, while the tiles next to the leaning torch are outputs. " />
  <row Id="31289" PostHistoryTypeId="2" PostId="13285" RevisionGUID="37217173-d5d0-4b53-ae16-6a66af3e8e8e" CreationDate="2010-12-24T21:36:21.747" UserId="4608" Text="The fastest way I've found so far is in the third coil of the Labyrinth of Tigers, which you can reach with very high Dangerous.  &quot;Avoid becoming an exhibit yourself&quot; and &quot;Fight back&quot; for ~1 Echo per action.  (Most of the actions in the third coil earn ~1 Echo per action, but they require a very high Persuasive as well.)" />
  <row Id="31290" PostHistoryTypeId="2" PostId="13286" RevisionGUID="6a0bdd46-c609-4701-b56f-b190cfb34e3f" CreationDate="2010-12-24T21:41:17.233" UserId="5442" Text="I'm not sure, but it's definitely possible *sometimes* with a scout that have been upgraded to an archer/crossbowman by discovering ruins. (These are better than normal archers in that they can move much faster through rough terrain.)&#xD;&#xA;&#xD;&#xA;I just got &quot;robbed unfairly in a most dastardly way&quot;:&#xD;&#xA;&#xD;&#xA;1) I was using a scout/archer to use range attacks, by right-clicking as per normal.&#xD;&#xA;2) The scout/archer was within 2 hexes of an enemy city.&#xD;&#xA;3) There was a hill in the way so he didn't have line of sight. I didn't realise this.&#xD;&#xA;4) I right-clicked the enemy city to use the archers ranged attack on it.&#xD;&#xA;5) The archer didn't employ his trusty bow and arrows. Oh no.&#xD;&#xA;6) Instead he ran round the hill and used a lame melee attack on the city and died.&#xD;&#xA;&#xD;&#xA;I think he used the melee attack, because the ranged attack wasn't available, which in turn was *entirely* the hill's fault. Not mine.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31291" PostHistoryTypeId="5" PostId="13286" RevisionGUID="9fb44465-5b7d-41c9-8d1d-cd8e024c34e3" CreationDate="2010-12-24T21:50:50.317" UserId="5442" Comment="added 82 characters in body; added 27 characters in body" Text="I'm not sure, but it's definitely possible *sometimes* with a scout that have been upgraded to an archer/crossbowman by discovering ruins. (These are better than normal archers in that they can move much faster through rough terrain.)&#xD;&#xA;&#xD;&#xA;I just got &quot;robbed unfairly in a most dastardly way&quot;:&#xD;&#xA;&#xD;&#xA; - I was using a scout/archer to use&#xD;&#xA;    range attacks, by right-clicking as&#xD;&#xA;    per normal.&#xD;&#xA; - The scout/archer was within 2 hexes of an enemy city.&#xD;&#xA; - There was a hill in the way so he didn't have line of sight.&#xD;&#xA; -  I didn't realise this because I had a longswordsman standing on top&#xD;&#xA;    of it, making it look like a normal flat plain.&#xD;&#xA; -  I right-clicked the enemy city to use the archers ranged attack on it.&#xD;&#xA; -  The archer didn't employ his trusty bow and arrows. Oh no.&#xD;&#xA; -  Instead he ran round the hill and used a lame melee attack on the city&#xD;&#xA;    and died.&#xD;&#xA;&#xD;&#xA;I think he used the melee attack, because the ranged attack wasn't available, which in turn was *entirely* the hill's fault.&#xD;&#xA;" />
  <row Id="31292" PostHistoryTypeId="2" PostId="13287" RevisionGUID="904f8bdb-69e7-46fe-8e5a-6ab24871bdc4" CreationDate="2010-12-24T21:54:08.300" UserId="109" Text="I purchased the humble indie bundle 2, downloaded braid, and installed it. Since the bundle is now available on Steam, I am now downloading the Steam version for achievements etc. Will the steam version use the same save as the non-Steam version?&#xD;&#xA;&#xD;&#xA;Related: If I have the non-Steam version of a game and the Steam version, is it possible to make Steam only redownload changed files? Not a huge issue for the Humble Indie games, being quite small in size, but it would be handy for something like UT3 if I activated my key on Steam." />
  <row Id="31293" PostHistoryTypeId="1" PostId="13287" RevisionGUID="904f8bdb-69e7-46fe-8e5a-6ab24871bdc4" CreationDate="2010-12-24T21:54:08.300" UserId="109" Text="If I switch to the Steam version of a game, do my saves survive?" />
  <row Id="31294" PostHistoryTypeId="3" PostId="13287" RevisionGUID="904f8bdb-69e7-46fe-8e5a-6ab24871bdc4" CreationDate="2010-12-24T21:54:08.300" UserId="109" Text="&lt;steam&gt;&lt;braid&gt;" />
  <row Id="31295" PostHistoryTypeId="2" PostId="13288" RevisionGUID="17255f47-ac89-49be-9ee5-5fd9ff4201d5" CreationDate="2010-12-24T22:11:23.537" UserId="5781" Text="When the town is under attack, one gets two options like:&#xD;&#xA;&#xD;&#xA; - Pray for your life&#xD;&#xA; - Wail like a banshee&#xD;&#xA;&#xD;&#xA;Does your choice (or even choosing at all) make any difference?" />
  <row Id="31296" PostHistoryTypeId="1" PostId="13288" RevisionGUID="17255f47-ac89-49be-9ee5-5fd9ff4201d5" CreationDate="2010-12-24T22:11:23.537" UserId="5781" Text="Two choices when a town is under attack." />
  <row Id="31297" PostHistoryTypeId="3" PostId="13288" RevisionGUID="17255f47-ac89-49be-9ee5-5fd9ff4201d5" CreationDate="2010-12-24T22:11:23.537" UserId="5781" Text="&lt;die2nite&gt;" />
  <row Id="31298" PostHistoryTypeId="2" PostId="13289" RevisionGUID="a6d4b309-9ce4-4906-93c8-649f93ace17f" CreationDate="2010-12-24T22:15:53.640" UserId="207" Text="No. There is absolutely no benefit or negative impact to clicking those buttons. Their sole purpose is to pass time thinking of amusing ways your character might be reacting to the zombies attacking your town." />
  <row Id="31299" PostHistoryTypeId="2" PostId="13290" RevisionGUID="54203e50-2402-418d-a791-83021434264f" CreationDate="2010-12-24T22:44:20.470" UserId="109" Text="I have now redownloaded Braid, and was not only given my old save file, but achievements based on my existing progress. " />
  <row Id="31300" PostHistoryTypeId="2" PostId="13291" RevisionGUID="f2b8478f-717f-42af-afe4-711eef14993a" CreationDate="2010-12-24T23:20:05.150" UserId="5788" Text="I have a 27&quot; Cinema Display with Mac OS X 10.6.5 .&#xD;&#xA;&#xD;&#xA;So I would really like to play Frozen Throne one my big screen but everything is soo big, it's really annoying :(&#xD;&#xA;&#xD;&#xA;Is there any way to zoom out? Any hacks or some tools or tips, something?" />
  <row Id="31301" PostHistoryTypeId="1" PostId="13291" RevisionGUID="f2b8478f-717f-42af-afe4-711eef14993a" CreationDate="2010-12-24T23:20:05.150" UserId="5788" Text="Warcraft 3 : Zoom out" />
  <row Id="31302" PostHistoryTypeId="3" PostId="13291" RevisionGUID="f2b8478f-717f-42af-afe4-711eef14993a" CreationDate="2010-12-24T23:20:05.150" UserId="5788" Text="&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="31303" PostHistoryTypeId="5" PostId="13242" RevisionGUID="67d67233-a756-4e84-b46a-6b8e8080a86b" CreationDate="2010-12-24T23:20:49.347" UserId="207" Comment="added 32 characters in body" Text="They seem to do the same as the two buttons when the horde attacks. You know, where you can hide under your blankets, scream in agony and whatever more. They do absolutely nothing.&#xD;&#xA;&#xD;&#xA;It gives me something to do when I get back from a hard minute at work." />
  <row Id="31304" PostHistoryTypeId="2" PostId="13292" RevisionGUID="2cc17a0c-9b12-4c75-8463-11090c5db71d" CreationDate="2010-12-24T23:22:13.800" UserId="5789" Text="the release date for the PS3 and PC is one month after the 360 release" />
  <row Id="31305" PostHistoryTypeId="5" PostId="13224" RevisionGUID="d474725e-b168-47f8-8b13-13ec5b3c5beb" CreationDate="2010-12-24T23:26:24.380" UserId="3467" Comment="added 426 characters in body" Text="Although there are other answers about upgrades, I could advise about mercenaries. From my perspective the most valuable are siege tanks and battle cruiser. I would save money from hiring other stuff. They are not much better and die relatively quickly.&#xD;&#xA;&#xD;&#xA;And in short: is it possible to get all upgrades? If in one campaign - short answer &quot;no&quot;. But if you OK to bother with earning moneys via passing same missions 5-10 times just to get research points to be converted into money - you could try. Although I don't see any value in that.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Sorry. To be honest I must to say I didn't try to earn more research points. But I read that it will works ONLY after getting 25 Zerg/Protoss points. Only after that time you could try to earn more. But I would suggest to play in usual way (probably on casual level) to pass 10-15 missions and to get 1M credits. Made a save and after that do 1 upgrade line - get achievement, reload. Do another upgrades line ..." />
  <row Id="31306" PostHistoryTypeId="6" PostId="13211" RevisionGUID="b97eb7b3-fb1c-4ab4-a157-1f8619fa0690" CreationDate="2010-12-24T23:27:15.987" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;&lt;armory&gt;" />
  <row Id="31307" PostHistoryTypeId="6" PostId="11667" RevisionGUID="01caebf9-25d7-4479-b4cb-961e4fa78f53" CreationDate="2010-12-24T23:28:00.653" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;&lt;armory&gt;" />
  <row Id="31308" PostHistoryTypeId="12" PostId="12618" RevisionGUID="a9ef6124-4bf2-4e66-9f72-88bfbf3d743b" CreationDate="2010-12-24T23:29:13.770" UserId="3467" Text="[{&quot;Id&quot;:3467,&quot;DisplayName&quot;:&quot;Budda&quot;}]" />
  <row Id="31309" PostHistoryTypeId="5" PostId="13292" RevisionGUID="bc23d7c0-b6b2-4815-a698-93fedfb39d4f" CreationDate="2010-12-24T23:29:16.153" UserId="207" Comment="Clarifying what I think the user was saying here." Text="There is a new map pack coming out which includes a new zombie map called &quot;Ascension&quot;. The release date for the PS3 and PC is one month after the 360 release, the 2nd of February." />
  <row Id="31310" PostHistoryTypeId="13" PostId="12618" RevisionGUID="817d567c-082d-4edf-8255-913eea40a09a" CreationDate="2010-12-24T23:29:17.500" UserId="3467" Text="[{&quot;Id&quot;:3467,&quot;DisplayName&quot;:&quot;Budda&quot;}]" />
  <row Id="31311" PostHistoryTypeId="2" PostId="13293" RevisionGUID="ae7b25f5-92e9-4441-999b-66e8a4ee97af" CreationDate="2010-12-24T23:30:02.647" UserId="3467" Text="It seems to be a bug for now..." />
  <row Id="31312" PostHistoryTypeId="2" PostId="13294" RevisionGUID="a910c318-86af-4481-9a13-a70f3064064b" CreationDate="2010-12-24T23:37:33.277" UserId="5790" Text="You might try the [zomg Wiki][1]. It seems to be more a general guide to the game, rather the specifically about strategy, but it includes some strategy information (see the Ring Set Strategies article, for example.) It's worth a look, at least.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://zomg.wikia.com/wiki/ZOMG_Wiki  " />
  <row Id="31313" PostHistoryTypeId="6" PostId="13269" RevisionGUID="fdcebcc5-32ea-42ae-8c68-e8d4f78af94d" CreationDate="2010-12-24T23:39:23.927" UserId="3389" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;flash&gt;&lt;zomg&gt;" />
  <row Id="31314" PostHistoryTypeId="2" PostId="13295" RevisionGUID="a0c3f7fd-c8a3-4760-a81c-ba16295bde9a" CreationDate="2010-12-25T00:04:00.730" UserId="5791" Text="I have just bought the new star craft 2 game&#xD;&#xA;I am in the process of installing it, it says its all installed and only has to do some updates!&#xD;&#xA;It has been updating for about 20 minutes and when it gets to 100% it starts again :|&#xD;&#xA;I have counted 7 times it has done the same update&#xD;&#xA;what is going on? :(" />
  <row Id="31315" PostHistoryTypeId="1" PostId="13295" RevisionGUID="a0c3f7fd-c8a3-4760-a81c-ba16295bde9a" CreationDate="2010-12-25T00:04:00.730" UserId="5791" Text="Star Craft two - help" />
  <row Id="31316" PostHistoryTypeId="3" PostId="13295" RevisionGUID="a0c3f7fd-c8a3-4760-a81c-ba16295bde9a" CreationDate="2010-12-25T00:04:00.730" UserId="5791" Text="&lt;starcraft-2&gt;" />
  <row Id="31317" PostHistoryTypeId="2" PostId="13296" RevisionGUID="fe2f9c6a-c01c-4624-b754-834a94673e80" CreationDate="2010-12-25T00:19:53.710" UserId="1268" Text="I haven't advanced very far yet, but up to this point, I've always kept the best weapon I could find for each class around. I'm also using them fairly evenly, so my proficiency in all classes is about the same.&#xD;&#xA;&#xD;&#xA;That way, my 'useful' ammo is the sum of the ammo I'm carrying around for all classes. Together with the ammo drops from monsters, running out of ammo is pretty much impossible. In fact, they drop so much that I'm usually full in all but the weapon I'm currently using.&#xD;&#xA;&#xD;&#xA;And then there's the ammo upgrades (so far, I know about two levels of upgrades, I guess there are more), but I assume you know about and have these -- at least for your favorite weapon." />
  <row Id="31318" PostHistoryTypeId="2" PostId="13297" RevisionGUID="d9926eae-1000-4030-a391-d6a189ec1488" CreationDate="2010-12-25T00:28:50.943" UserId="1268" Text="You can play Quake 1 using the [DOSBox emulator](http://www.dosbox.com/) (it's [compatible](http://www.dosbox.com/comp_list.php?showID=653&amp;letter=Q)). That's probably the closest you will come to the original experience, compared to the source ports.&#xD;&#xA;&#xD;&#xA;DOSBox emulation usually works really well, particularly for the more popular titles, which get a lot of testing. And any even remotely modern PC should have the performance to emulate it easily. You'll probably even be able to do multiplayer (DOSBox has IPX/SPX emulation)." />
  <row Id="31319" PostHistoryTypeId="6" PostId="13222" RevisionGUID="edf53e93-bde2-42ca-b846-b50743cb4bf0" CreationDate="2010-12-25T00:32:16.837" UserId="1268" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;linux&gt;&lt;quake-1&gt;&lt;quake-2&gt;" />
  <row Id="31320" PostHistoryTypeId="2" PostId="13298" RevisionGUID="7b872840-8dd0-412a-9352-ea39065c1106" CreationDate="2010-12-25T00:37:01.543" UserId="107" Text="If you are serious about racing take a look at [Fanatec][1] wheels. They are more on expensive side but praised by many for their build quality and force feedback (look for reviews on youtube). They also work on all platforms (except some models).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fanatec.de/" />
  <row Id="31321" PostHistoryTypeId="2" PostId="13299" RevisionGUID="fe5dfe2d-839d-497c-8f49-e411ddf87dd9" CreationDate="2010-12-25T00:38:20.810" UserId="336" Text="Starcraft 2 has been out for several months now, and while the game itself has been updated (aka &quot;Patched&quot;), it is cost prohibitive to apply the same patches to the assembly-line copy that new DVDs of the game.&#xD;&#xA;&#xD;&#xA;Just keep at it, and you *should* eventually reach the end.&#xD;&#xA;&#xD;&#xA;Alternatively, register your game with battle.net, and you can download the latest version of the game directly from Blizzard themselves. This may not be an acceptable alternative if your internet connection is particularly slow." />
  <row Id="31322" PostHistoryTypeId="5" PostId="13295" RevisionGUID="070375e4-b5d6-4326-93af-0523ad5e7687" CreationDate="2010-12-25T00:39:44.710" UserId="336" Comment="formatted original question, changed title, added tag" Text="I have just bought the new Starcraft 2 game&#xD;&#xA;I am in the process of installing it, it installs successfully, but then has to do some updates!&#xD;&#xA;&#xD;&#xA;It has been updating for about 20 minutes and when it gets to 100% it starts again!&#xD;&#xA;&#xD;&#xA;I have counted 7 times it has done the same update&#xD;&#xA;what is going on? :(" />
  <row Id="31323" PostHistoryTypeId="4" PostId="13295" RevisionGUID="070375e4-b5d6-4326-93af-0523ad5e7687" CreationDate="2010-12-25T00:39:44.710" UserId="336" Comment="formatted original question, changed title, added tag" Text="Starcraft 2 - Installation Help" />
  <row Id="31324" PostHistoryTypeId="6" PostId="13295" RevisionGUID="070375e4-b5d6-4326-93af-0523ad5e7687" CreationDate="2010-12-25T00:39:44.710" UserId="336" Comment="formatted original question, changed title, added tag" Text="&lt;starcraft-2&gt;&lt;game-installation&gt;" />
  <row Id="31325" PostHistoryTypeId="2" PostId="13300" RevisionGUID="8d95e5a9-a79f-4d26-9a32-c7bba99e02b1" CreationDate="2010-12-25T00:47:53.017" UserId="107" Text="If you look at wired Xbox360 controller it has what looks like 2 filters on its wire near  USB connector. I only recently noticed that that bigger filter is actually an alternate connector with strange pin configuration. What is it for?" />
  <row Id="31326" PostHistoryTypeId="1" PostId="13300" RevisionGUID="8d95e5a9-a79f-4d26-9a32-c7bba99e02b1" CreationDate="2010-12-25T00:47:53.017" UserId="107" Text="What that alternate connector is for on the Xbox360 controller?" />
  <row Id="31327" PostHistoryTypeId="3" PostId="13300" RevisionGUID="8d95e5a9-a79f-4d26-9a32-c7bba99e02b1" CreationDate="2010-12-25T00:47:53.017" UserId="107" Text="&lt;xbox-360&gt;&lt;xbox-controller&gt;" />
  <row Id="31329" PostHistoryTypeId="5" PostId="12457" RevisionGUID="0a6b6832-2288-4d34-9e6c-9e3fa61f73ff" CreationDate="2010-12-25T02:52:20.087" UserId="336" Comment="added picture proof of answer" Text="Yes. Cataclysm is required to train archaeology. The trainers will have nothing to teach you if your account does not have Cataclysm enabled.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/qGWts.jpg" />
  <row Id="31330" PostHistoryTypeId="5" PostId="13295" RevisionGUID="b19e1027-4e91-413e-90d0-42c42edf5084" CreationDate="2010-12-25T03:41:36.930" UserId="207" Comment="deleted 8 characters in body" Text="I have just bought Starcraft 2. I am in the process of installing it and it installs successfully, but then has to do some updates!&#xD;&#xA;&#xD;&#xA;It has been updating for about 20 minutes and when it gets to 100% it starts again!&#xD;&#xA;&#xD;&#xA;I have counted; 7 times has it has done the same update. what is going on?" />
  <row Id="31331" PostHistoryTypeId="5" PostId="13259" RevisionGUID="c4db0d98-0c97-4c60-84e4-8f5a4bda3a7a" CreationDate="2010-12-25T03:46:01.950" UserId="207" Comment="added 14 characters in body" Text="While playing Borderlands I have noticed that whenever there is a boss mission you generally have to go through an entire Sahara desert to reach him in his hideout. Along the way you have to kill everyone present. This is insane. The problem:&#xD;&#xA;&#xD;&#xA;1) There is no option to buy more ammo once you are near the boss, so either you have to switch to a different gun or come back to start all the way to buy the ammo. Using a different gun isn't an efficient method because I'll be wasting the proficiency gain which I could use on my preferred weapon.&#xD;&#xA;&#xD;&#xA;2) When I tried coming back all the way to the beginning, the game respawns all the monsters, so I had to kill them ALL while coming back. The reward chests, however, do not respawn.&#xD;&#xA;&#xD;&#xA;3) I purchased ammo and started running towards the boss again but to my surprise the stupid monsters had respawned yet again. &#xD;&#xA;&#xD;&#xA;4) This time I kept rushing forward but just near the boss I was surrounded and died. I went back to the starting point again.&#xD;&#xA;&#xD;&#xA;I'm finding this extremely frustrating. How do I proceed in this area without resorting to cheats? The mission is Sledge: Battle For Badlands.&#xD;&#xA;&#xD;&#xA;Thanks a load in advance." />
  <row Id="31332" PostHistoryTypeId="2" PostId="13302" RevisionGUID="0498cc0d-62e8-4c2d-8684-19266dfe54d9" CreationDate="2010-12-25T04:23:12.537" UserId="5795" Text="I am not sure which file you need to find for windows mobile, but I'm pretty sure that you can change a file, which will change the controls, which will at least fix your controls problem." />
  <row Id="31333" PostHistoryTypeId="2" PostId="13303" RevisionGUID="ab07f935-7e6e-4905-b3a8-2bcf0f24a820" CreationDate="2010-12-25T05:26:38.567" UserId="4239" Text="I believe you're talking about the inline release seen here&#xD;&#xA; &#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;You can read about it at [this page on xbox.com][2]. It's a safety mechanism that allows that part to release rather than having the controller pull your console off a table or something if someone were to trip on the cord, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DLTNx.jpg&#xD;&#xA;  [2]: http://mktplassets.xbox.com/NR/exeres/470F9859-8CA4-47E2-A0FA-068138F67C83.htm" />
  <row Id="31334" PostHistoryTypeId="2" PostId="13304" RevisionGUID="2b5c60e6-597f-41e8-947f-c455dfc10eba" CreationDate="2010-12-25T06:38:19.000" UserId="144" Text="I've been playing Machinarium, and the scene where the little robot dances to the band is never &lt;i&gt;not&lt;/i&gt; adorable.  Also, the officer hugging his teddy bear, same thing.&#xD;&#xA;&#xD;&#xA;I was wondering whether it was possible to obtain animated gifs of either of the above to use as icons?" />
  <row Id="31335" PostHistoryTypeId="1" PostId="13304" RevisionGUID="2b5c60e6-597f-41e8-947f-c455dfc10eba" CreationDate="2010-12-25T06:38:19.000" UserId="144" Text=".gifs of the Machinarium robot dancing, and the officer with a teddy bear?" />
  <row Id="31336" PostHistoryTypeId="3" PostId="13304" RevisionGUID="2b5c60e6-597f-41e8-947f-c455dfc10eba" CreationDate="2010-12-25T06:38:19.000" UserId="144" Text="&lt;screenshot&gt;&lt;machinarium&gt;" />
  <row Id="31337" PostHistoryTypeId="2" PostId="13305" RevisionGUID="f3c0d7e1-3af3-49ce-9133-3da15293cac0" CreationDate="2010-12-25T06:44:43.380" UserId="3696" Text="Since I got no replies on this yet and kinda found my own answer I'll put it here for so its helpful to others.&#xD;&#xA;&#xD;&#xA;There is an excellent guide bundled along with the game. Go to the redist folder and look for the file top_secret.zip. Enter the password (just google for it) and inside you'll find some design docs for all 3 chapters which includes maps and more information.&#xD;&#xA;&#xD;&#xA;One of those image files also contains a flowchart of the order in which you need to visit the areas. Awesome!&#xD;&#xA;&#xD;&#xA;Hope this helps. :) Let me know if you have any problems locating it." />
  <row Id="31338" PostHistoryTypeId="2" PostId="13306" RevisionGUID="f0e3e744-bb20-4a5e-b5cb-1f94a19b6085" CreationDate="2010-12-25T06:58:26.233" UserId="3696" Text="Hi user5781,&#xD;&#xA;&#xD;&#xA;I'm posting this answer as soon as possible as there's a good chance some mod is going to close this question. AFAIK whether we can have queries like these in this community or not is currently a decision in process.&#xD;&#xA;&#xD;&#xA;Try the following games:&lt;br&gt;&#xD;&#xA;**- Oblivion:** Excellent character development with open ended gameplay. This is rpg (meaning your char levels up and gains new skills somewhat similar to spore).&lt;br&gt;&#xD;&#xA;**- Tycoon series:** There are lots of tycoon games. Since you liked simcity try out other games like rollercoaster tycoon, lemonade tycoon (incredibly very addicting) and strategy games like caesar 3/4&lt;br&gt;&#xD;&#xA;**- Sims:** Close to sims is kudos and you might want to try out the new series/expansion packs. Sims 2 is superb compared to Sims 1.&#xD;&#xA;&#xD;&#xA;Meanwhile we are having a [new community][1] opening up fully dedicated for these kinds of queries. You might want to check it out and commit if it interests you. (It will cost you nothing) and help the community launch sooner. Every person counts. And I just can't wait to start asking/answering there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=UBokR8zJ1jcN8D1Zjn7IPw2" />
  <row Id="31339" PostHistoryTypeId="2" PostId="13307" RevisionGUID="4fa5569e-db1f-4621-8c0f-85cb9380bfbf" CreationDate="2010-12-25T07:11:30.900" UserId="3696" Text="Arcade style helicopter flying + multiplayer. You might want to try these games:&#xD;&#xA;&#xD;&#xA;**- Unreal Tournament (the latest one) -** graphics might be a bit dated but you'll get lots of servers and its fun flying in either hovercraft or the other one.&lt;br&gt;&#xD;&#xA;**- Armored Warfare -** I haven't tried this personally yet so can't say much&lt;br&gt;&#xD;&#xA;**- H.A.W.X -** Great flight sim with multiplayer support&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Also, please check the [upcoming community][1] which will be fully dedicated for these kinds of queries. You might want to check it out and commit if it interests you. (It will cost you nothing) and help the community launch sooner. Every person counts.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=UBokR8zJ1jcN8D1Zjn7IPw2" />
  <row Id="31340" PostHistoryTypeId="2" PostId="13308" RevisionGUID="30c64d4d-baea-4a29-985b-0822657c9536" CreationDate="2010-12-25T07:22:39.667" UserId="3696" Text="Here are some casual games that you might like:&#xD;&#xA;&#xD;&#xA; - Wii Music &#xD;&#xA; - Wii Sports&#xD;&#xA; - Wii Play&#xD;&#xA;&#xD;&#xA;Meanwhile we are having a [new community][1] opening up fully dedicated for these kinds of queries. So you might get better/more replies there. You might want to check it out and commit if it interests you. (It will cost you nothing) and help the community launch sooner. Every person counts.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=UBokR8zJ1jcN8D1Zjn7IPw2" />
  <row Id="31341" PostHistoryTypeId="2" PostId="13309" RevisionGUID="850b2853-c156-4166-8c88-9ea3b87d6c5b" CreationDate="2010-12-25T07:39:20.927" UserId="325" Text="Hi,&#xD;&#xA;&#xD;&#xA;I've seen the term **VGA 90** in several eBay auctions, usually in ones that are new or factory sealed.&#xD;&#xA;&#xD;&#xA;I tried Googling it but found nothing.&#xD;&#xA;&#xD;&#xA;What does *VGA 90* mean?&#xD;&#xA;" />
  <row Id="31342" PostHistoryTypeId="1" PostId="13309" RevisionGUID="850b2853-c156-4166-8c88-9ea3b87d6c5b" CreationDate="2010-12-25T07:39:20.927" UserId="325" Text="What Does &quot;VGA 90&quot; Mean?" />
  <row Id="31343" PostHistoryTypeId="3" PostId="13309" RevisionGUID="850b2853-c156-4166-8c88-9ea3b87d6c5b" CreationDate="2010-12-25T07:39:20.927" UserId="325" Text="&lt;vg&gt;" />
  <row Id="31344" PostHistoryTypeId="2" PostId="13310" RevisionGUID="d3bc041a-d4cb-4a67-9d5b-d2a693bcff57" CreationDate="2010-12-25T07:42:12.233" UserId="5124" Text="Is it possible to have the same button/controller layout for Halo: Reach and Call of Duty: Black Ops? I have a lot of experience with Reach and only started playing Black Ops. I am difficulty switching between the control and can't seem to find a common scheme which fits both!" />
  <row Id="31345" PostHistoryTypeId="1" PostId="13310" RevisionGUID="d3bc041a-d4cb-4a67-9d5b-d2a693bcff57" CreationDate="2010-12-25T07:42:12.233" UserId="5124" Text="Halo: Reach and Call of Duty: Back Ops Controller mapping" />
  <row Id="31346" PostHistoryTypeId="3" PostId="13310" RevisionGUID="d3bc041a-d4cb-4a67-9d5b-d2a693bcff57" CreationDate="2010-12-25T07:42:12.233" UserId="5124" Text="&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;&lt;controls&gt;&lt;halo-reach&gt;&lt;halo&gt;" />
  <row Id="31347" PostHistoryTypeId="2" PostId="13311" RevisionGUID="3bf8b12d-2c14-41d2-8672-c70e31b0d59d" CreationDate="2010-12-25T08:50:38.327" UserId="3696" Text="I believe thats an original track for civilization 4. It's not based on an existing song as I didn't find any references to any track on album. But to be sure I would simply send an email to the game support team and I think they could confirm this.&#xD;&#xA;&#xD;&#xA;As for the music the game already has you could just download that youtube video and extract the sound. Alternatively, if you want I can get the game from a friend and try to locate/rip the track for you.&#xD;&#xA;&#xD;&#xA;However, I think you can find music similar to the this one easily. Just search for Chinese classical music on youtube." />
  <row Id="31348" PostHistoryTypeId="2" PostId="13312" RevisionGUID="34d72753-e23c-4abb-bfd1-b25334da3857" CreationDate="2010-12-25T08:55:37.587" UserId="3696" Text="Yes, this is supposed to happen." />
  <row Id="31349" PostHistoryTypeId="2" PostId="13313" RevisionGUID="4c3145f5-9eb1-477f-8008-f6bcd4d622d6" CreationDate="2010-12-25T10:33:16.387" UserId="1348" Text="As the title says, I'm looking for warlock spell coefficients in patch 4.0.3 of WoW. I found some info on [wowwiki][1], but it's outdated (or at least I think it must have changed since 4.0.1 or earlier).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Spell_power_coefficient#Warlock" />
  <row Id="31350" PostHistoryTypeId="1" PostId="13313" RevisionGUID="4c3145f5-9eb1-477f-8008-f6bcd4d622d6" CreationDate="2010-12-25T10:33:16.387" UserId="1348" Text="Warlock spell coefficients in patch 4.0.3" />
  <row Id="31351" PostHistoryTypeId="3" PostId="13313" RevisionGUID="4c3145f5-9eb1-477f-8008-f6bcd4d622d6" CreationDate="2010-12-25T10:33:16.387" UserId="1348" Text="&lt;world-of-warcraft&gt;&lt;warlock&gt;&lt;spells&gt;" />
  <row Id="31352" PostHistoryTypeId="2" PostId="13314" RevisionGUID="e89f4344-69f9-4067-91ca-0cef4f704b35" CreationDate="2010-12-25T10:43:52.360" UserId="5625" Text="This may be obvious, but have you tried turning it off completely from the socket, and the starting it again?&#xD;&#xA;Also - if it is causing problems with disk detection, then try a disk head cleaner disk - there should be a DVD one of these." />
  <row Id="31355" PostHistoryTypeId="2" PostId="13315" RevisionGUID="2e577a6b-5252-4ac0-a502-c3ff21016d35" CreationDate="2010-12-25T11:34:59.523" UserId="5798" Text="I tried the WSGF Wiki hack to get DX:IW working in widescreen (1080p) but it's not working. Even changing the resolution inside the game does not seem to have an effect. All I get is a square with the game in and big vertical bands at both sides. Can anybody help me? It's really unplayable this way :(" />
  <row Id="31356" PostHistoryTypeId="1" PostId="13315" RevisionGUID="2e577a6b-5252-4ac0-a502-c3ff21016d35" CreationDate="2010-12-25T11:34:59.523" UserId="5798" Text="Widescreen hack in Deus Ex: Invisible War not working" />
  <row Id="31357" PostHistoryTypeId="3" PostId="13315" RevisionGUID="2e577a6b-5252-4ac0-a502-c3ff21016d35" CreationDate="2010-12-25T11:34:59.523" UserId="5798" Text="&lt;widescreen&gt;" />
  <row Id="31358" PostHistoryTypeId="2" PostId="13316" RevisionGUID="ba628234-f8c9-4ad2-82a8-415b4f53b573" CreationDate="2010-12-25T12:08:52.827" UserId="5799" Text="Its the code for the gun and where and how to kill JFK watch the rest of it you hear Mason say after like 5 number &quot;One&quot; and 3 more numbers &quot;22.mm&quot; (calibur used to kill JFK)&#xD;&#xA;5 or 6 more and he says Texas (where he was shot) and then it stops the REAL footage of JFK before he dead and zooms in and there is Mason in the crowd so basicly the US covered the real guy that killed JFK and the dude that was arested didnt do it (thats what Treyarch wants us to think though dont belive it)" />
  <row Id="31359" PostHistoryTypeId="2" PostId="13317" RevisionGUID="27473298-1d05-4c76-9741-bcb324370713" CreationDate="2010-12-25T12:20:21.590" UserId="3696" Text="It is the VGA grade assigned to that item. You were probably looking at an item related to video games. This is a grade assigned by &quot;[Video Game Authority][1]&quot;.&#xD;&#xA;&#xD;&#xA;The VGA Gold level consists of the grades 100, 95+, 95, 90+, 90, and 85+. A very small percentage of items submitted to VGA receive a Gold level grade. An items flaws must be very minor, subtle, and can often be difficult to identify with the naked eye. A collector who is extremely condition sensitive should be satisfied with the condition of a Gold level item in the vast majority of instances.&#xD;&#xA;&#xD;&#xA;You can find more details on the following website: http://www.vggrader.com/faq.aspx&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vggrader.com/" />
  <row Id="31360" PostHistoryTypeId="2" PostId="13318" RevisionGUID="174707c2-22ff-4286-a802-9e21e7b90441" CreationDate="2010-12-25T12:22:54.937" UserId="109" Text="A quick search shows this box art for one of those games:&#xD;&#xA;&#xD;&#xA;![Video Game Authority 90+ written on Zelda box](http://i691.photobucket.com/albums/vv276/nonsapevo/NEW%20DEFAULT/092-4.jpg)&#xD;&#xA;&#xD;&#xA;It appears to have been rated 90+ by a group named Video Game Authority." />
  <row Id="31361" PostHistoryTypeId="2" PostId="13319" RevisionGUID="8bb2406b-214e-4bcd-85e6-627aced54556" CreationDate="2010-12-25T12:30:07.473" UserId="3696" Text="If all you want is icons at the end of the day then follow the following steps:&#xD;&#xA;&#xD;&#xA; 1. download any screenshot utility. One example is [here][1].&#xD;&#xA;&#xD;&#xA; 2. Create your own animated gifs to your hearts content using another utility. Again there are hundreds of options. One quick example is [here][2]. This is an ad supported version but at least you'll get access to the full functionality.&#xD;&#xA;&#xD;&#xA; 3. Now finally, you can create your own icon set totally customized to your liking using another tool. Again there are hundreds of free icon creaters out there. Here are a few examples: http://icofx.ro and http://www.free-icon-editor.com&#xD;&#xA;&#xD;&#xA;Don't worry this whole process should not take more than an hour or two at most. At the end of the day you get exactly what you want and its more rewarding. Let me know if you have any problems.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.screenshot-utility.com/&#xD;&#xA;  [2]: http://www.gif-animator.com/" />
  <row Id="31362" PostHistoryTypeId="5" PostId="13304" RevisionGUID="018a0926-ecc5-4668-b031-191ee7474823" CreationDate="2010-12-25T12:39:48.313" UserId="144" Comment="added 210 characters in body" Text="I've been playing Machinarium, and the scene where the little robot dances to the band is never &lt;i&gt;not&lt;/i&gt; adorable.  Also, the officer hugging his teddy bear, same thing.&#xD;&#xA;&#xD;&#xA;I was wondering whether it was possible to obtain animated gifs of either of the above to use as icons?&#xD;&#xA;&#xD;&#xA;EDIT: Because I didn't make it clear initially, I'm not trying to make Windows icons from it; what I'm trying to do is use them as pictures akin to these: http://www.deadjournal.com/allpics.bml?user=mmaster" />
  <row Id="31363" PostHistoryTypeId="2" PostId="13320" RevisionGUID="099a3a52-095e-42b1-80c8-4a039a070631" CreationDate="2010-12-25T12:44:49.750" UserId="5673" Text="I'm having difficulty doing this. I have access to things that are supposedly magma-safe, such as Alunite but when I try to build a floodgate using my Metalsmith's Forge, Alunite is not on the list of materials I can use to make it. I can't see any way to smelt it either. I think I have another few stone types that are magma safe as well, but they are not on the list either. What am I doing wrong?" />
  <row Id="31364" PostHistoryTypeId="1" PostId="13320" RevisionGUID="099a3a52-095e-42b1-80c8-4a039a070631" CreationDate="2010-12-25T12:44:49.750" UserId="5673" Text="How do I build a magma-safe floodgate in Dwarf Fortress?" />
  <row Id="31365" PostHistoryTypeId="3" PostId="13320" RevisionGUID="099a3a52-095e-42b1-80c8-4a039a070631" CreationDate="2010-12-25T12:44:49.750" UserId="5673" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31366" PostHistoryTypeId="2" PostId="13321" RevisionGUID="9c824e9d-7513-4c94-8c6c-21eb782cf5e1" CreationDate="2010-12-25T12:55:11.280" UserId="5781" Text="What should I get, and from where, to be able to play RA2 on Linux?" />
  <row Id="31367" PostHistoryTypeId="1" PostId="13321" RevisionGUID="9c824e9d-7513-4c94-8c6c-21eb782cf5e1" CreationDate="2010-12-25T12:55:11.280" UserId="5781" Text="Playing Red Alert 2 on linux?" />
  <row Id="31368" PostHistoryTypeId="3" PostId="13321" RevisionGUID="9c824e9d-7513-4c94-8c6c-21eb782cf5e1" CreationDate="2010-12-25T12:55:11.280" UserId="5781" Text="&lt;linux&gt;&lt;red-alert&gt;" />
  <row Id="31369" PostHistoryTypeId="2" PostId="13322" RevisionGUID="e278a183-40f3-4e02-a281-0e29a6bd14fb" CreationDate="2010-12-25T12:55:13.390" UserId="5800" Text="This is something I've missed when playing Sims3 instead of Sims2.  Since you can only put your own music in the Custom Music folder, I find it a better solution to just disable the music in the game altogether and play music outside the game instead with iTunes or whatever.  Not an ideal solution, but at least you get to hear your own music all the time and not the annoying Sims music.  Also, you don't have the irritation of your music fading as you move from room to room, or having your sim turn the stereo off half way through your favourite song!" />
  <row Id="31370" PostHistoryTypeId="2" PostId="13323" RevisionGUID="4a3572a1-7957-41d1-8c26-8f7d32924c6a" CreationDate="2010-12-25T13:41:08.217" UserId="3696" Text="You can find the solution [here][1].&#xD;&#xA;&#xD;&#xA;Quoting from the site:&#xD;&#xA;&#xD;&#xA;&gt; go to frets on fire folder on my&#xD;&#xA;&gt; computor or whereever u can find it.&#xD;&#xA;&gt; click on data. click on songs then&#xD;&#xA;&gt; click on the song or the folder u want&#xD;&#xA;&gt; 2 delete and it should delete the song&#xD;&#xA;&gt; and cassette so it doesnt show up&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://answers.yahoo.com/question/index?qid=20080422231428AAbpoUc" />
  <row Id="31371" PostHistoryTypeId="2" PostId="13324" RevisionGUID="e2572b0d-7e6b-4512-93c2-2c4add363cde" CreationDate="2010-12-25T14:46:10.777" UserId="5479" Text="So I pretty much finished all Cataclysm quests and yet to see any quest that leads me to Deathwing.  &#xD;&#xA;This is probably a dumb question, but weren't we supposed to go kill him like we did to Lich King?  &#xD;&#xA;Or am I missing something?" />
  <row Id="31372" PostHistoryTypeId="1" PostId="13324" RevisionGUID="e2572b0d-7e6b-4512-93c2-2c4add363cde" CreationDate="2010-12-25T14:46:10.777" UserId="5479" Text="Where is Deathwing?" />
  <row Id="31373" PostHistoryTypeId="3" PostId="13324" RevisionGUID="e2572b0d-7e6b-4512-93c2-2c4add363cde" CreationDate="2010-12-25T14:46:10.777" UserId="5479" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="31374" PostHistoryTypeId="2" PostId="13325" RevisionGUID="1f23b1bc-1105-4770-985e-97cc7486ac4f" CreationDate="2010-12-25T15:00:49.673" UserId="3129" Text="As of now, Deathwing is flying around the world, killing unsuspecting (or very saavy and suspecting) AFK players to award them with the [Stood in the Fire][1] achievement.&#xD;&#xA;&#xD;&#xA;Similar to the Lich King in Wrath and Illidan in TBC, he is intended to be the ultimate villain of this expansion, and players can expect a final confrontation with him in a raid released in whatever the final content patch of this expansion cycle will be. Given past trends, that'll probably be a patch 4.3 or patch 4.4. Between now and then, there's the Twilights Hammer, an Old God, Deathwings kids, and a whole lot of angry Elementals to deal with, not to mention possibly some other big baddies we haven't seen too much of yet this expansion like Azshara perhaps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/achievement=5518/stood-in-the-fire" />
  <row Id="31376" PostHistoryTypeId="2" PostId="13326" RevisionGUID="6fc0f3f9-f0b6-48cb-9850-7eb9aa789694" CreationDate="2010-12-25T15:24:04.890" UserId="118" Text="The problem is that you don't make rock things at the Metalsmith's Forge. To build it out of rock, go to your Mason's Workshop and &lt;kbd&gt;a&lt;/kbd&gt;dd a floodgate(&lt;kbd&gt;l&lt;/kbd&gt;). This will only construct a general rock floodgate though. To make sure that it's made out of Alunite, you should see [this question][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/6335/118 &quot;Can I limit my Masons to using *only* Microline?&quot;&quot;" />
  <row Id="31377" PostHistoryTypeId="2" PostId="13327" RevisionGUID="19404969-6cbd-4d7c-a29a-5db2bde69181" CreationDate="2010-12-25T15:37:16.447" UserId="2986" Text="I see people with scores of 189+ on the 60 second time attack.  I'm lucky to break 60 blocks.  What are some concepts those people are using to be so successful?&#xD;&#xA;&#xD;&#xA;This is the Steam version of the game." />
  <row Id="31378" PostHistoryTypeId="1" PostId="13327" RevisionGUID="19404969-6cbd-4d7c-a29a-5db2bde69181" CreationDate="2010-12-25T15:37:16.447" UserId="2986" Text="Getting good at Lumines" />
  <row Id="31379" PostHistoryTypeId="3" PostId="13327" RevisionGUID="19404969-6cbd-4d7c-a29a-5db2bde69181" CreationDate="2010-12-25T15:37:16.447" UserId="2986" Text="&lt;lumines&gt;" />
  <row Id="31380" PostHistoryTypeId="2" PostId="13328" RevisionGUID="432478a1-6ab9-457f-8242-399365a4a58c" CreationDate="2010-12-25T16:18:09.547" UserId="2593" Text="Class mods can also be your friend--depending on the character you choose, there should be at least one class mod that can give you ammo regen over time.  Roland (the soldier) is the best at this, but most characters have at least one ability they can use to get more ammo.  This could help you here, and overall." />
  <row Id="31384" PostHistoryTypeId="6" PostId="13327" RevisionGUID="db462e69-1ed4-46cf-801f-7d7fc5504130" CreationDate="2010-12-25T16:31:14.273" UserId="336" Comment="edited tags" Text="&lt;strategy&gt;&lt;lumines&gt;" />
  <row Id="31385" PostHistoryTypeId="2" PostId="13329" RevisionGUID="2914423c-013b-4e42-9376-c2818cfe4208" CreationDate="2010-12-25T16:34:32.113" UserId="730" Text="In `Just Cause 2`, Steam version, there is an achievement called `Trying Anything Once` that says &quot;**Drive all 104 vehicles**&quot;.&#xD;&#xA;&#xD;&#xA;But 104 is the number of vehicles with DLC or without? What is then the total number of vehicles that you can drive in Just Cause 2?" />
  <row Id="31386" PostHistoryTypeId="1" PostId="13329" RevisionGUID="2914423c-013b-4e42-9376-c2818cfe4208" CreationDate="2010-12-25T16:34:32.113" UserId="730" Text="How many veichles are there in Just Cause 2?" />
  <row Id="31387" PostHistoryTypeId="3" PostId="13329" RevisionGUID="2914423c-013b-4e42-9376-c2818cfe4208" CreationDate="2010-12-25T16:34:32.113" UserId="730" Text="&lt;pc&gt;&lt;steam&gt;&lt;just-cause-2&gt;" />
  <row Id="31388" PostHistoryTypeId="4" PostId="13329" RevisionGUID="59c366f5-d1c2-4af3-9ad4-12350fadcab8" CreationDate="2010-12-25T16:43:45.090" UserId="122" Comment="Typo in title." Text="How many vehicles are there in Just Cause 2?" />
  <row Id="31389" PostHistoryTypeId="5" PostId="13329" RevisionGUID="c8fac07e-1492-4a6f-a1c1-d56d603aa941" CreationDate="2010-12-25T16:46:42.770" UserId="207" Comment="added 13 characters in body; edited tags" Text="In `Just Cause 2`, Steam version, there is an achievement called `Trying Anything Once` that says &quot;**Drive all 104 vehicles**&quot;.&#xD;&#xA;&#xD;&#xA;But is 104 the number of vehicles with DLC or without? What is then the total number of vehicles that you can drive in Just Cause 2 with all DLC?" />
  <row Id="31390" PostHistoryTypeId="6" PostId="13329" RevisionGUID="c8fac07e-1492-4a6f-a1c1-d56d603aa941" CreationDate="2010-12-25T16:46:42.770" UserId="207" Comment="added 13 characters in body; edited tags" Text="&lt;pc&gt;&lt;steam&gt;&lt;dlc&gt;&lt;just-cause-2&gt;" />
  <row Id="31391" PostHistoryTypeId="10" PostId="13258" RevisionGUID="a8effebb-c104-4e8e-99e0-ea6b1c04db86" CreationDate="2010-12-25T16:49:55.257" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:304,&quot;DisplayName&quot;:&quot;JavadocMD&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31392" PostHistoryTypeId="10" PostId="13252" RevisionGUID="3b93141a-729c-40ad-bf59-3992cce9639a" CreationDate="2010-12-25T16:50:52.523" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31393" PostHistoryTypeId="10" PostId="13236" RevisionGUID="51cf6d58-4d9c-4ef0-bb95-9dbd548ee4f5" CreationDate="2010-12-25T16:51:52.743" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:304,&quot;DisplayName&quot;:&quot;JavadocMD&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31394" PostHistoryTypeId="2" PostId="13331" RevisionGUID="506bc7d8-d1a6-44e7-856f-60de6d9205cc" CreationDate="2010-12-25T16:39:24.340" UserId="200" Text="Answer would be - it depends. Some games require activation, and it might start downloading soon after the activation is over. Try starting Steam in offline mode and then launch the game - and see if it works" />
  <row Id="31395" PostHistoryTypeId="2" PostId="13330" RevisionGUID="0135151d-e252-463e-bcbf-454f4cfe7376" CreationDate="2010-12-25T16:20:45.173" UserDisplayName="Kurru" Text="Is is possible to install a steam game and then play it without having to download a huge update file?&#xD;&#xA;&#xD;&#xA;I'm temporally on super slow broadband at my parents and want to play a game I got now, not in 10hours :-/&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="31396" PostHistoryTypeId="1" PostId="13330" RevisionGUID="0135151d-e252-463e-bcbf-454f4cfe7376" CreationDate="2010-12-25T16:20:45.173" UserDisplayName="Kurru" Text="Can I run a steam game without updating it first? " />
  <row Id="31397" PostHistoryTypeId="3" PostId="13330" RevisionGUID="0135151d-e252-463e-bcbf-454f4cfe7376" CreationDate="2010-12-25T16:20:45.173" UserDisplayName="Kurru" Text="&lt;windows-7&gt;&lt;games&gt;&lt;broadband&gt;&lt;steam&gt;" />
  <row Id="31398" PostHistoryTypeId="17" PostId="13330" RevisionGUID="350fdf37-6318-4451-904d-986906dab5d3" CreationDate="2010-12-25T17:02:41.500" UserId="-1" Comment="from http://superuser.com/questions/225676/can-i-run-a-steam-game-without-updating-it-first" Text="" />
  <row Id="31399" PostHistoryTypeId="2" PostId="13333" RevisionGUID="918088cc-e91f-4099-bdf5-42bdac699ad2" CreationDate="2010-07-07T19:02:33.790" UserId="2075" Text="If it is a CD-ROM based game that normally installs on Windows, you may be able to get it installed and working using Wine. &#xD;&#xA;&#xD;&#xA;Wine is a program that allows the installation and operation of Windows-based applications. I have successfully used it to install and play several games, but I've also failed to get some games working. &#xD;&#xA;&#xD;&#xA;A very popular addition to Wine is called PlayOnLinux. Both Wine and POL can be installed using Ubuntu's built-in Software Center. Look for it in the 'Applications' menu.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="31400" PostHistoryTypeId="2" PostId="13332" RevisionGUID="9ae75b43-28b1-440d-9ce9-707481fa9ad3" CreationDate="2010-07-07T18:27:46.957" UserDisplayName="gcc" Text="Can anyone get the game Worms World Party running on ubuntu.&#xD;&#xA;how can I run in ubuntu.&#xD;&#xA;that game is old ,I think there maybe any way." />
  <row Id="31401" PostHistoryTypeId="1" PostId="13332" RevisionGUID="9ae75b43-28b1-440d-9ce9-707481fa9ad3" CreationDate="2010-07-07T18:27:46.957" UserDisplayName="gcc" Text="Can anyone get the game Worms World Party running on ubuntu." />
  <row Id="31402" PostHistoryTypeId="3" PostId="13332" RevisionGUID="9ae75b43-28b1-440d-9ce9-707481fa9ad3" CreationDate="2010-07-07T18:27:46.957" UserDisplayName="gcc" Text="&lt;linux&gt;&lt;unix&gt;&lt;ubuntu-10.04&gt;&lt;games&gt;&lt;flashplayer&gt;" />
  <row Id="31403" PostHistoryTypeId="17" PostId="13332" RevisionGUID="e7594e0d-2e5d-42b3-b25f-31cea7003288" CreationDate="2010-12-25T17:07:13.400" UserId="-1" Comment="from http://superuser.com/questions/161024/can-anyone-get-the-game-worms-world-party-running-on-ubuntu" Text="" />
  <row Id="31404" PostHistoryTypeId="2" PostId="13334" RevisionGUID="db206b4f-4200-4870-a62f-f08aa869b8d0" CreationDate="2010-12-25T17:10:37.360" UserId="207" Text="104 is the number of vehicles without DLC. As far as I can tell, there are currently six DLC vehicles available, meaning that 110 is the total number of vehicles you can drive with all DLC." />
  <row Id="31405" PostHistoryTypeId="2" PostId="13336" RevisionGUID="23c1349c-10fa-4762-8264-56ed7f450dd8" CreationDate="2010-04-07T18:28:41.677" UserDisplayName="Kravlin" Text="No. Mac OS cannot play windows games unless the game has been re-written to spefically run on osx. They are completely different operating systems. However, you can use bootcamp or other such solutions to run windows on a mac to allow you to play your games or look up which games you own are also sold for mac." />
  <row Id="31406" PostHistoryTypeId="2" PostId="13337" RevisionGUID="8ddd1321-43e0-46be-a5bc-4492259be097" CreationDate="2010-04-07T18:30:04.107" UserId="1868" Text="Not natively.  You would end up either using bootcamp to run Windows on your mac or running VirtualBox (or similar) to run Windows on you mac.  Either way Windows will be running in some form..." />
  <row Id="31407" PostHistoryTypeId="2" PostId="13338" RevisionGUID="6cc8c7d5-ab6b-46c1-b95c-4071f2eb1277" CreationDate="2010-04-07T18:33:41.560" UserId="18" Text="You can use [Crossover Games][1] to run some native Windows games. A better alternative would be just running the full version of Windows in Bootcamp, VMWare Fusion, and Parallels.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.codeweavers.com/products/cxgames/" />
  <row Id="31408" PostHistoryTypeId="2" PostId="13339" RevisionGUID="23666918-f140-442e-97c0-f6185af7979c" CreationDate="2010-04-07T18:37:21.917" UserId="1120" Text="Yes and No.  Windows games will not run natively on MacOS.  However, there are [games][1] ported to or written for the MacOS.  Also there are ways to run *some* windows games on a Mac (with varying degrees of success.)  Dual booting to windows, and virtualization are the most common ways to run Windows apps on a Mac.  Also of note, Steam is being ported to the MacOS and should open up opportunities for other publishers to follow.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.apple.com/us/browse/home/shop_mac/software/games?mco=OTY2ODUzMg" />
  <row Id="31409" PostHistoryTypeId="2" PostId="13335" RevisionGUID="4fa39584-3a69-4191-b5be-ca5e10de0a60" CreationDate="2010-04-07T18:25:26.177" UserDisplayName="Inter" Text="Is a game made for a Windows machine playable on a Mac OS?&#xD;&#xA;&#xD;&#xA;I'm going to buy a new computer for gaming and would like to know if it's possible to play Windows games on a new Mac. (I'm going to stop using Windows because I get too many viruses)&#xD;&#xA;" />
  <row Id="31410" PostHistoryTypeId="1" PostId="13335" RevisionGUID="4fa39584-3a69-4191-b5be-ca5e10de0a60" CreationDate="2010-04-07T18:25:26.177" UserDisplayName="Inter" Text="Can Mac OS play Windows games?" />
  <row Id="31411" PostHistoryTypeId="3" PostId="13335" RevisionGUID="4fa39584-3a69-4191-b5be-ca5e10de0a60" CreationDate="2010-04-07T18:25:26.177" UserDisplayName="Inter" Text="&lt;windows&gt;&lt;mac&gt;&lt;games&gt;" />
  <row Id="31412" PostHistoryTypeId="17" PostId="13335" RevisionGUID="fe870440-60e1-4c43-a98b-7d78af0fcdd0" CreationDate="2010-12-25T17:12:08.590" UserId="-1" Comment="from http://superuser.com/questions/128526/can-mac-os-play-windows-games" Text="" />
  <row Id="31413" PostHistoryTypeId="5" PostId="13332" RevisionGUID="faf91c0b-5909-4779-8f56-d5b6a3d8c0ed" CreationDate="2010-12-25T17:16:16.290" UserId="207" Comment="deleted 5 characters in body; edited tags; edited title; edited tags; edited title" Text="Can anyone get the game Worms: World Party running on Ubuntu? If so, how?&#xD;&#xA;Since that game is old, I think there has to be a way." />
  <row Id="31414" PostHistoryTypeId="4" PostId="13332" RevisionGUID="faf91c0b-5909-4779-8f56-d5b6a3d8c0ed" CreationDate="2010-12-25T17:16:16.290" UserId="207" Comment="deleted 5 characters in body; edited tags; edited title; edited tags; edited title" Text="How do I run Worms: World Party on Ubuntu?" />
  <row Id="31415" PostHistoryTypeId="6" PostId="13332" RevisionGUID="faf91c0b-5909-4779-8f56-d5b6a3d8c0ed" CreationDate="2010-12-25T17:16:16.290" UserId="207" Comment="deleted 5 characters in body; edited tags; edited title; edited tags; edited title" Text="&lt;linux&gt;&lt;unix&gt;&lt;worms-world-party&gt;&lt;ubuntu-10.04&gt;" />
  <row Id="31416" PostHistoryTypeId="2" PostId="13340" RevisionGUID="61864371-a734-4f5a-8933-e57c7ed2a50d" CreationDate="2010-12-25T17:20:57.300" UserId="5804" Text="Only way to get other maps is by hardened and prestige edition. So far there is no news about getting downloads for the other maps. But there is a rumor going around about how there will be free downloads. Not sure if its true." />
  <row Id="31417" PostHistoryTypeId="5" PostId="13340" RevisionGUID="c009c7cb-2d38-4b12-a2a1-986f612963d2" CreationDate="2010-12-25T17:23:25.317" UserId="207" Comment="spelling/grammar" Text="The only way to get the other maps is by buying the hardened or prestige editions. So far there is no official news about getting downloads for the other maps, but there is a rumor going around about how there will be free downloads. I'm not sure if it's true." />
  <row Id="31418" PostHistoryTypeId="2" PostId="13342" RevisionGUID="20fe198c-88df-4093-8efa-20a32bdcb60a" CreationDate="2009-08-23T00:14:27.097" UserId="3362" Text="If it says it is supported, and you can get one that fits PCI, Drivers permitting, I see no reason why it wouldn't work." />
  <row Id="31419" PostHistoryTypeId="2" PostId="13343" RevisionGUID="08bbc3ae-019a-4642-82e0-b3c538a9c8a7" CreationDate="2009-08-23T00:29:28.163" UserDisplayName="Molly7244" Text="The PCI bus constitutes a veritable bottleneck, PCI graphics cards just do not perform as well as their AGP or PCIe counterparts. they're also rather expensive compared to the same card with an AGP or PCIe interface. but then, The Sims 3 isn't really a demanding game, so you may use a PCI video card. actually, the GeForce 9400 is an overkill for The Simms. :)" />
  <row Id="31420" PostHistoryTypeId="2" PostId="13344" RevisionGUID="5eba96b3-65b7-4e4d-81f5-463f17a4f94c" CreationDate="2009-08-23T00:50:42.957" UserId="3770" Text="The video card should do fine.  But I'd still be concerned.  If the computer doesn't consider and PCI-e slot as important, it's just not likely to do well full-screen 3D games in general." />
  <row Id="31421" PostHistoryTypeId="2" PostId="13345" RevisionGUID="607c40ca-5a53-4b42-a867-3255bf088a8c" CreationDate="2009-08-23T06:20:53.400" UserDisplayName="salmonmoose" Text="Looked up the system, and the motherboard:&#xD;&#xA;&#xD;&#xA;http://forums.techguy.org/hardware/445841-asus-ptgd-la-pci-e.html&#xD;&#xA;&#xD;&#xA;Looks like they removed the PCIe to save on manufacturing costs (probably a total of $1) I'd pull the old motherboard out and replace it - boards like that should be pretty cheap, and you'll probably find that the cost of the board + a PCIe video card is less than a PCI video card on it's own." />
  <row Id="31422" PostHistoryTypeId="2" PostId="13341" RevisionGUID="288335eb-a2b6-4e63-9538-391cb817dddd" CreationDate="2009-08-23T00:01:28.793" UserDisplayName="lkessler" Text="My daughter bought The Sims 3, but her video card wasn't supported. So we need to upgrade.&#xD;&#xA;&#xD;&#xA;Unfortunately, her XP machine only has a PCI slot and NOT a PCI-e slot. [They say a NVIDIA GeForce 9400 is supported][1], and that card comes available for both PCI and PCI-e.&#xD;&#xA;&#xD;&#xA;I have been told that PCI is too slow for games like this.&#xD;&#xA;&#xD;&#xA;Does anyone know if the PCI version of the card will allow the game to work?&#xD;&#xA;&#xD;&#xA;We don't care if it is a bit slow and she has to wait a few seconds now and again, but will it at least work fast enough to make the game playable?&#xD;&#xA;&#xD;&#xA;By the way, her computer is [an HP Pavilion a1020n][2] upgraded to 1.5 GB RAM.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thesims3.com/game/systemreq&#xD;&#xA;  [2]: http://h10025.www1.hp.com/ewfrf/wc/document?docname=c00303942&amp;lc=en&amp;dlc=en&amp;cc=us&amp;product=459880" />
  <row Id="31423" PostHistoryTypeId="1" PostId="13341" RevisionGUID="288335eb-a2b6-4e63-9538-391cb817dddd" CreationDate="2009-08-23T00:01:28.793" UserDisplayName="lkessler" Text="Will a PCI (not PCI-e) card work for The Sims 3" />
  <row Id="31424" PostHistoryTypeId="3" PostId="13341" RevisionGUID="288335eb-a2b6-4e63-9538-391cb817dddd" CreationDate="2009-08-23T00:01:28.793" UserDisplayName="lkessler" Text="&lt;graphics-card&gt;&lt;games&gt;&lt;gaming&gt;&lt;pci&gt;" />
  <row Id="31425" PostHistoryTypeId="17" PostId="13341" RevisionGUID="68237339-bac9-47a4-b6a9-52a05be0afdb" CreationDate="2010-12-25T17:28:20.107" UserId="-1" Comment="from http://superuser.com/questions/27989/will-a-pci-not-pci-e-card-work-for-the-sims-3" Text="" />
  <row Id="31426" PostHistoryTypeId="2" PostId="13346" RevisionGUID="068cc0a0-791a-4a76-932a-17e9690f92c7" CreationDate="2010-10-12T16:30:23.157" UserDisplayName="lee walker" Text="i have just set up my xbox 360 on live, i cannot hear other players voices through the tv or headset any help? i have tried changong the settings but still not working." />
  <row Id="31427" PostHistoryTypeId="1" PostId="13346" RevisionGUID="068cc0a0-791a-4a76-932a-17e9690f92c7" CreationDate="2010-10-12T16:30:23.157" UserDisplayName="lee walker" Text="xbox 360 voice problem" />
  <row Id="31428" PostHistoryTypeId="3" PostId="13346" RevisionGUID="068cc0a0-791a-4a76-932a-17e9690f92c7" CreationDate="2010-10-12T16:30:23.157" UserDisplayName="lee walker" Text="&lt;games&gt;" />
  <row Id="31429" PostHistoryTypeId="17" PostId="13346" RevisionGUID="7618b15a-52e3-4d9b-bb79-2e54c7bbe168" CreationDate="2010-12-25T17:29:27.857" UserId="-1" Comment="from http://superuser.com/questions/198692/xbox-360-voice-problem" Text="" />
  <row Id="31430" PostHistoryTypeId="2" PostId="13347" RevisionGUID="c247e3dc-7ba2-49ec-b065-a625ee73e702" CreationDate="2010-12-25T17:44:08.913" UserId="5781" Text="Is it possible to survive outside the town during the night if my character is stuck (due to the lack of AP) on a square that has 0 zombies on it?" />
  <row Id="31431" PostHistoryTypeId="1" PostId="13347" RevisionGUID="c247e3dc-7ba2-49ec-b065-a625ee73e702" CreationDate="2010-12-25T17:44:08.913" UserId="5781" Text="Staying outside during the night." />
  <row Id="31432" PostHistoryTypeId="3" PostId="13347" RevisionGUID="c247e3dc-7ba2-49ec-b065-a625ee73e702" CreationDate="2010-12-25T17:44:08.913" UserId="5781" Text="&lt;die2nite&gt;" />
  <row Id="31433" PostHistoryTypeId="5" PostId="13346" RevisionGUID="df10a03d-8831-4887-9f9f-9cffc321156a" CreationDate="2010-12-25T17:44:41.607" UserId="207" Comment="Fixed up some grammar, added tech-support tag." Text="I have just set up my Xbox 360 on Live, but cannot hear other players' voices through the TV or headset. Any help? I have tried changing the settings but it's still not working." />
  <row Id="31434" PostHistoryTypeId="4" PostId="13346" RevisionGUID="df10a03d-8831-4887-9f9f-9cffc321156a" CreationDate="2010-12-25T17:44:41.607" UserId="207" Comment="Fixed up some grammar, added tech-support tag." Text="Xbox 360 voice problem" />
  <row Id="31435" PostHistoryTypeId="6" PostId="13346" RevisionGUID="df10a03d-8831-4887-9f9f-9cffc321156a" CreationDate="2010-12-25T17:44:41.607" UserId="207" Comment="Fixed up some grammar, added tech-support tag." Text="&lt;tech-support&gt;&lt;games&gt;" />
  <row Id="31436" PostHistoryTypeId="6" PostId="13347" RevisionGUID="641664d4-d49d-4a9d-82a5-7ccd47d34572" CreationDate="2010-12-25T17:45:57.673" UserId="207" Comment="edited tags" Text="&lt;die2nite&gt;&lt;game-mechanics&gt;" />
  <row Id="31437" PostHistoryTypeId="2" PostId="13348" RevisionGUID="ab6e5b30-9442-461a-b184-b334e4f0bead" CreationDate="2010-12-25T17:49:25.080" UserId="207" Text="No. If your character is not inside the town when the zombies attack, you die." />
  <row Id="31439" PostHistoryTypeId="2" PostId="13350" RevisionGUID="72a56424-8ad5-46cf-9162-67fc9d035c7e" CreationDate="2010-12-25T18:01:54.767" UserId="207" Text="As Die2Nite is originally a French game called Hordes, the English version was released a while after the French version. The result of this is that those of us who play the English version often get updates pushed to the servers months after the French receive them.&#xD;&#xA;&#xD;&#xA;I'm interested in knowing what features and mechanics differ between these two versions of the game. Is there anywhere I can find an up-to-date list of these differences, or, barring that, could someone please make one and post it here?" />
  <row Id="31440" PostHistoryTypeId="1" PostId="13350" RevisionGUID="72a56424-8ad5-46cf-9162-67fc9d035c7e" CreationDate="2010-12-25T18:01:54.767" UserId="207" Text="What are the differences between the English and French versions of Die2Nite?" />
  <row Id="31441" PostHistoryTypeId="3" PostId="13350" RevisionGUID="72a56424-8ad5-46cf-9162-67fc9d035c7e" CreationDate="2010-12-25T18:01:54.767" UserId="207" Text="&lt;die2nite&gt;&lt;version-differences&gt;" />
  <row Id="31442" PostHistoryTypeId="5" PostId="12166" RevisionGUID="f7db3620-af22-4b5e-a966-2b4afa5d3629" CreationDate="2010-12-25T18:07:50.360" UserId="207" Comment="added 8 characters in body" Text="In the forums of the German version there is a post by an administrator that states that the amount of zombies you kill during the day does **not** reduce the number of zombies in the nightly attack. I would assume that it works the same in the English version." />
  <row Id="31443" PostHistoryTypeId="6" PostId="1728" RevisionGUID="a5111007-f854-4f6a-88ce-0f045d7051ff" CreationDate="2010-12-25T18:14:29.603" UserId="207" Comment="edited tags" Text="&lt;game-rec&gt;&lt;linux&gt;&lt;simulation&gt;&lt;transport-simulation&gt;" />
  <row Id="31444" PostHistoryTypeId="6" PostId="1292" RevisionGUID="4e219b89-3f2f-4359-ab41-196b2b96db15" CreationDate="2010-12-25T18:15:03.050" UserId="207" Comment="edited tags; edited body" Text="&lt;game-rec&gt;&lt;linux&gt;&lt;simulation&gt;&lt;sport&gt;" />
  <row Id="31445" PostHistoryTypeId="5" PostId="1292" RevisionGUID="4e219b89-3f2f-4359-ab41-196b2b96db15" CreationDate="2010-12-25T18:15:03.050" UserId="207" Comment="edited tags; edited body" Text="I am looking for something that a teen would find fun to play." />
  <row Id="31446" PostHistoryTypeId="5" PostId="112" RevisionGUID="7472228e-cfb8-407e-b255-804a0fb1ac6a" CreationDate="2010-12-25T18:40:47.293" UserId="207" Comment="Editing out the game-rec portion of this question." Text="Is there any way to play Guitar Hero or Rock Band on my PC?&#xD;&#xA;&#xD;&#xA;I also wonder if there's a way to get the instruments working on a PC.&#xD;&#xA;&#xD;&#xA;Any suggestions?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.blogcadre.com/files/images/designer.preview.jpg" />
  <row Id="31447" PostHistoryTypeId="6" PostId="112" RevisionGUID="7472228e-cfb8-407e-b255-804a0fb1ac6a" CreationDate="2010-12-25T18:40:47.293" UserId="207" Comment="Editing out the game-rec portion of this question." Text="&lt;pc&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;&lt;instrumental&gt;" />
  <row Id="31449" PostHistoryTypeId="5" PostId="7679" RevisionGUID="82ea1d8a-08fb-4020-bc9a-7c81c5208f93" CreationDate="2010-12-25T18:42:51.237" UserId="207" Comment="deleted 7 characters in body" Text="[Performous](http://performous.org) is a nice alternative for Guitar Hero/Rock Band on the PC. Open source, compatible with GH and RB instruments, most of console games' songs are available as packs on the net, some game features are already implemented better than the console games." />
  <row Id="31450" PostHistoryTypeId="2" PostId="13351" RevisionGUID="1330a338-e266-429b-87a3-cb3e5c8e5657" CreationDate="2010-12-25T18:46:28.970" UserId="207" Text="Get [Wine][1]. Wine allows you to run .exe files and consequently lets you run Window applications on Linux. While it's not guaranteed to work for RA2, it's very unlikely that you'd be able to get it to run on Linux using any thing if you can't get it to work with Wine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.winehq.org/" />
  <row Id="31451" PostHistoryTypeId="10" PostId="1095" RevisionGUID="36447132-2c02-49e6-b625-efd127795ff7" CreationDate="2010-12-25T19:04:24.517" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31452" PostHistoryTypeId="10" PostId="1292" RevisionGUID="2c371d74-7ea0-42e7-bf7b-72dd4ec8c227" CreationDate="2010-12-25T19:11:23.743" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31453" PostHistoryTypeId="10" PostId="1728" RevisionGUID="2e1c67f2-9ccf-4c03-9c72-24282c38d30a" CreationDate="2010-12-25T19:11:51.793" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31454" PostHistoryTypeId="2" PostId="13352" RevisionGUID="48a495ec-350b-4de0-b201-2f8eaffca052" CreationDate="2010-12-25T19:16:12.977" UserId="5807" Text="use phenoxes as toss they don't even come close" />
  <row Id="31455" PostHistoryTypeId="5" PostId="13352" RevisionGUID="993710bb-435e-40ec-b340-087d7c1b896f" CreationDate="2010-12-25T19:17:26.750" UserId="207" Comment="grammar/spelling'd." Text="Use Phoenixes as Protoss. They don't even come close." />
  <row Id="31458" PostHistoryTypeId="5" PostId="5897" RevisionGUID="e0296d52-498c-4468-89ab-410637d4564e" CreationDate="2010-12-25T19:18:13.987" UserId="207" Comment="deleted 4 characters in body" Text="Easiest way to do this one is to play as Zerg and have a speedling on creep. You really don't have to try to outrun if you play it that way." />
  <row Id="31459" PostHistoryTypeId="2" PostId="13353" RevisionGUID="a83b9c4f-f47b-49c8-b5bb-f0564a863b70" CreationDate="2010-12-25T20:40:03.713" UserId="2237" Text="I played Overlord II while I get stuck during rescuing green minion hive. I've killed all the sentiels and run the elevator but the main gate remains closed.&#xD;&#xA;&#xD;&#xA;I tried to walk through the castle and search google but I found nothing." />
  <row Id="31460" PostHistoryTypeId="1" PostId="13353" RevisionGUID="a83b9c4f-f47b-49c8-b5bb-f0564a863b70" CreationDate="2010-12-25T20:40:03.713" UserId="2237" Text="Overlord II - rescuing green minion hive - main gate does not open" />
  <row Id="31461" PostHistoryTypeId="3" PostId="13353" RevisionGUID="a83b9c4f-f47b-49c8-b5bb-f0564a863b70" CreationDate="2010-12-25T20:40:03.713" UserId="2237" Text="&lt;pc&gt;" />
  <row Id="31462" PostHistoryTypeId="6" PostId="13353" RevisionGUID="b42192ad-82eb-4801-9271-e2f68bcc66bc" CreationDate="2010-12-25T20:43:00.110" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;overlord-2&gt;" />
  <row Id="31463" PostHistoryTypeId="6" PostId="112" RevisionGUID="52ff2a1d-596a-4456-af4b-f81173797972" CreationDate="2010-12-25T21:04:54.913" UserId="12" Comment="edited tags" Text="&lt;pc&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="31464" PostHistoryTypeId="6" PostId="13350" RevisionGUID="c3fdb1cb-3971-44e1-bc58-55f763905739" CreationDate="2010-12-25T22:26:33.597" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;die2nite&gt;&lt;version-differences&gt;" />
  <row Id="31465" PostHistoryTypeId="2" PostId="13354" RevisionGUID="066d97ff-7528-4bc0-a3aa-083e8130b225" CreationDate="2010-12-25T22:39:23.953" UserId="5809" Text="I wanted to post a comment, but I'm not able to yet. I hope someone will find this post helpful. &#xD;&#xA;I would like to add that, as far as finding lost companions in Vault 22 is concerned, going there is not a solution in every situation. I lost Veronica while diving in Lake Mead - I managed to get ashore and teleported to another location, and she stayed in the water. I thought she would appear in the new location, but she didn't. Going to Vault 22 didn't help - she appeared by the elevator, but she would not follow me outside, and while talking to her there, she would move her hands as though swimming. I had to get back and try to find her, but it was a futile attempt, as I couldn't find her anywhere. I guess loading a previous savegame is the only solution for those who lost their companions under water." />
  <row Id="31466" PostHistoryTypeId="2" PostId="13355" RevisionGUID="72d785a7-7e3a-4d7e-96e3-236441eff62b" CreationDate="2010-12-25T22:41:55.480" UserId="23" Text="The one main difference I've seen while perusing the hordes wikis and the public release notes is their season 2 feature -- ghouls, a &quot;stealth&quot; citizen class. You can find out more at the hordes.fr release notes (&quot;mise a jour&quot;): www.hordes.fr/aide/les_goules" />
  <row Id="31467" PostHistoryTypeId="5" PostId="13355" RevisionGUID="738973c9-df30-4ac2-a9e0-5c6491a14bc7" CreationDate="2010-12-25T22:50:42.113" UserId="23" Comment="added 374 characters in body" Text="The one main difference I've seen while perusing the hordes wikis and the public release notes is their season 2 feature -- ghouls, an half infected citizen. You have a voracity gauge that fills up and to keep your sentience you must keep it below a red limit. You drop it by eating (human?) meat of any kind, and eating citizens alive nets you free hero days. You also get to stealthily enter and leave town and stay outside during the attack apparently. To balance, water is fatal and the risk of getting busted is higher the more citizens in the town.&#xD;&#xA;&#xD;&#xA;You can find out more at the hordes.fr site: www.hordes.fr/aide/les_goules" />
  <row Id="31468" PostHistoryTypeId="6" PostId="10225" RevisionGUID="ab721b10-938f-4cf9-bb82-c8309912c330" CreationDate="2010-12-25T22:56:42.407" UserId="4182" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="31469" PostHistoryTypeId="2" PostId="13356" RevisionGUID="00626a95-9000-43ae-bcaa-297461194fe1" CreationDate="2010-12-25T23:34:39.810" UserId="4698" Text="I found a way to move my hi-hat farther left without having to move either blue or green over to the left-hand side (which was driving me crazy). However, this will only work if you have an extra RB drum kit around to cannibalize. (Since the pieces of my RB1 kit turned out to be compatible, I assume an RB2 kit would be, but I don't know.)&#xD;&#xA;&#xD;&#xA;I removed the long clamp from between the blue and green cymbals. Then I took the yellow cymbal and its pole out of their clamp, replacing that pole with one leg (both the post and the foot) of my old RB1 drums. Finally, using the long clamp, I attached the yellow cymbal and its pole sticking out to the left of the RB1 pole.&#xD;&#xA;&#xD;&#xA;Here's the back of the left-hand side; the yellow cymbal is just above the picture frame. Note the two 'nested' feet at the bottom.&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://i.imgur.com/pHzml.jpg&quot; alt=&quot;&quot; title=&quot;Hosted by imgur.com&quot; /&gt;&#xD;&#xA;&#xD;&#xA;Here's the back of the right-hand side. At first it was unchanged except for the removal of the cross-brace clamp; then I realized I could use the other leg of my old drums to stabilize the post of the green cymbal, which was wobbling without the cross-brace:&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://i.imgur.com/TwxsU.jpg&quot; alt=&quot;&quot; title=&quot;Hosted by imgur.com&quot; /&gt;&#xD;&#xA;&#xD;&#xA;There's nothing attaching the green cymbal's post to the leg; I just adjusted the extra leg's height to sliiiightly higher than the bottom of the green post, so that when I nestled the base of the green post into the open upper end of the extra leg, the extra leg would take some of the weight.&#xD;&#xA;&#xD;&#xA;Here's a drummer's-eye view of the result:&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://i.imgur.com/fFaOZ.jpg&quot; alt=&quot;&quot; title=&quot;Hosted by imgur.com&quot; /&gt;&#xD;&#xA;" />
  <row Id="31470" PostHistoryTypeId="2" PostId="13357" RevisionGUID="4144ceff-1cd2-4ca6-b902-cd993c2a0c86" CreationDate="2010-12-26T00:43:09.393" UserId="3917" Text="Just picked this game up from the steam sale, and I'm running into this crash.&#xD;&#xA;&#xD;&#xA;I can't assign any weapons to the shortcut keys since when I hit any number while in my inventory, my game immediately crashes.&#xD;&#xA;&#xD;&#xA;Does anyone know of a fix for this?" />
  <row Id="31471" PostHistoryTypeId="1" PostId="13357" RevisionGUID="4144ceff-1cd2-4ca6-b902-cd993c2a0c86" CreationDate="2010-12-26T00:43:09.393" UserId="3917" Text="Inventory Crash" />
  <row Id="31472" PostHistoryTypeId="3" PostId="13357" RevisionGUID="4144ceff-1cd2-4ca6-b902-cd993c2a0c86" CreationDate="2010-12-26T00:43:09.393" UserId="3917" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="31473" PostHistoryTypeId="6" PostId="13357" RevisionGUID="2fa73174-81fe-4fa3-a954-a100b014fca6" CreationDate="2010-12-26T01:09:51.273" UserId="207" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;bug&gt;" />
  <row Id="31474" PostHistoryTypeId="2" PostId="13358" RevisionGUID="581e434e-858c-4a96-9c36-d62d06010cce" CreationDate="2010-12-26T02:38:01.040" UserId="5811" Text="Hi;&#xD;&#xA;&#xD;&#xA;I built a mine on iron and at first it let me build swordsmen. But now it won't. I have not traded it away and I do not have other buildings making swordsmen.&#xD;&#xA;&#xD;&#xA;Any idea why?&#xD;&#xA;&#xD;&#xA;thanks - dave" />
  <row Id="31475" PostHistoryTypeId="1" PostId="13358" RevisionGUID="581e434e-858c-4a96-9c36-d62d06010cce" CreationDate="2010-12-26T02:38:01.040" UserId="5811" Text="Civ 5 - I have iron but it won't let me build swordsmen" />
  <row Id="31476" PostHistoryTypeId="3" PostId="13358" RevisionGUID="581e434e-858c-4a96-9c36-d62d06010cce" CreationDate="2010-12-26T02:38:01.040" UserId="5811" Text="&lt;civilization-5&gt;" />
  <row Id="31477" PostHistoryTypeId="2" PostId="13359" RevisionGUID="3b4ae0ff-a333-4c11-ac3f-5fe863497d31" CreationDate="2010-12-26T02:51:17.207" UserId="3467" Text="http://wiki.teamliquid.net/starcraft2/Campaign/The_Dig&#xD;&#xA;&#xD;&#xA;&gt; Cheap Trick 3 When you're given&#xD;&#xA;&gt; control of the Laser Drill you can use scan...&#xD;&#xA;&#xD;&#xA;I don't have scan in my command center. How can I scan then?" />
  <row Id="31478" PostHistoryTypeId="1" PostId="13359" RevisionGUID="3b4ae0ff-a333-4c11-ac3f-5fe863497d31" CreationDate="2010-12-26T02:51:17.207" UserId="3467" Text="StarCraft2: The Dig - why I don't have access to " />
  <row Id="31479" PostHistoryTypeId="3" PostId="13359" RevisionGUID="3b4ae0ff-a333-4c11-ac3f-5fe863497d31" CreationDate="2010-12-26T02:51:17.207" UserId="3467" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;the-dig&gt;&lt;scan&gt;" />
  <row Id="31480" PostHistoryTypeId="2" PostId="13360" RevisionGUID="4a7a1b4d-ccda-4faf-ac96-e211db8f8df5" CreationDate="2010-12-26T02:57:00.120" UserId="336" Text="You need to have advanced enough through the campaign to purchase the orbital command upgrade for the command center from the armory.&#xD;&#xA;&#xD;&#xA;If you want to follow that particular trick, you'll need to complete more missions elsewhere to unlock the orbital command, and then return to the level with your enhanced gear.&#xD;&#xA;&#xD;&#xA;I managed to get vision for the drill with cloaked wraiths (though there are a *ton* of photon cannons as well)." />
  <row Id="31481" PostHistoryTypeId="2" PostId="13361" RevisionGUID="7af24f01-7361-4329-9d58-f5fc6ef70c49" CreationDate="2010-12-26T03:01:29.400" UserId="336" Text="In Civ V, certain bonus resources are limited in quantity -- Iron, Coal, Aluminum, Uranium, and Horses. Unlike in Civ IV where you either *had* the resource, or you *did not*, so-called &quot;strategic resources&quot; are a finite quantity -- if you only have one iron mine (and that iron mine yields a measly 2 Iron) you can only have 2 swordsmen, which are iron-dependent units.&#xD;&#xA;&#xD;&#xA;If you don't have any more of the resource, you can no longer build units that require it, and if you drop into a *deficit* of the resource (due to war, end of a trade agreement, etc.) all units which require that resource take a hefty combat penalty until you accrue more of it (or they die, reducing the total draw from your civ's resources)." />
  <row Id="31482" PostHistoryTypeId="2" PostId="13362" RevisionGUID="eccc8a40-b3ed-4e63-8b8f-f402e1f3389a" CreationDate="2010-12-26T03:04:25.410" UserId="274" Text="It may look like the game is applying an update over and over again, but it's actually applying each update since the original in sequence. Unlike most games, StarCraft II keeps old versions of itself lying around so that you can watch recordings and load saves from older versions of the game. There have been a bunch of updates since the game was first released, so the updater is applying all of them. Just give it time." />
  <row Id="31483" PostHistoryTypeId="2" PostId="13363" RevisionGUID="4e514744-656e-489c-b695-9cdf1720c7cb" CreationDate="2010-12-26T04:03:23.900" UserId="304" Text="First see the [list of magma-safe materials.][1]&#xD;&#xA;&#xD;&#xA;Some are metal, some are rock, so you *can* build magma-safe metal floodgates at a Metalsmith's Forge given the right metal. If all you have access to at the moment is magma-safe stone, then you will have to construct those at the Mason's Workshop. Unfortunately, as Ullallulloo says, controlling which stone your masons use can be tricky. Sometimes it can be easier to order many more items constructed than you need, in the hopes that some of the construction uses the material you want.&#xD;&#xA;&#xD;&#xA;Also remember that you will need to use magma-safe mechanisms to control your floodgate.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/DF2010:Magma-safe" />
  <row Id="31484" PostHistoryTypeId="4" PostId="13357" RevisionGUID="c96f973c-6ffc-4de9-a333-48915107db1e" CreationDate="2010-12-26T04:48:00.493" UserId="3917" Comment="edited title" Text="Inventory Crash in Fallout Vegas" />
  <row Id="31485" PostHistoryTypeId="5" PostId="13323" RevisionGUID="b3f72eed-b442-4a7a-862e-66457d0b128d" CreationDate="2010-12-26T06:20:14.020" UserId="3696" Comment="Adding more info for help" Text="You can find the solution [here][1].&#xD;&#xA;&#xD;&#xA;Quoting from the site:&#xD;&#xA;&#xD;&#xA;&gt; go to frets on fire folder on my&#xD;&#xA;&gt; computor or whereever u can find it.&#xD;&#xA;&gt; click on data. click on songs then&#xD;&#xA;&gt; click on the song or the folder u want&#xD;&#xA;&gt; 2 delete and it should delete the song&#xD;&#xA;&gt; and cassette so it doesnt show up&#xD;&#xA;&#xD;&#xA;**Edit:** Did you check the folder under %appdata%? It seems the program is still looking at another place. The simplest solution is just search your hard drive for that song name. You will probably get a folder somewhere in your application data folder also. Try deleting it from there and restarting the program.&#xD;&#xA;&#xD;&#xA;  [1]: http://answers.yahoo.com/question/index?qid=20080422231428AAbpoUc&#xD;&#xA;  [2]: http://www.fretsonfire.net/forums/viewtopic.php?f=3&amp;t=47985&amp;p=535737&amp;hilit=+deleting+songs#p535737" />
  <row Id="31486" PostHistoryTypeId="6" PostId="13359" RevisionGUID="6e20d18d-f391-43ef-967e-6f04ac76adc3" CreationDate="2010-12-26T06:22:55.407" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="31487" PostHistoryTypeId="2" PostId="13364" RevisionGUID="63911fc8-c672-4aa3-aae9-664a4b57eb60" CreationDate="2010-12-26T06:52:05.067" UserId="5813" Text="found a really great way taunt them and then counter. most of the time u will get a 1 hit ko" />
  <row Id="31488" PostHistoryTypeId="2" PostId="13365" RevisionGUID="87eda881-c053-4209-bb7f-1b4dad11ab81" CreationDate="2010-12-26T07:21:02.543" UserId="336" Text="Try running the game with steam in &quot;offline mode&quot;. I'm not sure what will happen if you switch to this if steam has already started downloading an update, but I think it's your best bet." />
  <row Id="31489" PostHistoryTypeId="5" PostId="13364" RevisionGUID="e312cd36-885e-42ec-b098-672722fdc6c9" CreationDate="2010-12-26T07:31:29.993" UserId="122" Comment="Englishified." Text="Found a really great way: taunt them and then counter. Most of the time you will get a 1-hit-kill." />
  <row Id="31490" PostHistoryTypeId="2" PostId="13366" RevisionGUID="7e0fd7fc-89b9-4abc-bd3a-fd1a6a901082" CreationDate="2010-12-26T09:14:52.177" UserId="5340" Text="french version has 5 hero types instead of 3" />
  <row Id="31492" PostHistoryTypeId="2" PostId="13368" RevisionGUID="75ac941a-7230-412b-aef1-49219d5c71f2" CreationDate="2010-12-26T10:13:45.530" UserId="5815" Text="I think you might need more controllers. Did you get yours in a Bundle with One Controller? With One controller I think the X Box can only notice one person, as only one person pressed the big X in the middle. Check though, I could be completely wrong. I Have the exact same problem, this is my best guess." />
  <row Id="31493" PostHistoryTypeId="2" PostId="13369" RevisionGUID="5e498e5c-c4d1-4639-9416-8719009f17a2" CreationDate="2010-12-26T10:32:06.437" UserId="290" Text="On a Nintendo DSi there's an option to completely format the system memory. It's accessed from *configuration* &gt; *format system memory* and is so easy to select that even a 3-year-old could do it (and did!)&#xD;&#xA;&#xD;&#xA;Is there any way I can hide this option, or make the darn thing more difficult to hit? Even the confirmation is touch screen, making it very easy to use by &quot;accident&quot; :-(&#xD;&#xA;&#xD;&#xA;(Ditto for Wario Ware Touched's crazy &quot;delete all data&quot; option that was easier for the same 3-year-old to select than it was to restart a game - I had the whole thing unlocked as well!)" />
  <row Id="31494" PostHistoryTypeId="1" PostId="13369" RevisionGUID="5e498e5c-c4d1-4639-9416-8719009f17a2" CreationDate="2010-12-26T10:32:06.437" UserId="290" Text="Can I hide the &quot;Format System Memory&quot; option on the DSi?" />
  <row Id="31495" PostHistoryTypeId="3" PostId="13369" RevisionGUID="5e498e5c-c4d1-4639-9416-8719009f17a2" CreationDate="2010-12-26T10:32:06.437" UserId="290" Text="&lt;dsi&gt;" />
  <row Id="31496" PostHistoryTypeId="2" PostId="13370" RevisionGUID="b3b359bf-0c92-4a14-8257-17ab65de9199" CreationDate="2010-12-26T11:01:12.013" UserId="5816" Text="The new (today!) version of Angry Birds (at least on iPhone) *offers* the help of a new character: the Mighty Eagle.&#xD;&#xA;&#xD;&#xA;If you fail twice a level, the Mighty Eagle icon appears close to the *Pause* icon.&lt;br/&gt;&#xD;&#xA;Clicking on that ME icon brings the Apple *payment* screen, so that you can get the Mighty Eagle to help you on that level (never tried, but seemingly it crashes the whole pigs construction and - I guess - you get a 3 starts by giving 0.99 cents).&#xD;&#xA;&#xD;&#xA;The things is, to get 3 stars by playing normally, requires to reload the level a number of times! Making that ME icon to appear all the time, and I don't want to pay - *cheat* - in order to get the 3 stars...&#xD;&#xA;&#xD;&#xA;**Question:** Is there a way to prevent that Mighty Eagle icon to appear on the screen?&#xD;&#xA;&#xD;&#xA;It takes quite some place, and the screen is already pretty busy... and I will *never* use that ME option..." />
  <row Id="31497" PostHistoryTypeId="1" PostId="13370" RevisionGUID="b3b359bf-0c92-4a14-8257-17ab65de9199" CreationDate="2010-12-26T11:01:12.013" UserId="5816" Text="Angry birds: disable Mighty Eagle" />
  <row Id="31498" PostHistoryTypeId="3" PostId="13370" RevisionGUID="b3b359bf-0c92-4a14-8257-17ab65de9199" CreationDate="2010-12-26T11:01:12.013" UserId="5816" Text="&lt;angry-birds&gt;" />
  <row Id="31499" PostHistoryTypeId="5" PostId="13370" RevisionGUID="587f2bfc-a8f0-4064-a6c6-e7161b1b7502" CreationDate="2010-12-26T11:10:28.120" UserId="5816" Comment="deleted 1 characters in body" Text="The new (today!) version of Angry Birds (at least on iPhone) *offers* the help of a new character: the Mighty Eagle.&#xD;&#xA;&#xD;&#xA;If you fail twice a level, the Mighty Eagle icon appears close to the *Pause* icon.&lt;br/&gt;&#xD;&#xA;Clicking on that ME icon brings the Apple *payment* screen, so that you can get the Mighty Eagle to help you on that level (never tried, but seemingly it crashes the whole pigs construction and - I guess - you get a 3 stars by giving 0.99 cents).&#xD;&#xA;&#xD;&#xA;The things is, to get 3 stars by playing normally, requires to reload the level a number of times! Making that ME icon to appear all the time, and I don't want to pay - *cheat* - in order to get the 3 stars...&#xD;&#xA;&#xD;&#xA;**Question:** Is there a way to prevent that Mighty Eagle icon to appear on the screen?&#xD;&#xA;&#xD;&#xA;It takes quite some place, and the screen is already pretty busy... and I will *never* use that ME option..." />
  <row Id="31501" PostHistoryTypeId="19" PostId="11347" RevisionGUID="991d2e8b-a362-41e6-8aeb-e4dd477fa2a3" CreationDate="2010-12-26T11:20:39.280" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31502" PostHistoryTypeId="5" PostId="13370" RevisionGUID="550489ac-b550-4bf3-b1fb-5e03606d880e" CreationDate="2010-12-26T11:21:10.637" UserId="5816" Comment="added 75 characters in body" Text="The new (today!) version of Angry Birds (at least on iPhone) *offers* the help of a new character: the Mighty Eagle.&#xD;&#xA;&#xD;&#xA;If you fail twice a level, the Mighty Eagle icon appears close to the *Pause* icon.&lt;br/&gt;&#xD;&#xA;Clicking on that ME icon brings the Apple *payment* screen, so that you can get the Mighty Eagle to help you on that level (never tried, but seemingly it crashes the whole pigs construction and - I guess - you get a 3 stars by giving 0.99 cents).&#xD;&#xA;&#xD;&#xA;The things is, to get 3 stars by playing normally, requires to reload the level a number of times! Making that ME icon to appear all the time, and I don't want to pay - *cheat* - in order to get the 3 stars...&#xD;&#xA;&#xD;&#xA;**Question:** Is there a way to prevent that Mighty Eagle icon to appear on the screen?&#xD;&#xA;&#xD;&#xA;It takes quite some place, and the screen is already pretty busy...&lt;br/&gt;&#xD;&#xA;And while I don't intend to use that ME option, the icon is anyway available from the Pause / Restart screen." />
  <row Id="31503" PostHistoryTypeId="5" PostId="13355" RevisionGUID="fe1a056f-c9a4-4ae4-9094-76e4842f9ee5" CreationDate="2010-12-26T11:31:23.503" UserId="23" Comment="Clarification" Text="The one main difference I've seen while perusing the hordes wikis and the public release notes is their season 2 feature:&#xD;&#xA;&#xD;&#xA;&gt; ! __Ghouls__, half infected citizens.&lt;p/&gt;&lt;p&gt;&#xD;&#xA;&gt; ! You have a voracity gauge that fills up and to keep your sentience you must keep it below a red limit. You drop it by eating (human?) meat of any kind, and eating citizens alive nets you free hero days. Human meat also replenishes AP. You also get to stealthily enter and leave town and stay outside during the attack apparently. To balance, water is fatal, you must eat a citizen every day to survive and the risk.&lt;p&gt;&lt;/p&gt;&#xD;&#xA;&gt; ! You can find out more at [the hordes.fr help pages](http://www.hordes.fr/aide/les_goules)." />
  <row Id="31504" PostHistoryTypeId="2" PostId="13371" RevisionGUID="14714683-19cf-4066-b937-543ce621bbab" CreationDate="2010-12-26T12:41:22.103" UserId="5781" Text="I do not really understand how expeditions work? Should I just go outside the town and follow the preassigned route or should I tell somebody first?&#xD;&#xA;&#xD;&#xA;Are expeditions something built in the game or is it just a game strategy that players agree on?" />
  <row Id="31505" PostHistoryTypeId="1" PostId="13371" RevisionGUID="14714683-19cf-4066-b937-543ce621bbab" CreationDate="2010-12-26T12:41:22.103" UserId="5781" Text="Expeditions work in die2nite." />
  <row Id="31506" PostHistoryTypeId="3" PostId="13371" RevisionGUID="14714683-19cf-4066-b937-543ce621bbab" CreationDate="2010-12-26T12:41:22.103" UserId="5781" Text="&lt;die2nite&gt;" />
  <row Id="31507" PostHistoryTypeId="10" PostId="876" RevisionGUID="3a974ac5-062a-446c-a6e8-3d548711120f" CreationDate="2010-12-26T12:42:48.400" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31508" PostHistoryTypeId="10" PostId="579" RevisionGUID="f4999159-0243-41ab-b7fa-f4bf6ba11241" CreationDate="2010-12-26T12:43:17.447" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31509" PostHistoryTypeId="10" PostId="1192" RevisionGUID="effe4b3d-a911-4f36-94d5-6485b34bc092" CreationDate="2010-12-26T12:43:44.793" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31510" PostHistoryTypeId="10" PostId="1119" RevisionGUID="9169b765-6224-4b2e-87cb-b88cb38c9f1f" CreationDate="2010-12-26T12:43:59.613" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31511" PostHistoryTypeId="4" PostId="13371" RevisionGUID="6e21ce33-2d75-4d89-90b8-ecaf55ec19c8" CreationDate="2010-12-26T12:56:03.503" UserId="5781" Comment="edited title" Text="Expeditions in die2nite." />
  <row Id="31512" PostHistoryTypeId="2" PostId="13372" RevisionGUID="052764f3-9e45-4636-9de6-4664089a244d" CreationDate="2010-12-26T13:27:17.370" UserId="5781" Text="Do you know if there exist a fancier user interface for Dwarf Fortress instead of the ASCII one?" />
  <row Id="31513" PostHistoryTypeId="1" PostId="13372" RevisionGUID="052764f3-9e45-4636-9de6-4664089a244d" CreationDate="2010-12-26T13:27:17.370" UserId="5781" Text="A good UI for Dward Fortress." />
  <row Id="31514" PostHistoryTypeId="3" PostId="13372" RevisionGUID="052764f3-9e45-4636-9de6-4664089a244d" CreationDate="2010-12-26T13:27:17.370" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31517" PostHistoryTypeId="2" PostId="13374" RevisionGUID="9b09052f-0b92-4375-aa02-ab5f312a9909" CreationDate="2010-12-26T14:46:46.093" UserId="336" Text="Unfortunately, the only official dwarf fortress is the ASCII you know and love (or hate!). You've got several options, however:&#xD;&#xA;&#xD;&#xA;-Download a [graphics pack mod][1], turning all the ascii characters into small images instead.&#xD;&#xA;&#xD;&#xA;-External utilities like [Dwarf Therapist][2] can make assigning jobs much easier.&#xD;&#xA;&#xD;&#xA;-Download an external viewer, like [Stonesense][3], to view your dwarf fortress in &quot;glorious&quot; isometric 3d.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=57557.0&#xD;&#xA;  [2]: http://www.bay12forums.com/smf/index.php?topic=66525.0&#xD;&#xA;  [3]: http://www.bay12forums.com/smf/index.php?topic=43260.0" />
  <row Id="31518" PostHistoryTypeId="2" PostId="13375" RevisionGUID="eb2b83f4-e2ce-4bfd-80c8-987cc6c49416" CreationDate="2010-12-26T16:15:50.597" UserId="5442" Text="Hostile can be a problem:&#xD;&#xA;I just played a game where I was trying to get the full set of 15 Luxury Resources (Pearls, Furs, Cotton etc). I started a few wars to take some key cities. Then I found that everyone was hostile to me (something to do with &quot;warmongering&quot;?), and all the resources I had were absolutely useless because noone wanted to buy them off me. That rendered my Bazaars partially useless as well (I was playing as Harun and his special Bazaar improvement can double your resources)." />
  <row Id="31519" PostHistoryTypeId="5" PostId="13371" RevisionGUID="bcb10e77-6a3b-4379-aaf7-335ba023d544" CreationDate="2010-12-26T16:17:43.753" UserId="207" Comment="edited body; edited tags; edited title" Text="I do not really understand how expeditions work. Should I just go outside the town and follow the preassigned route or should I tell somebody first?&#xD;&#xA;&#xD;&#xA;Are expeditions something built in the game or is it just a game strategy that players agree on?" />
  <row Id="31520" PostHistoryTypeId="4" PostId="13371" RevisionGUID="bcb10e77-6a3b-4379-aaf7-335ba023d544" CreationDate="2010-12-26T16:17:43.753" UserId="207" Comment="edited body; edited tags; edited title" Text="Expeditions in Die2Nite" />
  <row Id="31521" PostHistoryTypeId="6" PostId="13371" RevisionGUID="bcb10e77-6a3b-4379-aaf7-335ba023d544" CreationDate="2010-12-26T16:17:43.753" UserId="207" Comment="edited body; edited tags; edited title" Text="&lt;die2nite&gt;&lt;game-mechanics&gt;" />
  <row Id="31522" PostHistoryTypeId="4" PostId="13359" RevisionGUID="c88ab268-e866-4ff3-abc6-2ec02ba732c2" CreationDate="2010-12-26T16:19:43.737" UserId="207" Comment="edited title" Text="Starcraft 2: The Dig - How do I scan?" />
  <row Id="31523" PostHistoryTypeId="2" PostId="13376" RevisionGUID="43e4ffa9-855e-4ef3-88ca-b0f807a33287" CreationDate="2010-12-26T16:34:49.293" UserId="5442" Text="Good question. i just tried to declare war on a city state, Monaco that was allied with Greece (the nation I really want to declare war on - they are already hostile). I didn't sack the city state straight away and then Greece dropped their pledge to protect them. I think maybe if I had destroyed the city state fasterer then Greece would have been upset enough to retaliate?? Now however I am getting hostility from another nation, Siam, (something that I wanted to avoid as it limits my trade options)." />
  <row Id="31524" PostHistoryTypeId="2" PostId="13377" RevisionGUID="dd5016cc-6a71-4557-9d6a-27d5e0192ec9" CreationDate="2010-12-26T16:39:09.707" UserId="3467" Text="I've beet Terran with Protoss using photon rush.&#xD;&#xA;&#xD;&#xA; 1. Build probes constant, 1st build probe will go to opponent, all others - go to minerals; 10-12 actually should be enough;&#xD;&#xA; 2. Build 1st pylon outside of the start opponent location: if you build it on the opponent base (after choke) he will attack pylon with big amount of SCVs. Pylon should be built as close to the opponent base as possible;&#xD;&#xA; 3. Build 1 forge;&#xD;&#xA; 4. Build 2 cannons close to the opponent base - it will shoot up-stair soon;&#xD;&#xA; 5. When those cannons are almost build - send probe to opponent base and build 1 cannon (you 1st pylon should give enough space for 1-2 cannons);&#xD;&#xA; 6. Opponent will try to attack your building pylon cannon, but you first 2 cannons should be able to protect them. Keep you probe from been killed by SCVs/marines;&#xD;&#xA; 7. Once new pylon build - build 1-2 cannon more: not to far away from the 3rd cannon: it should be able to protect new building; but also, new cannons should be able to attack the command center.&#xD;&#xA; &#xD;&#xA;After latest cannons been build they will start shooting command center. AI will hang-up quickly. &#xD;&#xA;&#xD;&#xA;I did that something around 4:30.&#xD;&#xA;&#xD;&#xA;P.S. Sorry, I would create a screen shot, but don't know how to attach it." />
  <row Id="31525" PostHistoryTypeId="2" PostId="13378" RevisionGUID="0d31dd8d-82d4-4e69-9f49-18b55c31e189" CreationDate="2010-12-26T16:43:06.210" UserId="3467" Text="I would like to have 'scan' for 'The Dig' mission. &#xD;&#xA;&#xD;&#xA;Which other mission should I pass to get it?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="31526" PostHistoryTypeId="1" PostId="13378" RevisionGUID="0d31dd8d-82d4-4e69-9f49-18b55c31e189" CreationDate="2010-12-26T16:43:06.210" UserId="3467" Text="StarCraft2: How to get &quot;scan&quot; for Command Center in Campaign" />
  <row Id="31527" PostHistoryTypeId="3" PostId="13378" RevisionGUID="0d31dd8d-82d4-4e69-9f49-18b55c31e189" CreationDate="2010-12-26T16:43:06.210" UserId="3467" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;scan&gt;&lt;the-dig&gt;&lt;command-center&gt;" />
  <row Id="31531" PostHistoryTypeId="5" PostId="13366" RevisionGUID="277d4679-511a-4b05-aa9a-60cbb03a5335" CreationDate="2010-12-26T16:52:55.457" UserId="207" Comment="added 12 characters in body" Text="The French version has five hero types instead of three." />
  <row Id="31532" PostHistoryTypeId="2" PostId="13380" RevisionGUID="c1268d21-f14d-45d1-b07b-a96e038b4779" CreationDate="2010-12-26T16:54:33.990" UserId="2974" Text="If you have the actual disc, or a Steam backup disc, then yes.&#xD;&#xA;&#xD;&#xA;Once a Steam game is installed, you can go to your Steam library, right-click the game's name, choose Properties, click the Updates tab, and change the Automatic Updates dropdown to &quot;Do not automatically update this game.&quot;&#xD;&#xA;&#xD;&#xA;It's a good idea to go into Offline mode before doing this, or launching Steam while not connected to a network so that it doesn't start downloading the update automatically.&#xD;&#xA;&#xD;&#xA;**Important Note**: Turning off auto-update is almost worthless on multiplayer games, as the servers tend to run the latest version.  This includes such popular games as Counter-Strike (original and Source) and Team Fortress 2." />
  <row Id="31533" PostHistoryTypeId="5" PostId="13377" RevisionGUID="bfbf67fc-b65c-4bce-abe6-544017523e49" CreationDate="2010-12-26T17:00:38.120" UserId="122" Comment="Spelling &amp; grammar." Text="I've beat Terran with Protoss using photon rush.&#xD;&#xA;&#xD;&#xA; 1. Build probes constantly, 1st build probe will go to opponent, all others - go to minerals; 10-12 actually should be enough.&#xD;&#xA; 2. Build the 1st pylon outside of the opponent's start location - if you build it in the opponent base (after the choke) he will attack the pylon with large amount of SCVs. The Pylon should be built as close to the opponent base as possible.&#xD;&#xA; 3. Build 1 forge.&#xD;&#xA; 4. Build 2 cannons close to the opponent base - they will shoot up the ramp soon.&#xD;&#xA; 5. When these cannons are almost complete, send a probe to the opponent's base and build 1 cannon (you 1st pylon should give enough space for 1-2 cannons).&#xD;&#xA; 6. Opponent will try to attack your building cannon, but your first 2 cannons should be able to protect them. Keep you probe from being killed by SCVs/marines.&#xD;&#xA; 7. Once the new pylon is done, build 1-2 additional cannons not to far away from the 3rd cannon; it should be able to protect the new building. The new cannons should also be able to attack the command center.&#xD;&#xA; &#xD;&#xA;After the last cannons been build they will start shooting the command center. The AI will give up quickly. &#xD;&#xA;&#xD;&#xA;I did the above and finished sometime around 4:30." />
  <row Id="31534" PostHistoryTypeId="10" PostId="13378" RevisionGUID="4d4758b1-6212-4e16-9ab7-ca00a1884f1c" CreationDate="2010-12-26T17:02:10.137" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31535" PostHistoryTypeId="5" PostId="13378" RevisionGUID="451a7955-b779-432e-80b7-3815409d51a2" CreationDate="2010-12-26T17:02:10.243" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Starcraft 2: The Dig - How do I scan?](http://gaming.stackexchange.com/questions/13359/starcraft-2-the-dig-how-do-i-scan)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I would like to have 'scan' for 'The Dig' mission. &#xD;&#xA;&#xD;&#xA;Which other mission should I pass to get it?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="31538" PostHistoryTypeId="11" PostId="13378" RevisionGUID="31eb2a6c-09c9-42b2-8419-25517957719a" CreationDate="2010-12-26T17:13:03.800" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31539" PostHistoryTypeId="5" PostId="13378" RevisionGUID="057ff815-bc63-47e6-8b7a-874f4b84c521" CreationDate="2010-12-26T17:13:57.153" UserId="122" Comment="Changed title to reflect the actual question." Text="I would like to have 'scan' for 'The Dig' mission. &#xD;&#xA;&#xD;&#xA;Which other mission should I pass to get it?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="31540" PostHistoryTypeId="4" PostId="13378" RevisionGUID="057ff815-bc63-47e6-8b7a-874f4b84c521" CreationDate="2010-12-26T17:13:57.153" UserId="122" Comment="Changed title to reflect the actual question." Text="What mission order should I use in order to get an orbital command by &quot;The Dig&quot;?" />
  <row Id="31541" PostHistoryTypeId="6" PostId="13378" RevisionGUID="057ff815-bc63-47e6-8b7a-874f4b84c521" CreationDate="2010-12-26T17:13:57.153" UserId="122" Comment="Changed title to reflect the actual question." Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;the-dig&gt;&lt;command-center&gt;&lt;scan&gt;" />
  <row Id="31542" PostHistoryTypeId="5" PostId="13376" RevisionGUID="c527b1f0-aa12-40ff-9a04-8754fd628731" CreationDate="2010-12-26T17:33:35.667" UserId="5442" Comment="added 1283 characters in body; added 5 characters in body; added 63 characters in body" Text="Good question. If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition: neutral, friendly, hostile, sycophantic rectum taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (this is not a complete list):&#xD;&#xA;&#xD;&#xA;Reasons for friendship (green):&#xD;&#xA; - You freed their captured citizens!&#xD;&#xA; - We have made a public Declaration of Friendship!&#xD;&#xA; - We have Denounced the same leaders!&#xD;&#xA; - They desire friendly relations with our empire.&#xD;&#xA;&#xD;&#xA;Triggers (red):&#xD;&#xA;&#xD;&#xA; - You built wonders that they coverted!&#xD;&#xA; - You refused a request made by this player after making a Declaration of Friendship!&#xD;&#xA; - They believe you are a warmongering menace to the world!&#xD;&#xA; - We have denounced them!&#xD;&#xA; - They have denounced us!&#xD;&#xA; - You have made a Declaration of Friendship with one of their enemies!&#xD;&#xA; - You demanded that they not settle near your lands!&#xD;&#xA; - You made a trade demand of them!&#xD;&#xA; - They asked you buying land near them, and you ignored them!&#xD;&#xA; - You have attacked City-States under their protection!&#xD;&#xA; - They asked you to stop attacking a City-State friendly to them, and you ignored them!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So we based on this, we can perhaps get an idea of some steps to prevent other leaders behaving like cavemen towards us.&#xD;&#xA;&#xD;&#xA;Here's an example:&#xD;&#xA; 1. I just sacked a city state&#xD;&#xA; 2. Siam suddenly developed the trigger: They believe you are a warmongering menace to the world!&#xD;&#xA; 3. Next turn they denounced me to the rest of the world.&#xD;&#xA; 4. They become Hostile&#xD;&#xA; 5. I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state.&#xD;&#xA; 6. They are now friendly, not hostile - and will buy Luxury Resources off me." />
  <row Id="31543" PostHistoryTypeId="2" PostId="13381" RevisionGUID="7c2eef62-aa32-4733-9b2f-a2e66052cba1" CreationDate="2010-12-26T17:45:05.147" UserId="3385" Text="I've been playing [this game][1] and love the way we can fight with other gladiators using 1) 4-different-fighting-styles's `special skills` + `upgrading items` (weapons, armors).&#xD;&#xA;&#xD;&#xA;The way a gladiator attack/recieve damage/drop+pick up items are all so great! Though, the menu UI &amp; use-case is not perfect to me! &#xD;&#xA;&#xD;&#xA;That's about how I love the game and since I love it so much, I'm looking for similar games on PC/PSP. Please share if you know ones.&#xD;&#xA;&#xD;&#xA;ps. I also love to play [Dynasty Warriors 2][2] but the fighting in this game easily gets me bored - after playing `Gladiator Begins` I know what this game lacks: the way fighters keep/drop/lose their items! It would be great lovely if I can find a game which combines these two great ones!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gladiator_Begins&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Dynasty_Warriors_2" />
  <row Id="31544" PostHistoryTypeId="1" PostId="13381" RevisionGUID="7c2eef62-aa32-4733-9b2f-a2e66052cba1" CreationDate="2010-12-26T17:45:05.147" UserId="3385" Text="What are the similar games to &quot;Gladiator Begins&quot;?" />
  <row Id="31545" PostHistoryTypeId="3" PostId="13381" RevisionGUID="7c2eef62-aa32-4733-9b2f-a2e66052cba1" CreationDate="2010-12-26T17:45:05.147" UserId="3385" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;psp&gt;" />
  <row Id="31546" PostHistoryTypeId="5" PostId="13376" RevisionGUID="013841e1-221c-4f70-89a0-d75ec9b0a500" CreationDate="2010-12-26T17:46:45.863" UserId="5442" Comment="added 156 characters in body" Text="Good question. If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition: neutral, friendly, hostile, sycophantic rectum taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (this is not a complete list):&#xD;&#xA;&#xD;&#xA;Reasons for friendship (green):&#xD;&#xA; - You freed their captured citizens!&#xD;&#xA; - We have made a public Declaration of Friendship!&#xD;&#xA; - We have Denounced the same leaders!&#xD;&#xA; - They desire friendly relations with our empire.&#xD;&#xA;&#xD;&#xA;Triggers (red):&#xD;&#xA;&#xD;&#xA; - You built wonders that they coverted!&#xD;&#xA; - You refused a request made by this player after making a Declaration of Friendship!&#xD;&#xA; - They believe you are a warmongering menace to the world!&#xD;&#xA; - We have denounced them!&#xD;&#xA; - They have denounced us!&#xD;&#xA; - You have made a Declaration of Friendship with one of their enemies!&#xD;&#xA; - You demanded that they not settle near your lands!&#xD;&#xA; - You made a trade demand of them!&#xD;&#xA; - They asked you buying land near them, and you ignored them!&#xD;&#xA; - You have attacked City-States under their protection!&#xD;&#xA; - They asked you to stop attacking a City-State friendly to them, and you ignored them!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So we based on this, we can perhaps get an idea of some steps to prevent other leaders behaving like cavemen towards us - as they use to say on It's a Bullseye: &quot;Stay in the green, and out of the red, nothing in this game for 2 in a bed, although maybe in a later update...&quot;.&#xD;&#xA;&#xD;&#xA;Here's an example:&#xD;&#xA; 1. I just sacked a city state&#xD;&#xA; 2. Siam suddenly developed the trigger: They believe you are a warmongering menace to the world!&#xD;&#xA; 3. Next turn they denounced me to the rest of the world.&#xD;&#xA; 4. Siam becomes Hostile&#xD;&#xA; 5. I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state.&#xD;&#xA; 6. They are now friendly, not hostile - and will buy Luxury Resources off me." />
  <row Id="31547" PostHistoryTypeId="10" PostId="13381" RevisionGUID="6f3aeb2d-1fb0-4020-a906-87f0cf4c0c88" CreationDate="2010-12-26T17:49:15.080" UserId="122" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31549" PostHistoryTypeId="5" PostId="13381" RevisionGUID="e0330f78-afea-468a-b08a-85c6b90a14c8" CreationDate="2010-12-26T17:50:47.123" UserId="3385" Comment="added 61 characters in body" Text="I've been playing [this game][1] and love the way we can fight with other gladiators using 1) 4-different-fighting-styles's `special skills` + `upgrading items` (weapons, armors).&#xD;&#xA;&#xD;&#xA;The way a gladiator attack/recieve damage/drop+pick up items are all so great! Though, the menu UI &amp; use-case is not perfect to me! &#xD;&#xA;&#xD;&#xA;That's about how I love the game and since I love it so much, I'm looking for similar games on PC/PSP. Please share if you know ones.&#xD;&#xA;&#xD;&#xA;ps. I also love to play [`Dynasty Warriors 2`][2] but the fighting in this game easily gets me bored - after playing [`Gladiator Begins`][3] I know what this game lacks: the way fighters keep/drop/lose their items! It would be great lovely if I can find a game which combines these two great ones!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gladiator_Begins&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Dynasty_Warriors_2&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Gladiator_Begins" />
  <row Id="31552" PostHistoryTypeId="2" PostId="13383" RevisionGUID="7e62d53c-d804-4270-a025-be3014ff78c2" CreationDate="2010-12-26T18:22:52.590" UserId="3114" Text="So, apparently everyone in town received some Christmas gifts in [Die2Nite][1], including a *Utility Belt*, a *Letter With no Address*, and a vial of *Suspicious Looking Plum Juice*.  Now, I do love Plum Juice dearly, so normally I'd just quaff it in one go, but a few things are stopping me.&#xD;&#xA;&#xD;&#xA; - There is a little skull and crossbones in the icon for the Juice - It matches the one in the icon for *Poison*.   Hmmm...&#xD;&#xA; - I was **warned**, as was everyone else involved in the game a few days beforehand with the following: *&quot;Don't drink the Plum Juice!&quot;*&#xD;&#xA;&#xD;&#xA;Does anyone know definitively what the Plum Juice does?&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Here is some information and speculation from a current member of my town:&#xD;&#xA;&#xD;&#xA;&gt; Apparently it does absolutely nothing,&#xD;&#xA;&gt; according to the forums, making it&#xD;&#xA;&gt; really only useful for cooking meals?&#xD;&#xA;&gt; &#xD;&#xA;&gt; I think, unless it's a joke by the&#xD;&#xA;&gt; developers, that it has a delayed&#xD;&#xA;&gt; effect, maybe giving you an infection&#xD;&#xA;&gt; in a night or two. This way they'd&#xD;&#xA;&gt; trap the most people into drinking it.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="31553" PostHistoryTypeId="1" PostId="13383" RevisionGUID="7e62d53c-d804-4270-a025-be3014ff78c2" CreationDate="2010-12-26T18:22:52.590" UserId="3114" Text="What Does Plum Juice Taste Like?" />
  <row Id="31554" PostHistoryTypeId="3" PostId="13383" RevisionGUID="7e62d53c-d804-4270-a025-be3014ff78c2" CreationDate="2010-12-26T18:22:52.590" UserId="3114" Text="&lt;die2nite&gt;&lt;items&gt;" />
  <row Id="31555" PostHistoryTypeId="5" PostId="13376" RevisionGUID="968791a4-fc35-4102-8918-d5217ea15b7d" CreationDate="2010-12-26T18:23:55.347" UserId="5442" Comment="added 249 characters in body; deleted 2 characters in body; added 30 characters in body; added 4 characters in body" Text="Good question. If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition: neutral, friendly, hostile, sycophantic rectum taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (I can't provide a complete list):&#xD;&#xA;&#xD;&#xA;Passifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for war (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So we based on this, we can perhaps get an idea of some steps to prevent other leaders behaving like cavemen towards us - as they use to say on It's a Bullseye: &quot;Stay in the green, and out of the red, nothing in this game for 2 in a bed, although maybe in a later update...&quot;.&#xD;&#xA;&#xD;&#xA;Here's an example:&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack at City State (or Civilization).&#xD;&#xA; 3. Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;If the City State is sacked, then:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me." />
  <row Id="31558" PostHistoryTypeId="2" PostId="13385" RevisionGUID="fce3fc29-5181-42ea-924a-7f083973c8ea" CreationDate="2010-12-26T18:50:38.030" UserId="1804" Text="I'd suggest the [Lazy Newb pack][1] as a great place to start. It includes several different tile sets, as well as many useful utilities (like Dwarf Therapist and more).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=59026.0" />
  <row Id="31559" PostHistoryTypeId="6" PostId="13378" RevisionGUID="6b78abad-7e69-4c35-b5e7-3baf3ae30595" CreationDate="2010-12-26T19:06:03.407" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="31560" PostHistoryTypeId="6" PostId="12805" RevisionGUID="48d2c9f6-35df-4604-81bd-930122d41af9" CreationDate="2010-12-26T19:07:34.967" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="31562" PostHistoryTypeId="6" PostId="13050" RevisionGUID="180007a3-afa7-43dd-86f4-3c7f4576e299" CreationDate="2010-12-26T19:08:00.113" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;campaign&gt;" />
  <row Id="31563" PostHistoryTypeId="6" PostId="13192" RevisionGUID="73e47471-42d6-4071-879c-659a17deb991" CreationDate="2010-12-26T19:08:26.043" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;macro&gt;" />
  <row Id="31564" PostHistoryTypeId="10" PostId="13182" RevisionGUID="d810afcb-bcfe-41c6-b533-af9087362d1f" CreationDate="2010-12-26T19:09:41.813" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31565" PostHistoryTypeId="5" PostId="13182" RevisionGUID="da714e24-d7e4-401f-a555-18a59c466dd7" CreationDate="2010-12-26T19:09:41.923" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is there a fee for cancelling a building?](http://gaming.stackexchange.com/questions/11849/is-there-a-fee-for-cancelling-a-building)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;How much does it cost to cancel a building/unit/add-on? By this I mean, if a barracks costs 150 minerals and I started building one, what amount of minerals is returned if I cancel the building?&#xD;&#xA;&#xD;&#xA;This question also applies to add-ons and units.&#xD;&#xA;&#xD;&#xA;I saw that salvaging a bunker returned 100 minerals. Is this true? It doesn't make a lot of sense to me. Shouldn't cancelling a building probably return all funds spent?" />
  <row Id="31566" PostHistoryTypeId="6" PostId="13182" RevisionGUID="08a10ec3-9951-4e6a-b7a7-dd90376b4e24" CreationDate="2010-12-26T19:09:53.593" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;" />
  <row Id="31567" PostHistoryTypeId="6" PostId="12238" RevisionGUID="4408d722-12e9-4362-96bf-711bb2450c9e" CreationDate="2010-12-26T19:10:21.173" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;single-player&gt;&lt;training&gt;" />
  <row Id="31568" PostHistoryTypeId="5" PostId="13376" RevisionGUID="466cfd3f-665e-47d1-885b-c34301531819" CreationDate="2010-12-26T19:14:20.003" UserId="5442" Comment="added 294 characters in body" Text="Good question. If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition: neutral, friendly, hostile, sycophantic rectum taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (I can't provide a complete list):&#xD;&#xA;&#xD;&#xA;Passifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So we based on this, we can perhaps get an idea of some steps to prevent other leaders behaving like cavemen towards us - as they use to say on It's a Bullseye: &quot;Stay in the green, and out of the red, nothing in this game for 2 in a bed, although maybe in a later update...&quot;.&#xD;&#xA;&#xD;&#xA;Here's an example:&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack at City State (or Civilization).&#xD;&#xA; 3. Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;If the City State is sacked, then:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle.&#xD;&#xA;&#xD;&#xA;By contrast, civilizations that you have already made friends with, by declaring friendship, agreeing to their requests etc. seem more forgiving if you go around randomly attacking people.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31569" PostHistoryTypeId="2" PostId="13386" RevisionGUID="6cdd93f9-971a-43d7-9c39-b8bd5c42fb67" CreationDate="2010-12-26T19:43:18.880" UserId="1070" Text="Given a hero with a kitchen, it can be &quot;cooked&quot; into a delicious meal with 100% success rate. That food can be eaten with no ill effects... so far.&#xD;&#xA;&#xD;&#xA;As for eating before cooked, I haven't been in a position where I was OK with dying so I haven't tried it out." />
  <row Id="31570" PostHistoryTypeId="2" PostId="13387" RevisionGUID="856357eb-5076-4ba0-a7fe-04d2a89aaf0a" CreationDate="2010-12-26T20:06:46.263" UserId="1480" Text="I am just starting Mass Effect 1 for the first time.  I looked at the classes and the Biotics looked cool so I chose the class that does them.  But now I am seeing that I only get a pistol and my biotic abilities are not that great (I tried to throw a Geth and it did not do much.  I had to use my pistol to kill it).  It also took a very very long time to recharge.&#xD;&#xA;&#xD;&#xA;When I play RPG games I usually go for the magic user class, so the biotics seemed to be the analogous class.  I am also familar to starting with magic missile and a dagger.  So if the Biotics will get better I am willing to tuff it out.&#xD;&#xA;&#xD;&#xA;My question is, will they get better?  Or should I go with the half biotic half fighter class?  (I usually steer away from dual classes because you get to be OK at both but not really great at either.)&#xD;&#xA;&#xD;&#xA;So, should I just be the fighter?  Any input from someone who has played the game?" />
  <row Id="31571" PostHistoryTypeId="1" PostId="13387" RevisionGUID="856357eb-5076-4ba0-a7fe-04d2a89aaf0a" CreationDate="2010-12-26T20:06:46.263" UserId="1480" Text="Which class is the most powerful/useful in Mass Effect 1?" />
  <row Id="31572" PostHistoryTypeId="3" PostId="13387" RevisionGUID="856357eb-5076-4ba0-a7fe-04d2a89aaf0a" CreationDate="2010-12-26T20:06:46.263" UserId="1480" Text="&lt;mass-effect&gt;&lt;character-build&gt;" />
  <row Id="31573" PostHistoryTypeId="2" PostId="13388" RevisionGUID="2d7654b1-2274-4f3a-8a2e-424d637675d7" CreationDate="2010-12-26T20:34:58.777" UserId="5822" Text="Hi! &#xD;&#xA;&#xD;&#xA;I am trying to find this strategy game, it was more of a strategy game where you build different buildings and were collecting different objects etc.&#xD;&#xA;&#xD;&#xA;The game was really old and the main characters were egg-shaped creatures that were yellow, unfortunately I don't remember anything else." />
  <row Id="31574" PostHistoryTypeId="1" PostId="13388" RevisionGUID="2d7654b1-2274-4f3a-8a2e-424d637675d7" CreationDate="2010-12-26T20:34:58.777" UserId="5822" Text="Can you help me to find this old strategy game ( PC ) for children  ?" />
  <row Id="31575" PostHistoryTypeId="3" PostId="13388" RevisionGUID="2d7654b1-2274-4f3a-8a2e-424d637675d7" CreationDate="2010-12-26T20:34:58.777" UserId="5822" Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;children&gt;" />
  <row Id="31576" PostHistoryTypeId="5" PostId="13355" RevisionGUID="77548a56-2647-4bf4-a099-b5855f7749d8" CreationDate="2010-12-26T20:47:14.220" UserId="23" Comment="added 1101 characters in body" Text="The one main difference I've seen while perusing the hordes wikis and the public release notes is their season 2 feature:&#xD;&#xA;&#xD;&#xA;&gt; ! __Ghouls__, half infected citizens.&lt;p/&gt;&lt;p&gt;&#xD;&#xA;&gt; ! You have a voracity gauge that fills up and to keep your sentience you must keep it below a red limit. You drop it by eating (human?) meat of any kind, and eating citizens alive nets you free hero days. Human meat also replenishes AP. You also get to stealthily enter and leave town and stay outside during the attack apparently. To balance, water is fatal, you must eat a citizen every day to survive and the risk.&lt;p&gt;&lt;/p&gt;&#xD;&#xA;&gt; ! You can find out more at [the hordes.fr help pages.][1]&#xD;&#xA;&#xD;&#xA;Additionally, some more features have been added. Links lead to spoilers.&#xD;&#xA;&#xD;&#xA;&gt; ! &lt;ul&gt;&#xD;&#xA;&gt; ! &lt;li&gt;[Camping outside][2] - if you do survive, you get bonuses to searches&lt;/li&gt;&#xD;&#xA;&gt; ! &lt;li&gt;[Devasted cities][3] - camping outside may let you outlive your fellow citizens. The town becomes completely useless in the process, however.&lt;/li&gt;&#xD;&#xA;&gt; ! &lt;li&gt;[Hermit][4] - higher chances to find food or water in the desert, which matters if you're on a 3+ day long expedition.&lt;/li&gt;&#xD;&#xA;&gt; ! &lt;li&gt;[Tamer][5] - you have a dog. The dog can carry items home for you. Put the dog on steroids and he'll even carry heavy objects.&lt;/li&gt;&#xD;&#xA;&gt; ! &lt;li&gt;[Seasons][6] - each three months long, each with their own official town standings. Every town scores one point per citizen per day. Winners get, for the following season, a couple of perks (but no free hero days).&lt;/li&gt;&#xD;&#xA;&gt; ! &lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hordes.fr/aide/les_goules&#xD;&#xA;  [2]: http://www.hordes.fr/aide/camping_sauvage&#xD;&#xA;  [3]: http://www.hordes.fr/aide/ville_devastee&#xD;&#xA;  [4]: http://www.hordes.fr/aide/ermite&#xD;&#xA;  [5]: http://www.hordes.fr/aide/apprivoiseur&#xD;&#xA;  [6]: http://www.hordes.fr/aide/saisons_et_classements" />
  <row Id="31577" PostHistoryTypeId="2" PostId="13389" RevisionGUID="a8148772-5ec8-488b-aef5-28241e22ac46" CreationDate="2010-12-26T20:49:33.013" UserId="5029" Text="Here's another place: [http://keyboardsonfire.wikidot.com/][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://keyboardsonfire.wikidot.com/" />
  <row Id="31578" PostHistoryTypeId="2" PostId="13390" RevisionGUID="d61e3890-0e67-43ec-ab40-ce572f0f25a5" CreationDate="2010-12-26T20:55:46.723" UserId="5822" Text="Ok, thanks a lot Oak!&#xD;&#xA;&#xD;&#xA;I found the answer in the link you gave me, &#xD;&#xA;the game is Planet Blupi.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31579" PostHistoryTypeId="10" PostId="13388" RevisionGUID="6c795265-beef-449f-b35e-a065307e6b68" CreationDate="2010-12-26T20:56:39.630" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31580" PostHistoryTypeId="5" PostId="13388" RevisionGUID="df1612b5-1b12-4ccb-8bf1-2ef794c867bc" CreationDate="2010-12-26T20:56:39.770" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [RTS with rubber-ball like yellow creatures that farmed](http://gaming.stackexchange.com/questions/13135/rts-with-rubber-ball-like-yellow-creatures-that-farmed)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Hi! &#xD;&#xA;&#xD;&#xA;I am trying to find this strategy game, it was more of a strategy game where you build different buildings and were collecting different objects etc.&#xD;&#xA;&#xD;&#xA;The game was really old and the main characters were egg-shaped creatures that were yellow, unfortunately I don't remember anything else." />
  <row Id="31581" PostHistoryTypeId="2" PostId="13391" RevisionGUID="30663a7e-b850-419c-9b0a-b5ec5f152c02" CreationDate="2010-12-26T21:04:49.870" UserId="4239" Text="Just received one the other day for my 4-year-old, so just learning everything, but...&#xD;&#xA;&#xD;&#xA;You can enable Parental Controls and it appears to restrict access to a lot of functions. It will not hide the button completely, but unless your 3-year-old can figure out the 4 digit pin you choose, they won't be able to access that area.&#xD;&#xA;&#xD;&#xA;The Parental Controls options allow you to restrict access to other things like levels of games playable, PictoChat, DS Download Play, the Browser, the Shop. I believe just by setting up parental controls, it automatically restricts access to certain system settings because they are not provided as part of the setup options.&#xD;&#xA;&#xD;&#xA;If you missed Parental Controls in the initial setup, go to Settings, Parental Controls (Page 3) to start the setup." />
  <row Id="31582" PostHistoryTypeId="2" PostId="13392" RevisionGUID="9cb3a840-0f99-49bd-b5dc-c543c3960ea5" CreationDate="2010-12-26T21:08:04.240" UserId="5581" Text="In Wii Fit Plus I have two Miis and two pets. For some reason it binds the &quot;wrong&quot; pet to the &quot;wrong&quot; Mii. Essentially I'm playing with my girlfriend's dog, and she's playing with mine.  &#xD;&#xA;Is there anything I can do about this?" />
  <row Id="31583" PostHistoryTypeId="1" PostId="13392" RevisionGUID="9cb3a840-0f99-49bd-b5dc-c543c3960ea5" CreationDate="2010-12-26T21:08:04.240" UserId="5581" Text="Wii Fit Plus: any way to choose which pet belong to which person?" />
  <row Id="31584" PostHistoryTypeId="3" PostId="13392" RevisionGUID="9cb3a840-0f99-49bd-b5dc-c543c3960ea5" CreationDate="2010-12-26T21:08:04.240" UserId="5581" Text="&lt;wii-fit-plus&gt;" />
  <row Id="31588" PostHistoryTypeId="4" PostId="13392" RevisionGUID="4c28bc85-8122-4d32-a90d-40aca5605aaa" CreationDate="2010-12-26T21:14:16.493" UserId="5581" Comment="edited title" Text="Wii Fit Plus: any way to choose which pet belongs to which person?" />
  <row Id="31589" PostHistoryTypeId="5" PostId="13258" RevisionGUID="e7b18e2f-c7b5-44a1-9c5e-6f10d5a63a76" CreationDate="2010-12-26T21:29:55.193" UserId="5781" Comment="added 115 characters in body" Text="I both played and enjoyed the past games from the Sim series (Sims, Simcity, Simant, etc.) in addition to Spore. I have unfortunately grown bored of them and have been since searching for games that feature similar evolving gameplay. I would prefer an open ended game, if you know of any.&#xD;&#xA;&#xD;&#xA;EDIT: in case you are wondering, I started playing Dwarf Fortress a couple of days after posting this question." />
  <row Id="31590" PostHistoryTypeId="2" PostId="13394" RevisionGUID="ecbdc60a-1b5c-4192-9c97-4cb3c32c619f" CreationDate="2010-12-26T21:45:04.240" UserId="1696" Text="I played through with a Biotic and the abilities get noticably better with upgrades - however you're never really a counterpart of a firemage, you're still mostly a support.&#xD;&#xA;&#xD;&#xA;For example you get the ability to raise in the air the whole room of oponents or to pull them into black hole, but still you need your companions to actually shoot them. So you won't be throwing fireballs around in this game as a biotic, but you still get pretty powerful with disabling spells until end of the game." />
  <row Id="31591" PostHistoryTypeId="2" PostId="13395" RevisionGUID="d021ed4f-cea1-47cb-ad33-c11e1c50ce59" CreationDate="2010-12-26T21:46:25.903" UserId="4239" Text="As of now with the current version (v 1.5.0), No, there doesn't appear to be any permanent way to remove the Mighty Eagle icon from ever showing.&#xD;&#xA;&#xD;&#xA;From what I saw, it shows up after the 3rd or 4th replay of a level. If you click on the icon, and then close it with the X, it will disappear, but then it shows back up on the 3rd or 4th replay of the level. I tried running in airplane mode as well, with the same results. There don't appear to be any menu settings allowing it to be removed or moved to another area on the screen.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31592" PostHistoryTypeId="2" PostId="13396" RevisionGUID="34368e60-0cab-48ee-8489-2adc7fbe6c8c" CreationDate="2010-12-26T21:58:27.007" UserId="5781" Text="When you die outside the town in die2nite, what happens to the things in your satchel and/or your body? Do they disappear or do the object remain on the block where you die? If not, do my possessions remain on the block on which I die (so that the remaining citizens can make use of them)?" />
  <row Id="31593" PostHistoryTypeId="1" PostId="13396" RevisionGUID="34368e60-0cab-48ee-8489-2adc7fbe6c8c" CreationDate="2010-12-26T21:58:27.007" UserId="5781" Text="What happens to your possessions and/or your body when you die in die2nite?" />
  <row Id="31594" PostHistoryTypeId="3" PostId="13396" RevisionGUID="34368e60-0cab-48ee-8489-2adc7fbe6c8c" CreationDate="2010-12-26T21:58:27.007" UserId="5781" Text="&lt;die2nite&gt;" />
  <row Id="31595" PostHistoryTypeId="5" PostId="13376" RevisionGUID="f330e119-9685-4058-b905-8127a5040533" CreationDate="2010-12-26T22:03:41.573" UserId="5442" Comment="deleted 1 characters in body; added 53 characters in body" Text="Good question. If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition: neutral, friendly, hostile, sycophantic rectum taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (I can't provide a complete list):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So we based on this, we can perhaps get an idea of some steps to prevent other leaders behaving like cavemen towards us - as they use to say on It's a Bullseye: &quot;Stay in the green, and out of the red, nothing in this game for 2 in a bed, although maybe in a later update...&quot;.&#xD;&#xA;&#xD;&#xA;Here's an example:&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization e.g. Greece).&#xD;&#xA; 3. Immediately (or in the next turn), Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;If the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle.&#xD;&#xA;&#xD;&#xA;By contrast, civilizations that you have already made friends with, by declaring friendship, agreeing to their requests etc. seem more forgiving if you go around randomly attacking people.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31596" PostHistoryTypeId="2" PostId="13397" RevisionGUID="2285ca58-4944-491c-96f7-77ebff69f90e" CreationDate="2010-12-26T22:05:01.820" UserId="56" Text="Yes. If you die in the World beyond, your possessions do stay on the square where you were eaten. Your fellow citizens can then travel to the square and retrieve them.&#xD;&#xA;&#xD;&#xA;If you die in your house, your possessions can also be retrieved (stolen) by other citizens, but your corpse is also left behind, and can wake up and kill everyone if it isn't... taken care of.&#xD;&#xA;&#xD;&#xA;*Methods of 'taking care of' include, but are not limited to watering, dragging out and barbecuing.*" />
  <row Id="31597" PostHistoryTypeId="2" PostId="13398" RevisionGUID="2a9d34d1-4153-4b8c-90b3-afc710041350" CreationDate="2010-12-26T22:07:36.840" UserId="5823" Text="You can create one with Kinect.&#xD;&#xA;" />
  <row Id="31598" PostHistoryTypeId="2" PostId="13399" RevisionGUID="6d2e8553-9ad5-4ade-a3bc-0a3a48be0622" CreationDate="2010-12-26T22:19:55.013" UserId="3917" Text="The trick with the biotic in ME1 is that it requires you to:&#xD;&#xA;&#xD;&#xA;1.  Play through the game with another class to unlock a better weapon (i.e. get 150 kills with the soldier to unlock assault rifles).&#xD;&#xA;2.  Get a really high end biotool, like the Savant X, which drastically reduces duration and boosts power of your biotics.&#xD;&#xA;3.  Be at very late game unless you level up a lot to get good skills up faster.&#xD;&#xA;&#xD;&#xA;If done properly, the biotic is extremely overpowered in ME1, by the end of the game, my biotic had a permanent barrier (it recharges before it wears off/gets removed), can sling singularity and lift all over the place, and shoot anything I need to kill with an assault rifle.  Between singularity, lift, and stasis (I went with the Bastion class), I was able to kill the final boss without it taking a single shot at me, which made it kind of boring :)&#xD;&#xA;&#xD;&#xA;Some skills to focus on which comes very handy is push and lift, push enemies off of ledges and lift will keep them helpless." />
  <row Id="31599" PostHistoryTypeId="2" PostId="13400" RevisionGUID="7b9de9a0-1777-4468-88b5-94433f3a5635" CreationDate="2010-12-26T22:21:19.360" UserId="617" Text="[According to Liquipedia][1], you must complete 12 missions to unlock the Orbital Command upgrade in the Armory. Going by the prerequisite structure [here][2], one possible mission order may be:&#xD;&#xA;&#xD;&#xA; 1. Liberation Day&#xD;&#xA; 2. The Outlaws&#xD;&#xA; 3. Zero Hour&#xD;&#xA; 4. The Evacuation&#xD;&#xA; 5. Outbreak&#xD;&#xA; 6. Smash and Grab&#xD;&#xA; 7. The Devil's Playground&#xD;&#xA; 8. Welcome to the Jungle&#xD;&#xA; 9. Safe Haven (or Haven's Fall)&#xD;&#xA; 10. The Great Train Robbery&#xD;&#xA; 11. Cutthroat&#xD;&#xA; 12. Engine of Destruction&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign/Armory#Terran_Building&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Campaign#Missions" />
  <row Id="31600" PostHistoryTypeId="2" PostId="13401" RevisionGUID="5049d6cc-7ecc-42c6-b009-25ff52009851" CreationDate="2010-12-26T22:22:08.757" UserId="3917" Text="you just usually follow the route.  There's no way of moving entire groups of people, so there will be laggers.  The only thing planning an expedition and mapping it out is to show others where you are going, but mostly its only something players agree on doing together and requires lots of coordination on the forums to pull off." />
  <row Id="31601" PostHistoryTypeId="2" PostId="13402" RevisionGUID="c36b580a-c274-40c3-be03-6c55445283cb" CreationDate="2010-12-26T22:28:09.833" UserId="5824" Text="I was able to beat TvT on very hard in under 5 minutes using a [Planetary Fortress Rush][1].  Haven't done insane yet, but it might work there also.  You need to do this on the Scrap Station map, it is the only one with starting points close enough together.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Planetary_Fortress_Rush" />
  <row Id="31602" PostHistoryTypeId="2" PostId="13403" RevisionGUID="b1b95b3e-35a3-432a-b7a5-0495d0b9c356" CreationDate="2010-12-26T23:17:15.783" UserId="2310" Text="The way **I** run expeditions is to post a thread in the forums, announcing start time/route/etc, and we all move together *AT THE SAME TIME*.&#xD;&#xA;&#xD;&#xA;I used to simply use the forum thread to communicate, but now I use IRC. The key distinction is that an expedition of say only 4 people a) travel safely, and b) travel quickly and efficiently. You can clear many squares on one pass, and - unless you decide to stop to auto-search - you are usually finished inside 20-30mins. &#xD;&#xA;&#xD;&#xA;When the expedition is completed, the plan is deleted and the thread is closed - so that stray players don't follow 10hrs after you and get themselves trapped!" />
  <row Id="31604" PostHistoryTypeId="5" PostId="10421" RevisionGUID="c149c40d-a29a-4b53-9902-c3c2fb78228b" CreationDate="2010-12-26T23:32:36.197" UserId="207" Comment="edited body" Text="I believe you'll need to create an account for each person that wants an avatar." />
  <row Id="31606" PostHistoryTypeId="2" PostId="13405" RevisionGUID="0f248524-0809-4123-a6a7-714e0124ae42" CreationDate="2010-12-27T00:16:12.340" UserId="528" Text="My family gave me a Move setup for my PS3 this Christmas (two Move wands, Move Gun &amp; 4 games), so I'm looking for recommendations for some more good Move games to check out (cheap PSN titles strongly encouraged ;-)). I have Sports Champions, The Shoot, Start The Party, and Sly Trilogy (not a Move game as such, but it says on the tin that there are Move mini-games).&#xD;&#xA;&#xD;&#xA;I don't currently have the Move navigation controller, but my wife concedes that this is only because she didn't know of its existence (she wanted me to be fully kitted out, so felt bad that she hadn't purchased it). I do intend to get one later on, so don't let its requirement be a barrier to suggesting titles. :-)&#xD;&#xA;&#xD;&#xA;I generally gravitate towards more hardcore titles (so eagerly await Killzone 3 next year), but casual games are also welcome, as my wife and kids prefer those." />
  <row Id="31607" PostHistoryTypeId="1" PostId="13405" RevisionGUID="0f248524-0809-4123-a6a7-714e0124ae42" CreationDate="2010-12-27T00:16:12.340" UserId="528" Text="Looking for good Move titles" />
  <row Id="31608" PostHistoryTypeId="3" PostId="13405" RevisionGUID="0f248524-0809-4123-a6a7-714e0124ae42" CreationDate="2010-12-27T00:16:12.340" UserId="528" Text="&lt;ps3&gt;&lt;playstation&gt;" />
  <row Id="31609" PostHistoryTypeId="6" PostId="13405" RevisionGUID="8f49d098-c000-4a2f-b60f-416cce44ec2a" CreationDate="2010-12-27T00:28:23.257" UserId="14" Comment="edited tags" Text="&lt;game-rec&gt;&lt;ps3&gt;&lt;playstation&gt;" />
  <row Id="31610" PostHistoryTypeId="10" PostId="13405" RevisionGUID="071b402f-49f7-45f8-898b-295de6c684a9" CreationDate="2010-12-27T00:28:32.007" UserId="14" CloseReasonId="2" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="31613" PostHistoryTypeId="2" PostId="13407" RevisionGUID="93bd5b86-a804-4c2c-b0cc-7bafc209ffe5" CreationDate="2010-12-27T01:54:42.197" UserId="1804" Text="I know statues, and walls block movement.&#xD;&#xA;I know chairs don't.&#xD;&#xA;Do chairs slow dwarves down? What about other things? Armor stands, cabinets, etc?!" />
  <row Id="31614" PostHistoryTypeId="1" PostId="13407" RevisionGUID="93bd5b86-a804-4c2c-b0cc-7bafc209ffe5" CreationDate="2010-12-27T01:54:42.197" UserId="1804" Text="What constructions/items slow or bloke Dorf movements?" />
  <row Id="31615" PostHistoryTypeId="3" PostId="13407" RevisionGUID="93bd5b86-a804-4c2c-b0cc-7bafc209ffe5" CreationDate="2010-12-27T01:54:42.197" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31616" PostHistoryTypeId="4" PostId="13407" RevisionGUID="5cce2ffb-6896-4191-b8a0-ecad907f19bd" CreationDate="2010-12-27T02:20:44.833" UserId="1804" Comment="edited title" Text="What constructions/items slow or block Dwarf movements?" />
  <row Id="31617" PostHistoryTypeId="2" PostId="13408" RevisionGUID="a3643394-175a-4979-bb42-df2da322a1d9" CreationDate="2010-12-27T02:32:27.730" UserId="1561" Text="[This web page][1] explains how the Mighty Eagle works.&#xD;&#xA;&#xD;&#xA;The salient points are:&#xD;&#xA;&#xD;&#xA; - You will not receive any stars or points from using the Mighty Eagle - your performance is considered in relation to a completely separate 'Eagle Score'&#xD;&#xA; - It's not a one-use item - once you purchase the Mighty Eagle you will have permanent access to it. However you can only use it once per hour on levels that you haven't beaten yet.&#xD;&#xA;&#xD;&#xA;So you could purchase the Mighty Eagle and then use it (without receiving any points or stars and thus not cheating), and the icon would presumably not be available on that level, or any subsequent unlocked levels for the next hour. &#xD;&#xA;&#xD;&#xA;**Note** - I haven't purchased it myself, but after reading about it there's a strong possibility I will!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.angrybirdsnest.com/2010/12/angry-birds-mighty-eagle-explained/" />
  <row Id="31620" PostHistoryTypeId="2" PostId="13410" RevisionGUID="22ee6812-00f2-42bf-b7f9-b13925d7d3b7" CreationDate="2010-12-27T03:45:17.903" UserId="2387" Text="I think you only get one avatar per account. Try logging out of your active account (you will need to re-enter your password when you log back in later). Once you've logged out, the Xbox should let you create an entirely new account with its own avatar. I suspect this means that the new account will not be able to access Xbox Live without a separate subscription. Hope this helps!" />
  <row Id="31621" PostHistoryTypeId="2" PostId="13411" RevisionGUID="f64ba895-188e-4132-97a5-feb93918d129" CreationDate="2010-12-27T03:55:04.600" UserId="2387" Text="The answer is &quot;no&quot;, as many other people have said. However, a lot of popular and indie games are available for MacOS X. See [Apple's gaming website][1] and [the Mac games section of Steam][2] for some examples. This is the tiniest fraction of all the games available for Windows, but well-selling games tend to get ported quite quickly. Some big-name games of recent years which work on MacOS X include *The Sims* (1, 2 and 3), *Civilization V*, *Starcraft 2* and *Dragon Age: Origins*.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.apple.com/games/&#xD;&#xA;  [2]: http://store.steampowered.com/browse/mac" />
  <row Id="31622" PostHistoryTypeId="5" PostId="6092" RevisionGUID="97e7400c-c6ca-40a4-bb84-f8676c8db427" CreationDate="2010-12-27T04:24:51.463" UserId="207" Comment="added 1771 characters in body" Text="There is a difficulty slider you can adjust pre-game which affects the number of points that are awarded per kill. The slider goes from 0% - 100%: The slider level determines the percentage of points that are awarded.&#xD;&#xA;&#xD;&#xA;From [this thread where the question is noted(albeit mistyped)][1]:&#xD;&#xA;&#xD;&#xA;&gt;Ran 2 games on Barricade warehouse for 5 mins. One at 100% difficulty and the other at 50% (default)&#xD;&#xA;&#xD;&#xA;&gt;At 100% i scored 21.5 million&#xD;&#xA;&#xD;&#xA;&gt;At 50% i scored 14.1 million&#xD;&#xA;&#xD;&#xA;&gt;Both i had auto XP as first perk.&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Okay, so, [again from the Steam forums][2]:&#xD;&#xA;&#xD;&#xA;&gt; I can probably guess what caused that: the tweaking of the difficulty level and the amount of Xp you get per kill.&#xD;&#xA;&gt; &#xD;&#xA;&gt; When Nation Red was released a lot of&#xD;&#xA;&gt; players said it was too easy to&#xD;&#xA;&gt; collect perks: The difficulty level&#xD;&#xA;&gt; was then increased (apart from new&#xD;&#xA;&gt; perks, bosses, weapons, etc. which of&#xD;&#xA;&gt; course also affects scoring) so it&#xD;&#xA;&gt; became harder to beat existing scores.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Players felt NR became a bit too hard:&#xD;&#xA;&gt; the Xp per kill was increased.&#xD;&#xA;&gt; &#xD;&#xA;&gt; So what you're seeing is some scores&#xD;&#xA;&gt; achieved with an 'older' version of&#xD;&#xA;&gt; the game and some with the current&#xD;&#xA;&gt; version.&#xD;&#xA;&gt; &#xD;&#xA;&gt; In the end the game is constantly&#xD;&#xA;&gt; evolving with new weapons, perks,&#xD;&#xA;&gt; player classes, etc. It's impossible&#xD;&#xA;&gt; to keep the scoring perfectly equal&#xD;&#xA;&gt; (some new boss may be a bit harder&#xD;&#xA;&gt; than others, some new perk may be a&#xD;&#xA;&gt; bit too powerful, etc.)&#xD;&#xA;&gt; &#xD;&#xA;&gt; Resetting leaderboards is one fix but&#xD;&#xA;&gt; I've tried to resist doing this until&#xD;&#xA;&gt; no new perks/bosses/player&#xD;&#xA;&gt; classes/weapons, etc. are added.&#xD;&#xA;&gt; &#xD;&#xA;&gt; The next update will be a major one&#xD;&#xA;&gt; with 3-4 player coop and the final&#xD;&#xA;&gt; player classes. If a leaderboard reset&#xD;&#xA;&gt; is needed, that may be the best time.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Having said that, if you want to beat&#xD;&#xA;&gt; existing scores:&#xD;&#xA;&gt; &#xD;&#xA;&gt; - You get a lot more Xp playing on higher difficulty than lower&#xD;&#xA;&gt; &#xD;&#xA;&gt; - You get more Auto Experience (Perk) on higher than lower difficulty&#xD;&#xA;&gt; &#xD;&#xA;&gt; - On higher difficulty, zombies spawn more often = more Xp.&#xD;&#xA;&gt; &#xD;&#xA;&gt; So beating existing scores is very&#xD;&#xA;&gt; possible but maybe try not to&#xD;&#xA;&gt; investigate the exact playing times,&#xD;&#xA;&gt; etc. when comparing scores.&#xD;&#xA;&#xD;&#xA;Hopefully *this* helps. :)&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1400721&#xD;&#xA;  [2]: http://forums.steampowered.com/forums/showthread.php?t=1681123" />
  <row Id="31623" PostHistoryTypeId="2" PostId="13412" RevisionGUID="af631e70-319c-4728-8be7-6a345e3c6fcf" CreationDate="2010-12-27T04:33:54.833" UserId="336" Text="The [Venture Co. Workers][1] (Geologists, etc.) clustered around the aptly named &quot;Venture Co. Base Camp&quot; in Northern Stranglethorn give 5 Booty Bay rep when killed, and 2 for the other three goblin towns.&#xD;&#xA;&#xD;&#xA;This is in patch 4.0.3a, post-Cataclysm and post-Shattering. I'm not sure they'll get you all the way to Exalted, but they'll at least bring you up through Friendly, which is all you really needed, right?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/npc=1096" />
  <row Id="31624" PostHistoryTypeId="2" PostId="13413" RevisionGUID="d78cf75d-779e-425f-8af6-2c2c87fedd33" CreationDate="2010-12-27T04:43:32.080" UserId="336" Text="Very few buildable things in Dwarf Fortress block movement. As you witnessed yourself, Tables and chairs are casually ignored. There are two principle items that block movement (nothing *slows* movement, unless the dwarf is carrying something particularly heavy, like an elephant cage)&#xD;&#xA;&#xD;&#xA;- Constructions -- specifically walls. Dwarves can't go through walls, natural or constructed (duh!). Also included in this category are Flood Gates, Bars (horizontal *or* vertical, for their respective directions), raised bridges, and locked doors / hatches. Statues, windows, etc.&#xD;&#xA;&#xD;&#xA;- Workshops -- The specifics of which workshops block which spaces varies greatly based on the workshop itself. Do mind the jeweler's workshop, one of the few workshops to block the three leftmost squares of the workshop's 3x3 grid; more than one dwarven overseer has accidentally locked their poor jeweldwarves inside 3x3 rooms when they arrived to construct the workshop.&#xD;&#xA; " />
  <row Id="31625" PostHistoryTypeId="2" PostId="13414" RevisionGUID="a01462a3-fcdc-40ce-b01e-be334f0d4dee" CreationDate="2010-12-27T05:12:40.323" UserId="5398" Text="Everybody's got their own playstyle, and you've got to choose your own, but my first playthrough was the soldier class, and even with the bonuses, I got sick of playing with the biotic class on my second play and gave up.&#xD;&#xA;&#xD;&#xA;As yx01 said, yeah, you can lift targets up if you want, but that's really what the rest of your squad is there for.  Until you get to a high level (and perhaps even then) the ability to put fire downrange, accurately, at high volumes, trumps basically everything.&#xD;&#xA;&#xD;&#xA;Personally, if you really, really love being a biotic, you *can* do it on your first playthrough, but odds are, you won't have a good time.  I feel that the game is really best played as a soldier first, and then any other class on your second trip through.  With what you've said about playing ME2 after this, I'd recommend a soldier build." />
  <row Id="31626" PostHistoryTypeId="2" PostId="13415" RevisionGUID="fd4eb61b-284f-451d-bd87-86f6ceb6a133" CreationDate="2010-12-27T05:55:48.443" UserId="5830" Text="another way to open veronica's quest was buy purchasing the &quot;EUCLID'S C-FINDER&quot; from a child called max in freeside. he can be found on the street chasing a girl called stacy. the gun will cost you 1000 caps unless you have a barter skill of 45 in which case it will only cost you 20 caps. the quest will then direct you to take the gun to the elder at hidden valley." />
  <row Id="31628" PostHistoryTypeId="2" PostId="13416" RevisionGUID="7d2fb273-b132-4664-8c00-caed703e71b3" CreationDate="2010-12-27T09:22:33.617" UserId="23" Text="Expeditions are what you make of them.&#xD;&#xA;&#xD;&#xA;You can create an expedition from Town Gates → Expedition. From there, click on the map to make waypoints, name your expedition and save it.&#xD;&#xA;&#xD;&#xA;Alternatively, you can select an existing expedition from the map interface.&#xD;&#xA;&#xD;&#xA;Now, when you'll be in the world behind, a small arrow will point to your next waypoint, making it easy to follow the path you defined.&#xD;&#xA;&#xD;&#xA;You only need expeditions if your trip is complex (e.g. to work around zombie infested areas) or if you are travelling in groups. Group expeditions should be planned on the forums (or on whatever other communication channels you have); otherwise, you should assume that the plan has no particular use and you should ignore it (or use it to explore a *different* path.)" />
  <row Id="31632" PostHistoryTypeId="2" PostId="13418" RevisionGUID="cdf6d29f-28f0-4742-acc3-ee923f277a0e" CreationDate="2010-12-27T11:04:56.147" UserId="122" Text="I've returned to an area of the level I've already visited and a new patch of monsters emerged from the ground, similar to the batch I've originally encountered in that area. Does this mean that monsters endlessly respawn when continually re-visiting areas, or is there a limit to the number of spawns?&#xD;&#xA;&#xD;&#xA;If the respawn is unlimited, does it also mean that revisiting areas is a good way to reach higher scores by killing more and more monsters?" />
  <row Id="31633" PostHistoryTypeId="1" PostId="13418" RevisionGUID="cdf6d29f-28f0-4742-acc3-ee923f277a0e" CreationDate="2010-12-27T11:04:56.147" UserId="122" Text="Do monsters endlessly respawn in Lara Croft &amp; The Guardian of Light?" />
  <row Id="31634" PostHistoryTypeId="3" PostId="13418" RevisionGUID="cdf6d29f-28f0-4742-acc3-ee923f277a0e" CreationDate="2010-12-27T11:04:56.147" UserId="122" Text="&lt;lara-croft-gol&gt;" />
  <row Id="31635" PostHistoryTypeId="6" PostId="13335" RevisionGUID="c9f43868-53f3-46b8-9d29-5ab1f7178eb3" CreationDate="2010-12-27T11:13:00.260" UserId="23" Comment="edited tags" Text="&lt;cross-platform&gt;" />
  <row Id="31636" PostHistoryTypeId="6" PostId="4634" RevisionGUID="fbacfc2d-2f4a-4cc7-ab8c-332ce75348dc" CreationDate="2010-12-27T11:33:11.873" UserId="23" Comment="edited tags" Text="&lt;old-games&gt;&lt;nes&gt;&lt;backup&gt;" />
  <row Id="31637" PostHistoryTypeId="6" PostId="13330" RevisionGUID="43e2b17b-115d-40e0-87ea-884b1d29bf2b" CreationDate="2010-12-27T11:44:56.393" UserId="122" Comment="edited tags" Text="&lt;steam&gt;" />
  <row Id="31638" PostHistoryTypeId="2" PostId="13419" RevisionGUID="f4ab1cc9-b76c-4274-a16b-3874fabd9cf5" CreationDate="2010-12-27T14:13:16.290" UserId="4424" Text="This question is somewhat moot. All classes are equally effective in their own right and since it is a squad based game any shortages that your character may have can easily be augmented with other squad members.&#xD;&#xA;&#xD;&#xA;Now as others have mentioned the Biotic (and the Tech) may indeed feel like support classes in ME1, espeially at the begining of the game. But by the end they can all lay down the pain in equal parts (through better equipment and assigned talent points).&#xD;&#xA;&#xD;&#xA;If you are seriously concerned about only have a pistol (which would seem odd if you are used to playing mage classes) you can do as [yx01][1] suggested and play through as a Soldier one time and get the requiste kills with each weapon which will unlock those weapons for future new Shepards in the form of a single bonus talent at character creation.&#xD;&#xA;&#xD;&#xA;Keep in mind too that if you intend to import this character (or any) into ME2 that you are able to change their class shortly into the game if you desire (which seems somewhat counter to the plot, but whatever) and in ME2 both the Biotic and Tech classes definately come into their own thanks to combos and some new talents.&#xD;&#xA;&#xD;&#xA;So in the end the choice is really yours and what style you prefer when playing squad based third person shooter RPGs.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13387/which-class-is-the-most-powerful-useful-in-mass-effect-1/13399#13399" />
  <row Id="31639" PostHistoryTypeId="2" PostId="13420" RevisionGUID="531fd63f-fb6e-4cda-9046-30869fa20715" CreationDate="2010-12-27T14:34:54.670" UserId="4101" Text="I remember seeing quite a while ago an &quot;official-looking&quot; PDF file containing a complete reference of HoMM III, including, most importantly, information on Adventure Map objects (such as probabilities of getting a certain reward when attacking an Imp Cache, and the number of guards).  &#xD;&#xA;While I have found two sites on the Internet that feature that information, I've been unable to obtain the original file, nor to learn about its nature. I also couldn't find it in my HoMM3 Complete distribution.&#xD;&#xA;&#xD;&#xA;The question: where can I find this file? Thank you." />
  <row Id="31640" PostHistoryTypeId="1" PostId="13420" RevisionGUID="531fd63f-fb6e-4cda-9046-30869fa20715" CreationDate="2010-12-27T14:34:54.670" UserId="4101" Text="Heroes of Might &amp; Magic 3 adventure map object reference" />
  <row Id="31641" PostHistoryTypeId="3" PostId="13420" RevisionGUID="531fd63f-fb6e-4cda-9046-30869fa20715" CreationDate="2010-12-27T14:34:54.670" UserId="4101" Text="&lt;heroes-might-magic&gt;&lt;manual&gt;" />
  <row Id="31642" PostHistoryTypeId="2" PostId="13421" RevisionGUID="6a203d6b-c23f-4def-89de-42b90d782883" CreationDate="2010-12-27T17:20:04.790" UserId="5781" Text="Do you know how Simcity classic actually manages the city? I know the source has been released for Micropolis (http://en.wikipedia.org/wiki/Micropolis_(software)), but I am not versed enough in Python (nor do I have the time) to go through the source.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31643" PostHistoryTypeId="1" PostId="13421" RevisionGUID="6a203d6b-c23f-4def-89de-42b90d782883" CreationDate="2010-12-27T17:20:04.790" UserId="5781" Text="Algorithms governing Simcity classic." />
  <row Id="31644" PostHistoryTypeId="3" PostId="13421" RevisionGUID="6a203d6b-c23f-4def-89de-42b90d782883" CreationDate="2010-12-27T17:20:04.790" UserId="5781" Text="&lt;simcity&gt;" />
  <row Id="31645" PostHistoryTypeId="2" PostId="13422" RevisionGUID="1696ffbe-ef28-4e66-ab2b-bbceb8d60515" CreationDate="2010-12-27T17:20:40.550" UserId="479" Text="A key thing to remember with this sort of mission is that you can get the achievement *even if you fail the mission*. So feel free to do an all-or-nothing blitz to kill their base, while doing only the minimum to secure your own. Once you kill 50 buildings, you can restart it and finish it cleanly, or just restore to a save." />
  <row Id="31646" PostHistoryTypeId="2" PostId="13423" RevisionGUID="8162bf6e-2531-4b1b-9ee6-2534651a90ac" CreationDate="2010-12-27T17:36:26.333" UserId="5145" Text="So recently I decided I wanted to play COD4 again, so I downloaded and installed from Steam. The single player runs fine, but the multiplayer errors out everytime: &quot;iw3mp.exe has stopped working&quot;.&#xD;&#xA;&#xD;&#xA;I've seen a few fixes for Vista around the net. Please do not respond with the &quot;Stereo Mixer&quot; fix, because there is no such thing in Windows 7.&#xD;&#xA;&#xD;&#xA;What do I need to do to fix this error so I can play COD4 multiplayer again?" />
  <row Id="31647" PostHistoryTypeId="1" PostId="13423" RevisionGUID="8162bf6e-2531-4b1b-9ee6-2534651a90ac" CreationDate="2010-12-27T17:36:26.333" UserId="5145" Text="Call of Duty 4: I'm getting &quot;iw3mp.exe has stopped working&quot; on Multiplayer only in WINDOWS 7 (no Vista answers please)" />
  <row Id="31648" PostHistoryTypeId="3" PostId="13423" RevisionGUID="8162bf6e-2531-4b1b-9ee6-2534651a90ac" CreationDate="2010-12-27T17:36:26.333" UserId="5145" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;modern-warfare&gt;&lt;error&gt;" />
  <row Id="31649" PostHistoryTypeId="2" PostId="13424" RevisionGUID="b503f6fe-09bb-407b-a841-3032913729ce" CreationDate="2010-12-27T17:43:32.477" UserId="5694" Text="I really enjoyed playing the biotic/soldier class (I believe it's the Vanguard).  I could use a pistol and shotgun, and I specced in the sniper for my optional skill, so I could get my kills in.  Once my biotics got high enough I was pretty unstoppable.  I always included a high tech member in my party (Talia usually) and someone who could take a hit (Ashley) and we burned the place down.  This was my second playthru tho, and I went as a soldier the first time and got most of my weapon achievements. I have them all now.&#xD;&#xA;&#xD;&#xA;Just started ME2 this weekend.  Awesome." />
  <row Id="31650" PostHistoryTypeId="6" PostId="13378" RevisionGUID="5444e8a4-db46-41b9-80cd-889ade9acd84" CreationDate="2010-12-27T17:45:01.603" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;campaign&gt;" />
  <row Id="31651" PostHistoryTypeId="2" PostId="13425" RevisionGUID="add97dab-a171-4616-bad8-f1878580a8b5" CreationDate="2010-12-27T17:49:31.083" UserId="3467" Text="http://wiki.teamliquid.net/starcraft2/Calldown:_MULE&#xD;&#xA;&#xD;&#xA;&gt; Also, MULEs can mine over other SCVs&#xD;&#xA;&#xD;&#xA;What this means? Does it mean that MULE and SCV can work on one mineral patch in the same time?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;P.S. I've tried to look on that during game, but can' figure out." />
  <row Id="31652" PostHistoryTypeId="1" PostId="13425" RevisionGUID="add97dab-a171-4616-bad8-f1878580a8b5" CreationDate="2010-12-27T17:49:31.083" UserId="3467" Text="StarCraft2: MULE - can he work on one mineral patch with another SCV in parallel?" />
  <row Id="31653" PostHistoryTypeId="3" PostId="13425" RevisionGUID="add97dab-a171-4616-bad8-f1878580a8b5" CreationDate="2010-12-27T17:49:31.083" UserId="3467" Text="&lt;starcraft-2&gt;&lt;feature&gt;&lt;mule&gt;&lt;unit&gt;" />
  <row Id="31654" PostHistoryTypeId="2" PostId="13426" RevisionGUID="6d05e378-064a-48b1-9bc4-8fd0fb5d070b" CreationDate="2010-12-27T17:55:48.800" UserId="122" Text="Yes, that's precisely what it means. Consequently, mules can increase the mineral income even for expansions already completely saturated (24 SCVs on minerals).&#xD;&#xA;&#xD;&#xA;Two mules can't mine the same patch, by the way." />
  <row Id="31655" PostHistoryTypeId="2" PostId="13427" RevisionGUID="c2a7b8a9-8bc9-4fe5-b967-982fabd16ccd" CreationDate="2010-12-27T17:55:56.200" UserId="4586" Text="I noticed that issue too, and I believe (but have not gone back to kill enough mantises in other areas to confirm), that the issue is how many legs they have on the corpse -- &#xD;&#xA;&#xD;&#xA;If you're only removing one leg, no explosion ... if you're removing two, then you get the spray of whatever it is." />
  <row Id="31656" PostHistoryTypeId="5" PostId="13426" RevisionGUID="15ed9f30-ec47-41da-b0eb-003164dd4d0a" CreationDate="2010-12-27T18:01:06.410" UserId="122" Comment="added 129 characters in body; added 5 characters in body" Text="Yes, that's precisely what it means - a mule can mine a mineral patch which is already being mined by 3 SCVs (which is the maximum number of SCVs on a single patch). Consequently, mules can increase the mineral income even for expansions already completely saturated (24 SCVs on minerals).&#xD;&#xA;&#xD;&#xA;Two mules can't mine from the same patch, by the way." />
  <row Id="31657" PostHistoryTypeId="2" PostId="13428" RevisionGUID="20bf76f2-00c5-4b45-9022-4293e06c09db" CreationDate="2010-12-27T18:22:38.620" UserId="3277" Text="in mount hyjal, are there any quests that are started from mobs drops ? what are those (links please) ? &#xD;&#xA;&#xD;&#xA;(i missed a quest in that area... i got 114/115. are there any quests hidden ?)" />
  <row Id="31658" PostHistoryTypeId="1" PostId="13428" RevisionGUID="20bf76f2-00c5-4b45-9022-4293e06c09db" CreationDate="2010-12-27T18:22:38.620" UserId="3277" Text="are there quests from mobs in mount hyjal ?" />
  <row Id="31659" PostHistoryTypeId="3" PostId="13428" RevisionGUID="20bf76f2-00c5-4b45-9022-4293e06c09db" CreationDate="2010-12-27T18:22:38.620" UserId="3277" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;quests&gt;" />
  <row Id="31660" PostHistoryTypeId="2" PostId="13429" RevisionGUID="bb237520-d7dc-493e-b4e5-26e6dacb5e49" CreationDate="2010-12-27T18:37:27.113" UserId="3129" Text="**No.** [Here's a listing of all quests][1] started by an item drop added in Cataclysm. As you can see, there aren't many, and they're almost entirely in Vashj'ir (with a few in Uldum and Deepholme).&#xD;&#xA;&#xD;&#xA;More likely, you've missed a hub. I'd suggest trying [WoWheads 'personalized search' feature][2] to see which quests in the zone you haven't completed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/items?filter=cr=6:166;crs=1:4;crv=0:0#0-3+12+1&#xD;&#xA;  [2]: http://www.wowhead.com/blog=174638/new-feature-personalized-searches" />
  <row Id="31661" PostHistoryTypeId="2" PostId="13430" RevisionGUID="5767b8de-e855-4c28-a528-af0452179ec4" CreationDate="2010-12-27T18:52:02.587" UserId="5834" Text="Just indulging in some retro gaming, I've downloaded Descent 2 from gog.com, and I've got a particular query:&#xD;&#xA;&#xD;&#xA;There are a couple of fenced off areas next to the exit in Level 19.  They have a mesh grille over them and contain a couple of the invisible bots with phoenix cannons.  In them are a couple of earth shakers.  Where is the trigger that opens them?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31662" PostHistoryTypeId="1" PostId="13430" RevisionGUID="5767b8de-e855-4c28-a528-af0452179ec4" CreationDate="2010-12-27T18:52:02.587" UserId="5834" Text="How does one get the earth shakers by the exit in Descent 2 level 19." />
  <row Id="31663" PostHistoryTypeId="3" PostId="13430" RevisionGUID="5767b8de-e855-4c28-a528-af0452179ec4" CreationDate="2010-12-27T18:52:02.587" UserId="5834" Text="&lt;secret&gt;&lt;powerup&gt;&lt;descent&gt;" />
  <row Id="31669" PostHistoryTypeId="6" PostId="13430" RevisionGUID="b3464072-56e1-4193-8549-0d60898959b6" CreationDate="2010-12-27T19:15:41.447" UserId="122" Comment="edited tags" Text="&lt;secret&gt;&lt;powerup&gt;&lt;descent-2&gt;" />
  <row Id="31670" PostHistoryTypeId="2" PostId="13433" RevisionGUID="0ceba648-e876-4d90-97d5-8f2b82e8bbb0" CreationDate="2010-12-27T21:18:45.423" UserId="5046" Text="Do the halo reach noble achievements need to be completed on the halo reach noble map pack? Such as totally worth it? I know some are specific to the map pack such as the you blew it up achievement." />
  <row Id="31671" PostHistoryTypeId="1" PostId="13433" RevisionGUID="0ceba648-e876-4d90-97d5-8f2b82e8bbb0" CreationDate="2010-12-27T21:18:45.423" UserId="5046" Text="Halo reach noble achievements" />
  <row Id="31672" PostHistoryTypeId="3" PostId="13433" RevisionGUID="0ceba648-e876-4d90-97d5-8f2b82e8bbb0" CreationDate="2010-12-27T21:18:45.423" UserId="5046" Text="&lt;achievements&gt;&lt;halo-reach&gt;" />
  <row Id="31674" PostHistoryTypeId="2" PostId="13435" RevisionGUID="a1d1f25e-273b-4bd7-b456-34437adb94fe" CreationDate="2010-12-27T21:52:06.957" UserId="5046" Text="I don't think they are I just got offensive driver on boneyard" />
  <row Id="31675" PostHistoryTypeId="2" PostId="13436" RevisionGUID="ddf64875-b511-4f82-a9fc-946868eccc79" CreationDate="2010-12-27T22:02:30.997" UserId="5781" Text="I am building a wall on a higher level on another wall that exists in the lower level. My dwarf is now stuck on the upper level, how to remedy that?" />
  <row Id="31676" PostHistoryTypeId="1" PostId="13436" RevisionGUID="ddf64875-b511-4f82-a9fc-946868eccc79" CreationDate="2010-12-27T22:02:30.997" UserId="5781" Text="Dwarf stuck on an upper level while building a wall." />
  <row Id="31677" PostHistoryTypeId="3" PostId="13436" RevisionGUID="ddf64875-b511-4f82-a9fc-946868eccc79" CreationDate="2010-12-27T22:02:30.997" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31678" PostHistoryTypeId="2" PostId="13437" RevisionGUID="bf5e4955-dab7-47db-9a6c-5b2dc8bbd8be" CreationDate="2010-12-27T22:11:48.283" UserId="336" Text="You can either deconstruct walls (d - n, I believe?) until he can get free, or alternatively, build scaffolding up to him -- up/down stairs work well and can easily be stacked." />
  <row Id="31679" PostHistoryTypeId="2" PostId="13438" RevisionGUID="254fb876-e871-4a6d-a125-c7af1390af51" CreationDate="2010-12-27T22:12:19.433" UserId="304" Text="This is a fairly common problem when building tall structures and I haven't found a solid way to prevent it. In my experience, dwarves appear to ignore designated construction and don't always build in a &quot;smart&quot; order.&#xD;&#xA;&#xD;&#xA;Probably your best bet is building temporary ramps, stairs, or other &quot;scaffolding&quot; systems up to the dwarf so he or she can get down and other dwarves can finish whatever other construction needs to be done up there.&#xD;&#xA;&#xD;&#xA;The other option is to designate your wall building one tile at a time, waiting for each wall section to be built before placing the next. I can think of cases where either option would be the lesser of two evils." />
  <row Id="31680" PostHistoryTypeId="4" PostId="13372" RevisionGUID="ebcd5889-594c-4382-8144-3c6d305d67c3" CreationDate="2010-12-27T22:15:16.077" UserId="304" Comment="edited title" Text="A good UI for Dwarf Fortress." />
  <row Id="31681" PostHistoryTypeId="2" PostId="13439" RevisionGUID="097ff26e-8591-465a-96b6-e8976cdadfa8" CreationDate="2010-12-27T22:34:26.770" UserId="3068" Text="It is fairly tedious to awake many aircraft on a tile. I'm wondering if there is a shortcut available to wake aircraft in a city, instead of clicking on each, one by one." />
  <row Id="31682" PostHistoryTypeId="1" PostId="13439" RevisionGUID="097ff26e-8591-465a-96b6-e8976cdadfa8" CreationDate="2010-12-27T22:34:26.770" UserId="3068" Text="How do you awake all aircraft on a tile?" />
  <row Id="31683" PostHistoryTypeId="3" PostId="13439" RevisionGUID="097ff26e-8591-465a-96b6-e8976cdadfa8" CreationDate="2010-12-27T22:34:26.770" UserId="3068" Text="&lt;civilization-5&gt;" />
  <row Id="31684" PostHistoryTypeId="2" PostId="13440" RevisionGUID="f083427c-dd52-4c3a-bc08-1087051f39a2" CreationDate="2010-12-28T00:08:41.890" UserId="5839" Text="Does WIi Fit plus only display your own high scores?  IO am sure yesterday both our scores were there but now I can only see my own.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="31685" PostHistoryTypeId="1" PostId="13440" RevisionGUID="f083427c-dd52-4c3a-bc08-1087051f39a2" CreationDate="2010-12-28T00:08:41.890" UserId="5839" Text="High SCores on wii fit plus" />
  <row Id="31686" PostHistoryTypeId="3" PostId="13440" RevisionGUID="f083427c-dd52-4c3a-bc08-1087051f39a2" CreationDate="2010-12-28T00:08:41.890" UserId="5839" Text="&lt;wii&gt;&lt;wii-fit-plus&gt;" />
  <row Id="31687" PostHistoryTypeId="2" PostId="13441" RevisionGUID="c5733791-4d9a-4212-b220-37f6418800d3" CreationDate="2010-12-28T00:18:38.143" UserId="336" Text="I bought Dragon Age: Origins -- Ultimate Edition, and got it installed on my computer. Registered the game, registered the DLC it comes with, and go to create a new character.&#xD;&#xA;&#xD;&#xA;Male humans apparently lack a model at all (they are just floating hair and a set of mysteriously floating clothes) and while the female humans had a model, trying to change to one of the other preset faces gave me the following:&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Etc. &#xD;&#xA;&#xD;&#xA;This is a brand new, clean install. Has anyone else experienced this bug and/or knows how to fix it? I just finished 2 days of downloading the damn thing, and I'd rather like to avoid having to do that again.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ReIeI.jpg&#xD;&#xA;  [2]: http://i.imgur.com/JS1gr.jpg" />
  <row Id="31688" PostHistoryTypeId="1" PostId="13441" RevisionGUID="c5733791-4d9a-4212-b220-37f6418800d3" CreationDate="2010-12-28T00:18:38.143" UserId="336" Text="What the hell happened to my face?!" />
  <row Id="31689" PostHistoryTypeId="3" PostId="13441" RevisionGUID="c5733791-4d9a-4212-b220-37f6418800d3" CreationDate="2010-12-28T00:18:38.143" UserId="336" Text="&lt;pc&gt;&lt;bug&gt;&lt;dragon-age-origins&gt;" />
  <row Id="31690" PostHistoryTypeId="4" PostId="13441" RevisionGUID="868dbb77-6ce7-492e-8ad8-afc52470392c" CreationDate="2010-12-28T00:20:55.680" UserId="207" Comment="edited title" Text="What happened to my face?!" />
  <row Id="31691" PostHistoryTypeId="5" PostId="13440" RevisionGUID="48b14293-e8b0-43c0-85cb-6124315728d0" CreationDate="2010-12-28T00:22:21.980" UserId="207" Comment="added 6 characters in body; edited title" Text="Does Wii Fit Plus only display your own high scores?  I am sure that yesterday both our scores were there, but now I can only see my own.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="31692" PostHistoryTypeId="4" PostId="13440" RevisionGUID="48b14293-e8b0-43c0-85cb-6124315728d0" CreationDate="2010-12-28T00:22:21.980" UserId="207" Comment="added 6 characters in body; edited title" Text="High Scores on Wii Fit Plus" />
  <row Id="31693" PostHistoryTypeId="5" PostId="13338" RevisionGUID="732919f5-a54d-404f-bf64-0f9cac607d43" CreationDate="2010-12-28T00:46:42.737" UserId="18" Comment="added 34 characters in body" Text="You can use [Crossover Games][1] to run some native Windows games (only certain games will run well). A better alternative would be just running the full version of Windows in Bootcamp, VMWare Fusion, or Parallels.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.codeweavers.com/products/cxgames/" />
  <row Id="31694" PostHistoryTypeId="5" PostId="13421" RevisionGUID="f7d9560c-9cde-4f76-9819-b8fd54f9fc67" CreationDate="2010-12-28T00:46:57.463" UserId="274" Comment="Enhanced enlinkification quotient" Text="Do you know how Simcity classic actually manages the city? I know the source has been released for [Micropolis][1], but I am not versed enough in Python (nor do I have the time) to go through the source.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Micropolis_(software)" />
  <row Id="31695" PostHistoryTypeId="6" PostId="13421" RevisionGUID="f7d9560c-9cde-4f76-9819-b8fd54f9fc67" CreationDate="2010-12-28T00:46:57.463" UserId="274" Comment="Enhanced enlinkification quotient" Text="&lt;game-mechanics&gt;&lt;simcity&gt;" />
  <row Id="31698" PostHistoryTypeId="5" PostId="13435" RevisionGUID="9bf741d4-bc3f-4438-b0bc-8cb186ee6dc3" CreationDate="2010-12-28T01:51:12.260" UserId="5046" Comment="added 140 characters in body" Text="I don't think they are I just got offensive driver on boneyard&#xD;&#xA;&#xD;&#xA;--------&#xD;&#xA;&#xD;&#xA;Edit&#xD;&#xA;&#xD;&#xA;You can unlock any achievements apart from the level specific ones on any map as long as you have downloaded the DLC" />
  <row Id="31699" PostHistoryTypeId="5" PostId="9768" RevisionGUID="a7ab902e-1f24-45ce-a9e0-dededde89d95" CreationDate="2010-12-28T01:53:54.847" UserId="3114" Comment="I said 'beverages' too many times." Text="I've noticed that if I grab two or more alcoholic beverages in rapid succession, my sight gets wonky and blurry.  The length of time this effect lasts for seems to increase if I grab a larger number of bottles.  Is it possible to pass out, if enough alcoholic beverages are consumed in rapid succession?" />
  <row Id="31700" PostHistoryTypeId="2" PostId="13444" RevisionGUID="01db00e4-3910-4af8-a414-f571fc4517a4" CreationDate="2010-12-28T02:01:31.707" UserId="5842" Text="i think all &quot;destiny cloud fist&quot; really means is that it is the fastest way to get flying units to attack your enemy.&#xD;&#xA;&#xD;&#xA;-from the &quot;bureau of un-newbing the newbs&quot;" />
  <row Id="31701" PostHistoryTypeId="5" PostId="13419" RevisionGUID="ab1abe51-9189-4574-aef8-a59552af5fec" CreationDate="2010-12-28T02:02:25.413" UserId="4424" Comment="corrected spelling; added 1 characters in body" Text="This question is somewhat moot. All classes are equally effective in their own right and since it is a squad based game any shortages that your character may have can easily be augmented with other squad members.&#xD;&#xA;&#xD;&#xA;Now as others have mentioned the Biotic (and the Tech) may indeed feel like support classes in ME1, especially at the begining of the game. But by the end they can all lay down the pain in equal parts (through better equipment and assigned talent points).&#xD;&#xA;&#xD;&#xA;If you are seriously concerned about only have a pistol (which would seem odd if you are used to playing mage classes) you can do as [yx01][1] suggested and play through as a Soldier one time and get the requisite kills with each weapon which will unlock those weapons for future new Shepards in the form of a single bonus talent at character creation.&#xD;&#xA;&#xD;&#xA;Keep in mind too that if you intend to import this character (or any) into ME2 that you are able to change their class shortly into the game if you desire (which seems somewhat counter to the plot, but whatever) and in ME2 both the Biotic and Tech classes definately come into their own thanks to combos and some new talents.&#xD;&#xA;&#xD;&#xA;So in the end the choice is really yours and what style you prefer when playing squad based third person shooter RPGs.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13387/which-class-is-the-most-powerful-useful-in-mass-effect-1/13399#13399" />
  <row Id="31702" PostHistoryTypeId="5" PostId="13444" RevisionGUID="23040b0d-8a78-458b-bb85-66eb26fd09ea" CreationDate="2010-12-28T02:15:51.123" UserId="207" Comment="deleted 3 characters in body" Text="According to the &quot;Bureau of Un-Newbing the Newbs&quot;, all &quot;Destiny Cloud Fist&quot; really means is that it is the fastest way to get flying units to attack your enemy." />
  <row Id="31703" PostHistoryTypeId="5" PostId="13435" RevisionGUID="2505ffea-64df-43a5-be37-992119eabf90" CreationDate="2010-12-28T02:17:28.203" UserId="207" Comment="Prettified a bit, cleaned up some grammar." Text="I don't think they need to be. I just got Offensive Driver on Boneyard.&#xD;&#xA;&#xD;&#xA;--------&#xD;&#xA;&#xD;&#xA;**Edit**: You can unlock any achievements apart from the level-specific ones on any map as long as you have downloaded the DLC." />
  <row Id="31704" PostHistoryTypeId="5" PostId="13419" RevisionGUID="29699d9f-e6c2-4e2f-9f5f-a2a4b55bad83" CreationDate="2010-12-28T02:20:01.897" UserId="207" Comment="added 15 characters in body" Text="This question is somewhat moot. All classes are equally effective in their own right and since it is a squad based game any shortages that your character may have can easily be augmented with other squad members.&#xD;&#xA;&#xD;&#xA;Now as others have mentioned the Biotic (and the Tech) may indeed feel like support classes in ME1, especially at the begining of the game. But by the end they can all lay down the pain in equal parts (through better equipment and assigned talent points).&#xD;&#xA;&#xD;&#xA;If you are seriously concerned about only having a pistol (which would seem odd if you are used to playing mage classes) you can do as [yx01 suggested][1] and play through as a Soldier one time and get the requisite kills with each weapon which will unlock those weapons for future, new Shepards in the form of a single bonus talent at character creation.&#xD;&#xA;&#xD;&#xA;Keep in mind too that if you intend to import this character (or any) into ME2 that you are able to change their class shortly into the game if you desire (which seems somewhat contrary to the plot, but whatever) and in ME2 both the Biotic and Tech classes definately come into their own thanks to combos and some new talents.&#xD;&#xA;&#xD;&#xA;So in the end the choice is really yours and depends on what style you prefer when playing squad-based third-person shooter RPGs.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13387/which-class-is-the-most-powerful-useful-in-mass-effect-1/13399#13399" />
  <row Id="31705" PostHistoryTypeId="2" PostId="13445" RevisionGUID="f586d01f-ddaf-4ba0-9374-9ac7ad9e9545" CreationDate="2010-12-28T02:24:58.987" UserId="3568" Text="![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fxbhT.gif&#xD;&#xA;&#xD;&#xA;She looks like she's from a Capcom fighter, but the level of detail made me wonder which system. It looks too 2d for anything past the PSX/Saturn/Dreamcast era. Am I right?" />
  <row Id="31706" PostHistoryTypeId="1" PostId="13445" RevisionGUID="f586d01f-ddaf-4ba0-9374-9ac7ad9e9545" CreationDate="2010-12-28T02:24:58.987" UserId="3568" Text="Which game is this character from?" />
  <row Id="31707" PostHistoryTypeId="3" PostId="13445" RevisionGUID="f586d01f-ddaf-4ba0-9374-9ac7ad9e9545" CreationDate="2010-12-28T02:24:58.987" UserId="3568" Text="&lt;characters&gt;" />
  <row Id="31708" PostHistoryTypeId="6" PostId="13445" RevisionGUID="8df8f2be-df3f-48cb-add3-303974c60248" CreationDate="2010-12-28T02:27:06.553" UserId="207" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;characters&gt;" />
  <row Id="31712" PostHistoryTypeId="2" PostId="13446" RevisionGUID="1b44b6f2-f74a-4643-961f-25aa0192df01" CreationDate="2010-12-28T03:08:43.957" UserId="341" Text="In Rock Band 3 for PS3, when I'm playing with a band locally, is there a way that I can save my progress to the character on my account, even if that account isn't the currently active one?  Like if my son is playing on his account, can I somehow join the game as the character from my account (on the same machine) and have it save achievements accordingly, similar to games like Little Big Planet?" />
  <row Id="31713" PostHistoryTypeId="1" PostId="13446" RevisionGUID="1b44b6f2-f74a-4643-961f-25aa0192df01" CreationDate="2010-12-28T03:08:43.957" UserId="341" Text="Is it possible to play Rock Band with multiple accounts from the same machine?" />
  <row Id="31714" PostHistoryTypeId="3" PostId="13446" RevisionGUID="1b44b6f2-f74a-4643-961f-25aa0192df01" CreationDate="2010-12-28T03:08:43.957" UserId="341" Text="&lt;ps3&gt;&lt;rock-band-3&gt;" />
  <row Id="31715" PostHistoryTypeId="2" PostId="13447" RevisionGUID="e3907a26-8b6f-4fb9-882a-0b4694da7e21" CreationDate="2010-12-28T03:43:09.623" UserId="1804" Text="Prevention is the best option and there are several things you can do:&#xD;&#xA;&#xD;&#xA;1) Know how dwarves like to build (1 is the favorite spot to build if X is the building): &#xD;&#xA;&#xD;&#xA;    537&#xD;&#xA;    1X2&#xD;&#xA;    648&#xD;&#xA;2) Build corners first.&#xD;&#xA;&#xD;&#xA;3) Dwarves generally prefer to avoid standing in a queued construction. Where possible you can designate a wall/building and then Suspend the building, canceling construction after the real construction is finished.&#xD;&#xA;&#xD;&#xA;4) Sometimes you have to build a temporary floor, or a quick staircase.&#xD;&#xA; &#xD;&#xA;" />
  <row Id="31716" PostHistoryTypeId="2" PostId="13448" RevisionGUID="91878219-8f7b-4e65-98e1-f91285ad6ff2" CreationDate="2010-12-28T03:50:41.470" UserId="5844" Text="I bought this book from Future Shop on a Trip to Vancouver when I was about 12.  1984?  It was as you said Orange and Black and had about six tapes in it.  I also remember card pages that described the games.  This book provided tones of entertainment, I personally loved the penguin game.&#xD;&#xA;&#xD;&#xA;Good luck finding more info.&#xD;&#xA;&#xD;&#xA; " />
  <row Id="31717" PostHistoryTypeId="2" PostId="13449" RevisionGUID="e80f8032-b76b-4740-b252-da22d9b38e83" CreationDate="2010-12-28T05:37:43.873" UserId="5846" Text="She's Vice, capcomesque version.&#xD;&#xA;http://gaming.wikia.com/wiki/Vice" />
  <row Id="31718" PostHistoryTypeId="2" PostId="13450" RevisionGUID="f80fae8d-40e7-4448-8084-35b78d1c93c9" CreationDate="2010-12-28T06:25:56.887" UserId="336" Text="I started up the game later today, tried again, and found the bug still in place. I later get a notice that DA:OUE has downloaded a 130 mB patch. I even later get *another* notice from steam about DA updating.&#xD;&#xA;&#xD;&#xA;The end result is that after restarting Dragon Age for the 5th time or so, all traces of this bug have vanished. Male humans have bodies, and female humans aren't...special. I'm going to chalk this one up to a hiccup in the graphics code...&#xD;&#xA;&#xD;&#xA;(I did verify the game files as was suggested by Xantec, above, but that action alone did not fix the graphics glitch)" />
  <row Id="31719" PostHistoryTypeId="2" PostId="13451" RevisionGUID="3c25741a-f432-4ed1-94bb-bd008c4a6d0e" CreationDate="2010-12-28T07:07:46.057" UserId="122" Text="Watching HD / Husky commentaries, they often refer to what they are doing as &quot;casts&quot; and sometimes &quot;shoutcasts&quot; or &quot;blastcasts&quot;. I guess &quot;cast&quot; is short for broadcast, but what do the other two mean? And what other types of &quot;casting&quot; are there? Do other games use this terminology as well?" />
  <row Id="31720" PostHistoryTypeId="1" PostId="13451" RevisionGUID="3c25741a-f432-4ed1-94bb-bd008c4a6d0e" CreationDate="2010-12-28T07:07:46.057" UserId="122" Text="What are &quot;cast&quot; &quot;shoutcast&quot; &quot;blastcast&quot; etc.?" />
  <row Id="31721" PostHistoryTypeId="3" PostId="13451" RevisionGUID="3c25741a-f432-4ed1-94bb-bd008c4a6d0e" CreationDate="2010-12-28T07:07:46.057" UserId="122" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="31722" PostHistoryTypeId="2" PostId="13452" RevisionGUID="132eb758-876b-403d-93e2-b68f7e6b76f9" CreationDate="2010-12-28T07:43:23.577" UserId="5847" Text="I bought Just Cause 2 via Steam and installed on Windows 7. My video card isn't great, but I could run the 3 test scenes at 30fps at 1280. When I played the game, it ended the first cut scene, I jumped out of the plane, it said loading, and it hung there forever. I restarted the game and the same thing happened.&#xD;&#xA;&#xD;&#xA;I read some other people having the same problem, for example here: [http://forums.steampowered.com/forums/showthread.php?t=1201284][1]&#xD;&#xA;&#xD;&#xA;Some suggested deleting the app files, which probably just resets the video setting. That didn't help. Suggestions?&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1201284" />
  <row Id="31723" PostHistoryTypeId="1" PostId="13452" RevisionGUID="132eb758-876b-403d-93e2-b68f7e6b76f9" CreationDate="2010-12-28T07:43:23.577" UserId="5847" Text="Just Cause 2 - Never get past loading screen" />
  <row Id="31724" PostHistoryTypeId="3" PostId="13452" RevisionGUID="132eb758-876b-403d-93e2-b68f7e6b76f9" CreationDate="2010-12-28T07:43:23.577" UserId="5847" Text="&lt;just-cause-2&gt;" />
  <row Id="31725" PostHistoryTypeId="5" PostId="12635" RevisionGUID="2b9eb369-60f3-419e-904b-50bc4cdb6562" CreationDate="2010-12-28T07:44:59.673" UserId="138" Comment="made the title less subjective" Text="I am just starting out and it's expensive to buy guns just to find out that I dislike them. How can I determine what are the best guns for me in Call of Duty Black Ops?" />
  <row Id="31726" PostHistoryTypeId="4" PostId="12635" RevisionGUID="2b9eb369-60f3-419e-904b-50bc4cdb6562" CreationDate="2010-12-28T07:44:59.673" UserId="138" Comment="made the title less subjective" Text="Is it possible to &quot;try out&quot; guns in COD Black Ops?" />
  <row Id="31727" PostHistoryTypeId="6" PostId="13452" RevisionGUID="c5915b3e-7330-4b86-8ced-b550ef3f65d5" CreationDate="2010-12-28T08:08:04.973" UserId="2534" Comment="edited tags" Text="&lt;pc&gt;&lt;just-cause-2&gt;" />
  <row Id="31729" PostHistoryTypeId="2" PostId="13454" RevisionGUID="ad3193f2-5dcf-40c0-b797-3e8babdc9a1a" CreationDate="2010-12-28T11:10:46.597" UserId="4101" Text="An authoritative source for this information has been identified as the HoMM3 map editor. Right-clicking on an item in the object selection tab brings up a tooltip containting this info." />
  <row Id="31730" PostHistoryTypeId="2" PostId="13455" RevisionGUID="9cb6b9ce-f265-4d40-b9c9-55beb94f9c96" CreationDate="2010-12-28T11:20:38.793" UserId="5781" Text="How can one increase/decrease the speed of Dwarf Fortress?" />
  <row Id="31731" PostHistoryTypeId="1" PostId="13455" RevisionGUID="9cb6b9ce-f265-4d40-b9c9-55beb94f9c96" CreationDate="2010-12-28T11:20:38.793" UserId="5781" Text="How to alter the speed in Dwarf Fortress?" />
  <row Id="31732" PostHistoryTypeId="3" PostId="13455" RevisionGUID="9cb6b9ce-f265-4d40-b9c9-55beb94f9c96" CreationDate="2010-12-28T11:20:38.793" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31733" PostHistoryTypeId="5" PostId="13452" RevisionGUID="cb507f54-2ce1-4fea-a2e4-3108e313b0ec" CreationDate="2010-12-28T11:25:59.713" UserId="23" Comment="deleted 76 characters in body; edited tags" Text="I bought Just Cause 2 via Steam and installed on Windows 7. My video card isn't great, but I could run the 3 test scenes at 30fps at 1280. When I played the game, it ended the first cut scene, I jumped out of the plane, it said loading, and it hung there forever. I restarted the game and the same thing happened.&#xD;&#xA;&#xD;&#xA;I read that [some other people have the same problem, too.][1] Some suggested deleting the app files, which probably just resets the video setting. That didn't help. Suggestions?&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1201284" />
  <row Id="31734" PostHistoryTypeId="6" PostId="13452" RevisionGUID="cb507f54-2ce1-4fea-a2e4-3108e313b0ec" CreationDate="2010-12-28T11:25:59.713" UserId="23" Comment="deleted 76 characters in body; edited tags" Text="&lt;pc&gt;&lt;technical-issues&gt;&lt;just-cause-2&gt;" />
  <row Id="31736" PostHistoryTypeId="2" PostId="13456" RevisionGUID="e9161529-71e5-4602-b14f-bd699d32b0b2" CreationDate="2010-12-28T11:57:17.640" UserId="5781" Text="I built a couple of up/down stairs in DF by mistake, how can I remove them?" />
  <row Id="31737" PostHistoryTypeId="1" PostId="13456" RevisionGUID="e9161529-71e5-4602-b14f-bd699d32b0b2" CreationDate="2010-12-28T11:57:17.640" UserId="5781" Text="Remove stairs in Dwarf Fortress?" />
  <row Id="31738" PostHistoryTypeId="3" PostId="13456" RevisionGUID="e9161529-71e5-4602-b14f-bd699d32b0b2" CreationDate="2010-12-28T11:57:17.640" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31739" PostHistoryTypeId="2" PostId="13457" RevisionGUID="12cf3d28-b739-4426-b9e1-d5e283c5ad31" CreationDate="2010-12-28T12:15:20.563" UserId="4182" Text="HIS has just released a passively cooled [PCI video card][1] with DX11 capabilities. &#xD;&#xA;&#xD;&#xA;Though its performance should not be taken seriously, it would surely run Sims 3.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hisdigital.com/un/product2-580.shtml" />
  <row Id="31740" PostHistoryTypeId="6" PostId="13341" RevisionGUID="92fbd239-3f38-48fb-8753-ebf32222a404" CreationDate="2010-12-28T12:19:27.957" UserId="122" Comment="edited tags" Text="&lt;graphics-card&gt;&lt;compatibility&gt;&lt;sims-3&gt;" />
  <row Id="31741" PostHistoryTypeId="2" PostId="13458" RevisionGUID="abcea798-3c69-489e-a0b4-003b23a4ab54" CreationDate="2010-12-28T12:39:06.427" UserId="4103" Text="Using the watchtower the town can estimate the size of the coming zombie attack. The more citizens use the watchtower, the better the estimate becomes.&#xD;&#xA;&#xD;&#xA;- Is the number of people needed reduced when people die? Or does it always take the same amount of people to get an estimate, regardless of the town population?&#xD;&#xA;- How many people are needed for the initial estimate?&#xD;&#xA;- Is the real zombie number always within the estimate? Or can the estimate be deceiving? " />
  <row Id="31742" PostHistoryTypeId="1" PostId="13458" RevisionGUID="abcea798-3c69-489e-a0b4-003b23a4ab54" CreationDate="2010-12-28T12:39:06.427" UserId="4103" Text="Watchtower in Die2Nite, how exactly does it work?" />
  <row Id="31743" PostHistoryTypeId="3" PostId="13458" RevisionGUID="abcea798-3c69-489e-a0b4-003b23a4ab54" CreationDate="2010-12-28T12:39:06.427" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="31744" PostHistoryTypeId="2" PostId="13459" RevisionGUID="a92d7302-e718-4db1-8c9c-a6342c7d3a5a" CreationDate="2010-12-28T12:57:38.547" UserId="23" Text="The real zombie number is *always* within the estimates." />
  <row Id="31745" PostHistoryTypeId="2" PostId="13460" RevisionGUID="c1ae48dc-99b6-48ad-9cf6-90dbad78b864" CreationDate="2010-12-28T13:44:51.987" UserId="341" Text="I think the number of people is around 10, although it can be reduced by building the scanner.  It is not reduced when people die, so if your town population has been drastically reduced, you can reach a point where you don't have enough people to estimate the next day's attack.  The real number is always within the estimate." />
  <row Id="31746" PostHistoryTypeId="2" PostId="13461" RevisionGUID="e1c42dff-da02-4b02-8176-5b6294cf5c79" CreationDate="2010-12-28T13:59:36.083" UserId="998" Text="[Shoutcast](http://en.wikipedia.org/wiki/SHOUTcast) is streaming software, but I think it's used like some people say iPod to a MP3 player...&#xD;&#xA;&#xD;&#xA;The word &quot;blastcast&quot; seems to be used when a lot of [seeker missiles](http://starcraft.wikia.com/wiki/Raven) are cast, resulting in a blast." />
  <row Id="31747" PostHistoryTypeId="2" PostId="13462" RevisionGUID="a044b659-8ff8-4c48-86c8-fea226b40776" CreationDate="2010-12-28T14:42:24.060" UserId="4143" Text="The Xbox 360 Slim has cooling vents on 2 sides. Unfortunately one of these sides gets blocked if you keep it standing. Does that mean it will get hotter and hang up more often if the 2nd vent is blocked?&#xD;&#xA;&#xD;&#xA;Should I keep it sleeping so both vents are open? Is this recommended?" />
  <row Id="31748" PostHistoryTypeId="1" PostId="13462" RevisionGUID="a044b659-8ff8-4c48-86c8-fea226b40776" CreationDate="2010-12-28T14:42:24.060" UserId="4143" Text="Does the Xbox 360 Slim cool better if kept sleeping?" />
  <row Id="31749" PostHistoryTypeId="3" PostId="13462" RevisionGUID="a044b659-8ff8-4c48-86c8-fea226b40776" CreationDate="2010-12-28T14:42:24.060" UserId="4143" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;cooling&gt;&lt;placement&gt;&lt;setup&gt;" />
  <row Id="31751" PostHistoryTypeId="2" PostId="13464" RevisionGUID="91d2e7ad-e79f-46f4-a7d0-275043a8b557" CreationDate="2010-12-28T15:05:59.740" UserId="479" Text="King of Fighters was originally neogeo, though they've actually done a few crossovers with more conventional capcom games. It holds a special place in my heart for being the only fighting game series that I was actually *really* good at.&#xD;&#xA;&#xD;&#xA;One of my fondest arcade memories was walking into an arcade that had just had a brand new KoF v Capcom machine delivered, and completely pwning all these kids who'd never even *seen* a neogeo. Played 5 games without losing a single round, got a buzz on my (at the time sexy and modern) pager, passed my game to some kid, and walked out a legend." />
  <row Id="31753" PostHistoryTypeId="2" PostId="13465" RevisionGUID="c842b0a5-e81e-414e-87ee-504ca974deea" CreationDate="2010-12-28T15:23:25.027" UserId="4589" Text="Is anyone able to use right stick passing on NBA 2k11 for Wii? I tried displaying the icon pass icons, by pressing Zr, and then flicking with the right stick, but it results (always) in a shot to the basket. I'm using a Classic Controller." />
  <row Id="31754" PostHistoryTypeId="1" PostId="13465" RevisionGUID="c842b0a5-e81e-414e-87ee-504ca974deea" CreationDate="2010-12-28T15:23:25.027" UserId="4589" Text="NBA2k11 Wii - Right Stick Passing" />
  <row Id="31755" PostHistoryTypeId="3" PostId="13465" RevisionGUID="c842b0a5-e81e-414e-87ee-504ca974deea" CreationDate="2010-12-28T15:23:25.027" UserId="4589" Text="&lt;wii&gt;&lt;nba2k11&gt;" />
  <row Id="31756" PostHistoryTypeId="5" PostId="13464" RevisionGUID="3c3b85bf-9c34-4b1b-bf4b-6696dd095e77" CreationDate="2010-12-28T15:27:53.290" UserId="479" Comment="added 143 characters in body" Text="Adrian is right: It's Vice from King of Fighters (&lt;a href=&quot;http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=vice&quot;&gt;link&lt;/a&gt;)&#xD;&#xA;&#xD;&#xA;King of Fighters was originally neogeo, though they've actually done a few crossovers with more conventional capcom games. It holds a special place in my heart for being the only fighting game series that I was actually *really* good at.&#xD;&#xA;&#xD;&#xA;One of my fondest arcade memories was walking into an arcade that had just had a brand new KoF v Capcom machine delivered, and completely pwning all these kids who'd never even *seen* a neogeo. Played 5 games without losing a single round, got a buzz on my (at the time sexy and modern) pager, passed my game to some kid, and walked out a legend." />
  <row Id="31757" PostHistoryTypeId="2" PostId="13466" RevisionGUID="ed72797d-2f67-4041-b307-cd75bdae295d" CreationDate="2010-12-28T15:31:27.200" UserId="5850" Text="I have found that if I change Wow to windowed mode in the video setting then i can alt-tab to other programs without the disconnect issue that started with the 4.0 patch for me. also I have noticed if im in party its less likely to disconnect me while alt-tabbed out. I think wow is detecting being put into background by windows maybe setting priority on the process will help but i have nt tried that." />
  <row Id="31758" PostHistoryTypeId="2" PostId="13467" RevisionGUID="d7f174a2-fa77-4ab4-8aa6-5f8eabd17310" CreationDate="2010-12-28T15:50:10.313" UserId="4239" Text="In the Forest Kingdom of World of Keflings you can find 4 bears on an island to the Southeast. I've been through the entire story and didn't run across a quest that calls for their use. They aren't considered a 'decoration' for a house. I've tried combining them into different patterns with no luck as well.&#xD;&#xA;&#xD;&#xA;Does anyone know what they are used for? " />
  <row Id="31759" PostHistoryTypeId="1" PostId="13467" RevisionGUID="d7f174a2-fa77-4ab4-8aa6-5f8eabd17310" CreationDate="2010-12-28T15:50:10.313" UserId="4239" Text="What are the 4 bears in the Forest Kingdom of World of Keflings for?" />
  <row Id="31760" PostHistoryTypeId="3" PostId="13467" RevisionGUID="d7f174a2-fa77-4ab4-8aa6-5f8eabd17310" CreationDate="2010-12-28T15:50:10.313" UserId="4239" Text="&lt;xbox-live-arcade&gt;&lt;world-of-keflings&gt;" />
  <row Id="31761" PostHistoryTypeId="2" PostId="13468" RevisionGUID="866d420b-1948-4cdd-aeb0-4deafcd150d2" CreationDate="2010-12-28T15:50:36.310" UserId="5441" Text="Hi, how can I backup my gamesaves in case the 360 goes RROD?&#xD;&#xA;&#xD;&#xA;Please note that I'm referring to actual offline gamesaves, not xbox live profile." />
  <row Id="31762" PostHistoryTypeId="1" PostId="13468" RevisionGUID="866d420b-1948-4cdd-aeb0-4deafcd150d2" CreationDate="2010-12-28T15:50:36.310" UserId="5441" Text="Gamesave 360 backup" />
  <row Id="31763" PostHistoryTypeId="3" PostId="13468" RevisionGUID="866d420b-1948-4cdd-aeb0-4deafcd150d2" CreationDate="2010-12-28T15:50:36.310" UserId="5441" Text="&lt;xbox-360&gt;&lt;save-games&gt;&lt;offline&gt;&lt;backup&gt;" />
  <row Id="31764" PostHistoryTypeId="5" PostId="13466" RevisionGUID="25d638d7-957f-439b-9909-b91ce9964554" CreationDate="2010-12-28T15:58:20.257" UserId="207" Comment="added 20 characters in body" Text="I have found that if I change WoW to Windowed mode in the Video setting then I can Alt-Tab to other programs without the disconnection issue that started with the 4.0 patch for me. Also, I have noticed that if I'm in a party, it's less likely to disconnect me while Alt-Tabbed out. I think WoW is detecting being put into the background by Windows. Setting priority on the process might help, although I haven't tried that." />
  <row Id="31765" PostHistoryTypeId="2" PostId="13469" RevisionGUID="f1b65433-1e3c-489f-9fc1-463b6086243a" CreationDate="2010-12-28T16:10:30.477" UserId="5851" Text="Can anyone recommend any decent PC puzzle games that require a bit of thought?&#xD;&#xA;&#xD;&#xA;One of the best puzzle games I've played is &quot;The Stone&quot; from probably a decade back - and haven't found anything comparable to that since.&#xD;&#xA;&#xD;&#xA;The current trend seems to be 'yet another variant on finding the hidden objects'.  For me, these are boring before you've even started playing them!&#xD;&#xA;&#xD;&#xA;I've recently played Fractal - which is fantastic (and darned difficult when it gets to the higher levels), SafeCracker (requires a bit of intelligence), Amnesia - Dark Descent (decent enough for an adventure game), but nothings getting my intellibone working.&#xD;&#xA;&#xD;&#xA;Thanks All,&#xD;&#xA;&#xD;&#xA;Will A." />
  <row Id="31766" PostHistoryTypeId="1" PostId="13469" RevisionGUID="f1b65433-1e3c-489f-9fc1-463b6086243a" CreationDate="2010-12-28T16:10:30.477" UserId="5851" Text="Puzzle Games Requiring Thought..." />
  <row Id="31767" PostHistoryTypeId="3" PostId="13469" RevisionGUID="f1b65433-1e3c-489f-9fc1-463b6086243a" CreationDate="2010-12-28T16:10:30.477" UserId="5851" Text="&lt;pc&gt;" />
  <row Id="31768" PostHistoryTypeId="6" PostId="13469" RevisionGUID="f99b8489-b1ba-4f0b-8722-f01c0f6f62c6" CreationDate="2010-12-28T16:11:01.597" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;" />
  <row Id="31769" PostHistoryTypeId="10" PostId="13469" RevisionGUID="2b00285a-3b30-4074-a260-32e8af7767d8" CreationDate="2010-12-28T16:11:34.780" UserId="122" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31770" PostHistoryTypeId="2" PostId="13470" RevisionGUID="47ed9646-4c6b-4475-9f40-961787f05f45" CreationDate="2010-12-28T16:22:21.917" UserId="2892" Text="Short answer: You can't.&#xD;&#xA;&#xD;&#xA;Long answer: Get a faster computer.  I've noticed that when I first start a fortress that it runs very quickly (70-80 FPS) but once I have 50 dwarves running around the FPS will drop to around 20-30 and game speed is tied to FPS." />
  <row Id="31771" PostHistoryTypeId="2" PostId="13471" RevisionGUID="15e74040-4bc9-4d8d-b52a-e5dac01a79e6" CreationDate="2010-12-28T16:47:31.397" UserId="5245" Text="In my 4 days of experience with my 360 slim, the bottom vent doesn't get very warm. If you're concerned about heat, you can construct a grate with some legs to put your Xbox on top of." />
  <row Id="31772" PostHistoryTypeId="2" PostId="13472" RevisionGUID="f26b25d0-2ce2-42ef-86b8-3fdc563daa76" CreationDate="2010-12-28T16:48:15.107" UserId="4239" Text="If you want to make backups and have a USB stick or other device as a second storage device, then you can go to System Settings, Memory, select the device with the saves (hard drive likely) on it, then go to Games. There will be a listing of all the games you have saves for. Underneath each game there could be different files, saves, other items, each game does things a little differently. Sometimes saves are all in one file, sometimes they are split into different files. Using the menu options, you can select game folders or files and select to Copy them or Move them to a different device. In this case, you would want to Copy them. You can read some more about copying at [Xbox Support][1].&#xD;&#xA;&#xD;&#xA;As a side note, if your Xbox really gives you a RROD, your game saves should be in a fine state unless it happened to do so right when a save was taking place. A RROD will have no affect on your hard drive or storage device. If you have to ship in your xbox for repair, you won't ship it in with the hard drive or any storage devices attached so your saves will be fine when you place it on the replacement box they ship to you.&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/906942" />
  <row Id="31773" PostHistoryTypeId="5" PostId="13471" RevisionGUID="bbfec243-fc74-4538-be24-40b77a30c49b" CreationDate="2010-12-28T16:48:46.557" UserId="207" Comment="added 6 characters in body" Text="In my four days of experience with my 360 Slim, the bottom vent doesn't get very warm. If you're concerned about heat, you can construct a grate with some legs and then put your Xbox on top." />
  <row Id="31774" PostHistoryTypeId="5" PostId="13462" RevisionGUID="6d509732-a8c6-4d99-92c8-aea3cebd9965" CreationDate="2010-12-28T16:49:23.563" UserId="207" Comment="added 5 characters in body; edited tags" Text="The Xbox 360 Slim has cooling vents on two sides. Unfortunately one of these sides gets blocked if you keep it standing. Does that mean it will get hotter and hang up more often if the second vent is blocked?&#xD;&#xA;&#xD;&#xA;Should I keep it sleeping so both vents are open? Is this recommended?" />
  <row Id="31775" PostHistoryTypeId="6" PostId="13462" RevisionGUID="6d509732-a8c6-4d99-92c8-aea3cebd9965" CreationDate="2010-12-28T16:49:23.563" UserId="207" Comment="added 5 characters in body; edited tags" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;placement&gt;&lt;setup&gt;&lt;cooling&gt;" />
  <row Id="31776" PostHistoryTypeId="5" PostId="13472" RevisionGUID="09f48692-b5cb-40f4-a5bf-7b7cc80b2ed9" CreationDate="2010-12-28T16:50:48.990" UserId="207" Comment="edited body" Text="If you want to make backups and have a USB stick or other device as a second storage device, then you can go to System Settings, Memory, select the device with the saves (hard drive likely) on it, then go to Games. There will be a listing of all the games you have saves for. Underneath each game there could be different files, saves, other items; each game does things a little differently. Sometimes saves are all in one file, sometimes they are split into different files. Using the menu options, you can select game folders or files and select to Copy them or Move them to a different device. In this case, you would want to Copy them. You can read some more about copying at [Xbox Support][1].&#xD;&#xA;&#xD;&#xA;As a side note, if your Xbox really gives you a RROD, your game saves should be in a fine state unless it happened to do so right when a save was taking place. A RROD will have no effect on your hard drive or storage device. If you have to ship in your Xbox for repair, you won't ship it in with the hard drive or any storage devices attached so your saves will be fine when you place it on the replacement box they ship to you.&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/906942" />
  <row Id="31777" PostHistoryTypeId="2" PostId="13473" RevisionGUID="ff2af59e-54d2-47ca-a45e-2beee40bc2bb" CreationDate="2010-12-28T17:02:32.720" UserId="5788" Text="So I changed a map with custom units and options, is there any way to export the changes and import it to another map?" />
  <row Id="31778" PostHistoryTypeId="1" PostId="13473" RevisionGUID="ff2af59e-54d2-47ca-a45e-2beee40bc2bb" CreationDate="2010-12-28T17:02:32.720" UserId="5788" Text="Warcraft 3 Editor - Export Changes" />
  <row Id="31779" PostHistoryTypeId="3" PostId="13473" RevisionGUID="ff2af59e-54d2-47ca-a45e-2beee40bc2bb" CreationDate="2010-12-28T17:02:32.720" UserId="5788" Text="&lt;warcraft-3-frozen-throne&gt;&lt;warcraft-3&gt;&lt;map-editor&gt;" />
  <row Id="31780" PostHistoryTypeId="5" PostId="13470" RevisionGUID="be4c966e-9f5c-4596-97d4-e616703fee49" CreationDate="2010-12-28T17:14:03.790" UserId="2892" Comment="added 147 characters in body" Text="Short answer: You can't.&#xD;&#xA;&#xD;&#xA;Long answer: Get a faster computer.  I've noticed that when I first start a fortress that it runs very quickly (70-80 FPS) but once I have 50 dwarves running around the FPS will drop to around 20-30 and game speed is tied to FPS.&#xD;&#xA;&#xD;&#xA;Edit: &#xD;&#xA;&#xD;&#xA;C. Ross is correct. Dwarf Fortress is only single-threaded so the speed depends entirely on the speed of whatever core is running DF." />
  <row Id="31781" PostHistoryTypeId="2" PostId="13474" RevisionGUID="47b1f746-fef0-462d-ae15-7509717471bd" CreationDate="2010-12-28T17:32:39.080" UserId="304" Text="Poindexter is right, you can't directly. Certain tricks like caging all pets or limiting the population of your fort might help the game run faster with the hardware you've got. Even the layout of your fort can effect run time (because path-finding is a major CPU task). See the answer provided here: [Extremely low FPS in Dwarf Fortress][1]&#xD;&#xA;&#xD;&#xA;But I would only go down those routes if the game is so slow as to be unplayable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5520/extremely-low-fps-in-dwarf-fortress" />
  <row Id="31782" PostHistoryTypeId="2" PostId="13475" RevisionGUID="2523c5a9-a4b9-4b5a-ad20-c3b45b7233d9" CreationDate="2010-12-28T17:44:55.300" UserId="304" Text="This depends on how you built the stairs.&#xD;&#xA;&#xD;&#xA;If you designated them and a miner constructed them, you can designate the stairs with &quot;Remove Up Stairs/Ramps&quot; &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;z&lt;/kbd&gt;&#xD;&#xA;&#xD;&#xA;If you constructed them in the build menu, you want to designate the stairs with &quot;Remove Construction&quot; &lt;kbd&gt;d&lt;/kbd&gt;-&lt;kbd&gt;n&lt;/kbd&gt;" />
  <row Id="31783" PostHistoryTypeId="2" PostId="13476" RevisionGUID="aeb8a15d-7c77-42f5-b14a-3571eb409274" CreationDate="2010-12-28T17:50:49.610" UserId="5855" Text="I'm currently trying to figure out what is the next piece of gear I should buy to up my gaming performance. I can run just about all the latest games that are being released but It would be nice to play at higher specs.&#xD;&#xA;My details are. . .&#xD;&#xA;OS: Windows 7,&#xD;&#xA;Motherboard: XFX Nforce 680i Sli,&#xD;&#xA;Processor: Intel Core quad 2.4GHz,&#xD;&#xA;Memory: 4096Mb Ram, and&#xD;&#xA;Graphics Card: ATI Radeon HD 5800 Series.&#xD;&#xA;" />
  <row Id="31784" PostHistoryTypeId="1" PostId="13476" RevisionGUID="aeb8a15d-7c77-42f5-b14a-3571eb409274" CreationDate="2010-12-28T17:50:49.610" UserId="5855" Text="How to Upgrade my gaming experience?" />
  <row Id="31785" PostHistoryTypeId="3" PostId="13476" RevisionGUID="aeb8a15d-7c77-42f5-b14a-3571eb409274" CreationDate="2010-12-28T17:50:49.610" UserId="5855" Text="&lt;pc&gt;&lt;hardware&gt;&lt;tech-support&gt;&lt;graphics&gt;" />
  <row Id="31786" PostHistoryTypeId="10" PostId="13476" RevisionGUID="1c86a390-b0c8-4da9-b64a-a4eafcf83408" CreationDate="2010-12-28T17:53:40.913" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="31787" PostHistoryTypeId="5" PostId="13476" RevisionGUID="f6a9cab3-bc32-41fc-9ffc-6fb005837ae1" CreationDate="2010-12-28T17:54:44.157" UserId="23" Comment="added 10 characters in body" Text="I'm currently trying to figure out what is the next piece of gear I should buy to upgrade my gaming performance. While I can run just about all the latest games that are being released, it would be nice to play at higher specs. My details are:&#xD;&#xA;&#xD;&#xA;* OS: Windows 7,&#xD;&#xA;* Motherboard: XFX Nforce 680i Sli,&#xD;&#xA;* Processor: Intel Core quad 2.4GHz,&#xD;&#xA;* Memory: 4096Mb Ram&#xD;&#xA;* Graphics Card: ATI Radeon HD 5800 Series.&#xD;&#xA;" />
  <row Id="31788" PostHistoryTypeId="5" PostId="13464" RevisionGUID="f0fa8aa6-242c-41e8-aa28-2c3a669536bb" CreationDate="2010-12-28T17:56:08.903" UserId="29" Comment="added 109 characters in body" Text="[Adrian is right][1]: It's Vice from King of Fighters (&lt;a href=&quot;http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=vice&quot;&gt;link&lt;/a&gt;)&#xD;&#xA;&#xD;&#xA;King of Fighters was originally neogeo, though they've actually done a few crossovers with more conventional capcom games. It holds a special place in my heart for being the only fighting game series that I was actually *really* good at.&#xD;&#xA;&#xD;&#xA;One of my fondest arcade memories was walking into an arcade that had just had a brand new KoF v Capcom machine delivered, and completely pwning all these kids who'd never even *seen* a neogeo. Played 5 games without losing a single round, got a buzz on my (at the time sexy and modern) pager, passed my game to some kid, and walked out a legend.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13445/which-game-is-this-character-from/13449#13449" />
  <row Id="31789" PostHistoryTypeId="6" PostId="13451" RevisionGUID="01052c1f-c331-419a-ba98-2b8c2b23d4e9" CreationDate="2010-12-28T17:58:29.150" UserId="336" Comment="edited tags" Text="&lt;terminology&gt;" />
  <row Id="31790" PostHistoryTypeId="2" PostId="13477" RevisionGUID="15a084bc-13e1-48a7-8001-f20e70eaa34d" CreationDate="2010-12-28T18:08:26.350" UserId="2262" Text="The Xbox Arcade version has several very small levels called &quot;Puzzle&quot; I think.  Each of these levels teaches a useful technique for gameplay, so it can be very helpful to go though them, if something similar exists in the Steam version." />
  <row Id="31791" PostHistoryTypeId="2" PostId="13478" RevisionGUID="966ac408-7c9b-4547-99e8-36ae9715ad2b" CreationDate="2010-12-28T19:12:04.600" UserId="1804" Text="Things you can do to decrease speed:&#xD;&#xA;&#xD;&#xA; - Start your fort near the ocean&#xD;&#xA; - Have a larger embark area&#xD;&#xA; - Increase your population as much as possible and free any caged animals.&#xD;&#xA;&#xD;&#xA;Things you can do to increase speed:&#xD;&#xA;&#xD;&#xA; - Start your fort somewhere without ocean or water&#xD;&#xA; - Choose a small embark area&#xD;&#xA; - Slaughter and/or cage all non-essential animals&#xD;&#xA;&#xD;&#xA;Finally the speed of your computer will certainly affect game speed. I occasionally will start a fort on my old laptop so that the game runs a little slower at the start, and then move the save to my PC once things get going and the framerate slows a bit." />
  <row Id="31792" PostHistoryTypeId="2" PostId="13479" RevisionGUID="4ae79dcd-516b-43be-952d-4ec284696062" CreationDate="2010-12-28T19:26:57.390" UserId="5340" Text="every vote added 11% last time i checked, and with 6 survivors we never got any estimates" />
  <row Id="31793" PostHistoryTypeId="2" PostId="13480" RevisionGUID="290a3959-df0e-4cac-b991-8193516ebf90" CreationDate="2010-12-28T19:29:03.567" UserId="3467" Text="I saw and read a lot of recommendations to harass Zerg if you play Terran (1x1). From one perspective it should pretty easy: put bunker and 4-8 marines there... actually anywhere you want to have a pressure point. It can be expansion, choke point, whatever.&#xD;&#xA;&#xD;&#xA;BUT. There is &quot;but&quot; my concern here is that such &quot;pressure&quot; point is very vulnerable to bannelings/roaches. When Zerg detects this pressure he will get bigger army and wipe-out bunker with marines. If I had marines only - he could kill them with bannelings easily. If I have bunker - he will destroy it with bigger amount of roaches. So I will need to have constantly increasing forces close to the bunker... that means my base will be undefended...&#xD;&#xA;&#xD;&#xA;I could add 1-2 siege tanks, but it is already mid game&#xD;&#xA;&#xD;&#xA;So the question is: how to harass Zerg with Terran (in the early game) properly?" />
  <row Id="31794" PostHistoryTypeId="1" PostId="13480" RevisionGUID="290a3959-df0e-4cac-b991-8193516ebf90" CreationDate="2010-12-28T19:29:03.567" UserId="3467" Text="StarCraft2: How to harass Zerg with Terrans (in the early game)" />
  <row Id="31795" PostHistoryTypeId="3" PostId="13480" RevisionGUID="290a3959-df0e-4cac-b991-8193516ebf90" CreationDate="2010-12-28T19:29:03.567" UserId="3467" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;&lt;harass&gt;" />
  <row Id="31796" PostHistoryTypeId="5" PostId="13376" RevisionGUID="fa9a6d75-ece8-440d-b302-728edc648c8a" CreationDate="2010-12-28T19:41:42.310" UserId="5442" Comment="added 1061 characters in body; added 11 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party.&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you bribe them to go to war with the 3rd party, before you declare war on them yourself.&#xD;&#xA;&#xD;&#xA;(Bribing another civilization into war with a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;It rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition: neutral, friendly, hostile, sycophantic rectum taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. Immediately (or in the next turn), Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle.&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't be perceive me as a warmongerer when I join in." />
  <row Id="31797" PostHistoryTypeId="5" PostId="13376" RevisionGUID="2e22bf98-f01b-4d03-a7ce-4c11905666bf" CreationDate="2010-12-28T19:54:39.433" UserId="5442" Comment="added 151 characters in body; added 24 characters in body; deleted 3 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party.&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you bribe them to go to war with the 3rd party, before you declare war on them yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another civilization into war with a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition: neutral, friendly, hostile, sycophantic rectum taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. Immediately (or in the next turn), Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="31798" PostHistoryTypeId="2" PostId="13481" RevisionGUID="509e7cd6-ece7-4e0c-a603-87f3e7e74c97" CreationDate="2010-12-28T19:58:32.853" UserId="4182" Text="Marines will be slow to move against zerglings. &#xD;&#xA;&#xD;&#xA;Use Reapers for an early harrassment. They are fast and have the mobility to jump over terrain.&#xD;&#xA;If you research Nitro Packs from the Tech Lab they become even faster (and peskier) and can hit &amp; run effectively." />
  <row Id="31799" PostHistoryTypeId="5" PostId="13376" RevisionGUID="27218934-3ef5-4851-bc67-b377174de525" CreationDate="2010-12-28T20:04:37.260" UserId="5442" Comment="added 75 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. Immediately (or in the next turn), Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="31800" PostHistoryTypeId="2" PostId="13482" RevisionGUID="91e2d22c-7890-45b0-870c-eb47e0861ec1" CreationDate="2010-12-28T20:17:52.803" UserId="479" Text="Remember, the early harass is only there to stall the first quick expansion. By the time they can field significant numbers of roaches, you need to move on to another tactic. &#xD;&#xA;&#xD;&#xA;So the bunker with 1-6 marines is perfectly valid. You'll have shut down their quick expansion, possibly forced them to build a roach warren, and generally set them back significantly. That's pretty much all you can hope for with that tactic." />
  <row Id="31801" PostHistoryTypeId="5" PostId="13376" RevisionGUID="d692fa5a-e970-4864-b6a3-fdd79eab7672" CreationDate="2010-12-28T20:22:02.683" UserId="5442" Comment="deleted 4 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="31802" PostHistoryTypeId="5" PostId="13482" RevisionGUID="0393f4ba-1614-4746-835d-7622300eca78" CreationDate="2010-12-28T20:24:12.890" UserId="479" Comment="added 591 characters in body" Text="Remember, the early harass is only there to stall the first quick expansion. By the time they can field significant numbers of roaches, you need to move on to another tactic. Zerg send drones all over the place with minimal support. A marine or two can force them to entirely retool so that they can expand with force.&#xD;&#xA;&#xD;&#xA;So the bunker with 1-6 marines is perfectly valid. You'll have shut down their quick expansion, possibly forced them to build a roach warren, and generally set them back significantly. That's pretty much all you can hope for with that tactic. Hopefully it'll let you come to a resource parity, and pump out your more effective units.&#xD;&#xA;&#xD;&#xA;The worst thing that can happen when you're fighting the zerg is that you let them get a couple of easy expansions while you're still gearing up. They will absolutely bury you. But if you can hold them to a single expansion, or (ideally) their starting base, at least until you've gotten your own expansion running, then you'll have a serious advantage." />
  <row Id="31803" PostHistoryTypeId="2" PostId="13483" RevisionGUID="734212a3-1ce6-46a9-a14f-461a508f1d8a" CreationDate="2010-12-28T20:36:44.433" UserId="1804" Text="If you hit `z` to goto stocks, you can see what the date is. I'd love to have the date always show up at the top. I've skimmed through the init file and don't see anything likely." />
  <row Id="31804" PostHistoryTypeId="1" PostId="13483" RevisionGUID="734212a3-1ce6-46a9-a14f-461a508f1d8a" CreationDate="2010-12-28T20:36:44.433" UserId="1804" Text="Is there a way to have the date always show up on the top bar in Dwarf Fortress?" />
  <row Id="31805" PostHistoryTypeId="3" PostId="13483" RevisionGUID="734212a3-1ce6-46a9-a14f-461a508f1d8a" CreationDate="2010-12-28T20:36:44.433" UserId="1804" Text="&lt;dwarf-fortress&gt;&lt;ui&gt;" />
  <row Id="31807" PostHistoryTypeId="2" PostId="13485" RevisionGUID="895b92b2-2e41-43a1-ae34-9c12198f2740" CreationDate="2010-12-28T20:43:41.570" UserId="4831" Text="One things I've seen is building a Engineering Bay on their first expansion. Zerg (in gold-low plat) seem to always early expand. The Bay builds quickly, and has a lot of HP. &#xD;&#xA;&#xD;&#xA;Other things to try include:&#xD;&#xA;&#xD;&#xA;* 1 Port Banshee&#xD;&#xA;* Hellion Drop" />
  <row Id="31808" PostHistoryTypeId="5" PostId="13452" RevisionGUID="8a85224c-4020-43d2-9c24-d84ec10eda5f" CreationDate="2010-12-28T20:46:50.940" UserId="5847" Comment="added 195 characters in body" Text="I bought Just Cause 2 via Steam and installed on Windows 7. My video card isn't great, but I could run the 3 test scenes at 30fps at 1280. When I played the game, it ended the first cut scene, I jumped out of the plane, it said loading, and it hung there forever. I restarted the game and the same thing happened.&#xD;&#xA;&#xD;&#xA;I read that [some other people have the same problem, too.][1] Some suggested deleting the app files, which probably just resets the video setting. That didn't help. Suggestions?&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1201284&#xD;&#xA;&#xD;&#xA;Update: I checked the minimum requirements, and I believe my PC meets them all. I have an ATI Radeon HD 3650 card, and when I lower the resolution it does just fine (30fps) on the benchmarks." />
  <row Id="31810" PostHistoryTypeId="2" PostId="13487" RevisionGUID="a2590f75-edfd-4728-9375-5442d46da76b" CreationDate="2010-12-28T20:56:59.620" UserId="4831" Text="From: http://globulation2.org/wiki/Prestige&#xD;&#xA;&#xD;&#xA;The prestige system is an alternative way of winning Globulation 2. It is intended as a way of ending long games that would otherwise end in stalemate - the team which has greatest prestige when the the total prestige target is reached wins the game.&#xD;&#xA;&#xD;&#xA;The prestige system is not well tuned yet, so it is extremely difficult to win the game by prestige. At present, each level 3 school a team owns is worth 50 prestige points and the prestige target depends on how many players there are in the game.&#xD;&#xA;&#xD;&#xA;In a game of Globulation 2, prestige scores can be seen in the middle of the top line. The first number is your prestige score, the second number is the current total prestige of all players in the game, and the third number is the total prestige target. When total prestige reaches target amount, player with most prestige wins the game. " />
  <row Id="31812" PostHistoryTypeId="5" PostId="13483" RevisionGUID="2036021d-8b3a-484a-af13-59568d865b07" CreationDate="2010-12-28T20:59:19.740" UserId="1804" Comment="Surrounding Z w/ the keyboard tag." Text="If you hit &lt;kbd&gt;z&lt;/kbd&gt; to goto stocks, you can see what the date is. I'd love to have the date always show up at the top. I've skimmed through the init file and don't see anything likely." />
  <row Id="31813" PostHistoryTypeId="2" PostId="13488" RevisionGUID="cc42e3c1-df11-4383-b50c-a46d8675884f" CreationDate="2010-12-28T21:00:24.480" UserId="4831" Text="From: http://globulation2.org/wiki/Fruit_and_conversion&#xD;&#xA;&#xD;&#xA;Checking the &quot;fV&quot; (food vision) and &quot;mV&quot; (market vision) options in the alliance menu will allow other teams to see where your inns and markets are. Although this lets opponents know a lot about where your globs are based, it also allows you to entice their globs into converting over to your side. If your inns advertise a wider variety of fruit than anyone else's, enemy globs will convert to your team in droves. The number of globs who have converted to and from your team is indicated by the last pair of numbers in the top line of the Globulation 2 screen. Even if you don't use a strategy of conversion, you may still need to defend yourself in case an enemy team tries to convert your globs. " />
  <row Id="31814" PostHistoryTypeId="2" PostId="13489" RevisionGUID="b11de015-7cdf-46e1-9e2c-862d1a58a542" CreationDate="2010-12-28T21:00:31.743" UserId="998" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and cloaked Banshees?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do three things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA;You're talking about some kind of Mechanical play, interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31815" PostHistoryTypeId="5" PostId="13376" RevisionGUID="8a973fbf-5082-44ff-9260-45821d3cd2ea" CreationDate="2010-12-28T21:04:47.840" UserId="5442" Comment="added 8 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="31817" PostHistoryTypeId="5" PostId="13489" RevisionGUID="3f9196cf-9a26-41c0-9343-49f0e76d65ba" CreationDate="2010-12-28T21:17:21.610" UserId="998" Comment="added 103 characters in body; added 8 characters in body" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and cloaked Banshees?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do three things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You're talking about some kind of Mechanical play, interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31818" PostHistoryTypeId="2" PostId="13491" RevisionGUID="4b79c249-1681-480a-b44e-a72f281cba5a" CreationDate="2010-12-28T21:33:07.233" UserId="144" Text="An update for Beat Hazard was released a couple of minutes ago: http://store.steampowered.com/news/4842/&#xD;&#xA;&#xD;&#xA;Which my Steam client has rushed out to download, and, presumably, install.&#xD;&#xA;&#xD;&#xA;The thing is, I can't figure out where they've put the features they're listing there.  (I really want the &quot;remove quit screen&quot; one :P)&#xD;&#xA;&#xD;&#xA;When I go to the &quot;options&quot; page in the main menu, the only sections are &quot;Audio &amp; VSync&quot;, &quot;Screen Resolution&quot;, and &quot;languages&quot;, none of which seems relevant.&#xD;&#xA;&#xD;&#xA;Is there some bonus hidden settings page somewhere?  Or maybe a config file I don't know about?  Or has the patch just not been installed, whatever Steam thinks?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31819" PostHistoryTypeId="1" PostId="13491" RevisionGUID="4b79c249-1681-480a-b44e-a72f281cba5a" CreationDate="2010-12-28T21:33:07.233" UserId="144" Text="Where to find &quot;prefs&quot; for Beat Hazard?" />
  <row Id="31820" PostHistoryTypeId="3" PostId="13491" RevisionGUID="4b79c249-1681-480a-b44e-a72f281cba5a" CreationDate="2010-12-28T21:33:07.233" UserId="144" Text="&lt;beat-hazard&gt;" />
  <row Id="31821" PostHistoryTypeId="5" PostId="13489" RevisionGUID="d61cdf10-bc27-423f-9240-1b580571dac7" CreationDate="2010-12-28T21:38:13.190" UserId="998" Comment="added 644 characters in body" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and cloaked Banshees?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do three things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You are talking about some kind of Mechanical play? Interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;Why does an attack I planned fail?&#xD;&#xA;--&#xD;&#xA;*Turn your opponent crazy! But secure your expansions against a counter attack...*&#xD;&#xA;&#xD;&#xA;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time. Attacking the closest expansion with your army while dropping hellions at one of his other expansions or his base, similar you could kite units away or force units to run away by using a Seeker Missile...&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31822" PostHistoryTypeId="2" PostId="13492" RevisionGUID="18c59be8-0beb-4ec9-b045-bd38e51839ab" CreationDate="2010-12-28T21:56:38.097" UserId="5781" Text="My dwarves are starting being lazy. How to know what's wrong with them (and cure it if there is a universally known reason for their laziness)?" />
  <row Id="31823" PostHistoryTypeId="1" PostId="13492" RevisionGUID="18c59be8-0beb-4ec9-b045-bd38e51839ab" CreationDate="2010-12-28T21:56:38.097" UserId="5781" Text="My dwarves are getting lazy." />
  <row Id="31824" PostHistoryTypeId="3" PostId="13492" RevisionGUID="18c59be8-0beb-4ec9-b045-bd38e51839ab" CreationDate="2010-12-28T21:56:38.097" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31825" PostHistoryTypeId="5" PostId="13489" RevisionGUID="6f941337-0e4a-4ced-aee5-b56ebacfe8c2" CreationDate="2010-12-28T22:06:24.410" UserId="998" Comment="added 280 characters in body; deleted 1 characters in body" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and cloaked Banshees?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do three things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You are talking about some kind of Mechanical play? Interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;Why does an attack I planned fail?&#xD;&#xA;--&#xD;&#xA;*Turn your opponent crazy! But secure your expansions against a counter attack...*&#xD;&#xA;&#xD;&#xA;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time. Attacking the closest expansion with your army while dropping hellions at one of his other expansions or his base, similar you could kite units away or force units to run away by using a Seeker Missile...&#xD;&#xA;&#xD;&#xA;Bonus: Demonstration VOD&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;In a 1:1:1 setting, I found a replay for you that has a mix of game-play summed up in this answer.&#xD;&#xA;&#xD;&#xA;Although I couldn't find better quality because it's RO32: [GSL Season 3 - TheBestfOu VS Liquid`Ret](http://www.justin.tv/tpfour/b/274827345)&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31826" PostHistoryTypeId="5" PostId="13489" RevisionGUID="2e2e0f37-2aa6-452d-9e2b-9955f46e45dc" CreationDate="2010-12-28T22:12:58.573" UserId="998" Comment="added 133 characters in body; added 1 characters in body; added 1 characters in body" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and cloaked Banshees?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do three things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You are talking about some kind of Mechanical play? Interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;Why does an attack I planned fail?&#xD;&#xA;--&#xD;&#xA;*Turn your opponent crazy! But secure your expansions against a counter attack...*&#xD;&#xA;&#xD;&#xA;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time: Attack the closest expansion with your army while dropping hellions at one of his other expansions or his base; similar you could kite units away, or force them to run away by using the Raven's abilities...&#xD;&#xA;&#xD;&#xA;Bonus: Demonstration VOD&#xD;&#xA;--&#xD;&#xA;&#xD;&#xA;In a 1:1:1 setting, I found a replay for you that has a mix of game-play summed up in this answer.&#xD;&#xA;&#xD;&#xA;Although I couldn't find better quality because it's RO32: [GSL Season 3 - TheBestfOu VS Liquid`Ret](http://www.justin.tv/tpfour/b/274827345)  &#xD;&#xA;&#xD;&#xA;Unless you don't care about [a non-english version that starts with an advertisement](http://www.sc2rep.com/replays/bnet/3322).&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31827" PostHistoryTypeId="2" PostId="13493" RevisionGUID="c4dbc296-b438-47fc-a8f7-74be0cc1feb3" CreationDate="2010-12-28T22:17:25.530" UserId="1268" Text="My character is performing his (visual) attacks much slower than before. I'm pretty sure it also affects the dps.&#xD;&#xA;&#xD;&#xA;With the following equipment/skill set:&#xD;&#xA;&#xD;&#xA; - Dagger (2att, speed: very fast)&#xD;&#xA; - Chainmail (4def)&#xD;&#xA; - Defensive Lesser Ring of Power (1att, 1def)&#xD;&#xA; - Resourceful (extra food)&#xD;&#xA; - Observant (more gold from loot)&#xD;&#xA; - Touch (increase health)&#xD;&#xA;&#xD;&#xA;I'm moving about 3-5 times as slow as my follower with a Hammer (speed: slow) and a Full Shield (speed: slow). I would estimate that my hero is performing an attack about every 1.5s.&#xD;&#xA;&#xD;&#xA;I also dropped everything I was wearing and went back to just the Main Gauche, with no effect.&#xD;&#xA;&#xD;&#xA;Any idea what might cause this? I know that in the beginning, I thought I had to click per blow, so I hammered the right mouse button. Then I figured out that apparently, I just have to assign a target and then the attack will repeat automatically, so I'm just 'marking' targets. Going back to repeatedly pressing that button doesn't seem to help either, though." />
  <row Id="31828" PostHistoryTypeId="1" PostId="13493" RevisionGUID="c4dbc296-b438-47fc-a8f7-74be0cc1feb3" CreationDate="2010-12-28T22:17:25.530" UserId="1268" Text="Why is my character suddenly attacking real slow?" />
  <row Id="31829" PostHistoryTypeId="3" PostId="13493" RevisionGUID="c4dbc296-b438-47fc-a8f7-74be0cc1feb3" CreationDate="2010-12-28T22:17:25.530" UserId="1268" Text="&lt;hinterland&gt;" />
  <row Id="31830" PostHistoryTypeId="2" PostId="13494" RevisionGUID="50b76835-1565-40ba-8824-fafd3ddf0be8" CreationDate="2010-12-28T22:18:21.593" UserId="336" Text="This question is a little to vague as is, I think. Do you have a large number of idlers and tasks are still not being done? Have you scheduled &quot;owned&quot; items for dumping, only to find them not being moved? Is the area with the task unaccessible? Do your dwarves have the proper jobs enabled?&#xD;&#xA;&#xD;&#xA;We need more of a description of what's not working before anyone can give a precise explanation." />
  <row Id="31832" PostHistoryTypeId="2" PostId="13495" RevisionGUID="e338e0d3-52cb-49d0-9479-aa06050ab364" CreationDate="2010-12-28T22:19:45.323" UserId="5846" Text="Arcade game&#xD;&#xA;&#xD;&#xA;Contemporary to Street Fighter II: Champion edition&#xD;&#xA;&#xD;&#xA;4 playable characters&#xD;&#xA;&#xD;&#xA;One of the characters has a special that turns him into a wheel of fire and rolls on the screen for a few seconds." />
  <row Id="31833" PostHistoryTypeId="1" PostId="13495" RevisionGUID="e338e0d3-52cb-49d0-9479-aa06050ab364" CreationDate="2010-12-28T22:19:45.323" UserId="5846" Text="Whats the name of this Final Fight clone?" />
  <row Id="31834" PostHistoryTypeId="3" PostId="13495" RevisionGUID="e338e0d3-52cb-49d0-9479-aa06050ab364" CreationDate="2010-12-28T22:19:45.323" UserId="5846" Text="&lt;arcade&gt;&lt;boss-fights&gt;" />
  <row Id="31835" PostHistoryTypeId="6" PostId="13495" RevisionGUID="7887bf86-ea3f-422f-942c-1d6675dabb0f" CreationDate="2010-12-28T22:23:18.377" UserId="122" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;arcade&gt;&lt;boss-fights&gt;" />
  <row Id="31836" PostHistoryTypeId="2" PostId="13496" RevisionGUID="71243594-47c8-473e-8479-bb44745713e6" CreationDate="2010-12-28T22:27:39.027" UserId="121" Text="I just joined a game of TF2 to find myself on some sort of castle map, with no guns allowed.  What are the rules here, and what weapons are usable?" />
  <row Id="31837" PostHistoryTypeId="1" PostId="13496" RevisionGUID="71243594-47c8-473e-8479-bb44745713e6" CreationDate="2010-12-28T22:27:39.027" UserId="121" Text="What's this castle all about?" />
  <row Id="31838" PostHistoryTypeId="3" PostId="13496" RevisionGUID="71243594-47c8-473e-8479-bb44745713e6" CreationDate="2010-12-28T22:27:39.027" UserId="121" Text="&lt;team-fortress-2&gt;" />
  <row Id="31839" PostHistoryTypeId="2" PostId="13497" RevisionGUID="3ebb643a-f8f2-4522-bb7c-97c75c10cee0" CreationDate="2010-12-28T22:31:21.857" UserId="3454" Text="It's &lt;a href=&quot;http://wiki.teamfortress.com/wiki/Medieval_Mode&quot;&gt;Medieval mode&lt;/a&gt;, and no ranged weapons are allowed except for bows and crossbows. See the link for the full list." />
  <row Id="31840" PostHistoryTypeId="2" PostId="13498" RevisionGUID="b2251106-bd05-4960-bd55-c1b7bb9452df" CreationDate="2010-12-28T22:31:34.123" UserId="13" Text="Looks like you've stumbled across a [Medieval Mode](http://wiki.teamfortress.com/wiki/Medieval_Mode) map.&#xD;&#xA;&#xD;&#xA;&gt; Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.&#xD;&#xA;&#xD;&#xA;The game play is different with only non-ranged weapons (apart from bows or crossbows) allowed, amongst other changes." />
  <row Id="31841" PostHistoryTypeId="2" PostId="13499" RevisionGUID="146a21c1-8a99-4d29-a4f9-f0858453b194" CreationDate="2010-12-28T22:33:39.590" UserId="1804" Text="Dwarves aren't lazy. In fact, if they don't have something to do they'll get depressed. [Dwarf Therapist][1] is great for keeping track of what labors you have assigned to what dwarves.&#xD;&#xA;Did you just get a huge migration wave? The new dwarves will want to go to your meeting hall and talk to the other dwarves before they start working, so it may take a bit for that to get settled. If a dwarf is trapped somewhere (poorly thought out masonry is pretty common) he'll go idle until you free him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bay12forums.com/smf/index.php?topic=66525.0" />
  <row Id="31842" PostHistoryTypeId="5" PostId="13498" RevisionGUID="6a68418e-f608-4086-af35-c0fd6ebe4d21" CreationDate="2010-12-28T22:36:38.147" UserId="13" Comment="more info" Text="Looks like you've stumbled across the [Medieval Mode](http://wiki.teamfortress.com/wiki/Medieval_Mode) map [Degroot Keep](http://wiki.teamfortress.com/wiki/Degroot_Keep).&#xD;&#xA;&#xD;&#xA;&gt; Medieval Mode is a game mode added to TF2 during the Australian Christmas event with the December 17, 2010 update.&#xD;&#xA;&#xD;&#xA;The game play is different with only non-ranged weapons (apart from bows or crossbows) allowed, amongst other changes including &quot;Ye Olde English&quot; for chat, for example:&#xD;&#xA;&#xD;&#xA;&gt; &quot;it was&quot; gets replaced by &quot;'twas&quot;" />
  <row Id="31843" PostHistoryTypeId="2" PostId="13500" RevisionGUID="5d83d41b-cee2-4392-aa8e-d690b13c5e92" CreationDate="2010-12-28T23:01:14.930" UserId="5624" Text="I have problem with this game, I can jab ok(no great, but ok) with a pad, but move is useless. When I throw strikes its like im trying to hit an angel. i need to aim down, but even then most strike doesnt count as strikes.&#xD;&#xA;&#xD;&#xA;Any idea how to make PS3 Move be more responsive?" />
  <row Id="31844" PostHistoryTypeId="1" PostId="13500" RevisionGUID="5d83d41b-cee2-4392-aa8e-d690b13c5e92" CreationDate="2010-12-28T23:01:14.930" UserId="5624" Text="PS3 Move and The Fight - calibration" />
  <row Id="31845" PostHistoryTypeId="3" PostId="13500" RevisionGUID="5d83d41b-cee2-4392-aa8e-d690b13c5e92" CreationDate="2010-12-28T23:01:14.930" UserId="5624" Text="&lt;ps3&gt;&lt;calibration&gt;" />
  <row Id="31846" PostHistoryTypeId="5" PostId="13494" RevisionGUID="282c82ea-6937-4dfd-8485-8574a1e80689" CreationDate="2010-12-28T23:24:04.703" UserId="336" Comment="typo" Text="This question is a little too vague as is, I think. Do you have a large number of idlers and tasks are still not being done? Have you scheduled &quot;owned&quot; items for dumping, only to find them not being moved? Is the area with the task unaccessible? Do your dwarves have the proper jobs enabled?&#xD;&#xA;&#xD;&#xA;We need more of a description of what's not working before anyone can give a precise explanation." />
  <row Id="31847" PostHistoryTypeId="2" PostId="13501" RevisionGUID="7baf80a4-25db-47e4-bf52-7628c0c3110a" CreationDate="2010-12-29T00:25:53.100" UserId="5860" Text="Now I've logged a couple hundred hours including the latest patch (which change a lot) and IMO:&#xD;&#xA;&#xD;&#xA;1. The costs of maintaining a road to your loving city-state far outweighs the benefit in the long run.&#xD;&#xA;2. I have removed roads as suggested earlier.  Meh.&#xD;&#xA;3. I had a match where it was going to take 5 tiles to connect to a city state onto the direct road, but only two from the city on the other side.. it was connected solely by a harbor for its trade route.  The road I built, and Helsinki built their end of it.. did NOT trigger the expected bonus," />
  <row Id="31848" PostHistoryTypeId="2" PostId="13502" RevisionGUID="754321b5-98a2-4bd3-ba67-b56b471d94a2" CreationDate="2010-12-29T00:54:54.853" UserId="5861" Text="You might check http://www.hatcoach.org. No need to install, it runs in your browser." />
  <row Id="31849" PostHistoryTypeId="2" PostId="13503" RevisionGUID="f505fb74-78b1-4ab2-b88d-66533be3618e" CreationDate="2010-12-29T00:57:35.687" UserId="5862" Text="You can make fall safety nets doing that. Say you dig a large shaft and want to get down quickly and safely. you can put a water source block 3 meters/blocks above the ground and put a sign right below it. The floating water will reset your fall damage, effectively lowering your height fallen to 2 blocks. :)" />
  <row Id="31850" PostHistoryTypeId="5" PostId="13489" RevisionGUID="74714c3a-f292-48f3-ad68-c1b0e4361df2" CreationDate="2010-12-29T01:49:26.117" UserId="998" Comment="added 52 characters in body; added 5 characters in body" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and cloaked Banshees?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do three things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You are talking about some kind of Mechanical play? Interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;Why does an attack I planned fail?&#xD;&#xA;--&#xD;&#xA;*Turn your opponent crazy! But secure your expansions against a counter attack...*&#xD;&#xA;&#xD;&#xA;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time: Attack the closest expansion with your army while dropping hellions at one of his other expansions or his base; similar you could kite units away, or force them to run away by using the Raven's abilities...&#xD;&#xA;&#xD;&#xA;Bonus: Demonstration VOD&#xD;&#xA;--&#xD;&#xA;*Because a video tells you more than a thousand words.*&#xD;&#xA;&#xD;&#xA;In a 1:1:1 setting, I found a replay for you that has a mix of game-play summed up in this answer.&#xD;&#xA;&#xD;&#xA;Although I couldn't find better quality because it's RO32: [GSL Season 3 - TheBestfOu VS Liquid`Ret](http://www.justin.tv/tpfour/b/274827345)  &#xD;&#xA;&#xD;&#xA;Unless you don't care about [a non-english version that starts with an advertisement](http://www.sc2rep.com/replays/bnet/3322).&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31851" PostHistoryTypeId="5" PostId="13495" RevisionGUID="657855a2-e58e-4ea8-834e-bc7e4ac287c4" CreationDate="2010-12-29T02:14:39.690" UserId="5846" Comment="added 32 characters in body" Text="Arcade game&#xD;&#xA;&#xD;&#xA;Same gameplay as Final Fight&#xD;&#xA;&#xD;&#xA;Contemporary to Street Fighter II: Champion edition&#xD;&#xA;&#xD;&#xA;4 playable characters&#xD;&#xA;&#xD;&#xA;One of the characters has a special that turns him into a wheel of fire and rolls on the screen for a few seconds." />
  <row Id="31852" PostHistoryTypeId="5" PostId="13489" RevisionGUID="296c921e-105d-4493-b8e7-58d2f71b5ae3" CreationDate="2010-12-29T02:19:00.110" UserId="998" Comment="Err... Typo in one of the titles. xD" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and burrowed Roaches?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do three things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You are talking about some kind of Mechanical play? Interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;Why does an attack I planned fail?&#xD;&#xA;--&#xD;&#xA;*Turn your opponent crazy! But secure your expansions against a counter attack...*&#xD;&#xA;&#xD;&#xA;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time: Attack the closest expansion with your army while dropping hellions at one of his other expansions or his base; similar you could kite units away, or force them to run away by using the Raven's abilities...&#xD;&#xA;&#xD;&#xA;Bonus: Demonstration VOD&#xD;&#xA;--&#xD;&#xA;*Because a video tells you more than a thousand words.*&#xD;&#xA;&#xD;&#xA;In a 1:1:1 setting, I found a replay for you that has a mix of game-play summed up in this answer.&#xD;&#xA;&#xD;&#xA;Although I couldn't find better quality because it's RO32: [GSL Season 3 - TheBestfOu VS Liquid`Ret](http://www.justin.tv/tpfour/b/274827345)  &#xD;&#xA;&#xD;&#xA;Unless you don't care about [a non-english version that starts with an advertisement](http://www.sc2rep.com/replays/bnet/3322).&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31853" PostHistoryTypeId="2" PostId="13504" RevisionGUID="2a4d809f-221a-4fa0-8cb0-6ef1d1841ce5" CreationDate="2010-12-29T02:26:12.330" UserId="1351" Text="It sounds like it's time for an ammo SDU purchase.  Although not as cost effective as waiting for the large SDUs to become available, buying one now can help ensure that you'll have enough ammo when you need it.  As Brisbe said, ammo regen is your friend.  Find a class mod, skill, or even some weapons or shields with good ammo regen, and you'll never have to pick up ammo again, let alone buy it." />
  <row Id="31854" PostHistoryTypeId="2" PostId="13505" RevisionGUID="687ef413-e500-459b-a74f-afbe3df5847e" CreationDate="2010-12-29T02:27:10.643" UserId="5864" Text="The number one tip I've found is to **HOLD THE LEFT MOUSE BUTTON DOWN**.  Seriously.  I try to build my refineries in a circle, so whenever I have a few seconds to spare, I hold the button down and swirl over them, again and again.  You can also reload towers without having to lift your finger.&#xD;&#xA;&#xD;&#xA;I have also found that scanners are your turrets' best friends.  I'll throw up a half dozen plus a bunch of cheap guns to clear out the weaker enemies at long range, then, when I've gotten some more cash, I'll drop some heavier guns in to take out the big boys to have pushed closer in.&#xD;&#xA;&#xD;&#xA;Finally, I found a [tech tree][1] that someone made up.&#xD;&#xA;&#xD;&#xA;Have fun!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/hsytV.jpg &quot;tech tree&quot;" />
  <row Id="31855" PostHistoryTypeId="2" PostId="13506" RevisionGUID="abf82a26-247c-4f8d-88b7-4da92e574216" CreationDate="2010-12-29T04:47:15.527" UserId="3467" Text="One my friend (platinum) told me that early Zerg expand can NOT be beaten by Terran. In 99% good Terran can build bunker and can bring a 1 ONLY marine inside. The Zerg's task here is keep 6 zerlings running between bunker and pass from which Terran reinforcements are coming and kill all incoming reinforcements. &#xD;&#xA;&#xD;&#xA;In this case 1 marine in bunker won't make a lot of problems for hatchery. &#xD;&#xA;&#xD;&#xA;He also told me that next task for Zerg is to build one spawn Spine Crawler far away in bunker but in way it will be able to kill bunker. In the same if bunker doesn't reach a mineral line the hatchery can produce drones and that can gather minerals...&#xD;&#xA;&#xD;&#xA;From what he is saying I see that Terran can NOT prevent Zerg from early expand. He can (and MUST) only to delay quick Zerg expansion.&#xD;&#xA;&#xD;&#xA;Is this true? Are there any other ideas here?&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="31856" PostHistoryTypeId="1" PostId="13506" RevisionGUID="abf82a26-247c-4f8d-88b7-4da92e574216" CreationDate="2010-12-29T04:47:15.527" UserId="3467" Text="StarCraft2: Zerg fast expand (FE) is unbittable (with Terran)?" />
  <row Id="31857" PostHistoryTypeId="3" PostId="13506" RevisionGUID="abf82a26-247c-4f8d-88b7-4da92e574216" CreationDate="2010-12-29T04:47:15.527" UserId="3467" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;&lt;tvz&gt;&lt;fast-expand&gt;" />
  <row Id="31858" PostHistoryTypeId="2" PostId="13507" RevisionGUID="d564dcf6-6d65-496b-8025-6fca04073234" CreationDate="2010-12-29T04:58:04.090" UserId="5846" Text="Found it Karate Blazers: http://www.youtube.com/watch?v=7rvH7qTGGvA" />
  <row Id="31859" PostHistoryTypeId="2" PostId="13508" RevisionGUID="ac5481b4-1bab-4dc8-9b83-d7ae3e5a1651" CreationDate="2010-12-29T05:06:41.423" UserId="3467" Text="Sometimes during marine drop when I detect that coming opponent forces are overwhelming I am trying to get all marines back into Medivacs and go back to my base.&#xD;&#xA;&#xD;&#xA;Usually I have marines and Medivacs in one group and when I need to go back I do right-click this group on each Medivac with 'shift' key pressed.&#xD;&#xA;&#xD;&#xA;Usually one Medivac is fully loaded while all others are empty and 5-10 marines are left... I am trying to get them back into empty Medivacs (keep right-clicking on them), but that doesn't help: marines stay on the ground, medivacs don't go to them to pick-up.&#xD;&#xA;&#xD;&#xA;Question: Why? What I do in a wrong way?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="31860" PostHistoryTypeId="1" PostId="13508" RevisionGUID="ac5481b4-1bab-4dc8-9b83-d7ae3e5a1651" CreationDate="2010-12-29T05:06:41.423" UserId="3467" Text="StarCraft2: why marines don't get back into Medivacs?" />
  <row Id="31861" PostHistoryTypeId="3" PostId="13508" RevisionGUID="ac5481b4-1bab-4dc8-9b83-d7ae3e5a1651" CreationDate="2010-12-29T05:06:41.423" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;drop&gt;&lt;medivac&gt;" />
  <row Id="31862" PostHistoryTypeId="2" PostId="13509" RevisionGUID="768e4f5d-13d6-4dcc-a2f9-7492ef819991" CreationDate="2010-12-29T05:31:31.947" UserId="336" Text="I recently bought Dragon Age Origins -- Ultimate Edition from steam, and aside from a few minor issues, I think I will end up enjoying it.&#xD;&#xA;&#xD;&#xA;However, I'm a little confused about what I'm supposed to be playing -- when I go to &quot;new game&quot;, I have a choice between Origins and Awakening:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;What am I choosing here? Is the difference like that of Diablo II and it's expansion (where the expansion is the base game *and then* the expansion ((though the expansion offers items / classes / etc. not available in the base game))) or is the assumption that one plays through Origins first, and then plays Awakening (like a true sequel, e.g., Mass Effect 1 to Mass Effect 2)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Fwxvh.jpg" />
  <row Id="31863" PostHistoryTypeId="1" PostId="13509" RevisionGUID="768e4f5d-13d6-4dcc-a2f9-7492ef819991" CreationDate="2010-12-29T05:31:31.947" UserId="336" Text="What's the connection between Dragon Age: Origins, and Dragon Age: Awakening?" />
  <row Id="31864" PostHistoryTypeId="3" PostId="13509" RevisionGUID="768e4f5d-13d6-4dcc-a2f9-7492ef819991" CreationDate="2010-12-29T05:31:31.947" UserId="336" Text="&lt;dragon-age-origins&gt;&lt;dragonage-awakening&gt;" />
  <row Id="31865" PostHistoryTypeId="2" PostId="13510" RevisionGUID="767f643b-c121-4d27-8e02-41df6a22c6d4" CreationDate="2010-12-29T05:32:15.327" UserId="12" Text="Well, let's see:&#xD;&#xA;&#xD;&#xA;The [minimum system requirements for Just Cause 2][2] are:  &#xD;&#xA;&#xD;&#xA;- Windows Vista or better&#xD;&#xA;- Dual Core CPU with SSE3&#xD;&#xA;- 2 GB memory&#xD;&#xA;- 10 GB disk space&#xD;&#xA;- DX10 compatible graphics card with 256 MB of memory&#xD;&#xA;- DirectX compatible sound card&#xD;&#xA;&#xD;&#xA;The [specs for your ATI Radeon 3650][1] video card:  &#xD;&#xA;&#xD;&#xA;- DirectX 10.1 support&#xD;&#xA;- I'll assume your card has 256 MB of video memory, but you should check&#xD;&#xA;&#xD;&#xA;**Did you update your video drivers to the latest version?**&#xD;&#xA;&#xD;&#xA;http://support.amd.com/us/gpudownload/Pages/index.aspx&#xD;&#xA;&#xD;&#xA;That'd be the first thing I tried. Beyond that, your video card might be too &quot;minimum&quot; for the game to run -- the 3650 HD is very low end, it was a budget video card in January 2008, and I would not say it has aged like a fine wine in the last 3 years.. you might consider an upgrade to the 5xxx or 6xxx series.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-3000/hd-3600/Pages/ati-radeon-hd-3600-specifications.aspx&#xD;&#xA;[2]: http://store.steampowered.com/app/8190/" />
  <row Id="31866" PostHistoryTypeId="2" PostId="13511" RevisionGUID="aa5739b0-d17e-4a53-8d68-7953d4401641" CreationDate="2010-12-29T05:45:39.173" UserId="5317" Text="Awakening is basically a short campaign after the main story of Origins. Play Origins first, and after you finish, you'll get the option of transferring your character to Awakening." />
  <row Id="31867" PostHistoryTypeId="2" PostId="13512" RevisionGUID="c53ebd41-310f-4556-bc97-ae37edf1cec1" CreationDate="2010-12-29T06:09:31.740" UserId="4831" Text="I'm a plat, but not a very good one, just for disclosure.&#xD;&#xA;&#xD;&#xA;I find that stopping a zerg from FE is difficult. Things you can try to do include:&#xD;&#xA;&#xD;&#xA;* Build a engineering bay on their natural. This costs them the pool and time to make lings and if you are fast you can stop it building and cancel when mostly dead.&#xD;&#xA;* Set a SCV patroling in a 1 inch path on the expand to delay it. They have to chase it down&#xD;&#xA;* Proxy a barracks near them and pump out marines. I haven't had much luck but it is recommenced here: http://wiki.teamliquid.net/starcraft2/15_Pool_Fast_Expand&#xD;&#xA;&#xD;&#xA;I personally stick with the scv and wait for the FE. If i see it, I know they just sunk 300 minerals into it, and thus won't go early gas. No early gas means no early lair tech. Thus, I go 1 barracks, 1 factory, 2 starports and pump out 4 banshees (no cloak) and run them over. Unless they made a bunch of queens, I win." />
  <row Id="31868" PostHistoryTypeId="4" PostId="13506" RevisionGUID="8a34e4e1-e96e-4d70-99be-a1a228bcfe61" CreationDate="2010-12-29T07:26:29.600" UserId="122" Comment="Spelling in title." Text="StarCraft2: Zerg fast expand (FE) is unbeatable (with Terran)?" />
  <row Id="31869" PostHistoryTypeId="2" PostId="13513" RevisionGUID="ff2ab17c-d2f0-4a5a-baf9-39c6c1adaab3" CreationDate="2010-12-29T10:21:40.560" UserId="5860" Text="Patch neutered Meritocracy to 0.5 happiness" />
  <row Id="31870" PostHistoryTypeId="2" PostId="13514" RevisionGUID="5c162463-8acf-418b-b333-e4ee278fa20e" CreationDate="2010-12-29T10:40:13.753" UserId="5762" Text="Was it Cyborg Justice? That was on the Mega Drive.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=QreMOqvexKw&#xD;&#xA;&#xD;&#xA;You could pull parts of other robots or when they were dead steal limbs and replace your own." />
  <row Id="31872" PostHistoryTypeId="2" PostId="13516" RevisionGUID="241257b8-1225-4271-9bac-5367e9ae37d2" CreationDate="2010-12-29T11:08:21.320" UserId="4376" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I've recently started playing mass-effect again -- lost interest in it when losing my save file due to a hard disk crash --, seeing how reasonably well priced ME2 is and how it looks and as I want to import an existing save file.&#xD;&#xA;&#xD;&#xA;I've completed one play through and am advancing on my second one to achieve level 60. But I'm not planning to complete the majority of the game *again* unless this would prove to be useful.&#xD;&#xA;&#xD;&#xA;Therefore my question: Do achievement related bonuses (such as the EXP earned rising by 10% by completing the majority of the game) apply in mass-effect 2?&#xD;&#xA;&#xD;&#xA;Thanks in advance and happy holidays!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31873" PostHistoryTypeId="1" PostId="13516" RevisionGUID="241257b8-1225-4271-9bac-5367e9ae37d2" CreationDate="2010-12-29T11:08:21.320" UserId="4376" Text="ME: Do achievement related bonusses apply in ME2?" />
  <row Id="31874" PostHistoryTypeId="3" PostId="13516" RevisionGUID="241257b8-1225-4271-9bac-5367e9ae37d2" CreationDate="2010-12-29T11:08:21.320" UserId="4376" Text="&lt;mass-effect-series&gt;" />
  <row Id="31875" PostHistoryTypeId="2" PostId="13517" RevisionGUID="0008e441-cadc-4ea7-88f2-1c8516740279" CreationDate="2010-12-29T11:16:00.607" UserId="5317" Text="Apart from the &quot;Rich&quot; achievement, individual achievements in ME1 don't affect ME2. There are however bonuses for reaching Level 60, which some ME1 achievements will help you do.&#xD;&#xA;&#xD;&#xA;See http://masseffect.wikia.com/wiki/Save_File_Transfer for more details." />
  <row Id="31877" PostHistoryTypeId="2" PostId="13518" RevisionGUID="ebd9f31e-4c5f-4f24-91e9-8ed14a3a1ca3" CreationDate="2010-12-29T11:26:26.287" UserId="5871" Text="My father wants a hunting game and as he don't have a computer that can run games I thought he could buy a Playstation 3 to play it on. I can't find a hunting game for it. Do you know any hunting games for Playstation 3?&#xD;&#xA;&#xD;&#xA;As a last resort we could get an Xbox." />
  <row Id="31878" PostHistoryTypeId="1" PostId="13518" RevisionGUID="ebd9f31e-4c5f-4f24-91e9-8ed14a3a1ca3" CreationDate="2010-12-29T11:26:26.287" UserId="5871" Text="Hunting game, ps3" />
  <row Id="31879" PostHistoryTypeId="3" PostId="13518" RevisionGUID="ebd9f31e-4c5f-4f24-91e9-8ed14a3a1ca3" CreationDate="2010-12-29T11:26:26.287" UserId="5871" Text="&lt;ps3&gt;" />
  <row Id="31880" PostHistoryTypeId="2" PostId="13519" RevisionGUID="19050b90-9a84-417f-b1ac-21372fb520bc" CreationDate="2010-12-29T11:42:56.457" UserId="5872" Text="The problem here is that your marines and medivacs are in the same group.&#xD;&#xA;&#xD;&#xA;When marines and medivacs are selected, and all medivacs are empty, right clicking a medivac will tell the marines to go in.&#xD;&#xA;When at least one medivac is full, the default action on right clicking will be to tell all units to move to that medivac (default action for the full medivac apply to the whole group).&#xD;&#xA;&#xD;&#xA;Try having marines and medivacs in two separate groups (1 and 4 for example), double tap 4 to focus your medivacs, press 1 to select marines, shift right click right click right click, and when they're all loaded press 4 and fall back :)" />
  <row Id="31881" PostHistoryTypeId="5" PostId="13516" RevisionGUID="91ae5870-ea3b-4d01-a0be-5fb2dd212fc2" CreationDate="2010-12-29T11:56:41.577" UserId="23" Comment="deleted 43 characters in body; edited tags; edited title" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I've recently started playing mass-effect again -- lost interest in it when losing my save file due to a hard disk crash --, seeing how reasonably well priced ME2 is and how it looks and as I want to import an existing save file.&#xD;&#xA;&#xD;&#xA;I've completed one play through and am advancing on my second one to achieve level 60. But I'm not planning to complete the majority of the game *again* unless this would prove to be useful.&#xD;&#xA;&#xD;&#xA;Therefore my question: Do achievement related bonuses (such as the EXP earned rising by 10% by completing the majority of the game) apply in mass-effect 2?&#xD;&#xA;" />
  <row Id="31882" PostHistoryTypeId="4" PostId="13516" RevisionGUID="91ae5870-ea3b-4d01-a0be-5fb2dd212fc2" CreationDate="2010-12-29T11:56:41.577" UserId="23" Comment="deleted 43 characters in body; edited tags; edited title" Text="Do achievement related bonusses apply in ME2?" />
  <row Id="31883" PostHistoryTypeId="6" PostId="13516" RevisionGUID="91ae5870-ea3b-4d01-a0be-5fb2dd212fc2" CreationDate="2010-12-29T11:56:41.577" UserId="23" Comment="deleted 43 characters in body; edited tags; edited title" Text="&lt;achievements&gt;&lt;mass-effect-2&gt;" />
  <row Id="31884" PostHistoryTypeId="5" PostId="13519" RevisionGUID="28d36abb-34cf-4d35-b8b6-20a885b4c24e" CreationDate="2010-12-29T12:03:31.033" UserId="5872" Comment="added 205 characters in body" Text="The problem here is that your marines and medivacs are in the same group.&#xD;&#xA;&#xD;&#xA;When marines and medivacs are selected, and all medivacs are empty, right clicking a medivac will tell the marines to go in.&#xD;&#xA;When at least one medivac is full, the default action on right clicking will be to tell all units to move to that medivac (default action for the full medivac apply to the whole group).&#xD;&#xA;&#xD;&#xA;Try having marines and medivacs in two separate groups (1 and 4 for example), double tap 4 to focus your medivacs, press 1 to select marines, shift right click right click right click, and when they're all loaded press 4 and fall back :)&#xD;&#xA;&#xD;&#xA;EDIT: You can also select your group, right click a medivac, hit tab to select the medivacs, then press the shortcut 'load' instead of relying on the right click default action, that should work too :)" />
  <row Id="31886" PostHistoryTypeId="2" PostId="13521" RevisionGUID="64ad25a3-f621-41b5-8861-43016d6d4701" CreationDate="2010-12-29T12:50:57.497" UserId="4007" Text="I haven't tested this specific case, but whenever a player joins a current session, there's an option to sign in with any account that's not currently playing. You can also change the account you are using between songs, by pressing start." />
  <row Id="31887" PostHistoryTypeId="2" PostId="13522" RevisionGUID="4f23f983-6b9a-4b16-a44b-f7f037fcd60e" CreationDate="2010-12-29T12:53:13.567" UserId="5870" Text="There is almost nothing to add to guys answers except: use short-keys while harvesting, and building. it will save your expensive time. In the critical moment it is important to build fast. &#xD;&#xA;&#xD;&#xA;Another trick is to right click on building, when you want to build the same one." />
  <row Id="31888" PostHistoryTypeId="2" PostId="13523" RevisionGUID="61d3dfcf-51a1-414d-8d09-2d5f87572b24" CreationDate="2010-12-29T12:59:34.730" UserId="5871" Text="I found Cabela's serie on ebay." />
  <row Id="31889" PostHistoryTypeId="2" PostId="13524" RevisionGUID="2400adee-d35e-49cb-813f-e8e60823a6a2" CreationDate="2010-12-29T12:59:48.467" UserId="5781" Text="There is currently a thief in my fortress and I do not know what to do with him. So, what can be done about a thief?" />
  <row Id="31890" PostHistoryTypeId="1" PostId="13524" RevisionGUID="2400adee-d35e-49cb-813f-e8e60823a6a2" CreationDate="2010-12-29T12:59:48.467" UserId="5781" Text="Dealing with thieves in Dwarf Fortress." />
  <row Id="31891" PostHistoryTypeId="3" PostId="13524" RevisionGUID="2400adee-d35e-49cb-813f-e8e60823a6a2" CreationDate="2010-12-29T12:59:48.467" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="31892" PostHistoryTypeId="5" PostId="9603" RevisionGUID="bfc0de8c-4a3e-4380-813e-4bddc6dc1910" CreationDate="2010-12-29T13:02:27.100" UserId="4103" Comment="added cost information" Text="Both sides need enough money for the agreement, and at least one side has researched Philosophy.&#xD;&#xA;&#xD;&#xA;The cost for a research agreement scales with the era of the more advanced player and with the game speed:&#xD;&#xA;&#xD;&#xA;    Era         Quick  Standard  Epic  Marathon&#xD;&#xA;    -------------------------------------------&#xD;&#xA;    Classical   134    200       300   600&#xD;&#xA;    Medieval    167    250       375   750&#xD;&#xA;    Rennaisance 167    250       375   750&#xD;&#xA;    Industrial  201    300       450   900&#xD;&#xA;    Modern      234    350       525   1050&#xD;&#xA;    Future      234    350       525   1050&#xD;&#xA;&#xD;&#xA;You can also have only one active research agreement per civilization, and research agreements are not possible during war (as bwarner pointed out).&#xD;&#xA;&#xD;&#xA;If the enemy civilization has not enough money for the research agreement you can also gift (or loan it against gold per turn) the necessary gold to them." />
  <row Id="31893" PostHistoryTypeId="2" PostId="13525" RevisionGUID="a4df4e60-d9ce-4f16-9449-d72a412e1e83" CreationDate="2010-12-29T13:19:02.733" UserId="93" Text="I am a little confused on a particular config on the Kinect, when it comes to chatting. &#xD;&#xA;&#xD;&#xA;If you go to the settings, there is a way to turn 'Microphone on/off for chat'. When I set up my nephews, I left this on, and I am pretty sure that when we played some CoD:Black Ops that night - his kinect was picking up noises in their room and everyone in our game could hear it. &#xD;&#xA;&#xD;&#xA;When I set mine up, I had this off. &#xD;&#xA;&#xD;&#xA;When we tried to do a Kinect Video chat last night, and it shows your face (while waiting to connect), it noted that my microphone was off. So I went and turned this on in settings, and went about using the Kinect video. &#xD;&#xA;&#xD;&#xA;My real question is: How do I set this up so when I do a video chat it works, but when I am just in a game I can use a headset or nothing at all? &#xD;&#xA;&#xD;&#xA;Note: There is a slim possibility that he was wearing a headset (and his kinect was not picking up audio), but it was picking up in game noises and rebroadcasting them - and he's far away enough TV that shouldn't matter. " />
  <row Id="31894" PostHistoryTypeId="1" PostId="13525" RevisionGUID="a4df4e60-d9ce-4f16-9449-d72a412e1e83" CreationDate="2010-12-29T13:19:02.733" UserId="93" Text="Using the Kinect Microphone for Chat, how does one set it up correctly to use video chat, but not in games?" />
  <row Id="31895" PostHistoryTypeId="3" PostId="13525" RevisionGUID="a4df4e60-d9ce-4f16-9449-d72a412e1e83" CreationDate="2010-12-29T13:19:02.733" UserId="93" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="31896" PostHistoryTypeId="5" PostId="13518" RevisionGUID="cdd38f10-cbdf-44c2-a95a-a2a2c3a67ade" CreationDate="2010-12-29T13:28:18.260" UserId="207" Comment="added 6 characters in body; edited tags; edited title" Text="My father wants a hunting game and as he doesn't have a computer that can run games I thought he could buy a Playstation 3 to play it on. I can't find a hunting game for it. Do you know any hunting games for the Playstation 3?&#xD;&#xA;&#xD;&#xA;As a last resort we could get an Xbox." />
  <row Id="31897" PostHistoryTypeId="4" PostId="13518" RevisionGUID="cdd38f10-cbdf-44c2-a95a-a2a2c3a67ade" CreationDate="2010-12-29T13:28:18.260" UserId="207" Comment="added 6 characters in body; edited tags; edited title" Text="Hunting game for the PS3" />
  <row Id="31898" PostHistoryTypeId="6" PostId="13518" RevisionGUID="cdd38f10-cbdf-44c2-a95a-a2a2c3a67ade" CreationDate="2010-12-29T13:28:18.260" UserId="207" Comment="added 6 characters in body; edited tags; edited title" Text="&lt;game-rec&gt;&lt;ps3&gt;" />
  <row Id="31900" PostHistoryTypeId="2" PostId="13526" RevisionGUID="76d82881-eb0d-4b41-8f4f-7ea7645fcf84" CreationDate="2010-12-29T13:48:14.847" UserId="998" Text="From my [previous answer](http://gaming.stackexchange.com/questions/13480/starcraft2-how-to-harass-zerg-with-terrans-in-the-early-game/13489#13489):&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV and deny him from finishing the bunker. Or deny the marines from getting inside the bunker. With the bunker and marines you damaged his worker and army, forced zerglings and delayed him... Nothing more!&#xD;&#xA;&#xD;&#xA;**But I want to delay his expansion:**&#xD;&#xA;&#xD;&#xA;You did, but the Bunker Rush is less effective if your opponent scouts it and uses enough micro...&#xD;&#xA;&#xD;&#xA;[See Donblas](http://gaming.stackexchange.com/questions/13506/starcraft2-zerg-fast-expand-fe-is-unbeatable-with-terran/13512#13512) for other alternatives, or give up and  transition into Hellions or Medivacs or Banshees.&#xD;&#xA;&#xD;&#xA;Let's look at it from the other side!&#xD;&#xA;--&#xD;&#xA;*Because you can think the way your opponent does.*&#xD;&#xA;&#xD;&#xA;Terran can create an extra CC in his main and then go and drop it at his natural, Zerg can only prevent CC from being dropped there by placing Zerglings at his natural which the Terran has to build something against in order to remove the Zerglings so he can land. With the Zerglings he forces and damages Marines, also resulting in the FE being delayed... Nothing more!&#xD;&#xA;&#xD;&#xA;And yes, he has alternatives: Deny you from gas by placing Extractors in your main, go Mutalisks, ..." />
  <row Id="31901" PostHistoryTypeId="2" PostId="13527" RevisionGUID="0f0ba2d7-63df-4375-a407-8605d16e38f6" CreationDate="2010-12-29T13:52:28.193" UserId="5875" Text="The achievement will only trigger on 'natural' golden ages which come from citizen happiness. &#xD;&#xA;&#xD;&#xA;Any of the ages which you can trigger yourself, via social policy or great people don't count. &#xD;&#xA;&#xD;&#xA;If you are trying to nail the badges, the best solution is to focus on happiness improvements, and grab Meritocracy and Organized Religion." />
  <row Id="31902" PostHistoryTypeId="5" PostId="13526" RevisionGUID="ee387122-b66a-4450-881f-1d7010def4aa" CreationDate="2010-12-29T13:55:09.150" UserId="998" Comment="added 330 characters in body; added 2 characters in body; added 60 characters in body; added 4 characters in body" Text="From my [previous answer](http://gaming.stackexchange.com/questions/13480/starcraft2-how-to-harass-zerg-with-terrans-in-the-early-game/13489#13489):&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV and deny him from finishing the bunker. Or deny the marines from getting inside the bunker. With the bunker and marines you damaged his worker and army, forced zerglings and delayed him... Nothing more!&#xD;&#xA;&#xD;&#xA;But I want to deny his expansion.&#xD;&#xA;--&#xD;&#xA;*Because in theory, that could make me win the game.*&#xD;&#xA;&#xD;&#xA;BUT. **You can't**, let me [quote IvoFlipse](http://chat.stackexchange.com/transcript/message/270571#270571):&#xD;&#xA;&#xD;&#xA;&gt; The problem with a Zerg going for a Fast Expand is that a Hatchery  &#xD;&#xA;&gt; is also his Barracks, Factory and Starport all mixed into one building.&#xD;&#xA;&#xD;&#xA;It would be unbalanced if you were able to deny Zerg from getting additional production.&#xD;&#xA;&#xD;&#xA;The Bunker Rush is less effective if your opponent scouts it and uses enough micro...  &#xD;&#xA;[See Donblas A](http://gaming.stacexchange.com/questions/13506/starcraft2-zerg-fast-expand-fe-is-unbeatable-with-terran/13512#13512) for other alternatives, or give up and  transition into Hellions or Medivacs or Banshees.&#xD;&#xA;&#xD;&#xA;Let's look at it from the other side!&#xD;&#xA;--&#xD;&#xA;*Because you can think the way your opponent does.*&#xD;&#xA;&#xD;&#xA;Terran can create an extra CC in his main and then go and drop it at his natural, Zerg can only prevent CC from being dropped there by placing Zerglings at his natural which the Terran has to build something against in order to remove the Zerglings so he can land. With the Zerglings he forces and damages Marines, also resulting in the FE being delayed... Nothing more!&#xD;&#xA;&#xD;&#xA;And yes, he has alternatives: Deny you from gas by placing Extractors in your main, go Mutalisks, ..." />
  <row Id="31903" PostHistoryTypeId="2" PostId="13528" RevisionGUID="baacbda4-2049-4710-8402-d5b4083ad6f7" CreationDate="2010-12-29T14:00:08.187" UserId="5875" Text="Rather than having to go to another site for the solution, here it is.&#xD;&#xA;&#xD;&#xA;To fix the Magellan achievement bug, navigate to your steamapps folder and drill down to:&#xD;&#xA;&#xD;&#xA;`steamapps\common\sid meier's civilization v\Assets\Gameplay\XML`&#xD;&#xA;&#xD;&#xA;Open GlobalDefines.xml in notepad&#xD;&#xA;&#xD;&#xA;Find:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;CIRCUMNAVIGATE_FREE_MOVES&quot;&gt;&#xD;&#xA;    &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;Change the 0 in the &lt;value&gt; tags to 1." />
  <row Id="31904" PostHistoryTypeId="5" PostId="13526" RevisionGUID="5683bd36-cbcb-4121-80b8-6f21bf4abde9" CreationDate="2010-12-29T14:01:41.410" UserId="998" Comment="edited body" Text="From my [previous answer](http://gaming.stackexchange.com/questions/13480/starcraft2-how-to-harass-zerg-with-terrans-in-the-early-game/13489#13489):&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV and deny him from finishing the bunker. Or deny the marines from getting inside the bunker. With the bunker and marines you damaged his worker and army, forced zerglings and delayed him... Nothing more!&#xD;&#xA;&#xD;&#xA;But I want to deny his expansion.&#xD;&#xA;--&#xD;&#xA;*Because in theory, that could make me win the game.*&#xD;&#xA;&#xD;&#xA;BUT. **You can't**, let me [quote IvoFlipse](http://chat.stackexchange.com/transcript/message/270571#270571):&#xD;&#xA;&#xD;&#xA;&gt; The problem with a Zerg going for a Fast Expand is that a Hatchery  &#xD;&#xA;&gt; is also his Barracks, Factory and Starport all mixed into one building.&#xD;&#xA;&#xD;&#xA;It would be unbalanced if you were able to deny Zerg from getting additional production.&#xD;&#xA;&#xD;&#xA;The Bunker Rush is less effective if your opponent scouts it and uses enough micro...  &#xD;&#xA;[See Donblas A](http://gaming.stacexchange.com/questions/13506/starcraft2-zerg-fast-expand-fe-is-unbeatable-with-terran/13512#13512) for other alternatives, or give up and  transition into Hellions or Medivacs or Banshees.&#xD;&#xA;&#xD;&#xA;Let's look at it from the other side!&#xD;&#xA;--&#xD;&#xA;*Because you can think the way your opponent does.*&#xD;&#xA;&#xD;&#xA;Terran can create an extra CC in his main and then go and drop it at his natural, Zerg can only prevent CC from being dropped there by placing Zerglings at his natural which the Terran has to build something against in order to remove the Zerglings so he can land. With the Zerglings he forces and damages Marines, also resulting in the FE to be delayed... Nothing more!&#xD;&#xA;&#xD;&#xA;And yes, he has alternatives: Deny you from gas by placing Extractors in your main, go Mutalisks, ..." />
  <row Id="31905" PostHistoryTypeId="2" PostId="13529" RevisionGUID="59cba5ff-dcb1-411e-84c9-96baf900d2c7" CreationDate="2010-12-29T14:06:06.250" UserId="2452" Text="There's the engineering bay like @Donblas mentioned that I haven't used personally, but I see pros doing.&#xD;&#xA;&#xD;&#xA;What I like to do instead is if I see the FE going down, focus on getting a fast small army, about 6-8 marines (2 rax no addons) and stopping the zerg from using the expo.  If he makes drones, kill them.  &#xD;&#xA;&#xD;&#xA;If he makes lings then that's almost the same thing as killing drones.  The main thing to remember about zerg is larva.  If he makes a pair of lings, that's one drone that he didn't make.  With an OC and some mules, you'll be ahead resource-wise if you can stop (delay) him from getting lots of drones on the expo.&#xD;&#xA;&#xD;&#xA;During this time, you'll obviously need to be doing the normal good stuff, making an army/teching/expanding but it should put you in a decent position to win if you play well the rest of the game." />
  <row Id="31906" PostHistoryTypeId="2" PostId="13530" RevisionGUID="a9637b8a-84a7-49a7-8147-85e5862d1dd9" CreationDate="2010-12-29T14:06:48.353" UserId="5875" Text="The Internet games shown to you are not global, but are connected to the steam download server you default to (essentially your regional settings). &#xD;&#xA;&#xD;&#xA;As for the number of games, this may be down to the playability of Multiplayer CIV5. Multiplayer seems to have been neglected, and games are very slow/buggy - especially in the later stages of the game when there are a lot of units/moves/cities.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31907" PostHistoryTypeId="5" PostId="13526" RevisionGUID="f3d1621d-7fb0-41f3-a6a0-0d4559d58bc1" CreationDate="2010-12-29T14:10:57.927" UserId="998" Comment="added 537 characters in body; added 55 characters in body; added 34 characters in body" Text="Starting based on my [previous answer](http://gaming.stackexchange.com/questions/13480/starcraft2-how-to-harass-zerg-with-terrans-in-the-early-game/13489#13489), which explained why:&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV and deny him from finishing the bunker. Or deny the marines from getting inside the bunker. With the bunker and marines you damaged his worker and army, forced zerglings and delayed him... Nothing more!&#xD;&#xA;&#xD;&#xA;But I want to deny his expansion.&#xD;&#xA;--&#xD;&#xA;*Because in theory, that could make me win the game...*&#xD;&#xA;&#xD;&#xA;BUT. **You can't**, let me [quote IvoFlipse](http://chat.stackexchange.com/transcript/message/270571#270571):&#xD;&#xA;&#xD;&#xA;&gt; The problem with a Zerg going for a Fast Expand is that a Hatchery  &#xD;&#xA;&gt; is also his Barracks, Factory and Starport all mixed into one building.&#xD;&#xA;&#xD;&#xA;It would be unbalanced if you were able to deny Zerg from getting additional production.&#xD;&#xA;&#xD;&#xA;The Bunker Rush is less effective if your opponent scouts it and uses enough micro...  &#xD;&#xA;[See Donblas A](http://gaming.stacexchange.com/questions/13506/starcraft2-zerg-fast-expand-fe-is-unbeatable-with-terran/13512#13512) for other alternatives, or give up and  transition into Hellions or Medivacs or Banshees.&#xD;&#xA;&#xD;&#xA;Let's look at it from the other side!&#xD;&#xA;--&#xD;&#xA;*Because you can think the way your opponent does.*&#xD;&#xA;&#xD;&#xA;Terran can create an extra CC in his main and then go and drop it at his natural, Zerg can only prevent CC from being dropped there by placing Zerglings at his natural which the Terran has to build something against in order to remove the Zerglings so he can land. With the Zerglings he forces and damages Marines, also resulting in the FE to be delayed... Nothing more!&#xD;&#xA;&#xD;&#xA;And yes, he has alternatives: Deny you from gas by placing Extractors in your main, go Mutalisks, ...&#xD;&#xA;&#xD;&#xA;Another idea...&#xD;&#xA;--&#xD;&#xA;*Because theory crafting could result in succes...*&#xD;&#xA;&#xD;&#xA;We had [a conversation about this](http://chat.stackexchange.com/rooms/35/conversation/what-about-2-medivacs-6-marines-3-hellions) based on your questions, and came up with the following idea:&#xD;&#xA;&#xD;&#xA;- Produce 6 Marines, 3 Hellions and 2 Medivacs.&#xD;&#xA;- Run the 6 Marines towards your enemy exposition.&#xD;&#xA;- Slightly after, drop Hellions into his Mineral line at his base.&#xD;&#xA;- Pick up things once they get heavily damaged and retreat.&#xD;&#xA;&#xD;&#xA;While in theory you can pull this off, it is based on **how well you both micro**." />
  <row Id="31908" PostHistoryTypeId="5" PostId="13526" RevisionGUID="686f62a3-6074-4bb3-bb11-89f7fa9347f7" CreationDate="2010-12-29T14:19:32.697" UserId="998" Comment="added 11 characters in body; added 28 characters in body; added 24 characters in body; added 11 characters in body" Text="Starting based on my [previous answer](http://gaming.stackexchange.com/questions/13480/starcraft2-how-to-harass-zerg-with-terrans-in-the-early-game/13489#13489), which explained why:&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;Some opponents will scout and be smart enough to prevent you from throwing down the bunker by scouting for your incoming SCV and deny him from finishing the bunker. Or deny the marines from getting inside the bunker. With the bunker and marines you damaged his worker and army, forced zerglings and delayed him... Nothing more!&#xD;&#xA;&#xD;&#xA;But I want to deny his expansion.&#xD;&#xA;--&#xD;&#xA;*Because in theory, that could make me win the game...*&#xD;&#xA;&#xD;&#xA;BUT. **You can't**, let me [quote IvoFlipse](http://chat.stackexchange.com/transcript/message/270571#270571):&#xD;&#xA;&#xD;&#xA;&gt; The problem with a Zerg going for a Fast Expand is that a Hatchery  &#xD;&#xA;&gt; is also his Barracks, Factory and Starport all mixed into one building.&#xD;&#xA;&#xD;&#xA;It would be unbalanced if you were able to deny Zerg from getting additional production.&#xD;&#xA;&#xD;&#xA;The Bunker Rush is less effective if your opponent scouts it and uses enough micro...  &#xD;&#xA;[See Donblas A](http://gaming.stacexchange.com/questions/13506/starcraft2-zerg-fast-expand-fe-is-unbeatable-with-terran/13512#13512) for other alternatives, or give up and  transition into Hellions or Medivacs or Banshees.&#xD;&#xA;&#xD;&#xA;Let's look at it from the other side!&#xD;&#xA;--&#xD;&#xA;*Because you can think the way your opponent does.*&#xD;&#xA;&#xD;&#xA;Terran can create an extra CC in his main and then go and drop it at his natural, Zerg can only prevent CC from being dropped there by placing Zerglings at his natural which the Terran has to build something against in order to remove the Zerglings so he can land. With the Zerglings he forces and damages Marines, also resulting in the FE to be delayed... Nothing more!&#xD;&#xA;&#xD;&#xA;And yes, he has alternatives: Deny you from gas by placing Extractors in your main, go Mutalisks, ...&#xD;&#xA;&#xD;&#xA;Another idea...&#xD;&#xA;--&#xD;&#xA;*Because theory crafting could result in succes...*&#xD;&#xA;&#xD;&#xA;We had [a conversation about this](http://chat.stackexchange.com/rooms/35/conversation/what-about-2-medivacs-6-marines-3-hellions) based on your questions, and came up with the following idea:&#xD;&#xA;&#xD;&#xA;- Produce 6 Marines, 3 Hellions and 2 Medivacs.&#xD;&#xA;- Run the 6 Marines towards your enemy exposition.&#xD;&#xA;- Slightly after, drop Hellions into his Mineral line at his base, focus on Queen and Workers.&#xD;&#xA;- Heal and pick up up units once they get heavily damaged and retreat to protect your natural.&#xD;&#xA;&#xD;&#xA;While in theory you can pull this off, it is once again based on **how well you both micro**." />
  <row Id="31909" PostHistoryTypeId="2" PostId="13531" RevisionGUID="5d26e3a1-0152-4679-a092-6a60cf34937a" CreationDate="2010-12-29T14:23:26.797" UserId="5441" Text="Hi,&#xD;&#xA;a lot of people have experienced RROD 360 failure; but has anyone experienced hard drive failure? Day 1 hard drive (20Gb) are now 5 years old, and eventually these hard disk will break down. Has anyone experienced anything like this?" />
  <row Id="31910" PostHistoryTypeId="1" PostId="13531" RevisionGUID="5d26e3a1-0152-4679-a092-6a60cf34937a" CreationDate="2010-12-29T14:23:26.797" UserId="5441" Text="360 hard drive failure" />
  <row Id="31911" PostHistoryTypeId="3" PostId="13531" RevisionGUID="5d26e3a1-0152-4679-a092-6a60cf34937a" CreationDate="2010-12-29T14:23:26.797" UserId="5441" Text="&lt;xbox-360&gt;&lt;harddrive&gt;" />
  <row Id="31912" PostHistoryTypeId="5" PostId="13492" RevisionGUID="1621f271-8fa1-4d48-b78c-57d8313f573c" CreationDate="2010-12-29T14:34:50.613" UserId="5781" Comment="added 148 characters in body" Text="My dwarves are starting being lazy. How to know what's wrong with them (and cure it if there is a universally known reason for their laziness)?&#xD;&#xA;&#xD;&#xA;EDIT: Sorry for my question being vague. I meant that there is still a number of unfinished tasks and many of my dwarves are idle doing nothing." />
  <row Id="31913" PostHistoryTypeId="10" PostId="13518" RevisionGUID="d91e62ce-98a1-4452-aa51-ca6f432a3337" CreationDate="2010-12-29T14:36:05.293" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="31914" PostHistoryTypeId="2" PostId="13532" RevisionGUID="9b2ede0e-dda5-4ba1-871b-84861ede9949" CreationDate="2010-12-29T14:44:59.757" UserId="4103" Text="If you don't drink every day you become thirsty, if you walk for long in the desert, too. But how exactly does dehydration work?&#xD;&#xA;&#xD;&#xA;I'm mainly interested in the corner cases. &#xD;&#xA;&#xD;&#xA;- Is the thirst from not drinking a day cumulative with walking in the desert? So if I start the day thirsty and then walk 10 steps in the desert do I get dehydrated? &#xD;&#xA;- Is the number of steps you can take outside before getting thirsty for one trip and it gets reset if you're in town or is it per day?&#xD;&#xA;" />
  <row Id="31915" PostHistoryTypeId="1" PostId="13532" RevisionGUID="9b2ede0e-dda5-4ba1-871b-84861ede9949" CreationDate="2010-12-29T14:44:59.757" UserId="4103" Text="Thirst and dehydration in Die2Nite" />
  <row Id="31916" PostHistoryTypeId="3" PostId="13532" RevisionGUID="9b2ede0e-dda5-4ba1-871b-84861ede9949" CreationDate="2010-12-29T14:44:59.757" UserId="4103" Text="&lt;die2nite&gt;" />
  <row Id="31917" PostHistoryTypeId="2" PostId="13533" RevisionGUID="1cee9d57-22c2-4131-af1d-606ef5551749" CreationDate="2010-12-29T14:52:14.010" UserId="3609" Text="We just saved this Asian scientist chick and now I 'have to take out the tank'. I have no idea how to do this however.&#xD;&#xA;&#xD;&#xA;Please help.&#xD;&#xA;" />
  <row Id="31918" PostHistoryTypeId="1" PostId="13533" RevisionGUID="1cee9d57-22c2-4131-af1d-606ef5551749" CreationDate="2010-12-29T14:52:14.010" UserId="3609" Text="How can I kill tanks in crysis" />
  <row Id="31919" PostHistoryTypeId="3" PostId="13533" RevisionGUID="1cee9d57-22c2-4131-af1d-606ef5551749" CreationDate="2010-12-29T14:52:14.010" UserId="3609" Text="&lt;crysis&gt;" />
  <row Id="31920" PostHistoryTypeId="2" PostId="13534" RevisionGUID="7cac0068-2bed-4a23-aebb-ce491221f2b6" CreationDate="2010-12-29T14:58:28.230" UserId="2252" Text="As far as I can tell, if I collect specific puzzle pieces in a given level in *Donkey Kong Country Returns* for Nintendo Wii, when I play that level again I do not have to collect those same puzzle pieces again -- the show somewhat transparent to indicate I already got them. (I think I'm right here -- please correct me if I'm wrong!)&#xD;&#xA;&#xD;&#xA;If I play a given level and I collect all the `K` `O` `N` `G` letters, and I replay that level later, do I have to collect the `K` `O` `N` `G` letters a second time? (There seems to be no indication I can see that I collected them before...)" />
  <row Id="31921" PostHistoryTypeId="1" PostId="13534" RevisionGUID="7cac0068-2bed-4a23-aebb-ce491221f2b6" CreationDate="2010-12-29T14:58:28.230" UserId="2252" Text="If I replay a level in Donkey Kong Country Returns do I have to collect KONG again?" />
  <row Id="31922" PostHistoryTypeId="3" PostId="13534" RevisionGUID="7cac0068-2bed-4a23-aebb-ce491221f2b6" CreationDate="2010-12-29T14:58:28.230" UserId="2252" Text="&lt;wii&gt;&lt;dk-country-returns&gt;" />
  <row Id="31923" PostHistoryTypeId="2" PostId="13535" RevisionGUID="59a00a20-1ee5-4ecb-af90-8859a304e6df" CreationDate="2010-12-29T15:10:07.087" UserId="2252" Text="I discovered a neat little thing in level 1-3 of *Donkey Kong Country Returns* for Nintendo Wii: early on in the level there are three enemies all in a row: two birds and a drum thing. With careful jumps, I can jump on both birds (killing each on one hit) and land on the drum three times (killing it) without hitting the ground. It seems to me this nets me three banana coins!&#xD;&#xA;&#xD;&#xA;What specifically is going on here? Are there other such bonuses for killing enemies? For example, can you do a similar thing by rolling? What other special, unique ways to kill enemies should I be looking out for, or is &quot;Mario Brothers&quot; consecutive jumping the only one?" />
  <row Id="31924" PostHistoryTypeId="1" PostId="13535" RevisionGUID="59a00a20-1ee5-4ecb-af90-8859a304e6df" CreationDate="2010-12-29T15:10:07.087" UserId="2252" Text="What are any special effects/methods of killing enemies in Donkey Kong Country Returns?" />
  <row Id="31925" PostHistoryTypeId="3" PostId="13535" RevisionGUID="59a00a20-1ee5-4ecb-af90-8859a304e6df" CreationDate="2010-12-29T15:10:07.087" UserId="2252" Text="&lt;wii&gt;&lt;money&gt;&lt;dk-country-returns&gt;&lt;jumping&gt;" />
  <row Id="31926" PostHistoryTypeId="2" PostId="13536" RevisionGUID="6542810b-6287-498f-aedd-8517fb8ea9ca" CreationDate="2010-12-29T15:11:37.663" UserId="3467" Text="Once watching own replay I figured own very obvious and very crusial thing.&#xD;&#xA;&#xD;&#xA;In this replay I had around 35-40 harvesters on main+natural and income around 900-1000 minerals (per minute?) When I detected lack of harvesters I called 4 (or 5) MULEs. After that (if we believe to replay statistic) my income was JUMPED TILL 1800-1900 per minutes. It was kept on this level for 1.5 minutes...&#xD;&#xA;&#xD;&#xA;It's obvious but it's so huge deal. That means that in 1.5 minute I get (almost for free) 1k5 minerals (30 marines!!!)&#xD;&#xA;&#xD;&#xA;Plus add this topic http://gaming.stackexchange.com/questions/13425/starcraft2-mule-can-he-work-on-one-mineral-patch-with-another-scv-in-parallel&#xD;&#xA;&#xD;&#xA;Here I can conclude that often when:&#xD;&#xA; - you plan to expand but due to some reason can't move your CC to natural;&#xD;&#xA; - OR you plan to have 2nd expand but need to clean-up enemy forces from new location;&#xD;&#xA; - OR don't plan to expand but temporary have exceed of minerals&#xD;&#xA;&#xD;&#xA;it could be a good idea to create a new CC on you main build a OC just to call for MULEs. Also, id you DO have expand or 2nd expand... It seems like very useful to build ONE MORE CC+OC just for CALL mules... &#xD;&#xA;&#xD;&#xA;Usually Terran plays main+natural, and having 4 CC doesn't seem to bad for me. 4 CC means that 1 will be used for scanning and 3 more will be able to provide MULEs for 2 bases...&#xD;&#xA;&#xD;&#xA;I understand the drawback of such strategy: instead of building production building and army you will increase economy strength and it is necessary to balance... But having enough minerals temporary you could put them in a CC+OC - and will pay for himself very quickly. &#xD;&#xA;&#xD;&#xA;Am I right? Is there something that I missed here?" />
  <row Id="31927" PostHistoryTypeId="1" PostId="13536" RevisionGUID="6542810b-6287-498f-aedd-8517fb8ea9ca" CreationDate="2010-12-29T15:11:37.663" UserId="3467" Text="StarCraft2: 2nd CC without expansion - is it worth?" />
  <row Id="31928" PostHistoryTypeId="3" PostId="13536" RevisionGUID="6542810b-6287-498f-aedd-8517fb8ea9ca" CreationDate="2010-12-29T15:11:37.663" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;command-center&gt;&lt;orbital-command&gt;" />
  <row Id="31929" PostHistoryTypeId="6" PostId="12805" RevisionGUID="70321768-4933-4140-aefe-f4c49b00ad32" CreationDate="2010-12-29T15:14:37.957" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;insane&gt;" />
  <row Id="31930" PostHistoryTypeId="6" PostId="12238" RevisionGUID="8580248d-114f-4066-9781-50548cbb1256" CreationDate="2010-12-29T15:14:58.983" UserId="3467" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;single-player&gt;&lt;training&gt;&lt;insane&gt;" />
  <row Id="31931" PostHistoryTypeId="5" PostId="13493" RevisionGUID="6754db92-930f-4f5d-ac40-fc0d921171cb" CreationDate="2010-12-29T15:41:55.933" UserId="1268" Comment="language" Text="My character is performing his (visual) attacks much slower than before. I'm pretty sure it also affects the dps.&#xD;&#xA;&#xD;&#xA;With the following equipment/skill set:&#xD;&#xA;&#xD;&#xA; - Dagger (2att, speed: very fast)&#xD;&#xA; - Chainmail (4def)&#xD;&#xA; - Defensive Lesser Ring of Power (1att, 1def)&#xD;&#xA; - Resourceful (extra food)&#xD;&#xA; - Observant (more gold from loot)&#xD;&#xA; - Touch (increase health)&#xD;&#xA;&#xD;&#xA;I'm moving about 3-5 times slower than my follower with a Hammer (speed: slow) and a Full Shield (speed: slow). I would estimate that my hero is performing an attack about every 1.5s.&#xD;&#xA;&#xD;&#xA;I also dropped everything I was wearing and went back to just the Main Gauche, with no effect.&#xD;&#xA;&#xD;&#xA;Any idea what might cause this? I know that in the beginning, I thought I had to click per blow, so I hammered the right mouse button. Then I figured out that apparently, I just have to assign a target and then the attack will repeat automatically, so I'm just 'marking' targets. Going back to repeatedly pressing that button doesn't seem to help either, though." />
  <row Id="31932" PostHistoryTypeId="4" PostId="13493" RevisionGUID="c0ee83dc-aace-4d16-a0f2-3efbf92c9091" CreationDate="2010-12-29T15:44:04.830" UserId="207" Comment="edited title" Text="Why is my character suddenly attacking really slowly?" />
  <row Id="31933" PostHistoryTypeId="5" PostId="13533" RevisionGUID="aa29ae7a-504b-4347-9831-a7d1d3287be7" CreationDate="2010-12-29T15:48:16.277" UserId="207" Comment="deleted 8 characters in body; edited title" Text="We just saved this Asian scientist chick and now I 'have to take out the tank'. I have no idea how to do this.&#xD;&#xA;&#xD;&#xA;Please help.&#xD;&#xA;" />
  <row Id="31934" PostHistoryTypeId="4" PostId="13533" RevisionGUID="aa29ae7a-504b-4347-9831-a7d1d3287be7" CreationDate="2010-12-29T15:48:16.277" UserId="207" Comment="deleted 8 characters in body; edited title" Text="How do I destroy tanks in Crysis?" />
  <row Id="31935" PostHistoryTypeId="2" PostId="13537" RevisionGUID="eaefbf4b-13fe-46e1-ac18-91cf186e694d" CreationDate="2010-12-29T15:58:56.720" UserId="998" Text="You are right. This thinking resulted in the fresh [Griffith's 4OC Push](http://bit.ly/fVsdjW) against Zerg.&#xD;&#xA;&#xD;&#xA;This exploits the following characteristics of the Terran race:&#xD;&#xA;&#xD;&#xA; - Terran has the most cost-efficient defence mechanisms of any race, which allows turtling.&#xD;&#xA; &#xD;&#xA; - Command center can lift-off - allowing safe construction without investing into defending an expo.&#xD;&#xA; &#xD;&#xA; - OC essentially pays back for itself after 2-3 MULE calldowns. extra calldowns are &quot;free-money&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Without going into too specific BOs or details, the goal of the 4OC is to:&#xD;&#xA;&#xD;&#xA;- Start from a basic BO to counter early pushes and then go for a transition.&#xD;&#xA;&#xD;&#xA;- Make you less dependant on supply depots, as CCs give you +11 supply.&#xD;&#xA;&#xD;&#xA;- Gain an economical advantage without the need of going for multiple expos.&#xD;&#xA;&#xD;&#xA;- Throw down a PF (OC if you can't) at an expo when your minerals are depleted or you need gas." />
  <row Id="31936" PostHistoryTypeId="2" PostId="13538" RevisionGUID="ae0165a9-2148-4c31-a8d3-129eb59b94b5" CreationDate="2010-12-29T16:00:08.570" UserId="4831" Text="It sounds like you are talking about something like this: [post][1] and [post][2].&#xD;&#xA;&#xD;&#xA;I've seen people use it successfully, but the problem you run into is that you have to burn a good number of minerals to start it up. 400 minerals doesn't sound like a lot, but its 8 marines or 4 marauders, which is a lot to be down.&#xD;&#xA;&#xD;&#xA;In the higher ranks, the early/mid game pushes can be brutal. If you expand at your natural, you can start recouping your investment early, specially if you transfer half your svcs from your main right before it finishes. Remember, SVC mining rate doesn't increase linearly. 2 SVCS on two patches are better than 2 on one patch. With CC, you need to build your OC and THEN start dropping MUELS. &#xD;&#xA;&#xD;&#xA;On a side note, i would say it makes sense to build your first expand inside your base and if you can't float it to your expand due to enemy pressure start teching it up right away.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/1306053033&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586" />
  <row Id="31937" PostHistoryTypeId="5" PostId="13537" RevisionGUID="d9face98-a498-4596-824b-03f21ba86bfa" CreationDate="2010-12-29T16:04:10.213" UserId="998" Comment="added 134 characters in body; added 161 characters in body; added 17 characters in body" Text="You are right. [This](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586) [thinking](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703) resulted in the fresh [Griffith's 4OC Push](http://bit.ly/fVsdjW) against Zerg.&#xD;&#xA;&#xD;&#xA;This exploits the following characteristics of the Terran race:&#xD;&#xA;&#xD;&#xA; - Terran has the most cost-efficient defence mechanisms of any race, which allows turtling.&#xD;&#xA; &#xD;&#xA; - Command center can lift-off - allowing safe construction without investing into defending an expo.&#xD;&#xA; &#xD;&#xA; - OC essentially pays back for itself after 2-3 MULE calldowns. extra calldowns are &quot;free-money&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Without going into too specific BOs or details, the goal of building OCs in this way is to:&#xD;&#xA;&#xD;&#xA;- Start from a basic BO to counter early pushes and then go for a transition.&#xD;&#xA;&#xD;&#xA;- Make you less dependant on supply depots, as CCs give you +11 supply.&#xD;&#xA;&#xD;&#xA;- Gain an economical advantage without the need of going for multiple expos.&#xD;&#xA;&#xD;&#xA;- Throw down a PF (OC if you can't) at an expo when your minerals are depleted or you need gas.&#xD;&#xA;&#xD;&#xA;It does pay itself back fairly quick, but there is a [timing window](http://wiki.teamliquid.net/starcraft2/Timing_Attack) in which you are more vulnerable..." />
  <row Id="31938" PostHistoryTypeId="5" PostId="13536" RevisionGUID="01e2bcce-2fe9-41a9-a5f0-deae79a3487d" CreationDate="2010-12-29T16:09:35.967" UserId="3467" Comment="added 103 characters in body; added 43 characters in body" Text="Once watching own replay I figured own very obvious and very crusial thing.&#xD;&#xA;&#xD;&#xA;In this replay I had around 35-40 harvesters on main+natural and income around 900-1000 minerals (per minute?) When I detected lack of harvesters I called 4 (or 5) MULEs. After that (if we believe to replay statistic) my income was JUMPED TILL 1800-1900 per minutes. It was kept on this level for 1.5 minutes...&#xD;&#xA;&#xD;&#xA;It's obvious but it's so huge deal. That means that in 1.5 minute I get (almost for free) 1k5 minerals (30 marines!!!)&#xD;&#xA;&#xD;&#xA;Plus add this topic http://gaming.stackexchange.com/questions/13425/starcraft2-mule-can-he-work-on-one-mineral-patch-with-another-scv-in-parallel&#xD;&#xA;&#xD;&#xA;Here I can conclude that often when:&#xD;&#xA; - you plan to expand but due to some reason can't move your CC to natural;&#xD;&#xA; - OR you plan to have 2nd expand but need to clean-up enemy forces from new location;&#xD;&#xA; - OR don't plan to expand but temporary have exceed of minerals&#xD;&#xA;&#xD;&#xA;it could be a good idea to create a new CC on you main build a OC just to call for MULEs. Also, id you DO have expand or 2nd expand... It seems like very useful to build ONE MORE CC+OC just for CALL mules... &#xD;&#xA;&#xD;&#xA;Usually Terran plays main+natural, and having 4 CC doesn't seem to bad for me. 4 CC means that 1 will be used for scanning and 3 more will be able to provide MULEs for 2 bases...&#xD;&#xA;&#xD;&#xA;I understand the drawback of such strategy: instead of building production building and army you will increase economy strength and it is necessary to balance... But having enough minerals temporary you could put them in a CC+OC - and will pay for himself very quickly. &#xD;&#xA;&#xD;&#xA;Am I right? Is there something that I missed here?&#xD;&#xA;&#xD;&#xA;Edit: Forget to mention - CC is an additional supply, so it's actual cost is not 400, but 290 only! Though OC costs additional 150 minerals &#xD;&#xA;" />
  <row Id="31939" PostHistoryTypeId="2" PostId="13539" RevisionGUID="0f0ff242-429d-44a6-beb5-c1244bed7213" CreationDate="2010-12-29T16:23:32.167" UserId="122" Text="You need a missile launcher. There should be a launcher in some room on the 1st floor, and I also think there's one on the roof.&#xD;&#xA;&#xD;&#xA;Be aware a tank takes 3 missile hits to kill. Just shoot and run away until it's down - don't remain stationary while shooting all 3. The tanks should appear in your minimap." />
  <row Id="31940" PostHistoryTypeId="5" PostId="13539" RevisionGUID="e90f6567-79d2-491d-aa71-72b151d01d0b" CreationDate="2010-12-29T16:28:56.967" UserId="122" Comment="added 87 characters in body" Text="You need a missile launcher. There should be a launcher in some room on the 1st floor, and I also think there's one on the roof. I'm pretty sure there are additional launchers lying around, maybe in other buildings.&#xD;&#xA;&#xD;&#xA;Be aware a tank takes 3 missile hits to kill. Just shoot and run away until it's down - don't remain stationary while shooting all 3. The tanks should appear in your minimap." />
  <row Id="31941" PostHistoryTypeId="2" PostId="13540" RevisionGUID="1ea1e6a5-7ba9-4858-b70b-1eec0c685219" CreationDate="2010-12-29T16:50:54.590" UserId="2894" Text="I've beaten the insane AI in less than 10 minutes a bunch of times as Z v Z. Build a spawning pool at 7-8 drones, rush two drones to the enemy base. Build a spine crawler on the far side of the computer's minerals. You need to place it in a crack between the minerals where only 1 enemy drone will attack it from that side, the other drones will just crowd around it. Once the first one is building and safe you can place the second one next to it or in a similar position relative to the minerals. &#xD;&#xA;&#xD;&#xA;As soon as the first spine crawler finishes the workers usually run away, then the queen appears, your two spine crawlers will be able to kill her and then they will attack the hatchery. The computer might come back with its drones (and they all die) but it usually just gives up then.&#xD;&#xA;&#xD;&#xA;You might also build 6 zerglings while your spine crawlers are building, to help solidify the victory.  " />
  <row Id="31942" PostHistoryTypeId="2" PostId="13541" RevisionGUID="b8828f54-bbf4-4d29-b19a-97435d73e0e8" CreationDate="2010-12-29T16:53:41.983" UserId="5876" Text="I am looking to find out if there are Xbox Live (or Games for Windows Live) achievements for the PC version of LEGO Star Wars: The Complete Saga.&#xD;&#xA;&#xD;&#xA;Specifically, I'm interested in buying a copy of this game on Steam, but I can't find out if the &lt;a href=&quot;http://www.xbox360achievements.org/game/lego-star-wars-the-complete-saga/guide/&quot;&gt;achievements&lt;/a&gt; available for the XBox 360 version are also available for the PC version. &#xD;&#xA;&#xD;&#xA;Searching for this game on the &lt;a href=&quot;http://www.gamesforwindows.com/en-US/&quot;&gt;Games for Windows&lt;/a&gt; website doesn't return any hit. Does this mean the achievements are not available?" />
  <row Id="31943" PostHistoryTypeId="1" PostId="13541" RevisionGUID="b8828f54-bbf4-4d29-b19a-97435d73e0e8" CreationDate="2010-12-29T16:53:41.983" UserId="5876" Text="Are achievements available for PC version of LEGO Star Wars: The Complete Saga?" />
  <row Id="31944" PostHistoryTypeId="3" PostId="13541" RevisionGUID="b8828f54-bbf4-4d29-b19a-97435d73e0e8" CreationDate="2010-12-29T16:53:41.983" UserId="5876" Text="&lt;xbox-live&gt;&lt;games-for-windows-live&gt;&lt;lego-star-wars&gt;" />
  <row Id="31945" PostHistoryTypeId="8" PostId="13518" RevisionGUID="05066f8f-4e7d-4628-9dbd-baaab8ea384f" CreationDate="2010-12-29T17:05:37.110" UserId="5871" Comment="Rollback to [ebd9f31e-4c5f-4f24-91e9-8ed14a3a1ca3]" Text="My father wants a hunting game and as he don't have a computer that can run games I thought he could buy a Playstation 3 to play it on. I can't find a hunting game for it. Do you know any hunting games for Playstation 3?&#xD;&#xA;&#xD;&#xA;As a last resort we could get an Xbox." />
  <row Id="31946" PostHistoryTypeId="7" PostId="13518" RevisionGUID="05066f8f-4e7d-4628-9dbd-baaab8ea384f" CreationDate="2010-12-29T17:05:37.110" UserId="5871" Comment="Rollback to [ebd9f31e-4c5f-4f24-91e9-8ed14a3a1ca3]" Text="Hunting game, ps3" />
  <row Id="31947" PostHistoryTypeId="9" PostId="13518" RevisionGUID="05066f8f-4e7d-4628-9dbd-baaab8ea384f" CreationDate="2010-12-29T17:05:37.110" UserId="5871" Comment="Rollback to [ebd9f31e-4c5f-4f24-91e9-8ed14a3a1ca3]" Text="&lt;ps3&gt;" />
  <row Id="31948" PostHistoryTypeId="5" PostId="13538" RevisionGUID="0783d4a4-ad01-489c-9b9c-0181fa4622bc" CreationDate="2010-12-29T17:06:07.647" UserId="4831" Comment="added 60 characters in body" Text="It sounds like you are talking about something like this: [post][1] and [post][2].&#xD;&#xA;&#xD;&#xA;I've seen people use it successfully, but the problem you run into is that you have to burn a good number of minerals to start it up. 400 minerals doesn't sound like a lot, but its 8 marines or 4 marauders, which is a lot to be down.&#xD;&#xA;&#xD;&#xA;In the higher ranks, the early/mid game pushes can be brutal. If you expand at your natural, you can start recouping your investment early, specially if you transfer half your svcs from your main right before it finishes. Remember, SVC mining rate doesn't increase linearly. &lt;strike&gt;2 SVCS on two patches are better than 2 on one patch&lt;/strike&gt;. 3 SVCs are better on two patches than one. With CC, you need to build your OC and THEN start dropping MUELS. &#xD;&#xA;&#xD;&#xA;On a side note, i would say it makes sense to build your first expand inside your base and if you can't float it to your expand due to enemy pressure start teching it up right away.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/1306053033&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586" />
  <row Id="31949" PostHistoryTypeId="2" PostId="13542" RevisionGUID="7150ac56-3067-4573-8c4d-d9fa6533664a" CreationDate="2010-12-29T17:10:17.687" UserId="3467" Text="Is it possible to build planetary fortress and orbital command in one command center?&#xD;&#xA;&#xD;&#xA;I didn't think is possible, but I saw some threads that tell build OC and then PF...&#xD;&#xA;&#xD;&#xA;Am I correctly understand that it is possible to build both of them?" />
  <row Id="31950" PostHistoryTypeId="1" PostId="13542" RevisionGUID="7150ac56-3067-4573-8c4d-d9fa6533664a" CreationDate="2010-12-29T17:10:17.687" UserId="3467" Text="StarCraft2: is it possible to build planetary fortress and orbital command in one command center?" />
  <row Id="31951" PostHistoryTypeId="3" PostId="13542" RevisionGUID="7150ac56-3067-4573-8c4d-d9fa6533664a" CreationDate="2010-12-29T17:10:17.687" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;command-center&gt;&lt;orbital-command&gt;&lt;planetary-fortress&gt;" />
  <row Id="31952" PostHistoryTypeId="2" PostId="13543" RevisionGUID="5b2ab548-c713-467b-95c5-4214edb509d6" CreationDate="2010-12-29T17:10:58.747" UserId="479" Text="No, &lt;a href=&quot;http://starcraft.wikia.com/wiki/Planetary_fortress&quot;&gt;it's not possible&lt;/a&gt; (Wish it were, that would rule.)" />
  <row Id="31953" PostHistoryTypeId="2" PostId="13544" RevisionGUID="faa9810d-49b6-417d-804c-5dad99496ccb" CreationDate="2010-12-29T17:22:58.420" UserId="3128" Text="When you die or load your game in Just Cause 2, you have to continue from the last autosave.  But it's not quite clear what exactly causes the autosave to occur other than checkpoints and completing areas.&#xD;&#xA;&#xD;&#xA;Does autosaving occur after you clear part of a town, or can that progress be lost if you die?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="31954" PostHistoryTypeId="1" PostId="13544" RevisionGUID="faa9810d-49b6-417d-804c-5dad99496ccb" CreationDate="2010-12-29T17:22:58.420" UserId="3128" Text="In Just Cause 2, when does Autosaving occur?" />
  <row Id="31955" PostHistoryTypeId="3" PostId="13544" RevisionGUID="faa9810d-49b6-417d-804c-5dad99496ccb" CreationDate="2010-12-29T17:22:58.420" UserId="3128" Text="&lt;just-cause-2&gt;&lt;autosave&gt;&lt;checkpoint&gt;" />
  <row Id="31956" PostHistoryTypeId="2" PostId="13545" RevisionGUID="0d39bcac-f33c-43b2-98f6-a7a799535b74" CreationDate="2010-12-29T17:23:53.737" UserId="5046" Text="You can usually tell by the case of the game. If its just games for windows then there are no achievements for it. If its games for windows LIVE then yes, it will have achievements." />
  <row Id="31957" PostHistoryTypeId="5" PostId="13543" RevisionGUID="32503ec2-e7de-444b-ab49-948539190b15" CreationDate="2010-12-29T17:30:14.260" UserId="479" Comment="added 238 characters in body" Text="No, &lt;a href=&quot;http://starcraft.wikia.com/wiki/Planetary_fortress&quot;&gt;it's not possible&lt;/a&gt; (Wish it were, that would rule.)&#xD;&#xA;&#xD;&#xA;People who build PF usually do it as a cheap way to defend an early expansion. But OC is better to start because your start should be able to defend itself at least as well as a PF could do it, and having an early detector can be key." />
  <row Id="31958" PostHistoryTypeId="2" PostId="13546" RevisionGUID="c115df41-69ba-466b-ba2b-f3007efb615a" CreationDate="2010-12-29T17:43:44.827" UserId="304" Text="Thieves come in two varieties: goblins and kobolds. Kobolds aim to steal items while goblins aim to steal your children! Parents of course become very distraught when their children are snatched away.&#xD;&#xA;&#xD;&#xA;Dealing with thieves is easy: spot them before they take anything. A found thief will run away without a fight. Thieves are invisible (to you) until they are spotted, but they *are* on the map. Any dwarf and tamed animal near the thief has a chance to spot it. So to increase your odds of spotting any incoming thieves, it is typical to chain a pet near your entrances. (This doesn't block caravans.)&#xD;&#xA;&#xD;&#xA;It is also worth noting that doors and traps will not stop thieves *before they're spotted*. So if you have, for instance, a line of cage traps across your fortress entrance and the thief is spotted inside, as they run outside they can be caught by the cage trap.&#xD;&#xA;&#xD;&#xA;It is also possible of course for your military to deal with thieves, but they're quick so your best bet is just to prevent them from getting to the goods." />
  <row Id="31959" PostHistoryTypeId="2" PostId="13547" RevisionGUID="f8fea7c1-ec87-4a95-a64f-bd5287293961" CreationDate="2010-12-29T17:49:37.340" UserId="118" Text="The answer to the first one is yes. You'll get dehydrated if you're already thirsty and you walk [11 steps][1], or if you walk 22 steps.&#xD;&#xA;&#xD;&#xA;The second one is per day. If you walk six steps, enter town, and walk six more you'll be thirsty at the end. I have experienced this one personally.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/12403/118 &quot;How does getting thirsty in the World Beyond work?&quot;" />
  <row Id="31961" PostHistoryTypeId="2" PostId="13548" RevisionGUID="d185a1f4-d9ee-4c0d-b23d-a555601149c7" CreationDate="2010-12-29T18:16:35.467" UserId="5877" Text="After a very long time I wanted to install half-life 2 again, but when I tried to do so it gives me an error without a message. When I select the games I want to install (original version so only CSS / HL2), and push next the error pops up. I have tried to install it with and without CSS but both lead to the same popup.&#xD;&#xA;&#xD;&#xA;I tried uninstalling steam and let that be installed by the dvd too but that didn't work either.&#xD;&#xA;&#xD;&#xA;I'm running a fully updated legal version of Windows 7 on a laptop (Dell Inspiron 15R with an i3 / integrated intel video acceleration).&#xD;&#xA;&#xD;&#xA;I hope somebody can help me with this, I cannot find the issue on google and downloading it from steam takes _ages_ :(" />
  <row Id="31962" PostHistoryTypeId="1" PostId="13548" RevisionGUID="d185a1f4-d9ee-4c0d-b23d-a555601149c7" CreationDate="2010-12-29T18:16:35.467" UserId="5877" Text="Half-Life 2 Installation Error without a message" />
  <row Id="31963" PostHistoryTypeId="3" PostId="13548" RevisionGUID="d185a1f4-d9ee-4c0d-b23d-a555601149c7" CreationDate="2010-12-29T18:16:35.467" UserId="5877" Text="&lt;steam&gt;&lt;game-installation&gt;&lt;half-life-2&gt;&lt;error&gt;" />
  <row Id="31964" PostHistoryTypeId="2" PostId="13549" RevisionGUID="3de1c4d0-d30e-41ab-8558-77a347c0cfb8" CreationDate="2010-12-29T18:35:11.183" UserId="2534" Text="I've noticed auto-saving occur when:&#xD;&#xA;&#xD;&#xA; * You die.&#xD;&#xA; * You 100% a location.&#xD;&#xA; * You reach a checkpoint in a Faction/Agency mission.&#xD;&#xA; * You complete a Faction/Agency mission.&#xD;&#xA; * You collect a Faction item.&#xD;&#xA;&#xD;&#xA;I've manually saved all of maybe 5 times in my game (mind you, this is on the *xbox 360**, YMMV on other systems). When you die, your current destruction/completion process is saved as-is, so if you made 78% of completion in a given location before dying, when you head back it will still be at 78%." />
  <row Id="31965" PostHistoryTypeId="2" PostId="13550" RevisionGUID="64e7d3c1-ae5f-49ac-84d3-0b973d1fa4e5" CreationDate="2010-12-29T18:40:23.347" UserId="3478" Text="Whenever I try playing a game on my old SNES console, the graphics come out either scrambled or completely black, but the audio plays correctly, and the controls seem to work just fine.  I initially thought the problem was a dirty connector on the game cartridge, but even though cleaning it did remove some dirt, it didn't improve the graphics at all.  I have the same problem with each of my game cartridges, although some cartridges come out with worse graphics than the others.  I double-checked the connection to the TV, and tried both the RCA connectors and the RF switch, but I have the same problem with each.  It seems as though the problem is with the console itself.&#xD;&#xA;&#xD;&#xA;My SNES was in perfect working order as little as two years ago.  What else can I try to do to fix the problem and return my SNES to a usable state?" />
  <row Id="31966" PostHistoryTypeId="1" PostId="13550" RevisionGUID="64e7d3c1-ae5f-49ac-84d3-0b973d1fa4e5" CreationDate="2010-12-29T18:40:23.347" UserId="3478" Text="Fixing scrambled graphics on SNES console" />
  <row Id="31967" PostHistoryTypeId="3" PostId="13550" RevisionGUID="64e7d3c1-ae5f-49ac-84d3-0b973d1fa4e5" CreationDate="2010-12-29T18:40:23.347" UserId="3478" Text="&lt;hardware&gt;&lt;snes&gt;" />
  <row Id="31968" PostHistoryTypeId="5" PostId="13489" RevisionGUID="524c8742-d8a3-4e15-a020-c1fdd10fcd28" CreationDate="2010-12-29T18:44:51.443" UserId="998" Comment="added 101 characters in body" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and burrowed Roaches?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do four things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA; 4. **Stimmed Marines**, just swap addons with A Factory and you can quickly transition into them.&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You are talking about some kind of Mechanical play? Interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;Why does an attack I planned fail?&#xD;&#xA;--&#xD;&#xA;*Turn your opponent crazy! But secure your expansions against a counter attack...*&#xD;&#xA;&#xD;&#xA;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time: Attack the closest expansion with your army while dropping hellions at one of his other expansions or his base; similar you could kite units away, or force them to run away by using the Raven's abilities...&#xD;&#xA;&#xD;&#xA;Bonus: Demonstration VOD&#xD;&#xA;--&#xD;&#xA;*Because a video tells you more than a thousand words.*&#xD;&#xA;&#xD;&#xA;In a 1:1:1 setting, I found a replay for you that has a mix of game-play summed up in this answer.&#xD;&#xA;&#xD;&#xA;Although I couldn't find better quality because it's RO32: [GSL Season 3 - TheBestfOu VS Liquid`Ret](http://www.justin.tv/tpfour/b/274827345)  &#xD;&#xA;&#xD;&#xA;Unless you don't care about [a non-english version that starts with an advertisement](http://www.sc2rep.com/replays/bnet/3322).&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31969" PostHistoryTypeId="5" PostId="13489" RevisionGUID="14c047a1-b884-4e80-b287-30d7d862efe4" CreationDate="2010-12-29T18:51:29.397" UserId="998" Comment="edited body" Text="Before we talk about &quot;how to harass&quot; you first need to know why...&#xD;&#xA;&#xD;&#xA;Why do you want to harass Zerg early?&#xD;&#xA;--&#xD;&#xA;*The Zerg race is like a virus, it will spread out and overwelm you.*&#xD;&#xA;&#xD;&#xA;So, if you don't want to be overwelmed, you will have to deny your opponent from spreading out.&#xD;&#xA;&#xD;&#xA;This is where a harass comes into play: You essentially prevent your opponent from performing a part of his plan. By placing your Bunker at the bottom of his ramp, you delay him from performing an Fast Expand and sending Zerglings towards your base / expansion / ...&#xD;&#xA;&#xD;&#xA;As a bonus, you force him to create counter units against your bunker. This allows you to anticipate...&#xD;&#xA;&#xD;&#xA;Why can't I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The Bunker is like a firewall, it will work until the virus takes it down.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;BUT! As you see: Unless you have planning on performing a cheese inside his base, you will be unable to keep up the pressure. This is why you only send what you need for the harassment to work and no more. So that you can keep your defense up, take the Xal Naga towers, and so on...&#xD;&#xA;&#xD;&#xA;How can I keep the pressure up?&#xD;&#xA;--&#xD;&#xA;*The law of diminishing returns: Putting too much effort into something specific isn't worth it.*&#xD;&#xA;&#xD;&#xA;So, once your harassment is in place forget about it. Instead, work towards your next harassment.&#xD;&#xA;&#xD;&#xA;Your opponent will manage to start spreading out so we need to figure out three things:&#xD;&#xA;&#xD;&#xA;1. **Where does your opponent spread to?** --&gt; Scouting&#xD;&#xA;2. **How can I efficiently prevent or deny him from spreading out?** --&gt; Harassment&#xD;&#xA;3. **What unit composition will he use to overwelm me?** --&gt; Scouting&#xD;&#xA;&#xD;&#xA;As your opponent has Zerglings and Banelings or Roaches, your Marines will not help you in preventing him from the spread. They aren't fast for scouting purposes either. But, there is an unit in the Terran repository which answers these three questions quite well! [The Hellion][1]:&#xD;&#xA;&#xD;&#xA;&gt; When playing Zerg, Hellions can also be used to ravage Drone lines. They are also effective against Zerglings but will fall to larger numbers of units quite quickly. With good micro, Hellions can take out large numbers of Zerglings (even Roaches prior to their range buff in patch 1.12 [1]).&#xD;&#xA;&#xD;&#xA;This fast driving unit allows you to gain excellent map control to figure out where your opponent is, with a bunch of them you can easily take out Drones and Zerglings. As Roaches and Banelings are slower they are less likely to be at his non-natural expansions. And if they are they probably aren't in his natural base, allowing you to let the harassment take place if he didn't build up defense against it.&#xD;&#xA;&#xD;&#xA;So, together with scanning his creep for buildings this perfectly answers the questions!&#xD;&#xA;&#xD;&#xA;But what about Banelings and Roaches?&#xD;&#xA;---&#xD;&#xA;*If the virus gets stronger, so should you.*&#xD;&#xA;&#xD;&#xA;Let's see how useful your Rax still is and what else you can use the Fact for:&#xD;&#xA;&#xD;&#xA;**Counter against Roaches:**  &#xD;&#xA;&#xD;&#xA; - Marauders, instead of wasting minerals into self-suicidal Marines you can now reuse your Rax.&#xD;&#xA;&#xD;&#xA; - Tanks, in an unsieged mode do nice DPS and can be turned into sieged mode against swarms.&#xD;&#xA;&#xD;&#xA;**Counter against Banelings:**&#xD;&#xA;&#xD;&#xA; - Marines, if you have any left, can be spread out to waste the Banelings.&#xD;&#xA;&#xD;&#xA; - Marauders, again, have Consecutive Shells and can tank Baneling damage.&#xD;&#xA;&#xD;&#xA; - Hellions, can kite Banelings if you micro properly.&#xD;&#xA;&#xD;&#xA;**A word of caution:** Don't take Marauders out alone on the battlefield, they are easily overwelmed.&#xD;&#xA;&#xD;&#xA;Supported by Hellions in the front and/or Tanks in the back they are a deadly anti-ground force.&#xD;&#xA;&#xD;&#xA;**Don't forget to expand when you move out!**&#xD;&#xA;&#xD;&#xA;But what about Mutalisks and burrowed Roaches?&#xD;&#xA;-- &#xD;&#xA;*If you don't take the necessary precautions, a virus will infect you.*&#xD;&#xA;&#xD;&#xA;You can do four things, perhaps combine them:&#xD;&#xA;&#xD;&#xA; 1. **AA turrets**, a static defense. A must for your mineral line, also helps you see cloaked Roaches.&#xD;&#xA;&#xD;&#xA; 2. **An armory**, which is essentially needed for a Mechanical play-style. Besides allowing you to do upgrades for both Vehicles and Air, they give you access to the powerfull **Thor**. Word of caution is that this is a slower unit and is more a kind of static defense, they should only be taken on the field if you have enough map control or **AA turrets** in your base to anticipate your opponent...&#xD;&#xA;&#xD;&#xA; 3. **A starport**, which gives you access to **vikings**, hellion drops, **raven**, banshees, and **BC**!&#xD;&#xA;&#xD;&#xA; 4. **Stimmed Marines**, just swap addons with a Factory and you can quickly transition into them.&#xD;&#xA;&#xD;&#xA;Vikings are also useful to take out overlords/seers and become essential against later brood lords.&#xD;&#xA;&#xD;&#xA;You are talking about some kind of Mechanical play? Interesting!&#xD;&#xA;--&#xD;&#xA;*Sometimes, you have to use 'the stuff that you barely use' a lot!*&#xD;&#xA;&#xD;&#xA;This is a popular way to deal with Zerg, see the Mech tree in the left side at [LP II - Terran Match-ups](http://wiki.teamliquid.net/starcraft2/Terran_Strategy#Match-ups).&#xD;&#xA;&#xD;&#xA;If this doesn't work out, it also lists a 3 Rax +1 Timing Push and the fresh 4OC economy-wise play.&#xD;&#xA;&#xD;&#xA;Why does an attack I planned fail?&#xD;&#xA;--&#xD;&#xA;*Turn your opponent crazy! But secure your expansions against a counter attack...*&#xD;&#xA;&#xD;&#xA;Don't focus on getting a single thing out, if the Zerg figures out that you are going to attack something specific (he can figure that out by creep, which gives vision; overlords and burrowed units) he will have his army ready to counter you. Instead, you might want to attack at two places at the same time: Attack the closest expansion with your army while dropping hellions at one of his other expansions or his base; similar you could kite units away, or force them to run away by using the Raven's abilities...&#xD;&#xA;&#xD;&#xA;Bonus: Demonstration VOD&#xD;&#xA;--&#xD;&#xA;*Because a video tells you more than a thousand words.*&#xD;&#xA;&#xD;&#xA;In a 1:1:1 setting, I found a replay for you that has a mix of game-play summed up in this answer.&#xD;&#xA;&#xD;&#xA;Although I couldn't find better quality because it's RO32: [GSL Season 3 - TheBestfOu VS Liquid`Ret](http://www.justin.tv/tpfour/b/274827345)  &#xD;&#xA;&#xD;&#xA;Unless you don't care about [a non-english version that starts with an advertisement](http://www.sc2rep.com/replays/bnet/3322).&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hellion" />
  <row Id="31970" PostHistoryTypeId="2" PostId="13551" RevisionGUID="f35c1ceb-41c8-495d-b8a4-a7a1c610dbfc" CreationDate="2010-12-29T18:58:41.687" UserId="5561" Text="Most likely one of your RAM chips has gone bad.  Considering you can buy a replacement console on eBay for as little as $18, you may want to evaluate purchasing a used console vs. what your time is worth fixing the old one." />
  <row Id="31971" PostHistoryTypeId="5" PostId="13549" RevisionGUID="2ed3c0d9-359b-45ef-9fb9-078a5b95a5fc" CreationDate="2010-12-29T19:09:18.250" UserId="2534" Comment="stray formatting character" Text="I've noticed auto-saving occur when:&#xD;&#xA;&#xD;&#xA; * You die.&#xD;&#xA; * You 100% a location.&#xD;&#xA; * You reach a checkpoint in a Faction/Agency mission.&#xD;&#xA; * You complete a Faction/Agency mission.&#xD;&#xA; * You collect a Faction item.&#xD;&#xA;&#xD;&#xA;I've manually saved all of maybe 5 times in my game (mind you, this is on the *xbox 360*, YMMV on other systems). When you die, your current destruction/completion process is saved as-is, so if you made 78% of completion in a given location before dying, when you head back it will still be at 78%." />
  <row Id="31972" PostHistoryTypeId="5" PostId="13548" RevisionGUID="8cb68067-64ec-4c8e-904c-7b695791546e" CreationDate="2010-12-29T19:15:14.253" UserId="5877" Comment="added 78 characters in body; deleted 1 characters in body" Text="After a very long time I wanted to install half-life 2 again, but when I tried to do so it gave me an error without a message. When I select the games I want to install (original version so only CSS / HL2), and push next the error pops up. I have tried to install it with and without CSS but both lead to the same popup.&#xD;&#xA;&#xD;&#xA;I tried uninstalling steam and let that be installed by the dvd too but that didn't work either.&#xD;&#xA;&#xD;&#xA;I'm running a fully updated legal version of Windows 7 on a laptop (Dell Inspiron 15R with an i3 / integrated intel video acceleration).&#xD;&#xA;&#xD;&#xA;I hope somebody can help me with this, I cannot find the issue on google and downloading it from steam takes _ages_ :(&#xD;&#xA;&#xD;&#xA;Screenshot for the sake of being thorough.&#xD;&#xA;&#xD;&#xA;http://i.imgur.com/yKit1.png" />
  <row Id="31973" PostHistoryTypeId="2" PostId="13552" RevisionGUID="86a21d17-ab40-48ec-bf6a-4c158c9eef0c" CreationDate="2010-12-29T19:59:48.070" UserId="5879" Text="If I recall correctly, installing HL2 from the disc validates against your steam account. So after the first install, you no longer require the disc. It was unclear from your post whether or not you tried installing completely via steam digital distribution (downloading). " />
  <row Id="31974" PostHistoryTypeId="2" PostId="13553" RevisionGUID="0ff91cc9-043d-4622-84c9-7cdb310434e3" CreationDate="2010-12-29T20:07:59.887" UserId="5879" Text="I have a theory rather than an answer: it is plausible the graphic asset(s) or user interface configuration file(s) used for rendering the radial menu that appears when you press and hold a number key were corrupted during install.&#xD;&#xA;&#xD;&#xA;Have steam verify the game files by right-clicking the game in the library and choosing &quot;properties&quot;.&#xD;&#xA;&#xD;&#xA;Also, disable any mods you may have installed." />
  <row Id="31975" PostHistoryTypeId="5" PostId="13552" RevisionGUID="06e83f88-c2f0-4803-b522-a0d46fa6b37f" CreationDate="2010-12-29T20:12:03.487" UserId="5879" Comment="added 177 characters in body" Text="If I recall correctly, installing HL2 from the disc validates against your steam account. So after the first install, you no longer require the disc. It was unclear from your post whether or not you tried installing completely via steam digital distribution (downloading). &#xD;&#xA;&#xD;&#xA;edit: actually, you do mention that you don't want to try installing from steam. I think this is your solution. If you have broadband, it'll take about 1/2 hour to download." />
  <row Id="31976" PostHistoryTypeId="5" PostId="13546" RevisionGUID="2af27ed4-3b66-4ad8-a45d-67df963e1cb9" CreationDate="2010-12-29T20:29:53.640" UserId="304" Comment="deleted 192 characters in body" Text="Thieves come in two varieties: goblins and kobolds. Kobolds aim to steal items while goblins aim to steal your children! Parents of course become very distraught when their children are snatched away.&#xD;&#xA;&#xD;&#xA;Dealing with thieves is easy: spot them before they take anything. A found thief will run away without a fight. Thieves are invisible (to you) until they are spotted, but they *are* on the map. Any dwarf and tamed animal near the thief has a chance to spot it. So to increase your odds of spotting any incoming thieves, it is typical to chain a pet near your entrances. (This doesn't block caravans.)&#xD;&#xA;&#xD;&#xA;It is also worth noting that doors and traps will not stop all thieves.&#xD;&#xA;&#xD;&#xA;It is also possible of course for your military to deal with thieves, but they're quick so your best bet is just to prevent them from getting to the goods." />
  <row Id="31977" PostHistoryTypeId="2" PostId="13554" RevisionGUID="1e5db27f-6a72-4c62-b17c-ab47e8ed7a64" CreationDate="2010-12-29T21:03:35.230" UserId="4239" Text="You are correct, there are no Live achievements available for the PC version, only the games listed underneath their catalog as [LIVE enabled][1] have achievements associated with them. You can also see a list of PC games with achievements at [xbox360achievements.org][2] which matches up with the Games for Windows catalog.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamesforwindows.com/en-US/Games/?filter=LIVE+Enabled&amp;order=Title&amp;ascending=True&amp;type=All#filterGroup&#xD;&#xA;  [2]: http://www.xbox360achievements.org/games/pc/" />
  <row Id="31978" PostHistoryTypeId="2" PostId="13555" RevisionGUID="248e2129-26ab-4d6f-941f-f9e978ab9219" CreationDate="2010-12-29T21:39:09.257" UserId="5782" Text="There is installscript_log.txt in Logs folder of your Steam instalation. Is there any info? What about other log files there? Did you check Windows EventViewer? I have OrangeBox, installed from DVD many times with no problem, Win7 64bit. " />
  <row Id="31979" PostHistoryTypeId="2" PostId="13556" RevisionGUID="49e7c3be-fb53-43ba-9493-f471a0a98af4" CreationDate="2010-12-29T22:09:04.540" UserId="2341" Text="You can consecutively jump on enemies.  On the third and subsequent bounces, you'll get banana coins.  I've read online that when you get to the eighth bounce, you start to get balloons, but I've never gotten that many.  A good place to try is level 2-2, *Sloppy Sands*.  After the first checkpoint, look for the squid cannons with a platform above.&#xD;&#xA;&#xD;&#xA;Killing multiple enemies with the same barrel will also earn you banana coins in the same way (one coin for each enemy starting with the third).  This is trickier to pull off as it requires a barrel and an uninterrupted surface with at least three enemies.&#xD;&#xA;&#xD;&#xA;You don't get anything for rolling into multiple enemies.  That would be nice, especially on levels like 1-4, *Sunset Shore*." />
  <row Id="31980" PostHistoryTypeId="2" PostId="13557" RevisionGUID="a8ab653e-6b12-4be2-81ee-c2f698c12816" CreationDate="2010-12-29T22:10:26.803" UserId="1268" Text="I enjoy following [Gaming Daily](http://www.gamingdaily.co.uk/). They have reviews and playthroughs of newer popular games, but with the occasional indie or experimental one mixed in." />
  <row Id="31981" PostHistoryTypeId="2" PostId="13558" RevisionGUID="35760152-5223-4515-9fe8-3e24cd798605" CreationDate="2010-12-29T22:12:45.630" UserId="5882" Text="Ok I figured it out! &#xD;&#xA;&#xD;&#xA;My husband and I have two accounts but all of our Little Big Planet data was on his account. So first I went into mine and made sure any LBP data was deleted (so as not to confuse the system). Then I logged into my husbands, went to the pod, hit start and profile settings, then made a backup of his data. Then I went to his data settings outside the game, hit triangle for options on the LBP backup and told it to copy to my account. Then logged back into mine, went to pod, start, profile settings, and import. It copied his data to mine and loaded our pod. &#xD;&#xA;&#xD;&#xA;Then I was met with a message that since the profile was copied, I won't be able to earn trophies. It tells me to go into back into the data settings and delete the copied file (on my account) and reboot. Of course when you delete it from the game data utility section like it tells you, you delete it completely. So it's up to you--if having trophies means that much to you. " />
  <row Id="31982" PostHistoryTypeId="2" PostId="13559" RevisionGUID="ae7898f0-ba05-4eb9-86db-b7f093b43393" CreationDate="2010-12-29T22:13:03.177" UserId="2341" Text="You only have to collect all the KONG letters once and finish a level to earn that level's  KONG star.  On subsequent plays of a level, you can ignore the letters.  Once earned, you keep the KONG star for that level. &#xD;&#xA;&#xD;&#xA;Once you collect all the KONG letters in all the levels of an area, you'll unlock a special bonus temple for that area.&#xD;&#xA;&#xD;&#xA;When trying to find all the KONG letters, you lose any collected letters since the last checkpoint each time you die.  Fortunately, this is not true of the puzzle pieces.  You keep those permanently." />
  <row Id="31983" PostHistoryTypeId="5" PostId="13559" RevisionGUID="f0a095af-4335-4801-9c8a-900b054e7646" CreationDate="2010-12-29T22:19:04.353" UserId="2341" Comment="deleted 35 characters in body; added 122 characters in body" Text="You only have to collect all the KONG letters and finish a level **once** to earn that level's  KONG star.  On subsequent plays of a level, you can ignore the letters.  Once you collect all the KONG letters in all the levels of an area/world, you'll unlock a special bonus temple for that area.&#xD;&#xA;&#xD;&#xA;When trying to find all the KONG letters, you lose any collected letters since the last checkpoint each time you die.  This can get rather frustrating on mine cart levels where you have to time your jumps perfectly.&#xD;&#xA;&#xD;&#xA;Fortunately, this is not true of the puzzle pieces.  Once collected, you keep those permanently, even if you die." />
  <row Id="31984" PostHistoryTypeId="5" PostId="13559" RevisionGUID="417c3358-c34d-49df-966c-4c76c2bcb667" CreationDate="2010-12-29T22:26:06.187" UserId="2341" Comment="added 9 characters in body" Text="**No.**  You only have to collect all the KONG letters and finish a level **once** to earn that level's  KONG star.  On subsequent plays of a level, you can ignore the letters.  Once you collect all the KONG letters in all the levels of an area/world, you'll unlock a special bonus temple for that area.&#xD;&#xA;&#xD;&#xA;When trying to find all the KONG letters, you lose any collected letters since the last checkpoint each time you die.  This can get rather frustrating on mine cart levels where you have to time your jumps perfectly.&#xD;&#xA;&#xD;&#xA;Fortunately, this is not true of the puzzle pieces.  Once collected, you keep those permanently, even if you die." />
  <row Id="31985" PostHistoryTypeId="2" PostId="13560" RevisionGUID="73a19bd2-c392-412c-a589-ed1b705b6697" CreationDate="2010-12-29T22:33:03.457" UserId="5561" Text="You need to replace the capacitors in your screen.  This isn't a hard task if you know how to wield a soldering iron. Just get a kit from [Bob Roberts][1] and make sure you discharge the CRT properly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://therealbobroberts.net/" />
  <row Id="31986" PostHistoryTypeId="2" PostId="13561" RevisionGUID="d5cd92ab-8333-4319-bfa1-68e3f1856769" CreationDate="2010-12-29T22:52:12.990" UserId="336" Text="The date is not currently something that can be displayed. Though I do not know of any currently, I think it should be possible to display the date via a mod -- perhaps you should try asking on the Modding section of the bay12 forums?&#xD;&#xA;&#xD;&#xA;Do note, that the date is also mentioned for any given &lt;kbd&gt;A&lt;/kbd&gt;nnouncement, if you're trying to determine when something happened." />
  <row Id="31987" PostHistoryTypeId="2" PostId="13562" RevisionGUID="0faa7d41-71b7-4e5d-8565-3b98cb3e80c0" CreationDate="2010-12-29T22:54:50.603" UserId="18" Text="I recently got gold in every Grand Prix race in Mario Kart Wii, and now there are various opening title sequences. Some of the alternate sequences are Mario saying something slightly different, and some feature different characters. What are all of the possible openings?" />
  <row Id="31988" PostHistoryTypeId="1" PostId="13562" RevisionGUID="0faa7d41-71b7-4e5d-8565-3b98cb3e80c0" CreationDate="2010-12-29T22:54:50.603" UserId="18" Text="What are the possible alternate title sequences?" />
  <row Id="31989" PostHistoryTypeId="3" PostId="13562" RevisionGUID="0faa7d41-71b7-4e5d-8565-3b98cb3e80c0" CreationDate="2010-12-29T22:54:50.603" UserId="18" Text="&lt;spoiler&gt;&lt;wii&gt;&lt;mario-kart-wii&gt;" />
  <row Id="31990" PostHistoryTypeId="6" PostId="13534" RevisionGUID="085556e7-03bd-435a-aa54-e0e9c2eb8323" CreationDate="2010-12-29T23:05:08.027" UserId="3114" Comment="edited tags" Text="&lt;wii&gt;&lt;collectibles&gt;&lt;dk-country-returns&gt;" />
  <row Id="31991" PostHistoryTypeId="5" PostId="13562" RevisionGUID="b0e65cf5-a71a-4077-b288-5344fb71046b" CreationDate="2010-12-29T23:14:59.943" UserId="18" Comment="added 137 characters in body" Text="I recently got gold in every Grand Prix race in Mario Kart Wii, and now there are various opening title sequences. Some of the alternate sequences are Mario saying something slightly different, and some feature different characters. What are all of the possible openings?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;And by title sequence, I mean the screen where Mario says &quot;Mario Kart, Wii!&quot; and it tells you to press the A button to continue." />
  <row Id="31992" PostHistoryTypeId="2" PostId="13563" RevisionGUID="d784550b-dc71-4cfd-be31-fccac9147268" CreationDate="2010-12-29T23:30:42.363" UserId="5449" Text="The best advantage you can have is your paragon and renegade scores. With those high in Me2 you can get good convo options. One stage you can get Morinth instead of Samara if you have high PR score. And also it helps with loyalty of squad members at the end." />
  <row Id="31993" PostHistoryTypeId="5" PostId="13563" RevisionGUID="f54674eb-5516-4d19-88e2-a1f51cf62030" CreationDate="2010-12-29T23:39:19.543" UserId="207" Comment="added 13 characters in body" Text="The best advantage you can have is your Paragon and Renegade scores. With those high in ME2, you can get good conversation options. At one point you can get Morinth instead of Samara if you have a high PR score. It also helps with the loyalty of squad members at the end." />
  <row Id="31994" PostHistoryTypeId="2" PostId="13564" RevisionGUID="9ecef10b-e494-4b39-854e-51aa06c0fa00" CreationDate="2010-12-29T23:43:27.987" UserId="336" Text="In addition to what Sykora provided, I'll mention that if you *do* want the effects of those achievements, and/or simply a different Shepard to import, [Mass Effect Saves] [1] exists to provide you with the proper scenarios without re-investing playtime into ME 1.&#xD;&#xA;&#xD;&#xA;Or radically different ones, if you prefer.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.masseffectsaves.com/" />
  <row Id="31995" PostHistoryTypeId="2" PostId="13565" RevisionGUID="df9dfb41-97e5-4c05-867a-9dd33b4124d7" CreationDate="2010-12-29T23:44:36.493" UserId="5449" Text="Is there any way to hide the tiles in the new XBOX 360S? The ones like Spotlight, Music Market Place etc. I dug through the settings but counldnt find any. I remember I could hide tiles on the old xbox, I am not sure.&#xD;&#xA;&#xD;&#xA;There are too many tiles and its too much scrolling and too much confusion. " />
  <row Id="31996" PostHistoryTypeId="1" PostId="13565" RevisionGUID="df9dfb41-97e5-4c05-867a-9dd33b4124d7" CreationDate="2010-12-29T23:44:36.493" UserId="5449" Text="Hide Xbox 360 Tiles" />
  <row Id="31997" PostHistoryTypeId="3" PostId="13565" RevisionGUID="df9dfb41-97e5-4c05-867a-9dd33b4124d7" CreationDate="2010-12-29T23:44:36.493" UserId="5449" Text="&lt;xbox-360&gt;&lt;customize&gt;&lt;xbox-dashboard&gt;" />
  <row Id="31998" PostHistoryTypeId="5" PostId="13564" RevisionGUID="caeea471-c264-43de-86c0-52178b326e10" CreationDate="2010-12-29T23:49:15.983" UserId="336" Comment="added 337 characters in body" Text="In addition to what Sykora provided, I'll mention that if you *do* want the effects of those achievements, and/or simply a different Shepard to import, [Mass Effect Saves] [1] exists to provide you with the proper scenarios without re-investing playtime into ME 1.&#xD;&#xA;&#xD;&#xA;Or radically different ones, if you prefer.&#xD;&#xA;&#xD;&#xA;If your question is actually &quot;Do achievements in ME1 provide gameplay benefits in ME2&quot;, the answer is a resounding &quot;No&quot;. You can start with more experience and resources, but since both are quite plentiful (your main limiter in ME2, contrary to ME1, is credits) *anyway*, you don't miss out on any power bonus, mechanically speaking.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.masseffectsaves.com/" />
  <row Id="31999" PostHistoryTypeId="2" PostId="13566" RevisionGUID="ae247049-fd9c-462f-8177-20a6d1f992e7" CreationDate="2010-12-30T00:54:08.173" UserId="1268" Text="Just to go through the obvious things: do you have enough free disk space? Maybe even a bit more than it reports to need?&#xD;&#xA;&#xD;&#xA;Also, are you really supposed to select the Steam directory? Have you tried another directory, maybe even a simpler one? (e.g. c:\hl2)" />
  <row Id="32000" PostHistoryTypeId="2" PostId="13567" RevisionGUID="4efd636f-5684-468a-97fb-2259eaf36d56" CreationDate="2010-12-30T01:17:14.150" UserId="5887" Text="I'm currently trying to avoid Windows XP mode since the Windows 7 installation itself is a VM (running on a Mac Mini).  Regardless, here's my description of the problem.&#xD;&#xA;&#xD;&#xA;The game successfully launches, but nothing is displayed.  Simply a black screen.  You can hear the music play on the title world.  I end up using ALT-TAB to switch out of full screen mode to quit.  I know that once I enter the game's windowed mode I'd be golden, however I've tried numerous command line switches to no avail.&#xD;&#xA;&#xD;&#xA;I have the following compatibility options currently set:&#xD;&#xA;&#xD;&#xA; - Compatibility mode: Windows XP SP2 (also have tried Windows 98/ME and Windows 95)&#xD;&#xA; - Disable visual themes (at least required for the save dialog to appear)&#xD;&#xA; - Disable desktop composition&#xD;&#xA; - Run this program as Administrator (otherwise I know the game cannot save)&#xD;&#xA;&#xD;&#xA;I have also tried (no success):&#xD;&#xA;&#xD;&#xA; - Run in 256 colors.  I've also switched to the Windows 7 Basic theme and 800x600 resolution.&#xD;&#xA; - Run in 640x480 resolution.&#xD;&#xA; - Disable display scaling on high DPI settings.&#xD;&#xA;&#xD;&#xA;I've tried the original game, with and without Corkscrew Follies installed, and with and without all known available patches.&#xD;&#xA;&#xD;&#xA;So I'm looking to get the display working, regardless of method.  If there's a command-line switch I can use to force a windowed mode (I've tried -w, -win, -window, -windowed) that would be just as fine." />
  <row Id="32001" PostHistoryTypeId="1" PostId="13567" RevisionGUID="4efd636f-5684-468a-97fb-2259eaf36d56" CreationDate="2010-12-30T01:17:14.150" UserId="5887" Text="Roller Coaster Tycoon (original) on Windows 7 64-bit has a black screen on launch" />
  <row Id="32002" PostHistoryTypeId="3" PostId="13567" RevisionGUID="4efd636f-5684-468a-97fb-2259eaf36d56" CreationDate="2010-12-30T01:17:14.150" UserId="5887" Text="&lt;old-games&gt;&lt;windows-7&gt;&lt;64-bit&gt;&lt;backward-compatibility&gt;&lt;roller-coaster-tycoon&gt;" />
  <row Id="32003" PostHistoryTypeId="2" PostId="13568" RevisionGUID="fea781f5-f6c2-447e-845d-082471affa26" CreationDate="2010-12-30T02:19:57.157" UserId="5781" Text="One of my dwarfs became possessed and while I was building a workshop he claimed it and now he is building a mysterious building.&#xD;&#xA;&#xD;&#xA;How grave having a possessed dwarf is? Is there a cure for that?&#xD;&#xA;&#xD;&#xA;What should I expect out of his mysterious building?&#xD;&#xA;&#xD;&#xA;EDIT: the possessed dwarf built an amulet and then left the workshop!" />
  <row Id="32004" PostHistoryTypeId="1" PostId="13568" RevisionGUID="fea781f5-f6c2-447e-845d-082471affa26" CreationDate="2010-12-30T02:19:57.157" UserId="5781" Text="A possessed dwarf claimed a workshop and is building a mysterious building." />
  <row Id="32005" PostHistoryTypeId="3" PostId="13568" RevisionGUID="fea781f5-f6c2-447e-845d-082471affa26" CreationDate="2010-12-30T02:19:57.157" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32010" PostHistoryTypeId="2" PostId="13571" RevisionGUID="6f7949e3-694f-4125-92a0-afa7bae6c83e" CreationDate="2010-12-30T02:43:54.617" UserId="336" Text="What you're referring to is a [Strange Mood][1]!&#xD;&#xA;&#xD;&#xA;A strange mood happens every so often when you have more than 20 dwarves, and can add an artifact to your fort, providing a peerless (or useless, depending on material) weapon, a sublime build-able option, or &quot;Fortress Wealth Fodder&quot; if the artifact is not build-able, wearable, or usable. &#xD;&#xA;&#xD;&#xA;Specifically, Possessions, despite the advent of ghosts and other haunts, are only notable for the fact that the artifact is the only result of them -- unlike any of the other strange moods, they do not result in skill increase as Fey or Secretive moods do (enough experience to instantly push dwarves into legendary skill, possibly even up to legendary+5, the maximum skill level).&#xD;&#xA;&#xD;&#xA;Dwarves usually build their artifacts out of favored materials and into favored objects -- perhaps you'll find that the dwarf in question is fond of amulets?&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Strange_mood" />
  <row Id="32014" PostHistoryTypeId="2" PostId="13573" RevisionGUID="dd343f2b-7e84-4d80-82c8-13bc51545f9b" CreationDate="2010-12-30T03:14:50.570" UserId="93" Text="No you can't currently hide any of them except the 'Intro' one (I can't remember the name, but it has an explicit option to not show it anymore). I agree that its a bit too much at times, but Microsoft I think also is using it as a new form of advertisements as well. " />
  <row Id="32016" PostHistoryTypeId="2" PostId="13575" RevisionGUID="037c8509-8c41-4eeb-b3cc-76fbf18f6628" CreationDate="2010-12-30T04:01:58.730" UserId="210" Text="*For anyone new to this:  &#xD;&#xA;Some programs exist to allow you to use game controllers (such as the xbox 360 controller, or my usb-connected SNES pads and dual-shocks) to play games that don't support controllers (only keyboard and mouse). This can really help if the keyboard and mouse give you RSI, or the game was originally designed on a console.* &#xD;&#xA;&#xD;&#xA;I use [ControlMK][1]. It works, mostly, though sometimes one of the analog sticks and/or some of the buttons will not work once you are actually inside the game, and the configuration can be very complicated:&#xD;&#xA;&#xD;&#xA;- Which physical button is detected as &quot;button 1&quot;? *opens windows game controllers control panel and presses button* &#xD;&#xA;- OK, now which action do I want to use that for? *downloads manual for console edition of game*&#xD;&#xA;- alright, now which key is assigned to that action in the game's setup? *opens game and checks*&#xD;&#xA;- OK, now to assign that key to the right button in ControlMK... wait which button was it again? *gets it wrong a few times*&#xD;&#xA;- *Repeat for about 10 buttons, getting the analog axis backwards too*&#xD;&#xA;&#xD;&#xA;I'm trying out [joytokey][2] and considering buying [xpadder][3]. xpadder at least seems to have little pictures to help figure out what maps to what - for supported controllers.&#xD;&#xA;&#xD;&#xA;Can anyone suggest which of these programs has the best features? &#xD;&#xA;&#xD;&#xA;So far &#xD;&#xA;- easy control mapping&#xD;&#xA;- working with any controller&#xD;&#xA;- working with any game (probably the game's fault, to be fair)&#xD;&#xA;&#xD;&#xA;...all seem to be pretty important (control MK is free and mostly works, but could possibly be improved in all 3 of these areas).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.redcl0ud.com/controlmk/index.html&#xD;&#xA;  [2]: http://electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&#xD;&#xA;  [3]: http://xpadder.com/" />
  <row Id="32017" PostHistoryTypeId="1" PostId="13575" RevisionGUID="037c8509-8c41-4eeb-b3cc-76fbf18f6628" CreationDate="2010-12-30T04:01:58.730" UserId="210" Text="Emulating keyboard and mouse commands with a game controller (control pad) - which software has the most features?" />
  <row Id="32018" PostHistoryTypeId="3" PostId="13575" RevisionGUID="037c8509-8c41-4eeb-b3cc-76fbf18f6628" CreationDate="2010-12-30T04:01:58.730" UserId="210" Text="&lt;pc&gt;&lt;controllers&gt;&lt;usb&gt;&lt;xbox-360-controller&gt;" />
  <row Id="32020" PostHistoryTypeId="2" PostId="13577" RevisionGUID="82cb1403-8033-47f8-b577-0a1fe4a6c930" CreationDate="2010-12-30T04:48:15.977" UserId="2367" Text="There are 15 for XBox Live Arcade, and 17 for Windows/Mac OS.&#xD;&#xA;&#xD;&#xA;The [Wikipedia page][1] has a list of which characters are available on which platforms, and their origin.&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Super_Meat_Boy&#xD;&#xA;" />
  <row Id="32021" PostHistoryTypeId="5" PostId="13575" RevisionGUID="4efa2e53-873c-42c2-947b-7cba250ecf2c" CreationDate="2010-12-30T04:52:52.327" UserId="210" Comment="added 5 characters in body" Text="*For anyone new to this:  &#xD;&#xA;Some programs exist to allow you to use game controllers (such as the xbox 360 controller, or my usb-connected SNES pads and dual-shocks) to play games that don't support controllers (only keyboard and mouse). This can really help if the keyboard and mouse give you RSI, or the game was originally designed on a console.* &#xD;&#xA;&#xD;&#xA;I use [ControlMK][1]. It works, mostly, though sometimes one of the analog sticks and/or some of the buttons will not work once you are actually inside the game, and the configuration can be very complicated:&#xD;&#xA;&#xD;&#xA;- Which physical button is detected as &quot;button 1&quot;? *opens windows game controllers control panel and presses button* &#xD;&#xA;- OK, now which action do I want to use that for? *downloads manual for console edition of game*&#xD;&#xA;- alright, now which key is assigned to that action in the game's setup? *opens game and checks*&#xD;&#xA;- OK, now to assign that key to the right button in ControlMK... wait which button was it again? *gets it wrong a few times*&#xD;&#xA;- *Repeat for about 10 buttons, getting the analog axis backwards too*&#xD;&#xA;&#xD;&#xA;I'm trying out [joytokey][2] and considering buying [xpadder][3]. xpadder at least seems to have little pictures to help figure out what maps to what - for supported controllers.&#xD;&#xA;&#xD;&#xA;Can anyone suggest which of these programs has the best features? &#xD;&#xA;&#xD;&#xA;So far:   &#xD;&#xA;&#xD;&#xA;- easy control mapping&#xD;&#xA;- working with any controller&#xD;&#xA;- working with any game (probably the game's fault, to be fair)&#xD;&#xA;&#xD;&#xA;...all seem to be pretty important (control MK is free and mostly works, but could possibly be improved in all 3 of these areas).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.redcl0ud.com/controlmk/index.html&#xD;&#xA;  [2]: http://electracode.com/4/joy2key/JoyToKey%20English%20Version.htm&#xD;&#xA;  [3]: http://xpadder.com/" />
  <row Id="32022" PostHistoryTypeId="5" PostId="13577" RevisionGUID="5038b605-db5a-4b5f-976b-f53626136048" CreationDate="2010-12-30T04:53:41.260" UserId="2367" Comment="added content" Text="There are 17 for Windows/Mac OS, and 15 for XBox Live Arcade.&#xD;&#xA;&#xD;&#xA;The [Wikipedia page][1] has a list of which characters are available on which platforms, and their origin.&#xD;&#xA;&#xD;&#xA;To quote:&#xD;&#xA;&gt; These characters can be unlocked by collecting enough bandages or completing certain warp zones.&#xD;&#xA;&#xD;&#xA;There is a fairly solid list of how to get pretty much everything [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://en.wikipedia.org/wiki/Super_Meat_Boy&#xD;&#xA;   [2]: http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&#xD;&#xA;" />
  <row Id="32023" PostHistoryTypeId="5" PostId="13577" RevisionGUID="741eb974-fe9d-45c5-aecc-b289acec5f35" CreationDate="2010-12-30T05:11:54.577" UserId="2367" Comment="moar content~" Text="There are 17 for Windows/Mac OS (15 for XBox Live Arcade)&#xD;&#xA;&#xD;&#xA;The [Wikipedia page][1] has a list of which characters are available on which platforms, and their origin.&#xD;&#xA;&#xD;&#xA;To quote:&#xD;&#xA;&gt; These characters can be unlocked by collecting enough bandages or completing certain warp zones.&#xD;&#xA;&#xD;&#xA;There is a fairly solid list of how to get pretty much everything [here][2].&#xD;&#xA;&#xD;&#xA;**Summarised:**&#xD;&#xA;&#xD;&#xA;    Character               Origin                 # Bandages&#xD;&#xA;    ---------------------------------------------------------&#xD;&#xA;    Head Crab               Half-Life                      10&#xD;&#xA;    Teh Internets Chapter                                  20&#xD;&#xA;    Robot                   Machinarium                    30&#xD;&#xA;    8Bit Meat Boy                                          40&#xD;&#xA;    Naiji                   Aquaria                        50&#xD;&#xA;    4Bit Meat Boy                                          60&#xD;&#xA;    RunMan                  RunMan Race Around the World   70&#xD;&#xA;    4Color Meat Boy                                        80&#xD;&#xA;    Captain Veridian        VVVVVV                         90&#xD;&#xA;    Mr. Minecraft           Minecraft                     100&#xD;&#xA;&#xD;&#xA;    Character         Origin            Warp Zone&#xD;&#xA;    ---------------------------------------------&#xD;&#xA;    Commander Video   BIT.TRIP RUNNER        1-12&#xD;&#xA;    Jill              Mighty Jill-Off        2-8&#xD;&#xA;    Ogmo              Jumper                 3-16&#xD;&#xA;    Flywrench         Flywrench              4-18&#xD;&#xA;    The Kid           I Want to be the Guy   5-7&#xD;&#xA;&#xD;&#xA;    Character      Available&#xD;&#xA;    --------------------------------------------------------------------------&#xD;&#xA;    Bandage Girl   Once you beat the main game, only in The Cotton Alley world&#xD;&#xA;    Meat Ninja     Once you 100% the game&#xD;&#xA;&#xD;&#xA;Non-Steam versions on PC have the Goo Ball from World of Goo, instead of the Half-Life Head Crab.&#xD;&#xA;&#xD;&#xA;Super Tofu Boy from the PETA incident is in there somewhere also, but I'm not sure of the unlocking particulars.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://en.wikipedia.org/wiki/Super_Meat_Boy&#xD;&#xA;   [2]: http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&#xD;&#xA;" />
  <row Id="32024" PostHistoryTypeId="5" PostId="13577" RevisionGUID="7b802f2b-bf70-461d-8cee-69cb6714ba0b" CreationDate="2010-12-30T05:20:47.467" UserId="2367" Comment="found some info on Tofu Boy" Text="There are 17 for Windows/Mac OS (15 for XBox Live Arcade)&#xD;&#xA;&#xD;&#xA;The [Wikipedia page][1] has a list of which characters are available on which platforms, and their origin.&#xD;&#xA;&#xD;&#xA;To quote:&#xD;&#xA;&gt; These characters can be unlocked by collecting enough bandages or completing certain warp zones.&#xD;&#xA;&#xD;&#xA;There is a fairly solid list of how to get pretty much everything [here][2].&#xD;&#xA;&#xD;&#xA;**Summarised:**&#xD;&#xA;&#xD;&#xA;    Character               Origin                 # Bandages&#xD;&#xA;    ---------------------------------------------------------&#xD;&#xA;    Head Crab               Half-Life                      10&#xD;&#xA;    Teh Internets Chapter                                  20&#xD;&#xA;    Robot                   Machinarium                    30&#xD;&#xA;    8Bit Meat Boy                                          40&#xD;&#xA;    Naiji                   Aquaria                        50&#xD;&#xA;    4Bit Meat Boy                                          60&#xD;&#xA;    RunMan                  RunMan Race Around the World   70&#xD;&#xA;    4Color Meat Boy                                        80&#xD;&#xA;    Captain Veridian        VVVVVV                         90&#xD;&#xA;    Mr. Minecraft           Minecraft                     100&#xD;&#xA;&#xD;&#xA;    Character         Origin            Warp Zone&#xD;&#xA;    ---------------------------------------------&#xD;&#xA;    Commander Video   BIT.TRIP RUNNER        1-12&#xD;&#xA;    Jill              Mighty Jill-Off        2-8&#xD;&#xA;    Ogmo              Jumper                 3-16&#xD;&#xA;    Flywrench         Flywrench              4-18&#xD;&#xA;    The Kid           I Want to be the Guy   5-7&#xD;&#xA;&#xD;&#xA;    Character      Available&#xD;&#xA;    --------------------------------------------------------------------------&#xD;&#xA;    Bandage Girl   Once you beat the main game, only in The Cotton Alley world&#xD;&#xA;    Meat Ninja     Once you 100% the game&#xD;&#xA;&#xD;&#xA;Non-Steam versions on PC have the Goo Ball from World of Goo, instead of the Half-Life Head Crab.&#xD;&#xA;&#xD;&#xA;Super Tofu Boy from the PETA incident is in there also:&#xD;&#xA;&#xD;&#xA;[To unlock, type in &quot;petaphile&quot; on the Character Select screen, and select Meat Boy.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://en.wikipedia.org/wiki/Super_Meat_Boy&#xD;&#xA;   [2]: http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&#xD;&#xA;   [3]: http://supermeatboy.com/65/Super_Meat_Boy_vs_Peta_/&#xD;&#xA;" />
  <row Id="32025" PostHistoryTypeId="2" PostId="13578" RevisionGUID="040f2ec6-31b2-4a84-91c7-2ad614b57b80" CreationDate="2010-12-30T07:26:43.693" UserId="748" Text="How to unlock pier in cityville? " />
  <row Id="32026" PostHistoryTypeId="1" PostId="13578" RevisionGUID="040f2ec6-31b2-4a84-91c7-2ad614b57b80" CreationDate="2010-12-30T07:26:43.693" UserId="748" Text="How to unlock pier in cityville? " />
  <row Id="32027" PostHistoryTypeId="3" PostId="13578" RevisionGUID="040f2ec6-31b2-4a84-91c7-2ad614b57b80" CreationDate="2010-12-30T07:26:43.693" UserId="748" Text="&lt;facebook&gt;" />
  <row Id="32032" PostHistoryTypeId="19" PostId="10019" RevisionGUID="fc61aec1-00a9-4ad7-a8ba-54f46cd4bfbd" CreationDate="2010-12-30T08:01:31.820" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="32036" PostHistoryTypeId="5" PostId="13577" RevisionGUID="d7fe7f0d-4429-4668-8811-12b1ceae4454" CreationDate="2010-12-30T08:26:29.337" UserId="2367" Comment="incorporating info from Raven" Text="There are 17 for Windows/Mac OS (15 for XBox Live Arcade)&#xD;&#xA;&#xD;&#xA;The [Wikipedia page][1] has a list of which characters are available on which platforms, and their origin.&#xD;&#xA;&#xD;&#xA;To quote:&#xD;&#xA;&gt; These characters can be unlocked by collecting enough bandages or completing certain warp zones.&#xD;&#xA;&#xD;&#xA;There is a fairly solid list of how to get pretty much everything [here][2].&#xD;&#xA;&#xD;&#xA;**Summarised:**&#xD;&#xA;&#xD;&#xA;    Character               Origin                 # Bandages&#xD;&#xA;    ---------------------------------------------------------&#xD;&#xA;    Head Crab               Half-Life                      10&#xD;&#xA;    Teh Internets Chapter                                  20&#xD;&#xA;    Robot                   Machinarium                    30&#xD;&#xA;    8Bit Meat Boy                                          40&#xD;&#xA;    Naiji                   Aquaria                        50&#xD;&#xA;    4Bit Meat Boy                                          60&#xD;&#xA;    RunMan                  RunMan Race Around the World   70&#xD;&#xA;    4Color Meat Boy                                        80&#xD;&#xA;    Captain Veridian        VVVVVV                         90&#xD;&#xA;    Mr. Minecraft           Minecraft                     100&#xD;&#xA;&#xD;&#xA;    Character         Origin            Warp Zone&#xD;&#xA;    ---------------------------------------------&#xD;&#xA;    Commander Video   BIT.TRIP RUNNER        1-12&#xD;&#xA;    Jill              Mighty Jill-Off        2-8&#xD;&#xA;    Ogmo              Jumper                 3-16&#xD;&#xA;    Flywrench         Flywrench              4-18&#xD;&#xA;    The Kid           I Want to be the Guy   5-7&#xD;&#xA;&#xD;&#xA;    Character      Available&#xD;&#xA;    --------------------------------------------------------------------------&#xD;&#xA;    Bandage Girl   Once you beat the main game, only in The Cotton Alley world&#xD;&#xA;    Meat Ninja     Once you 100% the game&#xD;&#xA;&#xD;&#xA;    Character        Character Select code   Activate by selecting&#xD;&#xA;    --------------------------------------------------------------&#xD;&#xA;    Super Tofu Boy   petaphile               Meat Boy&#xD;&#xA;    Goo Ball         ballgoo                 ???&#xD;&#xA;&#xD;&#xA;[Super Tofu Boy was put in following the PETA incident.][3]&#xD;&#xA;&#xD;&#xA;To unlock on the Character Select screen, just type in the listed code on the selection screen which appears when choosing a stage.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://en.wikipedia.org/wiki/Super_Meat_Boy&#xD;&#xA;   [2]: http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&#xD;&#xA;   [3]: http://supermeatboy.com/65/Super_Meat_Boy_vs_Peta_/&#xD;&#xA;" />
  <row Id="32037" PostHistoryTypeId="5" PostId="13577" RevisionGUID="35502559-52ad-4907-95b9-1fc4f80313eb" CreationDate="2010-12-30T08:41:12.670" UserId="2367" Comment="added some info on Brownie and Teh Internets Chapter, re-arranged a little" Text="There are 19 for Steam on Windows/Mac OS (15(?) for XBox Live Arcade, different exclusives).&#xD;&#xA;&#xD;&#xA;The [Wikipedia page][1] has a list of which characters are available on which platforms, and their origin.&#xD;&#xA;&#xD;&#xA;To quote:&#xD;&#xA;&gt; These characters can be unlocked by collecting enough bandages or completing certain warp zones.&#xD;&#xA;&#xD;&#xA;There is a fairly solid list of how to get pretty much everything [here][2].&#xD;&#xA;&#xD;&#xA;**Summarised:**&#xD;&#xA;&#xD;&#xA;    Character               Origin                 # Bandages&#xD;&#xA;    ---------------------------------------------------------&#xD;&#xA;    Head Crab               Half-Life                      10&#xD;&#xA;    Josef (Robot)           Machinarium                    30&#xD;&#xA;    8Bit Meat Boy                                          40&#xD;&#xA;    Naiji                   Aquaria                        50&#xD;&#xA;    4Bit Meat Boy                                          60&#xD;&#xA;    RunMan                  RunMan Race Around the World   70&#xD;&#xA;    4Color Meat Boy                                        80&#xD;&#xA;    Captain Veridian        VVVVVV                         90&#xD;&#xA;    Steve (Mr. Minecraft)   Minecraft                     100&#xD;&#xA;&#xD;&#xA;    Character         Origin            Warp Zone&#xD;&#xA;    ---------------------------------------------&#xD;&#xA;    Commander Video   BIT.TRIP RUNNER        1-12&#xD;&#xA;    Jill              Mighty Jill-Off        2-8&#xD;&#xA;    Ogmo              Jumper                 3-16&#xD;&#xA;    Flywrench         Flywrench              4-18&#xD;&#xA;    The Kid           I Want to be the Guy   5-7&#xD;&#xA;&#xD;&#xA;    Character      Available&#xD;&#xA;    --------------------------------------------------------------------------&#xD;&#xA;    Bandage Girl   Once you beat the main game, only in The Cotton Alley world&#xD;&#xA;    Meat Ninja     Once you 100% the game&#xD;&#xA;&#xD;&#xA;    Character        Character Select code   Activate by selecting&#xD;&#xA;    --------------------------------------------------------------&#xD;&#xA;    Super Tofu Boy   petaphile               Meat Boy&#xD;&#xA;    Goo Ball         ballgoo                 ???&#xD;&#xA;    Brownie          RB,RB,RB,B,B,B,X        Meat Boy&#xD;&#xA;&#xD;&#xA;To unlock on the Character Select screen, just type in the listed code on the selection screen which appears when choosing a stage.&#xD;&#xA;&#xD;&#xA;[Super Tofu Boy was put in following the PETA incident.][3]&#xD;&#xA;&#xD;&#xA;[According to this][4], activating Brownie on the Character Select screen requires an XBox 360 controller.&#xD;&#xA;&#xD;&#xA;*Teh Internets Chapter* is also unlocked by collecting bandages (20x) and is an online chapter which contains bonus levels.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;   [1]: http://en.wikipedia.org/wiki/Super_Meat_Boy&#xD;&#xA;   [2]: http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&#xD;&#xA;   [3]: http://supermeatboy.com/65/Super_Meat_Boy_vs_Peta_/&#xD;&#xA;   [4]: http://www.actiontrip.com/cheats/supermeatboy.phtml&#xD;&#xA;" />
  <row Id="32038" PostHistoryTypeId="2" PostId="13580" RevisionGUID="ba0d8961-fa46-49a6-9004-f0f924cf9283" CreationDate="2010-12-30T10:03:43.410" UserId="5899" Text="Iam using&#xD;&#xA;Intel core i3 2.93GHz processor wit 2GB DDR3 RAM ,500GB HDD&#xD;&#xA;I recently instald NFS HOTPURSUIT 2010 . I can play the game but the road and surroundings are dark! Seemz playing @night. What shud i do? Should i need a grafix card?" />
  <row Id="32039" PostHistoryTypeId="1" PostId="13580" RevisionGUID="ba0d8961-fa46-49a6-9004-f0f924cf9283" CreationDate="2010-12-30T10:03:43.410" UserId="5899" Text="nfs dark screen" />
  <row Id="32040" PostHistoryTypeId="3" PostId="13580" RevisionGUID="ba0d8961-fa46-49a6-9004-f0f924cf9283" CreationDate="2010-12-30T10:03:43.410" UserId="5899" Text="&lt;pc&gt;" />
  <row Id="32041" PostHistoryTypeId="2" PostId="13581" RevisionGUID="5450d6aa-ef22-4151-ba95-3bdf96c2b8ca" CreationDate="2010-12-30T10:09:09.990" UserId="145" Text="I generally increase the brightness level for each game. If the slider is in the middle of the bar, I move it till the half way to the end (in other words,  2/4 to 3/4). Should I leave it as it is (2/4) and increase the brightness level of the TV? Which option is better in terms of quality of display?&#xD;&#xA;&#xD;&#xA;My TV is a full HD Sony KDL 40&quot; LCD." />
  <row Id="32042" PostHistoryTypeId="1" PostId="13581" RevisionGUID="5450d6aa-ef22-4151-ba95-3bdf96c2b8ca" CreationDate="2010-12-30T10:09:09.990" UserId="145" Text="Brightness level: Adjusting from Xbox 360 or TV" />
  <row Id="32043" PostHistoryTypeId="3" PostId="13581" RevisionGUID="5450d6aa-ef22-4151-ba95-3bdf96c2b8ca" CreationDate="2010-12-30T10:09:09.990" UserId="145" Text="&lt;xbox-360&gt;&lt;brightness&gt;&lt;display&gt;&lt;screen&gt;" />
  <row Id="32044" PostHistoryTypeId="5" PostId="13580" RevisionGUID="2e7ab444-22e4-497e-ab7b-8ded12b77cb9" CreationDate="2010-12-30T10:29:50.993" UserId="122" Comment="Englishified.; edited tags; edited title" Text="I am using Intel core i3 2.93GHz processor, with 2GB DDR3 RAM, 500GB HDD.&#xD;&#xA;&#xD;&#xA;I recently installed NFS Hot Pursuit 2010. I can play the game but the road and surroundings are dark! Seems like playing at night. What should I do? Do I need a graphics card?" />
  <row Id="32045" PostHistoryTypeId="4" PostId="13580" RevisionGUID="2e7ab444-22e4-497e-ab7b-8ded12b77cb9" CreationDate="2010-12-30T10:29:50.993" UserId="122" Comment="Englishified.; edited tags; edited title" Text="Dark screen when playing NFS Hot Pursuit" />
  <row Id="32046" PostHistoryTypeId="6" PostId="13580" RevisionGUID="2e7ab444-22e4-497e-ab7b-8ded12b77cb9" CreationDate="2010-12-30T10:29:50.993" UserId="122" Comment="Englishified.; edited tags; edited title" Text="&lt;pc&gt;&lt;troubleshooting&gt;&lt;nfs-hot-pursuit&gt;" />
  <row Id="32047" PostHistoryTypeId="2" PostId="13582" RevisionGUID="f4c23d63-617c-487d-8a24-4bb56efcc70a" CreationDate="2010-12-30T10:50:22.280" UserId="4103" Text="Try installing the latest Intel graphics driver, this might help. &#xD;&#xA;&#xD;&#xA;I'm not sure if your PC meets the system requirements, you do have a graphics card built into your CPU, but it is not a very powerful one." />
  <row Id="32048" PostHistoryTypeId="2" PostId="13583" RevisionGUID="bbc45f72-827a-4b97-83cf-c03a06c6ff78" CreationDate="2010-12-30T11:23:14.027" UserId="5900" Text="you to buy a graphic that have model shader 1.4 or 2 to play mgs2,... " />
  <row Id="32049" PostHistoryTypeId="2" PostId="13584" RevisionGUID="c92b97bc-e995-4334-922b-c810862e0e46" CreationDate="2010-12-30T12:22:12.603" UserId="144" Text="Aha!  A friend of mine managed to track down the answer to this.&#xD;&#xA;&#xD;&#xA;It turns out that you can *create* a config file to store these preferences:&#xD;&#xA;&#xD;&#xA;&gt; Version 1.7 will support a preference&#xD;&#xA;&gt; file. You can use this to create&#xD;&#xA;&gt; custom settings for Beat Hazard.&#xD;&#xA;&gt; &#xD;&#xA;&gt; You need to create a text file called&#xD;&#xA;&gt; BeatHazardPref.txt&#xD;&#xA;&gt; &#xD;&#xA;&gt; The file needs to be in your&#xD;&#xA;&gt; 'AppData\Beat Hazard' folder. The&#xD;&#xA;&gt; position of this folder is different&#xD;&#xA;&gt; depending on which version of windows&#xD;&#xA;&gt; you're using.&#xD;&#xA;&gt; &#xD;&#xA;&gt; To find the correct folder, search for&#xD;&#xA;&gt; BeatHazardRez.sav on your computer.&#xD;&#xA;&gt; Put the file there.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Example File:&lt;br&gt;&#xD;&#xA;&gt; =============&lt;br&gt;&#xD;&#xA;&gt;    &lt;code&gt;CustomRez 0 800 600; &lt;br&gt;&#xD;&#xA;&gt;    NoRSS; &lt;br&gt;&#xD;&#xA;&gt;    ConstVolume; &lt;br&gt;&#xD;&#xA;&gt;    end;&lt;/code&gt;&#xD;&#xA;&gt;&#xD;&#xA;&gt; &#xD;&#xA;&gt; (note you need a ';' at the end of&#xD;&#xA;&gt; each line)&#xD;&#xA;&#xD;&#xA;Text taken from post with full details/list of commands here: http://forums.steampowered.com/forums/showthread.php?t=1276610&#xD;&#xA;&#xD;&#xA;I wound up with this:&#xD;&#xA;&#xD;&#xA;    ConstVolume;&#xD;&#xA;    ThanksButNoThanks;&#xD;&#xA;    end;" />
  <row Id="32050" PostHistoryTypeId="2" PostId="13585" RevisionGUID="cfe7f363-254b-4bdd-a594-5464b3cfdd1c" CreationDate="2010-12-30T13:21:20.533" UserId="93" Text="I usually modify this per game. This is mainly because I have set the levels on the TV for cable as well as netflix/other videos on the Xbox the way I like it. I would rather customize each game (some I may want to be darker than others) than adjust it each time on the TV that I want to play or watch something.&#xD;&#xA;" />
  <row Id="32051" PostHistoryTypeId="2" PostId="13586" RevisionGUID="36c65a8d-29f1-40e6-a287-965bf402a9a2" CreationDate="2010-12-30T13:29:32.240" UserId="5902" Text="What about [Cauldron][1]&#xD;&#xA;&#xD;&#xA;![Cauldron screenshot][2]&#xD;&#xA;&#xD;&#xA; or [Cauldron II][3]?&#xD;&#xA;&#xD;&#xA;![Cauldron II screenshot][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Cauldron_(video_game)&#xD;&#xA;  [2]: http://i.imgur.com/pT62l.png&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Cauldron_II:_The_Pumpkin_Strikes_Back&#xD;&#xA;  [4]: http://i.imgur.com/uM99E.png" />
  <row Id="32052" PostHistoryTypeId="2" PostId="13587" RevisionGUID="91cd2b49-1372-43a5-9f97-f34a69ac7eb2" CreationDate="2010-12-30T13:51:52.830" UserId="5902" Text="I've seen [Flight Deck][1] or [Airport Madness Challenge][2] (you are referring Airport Madness in your question, don't know if you are talking about this one).&#xD;&#xA;&#xD;&#xA;Amazing the number of &quot;land your planes&quot; games since Flight Control :)&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/fr/app/flight-deck/id326856037?mt=8&amp;affId=1306247&#xD;&#xA;  [2]: http://itunes.apple.com/fr/app/airport-madness-challenge/id393575110?mt=8&amp;affId=1306247" />
  <row Id="32053" PostHistoryTypeId="2" PostId="13588" RevisionGUID="8f438b19-3e4c-4a1f-b736-3b56450aacdd" CreationDate="2010-12-30T14:01:32.587" UserId="5902" Text="Or you can commit to [this site][1] and help it open quickly! You will then be sure it will have the well-known quality of all stackexchange sites.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/20517/game-recommendations" />
  <row Id="32054" PostHistoryTypeId="2" PostId="13589" RevisionGUID="ce86739a-2907-4e73-a4a9-dffa86599f79" CreationDate="2010-12-30T14:07:43.783" UserId="5442" Text="I wondered this, since The Pyramids, Pentagon etc. are buildings in real life. However The Pyramids isn't a Building in Civ 5 - it's a Wonder. This difference is indicated when you choose what you are going to build next: the options are grouped into Units, Buildings, Wonders, and Other.&#xD;&#xA;(But workshops are still really useful imo.)" />
  <row Id="32055" PostHistoryTypeId="6" PostId="13578" RevisionGUID="91aa40fb-9c23-4a20-9e0b-51709880c697" CreationDate="2010-12-30T14:12:20.573" UserId="4239" Comment="edited tags" Text="&lt;facebook&gt;&lt;cityville&gt;" />
  <row Id="32056" PostHistoryTypeId="2" PostId="13590" RevisionGUID="120fde0b-ae4e-4a42-b81f-e3fa83fdaf30" CreationDate="2010-12-30T14:28:36.777" UserId="1084" Text="After the fifth lizard I missed to kill, I was wondering: there is a weapon which is the best to do this? All blade weapons don't hurt it because is too short and don't hit it. The crossbow is difficult to aim in close quarters. Any ideas? Thanks in advance." />
  <row Id="32057" PostHistoryTypeId="1" PostId="13590" RevisionGUID="120fde0b-ae4e-4a42-b81f-e3fa83fdaf30" CreationDate="2010-12-30T14:28:36.777" UserId="1084" Text="There is a quick and/or accurate way to kill a crystal lizard in Demon's Souls?" />
  <row Id="32058" PostHistoryTypeId="3" PostId="13590" RevisionGUID="120fde0b-ae4e-4a42-b81f-e3fa83fdaf30" CreationDate="2010-12-30T14:28:36.777" UserId="1084" Text="&lt;demons-souls&gt;" />
  <row Id="32060" PostHistoryTypeId="16" PostId="13376" RevisionGUID="5c813b38-9023-4147-bb96-4fef57a1cf3e" CreationDate="2010-12-30T14:46:59.820" UserId="5442" />
  <row Id="32061" PostHistoryTypeId="5" PostId="13376" RevisionGUID="5c813b38-9023-4147-bb96-4fef57a1cf3e" CreationDate="2010-12-30T14:46:59.820" UserId="5442" Comment="added 111 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State.&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you.&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="32063" PostHistoryTypeId="2" PostId="13592" RevisionGUID="b80db148-e875-49b8-ab90-a401d28bb522" CreationDate="2010-12-30T15:06:42.880" UserId="341" Text="[This page][1] has a list of all the quests and what you need to do to complete them.  The Pier is near the middle of the &quot;tree&quot;, right after build a school.  It requires you to have 3 expansions and lay 3 roads.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gameguidecentral.com/2010/12/02/cityville-quests-list/" />
  <row Id="32064" PostHistoryTypeId="2" PostId="13593" RevisionGUID="4a67c1ee-7145-4ac3-b62f-4ceefac80764" CreationDate="2010-12-30T15:08:05.103" UserId="5905" Text="Hi there I hope someone on here can help me, as I have read through most of the other threads about identifying old games and there seem to be alot of knowlagable people on here :-)&#xD;&#xA;basically I am trying to findout the name of an old point and click horror game which I used to play on PC using windows 3.1 in about 1995.&#xD;&#xA;I thought the name of it was something like alone in the dark or nightmare in the dark or something like that but after searching for weeks I cannot find any screen shots or plot lines which remotely resemble the game I played. &#xD;&#xA;Main bits of the game I can remember are.&#xD;&#xA;&#xD;&#xA;you played as a little boy&#xD;&#xA;you had to rescue a child from a river&#xD;&#xA;you came across a solider (dead I think) in a jeep&#xD;&#xA;you could talk to the trees in a forset&#xD;&#xA;it was a very dark murky sort of game&#xD;&#xA;one part of the game was a point and click to change direction walk along long paths.&#xD;&#xA;near the begining of the game were gravestones and a wall which you had to do something with to be able to carry on through to the next bit.&#xD;&#xA;please please help me as it's driving me mad trying to locate this game again.&#xD;&#xA;Thanks &#xD;&#xA;Sara" />
  <row Id="32065" PostHistoryTypeId="1" PostId="13593" RevisionGUID="4a67c1ee-7145-4ac3-b62f-4ceefac80764" CreationDate="2010-12-30T15:08:05.103" UserId="5905" Text="help with the name of an old windows 3.1 floppy disk point and click horror game." />
  <row Id="32066" PostHistoryTypeId="3" PostId="13593" RevisionGUID="4a67c1ee-7145-4ac3-b62f-4ceefac80764" CreationDate="2010-12-30T15:08:05.103" UserId="5905" Text="&lt;pc&gt;" />
  <row Id="32067" PostHistoryTypeId="2" PostId="13594" RevisionGUID="96ce0162-7d4b-49ba-8458-f0fb368e8c1b" CreationDate="2010-12-30T15:30:49.010" UserId="730" Text="I have still 2 Agency Missions to complete in `Just Cause 2`. But I would like also to reach a good completion percentage, so what it happens after I finish all agency missions?&#xD;&#xA;&#xD;&#xA;Can I continue to destroy bases and do factions mission or simply the game ends there?" />
  <row Id="32068" PostHistoryTypeId="1" PostId="13594" RevisionGUID="96ce0162-7d4b-49ba-8458-f0fb368e8c1b" CreationDate="2010-12-30T15:30:49.010" UserId="730" Text="What it happens after you have completed all agency mission in Just Cause 2?" />
  <row Id="32069" PostHistoryTypeId="3" PostId="13594" RevisionGUID="96ce0162-7d4b-49ba-8458-f0fb368e8c1b" CreationDate="2010-12-30T15:30:49.010" UserId="730" Text="&lt;just-cause-2&gt;&lt;just&gt;" />
  <row Id="32070" PostHistoryTypeId="4" PostId="13594" RevisionGUID="008c793b-6838-4508-b485-679652585add" CreationDate="2010-12-30T15:34:32.297" UserId="341" Comment="edited title; edited tags; added 1 characters in body" Text="What happens after you have completed all agency mission in Just Cause 2?" />
  <row Id="32071" PostHistoryTypeId="6" PostId="13594" RevisionGUID="008c793b-6838-4508-b485-679652585add" CreationDate="2010-12-30T15:34:32.297" UserId="341" Comment="edited title; edited tags; added 1 characters in body" Text="&lt;just-cause-2&gt;" />
  <row Id="32072" PostHistoryTypeId="5" PostId="13594" RevisionGUID="008c793b-6838-4508-b485-679652585add" CreationDate="2010-12-30T15:34:32.297" UserId="341" Comment="edited title; edited tags; added 1 characters in body" Text="I have still 2 Agency Missions to complete in `Just Cause 2`. But I would like also to reach a good completion percentage, so what happens after I finish all agency missions?&#xD;&#xA;&#xD;&#xA;Can I continue to destroy bases and do faction missions or does the game simply end there?" />
  <row Id="32073" PostHistoryTypeId="2" PostId="13595" RevisionGUID="1f864143-e925-4de8-8d07-14df779dc440" CreationDate="2010-12-30T15:37:59.400" UserId="5879" Text="The flip side of this is that if you nurture relationships with city states (not civs), they will declare war on anyone you declare war on. These favorable relationships also help you in other ways: I had free food in all cities, and the city states actually doubled my science and culture capacity. I hit future age when other civs were only entering modern age.&#xD;&#xA;&#xD;&#xA;I just won a game by UN vote and when I declared war on Japan, 9 other city states jumped in on my side. Several shared a border with them, so they started attacking cities. &#xD;&#xA;&#xD;&#xA;Unfortunately, one city state had a unit grouped up with mine against a city, and after I had brought it's health down, their unit struck the final blow and stole the city out from under me!" />
  <row Id="32074" PostHistoryTypeId="2" PostId="13596" RevisionGUID="1a2a173a-c508-410e-96c3-d0718a797625" CreationDate="2010-12-30T15:49:19.733" UserId="5879" Text="What rami said ^^&#xD;&#xA;&#xD;&#xA;http://www.intel.com/support/graphics/sb/cs-014257.htm&#xD;&#xA;&#xD;&#xA;The above matrix from intel indicates that your graphics chipset (82845G) does not support pixel shaders and vertex shaders.&#xD;&#xA;&#xD;&#xA;If a game is programmed to use pixel shaders, then you will have problems. Some games are set up to downgrade. Many are not.&#xD;&#xA;" />
  <row Id="32075" PostHistoryTypeId="2" PostId="13597" RevisionGUID="fbdfa6e1-c86b-4116-bb75-5dbcf9618cbb" CreationDate="2010-12-30T15:53:45.080" UserId="5879" Text="One stacked unit I had occur last night was with mechanized infantry and a modern tank. The mechanized infantry unit advanced on a city and attacked, and then I had a tank unit move in. The tank stacked (I thought I was placing it on an adjacent tile) with the infantry unit, attacked, and then I got a &quot;move stacked&quot; button, and I moved the tank back off the unit (move after attack ability)." />
  <row Id="32076" PostHistoryTypeId="2" PostId="13598" RevisionGUID="32e8e22c-dc8e-485e-b865-dbf0a607de86" CreationDate="2010-12-30T15:58:02.657" UserId="998" Text="In Starcraft II, when you hold the third mouse button and move the mouse you drag your camera.&#xD;&#xA;&#xD;&#xA;But there are two drawbacks to this:&#xD;&#xA;&#xD;&#xA; 1. It requires me to remove one of my fingers of one of the main buttons.&#xD;&#xA; 2. The button results in an annoying *click* sound, which is not useful for room mates and casting.&#xD;&#xA;&#xD;&#xA;I've figured out that the two buttons at the side of my mouse aren't used for anything.&#xD;&#xA;&#xD;&#xA;**So, how do I bind the drag action to one of these side buttons?**&#xD;&#xA;&#xD;&#xA;This is subject to two things:&#xD;&#xA;&#xD;&#xA; 1. It should not violate the terms of agreement, so I guess third-party software is not allowed.&#xD;&#xA; 2. This buttons have to retain their original functionality in other applications, eg. browser.&#xD;&#xA;&#xD;&#xA;If there is no current solution for this, will the custom hotkeys released with the next patch allow this?" />
  <row Id="32077" PostHistoryTypeId="1" PostId="13598" RevisionGUID="32e8e22c-dc8e-485e-b865-dbf0a607de86" CreationDate="2010-12-30T15:58:02.657" UserId="998" Text="Can I rebind the camera drag to another mouse button in Starcraft II?" />
  <row Id="32078" PostHistoryTypeId="3" PostId="13598" RevisionGUID="32e8e22c-dc8e-485e-b865-dbf0a607de86" CreationDate="2010-12-30T15:58:02.657" UserId="998" Text="&lt;starcraft-2&gt;&lt;mouse&gt;&lt;key-binding&gt;&lt;camera&gt;&lt;drag&gt;" />
  <row Id="32079" PostHistoryTypeId="2" PostId="13599" RevisionGUID="b102a637-56be-43ed-beee-5030f393a76d" CreationDate="2010-12-30T16:14:15.377" UserId="1351" Text="Unless there are early signs (which are harder to see with a 360 vs. a desktop or laptop), the only real option is preemptive replacement.  I haven't experienced this yet, as my 360 is only a year and a half old, but I suspect that many who would have have already upgraded their drives because of space issues." />
  <row Id="32080" PostHistoryTypeId="2" PostId="13600" RevisionGUID="44a68d84-ada5-4570-84ca-2d4d682470f6" CreationDate="2010-12-30T16:50:54.543" UserId="1804" Text="If you can get a solid hit, it will usually flip on it's back. You can usually wait until it's just flipping back over and hit it again." />
  <row Id="32081" PostHistoryTypeId="2" PostId="13601" RevisionGUID="912f97a8-a481-49ce-b372-dba6be36f439" CreationDate="2010-12-30T17:20:26.050" UserId="2759" Text="I'm trying to remember the name of the open-world 2d space RPG, where you save the galaxy of enslavement from an aggressive inter-galactic species, all while piloting an alien spaceship that you predecessors have discovered.&#xD;&#xA;&#xD;&#xA;The game starts off when you reach our Solar system and deactivate a forcefield generator on the Moon that has kept Earth in isolation and kicks-off on a lengthy adventure of good wholesome playing." />
  <row Id="32082" PostHistoryTypeId="1" PostId="13601" RevisionGUID="912f97a8-a481-49ce-b372-dba6be36f439" CreationDate="2010-12-30T17:20:26.050" UserId="2759" Text="Help me remember this 2d space game's name and save my holidays!" />
  <row Id="32083" PostHistoryTypeId="3" PostId="13601" RevisionGUID="912f97a8-a481-49ce-b372-dba6be36f439" CreationDate="2010-12-30T17:20:26.050" UserId="2759" Text="&lt;role-playing-game&gt;&lt;space&gt;" />
  <row Id="32084" PostHistoryTypeId="5" PostId="13601" RevisionGUID="9c9613e6-aa2e-472c-9b31-9c985c65b100" CreationDate="2010-12-30T17:25:27.327" UserId="2759" Comment="typos" Text="I'm trying to remember the name of the open-world 2d space RPG, where you save the galaxy of enslavement from an aggressive inter-galactic species, all while piloting an alien spaceship that your predecessors have discovered off-world.&#xD;&#xA;&#xD;&#xA;The game starts off when you reach our Solar system and deactivate a force field generator on the Moon that has kept Earth in isolation and kicks-off on a lengthy adventure of good wholesome fun." />
  <row Id="32085" PostHistoryTypeId="4" PostId="13601" RevisionGUID="9c9613e6-aa2e-472c-9b31-9c985c65b100" CreationDate="2010-12-30T17:25:27.327" UserId="2759" Comment="typos" Text="Help me remember the name of a 2d space game and save my holidays!" />
  <row Id="32086" PostHistoryTypeId="6" PostId="13601" RevisionGUID="64e67a69-d86d-4cb4-bd8b-1d0646723c48" CreationDate="2010-12-30T17:29:20.427" UserId="4103" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;role-playing-game&gt;&lt;space&gt;" />
  <row Id="32087" PostHistoryTypeId="2" PostId="13602" RevisionGUID="14ac3fed-2c6c-4f29-9c93-c042fcd40f30" CreationDate="2010-12-30T17:31:25.153" UserId="4103" Text="Could it be [Star Control II: The Ur-Quan Masters][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Star_Control_II" />
  <row Id="32088" PostHistoryTypeId="2" PostId="13603" RevisionGUID="aa45f10e-6cf9-4a0a-9325-9f913063f9c4" CreationDate="2010-12-30T17:40:16.027" UserId="3257" Text="When wanted level increased in NFS Hot Pursuit, a small animated clip is displayed along with information like last driven car, &quot;Wanted level X&quot; etc. I want a screenshot of that. Unfortunately, the PrintScreen doesn't seem to work, even after installing the 1.0.1.0 patch. All screenshots taken by PrintScreen is completely black.&#xD;&#xA;&#xD;&#xA;Is there any other way to get that image?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="32089" PostHistoryTypeId="1" PostId="13603" RevisionGUID="aa45f10e-6cf9-4a0a-9325-9f913063f9c4" CreationDate="2010-12-30T17:40:16.027" UserId="3257" Text="Black Screenshots In NFS Hot Pursuit (2010)" />
  <row Id="32090" PostHistoryTypeId="3" PostId="13603" RevisionGUID="aa45f10e-6cf9-4a0a-9325-9f913063f9c4" CreationDate="2010-12-30T17:40:16.027" UserId="3257" Text="&lt;nfs-hot-pursuit&gt;" />
  <row Id="32091" PostHistoryTypeId="5" PostId="13602" RevisionGUID="f9f0da47-e28f-42b1-a12b-42173e7d61bd" CreationDate="2010-12-30T17:42:06.350" UserId="4103" Comment="Added download link" Text="Could it be [Star Control II: The Ur-Quan Masters][1]?&#xD;&#xA;&#xD;&#xA;[Download it here.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Star_Control_II&#xD;&#xA;  [2]: http://sc2.sourceforge.net/downloads.php" />
  <row Id="32092" PostHistoryTypeId="2" PostId="13604" RevisionGUID="f66e6d3f-3f43-45d4-948f-3efbea01681d" CreationDate="2010-12-30T17:43:43.050" UserId="2799" Text="And if so, how?&#xD;&#xA;&#xD;&#xA;I think I clicked to eagerly when I picked up a text log, and as a result, I didn’t read it. Dead Space’s interface is quite convoluted, so there might be an archive there somewhere.&#xD;&#xA;&#xD;&#xA;“No” is an acceptable answer, too, as I just need to know whether there actually is an archive or not." />
  <row Id="32093" PostHistoryTypeId="1" PostId="13604" RevisionGUID="f66e6d3f-3f43-45d4-948f-3efbea01681d" CreationDate="2010-12-30T17:43:43.050" UserId="2799" Text="Can I reread acquired text logs in Dead Space?" />
  <row Id="32094" PostHistoryTypeId="3" PostId="13604" RevisionGUID="f66e6d3f-3f43-45d4-948f-3efbea01681d" CreationDate="2010-12-30T17:43:43.050" UserId="2799" Text="&lt;dead-space&gt;&lt;user-interface&gt;" />
  <row Id="32095" PostHistoryTypeId="2" PostId="13605" RevisionGUID="462e7c43-f494-400c-ba57-075608abe4fc" CreationDate="2010-12-30T17:44:42.403" UserId="4103" Text="You can use [FRAPS][1] to make screenshots of games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/" />
  <row Id="32096" PostHistoryTypeId="2" PostId="13606" RevisionGUID="37554173-5417-4504-9ffc-8650ff3e3682" CreationDate="2010-12-30T17:47:44.943" UserId="46" Text="[AutoHotkey][1] is a fantastic program that will meet most of your needs.  It takes a little bit of effort to understand [how it works][2], but once you do it can be insanely powerful.  It has support to map up to 32 joystick/gamepad buttons, as well as the POV controls and XY axes.  You can even set it up to target a specific gamepad or joystick if you have more than one connected to your computer.&#xD;&#xA;&#xD;&#xA;Unfortunately, it doesn't meet all of your criteria (easy to setup), but the power it gives is worth the setup time.  It has worked for every game I have tried.&#xD;&#xA;&#xD;&#xA;[1]:http://www.autohotkey.com&#xD;&#xA;[2]:http://www.autohotkey.com/docs/Tutorial.htm" />
  <row Id="32097" PostHistoryTypeId="2" PostId="13607" RevisionGUID="1f1660f3-239a-4c65-a97e-3ecd11cebf1d" CreationDate="2010-12-30T17:49:01.720" UserId="2799" Text="You should probably mention your build, so we know which skills you have a your disposal. As I recall, [God’s Wrath](http://demonssouls.wikidot.com/god-s-wrath), maybe [Firestorm](http://demonssouls.wikidot.com/firestorm), are quite effective, but you may not have those spells.&#xD;&#xA;&#xD;&#xA;The unofficial wiki has a [slew of tips](http://demonssouls.wikidot.com/crystal-lizards) for you." />
  <row Id="32098" PostHistoryTypeId="2" PostId="13608" RevisionGUID="ae958dc1-2625-4ac1-ad8d-2f22167829ef" CreationDate="2010-12-30T18:11:49.673" UserId="5877" Text="Weird thing, even though I restarted multiple times yesterday, when I tried it today it just worked o_O So I have no idea what really caused it to fail so many times...&#xD;&#xA;&#xD;&#xA;Anyway, thanks for all the attempts to help, appreciate it :)" />
  <row Id="32099" PostHistoryTypeId="5" PostId="13588" RevisionGUID="073b66e1-0298-402f-8df4-5d9c04b8da24" CreationDate="2010-12-30T18:32:22.540" UserId="5902" Comment="added 2 characters in body" Text="You can also commit to [this site][1] and help it open quickly! You will then be sure it will have the well-known quality of all stackexchange sites.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/20517/game-recommendations" />
  <row Id="32100" PostHistoryTypeId="6" PostId="13593" RevisionGUID="6f759183-01e0-4a26-a87a-deaa142bed44" CreationDate="2010-12-30T19:13:48.797" UserId="341" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="32101" PostHistoryTypeId="5" PostId="4916" RevisionGUID="e8f597f2-cf55-46ee-98b4-f3efb7022f4f" CreationDate="2010-12-30T19:17:31.787" UserId="18" Comment="added in the images" Text="It depends on the instruments. &#xD;&#xA;&#xD;&#xA;Here is a really nice [compatibility chart][1] that I found when I had the same question.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/gamelife/2008/11/official-guitar/&#xD;&#xA;  [2]: http://i.imgur.com/RpqCH.jpg&#xD;&#xA;  [3]: http://i.imgur.com/pKBmU.jpg" />
  <row Id="32102" PostHistoryTypeId="5" PostId="13562" RevisionGUID="5ddefe98-a781-4b1f-b101-a22a44bed063" CreationDate="2010-12-30T19:22:50.283" UserId="18" Comment="added 6 characters in body" Text="I recently got gold in every Grand Prix race in Mario Kart Wii, and now there are various opening title sequences. Some of the alternate sequences are Mario saying something slightly different, and some feature different characters. What are all of the possible openings?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;And by title sequence, I mean the screen where Mario says &quot;Mario Kart, Wii!&quot; and it tells you to press the A button to continue.&lt;/sub&gt;" />
  <row Id="32103" PostHistoryTypeId="2" PostId="13609" RevisionGUID="e7c7037f-bf9f-45c5-a02c-4ba12160dd5c" CreationDate="2010-12-30T19:29:26.000" UserId="341" Text="After much searching on the Rock Band forums, I found [this post][1] which seems to confirm that it is not possible on PS3.  So only one account can be achieving goals at a time (although you can choose whether you want to have multiple people achieving goals for that one account).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockband.com/forums/showthread.php?t=204297&amp;page=1" />
  <row Id="32104" PostHistoryTypeId="2" PostId="13610" RevisionGUID="95b1da69-1e0c-41a7-89e6-c16ab751737b" CreationDate="2010-12-30T19:31:28.137" UserId="18" Text="According to [this video][1], there are **7 alternate title screens**.&#xD;&#xA;&#xD;&#xA; 1. Mario with crossed arms, saying &quot;Mario Kart Wii!&quot;&#xD;&#xA; 2. Mario driving in his kart saying &quot;Mario Kart, whee-ee!&quot;&#xD;&#xA; 3. Luigi saying &quot;Mario Kart Wii! (with the man Luigi!)&quot;&#xD;&#xA; 4. Luigi in the same pose saying &quot;Luigi Kart Wii!&quot;&#xD;&#xA; 5. Bowser laughing maniacally&#xD;&#xA; 6. Peach driving her bike saying &quot;Mario Kart Wii!&quot;&#xD;&#xA; 7. Peach in the same pose saying &quot;Peach Kart Wii!&quot;&#xD;&#xA;&#xD;&#xA;  [1]: http://revver.com/video/839394/mario-kart-alternate-title-screens/" />
  <row Id="32105" PostHistoryTypeId="5" PostId="13586" RevisionGUID="c51a3ffd-8665-4acb-a37c-19a027b279b7" CreationDate="2010-12-30T19:45:24.117" UserId="5902" Comment="added 160 characters in body" Text="What about [Cauldron][1]&#xD;&#xA;&#xD;&#xA;![Cauldron screenshot][2]&#xD;&#xA;&#xD;&#xA; or [Cauldron II][3]?&#xD;&#xA;&#xD;&#xA;![Cauldron II screenshot][4]&#xD;&#xA;&#xD;&#xA;it fits quite well with _&quot;jumping through some kind of castle&quot;_ as you were a bouncing pumpkin (!) and were exploring castles with several enemies to avoid.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Cauldron_(video_game)&#xD;&#xA;  [2]: http://i.imgur.com/pT62l.png&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Cauldron_II:_The_Pumpkin_Strikes_Back&#xD;&#xA;  [4]: http://i.imgur.com/uM99E.png" />
  <row Id="32106" PostHistoryTypeId="5" PostId="13540" RevisionGUID="379f9d0f-4351-4690-a1ac-ed8b8d7945f4" CreationDate="2010-12-30T20:03:37.483" UserId="2894" Comment="deleted 1 characters in body" Text="I've beaten the insane AI in less than 5 minutes a bunch of times as Z v Z. Build a spawning pool at 7-8 drones, rush two drones to the enemy base. Build a spine crawler on the far side of the computer's minerals. You need to place it in a crack between the minerals where only 1 enemy drone will attack it from that side, the other drones will just crowd around it. Once the first one is building and safe you can place the second one next to it or in a similar position relative to the minerals. &#xD;&#xA;&#xD;&#xA;As soon as the first spine crawler finishes the workers usually run away, then the queen appears, your two spine crawlers will be able to kill her and then they will attack the hatchery. The computer might come back with its drones (and they all die) but it usually just gives up then.&#xD;&#xA;&#xD;&#xA;You might also build 6 zerglings while your spine crawlers are building, to help solidify the victory.  " />
  <row Id="32108" PostHistoryTypeId="2" PostId="13612" RevisionGUID="3d1763b5-acdd-4bd6-b4cf-615df1b62aaf" CreationDate="2010-12-30T20:28:12.887" UserId="645" Text="I've been playing [Landgrab][1] for a short while and I have yet to see exactly what happens when a capitol is conquered.  Sifting through old games to find an instance of it occurring is a pain, and searching the forums was no help either.&#xD;&#xA;&#xD;&#xA;What I would especially like to know is what happens to the territories and armies of the conquered player.  I assume their territories go to the player who captured their capitol, but what about that player's armies?&#xD;&#xA;&#xD;&#xA;**Edit me:** I wanted to tag this question &quot;landgrab&quot; but I can't because I don't have 150 rep. :(&#xD;&#xA;&#xD;&#xA;  [1]: http://landgrab.net" />
  <row Id="32109" PostHistoryTypeId="1" PostId="13612" RevisionGUID="3d1763b5-acdd-4bd6-b4cf-615df1b62aaf" CreationDate="2010-12-30T20:28:12.887" UserId="645" Text="What happens when you conquer a capitol in Landgrab?" />
  <row Id="32110" PostHistoryTypeId="3" PostId="13612" RevisionGUID="3d1763b5-acdd-4bd6-b4cf-615df1b62aaf" CreationDate="2010-12-30T20:28:12.887" UserId="645" Text="&lt;website&gt;" />
  <row Id="32111" PostHistoryTypeId="6" PostId="13612" RevisionGUID="766a4b6d-2aba-4c3d-9f41-a646d3023c17" CreationDate="2010-12-30T20:31:26.467" UserId="1719" Comment="edited tags" Text="&lt;landgrab&gt;" />
  <row Id="32113" PostHistoryTypeId="2" PostId="13614" RevisionGUID="631948e1-bb80-427c-9598-bc8059fa2f88" CreationDate="2010-12-30T22:47:00.457" UserId="5479" Text="Yes..... the game doesn't end.  It's open-ended =)&#xD;&#xA;&#xD;&#xA;**SPOILER ALERT** &#xD;&#xA;&#xD;&#xA;After you are done with all agency missions (cool ending, too), you will enter what is called the **Mercenary Mode**, at which point your only goal is to reach the 100% of the entire game, including faction missions and takeovers.  &#xD;&#xA;&#xD;&#xA;You will then find yourself (at least it happened to me) making your own goals, such as:  &#xD;&#xA;&#xD;&#xA;* I will take over all airports&#xD;&#xA;* I will have full stars on all weapons and vehicles&#xD;&#xA;* I will fly to the highest mountain and parachute down&#xD;&#xA;* I will drive a fast car off a cliff&#xD;&#xA;&#xD;&#xA;.......... It's never ending.&#xD;&#xA;" />
  <row Id="32114" PostHistoryTypeId="6" PostId="13594" RevisionGUID="e2078c4d-c708-4817-8a08-51172feb48a3" CreationDate="2010-12-30T22:48:38.847" UserId="207" Comment="edited tags" Text="&lt;spoiler&gt;&lt;just-cause-2&gt;" />
  <row Id="32115" PostHistoryTypeId="2" PostId="13615" RevisionGUID="b29e729e-810a-4289-ae59-126559c4e282" CreationDate="2010-12-30T23:00:34.380" UserId="1552" Text="Most multi-platform games share a large amount of data between platforms, even though the actual executable is different.&#xD;&#xA;&#xD;&#xA;Let's look at Half-Life 2 and other Source games. They have lots of `*.gcf` files inside the `Steam\steamapps` folder. Those files contain all the multimedia assets (levels, audio, textures, 3D models...), and such data is identical to both Mac and Win versions. Thus, you can safely copy such files from your Mac Steam to your Windows Steam, saving you a few gigabytes of downloads. Then, the Windows Steam will still download Windows-only files, but they are quite small, maybe less then 100MB.&#xD;&#xA;&#xD;&#xA;It also works the other way around: copying files from Windows to Mac.&#xD;&#xA;&#xD;&#xA;What I've described should also work on most *steamplay* titles, that are available on Steam for Mac and Windows. (but you might need to copy files from subdirectories inside `Steam\steamapps\common`)&#xD;&#xA;&#xD;&#xA;However, if you want to download a Windows-only game, then you need to run the Windows version of Steam. You may achieve that using one of the many virtualization options (VMware, VirtualBox, Parallels), or even try your luck running Steam under Wine (but that might be too buggy)." />
  <row Id="32116" PostHistoryTypeId="2" PostId="13616" RevisionGUID="966ac2fa-58e9-4c60-bcee-84f174750dd2" CreationDate="2010-12-30T23:15:59.110" UserId="5910" Text="I downloaded my copy of Civ 5 from Steam (I have a mac) and I do not seem to have the scenarios or mods options that are supposed to be there in the main menu. Is this just because it's the mac version or is there some other reason? Thanks!" />
  <row Id="32117" PostHistoryTypeId="1" PostId="13616" RevisionGUID="966ac2fa-58e9-4c60-bcee-84f174750dd2" CreationDate="2010-12-30T23:15:59.110" UserId="5910" Text="Why doesn't my Civ V have scenarios or mods?" />
  <row Id="32118" PostHistoryTypeId="3" PostId="13616" RevisionGUID="966ac2fa-58e9-4c60-bcee-84f174750dd2" CreationDate="2010-12-30T23:15:59.110" UserId="5910" Text="&lt;civilization-5&gt;" />
  <row Id="32119" PostHistoryTypeId="2" PostId="13617" RevisionGUID="b3594cc7-7eba-475f-8ec1-7b62fc17f1a3" CreationDate="2010-12-30T23:16:50.963" UserId="5911" Text="anyone know how the rank system works in CoH basic match? some say that u need to win 10+ games vs lv 16's after u have become lv 12 to be a lv 16 yourselfe, but i have meat guys that have won 8 mtahces and lv 20. how is this possibel?" />
  <row Id="32120" PostHistoryTypeId="1" PostId="13617" RevisionGUID="b3594cc7-7eba-475f-8ec1-7b62fc17f1a3" CreationDate="2010-12-30T23:16:50.963" UserId="5911" Text="CoH ranking basic mtach" />
  <row Id="32121" PostHistoryTypeId="3" PostId="13617" RevisionGUID="b3594cc7-7eba-475f-8ec1-7b62fc17f1a3" CreationDate="2010-12-30T23:16:50.963" UserId="5911" Text="&lt;real-time-strategy&gt;" />
  <row Id="32122" PostHistoryTypeId="5" PostId="13617" RevisionGUID="4c66da9f-1ed8-40ef-8f46-339d77ea85bf" CreationDate="2010-12-30T23:23:21.783" UserId="207" Comment="Fixed spelling/grammar." Text="Does anyone know how the ranking system works in a Company of Heroes basic match? Some say that you need to win 10 or more games vs. level 16 opponents after you have become level 12 to be a level 16 yourself, but I have met guys who have won 8 matches and who are level 20. How is this possible?" />
  <row Id="32123" PostHistoryTypeId="4" PostId="13617" RevisionGUID="4c66da9f-1ed8-40ef-8f46-339d77ea85bf" CreationDate="2010-12-30T23:23:21.783" UserId="207" Comment="Fixed spelling/grammar." Text="How do basic match rankings work in Company of Heroes?" />
  <row Id="32124" PostHistoryTypeId="6" PostId="13617" RevisionGUID="4c66da9f-1ed8-40ef-8f46-339d77ea85bf" CreationDate="2010-12-30T23:23:21.783" UserId="207" Comment="Fixed spelling/grammar." Text="&lt;real-time-strategy&gt;&lt;company-of-heroes&gt;" />
  <row Id="32125" PostHistoryTypeId="5" PostId="13616" RevisionGUID="70868ab9-04d0-4993-aed5-2b5731684a7d" CreationDate="2010-12-30T23:25:31.173" UserId="207" Comment="deleted 1 characters in body" Text="I downloaded my copy of Civ 5 from Steam (I have a Mac) and I do not seem to have the scenarios or mod options that are supposed to be there in the main menu. Is this just because it's the Mac version or is there some other reason? Thanks!" />
  <row Id="32126" PostHistoryTypeId="2" PostId="13618" RevisionGUID="5b4cec91-734c-4f58-bd06-02ec50d9608a" CreationDate="2010-12-30T23:37:41.897" UserId="5433" Text="I'm having trouble keeping my cities water supply up. I can build some pumping-stations and water-towers which solves the problem, but only for a very short period of time.&#xD;&#xA;&#xD;&#xA;I have now reached a point where almost the entire coastline is covered with pumping-stations and I also have truckloads of water-towers. I'm starting to think it is a bug but maybe somebody sees some obvious flaw with my water-pipe layout:&#xD;&#xA;&#xD;&#xA;![SimCity water pipes][1]&#xD;&#xA;&#xD;&#xA;This is how the city looks like:&#xD;&#xA;&#xD;&#xA;![Simcity town][2]&#xD;&#xA;&#xD;&#xA;There are some high-density residential and industrial zones, but nothing that would require *that* amount of pumping-stations? There must be about 120-180 pumping-stations on that map.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/PXTqS.jpg&#xD;&#xA;  [2]: http://i.imgur.com/GeIdV.jpg" />
  <row Id="32127" PostHistoryTypeId="1" PostId="13618" RevisionGUID="5b4cec91-734c-4f58-bd06-02ec50d9608a" CreationDate="2010-12-30T23:37:41.897" UserId="5433" Text="SimCity Deluxe (iPad): Sims constantly ask for water. Why?" />
  <row Id="32128" PostHistoryTypeId="3" PostId="13618" RevisionGUID="5b4cec91-734c-4f58-bd06-02ec50d9608a" CreationDate="2010-12-30T23:37:41.897" UserId="5433" Text="&lt;ipad&gt;&lt;ios&gt;&lt;simcity&gt;" />
  <row Id="32129" PostHistoryTypeId="2" PostId="13619" RevisionGUID="65e0b4e6-3db5-459c-80b0-da2ab5555a5a" CreationDate="2010-12-30T23:52:28.490" UserId="5561" Text="[Airheart][1]!!  One of my favorite games of all time!  Play the Amiga version, [Typhoon Thompson in Search of the Sea Child][2].&#xD;&#xA;&#xD;&#xA;![Apple //e Airheart][3]&#xD;&#xA;![Amiga Typhoon Thompson][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Airheart&#xD;&#xA;  [2]: http://www.mobygames.com/game/typhoon-thompson-in-search-for-the-sea-child&#xD;&#xA;  [3]: http://i.imgur.com/bc5RV.jpg&#xD;&#xA;  [4]: http://i.imgur.com/bpKzC.png" />
  <row Id="32132" PostHistoryTypeId="5" PostId="1751" RevisionGUID="9431fbcc-72be-4771-ac85-3a63c8c9f0d6" CreationDate="2010-12-31T00:13:31.813" UserId="207" Comment="deleted 3 characters in body; edited tags" Text="I remember being addicted to this game on the c64 (or was it even on the VIC20?) It was somewhat similar to Donkey Kong, but had a more simple graphic style." />
  <row Id="32133" PostHistoryTypeId="6" PostId="1751" RevisionGUID="9431fbcc-72be-4771-ac85-3a63c8c9f0d6" CreationDate="2010-12-31T00:13:31.813" UserId="207" Comment="deleted 3 characters in body; edited tags" Text="&lt;identify-this-game&gt;&lt;vintage&gt;" />
  <row Id="32134" PostHistoryTypeId="2" PostId="13621" RevisionGUID="50d7c4a2-4e1d-4d99-8522-aa151896f69a" CreationDate="2010-12-31T01:10:03.553" UserId="5781" Text="As you can see in the screenshot below, there isn't an &quot;Exit DF&quot; choice, so how can I exit DF?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/xjqp2.jpg" />
  <row Id="32135" PostHistoryTypeId="1" PostId="13621" RevisionGUID="50d7c4a2-4e1d-4d99-8522-aa151896f69a" CreationDate="2010-12-31T01:10:03.553" UserId="5781" Text="I can not exit Dwarf Fortress" />
  <row Id="32136" PostHistoryTypeId="3" PostId="13621" RevisionGUID="50d7c4a2-4e1d-4d99-8522-aa151896f69a" CreationDate="2010-12-31T01:10:03.553" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32137" PostHistoryTypeId="2" PostId="13622" RevisionGUID="504ecf91-55e3-47c9-923e-9b6be6d43bf5" CreationDate="2010-12-31T01:57:36.927" UserId="1804" Text="Press the up arrow key once. Or press down 6 times. (The menu scrolls if there are more than 6 options!" />
  <row Id="32138" PostHistoryTypeId="2" PostId="13623" RevisionGUID="29d03ed4-3fe5-4b67-9381-73370954b20a" CreationDate="2010-12-31T02:24:27.440" UserId="235" Text="You've stated you're interested in xpadder, which I highly recommend. I've used it and it works wonderfully; it has a great user interface and makes setting up a controller a breeze.&#xD;&#xA;&#xD;&#xA;If you want to try xpadder before buying it, you're in luck. There exists an older version (v5.3) that the author has stated will remain free because it was the last release that supported Windows 2000. ([Source][1])&#xD;&#xA;&#xD;&#xA;However, it is over two years old (came out in 2008 I believe), so it will not have any of the bug fixes or some controller support that xpadder has gotten over the last couple of years.&#xD;&#xA;&#xD;&#xA;You can [download it here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://win2kgaming.site90.com/phpBB2/viewtopic.php?f=4&amp;t=230&#xD;&#xA;  [2]: http://www.softpedia.com/get/System/System-Miscellaneous/Xpadder.shtml" />
  <row Id="32139" PostHistoryTypeId="2" PostId="13624" RevisionGUID="530aec5c-457a-4119-91ab-eee59d5081cb" CreationDate="2010-12-31T03:04:01.147" UserId="5914" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I just got the new &quot;kinect ready&quot; 4GB Xbox 360 and I have it hooked up to my computer monitor via an HDMI cable (no actual TV). However my monitor has no built in speakers, hence no sound. Looking at the back of the xbox it looks like the only way I can get sound is to try and run a SPDIF-to-RCA cable from the xbox into my audio mixer.&#xD;&#xA;&#xD;&#xA;The AUX cable that comes with it has the RCA connections on it, but its got a plastic bit on it that prevents it from being plugged in at the same time as the HDMI cable (assuming that's intentional), so I can't try and use that for audio as-is.&#xD;&#xA;&#xD;&#xA;I guess my question is: Is buying a SPDIF-to-RCA cable my best bet for getting sound in this situation?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="32140" PostHistoryTypeId="1" PostId="13624" RevisionGUID="530aec5c-457a-4119-91ab-eee59d5081cb" CreationDate="2010-12-31T03:04:01.147" UserId="5914" Text="Help with sound for a Xbox 360 w/ HDMI cable" />
  <row Id="32141" PostHistoryTypeId="3" PostId="13624" RevisionGUID="530aec5c-457a-4119-91ab-eee59d5081cb" CreationDate="2010-12-31T03:04:01.147" UserId="5914" Text="&lt;xbox-360&gt;&lt;monitor&gt;&lt;sound&gt;" />
  <row Id="32142" PostHistoryTypeId="5" PostId="13624" RevisionGUID="8dbca97f-5fad-4e7f-8da7-6227b58f65ad" CreationDate="2010-12-31T03:28:59.313" UserId="5914" Comment="changed cable to converter " Text="Hi all,&#xD;&#xA;&#xD;&#xA;I just got the new &quot;kinect ready&quot; 4GB Xbox 360 and I have it hooked up to my computer monitor via an HDMI cable (no actual TV). However my monitor has no built in speakers, hence no sound. Looking at the back of the xbox it looks like the only way I can get sound is to try and run a SPDIF-to-RCA converter from the xbox into my audio mixer.&#xD;&#xA;&#xD;&#xA;The AUX cable that comes with it has the RCA connections on it, but its got a plastic bit on it that prevents it from being plugged in at the same time as the HDMI cable (assuming that's intentional), so I can't try and use that for audio as-is.&#xD;&#xA;&#xD;&#xA;I guess my question is: Is buying a SPDIF-to-RCA converter my best bet for getting sound in this situation?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="32143" PostHistoryTypeId="2" PostId="13625" RevisionGUID="e84c0e29-5b7c-4233-9720-10c7b913d30c" CreationDate="2010-12-31T04:29:58.933" UserId="4014" Text="How do I get the big key in Dragon Roost Cave? I MIGHT know where it is but I might be wrong. But how to do it is the problem" />
  <row Id="32144" PostHistoryTypeId="1" PostId="13625" RevisionGUID="e84c0e29-5b7c-4233-9720-10c7b913d30c" CreationDate="2010-12-31T04:29:58.933" UserId="4014" Text="Where is the big key in Dragon Roost Cavern in Legend of Zelda Wind Waker? And how do I get there?" />
  <row Id="32145" PostHistoryTypeId="3" PostId="13625" RevisionGUID="e84c0e29-5b7c-4233-9720-10c7b913d30c" CreationDate="2010-12-31T04:29:58.933" UserId="4014" Text="&lt;gamecube&gt;&lt;legend-of-zelda&gt;" />
  <row Id="32146" PostHistoryTypeId="2" PostId="13626" RevisionGUID="9c4f6545-eb12-4199-8b29-c98d00063e22" CreationDate="2010-12-31T04:34:51.987" UserId="5914" Text="I checked out my monitor some more and there's a single RCA-out connection tucked away on the back of it. I hooked a single rca cord to it, plugged that into a single female-to-dual-male splitter, ran that into my mixer and am able to get slightly-distorted-but-workable stereo sound.&#xD;&#xA;&#xD;&#xA;I'm going to try again with a better quality splitter and see if that helps, but its a solution at least." />
  <row Id="32147" PostHistoryTypeId="2" PostId="13627" RevisionGUID="6827e4a7-41a1-4726-8606-0c46d1989c73" CreationDate="2010-12-31T04:50:41.420" UserId="4014" Text="I need to know how to catch goody bags and where they appear most. Is there a strategy? Is there a place that they appear most often? If I could know, that would be great." />
  <row Id="32148" PostHistoryTypeId="1" PostId="13627" RevisionGUID="6827e4a7-41a1-4726-8606-0c46d1989c73" CreationDate="2010-12-31T04:50:41.420" UserId="4014" Text="Is there a strategy in Dragon Quest Heroes Rocket Slime how to catch a goody bag?" />
  <row Id="32149" PostHistoryTypeId="3" PostId="13627" RevisionGUID="6827e4a7-41a1-4726-8606-0c46d1989c73" CreationDate="2010-12-31T04:50:41.420" UserId="4014" Text="&lt;ds&gt;&lt;adventure&gt;" />
  <row Id="32150" PostHistoryTypeId="6" PostId="13625" RevisionGUID="5a71a28e-d2f7-4994-b68d-fb48e6a9c945" CreationDate="2010-12-31T05:02:06.270" UserId="336" Comment="edited tags" Text="&lt;gamecube&gt;&lt;legend-of-zelda&gt;&lt;zelda-wind-waker&gt;" />
  <row Id="32151" PostHistoryTypeId="2" PostId="13628" RevisionGUID="dcdf8b2b-3cf5-44be-afea-acfd8ddac2b5" CreationDate="2010-12-31T05:36:54.297" UserId="4424" Text="You could use something that splits apart the audio and video data sent over the HDMI. something like [this][1] with a [splitter][2] perhaps, or if you have an unlimited budget then one of [these][3] should perfectly fit the bill.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/HDMI-RCA-Component-AV-Converter/dp/B002WBOQPU/ref=pd_sbs_misc_6&#xD;&#xA;  [2]: http://www.amazon.com/HDMI-Splitter-Amplifier-Dual-Display/dp/B0015YRMXI/ref=pd_sim_e_6?tag=533633855-20&#xD;&#xA;  [3]: http://www.gefen.com/kvm/dproduct.jsp?prod_id=8202" />
  <row Id="32153" PostHistoryTypeId="2" PostId="13630" RevisionGUID="56abf891-513b-42b0-889e-b2ef40b9f73e" CreationDate="2010-12-31T07:45:38.537" UserId="5916" Text="It seems lately that the people are leaning towards a two-rax/scv push to punish the early expand.  If the zerg expo'd before pool then he will likely fall to these tactics.  It IS defendable, it just requires good positioning and some refined micro." />
  <row Id="32154" PostHistoryTypeId="2" PostId="13631" RevisionGUID="cfb2a15b-15ef-46cb-b27b-314d8454b63e" CreationDate="2010-12-31T07:48:45.027" UserId="5916" Text="To maximize your MULES you should make sure to place it on the closer patches to the CC and queu it to gather on the same patch. " />
  <row Id="32157" PostHistoryTypeId="2" PostId="13632" RevisionGUID="ae0167b9-bd3a-45a5-a7ba-36e06362a108" CreationDate="2010-12-31T08:46:09.563" UserId="5917" Text="Hi people.&#xD;&#xA;&#xD;&#xA;I would like to know if there is any way to determine the length of any track in the game FlatOut 2 ?&#xD;&#xA;&#xD;&#xA;My question is as simple as that! But I doubt any answer can be found easily...&#xD;&#xA;&#xD;&#xA;Any help would be appreciated !&#xD;&#xA;&#xD;&#xA;PS: Sorry for the lame tagging, but no one has ever created the &quot;flatout-2&quot; tag, and I am not allowed to do so due to my low reputation." />
  <row Id="32158" PostHistoryTypeId="1" PostId="13632" RevisionGUID="ae0167b9-bd3a-45a5-a7ba-36e06362a108" CreationDate="2010-12-31T08:46:09.563" UserId="5917" Text="FlatOut 2 - Track length" />
  <row Id="32159" PostHistoryTypeId="3" PostId="13632" RevisionGUID="ae0167b9-bd3a-45a5-a7ba-36e06362a108" CreationDate="2010-12-31T08:46:09.563" UserId="5917" Text="&lt;racing&gt;" />
  <row Id="32160" PostHistoryTypeId="2" PostId="13633" RevisionGUID="0b920421-06d4-4dd9-9701-a1e768ce33b1" CreationDate="2010-12-31T08:53:06.750" UserId="1804" Text="There are tons of single bolts laying around from where my dwarves have shot things. If I reclaim them will dwarves restack them? I don't really want my dwarves running around with 1 or 2 arrows on them.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32161" PostHistoryTypeId="1" PostId="13633" RevisionGUID="0b920421-06d4-4dd9-9701-a1e768ce33b1" CreationDate="2010-12-31T08:53:06.750" UserId="1804" Text="Will dwarves restack bolts in the latest edition of Dwarf Fortress?" />
  <row Id="32162" PostHistoryTypeId="3" PostId="13633" RevisionGUID="0b920421-06d4-4dd9-9701-a1e768ce33b1" CreationDate="2010-12-31T08:53:06.750" UserId="1804" Text="&lt;dwarf-fortress&gt;&lt;ammunition&gt;" />
  <row Id="32163" PostHistoryTypeId="2" PostId="13634" RevisionGUID="14ec26f7-71dd-45dd-a1b4-f365f4b83132" CreationDate="2010-12-31T09:55:10.287" UserId="1467" Text="How does Mario Kart Wii decide your ranking letter (A, B, C, D, E, F) or star in a cup that you raced?" />
  <row Id="32164" PostHistoryTypeId="1" PostId="13634" RevisionGUID="14ec26f7-71dd-45dd-a1b4-f365f4b83132" CreationDate="2010-12-31T09:55:10.287" UserId="1467" Text="Mario Kart Wii Ranking" />
  <row Id="32165" PostHistoryTypeId="3" PostId="13634" RevisionGUID="14ec26f7-71dd-45dd-a1b4-f365f4b83132" CreationDate="2010-12-31T09:55:10.287" UserId="1467" Text="&lt;mario-kart-wii&gt;" />
  <row Id="32166" PostHistoryTypeId="6" PostId="13632" RevisionGUID="2bcb1614-c3e0-46b7-b160-f1a2dc35fd76" CreationDate="2010-12-31T11:35:42.087" UserId="5917" Comment="edited tags" Text="&lt;pc&gt;&lt;racing&gt;" />
  <row Id="32167" PostHistoryTypeId="2" PostId="13635" RevisionGUID="569e6cdc-fbb0-4676-b96d-f485fefa9ad1" CreationDate="2010-12-31T12:36:42.517" UserId="5433" Text="Apparently there's nothing wrong with the water-supply and as comments to the question suggest, a city of this size should never require that many pumps and water-towers. So I'll try to answer this question myself and claim that it's a bug.&#xD;&#xA;&#xD;&#xA;I did some searches and as it seems I'm not the only one with this problem. Here's a [forum post][1] and here's [another one][2] suggesting that there is indeed a bug regarding water supply.&#xD;&#xA;So I guess the only hope is waiting for an upcoming patch to fix this.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.toucharcade.com/showthread.php?t=76216&amp;page=8#post1494900&#xD;&#xA;  [2]: http://forums.macrumors.com/showthread.php?t=1066678" />
  <row Id="32169" PostHistoryTypeId="6" PostId="13632" RevisionGUID="7a95ccfe-fd1a-4f73-91c3-6e83a4549490" CreationDate="2010-12-31T14:04:51.043" UserId="48" Comment="edited tags" Text="&lt;pc&gt;&lt;racing&gt;&lt;flatout-2&gt;" />
  <row Id="32170" PostHistoryTypeId="2" PostId="13637" RevisionGUID="bf807ded-323a-46f0-93db-ba51eb83e686" CreationDate="2010-12-31T14:49:30.827" UserId="4012" Text="Its at the top left of this map (floor 1) you need to swing across the gaps&#xD;&#xA;![Dragon Roost Cavern Map][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/IQVTz.png" />
  <row Id="32171" PostHistoryTypeId="6" PostId="13625" RevisionGUID="0a8764a4-266e-4efa-9744-8c69d8d7557e" CreationDate="2010-12-31T14:49:51.183" UserId="4012" Comment="edited tags" Text="&lt;spoiler&gt;&lt;gamecube&gt;&lt;legend-of-zelda&gt;&lt;zelda-wind-waker&gt;" />
  <row Id="32172" PostHistoryTypeId="5" PostId="13624" RevisionGUID="aae72269-1aec-4940-b15c-a823393152a8" CreationDate="2010-12-31T14:52:04.350" UserId="5914" Comment="added 134 characters in body" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I just got the new &quot;kinect ready&quot; 4GB Xbox 360 and I have it hooked up to my computer monitor via an HDMI cable (no actual TV). However my monitor has no built in speakers, hence no sound. Looking at the back of the xbox it looks like the only way I can get sound is to try and run a SPDIF-to-RCA converter from the xbox into my audio mixer.&#xD;&#xA;&#xD;&#xA;The AUX cable that comes with it has the RCA connections on it, but its got a plastic bit on it that prevents it from being plugged in at the same time as the HDMI cable (assuming that's intentional), so I can't try and use that for audio as-is.&#xD;&#xA;&#xD;&#xA;I guess my question is: Is buying a SPDIF-to-RCA converter my best bet for getting sound in this situation?&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;&#xD;&#xA;Edit 1:&#xD;&#xA;Monitor: SAMSUNG BX2431 LED ([via newegg][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newegg.com/Product/Product.aspx?Item=N82E16824001440" />
  <row Id="32173" PostHistoryTypeId="2" PostId="13638" RevisionGUID="6638bc1f-2aae-4f50-a18d-397b5386780f" CreationDate="2010-12-31T14:59:51.660" UserId="4012" Text="I'm 90% sure that it it the time you got in the race (e.g. getting under x minutes gets a C) although the time required for the rank is different on each course." />
  <row Id="32174" PostHistoryTypeId="5" PostId="13637" RevisionGUID="7c95f8ea-8265-42e8-a424-4429524e39d9" CreationDate="2010-12-31T15:04:14.887" UserId="4012" Comment="added 45 characters in body" Text="Its at the top left of this map (floor 1) you need to stun the magtail and put it on the switch to lower the fire ring&#xD;&#xA;&#xD;&#xA;![Dragon Roost Cavern Map][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/IQVTz.png" />
  <row Id="32175" PostHistoryTypeId="2" PostId="13639" RevisionGUID="5e1d9a70-ee5a-4e77-ad08-6dc65d8b550b" CreationDate="2010-12-31T15:19:35.723" UserId="2237" Text="It's a bug - I've replayed it only to have green hive disappear from game (it reached teleport but the green minions have not been unlocked).&#xD;&#xA;&#xD;&#xA;PS. If Powerlord give comment as answer I'll accept it instead of this." />
  <row Id="32176" PostHistoryTypeId="2" PostId="13640" RevisionGUID="65f77189-06b5-453c-ab5b-f1a15e2566be" CreationDate="2010-12-31T15:38:44.963" UserId="5918" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I've got a Benq W100 projector ( http://www.projectorcentral.com/BenQ-W100.htm ).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I wonder if it would be possible to connect my WII to this projector ? How ? What kind of cable do I need ?&#xD;&#xA;&#xD;&#xA;Many thanks in advance.&#xD;&#xA;&#xD;&#xA;Pierre&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Qpcr4.jpg" />
  <row Id="32177" PostHistoryTypeId="1" PostId="13640" RevisionGUID="65f77189-06b5-453c-ab5b-f1a15e2566be" CreationDate="2010-12-31T15:38:44.963" UserId="5918" Text="Can use my BENQ projector with a WII ?" />
  <row Id="32178" PostHistoryTypeId="3" PostId="13640" RevisionGUID="65f77189-06b5-453c-ab5b-f1a15e2566be" CreationDate="2010-12-31T15:38:44.963" UserId="5918" Text="&lt;wii&gt;&lt;video-cable&gt;" />
  <row Id="32179" PostHistoryTypeId="2" PostId="13641" RevisionGUID="50218538-19b4-4eda-bfb4-d2fc8230cdb0" CreationDate="2010-12-31T16:03:29.720" UserId="5902" Text="Yes it's possible.&#xD;&#xA;&#xD;&#xA;As your projector accepts components input, you will have to get [this cable][1] (or similar one from non-official brands).&#xD;&#xA;&#xD;&#xA;But you could also use the provided Wii AV cable (yellow RCA for video and red/white for sound). Did you try and it doesn't work?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Official-Wii-Component-Video-Cable-Nintendo/dp/B000JJRV90" />
  <row Id="32180" PostHistoryTypeId="2" PostId="13642" RevisionGUID="6837e9c1-6112-49f2-9fd7-3123d1e5a3eb" CreationDate="2010-12-31T16:14:38.047" UserId="730" Text="I started at `Hard` difficulty but I would like to move to `Extreme` now. Is it possible in some way?" />
  <row Id="32181" PostHistoryTypeId="1" PostId="13642" RevisionGUID="6837e9c1-6112-49f2-9fd7-3123d1e5a3eb" CreationDate="2010-12-31T16:14:38.047" UserId="730" Text="Is it possible to change Just Cause 2 difficulty?" />
  <row Id="32182" PostHistoryTypeId="3" PostId="13642" RevisionGUID="6837e9c1-6112-49f2-9fd7-3123d1e5a3eb" CreationDate="2010-12-31T16:14:38.047" UserId="730" Text="&lt;just-cause-2&gt;" />
  <row Id="32183" PostHistoryTypeId="2" PostId="13643" RevisionGUID="9f95cf7e-a808-4472-b912-45657986835a" CreationDate="2010-12-31T16:16:19.467" UserId="5781" Text="If one does not have a river on his map (just a couple of pools), how can one prepare land for farming?" />
  <row Id="32184" PostHistoryTypeId="1" PostId="13643" RevisionGUID="9f95cf7e-a808-4472-b912-45657986835a" CreationDate="2010-12-31T16:16:19.467" UserId="5781" Text="Preparing land for farming in Dwarf Fortress." />
  <row Id="32185" PostHistoryTypeId="3" PostId="13643" RevisionGUID="9f95cf7e-a808-4472-b912-45657986835a" CreationDate="2010-12-31T16:16:19.467" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32186" PostHistoryTypeId="5" PostId="13640" RevisionGUID="1cd52d7d-c2c2-48ad-9474-d147b03511d6" CreationDate="2010-12-31T16:31:04.780" UserId="5918" Comment="yellow cable" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I've got a Benq W100 projector ( http://www.projectorcentral.com/BenQ-W100.htm ).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I wonder if it would be possible to connect my WII to this projector ? How ? What kind of cable do I need ?&#xD;&#xA;&#xD;&#xA;Many thanks in advance.&#xD;&#xA;&#xD;&#xA;**Update**: I've uploaded a picture of the projector http://twitpic.com/3lmx1g .  I plugged the yellow cable of the WII to the projector: now, I've got an image, but no sound.&#xD;&#xA;&#xD;&#xA;Pierre&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Qpcr4.jpg" />
  <row Id="32187" PostHistoryTypeId="2" PostId="13644" RevisionGUID="5915e9f2-fd92-4ea1-99e2-4da0a575140d" CreationDate="2010-12-31T16:32:47.837" UserId="1057" Text="The short answer is that no one knows.  Some sites on the Internet claim that it is based on how often you went off the track, but I think it is more likely based on simple time around the course.  Since going off course slows you down, it would be easy to confuse the two.&#xD;&#xA;&#xD;&#xA;My belief (completely unconfirmed) with regards to the one, two and three star rankings is that if you beat the required time, you get the stars based on how many laps you were the fastest kart on the track.  So for the three star ranking, you would need to be the fastest kart the entire race.  However, it is difficult to get any data to back my belief up, so I'm probably wrong..." />
  <row Id="32188" PostHistoryTypeId="2" PostId="13645" RevisionGUID="82c30691-0487-4330-ac82-39ea137da402" CreationDate="2010-12-31T16:45:09.730" UserId="1057" Text="I've just started playing Ash and I'm finding that my front character is getting hit hard by the enemies I am fighting, while my back character hardly takes any damage at all.&#xD;&#xA;&#xD;&#xA;I've searched through the party options, but I can't figure out if there is a way to flip the characters around.  Does anyone know if that is possible, or will I spend the entire game healing my front character but not the back character?" />
  <row Id="32189" PostHistoryTypeId="1" PostId="13645" RevisionGUID="82c30691-0487-4330-ac82-39ea137da402" CreationDate="2010-12-31T16:45:09.730" UserId="1057" Text="Is there any way to reorder your party in Ash?" />
  <row Id="32190" PostHistoryTypeId="3" PostId="13645" RevisionGUID="82c30691-0487-4330-ac82-39ea137da402" CreationDate="2010-12-31T16:45:09.730" UserId="1057" Text="&lt;iphone&gt;&lt;ash&gt;" />
  <row Id="32191" PostHistoryTypeId="5" PostId="13640" RevisionGUID="4cd2932b-a579-4248-8545-95dc16ba6409" CreationDate="2010-12-31T16:46:25.840" UserId="207" Comment="Cleaned it up slightly, combined URLs into text." Text="Hi all,&#xD;&#xA;&#xD;&#xA;I've got a [Benq W100 projector](http://www.projectorcentral.com/BenQ-W100.htm).&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Is it possible to connect my Wii to this projector? How? What kind of cable do I need?&#xD;&#xA;&#xD;&#xA;Many thanks in advance.&#xD;&#xA;&#xD;&#xA;**Update**: I've uploaded [a picture of the projector](http://twitpic.com/3lmx1g).  I plugged the yellow cable of the Wii to the projector: now, I've got an image, but no sound.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Qpcr4.jpg" />
  <row Id="32192" PostHistoryTypeId="4" PostId="13640" RevisionGUID="4cd2932b-a579-4248-8545-95dc16ba6409" CreationDate="2010-12-31T16:46:25.840" UserId="207" Comment="Cleaned it up slightly, combined URLs into text." Text="Can I use my BENQ projector with a Wii?" />
  <row Id="32193" PostHistoryTypeId="5" PostId="13641" RevisionGUID="3b6d01ab-87f1-4a5e-b71e-97067e337e16" CreationDate="2010-12-31T16:56:15.603" UserId="5902" Comment="added 360 characters in body" Text="Yes it's possible.&#xD;&#xA;&#xD;&#xA;As your projector accepts components input, you will have to get [this cable][1] (or similar one from non-official brands).&#xD;&#xA;&#xD;&#xA;But you could also use the provided Wii AV cable (yellow RCA for video and red/white for sound). Did you try and it doesn't work?&#xD;&#xA;&#xD;&#xA;edit: For the sound part, you need &quot;something&quot; to ouput the sound coming from the wii. Either speakers with an adapter from the two RCA (white/red) to a jack plugged in the input of your speakers or a hifi sound system which will probably have a RCA input.  But you will not get the sound out of the projector which doesn't have sound input and speakers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Official-Wii-Component-Video-Cable-Nintendo/dp/B000JJRV90" />
  <row Id="32194" PostHistoryTypeId="6" PostId="13642" RevisionGUID="6080c73b-526d-4989-97c8-4893016a6d2e" CreationDate="2010-12-31T17:08:02.767" UserId="5398" Comment="edited tags" Text="&lt;difficulty&gt;&lt;settings&gt;&lt;just-cause-2&gt;" />
  <row Id="32195" PostHistoryTypeId="5" PostId="13316" RevisionGUID="b09f7aba-1202-431e-a32d-1b1d5d7a683e" CreationDate="2010-12-31T17:10:58.413" UserId="207" Comment="Fixed spelling + grammar + clarified some stuff." Text="It's the code for the gun and where and how to kill JFK. Watch the rest of it: you hear Mason say after the fifth number &quot;One&quot; and after three more numbers &quot;22.mm&quot; (caliber of gun used to kill JFK). After five or six more, he says Texas (where he was shot) and then it stops the REAL footage of JFK before he died and zooms in to show Mason in the crowd. So basically, in the game's fiction, the US covered the real guy that killed JFK and the guy that was arrested didn't do it." />
  <row Id="32196" PostHistoryTypeId="5" PostId="13642" RevisionGUID="a683aad0-93d0-4782-b422-de742143a248" CreationDate="2010-12-31T17:14:19.253" UserId="207" Comment="deleted 10 characters in body; edited title" Text="I started at `Hard` difficulty but I would like to move to `Extreme` now. Is this possible?" />
  <row Id="32197" PostHistoryTypeId="4" PostId="13642" RevisionGUID="a683aad0-93d0-4782-b422-de742143a248" CreationDate="2010-12-31T17:14:19.253" UserId="207" Comment="deleted 10 characters in body; edited title" Text="Is it possible to change Just Cause 2's difficulty?" />
  <row Id="32198" PostHistoryTypeId="2" PostId="13646" RevisionGUID="e3e9007f-3de7-4682-bf8b-ff847ff0c723" CreationDate="2010-12-31T17:25:02.830" UserId="336" Text="What I like to do is simply carve out an underground area next to one of the pools, and then breach the wall of the pool. The water flows through your fortress making muddied soil, and then the murky pool can be blocked off to prevent more water from entering.&#xD;&#xA;&#xD;&#xA;Alternatively, you can simply dig down to the first cavern layer, which is completely muddied and ready to be farmed (unless you're on a reclaim)." />
  <row Id="32199" PostHistoryTypeId="2" PostId="13647" RevisionGUID="99aae723-958e-4f0b-8f0b-e178a8077d2a" CreationDate="2010-12-31T17:27:57.123" UserId="121" Text="[Raven Dreamer's answer][1] works quiet well, but you can also designate a [pond][2] above where you want your farms, and have your dwarves carry water there.&#xD;&#xA;&#xD;&#xA;Note that you will need [buckets][3] and idle dwarves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/336/raven-dreamer&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Pond#Pit.2FPond&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Bucket" />
  <row Id="32200" PostHistoryTypeId="2" PostId="13648" RevisionGUID="e18ba4f4-77cf-4869-b3f0-6164d344e2c7" CreationDate="2010-12-31T17:28:04.107" UserId="336" Text="As of the current version of Dwarf Fortress, Dwarves and Adventurers do not stack things. **Ever**.&#xD;&#xA;&#xD;&#xA;If the bolts are metal, it might be better to melt them down instead so that you will eventually recoup *some* of the metal for a new stack, because the alternative, as you yourself mention, is a dwarf running around with a 1 stack of ammunition." />
  <row Id="32201" PostHistoryTypeId="5" PostId="13450" RevisionGUID="3f3968c3-1592-46c6-95aa-b327df022eb0" CreationDate="2010-12-31T18:04:44.497" UserId="336" Comment="added 247 characters in body" Text="I started up the game later today, tried again, and found the bug still in place. I later get a notice that DA:OUE has downloaded a 130 mB patch. I even later get *another* notice from steam about DA updating.&#xD;&#xA;&#xD;&#xA;The end result is that after restarting Dragon Age for the 5th time or so, all traces of this bug have vanished. Male humans have bodies, and female humans aren't...special. I'm going to chalk this one up to a hiccup in the graphics code...&#xD;&#xA;&#xD;&#xA;(I did verify the game files as was suggested by Xantec, above, but that action alone did not fix the graphics glitch)&#xD;&#xA;&#xD;&#xA;Edit: Hm. It looks like my troubles may not be finished after all...&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I think there's something wrong with one of the dwarves in that picture, but I *just* *can't* put my finger on it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9zANj.jpg" />
  <row Id="32202" PostHistoryTypeId="2" PostId="13649" RevisionGUID="6207a5ea-8d8a-4499-afff-bd3cb9de9a15" CreationDate="2010-12-31T18:21:20.887" UserId="5438" Text="I was scavenging earlier, and when the timer got to 0, it switched to &quot;Consider the lily&quot; for about 5 seconds instead of &quot;Next auto search&quot;.&#xD;&#xA;&#xD;&#xA;![Consider the lily][1]&#xD;&#xA;&#xD;&#xA;I assume this is just an easter egg or joke. Or does it actually do something?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/wZffk.png" />
  <row Id="32203" PostHistoryTypeId="1" PostId="13649" RevisionGUID="6207a5ea-8d8a-4499-afff-bd3cb9de9a15" CreationDate="2010-12-31T18:21:20.887" UserId="5438" Text="&quot;Consider the lily&quot; while scavenging?" />
  <row Id="32204" PostHistoryTypeId="3" PostId="13649" RevisionGUID="6207a5ea-8d8a-4499-afff-bd3cb9de9a15" CreationDate="2010-12-31T18:21:20.887" UserId="5438" Text="&lt;die2nite&gt;&lt;easter-egg&gt;" />
  <row Id="32205" PostHistoryTypeId="2" PostId="13650" RevisionGUID="cf7fd19a-42f0-46e4-81df-d659dcdc9bb4" CreationDate="2010-12-31T18:24:41.280" UserId="5624" Text="I saw this picture on [fallout wiki(on the bottom of the page)][1] and I wonder if I can do any boxing in fallout or is it as useless as it looks?&#xD;&#xA;&#xD;&#xA;P.S. Is that picture a hack or is there some boxing possibilities in Legion?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Boxing_gloves_%28Fallout:_New_Vegas%29" />
  <row Id="32206" PostHistoryTypeId="1" PostId="13650" RevisionGUID="cf7fd19a-42f0-46e4-81df-d659dcdc9bb4" CreationDate="2010-12-31T18:24:41.280" UserId="5624" Text="Fallout New Vegas and Boxing" />
  <row Id="32207" PostHistoryTypeId="3" PostId="13650" RevisionGUID="cf7fd19a-42f0-46e4-81df-d659dcdc9bb4" CreationDate="2010-12-31T18:24:41.280" UserId="5624" Text="&lt;fallout-new-vegas&gt;&lt;multi-boxing&gt;&lt;hidden-characters&gt;" />
  <row Id="32208" PostHistoryTypeId="2" PostId="13651" RevisionGUID="7063853d-6872-4974-8ae4-21c82deca274" CreationDate="2010-12-31T18:30:13.180" UserId="23" Text="It is probably flavor text showed while the browser asks the server about what you managed to find in your latest autosearch :)" />
  <row Id="32209" PostHistoryTypeId="2" PostId="13652" RevisionGUID="932ca1d7-fe4c-49d9-9871-95102542477f" CreationDate="2010-12-31T18:34:35.503" UserId="207" Text="As with many [other][1] [features][2] in Die2Nite, this text serves no in-game purpose other than to add a touch of humanization to your poor, doomed character.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13214/what-does-cleaning-your-house-uniform-do-in-die2nite&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/13288/two-choices-when-a-town-is-under-attack" />
  <row Id="32210" PostHistoryTypeId="2" PostId="13653" RevisionGUID="df28a57b-dbc5-4f1a-8791-b71ce5af91c9" CreationDate="2010-12-31T18:55:00.297" UserId="468" Text="Lode Runner for Apple ][ was the first one I remember. It came out in 1983.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HSKcq.png&#xD;&#xA;  [2]: http://i.imgur.com/5HWrJ.gif" />
  <row Id="32211" PostHistoryTypeId="5" PostId="13637" RevisionGUID="299c8087-0d01-4266-a087-62fa0b9c4308" CreationDate="2010-12-31T19:06:46.580" UserId="13" Comment="added spoiler markup" Text="Its at the top left of this map (floor 1) (mouse over to see text)&#xD;&#xA;&#xD;&#xA;&gt;! You need to stun the magtail and put it on the switch to lower the fire ring&#xD;&#xA;&#xD;&#xA;![Dragon Roost Cavern Map][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/IQVTz.png" />
  <row Id="32212" PostHistoryTypeId="2" PostId="13654" RevisionGUID="fc2b5965-ca0f-467c-85a4-b665ae32aacd" CreationDate="2010-12-31T19:19:21.313" UserId="1280" Text="Is there any way i can play black ops on LAN with my friend without Internet Connection" />
  <row Id="32213" PostHistoryTypeId="1" PostId="13654" RevisionGUID="fc2b5965-ca0f-467c-85a4-b665ae32aacd" CreationDate="2010-12-31T19:19:21.313" UserId="1280" Text="How to play call of duty Black ops on LAN without internet connection" />
  <row Id="32214" PostHistoryTypeId="3" PostId="13654" RevisionGUID="fc2b5965-ca0f-467c-85a4-b665ae32aacd" CreationDate="2010-12-31T19:19:21.313" UserId="1280" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="32215" PostHistoryTypeId="2" PostId="13655" RevisionGUID="f20a7b08-190e-4fb0-8bb7-221a3caed1e2" CreationDate="2010-12-31T19:24:14.567" UserId="5046" Text="There are no boxing matches if thats what you mean. You can pick up boxing gloves and use them as an unarmed weapon. If the enemy is hungry for some knuckle sandwhiches i recommend getting the golden gloves from Mr House's yard. " />
  <row Id="32216" PostHistoryTypeId="2" PostId="13656" RevisionGUID="19a24727-13dd-4db8-92cd-7e81f7732715" CreationDate="2010-12-31T19:33:19.983" UserId="2882" Text="Another thing you can do is look for web critics who review old games (such as Spoony at spoonyexperiment.com). Amazon.com has a wide selection of old PC games listed and you can have them listed by rating, but this doesn't have the best quality. Another option is to read modern PC gaming magazines. This might seem counter-intuitive but I found that they would frequently refer to games that the writers of the articles did or didn't like and even use older games for benchmarking.&#xD;&#xA;&#xD;&#xA;I would like to note that I haven't read many gaming magazines recently, so that might have changed." />
  <row Id="32217" PostHistoryTypeId="2" PostId="13657" RevisionGUID="38f6efcc-cd30-4119-927c-e2c906c0f237" CreationDate="2010-12-31T20:00:13.387" UserId="5922" Text="Keep rearranging them in a square 2x2 When you get the right combination you'll know. 24 possible combinations." />
  <row Id="32218" PostHistoryTypeId="5" PostId="13549" RevisionGUID="f10b6cd4-593b-4275-bcb7-dba82ee5c570" CreationDate="2010-12-31T20:25:36.503" UserId="2534" Comment="clarification on when dying does and doesn't save" Text="I've noticed auto-saving occur when:&#xD;&#xA;&#xD;&#xA; * You die, generally, in the world. This excludes Faction/Agency missions.&#xD;&#xA; * You 100% a location.&#xD;&#xA; * You reach a checkpoint in a Faction/Agency mission.&#xD;&#xA; * You complete a Faction/Agency mission.&#xD;&#xA; * You collect a Faction item.&#xD;&#xA;&#xD;&#xA;I've manually saved all of maybe 5 times in my game (mind you, this is on the *xbox 360*, YMMV on other systems). When you die, your current destruction/completion process is saved as-is, so if you made 78% of completion in a given location before dying, when you head back it will still be at 78%." />
  <row Id="32219" PostHistoryTypeId="2" PostId="13658" RevisionGUID="15d13fa1-977a-4bfa-8161-04fa584ab2db" CreationDate="2010-12-31T20:44:28.683" UserId="4430" Text="Is it possible to disable &quot;xyz is slowing down the game&quot; popups in Starcraft 2? If so, how?" />
  <row Id="32220" PostHistoryTypeId="1" PostId="13658" RevisionGUID="15d13fa1-977a-4bfa-8161-04fa584ab2db" CreationDate="2010-12-31T20:44:28.683" UserId="4430" Text="Is it possible to disable &quot;xyz is slowing down the game&quot; popups in Starcraft 2?" />
  <row Id="32221" PostHistoryTypeId="3" PostId="13658" RevisionGUID="15d13fa1-977a-4bfa-8161-04fa584ab2db" CreationDate="2010-12-31T20:44:28.683" UserId="4430" Text="&lt;starcraft-2&gt;" />
  <row Id="32223" PostHistoryTypeId="5" PostId="13657" RevisionGUID="1673e368-5096-4c06-80cf-1cc67bf0e76e" CreationDate="2010-12-31T21:24:55.680" UserId="207" Comment="added 17 characters in body" Text="Keep rearranging them in a 2x2 square. When you get the right combination, you'll know. There are only 24 possible combinations." />
  <row Id="32224" PostHistoryTypeId="6" PostId="13467" RevisionGUID="3f56f03a-c92b-4a5a-997e-daf1f22fdc2f" CreationDate="2010-12-31T21:26:09.673" UserId="207" Comment="Added spoiler tag since this seems to be some kind of puzzle." Text="&lt;spoiler&gt;&lt;xbox-live-arcade&gt;&lt;world-of-keflings&gt;" />
  <row Id="32225" PostHistoryTypeId="2" PostId="13660" RevisionGUID="23d0ff93-655c-43d6-8cd7-0b135c017df6" CreationDate="2010-12-31T21:34:57.320" UserId="998" Text="On a regular basis, you shouldn't see this popup much...&#xD;&#xA;&#xD;&#xA;This occurs when a person has a slow computer or too high settings, or connectivity issues.&#xD;&#xA;&#xD;&#xA;It's a game mechanic that can't be changed, if it occurs too much the problem might be on your side." />
  <row Id="32226" PostHistoryTypeId="2" PostId="13661" RevisionGUID="2f4728fc-6d3c-42af-9a66-ebe8b42a4e4e" CreationDate="2010-12-31T21:42:54.863" UserId="3129" Text="So, there's two seperate questions that could be answered here.&#xD;&#xA;&#xD;&#xA;Can you fight unarmed, using primarily punches, and wear boxing gloves? Absolutely. In fact, Unarmed is among the stronger combat specializations in the game, though Boxing Gloves are somewhat weak specifically, because they cause only subdual damage - meaning they will knock your opponent over, but not kill them. Useful sometimes, but rarely.&#xD;&#xA;&#xD;&#xA;Can you fight in a 'boxing match'? Well, not per se, however, there are two opportunities for you to engage in a sporting fight for some caps. [The Thorn][1] in westside is home to one such opportunity, where you'll have the opportunity to fight off various monsters of the Wasteland such as Radscorpions, Giant Mantises, Deathclaws and Cazadors. Any weapon is fair game in the Thorn, though you're welcome to go in unarmed if you're looking for a challenge.&#xD;&#xA;&#xD;&#xA;Male (and only male, the legion are nothing if not chauvinistic) Players aligned with Caesar's Legion meanwhile, have the option to fight in The Arena, located at [The Fort][2]. In the Arena, the only weapons permitted are Machete's. All your other weapons are confiscated at the beginning of a match, and you are of course free to use your bare hands instead if you so desire.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/The_Thorn&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/The_Fort" />
  <row Id="32227" PostHistoryTypeId="5" PostId="13650" RevisionGUID="9c711369-ad53-40be-a23c-797530a2be94" CreationDate="2010-12-31T21:47:44.107" UserId="3129" Comment="Minor grammar and a tag fix. Multi Boxing does not mean what you think it means!" Text="I saw this picture on [fallout wiki(on the bottom of the page)][1] and I wonder if I can do any boxing in fallout or is it as useless as it looks?&#xD;&#xA;&#xD;&#xA;P.S. Is that picture a hack or are there any boxing possibilities with the Legion?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Boxing_gloves_%28Fallout:_New_Vegas%29" />
  <row Id="32228" PostHistoryTypeId="6" PostId="13650" RevisionGUID="9c711369-ad53-40be-a23c-797530a2be94" CreationDate="2010-12-31T21:47:44.107" UserId="3129" Comment="Minor grammar and a tag fix. Multi Boxing does not mean what you think it means!" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="32229" PostHistoryTypeId="2" PostId="13662" RevisionGUID="e213661f-7fa2-4e1a-b88e-691b961353ff" CreationDate="2010-12-31T22:56:21.853" UserId="5479" Text="I had the exact same feeling, wanting to change it to _Extreme_ after a while, since I seem to stay alive in mad gunfights.  &#xD;&#xA;I ended up having to just create a new game -- _the game_ doesn't allow you to change the difficulty.&#xD;&#xA;But if there is a hack of some sort that does that, I am not aware of it.  &#xD;&#xA;&#xD;&#xA;P.S. The gunfights get tougher and the AI gets sharper at aiming as you progress in the game, so either think twice about changing difficulty or be prepared and practice your dodging and evasion techniques, and don't spray-and-pray -- make every bullet count; enemies will take on more damage before they fall.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32230" PostHistoryTypeId="2" PostId="13663" RevisionGUID="80e200e1-5c59-4beb-aa97-82c72701cc31" CreationDate="2010-12-31T22:58:08.387" UserId="4424" Text="More than likely the boxing gloves were put in as a nod to those who had played Fallout 2, which did offer the opportinuty for the player to participate in boxing matches for money." />
  <row Id="32231" PostHistoryTypeId="2" PostId="13664" RevisionGUID="3367c48f-c2a4-45f8-8184-3a0fe73a1f54" CreationDate="2010-12-31T23:19:28.267" UserId="3128" Text="In Team Fortress 2, the [Engineer weapon the Jag][1] provides a &quot;30% faster construction rate&quot;.&#xD;&#xA;&#xD;&#xA;When you move a built building it builds at twice the normal speed.  I wonder how far this goes, thus:&#xD;&#xA;&#xD;&#xA;Does the Jag's build bonus apply to moving allies' buildings?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Jag" />
  <row Id="32232" PostHistoryTypeId="1" PostId="13664" RevisionGUID="3367c48f-c2a4-45f8-8184-3a0fe73a1f54" CreationDate="2010-12-31T23:19:28.267" UserId="3128" Text="Does the Jag's build bonus apply to moving allies' buildings? (TF2)" />
  <row Id="32233" PostHistoryTypeId="3" PostId="13664" RevisionGUID="3367c48f-c2a4-45f8-8184-3a0fe73a1f54" CreationDate="2010-12-31T23:19:28.267" UserId="3128" Text="&lt;team-fortress-2&gt;&lt;engineer&gt;&lt;weapon&gt;&lt;wrench&gt;" />
  <row Id="32234" PostHistoryTypeId="5" PostId="13647" RevisionGUID="551c64ed-4ce5-4e1b-92ba-b7546b4c8eac" CreationDate="2010-12-31T23:23:42.930" UserId="121" Comment="Added a note based on comment" Text="[Raven Dreamer's answer][1] works quiet well, but you can also designate a [pond][2] above where you want your farms, and have your dwarves carry water there.&#xD;&#xA;&#xD;&#xA;Note that you will need [buckets][3], a *fresh* water source, and idle dwarves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/336/raven-dreamer&#xD;&#xA;  [2]: http://df.magmawiki.com/index.php/Pond#Pit.2FPond&#xD;&#xA;  [3]: http://df.magmawiki.com/index.php/DF2010:Bucket" />
  <row Id="32235" PostHistoryTypeId="2" PostId="13665" RevisionGUID="d44d03cf-e26c-4b3e-a4fb-6af5f19ed5cf" CreationDate="2010-12-31T23:36:42.113" UserId="5927" Text="Well I recently had a graphics card installed on my computer. An Nvidia GeForce GT430. Ever since then, I've had random lag spikes while gaming. Browsing the internet is fine, and my speed test and ping test remain the same. However, when playing games such as Wolf Team or COD: Black Ops, I'll get 3-10 second lagg spikes in which I am usually killed. These occur every 30 seconds or so. It's extremely frustrating. How can I fix this?&#xD;&#xA;&#xD;&#xA;Note: all my drivers are up to date." />
  <row Id="32236" PostHistoryTypeId="1" PostId="13665" RevisionGUID="d44d03cf-e26c-4b3e-a4fb-6af5f19ed5cf" CreationDate="2010-12-31T23:36:42.113" UserId="5927" Text="New graphics card causing internet lagg spikes, but only while gaming?" />
  <row Id="32237" PostHistoryTypeId="3" PostId="13665" RevisionGUID="d44d03cf-e26c-4b3e-a4fb-6af5f19ed5cf" CreationDate="2010-12-31T23:36:42.113" UserId="5927" Text="&lt;first-person-shooter&gt;&lt;graphics&gt;&lt;lag&gt;&lt;internet&gt;" />
  <row Id="32238" PostHistoryTypeId="2" PostId="13666" RevisionGUID="7c22de48-b883-4a3c-8354-a41c7ba81f5b" CreationDate="2011-01-01T00:33:34.370" UserId="5812" Text="In Civilization 5, the game states that the AI gets significant bonuses to their play at the higher difficulty levels.  I have been unable to find what exactly those bonuses are.  I have heard rumors that on Deity, for example, the AI starts with 3 settlers, 6 warriors, and doesn't have a happiness cap at all.&#xD;&#xA;&#xD;&#xA;Can anyone clarify with details?" />
  <row Id="32239" PostHistoryTypeId="1" PostId="13666" RevisionGUID="7c22de48-b883-4a3c-8354-a41c7ba81f5b" CreationDate="2011-01-01T00:33:34.370" UserId="5812" Text="What exactly are the bonuses the AI gets at each difficulty level in civ5?" />
  <row Id="32240" PostHistoryTypeId="3" PostId="13666" RevisionGUID="7c22de48-b883-4a3c-8354-a41c7ba81f5b" CreationDate="2011-01-01T00:33:34.370" UserId="5812" Text="&lt;civilization-5&gt;&lt;game-mechanics&gt;&lt;ai&gt;&lt;difficulty&gt;" />
  <row Id="32241" PostHistoryTypeId="2" PostId="13667" RevisionGUID="c1be98ae-02c6-40d4-8029-73dec44349fa" CreationDate="2011-01-01T00:38:43.040" UserId="1070" Text="My best town so far in die2nite seems like it will come to an end with day 9. How many soul points will I get when I've died? Does it only count for days survived or will I get extra points for doing special stuff (like doing heroic actions, eating a cat, etc)?" />
  <row Id="32242" PostHistoryTypeId="1" PostId="13667" RevisionGUID="c1be98ae-02c6-40d4-8029-73dec44349fa" CreationDate="2011-01-01T00:38:43.040" UserId="1070" Text="How many soul points do I get for surviving in die2nite?" />
  <row Id="32243" PostHistoryTypeId="3" PostId="13667" RevisionGUID="c1be98ae-02c6-40d4-8029-73dec44349fa" CreationDate="2011-01-01T00:38:43.040" UserId="1070" Text="&lt;die2nite&gt;" />
  <row Id="32244" PostHistoryTypeId="2" PostId="13668" RevisionGUID="0230fc1c-8e56-4824-9a52-a685c83b5dc5" CreationDate="2011-01-01T00:43:01.367" UserId="56" Text="I've already answered this one before in a different question, so here we go:&#xD;&#xA;&#xD;&#xA;The formula for soul points is ![0.5(n+n^2)][1] where n is the amount of days you lived **fully** in a particular town. Basically, you add up the amount of days, which means that by day 9 you'll have 1+2+...+9 = 45 soul points.&#xD;&#xA;&#xD;&#xA;[1]: http://i.imgur.com/LWosG.png" />
  <row Id="32245" PostHistoryTypeId="2" PostId="13669" RevisionGUID="d03482a0-6ce6-44e5-b7a7-e7589dcf6c1d" CreationDate="2011-01-01T01:06:38.803" UserId="5928" Text="The baddies don't start coming until after you build your refineries.  This allows you to carefully place your first few turrets (or some expensive gun power ups) before the titans start moving.  Don't spend too much cash on research if you want to maximize this advantage.  &#xD;&#xA;&#xD;&#xA;On the other hand, getting too far behind in research is bad for your campaign in the long run, so don't underspend on research either." />
  <row Id="32246" PostHistoryTypeId="2" PostId="13670" RevisionGUID="beaa9ded-b106-43c0-9017-8b2eeea007f8" CreationDate="2011-01-01T01:07:13.340" UserId="144" Text="My boyfriend has been playing Scott Pilgrim vs the World (XBox version, if it makes a difference).&#xD;&#xA;&#xD;&#xA;He finally saved up enough cash just now to pay off Scott's Late Fees at the video store.  He paid the fees, bought a few things from the new listing and exited the shop.  He then re-entered and the fees were back in place.&#xD;&#xA;&#xD;&#xA;Is there any way to save having paid the $500, so when you come back you can take advantage of the cheap prices?  Or is it supposed to be a &quot;buy as much as you can carry because you can't come back&quot; deal?  Or is his game simply glitching in the most frustrating way possible?" />
  <row Id="32247" PostHistoryTypeId="1" PostId="13670" RevisionGUID="beaa9ded-b106-43c0-9017-8b2eeea007f8" CreationDate="2011-01-01T01:07:13.340" UserId="144" Text="Is there some way to save having paid Scott's Late Fees in Scott Pilgrim vs the World?" />
  <row Id="32248" PostHistoryTypeId="3" PostId="13670" RevisionGUID="beaa9ded-b106-43c0-9017-8b2eeea007f8" CreationDate="2011-01-01T01:07:13.340" UserId="144" Text="&lt;scott-pilgrim&gt;" />
  <row Id="32249" PostHistoryTypeId="2" PostId="13671" RevisionGUID="a0987a15-f06e-4b5b-b27b-46fe0eacf227" CreationDate="2011-01-01T01:17:03.347" UserId="2534" Text="Scott's Late Fees are specific to the character. If you (as Scott), pay his late fees, you should have free access, as your profile (née Gamertag) and as the same character. Bear in mind it's also specific to who presses B in the shop. If you pay them, you should be able to turn around indefinitely and buy additional things. But if another player presses B, and they haven't paid the late fees yet, they will have to do so first.&#xD;&#xA;&#xD;&#xA;If you come back as Kim, you will have to pay the late fees again*.&#xD;&#xA;&#xD;&#xA;(I think. I'm not 100% sure of some of this, but I'll confirm here in a bit.)" />
  <row Id="32250" PostHistoryTypeId="2" PostId="13672" RevisionGUID="9655649f-af9a-4be0-81c5-1e6fcffd0551" CreationDate="2011-01-01T01:29:58.043" UserId="341" Text="There are too many things to list out here, but you can find the answers in the CIV5HandicapInfos.xml file in your \Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo folder.  For example, Deity lists that the AI starts with two defensive units (warriors), two workers, and one scout.  Another part of that file lists the free techs for you or the AI.  On Deity, the AI starts with The Wheel, Mining, Animal Husbandry, and Pottery.  " />
  <row Id="32251" PostHistoryTypeId="2" PostId="13673" RevisionGUID="4b20d97c-4a4a-4508-a7de-4ba89bb60e61" CreationDate="2011-01-01T01:37:59.207" UserId="5929" Text="I just downloaded [Urban Terror][1] and for some reason it won't launch on my Mac. The icon appears in the dock for a second and then quits itself.&#xD;&#xA;&#xD;&#xA;[1]: http://urbanterror.info" />
  <row Id="32252" PostHistoryTypeId="1" PostId="13673" RevisionGUID="4b20d97c-4a4a-4508-a7de-4ba89bb60e61" CreationDate="2011-01-01T01:37:59.207" UserId="5929" Text="Urban Terror not launching on Mac OS X" />
  <row Id="32253" PostHistoryTypeId="3" PostId="13673" RevisionGUID="4b20d97c-4a4a-4508-a7de-4ba89bb60e61" CreationDate="2011-01-01T01:37:59.207" UserId="5929" Text="&lt;mac&gt;&lt;urban-terror&gt;" />
  <row Id="32255" PostHistoryTypeId="2" PostId="13674" RevisionGUID="5321aa82-e8f1-4158-96d8-ff10c4fac16d" CreationDate="2011-01-01T01:57:07.120" UserId="1794" Text="For one reason or another I managed to totally miss playing any of the Half-life series. I have the time and money now to play these games that I have herd such great things about. So what are all the Half-life games that I should play? and what order should I play them in?&#xD;&#xA;&#xD;&#xA;I am confused of where the episodes and expansions all fit in. And what they mean by &quot;Source&quot; versions. Are these even part of the same series? And what about Blue Shift, Lost Coast, or Opposing Force? So many games, and I don't know where or if they fit.&#xD;&#xA;&#xD;&#xA;Are there any in the series that I should skip, or just read the plot summary for? Can someone please give me a run-down of what I should play, in order." />
  <row Id="32256" PostHistoryTypeId="1" PostId="13674" RevisionGUID="5321aa82-e8f1-4158-96d8-ff10c4fac16d" CreationDate="2011-01-01T01:57:07.120" UserId="1794" Text="What order should I play the Half-life series in?" />
  <row Id="32257" PostHistoryTypeId="3" PostId="13674" RevisionGUID="5321aa82-e8f1-4158-96d8-ff10c4fac16d" CreationDate="2011-01-01T01:57:07.120" UserId="1794" Text="&lt;half-life-series&gt;" />
  <row Id="32259" PostHistoryTypeId="5" PostId="13673" RevisionGUID="9672c16b-003a-4d7d-ad6c-c050a394d582" CreationDate="2011-01-01T02:03:56.230" UserId="5929" Comment="added 77 characters in body" Text="I just downloaded [Urban Terror][1] and for some reason it won't launch on my Mac. The icon appears in the dock for a second and then quits itself.&#xD;&#xA;&#xD;&#xA;*EDIT*: I am running Mac OS X version 10.6.5 and Urban Terror version 4.1&#xD;&#xA;&#xD;&#xA;[1]: http://urbanterror.info" />
  <row Id="32260" PostHistoryTypeId="2" PostId="13676" RevisionGUID="11ced1e5-29ca-413e-99bb-d9a9bec16760" CreationDate="2011-01-01T02:11:39.083" UserId="4883" Text="1. Alkaline Trio - Fall Victim - 3:18&#xD;&#xA;2. The Chelsea Smiles - Nowhere Ride - 3:38&#xD;&#xA;3. Papa Roach - Blood Brothers - 3:32&#xD;&#xA;4. Supergrass - Road To Rouen - 3:48&#xD;&#xA;5. Alkaline Trio - Mercy Me - 2:49&#xD;&#xA;6. Nickelback - Believe It or Not - 4:08&#xD;&#xA;7. Megadeth - Symphony of Destruction - 4:05&#xD;&#xA;8. Yellowcard - Rough landing Holly - 3:32&#xD;&#xA;9. Yellowcard - Breathing - 3:38&#xD;&#xA;10. Zebrahead - Lobotomy for Dummies - 2:38&#xD;&#xA;11. Rise Against - Give It All - 2:49&#xD;&#xA;12. Papa Roach - Not Listening - 3:09&#xD;&#xA;13. Underoath - Reinventing Your Exit - 4:24&#xD;&#xA;14. Fall Out Boy - 7 Minutes In Heaven - 3:02&#xD;&#xA;15. Supergrass - Richard III - 3:05&#xD;&#xA;16. Nickelback - Flat on The Floor - 2:03&#xD;&#xA;17. Rob Zombie - Feel So Numb - 3:33&#xD;&#xA;18. Rob Zombie - Demon Speeding - 3:29&#xD;&#xA;19. Wolfmother - Pyramid - 4:29&#xD;&#xA;20. Wolfmother - Dimension - 4:22&#xD;&#xA;21. Fall Out Boy - Snitches,and Talkers Get Stitched - 2:49&#xD;&#xA;22. The Vines - Don't Listen To The Radio - 2:11&#xD;&#xA;23. Motley Crue - DrFeelgood - 4:50&#xD;&#xA;24. Audioslave - Man or Animal - 3:45&#xD;&#xA;25. Audioslave - Your Time Has Come - 4:13&#xD;&#xA;&#xD;&#xA;I am not promoting illegal downloading of the soundtrack, I am just quoting my source: [Flatout 2 OST torrent][1] (either way this torrent is dead as it ran out of seeders).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://extratorrent.com/torrent/1351216/Flatout+2+OST.html" />
  <row Id="32261" PostHistoryTypeId="5" PostId="13676" RevisionGUID="f1bd7fa6-38f5-45d5-8fb5-248d6621d6ee" CreationDate="2011-01-01T02:17:26.830" UserId="4883" Comment="added 80 characters in body; edited body" Text="Hopefully you mean the music tracks and not the race tracks!&#xD;&#xA;&#xD;&#xA;Here you go:&#xD;&#xA;&#xD;&#xA;1. Alkaline Trio - Fall Victim - 3:18&#xD;&#xA;2. The Chelsea Smiles - Nowhere Ride - 3:38&#xD;&#xA;3. Papa Roach - Blood Brothers - 3:32&#xD;&#xA;4. Supergrass - Road To Rouen - 3:48&#xD;&#xA;5. Alkaline Trio - Mercy Me - 2:49&#xD;&#xA;6. Nickelback - Believe It or Not - 4:08&#xD;&#xA;7. Megadeth - Symphony of Destruction - 4:05&#xD;&#xA;8. Yellowcard - Rough landing Holly - 3:32&#xD;&#xA;9. Yellowcard - Breathing - 3:38&#xD;&#xA;10. Zebrahead - Lobotomy for Dummies - 2:38&#xD;&#xA;11. Rise Against - Give It All - 2:49&#xD;&#xA;12. Papa Roach - Not Listening - 3:09&#xD;&#xA;13. Underoath - Reinventing Your Exit - 4:24&#xD;&#xA;14. Fall Out Boy - 7 Minutes In Heaven - 3:02&#xD;&#xA;15. Supergrass - Richard III - 3:05&#xD;&#xA;16. Nickelback - Flat on The Floor - 2:03&#xD;&#xA;17. Rob Zombie - Feel So Numb - 3:33&#xD;&#xA;18. Rob Zombie - Demon Speeding - 3:29&#xD;&#xA;19. Wolfmother - Pyramid - 4:29&#xD;&#xA;20. Wolfmother - Dimension - 4:22&#xD;&#xA;21. Fall Out Boy - Snitches,and Talkers Get Stitched - 2:49&#xD;&#xA;22. The Vines - Don't Listen To The Radio - 2:11&#xD;&#xA;23. Motley Crue - DrFeelgood - 4:50&#xD;&#xA;24. Audioslave - Man or Animal - 3:45&#xD;&#xA;25. Audioslave - Your Time Has Come - 4:13&#xD;&#xA;&#xD;&#xA;I am not promoting illegal downloading of the soundtrack, I am just quoting my source: [Flatout 2 OST torrent][1] (either way this torrent is dead as it ran out of seeders).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://extratorrent.com/torrent/1351216/Flatout+2+OST.html" />
  <row Id="32262" PostHistoryTypeId="2" PostId="13677" RevisionGUID="f9e58524-a584-4efb-b08d-37873009b354" CreationDate="2011-01-01T02:20:49.727" UserId="109" Text="The Source versions are a remake of the original games on the engine used by HL2. Half Life: Source is pretty much identical to Half Life.&#xD;&#xA;&#xD;&#xA;The recommended playing order is pretty much the release order:&#xD;&#xA;&#xD;&#xA;* Half Life (Or Half Life: Source)&#xD;&#xA;* Half Life: Opposing Force&#xD;&#xA;* Half Life: Blue Shift&#xD;&#xA;* Half Life: Decay (skippable - PS2 only)&#xD;&#xA;* Half Life 2&#xD;&#xA;* Half Life 2: Episode One&#xD;&#xA;* Half Life 2: Episode Two&#xD;&#xA;&#xD;&#xA;Half Life 2: Lost Coast is just a tech demo for graphics options that went into later Source games. If you want to be quick, you can skip everything but Half Life and Half Life 2. &#xD;&#xA;&#xD;&#xA;Portal is also tangentially related to the Half Life plot, but isn't too important as it doesn't have much story of its own. Portal 2 may change this however." />
  <row Id="32263" PostHistoryTypeId="2" PostId="13678" RevisionGUID="bd775941-69a0-4eae-9d7e-ac852407bdf4" CreationDate="2011-01-01T02:21:08.200" UserId="5930" Text="I consider myself a fairly noobish Terran player, but have noticed my control group strategy in SCII change from...&#xD;&#xA;&#xD;&#xA;CC on 0 (which was how I used to play BW, I guess); to...  &#xD;&#xA;CC 1, rax 2, factory 3, starport 4; to...  &#xD;&#xA;CC 1, all other production buildings 2 (since one can now tab-select to different types of building in a selection)&#xD;&#xA;&#xD;&#xA;What is the most efficient strategy for being able to produce units quickly without changing your field of vision, yet still keeping hotkeys open for battle groups? I have a hunch it's option 3 since I've actually started thinking about it now, but it's not like they teach you this stuff in the tutorials.&#xD;&#xA;&#xD;&#xA;Does this change for the other races as well?" />
  <row Id="32264" PostHistoryTypeId="1" PostId="13678" RevisionGUID="bd775941-69a0-4eae-9d7e-ac852407bdf4" CreationDate="2011-01-01T02:21:08.200" UserId="5930" Text="Most efficient unit production control group model?" />
  <row Id="32265" PostHistoryTypeId="3" PostId="13678" RevisionGUID="bd775941-69a0-4eae-9d7e-ac852407bdf4" CreationDate="2011-01-01T02:21:08.200" UserId="5930" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;&lt;buildings&gt;&lt;control-groups&gt;" />
  <row Id="32266" PostHistoryTypeId="5" PostId="13665" RevisionGUID="3cc28e24-b6b5-4db4-881a-43e2c0c2e98e" CreationDate="2011-01-01T02:49:28.757" UserId="207" Comment="deleted 1 characters in body; edited title" Text="Well I recently had a graphics card installed on my computer. An Nvidia GeForce GT430. Ever since then, I've had random lag spikes while gaming. Browsing the internet is fine, and my speed test and ping test remain the same. However, when playing games such as Wolf Team or COD: Black Ops, I'll get 3-10 second lag spikes in which I am usually killed. These occur every 30 seconds or so. It's extremely frustrating. How can I fix this?&#xD;&#xA;&#xD;&#xA;Note: all my drivers are up to date." />
  <row Id="32267" PostHistoryTypeId="4" PostId="13665" RevisionGUID="3cc28e24-b6b5-4db4-881a-43e2c0c2e98e" CreationDate="2011-01-01T02:49:28.757" UserId="207" Comment="deleted 1 characters in body; edited title" Text="New graphics card causing internet lag spikes, but only while gaming?" />
  <row Id="32268" PostHistoryTypeId="2" PostId="13679" RevisionGUID="115cb584-35ee-470e-92aa-f08fca985b0d" CreationDate="2011-01-01T02:53:47.930" UserId="5533" Text="The *must-play* **Half-Life** games are **Half-Life 1**, then **Half-Life 2**. All other &quot;episodes&quot; are expansions or spin-offs, quite skippable.&#xD;&#xA;&#xD;&#xA;*Opposing Force*, *Blue Shift* and *Decay* returns to the setting and events of **Half-Life 1**, but portrays the story through the yes of another person (respectively a U.S. Marine, a security guard and two scientists since *Decay* is a cooperative multiplayer game).&#xD;&#xA;&#xD;&#xA;The Source version of **Half-Life** is, and I quote :&#xD;&#xA;&#xD;&#xA;&gt; *a digitally remastered version of the critically acclaimed and best selling PC game*&#xD;&#xA;&#xD;&#xA;Needless to say it's smoke and mirrors, there's absolutely no significant difference.&#xD;&#xA;&#xD;&#xA;My advice is, play **HL1** then **HL2**, and if you'd like to extend the pleasure, sequels *HL2 : Episode 1* and *HL2 : Episode 2* are quite good, but not as good as the two main games." />
  <row Id="32269" PostHistoryTypeId="2" PostId="13680" RevisionGUID="59abe6c0-a45b-4603-9f14-506fecfd5a44" CreationDate="2011-01-01T02:58:45.820" UserId="5070" Text="The game I'm thinking of is from the early to mid 1990's. &#xD;&#xA;&#xD;&#xA;At its basis it was a &lt;a href=&quot;http://en.wikipedia.org/wiki/Fifteen_puzzle&quot;&gt;Fifteen Puzzle&lt;/a&gt;, combined with a bit of maze. Instead of numbers, each tile had a road-path on it. The idea was to arrange the tiles so that the road-path formed a continuous line from the start to the finish. &#xD;&#xA;&#xD;&#xA;The game had a taxi theme. You had to re-arrange the tiles to form a road to get your fare to their destination. &#xD;&#xA;&#xD;&#xA;It was a windows game. I don't remember whether it was Windows 3 or 95, although I'd place my bet on Windows 3, but 95 compatible. &#xD;&#xA;&#xD;&#xA;My older brother had the game on his computer when he brought it home from college, so I have no idea exactly when the game was released or in what format(s). &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A few additional points:&#xD;&#xA;&#xD;&#xA;1) Some or all of the puzzles had more than one solution. &#xD;&#xA;&#xD;&#xA;2) The longer the path, the more you earned for the trip. &#xD;&#xA;&#xD;&#xA;3) The taxi was initially stopped. You had a certain amount of time to arrange the tiles before the taxi began its journey. You could continue to arrange the tiles even after the taxi started moving.&#xD;&#xA;&#xD;&#xA;4) The taxi would crash if it ran off the end of the road (because there wasn't a matching tile).&#xD;&#xA;&#xD;&#xA;5) You could cause the path the loop back on itself but, if you crossed the same tile too many times (I think the limit was 8), the fare would get angry and you would have to start the map over. &#xD;&#xA;&#xD;&#xA;6) The money you earned was spent on repairs and upgrades for your taxi. " />
  <row Id="32270" PostHistoryTypeId="1" PostId="13680" RevisionGUID="59abe6c0-a45b-4603-9f14-506fecfd5a44" CreationDate="2011-01-01T02:58:45.820" UserId="5070" Text="Early-Mid 90's Taxi themed puzzler" />
  <row Id="32271" PostHistoryTypeId="3" PostId="13680" RevisionGUID="59abe6c0-a45b-4603-9f14-506fecfd5a44" CreationDate="2011-01-01T02:58:45.820" UserId="5070" Text="&lt;identify-this-game&gt;" />
  <row Id="32272" PostHistoryTypeId="5" PostId="13673" RevisionGUID="f0679840-7528-469b-8ce1-1a1b259df9d7" CreationDate="2011-01-01T03:33:46.607" UserId="5929" Comment="added 102 characters in body" Text="I just downloaded [Urban Terror][1] and for some reason it won't launch on my Mac. The icon appears in the dock for a second and then quits itself.&#xD;&#xA;&#xD;&#xA;*EDIT*: I am running Mac OS X version 10.6.5 and Urban Terror version 4.1&#xD;&#xA;&#xD;&#xA;*EDIT2*: I will try running it from the terminal and post the error message when I get the chance.&#xD;&#xA;&#xD;&#xA;[1]: http://urbanterror.info" />
  <row Id="32273" PostHistoryTypeId="5" PostId="13673" RevisionGUID="5a48f665-0093-4103-948a-e4e2ba71dcd4" CreationDate="2011-01-01T03:56:17.953" UserId="5929" Comment="added 289 characters in body" Text="I just downloaded [Urban Terror][1] and for some reason it won't launch on my Mac. The icon appears in the dock for a second and then quits itself.&#xD;&#xA;&#xD;&#xA;*EDIT*: I am running Mac OS X version 10.6.5 and Urban Terror version 4.1&#xD;&#xA;&#xD;&#xA;*EDIT2*: I will try running it from the terminal and post the error message when I get the chance.&#xD;&#xA;&#xD;&#xA;*EDIT3*: I just ran Urban Terror from the Terminal and this is the error I get:&#xD;&#xA;&#xD;&#xA;    ioQ3 1.35urt macosx-i386 Dec 19 2007&#xD;&#xA;    ----- FS_Startup -----&#xD;&#xA;    Going through search path...&#xD;&#xA;&#xD;&#xA;    ----------------------&#xD;&#xA;    0 files in pk3 files&#xD;&#xA;    Sys_Error: Couldn't load default.cfg&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://urbanterror.info" />
  <row Id="32274" PostHistoryTypeId="5" PostId="13673" RevisionGUID="ea8cd7c3-2733-47e7-959d-14cd3f170e3e" CreationDate="2011-01-01T04:11:36.073" UserId="5929" Comment="added 6 characters in body" Text="I just downloaded [Urban Terror][1] and for some reason it won't launch on my Mac. The icon appears in the dock for a second and then quits itself.&#xD;&#xA;&#xD;&#xA;**EDIT**: I am running Mac OS X version 10.6.5 and Urban Terror version 4.1&#xD;&#xA;&#xD;&#xA;**EDIT2**: I will try running it from the terminal and post the error message when I get the chance.&#xD;&#xA;&#xD;&#xA;**EDIT3**: I just ran Urban Terror from the Terminal and this is the error I get:&#xD;&#xA;&#xD;&#xA;    ioQ3 1.35urt macosx-i386 Dec 19 2007&#xD;&#xA;    ----- FS_Startup -----&#xD;&#xA;    Going through search path...&#xD;&#xA;&#xD;&#xA;    ----------------------&#xD;&#xA;    0 files in pk3 files&#xD;&#xA;    Sys_Error: Couldn't load default.cfg&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://urbanterror.info" />
  <row Id="32275" PostHistoryTypeId="2" PostId="13681" RevisionGUID="d2c4a439-5d70-4ce2-8766-9eddcd8e7b3d" CreationDate="2011-01-01T05:14:45.827" UserId="5398" Text="Turns out it can be done with a total of **four camera uses**, or three with one gun shot, for the Big Beard ranking.&#xD;&#xA;&#xD;&#xA; - First use in the room where you find the gun&#xD;&#xA; - Second use on the 8th floor, to stun the group surrounding the hallways (before the treeline)&#xD;&#xA; - Use the gun (or the camera) on the guard near the stairs after going around the treeline&#xD;&#xA; - Third use on the ninth floor [as seen here](http://www.youtube.com/watch?feature=player_detailpage&amp;v=ft8Z2sfMmOM#t=95s)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32276" PostHistoryTypeId="2" PostId="13682" RevisionGUID="0d84247a-ede2-45d2-8fbb-af11c710eef1" CreationDate="2011-01-01T05:43:39.953" UserId="5398" Text="According to the wiki page you linked: &#xD;&#xA;&#xD;&#xA;&gt; The Jag speeds up the construction of&#xD;&#xA;&gt; any building as it is being&#xD;&#xA;&gt; constructed **or redeployed** when the&#xD;&#xA;&gt; Engineer hits the building with the&#xD;&#xA;&gt; Jag.&#xD;&#xA;&#xD;&#xA;So yes, it applies to moving buildings.&#xD;&#xA;&#xD;&#xA;However, as of the last time I played (12/23/2010) you can only move your own buildings, you can't move those belonging to your allies, even with the Jag." />
  <row Id="32277" PostHistoryTypeId="2" PostId="13683" RevisionGUID="1577a02f-e891-4cd9-8dbb-2fd43ee33fde" CreationDate="2011-01-01T05:51:24.143" UserId="23" Text="If you die to the zombie attack for day n, you get 1 + 2 + ... + n = n(n +1)/2 soul point.&#xD;&#xA;&#xD;&#xA;If you die for any other reason during the midnight attack (or during  the day!), your last day isn't counted. You hence get 1 + 2 + ... + n - 1 = n(n -1)/2 soul points." />
  <row Id="32278" PostHistoryTypeId="5" PostId="13671" RevisionGUID="ae560021-faba-4aa7-a36c-326e59a1980a" CreationDate="2011-01-01T06:25:25.840" UserId="2534" Comment="yay for playing the game to confirm" Text="Scott's Late Fees are specific to the account+character. If you (as Scott), pay his late fees, you should have free access, as your profile (née Gamertag) and as the same character (Scott). Bear in mind it's also specific to who presses A at the counter. If you pay them, you should be able to turn around indefinitely and buy additional things. But if another player presses A, and they haven't paid the late fees yet, they will have to do so first.&#xD;&#xA;&#xD;&#xA;If you come back as Kim, you will have to pay the late fees again.&#xD;&#xA;&#xD;&#xA;The specific way this plays out in the menus, is:&#xD;&#xA;&#xD;&#xA;When you enter the shop, the item list will show &quot;Scott's Late Fee's&quot; no matter what. If you have purchased it, go to the counter, and press A, it will change to the list of items behind that if you have already paid the late fees. And if you haven't, it doesn't, it's as simple as that." />
  <row Id="32280" PostHistoryTypeId="2" PostId="13684" RevisionGUID="20124d16-d44e-4a41-9518-42ffe1514c4b" CreationDate="2011-01-01T08:57:14.200" UserId="3128" Text="I see this listed on the server filters but I don't know what it is.&#xD;&#xA;&#xD;&#xA;In Multiplayer Battlefield Bad Company 2, what is hardcore mode?" />
  <row Id="32281" PostHistoryTypeId="1" PostId="13684" RevisionGUID="20124d16-d44e-4a41-9518-42ffe1514c4b" CreationDate="2011-01-01T08:57:14.200" UserId="3128" Text="In Multiplayer Battlefield Bad Company 2, what is hardcore mode?" />
  <row Id="32282" PostHistoryTypeId="3" PostId="13684" RevisionGUID="20124d16-d44e-4a41-9518-42ffe1514c4b" CreationDate="2011-01-01T08:57:14.200" UserId="3128" Text="&lt;multiplayer&gt;&lt;bad-company-2&gt;" />
  <row Id="32284" PostHistoryTypeId="2" PostId="13686" RevisionGUID="fb9cbc89-420c-4d75-8434-c6bd50fe3240" CreationDate="2011-01-01T10:25:40.843" UserId="5933" Text="Hi - after 36 hours progress on Just Cause 2 - I got stuck, so I started a New Game. It warned that this would overwrite autosave data but I went ahead and started a New Game - does this mean I have totally lost the old game - all that 36 hours progress? Is there any way to bring that old game back - I mean surely the PS3 saves a certain amount of the progress somewhere??? Please help??!!&#xD;&#xA;" />
  <row Id="32285" PostHistoryTypeId="1" PostId="13686" RevisionGUID="fb9cbc89-420c-4d75-8434-c6bd50fe3240" CreationDate="2011-01-01T10:25:40.843" UserId="5933" Text="just cause 2 lost game" />
  <row Id="32286" PostHistoryTypeId="3" PostId="13686" RevisionGUID="fb9cbc89-420c-4d75-8434-c6bd50fe3240" CreationDate="2011-01-01T10:25:40.843" UserId="5933" Text="&lt;just-cause-2&gt;" />
  <row Id="32287" PostHistoryTypeId="2" PostId="13687" RevisionGUID="f84b778b-b4ac-4d61-bd94-87279874ae11" CreationDate="2011-01-01T11:24:15.960" UserId="5934" Text="You need to renew the old pumping stations, the old ones get inefficient and lose capacity. Agree, it is hard to play with this bug or issue." />
  <row Id="32288" PostHistoryTypeId="5" PostId="13660" RevisionGUID="527d73ea-e7ac-4d8c-8fac-8b4aa00670ed" CreationDate="2011-01-01T11:52:41.557" UserId="998" Comment="deleted 3 characters in body" Text="On a regular basis, you shouldn't see this popup much...&#xD;&#xA;&#xD;&#xA;This occurs when a person has a slow computer, too high settings or connectivity issues.&#xD;&#xA;&#xD;&#xA;It's a game mechanic that can't be changed, if it occurs too much the problem might be on your side." />
  <row Id="32289" PostHistoryTypeId="2" PostId="13688" RevisionGUID="b6b64d27-38a0-451a-b87c-0e63c41e0688" CreationDate="2011-01-01T12:00:05.360" UserId="998" Text="The upcoming patch will deliver the ability to customize hot keys, then you could use your F-keys for buildings and your number keys for units or something similar instead of having to move your fingers all over the keyboard." />
  <row Id="32296" PostHistoryTypeId="2" PostId="13690" RevisionGUID="3ce438d7-6c06-4e54-b007-777276be2a78" CreationDate="2011-01-01T13:05:20.623" UserId="5046" Text="It is similar to call of duty's hardcore mode. Hardcore mode was added to further the sense of realism in the game. &#xD;&#xA;&#xD;&#xA;In hardcore mode there is no HUD so you cant check how much ammo you have remaining etc, the amount of damage you can sustain is reduced so you'll be dead within a couple of shots, but watch out for those snipers! You will die within one shot from a sniper rifle. Finally there will be no kill cam so you can't see how you died.&#xD;&#xA;&#xD;&#xA;I hope this info helps." />
  <row Id="32297" PostHistoryTypeId="2" PostId="13691" RevisionGUID="1c8913af-bc49-42fe-bd18-17d39c37cda3" CreationDate="2011-01-01T13:14:26.277" UserId="5936" Text="Is there a way to use a Playstation 3 controller with a Playstation 2?  (Perhaps with a wireless dongle plugged into the front of the PS2..)&#xD;&#xA;&#xD;&#xA;Our PS2 controllers are getting knackered, and I'm loathed to replace them if there is a way to use our PS3 controllers instead." />
  <row Id="32298" PostHistoryTypeId="1" PostId="13691" RevisionGUID="1c8913af-bc49-42fe-bd18-17d39c37cda3" CreationDate="2011-01-01T13:14:26.277" UserId="5936" Text="Can I use PS3 controllers on a PS2" />
  <row Id="32299" PostHistoryTypeId="3" PostId="13691" RevisionGUID="1c8913af-bc49-42fe-bd18-17d39c37cda3" CreationDate="2011-01-01T13:14:26.277" UserId="5936" Text="&lt;ps3&gt;&lt;controllers&gt;&lt;playstation&gt;&lt;ps2&gt;" />
  <row Id="32300" PostHistoryTypeId="2" PostId="13692" RevisionGUID="e0d47bda-f42d-4943-adab-5828e49fa11c" CreationDate="2011-01-01T13:20:44.000" UserId="13" Text="I wouldn't have thought so. Unless Sony made the controllers send the same signals and have the same connectors there's no way that a PS2 can talk to a device created *in the future*.&#xD;&#xA;&#xD;&#xA;[Wiki Answers](http://wiki.answers.com/Q/Can_you_use_a_PS3_controller_on_a_PS2) and [Answer Bag](http://www.answerbag.com/q_view/719766) would appear to agree with me.&#xD;&#xA;&#xD;&#xA;Though your [not the only one](http://share.blog.us.playstation.com/ideas/2010/04/06/ps3-controllers-on-ps2/) suggesting this. Though I don't see any answers that suggest how it might be done." />
  <row Id="32301" PostHistoryTypeId="6" PostId="13670" RevisionGUID="441474b8-b1ba-49d9-b4d8-5db3fabde2b0" CreationDate="2011-01-01T13:33:58.607" UserId="4012" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;scott-pilgrim&gt;" />
  <row Id="32302" PostHistoryTypeId="2" PostId="13693" RevisionGUID="59072296-7271-4dc3-ae47-09ef76440500" CreationDate="2011-01-01T13:38:39.777" UserId="1280" Text="Many times my game just crashes giving error &quot;Direct3DDevice9::Present Failed: Ran out of memory (-2147024882)&quot;. I can not even complete the second mission of campaign (Vorkuta).  &#xD;&#xA;&#xD;&#xA;My system is  &#xD;&#xA;Operating System: Windows XP SP2  &#xD;&#xA;RAM: 1GB DDR2  &#xD;&#xA;Processor: 2.0 Dual Core  &#xD;&#xA;Graphics Card: 9800GT  &#xD;&#xA;DirectX 9.0 June 2010" />
  <row Id="32303" PostHistoryTypeId="1" PostId="13693" RevisionGUID="59072296-7271-4dc3-ae47-09ef76440500" CreationDate="2011-01-01T13:38:39.777" UserId="1280" Text="Call of Duty Black Ops - Direct3DDevice9::Present Failed: Ran out of memory" />
  <row Id="32304" PostHistoryTypeId="3" PostId="13693" RevisionGUID="59072296-7271-4dc3-ae47-09ef76440500" CreationDate="2011-01-01T13:38:39.777" UserId="1280" Text="&lt;call-of-duty-black-ops&gt;&lt;technical-issues&gt;&lt;error&gt;" />
  <row Id="32305" PostHistoryTypeId="5" PostId="13693" RevisionGUID="ecfa6906-f524-40a0-b8e6-13941d3d49ab" CreationDate="2011-01-01T13:44:43.003" UserId="1280" Comment="added 4 characters in body" Text="Many times my game just crashes giving error &quot;Direct3DDevice9::Present Failed: Ran out of memory (-2147024882)&quot;. I can not even complete the second mission of campaign (Vorkuta).  &#xD;&#xA;&#xD;&#xA;My system is  &#xD;&#xA;Operating System: Windows XP SP2  &#xD;&#xA;RAM: 1GB DDR2  &#xD;&#xA;Processor: 2.0 Dual Core  &#xD;&#xA;Graphics Card: 9800GT 1GB  &#xD;&#xA;DirectX 9.0 June 2010" />
  <row Id="32306" PostHistoryTypeId="2" PostId="13694" RevisionGUID="32fcb1df-81ed-4978-bc90-3a064557bce8" CreationDate="2011-01-01T13:46:06.027" UserId="3383" Text="Given that compatibility mode isn't work out, and you've some other issue with DOSbox, I'd recommend setting up a &lt;a href=&quot;http://www.virtualbox.org/&quot;&gt;VirtualBox&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;If you got an old Windows 98 (preferably) or 95 CD it's surprisingly easy to set one up.&#xD;&#xA;&#xD;&#xA;One of the bonuses is the hardware virtualisation; you can set it to match the game's recommended spec (minimum 75MHz and 16MB RAM, ouch) to avoid some issues.&#xD;&#xA;&#xD;&#xA;I've already done this to run X-Com Apocalypse, and it's as stable as it was first time round (at least it reboots faster now)." />
  <row Id="32307" PostHistoryTypeId="2" PostId="13695" RevisionGUID="506e92eb-da12-4633-a581-88a130590a75" CreationDate="2011-01-01T13:55:03.230" UserId="5781" Text="How is the number of zombies attacking the town at night determined?" />
  <row Id="32308" PostHistoryTypeId="1" PostId="13695" RevisionGUID="506e92eb-da12-4633-a581-88a130590a75" CreationDate="2011-01-01T13:55:03.230" UserId="5781" Text="What determines the number of zombies attacking the town?" />
  <row Id="32309" PostHistoryTypeId="3" PostId="13695" RevisionGUID="506e92eb-da12-4633-a581-88a130590a75" CreationDate="2011-01-01T13:55:03.230" UserId="5781" Text="&lt;die2nite&gt;" />
  <row Id="32310" PostHistoryTypeId="2" PostId="13696" RevisionGUID="14d71028-dbbe-4bbf-9277-172d17a64231" CreationDate="2011-01-01T14:13:57.903" UserId="5624" Text="I have a quest &quot;ED-E My Love&quot;, however I cannot just pick him up and walk outside(hes in a house). Is it possible to do that quest when I dont have the science/repair to fix him first?" />
  <row Id="32311" PostHistoryTypeId="1" PostId="13696" RevisionGUID="14d71028-dbbe-4bbf-9277-172d17a64231" CreationDate="2011-01-01T14:13:57.903" UserId="5624" Text="How to bring ED-E to scapyard?" />
  <row Id="32312" PostHistoryTypeId="3" PostId="13696" RevisionGUID="14d71028-dbbe-4bbf-9277-172d17a64231" CreationDate="2011-01-01T14:13:57.903" UserId="5624" Text="&lt;fallout-new-vegas&gt;&lt;how-to&gt;&lt;quest&gt;" />
  <row Id="32313" PostHistoryTypeId="2" PostId="13697" RevisionGUID="85878aa0-10db-425a-ac22-dfca64ad5526" CreationDate="2011-01-01T14:23:29.153" UserId="5781" Text="I am afraid that there is not much that can be done." />
  <row Id="32314" PostHistoryTypeId="2" PostId="13698" RevisionGUID="bbcf676f-771a-4cb8-8795-45de7cc91be3" CreationDate="2011-01-01T14:26:28.090" UserId="4103" Text="1 Gigabyte of RAM is not enough for current games, you need at least 2 Gigabytes, 4 Gigabytes would be better. &#xD;&#xA;&#xD;&#xA;You can increase the amount of virtual memory, that might prevent this error, but the performance will be terrible if you're running out of RAM." />
  <row Id="32315" PostHistoryTypeId="2" PostId="13699" RevisionGUID="37fec1e5-42e5-46de-952b-8e5b15d2fff7" CreationDate="2011-01-01T14:30:36.150" UserId="3129" Text="No. You'll need to get Ed-E fixed up first. If you lack the requisite Science or Repair skills, you should be able to substitute a lot of parts for any actual knowledge. Specifically, 3 Scrap Metal, 2 Sensor Modules, and one Scrap Electronics.&#xD;&#xA;&#xD;&#xA;Alternately, you can just come back later, or pop a Skill Magazine." />
  <row Id="32317" PostHistoryTypeId="2" PostId="13701" RevisionGUID="dc8b908e-2d22-40c6-bd8c-4b058e5ee97d" CreationDate="2011-01-01T15:44:08.653" UserId="3090" Text="The default keyboard configuration is amazing! I love how it works and is one of the many amazing features that the Assassin's Creed series has brought to the gaming world. Most of the keys map to a certain part of the body, which kinda makes sense actually. Don't know why nobody thought of this earlier.&#xD;&#xA;&#xD;&#xA;WASD (Directional movement) --&gt; Movement of your character. You usually use W though.&#xD;&#xA;&#xD;&#xA;Left Click (Armed hand) --&gt; Default armed hand action. For attacking or interaction purposes.&#xD;&#xA;&#xD;&#xA;Right Click --&gt; High profile mode. Used in combination with other actions - For example, right click + W + space allows Altaïr/Ezio to free-run .&#xD;&#xA;&#xD;&#xA;Shift (Empty hand)--&gt; Empty hand. Can use this to pickpocket in AC2.&#xD;&#xA;&#xD;&#xA;Space (Legs)&#xD;&#xA;&#xD;&#xA;E (Head) --&gt; Engages eagle vision" />
  <row Id="32318" PostHistoryTypeId="6" PostId="12429" RevisionGUID="0d68b6db-2e76-41da-a2ee-edea177d06a4" CreationDate="2011-01-01T16:14:14.320" UserId="1057" Comment="edited tags" Text="&lt;lag&gt;&lt;dungeon-keeper&gt;" />
  <row Id="32319" PostHistoryTypeId="2" PostId="13702" RevisionGUID="62a1f885-a233-4ff9-a2cb-2dddcfa1efc3" CreationDate="2011-01-01T16:51:02.433" UserId="341" Text="I don't think a formula is known, but [here is a website][1] that has collected stats from the French version of the game and gives a min/max/average attack for each day.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.patamap.com/index.php%3Fpage%3Dpatastats&amp;ei=rFofTYWGHIK8sQPt9e2sCg&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CBoQ7gEwAA&amp;prev=/search%3Fq%3DPatastats%26hl%3Den%26rls%3Dcom.microsoft:en-us%26prmd%3Divns" />
  <row Id="32320" PostHistoryTypeId="2" PostId="13703" RevisionGUID="259a45a0-afbf-4de1-8a51-3db8980f2ceb" CreationDate="2011-01-01T17:02:44.103" UserId="2341" Text="The Stunt Superstar Paradise Award in Burnout Paradise requires you to get a x40 multiplier in a stunt run. Which stunt run did you use and what was your route?" />
  <row Id="32321" PostHistoryTypeId="1" PostId="13703" RevisionGUID="259a45a0-afbf-4de1-8a51-3db8980f2ceb" CreationDate="2011-01-01T17:02:44.103" UserId="2341" Text="What route did you use to earn the Stunt Superstar award in Burnout Paradise?" />
  <row Id="32322" PostHistoryTypeId="3" PostId="13703" RevisionGUID="259a45a0-afbf-4de1-8a51-3db8980f2ceb" CreationDate="2011-01-01T17:02:44.103" UserId="2341" Text="&lt;achievements&gt;&lt;burnout-paradise&gt;" />
  <row Id="32323" PostHistoryTypeId="2" PostId="13704" RevisionGUID="ce254d9b-213a-4f9f-98c0-a02097217d46" CreationDate="2011-01-01T17:08:42.927" UserId="2341" Text="I'd like to be able to capture  video of me playing games on my PS3, especially when earning difficult trophies, or getting past tricky levels so I can share my techniques/tricks with others. What's the best way to capture that so I can post it to YouTube, Vimeo, etc?" />
  <row Id="32324" PostHistoryTypeId="1" PostId="13704" RevisionGUID="ce254d9b-213a-4f9f-98c0-a02097217d46" CreationDate="2011-01-01T17:08:42.927" UserId="2341" Text="How do you capture video of your PS3 gameplay?" />
  <row Id="32325" PostHistoryTypeId="3" PostId="13704" RevisionGUID="ce254d9b-213a-4f9f-98c0-a02097217d46" CreationDate="2011-01-01T17:08:42.927" UserId="2341" Text="&lt;ps3&gt;" />
  <row Id="32326" PostHistoryTypeId="2" PostId="13705" RevisionGUID="0a47f2b8-3de7-45db-9407-038ba527db7d" CreationDate="2011-01-01T17:10:49.507" UserId="2341" Text="I'd like to be able to capture video of me playing games on my Wii, especially when getting past tricky levels so I can share my techniques/tricks with others. What's the best way to capture that so I can post it to YouTube, Vimeo, etc?&#xD;&#xA;" />
  <row Id="32327" PostHistoryTypeId="1" PostId="13705" RevisionGUID="0a47f2b8-3de7-45db-9407-038ba527db7d" CreationDate="2011-01-01T17:10:49.507" UserId="2341" Text="How do you capture video of your Wii gameplay? " />
  <row Id="32328" PostHistoryTypeId="3" PostId="13705" RevisionGUID="0a47f2b8-3de7-45db-9407-038ba527db7d" CreationDate="2011-01-01T17:10:49.507" UserId="2341" Text="&lt;wii&gt;" />
  <row Id="32329" PostHistoryTypeId="2" PostId="13706" RevisionGUID="1f9ce84e-0230-4ce9-ad5e-3247cfff8768" CreationDate="2011-01-01T17:17:28.163" UserId="13" Text="I can think of several possible methods:&#xD;&#xA;&#xD;&#xA;* Output through a recorder of some kind (VCR, DVD etc.) then play that back through video capture software.&#xD;&#xA;* Plug the Wii output directly into the &quot;video in&quot; of a capture card.&#xD;&#xA;* Point a camcorder at the screen.&#xD;&#xA;&#xD;&#xA;The latter is not really recommended!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32330" PostHistoryTypeId="5" PostId="13705" RevisionGUID="cf83506d-6891-46f1-964b-fea8412b772b" CreationDate="2011-01-01T17:25:14.950" UserId="2341" Comment="Added more details on exactly what I'm looking for." Text="I'd like to be able to capture video of me playing games on my Wii, especially when getting past tricky levels so I can share my techniques/tricks with others. Obviously, I could just point a camera at the screen, but the quality of the capture is extremely poor and would take up physical space in the area where I normally sit to play.  &#xD;&#xA;&#xD;&#xA;What's the best way to capture that so I can post it to YouTube, Vimeo, etc?  Can I use Mac OS X?  Windows?  what hardware do I need?  Software?" />
  <row Id="32331" PostHistoryTypeId="5" PostId="13704" RevisionGUID="3204bb0a-adb7-440d-985b-6a16323f78cb" CreationDate="2011-01-01T17:26:00.223" UserId="2341" Comment="added 245 characters in body" Text="I'd like to be able to capture  video of me playing games on my PS3, especially when earning difficult trophies, or getting past tricky levels so I can share my techniques/tricks with others. Obviously, I could just point a camera at the screen, but the quality of the capture is extremely poor and would take up physical space in the area where I normally sit to play.&#xD;&#xA;&#xD;&#xA;What's the best way to capture that so I can post it to YouTube, Vimeo, etc? Can I use Mac OS X? Windows? What hardware do I need? Software?" />
  <row Id="32332" PostHistoryTypeId="5" PostId="13706" RevisionGUID="b08e380a-90b1-4906-9fa1-cf9cee5140fe" CreationDate="2011-01-01T17:34:12.067" UserId="13" Comment="removed redundant information" Text="I can think of a couple of possible methods:&#xD;&#xA;&#xD;&#xA;* Output through a recorder of some kind (VCR, DVD etc.) then play that back through video capture software.&#xD;&#xA;* Plug the Wii output directly into the &quot;video in&quot; of a capture card.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32333" PostHistoryTypeId="6" PostId="13704" RevisionGUID="1d52eb68-6a39-4346-b724-1f5a72fb6d17" CreationDate="2011-01-01T17:56:28.140" UserId="3114" Comment="edited tags" Text="&lt;ps3&gt;&lt;hardware&gt;&lt;hdmi&gt;&lt;screen-capture&gt;&lt;xbox-360&gt;" />
  <row Id="32334" PostHistoryTypeId="6" PostId="13705" RevisionGUID="24b630bc-b342-40d7-b6e8-743038ddef98" CreationDate="2011-01-01T17:57:04.987" UserId="3114" Comment="edited tags" Text="&lt;wii&gt;&lt;hardware&gt;&lt;screen-capture&gt;" />
  <row Id="32335" PostHistoryTypeId="2" PostId="13707" RevisionGUID="c116c890-0cb7-4819-9acf-fb962d9d78c9" CreationDate="2011-01-01T18:04:39.940" UserId="5939" Text="When you stand in front of the door to the research lab is there an Intercomm on the wall to your right?  If you activate that intercomm the Ghoul may open the door for you." />
  <row Id="32337" PostHistoryTypeId="2" PostId="13709" RevisionGUID="a2a164b5-ee1b-4167-81f1-7b35e06b142a" CreationDate="2011-01-01T18:13:14.720" UserId="235" Text="Probably the cheapest way to do it is to use a USB capture card. Personally I use the [EzCap116][1] which works nicely. Now, you can use a capturing software to play your Wii on your computer screen, but there tends to be input delay and lag compared to a TV.&#xD;&#xA;&#xD;&#xA;To circumvent this problem, you'll probably want to get a stackable RCA splitter, similar to the ones [sold here on eBay][2].&#xD;&#xA;&#xD;&#xA;If you want to see an example of this setup, [here's a video][3] of somebody connecting their Xbox 360 in this manner; it will work the same for the Wii.&#xD;&#xA;&#xD;&#xA;(You don't need to use my links for your purchases, these are just examples. A word of warning though: products named &quot;EzCap&quot; are made by an official company, products named &quot;EasyCap&quot; are cheap Chinese ripoffs. I bought mine from that Amazon link and can verify that they are legit and work well)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Camcorders-Satellite-playstation3-software-widescreen/dp/B003YGJLWU/ref=sr_1_1?ie=UTF8&amp;qid=1293905171&amp;sr=8-1&#xD;&#xA;  [2]: http://cgi.ebay.co.uk/STACKABLE-SPLITTER-Y-CABLE-3-3-PHONO-RCA-AUDIO-VIDEO-2M_W0QQitemZ230446989044QQcmdZViewItemQQptZUK_Computing_CablesConnectors_RL?hash=item35a7b5fef4&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=QnkjiXrRirw" />
  <row Id="32340" PostHistoryTypeId="6" PostId="13691" RevisionGUID="dccecae3-fe9b-402f-bdf6-c9fd89b562cb" CreationDate="2011-01-01T18:18:11.483" UserId="3114" Comment="edited tags" Text="&lt;ps3&gt;&lt;hardware&gt;&lt;controllers&gt;&lt;playstation&gt;&lt;ps2&gt;" />
  <row Id="32341" PostHistoryTypeId="2" PostId="13711" RevisionGUID="6943e3b8-6dbd-4cd4-8381-ce78f389236a" CreationDate="2011-01-01T18:54:49.050" UserId="5046" Text="I have game footage in Halo reach that I have saved on my console. How can I transfer the videos from my xbox to my PC for further editing?&#xD;&#xA;&#xD;&#xA;My second question is, how can I record gameplay footage as I am playing it? For example if I was playing Modern Warfare 2 how can I record the live footage?" />
  <row Id="32342" PostHistoryTypeId="1" PostId="13711" RevisionGUID="6943e3b8-6dbd-4cd4-8381-ce78f389236a" CreationDate="2011-01-01T18:54:49.050" UserId="5046" Text="Transfer video files from xbox 360 and record game footage on xbox 360" />
  <row Id="32343" PostHistoryTypeId="3" PostId="13711" RevisionGUID="6943e3b8-6dbd-4cd4-8381-ce78f389236a" CreationDate="2011-01-01T18:54:49.050" UserId="5046" Text="&lt;xbox-360&gt;" />
  <row Id="32344" PostHistoryTypeId="6" PostId="13711" RevisionGUID="5ad224b0-6c89-4600-9b1c-0e8a900808a0" CreationDate="2011-01-01T18:58:00.810" UserId="3114" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;recording&gt;&lt;hdmi&gt;" />
  <row Id="32346" PostHistoryTypeId="2" PostId="13713" RevisionGUID="8ed782b1-7c3d-44c1-9893-2981a2d83941" CreationDate="2011-01-01T19:47:02.793" UserId="6045" Text="Has anyone out there experienced any vision problems from the Xbox Kinect laser? I am wondering if anyone else has noticed spots, well not spots, more like a test pattern in their eyes that can be seen after playing kinect? I assume that this is due somehow to the laser in the IR sensor, is this normal or do I have a defective laser in my unit.&#xD;&#xA;&#xD;&#xA;I've never had this before and since I only got my xbox kinect as a Xmas gift a few days ago I've noticed it twice immediately after playing kinect for about 10-20 minutes or so.&#xD;&#xA;&#xD;&#xA;The spots resemble a vertical or slightly diagonal line and really resemble a sort of one dimensional test pattern (with various symbols, kinda like various geometric shapes).&#xD;&#xA;&#xD;&#xA;No, I don't put my eyes right up to the sensor, I use it normally as per the instructions.&#xD;&#xA;&#xD;&#xA;Anyone?" />
  <row Id="32347" PostHistoryTypeId="1" PostId="13713" RevisionGUID="8ed782b1-7c3d-44c1-9893-2981a2d83941" CreationDate="2011-01-01T19:47:02.793" UserId="6045" Text="Anyone experiencing vision problems from Xbox Kinect laser?" />
  <row Id="32348" PostHistoryTypeId="3" PostId="13713" RevisionGUID="8ed782b1-7c3d-44c1-9893-2981a2d83941" CreationDate="2011-01-01T19:47:02.793" UserId="6045" Text="&lt;kinect&gt;&lt;xbox&gt;" />
  <row Id="32349" PostHistoryTypeId="5" PostId="13668" RevisionGUID="8bd4c8c9-40fd-452e-90b8-f89030d989ab" CreationDate="2011-01-01T19:47:13.587" UserId="56" Comment="Added point more or less stolen from badp, but better.; added 138 characters in body" Text="I've already answered this one before in a different question, so here we go:&#xD;&#xA;&#xD;&#xA;The formula for soul points is ![0.5(n+n^2)][1] where n is the amount of days you lived **fully** in a particular town. Basically, you add up the amount of days, which means that by day 9 you'll have 1+2+...+9 = 45 soul points.&#xD;&#xA;&#xD;&#xA;As the [official help page][2] states:&#xD;&#xA;&#xD;&#xA;&gt; A day is considered &quot;lived in full&quot; *if you survive the night or die from consequences arising from the zombie attack at 23:59.* Death of any other kind will render the day invalid.&#xD;&#xA;&#xD;&#xA;If you die from poisoned water on day 10 for example, you will earn points only for the 9 days you survived fully, so again 45 points.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LWosG.png&#xD;&#xA;  [2]: http://www.die2nite.com/#help/death_and_soul_points" />
  <row Id="32350" PostHistoryTypeId="6" PostId="13713" RevisionGUID="a3288cc3-c1e5-448b-8334-ec7c27ffc8ea" CreationDate="2011-01-01T19:51:37.827" UserId="336" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="32351" PostHistoryTypeId="2" PostId="13714" RevisionGUID="1a7a1b60-2add-497a-8ae1-0b8b87fdf0b2" CreationDate="2011-01-01T20:01:30.850" UserId="5944" Text="hi &#xD;&#xA;&#xD;&#xA;how do I get a message in Battlecruiser Millenium Gold?&#xD;&#xA;I mean when playing the game.&#xD;&#xA;" />
  <row Id="32352" PostHistoryTypeId="1" PostId="13714" RevisionGUID="1a7a1b60-2add-497a-8ae1-0b8b87fdf0b2" CreationDate="2011-01-01T20:01:30.850" UserId="5944" Text="hi how do I get a message in Battlecruiser Millenium Gold?" />
  <row Id="32353" PostHistoryTypeId="3" PostId="13714" RevisionGUID="1a7a1b60-2add-497a-8ae1-0b8b87fdf0b2" CreationDate="2011-01-01T20:01:30.850" UserId="5944" Text="&lt;strategy&gt;" />
  <row Id="32354" PostHistoryTypeId="2" PostId="13715" RevisionGUID="651dcc4a-0d90-4765-83d8-db73a9dbff91" CreationDate="2011-01-01T20:05:44.320" UserId="3467" Text="Very popular recommendation about keys is: develop those that works best for you and use it. Some people has long finger and there are not problem for them to use '0' widely. Other assign unit groups into 7-0 numbers but use 'P' (patrol) command instead of 'A' (atack). &#xD;&#xA;&#xD;&#xA;Personally I prefer in SC2 (it allows to have bigger groups than SC/BW) to have:&#xD;&#xA;&#xD;&#xA; 1. 1 - for main ground forces;&#xD;&#xA; 2. 2 - for secondary ground forces group;&#xD;&#xA; 3. 3 - for air units;&#xD;&#xA; 4. 4 - for CCs/Nexuses, for Zergs - for Queens;&#xD;&#xA; 5. 5 - for Barracks/GateWays - 1st tier unit&#xD;&#xA;    buildings, for Zerg - Hatcheries&#xD;&#xA; 6. 6 - for Factory/Robotics Facility -&#xD;&#xA;    2nd/3rd tier ground units;&#xD;&#xA; 7. 7 - for StarPort/StarGate - air units;&#xD;&#xA; 8. 8 -&#xD;&#xA; 9. and 9 - are usually used for upgrading&#xD;&#xA;    facilities: forge, armory, engineer,&#xD;&#xA;    evolution chamber.&#xD;&#xA; 0. 0 - I usually use for command center when I need to scan.&#xD;&#xA;&#xD;&#xA;Further F-keys assignement I plan to use to bind locations: main, natural, enemies natural, main battle ground - that will be changed often." />
  <row Id="32355" PostHistoryTypeId="4" PostId="13714" RevisionGUID="00c7bad6-104b-48e1-a36d-81f9392e2c6b" CreationDate="2011-01-01T20:40:22.823" UserId="109" Comment="edited title" Text="How do I get a message in Battlecruiser Millenium Gold?" />
  <row Id="32356" PostHistoryTypeId="2" PostId="13716" RevisionGUID="7ca15e7f-72f8-45e8-abdb-46b20156d87e" CreationDate="2011-01-01T20:43:22.517" UserId="5945" Text="*At first I played up to about 20 bloodlines and every time the god king defeated me. However IF you choose to join him instead of picking up your sword, all he says is &quot;Together we will vanquish the old corrupt more powerful beings than the deathless..&quot; and then you can choose to fight him again..so joining him is pointless. &#xD;&#xA;You know how your enemies become stronger, faster, and harder to defeat?&#xD;&#xA;Well the god king is always the same: just hard to kill.*&#xD;&#xA;&#xD;&#xA;So yes I believe it's possible to defeat him on the first bloodline. Say you bought the Infinity Blade, The Patriot (shield), Oruku (helmet), Helio Amrmor,(all the best supplies but ones to REALLY save up for) and the Ring of Ice and Fire, and you were on the first bloodline, you can defeat him by merely avoiding his attacks. However it seems the makers of the game don't let you use your shield sometimes while you fight him, or make the controls slower so you get damaged.&#xD;&#xA;&#xD;&#xA;The question is: **What happens IF and after we defeat the deathless god king?**" />
  <row Id="32358" PostHistoryTypeId="2" PostId="13718" RevisionGUID="07adf475-79ea-417e-b914-de62de8159a2" CreationDate="2011-01-01T20:59:50.777" UserId="5945" Text="Exactly what Andy said ^&#xD;&#xA;But the god king also says something like, &#xD;&#xA;&#xD;&#xA;&gt; &quot;...Together we will vanquish the&#xD;&#xA;&gt; beings who have become corrupt that&#xD;&#xA;&gt; are even stronger than the deathless...&quot;&#xD;&#xA;&#xD;&#xA; etc. which I think may be in the next update of the game.&#xD;&#xA;**My opinion:** The whole game is to end the tyranny of the deathless god king, ***NOT*** to join him. I feel...worse having to join him instead of picking up my sword. Although it's just a game, ***I think dying a hero for your people is better than joining an evil, deathless tyrant who tried killing you in the first place.***&#xD;&#xA;" />
  <row Id="32359" PostHistoryTypeId="2" PostId="13719" RevisionGUID="8e70ae5c-a25b-467d-95a2-0a7977a5e51d" CreationDate="2011-01-01T21:12:21.427" UserId="5945" Text="At the moment, I am using-&#xD;&#xA;(sword): Frostbite&#xD;&#xA;(shield): Elith&#xD;&#xA;(helmet): Legion&#xD;&#xA;(armor): Iron&#xD;&#xA;(ring): Frozen Band&#xD;&#xA;I am saving up for Infinity Blade, and the best supplies. The ones I am using now are good and reliable, however I am always defeated by the god king. It seems as though your controls are sometimes slowed down or not allowed to be used so the tyrant can damage your life bar a little bit. And NO, do not even ask if I consider joining him, (it's pointless in the game anyways because you reload your last checkpoint.) because it is better to die a hero for your people instead of joining a deathless god tyrant that tried killing you in the first place!!! (even though it's a game :D)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;My question is: IF he is defeated, (I'm not asking how to kill him) what happens after?" />
  <row Id="32360" PostHistoryTypeId="1" PostId="13719" RevisionGUID="8e70ae5c-a25b-467d-95a2-0a7977a5e51d" CreationDate="2011-01-01T21:12:21.427" UserId="5945" Text="What happens when the deathless god king is defeated?" />
  <row Id="32361" PostHistoryTypeId="3" PostId="13719" RevisionGUID="8e70ae5c-a25b-467d-95a2-0a7977a5e51d" CreationDate="2011-01-01T21:12:21.427" UserId="5945" Text="&lt;infinity-blade&gt;" />
  <row Id="32362" PostHistoryTypeId="2" PostId="13720" RevisionGUID="41861ca4-8155-4564-9281-19e95502db7e" CreationDate="2011-01-01T21:13:05.043" UserId="5762" Text="Provided you take good care of it you shouldn't see it fail for a very long time.&#xD;&#xA;&#xD;&#xA;In around 2 years working at a games store the only time we ever saw a hard drive come back was because someone had been rough with it or pulled the power out at an awkward moment.&#xD;&#xA;&#xD;&#xA;If you're concerned it might be useful to back up some save games to a memory card." />
  <row Id="32363" PostHistoryTypeId="2" PostId="13721" RevisionGUID="eab6d2e5-e8ab-4e38-812d-d0d62b8ed6b4" CreationDate="2011-01-01T21:16:09.927" UserId="5762" Text="Did the auto save function kick in during the &quot;new game&quot;? If so I'm afraid its lost.&#xD;&#xA;&#xD;&#xA;The way saved games are handled in Just Cause 2 is that you are expected to save regularly to ensure progress isn't lost. The auto save only takes up one &quot;slot&quot; and is rewritten frequently.&#xD;&#xA;&#xD;&#xA;It's actually more of a safety net against random deaths or errors than a long term way to save your game." />
  <row Id="32364" PostHistoryTypeId="5" PostId="13719" RevisionGUID="ea7be338-cf5f-46de-a508-cf44d6fb6542" CreationDate="2011-01-01T21:31:12.860" UserId="207" Comment="deleted 587 characters in body; edited tags; edited title" Text="I'm having difficulties with the boss known as the God King in Infinity Blade. Since I'm struggling to beat him, my question is: what happens after you defeat him? I'm not asking for tips on how to defeat him." />
  <row Id="32365" PostHistoryTypeId="4" PostId="13719" RevisionGUID="ea7be338-cf5f-46de-a508-cf44d6fb6542" CreationDate="2011-01-01T21:31:12.860" UserId="207" Comment="deleted 587 characters in body; edited tags; edited title" Text="What happens when the God King is defeated?" />
  <row Id="32366" PostHistoryTypeId="6" PostId="13719" RevisionGUID="ea7be338-cf5f-46de-a508-cf44d6fb6542" CreationDate="2011-01-01T21:31:12.860" UserId="207" Comment="deleted 587 characters in body; edited tags; edited title" Text="&lt;spoiler&gt;&lt;infinity-blade&gt;" />
  <row Id="32367" PostHistoryTypeId="5" PostId="13686" RevisionGUID="09ddc0b3-31ad-4f00-a79e-0c4fd4d61b53" CreationDate="2011-01-01T21:36:26.223" UserId="816" Comment="deleted 10 characters in body; edited title" Text="After 36 hours progress on Just Cause 2 - I got stuck, so I started a new game. It warned that this would overwrite autosave data but I went ahead and started a new game - does this mean I have totally lost the old game - all that 36 hours progress? Is there any way to bring that old game back - I mean surely the PS3 saves a certain amount of the progress somewhere? Please help!&#xD;&#xA;" />
  <row Id="32368" PostHistoryTypeId="4" PostId="13686" RevisionGUID="09ddc0b3-31ad-4f00-a79e-0c4fd4d61b53" CreationDate="2011-01-01T21:36:26.223" UserId="816" Comment="deleted 10 characters in body; edited title" Text="Just Cause 2 lost game" />
  <row Id="32369" PostHistoryTypeId="2" PostId="13722" RevisionGUID="ae04e801-8ac6-44d0-87c4-e0c8de72fa5c" CreationDate="2011-01-01T21:50:57.927" UserId="3389" Text="Spoiler:&#xD;&#xA;&#xD;&#xA;&gt;! When you defeat the God King, he explains that he was the only thing stopping creatures even more powerful than he from coming after you. This sets up for the additional chapters planned, where you delve into the dungeons of the castle to fight the Titans.&#xD;&#xA;&#xD;&#xA;Additional spoiler:&#xD;&#xA;&gt;! After the credits roll, there's an additional cutscene where you find a control panel of the God-King's throne that activates some kind of time-machine/dimensional portal. The character advancement screen appears, and the next bloodline begins. You don't find out what the portal's for.&#xD;&#xA;&#xD;&#xA;Video spoilers:&#xD;&#xA;&#xD;&#xA;&gt;! See the [ending](http://www.youtube.com/watch?v=6YFUu66_5m0&amp;feature=related) and the [after-credits cutscene](http://www.youtube.com/watch?v=bq1IKwfc5Vg&amp;feature=related) on YouTube.&#xD;&#xA;&#xD;&#xA;Also, you get an achievement." />
  <row Id="32370" PostHistoryTypeId="5" PostId="13716" RevisionGUID="8e19eed7-0081-41ac-898d-bad05795af06" CreationDate="2011-01-01T21:54:20.507" UserId="207" Comment="Removed the question  from this answer." Text="*At first I played up to about 20 bloodlines and every time the god king defeated me. However IF you choose to join him instead of picking up your sword, all he says is &quot;Together we will vanquish the old corrupt more powerful beings than the deathless..&quot; and then you can choose to fight him again..so joining him is pointless. &#xD;&#xA;You know how your enemies become stronger, faster, and harder to defeat?&#xD;&#xA;Well the god king is always the same: just hard to kill.*&#xD;&#xA;&#xD;&#xA;So yes I believe it's possible to defeat him on the first bloodline. Say you bought the Infinity Blade, The Patriot (shield), Oruku (helmet), Helio Amrmor,(all the best supplies but ones to REALLY save up for) and the Ring of Ice and Fire, and you were on the first bloodline, you can defeat him by merely avoiding his attacks. However it seems the makers of the game don't let you use your shield sometimes while you fight him, or make the controls slower so you get damaged." />
  <row Id="32371" PostHistoryTypeId="5" PostId="13722" RevisionGUID="68bf65bb-5cc2-4e63-b74e-b91fd9fe0c01" CreationDate="2011-01-01T21:57:46.890" UserId="3389" Comment="edited body" Text="Spoiler:&#xD;&#xA;&#xD;&#xA;&gt;! When you defeat the God King, he explains that he was the only thing stopping creatures even more powerful than he from coming after you. This sets up for the additional chapters planned, where you delve into the dungeons of the castle to fight the Titans.&#xD;&#xA;&#xD;&#xA;Additional spoiler:&#xD;&#xA;&gt;! After the credits roll, there's an additional cutscene where you find a control panel on the God-King's throne that activates some kind of time machine/dimensional portal. The character advancement screen appears, and the next bloodline begins. You don't find out what the portal's for.&#xD;&#xA;&#xD;&#xA;Video spoilers:&#xD;&#xA;&#xD;&#xA;&gt;! See the [ending](http://www.youtube.com/watch?v=6YFUu66_5m0&amp;feature=related) and the [after-credits cutscene](http://www.youtube.com/watch?v=bq1IKwfc5Vg&amp;feature=related) on YouTube.&#xD;&#xA;&#xD;&#xA;Also, you get an achievement." />
  <row Id="32372" PostHistoryTypeId="2" PostId="13723" RevisionGUID="879bfd42-c3fc-4ff3-a15b-cf654ad2288a" CreationDate="2011-01-01T22:26:53.730" UserId="1804" Text="I have five Screwpumps built vertically following the [wiki guide][1]. I do not have any other machinery attached, but it was my understanding that one dwarf would be able to power the whole stack. I ended up having to put five dwarves to work to get the water to the top. Do I have to link the stacks somehow (mechanisms? Axles?) The guide seemed to suggest that the pumps just being vertically aligned w/ alternating pump directions would be sufficient. The stack does &quot;work&quot;, but how can I make it work w/ just 1 dwarf powering the thing instead of a dwarf at every pump?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Pump_stack#Pump_Stack" />
  <row Id="32373" PostHistoryTypeId="1" PostId="13723" RevisionGUID="879bfd42-c3fc-4ff3-a15b-cf654ad2288a" CreationDate="2011-01-01T22:26:53.730" UserId="1804" Text="I need help with my pump stack" />
  <row Id="32374" PostHistoryTypeId="3" PostId="13723" RevisionGUID="879bfd42-c3fc-4ff3-a15b-cf654ad2288a" CreationDate="2011-01-01T22:26:53.730" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32376" PostHistoryTypeId="2" PostId="13725" RevisionGUID="12ff08db-1898-40de-a413-849a1834cf33" CreationDate="2011-01-01T22:41:11.190" UserId="56" Text="The wiki page you linked says:&#xD;&#xA;&#xD;&#xA;&gt; Adjacent pumps automatically transfer mechanical power to any other adjacent pump(s), no axle or mechanism is required. If too many pumps are adjacent, there may be insufficient power to power them.&#xD;&#xA;&#xD;&#xA;Do you have open tiles between the pumps? The power can't move through the ground. You need to channel tiles between all the pumps to let the power go through.&#xD;&#xA;&#xD;&#xA;Have you tried it with just a few pumps less? I am not sure what the limit is exactly." />
  <row Id="32377" PostHistoryTypeId="2" PostId="13726" RevisionGUID="0ab8f1ea-f403-4d45-866c-b8b1f9414ca5" CreationDate="2011-01-01T23:16:53.873" UserId="336" Text="The thing about screwpumps in Dwarf Fortress, is that they can *either* be automatic (receiving power from a wind/watermill) or dwarf powered. Of these, only the former transfers power, as a dwarf manning a screwpump does not provide power, but rather sidesteps  the power requirement entirely. &#xD;&#xA;&#xD;&#xA;If however, you were to hook any pump in your pumpstack up to a power source with enough power for the entire stack (100 power in your case), assuming you built the pumpstack correctly, the power in the hooked-up screw pump *will* transfer to the adjacent screwpumps (and so forth).&#xD;&#xA;&#xD;&#xA;Because of this behavior (it's the basis for the [Dwarven Water Reactor][1]), any pump with manual power will eject its operator if it gets enough power to operate automatically instead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Water_reactor#Dwarven_Water_Reactor" />
  <row Id="32378" PostHistoryTypeId="2" PostId="13727" RevisionGUID="f9b7581c-7754-4b2b-93da-7139c9c5ede4" CreationDate="2011-01-01T23:16:58.620" UserId="3962" Text="i drank mine and lived along time." />
  <row Id="32379" PostHistoryTypeId="4" PostId="13713" RevisionGUID="801b37da-285d-4117-a99e-c62c94521363" CreationDate="2011-01-01T23:31:52.580" UserId="336" Comment="edited title" Text="Anyone else experiencing vision problems from Xbox Kinect laser?" />
  <row Id="32380" PostHistoryTypeId="5" PostId="13673" RevisionGUID="fb97eb50-756c-4e54-a772-0e26d1e69ecd" CreationDate="2011-01-02T00:03:36.320" UserId="5929" Comment="deleted 104 characters in body" Text="I just downloaded [Urban Terror][1] and for some reason it won't launch on my Mac. The icon appears in the dock for a second and then quits itself.&#xD;&#xA;&#xD;&#xA;**EDIT**: I am running Mac OS X version 10.6.5 and Urban Terror version 4.1&#xD;&#xA;&#xD;&#xA;**EDIT2**: I just ran Urban Terror from the Terminal and this is the error I get:&#xD;&#xA;&#xD;&#xA;    ioQ3 1.35urt macosx-i386 Dec 19 2007&#xD;&#xA;    ----- FS_Startup -----&#xD;&#xA;    Going through search path...&#xD;&#xA;&#xD;&#xA;    ----------------------&#xD;&#xA;    0 files in pk3 files&#xD;&#xA;    Sys_Error: Couldn't load default.cfg&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://urbanterror.info" />
  <row Id="32381" PostHistoryTypeId="2" PostId="13728" RevisionGUID="016f3b81-9da8-4143-b156-5c5baf7f0266" CreationDate="2011-01-02T00:28:09.770" UserId="3128" Text="I am curious to see which maps in Team Fortress 2 favor Offense or Defense.  I know that Steam collects massive amounts of data on player statistics so they probably have the data somewhere.&#xD;&#xA;&#xD;&#xA;Does anyone have a link to statistics on which maps have had more offense wins vs defense wins or vice versa?" />
  <row Id="32382" PostHistoryTypeId="1" PostId="13728" RevisionGUID="016f3b81-9da8-4143-b156-5c5baf7f0266" CreationDate="2011-01-02T00:28:09.770" UserId="3128" Text="Are there any links to data on Offense vs Defense win/loss ratio for various maps? [TF2]" />
  <row Id="32383" PostHistoryTypeId="3" PostId="13728" RevisionGUID="016f3b81-9da8-4143-b156-5c5baf7f0266" CreationDate="2011-01-02T00:28:09.770" UserId="3128" Text="&lt;team-fortress-2&gt;&lt;maps&gt;&lt;statistics&gt;" />
  <row Id="32384" PostHistoryTypeId="2" PostId="13729" RevisionGUID="9476bdfe-7bd1-40c3-a738-9d95e531710e" CreationDate="2011-01-02T00:45:27.360" UserId="5951" Text="Rumor has it the game will be released on Wiiware January, 10th 2011." />
  <row Id="32385" PostHistoryTypeId="2" PostId="13730" RevisionGUID="0cd4e89d-d0ea-4c33-a427-4a54a643d158" CreationDate="2011-01-02T00:51:54.020" UserId="5781" Text="Is it possible to zoom out/in during gameplay in DF and not through altering the init.txt file and reloading the game?" />
  <row Id="32386" PostHistoryTypeId="1" PostId="13730" RevisionGUID="0cd4e89d-d0ea-4c33-a427-4a54a643d158" CreationDate="2011-01-02T00:51:54.020" UserId="5781" Text="Zoom out/in in Dwarf Fortress during gameplay." />
  <row Id="32387" PostHistoryTypeId="3" PostId="13730" RevisionGUID="0cd4e89d-d0ea-4c33-a427-4a54a643d158" CreationDate="2011-01-02T00:51:54.020" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32388" PostHistoryTypeId="2" PostId="13731" RevisionGUID="08182596-a7a6-425e-a28a-b33ee1aa280a" CreationDate="2011-01-02T00:59:52.133" UserId="923" Text="Choose a stunt run in the Downtown area of the map. The key is you don't have to worry about the time limit on a stunt run as the stunt run will continue even after the time runs out **as long as** you keep the little countdown circle going and don't crash! The countdown circle is kept going by performing stunts or more importantly a quick boost. So all you have to do when the countdown circle is about to run out is briefly boost and establish a route through Paradise City that allows you to perform a decent number of jumps and billboard smashes. There is a good amount around the Wildcats stadium area. If you need some more, head west down the Southbay Expressway and then up and into the quarry. Good luck!" />
  <row Id="32389" PostHistoryTypeId="2" PostId="13732" RevisionGUID="93995717-99db-4a02-9f83-3f12f708f1cd" CreationDate="2011-01-02T00:59:58.013" UserId="816" Text="The mouse scroll-wheel works for me on Windows and Mac versions." />
  <row Id="32390" PostHistoryTypeId="2" PostId="13733" RevisionGUID="a27f3052-21fe-4ee6-bed2-56e319b1fce8" CreationDate="2011-01-02T01:03:02.283" UserId="730" Text="Valve used to show some statistic of Team Fortress 2 map at [this page][1]. But unfortunately they have recently removed maps statistic in favor of leaderboards and achievements only.&#xD;&#xA;&#xD;&#xA;Another good source of TF2 data stats is [TF2Stats.net][2], but at the moment it shows only the popular maps and map saturation history. Could be that in future they will add more info.&#xD;&#xA;&#xD;&#xA;**UPDATE:** I found a link to official `Valve's Team Fortress 2 Stats` via Google: [here][3]. It doesn't contain custom maps stats, but only official maps.&#xD;&#xA;&#xD;&#xA;![alt text][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/stats/&#xD;&#xA;  [2]: http://tf2stats.net/maps/&#xD;&#xA;  [3]: http://steampowered.com/status/tf2/tf2_stats.php&#xD;&#xA;  [4]: http://i.imgur.com/daACd.jpg" />
  <row Id="32391" PostHistoryTypeId="4" PostId="13728" RevisionGUID="5f537345-136f-4348-9c18-1488eef6c886" CreationDate="2011-01-02T01:06:04.200" UserId="730" Comment="edited title" Text="Are there any links to data on Offense vs Defense win/loss ratio for various maps?" />
  <row Id="32392" PostHistoryTypeId="5" PostId="13732" RevisionGUID="ef56d956-3d1c-4b28-ac1e-821fc2b68883" CreationDate="2011-01-02T01:10:03.103" UserId="816" Comment="added 103 characters in body" Text="The mouse scroll-wheel works for me on Windows and Mac versions.  There doesn't appear to be any keybinding available to change this.  (I'm currently running 0.31.12.)" />
  <row Id="32393" PostHistoryTypeId="2" PostId="13734" RevisionGUID="d9a16958-6860-4146-80b3-03bc87c350dc" CreationDate="2011-01-02T01:33:07.360" UserId="3467" Text="On my 1st campaign pass I've chosen &quot;Breakout&quot; mission. Now I do that the 2nd time (to have everything done on Brutal) and want to choose &quot;Ghost of a Chance&quot;. &#xD;&#xA;&#xD;&#xA;Q1:&#xD;&#xA;Remember, that the penultimate mission (I've chosen &quot;Belly of the Beast&quot;) require Tosh to participate. If I do &quot;Ghost of a Chance&quot; now (actually, here I will destroy Tosh camp) will Tosh play in penultimate &quot;Belly of the Beast&quot; mission? Or this mission won't be allowed in this pass?&#xD;&#xA;&#xD;&#xA;Q2:&#xD;&#xA;What is influence which mission will I chose here on the further campaign?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="32394" PostHistoryTypeId="1" PostId="13734" RevisionGUID="d9a16958-6860-4146-80b3-03bc87c350dc" CreationDate="2011-01-02T01:33:07.360" UserId="3467" Text="StarCraft2: Breakout vs Ghost of a Chance" />
  <row Id="32395" PostHistoryTypeId="3" PostId="13734" RevisionGUID="d9a16958-6860-4146-80b3-03bc87c350dc" CreationDate="2011-01-02T01:33:07.360" UserId="3467" Text="&lt;starcraft-2&gt;&lt;spoiler&gt;&lt;campaign&gt;&lt;tosh&gt;" />
  <row Id="32396" PostHistoryTypeId="2" PostId="13735" RevisionGUID="16cb43bb-b4b1-481c-b3e9-5833006baa18" CreationDate="2011-01-02T01:50:29.200" UserId="2339" Text="As far as I know, what you mention about &quot;Belly of the Beast&quot; is incorrect.  This mission does NOT require Tosh.  Thus, you can feel free to pick Tosh or Nova without affecting any of your later mission choices.  Tosh does not participate in Belly of the Beast even if you do have him.  The mission consists of Raynor, Tychus, Swann, and Stettman only.&#xD;&#xA;&#xD;&#xA;That said, there is a strategy that can be found here that relies on using ghosts specifically for the final mission, All-In.  That strategy can be found [here][1].  Thus, if you want to try that, you'd need to choose Nova.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign/All-In#With_Ghosts_and_Upgrades" />
  <row Id="32397" PostHistoryTypeId="2" PostId="13736" RevisionGUID="fb4f685b-bba7-4939-8aac-57851102da9c" CreationDate="2011-01-02T01:59:33.203" UserId="3375" Text="I have a paladin character. How to ride a horse?" />
  <row Id="32398" PostHistoryTypeId="1" PostId="13736" RevisionGUID="fb4f685b-bba7-4939-8aac-57851102da9c" CreationDate="2011-01-02T01:59:33.203" UserId="3375" Text="How to get a mount on WoW?" />
  <row Id="32399" PostHistoryTypeId="3" PostId="13736" RevisionGUID="fb4f685b-bba7-4939-8aac-57851102da9c" CreationDate="2011-01-02T01:59:33.203" UserId="3375" Text="&lt;world-of-warcraft&gt;" />
  <row Id="32400" PostHistoryTypeId="2" PostId="13737" RevisionGUID="a51e8493-fe9a-4d87-90bc-e49075582bff" CreationDate="2011-01-02T02:09:05.237" UserId="5953" Text="After bringing my European (Irish) XBox to the US, I've found that my TV doesn't support PAL (except in black and white with PAL-60). Is there a way to make my XBox output NTSC (such as by modding it, for example)? Alternatively, do converters exist to make this work?" />
  <row Id="32401" PostHistoryTypeId="1" PostId="13737" RevisionGUID="a51e8493-fe9a-4d87-90bc-e49075582bff" CreationDate="2011-01-02T02:09:05.237" UserId="5953" Text="Is there a way to use my European (PAL) XBox on an NTSC TV?" />
  <row Id="32402" PostHistoryTypeId="3" PostId="13737" RevisionGUID="a51e8493-fe9a-4d87-90bc-e49075582bff" CreationDate="2011-01-02T02:09:05.237" UserId="5953" Text="&lt;hardware&gt;&lt;xbox&gt;" />
  <row Id="32403" PostHistoryTypeId="5" PostId="13735" RevisionGUID="aaf79160-da79-4769-a9bc-94db4c7c4a13" CreationDate="2011-01-02T02:12:35.470" UserId="2339" Comment="Added more info about ghosts/spectres" Text="As far as I know, what you mention about &quot;Belly of the Beast&quot; is incorrect.  This mission does NOT require Tosh.  Thus, you can feel free to pick Tosh or Nova without affecting any of your later mission choices.  Tosh does not participate in Belly of the Beast even if you do have him.  The mission consists of Raynor, Tychus, Swann, and Stettman only.&#xD;&#xA;&#xD;&#xA;That said, there is a strategy that can be found here that relies on using ghosts specifically for the final mission, All-In.  That strategy can be found [here][1].  Thus, if you want to try that, you'd need to choose Nova.&#xD;&#xA;&#xD;&#xA;Other than that, your choice will not affect any future choices in the campaign, except for of course which flavor of cloaked ground unit you prefer most, in the event you actually even make spectres/ghosts at all.  The two abilities that differ are: [Snipe][2] (ignores armor) for Ghosts and [Psionic Lash][3] for Spectres (area damage attack).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign/All-In#With_Ghosts_and_Upgrades&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Sniper_Round&#xD;&#xA;  [3]: http://starcraft.wikia.com/wiki/Spectre" />
  <row Id="32404" PostHistoryTypeId="5" PostId="13735" RevisionGUID="689cc837-9e5d-458e-a7c6-050365e10859" CreationDate="2011-01-02T02:19:28.413" UserId="2339" Comment="wrong ability for Spectres" Text="As far as I know, what you mention about &quot;Belly of the Beast&quot; is incorrect.  This mission does NOT require Tosh.  Thus, you can feel free to pick Tosh or Nova without affecting any of your later mission choices.  Tosh does not participate in Belly of the Beast even if you do have him.  The mission consists of Raynor, Tychus, Swann, and Stettman only.&#xD;&#xA;&#xD;&#xA;That said, there is a strategy that can be found here that relies on using ghosts specifically for the final mission, All-In.  That strategy can be found [here][1].  Thus, if you want to try that, you'd need to choose Nova.&#xD;&#xA;&#xD;&#xA;Other than that, your choice will not affect any future choices in the campaign, except for of course which flavor of cloaked ground unit you prefer most, in the event you actually even make spectres/ghosts at all.  The two abilities that differ are: [Snipe][2] (ignores armor) for Ghosts and [Ultrasonic Pulse][3] for Spectres (AoE stun attack).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Campaign/All-In#With_Ghosts_and_Upgrades&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Sniper_Round&#xD;&#xA;  [3]: http://starcraft.wikia.com/wiki/Spectre" />
  <row Id="32405" PostHistoryTypeId="2" PostId="13738" RevisionGUID="1ce8832b-b8ed-4e31-acef-d590fc6a1512" CreationDate="2011-01-02T02:20:35.567" UserId="998" Text="You will need to obtain the Summon spell from your Paladin Trainer at Level 20.&#xD;&#xA;&#xD;&#xA;At Level 40 you can get your next mount in the same way at your Paladin Trainer." />
  <row Id="32406" PostHistoryTypeId="2" PostId="13739" RevisionGUID="c95aaa9b-00cd-4163-96c0-f98cd778acf8" CreationDate="2011-01-02T02:20:56.710" UserId="3389" Text="When a character reaches level 20, they'll be able to get the [Apprentice Riding](http://www.wowhead.com/spell=33388) skill from any Riding trainer (ask a guard where to find one in a Capital City, like Stormwind).&#xD;&#xA;&#xD;&#xA;However, since you're a Paladin, check with your class trainer at level 20 to get the [Summon Warhorse](http://www.wowhead.com/spell=13819) ability (if you're not  Draenei or Tauren), the [Summon Exarch's Elekk](http://www.wowhead.com/spell=73629) ability (if you are a Draenei), or the [Summon Sunwalker Kodo](http://www.wowhead.com/spell=69820) ability (if you are a Tauren).&#xD;&#xA;&#xD;&#xA;More info: [One if by Zeppelin: Two if by Boat -- Traveling Azeroth](http://us.battle.net/wow/en/blog/1829961)" />
  <row Id="32407" PostHistoryTypeId="2" PostId="13740" RevisionGUID="1994e81f-9d4d-4a44-be2e-68fb0b3c011d" CreationDate="2011-01-02T02:22:50.767" UserId="3129" Text="When you hit Level 20, you'll receive a letter via in-game mail, directing you to the appropriate [Riding][1] trainer for your race.&#xD;&#xA;&#xD;&#xA;Apprentice Riding costs 4 gold, and grants 60% increased movement speed. A vendor near this trainer should sell mounts in a variety of colors, specific to your characters race.&#xD;&#xA;&#xD;&#xA;Alternately, as a Paladin, at level 20, you can visit your class trainer and learn [Summon Warhorse][2] (if Human, Dwarf, or Blood Elf), [Summon Exarch's Elekk][3] (if Draenei), or [Summon Sunwalker Kodo][4] (if Tauren). Training this spell will give you Apprentice Riding for free, as well as a unique Paladin-flavored mount.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Riding&#xD;&#xA;  [2]: http://www.wowpedia.org/Warhorse&#xD;&#xA;  [3]: http://www.wowpedia.org/Summon_Exarch%27s_Elekk&#xD;&#xA;  [4]: http://www.wowpedia.org/Summon_Sunwalker_Kodo" />
  <row Id="32408" PostHistoryTypeId="5" PostId="13739" RevisionGUID="757b1087-cea9-438c-b05c-35ba6623b6b0" CreationDate="2011-01-02T02:26:15.427" UserId="3389" Comment="added 322 characters in body" Text="When a character reaches level 20, they'll be able to get the [Apprentice Riding](http://www.wowhead.com/spell=33388) skill from any Riding trainer (ask a guard where to find one in a capital city, like Stormwind). Then, you can purchase any mount and use it by going to your mount character pane and selecting it.&#xD;&#xA;&#xD;&#xA;However, since you're a Paladin, check with your class trainer at level 20 to get the [Summon Warhorse](http://www.wowhead.com/spell=13819) ability (if you're not  Draenei or Tauren), the [Summon Exarch's Elekk](http://www.wowhead.com/spell=73629) ability (if you are a Draenei), or the [Summon Sunwalker Kodo](http://www.wowhead.com/spell=69820) ability (if you are a Tauren). This will grant you the Apprentice Riding skill mentioned above and a special, class-only mount. You can then purchase regular mounts if you so desire.&#xD;&#xA;&#xD;&#xA;More info: &#xD;&#xA;&#xD;&#xA;* [One if by Zeppelin: Two if by Boat -- Traveling Azeroth](http://us.battle.net/wow/en/blog/1829961)&#xD;&#xA;* [Wowpedia article on &quot;Mount&quot;](http://www.wowpedia.org/Mount)" />
  <row Id="32409" PostHistoryTypeId="2" PostId="13741" RevisionGUID="14e0cf05-bb18-4e48-86d8-714c2e463b4f" CreationDate="2011-01-02T03:00:18.440" UserId="3375" Text="I see some chars with pets, how to get one?" />
  <row Id="32410" PostHistoryTypeId="1" PostId="13741" RevisionGUID="14e0cf05-bb18-4e48-86d8-714c2e463b4f" CreationDate="2011-01-02T03:00:18.440" UserId="3375" Text="How to get a pet on WoW?" />
  <row Id="32411" PostHistoryTypeId="3" PostId="13741" RevisionGUID="14e0cf05-bb18-4e48-86d8-714c2e463b4f" CreationDate="2011-01-02T03:00:18.440" UserId="3375" Text="&lt;world-of-warcraft&gt;" />
  <row Id="32412" PostHistoryTypeId="2" PostId="13742" RevisionGUID="0a7fa0bc-7935-47b8-a666-f976cd310d9f" CreationDate="2011-01-02T03:02:54.397" UserId="3389" Text="There are two different types of pets: class pets and companion pets. The former you only get if you're a certain class: warlocks get demonic minions, hunters can train animals to be pets, death knights can get undead pets, and frost mages can get a water elemental as a pet.&#xD;&#xA;&#xD;&#xA;But I have a feeling you're talking about so-called companion pets. [Companion pets](http://www.wowpedia.org/Companion) are rewards for all sorts of things: achievements, quests, out-of-game events; some are even available for purchase with real money. &#xD;&#xA;&#xD;&#xA;The best way to find out how to get one is to figure out the companion you'd like to have first, and find out what you need to do to get it. To that end, the website [WarcraftPets.com](http://warcraftpets.com/) has a searchable database that gives all the details about the different companion pets." />
  <row Id="32413" PostHistoryTypeId="2" PostId="13743" RevisionGUID="1415362b-71ab-43c1-ad34-a174c6a031d3" CreationDate="2011-01-02T03:19:25.267" UserId="5955" Text="Maybe you have Charles Bonnet syndrome? It's an impairment of optic pathways that may cause realistic hallucinations of geometric patterns.&#xD;&#xA;" />
  <row Id="32414" PostHistoryTypeId="6" PostId="13714" RevisionGUID="d3e877fe-7c1e-4787-8781-711d31b8f33d" CreationDate="2011-01-02T04:24:52.243" UserId="1057" Comment="edited tags" Text="&lt;strategy&gt;&lt;battlecruiser&gt;" />
  <row Id="32415" PostHistoryTypeId="5" PostId="13727" RevisionGUID="b5063785-0fa1-46f1-a8bf-87ae7ee8b4d5" CreationDate="2011-01-02T04:24:57.940" UserId="207" Comment="added 1 characters in body" Text="I drank mine and lived a long time." />
  <row Id="32416" PostHistoryTypeId="5" PostId="13741" RevisionGUID="cd2dc79b-91b8-438e-8d1c-dc54e60ac0b5" CreationDate="2011-01-02T04:31:22.247" UserId="207" Comment="added 7 characters in body; edited tags" Text="I see some characters with pets. How do I get one?" />
  <row Id="32417" PostHistoryTypeId="6" PostId="13741" RevisionGUID="cd2dc79b-91b8-438e-8d1c-dc54e60ac0b5" CreationDate="2011-01-02T04:31:22.247" UserId="207" Comment="added 7 characters in body; edited tags" Text="&lt;world-of-warcraft&gt;&lt;game-mechanics&gt;" />
  <row Id="32418" PostHistoryTypeId="5" PostId="13714" RevisionGUID="934fa27a-5735-47c9-9f39-76aeaa4220e0" CreationDate="2011-01-02T04:35:11.540" UserId="207" Comment="fixed grammar" Text="How do I get a message in Battlecruiser Millenium Gold? I mean when I'm playing the game.&#xD;&#xA;" />
  <row Id="32419" PostHistoryTypeId="2" PostId="13744" RevisionGUID="d408101b-8bd5-432b-95c9-a20878902427" CreationDate="2011-01-02T05:32:28.270" UserId="1804" Text="If I cook up some meals, will the dwarves eat those first? Is there a way to stop them from eating them (if, say, the upcoming caravan is excited about them?) entirely? Or would I have to forbid each meal as it was made?" />
  <row Id="32420" PostHistoryTypeId="1" PostId="13744" RevisionGUID="d408101b-8bd5-432b-95c9-a20878902427" CreationDate="2011-01-02T05:32:28.270" UserId="1804" Text="Will dwarves eat prepared meals before other foods?" />
  <row Id="32421" PostHistoryTypeId="3" PostId="13744" RevisionGUID="d408101b-8bd5-432b-95c9-a20878902427" CreationDate="2011-01-02T05:32:28.270" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32422" PostHistoryTypeId="2" PostId="13745" RevisionGUID="cee44cf0-7b4c-4a58-803d-a0d9dae543db" CreationDate="2011-01-02T05:54:46.863" UserId="295" Text="I'll start off with a disclaimer: giving tips for playing Lugaru better is hard, since the game controls have a mind of their own. This is precisely the reason that half of the times you click *attack* nothing happens. Perhaps the game decides that there is nothing around to attack, that you are not in a situation where you can attack, or that violence isn't the way.&#xD;&#xA;&#xD;&#xA;That being said, here are a few things that got me through:&#xD;&#xA;&#xD;&#xA; - Stealth kills: Attacking someone from behind when they are unaware of your presence is a guaranteed kill.&#xD;&#xA; - Roundhouse kick: If I remember correctly this can be performed by attacking while running at an enemy. It has good power and in my experience opens enemies up nicely for further attack. You just need to get the hang of timing the attack (and hope that the game thinks that is what you meant to do).&#xD;&#xA; - Cannonball attack: I *think* this was the name of the attack. It's the one where you launch yourself at the enemy with both feet extended outwards. Does massive damage when it hits (but leaves you rather open if it doesn't). I can't really remember how you execute this one, but the tutorial level explains it.&#xD;&#xA; - Off-wall kick: This attack is a life-saver and the only thing that got me through the last battle. It's tricky to perform (if I recall you need to jump into a wall, let go of the jump button and press attack) but has two major advantages: It almost always hits, as enemies seem not to be able to predict it, and you start it by jumping away from the fight so it's almost always safe to perform.&#xD;&#xA; - Be relentless: Did you knock an enemy down? Jump on him and don't let go as this is your best chance to keep him down. I seem to recall that the game doesn't always agree to let you beat up downed foes, so you may want to let enemies to start getting up before knocking them down again.&#xD;&#xA;&#xD;&#xA;You already said you block and reverse attacks quite a bit, which is good as it is really needed on later levels (the enemies there do so much damage, that you hardly ever want to actively attack them instead of wearing them down through counters).&#xD;&#xA;&#xD;&#xA;Hope this helps. Again, I played the game on normal and zoomed through it in like 3-4 hours. I'm not trying to show off or anything, just point out how random the difficulty is due to the imperfect controls." />
  <row Id="32423" PostHistoryTypeId="2" PostId="13746" RevisionGUID="486b3124-a11c-407a-8047-d25e1cdd189f" CreationDate="2011-01-02T06:52:29.887" UserId="4424" Text="Yes, it is possible to use a converter to change the signal from PAL to NTSC. a cheap simple converter such as [this][1] will do the job if all you have are composite outputs. converters do exist for higher definition output (component, HDMI etc)  but expect to pay more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Converter-DVD-xbox360-Xbox-360-ETC/dp/B000RJV2HE/ref=sr_1_3?ie=UTF8&amp;qid=1293950977&amp;sr=8-3" />
  <row Id="32424" PostHistoryTypeId="5" PostId="13722" RevisionGUID="28d0d93a-69d4-43f2-901d-37342dab5d91" CreationDate="2011-01-02T07:37:09.893" UserId="3389" Comment="Fix what the after-credits cutscene is about." Text="Spoiler:&#xD;&#xA;&#xD;&#xA;&gt;! When you defeat the God King, he explains that he was the only thing stopping creatures even more powerful than he from coming after you. This sets up for the additional chapters planned, where you delve into the dungeons of the castle to fight the Titans.&#xD;&#xA;&#xD;&#xA;Additional spoiler:&#xD;&#xA;&gt;! After the credits roll, there's an additional cutscene where you find a control panel on the God-King's throne that activates a hologram of a planet with a shattered moon orbiting around it. The character advancement screen then appears, and the next bloodline begins. You don't find out anything more about the hologram.&#xD;&#xA;&#xD;&#xA;Video spoilers:&#xD;&#xA;&#xD;&#xA;&gt;! See the [ending](http://www.youtube.com/watch?v=6YFUu66_5m0&amp;feature=related) and the [after-credits cutscene](http://www.youtube.com/watch?v=bq1IKwfc5Vg&amp;feature=related) on YouTube.&#xD;&#xA;&#xD;&#xA;Also, you get an achievement." />
  <row Id="32426" PostHistoryTypeId="2" PostId="13748" RevisionGUID="afa3275f-b2a3-4e30-8c77-86928abe3296" CreationDate="2011-01-02T11:00:23.463" UserId="4103" Text="The Kinect uses a class 1 IR laser ([Review from Anandtech][1]), which means the maximum power of the laser is &lt;25uW. This amount of power, according to current knowledge, is safe, even if it weren't dispersed into a wide pattern. It should not be able to cause lasting damage, it doesn't necessarily mean it is not capable of causing afterimages or similiar effects.&#xD;&#xA;&#xD;&#xA;There is also an image of the Kinect IR pattern in the review, but it does not look like the pattern you described. &#xD;&#xA;&#xD;&#xA;We humans also are not capable of seeing electromagnetic emissions in the IR range, the only thing the IR laser can do is heat you up some fraction of a degree. I would doubt that the Kinect is responsible, and even if it is only in combination with some unusual sensitivity on your part.&#xD;&#xA;&#xD;&#xA;I am not a doctor, this is not medical advice and I recommend you to have your eyes checked by a medical professional.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/4057/microsoft-kinect-the-anandtech-review/2" />
  <row Id="32427" PostHistoryTypeId="2" PostId="13749" RevisionGUID="092923e3-95c7-4fbd-9c7c-55f7bd766d92" CreationDate="2011-01-02T11:06:31.020" UserId="5448" Text="It appears there isn't, at least from my fruitless Google searching.  Would be nice to not have to wait for the summon time to run out." />
  <row Id="32428" PostHistoryTypeId="1" PostId="13749" RevisionGUID="092923e3-95c7-4fbd-9c7c-55f7bd766d92" CreationDate="2011-01-02T11:06:31.020" UserId="5448" Text="Unsummon a summoned creature in Dungeon Siege 2?" />
  <row Id="32429" PostHistoryTypeId="3" PostId="13749" RevisionGUID="092923e3-95c7-4fbd-9c7c-55f7bd766d92" CreationDate="2011-01-02T11:06:31.020" UserId="5448" Text="&lt;dungeon-siege&gt;" />
  <row Id="32430" PostHistoryTypeId="2" PostId="13750" RevisionGUID="ca5d30c5-3104-4ef0-bcc9-18e0f21e6b41" CreationDate="2011-01-02T11:13:16.307" UserId="5816" Text="(on iPhone 4, iOS4)&#xD;&#xA;&#xD;&#xA;*Cut the rope* is really a great game. I installed both the full version and the Xmas version. &#xD;&#xA;&#xD;&#xA;However there are two things pretty annoying&#xD;&#xA;&#xD;&#xA; 1. Opening the levels page shows first a *cutter* animation taking 3~5 seconds. It really seems to be on purpose (not an animation during a load operation from another *thread* for instance). I know there is nothing we can do about it... just in case the game writers read these forums :-)&#xD;&#xA;&#xD;&#xA; 2. Beating the previous score of a given level shows a `improved` image. And one may know, this way, that the score was beaten. However there doesn't seem to be any way to see the current score / time for a given level. Any suggestion?&#xD;&#xA;&#xD;&#xA;(My question is 2. Thanks)" />
  <row Id="32431" PostHistoryTypeId="1" PostId="13750" RevisionGUID="ca5d30c5-3104-4ef0-bcc9-18e0f21e6b41" CreationDate="2011-01-02T11:13:16.307" UserId="5816" Text="&quot;Cut the rope&quot; view levels current scores / time" />
  <row Id="32432" PostHistoryTypeId="3" PostId="13750" RevisionGUID="ca5d30c5-3104-4ef0-bcc9-18e0f21e6b41" CreationDate="2011-01-02T11:13:16.307" UserId="5816" Text="&lt;iphone&gt;&lt;game-mechanics&gt;" />
  <row Id="32433" PostHistoryTypeId="2" PostId="13751" RevisionGUID="c572745f-9f0f-4d5f-899a-aa997683f537" CreationDate="2011-01-02T11:53:51.520" UserId="5781" Text="I am afraid my farms are a bit far from my fortress, so is it possible to build some sort of a fast transport system in order to speed the process of moving to and from my farms?" />
  <row Id="32434" PostHistoryTypeId="1" PostId="13751" RevisionGUID="c572745f-9f0f-4d5f-899a-aa997683f537" CreationDate="2011-01-02T11:53:51.520" UserId="5781" Text="Fast transport system in Dwarf Fortress." />
  <row Id="32435" PostHistoryTypeId="3" PostId="13751" RevisionGUID="c572745f-9f0f-4d5f-899a-aa997683f537" CreationDate="2011-01-02T11:53:51.520" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32436" PostHistoryTypeId="2" PostId="13752" RevisionGUID="6fc8b969-16f4-4e42-a90c-b60fe8b3af94" CreationDate="2011-01-02T12:17:15.533" UserId="144" Text="I keep seeing references on the web to being able to summon Knives Chau as an assist character...  But nothing says *how* to do so.  Is there some magic combination for this?&#xD;&#xA;&#xD;&#xA;(It's the Xbox version, if that makes a difference.)" />
  <row Id="32437" PostHistoryTypeId="1" PostId="13752" RevisionGUID="6fc8b969-16f4-4e42-a90c-b60fe8b3af94" CreationDate="2011-01-02T12:17:15.533" UserId="144" Text="How to summon assist character in Scott Pilgrim?" />
  <row Id="32438" PostHistoryTypeId="3" PostId="13752" RevisionGUID="6fc8b969-16f4-4e42-a90c-b60fe8b3af94" CreationDate="2011-01-02T12:17:15.533" UserId="144" Text="&lt;xbox-360&gt;&lt;scott-pilgrim&gt;" />
  <row Id="32439" PostHistoryTypeId="2" PostId="13753" RevisionGUID="ac983571-5087-4a45-966d-8ad1621565ab" CreationDate="2011-01-02T12:31:03.457" UserId="3367" Text="Ask the developer? Not exactly sure what you're expecting individuals on StackExchange to come up with that only the developer can implement (view previous/current level high score) if the feature doesn't currently exist." />
  <row Id="32442" PostHistoryTypeId="5" PostId="13583" RevisionGUID="44705fa6-3d96-4daf-b1f1-ddbae0925f5f" CreationDate="2011-01-02T12:46:08.633" UserId="122" Comment="Englishified." Text="You need to buy a graphics card that supports pixel shader version 1.4 or 2 to play Metal Gear Solid 2." />
  <row Id="32450" PostHistoryTypeId="19" PostId="5573" RevisionGUID="c94155c8-da47-4e3c-b7ff-6f9815c4b4f4" CreationDate="2011-01-02T12:54:47.973" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="32452" PostHistoryTypeId="5" PostId="13713" RevisionGUID="4cf7f12f-a485-4d5a-b00e-b748fa304cd4" CreationDate="2011-01-02T12:58:53.653" UserId="122" Comment="Edited author's &quot;answer&quot; into question. Will merge author's accounts if one of them becomes registered." Text="Has anyone out there experienced any vision problems from the Xbox Kinect laser? I am wondering if anyone else has noticed spots, well not spots, more like a test pattern in their eyes that can be seen after playing kinect? I assume that this is due somehow to the laser in the IR sensor, is this normal or do I have a defective laser in my unit.&#xD;&#xA;&#xD;&#xA;I've never had this before and since I only got my xbox kinect as a Xmas gift a few days ago I've noticed it twice immediately after playing kinect for about 10-20 minutes or so.&#xD;&#xA;&#xD;&#xA;The spots resemble a vertical or slightly diagonal line and really resemble a sort of one dimensional test pattern (with various symbols, kinda like various geometric shapes).&#xD;&#xA;&#xD;&#xA;No, I don't put my eyes right up to the sensor, I use it normally as per the instructions.&#xD;&#xA;&#xD;&#xA;Anyone?&#xD;&#xA;&#xD;&#xA;###EDIT###&#xD;&#xA;The Kinect game itself doesn't matter, I first noticed it yesterday and then again today. It is really odd as when I close my eyes I can see the various patterns in a single strip. It has the width and length of about a finger held vertically at arms length. It disappears in about 10-20 minutes after I stop playing but does leave me with a residual head-ache. Needless to say, it has been disconnected and I've contact XBOX.&#xD;&#xA;&#xD;&#xA;The patterns themselves look kinda geometrical, hard to focus on though.&#xD;&#xA;&#xD;&#xA;Nick: laser/IR emitter can be the same thing- if it emits IR and is phase coherent. The sensor itself has a class 1 laser device stamped on it and several websites describe it as a laser (in the 800nm range it seems). I don't have the full specs as I assume that is a rather closely guarded secret. Perhaps it is an IR LED with a grating in front, I don't know as I didn't build it.&#xD;&#xA;" />
  <row Id="32455" PostHistoryTypeId="2" PostId="13754" RevisionGUID="4d4e7cb8-072a-49a8-8231-69547b9fc95a" CreationDate="2011-01-02T13:00:31.090" UserId="5902" Text="As said, seeing the current score/time is not possible. For this and the first point, you should head to the game's publisher website [contact page][1] and send a message. Who knows? :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.chillingo.com/contact.htm" />
  <row Id="32456" PostHistoryTypeId="5" PostId="13748" RevisionGUID="fe3a7043-fc32-42a5-8fc4-6780831fcb2a" CreationDate="2011-01-02T13:01:22.390" UserId="4103" Comment="Disclaimer now with more Bold" Text="The Kinect uses a class 1 IR laser ([Review from Anandtech][1]), which means the maximum power of the laser is &lt;25uW. This amount of power, according to current knowledge, is safe, even if it weren't dispersed into a wide pattern. It should not be able to cause lasting damage, it doesn't necessarily mean it is not capable of causing afterimages or similiar effects.&#xD;&#xA;&#xD;&#xA;There is also an image of the Kinect IR pattern in the review, but it does not look like the pattern you described. &#xD;&#xA;&#xD;&#xA;We humans also are not capable of seeing electromagnetic emissions in the IR range, the only thing the IR laser can do is heat you up some fraction of a degree. I would doubt that the Kinect is responsible, and even if it is only in combination with some unusual sensitivity on your part.&#xD;&#xA;&#xD;&#xA;**I am not a doctor, this is not medical advice and I strongly recommend you to have your eyes checked by a medical professional.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/4057/microsoft-kinect-the-anandtech-review/2" />
  <row Id="32457" PostHistoryTypeId="2" PostId="13755" RevisionGUID="b8f5bd53-8666-433e-9733-901682fa8d8e" CreationDate="2011-01-02T13:27:10.910" UserId="4007" Text="Press LB (or RB, can't recall). Knives helps each character in a different way." />
  <row Id="32458" PostHistoryTypeId="10" PostId="10122" RevisionGUID="ca396ff8-d1a1-47ba-ad1f-34b82ae7b297" CreationDate="2011-01-02T13:58:16.067" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="32459" PostHistoryTypeId="5" PostId="13654" RevisionGUID="8fc21c8f-b845-4e64-8c74-de548f77ec8b" CreationDate="2011-01-02T14:14:06.987" UserId="1280" Comment="added 5 characters in body" Text="Is there any way i can play black ops (PC) on LAN with my friend without Internet Connection" />
  <row Id="32460" PostHistoryTypeId="5" PostId="13698" RevisionGUID="348fefd7-487c-4392-89e1-4e34f9e9a563" CreationDate="2011-01-02T14:20:13.380" UserId="4103" Comment="addes sys-recs" Text="1 Gigabyte of RAM is not enough for current games, you need at least 2 Gigabytes, 4 Gigabytes would be better. &#xD;&#xA;&#xD;&#xA;You can increase the amount of virtual memory, that might prevent this error, but the performance will be terrible if you're running out of RAM.&#xD;&#xA;&#xD;&#xA;The minimum requirements of Call of Duty: Black Ops are&#xD;&#xA;&#xD;&#xA;- OS: Windows XP, Vista, 7&#xD;&#xA;- CPU: Core 2 Duo E6600 or AMD Phenom X3 8750 or better&#xD;&#xA;- RAM: 2GB&#xD;&#xA;- HDD: 12GB of free space&#xD;&#xA;- VIDEO: Shader 3.0 or better; 256MB NVIDIA GeForce 8600GT DirectX 9.0c or better&#xD;&#xA;- SOUND: DirectX 9.0c-compatible&#xD;&#xA;- DirectX: 9.0c&#xD;&#xA;&#xD;&#xA;The RAM requirements are not met by your computer." />
  <row Id="32462" PostHistoryTypeId="2" PostId="13756" RevisionGUID="80a80767-65d0-45e8-b84b-c6ad29154062" CreationDate="2011-01-02T15:11:31.667" UserId="5962" Text="I believe it displays the top 10 scores, and your “Personal Best” score if that score is below the 10th hich score." />
  <row Id="32463" PostHistoryTypeId="5" PostId="13756" RevisionGUID="26739cf1-a2b3-4203-9793-4a0f28c226dd" CreationDate="2011-01-02T15:13:12.493" UserId="13" Comment="corrected spelling" Text="I believe it displays the top 10 scores, and your “Personal Best” score if that score is below the 10th high score." />
  <row Id="32464" PostHistoryTypeId="5" PostId="13715" RevisionGUID="d3dc0ccb-1c7f-4814-a587-7fa5a7a71078" CreationDate="2011-01-02T15:17:57.387" UserId="3467" Comment="added 495 characters in body" Text="Very popular recommendation about keys is: develop those that works best for you and use it. Some people has long finger and there are not problem for them to use '0' widely. Other assign unit groups into 7-0 numbers but use 'P' (patrol) command instead of 'A' (atack). &#xD;&#xA;&#xD;&#xA;Personally I prefer in SC2 (it allows to have bigger groups than SC/BW) to have:&#xD;&#xA;&#xD;&#xA; 1. 1 - for main ground forces;&#xD;&#xA; 2. 2 - for secondary ground forces group;&#xD;&#xA; 3. 3 - for air units; &#xD;&#xA;&gt; EDITED: assigning units into 1-3 keys&#xD;&#xA;&gt; allows me to quickly press 1-a-2-a-3-a&#xD;&#xA;&gt; when necessary to attack with all&#xD;&#xA;&gt; groups. Or just 1-a-3-a if I don't&#xD;&#xA;&gt; have the 2nd group or want it to stay&#xD;&#xA;&gt; in place.&#xD;&#xA;&#xD;&#xA; 4. 4 - for CCs/Nexuses, for Zergs - for Queens; &#xD;&#xA;&gt; Allows quickly order SCV/probes with clickin 4-e-e or 4-s-s (usually I book for 2 such units); also is useful to have queens in group to cast additional larvas quickly: 4-v-v-v&#xD;&#xA; 5. 5 - for Barracks/GateWays - 1st tier unit&#xD;&#xA;    buildings, for Zerg - Hatcheries&#xD;&#xA; 6. 6 - for Factory/Robotics Facility -&#xD;&#xA;    2nd/3rd tier ground units;&#xD;&#xA; 7. 7 - for StarPort/StarGate - air units;&#xD;&#xA;&gt; with 5-7 is easy to book any units, usually their shortcuts are on the left part of keyboard.&#xD;&#xA;&#xD;&#xA; 8. 8 -&#xD;&#xA; 9. and 9 - are usually used for upgrading&#xD;&#xA;    facilities: forge, armory, engineer,&#xD;&#xA;    evolution chamber.&#xD;&#xA; 0. 0 - I usually use for command center when I need to scan.&#xD;&#xA;&#xD;&#xA;Further F-keys assignement I plan to use to bind locations: main, natural, enemies natural, main battle ground - that will be changed often." />
  <row Id="32465" PostHistoryTypeId="2" PostId="13757" RevisionGUID="422b466d-97a2-4394-9012-35f4e6139360" CreationDate="2011-01-02T16:05:38.720" UserId="5581" Text="It should display everyone's high scores in the same top ten list. High score lists on Wii Fit Plus *are* specific to the duration (or amount) of an activity. If a profile gets removed, so do the high scores associated with it.  &#xD;&#xA;Is it possible you did a different duration, or a &quot;Plus&quot; or &quot;Super&quot; version of the event instead?" />
  <row Id="32466" PostHistoryTypeId="5" PostId="13757" RevisionGUID="2e9e0a63-0e0a-4a97-a51d-1ed55f878e88" CreationDate="2011-01-02T16:11:11.023" UserId="5581" Comment="deleted 98 characters in body" Text="It should display everyone's high scores in the same top ten list. High score lists on Wii Fit Plus *are* specific to the duration (or amount) of an activity.  &#xD;&#xA;If a profile gets removed, so do the high scores associated with it." />
  <row Id="32467" PostHistoryTypeId="5" PostId="13632" RevisionGUID="90be330d-63da-4749-bf89-12314bb0ba8c" CreationDate="2011-01-02T16:11:49.890" UserId="5917" Comment="added 5 characters in body; edited title" Text="Hi people.&#xD;&#xA;&#xD;&#xA;I would like to know if there is any way to determine the length of any race track in the game FlatOut 2 ?&#xD;&#xA;&#xD;&#xA;My question is as simple as that! But I doubt any answer can be found easily...&#xD;&#xA;&#xD;&#xA;Any help would be appreciated !&#xD;&#xA;&#xD;&#xA;PS: Sorry for the lame tagging, but no one has ever created the &quot;flatout-2&quot; tag, and I am not allowed to do so due to my low reputation." />
  <row Id="32468" PostHistoryTypeId="4" PostId="13632" RevisionGUID="90be330d-63da-4749-bf89-12314bb0ba8c" CreationDate="2011-01-02T16:11:49.890" UserId="5917" Comment="added 5 characters in body; edited title" Text="FlatOut 2 - Race track length" />
  <row Id="32469" PostHistoryTypeId="6" PostId="13750" RevisionGUID="28020803-508d-4d17-b6cf-4d2e44ded9fd" CreationDate="2011-01-02T16:11:52.910" UserId="4424" Comment="edited tags" Text="&lt;iphone&gt;&lt;game-mechanics&gt;&lt;cut-the-rope&gt;" />
  <row Id="32470" PostHistoryTypeId="2" PostId="13758" RevisionGUID="e69670ba-e830-4bba-bc95-6211b06e9dae" CreationDate="2011-01-02T16:28:42.940" UserId="5781" Text="One of my dwarfs is bringing the corpses of dead animals into my dining for another dwarf to carry to the refuse pile. Why is that happening? Is it affecting my fortress in a negative way?" />
  <row Id="32471" PostHistoryTypeId="1" PostId="13758" RevisionGUID="e69670ba-e830-4bba-bc95-6211b06e9dae" CreationDate="2011-01-02T16:28:42.940" UserId="5781" Text="Dwarves bringing dead corpses into the dining room." />
  <row Id="32472" PostHistoryTypeId="3" PostId="13758" RevisionGUID="e69670ba-e830-4bba-bc95-6211b06e9dae" CreationDate="2011-01-02T16:28:42.940" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32473" PostHistoryTypeId="2" PostId="13759" RevisionGUID="3f2b28dc-4baf-4701-b1d3-b9aed63fb400" CreationDate="2011-01-02T16:42:08.940" UserId="5581" Text="With all its different routes for each track, I think such information would be fairly subjective.  &#xD;&#xA;Despite that, I just unpacked the game's data files with [BFS2Unpacker][1] and looked for any indication of race track lengths. No luck.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://goo.gl/Vr6bo" />
  <row Id="32474" PostHistoryTypeId="2" PostId="13760" RevisionGUID="707e1ae9-e608-42ba-b519-b6f207628b8c" CreationDate="2011-01-02T16:50:00.637" UserId="5781" Text="Is there a way to know where the magma pool is (that preferably doesn't involve mining in random directions)? If not, does magma usually exist on a certain depth or something?" />
  <row Id="32475" PostHistoryTypeId="1" PostId="13760" RevisionGUID="707e1ae9-e608-42ba-b519-b6f207628b8c" CreationDate="2011-01-02T16:50:00.637" UserId="5781" Text="Magma location." />
  <row Id="32476" PostHistoryTypeId="3" PostId="13760" RevisionGUID="707e1ae9-e608-42ba-b519-b6f207628b8c" CreationDate="2011-01-02T16:50:00.637" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32477" PostHistoryTypeId="2" PostId="13761" RevisionGUID="6b7062db-b7be-44ce-af46-8d84f35b8ba0" CreationDate="2011-01-02T17:04:58.053" UserId="117" Text="The 'lag' you see isn't necessarily your network card. It could be the bottleneck between your Graphics card and your CPU.  What resolution do you run at? If you lower it, do you perform better? If you increase it (say to something like 1600x1200) does it do better?" />
  <row Id="32478" PostHistoryTypeId="2" PostId="13762" RevisionGUID="b7c4a322-a84d-458c-ae4e-18d113a22dc3" CreationDate="2011-01-02T17:06:35.047" UserId="109" Text="My gaming computer is currently downloading Napoleon: Total War and Supreme Commander 2 which I purchased on Steam, and which will take some time to complete. While this download is going on, I would like to play some of my other multiplayer games on my laptop, but I would rather not interrupt the download to do so. &#xD;&#xA;&#xD;&#xA;Is it possible to have both computers logged in at once? I know if I was playing a single player game, I could set Steam into offline mode, then resume the download on the other computer, but this won't work for multi player games." />
  <row Id="32479" PostHistoryTypeId="1" PostId="13762" RevisionGUID="b7c4a322-a84d-458c-ae4e-18d113a22dc3" CreationDate="2011-01-02T17:06:35.047" UserId="109" Text="Is it possible to log your Steam account into two computers at once?" />
  <row Id="32480" PostHistoryTypeId="3" PostId="13762" RevisionGUID="b7c4a322-a84d-458c-ae4e-18d113a22dc3" CreationDate="2011-01-02T17:06:35.047" UserId="109" Text="&lt;steam&gt;&lt;multiplayer&gt;" />
  <row Id="32481" PostHistoryTypeId="2" PostId="13763" RevisionGUID="8cd22639-7a7b-4670-b101-3b76b9938726" CreationDate="2011-01-02T17:09:31.700" UserId="341" Text="No, it is not possible to be logged in to steam while another machine is logged in and downloading." />
  <row Id="32482" PostHistoryTypeId="2" PostId="13764" RevisionGUID="2377535b-ca48-433b-b367-376ae204a8c0" CreationDate="2011-01-02T17:12:05.970" UserId="341" Text="I'm just learning Overlord 2, and I've reached the point where I get the spell to control/kill townspeople.  I've controlled 3 of them like it instructed me too.  But I can't figure out what to do next.  I seem to be blocked on both sides by firecracker &quot;walls&quot;, and it told me I can't get through them until I find my red minions, but I don't seem to be able to summon red minions yet.  What am I supposed to do next?" />
  <row Id="32483" PostHistoryTypeId="1" PostId="13764" RevisionGUID="2377535b-ca48-433b-b367-376ae204a8c0" CreationDate="2011-01-02T17:12:05.970" UserId="341" Text="What do I do after getting the spell to control people?" />
  <row Id="32484" PostHistoryTypeId="3" PostId="13764" RevisionGUID="2377535b-ca48-433b-b367-376ae204a8c0" CreationDate="2011-01-02T17:12:05.970" UserId="341" Text="&lt;overlord-2&gt;" />
  <row Id="32485" PostHistoryTypeId="2" PostId="13765" RevisionGUID="f2ec2ece-582b-495d-bb39-990ab51600e9" CreationDate="2011-01-02T17:22:02.273" UserId="336" Text="You have two sources of guaranteed lava in Dwarf Fortress -- The first is volcanoes. Embarking on a volcano will guarantee a ready source of lava. &#xD;&#xA;&#xD;&#xA;The second happens during world gen when you allow / deny the existence of the magma sea (default is on). On worlds with a magma sea, you will hit magma as long as you keep digging down, past the third cavern level." />
  <row Id="32486" PostHistoryTypeId="2" PostId="13766" RevisionGUID="6edb40fd-6fe0-476b-a948-05b12b55c144" CreationDate="2011-01-02T17:24:22.787" UserId="336" Text="Unfortunately, machines and dwarf-hastening devices of all sort currently do not exist within Dwarf Fortress.&#xD;&#xA;&#xD;&#xA;Short of modding Dwarves to be innately faster, there is no way to increase their speed." />
  <row Id="32487" PostHistoryTypeId="2" PostId="13767" RevisionGUID="135ad312-ba49-41df-9782-7b2c737781fd" CreationDate="2011-01-02T17:50:13.207" UserId="1246" Text="I am considering trying out WoW. I dont want a subscription, i doubt i'll be hooked and if i have to grind i am instantly quitting or spending the remaining time exploring (then quit).&#xD;&#xA;&#xD;&#xA;But as for strategies, help, common early game mistakes, etc what should i know? Do i need yo join up a guild? can i play most of it without one? how do i find a guild? etc&#xD;&#xA;&#xD;&#xA;I am likly only going to try out the trial and quit when its done. Its really just to see what the game is about rather then actually try to play it through" />
  <row Id="32488" PostHistoryTypeId="1" PostId="13767" RevisionGUID="135ad312-ba49-41df-9782-7b2c737781fd" CreationDate="2011-01-02T17:50:13.207" UserId="1246" Text="What should i know when playing WoW for the first time?" />
  <row Id="32489" PostHistoryTypeId="3" PostId="13767" RevisionGUID="135ad312-ba49-41df-9782-7b2c737781fd" CreationDate="2011-01-02T17:50:13.207" UserId="1246" Text="&lt;world-of-warcraft&gt;" />
  <row Id="32490" PostHistoryTypeId="5" PostId="13767" RevisionGUID="8e860447-dfd4-4d20-a057-89b19148fd29" CreationDate="2011-01-02T17:57:17.257" UserId="207" Comment="grammar/spelling" Text="I am considering trying out WoW. I don't want a subscription, I doubt I'll be hooked and if I have to grind then I am instantly quitting or spending the remaining time exploring (then quitting).&#xD;&#xA;&#xD;&#xA;But as for strategies, help, common early game mistakes, etc., what should I know? Do I need to join a guild? Can I play through most of the game content without one? How do I find a guild? Questions like these are what I'm interested in having answered.&#xD;&#xA;&#xD;&#xA;I am likely only going to try out the trial and quit when it's done. It's really just to see what the game is about rather than actually try to play it through." />
  <row Id="32491" PostHistoryTypeId="2" PostId="13768" RevisionGUID="705503fd-5ebe-4366-b229-39f3af76a684" CreationDate="2011-01-02T18:05:36.310" UserId="730" Text="As already said is not possible to be connected to Steam with the same account in more than 1 computer at time.&#xD;&#xA;&#xD;&#xA;But maybe this QA can solve your problem: [How to continue downloading a game in Steam while playing?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2857/how-to-continue-downloading-a-game-in-steam-while-playing" />
  <row Id="32492" PostHistoryTypeId="2" PostId="13769" RevisionGUID="48360212-81d6-48a5-b399-1663dc320134" CreationDate="2011-01-02T18:08:08.117" UserId="3129" Text="I'd recommend checking out the [WoW Rookie][1] articles hosted over at WoWInsider. They tend to be aimed at players who are extremely new to the game and assume little to no knowledge of any of the jargon or community.&#xD;&#xA;&#xD;&#xA;That said, keep in mind that there are severe limitations on the social interaction capabilities afforded to trial accounts. This is done to restrict access to 'disposable' accounts for those that would use them for illicit purposes such as advertising or scamming.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.joystiq.com/rookie/" />
  <row Id="32493" PostHistoryTypeId="2" PostId="13770" RevisionGUID="8c10dbdf-f80d-4feb-a2c9-7c0a62a60fcb" CreationDate="2011-01-02T18:08:39.347" UserId="5963" Text="This has been really frustrating for me.  My units don't actually move when I release the right mouse button.  They stay exactly where they are and move when I end the turn.  How do I get them to actually move when I tell them to?  If I tell a unit to automate its movement, it moves *during* my turn, so how can I accomplish this?&#xD;&#xA;&#xD;&#xA;This makes attacking enemy units incredibly difficult because my units just move onto the tiles as they move away!" />
  <row Id="32494" PostHistoryTypeId="1" PostId="13770" RevisionGUID="8c10dbdf-f80d-4feb-a2c9-7c0a62a60fcb" CreationDate="2011-01-02T18:08:39.347" UserId="5963" Text="Civ 5: Units don't move until end of turn." />
  <row Id="32495" PostHistoryTypeId="3" PostId="13770" RevisionGUID="8c10dbdf-f80d-4feb-a2c9-7c0a62a60fcb" CreationDate="2011-01-02T18:08:39.347" UserId="5963" Text="&lt;civilization-5&gt;" />
  <row Id="32496" PostHistoryTypeId="2" PostId="13771" RevisionGUID="62c741cb-0a6c-4bc6-ae37-5385133dfac0" CreationDate="2011-01-02T18:12:21.533" UserId="730" Text="I have just bought Fallout New Vegas. I read the patch notes and I saw that many bug as been fixed after the release.&#xD;&#xA;&#xD;&#xA;What I am wondering now is, if there are any known bugs and if there are **mods I should install to fix them**, before starting my adventure in New Vegas." />
  <row Id="32497" PostHistoryTypeId="1" PostId="13771" RevisionGUID="62c741cb-0a6c-4bc6-ae37-5385133dfac0" CreationDate="2011-01-02T18:12:21.533" UserId="730" Text="Before starting Fallout New Vegas" />
  <row Id="32498" PostHistoryTypeId="3" PostId="13771" RevisionGUID="62c741cb-0a6c-4bc6-ae37-5385133dfac0" CreationDate="2011-01-02T18:12:21.533" UserId="730" Text="&lt;fallout-new-vegas&gt;&lt;mod&gt;" />
  <row Id="32499" PostHistoryTypeId="2" PostId="13772" RevisionGUID="ae708921-dfc6-4ad7-be75-a818d6ce19bb" CreationDate="2011-01-02T18:15:15.767" UserId="5964" Text="It displays both scores, but when one of the players doesn't have Wii fit account and Wii fit Cash meter, then High scores dissapear." />
  <row Id="32500" PostHistoryTypeId="4" PostId="13771" RevisionGUID="afa817a3-d877-415d-9ebd-82e814d632c5" CreationDate="2011-01-02T18:31:27.027" UserId="207" Comment="edited title" Text="Mods to install before starting Fallout New Vegas" />
  <row Id="32501" PostHistoryTypeId="2" PostId="13773" RevisionGUID="b1ee2f18-495b-42bc-ae2b-320867e66b82" CreationDate="2011-01-02T18:39:09.527" UserId="5965" Text="Eat some hot soup or hearty soup&#xD;&#xA;&#xD;&#xA;The speed up made it a cakewalk" />
  <row Id="32502" PostHistoryTypeId="2" PostId="13774" RevisionGUID="868961b0-1632-48d6-b4c7-18c868387069" CreationDate="2011-01-02T18:57:52.110" UserId="5966" Text="i have a 2tb external hard drive and i want to put battlefield 1942 on it. i got the game to install and run smoothly on the hard drive, and i need a patch update. when i install the patch, it doesnt find the game, and thus does me no good. how do i get the patch to find the game on the external hard drive and run.&#xD;&#xA;&#xD;&#xA;any help would be great&#xD;&#xA;thanks" />
  <row Id="32503" PostHistoryTypeId="1" PostId="13774" RevisionGUID="868961b0-1632-48d6-b4c7-18c868387069" CreationDate="2011-01-02T18:57:52.110" UserId="5966" Text="how do i get battlefield 1942 on my external hard drive with patches?" />
  <row Id="32504" PostHistoryTypeId="3" PostId="13774" RevisionGUID="868961b0-1632-48d6-b4c7-18c868387069" CreationDate="2011-01-02T18:57:52.110" UserId="5966" Text="&lt;fighting-game&gt;&lt;patch&gt;&lt;battlefield&gt;&lt;external-hard-drive&gt;" />
  <row Id="32505" PostHistoryTypeId="6" PostId="13774" RevisionGUID="82b09a43-276a-4905-abc0-5fdf86aba89d" CreationDate="2011-01-02T18:59:40.153" UserId="1070" Comment="edited tags" Text="&lt;patch&gt;&lt;battlefield&gt;&lt;external-hard-drive&gt;" />
  <row Id="32506" PostHistoryTypeId="5" PostId="13774" RevisionGUID="de077f1f-8c5b-4249-8fd1-5a50c3a3fca0" CreationDate="2011-01-02T19:10:39.660" UserId="207" Comment="added 36 characters in body; edited title" Text="I have a 2TB external hard drive and I want to put Battlefield 1942 on it. I got the game to install and run smoothly on the hard drive, but then I need a patch update. When I install the patch, the patch installer can't find the game, and thus does me no good. How do I get the patch to find the game on the external hard drive so I can run the game?&#xD;&#xA;&#xD;&#xA;Any help would be great. Thanks." />
  <row Id="32507" PostHistoryTypeId="4" PostId="13774" RevisionGUID="de077f1f-8c5b-4249-8fd1-5a50c3a3fca0" CreationDate="2011-01-02T19:10:39.660" UserId="207" Comment="added 36 characters in body; edited title" Text="How do I install patches to Battlefield 1942 if it's on my external hard drive?" />
  <row Id="32508" PostHistoryTypeId="2" PostId="13775" RevisionGUID="b6315c7f-75d2-49ff-a561-05c591568794" CreationDate="2011-01-02T19:16:22.517" UserId="217" Text="If you've collected twenty bandages, you've already unlocked it. You may have gotten a message after you collected your twentieth bandage that said something like, &quot;You have unlocked Teh Internets&quot;, &quot;You have unlocked English&quot;, or (most recently) &quot;You have unlocked something locked.&quot;&#xD;&#xA;&#xD;&#xA;The locked question mark is a new zone called &quot;Super Meat World.&quot; It's intended to be a never-ending stream of new levels for the game. An update to the game in mid-January will unlock it, along with an extremely capable level editor, and an online level sharing website. Users will be able to create new levels and upload them to be rated and played by others. &#xD;&#xA;&#xD;&#xA;From the developer's blog:&#xD;&#xA;&#xD;&#xA;&gt; - Super Meat World will act as a Hub for full chapters hand picked by Team&#xD;&#xA;&gt; Meat. &#xD;&#xA;&gt; - All chapters uploaded to Xbla after this update will be featured here.&#xD;&#xA;&gt; - Select chapters will also be uploaded to Xblas &quot;internets&quot; chapter&#xD;&#xA;&gt; as well.&#xD;&#xA;&gt; - Many selected chapters will be character specific and created by&#xD;&#xA;&gt; designers like Matt Thorson (jumper /&#xD;&#xA;&gt; give up robot), Gaijin Games (bit.trip&#xD;&#xA;&gt; series), Michael &quot;Kayin&quot; O'Reilly (I&#xD;&#xA;&gt; wanna be the guy) and many more.&#xD;&#xA;&#xD;&#xA;&gt; But! by far the coolest aspect of&#xD;&#xA;&gt; Super Meat World is your ability to&#xD;&#xA;&gt; &quot;Enter the Unknown&quot;. Enter the unknown is a Pc specific&#xD;&#xA;&gt; feature that grabs random user made&#xD;&#xA;&gt; levels from the level portal and&#xD;&#xA;&gt; arranges them in order of difficulty.&#xD;&#xA;&#xD;&#xA;&gt; - When Players enter the unknown they will choose what difficulty they want to play.&#xD;&#xA;&gt; - The unknown will only feature levels ranked 3+ on over all fun factor.&#xD;&#xA;&gt; - Every time you play will be a totally new set of levels, endless content.&#xD;&#xA;&#xD;&#xA;[Here's a link to the source, with more info][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://supermeatboy.com/71/SMB_Editor_and_Portal_details_/" />
  <row Id="32509" PostHistoryTypeId="2" PostId="13776" RevisionGUID="dfa4aa10-55df-4784-a8e2-fdfe16e0578e" CreationDate="2011-01-02T19:29:55.007" UserId="5781" Text="Is it possible to prevent DF from pausing every time something comes up (liking hitting gold or whatever). The reason is that I am doing extensive mining and I want to leave the process unattended till it is over." />
  <row Id="32510" PostHistoryTypeId="1" PostId="13776" RevisionGUID="dfa4aa10-55df-4784-a8e2-fdfe16e0578e" CreationDate="2011-01-02T19:29:55.007" UserId="5781" Text="Stopping Dwarf Fortress from auto-pausing." />
  <row Id="32511" PostHistoryTypeId="3" PostId="13776" RevisionGUID="dfa4aa10-55df-4784-a8e2-fdfe16e0578e" CreationDate="2011-01-02T19:29:55.007" UserId="5781" Text="&lt;dwarf-fortress&gt;" />
  <row Id="32512" PostHistoryTypeId="2" PostId="13777" RevisionGUID="2adbdcd3-c7a4-469f-9470-801e7f558d43" CreationDate="2011-01-02T19:37:20.720" UserId="336" Text="Navigate to Dwarf Fortress / Data / Init.&#xD;&#xA;&#xD;&#xA;You should be in a folder with at least 7 files. The one you are looking for is &quot;ANNOUNCEMENTS&quot;. This controls much of the announcement behavior. Others, such as the seasonal pausing, can be found in the init and d_init files.&#xD;&#xA;&#xD;&#xA;Simply alter the files in question with a text editor (the files themselves are pretty well documented as to how to alter them) to reach your desired state of affairs." />
  <row Id="32513" PostHistoryTypeId="2" PostId="13778" RevisionGUID="429e789a-1258-4ccf-afaf-351df246ebe4" CreationDate="2011-01-02T20:31:09.143" UserId="5967" Text="Its very easy all you got to do is get 33 or more score and then name it gamedevstory" />
  <row Id="32514" PostHistoryTypeId="2" PostId="13779" RevisionGUID="11eb3373-dd19-43ca-9043-c578070b8563" CreationDate="2011-01-02T20:46:56.433" UserId="816" Text="According to [this page](http://df.magmawiki.com/index.php/40d:Food#Eating), &quot;A dwarf with the &quot;Eat&quot; task will pick up a unit of food, often according to his or her dietary preferences, but also influenced by proximity and age of the item (new first).&quot;  *Note that this article was written for an older version, but it doesn't seem that anything has changed in this regard.*&#xD;&#xA;&#xD;&#xA; - If the meal is composed of foods lots of dwarves like, they are more likely to get eaten.  Not much you can do about this, since the preferences are randomized.&#xD;&#xA; - If there is other fresh (or fresher) food nearby, the meals are less likely to get eaten.&#xD;&#xA; - If the meals are stored far from the rest of your fortress (and good stuff is stored closer), the meals will be safer.&#xD;&#xA;&#xD;&#xA;So, all that can *help*, but there are probably some more sure-fire ways to avoid the meals getting eaten.&#xD;&#xA;&#xD;&#xA; - You could use burrows and prevent any dwarves from accessing a special stockpile with the meals.  The chef making them, would still need access, of course.&#xD;&#xA; - You could create locked doors with attached levers to &quot;lock out&quot; the stockpile area, which would require locking your chef in there for a while.&#xD;&#xA;&#xD;&#xA;Whether any of this is actually easier than simply forbidding the meals, though..." />
  <row Id="32515" PostHistoryTypeId="2" PostId="13780" RevisionGUID="bf526d14-622d-4998-a086-fe119f5b829b" CreationDate="2011-01-02T22:05:12.483" UserId="13" Text="One solution could be to create a shortcut to the external drive in the default location. This should fool the patch installer and let it run correctly.&#xD;&#xA;&#xD;&#xA;(It does seem odd that the patch installer doesn't check the registry to see where the game's installed.)" />
  <row Id="32516" PostHistoryTypeId="2" PostId="13781" RevisionGUID="139577b0-ce0b-48a4-9110-d707f978df4f" CreationDate="2011-01-02T22:35:20.140" UserId="1280" Text="I have reinstalled my windows XP and now cities XL is giving error &quot;This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem&quot;&#xD;&#xA;Is there any solution other then reinstalling the whole game again? I think some registry entries will solve the problem but i don't have them." />
  <row Id="32517" PostHistoryTypeId="1" PostId="13781" RevisionGUID="139577b0-ce0b-48a4-9110-d707f978df4f" CreationDate="2011-01-02T22:35:20.140" UserId="1280" Text="Cities XL not starting after windows reinstall" />
  <row Id="32518" PostHistoryTypeId="3" PostId="13781" RevisionGUID="139577b0-ce0b-48a4-9110-d707f978df4f" CreationDate="2011-01-02T22:35:20.140" UserId="1280" Text="&lt;tech-support&gt;&lt;technical-issues&gt;&lt;error&gt;&lt;cities-xl&gt;&lt;technical-support&gt;" />
  <row Id="32519" PostHistoryTypeId="2" PostId="13782" RevisionGUID="e95ff5b8-e325-42a3-a5e3-98325262b617" CreationDate="2011-01-02T22:42:40.680" UserId="1280" Text="Add registry from here http://www.regfiles.net/file/86/  &#xD;&#xA;And install vcredist_x86.exe (Visual C++ Redist) from CitiesXL folder" />
  <row Id="32520" PostHistoryTypeId="5" PostId="13778" RevisionGUID="526bc962-6203-42f5-bd96-5a34365df3d8" CreationDate="2011-01-02T23:03:30.737" UserId="207" Comment="Fixed some grammar." Text="It's very easy. All you got to do is get a score of 33 or more and then name it gamedevstory." />
  <row Id="32521" PostHistoryTypeId="2" PostId="13783" RevisionGUID="c2e063ef-7417-42c1-aef6-4cf417554187" CreationDate="2011-01-02T23:04:37.053" UserId="58" Text="Is it possible to not get the room at Lucky 38, but still complete and win the game? Is this faction-dependent? (I am specifically interested in an &quot;independent New Vegas&quot; solution, but am open to any suggestions. I'm finally on an NCR-centric approach, with Dead Money, but my next game will be independent with me killing everyone possible, and I'm more concerned about it then than now.)" />
  <row Id="32522" PostHistoryTypeId="1" PostId="13783" RevisionGUID="c2e063ef-7417-42c1-aef6-4cf417554187" CreationDate="2011-01-02T23:04:37.053" UserId="58" Text="Is it possible to *NOT* get the room at Lucky 38?" />
  <row Id="32523" PostHistoryTypeId="3" PostId="13783" RevisionGUID="c2e063ef-7417-42c1-aef6-4cf417554187" CreationDate="2011-01-02T23:04:37.053" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="32524" PostHistoryTypeId="2" PostId="13784" RevisionGUID="0295144c-fb31-44dc-91ed-8dab4b800eb8" CreationDate="2011-01-02T23:19:47.883" UserId="138" Text="It is almost impossible to predict when a harddrive will go bad. I've had (desktop) harddrives that went bad after 9 months. I've also had some that are still working after 10 years(and I still have a Tandy even with a working harddrive!) &#xD;&#xA;&#xD;&#xA;Sometimes when a harddrive begins to fail it will perform very poorly and/or exhibit the &quot;click of death.&quot; When either of these things happen(especially the click) it is time to buy another one and stop using the harddrive until you are ready to back it up. Note, the few harddrives I've had that failed, failed suddenly without any slow downs. They just one day didn't work. &#xD;&#xA;&#xD;&#xA;Other than that, to ensure a long harddrive life is not to bang it or other rough hard movements. Also, store it somewhere between 70-100 degrees Fahrenheit and run it in such a temperature range. Also, make sure it isn't in an overly dusty environment. " />
  <row Id="32525" PostHistoryTypeId="2" PostId="13785" RevisionGUID="b03565a7-9754-4499-8384-72487723fc02" CreationDate="2011-01-02T23:20:45.723" UserId="23" Text="&gt;     0 files in pk3 files&#xD;&#xA;&#xD;&#xA;The game's search path is incorrect, as you might have guessed. Apparently, in your case, it is empty -- thus, no game files are found and the game cannot launch.&#xD;&#xA;&#xD;&#xA;Since there is no configuration file I can find for the search path, I have to guess it looks in the current directory. `cd` into the game's folder, launch it from there and then try again." />
  <row Id="32526" PostHistoryTypeId="5" PostId="13784" RevisionGUID="5909b258-f37d-4c2f-8a89-b7e9057cb73c" CreationDate="2011-01-02T23:26:51.870" UserId="58" Comment="added 6 characters in body" Text="It is almost impossible to predict when a hard drive will go bad. I've had desktop hard drives that went bad after 9 months. I've also had some that are still working after 10 years (and I still have a Tandy even with a working hard drive!) &#xD;&#xA;&#xD;&#xA;Sometimes when a hard drive begins to fail it will perform very poorly and/or exhibit the &quot;click of death.&quot; When either of these things happen(especially the click) it is time to buy another one and stop using the hard drive until you are ready to back it up. Note, the few hard drives I've had that failed, failed suddenly without any slow downs. They just one day didn't work. &#xD;&#xA;&#xD;&#xA;Other than that, to ensure a long hard drive life is not to bang it or other rough hard movements. Also, store it somewhere between 70-100 degrees Fahrenheit and run it in such a temperature range. Also, make sure it isn't in an overly dusty environment. " />
  <row Id="32527" PostHistoryTypeId="5" PostId="13785" RevisionGUID="4b20c313-3106-4365-9617-4e4ff5a8cb7f" CreationDate="2011-01-02T23:29:01.420" UserId="23" Comment="added 254 characters in body; added 38 characters in body" Text="&gt;     0 files in pk3 files&#xD;&#xA;&#xD;&#xA;The game's search path is incorrect, as you might have guessed. Apparently, in your case, it is empty -- thus, no game files are found and the game cannot launch.&#xD;&#xA;&#xD;&#xA;Since there is no configuration file I can find for the search path, I have to guess it looks in the current directory. `cd` into the game's folder, launch it from there and then try again.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;After some chat discussion, we found out that you didn't fully install the game, but only copied the `ioUrbanTerror.app` folder. At least a few other files are required: the `q3ut4` folder (which contains the actual game data) and the `qkey` file at the very least are also needed." />
  <row Id="32528" PostHistoryTypeId="2" PostId="13786" RevisionGUID="a2cc13ea-5e53-4b17-b8f8-028cbf8346ca" CreationDate="2011-01-02T23:49:36.000" UserId="5970" Text="I have no particular expertise on the situation, but I would recommend going [full scientist](http://www.youtube.com/watch?v=svwGRJA28lY) and trying to control for the potential causing factors. Three ideas that immediately come to mind would be to watch someone else play, to wear sunglasses while playing, and to play in varying ambient light levels. This would control for physical activity, many bands of EM radiation, and ambient contrast, each of which could not unreasonably result in discomfort or visual effects.&#xD;&#xA;&#xD;&#xA;I suspect that varying one of these experimental conditions will make your symptoms go away, and you can subsequently verify and more specifically identify the responsible agent. I included physical activity among the major candidates since your description of the phenomenon you're experiencing has little literal similarity with radiation patterns emitted from the Kinect (and you say you've already controlled for different games), so the issue is unlikely strictly visual. &#xD;&#xA;&#xD;&#xA;If on the other hand, nothing causes your experience to change, then I would just suggest looking for increasingly unusual factors (e.g., turning away from the TV so you can only hear what's going on while a friend plays)." />
  <row Id="32529" PostHistoryTypeId="2" PostId="13787" RevisionGUID="a084d7df-a5de-443f-a4f7-77d9daff3b30" CreationDate="2011-01-02T23:51:19.663" UserId="5971" Text="I had the same issue on my macbook. After restarting civ it has gone away." />
  <row Id="32530" PostHistoryTypeId="2" PostId="13788" RevisionGUID="81568c6b-50e4-4374-ab95-b921233de1e7" CreationDate="2011-01-03T00:02:14.173" UserId="5972" Text="Yes you can.&#xD;&#xA;Enter the RIG system and hit the right bumper till you get to the DATABASE&#xD;&#xA;http://i.imgur.com/mfjcO.jpg&#xD;&#xA;They should all be there arranged by chapter.&#xD;&#xA;You may need to scroll down to see more. They are aranged by type and will appear as though there are blank spaces in the list till you find everything.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32531" PostHistoryTypeId="5" PostId="12862" RevisionGUID="c5d6cb1c-3849-4368-ab8c-a5d9bd9e33b3" CreationDate="2011-01-03T00:19:04.883" UserId="23" Comment="Fix" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have&#xD;&#xA;    ♦♦♦♦  Get it if you can&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP      ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                        ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                             ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh                ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items      ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                             ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                      ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                      N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                      N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                      N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                      N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Prevent gate from reopening 20' before attack    ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack       ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects               ♦♦♦♦♦    30&#xD;&#xA;    └┬ False town     +210 defense                                     N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                               ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                     N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free         ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, extract more than 1 ration/day/person ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)         N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                           ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (circa)    ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                          N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                                ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                      N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                      N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                      N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                                ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                                ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense            ♦♦♦♦♦ U  12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                       ♦♦♦♦♦    15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP, no warranty  ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                              ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration            ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation      ♦        20&#xD;&#xA;     │ └─ Predictor   Use that excess 50% to predict tomorrow's attack ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects           ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                          N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                          N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                          N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                          N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                          N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                          N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                              Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                       ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                       N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                          N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                      N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                      N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                      N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                      N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                      N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                      N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                      N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                       ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                      N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                      N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                      N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                      N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                      N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel cost reduction     0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xD;&#xA;                     Water/day consumed               0    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="32532" PostHistoryTypeId="2" PostId="13789" RevisionGUID="2c6c145e-fce1-4e75-8bb6-d9260e20b144" CreationDate="2011-01-03T00:28:27.927" UserId="5974" Text="I beat it at level 12, but I had to re-Load a bunch of times.  I didn't even know I was doing the expansion until I got the achievement lol." />
  <row Id="32533" PostHistoryTypeId="2" PostId="13790" RevisionGUID="846ce903-8ae8-40ce-93f8-3ce0092a272e" CreationDate="2011-01-03T00:55:25.523" UserId="5975" Text="Hi, does anyone know if I can connect a usb MIDI device (my drum machine) directly to a controller port and have it recognised within the likes of Guitar Hero?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="32534" PostHistoryTypeId="1" PostId="13790" RevisionGUID="846ce903-8ae8-40ce-93f8-3ce0092a272e" CreationDate="2011-01-03T00:55:25.523" UserId="5975" Text="What can I connect to a usb port" />
  <row Id="32535" PostHistoryTypeId="3" PostId="13790" RevisionGUID="846ce903-8ae8-40ce-93f8-3ce0092a272e" CreationDate="2011-01-03T00:55:25.523" UserId="5975" Text="&lt;xbox-360-controller&gt;" />
  <row Id="32536" PostHistoryTypeId="6" PostId="13790" RevisionGUID="95e1c3db-4be0-4e94-ae8b-9e46a58a885d" CreationDate="2011-01-03T01:08:23.013" UserId="207" Comment="edited tags; edited title" Text="&lt;xbox-360&gt;&lt;controllers&gt;" />
  <row Id="32537" PostHistoryTypeId="4" PostId="13790" RevisionGUID="95e1c3db-4be0-4e94-ae8b-9e46a58a885d" CreationDate="2011-01-03T01:08:23.013" UserId="207" Comment="edited tags; edited title" Text="Will 360 games such as Guitar Hero recognize my USB midi device if I plug it directly into a controller port?" />
  <row Id="32538" PostHistoryTypeId="5" PostId="13787" RevisionGUID="030ffcc5-aa32-4a4a-9ce1-f9fb4e9fddb8" CreationDate="2011-01-03T01:10:27.940" UserId="207" Comment="added 10 characters in body" Text="I had the same issue on my Macbook. After restarting Civilization, it has gone away." />
  <row Id="32539" PostHistoryTypeId="5" PostId="13789" RevisionGUID="cc81b026-91a5-4e17-91b2-f23a952b8611" CreationDate="2011-01-03T01:24:48.190" UserId="207" Comment="deleted 5 characters in body" Text="I beat it at level 12, but I had to reload a bunch of times.  I didn't even know I was doing the expansion until I got the achievement." />
  <row Id="32540" PostHistoryTypeId="2" PostId="13791" RevisionGUID="0323e3eb-5101-48aa-9b40-e5eb5feab564" CreationDate="2011-01-03T01:34:18.923" UserId="5976" Text="Greetings,&#xD;&#xA;&#xD;&#xA;Being born in the dawn of the eighties, I seem to have lost the ability of getting &quot;hooked up&quot; on a game. In older times, I've wandered hours throughout Lemmings, SimCity, Transport Tycoon, Creatures, Baldur's Gate and Neverwinter Nights. All of them were open-ended (or huge), intellectually appealing (sometimes even scientifically pedagogic), graphically engaging (for their time), and had the sense of &quot;discovery&quot;!&#xD;&#xA;&#xD;&#xA;But now I have been a long time away from the game scene. Tried World of Warcraft, Dragon Age, Civilization V and such, but they either require permanent attention to keep up, or become boring through repetitive mechanics. Indy games (e.g., DROD, Braid and World of Goo) seem more engaging, but they too end up on repetition or slight variants of the same mechanics. What Did I Do To Deserve This, My Lord II seemed pretty appealing, until it turned out to be completely insane.&#xD;&#xA;&#xD;&#xA;So, what do you guys suggest on these genres? For PC/Mac, PSP, Wii or iOS :-) " />
  <row Id="32541" PostHistoryTypeId="1" PostId="13791" RevisionGUID="0323e3eb-5101-48aa-9b40-e5eb5feab564" CreationDate="2011-01-03T01:34:18.923" UserId="5976" Text="Addictive (HUGE) strategy/simulation not requiring permanent attention " />
  <row Id="32542" PostHistoryTypeId="3" PostId="13791" RevisionGUID="0323e3eb-5101-48aa-9b40-e5eb5feab564" CreationDate="2011-01-03T01:34:18.923" UserId="5976" Text="&lt;strategy&gt;&lt;simulation&gt;" />
  <row Id="32543" PostHistoryTypeId="6" PostId="13791" RevisionGUID="9a7ec829-1736-44c2-bf3c-e93e38eeda33" CreationDate="2011-01-03T01:36:35.163" UserId="207" Comment="edited tags" Text="&lt;game-rec&gt;&lt;strategy&gt;&lt;simulation&gt;" />
  <row Id="32544" PostHistoryTypeId="2" PostId="13792" RevisionGUID="a26357c8-4d96-4897-8345-ca1f600efe9c" CreationDate="2011-01-03T01:37:05.783" UserId="303" Text="When playing with a trial account:&#xD;&#xA;&#xD;&#xA;- You are unable to speak in a public channel and may only send private messages to people if they message you first.&#xD;&#xA;&#xD;&#xA;- You may also be unable to use the mailbox system. (I don't know this for a fact, but I was unable to use it while I was on my trial - could have been a bug).&#xD;&#xA;&#xD;&#xA;- You won't be able to progress past level 20. As soon as you reach level 20, you'll stop gaining experience altogether. This will make it difficult to progress in the game once you hit the level restriction, forcing you to stay in the low level areas or create new characters, preventing you from seeing much of the world beyond the low level areas.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for the game itself, go in with an open mind. Forget whatever anyone else tells you to do and just **play the game**. Soon enough you'll pick up the ins and outs and decide whether or not you like it.&#xD;&#xA;&#xD;&#xA;Though I will say, if you're averse to grinding, why are you wanting to play an MMORPG?&#xD;&#xA;&#xD;&#xA;I've not played an MMORPG that didn't have some amount of grinding involved. WoW includes quests that will require you to kill a particular amount of beasts or to collect a particular amount of items that have varying drop rates from enemies, etc." />
  <row Id="32545" PostHistoryTypeId="2" PostId="13793" RevisionGUID="2bc709eb-277e-419c-b34c-30a31c6b93e4" CreationDate="2011-01-03T01:50:17.253" UserId="336" Text="While I possess a wonderful pair of speakers, I find that with their period accent, some of the NPCs in Dragon Age are woefully misunderstood (by me). I know that there are *some* captions in this game already, as the last line of dialog will appear at the top of the screen if you wait long enough when presented with dialog options, but I'm wondering if there is a setting somewhere that subtitles *all* spoken dialog.&#xD;&#xA;&#xD;&#xA;I've looked under the in-game menu, and can't seem to find an option for it. Am I looking in the wrong place or simply looking fruitlessly?" />
  <row Id="32546" PostHistoryTypeId="1" PostId="13793" RevisionGUID="2bc709eb-277e-419c-b34c-30a31c6b93e4" CreationDate="2011-01-03T01:50:17.253" UserId="336" Text="Are subtitles available in Dragon Age Origins?" />
  <row Id="32547" PostHistoryTypeId="3" PostId="13793" RevisionGUID="2bc709eb-277e-419c-b34c-30a31c6b93e4" CreationDate="2011-01-03T01:50:17.253" UserId="336" Text="&lt;pc&gt;&lt;dragon-age-origins&gt;" />
  <row Id="32548" PostHistoryTypeId="2" PostId="13794" RevisionGUID="2007753f-4918-43a4-8bfc-a5728a5ef69a" CreationDate="2011-01-03T02:13:16.787" UserId="2262" Text="I have got both the Utility Belt (+25 deftness) and the Honour among thieves (+3 defense).  Which of these accessories would help my thief's Half Inch be more successful?" />
  <row Id="32549" PostHistoryTypeId="1" PostId="13794" RevisionGUID="2007753f-4918-43a4-8bfc-a5728a5ef69a" CreationDate="2011-01-03T02:13:16.787" UserId="2262" Text="Which accessory is more effective at increasing the success of Half Inch?" />
  <row Id="32550" PostHistoryTypeId="3" PostId="13794" RevisionGUID="2007753f-4918-43a4-8bfc-a5728a5ef69a" CreationDate="2011-01-03T02:13:16.787" UserId="2262" Text="&lt;dragon-quest-9&gt;" />
  <row Id="32551" PostHistoryTypeId="10" PostId="13791" RevisionGUID="d2620821-414d-4b67-8e26-7876cde484c6" CreationDate="2011-01-03T02:16:05.827" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="32552" PostHistoryTypeId="5" PostId="13794" RevisionGUID="62dbbfff-31c4-4c84-b660-eb89b3172406" CreationDate="2011-01-03T02:44:40.147" UserId="207" Comment="edited body" Text="I have got both the Utility Belt (+25 deftness) and the Honour Among Thieves (+3 defense).  Which of these accessories would help my thief's Half Inch be more successful?" />
  <row Id="32553" PostHistoryTypeId="2" PostId="13795" RevisionGUID="e5bea91a-6501-4703-9f56-08efc832223c" CreationDate="2011-01-03T03:17:07.943" UserId="3467" Text="After some time of playing I've found the following: doesn't matter how many harvesters do you have, you always need to build more! At least till the time when you have 2 bases fully covered with harvesters.&#xD;&#xA;&#xD;&#xA;How to see if they are fully covered? I would say by eye - it will come with practice.&#xD;&#xA;&#xD;&#xA;And when you are getting the 3rd expand usually you will have almost finished main and some harvesters loses. So you will move almost all harvesters from main to the 3rd expand and again you need to build them more&#xD;&#xA;&#xD;&#xA;Please comment this answer if you see any lacks here.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="32554" PostHistoryTypeId="2" PostId="13796" RevisionGUID="8732aade-26e6-40ff-8be9-ee01d974121d" CreationDate="2011-01-03T03:30:55.503" UserId="341" Text="I figured it out, you had to control 3 of them AND kill 3 of them with the spell in order to have it let you progress." />
  <row Id="32555" PostHistoryTypeId="2" PostId="13797" RevisionGUID="84f2f73c-88ce-4c03-8822-651a14cd7441" CreationDate="2011-01-03T03:31:06.480" UserId="3467" Text="Yes, I know, it is a long-long story. I understand how scouting is important. But the problem is that usually good player will 100% prevent &quot;late&quot; scouting with SCV. You will suggest to use scan. BUT. Usually Terran has 2 CC+OC that are usually used for MULEing. Yup, you shouldn't be greedy and spend some energy for scanning...&#xD;&#xA;&#xD;&#xA;Ok, let's try to scan:&#xD;&#xA;&#xD;&#xA;**Bronze/Silver players** usually build their production building close to there base and after 2nd scanning you can find there production facilities and there main location when army is resting (preparing for next attack).&#xD;&#xA;&#xD;&#xA;But the higher level players usually hide there production facilities. Moreover, too often they keep SOMEWHERE army. That is not on the base choke, that is not close to MY base choke... and often my scanning show almost nothing....&#xD;&#xA;&#xD;&#xA;Please advise, how can I scout (scan) better?&#xD;&#xA;&#xD;&#xA;Thanks a lot!&#xD;&#xA;" />
  <row Id="32556" PostHistoryTypeId="1" PostId="13797" RevisionGUID="84f2f73c-88ce-4c03-8822-651a14cd7441" CreationDate="2011-01-03T03:31:06.480" UserId="3467" Text="StarCraft2: scouting with Terran - again from new side" />
  <row Id="32557" PostHistoryTypeId="3" PostId="13797" RevisionGUID="84f2f73c-88ce-4c03-8822-651a14cd7441" CreationDate="2011-01-03T03:31:06.480" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;terran&gt;&lt;scouting&gt;" />
  <row Id="32558" PostHistoryTypeId="2" PostId="13798" RevisionGUID="b95765f5-49f0-48eb-b7ca-ff22c1b23e0a" CreationDate="2011-01-03T03:32:13.297" UserId="3467" Text="My own vision is try to keep you opponent under pressure whole time, then you will always know where is his army and prod-buildings. Right? It is good but hard to do: you need to spend some time for macro-ing and during this you could easily lost you army...&#xD;&#xA;&#xD;&#xA;So if you see any other good options - please advise" />
  <row Id="32559" PostHistoryTypeId="5" PostId="13797" RevisionGUID="d5659c54-1d28-4cf0-8593-f790ef1b4dac" CreationDate="2011-01-03T03:44:01.743" UserId="3467" Comment="added 132 characters in body" Text="Yes, I know, it is a long-long story. I understand how scouting is important. But the problem is that usually good player will 100% prevent &quot;late&quot; scouting with SCV. You will suggest to use scan. BUT. Usually Terran has 2 CC+OC that are usually used for MULEing. Yup, you shouldn't be greedy and spend some energy for scanning...&#xD;&#xA;&#xD;&#xA;Ok, let's try to scan:&#xD;&#xA;&#xD;&#xA;the 1st thing to do - is check expansions: if player started expanding or not yet... ok. that's fine and easy to do... but then:&#xD;&#xA;&#xD;&#xA;**Bronze/Silver players** usually build their production building close to there base and after 2nd scanning you can find there production facilities and there main location when army is resting (preparing for next attack).&#xD;&#xA;&#xD;&#xA;But the higher level players usually hide there production facilities. Moreover, too often they keep SOMEWHERE army. That is not on the base choke, that is not close to MY base choke... and often my scanning show almost nothing....&#xD;&#xA;&#xD;&#xA;Please advise, how can I scout (scan) better?&#xD;&#xA;&#xD;&#xA;Thanks a lot!&#xD;&#xA;" />
  <row Id="32560" PostHistoryTypeId="2" PostId="13799" RevisionGUID="b833dfbc-ad15-4d47-9913-d5f3c44a34d4" CreationDate="2011-01-03T04:33:42.777" UserId="18" Text="Is there a limit to how much data Theatre Mode can store (for example, X number of minutes or X matches), or is it just limited by the amount of memory left in your console (or computer's) hard drive?" />
  <row Id="32561" PostHistoryTypeId="1" PostId="13799" RevisionGUID="b833dfbc-ad15-4d47-9913-d5f3c44a34d4" CreationDate="2011-01-03T04:33:42.777" UserId="18" Text="How much footage can Black Ops' theatre mode store?" />
  <row Id="32562" PostHistoryTypeId="3" PostId="13799" RevisionGUID="b833dfbc-ad15-4d47-9913-d5f3c44a34d4" CreationDate="2011-01-03T04:33:42.777" UserId="18" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="32563" PostHistoryTypeId="5" PostId="13750" RevisionGUID="9185ff27-ae6c-4176-a152-27230280f2b7" CreationDate="2011-01-03T04:36:15.177" UserId="816" Comment="added 1 characters in body" Text="(on iPhone 4, iOS4)&#xD;&#xA;&#xD;&#xA;*Cut the rope* is really a great game. I installed both the full version and the Xmas version. &#xD;&#xA;&#xD;&#xA;However there are two things pretty annoying&#xD;&#xA;&#xD;&#xA; 1. Opening the levels page shows first a *cutter* animation taking 3~5 seconds. It really seems to be on purpose (not an animation during a load operation from another *thread* for instance). I know there is nothing we can do about it... just in case the game writers read these forums :-)&#xD;&#xA;&#xD;&#xA; 2. Beating the previous score of a given level shows an `improved` image. And one may know, this way, that the score was beaten. However there doesn't seem to be any way to see the current score / time for a given level. Any suggestion?&#xD;&#xA;&#xD;&#xA;(My question is 2. Thanks)" />
  <row Id="32564" PostHistoryTypeId="2" PostId="13800" RevisionGUID="7f79061b-b37b-46cf-ae14-f23ffd05f904" CreationDate="2011-01-03T04:58:45.567" UserId="5978" Text="They're very well hidden warp zones in certain levels. I found and completed the first one, (found by completely random chance, completed in approx 1.5 hours) which unlocks the achievement. It appeared in the forest as a level coming before level 1. it is gold in colour and is known as world -1, an obvious nod to mario. the only time i ever finished the level i luckily got an a+ on it. " />
  <row Id="32565" PostHistoryTypeId="5" PostId="13427" RevisionGUID="0512bc1e-faf5-4867-9e91-9a0c7dfa03d1" CreationDate="2011-01-03T05:39:55.157" UserId="4586" Comment="not quite deleting." Text="&lt;strike&gt;I noticed that issue too, and I believe (but have not gone back to kill enough mantises in other areas to confirm), that the issue is how many legs they have on the corpse --&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;If you're only removing one leg, no explosion ... if you're removing two, then you get the spray of whatever it is.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;**update** : my theory was wrong, but I'm not deleting this, so there's a record that this is *not* the correct answer." />
  <row Id="32566" PostHistoryTypeId="2" PostId="13801" RevisionGUID="68ab1072-f7d6-4b46-8f89-e8fc72b8d973" CreationDate="2011-01-03T05:40:31.787" UserId="102" Text="A long time ago I wrote about [scouting][1], and I really think it'd help you to go back and take another look.&#xD;&#xA;&#xD;&#xA;The purpose of scouting is not omniscience.  Getting that level of scouting would cost too much time and effort and just wouldn't pay off.  Instead, scouting is largely to get an idea of what they're doing at the current moment.  &#xD;&#xA;&#xD;&#xA;You don't need to know every time they build a Starport, or take a new Expansion.  You don't have to be on the ball with your army half way there to counter whatever crazy tech switch they're about to pull, if that were the case this game would be all about deception and hiding your next building.&#xD;&#xA;&#xD;&#xA;Keep this in mind when you're considering the following.&#xD;&#xA;&#xD;&#xA;The number one way people scout is skirmishes.  This may seem like a strange concept as it makes sense to want to know what your opponent has before engaging them, but usually the way player figure it out is those quick little back-and-forths in the middle of the map, or the drop in the back of the base, or a fly by with a group of Mutalisks.&#xD;&#xA;&#xD;&#xA;The reason these are so telling is they give you an idea of what he has right now, and where he's going.  Notice he added on a couple Vikings since your last fly by? Maybe you see a Colossus laser eat your dropping Marines.  Personally, I always find Thor missiles to be a good indicator that he has Thors... and probably more coming.&#xD;&#xA;&#xD;&#xA;With the exception of maybe some Dark Templar rush or Hidden Void Rays there isn't a lot your opponent can build up in secret that will make a huge difference; and for those sometimes cheesy plays, _there is no cheese that can't be handled by standard play_.  Unless you're going for some crazy Cheese yourself you should be in a good place.&#xD;&#xA;&#xD;&#xA;So my advice to you: __Stop worrying so much a live a little__.  Sure maybe when you suicide a Marine for intel he doesn't see a Carrier, but you know what? Unless you're doing something crazy, that's ok.  You'll catch them before he has more that 2-3.&#xD;&#xA;&#xD;&#xA;###Alright Tzenes, if trick play saren't some unmanagable thing, why am I Scouting?###&#xD;&#xA;Scouting is supposed to give you a feel for what your opponent has.  Its supposed to give you answer like: BioMech on 3 Bases.  Its not for things like: OMG he built a tech lab on his second Starport!  Starcraft isn't precise enough a game yet that you can know exactly what that means and how to counter it.  Maybe for the first 3-4 minutes of the game, but after that point you just need a general feel.  &#xD;&#xA;&#xD;&#xA;No Zerg player can go Muta/Infestor/Broodlord/Ultralisk in a undecided game, so chances are if he's producing one of these you probably know what to expect and where he can go next.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411" />
  <row Id="32567" PostHistoryTypeId="2" PostId="13802" RevisionGUID="bcf92849-0138-451e-89cc-50c32a969496" CreationDate="2011-01-03T05:49:31.977" UserId="102" Text="I only have the 360 version but it should be similar:&#xD;&#xA;&#xD;&#xA;On the start screen go to Options -&gt; Audio/Video -&gt; Subtitles" />
  <row Id="32568" PostHistoryTypeId="5" PostId="13723" RevisionGUID="734ff127-1d97-4c8d-a9c3-5cdf99b809b4" CreationDate="2011-01-03T05:51:02.803" UserId="1804" Comment="added 356 characters in body" Text="I have five Screwpumps built vertically following the [wiki guide][1]. I do not have any other machinery attached, but it was my understanding that one dwarf would be able to power the whole stack. I ended up having to put five dwarves to work to get the water to the top. Do I have to link the stacks somehow (mechanisms? Axles?) The guide seemed to suggest that the pumps just being vertically aligned w/ alternating pump directions would be sufficient. The stack does &quot;work&quot;, but how can I make it work w/ just 1 dwarf powering the thing instead of a dwarf at every pump?&#xD;&#xA;&#xD;&#xA;I have them linked vertically like this:&#xD;&#xA;![alt text][2]&#xD;&#xA;On the second floor I have a gear powering the stack, but it is not powering any of the other ones. I do have a Dwarven Water Reactor Like Raven mentioned, but it only powers the pump on the second floor. Do I need to build vertical stack of gears next pumps?&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Pump_stack#Pump_Stack&#xD;&#xA;  [2]: http://i.imgur.com/TJN2S.png" />
  <row Id="32569" PostHistoryTypeId="2" PostId="13803" RevisionGUID="5d75f77e-3b31-4000-85d0-04f6d5ba9aa2" CreationDate="2011-01-03T05:52:55.670" UserId="102" Text="A Generic USB MIDI device? No.&#xD;&#xA;&#xD;&#xA;Xbox 360 games (like Guitar Hero and Rockband) actually receive input from their controllers are if they were standard controllers with a few modifications.  By comparison a Drum Machine which outputs MIDI does not conform to the standards.  More than likely the Xbox will not know how to handle the input and ignore it." />
  <row Id="32570" PostHistoryTypeId="5" PostId="13801" RevisionGUID="f46d6667-6988-48ae-a56c-40d6d0accba4" CreationDate="2011-01-03T06:48:03.870" UserId="102" Comment="edited body" Text="A long time ago I wrote about [scouting][1], and I really think it'd help you to go back and take another look.&#xD;&#xA;&#xD;&#xA;The purpose of scouting is not omniscience.  Getting that level of scouting would cost too much time and effort and just wouldn't pay off.  Instead, scouting is largely to get an idea of what they're doing at the current moment.  &#xD;&#xA;&#xD;&#xA;You don't need to know every time they build a Starport, or take a new Expansion.  You don't have to be on the ball with your army half way there to counter whatever crazy tech switch they're about to pull, if that were the case this game would be all about deception and hiding your next building.&#xD;&#xA;&#xD;&#xA;Keep this in mind when you're considering the following.&#xD;&#xA;&#xD;&#xA;The number one way people scout is skirmishes.  This may seem like a strange concept as it makes sense to want to know what your opponent has before engaging them, but usually the way player figure it out is those quick little back-and-forths in the middle of the map, or the drop in the back of the base, or a fly by with a group of Mutalisks.&#xD;&#xA;&#xD;&#xA;The reason these are so telling is they give you an idea of what he has right now, and where he's going.  Notice he added on a couple Vikings since your last fly by? Maybe you see a Colossus laser eat your dropping Marines.  Personally, I always find Thor missiles to be a good indicator that he has Thors... and probably more coming.&#xD;&#xA;&#xD;&#xA;With the exception of maybe some Dark Templar rush or Hidden Void Rays there isn't a lot your opponent can build up in secret that will make a huge difference; and for those sometimes cheesy plays, _there is no cheese that can't be handled by standard play_.  Unless you're going for some crazy Cheese yourself you should be in a good place.&#xD;&#xA;&#xD;&#xA;So my advice to you: __Stop worrying so much a live a little__.  Sure maybe when you suicide a Marine for intel he doesn't see a Carrier, but you know what? Unless you're doing something crazy, that's ok.  You'll catch them before he has more that 2-3.&#xD;&#xA;&#xD;&#xA;###Alright Tzenes, if trick plays aren't some unmanagable thing, why am I Scouting?###&#xD;&#xA;Scouting is supposed to give you a feel for what your opponent has.  Its supposed to give you answer like: BioMech on 3 Bases.  Its not for things like: OMG he built a tech lab on his second Starport!  Starcraft isn't precise enough a game yet that you can know exactly what that means and how to counter it.  Maybe for the first 3-4 minutes of the game, but after that point you just need a general feel.  &#xD;&#xA;&#xD;&#xA;No Zerg player can go Muta/Infestor/Broodlord/Ultralisk in a undecided game, so chances are if he's producing one of these you probably know what to expect and where he can go next.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411" />
  <row Id="32572" PostHistoryTypeId="2" PostId="13805" RevisionGUID="82378726-f3a4-4541-9cdc-e099398f04ee" CreationDate="2011-01-03T07:27:02.900" UserId="4103" Text="It's directly on the game tab of the options dialog, for some ineffable reason in the Feedback area.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/KV0sy.png" />
  <row Id="32576" PostHistoryTypeId="2" PostId="13808" RevisionGUID="84aac995-7045-4eab-90c2-3d51175bf318" CreationDate="2011-01-03T07:56:34.097" UserId="1317" Text="In Borderlands what do the numbers on Grenade-Mods mean?&#xD;&#xA;&#xD;&#xA;I don't think is number of uses.  &#xD;&#xA;And I'm pretty sure the 45 grenade does way more damage than 45." />
  <row Id="32577" PostHistoryTypeId="1" PostId="13808" RevisionGUID="84aac995-7045-4eab-90c2-3d51175bf318" CreationDate="2011-01-03T07:56:34.097" UserId="1317" Text="What do the number mean on a grenade mod?" />
  <row Id="32578" PostHistoryTypeId="3" PostId="13808" RevisionGUID="84aac995-7045-4eab-90c2-3d51175bf318" CreationDate="2011-01-03T07:56:34.097" UserId="1317" Text="&lt;borderlands&gt;" />
  <row Id="32579" PostHistoryTypeId="5" PostId="13726" RevisionGUID="addd5c76-9fc1-4368-94e3-8bcb987a6bce" CreationDate="2011-01-03T07:56:35.120" UserId="336" Comment="added 149 characters in body" Text="The thing about screwpumps in Dwarf Fortress, is that they can *either* be automatic (receiving power from a wind/watermill) or dwarf powered. Of these, only the former transfers power, as a dwarf manning a screwpump does not provide power, but rather sidesteps  the power requirement entirely. &#xD;&#xA;&#xD;&#xA;If however, you were to hook any pump in your pumpstack up to a power source with enough power for the entire stack (100 power in your case), assuming you built the pumpstack correctly, the power in the hooked-up screw pump *will* transfer to the adjacent screwpumps (and so forth).&#xD;&#xA;&#xD;&#xA;Because of this behavior (it's the basis for the [Dwarven Water Reactor][1]), any pump with manual power will eject its operator if it gets enough power to operate automatically instead.&#xD;&#xA;&#xD;&#xA;Have you seen this .GIF? It shows how to ensure the power transfers properly between levels.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Water_reactor#Dwarven_Water_Reactor&#xD;&#xA;  [2]: http://i.imgur.com/rfrh9.gif" />
  <row Id="32580" PostHistoryTypeId="2" PostId="13809" RevisionGUID="150a2348-e76a-418a-946b-79d0bbc08394" CreationDate="2011-01-03T08:40:06.710" UserId="5847" Text="I found the answer on the Steam forums: http://forums.steampowered.com/forums/showthread.php?t=1288000&#xD;&#xA;&#xD;&#xA;I verified the files, which caused some to be re-downloaded. After that, the game played just fine." />
  <row Id="32581" PostHistoryTypeId="5" PostId="13376" RevisionGUID="900f9d03-75b4-493a-a721-9e8fece174ab" CreationDate="2011-01-03T08:53:21.913" UserId="5442" Comment="added 367 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="32584" PostHistoryTypeId="2" PostId="13810" RevisionGUID="6bc5d91a-3107-4c32-972c-4400d48dc089" CreationDate="2011-01-03T09:11:48.567" UserId="4139" Text="No you can't plug it directly in but if you buy the MIDI adapter for rock band:![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/cRHva.jpg&#xD;&#xA;&#xD;&#xA;you can use your drums with Rock Band 3. Quick links for the easy [shopping,](http://www.google.com/products/catalog?q=pro+midi+adapter+rockband&amp;hl=en&amp;safe=off&amp;prmd=ivnsfd&amp;resnum=3&amp;biw=1967&amp;bih=925&amp;um=1&amp;ie=UTF-8&amp;cid=1200976101452524836&amp;ei=4ZEhTbeYFMO78gbl6sSbDg&amp;sa=X&amp;oi=product_catalog_result&amp;ct=result&amp;resnum=4&amp;ved=0CFgQ8wIwAw#)" />
  <row Id="32585" PostHistoryTypeId="5" PostId="13376" RevisionGUID="aefa7e1c-fa90-4c90-93db-b67d55cf530f" CreationDate="2011-01-03T09:13:10.297" UserId="5442" Comment="added 22 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="32586" PostHistoryTypeId="2" PostId="13811" RevisionGUID="d9d0810c-0e75-450e-b06a-3ce74bde067b" CreationDate="2011-01-03T09:22:00.420" UserId="4139" Text="Possible spoiler:&#xD;&#xA;&#xD;&#xA;&gt;!Getting the room at the Lucky 38 in no way affects how you can end the game, the yes man quest path (which is the independent ending) actually requires you to have access to the Lucky 38 to complete it.  Additionally, you can't lose the room even if you kill Mr House or do one of the other endings.&#xD;&#xA;&#xD;&#xA; " />
  <row Id="32587" PostHistoryTypeId="2" PostId="13812" RevisionGUID="113c886d-5a04-4e7a-a761-9f6956ad1373" CreationDate="2011-01-03T09:29:30.517" UserId="5982" Text="The monkeyspeed mod calculates your ground-plane-relative speed using coordinates, and shows the flight paths as 433% (relative to the max mount speed at 410%). Using a direct route, the mounted speed is almost certainly faster for most routes, although it appears that the flight paths always move at 433% horizontal speed, no matter what elevation changes they are making. Player mounts will end up moving significantly slower horizontally during significant elevation changes. So, the flight paths might be somewhat faster for routes requiring a big elevation change - assuming they don't take too scenic a path. Although, I suspect that it's not a big enough difference to matter much. That is, unless you need to make a sandwich while you fly :)" />
  <row Id="32588" PostHistoryTypeId="5" PostId="13679" RevisionGUID="3ff0001f-454f-4f6d-91cd-f81198dd77f6" CreationDate="2011-01-03T09:53:55.833" UserId="5533" Comment="I've moderated my views" Text="The *must-play* **Half-Life** games are **Half-Life 1**, then **Half-Life 2**. All other &quot;episodes&quot; are expansions or spin-offs, quite skippable (except **Half-Life 2** sequels).&#xD;&#xA;&#xD;&#xA;*Opposing Force*, *Blue Shift* and *Decay* returns to the setting and events of **Half-Life 1**, but portrays the story through the yes of another person (respectively a U.S. Marine, a security guard and two scientists since *Decay* is a cooperative multiplayer game).&#xD;&#xA;&#xD;&#xA;The Source version of **Half-Life** is, and I quote :&#xD;&#xA;&#xD;&#xA;&gt; *a digitally remastered version of the critically acclaimed and best selling PC game*&#xD;&#xA;&#xD;&#xA;Needless to say it's smoke and mirrors, there's absolutely no significant difference.&#xD;&#xA;&#xD;&#xA;My advice is, play **HL1** then **HL2**, and if you'd like to extend the pleasure, sequels *HL2 : Episode 1* and *HL2 : Episode 2* are quite good, but not as good as the two main games." />
  <row Id="32589" PostHistoryTypeId="2" PostId="13813" RevisionGUID="c6715e6e-ec81-4d35-b10f-68258e0e0221" CreationDate="2011-01-03T09:58:58.140" UserId="998" Text="Protoss is an example opponent race throughout my answer.&#xD;&#xA;&#xD;&#xA;&gt; But the problem is that usually good player will 100% prevent &quot;late&quot; scouting with SCV.&#xD;&#xA;&#xD;&#xA;**That's why I send my scouting SCV early.**  &#xD;&#xA;&#xD;&#xA;If you do so, you should be able to run around his base and then if he doesn't follow you can hide at his natural, in a corner or go back to the XN Tower. If he does follow you you might want to consider coming back home, or just lose the unit...&#xD;&#xA;&#xD;&#xA;**What can I pay attention too?**  &#xD;&#xA;&#xD;&#xA;You should pay attention for Gas, what buildings he does have and what buildings he doesn't have.&#xD;&#xA;Let's say we scout Protoss, if he doesn't have Buildings, something fishy might be going on.  &#xD;&#xA;If we scout that he has 1 Assimilator and 1 Gateway, he will probably throw down a Core soon...&#xD;&#xA;&#xD;&#xA;**But I don't know what units he has after my initial scout?**  &#xD;&#xA;&#xD;&#xA;Placing your scouting SCV in a location that gives you easy access to his base again, allows you to check his base again to know what units, composition and technology he goes for.  &#xD;&#xA;Does he have more Zealots, more Stalkers, or missing some? Robotics? Stargate? Templar?&#xD;&#xA;&#xD;&#xA;**But my  scouting SCV is dead so I can't do this.**  &#xD;&#xA;&#xD;&#xA;&gt;You will suggest to use scan. BUT. Usually Terran has 2 CC+OC that are usually used for MULEing. Yup, you shouldn't be greedy and spend some energy for scanning...&#xD;&#xA;&#xD;&#xA;I would rather spent energy on a scan to see my opponent planning to warp DTs than suddenly having them in my base right after I did a MULE because &quot;I thought he would attack with Zealots and Stalkers&quot;. But instead he produced less of those, thrown down Cannons at his wall, warped them in...&#xD;&#xA;&#xD;&#xA;The first energy is wisely used on a MULE to get the OC cost back, it would be too early after your last scout to gain enough additional information which would be a waste. But let's look at the second time you get energy to use your OC for scouting purposes, this looks like the ideal time to throw down a scan to reveal more... &#xD;&#xA;&#xD;&#xA;If you really have to, you could opt to create a Flying Scout Rax or send in a Marine.  &#xD;&#xA;But those might give you less or too late information...&#xD;&#xA;&#xD;&#xA;**What about expanding?**&#xD;&#xA;&gt; the 1st thing to do - is check expansions: if player started expanding or not yet... ok. that's fine and easy to do... but then:&#xD;&#xA;&#xD;&#xA;After the above info, would you still check for an expansion first? You should be able to figure out based on your scouting if he might have opted for a Fast Expansion, you might not know where, but it will probably be his natural, others would be hard to defend and more easily scouted with a Hellion.&#xD;&#xA;&#xD;&#xA;**What about players hiding production facilities?**&#xD;&#xA;&#xD;&#xA;&gt; But the higher level players usually hide there production facilities. Moreover, too often they keep SOMEWHERE army. That is not on the base choke, that is not close to MY base choke... and often my scanning show almost nothing....&#xD;&#xA;&#xD;&#xA;If he would hide one of his first production facilities (Starport), you should see that his armies are smaller because for every Void Ray he bulds his army will have less units. If you suspect, it's important to get some kind op **map vision** at key locations.&#xD;&#xA;&#xD;&#xA;Take a look at [Jungle Basin](http://wiki.teamliquid.net/starcraft2/Jungle_Basin) for example. If you were the top player, where would you hide your technology? Not at the right side of the map, my opponent will see your productions right away when he comes to attack you. Instead, you would run out your base with your Probe and run straight to the left, go upstairs and start building a Starport right there.&#xD;&#xA;&#xD;&#xA;A Terran player would only see that when they planned a Medivac drop at the Mineral Line in your Base, but by then you have Void Rays to take out the Medivac and attack something right after. Some Terran players might see that when they patrol around the map, or check that place for sure if they need their third expansion there...&#xD;&#xA;&#xD;&#xA;How can you remedy that? Patrol a Marine between that spot and the third expansion and you will know two things at once: Is there a Proxy in the top section? Does he goes towards my backdoor?" />
  <row Id="32590" PostHistoryTypeId="2" PostId="13814" RevisionGUID="e80a7e9b-6661-4d43-bc54-d34ff763e0de" CreationDate="2011-01-03T10:07:42.590" UserId="23" Text="The HL2 episodes are _not_ an accessory part of the story, but actual sequels. They do  contain plot changing events. The same is not true for the Half Life &quot;One&quot; series, as far as I know.&#xD;&#xA;&#xD;&#xA;Thus:&#xD;&#xA;&#xD;&#xA;1. Half Life&#xD;&#xA;2. Half Life 2&#xD;&#xA;3. Half Life 2 Episode 1&#xD;&#xA;4. Half Life 2 Episode 2&#xD;&#xA;&#xD;&#xA;As for Portal -- it does contain some side references to corporate entities in the Half Life universe, but as it is that's more flavor than actual plot." />
  <row Id="32591" PostHistoryTypeId="6" PostId="13674" RevisionGUID="e3cfc311-d304-4e73-b152-db2626da1cdc" CreationDate="2011-01-03T10:08:10.123" UserId="23" Comment="Tags" Text="&lt;plot&gt;&lt;half-life-series&gt;" />
  <row Id="32592" PostHistoryTypeId="5" PostId="13813" RevisionGUID="4454135c-d168-4f5e-aff2-e5aba4ec8cda" CreationDate="2011-01-03T10:14:29.753" UserId="998" Comment="added 1007 characters in body" Text="(Protoss and Jungle Basin are used as examples throughout the answer)&#xD;&#xA;&#xD;&#xA;&gt; But the problem is that usually good player will 100% prevent &quot;late&quot; scouting with SCV.&#xD;&#xA;&#xD;&#xA;**That's why I send my scouting SCV early.**  &#xD;&#xA;&#xD;&#xA;If you do so, you should be able to run around his base and then if he doesn't follow you can hide at his natural, in a corner or go back to the XN Tower. If he does follow you you might want to consider coming back home, or just lose the unit...&#xD;&#xA;&#xD;&#xA;**What can I pay attention too?**  &#xD;&#xA;&#xD;&#xA;You should pay attention for Gas, what buildings he does have and what buildings he doesn't have.&#xD;&#xA;Let's say we scout Protoss, if he doesn't have Buildings, something fishy might be going on.  &#xD;&#xA;If we scout that he has 1 Assimilator and 1 Gateway, he will probably throw down a Core soon...&#xD;&#xA;&#xD;&#xA;**But I don't know what units he has after my initial scout?**  &#xD;&#xA;&#xD;&#xA;Placing your scouting SCV in a location that gives you easy access to his base again, allows you to check his base again to know what units, composition and technology he goes for.  &#xD;&#xA;Does he have more Zealots, more Stalkers, or missing some? Robotics? Stargate? Templar?&#xD;&#xA;&#xD;&#xA;**But my  scouting SCV is dead so I can't do this.**  &#xD;&#xA;&#xD;&#xA;&gt;You will suggest to use scan. BUT. Usually Terran has 2 CC+OC that are usually used for MULEing. Yup, you shouldn't be greedy and spend some energy for scanning...&#xD;&#xA;&#xD;&#xA;I would rather spent energy on a scan to see my opponent planning to warp DTs than suddenly having them in my base right after I did a MULE because &quot;I thought he would attack with Zealots and Stalkers&quot;. But instead he produced less of those, thrown down Cannons at his wall, warped them in...&#xD;&#xA;&#xD;&#xA;The first energy is wisely used on a MULE to get the OC cost back, it would be too early after your last scout to gain enough additional information which would be a waste. But let's look at the second time you get energy to use your OC for scouting purposes, this looks like the ideal time to throw down a scan to reveal more... &#xD;&#xA;&#xD;&#xA;If you really have to, you could opt to create a Flying Scout Rax or send in a Marine.  &#xD;&#xA;But those might give you less or too late information...&#xD;&#xA;&#xD;&#xA;**What about expanding?**&#xD;&#xA;&gt; the 1st thing to do - is check expansions: if player started expanding or not yet... ok. that's fine and easy to do... but then:&#xD;&#xA;&#xD;&#xA;After the above info, would you still check for an expansion first? You should be able to figure out based on your scouting if he might have opted for a Fast Expansion, you might not know where, but it will probably be his natural, others would be hard to defend and more easily scouted with a Hellion.&#xD;&#xA;&#xD;&#xA;**What about players hiding production facilities?**&#xD;&#xA;&#xD;&#xA;&gt; But the higher level players usually hide there production facilities. Moreover, too often they keep SOMEWHERE army. That is not on the base choke, that is not close to MY base choke...&#xD;&#xA;&#xD;&#xA;If he would hide one of his first production facilities (Starport), you should see that his armies are smaller because for every Void Ray he bulds his army will have less units. If you suspect, it's important to get some kind op **map vision** at key locations.&#xD;&#xA;&#xD;&#xA;Take a look at [Jungle Basin](http://wiki.teamliquid.net/starcraft2/Jungle_Basin) for example. If you were the top player, where would you hide your technology? Not at the right side of the map, my opponent will see your productions right away when he comes to attack you. Instead, you would run out your base with your Probe and run straight to the left, go upstairs and start building a Starport right there.&#xD;&#xA;&#xD;&#xA;A Terran player would only see that when they planned a Medivac drop at the Mineral Line in your Base, but by then you have Void Rays to take out the Medivac and attack something right after. Some Terran players might see that when they patrol around the map, or check that place for sure if they need their third expansion there...&#xD;&#xA;&#xD;&#xA;How can you remedy that? Patrol a Marine between that spot and the third expansion and you will know two things at once: Is there a Proxy in the top section? Does he goes towards my backdoor?&#xD;&#xA;&#xD;&#xA;**Other than revealing cloaked units, what can I still use my scanning for later on?**&#xD;&#xA;&gt; and often my scanning show almost nothing....&#xD;&#xA;&#xD;&#xA;After winning some aggressive play on the middle of the map, you decide to back-door your opponent. Obviously, you don't want to reveal to him that you are doing so and that's why you scout the place where he most likely would be gathering his army to know his composition and to trick him into thinking that you would attack that spot instead. Let's hope he doesn't see you break the rock...&#xD;&#xA;&#xD;&#xA;Another situation would be that you see his army defending his third expansion at the side. So as an harass you go for a drop with a small army in his base to take out some Pylons, if your lucky this requires him to take a big portion of his army back from his third expansion to protect his production.&#xD;&#xA;&#xD;&#xA;And there you go, you set up your next army to raid his third expansion. Do a last scan to check if his army is manageable now and go for it. If not, pull back and do another harass, enjoy... :-)" />
  <row Id="32593" PostHistoryTypeId="5" PostId="13537" RevisionGUID="0efdc1e0-f00f-4e99-b087-2040229675e1" CreationDate="2011-01-03T11:32:58.797" UserId="998" Comment="added 93 characters in body" Text="You are right. [This](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586) [thinking](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703) resulted in the fresh [Griffith's 4OC Push](http://bit.ly/fVsdjW) against Zerg.&#xD;&#xA;&#xD;&#xA;This exploits the following characteristics of the Terran race:&#xD;&#xA;&#xD;&#xA; - Terran has the most cost-efficient defence mechanisms of any race, which allows turtling.&#xD;&#xA; &#xD;&#xA; - Command center can lift-off - allowing safe construction without investing into defending an expo.&#xD;&#xA; &#xD;&#xA; - OC essentially pays back for itself after 2-3 MULE calldowns. extra calldowns are &quot;free-money&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Without going into too specific BOs or details, the goal of building OCs in this way is to:&#xD;&#xA;&#xD;&#xA;- Start from a basic BO to counter early pushes and then go for a transition.&#xD;&#xA;&#xD;&#xA;- Make you less dependant on supply depots, as CCs give you +11 supply.&#xD;&#xA;&#xD;&#xA;- Gain an economical advantage without the need of going for multiple expos.&#xD;&#xA;&#xD;&#xA;- Throw down a PF (OC if you can't) at an expo when your minerals are depleted or you need gas.&#xD;&#xA;&#xD;&#xA;It does pay itself back fairly quick, but there is a [timing window](http://wiki.teamliquid.net/starcraft2/Timing_Attack) in which you are more vulnerable...&#xD;&#xA;&#xD;&#xA;Scouting will help you determine if you should do the OC or 2 Rax 1 Supply Depot instead." />
  <row Id="32594" PostHistoryTypeId="2" PostId="13815" RevisionGUID="d1eaecf8-edb7-4a6b-88fe-831e1697775b" CreationDate="2011-01-03T11:57:28.660" UserId="1613" Text="I'd like to play Lode Runner again. How can I do this on a modern system?&#xD;&#xA;&#xD;&#xA;I'll settle for any reasonable clone, but only if it **does not scroll**. I downloaded the NES version on Wii Virtual Console, and it scrolls! This is not the real Lode Runner.&#xD;&#xA;&#xD;&#xA;By modern system, I mean PC (including web-based) &amp; the current generation of consoles (Jan 2011)." />
  <row Id="32595" PostHistoryTypeId="1" PostId="13815" RevisionGUID="d1eaecf8-edb7-4a6b-88fe-831e1697775b" CreationDate="2011-01-03T11:57:28.660" UserId="1613" Text="Is retro Lode Runner available on any modern system?" />
  <row Id="32596" PostHistoryTypeId="3" PostId="13815" RevisionGUID="d1eaecf8-edb7-4a6b-88fe-831e1697775b" CreationDate="2011-01-03T11:57:28.660" UserId="1613" Text="&lt;retro-gaming&gt;" />
  <row Id="32597" PostHistoryTypeId="2" PostId="13816" RevisionGUID="164a5c73-3e45-47c7-b010-23c7489e2c67" CreationDate="2011-01-03T12:11:01.650" UserId="5983" Text="Have you tried the Xbox Live Arcade remake of Lode Runner? Not sure whether it locks scrolling, but it appears to be quite close to original version.&#xD;&#xA;&#xD;&#xA;You might also look for Lode Runner: The Legend Returns, a 1994 DOS game that might be fully playable using DOSBox (version 0.65), or Lode Runner 2, a 1998 Windows release - they seem to be available on eBay (not sure whether it will be happy with Vista/7 though)." />
  <row Id="32598" PostHistoryTypeId="2" PostId="13817" RevisionGUID="22a92b79-84c2-4bae-b1f4-7e691f7f9913" CreationDate="2011-01-03T12:40:27.000" UserId="5984" Text="Just access the level and click menu, the topright of the screen will give you your current score." />
  <row Id="32599" PostHistoryTypeId="2" PostId="13818" RevisionGUID="71cb956b-a114-4d77-8a51-352090f5e6ad" CreationDate="2011-01-03T12:47:03.347" UserId="5762" Text="You don't need to be in a guild to enjoy the game, there are alot of advantages to being in one but they aren't vital to your progression. Chances are as you progress through the game you'll make friends anyway.&#xD;&#xA;&#xD;&#xA;I'd recommend picking a hunter or warlock as your first class, they are both fairly easy to play and good classes for playing &quot;solo&quot;. Don't worry about spec, just put points into the skills that you like to use.&#xD;&#xA;&#xD;&#xA;If you're only playing a trial account I wouldn't bother with the professions they can be a bit of a time sink and while they are ultimately rewarding its a long time before you can gain the benefits of them. The only exception to this being skinning where you are &quot;using&quot; monsters that you've probably already killed anyway. Skinning providing you with leather which is a good way to make some money!&#xD;&#xA;&#xD;&#xA;Lastly, make sure you use the dungeon finder! It makes getting into groups for instances extremely simple and easy to do. You can gain some really good items and alot of experience from going to instances. " />
  <row Id="32600" PostHistoryTypeId="2" PostId="13819" RevisionGUID="cfa790a1-caaa-421d-83ec-0c8671e3093c" CreationDate="2011-01-03T12:54:00.207" UserId="5983" Text="Rayman series features a purple guy and colourful graphics. Rayman 2: The Great Escape came out in 1999, while Rayman 3: Hoodlum Havoc came out in 2003. Both were available on a PC and several game consoles." />
  <row Id="32601" PostHistoryTypeId="2" PostId="13820" RevisionGUID="6258eab6-1da5-45a4-aded-f7392775ba9a" CreationDate="2011-01-03T13:00:53.450" UserId="5762" Text="It is the damage but it doesn't necessarily mean that its going to hit for 45 points of damage. Keep in mind the damage that you do depends on the level of the person you are blowing up (in relation to your own level) and the chance for the grenade to &quot;crit&quot;.&#xD;&#xA;&#xD;&#xA;So throwing a grenade at a person of a lower level compared to you will do alot more than 45 damage.&#xD;&#xA;&#xD;&#xA;Oh its worth mentioning if its a MIRV or &quot;cluster&quot; mod then you're going to see a heck of a lot more than just one big explosion. " />
  <row Id="32602" PostHistoryTypeId="5" PostId="13808" RevisionGUID="b109cc71-e473-4c09-ad39-7d29fdc1d135" CreationDate="2011-01-03T14:48:45.317" UserId="1317" Comment="added 3 characters in body" Text="In Borderlands what do the numbers on Grenade-Mods mean?&#xD;&#xA;&#xD;&#xA;I don't think it is number of uses.  &#xD;&#xA;And I'm pretty sure the 45 grenade does way more damage than 45." />
  <row Id="32603" PostHistoryTypeId="6" PostId="13815" RevisionGUID="61635b7a-860c-4196-bb61-c6eeb72fa3c4" CreationDate="2011-01-03T15:22:49.357" UserId="3114" Comment="edited tags" Text="&lt;retro-gaming&gt;&lt;lode-runner&gt;" />
  <row Id="32604" PostHistoryTypeId="2" PostId="13821" RevisionGUID="5369e68a-6982-4edb-b48f-08f1f8ec0fdc" CreationDate="2011-01-03T15:29:55.233" UserId="5988" Text="I cannot play the Civilization V demo on my PC (Windows 7, with DirectX 11); when launching, the game window is displayed briefly and then it dissapears. How can I troubleshoot? Is there a game log file?" />
  <row Id="32605" PostHistoryTypeId="1" PostId="13821" RevisionGUID="5369e68a-6982-4edb-b48f-08f1f8ec0fdc" CreationDate="2011-01-03T15:29:55.233" UserId="5988" Text="Troubleshoot Civilization V" />
  <row Id="32606" PostHistoryTypeId="3" PostId="13821" RevisionGUID="5369e68a-6982-4edb-b48f-08f1f8ec0fdc" CreationDate="2011-01-03T15:29:55.233" UserId="5988" Text="&lt;civilization-5&gt;" />
  <row Id="32607" PostHistoryTypeId="4" PostId="13821" RevisionGUID="1e14bcc7-bc1f-42d3-a7b8-975a2485e814" CreationDate="2011-01-03T15:51:01.527" UserId="207" Comment="edited tags; edited title" Text="How do I troubleshoot Civilization V?" />
  <row Id="32608" PostHistoryTypeId="6" PostId="13821" RevisionGUID="1e14bcc7-bc1f-42d3-a7b8-975a2485e814" CreationDate="2011-01-03T15:51:01.527" UserId="207" Comment="edited tags; edited title" Text="&lt;civilization-5&gt;&lt;troubleshooting&gt;" />
  <row Id="32609" PostHistoryTypeId="5" PostId="13808" RevisionGUID="38115c24-0e4e-428a-bef3-ef96890bb3d2" CreationDate="2011-01-03T15:51:47.047" UserId="207" Comment="added 8 characters in body; edited title" Text="In Borderlands what do the numbers on Grenade-Mods mean?&#xD;&#xA;&#xD;&#xA;I don't think they mean the number of uses.  &#xD;&#xA;And I'm pretty sure the 45 grenade does way more damage than 45." />
  <row Id="32610" PostHistoryTypeId="4" PostId="13808" RevisionGUID="38115c24-0e4e-428a-bef3-ef96890bb3d2" CreationDate="2011-01-03T15:51:47.047" UserId="207" Comment="added 8 characters in body; edited title" Text="What do the numbers mean on a grenade mod?" />
  <row Id="32611" PostHistoryTypeId="4" PostId="13767" RevisionGUID="f1e87d9a-1afa-4b1d-8732-b6568ca42dcb" CreationDate="2011-01-03T15:54:13.767" UserId="207" Comment="edited title" Text="What should I know when playing WoW for the first time?" />
  <row Id="32612" PostHistoryTypeId="2" PostId="13822" RevisionGUID="0970acc3-786c-4340-b2d4-c637f2edd4fb" CreationDate="2011-01-03T16:44:20.403" UserId="599" Text="Is there some special combination of buttons to perform the new extended assassinations in Halo: Reach? Like where you knife someone? I can only seem to do they typical Halo behind the back assassination when pushing RB." />
  <row Id="32613" PostHistoryTypeId="1" PostId="13822" RevisionGUID="0970acc3-786c-4340-b2d4-c637f2edd4fb" CreationDate="2011-01-03T16:44:20.403" UserId="599" Text="How do you perform extended assassinations in Halo: Reach?" />
  <row Id="32614" PostHistoryTypeId="3" PostId="13822" RevisionGUID="0970acc3-786c-4340-b2d4-c637f2edd4fb" CreationDate="2011-01-03T16:44:20.403" UserId="599" Text="&lt;xbox-360&gt;&lt;first-person-shooter&gt;&lt;game-mechanics&gt;&lt;halo-reach&gt;" />
  <row Id="32615" PostHistoryTypeId="2" PostId="13823" RevisionGUID="322751e6-293c-422a-9fdb-9b7387bd70be" CreationDate="2011-01-03T16:51:17.737" UserId="5449" Text="They Should be unaware of you before you can make an assasination. Creep up on them and then use the melee.&#xD;&#xA;&#xD;&#xA;Best way to try this out would be use the hologram, distract, sneak up and attack him . " />
  <row Id="32616" PostHistoryTypeId="2" PostId="13824" RevisionGUID="f1d2b7db-9be8-4a67-888b-cf5f3d46a917" CreationDate="2011-01-03T16:54:10.483" UserId="102" Text="I had thought this terrible strategy was dead.  I guess I was mistaken.&#xD;&#xA;&#xD;&#xA;Ideas, such as: Mass OC, are largely the product of Theory Craft and generally fall apart during actual implementation.  It's very easy to look at MULE harvesting rate and see the potential for abuse without looking at the opportunity cost or the RoI.&#xD;&#xA;&#xD;&#xA;Let us assume we are sound business people and let's look at the Return on Investment for a single OC:&#xD;&#xA;&#xD;&#xA;    Buildtime CC: 100 secs 400 Minerals&#xD;&#xA;    +&#xD;&#xA;    Buildtime Orbital: 35 secs 150 Minerals&#xD;&#xA;    +&#xD;&#xA;    Lost SCV Mining time: 100*0.75=75 Minerals&#xD;&#xA;    -&#xD;&#xA;    Savings due to not building supply depots: 41.25 seconds+137.5 Minerals&#xD;&#xA;    -&#xD;&#xA;    Gained mining time due to not building supply depots: 41.25*0.75=31 Minerals&#xD;&#xA;&#xD;&#xA;    Total cost until you can use the OC: 93.5 seconds, 456 Minerals&#xD;&#xA;&#xD;&#xA;    Time until you start turning a profit:&#xD;&#xA;        On blue patches: Mules gather at a rate of 3 per second, so it takes a total of 245 seconds until you make a profit with extra OC builds.&#xD;&#xA;        If you have access to rich patches it gets better: Mules gather at 4.2 per second, so it takes only a total of 202 seconds until you turn a profit.&#xD;&#xA;&#xD;&#xA;Let us compare that to the humble SCV:&#xD;&#xA;&#xD;&#xA;    If you have less than 2 SCVs per patch, investment in a SCV pays for itself after:&#xD;&#xA;&#xD;&#xA;    Building time: 17 seconds, 50 minerals&#xD;&#xA;    +&#xD;&#xA;    Cost for supply: 12.5 minerals, 3.75 seconds&#xD;&#xA;    +&#xD;&#xA;    Mining time needed to gather 62.5 minerals: 83 seconds&#xD;&#xA;&#xD;&#xA;    So a SCV at less than 2/patch saturation takes 103.75 seconds to pay for itself. &#xD;&#xA;&#xD;&#xA;[Citation: Teamliquid.net][1]&#xD;&#xA;&#xD;&#xA;When we look at the opportunity cost of the 4 minutes it takes for a MULE to pay for itself it almost immediately becomes apparent that it is not a worthwhile investment on its own.&#xD;&#xA;&#xD;&#xA;This does not mean that MULEs are ineffective, or should not be used, however; if you consider the investment of the Command Center as part of the investment in a new expansion you are going to build and mine with SCVs then that cost is ammatorized across the SCVs and producing MULEs becomes cost effective.  Since the upfront investment on a new Expansion is required regardless SCVs aren't a cost effective alternative.  Once you have build the new Command Center at the Expansion SCVs once again become more cost effective than MULEs.  This ultimately leads to: 1 Command Center per Expansion.&#xD;&#xA;&#xD;&#xA;When coming across strange theory crafting like this, try to remember this guiding principle: _If this is so game breaking, why isn't everyone doing it?_  The answer is almost never &quot;they don't know yet.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewpost.php?post_id=6311820" />
  <row Id="32617" PostHistoryTypeId="2" PostId="13825" RevisionGUID="dfd605be-5392-46b6-8099-81b7985300c1" CreationDate="2011-01-03T17:12:22.007" UserId="3467" Text="One of the russian language web-site that is celling SC2 has 2 buying options:&#xD;&#xA;1. 12 month subscription - costs around $35&#xD;&#xA;2. additional 4 month subscription - costs around $17-$18&#xD;&#xA;http://www.ozon.ru/?context=search&amp;group=pcgame&amp;text=starcraft+2&#xD;&#xA;&#xD;&#xA;I bought SC2 from battle.net and don't remember what I bought actually (it cost $60).&#xD;&#xA;&#xD;&#xA;Is there any subscription limitation for SC2?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="32618" PostHistoryTypeId="1" PostId="13825" RevisionGUID="dfd605be-5392-46b6-8099-81b7985300c1" CreationDate="2011-01-03T17:12:22.007" UserId="3467" Text="StarCraft2: pricing and subscription policy" />
  <row Id="32619" PostHistoryTypeId="3" PostId="13825" RevisionGUID="dfd605be-5392-46b6-8099-81b7985300c1" CreationDate="2011-01-03T17:12:22.007" UserId="3467" Text="&lt;starcraft-2&gt;&lt;purchase&gt;&lt;subscription&gt;" />
  <row Id="32621" PostHistoryTypeId="2" PostId="13827" RevisionGUID="2b2a4612-e42e-49c9-bfa3-68d7911c47ec" CreationDate="2011-01-03T17:20:52.043" UserId="102" Text="Starcraft 2 does indeed require a subscription... [in Russia][1].&#xD;&#xA;&#xD;&#xA;The pricing for Starcraft 2 changes from region to region and one of the differences between here and Moscow is that there you pay a subscription for Starcraft 2.&#xD;&#xA;&#xD;&#xA;Its important to note that you can still buy a Full EU edition (in Russia) without a subscription and get along just fine.  You are not forced to pay subscription.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.escapistmagazine.com/news/view/99929-StarCraft-II-Will-Have-Monthly-Fees-But-Only-In-Russia" />
  <row Id="32622" PostHistoryTypeId="2" PostId="13828" RevisionGUID="af62a23d-3dc7-4971-a4ba-df846fd1042a" CreationDate="2011-01-03T17:22:37.843" UserId="122" Text="There are two (general) pricing options in Russia - either buy the full game (60$ &quot;European&quot; version) and play for an unlimited time, or buy a cheaper but time-limited version of the game. **If you already bought the full version, there's no point buying any of the subscription-based versions**, you don't lose anything - there's no extra bonus from the subscription, you're either able to play the game or you don't.&#xD;&#xA;&#xD;&#xA;Notice the subscription is only about playing online - the single-player game isn't time-limited.&#xD;&#xA;&#xD;&#xA;See more information [here][1].&#xD;&#xA;&#xD;&#xA;[1]:http://www.sc2blog.com/2010/04/14/monthly-fee-for-starcraft-2-officially-confirmed-in-russia/" />
  <row Id="32624" PostHistoryTypeId="2" PostId="13829" RevisionGUID="1b0eccf5-0932-4a17-a1c4-ad017436026c" CreationDate="2011-01-03T17:45:38.487" UserId="3128" Text="I know that in previous battlefield games you could call in artillery strikes.&#xD;&#xA;&#xD;&#xA;Are artillery/air strikes still possible and how do you do it?" />
  <row Id="32625" PostHistoryTypeId="1" PostId="13829" RevisionGUID="1b0eccf5-0932-4a17-a1c4-ad017436026c" CreationDate="2011-01-03T17:45:38.487" UserId="3128" Text="In Multiplayer how do you call in an Artillery or Air Strike?" />
  <row Id="32626" PostHistoryTypeId="3" PostId="13829" RevisionGUID="1b0eccf5-0932-4a17-a1c4-ad017436026c" CreationDate="2011-01-03T17:45:38.487" UserId="3128" Text="&lt;bad-company-2&gt;&lt;artillery-strike&gt;" />
  <row Id="32630" PostHistoryTypeId="2" PostId="13831" RevisionGUID="ac3b738f-98a6-412f-b7c9-6eb143326974" CreationDate="2011-01-03T18:05:26.793" UserId="85" Text="Reincarnation does the following. You basically choose to reincarnate when you really want to do one of these. When you do it then becomes when it is most appropriate for each.&#xD;&#xA;&#xD;&#xA; - It **improves your stats**. The effect is far more pronounced when you do it at higher levels, especially after more reincarnations. This also leads to more points to spend on the bonus stats.&#xD;&#xA; - It gives you a chance to **reassign your bonus stats**. Eventually you'll reach the point where everyone will have at least 10 points and fancy desks... except maybe that one loser Blue Skull who you don't like and only created to satisfy a class unlock. He can keep a dumpy orange box.&#xD;&#xA; - It **clears your history of hosting Class World sessions**. You keep all of the benefits you did get, though - aptitude bonuses and the results of class.&#xD;&#xA; - It gives you a chance to **change class if you're not a Story Character**. This provides some of the largest benefits of reincarnation, as it lets you get new specials and Evilities that aren't normally accessible.&#xD;&#xA; - It **clears all of your remaining Mana**. This is not a good thing in itself, but rather an important consideration.&#xD;&#xA; - If you're not a Story Character, it **doubles the cost of your next reincarnation**. So reincarnate wisely, otherwise it's painfully expensive.&#xD;&#xA;&#xD;&#xA;For both story characters and your generics, if you are doing it for the stats then you probably want to hold off until late-game. At that point, you'll not only be a higher level, but also you'll have found better stages to train your characters up. The effect of reincarnation will be much more pronounced at that point, and the &quot;catch-up&quot; won't be as bad. So until that point, you probably won't reincarnate for the purposes of stats. It's very much player preference for this - grinding your stats and maxing everything out is a taxing and monotonous process. So this becomes more of a matter of how often you do it that'll still make the game fun to play for you.&#xD;&#xA;&#xD;&#xA;For the rest of this answer, we're going to address reasons for reincarnation besides stat benefits.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Story characters cannot change class, and likewise their access in the Evility shop won't change. So the primary benefit for Story character reincarnation is for the Class World reset - their only means of learning new specials and Evilities. So for them, unless you really feel like starting at Level 1 (perhaps you overlevelled in the Item World and didn't feel right in squishing the plot battles on your first playthrough?), you probably want to **hold off on reincarnating Story characters until, at the very least, you've hosted all possible Class Worlds**.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;In terms of efficiency you should also wait until you host all possible Class Worlds for generics, but that isn't as critical an aspect for them as it is for story characters. Their critical aspect is in class changing, where the guideline is more of a **&quot;When I'm done with this class for this character&quot;. This consists of unlocking the next Tier as well as picking up any specials or Evilities that you want.**&#xD;&#xA;&#xD;&#xA;You only unlock the next tier of a specific class by training as the previous - training a Fighter unlocks Warrior, while training a Warrior will unlock the next tier. Since access is permanent after unlocking, it's pretty much a waste of time to *not* reach the unlock level prior to reincarnation, unless you're positive that you'll never be using the higher tiers of that class. Finish that and it's a matter of completing your special and Evility learnings. How &quot;complete&quot; you need to learn them depends on your intent.&#xD;&#xA;&#xD;&#xA;With the exception of Skulls and Mages (whose first four tiers can learn powerful unique spells that aren't learned by the higher tiers, among other things), each higher Tier has the ability to learn the same specials and Evilities of the previous tiers, as well as possibly gain access to new specials and Evilities not available to the previous. So if you plan to reincarnate into the next tier of the same class, then you don't need to worry about earning enough Mana to buy all of the specials and Evilities that you want. But if you reincarnate into a brand new class, then you want to wait until you learn all of the specials and Evilities that you will want on that character, as you may not have access to them in the new class. Going back is possible, but that is costly in both Mana (which increases in cost) and time, so it really works best to wait until you're &quot;complete&quot; with a particular class before advancing.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;You should bother with reincarnating to the higher tiers because that unlocks access to the following tiers that are even more powerful, but you'll be needing to do this with all of your brand new classes as well. You can always create a new student to fill in whichever role you didn't pick, so which one you reincarnate into largely depends on just what you want that particular character to train as. Myself, I eventually tired of my Fighter being an axewielder, so I made him into a Bone Dragon. It was quite satisfying to do so. &#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;One final note... because reincarnation resets your Mana, then even if you've reached &quot;completion&quot; for your character, *make sure to spend as much excess Mana as you can past what you need to reincarnate*. Buy specials and Evilities that you don't care for, boost the specials you do have, or host Homerooms if you still have them. There's a lot to spend Mana on, so no sense in wasting it. Even if you'll never use some of the specials/Evilities that you gain access to on that character, buying them allows you to trade them around with the Class World. This doesn't change the timetable as much as the others, but it nevertheless does affect when you should reincarnate. " />
  <row Id="32632" PostHistoryTypeId="2" PostId="13832" RevisionGUID="1eb9c484-8507-4400-836d-75ab5968a89a" CreationDate="2011-01-03T18:21:17.303" UserId="5991" Text="I suggest instead of roaches use speedling to block ramp and make 3 spines and tech baneling/speed/mutas. Producing roaches when harassed that much may be too much in cost since the marine ball isn't massive at that point. If you get some extra lings check expansions doa bit of harass so the are forced to micro around more than purely harassing you. Plus against their push baneling kill off rines for your mutas to finish off mauraders/hellions/banshees. You may be able to scout it and do the one base muta tech build with spines/banes for the early harass that way your mutas are out when banshees are initially begin harass. Plus easy mutas may cause them to build up their marine ball heavier for banelings to wreck then you counter and hold them rines being produced with mutas." />
  <row Id="32633" PostHistoryTypeId="5" PostId="13800" RevisionGUID="076e95c5-0a0c-4be5-ba36-449de2ce686b" CreationDate="2011-01-03T18:29:41.850" UserId="816" Comment="capitalization" Text="They're very well hidden warp zones in certain levels. I found and completed the first one, (found by completely random chance, completed in approx 1.5 hours) which unlocks the achievement. It appeared in the forest as a level coming before level 1. It is gold in colour and is known as world -1, an obvious nod to Mario. The only time I ever finished the level I luckily got an a+ on it. " />
  <row Id="32634" PostHistoryTypeId="5" PostId="3866" RevisionGUID="97f5778e-4ec6-4f81-87ce-661f38a2252c" CreationDate="2011-01-03T18:31:42.363" UserId="18" Comment="grammar / formatting overhaul" Text="Me and my friends have spent many hours trying to get the answer to this question. We've done the math, and I'm almost positive we can give an answer that is about as close to the right one as anyone can possibly give.&#xD;&#xA;&#xD;&#xA;The ranking system works on an experience bar for all levels under level 16. The magic number to level is 3. Now when I say that, lets say your in a 4 vs. 4 map. On your side you have a level 4, level 8, level 12, and level 8. Your teams sum then would be 32, so in order for everyone on your team to gain rank you would need the other teams sum to be 35 of greater. If they have you beat by 3 points, then you will rank (fill your experience bar).&#xD;&#xA;&#xD;&#xA;Additionally, there seems to be a max to how many levels you can gain: 3 being the most. The game will not let you rank up any more then 3 at once, all the way to lvl 12. Once you're level 12, the most you can gain at once is 1 level per game.&#xD;&#xA;&#xD;&#xA;Now to get to level 16, it takes 10 games. If you're playing a level 16 with a fresh account (level 1), and the level 16 losses to you 10 times, you will become level 16. Also, that level 16 will not derank (for a very, very long time). At level 16 you can lose 40 games in a row and still not derank (even if your losing to level 1s).&#xD;&#xA;&#xD;&#xA;Once at level 16, this gets complicated...you can no longer use this magic number of 3. For each faction there is one level 20, two level 19s, three level 18s, and four level 17s. That's all there can be. 16 and under are unlimited, 17+ are limited. Now this is where the math, becomes unknown. However we still crunched the numbers (based on leader-boards), and there are only two possibilities on how this could work. After level 17 you get a new experience bar where wins have no cap and can't be simply gained. If you win a match you get points (and the level which you win against gives you X amount of points in this bar). This bar is a number that can be added to and subtracted from. So let's say you get 1600 points if u beat a level 16, and you only get 1500 points if you beat a level 15, 800 if you beat a level 8, 400 is you beat a level 4, etc. Now lets say the same principle applies to losses. You lose 1600 if you lose to a level 16, 1500 if you lose to a level 15, etc. Your win / loss ratio will have no merit, which is exactly what it's like - a level 20 can be 160-14, and a level can be 100-0. Win to loss ratio doesn't apply (because 100-0 is way better then 160-14 percentage wise), so why is he level 20 if he doesnt hold the best record? Its because his mathematical &quot;bar&quot; has the largest number out of all the other bars. `1600+1600+800+900-700-400-200+1600+1500+1300` ( 7-3 ) is better then `1300+1100+400+300+300+400-1600+200+200+600+600+300+100` (11-1). Even though his ratio is worse, at a mathematical viewpoint player 1 is better then player 2, which is why he is the lvl 20.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;That's the math, and that's how its done. Now I said there were 2 possibilities. And sadly to say the second is exactly like the first, with an X factor. I say I *believe* your ratio doesn't really apply, however it very well could (but is unlikely). Whether or not your ratio is divided or multiplied or if you take the whole ratio and turn it in a percent and do something with it in order to determine who is the best I cant tell; crunching the numbers on all the players on the leaderboards to figure that out would be exhausting, and I really just don't feel like doing it. I think it would be a waste of time, because I strongly believe in the first possibility.&#xD;&#xA;&#xD;&#xA;I was able to make a level 18 Werm, and a level 18PE. By making level 16s from level 8s and 10s, I did the math. Took me 84 games with the level 18 Werm, and only 25 games to make the 18 PE using the exact same rank in players (beating nothing but level 16s, never losing a match, from level 1 up). Thus, the X factor between how to get from level 16 to 17 to 18 is how many players are listed, and how far they are on the point spread. Werms been around a lot longer then PE which is why I was able to do 25 with PE games what took me 84 with Werm. There's that many more players with larger mathematical sums.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hope this helps everyone out there thats been guessing for all these years." />
  <row Id="32635" PostHistoryTypeId="5" PostId="13825" RevisionGUID="9c348659-c73e-433f-96b0-869976c31557" CreationDate="2011-01-03T18:32:36.543" UserId="816" Comment="cleanup" Text="One of the Russian-language websites that is selling SC2 has 2 buying options:&#xD;&#xA;&#xD;&#xA;1. 12 month subscription - costs around $35&#xD;&#xA;2. additional 4 month subscription - costs around $17-$18&#xD;&#xA;&#xD;&#xA;http://www.ozon.ru/?context=search&amp;group=pcgame&amp;text=starcraft+2&#xD;&#xA;&#xD;&#xA;I bought SC2 from Battle.net and don't remember what I bought, actually (it cost $60).&#xD;&#xA;&#xD;&#xA;Is there any subscription limitation for SC2?" />
  <row Id="32636" PostHistoryTypeId="5" PostId="3866" RevisionGUID="3a440512-7389-4f35-86c2-7d1c849adfae" CreationDate="2011-01-03T18:39:18.767" UserId="18" Comment="added 1 characters in body" Text="Me and my friends have spent many hours trying to get the answer to this question. We've done the math, and I'm almost positive we can give an answer that is about as close to the right one as anyone can possibly give.&#xD;&#xA;&#xD;&#xA;The ranking system works on an experience bar for all levels under level 16. The magic number to level is 3. Now when I say that, lets say your in a 4 vs. 4 map. On your side you have a level 4, level 8, level 12, and level 8. Your teams sum then would be 32, so in order for everyone on your team to gain rank you would need the other teams sum to be 35 of greater. If they have you beat by 3 points, then you will rank (fill your experience bar).&#xD;&#xA;&#xD;&#xA;Additionally, there seems to be a max to how many levels you can gain: 3 being the most. The game will not let you rank up any more then 3 at once, all the way to lvl 12. Once you're level 12, the most you can gain at once is 1 level per game.&#xD;&#xA;&#xD;&#xA;Now to get to level 16, it takes 10 games. If you're playing a level 16 with a fresh account (level 1), and the level 16 losses to you 10 times, you will become level 16. Also, that level 16 will not derank (for a very, very long time). At level 16 you can lose 40 games in a row and still not derank (even if your losing to level 1s).&#xD;&#xA;&#xD;&#xA;Once at level 16, this gets complicated...you can no longer use this magic number of 3. For each faction there is one level 20, two level 19s, three level 18s, and four level 17s. That's all there can be. 16 and under are unlimited, 17+ are limited. Now this is where the math, becomes unknown. However we still crunched the numbers (based on leader-boards), and there are only two possibilities on how this could work. After level 17 you get a new experience bar where wins have no cap and can't be simply gained. If you win a match you get points (and the level which you win against gives you X amount of points in this bar). This bar is a number that can be added to and subtracted from. So let's say you get 1600 points if u beat a level 16, and you only get 1500 points if you beat a level 15, 800 if you beat a level 8, 400 is you beat a level 4, etc. Now lets say the same principle applies to losses. You lose 1600 if you lose to a level 16, 1500 if you lose to a level 15, etc. Your win / loss ratio will have no merit, which is exactly what it's like - a level 20 can be 160-14, and a level can be 100-0. Win to loss ratio doesn't apply (because 100-0 is way better then 160-14 percentage wise), so why is he level 20 if he doesnt hold the best record? Its because his mathematical &quot;bar&quot; has the largest number out of all the other bars. `1600+1600+800+900-700-400-200+1600+1500+1300` ( 7-3 ) is better then `1300+1100+400+300+300+400-1600+200+200+600+600+300+100` (11-1). Even though his ratio is worse, at a mathematical viewpoint player 1 is better then player 2, which is why he is the lvl 20.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;That's the math, and that's how its done. Now I said there were 2 possibilities. And sadly to say the second is exactly like the first, with an X factor. I say I *believe* your ratio doesn't really apply, however it very well could (but is unlikely). Whether or not your ratio is divided or multiplied or if you take the whole ratio and turn it in a percent and do something with it in order to determine who is the best I cant tell; crunching the numbers on all the players on the leaderboards to figure that out would be exhausting, and I really just don't feel like doing it. I think it would be a waste of time, because I strongly believe in the first possibility.&#xD;&#xA;&#xD;&#xA;I was able to make a level 18 Werm, and a level 18PE. By making level 16s from level 8s and 10s, I did the math. Took me 84 games with the level 18 Werm, and only 25 games to make the 18 PE using the exact same rank in players (beating nothing but level 16s, never losing a match, from level 1 up). Thus, the X factor between how to get from level 16 to 17 to 18 is how many players are listed, and how far they are on the point spread. Werms been around a lot longer then PE which is why I was able to do 25 with PE games what took me 84 with Werm. There's that many more players with larger mathematical sums.&#xD;&#xA;&#xD;&#xA;Hope this helps everyone out there who have been guessing for all these years." />
  <row Id="32637" PostHistoryTypeId="2" PostId="13833" RevisionGUID="afcdc7a1-0341-46d4-af26-e0a1c246782d" CreationDate="2011-01-03T18:43:38.900" UserId="5046" Text="What do the Pestilence and Inclement Weather armor effects in halo reach actualy do?" />
  <row Id="32638" PostHistoryTypeId="1" PostId="13833" RevisionGUID="afcdc7a1-0341-46d4-af26-e0a1c246782d" CreationDate="2011-01-03T18:43:38.900" UserId="5046" Text="Halo Reach: Armor Effects" />
  <row Id="32639" PostHistoryTypeId="3" PostId="13833" RevisionGUID="afcdc7a1-0341-46d4-af26-e0a1c246782d" CreationDate="2011-01-03T18:43:38.900" UserId="5046" Text="&lt;halo-reach&gt;&lt;armor&gt;" />
  <row Id="32640" PostHistoryTypeId="2" PostId="13834" RevisionGUID="606e1c8c-9ad3-4532-98b0-8aa5ebe466bf" CreationDate="2011-01-03T18:45:38.193" UserId="5046" Text="You need to sneak up behind them and hold the melee button which is usualy the right bumper." />
  <row Id="32641" PostHistoryTypeId="5" PostId="13833" RevisionGUID="b48e2c71-df00-416d-9e62-7951cc45aeac" CreationDate="2011-01-03T18:50:28.937" UserId="207" Comment="added 1 characters in body; added 1 characters in body" Text="What do the Pestilence and Inclement Weather armor effects in Halo: Reach actually do?" />
  <row Id="32642" PostHistoryTypeId="2" PostId="13835" RevisionGUID="eaa9d9ec-71f9-4578-965a-65c5640900ec" CreationDate="2011-01-03T18:51:55.330" UserId="5902" Text="No artillery or air strike in BFBC2. You'll have to only rely on the guys who are there! :)&#xD;&#xA;&#xD;&#xA;But you can also rely on your friends in helicopters and tanks so, pretty much more devastating than an artillery strike sometimes! :)" />
  <row Id="32643" PostHistoryTypeId="2" PostId="13836" RevisionGUID="391eae80-3f45-4d0e-8dde-14a343196f19" CreationDate="2011-01-03T18:53:37.673" UserId="3114" Text="So I'm playing the web version of [Raptor Safari][1], and it dawns on me that I've been slaughtering raptors in a large variety of different ways, all of which have been generating different amounts of score.  Does anyone have a list of all of the different ways you can snuff out a raptor, and approximate score values for each method?&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Here we go again][2]&#xD;&#xA;The simplest method usually works, but I'm looking for more variety.&#xD;&#xA;&#xD;&#xA;  [1]: http://blurst.com/raptor-safari/&#xD;&#xA;  [2]: http://i.imgur.com/RxnkK.png" />
  <row Id="32644" PostHistoryTypeId="1" PostId="13836" RevisionGUID="391eae80-3f45-4d0e-8dde-14a343196f19" CreationDate="2011-01-03T18:53:37.673" UserId="3114" Text="How Many Ways Can I Run Over Those Defenseless Raptors?" />
  <row Id="32645" PostHistoryTypeId="3" PostId="13836" RevisionGUID="391eae80-3f45-4d0e-8dde-14a343196f19" CreationDate="2011-01-03T18:53:37.673" UserId="3114" Text="&lt;raptor-safari&gt;" />
  <row Id="32646" PostHistoryTypeId="2" PostId="13837" RevisionGUID="5bf89f11-3501-46fa-9c5e-177e44624493" CreationDate="2011-01-03T19:05:22.273" UserId="5992" Text="With the advent of the 250Gb XBO 360 and the latest dashboard improvements it seems that movie files (such as .avi, .wmv, etc.) still can't be copied to the console's hard drive from an external drive, is there a way to achieve this? &#xD;&#xA;&#xD;&#xA;I recently bought one of the new, revised XBOX 360s under the impression that it could also be used as a kind of media hub and so I wouldn't have to play content from an external hard drive or by streaming from another computer. What is the purpose of the large hard drive if users are heavily restricted in what they can use it for?" />
  <row Id="32647" PostHistoryTypeId="1" PostId="13837" RevisionGUID="5bf89f11-3501-46fa-9c5e-177e44624493" CreationDate="2011-01-03T19:05:22.273" UserId="5992" Text="Is it possible to copy video files to the XBOX 360 hard drive with the latest dashboard improvements?" />
  <row Id="32648" PostHistoryTypeId="3" PostId="13837" RevisionGUID="5bf89f11-3501-46fa-9c5e-177e44624493" CreationDate="2011-01-03T19:05:22.273" UserId="5992" Text="&lt;xbox-360&gt;&lt;harddrive&gt;&lt;xbox-dashboard&gt;" />
  <row Id="32649" PostHistoryTypeId="5" PostId="1180" RevisionGUID="27e648fd-66c2-4c5f-bf64-482015e07cbf" CreationDate="2011-01-03T20:04:55.167" UserId="56" Comment="Trying the &quot;Everything's better with an image&quot; approach." Text="As Gnoupi said, it's possible to report any game you want to play as a non-Steam game.&#xD;&#xA;&#xD;&#xA;In this case, it's a joke reference to the episode &quot;Make Love, Not Warcraft&quot; of South Park, in which Butters prefers Hello Kitty Island Adventure over World of Warcraft.&#xD;&#xA;&#xD;&#xA;As far as I know no such game exists. Shame though. It looks like a fun game.&#xD;&#xA;&#xD;&#xA;![Hello Kitty Island Adventure][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4wLk5.jpg" />
  <row Id="32650" PostHistoryTypeId="2" PostId="13838" RevisionGUID="893ed9ca-a8df-4255-90ef-17dc819224dd" CreationDate="2011-01-03T20:11:31.787" UserId="2222" Text="How about looking on [virtualapple.org][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualapple.org/loadrunnerdisk.html" />
  <row Id="32651" PostHistoryTypeId="5" PostId="13737" RevisionGUID="6cad47f8-f91a-4643-9237-6e3e948ded6d" CreationDate="2011-01-03T20:15:44.910" UserId="5953" Comment="its the 360, not the xbox 1." Text="After bringing my European (Irish) XBox 360 to the US, I've found that my TV doesn't support PAL (except in black and white with PAL-60). Is there a way to make my XBox 360 output NTSC (such as by modding it, for example)? Alternatively, do converters exist to make this work?" />
  <row Id="32652" PostHistoryTypeId="4" PostId="13737" RevisionGUID="6cad47f8-f91a-4643-9237-6e3e948ded6d" CreationDate="2011-01-03T20:15:44.910" UserId="5953" Comment="its the 360, not the xbox 1." Text="Is there a way to use my European (PAL) XBox 360 on an NTSC TV?" />
  <row Id="32653" PostHistoryTypeId="6" PostId="13737" RevisionGUID="14d2457b-a92b-41ab-8e93-39370bf5c955" CreationDate="2011-01-03T20:21:03.783" UserId="85" Comment="Fixed the title and body, but you missed the tag ♪" Text="&lt;xbox-360&gt;&lt;hardware&gt;" />
  <row Id="32654" PostHistoryTypeId="5" PostId="8732" RevisionGUID="26430481-59ee-419e-82ff-203ee718201b" CreationDate="2011-01-03T20:26:10.517" UserId="56" Comment="Let's see if this still works.; added 63 characters in body" Text="The name is a play on the name of political writer &quot;Noam Chomsky&quot;. I'm not entirely sure if Valve picked him for a reason other than that his first name sounded like &quot;gnome&quot;.&#xD;&#xA;&#xD;&#xA;[&lt;img src=&quot;http://i.imgur.com/FkRNI.jpg&quot; height=&quot;300&quot;/&gt;][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/File:Chomsky.jpg" />
  <row Id="32655" PostHistoryTypeId="2" PostId="13839" RevisionGUID="6685d997-913b-4d8f-bfad-c87ac04f8b95" CreationDate="2011-01-03T20:27:26.193" UserId="1787" Text="They only have an effect on the appearance of the character during gameplay. Pestilence makes a diseased looking cloud appear around the Spartan's head and Inclement Weather makes the Spartan appear to be engulfed in a lightning storm with the cloud near their head." />
  <row Id="32656" PostHistoryTypeId="2" PostId="13840" RevisionGUID="bc812c27-38b1-40bb-ac25-4788414e00e8" CreationDate="2011-01-03T20:35:52.597" UserId="5993" Text="Something else to note: The healing beacon has two limits: &#xD;&#xA;&#xD;&#xA; 1. How much it can heal total. &#xD;&#xA; 2. How much it can heal per second.  &#xD;&#xA;&#xD;&#xA;If all 4 marines are damaged and in the healing field, they will all regain health, but 1/4th the speed of a single damaged marine.&#xD;&#xA;&#xD;&#xA;Same for infestations.  If you have an infested player, he should be the only one in the healing field to make sure hes gets healed as quickly as possible." />
  <row Id="32657" PostHistoryTypeId="5" PostId="13819" RevisionGUID="890a588b-9a2c-4e4d-9f69-f3b2dd1e5236" CreationDate="2011-01-03T20:57:25.113" UserId="5983" Comment="deleted 1 characters in body" Text="Rayman series feature a purple guy and colourful graphics. Rayman 2: The Great Escape came out in 1999, while Rayman 3: Hoodlum Havoc came out in 2003. Both were available on a PC and several game consoles." />
  <row Id="32658" PostHistoryTypeId="5" PostId="13836" RevisionGUID="e779a9ef-3bcc-4d66-9c7c-3244cdb3e4e8" CreationDate="2011-01-03T21:26:34.327" UserId="3114" Comment="Examples are given." Text="So I'm playing the web version of [Raptor Safari][1], and it dawns on me that I've been slaughtering raptors in a large variety of different ways, all of which have been generating different amounts of score.  Does anyone have a complete list of all of the different ways you can snuff out a raptor, and approximate score values that are generated for successful completion of each method?&#xD;&#xA;&#xD;&#xA;Here is a taste of some of the different methods.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;![Roadkill][3]&#xD;&#xA;&#xD;&#xA;Roadkill&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Epic Roadkill][2]&#xD;&#xA;&#xD;&#xA;**Epic** Roadkill&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Clean Hit][4]&#xD;&#xA;&#xD;&#xA;Clean Hit (Hitting a Raptor with just the Spikey-thing, without throwing it.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Wheeee][5]&#xD;&#xA;&#xD;&#xA;**Wheeee!**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blurst.com/raptor-safari/&#xD;&#xA;  [2]: http://i.imgur.com/9FmCl.png&#xD;&#xA;  [3]: http://i.imgur.com/o7W6B.png&#xD;&#xA;  [4]: http://i.imgur.com/nLa0J.png&#xD;&#xA;  [5]: http://i.imgur.com/Okf64.png" />
  <row Id="32659" PostHistoryTypeId="5" PostId="13836" RevisionGUID="05b6c916-743e-4564-b816-84ac38c099ea" CreationDate="2011-01-03T21:33:52.637" UserId="3114" Comment="Bit more info" Text="So I'm playing the web version of [Raptor Safari][1], and it dawns on me that I've been slaughtering raptors in a large variety of different ways, all of which have been generating different amounts of score.  Which brings me to the question:&#xD;&#xA;&#xD;&#xA;Does anyone have a complete list of all of the different ways you can snuff out a raptor, and approximate score values that are generated for successful completion of each method?&#xD;&#xA;&#xD;&#xA;Here is a taste of some of the different methods.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;![Roadkill][2]&#xD;&#xA;&#xD;&#xA;Roadkill&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Epic Roadkill][3]&#xD;&#xA;&#xD;&#xA;**Epic** Roadkill&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Clean Hit][4]&#xD;&#xA;&#xD;&#xA;Clean Hit (Hitting a Raptor with just the Spikey-thing, without throwing it.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Toss][5]&#xD;&#xA;&#xD;&#xA;Toss (Hitting a Raptor with just the Spikey-thing after releasing it.)&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Wheeee][6]&#xD;&#xA;&#xD;&#xA;**Wheeee!**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blurst.com/raptor-safari/&#xD;&#xA;  [2]: http://i.imgur.com/o7W6B.png&#xD;&#xA;  [3]: http://i.imgur.com/9FmCl.png&#xD;&#xA;  [4]: http://i.imgur.com/nLa0J.png&#xD;&#xA;  [5]: http://i.imgur.com/fVEv1.png&#xD;&#xA;  [6]: http://i.imgur.com/Okf64.png" />
  <row Id="32660" PostHistoryTypeId="5" PostId="10401" RevisionGUID="bdfdbce6-4943-4e4a-aa7c-6d95096b37bd" CreationDate="2011-01-03T21:34:39.287" UserId="56" Comment="MOAR REPS! MOAR!" Text="No. The energy cells are used as ammo for the Protectron's weapons only. It doesn't use them as a power source.&#xD;&#xA;&#xD;&#xA;However, if you pickpocket their ammo, they will no longer be able to fire their weapons. This doesn't mean the amount of ammo they have defines how often they can fire, this is actually unlimited so long as they have at least one round.&#xD;&#xA;&#xD;&#xA;![Protectron][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DYNzL.png" />
  <row Id="32661" PostHistoryTypeId="5" PostId="13726" RevisionGUID="aa12ab06-c854-45b6-8a8c-5980df4a9adb" CreationDate="2011-01-03T21:37:11.360" UserId="336" Comment="added 530 characters in body" Text="The thing about screwpumps in Dwarf Fortress, is that they can *either* be automatic (receiving power from a wind/watermill) or dwarf powered. Of these, only the former transfers power, as a dwarf manning a screwpump does not provide power, but rather sidesteps  the power requirement entirely. &#xD;&#xA;&#xD;&#xA;If however, you were to hook any pump in your pumpstack up to a power source with enough power for the entire stack (100 power in your case), assuming you built the pumpstack correctly, the power in the hooked-up screw pump *will* transfer to the adjacent screwpumps (and so forth).&#xD;&#xA;&#xD;&#xA;Because of this behavior (it's the basis for the [Dwarven Water Reactor][1]), any pump with manual power will eject its operator if it gets enough power to operate automatically instead.&#xD;&#xA;&#xD;&#xA;Have you seen this .GIF? It shows how to ensure the power transfers properly between levels.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;Here's what you have:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;If you channel that space and then rebuild the screwpump, power *will* flow between the connected machines and the screwpump below will no longer need to be manned (dwarfed?)&#xD;&#xA;&#xD;&#xA;All screw pumps have two tiles -- one which the dwarves stand on to operate, and one which acts as a wall. This latter part needs to be constructed hanging over an open space to facilitate the transfer of power (as the former part *must* be constructed on solid ground).&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Water_reactor#Dwarven_Water_Reactor&#xD;&#xA;  [2]: http://i.imgur.com/rfrh9.gif&#xD;&#xA;  [3]: http://i.imgur.com/FxXWK.png" />
  <row Id="32663" PostHistoryTypeId="5" PostId="979" RevisionGUID="364fbc1e-d88b-4d1f-83b3-5028e6391196" CreationDate="2011-01-03T21:44:12.557" UserId="56" Comment="Fixed URL, MOAR REPS " Text="I could post an elaborate answer which would be basically ripping off other people's work, but instead I'll just show you a link to a great tutorial. [Adding a radial menu][1].&#xD;&#xA;&#xD;&#xA;If you need to know what commands to use et cetera just let me know what you want to do and I (or someone else here) will help you further.&#xD;&#xA;&#xD;&#xA;![An example radial menu][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamebanana.com/tuts/7509&#xD;&#xA;  [2]: http://i.imgur.com/VKW30.png" />
  <row Id="32664" PostHistoryTypeId="2" PostId="13842" RevisionGUID="b12cffbd-5b73-45f3-825a-7ec69af89812" CreationDate="2011-01-03T22:03:22.130" UserId="3510" Text="Recently I played Modern Warfare 2, I went to play Free-For-All, then I joined a game, once I was in the game I saw strange things, when I played it said:&#xD;&#xA;&#xD;&#xA;    Welcome to Modern Warfare 2 VIP&#xD;&#xA;&#xD;&#xA;Something like that, and on the side it had access tools such as &#xD;&#xA;&#xD;&#xA;    Admin tools&#xD;&#xA;    Mod tools&#xD;&#xA;    Player tools&#xD;&#xA;&#xD;&#xA;(sorry if it's wrong, but I can't remember everything)&#xD;&#xA;&#xD;&#xA;and lastly, a message box saying &quot;awaiting member approval&quot;, for some seconds the gameplay was inverted, players had red boxes around them, I could run fast.&#xD;&#xA;&#xD;&#xA;Suddenly I was kicked out of the game.&#xD;&#xA;&#xD;&#xA;What is this, I was confused about what just happened...&#xD;&#xA;&#xD;&#xA;I'm 5th Prestige, Level 70 - legit." />
  <row Id="32665" PostHistoryTypeId="1" PostId="13842" RevisionGUID="b12cffbd-5b73-45f3-825a-7ec69af89812" CreationDate="2011-01-03T22:03:22.130" UserId="3510" Text="Modern Warfare 2 &quot;VIP&quot;" />
  <row Id="32666" PostHistoryTypeId="3" PostId="13842" RevisionGUID="b12cffbd-5b73-45f3-825a-7ec69af89812" CreationDate="2011-01-03T22:03:22.130" UserId="3510" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="32667" PostHistoryTypeId="2" PostId="13843" RevisionGUID="e3f1cd72-19c6-4383-b64e-4d1241988456" CreationDate="2011-01-03T22:13:29.097" UserId="56" Text="Basically, you've joined a modified (hacked) server. The player hosting it used a modified executable to make things possible that can't happen on normal servers. The server was probably only intended for members of a certain group, and as you were not a member of that group, you were kicked once the server failed to authenticate you." />
  <row Id="32672" PostHistoryTypeId="2" PostId="13845" RevisionGUID="28de9828-ff68-456b-8b27-130583d471a3" CreationDate="2011-01-03T23:41:52.247" UserId="3423" Text="You can start by checking the Event Log Viewer. To open it, click the Windows &quot;Start&quot; button or press the Windows key on your keyboard to open the start menu. On the right hand side, about halfway down, you should see &quot;Computer&quot;. Right click it and choose &quot;Manage&quot; (you have to be an administrator to open this panel). In the &quot;Computer Management&quot; window that opens, there's an &quot;Event Viewer&quot; entry under &quot;System Tools&quot;. Expand that, then expand &quot;Windows Logs&quot;. Now click on &quot;Application&quot; (see below for screenshot). Look here for anything related to Civilization 5, or maybe DirectX. Especially look for errors (the red exclamation point) as the Information entries probably won't be all that useful. If you do find a related log entry, then check the error message and error code, then google those to find out what's happening and how to fix it.&#xD;&#xA;&#xD;&#xA;![Application Event Log in Windows 7][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4N7In.png" />
  <row Id="32673" PostHistoryTypeId="2" PostId="13846" RevisionGUID="e85d06e6-af5a-445b-a47f-0ab0cb99bf34" CreationDate="2011-01-04T00:24:55.243" UserId="5999" Text="I've been searching for Rock Band instruments for the Wii and I cant seem to find anything. It seems that they aren't carried in stores any more and they only place i can find them is private sales on Ebay. Can anyone tell me where i can find instruments? Or does anyone know if more instruments will be released?" />
  <row Id="32674" PostHistoryTypeId="1" PostId="13846" RevisionGUID="e85d06e6-af5a-445b-a47f-0ab0cb99bf34" CreationDate="2011-01-04T00:24:55.243" UserId="5999" Text="Where can I find Rock Band instruments for Wii" />
  <row Id="32675" PostHistoryTypeId="3" PostId="13846" RevisionGUID="e85d06e6-af5a-445b-a47f-0ab0cb99bf34" CreationDate="2011-01-04T00:24:55.243" UserId="5999" Text="&lt;wii&gt;&lt;rock-band&gt;" />
  <row Id="32676" PostHistoryTypeId="5" PostId="10937" RevisionGUID="f612640a-1f21-4def-b2d1-8100674f9a08" CreationDate="2011-01-04T00:48:37.990" UserId="730" Comment="added 105 characters in body; edited tags; edited title" Text="I have a problem with `Fallout 3 GOTY` and with `Fallout : New Vegas`, both Steam version. Fallout 3 GOTY crashes as soon as I try to create a **New** game, while Fallout : New Vegas crashes immediately after first video. No other messages than the generic Windows 'Application stops working' dialog.&#xD;&#xA;&#xD;&#xA;I have tried many things:&#xD;&#xA;&#xD;&#xA; - Check game steam cache&#xD;&#xA; - Re-downloaded the whole game content two times(!)&#xD;&#xA; - Set lowest/highest default settings&#xD;&#xA; - Start in window/full screen mode&#xD;&#xA; - Change different resolutions&#xD;&#xA;&#xD;&#xA;I have no mods installed.&#xD;&#xA;&#xD;&#xA;My config: AMD X3 720 - XFX ATI HD 4770 - 4 GB RAM - Windows 7 32-bit&#xD;&#xA;&#xD;&#xA;**UPDATE:** I tried also the following things but STILL no result&#xD;&#xA;&#xD;&#xA; - Updated drivers to latest 10.10 from ATI/AMD&#xD;&#xA; - Re-installed DirectX&#xD;&#xA; - Set Compatibility Mode to Fallout3.exe and FalloutLauncher.exe both Windows XP SP3 and Windows Vista SP2&#xD;&#xA; - Changed Fallout3.exe and FalloutLauncher.exe to disable Visual Themes, Desktop Composition, DPI settings and Run as Administrator&#xD;&#xA; - [Game for Windows LIVE Disabler][1]&#xD;&#xA;&#xD;&#xA;more updates&#xD;&#xA;&#xD;&#xA; - Disabled all 3rd parties services and aborted most of Windows processes&#xD;&#xA; - Checked GPU BIOS version, is the last&#xD;&#xA;&#xD;&#xA;**FIRST BOUNTY** Bounty ended without a working solution. Bounty points have been assigned to Oak, that suggested to install Windows XP in dual boot. Question remains open, because I would prefer playing it in Windows 7 in the future, if possible.&#xD;&#xA;&#xD;&#xA;**UPDATE** I cannot believe it! I bought `Fallout:New Vegas` on Steam sales and SAME problem!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com/downloads/file.php?id=1086" />
  <row Id="32677" PostHistoryTypeId="4" PostId="10937" RevisionGUID="f612640a-1f21-4def-b2d1-8100674f9a08" CreationDate="2011-01-04T00:48:37.990" UserId="730" Comment="added 105 characters in body; edited tags; edited title" Text="Fallout 3 GOTY and Fallout New Vegas crashes when start new game" />
  <row Id="32678" PostHistoryTypeId="6" PostId="10937" RevisionGUID="f612640a-1f21-4def-b2d1-8100674f9a08" CreationDate="2011-01-04T00:48:37.990" UserId="730" Comment="added 105 characters in body; edited tags; edited title" Text="&lt;pc&gt;&lt;steam&gt;&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;" />
  <row Id="32679" PostHistoryTypeId="2" PostId="13847" RevisionGUID="84ea9914-3b63-41e2-b5d4-f73e8f2e41fd" CreationDate="2011-01-04T00:54:13.927" UserId="341" Text="Have you looked on Amazon?  They seem to have plenty of listings for guitars, keyboards, microphones and drums for the Wii." />
  <row Id="32680" PostHistoryTypeId="2" PostId="13848" RevisionGUID="27c03cbb-9636-49f8-a086-da45fbc4cfdb" CreationDate="2011-01-04T00:57:45.897" UserId="6000" Text="It even runs on Win7, 64bit. At least, it works on my machine." />
  <row Id="32681" PostHistoryTypeId="2" PostId="13849" RevisionGUID="10704551-d5e7-4e61-9236-0fc624eaeca0" CreationDate="2011-01-04T01:03:18.863" UserId="730" Text="Yes, yes, yes! Thanks to `Fallout : New Vegas` problem I was able to google and find finally a working solution.&#xD;&#xA;&#xD;&#xA;Just download the **d3d9.dll** linked here: [Alternate D3D9 Fix for ATI][1].&#xD;&#xA;&#xD;&#xA;Thanks a ton to the author of this dll, I confirm that it fixed the problem with both Fallout games and hope can solve the same problem to other gamers too.&#xD;&#xA;&#xD;&#xA;Now I can jump again into Fallout world.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newvegasnexus.com/downloads/file.php?id=34970" />
  <row Id="32682" PostHistoryTypeId="2" PostId="13850" RevisionGUID="7fe8f2c8-5cff-4d52-9229-f72381b91412" CreationDate="2011-01-04T02:26:47.067" UserId="6002" Text="I have purchased DLC on my profile and I am able to access it fine but my brother wants to have access to the DLC on his profile. The DLC is located on the same system but I can't seem to find a way to share it. Is there a way?" />
  <row Id="32683" PostHistoryTypeId="1" PostId="13850" RevisionGUID="7fe8f2c8-5cff-4d52-9229-f72381b91412" CreationDate="2011-01-04T02:26:47.067" UserId="6002" Text="Mass Effect 2 DLC:  How do you share across multiple profiles?" />
  <row Id="32684" PostHistoryTypeId="3" PostId="13850" RevisionGUID="7fe8f2c8-5cff-4d52-9229-f72381b91412" CreationDate="2011-01-04T02:26:47.067" UserId="6002" Text="&lt;dlc&gt;&lt;mass-effect-2&gt;" />
  <row Id="32685" PostHistoryTypeId="2" PostId="13851" RevisionGUID="3b633876-67e5-4a84-89d0-29798d027e1d" CreationDate="2011-01-04T02:42:35.403" UserId="5559" Text="How does zombie spawning work? Do zombies spawn off of other zombies? Any idea what the formula is? If I clear out a whole corner of zombies, will zombies spawn from the edge of the map?" />
  <row Id="32686" PostHistoryTypeId="1" PostId="13851" RevisionGUID="3b633876-67e5-4a84-89d0-29798d027e1d" CreationDate="2011-01-04T02:42:35.403" UserId="5559" Text="zombie spawning" />
  <row Id="32687" PostHistoryTypeId="3" PostId="13851" RevisionGUID="3b633876-67e5-4a84-89d0-29798d027e1d" CreationDate="2011-01-04T02:42:35.403" UserId="5559" Text="&lt;die2nite&gt;" />
  <row Id="32688" PostHistoryTypeId="2" PostId="13852" RevisionGUID="844c03be-e91d-4f68-a5ec-e3bf6415cded" CreationDate="2011-01-04T02:46:10.910" UserId="6004" Text="Hi there,&#xD;&#xA;&#xD;&#xA;After finishing the story of mass effect 2 we get the choice to continue to complete the different/unfinished missions throughout the game or we can choose to import our character and play through a new game at our current saved level and power stats. I have noticed that I do not level up at all during my new playthrough. I gain paragon/renegade points to help me with conversations but not at any stage have I leveled up. My powers and all character levels no longer level up and gain power points. I only ask because I was able to play playthrough after playthrough in mass effect 1 and continued to level up but its not happening in Mass effect 2. If you know the answer, is that the way it is when you import your ME2 character after a playthrough or is my game and system being a munter??&#xD;&#xA;&#xD;&#xA;Thanks-you anyone who can help me with this. I have searched elswhere but have found no answers at all." />
  <row Id="32689" PostHistoryTypeId="1" PostId="13852" RevisionGUID="844c03be-e91d-4f68-a5ec-e3bf6415cded" CreationDate="2011-01-04T02:46:10.910" UserId="6004" Text="MASS EFFECT 2 CHARACTER IMPORT PLAY AGAIN OPTION" />
  <row Id="32690" PostHistoryTypeId="3" PostId="13852" RevisionGUID="844c03be-e91d-4f68-a5ec-e3bf6415cded" CreationDate="2011-01-04T02:46:10.910" UserId="6004" Text="&lt;mass-effect-2&gt;" />
  <row Id="32691" PostHistoryTypeId="4" PostId="13852" RevisionGUID="eecea001-b76b-4f54-923b-ab2075bf1943" CreationDate="2011-01-04T02:50:19.190" UserId="336" Comment="edited title" Text="MASS EFFECT 2 New Game Plus" />
  <row Id="32692" PostHistoryTypeId="2" PostId="13853" RevisionGUID="c961d48b-2baa-4ce1-b477-883369c198ba" CreationDate="2011-01-04T02:53:25.847" UserId="336" Text="DLC on Steam (Live also?) is tied to the account, regardless of the presence (or absence) of the physical data. Strictly speaking, there's no way your brother can get to it without purchasing it for himself.&#xD;&#xA;&#xD;&#xA;But, as a brother myself, I suggest a simpler suggestion -- let him make a character on your account! " />
  <row Id="32693" PostHistoryTypeId="5" PostId="13852" RevisionGUID="263a667d-698f-46ee-bf79-e01a8f203669" CreationDate="2011-01-04T03:52:43.973" UserId="207" Comment="Spelling/grammar" Text="Hi there,&#xD;&#xA;&#xD;&#xA;After finishing the story of Mass Effect 2, we get the choice to continue to complete the different/unfinished missions throughout the game or to import our character and play through a new game at our current saved level and power stats. I have noticed that I do not level up at all during my new playthrough. I gain Paragon/Renegade points to help me with conversations but not at any stage have I leveled up. My powers and all characters no longer level up and gain power points. I only ask because I was able to play playthrough after playthrough in Mass Effect 1 and continued to level up; this is not happening in Mass Effect 2. If you know the answer, is that the way it is when you import your ME2 character after a playthrough or is my game/system messed up?&#xD;&#xA;&#xD;&#xA;Thank you to anyone who can help me with this. I have searched elsewhere but have found no answers at all." />
  <row Id="32694" PostHistoryTypeId="4" PostId="13852" RevisionGUID="263a667d-698f-46ee-bf79-e01a8f203669" CreationDate="2011-01-04T03:52:43.973" UserId="207" Comment="Spelling/grammar" Text="Mass Effect 2: New Game Plus" />
  <row Id="32695" PostHistoryTypeId="2" PostId="13854" RevisionGUID="a6beb8a6-4fe4-4ab4-9e9b-1effafb2cd0a" CreationDate="2011-01-04T04:04:50.683" UserId="5561" Text="I'm not certain whether Sony activates HDCP on their HDMI during gameplay.  There are HDMI capture cards, but HDCP would throw a brick in your ability to capture HDMI.  A much more sure way to capture HD would be to use a [component cable][1] and a [Hauppauge HDPVR][2] hooked to your PC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/PlayStation-3-Component-AV-Cable/dp/B000MIXFWA/ref=sr_1_1?ie=UTF8&amp;qid=1294113841&amp;sr=8-1&#xD;&#xA;  [2]: http://www.hauppauge.com/site/products/data_hdpvr.html" />
  <row Id="32696" PostHistoryTypeId="2" PostId="13855" RevisionGUID="b8f4ac06-c795-4c4a-a68c-e1f8d39d4e6c" CreationDate="2011-01-04T04:22:14.663" UserId="5317" Text="In ME1, the level cap for the first playthrough was 50, once you finished a playthrough it was bumped to 60 for all subsequent playthroughs.&#xD;&#xA;&#xD;&#xA;ME2 doesn't increase the level cap, once you hit 30 you're done." />
  <row Id="32697" PostHistoryTypeId="2" PostId="13856" RevisionGUID="2c9454da-eaea-4a5a-bebd-90129d9b7979" CreationDate="2011-01-04T05:21:34.797" UserId="6002" Text="Is there a class skill in Dragon Quest IX to prevent enemies from escaping? If so which class? " />
  <row Id="32698" PostHistoryTypeId="1" PostId="13856" RevisionGUID="2c9454da-eaea-4a5a-bebd-90129d9b7979" CreationDate="2011-01-04T05:21:34.797" UserId="6002" Text="Dragon Quest IX: Skill to prevent enemies from escaping?" />
  <row Id="32699" PostHistoryTypeId="3" PostId="13856" RevisionGUID="2c9454da-eaea-4a5a-bebd-90129d9b7979" CreationDate="2011-01-04T05:21:34.797" UserId="6002" Text="&lt;dragon-quest-9&gt;" />
  <row Id="32700" PostHistoryTypeId="6" PostId="13850" RevisionGUID="865880f1-ca33-4008-8d21-8b9219dcaa82" CreationDate="2011-01-04T05:22:49.120" UserId="336" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;dlc&gt;&lt;mass-effect-2&gt;" />
  <row Id="32701" PostHistoryTypeId="6" PostId="13842" RevisionGUID="2044a94d-d38c-4cb0-9f9e-af7170d31a6e" CreationDate="2011-01-04T06:10:30.920" UserId="56" Comment="edited tags" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="32702" PostHistoryTypeId="2" PostId="13857" RevisionGUID="fc503092-533a-4d46-a576-aee6ba7f1c90" CreationDate="2011-01-04T08:03:47.717" UserId="5762" Text="Its the same as if you were to buy a &quot;live arcade&quot; game. That game belongs to your account only so I'm afraid your brother won't people to access something you have purchased.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32703" PostHistoryTypeId="2" PostId="13858" RevisionGUID="c266af8e-17d4-43c8-8d76-c58e7ba1592f" CreationDate="2011-01-04T08:07:11.380" UserId="5762" Text="So far I've not encountered any major bugs in New Vegas aside from 1 crash (touch wood) so I'd probably say don't bother with the mods. Chances are they will increase the risk of encountering issues anyway." />
  <row Id="32706" PostHistoryTypeId="2" PostId="13860" RevisionGUID="008c9910-4a38-4ef3-aba4-837dffdad759" CreationDate="2011-01-04T08:56:39.273" UserId="3696" Text="Ah. Are you talking about Game Tycoon? I've played that game before and I think it might be the one you are looking for. It was released around 06-07 I think. You first hire devs and create game engines. And then use that engine to create one or more games. You can actually spend a fortune on hyping the game up with advertisements and promotional material to achieve better sales. (*cough* halo *cough*). Overall there are a lot of choices that you need to make but you can end up doing the next best thing to playing games - making them.&#xD;&#xA;&#xD;&#xA;Here check out some screenshots:&#xD;&#xA;&lt;img src=&quot;http://i1112.photobucket.com/albums/k488/mugenhere/Public%20album/game_tycoon_03.jpg&quot;&gt;&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://i1112.photobucket.com/albums/k488/mugenhere/Public%20album/game_tycoon_04.jpg&quot;&gt;" />
  <row Id="32707" PostHistoryTypeId="2" PostId="13861" RevisionGUID="31adce53-86a3-4461-b71d-de8f968e8a9b" CreationDate="2011-01-04T09:03:01.690" UserId="5043" Text="I dont thing there are many mods that fix actual bugs in F:NV, but they fix many of the annoying things. Look at [new vegas nexus][1] for example for mods to install. &#xD;&#xA;&#xD;&#xA;My main concern is the User Interface which is just horrible in every way (atleast on PC). Increasing the amount of information that can be displayed at the same time does alot.&#xD;&#xA;&#xD;&#xA;Mods I have installed:&#xD;&#xA;&#xD;&#xA; - [MTUI][2]&#xD;&#xA; - [Inventory sorter][3]&#xD;&#xA; - Theres also one that shows all health stats in one mouse over screen, but I can find it. &#xD;&#xA; - I'm on my second playthrough so I installed some cheat to simplify hacking aswell. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;But I'd suggest start playing as normal, and then install mods that help areas that annoy you.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newvegasnexus.com/&#xD;&#xA;  [2]: http://www.newvegasnexus.com/downloads/file.php?id=34902&#xD;&#xA;  [3]: http://www.newvegasnexus.com/downloads/file.php?id=38604" />
  <row Id="32708" PostHistoryTypeId="2" PostId="13862" RevisionGUID="f1738542-27b7-4e82-a33a-dc72cc552bb2" CreationDate="2011-01-04T09:06:13.123" UserId="247" Text="Have you tried signing in with both profiles at the same time (with 2 controllers)?&#xD;&#xA;&#xD;&#xA;You can play Live Arcade games bought from another account this way." />
  <row Id="32709" PostHistoryTypeId="2" PostId="13863" RevisionGUID="9ee9fba9-c99e-439d-b78a-3b60b4489c0b" CreationDate="2011-01-04T09:28:21.827" UserId="6009" Text="I am not doctor but it looks like your eyesight is sensitive to  IR (specifically in the range of 750 and 900 nm according to anadtech, http://www.anandtech.com/Show/Index/4057?cPage=8&amp;all=False&amp;sort=0&amp;page=2&amp;slug=microsoft-kinect-the-anandtech-review )&#xD;&#xA;&#xD;&#xA;From wikipedia (http://en.wikipedia.org/wiki/Visible_spectrum) , : &quot;..A typical human eye will respond to wavelengths from about 390 to 750 nm.[1..&quot;. In order to play with the Kinect, you ought to go to the eye doctor where she/he will tell you what appropriate action you ought to undertake so that this doesn't affect your eyesight (maybe play with Kinect with specific types of glasses, etc...). Again I am not a doctor, so you need to consult with an eye doctor before you continue play." />
  <row Id="32710" PostHistoryTypeId="5" PostId="13863" RevisionGUID="4a30dd41-febe-443b-ac6c-1e1ceaf71642" CreationDate="2011-01-04T09:39:56.777" UserId="6009" Comment="added 3 characters in body" Text="I am not doctor but it looks like your eyesight is sensitive to  IR (specifically in the range of 750 and 900 nm according to anadtech, http://www.anandtech.com/Show/Index/4057?cPage=8&amp;all=False&amp;sort=0&amp;page=2&amp;slug=microsoft-kinect-the-anandtech-review )&#xD;&#xA;&#xD;&#xA;From wikipedia (http://en.wikipedia.org/wiki/Visible_spectrum) , : &quot;..A typical human eye will respond to wavelengths from about 390 to 750 nm.[1..&quot;. In order to play with the Kinect, you ought to go to the eye doctor where she/he will tell you what appropriate action you ought to undertake so that this doesn't affect your eyesight (maybe play with Kinect with specific types of glasses, etc...). Again I am not a doctor, so you need to consult with an eye doctor before you continue to play." />
  <row Id="32711" PostHistoryTypeId="2" PostId="13864" RevisionGUID="9b82532f-dc9f-4ef4-8887-acd58407f9a6" CreationDate="2011-01-04T11:00:22.447" UserId="730" Text="Why `Hardcore` mode is disabled and grayed out in gameplay menu settings? I am an &quot;expert&quot; of Fallout 3 and I would like to start my first playthrough in New Vegas with `Hardcore` mode `ON`. Is there any workaround?" />
  <row Id="32712" PostHistoryTypeId="1" PostId="13864" RevisionGUID="9b82532f-dc9f-4ef4-8887-acd58407f9a6" CreationDate="2011-01-04T11:00:22.447" UserId="730" Text="How to enable Hardcore mode" />
  <row Id="32713" PostHistoryTypeId="3" PostId="13864" RevisionGUID="9b82532f-dc9f-4ef4-8887-acd58407f9a6" CreationDate="2011-01-04T11:00:22.447" UserId="730" Text="&lt;pc&gt;&lt;fallout-new-vegas&gt;&lt;difficulty&gt;" />
  <row Id="32714" PostHistoryTypeId="2" PostId="13865" RevisionGUID="bfc3f268-e19a-4c74-b914-65421894e32e" CreationDate="2011-01-04T11:10:45.480" UserId="5046" Text="Sounds like a bug. Have you tried starting a new game and enabling hardcore mode from there?" />
  <row Id="32715" PostHistoryTypeId="2" PostId="13866" RevisionGUID="e7f63839-dfba-4ca9-9d39-ddbcdc5086e8" CreationDate="2011-01-04T11:12:25.350" UserId="6010" Text="Windows Live Messenger has built-in multiplayer games that you can start from conversations, including a card game IIRC.&#xD;&#xA;&#xD;&#xA;Also, Facebook sports a few card games that support &quot;friend invites&quot;, such as Uno." />
  <row Id="32716" PostHistoryTypeId="2" PostId="13867" RevisionGUID="78b9eb25-0605-4441-b29c-87d5fccf161f" CreationDate="2011-01-04T12:06:12.450" UserId="1297" Text="I believe that Hardcore mode is only available after you first start the game and finish a few quests in the starting town. I too looked for this option and had it greyed out, but when i tried to leave the starting area it asked me if i wanted to play HC or not, explaining what the difference is." />
  <row Id="32717" PostHistoryTypeId="5" PostId="12903" RevisionGUID="5f7ddf45-811f-4e7a-9345-0e9d35db2d40" CreationDate="2011-01-04T12:23:04.557" UserId="3017" Comment="deleted 115 characters in body" Text="All of these assume you were in a guild group. The comp of the guild group doesn't matter (4 or 5 guildies)&#xD;&#xA;&#xD;&#xA; - 5 man regular dungeon (24800 xp per person, with guild lvl2)&#xD;&#xA; - 5 man heroic dungeon (37800 xp per person, with guild lvl6)&#xD;&#xA; - 10 man regular raid&#xD;&#xA; - 10 man heroic raid&#xD;&#xA; - 25 man regular raid&#xD;&#xA; - 24 man heroic raid" />
  <row Id="32718" PostHistoryTypeId="2" PostId="13868" RevisionGUID="1f09a395-a66a-4af3-8c87-0908fa4e7eab" CreationDate="2011-01-04T12:40:31.227" UserId="248" Text="I don't like grinding myself and I think WoW is one of the better games at avoiding it.  For example, if you need to kill 12 enemies, you'll usually also have a quest that requires you to collect something in the same area and also one to kill a boss there too.  You focus on the boss quest and you end up completing the others as you go.&#xD;&#xA;&#xD;&#xA;If you do decide you need more gametime than 7 days, you can pick up the vanilla game for around £5/$7 (if you look around a bit) and that'll give you another 30 days of play.  FYI, if you then want to play more there's a little trick to save money: create a new email address and use [recruit-a-friend][1] with it, then add vanilla to the r-a-f account and you'll get 30 days of gameplay free on your main account.  I just bought up 6 copies of vanilla for £5 each and added 6 months to my main account for £30 (then cancelled all the r-a-f accounts after getting my free time so I won't be billed any more).&#xD;&#xA;&#xD;&#xA;Early mistakes/things you should know:&#xD;&#xA;&#xD;&#xA;* Don't buy anything off the Auction House, you can get all your gear from quest rewards.  You'll just be throwing your money away at early levels.&#xD;&#xA;* If you want to do any professions, pick either herbalism (gathering herbs as quest), mining or skinning (skin animals you kill for leather).  You can sell the items you gather for good money.  The other professions rely on the gathering professions, so you really struggle with them on your first character unless you have at least one gathering profession.  Pick two gathering professions for maximum financial gain - you can always drop one later if you want to pick up something more useful.&#xD;&#xA;* People will advertise their guilds in trade chat when your in cities.  Look for one that seems friendly and /whisper them.  The main channels in WoW are zone bound - so you can only see trade chat in cities for example, and the general chat for your current zone.  This means it can be quite hard to get help through them when you're out questing.  Guild chat is universal and hopefully much more helpful.  You can get by without one, but guilds have guild rewards, such as bonus XP and lower repair costs, so its worth having one.  NOTE: don't ask the guild for money for epic flying or for anything from the guild bank until they trust you enough to give you access - it seems to be a common newbie move.&#xD;&#xA;* You can follow quest chains all the way through the game (from level 1 to 85).  But if you are confused about where to go next, or just bored with your current zone, there are Hero's Call board in all the major cities that'll point you at your next/alternate destination.&#xD;&#xA;* At level 10 you get to pick what 'spec' you want to be.  On each spec there is a little symbol that indicates what type of role that spec will play.  For example, a little dagger means a DPS spec, a little shield means a tank spec.  Some classes, such as Hunter can only play in DPS roles, where as others, like Druid, can play all three.  At 30 you can buy a Dual Spec and switch between two different roles depending how the mood takes you.&#xD;&#xA;* Use the Dungeon Finder when it becomes available.  You pick what role you want to play (Tank, DPS or Healer) - make sure you pick the right role to match your spec, if you're a Paladin, for example, and your playing a Retribution spec (which is DPS) but you queue as a tank, your new party friends won't be too happy with you.  Dungeon Finder finds you companions from other servers, not just your own.  Queuing as DPS can take 10+ minutes, queuing as a healer or tank is usually less than a minute.  When your party has been assembled you'll be teleported to the dungeon, and teleported right back to your old location when the dungeon ends - meaning you can queue while you're out questing.&#xD;&#xA;* If you like a bit of PVP, you can queue for battlegrounds at... level 10, I think?  Even on PvE servers.  It works much like Dungeon Finder but without needing to pick a role.  It's worth reading up on the different battlegrounds though, each battleground has different win conditions.  On one you might have to capture a flag, on another you might need to capture three towers.&#xD;&#xA;&#xD;&#xA;That's all I can think of right now, hope you enjoy the game :)&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=25717" />
  <row Id="32719" PostHistoryTypeId="2" PostId="13869" RevisionGUID="02275e03-7074-41d7-9b87-b620282c19f1" CreationDate="2011-01-04T12:47:30.500" UserId="248" Text="I'm a Paladin.  My specs are Protection and Retribution.  I want to write a macro that basically says:&#xD;&#xA;&#xD;&#xA;    if Protection&#xD;&#xA;      mark target with skull&#xD;&#xA;    else&#xD;&#xA;      /assist&#xD;&#xA;&#xD;&#xA;Then I can replace my assist key with it to quickly be able to mark targets while tanking, but assist the tank when DPSing.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="32720" PostHistoryTypeId="1" PostId="13869" RevisionGUID="02275e03-7074-41d7-9b87-b620282c19f1" CreationDate="2011-01-04T12:47:30.500" UserId="248" Text="How can I write a macro in WoW that depends on my spec?" />
  <row Id="32721" PostHistoryTypeId="3" PostId="13869" RevisionGUID="02275e03-7074-41d7-9b87-b620282c19f1" CreationDate="2011-01-04T12:47:30.500" UserId="248" Text="&lt;world-of-warcraft&gt;" />
  <row Id="32722" PostHistoryTypeId="5" PostId="13748" RevisionGUID="80e944c1-eba3-4169-bf89-6595cb62ad08" CreationDate="2011-01-04T12:52:49.543" UserId="4103" Comment="Added information about IR laser and rewrote most of the rest" Text="The Kinect is classified as a class 1 laser ([Review from Anandtech][1]), which means the maximum emitted power of the laser is &lt;25uW. This amount of power, according to current knowledge, is safe. It should not be able to cause lasting damage, it doesn't necessarily mean it is not capable of causing afterimages or similiar effects.&#xD;&#xA;&#xD;&#xA;According to the [OpenKinect page][2] the IR laser diode itself is capable of emitting 60 mW at 830 nm, which is far above safe limits. The signal is spread out, which reduces the intensity to safe levels. There seem to be some safety features built-in to ensure that. If those safety features would fail it would be theoretically possible for the Kinect to emit a harmful amount of IR. I cannot say how likely that is, though.&#xD;&#xA;&#xD;&#xA;There is also an image of the Kinect IR pattern in the review, but it does not look like the pattern you described. You can see that pattern yourself using e.g. a smartphone camera.&#xD;&#xA;&#xD;&#xA;We humans also are not capable of seeing electromagnetic emissions in the IR range, the only thing the IR laser can do is heat you up. An IR laser would usually not activate the blink reflex, which would prevent further damage to the eyes.&#xD;&#xA;&#xD;&#xA;I would personally doubt that the Kinect is responsible, but I'm not really qualified to estimate the probability of the safety measures of the Kinect failing and of the medical consequences of unsafe amount of IR emissions.&#xD;&#xA;&#xD;&#xA;**I am not a doctor, this is not medical advice and I strongly recommend you to have your eyes checked by a medical professional.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/4057/microsoft-kinect-the-anandtech-review/2&#xD;&#xA;  [2]: http://openkinect.org/wiki/Hardware_info" />
  <row Id="32723" PostHistoryTypeId="2" PostId="13870" RevisionGUID="6622ea22-119d-4667-b66c-e124bb2877d8" CreationDate="2011-01-04T13:57:00.623" UserId="6011" Text="you have create super star *ok*" />
  <row Id="32724" PostHistoryTypeId="2" PostId="13871" RevisionGUID="3e51b874-fcca-4c3b-a213-17c7ac93ac10" CreationDate="2011-01-04T14:25:05.277" UserId="4182" Text="I often use the attack-move command on my troops, and in the course of events sometimes click on one of my own and kill him/her instead.&#xD;&#xA;&#xD;&#xA;Is there a method to avoid friendly-fire? &#xD;&#xA;&#xD;&#xA;I could use the &quot;patrol&quot; command, but I find the P key is too far away for practical use.&#xD;&#xA;&#xD;&#xA;Edit: I should mention I am playing on hard difficulty.&#xD;&#xA;" />
  <row Id="32725" PostHistoryTypeId="1" PostId="13871" RevisionGUID="3e51b874-fcca-4c3b-a213-17c7ac93ac10" CreationDate="2011-01-04T14:25:05.277" UserId="4182" Text="How do I avoid friendly fire in Starcraft 2 single player?" />
  <row Id="32726" PostHistoryTypeId="3" PostId="13871" RevisionGUID="3e51b874-fcca-4c3b-a213-17c7ac93ac10" CreationDate="2011-01-04T14:25:05.277" UserId="4182" Text="&lt;starcraft-2&gt;&lt;campaign&gt;&lt;friendly-fire&gt;" />
  <row Id="32727" PostHistoryTypeId="5" PostId="6919" RevisionGUID="aaf8e2d2-aebe-4e52-a284-df32b3afeb1b" CreationDate="2011-01-04T14:29:35.713" UserId="56" Comment="THEY ALL NEED PICTURES. I NEED MY REP!" Text="The genre name for those games is simply 'Fighting', there's no special name for it.&#xD;&#xA;&#xD;&#xA;[Wikipedia][1] says:&#xD;&#xA;&#xD;&#xA;&gt;Fighting game is a video game genre where the player controls an on-screen character and &#xD;&#xA;&gt;engages in one-on-one close combat with an opponent.&#xD;&#xA;&#xD;&#xA;![Street Fighter][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Fighting_game&#xD;&#xA;  [2]: http://i.imgur.com/c5DlR.png" />
  <row Id="32728" PostHistoryTypeId="2" PostId="13872" RevisionGUID="263cd389-6319-454f-8e4f-2212ec5613e1" CreationDate="2011-01-04T14:40:52.740" UserId="5388" Text="It's because you have a Mac version, on which the mod browser won't work ([link][1]). DLC is not currently available on Mac versions, but Aspyr's working on it.&#xD;&#xA;&#xD;&#xA;Note that if you have bootcamp on your Mac, you can install the Windows version there (on which mods and DLC work) for no additional charge.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blog.gameagent.com/2010/11/22/civilization-v-mac-faqs-v3/" />
  <row Id="32729" PostHistoryTypeId="2" PostId="13873" RevisionGUID="0f65959f-380c-45a7-9431-08c143bbbe00" CreationDate="2011-01-04T14:59:28.353" UserId="4182" Text="There is this situation, where I would like to separate some of my troops at a location, and pull the rest of the main group somewhere else. The larger group should stay assigned to the current control group, whereas the new guys (2 to 5) will get assigned to another group, to access them later. &#xD;&#xA;&#xD;&#xA;These two groups are to be stationed far from each other.&#xD;&#xA;&#xD;&#xA;How do I do this effectively?&#xD;&#xA;&#xD;&#xA;I have tried picking a couple of units from the back of my crowd and assigning them to another group by &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;2&lt;/kbd&gt;, but I don't know how to regroup the larger crowd into control-group 1 again. Boxing them is always difficult, since there is little distance to the new group.&#xD;&#xA;" />
  <row Id="32730" PostHistoryTypeId="1" PostId="13873" RevisionGUID="0f65959f-380c-45a7-9431-08c143bbbe00" CreationDate="2011-01-04T14:59:28.353" UserId="4182" Text="How do separate some of my troops into another control group most effectively in Starcraft 2?" />
  <row Id="32731" PostHistoryTypeId="3" PostId="13873" RevisionGUID="0f65959f-380c-45a7-9431-08c143bbbe00" CreationDate="2011-01-04T14:59:28.353" UserId="4182" Text="&lt;starcraft-2&gt;&lt;group-selection&gt;&lt;micro-management&gt;" />
  <row Id="32732" PostHistoryTypeId="2" PostId="13874" RevisionGUID="b57bdc71-148d-4b1d-a505-a17cd5a01218" CreationDate="2011-01-04T15:03:07.973" UserId="5762" Text="You should be able to use GetActiveTalentGroup() which returns the active talent group (1 or 2).&#xD;&#xA;&#xD;&#xA;It takes two parameters isInspect and isPet, for what you want to do though you'd probably want them both to be false.&#xD;&#xA;&#xD;&#xA;http://www.wowwiki.com/API_GetActiveTalentGroup" />
  <row Id="32733" PostHistoryTypeId="2" PostId="13875" RevisionGUID="c3bf6813-5d91-4fc6-b5ed-fd2dd4187c14" CreationDate="2011-01-04T15:16:33.443" UserId="998" Text="In the options, you can adjust your hot keys to the grid pattern.  &#xD;&#xA;This will change the hotkeys so you don't have to remember them...&#xD;&#xA;&#xD;&#xA;I would suggest to use Attack Move for long distance Attack commands and Patrol for short distance,&#xD;&#xA;both keys will be next to each other which makes it more easier to choose between both.&#xD;&#xA;&#xD;&#xA;Other than that, if you are into multi-player too, you might want to consider to learn the habit of attack moving your units through your opponent his army instead of in front. &#xD;&#xA;&#xD;&#xA;If you are focus firing units you might want to consider to learn the habit to just (shift) right click on them instead so that when you are surrounding your opponent that you don't accidentally attack your own unit. Right clicking on your own unit cause your army to follow that unit, unless there's another next action in the queue to perform. So accidentally clicks on your own units have no effect when focus firing. Just make sure you don't click the ground instead, as they will walk instead of attack...&#xD;&#xA;&#xD;&#xA;The grid pattern is Illustrated in the next picture:&#xD;&#xA;&#xD;&#xA;![](http://faqsmedia.ign.com/faqs/image/article/110/1109259/gridf.jpg)" />
  <row Id="32734" PostHistoryTypeId="2" PostId="13876" RevisionGUID="20c28e6f-a3e3-4db6-8372-d8c0ec449eaa" CreationDate="2011-01-04T15:24:03.987" UserId="998" Text="You could abuse the fact that the separate group is smaller and thus easier to selected.&#xD;&#xA;&#xD;&#xA;1. Pick and assign the units you want in the separate group, assign them and move them away.&#xD;&#xA;2. Select the main group.&#xD;&#xA;3. Hold shift and deselect the separate group by boxing them.&#xD;&#xA;4. Assign the new selection as the new main group.&#xD;&#xA;&#xD;&#xA;The last three steps with X as the main group are simply X, SHIFT+DRAG, CTRL+X." />
  <row Id="32735" PostHistoryTypeId="12" PostId="13876" RevisionGUID="1decaa1a-4984-4a2f-a5ed-8cc8dc42b9d3" CreationDate="2011-01-04T15:26:22.813" UserId="998" Text="[{&quot;Id&quot;:998,&quot;DisplayName&quot;:&quot;TomWij&quot;}]" />
  <row Id="32736" PostHistoryTypeId="5" PostId="13876" RevisionGUID="575381d4-34a2-46bf-9be8-42ea01dcb5d6" CreationDate="2011-01-04T15:33:42.017" UserId="998" Comment="added 191 characters in body; added 9 characters in body" Text="Please note that you don't have to draw the box around the units, but that it's sufficient that the edge touches the unit. You can even start dragging on top of an unit so selection is really a quick hold-drag-release action. Furthermore, if you accidentally select the other units, you can remedy that by making it more easier: Run them out of the box in a perpendicular way to the edges, this gives us:&#xD;&#xA;&#xD;&#xA;1. Pick and assign the units to the separate group.&#xD;&#xA;&#xD;&#xA;2. Move the separate group away in a horizontal or vertical direction (N/E/S/W).&#xD;&#xA;&#xD;&#xA;3. Select and assign the remaning units as the new main group." />
  <row Id="32737" PostHistoryTypeId="13" PostId="13876" RevisionGUID="2ce59ad1-e6ed-4123-a73b-0cbe87bce354" CreationDate="2011-01-04T15:33:46.867" UserId="998" Text="[{&quot;Id&quot;:998,&quot;DisplayName&quot;:&quot;TomWij&quot;}]" />
  <row Id="32738" PostHistoryTypeId="2" PostId="13877" RevisionGUID="73e8f25e-cb86-49d1-acaf-0cc39c12b877" CreationDate="2011-01-04T15:47:11.150" UserId="599" Text="In Fable III, you can set the rent at Low (increases morality), Normal (morality unaffected), and High (decreases morality). That is obvious on a per property basis, but what I'm wondering if it's possible to balance out High and Low rents across multiply properties and keep morality unaffected?&#xD;&#xA;&#xD;&#xA;Cases I'm wondering about (are they the same, one better than the other, or does it not work this way at all):&#xD;&#xA; &#xD;&#xA; 1. If you own 20 properties, have 10 set at High, and 10 set at Low.&#xD;&#xA; 2. As close to a 1-to-1 ratio as possible: Cheaper house - Low rent, Expensive house - High rent (taxing the rich, giving to the poor)&#xD;&#xA; 3. Setting one wealthy town to all High rent, and one poor town to all Low rent (or is it better balanced in ALL towns individually?).&#xD;&#xA;&#xD;&#xA;Ultimately, I suspect that doing any of these pretty much equals the same income as setting everything to neutral, but I also think that may not be the case if you're setting the expensive properties to High rent and cheap ones to Low rent (which...honestly that's how it works here in North America). I would think there might be a significant increase doing method 2.&#xD;&#xA;&#xD;&#xA;Also, does this property system work similarly in Fable II?" />
  <row Id="32739" PostHistoryTypeId="1" PostId="13877" RevisionGUID="73e8f25e-cb86-49d1-acaf-0cc39c12b877" CreationDate="2011-01-04T15:47:11.150" UserId="599" Text="Fable III: Is it possible to balance the real estate system to maximize rent and keep morality neutral?" />
  <row Id="32740" PostHistoryTypeId="3" PostId="13877" RevisionGUID="73e8f25e-cb86-49d1-acaf-0cc39c12b877" CreationDate="2011-01-04T15:47:11.150" UserId="599" Text="&lt;xbox-360&gt;&lt;fable-3&gt;&lt;fable-2&gt;&lt;fable-series&gt;" />
  <row Id="32741" PostHistoryTypeId="5" PostId="13537" RevisionGUID="e50e90d0-f0e7-4ace-9232-a9997a328235" CreationDate="2011-01-04T15:51:03.567" UserId="998" Comment="added 332 characters in body" Text="You are right. [This](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586) [thinking](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703) resulted in the fresh [Griffith's 4OC Push](http://bit.ly/fVsdjW) against Zerg.&#xD;&#xA;&#xD;&#xA;This exploits the following characteristics of the Terran race:&#xD;&#xA;&#xD;&#xA; - Terran has the most cost-efficient defence mechanisms of any race, which allows turtling.&#xD;&#xA; &#xD;&#xA; - Command center can lift-off - allowing safe construction without investing into defending an expo.&#xD;&#xA; &#xD;&#xA; - OC essentially pays back for itself after 2-3 MULE calldowns. extra calldowns are &quot;free-money&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Without going into too specific BOs or details, the goal of building OCs in this way is to:&#xD;&#xA;&#xD;&#xA;- Start from a basic BO to counter early pushes and then go for a transition.&#xD;&#xA;&#xD;&#xA;- Make you less dependant on supply depots, as CCs give you +11 supply.&#xD;&#xA;&#xD;&#xA;- Gain an economical advantage without the need of going for multiple expos.&#xD;&#xA;&#xD;&#xA;- Throw down a PF (OC if you can't) at an expo when your minerals are depleted or you need gas.&#xD;&#xA;&#xD;&#xA;It does pay itself back fairly quick, but there is a [timing window](http://wiki.teamliquid.net/starcraft2/Timing_Attack) in which you are more vulnerable...&#xD;&#xA;&#xD;&#xA;Scouting will help you determine if you can afford the OC or should do something else instead.&#xD;&#xA;&#xD;&#xA;Furthermore, this thinking is slowly gaining attention amongst top players:&#xD;&#xA;&#xD;&#xA;&gt; This was amazing. Boxer showed us some very quirky play, building **twelve orbital commands** throughout the game, outpacing Hyperdub in every way. Boxer had superior tank play, superior drops, and superior strategy.&#xD;&#xA;&#xD;&#xA;Replay coming later..." />
  <row Id="32742" PostHistoryTypeId="2" PostId="13878" RevisionGUID="1bd5ed32-643e-4ae8-bb81-affbc46e49a3" CreationDate="2011-01-04T15:56:37.493" UserId="5441" Text="Is it possible to play Halo 1 with system link between a xbox and a xbox 360?" />
  <row Id="32743" PostHistoryTypeId="1" PostId="13878" RevisionGUID="1bd5ed32-643e-4ae8-bb81-affbc46e49a3" CreationDate="2011-01-04T15:56:37.493" UserId="5441" Text="Is it possible to play Halo 1 with system link between a xbox and a xbox 360?" />
  <row Id="32744" PostHistoryTypeId="3" PostId="13878" RevisionGUID="1bd5ed32-643e-4ae8-bb81-affbc46e49a3" CreationDate="2011-01-04T15:56:37.493" UserId="5441" Text="&lt;xbox-360&gt;&lt;xbox&gt;&lt;halo&gt;&lt;system-link&gt;" />
  <row Id="32745" PostHistoryTypeId="2" PostId="13879" RevisionGUID="e1dbffa9-eba8-482a-b073-b99a4f67b93b" CreationDate="2011-01-04T16:05:35.883" UserId="599" Text="In order to cancel an account, you have to call Xbox Support. I did that once after a trial period with Halo 2 on the original Xbox. They really tried to keep me on the service, but I suspect that won't be as annoying as you explain your situation to them.&#xD;&#xA;&#xD;&#xA;I think I remember something about the gamertag you cancel being unavailable for a certain number of days or months in order to give you a chance to reactivate your account should you want to. That's probably automated too so I doubt they can make exceptions.&#xD;&#xA;&#xD;&#xA;I know this is a late answer, so if you figured this out please tell us what you did as it's an interesting question!" />
  <row Id="32746" PostHistoryTypeId="5" PostId="13870" RevisionGUID="75735c71-e7bf-4881-96af-2ce9980c2255" CreationDate="2011-01-04T16:10:14.367" UserId="207" Comment="added 6 characters in body" Text="You have to create a Superstar, okay?" />
  <row Id="32747" PostHistoryTypeId="5" PostId="13634" RevisionGUID="e5a5cc96-f956-42d4-8d2f-16766a0d282d" CreationDate="2011-01-04T16:15:19.657" UserId="1467" Comment="deleted 3 characters in body; edited title; edited body" Text="How does Mario Kart Wii decide your rank letter (A, B, C, D, E, F) or star in a Cup that you raced?" />
  <row Id="32748" PostHistoryTypeId="4" PostId="13634" RevisionGUID="e5a5cc96-f956-42d4-8d2f-16766a0d282d" CreationDate="2011-01-04T16:15:19.657" UserId="1467" Comment="deleted 3 characters in body; edited title; edited body" Text="Mario Kart Wii Rank" />
  <row Id="32749" PostHistoryTypeId="4" PostId="13873" RevisionGUID="088df833-04a5-4f08-9640-47b53fa79dd4" CreationDate="2011-01-04T16:18:59.643" UserId="207" Comment="edited title" Text="How do I separate some of my troops into another control group effectively in Starcraft 2?" />
  <row Id="32750" PostHistoryTypeId="2" PostId="13880" RevisionGUID="8c89a4a5-7432-44ae-a3ec-5ea7107bfc75" CreationDate="2011-01-04T16:19:11.593" UserId="6015" Text="If you are having trouble with the campaign, try playing &quot;Endless&quot; mode for a while.  It's fun and it seems easier to advance along the tech tree.  I was stuck on the Moon and kept restarting the campaign, but when I started playing in Endless mode I made it all the way up the tech tree without much trouble." />
  <row Id="32751" PostHistoryTypeId="2" PostId="13881" RevisionGUID="95ce6dc0-b1be-4177-ad89-48d8cc12119b" CreationDate="2011-01-04T16:36:55.807" UserId="5879" Text="I am fairly certain Valve did not come up with this. There are mentions of Garden Gnome Chomsky on the web from 2006 (for example) which predates Left 4 Dead.&#xD;&#xA;&#xD;&#xA;(I would have added this a s a comment, but there is no option to comment or reply to comment for some reason)" />
  <row Id="32752" PostHistoryTypeId="2" PostId="13882" RevisionGUID="bd2bdd13-b805-4b4e-b68c-35d3c0aad741" CreationDate="2011-01-04T16:38:25.803" UserId="6014" Text="Single Player Turn based Strategy, Medieval Micro-Management Simulation&#xD;&#xA;Possibly programmed in Basic. I know it was on the trs80, because i remember it used the special graphics characters (i think)&#xD;&#xA;&#xD;&#xA;It was a turn-based strategy type game where you rose in rank through feudal titles in an attempt to become &quot;High-King&quot;. You would decide whether to buy fields for grain, raise an army, etc. I was younger than ten years old when i had it so my memory is a little foggy. i remember you'd &quot;enhance&quot; your castle too.&#xD;&#xA;&#xD;&#xA;It had a single screen ascii interface which would refresh, with a little map of your territory, village, and surrounding fields. There was a table of stats, and finally a list of recent events, results of choices etc. i'm kind of remembering it was hot-key based as well. (no mouse on trs 80 III haha)&#xD;&#xA;&#xD;&#xA;Pretty sure it had seasons as well, and if you ran out of grain over the winter, serfs would die off. I think if they were unhappy, they would move away, too.&#xD;&#xA;&#xD;&#xA;If i'm confusing more than one game, sorry. any idea would help." />
  <row Id="32753" PostHistoryTypeId="1" PostId="13882" RevisionGUID="bd2bdd13-b805-4b4e-b68c-35d3c0aad741" CreationDate="2011-01-04T16:38:25.803" UserId="6014" Text="ancient game i played on trs80-III ? high kingdom? SP-TBS / MMMS" />
  <row Id="32754" PostHistoryTypeId="3" PostId="13882" RevisionGUID="bd2bdd13-b805-4b4e-b68c-35d3c0aad741" CreationDate="2011-01-04T16:38:25.803" UserId="6014" Text="&lt;simulation&gt;" />
  <row Id="32755" PostHistoryTypeId="5" PostId="13882" RevisionGUID="305a21fa-cde1-4804-a465-b4f064fed22c" CreationDate="2011-01-04T16:41:01.317" UserId="85" Comment="Identification tag, as well as some capitalization fixes. ♪" Text="Single Player Turn based Strategy, Medieval Micro-Management Simulation&#xD;&#xA;Possibly programmed in Basic. I know it was on the trs80, because I remember it used the special graphics characters (I think).&#xD;&#xA;&#xD;&#xA;It was a turn-based strategy type game where you rose in rank through feudal titles in an attempt to become &quot;High-King&quot;. You would decide whether to buy fields for grain, raise an army, etc. I was younger than ten years old when I had it so my memory is a little foggy. I remember you'd &quot;enhance&quot; your castle too.&#xD;&#xA;&#xD;&#xA;It had a single screen ascii interface which would refresh, with a little map of your territory, village, and surrounding fields. There was a table of stats, and finally a list of recent events, results of choices etc. I'm kind of remembering it was hot-key based as well. (no mouse on trs 80 III haha).&#xD;&#xA;&#xD;&#xA;Pretty sure it had seasons as well, and if you ran out of grain over the winter, serfs would die off. I think if they were unhappy, they would move away, too.&#xD;&#xA;&#xD;&#xA;If I'm confusing more than one game, sorry. Any idea would help." />
  <row Id="32756" PostHistoryTypeId="6" PostId="13882" RevisionGUID="305a21fa-cde1-4804-a465-b4f064fed22c" CreationDate="2011-01-04T16:41:01.317" UserId="85" Comment="Identification tag, as well as some capitalization fixes. ♪" Text="&lt;identify-this-game&gt;" />
  <row Id="32757" PostHistoryTypeId="2" PostId="13883" RevisionGUID="70b3c936-caf2-4172-af7c-40c663374175" CreationDate="2011-01-04T16:41:40.457" UserId="102" Text="I'll do you one better.&#xD;&#xA;&#xD;&#xA;**Rent levels do not effect your morality over time.**&#xD;&#xA;&#xD;&#xA;Instead you get dinged initially (when you set it), but when you change it back you can get that morality back.  When I tested it, I initially set my properties to high (as I needed money at the beginning) but once I owned all of Albion I pushed it back to low; and my morality came back.&#xD;&#xA;&#xD;&#xA;Now I can't be sure it was in equal amounts but it was more than enough to get me over 100% long before the end." />
  <row Id="32758" PostHistoryTypeId="5" PostId="13537" RevisionGUID="03a47e15-3a4d-4950-91ed-eba1f431d02f" CreationDate="2011-01-04T16:47:47.393" UserId="998" Comment="added 50 characters in body" Text="You are right. [This](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586) [thinking](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703) resulted in the fresh [Griffith's 4OC Push](http://bit.ly/fVsdjW) against Zerg.&#xD;&#xA;&#xD;&#xA;This exploits the following characteristics of the Terran race:&#xD;&#xA;&#xD;&#xA; - Terran has the most cost-efficient defence mechanisms of any race, which allows turtling.&#xD;&#xA; &#xD;&#xA; - Command center can lift-off - allowing safe construction without investing into defending an expo.&#xD;&#xA; &#xD;&#xA; - OC essentially pays back for itself after 2-3 MULE calldowns. extra calldowns are &quot;free-money&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Without going into too specific BOs or details, the goal of building OCs in this way is to:&#xD;&#xA;&#xD;&#xA;- Start from a basic BO to counter early pushes and then go for a transition.&#xD;&#xA;&#xD;&#xA;- Make you less dependant on supply depots, as CCs give you +11 supply.&#xD;&#xA;&#xD;&#xA;- Gain an economical advantage without the need of going for multiple expos.&#xD;&#xA;&#xD;&#xA;- Throw down a PF (OC if you can't) at an expo when your minerals are depleted or you need gas.&#xD;&#xA;&#xD;&#xA;It does pay itself back fairly quick, but there is a [timing window](http://wiki.teamliquid.net/starcraft2/Timing_Attack) in which you are more vulnerable...&#xD;&#xA;&#xD;&#xA;Scouting will help you determine if you can afford the OC or should do something else instead.&#xD;&#xA;&#xD;&#xA;Furthermore, this thinking is slowly gaining attention amongst top players:&#xD;&#xA;&#xD;&#xA;&gt; This was amazing. Boxer showed us some very quirky play, building **twelve orbital commands** throughout the game, outpacing Hyperdub in every way. Boxer had superior tank play, superior drops, and superior strategy.&#xD;&#xA;&#xD;&#xA;[Check this amazing game here](http://www.ustream.tv/recorded/11814154)." />
  <row Id="32759" PostHistoryTypeId="2" PostId="13884" RevisionGUID="a4ffe1fd-579b-4030-8404-b9cb04035c92" CreationDate="2011-01-04T16:48:57.360" UserId="207" Text="Currently, in Die2Nite, there are no external apps approved for use on the site, and by site policy, any references to unapproved external applications in the forums must be removed. This makes it very difficult to determine what sort of external tools are available to begin with.&#xD;&#xA;&#xD;&#xA;Is there an up-to-date list of Die2Nite external apps available? If not, I would greatly appreciate seeing one produced here, even if it meant only listing a few external apps per category of application.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32760" PostHistoryTypeId="1" PostId="13884" RevisionGUID="a4ffe1fd-579b-4030-8404-b9cb04035c92" CreationDate="2011-01-04T16:48:57.360" UserId="207" Text="List of external applications for Die2Nite " />
  <row Id="32761" PostHistoryTypeId="3" PostId="13884" RevisionGUID="a4ffe1fd-579b-4030-8404-b9cb04035c92" CreationDate="2011-01-04T16:48:57.360" UserId="207" Text="&lt;die2nite&gt;&lt;tools&gt;" />
  <row Id="32762" PostHistoryTypeId="4" PostId="13851" RevisionGUID="7ecd5f1d-9c39-49bf-bf4c-a97f856fb720" CreationDate="2011-01-04T17:00:55.910" UserId="207" Comment="edited tags; edited title" Text="How does Zombie Spawning work in Die2Nite?" />
  <row Id="32763" PostHistoryTypeId="6" PostId="13851" RevisionGUID="7ecd5f1d-9c39-49bf-bf4c-a97f856fb720" CreationDate="2011-01-04T17:00:55.910" UserId="207" Comment="edited tags; edited title" Text="&lt;die2nite&gt;&lt;game-mechanics&gt;" />
  <row Id="32764" PostHistoryTypeId="2" PostId="13885" RevisionGUID="4b13168f-4f35-446d-aebd-41709b47553d" CreationDate="2011-01-04T17:03:26.263" UserId="5624" Text="By default the game is in russian on my console, however I was able to do some hacking in menu and now its speak english, but menu and texts are still in russian, how to fix it?" />
  <row Id="32765" PostHistoryTypeId="1" PostId="13885" RevisionGUID="4b13168f-4f35-446d-aebd-41709b47553d" CreationDate="2011-01-04T17:03:26.263" UserId="5624" Text="assassin creed 3 vs language(or I dont know russian)?" />
  <row Id="32766" PostHistoryTypeId="3" PostId="13885" RevisionGUID="4b13168f-4f35-446d-aebd-41709b47553d" CreationDate="2011-01-04T17:03:26.263" UserId="5624" Text="&lt;assassins-creed&gt;&lt;assassins-creed-bh&gt;&lt;language-pack&gt;" />
  <row Id="32767" PostHistoryTypeId="5" PostId="13885" RevisionGUID="70a31518-f483-4527-a1e9-21b7acb6637f" CreationDate="2011-01-04T17:06:57.933" UserId="816" Comment="cleanup" Text="By default the game is in Russian on my console, however I was able to do some hacking in menu and now it speaks English, but the menu and text are still in Russian. How do I fix it?" />
  <row Id="32768" PostHistoryTypeId="4" PostId="13885" RevisionGUID="70a31518-f483-4527-a1e9-21b7acb6637f" CreationDate="2011-01-04T17:06:57.933" UserId="816" Comment="cleanup" Text="Assassin's Creed 3 vs language (or I dont know Russian)?" />
  <row Id="32769" PostHistoryTypeId="5" PostId="13885" RevisionGUID="98085aa7-d3d3-457c-8db3-e6583127f7b3" CreationDate="2011-01-04T17:07:13.373" UserId="207" Comment="added 24 characters in body; edited tags; edited title; edited title" Text="By default, the game is in Russian on my game console; however, I was able to do some hacking in menu and now the characters speak English, but the menu and text is still in Russian. How do I fix this?" />
  <row Id="32770" PostHistoryTypeId="4" PostId="13885" RevisionGUID="98085aa7-d3d3-457c-8db3-e6583127f7b3" CreationDate="2011-01-04T17:07:13.373" UserId="207" Comment="added 24 characters in body; edited tags; edited title; edited title" Text="Changing languages in Assassin's Creed: BH" />
  <row Id="32771" PostHistoryTypeId="6" PostId="13885" RevisionGUID="98085aa7-d3d3-457c-8db3-e6583127f7b3" CreationDate="2011-01-04T17:07:13.373" UserId="207" Comment="added 24 characters in body; edited tags; edited title; edited title" Text="&lt;assassins-creed-bh&gt;&lt;language-pack&gt;" />
  <row Id="32772" PostHistoryTypeId="5" PostId="13882" RevisionGUID="b3c2f50c-f5dd-4f72-954a-e67075d318b7" CreationDate="2011-01-04T17:14:56.953" UserId="207" Comment="added 41 characters in body; edited title" Text="Single Player Turn-based Strategy, Medieval Micro-Management Simulation,&#xD;&#xA;possibly programmed in Basic. I know it was on the TRS80, because I remember it used the special graphics characters (I think).&#xD;&#xA;&#xD;&#xA;It was a turn-based strategy type game where you rose in rank through feudal titles in an attempt to become &quot;High-King&quot;. You would decide whether to buy fields for grain, raise an army, etc. I was younger than ten years old when I had it so my memory is a little foggy. I remember you'd &quot;enhance&quot; your castle too.&#xD;&#xA;&#xD;&#xA;It had a single screen ASCII interface which would refresh, with a little map of your territory, village, and surrounding fields. There was a table of stats, and finally a list of recent events, results of choices, and other such information. I'm kind of remembering it was hot-key-based as well, since there's no mouse on the TRS80-III, haha.&#xD;&#xA;&#xD;&#xA;Pretty sure it had seasons as well, and if you ran out of grain over the winter, serfs would die off. I think if they were unhappy, they would move away, too.&#xD;&#xA;&#xD;&#xA;If I'm confusing more than one game, sorry. Any idea would help." />
  <row Id="32773" PostHistoryTypeId="4" PostId="13882" RevisionGUID="b3c2f50c-f5dd-4f72-954a-e67075d318b7" CreationDate="2011-01-04T17:14:56.953" UserId="207" Comment="added 41 characters in body; edited title" Text="Ancient game I played on the TRS80-III? High kingdom? SP-TBS / MMMS" />
  <row Id="32774" PostHistoryTypeId="2" PostId="13886" RevisionGUID="8928e33c-2f2e-4723-898e-d73023c04a79" CreationDate="2011-01-04T17:20:28.793" UserId="816" Text="As Raven Dreamer mentioned, cats love to catch vermin and drop their corpses around the fortress for your dwarfs to clean up.  This is probably the culprit.&#xD;&#xA;&#xD;&#xA;Otherwise, I believe a dwarf may drop his load if his hauling job is cancelled (e.g. by encountering an enemy or being unable to reach the destination)." />
  <row Id="32775" PostHistoryTypeId="2" PostId="13887" RevisionGUID="611b09ad-fc32-4c5f-9d03-4a41f450ace7" CreationDate="2011-01-04T17:27:01.993" UserId="3541" Text="must have virtual consol games" />
  <row Id="32776" PostHistoryTypeId="1" PostId="13887" RevisionGUID="611b09ad-fc32-4c5f-9d03-4a41f450ace7" CreationDate="2011-01-04T17:27:01.993" UserId="3541" Text="must have virtual consol games?" />
  <row Id="32777" PostHistoryTypeId="3" PostId="13887" RevisionGUID="611b09ad-fc32-4c5f-9d03-4a41f450ace7" CreationDate="2011-01-04T17:27:01.993" UserId="3541" Text="&lt;wii&gt;&lt;virtual-console&gt;" />
  <row Id="32778" PostHistoryTypeId="10" PostId="13887" RevisionGUID="161b6dbf-3105-4878-93c5-1ac5896eca14" CreationDate="2011-01-04T17:28:35.190" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="32779" PostHistoryTypeId="6" PostId="13887" RevisionGUID="28f86e0e-c2c7-46cb-bd85-a2dfd1b0222c" CreationDate="2011-01-04T17:30:14.283" UserId="207" Comment="edited tags" Text="&lt;game-rec&gt;&lt;wii&gt;&lt;virtual-console&gt;" />
  <row Id="32780" PostHistoryTypeId="5" PostId="13887" RevisionGUID="2a6bc781-3849-4a2f-9ea3-94da9df8f48b" CreationDate="2011-01-04T17:33:33.270" UserId="274" Comment="added 2 characters in body; edited title" Text="Must have virtual console games?" />
  <row Id="32781" PostHistoryTypeId="4" PostId="13887" RevisionGUID="2a6bc781-3849-4a2f-9ea3-94da9df8f48b" CreationDate="2011-01-04T17:33:33.270" UserId="274" Comment="added 2 characters in body; edited title" Text="Must have virtual console games?" />
  <row Id="32782" PostHistoryTypeId="2" PostId="13888" RevisionGUID="7b063a0e-0038-4568-b62f-251b5596faf5" CreationDate="2011-01-04T17:36:35.873" UserId="1070" Text="Here are the ones I've collected:&#xD;&#xA;&#xD;&#xA; - [Town status][1]&#xD;&#xA; - [External Map][2] (share the link and get everyone marking items on it!)&#xD;&#xA; - [Citizen's Report][3] (requires a lot of access to your account, not sure if I'm comfortable with it. But check the [example][4])&#xD;&#xA; - [Town High Scores][5] Also not really a helpful app, but it does show how your town stacks up.&#xD;&#xA; - Though not technically &quot;external apps&quot; (well, they don't use your app key), I'm always looking up [Building Info][6] and [Item Info][7] on the (unofficial) die2nite wiki&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/&#xD;&#xA;  [2]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [3]: http://mrzioto.com/d2nsl/&#xD;&#xA;  [4]: http://mrzioto.com/d2nsl/report.php?id=1538732011&#xD;&#xA;  [5]: http://die2nite.hoah.org/town&#xD;&#xA;  [6]: http://die2nitewiki.com/wiki/Buildings&#xD;&#xA;  [7]: http://die2nitewiki.com/wiki/Items" />
  <row Id="32783" PostHistoryTypeId="10" PostId="4369" RevisionGUID="5ad82b78-f83f-4389-a3cc-1c4e1b371e20" CreationDate="2011-01-04T17:39:47.810" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="32784" PostHistoryTypeId="5" PostId="13748" RevisionGUID="364b33f1-48f8-4f1c-9497-8b7e4cba70b4" CreationDate="2011-01-04T17:40:31.673" UserId="4103" Comment="Now with more μ and &amp;nbsp;" Text="The Kinect is classified as a class 1 laser device ([Review from Anandtech][1]), which means the maximum emitted power of the laser is &lt;25&amp;nbsp;μW. This amount of power, according to current knowledge, is safe. It should not be able to cause lasting damage, it doesn't necessarily mean it is not capable of causing afterimages or similiar effects.&#xD;&#xA;&#xD;&#xA;According to the [OpenKinect page][2] the IR laser diode itself is capable of emitting 60&amp;nbsp;mW at 830&amp;nbsp;nm, which is far above safe limits. The signal is spread out, which reduces the intensity to safe levels. There seem to be some safety features built-in to ensure that. If those safety features would fail it would be theoretically possible for the Kinect to emit a harmful amount of IR. I cannot say how likely that is, though.&#xD;&#xA;&#xD;&#xA;There is also an image of the Kinect IR pattern in the review, but it does not look like the pattern you described. You can see that pattern yourself using e.g. a smartphone camera.&#xD;&#xA;&#xD;&#xA;We humans also are not capable of seeing electromagnetic emissions in the IR range, the only thing the IR laser can do is heat you up. An IR laser would usually not activate the blink reflex, which would prevent further damage to the eyes.&#xD;&#xA;&#xD;&#xA;I would personally doubt that the Kinect is responsible, but I'm not really qualified to estimate the probability of the safety measures of the Kinect failing and of the medical consequences of unsafe amounts of IR emissions.&#xD;&#xA;&#xD;&#xA;**I am not a doctor, this is not medical advice and I strongly recommend you to have your eyes checked by a medical professional.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/4057/microsoft-kinect-the-anandtech-review/2&#xD;&#xA;  [2]: http://openkinect.org/wiki/Hardware_info" />
  <row Id="32785" PostHistoryTypeId="2" PostId="13889" RevisionGUID="f96f09cb-974f-4387-8d37-98c9817dde95" CreationDate="2011-01-04T18:01:24.873" UserId="816" Text="I've gotten as far as Venice, and I haven't had much difficulty with any of the fights so far.  The one thing that seems particularly dangerous is the heavily armored knight-type guards.  What I have found to work:&#xD;&#xA;&#xD;&#xA; - 2 Throwing knives take one down, provided you have room and time to throw effectively.&#xD;&#xA; - Button-mashing hidden blade attacks also kill them, as they can't recover and counter between those quick attacks.&#xD;&#xA;&#xD;&#xA;However, they usually show up in a group of guards, and both of these options leave me open to other attackers.  It's also hard to ignore the heavies and kill off the others, because I can't defend against their attacks (this also disables my counterattack, though I can still dodge).&#xD;&#xA;&#xD;&#xA;Is there any surefire quick-kill method for these guys (when they're among a group)?  Should I just resign myself to running around like a ninny, slowly poking them to death?" />
  <row Id="32786" PostHistoryTypeId="1" PostId="13889" RevisionGUID="f96f09cb-974f-4387-8d37-98c9817dde95" CreationDate="2011-01-04T18:01:24.873" UserId="816" Text="Fastest way to kill heavily armored guards in a group?" />
  <row Id="32787" PostHistoryTypeId="3" PostId="13889" RevisionGUID="f96f09cb-974f-4387-8d37-98c9817dde95" CreationDate="2011-01-04T18:01:24.873" UserId="816" Text="&lt;assassins-creed-2&gt;" />
  <row Id="32788" PostHistoryTypeId="2" PostId="13890" RevisionGUID="a7d183e1-71fc-4793-83e2-fadecebc1eaf" CreationDate="2011-01-04T18:02:37.720" UserId="3467" Text="Let's consider case of in 2v2 when:&#xD;&#xA; a. Terran is in team with either Zerg or Protoss;&#xD;&#xA; b. Terran can't wall-in for both bases together (there bases are too far away from each other).&#xD;&#xA;&#xD;&#xA;From one perspective Terran should close entrance to own base with barracks/supply AND bunker. In this case his 4 marines get 400 more hit-points.&#xD;&#xA;&#xD;&#xA;From another perspective, very rarely opponents will attack walled Terran. Instead they will go to unwalled Zerg/Protoss. In this case Terran will spend 100 minerals per each bunker build without real value: instead of taking 2 additional marines per bunker to help his teammate he will keep concrete trash at own base.&#xD;&#xA;&#xD;&#xA;What do you think of that: should Terran build bunkers on own choke?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="32789" PostHistoryTypeId="1" PostId="13890" RevisionGUID="a7d183e1-71fc-4793-83e2-fadecebc1eaf" CreationDate="2011-01-04T18:02:37.720" UserId="3467" Text="StarCraft2: Terran walling-in in 2v2" />
  <row Id="32790" PostHistoryTypeId="3" PostId="13890" RevisionGUID="a7d183e1-71fc-4793-83e2-fadecebc1eaf" CreationDate="2011-01-04T18:02:37.720" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;2v2&gt;&lt;wall-in&gt;&lt;bunker&gt;" />
  <row Id="32791" PostHistoryTypeId="2" PostId="13891" RevisionGUID="17d1e713-149d-4756-a55f-6052295366ad" CreationDate="2011-01-04T18:07:07.227" UserId="816" Text="I've gotten to Venice and I have never so much as drawn my dagger (well, not on purpose.  Thanks, obnoxiously twitchy weapon selector!).  I haven't felt like anything was particularly difficult while using only my main weapon and hidden blades for melee work.&#xD;&#xA;&#xD;&#xA;Am I missing out on any dagger awesomeness?  Any special tricks that require the dagger to perform?  Or is it just another piece of assassin bling?" />
  <row Id="32792" PostHistoryTypeId="1" PostId="13891" RevisionGUID="17d1e713-149d-4756-a55f-6052295366ad" CreationDate="2011-01-04T18:07:07.227" UserId="816" Text="What good are daggers?" />
  <row Id="32793" PostHistoryTypeId="3" PostId="13891" RevisionGUID="17d1e713-149d-4756-a55f-6052295366ad" CreationDate="2011-01-04T18:07:07.227" UserId="816" Text="&lt;assassins-creed-2&gt;" />
  <row Id="32794" PostHistoryTypeId="2" PostId="13892" RevisionGUID="2c3cccdf-4e83-4fe6-aa5a-2443d5685b8d" CreationDate="2011-01-04T18:10:41.877" UserId="207" Text="In Deus-Ex, I'm trying to play a run wherein the main character is a cruel, merciless cyborg who cannot distinguish between friend and foe. Basically, everybody dies.&#xD;&#xA;&#xD;&#xA;Things seemed to be going well in the first mission, where one of my comrades greeted me after I annihilated the enemy's leader and I proceeded to unload a 12 gauge into his lovable face, causing him to keel over and die. I stole his assault rifle and went down the stairs to my next friend, who told me what a great guy I was. I smiled and agreed and stabbed him 37 times in the chest. The only problem is that this didn't kill him; it caused him to get aggravated at me and shoot me with several poisonous darts as a form of comeuppance, rendering me quite dead.&#xD;&#xA;&#xD;&#xA;Are there some comrades who simply won't die and who will endure whatever pains I put them through, or do I lack the necessary firepower to eliminate them at this point?" />
  <row Id="32795" PostHistoryTypeId="1" PostId="13892" RevisionGUID="2c3cccdf-4e83-4fe6-aa5a-2443d5685b8d" CreationDate="2011-01-04T18:10:41.877" UserId="207" Text="Can I kill everybody?" />
  <row Id="32796" PostHistoryTypeId="3" PostId="13892" RevisionGUID="2c3cccdf-4e83-4fe6-aa5a-2443d5685b8d" CreationDate="2011-01-04T18:10:41.877" UserId="207" Text="&lt;deus-ex&gt;" />
  <row Id="32797" PostHistoryTypeId="5" PostId="13890" RevisionGUID="78e0b1ba-74de-49c5-8059-b4ee57d447da" CreationDate="2011-01-04T18:15:45.007" UserId="207" Comment="added 51 characters in body; edited tags; edited title" Text="Let's consider a match of 2v2 where:&#xD;&#xA;&#xD;&#xA; 1. Terran is in team with either Zerg or Protoss;&#xD;&#xA; 2. Terran can't wall-in for both bases together (their bases are too far away from each other).&#xD;&#xA;&#xD;&#xA;From one perspective Terran should close the entrance to their own base with barracks/supply AND bunker. In this case, their 4 marines get 400 more hit-points.&#xD;&#xA;&#xD;&#xA;From another perspective, very rarely will opponents attack a walled Terran. Instead they will go to the unwalled Zerg/Protoss. In this case, Terran will spend 100 minerals per each bunker build without real value: instead of taking 2 additional marines per bunker to help their teammate, they will keep concrete on the trash at their own base.&#xD;&#xA;&#xD;&#xA;What do you think of that: should the Terran build bunkers on their own choke?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="32798" PostHistoryTypeId="4" PostId="13890" RevisionGUID="78e0b1ba-74de-49c5-8059-b4ee57d447da" CreationDate="2011-01-04T18:15:45.007" UserId="207" Comment="added 51 characters in body; edited tags; edited title" Text="StarCraft 2: Terran walling-in during 2v2" />
  <row Id="32799" PostHistoryTypeId="6" PostId="13890" RevisionGUID="78e0b1ba-74de-49c5-8059-b4ee57d447da" CreationDate="2011-01-04T18:15:45.007" UserId="207" Comment="added 51 characters in body; edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;2v2&gt;&lt;bunker&gt;&lt;wall-in&gt;" />
  <row Id="32800" PostHistoryTypeId="2" PostId="13893" RevisionGUID="f7787c8a-1d4a-43f2-a878-0b81e9e0de6f" CreationDate="2011-01-04T18:16:06.890" UserId="1393" Text="It's been a while since I played this game... and don't have access to my copy (it's on loan to a friend half an ocean away), but if I recall the correct guards you are looking to kill, I believe the only way I handled them was getting really good at counter attacks / disarms. Taking away their weapons and one-hitting them with it." />
  <row Id="32801" PostHistoryTypeId="2" PostId="13894" RevisionGUID="2741abd4-46d0-4a1d-8c28-1a92f5fcefbc" CreationDate="2011-01-04T18:27:38.800" UserId="1393" Text="Same disclaimer as last time: It's been a while since I played this game... and don't have access to my copy (it's on loan to a friend half an ocean away), but if I recall...&#xD;&#xA;&#xD;&#xA;Daggers seemed, at least from my own personal observation, much easier to counter-kill with them, and not so good to outright battle with. The sword seemed just the opposite. Sword was nice for outright battle, but not so much for countering. I never really used the hidden blade much for anything beyond starting a fight or making quick work of a lone guard.&#xD;&#xA;&#xD;&#xA;As for the special tricks, I've no idea." />
  <row Id="32802" PostHistoryTypeId="2" PostId="13895" RevisionGUID="38764556-45a4-42db-9ed6-6cc950ee969e" CreationDate="2011-01-04T18:41:52.133" UserId="2285" Text="For the heavy's I've done it a couple of ways, the easiest (only IF you know you're going to be attacking a heavy) is to use the hidden blade and kill then first.&#xD;&#xA;&#xD;&#xA;During a fight use smoke bombs, throw one down, they all start coughing, kill heavy's with hidden blade. Or you can get out of combat and start running around, using strafing I think, try to get up close to the heavy's and use hidden blade." />
  <row Id="32803" PostHistoryTypeId="2" PostId="13896" RevisionGUID="61575552-1c1b-47cb-8f5f-d4ec0985e01f" CreationDate="2011-01-04T18:56:31.100" UserId="5879" Text="It sounds like rogue, except the serfs. perhaps you are conflating two games. I had a model 1, but no clear recollection of the games I played on it. Mine used a tape cassette and you had to manually ff/rewind the tape to the proper place and hit play to load a program :)&#xD;&#xA;&#xD;&#xA;Fun fact: Diablo is a Rogue clone with simpler structure, but higher production values." />
  <row Id="32804" PostHistoryTypeId="5" PostId="13748" RevisionGUID="a819cb30-2edd-488f-9126-2f49fe4319d5" CreationDate="2011-01-04T19:24:42.643" UserId="4103" Comment="Corrected wrong information about damage mechanism of IR lasers" Text="The Kinect is classified as a class 1 laser device ([Review from Anandtech][1]), which means the maximum emitted power of the laser is &lt;25&amp;nbsp;μW. This amount of power, according to current knowledge, is safe. It should not be able to cause lasting damage, it doesn't necessarily mean it is not capable of causing afterimages or similiar effects.&#xD;&#xA;&#xD;&#xA;According to the [OpenKinect page][2] the IR laser diode itself is capable of emitting 60&amp;nbsp;mW at 830&amp;nbsp;nm, which is far above safe limits. The signal is spread out, which reduces the intensity to safe levels. There seem to be some safety features built-in to ensure that. If those safety features would fail it would be theoretically possible for the Kinect to emit a harmful amount of IR. I cannot say how likely that is, though.&#xD;&#xA;&#xD;&#xA;There is also an image of the Kinect IR pattern in the review, but it does not look like the pattern you described. You can see that pattern yourself using e.g. a smartphone camera.&#xD;&#xA;&#xD;&#xA;We humans also are not capable of seeing electromagnetic emissions in the IR range. But emissions in the near IR range (800-1400&amp;nbsp;nm) are still focused onto the retina and can damage it. Additionally, an IR laser will not activate the blink reflex, which normally would prevent further damage to the eyes. There are also no pain receptors there that could warn you.&#xD;&#xA;&#xD;&#xA;I would personally doubt that the Kinect is responsible, but I'm not really qualified to estimate the probability of the safety measures of the Kinect failing and of the medical consequences of unsafe amounts of IR emissions.&#xD;&#xA;&#xD;&#xA;**I am not a doctor, this is not medical advice and I strongly recommend you to have your eyes checked by a medical professional.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/4057/microsoft-kinect-the-anandtech-review/2&#xD;&#xA;  [2]: http://openkinect.org/wiki/Hardware_info" />
  <row Id="32805" PostHistoryTypeId="2" PostId="13897" RevisionGUID="e1f70c81-1b33-4764-ae73-5bd417081819" CreationDate="2011-01-04T19:28:57.410" UserId="207" Text="During my travels, I have picked up many weapons such as LAMs, 12 Gauge Shotguns and Crowbars. These items have [clear uses](http://gaming.stackexchange.com/questions/13892/can-i-kill-everybody) and need no introduction.&#xD;&#xA;&#xD;&#xA;Then there are some other items, such as...Soda, Chocolate Bars, and Soy Food? Clearly, these are not the tools of the trade of a hardcore killing machine...or indeed, of anybody at all, and the game offers no explanation for their existence.&#xD;&#xA;&#xD;&#xA;Are these items only pickup-able for the sake of atmosphere and to fill those lonely gaps in my inventory, or do they actually serve a purpose?" />
  <row Id="32806" PostHistoryTypeId="1" PostId="13897" RevisionGUID="e1f70c81-1b33-4764-ae73-5bd417081819" CreationDate="2011-01-04T19:28:57.410" UserId="207" Text="What am I going to do with all this junk inside my trunk?" />
  <row Id="32807" PostHistoryTypeId="3" PostId="13897" RevisionGUID="e1f70c81-1b33-4764-ae73-5bd417081819" CreationDate="2011-01-04T19:28:57.410" UserId="207" Text="&lt;deus-ex&gt;" />
  <row Id="32808" PostHistoryTypeId="2" PostId="13898" RevisionGUID="c150f4d5-dada-4ce1-9322-ccfa6b6c4f21" CreationDate="2011-01-04T19:31:16.033" UserId="5559" Text="Is it possible to directly give an item to another player in Die2Nite? I want to give a friend some resources that I picked up, but I dont want to go outside, and I dont want to go through the bank. " />
  <row Id="32809" PostHistoryTypeId="1" PostId="13898" RevisionGUID="c150f4d5-dada-4ce1-9322-ccfa6b6c4f21" CreationDate="2011-01-04T19:31:16.033" UserId="5559" Text="Giving resources directly to other citizens in Die2Nite" />
  <row Id="32810" PostHistoryTypeId="3" PostId="13898" RevisionGUID="c150f4d5-dada-4ce1-9322-ccfa6b6c4f21" CreationDate="2011-01-04T19:31:16.033" UserId="5559" Text="&lt;die2nite&gt;" />
  <row Id="32811" PostHistoryTypeId="16" PostId="13888" RevisionGUID="03ea618b-b733-4a55-9fb8-1dee827224a0" CreationDate="2011-01-04T19:34:11.880" UserId="85" />
  <row Id="32812" PostHistoryTypeId="2" PostId="13899" RevisionGUID="64bb5452-3f55-4bd4-99bc-9889f3dea95d" CreationDate="2011-01-04T19:35:12.410" UserId="4103" Text="You can attach objects to personal messages, just got to your home, create a message and attach something." />
  <row Id="32813" PostHistoryTypeId="2" PostId="13900" RevisionGUID="78bddf0b-392d-492f-88ed-91e7b30b7da1" CreationDate="2011-01-04T19:35:42.957" UserId="207" Text="If you go to the house of the player, there's an option to leave them a message. Click on that, and you'll notice beneath the body of the message the option to attach an object to the note. You can attach as many objects as you wish; they can be either from your inventory or from your house's chest." />
  <row Id="32814" PostHistoryTypeId="2" PostId="13901" RevisionGUID="8cff89c7-16f4-47d1-a371-5718ab98fecc" CreationDate="2011-01-04T19:35:50.297" UserId="56" Text="Yes. You can visit their home and choose to leave them a message. You can then attach objects to a message and leave it in their home.&#xD;&#xA;&#xD;&#xA;If they are not at home, you can also 'discreetly donate an object' which means they don't know you gave it to them." />
  <row Id="32815" PostHistoryTypeId="2" PostId="13902" RevisionGUID="524b4430-e141-49ee-af9f-4a79b1f3f200" CreationDate="2011-01-04T19:40:11.607" UserId="5008" Text="As you bars change when you change spec, make 2 different macros.&#xD;&#xA;&#xD;&#xA;I know, there is to few macro slots.&#xD;&#xA;&#xD;&#xA;The other way is (untested as I don't play anymore) :&#xD;&#xA;    &#xD;&#xA;    /assist [spec:1]&#xD;&#xA;    /stopmacro [spec:1]&#xD;&#xA;    /script SetRaidTarget(&quot;target&quot;,8)" />
  <row Id="32816" PostHistoryTypeId="2" PostId="13903" RevisionGUID="196f218c-ba41-494e-bbfd-400e1f7ae7e0" CreationDate="2011-01-04T19:47:58.480" UserId="6020" Text="Yer they die on hardcore whats annoying is their any way of bringing them bk after they die or is it just the case of finding a new guy?" />
  <row Id="32817" PostHistoryTypeId="2" PostId="13904" RevisionGUID="ad049b0b-c25f-4979-a944-cb1712303a24" CreationDate="2011-01-04T19:49:25.517" UserId="998" Text="**What is walling?**&#xD;&#xA;&#xD;&#xA;&gt;Walling refers to the use of buildings in order to make a choke more narrow (and thus easier to defend) or even completely blocked off in some situations. Applications are usually defensive, but they can also be used offensively to trap players in early on, or in any likely place of battle (usually late game) to give an advantage to your ranged units fight against melee (or lesser ranged) units.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; [Liquipedia II - Walling - Introduction](http://wiki.teamliquid.net/starcraft2/Walling)&#xD;&#xA;&#xD;&#xA;**How is it used in different competetive settings?**&#xD;&#xA;&#xD;&#xA;&gt; **Protoss**&#xD;&#xA;&#xD;&#xA;&gt; For Protoss players walling is most common when playing against Zerg. A Protoss player will usually wall the entrance to his main, leaving a 1x1 gap between buildings so that all units can pass while it can be completely blocked with a Zealot on hold position thus preventing Zerglings from entering the base.&#xD;&#xA;&#xD;&#xA;&gt; **Terran**&#xD;&#xA;&#xD;&#xA;&gt; Terran players create walls much more frequently than other races do because of the versatility they have from the Supply Depot's ability to lower into the ground as well as the ability of most of their buildings to Lift Off. Most common Terran walls are composed of two Supply Depots and a Barracks or one Barracks, one Factory and one Add on.&#xD;&#xA;&#xD;&#xA;&gt; **Zerg**&#xD;&#xA;&#xD;&#xA;&gt; Zerg players rarely use buildings to wall off. When in need of a block, Zerg often use units like Queens or Roaches. It is fairly common however to use buildings at the natural expansion versus Terran to create a narrow choke that is easy to block against a Hellion run by.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; [Liquipedia II - Walling - Competitve Use](http://wiki.teamliquid.net/starcraft2/Walling#Competitive_Use)&#xD;&#xA;&#xD;&#xA;**What are the disadvantages of walling?**&#xD;&#xA;&#xD;&#xA;&gt; When an enemy army that has units of equal or greater range than units of your own, the wall prevents you from attacking back, while the enemy can safely to attack the wall. This is a reason why Protoss do not normally wall against Terran, who gets marines, a ranged unit starting from T1.&#xD;&#xA;&#xD;&#xA;&gt; A wall composed of weaker structures such as supply depots or pylons early on can present a false sense of security, as Baneling Bust, a rush strategy commonly performed by Zerg players, can easily break down the wall, leaving you left with few units to defend against the flood of zerglings breaching your wall. For this reason, Terran players tend to use Rax and Fact for their wall as they are much harder to destroy, and can still provide the door function by lifting off. Protoss do not have this advantage and would have to destroy the buliding to provide access.&#xD;&#xA;&#xD;&#xA;&gt; A wall breached of supply depots or pylons can leave you supply blocked, rendering you unable to reinforce or produce more units during the attack.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; [Liquipedia II - Walling - Disadvantages](http://wiki.teamliquid.net/starcraft2/Walling#Disadvantages)&#xD;&#xA;&#xD;&#xA;More information available at [Liquipedia II - Walling](http://wiki.teamliquid.net/starcraft2/Walling)." />
  <row Id="32818" PostHistoryTypeId="5" PostId="13903" RevisionGUID="58c6c348-bd2b-41da-9c1d-6d8e40067e73" CreationDate="2011-01-04T19:52:41.040" UserId="207" Comment="deleted 13 characters in body" Text="Yes, they die on Hardcore. Is there any way of bringing them back after they die or is it just a case of finding a new guy?" />
  <row Id="32819" PostHistoryTypeId="2" PostId="13905" RevisionGUID="179fb79c-fb98-4102-91cb-5441a0a49ab2" CreationDate="2011-01-04T19:55:10.290" UserId="3241" Text="Your question seems to be **Should the Terran build bunkers as part of their initial wall-in?**&#xD;&#xA;&#xD;&#xA;If that's your question, I would advise not building bunkers as part of the wall. The cost of building a very early bunker just in case an opponent is rushing is not worth it. Yes, you can salvage the cost back later, but spending 100 minerals on a bunker instead of a depot or 2 SCV's early on will slow down your economy and production.&#xD;&#xA;&#xD;&#xA;If you are building a bunker to counter a specific threat, that's one thing. But building one just on the off chance you're rushed is over-committing in my opinion. The rush may be in the form of zerglings or zealots, in which case your bunker doesn't help at all (since you are already hiding behind a supply depot wall). And as you said, some people will see your wall and just head for your teammate, also wasting the bunker." />
  <row Id="32820" PostHistoryTypeId="5" PostId="13902" RevisionGUID="e0e7394b-016c-4ae3-989b-88839f36eb7b" CreationDate="2011-01-04T19:57:47.207" UserId="5008" Comment="added 42 characters in body" Text="As you bars change when you change spec, make 2 different macros.&#xD;&#xA;&#xD;&#xA;I know, there is to few macro slots.&#xD;&#xA;&#xD;&#xA;The other way is (untested as I don't play anymore) :&#xD;&#xA;    &#xD;&#xA;    /assist [spec:1]&#xD;&#xA;    /stopmacro [spec:1]&#xD;&#xA;    /script SetRaidTarget(&quot;target&quot;,8)&#xD;&#xA;&#xD;&#xA;Perhaps in your case it is `[spec:2]`." />
  <row Id="32822" PostHistoryTypeId="2" PostId="13907" RevisionGUID="7be615aa-89f0-45d5-bbd8-fa1977b12b89" CreationDate="2011-01-04T20:04:55.027" UserId="5762" Text="Even cold hearted killers have to eat sometime! Remember your a cyborg so there are human parts that need nourishment!&#xD;&#xA;&#xD;&#xA;If I remember quickly soy food, chocolate, and soda restore health points. Soda and chocolate are 2 points and soy is worth a whopping 5hp!" />
  <row Id="32823" PostHistoryTypeId="2" PostId="13908" RevisionGUID="155a15a9-6b65-49c6-ad47-b552a1de49dd" CreationDate="2011-01-04T20:05:01.783" UserId="3114" Text="![aSidebars][1]&#xD;&#xA;&#xD;&#xA;What's up with those sidebars?  This isn't the first time this has happend.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/At5fX.png" />
  <row Id="32824" PostHistoryTypeId="1" PostId="13908" RevisionGUID="155a15a9-6b65-49c6-ad47-b552a1de49dd" CreationDate="2011-01-04T20:05:01.783" UserId="3114" Text="What's Wrong With my Page?" />
  <row Id="32825" PostHistoryTypeId="3" PostId="13908" RevisionGUID="155a15a9-6b65-49c6-ad47-b552a1de49dd" CreationDate="2011-01-04T20:05:01.783" UserId="3114" Text="&lt;die2nite&gt;" />
  <row Id="32826" PostHistoryTypeId="2" PostId="13909" RevisionGUID="e9b4ebba-27bc-479c-9a9c-0a0c215b5f2c" CreationDate="2011-01-04T20:09:46.417" UserId="4101" Text="There are eight different short audio clips played at the beginning of every battle in HoMM III. The corresponding file names are battle0{0..7}.wav (contained in one of the .snd archives). How does the game choose which one to play: is it random, or does it depend on the battle terrain / other factors?" />
  <row Id="32827" PostHistoryTypeId="1" PostId="13909" RevisionGUID="e9b4ebba-27bc-479c-9a9c-0a0c215b5f2c" CreationDate="2011-01-04T20:09:46.417" UserId="4101" Text="Heroes of Might &amp; Magic 3: music at the beginning of a battle" />
  <row Id="32828" PostHistoryTypeId="3" PostId="13909" RevisionGUID="e9b4ebba-27bc-479c-9a9c-0a0c215b5f2c" CreationDate="2011-01-04T20:09:46.417" UserId="4101" Text="&lt;heroes-might-magic&gt;&lt;soundtrack&gt;" />
  <row Id="32829" PostHistoryTypeId="5" PostId="13908" RevisionGUID="799c9570-a68b-4535-b13c-1c68e0aaa0b2" CreationDate="2011-01-04T20:11:30.080" UserId="3114" Comment="Clarification; edited tags" Text="![aSidebars][1]&#xD;&#xA;&#xD;&#xA;What's up with those scrollbars?  This isn't the first time this has happened.&#xD;&#xA;&#xD;&#xA;For clarification, the issue here is that the horizontal and vertical scrollbars are about an inch thicker than they are supposed to be.&#xD;&#xA;&#xD;&#xA;It was like this for about a week, a week or two ago, and then it just went back to normal.   It's doing it again now.&#xD;&#xA;&#xD;&#xA;I'm using Chrome.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/At5fX.png" />
  <row Id="32830" PostHistoryTypeId="6" PostId="13908" RevisionGUID="799c9570-a68b-4535-b13c-1c68e0aaa0b2" CreationDate="2011-01-04T20:11:30.080" UserId="3114" Comment="Clarification; edited tags" Text="&lt;die2nite&gt;&lt;browser-based&gt;" />
  <row Id="32831" PostHistoryTypeId="5" PostId="13902" RevisionGUID="e083c3e4-dd56-4db0-963c-e9cc57286c6f" CreationDate="2011-01-04T20:13:50.500" UserId="207" Comment="added 4 characters in body" Text="As you bars change when you change spec, make two different macros.&#xD;&#xA;&#xD;&#xA;I know, there are too few macro slots.&#xD;&#xA;&#xD;&#xA;The other way is (untested as I don't play anymore) :&#xD;&#xA;    &#xD;&#xA;    /assist [spec:1]&#xD;&#xA;    /stopmacro [spec:1]&#xD;&#xA;    /script SetRaidTarget(&quot;target&quot;,8)&#xD;&#xA;&#xD;&#xA;Perhaps in your case it is `[spec:2]`." />
  <row Id="32832" PostHistoryTypeId="2" PostId="13910" RevisionGUID="c4e22365-d766-411a-afbe-4b99ec659bdb" CreationDate="2011-01-04T20:16:02.290" UserId="6022" Text="hi &#xD;&#xA;&#xD;&#xA;this is sketchy&#xD;&#xA;i remember playing a space themed game &#xD;&#xA;where you could walk about and ask questions to the inhibitents of the planet&#xD;&#xA;i remember asking for money (could be kronas not sure tho)&#xD;&#xA;thats about all i can remember &#xD;&#xA;thx all&#xD;&#xA;for the amiga" />
  <row Id="32833" PostHistoryTypeId="1" PostId="13910" RevisionGUID="c4e22365-d766-411a-afbe-4b99ec659bdb" CreationDate="2011-01-04T20:16:02.290" UserId="6022" Text="old amiga space game a freind had" />
  <row Id="32834" PostHistoryTypeId="3" PostId="13910" RevisionGUID="c4e22365-d766-411a-afbe-4b99ec659bdb" CreationDate="2011-01-04T20:16:02.290" UserId="6022" Text="&lt;space&gt;&lt;amiga&gt;" />
  <row Id="32835" PostHistoryTypeId="2" PostId="13911" RevisionGUID="95a49cab-0728-4c8d-96b3-d871a7830af5" CreationDate="2011-01-04T20:16:38.830" UserId="4076" Text="There seems to be an intermittent issue with Chrome where this happens. I haven't been able to determine what the cause is, but unmaximizing the browser window, and then maximizing it again seems to clear up the problem." />
  <row Id="32836" PostHistoryTypeId="6" PostId="13910" RevisionGUID="8c330d9e-0c9e-4f92-9cf4-1bd632c5923a" CreationDate="2011-01-04T20:18:19.700" UserId="3114" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;space&gt;&lt;amiga&gt;" />
  <row Id="32837" PostHistoryTypeId="5" PostId="13910" RevisionGUID="c678ab78-7144-4414-b706-0d2bbf442b16" CreationDate="2011-01-04T20:20:45.657" UserId="207" Comment="deleted 2 characters in body; edited title" Text="My memory's sketchy. I remember playing a space-themed game for the Amiga where you could walk about and ask questions to the inhabitants of the planet. I remember asking for money(possibly called &quot;kronas&quot;; I'm not sure though). That's about all I remember." />
  <row Id="32838" PostHistoryTypeId="4" PostId="13910" RevisionGUID="c678ab78-7144-4414-b706-0d2bbf442b16" CreationDate="2011-01-04T20:20:45.657" UserId="207" Comment="deleted 2 characters in body; edited title" Text="Old Amiga space game?" />
  <row Id="32840" PostHistoryTypeId="2" PostId="13912" RevisionGUID="d46ea451-82fa-4f06-b7f1-0d0b5ef1b45a" CreationDate="2011-01-04T20:28:49.977" UserId="998" Text="**Should I use bunkers as part of my initial wall-in?**&#xD;&#xA;&#xD;&#xA;No, this will cause you to spend 100 minerals into a Bunker instead of 100 minerals into the next logical step of your BO, you will miss a Supply Depot and get a Supply Block or you build the Refinery later so you will not have the Gas for a Factory/Addon/Upgrade when you need it.&#xD;&#xA;&#xD;&#xA;**What can I use bunkers for?**&#xD;&#xA;&#xD;&#xA;A bunker is a defensive building that has 400 life points, which is roughly equal to the life points of about 9 Marines, so killing a Bunker with 4 Marines actually requires the opponent to kill 13 Marines. &#xD;&#xA;&#xD;&#xA;This delays the opponent and allows you to produce less units, gets even better if you repair them.  &#xD;&#xA;By creating less production buildings and producing less units you free up Minerals and Gas which can be used to throw down an expansion or research technology.&#xD;&#xA;&#xD;&#xA;This can allow you to get Tanks to become more defensive or perhaps a quick Banshee Eco Harass while your bunker(s) hold off those 4 Stalkers (in a 4 Warpgate + Proxy Pylon setting) that planned to go up your ramp so they can warp in 4 Zealots. Too bad for him, you could've even scouted him not producing any units back home so you knew this was coming...&#xD;&#xA;&#xD;&#xA;A bunker isn't there to counter a specific threat, it is there to defend your smaller amount of units untill you get your real counter out.&#xD;&#xA;&#xD;&#xA;**What if my bunker makes them run to my teammates?**  &#xD;&#xA;&#xD;&#xA;And if they run to your teammate, they will either run into his army or a similar defense. You can group up some marines and hellions/tanks and run behind your enemy so he gets attacked from both sides while refilling bunkers, putting tanks in siege mode, expanding or preparing a M/M/Hellion drop.&#xD;&#xA;&#xD;&#xA;As said in [my other answer](http://gaming.stackexchange.com/questions/13890/starcraft-2-terran-walling-in-during-2v2/13906#13906), if you also have map vision at this time you can freely do what you want.&#xD;&#xA;&#xD;&#xA;*Caution: This excludes cloaked units, so get detection at key positions. (minerals, ramp, side, ...)*&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32841" PostHistoryTypeId="2" PostId="13913" RevisionGUID="c94edce9-fc1d-41fa-b915-214bd1554c9e" CreationDate="2011-01-04T20:35:06.667" UserId="4103" Text="I just played a game of Go at the KGS server using CGoban 3 against a beginner. He mistakenly marked a group of mine as dead that was very much alive. I tried clicking on it, but the dead or alive status of the group did not change.&#xD;&#xA;&#xD;&#xA;How can I unmark a group as dead? How is it handled if the players disagree about the status of a group of stones?" />
  <row Id="32842" PostHistoryTypeId="1" PostId="13913" RevisionGUID="c94edce9-fc1d-41fa-b915-214bd1554c9e" CreationDate="2011-01-04T20:35:06.667" UserId="4103" Text="How to unmark groups as dead in KGS Go" />
  <row Id="32843" PostHistoryTypeId="3" PostId="13913" RevisionGUID="c94edce9-fc1d-41fa-b915-214bd1554c9e" CreationDate="2011-01-04T20:35:06.667" UserId="4103" Text="&lt;online-multiplayer&gt;&lt;go&gt;&lt;kgs&gt;" />
  <row Id="32844" PostHistoryTypeId="2" PostId="13914" RevisionGUID="d5643a4e-c7f5-47a2-8c0c-63fc10e3b49c" CreationDate="2011-01-04T20:36:05.853" UserId="1246" Text="3 of us noobs decided to play WoW and we want to do a dungeons instead of random question. We are level 7-8 so no dungeon finder for us. Also we using the trial. We choose the night elf race. Where can we find a dungeon we want to slay a boss and do some teamwork?&#xD;&#xA;&#xD;&#xA;Note: We are around the area where we first fly. I forget the city name.&#xD;&#xA;" />
  <row Id="32845" PostHistoryTypeId="1" PostId="13914" RevisionGUID="d5643a4e-c7f5-47a2-8c0c-63fc10e3b49c" CreationDate="2011-01-04T20:36:05.853" UserId="1246" Text="Where can i find dungeons in WoW" />
  <row Id="32846" PostHistoryTypeId="3" PostId="13914" RevisionGUID="d5643a4e-c7f5-47a2-8c0c-63fc10e3b49c" CreationDate="2011-01-04T20:36:05.853" UserId="1246" Text="&lt;world-of-warcraft&gt;" />
  <row Id="32847" PostHistoryTypeId="2" PostId="13915" RevisionGUID="f43dd38e-38eb-4703-81e6-ae0f34ffef0f" CreationDate="2011-01-04T20:36:22.730" UserId="6023" Text="Yes i prefer to fight them bare hand, this way you can disarm and kill easy. It is always good to throw a smoke bomb. My personal favorite is poison, one or more of them and let them kill each other. This also works great for assasination missions, do not need to kill the target. Just poison their bodyguard. ;)" />
  <row Id="32848" PostHistoryTypeId="2" PostId="13916" RevisionGUID="5816de44-fdc4-4d3d-be3c-cc7dd61b436b" CreationDate="2011-01-04T20:37:00.037" UserId="3172" Text="A friend of mine is having a little trouble running Left 4 Dead 2 because of a weak graphics card. He consistently gets around 10 FPS. I've been looking around for a high FPS config for this game, but I haven't found any. I had the same trouble running TF2 on my netbook once, and using one of these configs was amazingly effective.&#xD;&#xA;&#xD;&#xA;**Is there any config file (`autoexe.cfg`) out there to minimize all possible settings and maximize performance for L4D2?**&#xD;&#xA;&#xD;&#xA;*Note: I did find 2 configs. But the [first one][1] doesn't really minimize settings (it only optimizes stuff), and the [second][2] is just a TF2 config copy-pasted.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1034100&#xD;&#xA;  [2]: http://www.gamespot.com/pc/action/left4dead2/show_msgs.php?topic_id=m-1-52546393&amp;pid=960510" />
  <row Id="32849" PostHistoryTypeId="1" PostId="13916" RevisionGUID="5816de44-fdc4-4d3d-be3c-cc7dd61b436b" CreationDate="2011-01-04T20:37:00.037" UserId="3172" Text="High FPS config for Left 4 Dead 2." />
  <row Id="32850" PostHistoryTypeId="3" PostId="13916" RevisionGUID="5816de44-fdc4-4d3d-be3c-cc7dd61b436b" CreationDate="2011-01-04T20:37:00.037" UserId="3172" Text="&lt;left-4-dead-2&gt;&lt;performance&gt;&lt;config&gt;" />
  <row Id="32851" PostHistoryTypeId="2" PostId="13917" RevisionGUID="6d453dbc-99ed-410b-ab45-9f7677b4a7ff" CreationDate="2011-01-04T20:40:07.520" UserId="479" Text="iirc, the first dungeons are available in the 18-26 level range.&#xD;&#xA;&#xD;&#xA;Here's a link to &lt;a href=&quot;http://www.wowwiki.com/Instances_by_level&quot;&gt;Wowwiki's instance guide&lt;/a&gt;...Should tell you where, and what level you ought to be." />
  <row Id="32852" PostHistoryTypeId="5" PostId="13914" RevisionGUID="1c6cf7e5-1793-4ff1-ba07-b4b49f58ddc6" CreationDate="2011-01-04T20:40:33.447" UserId="207" Comment="added 47 characters in body; edited title" Text="Three of us newbies decided to play WoW, and we want to do a dungeon instead of a random question. We are level 7-8, so there is no dungeon finder for us. Furthermore, we are playing the trial edition. We chose the Night Elf race. Where can we find a dungeon that allows us to slay a boss and do some teamwork?&#xD;&#xA;&#xD;&#xA;Note: We are around the area where you first fly. I forget the city name.&#xD;&#xA;" />
  <row Id="32853" PostHistoryTypeId="4" PostId="13914" RevisionGUID="1c6cf7e5-1793-4ff1-ba07-b4b49f58ddc6" CreationDate="2011-01-04T20:40:33.447" UserId="207" Comment="added 47 characters in body; edited title" Text="Where can I find dungeons in WoW?" />
  <row Id="32854" PostHistoryTypeId="2" PostId="13918" RevisionGUID="d031dc56-26a0-4d52-b503-dc59489ecae8" CreationDate="2011-01-04T20:45:18.657" UserId="998" Text="Check [this list of instances by level](http://www.wowwiki.com/Instances_by_level) if you need to know information about instances in the future.&#xD;&#xA;&#xD;&#xA;The lowest level instance for the Alliance race is [Deadmines](http://www.wowwiki.com/The_Deadmines), often called DM or VC (Boss: VanCleef).  &#xD;&#xA;The suggested level for this instance is 15 - 21, the minimal level is 10.&#xD;&#xA;&#xD;&#xA;So, it's best to level a bit further, the dungeon will then be available in the dungeon finder and allow you to teleport there instead of going through a lot of transport. At a lower level, it's unlikely that you will be able to reach the entrance. Even at the minimal level, it's unlikely that you will be able to reach the boss properly. Unless you take a very high level with you..." />
  <row Id="32855" PostHistoryTypeId="2" PostId="13919" RevisionGUID="53abecca-9f90-412f-902d-e0f930a36d94" CreationDate="2011-01-04T20:48:40.143" UserId="6023" Text="I liked daggers because they are good for close fights with multiple people. Easy to counterkill with daggers. &#xD;&#xA;&#xD;&#xA;In the first game I passed the whole game with a dagger after I got it. It was not the only weapon but it was the best to counter kill. Of course if you willing to risk it, it can be fun to fight with hidden blades, it can not be really used as offensive weapon but great as counter attack weapon." />
  <row Id="32856" PostHistoryTypeId="5" PostId="13917" RevisionGUID="6cb981c7-4ef2-431a-82d0-9c9b57d3f9be" CreationDate="2011-01-04T20:52:01.263" UserId="479" Comment="added 390 characters in body" Text="iirc, the first dungeons are available in the 18-26 level range.&#xD;&#xA;&#xD;&#xA;Here's a link to &lt;a href=&quot;http://www.wowwiki.com/Instances_by_level&quot;&gt;Wowwiki's instance guide&lt;/a&gt;...Should tell you where, and what level you ought to be.&#xD;&#xA;&#xD;&#xA;Note: if you're at or around the recommended level, you're going to need a full group of five, with the usual dedicated healer/dedicated tank. If you want to run it with only 3, you'll need to be better geared and higher level.&#xD;&#xA;&#xD;&#xA;I'd recommend hooking up with a leveling guild. They're usually noob friendly, and there are often people willing to run you through lower level instances." />
  <row Id="32858" PostHistoryTypeId="2" PostId="13920" RevisionGUID="8eea96d9-e212-4a0e-afa4-5338942addf0" CreationDate="2011-01-04T21:22:48.547" UserId="6024" Text="It works, thanx !&#xD;&#xA;&#xD;&#xA;I've just renamed player1.cxl into player1.old and the game starts." />
  <row Id="32859" PostHistoryTypeId="4" PostId="13890" RevisionGUID="3f08a760-3237-46b3-9c38-d2b054394909" CreationDate="2011-01-04T21:24:59.630" UserId="3467" Comment="Title was change to be more specific, question stated more clearly" Text="StarCraft 2: Should Terran build bunker after the wall during 2v2" />
  <row Id="32860" PostHistoryTypeId="5" PostId="13920" RevisionGUID="ea3e2d13-99d2-4b6c-a15a-fcb7e0f4119d" CreationDate="2011-01-04T21:25:16.683" UserId="207" Comment="deleted 21 characters in body" Text="I've just renamed player1.cxl into player1.old and the game starts." />
  <row Id="32861" PostHistoryTypeId="5" PostId="13890" RevisionGUID="3f08a760-3237-46b3-9c38-d2b054394909" CreationDate="2011-01-04T21:24:59.630" UserId="3467" Comment="Title was change to be more specific, question stated more clearly" Text="Let's consider a match of 2v2 where:&#xD;&#xA;&#xD;&#xA; 1. Terran is in team with either Zerg or Protoss;&#xD;&#xA; 2. Terran can't wall-in for both bases together (their bases are too far away from each other).&#xD;&#xA;&#xD;&#xA;From one perspective Terran should close the entrance to their own base with barracks/supply AND bunker. In this case, their 4 marines get 400 more hit-points.&#xD;&#xA;&#xD;&#xA;From another perspective, very rarely will opponents attack a walled Terran. Instead they will go to the unwalled Zerg/Protoss. In this case, Terran will spend 100 minerals per each bunker build without real value: instead of taking 2 additional marines per bunker to help their teammate, they will keep concrete on the trash at their own base.&#xD;&#xA;&#xD;&#xA;What do you think of that: should the Terran build bunkers on their own choke behind the wall?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;" />
  <row Id="32862" PostHistoryTypeId="2" PostId="13921" RevisionGUID="d9a4cca5-1c97-41c5-ad79-b9f55421ccab" CreationDate="2011-01-04T21:27:02.850" UserId="998" Text="**Should I wall my teammates?**&#xD;&#xA;&#xD;&#xA;In case it's Terran or Protoss, [they can wall themselves](http://wiki.teamliquid.net/starcraft2/Walling).&#xD;&#xA;&#xD;&#xA;In case it's Zerg, maybe, you can plan out [an abusive strategy](http://strategywiki.org/wiki/StarCraft/Zerg_strategies#Zerg_Muta_Rush) if you do so.  &#xD;&#xA;Please note that Zerg has an early queen and can produce units quickly so he has defense...&#xD;&#xA;&#xD;&#xA;You should focus more on getting map vision so you can see them incoming and gather your armies than on building walls where they aren't necessary, you'll do more bad than good if your wall doesn't allow Banelings/Zealots to pass into those Marines an opponent has sent in...&#xD;&#xA;&#xD;&#xA;Nor do you want the wall to be weak due to supply depots.&#xD;&#xA;&#xD;&#xA;**Should I place bunkers by my teammates?**&#xD;&#xA;&#xD;&#xA;Maybe, if they get continuous harassment just because the opponent has to push Zerg back it might be worth to place down bunkers at key positions. Bunkers can be salvaged later so you get a full return of your resources, just note that you do miss some resources by sending the SCV there..." />
  <row Id="32865" PostHistoryTypeId="12" PostId="13904" RevisionGUID="144af383-0ff9-4b0e-80f0-9aecb840279d" CreationDate="2011-01-04T21:28:29.900" UserId="998" Text="[{&quot;Id&quot;:998,&quot;DisplayName&quot;:&quot;TomWij&quot;}]" />
  <row Id="32866" PostHistoryTypeId="5" PostId="13912" RevisionGUID="d3d51d07-64e6-4d49-986e-e04a17a7f18c" CreationDate="2011-01-04T21:36:02.847" UserId="998" Comment="added 438 characters in body" Text="**Should I use bunkers as part of my initial wall-in?**&#xD;&#xA;&#xD;&#xA;No, this will cause you to spend 100 minerals into a Bunker instead of 100 minerals into the next logical step of your BO, you will miss a Supply Depot and get a Supply Block or you build the Refinery later so you will not have the Gas for a Factory/Addon/Upgrade when you need it.&#xD;&#xA;&#xD;&#xA;**What can I use bunkers for?**&#xD;&#xA;&#xD;&#xA;A bunker is a defensive building that has 400 life points, which is roughly equal to the life points of about 9 Marines, so killing a Bunker with 4 Marines actually requires the opponent to kill 13 Marines. &#xD;&#xA;&#xD;&#xA;This delays the opponent and allows you to produce less units, gets even better if you repair them.  &#xD;&#xA;By creating less production buildings and producing less units you free up Minerals and Gas which can be used to throw down an expansion or research technology.&#xD;&#xA;&#xD;&#xA;This can allow you to get Tanks to become more defensive or perhaps a quick Banshee Eco Harass while your bunker(s) hold off those 4 Stalkers (in a 4 Warpgate + Proxy Pylon setting) that planned to go up your ramp so they can warp in 4 Zealots. Too bad for him, you could've even scouted him not producing any units back home so you knew this was coming...&#xD;&#xA;&#xD;&#xA;A bunker isn't there to counter a specific threat, it is there to defend your smaller amount of units untill you get your real counter out.&#xD;&#xA;&#xD;&#xA;**What if my bunker makes them run to my teammates?**  &#xD;&#xA;&#xD;&#xA;And if they run to your teammate, they will either run into his army or a similar defense. You can group up some marines and hellions/tanks and run behind your enemy so he gets attacked from both sides while refilling bunkers, putting tanks in siege mode, expanding or preparing a M/M/Hellion drop.&#xD;&#xA;&#xD;&#xA;As said in [my other answer](http://gaming.stackexchange.com/questions/13890/starcraft-2-terran-walling-in-during-2v2/13906#13906), if you also have map vision at this time you can freely do what you want.&#xD;&#xA;&#xD;&#xA;*Caution: This excludes cloaked units, so get detection at key positions. (minerals, ramp, side, ...)*&#xD;&#xA;&#xD;&#xA;**Should the Terran build bunkers on their own choke behind the wall?**&#xD;&#xA;&#xD;&#xA;Depends... This allows your units to become more protected as you have a high ground advantage istead of at the bottom of the ramp and you are essentially forcing your opponent to get in a choke point on your ramp. But, if you are planning to expand to a natural that is outside the ramp then you might want to consider to put the bunkers on lower ground instead." />
  <row Id="32867" PostHistoryTypeId="2" PostId="13922" RevisionGUID="0745bc19-29e9-49a2-bd07-8740d3553380" CreationDate="2011-01-04T21:36:05.797" UserId="816" Text="According to [this amazing FAQ page](http://www.gokgs.com/help/faq_en.html?helpLocale=de_DE) - &quot;Revive the stones with shift-click on one of the marked stones. If your opponent insists in marking living stones as dead, ask for a referee in one of the chat rooms: nearly every stronger player is able to settle a dispute of this kind.&quot;" />
  <row Id="32868" PostHistoryTypeId="5" PostId="13921" RevisionGUID="ac43f092-0acd-4113-97bf-9ec3c8639c28" CreationDate="2011-01-04T21:46:48.473" UserId="998" Comment="deleted 49 characters in body" Text="**Should I wall my teammates?**&#xD;&#xA;&#xD;&#xA;In case it's Terran or Protoss, [they can wall themselves](http://wiki.teamliquid.net/starcraft2/Walling).&#xD;&#xA;&#xD;&#xA;In case it's Zerg, maybe, you can plan out [an abusive strategy](http://bit.ly/cXIavZ) if you do so.  &#xD;&#xA;Please note that Zerg has an early queen and can produce units quickly so he has defense...&#xD;&#xA;&#xD;&#xA;You should focus more on getting map vision so you can see them incoming and gather your armies than on building walls where they aren't necessary, you'll do more bad than good if your wall doesn't allow Banelings/Zealots to pass into those Marines an opponent has sent in...&#xD;&#xA;&#xD;&#xA;Nor do you want the wall to be weak due to supply depots.&#xD;&#xA;&#xD;&#xA;**Should I place bunkers by my teammates?**&#xD;&#xA;&#xD;&#xA;Maybe, if they get continuous harassment just because the opponent has to push Zerg back it might be worth to place down bunkers at key positions. Bunkers can be salvaged later so you get a full return of your resources, just note that you do miss some resources by sending the SCV there..." />
  <row Id="32869" PostHistoryTypeId="5" PostId="13912" RevisionGUID="2d98699e-5646-477c-b5f5-957d0a5cdee2" CreationDate="2011-01-04T22:04:32.193" UserId="998" Comment="added 24 characters in body" Text="**Should I use bunkers as part of my initial wall-in?**&#xD;&#xA;&#xD;&#xA;No, this will cause you to spend 100 minerals into a Bunker instead of 100 minerals into the next logical step of your BO, you will miss a Supply Depot and get a Supply Block or you build the Refinery later so you will not have the Gas for a Factory/Addon/Upgrade when you need it.&#xD;&#xA;&#xD;&#xA;**What can I use bunkers for?**&#xD;&#xA;&#xD;&#xA;A bunker is a defensive building that has 400 life points, which is roughly equal to the life points of about 9 Marines, so killing a Bunker with 4 Marines actually requires the opponent to kill 13 Marines. &#xD;&#xA;&#xD;&#xA;This delays the opponent and allows you to produce less units, gets even better if you repair them.  &#xD;&#xA;By creating less production buildings and producing less units you free up Minerals and Gas which can be used to throw down an expansion or research technology.&#xD;&#xA;&#xD;&#xA;This can allow you to get Tanks to become more defensive or perhaps a quick Banshee Eco Harass while your bunker(s) hold off those 4 Stalkers (in a 4 Warpgate + Proxy Pylon setting) that planned to go up your ramp so they can warp in 4 Zealots. Too bad for him, you could've even scouted him not producing any units back home so you knew this was coming...&#xD;&#xA;&#xD;&#xA;A bunker isn't there to counter a specific threat, it is there to defend your smaller amount of units untill you get your real counter out.&#xD;&#xA;&#xD;&#xA;**What if my bunker makes them run to my teammates?**  &#xD;&#xA;&#xD;&#xA;And if they run to your teammate, they will either run into his army or a similar defense. You can group up some marines and hellions/tanks and run behind your enemy so he gets attacked from both sides while refilling bunkers, putting tanks in siege mode, expanding or preparing a M/M/Hellion drop.&#xD;&#xA;&#xD;&#xA;As said in [my other answer](http://gaming.stackexchange.com/questions/13890/starcraft-2-should-terran-build-bunker-after-the-wall-during-2v2/13921#13921), if you also have map vision at this time you can freely do what you want.&#xD;&#xA;&#xD;&#xA;*Caution: This excludes cloaked units, so get detection at key positions. (minerals, ramp, side, ...)*&#xD;&#xA;&#xD;&#xA;**Should the Terran build bunkers on their own choke behind the wall?**&#xD;&#xA;&#xD;&#xA;Depends... This allows your units to become more protected as you have a high ground advantage istead of at the bottom of the ramp and you are essentially forcing your opponent to get in a choke point on your ramp. But, if you are planning to expand to a natural that is outside the ramp then you might want to consider to put the bunkers on lower ground instead." />
  <row Id="32870" PostHistoryTypeId="2" PostId="13923" RevisionGUID="29c87c04-6488-414d-9a6b-cdd0a1c2ddf5" CreationDate="2011-01-04T22:12:54.627" UserId="3128" Text="There is no official artillery strike in Bad Company 2, but the mortar strike is a weaker version of the same thing.  The mortar strike which as LudoMC says is a gadget that unlocks for the Recon class after you've gained enough points." />
  <row Id="32871" PostHistoryTypeId="2" PostId="13924" RevisionGUID="1825afaf-fd5d-46a6-9a8e-35c828fd404d" CreationDate="2011-01-04T22:29:50.237" UserId="107" Text="If you say &quot;emerged from the ground&quot; then it sounds like you are talking about skeletons. You can't kill them with bullets, only with explosives. When you kill them with bullets they get reborn a few seconds later, and you get no points for this. &#xD;&#xA;&#xD;&#xA;Other than that I don't remember any places where monsters would respawn endlessly, only during some boss battles." />
  <row Id="32872" PostHistoryTypeId="2" PostId="13925" RevisionGUID="5d6e95dd-80d7-48b9-acd3-283a5a8df082" CreationDate="2011-01-04T22:35:08.123" UserId="6025" Text="I actually recommend playing for 1 month, and forking over a few bucks to do it. You'll get a good feel for the game, and actually walk away enjoying the best parts of it, before it starts to feel a like a lot of work to play. One of the annoyances with playing an open ended MMORPG is the grinding, but you can combat that by sticking with the more interesting quests, rather than just picking up all the quests, to level up. &#xD;&#xA;&#xD;&#xA;WOW does a great job now of introducing something new to you constantly, so if you only plan to just check out the game for a short period of time, then I say experiment with a bunch of things, but avoid certain things that result in a lot of repetitive activity. ie.&#xD;&#xA;&#xD;&#xA;1. Avoid trading in the auction house. This can be fun if you like trading, but it doesn't really add much fun factor in 30 days, especially since you have to really understand the complex economy of the game. For the most part, you'll find good enough loot (armor, weapons) or can buy things you need easily, ie. bags.&#xD;&#xA;&#xD;&#xA;2. Do at least 1 dungeon (instance), and try to do it with a group of people. There is something very satisfying in beating an elite boss while coordinating with others.&#xD;&#xA;&#xD;&#xA;3. Explore! It's amazing that after 6 years, the game is still a beauty to behold. Exploring a city, discovering new lands, and defeating new creatures is really what it's all about. Don't feel like you have to unlock all territories, but just wandering around, going from one progressive more difficult zone is enthralling.&#xD;&#xA;&#xD;&#xA;4. Don't loot most things. Inventory management is a waste of time. Just get the good items (ie. Green or blue colored icons, which indicate it's better loot.) As a general rule of thumb, never pick up any item that where the header is grayed out, because it's worthless. There's a lot of this stuff...&#xD;&#xA;&#xD;&#xA;5. I highly recommend seeing if you find a way to get some gold quickly, as that greatly eliminates the need to grind. Joining a guild and politely asking for a few gold piece can go a long ways to enjoying the game. You only new a few gold pieces, and that's enough for you to enjoy the game and get better gear so you don't keep dying.&#xD;&#xA;&#xD;&#xA;6. A friendly guild can help answers questions, and make it easier to explore new places. But 1st check online for easy questions/answers. &#xD;&#xA;&#xD;&#xA;7. Only join a PVE server. Otherwise you'll find that getting ganked (killed by other people) makes the experience frustrating.&#xD;&#xA;&#xD;&#xA;That should be enough to get you started. I should warn you though: I had 4 friends just sample the 7 day freebie, and after helping them walk through the frustrating parts of the game, they all ended up subscribing to many months of WOW." />
  <row Id="32873" PostHistoryTypeId="2" PostId="13926" RevisionGUID="d6445f51-36dc-45ad-b95d-68fc71cdf329" CreationDate="2011-01-04T22:51:11.083" UserId="326" Text="Hi,&#xD;&#xA;&#xD;&#xA;I play SF4 on win pc using keyboard .How to make moves related to circle ex:-&#xD;&#xA;quarter circle fwd , half circle fwd using keyboard keys?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32874" PostHistoryTypeId="1" PostId="13926" RevisionGUID="d6445f51-36dc-45ad-b95d-68fc71cdf329" CreationDate="2011-01-04T22:51:11.083" UserId="326" Text="SF4 PC Question" />
  <row Id="32875" PostHistoryTypeId="3" PostId="13926" RevisionGUID="d6445f51-36dc-45ad-b95d-68fc71cdf329" CreationDate="2011-01-04T22:51:11.083" UserId="326" Text="&lt;pc&gt;&lt;street-fighter-4&gt;" />
  <row Id="32876" PostHistoryTypeId="2" PostId="13927" RevisionGUID="0bc82b61-408e-407f-9531-6363c70e20ce" CreationDate="2011-01-04T22:53:07.773" UserId="857" Text="I actually just finished this game yesterday, here's the ways I dealt with Brutes:&#xD;&#xA;&#xD;&#xA;* If you aren't actually in a conflict (the guards are just standing around or walking and you want to fight them for whatever reason), try to start with an assassination of at least one Brute in the group. You can usually get above them and do an air assassination, even better once you get the double hidden blade and can take out two guards immediately.&#xD;&#xA;* If you're already fighting a lot of enemies, Smoke Bombs are one of the best strategies, throw one down and then try to assassinate as many Brutes as possible while all the enemies are disabled. Repeat as necessary.&#xD;&#xA;* If there's not a lot of enemies hitting you at once (which can make it difficult), disarming a Brute works really well. Switch to unarmed, and then it's the same command as a counter-kill (RT+X on 360) when they take a swing at you. This will take their weapon and you'll be able to one-shot them with it by attacking immediately after the disarm.&#xD;&#xA;* If it's a conflict that you get to initiate, it can help a lot to hire Mercenaries to fight with you. They'll keep some of the guards occupied (hopefully the Brutes), and you can then backstab them for one-shot kills." />
  <row Id="32877" PostHistoryTypeId="4" PostId="2908" RevisionGUID="bc5e2ad7-ec34-43a4-9517-8a6e56cf6591" CreationDate="2011-01-04T22:54:11.987" UserId="1280" Comment="edited title to make it more search friendly" Text="How to buy a graphics card?" />
  <row Id="32878" PostHistoryTypeId="6" PostId="2908" RevisionGUID="bc5e2ad7-ec34-43a4-9517-8a6e56cf6591" CreationDate="2011-01-04T22:54:11.987" UserId="1280" Comment="edited title to make it more search friendly" Text="&lt;graphics-card&gt;&lt;buying-advice&gt;&lt;buy&gt;" />
  <row Id="32879" PostHistoryTypeId="2" PostId="13928" RevisionGUID="d01a11c7-aebd-4b05-b237-390867de0c81" CreationDate="2011-01-04T22:57:42.183" UserId="6025" Text="What's mostly missing from these recommendations are all the amazing digital download coop games, which quite frankly take up most of my time. &#xD;&#xA;&#xD;&#xA;Games like:&#xD;&#xA;&#xD;&#xA;Castle Crashers (Xbox 360 only right now)&#xD;&#xA;ilomilo (Xbox 360 only)&#xD;&#xA;Trine (PS3 only right now)&#xD;&#xA;Fat Princess (PS3 only)&#xD;&#xA;Bomberman (both platforms)&#xD;&#xA;&#xD;&#xA;If you don't own either PS3 or Xbox 360, then either console will have enough new games you haven't played that you ultimately won't feel short changed, because both have a catalog of games quite big now. If you have to pick a console, then look at the exclusive games you see above and decide if there are certain games you must have, ie. Gears of War, which is an Xbox 360 only game. &#xD;&#xA;&#xD;&#xA;For even more coop games you should check out the site: http://www.co-optimus.com&#xD;&#xA;It's dedicated towards cataloging all coop games, and has a great system telling you if a game has local coop or not.&#xD;&#xA;&#xD;&#xA;I will say this: If you enjoy entertainment with a partner, maybe you should go with PS3, because then you can watch BluRay movies, which is always more fun with people around:)" />
  <row Id="32880" PostHistoryTypeId="5" PostId="13927" RevisionGUID="86bd83f5-9557-4007-a894-61e60eecdd51" CreationDate="2011-01-04T23:00:49.937" UserId="857" Comment="added 201 characters in body" Text="I actually just finished this game yesterday, here's the ways I dealt with Brutes:&#xD;&#xA;&#xD;&#xA;* If you aren't actually in a conflict (the guards are just standing around or walking and you want to fight them for whatever reason), try to start with an assassination of at least one Brute in the group. You can usually get above them and do an air assassination, even better once you get the double hidden blade and can take out two guards immediately.&#xD;&#xA;* If you're already fighting a lot of enemies, Smoke Bombs are one of the best strategies, throw one down and then try to assassinate as many Brutes as possible while all the enemies are disabled. Repeat as necessary.&#xD;&#xA;* If there's not a lot of enemies hitting you at once (which can make it difficult), disarming a Brute works really well. Switch to unarmed, and then it's the same command as a counter-kill (RT+X on 360) when they take a swing at you. This will take their weapon and you'll be able to one-shot them with it by attacking immediately after the disarm. Watch out for &quot;Smash&quot; attacks though, which you can see them charging up before they swing. You can't disarm during these, you'll get knocked down if you try. Use the dodge move to avoid them instead.&#xD;&#xA;* If it's a conflict that you get to initiate, it can help a lot to hire Mercenaries to fight with you. They'll keep some of the guards occupied (hopefully the Brutes), and you can then backstab them for one-shot kills." />
  <row Id="32881" PostHistoryTypeId="5" PostId="13925" RevisionGUID="af8582ca-85f1-442a-a2c0-bd735ce09f95" CreationDate="2011-01-04T23:04:03.050" UserId="6025" Comment="deleted 20 characters in body; added 324 characters in body" Text="I actually recommend playing for 1 month, and forking over a few bucks to do it. You'll get a good feel for the game, and actually walk away enjoying the best parts of it, before it starts to feel a like a lot of work to play. One of the annoyances with playing an open ended MMORPG is the grinding, but you can avoid some of that that by sticking with the more interesting quests, rather than just picking up all the quests to level up. &#xD;&#xA;&#xD;&#xA;WOW does a great job now of introducing something new to you constantly, so if you only plan to just check out the game for a short period of time, then I say experiment with a bunch of things, but avoid certain things that result in a lot of repetitive activity. ie.&#xD;&#xA;&#xD;&#xA;1. Avoid trading in the auction house. This can be fun if you like trading, but it doesn't really add much fun factor in 30 days, especially since you have to really understand the complex economy of the game. For the most part, you'll find good enough loot (armor, weapons) or can buy things you need easily, ie. bags.&#xD;&#xA;&#xD;&#xA;2. Do at least 1 dungeon (instance), and try to do it with a group of people. There is something very satisfying in beating an elite boss while coordinating with others.&#xD;&#xA;&#xD;&#xA;3. Explore! It's amazing that after 6 years, the game is still a beauty to behold. Exploring a city, discovering new lands, and defeating new creatures is really what it's all about. Don't feel like you have to unlock all territories, but just wandering around, going from one progressive more difficult zone is enthralling.&#xD;&#xA;&#xD;&#xA;4. Don't loot most things. Inventory management is a waste of time. Just get the good items (ie. Green or blue colored icons, which indicate it's better loot.) As a general rule of thumb, never pick up any item that where the header is grayed out, because it's worthless. There's a lot of this stuff...&#xD;&#xA;&#xD;&#xA;5. I highly recommend seeing if you find a way to get some gold quickly, as that greatly eliminates the need to grind. Joining a guild and politely asking for a few gold piece can go a long ways to enjoying the game. You only new a few gold pieces, and that's enough for you to enjoy the game and get better gear so you don't keep dying. CLARIFICATION: Asking for gold is ANNOYING if you just do it blindly. Like making friends in real life, do it in a way that shows you actually appreciate what's happening. And in my follow up comment, if you really only play for a few days and then quit, just give your remaining cash back to the person who gave it to you.&#xD;&#xA;&#xD;&#xA;6. A friendly guild can help answers questions, and make it easier to explore new places. But 1st check online for easy questions/answers. &#xD;&#xA;&#xD;&#xA;7. Only join a PVE server. Otherwise you'll find that getting ganked (killed by other people) makes the experience frustrating.&#xD;&#xA;&#xD;&#xA;That should be enough to get you started. I played for many years and then stopped cold turkey when it just got boring a few years ago. But since picking up the game again, I been enjoying it all over again." />
  <row Id="32882" PostHistoryTypeId="2" PostId="13929" RevisionGUID="002c6604-2e8f-454c-945c-19c6dd430614" CreationDate="2011-01-04T23:08:20.913" UserId="3241" Text="You can indeed do several things depending on your spec. To achieve your example goal, try the below. This uses a combination of macro conditionals and Lua scripting.&#xD;&#xA;&#xD;&#xA;    /script if (GetActiveTalentGroup()==1) then SetRaidTarget(&quot;target&quot;, 8); end;&#xD;&#xA;    /assist [spec:2]&#xD;&#xA;&#xD;&#xA;What this says is, if I'm in spec 1, then set raid target 8 (skull). Then, assist my target, if I am in spec 2.&#xD;&#xA;&#xD;&#xA;See [Macro Conditionals](http://www.wowwiki.com/Making_a_macro#Conditionals) for full documentation on the conditional statements you can use." />
  <row Id="32883" PostHistoryTypeId="2" PostId="13930" RevisionGUID="233c7410-50c0-4523-8ce5-4e2fb3fffa6e" CreationDate="2011-01-04T23:19:09.473" UserId="3467" Text="Usually, due to my wretched management (or some time due to mass OC strategy) I have a lot of unused minerals.&#xD;&#xA;&#xD;&#xA;I understand that one of my primarily goals is &quot;to keep money low&quot;. But sometime during team games I would better pass 1-2 thousands to my teammates (that seems like are better in game). &#xD;&#xA;&#xD;&#xA;When I open &quot;Money transfer&quot; window I just can increase amount of transferring minerals by 100 (or 50, don't remember exactly). That is VERY slow: I could spend for 10 seconds stupidly clicking those numbers...&#xD;&#xA;&#xD;&#xA;Is there any way to increase quickly number of transferring resources?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="32884" PostHistoryTypeId="1" PostId="13930" RevisionGUID="233c7410-50c0-4523-8ce5-4e2fb3fffa6e" CreationDate="2011-01-04T23:19:09.473" UserId="3467" Text="StarCraft2: How to pass moneys to team mates quickly?" />
  <row Id="32885" PostHistoryTypeId="3" PostId="13930" RevisionGUID="233c7410-50c0-4523-8ce5-4e2fb3fffa6e" CreationDate="2011-01-04T23:19:09.473" UserId="3467" Text="&lt;starcraft-2&gt;&lt;multiplayer&gt;&lt;team-game&gt;" />
  <row Id="32886" PostHistoryTypeId="2" PostId="13931" RevisionGUID="713c719a-df0d-45fa-bb14-7a75b3493396" CreationDate="2011-01-04T23:25:20.497" UserId="6027" Text="Is there a PC strategy game (or an online one) where you manage a supermarket (inventory, staff, buildings, deliveries)?" />
  <row Id="32887" PostHistoryTypeId="1" PostId="13931" RevisionGUID="713c719a-df0d-45fa-bb14-7a75b3493396" CreationDate="2011-01-04T23:25:20.497" UserId="6027" Text="Supermarket game" />
  <row Id="32888" PostHistoryTypeId="3" PostId="13931" RevisionGUID="713c719a-df0d-45fa-bb14-7a75b3493396" CreationDate="2011-01-04T23:25:20.497" UserId="6027" Text="&lt;pc&gt;&lt;strategy&gt;" />
  <row Id="32889" PostHistoryTypeId="5" PostId="13930" RevisionGUID="c16c59c0-4922-4ec3-b8b7-c0e413d156ae" CreationDate="2011-01-04T23:25:27.470" UserId="207" Comment="added 5 characters in body; edited title" Text="Usually, due to my wretched management (or sometimes due to a mass OC strategy), I have a lot of unused minerals.&#xD;&#xA;&#xD;&#xA;I understand that one of my primary goals is &quot;to keep money low&quot;, but sometimes during team games it would be better if I passed 1-2 thousand resources to my teammates, who seem to be better than me. &#xD;&#xA;&#xD;&#xA;When I open the &quot;Money transfer&quot; window, I can increase the amount of resources to transfer by 50 by clicking on the arrows. This is **very** slow: I could waste 10 seconds clicking those numbers.&#xD;&#xA;&#xD;&#xA;Is there any way to quickly increase the number of resources to transfer?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="32890" PostHistoryTypeId="4" PostId="13930" RevisionGUID="c16c59c0-4922-4ec3-b8b7-c0e413d156ae" CreationDate="2011-01-04T23:25:27.470" UserId="207" Comment="added 5 characters in body; edited title" Text="StarCraft 2: How do I give resources to my teammates quickly?" />
  <row Id="32891" PostHistoryTypeId="2" PostId="13932" RevisionGUID="3097a3ce-6feb-4f0f-8ab8-d3b93bbb1ccd" CreationDate="2011-01-04T23:52:48.720" UserId="326" Text="ok got it now.&#xD;&#xA;&#xD;&#xA;   http://www.eventhubs.com/guides/2008/jul/06/ryu-street-fighter-4-character-guide/&#xD;&#xA;&#xD;&#xA;The above link explains how to do it using up,down,left,right arrow keys.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32892" PostHistoryTypeId="2" PostId="13933" RevisionGUID="87d30229-987c-4449-a628-a654e96ad262" CreationDate="2011-01-04T23:54:21.487" UserId="1070" Text="I enjoyed playing through the story in Red Faction Guerilla back when it came out but now I'm mostly interested in going back and just laying waste to buildings with explosives and the nanorifle. The game sort of prevents you from doing this in a couple ways: after the story is finished, you can go back and play missions you already completed but buildings don't respawn unless they're specifically part of a mission. If I simply start a new game, I'm left with weapon restrictions and (sigh) no jetpack.&#xD;&#xA;&#xD;&#xA;How can I go back and have fun in this game? It doesn't seem like there are any cheats that would let me run around and destroy things - no storyline attached - which is exactly what I want to do. I've got the 360 version and the onlive version, so a solution on either platform will work for me." />
  <row Id="32893" PostHistoryTypeId="1" PostId="13933" RevisionGUID="87d30229-987c-4449-a628-a654e96ad262" CreationDate="2011-01-04T23:54:21.487" UserId="1070" Text="How do I have FUN in Red Faction Guerilla?" />
  <row Id="32894" PostHistoryTypeId="3" PostId="13933" RevisionGUID="87d30229-987c-4449-a628-a654e96ad262" CreationDate="2011-01-04T23:54:21.487" UserId="1070" Text="&lt;xbox-360&gt;&lt;onlive&gt;&lt;red-faction-guerrilla&gt;" />
  <row Id="32895" PostHistoryTypeId="6" PostId="13931" RevisionGUID="70612450-0552-45ab-b909-886b95f19ab8" CreationDate="2011-01-05T00:43:43.317" UserId="207" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;strategy&gt;" />
  <row Id="32896" PostHistoryTypeId="2" PostId="13934" RevisionGUID="2786cc93-597b-4f5f-9269-cf6d8ad2ec51" CreationDate="2011-01-05T00:47:16.607" UserId="6028" Text="Of course you could also make sure the machine is not connected to the Internet - that would definitely prevent it downloading an update.&#xD;&#xA;&#xD;&#xA;Simples, yes?" />
  <row Id="32897" PostHistoryTypeId="2" PostId="13935" RevisionGUID="c4322709-fbe1-4c1d-a9ad-a638e6fb754a" CreationDate="2011-01-05T00:49:17.210" UserId="730" Text="This question is likely to be closed anyway I can suggest you to look at [Recettear: An Item Shop's Tale][1]&#xD;&#xA;&#xD;&#xA;Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down.&#xD;&#xA;&#xD;&#xA; - Manage all aspects of an item shop – from stock to interior design!&#xD;&#xA; - Explore randomized dungeons – never quite the same twice!&#xD;&#xA; - Multiple adventurers to choose from when dungeon-diving – no two&#xD;&#xA;   play the same!&#xD;&#xA; - Plenty to do after beating the game – challenge yourself with&#xD;&#xA;   Survival Mode or play to your heart's&#xD;&#xA;   delight in Endless Mode!&#xD;&#xA; - Engaging story, localized by Carpe Fulgur – get to know the people&#xD;&#xA;   of Pensee!&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/70400/&#xD;&#xA;  [2]: http://i.imgur.com/GuwTF.jpg" />
  <row Id="32898" PostHistoryTypeId="5" PostId="10616" RevisionGUID="72b5bd78-9b8b-4965-ba9f-520988a446d9" CreationDate="2011-01-05T00:51:19.717" UserId="58" Comment="deleted 3 characters in body" Text="I've learned that you only need to win 2 of the 3 caravans to win, and if the caravan has been sold at lets say 21 you have to outbid on that caravan before the opponant sells one of the remaining 2 caravans. Gosh, I don't think this game could be any simpler! :)" />
  <row Id="32899" PostHistoryTypeId="6" PostId="13836" RevisionGUID="10234b4e-32fc-4f13-a0ae-0dd981b4ad83" CreationDate="2011-01-05T01:27:47.337" UserId="3114" Comment="edited tags" Text="&lt;raptor-safari&gt;&lt;scoring&gt;" />
  <row Id="32900" PostHistoryTypeId="2" PostId="13936" RevisionGUID="0d9a4c50-5ed0-4369-86b7-ed9ddadc5df9" CreationDate="2011-01-05T01:51:13.957" UserId="5559" Text="How do I make a chainsaw in Die2Nite? Or is it something that I have to pick up?" />
  <row Id="32901" PostHistoryTypeId="1" PostId="13936" RevisionGUID="0d9a4c50-5ed0-4369-86b7-ed9ddadc5df9" CreationDate="2011-01-05T01:51:13.957" UserId="5559" Text="Chainsaws in Die2nite" />
  <row Id="32902" PostHistoryTypeId="3" PostId="13936" RevisionGUID="0d9a4c50-5ed0-4369-86b7-ed9ddadc5df9" CreationDate="2011-01-05T01:51:13.957" UserId="5559" Text="&lt;die2nite&gt;" />
  <row Id="32903" PostHistoryTypeId="2" PostId="13937" RevisionGUID="7b0af720-20b6-4e3c-a19d-9084b68c1879" CreationDate="2011-01-05T02:01:07.667" UserId="998" Text="Holding CTRL or SHIFT allows you to do this in steps of 100 instead of 50." />
  <row Id="32905" PostHistoryTypeId="2" PostId="13939" RevisionGUID="38f1eef2-f933-4229-b786-8e1ae64b6e66" CreationDate="2011-01-05T02:09:00.443" UserId="6029" Text="I just respecced for 66g. 50g is not the max." />
  <row Id="32906" PostHistoryTypeId="2" PostId="13940" RevisionGUID="f28ed842-539d-4b6a-861d-e542b0038bc0" CreationDate="2011-01-05T02:10:25.517" UserId="341" Text="You have to find the incomplete chainsaw.  Then you also have to find an incomplete engine and build that.  Then you combine the two.  The net cost is 2 nuts &amp; bolts plus a handful of other items, which is hard for a lot of people to swallow for a simple weapon.  But man does it rip through zombies.  Each attack kills 3 zombies, and you need to feed it a new battery about 1 in 3 attacks.  Best of all, after you've spent the batteries, your inventory is now free to carry back items." />
  <row Id="32909" PostHistoryTypeId="2" PostId="13942" RevisionGUID="5b73bf4b-8940-42ad-92b6-799d01687fd0" CreationDate="2011-01-05T02:58:35.333" UserId="6030" Text="After spending more time than I'd care to admit learning and playing Dwarf Fortress Fortress mode over the last couple weeks I decided to give Adventure mode a shot. So far I'm getting the hang of it just fine, except I can't seem to find any shops to sell all the junk I'm hauling around. I'm in a Human Hamlet where the wiki would lead me to believe I should be able to find a shop, but so far no luck. Is there a trick to finding a shop? Maybe there's one here and I just don't realize it." />
  <row Id="32910" PostHistoryTypeId="1" PostId="13942" RevisionGUID="5b73bf4b-8940-42ad-92b6-799d01687fd0" CreationDate="2011-01-05T02:58:35.333" UserId="6030" Text="How does one find shops in Dwarf Fortress Adventure mode?" />
  <row Id="32911" PostHistoryTypeId="3" PostId="13942" RevisionGUID="5b73bf4b-8940-42ad-92b6-799d01687fd0" CreationDate="2011-01-05T02:58:35.333" UserId="6030" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-adventure&gt;" />
  <row Id="32912" PostHistoryTypeId="6" PostId="13877" RevisionGUID="c4a6651a-787c-4376-81d8-da7cdee253a2" CreationDate="2011-01-05T03:02:37.620" UserId="599" Comment="added game-mechanics tag" Text="&lt;xbox-360&gt;&lt;game-mechanics&gt;&lt;fable-3&gt;&lt;fable-2&gt;&lt;fable-series&gt;" />
  <row Id="32913" PostHistoryTypeId="2" PostId="13943" RevisionGUID="93d7af81-4972-41f6-8acc-8456eaf0a0ce" CreationDate="2011-01-05T03:03:12.863" UserId="336" Text="Shops can be identified by the signs next to their door entryways, and can be &lt;kbd&gt;l&lt;/kbd&gt;ooked at to determine the type of store.&#xD;&#xA;&#xD;&#xA;Additionally, shops can only be found in the larger human towns (which show up in yellow, as opposed to white on the adventurer map)." />
  <row Id="32914" PostHistoryTypeId="2" PostId="13944" RevisionGUID="259fb06f-c934-4822-82cc-f4e2bce581e3" CreationDate="2011-01-05T03:12:34.737" UserId="599" Text="Is there any way to tell if improvements can be made to a rental property's decor, other than the amount of rent you collect, especially when you allow Jasper to choose the decor for you based on your current inventory? Is there some blip on the UI in map mode or on the sign that I'm missing?&#xD;&#xA;&#xD;&#xA;I believe Jasper says something like, &quot;I can't imagine any way that the decor could be improved for this property&quot; when he finishes a house well. Sometimes he says nothing though, so how do I really know what he did without having to inspect the property visually before and after? After all, the point is that he does it for you, if I'm going to have to look anyway...I might as well do it myself!&#xD;&#xA;&#xD;&#xA;When Jasper replaces stuff, you can sell the stuff he replaced right, it's swapped with the newer items in your inventory? (Though the new inventory screens are easy...it seems I can only see my inventory in the pawn shops...ugh...am I wrong here?)&#xD;&#xA;&#xD;&#xA;Lastly, can Jasper be trusted when you ask him to redecorate a property for a second time? For example, you go buy out the furniture store again with different items and then go to a property for a second go. Will Jasper replace the same items, or is he smart enough to keep from doing that? " />
  <row Id="32915" PostHistoryTypeId="1" PostId="13944" RevisionGUID="259fb06f-c934-4822-82cc-f4e2bce581e3" CreationDate="2011-01-05T03:12:34.737" UserId="599" Text="Fable III: How do you know if a rental property's decor is at it's best?" />
  <row Id="32916" PostHistoryTypeId="3" PostId="13944" RevisionGUID="259fb06f-c934-4822-82cc-f4e2bce581e3" CreationDate="2011-01-05T03:12:34.737" UserId="599" Text="&lt;xbox-360&gt;&lt;game-mechanics&gt;&lt;fable-3&gt;" />
  <row Id="32917" PostHistoryTypeId="5" PostId="13376" RevisionGUID="0de66af6-794b-4f56-b77e-cf16e70d875f" CreationDate="2011-01-05T03:25:39.840" UserId="5442" Comment="added 174 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe you are building cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;Here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="32918" PostHistoryTypeId="2" PostId="13945" RevisionGUID="74c8dc91-3655-4a45-a4a3-7df41c4d3889" CreationDate="2011-01-05T03:30:13.863" UserId="5398" Text="You can give the soy food to the homeless boy on the docks just before Castle Clinton to unlock an alternate path into the castle." />
  <row Id="32919" PostHistoryTypeId="2" PostId="13946" RevisionGUID="d5cffdf7-bc3d-4ec0-8247-8ae9cff43585" CreationDate="2011-01-05T04:09:05.990" UserId="6032" Text="I ordered my pro guitar and copy of the game from overseas and with postage and insurance costs it ended up being about $379 total cost to me. I found this guy a bit later and bought the rest of the pro instruments and saved a fortune. &#xD;&#xA;&#xD;&#xA;http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewItem&amp;item=220719491060&amp;ssPageName=STRK:MESELX:IT&#xD;&#xA;&#xD;&#xA;Hopefully it helps you avoid the same mistake I made." />
  <row Id="32920" PostHistoryTypeId="10" PostId="13931" RevisionGUID="9355c96b-2304-4c23-a831-1cbad42311c5" CreationDate="2011-01-05T06:02:51.087" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="32921" PostHistoryTypeId="2" PostId="13947" RevisionGUID="f05cad0f-f45c-4e98-93b5-8b49e684347a" CreationDate="2011-01-05T06:15:51.313" UserId="1649" Text="There are definitely characters you can't kill, or that you can't kill until certain points in the plot. I'm not sure about *all* of them, but Paul springs to mind in the first mission. I've unloaded a great deal of ammo into him many a time, and he just keeps running around and eventually shoots me to death with a plasma rifle.&#xD;&#xA;&#xD;&#xA;Your best bet is to save before you try to kill any main-plot characters, I suppose; hopefully that won't ruin the experience for ya." />
  <row Id="32922" PostHistoryTypeId="5" PostId="13907" RevisionGUID="077e101d-ef77-44cd-9cc2-fa72f7eab215" CreationDate="2011-01-05T07:39:41.120" UserId="5762" Comment="added 2 characters in body" Text="Even cold hearted killers have to eat sometime! Remember you're a cyborg so there are human parts that need nourishment!&#xD;&#xA;&#xD;&#xA;If I remember quickly soy food, chocolate, and soda restore health points. Soda and chocolate are 2 points and soy is worth a whopping 5hp!" />
  <row Id="32923" PostHistoryTypeId="2" PostId="13948" RevisionGUID="6c8b41a3-5b80-4025-9c29-4879ebdc6920" CreationDate="2011-01-05T07:45:30.757" UserId="5762" Text="Currently I'm using the &quot;AER14 Prototype&quot; and while it hits quite hard I'm wondering if there's anything better?&#xD;&#xA;&#xD;&#xA;I've also got the &quot;All American&quot; assault rifle but in single shot mode it feels quite weak. I've just picked up the &quot;YCS/186&quot; and while that seems to be very powerful I think the 1 shot, reload aspect will drive me mad.&#xD;&#xA;&#xD;&#xA;Can anyone tell me a good rifle for me to carry around? It can be an energy weapon or a normal gun as I've got skill points in both." />
  <row Id="32924" PostHistoryTypeId="1" PostId="13948" RevisionGUID="6c8b41a3-5b80-4025-9c29-4879ebdc6920" CreationDate="2011-01-05T07:45:30.757" UserId="5762" Text="Whats a good rifle in Fallout New Vegas?" />
  <row Id="32925" PostHistoryTypeId="3" PostId="13948" RevisionGUID="6c8b41a3-5b80-4025-9c29-4879ebdc6920" CreationDate="2011-01-05T07:45:30.757" UserId="5762" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="32926" PostHistoryTypeId="2" PostId="13949" RevisionGUID="666d2572-d4c4-467c-8e90-407df26d2d40" CreationDate="2011-01-05T07:53:03.957" UserId="5043" Text="Space quest perhaps ?&#xD;&#xA;[wikipedia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Space_Quest" />
  <row Id="32927" PostHistoryTypeId="4" PostId="13948" RevisionGUID="99aebbbf-bbc0-47d8-ab63-36fc97b7705d" CreationDate="2011-01-05T07:57:01.267" UserId="5762" Comment="edited title" Text="What is a good rifle in Fallout New Vegas?" />
  <row Id="32928" PostHistoryTypeId="2" PostId="13950" RevisionGUID="eb6a2921-3c67-4b29-8ee5-248f90175f9c" CreationDate="2011-01-05T08:00:46.973" UserId="6033" Text="You don't say what you're looking for (most damage in one shot or highest DPS), but according to [this][1], the Light Machine Gun has the highest DPS of a regular rifle while the YCS/186 has the highest DPS of an energy rifle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_weapons" />
  <row Id="32930" PostHistoryTypeId="5" PostId="13945" RevisionGUID="9b6c7cfe-8941-424b-8adf-57bd46a1522e" CreationDate="2011-01-05T09:03:53.217" UserId="23" Comment="spoiler" Text="&gt; ! You can give the soy food to the homeless boy on the docks just before Castle Clinton to unlock an alternate path into the castle." />
  <row Id="32931" PostHistoryTypeId="2" PostId="13951" RevisionGUID="804b041e-9717-406d-97d3-0f2963bd2457" CreationDate="2011-01-05T09:16:25.037" UserId="4182" Text="Seems there is no reliable and reproducible way of getting past this. I did it on multiple occasions, where I threw things around and snuck past the guards behind their backs, the whole time crouching.&#xD;&#xA;&#xD;&#xA;They sometimes detected me, and at other times just minded their own business.&#xD;&#xA;&#xD;&#xA;At one time I took the left corridor, threw a small glass item to the right when I reached the mid part, then sprinted off to the finish. So stealth is not the only option here, and I think that's the message the game wants to deliver: there are always options." />
  <row Id="32932" PostHistoryTypeId="5" PostId="13937" RevisionGUID="d4855f3f-9624-4905-85b3-fd6ad047c510" CreationDate="2011-01-05T10:00:54.903" UserId="998" Comment="deleted 9 characters in body" Text="Holding CTRL allows you to do this in steps of 100 instead of 50." />
  <row Id="32933" PostHistoryTypeId="5" PostId="13868" RevisionGUID="95812782-20f8-4bd9-a283-3f93ca2affa1" CreationDate="2011-01-05T10:22:30.883" UserId="248" Comment="Fixed some grammer; added 26 characters in body" Text="I don't like grinding myself and I think WoW is one of the better games at avoiding it.  For example, if you need to kill 12 enemies, you'll usually also have a quest that requires you to collect something in the same area and also one to kill a boss there too.  You focus on the boss quest and you end up completing the others as you go.&#xD;&#xA;&#xD;&#xA;If you do decide you need more gametime than 7 days, you can pick up the vanilla game for around £5/$7 (if you look around a bit) and that'll give you another 30 days of play.  FYI, if you then want to play more there's a little trick to save money: create a new email address and use [recruit-a-friend][1] with it, then add vanilla to the r-a-f account and you'll get 30 days of gameplay free on your main account.  I just bought up 6 copies of vanilla for £5 each and added 6 months to my main account for £30 (then cancelled all the r-a-f accounts after getting my free time so I won't be billed any more).&#xD;&#xA;&#xD;&#xA;Early mistakes/things you should know:&#xD;&#xA;&#xD;&#xA;* Don't buy anything off the Auction House, you can get all your gear from quest rewards.  You'll just be throwing your money away at early levels.&#xD;&#xA;* If you want to do any professions, pick either herbalism (gathering herbs), mining or skinning (skin animals you kill for leather).  You can sell the items you gather for good money.  The other professions rely on the gathering professions, so you really struggle with them on your first character unless you have at least one gathering profession.  Pick two gathering professions for maximum financial gain - you can always drop one later if you want to pick up something more useful.&#xD;&#xA;* People will advertise their guilds in trade chat when you're in cities.  Look for one that seems friendly and /whisper them.  The main channels in WoW are zone bound - so you can only see trade chat in cities for example, and the general chat for your current zone.  This means it can be quite hard to get help through them when you're out questing.  Guild chat is universal and hopefully much more helpful.  You can get by without one, but guilds have guild rewards, such as bonus XP and lower repair costs, so its worth having one.  NOTE: don't ask the guild for money for epic flying or for anything from the guild bank until they trust you enough to give you access - it seems to be a common newbie move.&#xD;&#xA;* You can follow quest chains all the way through the game (from level 1 to 85).  But if you are confused about where to go next, or just bored with your current zone, there are Hero's Call boards in all the major cities that'll point you at your next/alternate destination.&#xD;&#xA;* At level 10 you get to pick what 'spec' you want to be.  On each spec there is a little symbol that indicates what type of role that spec will play.  For example, a little dagger means a DPS spec, a little shield means a tank spec, a cross means healing.  Some classes, such as Hunter can only play in DPS roles, where as others, like Druid, can play all three.  At 30 you can buy a Dual Spec and switch between two different roles depending how the mood takes you.&#xD;&#xA;* Use the Dungeon Finder when it becomes available.  You pick what role you want to play (Tank, DPS or Healer) - make sure you pick the right role to match your spec, if you're a Paladin, for example, and your playing a Retribution spec (which is DPS) but you queue as a tank, your new party friends won't be too happy with you.  Dungeon Finder finds you companions from other servers, not just your own.  Queuing as DPS can take 10+ minutes, queuing as a healer or tank is usually less than a minute.  When your party has been assembled you'll be teleported to the dungeon, and teleported right back to your old location when the dungeon ends - meaning you can queue while you're out questing.&#xD;&#xA;* If you like a bit of PVP, you can queue for battlegrounds at... level 10, I think?  Even on PvE servers.  It works much like Dungeon Finder but without needing to pick a role.  It's worth reading up on the different battlegrounds though, each battleground has different win conditions.  On one you might have to capture a flag, on another you might need to capture three towers.&#xD;&#xA;&#xD;&#xA;That's all I can think of right now, hope you enjoy the game :)&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=25717" />
  <row Id="32935" PostHistoryTypeId="2" PostId="13953" RevisionGUID="88962553-0546-4e72-994c-346511497223" CreationDate="2011-01-05T10:58:10.557" UserId="5983" Text="Are any of the original Gold Box engine based games (i.e. Pool of Radiance, Champions of Krynn, etc.) available via digital distribution? &#xD;&#xA;&#xD;&#xA;GoodOldGames and Steam don't seem to have them in their catalogues. &#xD;&#xA;&#xD;&#xA;Original boxes are pretty rare (especially for further installments of the series) and thus quite expensive. Sometimes they also come on 5.25&quot; floppies, which are pretty tough to use on any modern PC.&#xD;&#xA;&#xD;&#xA;If they are not available via DD, are there any rumors or plans connected with their release?" />
  <row Id="32936" PostHistoryTypeId="1" PostId="13953" RevisionGUID="88962553-0546-4e72-994c-346511497223" CreationDate="2011-01-05T10:58:10.557" UserId="5983" Text="How to obtain legit Gold Box games?" />
  <row Id="32937" PostHistoryTypeId="3" PostId="13953" RevisionGUID="88962553-0546-4e72-994c-346511497223" CreationDate="2011-01-05T10:58:10.557" UserId="5983" Text="&lt;old-games&gt;" />
  <row Id="32938" PostHistoryTypeId="6" PostId="13953" RevisionGUID="2e8ceb46-50f7-4d89-9b8b-97597c7f426d" CreationDate="2011-01-05T11:15:16.803" UserId="23" Comment="retag" Text="&lt;digital-distribution&gt;&lt;abandonware&gt;" />
  <row Id="32940" PostHistoryTypeId="2" PostId="13954" RevisionGUID="28425363-df73-41b2-b253-46d4b1f177ec" CreationDate="2011-01-05T12:12:39.693" UserId="6036" Text="Not possible without modifying the sourcecode. :(" />
  <row Id="32942" PostHistoryTypeId="2" PostId="13955" RevisionGUID="7a628396-3096-46e5-8554-1d5e898c8be5" CreationDate="2011-01-05T13:09:43.933" UserId="58" Text="SSI, if they even exist anymore, no longer has a D&amp;D license. I haven't seen them available for any platform in about a decade. &#xD;&#xA;&#xD;&#xA;However, it's not hopeless. Prior to the end of the last century, the Gold Box games (except Unlimited Adventures) were compiled on various CD-ROM collections, making them more accessible for a modern PC. (Though you may still need to use DOSBox to get them working, and they don't have print copies of the cool journals and such -- it's all PDF.) I myself have one of these collections. You might check eBay, though a quick check *at this moment in time* revealed only floppy-disk versions. Other auction sites, or second-hand software resellers may also have them available." />
  <row Id="32943" PostHistoryTypeId="2" PostId="13956" RevisionGUID="72236873-b156-4e09-98df-0153815f39e3" CreationDate="2011-01-05T13:10:26.750" UserId="422" Text="Without more information (graphical style, etc.) this is a complete stab in the dark, but it's not [Damocles][1]? (The sequel to Mercenary.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.lemonamiga.com/games/details.php?id=1192" />
  <row Id="32944" PostHistoryTypeId="5" PostId="13926" RevisionGUID="b9762414-1ed2-4b10-8745-265683bfcd72" CreationDate="2011-01-05T13:35:07.477" UserId="85" Comment="Retitled to be more explicit ♪" Text="I play SF4 on a Windows PC using the keyboard. How do I perform moves related to circle movements (ex:- quarter circle fwd, half circle fwd) using the keyboard keys?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="32945" PostHistoryTypeId="4" PostId="13926" RevisionGUID="b9762414-1ed2-4b10-8745-265683bfcd72" CreationDate="2011-01-05T13:35:07.477" UserId="85" Comment="Retitled to be more explicit ♪" Text="How do I perform directional inputs for Street Fighter 4 on a PC Keyboard?" />
  <row Id="32946" PostHistoryTypeId="6" PostId="13926" RevisionGUID="b9762414-1ed2-4b10-8745-265683bfcd72" CreationDate="2011-01-05T13:35:07.477" UserId="85" Comment="Retitled to be more explicit ♪" Text="&lt;pc&gt;&lt;keyboard-controls&gt;&lt;street-fighter-4&gt;" />
  <row Id="32947" PostHistoryTypeId="2" PostId="13957" RevisionGUID="da75099c-bdc6-4098-beeb-3f52877c298d" CreationDate="2011-01-05T14:00:26.210" UserId="5046" Text="Frontier: First Encounters?&#xD;&#xA;&#xD;&#xA;Wiki link: http://en.wikipedia.org/wiki/Frontier:_First_Encounters" />
  <row Id="32951" PostHistoryTypeId="2" PostId="13959" RevisionGUID="e189aa7f-1061-40be-bf01-4bee8944171a" CreationDate="2011-01-05T14:42:08.113" UserId="5441" Text="It is a flash-based platforming game where you command a robot that can time travel.&#xD;&#xA;&#xD;&#xA;You perform some moves, go back to entrance of the level and a clone of you starts repeating your actions (it is another instance of yourself)." />
  <row Id="32952" PostHistoryTypeId="1" PostId="13959" RevisionGUID="e189aa7f-1061-40be-bf01-4bee8944171a" CreationDate="2011-01-05T14:42:08.113" UserId="5441" Text="What's the name of the chrono robot game?" />
  <row Id="32953" PostHistoryTypeId="3" PostId="13959" RevisionGUID="e189aa7f-1061-40be-bf01-4bee8944171a" CreationDate="2011-01-05T14:42:08.113" UserId="5441" Text="&lt;identify-this-game&gt;&lt;flash&gt;&lt;browser-based&gt;" />
  <row Id="32958" PostHistoryTypeId="5" PostId="13882" RevisionGUID="96115421-3e17-46e2-8d8f-a53c1c546850" CreationDate="2011-01-05T15:22:39.577" UserId="6014" Comment="added 437 characters in body" Text="Single Player Turn-based Strategy, Medieval Micro-Management Simulation,&#xD;&#xA;possibly programmed in Basic. I know it was on the TRS80, because I remember it used the special graphics characters (I think).&#xD;&#xA;&#xD;&#xA;It was a turn-based strategy type game where you rose in rank through feudal titles in an attempt to become &quot;High-King&quot;. You would decide whether to buy fields for grain, raise an army, etc. I was younger than ten years old when I had it so my memory is a little foggy. I remember you'd &quot;enhance&quot; your castle too. &#xD;&#xA;&#xD;&#xA;It had a single screen ASCII interface which would refresh, with a little map of your territory, village, and surrounding fields. There was a table of stats, and finally a list of recent events, results of choices, and other such information. I'm kind of remembering it was hot-key-based as well, since there's no mouse on the TRS80-III, haha.&#xD;&#xA;&#xD;&#xA;Pretty sure it had seasons as well, and if you ran out of grain over the winter, serfs would die off. I think if they were unhappy, they would move away, too.&#xD;&#xA;&#xD;&#xA;If I'm confusing more than one game, sorry. Any idea would help.&#xD;&#xA;&#xD;&#xA;Edit: &#xD;&#xA;&#xD;&#xA;i've played rogue, kroz, zzt, hack. this wasn't a hacknslash game or an adventure game. think turn based strategy. it had sections which would be updated and a section which would scroll displaying the results of your turn. picture an ascii map, and then a stats panel. if you hit h it would list your keys. (just came to me)  I played it on a TRS-80 Model III (3), and it had floppy drives. i believe it was a basic game." />
  <row Id="32960" PostHistoryTypeId="5" PostId="13537" RevisionGUID="3c7b78d7-a324-4cb7-80ba-3ab9688f59d8" CreationDate="2011-01-05T15:32:56.947" UserId="998" Comment="added 285 characters in body; added 3 characters in body" Text="You are right. [This](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173586) [thinking](http://www.teamliquid.net/forum/viewmessage.php?topic_id=173703) resulted in the fresh [Griffith's 4OC Push](http://bit.ly/fVsdjW) against Zerg.&#xD;&#xA;&#xD;&#xA;This exploits the following characteristics of the Terran race:&#xD;&#xA;&#xD;&#xA; - Terran has the most cost-efficient defence mechanisms of any race, which allows turtling.&#xD;&#xA; &#xD;&#xA; - Command center can lift-off - allowing safe construction without investing into defending an expo.&#xD;&#xA; &#xD;&#xA; - OC essentially pays back for itself after 2-3 MULE calldowns. extra calldowns are &quot;free-money&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Without going into too specific BOs or details, the goal of building OCs in this way is to:&#xD;&#xA;&#xD;&#xA;- Start from a basic BO to counter early pushes and then go for a transition.&#xD;&#xA;&#xD;&#xA;- Make you less dependant on supply depots, as CCs give you +11 supply.&#xD;&#xA;&#xD;&#xA;- Gain an economical advantage without the need of going for multiple expos.&#xD;&#xA;&#xD;&#xA;- Throw down a PF (OC if you can't) at an expo when your minerals are depleted or you need gas.&#xD;&#xA;&#xD;&#xA;It does pay itself back fairly quick, but there is a [timing window](http://wiki.teamliquid.net/starcraft2/Timing_Attack) in which you are more vulnerable...&#xD;&#xA;&#xD;&#xA;Scouting will help you determine if you can afford the OC or should do something else instead.&#xD;&#xA;&#xD;&#xA;Furthermore, this thinking is slowly gaining attention amongst top players:&#xD;&#xA;&#xD;&#xA;&gt; This was amazing. Boxer showed us some very quirky play, building **twelve orbital commands** throughout the game, outpacing Hyperdub in every way. Boxer had superior tank play, superior drops, and superior strategy.&#xD;&#xA;&#xD;&#xA;[Check this amazing game here](http://www.ustream.tv/recorded/11814154).&#xD;&#xA;&#xD;&#xA;This lead to the discovery of other late game advantages:&#xD;&#xA;&#xD;&#xA;- Dropping MULEs in the enemy army to cause him to friendly fire with Tanks/Colossus.&#xD;&#xA;&#xD;&#xA;- Instantly repairing Mechanical units on the field with MULEs.&#xD;&#xA;&#xD;&#xA;- Throwing multiple scans to quickly gain an omniscience advantage." />
  <row Id="32961" PostHistoryTypeId="5" PostId="13713" RevisionGUID="202a91bc-bc25-4ed4-a957-cd345974e5bc" CreationDate="2011-01-05T15:39:02.463" UserId="85" Comment="May as well keep the same format of the earlier edit. ♪" Text="Has anyone out there experienced any vision problems from the Xbox Kinect laser? I am wondering if anyone else has noticed spots, well not spots, more like a test pattern in their eyes that can be seen after playing kinect? I assume that this is due somehow to the laser in the IR sensor, is this normal or do I have a defective laser in my unit.&#xD;&#xA;&#xD;&#xA;I've never had this before and since I only got my xbox kinect as a Xmas gift a few days ago I've noticed it twice immediately after playing kinect for about 10-20 minutes or so.&#xD;&#xA;&#xD;&#xA;The spots resemble a vertical or slightly diagonal line and really resemble a sort of one dimensional test pattern (with various symbols, kinda like various geometric shapes).&#xD;&#xA;&#xD;&#xA;No, I don't put my eyes right up to the sensor, I use it normally as per the instructions.&#xD;&#xA;&#xD;&#xA;Anyone?&#xD;&#xA;&#xD;&#xA;###EDIT###&#xD;&#xA;The Kinect game itself doesn't matter, I first noticed it yesterday and then again today. It is really odd as when I close my eyes I can see the various patterns in a single strip. It has the width and length of about a finger held vertically at arms length. It disappears in about 10-20 minutes after I stop playing but does leave me with a residual head-ache. Needless to say, it has been disconnected and I've contact XBOX.&#xD;&#xA;&#xD;&#xA;The patterns themselves look kinda geometrical, hard to focus on though.&#xD;&#xA;&#xD;&#xA;Nick: laser/IR emitter can be the same thing- if it emits IR and is phase coherent. The sensor itself has a class 1 laser device stamped on it and several websites describe it as a laser (in the 800nm range it seems). I don't have the full specs as I assume that is a rather closely guarded secret. Perhaps it is an IR LED with a grating in front, I don't know as I didn't build it.&#xD;&#xA;&#xD;&#xA;###EDIT 2###&#xD;&#xA;&#xD;&#xA;Thanks everyone for your input. I went to an electronics store where Kinect was on display. The same thing happened there so that settles it for me. It appears that I am an unlucky sod who doesn't get to play kinect without glasses!&#xD;&#xA;" />
  <row Id="32963" PostHistoryTypeId="8" PostId="13713" RevisionGUID="03b98482-69df-46ba-b34c-b61b46a50eee" CreationDate="2011-01-05T15:40:03.040" UserId="85" Comment="Rollback to [4cf7f12f-a485-4d5a-b00e-b748fa304cd4]" Text="Has anyone out there experienced any vision problems from the Xbox Kinect laser? I am wondering if anyone else has noticed spots, well not spots, more like a test pattern in their eyes that can be seen after playing kinect? I assume that this is due somehow to the laser in the IR sensor, is this normal or do I have a defective laser in my unit.&#xD;&#xA;&#xD;&#xA;I've never had this before and since I only got my xbox kinect as a Xmas gift a few days ago I've noticed it twice immediately after playing kinect for about 10-20 minutes or so.&#xD;&#xA;&#xD;&#xA;The spots resemble a vertical or slightly diagonal line and really resemble a sort of one dimensional test pattern (with various symbols, kinda like various geometric shapes).&#xD;&#xA;&#xD;&#xA;No, I don't put my eyes right up to the sensor, I use it normally as per the instructions.&#xD;&#xA;&#xD;&#xA;Anyone?&#xD;&#xA;&#xD;&#xA;###EDIT###&#xD;&#xA;The Kinect game itself doesn't matter, I first noticed it yesterday and then again today. It is really odd as when I close my eyes I can see the various patterns in a single strip. It has the width and length of about a finger held vertically at arms length. It disappears in about 10-20 minutes after I stop playing but does leave me with a residual head-ache. Needless to say, it has been disconnected and I've contact XBOX.&#xD;&#xA;&#xD;&#xA;The patterns themselves look kinda geometrical, hard to focus on though.&#xD;&#xA;&#xD;&#xA;Nick: laser/IR emitter can be the same thing- if it emits IR and is phase coherent. The sensor itself has a class 1 laser device stamped on it and several websites describe it as a laser (in the 800nm range it seems). I don't have the full specs as I assume that is a rather closely guarded secret. Perhaps it is an IR LED with a grating in front, I don't know as I didn't build it.&#xD;&#xA;" />
  <row Id="32964" PostHistoryTypeId="19" PostId="7826" RevisionGUID="308c2581-54c8-425a-9a04-5bad663ca396" CreationDate="2011-01-05T15:41:03.960" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="32966" PostHistoryTypeId="8" PostId="13713" RevisionGUID="b181286e-9936-4825-b29f-ccfd22f9e4f4" CreationDate="2011-01-05T15:43:33.473" UserId="85" Comment="Rollback to [202a91bc-bc25-4ed4-a957-cd345974e5bc] - No, actually, while it&amp;#39;s a conclusion it&amp;#39;s not a complete answer to the actual question... it really should be a question update edit. Haha, silly me. ♪" Text="Has anyone out there experienced any vision problems from the Xbox Kinect laser? I am wondering if anyone else has noticed spots, well not spots, more like a test pattern in their eyes that can be seen after playing kinect? I assume that this is due somehow to the laser in the IR sensor, is this normal or do I have a defective laser in my unit.&#xD;&#xA;&#xD;&#xA;I've never had this before and since I only got my xbox kinect as a Xmas gift a few days ago I've noticed it twice immediately after playing kinect for about 10-20 minutes or so.&#xD;&#xA;&#xD;&#xA;The spots resemble a vertical or slightly diagonal line and really resemble a sort of one dimensional test pattern (with various symbols, kinda like various geometric shapes).&#xD;&#xA;&#xD;&#xA;No, I don't put my eyes right up to the sensor, I use it normally as per the instructions.&#xD;&#xA;&#xD;&#xA;Anyone?&#xD;&#xA;&#xD;&#xA;###EDIT###&#xD;&#xA;The Kinect game itself doesn't matter, I first noticed it yesterday and then again today. It is really odd as when I close my eyes I can see the various patterns in a single strip. It has the width and length of about a finger held vertically at arms length. It disappears in about 10-20 minutes after I stop playing but does leave me with a residual head-ache. Needless to say, it has been disconnected and I've contact XBOX.&#xD;&#xA;&#xD;&#xA;The patterns themselves look kinda geometrical, hard to focus on though.&#xD;&#xA;&#xD;&#xA;Nick: laser/IR emitter can be the same thing- if it emits IR and is phase coherent. The sensor itself has a class 1 laser device stamped on it and several websites describe it as a laser (in the 800nm range it seems). I don't have the full specs as I assume that is a rather closely guarded secret. Perhaps it is an IR LED with a grating in front, I don't know as I didn't build it.&#xD;&#xA;&#xD;&#xA;###EDIT 2###&#xD;&#xA;&#xD;&#xA;Thanks everyone for your input. I went to an electronics store where Kinect was on display. The same thing happened there so that settles it for me. It appears that I am an unlucky sod who doesn't get to play kinect without glasses!&#xD;&#xA;" />
  <row Id="32967" PostHistoryTypeId="2" PostId="13962" RevisionGUID="06acc29a-a4c2-44fd-9e45-24644320350f" CreationDate="2011-01-05T15:46:39.607" UserId="3114" Text="Sounds to me like [Chronotron][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![Chronotron][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/Scarybug/chronotron?acomplete=chronotron&#xD;&#xA;  [2]: http://i.imgur.com/2qV9X.png" />
  <row Id="32968" PostHistoryTypeId="10" PostId="11128" RevisionGUID="2d11a233-a174-476d-b3b6-13beec003d42" CreationDate="2011-01-05T16:13:48.943" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="32969" PostHistoryTypeId="2" PostId="13963" RevisionGUID="d4065c0c-5fbd-40f5-b681-a591a50ed714" CreationDate="2011-01-05T16:40:46.123" UserId="918" Text="Warning, spoilers ahoy!&#xD;&#xA;&#xD;&#xA;Near the end of the game, there was a bug in my playthrough where Madison finds out the location of Shaun.  She says to herself &quot;I have to call someone to tell them&quot;, and I'm given the option to call Ethan or call Jayden.  The problem is, in my playthrough, **Madison never met Jayden**.  I figured this was just an issue of branching checks gone awry, however I loaned my copy of the game to three other friends, all of whom also had this same bizarre interaction with Madison and Jayden never meeting.&#xD;&#xA;&#xD;&#xA;How can you ever get them to meet in the game?" />
  <row Id="32970" PostHistoryTypeId="1" PostId="13963" RevisionGUID="d4065c0c-5fbd-40f5-b681-a591a50ed714" CreationDate="2011-01-05T16:40:46.123" UserId="918" Text="In Heavy Rain, how do Madison and Jayden ever meet?" />
  <row Id="32971" PostHistoryTypeId="3" PostId="13963" RevisionGUID="d4065c0c-5fbd-40f5-b681-a591a50ed714" CreationDate="2011-01-05T16:40:46.123" UserId="918" Text="&lt;spoiler&gt;&lt;heavy-rain&gt;" />
  <row Id="32972" PostHistoryTypeId="2" PostId="13964" RevisionGUID="924c9f2a-6eea-409d-85d6-6149f3f9862c" CreationDate="2011-01-05T16:44:40.343" UserId="1777" Text="[Play the game on its easiest difficulty setting.][1] This is actually just as fun, if not funner, than messing about with the nanorifle - as this option has a storyline, goals and play length, while still allowing you to randomly take out buildings and do whatever you want, whenever you please.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://multiplayerblog.mtv.com/2009/06/17/why-i-played-and-finished-red-faction-guerrilla-on-casual/" />
  <row Id="32973" PostHistoryTypeId="2" PostId="13965" RevisionGUID="1ce84d02-dadf-4bfc-96a1-ab440fb0701a" CreationDate="2011-01-05T16:47:19.763" UserId="6043" Text="There are quite a few in-depth answers here, so I'll keep my answer fairly brief and based on my first experience of WoW.&#xD;&#xA;&#xD;&#xA;I didn't even know what WoW was when I created an account. I knew absolutely nothing about the game other than it was a MMORPG and it had some blue thing with big ears on the front of the box.&#xD;&#xA;&#xD;&#xA;No-one wants to read all the stuff about classes and factions at the beginning of any game, you just want to jump in and start playing. Unfortunately, knowing a little about each class is really helpful because your class determines your future game style.  I just jumped in with a Alliance human Paladin, before re-rolling to an Alliance human Warlock. I found the warlock easy to play at the lower levels, where as I personally think that a Paladin took a bit more game knowledge.&#xD;&#xA;&#xD;&#xA;I went running all over the place in my first couple of months, starting in Elwynn Forest and running into Westfall or Duskwood (even at level 7) and got completely owned several times. I didn't understand how gear worked or how to be a better player, this comes with experience.  Either way, I enjoyed myself. I enjoyed the zones (even back then) and the stories. I especially liked Hogger (Elwynn Forest bad boy!) and having to get help to take him down. Even now at 85, I still go back to bash him about sometimes :)&#xD;&#xA;&#xD;&#xA;I suppose the best policy is to just dive in, enjoy the game and not worry too much about the game mechanics or details, because you'll pick them up if you decide to continue to play after your trial.&#xD;&#xA;&#xD;&#xA;Either way, enjoy WoW :)" />
  <row Id="32974" PostHistoryTypeId="2" PostId="13966" RevisionGUID="8750f1c3-61e0-4a96-a6e2-365c158c6d65" CreationDate="2011-01-05T16:54:54.160" UserId="1777" Text="According to [this thread][1], the clips save to [callofduty.com][2]:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; You can only save six clips. These are&#xD;&#xA;&gt; the six you can keep in your&#xD;&#xA;&gt; fileshare. You cannot download any to&#xD;&#xA;&gt; your HDD. You can't get the clips&#xD;&#xA;&gt; rendered to your computer, you can&#xD;&#xA;&gt; save screenshots to your computer from&#xD;&#xA;&gt; callofduty.com/blackops. Go to the&#xD;&#xA;&gt; theater tab on the site and you can&#xD;&#xA;&gt; select and save your screenshots.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/action/callofduty7workingtitle/show_msgs.php?topic_id=m-1-57102514&amp;pid=960189&#xD;&#xA;  [2]: http://www.callofduty.com/" />
  <row Id="32975" PostHistoryTypeId="5" PostId="13963" RevisionGUID="2446d909-af3a-4e69-bd99-1ca7a7e173e2" CreationDate="2011-01-05T17:08:14.467" UserId="4103" Comment="spoilerified" Text="Warning, spoilers ahoy!&#xD;&#xA;&#xD;&#xA;&gt;! Near the end of the game, there was a bug in my playthrough where Madison finds out the location of Shaun.  She says to herself &quot;I have to call someone to tell them&quot;, and I'm given the option to call Ethan or call Jayden.  The problem is, in my playthrough, **Madison never met Jayden**.  I figured this was just an issue of branching checks gone awry, however I loaned my copy of the game to three other friends, all of whom also had this same bizarre interaction with Madison and Jayden never meeting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;How can you ever get them to meet in the game?" />
  <row Id="32976" PostHistoryTypeId="2" PostId="13967" RevisionGUID="d4062a8b-f87b-490b-964d-82c838d12ac0" CreationDate="2011-01-05T17:23:04.177" UserId="6048" Text="AER14 w/ overcharged ammo and the Finesse perk is a good combo.  Overcharged ammo gives you good DT penetration and the Finesse perks gives you a much better chance for criticals.  YCS/186 has good DPS, but a very slow rate of fire.  All-american is a great all around weapon, (it's a unique version of the marksman carbine), high rate of fire, scoped for sniping and if you pair it with ap 5.56 you've got a weapon that can take on death claws fairly well.  (not as well as an anti-material rifle or ycs/186 to the head, but...)" />
  <row Id="32977" PostHistoryTypeId="2" PostId="13968" RevisionGUID="3da2489d-79c3-402b-91ef-27d9ea7fbf65" CreationDate="2011-01-05T17:24:40.070" UserId="3467" Text="Short answer: your &quot;Patrol&quot; command. If you are assigning your forces to 1-4 number, 'P' key is far away from 1-4 (it is not convenient to click 1-p-2-p-3-p). So you could reassign 'Patrol' command to 'T' key.&#xD;&#xA;&#xD;&#xA;In objection to TomWij answer to use 'right click': It is very dangerous to focus fire with right click. Imaging, you are trying to focus your marines on opponent's BC and instead of right-clicking BC you right-click on ground close to the BC... Instead of shooting your marines will go. Usually, you can detect that immediately and correct your order, but... I would spend 1/5 of seconds to press 'a' button and 1/4 more seconds to point mouse on required opponent unit, instead of to 2-3 'right-clicks' on empty ground or own unit." />
  <row Id="32978" PostHistoryTypeId="2" PostId="13969" RevisionGUID="93b603a5-e60a-43bf-99c5-952e21749c32" CreationDate="2011-01-05T17:26:12.097" UserId="6048" Text="Contreras is the best supply of 12.7mm ammo, and there is an unnamed arms merchant at the 188 that also has a great stock of ammo." />
  <row Id="32979" PostHistoryTypeId="2" PostId="13970" RevisionGUID="ea25506f-7171-46a3-84b0-2837e3b0427f" CreationDate="2011-01-05T17:31:19.657" UserId="6048" Text="Also, the type of armor you are wearing affects how fast your 'run' is.  If you've got heavy non-powered armor on your 'run' speed can be dramatically reduced." />
  <row Id="32980" PostHistoryTypeId="2" PostId="13971" RevisionGUID="2e32a35c-04ea-4ddb-ade2-16927fda565e" CreationDate="2011-01-05T17:32:57.890" UserId="3467" Text="Usually I do the following:&#xD;&#xA;&#xD;&#xA; 1. Press '1' key to get my 'BIG' group (lets consider 30+ zerlings);&#xD;&#xA; 2. Send whole group to required location (attack or move to potential opponents expands);&#xD;&#xA; 3. Press Shift+Ctrl keys and click on 1-2 units in group;&#xD;&#xA; 4. Repeat steps 2-3 (send whole grope to new location and exclude more units from group) if you need to send different samll groups in different locations (useful to get map vision);&#xD;&#xA; 5. Do 'move back' command to group;&#xD;&#xA; 6. Press Ctrl+1 (to rebind to the same group number all units except of 2 that were commanded to atack/move forward).&#xD;&#xA;&#xD;&#xA;As a result, '1' still keep whole group, your group will be on almost the same place when it was in the begging, required units go into required destination point, these units are excluded from the main group. If you need to grad these units in another group - in 2-3 seconds you will be able to select them easily (as they will be separated from your main group)." />
  <row Id="32981" PostHistoryTypeId="5" PostId="13933" RevisionGUID="08c5ea37-50d7-411f-8beb-59f05b283acd" CreationDate="2011-01-05T17:46:30.547" UserId="1070" Comment="Edited title to be more clear" Text="I enjoyed playing through the story in Red Faction Guerilla back when it came out but now I'm mostly interested in going back and just laying waste to buildings with explosives and the nanorifle. The game sort of prevents you from doing this in a couple ways: after the story is finished, you can go back and play missions you already completed but buildings don't respawn unless they're specifically part of a mission. If I simply start a new game, I'm left with weapon restrictions and (sigh) no jetpack.&#xD;&#xA;&#xD;&#xA;How can I go back and have fun destroying building again in this game? It doesn't seem like there are any cheats that would let me run around and destroy things - no storyline attached - which is exactly what I want to do. I've got the 360 version and the onlive version, so a solution on either platform will work for me." />
  <row Id="32982" PostHistoryTypeId="4" PostId="13933" RevisionGUID="08c5ea37-50d7-411f-8beb-59f05b283acd" CreationDate="2011-01-05T17:46:30.547" UserId="1070" Comment="Edited title to be more clear" Text="How can I replay more destruction in Red Faction Guerilla?" />
  <row Id="32983" PostHistoryTypeId="2" PostId="13972" RevisionGUID="16663456-bf37-4e18-9387-a830ff7a8393" CreationDate="2011-01-05T17:50:09.803" UserId="248" Text="Hi,&#xD;&#xA;&#xD;&#xA;I found an item on WoWhead that I want crafting.  How can I link to it in the chat so I can find a crafter to make it for me?&#xD;&#xA;&#xD;&#xA;Is there an addon or just some sort of chat magic I need to do?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="32984" PostHistoryTypeId="1" PostId="13972" RevisionGUID="16663456-bf37-4e18-9387-a830ff7a8393" CreationDate="2011-01-05T17:50:09.803" UserId="248" Text="How can I link to an item I don't have in the chat in World of Warcraft?" />
  <row Id="32985" PostHistoryTypeId="3" PostId="13972" RevisionGUID="16663456-bf37-4e18-9387-a830ff7a8393" CreationDate="2011-01-05T17:50:09.803" UserId="248" Text="&lt;world-of-warcraft&gt;" />
  <row Id="32986" PostHistoryTypeId="4" PostId="13933" RevisionGUID="1fee98b1-2f39-4c4d-9b83-02467d4685d6" CreationDate="2011-01-05T17:55:40.637" UserId="274" Comment="Is this a better title? If you disagree, feel free to roll back. :)" Text="What can I do in Red Faction: Guerrilla once I've beaten the game and everything has been destroyed?" />
  <row Id="32987" PostHistoryTypeId="2" PostId="13973" RevisionGUID="e7e8a2c8-b316-4273-9390-856c9bb8ded8" CreationDate="2011-01-05T17:58:43.850" UserId="3015" Text="Does anyone know where I can find a list of all the cars and their stats (both racers and police cruisers)? I'm mainly interested in seeing the stats that are presented when you select the cars in the time before a race, but if the list includes overall health/offensive strength that would be awesome." />
  <row Id="32988" PostHistoryTypeId="1" PostId="13973" RevisionGUID="e7e8a2c8-b316-4273-9390-856c9bb8ded8" CreationDate="2011-01-05T17:58:43.850" UserId="3015" Text="Car stats for NFS: Hot Pursuit?" />
  <row Id="32989" PostHistoryTypeId="3" PostId="13973" RevisionGUID="e7e8a2c8-b316-4273-9390-856c9bb8ded8" CreationDate="2011-01-05T17:58:43.850" UserId="3015" Text="&lt;xbox-360&gt;&lt;racing&gt;&lt;need-for-speed-hp&gt;" />
  <row Id="32990" PostHistoryTypeId="2" PostId="13974" RevisionGUID="b0e429fb-e3a8-4948-ba7b-9b3f1c9899c5" CreationDate="2011-01-05T18:01:45.813" UserId="2339" Text="On Wowhead, there is a &quot;link&quot; button on each item, glyph, weapon, etc. page.  This link will provide you with a &quot;Script&quot; that will look up the item for you in the game.  &#xD;&#xA;&#xD;&#xA;You can find it in the top right corner.  &#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;If you copy the text, and then enter it into your chat box in the game, it will put the item link right in your chat window.  Then, you can shift-click to link it to the crafter.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/1xZuT.jpg" />
  <row Id="32991" PostHistoryTypeId="2" PostId="13975" RevisionGUID="7f3b9147-a7a5-4030-8339-7f16931ad0c0" CreationDate="2011-01-05T18:02:28.440" UserId="336" Text="You don't need an addon of any sort! Since you've specified WoWhead, you've made it quite easy on yourself, as WoWhead is conducive to these sorts of things!&#xD;&#xA;&#xD;&#xA;First, navigate to the item in question: I used &quot;Perdition's Blade&quot;. Second, look for the small &quot;Link&quot; button, circled, below, in orange:&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;The following text-box will pop up.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Copy the string, and paste when you're in-game. Voila.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/KYNyw.png&#xD;&#xA;  [2]: http://i.imgur.com/yysFJ.png" />
  <row Id="32992" PostHistoryTypeId="7" PostId="13933" RevisionGUID="a6e20133-459f-4562-b583-56418451a30f" CreationDate="2011-01-05T18:07:09.227" UserId="1070" Comment="Rollback to [08c5ea37-50d7-411f-8beb-59f05b283acd]" Text="How can I replay more destruction in Red Faction Guerilla?" />
  <row Id="32993" PostHistoryTypeId="5" PostId="13933" RevisionGUID="6af4bfa6-7874-4791-a52f-57b529ebb441" CreationDate="2011-01-05T18:09:09.680" UserId="1070" Comment="added 1 characters in body" Text="I enjoyed playing through the story in Red Faction Guerilla back when it came out but now I'm mostly interested in going back and just laying waste to buildings with explosives and the nanorifle. The game sort of prevents you from doing this in a couple ways: after the story is finished, you can go back and play missions you already completed but buildings don't respawn unless they're specifically part of a mission. If I simply start a new game, I'm left with weapon restrictions and (sigh) no jetpack.&#xD;&#xA;&#xD;&#xA;How can I go back and have fun destroying buildings again in this game? It doesn't seem like there are any cheats that would let me run around and destroy things - no storyline attached - which is exactly what I want to do. I've got the 360 version and the onlive version, so a solution on either platform will work for me." />
  <row Id="32994" PostHistoryTypeId="5" PostId="12285" RevisionGUID="c5da3054-9041-4bed-b541-ef4a33b42696" CreationDate="2011-01-05T18:12:05.467" UserId="23" Comment="added 289 characters in body" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;**One** of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the [Leaderboards][1].  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for Construction, Upgrades, and Workshop threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Resources: Current Priorites** thread, to discuss what items townsfolk should be choosing over others when scavenging.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&#xD;&#xA;**Remember**, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;**Another** important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;**This** will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&lt;h2&gt;Also, make use of external applications!&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - [Town Leaderboards][2]&#xD;&#xA; - [Map App][3]&#xD;&#xA; - [Bank/Construction/Town&#xD;&#xA;   Info][4]&#xD;&#xA;&#xD;&#xA;**This** Map is particularly useful, because it lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things.&#xD;&#xA;&#xD;&#xA;&gt; __Fair warning.__ The tricky part here is that links to these services go against the linking policy. Your post, if reported, will be removed if you link to those pages. Please read the &quot;RULES &amp; MODERATION IN TOWN FORUMS&quot; thread in the world forums Help section for more information.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/town&#xD;&#xA;  [2]: http://die2nite.hoah.org/town&#xD;&#xA;  [3]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [4]: http://die2nite.hoah.org" />
  <row Id="32995" PostHistoryTypeId="5" PostId="13559" RevisionGUID="f883b193-c720-4af1-a594-65f9e2475ed3" CreationDate="2011-01-05T18:13:34.707" UserId="2341" Comment="added 139 characters in body" Text="**No.**  You only have to collect all the KONG letters and finish a level **once** to earn that level's  KONG star.  On subsequent plays of a level, you can ignore the letters.  Once you collect all the KONG letters in all the levels of an area/world, you'll unlock a special bonus temple for that area.&#xD;&#xA;&#xD;&#xA;When trying to find all the KONG letters, you lose any collected letters since the last checkpoint each time you die.  This can get rather frustrating on mine cart levels where you have to time your jumps perfectly.&#xD;&#xA;&#xD;&#xA;Fortunately, this is not true of the puzzle pieces.  Once collected, you keep those permanently, even if you die.&#xD;&#xA;&#xD;&#xA;In all cases, if you quit, or lose all your lives, before finishing a level, you lose all items you collect, letters and puzzle pieces." />
  <row Id="32996" PostHistoryTypeId="5" PostId="11772" RevisionGUID="48ccd23e-1c65-4cc6-9c82-7667a430b30b" CreationDate="2011-01-05T18:23:35.943" UserId="23" Comment="added 1096 characters in body" Text="&gt; ##Before you copy this post on the town forums of your city:&#xD;&#xA;&gt; &#xD;&#xA;&gt; All posts on this site are licensed under a **[cc-wiki license][1]** with **[attribution required.][2]**&#xD;&#xA;&gt;&#xD;&#xA;&gt; In short, you **can** copy this post and put it in the town forums (yay!), but you also must **link back** to [this question][3] and to [the profile page of this post's author][4] -- we're fine with your sharing, we just want some credit back.&#xD;&#xA;&gt;&#xD;&#xA;&gt; On the other hand, the Die2Nite linking policy forbids you from giving links to unapproved external sites. The chances of Gaming.SE being approved are pretty close to nil, given that a site must not contain _too many_ spoilers before it can be approved.&#xD;&#xA;&gt;&#xD;&#xA;&gt; The combined effect is that you can't just post things you read here on the Die2Nite town forums. It sucks, but it's *not* our side of the deal that gets in the way.&#xD;&#xA;&#xD;&#xA;OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - At the beginning, some materials are assumed to be found intact.  But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - **Total AP used:** 1,090 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - **Total builder water usage:** 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - **Total builder food usage:** 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA; - **Special materials used**: I tried to limit these as much as possible.  This build uses only 3 nuts &amp; bolts, 3 pipes, 5 cement blocks, 1 electronics, and 1 pharmaceuticals&#xD;&#xA;&#xD;&#xA;**Final Defense on day 5: 382** plus defensive objects.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;## Day 1&#xD;&#xA;&#xD;&#xA;* Build Workshop&#xD;&#xA;* Convert 10 logs into 5 planks&#xD;&#xA;* Convert 10 scrap metal into 5 iron&#xD;&#xA;* Convert 10 planks into 5 beams&#xD;&#xA;* Convert 10 iron into 5 supports&#xD;&#xA;* Build watchtower&#xD;&#xA;* Build factory&#xD;&#xA;* Make 30 tents&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower&#xD;&#xA;**Total AP Used:** 137  &#xD;&#xA;**Defense:** 5+3+(30 tents) = 38 (plus defensive items)  &#xD;&#xA;**Required:** 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts&amp; Bolts&#xD;&#xA;&#xD;&#xA;##Day 2&#xD;&#xA;&#xD;&#xA;* Convert 34 logs into 17 planks&#xD;&#xA;* Convert 8 metal into 4 iron&#xD;&#xA;* Build portal lock&#xD;&#xA;* Build great wall strengthening&#xD;&#xA;* Build great pit&#xD;&#xA;* Build spiked pit&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower  &#xD;&#xA;**Total AP Used:** 227  &#xD;&#xA;**Defense:** 38 + 109 = 147 (plus defensive items)  &#xD;&#xA;**Required:** 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron  &#xD;&#xA;&#xD;&#xA;##Day 3&#xD;&#xA;&#xD;&#xA;* Convert 30 logs to 15 planks&#xD;&#xA;* Convert 12 metal to 6 iron&#xD;&#xA;* Convert 20 planks to 10 beams&#xD;&#xA;* Build pump&#xD;&#xA;* Build water purifier&#xD;&#xA;* Build vegetable plot&#xD;&#xA;* Build moat&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 247  &#xD;&#xA;**Defense:** 147 + 45 + 13 = 205 (plus defensive items)  &#xD;&#xA;**Required:** 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal&#xD;&#xA;&#xD;&#xA;##Day 4&#xD;&#xA;&#xD;&#xA;* Convert 58 logs to 29 planks&#xD;&#xA;* Convert 14 planks to 7 beams&#xD;&#xA;* Convert 8 metal to 4 iron&#xD;&#xA;* Convert 4 iron to 2 supports&#xD;&#xA;* Build well-drilling rig&#xD;&#xA;* Build old school traps&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 209&#xD;&#xA;&#xD;&#xA;**Defense:** 205 + 30 + 21 = 256 (plus defensive items)  &#xD;&#xA;**Required:** 8 scrap metal, 28 rotten logs&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Day 5&#xD;&#xA;Note that by this day, you have to start building to what materials you have.  For example, if you don't have cement, but you have nuts &amp; bolts, you might want to go for ramparts instead.&#xD;&#xA;&#xD;&#xA;* Convert 62 logs to 31 planks&#xD;&#xA;* Convert 28 planks to 14 beams&#xD;&#xA;* Convert 28 metal to 14 iron&#xD;&#xA;* Convert 14 iron to 7 supports&#xD;&#xA;* Build armour plating&#xD;&#xA;* Build cannon mounds&#xD;&#xA;* Build stone cannon&#xD;&#xA;* Build breaker&#xD;&#xA;&#xD;&#xA;**Upgrade:** Pit  &#xD;&#xA;**Total AP Used:** 214  &#xD;&#xA;**Defense:** 256 + 94 + 32 = 382 (plus defensive items)  &#xD;&#xA;**Required:** 62 rotten logs, 28 scrap metal&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;##Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA; - A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://creativecommons.org/licenses/by-sa/2.5/&#xD;&#xA;  [2]: http://blog.stackoverflow.com/2009/06/attribution-required/&#xD;&#xA;  [3]: http://gaming.stackexchange.com/q/11765/23&#xD;&#xA;  [4]: http://gaming.stackexchange.com/users/341/bwarner" />
  <row Id="32997" PostHistoryTypeId="2" PostId="13976" RevisionGUID="aa8e1d9d-f1fd-435f-a7ee-09f093efc1be" CreationDate="2011-01-05T18:27:39.717" UserId="4430" Text="Get Autohotkey&#xD;&#xA;http://www.autohotkey.com/download/&#xD;&#xA;&#xD;&#xA;If you think this is violating the TOS read http://www.teamliquid.net/forum/viewpost.php?post_id=7436604&#xD;&#xA;&#xD;&#xA;I use Autohotkey to remap some keys, so you shouldn't get banned for this.&#xD;&#xA;&#xD;&#xA;Here is a script that will do what you ask. You may need to change XButton1 to XButton2&#xD;&#xA;&#xD;&#xA;    #SingleInstance force&#xD;&#xA;    #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.&#xD;&#xA;    SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.&#xD;&#xA;    &#xD;&#xA;    #IfWinActive ahk_class StarCraft II&#xD;&#xA;    &#xD;&#xA;    XButton1::MButton" />
  <row Id="32998" PostHistoryTypeId="2" PostId="13977" RevisionGUID="6096917c-c36d-475c-bf20-6f6630af53a0" CreationDate="2011-01-05T18:33:36.297" UserId="1804" Text="That is to say, if I have 3 pumps stacked properly, and I am suppling excessive power to the middle of the three, will all three run? Or will the top or bottom not receive power?" />
  <row Id="32999" PostHistoryTypeId="1" PostId="13977" RevisionGUID="6096917c-c36d-475c-bf20-6f6630af53a0" CreationDate="2011-01-05T18:33:36.297" UserId="1804" Text="Do pump stacks transmit power vertically in both directions?" />
  <row Id="33000" PostHistoryTypeId="3" PostId="13977" RevisionGUID="6096917c-c36d-475c-bf20-6f6630af53a0" CreationDate="2011-01-05T18:33:36.297" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="33001" PostHistoryTypeId="8" PostId="11772" RevisionGUID="699d4672-9a78-4462-bf6c-1baf46164b93" CreationDate="2011-01-05T18:34:41.943" UserId="274" Comment="Rollback to [1d2031d1-6ada-4f79-841a-e73b0d0ad678]" Text="OK, I'll start by taking a shot, and then we'll see what optimizations other people can make.  This is roughly the order used in my current town, with corrections made where we think we made a mistake.&#xD;&#xA;&#xD;&#xA;Assumptions: &#xD;&#xA;&#xD;&#xA; - At the beginning, some materials are assumed to be found intact.  But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)&#xD;&#xA; - **Total AP used:** 1,090 (so roughly 5 days given the OP assumptions)&#xD;&#xA; - **Total builder water usage:** 55 (15 builders&#xD;&#xA;   for 5 days, plus 20 for moat, minus&#xD;&#xA;   40 for drilling rig)&#xD;&#xA; - **Total builder food usage:** 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)&#xD;&#xA; - **Special materials used**: I tried to limit these as much as possible.  This build uses only 3 nuts &amp; bolts, 3 pipes, 5 cement blocks, 1 electronics, and 1 pharmaceuticals&#xD;&#xA;&#xD;&#xA;**Final Defense on day 5: 382** plus defensive objects.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;## Day 1&#xD;&#xA;&#xD;&#xA;* Build Workshop&#xD;&#xA;* Convert 10 logs into 5 planks&#xD;&#xA;* Convert 10 scrap metal into 5 iron&#xD;&#xA;* Convert 10 planks into 5 beams&#xD;&#xA;* Convert 10 iron into 5 supports&#xD;&#xA;* Build watchtower&#xD;&#xA;* Build factory&#xD;&#xA;* Make 30 tents&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower&#xD;&#xA;**Total AP Used:** 137  &#xD;&#xA;**Defense:** 5+3+(30 tents) = 38 (plus defensive items)  &#xD;&#xA;**Required:** 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts&amp; Bolts&#xD;&#xA;&#xD;&#xA;##Day 2&#xD;&#xA;&#xD;&#xA;* Convert 34 logs into 17 planks&#xD;&#xA;* Convert 8 metal into 4 iron&#xD;&#xA;* Build portal lock&#xD;&#xA;* Build great wall strengthening&#xD;&#xA;* Build great pit&#xD;&#xA;* Build spiked pit&#xD;&#xA;&#xD;&#xA;**Project of the day:** Watchtower  &#xD;&#xA;**Total AP Used:** 227  &#xD;&#xA;**Defense:** 38 + 109 = 147 (plus defensive items)  &#xD;&#xA;**Required:** 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron  &#xD;&#xA;&#xD;&#xA;##Day 3&#xD;&#xA;&#xD;&#xA;* Convert 30 logs to 15 planks&#xD;&#xA;* Convert 12 metal to 6 iron&#xD;&#xA;* Convert 20 planks to 10 beams&#xD;&#xA;* Build pump&#xD;&#xA;* Build water purifier&#xD;&#xA;* Build vegetable plot&#xD;&#xA;* Build moat&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 247  &#xD;&#xA;**Defense:** 147 + 45 + 13 = 205 (plus defensive items)  &#xD;&#xA;**Required:** 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal&#xD;&#xA;&#xD;&#xA;##Day 4&#xD;&#xA;&#xD;&#xA;* Convert 58 logs to 29 planks&#xD;&#xA;* Convert 14 planks to 7 beams&#xD;&#xA;* Convert 8 metal to 4 iron&#xD;&#xA;* Convert 4 iron to 2 supports&#xD;&#xA;* Build well-drilling rig&#xD;&#xA;* Build old school traps&#xD;&#xA;&#xD;&#xA;**Project of the day:** Pit  &#xD;&#xA;**Total AP Used:** 209&#xD;&#xA;&#xD;&#xA;**Defense:** 205 + 30 + 21 = 256 (plus defensive items)  &#xD;&#xA;**Required:** 8 scrap metal, 28 rotten logs&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Day 5&#xD;&#xA;Note that by this day, you have to start building to what materials you have.  For example, if you don't have cement, but you have nuts &amp; bolts, you might want to go for ramparts instead.&#xD;&#xA;&#xD;&#xA;* Convert 62 logs to 31 planks&#xD;&#xA;* Convert 28 planks to 14 beams&#xD;&#xA;* Convert 28 metal to 14 iron&#xD;&#xA;* Convert 14 iron to 7 supports&#xD;&#xA;* Build armour plating&#xD;&#xA;* Build cannon mounds&#xD;&#xA;* Build stone cannon&#xD;&#xA;* Build breaker&#xD;&#xA;&#xD;&#xA;**Upgrade:** Pit  &#xD;&#xA;**Total AP Used:** 214  &#xD;&#xA;**Defense:** 256 + 94 + 32 = 382 (plus defensive items)  &#xD;&#xA;**Required:** 62 rotten logs, 28 scrap metal&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;##Other thoughts:&#xD;&#xA;&#xD;&#xA; - After the pump is built, getting the&#xD;&#xA;   water for the moat is easy.  I'm not&#xD;&#xA;   sure how to account for the long-term&#xD;&#xA;   effect of using that water in this&#xD;&#xA;   way though.  Added the well-drilling rig to make up for this.  Even together they're better Defense/AP than most things out there.&#xD;&#xA; - Portal lock is mainly just to prevent stupidity/griefing&#xD;&#xA; - A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead" />
  <row Id="33002" PostHistoryTypeId="2" PostId="13978" RevisionGUID="95cb9649-0285-4737-a491-a0eeb8d480ce" CreationDate="2011-01-05T18:55:35.603" UserId="5852" Text="The link [here][1] shows a lot of information about each car (more information once the car name is clicked on).&#xD;&#xA;&#xD;&#xA;-Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hotpursuit.needforspeed.com/game-info/cars" />
  <row Id="33003" PostHistoryTypeId="2" PostId="13979" RevisionGUID="4ee22ed2-157d-48a1-9a31-b93e8a030801" CreationDate="2011-01-05T19:02:41.930" UserId="336" Text="Yes.&#xD;&#xA;&#xD;&#xA;If you've got things correctly stacked, it doesn't matter *where* you connect the power supply, because they're all stacked, and if they're stacked correctly, they are effectively only a single &quot;machine&quot;; Your should be able to &lt;kbd&gt;q&lt;/kbd&gt;uery any pump on the stack and get the total power needed (generally 20 x Number of Screw Pumps + inefficiency from gears / axles (1 or 5 per, respectively))." />
  <row Id="33004" PostHistoryTypeId="5" PostId="13450" RevisionGUID="f56f9cb5-0122-49bd-ba67-58fa2ac3cb93" CreationDate="2011-01-05T19:19:17.233" UserId="336" Comment="added 420 characters in body" Text="EDIT: I have determined that the cause of this was my use of the low graphics setting in addition to / in spite of everything else. After upping the graphics, all instances of this problem went away -- and I can see all of Fereldyn in its bloodstained glory. I did not post this in an answer as I didn't want to risk earning the bounty on my own question (is that even possible?)&#xD;&#xA;&#xD;&#xA;------BEGIN ORIGINAL ANSWER------&#xD;&#xA;&#xD;&#xA;I started up the game later today, tried again, and found the bug still in place. I later get a notice that DA:OUE has downloaded a 130 mB patch. I even later get *another* notice from steam about DA updating.&#xD;&#xA;&#xD;&#xA;The end result is that after restarting Dragon Age for the 5th time or so, all traces of this bug have vanished. Male humans have bodies, and female humans aren't...special. I'm going to chalk this one up to a hiccup in the graphics code...&#xD;&#xA;&#xD;&#xA;(I did verify the game files as was suggested by Xantec, above, but that action alone did not fix the graphics glitch)&#xD;&#xA;&#xD;&#xA;Edit: Hm. It looks like my troubles may not be finished after all...&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I think there's something wrong with one of the dwarves in that picture, but I *just* *can't* put my finger on it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9zANj.jpg" />
  <row Id="33005" PostHistoryTypeId="2" PostId="13980" RevisionGUID="17264263-8023-41a4-b862-75281c867d19" CreationDate="2011-01-05T19:34:42.343" UserId="2262" Text="Within the game, is there a way to re-read old tips given by the Tree of Wisdom?" />
  <row Id="33006" PostHistoryTypeId="1" PostId="13980" RevisionGUID="17264263-8023-41a4-b862-75281c867d19" CreationDate="2011-01-05T19:34:42.343" UserId="2262" Text="Is there a way to re-read previous Tree of Wisdom tips in-game?" />
  <row Id="33007" PostHistoryTypeId="3" PostId="13980" RevisionGUID="17264263-8023-41a4-b862-75281c867d19" CreationDate="2011-01-05T19:34:42.343" UserId="2262" Text="&lt;plants-vs-zombies&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="33008" PostHistoryTypeId="2" PostId="13981" RevisionGUID="4717466d-3526-4e47-8158-bc0f7c281f69" CreationDate="2011-01-05T19:47:15.837" UserId="1410" Text="In the PC version of the game, you can leave the game on the Tree of Wisdom screen and he will repeat previous tips, albeit randomly. I would guess this works for the XBOX version. He always starts off with:&#xD;&#xA;&#xD;&#xA;&gt; Here's some wisdom that bears repeating...&#xD;&#xA;&#xD;&#xA;If you're not concerned with spoiling tips you haven't unlocked yet, you can look at the [full list of Tree of Wisdom tips][1] on the [Plants VS Zombies wikia][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://plantsvszombies.wikia.com/wiki/Tree_of_Wisdom&#xD;&#xA;  [2]: http://plantsvszombies.wikia.com/" />
  <row Id="33009" PostHistoryTypeId="5" PostId="13981" RevisionGUID="e81538f3-eb41-4271-814c-0a72ce214a66" CreationDate="2011-01-05T19:55:29.460" UserId="1410" Comment="added 53 characters in body" Text="In the PC version of the game, you can leave the game on the Tree of Wisdom screen for a while without feeding the tree and the tree will repeat previous tips, albeit randomly. I would guess this works for the XBOX version. Previous tips always start off with:&#xD;&#xA;&#xD;&#xA;&gt; Here's some wisdom that bears repeating...&#xD;&#xA;&#xD;&#xA;If you're not concerned with spoiling tips you haven't unlocked yet, you can look at the [full list of Tree of Wisdom tips][1] on the [Plants VS Zombies wikia][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://plantsvszombies.wikia.com/wiki/Tree_of_Wisdom&#xD;&#xA;  [2]: http://plantsvszombies.wikia.com/" />
  <row Id="33012" PostHistoryTypeId="5" PostId="13979" RevisionGUID="8e935f9d-1fbc-403d-a5d9-242372fab3aa" CreationDate="2011-01-05T20:56:01.193" UserId="336" Comment="added 5 characters in body" Text="Yes.&#xD;&#xA;&#xD;&#xA;If you've got things correctly stacked, it doesn't matter *where* you connect the power supply, because they're all stacked, and if they're stacked correctly, they are effectively only a single &quot;machine&quot;; Your should be able to &lt;kbd&gt;q&lt;/kbd&gt;uery any pump on the stack and get the total power needed (generally 20 x Number of Screw Pumps + inefficiency from gears / axles (5 or 1 per tile, respectively))." />
  <row Id="33013" PostHistoryTypeId="5" PostId="8353" RevisionGUID="d593d0bc-6214-4cfc-9c19-bf41544c2890" CreationDate="2011-01-05T21:04:25.897" UserId="1410" Comment="added 1 characters in body" Text="Overall, diplomacy is very opaque in Civilization 5. I have some ideas, but they are speculation. Since there aren't any more certain answers, I'll post them in the hopes that someone can find a reference proving or disproving them. Please consider them theories to be tested.&#xD;&#xA;&#xD;&#xA;I recall reading that nations (and/or city-states?) get nervous if you keep going to war with and conquering your neighbors (nations or city-states). Unfortunately, I can't recall where I read that.&#xD;&#xA;&#xD;&#xA;Further, I know for sure how things worked in Civilization 4, and they may well have repeated the same mechanics. In Civilization 4, other nations don't like when:&#xD;&#xA;&#xD;&#xA; - you declare war by attacking/trespassing (rather than on the diplomacy screen.)&#xD;&#xA; - you declare war on a nation you have trade agreements with, especially after just making them.&#xD;&#xA; - you declare war on their friends.&#xD;&#xA; - you are clearly ahead of other nations.&#xD;&#xA; - you use nuclear weapons (I know this one is in Civilization 5)&#xD;&#xA;&#xD;&#xA;Overall, remember that all the Civilization games are at least loosely based on how the real world works. If another nation thinks you're dishonorable, you can always just ask yourself &quot;What have I done that another nation would consider dishonorable?&quot;&#xD;&#xA;" />
  <row Id="33014" PostHistoryTypeId="2" PostId="13983" RevisionGUID="4c1d824e-1f72-42f0-8141-2a21b0963587" CreationDate="2011-01-05T21:09:21.653" UserId="6054" Text="I have been gaming with BC2 for a few months now and enjoying it - is some rush/conquest games its obvious that the other team is very well organised to the &quot;stacking&quot;the team level. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;To make things equal its there a forum for getting players together, at certain times to team up against these organised squads." />
  <row Id="33015" PostHistoryTypeId="1" PostId="13983" RevisionGUID="4c1d824e-1f72-42f0-8141-2a21b0963587" CreationDate="2011-01-05T21:09:21.653" UserId="6054" Text="how does one get teams together against those who pre set there teams with mates and really work as squads" />
  <row Id="33016" PostHistoryTypeId="3" PostId="13983" RevisionGUID="4c1d824e-1f72-42f0-8141-2a21b0963587" CreationDate="2011-01-05T21:09:21.653" UserId="6054" Text="&lt;ps3&gt;" />
  <row Id="33017" PostHistoryTypeId="2" PostId="13984" RevisionGUID="3a18888a-148e-4b75-a9b8-314187299a51" CreationDate="2011-01-05T21:23:48.040" UserId="4103" Text="Everyone in Fallout tells you that Deathclaws are bad news. Everyone tells you it would be suicide to take them on alone. But this is a game, I'm the hero and I win against impossible odds all the time.&#xD;&#xA;&#xD;&#xA;Well, it seems they really mean what they say this time. Deathclaws are extremely dangerous. They are fast, can take an absurd amount of damage, have a very high damage threshold and they kill you in a few swings.&#xD;&#xA;&#xD;&#xA;So a typical encounter starts like this&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;and ends like this&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;In Fallout 3 you could just shoot them with the dartgun and they hobbled along while you walked backwards emptying your gun into their face. &#xD;&#xA;&#xD;&#xA;What are effective tactics for killing Deathclaws in Fallout New Vegas? I'm not really looking for exploiting glitches like bad pathfinding, but legitimate tactics to have a good chance against those beasts.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/AWz7m.jpg&#xD;&#xA;  [2]: http://i.imgur.com/QeoEZ.jpg" />
  <row Id="33018" PostHistoryTypeId="1" PostId="13984" RevisionGUID="3a18888a-148e-4b75-a9b8-314187299a51" CreationDate="2011-01-05T21:23:48.040" UserId="4103" Text="Tactics for killing Deathclaws in Fallout New Vegas" />
  <row Id="33019" PostHistoryTypeId="3" PostId="13984" RevisionGUID="3a18888a-148e-4b75-a9b8-314187299a51" CreationDate="2011-01-05T21:23:48.040" UserId="4103" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="33020" PostHistoryTypeId="2" PostId="13985" RevisionGUID="5737a9e5-4edd-4e92-b01d-4c8cf8b3d983" CreationDate="2011-01-05T21:27:38.253" UserId="6056" Text="Well I have the solution for this old problem, and actually it isn't quite satisfactory...&#xD;&#xA;&#xD;&#xA;If you happen to have an old or new(doesn't matter as long as the resolution is equal to or higher than 1024*786) monitor you could just hook up this monitor to your Netbook with a RGB cable(the blue cable that is normally used to connect a monitor to a computer) then you must set your video output to the **monitor only**(that means that you will only be able to see your computer screen on the external monitor and that your netbook screen should turn black). Then you start up the game and... problem fixed, you'll be destroying other civilizations in no time^^. In case you don't have an extra monitor you could get one for under 40$, so that is quite cheap^^&#xD;&#xA;&#xD;&#xA;Hope this helps(worked out for me:p)&#xD;&#xA;(found out I wasn't the first one to bring this up...)" />
  <row Id="33021" PostHistoryTypeId="2" PostId="13986" RevisionGUID="517b3562-fbdf-4b85-8592-fcc896318378" CreationDate="2011-01-05T21:30:35.620" UserId="5187" Text="Get your own organized team or join a server that scrambles the teams." />
  <row Id="33022" PostHistoryTypeId="5" PostId="13983" RevisionGUID="9ac7fb0a-3ea0-4aa2-95f6-f9ae239aacc0" CreationDate="2011-01-05T21:31:35.363" UserId="207" Comment="deleted 50 characters in body; edited tags; edited title; deleted 50 characters in body; edited title" Text="I have been playing Bad Company 2 for a few months now and am enjoying it, but in some Rush/Conquest games, it's obvious that the other team is very well organized and is stacking their team.&#xD;&#xA;&#xD;&#xA;How do I counter this?" />
  <row Id="33023" PostHistoryTypeId="4" PostId="13983" RevisionGUID="9ac7fb0a-3ea0-4aa2-95f6-f9ae239aacc0" CreationDate="2011-01-05T21:31:35.363" UserId="207" Comment="deleted 50 characters in body; edited tags; edited title; deleted 50 characters in body; edited title" Text="How do I counter organized teams?" />
  <row Id="33024" PostHistoryTypeId="6" PostId="13983" RevisionGUID="9ac7fb0a-3ea0-4aa2-95f6-f9ae239aacc0" CreationDate="2011-01-05T21:31:35.363" UserId="207" Comment="deleted 50 characters in body; edited tags; edited title; deleted 50 characters in body; edited title" Text="&lt;ps3&gt;&lt;bad-company-2&gt;" />
  <row Id="33025" PostHistoryTypeId="8" PostId="13983" RevisionGUID="82fc125f-59af-47b9-8c74-0578cda5cac2" CreationDate="2011-01-05T21:40:11.453" UserId="207" Comment="Rollback to [4c1d824e-1f72-42f0-8141-2a21b0963587]" Text="I have been gaming with BC2 for a few months now and enjoying it - is some rush/conquest games its obvious that the other team is very well organised to the &quot;stacking&quot;the team level. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;To make things equal its there a forum for getting players together, at certain times to team up against these organised squads." />
  <row Id="33026" PostHistoryTypeId="7" PostId="13983" RevisionGUID="82fc125f-59af-47b9-8c74-0578cda5cac2" CreationDate="2011-01-05T21:40:11.453" UserId="207" Comment="Rollback to [4c1d824e-1f72-42f0-8141-2a21b0963587]" Text="how does one get teams together against those who pre set there teams with mates and really work as squads" />
  <row Id="33027" PostHistoryTypeId="9" PostId="13983" RevisionGUID="82fc125f-59af-47b9-8c74-0578cda5cac2" CreationDate="2011-01-05T21:40:11.453" UserId="207" Comment="Rollback to [4c1d824e-1f72-42f0-8141-2a21b0963587]" Text="&lt;ps3&gt;" />
  <row Id="33028" PostHistoryTypeId="2" PostId="13987" RevisionGUID="11f88949-8193-4035-a123-da02517cb3bd" CreationDate="2011-01-05T21:46:15.360" UserId="6058" Text="Read the description when you highlight it in the sentry's menu. It's like a paragraph long and will tell you all the effects of a hallucination." />
  <row Id="33029" PostHistoryTypeId="2" PostId="13988" RevisionGUID="2ad52fe0-43ef-4784-ab74-3ac0e340ddcd" CreationDate="2011-01-05T21:56:03.097" UserId="304" Text="Extreme range, sneak attack criticals, and armor-piercing bullets are your friends versus Deathclaws. If you're in possession of (and a decent shot with) a scoped hunting rifle or better sniper-type rifle, you can usually pick them off one at a time since they tend not to group up. If you're finding it impossible to get enough damage before they close the distance, you can always augment your plan by throwing down some mines on the path between you and the Deathclaw (make sure you back up some). Finally, it's handy to be able to quick switch to an automatic rifle to finish the job if the mines fail you.&#xD;&#xA;&#xD;&#xA;Pulling Deathclaws one at a time like this is a slow and tedious process, but it works.&#xD;&#xA;&#xD;&#xA;At the very least, you can always move on and come back later!" />
  <row Id="33030" PostHistoryTypeId="2" PostId="13989" RevisionGUID="3d19ad18-f586-4b2f-92b2-5f88cc825447" CreationDate="2011-01-05T22:01:52.837" UserId="6059" Text="It's always been a dream of mine to own one of those giant 6-player X-Men monolithic arcade cabinets. I still wake up some nights hearing Colossus roar needlessly. I've looked all over the place online to find one for sale, but I've been unsuccessful despite searching for the past few weeks. I'm mostly just curious about how much one of those cabinets might cost after all these years. And perhaps as a sub-bonus question I wouldn't mind hearing about what kind of upkeep and maintenance goes into these kind of classic arcade cabinets." />
  <row Id="33031" PostHistoryTypeId="1" PostId="13989" RevisionGUID="3d19ad18-f586-4b2f-92b2-5f88cc825447" CreationDate="2011-01-05T22:01:52.837" UserId="6059" Text="What is the current price for the X-Men 6-player arcade cabinet?" />
  <row Id="33032" PostHistoryTypeId="3" PostId="13989" RevisionGUID="3d19ad18-f586-4b2f-92b2-5f88cc825447" CreationDate="2011-01-05T22:01:52.837" UserId="6059" Text="&lt;arcade&gt;" />
  <row Id="33033" PostHistoryTypeId="2" PostId="13990" RevisionGUID="a6566446-fefe-4e18-8bdf-b6bdd3687c63" CreationDate="2011-01-05T22:02:34.887" UserId="5046" Text="Killing a death claw isn’t easy and there is new easy way. There a few tricks to use when encountering deathclaws:&#xD;&#xA;&#xD;&#xA;1. Use the Q35 rifle which I think is found in the robot factory. This rifle can be repaired with either a laser or plasma rifles I forget which one.&#xD;&#xA;&#xD;&#xA;2. Backpedal dropping down mines and using dynamite/explosive weapons.&#xD;&#xA;&#xD;&#xA;3. If you feeling brave use the chainsaw found in vault 3.&#xD;&#xA;&#xD;&#xA;Also, pointing out the obvious crippling the legs will make you job alot easier&#xD;&#xA;&#xD;&#xA;I recommend the chainsaw its most fun :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33034" PostHistoryTypeId="10" PostId="13989" RevisionGUID="9203e00a-e0f2-41a5-b928-703186a278c3" CreationDate="2011-01-05T22:10:41.893" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="33035" PostHistoryTypeId="5" PostId="13990" RevisionGUID="3458b304-d648-4ce6-8d70-515c2e08da5a" CreationDate="2011-01-05T22:12:39.493" UserId="5046" Comment="added 1 characters in body" Text="Killing a death claw isn’t easy and there is new easy way. There a few tricks to use when encountering deathclaws:&#xD;&#xA;&#xD;&#xA;1. Use the Q35 rifle which I think is found in the robot factory. This rifle can be repaired with either a laser or plasma rifles I forget which one.&#xD;&#xA;&#xD;&#xA;2. Backpedal dropping down mines and using dynamite/explosive weapons.&#xD;&#xA;&#xD;&#xA;3. If you feeling brave use the chainsaw found in vault 3.&#xD;&#xA;&#xD;&#xA;Also, pointing out the obvious crippling the legs will make your job alot easier&#xD;&#xA;&#xD;&#xA;I recommend the chainsaw its most fun :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33036" PostHistoryTypeId="5" PostId="13882" RevisionGUID="fcae7217-059f-40a3-b7a3-799c8e066c40" CreationDate="2011-01-05T22:56:05.557" UserId="6014" Comment="added 97 characters in body; edited title" Text="Santa Paravia en Fiumaccio!!&#xD;&#xA;http://en.wikipedia.org/wiki/Santa_Paravia_en_Fiumaccio&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(not single player) Turn-based Strategy, Medieval Micro-Management Simulation,&#xD;&#xA;possibly programmed in Basic. I know it was on the TRS80, because I remember it used the special graphics characters (I think).&#xD;&#xA;&#xD;&#xA;It was a turn-based strategy type game where you rose in rank through feudal titles in an attempt to become &quot;High-King&quot;. You would decide whether to buy fields for grain, raise an army, etc. I was younger than ten years old when I had it so my memory is a little foggy. I remember you'd &quot;enhance&quot; your castle too. &#xD;&#xA;&#xD;&#xA;It had a single screen ASCII interface which would refresh, with a little map of your territory, village, and surrounding fields. There was a table of stats, and finally a list of recent events, results of choices, and other such information. I'm kind of remembering it was hot-key-based as well, since there's no mouse on the TRS80-III, haha.&#xD;&#xA;&#xD;&#xA;Pretty sure it had seasons as well, and if you ran out of grain over the winter, serfs would die off. I think if they were unhappy, they would move away, too.&#xD;&#xA;&#xD;&#xA;If I'm confusing more than one game, sorry. Any idea would help.&#xD;&#xA;&#xD;&#xA;Edit: &#xD;&#xA;&#xD;&#xA;i've played rogue, kroz, zzt, hack. this wasn't a hacknslash game or an adventure game. think turn based strategy. it had sections which would be updated and a section which would scroll displaying the results of your turn. picture an ascii map, and then a stats panel. if you hit h it would list your keys. (just came to me)  I played it on a TRS-80 Model III (3), and it had floppy drives. i believe it was a basic game." />
  <row Id="33037" PostHistoryTypeId="4" PostId="13882" RevisionGUID="fcae7217-059f-40a3-b7a3-799c8e066c40" CreationDate="2011-01-05T22:56:05.557" UserId="6014" Comment="added 97 characters in body; edited title" Text="(solved) Ancient game I played on the TRS80-III? Santa Paravia en Fiumaccio TBS / MMMS" />
  <row Id="33038" PostHistoryTypeId="6" PostId="13983" RevisionGUID="2af8cb5c-5786-4b8e-b60f-66dc176a4526" CreationDate="2011-01-05T22:58:30.900" UserId="3114" Comment="edited tags" Text="&lt;ps3&gt;&lt;bad-company-2&gt;" />
  <row Id="33039" PostHistoryTypeId="2" PostId="13991" RevisionGUID="feb2686c-6ca7-4677-b227-fa609d273578" CreationDate="2011-01-05T22:58:35.183" UserId="6014" Text="http://en.wikipedia.org/wiki/Santa_Paravia_en_Fiumaccio&#xD;&#xA;&#xD;&#xA;looks like its been redone a bit too, there's an online version.&#xD;&#xA;&#xD;&#xA;sry, it is multiplayer... that would have helped" />
  <row Id="33040" PostHistoryTypeId="2" PostId="13992" RevisionGUID="21fc2ef0-8ee9-420d-9ccd-cbbf628b5b47" CreationDate="2011-01-05T23:00:31.430" UserId="304" Text="Where are some good places to set up a home base in Fallout: New Vegas?&#xD;&#xA;&#xD;&#xA;My criteria for &quot;good&quot; are as follows:&#xD;&#xA;&#xD;&#xA; - Permanent (non-resetting) storage containers, the more the better&#xD;&#xA; - Quick to get to from a fast travel location&#xD;&#xA; - Quick to get to a place where you can fast travel away&#xD;&#xA; - Nearby access to fire, reloading bench, and/or workbench for crafting&#xD;&#xA; - Nearby courier access (would be a nice to have)&#xD;&#xA; - Accessible as early as possible (with a low level)&#xD;&#xA;&#xD;&#xA;This question ([Can you get your own house in Fallout: New Vegas?][1]) mentions three places, but none of them really meet my criteria. The locations don't have to be a place that is officially *yours*, just one that you can claim and use without having to fight your way in and out.&#xD;&#xA;&#xD;&#xA;In the past I've used the [Goodsprings Schoolhouse][2], but it's a long walk from the fast travel spot to it, and it's a long walk from it to any crafting places.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/10305/can-you-get-your-own-house-in-fallout-new-vegas&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Goodsprings_Schoolhouse" />
  <row Id="33041" PostHistoryTypeId="1" PostId="13992" RevisionGUID="21fc2ef0-8ee9-420d-9ccd-cbbf628b5b47" CreationDate="2011-01-05T23:00:31.430" UserId="304" Text="Where are good home base sites in Fallout: New Vegas?" />
  <row Id="33042" PostHistoryTypeId="3" PostId="13992" RevisionGUID="21fc2ef0-8ee9-420d-9ccd-cbbf628b5b47" CreationDate="2011-01-05T23:00:31.430" UserId="304" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="33043" PostHistoryTypeId="2" PostId="13993" RevisionGUID="f275e5d1-e98d-471e-b964-f966bf8f4447" CreationDate="2011-01-05T23:13:28.463" UserId="6063" Text="Something that's noticed is that no number goes higher than '26' and there are 26 letters in the alphabet.  Each number corresponds to a letter, spelling out this: G O A B S G Y F M F G O N  What the zero means, I'm not certain.  End of a sentence, therefore a period?" />
  <row Id="33044" PostHistoryTypeId="2" PostId="13994" RevisionGUID="c7d90c75-52bf-4906-b946-21de1604b5ba" CreationDate="2011-01-05T23:37:53.893" UserId="1246" Text="I found a [link to my quest](http://www.wowpedia.org/Quest:The_Ritual_Bond)&#xD;&#xA;&#xD;&#xA;I dont understand it at all. I am standing in front of &quot;Keeper Karithus&quot; but how do i breathe in the incense? I dont see the 3 animals i can choose? how do i find them? how do i choose them? I am completely confused.&#xD;&#xA;&#xD;&#xA;Note: I am the night elf druid." />
  <row Id="33045" PostHistoryTypeId="1" PostId="13994" RevisionGUID="c7d90c75-52bf-4906-b946-21de1604b5ba" CreationDate="2011-01-05T23:37:53.893" UserId="1246" Text="How do i complete The Ritual Bond in WoW?" />
  <row Id="33046" PostHistoryTypeId="3" PostId="13994" RevisionGUID="c7d90c75-52bf-4906-b946-21de1604b5ba" CreationDate="2011-01-05T23:37:53.893" UserId="1246" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33047" PostHistoryTypeId="2" PostId="13995" RevisionGUID="4f965535-850a-4465-ba1c-32f4fc9d0898" CreationDate="2011-01-05T23:42:08.127" UserId="336" Text="You must first use the incense provided by the quest (and as a future suggestion, look up quests on [WoWhead][1] rather than WoWpedia, as the former is often more detailed).&#xD;&#xA;&#xD;&#xA;After using the incense, you will be transported to a different &quot;phase&quot; of Darkshore, and there will be a Thistlebear, Stag, and Moonsaber spirit. You get to pick one spirit to get a &quot;blessing&quot;, which affects the rest of your time in darkshore. The Stag is a 10% move speed bonus. The Moonsaber is 10% haste. The bear is 10% less damage taken.&#xD;&#xA;&#xD;&#xA;This bonus is nice, but restricted to Darkshore, so don't fret overmuch on a &quot;right&quot; choice. You can only get one. After doing so, you can speak to the Furbolg nearby to complete the quest and receive your reward.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/quest=13569" />
  <row Id="33048" PostHistoryTypeId="2" PostId="13996" RevisionGUID="3ab7fca3-0668-44fa-9bfc-1a2a07a3f150" CreationDate="2011-01-05T23:46:25.203" UserId="6064" Text="I am looking for the name of a commodore 64 game I used to play.  The goal of the game was to swim along in an underwater world while avoiding the sharks.  There were several different types of sharks, but the two most memorable were the hammerhead shark.  It had a real hammer on its head that tried to hit you, and some purple shark with what appeared to be an antenna on its head that spun around as it swims.  &#xD;&#xA;&#xD;&#xA;Any ideas? " />
  <row Id="33049" PostHistoryTypeId="1" PostId="13996" RevisionGUID="3ab7fca3-0668-44fa-9bfc-1a2a07a3f150" CreationDate="2011-01-05T23:46:25.203" UserId="6064" Text="Commodore 64 game (need help with the name)" />
  <row Id="33050" PostHistoryTypeId="3" PostId="13996" RevisionGUID="3ab7fca3-0668-44fa-9bfc-1a2a07a3f150" CreationDate="2011-01-05T23:46:25.203" UserId="6064" Text="&lt;commodore-64&gt;" />
  <row Id="33051" PostHistoryTypeId="2" PostId="13997" RevisionGUID="9142bba1-0747-4703-988d-309b60077edd" CreationDate="2011-01-05T23:47:04.163" UserId="3467" Text="I saw too often that Zerg player build spawning pool and right immediately - Evolution Chamber (EC)....  What is a purpose of quick EC? To get quick armor/attack upgrades for zerlings?&#xD;&#xA;&#xD;&#xA;But sometimes, I saw that Zerg build EC without building extractor... so how he is going to get gas in this case?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33052" PostHistoryTypeId="1" PostId="13997" RevisionGUID="9142bba1-0747-4703-988d-309b60077edd" CreationDate="2011-01-05T23:47:04.163" UserId="3467" Text="StarCraft2: Why Zerg build Evolution Chamber quickly?" />
  <row Id="33053" PostHistoryTypeId="3" PostId="13997" RevisionGUID="9142bba1-0747-4703-988d-309b60077edd" CreationDate="2011-01-05T23:47:04.163" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;&lt;evolution-chamber&gt;" />
  <row Id="33054" PostHistoryTypeId="5" PostId="13995" RevisionGUID="62d03491-b8d5-4c30-9243-5aa70304ab1f" CreationDate="2011-01-05T23:48:47.807" UserId="336" Comment="added 35 characters in body" Text="You must first use the incense provided by the quest (by clicking on it from your inventory. As a future suggestion, look up quests on [WoWhead][1] rather than WoWpedia, as the former is often more detailed).&#xD;&#xA;&#xD;&#xA;After using the incense, you will be transported to a different &quot;phase&quot; of Darkshore, and there will be a Thistlebear, Stag, and Moonsaber spirit. You get to pick one spirit to get a &quot;blessing&quot;, which affects the rest of your time in darkshore. The Stag is a 10% move speed bonus. The Moonsaber is 10% haste. The bear is 10% less damage taken.&#xD;&#xA;&#xD;&#xA;This bonus is nice, but restricted to Darkshore, so don't fret overmuch on a &quot;right&quot; choice. You can only get one. After doing so, you can speak to the Furbolg nearby to complete the quest and receive your reward.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/quest=13569" />
  <row Id="33055" PostHistoryTypeId="2" PostId="13998" RevisionGUID="9023c6ee-3aa9-46c2-b429-1b3dd1df89ea" CreationDate="2011-01-05T23:53:58.673" UserId="998" Text="Yes, to increase the effectiveness of early Zergling/Speedling harassments, early upgrades are good.&#xD;&#xA;&#xD;&#xA;In the case that you see an [Evolution Chamber](http://wiki.teamliquid.net/starcraft2/Evolution_chamber) without an Extractor, he unlocks the [Spore Crawler](http://wiki.teamliquid.net/starcraft2/Spore_Crawler)." />
  <row Id="33056" PostHistoryTypeId="2" PostId="13999" RevisionGUID="94dfb7ca-22a7-4cf0-b3dd-7ed2d812f649" CreationDate="2011-01-05T23:54:52.313" UserId="6431" Text="There are two reasons for the quick Evolution Chamber.  &#xD;&#xA;&#xD;&#xA;**First**&#xD;&#xA;&#xD;&#xA;The first as you noted was early upgrades which can quickly turn a fragile force (take zerglings for example) into an early game force to fear.  However, as you noted without gas this isn't a feasible strategy.  If attempting this build order gas first is a must to make use of that early extractor.&#xD;&#xA;&#xD;&#xA;**Second**&#xD;&#xA;&#xD;&#xA;What you are witnessing is preventative measures designed to protect against early pressure.  With Banshees and Void rays a consistent threat a Zerg can unlock the ability to build spore crawlers providing both detection and air defense.  The extra protection is often worth the extra resource cost to help the Zerg survive to mid-late game where they can overwhelm their opponent with macro." />
  <row Id="33057" PostHistoryTypeId="2" PostId="14000" RevisionGUID="ba283214-4ac4-4434-9da1-46afe3183403" CreationDate="2011-01-05T23:58:24.257" UserId="5761" Text="What's the least obtrusive and most efficient way to track my Wii &#xD;&#xA;Tennis scores? I realize I could write down the info I wanted after &#xD;&#xA;each game, but that takes time and breaks the rhythm. &#xD;&#xA; &#xD;&#xA;I know the Wii stores these internally, but the format's encrypted, so &#xD;&#xA;there's no way to export the data anywhere(?), not even using the SD &#xD;&#xA;card. &#xD;&#xA; &#xD;&#xA;The stats I'd ideally like to keep: &#xD;&#xA; &#xD;&#xA;  - Time game ended &#xD;&#xA; &#xD;&#xA;  - Whether I won or lost &#xD;&#xA; &#xD;&#xA;  - My Wii Tennis ranking after game (eg, 1000 = pro) &#xD;&#xA; &#xD;&#xA;  - Which computer opponents I played &#xD;&#xA; &#xD;&#xA;  - Which Mii I used to play this game (I use several) &#xD;&#xA; &#xD;&#xA;  - The loser's score (ideal: scoring history for game) &#xD;&#xA; &#xD;&#xA;  - Length of game &#xD;&#xA; &#xD;&#xA;  - Anything else interesting &#xD;&#xA; &#xD;&#xA;but any subset is fine. &#xD;&#xA; &#xD;&#xA;I realize Wii Mail has some of this info, but I don't think that can &#xD;&#xA;be exported either? &#xD;&#xA; &#xD;&#xA;Using my cell phone to take a screenshot is one solution, but I don't &#xD;&#xA;get all the info I want AND it does break my rhythm slightly. &#xD;&#xA;" />
  <row Id="33058" PostHistoryTypeId="1" PostId="14000" RevisionGUID="ba283214-4ac4-4434-9da1-46afe3183403" CreationDate="2011-01-05T23:58:24.257" UserId="5761" Text="Tracking my Wii Sports Tennis scores" />
  <row Id="33059" PostHistoryTypeId="3" PostId="14000" RevisionGUID="ba283214-4ac4-4434-9da1-46afe3183403" CreationDate="2011-01-05T23:58:24.257" UserId="5761" Text="&lt;wii&gt;&lt;wii-sports&gt;&lt;scoring&gt;" />
  <row Id="33060" PostHistoryTypeId="5" PostId="13999" RevisionGUID="f7082e91-5aa4-44d5-bc70-0004322f7fe0" CreationDate="2011-01-06T00:00:09.373" UserId="6431" Comment="added 9 characters in body" Text="There are two reasons for the quick Evolution Chamber.  &#xD;&#xA;&#xD;&#xA;**Reason One**&#xD;&#xA;&#xD;&#xA;The first as you noted was early upgrades which can quickly turn a fragile force (take zerglings for example) into an early game force to fear.  However, as you noted without gas this isn't a feasible strategy.  If attempting this build order gas first is a must to make use of that early extractor.&#xD;&#xA;&#xD;&#xA;**Reason Two**&#xD;&#xA;&#xD;&#xA;What you are witnessing is preventative measures designed to protect against early pressure.  With Banshees and Void rays a consistent threat a Zerg can unlock the ability to build spore crawlers providing both detection and air defense.  The extra protection is often worth the extra resource cost to help the Zerg survive to mid-late game where they can overwhelm their opponent with macro." />
  <row Id="33061" PostHistoryTypeId="2" PostId="14001" RevisionGUID="9f559c23-9d9d-4a69-bd93-386c25883813" CreationDate="2011-01-06T00:01:22.757" UserId="1246" Text="Oh @#$%^&amp; `in front of &quot;Keeper Karithus&quot;` meant the item i need to click on is on the floor in front of Keeper Karithus. Someone asked the same question online and while closing tabs i notice i one page i hadnt look at and saw the comment." />
  <row Id="33062" PostHistoryTypeId="6" PostId="13996" RevisionGUID="f391c2ae-6efb-4577-89c1-44cb41c4c9c4" CreationDate="2011-01-06T00:07:24.277" UserId="207" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;commodore-64&gt;" />
  <row Id="33063" PostHistoryTypeId="5" PostId="13999" RevisionGUID="ea551a5b-5b3b-4dba-b92d-3b24706d8b12" CreationDate="2011-01-06T00:08:12.593" UserId="6431" Comment="added 16 characters in body" Text="There are two reasons for the quick Evolution Chamber.  &#xD;&#xA;&#xD;&#xA;**Reason One**&#xD;&#xA;&#xD;&#xA;The first as you noted was early upgrades which can quickly turn a fragile force (take zerglings for example) into an early game force to fear.  However, as you noted without gas this isn't a feasible strategy.  If attempting this build order gas first is a must to make use of that early extractor.&#xD;&#xA;&#xD;&#xA;**Reason Two**&#xD;&#xA;&#xD;&#xA;What you are witnessing is preventative measures designed to protect against early air pressure.  With Banshees, Void rays, and Mutalisk a consistent threat, a Zerg can unlock the ability to build spore crawlers providing both detection and air defense.  The extra protection is often worth the extra resource cost to help the Zerg survive to mid-late game where they can overwhelm their opponent with macro." />
  <row Id="33064" PostHistoryTypeId="2" PostId="14002" RevisionGUID="e84fa247-9877-42b4-b116-dc35451dbc26" CreationDate="2011-01-06T00:30:11.533" UserId="6067" Text="I was playing SLASH'em with the Vulture's GUI, on Mac OSX.  The applicatiion crashed, and now when I try to start, I get a popup telling me that I have a game already with that name, and asking if I want to destroy it.  Selecting &quot;no&quot; quits Vulture's.  Does this mean that the crashed game is recoverable, and if so, how do I go about doing so? " />
  <row Id="33065" PostHistoryTypeId="1" PostId="14002" RevisionGUID="e84fa247-9877-42b4-b116-dc35451dbc26" CreationDate="2011-01-06T00:30:11.533" UserId="6067" Text="How to recover a crashed game in Vulture's" />
  <row Id="33066" PostHistoryTypeId="3" PostId="14002" RevisionGUID="e84fa247-9877-42b4-b116-dc35451dbc26" CreationDate="2011-01-06T00:30:11.533" UserId="6067" Text="&lt;nethack&gt;&lt;tech-support&gt;&lt;slashem&gt;" />
  <row Id="33067" PostHistoryTypeId="5" PostId="13945" RevisionGUID="7df2d639-470c-4c70-94ba-47976f66a85b" CreationDate="2011-01-06T00:34:44.783" UserId="5398" Comment="apparently any food works; added 14 characters in body" Text="&gt; ! You can give food to the homeless boy on the docks just before Castle Clinton to unlock an alternate path into the castle.&#xD;&#xA;&#xD;&#xA;Edit:  Apparently any food works.  Unconfirmed." />
  <row Id="33068" PostHistoryTypeId="5" PostId="13999" RevisionGUID="4c0c830d-3ad7-42fe-8d72-f1516ce12f97" CreationDate="2011-01-06T00:37:32.493" UserId="6431" Comment="added 3 characters in body" Text="There are two reasons for the quick Evolution Chamber.  &#xD;&#xA;&#xD;&#xA;**Reason One**&#xD;&#xA;&#xD;&#xA;The first, as you noted, was early upgrades which can quickly turn a fragile force (take zerglings for example) into an early game force to fear.  However without gas this isn't a feasible strategy.  If attempting this build order, gas first is a must to make use of that early Evolution Chamber.&#xD;&#xA;&#xD;&#xA;**Reason Two**&#xD;&#xA;&#xD;&#xA;What you are witnessing is preventative measures designed to protect against early air pressure.  With Banshees, Void rays, and Mutalisk a consistent threat, a Zerg can unlock the ability to build spore crawlers providing both detection and vital air defense.  The extra protection is often worth the extra resource cost to help the Zerg survive to mid-late game where they can overwhelm their opponent with macro." />
  <row Id="33069" PostHistoryTypeId="2" PostId="14003" RevisionGUID="e5df8967-240b-479a-ab51-5c35f42f1c4f" CreationDate="2011-01-06T00:53:55.707" UserId="6068" Text="My sons have been playing Lego Star Wars TCS.  We started the game under my profile and that's where the game is saved.  But in order to load it, it must be loaded from the controller that is signed in as me.&#xD;&#xA;&#xD;&#xA;Is there a way to set it up so that my sons' profiles could load the game too?" />
  <row Id="33070" PostHistoryTypeId="1" PostId="14003" RevisionGUID="e5df8967-240b-479a-ab51-5c35f42f1c4f" CreationDate="2011-01-06T00:53:55.707" UserId="6068" Text="Xbox 360: Save a game so all profiles can load it" />
  <row Id="33071" PostHistoryTypeId="3" PostId="14003" RevisionGUID="e5df8967-240b-479a-ab51-5c35f42f1c4f" CreationDate="2011-01-06T00:53:55.707" UserId="6068" Text="&lt;xbox-360&gt;&lt;save-games&gt;&lt;lego-star-wars&gt;" />
  <row Id="33072" PostHistoryTypeId="5" PostId="13995" RevisionGUID="d3e45822-e70c-46ca-aae5-dc479e070efc" CreationDate="2011-01-06T01:25:21.873" UserId="336" Comment="deleted 21 characters in body" Text="You must first use the incense in front of the NPC by clicking on it. ( As a future suggestion, look up quests on [WoWhead][1] rather than WoWpedia, as the former is often more detailed).&#xD;&#xA;&#xD;&#xA;After using the incense, you will be transported to a different &quot;phase&quot; of Darkshore, and there will be a Thistlebear, Stag, and Moonsaber spirit. You get to pick one spirit to get a &quot;blessing&quot;, which affects the rest of your time in darkshore. The Stag is a 10% move speed bonus. The Moonsaber is 10% haste. The bear is 10% less damage taken.&#xD;&#xA;&#xD;&#xA;This bonus is nice, but restricted to Darkshore, so don't fret overmuch on a &quot;right&quot; choice. You can only get one. After doing so, you can speak to the Furbolg nearby to complete the quest and receive your reward.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/quest=13569" />
  <row Id="33073" PostHistoryTypeId="2" PostId="14004" RevisionGUID="aedf695e-2822-4cfb-8bd7-0c521decc5f4" CreationDate="2011-01-06T03:20:23.397" UserId="1925" Text="No, there's not. Save games are stored separately for different profiles and there's no way to migrate them to another profile." />
  <row Id="33074" PostHistoryTypeId="5" PostId="7114" RevisionGUID="2906c6a5-29c8-4d71-8e88-8dbbf3045a9c" CreationDate="2011-01-06T04:22:01.137" UserId="210" Comment="added 78 characters in body" Text="This doesn't help for games you've already bought, but: &#xD;&#xA;&#xD;&#xA;I think **research before buying** is the best answer (as many other answers have already said - especially demos, videos of actual gameplay and reputable reviews sites).&#xD;&#xA;&#xD;&#xA;But I'd like to add: **wait**. The game will still be there in 6-12 months, but:&#xD;&#xA;&#xD;&#xA;* **Less $ wasted:** you can buy it on sale on steam (often for as low as $5-10 at some point in the first year or two after release)&#xD;&#xA;* **More honest reviews**: the reviewers will get over their initial excitement. If the game *was* really good (once they look back, with the benefit of hindsight) they'll put it in a &quot;best games of the year&quot; list.&#xD;&#xA;* **Maybe even better visuals**: you may have upgraded to a faster PC by then&#xD;&#xA;&#xD;&#xA;It may seem hard to wait, but there are a million other things to do while you wait (sports, social life, novels, movies, study, family, travel, learning... and if that doesn't appeal to you: have you really played through all of the best games of all time already?)&#xD;&#xA;&#xD;&#xA;*PS: Doesn't work as well for internet multiplayer games, of course - you may have trouble finding fellow players if you wait too long!*&#xD;&#xA;&#xD;&#xA;*PPS: Not just saying this. Just finished Braid ($10), I'm playing Portal right now (Orange Box $10) and will probably play Mass Effect ($10) or Psychonauts ($2) next*&#xD;&#xA;&#xD;&#xA;*PPPS: Further example: [Prince of Persia: Forgotten Sands][1]. At release: $50, only 6 months later: $5 (steam sale).*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Prince_of_Persia:_The_Forgotten_Sands" />
  <row Id="33075" PostHistoryTypeId="2" PostId="14005" RevisionGUID="64e02ae3-64fe-4359-a6ab-525f0a5101d9" CreationDate="2011-01-06T05:08:33.623" UserId="5398" Text="The quickest way to make money is to rob a bank.&#xD;&#xA;&#xD;&#xA;Therefore, here's *How To Rob A Bank version 2.0*:&#xD;&#xA;&#xD;&#xA; - Get to the Intermediate ranking&#xD;&#xA;&#xD;&#xA; - Look for &quot;**Trace A Balance Transfer**&quot; missions.  **Accept** as many as you can.  As you complete them, note down the **bank IP** and **account numbers** of the accounts which received the money.  You won't get these missions after you increase in level, so make sure you accept as many as you can.&#xD;&#xA;&#xD;&#xA; - Also, connect to Uplink International Bank and note down **their IP** and **your account number**.&#xD;&#xA;&#xD;&#xA; - Set up a nice long bounce route.  Try to have administrator access on the systems you bounce through, it makes passive traces slower.  Use InterNIC as your first bounce.&#xD;&#xA;&#xD;&#xA; - Connect to the bank and **bypass** or **disable** the security.  Bypass is preferred if you have that option.&#xD;&#xA;&#xD;&#xA; - At the bank login screen, **enter the account number** of the target account, and **use the password cracker** to gain access.&#xD;&#xA;&#xD;&#xA; - Once inside, **transfer** the contents of the account to your Uplink International Bank account, using the details you noted down earlier.&#xD;&#xA;&#xD;&#xA; - Pull up the target's bank statement and use the Log Deleter to **remove the transfer statement** from the target account.&#xD;&#xA;&#xD;&#xA; - Disconnect, and then **connect** to the Uplink International Bank using your saved bounce trail.  (you did save it, didn't you?)&#xD;&#xA;&#xD;&#xA; - **Bypass** Uplink International Bank's security.  Log in to your account.&#xD;&#xA;&#xD;&#xA; - **Delete the statement logs** indicating that your account received an input.&#xD;&#xA;&#xD;&#xA; - **Connect** to InterNIC and **delete** the bounce logs.&#xD;&#xA;&#xD;&#xA; - You'll know if you succeeded because you'll get&#xD;&#xA;&gt;! an immediate promotion to Uber-Skilled.&#xD;&#xA;&#xD;&#xA; - Congratulations!  You're a bank robber!  You scoundrel." />
  <row Id="33077" PostHistoryTypeId="5" PostId="13903" RevisionGUID="ca4d717d-01b4-49ed-bf06-0f609e5f4600" CreationDate="2011-01-06T07:02:46.810" UserId="122" Comment="Rephrased question as &quot;and I don't know&quot; phrase. Please avoid answerging questions with other questions, use the &quot;ask question&quot; button to ask a question of your own instead." Text="Yes, they die on Hardcore, and I don't know whether it's possible to bring them back or whether you just have to replace them." />
  <row Id="33078" PostHistoryTypeId="8" PostId="13882" RevisionGUID="580ee250-5b62-4cc2-94e9-c7a139afaf17" CreationDate="2011-01-06T08:26:20.603" UserId="122" Comment="Rollback to [96115421-3e17-46e2-8d8f-a53c1c546850]" Text="Single Player Turn-based Strategy, Medieval Micro-Management Simulation,&#xD;&#xA;possibly programmed in Basic. I know it was on the TRS80, because I remember it used the special graphics characters (I think).&#xD;&#xA;&#xD;&#xA;It was a turn-based strategy type game where you rose in rank through feudal titles in an attempt to become &quot;High-King&quot;. You would decide whether to buy fields for grain, raise an army, etc. I was younger than ten years old when I had it so my memory is a little foggy. I remember you'd &quot;enhance&quot; your castle too. &#xD;&#xA;&#xD;&#xA;It had a single screen ASCII interface which would refresh, with a little map of your territory, village, and surrounding fields. There was a table of stats, and finally a list of recent events, results of choices, and other such information. I'm kind of remembering it was hot-key-based as well, since there's no mouse on the TRS80-III, haha.&#xD;&#xA;&#xD;&#xA;Pretty sure it had seasons as well, and if you ran out of grain over the winter, serfs would die off. I think if they were unhappy, they would move away, too.&#xD;&#xA;&#xD;&#xA;If I'm confusing more than one game, sorry. Any idea would help.&#xD;&#xA;&#xD;&#xA;Edit: &#xD;&#xA;&#xD;&#xA;i've played rogue, kroz, zzt, hack. this wasn't a hacknslash game or an adventure game. think turn based strategy. it had sections which would be updated and a section which would scroll displaying the results of your turn. picture an ascii map, and then a stats panel. if you hit h it would list your keys. (just came to me)  I played it on a TRS-80 Model III (3), and it had floppy drives. i believe it was a basic game." />
  <row Id="33079" PostHistoryTypeId="7" PostId="13882" RevisionGUID="580ee250-5b62-4cc2-94e9-c7a139afaf17" CreationDate="2011-01-06T08:26:20.603" UserId="122" Comment="Rollback to [96115421-3e17-46e2-8d8f-a53c1c546850]" Text="Ancient game I played on the TRS80-III? High kingdom? SP-TBS / MMMS" />
  <row Id="33082" PostHistoryTypeId="5" PostId="10543" RevisionGUID="9484d0ce-0230-4641-8d68-82d8452b80ca" CreationDate="2011-01-06T10:27:05.697" UserId="23" Comment="Spoiler" Text="It's been a long time since I played, so things might have changed since then, but back in the day there was a way to make the game ridiculously easy *that some people may consider cheating, so if you don't want to ruin the game, stop reading.*&#xD;&#xA;&#xD;&#xA;&gt;! IIRC, there is a public IP directory you can access right from the start of the game (either it's in your list of starting IPs, or it's some constant address that doesn't change from game-to-game).  Accessing this at the start of the game will give you all the IPs you will ever need - simply route every hack-attempt through every IP listed there.&#xD;&#xA;&gt;! &lt;/p&gt;&lt;p&gt;&#xD;&#xA;&gt;! I remember doing this on my second play-through, and getting very bored because you get 600+ seconds for every hack attempt, allowing you to hack even difficult targets with a low-powered PC." />
  <row Id="33083" PostHistoryTypeId="2" PostId="14008" RevisionGUID="fac0e4e4-3b2b-4cde-a784-2a971f95d905" CreationDate="2011-01-06T11:41:47.320" UserId="6079" Text="One thing you should know is that it is known for sucking in people like you who thought it's not their kind of game and they won't get hooked.&#xD;&#xA;&#xD;&#xA;It happened to me. I've always hated the medieval setting and all games that have anything to do with that. I've always hated games that had any resemblance to RPG. There was *no way* it was going to hook me, so I went for the trial.&#xD;&#xA;&#xD;&#xA;I still sometimes wish I hadn't done that..." />
  <row Id="33084" PostHistoryTypeId="2" PostId="14009" RevisionGUID="6177383c-e0ac-4316-93bc-740357b0675a" CreationDate="2011-01-06T12:39:46.950" UserId="341" Text="Has anyone seen any good strategies to maximize the effectiveness of day 1 and 2 scavenging?  There days are special in that&#xD;&#xA;&#xD;&#xA; - All the zones start out undepleted&#xD;&#xA; - Many zones have no zombies at all, so it is possible to get far from town&#xD;&#xA; - There is no watchtower or upgraded map to let people know the number of zombies in areas, so you either have the color or nothing&#xD;&#xA; - People are not coordinated enough to have expeditions arranged, or know when other players are online and whether they are reliable&#xD;&#xA;&#xD;&#xA;I'm looking for strategies that would maximize the number of searches that occur in undepleted zones, while preventing anyone from being lost in the world oustide (any day 1 deaths are unacceptable)." />
  <row Id="33085" PostHistoryTypeId="1" PostId="14009" RevisionGUID="6177383c-e0ac-4316-93bc-740357b0675a" CreationDate="2011-01-06T12:39:46.950" UserId="341" Text="Early scavenging strategies" />
  <row Id="33086" PostHistoryTypeId="3" PostId="14009" RevisionGUID="6177383c-e0ac-4316-93bc-740357b0675a" CreationDate="2011-01-06T12:39:46.950" UserId="341" Text="&lt;die2nite&gt;" />
  <row Id="33087" PostHistoryTypeId="5" PostId="14009" RevisionGUID="8d4f831c-b2ab-4593-9609-efefd2fbd275" CreationDate="2011-01-06T12:48:17.020" UserId="341" Comment="added 51 characters in body" Text="Has anyone seen any good strategies to maximize the effectiveness of day 1 and 2 scavenging?  There days are special in that&#xD;&#xA;&#xD;&#xA; - All the zones start out undepleted&#xD;&#xA; - Many zones have no zombies at all, so it is possible to get far from town&#xD;&#xA; - There is no watchtower or upgraded map to let people know the number of zombies in areas, so you either have the color or nothing&#xD;&#xA; - People are not coordinated enough to have expeditions arranged, or know when other players are online and whether they are reliable&#xD;&#xA; - Good early scavenging can make or break a town&#xD;&#xA;&#xD;&#xA;I'm looking for strategies that would maximize the number of searches that occur in undepleted zones, while preventing anyone from being lost in the world oustide (any day 1 deaths are unacceptable)." />
  <row Id="33089" PostHistoryTypeId="2" PostId="14010" RevisionGUID="4c476551-b347-4796-8f66-a69202ce38ff" CreationDate="2011-01-06T13:33:21.363" UserId="3686" Text="Containers near postbox in Goodsprings worked well for me during whole game. Just remember to quicksave before opening them (in case you press A accidentally)." />
  <row Id="33090" PostHistoryTypeId="2" PostId="14011" RevisionGUID="fecb78d3-6ee6-4686-a73d-4e4414577c83" CreationDate="2011-01-06T13:34:39.520" UserId="1716" Text="Can I sleep, rest or somehow speed up the time?&#xD;&#xA;&#xD;&#xA;After several fruitless attempts to get back to the trader during the night, I have decided to stay at the hangar and try my luck the next day...do I really have to wait?" />
  <row Id="33091" PostHistoryTypeId="1" PostId="14011" RevisionGUID="fecb78d3-6ee6-4686-a73d-4e4414577c83" CreationDate="2011-01-06T13:34:39.520" UserId="1716" Text="Can I rest or speed up time?" />
  <row Id="33092" PostHistoryTypeId="3" PostId="14011" RevisionGUID="fecb78d3-6ee6-4686-a73d-4e4414577c83" CreationDate="2011-01-06T13:34:39.520" UserId="1716" Text="&lt;stalker-soc&gt;" />
  <row Id="33093" PostHistoryTypeId="2" PostId="14012" RevisionGUID="e3b60aa0-4554-48cd-8db8-c6ab95678f23" CreationDate="2011-01-06T14:24:37.843" UserId="4090" Text="Without doing any phasing/questing, sandy beach is available from the minute you enter the zone." />
  <row Id="33094" PostHistoryTypeId="2" PostId="14013" RevisionGUID="305e4e16-caa7-4680-b3ad-64414a747ce2" CreationDate="2011-01-06T14:40:19.267" UserId="2483" Text="For Linux There is [Linux Game Databses][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lgdb.org" />
  <row Id="33095" PostHistoryTypeId="2" PostId="14014" RevisionGUID="eff89fa1-fe34-444c-800c-a513a98e9cdd" CreationDate="2011-01-06T14:40:26.020" UserId="2285" Text="Goodsprings has most of what you're looking for, I didn't use the school house, instead I used the boxes next to where you took target practice, both work benches are there. AFAIK you only need 1 box to store a lot of stuff. If it's because of sorting, well you can click on the top of your inventory window, click on the &quot;Items&quot; in the title bar, that will give you different types of sorts.![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/wQGy3.jpg" />
  <row Id="33096" PostHistoryTypeId="5" PostId="13996" RevisionGUID="4fef769e-3d7d-4f3a-9f99-2c742691d7c2" CreationDate="2011-01-06T15:03:59.673" UserId="85" Comment="Explicit titles help best ♪" Text="I am looking for the name of a Commodore 64 game I used to play.  The goal of the game was to swim along in an underwater world while avoiding the sharks.  There were several different types of sharks, but the two most memorable were the hammerhead shark.  It had a real hammer on its head that tried to hit you, and some purple shark with what appeared to be an antenna on its head that spun around as it swims.  &#xD;&#xA;&#xD;&#xA;Any ideas? " />
  <row Id="33097" PostHistoryTypeId="4" PostId="13996" RevisionGUID="4fef769e-3d7d-4f3a-9f99-2c742691d7c2" CreationDate="2011-01-06T15:03:59.673" UserId="85" Comment="Explicit titles help best ♪" Text="Can't remember the name of a Commodore 64 game about avoiding sharks in the water" />
  <row Id="33098" PostHistoryTypeId="2" PostId="14015" RevisionGUID="1e528295-4ec2-4107-bedf-ebb5857b620c" CreationDate="2011-01-06T15:07:49.337" UserId="857" Text="Are you using the [STALKER Complete 2009](http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.html) mod? If you're not, you should be, it fixes a lot of problems with the game and greatly improves it overall. One of the enhancements in it is a sleeping bag that's always in your inventory and allows you to do exactly what you're looking for. The link above has a list of all the other changes, take a look through, it's an extremely nice mod.&#xD;&#xA;&#xD;&#xA;I don't think the un-modified game has any way to sleep, but I found a reference on a forum to being able to press &lt;kbd&gt;*&lt;/kbd&gt; on the numpad to speed up time, and &lt;kbd&gt;-&lt;/kbd&gt; to slow it back down. I have no idea if that actually works though." />
  <row Id="33099" PostHistoryTypeId="5" PostId="5582" RevisionGUID="ac4286bd-a0ac-427c-9d84-05bc7892a091" CreationDate="2011-01-06T15:15:17.710" UserId="1721" Comment="Updated to fit current game state" Text="**Ways that definitely work:**&#xD;&#xA;&#xD;&#xA;An easy way, which you may consider cheating, is using a [map viewer][1].&#xD;&#xA;&#xD;&#xA;Another easy way if you're in-game, which is definitely cheating, is explained in a [tutorial on YouTube][2]. Even in Beta this glitch still works.&#xD;&#xA;&#xD;&#xA;Without doing the above, there are at least two ways:&#xD;&#xA;&#xD;&#xA; - Find mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of http://www.minecraftwiki.net/wiki/Dungeons):&#xD;&#xA;&#xD;&#xA;![Image of a mossy cobblestone block][3]&#xD;&#xA;&#xD;&#xA; - Listen for a mass of zombie or spider sounds underground. They love to make noise and you can hear them through walls, making them easy to find. There's a chance that you'll find an underground cave or a dungeon near them.&#xD;&#xA;&#xD;&#xA;**Some guesses:**&#xD;&#xA;&#xD;&#xA;Levels have relatively little pattern between components like caves and veins so dungeons might be completely randomly placed, even near the top of the levels (see http://www.youtube.com/watch?v=bW0R823bLs4). I'd guess that deeper down you have a better chance, because dungeons would be a huge problem for early gameplay if they had a high chance of appearing on upper ground.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Game_Tools#Map_Viewing&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=ZG4zo2t9eYw&#xD;&#xA;  [3]: http://i.imgur.com/nXBqL.png" />
  <row Id="33100" PostHistoryTypeId="2" PostId="14016" RevisionGUID="d9eb88c6-bdcb-4001-abdf-371f1c4e42ba" CreationDate="2011-01-06T15:38:55.543" UserId="6084" Text="The fastest way to beat insane AI is using protoss. Works best vs terran but it works vs all races.&#xD;&#xA;&#xD;&#xA; 1. At the start, put all your probes to mine but one. send that one to the enemy base.&#xD;&#xA; 2. Build 2 probes (or maybe 3 i don't remember exactly) in the time that the probe take to get to the enemy base.&#xD;&#xA; 3. Put you probe in the OPPOSITE side of the enemy command centre. build a pylon in the low ground by the wall, and then a forge.&#xD;&#xA; 4. Move your probe to the upper ground and build two photon cannons just above the pylon. Put both cannons at the same time.&#xD;&#xA;&#xD;&#xA;At the very second that you start to build something in the high ground, enemy units will attack your pylon. At that point they will have only workers, and before they can destroy the pylon or forge, the cannons will finish building. After some workers get killed, they more likely will GG.&#xD;&#xA;&#xD;&#xA;Using this technique I always get times under 3:30. My best personal time is 3:01." />
  <row Id="33101" PostHistoryTypeId="2" PostId="14017" RevisionGUID="fd251df3-5149-4d4a-9340-16d2190c5e12" CreationDate="2011-01-06T15:44:50.037" UserId="6085" Text="how do i control my dvd using xbox to watch a movie?  Do I use the joystick?  Or voice commands?" />
  <row Id="33102" PostHistoryTypeId="1" PostId="14017" RevisionGUID="fd251df3-5149-4d4a-9340-16d2190c5e12" CreationDate="2011-01-06T15:44:50.037" UserId="6085" Text="how do i control my dvd using xbox to watch a movie" />
  <row Id="33103" PostHistoryTypeId="3" PostId="14017" RevisionGUID="fd251df3-5149-4d4a-9340-16d2190c5e12" CreationDate="2011-01-06T15:44:50.037" UserId="6085" Text="&lt;dvd&gt;" />
  <row Id="33104" PostHistoryTypeId="2" PostId="14018" RevisionGUID="e7cde87d-095c-4506-b7ab-ec2b48eb2b67" CreationDate="2011-01-06T15:48:03.793" UserId="13" Text="For the original Xbox you need a remote control. This comes with a dongle that fits into one of the controller ports.&#xD;&#xA;&#xD;&#xA;For the Xbox 360 you use one of the controllers. The thumbsticks control movement between the options and you use &quot;A&quot; to select." />
  <row Id="33105" PostHistoryTypeId="6" PostId="14017" RevisionGUID="ecd729ad-5c07-4793-9e97-052485f297e6" CreationDate="2011-01-06T15:54:57.083" UserId="23" Comment="edited tags" Text="&lt;dvd&gt;&lt;xbox-controller&gt;" />
  <row Id="33107" PostHistoryTypeId="5" PostId="10543" RevisionGUID="8dcac066-e4e6-4783-9a35-5ea0a0ffb054" CreationDate="2011-01-06T16:50:32.347" UserId="2578" Comment="added 6 characters in body" Text="It's been a long time since I played, so things might have changed since then, but back in the day there was a way to make the game ridiculously easy *(that some people may consider cheating, so **if you don't want to ruin the game, stop reading**)*.&#xD;&#xA;&#xD;&#xA;&gt;! IIRC, there is a public IP directory you can access right from the start of the game (either it's in your list of starting IPs, or it's some constant address that doesn't change from game-to-game).  Accessing this at the start of the game will give you all the IPs you will ever need - simply route every hack-attempt through every IP listed there.&#xD;&#xA;&gt;! &lt;/p&gt;&lt;p&gt;&#xD;&#xA;&gt;! I remember doing this on my second play-through, and getting very bored because you get 600+ seconds for every hack attempt, allowing you to hack even difficult targets with a low-powered PC." />
  <row Id="33108" PostHistoryTypeId="2" PostId="14020" RevisionGUID="5d27b8ff-289d-4716-bb01-ae5ccd5627df" CreationDate="2011-01-06T16:56:48.150" UserId="122" Text="Could it be [Scuba Kidz][1]? Not only sharks there, but the general funky-ness of the fish seems to match what you describe. Check out the first half of [this youtube video][2] if you want to see more than just screenshots.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mobygames.com/game/c64/scuba-kidz/screenshots&#xD;&#xA;[2]:http://www.youtube.com/watch?v=GRgoqiv-vZE" />
  <row Id="33109" PostHistoryTypeId="2" PostId="14021" RevisionGUID="71a359e5-62bf-45e2-9a14-37b3ba1e35a4" CreationDate="2011-01-06T17:06:54.860" UserId="4103" Text="I usually only go 3 zones far on the first day. The advantages are&#xD;&#xA;&#xD;&#xA;- No water or food needed, means 1 more space in the inventory&#xD;&#xA;- Easy rescue if there are too many zombies&#xD;&#xA;- If you still need to build something that day, you have still water left&#xD;&#xA;&#xD;&#xA;There are 12 zones that are 3 AP away from town and 8 that are 2 AP from town.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;If you start directly after the nightly zombie attack you should be able to empty a zone alone by autosearching. If people start later they can share a zone.&#xD;&#xA;&#xD;&#xA;The zones 1 AP away from the town are emtpied quickly by passing travelers, no need to have someone stay there. The zones 2 AP away have some people passing through them, but not enough to necessarily empty them on the first day. There are also 2 possible routes to each 3 AP zone, so if you get everyone to take the same ones you have another 4 zones were you can post people.&#xD;&#xA;&#xD;&#xA;This means there are 16 easily reachable zones that can be emptied by 1 or 2 people. If someone gets stuck due to zombies it is easy to get them back with minimal AP waste as they are still near the town.&#xD;&#xA;&#xD;&#xA;More experience players should try to find some buildings and go either 12 or 18 AP away from town, either alone if they are scouts or in small groups if they are citizens. This is best achieved by people who already know each other and are in a coalition.&#xD;&#xA;&#xD;&#xA;The hard part is getting most people to follow your plan, you would need to be very early in the town and get the people on board. I don't think it is necessary to assign one zone to everyone, it probably is enough if people check which are currently free and choose one themselves.&#xD;&#xA;&#xD;&#xA;This is mostly theory, I have never tried organizing the early scavenging like that. This is more of a base for discussions than a tried plan.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/EBwJA.png" />
  <row Id="33110" PostHistoryTypeId="2" PostId="14022" RevisionGUID="c7b1a3d8-1ce6-4b77-881a-afe6820d38a5" CreationDate="2011-01-06T17:14:02.833" UserId="4934" Text="and just finished disc 1, slow I know... but whatever... anyways with keeping that in mind, how long can I expect it to take me to get through disc 2, and then disc 3?" />
  <row Id="33111" PostHistoryTypeId="1" PostId="14022" RevisionGUID="c7b1a3d8-1ce6-4b77-881a-afe6820d38a5" CreationDate="2011-01-06T17:14:02.833" UserId="4934" Text="So far I have logged 24 hours in FF VII " />
  <row Id="33112" PostHistoryTypeId="3" PostId="14022" RevisionGUID="c7b1a3d8-1ce6-4b77-881a-afe6820d38a5" CreationDate="2011-01-06T17:14:02.833" UserId="4934" Text="&lt;final-fantasy-vii&gt;" />
  <row Id="33113" PostHistoryTypeId="5" PostId="14022" RevisionGUID="32a1b890-1a99-44e0-a10b-8a91a2435199" CreationDate="2011-01-06T17:17:02.920" UserId="4103" Comment="Changed title and cleanup" Text="So far I have logged 24 hours in FF VII and I just finished disc 1. Anyway, keeping that in mind, how long can I expect it to take me to get through disc 2, and then disc 3?" />
  <row Id="33114" PostHistoryTypeId="4" PostId="14022" RevisionGUID="32a1b890-1a99-44e0-a10b-8a91a2435199" CreationDate="2011-01-06T17:17:02.920" UserId="4103" Comment="Changed title and cleanup" Text="How long is Final Fantasy VII?" />
  <row Id="33115" PostHistoryTypeId="2" PostId="14023" RevisionGUID="5bff0971-3578-4f54-8110-e7dc82573743" CreationDate="2011-01-06T17:39:21.357" UserId="274" Text="If I remember well (which I may not, as it's been *&gt;5 years* since I've played the game), the second disc is roughly as long as the first one, or perhaps a bit shorter. The third disc consists of the &quot;endgame&quot; bits -- the final dungeon, plus all the optional sidequests and bosses. Depending on how much of this side content you do, you could stretch your playtime quite far. If you just consider the main storyline, however, you're pretty much halfway through." />
  <row Id="33116" PostHistoryTypeId="5" PostId="14017" RevisionGUID="05c58916-6725-4172-ab5b-1ef5342ccdf3" CreationDate="2011-01-06T17:48:10.750" UserId="207" Comment="added 20 characters in body; edited tags; edited title" Text="How do I control my DVD using the Xbox to watch a movie?  Do I use the joystick or voice commands or something else?" />
  <row Id="33117" PostHistoryTypeId="4" PostId="14017" RevisionGUID="05c58916-6725-4172-ab5b-1ef5342ccdf3" CreationDate="2011-01-06T17:48:10.750" UserId="207" Comment="added 20 characters in body; edited tags; edited title" Text="How do I control my DVD using the Xbox in order to watch a movie?" />
  <row Id="33118" PostHistoryTypeId="6" PostId="14017" RevisionGUID="05c58916-6725-4172-ab5b-1ef5342ccdf3" CreationDate="2011-01-06T17:48:10.750" UserId="207" Comment="added 20 characters in body; edited tags; edited title" Text="&lt;xbox-controller&gt;&lt;dvd&gt;" />
  <row Id="33119" PostHistoryTypeId="5" PostId="14016" RevisionGUID="637eedce-f7d2-4259-9b2d-d042c6c56008" CreationDate="2011-01-06T17:52:49.763" UserId="207" Comment="added 31 characters in body" Text="The fastest way to beat insane AI is using Protoss. Works best vs. Terran but it can also work against all the other races.&#xD;&#xA;&#xD;&#xA; 1. At the start, put all your probes to mine but one. Send that one to the enemy base.&#xD;&#xA; 2. Build 2 probes (or maybe 3, I don't remember exactly) in the time that the probe takes to get to the enemy base.&#xD;&#xA; 3. Put you probe in the OPPOSITE side of the enemy command center. Build a Pylon in the low ground by the wall, and then a forge.&#xD;&#xA; 4. Move your probe to the upper ground and build two photon cannons just above the pylon. Put both cannons at the same time.&#xD;&#xA;&#xD;&#xA;At the very second that you start to build something in the high ground, enemy units will attack your Pylon. At that point they will have only workers, and before they can destroy the Pylon or Forge, the cannons will finish building. After some workers get killed, they more than likely will GG.&#xD;&#xA;&#xD;&#xA;Using this technique I always get times under 3:30. My best personal time is 3:01." />
  <row Id="33120" PostHistoryTypeId="2" PostId="14024" RevisionGUID="bb9f873e-0526-4fed-b2fd-db073bb55aa0" CreationDate="2011-01-06T18:07:30.430" UserId="6089" Text="Is there any tactic or just an easy way to beat the lord of terror Baal? Just to clarify, I'm not asking about the prinny version.&#xD;&#xA;&#xD;&#xA;I'm looking for the least time-consuming strategy.. yes, I'm that lazy :)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;My current stats:&#xD;&#xA;&#xD;&#xA;    Laharl: level 1007&#xD;&#xA;    Divine Majin: level 1000&#xD;&#xA;    Priere and Marjoly: level 2000/2500&#xD;&#xA;    Captured dragons (about 7): level 1000-4500&#xD;&#xA;" />
  <row Id="33121" PostHistoryTypeId="1" PostId="14024" RevisionGUID="bb9f873e-0526-4fed-b2fd-db073bb55aa0" CreationDate="2011-01-06T18:07:30.430" UserId="6089" Text="Disgaea: Hour of Darkness" />
  <row Id="33122" PostHistoryTypeId="3" PostId="14024" RevisionGUID="bb9f873e-0526-4fed-b2fd-db073bb55aa0" CreationDate="2011-01-06T18:07:30.430" UserId="6089" Text="&lt;how-to&gt;&lt;ps2&gt;&lt;disgaea-series&gt;" />
  <row Id="33123" PostHistoryTypeId="4" PostId="14024" RevisionGUID="11b52909-f733-454e-8d6d-75b748c9b316" CreationDate="2011-01-06T18:13:10.877" UserId="85" Comment="Retagged to game, made more explicit title ♪" Text="How can I defeat Baal quickly?" />
  <row Id="33124" PostHistoryTypeId="6" PostId="14024" RevisionGUID="11b52909-f733-454e-8d6d-75b748c9b316" CreationDate="2011-01-06T18:13:10.877" UserId="85" Comment="Retagged to game, made more explicit title ♪" Text="&lt;ps2&gt;&lt;disgaea&gt;" />
  <row Id="33125" PostHistoryTypeId="2" PostId="14025" RevisionGUID="0c4aed90-a1de-4907-9d90-04b0569d5c85" CreationDate="2011-01-06T18:18:37.733" UserId="730" Text="Why I loose karma when I take bandit things, like objects found in some Powder Gangers camps?" />
  <row Id="33126" PostHistoryTypeId="1" PostId="14025" RevisionGUID="0c4aed90-a1de-4907-9d90-04b0569d5c85" CreationDate="2011-01-06T18:18:37.733" UserId="730" Text="Why I loose karma when I take bandit things?" />
  <row Id="33127" PostHistoryTypeId="3" PostId="14025" RevisionGUID="0c4aed90-a1de-4907-9d90-04b0569d5c85" CreationDate="2011-01-06T18:18:37.733" UserId="730" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="33128" PostHistoryTypeId="2" PostId="14026" RevisionGUID="48efb8fd-70b6-4ade-9f4a-6884fe646793" CreationDate="2011-01-06T18:19:36.330" UserId="6091" Text="play zerg vs zerg. 6pool + 2 spine crawlers in the enemy base. works 100%" />
  <row Id="33129" PostHistoryTypeId="2" PostId="14027" RevisionGUID="4ce3e8f0-250b-46a6-960e-f2a7ba0e419f" CreationDate="2011-01-06T18:21:22.097" UserId="85" Text="The fastest way that is least time consuming is to just use extremely levelled characters. Baal is only level 4000, after all.&#xD;&#xA;&#xD;&#xA;Of course, you don't have such right now. So to do this in the quickest fashion will probably involve just getting _bigger_ and **badder** dragons until you get the _biggest_ and __baddest__ *__dragons__*. You have some at level 4500, and you have access to the Beauty Palace stage which has *big dragons*. Provided you weaken the target a bit, it's possible to capture a stronger dragon with a weaker dragon. I've never personally tried this strategy, so I don't remember the general threshold that you should be shooting for - I seem to recall it being around 500-1000 levels higher as being safe.&#xD;&#xA;&#xD;&#xA;So, using a combination of Stronger Enemy bills and throwing dragons into each other, capture progressively __badder dragons__ until you eventually capture a level 9999 __*dragon*__. Consequently, use it to capture 9 more. With 10 level 9999 *__dragons__*.  and good equipment (even if not leveled completely through the Item World), you should be able to take down a level 4000 Baal without too much problem. Don't forget to pass the Weaker Enemy bills to drop his level back down.&#xD;&#xA;&#xD;&#xA;Of course, you probably don't need to go all the way to 10 level 9999 *__dragons__*. . You could probably accomplish it at a lower level and with possibly fewer __dragons__, but if you want a mostly guaranteed victory, this is about the way to do it. It may take some doing to handle the right threshold for capturing, but the time spent figuring that is shorter than how long you'd spend building up characters normally." />
  <row Id="33130" PostHistoryTypeId="2" PostId="14028" RevisionGUID="9250f0e5-af1a-412d-b9a2-e23a052c624d" CreationDate="2011-01-06T18:22:22.257" UserId="4103" Text="Those items belong to another faction, in this case the powder gangers. This is stealing, as far as the game is concerned and is punished with karma loss. The game does not take into account whether you're allied with a faction or whether they hate you and shoot you on sight, it always is counted as stealing.&#xD;&#xA;&#xD;&#xA;Fallout morality is slightly shizophrenic, killing powder gangers is good but stealing from them is bad. You have to accept that as a quirk of the game, there is no way to make sense of that.&#xD;&#xA;&#xD;&#xA;But don't worry, karma is not really important and you earn enough karma anyway if you're playing good." />
  <row Id="33131" PostHistoryTypeId="5" PostId="14025" RevisionGUID="1427dabf-7b07-4817-9a59-4d4d1d39656d" CreationDate="2011-01-06T18:25:32.670" UserId="85" Comment="Grammar fix of minor proportion ♪" Text="Why do I lose karma when I take bandit things, like objects found in some Powder Gangers camps?" />
  <row Id="33132" PostHistoryTypeId="4" PostId="14025" RevisionGUID="1427dabf-7b07-4817-9a59-4d4d1d39656d" CreationDate="2011-01-06T18:25:32.670" UserId="85" Comment="Grammar fix of minor proportion ♪" Text="Why do I lose karma when I take bandit things?" />
  <row Id="33133" PostHistoryTypeId="5" PostId="14026" RevisionGUID="ac6b37f3-da73-4d75-9926-628ee22e1835" CreationDate="2011-01-06T18:28:25.233" UserId="6091" Comment="added 166 characters in body" Text="play zerg vs zerg. 6pool + 2 spine crawlers in the enemy base. works 100%&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/6_Pool&#xD;&#xA;&#xD;&#xA;The two spinecrawlers can be built as soon as the 6 zerglings reach the emey base (you will have enough resources)" />
  <row Id="33135" PostHistoryTypeId="5" PostId="14020" RevisionGUID="1298ee2b-a5d0-49af-9682-893ab53e402e" CreationDate="2011-01-06T18:32:24.807" UserId="122" Comment="added 27 characters in body" Text="Could it be [Scuba Kidz][1]? There are more fish types than just sharks there, but the general funky-ness of the fish seems to match what you describe. Check out the first half of [this youtube video][2] if you want to see more than just screenshots.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mobygames.com/game/c64/scuba-kidz/screenshots&#xD;&#xA;[2]:http://www.youtube.com/watch?v=GRgoqiv-vZE" />
  <row Id="33136" PostHistoryTypeId="2" PostId="14029" RevisionGUID="311ced03-d0b8-42c8-960f-5ad71cc2c6da" CreationDate="2011-01-06T18:43:39.313" UserId="6092" Text="lol. to find what guns suit you, go onto SPLITSCREEN. from there all weapons, camos - ANYTHING UNLOCKABLE, is usable, however, these dont carry over to the multiplayer. you wont really be able to test them out properly unless you have another person with you, but youll be able to check out if you wana spend money on the camos an stuff, as well as get a feel for the weapon e.g recoil and overall feel" />
  <row Id="33137" PostHistoryTypeId="2" PostId="14030" RevisionGUID="97035885-b632-43b3-8bf5-b68ab94f1a6c" CreationDate="2011-01-06T18:44:20.937" UserId="6093" Text="it was probably an eridian weapon those things wipe out evry thing" />
  <row Id="33138" PostHistoryTypeId="5" PostId="14030" RevisionGUID="141f928d-f41f-4992-9bb3-81d87c4caf9b" CreationDate="2011-01-06T18:52:18.673" UserId="4103" Comment="added 2 characters in body" Text="It was probably an eridian weapon, those things wipe out everything." />
  <row Id="33139" PostHistoryTypeId="5" PostId="14028" RevisionGUID="5afedfb6-e424-4457-bcf8-5c91c526b736" CreationDate="2011-01-06T19:23:52.177" UserId="4103" Comment="Now with correct spelling of difficult words" Text="Those items belong to another faction, in this case the powder gangers. This is stealing, as far as the game is concerned and is punished with karma loss. The game does not take into account whether you're allied with a faction or whether they hate you and shoot you on sight, it always is counted as stealing.&#xD;&#xA;&#xD;&#xA;Fallout morality is slightly schizophrenic, killing powder gangers is good but stealing from them is bad. You have to accept that as a quirk of the game, there is no way to make sense of that.&#xD;&#xA;&#xD;&#xA;But don't worry, karma is not really important and you earn enough karma anyway if you're playing good." />
  <row Id="33140" PostHistoryTypeId="5" PostId="14000" RevisionGUID="c25610ce-e78a-497e-a2d0-5a4fb4103812" CreationDate="2011-01-06T19:26:08.780" UserId="5761" Comment="examples from SD card" Text="What's the least obtrusive and most efficient way to track my Wii &#xD;&#xA;Tennis scores? I realize I could write down the info I wanted after &#xD;&#xA;each game, but that takes time and breaks the rhythm. &#xD;&#xA; &#xD;&#xA;I know the Wii stores these internally, but the format's encrypted, so &#xD;&#xA;there's no way to export the data anywhere(?), not even using the SD &#xD;&#xA;card. &#xD;&#xA; &#xD;&#xA;The stats I'd ideally like to keep: &#xD;&#xA; &#xD;&#xA;  - Time game ended &#xD;&#xA; &#xD;&#xA;  - Whether I won or lost &#xD;&#xA; &#xD;&#xA;  - My Wii Tennis ranking after game (eg, 1000 = pro) &#xD;&#xA; &#xD;&#xA;  - Which computer opponents I played &#xD;&#xA; &#xD;&#xA;  - Which Mii I used to play this game (I use several) &#xD;&#xA; &#xD;&#xA;  - The loser's score (ideal: scoring history for game) &#xD;&#xA; &#xD;&#xA;  - Length of game &#xD;&#xA; &#xD;&#xA;  - Anything else interesting &#xD;&#xA; &#xD;&#xA;but any subset is fine. &#xD;&#xA; &#xD;&#xA;I realize Wii Mail has some of this info, but I don't think that can &#xD;&#xA;be exported either? &#xD;&#xA; &#xD;&#xA;Using my cell phone to take a screenshot is one solution, but I don't &#xD;&#xA;get all the info I want AND it does break my rhythm slightly. &#xD;&#xA;&#xD;&#xA;EDIT: Re reading data directly off the SD card, I've now copied the &quot;data.bin&quot; file from the Wii Sports directory to http://oneoff.barrycarter.info/wiisports.bin&#xD;&#xA;&#xD;&#xA;I also downloaded http://wiibrew.org/wiki/Segher's_Wii.git and ran &quot;tachtig&quot;, and the results are at http://oneoff.barrycarter.info/RPSports.dat&#xD;&#xA;&#xD;&#xA;Note that Segher's Wii does **some** decryption, but RPSports.dat is still not plaintext or anything similar. There appear to be multiple levels of encryption at work here." />
  <row Id="33141" PostHistoryTypeId="2" PostId="14031" RevisionGUID="9d29b888-edd0-4dbd-8f94-ffb425d1044c" CreationDate="2011-01-06T19:44:20.423" UserId="6048" Text="Does anyone know how luck affects the 3 casino games ( slots , BlackJack, roulette) in Fallout:NV?  Does luck play a bigger role in one of the games more then the others?  Is there some breakover point as far as luck goes that makes it very easy to win at any of the games?" />
  <row Id="33142" PostHistoryTypeId="1" PostId="14031" RevisionGUID="9d29b888-edd0-4dbd-8f94-ffb425d1044c" CreationDate="2011-01-06T19:44:20.423" UserId="6048" Text="How much does luck affect the various games of chance in Fallout:New Vegas?" />
  <row Id="33143" PostHistoryTypeId="3" PostId="14031" RevisionGUID="9d29b888-edd0-4dbd-8f94-ffb425d1044c" CreationDate="2011-01-06T19:44:20.423" UserId="6048" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="33144" PostHistoryTypeId="2" PostId="14032" RevisionGUID="19f23f53-5c04-4b65-8fcc-6c3c0330a3b7" CreationDate="2011-01-06T19:56:29.973" UserId="6090" Text="Is there a bug in this level?  Seems like it can't be solved if the piece you are given is truly the center of the 3-spot ship." />
  <row Id="33145" PostHistoryTypeId="1" PostId="14032" RevisionGUID="19f23f53-5c04-4b65-8fcc-6c3c0330a3b7" CreationDate="2011-01-06T19:56:29.973" UserId="6090" Text="Battleships for iPhone Lieutenant Level 13" />
  <row Id="33146" PostHistoryTypeId="3" PostId="14032" RevisionGUID="19f23f53-5c04-4b65-8fcc-6c3c0330a3b7" CreationDate="2011-01-06T19:56:29.973" UserId="6090" Text="&lt;iphone&gt;&lt;stuck&gt;" />
  <row Id="33147" PostHistoryTypeId="2" PostId="14033" RevisionGUID="5aa50ecd-0da8-482f-8c55-6c8ade2d4f1c" CreationDate="2011-01-06T20:03:14.577" UserId="4103" Text="The exact effects are not known, as far as I know. But the effects of luck are very noticable. If you're playing with high luck, like 8-10, it is very easy to win at any game. &#xD;&#xA;&#xD;&#xA;As there are relatively low limits until you're expelled from the casino, probably the best game to play is the slot machines. Just play until you hit a jackpot and you'll go far above the limit and have more money than you can reasonably spend." />
  <row Id="33149" PostHistoryTypeId="2" PostId="14035" RevisionGUID="86eb0f19-1003-40ce-b8a0-3fc1ab1b3061" CreationDate="2011-01-06T20:09:38.640" UserId="3467" Text="Can ghost trough EMP while is sitting in bunker?" />
  <row Id="33150" PostHistoryTypeId="1" PostId="14035" RevisionGUID="86eb0f19-1003-40ce-b8a0-3fc1ab1b3061" CreationDate="2011-01-06T20:09:38.640" UserId="3467" Text="StarCraft2: Can ghost trough EMP while is sitting in bunker?" />
  <row Id="33151" PostHistoryTypeId="3" PostId="14035" RevisionGUID="86eb0f19-1003-40ce-b8a0-3fc1ab1b3061" CreationDate="2011-01-06T20:09:38.640" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;bunker&gt;&lt;ghost&gt;&lt;emp&gt;" />
  <row Id="33152" PostHistoryTypeId="2" PostId="14036" RevisionGUID="4861a005-43c9-488f-b1b6-eb6781d70c5a" CreationDate="2011-01-06T20:11:21.523" UserId="122" Text="No, you cannot use special abilities of units garrisoned inside a bunker - you cannot even select them." />
  <row Id="33153" PostHistoryTypeId="5" PostId="14035" RevisionGUID="e8dc73f7-b8d7-4762-a6ac-d34ee9bfd6fe" CreationDate="2011-01-06T20:12:49.820" UserId="122" Comment="Spelling.; added 6 characters in body" Text="Can ghost throw EMP while is sitting inside a bunker?" />
  <row Id="33154" PostHistoryTypeId="4" PostId="14035" RevisionGUID="e8dc73f7-b8d7-4762-a6ac-d34ee9bfd6fe" CreationDate="2011-01-06T20:12:49.820" UserId="122" Comment="Spelling.; added 6 characters in body" Text="StarCraft2: Can ghost use EMP while is sitting in bunker?" />
  <row Id="33155" PostHistoryTypeId="6" PostId="14035" RevisionGUID="e8dc73f7-b8d7-4762-a6ac-d34ee9bfd6fe" CreationDate="2011-01-06T20:12:49.820" UserId="122" Comment="Spelling.; added 6 characters in body" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;bunker&gt;&lt;emp&gt;&lt;ghost&gt;" />
  <row Id="33156" PostHistoryTypeId="5" PostId="14036" RevisionGUID="f7e0d2a5-2efd-46e6-916e-24a89775c5da" CreationDate="2011-01-06T20:17:37.477" UserId="122" Comment="added 236 characters in body" Text="No, you cannot use special abilities of units garrisoned inside a bunker - you cannot even select them.&#xD;&#xA;&#xD;&#xA;You can, however, activate abilities before going inside the bunker - the most obvious use is stimming your marines/marauders just before sending them inside. They will attack quickly and the stim will wear off after the usual time." />
  <row Id="33157" PostHistoryTypeId="5" PostId="14035" RevisionGUID="fbad521f-a1e5-4d47-b2e2-d5652279d175" CreationDate="2011-01-06T20:17:46.697" UserId="207" Comment="added 2 characters in body; edited title" Text="Can a ghost throw an EMP while sitting inside a bunker?" />
  <row Id="33158" PostHistoryTypeId="4" PostId="14035" RevisionGUID="fbad521f-a1e5-4d47-b2e2-d5652279d175" CreationDate="2011-01-06T20:17:46.697" UserId="207" Comment="added 2 characters in body; edited title" Text="StarCraft2: Can a ghost use EMP while is sitting in bunker?" />
  <row Id="33159" PostHistoryTypeId="2" PostId="14037" RevisionGUID="7d7706f5-2d63-420b-9e93-01f060650b4b" CreationDate="2011-01-06T20:27:22.553" UserId="122" Text="I know that in melee, SCVs, marines, marauders, ghosts and reapers can enter a bunker (and I assume so can medics, firebats and spectres in the single-player). Can any other unit types enter a bunker? In particular, **can any non-Terran unit enter it**? (assuming it somehow got under your control in the first place)&#xD;&#xA;&#xD;&#xA;And if any other unit can enter a bunker, how much space does it take? Same as with transports?" />
  <row Id="33160" PostHistoryTypeId="1" PostId="14037" RevisionGUID="7d7706f5-2d63-420b-9e93-01f060650b4b" CreationDate="2011-01-06T20:27:22.553" UserId="122" Text="What unit types can enter bunkers in SC2?" />
  <row Id="33161" PostHistoryTypeId="3" PostId="14037" RevisionGUID="7d7706f5-2d63-420b-9e93-01f060650b4b" CreationDate="2011-01-06T20:27:22.553" UserId="122" Text="&lt;starcraft-2&gt;" />
  <row Id="33162" PostHistoryTypeId="2" PostId="14038" RevisionGUID="9e8d007b-52d6-46cd-b0d9-1f06ebe8f986" CreationDate="2011-01-06T20:29:35.280" UserId="6098" Text="Hi, &#xD;&#xA;is there a way to avoid the following two dialogs?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;I always select 'No' but the dialogs kept appearing.&#xD;&#xA;&#xD;&#xA;Thanks for your help.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/MvuCo.png&#xD;&#xA;  [2]: http://i.imgur.com/oKUck.png" />
  <row Id="33163" PostHistoryTypeId="1" PostId="14038" RevisionGUID="9e8d007b-52d6-46cd-b0d9-1f06ebe8f986" CreationDate="2011-01-06T20:29:35.280" UserId="6098" Text="Black Ops: how to avoid the &quot;Set optimal settings&quot; and &quot;Run in safe mode&quot; dialogs?" />
  <row Id="33164" PostHistoryTypeId="3" PostId="14038" RevisionGUID="9e8d007b-52d6-46cd-b0d9-1f06ebe8f986" CreationDate="2011-01-06T20:29:35.280" UserId="6098" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="33165" PostHistoryTypeId="5" PostId="14029" RevisionGUID="8f9004b7-c8e2-4512-a7aa-b78c538b0aab" CreationDate="2011-01-06T20:34:46.573" UserId="122" Comment="Englishified." Text="To find what guns suit you, go onto split-screen. From there all weapons, camos - anything unlockable - is usable. These, however, don't carry over to the multiplayer. You won't really be able to test them out properly unless you have another person with you, but you'll be able to check out if you want to spend money on the camos and stuff, as well as get a feel for the weapon (e.g recoil)." />
  <row Id="33166" PostHistoryTypeId="2" PostId="14039" RevisionGUID="f5ae0b64-63f1-4b62-a9ad-c6e3232d3ad3" CreationDate="2011-01-06T20:36:03.903" UserId="336" Text="Any Terran Infantry unit can enter a bunker. Bunkers are restricted to Terran units exclusively, so you'll have to find another secret place if you want to cuddle zerglings in private.&#xD;&#xA;&#xD;&#xA;![pic incoming][1]&#xD;&#xA;&#xD;&#xA;None of the units in the above picture could join the bunker party.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/iJtAh.jpg" />
  <row Id="33167" PostHistoryTypeId="4" PostId="14035" RevisionGUID="97fa599f-a735-4a57-9477-61342e830e1d" CreationDate="2011-01-06T20:42:11.603" UserId="122" Comment="edited title" Text="StarCraft2: Can a ghost use EMP while sitting in bunker?" />
  <row Id="33168" PostHistoryTypeId="5" PostId="14036" RevisionGUID="de707729-f058-4b87-b6c5-77baadad68f4" CreationDate="2011-01-06T20:50:59.053" UserId="122" Comment="My mistake - bunkers can be ordered to &quot;stim&quot;!; added 52 characters in body" Text="No, you cannot use special abilities of units garrisoned inside a bunker, with the exception of stim packs. It's not even possible to individually- or group- select the units inside, though you can direct their fire by right-clicking.&#xD;&#xA;&#xD;&#xA;I've just checked and stim is unique in that it can be activated on all units inside the bunker (as long as there's at least one unit inside capable of stimming)." />
  <row Id="33174" PostHistoryTypeId="5" PostId="14028" RevisionGUID="6f32b427-4a7d-4463-a746-c514dc4d6abe" CreationDate="2011-01-06T21:05:12.847" UserId="4103" Comment="added 141 characters in body" Text="Those items belong to another faction, in this case the powder gangers. This is stealing, as far as the game is concerned and is punished with karma loss. The game does not take into account whether you're allied with a faction or whether they hate you and shoot you on sight, it always is counted as stealing.&#xD;&#xA;&#xD;&#xA;Fallout morality is slightly schizophrenic, killing powder gangers is good but stealing from them is bad. You have to accept that as a quirk of the game, there is no way to make sense of that.&#xD;&#xA;&#xD;&#xA;But don't worry, karma is not really important ([Details in this question][1]) and you earn enough karma anyway if you're playing good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9604/what-effects-does-karma-have-in-fallout-new-vegas" />
  <row Id="33175" PostHistoryTypeId="2" PostId="14040" RevisionGUID="a19b5dfc-c272-438b-890d-fd3143340c5e" CreationDate="2011-01-06T21:06:20.800" UserId="2894" Text="I doubt there is a single answer but:&#xD;&#xA;&#xD;&#xA;Here is a [forum][1] (and code) that talks about the encryption on wii saved games. [http://forums.nintendo-scene.com/index.php?topic=797.0][2]  &#xD;&#xA;&#xD;&#xA;You might also consider the sources of [Homebrew][3]. If they can jailbreak a wii to run non-authorized programs I would guess those programs can decrypt the saved games using the wii's internal cert. &#xD;&#xA;&#xD;&#xA;  [1]: http://forums.nintendo-scene.com/index.php?topic=797.0&#xD;&#xA;  [2]: http://forums.nintendo-scene.com/index.php?topic=797.0&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Wii_homebrew" />
  <row Id="33177" PostHistoryTypeId="2" PostId="14042" RevisionGUID="8596781c-eaaa-40c1-abe8-1328b4443182" CreationDate="2011-01-06T21:40:29.277" UserId="4578" Text="As the other answerer mentions, the second disk is about the same length as the first, if a little shorter. In general though, I think the consensus is that FF7 is about 40 hours long, assuming you don't spend a long time in the endgame." />
  <row Id="33178" PostHistoryTypeId="2" PostId="14043" RevisionGUID="fc6ca9bd-5041-47de-ad58-1bb2530e051a" CreationDate="2011-01-06T21:43:12.117" UserId="1721" Text="I have Super Meat Boy for Steam and there are the no-death achievements, like Wood Boy, that expect you to complete a world without dying.&#xD;&#xA;&#xD;&#xA;What exactly do I have to do to get one of these achievements? Do I have to run through all levels in a world in order, possibly including level -1 and the Boss? Or can I do the levels out of order assuming I don't die on any attempts?" />
  <row Id="33179" PostHistoryTypeId="1" PostId="14043" RevisionGUID="fc6ca9bd-5041-47de-ad58-1bb2530e051a" CreationDate="2011-01-06T21:43:12.117" UserId="1721" Text="Super Meat Boy no-death acheivements" />
  <row Id="33180" PostHistoryTypeId="3" PostId="14043" RevisionGUID="fc6ca9bd-5041-47de-ad58-1bb2530e051a" CreationDate="2011-01-06T21:43:12.117" UserId="1721" Text="&lt;pc&gt;&lt;steam&gt;&lt;super-meat-boy&gt;" />
  <row Id="33181" PostHistoryTypeId="2" PostId="14044" RevisionGUID="1203e9a1-c8af-4890-b0b3-65011e481b9a" CreationDate="2011-01-06T21:45:17.543" UserId="5761" Text="How can I play Wii Sports Tennis to make it burn more calories/energy? Notes: &#xD;&#xA; &#xD;&#xA;  - I realize that, even played differently, Wii Tennis doesn't &#xD;&#xA;  qualify as exercise. &#xD;&#xA; &#xD;&#xA;  - One way to burn more energy is to never serve, and always &#xD;&#xA;  receive. That way, you don't get the &quot;power serve&quot; advantage where &#xD;&#xA;  you &quot;automatically&quot; win the point w/ virtually no effort when the &#xD;&#xA;  opponent can't return the serve. &#xD;&#xA; &#xD;&#xA;  - Another way: I'm right-handed, and now play with my left hand, on &#xD;&#xA;  the theory it requires more energy to co-ordinate my weaker hand &#xD;&#xA;  (true?). &#xD;&#xA; &#xD;&#xA;These methods help slightly, but are there others? &#xD;&#xA; &#xD;&#xA;I considered taping the WiiMote to my arm and then swinging my arm to &#xD;&#xA;control the racket, but I'm guessing that won't be very playable. &#xD;&#xA; &#xD;&#xA;I realize the Wii Fit qualifies as exercise, but find the games boring &#xD;&#xA;after a while. &#xD;&#xA; &#xD;&#xA;Another game I'd like to &quot;burn more energy&quot; in is Wii Mario Kart. &#xD;&#xA;" />
  <row Id="33182" PostHistoryTypeId="1" PostId="14044" RevisionGUID="1203e9a1-c8af-4890-b0b3-65011e481b9a" CreationDate="2011-01-06T21:45:17.543" UserId="5761" Text="Making Wii Sports Tennis burn more energy" />
  <row Id="33183" PostHistoryTypeId="3" PostId="14044" RevisionGUID="1203e9a1-c8af-4890-b0b3-65011e481b9a" CreationDate="2011-01-06T21:45:17.543" UserId="5761" Text="&lt;mario-kart-wii&gt;&lt;wii-sports&gt;" />
  <row Id="33184" PostHistoryTypeId="2" PostId="14045" RevisionGUID="a326ee99-1242-4500-aa40-7fd0e1b75047" CreationDate="2011-01-06T21:59:57.257" UserId="1561" Text="I want to find out when special features like damage, better AI, weather effects etc gets unlocked in GT5, but the searches I performed just turned up guesses or rumours. Is there a definitive answer for how GT5 unlocks work?" />
  <row Id="33185" PostHistoryTypeId="1" PostId="14045" RevisionGUID="a326ee99-1242-4500-aa40-7fd0e1b75047" CreationDate="2011-01-06T21:59:57.257" UserId="1561" Text="When do special features get unlocked in Gran Turismo 5?" />
  <row Id="33186" PostHistoryTypeId="3" PostId="14045" RevisionGUID="a326ee99-1242-4500-aa40-7fd0e1b75047" CreationDate="2011-01-06T21:59:57.257" UserId="1561" Text="&lt;unlockable&gt;&lt;gran-turismo-5&gt;" />
  <row Id="33187" PostHistoryTypeId="2" PostId="14046" RevisionGUID="70d42f84-713a-424a-b89e-01148805c52f" CreationDate="2011-01-06T22:00:10.720" UserId="1721" Text="In Killing Floor I want to speed level some perks in order to play the higher difficulties.&#xD;&#xA;&#xD;&#xA;What is a good strategy for quickly leveling perks that gain experience through damage? The perks I'm talking about are Support Specialist, Berserker, Firebug, and Demolitions. Most of mine are at level 2 now, so I'd like to know what game length and difficulty is best for leveling now and as my class level goes up.&#xD;&#xA;&#xD;&#xA;I also realize that the Support Specialist, Berserker, Firebug, and Demolitions all do damage in very different ways. Are there any any maps and mutations that best help level any of these classes in particular?" />
  <row Id="33188" PostHistoryTypeId="1" PostId="14046" RevisionGUID="70d42f84-713a-424a-b89e-01148805c52f" CreationDate="2011-01-06T22:00:10.720" UserId="1721" Text="Speed leveling in Killing Floor" />
  <row Id="33189" PostHistoryTypeId="3" PostId="14046" RevisionGUID="70d42f84-713a-424a-b89e-01148805c52f" CreationDate="2011-01-06T22:00:10.720" UserId="1721" Text="&lt;pc&gt;&lt;killing-floor&gt;" />
  <row Id="33190" PostHistoryTypeId="2" PostId="14047" RevisionGUID="0b12b1f5-0660-4eae-a18d-1f7f4f12a306" CreationDate="2011-01-06T22:02:00.090" UserId="5046" Text="Here a video guide on game trailers.&#xD;&#xA;&#xD;&#xA;http://www.gametrailers.com/user-movie/super-meat-boy-wood-boy-achievement/352916&#xD;&#xA;&#xD;&#xA;You have to complete 20 levels in a chapter without dying. You can complete the levels in any order as well." />
  <row Id="33191" PostHistoryTypeId="2" PostId="14048" RevisionGUID="f67703c6-2afd-4cb2-8b0e-efcc72a7e000" CreationDate="2011-01-06T22:08:14.520" UserId="730" Text="My girlfriend tried the Wii during holidays and she told me that she liked play sports game. Now I would prefer to buy the PS3 with Move because I think I can use it more. &#xD;&#xA;&#xD;&#xA;Back to my question, is PS3 with Sony Move an alternative to Wii in this case? Which are the differences technically speaking between Sony Move and Wii controllers? Does PS3 game catalog contains sports and music games that support Sony Move?" />
  <row Id="33192" PostHistoryTypeId="1" PostId="14048" RevisionGUID="f67703c6-2afd-4cb2-8b0e-efcc72a7e000" CreationDate="2011-01-06T22:08:14.520" UserId="730" Text="Is PS3 with Move an alternative to Wii?" />
  <row Id="33193" PostHistoryTypeId="3" PostId="14048" RevisionGUID="f67703c6-2afd-4cb2-8b0e-efcc72a7e000" CreationDate="2011-01-06T22:08:14.520" UserId="730" Text="&lt;ps3&gt;&lt;wii&gt;&lt;move&gt;" />
  <row Id="33194" PostHistoryTypeId="2" PostId="14049" RevisionGUID="ac95dc70-d916-4766-a71d-2e0f093fc4e6" CreationDate="2011-01-06T22:15:11.370" UserId="13" Text="There will be fewer games that support Move *at the moment* because it's a relatively new device. If you look *today* you might not find the games you want on the PS3, but as time passes more games will be released that make use of Move.&#xD;&#xA;&#xD;&#xA;[Digital Trends](http://www.digitaltrends.com/gaming/playstation-move-vs-nintendo-wii-under-the-hood/) has an article that compares the Move to a Wiimote. The basic difference is:&#xD;&#xA;&#xD;&#xA;&gt; While the accelerometers inside the controller act much as a Wii does, the balls provide what Sony calls a zero point – an absolute location in physical space for the system to peg all the other data to.&#xD;&#xA;&#xD;&#xA;While the Wiimote uses its camera to locate the sensor bar placed above or below the screen, the PS3 uses a camera to locate the glowing ball in space. I've never used the Move so I can't tell you whether it's better or worse than the Wii." />
  <row Id="33195" PostHistoryTypeId="5" PostId="14049" RevisionGUID="9eda899c-00f3-4cfe-aefe-fd4641bc32da" CreationDate="2011-01-06T22:27:58.720" UserId="13" Comment="clarification" Text="There will be fewer games that support Move *at the moment* because it's a relatively new device. If you look *today* you might not find the games you want on the PS3, but as time passes more games will be released that make use of Move.&#xD;&#xA;&#xD;&#xA;[Digital Trends](http://www.digitaltrends.com/gaming/playstation-move-vs-nintendo-wii-under-the-hood/) has an article that compares the Move to a Wiimote. The basic difference is:&#xD;&#xA;&#xD;&#xA;&gt; While the accelerometers inside the controller act much as a Wii does, the balls provide what Sony calls a zero point – an absolute location in physical space for the system to peg all the other data to.&#xD;&#xA;&#xD;&#xA;While the Wiimote uses its camera to locate the IR emitters in sensor bar placed above or below the screen, the PS3 uses a camera to locate the glowing ball on the Move. I've never used the Move so I can't tell you whether it's better or worse than the Wii." />
  <row Id="33198" PostHistoryTypeId="5" PostId="14049" RevisionGUID="e3f35811-bd4a-49eb-8e39-a1e71849284c" CreationDate="2011-01-06T22:37:53.003" UserId="13" Comment="edited for sense" Text="There will be fewer games that support Move *at the moment* because it's a relatively new device. If you look *today* you might not find the games you want on the PS3, but as time passes more games will be released that make use of Move.&#xD;&#xA;&#xD;&#xA;[Digital Trends](http://www.digitaltrends.com/gaming/playstation-move-vs-nintendo-wii-under-the-hood/) has an article that compares the Move to a Wiimote. The basic difference is:&#xD;&#xA;&#xD;&#xA;&gt; While the accelerometers inside the controller act much as a Wii does, the balls provide what Sony calls a zero point – an absolute location in physical space for the system to peg all the other data to.&#xD;&#xA;&#xD;&#xA;While the Wiimote uses its camera to locate the IR emitters in the sensor bar placed above or below the screen, the PS3 uses a camera to locate the glowing ball on the Move. I've never used the Move so I can't tell you whether it's better or worse than the Wii." />
  <row Id="33199" PostHistoryTypeId="2" PostId="14050" RevisionGUID="67bdfe67-9d69-4b1b-be5d-386c496f7db9" CreationDate="2011-01-06T22:38:12.660" UserId="5868" Text="How does depletion work in Die2Nite?&#xD;&#xA;&#xD;&#xA;Is it a set percentage chance to become depleted each time you search the zone? (Or each time an item is found?) Or is there a set number of items to be found in the zone, and once they are gone it become depleted?&#xD;&#xA;&#xD;&#xA;This could make a difference when choosing which zone to auto-search when you are offline." />
  <row Id="33200" PostHistoryTypeId="1" PostId="14050" RevisionGUID="67bdfe67-9d69-4b1b-be5d-386c496f7db9" CreationDate="2011-01-06T22:38:12.660" UserId="5868" Text="How does depletion work in Die2Nite?" />
  <row Id="33201" PostHistoryTypeId="3" PostId="14050" RevisionGUID="67bdfe67-9d69-4b1b-be5d-386c496f7db9" CreationDate="2011-01-06T22:38:12.660" UserId="5868" Text="&lt;die2nite&gt;" />
  <row Id="33202" PostHistoryTypeId="2" PostId="14051" RevisionGUID="1a82fcb5-ff2e-4ed3-845e-13872a51bab2" CreationDate="2011-01-06T22:40:05.363" UserId="121" Text="What are could strategies for countering a dominating sniper?  What classes, class combinations, and weapons are effective against snipers?" />
  <row Id="33203" PostHistoryTypeId="1" PostId="14051" RevisionGUID="1a82fcb5-ff2e-4ed3-845e-13872a51bab2" CreationDate="2011-01-06T22:40:05.363" UserId="121" Text="How to counter a sniper in TF2?" />
  <row Id="33204" PostHistoryTypeId="3" PostId="14051" RevisionGUID="1a82fcb5-ff2e-4ed3-845e-13872a51bab2" CreationDate="2011-01-06T22:40:05.363" UserId="121" Text="&lt;team-fortress-2&gt;" />
  <row Id="33205" PostHistoryTypeId="2" PostId="14052" RevisionGUID="a0bfe11a-0c82-4fca-834e-5d0099739c2c" CreationDate="2011-01-06T22:55:33.767" UserId="3114" Text="Sticking with the Pyro is a pretty safe bet, as he is the shortest.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Height][1]&#xD;&#xA;&#xD;&#xA;*Note that yes, the Engineer and Demoman both keep below the white line, but neither of them are standing perfectly straight*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Happy Hunkering!&#xD;&#xA;  [1]: http://i.imgur.com/4wLqk.jpg" />
  <row Id="33206" PostHistoryTypeId="2" PostId="14053" RevisionGUID="c774b844-b804-48e5-a360-b34deff40247" CreationDate="2011-01-06T23:05:12.103" UserId="1912" Text="Spy, Scout, and Pyro can all be effective, but the class most hated by the best sniper I know is actually the Demoman.&#xD;&#xA;&#xD;&#xA;Spy can be handled with the Razorback. Pyro and Scout by being aware of any back door, but the Demoman has long range, and can easily spam a Sniper's camping spot, at worst keeping him from getting off a good shot, or even killing him. Additionally his damage does not decrease by distance like the Solder does.&#xD;&#xA;" />
  <row Id="33207" PostHistoryTypeId="2" PostId="14054" RevisionGUID="cde2df9c-8e4c-43c7-9c39-b6881cabe66c" CreationDate="2011-01-06T23:10:22.960" UserId="4564" Text="Avoiding open spaces is one way.  Go the other way.&#xD;&#xA;&#xD;&#xA;Playing as scout and moving erracically can stop most snipers from hitting you.  Just get close and give him a meatshot.&#xD;&#xA;&#xD;&#xA;If I'm really bothered by a sniper, I might go sniper to beat him, but that's because I'm a good sniper and usually hit him first.&#xD;&#xA;&#xD;&#xA;Never underestimate the speed of a sticky jumping demo or a rocket jumping soldier.  Just be aware when stick jumping that the sniper can aim right above where you plan your sticky to jump with." />
  <row Id="33208" PostHistoryTypeId="2" PostId="14055" RevisionGUID="520b677e-4b55-4d2a-a1a5-806b9977649c" CreationDate="2011-01-06T23:25:53.030" UserId="6101" Text="Because two wrongs don't make a right. Just because you have killed a baddie does not mean you can take their stuff. The stuff could be stolen for instance. You get good karma for killing them as the &quot;world&quot; around you perceived them as a threat." />
  <row Id="33209" PostHistoryTypeId="2" PostId="14056" RevisionGUID="53c7c45a-d45b-4d89-9aba-4cf7f486f3a3" CreationDate="2011-01-06T23:42:21.853" UserId="6431" Text="In Diablo 2 (Expansion), what characters survive well in hell with minimum gear?  Ideally, this character will be a basic MF character designed to build 'wealth' as I am returning to the game after many years." />
  <row Id="33210" PostHistoryTypeId="1" PostId="14056" RevisionGUID="53c7c45a-d45b-4d89-9aba-4cf7f486f3a3" CreationDate="2011-01-06T23:42:21.853" UserId="6431" Text="Diablo 2: Strongest Hardcore Classes with No Gear" />
  <row Id="33211" PostHistoryTypeId="3" PostId="14056" RevisionGUID="53c7c45a-d45b-4d89-9aba-4cf7f486f3a3" CreationDate="2011-01-06T23:42:21.853" UserId="6431" Text="&lt;diablo-2&gt;" />
  <row Id="33212" PostHistoryTypeId="5" PostId="8788" RevisionGUID="530fb217-033b-4ff8-8800-99799cd6898c" CreationDate="2011-01-06T23:51:38.697" UserId="2974" Comment="Updated Ghastly Gibus info.; added 96 characters in body" Text="[Vintage Items][1] are items that existed prior to the Mann-conomy update that happened on September 30th.&#xD;&#xA;&#xD;&#xA;You can recognize a Vintage item both by its name and name color (which is blue).&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Vintage items, note that items can now be renamed... check the name color and make sure it really is a Vintage item.  Also, renamed items should have the items names in quotation marks... i.e. &quot;Vintage Merryweather&quot; instead of Vintage Merryweather.&#xD;&#xA;&#xD;&#xA;There are two items that already had Vintage in their name: Vintage Merryweather and Vintage Tyrolean.  These now have Vintage in their names twice for the Vintage versions.&#xD;&#xA;&#xD;&#xA;Note: Not all items became Vintage items.  Ones that didn't include:&#xD;&#xA;&#xD;&#xA;* Gentle Manne's Service Medal&#xD;&#xA;* Aura of Incorruptibility&#xD;&#xA;* Bill's Hat&#xD;&#xA;* Mildly Scary Halloween Mask&#xD;&#xA;* Ghastly Gibus (players that had a Ghastly Gibus before the [Scream Fortress Update][3] got their Gibus upgraded to a [Ghastlier Gibus][2])&#xD;&#xA;* The Big Kill&#xD;&#xA;* Max's Severed Head&#xD;&#xA;* Alien Swarm Parasite&#xD;&#xA;* All the rank medals (Primeval Warrior, Grizzled Veteran, Soldier of Fortune, Mercenary)&#xD;&#xA;&#xD;&#xA;and all the new items added in this update.&#xD;&#xA;&#xD;&#xA;[Unusual][4] hats were also added to the game during the Mann-conomy update.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][5], which require you to buy [keys][6] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;Scammers are on the prowl... if you're trading, always make sure that, while you were putting your items into the trade box, the person on the other end didn't change what items they had in it.&#xD;&#xA;&#xD;&#xA;Edit: Dumb me, Unusual hats have a purple name, not a green name.  Green names are for community and self-made items.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Vintage&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Ghastlier_Gibus&#xD;&#xA;  [3]: http://www.teamfortress.com/screamfortress/&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [5]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [6]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="33213" PostHistoryTypeId="5" PostId="8788" RevisionGUID="725cc86c-214f-4bde-892f-784e134e6ea0" CreationDate="2011-01-06T23:58:07.053" UserId="2974" Comment="added 24 characters in body" Text="[Vintage Items][1] are items that existed prior to the Mann-conomy update that happened on September 30th.&#xD;&#xA;&#xD;&#xA;You can recognize a Vintage item both by its name and name color (which is blue).&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Vintage items, note that items can now be renamed... check the name color and make sure it really is a Vintage item.  Also, renamed items should have the items names in quotation marks... i.e. &quot;Vintage Merryweather&quot; instead of Vintage Merryweather.&#xD;&#xA;&#xD;&#xA;There are two items that already had Vintage in their name: Vintage Merryweather and Vintage Tyrolean.  These now have Vintage in their names twice for the Vintage versions.&#xD;&#xA;&#xD;&#xA;Note: Not all items became Vintage items.  Ones that didn't include:&#xD;&#xA;&#xD;&#xA;* Gentle Manne's Service Medal&#xD;&#xA;* Aura of Incorruptibility&#xD;&#xA;* Bill's Hat&#xD;&#xA;* Mildly Scary Halloween Mask&#xD;&#xA;* Ghastly Gibus (players that had a Ghastly Gibus before the [Scream Fortress Update][3] got their Gibus upgraded to a [Ghastlier Gibus][2])&#xD;&#xA;* The Big Kill&#xD;&#xA;* Max's Severed Head&#xD;&#xA;* Alien Swarm Parasite&#xD;&#xA;* All the rank medals (Primeval Warrior, Grizzled Veteran, Soldier of Fortune, Mercenary)&#xD;&#xA;&#xD;&#xA;and all the new items added during or after the Mann-conomy update.&#xD;&#xA;&#xD;&#xA;[Unusual][4] hats were also added to the game during the Mann-conomy update.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][5], which require you to buy [keys][6] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;Scammers are on the prowl... if you're trading, always make sure that, while you were putting your items into the trade box, the person on the other end didn't change what items they had in it.&#xD;&#xA;&#xD;&#xA;Edit: Dumb me, Unusual hats have a purple name, not a green name.  Green names are for community and self-made items.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Vintage&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Ghastlier_Gibus&#xD;&#xA;  [3]: http://www.teamfortress.com/screamfortress/&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [5]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [6]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="33214" PostHistoryTypeId="5" PostId="14053" RevisionGUID="b4749700-ad17-434f-9e0f-a6b604696ece" CreationDate="2011-01-06T23:58:48.090" UserId="1912" Comment="added 25 characters in body" Text="Spy, Scout, and Pyro can all be effective, but the class most hated by the best sniper I know (the ridiculous FlippyD) is actually the Demoman.&#xD;&#xA;&#xD;&#xA;Spy can be handled with the Razorback. Pyro and Scout by being aware of any back door, but the Demoman has long range, and can easily spam a Sniper's camping spot, at worst keeping him from getting off a good shot, or even killing him. Additionally his damage does not decrease by distance like the Solder does.&#xD;&#xA;" />
  <row Id="33215" PostHistoryTypeId="2" PostId="14057" RevisionGUID="6fa62fec-aeae-4dcd-a808-2c4e018c2da4" CreationDate="2011-01-07T00:02:04.600" UserId="3376" Text="With gear you could easily find for cheap (rare items with a couple uniques thrown in), you're best bet is most likely the sorceress. It's been a few years since I've played, but I can still speak from experience as I had a few characters 90+. One of those was a sorceress, and it could easily solo hell areas without spending tons of money on gear. Focus all your skill points in either fire or ice, and you'll be able to do the standard MF runs (Mephisto, Andariel, Baal), with little trouble (Having teleport will be a huge bonus for these). The only problem you may run into following this track are the vast number of magic resistant enemies in act V, but it's a small price to pay for a cheap Magic Find character.&#xD;&#xA;&#xD;&#xA;After building up that character, look to expand your actual MF. With the right gear, it's easy to get your magic find to 300% or higher, increasing your ability to get those good drops." />
  <row Id="33216" PostHistoryTypeId="2" PostId="14058" RevisionGUID="86e82bae-5e53-4592-b89b-b8483a967520" CreationDate="2011-01-07T00:25:05.983" UserId="730" Text="In my opinion if you want to kill easily a dominating sniper I would suggest use the `Spy` equipped with `Ambassador`.&#xD;&#xA;&#xD;&#xA;This give you the chance to avoid backstabbing him, if wearing `Razorback`, and hit directly with a nice headshot. Headshot + single body shot is a sure kill.&#xD;&#xA;&#xD;&#xA;If you are not an expert spy or the situation around the sniper is really caotic, you can equip `Cloak &amp; Dagger` so you can hide in a safe corner and wait the right moment to get your revenge.&#xD;&#xA;&#xD;&#xA;He will call you lamer, but this is TF2, a rock paper scissors game where all classes have their nemesis (or maybe more than one)." />
  <row Id="33217" PostHistoryTypeId="2" PostId="14059" RevisionGUID="028a4208-c744-4375-bd3e-6ebee9eddae3" CreationDate="2011-01-07T00:39:01.430" UserId="1057" Text="There is no path that allows them to meet.  Jayden learns Madison's name from clues left behind in Paco's room, but the game never explains how Madison knows about Jayden." />
  <row Id="33218" PostHistoryTypeId="6" PostId="14048" RevisionGUID="08a82b50-a3b6-4208-bb1d-517078ef6b12" CreationDate="2011-01-07T00:44:20.053" UserId="336" Comment="edited tags" Text="&lt;ps3&gt;&lt;wii&gt;&lt;playstation-move&gt;" />
  <row Id="33219" PostHistoryTypeId="5" PostId="13876" RevisionGUID="41bc8b88-b359-4873-8b5f-76f24d7298a7" CreationDate="2011-01-07T00:48:27.613" UserId="998" Comment="added 2 characters in body" Text="Please note that you don't have to draw the box around the units, but that it's sufficient that the edge touches the unit. You can even start dragging on top of an unit so selection is really a quick hold-drag-release action. Furthermore, if you accidentally select the other units, you can remedy that by making it more easier: Run them out of the box in a perpendicular way to the edges, this gives us:&#xD;&#xA;&#xD;&#xA;1. Select and assign the units to the separate group.&#xD;&#xA;&#xD;&#xA;2. Move the separate group away in a horizontal or vertical direction (N/E/S/W).&#xD;&#xA;&#xD;&#xA;3. Select and assign the remaning units as the new main group." />
  <row Id="33220" PostHistoryTypeId="2" PostId="14060" RevisionGUID="6dd05e69-139c-4c7e-8d8e-131046593ffa" CreationDate="2011-01-07T02:57:00.663" UserId="117" Text="I ended up picking up the [Turtle Beach X41 7.1 Surround Sound Gaming Headset][1]. It plugs into the digital audio cable for the Xbox 360, and uses two AAA batteries. It cost about $170.00 (USD) and was well worth the price.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/B002KSPKRS/ref=oss_product" />
  <row Id="33221" PostHistoryTypeId="5" PostId="13376" RevisionGUID="20daeec7-a976-4eae-b54f-b9d8030cff8a" CreationDate="2011-01-07T04:01:58.813" UserId="5442" Comment="added 222 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe you are building cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="33223" PostHistoryTypeId="2" PostId="14062" RevisionGUID="8da8ec75-6f63-4a8d-bb84-159c8f93e656" CreationDate="2011-01-07T04:44:41.070" UserId="5521" Text="A zone contains 4-24 searches, before it gets depleted." />
  <row Id="33224" PostHistoryTypeId="6" PostId="14032" RevisionGUID="1a81eab5-4f88-424c-b9ee-92b3e45fe722" CreationDate="2011-01-07T04:45:52.177" UserId="5521" Comment="edited tags" Text="&lt;iphone&gt;&lt;battleships&gt;" />
  <row Id="33225" PostHistoryTypeId="5" PostId="14062" RevisionGUID="fcb2e04d-4825-49d3-8901-159de1127367" CreationDate="2011-01-07T04:56:37.553" UserId="5521" Comment="deleted 3 characters in body" Text="A zone contains 4-24 items, before it gets depleted." />
  <row Id="33226" PostHistoryTypeId="2" PostId="14063" RevisionGUID="09a7fb0d-6c96-426a-b944-91fc0dcfe86c" CreationDate="2011-01-07T06:05:35.933" UserId="6105" Text="OK i have asked every one i know and no one remembers the name i played it around 1996-1998 but i only played the demo and was HOOKED it started out by be thrown in to a bedroom with a broken TV that keeps shutting off a nasty kitchen/bathroom and what you would expect to see in a room posters, torn wallpaper etc. i had to do is use a toy bird that rocks back and forth and set it up on the floor so that it keeps hitting the power on the TV remote so that i could escape out the window and that's were the demo ended any help would be awesome " />
  <row Id="33227" PostHistoryTypeId="1" PostId="14063" RevisionGUID="09a7fb0d-6c96-426a-b944-91fc0dcfe86c" CreationDate="2011-01-07T06:05:35.933" UserId="6105" Text="Old 1st person point-&amp;-click adventure game " />
  <row Id="33228" PostHistoryTypeId="3" PostId="14063" RevisionGUID="09a7fb0d-6c96-426a-b944-91fc0dcfe86c" CreationDate="2011-01-07T06:05:35.933" UserId="6105" Text="&lt;identify-this-game&gt;" />
  <row Id="33229" PostHistoryTypeId="5" PostId="14063" RevisionGUID="8dd840a7-686d-444a-90d1-8afd62d173ab" CreationDate="2011-01-07T06:12:35.847" UserId="207" Comment="added 33 characters in body" Text="Okay, I have asked every one i know about this game and no one remembers the name. I played it around 1996-1998, but I only played the demo and I was hooked. It started out with you being thrown into a bedroom with a broken TV that keeps shutting off, a kitchen/bathroom and what you would expect to see in a room: posters, torn wallpaper, and so forth. I had to use a toy bird that rocks back and forth and set it up on the floor so that it keeps hitting the power on the TV remote; this way I could escape out the window. That's were the demo ended. Any help would be awesome. " />
  <row Id="33230" PostHistoryTypeId="5" PostId="14057" RevisionGUID="303b6aa1-218d-4a4c-9702-b4f91c9ff858" CreationDate="2011-01-07T06:40:44.470" UserId="3376" Comment="added 635 characters in body; added 44 characters in body; added 36 characters in body" Text="With gear you could easily find for cheap (rare items with a couple uniques thrown in), you're best bet is most likely the sorceress. It's been a few years since I've played, but I can still speak from experience as I had a few characters 90+. One of those was a sorceress, and it could easily solo hell areas without spending tons of money on gear. Focus all your skill points in either fire or ice, and you'll be able to do the standard MF runs (Mephisto, Andariel, Baal), with little trouble (Having teleport will be a huge bonus for these). The only problem you may run into following this track are the vast number of magic resistant enemies in act V, but it's a small price to pay for a cheap Magic Find character.&#xD;&#xA;&#xD;&#xA;After building up that character, look to expand your actual MF. With the right gear, it's easy to get your magic find to 300% or higher, increasing your ability to get those good drops.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I got to thinking about this further, and if what you want is a character that has decent MF as well as someone who just won't die on you regardless, your safest bet may be a summon necromancer. This is how I got my start one time in Hardcore. I played only in passworded games with those I trusted and leveled myself to 80 with no problems. Some of the bosses got a little tricky with having to resummon 20 skeletons and 20 revives, but my character never came close to dieing. If this is what concerns you the most, this may be a better route until you can build a sorc or some kind of melee (FEAR THE BADDIES WITH IRON MAIDEN) character with enigma to do some better mfing without fear of dieing." />
  <row Id="33231" PostHistoryTypeId="2" PostId="14064" RevisionGUID="942d772e-73e9-4f7f-9072-b4fdf6cefac4" CreationDate="2011-01-07T07:06:06.460" UserId="6121" Text="I cant remember which system I played it on. But you were a human being and had this robot thing where you could fight other (NPCS). You were able to find parts while in roleplay or defeat and get a part or buy it. The parts/items were found in a pill like capsule. I dont remember the battle system but the robots had names and they could change to a different one. I just remember that it had something with robocon or something.... and i remember i had picked up the item &quot;battery&quot;... just dont remember anything else.." />
  <row Id="33232" PostHistoryTypeId="1" PostId="14064" RevisionGUID="942d772e-73e9-4f7f-9072-b4fdf6cefac4" CreationDate="2011-01-07T07:06:06.460" UserId="6121" Text="Wondering what is the name of an old rpg." />
  <row Id="33233" PostHistoryTypeId="3" PostId="14064" RevisionGUID="942d772e-73e9-4f7f-9072-b4fdf6cefac4" CreationDate="2011-01-07T07:06:06.460" UserId="6121" Text="&lt;identify-this-game&gt;" />
  <row Id="33235" PostHistoryTypeId="2" PostId="14066" RevisionGUID="f448df43-a4e0-483c-abc2-8aa1a9ed8304" CreationDate="2011-01-07T07:42:47.083" UserId="3784" Text="Trying out Angry Birds from the new iMac app store.&#xD;&#xA;&#xD;&#xA;I'm unable to activate the blue bird's power (to split into 3 birds) using my Magic trackpad.  I've tried most every gesture I could imagine with no luck.  Their help documentation doesn't appear to have been updated for this version.&#xD;&#xA;&#xD;&#xA;How can I trigger the ability?" />
  <row Id="33236" PostHistoryTypeId="1" PostId="14066" RevisionGUID="f448df43-a4e0-483c-abc2-8aa1a9ed8304" CreationDate="2011-01-07T07:42:47.083" UserId="3784" Text="How to trigger the bird's special abilities using Apple Magic Trackpad" />
  <row Id="33237" PostHistoryTypeId="3" PostId="14066" RevisionGUID="f448df43-a4e0-483c-abc2-8aa1a9ed8304" CreationDate="2011-01-07T07:42:47.083" UserId="3784" Text="&lt;angry-birds&gt;" />
  <row Id="33238" PostHistoryTypeId="2" PostId="14067" RevisionGUID="0ac9f61a-7a37-4910-ad99-eb7bcf726b46" CreationDate="2011-01-07T07:49:28.687" UserId="5902" Text="Apart the technical part, you also have to keep in mind that Wii is targeted for casual gamers, while the PS3 is more focused on hardcore gamers.&#xD;&#xA;&#xD;&#xA;While you will find now or later sports games compatible with the move, it may well be that they will be much harder to approach than their Wii equivalent. You will have much more simulation games in sports than casual games.&#xD;&#xA;&#xD;&#xA;My wife also likes playing the Wii as the system is really simple with movement and around 4 buttons to use, while she dislikes the PS3 (we don't have the Move).  It may be different for your girlfriend but keep it in mind and check first the games she could be interested in to see what they propose on the PS3." />
  <row Id="33239" PostHistoryTypeId="2" PostId="14068" RevisionGUID="3c3f0e38-1217-4a06-9be7-adbc993268fb" CreationDate="2011-01-07T08:34:15.110" UserId="934" Text="To 'activate' the bird, click the trackpad." />
  <row Id="33240" PostHistoryTypeId="5" PostId="13873" RevisionGUID="2b35391e-74ef-4b34-bf59-3db83b0a4a33" CreationDate="2011-01-07T08:40:21.653" UserId="4182" Comment="Sorry, the word I should be using is &quot;efficiently&quot;, that is, with the least amount of effort." Text="There is this situation, where I would like to separate some of my troops at a location, and pull the rest of the main group somewhere else. The larger group should stay assigned to the current control group, whereas the new guys (2 to 5) will get assigned to another group, to access them later. &#xD;&#xA;&#xD;&#xA;These two groups are to be stationed far from each other.&#xD;&#xA;&#xD;&#xA;How do I do this &lt;strike&gt;effectively&lt;/strike&gt; efficiently?&#xD;&#xA;&#xD;&#xA;I have tried picking a couple of units from the back of my crowd and assigning them to another group by &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;2&lt;/kbd&gt;, but I don't know how to regroup the larger crowd into control-group 1 again. Boxing them is always difficult, since there is little distance to the new group.&#xD;&#xA;" />
  <row Id="33241" PostHistoryTypeId="2" PostId="14069" RevisionGUID="cd87f54e-d915-4b57-a690-95b75dd265b3" CreationDate="2011-01-07T08:50:35.600" UserId="5433" Text="I played HC Diablo2 for years and I would strongly suggest a Summoner-Necro as your first character.&#xD;&#xA;A sorceress is faster for MF, this is true, but without proper Gear your sorceress is *very* vulnerable. The Necromancer on the other hand can stay behind his skeletons and wear crappy gear as he very rarely gets attacked. Even a socketed Armor with topaz gems will do fine for first MF runs.&#xD;&#xA;&#xD;&#xA;I used to have a wand with teleport charges on my second weapon-slot, so I could switch weapons using **W** Key and quickly get out of harms way.&#xD;&#xA;Get a Act 2 mercenary with Might-Aura as soon as you reach Nightmare difficulty.&#xD;&#xA;&#xD;&#xA;IMHO the Summoner-Necro is the easiest class to get through the whole game with crappy gear. On your way you'll find good stuff to get another character going." />
  <row Id="33242" PostHistoryTypeId="5" PostId="13376" RevisionGUID="55ee5266-1989-459e-ab62-d822a19714b2" CreationDate="2011-01-07T09:59:38.313" UserId="5442" Comment="added 3 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="33243" PostHistoryTypeId="2" PostId="14070" RevisionGUID="9560feee-a944-4fdc-b3ad-8b1e7d823b7d" CreationDate="2011-01-07T10:07:57.997" UserId="3277" Text="Is there any software that allows me to use the WoW chat without being logged in ? Can I talk a friend that is playing WoW, without playing myself (suppose I do have an account but I just don't want to log in) ?" />
  <row Id="33244" PostHistoryTypeId="1" PostId="14070" RevisionGUID="9560feee-a944-4fdc-b3ad-8b1e7d823b7d" CreationDate="2011-01-07T10:07:57.997" UserId="3277" Text="Can I talk to friend logged in WoW without being logged in ?" />
  <row Id="33245" PostHistoryTypeId="3" PostId="14070" RevisionGUID="9560feee-a944-4fdc-b3ad-8b1e7d823b7d" CreationDate="2011-01-07T10:07:57.997" UserId="3277" Text="&lt;world-of-warcraft&gt;&lt;chat&gt;" />
  <row Id="33246" PostHistoryTypeId="2" PostId="14071" RevisionGUID="9a7d90cf-36bf-4d7d-8a54-eae9a425eab0" CreationDate="2011-01-07T10:18:30.547" UserId="249" Text="I've just started playing Assassin's Creed: Project Legacy and something has me mystified. I've figured out that the following gain me AP:&#xD;&#xA;&#xD;&#xA; 1. Having the game open for 2 minutes (+1)&#xD;&#xA; 2. Increasing maximum AP by 1 (+1)&#xD;&#xA; 3. Increasing Security Level (refill)&#xD;&#xA;&#xD;&#xA;However, sometimes when I log on I find my AP has completely refilled, and I don't know why. Am I supposed to get a full load of AP every day? Or is something not realising I've closed the game, and 1. above is clocking up overnight?" />
  <row Id="33247" PostHistoryTypeId="1" PostId="14071" RevisionGUID="9a7d90cf-36bf-4d7d-8a54-eae9a425eab0" CreationDate="2011-01-07T10:18:30.547" UserId="249" Text="Why does my AP get refilled in AC: Project Legacy?" />
  <row Id="33248" PostHistoryTypeId="3" PostId="14071" RevisionGUID="9a7d90cf-36bf-4d7d-8a54-eae9a425eab0" CreationDate="2011-01-07T10:18:30.547" UserId="249" Text="&lt;assassins-creed-pl&gt;" />
  <row Id="33249" PostHistoryTypeId="2" PostId="14072" RevisionGUID="b936a3e6-0813-4691-85b5-95e8c7d5685f" CreationDate="2011-01-07T11:22:20.577" UserId="6086" Text="Nothing official, and Blizzard is notorious about not allowing third party software to use their systems.&#xD;&#xA;&#xD;&#xA;One way you could use the battle.net chat system without being logged into WoW, would be to play on another Blizzard game such as Starcraft 2 (which uses the same battle.net ID &amp; chat system, but does not require any kind of subscription). But you will need to log into your battle.net account on a Blizzard game. Just not necessarily WoW." />
  <row Id="33251" PostHistoryTypeId="2" PostId="14073" RevisionGUID="99825db6-476b-4618-b3f8-fc2c28820d90" CreationDate="2011-01-07T12:18:54.720" UserId="5046" Text="Is there any ammo for the thunder gun apart from the 12 shots when you unlock it?" />
  <row Id="33252" PostHistoryTypeId="1" PostId="14073" RevisionGUID="99825db6-476b-4618-b3f8-fc2c28820d90" CreationDate="2011-01-07T12:18:54.720" UserId="5046" Text="CoD Black Ops: Thunder Gun" />
  <row Id="33253" PostHistoryTypeId="3" PostId="14073" RevisionGUID="99825db6-476b-4618-b3f8-fc2c28820d90" CreationDate="2011-01-07T12:18:54.720" UserId="5046" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="33254" PostHistoryTypeId="2" PostId="14074" RevisionGUID="05d88ba3-c65c-4dc1-b09a-7ae0e6cdf470" CreationDate="2011-01-07T12:20:34.257" UserId="6109" Text="Hello,&#xD;&#xA;&#xD;&#xA;I'm playing the wii version of call of duty black ops.  What type of perks do you guys normally have setup?  Which ones do you find the most useful?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33255" PostHistoryTypeId="1" PostId="14074" RevisionGUID="05d88ba3-c65c-4dc1-b09a-7ae0e6cdf470" CreationDate="2011-01-07T12:20:34.257" UserId="6109" Text="Call of Duty Black Ops Perks" />
  <row Id="33256" PostHistoryTypeId="3" PostId="14074" RevisionGUID="05d88ba3-c65c-4dc1-b09a-7ae0e6cdf470" CreationDate="2011-01-07T12:20:34.257" UserId="6109" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="33257" PostHistoryTypeId="5" PostId="14074" RevisionGUID="d65cfcc9-3de6-4e42-b0e1-b5927ea2334f" CreationDate="2011-01-07T12:41:28.100" UserId="23" Comment="That's too subjective. Let me help." Text="I'm playing the wii version of call of duty black ops.  What perks are available and how can I choose the ones I want to use?&#xD;&#xA;" />
  <row Id="33258" PostHistoryTypeId="2" PostId="14075" RevisionGUID="16e63859-9d2d-41a0-92b8-7063eb2a76cc" CreationDate="2011-01-07T13:00:47.303" UserId="4525" Text="No, the only way to get ammo is to get the max ammo dropped by the zombies. Or pack a punch it to make the Zeus cannon, which will come with full ammo. &#xD;&#xA;&#xD;&#xA;Same situation with any gun you can only get via the mystery box, unfortunately." />
  <row Id="33259" PostHistoryTypeId="2" PostId="14076" RevisionGUID="c6cf553e-40b1-44cf-ba84-a3a1809f8f18" CreationDate="2011-01-07T13:01:53.787" UserId="730" Text="I saw that there are many skins that cannot be found and bought in League Of Legends' shop. Why?" />
  <row Id="33260" PostHistoryTypeId="1" PostId="14076" RevisionGUID="c6cf553e-40b1-44cf-ba84-a3a1809f8f18" CreationDate="2011-01-07T13:01:53.787" UserId="730" Text="Why some skins cannot be bought in League of Legends' shop?" />
  <row Id="33261" PostHistoryTypeId="3" PostId="14076" RevisionGUID="c6cf553e-40b1-44cf-ba84-a3a1809f8f18" CreationDate="2011-01-07T13:01:53.787" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="33262" PostHistoryTypeId="2" PostId="14077" RevisionGUID="1885e50b-5298-410d-b3f1-69ed7f70a6c0" CreationDate="2011-01-07T13:13:50.083" UserId="6110" Text="I'm trying to install Civ4 on Windows Vista 32-bit. The version on the DVD is 1.00.00. When I run setup.exe and follow the prompts, the dialog with &quot;Install for All Users&quot; is greyed out.&#xD;&#xA;&#xD;&#xA;How do I install for all users? This worked fine when the same machine was an XP machine." />
  <row Id="33263" PostHistoryTypeId="1" PostId="14077" RevisionGUID="1885e50b-5298-410d-b3f1-69ed7f70a6c0" CreationDate="2011-01-07T13:13:50.083" UserId="6110" Text="Civilization 4: Vista installation has &quot;install for all users&quot; greyed out" />
  <row Id="33264" PostHistoryTypeId="3" PostId="14077" RevisionGUID="1885e50b-5298-410d-b3f1-69ed7f70a6c0" CreationDate="2011-01-07T13:13:50.083" UserId="6110" Text="&lt;civilization-4&gt;" />
  <row Id="33265" PostHistoryTypeId="2" PostId="14078" RevisionGUID="4e57b32a-7ed5-4b9e-a581-4cc74185bf18" CreationDate="2011-01-07T13:17:33.060" UserId="4775" Text="Some skins were for events, such as the Winter Olympic skins that were only purchasable during the 2010 Winter Olympics.  Others were given for helping Riot out, such as &quot;King Rammus,&quot; which was given to beta testers.  I don't have a complete list, but I believe that covers most of the unbuyable skins." />
  <row Id="33266" PostHistoryTypeId="2" PostId="14079" RevisionGUID="39375ac7-23b3-4cfd-ad86-47991f935aef" CreationDate="2011-01-07T13:28:26.523" UserId="85" Text="The game you're thinking of might be **Robotrek** for the SNES... not to be confused with Robotech. You can check out the Wikipedia page [here](http://en.wikipedia.org/wiki/Robotrek), as well as [GameFAQs screenshots](http://www.gamefaqs.com/snes/588622-robotrek/images). If this is the game you mean, then some of the screenshots there should be quick to trigger your memory." />
  <row Id="33267" PostHistoryTypeId="5" PostId="13310" RevisionGUID="0ee0276e-478f-4c2d-b40a-2cc5c85eb8ab" CreationDate="2011-01-07T13:37:08.423" UserId="5124" Comment="added 8 characters in body; edited tags" Text="Is it possible to have the same button/controller layout for Halo: Reach and Call of Duty: Black Ops? I have a lot of experience with Reach and only started playing Black Ops. I am having difficulty switching between the controls and can't seem to find a common scheme which fits both!" />
  <row Id="33268" PostHistoryTypeId="6" PostId="13310" RevisionGUID="0ee0276e-478f-4c2d-b40a-2cc5c85eb8ab" CreationDate="2011-01-07T13:37:08.423" UserId="5124" Comment="added 8 characters in body; edited tags" Text="&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;&lt;halo-reach&gt;&lt;controls&gt;&lt;halo&gt;" />
  <row Id="33269" PostHistoryTypeId="2" PostId="14080" RevisionGUID="b4694c64-c400-48ce-97b6-bf96532602bd" CreationDate="2011-01-07T13:44:02.430" UserId="452" Text="Was it [Normality][1]?&#xD;&#xA;----------------------&#xD;&#xA;&#xD;&#xA;Here how i found this, I check the [wikipadia page for the &quot;toy bird&quot;][2] (a Drinking bird?) and in the popular culture section, there is a reference to Normality. [This review][3] look like what you are describing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Normality_%28video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Drinking_bird&#xD;&#xA;  [3]: http://www.gamerevolution.com/review/pc/normal" />
  <row Id="33270" PostHistoryTypeId="5" PostId="14080" RevisionGUID="a466b62e-0cf9-46b1-ae3e-24417ff91e93" CreationDate="2011-01-07T13:49:17.980" UserId="452" Comment="added 312 characters in body" Text="Was it [Normality][1]?&#xD;&#xA;----------------------&#xD;&#xA;&#xD;&#xA;Here how i found this, I check the [wikipadia page for the &quot;toy bird&quot;][2] (a Drinking bird?) and in the popular culture section, there is a reference to Normality. [This review][3] look like what you are describing.&#xD;&#xA;&#xD;&#xA;update:&#xD;&#xA;I'm now sure it's the good one: check this [walkthrough][4] :&#xD;&#xA;&#xD;&#xA;&gt; 10 . Return to the main room and USE the NODDING BIRD with the REMOTE. A new Object will appear on the floor. This keeps the TV turned on. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Normality_%28video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Drinking_bird&#xD;&#xA;  [3]: http://www.gamerevolution.com/review/pc/normal&#xD;&#xA;  [4]: http://www.thecomputershow.com/computershow/walkthroughs/normalitywalk.htm#apartment" />
  <row Id="33271" PostHistoryTypeId="2" PostId="14081" RevisionGUID="2a603e4e-23fd-407b-b6a2-1718548da18f" CreationDate="2011-01-07T13:53:50.203" UserId="5563" Text="I have an old 4Gamers PS2 steering wheel (model: SPC2135). It has the flat wide 9 pin connector.&#xD;&#xA;&#xD;&#xA;With a suitable PS2 to PS3 adapter will this work with newer games such as Need For Speed Hot Pursuit and Grand Turismo 5?" />
  <row Id="33272" PostHistoryTypeId="1" PostId="14081" RevisionGUID="2a603e4e-23fd-407b-b6a2-1718548da18f" CreationDate="2011-01-07T13:53:50.203" UserId="5563" Text="Will my old PS2 4Gamers steering wheel work on the PS3?" />
  <row Id="33273" PostHistoryTypeId="3" PostId="14081" RevisionGUID="2a603e4e-23fd-407b-b6a2-1718548da18f" CreationDate="2011-01-07T13:53:50.203" UserId="5563" Text="&lt;hardware&gt;&lt;accessories&gt;&lt;backward-compatibility&gt;" />
  <row Id="33274" PostHistoryTypeId="2" PostId="14082" RevisionGUID="5d77bb96-4064-4455-9b60-bed7d06f3976" CreationDate="2011-01-07T13:55:35.770" UserId="6112" Text="The only way you'll burn reasonable calories in any of these games (Kinect games included) is to hook everything to a stationary bike, and [pedal to keep your TV either powered on][1], or descrambled.  You'll never hit your target heart rate playing Wii Tennis or Mario Kart.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://scienceshareware.com/bicycle-generator-faq.htm#television" />
  <row Id="33275" PostHistoryTypeId="10" PostId="14070" RevisionGUID="051524b9-3738-41d6-91b9-28ca001f2677" CreationDate="2011-01-07T13:57:51.887" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="33276" PostHistoryTypeId="5" PostId="14070" RevisionGUID="0f6bf35a-a852-4109-9e4d-aae29df77cb8" CreationDate="2011-01-07T13:57:52.073" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is there a stand-alone chat client for Battle.net](http://gaming.stackexchange.com/questions/10890/is-there-a-stand-alone-chat-client-for-battle-net)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Is there any software that allows me to use the WoW chat without being logged in ? Can I talk a friend that is playing WoW, without playing myself (suppose I do have an account but I just don't want to log in) ?" />
  <row Id="33277" PostHistoryTypeId="2" PostId="14083" RevisionGUID="cf60b33e-281f-47d1-9a6b-38d2593902e4" CreationDate="2011-01-07T14:24:53.020" UserId="4831" Text="You might need to right click the installer exe and &quot;Run As Administrator&quot;." />
  <row Id="33278" PostHistoryTypeId="2" PostId="14084" RevisionGUID="2f044bea-d4e5-4771-8e5f-92b468368c99" CreationDate="2011-01-07T15:02:11.293" UserId="6114" Text="I shortcut all Games in Steam, even WoW and Starcraft 2. Starting the Games from the Steam lib works without probs. That way they benefit from the steam chat function. As long as your pals do the same you have no problem chatting across games. Tell your pals, tell everyone. Make it the popular thing ;)" />
  <row Id="33279" PostHistoryTypeId="2" PostId="14085" RevisionGUID="f5bda8a7-0b91-47bb-bcc5-b2c47f3b6f62" CreationDate="2011-01-07T15:18:28.880" UserId="341" Text="I believe that mordi's answer is correct, a zone has a set number of items in it, then it will be depleted.  So a fresh zone that has never been visited is a better place to auto-search than one that has had a lot of people in it, even if neither of them is depleted yet.&#xD;&#xA;&#xD;&#xA;The search tower adds some items to depleted zones, making them undepleted again.  However, the number of items added seems to be significantly smaller than what a fresh zone has.&#xD;&#xA;&#xD;&#xA;Building depletion is separate from zone depletion.  You can still find items in a building if the containing zone is depleted.  Each person can only search a building once per day.  You will know when the building is depleted because you will get a message when you search it that says you are sure there is nothing else left.&#xD;&#xA;&#xD;&#xA;The search tower undepletes buildings separately from the zone containing it, so you should always try to search buildings even if they were depleted previously and the surrounding zone is depleted.&#xD;&#xA;&#xD;&#xA;As a bonus tip, our town has started using the &quot;Uncleared zone&quot; marker to indicate zones that are not depleted.  This marker is useless normally (since you can see that there is an unidentified building anyways), but it helps to distinguish a zone that someone has verified is not depleted, versus a zone with no marker which might be depleted and someone forgot to mark it as such.  Of course you still have to rely on people changing the uncleared marker when they deplete the zone." />
  <row Id="33280" PostHistoryTypeId="2" PostId="14086" RevisionGUID="1b337c2f-2b5d-4e82-91f1-3ff61d08e2b8" CreationDate="2011-01-07T15:22:42.123" UserId="6115" Text="No, you don't, but without dlc, your percentage will be lower. Like you could only have 80% of trophies but still get platinum.&#xD;&#xA;&#xD;&#xA;For example, I had bioshock 2, and about 60% of trophies. I hadn't played it online yet, and I hadn't downloaded patches. And when I finished single player,I wanted to test it online, so I had to download all the patches, and it downloaded only dlc trophies, and my percentage lowered to 45%. " />
  <row Id="33281" PostHistoryTypeId="4" PostId="13836" RevisionGUID="337a9b48-b23f-490e-b37e-f52ea65f32d4" CreationDate="2011-01-07T15:56:40.660" UserId="3114" Comment="edited tags; edited title" Text="How Many Ways Can I Run Over Those Raptors?" />
  <row Id="33282" PostHistoryTypeId="6" PostId="13836" RevisionGUID="337a9b48-b23f-490e-b37e-f52ea65f32d4" CreationDate="2011-01-07T15:56:40.660" UserId="3114" Comment="edited tags; edited title" Text="&lt;scoring&gt;&lt;raptor-safari&gt;" />
  <row Id="33284" PostHistoryTypeId="2" PostId="14087" RevisionGUID="b1a63c45-7faf-403f-8ff5-95a00f945785" CreationDate="2011-01-07T16:22:15.873" UserId="4071" Text="I've found the missions DB at [eve-info](http://eveinfo.com/missions/) to be the most helpful source for damage types.  Some of the data is stale, but users often post updated info in the comments.  Even with stale data, this is a very useful place to find out exactly which resistances you should use in a specific mission." />
  <row Id="33285" PostHistoryTypeId="2" PostId="14088" RevisionGUID="2afe19a4-b7ce-4809-ba6a-7336852206c1" CreationDate="2011-01-07T16:47:09.940" UserId="5673" Text="I understand you need to put an axle under the middle square, but does it have to be a vertical one? I would have thought you'd want it to be:&#xD;&#xA;&#xD;&#xA;ground level:&#xD;&#xA;&#xD;&#xA;XXX&#xD;&#xA;XOX&#xD;&#xA;XXX&#xD;&#xA;&#xD;&#xA;one level down:&#xD;&#xA;&#xD;&#xA;RRR&#xD;&#xA;AAR&#xD;&#xA;RRR&#xD;&#xA;&#xD;&#xA;Where R is Rock, and A is your Axle (one is vertical, one is horizontal) but can you build a windmill over two channeled squares?&#xD;&#xA;&#xD;&#xA;I basically want a water pump and a windmill to power it...&#xD;&#xA;" />
  <row Id="33286" PostHistoryTypeId="1" PostId="14088" RevisionGUID="2afe19a4-b7ce-4809-ba6a-7336852206c1" CreationDate="2011-01-07T16:47:09.940" UserId="5673" Text="How do I build a windmill in Dwarf Fortress?" />
  <row Id="33287" PostHistoryTypeId="3" PostId="14088" RevisionGUID="2afe19a4-b7ce-4809-ba6a-7336852206c1" CreationDate="2011-01-07T16:47:09.940" UserId="5673" Text="&lt;dwarf-fortress&gt;" />
  <row Id="33288" PostHistoryTypeId="2" PostId="14089" RevisionGUID="7ff0d54a-3e7c-4a65-a175-127ab3e3a77e" CreationDate="2011-01-07T16:49:10.670" UserId="4934" Text="Just stand up.... here is an article about the benefits standing up at your desk at work... while you are asking about games I imagine the effects would be the same.&#xD;&#xA;&#xD;&#xA;[Standing up at work][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blogs.hbr.org/your-health-at-work/2010/08/the-many-benefits-of-standing.html" />
  <row Id="33289" PostHistoryTypeId="2" PostId="14090" RevisionGUID="20ec8c85-95f1-44b5-8d25-b45a3ee46119" CreationDate="2011-01-07T16:52:04.023" UserId="303" Text="Unlike most PC games, console games provide a number of different control configurations rather than allowing the user to bind specific actions to specific buttons.&#xD;&#xA;&#xD;&#xA;I doubt it's possible to have the same control configuration on both games if you can't find them among the sets already provided." />
  <row Id="33290" PostHistoryTypeId="2" PostId="14091" RevisionGUID="40a4b950-7904-4938-b501-d12b638144b4" CreationDate="2011-01-07T16:55:07.763" UserId="5757" Text="Yes, the axle under the middle square has to be vertical.  Your adjacent vertical and horizontal axles won't work because you have to use a gear assembly to change the direction of power flow.  (Alternately, you can build a gear assembly under the windmill instead of an axle.)  See http://df.magmawiki.com/index.php/DF2010:Windmill." />
  <row Id="33293" PostHistoryTypeId="5" PostId="14074" RevisionGUID="2541e183-1def-43d7-aaaa-49cff4837872" CreationDate="2011-01-07T17:20:53.033" UserId="207" Comment="added 1 characters in body" Text="I'm playing the Wii version of Call of Duty: Black Ops.  What perks are available and how can I choose the ones I want to use?&#xD;&#xA;" />
  <row Id="33294" PostHistoryTypeId="5" PostId="14074" RevisionGUID="8ae5e632-c7ac-42e6-8614-228da41f94cf" CreationDate="2011-01-07T17:36:01.067" UserId="6109" Comment="added 61 characters in body; added 26 characters in body" Text="I'm playing the Wii version of Call of Duty: Black Ops.  Of the perks available, I'm thinking of going for the stealth perks, but was wondering which perks combined together do you think is the ultimate combination?" />
  <row Id="33295" PostHistoryTypeId="5" PostId="14051" RevisionGUID="f4369c53-a731-4c21-960d-45db23af9abd" CreationDate="2011-01-07T17:43:20.573" UserId="341" Comment="deleted 1 characters in body" Text="What are good strategies for countering a dominating sniper?  What classes, class combinations, and weapons are effective against snipers?" />
  <row Id="33296" PostHistoryTypeId="2" PostId="14092" RevisionGUID="24f19e0c-3d96-4986-9eda-5b7be66a6b2e" CreationDate="2011-01-07T18:19:04.943" UserId="2341" Text="I recently purchased the Mighty Eagle in Angry Birds for iPhone.  To use him, you toss out a can of sardines and the Eagle swoops down to retrieve it, destroying everything in it's path, including all the pigs.  If the Eagle destroys everything, you get a feather (you're rated on a percentage scale, e.g. 85% destroyed, 93% destroyed, etc.). Get enough feathers and you earn some achievements. I've been able to earn a few feathers, but haven't figured out what has to happen to get to 100%. Everytime I've earned 100%, there are usually some wood/glass/stone pieces leftover. &#xD;&#xA;&#xD;&#xA;What criteria does the game use to measure the amount of destruction the Mighty Eagle has wreaked?" />
  <row Id="33297" PostHistoryTypeId="1" PostId="14092" RevisionGUID="24f19e0c-3d96-4986-9eda-5b7be66a6b2e" CreationDate="2011-01-07T18:19:04.943" UserId="2341" Text="How to reach 100% destruction with the Mighty Eagle in Angry Birds?" />
  <row Id="33298" PostHistoryTypeId="3" PostId="14092" RevisionGUID="24f19e0c-3d96-4986-9eda-5b7be66a6b2e" CreationDate="2011-01-07T18:19:04.943" UserId="2341" Text="&lt;achievements&gt;&lt;iphone&gt;&lt;angry-birds&gt;" />
  <row Id="33299" PostHistoryTypeId="2" PostId="14093" RevisionGUID="56243037-30ed-424c-a1ce-7b9cbd3bd5ab" CreationDate="2011-01-07T18:21:18.587" UserId="4215" Text="Blackjack with LCK of 7 is fairly easy if you know how to play. The luck kicks in occasionally, but nowhere near enough to really turn the tide.  With luck of 8 and up the 'you're feeling lucky' messages show up a lot more often and the game becomes rather silly." />
  <row Id="33300" PostHistoryTypeId="2" PostId="14094" RevisionGUID="7013836f-112c-46f1-9891-2bd349ba8fed" CreationDate="2011-01-07T18:41:48.350" UserId="6066" Text="A simple way would be to keep trying till you destroy everything.&#xD;&#xA; &#xD;&#xA;However I believe there is a &quot;4-stars&quot; score for each level, invisible to you.  (See: [Eagle Score][1]).  You have to reach that score, by destroying *most* of the stuff with the eagle, to get 100%.  The percentage of that score you get is the percentage shown to you.&#xD;&#xA; &#xD;&#xA;**Spoiler:**&#xD;&#xA;&#xD;&#xA;Check out [this YouTube video][2] for an example of how to get 100%.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.angrybirdsnest.com/2010/12/angry-birds-mighty-eagle-explained/&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=IWvV_abeIws" />
  <row Id="33301" PostHistoryTypeId="2" PostId="14095" RevisionGUID="2cf80b12-6967-4aba-9778-0c16b7ce2b9d" CreationDate="2011-01-07T18:46:13.290" UserId="109" Text="Yes. You can play any backwards compatible games (which includes Halo 1) via System Link between an original Xbox and an Xbox 360. You can't just connect the two Ethernet ports together, however as the original Xbox requires a crossover cable. You can however, plug them both into the same router. You will need a disc per console, as with any System link play. &#xD;&#xA;&#xD;&#xA;[Source - See tips section](http://m.wikihow.com/System-Link-Two-or-More-Xbox-or-Xbox-360-Consoles)" />
  <row Id="33305" PostHistoryTypeId="2" PostId="14097" RevisionGUID="cb0a06fd-fb97-4ece-a573-6c0d80fe26d2" CreationDate="2011-01-07T19:22:02.837" UserId="6110" Text="I think the game had previously been installed for a specific user and then uninstalled.&#xD;&#xA;&#xD;&#xA;I worked around the problem by creating a new administrator account and used that to install the game. With that account the checkbox to install for all users was enabled and the game installed just fine. Once I was done, I deleted the temporary account.&#xD;&#xA;&#xD;&#xA;Thanks for all the input." />
  <row Id="33306" PostHistoryTypeId="5" PostId="14094" RevisionGUID="ac2649c9-eba5-4a62-99c2-96ed5b520a0d" CreationDate="2011-01-07T19:28:12.150" UserId="6066" Comment="added 89 characters in body" Text="A simple way would be to keep trying till you destroy everything.  Note that you can use some of the other birds before using the Eagle!&#xD;&#xA; &#xD;&#xA;However there is a &quot;4-stars&quot; score for each level, invisible to you.  (See: Eagle Score on [this AngryBirdsNest post][1]).  You have to reach that score, by destroying *most* of the stuff with the eagle, to get 100%.  The percentage of that score you get is the percentage shown to you.&#xD;&#xA; &#xD;&#xA;**Spoiler:**&#xD;&#xA;&#xD;&#xA;Check out [this YouTube video][2] for an example of how to get 100%.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.angrybirdsnest.com/2010/12/angry-birds-mighty-eagle-explained/&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=IWvV_abeIws" />
  <row Id="33307" PostHistoryTypeId="2" PostId="14098" RevisionGUID="fbc109c3-682d-41e6-b9fa-659aef1b3021" CreationDate="2011-01-07T20:09:42.730" UserId="4714" Text="There are 3 general ways to deal with snipers:&#xD;&#xA;&#xD;&#xA; 1. Become better at dodging/avoiding shots.  Learn and use terrain to get out of the sniper's view, and also adjust movement to make it difficult to snipe.  Don't just run in the open from point A to point B. &#xD;&#xA; 2. Spying.  Spies are unrivaled at harassing snipers.  A good spy or two will keep snipers constantly spy checking and unable to spend timed zoomed in.  The ambassador will take care of those razorbacked spies just fine.  Also, don't decloak RIGHT behind a sniper.  It's usually fairly quiet next to a sniper, so its REAL easy to hear a decloak.  To be fair, to go with the tons of bad spies that do this, there are tons of bad snipers that are caught with this.  Maybe they should turn down their music?&#xD;&#xA; 3. Counter-sniping.  Simply be better than the other sniper.  Lock down the other snipers, AND rain down on the other team.  Snipers are their own counter. &#xD;&#xA;&#xD;&#xA;People such as soliders and demomen never really bother me as a sniper.  I see them coming, and a demo will be mostly dead if not already dead on the way down.  Mid-air is a great place to shoot people at that.  Scouts are annoying, but them along with any class should generally have a rough time getting to you past your team to be a regular issue.  Other classes really shouldn't be reaching you.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33308" PostHistoryTypeId="2" PostId="14099" RevisionGUID="7ec45bfa-1152-42a0-9eb8-eaa43fd543d5" CreationDate="2011-01-07T20:14:22.673" UserId="3128" Text="There are quite a few ways to damage things in Bad Company 2, but I'm wondering what does the most damage in the game?&#xD;&#xA;&#xD;&#xA;While I guess c4 can be piled up to cause a ton of damage at once, I'm only interested in damage per one attack or usage." />
  <row Id="33309" PostHistoryTypeId="1" PostId="14099" RevisionGUID="7ec45bfa-1152-42a0-9eb8-eaa43fd543d5" CreationDate="2011-01-07T20:14:22.673" UserId="3128" Text="What weapon, vehicle, or explosive does the most damage?" />
  <row Id="33310" PostHistoryTypeId="3" PostId="14099" RevisionGUID="7ec45bfa-1152-42a0-9eb8-eaa43fd543d5" CreationDate="2011-01-07T20:14:22.673" UserId="3128" Text="&lt;bad-company-2&gt;&lt;damage&gt;&lt;weapon&gt;&lt;vehicle&gt;&lt;explosive&gt;" />
  <row Id="33311" PostHistoryTypeId="2" PostId="14100" RevisionGUID="4afe265d-971b-4478-ba78-787188fb3e68" CreationDate="2011-01-07T21:31:23.153" UserId="6098" Text="Is it actually possible to get the golden egg in level 1-8 in Angry Birds on Mac? My mouse is stuck with the catapult and I can't click the chest." />
  <row Id="33312" PostHistoryTypeId="1" PostId="14100" RevisionGUID="4afe265d-971b-4478-ba78-787188fb3e68" CreationDate="2011-01-07T21:31:23.153" UserId="6098" Text="Angry Birds: how to get the golden egg in level 1-8 on Mac?" />
  <row Id="33313" PostHistoryTypeId="3" PostId="14100" RevisionGUID="4afe265d-971b-4478-ba78-787188fb3e68" CreationDate="2011-01-07T21:31:23.153" UserId="6098" Text="&lt;mac&gt;&lt;angry-birds&gt;" />
  <row Id="33315" PostHistoryTypeId="2" PostId="14102" RevisionGUID="afc2db91-17e5-485e-ae4a-d71c342db1ba" CreationDate="2011-01-07T21:51:57.783" UserId="2339" Text="Something that I've read a lot about when discussing attacking and defending is often the discussion of forming a perfect &quot;concave&quot; with your army.  &#xD;&#xA;&#xD;&#xA;What does a concave look like and in what situations is this technique important to execute?" />
  <row Id="33316" PostHistoryTypeId="1" PostId="14102" RevisionGUID="afc2db91-17e5-485e-ae4a-d71c342db1ba" CreationDate="2011-01-07T21:51:57.783" UserId="2339" Text="Forming a &quot;concave&quot; with your army" />
  <row Id="33317" PostHistoryTypeId="3" PostId="14102" RevisionGUID="afc2db91-17e5-485e-ae4a-d71c342db1ba" CreationDate="2011-01-07T21:51:57.783" UserId="2339" Text="&lt;starcraft-2&gt;" />
  <row Id="33319" PostHistoryTypeId="2" PostId="14104" RevisionGUID="3b60e107-37c2-4c69-a8a2-86403b927e5e" CreationDate="2011-01-07T22:03:03.220" UserId="6431" Text="This is a terrific question!  Let me do my best to explain it:&#xD;&#xA;&#xD;&#xA;**Concave**&#xD;&#xA;&#xD;&#xA;  [Concave][1] is a math term referring to an arc (or a lens).  The difference between a large concave and small concave is the amount of **surface area** at a certain depth. Lets translate this into Starcraft!&#xD;&#xA;&#xD;&#xA;**Starcraft**&#xD;&#xA;&#xD;&#xA;In starcraft when two armys of ranged units clash, there is often times units who are out of range and thus cannot fire.  In a large concave there is more **surface area**, this allows more units to be firing at once thus allowing your army to do more damage.  When a ranged army has a bad concave it cannot do as much damage as a large concave (due to the units that are out of range in the back).&#xD;&#xA;&#xD;&#xA;This picture shows this well (+ my highlighting).  Ignoring the battle cruisers, Protoss's stalkers have a larger concave.  This allows more stalkers to shoot from max range.  Terran's army is bunched.  This can lead to the marines closest to the planetary fortress to stand idle as they wait for the 'front line' (marines in range) to die before they can walk forward and begin shooting.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Concave&#xD;&#xA;  [2]: http://i.imgur.com/vyD4w.jpg" />
  <row Id="33320" PostHistoryTypeId="2" PostId="14105" RevisionGUID="b53d9f82-aef9-49c1-9364-bfb4d4cb2271" CreationDate="2011-01-07T22:03:48.180" UserId="102" Text="So I discussed this once before because I has to use the term and didn't want to with out explaining what it was. However now I can delete that and link to here&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;I know I mentioned an arc (or concave) earlier on and I figured I'd give that a better explination.  Here is a picture of a Protoss force with a good Arc on a Terran force:&#xD;&#xA;![Its enough to make you cry][1]&#xD;&#xA;&#xD;&#xA;Notice how there is a larger &quot;surface area&quot; on the Protoss force than the Terran?  This means more Protoss units will be able to engage.  When trying to design an arc, think of concentric circles (circles inside of circles),  the circle on the outside is bigger, and thus will have a larger surface area.&#xD;&#xA;&#xD;&#xA;With short ranged forces (which Zerg tend to field) it is very important to get a larger arc as more Terran units will naturally be able to engage (due to their longer range) and you need to compensate for this.  On the flipside, if you are a Terran and want to beat a Zerg force (say something Roach based), try to engage where you can get a larger arc for maximum victory.  Arcs are like the highlander &quot;THERE CAN BE ONLY ONE&quot;... largest arc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/61r2r.jpg" />
  <row Id="33321" PostHistoryTypeId="5" PostId="14105" RevisionGUID="48515109-edfd-4f6e-b223-3179af43ea6a" CreationDate="2011-01-07T22:23:39.333" UserId="102" Comment="added 1470 characters in body; added 158 characters in body" Text="So I discussed this [once before][1] because I has to use the term and didn't want to with out explaining what it was. However now I can delete that and link to here&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;I know I mentioned an Arc (sometimes called a Concave if you have a larger one) earlier on and I figured I'd give that a better explination.  Here is a picture of a Protoss force with a good Arc on a Terran force:&#xD;&#xA;![Its enough to make you cry][2]&#xD;&#xA;&#xD;&#xA;Notice how there is a larger &quot;surface area&quot; on the Protoss force than the Terran?  This means more Protoss units will be able to engage.  When trying to design an arc, think of concentric circles (circles inside of circles),  the circle on the outside is bigger, and thus will have a larger surface area.&#xD;&#xA;&#xD;&#xA;With short ranged forces (which Zerg tend to field) it is very important to get a larger arc as more Terran units will naturally be able to engage (due to their longer range) and you need to compensate for this.  On the flipside, if you are a Terran and want to beat a Zerg force (say something Roach based), try to engage where you can get a larger arc for maximum victory.  Arcs are like the highlander &quot;THERE CAN BE ONLY ONE&quot;... largest arc.&#xD;&#xA;&#xD;&#xA;So Tzenes, how do you form a nice Arc?&#xD;&#xA;----&#xD;&#xA;There are a number of ways but usually the most common is to use terrain.  Frequently, this is done by using ramps.  Since high ground must be &quot;seen&quot; to be attacked, units must come up a ramp to attack units at the top.  Because a ramp is a restricted area units at the top naturally form Arcs greater than those of the units at the bottom.  This is why Ramps are effective against even ranged units like Marines and Marauders.&#xD;&#xA;&#xD;&#xA;Another terrain feature to take advantage of is a &quot;choke point.&quot; Choke points are areas on the map where few units can move through at a single time (like ramps).  Units outside of a choke point have a much larger Arc and thus a much larger advantage over units inside the choke.  This is why chokes are important to have control over, they provide an advantage to the defender.&#xD;&#xA;&#xD;&#xA;Finally, you can form Arcs naturally by spreading your units out into a long line.  As units in a long line engage units clumped together, they'll naturally form a larger Arc.  This is so effective people use to use it for Zergling battles back in Broodwars.  Zerglings would be quickly micro'd into a line to provide larger attacking surface area against opposing Zerglings.  A larger arc could even overcome disadvantages in Zergling numbers.  This is also the reason that Speedlings are so effective against Slow Zerglings.  Their faster speed allows them to form an arc much faster, and thus usually larger.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5851/whats-the-best-counter-move-to-marine-spam/5853#5853&#xD;&#xA;  [2]: http://i.imgur.com/61r2r.jpg" />
  <row Id="33322" PostHistoryTypeId="5" PostId="5853" RevisionGUID="446af47b-e370-460f-96cd-ea156e4cb560" CreationDate="2011-01-07T22:26:41.657" UserId="102" Comment="deleted 812 characters in body" Text="There are a number of ways you can handle this, and I'll try to break them down for you:&#xD;&#xA;&#xD;&#xA; - Roach Work&#xD;&#xA; - Baneling Style&#xD;&#xA; - Infestor Harassment&#xD;&#xA; - Brood lord&#xD;&#xA; - Back Dooring&#xD;&#xA;&#xD;&#xA;Roaches are what many people consider the Marine's natural Enemy.  With high HP (almost 3 times a Marine) and that 1 base armor its not surprising people would believe this.  Unlikely in Starcraft 1, Marine's can't upgrade their attack range, so the shorter range of the Roach is punished less.  The biggest issue you have to worry about with Roach based play is where you engage your opponent.  Ideally you want to engage on open ground, on creep, and with a nice arc.  Try to remember that because of the Roaches' short range remember to &quot;move&quot; into melee range, instead of &quot;attack move.&quot;&#xD;&#xA;&#xD;&#xA;Baneline Style is very popular against MMM in general, and usually used to compliment Roach or Hydra work.  If you initially engage with your Roaches (in more Marauder based play you'd use Hydralisks here), and then bring in Banelings from the side or behind (flanking in military terms), you can usually make quick work of any Marine based force.  Remember you never attack with Banelings, as they explode on death to do damage.  Instead just &quot;move&quot; near the Marine force and let the Marines kill them off.  I cannot stress how important baneling speed upgrade is against a Marine force, even on creep.&#xD;&#xA;&#xD;&#xA;Infestor Harassment is also a nice compliment to dealing with Marines.  While Medivac will heal most of the damage quickly, in the middle of a fight, Infestors can prevent Marines from backing up, while dealing incredible dps (4.5*#of marines).  They are an excellent compliment to a Roach or Zergling based strategy.&#xD;&#xA;&#xD;&#xA;If you're coming from a late game Air strategy it'll make more sense to use Broodlords.  Brood Lords are effective because of their high damage, and because Broodlings draw fire from Marines.  Because Broodlords are slow, its normally useful to engage from the edge of a cliff, where few Marines can hit you.  Unless you have a very large number of Broodlords, this kind of play is unlikely to be effective on its own, and is best complimented with a cheap ground force (something ling based).&#xD;&#xA;&#xD;&#xA;Backdooring is usually an effective technique for shutting down late game Terran pushes.  Terran style tends to be fairly turtle dependent, so most Terran players will run for their base when ever its in trouble.  You can leverage this with Muta Harass, Zergling Drops, or even Nydus Canal.  The very fact that you are in his base will often make a Terran call off his assault, giving you more time to prepare.&#xD;&#xA;&#xD;&#xA;With the exception of the last strategy, all these strategies are what I like to call &quot;meat and potatoes&quot; strategies.  They have some method for killing the Marines and some method for distracting them.  This is because Marines are extremely cost effective dps and once they hit critical mass, almost impossible to destroy for a short range based Zerg force.  You strategy should look something like this: I need something for him to hit (let's say Ultralisks) and something to kill him (let's say Hydralisks, two units I didn't recommend).  You would then engage with your Ultra heavy force, backed by long range Hydra.  The Marines will naturally target the Ultra who have high HP and Armor, while the Hydra do the lion's share of the damage.  When designing an anti-Marine strategy keep this in mind.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----------&#xD;&#xA;I used to include an explanation of Arcs here, but I've since [moved it][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/14102/forming-a-concave-with-your-army/14105#14105" />
  <row Id="33323" PostHistoryTypeId="5" PostId="14105" RevisionGUID="6c84e5e8-681e-4e16-89eb-6a415177d1b2" CreationDate="2011-01-07T22:29:36.723" UserId="102" Comment="added 189 characters in body; added 655 characters in body" Text="So I discussed this [once before][1] because I has to use the term and didn't want to with out explaining what it was. However now I can delete that and link to here&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;I know I mentioned an Arc (sometimes called a Concave if you have a larger one) earlier on and I figured I'd give that a better explination.  Here is a picture of a Protoss force with a good Arc on a Terran force:&#xD;&#xA;![Its enough to make you cry][2]&#xD;&#xA;&#xD;&#xA;Notice how there is a larger &quot;surface area&quot; on the Protoss force than the Terran?  This means more Protoss units will be able to engage.  When trying to design an arc, think of concentric circles (circles inside of circles),  the circle on the outside is bigger, and thus will have a larger surface area.&#xD;&#xA;&#xD;&#xA;With short ranged forces (which Zerg tend to field) it is very important to get a larger arc as more Terran units will naturally be able to engage (due to their longer range) and you need to compensate for this.  On the flipside, if you are a Terran and want to beat a Zerg force (say something Roach based), try to engage where you can get a larger arc for maximum victory.  Arcs are like the highlander &quot;THERE CAN BE ONLY ONE&quot;... largest arc.&#xD;&#xA;&#xD;&#xA;So Tzenes, how do you form a nice Arc?&#xD;&#xA;----&#xD;&#xA;There are a number of ways but usually the most common is to use terrain.  Frequently, this is done by using ramps.  Since high ground must be &quot;seen&quot; to be attacked, units must come up a ramp to attack units at the top.  Because a ramp is a restricted area units at the top naturally form Arcs greater than those of the units at the bottom.  This is why Ramps are effective against even ranged units like Marines and Marauders.&#xD;&#xA;&#xD;&#xA;Another terrain feature to take advantage of is a &quot;choke point.&quot; Choke points are areas on the map where few units can move through at a single time (like ramps).  Units outside of a choke point have a much larger Arc and thus a much larger advantage over units inside the choke.  This is why chokes are important to have control over, they provide an advantage to the defender.&#xD;&#xA;&#xD;&#xA;Finally, you can form Arcs naturally by spreading your units out into a long line.  As units in a long line engage units clumped together, they'll naturally form a larger Arc.  This is so effective people use to use it for Zergling battles back in Broodwars.  Zerglings would be quickly micro'd into a line to provide larger attacking surface area against opposing Zerglings.  A larger arc could even overcome disadvantages in Zergling numbers.  This is also the reason that Speedlings are so effective against Slow Zerglings.  Their faster speed allows them to form an arc much faster, and thus usually larger.&#xD;&#xA;&#xD;&#xA;An example of Arcs in action can be found [here][3].  As you can see even with ranged units like the Marine larger Arcs are still vital.&#xD;&#xA;&#xD;&#xA;What is the difference between an Arc and a Concave?&#xD;&#xA;---&#xD;&#xA;An Arc is the formation your units will form as they engage in battle.  The winning Arc forms a pattern that is known as a [Concave][4].  A Concave is not something that you can form, but instead is a sign of a winning Arc (though not necessarily the Arc that will win).  When two equal armies engage looking for the Concave will usually tell you if you are winning.  Be careful though, when the armies are not equal, a concave is not necessarily a sign of success.  While a larger Arc is always beneficial it does not guarantee victory.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5851/whats-the-best-counter-move-to-marine-spam/5853#5853&#xD;&#xA;  [2]: http://i.imgur.com/61r2r.jpg&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=sd2qR6aDyQE#t=1m59s&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Concave" />
  <row Id="33324" PostHistoryTypeId="2" PostId="14106" RevisionGUID="98bb710e-dcc5-4e82-b292-1921d67b04f6" CreationDate="2011-01-07T22:32:16.330" UserId="2974" Text="The two classes most suited for killing Snipers are:&#xD;&#xA;&#xD;&#xA;1. Snipers.  Some maps in particular are very Sniper-battle friendly at the beginning. Most payload maps are a good example (see: pl_goldrush stage 1, pl_badwater, pl_upward).&#xD;&#xA;2. Spies. Even with a Razorback, a Spy can just shoot you 3 times (twice with the Ambassador, assuming the first shot is a headshot) to kill you.&#xD;&#xA;&#xD;&#xA;Now, due to the new weapons added into the game last update, there is now one more class that is ridiculously overpowered versus Snipers.  That is... the Heavy with the [Fists of Steel][1] out.  Simply put, a headshot will no longer kill a Heavy who has the Fists of Steel out.&#xD;&#xA;&#xD;&#xA;A fully charged rifle headshot does 450 damage.  Reduced 60% is only 180 damage.&#xD;&#xA;&#xD;&#xA;Note: That's FULLY CHARGED headshots.  A &quot;zoom and boom&quot; headshot only does 150 damage normal, or 60 damage versus a Heavy with Fists of Steel.&#xD;&#xA;&#xD;&#xA;Oh, and it appears that the damage rate is currently messed up for this, as when I was playing Heavy, zoom and booms were only doing 40 damage.  You could tell it was a headshot because it did the critical hit sound.&#xD;&#xA;&#xD;&#xA;Basically, what this means is that a Sniper has no real ranged way of dealing with a Fists of Steel Heavy, not that will kill him before he crosses the open area... which means he can get behind the Sniper and mow him down with the minigun.&#xD;&#xA;&#xD;&#xA;Of course, the best defense as a Sniper against this is Jarate plus Bushwacka, which will one-shot a Fists of Steel Heavy.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Fists_of_Steel" />
  <row Id="33325" PostHistoryTypeId="5" PostId="14106" RevisionGUID="1bfdc54a-dd22-4e68-af56-3b83f8dc8630" CreationDate="2011-01-07T22:40:48.770" UserId="2974" Comment="added 171 characters in body" Text="The three classes most suited for killing Snipers are:&#xD;&#xA;&#xD;&#xA;1. Snipers.  Some maps in particular are very Sniper-battle friendly at the beginning. Most payload maps are a good example (see: pl_goldrush stage 1, pl_badwater, pl_upward).  Pretty much all maps are sniper battle friendly in the middle.&#xD;&#xA;2. Spies. Even with a Razorback, a Spy can just shoot you 3 times (twice with the Ambassador, assuming the first shot is a headshot) to kill you.&#xD;&#xA;3. You wouldn't think Scouts would be, but it's easier for them to get past Snipers due to their speed.&#xD;&#xA;&#xD;&#xA;Now, due to the new weapons added into the game last update, there is now one more class that is ridiculously overpowered versus Snipers.  That is... the Heavy with the [Fists of Steel][1] out.  Simply put, a headshot will no longer kill a Heavy who has the Fists of Steel out.&#xD;&#xA;&#xD;&#xA;A fully charged rifle headshot does 450 damage.  Reduced 60% is only 180 damage.&#xD;&#xA;&#xD;&#xA;Note: That's FULLY CHARGED headshots.  A &quot;zoom and boom&quot; headshot only does 150 damage normal, or 60 damage versus a Heavy with Fists of Steel.&#xD;&#xA;&#xD;&#xA;Oh, and it appears that the damage rate is currently messed up for this, as when I was playing Heavy, zoom and booms were only doing 40 damage.  You could tell it was a headshot because it did the critical hit sound.&#xD;&#xA;&#xD;&#xA;Basically, what this means is that a Sniper has no real ranged way of dealing with a Fists of Steel Heavy, not that will kill him before he crosses the open area... which means he can get behind the Sniper and mow him down with the minigun.&#xD;&#xA;&#xD;&#xA;Of course, the best defense as a Sniper against this is Jarate plus Bushwacka, which will one-shot a Fists of Steel Heavy.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Fists_of_Steel" />
  <row Id="33326" PostHistoryTypeId="2" PostId="14107" RevisionGUID="955f68fc-ea91-4e99-84e3-2a27c0b13f54" CreationDate="2011-01-07T23:08:38.543" UserId="4934" Text="how do you get out of the highwind in FF VII? it is holding me hostage" />
  <row Id="33327" PostHistoryTypeId="1" PostId="14107" RevisionGUID="955f68fc-ea91-4e99-84e3-2a27c0b13f54" CreationDate="2011-01-07T23:08:38.543" UserId="4934" Text="how do you get out of the highwind?" />
  <row Id="33328" PostHistoryTypeId="3" PostId="14107" RevisionGUID="955f68fc-ea91-4e99-84e3-2a27c0b13f54" CreationDate="2011-01-07T23:08:38.543" UserId="4934" Text="&lt;final-fantasy-vii&gt;" />
  <row Id="33329" PostHistoryTypeId="5" PostId="14107" RevisionGUID="603dcfa1-78f1-4eb6-8800-1e17eac975cf" CreationDate="2011-01-07T23:16:18.230" UserId="207" Comment="added 1 characters in body; edited title" Text="How do you get out of the Highwind in FF:VII? It is holding me hostage." />
  <row Id="33330" PostHistoryTypeId="4" PostId="14107" RevisionGUID="603dcfa1-78f1-4eb6-8800-1e17eac975cf" CreationDate="2011-01-07T23:16:18.230" UserId="207" Comment="added 1 characters in body; edited title" Text="How do you get out of the Highwind?" />
  <row Id="33331" PostHistoryTypeId="2" PostId="14108" RevisionGUID="93ec5fa3-ad5f-4301-a2d2-0493cda1c4bf" CreationDate="2011-01-07T23:21:02.340" UserId="6431" Text="If you are in the highwind, talk to cid to take you into the mini-map so you can fly around like a baller.  If your outside I believe you just click 'X' on a piece of landable flat land." />
  <row Id="33333" PostHistoryTypeId="2" PostId="14109" RevisionGUID="63a22f4f-252e-4d85-966b-bf0c8388ff89" CreationDate="2011-01-07T23:25:37.337" UserId="318" Text="Tier 1: Ghost&#xD;&#xA;&#xD;&#xA;Tier 2: Sleight of Hand or Warlord.  You need to attach a suppressor to your weapon&#xD;&#xA;&#xD;&#xA;Tier 3: Ninja or Hacker.  For a true stealth class, Ninja would be the way to go but Hacker is a good choice to sniff out those pesky claymores.&#xD;&#xA;&#xD;&#xA;For your lethal, I would use the Tomahawk for silent kills.  For your equipment, I would use the motion sensor to detect anyone that is near by." />
  <row Id="33334" PostHistoryTypeId="5" PostId="14108" RevisionGUID="38050316-fb7d-4298-a930-4823734a4fb5" CreationDate="2011-01-07T23:30:32.767" UserId="6431" Comment="edited body" Text="If you are in the highwind, talk to cid to take you into the mini-map so you can fly around like a baller.  If your outside I believe you just click 'O' on a piece of landable flat land." />
  <row Id="33335" PostHistoryTypeId="2" PostId="14110" RevisionGUID="30a6280a-0089-4b45-846f-1764f4c146c6" CreationDate="2011-01-07T23:30:49.880" UserId="107" Text="C4 and AT mines with explosive spec equipped (x1.25) do the biggest blast damage - 362.5 points (soldier health is 100 points).&#xD;&#xA;&#xD;&#xA;Tank shells with weapon upgrade spec (x1.25) do the most damage to tanks - 1093.75 points (tank health is 1250 points).&#xD;&#xA;&#xD;&#xA;I don't know if any spec makes TOW shells stronger, but they do 900 damage to tanks by default (comparing to 875 from tank shells and 865 from C4/AT). So with 1.25 multiplier from a spec it would be the most powerful against tanks - 1125 points.&#xD;&#xA;&#xD;&#xA;[[Source][1]]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://denkirson.xanga.com/722757523/bad-company-2/" />
  <row Id="33336" PostHistoryTypeId="2" PostId="14111" RevisionGUID="68a4a46a-676e-4770-9c99-9de693e27c36" CreationDate="2011-01-07T23:46:04.113" UserId="109" Text="A while back, Bethesda used to allow free downloads of Daggerfall from the official website for the elder scrolls. However, the old website has been removed for Skyrim promotion and the page for Daggerfall is no longer there. &#xD;&#xA;&#xD;&#xA;Do they still offer Daggerfall for free anywhere?" />
  <row Id="33337" PostHistoryTypeId="1" PostId="14111" RevisionGUID="68a4a46a-676e-4770-9c99-9de693e27c36" CreationDate="2011-01-07T23:46:04.113" UserId="109" Text="Do Bethesda still offer Daggerfall for free?" />
  <row Id="33338" PostHistoryTypeId="3" PostId="14111" RevisionGUID="68a4a46a-676e-4770-9c99-9de693e27c36" CreationDate="2011-01-07T23:46:04.113" UserId="109" Text="&lt;the-elder-scrolls&gt;&lt;daggerfall&gt;" />
  <row Id="33339" PostHistoryTypeId="2" PostId="14112" RevisionGUID="9348d57b-be3f-4282-a330-03c9d7c973b0" CreationDate="2011-01-07T23:59:43.133" UserId="326" Text="Hi,&#xD;&#xA;&#xD;&#xA;what moves are considered as technical , reversal in  street fighter 4?&#xD;&#xA;what do they mean?&#xD;&#xA;&#xD;&#xA;thx.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33340" PostHistoryTypeId="1" PostId="14112" RevisionGUID="9348d57b-be3f-4282-a330-03c9d7c973b0" CreationDate="2011-01-07T23:59:43.133" UserId="326" Text="Street fighter 4 - what is meant by technical , reversal  move? " />
  <row Id="33341" PostHistoryTypeId="3" PostId="14112" RevisionGUID="9348d57b-be3f-4282-a330-03c9d7c973b0" CreationDate="2011-01-07T23:59:43.133" UserId="326" Text="&lt;street-fighter-4&gt;" />
  <row Id="33342" PostHistoryTypeId="2" PostId="14113" RevisionGUID="b97073c6-1e59-4f18-ae5a-e759467a45a5" CreationDate="2011-01-08T00:00:43.997" UserId="599" Text="This wiki page on the Unofficial Elder Scrolls Pages should have the links you need:[http://www.uesp.net/wiki/Daggerfall:Files][1]. I haven't tried them myself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Daggerfall:Files" />
  <row Id="33343" PostHistoryTypeId="2" PostId="14114" RevisionGUID="affdf758-5bca-41ce-8bc3-bbfc8e20a1fb" CreationDate="2011-01-08T00:32:12.700" UserId="2726" Text="I have the 2 mics from sing it (by microsoft)&#xD;&#xA;&#xD;&#xA;And I am trying to play with both one person singing harmonics and the other lead.&#xD;&#xA;&#xD;&#xA;Is that possible?&#xD;&#xA;&#xD;&#xA;For some reason I start the game and only &quot;sees&quot; the controller that was plugged first.&#xD;&#xA;&#xD;&#xA;Am I missing something?" />
  <row Id="33344" PostHistoryTypeId="1" PostId="14114" RevisionGUID="affdf758-5bca-41ce-8bc3-bbfc8e20a1fb" CreationDate="2011-01-08T00:32:12.700" UserId="2726" Text="I am trying to play rockband 3 with 2 wireless mics and cannot see the last one that connects" />
  <row Id="33345" PostHistoryTypeId="3" PostId="14114" RevisionGUID="affdf758-5bca-41ce-8bc3-bbfc8e20a1fb" CreationDate="2011-01-08T00:32:12.700" UserId="2726" Text="&lt;xbox-360&gt;&lt;rock-band-3&gt;&lt;wireless&gt;&lt;microphone&gt;" />
  <row Id="33346" PostHistoryTypeId="5" PostId="14108" RevisionGUID="e02bf8e4-4180-42bf-845a-048e5f4917fe" CreationDate="2011-01-08T00:59:14.980" UserId="207" Comment="deleted 2 characters in body" Text="If you are in the Highwind, talk to Cid to take you into the mini-map so you can fly around.  If you're outside, I believe you just press the O button on a piece of landable flat land." />
  <row Id="33347" PostHistoryTypeId="2" PostId="14115" RevisionGUID="108bc70e-f5fd-4cfd-b8cd-df31740d1c11" CreationDate="2011-01-08T01:45:21.483" UserId="2882" Text="I'm playing for the first time on my Mac and can't figure out how to change the difficulty.  How do I do it? I haven't beaten the third mission yet (I read something that seemed to imply that difficulty needed to be unlocked)." />
  <row Id="33348" PostHistoryTypeId="1" PostId="14115" RevisionGUID="108bc70e-f5fd-4cfd-b8cd-df31740d1c11" CreationDate="2011-01-08T01:45:21.483" UserId="2882" Text="How do I change difficulty in Gratuitous Space Battles?" />
  <row Id="33349" PostHistoryTypeId="3" PostId="14115" RevisionGUID="108bc70e-f5fd-4cfd-b8cd-df31740d1c11" CreationDate="2011-01-08T01:45:21.483" UserId="2882" Text="&lt;difficulty&gt;&lt;gratuitous-space-battles&gt;" />
  <row Id="33350" PostHistoryTypeId="2" PostId="14116" RevisionGUID="ace63786-14ad-4ccc-bab2-552ef74f7baa" CreationDate="2011-01-08T02:02:33.340" UserId="2974" Text="From what I can tell, the easiest way to level is play a Solo game on Beginner mode.  Not only do you start off with more money, but you get more money per kill.&#xD;&#xA;&#xD;&#xA;This lets you buy the more powerful weapons more quickly, which you can use to take down the harder enemies, such as Fleshpounds.&#xD;&#xA;&#xD;&#xA;The only problem is that waves have less mutants when you have less players.&#xD;&#xA;&#xD;&#xA;From what I've seen, each difficulty is geared towards specific perk levels.  Beginner is geared at level 0-1, Normal at 2-3, Hard at 4, Suicidal at 5, and Hell on Earth at 6.  The only problem is that even low-level enemies even on Normal can back you into a corner in Solo mode, with no other players to back you up." />
  <row Id="33351" PostHistoryTypeId="5" PostId="8788" RevisionGUID="591a35b9-ebfe-4309-933d-f009c5b36c29" CreationDate="2011-01-08T02:05:16.770" UserId="2974" Comment="added 125 characters in body" Text="[Vintage Items][1] are items that existed prior to the Mann-conomy update that happened on September 30th.&#xD;&#xA;&#xD;&#xA;You can recognize a Vintage item both by its name and name color (which is blue).&#xD;&#xA;&#xD;&#xA;If you are trading to try and get Vintage items, note that items can now be renamed... check the name color and make sure it really is a Vintage item.  Also, renamed items should have the items names in quotation marks... i.e. &quot;Vintage Merryweather&quot; instead of Vintage Merryweather.&#xD;&#xA;&#xD;&#xA;There are two items that already had Vintage in their name: Vintage Merryweather and Vintage Tyrolean.  These now have Vintage in their names twice for the Vintage versions.&#xD;&#xA;&#xD;&#xA;Note: Not all items became Vintage items.  Ones that didn't include:&#xD;&#xA;&#xD;&#xA;* Gentle Manne's Service Medal&#xD;&#xA;* Aura of Incorruptibility&#xD;&#xA;* Bill's Hat&#xD;&#xA;* Mildly Scary Halloween Mask&#xD;&#xA;* Ghastly Gibus (players that had a Ghastly Gibus before the [Scream Fortress Update][3] got their Gibus upgraded to a [Ghastlier Gibus][2])&#xD;&#xA;* The Big Kill&#xD;&#xA;* Max's Severed Head&#xD;&#xA;* Alien Swarm Parasite&#xD;&#xA;* All the rank medals (Primeval Warrior, Grizzled Veteran, Soldier of Fortune, Mercenary)&#xD;&#xA;&#xD;&#xA;and all the new items added during or after the Mann-conomy update (except Foster's Facade and Stockbroker Scarf, which are Vintage if you owned Killing Floor prior to the KF cross-promotion).&#xD;&#xA;&#xD;&#xA;[Unusual][4] hats were also added to the game during the Mann-conomy update.&#xD;&#xA;&#xD;&#xA;These are hats have particle effects attached to them, such as ghosts or a sunbeam.  The names for these items are shown in purple.  They are not available through the random drop system, but instead as a rare drop from a [Mann Co. Supply Crate][5], which require you to buy [keys][6] from the Mann Co. Store (for $2.49 each) to open.&#xD;&#xA;&#xD;&#xA;Of course, like all hats, they can be traded.  Expect to trade a lot of hats for one, though, as they are exceedingly rare.&#xD;&#xA;&#xD;&#xA;Scammers are on the prowl... if you're trading, always make sure that, while you were putting your items into the trade box, the person on the other end didn't change what items they had in it.&#xD;&#xA;&#xD;&#xA;Edit: Dumb me, Unusual hats have a purple name, not a green name.  Green names are for community and self-made items.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Vintage&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Ghastlier_Gibus&#xD;&#xA;  [3]: http://www.teamfortress.com/screamfortress/&#xD;&#xA;  [4]: http://wiki.teamfortress.com/wiki/Rarity#Unusual%20items&#xD;&#xA;  [5]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate&#xD;&#xA;  [6]: http://wiki.teamfortress.com/wiki/Mann_Co._Supply_Crate_Key" />
  <row Id="33352" PostHistoryTypeId="2" PostId="14117" RevisionGUID="01e59316-54d5-4eb9-ace3-a549329c8143" CreationDate="2011-01-08T02:41:05.400" UserId="4891" Text="If you must engage, go pyro with flaregun or scout with the sandman. These classes can get close to a sniper. &#xD;&#xA;&#xD;&#xA;If you go pyro, remember you can just spray flames around and strafe randomly to make it harder for them to hit.&#xD;&#xA;&#xD;&#xA;If you go scout, well, then you are really fast. A sandman hit (or even a miss) might scare them away from their spot. You can use either a bonk or a shortstop after having used the sandman. It will be hard for the sniper to counter the fact that your bonk makes you invincible, and the shortstop is massively overpowered.&#xD;&#xA;&#xD;&#xA;Many people would probably recommend a spy. Here is my opinion:&#xD;&#xA;A spy can often take out any single target, but will it be worth it? Remember it's called **Team** Fortress. Taking out one man is not a sensation." />
  <row Id="33354" PostHistoryTypeId="5" PostId="13477" RevisionGUID="87006d82-170b-48d8-ac06-ad9577a7d1c8" CreationDate="2011-01-08T03:29:30.113" UserId="2262" Comment="added 192 characters in body" Text="Play Puzzle mode.  Each of these very small levels will teach a basic technique such as what to do with single pieces, and how to make a disappearing tower.  &#xD;&#xA;&#xD;&#xA;For Time Attack mode, I find my most successful strategy is to focus on many very small cubes.&#xD;&#xA;&#xD;&#xA;In other modes, learn how to work with the time-line in different levels.  In some levels it moves very fast, so you won't have much opportunity to build long combos.  " />
  <row Id="33355" PostHistoryTypeId="2" PostId="14119" RevisionGUID="918a5c73-431b-432c-8969-c1e3848ce4ee" CreationDate="2011-01-08T03:31:33.867" UserId="1246" Text="It appears this question is common but i dont see any solutions online.&#xD;&#xA;&#xD;&#xA;I am stuck on the loading screen on my main account on WoW. I tried deleting the 3 folders [mention here](http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=20512) and tried repair.exe and restarted my comp. No luck.&#xD;&#xA;&#xD;&#xA;What can i do to get this loading again? i tried not touching my comp and waited 3+mins on the loading screen but still no luck." />
  <row Id="33356" PostHistoryTypeId="1" PostId="14119" RevisionGUID="918a5c73-431b-432c-8969-c1e3848ce4ee" CreationDate="2011-01-08T03:31:33.867" UserId="1246" Text="Stuck on loading screen on WoW" />
  <row Id="33357" PostHistoryTypeId="3" PostId="14119" RevisionGUID="918a5c73-431b-432c-8969-c1e3848ce4ee" CreationDate="2011-01-08T03:31:33.867" UserId="1246" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33358" PostHistoryTypeId="2" PostId="14120" RevisionGUID="07da5e37-2927-46a6-b558-c556a929d2cf" CreationDate="2011-01-08T04:18:44.640" UserId="6068" Text="The Xbox pops up notifications when a friend signs on to Xbox live. This interrupts movies and games. Is there a way to disable the notifications?" />
  <row Id="33359" PostHistoryTypeId="1" PostId="14120" RevisionGUID="07da5e37-2927-46a6-b558-c556a929d2cf" CreationDate="2011-01-08T04:18:44.640" UserId="6068" Text="disable notifications on Xbox 360" />
  <row Id="33360" PostHistoryTypeId="3" PostId="14120" RevisionGUID="07da5e37-2927-46a6-b558-c556a929d2cf" CreationDate="2011-01-08T04:18:44.640" UserId="6068" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="33361" PostHistoryTypeId="2" PostId="14121" RevisionGUID="6f538ac3-8211-4a6a-81e8-dfb56a67a018" CreationDate="2011-01-08T04:33:22.650" UserId="6066" Text="Yes.  Go to&#xD;&#xA;&#xD;&#xA;    Xbox Guide button &gt; Personal Settings &gt; Notifications&#xD;&#xA;&#xD;&#xA;and edit the options.  You can also set your XBox Guide online status to &quot;Busy&quot;." />
  <row Id="33362" PostHistoryTypeId="2" PostId="14122" RevisionGUID="724d9bc2-8304-4dee-b1cd-54d9186fd503" CreationDate="2011-01-08T04:41:17.607" UserId="336" Text="Sometimes when this happens, it means the world server itself is down -- check to make sure that you can load other characters, on other continents. For instance -- can you make a new draenei or blood elf character (hosted on the Outland world server)? Can you load characters parked in Northrend? In an instance? Do you have the same problem on a completely different server? &#xD;&#xA;&#xD;&#xA;If you are able to do one or more of the above, it is likely the problem is either location or character specific. In either case, it is likely that time will resolve the problem, as parts of the server are brought back up. If, on the other hand, the problem persists for several days, I would try opening a ticket, or speaking to someone on the [customer service][1] forums.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/wow/en/forum/1011699/" />
  <row Id="33363" PostHistoryTypeId="2" PostId="14123" RevisionGUID="8f6b76e3-4b66-4c62-b0d1-e87ffaf63e4f" CreationDate="2011-01-08T04:47:36.537" UserId="336" Text="While you've got the right idea, your understanding of Dwarf Fortress machine part mechanics is a little bit flawed.&#xD;&#xA;&#xD;&#xA;The diagram you present above would work *if* you replace the vertical axle with a gear assembly. (Alternatively, you could put the gear assembly 1 z-level below the vertical axle, though you'd have to move the horizontal axle down to the level of the gear assembly as well.)&#xD;&#xA;&#xD;&#xA;Also to remember -- you need to channel out the floor tiles when you're trying to transmit power vertically; it's not always apparent whether you've remembered to remove the floor when you've got an axle icon taking up the tile instead." />
  <row Id="33364" PostHistoryTypeId="2" PostId="14124" RevisionGUID="17213838-45f9-44dc-b64b-1007c9de680e" CreationDate="2011-01-08T04:53:37.070" UserId="6124" Text="Obviously, you touch the screen and they turn around. But can someone explain the physics behind them? How do I know how much room it takes to turn around? What direction do they go once turned around?" />
  <row Id="33365" PostHistoryTypeId="1" PostId="14124" RevisionGUID="17213838-45f9-44dc-b64b-1007c9de680e" CreationDate="2011-01-08T04:53:37.070" UserId="6124" Text="How do the boomerang birds work in Angry Birds?" />
  <row Id="33366" PostHistoryTypeId="3" PostId="14124" RevisionGUID="17213838-45f9-44dc-b64b-1007c9de680e" CreationDate="2011-01-08T04:53:37.070" UserId="6124" Text="&lt;angry-birds&gt;&lt;physics&gt;" />
  <row Id="33367" PostHistoryTypeId="2" PostId="14125" RevisionGUID="73cee135-841a-4f2e-9b70-31fca8f7ed5c" CreationDate="2011-01-08T05:12:30.703" UserId="2439" Text="I like reading out the [Opening Crawl][1] (the yellow scrolling text) between levels in Lego Star Wars, but I find it goes a bit too quickly. Can I slow it down?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starwars.wikia.com/wiki/Opening_crawl" />
  <row Id="33368" PostHistoryTypeId="1" PostId="14125" RevisionGUID="73cee135-841a-4f2e-9b70-31fca8f7ed5c" CreationDate="2011-01-08T05:12:30.703" UserId="2439" Text="How do I slow down the opening crawl in Lego Star Wars?" />
  <row Id="33369" PostHistoryTypeId="3" PostId="14125" RevisionGUID="73cee135-841a-4f2e-9b70-31fca8f7ed5c" CreationDate="2011-01-08T05:12:30.703" UserId="2439" Text="&lt;lego-star-wars&gt;" />
  <row Id="33370" PostHistoryTypeId="2" PostId="14126" RevisionGUID="13f3f4a3-2a56-45b9-894c-7741812d1e58" CreationDate="2011-01-08T05:25:17.567" UserId="2439" Text="Can minesweeper be played using a keyboard, like in Weird Al's &quot;White and Nerdy&quot;?" />
  <row Id="33371" PostHistoryTypeId="1" PostId="14126" RevisionGUID="13f3f4a3-2a56-45b9-894c-7741812d1e58" CreationDate="2011-01-08T05:25:17.567" UserId="2439" Text="Can minesweeper be played using the keyboard?" />
  <row Id="33372" PostHistoryTypeId="3" PostId="14126" RevisionGUID="13f3f4a3-2a56-45b9-894c-7741812d1e58" CreationDate="2011-01-08T05:25:17.567" UserId="2439" Text="&lt;minesweeper&gt;" />
  <row Id="33373" PostHistoryTypeId="2" PostId="14127" RevisionGUID="f273ac2e-faa9-4abe-8a44-94e592f2c047" CreationDate="2011-01-08T05:37:20.313" UserId="5398" Text="According [to Microsoft][1]:  &#xD;&#xA;&#xD;&#xA;&gt; The Minesweeper game provided with&#xD;&#xA;&gt; Microsoft Windows operating system&#xD;&#xA;&gt; version 3.1 or in the Windows&#xD;&#xA;&gt; Entertainment Pack version 1 **cannot be**&#xD;&#xA;&gt;  **played without a mouse** unless you&#xD;&#xA;&gt; install the Trace Access Pack for&#xD;&#xA;&gt; Windows. With the Trace Access Pack&#xD;&#xA;&gt; installed you can use the numeric&#xD;&#xA;&gt; keypad to move the mouse.&#xD;&#xA;&#xD;&#xA;In later versions of Windows, you can use [MouseKeys][2] to use the numeric keypad to move the mouse.&#xD;&#xA;&#xD;&#xA;However, a [minesweeper wiki article][3] indicates that **versions of Minesweeper included with Vista or later operating systems have keyboard support**:&#xD;&#xA;&#xD;&#xA;&gt; In Vista or later it is easier to skip&#xD;&#xA;&gt; MouseKeys and just use the keyboard.&#xD;&#xA;&gt; Arrow keys move the cursor one square&#xD;&#xA;&gt; at a time. Hit [Enter] to click, press&#xD;&#xA;&gt; 1 to flag and [Shift][Enter] to&#xD;&#xA;&gt; chord. It is also possible to use&#xD;&#xA;&gt; [Spacebar] to click, [Shift][Spacebar]&#xD;&#xA;&gt; to flag or chord. In all versions [F2]&#xD;&#xA;&gt; starts a new game and [Alt] allows you&#xD;&#xA;&gt; to view the menus.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/83274&#xD;&#xA;  [2]: http://windows.microsoft.com/en-US/windows7/Use-Mouse-Keys-to-move-the-mouse-pointer&#xD;&#xA;  [3]: http://www.minesweeper.info/wiki/Windows_Minesweeper#Keyboard" />
  <row Id="33374" PostHistoryTypeId="5" PostId="14126" RevisionGUID="d44c44a6-de86-4737-8c73-8fa456b84902" CreationDate="2011-01-08T06:08:39.267" UserId="207" Comment="edited body; edited tags; edited title" Text="Can Minesweeper be played using a keyboard, like in Weird Al's &quot;White and Nerdy&quot;?" />
  <row Id="33375" PostHistoryTypeId="4" PostId="14126" RevisionGUID="d44c44a6-de86-4737-8c73-8fa456b84902" CreationDate="2011-01-08T06:08:39.267" UserId="207" Comment="edited body; edited tags; edited title" Text="Can Minesweeper be played using the keyboard?" />
  <row Id="33376" PostHistoryTypeId="6" PostId="14126" RevisionGUID="d44c44a6-de86-4737-8c73-8fa456b84902" CreationDate="2011-01-08T06:08:39.267" UserId="207" Comment="edited body; edited tags; edited title" Text="&lt;controls&gt;&lt;minesweeper&gt;" />
  <row Id="33377" PostHistoryTypeId="2" PostId="14128" RevisionGUID="1ddca002-0d3c-4f6a-9360-70dd6628d399" CreationDate="2011-01-08T06:23:36.097" UserId="1396" Text="I used to play [this game][1] years ago on a DOS machine.  I was just wondering if anyone had come across it as a flash game...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Ancient_Art_of_War" />
  <row Id="33378" PostHistoryTypeId="1" PostId="14128" RevisionGUID="1ddca002-0d3c-4f6a-9360-70dd6628d399" CreationDate="2011-01-08T06:23:36.097" UserId="1396" Text="Ancient art of war Flash game?" />
  <row Id="33379" PostHistoryTypeId="3" PostId="14128" RevisionGUID="1ddca002-0d3c-4f6a-9360-70dd6628d399" CreationDate="2011-01-08T06:23:36.097" UserId="1396" Text="&lt;strategy&gt;&lt;dos&gt;" />
  <row Id="33380" PostHistoryTypeId="2" PostId="14129" RevisionGUID="ec446c08-4388-4c6a-b1ac-08e35cb26430" CreationDate="2011-01-08T06:25:38.030" UserId="6126" Text="Hi. I've been trying to find a game that I played some time ago with the description above but so far no luck, just found similar ones.&#xD;&#xA;&#xD;&#xA;About the game, I only tried the demo at that time, and the game probably launched around 2000-2005, I'm not sure. Had an isometric view, and in the game we started near a planet, and I think we could also construct things in the planet and deploying buildings or defensive structures out of it, because I don't remember having a &quot;capitol ship&quot; like in Homeworld that could build all.&#xD;&#xA;&#xD;&#xA;The demo had a skirmish mode against a computer AI, and the map had several galaxies, where we would start on one and there was kind of a black hole which would lead us to another galaxy with more planets. I also remember building several defensive turrets near my planet, not on it, and ordering a kind of scout spaceship to go near that black hole where the enemy units were coming from, to give line of sight to the defensive turrets I had build near my planet to fire from afar the moment they would show up.&#xD;&#xA;&#xD;&#xA;Does that helps to identify the game? Many thanks." />
  <row Id="33381" PostHistoryTypeId="1" PostId="14129" RevisionGUID="ec446c08-4388-4c6a-b1ac-08e35cb26430" CreationDate="2011-01-08T06:25:38.030" UserId="6126" Text="Can't remember the name of a Space RTS 3D PC game" />
  <row Id="33382" PostHistoryTypeId="3" PostId="14129" RevisionGUID="ec446c08-4388-4c6a-b1ac-08e35cb26430" CreationDate="2011-01-08T06:25:38.030" UserId="6126" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;real-time-strategy&gt;" />
  <row Id="33383" PostHistoryTypeId="2" PostId="14130" RevisionGUID="3e5e6a72-5e2d-46ae-9183-cf23be9e7f88" CreationDate="2011-01-08T06:36:57.587" UserId="1246" Text="My solution was to create a character, open a ticket in game and tell them the problem. Within 20mins i tried my account and it worked! However i was put onto a different continent. The stone brought be back to my own where i resumed my quest" />
  <row Id="33384" PostHistoryTypeId="2" PostId="14131" RevisionGUID="94b53f6b-f6f4-46f9-915e-1d7084319741" CreationDate="2011-01-08T06:52:30.360" UserId="4095" Text="How can I sell a bag/pouch that I previously equipped?&#xD;&#xA;I bought a new bag and want to equip it, but can't because my bagspace is full.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="33385" PostHistoryTypeId="1" PostId="14131" RevisionGUID="94b53f6b-f6f4-46f9-915e-1d7084319741" CreationDate="2011-01-08T06:52:30.360" UserId="4095" Text="WoW - How to sell bound bags/pouches" />
  <row Id="33386" PostHistoryTypeId="3" PostId="14131" RevisionGUID="94b53f6b-f6f4-46f9-915e-1d7084319741" CreationDate="2011-01-08T06:52:30.360" UserId="4095" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33387" PostHistoryTypeId="2" PostId="14132" RevisionGUID="f53bea9d-ce52-445c-a887-94da657ad32b" CreationDate="2011-01-08T06:57:02.093" UserId="336" Text="When replacing bags, it works best if the bag you want to replace is completely empty -- then it's simply a matter of dragging the new bag to the place on your inventory pane. The equipped bag and the newly bought bag should switch spaces. &#xD;&#xA;&#xD;&#xA;I believe you can also simply drag the old bag into a bank bag slot, leaving the space in *your* inventory empty, after which you can simply drag the new bag into the empty space." />
  <row Id="33388" PostHistoryTypeId="2" PostId="14133" RevisionGUID="ad1eac44-6f48-47cc-82fe-76cc54fec449" CreationDate="2011-01-08T07:23:12.667" UserId="3696" Text="I selected archers and moved them behind peasants. Instead they have joined forces. Now whenever I select archers peasants also get selected. The archers shoot arrows while peasants idly stand and watch. How to ungroup them again?&#xD;&#xA;&#xD;&#xA;This is Lotr: Battle for Middle Earth (but I think it should be the same for BFME2 also).&#xD;&#xA;&#xD;&#xA;(Also any tips to turn this grouping feature off or to avoid this kind of problem in the future would be appreciated). Please reply fast this is urgent. Thanks." />
  <row Id="33389" PostHistoryTypeId="1" PostId="14133" RevisionGUID="ad1eac44-6f48-47cc-82fe-76cc54fec449" CreationDate="2011-01-08T07:23:12.667" UserId="3696" Text="How to ungroup units in Battle for Middle Earth lotr pc game?" />
  <row Id="33390" PostHistoryTypeId="3" PostId="14133" RevisionGUID="ad1eac44-6f48-47cc-82fe-76cc54fec449" CreationDate="2011-01-08T07:23:12.667" UserId="3696" Text="&lt;pc&gt;&lt;battle-for-middle-earth&gt;&lt;lord-of-the-rings&gt;" />
  <row Id="33391" PostHistoryTypeId="2" PostId="14134" RevisionGUID="93fc73d3-0c7d-413a-80cb-f876b42b5684" CreationDate="2011-01-08T08:08:30.060" UserId="6127" Text="It sounds like you want [FantaVision][1].  The point of the game is to explode matching colors of fireworks.  Not sure about flying in a pattern or being anything at all like pinball (though I think you could &quot;bounce&quot; fireworks you didn't want to explode yet but didn't want to let fizzle out).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/FantaVision" />
  <row Id="33392" PostHistoryTypeId="2" PostId="14135" RevisionGUID="f82cd83b-e03f-48cf-89e7-5d3e44c6b5c0" CreationDate="2011-01-08T08:12:06.173" UserId="2726" Text="I answer my self.&#xD;&#xA;&#xD;&#xA;You can, but you use the same &quot;user slot&quot; up to 3 mics.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33393" PostHistoryTypeId="5" PostId="14064" RevisionGUID="4698c30b-febe-4d5b-86b6-7e8e946dab84" CreationDate="2011-01-08T09:02:45.600" UserId="122" Comment="Made the title more informative." Text="I cant remember which system I played it on. But you were a human being and had this robot thing where you could fight other (NPCs). You were able to find parts while in role-play or defeat and get a part or buy it. The parts/items were found in a pill like capsule. I don't remember the battle system but the robots had names and they could change to a different one. I just remember that it had something with &quot;robocon&quot; or something.... and i remember I had picked up the item &quot;battery&quot;... just do'nt remember anything else." />
  <row Id="33394" PostHistoryTypeId="4" PostId="14064" RevisionGUID="4698c30b-febe-4d5b-86b6-7e8e946dab84" CreationDate="2011-01-08T09:02:45.600" UserId="122" Comment="Made the title more informative." Text="Old RPG where you collect robot parts to update your robots" />
  <row Id="33395" PostHistoryTypeId="2" PostId="14136" RevisionGUID="f05d3494-572f-44a8-be15-7cb3884d0638" CreationDate="2011-01-08T09:26:59.673" UserId="6128" Text="As `Grace Note` said Robotrek is the one you are looking for. Another suggestion, maybe not the one you are looking for, but [Front Mission][1] is a game similar to your description as well. [Screenshots][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Front_Mission_(video_game)&#xD;&#xA;  [2]: http://www.gamefaqs.com/snes/562674-front-mission/images" />
  <row Id="33396" PostHistoryTypeId="2" PostId="14137" RevisionGUID="eb6504e4-edf0-4025-a98b-1cbc35325617" CreationDate="2011-01-08T09:41:43.113" UserId="6128" Text="There are no such skill. It would make the game too easy to level up in. Since if such skill exist it would prevent those silver blobs from escaping." />
  <row Id="33397" PostHistoryTypeId="2" PostId="14138" RevisionGUID="cdc0c449-87e5-4206-95c1-10938e37323e" CreationDate="2011-01-08T09:55:14.477" UserId="6114" Text="Kind of reminds me of **Sins of a Solar Empire**, could also be **Hegemonia**." />
  <row Id="33398" PostHistoryTypeId="5" PostId="14135" RevisionGUID="cbe530b1-26a2-44c6-b1be-6a1dc6768117" CreationDate="2011-01-08T09:57:58.767" UserId="2726" Comment="added 54 characters in body" Text="I answer my self.&#xD;&#xA;&#xD;&#xA;You can't play harmonics and lead, but you use the same &quot;user slot&quot; up to 3 mics and choose solo or harmonics&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33399" PostHistoryTypeId="2" PostId="14139" RevisionGUID="8f67238d-a006-4e6a-a743-1eb82ba05769" CreationDate="2011-01-08T10:03:35.953" UserId="5902" Text="You also have **Master of Orion** (I, II or III), ancestor of the quite good Sins of a Solar Empire which TiGoRn already mentioned.&#xD;&#xA;&#xD;&#xA;You also have [Galactic Civilizations 2][1] (or I) but it's more centered on ships so probably not this one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.impulsedriven.com/gc2" />
  <row Id="33400" PostHistoryTypeId="5" PostId="14139" RevisionGUID="1efdb0f9-3457-445e-93c9-97b797009126" CreationDate="2011-01-08T10:09:40.190" UserId="5902" Comment="added links for MoO II &amp; III" Text="You also have **Master of Orion** (I, [II][1] or [III][2]), ancestor of the quite good Sins of a Solar Empire which TiGoRn already mentioned.&#xD;&#xA;&#xD;&#xA;You also have [Galactic Civilizations 2][3] (or I) but it's more centered on ships so probably not this one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.impulsedriven.com/masteroforionii&#xD;&#xA;  [2]: http://www.impulsedriven.com/moo3&#xD;&#xA;  [3]: http://www.impulsedriven.com/gc2" />
  <row Id="33401" PostHistoryTypeId="2" PostId="14140" RevisionGUID="65a730e0-57a2-4700-91a5-c3e774a26730" CreationDate="2011-01-08T10:25:08.023" UserId="2418" Text="ok, so i want to get an xbox360 with a kinect - a bundle.&#xD;&#xA;&#xD;&#xA;currently the lowest price in my area (central europe) is €350 which includes a 250GB console and the kinect.&#xD;&#xA;&#xD;&#xA;i think this is quite pricey.&#xD;&#xA;&#xD;&#xA;do you think that it might be worth waiting for prices to drop or is it unlikely this price will change anytime soon.&#xD;&#xA;&#xD;&#xA;thanks for al your input on x360/kinect pricing." />
  <row Id="33402" PostHistoryTypeId="1" PostId="14140" RevisionGUID="65a730e0-57a2-4700-91a5-c3e774a26730" CreationDate="2011-01-08T10:25:08.023" UserId="2418" Text="xbox360 + kinect pricing" />
  <row Id="33403" PostHistoryTypeId="3" PostId="14140" RevisionGUID="65a730e0-57a2-4700-91a5-c3e774a26730" CreationDate="2011-01-08T10:25:08.023" UserId="2418" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="33404" PostHistoryTypeId="2" PostId="14141" RevisionGUID="a9cd043d-b135-42ab-bb76-cbbc0fa7586d" CreationDate="2011-01-08T11:13:49.963" UserId="6129" Text="Anti-materiel rifle (ideally with .50 MG Incendiary) fully repaired (+ Steady) + 12.7mm submachine gun for close combat + headshots. There is no better fun in New Vegas than to take down a Deathclaw from the distance with only one headshot. As a backup I'm using E-DE and Cass (Rose of Sharon Cassidy) because of close combat (especially in caves). When you are leved-up you can take out a Deathclaw as a lamb ;-)" />
  <row Id="33405" PostHistoryTypeId="10" PostId="14140" RevisionGUID="3195609c-c343-46bd-9562-6985008a123f" CreationDate="2011-01-08T11:14:07.217" UserId="122" CloseReasonId="7" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="33406" PostHistoryTypeId="2" PostId="14142" RevisionGUID="e3bc1795-359a-48c3-b3b1-84a5e623472d" CreationDate="2011-01-08T11:52:48.840" UserId="4103" Text="In Game Dev Story the number of people is limited by the size of your office, so in the beginning you can only employ 4 people. At some point I was asked if I wanted to move into a bigger office and I'm now wondering what triggers it.&#xD;&#xA;&#xD;&#xA;So, what do I have to do to get a bigger office?" />
  <row Id="33407" PostHistoryTypeId="1" PostId="14142" RevisionGUID="e3bc1795-359a-48c3-b3b1-84a5e623472d" CreationDate="2011-01-08T11:52:48.840" UserId="4103" Text="When do I get a bigger office and can employ more people?" />
  <row Id="33408" PostHistoryTypeId="3" PostId="14142" RevisionGUID="e3bc1795-359a-48c3-b3b1-84a5e623472d" CreationDate="2011-01-08T11:52:48.840" UserId="4103" Text="&lt;game-dev-story&gt;" />
  <row Id="33409" PostHistoryTypeId="5" PostId="6638" RevisionGUID="6e37d80b-43dc-4b53-9571-02c5022c66cd" CreationDate="2011-01-08T11:54:35.703" UserId="23" Comment="added 80 characters in body" Text="Temporarily will link to http://gaming.stackexchange.com/questions/5195/what-attributes-makes-a-game-a-roguelike/5198#5198&#xD;&#xA;&#xD;&#xA;Later will add a better summary for the general properties (which include Final Death).&#xD;&#xA;&#xD;&#xA;Related tags: [tag:nethack], [tag:crawl], [tag:diablo-2], [tag:diablo-3]..." />
  <row Id="33410" PostHistoryTypeId="5" PostId="6764" RevisionGUID="4cb8dcc5-39a3-4aab-a510-51ed1fb010ce" CreationDate="2011-01-08T11:54:35.780" UserId="23" Comment="added 297 characters in body" Text="Adventure RPG games commonly featuring a randomized world an hero must crawl through to reach their objective. They usually feature complex interaction between many different stats, monsters, resistances, items, maps and commands. Rogue, Nethack, Angband, Diablo are well known games in the genre." />
  <row Id="33411" PostHistoryTypeId="2" PostId="14143" RevisionGUID="c37fde76-9675-4b6d-beb5-76ce6a829e60" CreationDate="2011-01-08T11:59:10.460" UserId="6131" Text="I think sinning and leatherworking are better combination if you are DPS druid so your critical  is boosted and with leatherworking you can make something for you or just sell it if you need money.  Kit that you can make through leatherworking can reinforce your armor which is pretty useful if you are balance druid or you are just casting in your true form.      Hope this helped &#xD;&#xA;&#xD;&#xA;" />
  <row Id="33412" PostHistoryTypeId="2" PostId="14144" RevisionGUID="92881eda-ae7a-4119-b8e3-1a1a9b5ed4e0" CreationDate="2011-01-08T12:01:03.137" UserId="145" Text="I'm paying the diamond mine mode in Bejeweled 3, and I could only dig to 240 meters. As I go deeper, the game gets harder. Is there a limit to the level I can dig, or is it an endless mine?" />
  <row Id="33413" PostHistoryTypeId="1" PostId="14144" RevisionGUID="92881eda-ae7a-4119-b8e3-1a1a9b5ed4e0" CreationDate="2011-01-08T12:01:03.137" UserId="145" Text="How deep I can dig in the diamond mine?" />
  <row Id="33414" PostHistoryTypeId="3" PostId="14144" RevisionGUID="92881eda-ae7a-4119-b8e3-1a1a9b5ed4e0" CreationDate="2011-01-08T12:01:03.137" UserId="145" Text="&lt;bejeweled-3&gt;" />
  <row Id="33415" PostHistoryTypeId="5" PostId="14125" RevisionGUID="b8218c1d-a4ba-48d3-a9b4-4197b9eb48b7" CreationDate="2011-01-08T12:05:23.257" UserId="2439" Comment="Added example of opening crawl" Text="I like reading out the [Opening Crawl][1] (the yellow scrolling text - [example here][2]) between levels in Lego Star Wars, but I find it goes a bit too quickly. Can I slow it down?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&lt;!-- I don't think embedding will work, but I may as well try. --&gt;&#xD;&#xA;&lt;object width=&quot;621&quot; height=&quot;293&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.starwars.com/games/playnow/crawl_creator/SWcrawlWidget.swf?cs=wrbrnugum3&amp;pauseBefore=true&quot;&gt;&lt;embed src=&quot;http://www.starwars.com/games/playnow/crawl_creator/SWcrawlWidget.swf?cs=wrbrnugum3&amp;pauseBefore=true&quot; width=&quot;621&quot; height=&quot;293&quot;&gt;&lt;/embed&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starwars.wikia.com/wiki/Opening_crawl&#xD;&#xA;  [2]: http://www.starwars.com/games/playnow/crawl_creator/index.jsp?cs=wrbrnugum3" />
  <row Id="33416" PostHistoryTypeId="5" PostId="14144" RevisionGUID="aaf12aef-1c0b-40de-b9d3-86942da7b304" CreationDate="2011-01-08T12:06:32.353" UserId="145" Comment="added 1 characters in body" Text="I'm playing the diamond mine mode in Bejeweled 3, and I could only dig to 240 meters. As I go deeper, the game gets harder. Is there a limit to the level I can dig, or is it an endless mine?" />
  <row Id="33417" PostHistoryTypeId="5" PostId="14125" RevisionGUID="38aaa059-ea50-45e6-aad3-052f9b28c52b" CreationDate="2011-01-08T12:12:59.710" UserId="2439" Comment="Added image to question" Text="I like reading out the [Opening Crawl][2] (the yellow scrolling text - [example here][3]) between levels in Lego Star Wars, but I find it goes a bit too quickly. Can I slow it down?&#xD;&#xA;&#xD;&#xA;![Text of question in Opening Crawl][1]&#xD;&#xA;&#xD;&#xA;&lt;!-- I don't think embedding will work, but I may as well try. --&gt;&#xD;&#xA;&lt;object width=&quot;621&quot; height=&quot;293&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.starwars.com/games/playnow/crawl_creator/SWcrawlWidget.swf?cs=wrbrnugum3&amp;pauseBefore=true&quot;&gt;&lt;embed src=&quot;http://www.starwars.com/games/playnow/crawl_creator/SWcrawlWidget.swf?cs=wrbrnugum3&amp;pauseBefore=true&quot; width=&quot;621&quot; height=&quot;293&quot;&gt;&lt;/embed&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/eZ48R.png&#xD;&#xA;  [2]: http://starwars.wikia.com/wiki/Opening_crawl&#xD;&#xA;  [3]: http://www.starwars.com/games/playnow/crawl_creator/index.jsp?cs=wrbrnugum3" />
  <row Id="33418" PostHistoryTypeId="2" PostId="14145" RevisionGUID="1ea164d9-d338-4a39-8ca4-1bddbbbb030e" CreationDate="2011-01-08T12:13:39.143" UserId="23" Comment="added 111 characters in body" Text="Related tags: [tag:team-fortress-2], [tag:call-of-duty-black-ops], [tag:modern-warfare-2], [tag:fallout-3], ..." />
  <row Id="33419" PostHistoryTypeId="2" PostId="14146" RevisionGUID="ed51b518-0c64-4b71-ae8f-3bdd3c179d54" CreationDate="2011-01-08T12:13:39.143" UserId="23" Text="Exactly what it says on the tin: shoot everything that moves through the eyes of the characters. Wolfenstein 3D was maybe the first; Doom, Duke Nukem, Quake, Deus Ex, Half Life, Bioshock, Call of Duty, Halo, Unreal all fall in this genre." />
  <row Id="33420" PostHistoryTypeId="2" PostId="14147" RevisionGUID="5dd992e2-c480-4db8-ab9b-4aff52e99423" CreationDate="2011-01-08T12:20:11.033" UserId="6108" Text="Some parts of Star Wars: The Force Unleashed 2 is either ridiculously difficult or I'm painfully bad. Either way, I'm more of a play-to-see-the-story guy rather than a very avid gamer and I'd rather cheat my way through than spend days learning how to do it proper.&#xD;&#xA;&#xD;&#xA;So my question is, is there a cheat code to make my guy invincible?" />
  <row Id="33421" PostHistoryTypeId="1" PostId="14147" RevisionGUID="5dd992e2-c480-4db8-ab9b-4aff52e99423" CreationDate="2011-01-08T12:20:11.033" UserId="6108" Text="Is there a cheat code for invincibility in SW: The Force Unleashed 2?" />
  <row Id="33422" PostHistoryTypeId="3" PostId="14147" RevisionGUID="5dd992e2-c480-4db8-ab9b-4aff52e99423" CreationDate="2011-01-08T12:20:11.033" UserId="6108" Text="&lt;ps3&gt;&lt;star-wars&gt;&lt;force-unleashed&gt;" />
  <row Id="33423" PostHistoryTypeId="2" PostId="14148" RevisionGUID="3ae12845-dd7c-4076-89b6-30b952541998" CreationDate="2011-01-08T12:25:35.237" UserId="23" Text="" />
  <row Id="33424" PostHistoryTypeId="2" PostId="14149" RevisionGUID="89bbbbbd-3eea-461a-a3b9-b53e576b282b" CreationDate="2011-01-08T12:25:35.237" UserId="23" Text="This tag should only used for questions which contain spoilers in the title, such as &quot;How do I kill GLaDOS?&quot; Consider using the [plot] tag instead." />
  <row Id="33425" PostHistoryTypeId="2" PostId="14150" RevisionGUID="79bcd571-bbbd-42c8-8b92-7be642bc1f42" CreationDate="2011-01-08T12:36:40.063" UserId="4007" Text="There are two moves that are called &quot;technical&quot; by the engine: throw defense (LP+LK when your opponent tries to throw you) and quick stand (down when you are knocked down).&#xD;&#xA;&#xD;&#xA;Reversals are related to timing. A reversal is a special move done at the first frame of recovery (after a knockdown, block stun or hit stun). In example, if you do a Shoryuken right after get up from a knockdown, it will count as a reversal." />
  <row Id="33426" PostHistoryTypeId="2" PostId="14151" RevisionGUID="6210c8f6-bb1d-450c-8316-0f9f55daccad" CreationDate="2011-01-08T12:37:02.217" UserId="122" Comment="added 139 characters in body" Text="##How to ask an identify-this-game question##&#xD;&#xA;&#xD;&#xA;When asking an identify-this-game question, it's important to add an informative title. &quot;Looking for an old game&quot; is bad. &quot;A game with a laser-toting dinosaur from the early 90s&quot; is great. In addition, try to answer in your question as many from the following questions:&#xD;&#xA;&#xD;&#xA;* When was the game released / when did you play it?&#xD;&#xA;* What platform did you play it on?&#xD;&#xA;* If you controlled a character, how did it look like?&#xD;&#xA;* What was the perspective? Was it top-down, side-scroller, isometric, etc.?&#xD;&#xA;* If there were enemies, what did they look like? How were they destroyed?&#xD;&#xA;* Do you remember anything about how the game box looked, how the title screen looked?&#xD;&#xA;&#xD;&#xA;## Are identify-this-game always on-topic? ##&#xD;&#xA;&#xD;&#xA;It has been decided in [this meta-thread][1] that identify-this-game questions are valid for this site as long as they are specific enough. **Questions which are too vague in the details they provide will be closed as not-a-real-question**.&#xD;&#xA;&#xD;&#xA;[1]:http://meta.gaming.stackexchange.com/questions/1455/what-is-the-point-of-help-me-remember-this-game-questions" />
  <row Id="33427" PostHistoryTypeId="2" PostId="14152" RevisionGUID="8a365359-ec52-4517-b413-41702f84e1d0" CreationDate="2011-01-08T12:37:02.217" UserId="122" Text="This tag should be used for all questions that provide partial details of a game whose name the asker has forgotten, and ask for the game's name. It's important to add as many details as possible - questions which do not provide enough details or are otherwise not specific enough will be closed." />
  <row Id="33428" PostHistoryTypeId="5" PostId="14151" RevisionGUID="45456b23-55c1-4c81-9ca2-46bf04896d01" CreationDate="2011-01-08T12:42:51.667" UserId="122" Comment="added 10 characters in body" Text="##How to ask an identify-this-game question##&#xD;&#xA;&#xD;&#xA;When asking an identify-this-game question, it's important to add an informative title. &quot;Looking for an old game&quot; is bad. &quot;A game with a laser-toting dinosaur from the early 90s&quot; is great. In addition, try to answer in your question as many from the following questions:&#xD;&#xA;&#xD;&#xA;* When was the game released / when did you play it?&#xD;&#xA;* What platform did you play it on?&#xD;&#xA;* If you controlled a character, how did it look like?&#xD;&#xA;* What was the perspective? Was it top-down, side-scroller, isometric, etc.?&#xD;&#xA;* If there were enemies, what did they look like? How were they destroyed?&#xD;&#xA;* Do you remember anything about how the game box looked, how the title screen looked?&#xD;&#xA;&#xD;&#xA;## Are identify-this-game questions always on-topic? ##&#xD;&#xA;&#xD;&#xA;It has been decided in [this meta-thread][1] that identify-this-game questions are valid for this site as long as they are specific enough. **Questions which are too vague in the details they provide will be closed as not-a-real-question**.&#xD;&#xA;&#xD;&#xA;[1]:http://meta.gaming.stackexchange.com/questions/1455/what-is-the-point-of-help-me-remember-this-game-questions" />
  <row Id="33429" PostHistoryTypeId="5" PostId="14147" RevisionGUID="92e996d7-fc43-4327-b221-86cf83474031" CreationDate="2011-01-08T12:45:38.067" UserId="23" Comment="added 12 characters in body; edited tags" Text="Some parts of Star Wars: The Force Unleashed 2 are either ridiculously difficult -- that, or I'm painfully bad. Either way, I'm more of a play-to-see-the-story guy rather than a very avid gamer and I'd rather cheat my way through than spend days learning how to do it properly.&#xD;&#xA;&#xD;&#xA;So my question is, is there a cheat code to make my guy invincible?" />
  <row Id="33430" PostHistoryTypeId="6" PostId="14147" RevisionGUID="92e996d7-fc43-4327-b221-86cf83474031" CreationDate="2011-01-08T12:45:38.067" UserId="23" Comment="added 12 characters in body; edited tags" Text="&lt;ps3&gt;&lt;cheat&gt;&lt;star-wars&gt;&lt;force-unleashed&gt;" />
  <row Id="33431" PostHistoryTypeId="5" PostId="6780" RevisionGUID="0315215a-dc21-4654-80cf-98784f731bc0" CreationDate="2011-01-08T12:50:54.920" UserId="122" Comment="Made the excerpt a little less fanboyish." Text="Blizzard's long awaited real time strategy sequel to its 1998 smash-hit." />
  <row Id="33432" PostHistoryTypeId="2" PostId="14153" RevisionGUID="daac3ed7-4c33-4a3c-96da-5a3a14afc189" CreationDate="2011-01-08T12:55:21.857" UserId="122" Text="" />
  <row Id="33433" PostHistoryTypeId="2" PostId="14154" RevisionGUID="c8579a5e-b891-4d57-b9f3-850a202ac352" CreationDate="2011-01-08T12:55:21.857" UserId="122" Text="Local-multiplayer means multiplayer that is played by multiple players who are all in the same physical location. Examples are split-screen games and hot-seat games. LAN gameplay is often also considered as local-multiplayer." />
  <row Id="33434" PostHistoryTypeId="5" PostId="14152" RevisionGUID="c45db219-7d85-4657-9a85-7fbad5a94a51" CreationDate="2011-01-08T12:57:32.400" UserId="122" Comment="deleted 18 characters in body" Text="This tag is used for all questions that provide partial details of a game whose name the asker has forgotten, and ask for the game's name. Questions which do not provide enough details or are otherwise not specific enough are considered as not real questions and will be closed." />
  <row Id="33435" PostHistoryTypeId="13" PostId="13904" RevisionGUID="0a60d138-dfbc-4af2-994f-b9be9e1278d3" CreationDate="2011-01-08T13:03:47.403" UserId="998" Text="[{&quot;Id&quot;:998,&quot;DisplayName&quot;:&quot;TomWij&quot;}]" />
  <row Id="33436" PostHistoryTypeId="2" PostId="14155" RevisionGUID="610b6359-7bdd-4d4d-a5bf-0130f8e29fed" CreationDate="2011-01-08T13:12:37.443" UserId="4103" Text="Fallout New Vegas is a roleplaying game set in the area around Las Vegas in 2281, after a nuclear war that destroyed most of the world. &#xD;&#xA;&#xD;&#xA;You are playing the Courier, tasked with delivering a mysterious package to New Vegas. You barely survive when someone ambushes you and takes the package from you. The contents of that package can decide the fate of the Mojave Wasteland. &#xD;&#xA;&#xD;&#xA;Your actions play a pivotal role in deciding which faction will rule over New Vegas, the lawful and bureaucratic New California Repulic, the merciless Caesar's Legion or the mysterious Mr. House.&#xD;&#xA;&#xD;&#xA;- [Official homepage][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.bethsoft.com" />
  <row Id="33437" PostHistoryTypeId="2" PostId="14156" RevisionGUID="fe92f087-e085-4a8a-9109-4e9843ab8a0b" CreationDate="2011-01-08T13:12:37.443" UserId="4103" Comment="corrected Excerpt" Text="The latest installement of the Fallout series set in a post-apocalyptic Las Vegas" />
  <row Id="33438" PostHistoryTypeId="5" PostId="14112" RevisionGUID="5479b34f-92f0-49a2-8992-a9f8fa1cb942" CreationDate="2011-01-08T13:14:38.690" UserId="207" Comment="Fixed up grammar + spelling." Text="What moves are considered Technical and Reversal in Street Fighter 4?&#xD;&#xA;&#xD;&#xA;What do they mean?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33439" PostHistoryTypeId="4" PostId="14112" RevisionGUID="5479b34f-92f0-49a2-8992-a9f8fa1cb942" CreationDate="2011-01-08T13:14:38.690" UserId="207" Comment="Fixed up grammar + spelling." Text="Street Fighter 4: what is meant by Technical and Reversal moves? " />
  <row Id="33440" PostHistoryTypeId="6" PostId="14112" RevisionGUID="5479b34f-92f0-49a2-8992-a9f8fa1cb942" CreationDate="2011-01-08T13:14:38.690" UserId="207" Comment="Fixed up grammar + spelling." Text="&lt;terminology&gt;&lt;street-fighter-4&gt;" />
  <row Id="33441" PostHistoryTypeId="5" PostId="14152" RevisionGUID="d04a2aee-5b3d-4e0d-bcd0-09293113c80f" CreationDate="2011-01-08T13:36:19.827" UserId="122" Comment="Shortened excerpt." Text="For questions that provide partial details of a game whose name the asker has forgotten, and ask for the game's name. Questions that do not provide enough details will be closed." />
  <row Id="33442" PostHistoryTypeId="2" PostId="14157" RevisionGUID="07acfd22-a756-4301-9828-7a5e5f31e152" CreationDate="2011-01-08T13:37:20.913" UserId="6132" Text="Yes.&#xD;&#xA;&#xD;&#xA;Disgaea 1, 2 and 3 all have their own main story-lines (to the point where you actually don't miss much if you haven't played a prior game).  Once you get into the post game you can unlock characters from previous NIS games, but knowing their story isn't important to doing so (note: I've only unlocked all story characters in Disgaea DS [D1 remake], and a few of the characters in D3, I haven't played D2 at all).&#xD;&#xA;&#xD;&#xA;Also Disgaea 1 and 3 play fairly differently.&#xD;&#xA;&#xD;&#xA;To my knowledge no NIS game shares main characters with another." />
  <row Id="33443" PostHistoryTypeId="5" PostId="14156" RevisionGUID="9efa0243-46d7-4203-9158-c595643113b0" CreationDate="2011-01-08T13:51:51.607" UserId="4103" Comment="another typo in the excerpt" Text="The latest installment of the Fallout series set in a post-apocalyptic Las Vegas" />
  <row Id="33444" PostHistoryTypeId="5" PostId="14151" RevisionGUID="032ef1fb-9a08-4bc9-92c6-e313671759ba" CreationDate="2011-01-08T14:07:28.533" UserId="122" Comment="added 149 characters in body" Text="##How to ask an identify-this-game question##&#xD;&#xA;&#xD;&#xA;When asking an identify-this-game question, it's important to add an informative title. &quot;Looking for an old game&quot; is bad. &quot;A game with a laser-toting dinosaur from the early 90s&quot; is great. In addition, try to answer in your question as many from the following questions:&#xD;&#xA;&#xD;&#xA;* When was the game released / when did you play it?&#xD;&#xA;* What platform did you play it on?&#xD;&#xA;* If you controlled a character, how did it look like?&#xD;&#xA;* What was the perspective? Was it top-down, side-scroller, isometric, etc.?&#xD;&#xA;* If there were enemies, what did they look like? How were they destroyed?&#xD;&#xA;* Do you remember anything about how the game box looked, how the title screen looked?&#xD;&#xA;&#xD;&#xA;In addition, if you can provide a basic diagram showing how the game looked like it will greatly increase your chance of getting a good answer.&#xD;&#xA;&#xD;&#xA;## Are identify-this-game questions always on-topic? ##&#xD;&#xA;&#xD;&#xA;It has been decided in [this meta-thread][1] that identify-this-game questions are valid for this site as long as they are specific enough. **Questions which are too vague in the details they provide will be closed as &quot;not a real question&quot;**.&#xD;&#xA;&#xD;&#xA;[1]:http://meta.gaming.stackexchange.com/questions/1455/what-is-the-point-of-help-me-remember-this-game-questions" />
  <row Id="33445" PostHistoryTypeId="2" PostId="14158" RevisionGUID="8f220059-7c98-4131-931e-a799b5ae947f" CreationDate="2011-01-08T14:21:51.130" UserId="6133" Text="I find the easiest way to get to the bottom of a mineshaft is to set your ladder 2 blocks onto the wall. That way you can carefully fall almost the entire way to the bottom and simply hold the backwards key to reattatch yourself to the ladder just before you hit the ground. " />
  <row Id="33446" PostHistoryTypeId="2" PostId="14159" RevisionGUID="2cc65077-9e6a-4065-acdc-eb977495cc13" CreationDate="2011-01-08T14:28:52.980" UserId="326" Text="Hi , &#xD;&#xA;&#xD;&#xA;how  to play StreetFighter4 PC Game on LAN ?&#xD;&#xA;&#xD;&#xA;thank you " />
  <row Id="33447" PostHistoryTypeId="1" PostId="14159" RevisionGUID="2cc65077-9e6a-4065-acdc-eb977495cc13" CreationDate="2011-01-08T14:28:52.980" UserId="326" Text="how  to play StreetFighter4 PC on LAN" />
  <row Id="33448" PostHistoryTypeId="3" PostId="14159" RevisionGUID="2cc65077-9e6a-4065-acdc-eb977495cc13" CreationDate="2011-01-08T14:28:52.980" UserId="326" Text="&lt;pc&gt;&lt;street-fighter-4&gt;&lt;lan&gt;" />
  <row Id="33449" PostHistoryTypeId="2" PostId="14160" RevisionGUID="09563b7b-0694-49d4-abe4-5133222d7364" CreationDate="2011-01-08T14:29:15.290" UserId="730" Text="I am trying to achieve &quot;*Trying Anything Once: Drive all 104 vehicles*&quot; in `Just Cause 2`.&#xD;&#xA;&#xD;&#xA;I almost reached 75 vehicles but I miss about 30 now. Where can I find a list of all vehicles type and the area in which they can be found? &#xD;&#xA;&#xD;&#xA;And additionally, is it possible to understand which are the vehicles I already driven, because I am not sure I remember all of them?&#xD;&#xA;" />
  <row Id="33450" PostHistoryTypeId="1" PostId="14160" RevisionGUID="09563b7b-0694-49d4-abe4-5133222d7364" CreationDate="2011-01-08T14:29:15.290" UserId="730" Text="Getting the 'Trying Anything Once' achievement in Just Cause 2" />
  <row Id="33451" PostHistoryTypeId="3" PostId="14160" RevisionGUID="09563b7b-0694-49d4-abe4-5133222d7364" CreationDate="2011-01-08T14:29:15.290" UserId="730" Text="&lt;pc&gt;&lt;achievements&gt;&lt;just-cause-2&gt;" />
  <row Id="33452" PostHistoryTypeId="5" PostId="14159" RevisionGUID="ca65a17f-96f1-432b-9caf-aa7f92b4ed4d" CreationDate="2011-01-08T14:31:41.137" UserId="730" Comment="polishing" Text="How to play Street Fighter 4 for PC on LAN?" />
  <row Id="33453" PostHistoryTypeId="4" PostId="14159" RevisionGUID="ca65a17f-96f1-432b-9caf-aa7f92b4ed4d" CreationDate="2011-01-08T14:31:41.137" UserId="730" Comment="polishing" Text="How  to play Street Fighter 4 PC on LAN?" />
  <row Id="33454" PostHistoryTypeId="2" PostId="14161" RevisionGUID="423366ec-d40b-4e62-8be8-0a3ea2b0d72d" CreationDate="2011-01-08T14:35:43.940" UserId="5357" Text="For me personally, I pre-ordered from Amazon and got a code for a Mazda 787B race car. Then I just redo the Professional Series &gt; Supercar Festival &gt; Daytona.&#xD;&#xA;&#xD;&#xA;This makes you 21k every 2mins. So it works out about 100k every 10 minutes, which is the best I've found so far. I'm rank 17 ish." />
  <row Id="33455" PostHistoryTypeId="2" PostId="14162" RevisionGUID="7bfbbecf-aa65-4549-8485-689fca11c5f9" CreationDate="2011-01-08T14:37:53.047" UserId="5357" Text="I've been looking for some great guides on setup and technique, but I can't really seem to find any which aren't for the Prologue version of the game.&#xD;&#xA;&#xD;&#xA;Anyone got any ideas, links or tips?&#xD;&#xA;&#xD;&#xA;Ta" />
  <row Id="33456" PostHistoryTypeId="1" PostId="14162" RevisionGUID="7bfbbecf-aa65-4549-8485-689fca11c5f9" CreationDate="2011-01-08T14:37:53.047" UserId="5357" Text="Guides on how to drift in Gran Turismo 5" />
  <row Id="33457" PostHistoryTypeId="3" PostId="14162" RevisionGUID="7bfbbecf-aa65-4549-8485-689fca11c5f9" CreationDate="2011-01-08T14:37:53.047" UserId="5357" Text="&lt;gran-turismo-5&gt;" />
  <row Id="33458" PostHistoryTypeId="2" PostId="14163" RevisionGUID="a47e7d07-e13f-4b00-97bd-b8a5a186799f" CreationDate="2011-01-08T14:54:52.253" UserId="1351" Text="This is a screenshot from **Sins of a Solar Empire**.  From your description, this could be the game you're looking for.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![SoaSE][1]&#xD;&#xA;Credit: [IGN](http://media.pc.ign.com/media/775/775249/imgs_2.html)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/8szcj.jpg" />
  <row Id="33459" PostHistoryTypeId="2" PostId="14164" RevisionGUID="7742d386-53c2-46ef-8d5d-b0dfdce67cac" CreationDate="2011-01-08T16:09:47.323" UserId="4564" Text="The same people who did the mathematical analysis showed slightly lower in the thread that:&#xD;&#xA;&#xD;&#xA; ![Low Density][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Is more efficient, by about double.&#xD;&#xA;&#xD;&#xA;&gt; If your high density branch mine gets&#xD;&#xA;&gt; you 100% diamonds, the low density&#xD;&#xA;&gt; branch mine would give you **212.6%** ores&#xD;&#xA;&gt; in the same time, minus 3% from the&#xD;&#xA;&gt; earlier probability worked out before.&#xD;&#xA;&#xD;&#xA;But I use this in single player:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As it is a little more dense, and ore deposits are smaller in single player.&#xD;&#xA;&#xD;&#xA;To use the pattern, dig a hall 1x2 across the middle of the diagram, so that it crosses both the upper and lower branch tunnels.  Then dig down or up one each time.&#xD;&#xA;&#xD;&#xA;Also, you ought to build it so that the floor of the lowest tunnel is on level 11, to avoid falling in lava.  If you find that there are few cave systems near your mine, feel free to dig lower, but caves tend to cluster, and caves level 10 and below are filled with lava.&#xD;&#xA;&#xD;&#xA;Also, I dig my main tunnel on both sides of the area I want to cover, then dig back and forth in a zigzag patten, which means I'm always digging, never walking.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for transit?  I use a long two wide straight staircase that goes all the way to bedrock.  Minecarts work well for getting me deep into the mine.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/yBKuF.png&#xD;&#xA;  [2]: http://i.imgur.com/D7hBx.png" />
  <row Id="33460" PostHistoryTypeId="2" PostId="14165" RevisionGUID="7cb2cf32-5912-48fa-bfb0-285769c3a8eb" CreationDate="2011-01-08T16:21:19.557" UserId="5046" Text="Checking both cheatcc and cheat code guides there doesnt seem to be an invincibility code, links below.&#xD;&#xA;&#xD;&#xA;http://www.cheatcc.com/xbox360/starwarstheforceunleashed2cheatscodes.html&#xD;&#xA;&#xD;&#xA;http://www.cheatscodesguides.com/xbox-360-cheats/star-wars-the-force-unleashed-2/" />
  <row Id="33461" PostHistoryTypeId="2" PostId="14166" RevisionGUID="c1e48eed-ff41-4d6e-9a91-e46f17879146" CreationDate="2011-01-08T16:42:46.657" UserId="3936" Text="In OpenTTD a feeder service can be created, as [per the wiki][1], using the transfer option when giving orders. As the note at the top of the page notes, this won't work two ways, since the vehicle will simply pick up the same cargo again, resulting in the cargo moving in circles. &#xD;&#xA;&#xD;&#xA;The normal workaround, again as [per the wiki][2], is to use two stations next to each other: &#xD;&#xA;&#xD;&#xA;![Example of a two way feeder system using two stations](http://wiki.openttd.org/images/thumb/7/7d/Two-way-feeder.png/800px-Two-way-feeder.png)&#xD;&#xA;&#xD;&#xA;This is, however, highly unsatisfactory in my situation, because I need to create a two way transfer system between a bank and a airport, and there's just no way I would build two airports just for this purpose. &#xD;&#xA;&#xD;&#xA;Is there another method of accomplishing this? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.openttd.org/Feeder_service&#xD;&#xA;  [2]: http://wiki.openttd.org/Two-way_feeder_service" />
  <row Id="33462" PostHistoryTypeId="1" PostId="14166" RevisionGUID="c1e48eed-ff41-4d6e-9a91-e46f17879146" CreationDate="2011-01-08T16:42:46.657" UserId="3936" Text="Is it possible to create a two-way transfer system in OpenTTD without creating two stations" />
  <row Id="33463" PostHistoryTypeId="3" PostId="14166" RevisionGUID="c1e48eed-ff41-4d6e-9a91-e46f17879146" CreationDate="2011-01-08T16:42:46.657" UserId="3936" Text="&lt;strategy&gt;" />
  <row Id="33464" PostHistoryTypeId="6" PostId="14166" RevisionGUID="11d2b0c3-3662-43de-8ca7-90d4d51b6966" CreationDate="2011-01-08T16:44:55.853" UserId="23" Comment="edited tags" Text="&lt;openttd&gt;" />
  <row Id="33465" PostHistoryTypeId="5" PostId="14143" RevisionGUID="764934b1-6b12-457a-81e5-563004aeb30e" CreationDate="2011-01-08T17:16:11.860" UserId="3129" Comment="Cleaned up text.; added 13 characters in body" Text="I think skinning and leatherworking are a better combination if you are playing DPS as a Druid. Skinning increases your crit chance, and with leatherworking you can make something for you or just sell it if you need money.  Armor kits that you can make through leatherworking are very beneficial as well for all specs.&#xD;&#xA;" />
  <row Id="33466" PostHistoryTypeId="2" PostId="14167" RevisionGUID="21667d0b-72ad-4063-b7ae-5ed1e51a0e1a" CreationDate="2011-01-08T17:25:38.983" UserId="6128" Text="Well it seems Capcom did the same thing as Blizzard which is not allowing people to LAN their game. However what i found out is that you can use tunneling to make LAN possible. One software for tunneling is `hamachi`.&#xD;&#xA;&#xD;&#xA;Here's a video [guide][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=LfC_UhY0hoE" />
  <row Id="33467" PostHistoryTypeId="2" PostId="14168" RevisionGUID="4b7cf291-4a9f-4206-9bc5-a4cff3438e91" CreationDate="2011-01-08T17:56:32.747" UserId="5983" Text="Three games come to my mind:&lt;br/&gt;&#xD;&#xA;1) [Conquest: Frontier Wars][1]&lt;br/&gt;&#xD;&#xA;2) [Nexus: The Jupiter Incident][2]&lt;br/&gt;&#xD;&#xA;3) [Far Gate][3]&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;My bid is #1, as I have never really played the other games. All of these were released between 2001 and 2005.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Conquest:_Frontier_Wars&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Nexus:_The_Jupiter_Incident&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Far_Gate" />
  <row Id="33468" PostHistoryTypeId="5" PostId="13816" RevisionGUID="6760539a-fe91-4a8e-bbfa-949c1f8d0580" CreationDate="2011-01-08T18:06:09.573" UserId="5983" Comment="added 423 characters in body" Text="Have you tried the Xbox Live Arcade remake of Lode Runner? Not sure whether it locks scrolling, but it appears to be quite close to original version.&#xD;&#xA;&#xD;&#xA;You might also look for Lode Runner: The Legend Returns, a 1994 DOS game that might be fully playable using DOSBox (version 0.65), or Lode Runner 2, a 1998 Windows release - they seem to be available on eBay (not sure whether it will be happy with Vista/7 though).&#xD;&#xA;&#xD;&#xA;--- EDIT&#xD;&#xA;&#xD;&#xA;Just learned about an improved version of Lode Runner: The Legend Returns, namely the Lode Runner Online: Mad Monks' Revenge, a 1995 game for Windows 95. The best thing about it is that although it had been commercially available, it was released as freeware and can be freely downloaded from [its official webpage][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.daggert.net/Folio/Programming/Presage/LodeRunner/Loderunner1.htm" />
  <row Id="33469" PostHistoryTypeId="2" PostId="14169" RevisionGUID="c1e2c793-d483-4789-89bb-8d15d6c6e708" CreationDate="2011-01-08T18:18:14.297" UserId="6109" Text="Hey,&#xD;&#xA;&#xD;&#xA;Of all the perks, which is the easiest to get the challenges for to get pro?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="33470" PostHistoryTypeId="1" PostId="14169" RevisionGUID="c1e2c793-d483-4789-89bb-8d15d6c6e708" CreationDate="2011-01-08T18:18:14.297" UserId="6109" Text="Call of Duty Black Ops Perks Challenges" />
  <row Id="33471" PostHistoryTypeId="3" PostId="14169" RevisionGUID="c1e2c793-d483-4789-89bb-8d15d6c6e708" CreationDate="2011-01-08T18:18:14.297" UserId="6109" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="33472" PostHistoryTypeId="2" PostId="14170" RevisionGUID="86f085b8-b861-48e5-a0ef-d879c5f66ecc" CreationDate="2011-01-08T18:41:14.807" UserId="6134" Text="I am able to broadcast a wireless signal from my iphone to my laptop using an ad-hoc network. Unfortunately, PS3 does not recognize ad-hocs so i am unable to use this wireless connection. &#xD;&#xA;&#xD;&#xA;My initial attempt to connect was as follows:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;allow my windows 7 laptop to connect to the internet using USB tether to my iPhone (with MyWi software). This works and does not use any wireless signal from my laptop itself. I then tried to bridge both the wireless and LAN connections to an ethernet connected ps3 but nothing seems to work. The connection to my ps3 comes in and out frequently as if it is trying to find an internet signal, fails, the disconnects.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Any body had luck with this in the past?" />
  <row Id="33473" PostHistoryTypeId="1" PostId="14170" RevisionGUID="86f085b8-b861-48e5-a0ef-d879c5f66ecc" CreationDate="2011-01-08T18:41:14.807" UserId="6134" Text="Possible to bridge PS3 to use laptop and iphone shared 3g connection" />
  <row Id="33474" PostHistoryTypeId="3" PostId="14170" RevisionGUID="86f085b8-b861-48e5-a0ef-d879c5f66ecc" CreationDate="2011-01-08T18:41:14.807" UserId="6134" Text="&lt;ps3&gt;&lt;iphone&gt;&lt;windows-7&gt;&lt;windows&gt;" />
  <row Id="33475" PostHistoryTypeId="2" PostId="14171" RevisionGUID="bf6a491c-8b70-484e-a4f9-b74a1800c041" CreationDate="2011-01-08T19:27:00.837" UserId="5962" Text="I want a redstone circuit which has one input (or an arbitrary number of ORed inputs, but I can wire that up myself), one output, and where the output is on whenever the input is on as well as a for a long time delay (say, two minutes) after the output turns off. The input turning on during that period should reset the delay.&#xD;&#xA;&#xD;&#xA;I'm generally familiar with logic circuits, but I'm looking for something which will be efficient in the redstone used, as I have little stock and want to get this built before doing lots more mining.&#xD;&#xA;&#xD;&#xA;What comes to mind is either a very long delay line (with parallel wiring to reset it fast) or, more likely, a binary counter which is reset by the input and stops (and turns off the output) at a specific value. But I don't know about good designs for a compact counter — I haven't worked with flip-flops at all." />
  <row Id="33476" PostHistoryTypeId="1" PostId="14171" RevisionGUID="bf6a491c-8b70-484e-a4f9-b74a1800c041" CreationDate="2011-01-08T19:27:00.837" UserId="5962" Text="Minecraft Redstone circuit design wanted: inactivity timeout" />
  <row Id="33477" PostHistoryTypeId="3" PostId="14171" RevisionGUID="bf6a491c-8b70-484e-a4f9-b74a1800c041" CreationDate="2011-01-08T19:27:00.837" UserId="5962" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="33478" PostHistoryTypeId="5" PostId="13794" RevisionGUID="87e70b01-d9d4-4528-b21b-24788ff862ae" CreationDate="2011-01-08T19:43:35.247" UserId="2262" Comment="added 34 characters in body" Text="I have got the Utility Belt (+25 deftness), the Honour Among Thieves (+3 defense), and the Medal of Freedom (+100 Deftness).  Which of these accessories would help my thief's Half Inch be most successful?" />
  <row Id="33479" PostHistoryTypeId="2" PostId="14172" RevisionGUID="53e9a8f8-9edc-4f04-8e4e-5b179ba9eef2" CreationDate="2011-01-08T20:28:30.667" UserId="6091" Text="I haven't tried myself.&#xD;&#xA;But this tutorial is a good way to start.&#xD;&#xA;&#xD;&#xA;Perhaps you can build a counter to realize the waiting time.&#xD;&#xA;&#xD;&#xA;http://bit.ly/gWPoX7" />
  <row Id="33480" PostHistoryTypeId="2" PostId="14173" RevisionGUID="c1745139-4dee-4ed7-b8a4-fe53b01681a9" CreationDate="2011-01-08T20:33:03.843" UserId="121" Text="I recently crafted the [Amputator][1], mainly for the [set bonus][2].  I've tested the taunt and it certainly seems to heal people, but is it really useful when you have unlimited healing with the medi-gun?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Amputator&#xD;&#xA;  [2]: http://tf2wiki.net/wiki/Medieval_Medic" />
  <row Id="33481" PostHistoryTypeId="1" PostId="14173" RevisionGUID="c1745139-4dee-4ed7-b8a4-fe53b01681a9" CreationDate="2011-01-08T20:33:03.843" UserId="121" Text="Is the Amputator taunt useful?" />
  <row Id="33482" PostHistoryTypeId="3" PostId="14173" RevisionGUID="c1745139-4dee-4ed7-b8a4-fe53b01681a9" CreationDate="2011-01-08T20:33:03.843" UserId="121" Text="&lt;team-fortress-2&gt;" />
  <row Id="33483" PostHistoryTypeId="2" PostId="14174" RevisionGUID="8c1cc234-128f-4038-be1e-f020ddebc29b" CreationDate="2011-01-08T20:44:37.850" UserId="4682" Text="Blizz have quite nicely made this even easier.  Simply drag your new bag on top of the bag you want to replace and if it's larger then the contents will simply be swapped over automatically.  Easy :)" />
  <row Id="33484" PostHistoryTypeId="2" PostId="14175" RevisionGUID="98d98c8c-2866-4736-a31b-2736b69a7d9c" CreationDate="2011-01-08T20:55:37.887" UserId="1070" Text="Exploring certain buildings in the wastes often gives a certain type of item, i.e. you'll get various alcoholic items from searching a Shady Bar. What are the other building types and the items associated with exploring them?" />
  <row Id="33485" PostHistoryTypeId="1" PostId="14175" RevisionGUID="98d98c8c-2866-4736-a31b-2736b69a7d9c" CreationDate="2011-01-08T20:55:37.887" UserId="1070" Text="Which items are common from exploring buildings?" />
  <row Id="33486" PostHistoryTypeId="3" PostId="14175" RevisionGUID="98d98c8c-2866-4736-a31b-2736b69a7d9c" CreationDate="2011-01-08T20:55:37.887" UserId="1070" Text="&lt;die2nite&gt;" />
  <row Id="33487" PostHistoryTypeId="2" PostId="14176" RevisionGUID="859b469f-b0dc-42f1-830d-a296ba49fa73" CreationDate="2011-01-08T21:00:02.813" UserId="23" Text="Yes, there is correlation between buildings and contents thereof. For Hordes, this has been extensively explored on [WikiHordes.][1] It should be *mostly* valid for the English versions as well.&#xD;&#xA;&#xD;&#xA;  [1]: http://wikihordes.wetpaint.com/page/Les+b%C3%A2timents" />
  <row Id="33488" PostHistoryTypeId="6" PostId="11518" RevisionGUID="81179431-be54-4680-abd1-a6ab42ec1e34" CreationDate="2011-01-08T21:24:48.497" UserId="23" Comment="edited tags" Text="&lt;rock-band-3&gt;&lt;peripherals&gt;&lt;guitar&gt;" />
  <row Id="33489" PostHistoryTypeId="6" PostId="4915" RevisionGUID="619cb7fb-ea3b-4c3b-9dc5-eaeb0b870b3c" CreationDate="2011-01-08T21:25:04.363" UserId="23" Comment="edited tags" Text="&lt;controllers&gt;&lt;rock-band&gt;&lt;compatibility&gt;&lt;guitar-hero&gt;&lt;guitar&gt;" />
  <row Id="33490" PostHistoryTypeId="6" PostId="7381" RevisionGUID="406331be-8008-4380-a8af-8408cd568c3b" CreationDate="2011-01-08T21:26:07.310" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;peripherals&gt;&lt;racing-wheel&gt;" />
  <row Id="33491" PostHistoryTypeId="6" PostId="6532" RevisionGUID="067b8889-509c-4db2-8820-791ace9061ac" CreationDate="2011-01-08T21:26:21.443" UserId="23" Comment="edited tags" Text="&lt;wii&gt;&lt;guitar-hero&gt;&lt;peripherals&gt;&lt;microphone&gt;" />
  <row Id="33492" PostHistoryTypeId="6" PostId="942" RevisionGUID="7dc885b5-7b59-4da5-8474-dd507553eb4a" CreationDate="2011-01-08T21:28:32.240" UserId="23" Comment="edited tags" Text="&lt;rock-band&gt;&lt;peripherals&gt;&lt;cymbals&gt;" />
  <row Id="33493" PostHistoryTypeId="16" PostId="12862" RevisionGUID="dd7f3e8f-e393-4861-83b8-739f474b133f" CreationDate="2011-01-08T21:39:10.033" UserId="23" />
  <row Id="33494" PostHistoryTypeId="2" PostId="14177" RevisionGUID="7ba0a6f9-0e87-412c-8879-cdd9b4a69fe6" CreationDate="2011-01-08T21:53:07.673" UserId="23" Text="" />
  <row Id="33495" PostHistoryTypeId="2" PostId="14178" RevisionGUID="c564a56f-91c5-405a-a529-78860b975a73" CreationDate="2011-01-08T21:53:07.673" UserId="23" Text="Sandbox games, in the strictest of terms, put you in a large open-ended world and let you free to do anything with it. An actual plot is optional. Deus Ex, Dwarf Fortress, Fallout, GTA, Minecraft, The Sims all belong to this genre." />
  <row Id="33496" PostHistoryTypeId="2" PostId="14179" RevisionGUID="0bdf9227-ec2b-42da-a069-2090db82a07d" CreationDate="2011-01-08T21:53:18.067" UserId="6137" Text="http://wiki.teamliquid.net/starcraft2/Main_Page" />
  <row Id="33497" PostHistoryTypeId="2" PostId="14180" RevisionGUID="b0fc4242-c1db-4c41-9012-aa9a7b85ca45" CreationDate="2011-01-08T22:10:11.173" UserId="6066" Text="The time it takes for a boomerang bird to turn around appears to be based directly on its **momentum**.  If you shoot one up high and trigger it at the apex of its flight, it should change direction immediately because it has no momentum.  On the opposite end of the spectrum is when you trigger it after it's been falling downward for a second -- its direction will barely be altered before it hits the ground since its momentum is high.&#xD;&#xA;&#xD;&#xA;The boomerang bird is accelerated directly left if shot to the right, and directly right if shot to the left.  Its up/down momentum and acceleration are not altered.  So if it has no up/down momentum, it will fly directly left/right after the trigger *plus* the effect of gravity (so it will start out directly left and accelerate downward).  If it has some momentum up, for example, it will begin to go leftward/rightward on an upward angle, and accelerate downward due to gravity." />
  <row Id="33498" PostHistoryTypeId="5" PostId="8970" RevisionGUID="346c6d2a-6bce-475b-918e-c044e89dcb5d" CreationDate="2011-01-08T22:14:23.700" UserId="3129" Comment="deleted 339 characters in body" Text="Yes, there will be an Elder Scrolls V. Entitled Skyrim, it's scheduled for release on November 11th, 2011." />
  <row Id="33499" PostHistoryTypeId="2" PostId="14181" RevisionGUID="2820d003-2570-46b1-af13-fb96c07fa99d" CreationDate="2011-01-08T22:29:14.013" UserId="6140" Text="You can do some sort of water circuit with a boat that goes around it and triggers pressure plates. I think there's a video on Youtube that explains how to do it." />
  <row Id="33500" PostHistoryTypeId="2" PostId="14182" RevisionGUID="c2884e07-229e-4ac2-90d7-619bb1c8a174" CreationDate="2011-01-08T22:30:33.220" UserId="2974" Text="It allows you to heal multiple people at once.&#xD;&#xA;&#xD;&#xA;Of course, the drawback is that you're open to attack when you do it.&#xD;&#xA;&#xD;&#xA;The main benefit is on cp_degrootkeep, where you're not allowed to use your medi-guns." />
  <row Id="33501" PostHistoryTypeId="2" PostId="14183" RevisionGUID="82506fab-d19a-4a14-b809-4205463f886b" CreationDate="2011-01-08T22:34:27.873" UserId="6138" Text="I'm been playing through Crysis with out a problem, but now that I'm at the last level (Reckoning) I've been having a lot of technical problems. I'm at the point where you have to battle the large spider robot on this ship deck. I'm can run around fine for a few minutes but eventually everything starts getting really choppy, and the sound starts to glitch. Eventually the program will crash into windows, although I did have it blue screen once.&#xD;&#xA;&#xD;&#xA;Before this I had zero technical problems. I've search around the net and found that this is a common issue with this level, and the solute is to run the game in DX9 rather then DX10. This, however, does not seem to fix the problem for me. I've reinstalled the game, and reinstalled my video card drivers&#xD;&#xA;&#xD;&#xA;Any one have any idea what else I could try?&#xD;&#xA;&#xD;&#xA;CPU: Athlon II X2 250&#xD;&#xA;OS: Windows 7 Home Premium 32 Bit&#xD;&#xA;RAM: 4 GB&#xD;&#xA;Video: ATI Radeon HD 5700 (Driveer 8.801.0.0)&#xD;&#xA;" />
  <row Id="33502" PostHistoryTypeId="1" PostId="14183" RevisionGUID="82506fab-d19a-4a14-b809-4205463f886b" CreationDate="2011-01-08T22:34:27.873" UserId="6138" Text="Crysis crashes on last level (Reckoning)" />
  <row Id="33503" PostHistoryTypeId="3" PostId="14183" RevisionGUID="82506fab-d19a-4a14-b809-4205463f886b" CreationDate="2011-01-08T22:34:27.873" UserId="6138" Text="&lt;crysis&gt;" />
  <row Id="33504" PostHistoryTypeId="2" PostId="14184" RevisionGUID="cee612b4-f34f-4280-9f9b-1c3cf929df68" CreationDate="2011-01-08T22:49:44.560" UserId="122" Text="The same thing happened to me. Went smoothly more or less until that point, but the frames per second went down to like 0.5 on that last level. Completely unplayable.&#xD;&#xA;&#xD;&#xA;My solution was just to lower all the graphics settings to minimum / close to minimum levels. Yes, it sucks, especially in such a beautiful, climactic battle - but I was hardly able to move otherwise. When it was low enough I was able to play through that battle relatively smoothly.&#xD;&#xA;&#xD;&#xA;When I played the game my system was greatly inferior to your current system, so I suspect you could make do with just medium settings." />
  <row Id="33511" PostHistoryTypeId="2" PostId="14187" RevisionGUID="57e7c68b-c61d-4cbb-8356-5a92d7c41f50" CreationDate="2011-01-08T23:20:21.437" UserId="2351" Text="I would ideally like to know a console command that will display the framerate (current and a running averages would be even better)." />
  <row Id="33512" PostHistoryTypeId="1" PostId="14187" RevisionGUID="57e7c68b-c61d-4cbb-8356-5a92d7c41f50" CreationDate="2011-01-08T23:20:21.437" UserId="2351" Text="How do you display framerate in Fallout New Vegas?" />
  <row Id="33513" PostHistoryTypeId="3" PostId="14187" RevisionGUID="57e7c68b-c61d-4cbb-8356-5a92d7c41f50" CreationDate="2011-01-08T23:20:21.437" UserId="2351" Text="&lt;fallout-new-vegas&gt;&lt;first-person-shooter&gt;&lt;framerate&gt;" />
  <row Id="33515" PostHistoryTypeId="2" PostId="14188" RevisionGUID="0eefcf51-cde1-4d0d-b844-e41507f3e5b4" CreationDate="2011-01-08T23:39:58.340" UserId="1381" Text="I always get frustrated when those stupid snipers start to camp somewhere where I cannot find them and they continuously shoot me. Often I try to find them to shoot them, but their one-shot kills don't let me. Sometimes I just get a Riot shield just to get closer to them &gt;.&lt;&#xD;&#xA;&#xD;&#xA;What are the best ways to avoid being shot by snipers?" />
  <row Id="33516" PostHistoryTypeId="1" PostId="14188" RevisionGUID="0eefcf51-cde1-4d0d-b844-e41507f3e5b4" CreationDate="2011-01-08T23:39:58.340" UserId="1381" Text="What is the best way to avoid being shot by snipers? (MW2)" />
  <row Id="33517" PostHistoryTypeId="3" PostId="14188" RevisionGUID="0eefcf51-cde1-4d0d-b844-e41507f3e5b4" CreationDate="2011-01-08T23:39:58.340" UserId="1381" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="33518" PostHistoryTypeId="6" PostId="14187" RevisionGUID="bc6b61df-f34c-4c23-acca-1927247584a9" CreationDate="2011-01-08T23:49:32.680" UserId="3129" Comment="Removed first person shooter tag. Added Fallout 3 tag, as the console commands should be identical." Text="&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;&lt;framerate&gt;" />
  <row Id="33519" PostHistoryTypeId="2" PostId="14189" RevisionGUID="6f072d4b-5ff8-4eca-bf60-89762dc17098" CreationDate="2011-01-08T23:56:17.460" UserId="3129" Text="**TDT** should do the trick. It's the short command for Toggle Debug Text. Currently unable to test this however." />
  <row Id="33522" PostHistoryTypeId="2" PostId="14190" RevisionGUID="b95bb065-e28f-42ce-8454-102c54fad396" CreationDate="2011-01-09T01:40:05.097" UserId="6142" Text="I think its glitched, because click does not activate it, but it does show under the Golden Eggs menu whit the chest icon. I think they need to fix it." />
  <row Id="33523" PostHistoryTypeId="2" PostId="14191" RevisionGUID="fd719e02-9a86-461a-9a2f-86be353ed3d3" CreationDate="2011-01-09T01:51:01.277" UserId="6143" Text="Serpentine.&#xD;&#xA;&#xD;&#xA;ie zig zag while you run.&#xD;&#xA;&#xD;&#xA;A random crouch or jump wouldn't hurt either. Don't run in straight lines." />
  <row Id="33524" PostHistoryTypeId="2" PostId="14192" RevisionGUID="f7b812cb-d1a3-45e5-9cea-1269a00d221c" CreationDate="2011-01-09T02:12:48.833" UserId="5502" Text="First of all, you should have a fairly good idea of the map layout. That way, you'll know what to expect, and from where. Learn common hiding places.&#xD;&#xA;&#xD;&#xA;### The Strategy ###&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Stay out of his line of sight. Use available cover at all times. Don't just run around in the open. If you know there's a sniper nearby, take an alternate route and surprise him, or just avoid him entirely. Avoid choke points, as snipers usually cover those.&#xD;&#xA;&#xD;&#xA;### The Tactics ###&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;When a sniper is actively targeting you, ***move***. Take your shots at him if you have to, but do not stand still. You're asking to get shot in the head if you do. Move unpredictably and chaotically. Jump, run back and forth, anything that you think he isn't expecting. He won't miss if he can predict where you'll be, so you've got to make sure he can't do that.&#xD;&#xA;&#xD;&#xA;In that situation I personally would figure a way to flee and flank him. If you don't have a sniper rifle, you're at a disadvantage at a distance." />
  <row Id="33526" PostHistoryTypeId="2" PostId="14194" RevisionGUID="4d61dc82-e1c1-4617-b41a-e998fad2fb4d" CreationDate="2011-01-09T02:55:52.927" UserId="6122" Text="A number of factors determine your rank.&#xD;&#xA;&#xD;&#xA;Positively:&#xD;&#xA;&#xD;&#xA; - lowest possible race finish time&#xD;&#xA; - amount of time spent in 1st place&#xD;&#xA; - boosts from mini-turbo, beginning of race, tricks&#xD;&#xA; - successful item attacks&#xD;&#xA; - successful wheelies&#xD;&#xA;&#xD;&#xA;Negatively:&#xD;&#xA;&#xD;&#xA; - falling off track or being slowed down by offroad areas&#xD;&#xA; - hitting walls or obstacles&#xD;&#xA;&#xD;&#xA;A full breakdown is detailed here:&#xD;&#xA;&#xD;&#xA;http://gameolosophy.com/consoles/wii/mario-kart-wii-star-ranking-guide/" />
  <row Id="33527" PostHistoryTypeId="2" PostId="14195" RevisionGUID="e4a0c504-2489-4efe-8dde-1ccede9653ef" CreationDate="2011-01-09T03:04:03.960" UserId="6122" Text="http://www.supercheats.com/guides/mario-kart-wii/courses/" />
  <row Id="33528" PostHistoryTypeId="5" PostId="14190" RevisionGUID="68919235-0d61-42e7-8045-5fe17f9ff651" CreationDate="2011-01-09T03:07:07.623" UserId="207" Comment="grammar + spelling" Text="I think it's glitched, because although clicking does not activate it, it is displayed under the Golden Eggs menu with the chest icon. I think they need to fix it." />
  <row Id="33529" PostHistoryTypeId="2" PostId="14196" RevisionGUID="1e0cc774-6c32-4154-a0d4-76bd971c5860" CreationDate="2011-01-09T03:36:10.647" UserId="1285" Text="I'm looking at purchasing an Asus Xonar DX 7.1 sound card which has..&#xD;&#xA;&#xD;&#xA;&gt; Dolby Headphone: Delivers a realistic&#xD;&#xA;&gt; and spacious 2-to-5.1 surround or 3D&#xD;&#xA;&gt; positional soundfield over any set of&#xD;&#xA;&gt; stereo headphones&#xD;&#xA;&#xD;&#xA;Has anyone used something like this before? Does it provide any real value with a FPS shooter like Bad Company 2?  I play hardcore mode so knowing when someone is behind me would be nice.." />
  <row Id="33530" PostHistoryTypeId="1" PostId="14196" RevisionGUID="1e0cc774-6c32-4154-a0d4-76bd971c5860" CreationDate="2011-01-09T03:36:10.647" UserId="1285" Text="How good is surround sound via headphonets really?" />
  <row Id="33531" PostHistoryTypeId="3" PostId="14196" RevisionGUID="1e0cc774-6c32-4154-a0d4-76bd971c5860" CreationDate="2011-01-09T03:36:10.647" UserId="1285" Text="&lt;first-person-shooter&gt;&lt;audio&gt;" />
  <row Id="33535" PostHistoryTypeId="2" PostId="14198" RevisionGUID="a3c8e250-c207-40b4-8d5d-6f84ff357692" CreationDate="2011-01-09T05:02:31.270" UserId="6147" Text="This is difficult, but it's not impossible. You've passed the first hurdle by recovering the RPSports.dat file, the next step is popping the file into a hex editor and looking for offsets. &#xD;&#xA;&#xD;&#xA;Start with a blank save file and save the minimum amount of detail - record every bit of that detail in a log. Open that file in a hex editor and look for something that makes sense- I would search for the date code stored in bitfield format. From there, you can begin searching for offsets and values stored in 2 bit hex strings. &#xD;&#xA;&#xD;&#xA;This is a great intro to the parsing subject: jansenprice.com/blog?id=9-Extracting-Data-from-Wii-Fit-Plus-Savegame-Files&#xD;&#xA;&#xD;&#xA;I was able to use many of these details, and a lot of tinkering to create an online parser for wii fit weight. I started with a parser that I found, and just converted everything to plaintext hex with binascii.b2a_hex (python) so i could figure out the correct values and worked backwards until it worked. You can see my working parser at http://www.getmyfitdata.com - it pulls weight, date, balance, and bmi from the wii fit save file.&#xD;&#xA;&#xD;&#xA;Can you post some details about the RPSports.dat file so we can begin looking for values/offsets? Specifically, what date was it created, what was the score, what was the Mii name, etc." />
  <row Id="33536" PostHistoryTypeId="2" PostId="14199" RevisionGUID="caaa9a1b-e6d0-4322-981a-ad8b82fc6ffe" CreationDate="2011-01-09T05:26:08.263" UserId="6148" Text="You can bind a macro to a key without an addon using [SetBindingMacro][1] followed by SaveBindings.&#xD;&#xA;&#xD;&#xA;&gt; `/run SetBindingMacro(&quot;SHIFT-A&quot;, &quot;mymacro&quot;)`  &#xD;&#xA;&gt; `/run SaveBindings(2)`&#xD;&#xA;&#xD;&#xA;Replace SHIFT-A with whatever key you want: A, ALT-A, CTRL-SHIFT-A, etc.  &#xD;&#xA;Replace mymacro with the name you gave your macro.  &#xD;&#xA;Replace the 2 in the SaveBindings call to a 1 if you do not have character specific key bindings.&#xD;&#xA;&#xD;&#xA;SetBindingSpell can be used similarly to bind spells.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/API_SetBindingMacro" />
  <row Id="33537" PostHistoryTypeId="5" PostId="14198" RevisionGUID="a262959a-e06d-4c5b-a538-a6a4eaac21ba" CreationDate="2011-01-09T05:52:03.330" UserId="6147" Comment="added 86 characters in body" Text="This is difficult, but it's not impossible. You've passed the first hurdle by recovering the RPSports.dat file, the next step is popping the file into a hex editor and looking for offsets. &#xD;&#xA;&#xD;&#xA;Start with a blank save file and save the minimum amount of detail - record every bit of that detail in a log. Open that file in a hex editor and look for something that makes sense- I would search for the date code stored in bitfield format. From there, you can begin searching for offsets and values stored in 2 bit hex strings. &#xD;&#xA;&#xD;&#xA;This is a great intro to the parsing subject: jansenprice.com/blog?id=9-Extracting-Data-from-Wii-Fit-Plus-Savegame-Files&#xD;&#xA;&#xD;&#xA;I was able to use many of these details, and a lot of tinkering to create an online parser for wii fit weight. I started with a parser that I found, and just converted everything to plaintext hex with binascii.b2a_hex (python) so i could figure out the correct values and worked backwards until it worked. You can see my working parser at http://www.getmyfitdata.com - it pulls weight, date, balance, and bmi from the wii fit save file.&#xD;&#xA;&#xD;&#xA;Can you post some details about the RPSports.dat file so we can begin looking for values/offsets? Specifically, what date was it created, what was the score, what was the Mii name, etc.&#xD;&#xA;&#xD;&#xA;It looks like game data starts at offset 0x2CC with 455 bytes for each game store." />
  <row Id="33538" PostHistoryTypeId="4" PostId="14196" RevisionGUID="49e8ba5b-3841-48d6-9ebf-6347c807c016" CreationDate="2011-01-09T06:05:09.913" UserId="336" Comment="fixed typo" Text="How good is surround sound via headphones really?" />
  <row Id="33539" PostHistoryTypeId="2" PostId="14200" RevisionGUID="b5e61046-5fbc-4b6e-9154-397b635c83ea" CreationDate="2011-01-09T06:18:24.157" UserId="5005" Text="The game manual explitictly says:&#xD;&#xA;&quot;Some Battalions may be combined together. Left-click a Battalion and move the mouse over another Batallion. If an arrow appears, right-click to combine the Battalions. Combined Battalions cannot be separated again.&quot;&#xD;&#xA;&#xD;&#xA;The only combination of battalions I remember is a row of archers with a row of melee units. Be careful what you click on with those units selected." />
  <row Id="33540" PostHistoryTypeId="5" PostId="14082" RevisionGUID="58ed6d51-ef39-436f-881a-b75edddf04dd" CreationDate="2011-01-09T07:29:05.347" UserId="6112" Comment="added 340 characters in body" Text="The only way you'll burn reasonable calories in any of these games (Kinect games included) is to hook everything to a stationary bike, and [pedal to keep your TV either powered on][1], or descrambled.  You'll never hit your target heart rate playing Wii Tennis or Mario Kart.&#xD;&#xA;&#xD;&#xA;EDIT -- perhaps another approach is to tie your Wiimote to something bowflex-like, so that you have to exert more energy to swing.  :)  Not sure how you could actually implement something like that, though.  I imagine it would be okay if you were only hitting forehands, but switching to the backhand side would probably be challenging.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://scienceshareware.com/bicycle-generator-faq.htm#television" />
  <row Id="33541" PostHistoryTypeId="2" PostId="14201" RevisionGUID="04499def-9726-43f9-867e-0730162a38a8" CreationDate="2011-01-09T10:01:22.017" UserId="88" Text="Starting a two player game (TCP/IP or IPX, doesn't matter) works great, but after ~10 minutes of playing the client (and always the client even when switching roles) crashes to desktop without any logfile left. A second, possibly related problem is that on the server one cannot get back to the game from the menu after hitting escape, so loading a previous game doesn't work either :-(&#xD;&#xA;&#xD;&#xA;###Any ideas what is causing this?&#xD;&#xA;&#xD;&#xA;Tested configurations:&#xD;&#xA;- Server: win7pro, 64bit (=:PC1), client: win xp pro 32 bit (=:PC2)&#xD;&#xA;- Server: PC2, client: PC1&#xD;&#xA;- both client and server xp pro 32bit&#xD;&#xA;&#xD;&#xA;The game runs fine on each configuration for single player (ok, CTDs occur too but after several hours only)." />
  <row Id="33542" PostHistoryTypeId="1" PostId="14201" RevisionGUID="04499def-9726-43f9-867e-0730162a38a8" CreationDate="2011-01-09T10:01:22.017" UserId="88" Text="Startopia multiplayer crashes to desktop" />
  <row Id="33543" PostHistoryTypeId="3" PostId="14201" RevisionGUID="04499def-9726-43f9-867e-0730162a38a8" CreationDate="2011-01-09T10:01:22.017" UserId="88" Text="&lt;multiplayer&gt;&lt;lan&gt;&lt;startopia&gt;&lt;crash-to-desktop&gt;" />
  <row Id="33544" PostHistoryTypeId="2" PostId="14202" RevisionGUID="cbaccad0-704c-4aa6-a891-133c29d0797e" CreationDate="2011-01-09T10:08:39.027" UserId="88" Text="Multiseat (see [here](http://superuser.com/q/29879/35237) (SU) and [here](http://unix.stackexchange.com/q/5251/863) (unix.SE)) allows multiple users to use one PC with multiple mice/keyboards/monitors as if it were several PCs. It would be great to run some less-hardware-hungry games this way since no second PC were required. Unfortunately all I tried so far didn't work:&#xD;&#xA;&#xD;&#xA;- Ubuntu: [I didn't even manage to setup multiseat on my dual-head so far](http://unix.stackexchange.com/q/5429/863)&#xD;&#xA;- Windows 7 64 bit: the only thing that worked at all was [BeTwin](http://www.thinsoftinc.com/) but doesn't support hardware acceleration&#xD;&#xA;&#xD;&#xA;Has anyone else tried this, and maybe even succeeded?" />
  <row Id="33545" PostHistoryTypeId="1" PostId="14202" RevisionGUID="cbaccad0-704c-4aa6-a891-133c29d0797e" CreationDate="2011-01-09T10:08:39.027" UserId="88" Text="Multiseat gaming?" />
  <row Id="33546" PostHistoryTypeId="3" PostId="14202" RevisionGUID="cbaccad0-704c-4aa6-a891-133c29d0797e" CreationDate="2011-01-09T10:08:39.027" UserId="88" Text="&lt;dual-screen&gt;&lt;multiseat&gt;" />
  <row Id="33547" PostHistoryTypeId="6" PostId="14202" RevisionGUID="011d4761-9c68-42ba-8f19-19bb33dd7e45" CreationDate="2011-01-09T10:11:12.363" UserId="122" Comment="edited tags" Text="&lt;local-multiplayer&gt;&lt;dual-screen&gt;&lt;multiseat&gt;" />
  <row Id="33548" PostHistoryTypeId="2" PostId="14203" RevisionGUID="85adfa3d-8d47-4316-af64-6f88e9e2b976" CreationDate="2011-01-09T10:36:03.690" UserId="5704" Text="Hey, if I install a Steam game on another computer, will my progress from my first computer be available immediately? Or is this game dependent? If not, what's the best way to transfer the progress?" />
  <row Id="33549" PostHistoryTypeId="1" PostId="14203" RevisionGUID="85adfa3d-8d47-4316-af64-6f88e9e2b976" CreationDate="2011-01-09T10:36:03.690" UserId="5704" Text="Does Steam store my savegames?" />
  <row Id="33550" PostHistoryTypeId="3" PostId="14203" RevisionGUID="85adfa3d-8d47-4316-af64-6f88e9e2b976" CreationDate="2011-01-09T10:36:03.690" UserId="5704" Text="&lt;steam&gt;&lt;save-games&gt;" />
  <row Id="33551" PostHistoryTypeId="2" PostId="14204" RevisionGUID="e4df259f-6bc7-4984-9fe4-2c01ba08af2e" CreationDate="2011-01-09T10:43:38.390" UserId="109" Text="This depends on the game. Games that use Steam to share data are marked with Steam Cloud in the Steam store but some only sync stuff like stats, so make sure to look up the game's information first. &#xD;&#xA;&#xD;&#xA;For games that do not use Steam Cloud, usually the beat way to transfer saves is to copy the savefile from one computer to another. This is stored in a game dependent location. " />
  <row Id="33552" PostHistoryTypeId="2" PostId="14205" RevisionGUID="17cfe555-db9d-4beb-9493-cccc129d382b" CreationDate="2011-01-09T11:00:46.580" UserId="4103" Text="If a Steam game supports Steam Cloud, savegames are automatically synced with Steam servers and are available on other computers if you log in with your Steam account. It does not necessarily store all your savegames, e.g. with Civilization V you have 10 savegame slots on Steam Cloud, so when you save a game you have to choose to save there, else the savegame will only be local.&#xD;&#xA;&#xD;&#xA;You can use [this search][1] to find a list of Steam Cloud games.&#xD;&#xA;&#xD;&#xA;For games that don't support this you could try synchronization with online storage providers like Dropbox, I never tried this myself but it should be possible. Most games have their savegame data somewhere in you personal home directory, often inside the &quot;my games&quot; folder.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/search/?adv=0&amp;term=&amp;category1=&amp;developer=&amp;publisher=&amp;category2=23&amp;genre=&amp;priceLow=&amp;priceHigh=" />
  <row Id="33553" PostHistoryTypeId="2" PostId="14206" RevisionGUID="8f692150-da8e-4d82-bdb3-468b6caccec9" CreationDate="2011-01-09T11:11:42.873" UserId="4103" Text="The items you get from buildings are mostly common sense. So if you're searching an ambulance you'll find mostly bandages and drugs. If you search an old pump you'll find mostly water and some pipes.&#xD;&#xA;&#xD;&#xA;Besides the french list there is also [one for the german version of Die2Nite][1], you should be able to understand that one with some online translation tools.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nobbz.de/wiki/index.php/Ruinen" />
  <row Id="33554" PostHistoryTypeId="5" PostId="14195" RevisionGUID="b4336e1d-e39f-48ce-a2f6-fcaffcd87b2a" CreationDate="2011-01-09T11:36:09.730" UserId="6122" Comment="answered question more directly" Text="Moonview Highway map:&#xD;&#xA;&#xD;&#xA;http://www.supercheats.com/guides/mario-kart-wii/moonview-highway&#xD;&#xA;&#xD;&#xA;All Mario Kari Wii maps:&#xD;&#xA;&#xD;&#xA;http://www.supercheats.com/guides/mario-kart-wii/courses/&#xD;&#xA;&#xD;&#xA;Not sure about getting a view from a hack though. Hope this helps you." />
  <row Id="33555" PostHistoryTypeId="2" PostId="14207" RevisionGUID="b75032b0-2cb1-4055-807d-3308468a3562" CreationDate="2011-01-09T11:40:49.293" UserId="92" Text="I have played but never completed Creed 2, and want to play Brotherhood without restarting 2.&#xD;&#xA;&#xD;&#xA;Are there any recaps out there? &#xD;&#xA;&#xD;&#xA;Or can anyone summarise the key plot points for me, so that I don't go into brotherhood with only half the story?" />
  <row Id="33556" PostHistoryTypeId="1" PostId="14207" RevisionGUID="b75032b0-2cb1-4055-807d-3308468a3562" CreationDate="2011-01-09T11:40:49.293" UserId="92" Text="Assassins creed 2 story recap" />
  <row Id="33557" PostHistoryTypeId="3" PostId="14207" RevisionGUID="b75032b0-2cb1-4055-807d-3308468a3562" CreationDate="2011-01-09T11:40:49.293" UserId="92" Text="&lt;plot&gt;&lt;assassins-creed-2&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="33558" PostHistoryTypeId="2" PostId="14208" RevisionGUID="520b09ba-4d00-471d-8e17-1ec7d6f07fce" CreationDate="2011-01-09T11:56:32.353" UserId="4103" Text="" />
  <row Id="33559" PostHistoryTypeId="2" PostId="14209" RevisionGUID="7c35f234-6cfa-4798-8167-e562142d9eaf" CreationDate="2011-01-09T11:56:32.353" UserId="4103" Text="A party-based RPG, the spiritual successor to Bioware's Baldur's gate series" />
  <row Id="33560" PostHistoryTypeId="2" PostId="14210" RevisionGUID="056d2212-0679-48db-88a8-fae1b36e3a25" CreationDate="2011-01-09T12:15:02.320" UserId="3430" Text="In city-building games like CivCity Rome and the Anno series (in particular I'm playing Anno 1701 right now), is it possible to max out every household with all the numerous goods they need to reach the max level? It seems like an infinite spiral - the higher up the ladder I want to go, the more production buildings are needed to satisfy all the needs. The more production buildings I build, the more money they spend and I need to build more households to get income. And more households eventually need more production buildings simply because of sheer numbers...&#xD;&#xA;&#xD;&#xA;I always try max out everything, but I soon run into huge debts. Maybe I shouldn't? Or is there always a &quot;sweet spot&quot; where a maxed-out society is self-sustaining? The screenshots always feature these beautiful huge cities with maxed-out buildings, but I cannot imagine how they got there - I run out of money a long time before that.&#xD;&#xA;&#xD;&#xA;What's the right strategy?" />
  <row Id="33561" PostHistoryTypeId="1" PostId="14210" RevisionGUID="056d2212-0679-48db-88a8-fae1b36e3a25" CreationDate="2011-01-09T12:15:02.320" UserId="3430" Text="Is it possible to max out every household in city building games?" />
  <row Id="33562" PostHistoryTypeId="3" PostId="14210" RevisionGUID="056d2212-0679-48db-88a8-fae1b36e3a25" CreationDate="2011-01-09T12:15:02.320" UserId="3430" Text="&lt;strategy&gt;&lt;economy&gt;&lt;max-out&gt;&lt;city-building&gt;" />
  <row Id="33563" PostHistoryTypeId="4" PostId="14210" RevisionGUID="50cf69d2-85d5-44e5-b963-936689c20b83" CreationDate="2011-01-09T12:25:43.797" UserId="3430" Comment="edited title" Text="Is it possible to max out every household in city building games (CivCity, Anno, etc)?" />
  <row Id="33564" PostHistoryTypeId="5" PostId="9181" RevisionGUID="82d83506-d526-48b6-89d8-cf29bcaec8fa" CreationDate="2011-01-09T12:31:20.410" UserId="122" Comment="That first sentence is true for every question on the site..." Text="Is there a resource that can give me a list of popular strategies (not builds), and effective counters to them?&#xD;&#xA;&#xD;&#xA;E.g. - rush can be countered by wall-in-natural, fast expand countered by rush, etc... ?" />
  <row Id="33566" PostHistoryTypeId="5" PostId="14210" RevisionGUID="7204ff2f-d5d7-4a0d-84c7-b67971183729" CreationDate="2011-01-09T12:40:19.173" UserId="3430" Comment="added 96 characters in body; edited title; edited tags" Text="In Anno 1701, is it possible to max out every household with all the numerous goods they need to reach the max level? It seems like an infinite spiral - the higher up the ladder I want to go, the more production buildings are needed to satisfy all the needs. The more production buildings I build, the more money they spend and I need to build more households to get income. And more households eventually need more production buildings simply because of sheer numbers...&#xD;&#xA;&#xD;&#xA;I always try max out everything, but I soon run into huge debts. Maybe I shouldn't? Or is there always a &quot;sweet spot&quot; where a maxed-out society is self-sustaining? The screenshots always feature these beautiful huge cities with maxed-out buildings, but I cannot imagine how they got there - I run out of money a long time before that.&#xD;&#xA;&#xD;&#xA;What's the right strategy?&#xD;&#xA;&#xD;&#xA;P.S. What about other similar games? I've had the same problem in CivCity Rome, so I think it's a rather broader flaw in my  thinking, then just the inability to grasp the particular game." />
  <row Id="33567" PostHistoryTypeId="4" PostId="14210" RevisionGUID="7204ff2f-d5d7-4a0d-84c7-b67971183729" CreationDate="2011-01-09T12:40:19.173" UserId="3430" Comment="added 96 characters in body; edited title; edited tags" Text="Is it possible to max out every household in Anno 1701?" />
  <row Id="33568" PostHistoryTypeId="6" PostId="14210" RevisionGUID="7204ff2f-d5d7-4a0d-84c7-b67971183729" CreationDate="2011-01-09T12:40:19.173" UserId="3430" Comment="added 96 characters in body; edited title; edited tags" Text="&lt;strategy&gt;&lt;economy&gt;&lt;max-out&gt;&lt;city-building&gt;&lt;anno-1701&gt;" />
  <row Id="33569" PostHistoryTypeId="2" PostId="14212" RevisionGUID="1eb7bb03-3b67-47f5-81b2-8297ce4b8817" CreationDate="2011-01-09T12:42:25.917" UserId="109" Text="__Warning__: This entire answer is one big spoiler. If, unlike the OP, that is not what you want, don't read it.&#xD;&#xA;&#xD;&#xA;Assassins Creed 2 began with Desmond's escape from Abstergo (the Templars), along with Lucy. After escaping, they meet a group of modern day Assassins, with their own, improved Animus. They ask Desmond to use their Animus to relieve the memories of Ezio Auditore, an Italian assassin to find information on the pieces of Eden, and to improve Ezio's skill as an assassin.&#xD;&#xA;&#xD;&#xA;Ezio's part in the plot begins with the execution of his family as part of a conflict between nobles that is related to the Assassins/Templar conflict. Ezio discovers his father's past as an assassin, and on the influence of his uncle Mario, takes his father's place. During this point, the main villain Rodrigo Borgia, becomes obvious. When Ezio finally confronts Borgia, he discovers that Borgia has one of the pieces of Eden, which he then takes.&#xD;&#xA;&#xD;&#xA;Ezio's allies to this point reveal they are all Assassins, and that they believe Ezio is a prophet. They take him into their ranks. &#xD;&#xA;&#xD;&#xA;The next two sections of the game are __DLC only__, so I will skip these as many players will not have played them.&#xD;&#xA;&#xD;&#xA;When you return to Ezio, he is much older (now with his distinctive beard), Borgia has become Pope. Ezio runs through a level in Rome, and finally comes to the Pope in the middle of giving a Mass. He tries to kill Borgia stealthily, and for a moment it appears successful, but then you find out that the Papal Staff is another Piece of Eden. Ezio loses this fight, and when he comes around, you have to follow Borgia for a little while, and fight him once more. This time he does not have the papal staff as he has used it to open a special chamber. Ezio also discards his weapon, and you fight hand to hand. Ezio declines to kill Borgia, as he does not see any gain from it.&#xD;&#xA;&#xD;&#xA;Finally you enter the chamber that Borgia had been trying to enter, finding a hologram of a god-like being called Minerva, which explains of how those beings and humankind had fought for a long time, but following a global catastrophe worked together to rebuild the  world, but her people still died out. You discover that she was speaking directly to Desmond, through Ezio.&#xD;&#xA;&#xD;&#xA;At this point, Abstergo finds the Assassins, and they have to flee, and the game ends.&#xD;&#xA;&#xD;&#xA;__[Source](http://en.wikipedia.org/wiki/AC2)__" />
  <row Id="33571" PostHistoryTypeId="6" PostId="14210" RevisionGUID="4ed9a20d-0c02-4f32-abe2-3f1eada1b822" CreationDate="2011-01-09T13:02:40.097" UserId="122" Comment="edited tags" Text="&lt;strategy&gt;&lt;economy&gt;&lt;anno-1701&gt;&lt;city-building&gt;" />
  <row Id="33573" PostHistoryTypeId="2" PostId="14214" RevisionGUID="6e3cbc67-eaa9-420c-9feb-382bc89dc509" CreationDate="2011-01-09T13:08:08.583" UserId="109" Text="[Some PS3 users](http://www.giantbomb.com/pac-man-championship-edition-dx/61-32607/did-the-spiral-leaderboard-crash/35-468653/) have had problems with this also. It appears to be a game bug that affects a limited subset of users. [For other users](http://www.gamespot.com/xbox360/action/pacmanchampionshipeditiondx/show_msgs.php?topic_id=m-1-57225739&amp;pid=997762&amp;page=1), the course rank shows up correctly. I was unable to find a solution, or any offical developer comment on these issues." />
  <row Id="33574" PostHistoryTypeId="5" PostId="13249" RevisionGUID="b6d91eee-212c-4f1b-b598-0027a788cd84" CreationDate="2011-01-09T13:10:48.487" UserId="109" Comment="added 417 characters in body" Text="It's been a long while since I played Runescape but I had a members account at one point so here are the advantages:&#xD;&#xA;&#xD;&#xA;* A much larger and more varied world. On a free account you have three pretty similar towns, and the Wilderness. Members get locations like the cave goblin city, the dwarven city etc. &#xD;&#xA;* More powerful items. This is most noticeable for Mages where they have access to more runes, and more robes. Free accounts only have the blue and black wizard robes, members have the mystic robes and more. &#xD;&#xA;* Easier money making. On free accounts you need to do a lot of world hopping to find available resources that aren't swarmed by crowds. The population on members' worlds tends to be lower, and they're spread over a much larger area, so there is less rushing to click first for resources. &#xD;&#xA;* More choices for money making: Stuff like pure essence mining is unavailable to free accounts. &#xD;&#xA;* Further advanced weapons and armour: Free players stop at Rune. Dragon items exist for members. &#xD;&#xA;&#xD;&#xA;__EDIT__&#xD;&#xA;&#xD;&#xA;As originally mentioned by [Jason Berkhan](http://gaming.stackexchange.com/questions/13245/whats-cool-about-becoming-a-member-in-runescape/13266#13266), there are two other advantages I originally missed.&#xD;&#xA;&#xD;&#xA;* Members have a far more quests than free players. Members also get new quests on a regular basis.&#xD;&#xA;* Members have more skills. Skills such as Herblore, Agility and Fletching are members-only." />
  <row Id="33575" PostHistoryTypeId="2" PostId="14215" RevisionGUID="3eea8822-0c58-4133-9d5e-fd35c3af65a9" CreationDate="2011-01-09T13:31:16.840" UserId="4797" Text="I connected my PS3 to my TV through HDMI. I have a headphone and an external speaker, both with a [TRS connector (3.5MM audio jack)][1] that I would like to use with the PS3 . &#xD;&#xA;&#xD;&#xA;My TV however, doesn't have an output port for the TRS connector/audio jack, so I am forced to use the TV's speakers. Is there a cable or adapter I can buy that could allow me to use my headphones or the external speakers with the PS3?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://secure.wikimedia.org/wikipedia/en/wiki/TRS_connector" />
  <row Id="33576" PostHistoryTypeId="1" PostId="14215" RevisionGUID="3eea8822-0c58-4133-9d5e-fd35c3af65a9" CreationDate="2011-01-09T13:31:16.840" UserId="4797" Text="How to use a headphone with TRS connector (3.5MM audio jack) with a TV that doesn't have an output for the TRS Connector/audio jack" />
  <row Id="33577" PostHistoryTypeId="3" PostId="14215" RevisionGUID="3eea8822-0c58-4133-9d5e-fd35c3af65a9" CreationDate="2011-01-09T13:31:16.840" UserId="4797" Text="&lt;ps3&gt;&lt;hdmi&gt;&lt;sound-system&gt;&lt;sound&gt;&lt;headset&gt;" />
  <row Id="33578" PostHistoryTypeId="6" PostId="14196" RevisionGUID="dac9a542-c39d-4b15-b929-f895a61893dc" CreationDate="2011-01-09T14:29:25.017" UserId="23" Comment="I can't believe we didn't have a &quot;situational awareness&quot; tag." Text="&lt;hardware&gt;&lt;first-person-shooter&gt;&lt;audio&gt;&lt;situational-awareness&gt;" />
  <row Id="33583" PostHistoryTypeId="2" PostId="14220" RevisionGUID="ec8aa3e0-09d3-4b23-8827-e06993e7e42c" CreationDate="2011-01-09T14:55:58.030" UserId="6155" Text="My mom has a score set on my iPod touch and I can't beat it , is there a way I can reset the score to zero and start all over?" />
  <row Id="33584" PostHistoryTypeId="1" PostId="14220" RevisionGUID="ec8aa3e0-09d3-4b23-8827-e06993e7e42c" CreationDate="2011-01-09T14:55:58.030" UserId="6155" Text="Veggie samurai for iPod touch " />
  <row Id="33585" PostHistoryTypeId="3" PostId="14220" RevisionGUID="ec8aa3e0-09d3-4b23-8827-e06993e7e42c" CreationDate="2011-01-09T14:55:58.030" UserId="6155" Text="&lt;ipod-touch&gt;" />
  <row Id="33591" PostHistoryTypeId="6" PostId="14220" RevisionGUID="d0c0a5de-c610-4195-803d-c5ac6a5d0766" CreationDate="2011-01-09T15:01:53.597" UserId="23" Comment="edited tags" Text="&lt;high-score&gt;&lt;ios&gt;&lt;veggie-samurai&gt;" />
  <row Id="33592" PostHistoryTypeId="2" PostId="14222" RevisionGUID="a2e92df0-972a-4276-ab9a-4450d55c71e2" CreationDate="2011-01-09T15:03:24.407" UserId="23" Text="If the high score is stored locally (= you didn't sign up) deleting and [reinstalling][1] the application should do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apple.stackexchange.com/q/3572/1451" />
  <row Id="33598" PostHistoryTypeId="2" PostId="14224" RevisionGUID="769b3848-f6c3-4286-83c0-ecdb746e262a" CreationDate="2011-01-09T15:37:00.803" UserId="109" Text="As Jasarien has already said, the controls are customised by choosing from the predefined options available, unlike on PC games which are usually completely customisable.&#xD;&#xA;&#xD;&#xA;That said, Halo has the Green Thumb control scheme, which is the closest to Call of Duty available. Most notably it uses clicking the right stick for melee, but none of the options for the Halo controls include LT for aim down the sight." />
  <row Id="33599" PostHistoryTypeId="2" PostId="14225" RevisionGUID="50160fa4-8e23-4fce-a980-98e73f4cee77" CreationDate="2011-01-09T15:37:09.603" UserId="1268" Text="Not a real answer to your question, I admit, but they've never been a real problem for me.&#xD;&#xA;&#xD;&#xA;Just build lots of Scuzzers Mk II or III (really cheap after researching them properly) and a Recycler every few sections. With the ***e*** the Recycler extracts from the garbage, they pretty much pay for themselves.&#xD;&#xA;&#xD;&#xA;Also place lots of Litter Bins, in particular next to everything that produces garbage." />
  <row Id="33600" PostHistoryTypeId="5" PostId="14200" RevisionGUID="a2e2a49f-b98a-405a-ab4b-1521618ddf97" CreationDate="2011-01-09T15:44:53.087" UserId="5005" Comment="deleted 1 characters in body" Text="The game manual explicitly says:&#xD;&#xA;&quot;Some Battalions may be combined together. Left-click a Battalion and move the mouse over another Battalion. If an arrow appears, right-click to combine the Battalions. Combined Battalions cannot be separated again.&quot;&#xD;&#xA;&#xD;&#xA;The only combination of battalions I remember is a row of archers with a row of melee units. Be careful what you click on with those units selected." />
  <row Id="33601" PostHistoryTypeId="2" PostId="14226" RevisionGUID="5ee7526d-cce8-49d7-8098-613e97dd996d" CreationDate="2011-01-09T15:44:56.383" UserId="1268" Text="I've never tried online play myself.&#xD;&#xA;&#xD;&#xA;The brilliant guide [RTSC Startopia](http://www.rakrent.com/rtsc/rtsc_startopia.htm) has a few notes on its starting page. In particular, they say:&#xD;&#xA;&#xD;&#xA; * That online play, different from LAN play, doesn't work well. (Yeah, you figured that out yourself.) Meaning it's probably caused by desyncs due to the higher latency, something many older games struggle with.&#xD;&#xA; * That the autosave helped them after the frequent crashes.&#xD;&#xA; * That there's a rumour that the autosave itself causes the crashes and that disabled the autosaving by write-protecting the file might help. (Could this explain why it's almost after ten minutes for you?)&#xD;&#xA; * Do not try to save. Do not pause. Do not open the menu. (More indicating that desyncing is the issue at hand.)&#xD;&#xA; * That you shouldn't get frustrated by crashing multiplayer games, because it will just happen a lot. (Probably the most helpful tip, but also much easier said than done. :))" />
  <row Id="33602" PostHistoryTypeId="4" PostId="14220" RevisionGUID="d86f266f-7665-4226-b67b-8bdf0929c78e" CreationDate="2011-01-09T16:28:47.867" UserId="341" Comment="edited title" Text="How to reset high score on Veggie Samurai" />
  <row Id="33604" PostHistoryTypeId="2" PostId="14227" RevisionGUID="f93d4371-c490-4d4c-b5e7-c5bddb2bb758" CreationDate="2011-01-09T17:58:49.067" UserId="6160" Text="Not sure if it's supported in iPad but if you have road links for the outside and you are trading water then you might be just pumping out too much :)" />
  <row Id="33605" PostHistoryTypeId="2" PostId="14228" RevisionGUID="7dd84f2e-0f14-4c2c-a24a-8aa439733a62" CreationDate="2011-01-09T18:03:02.617" UserId="5005" Text="From the game manual: &quot;The mission selection screen also shows you three boxes that indicate if you were previously successful in battle on medium, hard or expert difficulty. There is no ‘easy’ option. If you wanted easy, you should not have signed up for the space navy and you are not fit to take command of a fleet of Andromedan space mites.&quot;&#xD;&#xA;&#xD;&#xA;The difficulty can be raised for each battle at the deployment screen. Harder battles bring more honour.&#xD;&#xA;&#xD;&#xA;As for the third mission, design your own ships. Anomalies here lower everyone's shields and prevent deployment of fighters, so you might concentrate on armor instead. Dedicated anti-missile frigates might be worth considering. Remember to set orders to your ships. Clear their frigates first as they are easy to bring down. Concentrate your fleet to one corner of the map, use a decoy ship in the opposite corner to divide the enemy force." />
  <row Id="33606" PostHistoryTypeId="2" PostId="14229" RevisionGUID="3bac6c05-9790-4c85-8e1a-52c2c021d73f" CreationDate="2011-01-09T18:09:32.607" UserId="6161" Text="I am looking for a certain iPhone game. It takes place on the moon, or mars, and is a side scroller. It's basically an astronaut shooting aliens. The entire game is 2D and looks like it is drawn on pieces of paper. It was a demo game in the Apple store when the iPhone 4 came out. I am having loads of trouble finding it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33607" PostHistoryTypeId="1" PostId="14229" RevisionGUID="3bac6c05-9790-4c85-8e1a-52c2c021d73f" CreationDate="2011-01-09T18:09:32.607" UserId="6161" Text="Certain iPhone game" />
  <row Id="33608" PostHistoryTypeId="3" PostId="14229" RevisionGUID="3bac6c05-9790-4c85-8e1a-52c2c021d73f" CreationDate="2011-01-09T18:09:32.607" UserId="6161" Text="&lt;iphone&gt;" />
  <row Id="33609" PostHistoryTypeId="6" PostId="14229" RevisionGUID="d7936c61-6c22-4229-a3db-8a3227b2f379" CreationDate="2011-01-09T18:11:00.047" UserId="122" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;iphone&gt;" />
  <row Id="33610" PostHistoryTypeId="2" PostId="14230" RevisionGUID="c2f69c5f-1c9d-4158-a480-4e3c30cc6831" CreationDate="2011-01-09T18:15:43.193" UserId="18" Text="It sounds like you're thinking of [**Inkvaders**][1] by Chillingo.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;  [1]: http://appshopper.com/games/inkvaders&#xD;&#xA;  [2]: http://i.imgur.com/saBfh.jpg&#xD;&#xA;  [3]: http://i.imgur.com/PiYiL.jpg" />
  <row Id="33612" PostHistoryTypeId="5" PostId="14215" RevisionGUID="9749fbfa-b39b-4171-8ae1-8a65933b9e9d" CreationDate="2011-01-09T18:33:41.293" UserId="4797" Comment="Added more info" Text="I connected my PS3 to my TV through HDMI. I have a headphone and an external speaker, both with a [TRS connector (3.5MM audio jack)][1] that I would like to use with the PS3 . &#xD;&#xA;&#xD;&#xA;My TV however, doesn't have an output port for the TRS connector/audio jack, so I am forced to use the TV's speakers. Is there a cable or adapter I can buy that could allow me to use my headphones or the external speakers with the PS3?&#xD;&#xA;&#xD;&#xA;My TV's audio/video ports (scanned from the TV manual):&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://secure.wikimedia.org/wikipedia/en/wiki/TRS_connector&#xD;&#xA;  [2]: http://img715.imageshack.us/img715/513/lcdtvaudiovideoports.jpg" />
  <row Id="33613" PostHistoryTypeId="2" PostId="14231" RevisionGUID="92e0385e-e820-4589-b823-f7c54d0be694" CreationDate="2011-01-09T18:35:35.890" UserId="2339" Text="Uninstall First&#xD;&#xA;---------------&#xD;&#xA;&#xD;&#xA;For apps purchased via the Apple App store, simply deleting the application by holding the icon until it &quot;wiggles&quot;, and then pressing the &quot;X&quot; in the corner of the icon should remove it.  &#xD;&#xA;&lt;br&gt;&#xD;&#xA;Reinstall the App&#xD;&#xA;-----------------&#xD;&#xA;&#xD;&#xA;Then, navigate back to the App Store, search for Veggie Samurai again, and you can install the app again.  You will have to select &quot;Buy&quot; again, but once you do, it will remember and say &quot;You have already purchased this app&quot;, and will allow you to download it again for free." />
  <row Id="33614" PostHistoryTypeId="6" PostId="14207" RevisionGUID="f6c898c4-633b-4c31-b850-330f3da0f4b1" CreationDate="2011-01-09T18:47:10.760" UserId="4239" Comment="edited tags" Text="&lt;spoiler&gt;&lt;plot&gt;&lt;assassins-creed-2&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="33615" PostHistoryTypeId="2" PostId="14232" RevisionGUID="4356711b-89d0-4063-a9ad-a6601cef88da" CreationDate="2011-01-09T19:02:25.013" UserId="3696" Text="I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicating so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&#xD;&#xA;&#xD;&#xA; 1. If I double-click on my starting city I come accross a map which shows some white circles. I think those circles are choosing what tiles are being used to calculate my per turn balances. **But why aren't all tiles in my territory showing up? What do I do to have more options for the circles?**&#xD;&#xA; 2. **I can't decide which one to focus on in the beginning - food or production?** My choices don't seem to have any clear impact on the game. I have read in tutorials that food is consumed each turn but even if I sit idle and do nothing no one complains that there is no food. It seems there is always food.&#xD;&#xA; 3. Coins. I have seen that if I decrease the research I can start saving coins in my treasury. But till now I haven't used them. **What is the use of these coins?** &#xD;&#xA; 4. As beginner should I always keep my researched maxed out (as long as coin consumption is not negative)?&#xD;&#xA; 5. Is there anyway I can record my game? I would like to record my game and ask for people's comments or help. Or I would like to replay step by step other people's games.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33616" PostHistoryTypeId="1" PostId="14232" RevisionGUID="4356711b-89d0-4063-a9ad-a6601cef88da" CreationDate="2011-01-09T19:02:25.013" UserId="3696" Text="Coins, food and production in Civilization 4" />
  <row Id="33617" PostHistoryTypeId="3" PostId="14232" RevisionGUID="4356711b-89d0-4063-a9ad-a6601cef88da" CreationDate="2011-01-09T19:02:25.013" UserId="3696" Text="&lt;civilization-4&gt;&lt;turn-based-strategy&gt;&lt;strategy-guide&gt;&lt;basics&gt;" />
  <row Id="33618" PostHistoryTypeId="2" PostId="14233" RevisionGUID="682541df-adb3-40ba-8f43-4a4952b37d2c" CreationDate="2011-01-09T19:02:45.160" UserId="5746" Text="I see two possible (although awkward) options:&#xD;&#xA;&#xD;&#xA;1) connect the PS3 AV Multi Out -&gt; Y-Adapter -&gt; female2female TRS -&gt; your headphones. See details here: http://www.portfolioofpb.com/blog/connect-ps3-xbox-to-ps-computer-speakers-with-surround-sound&#xD;&#xA;&#xD;&#xA;2) connect the TV Coaxial audio out -&gt; Coaxial2Analog Converter -&gt; Y-Adapter -&gt; ...&#xD;&#xA;(I found a converter here: [sorry, can't post 2 links in the answer... just google: &quot;dealextreme sku.44345&quot; to find it])&#xD;&#xA;&#xD;&#xA;If you are looking for a better (and more expensive) arrangement, you can buy an AV receiver.&#xD;&#xA;&#xD;&#xA;Have fun!" />
  <row Id="33619" PostHistoryTypeId="10" PostId="824" RevisionGUID="0d2d30ab-4e87-4675-bf12-7bc307811894" CreationDate="2011-01-09T19:24:50.310" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33620" PostHistoryTypeId="10" PostId="1428" RevisionGUID="1a9386f6-fa06-4c82-82d5-8e0b68561287" CreationDate="2011-01-09T19:26:14.320" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33621" PostHistoryTypeId="4" PostId="14229" RevisionGUID="205038d0-198c-4fa6-b456-23c037439879" CreationDate="2011-01-09T19:26:33.850" UserId="122" Comment="Made the title more informative." Text="Side-scroller iPhone game where an astronaut shoots aliens" />
  <row Id="33622" PostHistoryTypeId="10" PostId="1310" RevisionGUID="8e6c02f9-f014-4c1f-886b-7d22b0088e54" CreationDate="2011-01-09T19:27:03.600" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33623" PostHistoryTypeId="10" PostId="952" RevisionGUID="68d69275-1a8b-46d9-844f-58d1b9dc894a" CreationDate="2011-01-09T19:27:11.977" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33624" PostHistoryTypeId="10" PostId="1466" RevisionGUID="00558660-be12-4844-961a-d63f40bbab71" CreationDate="2011-01-09T19:28:08.607" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33625" PostHistoryTypeId="5" PostId="14232" RevisionGUID="aae1580d-0447-4ca5-8c58-e099f6d7b5ec" CreationDate="2011-01-09T19:29:18.883" UserId="3696" Comment="splitting the questions to multiple ones based on Ivo's suggestion" Text="I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicating so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&#xD;&#xA;&#xD;&#xA;Question: If I double-click on my starting city I come accross a map which shows some white circles. I think those circles are choosing what tiles are being used to calculate my per turn balances. But why aren't all tiles in my territory showing up? What do I do to have more options for the circles?&#xD;&#xA; " />
  <row Id="33626" PostHistoryTypeId="4" PostId="14232" RevisionGUID="aae1580d-0447-4ca5-8c58-e099f6d7b5ec" CreationDate="2011-01-09T19:29:18.883" UserId="3696" Comment="splitting the questions to multiple ones based on Ivo's suggestion" Text="Civilization 4: Choosing resources for your main city" />
  <row Id="33627" PostHistoryTypeId="2" PostId="14234" RevisionGUID="90e8b979-a7db-4209-9a3c-d1de7bf5607b" CreationDate="2011-01-09T19:29:28.200" UserId="122" Text="" />
  <row Id="33628" PostHistoryTypeId="2" PostId="14235" RevisionGUID="5e04ad02-8ff3-4c0d-8f28-3f2661619a53" CreationDate="2011-01-09T19:29:28.200" UserId="122" Text="PlayStation 3, often abbreviated PS3, is a popular video-game console by Sony, released on 2006." />
  <row Id="33629" PostHistoryTypeId="10" PostId="1533" RevisionGUID="9e27af5f-628d-426f-ab08-d1d1787e1e69" CreationDate="2011-01-09T19:29:42.880" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33630" PostHistoryTypeId="10" PostId="1812" RevisionGUID="f8b32bf3-b2a5-4122-b562-1d3e84ac44c4" CreationDate="2011-01-09T19:30:31.117" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33631" PostHistoryTypeId="10" PostId="1910" RevisionGUID="cde83d27-c660-4099-8f03-c4860051acda" CreationDate="2011-01-09T19:30:42.473" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33632" PostHistoryTypeId="2" PostId="14236" RevisionGUID="064525a6-b9d1-4833-9db4-2032f5841c49" CreationDate="2011-01-09T19:30:53.860" UserId="3696" Text="I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicating so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&#xD;&#xA;&#xD;&#xA;Question: I can't decide which one to focus on in the beginning - food or production? My choices don't seem to have any clear impact on the game. I have read in tutorials that food is consumed each turn but even if I sit idle and do nothing no one complains that there is no food. It seems there is always enough food. So what should I focus on in the beginning of the game and why?" />
  <row Id="33633" PostHistoryTypeId="1" PostId="14236" RevisionGUID="064525a6-b9d1-4833-9db4-2032f5841c49" CreationDate="2011-01-09T19:30:53.860" UserId="3696" Text="Civilization 4: Choosing between food and production for the game beginning and later" />
  <row Id="33634" PostHistoryTypeId="3" PostId="14236" RevisionGUID="064525a6-b9d1-4833-9db4-2032f5841c49" CreationDate="2011-01-09T19:30:53.860" UserId="3696" Text="&lt;civilization-4&gt;&lt;turn-based-strategy&gt;&lt;strategy-guide&gt;&lt;basics&gt;" />
  <row Id="33635" PostHistoryTypeId="2" PostId="14237" RevisionGUID="25f46c3b-6f0c-422f-8bea-9f69f1cb21d6" CreationDate="2011-01-09T19:33:17.823" UserId="3696" Text="I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicating so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&#xD;&#xA;&#xD;&#xA;Question: Coins. I have seen that if I decrease the research I can start saving coins in my treasury. But till now I haven't used them. What is the use of these coins? When do we make use of them really?&#xD;&#xA;As beginner should I always keep my researched maxed out (as long as coin consumption is not negative)?&#xD;&#xA;" />
  <row Id="33636" PostHistoryTypeId="1" PostId="14237" RevisionGUID="25f46c3b-6f0c-422f-8bea-9f69f1cb21d6" CreationDate="2011-01-09T19:33:17.823" UserId="3696" Text="What is the use of coins in Civilization 4?" />
  <row Id="33637" PostHistoryTypeId="3" PostId="14237" RevisionGUID="25f46c3b-6f0c-422f-8bea-9f69f1cb21d6" CreationDate="2011-01-09T19:33:17.823" UserId="3696" Text="&lt;civilization-4&gt;&lt;turn-based-strategy&gt;&lt;strategy-guide&gt;&lt;basics&gt;" />
  <row Id="33643" PostHistoryTypeId="10" PostId="1914" RevisionGUID="3ba4dfb5-62a5-45e3-96fe-dfab29145c8a" CreationDate="2011-01-09T19:34:28.367" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33644" PostHistoryTypeId="10" PostId="1996" RevisionGUID="bc101828-6977-473f-8973-ad1318fc3343" CreationDate="2011-01-09T19:35:14.450" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33645" PostHistoryTypeId="2" PostId="14238" RevisionGUID="35d7b72f-cd61-4684-93bf-b0e1b34d1e22" CreationDate="2011-01-09T19:36:16.197" UserId="3696" Text="I'm still new in Civilization 4 and had a lot of questions about playing the game. I'm finding the game to be insanely complicating so please keep that in mind while giving your answer. If you use too much game jargon I won't understand. Thanks for your help in advance.&#xD;&#xA;&#xD;&#xA;Question: Is there anyway I can record my game? I would like to record my game and ask for people's comments or help. Or I would like to replay step by step someone else's game so I can learn the basics.&#xD;&#xA;&#xD;&#xA;The civilization in-game tutorial left me filled with too many questions unanswered." />
  <row Id="33646" PostHistoryTypeId="1" PostId="14238" RevisionGUID="35d7b72f-cd61-4684-93bf-b0e1b34d1e22" CreationDate="2011-01-09T19:36:16.197" UserId="3696" Text="How to record a game in civilization 4 and see others recorded games?" />
  <row Id="33647" PostHistoryTypeId="3" PostId="14238" RevisionGUID="35d7b72f-cd61-4684-93bf-b0e1b34d1e22" CreationDate="2011-01-09T19:36:16.197" UserId="3696" Text="&lt;civilization-4&gt;&lt;turn-based-strategy&gt;&lt;strategy-guide&gt;&lt;basics&gt;" />
  <row Id="33648" PostHistoryTypeId="6" PostId="2036" RevisionGUID="da7ca513-a110-4228-b95a-b6616c134b7c" CreationDate="2011-01-09T19:38:14.263" UserId="102" Comment="edited tags" Text="&lt;pc&gt;&lt;port&gt;" />
  <row Id="33649" PostHistoryTypeId="2" PostId="14239" RevisionGUID="aa66bfb8-5912-4ef4-b416-c1895df278ba" CreationDate="2011-01-09T19:38:32.873" UserId="4103" Text="Food determines how fast your city grows, at the top of the city screen is a bar that shows how much food is stored. When that bar is full the city grows one population point and the bar is emptied again.&#xD;&#xA;&#xD;&#xA;Each population point of your city eats some food, that is subtracted from the total food earned and only the excess food goes towards growing your city.&#xD;&#xA;&#xD;&#xA;Each population point means you can work one tile more of the city, that is a considerable bonus. As long as your city is happy, additional population is very helpful. You should try to keep your population below the limit where they are getting unhappy." />
  <row Id="33650" PostHistoryTypeId="2" PostId="14240" RevisionGUID="50c07534-d743-4583-8cc3-98be0ba0ed50" CreationDate="2011-01-09T19:38:38.397" UserId="122" Text="" />
  <row Id="33651" PostHistoryTypeId="2" PostId="14241" RevisionGUID="c0be031c-8527-4f89-983e-fd0c5846c12f" CreationDate="2011-01-09T19:38:38.397" UserId="122" Comment="added 18 characters in body" Text="Role playing video games is a genre inspired by traditional role-playing games (RPG) which is typically characterized by character customization and development, quest-based gameplay and combat which heavily depends on the character attributes (as opposed to just the player's skill)." />
  <row Id="33652" PostHistoryTypeId="10" PostId="2068" RevisionGUID="b22fa926-ad1c-4e54-b4a3-3eb34dd28355" CreationDate="2011-01-09T19:40:14.930" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33653" PostHistoryTypeId="10" PostId="2508" RevisionGUID="4ab195bc-ff0e-4779-a1d7-5afb7c9abc73" CreationDate="2011-01-09T19:41:00.563" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33654" PostHistoryTypeId="10" PostId="2567" RevisionGUID="56776ca7-1e95-45f6-9571-0f75e88f6542" CreationDate="2011-01-09T19:41:51.543" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33655" PostHistoryTypeId="2" PostId="14242" RevisionGUID="9b832436-19d6-49f8-ad22-bb1f0cdb2b12" CreationDate="2011-01-09T19:42:28.917" UserId="5983" Text="Coins, or gold pieces, are the only way to upgrade your combat units to more modern versions (i.e. Archer -&gt; Longbowman). You can also use coins for trading with other civilizations, e.g. in exchange for technologies, resources, maps, pacts etc.&#xD;&#xA;&#xD;&#xA;Furthermore, each new city founded by your Civ will cost you gold (in form of a  maintenance), so if one day you got yourself stuck at around 0 gold, you may find you are not able to create new settlements without significant reduction of your technology/culture rates.&#xD;&#xA;&#xD;&#xA;Coins are also required for combat units upkeep, so if your coins will get reduced to 0 with a negative income, then some of your valuable troops might simply desert." />
  <row Id="33656" PostHistoryTypeId="10" PostId="2574" RevisionGUID="8a0af6e2-e6aa-479c-8b7d-30bf826203a0" CreationDate="2011-01-09T19:42:45.037" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33657" PostHistoryTypeId="10" PostId="2580" RevisionGUID="02455d95-74ee-470e-9bc0-72aba98a9c2c" CreationDate="2011-01-09T19:43:16.800" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33659" PostHistoryTypeId="10" PostId="2732" RevisionGUID="a0317ab2-fb67-4363-91b4-7f4213b48f78" CreationDate="2011-01-09T19:45:08.750" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33660" PostHistoryTypeId="2" PostId="14243" RevisionGUID="64674aa3-4f3f-4753-9a4c-cc93d6bf8f65" CreationDate="2011-01-09T19:46:01.243" UserId="1410" Text="**Coins are your money:**&#xD;&#xA;&#xD;&#xA; - You can trade them to other civilizations in exchange for anything: technologies, maps, resources, the other civilization going to war for you. (After researching the technology Currency)&#xD;&#xA; - You can spend them to quickly finish new units and buildings. (depending on your civilization's current government)&#xD;&#xA; - You can spend them to upgrade your units which have become obsolete into the newer better units. (But only inside your territory, or maybe even in cities, or in cities you have Barracks in. I can't recall which one sorry!)&#xD;&#xA; - You spend them each turn to pay your units. If you're not earning enough coins each turn to pay your units, and you don't have enough in your treasury to cover the loss, your units will start disbanding. (Deleting themselves)&#xD;&#xA; - You spend them each turn to pay for your cities to run. The more cities you have, and the further they are from your capital, the more they cost.&#xD;&#xA; - You can effectively spend coins you've saved in your treasury on research, by setting your research high enough that you are losing coins. Just watch for your treasury running out!&#xD;&#xA;&#xD;&#xA;I'm probably even forgetting a few. Just think of coin as money. What can you do with money? Spend it on things you have to, then spend it on anything you like if you have any left over!&#xD;&#xA;&#xD;&#xA;If I've used any terms you're not familiar with, just ask for clarification in a comment. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="33661" PostHistoryTypeId="10" PostId="2781" RevisionGUID="d2ac2bfe-1917-4169-87c6-b7c433c3e32c" CreationDate="2011-01-09T19:46:07.297" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33662" PostHistoryTypeId="10" PostId="2785" RevisionGUID="c8a022e0-2a16-4994-8e2f-c7852c3be5f8" CreationDate="2011-01-09T19:47:05.033" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33663" PostHistoryTypeId="10" PostId="2834" RevisionGUID="a6bada55-8106-4b23-b9e7-a3c3f82dd5eb" CreationDate="2011-01-09T19:48:54.753" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33664" PostHistoryTypeId="2" PostId="14244" RevisionGUID="f98b3b82-e1e4-499d-a7d0-2ee2d6911d71" CreationDate="2011-01-09T19:50:03.043" UserId="5983" Text="Whenever you finish a game (either winning or losing/retired, does not matter), you will be able to see a quick replay of the whole game on a symbolic, strategic map, showing land, cities and borders. The finished game report shows some various, concise bits of information about each Civilization achievements, such as founded cities, completed wonders, captured/razed cities or attracted great people. Each finished game is then placed in Hall of Fame, and you can see such replay of every game placed there. &#xD;&#xA;&#xD;&#xA;As far as I know, there is no way to record game as a whole, including technologies invented, civics chosen, units produced etc., as in Starcraft or Warcraft 3 - this could be problematic, since games in Civilization usually consume quite a few hours (I completed a few that took a dozen or more hours - in single player of course). This might have changed in one of Civ4 expansions - just note that I played only the original version." />
  <row Id="33665" PostHistoryTypeId="5" PostId="14215" RevisionGUID="8e079a29-d92f-4c09-9ce5-876b998adb5f" CreationDate="2011-01-09T19:50:05.803" UserId="4797" Comment="edited body" Text="I connected my PS3 to my TV through HDMI. I have a headphone and an external speaker, both with a [TRS connector (3.5MM audio jack)][1] that I would like to use with the PS3 . &#xD;&#xA;&#xD;&#xA;My TV however, doesn't have an output port for the TRS connector/audio jack, so I am forced to use the TV's speakers. Is there a cable or adapter I can buy that could allow me to use my headphones or the external speakers with the PS3?&#xD;&#xA;&#xD;&#xA;My TV's audio/video ports (scanned from the TV manual):&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://secure.wikimedia.org/wikipedia/en/wiki/TRS_connector&#xD;&#xA;  [2]: http://img338.imageshack.us/img338/513/lcdtvaudiovideoports.jpg" />
  <row Id="33666" PostHistoryTypeId="10" PostId="2862" RevisionGUID="9c007198-8a07-4c99-9cee-44edf8b1ea8e" CreationDate="2011-01-09T19:50:17.807" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33667" PostHistoryTypeId="4" PostId="14237" RevisionGUID="c410ffb7-88e1-4f5e-a7f1-512f2bbc3a36" CreationDate="2011-01-09T19:50:27.657" UserId="336" Comment="edited title" Text="What is the use of gold in Civilization 4?" />
  <row Id="33668" PostHistoryTypeId="10" PostId="2866" RevisionGUID="305eb31e-92d4-4cec-b9f0-ffa4d8689da0" CreationDate="2011-01-09T19:51:19.960" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33669" PostHistoryTypeId="10" PostId="2890" RevisionGUID="b542c816-f232-409f-917d-a59e0c014bab" CreationDate="2011-01-09T19:52:04.640" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33670" PostHistoryTypeId="10" PostId="3102" RevisionGUID="7648d548-95a7-4e16-beb5-cdedb21283db" CreationDate="2011-01-09T19:53:38.647" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33671" PostHistoryTypeId="10" PostId="3154" RevisionGUID="70e2305b-7e7e-466c-b5f6-5ca09adb3779" CreationDate="2011-01-09T19:54:06.103" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33672" PostHistoryTypeId="10" PostId="3230" RevisionGUID="d888bd87-5dc9-4dd0-8765-a6a7a9059436" CreationDate="2011-01-09T19:56:18.600" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33673" PostHistoryTypeId="10" PostId="3366" RevisionGUID="f52fa9e8-38c8-4f89-b981-bd6e45dfed0f" CreationDate="2011-01-09T19:57:19.567" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33674" PostHistoryTypeId="10" PostId="3374" RevisionGUID="3d4b7f0a-f3bd-4e06-8719-794abd4970b3" CreationDate="2011-01-09T19:58:25.680" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33676" PostHistoryTypeId="10" PostId="3522" RevisionGUID="87a4c3aa-7cec-400b-a1f8-705152f01992" CreationDate="2011-01-09T19:59:51.530" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33677" PostHistoryTypeId="10" PostId="3533" RevisionGUID="b0e4fb84-f694-46e4-85aa-7242ee2f06a0" CreationDate="2011-01-09T20:00:38.970" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33678" PostHistoryTypeId="2" PostId="14245" RevisionGUID="423b88bc-f68a-495a-babb-fe46cf8c3610" CreationDate="2011-01-09T20:01:14.510" UserId="5983" Text="White circles denote fields on which the population of a city are working, thus generating food/production/trade (coins) resulting from given squares. You can rearrange the population to suit your needs, so if you would prefer more food or extra trade (coins), you can deactivate worker from active (while circle) field and assign him of her to another.&#xD;&#xA;&#xD;&#xA;Each non-capital city starts with culture 0, thus only has access to 9 adjacent tiles. After reaching first level of culture (10 points), the city gets full access to all tiles that are max. 2 non-diagonal squares away from the city centre. Note that every city always automatically generates resources from square composing the city centre, without assigning any population there (unless riots occur in the city)." />
  <row Id="33679" PostHistoryTypeId="10" PostId="3612" RevisionGUID="f0b95721-a00b-496d-8ec4-13cd8d8f75a6" CreationDate="2011-01-09T20:01:35.070" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33680" PostHistoryTypeId="10" PostId="3629" RevisionGUID="ee84153d-92b8-4094-abc7-aa85ea3e43c0" CreationDate="2011-01-09T20:06:22.927" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33681" PostHistoryTypeId="10" PostId="3657" RevisionGUID="bc96de55-cb52-41ad-bce0-eecd3b5cff2e" CreationDate="2011-01-09T20:11:14.093" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33683" PostHistoryTypeId="10" PostId="3705" RevisionGUID="d8f90ba1-9aa0-404e-9eab-d5d37a3aa7df" CreationDate="2011-01-09T20:13:05.980" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33684" PostHistoryTypeId="10" PostId="3758" RevisionGUID="d7ba4fad-e7da-4771-90a0-d19b6d5bdaa2" CreationDate="2011-01-09T20:14:29.287" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33685" PostHistoryTypeId="10" PostId="3809" RevisionGUID="daa0ebf4-6060-4e77-93ab-2acd1ab8a6f9" CreationDate="2011-01-09T20:17:03.200" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33686" PostHistoryTypeId="10" PostId="4045" RevisionGUID="300fb7d6-138d-41fe-b4e6-8b67db71963c" CreationDate="2011-01-09T20:17:29.313" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33687" PostHistoryTypeId="10" PostId="4049" RevisionGUID="35de9cfd-a983-4a6e-9cb4-bfa3d0c73096" CreationDate="2011-01-09T20:21:56.610" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33688" PostHistoryTypeId="2" PostId="14246" RevisionGUID="2d944d47-44a8-4466-ba53-4c95cb33e332" CreationDate="2011-01-09T20:22:11.543" UserId="3423" Text="I've been watching some replays on [Day9 TV][1] (which I highly recommend for any players looking for indepth explanations of strategies) and I noticed he has replays saved in folders within &quot;Multiplayer&quot;. It's quite easy to create a folder, but I can't figure out how to save a replay to that folder, or to move a saved replay into a new folder. Amazingly, Google hasn't shed much like on this. So, how do I save replays into a folder, or move saved replays?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/day9tv" />
  <row Id="33689" PostHistoryTypeId="1" PostId="14246" RevisionGUID="2d944d47-44a8-4466-ba53-4c95cb33e332" CreationDate="2011-01-09T20:22:11.543" UserId="3423" Text="How do I save replays to a folder within Multiplayer" />
  <row Id="33690" PostHistoryTypeId="3" PostId="14246" RevisionGUID="2d944d47-44a8-4466-ba53-4c95cb33e332" CreationDate="2011-01-09T20:22:11.543" UserId="3423" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="33691" PostHistoryTypeId="10" PostId="4321" RevisionGUID="bae7b002-be81-484e-bc5d-0fe83a399e63" CreationDate="2011-01-09T20:22:51.337" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33692" PostHistoryTypeId="10" PostId="4455" RevisionGUID="17285aba-f0ed-44af-95c9-112d6c75bea9" CreationDate="2011-01-09T20:23:18.873" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33693" PostHistoryTypeId="10" PostId="5903" RevisionGUID="fdd2248c-9e38-4ca2-9abc-cdf978a13348" CreationDate="2011-01-09T20:24:16.407" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33694" PostHistoryTypeId="10" PostId="6083" RevisionGUID="fb2d64ea-4c6e-4e44-af8d-f2b9a845bff6" CreationDate="2011-01-09T20:25:03.973" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33695" PostHistoryTypeId="10" PostId="6841" RevisionGUID="113100ed-cead-4f2a-805a-42a8d15ca695" CreationDate="2011-01-09T20:26:07.823" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33696" PostHistoryTypeId="10" PostId="7560" RevisionGUID="63ea04fd-f2b3-4294-86d5-d6dff9ca6f00" CreationDate="2011-01-09T20:26:39.680" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33697" PostHistoryTypeId="10" PostId="8123" RevisionGUID="628afc90-f0cd-4b4d-a54a-e74350eb4cf5" CreationDate="2011-01-09T20:27:34.423" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33698" PostHistoryTypeId="10" PostId="8565" RevisionGUID="8305c01a-1dd8-4fce-a1fd-fddd41b815ef" CreationDate="2011-01-09T20:29:05.823" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33699" PostHistoryTypeId="10" PostId="8933" RevisionGUID="74cc72e5-d174-4595-8eda-296f5b1b16aa" CreationDate="2011-01-09T20:30:31.657" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33700" PostHistoryTypeId="10" PostId="9290" RevisionGUID="7e3b0e20-c731-4f5c-81ff-fcbf0f9e62cc" CreationDate="2011-01-09T20:31:13.827" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33701" PostHistoryTypeId="10" PostId="2955" RevisionGUID="aeb893d6-86c3-4ccb-932c-f62bb53adef7" CreationDate="2011-01-09T20:31:42.420" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33702" PostHistoryTypeId="10" PostId="9341" RevisionGUID="6184402e-c10a-4594-9487-9e815efa55a3" CreationDate="2011-01-09T20:33:07.803" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33703" PostHistoryTypeId="10" PostId="9714" RevisionGUID="556c60f8-3f5c-4967-8558-ca0bacae2888" CreationDate="2011-01-09T20:34:35.367" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33704" PostHistoryTypeId="10" PostId="9767" RevisionGUID="59f5d21f-24dd-47d2-b259-11116e1752b6" CreationDate="2011-01-09T20:35:25.350" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33705" PostHistoryTypeId="10" PostId="9770" RevisionGUID="af7d7f0d-2545-49a3-874c-724c660eefd4" CreationDate="2011-01-09T20:35:51.293" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33706" PostHistoryTypeId="10" PostId="9862" RevisionGUID="91547989-ba31-47ac-9470-0dc98466a245" CreationDate="2011-01-09T20:36:41.653" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33707" PostHistoryTypeId="10" PostId="9960" RevisionGUID="858bea29-0fe5-474c-9584-85b855ce731a" CreationDate="2011-01-09T20:37:06.987" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33708" PostHistoryTypeId="10" PostId="9994" RevisionGUID="3a00be9b-3903-40a3-936b-5c8681672ace" CreationDate="2011-01-09T20:37:49.983" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33709" PostHistoryTypeId="10" PostId="10027" RevisionGUID="75b1881a-da56-41e8-94c9-e7b1a105d4f8" CreationDate="2011-01-09T20:38:23.617" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33710" PostHistoryTypeId="10" PostId="10102" RevisionGUID="2a16c72b-6ed3-48e5-a197-3a35cca13a12" CreationDate="2011-01-09T20:39:08.610" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33711" PostHistoryTypeId="10" PostId="10168" RevisionGUID="3d147700-2a5c-4a59-b257-2f2ca197f389" CreationDate="2011-01-09T20:39:59.263" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33712" PostHistoryTypeId="10" PostId="10395" RevisionGUID="13453824-7386-40bc-8b83-c0b2efc8900c" CreationDate="2011-01-09T20:40:55.457" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33713" PostHistoryTypeId="10" PostId="10798" RevisionGUID="f2b34609-5124-41a3-b799-53399ab47142" CreationDate="2011-01-09T20:46:12.860" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33714" PostHistoryTypeId="2" PostId="14247" RevisionGUID="b79ed3c2-b8d6-4616-90fe-217913cbf91f" CreationDate="2011-01-09T20:46:57.433" UserId="2339" Text="In your &quot;recent&quot; replays folder in game, there is a button to the left called &quot;Keep&quot;.  Pressing this button will move the replay into the &quot;Multiplayer&quot; tab if it was a ladder or custom game. &#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Then, from here, navigate to your SC2 account directory, which on Windows is usually located under:&#xD;&#xA;&#xD;&#xA;C:\Users\Username\Documents\StarCraft II\Accounts\Some Numbers Here\Some More Numbers Here\Replays\Multiplayer&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/L0T7D.jpg&#xD;&#xA;&#xD;&#xA;Also, you can download replays from the internet and then copy them directly to that folder, and they should show up instantly under the &quot;Multiplayer&quot; replay tab in the game!" />
  <row Id="33715" PostHistoryTypeId="10" PostId="11145" RevisionGUID="09792190-dfc1-42bc-b612-7ccd39470847" CreationDate="2011-01-09T20:48:24.247" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33716" PostHistoryTypeId="10" PostId="11193" RevisionGUID="31d2e98b-61ec-47fc-8adc-da2663db7e5a" CreationDate="2011-01-09T20:50:15.947" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33717" PostHistoryTypeId="10" PostId="11554" RevisionGUID="afe8a3e5-4820-4215-846e-3427a2b245a8" CreationDate="2011-01-09T20:50:45.137" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33718" PostHistoryTypeId="10" PostId="11690" RevisionGUID="089c6ff2-d1ec-4796-83d0-67c307174efd" CreationDate="2011-01-09T20:51:26.647" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33719" PostHistoryTypeId="10" PostId="11163" RevisionGUID="597d5dfc-0055-4044-ab13-85e35d52664d" CreationDate="2011-01-09T20:52:34.883" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33720" PostHistoryTypeId="10" PostId="12154" RevisionGUID="dc046427-253c-4616-ada0-bac38875f0cb" CreationDate="2011-01-09T20:53:31.857" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33722" PostHistoryTypeId="10" PostId="12310" RevisionGUID="bf1c6976-347d-456d-a509-e4a8af27d4f7" CreationDate="2011-01-09T20:54:31.607" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33723" PostHistoryTypeId="2" PostId="14248" RevisionGUID="170d16fd-5b79-4e7e-b5fc-5adffc07f816" CreationDate="2011-01-09T20:54:54.070" UserId="6164" Text="Also, **Control + Space** speeds up in-game time on the world map, whether moving or stationary.&#xD;&#xA;&#xD;&#xA;Don't know when this was implemented (works as of Warband 1.134), but I wish I'd had this functionality years ago." />
  <row Id="33724" PostHistoryTypeId="5" PostId="14247" RevisionGUID="aa98b148-df59-4be3-aaf1-365b5b426f79" CreationDate="2011-01-09T20:54:59.187" UserId="2339" Comment="added more info about the unsaved replays" Text="In your &quot;recent&quot; replays folder in game, there is a button to the left called &quot;Keep&quot;.  Pressing this button will move the replay into the &quot;Multiplayer&quot; tab if it was a ladder or custom game. &#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Then, from here, navigate to your SC2 account directory, which on Windows is usually located under:&#xD;&#xA;&#xD;&#xA;C:\Users\Username\Documents\StarCraft II\Accounts\Some Numbers Here\Some More Numbers Here\Replays\Multiplayer&#xD;&#xA;&#xD;&#xA;Also, you can download replays from the internet and then copy them directly to that folder, and they should show up instantly under the &quot;Multiplayer&quot; replay tab in the game!&#xD;&#xA;&#xD;&#xA;In addition, any of the replays that you have not selected to &quot;Keep&quot; should show up under the &quot;Unsaved&quot; folder within your account under &quot;Replays&quot;, here:&#xD;&#xA;&#xD;&#xA;C:\Users\Username\Documents\StarCraft II\Accounts\Some Numbers Here\Some More Numbers Here\Replays\Unsaved&#xD;&#xA;&#xD;&#xA;That folder will only keep about 25 of the most recent replays before it starts replacing the old ones, so please refer to [this question][2] for more options on how to save more, or manage your replay saves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/L0T7D.jpg&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/6448/is-there-a-way-to-save-more-replays-in-your-history-in-starcraft-ii" />
  <row Id="33725" PostHistoryTypeId="10" PostId="12319" RevisionGUID="5220218c-9718-4b0e-a5bb-52a929bfca02" CreationDate="2011-01-09T20:55:11.700" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33726" PostHistoryTypeId="10" PostId="12353" RevisionGUID="f3f4f5dd-0a34-4014-8acb-f291cb6c5440" CreationDate="2011-01-09T20:56:00.887" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33727" PostHistoryTypeId="11" PostId="3789" RevisionGUID="d2dd2fb5-5db6-4651-8324-c0eeb64fb6ea" CreationDate="2011-01-09T20:57:02.447" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33728" PostHistoryTypeId="10" PostId="3789" RevisionGUID="ef50e605-2285-4d1c-b686-3fdac25452f9" CreationDate="2011-01-09T20:57:12.930" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33729" PostHistoryTypeId="10" PostId="12669" RevisionGUID="4a840a3a-d09d-4c35-ab04-b8962f6de284" CreationDate="2011-01-09T20:58:11.290" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33730" PostHistoryTypeId="10" PostId="12754" RevisionGUID="a7043cfb-33cc-475a-9fab-b5113e7145bd" CreationDate="2011-01-09T20:58:41.383" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33731" PostHistoryTypeId="5" PostId="9345" RevisionGUID="45458e3f-bc0c-44af-8867-c6e69ae54b13" CreationDate="2011-01-09T20:58:59.153" UserId="23" Comment="Change the question to match the way it was addressed.; edited title" Text="How do Minecraft save files work? Is there a Python interface?" />
  <row Id="33732" PostHistoryTypeId="6" PostId="9345" RevisionGUID="45458e3f-bc0c-44af-8867-c6e69ae54b13" CreationDate="2011-01-09T20:58:59.153" UserId="23" Comment="Change the question to match the way it was addressed.; edited title" Text="&lt;minecraft&gt;&lt;save-games&gt;" />
  <row Id="33733" PostHistoryTypeId="4" PostId="9345" RevisionGUID="45458e3f-bc0c-44af-8867-c6e69ae54b13" CreationDate="2011-01-09T20:58:59.153" UserId="23" Comment="Change the question to match the way it was addressed.; edited title" Text="Minecraft save games -- how do they work?" />
  <row Id="33734" PostHistoryTypeId="10" PostId="10453" RevisionGUID="d2d3d9d1-08ce-49d7-8bc4-4448fb512627" CreationDate="2011-01-09T21:02:17.717" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33735" PostHistoryTypeId="10" PostId="10751" RevisionGUID="b2f6f2d5-0f99-4f78-8490-b716939ec8ee" CreationDate="2011-01-09T21:02:24.453" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33736" PostHistoryTypeId="10" PostId="13014" RevisionGUID="c1ff5d78-ca96-45f2-b46e-bae255b14616" CreationDate="2011-01-09T21:12:27.893" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33737" PostHistoryTypeId="10" PostId="11136" RevisionGUID="9285c885-4f7b-42bd-ade4-558441a5791e" CreationDate="2011-01-09T21:12:42.603" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33738" PostHistoryTypeId="5" PostId="13376" RevisionGUID="52bc99b7-bbbe-4411-a7e5-9773734c3b91" CreationDate="2011-01-09T21:12:48.773" UserId="5442" Comment="added 316 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to have your cake (i.e. war) and eat it at the same time (i.e. favourable trade relations = *no Hostility*, since Hostile = difficult to trade with).&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;(Please feel free to criticise these ideas if they aren't very accurate.)&#xD;&#xA;&#xD;&#xA;(Probably you already know that: bribing another Civilization into a war against a 3rd party, can be sometimes be done by going to the Trade screen, clicking +Other Players &gt; Declare War on, then suggesting 30 Gold + 5 Gold per turn and then clicking &quot;What will make this deal work?&quot;. They may suggest a higher amount.)&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="33739" PostHistoryTypeId="4" PostId="14246" RevisionGUID="16cc13bc-9654-4c61-9670-0bb5052b0980" CreationDate="2011-01-09T21:14:40.410" UserId="3423" Comment="better title" Text="How do I save replays to a folder within Multiplayer in SC2" />
  <row Id="33740" PostHistoryTypeId="2" PostId="14249" RevisionGUID="6249c2ff-8260-4e82-951e-594a71ff9b63" CreationDate="2011-01-09T21:39:41.113" UserId="88" Text="When a station grows large enough beaming snail poo into the recycler becomes a tedious full-time job since the scuzzers don't care about it. Letting it on the floor is not an option since the floor gets quite littered then. So I'm asking for either&#xD;&#xA;&#xD;&#xA;- a strategy to prevent snails from pooing, preferably without turning them unhappy&#xD;&#xA;- a modification to the sandbox files that turn it of (or if nothing else helps, decreases the snail visitor count)" />
  <row Id="33741" PostHistoryTypeId="1" PostId="14249" RevisionGUID="6249c2ff-8260-4e82-951e-594a71ff9b63" CreationDate="2011-01-09T21:39:41.113" UserId="88" Text="How to prevent snail poo?" />
  <row Id="33742" PostHistoryTypeId="3" PostId="14249" RevisionGUID="6249c2ff-8260-4e82-951e-594a71ff9b63" CreationDate="2011-01-09T21:39:41.113" UserId="88" Text="&lt;startopia&gt;" />
  <row Id="33743" PostHistoryTypeId="5" PostId="14245" RevisionGUID="9796806c-b5e6-4d38-acdf-da4f1f422bf4" CreationDate="2011-01-09T21:40:16.540" UserId="5983" Comment="edited body; added 17 characters in body" Text="White circles denote fields on which the population of a city are working, thus generating food/production/trade (coins) resulting from given squares. You can rearrange the population to suit your needs, so if you would prefer more food or extra trade (coins), you can deactivate worker from active (white circle) field and assign him of her to another.&#xD;&#xA;&#xD;&#xA;Each non-capital city starts with culture 0, thus only has access to 9 adjacent tiles. After reaching first level of culture (10 points), its borders expand and it gets full access to all tiles that are max. 2 non-diagonal squares away from the city centre. Note that every city always automatically generates resources from square composing the city centre, without assigning any population there (unless riots occur in the city)." />
  <row Id="33744" PostHistoryTypeId="5" PostId="13376" RevisionGUID="893aa1d8-cd49-4304-9d10-45875b9d5632" CreationDate="2011-01-09T21:44:40.880" UserId="5442" Comment="deleted 17 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, Hostile Civilizations are next to impossible to trade with. &#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will (usually), not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to denouce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder if Friendship is even worth it at all.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="33745" PostHistoryTypeId="2" PostId="14250" RevisionGUID="8f28516d-8ff1-4b6b-9e22-af700849c54a" CreationDate="2011-01-09T21:48:04.480" UserId="6167" Text="The question about how to blow up the bridge: Mark the engineer and point out the building neerest to the bridge as a target - that will blow up the bridge. Enjoy and sorry for my english" />
  <row Id="33746" PostHistoryTypeId="5" PostId="12280" RevisionGUID="bb2403ab-fe0e-4ecc-bca6-93ce90697f41" CreationDate="2011-01-09T21:55:13.450" UserId="3129" Comment="deleted 3 characters in body" Text="The daily quest reset is set per server and never changes.&#xD;&#xA;&#xD;&#xA;&gt; The exact reset hour depends on the&#xD;&#xA;&gt; realm, but it never changes, is chosen&#xD;&#xA;&gt; to be in the early morning, and will&#xD;&#xA;&gt; not coincide with the instance reset.&#xD;&#xA;&#xD;&#xA;from http://wowpedia.org/Daily_quest#Restrictions" />
  <row Id="33748" PostHistoryTypeId="2" PostId="14252" RevisionGUID="e5f75293-98c4-4885-a075-873c7a6f921f" CreationDate="2011-01-09T22:22:16.493" UserId="5442" Text="Of course, the old man is more generous than the little girl, however, as well as this, I seem to remember that what they said was really important. Each type of shopper has their own little sayings e.g. they will come to the counter and say *something* and the thing that they say determines the price that they are willing to pay, so what I did was write out each and every sentence and used trial and error to work the optimum percentage for each sentence. If they tried to haggle then next time they used that same sentence, I would lower the percentage a little bit, and I continued like that until they accept the price without haggling.&#xD;&#xA;&#xD;&#xA;Unfortunately I deleted the text file, since the end game is a bit of a grind, and I knew I wasn't coming back. Sorry!&#xD;&#xA;&#xD;&#xA;Anyway you don't really need to be too precise. The main thing is to only buy blue reduced items from the wholesellers. And then try really hard to only sell pink items (these will sell for over 200%). Make sure the shop is stocked with some cheap crap, food is good, and in the middle of the style scale e.g. not too gaudy and then you will get a lot of customers." />
  <row Id="33749" PostHistoryTypeId="2" PostId="14253" RevisionGUID="4c437c9d-bd58-468b-ab4b-0b970241829d" CreationDate="2011-01-09T22:29:50.623" UserId="6169" Text="the minimum for the mega carrot is this&#xD;&#xA;&#xD;&#xA;any combination of at least 30-dice chains&#xD;&#xA;for instance 3 separate 10-dice chains&#xD;&#xA;or one 20-dice chain, and then one-10 dice, or viceversa&#xD;&#xA;or 30-dice chain&#xD;&#xA;note that if you get, say, a 16-dice chain, then later get a 14-dice chain, that doesnt get you the carrots, it is only recorded as two 10-dice chains&#xD;&#xA;&#xD;&#xA;then they start popping up randomly&#xD;&#xA;however, even when they pop up, theyre pretty hard to cut, i have yet to figure out the strategy for cutting them&#xD;&#xA;&#xD;&#xA;hope this helps" />
  <row Id="33750" PostHistoryTypeId="5" PostId="14252" RevisionGUID="326380b8-8151-48f5-8613-6590775fe574" CreationDate="2011-01-09T22:31:35.520" UserId="5442" Comment="added 585 characters in body" Text="Look first off, you don't really need to be too precise. The main thing is to only buy blue reduced items from the wholesellers. And then try really hard to only sell pink &quot;in demand&quot; items (these will sell for over 200%). Working like that, you will smash the final week target easily. When you sell e.g. an order of 3 things with a description of e.g. &quot;something metal&quot; to the Old Man, he will accept 240% for each, and you bought them for e.g 33k and are selling them for 100k each, you can make some massive profits.&#xD;&#xA;&#xD;&#xA;For experience the main thing is to make sure that you get a lot of customers in for each session. Make sure the shop is stocked with some cheap crap, food is good, and in the middle of the style scale e.g. not too gaudy and then you will get a lot of customers. I also put expensive stuff in the shop window. Then you will hit regularly hit 128 XP.&#xD;&#xA;&#xD;&#xA;The actual answer to your question is beyond me now. I wrote out all the percentages but then deleted the file because the end game is a bit of a grind and I knew I wasn't coming back. I found that, of course, the old man is more generous than the little girl, however, as well as this, I seem to remember that what they said was really important. Each type of shopper has their own little sayings e.g. they will come to the counter and say *something* and the thing that they say determines the price that they are willing to pay, so what I did was write out each and every sentence and used trial and error to work the optimum percentage for each sentence. If they tried to haggle then next time they used that same sentence, I would lower the percentage a little bit, and I continued like that until they accept the price without haggling." />
  <row Id="33752" PostHistoryTypeId="5" PostId="1909" RevisionGUID="0a45ab4c-4658-44d5-834f-e84084c26ef5" CreationDate="2011-01-09T22:33:28.323" UserId="85" Comment="Retag~" Text="I've noticed some games be described as 2.5D. How can a game be 2.5D? Dimensions are discrete entities, aren't they?" />
  <row Id="33753" PostHistoryTypeId="6" PostId="1909" RevisionGUID="0a45ab4c-4658-44d5-834f-e84084c26ef5" CreationDate="2011-01-09T22:33:28.323" UserId="85" Comment="Retag~" Text="&lt;terminology&gt;" />
  <row Id="33754" PostHistoryTypeId="5" PostId="7205" RevisionGUID="183136d2-0466-4065-88ab-65c57b8e1b30" CreationDate="2011-01-09T22:36:37.133" UserId="85" Comment="Game agnostic is implied by not having a game. Also, this isn't restricted to RTS, either, as it were. Unless you mean strategy of cheating done in real-time..." Text="When I thought about asking this I was watching a StarCraft 2 replay, but I guess this can happen on any game that has spectators, in which secrecy is a major part of the game (like hiding your tech from your opponent in sc2).&#xD;&#xA;&#xD;&#xA;How (if at all) are users prevented from spectacting a game and feeding information to a player via (for example) instant messaging? I'm guessing friends or clan members would do that.  &#xD;&#xA;Is this just ignored? Is it not a big problem in general?" />
  <row Id="33755" PostHistoryTypeId="6" PostId="7205" RevisionGUID="183136d2-0466-4065-88ab-65c57b8e1b30" CreationDate="2011-01-09T22:36:37.133" UserId="85" Comment="Game agnostic is implied by not having a game. Also, this isn't restricted to RTS, either, as it were. Unless you mean strategy of cheating done in real-time..." Text="&lt;cheating&gt;" />
  <row Id="33756" PostHistoryTypeId="5" PostId="8830" RevisionGUID="f622ead7-2e14-4b4d-a54f-485255f9a101" CreationDate="2011-01-09T22:38:44.403" UserId="85" Comment="Removing the unnecessary game-agnostic tag~" Text="This is a three-fold question that is not directly related to any single game, but generally to all MMOs.&#xD;&#xA;&#xD;&#xA;As the background scenario imagine running tournaments for possibly thousands of players in different MMOs. How would you go about reducing the administrative overhead (or how would your dream tournament management software go about it)?&#xD;&#xA;&#xD;&#xA;1. Are there websites/softwares, which allow one to manage/organize a tournament for any game such that the administrative overhead is small? I know about all kinds of tournament software, but they usually require some organizer to enter all the details (participants, results, ...). For what I'm looking for consider the next question.&#xD;&#xA;&#xD;&#xA;2. As I haven't found any answer to question 1 myself, I am starting to suspect that I might have to roll my own. For that case, I'd like to hear about ideas for organizing online tournaments in a player-managed fashion.&#xD;&#xA;&lt;br&gt;&#xD;&#xA;Let me elaborate what I understand as &quot;player-managed&quot; a little bit further:&#xD;&#xA;&lt;br&gt;&#xD;&#xA; - Players/Teams can sign-up to a tournament themselves - no administrator/organizer  required.&#xD;&#xA; - The roster is automatically created and players/teams are informed about their opponents and schedule.&#xD;&#xA; - Results are reported by the players - no administrator/organizer required.&#xD;&#xA; - The system should be applicable to different MMOs with only little customization required.  &#xD;&#xA;  &#xD;&#xA;3. Especially, the result reports by players gives me a headache. Does anyone know any work/research on this topic, or has insights into how organizations like ESL handle it? &#xD;&#xA;&lt;br&gt;&#xD;&#xA;For the average match I assume this to be no problem. Winners will happily report their wins. Instead I worry about malicious players. What if both players report they have won the match?&#xD;&#xA;&lt;br&gt;&#xD;&#xA; - Some games support 'proofs' in terms of screenshots, replays, log files. All of which could potentially be spoofed.&#xD;&#xA; - Some games support observers, which could take the position of referees." />
  <row Id="33757" PostHistoryTypeId="6" PostId="8830" RevisionGUID="f622ead7-2e14-4b4d-a54f-485255f9a101" CreationDate="2011-01-09T22:38:44.403" UserId="85" Comment="Removing the unnecessary game-agnostic tag~" Text="&lt;online-multiplayer&gt;&lt;mmo&gt;&lt;pvp&gt;&lt;tournament&gt;" />
  <row Id="33758" PostHistoryTypeId="2" PostId="14254" RevisionGUID="9403fb5a-9280-49e4-9a34-f5aaf72d6b44" CreationDate="2011-01-09T22:55:53.233" UserId="750" Text="Just to add to the list:&#xD;&#xA;&#xD;&#xA;I played NES games on a **GBA** using [PocketNES][1] and [DrPocketSNES][2] to play SNES games on the **GP2X** both running smoothly. &#xD;&#xA;&#xD;&#xA;I tried to run [PocketSNES][3] on the GBA but it's way to slow to be playable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pocketnes.org/&#xD;&#xA;  [2]: http://reesy.gp32x.de/&#xD;&#xA;  [3]: http://www.gameboy-advance.net/emulated/snes_roms_on_gba.htm" />
  <row Id="33759" PostHistoryTypeId="2" PostId="14255" RevisionGUID="c95b26d9-19c8-449a-80bf-f53c6f1f726a" CreationDate="2011-01-09T23:29:33.080" UserId="6171" Text="I belive this site could help you out.c2gnation.com" />
  <row Id="33760" PostHistoryTypeId="2" PostId="14256" RevisionGUID="7be6eba1-d0eb-4648-afa6-0aaeaea647e3" CreationDate="2011-01-09T23:30:06.387" UserId="1246" Text="I died in ragefire chasm and since i was the healer and we are near the beginning i decided to release spirit. Big mistake, i can not find how to get back in. The last instance i played it was 3 seconds away from the graveyard. In this once i dont see it. I walked all the way to my body and was standing on the grave marker yet i was not able to get back in and play.&#xD;&#xA;&#xD;&#xA;Where is the instance from the graveyard? Is is it north? southwest? etc i cant find it" />
  <row Id="33761" PostHistoryTypeId="1" PostId="14256" RevisionGUID="7be6eba1-d0eb-4648-afa6-0aaeaea647e3" CreationDate="2011-01-09T23:30:06.387" UserId="1246" Text="Where is RFC Instance after i release spirit?" />
  <row Id="33762" PostHistoryTypeId="3" PostId="14256" RevisionGUID="7be6eba1-d0eb-4648-afa6-0aaeaea647e3" CreationDate="2011-01-09T23:30:06.387" UserId="1246" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33763" PostHistoryTypeId="2" PostId="14257" RevisionGUID="5b325723-3ae1-4a77-9840-2e643364644d" CreationDate="2011-01-09T23:36:51.560" UserId="235" Text="I know of two, [Everybody Edits][1] and [Canvas Rider][2].&#xD;&#xA;&#xD;&#xA;Any others like this?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://everybodyedits.com/&#xD;&#xA;  [2]: http://canvasrider.com/" />
  <row Id="33764" PostHistoryTypeId="1" PostId="14257" RevisionGUID="5b325723-3ae1-4a77-9840-2e643364644d" CreationDate="2011-01-09T23:36:51.560" UserId="235" Text="Online games with user-generated levels?" />
  <row Id="33765" PostHistoryTypeId="3" PostId="14257" RevisionGUID="5b325723-3ae1-4a77-9840-2e643364644d" CreationDate="2011-01-09T23:36:51.560" UserId="235" Text="&lt;online&gt;" />
  <row Id="33766" PostHistoryTypeId="6" PostId="14257" RevisionGUID="55281aaf-c8c2-4372-be16-70e30ed0027a" CreationDate="2011-01-09T23:40:29.280" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;online&gt;" />
  <row Id="33767" PostHistoryTypeId="2" PostId="14258" RevisionGUID="801a874b-17e7-4c3c-a731-6065d405c2b2" CreationDate="2011-01-09T23:48:07.957" UserId="750" Text="Was is a platformer/'brawler' or a beat-em up ?&#xD;&#xA;As other point out, your description is a bit vague.&#xD;&#xA;&#xD;&#xA;For SNES, could it be one of the Megaman games, where once you defeated a boss you would have a weapon upgrade based on the defeated boss' powers ? But it's not a two player game.&#xD;&#xA;&#xD;&#xA;There's one game that comes to mind with two players and picking up robot parts, but it is an arcade game(CPS2 - Capcom System II) - Armored Warriors / Powered Gear.&#xD;&#xA;&#xD;&#xA;![armored warriors][1]&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4URLI.png" />
  <row Id="33768" PostHistoryTypeId="10" PostId="14257" RevisionGUID="ec79177f-1599-4e86-a3f6-13a49a3c4a51" CreationDate="2011-01-09T23:54:31.403" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33769" PostHistoryTypeId="6" PostId="12319" RevisionGUID="ae940c9f-8344-4b20-8380-125b162f8005" CreationDate="2011-01-10T00:08:55.257" UserId="1743" Comment="edited tags" Text="&lt;wii&gt;&lt;ds&gt;&lt;cross-platform&gt;" />
  <row Id="33770" PostHistoryTypeId="2" PostId="14259" RevisionGUID="a1f57138-e967-4dc3-bf2e-20680cc411e4" CreationDate="2011-01-10T00:10:54.870" UserId="4682" Text="This instance is actually inside Orgrimmar itself.  So, you want to head back into Orgrimmar, past the Valley of Strength, into The Drag and turn left down a tunnel into The Cleft of Shadow, down a ramp and left again and you should see it.  &#xD;&#xA;&#xD;&#xA;On this map http://www.wowpedia.org/File:WorldMap-Orgrimmar.jpg The entrance to the Cleft of Shadow is about where the T is in The Drag.&#xD;&#xA;&#xD;&#xA;Good Luck :)" />
  <row Id="33771" PostHistoryTypeId="4" PostId="14256" RevisionGUID="db332a09-cd3f-42b6-8f9f-9ccfade5353b" CreationDate="2011-01-10T00:37:39.673" UserId="336" Comment="edited title" Text="How do I get back to Ragefire Chasm from the spirit healer?" />
  <row Id="33772" PostHistoryTypeId="2" PostId="14260" RevisionGUID="2bff669a-dd4a-421f-adc7-3f19dde05f82" CreationDate="2011-01-10T00:55:36.483" UserId="1169" Text="This would be subjective depending on the players skill level and the type of game modes they like to play.&#xD;&#xA;&#xD;&#xA;However, assuming the pro perks on the wii are the same as those on the other platforms, some of the easier perks would be:&#xD;&#xA;&#xD;&#xA; - [Ghost Pro][1] assuming you can find a sentry gun to destroy.&#xD;&#xA; - [Hardened Pro][2]&#xD;&#xA; - [Hacker Pro][3], which compliments hardened &#xD;&#xA;&#xD;&#xA;These seem easier to me because the challenge requirements can be meet through common game play scenarios.&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Ghost_(perk)&#xD;&#xA;  [2]: http://callofduty.wikia.com/wiki/Hardened&#xD;&#xA;  [3]: http://callofduty.wikia.com/wiki/Hacker" />
  <row Id="33773" PostHistoryTypeId="2" PostId="14261" RevisionGUID="2c92d260-b34e-4745-9e68-b7848e345982" CreationDate="2011-01-10T01:06:35.663" UserId="3467" Text="I don't agree with any of answers doesn't handle case of EC necessity in EARLY game (is build together with Spawning Pool w/o gas).&#xD;&#xA;&#xD;&#xA; 1. Gas is absent, so you won't be able to start upgrades;&#xD;&#xA; 2. Opponent Air Units will be absent yet 2 or more minutes, so there are no value from ability to build spore colonies&#xD;&#xA;&#xD;&#xA;My guess, why they build EC very early is they are just supply blocked and want to release 1 supply. It is not too reasonable though, as they can build extractor (it is only 25 minerals)... " />
  <row Id="33774" PostHistoryTypeId="2" PostId="14262" RevisionGUID="79ba86b6-7a06-4794-923a-06e4475ad865" CreationDate="2011-01-10T01:14:16.800" UserId="5245" Text="Treyarch has said on their Twitter (@pcdev) that the PC version requires all LAN players to have an active Internet connection. http://twitter.com/pcdev/status/23106835501" />
  <row Id="33775" PostHistoryTypeId="6" PostId="13654" RevisionGUID="687a04d2-4b9d-4d12-827c-579d1b713ddb" CreationDate="2011-01-10T01:45:02.603" UserId="1663" Comment="edited tags" Text="&lt;pc&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="33776" PostHistoryTypeId="2" PostId="14263" RevisionGUID="053ed9aa-4803-4110-b792-c1bda4c91b1e" CreationDate="2011-01-10T02:13:22.297" UserId="6173" Text="Last Year, I bought Grand Theft Auto IV on Steam (PC). After I installed it I played it for less that an hour, then I had to go out. The next day the game would not launch. The Launcher would appear, but when I press the 'Play' button, the loading cursor would appear for about 5 seconds, then disappear. No boxes would come up, and no related processes would be running. I have reinstalled the game several times since then but the same thing has happened ever since. I'm running Windows 7 64-bit." />
  <row Id="33777" PostHistoryTypeId="1" PostId="14263" RevisionGUID="053ed9aa-4803-4110-b792-c1bda4c91b1e" CreationDate="2011-01-10T02:13:22.297" UserId="6173" Text="GTA IV will not start." />
  <row Id="33778" PostHistoryTypeId="3" PostId="14263" RevisionGUID="053ed9aa-4803-4110-b792-c1bda4c91b1e" CreationDate="2011-01-10T02:13:22.297" UserId="6173" Text="&lt;pc&gt;&lt;steam&gt;&lt;windows&gt;&lt;64-bit&gt;" />
  <row Id="33779" PostHistoryTypeId="2" PostId="14264" RevisionGUID="97d2d86f-4456-42ad-9f9a-1bdc3c13195f" CreationDate="2011-01-10T02:23:08.467" UserId="2339" Text="Run as Administrator&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;First, completely exit Steam, and right-click on the shortcut which you use to launch Steam and select &quot;Run as Administrator.&quot;  This step may be enough to fix the problem.  If not, continue below:&#xD;&#xA;&#xD;&#xA;Additional Installers&#xD;&#xA;---------------------&#xD;&#xA;&#xD;&#xA;You may need to manually run secondary installers required by this game.&#xD;&#xA;&#xD;&#xA;Exit Steam entirely.&#xD;&#xA;&#xD;&#xA;Browse to your Grand Theft Auto 4 installation folder (Usually C:\Program Files\Steam\steamapps\common\grand theft auto iv\)&#xD;&#xA;&#xD;&#xA;You will need to run each of the following installers:&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\Installers\DirectX_jun2008\DXSETUP&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\Installers\DirectX_Mar2009\DXSETUP&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\Installers\vcredist_x86&#xD;&#xA;&#xD;&#xA;Games for Windows Live&#xD;&#xA;----------------------&#xD;&#xA;&#xD;&#xA;Also, install the latest version of the Games For Windows Live software, which can be found here:&#xD;&#xA;&#xD;&#xA;http://www.microsoft.com/games/en-US/Live/Pages/livemarketplace.aspx&#xD;&#xA;&#xD;&#xA;Restart your computer and test the issue again.&#xD;&#xA;&#xD;&#xA;If you continue to have difficulty, run this installer:&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\GTAIV\Activation\SteamActivation &#xD;&#xA;&#xD;&#xA;References&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Taken from [this steam forum post][1].  &#xD;&#xA;&#xD;&#xA;In addition, there is another thread of a huge list of GTA IV steam issues which you can find [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1660896&#xD;&#xA;  [2]: http://forums.steampowered.com/forums/showthread.php?t=762088" />
  <row Id="33780" PostHistoryTypeId="5" PostId="14264" RevisionGUID="4759f740-deeb-49f8-bcd1-eb8cadf517e4" CreationDate="2011-01-10T02:33:34.060" UserId="2339" Comment="more specific forum link" Text="Run as Administrator&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;First, completely exit Steam, and right-click on the shortcut which you use to launch Steam and select &quot;Run as Administrator.&quot;  This step may be enough to fix the problem.  If not, continue below:&#xD;&#xA;&#xD;&#xA;Additional Installers&#xD;&#xA;---------------------&#xD;&#xA;&#xD;&#xA;You may need to manually run secondary installers required by this game.&#xD;&#xA;&#xD;&#xA;Exit Steam entirely.&#xD;&#xA;&#xD;&#xA;Browse to your Grand Theft Auto 4 installation folder (Usually C:\Program Files\Steam\steamapps\common\grand theft auto iv\)&#xD;&#xA;&#xD;&#xA;You will need to run each of the following installers:&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\Installers\DirectX_jun2008\DXSETUP&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\Installers\DirectX_Mar2009\DXSETUP&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\Installers\vcredist_x86&#xD;&#xA;&#xD;&#xA;Games for Windows Live&#xD;&#xA;----------------------&#xD;&#xA;&#xD;&#xA;Also, install the latest version of the Games For Windows Live software, which can be found here:&#xD;&#xA;&#xD;&#xA;http://www.microsoft.com/games/en-US/Live/Pages/livemarketplace.aspx&#xD;&#xA;&#xD;&#xA;Restart your computer and test the issue again.&#xD;&#xA;&#xD;&#xA;If you continue to have difficulty, run this installer:&#xD;&#xA;&#xD;&#xA;...\steamapps\common\grand theft auto iv\GTAIV\Activation\SteamActivation &#xD;&#xA;&#xD;&#xA;References&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Taken from [this steam forum post][1].  &#xD;&#xA;&#xD;&#xA;In addition, there is another thread of a huge list of GTA IV steam issues which you can find [here][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showpost.php?p=19715973&amp;postcount=11&#xD;&#xA;  [2]: http://forums.steampowered.com/forums/showthread.php?t=762088" />
  <row Id="33781" PostHistoryTypeId="2" PostId="14265" RevisionGUID="b747ba16-492d-44b5-9f58-409b0fcd138c" CreationDate="2011-01-10T02:37:20.093" UserId="4589" Text="I'm playing NBA 2k11 on a Wii, using a Classic Controller. On the Scrimmage help, it says that to perform a Give and Go, I need to hold `L` and `R`, and then pass using `b`. However, whenever I try that, it results in an Alley Oop pass (which is usually done by holding `L` and pressing `b`). Is there any setting I need to tweak?" />
  <row Id="33782" PostHistoryTypeId="1" PostId="14265" RevisionGUID="b747ba16-492d-44b5-9f58-409b0fcd138c" CreationDate="2011-01-10T02:37:20.093" UserId="4589" Text="Give and Go on NBA 2k11 Wii" />
  <row Id="33783" PostHistoryTypeId="3" PostId="14265" RevisionGUID="b747ba16-492d-44b5-9f58-409b0fcd138c" CreationDate="2011-01-10T02:37:20.093" UserId="4589" Text="&lt;wii&gt;&lt;sports-game&gt;&lt;nba2k11&gt;" />
  <row Id="33784" PostHistoryTypeId="5" PostId="7508" RevisionGUID="d8a33e42-5132-4411-b260-3949edbb8b83" CreationDate="2011-01-10T03:48:38.900" UserId="18" Comment="minor formatting and grammar edits" Text="While the original iPhone only supported web-based games, from 2007 onward, games have been available for download (through 3G, WiFi or internet-connected computer) from the Apple App Store.&#xD;&#xA;&#xD;&#xA;The iPhone shares an operating system and application platform with two other Apple devices: the iPad and iPod Touch.  Most games are compatible between these systems.&#xD;&#xA;&#xD;&#xA;Because of its multi-use nature, iPhone sales currently out-pace all other mobile gaming platforms. This, combined with the App Store's vast selection of inexpensive games, makes the iPhone an extremely popular mobile gaming device." />
  <row Id="33785" PostHistoryTypeId="5" PostId="7509" RevisionGUID="bce63c41-5d0b-4e7d-9f80-472225538961" CreationDate="2011-01-10T03:48:38.977" UserId="18" Comment="minor formatting and grammar edits" Text="The iPhone is a line of smartphones designed and marketed by Apple, currently in its fourth generation.  With more units sold than the Nintendo DS and the Sony PSP combined and over 1.5 billion game and entertainment downloads, it is among the most popular modern mobile gaming platforms." />
  <row Id="33786" PostHistoryTypeId="2" PostId="14266" RevisionGUID="381a8b68-bb88-40a3-ab01-8223d4093483" CreationDate="2011-01-10T03:51:44.403" UserId="6175" Text="is this the one you want? http://www.rvgfanatic.com/6501/55401.html" />
  <row Id="33787" PostHistoryTypeId="2" PostId="14267" RevisionGUID="dba662b9-5f22-4e00-9610-624085582c5f" CreationDate="2011-01-10T03:55:34.523" UserId="18" Text="" />
  <row Id="33788" PostHistoryTypeId="2" PostId="14268" RevisionGUID="525e5ab7-b2e5-4feb-8cee-af7b799adae1" CreationDate="2011-01-10T03:55:34.523" UserId="18" Text="Pokémon is a popular franchise owned by Nintendo. The series revolves around fictitious creatures that, in the main games, are trained to fight in battles and / or participate in contests." />
  <row Id="33789" PostHistoryTypeId="2" PostId="14269" RevisionGUID="35fa6e7b-9bd1-4a7f-9143-cfaa1f6c554e" CreationDate="2011-01-10T04:02:02.397" UserId="18" Text="" />
  <row Id="33790" PostHistoryTypeId="2" PostId="14270" RevisionGUID="b0eee5c1-6222-45d7-a6ea-4775c94c95a3" CreationDate="2011-01-10T04:02:02.397" UserId="18" Text="The Nintendo Entertainment System (known as the Family Computer, or Famicon in most of Asia) was Nintendo's entrance to the home console market. It was released in 1983 in Japan, and 1984 in the rest of the world." />
  <row Id="33791" PostHistoryTypeId="5" PostId="14266" RevisionGUID="99202e56-a387-4c79-a51d-f2c22acf7be5" CreationDate="2011-01-10T04:11:50.117" UserId="207" Comment="added 25 characters in body" Text="Is [Spark World][1] the one you want? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rvgfanatic.com/6501/55401.html" />
  <row Id="33792" PostHistoryTypeId="5" PostId="12604" RevisionGUID="9453c61e-cee6-44dc-ab63-b62e35af06a6" CreationDate="2011-01-10T04:24:33.097" UserId="18" Comment="added new attacks section" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's now based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**New Types**:  &#xD;&#xA;DisgruntledGoat touched on this in [his answer ][8], but I'll mention it shortly here. Generation II introduced the [Dark][9] and [Steel][10] types. Dark types were created to counter the overpowered Psychic types, and the Steel type was introduced as a defensive typing (the only type resistant to Dragon, as Generation II added Dragon attacks other than Dragon Rage). Magnemite and Magneton became Electric / Steel from Electric (the only type change between generations).&#xD;&#xA;&#xD;&#xA;**New Attacks:**  &#xD;&#xA;I suppose this is a bit of a given, but there are many attacks that have been added to the Pokémon series. In addition, Game Freak occasionally changes the properties of certain moves between generations, generally to balance the game. For example, the attack [High Jump Kick][11] has had many changes since it was made. It was a 85 base power move in Generation I, II, and III. In Generation I, the user takes 1 HP damage if the attack misses. In Generation II or III, the user takes half the damage it would have done if the attack misses. The damage of High Jump Kick was increased from 85 to 100 in Generation IV, and again from 100 to 130 in Generation V. However, in Generation V the PP of it was reduced from 20 to 10 and the recoil damage from missing is half of the user's health.&#xD;&#xA;&#xD;&#xA;**[Natures][12]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][13]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][14]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][15]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][16]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][17] ability in the case of [Generation V][18]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][19] and [Triple Battles][20]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][21]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][22]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][23]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year. Each season lasts one month, so all the seasons will appear 3 times a real year. Spring occurs in January, May, and September, Summer in February, June, and October, Autumn in March, July, and November, and Winter in April, August, and December.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12616#12616&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/Dark_(type)&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Steel_(type)&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hi_Jump_Kick_(move)&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [20]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [21]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [22]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [23]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="33793" PostHistoryTypeId="5" PostId="12604" RevisionGUID="4249f6bc-3fec-4189-88bd-46fd55097947" CreationDate="2011-01-10T06:46:59.463" UserId="18" Comment="correction to day system" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's now based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there is a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**New Types**:  &#xD;&#xA;DisgruntledGoat touched on this in [his answer ][8], but I'll mention it shortly here. Generation II introduced the [Dark][9] and [Steel][10] types. Dark types were created to counter the overpowered Psychic types, and the Steel type was introduced as a defensive typing (the only type resistant to Dragon, as Generation II added Dragon attacks other than Dragon Rage). Magnemite and Magneton became Electric / Steel from Electric (the only type change between generations).&#xD;&#xA;&#xD;&#xA;**New Attacks:**  &#xD;&#xA;I suppose this is a bit of a given, but there are many attacks that have been added to the Pokémon series. In addition, Game Freak occasionally changes the properties of certain moves between generations, generally to balance the game. For example, the attack [High Jump Kick][11] has had many changes since it was made. It was a 85 base power move in Generation I, II, and III. In Generation I, the user takes 1 HP damage if the attack misses. In Generation II or III, the user takes half the damage it would have done if the attack misses. The damage of High Jump Kick was increased from 85 to 100 in Generation IV, and again from 100 to 130 in Generation V. However, in Generation V the PP of it was reduced from 20 to 10 and the recoil damage from missing is half of the user's health.&#xD;&#xA;&#xD;&#xA;**[Natures][12]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][13]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][14]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][15]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][16]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][17] ability in the case of [Generation V][18]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][19] and [Triple Battles][20]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][21]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][22]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Tuesdays, Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][23]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year. Each season lasts one month, so all the seasons will appear 3 times a real year. Spring occurs in January, May, and September, Summer in February, June, and October, Autumn in March, July, and November, and Winter in April, August, and December.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12616#12616&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/Dark_(type)&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Steel_(type)&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hi_Jump_Kick_(move)&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [20]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [21]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [22]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [23]: http://bulbapedia.bulbagarden.net/wiki/Seasons" />
  <row Id="33795" PostHistoryTypeId="5" PostId="13997" RevisionGUID="10373d3a-4190-421e-8191-09dc423d7594" CreationDate="2011-01-10T07:33:25.813" UserId="122" Comment="No need to add a tag for each specific building. Also slightly changed the grammar." Text="I often see Zerg players build spawning pool immediately followed by an Evolution Chamber (EC).  What is a purpose of that quick EC? To get quick armor/attack upgrades for zerglings?&#xD;&#xA;&#xD;&#xA;Sometimes I also see a Zerg build EC without building extractor... so how he is going to get gas in this case?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33796" PostHistoryTypeId="6" PostId="13997" RevisionGUID="10373d3a-4190-421e-8191-09dc423d7594" CreationDate="2011-01-10T07:33:25.813" UserId="122" Comment="No need to add a tag for each specific building. Also slightly changed the grammar." Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;" />
  <row Id="33797" PostHistoryTypeId="5" PostId="14172" RevisionGUID="dc2c38b5-5fc6-407f-b7b0-f288a187b540" CreationDate="2011-01-10T08:00:40.097" UserId="6091" Comment="added 75 characters in body" Text="I haven't tried myself.&#xD;&#xA;But this tutorial is a good way to start.&#xD;&#xA;&#xD;&#xA;Perhaps you can build a counter to realize the waiting time.&#xD;&#xA;&#xD;&#xA;[redstone circuits tutorial][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits" />
  <row Id="33798" PostHistoryTypeId="2" PostId="14271" RevisionGUID="6a9b441e-e609-4bb7-9402-7174b739afb8" CreationDate="2011-01-10T08:03:24.117" UserId="6177" Text="How much time did you spend playing S.T.A.L.K.E.R - Clear Sky to beat?" />
  <row Id="33799" PostHistoryTypeId="1" PostId="14271" RevisionGUID="6a9b441e-e609-4bb7-9402-7174b739afb8" CreationDate="2011-01-10T08:03:24.117" UserId="6177" Text="S.T.A.L.K.E.R - Clear Sky playtime" />
  <row Id="33800" PostHistoryTypeId="3" PostId="14271" RevisionGUID="6a9b441e-e609-4bb7-9402-7174b739afb8" CreationDate="2011-01-10T08:03:24.117" UserId="6177" Text="&lt;single-player&gt;&lt;stalker-soc&gt;" />
  <row Id="33801" PostHistoryTypeId="2" PostId="14272" RevisionGUID="28ef9351-d12c-4154-b552-2ec49e8c80af" CreationDate="2011-01-10T09:02:10.270" UserId="6179" Text="I've found that you can beat anything once you've captured pokemon.com and amazon.com.  Pokemon has a DOT poison and Amazon can heal itself a lot.  So you put the posion on the opponent and then switch to Amazon and keep healing yourself until the DOT wears off and then repeat.  Definitely capture those two.  Also you can use Twitter to capture Pokemon's DOT and then just use Twitter." />
  <row Id="33802" PostHistoryTypeId="5" PostId="14272" RevisionGUID="84d3f440-d82d-4d9c-8e38-55e8a8933014" CreationDate="2011-01-10T09:25:53.140" UserId="6179" Comment="deleted 295 characters in body" Text="Thepiratebay.org =  8 Hp and 10 Dmg&#xD;&#xA;4chan.org = 12 Hp and 4 Dmg&#xD;&#xA;Pokemon.com = DOT poison&#xD;&#xA;" />
  <row Id="33808" PostHistoryTypeId="2" PostId="14274" RevisionGUID="7e05d748-e8e7-42ed-a292-a2c6559163e0" CreationDate="2011-01-10T11:03:27.217" UserId="3074" Text="In Myst IV, what determines your spirit guide? I'm on my second play-through and I got Water *again* so I was wondering how it can be changed?&#xD;&#xA;&#xD;&#xA;Also, does anyone know a place to download Myst IV save games so I can see what the other spirit guides are like?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="33809" PostHistoryTypeId="1" PostId="14274" RevisionGUID="7e05d748-e8e7-42ed-a292-a2c6559163e0" CreationDate="2011-01-10T11:03:27.217" UserId="3074" Text="Myst IV: What determines your spirit guide &amp; where can I download saves?" />
  <row Id="33810" PostHistoryTypeId="3" PostId="14274" RevisionGUID="7e05d748-e8e7-42ed-a292-a2c6559163e0" CreationDate="2011-01-10T11:03:27.217" UserId="3074" Text="&lt;pc&gt;&lt;save-games&gt;&lt;myst-series&gt;&lt;myst&gt;" />
  <row Id="33811" PostHistoryTypeId="2" PostId="14275" RevisionGUID="0a00f9f3-7430-4c98-ab01-f90141495209" CreationDate="2011-01-10T11:34:05.847" UserId="6181" Text="Mythbusters looked at the various anecdotal and pharmaceutical cures for seasickness (which as I understand haas the same triggers as stationary motion sickness), and they got positive results from Ginger extract.&#xD;&#xA;&#xD;&#xA;Results here: http://mythbustersresults.com/episode43&#xD;&#xA;&#xD;&#xA;Your Milage May vary, but I tried them, to play Halo reach. Normally just looking at eh Halo reach Demo makes me feel dizzy and nauseous after a few seconds. I took two ginger pills, waited an hour and then happily played Halo reach for the next four hours with no discernible side effects.&#xD;&#xA;&#xD;&#xA;Like I said YMMV, but Ginger pills definitely worked for me." />
  <row Id="33812" PostHistoryTypeId="5" PostId="14275" RevisionGUID="6c5f1f31-362f-40cb-b0e2-c0c3278d8787" CreationDate="2011-01-10T11:44:10.623" UserId="13" Comment="corrected spelling" Text="Mythbusters looked at the various anecdotal and pharmaceutical cures for seasickness (which as I understand has the same triggers as stationary motion sickness), and they got positive results from Ginger extract.&#xD;&#xA;&#xD;&#xA;Results here: http://mythbustersresults.com/episode43&#xD;&#xA;&#xD;&#xA;Your Mileage May vary, but I tried them, to play Halo reach. Normally just looking at the Halo reach Demo makes me feel dizzy and nauseous after a few seconds. I took two ginger pills, waited an hour and then happily played Halo reach for the next four hours with no discernible side effects.&#xD;&#xA;&#xD;&#xA;Like I said YMMV, but Ginger pills definitely worked for me." />
  <row Id="33813" PostHistoryTypeId="2" PostId="14276" RevisionGUID="b1adeffe-7a71-42e2-837a-20926f2823ed" CreationDate="2011-01-10T11:54:20.760" UserId="6182" Text="I cant play it using trackpad. Any settings?" />
  <row Id="33814" PostHistoryTypeId="1" PostId="14276" RevisionGUID="b1adeffe-7a71-42e2-837a-20926f2823ed" CreationDate="2011-01-10T11:54:20.760" UserId="6182" Text="How to play Angry Birds with 2007 MacBook's trackpad?" />
  <row Id="33815" PostHistoryTypeId="3" PostId="14276" RevisionGUID="b1adeffe-7a71-42e2-837a-20926f2823ed" CreationDate="2011-01-10T11:54:20.760" UserId="6182" Text="&lt;angry-birds&gt;" />
  <row Id="33817" PostHistoryTypeId="2" PostId="14277" RevisionGUID="34dd9873-8021-4970-95ba-1a8bbb228aad" CreationDate="2011-01-10T12:43:51.950" UserId="249" Text="Actually, I think AP goes up by 1 every two minutes whether or not the game is open.&#xD;&#xA;&#xD;&#xA;However, my mobile browser keeps the flash application open overnight without allowing it to run (i.e. the in-game counter doesn't tick down), and so when I reopen the page later I have the same AP. If I completely refresh the page, my AP increases properly." />
  <row Id="33823" PostHistoryTypeId="2" PostId="14279" RevisionGUID="e8a16f77-de7a-46ee-ac8e-15e439b17350" CreationDate="2011-01-10T13:19:48.300" UserId="6186" Text="I have read almost anything about this matter and talked with many players in the game and the forum..&#xD;&#xA;&#xD;&#xA;I use 2H and the damage is ery good! However it seems preety slow. So i tried to find out if dual swords could be better.. And YES. They can do the same damage and are very fast especially if you promote your agility! The only minus is that the critical hit the 2H gives to your enemies and the duals dont.&#xD;&#xA;&#xD;&#xA;So I am looking to find the best suitable duals for my Elf Champion now that i finished the lone lands quests and before moving to unlock Northdowns i will have my duals!&#xD;&#xA;&#xD;&#xA;Probably daggers ,found two with the biggest dps i could find. Better than any other[skirmish camp ost guruth] weapon vendor &#xD;&#xA;&#xD;&#xA;Have fun!" />
  <row Id="33824" PostHistoryTypeId="2" PostId="14280" RevisionGUID="b7af704f-2317-4504-a4d4-2e159cea46da" CreationDate="2011-01-10T13:23:34.680" UserId="14" Text="I already shipped a console, have practically infinite money, have won a lot of awards, and was not offered to move to a bigger office than the one I have (I think I moved 3 times). &#xD;&#xA;&#xD;&#xA;The game has become quite repetitive, so I was wondering if there was something interesting in the future or if the only point is to continue to increase fans and money, or if this is *the end* of the game." />
  <row Id="33825" PostHistoryTypeId="1" PostId="14280" RevisionGUID="b7af704f-2317-4504-a4d4-2e159cea46da" CreationDate="2011-01-10T13:23:34.680" UserId="14" Text="Is there an end to Game Dev Story?" />
  <row Id="33826" PostHistoryTypeId="3" PostId="14280" RevisionGUID="b7af704f-2317-4504-a4d4-2e159cea46da" CreationDate="2011-01-10T13:23:34.680" UserId="14" Text="&lt;iphone&gt;&lt;ending&gt;&lt;game-dev-story&gt;" />
  <row Id="33831" PostHistoryTypeId="2" PostId="14281" RevisionGUID="b4201465-9767-4730-ba79-9f36ba10a7ee" CreationDate="2011-01-10T14:08:53.093" UserId="4748" Text="The &quot;game&quot; ends after year 20, in terms of getting your assets in the highscore list. You can play indefinitely after this however, if you wish. The point is to make as much $ as possible the first 20 years." />
  <row Id="33834" PostHistoryTypeId="2" PostId="14284" RevisionGUID="a4cd426b-653a-4d21-a8fa-171627d7e8e8" CreationDate="2011-01-10T14:51:33.107" UserId="6191" Text="Not sure if anyone is still trying to do this. But on dual deity archipelego map you can just build triremes asap, declare war and set up a naval blockade on your opponent. I won domination victory in 170 turns (quick game) and that was making a lot of mistakes and getting several units killed." />
  <row Id="33837" PostHistoryTypeId="5" PostId="11496" RevisionGUID="104e3380-1937-4c53-93da-1ceac3bcd581" CreationDate="2011-01-10T15:36:26.627" UserId="274" Comment="added 2 characters in body" Text="Set in a post-apocalyptic wasteland, where the world has gone to hell and zombies roam in hordes around isolated towns, Die2Nite brings a remarkable social twist to the zombie survival game formula. The game heavily encourages cooperation and organization through the use of its built-in forums, as each citizen can only do so much in a day before they run out of action points (AP). &#xD;&#xA;&#xD;&#xA;AP, given out in fixed amounts each day, is spent on tasks such as building defense structures or venturing out into the Great Beyond; when you run out, you're forced to drink, eat, or use drugs to recover from exhaustion or find yourself stuck outside to die. Each ration you use draws your town one step closer to its inevitable destruction, and the items may even have unrealized side-effects...&#xD;&#xA;&#xD;&#xA;Figuring out how best to use your AP in any given situation is only half the game. Convincing your fellow citizens to use *theirs* for the best as well is the true uphill battle, and the criteria by which good players are separated from the bad.&#xD;&#xA;&#xD;&#xA;You can play Die2Nite for free at [www.die2nite.com][1]. Several members of the Gaming.SE community who play can be found hanging out in the [Die2Nite chat room][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/&#xD;&#xA;  [2]: http://chat.stackexchange.com/rooms/103/die2nite" />
  <row Id="33838" PostHistoryTypeId="5" PostId="11497" RevisionGUID="c84d2d33-5abf-4f0b-8647-7950dac93b80" CreationDate="2011-01-10T15:36:26.690" UserId="274" Comment="deleted 10 characters in body" Text="Die2Nite is a multiplayer browser-based social game in which towns of 40 citizens each face certain death to the ever-increasing waves of attacking zombies." />
  <row Id="33839" PostHistoryTypeId="2" PostId="14285" RevisionGUID="28a9372b-0e52-47e5-a0a3-e42b4a4097bb" CreationDate="2011-01-10T16:09:36.173" UserId="4934" Text="to complete the side quests Wutai and sunken Gelnika." />
  <row Id="33840" PostHistoryTypeId="1" PostId="14285" RevisionGUID="28a9372b-0e52-47e5-a0a3-e42b4a4097bb" CreationDate="2011-01-10T16:09:36.173" UserId="4934" Text="Just destroyed weapon, is it worth going back..." />
  <row Id="33841" PostHistoryTypeId="3" PostId="14285" RevisionGUID="28a9372b-0e52-47e5-a0a3-e42b4a4097bb" CreationDate="2011-01-10T16:09:36.173" UserId="4934" Text="&lt;final-fantasy-vii&gt;" />
  <row Id="33842" PostHistoryTypeId="2" PostId="14286" RevisionGUID="a0d7c53e-cefe-4a96-838d-f9e8797f0574" CreationDate="2011-01-10T16:25:11.537" UserId="6193" Text="Use Shift&#xD;&#xA;&#xD;&#xA;split your groups into separate groups, then select pressing [small group number] and press Shift+[big group number]&#xD;&#xA;&#xD;&#xA;This will add the smaller groups to the bigger group, while still keeping them separated." />
  <row Id="33843" PostHistoryTypeId="2" PostId="14287" RevisionGUID="44806179-2d6b-4162-a99e-af0d50de12d3" CreationDate="2011-01-10T16:43:31.403" UserId="3936" Text="Having more than one vehicle working a single route usually means that after a while, the vehicles tend to bunch up together. I had previously thought it may be minute differences in delays introduced through, for instance, waiting for a free path for trains, differences in cargo loading time or random breakdowns. &#xD;&#xA;&#xD;&#xA;But even playing a game without breakdowns, and looking at the vehicle with the most stable route, ships in this case, the vehicles still bunch up together after a while with amazing reproducibility - behold!&#xD;&#xA;&#xD;&#xA;![Three ships moving so close they almost completely overlap][1]&#xD;&#xA;&#xD;&#xA;Trains and buses both exhibit this too, though it's harder to illustrate this problem with them. I know that timetables should prevent this, but building good timetable is hugely time consuming and quite difficult to do on a large scale. &#xD;&#xA;&#xD;&#xA;Is there some sort of game mechanics that's causing this, and what can I do to prevent this from happening without the need for either manual intervention or timetabling? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/bht31.png" />
  <row Id="33844" PostHistoryTypeId="1" PostId="14287" RevisionGUID="44806179-2d6b-4162-a99e-af0d50de12d3" CreationDate="2011-01-10T16:43:31.403" UserId="3936" Text="Why do multiple vehicles running same route tend to bunch up together?" />
  <row Id="33845" PostHistoryTypeId="3" PostId="14287" RevisionGUID="44806179-2d6b-4162-a99e-af0d50de12d3" CreationDate="2011-01-10T16:43:31.403" UserId="3936" Text="&lt;openttd&gt;" />
  <row Id="33846" PostHistoryTypeId="2" PostId="14288" RevisionGUID="2ad92607-ab84-47a5-b586-c3d46e7d7639" CreationDate="2011-01-10T17:01:15.090" UserId="730" Text="`TDT` worked in Oblivion engine but is not supported anymore by `Fallout 3`/`Fallout New Vegas` engine.&#xD;&#xA;&#xD;&#xA;Unfortunately, at the moment, there isn't any known console commands that can show FPS in-game.&#xD;&#xA;&#xD;&#xA;You have to use 3rd-parties software, like [Fraps][1], RivaTuner overlay, etc. &#xD;&#xA;&#xD;&#xA;I normally use Fraps trial version, that allows to show/hide the FPS in almost all games I tried.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/download.php" />
  <row Id="33847" PostHistoryTypeId="2" PostId="14289" RevisionGUID="d1221d69-455f-4bba-b097-0efc388194b8" CreationDate="2011-01-10T17:14:16.183" UserId="3641" Text="In Dragon Age: Origins, you get a little heart notification every time one of your NPC companions changes their feelings towards you. Is there a way to see what your current approval level is with each character, in order to better manage the romances?" />
  <row Id="33848" PostHistoryTypeId="1" PostId="14289" RevisionGUID="d1221d69-455f-4bba-b097-0efc388194b8" CreationDate="2011-01-10T17:14:16.183" UserId="3641" Text="Is it possible to see how much your companions approve of you?" />
  <row Id="33849" PostHistoryTypeId="3" PostId="14289" RevisionGUID="d1221d69-455f-4bba-b097-0efc388194b8" CreationDate="2011-01-10T17:14:16.183" UserId="3641" Text="&lt;dragon-age-origins&gt;&lt;npcs&gt;" />
  <row Id="33850" PostHistoryTypeId="2" PostId="14290" RevisionGUID="1408819d-6f7b-4c2d-a121-3198f4621368" CreationDate="2011-01-10T17:17:29.730" UserId="730" Text="I admit that Caravan rules are not so &quot;user-friendly&quot;, but finally, after some attempts and after reading [this good explanation][1], I managed to win a couple of games. &#xD;&#xA;&#xD;&#xA;Now, how should I build the initial caravan deck? In particular I am trying to understand the total number of cards to play with (better low or high?) and which percentage of face value cards (2-10) and special cards (J,Q,K,A,Joker) to put in the deck.&#xD;&#xA;&#xD;&#xA;Do you know which strategy should I follow to build an *efficient-not-only-luck-based* deck?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9745/what-are-the-rules-of-caravan" />
  <row Id="33851" PostHistoryTypeId="1" PostId="14290" RevisionGUID="1408819d-6f7b-4c2d-a121-3198f4621368" CreationDate="2011-01-10T17:17:29.730" UserId="730" Text="Which strategy to follow in building a Caravan deck?" />
  <row Id="33852" PostHistoryTypeId="3" PostId="14290" RevisionGUID="1408819d-6f7b-4c2d-a121-3198f4621368" CreationDate="2011-01-10T17:17:29.730" UserId="730" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="33853" PostHistoryTypeId="4" PostId="14285" RevisionGUID="da7e5d05-9629-42dd-9e2b-ffe64f3ac7e5" CreationDate="2011-01-10T17:18:04.013" UserId="4934" Comment="edited title" Text="Just destroyed Diamond  Weapon, is it worth going back..." />
  <row Id="33854" PostHistoryTypeId="2" PostId="14291" RevisionGUID="1b099df9-ec37-4285-b259-5823c9552869" CreationDate="2011-01-10T17:21:26.037" UserId="4103" Text="In the character screen directly below the character model is a bar that shows the approval:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;If you hover over that bar you get a general description and an exact numercial value.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/yZWwX.jpg&#xD;&#xA;  [2]: http://i.imgur.com/RLej5.jpg" />
  <row Id="33855" PostHistoryTypeId="2" PostId="14292" RevisionGUID="97354106-5d61-42ba-93c7-995979000f26" CreationDate="2011-01-10T17:37:51.243" UserId="6431" Text="I agree with the above comment about this being a subjective question.  With that being said I will provide you my personal opinion after having used 5.1 digital surround sound headphones for gaming for around 2 years.  &#xD;&#xA;&#xD;&#xA;I can't recommend them enough if the money isn't an issue.  The headphones help substantially in a couple different ways.  &#xD;&#xA;&#xD;&#xA;**First**: The sound clarity is amazing.  You'll end up hearing things you normally wouldn't have heard.  Footsteps seems amplified and its easier to tell the direction of gunfire.&#xD;&#xA;&#xD;&#xA;**Second**: Direction.  In addition to the location of gunfire, the 5.1 surround sound makes it easier to identify the direction of the footsteps.  This helps prevent people from sneaking up on you.&#xD;&#xA;&#xD;&#xA;**Third**: Late night gaming.  It's useful to play a FPS at ear splitting volume but never wake anyone up.  On late nights your significant other will thank you.&#xD;&#xA;&#xD;&#xA;**Finally**: The most important aspect of gaming headphones.  It blocks out ambient noise.  This is true with any headphones and will greatly improve your game.  Whether you realize it or not your body focuses on ambient noises and by blocking them out I have found my concentration for the game is greatly improved.&#xD;&#xA;&#xD;&#xA;As with any other recommendation, take this with a grain of salt.  But I have personally found gaming headphones to be invaluable in my FPS game. " />
  <row Id="33856" PostHistoryTypeId="5" PostId="14285" RevisionGUID="70104d0a-09a9-448d-ada4-402e236c24e5" CreationDate="2011-01-10T17:44:56.457" UserId="23" Comment="added 26 characters in body; edited title" Text="Is it worth it going back to complete the side quests Wutai and sunken Gelnika?" />
  <row Id="33857" PostHistoryTypeId="4" PostId="14285" RevisionGUID="70104d0a-09a9-448d-ada4-402e236c24e5" CreationDate="2011-01-10T17:44:56.457" UserId="23" Comment="added 26 characters in body; edited title" Text="I just destroyed the Diamond  Weapon." />
  <row Id="33858" PostHistoryTypeId="2" PostId="14293" RevisionGUID="0c04e59b-4102-4e47-88f4-95b38a3fa6a9" CreationDate="2011-01-10T17:47:50.467" UserId="6195" Text="When it comes to reduction It is indeed diminishing, but when You work out the formula for Ehp (Estimated hp) 1 point of armor actually always gives 1 additional % of hp based on the base hp." />
  <row Id="33859" PostHistoryTypeId="2" PostId="14294" RevisionGUID="2bf7ed5f-6050-4668-ae5e-5b2a5dabec6b" CreationDate="2011-01-10T17:53:26.027" UserId="6431" Text="I'm creating a warrior to play in a group with 4 friends (will be playing as a dps).  I have the 2 handed heirloom axe so I'm looking at arms specs.  What is a high damage (dps) spec for leveling arms?" />
  <row Id="33860" PostHistoryTypeId="1" PostId="14294" RevisionGUID="2bf7ed5f-6050-4668-ae5e-5b2a5dabec6b" CreationDate="2011-01-10T17:53:26.027" UserId="6431" Text="Wow Cataclysm Leveling: Max DPS Warrior spec" />
  <row Id="33861" PostHistoryTypeId="3" PostId="14294" RevisionGUID="2bf7ed5f-6050-4668-ae5e-5b2a5dabec6b" CreationDate="2011-01-10T17:53:26.027" UserId="6431" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33862" PostHistoryTypeId="2" PostId="14295" RevisionGUID="a834c84b-140d-431f-a916-bf923172b893" CreationDate="2011-01-10T17:55:03.967" UserId="6431" Text="I have been out of wow for a long time.  I have recently begun to play an arms warrior with 4 friends (mostly dungeons and some pvp). What are the best add-on's to help level a warrior?" />
  <row Id="33863" PostHistoryTypeId="1" PostId="14295" RevisionGUID="a834c84b-140d-431f-a916-bf923172b893" CreationDate="2011-01-10T17:55:03.967" UserId="6431" Text="Wow Cataclysm Vital Leveling Addon's" />
  <row Id="33864" PostHistoryTypeId="3" PostId="14295" RevisionGUID="a834c84b-140d-431f-a916-bf923172b893" CreationDate="2011-01-10T17:55:03.967" UserId="6431" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33865" PostHistoryTypeId="2" PostId="14296" RevisionGUID="e3a4a5c0-5f8e-4883-a151-aa43aad86d91" CreationDate="2011-01-10T17:56:36.087" UserId="6431" Text="As mentioned in the previous posts I have recently rolled a dps arms warrior.  I am interested in both dungeons and pvp.  What are the most important warrior macros to have?" />
  <row Id="33866" PostHistoryTypeId="1" PostId="14296" RevisionGUID="e3a4a5c0-5f8e-4883-a151-aa43aad86d91" CreationDate="2011-01-10T17:56:36.087" UserId="6431" Text="Wow Cataclysm Vital Warrior Macros" />
  <row Id="33867" PostHistoryTypeId="3" PostId="14296" RevisionGUID="e3a4a5c0-5f8e-4883-a151-aa43aad86d91" CreationDate="2011-01-10T17:56:36.087" UserId="6431" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33868" PostHistoryTypeId="2" PostId="14297" RevisionGUID="b4f57be2-633f-4f2b-a1bb-be6b6ae8e642" CreationDate="2011-01-10T18:01:35.357" UserId="2339" Text="Sunken Galinka&#xD;&#xA;==============&#xD;&#xA;&#xD;&#xA;This area has some great materia, as well as as Yuffie's Ultimate Weapon: The Conformer.  &#xD;&#xA;&#xD;&#xA;Materia found in this area&#xD;&#xA;---------------------------&#xD;&#xA;&#xD;&#xA;[Double-Cut][1]&#xD;&#xA;&#xD;&#xA;[Hades][2] (Awesome to pair with the Added-Effect materia)&#xD;&#xA;&#xD;&#xA;Limit Breaks&#xD;&#xA;------------&#xD;&#xA;&#xD;&#xA;[Highwind][3] (Cid's Final Limit Break)&#xD;&#xA;&#xD;&#xA;Ultimate Weapons&#xD;&#xA;---------------&#xD;&#xA;&#xD;&#xA;[Conformer][4] (Yuffie)&#xD;&#xA;&#xD;&#xA;Wutai&#xD;&#xA;=====&#xD;&#xA;&#xD;&#xA;Materia found in this area&#xD;&#xA;---------------------------&#xD;&#xA;&#xD;&#xA;First time doing the side quests (Materia Thief)&#xD;&#xA;&#xD;&#xA;[MP Absorb][5]&#xD;&#xA;&#xD;&#xA;[HP Absorb][6]&#xD;&#xA;&#xD;&#xA;Second part of the side quest&#xD;&#xA;&#xD;&#xA;[Leviathan][7]&#xD;&#xA;&#xD;&#xA;Limit Breaks&#xD;&#xA;------------&#xD;&#xA;&#xD;&#xA;[All Creation][8] (Yuffie's Final Limit Break)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Double-Cut&#xD;&#xA;  [2]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Hades&#xD;&#xA;  [3]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Items.html#Highwind&#xD;&#xA;  [4]: http://finalfantasy.neoseeker.com/wiki/Ultimate_Weapons_%28FFVII%29#Yuffie.27s_Conformer&#xD;&#xA;  [5]: http://www.cavesofnarshe.com/ff7/w_item.php?item=MP+Absorb&#xD;&#xA;  [6]: http://www.cavesofnarshe.com/ff7/w_item.php?item=HP+Absorb&#xD;&#xA;  [7]: http://www.cavesofnarshe.com/ff7/w_item.php?item=Leviathan&#xD;&#xA;  [8]: http://www.cavesofnarshe.com/ff7/w_magic.php?spell=All+Creation" />
  <row Id="33869" PostHistoryTypeId="5" PostId="10131" RevisionGUID="eb056967-9df6-4101-a0c6-fb55fc04a24b" CreationDate="2011-01-10T18:05:03.247" UserId="3423" Comment="added link to original forum post" Text="I recently saw an [article about a 7 roach rush build](http://lbrandy.com/blog/2010/11/using-genetic-algorithms-to-find-starcraft-2-build-orders/) that's even faster than the popular 5 roach rush build. This build gets to 7 roaches in about 4:40. How would I counter this build? I'm mostly Toss, but please suggest counters for any of the races.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;**Update**: Apparently the original creators of the build optimization program are working on Protoss and Terran versions - http://www.teamliquid.net/forum/viewmessage.php?topic_id=160231" />
  <row Id="33870" PostHistoryTypeId="5" PostId="14297" RevisionGUID="92e0a448-215e-4146-be57-2efa0d1b90c0" CreationDate="2011-01-10T18:07:02.420" UserId="2339" Comment="added more content about what changes" Text="Below I list both areas, as well as the Materia/Weapons/Limit Breaks you can acquire.  Note that you need to do the Materia Thief Side Quests in Wutai prior to starting disc 2, but you can do the second part of it anytime after that.&#xD;&#xA;&#xD;&#xA;For the record though, if you are trying to get the Enemy Skill &quot;Trine&quot; for all four of the games &quot;Enemy Skill&quot; materia, you will need to wait to do the second part of the Wutai chain (The Pagoda) until after you have all four materia.  Then, when facing [Godo][1], you will be able to collect the skill on all four materia.  &#xD;&#xA;&#xD;&#xA;Sunken Galinka&#xD;&#xA;==============&#xD;&#xA;&#xD;&#xA;This area has some great materia, as well as as Yuffie's Ultimate Weapon: The Conformer.  &#xD;&#xA;&#xD;&#xA;Materia found in this area&#xD;&#xA;---------------------------&#xD;&#xA;&#xD;&#xA;[Double-Cut][2]&#xD;&#xA;&#xD;&#xA;[Hades][3] (Awesome to pair with the Added-Effect materia)&#xD;&#xA;&#xD;&#xA;Limit Breaks&#xD;&#xA;------------&#xD;&#xA;&#xD;&#xA;[Highwind][4] (Cid's Final Limit Break)&#xD;&#xA;&#xD;&#xA;Ultimate Weapons&#xD;&#xA;---------------&#xD;&#xA;&#xD;&#xA;[Conformer][5] (Yuffie)&#xD;&#xA;&#xD;&#xA;Wutai&#xD;&#xA;=====&#xD;&#xA;&#xD;&#xA;This area also has some rare materia, as well as Yuffie's Final Limit Break.&#xD;&#xA;&#xD;&#xA;Materia found in this area&#xD;&#xA;---------------------------&#xD;&#xA;&#xD;&#xA;First time doing the side quests (Materia Thief)&#xD;&#xA;&#xD;&#xA;[MP Absorb][6]&#xD;&#xA;&#xD;&#xA;[HP Absorb][7]&#xD;&#xA;&#xD;&#xA;Second part of the side quest (The Pagoda)&#xD;&#xA;&#xD;&#xA;[Leviathan][8]&#xD;&#xA;&#xD;&#xA;Limit Breaks&#xD;&#xA;------------&#xD;&#xA;&#xD;&#xA;[All Creation][9] (Yuffie's Final Limit Break)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cavesofnarshe.com/ff7/wutai.php&#xD;&#xA;  [2]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Double-Cut&#xD;&#xA;  [3]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Hades&#xD;&#xA;  [4]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Items.html#Highwind&#xD;&#xA;  [5]: http://finalfantasy.neoseeker.com/wiki/Ultimate_Weapons_%28FFVII%29#Yuffie.27s_Conformer&#xD;&#xA;  [6]: http://www.cavesofnarshe.com/ff7/w_item.php?item=MP+Absorb&#xD;&#xA;  [7]: http://www.cavesofnarshe.com/ff7/w_item.php?item=HP+Absorb&#xD;&#xA;  [8]: http://www.cavesofnarshe.com/ff7/w_item.php?item=Leviathan&#xD;&#xA;  [9]: http://www.cavesofnarshe.com/ff7/w_magic.php?spell=All+Creation" />
  <row Id="33871" PostHistoryTypeId="2" PostId="14298" RevisionGUID="0a191637-4383-401e-9b3b-cee66468c883" CreationDate="2011-01-10T18:07:04.077" UserId="7" Text="I can sneak up very close to the fly, but if I try to jump on him or get closer than where I am in the photo, he flies off.&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/SJiBz.jpg" />
  <row Id="33872" PostHistoryTypeId="1" PostId="14298" RevisionGUID="0a191637-4383-401e-9b3b-cee66468c883" CreationDate="2011-01-10T18:07:04.077" UserId="7" Text="How do you get past the board with the fly in Limbo?" />
  <row Id="33873" PostHistoryTypeId="3" PostId="14298" RevisionGUID="0a191637-4383-401e-9b3b-cee66468c883" CreationDate="2011-01-10T18:07:04.077" UserId="7" Text="&lt;xbox-live-arcade&gt;&lt;limbo&gt;" />
  <row Id="33874" PostHistoryTypeId="5" PostId="14297" RevisionGUID="d7dc66f8-9ba9-42aa-85e4-60dc692f4ed5" CreationDate="2011-01-10T18:17:38.907" UserId="2339" Comment="typo" Text="Below I list both areas, as well as the Materia/Weapons/Limit Breaks you can acquire.  Note that you need to do the Materia Thief Side Quests in Wutai prior to starting disc 2, but you can do the second part of it anytime after that.&#xD;&#xA;&#xD;&#xA;For the record though, if you are trying to get the Enemy Skill &quot;Trine&quot; for all four of the games &quot;Enemy Skill&quot; materia, you will need to wait to do the second part of the Wutai chain (The Pagoda) until after you have all four materia.  Then, when facing [Godo][1], you will be able to collect the skill on all four materia.  &#xD;&#xA;&#xD;&#xA;Sunken Galinka&#xD;&#xA;==============&#xD;&#xA;&#xD;&#xA;This area has some great materia, as well as as Yuffie's Ultimate Weapon: The Conformer.  &#xD;&#xA;&#xD;&#xA;**Materia found in this area**&#xD;&#xA;&#xD;&#xA;[Double-Cut][2]&#xD;&#xA;&#xD;&#xA;[Hades][3] (Awesome to pair with the Added-Effect materia)&#xD;&#xA;&#xD;&#xA;**Limit Breaks**&#xD;&#xA;&#xD;&#xA;[Highwind][4] (Cid's Final Limit Break)&#xD;&#xA;&#xD;&#xA;**Ultimate Weapons**&#xD;&#xA;&#xD;&#xA;[Conformer][5] (Yuffie)&#xD;&#xA;&#xD;&#xA;Wutai&#xD;&#xA;=====&#xD;&#xA;&#xD;&#xA;This area also has some rare materia, as well as Yuffie's Final Limit Break.&#xD;&#xA;&#xD;&#xA;**Materia found in this area**&#xD;&#xA;&#xD;&#xA;First time doing the side quests (Materia Thief)&#xD;&#xA;&#xD;&#xA;[MP Absorb][6]&#xD;&#xA;&#xD;&#xA;[HP Absorb][7]&#xD;&#xA;&#xD;&#xA;Second part of the side quest (The Pagoda)&#xD;&#xA;&#xD;&#xA;[Leviathan][8]&#xD;&#xA;&#xD;&#xA;**Limit Breaks**&#xD;&#xA;&#xD;&#xA;[All Creation][9] (Yuffie's Final Limit Break)&#xD;&#xA;&#xD;&#xA;Conclusion&#xD;&#xA;==========&#xD;&#xA;&#xD;&#xA;In case it wasn't clear enough from this huge list of items, since the areas and the side quests are relatively small (but do require decent preparation at least for the Yuffie side quests), I would definitely consider it &quot;worth it&quot; to go back and do them.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cavesofnarshe.com/ff7/wutai.php&#xD;&#xA;  [2]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Double-Cut&#xD;&#xA;  [3]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Materia-List.html#Hades&#xD;&#xA;  [4]: http://www.jegged.com/Playstation/Final-Fantasy-VII/Items/Items.html#Highwind&#xD;&#xA;  [5]: http://finalfantasy.neoseeker.com/wiki/Ultimate_Weapons_%28FFVII%29#Yuffie.27s_Conformer&#xD;&#xA;  [6]: http://www.cavesofnarshe.com/ff7/w_item.php?item=MP+Absorb&#xD;&#xA;  [7]: http://www.cavesofnarshe.com/ff7/w_item.php?item=HP+Absorb&#xD;&#xA;  [8]: http://www.cavesofnarshe.com/ff7/w_item.php?item=Leviathan&#xD;&#xA;  [9]: http://www.cavesofnarshe.com/ff7/w_magic.php?spell=All+Creation" />
  <row Id="33875" PostHistoryTypeId="5" PostId="11937" RevisionGUID="65867ee1-484e-4339-bce3-b9fd2f290c94" CreationDate="2011-01-10T18:22:49.063" UserId="341" Comment="added 164 characters in body; edited title" Text="What determines the number of zombies that will be in a zone in the world beyond?  &#xD;&#xA;&#xD;&#xA;Does killing a zombie while you are in the World Beyond mean that zone will have fewer zombies the next day as well?  Does it basically go through and add a random number of zombies to each zone, and all the ones currently there remain?&#xD;&#xA;&#xD;&#xA;Also, does killing a zombie in the World Beyond have any impact on the size of the nightly attack, either on that day or on subsequent days?  Is there any correlation between the size of the nightly attack and the number of zombies in zones in the World Beyond?  Sorry, that's a lot of questions, but I'm sure someone can answer them all." />
  <row Id="33876" PostHistoryTypeId="4" PostId="11937" RevisionGUID="65867ee1-484e-4339-bce3-b9fd2f290c94" CreationDate="2011-01-10T18:22:49.063" UserId="341" Comment="added 164 characters in body; edited title" Text="How does zombie spawning in Die2Nite work?" />
  <row Id="33877" PostHistoryTypeId="2" PostId="14299" RevisionGUID="b3509209-1f85-4ae8-aabf-b5ce391cf31f" CreationDate="2011-01-10T18:35:07.057" UserId="274" Text="Over the years Blizzard has been steadily taking the best ideas from the UI customization community and integrating them into the base UI. For example, the game now has a built-in version of QuestHelper which shows (on your map) where to go to kill monsters for quests and turn them in afterward. Frankly, there *are* no &quot;vital&quot; leveling addons anymore.&#xD;&#xA;&#xD;&#xA;Some addons can be *useful*, of course, but it depends more on your own play style rather than &quot;here's a list of what you need to play the game&quot;.&#xD;&#xA;&#xD;&#xA;My advice is to just start playing with no UI addons, and wait until you find an itch that needs scratching before you bother installing any." />
  <row Id="33878" PostHistoryTypeId="2" PostId="14300" RevisionGUID="5542d121-d5b4-4e41-830c-6b0204ad5c0b" CreationDate="2011-01-10T18:35:11.207" UserId="730" Text="[Konkuri][1] is an online application that allow to manage a tournament or a league. I am not sure it will fulfill all your requirements, but this is what they offer:&#xD;&#xA;&#xD;&#xA;1. **Web based application**: Nothing to download or install. Access from everywhere&#xD;&#xA;2. **Tournament site publishing**: Create it in less than one minute. Share it with players, spectators and friends&#xD;&#xA;3. **Various tournament systems**: Konkuri supports single round-robin, double round-robin, single-elimination bracket, groups/playoffs. And this is just the beginning: double elimination and races are coming...&#xD;&#xA;4. **Painless schedule seeding**: You can either manually pair up competitors or have the site make a random schedule that you can refine as you want.&#xD;&#xA;5. **Easy results and standings management**: Enter the scores and the standings will update automatically. Get complete round-robin tables with Played, Won, Lost, Tied, ...&#xD;&#xA;6. **Various kinds of scores**: Konkuri supports aggregate scores: best of N sets (like in Tennis), two-legged ties (like in UEFA Champions League), best of N matches (like in major USA sports leagues)&#xD;&#xA;7. **Majority of sports and games supported**: With sports presets, in order to give you exactly what you really need&#xD;&#xA;8. **Game date and time scheduling**: Let everyone be updated of the upcomings events&#xD;&#xA;9. **Tournament's blog and feeds**: Communicate easily with players and tournament fans. Get live scores and messages updates&#xD;&#xA;10. **Comments on matches**: Users and visitors can comment on matches. Gravatar icons supported&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;  [1]: http://www.konkuri.com/" />
  <row Id="33879" PostHistoryTypeId="2" PostId="14301" RevisionGUID="c0cf31d9-ba65-4dc3-b47c-0a0af333298f" CreationDate="2011-01-10T18:35:55.693" UserId="341" Text="Here's my thought.  It doesn't really matter whether you deplete a zone on day 1 or day 10, you'll get the same items in the end.  The key to getting additional resources is to deplete zones that might otherwise never get depleted.  So you need to push out all the way to the edge, but you need to do it without losing anyone.  So...&#xD;&#xA;&#xD;&#xA;On day 1, everyone stays on the top half of the map.  That way people would be closer together, and could easily join each other if someone accidentally stumbled into a bunch of zeds. The goals would be to quickly get people out to the edges and auto-search them first, leaving the closer zones for days 3-6. On day 2, you would do the same thing, only for the bottom half of the map.  &#xD;&#xA;&#xD;&#xA;A more extreme version would have everyone searching on day 1, forget construction or upgrading to tents.  You should find enough defensive objects to get you through the first attack, and you'll be in a much better position to build things in a reasonable way.&#xD;&#xA;&#xD;&#xA;The big problem would be the organization required.  It feels to me like you would need to organize it with people before the town started, because otherwise people would just go do things their own way without ever reading the forums on day 1.  But since it seems like the edge zones are the ones that rarely get searched to depletion, the benefits could be huge.  &#xD;&#xA;" />
  <row Id="33880" PostHistoryTypeId="2" PostId="14302" RevisionGUID="c00c4fc5-f872-4143-8886-c176bb11a387" CreationDate="2011-01-10T18:36:00.393" UserId="6197" Text="What did they say to each other, and what did it mean?  I completed missed it." />
  <row Id="33881" PostHistoryTypeId="1" PostId="14302" RevisionGUID="c00c4fc5-f872-4143-8886-c176bb11a387" CreationDate="2011-01-10T18:36:00.393" UserId="6197" Text="Just beat Halo: Reach but missed Keyes and Cortana's end exchange" />
  <row Id="33882" PostHistoryTypeId="3" PostId="14302" RevisionGUID="c00c4fc5-f872-4143-8886-c176bb11a387" CreationDate="2011-01-10T18:36:00.393" UserId="6197" Text="&lt;halo-reach&gt;" />
  <row Id="33883" PostHistoryTypeId="2" PostId="14303" RevisionGUID="9d9f2157-7678-4f82-a01a-cc0392f01010" CreationDate="2011-01-10T18:37:59.547" UserId="3917" Text="Caravan is very very easy if you follow this strategy:&#xD;&#xA;&#xD;&#xA;Fill your deck with as many 7-9-10 cards as possible, (4 each from the starter, and buy as many 7-9-10s as you can get your hands on)  Fill the rest of your deck with useful fillers, like face cards (especially Kings).  Try to keep your deck size to a minimum of 30 until you have a lot of 7-9-10s.&#xD;&#xA;&#xD;&#xA;When you start your hand, before you put down any cards, discard everything until you have 3 10s, 3 9s, and 2 7s.  Start by putting down your 3 10s, and then put down a 9, and 7 on one of the piles your opponent doesn't play on.  Finally, put down the 9 and 7 on one of the other piles.&#xD;&#xA;&#xD;&#xA;With this strategy, you can win almost every single game of caravan you play." />
  <row Id="33884" PostHistoryTypeId="2" PostId="14304" RevisionGUID="ae021cc0-b67f-461d-840e-2a36a5aeaf99" CreationDate="2011-01-10T18:38:03.903" UserId="6199" Text="I'm trying to improve my very poor StarCraft2 play and have been reading about popular build orders, rushes, cheeses, etc.  In reading this guide there is something I don't understand:&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Mega_Rax&#xD;&#xA;&#xD;&#xA;&gt; Once the 4th rax has finished, pull half your SCVs and poke his ramp with your marines.&#xD;&#xA;&#xD;&#xA;and later:&#xD;&#xA;&#xD;&#xA;&gt; When Terran pulls SCVs, it is strongest against zerg; however Mega Rax is also the hardest to hide from zerg.&#xD;&#xA;&#xD;&#xA;But I have no idea what &quot;pull half your SCVs&quot; means.  Pull them off of production?  And do what with them?&#xD;&#xA;&#xD;&#xA;Thanks for any insight." />
  <row Id="33885" PostHistoryTypeId="1" PostId="14304" RevisionGUID="ae021cc0-b67f-461d-840e-2a36a5aeaf99" CreationDate="2011-01-10T18:38:03.903" UserId="6199" Text="What does it mean to &quot;pull SCVs&quot;" />
  <row Id="33886" PostHistoryTypeId="3" PostId="14304" RevisionGUID="ae021cc0-b67f-461d-840e-2a36a5aeaf99" CreationDate="2011-01-10T18:38:03.903" UserId="6199" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="33887" PostHistoryTypeId="5" PostId="11431" RevisionGUID="49a562dc-198b-42c8-8e6a-ada5b8a9f885" CreationDate="2011-01-10T18:44:47.790" UserId="18" Comment="added video clarification" Text="I use the design in [this post][1] on the Minecraft forums. The design is also shown in [this video][2].&#xD;&#xA;&#xD;&#xA;You say you only have one water, but I'm sure it's not too difficult to get another. This generator allows you to mine two blocks, moving your cursor back and forth (so you're not just holding left-click for hours). The water currents will bring the dropped cobblestone towards the block on which you stand. It takes up 5x5x3 blocks of space, and if you build it in a corner of a building, you can omit the leftmost column and top row, diminishing the size to 4x4x3.&#xD;&#xA;&#xD;&#xA;To build it, construct the following:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;BOTTOM  MIDDLE   TOP  │  KEY&#xD;&#xA;                      │  &#xD;&#xA;█████   █████   █████ │  █ - generator body (solid material)&#xD;&#xA;███.█   ███W█   █████ │  W - water source&#xD;&#xA;███.█   ██.▒.   ██L██ │  L - lava source&#xD;&#xA;█...█   █W▒..   ███.. │  ▒ - cobblestone&#xD;&#xA;████.   ███..   ███.. │  . - empty block&#xD;&#xA;    ↑       &#xD;&#xA;stand&#xD;&#xA; here&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;And a video showing it:&#xD;&#xA;&#xD;&#xA;[![The generator in action.][3]][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=25011&amp;start=30#p452304&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=_MQt7-Omyxw&#xD;&#xA;  [3]: http://i2.ytimg.com/vi/_MQt7-Omyxw/hqdefault.jpg &quot;The generator in action.&quot;" />
  <row Id="33888" PostHistoryTypeId="5" PostId="14302" RevisionGUID="fea0cc67-0f51-4312-8a4d-3fe283c6f79e" CreationDate="2011-01-10T18:46:50.967" UserId="274" Comment="Fixed typo; edited tags; edited title" Text="What did they say to each other, and what did it mean? I completely missed it." />
  <row Id="33889" PostHistoryTypeId="6" PostId="14302" RevisionGUID="fea0cc67-0f51-4312-8a4d-3fe283c6f79e" CreationDate="2011-01-10T18:46:50.967" UserId="274" Comment="Fixed typo; edited tags; edited title" Text="&lt;spoiler&gt;&lt;plot&gt;&lt;halo-reach&gt;" />
  <row Id="33890" PostHistoryTypeId="4" PostId="14302" RevisionGUID="fea0cc67-0f51-4312-8a4d-3fe283c6f79e" CreationDate="2011-01-10T18:46:50.967" UserId="274" Comment="Fixed typo; edited tags; edited title" Text="Just beat Halo: Reach but missed Keyes' and Cortana's end exchange" />
  <row Id="33891" PostHistoryTypeId="2" PostId="14305" RevisionGUID="eebbd745-dec9-4e52-a684-f9a55d7c6cea" CreationDate="2011-01-10T18:57:43.390" UserId="5046" Text="Here the ending on YouTube:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=3nxv2Uo1Y3U&#xD;&#xA;&#xD;&#xA;The exchange between Cortana and Keys is the beginning of Halo: Combat Evolved! Cortana plots a random hyperspace jump to lose the covenant and by chance discover the first halo ring. The story then continues with you playing as Spartan – 117 in the first Halo game.&#xD;&#xA;" />
  <row Id="33892" PostHistoryTypeId="2" PostId="14306" RevisionGUID="3b34b7d5-9479-4a54-b312-118cb990597f" CreationDate="2011-01-10T19:02:47.150" UserId="18" Text="" />
  <row Id="33893" PostHistoryTypeId="2" PostId="14307" RevisionGUID="d7a8ab5f-0cff-4792-a9c3-abfcd0d1c853" CreationDate="2011-01-10T19:02:47.150" UserId="18" Text="Badges, medals, records, distinctions, achievements: who doesn't love spending hours carrying a garden gnome along with you from start to end of a game just to unlock the precious flair?" />
  <row Id="33894" PostHistoryTypeId="2" PostId="14308" RevisionGUID="c879e1ff-731e-437f-996f-6c96b4f9e2b6" CreationDate="2011-01-10T19:05:23.063" UserId="4106" Text="Pulling your SCVs simply means bring them along and put them in the front of your army. If properly positioned, your opponent's zerglings will be attacking the SVCs (who can also do decent damage considering they are worker units) instead of attacking your marines, who can kill the zerglings off with minimal risk of even getting hit.&#xD;&#xA;&#xD;&#xA;SVCs also allow you to build a bunker or two to help your push and again, make your marines live longer so they can do more damage.&#xD;&#xA;&#xD;&#xA;I'm sure someone will come along and give a great answer that has a ton of detail, but since I don't play Terran I'm just going off what I've seen come at me and what I've seen casted." />
  <row Id="33895" PostHistoryTypeId="2" PostId="14309" RevisionGUID="595c5290-2953-4cd3-b2bc-15a2041bcba9" CreationDate="2011-01-10T19:06:37.917" UserId="617" Text="In this case, it means to take SCVs off mining to assist the marine army. The SCVs can:&#xD;&#xA;&#xD;&#xA; - Build/repair bunkers &#xD;&#xA; - Be used to soak up damage, especially if peeking up a ramp&#xD;&#xA; - Attack, if really going all-in&#xD;&#xA; - Block enemy units from moving" />
  <row Id="33896" PostHistoryTypeId="2" PostId="14310" RevisionGUID="59b7d669-40fb-4dd8-a806-3d941befde5b" CreationDate="2011-01-10T19:10:29.067" UserId="998" Text="&gt; Once the 4th rax has finished, pull half your SCVs and poke his ramp with your marines.&#xD;&#xA;&#xD;&#xA;Pulling means you take them away from what they are currently doing.  &#xD;&#xA;So, you pull half of your SCVs away from your resources, but to do what?&#xD;&#xA;&#xD;&#xA;This is pointed out in the next sentences:&#xD;&#xA;&gt; You can first place a bunker outside his ramp to give you micro space. Once you're up the ramp, build another bunker and start targeting workers. Make sure to keep producing from your barracks and making depots.&#xD;&#xA;&#xD;&#xA;Basically, you send some SCVs along behind your marines so that they can build bunkers and repair those bunkers, the other SCVs you have pulled are useful for supply depots and taking damage.&#xD;&#xA;&#xD;&#xA;Every time that a SCV dies instead of a Marine when you are pushing him, it's in your advance.&#xD;&#xA;&#xD;&#xA;Why does this work? As you are solely producing marines that cost 50 minerals and placing some buildings that cost 100 minerals, you are able to work with half the mineral income and still have constant production running.&#xD;&#xA;&#xD;&#xA;&gt; When Terran pulls SCVs, it is strongest against zerg; however Mega Rax is also the hardest to hide from zerg.&#xD;&#xA;&#xD;&#xA;In contrast with other races, Zerg is the only race that needs to decide whether he needs to spent his larvae on workers or on army units, as he is under pressure he will need to produce more army units at the cost of his workers. So, if you pull SCVs which gets your economy down, your opponent his economy will also be down because of the pressure that you apply on his production..." />
  <row Id="33897" PostHistoryTypeId="2" PostId="14311" RevisionGUID="b151aa8d-d975-41e3-8ed3-6b64a401a8b9" CreationDate="2011-01-10T19:28:55.910" UserId="5392" Text="What are clan tags for in Call of Duty - Black Ops?" />
  <row Id="33898" PostHistoryTypeId="1" PostId="14311" RevisionGUID="b151aa8d-d975-41e3-8ed3-6b64a401a8b9" CreationDate="2011-01-10T19:28:55.910" UserId="5392" Text="What are clan tags for in Call of Duty - Black Ops?" />
  <row Id="33899" PostHistoryTypeId="3" PostId="14311" RevisionGUID="b151aa8d-d975-41e3-8ed3-6b64a401a8b9" CreationDate="2011-01-10T19:28:55.910" UserId="5392" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="33900" PostHistoryTypeId="2" PostId="14312" RevisionGUID="916d5a2b-1760-4930-ae77-d0ffe8da473b" CreationDate="2011-01-10T19:34:41.023" UserId="3696" Text="The spirit guide will be based on the following:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;            From           Collect      Spirit Guide     Manifests in&#xD;&#xA;&gt;          Pollen tree ---&gt;  Pollen ---&gt;    Wind   ---&gt;   Stone circle&#xD;&#xA;&gt;      Bubble fountain ---&gt;  Bubble ---&gt;    Water  ---&gt;   Water pool&#xD;&#xA;&gt;        Burning plant ---&gt;  Sap    ---&gt;    Fire   ---&gt;   Burning stones&#xD;&#xA;&#xD;&#xA;So you can act according to whichever spirit guide you want.&#xD;&#xA;&#xD;&#xA;I didn't find much saved games yet. I found one here: http://www.mystcommunity.com/board/index.php?showtopic=36560&amp;hl=&#xD;&#xA;&#xD;&#xA;Anyway, see if you can restore one of your earlier games. It might not be that much time consuming as once you have already finished the game." />
  <row Id="33901" PostHistoryTypeId="2" PostId="14313" RevisionGUID="597fdfb6-43fa-4f7b-8d98-47c69c7ff1fb" CreationDate="2011-01-10T19:39:44.327" UserId="3696" Text="Well, it took me about a a week and a half. But also consider that I had to go to work everyday. S.T.A.L.K.E.R rocks any day what say?" />
  <row Id="33902" PostHistoryTypeId="2" PostId="14314" RevisionGUID="3f059f97-4d0f-4a2f-b187-a1dff734301a" CreationDate="2011-01-10T19:44:24.777" UserId="6201" Text="A *clan* is an affiliation of people that generally play together. A *clan tag* is a set of characters that identifies your affiliation with a particular clan." />
  <row Id="33903" PostHistoryTypeId="2" PostId="14315" RevisionGUID="1776bd6c-1105-47b8-9278-070d09691cb6" CreationDate="2011-01-10T19:46:45.613" UserId="3696" Text="Here you go: http://www.vizzed.com/vizzedboard/retro/game.php?id=5319" />
  <row Id="33904" PostHistoryTypeId="5" PostId="14311" RevisionGUID="9d989360-84d3-4edb-a958-d53de65515ab" CreationDate="2011-01-10T19:48:48.850" UserId="5392" Comment="added 24 characters in body; added 78 characters in body" Text="Other than being a set of characters next to your name what is its function? Does it do anything like automatically group you with members of your clan? " />
  <row Id="33905" PostHistoryTypeId="2" PostId="14316" RevisionGUID="42335b72-bb2c-4d8e-9ada-295c632953a0" CreationDate="2011-01-10T19:51:55.210" UserId="1912" Text="This occurs because it takes time to load: proportional to the amount you are loading. When the first ship loads up, it leaves less for the second one to load, causing the second ship to spend less time in the dock, and therefore catch up to the first. As the second catches up, there continues to be less and less for it to load, causing an accelerating cycle that ends up in the state you have pictured.&#xD;&#xA;&#xD;&#xA;The best way I have found to combat this is to make all (or all but one) of your vehicles wait until fully loaded. This causes less available cargo at the dock to mean *more* time at the dock. This reverses the cycle and causes your vehicles to remain relatively well spaced." />
  <row Id="33906" PostHistoryTypeId="5" PostId="14316" RevisionGUID="5b32c3b8-a203-406f-98e3-8a68e4dd0836" CreationDate="2011-01-10T19:57:09.837" UserId="1912" Comment="added 244 characters in body" Text="This occurs because it takes time to load: proportional to the amount you are loading. When the first ship loads up, it leaves less for the second one to load, causing the second ship to spend less time in the dock, and therefore catch up to the first. As the second catches up, there continues to be less and less for it to load, causing an accelerating cycle that ends up in the state you have pictured.&#xD;&#xA;&#xD;&#xA;The best way I have found to combat this is to make all (or all but one) of your vehicles wait until fully loaded. This causes less available cargo at the dock to mean *more* time at the dock. This reverses the cycle and causes your vehicles to remain relatively well spaced.&#xD;&#xA;&#xD;&#xA;The a single vehicle on the route not fully loading will not cause this problem, as it will eventually catch and pass the fully loading vehicles ahead of it. Such a vehicle can be a good indicator of when you need to add or remove vehicles." />
  <row Id="33907" PostHistoryTypeId="2" PostId="14317" RevisionGUID="3fee49d3-7fd4-4b86-84f9-c7673e2f1f88" CreationDate="2011-01-10T20:03:11.327" UserId="3696" Text="Well, since I haven't faced the same problem I can only give suggestions.&#xD;&#xA;&#xD;&#xA;Let me know if this works:&#xD;&#xA;&#xD;&#xA;&gt; Start menu -&gt; Run  Type regedit  Go to&#xD;&#xA;&gt; the folder&#xD;&#xA;&gt; HKEY_LOCAL_MACHINE\software\ubisoft\Assassin's&#xD;&#xA;&gt; creed II  There's a value named&#xD;&#xA;&gt; Language, double click it and type&#xD;&#xA;&gt; English." />
  <row Id="33908" PostHistoryTypeId="2" PostId="14318" RevisionGUID="e773cdd9-7983-4826-aad2-6837dc1464d5" CreationDate="2011-01-10T20:20:46.547" UserId="5046" Text="This level is chapter 15 in Limbo. I've provided a walkthrough video below for you.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=xt8GRJbYDqc&#xD;&#xA;&#xD;&#xA;You have to sneak up to the fly, and as it takes off jump and grabs its legs.&#xD;&#xA;&#xD;&#xA;Hope this helps.&#xD;&#xA;" />
  <row Id="33909" PostHistoryTypeId="2" PostId="14319" RevisionGUID="26318157-7343-4e77-a948-fe6908b8893c" CreationDate="2011-01-10T20:25:03.117" UserId="4103" Text="Each employee has three stats&#xD;&#xA;&#xD;&#xA;- Program&#xD;&#xA;- Scenario&#xD;&#xA;- Graphics&#xD;&#xA;- Sound&#xD;&#xA;&#xD;&#xA;a current job (with level 1-5) and any number of previous jobs in the work history. &#xD;&#xA;&#xD;&#xA;How do these stats influence the quality of the game and the employee effectiveness when they're writing the proposal, designing the graphics or composing the sound?&#xD;&#xA;&#xD;&#xA;Is only the current job title important, or does also the work history play a role? What are the advantages of producers and directors?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33910" PostHistoryTypeId="1" PostId="14319" RevisionGUID="26318157-7343-4e77-a948-fe6908b8893c" CreationDate="2011-01-10T20:25:03.117" UserId="4103" Text="Influence of employee stats on game quality" />
  <row Id="33911" PostHistoryTypeId="3" PostId="14319" RevisionGUID="26318157-7343-4e77-a948-fe6908b8893c" CreationDate="2011-01-10T20:25:03.117" UserId="4103" Text="&lt;game-dev-story&gt;" />
  <row Id="33912" PostHistoryTypeId="10" PostId="13851" RevisionGUID="d400b66b-bb66-4e2a-ae6b-d9af7b485636" CreationDate="2011-01-10T20:29:25.740" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="33913" PostHistoryTypeId="5" PostId="13851" RevisionGUID="1ba307bb-8c5f-46f7-bc90-0c56019d0db1" CreationDate="2011-01-10T20:29:25.880" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How does zombie spawning in Die2Nite work?](http://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;How does zombie spawning work? Do zombies spawn off of other zombies? Any idea what the formula is? If I clear out a whole corner of zombies, will zombies spawn from the edge of the map?" />
  <row Id="33914" PostHistoryTypeId="2" PostId="14320" RevisionGUID="22573a6f-26ba-4b9e-93c6-d84c93829943" CreationDate="2011-01-10T20:59:34.557" UserId="4737" Text="So I bought Black Ops for my PC about a month ago, because a couple of my friends were harassing me to no end to get it. The game is fairly fun (Zombies is awesome), but I've dealt with nothing but lockups whenever I do multiplayer online. And before anyone asks it, yes, my video card drivers are updated to the latest drivers. In fact, nearly all of my drivers are the latest greatest since I put Win 7 on it about two months ago. My system is more than capable of handling the game also, so it shouldn't be caused by my hardware (Phenom II 6-core, Radeon HD 5870, gskill ddr3 1600).&#xD;&#xA;&#xD;&#xA;The lockups (when the game freezes) are random: it can happen two minutes into joining a game or it can happen 15 minutes into it. It even occurs at times when I'm just in the game menu and before I've joined a game (although this has maybe only happened two times). What is most frustrating is that the last time it happened I'd gotten a number of awards during a match (head-shots), and after I crashed I went back into the game and it didn't look like I'd actually been awarded my points nor gotten those awards since I'd crashed. &#xD;&#xA;&#xD;&#xA;Has anyone else dealt with this game freezing on their PC? Any ideas on how to fix it? I tried posting on the black ops forums and all I got were a bunch of jerks telling me to buy the game for PS3 or XBox. That's not a solution. I just basically got screwed out of $59 if that is a solution. It's my first CoD game, and at this point it's looking like it'll be my last as well.&#xD;&#xA;&#xD;&#xA;**EDIT**:&#xD;&#xA;Forgot to mention - after BO2 locks up then I have to end task it to get rid of it. After having end-tasked it then my network connection is jacked up... and bad. I can't even get to the internet when it happens and I have to completely reboot my machine to fix the problem. " />
  <row Id="33915" PostHistoryTypeId="1" PostId="14320" RevisionGUID="22573a6f-26ba-4b9e-93c6-d84c93829943" CreationDate="2011-01-10T20:59:34.557" UserId="4737" Text="Black Ops - PC - Nothing but lockups for me" />
  <row Id="33916" PostHistoryTypeId="3" PostId="14320" RevisionGUID="22573a6f-26ba-4b9e-93c6-d84c93829943" CreationDate="2011-01-10T20:59:34.557" UserId="4737" Text="&lt;pc&gt;&lt;call-of-duty-black-ops&gt;&lt;freeze&gt;" />
  <row Id="33917" PostHistoryTypeId="5" PostId="14306" RevisionGUID="31b7408c-187b-419b-b824-154296a6c060" CreationDate="2011-01-10T21:04:23.637" UserId="18" Comment="added 213 characters in body" Text="Achievements are found in many video games. They provide the player with additional goals to complete. Common examples of achievements may be gaining a certain amount of points, or finding hidden areas of a level." />
  <row Id="33918" PostHistoryTypeId="5" PostId="14267" RevisionGUID="0f68e621-00de-4ba1-bc39-4f66a54aa91e" CreationDate="2011-01-10T21:11:06.497" UserId="18" Comment="added brief info about Pokémon" Text="The main Pokémon games are currently in their 5th generation, with 649 total characters to catch and train (not including alternate forms). Each generation revolves around a different region of the Pokémon world - these being Kanto, Johto, Hoenn, Sinnoh, and Unova.&#xD;&#xA;&#xD;&#xA;In most of the Pokémon games, you are a teenager who receives a starter Pokémon from the local Pokémon Professor. Upon obtaining your first Pokémon, you set off to complete your Pokédex, a device that records the data of Pokémon you encounter and catch.&#xD;&#xA;&#xD;&#xA;As your Pokémon battle, they gain experience. Upon gaining enough, they can level up, learn new moves, and have better stats. Certain species of Pokémon can evolve into other Pokémon upon reaching a certain level.&#xD;&#xA;&#xD;&#xA;In addition to the main games, there are many &quot;spinoff&quot; games that differ greatly from the main games. For example, the Pokémon Mystery Dungeon series are roguelikes, and Pokémon Trozei is a puzzle game." />
  <row Id="33919" PostHistoryTypeId="2" PostId="14321" RevisionGUID="30f45776-dd55-475c-ae16-0e99532d6269" CreationDate="2011-01-10T21:14:16.203" UserId="6066" Text="Try making sure all the Black Ops processes are in your firewall's trusted applications list." />
  <row Id="33920" PostHistoryTypeId="2" PostId="14322" RevisionGUID="5d92741f-779d-4e17-9901-3f86c0df4022" CreationDate="2011-01-10T21:15:07.527" UserId="4737" Text="I just got done with sequence 1 in AC2, and I noticed that I have a document called a codex. But I can't read the codex and it tells me that I have to find Leonardo da Vinci to decrypt it for me. I remember doing a scene clear back at the first of sequence 1 where I helped Ezio's mom and Leonardo, but I haven't seen him since. &#xD;&#xA;&#xD;&#xA;Do I just need to hang on to the codex until something occurs in the storyline that lets me decrypt it, or can I somehow find Leonardo right now and have him do it?" />
  <row Id="33921" PostHistoryTypeId="1" PostId="14322" RevisionGUID="5d92741f-779d-4e17-9901-3f86c0df4022" CreationDate="2011-01-10T21:15:07.527" UserId="4737" Text="Leonardo da Vinci" />
  <row Id="33922" PostHistoryTypeId="3" PostId="14322" RevisionGUID="5d92741f-779d-4e17-9901-3f86c0df4022" CreationDate="2011-01-10T21:15:07.527" UserId="4737" Text="&lt;assassins-creed-2&gt;" />
  <row Id="33923" PostHistoryTypeId="2" PostId="14323" RevisionGUID="3c413f64-31ed-4469-bd89-8705a4fb7e3a" CreationDate="2011-01-10T21:15:54.730" UserId="5392" Text="Have you tried looking in the event viewer after you have a lock up. To open the event viewer right click on My Computer and select Manage. Look at System Tools &gt; Event Viewer &gt; Application. If you double click an item in the event list it will give you a detailed description of the event." />
  <row Id="33924" PostHistoryTypeId="2" PostId="14324" RevisionGUID="f70d6edd-7d81-4ef7-bea7-709a74121dc4" CreationDate="2011-01-10T21:21:21.377" UserId="6206" Text="The storyline will guide you to him later. From the way the storyline runs, I doubt you're able to go to him earlier (though I don't know for sure)." />
  <row Id="33925" PostHistoryTypeId="2" PostId="14325" RevisionGUID="a1ed807a-d967-4fea-8c88-7d87766c364f" CreationDate="2011-01-10T21:21:23.953" UserId="6066" Text="You need to find all the pages of the codex.  Once that's done, you can go to Venezia and talk to Leonardo.  He is in the same room as Claudia." />
  <row Id="33926" PostHistoryTypeId="5" PostId="14296" RevisionGUID="e9a459ce-09e6-4a49-b271-eecdbdca5d31" CreationDate="2011-01-10T21:48:51.613" UserId="6431" Comment="added 26 characters in body; edited title" Text="As mentioned in the previous posts I have recently rolled a dps arms warrior.  I am interested in both dungeons and pvp.  What site is a good starting point for learning important warrior macros?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33927" PostHistoryTypeId="4" PostId="14296" RevisionGUID="e9a459ce-09e6-4a49-b271-eecdbdca5d31" CreationDate="2011-01-10T21:48:51.613" UserId="6431" Comment="added 26 characters in body; edited title" Text="Wow Cataclysm: Warrior Macro Resources" />
  <row Id="33928" PostHistoryTypeId="2" PostId="14326" RevisionGUID="1297cdfd-61c0-44e9-b825-373a09591e7e" CreationDate="2011-01-10T21:49:08.713" UserId="1007" Text="&gt; What is a good strategy for quickly leveling perks that gain experience through damage? The perks I'm talking about are Support Specialist, Berserker, Firebug, and Demolitions. &#xD;&#xA;&#xD;&#xA;Don't play single-player please. It's not very fun, and you will not learn from other people. Most of these tips to follow, I've gained through watching other people play. The best advice I can give you is to find out what your perk specializes in and do that. Don't do things your perk is not great at :)&#xD;&#xA;&#xD;&#xA;**Support Specialist**&#xD;&#xA;&#xD;&#xA; - Weld doors if your team holes up&#xD;&#xA;   somewhere.&#xD;&#xA; - Aim for the head. Shotguns penetrate&#xD;&#xA;   through several enemies much easier&#xD;&#xA;   if you aim for the head instead of&#xD;&#xA;   the chest.&#xD;&#xA; - Crouch when you see crawlers&#xD;&#xA;   (everyone hates those nasty little&#xD;&#xA;   turds)&#xD;&#xA; - Don't buy armor/grenades/pistol ammo&#xD;&#xA;   for the first 4-5 waves in order to&#xD;&#xA;   save up for an AA12. This is good&#xD;&#xA;   advice for other classes too.&#xD;&#xA;&#xD;&#xA;**Berserker**&#xD;&#xA;&#xD;&#xA; - If your team holes up somewhere, you&#xD;&#xA;   should be at the front, soaking in&#xD;&#xA;   the damage. Everything should attack&#xD;&#xA;   you first. You should get a decent&#xD;&#xA;   medic (get a mic and use it, it makes&#xD;&#xA;   life much easier)&#xD;&#xA; - You can stun certain enemies,&#xD;&#xA;   especially scrakes. This is important&#xD;&#xA;   -- read up on kf-wiki.com how to do it.&#xD;&#xA; - Learn to know when you're getting&#xD;&#xA;   screwed. You move fast as a zerker so&#xD;&#xA;   you can run away -- just be sure to&#xD;&#xA;   run away before being really screwed&#xD;&#xA;   :)&#xD;&#xA;&#xD;&#xA;**Firebug**&#xD;&#xA;&#xD;&#xA; - Religiously leave &quot;big&quot; things like&#xD;&#xA;   scrakes and fleshpounds to other&#xD;&#xA;   perks. Just run away :)&#xD;&#xA; - Watch when your friendlies are&#xD;&#xA;   getting screwed and unload your whole&#xD;&#xA;   canister into them. Demolition&#xD;&#xA;   players especially will love you if&#xD;&#xA;   you help them out when they're&#xD;&#xA;   screwed and overran by small things.&#xD;&#xA; - Don't annoy your team with flames --&#xD;&#xA;   it really makes it hard to aim and it&#xD;&#xA;   blurs everyone's vision. Stand away&#xD;&#xA;   from friendlies (pick an &quot;entrance&quot;&#xD;&#xA;   to your camping spot and cover it on&#xD;&#xA;   your own, or use the MAC10)&#xD;&#xA; - You make a ton of money as firebug --&#xD;&#xA;   spread the love. No use dying rich :)&#xD;&#xA;&#xD;&#xA;**Demolition**&#xD;&#xA;&#xD;&#xA; - This one is tough -- leave it for&#xD;&#xA;   later if you can. It's expensive and&#xD;&#xA;   somewhat hard to play.&#xD;&#xA; - Always stay behind friendlies -- you&#xD;&#xA;   have very little &quot;close quarter&quot;&#xD;&#xA;   killing abilities.&#xD;&#xA; - It's best if your team camps in a&#xD;&#xA;   spot. Stand on top of a car  or gain&#xD;&#xA;   elevation in any way, and then shoot&#xD;&#xA;   for clumps of small things.&#xD;&#xA; - Use the M79 (single-shot) as primary,&#xD;&#xA;   and leave M32 for when your team&#xD;&#xA;   faces a scrake/fleshpound.&#xD;&#xA;&#xD;&#xA;**General advice :)**&#xD;&#xA;&#xD;&#xA; - Use a microphone, even if just for&#xD;&#xA;   yelling out &quot;scrake&quot; or &quot;fleshpound&quot;&#xD;&#xA;   or &quot;need help please&quot;&#xD;&#xA; - Ask for *how much* money you need,&#xD;&#xA;   not that you need money. You're way&#xD;&#xA;   more likely to get money if you say&#xD;&#xA;   how much you want.  &#xD;&#xA; - Stick to your team :)&#xD;&#xA; - Look for weapons to sell -- most of&#xD;&#xA;   your &quot;advanced&quot; weapons cost a lot of&#xD;&#xA;   money, so save like a scrooge.&#xD;&#xA; - Learn how to kite a lot of enemies --&#xD;&#xA;   if you're screwed, cut your way out,&#xD;&#xA;   and run like a .. female canine. Then,&#xD;&#xA;   let them follow you, and pick 'em off&#xD;&#xA;   one by one.&#xD;&#xA; - Look at how other people are using a&#xD;&#xA;   perk. Most of the advice above is&#xD;&#xA;   from seeing what other people do and&#xD;&#xA;   doing it myself. I've got most&#xD;&#xA;   classes to 5 or 6, so I've picked up&#xD;&#xA;   a bunch of tricks from people.&#xD;&#xA;&#xD;&#xA;Enjoy yourself! Don't worry too much about playing on other difficulties, you'll get there eventually. Have fun with where you are." />
  <row Id="33930" PostHistoryTypeId="2" PostId="14328" RevisionGUID="c8208454-af95-4f2d-a132-489a96d61f76" CreationDate="2011-01-10T21:51:48.960" UserId="6431" Text="What professions give the largest stat bonuses for a cataclysm pvp warrior?" />
  <row Id="33931" PostHistoryTypeId="1" PostId="14328" RevisionGUID="c8208454-af95-4f2d-a132-489a96d61f76" CreationDate="2011-01-10T21:51:48.960" UserId="6431" Text="Wow Cataclysm: PVP Warrior Professions" />
  <row Id="33932" PostHistoryTypeId="3" PostId="14328" RevisionGUID="c8208454-af95-4f2d-a132-489a96d61f76" CreationDate="2011-01-10T21:51:48.960" UserId="6431" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33933" PostHistoryTypeId="5" PostId="14180" RevisionGUID="c3e52a3e-6656-4b5d-a912-ed6db1e10b03" CreationDate="2011-01-10T21:58:46.010" UserId="6066" Comment="edited body" Text="The time it takes for a boomerang bird to turn around appears to be based directly on its **momentum**.  If you shoot straight up and trigger it at the apex of its flight, it should change direction immediately because it has no momentum.  On the opposite end of the spectrum is when you trigger it after it's been falling downward for a second -- its direction will barely be altered before it hits the ground since its momentum is high.&#xD;&#xA;&#xD;&#xA;The boomerang bird is accelerated directly left if shot to the right, and directly right if shot to the left.  Its up/down momentum and acceleration are not altered.  So if it has no up/down momentum, it will fly directly left/right after the trigger *plus* the effect of gravity (so it will start out directly left and accelerate downward).  If it has some momentum up, for example, it will begin to go leftward/rightward on an upward angle, and accelerate downward due to gravity." />
  <row Id="33934" PostHistoryTypeId="2" PostId="14329" RevisionGUID="e5b20b6b-fbd9-4c9b-812b-26fd5297d5d5" CreationDate="2011-01-10T22:00:26.330" UserId="336" Text="Jewelcrafting can give up to +81 to a primary Stat, whereas enchanting / blacksmithing / inscription etc. only give +80. (Exceedingly minor difference.)&#xD;&#xA;&#xD;&#xA;Also worth looking into is Leatherworking, which offers unique arms-slot enchants that are unique in that they provide a primary stat bonus (such as strength) otherwise unobtainable as an enchantment in that slot.&#xD;&#xA;&#xD;&#xA;In general, the gathering professions provide less useful benefits than the secondary professions, a possible exception being Mining, which provides health. (Strength is a better damage increaser than both crit rating from skinning or an activated haste+heal from herbalism).&#xD;&#xA;&#xD;&#xA;So the bleeding edge optimization would indicate Leatherworking and Jewelcrafting as the best, in terms of pure +stats. Mining / Jewelcrafting is easier to level, and the bonus health from Mining is not wasted during the period before (if) you switch it for leatherworking.&#xD;&#xA;&#xD;&#xA;Beginning with Wrath, and developed to completion in Cataclysm, class is largely meaningless when looking at profession bonuses. The core primary stats of Intellect / Spirit / Strength / Agility are all available within a single profession, making class choice largely irrelevant.*&#xD;&#xA;&#xD;&#xA;*Tailoring provides cloak enchants that do not give stat increases, but proc bonus AP, Spellpower, or trigger a mana restore instead." />
  <row Id="33935" PostHistoryTypeId="2" PostId="14330" RevisionGUID="e12e9e30-e398-4255-9329-1b87d7d9c83e" CreationDate="2011-01-10T22:05:07.353" UserId="6431" Text="I have frequently hear casters talk about how Roaches have replaced Hydralisks in the mid game.  In what ways have roaches replaced hydras?  Isn't the DPS and range on a Hydra considerably better?" />
  <row Id="33936" PostHistoryTypeId="1" PostId="14330" RevisionGUID="e12e9e30-e398-4255-9329-1b87d7d9c83e" CreationDate="2011-01-10T22:05:07.353" UserId="6431" Text="Starcraft 2: Why use Roach over Hydra?" />
  <row Id="33937" PostHistoryTypeId="3" PostId="14330" RevisionGUID="e12e9e30-e398-4255-9329-1b87d7d9c83e" CreationDate="2011-01-10T22:05:07.353" UserId="6431" Text="&lt;starcraft-2&gt;" />
  <row Id="33938" PostHistoryTypeId="2" PostId="14331" RevisionGUID="ee72a819-e839-49d3-bb0b-7bdced600c54" CreationDate="2011-01-10T22:12:48.313" UserId="6431" Text="For the first time I have picked up 'Icewind Dale' after playing Baldur's Gate 1 &amp; 2.  At the starting screen of Icewind Dale it gives you the option to create up to 6 starting characters. &#xD;&#xA;&#xD;&#xA;Is this how the game is supposed to be played? Are there still NPC's throughout the story line that enrich the story by joining your party or are you best left creating your initial party?" />
  <row Id="33939" PostHistoryTypeId="1" PostId="14331" RevisionGUID="ee72a819-e839-49d3-bb0b-7bdced600c54" CreationDate="2011-01-10T22:12:48.313" UserId="6431" Text="Icewind Dale: Party formation" />
  <row Id="33940" PostHistoryTypeId="3" PostId="14331" RevisionGUID="ee72a819-e839-49d3-bb0b-7bdced600c54" CreationDate="2011-01-10T22:12:48.313" UserId="6431" Text="&lt;icewind-dale&gt;" />
  <row Id="33941" PostHistoryTypeId="2" PostId="14332" RevisionGUID="e9091941-5ff1-46d1-9115-8a993d13dfe4" CreationDate="2011-01-10T22:19:27.383" UserId="10" Text="Probably because Roaches:&#xD;&#xA;&#xD;&#xA;- are cheaper;&#xD;&#xA;- don't require a Lair, so you get access to them earlier;&#xD;&#xA;- can move while burrowed (requires Burrow);&#xD;&#xA;- heal themselves while burrowed (if upgraded);&#xD;&#xA;- run faster while not on creep (if upgraded)." />
  <row Id="33942" PostHistoryTypeId="2" PostId="14333" RevisionGUID="a4b717c4-0e92-4ba1-bed2-b94dca91830b" CreationDate="2011-01-10T22:19:55.303" UserId="1500" Text="While it is true that the range 5 (or 6 after upgrading) is better than the roaches' range of 4, and that the DPS is considerably better (~14.5 vs 8 DPS), the roaches still have a number of advantages over hydras.&#xD;&#xA;&#xD;&#xA; - Better Health: 145 vs 80&#xD;&#xA; - Better Base Armor: 1 vs 0&#xD;&#xA; - Better Speed post-upgrade: 3.0 vs 2.25&#xD;&#xA; - Lower Cost: 75M 25G vs 100M 50G&#xD;&#xA; - Faster Build Time: 27 seconds vs 33 seconds&#xD;&#xA; - After upgrades, can move while burrowed." />
  <row Id="33944" PostHistoryTypeId="2" PostId="14334" RevisionGUID="5beceb98-3e81-4671-bb85-ca48772a67a0" CreationDate="2011-01-10T22:25:10.463" UserId="122" Text="I've never played Icewind Dale, however [according to the user me0w on gamebanshee.com][1], when asked about the differences between Icewind Dale and Baldur's Gate 2:&#xD;&#xA;&#xD;&#xA;&gt; The differences lie in that in IWD you create your whole party.&#xD;&#xA;&#xD;&#xA;Other users in that thread confirm that, so I guess that answers your question - **yes, that is how the game is supposed to be played**.&#xD;&#xA;&#xD;&#xA;[1]:http://www.gamebanshee.com/forums/icewind-dale-11/is-icewind-dale-like-baldurs-gate-2-a-51827.html" />
  <row Id="33945" PostHistoryTypeId="5" PostId="14329" RevisionGUID="f0500fd6-8e45-486e-a997-509d8a03c5ce" CreationDate="2011-01-10T22:25:12.463" UserId="336" Comment="added 127 characters in body" Text="Jewelcrafting can give up to +81 to a primary Stat, whereas enchanting / blacksmithing / inscription etc. only give +80. (Exceedingly minor difference.)&#xD;&#xA;&#xD;&#xA;Also worth looking into is Leatherworking, which offers unique arms-slot enchants that are unique in that they provide a primary stat bonus (such as strength) otherwise unobtainable as an enchantment in that slot.&#xD;&#xA;&#xD;&#xA;In general, the gathering professions provide less useful benefits than the secondary professions, a possible exception being Mining, which provides health. (Strength is a better damage increaser than both crit rating from skinning or an activated haste+heal from herbalism).&#xD;&#xA;&#xD;&#xA;So the bleeding edge optimization would indicate Leatherworking and Jewelcrafting as the best, in terms of pure +stats. Mining / Jewelcrafting is easier to level, and the bonus health from Mining is not wasted during the period before (if) you switch it for leatherworking.&#xD;&#xA;&#xD;&#xA;Beginning with Wrath, and developed to completion in Cataclysm, class is largely meaningless when looking at profession bonuses. The core primary stats of Intellect / Spirit / Strength / Agility are usually all available within a single profession (if they're present at all), making class choice largely irrelevant.*&#xD;&#xA;&#xD;&#xA;Even Tailoring isn't useless for melee characters, as it provides a +AP cloak enchant (though its proc-based benefit compared to simply passive +strength is debatable)&#xD;&#xA;&#xD;&#xA;*As noted below, Engineering is an exception to this." />
  <row Id="33946" PostHistoryTypeId="2" PostId="14335" RevisionGUID="71b193ff-4682-48bf-af62-63be9c8d0a4b" CreationDate="2011-01-10T22:25:21.693" UserId="1663" Text="In GT5 when you finish a race you are awarded prize money and experience. When the dialog appears to show you your experience increase there are 2 sections to the bar. The left hand portion is a solid colour; the right hand end is lighter, and fades in-and-out a bit. This happens for A-spec and B-spec XP bars as well as for the B-spec drivers' individual XP bars.&#xD;&#xA;&#xD;&#xA;So, what do the 2 sections of the bar represent?" />
  <row Id="33947" PostHistoryTypeId="1" PostId="14335" RevisionGUID="71b193ff-4682-48bf-af62-63be9c8d0a4b" CreationDate="2011-01-10T22:25:21.693" UserId="1663" Text="What do the 2 sections of the XP bar represent?" />
  <row Id="33948" PostHistoryTypeId="3" PostId="14335" RevisionGUID="71b193ff-4682-48bf-af62-63be9c8d0a4b" CreationDate="2011-01-10T22:25:21.693" UserId="1663" Text="&lt;gran-turismo-5&gt;" />
  <row Id="33949" PostHistoryTypeId="2" PostId="14336" RevisionGUID="2c5b1014-7298-4141-8bd4-fada60b63879" CreationDate="2011-01-10T22:26:41.790" UserId="2285" Text="I can't say for IWD 1 but for 2 iirc there are no NPCs that join you, IWD allowed you to create all characters, giving your party your own unique flavor IMO this is way better then being forced to play a pre-roled char that you can't change the stats on that is constantly getting killed because of bad AI and bad stats :D.&#xD;&#xA;&#xD;&#xA;Yes (IMO) this is how the game is suppose to be played.&#xD;&#xA;&#xD;&#xA;They do give you pre-built parties and characters (at least in IWD2)&#xD;&#xA;&#xD;&#xA;In both 1 and 2 you can play multiplayer, so each of you create x number of party members.&#xD;&#xA;&#xD;&#xA;Also this allows for solo play for those that enjoy it, try beating the game soloing a mage, or warrier etc..." />
  <row Id="33950" PostHistoryTypeId="2" PostId="14337" RevisionGUID="7366e439-e3cd-456c-8b2c-7863cb68971d" CreationDate="2011-01-10T22:28:12.410" UserId="4831" Text="In Icewind Dale, there are no NPCs that join your party. I've seen people try to beat the game solo, but have difficulty due to various spells that can disable a single character. The game is somewhat balanced if you have less than a &quot;full&quot; party, as the xp and gear will be split over fewer party members" />
  <row Id="33951" PostHistoryTypeId="6" PostId="14330" RevisionGUID="a41be56a-9c3f-4d54-8a58-bcff5f1fbac3" CreationDate="2011-01-10T22:28:21.893" UserId="1500" Comment="Added Zerg tag" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="33952" PostHistoryTypeId="5" PostId="14053" RevisionGUID="9be7802c-1fb2-4ef4-bf71-5326992c4cec" CreationDate="2011-01-10T22:37:35.880" UserId="1912" Comment="added 7 characters in body" Text="Spy, Scout, and Pyro can all be effective, but the class most hated by the best sniper I know (the ridiculous Flippy_D) is actually the Demoman.&#xD;&#xA;&#xD;&#xA;Backstabs can be handled with the Razorback. Pyro and Scout by being aware of any back door, but the Demoman has long range, and can easily spam a Sniper's camping spot, at worst keeping him from getting off a good shot, or even killing him. Additionally his damage does not decrease by distance like the Solder does.&#xD;&#xA;" />
  <row Id="33953" PostHistoryTypeId="2" PostId="14338" RevisionGUID="27671f6c-1339-4340-a965-9601f60a5bed" CreationDate="2011-01-10T23:12:40.717" UserId="4737" Text="Anyone who is playing WoW right now knows of this item, and primarily so because of the ridiculous amount of time and mats that it takes to acquire.&#xD;&#xA;&#xD;&#xA;My question to this forum is why can't I ever find this item for sale at the auction house on my server? I saw it for sale a couple of times about two weeks ago, but since then I haven't seen it since. I even created a guy on the Alliance (I usually play Horde) just to check and see if they have any, and what-do-you-know, they had one listed for 60k. &#xD;&#xA;&#xD;&#xA;However, here's the part that I don't get -- I see Hordies in Org that have it, so I know that there are some alchemists with it. I'm not seeing that I see it a ton, but I can usually fly around Org and see at least 2 people with it at any time.&#xD;&#xA;&#xD;&#xA;Any speculation as to what the hold up is on my server?" />
  <row Id="33954" PostHistoryTypeId="1" PostId="14338" RevisionGUID="27671f6c-1339-4340-a965-9601f60a5bed" CreationDate="2011-01-10T23:12:40.717" UserId="4737" Text="Vial of the Sands" />
  <row Id="33955" PostHistoryTypeId="3" PostId="14338" RevisionGUID="27671f6c-1339-4340-a965-9601f60a5bed" CreationDate="2011-01-10T23:12:40.717" UserId="4737" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33956" PostHistoryTypeId="2" PostId="14339" RevisionGUID="e35894fe-f401-4ac0-aa4c-b496bc5bd0c5" CreationDate="2011-01-10T23:14:38.593" UserId="3917" Text="For instance, if I use the beam splitter on a 20 damage laser rifle, it splits it into 3 beams (6.7x3), which I know, is a bug since its supposed to split into 2 and do 30% more damage.  However, do each of those beams now have a separate hit/crit chance or is it still calculated once per shot?&#xD;&#xA;&#xD;&#xA;Also, what about for all those shot guns." />
  <row Id="33957" PostHistoryTypeId="1" PostId="14339" RevisionGUID="e35894fe-f401-4ac0-aa4c-b496bc5bd0c5" CreationDate="2011-01-10T23:14:38.593" UserId="3917" Text="Do the split beams in Fallout Vegas for energy weapons share the same hit chance?" />
  <row Id="33958" PostHistoryTypeId="3" PostId="14339" RevisionGUID="e35894fe-f401-4ac0-aa4c-b496bc5bd0c5" CreationDate="2011-01-10T23:14:38.593" UserId="3917" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="33959" PostHistoryTypeId="2" PostId="14340" RevisionGUID="81712085-ab1a-4ce9-9b1b-da89d27f180f" CreationDate="2011-01-11T00:04:03.930" UserId="1410" Text="Possible reasons why the Horde on your server does not have any of this item available:&#xD;&#xA;&#xD;&#xA;* Lower supply&#xD;&#xA; * Your side has less interest in making the item.&#xD;&#xA; * Your side has less of the materials to make the item, maybe the Alchemists got unlucky.&#xD;&#xA;* Higher demand&#xD;&#xA; * You said it was a pretty awesome item, right?&#xD;&#xA;* Maybe there's no major difference, you're just checking the Auction House at the wrong times.&#xD;&#xA;&#xD;&#xA;Ultimately, there's no way for us to know." />
  <row Id="33960" PostHistoryTypeId="2" PostId="14341" RevisionGUID="44a93c60-a187-4b3b-8124-18cad912c3f6" CreationDate="2011-01-11T00:04:17.893" UserId="336" Text="Is there any reason you don't simply buy the flasks, etc. and ask for the alchemist with the recipe to craft them into the final product for you? Crafting such a flask requires a hefty investment of capital *before* the end product can be made -- simply put, many alchemists may not have the *24,000+ gold needed, at minimum,* to **produce the vial in the first place**. (even if it can then go on to be sold for many thousand above that)&#xD;&#xA;&#xD;&#xA;My Suggestion: Find an alchemist you trust with the recipe, and give them the materials -- if you're looking to purchase the item anyway, you must surely have no shortage of gold -- rather than wait for a rich alchemist to make one themselves and put it on the AH.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33961" PostHistoryTypeId="5" PostId="14338" RevisionGUID="56d54cb7-c203-4663-83e2-0d94e6453c27" CreationDate="2011-01-11T00:10:48.977" UserId="1410" Comment="Expanded question title, added link to item, just in case." Text="Anyone who is playing WoW right now knows of [this item][1], and primarily so because of the ridiculous amount of time and mats that it takes to acquire.&#xD;&#xA;&#xD;&#xA;My question to this forum is why can't I ever find this item for sale at the auction house on my server? I saw it for sale a couple of times about two weeks ago, but since then I haven't seen it since. I even created a guy on the Alliance (I usually play Horde) just to check and see if they have any, and what-do-you-know, they had one listed for 60k. &#xD;&#xA;&#xD;&#xA;However, here's the part that I don't get -- I see Hordies in Org that have it, so I know that there are some alchemists with it. I'm not seeing that I see it a ton, but I can usually fly around Org and see at least 2 people with it at any time.&#xD;&#xA;&#xD;&#xA;Any speculation as to what the hold up is on my server?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/item=65891" />
  <row Id="33962" PostHistoryTypeId="4" PostId="14338" RevisionGUID="56d54cb7-c203-4663-83e2-0d94e6453c27" CreationDate="2011-01-11T00:10:48.977" UserId="1410" Comment="Expanded question title, added link to item, just in case." Text="How can I get a [Vial of the Sands]?" />
  <row Id="33963" PostHistoryTypeId="4" PostId="14338" RevisionGUID="db296a5c-2018-4be7-bfe8-beabbb8ae74d" CreationDate="2011-01-11T00:12:23.297" UserId="336" Comment="improved title in an attempt to avoid closure" Text="Why is [Vial of the Sands] so rare?" />
  <row Id="33964" PostHistoryTypeId="2" PostId="14342" RevisionGUID="03ed50fe-acd0-4764-92be-51788b4c74b0" CreationDate="2011-01-11T00:40:12.530" UserId="3128" Text="I asked in game about how to call a medic and someone said that you press 'Q'.  But I couldn't get it to work, so maybe this person was pulling my chain.&#xD;&#xA;&#xD;&#xA;How do you call for a medic?" />
  <row Id="33965" PostHistoryTypeId="1" PostId="14342" RevisionGUID="03ed50fe-acd0-4764-92be-51788b4c74b0" CreationDate="2011-01-11T00:40:12.530" UserId="3128" Text="Can you call for a medic? How?" />
  <row Id="33966" PostHistoryTypeId="3" PostId="14342" RevisionGUID="03ed50fe-acd0-4764-92be-51788b4c74b0" CreationDate="2011-01-11T00:40:12.530" UserId="3128" Text="&lt;bad-company-2&gt;&lt;keyboard-controls&gt;&lt;keyboard&gt;&lt;medic&gt;&lt;key-mappings&gt;" />
  <row Id="33967" PostHistoryTypeId="2" PostId="14343" RevisionGUID="3f74511c-8649-483c-847b-a4e2cc929d8c" CreationDate="2011-01-11T00:43:39.580" UserId="3128" Text="Both the RPG-7 and the M2-CG are anti-vehicle weapons for the Engineer, but as far as I can tell they act about the same.&#xD;&#xA;&#xD;&#xA;Are there any differences between the two, and why would you prefer one over the other?" />
  <row Id="33968" PostHistoryTypeId="1" PostId="14343" RevisionGUID="3f74511c-8649-483c-847b-a4e2cc929d8c" CreationDate="2011-01-11T00:43:39.580" UserId="3128" Text="What are the differences between the RPG-7 and M2-CG, other than appearance?" />
  <row Id="33969" PostHistoryTypeId="3" PostId="14343" RevisionGUID="3f74511c-8649-483c-847b-a4e2cc929d8c" CreationDate="2011-01-11T00:43:39.580" UserId="3128" Text="&lt;bad-company-2&gt;&lt;weapons&gt;&lt;missile-launcher&gt;&lt;anti-tank&gt;&lt;differences&gt;" />
  <row Id="33970" PostHistoryTypeId="2" PostId="14344" RevisionGUID="81957cd0-776f-4ecc-9b88-c6e0af3e77df" CreationDate="2011-01-11T00:47:11.257" UserId="3129" Text="Why is the Vial so rare? Because getting it requires that players max out not only their Alchemy, but then also Archaeology, since the formula to produce the vial is only found in Tol'Vir digsites which: 1) Do not appear *at all* until 450 skill, and 2) Even once you're at 450 skill, they're at best a 15% chance of appearing.&#xD;&#xA;&#xD;&#xA;Even then, the formula itself is not assembled directly, but is a rare drop from the also not terribly common Canopic Jar artifact.&#xD;&#xA;&#xD;&#xA;So, in short, the Vial pattern is rare because it requires two maxed professions, and an incredibly long grind to locate.&#xD;&#xA;&#xD;&#xA;That said, even if someone on your server *has* the pattern, the odds of it showing up on the Auction House will still be somewhat low because as **Raven Dreamer** points out, the materials required to create one are *incredibly expensive,* and largely bought from a Vendor. Thus, even for those with the pattern, they may not be interested in or capable of expending the capital required to produce one just to have it listed on the AH, preferring instead to produce only on commission.&#xD;&#xA;&#xD;&#xA;My suggestion? Get [the materials][1] together yourself, and then look for someone willing to craft it for a commission, either through your realms forums, or simply in trade chat.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/item=65891" />
  <row Id="33971" PostHistoryTypeId="2" PostId="14345" RevisionGUID="c39b3fa9-a3d9-48e1-af97-f4eec152eed8" CreationDate="2011-01-11T00:47:52.590" UserId="4239" Text="A good list of the vehicles can be found at [http://petera94.co.cc/][1]. As of the moment writing this, that is responding really slowly, so here is a [Google Cache link of it][2]. It's very comprehensive and has lists of possible spawn points.&#xD;&#xA;&#xD;&#xA;I have not played the PC version (360 here), but in the menu there is a Database option and under there is a Vehicle listing which marks which ones you've driven.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://petera94.co.cc/&#xD;&#xA;  [2]: http://webcache.googleusercontent.com/search?q=cache:cXy24AbbXY8J:petera94.co.cc/+just+cause+2+vehicles&amp;cd=1&amp;hl=en&amp;ct=clnk&amp;gl=us" />
  <row Id="33972" PostHistoryTypeId="2" PostId="14346" RevisionGUID="538b5f49-1b89-4da0-b523-c30782e01e14" CreationDate="2011-01-11T01:00:49.340" UserId="4239" Text="No, you can't copy videos to the hard drive.&#xD;&#xA;&#xD;&#xA;The larger hard drive is meant for all sorts of things like downloaded content and videos from the marketplace, game demos, XBLA games, DLC, full installed games, etc.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="33973" PostHistoryTypeId="2" PostId="14347" RevisionGUID="957f2020-b0e6-4339-8e71-64fec804cac7" CreationDate="2011-01-11T01:32:01.207" UserId="2385" Text="The CG has significantly larger blast radius and faster projectile speed, but it has lower total damage. It's much better against infantry, good against helicopters but a lot weaker against tanks and light armour." />
  <row Id="33974" PostHistoryTypeId="2" PostId="14348" RevisionGUID="98115c40-9ca1-4d17-8a04-6a901e029873" CreationDate="2011-01-11T01:39:55.107" UserId="1227" Text="If I want to begin to play to World of Warcraft, do I need to buy every update released from the beginning ?&#xD;&#xA;" />
  <row Id="33975" PostHistoryTypeId="1" PostId="14348" RevisionGUID="98115c40-9ca1-4d17-8a04-6a901e029873" CreationDate="2011-01-11T01:39:55.107" UserId="1227" Text="Beginning to play to WoW" />
  <row Id="33976" PostHistoryTypeId="3" PostId="14348" RevisionGUID="98115c40-9ca1-4d17-8a04-6a901e029873" CreationDate="2011-01-11T01:39:55.107" UserId="1227" Text="&lt;world-of-warcraft&gt;" />
  <row Id="33977" PostHistoryTypeId="2" PostId="14349" RevisionGUID="bdd89f12-c3af-4da4-a59c-9e48756b5675" CreationDate="2011-01-11T01:41:45.857" UserId="6066" Text="To play Cataclysm you need all of the previous content.  I believe you can play without everything, however, you just won't *get* everything." />
  <row Id="33978" PostHistoryTypeId="5" PostId="14349" RevisionGUID="a82648e6-c1f5-4d13-9fe1-55aaa3064ab4" CreationDate="2011-01-11T01:47:13.060" UserId="6066" Comment="added 109 characters in body" Text="To play Cataclysm you need all of the previous content.  I believe you can play without everything, however, you just won't *get* everything.  Cataclysm is for level 80+ players only, so you need to go through the previous parts to get to that level." />
  <row Id="33979" PostHistoryTypeId="2" PostId="14350" RevisionGUID="345b8643-3d3d-4a61-9be1-1156d97cd7d3" CreationDate="2011-01-11T01:48:08.600" UserId="4106" Text="First, I'd download the trial and make sure that you would enjoy the game. If you enjoy the trial here is what the base package gives you as well as what each expansion provides&#xD;&#xA;&#xD;&#xA;**World of Warcraft**: levels 1-60 content (Azeroth) plus all other basic features rolled into the game since launch (revamped talents, guild levels, ect)  &#xD;&#xA;&#xD;&#xA;**The Burning Crusade**: levels 58-70 content (Outlands), two new races (Blood Elf/Draenei), flying in Outlands  &#xD;&#xA;&#xD;&#xA;**Wrath of the Lich King**: levels 68-80 content (Northrend), hero class (Death Knight), flying in Northrend  &#xD;&#xA;&#xD;&#xA;**Cataclysm**: levels 80-85 content (Azeroth), two new races (Goblin/Worgen), flying in Azeroth (note, you don't have to be 80+ to fly in Azeroth, only own the expansion), Archeology (new profession)" />
  <row Id="33981" PostHistoryTypeId="5" PostId="14348" RevisionGUID="16ec15a3-26f7-450d-bf1d-d3df4d245371" CreationDate="2011-01-11T02:06:09.667" UserId="207" Comment="deleted 4 characters in body; edited tags; edited title" Text="If I want to begin to play World of Warcraft, do I need to buy every update released from the beginning?&#xD;&#xA;" />
  <row Id="33982" PostHistoryTypeId="4" PostId="14348" RevisionGUID="16ec15a3-26f7-450d-bf1d-d3df4d245371" CreationDate="2011-01-11T02:06:09.667" UserId="207" Comment="deleted 4 characters in body; edited tags; edited title" Text="Do I need to buy all the released updates to begin playing WoW?" />
  <row Id="33983" PostHistoryTypeId="6" PostId="14348" RevisionGUID="16ec15a3-26f7-450d-bf1d-d3df4d245371" CreationDate="2011-01-11T02:06:09.667" UserId="207" Comment="deleted 4 characters in body; edited tags; edited title" Text="&lt;world-of-warcraft&gt;&lt;game-requirements&gt;" />
  <row Id="33984" PostHistoryTypeId="2" PostId="14351" RevisionGUID="b29920b0-8479-4391-93b2-e09c0b073ed1" CreationDate="2011-01-11T02:11:57.187" UserId="6208" Text="Yes i'm also experiencing eye problems from the kinect laser.I feel my eyes water and i  feel like im at the grocery store with the laser glass bar code reader , you know the ones that you cant look directly at." />
  <row Id="33985" PostHistoryTypeId="5" PostId="14347" RevisionGUID="a3d53389-83fa-4ed0-9820-b1678f9dee6a" CreationDate="2011-01-11T02:19:56.843" UserId="2385" Comment="deleted 5 characters in body" Text="The CG has significantly larger blast radius and faster projectile speed, but it has lower total damage. It's much better against infantry, good against helicopters, but weaker against tanks and light armour." />
  <row Id="33986" PostHistoryTypeId="2" PostId="14352" RevisionGUID="4c45d12d-00e7-4bb3-8715-d847538cbc55" CreationDate="2011-01-11T02:38:34.643" UserId="6209" Text="Blizzard agrees that wide screen monitors have a slight advantage. I dont believe Blizzard would argue against letting users zoom the camera out if they want even to the point of seeing the whole map. Your still limited by the fog of war and the mini map does a good job in pointing out areas of interest. I just think the units look huge right now and when i have a big army out there it fills the screen. " />
  <row Id="33987" PostHistoryTypeId="2" PostId="14353" RevisionGUID="0e5b764a-7598-4c01-acda-aded86a12a43" CreationDate="2011-01-11T02:53:55.677" UserId="6212" Text="Just write &quot;open&quot;............." />
  <row Id="33988" PostHistoryTypeId="2" PostId="14354" RevisionGUID="50df15d0-6cd3-4457-a68e-cc4b3e0d2c39" CreationDate="2011-01-11T03:01:56.293" UserId="6210" Text="Is there any way I can play God of War 3 on my PC using my keyboard and mouse , without using a Play Station controller. Is there a emulator which works ?" />
  <row Id="33989" PostHistoryTypeId="1" PostId="14354" RevisionGUID="50df15d0-6cd3-4457-a68e-cc4b3e0d2c39" CreationDate="2011-01-11T03:01:56.293" UserId="6210" Text="How to play God of War 3 on PC" />
  <row Id="33990" PostHistoryTypeId="3" PostId="14354" RevisionGUID="50df15d0-6cd3-4457-a68e-cc4b3e0d2c39" CreationDate="2011-01-11T03:01:56.293" UserId="6210" Text="&lt;emulation&gt;&lt;god-of-war-3&gt;" />
  <row Id="33991" PostHistoryTypeId="2" PostId="14355" RevisionGUID="d799d604-d452-43c5-8c55-225825c0f295" CreationDate="2011-01-11T03:15:56.920" UserId="6066" Text="No.  The PS3's hardware is far too complex to emulate at a decent level with current PC hardware.  Expect it in a few years." />
  <row Id="33992" PostHistoryTypeId="2" PostId="14356" RevisionGUID="8be3cd32-2137-4b65-9bbb-5e24700ba120" CreationDate="2011-01-11T03:27:25.710" UserId="6210" Text="I want to play Naughty bear which is a x360 game on my PC. Please name some good emulators with which I can play without using a controller." />
  <row Id="33993" PostHistoryTypeId="1" PostId="14356" RevisionGUID="8be3cd32-2137-4b65-9bbb-5e24700ba120" CreationDate="2011-01-11T03:27:25.710" UserId="6210" Text="Is it possible to play X360 games on PC without using a controller" />
  <row Id="33994" PostHistoryTypeId="3" PostId="14356" RevisionGUID="8be3cd32-2137-4b65-9bbb-5e24700ba120" CreationDate="2011-01-11T03:27:25.710" UserId="6210" Text="&lt;xbox-360&gt;&lt;pc&gt;&lt;emulation&gt;" />
  <row Id="33995" PostHistoryTypeId="5" PostId="14274" RevisionGUID="6e975c1c-76a9-45d7-8df2-f2fd128bc322" CreationDate="2011-01-11T03:37:16.707" UserId="3074" Comment="added 211 characters in body" Text="In Myst IV, what determines your spirit guide? I'm on my second play-through and I got Water *again* so I was wondering how it can be changed? Just to be clear -- I know what to do after you get your spirit guide and what the spirit guide affects, but I want to find out what choices in the game lead to the protectors giving you a certain spirit guide.&#xD;&#xA;&#xD;&#xA;Also, does anyone know a place to download Myst IV save games so I can see what the other spirit guides are like?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="33996" PostHistoryTypeId="2" PostId="14357" RevisionGUID="c103ca69-822c-4287-acd6-51f2f3f4e849" CreationDate="2011-01-11T04:07:59.157" UserId="6066" Text="No. The XBox's hardware is far too complex to emulate at a decent level with current PC hardware. Expect it in a few years." />
  <row Id="33997" PostHistoryTypeId="2" PostId="14358" RevisionGUID="fe7a3fe3-0baa-4c93-ac16-671fe3c43077" CreationDate="2011-01-11T04:22:36.103" UserId="6112" Text="My kids just started playing the old Ben 10 Wii game (the one before Alien Force), and while they (and I) really like it, I can't get over the fact that this particular title thrashes the DVD drive like no other.  It is literally seeking the entire time the game is being played.  Surely, this can't be good for the system, but maybe the parts are intended to survive such a beating.&#xD;&#xA;&#xD;&#xA;Has anyone ever read about documented cases where the game design (constant seeking instead of more caching, perhaps) has actually contributed to the early failure of a system?" />
  <row Id="33998" PostHistoryTypeId="1" PostId="14358" RevisionGUID="fe7a3fe3-0baa-4c93-ac16-671fe3c43077" CreationDate="2011-01-11T04:22:36.103" UserId="6112" Text="DVD drive thrashing on Wii" />
  <row Id="33999" PostHistoryTypeId="3" PostId="14358" RevisionGUID="fe7a3fe3-0baa-4c93-ac16-671fe3c43077" CreationDate="2011-01-11T04:22:36.103" UserId="6112" Text="&lt;wii&gt;" />
  <row Id="34000" PostHistoryTypeId="2" PostId="14359" RevisionGUID="10b5ec79-dea7-41e4-b3d0-b1b276ce8fc3" CreationDate="2011-01-11T04:52:13.767" UserId="5245" Text="There are no (decent) Xbox emulators period, 360 or original. Usually it requires a processor 5x faster than the one you're trying to emulate to emulate it at full speed; seeing as how the Xbox has a modern PowerPC processor, it's gonna be awhile." />
  <row Id="34001" PostHistoryTypeId="2" PostId="14360" RevisionGUID="9c4054a4-8ee3-4284-92c1-8ebd6d0bb695" CreationDate="2011-01-11T05:40:22.810" UserId="1804" Text="I'd assume not having a place to sleep would give it one. What about if there was a new room already made? I have seen dwarves become attached to weapons... can they become attached to furniture?" />
  <row Id="34002" PostHistoryTypeId="1" PostId="14360" RevisionGUID="9c4054a4-8ee3-4284-92c1-8ebd6d0bb695" CreationDate="2011-01-11T05:40:22.810" UserId="1804" Text="Would moving a dwarf's bedroom give it an unhappy thought?" />
  <row Id="34003" PostHistoryTypeId="3" PostId="14360" RevisionGUID="9c4054a4-8ee3-4284-92c1-8ebd6d0bb695" CreationDate="2011-01-11T05:40:22.810" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="34004" PostHistoryTypeId="2" PostId="14361" RevisionGUID="29a076e8-fa4e-4321-bf1b-2fba082d7d33" CreationDate="2011-01-11T07:59:35.770" UserId="5902" Text="On PS3, you have to target a medic of your team and press `Select`. I suppose you're on PC and Q is the right key, so, you first have to target a medic of your team with your crosshair and instead of shooting, press the key! They have to be close enough. If it works, you'll hear your guy screaming out for help." />
  <row Id="34005" PostHistoryTypeId="6" PostId="13885" RevisionGUID="06b08f37-dd76-4664-9cd2-30b1be415d60" CreationDate="2011-01-11T08:29:12.830" UserId="5624" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;assassins-creed-bh&gt;&lt;language-pack&gt;" />
  <row Id="34006" PostHistoryTypeId="2" PostId="14362" RevisionGUID="4932ec63-1c61-4caf-9b44-31547225fa1d" CreationDate="2011-01-11T08:31:29.597" UserId="5624" Text="I was able to fix it by creating new account and than switching languages and restarting the game(it doesn't change right away). The sad thing is that it has inherited the language from old AC2 game(there I didn't even try to fight it, because i already knew the game)" />
  <row Id="34007" PostHistoryTypeId="2" PostId="14363" RevisionGUID="2df46ec6-02f8-414c-a0e3-1e2434a526b1" CreationDate="2011-01-11T08:44:54.103" UserId="3686" Text="If you aiming for raids and top level content, I advice to buy all expansions from beginning. &#xD;&#xA;&#xD;&#xA;If you want to explore world with you friends, you could play 2-6 months just in basic game (World of Warcraft). There are plenty of content and interesting places even for low level characters. I think there was a sale a while ago: World of Warcraft, The Burning Crusade and Wrath of the Lich King for 20 euro, you could try to wait another one." />
  <row Id="34008" PostHistoryTypeId="5" PostId="14351" RevisionGUID="ef7daad6-a2ac-4ff0-8118-3b5c003f8a07" CreationDate="2011-01-11T09:09:54.760" UserId="122" Comment="Spelling &amp; grammar." Text="Yes, I'm also experiencing eye problems from the Kinect laser. I feel my eyes water and I  feel like I'm at the grocery store with the laser glass bar code reader, you know the ones that you can't look directly at." />
  <row Id="34011" PostHistoryTypeId="5" PostId="6104" RevisionGUID="c17dbb5f-e08f-4cf9-8ab0-f2b7df845365" CreationDate="2011-01-11T10:40:39.057" UserId="1162" Comment="Removed text refers to StarCraft II beta." Text="To extend Raven's answer [this sc2 faq][1] has a good description:&#xD;&#xA;&#xD;&#xA;&gt; **Q. What is the bonus pool and how are bonus points acquired?** A. The&#xD;&#xA;&gt; Bonus Pool is an&#xD;&#xA;&gt; accumulation of points that every&#xD;&#xA;&gt; player receives whether they're online&#xD;&#xA;&gt; and playing or not. They're&#xD;&#xA;&gt; essentially used as a means to help&#xD;&#xA;&gt; give a player a catch-up boost if they&#xD;&#xA;&gt; haven't played in a while. The pool&#xD;&#xA;&gt; does have a cap but it increases&#xD;&#xA;&gt; slowly until the end of a season.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Q. How is the bonus pool used in competitive play?** A. When you&#xD;&#xA;&gt; achieve victory against another&#xD;&#xA;&gt; player, you are awarded a certain&#xD;&#xA;&gt; number of points. The Bonus Pool&#xD;&#xA;&gt; points will match the number of points&#xD;&#xA;&gt; you received for winning.&#xD;&#xA;&gt; &#xD;&#xA;&gt; For example: If you were to have a&#xD;&#xA;&gt; Bonus Pool of 30 and you win a match&#xD;&#xA;&gt; that would normally give you 10&#xD;&#xA;&gt; points, points will then be pulled&#xD;&#xA;&gt; from your Bonus Pool to match those 10&#xD;&#xA;&gt; points and you'll be awarded 20 points&#xD;&#xA;&gt; for winning that game. Your bonus pool&#xD;&#xA;&gt; will then sit at 20.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fnatic.com/scene/7083/Sc2-Ladder-FAQ.html" />
  <row Id="34012" PostHistoryTypeId="5" PostId="14233" RevisionGUID="4dc650b9-f86a-475d-a25e-6c60536f4ca2" CreationDate="2011-01-11T11:16:51.683" UserId="5746" Comment="deleted 44 characters in body" Text="I see two possible (although awkward) options:&#xD;&#xA;&#xD;&#xA;1) connect the PS3 AV Multi Out -&gt; Y-Adapter -&gt; female2female TRS -&gt; your headphones. See details here: http://www.portfolioofpb.com/blog/connect-ps3-xbox-to-ps-computer-speakers-with-surround-sound&#xD;&#xA;&#xD;&#xA;2) connect the TV Coaxial audio out -&gt; Coaxial2Analog Converter -&gt; Y-Adapter -&gt; ...&#xD;&#xA;(I found a converter here: http://www.dealextreme.com/details.dx/sku.44345 )&#xD;&#xA;&#xD;&#xA;If you are looking for a better (and more expensive) arrangement, you can buy an AV receiver.&#xD;&#xA;&#xD;&#xA;Have fun!" />
  <row Id="34013" PostHistoryTypeId="2" PostId="14366" RevisionGUID="f65768d9-7930-420b-a36a-ad271c10b34c" CreationDate="2011-01-11T11:22:51.070" UserId="6219" Text="If you are looking for a console that you will both enjoy, I would recommend the PS3. The Wii's hardware is rather limited when it comes to 'proper' games. With the PS3 you are getting a much more powerful console (not to mention a blu-ray player).&#xD;&#xA;&#xD;&#xA;The Move system is extremely fast and accurate; in my opinion more so than the Wii." />
  <row Id="34014" PostHistoryTypeId="5" PostId="14048" RevisionGUID="e1bc25b5-ad78-4dcc-9eb0-878efe025024" CreationDate="2011-01-11T11:24:52.250" UserId="730" Comment="added 35 characters in body" Text="My girlfriend tried the Wii during holidays and she told me that she liked play Wii Sports game. Now I would prefer to buy the PS3 with Move because I think I can use it more, not only for Move-based games. &#xD;&#xA;&#xD;&#xA;Back to my question, is PS3 with Sony Move an alternative to Wii in this case? Which are the differences technically speaking between Sony Move and Wii controllers? Does PS3 game catalog contains sports and music games that support Sony Move?" />
  <row Id="34015" PostHistoryTypeId="2" PostId="14367" RevisionGUID="4b4a6bbb-bbf9-4884-84b3-0e06c17e466a" CreationDate="2011-01-11T11:51:16.150" UserId="6220" Text="If you want to learn how to counter a sniper as a sniper yourself, I wrote a small tutorial a long time ago here http://www.sniping.chimoosic.co.uk/Tutorial.php It's slightly outdated but contains a lot of the basics. Another good thing to do is practice against really good snipers, which can be found on all sniper servers. Look for maps such as 2fortsniper and maps beginning sn_ in the map list. If you're interested in a more up to date description of a few techniques, give me a shout." />
  <row Id="34016" PostHistoryTypeId="2" PostId="14368" RevisionGUID="2e959841-487d-4400-99e1-a13bdb244802" CreationDate="2011-01-11T12:01:10.203" UserId="6221" Text="I am one of those guys that prefer buying games on discs instead of getting them &quot;virtually&quot; from online stores.&#xD;&#xA;&#xD;&#xA;Thus I wanted to buy Wipeout HD Fury on disc, but found some forums that complained about the disc version not supporting 3D. Apparently 3D only would work with the downloaded version.&#xD;&#xA;&#xD;&#xA;My TV and PS3 are 3D-capable, and the Wipeout HD Demo also works in 3D already. But what about the disc version? Has anyone tried this?" />
  <row Id="34017" PostHistoryTypeId="1" PostId="14368" RevisionGUID="2e959841-487d-4400-99e1-a13bdb244802" CreationDate="2011-01-11T12:01:10.203" UserId="6221" Text="Does Wipeout HD Fury (disc) support 3D?" />
  <row Id="34018" PostHistoryTypeId="3" PostId="14368" RevisionGUID="2e959841-487d-4400-99e1-a13bdb244802" CreationDate="2011-01-11T12:01:10.203" UserId="6221" Text="&lt;ps3&gt;&lt;3d&gt;" />
  <row Id="34019" PostHistoryTypeId="5" PostId="13654" RevisionGUID="e73005c9-127d-4e63-a134-097a179640cf" CreationDate="2011-01-11T12:12:51.013" UserId="1280" Comment="added 163 characters in body" Text="Is there any way i can play black ops (PC) on LAN with my friend without Internet Connection.&#xD;&#xA;&#xD;&#xA;EDIT: Even if solution requires Internet, solution must not connect to black ops servers. I just wanted to play with my friend using hamachi or any other mean" />
  <row Id="34020" PostHistoryTypeId="2" PostId="14369" RevisionGUID="53f3e378-cdc0-4b06-ab34-29309e06fd89" CreationDate="2011-01-11T12:36:10.197" UserId="6086" Text="Wii is definitely better for casual gamers who like Wii Sports-like games.&#xD;&#xA;&#xD;&#xA;However, it's completely useless for real gamers. The PS3 Move is really brand new, but already has several Wii Sports-like titles out, and as a bonus will in the future probably be supported by other real games.&#xD;&#xA;&#xD;&#xA;If it was just for her use, I'd recommend Wii, because it's easier and more well-established, but since you wish to use it for real gaming as well, and also because Move has more potential, I'd recommend the PS3 Move." />
  <row Id="34022" PostHistoryTypeId="2" PostId="14370" RevisionGUID="b02e694e-aa90-4757-babc-d3af9ff0132c" CreationDate="2011-01-11T13:57:37.913" UserId="4182" Text="To authenticate the user account, each user has to have an internet connection. Then setup a dedicated LAN server on the net and connect to this by using the in-game console (look it up on the net on how to enable the console):&#xD;&#xA;&#xD;&#xA;    /connect &lt;ip&gt;:&lt;port&gt;&#xD;&#xA;&#xD;&#xA;you can fetch your local-ip of the server PC by looking it up via command line &#xD;&#xA;&#xD;&#xA;    c:\ipconfig&#xD;&#xA;&#xD;&#xA;it could be something like 192.168.0.3, depending on your router settings.&#xD;&#xA;Then just type&#xD;&#xA;&#xD;&#xA;`/connect 192.168.0.3` (if standard port, you may omit it).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34023" PostHistoryTypeId="2" PostId="14371" RevisionGUID="8328a84e-fb86-4151-a3ee-1030fdca1eb3" CreationDate="2011-01-11T14:02:31.420" UserId="4280" Text="I don't have a strategy at all. I usually don't even look at the cards before playing, I shuffled them a few times, but then decided it's not necessary and I didn't even know what I was doing. I usually start my caravans with lowest possible cards (2-4) and then build them up. Occasionally I will drop a Queen to reverse the order when I don't have good high cards on hand. Remember that a King gives you double score on a card, use it for high cards like 10s or 9s. When you have Jacks - don't play them on your own cards, use them to lower your opponent's score - yes, you can place a Jack on your opponent's caravan. And that's it. I win every time. &#xD;&#xA;&#xD;&#xA;Oh, I buy new cards whenever I find them at a shop - but I don't even know where they go..." />
  <row Id="34024" PostHistoryTypeId="5" PostId="8781" RevisionGUID="05a5565b-7b73-48eb-b546-804d411b61ff" CreationDate="2011-01-11T14:39:51.030" UserId="56" Comment="Described by the tag." Text="In playing Team Fortress 2 after the most recent update I've noticed a lot of &quot;Vintage&quot; items. What's different about these items? How can I acquire more?" />
  <row Id="34025" PostHistoryTypeId="4" PostId="8781" RevisionGUID="05a5565b-7b73-48eb-b546-804d411b61ff" CreationDate="2011-01-11T14:39:51.030" UserId="56" Comment="Described by the tag." Text="What are the vintage items?" />
  <row Id="34026" PostHistoryTypeId="5" PostId="14369" RevisionGUID="ff7696f8-94a2-45f0-a15e-d4eba95581cf" CreationDate="2011-01-11T14:58:48.710" UserId="6086" Comment="added 31 characters in body" Text="Wii is definitely better for casual gamers who like Wii Sports-like games.&#xD;&#xA;&#xD;&#xA;However, it's not nearly as good a choice for serious gamers. The PS3 Move is really brand new, but already has several Wii Sports-like titles out, and as a bonus will in the future probably be supported by other more serious games.&#xD;&#xA;&#xD;&#xA;If it was just for her use, I'd recommend Wii, because it's easier to use, and more well-established, but since you wish to use it for serious gaming as well, and also because Move has more potential, I'd recommend the PS3 Move." />
  <row Id="34027" PostHistoryTypeId="2" PostId="14372" RevisionGUID="5da1c37c-c056-4a31-908a-310be5a844b1" CreationDate="2011-01-11T15:25:02.797" UserId="336" Text="Dwarves are fickle enough as is, sometimes ignoring assigned rooms to sleep in the hospital, or barracks. **Dwarves do not get attached to furniture.**&#xD;&#xA;&#xD;&#xA;One important bedroom-related function is jealousy -- nobles get jealous if they perceive a &quot;lesser&quot; dwarf having better holdings than their own." />
  <row Id="34028" PostHistoryTypeId="2" PostId="14373" RevisionGUID="998c3ba7-1c6b-4049-9665-7e16c0c6beb0" CreationDate="2011-01-11T15:27:56.707" UserId="274" Text="No, you don't. You can start playing WoW without owning *any* of the expansions and play from level 1-60. You just won't be able to go past 60, and you won't be able to play the races/class that added in the expansions. (Goblins, Worgen, Blood Elves, Draenei, and Death Knights)&#xD;&#xA;&#xD;&#xA;However, if you **do** decide to purchase expansions, you must buy them in order -- for example, you can't add Wrath of the Lich King to your account unless you already own Burning Crusade." />
  <row Id="34029" PostHistoryTypeId="5" PostId="14350" RevisionGUID="e06b59be-27bd-4f02-832f-a59199203d05" CreationDate="2011-01-11T15:29:03.913" UserId="274" Comment="typo fix" Text="First, I'd download the trial and make sure that you would enjoy the game. If you enjoy the trial here is what the base package gives you as well as what each expansion provides&#xD;&#xA;&#xD;&#xA;**World of Warcraft**: levels 1-60 content (Azeroth) plus all other basic features rolled into the game since launch (revamped talents, guild levels, ect)  &#xD;&#xA;&#xD;&#xA;**The Burning Crusade**: levels 58-70 content (Outland), two new races (Blood Elf/Draenei), flying in Outlands  &#xD;&#xA;&#xD;&#xA;**Wrath of the Lich King**: levels 68-80 content (Northrend), hero class (Death Knight), flying in Northrend  &#xD;&#xA;&#xD;&#xA;**Cataclysm**: levels 80-85 content (Azeroth), two new races (Goblin/Worgen), flying in Azeroth (note, you don't have to be 80+ to fly in Azeroth, only own the expansion), Archeology (new profession)" />
  <row Id="34030" PostHistoryTypeId="2" PostId="14374" RevisionGUID="21e72616-8577-49de-8684-176436c1c2ae" CreationDate="2011-01-11T15:41:11.843" UserId="122" Text="Say I spot a sentry in the distance, and I take out the engineer. What's the fastest way to destroy the sentry?&#xD;&#xA;&#xD;&#xA;1. Shoot a series of slow, fully-charged shots?&#xD;&#xA;1. Shoot a series of fast, completey-uncharged shots?&#xD;&#xA;1. Shoot a series of half-charged shots?&#xD;&#xA;&#xD;&#xA;Or is there an even faster way? e.g. shooting quickly without bothering to zoom in." />
  <row Id="34031" PostHistoryTypeId="1" PostId="14374" RevisionGUID="21e72616-8577-49de-8684-176436c1c2ae" CreationDate="2011-01-11T15:41:11.843" UserId="122" Text="Fastest way to kill a sentry gun with a sniper rifle?" />
  <row Id="34032" PostHistoryTypeId="3" PostId="14374" RevisionGUID="21e72616-8577-49de-8684-176436c1c2ae" CreationDate="2011-01-11T15:41:11.843" UserId="122" Text="&lt;team-fortress-2&gt;" />
  <row Id="34033" PostHistoryTypeId="5" PostId="14373" RevisionGUID="0795c75a-3c25-4cbe-874b-1d9e2b12f23c" CreationDate="2011-01-11T15:49:20.813" UserId="274" Comment="added 110 characters in body" Text="No, you don't. You can start playing WoW without owning *any* of the expansions and play from level 1-60. You just won't be able to go past 60, be able to play the new races/class the expansions added, or learn the new professions. (See &lt;a href=&quot;http://gaming.stackexchange.com/questions/14348/do-i-need-to-buy-all-the-released-updates-to-begin-playing-wow/14350#14350&quot;&gt;Crag's answer&lt;/a&gt;)&#xD;&#xA;&#xD;&#xA;However, if you **do** decide to purchase expansions, you must buy them in order -- for example, you can't add Wrath of the Lich King to your account unless you already own Burning Crusade." />
  <row Id="34034" PostHistoryTypeId="5" PostId="14048" RevisionGUID="92e686ec-55ed-4c5f-bc47-da3c29ca29b0" CreationDate="2011-01-11T15:59:34.007" UserId="730" Comment="more info" Text="My girlfriend tried the Wii during holidays and she told me that she liked play Wii Sports game. Now I would prefer to buy the PS3 with Move because I think I can use it more, not only for Move-based games. &#xD;&#xA;&#xD;&#xA;Back to my question, is PS3 with Sony Move an alternative to Wii in this case? Which are the differences technically speaking between Sony Move and Wii controllers? Does PS3 game catalog contains sports and music games that support Sony Move?&#xD;&#xA;&#xD;&#xA;**More info** (if relevant). The console will be attached to a Samsung (LE40C650) 40&quot; Full HD television. In addition TV is installed in a little dining room with couch placed about 2 meters far from TV." />
  <row Id="34035" PostHistoryTypeId="2" PostId="14375" RevisionGUID="09447159-5705-42b4-9e23-eff300c8c5f2" CreationDate="2011-01-11T16:01:03.180" UserId="730" Text="Which is the formula to calculate the normal damage in League of Legends? Is the same formula for all champions?&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;How much damage my champion will do with the numbers in the example?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/hokTu.jpg" />
  <row Id="34036" PostHistoryTypeId="1" PostId="14375" RevisionGUID="09447159-5705-42b4-9e23-eff300c8c5f2" CreationDate="2011-01-11T16:01:03.180" UserId="730" Text="Formula for normal attack damage calculation in League of Legends" />
  <row Id="34037" PostHistoryTypeId="3" PostId="14375" RevisionGUID="09447159-5705-42b4-9e23-eff300c8c5f2" CreationDate="2011-01-11T16:01:03.180" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="34038" PostHistoryTypeId="2" PostId="14376" RevisionGUID="966b72e2-0580-41d3-b9c6-c9c7be50bf4e" CreationDate="2011-01-11T16:07:42.107" UserId="3917" Text="there are certain skills that can stun the enemies for 1 turn, such as roar for the martial artist, but no skill that prevents escaping for all enemies.  Also, these skills typically do not work on the metal slimes, you just have to prepare for them carefully before attempting to level up using them.  I.e. have 4 sword users with metal slash ready in case they don't escape the first round." />
  <row Id="34039" PostHistoryTypeId="2" PostId="14377" RevisionGUID="f177ac97-a171-43c1-930b-a9bcf7355ecc" CreationDate="2011-01-11T16:13:45.543" UserId="3128" Text="The sniper's mortar strike is a favorite of mine, and I was wondering if any of the unlocks upgrade it.  For instance, there are unlocks for more missiles, ammo, or grenades.&#xD;&#xA;&#xD;&#xA;Are there any that reduce the cooldown time, give you a second mortar strike, or increase the damage/size of the mortar strike?" />
  <row Id="34040" PostHistoryTypeId="1" PostId="14377" RevisionGUID="f177ac97-a171-43c1-930b-a9bcf7355ecc" CreationDate="2011-01-11T16:13:45.543" UserId="3128" Text="Do any of the unlocks modify the sniper's mortar strike?" />
  <row Id="34041" PostHistoryTypeId="3" PostId="14377" RevisionGUID="f177ac97-a171-43c1-930b-a9bcf7355ecc" CreationDate="2011-01-11T16:13:45.543" UserId="3128" Text="&lt;bad-company-2&gt;&lt;sniper&gt;&lt;mortar-strike&gt;&lt;unlocks&gt;" />
  <row Id="34042" PostHistoryTypeId="2" PostId="14378" RevisionGUID="83426006-58d9-403b-8a46-b70e4d746521" CreationDate="2011-01-11T16:21:15.803" UserId="5902" Text="Unfortunately no. I always found my enemies' mortar strike more deadly than mine. The solution is in precise targeting. Once unlocked, there is no upgrade of it. The only thing which is upgraded for Recon class is the scope.&#xD;&#xA;&#xD;&#xA;As a bonus, seeing your other questions on BFBC2, don't forget also to mark the enemies when you see them in your scope (same as calling a medic, calling for ammo, etc...). They will then appear in your colleagues' map for a short amount of time." />
  <row Id="34043" PostHistoryTypeId="2" PostId="14379" RevisionGUID="c73c4c4c-27de-47d8-b425-e6672856f5c9" CreationDate="2011-01-11T16:37:23.137" UserId="4082" Text="According to [the TF2 wiki][1], a fully charged sniper round does three times the damage of an uncharged sniper round. Therefore, if you can get off three shots in the time it would take to charge, then you should go with (2). However, keep in mind that you're going to use a lot more ammo this way, and that a series of gradual damage is often easier for the Engineer to repair than a series if more damaging shots.&#xD;&#xA;&#xD;&#xA;[1]:http://tf2wiki.net/wiki/Sniper" />
  <row Id="34044" PostHistoryTypeId="2" PostId="14380" RevisionGUID="d2112309-ed25-41fb-8334-b23ccbbd0df5" CreationDate="2011-01-11T16:37:58.170" UserId="5810" Text="İf I understood your question right, the light blue part is the new xp you acquired by the latest event. and their sum (solid + light parts together) is the total xp you have." />
  <row Id="34045" PostHistoryTypeId="2" PostId="14381" RevisionGUID="b630a3c9-c7e1-498e-9c82-1575a7168acb" CreationDate="2011-01-11T16:56:08.363" UserId="6431" Text="In theory the void ray can move while attacking.  Is it possible to attack a stationary (non moving target) while moving your void ray?  Or does the void ray have to be attacking a moving target?" />
  <row Id="34046" PostHistoryTypeId="1" PostId="14381" RevisionGUID="b630a3c9-c7e1-498e-9c82-1575a7168acb" CreationDate="2011-01-11T16:56:08.363" UserId="6431" Text="Starcraft 2: Void Ray Micro" />
  <row Id="34047" PostHistoryTypeId="3" PostId="14381" RevisionGUID="b630a3c9-c7e1-498e-9c82-1575a7168acb" CreationDate="2011-01-11T16:56:08.363" UserId="6431" Text="&lt;starcraft-2&gt;" />
  <row Id="34051" PostHistoryTypeId="2" PostId="14383" RevisionGUID="059047c1-4e83-4926-b9d0-18e39b940031" CreationDate="2011-01-11T17:00:40.997" UserId="5559" Text="When I am playing die2nite, I really dont care how long the grass is. With that said, I found a lawnmower. What should I do with it instead? " />
  <row Id="34052" PostHistoryTypeId="1" PostId="14383" RevisionGUID="059047c1-4e83-4926-b9d0-18e39b940031" CreationDate="2011-01-11T17:00:40.997" UserId="5559" Text="Cutting Grass in Die2Nite" />
  <row Id="34053" PostHistoryTypeId="3" PostId="14383" RevisionGUID="059047c1-4e83-4926-b9d0-18e39b940031" CreationDate="2011-01-11T17:00:40.997" UserId="5559" Text="&lt;die2nite&gt;" />
  <row Id="34055" PostHistoryTypeId="5" PostId="6103" RevisionGUID="900dae6b-54b4-4258-9bcb-ad6a1c9c6cd2" CreationDate="2011-01-11T17:10:58.933" UserId="274" Comment="deleted 15 characters in body; added 7 characters in body" Text="The bonus pool encourages players to keep playing ranked games and improve their ranking. It makes the matchmaking non zero-sum, which in turn means its not a viable strategy to get to 1st on the ladder, and then sit there for 3 months while no one can approach your zenith.&#xD;&#xA;&#xD;&#xA;In actual terms of mechanics, it is a bonus value added to your rank when you win. Extra earned rating will match, point for point, any rating you accrue from winning games, until the pool is empty.&#xD;&#xA;&#xD;&#xA;It fills over time whether you are playing or not." />
  <row Id="34056" PostHistoryTypeId="2" PostId="14385" RevisionGUID="778ab8b5-aaa2-4555-a617-8ef84c7b240d" CreationDate="2011-01-11T17:12:01.803" UserId="1070" Text="Lawnmowers are actually weapons that can be used against zombies (nice mental image there, eh?). They'll take out two zombies from a zone that you're in, with a chance of the weapon breaking, of course.&#xD;&#xA;&#xD;&#xA;If you happened to find it in the broken state, it requires duct tape, nuts &amp; bolts and wrought iron to fix." />
  <row Id="34057" PostHistoryTypeId="2" PostId="14386" RevisionGUID="c9eb4eae-9d77-484f-b92b-c8cf615cb399" CreationDate="2011-01-11T17:18:55.107" UserId="479" Text="I definitely agree that there are no required &quot;leveling&quot; addons, unless you're talking about leveling *professions*, in which case addons like Gatherer, and Fishing Buddy and similar are useful.&#xD;&#xA;&#xD;&#xA;The only addons I ever bother to install are all instance based. Omen, Healbot, DeadlyBossMods, etc." />
  <row Id="34058" PostHistoryTypeId="2" PostId="14387" RevisionGUID="8c54336c-e729-433a-be9b-5ce6d924c0ea" CreationDate="2011-01-11T17:22:49.867" UserId="4068" Text="Here's a FAQ that includes the damage calculation stuff from the official [Forum][1].&#xD;&#xA;&#xD;&#xA;Just a few pointers, before you dive into it:&#xD;&#xA;&#xD;&#xA;- There are three types of damage: Physical, Magic, and Pure. Physical and Magic are pretty clear, some abilities can deal pure damage.&#xD;&#xA;- All damage types are treated separately.&#xD;&#xA;- The calculation is the same for all champions, but depends on the hitting champ and the one who was hit. However, each champion has different base values for armor/MR/damage/etc and different increments on level ups.&#xD;&#xA;- The actual damage resulting from Phys/Mag damage depends on multiple things:&#xD;&#xA;  - the damage you currently dish out (what you see in your character info). This is made up as a simple sum of your base damage and any flat bonuses from items.&#xD;&#xA;  - your armor/MR reduction rate.&#xD;&#xA;  - your armor/magic penetration rate. These come in absolute values and percentages.&#xD;&#xA;  - your enemy's armor or magic resistance.&#xD;&#xA;&#xD;&#xA;If you haven't run away yet, then check out this [guide][2] for mathcrafting LoL.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/board/showthread.php?t=3287&#xD;&#xA;  [2]: http://leaguecraft.com/strategies/gameguide/133" />
  <row Id="34059" PostHistoryTypeId="2" PostId="14388" RevisionGUID="14cc6e2d-16a3-40a3-bd5b-ed3bf043d313" CreationDate="2011-01-11T17:24:03.453" UserId="274" Text="" />
  <row Id="34060" PostHistoryTypeId="2" PostId="14389" RevisionGUID="1e6cf684-9b3b-41af-bda7-ef123fd2cf01" CreationDate="2011-01-11T17:24:03.453" UserId="274" Text="Blizzard's all-too-popular MMORPG released in 2004, including its expansions." />
  <row Id="34061" PostHistoryTypeId="5" PostId="12906" RevisionGUID="0a6baeb5-9615-4da5-b7fa-0daefc33f0cd" CreationDate="2011-01-11T17:26:40.100" UserId="3128" Comment="cleaning POV up" Text="If a player hits an enemy twice with the same bleeding weapon in TF2 will they take damage from both hits or simply the last hit?&#xD;&#xA;&#xD;&#xA;Does the multiple sources of bleeding damage add together, or is it merely the highest bleed value of all sources?" />
  <row Id="34062" PostHistoryTypeId="6" PostId="12906" RevisionGUID="0a6baeb5-9615-4da5-b7fa-0daefc33f0cd" CreationDate="2011-01-11T17:26:40.100" UserId="3128" Comment="cleaning POV up" Text="&lt;team-fortress-2&gt;&lt;damage&gt;&lt;bleeding&gt;" />
  <row Id="34063" PostHistoryTypeId="2" PostId="14390" RevisionGUID="b65d3887-50d7-449f-9bd5-aab4e663cfa5" CreationDate="2011-01-11T17:45:30.243" UserId="6223" Text="**Surrounding (speedlings)**&#xD;&#xA;Whats the most efficient way to surround a kiting bio ball (i.e. marines, marauders, medivacs)?  Would I click far ahead of the group to force my speedling group to clump up, as opposed to lining out into a single file formation, then time the &quot;stop&quot; command?  How do I repatch my surround once I've halted the bio ball?  Right-click the center unit and click &quot;hold-position&quot;?  Assuming in this case I had banelings, would I move them in after the surround?&#xD;&#xA;&#xD;&#xA;**Kiting (roaches with speed)**&#xD;&#xA;Whats the most efficient way to kite?  Right-click far ahead and hit &quot;stop&quot; or &quot;hold position&quot;?  &#xD;&#xA;&#xD;&#xA;**Stationary unit demolitioning (mutalisks vs turrets)**  &#xD;&#xA;Whats the most efficient way to destroy stationary air defense with mutalisks? Stacking mutalisks with the patrol command, then moving barely into range and moving out of range (i.e. +7 mutalisks)?   " />
  <row Id="34064" PostHistoryTypeId="1" PostId="14390" RevisionGUID="b65d3887-50d7-449f-9bd5-aab4e663cfa5" CreationDate="2011-01-11T17:45:30.243" UserId="6223" Text="How to micro with zerg (i.e. surrounding, kiting, &amp; stationary unit demolitioning)?" />
  <row Id="34065" PostHistoryTypeId="3" PostId="14390" RevisionGUID="b65d3887-50d7-449f-9bd5-aab4e663cfa5" CreationDate="2011-01-11T17:45:30.243" UserId="6223" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;micro&gt;" />
  <row Id="34066" PostHistoryTypeId="5" PostId="14385" RevisionGUID="c8970494-8c47-4393-a48c-5b413732a9ea" CreationDate="2011-01-11T17:47:43.840" UserId="341" Comment="added 6 characters in body" Text="Lawnmowers are actually weapons that can be used against zombies (nice mental image there, eh?). They'll take out two zombies from a zone that you're in, with a chance of the weapon breaking, of course.&#xD;&#xA;&#xD;&#xA;If you happened to find it in the incomplete state, it requires duct tape, nuts &amp; bolts and wrought iron to build." />
  <row Id="34067" PostHistoryTypeId="5" PostId="14009" RevisionGUID="1e848fae-d4e4-4532-8460-325a4f238c66" CreationDate="2011-01-11T17:48:52.637" UserId="341" Comment="added 81 characters in body" Text="Has anyone seen any good strategies to maximize the effectiveness of day 1 and 2 scavenging?  There days are special in that&#xD;&#xA;&#xD;&#xA; - All the zones start out undepleted&#xD;&#xA; - Many zones have no zombies at all, so it is possible to get far from town&#xD;&#xA; - There is no watchtower or upgraded map to let people know the number of zombies in areas, so you either have the color or nothing&#xD;&#xA; - People are not coordinated enough to have expeditions arranged, or know when other players are online and whether they are reliable&#xD;&#xA; - Good early scavenging can make or break a town&#xD;&#xA;&#xD;&#xA;I'm looking for strategies that would maximize the number of searches that occur in undepleted zones, while preventing anyone from being lost in the world oustide (any day 1 deaths are unacceptable).&#xD;&#xA;&#xD;&#xA;Edit: Adding a bounty to gather other ideas or at least get feedback on mine." />
  <row Id="34069" PostHistoryTypeId="2" PostId="14391" RevisionGUID="3c0d5493-7c7c-4f87-947c-5a6fd8a4d3a5" CreationDate="2011-01-11T18:08:04.343" UserId="336" Text="There are two things that cause the actual damage to differ from the champion's displayed attack power.&#xD;&#xA;&#xD;&#xA;**First** -- if the attack is a **crit**, it deals 200% damage (or 250% with the item Infinity Edge)&#xD;&#xA;&#xD;&#xA;**Second** -- all champions have an **armor value** that reduces incoming damage by a percentage. [This][1] and [This][2] are good topics to browse to further understand the topic. Armor Penetration items means you are effectively fighting a champion with lower armor, and thus will deal more damage.&#xD;&#xA;&#xD;&#xA;**Finally** -- each champion can have different values for their starting attack stat, and additionally gains more damage when they level. This is why two champions with the same items have different attack damage.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5601/what-is-the-formula-for-armor-magic-resist-reduction&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/10244/how-can-the-damage-reduction-from-armor-in-league-of-legends-not-have-diminishing" />
  <row Id="34070" PostHistoryTypeId="5" PostId="14387" RevisionGUID="1034ecca-c1ce-4d3c-95c7-ce2c8ff39482" CreationDate="2011-01-11T18:09:10.020" UserId="336" Comment="You meant &quot;true&quot; damage. &quot;Pure&quot; damage does not exist." Text="Here's a FAQ that includes the damage calculation stuff from the official [Forum][1].&#xD;&#xA;&#xD;&#xA;Just a few pointers, before you dive into it:&#xD;&#xA;&#xD;&#xA;- There are three types of damage: Physical, Magic, and True. Physical and Magic are pretty clear, some abilities can deal true damage.&#xD;&#xA;- All damage types are treated separately.&#xD;&#xA;- The calculation is the same for all champions, but depends on the hitting champ and the one who was hit. However, each champion has different base values for armor/MR/damage/etc and different increments on level ups.&#xD;&#xA;- The actual damage resulting from Phys/Mag damage depends on multiple things:&#xD;&#xA;  - the damage you currently dish out (what you see in your character info). This is made up as a simple sum of your base damage and any flat bonuses from items.&#xD;&#xA;  - your armor/MR reduction rate.&#xD;&#xA;  - your armor/magic penetration rate. These come in absolute values and percentages.&#xD;&#xA;  - your enemy's armor or magic resistance.&#xD;&#xA;&#xD;&#xA;If you haven't run away yet, then check out this [guide][2] for mathcrafting LoL.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/board/showthread.php?t=3287&#xD;&#xA;  [2]: http://leaguecraft.com/strategies/gameguide/133" />
  <row Id="34071" PostHistoryTypeId="5" PostId="14350" RevisionGUID="3b906d89-7c7b-4e98-af88-a4c991fb4f2d" CreationDate="2011-01-11T18:13:31.230" UserId="4106" Comment="added 58 characters in body" Text="First, I'd download the trial and make sure that you would enjoy the game. If you enjoy the trial here is what the base package gives you as well as what each expansion provides&#xD;&#xA;&#xD;&#xA;**World of Warcraft**: levels 1-60 content (Azeroth) plus all other basic features rolled into the game since launch (revamped talents, guild levels, ect)  &#xD;&#xA;&#xD;&#xA;**The Burning Crusade**: levels 58-70 content (Outland), two new races (Blood Elf/Draenei), flying in Outlands, new profession Jewelcrafting  &#xD;&#xA;&#xD;&#xA;**Wrath of the Lich King**: levels 68-80 content (Northrend), hero class (Death Knight), flying in Northrend, new profession Inscription  &#xD;&#xA;&#xD;&#xA;**Cataclysm**: levels 80-85 content (Azeroth), two new races (Goblin/Worgen), flying in Azeroth (note, you don't have to be 80+ to fly in Azeroth, only own the expansion), Archeology (new profession)" />
  <row Id="34073" PostHistoryTypeId="5" PostId="14350" RevisionGUID="a24c5118-f743-4a07-88d5-7bcaf32c6386" CreationDate="2011-01-11T18:17:42.490" UserId="336" Comment="added colons" Text="First, I'd download the trial and make sure that you would enjoy the game. If you enjoy the trial here is what the base package gives you as well as what each expansion provides&#xD;&#xA;&#xD;&#xA;**World of Warcraft**: levels 1-60 content (Azeroth) plus all other basic features rolled into the game since launch (revamped talents, guild levels, ect)  &#xD;&#xA;&#xD;&#xA;**The Burning Crusade**: levels 58-70 content (Outland), two new races (Blood Elf/Draenei), flying in Outlands, new profession: Jewelcrafting  &#xD;&#xA;&#xD;&#xA;**Wrath of the Lich King**: levels 68-80 content (Northrend), hero class (Death Knight), flying in Northrend, new profession: Inscription  &#xD;&#xA;&#xD;&#xA;**Cataclysm**: levels 80-85 content (Azeroth), two new races (Goblin/Worgen), flying in Azeroth (note, you don't have to be 80+ to fly in Azeroth, only own the expansion), Archeology (new profession)" />
  <row Id="34074" PostHistoryTypeId="2" PostId="14392" RevisionGUID="7e976dbb-3a8e-4a4d-85cd-186b6f49c4dc" CreationDate="2011-01-11T18:26:11.030" UserId="107" Text="I am pretty sure demolition spec improves mortar strike damage by 25% as well." />
  <row Id="34075" PostHistoryTypeId="2" PostId="14393" RevisionGUID="4657f2fe-4344-40bc-9073-53c4531e47cd" CreationDate="2011-01-11T18:41:35.677" UserId="998" Text="**Surrounding**&#xD;&#xA;&#xD;&#xA;The problem that you have with the kiting bio balls is that it moves away from your army, surrounding the army is a proper remedy and disallows him to kite further or run away. So, instead of the default way of attacking, you will want to get a good surround first. Move your units past his army, and once they are in a surrounding formation just perform an attack move.&#xD;&#xA;&#xD;&#xA;This is demonstrated [in this video](http://www.youtube.com/watch?v=GuK2tjaAkr8), you will first see the Speedlings attacking them in a default way but then he properly surrounds it by walking past the army and attacks again which denies kiting.&#xD;&#xA;&#xD;&#xA;The same counts for Banelings, as long as you don't kill your own Zerglings in the action. ;-)&#xD;&#xA;&#xD;&#xA;Another thing that can help is spreading creep, because you can surround faster on creep...&#xD;&#xA;&#xD;&#xA;**Kiting**&#xD;&#xA;&#xD;&#xA;Also known as stutter stepping, can be done in different ways, and is a personal choice.&#xD;&#xA;&#xD;&#xA;[In this thread](http://www.teamliquid.net/forum/viewmessage.php?topic_id=149218), a video and map can be found to practice stutter stepping.&#xD;&#xA;&#xD;&#xA;Your proposal looks fine enough. I usually switch between &quot;attack move&quot; and &quot;move&quot;...&#xD;&#xA;&#xD;&#xA;**Stationary unit demolitioning**&#xD;&#xA;&#xD;&#xA;Stacking Mutalisks and attacking when they are all in range is efficient, watch out for Thors though!" />
  <row Id="34076" PostHistoryTypeId="5" PostId="14393" RevisionGUID="738f524a-15b9-4c67-9f19-902c416e9edf" CreationDate="2011-01-11T18:48:42.180" UserId="998" Comment="added 421 characters in body; added 2 characters in body; added 175 characters in body; added 1 characters in body" Text="**Surrounding**&#xD;&#xA;&#xD;&#xA;The problem that you have with the kiting bio balls is that it moves away from your army, surrounding the army is a proper remedy and disallows him to kite further or run away. So, instead of the default way of attacking, you will want to get a good surround first. Move your units past his army, and once they are in a surrounding formation just perform an attack move.&#xD;&#xA;&#xD;&#xA;This is demonstrated [in this video](http://www.youtube.com/watch?v=GuK2tjaAkr8), you will first see the Speedlings attacking them in a default way but then he properly surrounds it by walking past the army and attacks again which denies kiting.&#xD;&#xA;&#xD;&#xA;The same counts for Banelings, as long as you don't kill your own Zerglings in the action. ;-)&#xD;&#xA;&#xD;&#xA;Another thing that can help is spreading creep, because you can surround faster on creep...&#xD;&#xA;&#xD;&#xA;A word of caution about Zerglings (which is the opposite for Banelings):&#xD;&#xA;&#xD;&#xA;&gt; Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea. Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out. You'll find your Zerglings are far more effective and do a lot more damage.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; [Tzenes' Answer on &quot;Importance of Zerglings to the Zerg armies&quot;](http://gaming.stackexchange.com/questions/8234/importance-of-zerglings-to-zerg-armies/8238#8238) &#xD;&#xA;&#xD;&#xA;**Kiting**&#xD;&#xA;&#xD;&#xA;Also known as stutter stepping, can be done in different ways, and is a personal choice.&#xD;&#xA;&#xD;&#xA;[In this thread](http://www.teamliquid.net/forum/viewmessage.php?topic_id=149218), a video and map can be found to practice stutter stepping.&#xD;&#xA;&#xD;&#xA;Your proposal looks fine enough. I usually switch between &quot;attack move&quot; and &quot;move&quot;...&#xD;&#xA;&#xD;&#xA;**Stationary unit demolitioning**&#xD;&#xA;&#xD;&#xA;Stacking Mutalisks and attacking when they are all in range is efficient, watch out for Thors though!" />
  <row Id="34077" PostHistoryTypeId="2" PostId="14394" RevisionGUID="b082df49-f99e-45c7-a95f-9963f7fdf642" CreationDate="2011-01-11T18:49:15.510" UserId="3467" Text="In 2v2 game if 2 zergs are in 1 team they often do &quot;double-6-pool-rush&quot;. I mean that almost everybody know such opening, it is hard to counter it (but still is possible).&#xD;&#xA;&#xD;&#xA;But in this topic I am wondering if there are any good opening for T+Z team.&#xD;&#xA;&#xD;&#xA;P.S. How to make it a wiki question?" />
  <row Id="34078" PostHistoryTypeId="1" PostId="14394" RevisionGUID="b082df49-f99e-45c7-a95f-9963f7fdf642" CreationDate="2011-01-11T18:49:15.510" UserId="3467" Text="StarCraft2: What are good Z+T strategy for multi player" />
  <row Id="34079" PostHistoryTypeId="3" PostId="14394" RevisionGUID="b082df49-f99e-45c7-a95f-9963f7fdf642" CreationDate="2011-01-11T18:49:15.510" UserId="3467" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;&lt;2v2&gt;&lt;openings&gt;" />
  <row Id="34080" PostHistoryTypeId="2" PostId="14395" RevisionGUID="ebd9a4cb-5245-49dc-b681-24f8c3e07a21" CreationDate="2011-01-11T18:55:21.910" UserId="4831" Text="This might be a good place to start looking:&#xD;&#xA;&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/TZ_Strategy" />
  <row Id="34081" PostHistoryTypeId="5" PostId="14393" RevisionGUID="426102f8-7361-4527-8194-2d5f3de13304" CreationDate="2011-01-11T18:59:54.657" UserId="998" Comment="added 18 characters in body" Text="**Surrounding**&#xD;&#xA;&#xD;&#xA;The problem that you have with the kiting bio balls is that it moves away from your army, surrounding the army is a proper remedy and disallows him to kite further or run away. So, instead of the default way of attacking, you will want to get a good surround first. Move your units past his army, and once they are in a surrounding formation just perform an attack move.&#xD;&#xA;&#xD;&#xA;This is demonstrated [in this video](http://www.youtube.com/watch?v=GuK2tjaAkr8), you will first see the Speedlings attacking them in a default way but then he properly surrounds it by walking past the army and attacks again which denies kiting.&#xD;&#xA;&#xD;&#xA;The same counts for Banelings, as long as you don't kill your own Zerglings in the action. ;-)&#xD;&#xA;&#xD;&#xA;Another thing that can help is spreading creep, because you can surround faster on creep...&#xD;&#xA;&#xD;&#xA;A word of caution about Zerglings against a Bio Ball, which is the opposite for Banelings:&#xD;&#xA;&#xD;&#xA;&gt; Because they require so much surface area attacking a large MMM ball (or an entrenched position) is rarely a good idea. Instead, find opportune moments to run your Zerglings into his mineral line, or kill of proxy pylons, or attack his MMM ball when its spread out. You'll find your Zerglings are far more effective and do a lot more damage.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; [Tzenes' Answer on &quot;Importance of Zerglings to the Zerg armies&quot;](http://gaming.stackexchange.com/questions/8234/importance-of-zerglings-to-zerg-armies/8238#8238) &#xD;&#xA;&#xD;&#xA;**Kiting**&#xD;&#xA;&#xD;&#xA;Also known as stutter stepping, can be done in different ways, and is a personal choice.&#xD;&#xA;&#xD;&#xA;[In this thread](http://www.teamliquid.net/forum/viewmessage.php?topic_id=149218), a video and map can be found to practice stutter stepping.&#xD;&#xA;&#xD;&#xA;Your proposal looks fine enough. I usually switch between &quot;attack move&quot; and &quot;move&quot;...&#xD;&#xA;&#xD;&#xA;**Stationary unit demolitioning**&#xD;&#xA;&#xD;&#xA;Stacking Mutalisks and attacking when they are all in range is efficient, watch out for Thors though!" />
  <row Id="34082" PostHistoryTypeId="2" PostId="14396" RevisionGUID="2e18afb5-b970-448d-a0fb-abf40dfc2310" CreationDate="2011-01-11T19:19:19.683" UserId="4737" Text="I currently have a Logitech MX 5000 keyboard for my PC. I've been playing WoW on it for about 2 years (maybe longer, but I'm not certain), but it has a problem where it suddenly just &quot;wigs out&quot; on me. The keyboard is wireless (bluetooth, I think), and I'm certain that this has something to do with the problem. I'll be playing WoW and all of a sudden the keyboard will stop responding and it shows that it's disconnected on the LCD screen, and then it usually takes about 10 seconds for it to reconnect. However, I digress...&#xD;&#xA;&#xD;&#xA;**I'm seriously looking into getting a ZBoard, but I'm not sure if its overkill for WoW. So I'm hoping to get some input from the gaming community, and more particularly from gamers who have this keyboard.** &#xD;&#xA;&#xD;&#xA;I do play some online shooter games (black ops lately), but not nearly as much as I play WoW. &#xD;&#xA;&#xD;&#xA;Also, I've tried to make this question non-subjective, but if it still appears to be so then if anyone has any ideas on how I can edit it in order to make it non-subjective I would be much obliged." />
  <row Id="34083" PostHistoryTypeId="1" PostId="14396" RevisionGUID="2e18afb5-b970-448d-a0fb-abf40dfc2310" CreationDate="2011-01-11T19:19:19.683" UserId="4737" Text="ZBoard keyboard for PC?" />
  <row Id="34084" PostHistoryTypeId="3" PostId="14396" RevisionGUID="2e18afb5-b970-448d-a0fb-abf40dfc2310" CreationDate="2011-01-11T19:19:19.683" UserId="4737" Text="&lt;pc&gt;&lt;keyboard&gt;" />
  <row Id="34085" PostHistoryTypeId="5" PostId="14394" RevisionGUID="7e8cb9d9-a495-4993-b98d-2028ff672f2d" CreationDate="2011-01-11T19:40:18.597" UserId="207" Comment="I linked the two Zerg part of your question to the topic of your question as I thought it was relevant. If this isn't what you wanted, feel free to rollback." Text="In a 2v2 game, if two Zergs are in one team they often do a &quot;double-6-pool-rush&quot;. Even though almost everybody knows this opening, it is still very difficult to counter it, although possible.&#xD;&#xA;&#xD;&#xA;Does there exist a similarly good opening for a Terran and Zerg team?" />
  <row Id="34086" PostHistoryTypeId="4" PostId="14394" RevisionGUID="7e8cb9d9-a495-4993-b98d-2028ff672f2d" CreationDate="2011-01-11T19:40:18.597" UserId="207" Comment="I linked the two Zerg part of your question to the topic of your question as I thought it was relevant. If this isn't what you wanted, feel free to rollback." Text="Starcraft 2: What are good Z+T strategies for multiplayer?" />
  <row Id="34087" PostHistoryTypeId="5" PostId="14009" RevisionGUID="38942660-927c-4417-a441-45751d46df2b" CreationDate="2011-01-11T19:45:18.627" UserId="304" Comment="Typo fix." Text="Has anyone seen any good strategies to maximize the effectiveness of day 1 and 2 scavenging?  These days are special in that&#xD;&#xA;&#xD;&#xA; - All the zones start out undepleted&#xD;&#xA; - Many zones have no zombies at all, so it is possible to get far from town&#xD;&#xA; - There is no watchtower or upgraded map to let people know the number of zombies in areas, so you either have the color or nothing&#xD;&#xA; - People are not coordinated enough to have expeditions arranged, or know when other players are online and whether they are reliable&#xD;&#xA; - Good early scavenging can make or break a town&#xD;&#xA;&#xD;&#xA;I'm looking for strategies that would maximize the number of searches that occur in undepleted zones, while preventing anyone from being lost in the world oustide (any day 1 deaths are unacceptable).&#xD;&#xA;&#xD;&#xA;Edit: Adding a bounty to gather other ideas or at least get feedback on mine." />
  <row Id="34088" PostHistoryTypeId="2" PostId="14397" RevisionGUID="2fdfc7fe-fa26-4087-8e3e-343842a3ecda" CreationDate="2011-01-11T19:55:03.130" UserId="4578" Text="The current job title is important. Writers will do a better job of making proposals than Artists, Artists will do a better job of designing characters than Coders, etc. That assumes equality of stats. I believe the stats affect performance in their corresponding tasks: scenario affects proposals, graphics affects design, sound affects music. The Coding stat I believe relates to your workers performance while the game is being produced, and relates to their abilities for bursts." />
  <row Id="34090" PostHistoryTypeId="5" PostId="14329" RevisionGUID="761ab9b8-25ae-4356-8f5b-c8cae40099dc" CreationDate="2011-01-11T20:07:00.280" UserId="336" Comment="added 243 characters in body" Text="###Update for Patch 4.0.6!###&#xD;&#xA;&#xD;&#xA;Leatherworking is now **exactly** as good as blacksmithing / enchanting / alchemy / inscription. Pick Jewelcrafting if you *need* that 1 extra stat, but the rest are totally a wash.&#xD;&#xA;&#xD;&#xA;###Original Answer###&#xD;&#xA;&#xD;&#xA;Jewelcrafting can give up to +81 to a primary Stat, whereas enchanting / blacksmithing / inscription etc. only give +80. (Exceedingly minor difference.)&#xD;&#xA;&#xD;&#xA;Also worth looking into is Leatherworking, which offers unique arms-slot enchants that are unique in that they provide a primary stat bonus (such as strength) otherwise unobtainable as an enchantment in that slot.&#xD;&#xA;&#xD;&#xA;In general, the gathering professions provide less useful benefits than the secondary professions, a possible exception being Mining, which provides health. (Strength is a better damage increaser than both crit rating from skinning or an activated haste+heal from herbalism).&#xD;&#xA;&#xD;&#xA;So the bleeding edge optimization would indicate Leatherworking and Jewelcrafting as the best, in terms of pure +stats. Mining / Jewelcrafting is easier to level, and the bonus health from Mining is not wasted during the period before (if) you switch it for leatherworking.&#xD;&#xA;&#xD;&#xA;Beginning with Wrath, and developed to completion in Cataclysm, class is largely meaningless when looking at profession bonuses. The core primary stats of Intellect / Spirit / Strength / Agility are usually all available within a single profession (if they're present at all), making class choice largely irrelevant.*&#xD;&#xA;&#xD;&#xA;Even Tailoring isn't useless for melee characters, as it provides a +AP cloak enchant (though its proc-based benefit compared to simply passive +strength is debatable)&#xD;&#xA;&#xD;&#xA;*As noted below, Engineering is an exception to this." />
  <row Id="34091" PostHistoryTypeId="5" PostId="13932" RevisionGUID="cef46994-f13f-406e-a63b-40ec5454cb89" CreationDate="2011-01-11T20:23:08.513" UserId="326" Comment="added 68 characters in body" Text="ok got it now.&#xD;&#xA;&#xD;&#xA;   http://www.eventhubs.com/guides/2008/jul/06/ryu-street-fighter-4-character-guide/&#xD;&#xA;&#xD;&#xA;The above link explains how to do it using up,down,left,right arrow keys.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Even better one : http://sonichurricane.com/articles/sfnotation.html" />
  <row Id="34093" PostHistoryTypeId="5" PostId="13932" RevisionGUID="02316da8-7290-4880-b418-4c133ac69753" CreationDate="2011-01-11T20:54:37.843" UserId="207" Comment="Merge links into words for great justice." Text="Okay, got it now.&#xD;&#xA;&#xD;&#xA;[This guide](http://www.eventhubs.com/guides/2008/jul/06/ryu-street-fighter-4-character-guide/) explains how to do perform these moves using the arrow keys.&#xD;&#xA;&#xD;&#xA;An even better guide can be found [here](http://sonichurricane.com/articles/sfnotation.html)." />
  <row Id="34094" PostHistoryTypeId="2" PostId="14399" RevisionGUID="1c0f8d21-a25a-455b-bc1c-481e6f0db4c4" CreationDate="2011-01-11T20:59:19.577" UserId="6230" Text="You can use victors shack in good springs that's the first house u can get uve got a bed to sleep in, a sink which is purified, a oven to store ur aid, a couple of ammo boxs to store weapons an ammo and also a desk to store ur misc ect..... An its free of charge no need to rent motel rooms only amateurs would miss this " />
  <row Id="34095" PostHistoryTypeId="5" PostId="14399" RevisionGUID="3303266d-8856-4bc5-bb3e-545fe7f5d3cb" CreationDate="2011-01-11T21:04:21.347" UserId="4103" Comment="Spelling, grammar and no amateurs that miss stuff" Text="You can use Victor's shack in Good Springs, that's the first house you can get. You've got a bed to sleep in, a sink which is purified, a oven to store your aid, a couple of ammo boxes to store weapons and ammo and also a desk to store your misc stuff. And its free of charge no need to rent a motel room. " />
  <row Id="34096" PostHistoryTypeId="5" PostId="14399" RevisionGUID="645e2fee-c152-4fa7-8da4-4b18732762c2" CreationDate="2011-01-11T21:05:46.447" UserId="207" Comment="added 22 characters in body" Text="You can use Victor's shack in Good Springs: that's the first house you can get. You've got a bed to sleep in, a sink which is purified, a oven to store your aids, a couple of ammo boxes to store weapons and ammo, and also a desk to store your miscellaneous stuff. It's also free of charge; there's no need to rent a motel room. " />
  <row Id="34097" PostHistoryTypeId="2" PostId="14400" RevisionGUID="44066644-2a88-46d0-af5c-c8ae21cfd453" CreationDate="2011-01-11T21:08:57.380" UserId="122" Text="" />
  <row Id="34098" PostHistoryTypeId="2" PostId="14401" RevisionGUID="f65103cd-2fc5-48bb-801d-c7234f7917f1" CreationDate="2011-01-11T21:08:57.380" UserId="122" Text="Valve's class-based toon-shaded multiplayer hat simulation with an FPS minigame around it. Announced in 1998, it was released in 2007 as part of the Orange Box." />
  <row Id="34101" PostHistoryTypeId="2" PostId="14404" RevisionGUID="b58b974d-6d4a-4d71-9c6f-73c016580e67" CreationDate="2011-01-11T21:37:49.150" UserId="102" Text="So the way attack moving as a void ray works is as follows:&#xD;&#xA;&#xD;&#xA; - If a Void Ray is attacking and you issue a move command it will continue attacking its target.  &#xD;&#xA; - If you issue an attack/move command it will stay in place and attack its target.  \&#xD;&#xA; - A Void Ray will not attack while moving backwards (as the Phoenix does)&#xD;&#xA; - If its target moves the Void will stay in place till the target is out of range and then move up into range before attacking its target again, at which point it will become stationary until the target moves out of range.&#xD;&#xA;&#xD;&#xA;The practical result of these rules is that you have no control over what the Void Ray targets while moving (similar to the Phoenix).  If the target its chasing goes out of range (or dies) the Void Ray will independently choose its target.  To remedy this do the following:&#xD;&#xA;&#xD;&#xA; 1. Select the target you want to attack (either &lt;kbd&gt;A&lt;/kbd&gt;-click or Right Click an enemy).&#xD;&#xA; 2. Issue a _Move_ command to the Void Ray (either &lt;kbd&gt;M&lt;/kbd&gt;-click or Right Click empty ground).&#xD;&#xA; 3. If the target becomes out of Range or the Void Ray passes it, you must reselect the target to Attack it." />
  <row Id="34102" PostHistoryTypeId="2" PostId="14405" RevisionGUID="ade0223c-4bbd-4dc4-9df3-4c736a2c01cc" CreationDate="2011-01-11T21:39:04.440" UserId="3962" Text="what is a cafeterie for?&#xD;&#xA;&#xD;&#xA;it looks a bit liek a coffee machine.&#xD;&#xA;&#xD;&#xA;it requires loads to fix it just wondering what it does." />
  <row Id="34103" PostHistoryTypeId="1" PostId="14405" RevisionGUID="ade0223c-4bbd-4dc4-9df3-4c736a2c01cc" CreationDate="2011-01-11T21:39:04.440" UserId="3962" Text="what is a cafeterie for?" />
  <row Id="34104" PostHistoryTypeId="3" PostId="14405" RevisionGUID="ade0223c-4bbd-4dc4-9df3-4c736a2c01cc" CreationDate="2011-01-11T21:39:04.440" UserId="3962" Text="&lt;die2nite&gt;" />
  <row Id="34106" PostHistoryTypeId="5" PostId="14405" RevisionGUID="6096c83d-886b-4ca7-9b61-5a029ea4f724" CreationDate="2011-01-11T21:43:09.990" UserId="23" Comment="I believe it _is_ called coffee maker in the English Die2Nite; correct me if otherwise" Text="What is the Coffee machine for?&#xD;&#xA;&#xD;&#xA;It requires loads to fix; it just wondering what it does." />
  <row Id="34107" PostHistoryTypeId="4" PostId="14405" RevisionGUID="6096c83d-886b-4ca7-9b61-5a029ea4f724" CreationDate="2011-01-11T21:43:09.990" UserId="23" Comment="I believe it _is_ called coffee maker in the English Die2Nite; correct me if otherwise" Text="Coffee machine: what for?" />
  <row Id="34108" PostHistoryTypeId="2" PostId="14406" RevisionGUID="f1eb637d-f266-4440-8912-f283aed3d136" CreationDate="2011-01-11T21:46:46.380" UserId="325" Text="Hi,&#xD;&#xA;&#xD;&#xA;I just got a copy of the *F.E.A.R.* expansion packs *Perseus Mandate* and *Extraction Point* from someone on eBay. The listing said that they were new, factory-sealed copies. Before opening the seals (curious rectangular ones as opposed to the standard circular seals usually found on game boxes), I examined them both (top and bottom) closely and they did indeed look clean, that is, there were no indications of a previous seal having been removed and replaced.&#xD;&#xA;&#xD;&#xA;The discs look clean and in good condition (though the CD sleeves are kind of puffy and odd). However, my concern is with the remaining contents of the box, in that there is none. Extraction Point came with a single card with the default controls listed, but neither came with any sort of manual or any other inserts. (My used copy of—non-director's cut—*F.E.A.R.* included a manual and a notice card about multiplayer usage.)&#xD;&#xA;&#xD;&#xA;My question is: what is included in *Perseus Mandate* and *Extraction Point*? Is this what they are all like or is my copy missing something (eg manual)? I tried looking around for some information, but could not find any on what's supposed to be in the box (which leads me to wonder if it's because there is none).&#xD;&#xA;&#xD;&#xA;Thanks a lot.&#xD;&#xA;" />
  <row Id="34109" PostHistoryTypeId="1" PostId="14406" RevisionGUID="f1eb637d-f266-4440-8912-f283aed3d136" CreationDate="2011-01-11T21:46:46.380" UserId="325" Text="What's Included in the F.E.A.R. Perseus Mandate and Extraction Point Boxes?" />
  <row Id="34110" PostHistoryTypeId="3" PostId="14406" RevisionGUID="f1eb637d-f266-4440-8912-f283aed3d136" CreationDate="2011-01-11T21:46:46.380" UserId="325" Text="&lt;manual&gt;&lt;used&gt;&lt;f.e.a.r&gt;&lt;box&gt;&lt;contents&gt;" />
  <row Id="34111" PostHistoryTypeId="2" PostId="14407" RevisionGUID="919be4b7-5b69-4e76-833d-28d12c3f13fd" CreationDate="2011-01-11T21:48:11.767" UserId="23" Text="It, uh, eventually makes coffee. Coffee restores 4 AP." />
  <row Id="34112" PostHistoryTypeId="5" PostId="14405" RevisionGUID="7a8d15a6-26e0-4469-83af-8cd554d782bc" CreationDate="2011-01-11T21:49:00.860" UserId="23" Comment="added 25 characters in body; edited title" Text="What is the Cafetière (french for &quot;Coffee machine&quot;) for?&#xD;&#xA;&#xD;&#xA;It requires loads to fix; it just wondering what it does." />
  <row Id="34113" PostHistoryTypeId="4" PostId="14405" RevisionGUID="7a8d15a6-26e0-4469-83af-8cd554d782bc" CreationDate="2011-01-11T21:49:00.860" UserId="23" Comment="added 25 characters in body; edited title" Text="Cafetière: what for?" />
  <row Id="34114" PostHistoryTypeId="5" PostId="14405" RevisionGUID="f12a2b32-f599-467a-b9ee-efc40a87f8ea" CreationDate="2011-01-11T21:50:24.973" UserId="207" Comment="Changed title, didn't look very good before." Text="What is the Cafetière (French for &quot;Coffee machine&quot;) for?&#xD;&#xA;&#xD;&#xA;I know that it requires loads of items to fix it; I'm just wondering what it does." />
  <row Id="34115" PostHistoryTypeId="6" PostId="14405" RevisionGUID="f12a2b32-f599-467a-b9ee-efc40a87f8ea" CreationDate="2011-01-11T21:50:24.973" UserId="207" Comment="Changed title, didn't look very good before." Text="&lt;die2nite&gt;&lt;items&gt;" />
  <row Id="34116" PostHistoryTypeId="4" PostId="14405" RevisionGUID="f12a2b32-f599-467a-b9ee-efc40a87f8ea" CreationDate="2011-01-11T21:50:24.973" UserId="207" Comment="Changed title, didn't look very good before." Text="What is the Cafetière used for?" />
  <row Id="34117" PostHistoryTypeId="2" PostId="14408" RevisionGUID="76f75f79-0c34-46e0-9daa-5547f0b8634e" CreationDate="2011-01-11T22:20:16.400" UserId="3467" Text="If choke exit is on the right bottom side then Terran's wall-in barrack can't build reactor/techlab... In this case if you plan to go 1-1-1 strategy you won't be able to build techlab/reactor as your barrack is very close to unbuildable surface...&#xD;&#xA;&#xD;&#xA;What is suggestion for such cases?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="34118" PostHistoryTypeId="1" PostId="14408" RevisionGUID="76f75f79-0c34-46e0-9daa-5547f0b8634e" CreationDate="2011-01-11T22:20:16.400" UserId="3467" Text="StarCraft2: how can Terran wall-in if choke exit is on the right bottom side?" />
  <row Id="34119" PostHistoryTypeId="3" PostId="14408" RevisionGUID="76f75f79-0c34-46e0-9daa-5547f0b8634e" CreationDate="2011-01-11T22:20:16.400" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;wall-in&gt;" />
  <row Id="34120" PostHistoryTypeId="2" PostId="14409" RevisionGUID="c56d157b-73c7-4867-a844-50b521350fdd" CreationDate="2011-01-11T22:20:23.433" UserId="102" Text="So let's talk about Keyboards.  It's no secret I take my gaming very seriously and as a result I take my Keyboards very seriously.  I realize many people don't, and that's a subjective quality I can't help you with.  However, there are objective qualities that can be observed about keyboards and I'm going to go through them.&#xD;&#xA;&#xD;&#xA;Before we talk about what makes a keyboard &quot;good&quot; or &quot;bad&quot; it's important we define our terms.  There are two kinds of mistakes a keyboard can make:&#xD;&#xA;&#xD;&#xA; 1. Producing a Key-Stroke you did not mean to hit (false positive)&#xD;&#xA; 2. Not producing a Key-Stroke you did mean to hit (false negative)&#xD;&#xA;&#xD;&#xA;By in large, I optimize for the fewest false negatives over false positives.  The reason being that a false positive is usually easily observed even at 200 APM.  If I accidentally select my Hatchery when I meant to select my Overlord I get a visual indication (something changes).  In the reverse case (I think I've selected my Hatchery and I am still on my Overlord) nothing changes.  Since the human visual system is built on change its easier to notice the false positive than the false negative.&#xD;&#xA;&#xD;&#xA;Keyboard Parameters break down into 3 important qualities:&#xD;&#xA;&#xD;&#xA; 1. Tactile&#xD;&#xA; 2. Roll-over&#xD;&#xA; 3. Polling/Interrupt&#xD;&#xA;&#xD;&#xA;You could also add Ghosting to this list but modern Keyboards rarely exhibit this behavior.&#xD;&#xA;&#xD;&#xA;##Tactile Keyboards##&#xD;&#xA;There are three kinds of Keyboards in the world: Mechanical, Scissor and Rubber (I'm ignoring anything based on Cameras for the moment as those are rare).  Rubber Keyboards (the most common) are based on using a Rubber Dome as a spring.  Scissor use a harder plastic as a Spring.  Mechanical use a metal spring as the contact.  I'm not going to spend time breaking all of these down I'm just going to cover Mechanical, a longer explanation can be found [here][1].&#xD;&#xA;&#xD;&#xA;Of the three Mechanical is by-in-large considered the most superior.  Mechanical keyboards use a spring that provides for a very different tactile response when the key is considered &quot;pressed&quot; then when it is not.  This difference (shown below) guarantees that you do not consider a key &quot;pressed&quot; when it has not been.  This is crucial to avoiding false-positives&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;In many Mechanical Keyboards this also makes an audible &quot;clicking&quot; sound to reinforce this concept.&#xD;&#xA;&#xD;&#xA;##Roll-Over##&#xD;&#xA;&#xD;&#xA;N-Key Roll-Over is the idea that a keyboard can only tell when a maximum number of keys have been pressed.  For high end USB keyboards this is usually 6+4 or 10 total keys (4 modifiers).  It should be noted that USB stipulated a maximum of 6+4 key rollover but this does not guarantee you will get the full 10 on your keyboard. By comparison a PS/2 keyboard provides full N-Key Roll-Over.  Because its keys use interruption instead of polling (more on this in a second) this means you will never be in a case where you hit too many keys at once and some of those keys are not transmitted.  Again, this cuts down on false-positives&#xD;&#xA;&#xD;&#xA;##Polling vs Interrupt##&#xD;&#xA;&#xD;&#xA;There are two different ways key sampling can be provided.  Either the keyboard can transmit a new signal every time a key changes states (using an interrupt) or the computer can poll the keyboard for its current state.  Unless you're hitting 400-500 APM this is actually a philosophical difference more than a practical.  Because keyboards poll very quickly it is almost meaningless to talk about the difference between a polling keyboard and an interrupt keyboard.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So after all that let's evaluate your question: &#xD;&#xA;**I'm seriously looking into getting a ZBoard, but I'm not sure if its overkill for WoW**&#xD;&#xA;&#xD;&#xA;The ZBoard is a USB keyboard (thus limited to 10 Keys, thought they only say 7). It does not have Mechanical Keys.  It discusses having built in Macros (so almost certainly polling).&#xD;&#xA;&#xD;&#xA;Based on what we discussed this is not a high-end keyboard and certainly not worth your time.&#xD;&#xA;&#xD;&#xA;Instead you should consider the [Das Model S][3] or a [Unicomp Board][4]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;*I don't know a lot about BlueTooth or Wireless Keyboards, but I assume they work similarly to USB.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.overclock.net/keyboards/491752-mechanical-keyboard-guide.html&#xD;&#xA;  [2]: http://i.imgur.com/03kBG.jpg&#xD;&#xA;  [3]: http://www.daskeyboard.com/&#xD;&#xA;  [4]: http://pckeyboards.stores.yahoo.net//keyboards.html" />
  <row Id="34121" PostHistoryTypeId="25" PostId="14408" RevisionGUID="0e08ae6c-2c9e-43e7-a94c-58adf934b495" CreationDate="2011-01-11T22:24:16.710" Comment="http://twitter.com/#!/StackGaming/status/24954774709346305" />
  <row Id="34122" PostHistoryTypeId="2" PostId="14410" RevisionGUID="69a2791f-5929-4001-a08b-bb9e30c1af23" CreationDate="2011-01-11T22:30:23.703" UserId="121" Text="In Medieval 2 Total War, your standing with the Pope / Papacy is an extremely important factor.  What choices impact your standing with the pope?  Does the number of churches and priests I have even matter?" />
  <row Id="34123" PostHistoryTypeId="1" PostId="14410" RevisionGUID="69a2791f-5929-4001-a08b-bb9e30c1af23" CreationDate="2011-01-11T22:30:23.703" UserId="121" Text="How can I improve my standing with the Pope?" />
  <row Id="34124" PostHistoryTypeId="3" PostId="14410" RevisionGUID="69a2791f-5929-4001-a08b-bb9e30c1af23" CreationDate="2011-01-11T22:30:23.703" UserId="121" Text="&lt;medieval-2-total-war&gt;" />
  <row Id="34125" PostHistoryTypeId="6" PostId="8123" RevisionGUID="f06a9c2c-c159-46f4-ab87-cee3392326f3" CreationDate="2011-01-11T22:38:28.080" UserId="326" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;fighting-game&gt;&lt;lan-party&gt;" />
  <row Id="34126" PostHistoryTypeId="2" PostId="14411" RevisionGUID="4c6660c7-6a93-4b62-852a-ddf05c3521c3" CreationDate="2011-01-11T22:42:03.130" UserId="3467" Text="Here is explained what is ladder reset: http://gaming.stackexchange.com/questions/11474/what-is-a-ladder-reset&#xD;&#xA;&#xD;&#xA;Am I correctly understand that during that:&#xD;&#xA;&#xD;&#xA; 1. ladder/league position/score will be reset;&#xD;&#xA; 2. amount of games played will be kept;&#xD;&#xA; 3. hidden rank will be kept;&#xD;&#xA; 4. you will need to play 5 qualification matches again, after that you will be/could be re-qualified into new league with scores beginning from 0.&#xD;&#xA;&#xD;&#xA;Is there something else?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="34127" PostHistoryTypeId="1" PostId="14411" RevisionGUID="4c6660c7-6a93-4b62-852a-ddf05c3521c3" CreationDate="2011-01-11T22:42:03.130" UserId="3467" Text="StarCraft2: ladder reset - does it reset amount of games played?" />
  <row Id="34128" PostHistoryTypeId="3" PostId="14411" RevisionGUID="4c6660c7-6a93-4b62-852a-ddf05c3521c3" CreationDate="2011-01-11T22:42:03.130" UserId="3467" Text="&lt;starcraft-2&gt;&lt;ladder&gt;&lt;ladder-reset&gt;" />
  <row Id="34129" PostHistoryTypeId="2" PostId="14412" RevisionGUID="3143965e-1de2-49ea-a535-59110af30888" CreationDate="2011-01-11T22:52:32.070" UserId="3467" Text="After match we usually see &quot;Even match&quot;, etc... and amount of points earned for victory/lost for defeat depends from that characteristics.&#xD;&#xA;&#xD;&#xA;What influence on the match result? Match length, amount of gathered minerals?&#xD;&#xA;&#xD;&#xA;Please advise.&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="34130" PostHistoryTypeId="1" PostId="14412" RevisionGUID="3143965e-1de2-49ea-a535-59110af30888" CreationDate="2011-01-11T22:52:32.070" UserId="3467" Text="StarCraft2: match result" />
  <row Id="34131" PostHistoryTypeId="3" PostId="14412" RevisionGUID="3143965e-1de2-49ea-a535-59110af30888" CreationDate="2011-01-11T22:52:32.070" UserId="3467" Text="&lt;starcraft-2&gt;" />
  <row Id="34132" PostHistoryTypeId="25" PostId="14410" RevisionGUID="ebe1d32b-e19e-4d1a-8526-61ba92c72783" CreationDate="2011-01-11T22:55:25.187" Comment="http://twitter.com/#!/StackGaming/status/24962611606986752" />
  <row Id="34133" PostHistoryTypeId="5" PostId="13971" RevisionGUID="e519848f-2c29-406a-9867-35cd82380b82" CreationDate="2011-01-11T22:57:38.757" UserId="3467" Comment="items 3 and 5 explained a little bit more" Text="Usually I do the following:&#xD;&#xA;&#xD;&#xA; 1. Press '1' key to get my 'BIG' group (lets consider 30+ zerlings);&#xD;&#xA; 2. Send whole group to required location (attack or move to potential opponents expands);&#xD;&#xA; 3. Press Shift key and click on 1-2 units in group (this way you exclude few units from current selection, in current selection you will have almost whole original group excluding 1-2 recently clicked units);&#xD;&#xA; 4. Repeat steps 2-3 (send whole grope to new location and exclude more units from group) if you need to send different samll groups in different locations (useful to get map vision);&#xD;&#xA; 5. Do 'move back' command to group (units excluded from group earlier will go on their destination while all other units will remain currently selected and will actually keep on previous position);&#xD;&#xA; 6. Press Ctrl+1 (to rebind to the same group number all units except of 2 that were commanded to atack/move forward).&#xD;&#xA;&#xD;&#xA;As a result, '1' still keep whole group, your group will be on almost the same place when it was in the begging, required units go into required destination point, these units are excluded from the main group. If you need to grad these units in another group - in 2-3 seconds you will be able to select them easily (as they will be separated from your main group)." />
  <row Id="34135" PostHistoryTypeId="2" PostId="14414" RevisionGUID="ae91feb8-9786-41e6-8189-eecc79193690" CreationDate="2011-01-11T23:07:34.453" UserId="6431" Text="The amount of points is based solely on your rank compared to your opponent's.  If your opponent has a higher rank then you, they are favored to win.  If you defeat a favored to win opponent you gain more points then if you were to defeat an even opponent.  &#xD;&#xA;&#xD;&#xA;Likewise, even opponents are viewed as being 'harder' than opponents you are favored over, thus providing you more points/win.  This is a double edged sword; if you lose a game your favored to win you will lose more points then losing an even match.&#xD;&#xA;&#xD;&#xA;The only modifier (to my knowledge) is [bonus pool][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6102/what-is-the-bonus-pool-in-starcraft-2" />
  <row Id="34136" PostHistoryTypeId="2" PostId="14415" RevisionGUID="8f0093cc-cfb0-4af2-bfe7-67db97130193" CreationDate="2011-01-11T23:10:36.650" UserId="6431" Text="Generally players will create a tight wall off with there naked barracks (no add-ons) and once they are ready to build a tech lab or reactor they will lift off the barracks and land it (add-on facing the ramp).  &#xD;&#xA;&#xD;&#xA;While this is more vulnerable then other spawn positions where your addon is on the other side of the barracks, it still provides you with a tight wall off and is better than nothing." />
  <row Id="34137" PostHistoryTypeId="5" PostId="14415" RevisionGUID="4402d19e-c666-4835-80ab-20f9968bacab" CreationDate="2011-01-11T23:20:21.757" UserId="6431" Comment="added 18 characters in body; added 327 characters in body" Text="Generally players will create a tight wall off with there naked barracks (no add-ons) and once they are ready to build a tech lab or reactor they will lift off the barracks and land it with enough space (add-on facing the ramp).  &#xD;&#xA;&#xD;&#xA;While this is more vulnerable then other spawn positions where your add-on is on the other side of the barracks, it still provides you with a tight wall off and is better than nothing.&#xD;&#xA;&#xD;&#xA;Specifically in the 1-1-1 build you mentioned.  Because there is so much add-on switching going on, it is possible to have either your factory or starport (depending on what units you go) building your extra add-ons.  Most players also throw down a second barracks shortly after as well (which can also help build add-ons)" />
  <row Id="34138" PostHistoryTypeId="2" PostId="14416" RevisionGUID="c01f6e21-75d2-44b9-bc1d-314a53cd4c4c" CreationDate="2011-01-11T23:28:46.127" UserId="6241" Text="I purchased the Noble Map Pack, but was disappointed that the game type is selected on the fly by votes. I want to play the new levels but don't want to play capture the flag. Is there a way to filter it so I can play the new maps on Slayer/Team Slayer only?" />
  <row Id="34139" PostHistoryTypeId="1" PostId="14416" RevisionGUID="c01f6e21-75d2-44b9-bc1d-314a53cd4c4c" CreationDate="2011-01-11T23:28:46.127" UserId="6241" Text="Possible to select game type on Halo Reach Noble Map Pack?" />
  <row Id="34140" PostHistoryTypeId="3" PostId="14416" RevisionGUID="c01f6e21-75d2-44b9-bc1d-314a53cd4c4c" CreationDate="2011-01-11T23:28:46.127" UserId="6241" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;halo-reach&gt;" />
  <row Id="34141" PostHistoryTypeId="2" PostId="14417" RevisionGUID="8569ce37-8374-488d-be61-dde870889aeb" CreationDate="2011-01-11T23:32:25.727" UserId="3241" Text="You may want to watch this video:&#xD;&#xA;&#xD;&#xA;- [Zerg Strategy - How to Engage a Terran Army](http://www.youtube.com/watch?v=Rrys_HZgK8U)&#xD;&#xA;&#xD;&#xA;I think it contains a lot of helpful tips for how to engage and &quot;counter&quot; terran bio balls and mech units, even if they would normally &quot;counter&quot; your unit composition." />
  <row Id="34142" PostHistoryTypeId="2" PostId="14418" RevisionGUID="a5c7481a-12a0-4d29-88b5-a8670aaaf3d7" CreationDate="2011-01-11T23:35:49.017" UserId="998" Text="As you are going for Technology, you might want to consider to place a Bunker after you lift your Rax.&#xD;&#xA;&#xD;&#xA;Scouting is key to determine if it's necessary to spent effort on getting a tight wall..." />
  <row Id="34143" PostHistoryTypeId="2" PostId="14419" RevisionGUID="7a0f79a2-c66c-4e0a-bc28-d1970b90ab9e" CreationDate="2011-01-11T23:41:34.210" UserId="3241" Text="If you just want a basic rush opener for Z+T, you can go 6-Pool and Mega-Rax. Mega-Rax is the same sort of thing as 6-pool, just build lots of barracks and marines. Skip gas collection, but do get an Orbital Command for MULEs. Build 3 early barracks and more as you can afford them. One advantage of the Z+T composition is that Zerglings can form a front, tanking damage, while the marines can stand behind them and dish out damage. You can Google &quot;Mega Rax&quot; for more ideas or an exact build order.&#xD;&#xA;&#xD;&#xA;However, I'd encourage you to broaden your horizons. These &quot;builds&quot; are all-in rushes. If they do not work, for example if your opponents have defended walls, you are left with a slow economy (especially for the Zerg), no tech advantages, and only the capability to build the most basic units. Opponents going for Roaches, Marauders, Tanks, Stalkers etc will steamroll you if your initial wave doesn't win the game.&#xD;&#xA;&#xD;&#xA;So, of course feel free to play with rushes if you enjoy them, but you may also consider looking at other nice strategies and synergies, such as Medivacs healing Zerg units, or maybe Muta harassment + tank pushing, etc." />
  <row Id="34145" PostHistoryTypeId="2" PostId="14420" RevisionGUID="96ee1b83-bb58-4c45-90c1-015d242aa087" CreationDate="2011-01-11T23:57:17.137" UserId="5340" Text="coffee good: unlimited use per day. if you had 100 coffee in the bank you could spend 400AP all by yourself in 1 day.&#xD;&#xA;&#xD;&#xA;coffee bad: trades a 6AP water ration for a 4AP coffee" />
  <row Id="34146" PostHistoryTypeId="2" PostId="14421" RevisionGUID="f73e867e-b060-4f7d-a88a-5a23785461b9" CreationDate="2011-01-12T00:05:47.173" UserId="1162" Text="You can. Open the Hokeys page from the Menu, open the Global tab, expand the Camera node and it should be obvious how to change the key or add an alternate key after clicking on the Drag Scroll setting." />
  <row Id="34147" PostHistoryTypeId="2" PostId="14422" RevisionGUID="1f68353f-8054-4e55-b25b-4e13fdbbffe4" CreationDate="2011-01-12T00:09:39.120" UserId="4393" Text="You should see if one team is favored (or if the match is even) on the loading screen, it is calculated before the match even begins. It is like a &quot;blue light&quot; that shines on the team that is favored (or shines on the map if the teams are even). &#xD;&#xA;&#xD;&#xA;I find that knowing who is favored at the beginning greatly affects my play style for that match, being more conservative against tougher opponents for example. " />
  <row Id="34148" PostHistoryTypeId="2" PostId="14423" RevisionGUID="d6e4fa17-34a8-4ef4-9f26-27581952f56b" CreationDate="2011-01-12T00:12:37.180" UserId="1162" Text="I often wall in with my first Supply Depot and Barracks at the bottom of the ramp. So long as you place the depot on the correct side, you should always be able to build an add-on without blocking where you'd place a Command Centre at your natural. This will usually prevent a worker from scouting whether you took your gas. Other times their scouting worker will get trapped inside your base, which at least ensures you can kill it. Make sure you're ready to defend the SCV building the Barracks." />
  <row Id="34149" PostHistoryTypeId="5" PostId="13598" RevisionGUID="dc371cb2-b7e0-41d3-9a77-1e5d185cc0af" CreationDate="2011-01-12T00:18:53.027" UserId="1162" Comment="deleted 110 characters in body" Text="In Starcraft II, when you hold the third mouse button and move the mouse you drag your camera.&#xD;&#xA;&#xD;&#xA;But there are two drawbacks to this:&#xD;&#xA;&#xD;&#xA; 1. It requires me to remove one of my fingers of one of the main buttons.&#xD;&#xA; 2. The button results in an annoying *click* sound, which is not useful for room mates and casting.&#xD;&#xA;&#xD;&#xA;I've figured out that the two buttons at the side of my mouse aren't used for anything.&#xD;&#xA;&#xD;&#xA;**So, how do I bind the drag action to one of these side buttons?**&#xD;&#xA;&#xD;&#xA;This is subject to two things:&#xD;&#xA;&#xD;&#xA; 1. It should not violate the terms of agreement, so I guess third-party software is not allowed.&#xD;&#xA; 2. This buttons have to retain their original functionality in other applications, eg. browser." />
  <row Id="34150" PostHistoryTypeId="2" PostId="14424" RevisionGUID="2d174d7c-6f11-43e2-a6be-af329d0826d2" CreationDate="2011-01-12T00:20:21.790" UserId="6241" Text="No they can't be charged that way. I recommend using something like one of these [charging stations][1]. I purchased that one when I bought my 360 and haven't been disappointed once with it. Always charged and doubles as a holder for the controllers when not in use.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Charge-Base-Black/dp/B00273Z9WM/ref=sr_1_3?s=videogames&amp;ie=UTF8&amp;qid=1294791492&amp;sr=1-3" />
  <row Id="34151" PostHistoryTypeId="2" PostId="14425" RevisionGUID="5ccc63c1-e4ce-4871-98d5-3ea6b144efa3" CreationDate="2011-01-12T00:33:32.303" UserId="6431" Text="Due to the fact that a ladder reset hasn't happened yet, it is impossible to predict how it will be done." />
  <row Id="34152" PostHistoryTypeId="2" PostId="14426" RevisionGUID="80554181-9c77-4c92-8469-28b242468d1d" CreationDate="2011-01-12T00:46:56.810" UserId="6110" Text="You need a DAC (Digital to Analog Converter) to convert the coax output from the TV to an analog line output. You can then use a headphone amplifier to drive your headphones. Here is an expensive (but good) approach:&#xD;&#xA;&#xD;&#xA;http://www.headphone.com/headphone-amps/headroom-micro-dac.php&#xD;&#xA;&#xD;&#xA;http://www.headphone.com/headphone-amps/headroom-micro-amp.php&#xD;&#xA;&#xD;&#xA;I have bought other products from Headroom (headphone.com), and have always been happy.&#xD;&#xA;&#xD;&#xA;A quick search found a product with those features integrated:&#xD;&#xA;&#xD;&#xA;http://www.audiophileproducts.com/fubar4plus&#xD;&#xA;&#xD;&#xA;This product is what you are asking for: A headphone amplifier with a coax input.&#xD;&#xA;&#xD;&#xA;There are certainly other products that do that, the fubar link was just the first result on a search. You can search around to find one that matches your price/performance requirements." />
  <row Id="34154" PostHistoryTypeId="2" PostId="14428" RevisionGUID="448e37b7-dc06-449e-8d85-0886263bab66" CreationDate="2011-01-12T01:02:48.157" UserId="3843" Text="Hey all.&#xD;&#xA;&#xD;&#xA;I've been playing Game Dev Story a bit lately, and have gotten to the point where I own all the boost items, have a fair bit of tech, and are consistently selling really well with my games - though I haven't yet gotten a GOTY award.&#xD;&#xA;&#xD;&#xA;My theory is that if I want that award, I need to pump up the stats of the game during development (makes sense). It stands to reason that the Boost Items help with this.&#xD;&#xA;&#xD;&#xA;However, I am a little confused as to who I should select to use the Boost items, when to use them, and how often I should. Can anyone help me here? :P" />
  <row Id="34155" PostHistoryTypeId="1" PostId="14428" RevisionGUID="448e37b7-dc06-449e-8d85-0886263bab66" CreationDate="2011-01-12T01:02:48.157" UserId="3843" Text="Boost Items in Game Dev Story" />
  <row Id="34156" PostHistoryTypeId="3" PostId="14428" RevisionGUID="448e37b7-dc06-449e-8d85-0886263bab66" CreationDate="2011-01-12T01:02:48.157" UserId="3843" Text="&lt;game-mechanics&gt;&lt;game-dev-story&gt;&lt;statistics&gt;" />
  <row Id="34157" PostHistoryTypeId="5" PostId="7915" RevisionGUID="9f3b85df-7959-40ae-843c-6b885c7dbd56" CreationDate="2011-01-12T01:16:45.183" UserId="1162" Comment="edited body" Text="I think your best option is [AMX Mod X][1]. The developers of AMX Mod (of which you have experience) joined the AMX Mod X project [some time ago][2]. There is an almost comprehensive range of free plugins written by the community that add to the core functionality. I've found that their [forums][3] are generally helpful if you can't find what you want or need help with configuration.&#xD;&#xA;&#xD;&#xA;Some people still use [AdminMod][4], though I think it's fair to say that they belong to a small minority.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amxmodx.org/&#xD;&#xA;  [2]: http://forums.alliedmods.net/showthread.php?t=49476&amp;highlight=amxmod&#xD;&#xA;  [3]: http://forums.alliedmods.net/forumdisplay.php?f=3&#xD;&#xA;  [4]: http://www.adminmod.org/" />
  <row Id="34158" PostHistoryTypeId="5" PostId="14329" RevisionGUID="5492c38e-40ab-487d-bf71-44abdc176a11" CreationDate="2011-01-12T01:25:46.673" UserId="336" Comment="deleted 53 characters in body" Text="###Update for Patch 4.0.6!###&#xD;&#xA;&#xD;&#xA;Leatherworking is now **exactly** as good as blacksmithing / enchanting / alchemy / inscription. Pick Jewelcrafting if you *need* that 1 extra stat, but the rest are totally a wash.&#xD;&#xA;&#xD;&#xA;###Original Answer###&#xD;&#xA;&#xD;&#xA;Jewelcrafting can give up to +81 to a primary Stat, whereas enchanting / blacksmithing / inscription etc. only give +80. (Exceedingly minor difference.)&#xD;&#xA;&#xD;&#xA;Also worth looking into is Leatherworking, which offers unique arms-slot enchants that are unique in that they provide a primary stat bonus (such as strength) otherwise unobtainable as an enchantment in that slot.&#xD;&#xA;&#xD;&#xA;In general, the gathering professions provide less useful benefits than the secondary professions, a possible exception being Mining, which provides health. (Strength is a better damage increaser than both crit rating from skinning or an activated haste+heal from herbalism).&#xD;&#xA;&#xD;&#xA;So the bleeding edge optimization would indicate Leatherworking and Jewelcrafting as the best, in terms of pure +stats. Mining / Jewelcrafting is easier to level, and the bonus health from Mining is not wasted during the period before (if) you switch it for leatherworking.&#xD;&#xA;&#xD;&#xA;Beginning with Wrath, and developed to completion in Cataclysm, class is largely meaningless when looking at profession bonuses. The core primary stats of Intellect / Spirit / Strength / Agility are usually all available within a single profession (if they're present at all), making class choice largely irrelevant.*&#xD;&#xA;&#xD;&#xA;Even Tailoring isn't useless for melee characters, as it provides a +AP cloak enchant (though its proc-based benefit compared to simply passive +strength is debatable)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34159" PostHistoryTypeId="2" PostId="14429" RevisionGUID="b5992785-5077-4ecb-ad2d-5f460ab68b4b" CreationDate="2011-01-12T01:46:17.987" UserId="18" Text="The boost items act fairly similarly to when one of your employees asks you if they can attempt to improve the current game. You spend the research points that it tells you (you can't increase the amount of points you spend) and the game allows you to select which employee should use the boost. However, the main difference is that the boost doesn't fail, whereas there's a chance of your employee failing the task if he or she approaches you. I'd if you have a project that's looking good, use the boost items as many times as your research points allow to patch of the weak points.&#xD;&#xA;&#xD;&#xA;One thing to note - the items don't disappear after you use them." />
  <row Id="34160" PostHistoryTypeId="25" PostId="14428" RevisionGUID="d6425d03-8752-4425-83db-0f7e8e70c8c2" CreationDate="2011-01-12T01:55:26.107" Comment="http://twitter.com/#!/StackGaming/status/25007914225770496" />
  <row Id="34161" PostHistoryTypeId="5" PostId="14429" RevisionGUID="f33a4c6c-09be-4388-aef8-55856e2947d3" CreationDate="2011-01-12T02:26:43.443" UserId="18" Comment="edited out section for clarity" Text="The boost items act fairly similarly to when one of your employees asks you if they can attempt to improve the current game. You spend the research points that it tells you (you can't increase the amount of points you spend) and the game allows you to select which employee should use the boost. However, the main difference is that the boost doesn't fail. I'd if you have a project that's looking good, use the boost items as many times as your research points allow to patch of the weak points.&#xD;&#xA;&#xD;&#xA;One thing to note - the items don't disappear after you use them." />
  <row Id="34162" PostHistoryTypeId="2" PostId="14430" RevisionGUID="d432ddec-4380-4fc9-81af-b25d1c9b39c6" CreationDate="2011-01-12T03:26:13.577" UserId="58" Text="Here's the situation:&#xD;&#xA;&#xD;&#xA;* I finished Cass's quest (Heartache by the Numbers) peacefully, with stealth. I was *not* caught by the Crimson Caravan nor the Van Graffs with my sneaking around for their secrets, and Cass and I reported them both to NCR.&#xD;&#xA;* I am idolized by both NCR and (I'm not sure how this happened) Crimson Caravan.&#xD;&#xA;&#xD;&#xA;I popped into Freeside to go looking for Rex, because I thought I needed him for Jimmy's Well (oops, didn't), and the Silver Rush Crier started shooting at me. I took him down, and as I approached the Atomic Wrangler, a bunch of Van Graff thugs appeared outside the Silver Rush. I dispatched them, went inside, and Gloria, Jean-Baptiste and their thugs were all trying to kill me. Well, being an NCR guy (erm, this run) through and through, I wiped them all out.&#xD;&#xA;&#xD;&#xA;But my question is why. They didn't catch me when I was stealthy (I was using a stealth boy and showed `[HIDDEN]` the entire time), they didn't catch me stealing (why not, I was using a stealth boy already), and I got away clean with Cass. So why were they hostile the next time I entered Freeside?" />
  <row Id="34163" PostHistoryTypeId="1" PostId="14430" RevisionGUID="d432ddec-4380-4fc9-81af-b25d1c9b39c6" CreationDate="2011-01-12T03:26:13.577" UserId="58" Text="Why did the Van Graffs try to kill me?" />
  <row Id="34164" PostHistoryTypeId="3" PostId="14430" RevisionGUID="d432ddec-4380-4fc9-81af-b25d1c9b39c6" CreationDate="2011-01-12T03:26:13.577" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;enemies&gt;&lt;factions&gt;" />
  <row Id="34165" PostHistoryTypeId="2" PostId="14431" RevisionGUID="e2b77005-594a-4c4b-9766-14288fba7be1" CreationDate="2011-01-12T03:35:34.100" UserId="6246" Text="Not affiliated with the person who made this, but a really good config editor that allows you to change the fov (and other handy stuff)&#xD;&#xA;&#xD;&#xA;http://gbxforums.gearboxsoftware.com/showthread.php?t=85874" />
  <row Id="34166" PostHistoryTypeId="2" PostId="14432" RevisionGUID="85a62541-4596-4da8-ae49-62114e61bf1d" CreationDate="2011-01-12T03:48:48.317" UserId="255" Text="When I maximize Minecraft on my mac it just changes the size of the window, not the actual game. How can I get a higher resolution? &#xD;&#xA;&#xD;&#xA;(Example):&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/urrTx.png&#xD;&#xA;&#xD;&#xA;I believe that is 1280x800px. " />
  <row Id="34167" PostHistoryTypeId="1" PostId="14432" RevisionGUID="85a62541-4596-4da8-ae49-62114e61bf1d" CreationDate="2011-01-12T03:48:48.317" UserId="255" Text="How ca I increase the screen resolution of Minecraft on a mac?" />
  <row Id="34168" PostHistoryTypeId="3" PostId="14432" RevisionGUID="85a62541-4596-4da8-ae49-62114e61bf1d" CreationDate="2011-01-12T03:48:48.317" UserId="255" Text="&lt;minecraft&gt;" />
  <row Id="34169" PostHistoryTypeId="2" PostId="14433" RevisionGUID="baabba7b-452a-4c3d-8e4f-7a0cc1879e1f" CreationDate="2011-01-12T04:00:19.790" UserId="336" Text="Bethesda's sequel to Black Isle's series Fallout, released in 2008. This action RPG is set in Washington, D.C. 200 years after it was destroyed in a nuclear war. At age 19, the player escapes from the fallout shelter they grew up in after their father mysteriously disappears. The player is free to choose between tracking down their father, or simply exploring the Capital Wasteland.&#xD;&#xA;" />
  <row Id="34170" PostHistoryTypeId="2" PostId="14434" RevisionGUID="ac141514-8115-4299-970c-c26316ea8a68" CreationDate="2011-01-12T04:00:19.790" UserId="336" Text="Bethesda's sequel to Black Isle's series Fallout, released in 2008. &#xD;&#xA;" />
  <row Id="34171" PostHistoryTypeId="4" PostId="14432" RevisionGUID="86c28a41-64d5-4f4b-b6a4-9bb9f4dcb103" CreationDate="2011-01-12T04:00:24.937" UserId="816" Comment="edited title" Text="How can I increase the screen resolution of Minecraft on a mac?" />
  <row Id="34172" PostHistoryTypeId="2" PostId="14435" RevisionGUID="a1427cb7-1730-4213-ba7f-2ccb78fa66a3" CreationDate="2011-01-12T04:05:48.707" UserId="1663" Text="Is it possible you were dressed as the NCR or some other faction?" />
  <row Id="34173" PostHistoryTypeId="2" PostId="14436" RevisionGUID="0a75fef2-438e-48c5-9774-5f7a6239b482" CreationDate="2011-01-12T04:12:25.770" UserId="3389" Text="You can't increase the resolution of the Minecraft world, but you can make sure the interface elements don't scale upward, at least up to a point. &#xD;&#xA;&#xD;&#xA;For one reason or another, if your window exceeds 1280x720, Minecraft scales the interface elements up with the window. So as long as you make sure your window stays at or below 1280x720 pixels, you'll at least have a larger field of view.&#xD;&#xA;&#xD;&#xA;You can tell what the limit is without measuring the window manually by first shrinking the window down to its smallest size., Then, slowly resize the window. After a certain point, the interface elements will suddenly increase in size. Shrink your window down a tad, and that'll be as far as you can go." />
  <row Id="34174" PostHistoryTypeId="2" PostId="14437" RevisionGUID="2578c4e9-b68f-4990-b2ac-5d122d57fa03" CreationDate="2011-01-12T04:14:24.457" UserId="816" Text="There doesn't seem to be a configuration option for this (on Mac or otherwise), but [this mod](http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=63613) prevents the interface elements from scaling, even at large resolutions." />
  <row Id="34175" PostHistoryTypeId="5" PostId="14436" RevisionGUID="6e02e2d1-cfbf-4628-b89b-849480fb50d1" CreationDate="2011-01-12T04:33:51.727" UserId="3389" Comment="deleted 1 characters in body" Text="You can't increase the resolution of the Minecraft world, but you can make sure the interface elements don't scale upward, at least up to a point. &#xD;&#xA;&#xD;&#xA;For one reason or another, if your window exceeds 1280x720, Minecraft scales the interface elements up with the window. So as long as you make sure your window stays at or below 1280x720 pixels, you'll at least have a larger field of view.&#xD;&#xA;&#xD;&#xA;You can tell what the limit is without measuring the window manually by first shrinking the window down to its smallest size. Then, slowly resize the window. After a certain point, the interface elements will suddenly increase in size. Shrink your window down a tad, and that'll be as far as you can go." />
  <row Id="34176" PostHistoryTypeId="5" PostId="14431" RevisionGUID="ef007ffe-3fce-445d-a7ec-c8487f3d5d1e" CreationDate="2011-01-12T04:46:50.530" UserId="207" Comment="Merged link into text because it seemed to make things read better." Text="I'm not affiliated with the person who made this, but [here's a really good config editor](http://gbxforums.gearboxsoftware.com/showthread.php?t=85874) that allows you to change the FOV, among other handy stuff.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34177" PostHistoryTypeId="5" PostId="14420" RevisionGUID="864c64bf-a61f-4784-af8e-afe7bec1fb44" CreationDate="2011-01-12T04:54:35.830" UserId="207" Comment="Made this stuff read better by fixing up some grammar." Text="Pros of coffee: unlimited use per day. If you had 100 coffee in the bank, you could spend 400AP all by yourself in one day.&#xD;&#xA;&#xD;&#xA;Cons of coffee: trades a 6AP water ration for a 4AP coffee." />
  <row Id="34178" PostHistoryTypeId="25" PostId="14432" RevisionGUID="4c6e15e7-cdc7-408b-944f-a64a98f63fad" CreationDate="2011-01-12T04:55:26.850" Comment="http://twitter.com/#!/StackGaming/status/25053216299294720" />
  <row Id="34180" PostHistoryTypeId="2" PostId="14438" RevisionGUID="8e610420-0633-4841-ac64-4e2373c6e34e" CreationDate="2011-01-12T05:49:04.983" UserId="3128" Text="In multiplayer mode, it says in the key mappings that the 'Q' key spots.  So I assume that it's like the older games and you have to target someone and hit 'Q' to spot them.  This works most of the time, but there are plenty of times where it doesn't work well. Like when I'm spotting from a UAV, for instance.&#xD;&#xA;&#xD;&#xA;Is there a distance limitation for spotting?&#xD;&#xA;&#xD;&#xA;When I try to spot, usually I jam the button a lot, I wonder is there any penalty for spamming the spot button?&#xD;&#xA;&#xD;&#xA;How does spotting work?" />
  <row Id="34181" PostHistoryTypeId="1" PostId="14438" RevisionGUID="8e610420-0633-4841-ac64-4e2373c6e34e" CreationDate="2011-01-12T05:49:04.983" UserId="3128" Text="Why doesn't spotting enemies always work?" />
  <row Id="34182" PostHistoryTypeId="3" PostId="14438" RevisionGUID="8e610420-0633-4841-ac64-4e2373c6e34e" CreationDate="2011-01-12T05:49:04.983" UserId="3128" Text="&lt;bad-company-2&gt;&lt;spotting&gt;" />
  <row Id="34183" PostHistoryTypeId="2" PostId="14439" RevisionGUID="f0fb72ad-62ec-4e77-98cb-48301bf7a8df" CreationDate="2011-01-12T05:54:14.553" UserId="356" Text="Speaking generally, I have used virtual surround sound in FPS for a while, specifically a Razer Megalodon, and found it to be an impressive improvement over traditional stereo headphones. &#xD;&#xA;&#xD;&#xA;Specific to your combination of game and sound card, [this review][1] from ThinkComputers covers the use of the Xonar and BC2, saying the following:&#xD;&#xA;&#xD;&#xA;&gt; While in Battlefield Bad Company 2&#xD;&#xA;&gt; upon first getting into a new single&#xD;&#xA;&gt; player game I was able to notice a big&#xD;&#xA;&gt; fps difference, Along with the sound&#xD;&#xA;&gt; being a big improvement over the&#xD;&#xA;&gt; onboard sound. While playing the game&#xD;&#xA;&gt; I felt almost like I was in the action&#xD;&#xA;&gt; with having more bass and better&#xD;&#xA;&gt; directional sound being able to&#xD;&#xA;&gt; pinpoint enemies. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.thinkcomputers.org/asus-xonar-dx2-sound-card-review/4/" />
  <row Id="34184" PostHistoryTypeId="2" PostId="14440" RevisionGUID="e907d5b4-a9e9-43ab-a93e-8c4088c3b7e6" CreationDate="2011-01-12T06:01:03.193" UserId="356" Text="Inside VATS: Only one of the beams can crit, since only one crit is allowed in VATS.&#xD;&#xA;&#xD;&#xA;Outside VATS: Each beam is checked individually for crits, so it is possible to have all 3 crit at once. You can create a fairly damaging build by focusing on energy weapon critical improvements and end up with a 1-in-3 crit chance... which, combined with the beam splitter, means that you have a 1-in-9 chance of every beam critting in the same attack.&#xD;&#xA;&#xD;&#xA;Something to keep in mind with the beam splitter is that against heavily armored foes less damage will go through since their armor is used to reduce each beam's damage separately." />
  <row Id="34185" PostHistoryTypeId="2" PostId="14441" RevisionGUID="4de1ab2e-5ac2-43fe-802c-95d82f99404e" CreationDate="2011-01-12T06:07:02.660" UserId="356" Text="A little past the 90s, but Startopia, a 2001 game where you had to build out the interior of a space station full of aliens (think SimCity in space), featured a computer assistant named VAL who was a pretty obvious parody of HAL from 2001. No potions or abyss jumping, though." />
  <row Id="34186" PostHistoryTypeId="5" PostId="13450" RevisionGUID="e7b77fc0-9f1b-4fb9-a4ad-2157ee1776ac" CreationDate="2011-01-12T06:09:32.717" UserId="336" Comment="deleted 120 characters in body" Text="EDIT: I have determined that the cause of this was my use of the low graphics setting in addition to / in spite of everything else. After upping the graphics, all instances of this problem went away -- and I can see all of Fereldyn in its bloodstained glory. &#xD;&#xA;&#xD;&#xA;------BEGIN ORIGINAL ANSWER------&#xD;&#xA;&#xD;&#xA;I started up the game later today, tried again, and found the bug still in place. I later get a notice that DA:OUE has downloaded a 130 mB patch. I even later get *another* notice from steam about DA updating.&#xD;&#xA;&#xD;&#xA;The end result is that after restarting Dragon Age for the 5th time or so, all traces of this bug have vanished. Male humans have bodies, and female humans aren't...special. I'm going to chalk this one up to a hiccup in the graphics code...&#xD;&#xA;&#xD;&#xA;(I did verify the game files as was suggested by Xantec, above, but that action alone did not fix the graphics glitch)&#xD;&#xA;&#xD;&#xA;Edit: Hm. It looks like my troubles may not be finished after all...&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I think there's something wrong with one of the dwarves in that picture, but I *just* *can't* put my finger on it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9zANj.jpg" />
  <row Id="34187" PostHistoryTypeId="5" PostId="14426" RevisionGUID="50309fd0-6377-41c3-be35-8e91925360c9" CreationDate="2011-01-12T06:11:46.473" UserId="6110" Comment="Clean up description" Text="You need a DAC (Digital to Analog Converter) to convert the coax output from the TV to an analog line output. You can then use a headphone amplifier to drive your headphones. Here is an expensive (but good) approach:&#xD;&#xA;&#xD;&#xA;http://www.headphone.com/headphone-amps/headroom-micro-dac.php&#xD;&#xA;&#xD;&#xA;http://www.headphone.com/headphone-amps/headroom-micro-amp.php&#xD;&#xA;&#xD;&#xA;I have bought other products from Headroom (headphone.com), and have always been happy.&#xD;&#xA;&#xD;&#xA;A quick search found a product with those features integrated:&#xD;&#xA;&#xD;&#xA;http://www.audiophileproducts.com/fubar4plus&#xD;&#xA;&#xD;&#xA;This product is what you are asking for: A headphone amplifier with an integrated DAC and a coax input.&#xD;&#xA;&#xD;&#xA;There are certainly other products that do that, the fubar link was just the first result on a search. You can search around to find one that matches your price/performance requirements." />
  <row Id="34188" PostHistoryTypeId="2" PostId="14442" RevisionGUID="9cfd73bf-5c38-4f0f-83c6-164c0f05eca0" CreationDate="2011-01-12T06:16:45.727" UserId="295" Text="I'm currently playing through Arkham Asylum and having quite a blast.&#xD;&#xA;&#xD;&#xA;As I'm playing I've noticed that Batman looks increasingly worse as the game progresses, which is no surprise considering all the punishment he has to endure. What I was wondering, however, is if this degradation is in any way related to your in-game performance, or if it is just a matter of how far along into the game you are (while some damage to your suit seems directly related to things that happen in cut-scenes, I also get beat up quite a bit from time to time)." />
  <row Id="34189" PostHistoryTypeId="1" PostId="14442" RevisionGUID="9cfd73bf-5c38-4f0f-83c6-164c0f05eca0" CreationDate="2011-01-12T06:16:45.727" UserId="295" Text="Is your appearance as the game progresses linked to your performance?" />
  <row Id="34190" PostHistoryTypeId="3" PostId="14442" RevisionGUID="9cfd73bf-5c38-4f0f-83c6-164c0f05eca0" CreationDate="2011-01-12T06:16:45.727" UserId="295" Text="&lt;batman-arkham-asylum&gt;" />
  <row Id="34191" PostHistoryTypeId="5" PostId="14440" RevisionGUID="fd76a6c6-82d9-458a-bbd1-fedd6757527b" CreationDate="2011-01-12T06:17:06.107" UserId="336" Comment="3^3 = 27 not 9" Text="Inside VATS: Only one of the beams can crit, since only one crit is allowed in VATS.&#xD;&#xA;&#xD;&#xA;Outside VATS: Each beam is checked individually for crits, so it is possible to have all 3 crit at once. You can create a fairly damaging build by focusing on energy weapon critical improvements and end up with a 1-in-3 crit chance... which, combined with the beam splitter, means that you have a 1-in-27 chance of every beam critting in the same attack.&#xD;&#xA;&#xD;&#xA;Something to keep in mind with the beam splitter is that against heavily armored foes less damage will go through since their armor is used to reduce each beam's damage separately." />
  <row Id="34192" PostHistoryTypeId="2" PostId="14443" RevisionGUID="3b3d9556-5dac-401a-91e5-33e4fc754b58" CreationDate="2011-01-12T06:18:26.237" UserId="107" Text="When the game was first released there was no limitations on spotting and you were able to spot through some non-transparent objects (trees). This caused some major outcry and was fixed in a patch by adding spotting overheating and inability to spot through the objects (which now often makes spotting through the leaves problematic even at direct sight). &#xD;&#xA;&#xD;&#xA;&gt;Spotting, like the repair tool, uses &quot;overheat&quot; to prevent excessive Socialize use.&#xD;&#xA;The player is capable of about five Socialize button presses in rapid succession before overheating and being inoperable for five seconds.&#xD;&#xA;With the cooldown, the fastest continuous rate that a player can spot without overheating is once every two seconds.&#xD;&#xA;&#xD;&#xA;[[source][1]]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://denkirson.xanga.com/722757523/bad-company-2/" />
  <row Id="34193" PostHistoryTypeId="2" PostId="14444" RevisionGUID="9de102ec-0f99-46e9-8ef7-6c61b138f09a" CreationDate="2011-01-12T06:41:55.110" UserId="102" Text="I've seen a number of different walk throughs (plus my own game) and I've never seen a difference in the way Batman looks at a given point in the story.&#xD;&#xA;&#xD;&#xA;Based on a number of youtube videos I'd have to say that the answer is: No." />
  <row Id="34194" PostHistoryTypeId="25" PostId="14442" RevisionGUID="fad07bd2-b950-4016-a583-4b4502d87018" CreationDate="2011-01-12T07:55:27.093" Comment="http://twitter.com/#!/StackGaming/status/25098516158222336" />
  <row Id="34196" PostHistoryTypeId="2" PostId="14445" RevisionGUID="ec2b067a-7b82-4956-87a6-b22a7b5368de" CreationDate="2011-01-12T08:32:56.423" UserId="3962" Text="I have been neutral to cessars legion, not done anything to make em agro with me, I went to see the slaved powder gangers but i didn't set them free. the legion was nice to me.&#xD;&#xA;&#xD;&#xA;i didn't see any legion until i reached new vegas and was requested an audience with cessar himself. i received a coin and was told to go meet him. i fast travelled back to the location with the slaves and the legion had turned hosstile to me.&#xD;&#xA;&#xD;&#xA;After kiling them, i continued and met more legion that wasn't hosstile, started talking to me about the quest, then became hosstile.&#xD;&#xA;&#xD;&#xA;Anyone have an idea how this is possible?" />
  <row Id="34197" PostHistoryTypeId="1" PostId="14445" RevisionGUID="ec2b067a-7b82-4956-87a6-b22a7b5368de" CreationDate="2011-01-12T08:32:56.423" UserId="3962" Text="Why did cessars legion became hostile to me?" />
  <row Id="34198" PostHistoryTypeId="3" PostId="14445" RevisionGUID="ec2b067a-7b82-4956-87a6-b22a7b5368de" CreationDate="2011-01-12T08:32:56.423" UserId="3962" Text="&lt;xbox-360&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="34199" PostHistoryTypeId="5" PostId="14152" RevisionGUID="dd70a3f3-ddda-4b33-b4e1-28080ee69d4d" CreationDate="2011-01-12T08:33:15.793" UserId="122" Comment="added 112 characters in body; deleted 59 characters in body" Text="For questions that ask for a forgotten name of a game, by providing partial details of that game. Questions that do not provide enough details will be closed. See the tag info page for a guide on how to ask these type of questions." />
  <row Id="34200" PostHistoryTypeId="2" PostId="14446" RevisionGUID="6a5669dd-76cd-4120-9918-758e3927aadb" CreationDate="2011-01-12T08:38:57.163" UserId="3129" Text="Did you perhaps have Boone travelling with you? If Boone is your current active companion, the Legion will always be hostile to you, because Boone will shoot them on sight, and they tend to return the favor." />
  <row Id="34201" PostHistoryTypeId="2" PostId="14447" RevisionGUID="709fe33d-449d-46d5-90dc-bb1f43bc0140" CreationDate="2011-01-12T08:42:41.013" UserId="3655" Text="Not currently no, if you play in the Team Slayer playlist there is a chance that the new maps will appear but only if all players in the game have the DLC installed.  At the moment this happens fairly infrequently, the game is still new (and many people will have only just got it for christmas) so people aren't yet bored enough of the standard maps to want to play the new maps.&#xD;&#xA;&#xD;&#xA;Until Bungie makes the DLC mandatory (which they tend to do eventually) playing in the Noble Map Pack playlist is the only way to consistently guarantee play on the new maps but still won't let you filter the game types.&#xD;&#xA;&#xD;&#xA;The only other way to just play Slayer/Team Slayer is to set up a custom game with a bunch of friends." />
  <row Id="34202" PostHistoryTypeId="2" PostId="14448" RevisionGUID="0486a88c-f203-4d7c-9f8d-f3f3fe77f696" CreationDate="2011-01-12T08:45:59.917" UserId="3655" Text="Yep you need to hold the button rather than press it - that's how the game decides which you do.&#xD;&#xA;&#xD;&#xA;Assasinating someone is not always the best option, if they are weak and there are several enemies around it is best to just tap it for a regular beatdown as you can start attacking other enemies sooner.  Also while you are assasinating someone you're an easy target for enemies." />
  <row Id="34203" PostHistoryTypeId="5" PostId="14445" RevisionGUID="6cba1615-dcc6-42c7-adb9-4c4f340df4d3" CreationDate="2011-01-12T08:53:19.593" UserId="3129" Comment="oh god the spelling it was making my brain bleed" Text="I have been neutral to Ceasars Legion, not done anything to make them aggro towards me - I went to see the enslaved Powder Gangers but I didn't set them free. The Legion was nice to me.&#xD;&#xA;&#xD;&#xA;I didn't see any Legion until I reached New Vegas and was offered an audience with Ceasar himself. I received a coin and was told to go meet him. I fast traveled back to the location with the slaves and the Legion had turned hostile to me.&#xD;&#xA;&#xD;&#xA;After kiling them, I continued and met more Legion that weren't hostile, started talking to me about the quest, then became hostile.&#xD;&#xA;&#xD;&#xA;Anyone have an idea how this is possible?" />
  <row Id="34204" PostHistoryTypeId="4" PostId="14445" RevisionGUID="6cba1615-dcc6-42c7-adb9-4c4f340df4d3" CreationDate="2011-01-12T08:53:19.593" UserId="3129" Comment="oh god the spelling it was making my brain bleed" Text="Why did Ceasars Legion become hostile to me?" />
  <row Id="34205" PostHistoryTypeId="2" PostId="14449" RevisionGUID="c80e1e0f-1074-459c-ad8e-10ca1a5ea108" CreationDate="2011-01-12T08:55:40.673" UserId="3655" Text="Essentially all you can do if you don't have a power weapon or any grenades is keep unloading whatever weapons you have into them until they die.  Try and concentrate fire on one of them so that you reduce the number of enemies firing at you asap.&#xD;&#xA;&#xD;&#xA;When you damage one enough their backplate will fall off at which point try and concentrate fire on their backs to take them down quicker.  Don't get too close to their backs (or at least don't hang around there) as they are prone to unleashing a devestating instant kill melee attack to behind themselves.&#xD;&#xA;&#xD;&#xA;Armour abilities don't really do much good against hunters short or armour lock/drop shield to avoid one/two shots from them at the most.  Jet Pack might get you out of the way but way too easy to get blasted out the sky.  Sprint is useful for evading them, Active Camo next to useless and Hologram useful as distraction but will only take 1 shot from them to kill it." />
  <row Id="34206" PostHistoryTypeId="2" PostId="14450" RevisionGUID="891e5489-62a1-4a56-9a2b-089b12906f30" CreationDate="2011-01-12T09:36:25.880" UserId="122" Text="[Patch 1.2.0][1] introduced the possibility of a tie in melee games:&#xD;&#xA;&#xD;&#xA;&gt; Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.&#xD;&#xA;&#xD;&#xA;[1]:http://us.battle.net/sc2/en/blog/2053470#blog" />
  <row Id="34207" PostHistoryTypeId="25" PostId="14445" RevisionGUID="74335c1b-be5f-4c2a-82f8-8082ce054c22" CreationDate="2011-01-12T10:55:27.693" Comment="http://twitter.com/#!/StackGaming/status/25143815912300544" />
  <row Id="34208" PostHistoryTypeId="2" PostId="14451" RevisionGUID="b5380ff2-516c-4668-aed6-643b2afc868d" CreationDate="2011-01-12T10:56:01.370" UserId="6248" Text="So the Fender Squier Stratocaster is available for preorder as of the last 2 weeks in america, exclusive to BestBuy: http://www.fender.com/promos/2010/rockband3.&#xD;&#xA;But I can't find anywhere in the UK that purports to have it even for pre-order, and the Fender UK site has no mention of it. Does anyone know anything about a rest of world release?&#xD;&#xA;" />
  <row Id="34209" PostHistoryTypeId="1" PostId="14451" RevisionGUID="b5380ff2-516c-4668-aed6-643b2afc868d" CreationDate="2011-01-12T10:56:01.370" UserId="6248" Text="Preordering the Rock Band 3 Fender Squier Stratocaster in UK?" />
  <row Id="34210" PostHistoryTypeId="3" PostId="14451" RevisionGUID="b5380ff2-516c-4668-aed6-643b2afc868d" CreationDate="2011-01-12T10:56:01.370" UserId="6248" Text="&lt;rock-band-3&gt;&lt;guitar&gt;" />
  <row Id="34211" PostHistoryTypeId="2" PostId="14452" RevisionGUID="e5100110-64c5-45df-af11-3ef6295996c9" CreationDate="2011-01-12T11:05:57.383" UserId="6250" Text="Fallout New Vegas contains quite a few bugs like this. Because it's such a big game they are easily introduced and the steps to trigger them are usually quite opaque.&#xD;&#xA;&#xD;&#xA;That said, the Legion does become hostile if you help the NCR so that might be the reason. Your status is set to neutral *once* when you receive the mark of ceasar, but when you continue to help the NCR (e.g. do a quest for them) it reverts back to the old (hostile) state.&#xD;&#xA;&#xD;&#xA;If Boone is your companion the legion also becomes hostile, even if you set him to wait somewhere. You have to send him to Novac or the Lucky 38 through dialog to prevent that.&#xD;&#xA;&#xD;&#xA;On PC: Make sure you have the latest patch installed. You can also install the &quot;Community Bugfix Compilation Patch&quot; which fixes a lot of known unfixed bugs." />
  <row Id="34212" PostHistoryTypeId="2" PostId="14453" RevisionGUID="0a3504ea-1213-4e16-931f-5ed5357e2cb5" CreationDate="2011-01-12T11:13:15.097" UserId="6250" Text="The van Graffs and their thugs are set to become hostile as soon as you complete the quest in a negative way for them.&#xD;&#xA;&#xD;&#xA;If you need an in-game explination, pretend they have an informer in the NCR army." />
  <row Id="34213" PostHistoryTypeId="5" PostId="14453" RevisionGUID="4d8af0d7-f099-4f51-91b3-cf6a244fc52a" CreationDate="2011-01-12T11:18:45.557" UserId="6250" Comment="deleted 2 characters in body" Text="The van Graffs and their thugs are set to become hostile as soon as you complete the quest in a negative way for them.&#xD;&#xA;&#xD;&#xA;If you need an in-game explination, they might have an informer in the NCR army." />
  <row Id="34214" PostHistoryTypeId="2" PostId="14454" RevisionGUID="a7a5bc4c-1097-4842-9de8-5577e839d271" CreationDate="2011-01-12T11:42:43.987" UserId="5902" Text="Hi,&#xD;&#xA;&#xD;&#xA;In AC:brotherhood, I already got all the flags in all Rome's districts.  &#xD;&#xA;My ADN menu shows me that I still need to grab some flags from secret locations. It seems these locations are the secret Romulus tombs.&#xD;&#xA;&#xD;&#xA;Do I have to grab the flags when exploring the tomb for the first time, or is it possible to return to the tombs afterwards to grab the missing flags?" />
  <row Id="34215" PostHistoryTypeId="1" PostId="14454" RevisionGUID="a7a5bc4c-1097-4842-9de8-5577e839d271" CreationDate="2011-01-12T11:42:43.987" UserId="5902" Text="Capturing Borgia flags. What about Romulus tombs?" />
  <row Id="34216" PostHistoryTypeId="3" PostId="14454" RevisionGUID="a7a5bc4c-1097-4842-9de8-5577e839d271" CreationDate="2011-01-12T11:42:43.987" UserId="5902" Text="&lt;collectibles&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="34217" PostHistoryTypeId="2" PostId="14455" RevisionGUID="d4ae8fa5-456d-4c68-813d-66dbdd4bd971" CreationDate="2011-01-12T11:43:06.683" UserId="6250" Text="Point 1 through 3 are correct. No information is known about 4, it is unknown how or when a ladder reset will be executed.&#xD;&#xA;&#xD;&#xA;A Blizzard employee has stated that as soon as the Grand Masters League is activated (just introduced with patch 1.2.0) a placement match will be needed for everyone, but this is just to trigger a placement event and you will almost surely end up in the league you are currently in.&#xD;&#xA;&#xD;&#xA;If this really is the case it is also likely that the points and bonus pools will be reset." />
  <row Id="34220" PostHistoryTypeId="2" PostId="14457" RevisionGUID="386fd3e6-82cf-4faf-80e1-c70eae9d0643" CreationDate="2011-01-12T12:29:32.537" UserId="4525" Text="So I want to be able to play fighting games on a 360, but the standard controller's D-Pad is terrible. I don't really want to use an arcade stick either.&#xD;&#xA;&#xD;&#xA;Are there any controllers available (*for a reasonable price*) that are better suited to playing fighting games?" />
  <row Id="34221" PostHistoryTypeId="1" PostId="14457" RevisionGUID="386fd3e6-82cf-4faf-80e1-c70eae9d0643" CreationDate="2011-01-12T12:29:32.537" UserId="4525" Text="Nice DPad controller for fighting games on XBOX 360" />
  <row Id="34222" PostHistoryTypeId="3" PostId="14457" RevisionGUID="386fd3e6-82cf-4faf-80e1-c70eae9d0643" CreationDate="2011-01-12T12:29:32.537" UserId="4525" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;fighting-game&gt;&lt;controller&gt;" />
  <row Id="34223" PostHistoryTypeId="2" PostId="14458" RevisionGUID="0d39e2fa-8407-4c80-b071-75547bcb0a04" CreationDate="2011-01-12T12:33:32.877" UserId="4280" Text="I believe what you are looking for is an application that mimics tabletop gameplay. And if so, you're in luck, because there are actually a few available. Personally, I chose [Fantasy Grounds][1] because it resembles a tabletop the most, with 3D dice and table look &amp; feel. There is also [Battlegrounds][2]. Both are commercial, if you're looking for a somewhat clumsy UI, but free, you could try [OpenRPG][3]. There is also [RPTools][4].&#xD;&#xA;&#xD;&#xA;Neither of the above are games per se, they are actually programs that let you emulate the tabletop experience and connect with other players and Game Masters online. I believe they are as close as one can get to pen and paper RPG without actually sitting in the same room, although there are also people who use them as helpers during their standard PnP sessions, because of the awesome mapping &amp; token capabilities of said software.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fantasygrounds.com/ &quot;Fantasy Grounds&quot;&#xD;&#xA;  [2]: http://www.battlegroundsgames.com/ &quot;Battlegrounds&quot;&#xD;&#xA;  [3]: http://www.rpgobjects.com/index.php?c=orpg &quot;OpenRPG&quot;&#xD;&#xA;  [4]: http://rptools.net/ &quot;RPTools&quot;" />
  <row Id="34224" PostHistoryTypeId="2" PostId="14459" RevisionGUID="d22e0a9e-3567-4a54-9c0f-0e714c4251c1" CreationDate="2011-01-12T13:03:44.070" UserId="4007" Text="MadCatz released, along with arcade sticks, a [FightPad][1]. I haven't used it myself, but I've read good reviews.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Street-Fighter-IV-FightPad/dp/B001M22WMO/ref=sr_1_1?ie=UTF8&amp;qid=1294837340&amp;sr=8-1" />
  <row Id="34225" PostHistoryTypeId="2" PostId="14460" RevisionGUID="d861770a-2367-4df6-8ab8-1794f5e27fa0" CreationDate="2011-01-12T13:08:07.777" UserId="4007" Text="The damage to his cape and mask appear as you progress in the story, unrelated to your performance. The same applies to the stubble that grows overnight in Bruce Wayne's face. " />
  <row Id="34226" PostHistoryTypeId="2" PostId="14461" RevisionGUID="56a40f0c-68a5-4c22-89ef-81ca635db76b" CreationDate="2011-01-12T13:32:41.210" UserId="857" Text="You can return later, but you don't do it by going back to the entrance on the map. Just open the menu, go to DNA, then to Secret Locations, and choose to re-play whichever ones you need." />
  <row Id="34227" PostHistoryTypeId="5" PostId="14454" RevisionGUID="6a9e415b-f3f3-4de1-89c2-05872024aa01" CreationDate="2011-01-12T13:40:19.013" UserId="207" Comment="Fixed up some formatting, took out the awkward &quot;Hi,&quot; for the sake of flooooooooow" Text="In AC: Brotherhood, I already got all the flags in all of Rome's districts.  &#xD;&#xA;My ADN menu shows me that I still need to grab some flags from secret locations. It seems these locations are the secret Romulus tombs.&#xD;&#xA;&#xD;&#xA;Do I have to grab the flags when exploring the tomb for the first time, or is it possible to return to the tombs afterwards to grab the missing flags?" />
  <row Id="34228" PostHistoryTypeId="5" PostId="14445" RevisionGUID="de6a5464-861c-4586-9a00-f41ab000d183" CreationDate="2011-01-12T13:43:51.537" UserId="207" Comment="Caesar, not Ceasar, among other things." Text="I have been neutral to Caesar's Legion, and have not done anything to make them aggressive towards me - I went to see the enslaved Powder Gangers but I didn't set them free. The Legion was nice to me.&#xD;&#xA;&#xD;&#xA;I didn't see any Legion members until I reached New Vegas and was offered an audience with Caesar himself. I received a coin and was told to go meet him. I fast-traveled back to the location with the slaves and the Legion had turned hostile to me.&#xD;&#xA;&#xD;&#xA;After killing them, I continued onwards and met more Legion that weren't hostile, started talking to me about the quest, and who then became hostile.&#xD;&#xA;&#xD;&#xA;Anyone have an idea as to how this is possible?" />
  <row Id="34229" PostHistoryTypeId="4" PostId="14445" RevisionGUID="de6a5464-861c-4586-9a00-f41ab000d183" CreationDate="2011-01-12T13:43:51.537" UserId="207" Comment="Caesar, not Ceasar, among other things." Text="Why did Caesar's Legion become hostile to me?" />
  <row Id="34230" PostHistoryTypeId="5" PostId="14453" RevisionGUID="7eeb674d-4155-44b4-905f-1f13d6c6d617" CreationDate="2011-01-12T13:45:22.300" UserId="207" Comment="Some slight grammar fixes." Text="The Van Graffs and their thugs are set to become hostile as soon as you complete the quest in a negative way for them.&#xD;&#xA;&#xD;&#xA;If you need an in-game explanation, they might have an informer in the NCR army." />
  <row Id="34231" PostHistoryTypeId="5" PostId="14451" RevisionGUID="dddd3f4c-c0ef-4103-94ae-d5dbdf61cd9f" CreationDate="2011-01-12T13:47:49.473" UserId="207" Comment="Merged link into text and fixed up some grammar while at it." Text="So the Fender Squier Stratocaster is [available for preorder](http://www.fender.com/promos/2010/rockband3) as of the last 2 weeks in America, exclusive to BestBuy. However, I can't find anywhere in the UK that purports to have it even for pre-order, and the Fender UK site has no mention of it. Does anyone know anything about when the rest of the world will see a release?&#xD;&#xA;" />
  <row Id="34232" PostHistoryTypeId="6" PostId="14451" RevisionGUID="dddd3f4c-c0ef-4103-94ae-d5dbdf61cd9f" CreationDate="2011-01-12T13:47:49.473" UserId="207" Comment="Merged link into text and fixed up some grammar while at it." Text="&lt;controllers&gt;&lt;rock-band-3&gt;&lt;guitar&gt;" />
  <row Id="34233" PostHistoryTypeId="2" PostId="14462" RevisionGUID="2d486874-fb7a-4329-be75-cfc3f51fb4f8" CreationDate="2011-01-12T13:48:26.063" UserId="6255" Text="On Black Ops, this begins at 50.0.0.0 but then when it connects to the Playstation network to go into multiplayer, this updates to the newest version (currently 53.x.x.x). These updates seem to be downloaded quietly and quickly." />
  <row Id="34234" PostHistoryTypeId="5" PostId="14462" RevisionGUID="a1eb77d7-85dc-462e-a371-9b51df6cbabd" CreationDate="2011-01-12T13:50:59.953" UserId="207" Comment="Capitalized Network. I feel so much shame for myself.; added 1 characters in body" Text="On Black Ops, this begins at 50.0.0.0, but then when it connects to the Playstation Network to go into multiplayer, this updates to the newest version (currently 53.x.x.x). These updates seem to be downloaded quietly and quickly." />
  <row Id="34235" PostHistoryTypeId="25" PostId="14457" RevisionGUID="fd9155df-5225-4ca8-83ec-399ba5d96aa1" CreationDate="2011-01-12T13:55:27.797" Comment="http://twitter.com/#!/StackGaming/status/25189115251130368" />
  <row Id="34236" PostHistoryTypeId="2" PostId="14463" RevisionGUID="96813ccd-11fa-4b2d-b23e-6beb9042d7bc" CreationDate="2011-01-12T14:18:20.107" UserId="5762" Text="As of patch 1.2 taking the non-violent path to &quot;Heartache by the Number&quot; makes the Van Graffs hostile to you even if you weren't caught during the mission.&#xD;&#xA;&#xD;&#xA;Be careful because killing Gloria will result in Rose of Sharon Cassidy wanting to complete the quest the &quot;violent&quot; way. On the upside it is possible to get the hand of vengeance perk if you have changed your mind." />
  <row Id="34237" PostHistoryTypeId="2" PostId="14464" RevisionGUID="d2650765-0d66-4826-b422-a7ac45b70aaa" CreationDate="2011-01-12T14:19:53.380" UserId="5762" Text="During certain cut scenes Batman sustains injuries that alter his appearence. These aren't avoidable unfortunately. To be honest though it makes him look really cool anyway. ;)" />
  <row Id="34238" PostHistoryTypeId="5" PostId="14463" RevisionGUID="10a4a7a6-ba0a-45cb-b253-bc76c67ed887" CreationDate="2011-01-12T14:21:23.547" UserId="207" Comment="Added capitals to perk name for easier parsing." Text="As of patch 1.2 taking the non-violent path to &quot;Heartache by the Number&quot; makes the Van Graffs hostile to you even if you weren't caught during the mission.&#xD;&#xA;&#xD;&#xA;Be careful because killing Gloria will result in Rose of Sharon Cassidy wanting to complete the quest the &quot;violent&quot; way. On the upside it is possible to get the Hand of Vengeance perk if you have changed your mind." />
  <row Id="34239" PostHistoryTypeId="5" PostId="14285" RevisionGUID="91a526c8-f21d-4121-867f-69453abdaa61" CreationDate="2011-01-12T14:29:50.047" UserId="207" Comment="Fixed up the title, fixed grammar around location names." Text="Is it worth it going back to complete the side quests at Wutai and on the sunken Gelnika?" />
  <row Id="34240" PostHistoryTypeId="4" PostId="14285" RevisionGUID="91a526c8-f21d-4121-867f-69453abdaa61" CreationDate="2011-01-12T14:29:50.047" UserId="207" Comment="Fixed up the title, fixed grammar around location names." Text="Benefits of quests after destroying the Diamond Weapon" />
  <row Id="34241" PostHistoryTypeId="6" PostId="14285" RevisionGUID="91a526c8-f21d-4121-867f-69453abdaa61" CreationDate="2011-01-12T14:29:50.047" UserId="207" Comment="Fixed up the title, fixed grammar around location names." Text="&lt;final-fantasy-vii&gt;&lt;quests&gt;" />
  <row Id="34242" PostHistoryTypeId="10" PostId="14457" RevisionGUID="b7c30a8c-be3d-472d-843f-2857e2805534" CreationDate="2011-01-12T14:31:26.167" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="34243" PostHistoryTypeId="6" PostId="1236" RevisionGUID="31eb5cba-8313-4b28-ac15-3ee9b135ce8e" CreationDate="2011-01-12T14:32:46.550" UserId="207" Comment="A hidden rogue game rec, unmasked." Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;role-playing-game&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="34244" PostHistoryTypeId="10" PostId="1236" RevisionGUID="af7ae231-e2b2-4993-a214-cdab62122621" CreationDate="2011-01-12T14:35:31.720" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="34245" PostHistoryTypeId="2" PostId="14465" RevisionGUID="cd30a692-4a56-43b5-bb86-145d50d89ba9" CreationDate="2011-01-12T15:12:16.337" UserId="1298" Text="In Cut the Rope on iPhone, I have most of the achievements, except for &quot;Spider Tamer&quot; (outsmart 200 spiders) and &quot;Calorie Minimiser&quot; (lose candy 200 times). But I'm sure I should have both. I do have the lesser achievements (outsmart 40 spiders and lose candy 50 times).&#xD;&#xA;&#xD;&#xA;So I want to know exactly what constitutes outsmarting a spider? Is it just cutting a rope that the spider is on? Or do you need to successfully complete the level each time, or something else? And do the achievements need to be on multiple levels or only one? I've been playing 3-11 repeatedly just cutting the spider's ropes but no awards yet :(" />
  <row Id="34246" PostHistoryTypeId="1" PostId="14465" RevisionGUID="cd30a692-4a56-43b5-bb86-145d50d89ba9" CreationDate="2011-01-12T15:12:16.337" UserId="1298" Text="How do you 'outsmart 200 spiders' in Cut the Rope?" />
  <row Id="34247" PostHistoryTypeId="3" PostId="14465" RevisionGUID="cd30a692-4a56-43b5-bb86-145d50d89ba9" CreationDate="2011-01-12T15:12:16.337" UserId="1298" Text="&lt;achievements&gt;&lt;iphone&gt;&lt;cut-the-rope&gt;" />
  <row Id="34248" PostHistoryTypeId="2" PostId="14466" RevisionGUID="89c7a641-df0c-4e2a-9320-b444face06ad" CreationDate="2011-01-12T15:13:05.773" UserId="1721" Text="Opening up with a fully-charged shot is always the right thing to do. If another engineer isn't around, a second fully-charged shot will kill the sentry or can be redirected to kill the engineer when he comes. Otherwise, when another engineer is around then two or three quick shots will destroy the sentry after your initial charged shot." />
  <row Id="34250" PostHistoryTypeId="2" PostId="14468" RevisionGUID="09029a80-7c35-4f35-bed5-52399f32452c" CreationDate="2011-01-12T15:56:34.870" UserId="361" Text="I preordered Dragon Age 2, but I have never played Dragon Age:Origins. Am I going to be lost? My plan is to eventually play the first one, but should I do this before I start the sequel?&#xD;&#xA;&#xD;&#xA;Are there going to be a save-game import feature for the sequel?" />
  <row Id="34251" PostHistoryTypeId="1" PostId="14468" RevisionGUID="09029a80-7c35-4f35-bed5-52399f32452c" CreationDate="2011-01-12T15:56:34.870" UserId="361" Text="Dragon Age playthrough required before DA2?" />
  <row Id="34252" PostHistoryTypeId="3" PostId="14468" RevisionGUID="09029a80-7c35-4f35-bed5-52399f32452c" CreationDate="2011-01-12T15:56:34.870" UserId="361" Text="&lt;dragon-age-origins&gt;" />
  <row Id="34253" PostHistoryTypeId="6" PostId="1236" RevisionGUID="4d9c514c-45a8-4c92-98e9-c6c53ca5e154" CreationDate="2011-01-12T15:59:12.260" UserId="196" Comment="Not a gane rec!" Text="&lt;multiplayer&gt;&lt;role-playing-game&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="34254" PostHistoryTypeId="2" PostId="14469" RevisionGUID="7f809849-a945-42f9-9550-fe182b28d0aa" CreationDate="2011-01-12T15:59:34.977" UserId="336" Text="From what I understand, there will be a save-game import feature, but the main character in DA2 is wholly different from the character in DA:O. So it should be a completely new story, with references to your choices in the past game if you imported.&#xD;&#xA;&#xD;&#xA;Given that DA2 has yet to be released, this is mostly speculative." />
  <row Id="34255" PostHistoryTypeId="5" PostId="14338" RevisionGUID="199ae370-2916-4fe5-b5b4-8b793f62502b" CreationDate="2011-01-12T16:22:58.190" UserId="4737" Comment="added 162 characters in body" Text="Most WoW players know about [Vial of the Sands][1] primarily because of the ridiculous amount of time and mats that it takes to acquire.&#xD;&#xA;&#xD;&#xA;My question to this forum is why can't I ever find this item for sale at the auction house on my server? I saw it for sale a couple of times about two weeks ago, but since then I haven't seen it since. I even created a guy on the Alliance (I usually play Horde) just to check and see if they have any, and what-do-you-know, they had one listed for 60k. &#xD;&#xA;&#xD;&#xA;However, here's the part that I don't get -- I see Hordies in Org that have it, so I know that there are some alchemists with it. I'm not seeing that I see it a ton, but I can usually fly around Org and see at least 2 people with it at any time.&#xD;&#xA;&#xD;&#xA;Any speculation as to what the hold up is on my server?&#xD;&#xA;&#xD;&#xA;**EDIT**:&#xD;&#xA;Against all odds, my wife just got this recipe last night. Surprisingly, she got the canopic jar on her 2nd solve in Uldum and then got the recipe in the canopic jar.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/item=65891" />
  <row Id="34256" PostHistoryTypeId="2" PostId="14470" RevisionGUID="82e4ece6-837c-4ce2-83b6-4c5db09ebdad" CreationDate="2011-01-12T16:38:02.790" UserId="4831" Text="There might be a bug?&#xD;&#xA;&#xD;&#xA;http://twitter.com/#!/jerrodh/status/10209964500975616" />
  <row Id="34257" PostHistoryTypeId="2" PostId="14471" RevisionGUID="894d0cac-e25b-4f03-948d-fc3e58408f55" CreationDate="2011-01-12T16:40:30.757" UserId="4737" Text="Throughout all of sequence 1 of Assassin's Creed II, I was able to pickpocket (steal, pilfer) at whim, and it was great! I used to find groups of people upon the streets that were in close proximity, I'd throw out some coin and when they all came running I'd pickpocket the lot of them. &#xD;&#xA;&#xD;&#xA;Anyway, I just got done with sequence 2 and evidently any time that I pickpocket now it causes my notoriety to go up a smidgen. I find this extremely annoying! Is there any way to pickpocket without causing my notoriety to go up?" />
  <row Id="34258" PostHistoryTypeId="1" PostId="14471" RevisionGUID="894d0cac-e25b-4f03-948d-fc3e58408f55" CreationDate="2011-01-12T16:40:30.757" UserId="4737" Text="Notoriety and pickpocketing" />
  <row Id="34259" PostHistoryTypeId="3" PostId="14471" RevisionGUID="894d0cac-e25b-4f03-948d-fc3e58408f55" CreationDate="2011-01-12T16:40:30.757" UserId="4737" Text="&lt;assassins-creed-2&gt;&lt;assassins&gt;" />
  <row Id="34260" PostHistoryTypeId="2" PostId="14472" RevisionGUID="307e5ee1-a63a-45f6-9500-9687829b133c" CreationDate="2011-01-12T16:43:08.637" UserId="857" Text="The two achievements you're asking about were added in the game's 1.1 update. However, there is a bug with them: if you had already met the requirements for the achievements before you updated, there is no way for you to receive them. This is because you'll never &quot;reach&quot; the 200/400/etc point where the game should give you the achievement, since you were already past that point.&#xD;&#xA;&#xD;&#xA;So unfortunately, there's no way for you to get them unless the developer releases a fix." />
  <row Id="34261" PostHistoryTypeId="2" PostId="14473" RevisionGUID="791a0e3b-6576-4b11-b2f8-e5e22c32ba74" CreationDate="2011-01-12T16:48:17.197" UserId="857" Text="No, pickpocketing is considered an &quot;illegal&quot; action, which will always raise your notoriety. The only reason you were able to do it during Sequence 1 without penalty is because the game's notoriety system had not been introduced yet, so nothing added notoriety.&#xD;&#xA;&#xD;&#xA;Honestly, the amount of money you gain from pickpocketing is so small that it isn't even worth doing. Buy a Treasure Map from an Art Merchant and spend some time collecting treasures if you need money right now, but once you progress through the game to the point where you start receiving &quot;income&quot; (won't spoil anything about the source), you should quickly end up with more money than you can ever possibly spend." />
  <row Id="34262" PostHistoryTypeId="25" PostId="14465" RevisionGUID="fd25bf5c-6b0c-4b7c-b92d-e00d9f1f0ec5" CreationDate="2011-01-12T16:55:27.650" Comment="http://twitter.com/#!/StackGaming/status/25234413658836992" />
  <row Id="34263" PostHistoryTypeId="5" PostId="14454" RevisionGUID="b69795ac-a5a0-4b1b-95ae-5a47bb4f290b" CreationDate="2011-01-12T17:03:46.970" UserId="5902" Comment="Changed Tomb to Lair" Text="In AC: Brotherhood, I already got all the flags in all of Rome's districts.  &#xD;&#xA;My DNA menu shows me that I still need to grab some flags from secret locations. It seems these locations are the secret Romulus Lairs.&#xD;&#xA;&#xD;&#xA;Do I have to grab the flags when exploring the lair for the first time, or is it possible to return to the lair afterwards to grab the missing flags?" />
  <row Id="34264" PostHistoryTypeId="4" PostId="14454" RevisionGUID="b69795ac-a5a0-4b1b-95ae-5a47bb4f290b" CreationDate="2011-01-12T17:03:46.970" UserId="5902" Comment="Changed Tomb to Lair" Text="Capturing Borgia flags. What about Romulus Lairs?" />
  <row Id="34265" PostHistoryTypeId="2" PostId="14474" RevisionGUID="2ebcd505-a4ab-420f-a766-9894b41f3ae4" CreationDate="2011-01-12T17:33:48.530" UserId="4737" Text="I have a priest and a shammy in World of Warcraft. My shammy is 85, but my priest is only 80. Thus far I've only used my shammy for dps and I've tried to stay away from making him a healer. My priest - although he is only level 80 - has always primarily been a healer (mostly just heroics with the occasional raid).&#xD;&#xA;&#xD;&#xA;However, I've been throwing around the notion of dual spec'ing my shammy and making him a healer, which leads me to my question. Should I spend the time and gold on setting my shammy up as a healer, or should I work on leveling my priest up and just use him to heal. What is driving this question is a concern that I have as to whether shammy healing is really worth the effort or not. I've seen chat in the trade channel where player's specifically say that they need heals for a raid but not shammy heals. If I'd just seen this once then I wouldn't worry over it, but I've seen it multiple times. &#xD;&#xA;&#xD;&#xA;Also, I was in a 5 man heroic last week and someone in the group asked which is the best healing class. The healer (who was a priest) responded that pallies and priests have it the best for healing right now. It's just little things like this that make me doubt it's worth my time to set up a healing spec on my shammy. Oh, and I did peruse the shammy forum with this in mind, and I saw a lot of posts from shammies griping that healing sucks as well." />
  <row Id="34266" PostHistoryTypeId="1" PostId="14474" RevisionGUID="2ebcd505-a4ab-420f-a766-9894b41f3ae4" CreationDate="2011-01-12T17:33:48.530" UserId="4737" Text="Priest healing or shammy healing?" />
  <row Id="34267" PostHistoryTypeId="3" PostId="14474" RevisionGUID="2ebcd505-a4ab-420f-a766-9894b41f3ae4" CreationDate="2011-01-12T17:33:48.530" UserId="4737" Text="&lt;world-of-warcraft&gt;&lt;healing&gt;&lt;shaman&gt;" />
  <row Id="34268" PostHistoryTypeId="2" PostId="14475" RevisionGUID="2e6ca875-7e25-4c72-934c-e3b9743adad3" CreationDate="2011-01-12T17:36:25.337" UserId="6263" Text="After a whole year, and before Dragon Age 2, I am having a second playthrough. I would love to add some additional content to spice up a bit the fun, and I was hoping for some extra developed by some passionate gamers. Is there anything out there that is worth to install and try that is not from Bioware?&#xD;&#xA;&#xD;&#xA;(I have already most of the expansion released from bioware)" />
  <row Id="34269" PostHistoryTypeId="1" PostId="14475" RevisionGUID="2e6ca875-7e25-4c72-934c-e3b9743adad3" CreationDate="2011-01-12T17:36:25.337" UserId="6263" Text="DRAGON AGE: are there additional good quest/expansions that are not developed by Bioware?" />
  <row Id="34270" PostHistoryTypeId="3" PostId="14475" RevisionGUID="2e6ca875-7e25-4c72-934c-e3b9743adad3" CreationDate="2011-01-12T17:36:25.337" UserId="6263" Text="&lt;pc&gt;&lt;dragon-age-origins&gt;" />
  <row Id="34273" PostHistoryTypeId="2" PostId="14476" RevisionGUID="ab9526cc-758b-4c46-b722-211db7931ea5" CreationDate="2011-01-12T17:41:58.183" UserId="5694" Text="Priest is ALWAYS better than a shammy for heals.  Period." />
  <row Id="34274" PostHistoryTypeId="2" PostId="14477" RevisionGUID="8fee4b1a-ae2d-4934-9804-ac5487f144e3" CreationDate="2011-01-12T17:44:44.233" UserId="6431" Text="Wow is a constant shifting tide of balance and class changes.  With this being said I find it very difficult to pick a class by whats good at the moment.  Chances are within two months the good class will have been nerfed and the poor class buffed. &#xD;&#xA;&#xD;&#xA;With that being said here is my take:&#xD;&#xA;&#xD;&#xA;By playing 1 character you expose yourself to better gear then if you try and play two characters.  As a character that can fulfill both roles your chances of getting into frequent raids is probably higher (same is true for a priest as well if you dual spec).  So to answer your initial question, I don't think its that important which healer class you pick just so long as you enjoy it as it will be balanced soon anyway.  However, I would be careful about trying to play two 85's because your gear will be split two ways.  If you really want to be competitive, focus on one or the other.&#xD;&#xA;&#xD;&#xA;With this patch I believe priests are more capable pve healers, but that is likely to change as gear increases and as Blizzard balances the game." />
  <row Id="34275" PostHistoryTypeId="2" PostId="14478" RevisionGUID="316df396-d7b1-4c1d-958d-f96bf3547787" CreationDate="2011-01-12T17:47:21.033" UserId="2882" Text="According to this [GameFaqs strategy guide][1], the following works for maintaining a good relationship with the Pope:&#xD;&#xA;&#xD;&#xA;&quot;Doing missions for the Pope, not fighting other Catholics, and giving the Pope&#xD;&#xA;large sums of money are good ways to maintain a healthy relationship with him.&quot;&#xD;&#xA;&#xD;&#xA;The strategy guide also mentions assassinating the Pope to try to get someone more favorable to you to be the Pope and bribery for when you get excommunicated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/931592-medieval-ii-total-war/faqs/49193" />
  <row Id="34276" PostHistoryTypeId="2" PostId="14479" RevisionGUID="d50f0d54-82ad-4f78-a417-9ced986c6620" CreationDate="2011-01-12T17:54:31.587" UserId="3129" Text="First off: I would warn against basing any decision like this on month to month balance considerations. Things change so often in WoW that you should really decide based on how much you enjoy a particular classes playstyle, toolbox, and yes, even aesthetics. Healing Balance is *Pretty Good* right now. All five healing specs have a role to play, and a (25 man) raid which doesn't have the flexibility to see them all represented is a 25 man raid that is going to run into trouble. At the five man level, all five specs are more than capable of handling any content you'll see, though Discipline Priests in particular may find Heroics somewhat more challenging than most due to increased gear dependency.&#xD;&#xA;&#xD;&#xA;That said, the *current* state of PvE healer balance at the high end is this: Priests are somewhat above average at Group and Raid healing -  this is reflected by the nerfs to Prayer of Healing in the upcoming 4.0.6 patch, but those nerfs don't really change the overall state of things. Additionally, Priests bring *extremely* powerful cooldowns to a group such as Pain Suppression, Guardian Spirit, Leap of Faith, Divine Hymn, and Power Word: Barrier, all of which are defining abilities that have had entire strategies built around them. If you see raids specifically looking for Priests to heal, this is why.&#xD;&#xA;&#xD;&#xA;Shaman by contrast, are currently the kings of PvP healing because they are extremely durable, mobile thanks to the new Spiritwalker's Grace ability, and bring substantially more offensive utility than other healers thanks to Heroism/Bloodlust, Wind Shear, Totems and Purge. In PvE, every 25 man raid wants at least one Resto Shaman for Mana Tide - and 10 mans love to have it as well. Mana Tide is the single most powerful mana regen ability in the game, and it is absolutely essential for success for many groups in many encounters. Additionally, you may find it easier to gear up a Shaman for healing because there will be less competition on mail pieces with intellect than you will find on similar cloth pieces -  and because if you already have decent DPS gear, you always have the option of DPSing your way to a healing set.&#xD;&#xA;&#xD;&#xA;My advice to you? Try out healing on the shaman. Chain Heal, Spiritwalkers Grace, Riptide and Healing Rain are all enormously fun abilities, and the Shaman healing style is unique among healers in WoW. Unless you're pushing bleeding edge content the class balance issues seen there are going to be largely moot for you -  what matters much more is your own competence and gear.&#xD;&#xA;&#xD;&#xA;As an aside, checking the WoW forums will *always* find you nothing but gripes. A saying I'm fond of is that *the forums are as much an indicator of players happiness as a hospital is an indicator of public health*." />
  <row Id="34277" PostHistoryTypeId="2" PostId="14480" RevisionGUID="aa2d35d6-b8c5-476c-9135-0316ae1ae253" CreationDate="2011-01-12T18:13:48.230" UserId="6264" Text="Did you synchronize your account on the PS3 on which the trophy was won? If you got the trophy on his console, but didn't synchronize that console with PSN, then PSN won't know you won that trophy, so your own console won't show the trophies.&#xD;&#xA;&#xD;&#xA;Get back to his console, log back onto your account, and synchronize. If you deleted your account on his console before synchronizing your trophies with PSN then any trophies won on his console are lost." />
  <row Id="34278" PostHistoryTypeId="2" PostId="14481" RevisionGUID="2ee34eec-5b33-424d-88ca-d36618cbf13d" CreationDate="2011-01-12T18:14:26.180" UserId="2341" Text="I've played through it twice (on medium and hard difficulty) and never noticed that Batman's appearance changes, except for damage to his clothing.  But maybe I wasn't paying attention, either.  Guess I'll have to play through it again..." />
  <row Id="34279" PostHistoryTypeId="2" PostId="14482" RevisionGUID="8aa5ebd9-1a03-4b39-89d0-e0fe840e0220" CreationDate="2011-01-12T18:27:11.967" UserId="6431" Text="As with most games I imagine there will be considerable references to the previous game that will be missed if you haven't played the first one.  I can't think of any reason why you wouldn't want do a quick play through of DA 1 prior to picking up DA 2 because its such an awesome game.  But I imagine nothing will break if you don't have a saved game to import." />
  <row Id="34281" PostHistoryTypeId="2" PostId="14484" RevisionGUID="aa1e723f-04d9-4c43-a2d4-f2ac02853185" CreationDate="2011-01-12T18:59:52.850" UserId="6267" Text="You have to type Open, noting the capital O" />
  <row Id="34282" PostHistoryTypeId="2" PostId="14485" RevisionGUID="8f3d1d60-c339-4dcf-95ab-cafcb28b17dd" CreationDate="2011-01-12T19:11:05.883" UserId="6268" Text="If you're using a trackpad just type OPEN (not case-sensitive) on keyboard. If you're using a mouse left-click the hand cursor on the treasure chest, hold the click and then type OPEN." />
  <row Id="34283" PostHistoryTypeId="2" PostId="14486" RevisionGUID="9760a505-e63e-4d17-95fa-e878e676cc13" CreationDate="2011-01-12T19:25:38.407" UserId="6269" Text="Got it... I'm not sure how this will read after posting but:&#xD;&#xA;&#xD;&#xA;---o-o-2 Line 1&#xD;&#xA;&#xD;&#xA;-o-o---2 Line 2&#xD;&#xA;&#xD;&#xA;-o-----1 Line 3&#xD;&#xA;&#xD;&#xA;-o----o2 Line 4&#xD;&#xA;&#xD;&#xA;------o1 Line 5&#xD;&#xA;&#xD;&#xA;-------0 Line 6&#xD;&#xA;&#xD;&#xA;o-o----2 Line 7&#xD;&#xA;&#xD;&#xA;1312012&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Any Help on Lieutenant Level 16 would be appreciated." />
  <row Id="34284" PostHistoryTypeId="2" PostId="14487" RevisionGUID="6e925094-41c5-44eb-8dba-f701e0d211e6" CreationDate="2011-01-12T19:26:45.190" UserId="6263" Text="You shoudl definetly play the first one. You do not need to technically, but if you love good stories, than YOU HAVE TO!&#xD;&#xA;&#xD;&#xA;Dragon Age was one of the best game that I ever played, I loved just spending hours not fighting but just talking with my party. It felt... real!&#xD;&#xA;&#xD;&#xA;I wouldn't lose if I was you the opportunity to add this depth to the succession of the game, for sure the consequences of your choice in DA1 will have repercussion on DA2. It absolutely make sense to increase sells and to make the game more interesting.&#xD;&#xA;&#xD;&#xA;DA2 it will be technically different, they made various modifications respect to the DA1, one of this is not able to create the character face (I just saw on the website that there is an addon feature that will permits to do that, but you will start as the standard DA2 character). But I am sure that many things like some combo spells or other features *like giving gift to your party* will be no different.&#xD;&#xA;&#xD;&#xA;So my suggestion is try out DA1!" />
  <row Id="34285" PostHistoryTypeId="2" PostId="14488" RevisionGUID="27313819-0881-472d-8c09-1941aa370489" CreationDate="2011-01-12T19:30:59.557" UserId="998" Text="&gt; **Q: I have heard that Season 2 will begin soon. Is it true?**  &#xD;&#xA;In the next future Season 1 will end and Season 2 will start. We'll see a reset of the various leagues, of course nobody will lose any achievement and there will be a new menu where we'll be able to keep track of old seasons. After that you will need to do only 1 qualifying match, because matchmaking system will not have any reset and will continue to have a complete history of our match in order to offer always better opponents, with an appropriate skill level. &#xD;&#xA;&#xD;&#xA;&gt;**Q: Will be there new Leagues?**  &#xD;&#xA;Yes, with patch 1.2 we have seen the Master League and soon there will be the Grand Master. Grand Master will be the top 200 of our region and will be visible to all players.&#xD;&#xA;&#xD;&#xA;&gt;&amp;mdash; http://eu.battle.net/sc2/en/forum/topic/859358086#2" />
  <row Id="34286" PostHistoryTypeId="2" PostId="14489" RevisionGUID="8a326462-0362-4c70-81c7-4cdfa8663a02" CreationDate="2011-01-12T19:35:31.827" UserId="5962" Text="Is there any known mechanism to take two or more moving 'stacked' minecarts (occupying the same space) and separate them automatically?&#xD;&#xA;&#xD;&#xA;I have seen splits happen at T-junctions, but haven't been able to reproduce them." />
  <row Id="34287" PostHistoryTypeId="1" PostId="14489" RevisionGUID="8a326462-0362-4c70-81c7-4cdfa8663a02" CreationDate="2011-01-12T19:35:31.827" UserId="5962" Text="Minecraft mechanism to separate stacked carts?" />
  <row Id="34288" PostHistoryTypeId="3" PostId="14489" RevisionGUID="8a326462-0362-4c70-81c7-4cdfa8663a02" CreationDate="2011-01-12T19:35:31.827" UserId="5962" Text="&lt;minecraft&gt;&lt;minecarts&gt;" />
  <row Id="34289" PostHistoryTypeId="2" PostId="14490" RevisionGUID="9d155420-464a-42be-a602-31b4fe020178" CreationDate="2011-01-12T19:40:49.180" UserId="6270" Text="Actually, this cast demonstrates exactly the case you are talking about: http://www.youtube.com/watch?v=tj3tP5Jk4SU *and a good strategy against it." />
  <row Id="34291" PostHistoryTypeId="25" PostId="14471" RevisionGUID="4001f82b-7585-4488-a6fc-2a5399114039" CreationDate="2011-01-12T19:55:27.527" Comment="http://twitter.com/#!/StackGaming/status/25279710996996096" />
  <row Id="34292" PostHistoryTypeId="5" PostId="14486" RevisionGUID="6a1e4b06-e119-45d1-b503-c5710a62674c" CreationDate="2011-01-12T19:55:50.583" UserId="85" Comment="Fixed formatting ♪" Text="Got it... I'm not sure how this will read after posting but:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;---o-o-2 Line 1&#xD;&#xA;-o-o---2 Line 2&#xD;&#xA;-o-----1 Line 3&#xD;&#xA;-o----o2 Line 4&#xD;&#xA;------o1 Line 5&#xD;&#xA;-------0 Line 6&#xD;&#xA;o-o----2 Line 7&#xD;&#xA;1312012&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;Any Help on Lieutenant Level 16 would be appreciated." />
  <row Id="34294" PostHistoryTypeId="5" PostId="14490" RevisionGUID="523ce508-098d-4576-8f6b-f9c5cc3c0e0f" CreationDate="2011-01-12T20:45:44.763" UserId="207" Comment="Merged link into text." Text="Actually, [this cast](http://www.youtube.com/watch?v=tj3tP5Jk4SU) demonstrates exactly the case you are talking about and a good strategy against it." />
  <row Id="34295" PostHistoryTypeId="2" PostId="14492" RevisionGUID="c832b4fc-2c90-46f5-8dc2-80bf67517d9f" CreationDate="2011-01-12T21:07:28.167" UserId="189" Text="The launcher for the PC/Mac version of Braid has a box for command line options, but I've not been able to find a list of the available options. Can anyone provide a list of them, along with what they do?" />
  <row Id="34296" PostHistoryTypeId="1" PostId="14492" RevisionGUID="c832b4fc-2c90-46f5-8dc2-80bf67517d9f" CreationDate="2011-01-12T21:07:28.167" UserId="189" Text="What are the command line options for the PC/Mac version of Braid?" />
  <row Id="34297" PostHistoryTypeId="3" PostId="14492" RevisionGUID="c832b4fc-2c90-46f5-8dc2-80bf67517d9f" CreationDate="2011-01-12T21:07:28.167" UserId="189" Text="&lt;braid&gt;&lt;options&gt;" />
  <row Id="34298" PostHistoryTypeId="2" PostId="14493" RevisionGUID="f20538a7-577b-40c9-85c4-23d457ce27ef" CreationDate="2011-01-12T21:16:54.590" UserId="2339" Text="Here is a list of the command line options I could find.&#xD;&#xA;&#xD;&#xA;Language&#xD;&#xA;========&#xD;&#xA;&#xD;&#xA;-language X&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Change the game language, can be one of any of the following: English, German, French, Italian, Spanish, Japanese, Korean, Chinese&#xD;&#xA;&#xD;&#xA;Graphic Options&#xD;&#xA;===============&#xD;&#xA;&#xD;&#xA;-windowed&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;-vsync&lt;br /&gt;&#xD;&#xA;-no_vsync&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;-half&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;-60fps&lt;br /&gt;&#xD;&#xA;-30fps&lt;br /&gt;&#xD;&#xA;-20fps&lt;br /&gt;&#xD;&#xA;-15fps&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;-width X&lt;br /&gt;&#xD;&#xA;-height Y&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Sound&#xD;&#xA;=====&#xD;&#xA;&#xD;&#xA;-no_music&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34299" PostHistoryTypeId="2" PostId="14494" RevisionGUID="4e898704-30d0-44b8-88ef-e3902601f7d2" CreationDate="2011-01-12T21:19:36.190" UserId="479" Text="Certain classes are better at certain boosts. If you do a little trial and error, this will leap out at you. Generally you get about 15 points per boost, but if you boost with the &quot;best&quot; class, it'll go into the 20's." />
  <row Id="34300" PostHistoryTypeId="5" PostId="14493" RevisionGUID="6cf5a7ed-b30d-4426-b1dc-61dbca36f1aa" CreationDate="2011-01-12T21:23:37.850" UserId="2339" Comment="added new option" Text="Here is a list of the command line options I could find.&#xD;&#xA;&#xD;&#xA;Format:&lt;br /&gt;&#xD;&#xA;&quot;(option) (parameter)&quot; (Description)&#xD;&#xA;&#xD;&#xA;Language&#xD;&#xA;========&#xD;&#xA;&#xD;&#xA;&quot;-language X&quot; (Change the game language, can be one of any of the following: English, German, French, Italian, Spanish, Japanese, Korean, Chinese)&#xD;&#xA;&#xD;&#xA;Graphic Options&#xD;&#xA;===============&#xD;&#xA;&#xD;&#xA;&quot;-windowed&quot; (Run the game in windowed mode, as opposed to full-screen)&lt;br /&gt; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&quot;-vsync&quot; (Turn on [Vsync][1])&lt;br /&gt;&#xD;&#xA;&quot;-no_vsync&quot; (Force no [Vsync][2])&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&quot;-half&quot; (Not sure on this, I assume it graphically scales down the rendering/resolution/etc by half)&lt;br /&gt;&#xD;&#xA;&quot;-no_post&quot; (No post-processing effects)&#xD;&#xA;&#xD;&#xA;&quot;-60fps&quot; (Force the game to run at 60fps)&lt;br /&gt;&#xD;&#xA;&quot;-30fps&quot; (Force the game to run at 30fps)&lt;br /&gt;&#xD;&#xA;&quot;-20fps&quot; (Force the game to run at 20fps)&lt;br /&gt;&#xD;&#xA;&quot;-15fps&quot; (Force the game to run at 15fps)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&quot;-width X (Specify the width resolution of the game)&lt;br /&gt;&#xD;&#xA;&quot;-height Y (Specify the height resolution of the game)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Sound&#xD;&#xA;=====&#xD;&#xA;&#xD;&#xA;&quot;-no_music (Turn off all music)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Level Creator/Editor&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;There are some other options which relate to creating content for Braid that you can read about [here][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.webopedia.com/TERM/V/Vsync.html&#xD;&#xA;  [2]: http://www.webopedia.com/TERM/V/Vsync.html&#xD;&#xA;  [3]: http://braid-game.com/news/?p=576" />
  <row Id="34301" PostHistoryTypeId="5" PostId="14493" RevisionGUID="f28745e0-13cc-440a-b06f-f4cb7ab45553" CreationDate="2011-01-12T21:29:55.427" UserId="2339" Comment="formatting" Text="Here is a list of the command line options I could find.&#xD;&#xA;&#xD;&#xA;Format:&lt;br /&gt;&#xD;&#xA;&quot;(option) (parameter)&quot; (Description)&#xD;&#xA;&#xD;&#xA;Language&#xD;&#xA;========&#xD;&#xA;&#xD;&#xA;&quot;-language X&quot; (Change the game language, can be one of any of the following: English, German, French, Italian, Spanish, Japanese, Korean, Chinese)&#xD;&#xA;&#xD;&#xA;Graphic Options&#xD;&#xA;===============&#xD;&#xA;&#xD;&#xA;&quot;-windowed&quot; (Run the game in windowed mode, as opposed to full-screen)&lt;br /&gt; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&quot;-vsync&quot; (Turn on [Vsync][1])&lt;br /&gt;&#xD;&#xA;&quot;-no_vsync&quot; (Force no [Vsync][2])&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&quot;-half&quot; (Not sure on this, I assume it graphically scales down the rendering/resolution/etc by half)&lt;br /&gt;&#xD;&#xA;&quot;-no_post&quot; (No post-processing effects)&#xD;&#xA;&#xD;&#xA;&quot;-60fps&quot; (Force the game to run at 60fps)&lt;br /&gt;&#xD;&#xA;&quot;-30fps&quot; (Force the game to run at 30fps)&lt;br /&gt;&#xD;&#xA;&quot;-20fps&quot; (Force the game to run at 20fps)&lt;br /&gt;&#xD;&#xA;&quot;-15fps&quot; (Force the game to run at 15fps)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&quot;-width X&quot; (Specify the width resolution of the game)&lt;br /&gt;&#xD;&#xA;&quot;-height Y&quot; (Specify the height resolution of the game)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Sound&#xD;&#xA;=====&#xD;&#xA;&#xD;&#xA;&quot;-no_music&quot; (Turn off all music)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Level Creator/Editor&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;There are some other options which relate to creating content for Braid that you can read about [here][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.webopedia.com/TERM/V/Vsync.html&#xD;&#xA;  [2]: http://www.webopedia.com/TERM/V/Vsync.html&#xD;&#xA;  [3]: http://braid-game.com/news/?p=576" />
  <row Id="34302" PostHistoryTypeId="5" PostId="14493" RevisionGUID="880763a2-b479-4d7e-b096-66a9b05e17dc" CreationDate="2011-01-12T21:39:58.933" UserId="2339" Comment="added additional text to explain where link went to" Text="Here is a list of the command line options I could find.&#xD;&#xA;&#xD;&#xA;Format:&lt;br /&gt;&#xD;&#xA;&quot;(option) (parameter)&quot; (Description)&#xD;&#xA;&#xD;&#xA;Language&#xD;&#xA;========&#xD;&#xA;&#xD;&#xA;&quot;-language X&quot; (Change the game language, can be one of any of the following: English, German, French, Italian, Spanish, Japanese, Korean, Chinese)&#xD;&#xA;&#xD;&#xA;Graphic Options&#xD;&#xA;===============&#xD;&#xA;&#xD;&#xA;&quot;-windowed&quot; (Run the game in windowed mode, as opposed to full-screen)&lt;br /&gt; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&quot;-vsync&quot; (Turn on [Vsync][1])&lt;br /&gt;&#xD;&#xA;&quot;-no_vsync&quot; (Force no [Vsync][2])&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&quot;-half&quot; (Not sure on this, I assume it graphically scales down the rendering/resolution/etc by half)&lt;br /&gt;&#xD;&#xA;&quot;-no_post&quot; (No post-processing effects)&#xD;&#xA;&#xD;&#xA;&quot;-60fps&quot; (Force the game to run at 60fps)&lt;br /&gt;&#xD;&#xA;&quot;-30fps&quot; (Force the game to run at 30fps)&lt;br /&gt;&#xD;&#xA;&quot;-20fps&quot; (Force the game to run at 20fps)&lt;br /&gt;&#xD;&#xA;&quot;-15fps&quot; (Force the game to run at 15fps)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&quot;-width X&quot; (Specify the width resolution of the game)&lt;br /&gt;&#xD;&#xA;&quot;-height Y&quot; (Specify the height resolution of the game)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Sound&#xD;&#xA;=====&#xD;&#xA;&#xD;&#xA;&quot;-no_music&quot; (Turn off all music)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;Level Creator/Editor&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;There are some other options which relate to creating content for Braid that you can read about [here][3] on the developer's blog.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.webopedia.com/TERM/V/Vsync.html&#xD;&#xA;  [2]: http://www.webopedia.com/TERM/V/Vsync.html&#xD;&#xA;  [3]: http://braid-game.com/news/?p=576" />
  <row Id="34303" PostHistoryTypeId="2" PostId="14495" RevisionGUID="92efa5f4-e468-40d3-8e36-fe68bf3a6e10" CreationDate="2011-01-12T22:06:06.423" UserId="422" Text="Here's the key points:&#xD;&#xA;&#xD;&#xA; - Free PC (and possibly Linux, may even have originated as an X-Windows project) based multi-player 2D shooter with gravity and fixed scenery that could be collided with. &#xD;&#xA;&#xD;&#xA; - Playfield was large (in the region of 16x8 physical screens worth), although I've a feeling the specific size changed depending on the level.&#xD;&#xA;&#xD;&#xA; - Graphically vector based (very much like Oids/Thrust), with an on-screen map showing a view of the full map. &#xD;&#xA;&#xD;&#xA; - In terms of the timeframe, it would have been ~1996/7 or thereabouts.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I've a feeling its original purpose was as a networking testbed for a larger project, but that's possibly just me being completely incorrect." />
  <row Id="34304" PostHistoryTypeId="1" PostId="14495" RevisionGUID="92efa5f4-e468-40d3-8e36-fe68bf3a6e10" CreationDate="2011-01-12T22:06:06.423" UserId="422" Text="Identify this PC (and possibly Linux) multiplayer 2D space game " />
  <row Id="34305" PostHistoryTypeId="3" PostId="14495" RevisionGUID="92efa5f4-e468-40d3-8e36-fe68bf3a6e10" CreationDate="2011-01-12T22:06:06.423" UserId="422" Text="&lt;identify-this-game&gt;&lt;online-multiplayer&gt;&lt;space&gt;" />
  <row Id="34307" PostHistoryTypeId="5" PostId="14495" RevisionGUID="43800fcf-e0ba-4934-95f7-e380466d4ae4" CreationDate="2011-01-12T22:11:53.830" UserId="422" Comment="added 300 characters in body; added 93 characters in body; added 4 characters in body; added 2 characters in body; deleted 1 characters in body" Text="Here are the key points:&#xD;&#xA;&#xD;&#xA; - Free PC (and possibly Linux, may even have originated as an X-Windows project) based multi-player 2D shooter with gravity and fixed scenery that could be collided with. &#xD;&#xA;&#xD;&#xA; - Playfield was large (in the region of 16x8 physical screens worth), although I've a feeling the specific size changed depending on the level.&#xD;&#xA;&#xD;&#xA; - Graphically vector based (very much like Oids/Thrust), with an on-screen map showing a view of the full map. The player ships were also like Oids/Thrust. (Simple polygons, mainly in the form of arrowheads.)&#xD;&#xA;&#xD;&#xA; - In terms of the timeframe, it would have been ~1996/7 or thereabouts.&#xD;&#xA;&#xD;&#xA; - The main controls where rotate right/left, thrust and shoot. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I've a feeling its original purpose was as a networking testbed for a larger project, but that's possibly just me being completely incorrect.&#xD;&#xA;&#xD;&#xA;The key objective was simply to kill your opponents and avoid getting killed either by being shot or colliding with the scenery. (Not trivial once you'd built up a good degree of speed and were attempting to reverse direction.)" />
  <row Id="34308" PostHistoryTypeId="2" PostId="14497" RevisionGUID="b7a21eea-58ae-40a3-a4f6-e53195d071f6" CreationDate="2011-01-12T22:20:29.790" UserId="857" Text="There's a great page of [PC Tweaks](http://borderlands.wikia.com/wiki/PC_Tweaks) on the [Borderlands Wiki](http://borderlands.wikia.com) that includes instructions for this, as well as a lot of other useful tweaks.&#xD;&#xA;&#xD;&#xA;The instructions for changing FOV are [here](http://borderlands.wikia.com/wiki/PC_Tweaks#Adjust_FOV_.28Field_of_View.29), also take note of the section below it that explains how to bind them to your movement keys. This is quite useful because you don't have to remember to manually hit a dedicated key like F11 every time you get out of a vehicle or stop sprinting (both of which change your FOV)." />
  <row Id="34309" PostHistoryTypeId="25" PostId="14495" RevisionGUID="17ddcdc3-7012-4c2a-ac38-f89750594063" CreationDate="2011-01-12T22:55:28.100" Comment="http://twitter.com/#!/StackGaming/status/25325012034527232" />
  <row Id="34310" PostHistoryTypeId="2" PostId="14498" RevisionGUID="1a7d4d38-07bc-40e9-8b7d-789c7d1663e1" CreationDate="2011-01-12T23:08:02.170" UserId="6137" Text="As protoss:&#xD;&#xA;&#xD;&#xA;The safest thing to do as protoss is to build at least one sentry as early as possible from your first gateway. This will let it save up energy so that you can cast more force fields.&#xD;&#xA;&#xD;&#xA;If you do this and also scout the roach rush you should be prepared to place the force field well (trap 1 or two roaches on your side of the ramp so that you can pick them off).&#xD;&#xA;&#xD;&#xA;Since all maps except scrap station (which has a really long rush distance) have small ramps this is probably the only thing you need to do to beat it.&#xD;&#xA;&#xD;&#xA;Is the rush really done that often? Doesn't feel very strong against protoss because since the ff at the ramp totally negates it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34311" PostHistoryTypeId="2" PostId="14499" RevisionGUID="0fa3115e-c8b6-473c-89a7-5f33311c1a6e" CreationDate="2011-01-12T23:11:26.690" UserId="1227" Text="[Subspace ?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/SubSpace_%28video_game%29" />
  <row Id="34312" PostHistoryTypeId="5" PostId="14498" RevisionGUID="475c10cf-710e-46ec-b202-1bf2f07727de" CreationDate="2011-01-12T23:18:06.197" UserId="6137" Comment="added 614 characters in body" Text="As Protoss:&#xD;&#xA;&#xD;&#xA;The safest thing to do as protoss is to build at least one sentry as early as possible from your first gateway. This will let it save up energy so that you can cast more force fields.&#xD;&#xA;&#xD;&#xA;If you do this and also scout the roach rush you should be prepared to place the force field well (trap 1 or two roaches on your side of the ramp so that you can pick them off).&#xD;&#xA;&#xD;&#xA;Since all maps except scrap station (which has a really long rush distance) have small ramps this is probably the only thing you need to do to beat it.&#xD;&#xA;&#xD;&#xA;Is the rush really done that often? Doesn't feel very strong against protoss because since the ff at the ramp totally negates it.&#xD;&#xA;&#xD;&#xA;As Zerg:&#xD;&#xA;&#xD;&#xA;Scout (overlord, drone, first group of lings), zvz is the match-up where you absolutely have to know what your opponent is doing at all times, hence you should see it coming.&#xD;&#xA;&#xD;&#xA;Plant one or two spine crawlers and build a batch of lings and you should be able to fend it off. If you think its really close: pull probes early in the fight, they're reasonably good against roach.&#xD;&#xA;&#xD;&#xA;OR: when you see him going roach, build a bunch of lings and make him pay. Going roach without any lings first is rather risky as I see it.&#xD;&#xA;&#xD;&#xA;As Terran:&#xD;&#xA;&#xD;&#xA;Build a free bunker, if needed send a scv and click auto-repair." />
  <row Id="34313" PostHistoryTypeId="2" PostId="14500" RevisionGUID="7af23281-8381-4d37-b63d-f5467a8153c9" CreationDate="2011-01-12T23:41:33.283" UserId="6276" Text="I'm already familiar with transferring Steam games from one hard drive to another, but is this possible to do with Starcraft 2? Starcraft 2 is a huge download and I already have it installed on another hard drive, I was wondering if it would be possible to transfer this one as well." />
  <row Id="34314" PostHistoryTypeId="1" PostId="14500" RevisionGUID="7af23281-8381-4d37-b63d-f5467a8153c9" CreationDate="2011-01-12T23:41:33.283" UserId="6276" Text="Transfer a Starcraft 2 Installation?" />
  <row Id="34315" PostHistoryTypeId="3" PostId="14500" RevisionGUID="7af23281-8381-4d37-b63d-f5467a8153c9" CreationDate="2011-01-12T23:41:33.283" UserId="6276" Text="&lt;starcraft-2&gt;&lt;install&gt;" />
  <row Id="34316" PostHistoryTypeId="2" PostId="14501" RevisionGUID="d2ecaeb5-fea2-4026-9a0f-65f2d463c244" CreationDate="2011-01-12T23:50:29.010" UserId="730" Text="[Dragon Age Nexus][1] is probably the reference point for all Dragon Age mods and tweaks.&#xD;&#xA;&#xD;&#xA;I am still finishing `Dragon Age` so I cannot really suggest one or another but there all mods are divided by category and **voted by users**. In your specific case you can take a look to:&#xD;&#xA;&#xD;&#xA; - [Quest &amp; Adventures][2]&#xD;&#xA; - [Dungeons][3]&#xD;&#xA; - [Cities, Towns &amp; Villages][4]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dragonagenexus.com&#xD;&#xA;  [2]: http://www.dragonagenexus.com/downloads/cat.php?id=27&#xD;&#xA;  [3]: http://www.dragonagenexus.com/downloads/cat.php?id=11&#xD;&#xA;  [4]: http://www.dragonagenexus.com/downloads/cat.php?id=8" />
  <row Id="34317" PostHistoryTypeId="2" PostId="14502" RevisionGUID="7d7ee957-5ec4-4022-9847-ee013c2c3e76" CreationDate="2011-01-12T23:53:14.453" UserId="6278" Text="Find the pyro.ini file in the cortexcommand directory. open it with notepad. about 3/4 of the way down the page, find the &quot;heavy jetpack&quot; line. change the max value to 50 and the min to 20. a few sections above that, there is another jetpack option. change the values in the same way." />
  <row Id="34318" PostHistoryTypeId="5" PostId="14475" RevisionGUID="a0638d8e-1ccc-4812-99e2-d0ef190b2662" CreationDate="2011-01-13T00:28:53.377" UserId="274" Comment="Improved title a bit" Text="After a whole year, and before Dragon Age 2, I am having a second playthrough. I would love to add some additional content to spice up a bit the fun, and I was hoping for some extra developed by some passionate gamers. Is there anything out there that is worth to install and try that is not from BioWare?&#xD;&#xA;&#xD;&#xA;(I have already most of the expansion released from BioWare)" />
  <row Id="34319" PostHistoryTypeId="4" PostId="14475" RevisionGUID="a0638d8e-1ccc-4812-99e2-d0ef190b2662" CreationDate="2011-01-13T00:28:53.377" UserId="274" Comment="Improved title a bit" Text="Are there any additional good quests/expansions for Dragon Age that are not developed by Bioware?" />
  <row Id="34324" PostHistoryTypeId="2" PostId="14504" RevisionGUID="cec98306-3980-4d41-a34c-961756a27839" CreationDate="2011-01-13T00:36:12.200" UserId="2452" Text="A straight copy-paste of the whole installation folder should work.  If you want to copy user-specific data as well, it should be in (My) Documents/Starcraft II.&#xD;&#xA;&#xD;&#xA;Blizzard is actually really good about making their installations copy/pastable.  Don't remember about the original Starcraft, but Warcraft III, WoW and SC2 can all be moved by just copy/paste on the whole installation directory.  Any registry stuff is recreated on the new machine if it doesn't already exist (Not sure if it's updated if there's an old installation)" />
  <row Id="34325" PostHistoryTypeId="2" PostId="14505" RevisionGUID="91bd523e-1fa7-41d1-bf8c-7ef1f78238d6" CreationDate="2011-01-13T00:44:03.237" UserId="6431" Text="What are the most common Protoss Fast Expand builds and what are the advantages and disadvantages of each?" />
  <row Id="34326" PostHistoryTypeId="1" PostId="14505" RevisionGUID="91bd523e-1fa7-41d1-bf8c-7ef1f78238d6" CreationDate="2011-01-13T00:44:03.237" UserId="6431" Text="Starcraft 2: Protoss FE Build Orders" />
  <row Id="34327" PostHistoryTypeId="3" PostId="14505" RevisionGUID="91bd523e-1fa7-41d1-bf8c-7ef1f78238d6" CreationDate="2011-01-13T00:44:03.237" UserId="6431" Text="&lt;starcraft-2&gt;" />
  <row Id="34328" PostHistoryTypeId="2" PostId="14506" RevisionGUID="96594377-16e0-49b7-bf4d-54547d3984a1" CreationDate="2011-01-13T00:53:27.733" UserId="3771" Text="I played oblivion when it first came out in 2004. By played I meant did around 3 hours before getting bored.&#xD;&#xA;&#xD;&#xA;It seemed to lack... impetus, and the leveling system is as everyone knows, messed up.&#xD;&#xA;&#xD;&#xA;What are the mods that would make Oblivion a worthwhile game to play in 2011?" />
  <row Id="34329" PostHistoryTypeId="1" PostId="14506" RevisionGUID="96594377-16e0-49b7-bf4d-54547d3984a1" CreationDate="2011-01-13T00:53:27.733" UserId="3771" Text="Want to play oblivion, what mods do I need?" />
  <row Id="34330" PostHistoryTypeId="3" PostId="14506" RevisionGUID="96594377-16e0-49b7-bf4d-54547d3984a1" CreationDate="2011-01-13T00:53:27.733" UserId="3771" Text="&lt;mod&gt;&lt;oblivion&gt;" />
  <row Id="34331" PostHistoryTypeId="2" PostId="14507" RevisionGUID="69b689da-5edf-41df-aefb-4b97f09365db" CreationDate="2011-01-13T00:57:35.030" UserId="212" Text="Play the class that you enjoy playing the most. Otherwise all you'll see will be the problems.&#xD;&#xA;&#xD;&#xA;I've got a lvl 85 resto sham, ilevel approx 339 and I really enjoy healing with him." />
  <row Id="34332" PostHistoryTypeId="5" PostId="14506" RevisionGUID="4e0d6c12-4d7c-4652-822a-f56fd4b292b9" CreationDate="2011-01-13T01:05:24.280" UserId="207" Comment="Fixed up grammar, title." Text="I played Oblivion when it first came out in 2004. By played I meant I did around 3 hours before getting bored.&#xD;&#xA;&#xD;&#xA;It seemed to lack... impetus, and the leveling system is, as everyone knows, messed up.&#xD;&#xA;&#xD;&#xA;What are the mods that would make Oblivion a worthwhile game to play in 2011?" />
  <row Id="34333" PostHistoryTypeId="4" PostId="14506" RevisionGUID="4e0d6c12-4d7c-4652-822a-f56fd4b292b9" CreationDate="2011-01-13T01:05:24.280" UserId="207" Comment="Fixed up grammar, title." Text="I want to play Oblivion. What mods do I need?" />
  <row Id="34334" PostHistoryTypeId="6" PostId="14506" RevisionGUID="8f1b037e-abae-4786-9524-51bd811d17fe" CreationDate="2011-01-13T01:13:33.277" UserId="336" Comment="edited tags" Text="&lt;mod&gt;&lt;the-elder-scrolls&gt;&lt;oblivion&gt;" />
  <row Id="34335" PostHistoryTypeId="2" PostId="14508" RevisionGUID="75ae3824-9995-4966-b15e-3fc7b8ca810e" CreationDate="2011-01-13T01:14:21.873" UserId="14" Text="[See here][1] for a lot of protoss' build orders.&#xD;&#xA;&#xD;&#xA;And in particular:&#xD;&#xA;&#xD;&#xA;- [1 Gate FE (vs. Terran)][2]&#xD;&#xA;- [Dark Templar Fast Expand (vs. Terran)][3]&#xD;&#xA;- [Forge Fast Expansion (vs. Zerg)][4] (although I like to make it 15 nexus myself, and I also drop the forge after the second nexus; more risky, but if performed well, you can pull off a 6 gate and win easily)&#xD;&#xA;&#xD;&#xA;Be aware that every FE build order is very weak against [cheese][5] and early aggression, so be careful and scout.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Category:Protoss_Build_Orders&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/1_Gate_FE_(vs._Terran)&#xD;&#xA;  [3]: http://wiki.teamliquid.net/starcraft2/Dark_Templar_Fast_Expand_(vs._Terran)&#xD;&#xA;  [4]: http://wiki.teamliquid.net/starcraft2/Forge_Fast_Expansion_(vs._Zerg)&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/1691/what-attributes-identify-a-cheese-build-in-sc2" />
  <row Id="34336" PostHistoryTypeId="2" PostId="14509" RevisionGUID="5227ff58-ab74-46c6-b61f-cca10070212c" CreationDate="2011-01-13T01:36:05.107" UserId="6247" Text="I've got a Wii connected via component cables to an HD PAL TV (supporting up to 1080p). Like most HD PAL TVs, it can accept any number of different signals.&#xD;&#xA;&#xD;&#xA;Available video settings on the Wii are 480i, 576i or 480p. Assuming 480i (interlace) is inferior to 480p (progressive), which of 576i and 480p will provide the best picture? Are games natively written for one or the other, and would this be a factor?" />
  <row Id="34337" PostHistoryTypeId="1" PostId="14509" RevisionGUID="5227ff58-ab74-46c6-b61f-cca10070212c" CreationDate="2011-01-13T01:36:05.107" UserId="6247" Text="Best settings for Wii using component cable to an HD PAL TV?" />
  <row Id="34338" PostHistoryTypeId="3" PostId="14509" RevisionGUID="5227ff58-ab74-46c6-b61f-cca10070212c" CreationDate="2011-01-13T01:36:05.107" UserId="6247" Text="&lt;wii&gt;&lt;settings&gt;" />
  <row Id="34339" PostHistoryTypeId="25" PostId="14500" RevisionGUID="0f35e342-5d85-4462-9a16-eecb08d735e9" CreationDate="2011-01-13T01:55:28.887" Comment="http://twitter.com/#!/StackGaming/status/25370313252405249" />
  <row Id="34340" PostHistoryTypeId="2" PostId="14510" RevisionGUID="1697883a-726e-48b5-80d9-68d68415a738" CreationDate="2011-01-13T01:59:00.710" UserId="274" Text="[Oscuro's Oblivion Overhaul][1] is a massive mod that completely removed the automatic difficulty scaling, replacing all spawns in the game with fixed-level monsters and loot. Your question seems to indicate that was your biggest complaint with the game, so you should find OOO right up your alley.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.oscurogamedesign.com/down-game-ooo-high.html" />
  <row Id="34341" PostHistoryTypeId="2" PostId="14511" RevisionGUID="cabc48bb-b634-432a-8ec4-0674e9727e39" CreationDate="2011-01-13T02:19:22.610" UserId="6280" Text=" if your on a mac or are running OS X all you have to do is download it and put the apllication into a folder with the texture pack" />
  <row Id="34342" PostHistoryTypeId="2" PostId="14512" RevisionGUID="a6288ab7-324c-4f62-a7e1-e4a48ae49e8f" CreationDate="2011-01-13T02:32:59.153" UserId="5388" Text="Unfortunately there is no such shortcut available right now. &#xD;&#xA;&#xD;&#xA;Expect one to pop up soon once the modders get full access to the game." />
  <row Id="34343" PostHistoryTypeId="10" PostId="14506" RevisionGUID="7434e1af-84b5-40a9-aba9-7a78639f7acb" CreationDate="2011-01-13T02:41:17.337" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:320,&quot;DisplayName&quot;:&quot;Mechko&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="34344" PostHistoryTypeId="2" PostId="14513" RevisionGUID="cc5430f4-4dd3-483a-ae60-c1416fc564be" CreationDate="2011-01-13T03:44:37.380" UserId="6269" Text="Hey does anyone know the answer for Lieutenant Level 16 of the Battleships puzzle game for iphone? I'm stuck...I got all other Levels and can't advance without figuring out this one. " />
  <row Id="34345" PostHistoryTypeId="1" PostId="14513" RevisionGUID="cc5430f4-4dd3-483a-ae60-c1416fc564be" CreationDate="2011-01-13T03:44:37.380" UserId="6269" Text="Answer for Battleships puzzle game for iphone Lieutenant Level 16" />
  <row Id="34346" PostHistoryTypeId="3" PostId="14513" RevisionGUID="cc5430f4-4dd3-483a-ae60-c1416fc564be" CreationDate="2011-01-13T03:44:37.380" UserId="6269" Text="&lt;iphone&gt;&lt;battleships&gt;" />
  <row Id="34347" PostHistoryTypeId="5" PostId="891" RevisionGUID="a5dfe457-d986-455a-8166-24023dc48982" CreationDate="2011-01-13T03:54:26.193" UserId="102" Comment="added 331 characters in body" Text="I'm not sure if you mean openings or builds, but I'll give you both.&#xD;&#xA;&#xD;&#xA;For openings, most Protoss start 13 Gate (9 probes, a pylon, 4 more probes, then a gateway).  From here they will usually either build another Gateway or a Cybernetics core.  You can go 10 Gate into a 2 Gate rush, but its less common.&#xD;&#xA;&#xD;&#xA;There are a number of builds which go down these two routes:&#xD;&#xA;&#xD;&#xA; - 1 Gate Expand&#xD;&#xA; - 3 Gate Pressure into Expand&#xD;&#xA; - 2 Gate Rush&#xD;&#xA; - 4 Gate&#xD;&#xA; - 3 Gate into Robo&#xD;&#xA; - Tech into Starport&#xD;&#xA;&#xD;&#xA;Since Protoss revolve around gateway units, its common to refer to Protoss strategies by the number of Gateways you build.  Its worth noting, that with the exception of 2 gate, all Gateway based builds involve turning your Gateways into Warpgates (Learned at the Cybernetics Facility).&#xD;&#xA;&#xD;&#xA;1 Gate Expand is a newer build that has caught on recently (1.1-1.2) with the advent of slower Terran Harassment (specifically Reapers) and more Macro oriented Zerg players.  By scouting early and possibly delaying the first Gateway (to 14-ish) the Protoss player can create a much better economy and move to an early expansion.  This early expansion allows for much faster gas production and a quicker move to powerful units like Colossus and Void Ray.  Though there is an inherent risk in this sort of strategy a very early scout (eg. 8-10) can help make the decision whether to expand after 1 Gate or move to a more solid 3 Gate Pressure build.  Liquid`Huk and TSL_GuineaPig are good people to watch for this build. &#xD;&#xA;&#xD;&#xA;2 Gate Rush usually involves walling off your Main or your Natural with your first two Gateways and building 5-7 Zealots to rush with.  This helps as a defense against any counter rush.  This early rush style will later rely on using Warpgate technology to warp in units past that wall.  This early rush banks heavily on Zealot's superiority to small numbers of other tier 1 units.  This is most effective vs Fast Expand strategies.  It also allows for an earlier expansion if you block off your natural.&#xD;&#xA;&#xD;&#xA;3 Gate Pressure can involve either an early Cybernetics Core (preferred) or out of a 2 Gate style build.  Given the high build speed based around Chronoboost and Warpgates, this build relies on building a very nice tier 1.5 army composed of Zealots, Stalkers and Sentries.  This is a very standard opening for most Protoss players as it builds a very powerful army right at the start of the midgame.  Try to remember to build Sentries as they are key to this build and Chronoboost your Warpgate technology.  The strange part about this build is that it's place in the meta game has shifted drastically.  While originally a very aggressive build it has changed to a more macro oriented build allowing the Protoss to use pressure to gain room to expand.  Instead of use 3 Gate as a stepping stone to 3 Gate Robo or 4 Gate, a 3 Gate Expand leads to a much stronger 5 Gate + Robo allowing for good mid-game timing attacks.&#xD;&#xA;&#xD;&#xA;4 Gate is the natural extension of 3 Gate allowing for a more powerful mid game push (possibly as a follow up to an earlier 3 Gate that was sucessful).  This is the logical alternative to 3 Gate into Robo as a Protoss base can support 4 Gateways of continuous production or 3 Gateways and a Robotics Facility.  4 Gate can then move to Robo with the extension of an expansion or move to Templar tech.  Templar tech is useful for Terran Bio assisted by Ghosts as the Templar can &quot;snipe&quot; the Ghosts, where as Robo is more effective against Terran Bio or Zerg Hydra/Roach&#xD;&#xA;&#xD;&#xA;3 Gate into Robo rose up as a response to early Roach pushes at the beginning of Beta.  This usually involved building the first gateway and then immediately teching to Robo before adding on additional Gateways.  This provided for the Immortal timing push, which was a strong force backed up by an Immortal.  Since the Roach nerfs, and other changes, its more common to build the Gateways first and add on the Robo later as a tech to Colossus.  The Colossus gives this strategy an advantage vs Terran Bio or Roach/Hydra Zerg builds.  Its also worth noting that 3 Gate Robo gives you an very early Observer which is immensely beneficial.&#xD;&#xA;&#xD;&#xA;Tech to Starport builds grew out of early Void Ray rushes.  Since those strategies cannot be maintained, a more common move is to instead build Phoenix out of the Starport and use graviton beam to destroy high priced units.  These builds usually involve getting a number of Phoenix early and then bringing them along for a 3 Gate timing push.  The delayed push is bolstered by being able to remove enemy units from the board.  This is especially effective vs Terran Mech.  Recently Early Starport has come back into favor with GSL 3.  A number of players have been going for early double Starport (especially in PvZ).  In addition to the early Phoenix for harass, they've also been adding in Void Rays. Void Rays were traditionally only a strong unit once charged, however, in patch 1.1.2 the uncharged damage was buffed.  As a result Void Rays became much stronger both early in engagements and once they had reached large numbers.  This combined with many Zergs relying heavily on Roaches after their range buff (also 1.1.2) lead to many more Starport centric builds.&#xD;&#xA;&#xD;&#xA;Finally, it is worth noting there are a number of cheese builds.  These revolve around hiding a Dark Templar shrine or Starport for Void Ray.  While they are not sustainable builds, they are worth mentioning.&#xD;&#xA;&#xD;&#xA;Note I use the terms:&#xD;&#xA;&#xD;&#xA;Tier 1 to indicate: Zerglings, Zealots, and Marines.&#xD;&#xA;&#xD;&#xA;Tier 1.5 to indicate: Stalkers, Sentries, Roaches, Banelings, Marauders, and Reapers." />
  <row Id="34348" PostHistoryTypeId="2" PostId="14514" RevisionGUID="2f4613f9-9787-4a78-95bb-d97887282ebe" CreationDate="2011-01-13T04:08:26.040" UserId="102" Text="I could have sworn I answer this question [once before][1]... so let's focus just on the Pros and Cons part.&#xD;&#xA;&#xD;&#xA;There are two major FE builds seen in top level play:&#xD;&#xA;&#xD;&#xA; 1. 1 Gate Expand&#xD;&#xA; 2. 3 Gate Expand&#xD;&#xA;&#xD;&#xA;There are a couple of players who will favor a 2 Gate Expand, but for the purposes of illustrating the Pros and Cons I'm going to ignore that for the second.  Suffice to say it gains some measure of the Pros and some measure of the Cons.&#xD;&#xA;&#xD;&#xA;##1 Gate vs 3 Gate##&#xD;&#xA;It is important, when discussing the number of Gateways to build, to establish that we are not talking just about building this many Gateways, but also keeping up production out of them.  Thus a 3 Gate build is not just an extra 300 minerals over a 1 Gate, but also the cost of building units out of those 2 extra Gateways.  If you are going to build extra Gateways and then not use them, then they aren't serving a real purpose are wasted money.  Like wise a building an early Nexus and then not building workers for it is just as big of a waste, thus a 1 Gate isn't just 400 minerals behind a 3 Gate in Gateways.&#xD;&#xA;&#xD;&#xA;The trade off in a 3 Gate vs a 1 Gate is a later expansion for stronger early pressure.  By choosing to go 1 Gate a player has few defenses against an aggressive opponent.  Even a Macro Zerg might do an early Roach push if he senses a weak 1 Gate opening.  By comparison a 3 Gate is a much stronger force with which you can pressure your opponent. Again, if we consider the Macro Zerg or 3 Rax Terran, opting for a 3 Gate allows you to pressure your opponents expansion or successfully defend against early pushes.  This is a much &quot;safer&quot; build, but you pay for it in the long run.&#xD;&#xA;&#xD;&#xA;The reason a 3 Gate is so very safe is that it is hard to tell the difference between a 3 Gate and a 4 Gate or 3 Gate Robo.  As a result the 3 Gating Protoss has the advantage of looking like they're going to make an early push.  This will force many opponents to over produce units at the expanse of Tech (Terran) or Workers (Zerg).  It can even be used to break a 1 Gate Protoss.&#xD;&#xA;&#xD;&#xA;By comparison the 1 Gate Protoss relies on dying early scouts and getting up an early forge to supplement his defenses.  While a Photon Cannons aren't held in high regard by many players this reduces the dependence on gas and allows for heavier mineral saturation that serves double purpose in getting the Expansion up and running.&#xD;&#xA;&#xD;&#xA;As I mentioned before a 2 Gate is somewhere in between, however, it does not have the benefit of being mistaken for a 4 Gate or the lower dependence on Gas.  Some people still believe it provides enough of an early defense to deal with early Harassment (think Hellion/Reaper/Speedling) without delaying the early expansion unnecessarily.  This decision is one that comes with practice.&#xD;&#xA;&#xD;&#xA;###But Which One?###&#xD;&#xA;Usually the decision between a 1 Gate and a 3 Gate is a sign of your comfort level in dealing with early pressure.  If you feel very capable in disaster management, have good micro, and are against a more passive opponent, then 1 Gate is definitely the better decision.  However, if you want a safer build with the option to switch to a one base all-in, a 3 Gate is a very powerful choice.&#xD;&#xA;&#xD;&#xA;Ultimately, the decision is one of comfort and practice.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/875/what-are-the-popular-build-orders-for-protoss-in-starcraft-2/891#891" />
  <row Id="34351" PostHistoryTypeId="2" PostId="14516" RevisionGUID="57992f02-14f8-43bf-8320-e3f3a613189e" CreationDate="2011-01-13T04:32:25.120" UserId="6284" Text="How do I get beyond 60% or 70% at the chair level in the &quot;Quest&quot; part of the game?" />
  <row Id="34352" PostHistoryTypeId="1" PostId="14516" RevisionGUID="57992f02-14f8-43bf-8320-e3f3a613189e" CreationDate="2011-01-13T04:32:25.120" UserId="6284" Text="Bejeweled-3 Quest question" />
  <row Id="34353" PostHistoryTypeId="3" PostId="14516" RevisionGUID="57992f02-14f8-43bf-8320-e3f3a613189e" CreationDate="2011-01-13T04:32:25.120" UserId="6284" Text="&lt;bejeweled-3&gt;" />
  <row Id="34355" PostHistoryTypeId="25" PostId="14509" RevisionGUID="5d6c1c21-2058-47f6-a7fd-9097fa31fabc" CreationDate="2011-01-13T04:55:28.790" Comment="http://twitter.com/#!/StackGaming/status/25415611202932736" />
  <row Id="34356" PostHistoryTypeId="5" PostId="14511" RevisionGUID="3df0a5a0-87d9-4ea9-8952-93df643a27eb" CreationDate="2011-01-13T06:13:51.737" UserId="207" Comment="Fixed up grammar and spelling." Text="If you're on a Mac or running OS X, all you have to do is download the pack and put the application into a folder with the texture pack." />
  <row Id="34358" PostHistoryTypeId="2" PostId="14517" RevisionGUID="02058db9-ba35-472f-af0a-611ecec045d4" CreationDate="2011-01-13T06:51:41.280" UserId="6286" Text="I would like some help homing in on the last few bandages I need, but I don't want a step-by-step guide for every bandage. I just want to compare my overworld screen with someone who has all 100 bandages, so I know which worlds I need to explore and which warp zones to get." />
  <row Id="34359" PostHistoryTypeId="1" PostId="14517" RevisionGUID="02058db9-ba35-472f-af0a-611ecec045d4" CreationDate="2011-01-13T06:51:41.280" UserId="6286" Text="Super Meat Boy - could someone with all bandages provide overworld screenshots?" />
  <row Id="34360" PostHistoryTypeId="3" PostId="14517" RevisionGUID="02058db9-ba35-472f-af0a-611ecec045d4" CreationDate="2011-01-13T06:51:41.280" UserId="6286" Text="&lt;super-meat-boy&gt;" />
  <row Id="34362" PostHistoryTypeId="5" PostId="14513" RevisionGUID="56009d67-4387-4659-b1cc-d60cb9dd22fc" CreationDate="2011-01-13T07:30:39.733" UserId="207" Comment="added 5 characters in body; edited title" Text="Does anyone know the answer for Lieutenant Level 16 of the Battleships puzzle game for the iPhone? I'm stuck. I got all the other levels and I can't advance without figuring out this one. " />
  <row Id="34363" PostHistoryTypeId="4" PostId="14513" RevisionGUID="56009d67-4387-4659-b1cc-d60cb9dd22fc" CreationDate="2011-01-13T07:30:39.733" UserId="207" Comment="added 5 characters in body; edited title" Text="Answer for Battleships Lieutenant Level 16" />
  <row Id="34364" PostHistoryTypeId="2" PostId="14519" RevisionGUID="5c46a985-94c7-435e-989b-933ddae613c8" CreationDate="2011-01-13T07:46:25.650" UserId="4430" Text="Forge expand vs zerg as seen on day9, I will post link when I find it. I think nerchio does this build.&#xD;&#xA;&#xD;&#xA;Off the top of my head...&#xD;&#xA;&#xD;&#xA;  9 pylon and scout&#xD;&#xA;&#xD;&#xA;  As soon as you see pool build forge at choke and pylon at natural.&#xD;&#xA;&#xD;&#xA;  As soon as pylon finishes build a cannon, then a nexus.&#xD;&#xA;&#xD;&#xA;  build gateway to help block ramp.&#xD;&#xA;&#xD;&#xA;  2 assimilators in main&#xD;&#xA;&#xD;&#xA;  Cybercore, research warp&#xD;&#xA;&#xD;&#xA;  Another pylon, cannon, and gateway at your natural.&#xD;&#xA;&#xD;&#xA;  4 gateways in your main.&#xD;&#xA;&#xD;&#xA;  As soon as you warp your first set of units start researching +1 attack&#xD;&#xA;&#xD;&#xA;  Push out once your +1 finishes&#xD;&#xA;&#xD;&#xA;Note: always be chronoboosting probes during the entire build." />
  <row Id="34365" PostHistoryTypeId="25" PostId="14517" RevisionGUID="715783d0-7bc7-4090-a220-c5f24ec8013d" CreationDate="2011-01-13T07:55:29.203" Comment="http://twitter.com/#!/StackGaming/status/25460911825223681" />
  <row Id="34369" PostHistoryTypeId="5" PostId="14486" RevisionGUID="f3a71b3d-d00c-40fe-8b37-393a106a9765" CreationDate="2011-01-13T09:55:34.120" UserId="122" Comment="User opened a different question :)" Text="Got it... I'm not sure how this will read after posting but:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;---o-o-2 Line 1&#xD;&#xA;-o-o---2 Line 2&#xD;&#xA;-o-----1 Line 3&#xD;&#xA;-o----o2 Line 4&#xD;&#xA;------o1 Line 5&#xD;&#xA;-------0 Line 6&#xD;&#xA;o-o----2 Line 7&#xD;&#xA;1312012&#xD;&#xA;&lt;/pre&gt;" />
  <row Id="34370" PostHistoryTypeId="25" PostId="14474" RevisionGUID="3b43ca77-645a-4ba6-9858-f22bff1676d9" CreationDate="2011-01-13T10:55:29.977" Comment="http://twitter.com/#!/StackGaming/status/25506213986836480" />
  <row Id="34371" PostHistoryTypeId="5" PostId="14202" RevisionGUID="fdd47af5-f242-48ad-9fd6-02f2b4fae872" CreationDate="2011-01-13T11:25:57.350" UserId="88" Comment="added 162 characters in body" Text="Multiseat (see [here](http://superuser.com/q/29879/35237) (SU) and [here](http://unix.stackexchange.com/q/5251/863) (unix.SE)) allows multiple users to use one PC with multiple mice/keyboards/monitors as if it were several PCs. It would be great to run some less-hardware-hungry games this way since no second PC were required. Unfortunately all I tried so far didn't work:&#xD;&#xA;&#xD;&#xA;- Ubuntu: [I didn't even manage to setup multiseat on my dual-head so far](http://unix.stackexchange.com/q/5429/863)&#xD;&#xA;- Windows 7 64 bit: the only thing that worked at all was [BeTwin](http://www.thinsoftinc.com/) but doesn't support hardware acceleration&#xD;&#xA;&#xD;&#xA;Has anyone else tried this, and maybe even succeeded?&#xD;&#xA;&#xD;&#xA;**edit** The bounty will only be awarded to an answer that actually includes a description *how* to accomplish this, whether for win7 or linux doesn't matter." />
  <row Id="34372" PostHistoryTypeId="2" PostId="14520" RevisionGUID="9da4c8d4-81eb-4648-8e7e-d5ed3fe7ce21" CreationDate="2011-01-13T12:06:21.380" UserId="6291" Text="Hi,&#xD;&#xA;I've been chundling up the yourshape fitness evolved rankings and have had sore eyes ever since. I was determined to get to the number 1 spot in the UK - but it looks like I might give that a miss for now. I've been playing for at least 2hrs each day (if not 4) in the last week(s) and my eyes have a tingling sensation. At first I thought it was tiredness but I don't physically feel tired and my eyes are red sore looking. They look different to the red sore tiredness I usually get when looking in my mirror. The problem lies in the fact that these products haven't really been tested on a large scale. How close you stand next to the kinect box could have a dramatic effect on any possible effect on the human body. In yourshape fitness evolved - I've noticed that you have to stand in certain positions for the game/software to give you a 100% score.In some parts of the program you have to stand close to the box whilst for other parts of the program/game you have to stand further back to get 100%. I guess variations on which exercise program you prefer will determine owr much the IR could possibly affect you. Saftey glasses look like they may be on their way to my house as a precaution (who makes them?)&#xD;&#xA;&#xD;&#xA;Dr Knight " />
  <row Id="34373" PostHistoryTypeId="2" PostId="14521" RevisionGUID="393ee507-02f0-4828-8a9f-aca5f0480634" CreationDate="2011-01-13T12:20:40.637" UserId="5673" Text="I understand there are monsters quite far down if you keep digging. Can they get past doors?" />
  <row Id="34374" PostHistoryTypeId="1" PostId="14521" RevisionGUID="393ee507-02f0-4828-8a9f-aca5f0480634" CreationDate="2011-01-13T12:20:40.637" UserId="5673" Text="Can monsters get past doors in Dwarf Fortress?" />
  <row Id="34375" PostHistoryTypeId="3" PostId="14521" RevisionGUID="393ee507-02f0-4828-8a9f-aca5f0480634" CreationDate="2011-01-13T12:20:40.637" UserId="5673" Text="&lt;dwarf-fortress&gt;" />
  <row Id="34376" PostHistoryTypeId="4" PostId="14475" RevisionGUID="8af6f3e7-ef94-488a-b0c8-f4241452f7f9" CreationDate="2011-01-13T12:25:28.983" UserId="341" Comment="edited title" Text="Are there any additional quests/expansions for Dragon Age that are not developed by Bioware?" />
  <row Id="34377" PostHistoryTypeId="2" PostId="14522" RevisionGUID="795957e2-dda2-488b-baeb-a1f6582a8e7c" CreationDate="2011-01-13T13:14:50.967" UserId="1552" Text="This is a text-only list of which levels have bandages or warp zones:&#xD;&#xA;&#xD;&#xA;http://www.diygamer.com/2010/10/super-meat-boy-bandage-warp-zone-guide/&#xD;&#xA;&#xD;&#xA;Not exactly what you asked (because you asked for screenshots), but it is close enough.&#xD;&#xA;&#xD;&#xA;If someone wants a comprehensive guide, including screenshots showing the position of each bandage in each level, check this series of posts (spoiler warning! the following links spoil all the fun!):&#xD;&#xA;[World 1](http://www.xblafans.com/super-meat-boy-bandage-guide-world-one-3183.html), &#xD;&#xA;[World 2](http://www.xblafans.com/super-meat-boy-bandage-guide-world-two-3316.html), &#xD;&#xA;[World 3](http://www.xblafans.com/super-meat-boy-bandage-guide-world-three-3470.html), &#xD;&#xA;[World 4](http://www.xblafans.com/super-meat-boy-bandage-guide-world-four-3632.html), &#xD;&#xA;[World 5](http://www.xblafans.com/super-meat-boy-bandage-guide-world-five-3962.html)." />
  <row Id="34378" PostHistoryTypeId="25" PostId="14521" RevisionGUID="cc323ac2-8a41-4ffd-a913-06707475e6e2" CreationDate="2011-01-13T13:55:29.717" Comment="http://twitter.com/#!/StackGaming/status/25551510884581376" />
  <row Id="34379" PostHistoryTypeId="2" PostId="14523" RevisionGUID="41c2333e-25f1-49ec-8f56-eea0f69ddeb0" CreationDate="2011-01-13T13:55:50.743" UserId="5145" Text="I got [Lightweight Pro][1], [Second Chance Pro][2] and [Warlord Pro][3] without even trying, really. And I'm honestly a below average player.&#xD;&#xA;&#xD;&#xA;IMO, [Ghost Pro][4] and [Hardened Pro][5] are the hardest to get.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Lightweight&#xD;&#xA;  [2]: http://callofduty.wikia.com/wiki/Second_Chance&#xD;&#xA;  [3]: http://callofduty.wikia.com/wiki/Warlord_(perk)&#xD;&#xA;  [4]: http://callofduty.wikia.com/wiki/Ghost_(perk)&#xD;&#xA;  [5]: http://callofduty.wikia.com/wiki/Hardened_(perk)" />
  <row Id="34380" PostHistoryTypeId="2" PostId="14524" RevisionGUID="8262853f-ba3d-4df1-a9cd-3bc5440e5cff" CreationDate="2011-01-13T14:02:35.370" UserId="5145" Text="You don't have to, but you get a nifty icon, more custom class slots and access to a few more player cards. At later prestige levels you get alternate face paints and even golden gun camo at Prestige 15.&#xD;&#xA;&#xD;&#xA;**IMPORTANT TO KNOW: The ONLY things you get to carry over to the next prestige level are the modifications to your player card. If you're going to Prestige I highly recommend spending every bit of your COD bucks on player card alterations, because you lose all of your COD bucks when you Prestige.**" />
  <row Id="34381" PostHistoryTypeId="2" PostId="14525" RevisionGUID="da3d4c38-ec5d-47e6-bbd1-c8d1a296e70e" CreationDate="2011-01-13T14:10:44.863" UserId="6293" Text="the ones i got are: Got a score of 50 in Classic Mode, Got a score of 100 in Classic Mode, Got a Score of 200 in Classic Mode, Killed 150 Fruit Total, Killed 500 Fruit Total, Killed 1000 Fruit Total, Killed 5000 Fruit Total, Killed 10000 Fruit Total, Killed 10 Bananas in one round of Classic Mode, Killed 15 Apples in one round of Classic Mode, Killed 20 Plums in one round in Classic Mode, Got 6 criticals in one round in Classic Mode, Killed 3 Pears in a row in Classic Mode, Got a critical hit with a Mango, Killed 4 of the same type of fruit in a row in Classic Mode, Failed with a score of 0, Failed with a score of 69, Failed with a score of 99, Sliced 6 fruit in one combo, Archived a score of 200 in Zen Mode, Sliced 10 Coming Soon fruit!, Got a score over 400 after all bonuses in Arcade Mode, Got a score less than 20 after all bonuses in Arcade Mode, Hit three bombs ans scored over 250 after all bonuses in Arcade Mode.&#xD;&#xA;" />
  <row Id="34382" PostHistoryTypeId="5" PostId="14525" RevisionGUID="ca0278de-1fb5-4b59-be12-6dc8b93a62bb" CreationDate="2011-01-13T14:23:30.190" UserId="122" Comment="Formatting." Text="The ones I got are:&#xD;&#xA;&#xD;&#xA;* Got a score of 50 in Classic Mode&#xD;&#xA;* Got a score of 100 in Classic Mode&#xD;&#xA;* Got a Score of 200 in Classic Mode&#xD;&#xA;* Killed 150 Fruit Total&#xD;&#xA;* Killed 500 Fruit Total&#xD;&#xA;* Killed 1000 Fruit Total&#xD;&#xA;* Killed 5000 Fruit Total&#xD;&#xA;* Killed 10000 Fruit Total&#xD;&#xA;* Killed 10 Bananas in one round of Classic Mode&#xD;&#xA;* Killed 15 Apples in one round of Classic Mode&#xD;&#xA;* Killed 20 Plums in one round in Classic Mode&#xD;&#xA;* Got 6 criticals in one round in Classic Mode&#xD;&#xA;* Killed 3 Pears in a row in Classic Mode&#xD;&#xA;* Got a critical hit with a Mango&#xD;&#xA;* Killed 4 of the same type of fruit in a row in Classic Mode&#xD;&#xA;* Failed with a score of 0&#xD;&#xA;* Failed with a score of 69&#xD;&#xA;* Failed with a score of 99&#xD;&#xA;* Sliced 6 fruit in one combo&#xD;&#xA;* Archived a score of 200 in Zen Mode&#xD;&#xA;* Sliced 10 Coming Soon fruit!&#xD;&#xA;* Got a score over 400 after all bonuses in Arcade Mode&#xD;&#xA;* Got a score less than 20 after all bonuses in Arcade Mode&#xD;&#xA;* Hit three bombs ans scored over 250 after all bonuses in Arcade Mode.&#xD;&#xA;" />
  <row Id="34383" PostHistoryTypeId="2" PostId="14526" RevisionGUID="1ca2a6c1-1cb7-4c82-984a-8da5cc03ec5e" CreationDate="2011-01-13T14:27:23.933" UserId="1298" Text="This one took me ages too! It's a shame that Aqueduct doesn't save your setup when you solve a level, but anyway [here is a screenshot][1] I found online.&#xD;&#xA;&#xD;&#xA;If you don't want such an explicit solution, I'll point out that (a) you don't need to use all the orange blocks and (b) the solution creates a sort of U shape. Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://stat001.ameba.jp/user_images/20100816/16/iphonegames/1f/48/p/t02200330_0320048010696735064.png" />
  <row Id="34384" PostHistoryTypeId="2" PostId="14527" RevisionGUID="7ae999cb-a8b5-4729-b8f8-77f1c3146b30" CreationDate="2011-01-13T14:38:15.937" UserId="6295" Text="Doors can stop regular invaders, when the doors have been set to &quot;forbid passage&quot;. Those doors can still be opened by thieves, who can pick the locks. Be careful though, because there are some monsters designated as &quot;building destroyers&quot; who have the ability to destroy doors entirely.&#xD;&#xA;&#xD;&#xA;The best way I've found to stop things from getting in is with constructed walls. As in, breach the fun areas, then very quickly wall off that area until you are ready to deal with whatever you've found. Be quick with the walling though.&#xD;&#xA;&#xD;&#xA;For more about doors, look here: http://df.magmawiki.com/index.php/Doors&#xD;&#xA;&#xD;&#xA;For more about building destroyers, search for &quot;building destroyers&quot; on the above page. (I'd link to it, but don't have the reputation yet.)" />
  <row Id="34385" PostHistoryTypeId="5" PostId="14527" RevisionGUID="626531f4-d2c2-45ec-a87b-60d17e55b79b" CreationDate="2011-01-13T14:44:51.527" UserId="122" Comment="Hopefully you'll get the reputation soon enough." Text="Doors can stop regular invaders, when the doors have been set to &quot;forbid passage&quot;. Those doors can still be opened by thieves, who can pick the locks. Be careful though, because there are some monsters designated as &quot;building destroyers&quot; who have the ability to destroy doors entirely.&#xD;&#xA;&#xD;&#xA;The best way I've found to stop things from getting in is with constructed walls. As in, breach the fun areas, then very quickly wall off that area until you are ready to deal with whatever you've found. Be quick with the walling though.&#xD;&#xA;&#xD;&#xA;For more about doors, look here: http://df.magmawiki.com/index.php/Doors&#xD;&#xA;&#xD;&#xA;For more about building destroyers: http://df.magmawiki.com/index.php/Building_destroyer" />
  <row Id="34386" PostHistoryTypeId="5" PostId="12285" RevisionGUID="83714229-a74d-41db-8462-786e68d0e3b1" CreationDate="2011-01-13T15:13:14.957" UserId="3114" Comment="Added a new bit of info." Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;**One** of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the [Leaderboards][1].  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for *Construction*, *Town Upgrades*, and *Workshop* threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Water Discussion** thread.  This one is very useful.&#xD;&#xA;&#xD;&#xA; - A **Resources: Current Priorites** thread, to discuss what items townsfolk should be choosing over others when scavenging.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&#xD;&#xA;**Remember**, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;**Another** important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;**This** will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&lt;h2&gt;Also, make use of external applications!&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - [Town Leaderboards][2]&#xD;&#xA; - [Map App][3]&#xD;&#xA; - [Bank/Construction/Town&#xD;&#xA;   Info][4]&#xD;&#xA;&#xD;&#xA;**This** Map is particularly useful, because it lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things.&#xD;&#xA;&#xD;&#xA;&gt; __Fair warning.__ The tricky part here is that links to these services go against the linking policy. Your post, if reported, will be removed if you link to those pages. Please read the &quot;RULES &amp; MODERATION IN TOWN FORUMS&quot; thread in the world forums Help section for more information.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/town&#xD;&#xA;  [2]: http://die2nite.hoah.org/town&#xD;&#xA;  [3]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [4]: http://die2nite.hoah.org" />
  <row Id="34387" PostHistoryTypeId="2" PostId="14528" RevisionGUID="b2d4b546-38d4-4af8-bdc4-8fba2fc75c06" CreationDate="2011-01-13T15:27:36.777" UserId="1721" Text="A Minecraft update is coming today with cake included. I know roughly which ingredients are involved from the Minecraft wiki, but how do you craft cake?" />
  <row Id="34388" PostHistoryTypeId="1" PostId="14528" RevisionGUID="b2d4b546-38d4-4af8-bdc4-8fba2fc75c06" CreationDate="2011-01-13T15:27:36.777" UserId="1721" Text="Recipe for cake?" />
  <row Id="34389" PostHistoryTypeId="3" PostId="14528" RevisionGUID="b2d4b546-38d4-4af8-bdc4-8fba2fc75c06" CreationDate="2011-01-13T15:27:36.777" UserId="1721" Text="&lt;minecraft&gt;" />
  <row Id="34390" PostHistoryTypeId="5" PostId="14528" RevisionGUID="6508368a-4700-4378-b838-92cb3c0ecd57" CreationDate="2011-01-13T15:37:40.640" UserId="1721" Comment="shorter" Text="A Minecraft update is coming today with cake included. So how do you craft cake?" />
  <row Id="34391" PostHistoryTypeId="2" PostId="14529" RevisionGUID="dd057de6-4193-4318-9a7c-77670c00ecc9" CreationDate="2011-01-13T15:42:58.310" UserId="11" Text="Notch had a tweet on January 10th:&#xD;&#xA;&#xD;&#xA;The recipe for cake is milk*3 + sugar*3 + wheat*3. Of course. (You will get the buckets for the milk back)" />
  <row Id="34392" PostHistoryTypeId="5" PostId="14528" RevisionGUID="ca4a8f35-8df1-4cec-b5ee-cf2ee4969907" CreationDate="2011-01-13T15:49:15.127" UserId="1721" Comment="added 80 characters in body; edited body" Text="A Minecraft update is coming today with cake included. I know which ingredients are likely to be involved, but not how to place them. So, how do you craft cake?" />
  <row Id="34393" PostHistoryTypeId="2" PostId="14530" RevisionGUID="3db5bf4c-5983-45a3-8734-fa52732931d3" CreationDate="2011-01-13T15:50:52.080" UserId="6296" Text="I don't think anyone mentioned it, but the cooldown on warp gates is a few seconds less then gateway build time for each unit. This means, if you're optimal on your W usage, you can pump more units with a warpgate then you could for a normal gateway." />
  <row Id="34394" PostHistoryTypeId="2" PostId="14531" RevisionGUID="2a1e1e2c-bc47-4fc6-ae75-415cb224c14d" CreationDate="2011-01-13T15:52:44.440" UserId="1273" Text="Usually, replace him with a friendly pope.  Barring that, large sums of money." />
  <row Id="34395" PostHistoryTypeId="5" PostId="12285" RevisionGUID="10e81a55-64c7-4eae-ac7b-5f9dfeca53ca" CreationDate="2011-01-13T16:07:41.717" UserId="3114" Comment="Added some more info" Text="&lt;h2&gt;Be Active!&lt;/h2&gt;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;**One** of the best things you can do is to make everything as **simple** as possible for the rest of the town.  One of the easiest ways to do this is to make sure the stickied threads stay *on-topic*.  One of the easiest ways to do **this** is to start off by making a bunch of other threads for specific purposes.  Here are some examples to get you started:&#xD;&#xA;&#xD;&#xA; - An **Expeditions** thread, to be updated daily.  Here, your town can *organize* its expeditions each day.&#xD;&#xA;&#xD;&#xA; - A **Daily Summary**&#xD;&#xA;   thread, where you or others can post&#xD;&#xA;   a brief summary of the previous day&#xD;&#xA;   each morning, for those who might have not had a real chance to get involved the day before, and want to know what took place (i.e. what was built, found, important descisions, etc).&#xD;&#xA;&#xD;&#xA; - A **Town Ranking** thread with a link to the [Leaderboards][1].  Here your townsfolk can compare your own strategies with those of other towns.&#xD;&#xA;&#xD;&#xA; - **Discussion Threads** for *Construction*, *Town Upgrades*, and *Workshop* threads.  By separating the discussion, you can leave the Stickied threads for simple instructions based on what is decided in the discussion threads.  Less active players may find that much more useful than sorting through pages of discussion on the main thread to find out what they are supposed to be doing.&#xD;&#xA;&#xD;&#xA; - A **Water Discussion** thread.  This one is very useful.&#xD;&#xA;&#xD;&#xA; - A **Resources: Current Priorites** thread, to discuss what items townsfolk should be choosing over others when scavenging.&#xD;&#xA;&#xD;&#xA; - A **Gate Duty** thread, for townsfolk to decide who will close the gates each night.  To be used daily.&#xD;&#xA;&#xD;&#xA; - A **General Chat** thread.  This allows your townsfolk to get to know one another, and also keeps this chatting out of more important threads, like the **Bank**, for instance.&#xD;&#xA;&#xD;&#xA; - A **Complaint** thread.  Yes, this one is important as well!  Each banished citizen is a waste of a minimum of 12 ap every day.  Banishments should be avoided if they can.  This thread can be used for citizens to work out their differences, or explain actions that may have caused other residents some annoyance.&#xD;&#xA;&#xD;&#xA;**Remember**, the earlier you set this up, the better, as doing so will avoid a greater confusion of inane threads towards the beginning of the game.   Try to get some of the more influential townsfolk to use the threads you create, and encourage them to create their own general threads like these, and (mostly) everyone else will follow suit eventually.&#xD;&#xA;&#xD;&#xA;**Another** important thing to remember is to *clearly state* in each of these threads, that they should be used as stickied threads, daily.  It makes much more sense to have **one** gate duty thread used every day than to flood the boards with 2 or 3 new ones every day.&#xD;&#xA;&#xD;&#xA;**This** will obviously not work for *every* town out there, but I have been in towns where others have done similar things, and I've tried to do something of the sort in my current town, and the results are good enough to warrant giving it a try, I think.  The trick is to make everyone else think you know exactly what you are doing, and they will tend to fall into step behind you.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&lt;h2&gt;Also, make use of external applications!&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA; - [Town Leaderboards][2]&#xD;&#xA; - [Map App][3]&#xD;&#xA; - [Bank/Construction/Town&#xD;&#xA;   Info][4]&#xD;&#xA;&#xD;&#xA;**This** Map is particularly useful, because it lets you list exactly which items have been left at each place on the map, as well as listing the number of zombies, and townsfolk at each space, among other things.&#xD;&#xA;&#xD;&#xA;&gt; __Fair warning.__ The tricky part here is that links to these services go against the linking policy. Your post, if reported, will be removed if you link to those pages. Please read the &quot;RULES &amp; MODERATION IN TOWN FORUMS&quot; thread in the world forums Help section for more information.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.hoah.org/town&#xD;&#xA;  [2]: http://die2nite.hoah.org/town&#xD;&#xA;  [3]: http://die2nite.gamerz.org.uk/&#xD;&#xA;  [4]: http://die2nite.hoah.org" />
  <row Id="34396" PostHistoryTypeId="2" PostId="14532" RevisionGUID="b9afa4e7-a352-441f-9520-adb43ed63d3a" CreationDate="2011-01-13T16:10:50.470" UserId="857" Text="How viable is it to play through Dragon Quest IX entirely in multiplayer? I'm hoping to be able to play through the whole thing together with my wife, so I'm just wondering if there are any downsides or impossibilities to doing this.&#xD;&#xA;&#xD;&#xA;A couple of main questions, I suppose:&#xD;&#xA;&#xD;&#xA;* Neither of us have played it at all, are we able to start immediately in multiplayer, or do we have to play the game individually for a while before it's possible to connect?&#xD;&#xA;* Is there any drawback to playing through completely in multiplayer? Will we be unable to do certain parts, or complete the game, or anything?" />
  <row Id="34397" PostHistoryTypeId="1" PostId="14532" RevisionGUID="b9afa4e7-a352-441f-9520-adb43ed63d3a" CreationDate="2011-01-13T16:10:50.470" UserId="857" Text="Dragon Quest IX - Possible to play completely co-op?" />
  <row Id="34398" PostHistoryTypeId="3" PostId="14532" RevisionGUID="b9afa4e7-a352-441f-9520-adb43ed63d3a" CreationDate="2011-01-13T16:10:50.470" UserId="857" Text="&lt;multiplayer&gt;&lt;dragon-quest-9&gt;&lt;co-op&gt;" />
  <row Id="34399" PostHistoryTypeId="2" PostId="14533" RevisionGUID="2ebb73db-553c-4dbe-a776-f35e63f15c8b" CreationDate="2011-01-13T16:40:14.387" UserId="3114" Text="Some people in my town have been asking this, and I'm not 100% sure.&#xD;&#xA;&#xD;&#xA;Here's an example, in case my title wasn't clear enough:&#xD;&#xA;Say a Hero builds a Kitchen in his home, that can be used to convert food into better dishes that give more ap.  If this Hero's hero days run out, will he still be able to use the already-built kitchen to continue converting food?" />
  <row Id="34400" PostHistoryTypeId="1" PostId="14533" RevisionGUID="2ebb73db-553c-4dbe-a776-f35e63f15c8b" CreationDate="2011-01-13T16:40:14.387" UserId="3114" Text="Can Heroes continue to use their upgrades once they've run out of Hero days?" />
  <row Id="34401" PostHistoryTypeId="3" PostId="14533" RevisionGUID="2ebb73db-553c-4dbe-a776-f35e63f15c8b" CreationDate="2011-01-13T16:40:14.387" UserId="3114" Text="&lt;die2nite&gt;" />
  <row Id="34402" PostHistoryTypeId="2" PostId="14534" RevisionGUID="727a7f8b-f14a-40ec-9428-eb94e360dea3" CreationDate="2011-01-13T16:52:41.290" UserId="2285" Text="I currently have a Gnome Subtlety Rogue lvl 55. I am building her specifically for PVP.&#xD;&#xA;Currently my biggest problem is trying to kill healers 1v1. These can be priests or warlocks or paladins,&#xD;&#xA;with ambush I'm able to knock them down to about 1/10 health, but before I normally can finish them off&#xD;&#xA;they're able to do a full heal, and of course then going 1v1 against them I normally lose as they keep&#xD;&#xA;healing and I'm unable too.&#xD;&#xA;&#xD;&#xA;Lvl right now is 55 but I'm going till 85, but do enjoy doing pvp along the way.&#xD;&#xA;&#xD;&#xA;Are there any specific tactics for dealing with healers?&#xD;&#xA;&#xD;&#xA;Assuming I'm 1v1 against a random healer in a battleground, and no one else interferes." />
  <row Id="34403" PostHistoryTypeId="1" PostId="14534" RevisionGUID="727a7f8b-f14a-40ec-9428-eb94e360dea3" CreationDate="2011-01-13T16:52:41.290" UserId="2285" Text="How to kill (healers) with Subtlety Rogue" />
  <row Id="34404" PostHistoryTypeId="3" PostId="14534" RevisionGUID="727a7f8b-f14a-40ec-9428-eb94e360dea3" CreationDate="2011-01-13T16:52:41.290" UserId="2285" Text="&lt;world-of-warcraft&gt;" />
  <row Id="34405" PostHistoryTypeId="25" PostId="14533" RevisionGUID="6ff8c59c-c26f-4a81-930b-f46e221c4278" CreationDate="2011-01-13T16:55:29.743" Comment="http://twitter.com/#!/StackGaming/status/25596809841737729" />
  <row Id="34406" PostHistoryTypeId="2" PostId="14535" RevisionGUID="92f01dc3-8c1b-4bc4-b9e4-821e18540504" CreationDate="2011-01-13T16:57:47.307" UserId="5581" Text="In The Sims 3, I have a sim that plainly refuses to learn the athletic skill. She can work out for hours, get fatigued, but her skill meter never moves and the skill is still stuck at zero.  &#xD;&#xA;I've installed the latest patch (1.18.9). No expansion packs, no mods, no items.&#xD;&#xA;&#xD;&#xA;Is there any way to fix this?&#xD;&#xA;&#xD;&#xA;Things I've tried so far:&#xD;&#xA;&#xD;&#xA; - &lt;kbd&gt;CTRL&lt;/kbd&gt;+&lt;kbd&gt;SHIFT&lt;/kbd&gt;+&lt;kbd&gt;C&lt;/kbd&gt;,&#xD;&#xA;   `resetSim &lt;name of sim&gt;`  &#xD;&#xA;   This had no effect other than resetting the sim's position.&#xD;&#xA;&#xD;&#xA; - Going to the stadium to learn the athletic skill  &#xD;&#xA;   This only blocked the sim from doing the same thing again." />
  <row Id="34407" PostHistoryTypeId="1" PostId="14535" RevisionGUID="92f01dc3-8c1b-4bc4-b9e4-821e18540504" CreationDate="2011-01-13T16:57:47.307" UserId="5581" Text="Sims 3: Athletic skill stuck, any way to fix?" />
  <row Id="34408" PostHistoryTypeId="3" PostId="14535" RevisionGUID="92f01dc3-8c1b-4bc4-b9e4-821e18540504" CreationDate="2011-01-13T16:57:47.307" UserId="5581" Text="&lt;bug&gt;&lt;sims-3&gt;" />
  <row Id="34409" PostHistoryTypeId="2" PostId="14536" RevisionGUID="8359201f-f270-477d-aa45-072154d8802b" CreationDate="2011-01-13T17:01:21.920" UserId="479" Text="Stun. Lock. I'm a hardcore pvp healer, and that's pretty much it for me. Backstab, kick, stun, dead. You can always vanish, if at first you don't succeed. " />
  <row Id="34410" PostHistoryTypeId="2" PostId="14537" RevisionGUID="265d3d0f-939e-400c-9f63-89358c173dad" CreationDate="2011-01-13T17:05:00.760" UserId="5581" Text="After playing the game for a few weeks, I am under the strong impression that **it is not possible**." />
  <row Id="34413" PostHistoryTypeId="2" PostId="14539" RevisionGUID="7c7d586f-48cd-4119-8a04-03ff726f6bb0" CreationDate="2011-01-13T17:23:16.043" UserId="2262" Text="You will have to play individually for a while - about 10 hours - until you unlock the co-op mode.&#xD;&#xA;&#xD;&#xA;You do get an experience bonus while playing co-op.  " />
  <row Id="34414" PostHistoryTypeId="5" PostId="14088" RevisionGUID="51454742-7f5a-4830-a45d-c572c10412c8" CreationDate="2011-01-13T17:24:11.673" UserId="5673" Comment="added 24 characters in body" Text="I understand you need to put an axle under the middle square, but does it have to be a vertical one? I would have thought you'd want it to be:&#xD;&#xA;&#xD;&#xA;ground level:&#xD;&#xA;&#xD;&#xA;    XXX&#xD;&#xA;    XOX&#xD;&#xA;    XXX&#xD;&#xA;&#xD;&#xA;one level down:&#xD;&#xA;&#xD;&#xA;    RRR&#xD;&#xA;    AAR&#xD;&#xA;    RRR&#xD;&#xA;&#xD;&#xA;Where R is Rock, and A is your Axle (one is vertical, one is horizontal) but can you build a windmill over two channeled squares?&#xD;&#xA;&#xD;&#xA;I basically want a water pump and a windmill to power it...&#xD;&#xA;" />
  <row Id="34419" PostHistoryTypeId="2" PostId="14541" RevisionGUID="ecbe2444-fc91-4cdd-b137-ca84722c2bc8" CreationDate="2011-01-13T17:46:54.757" UserId="821" Text="Notch just updated the game and reintroduced dyed blocks - in the form of wool + a specific dye.&#xD;&#xA;&#xD;&#xA;Apparently there's 15 new dyes, obtainable through various means - but I can't seem to find information on all 15.&#xD;&#xA;&#xD;&#xA;What dyes are now available and how can I obtain them?" />
  <row Id="34420" PostHistoryTypeId="1" PostId="14541" RevisionGUID="ecbe2444-fc91-4cdd-b137-ca84722c2bc8" CreationDate="2011-01-13T17:46:54.757" UserId="821" Text="What dyes are now available in Minecraft?" />
  <row Id="34421" PostHistoryTypeId="3" PostId="14541" RevisionGUID="ecbe2444-fc91-4cdd-b137-ca84722c2bc8" CreationDate="2011-01-13T17:46:54.757" UserId="821" Text="&lt;minecraft&gt;" />
  <row Id="34422" PostHistoryTypeId="5" PostId="14474" RevisionGUID="7195ec86-2b10-4f84-ab3e-a96dfa49c7fe" CreationDate="2011-01-13T18:07:29.867" UserId="4737" Comment="added 313 characters in body" Text="I have a priest and a shammy in World of Warcraft. My shammy is 85, but my priest is only 80. Thus far I've only used my shammy for dps and I've tried to stay away from making him a healer. My priest - although he is only level 80 - has always primarily been a healer (mostly just heroics with the occasional raid).&#xD;&#xA;&#xD;&#xA;However, I've been throwing around the notion of dual spec'ing my shammy and making him a healer, which leads me to my question. Should I spend the time and gold on setting my shammy up as a healer, or should I work on leveling my priest up and just use him to heal. What is driving this question is a concern that I have as to whether shammy healing is really worth the effort or not. I've seen chat in the trade channel where player's specifically say that they need heals for a raid but not shammy heals. If I'd just seen this once then I wouldn't worry over it, but I've seen it multiple times. &#xD;&#xA;&#xD;&#xA;Also, I was in a 5 man heroic last week and someone in the group asked which is the best healing class. The healer (who was a priest) responded that pallies and priests have it the best for healing right now. It's just little things like this that make me doubt it's worth my time to set up a healing spec on my shammy. Oh, and I did peruse the shammy forum with this in mind, and I saw a lot of posts from shammies griping that healing sucks as well.&#xD;&#xA;&#xD;&#xA;**EDIT**: &#xD;&#xA;*This question was posed on Jan. 12, 2011. It should be noted that any input given by board members upon this question might have been made obsolete due to patches, class changes, etc, or in other words, the accuracy of this question and its answer(s) is highly subjective to the passing of time.*" />
  <row Id="34423" PostHistoryTypeId="2" PostId="14542" RevisionGUID="2439fd5d-237e-400a-a0b1-1dc35920e2f1" CreationDate="2011-01-13T18:12:20.863" UserId="341" Text="I believe badp is correct, but it should also be mentioned that if you later add more hero days (while in the same town), you can then start using the things you had built earlier again.  So they aren't exactly wasted, just dormant.  I'm not sure about the defense bonuses though.  I believe they still apply during the attack on your last hero day, but they may disappear after that." />
  <row Id="34424" PostHistoryTypeId="2" PostId="14543" RevisionGUID="a1923033-3bd6-4dcb-8384-71e014bb0044" CreationDate="2011-01-13T18:16:44.807" UserId="6300" Text="As always, the minecraft wiki has the answer:&#xD;&#xA;&#xD;&#xA;http://www.minecraftwiki.net/wiki/Wool_Dyes" />
  <row Id="34425" PostHistoryTypeId="2" PostId="14544" RevisionGUID="4881ccbc-7d2d-401f-86f2-2c9db5fdb9d5" CreationDate="2011-01-13T18:20:35.270" UserId="1280" Text="How to create How to create Counter Strike 1.6 Free For All server. We are three friends and want to play free for all death match on LAN. Is there any map for that?" />
  <row Id="34426" PostHistoryTypeId="1" PostId="14544" RevisionGUID="4881ccbc-7d2d-401f-86f2-2c9db5fdb9d5" CreationDate="2011-01-13T18:20:35.270" UserId="1280" Text="How to create Counter Strike 1.6 FFA server" />
  <row Id="34427" PostHistoryTypeId="3" PostId="14544" RevisionGUID="4881ccbc-7d2d-401f-86f2-2c9db5fdb9d5" CreationDate="2011-01-13T18:20:35.270" UserId="1280" Text="&lt;counter-strike&gt;" />
  <row Id="34428" PostHistoryTypeId="2" PostId="14545" RevisionGUID="ccc79cb6-dfd8-4185-b6ec-3902fdc8c8ea" CreationDate="2011-01-13T18:22:36.600" UserId="23" Text="* Yellow flower → **Dandelion Yellow**&#xD;&#xA;* Red flower → **Rose red**&#xD;&#xA;* Rose red + Dandelion Yellow → **Orange Dye**&#xD;&#xA;* Killing a squid → **Ink sack** (black)&#xD;&#xA;* Killing a skeleton → **Bone meal** (white)" />
  <row Id="34429" PostHistoryTypeId="2" PostId="14546" RevisionGUID="1b4b0a4f-30ba-4407-a53c-6653988ef273" CreationDate="2011-01-13T18:31:52.367" UserId="4737" Text="My friend and I are both thinking about getting into the Guitar Hero/Rockband games. We both own PS3's. Our problem arises with deciding on which game series to get into. He wants to get into the Rockband series, but I'm more inclined towards the Guitar Hero series because I have other friends that play it and seem to enjoy it.&#xD;&#xA;&#xD;&#xA;First question -- **Is either Guitar Hero or Rockband considered in the gaming community to be superior to the other?** &#xD;&#xA;&#xD;&#xA;Second question -- Since both of the series have a number of games already under their belt (GH 1, 2, 3, 4, 5, and a few others to boot, and I have no idea on the Rockband series), **which is the best one to start learning on**? The reason that I ask this question is because I don't know that it's necessarily a good idea to buy the latest GH (whichever one it is now) to start learning on. I mean, what if its insanely hard and I give up because of it (not likely however, because I enjoy a challenge)?&#xD;&#xA;&#xD;&#xA;Third question -- I realize that the GH games have evolved from the first one to the latest one and that you can't use the same guitar for all of them (meaning that you have to throw down extra money just to buy the right guitar for the one that you're currently playing). **Should this factor in on my decision as to which series to play?** &#xD;&#xA;&#xD;&#xA;Fourth question -- **Has Rockband evolved in the same way that GH has** (meaning do you have to purchase different instruments depending upon which game you get?)&#xD;&#xA;&#xD;&#xA;I apologize for the number of questions here, but it really is a difficult decision to make and is compounded by the fact that both of the series have multiple games already in the series.&#xD;&#xA;&#xD;&#xA;Thanks in advance for any help that I receive upon this!" />
  <row Id="34430" PostHistoryTypeId="1" PostId="14546" RevisionGUID="1b4b0a4f-30ba-4407-a53c-6653988ef273" CreationDate="2011-01-13T18:31:52.367" UserId="4737" Text="Guitar Hero or Rockband for the PS3?" />
  <row Id="34431" PostHistoryTypeId="3" PostId="14546" RevisionGUID="1b4b0a4f-30ba-4407-a53c-6653988ef273" CreationDate="2011-01-13T18:31:52.367" UserId="4737" Text="&lt;ps3&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="34432" PostHistoryTypeId="5" PostId="14545" RevisionGUID="a929c7ea-9d8b-4a27-ba6c-4436f1d7a171" CreationDate="2011-01-13T18:37:56.163" UserId="821" Comment="added 39 characters in body" Text="* Yellow flower → **Dandelion Yellow**&#xD;&#xA;* Red flower → **Rose red**&#xD;&#xA;* Rose red + Dandelion Yellow → **Orange Dye**&#xD;&#xA;* Killing a squid → **Ink sack** (black)&#xD;&#xA;* Killing a skeleton → **Bone meal** (white)&#xD;&#xA;* Bone meal + rose red → **Pink Dye**" />
  <row Id="34433" PostHistoryTypeId="5" PostId="14545" RevisionGUID="cb37d4cb-90ec-4650-af3e-487f82188bd5" CreationDate="2011-01-13T18:42:00.840" UserId="4012" Comment="added 39 characters in body; added 5 characters in body; added 50 characters in body" Text="* Yellow flower → **Dandelion Yellow**&#xD;&#xA;* Red flower → **Rose red**&#xD;&#xA;* Rose red + Dandelion Yellow → **Orange Dye**&#xD;&#xA;* Killing a squid → **Ink sack** (black)&#xD;&#xA;* Killing a skeleton → **Bone meal** (white)&#xD;&#xA;* Bone meal + rose red → **Pink Dye**&#xD;&#xA;* Ink Sack + Bone Meal → **Dark Grey Dye**&#xD;&#xA;* Dark Grey Dye + Bone Meal → **Light Grey Dye**" />
  <row Id="34434" PostHistoryTypeId="6" PostId="14546" RevisionGUID="d0f5f25a-d948-40a4-8a54-df1e4cb02bef" CreationDate="2011-01-13T18:42:11.393" UserId="23" Comment="Nevermind me" Text="&lt;ps3&gt;&lt;rock-band&gt;&lt;guitar-hero&gt;" />
  <row Id="34435" PostHistoryTypeId="10" PostId="14546" RevisionGUID="a91bc969-9a53-4946-b6f4-c1316579aecf" CreationDate="2011-01-13T18:43:14.680" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="34436" PostHistoryTypeId="5" PostId="14545" RevisionGUID="ab3828a3-1d74-4f5b-8c99-61ca2f0446b2" CreationDate="2011-01-13T18:47:21.017" UserId="274" Comment="reverted to proper names and re-added light grey dye recipe" Text="### Dyes made from items&#xD;&#xA;* Yellow flower → **Dandelion Yellow**&#xD;&#xA;* Red flower → **Rose Red**&#xD;&#xA;&#xD;&#xA;### Dyes dropped from monsters&#xD;&#xA;* Squid → **Ink Sack** (black dye)&#xD;&#xA;* Skeleton → **Bone Meal** (white dye)&#xD;&#xA;&#xD;&#xA;### Dyes made by combining other dyes&#xD;&#xA;* Rose Red + Dandelion Yellow → **Orange Dye**&#xD;&#xA;* Bone Meal + Rose Red → **Pink Dye**&#xD;&#xA;* Ink Sack + Bone Meal → **Dark Grey Dye**&#xD;&#xA;* Dark Grey Dye + Bone Meal → **Light Grey Dye**&#xD;&#xA;" />
  <row Id="34437" PostHistoryTypeId="5" PostId="14545" RevisionGUID="2bd50df7-25a2-4794-a9b1-232f92972d3e" CreationDate="2011-01-13T18:56:13.277" UserId="23" Comment="added 53 characters in body" Text="### Hue: Dyes made from items&#xD;&#xA;* Yellow flower → **Dandelion Yellow**&#xD;&#xA;* Red flower → **Rose Red**&#xD;&#xA;* Cactus cooked in a furnace → **Cactus green**&#xD;&#xA;&#xD;&#xA;### Luminosity: Dyes dropped from monsters&#xD;&#xA;* Squid → **Ink Sack** (black dye)&#xD;&#xA;* Skeleton → **Bone Meal** (white dye)&#xD;&#xA;&#xD;&#xA;### Combinations thereof&#xD;&#xA;* Rose Red + Dandelion Yellow → **Orange Dye**&#xD;&#xA;* Bone Meal + Rose Red → **Pink Dye**&#xD;&#xA;* Ink Sack + Bone Meal → **Dark Grey Dye**&#xD;&#xA;* Dark Grey Dye + Bone Meal → **Light Grey Dye**&#xD;&#xA;" />
  <row Id="34438" PostHistoryTypeId="5" PostId="14545" RevisionGUID="426283e9-ac59-4f01-8865-1843c08609f2" CreationDate="2011-01-13T18:56:48.530" UserId="336" Comment="added 69 characters in body; added 108 characters in body" Text="### Dyes made from items&#xD;&#xA;* Yellow flower → **Dandelion Yellow**&#xD;&#xA;* Red flower → **Rose Red**&#xD;&#xA;* Cactus →  **Cactus Green** (Cook in furnace)&#xD;&#xA;* Lapis Lazuli Ore → **Lapis Lazuli**&#xD;&#xA;&#xD;&#xA;### Dyes dropped from monsters&#xD;&#xA;* Squid → **Ink Sack** (black dye)&#xD;&#xA;* Skeleton → **Bone Meal** (white dye)&#xD;&#xA;&#xD;&#xA;### Dyes made by combining other dyes&#xD;&#xA;* Rose Red + Dandelion Yellow → **Orange Dye**&#xD;&#xA;* Bone Meal + Rose Red → **Pink Dye**&#xD;&#xA;* Ink Sack + Bone Meal → **Dark Grey Dye**&#xD;&#xA;* Dark Grey Dye + Bone Meal → **Light Grey Dye**&#xD;&#xA;* Cactus Green + Lapis Lazuli → **Cyan Dye**&#xD;&#xA;* Rose Red + Lapis Lazuli → **Purple Dye**&#xD;&#xA;" />
  <row Id="34439" PostHistoryTypeId="5" PostId="14519" RevisionGUID="d1bf3f1d-7e56-418e-bcd8-55adf57c35bb" CreationDate="2011-01-13T19:06:15.017" UserId="4430" Comment="deleted 168 characters in body" Text="Forge expand vs zerg as seen on day9 http://blip.tv/file/4585419&#xD;&#xA;&#xD;&#xA;- forge when I see spawning pool&#xD;&#xA;- 2nd pylon at natural&#xD;&#xA;- cannon on natural pylon&#xD;&#xA;- nexus&#xD;&#xA;- gateway ( sentry when gate finishes )&#xD;&#xA;- 2 assimilators&#xD;&#xA;- chrono probes&#xD;&#xA;- 2nd cannon at natural&#xD;&#xA;- double gas after gate&#xD;&#xA;- core when gateway finishes&#xD;&#xA;- build 6 gates&#xD;&#xA;- start +1 attack&#xD;&#xA;- get 2 geysers&#xD;&#xA;- stop making probes when creating first round of units&#xD;&#xA;- save chronoboost&#xD;&#xA;&#xD;&#xA;Note: Mostly chronoboost probes&#xD;&#xA;" />
  <row Id="34440" PostHistoryTypeId="2" PostId="14547" RevisionGUID="0b78697c-6889-45fc-b00d-e29bca256fec" CreationDate="2011-01-13T19:31:02.780" UserId="1280" Text="When i sprint in soldier of fortune payback screen goes white and come back to normal after a few seconds. how to solve this" />
  <row Id="34441" PostHistoryTypeId="1" PostId="14547" RevisionGUID="0b78697c-6889-45fc-b00d-e29bca256fec" CreationDate="2011-01-13T19:31:02.780" UserId="1280" Text="soldier of fortune payback white screen problem" />
  <row Id="34442" PostHistoryTypeId="3" PostId="14547" RevisionGUID="0b78697c-6889-45fc-b00d-e29bca256fec" CreationDate="2011-01-13T19:31:02.780" UserId="1280" Text="&lt;technical-issues&gt;&lt;error&gt;" />
  <row Id="34443" PostHistoryTypeId="2" PostId="14548" RevisionGUID="0e97cec9-8649-4b67-9155-06460ba78990" CreationDate="2011-01-13T19:43:34.823" UserId="2341" Text="I live in the United States, so we use NTSC, and my Wii only supports output at 480i (when using a composite or component connection), and 480p (when using a component connection).  I played it for about a month at 480i and **when I switched to 480p the graphics appeared much crisper** on my 32 inch, 1080i HD television (i.e., games with crappy graphics looked worse; I'm looking at you *Wii Sports*).&#xD;&#xA;&#xD;&#xA;I would imagine that **using 576i may result in a little bit of a better picture**, but [according to this thread](http://forum.beyond3d.com/showthread.php?t=46169), it looks like the highest resolution games are made to output at 480, so using 576 you'll probably get some artifacts from the Wii artificially increasing the resolution, **kind of like upsampling a DVD to HD (720/1080) resolutions**.&#xD;&#xA;&#xD;&#xA;**It will probably come down to what looks good to you.**  If you like how things look at 576i, then run at 576i.  I would test with some quality games that have good graphics: *Donkey Kong Country Returns*, *Super Mario Galaxy*, *Twilight Princess*, etc.  You may not even be able to tell the difference." />
  <row Id="34444" PostHistoryTypeId="2" PostId="14549" RevisionGUID="ec860786-c307-4d4a-bef9-523e1a48ef6b" CreationDate="2011-01-13T19:43:40.570" UserId="1777" Text="As described in [this article][1] on [minecraftwiki.net][2], &#xD;&#xA;&#xD;&#xA;&gt; **Ambience** (sometimes called cave&#xD;&#xA;&gt; noises) is a set of sounds that&#xD;&#xA;&gt; occasionally plays when the player is&#xD;&#xA;&gt; in close proximity to an unlit [cave][3].&#xD;&#xA;&gt; Despite their name, they are not&#xD;&#xA;&gt; sounds that one would expect to hear&#xD;&#xA;&gt; inside of a cave, such as falling&#xD;&#xA;&gt; pebbles, but rather supernatural&#xD;&#xA;&gt; noises frequently likened to ghostly&#xD;&#xA;&gt; train whistles, rice rockets, and&#xD;&#xA;&gt; demon roars.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Ambient sounds require that a space at&#xD;&#xA;&gt; least 3×3×3, entirely at [light][4] level&#xD;&#xA;&gt; zero, be positioned ten to twenty&#xD;&#xA;&gt; blocks away from the player in any&#xD;&#xA;&gt; direction. The space does not need to&#xD;&#xA;&gt; be sealed off - a sound can even play&#xD;&#xA;&gt; from a space that the player can&#xD;&#xA;&gt; actually see - nor does the player&#xD;&#xA;&gt; need to be underground to hear it. The&#xD;&#xA;&gt; sounds can also come from&#xD;&#xA;&gt; player-created spaces, even if that&#xD;&#xA;&gt; space is a box above the clouds.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Contrary to popular insistence,&#xD;&#xA;&gt; ambience is **not** an indicator of nearby&#xD;&#xA;&gt; [ore][5], [dungeons][6], or [mobs][7]. Following them&#xD;&#xA;&gt; can still lead the player to such&#xD;&#xA;&gt; things indirectly, since they emanate&#xD;&#xA;&gt; from unexplored caves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Ambience&#xD;&#xA;  [2]: http://www.minecraftwiki.net/&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Cavern&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Light&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Ore&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Dungeon&#xD;&#xA;  [7]: http://www.minecraftwiki.net/wiki/Mobs#Agressive_Mobs" />
  <row Id="34445" PostHistoryTypeId="2" PostId="14550" RevisionGUID="068ca091-03ba-4d50-8d9b-02f5cb62f51a" CreationDate="2011-01-13T19:44:34.400" UserId="6304" Text="Anybody know if there are open &quot;source&quot; (free) 3D modeling communities out there where the models are available under a BSD/unrestricted (commercial and non-commercial) licenses?&#xD;&#xA;&#xD;&#xA;Everything I've found so far is all non-commercial art.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="34446" PostHistoryTypeId="1" PostId="14550" RevisionGUID="068ca091-03ba-4d50-8d9b-02f5cb62f51a" CreationDate="2011-01-13T19:44:34.400" UserId="6304" Text="Open Source/Free 3D Modeling Communities" />
  <row Id="34447" PostHistoryTypeId="3" PostId="14550" RevisionGUID="068ca091-03ba-4d50-8d9b-02f5cb62f51a" CreationDate="2011-01-13T19:44:34.400" UserId="6304" Text="&lt;open-source&gt;&lt;model&gt;" />
  <row Id="34448" PostHistoryTypeId="2" PostId="14551" RevisionGUID="28e3531e-ecc2-4e5b-a369-5ab2d7c2de9c" CreationDate="2011-01-13T19:48:19.663" UserId="2882" Text="Specifically the recipe for cake is [here][1].&#xD;&#xA;&#xD;&#xA;Top: 3 milk&#xD;&#xA;&#xD;&#xA;Middle: 1 sugar, 1 egg, 1 sugar&#xD;&#xA;&#xD;&#xA;Bottom: 3 wheat&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Cake" />
  <row Id="34449" PostHistoryTypeId="25" PostId="14541" RevisionGUID="2e38efa7-14a4-417e-9be0-11f0ebef0846" CreationDate="2011-01-13T19:55:29.737" Comment="http://twitter.com/#!/StackGaming/status/25642108765347841" />
  <row Id="34450" PostHistoryTypeId="10" PostId="14550" RevisionGUID="c074cc1a-72a8-437d-9521-685420e925b4" CreationDate="2011-01-13T19:55:56.740" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="34451" PostHistoryTypeId="5" PostId="14547" RevisionGUID="af2e87bd-bb84-4833-9d6f-1d3016202ed3" CreationDate="2011-01-13T19:56:24.777" UserId="207" Comment="Title, grammar, spelling." Text="When I sprint in Soldier of Fortune: Payback, the screen goes white and goes back to normal after a few seconds. How can I fix this?" />
  <row Id="34452" PostHistoryTypeId="4" PostId="14547" RevisionGUID="af2e87bd-bb84-4833-9d6f-1d3016202ed3" CreationDate="2011-01-13T19:56:24.777" UserId="207" Comment="Title, grammar, spelling." Text="Soldier of Fortune: Payback  - White screen problem" />
  <row Id="34453" PostHistoryTypeId="6" PostId="14547" RevisionGUID="af2e87bd-bb84-4833-9d6f-1d3016202ed3" CreationDate="2011-01-13T19:56:24.777" UserId="207" Comment="Title, grammar, spelling." Text="&lt;technical-issues&gt;&lt;error&gt;&lt;sof-payback&gt;" />
  <row Id="34454" PostHistoryTypeId="5" PostId="14544" RevisionGUID="fe6023c7-2569-489a-b7ed-cd472f6332f1" CreationDate="2011-01-13T19:59:13.433" UserId="207" Comment="Spelling and grammar. Don't really get the map part's relevance but meh whatevs." Text="How do I create a Counter-Strike 1.6 Free For All server? We are three friends and we want to play a FFA death match on LAN. Is there any map for that?" />
  <row Id="34455" PostHistoryTypeId="4" PostId="14544" RevisionGUID="fe6023c7-2569-489a-b7ed-cd472f6332f1" CreationDate="2011-01-13T19:59:13.433" UserId="207" Comment="Spelling and grammar. Don't really get the map part's relevance but meh whatevs." Text="How do I create a Counter-Strike 1.6 FFA server?" />
  <row Id="34456" PostHistoryTypeId="5" PostId="14551" RevisionGUID="f5fd6606-d7bd-48e9-9cb1-cbbf3a528401" CreationDate="2011-01-13T20:09:28.207" UserId="336" Comment="added 57 characters in body" Text="Specifically the recipe for cake is [here][1].&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Top: 3 milk&#xD;&#xA;&#xD;&#xA;Middle: 1 sugar, 1 egg, 1 sugar&#xD;&#xA;&#xD;&#xA;Bottom: 3 wheat&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Cake&#xD;&#xA;  [2]: http://i.imgur.com/cKCJF.png" />
  <row Id="34457" PostHistoryTypeId="5" PostId="14546" RevisionGUID="9c3c3059-d39b-4784-b54a-375bfb6cac3f" CreationDate="2011-01-13T20:16:28.933" UserId="4737" Comment="removed argumentative questions; added 35 characters in body; added 8 characters in body" Text="My friend and I are both thinking about getting into the Guitar Hero/Rockband games. We both own PS3's. Our problem arises with deciding on which game series to get into. He wants to get into the Rockband series, but I'm more inclined towards the Guitar Hero series because I have other friends that play it and seem to enjoy it.&#xD;&#xA;&#xD;&#xA;First question -- What are the primary differences between Guitar Hero and Rockband with regards to the learning curve?&#xD;&#xA;&#xD;&#xA;Second question -- With regards to the Guitar Hero serious (since the series has multiple titles under it), **which title is the easiest for a beginner**? The reason that I ask this question is because I don't know that it's necessarily a good idea to buy the latest GH (whichever one it is now) to start learning on. I mean, what if its insanely hard and I give up because of it (not likely however, because I enjoy a challenge)?&#xD;&#xA;&#xD;&#xA;Third question -- Same as the 2nd question, but regarding the Rockband series.&#xD;&#xA;&#xD;&#xA;Fourth question -- I realize that the GH games have evolved from the first one to the latest one and that you can't use the same guitar for all of them (meaning that you have to throw down extra money just to buy the right guitar for the one that you're currently playing). **Should this factor in on my decision as to which series to play?** &#xD;&#xA;&#xD;&#xA;Fifth question -- **Has Rockband evolved in the same way that GH has** (meaning do you have to purchase different instruments depending upon which game you get?)&#xD;&#xA;&#xD;&#xA;I apologize for the number of questions here, but it really is a difficult decision to make and is compounded by the fact that both of the series have multiple games already in the series.&#xD;&#xA;&#xD;&#xA;Thanks in advance for any help that I receive upon this!&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;I tried to remove the argumentative questions in my original question, but if there still appears to be some aspect that is argumentative then I'll be glad to re-edit the question again, as I am quite desirous to get some good answers from the community on these two games. The difficult part is just phrasing one's question so that it precludes anything of an argumentative nature!" />
  <row Id="34458" PostHistoryTypeId="6" PostId="1913" RevisionGUID="42fc2040-b375-4882-aeef-c42c4299a0e1" CreationDate="2011-01-13T20:19:11.943" UserId="336" Comment="edited tags" Text="&lt;racing&gt;&lt;maps&gt;" />
  <row Id="34459" PostHistoryTypeId="5" PostId="14546" RevisionGUID="5747b892-7b32-4482-8b0c-97c6387056e8" CreationDate="2011-01-13T20:21:50.740" UserId="4737" Comment="deleted 11 characters in body" Text="My friend and I are both thinking about getting into the Guitar Hero/Rockband games. We both own PS3's. Our problem arises with deciding on which game series to get into. He wants to get into the Rockband series, but I'm more inclined towards the Guitar Hero series because I have other friends that play it and seem to enjoy it.&#xD;&#xA;&#xD;&#xA;First question -- What are the primary differences between Guitar Hero and Rockband with regards to the learning curve?&#xD;&#xA;&#xD;&#xA;Second question -- With regards to the Guitar Hero serious (since the series has multiple titles under it), **which title is the easiest for a beginner**? The reason that I ask this question is because I don't know that it's necessarily a good idea to buy the latest GH (whichever one it is now) to start learning on. I mean, what if its insanely hard and I give up because of it (not likely however, because I enjoy a challenge)?&#xD;&#xA;&#xD;&#xA;Third question -- Same as the 2nd question, but regarding the Rockband series.&#xD;&#xA;&#xD;&#xA;Fourth question -- I realize that the GH games have evolved from the first one to the latest one and that you can't use the same guitar for all of them (meaning that you have to throw down extra money just to buy the right guitar for the one that you're currently playing). **Should this factor in on my decision as to which series to play?** &#xD;&#xA;&#xD;&#xA;Fifth question -- **Has Rockband evolved in the same way that GH has** (meaning do you have to purchase different instruments depending upon which game you get?)&#xD;&#xA;&#xD;&#xA;I apologize for the number of questions here, but it really is a difficult decision to make and is compounded by the fact that both of the series have multiple games already in the series.&#xD;&#xA;&#xD;&#xA;Thanks in advance for any help that I receive upon this!&#xD;&#xA;&#xD;&#xA;**EDIT**:&#xD;&#xA;*I tried to remove the argumentative questions, but if there still appears to be some aspect that is argumentative then I'll be glad to re-edit the question again, as I am quite desirous to get some good answers from the gaming community on these two games. The difficult part is just phrasing one's question so that it precludes anything of an argumentative nature!*" />
  <row Id="34460" PostHistoryTypeId="4" PostId="14546" RevisionGUID="ef1b27bd-280c-48f8-bd11-a0a7b5448509" CreationDate="2011-01-13T20:24:05.520" UserId="85" Comment="Title sets a big tone - let's try something less implicative of a generic shopping recommendation ♪" Text="Difficulty and features of Guitar Hero versus Rockband for the PS3" />
  <row Id="34461" PostHistoryTypeId="5" PostId="14546" RevisionGUID="30b76a85-82d2-40a4-8e13-e6b008f1251e" CreationDate="2011-01-13T20:25:46.963" UserId="4737" Comment="added 34 characters in body" Text="My friend and I are both thinking about getting into the Guitar Hero/Rockband games. We both own PS3's. Our problem arises with deciding on which game series to get into. He wants to get into the Rockband series, but I'm more inclined towards the Guitar Hero series because I have other friends that play it and seem to enjoy it.&#xD;&#xA;&#xD;&#xA;First question -- What are the primary differences between Guitar Hero and Rockband with regards to the learning curve?&#xD;&#xA;&#xD;&#xA;Second question -- With regards to the Guitar Hero serious (since the series has multiple titles under it), **which title is the easiest for a beginner**? The reason that I ask this question is because I don't know that it's necessarily a good idea to buy the latest GH (whichever one it is now) to start learning on. I mean, what if its insanely hard and I give up because of it (not likely however, because I enjoy a challenge)?&#xD;&#xA;&#xD;&#xA;Third question -- Same as the 2nd question, but regarding the Rockband series.&#xD;&#xA;&#xD;&#xA;Fourth question -- I realize that the GH games have evolved from the first one to the latest one and that you can't use the same guitar for all of them (meaning that you have to throw down extra money just to buy the right guitar for the one that you're currently playing). **Should this factor in on my decision as to which series to play?** &#xD;&#xA;&#xD;&#xA;Fifth question -- **Has Rockband evolved in the same way that GH has**, or in other words, does one have to purchase different versions of the instruments depending upon which title you purchase?&#xD;&#xA;&#xD;&#xA;I apologize for the number of questions here, but it really is a difficult decision to make and is compounded by the fact that both of the series have multiple games already in the series.&#xD;&#xA;&#xD;&#xA;Thanks in advance for any help that I receive upon this!&#xD;&#xA;&#xD;&#xA;**EDIT**:&#xD;&#xA;*I tried to remove the argumentative questions, but if there still appears to be some aspect that is argumentative then I'll be glad to re-edit the question again, as I am quite desirous to get some good answers from the gaming community on these two games. The difficult part is just phrasing one's question so that it precludes anything of an argumentative nature!*" />
  <row Id="34462" PostHistoryTypeId="11" PostId="14546" RevisionGUID="950be9f8-00fd-4b33-ba1c-66097c781070" CreationDate="2011-01-13T20:28:50.330" UserId="-1" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:4737,&quot;DisplayName&quot;:&quot;Jagd&quot;}]" />
  <row Id="34463" PostHistoryTypeId="5" PostId="14476" RevisionGUID="b18549d0-34e9-40b8-ab58-b9e9efc09195" CreationDate="2011-01-13T21:01:36.507" UserId="5694" Comment="Added clarification of  position." Text="Priest is ALWAYS better than a shammy for heals.  Period.&#xD;&#xA;&#xD;&#xA;**EDIT:** Based on my experiences in 5 man heroics, groups tend to be far more successful with a priest healer over a shaman healer. There are fewer wipes, and healer level is less of an issue; e.g. a lower level priest can keep up, and a similar leveled shaman can't. So all things being equal, a priest is a better, more capable healer.  I don't raid much anymore, so I can't speak to that situation.&#xD;&#xA;" />
  <row Id="34464" PostHistoryTypeId="2" PostId="14552" RevisionGUID="5f842015-1ead-40b7-a49e-ae0491ebcf5a" CreationDate="2011-01-13T21:05:10.593" UserId="6306" Text="Ok, Sim City 3000 was an incredible game.  I wasted many hours on it.&#xD;&#xA;&#xD;&#xA;I have read about and looked into CityVille.  How does it compare to Sim City 3000?  My guess is that it's more social (since SimCity was 0% social), but probably a bit watered-down as well, since they're trying to cater to more casual gamers.  What elements of CityVille will I love?  Hate?  Any other thoughts?&#xD;&#xA;&#xD;&#xA;Thanks! :)" />
  <row Id="34465" PostHistoryTypeId="1" PostId="14552" RevisionGUID="5f842015-1ead-40b7-a49e-ae0491ebcf5a" CreationDate="2011-01-13T21:05:10.593" UserId="6306" Text="I loved Sim City 3000.  Should I play CityVille?" />
  <row Id="34466" PostHistoryTypeId="3" PostId="14552" RevisionGUID="5f842015-1ead-40b7-a49e-ae0491ebcf5a" CreationDate="2011-01-13T21:05:10.593" UserId="6306" Text="&lt;simulation&gt;&lt;simcity&gt;&lt;cityville&gt;" />
  <row Id="34467" PostHistoryTypeId="6" PostId="14552" RevisionGUID="b947c2d9-045e-463b-84f3-85c33b9734e1" CreationDate="2011-01-13T21:10:50.013" UserId="23" Comment="edited tags; edited tags" Text="&lt;simulation&gt;&lt;simcity&gt;&lt;cityville&gt;" />
  <row Id="34468" PostHistoryTypeId="2" PostId="14553" RevisionGUID="8012ec7d-89fb-48ef-93ba-7ca0bede54fe" CreationDate="2011-01-13T21:17:49.540" UserId="1273" Text="So I've been getting back into Rome Total War lately, and have beaten the campaigns that the game comes with.  What mods are available that add more depth/realism to the single player mode?  I'm not really interested in multi-player balance issues, primarily just the single-player campaign mode." />
  <row Id="34469" PostHistoryTypeId="1" PostId="14553" RevisionGUID="8012ec7d-89fb-48ef-93ba-7ca0bede54fe" CreationDate="2011-01-13T21:17:49.540" UserId="1273" Text="Good mods for Rome : Total War?" />
  <row Id="34470" PostHistoryTypeId="3" PostId="14553" RevisionGUID="8012ec7d-89fb-48ef-93ba-7ca0bede54fe" CreationDate="2011-01-13T21:17:49.540" UserId="1273" Text="&lt;mod&gt;&lt;rome-total-war&gt;" />
  <row Id="34471" PostHistoryTypeId="10" PostId="14553" RevisionGUID="c0e8286b-a330-4e23-942d-23fe8081c1fd" CreationDate="2011-01-13T21:37:33.853" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:1273,&quot;DisplayName&quot;:&quot;GWLlosa&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="34473" PostHistoryTypeId="2" PostId="14555" RevisionGUID="b41be5b8-f254-41d5-9358-b9b988148ec1" CreationDate="2011-01-13T21:56:52.673" UserId="3746" Text="I can't add comments. Don't forget that you may use explosive to stun lock. And don't forget anti magic-user poisons." />
  <row Id="34474" PostHistoryTypeId="2" PostId="14556" RevisionGUID="588d8a9b-f1bc-4b4a-94bf-d1281590725c" CreationDate="2011-01-13T22:02:47.787" UserId="274" Text="This isn't a *direct* answer to your question, but the best way to farm wool cloth would be to do whatever earns you the highest amount of gold per hour, which you can spend at the auction house to **purchase** wool cloth. This ensures you are [making the most of your time][1].&#xD;&#xA;&#xD;&#xA;Here's an example to illustrate. (Note that these numbers are *entirely made up*) Say the current going rate of a stack of wool cloth on the auction house is 20g. You can either:&#xD;&#xA;&#xD;&#xA;1. Spend 30 minutes killing humanoids in Shadowfang Keep for 1 stack of wool cloth (worth 20g), or&#xD;&#xA;2. Spend 30 minutes killing Lesser Pantaloon Demons in the Emerald Dream for half a stack of Primal Cheese (worth 50g, which can buy 2.5 stacks of wool cloth!)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Opportunity_cost" />
  <row Id="34475" PostHistoryTypeId="5" PostId="14556" RevisionGUID="1ca6836d-bfe0-482b-b346-46eb4d86d547" CreationDate="2011-01-13T22:08:19.097" UserId="274" Comment="added 2 characters in body" Text="This isn't a *direct* answer to your question, but the best place to farm wool cloth would be whatever place earns you the highest amount of gold per hour, which you can spend at the auction house to **purchase** wool cloth. This ensures you are [making the most of your time][1].&#xD;&#xA;&#xD;&#xA;Here's an example to illustrate. (Note that these numbers are *entirely made up*) Say the current going rate of a stack of wool cloth on the auction house is 20g. You can either:&#xD;&#xA;&#xD;&#xA;1. Spend 30 minutes killing humanoids in Shadowfang Keep for 1 stack of wool cloth (worth 20g), or&#xD;&#xA;2. Spend 30 minutes killing Lesser Pantaloon Demons in the Emerald Dream for half a stack of Primal Cheese (worth 50g, which can buy 2.5 stacks of wool cloth!)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Opportunity_cost" />
  <row Id="34476" PostHistoryTypeId="2" PostId="14557" RevisionGUID="8a3da85d-3408-46ad-9bec-ecf09a55b479" CreationDate="2011-01-13T22:39:48.553" UserId="857" Text="*Warning: essay-length answer ahead.*&#xD;&#xA;&#xD;&#xA;I'm going to start off with a &quot;disclaimer&quot; just so you know what perspective I'm coming from:&#xD;&#xA;&#xD;&#xA;I used to take these games *very* seriously. I was a staff member on the largest GH/RB website, and I suppose you could technically call me a &quot;professional&quot;, since I won several thousand dollars worth of cash/stuff playing these games. You should also note that I used the past tense for that statement. I've been out of touch from the community for close to two years now, so I don't know anything about any of the Guitar Hero series after World Tour, though I have played a fair amount of Rock Band 3, which should reveal my preference between the two series. This preference is going to be pretty apparent in my answers. Spoilers: I'm going to heavily recommend RB3.&#xD;&#xA;&#xD;&#xA;First of all, I think a bit of history of the two series is in order. The first Guitar Hero game was a collaboration between Harmonix (on the software side) and Red Octane (on the hardware side). The same team created Guitar Hero 2, as well as the 80s game, which uses effectively the same engine as GH2. At this point, paths diverge. Activision purchased the GH franchise from Harmonix and handed it off to Neversoft to take over development. Neversoft's first game in the series was GH3, which, though having mostly similar gameplay to GH2, was a from-scratch engine rewrite. Red Octane went along with the GH name, and carried on to continue creating hardware for that series. Harmonix, no longer able to create &quot;Guitar Hero&quot; games, came up with Rock Band, extending the game out to include drums and vocals, and having to engage a different manufacturer for their peripherals (I think it was MadCatz, but I don't recall if MadCatz has been involved with RB since the very first game). GH responded with World Tour, adding the same instruments to their franchise, and from that point onwards the two series have basically been differently-implemented versions of the same underlying game concept.&#xD;&#xA;&#xD;&#xA;The result of this whole mess is that the RB games are generally considered to have superior software, but the GH games have superior hardware. RB's engine and interface generally show a lot more polish and thought than GH's does, with each iteration of the series further improving things.&#xD;&#xA;&#xD;&#xA;&gt; What are the primary differences between Guitar Hero and Rockband with regards to the learning curve?&#xD;&#xA;&#xD;&#xA;I can't answer this question with actual personal experience, since I went through the learning phase during GH2, so the RB series did not even yet exist. Both series have a fairly reasonable learning curve though, since every song can be played on four different difficulties: Easy, Medium, Hard, or Expert, with the chart becoming increasingly complex as you move up. All songs are also given a difficulty ranking, so there is a large range of different song difficulties inside each discrete difficulty level. Both games also have a Practice mode where you can pick a particular section of a song to play and even slow it down, which can help if you're stuck on something. However, my opinion is that the RB series (especially RB3) has a much better learning curve for a few reasons.&#xD;&#xA;&#xD;&#xA;In every game except RB3, when playing on Easy, only 3 buttons on the guitar (green, red, yellow) are used. Medium added the fourth button (blue), and Hard added the fifth (orange). The result is that you do not have to learn to move your hand back and forth until you have reached Hard. However, RB3 has recently changed this, adding the orange button to some Medium songs (I am not sure if they also added blue to Easy). This is an improvement, because an increase in difficulty also tends to add a lot more notes to the chart. This made the Medium-to-Hard jump by far the most difficult part of the learning curve, since not only did you have to learn how to move your hand back and forth to hit the orange notes, but there were also a lot more notes to hit, and many of the previously-single notes were also turned into &quot;chords&quot; (having to hold two buttons at once). Moving the introduction of orange notes down to Medium smoothes the curve out considerably, since you can learn to move your hand while the chart is still relatively simple.&#xD;&#xA;&#xD;&#xA;RB3 also eases the experience of failing a song quite a bit. Normally, if you fail a song, you have to restart from the beginning, which can be a pretty frustrating experience if you failed fairly late in the song. RB3 added a &quot;continue&quot; option which at least lets you play out the rest of the song (though your score won't count, and you won't be considered to have passed it). It also has easy access to a &quot;no fail&quot; mode, in case you want to attempt playing difficult songs without having to worry about failing out. This option is also quite easy to access in RB2 and some of the GH games though, so this isn't unique to RB3.&#xD;&#xA;&#xD;&#xA;I'd also recommend learning on the RB series simply because of the ridiculous amount of downloadable songs that are available. The game is just plain going to be more fun to play if you can find a lot of songs you like and enjoy playing. RB has so many DLC songs that you have literally hundreds of options to pick from at every difficulty level. It'll cost you some extra money, but you can make the game a lot more enjoyable for your personal musical tastes by adding DLC. Playing songs you like repeatedly on different difficulties as your skill increases is going to be a lot more enjoyable than songs you dislike.&#xD;&#xA;&#xD;&#xA;At a more advanced level, RB's hammer-on/pull-off system (which lets you play a sequence of notes with only one strum) and their strumming system are a lot more precise than GH's, which encourages you to learn to play more accurately. I don't know if GH ever fixed this, but their old HO/PO system around the time of GH3 used to allow you to &quot;flail&quot; wildly, and as long as you hit the right note as part of your flailing, you would be fine. However, in RB, you had to hit the right note *and only the right note*, or your HO/PO sequence was broken.&#xD;&#xA;&#xD;&#xA;&gt; With regards to the Guitar Hero series (since the series has multiple titles under it), which title is the easiest for a beginner?&#xD;&#xA;&#xD;&#xA;As I said, I'm not very familiar with the newer GH versions, I gave up on the franchise a long time ago. All of them should be fairly similar though, so if you want to go with a GH game, you may just want to look for the one with the most appealing song list to you.&#xD;&#xA;&#xD;&#xA;&gt; Same as the 2nd question, but regarding the Rockband series.&#xD;&#xA;&#xD;&#xA;RB3 is definitely the best version of the series so far, and it's possible to import (almost) all of the songs from RB and RB2 into it, so there's not really any reason to even look at the older versions any more. The only caveat is that they seem to have made it a little easier to fail in RB3, but they've also increased the amount of overdrive (which makes it easier to survive hard sections), so between that and the &quot;continue&quot; option I mentioned earlier, it shouldn't be a concern.&#xD;&#xA;&#xD;&#xA;&gt; I realize that the GH games have evolved from the first one to the latest one and that you can't use the same guitar for all of them [...]. Should this factor in on my decision as to which series to play?&#xD;&#xA;&#xD;&#xA;This actually shouldn't be true. I'm still using the guitar from GH3 as my main guitar, and as far as I know, it's capable of playing every GH and RB game perfectly fine. They have added some *optional* things to the different guitars over the series' lifespans, such as the &quot;solo buttons&quot; on the RB guitars, and the awful &quot;touch strip&quot; on the GH guitars, but these aren't necessary at all. In fact, most high-end players of the games hate these additional &quot;features&quot; and completely avoid using them. I would recommend getting a guitar from one of the GH games though, as opposed to one of the RB ones. I don't know about the RB3 guitar, but as of RB2 the GH ones had always been superior. You can probably find guitar controllers in near-perfect condition for sale on Kijiji/Craigslist/eBay, since the popularity of these games has been dropping off lately, and a lot of people are probably getting rid of the big instrument peripherals cluttering up their closets.&#xD;&#xA;&#xD;&#xA;If you do decide to get into drums, you have to be more careful. RB went with a 4-drum layout (all &quot;pads&quot;), but GH decided to do 5-drum, with three &quot;pads&quot; and two &quot;cymbals&quot;. Because of this, the GH controller does not work particularly well for RB, and vice versa. They're both *supported* both ways, but it can be a little awkward sometimes. Getting the correct controller for your chosen series is definitely best.&#xD;&#xA;&#xD;&#xA;&gt; Has Rockband evolved in the same way that GH has, or in other words, does one have to purchase different versions of the instruments depending upon which title you purchase?&#xD;&#xA;&#xD;&#xA;As above, this hasn't really happened, so you shouldn't have to worry about it. RB3 does have &quot;Pro Mode&quot;, but Guitar/Bass require a completely different controller for that, which is actually a real electric guitar (not available until March), and Pro drums requires a 3-cymbal addon pack that's compatible with newer RB drumsets, but not the drumset from RB1. The RB2 drumset was quite a bit superior to the RB1 one anyway, so there's not really any reason you should be looking at an RB1 set regardless.&#xD;&#xA;&#xD;&#xA;Phew. That was a lot. Let me know if you have any more questions and I'll try to answer them.&#xD;&#xA;&#xD;&#xA;tl;dr: Buy RB3.&#xD;&#xA;" />
  <row Id="34477" PostHistoryTypeId="2" PostId="14558" RevisionGUID="cb6a68f5-15aa-4f1a-a040-d19a705e3b36" CreationDate="2011-01-13T22:41:49.530" UserId="145" Text="&quot;Quest&quot; mode has 5 levels. Each level has 8 puzzles. You have to complete at least 4 puzzle in a specific level to be able to proceed to the next level. The percentage on the puzzles screen tells you what percent of the total puzzles (namely 5*8 = 40 puzzles) you have completed. So, each completed puzzle gives you **2.5%** progress.&#xD;&#xA;&#xD;&#xA;That being said, let me answer your question. If you have completed all puzzles till you get to the last level (the chair), then you must have got **80%** progress. If you are below 80%, since each completed puzzle gives you 2.5% progress, you can select the uncompleted puzzles in the previous levels to increase your percentage.&#xD;&#xA;&#xD;&#xA;In short, in order to get beyond 60% or 70% at the chair level, you need to complete enough number of puzzles no matter what kind of puzzles they are or to what level they belong." />
  <row Id="34478" PostHistoryTypeId="25" PostId="14528" RevisionGUID="83d17b88-b8f2-4626-8e73-979e1a481ba9" CreationDate="2011-01-13T22:55:29.970" Comment="http://twitter.com/#!/StackGaming/status/25687406032195584" />
  <row Id="34479" PostHistoryTypeId="2" PostId="14559" RevisionGUID="d928ff3f-40ca-4c1b-844e-bda8cb62d01f" CreationDate="2011-01-13T22:57:28.087" UserId="6306" Text="I have read about and looked into CityVille. How does it compare to Sim City 3000?  My guess is that it's more social (since SimCity was 0% social), but probably a bit watered-down as well, since they're trying to cater to more casual gamers.&#xD;&#xA;&#xD;&#xA;So I guess what I'm asking is, how deep is CityVille?  As deep as SC3K?&#xD;&#xA;&#xD;&#xA;Also, one thing that bothers me about social games is the NEED to either pull out your pocketbook or recruit your friends.  I'd rather just play, play, play for hours.  How much does CityVille require you to either pay (for &quot;CityBucks&quot; or something) or recruit/interact with friends?&#xD;&#xA;&#xD;&#xA;So, in general, perhaps a good question to ask is, how is CityVille similar to/different from SC3K?&#xD;&#xA;&#xD;&#xA;Thanks! :)" />
  <row Id="34480" PostHistoryTypeId="1" PostId="14559" RevisionGUID="d928ff3f-40ca-4c1b-844e-bda8cb62d01f" CreationDate="2011-01-13T22:57:28.087" UserId="6306" Text="What are the similarities and differences between Sim City 3000 and CityVille?" />
  <row Id="34481" PostHistoryTypeId="3" PostId="14559" RevisionGUID="d928ff3f-40ca-4c1b-844e-bda8cb62d01f" CreationDate="2011-01-13T22:57:28.087" UserId="6306" Text="&lt;simulation&gt;&lt;simcity&gt;&lt;cityville&gt;" />
  <row Id="34482" PostHistoryTypeId="2" PostId="14560" RevisionGUID="8788a3c1-f60e-45db-849c-1605972ca3f2" CreationDate="2011-01-13T23:23:55.410" UserId="3746" Text="The only way I find to display a message is in the chat window. I'm looking to display much bigger and hopefully screen centered text (visible to yourself only).&#xD;&#xA;&#xD;&#xA;Is there such command available ?&#xD;&#xA;&#xD;&#xA;Thank you" />
  <row Id="34483" PostHistoryTypeId="1" PostId="14560" RevisionGUID="8788a3c1-f60e-45db-849c-1605972ca3f2" CreationDate="2011-01-13T23:23:55.410" UserId="3746" Text="Is there a command that display a message in the screen ?" />
  <row Id="34484" PostHistoryTypeId="3" PostId="14560" RevisionGUID="8788a3c1-f60e-45db-849c-1605972ca3f2" CreationDate="2011-01-13T23:23:55.410" UserId="3746" Text="&lt;world-of-warcraft&gt;" />
  <row Id="34485" PostHistoryTypeId="2" PostId="14561" RevisionGUID="f1cf1754-4396-4463-b269-d3727bf99512" CreationDate="2011-01-13T23:37:39.090" UserId="5046" Text="I Play Halo: reach online a lot and only seem to get lag when playing firefight, Even though in my network status everything is okay. The lag happens more often than not and usually ends up with the other players leaving. when the other players have left I have no lag!?!?!&#xD;&#xA;&#xD;&#xA;Are other players experiencing problems with lag only in firefight?" />
  <row Id="34486" PostHistoryTypeId="1" PostId="14561" RevisionGUID="f1cf1754-4396-4463-b269-d3727bf99512" CreationDate="2011-01-13T23:37:39.090" UserId="5046" Text="Halo: Reach Lag Only in Firefight" />
  <row Id="34487" PostHistoryTypeId="3" PostId="14561" RevisionGUID="f1cf1754-4396-4463-b269-d3727bf99512" CreationDate="2011-01-13T23:37:39.090" UserId="5046" Text="&lt;halo-reach&gt;&lt;lag&gt;&lt;firefight&gt;" />
  <row Id="34488" PostHistoryTypeId="2" PostId="14562" RevisionGUID="ba530d41-2a56-434b-b774-1534f97b2376" CreationDate="2011-01-13T23:56:58.800" UserId="5302" Text="Not sure how to do it with Blizzard's built-in Floating Combat Text, but the ScrollingCombatText add-on provides the exact command you're looking for.&#xD;&#xA;&#xD;&#xA;Get it and read about it @ curse's site:&#xD;&#xA;[Scrolling Combat Text (via Curse)][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/scrolling-combat-text.aspx&#xD;&#xA;&#xD;&#xA;from the description:&#xD;&#xA;&#xD;&#xA;&gt; /sctdisplay is used to create your own custom messages. &#xD;&#xA;&#xD;&#xA;&gt;Useage:&#xD;&#xA;&#xD;&#xA;&gt;/sctdisplay 'message' (for white text)&#xD;&#xA;&#xD;&#xA;&gt;/sctdisplay 'message' red(0-10) green(0-10) blue(0-10)&#xD;&#xA;&#xD;&#xA;&gt;Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red&#xD;&#xA;&#xD;&#xA;&gt;Some Colors: red = 10 0 0, green = 0 10 0, blue = 0 0 10, yellow = 10 10 0, magenta = 10 0 10, cyan = 0 10 10" />
  <row Id="34489" PostHistoryTypeId="5" PostId="14560" RevisionGUID="1cc048ee-37b3-409b-ab48-f8ca3d6962b6" CreationDate="2011-01-14T01:39:00.133" UserId="207" Comment="Slightly grammar edit." Text="The only way I found to display a message is in the chat window. I'm looking to display some much bigger and hopefully screen-centered text (visible to yourself only).&#xD;&#xA;&#xD;&#xA;Is there such a command available?&#xD;&#xA;&#xD;&#xA;Thank you." />
  <row Id="34490" PostHistoryTypeId="4" PostId="14560" RevisionGUID="1cc048ee-37b3-409b-ab48-f8ca3d6962b6" CreationDate="2011-01-14T01:39:00.133" UserId="207" Comment="Slightly grammar edit." Text="Is there a command that displays a message in the screen ?" />
  <row Id="34492" PostHistoryTypeId="10" PostId="14552" RevisionGUID="11d2cd9e-2b3e-4b73-865e-08dc51a49563" CreationDate="2011-01-14T01:54:20.383" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="34493" PostHistoryTypeId="2" PostId="14564" RevisionGUID="e40e5910-6c17-44b0-82eb-3b4fcec7703a" CreationDate="2011-01-14T01:54:51.850" UserId="2259" Text="You can use the API to create dialogs or just bare text&#xD;&#xA;&#xD;&#xA;A dialog: `/run message(&quot;This is a basic dialog box&quot;)`&#xD;&#xA;&#xD;&#xA;Text: `/run UIErrorsFrame:AddMessage(&quot;Your Message Here&quot;, 1.0, 0.5, 0.0, 3);`&#xD;&#xA;Colored orange (1.0, 0.5, 0.0) and 3 seconds long.&#xD;&#xA;&#xD;&#xA;If the `UIErrorsFrame` isn't big enough for you, you could create your own frame in the `\run` script and display text there, but I don't know how to do that at the moment :P" />
  <row Id="34495" PostHistoryTypeId="25" PostId="14560" RevisionGUID="1b91d491-2b63-42ad-80b2-bf0c389d4d58" CreationDate="2011-01-14T01:55:30.603" Comment="http://twitter.com/#!/StackGaming/status/25732709078798336" />
  <row Id="34496" PostHistoryTypeId="2" PostId="14565" RevisionGUID="16ce5ed9-059a-432e-bd42-90b1be4208ae" CreationDate="2011-01-14T02:06:38.997" UserId="336" Text="What's the deal with trees in minecraft? Ever since the update they've been.. er... three-toned.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;Is this intentional behavior?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ablam.png&#xD;&#xA;  [2]: http://i.imgur.com/FFJA2.png" />
  <row Id="34497" PostHistoryTypeId="1" PostId="14565" RevisionGUID="16ce5ed9-059a-432e-bd42-90b1be4208ae" CreationDate="2011-01-14T02:06:38.997" UserId="336" Text="What happened to my trees?" />
  <row Id="34498" PostHistoryTypeId="3" PostId="14565" RevisionGUID="16ce5ed9-059a-432e-bd42-90b1be4208ae" CreationDate="2011-01-14T02:06:38.997" UserId="336" Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="34499" PostHistoryTypeId="2" PostId="14566" RevisionGUID="f5bf2429-7fb0-41e0-a55e-fcc7d06222ca" CreationDate="2011-01-14T02:25:57.133" UserId="3015" Text="So with the latest patch spiders can climb walls. What can we do to secure our towns/castles/hovels against these new mobile menaces? Does adding a lip to the wall work? Or is there some block they won't climb?" />
  <row Id="34500" PostHistoryTypeId="1" PostId="14566" RevisionGUID="f5bf2429-7fb0-41e0-a55e-fcc7d06222ca" CreationDate="2011-01-14T02:25:57.133" UserId="3015" Text="Oh Gawd Spiders can Climb" />
  <row Id="34501" PostHistoryTypeId="3" PostId="14566" RevisionGUID="f5bf2429-7fb0-41e0-a55e-fcc7d06222ca" CreationDate="2011-01-14T02:25:57.133" UserId="3015" Text="&lt;minecraft&gt;" />
  <row Id="34502" PostHistoryTypeId="2" PostId="14567" RevisionGUID="0af5f30c-8516-4520-af0d-80fdd574dfa5" CreationDate="2011-01-14T02:39:46.173" UserId="6274" Text="I recently downloaded NetHack, and have begun to play on my laptop.  However, I find the directional key bindings rather cumbersome.  I do not have a Number Pad, and would rather not use the NumLock function on my laptop's keyboard.  So, I'm currently left to deal with the default non-numerical bindings for movement.  These are very counter-intuitive.&#xD;&#xA;&#xD;&#xA;The help file displays them as this:&#xD;&#xA;&#xD;&#xA;    y k u&#xD;&#xA;     \|/   &#xD;&#xA;    h-.-l&#xD;&#xA;     /|\&#xD;&#xA;    b j n&#xD;&#xA;&#xD;&#xA;When, in reality, they're laid out more like this:&#xD;&#xA;&#xD;&#xA;     YU&#xD;&#xA;     HJKL.&#xD;&#xA;    BN&#xD;&#xA;&#xD;&#xA;Is there any way to change this key binding to be less confusing - perhaps even using the actual directional keypad?" />
  <row Id="34503" PostHistoryTypeId="1" PostId="14567" RevisionGUID="0af5f30c-8516-4520-af0d-80fdd574dfa5" CreationDate="2011-01-14T02:39:46.173" UserId="6274" Text="Can I change the movement keys in NetHack?" />
  <row Id="34504" PostHistoryTypeId="3" PostId="14567" RevisionGUID="0af5f30c-8516-4520-af0d-80fdd574dfa5" CreationDate="2011-01-14T02:39:46.173" UserId="6274" Text="&lt;nethack&gt;&lt;keyboard-controls&gt;&lt;customize&gt;" />
  <row Id="34505" PostHistoryTypeId="2" PostId="14568" RevisionGUID="a7d34f64-e502-44bc-8f21-b4b0c9ed2c79" CreationDate="2011-01-14T03:19:59.623" UserId="857" Text="As far as I know, there's no way to remap the keys outside of a recompiling from source, or a crazy hack like using AutoHotKey to map entirely different keys on the keyboard to hjkl/yubn. Obviously that has side-effects though.&#xD;&#xA;&#xD;&#xA;So you have a couple of options:&#xD;&#xA;&#xD;&#xA;1. You may not have an actual numpad, but most laptops have a mode that can &quot;convert&quot; part of the keyboard into a numpad, by holding down the &quot;Fn&quot; key, or using a &quot;Fn Lock&quot; key to toggle it on/off.&#xD;&#xA;2. Get used to hjkl/yubn, and be glad that if you ever decide to learn how to use vim in the future, you'll already have moving around with hjkl solidly ingrained into your muscle memory." />
  <row Id="34506" PostHistoryTypeId="5" PostId="14478" RevisionGUID="276f09db-5cb0-4069-8506-9c66b4d61b11" CreationDate="2011-01-14T03:24:16.277" UserId="102" Comment="added 2 characters in body" Text="According to this [GameFaqs strategy guide][1], the following works for maintaining a good relationship with the Pope:&#xD;&#xA;&#xD;&#xA;&quot;Doing missions for the Pope, not fighting other Catholics, and giving the Pope&#xD;&#xA;large sums of money are good ways to maintain a healthy relationship with him.&quot;&#xD;&#xA;&#xD;&#xA;The strategy guide also mentions assassinating the Pope to try to get someone more favorable to you to be the Pope and bribery for when you get excommunicated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/pc/931592-medieval-ii-total-war/faqs/49193" />
  <row Id="34507" PostHistoryTypeId="25" PostId="14566" RevisionGUID="99025e16-817a-45f9-8a84-1e84665e0b62" CreationDate="2011-01-14T04:55:33.357" Comment="http://twitter.com/#!/StackGaming/status/25778019507376128" />
  <row Id="34508" PostHistoryTypeId="2" PostId="14569" RevisionGUID="6d9f27af-a1c2-4ba2-8d3d-9ddc6fb5a625" CreationDate="2011-01-14T05:01:24.453" UserId="1777" Text="When you use [Bone Meal][1] as a dye on [Wool][2], you just get Wool in return. Also, once Wool has been dyed another color, it cannot be dyed white again.&#xD;&#xA;&#xD;&#xA;What's the point of using Bone Meal if it doesn't change anything?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Bone_Meal&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Wool" />
  <row Id="34509" PostHistoryTypeId="1" PostId="14569" RevisionGUID="6d9f27af-a1c2-4ba2-8d3d-9ddc6fb5a625" CreationDate="2011-01-14T05:01:24.453" UserId="1777" Text="What's the point of white dye?" />
  <row Id="34510" PostHistoryTypeId="3" PostId="14569" RevisionGUID="6d9f27af-a1c2-4ba2-8d3d-9ddc6fb5a625" CreationDate="2011-01-14T05:01:24.453" UserId="1777" Text="&lt;minecraft&gt;" />
  <row Id="34512" PostHistoryTypeId="2" PostId="14571" RevisionGUID="0cf1cb7a-8eb2-4670-9fa1-45297f34dedb" CreationDate="2011-01-14T05:06:55.757" UserId="18" Text="Bone Meal is also used to make Light Blue and Pink Dye (when mixed with a Lapis Lazuli and a Rose Red respectively). As to why you would need to make white wool, I don't know." />
  <row Id="34514" PostHistoryTypeId="2" PostId="14573" RevisionGUID="72b348c1-bbea-4232-8bca-69e7e436600d" CreationDate="2011-01-14T05:16:57.900" UserId="18" Text="I'm fairly sure this is a bug upon the save moving to the newer version of Minecraft.&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;I made a new world, and all the trees were generated with the same colour of leaves. Because of this, I'm almost certain the multicoloured trees were unintentional.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/W2C6n.png" />
  <row Id="34515" PostHistoryTypeId="2" PostId="14574" RevisionGUID="5bd7653c-e4a2-4f87-ad53-6e1ed39baf23" CreationDate="2011-01-14T05:21:39.347" UserId="18" Text="According to the [wiki][1] and various forum posters, a one block lip will stop the spiders from climbing onto your roofs. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider" />
  <row Id="34516" PostHistoryTypeId="2" PostId="14575" RevisionGUID="e7f4a741-709c-4880-a5a2-d88e8163a61a" CreationDate="2011-01-14T05:31:54.857" UserId="3906" Text="They have official names now: Atlas and P-Body.&#xD;&#xA;&#xD;&#xA;Refs:&#xD;&#xA;&#xD;&#xA;[http://www.wired.com/video/portal-2-atlas-and-pbody-prepare-for-testing/713558795001][1]&#xD;&#xA;[http://www.examiner.com/pc-game-in-national/portal-2-video-shows-atlas-and-p-body][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/video/portal-2-atlas-and-pbody-prepare-for-testing/713558795001&#xD;&#xA;  [2]: http://www.examiner.com/pc-game-in-national/portal-2-video-shows-atlas-and-p-body" />
  <row Id="34517" PostHistoryTypeId="2" PostId="14576" RevisionGUID="e00f842b-19ac-491e-9d06-405b02fdb832" CreationDate="2011-01-14T05:52:05.377" UserId="6314" Text="On a sidenote, I love that everyone automatically assumes this is about Minecraft. Which of course it is.&#xD;&#xA;&#xD;&#xA;Ontopic, I assume they wouldn't be able to climb past a lip, just common sense really. &#xD;&#xA;&#xD;&#xA;Unless they had a bucket of water of course :O" />
  <row Id="34519" PostHistoryTypeId="2" PostId="14577" RevisionGUID="43ddc7bb-2fd2-4393-b097-a998be65c058" CreationDate="2011-01-14T07:41:28.747" UserId="6315" Text="I have the limited edition of the game so already have the cop version of the Porsche Cayman S but I would like to know how to get the racing version. Has anyone unlocked this?&#xD;&#xA;&#xD;&#xA;thanks," />
  <row Id="34520" PostHistoryTypeId="1" PostId="14577" RevisionGUID="43ddc7bb-2fd2-4393-b097-a998be65c058" CreationDate="2011-01-14T07:41:28.747" UserId="6315" Text="At what stage will I get the Porsche Cayman S in Need for Speed Hot Pursuit on Xbox 360?" />
  <row Id="34521" PostHistoryTypeId="3" PostId="14577" RevisionGUID="43ddc7bb-2fd2-4393-b097-a998be65c058" CreationDate="2011-01-14T07:41:28.747" UserId="6315" Text="&lt;nfs-hot-pursuit&gt;" />
  <row Id="34522" PostHistoryTypeId="2" PostId="14578" RevisionGUID="269561c8-ebbb-48c6-8865-03ab9015fec2" CreationDate="2011-01-14T07:53:51.003" UserId="5983" Text="Recently I purchased a platinum package of Hearts of Iron II (includes Doomsday and Armageddon) at a real bargain price. However, I never played any Europa Universalis-based game before and now wonder if HoI2 with all expansions is the proper way to start with Paradox grand strategies. To be honest, I am little afraid of being overwhelmed by the game's complexity and difficulty right from the start.&#xD;&#xA;&#xD;&#xA;My question is - should I play any earlier EU game to fully enjoy HoI2 with all expansions? If so, which one would you recommend (first EU, first HoI, or maybe EU2)? &#xD;&#xA;&#xD;&#xA;Is it worth to purchase and play the first HoI for some time to get used to game rules, concepts and mechanics? Are these two games significantly different, or is the later version a simple, logical extension of the formula?&#xD;&#xA;&#xD;&#xA;Thank you in advance." />
  <row Id="34523" PostHistoryTypeId="1" PostId="14578" RevisionGUID="269561c8-ebbb-48c6-8865-03ab9015fec2" CreationDate="2011-01-14T07:53:51.003" UserId="5983" Text="Should I play Hearts of Iron before Hearts of Iron II w/ expansions?" />
  <row Id="34524" PostHistoryTypeId="3" PostId="14578" RevisionGUID="269561c8-ebbb-48c6-8865-03ab9015fec2" CreationDate="2011-01-14T07:53:51.003" UserId="5983" Text="&lt;hearts-of-iron-3&gt;" />
  <row Id="34525" PostHistoryTypeId="25" PostId="14569" RevisionGUID="20082aeb-6738-4bd7-9e0f-e481881acb21" CreationDate="2011-01-14T07:55:33.903" Comment="http://twitter.com/#!/StackGaming/status/25823319198539776" />
  <row Id="34526" PostHistoryTypeId="5" PostId="14577" RevisionGUID="dfbe7bba-54b7-4d51-ac52-370d07cdfc70" CreationDate="2011-01-14T08:14:33.147" UserId="207" Comment="Added unlockable tag and fixed up some grammar. Took out 360 from title since I don't think this is platform-specific." Text="I have the limited edition of the game, so I already have the cop version of the Porsche Cayman S, but I would like to know how to get the racing version. Has anyone unlocked this?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="34527" PostHistoryTypeId="4" PostId="14577" RevisionGUID="dfbe7bba-54b7-4d51-ac52-370d07cdfc70" CreationDate="2011-01-14T08:14:33.147" UserId="207" Comment="Added unlockable tag and fixed up some grammar. Took out 360 from title since I don't think this is platform-specific." Text="At what stage will I get the Porsche Cayman S in Need for Speed: Hot Pursuit?" />
  <row Id="34528" PostHistoryTypeId="6" PostId="14577" RevisionGUID="dfbe7bba-54b7-4d51-ac52-370d07cdfc70" CreationDate="2011-01-14T08:14:33.147" UserId="207" Comment="Added unlockable tag and fixed up some grammar. Took out 360 from title since I don't think this is platform-specific." Text="&lt;unlockable&gt;&lt;nfs-hot-pursuit&gt;" />
  <row Id="34529" PostHistoryTypeId="5" PostId="7340" RevisionGUID="64251efb-9d0d-44e8-ab4c-bf11074e0c6e" CreationDate="2011-01-14T08:21:00.243" UserId="730" Comment="removed link and add more info; deleted 143 characters in body" Text="Steam is a PC/Mac social platform for the digital distribution of games.&#xD;&#xA;" />
  <row Id="34530" PostHistoryTypeId="5" PostId="6734" RevisionGUID="dad74b32-ec72-49e7-821f-29d3b6b883e6" CreationDate="2011-01-14T08:21:54.440" UserId="730" Comment="added 137 characters in body" Text="Steam is a platform for the digital distribution of games on PC and Mac, created by Valve Corporation. Steam implements many social features like chat, in-game voice, game recommendations, community groups and more.&#xD;&#xA;&#xD;&#xA;[More info][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/about/" />
  <row Id="34531" PostHistoryTypeId="5" PostId="14576" RevisionGUID="3e4d4643-bb13-4ca0-8e3b-9f57d6bdce66" CreationDate="2011-01-14T08:40:01.450" UserId="23" Comment="Welcome to the site!" Text="I assume they wouldn't be able to climb past a lip, just common sense really. &#xD;&#xA;&#xD;&#xA;Unless they had a bucket of water of course..." />
  <row Id="34532" PostHistoryTypeId="2" PostId="14579" RevisionGUID="de1e1b00-9193-47b2-8844-41cc40126311" CreationDate="2011-01-14T09:36:41.377" UserId="4314" Text="How do you approach the Khan scenario that comes with the basic Civ-5?&#xD;&#xA;Couple of ideas I'm working on, but always nice to hear from those who have tried and succeeded...&#xD;&#xA;&#xD;&#xA;1) Send horsemen off in different directions to explore the map whilst growing/building new cities?&#xD;&#xA;&#xD;&#xA;After about 40 turns i figured that was going nowhere fast... but I did learn the map so I have unavoidable knowledge of the terrain next time through.&#xD;&#xA;&#xD;&#xA;2) Send horsemen to conquer the nearest city-states, before turning attention to other civs?&#xD;&#xA;&#xD;&#xA;3) Strike at the biggest rival first and the rest will fall with ease?&#xD;&#xA;&#xD;&#xA;4) Strike at the smallest rival first and work your way up?&#xD;&#xA;&#xD;&#xA;I'm down at the middling levels of skill. Does your strategy change as you make it harder? How/Why?" />
  <row Id="34533" PostHistoryTypeId="1" PostId="14579" RevisionGUID="de1e1b00-9193-47b2-8844-41cc40126311" CreationDate="2011-01-14T09:36:41.377" UserId="4314" Text="Strategy to win the Khan scenario?" />
  <row Id="34534" PostHistoryTypeId="3" PostId="14579" RevisionGUID="de1e1b00-9193-47b2-8844-41cc40126311" CreationDate="2011-01-14T09:36:41.377" UserId="4314" Text="&lt;civilization-5&gt;" />
  <row Id="34536" PostHistoryTypeId="5" PostId="14579" RevisionGUID="3701d933-08ce-4558-831b-b32e1000994f" CreationDate="2011-01-14T10:37:02.953" UserId="23" Comment="Welcome! If you use dots, the list is automatically formatted for you :)" Text="How do you approach the Khan scenario that comes with the basic Civ-5?&#xD;&#xA;Couple of ideas I'm working on, but always nice to hear from those who have tried and succeeded...&#xD;&#xA;&#xD;&#xA;1. Send horsemen off in different directions to explore the map whilst growing/building new cities?&#xD;&#xA;&#xD;&#xA; After about 40 turns i figured that was going nowhere fast... but I did learn the map so I have unavoidable knowledge of the terrain next time through.&#xD;&#xA;&#xD;&#xA;2. Send horsemen to conquer the nearest city-states, before turning attention to other civs?&#xD;&#xA;&#xD;&#xA;3. Strike at the biggest rival first and the rest will fall with ease?&#xD;&#xA;&#xD;&#xA;4. Strike at the smallest rival first and work your way up?&#xD;&#xA;&#xD;&#xA;I'm down at the middling levels of skill. Does your strategy change as you make it harder? How/Why?" />
  <row Id="34537" PostHistoryTypeId="25" PostId="14565" RevisionGUID="5e3b59f7-1d28-4eb6-a18e-89afe65e2439" CreationDate="2011-01-14T10:55:33.693" Comment="http://twitter.com/#!/StackGaming/status/25868617241329664" />
  <row Id="34538" PostHistoryTypeId="2" PostId="14580" RevisionGUID="42aadbb6-ceba-4a47-aa00-02e72702e9b1" CreationDate="2011-01-14T11:15:42.360" UserId="6232" Text="Not at all. HOI2 is way better in any means, playing HOI wont give you anything for story or game mechanics, they both have same flow and time span excluding the expansions. It will be just nostalgic :)&#xD;&#xA;&#xD;&#xA;For playing EU/Victoria : actually they have the same engine but whole different approaches on gameplay. Each one give different flavors and depths. Playing EU1 before EU3 is like playing Civ1 over Civ5, wont effect your experience.&#xD;&#xA;&#xD;&#xA;For me best of Paradox game is the oldest one Crusader Kings, i spent ages on that game as i love the ancient days of small kingdoms and having a say on your heir's genes and education was awesome, EU is to0 much of big empires era, hard fights and less politics. &#xD;&#xA;&#xD;&#xA;Victoria and HOI both have more depth but also more distractions if you like to play the main scope, they cut the flow alot and i always felt like i am out of control all the time in both games..  :) " />
  <row Id="34539" PostHistoryTypeId="2" PostId="14581" RevisionGUID="dc558a69-7330-4231-99cd-b402195b8762" CreationDate="2011-01-14T11:32:03.600" UserId="6232" Text="I tried it couple of times but not sure right now. &#xD;&#xA;&#xD;&#xA;Though i generally give audio-novels a go on weird genres. So time-travel/audio-novel works pretty well as i remember. ( like publishing H.G.Wells Time Machine :)&#xD;&#xA;&#xD;&#xA;Other than that action and adventure should work too. &#xD;&#xA;&#xD;&#xA;If you need some cheats; &#xD;&#xA;http://app.downloadatoz.com/tutorial,8289,game-dev-story-compelet-unlock-guide-and-hints.html&#xD;&#xA;looks good, giving some idea about the game mechanics, i never knew i can open so many differen genres till now :)" />
  <row Id="34540" PostHistoryTypeId="2" PostId="14582" RevisionGUID="8bf382c4-d2aa-4fe0-9d07-c0d47d91447c" CreationDate="2011-01-14T11:34:17.100" UserId="6320" Text="if your a gamer 120hz is the way to go and yes there is a big difference when gaming the more framerates the slower things look to your eye not laggy but slower depending on your settings if you know the right ones it can be a huge advantage when cutting around corners and having to instantly shoot some one how do you think the pros do it? hope this helps love the no namer." />
  <row Id="34541" PostHistoryTypeId="2" PostId="14583" RevisionGUID="29ab423e-939e-46da-bffd-94c94fa77c5f" CreationDate="2011-01-14T11:36:39.137" UserId="1613" Text="I've been using a few methods:&#xD;&#xA;&#xD;&#xA; - [Fire Spray][1]&#xD;&#xA; - Sword (usually my Crescent Falchion)&#xD;&#xA; - Arrows&#xD;&#xA;&#xD;&#xA;But since obtaining the [**Firestorm**][2] spell I've been using that with much more success (though still not a perfect record).&#xD;&#xA;&#xD;&#xA;Which method I use depends on the circumstances though:&#xD;&#xA;&#xD;&#xA; - I use **Fire Spray** if the crystal lizard is alone and I can afford to chase it (ie. it won't suicide off a cliff to escape you, or it can't get there in time).&#xD;&#xA;&#xD;&#xA; - I've used a **sword** for lizards I can corner. Sometimes they are too low to hit though and get away anyway. (**Firestorm** works better in these circumstances - run the lizard into a corner and then blast him with the spell.)&#xD;&#xA;&#xD;&#xA; - I use arrows on lizards I don't want to or can't chase. It helps if you have a decent bow so you can kill it with less arrows. (I'm using a **Sticky Compound Short Bow +5**)&#xD;&#xA;&#xD;&#xA;If you don't have the necessary equipment to easily and quickly kill crystal lizards, I recommend avoiding them until you do. Some lizards are not easily avoided, but many are. Don't try killing them with sub-standard equipment - their drops are too valuable to gamble with.&#xD;&#xA;&#xD;&#xA;I'd also recommend manipulating the world into [Pure Black World Tendency][3] before finally killing the lizards, to give you a better chance of rare drops.&#xD;&#xA;&#xD;&#xA;  [1]: http://demonssouls.wikidot.com/fire-spray&#xD;&#xA;  [2]: http://demonssouls.wikidot.com/firestorm&#xD;&#xA;  [3]: http://demonssouls.wikidot.com/world-tendency" />
  <row Id="34542" PostHistoryTypeId="5" PostId="14583" RevisionGUID="4ce5dfcb-5bf5-4305-ac38-3932cd211cca" CreationDate="2011-01-14T11:49:22.763" UserId="1613" Comment="added 697 characters in body; added 110 characters in body; added 12 characters in body" Text="I've been using a few methods:&#xD;&#xA;&#xD;&#xA; - [Fire Spray][1]&#xD;&#xA; - Sword (usually my Crescent Falchion)&#xD;&#xA; - Arrows&#xD;&#xA;&#xD;&#xA;But since obtaining the [**Firestorm**][2] spell I've been using that with much more success (though still not a perfect record).&#xD;&#xA;&#xD;&#xA;Which method I use depends on the circumstances though:&#xD;&#xA;&#xD;&#xA; - I use **Fire Spray** if the crystal lizard is alone and I can afford to chase it (ie. it won't suicide off a cliff to escape you, or it can't get there in time).&#xD;&#xA;&#xD;&#xA; - I've used a **sword** for lizards I can corner. Sometimes they are too low to hit though and get away anyway. (**Firestorm** works better in these circumstances - run the lizard into a corner and then blast him with the spell.)&#xD;&#xA;&#xD;&#xA; - I use arrows on lizards I don't want to or can't chase. It helps if you have a decent bow so you can kill it with less arrows. (I'm using a **Sticky Compound Short Bow +5**.) Use the zoom feature to shoot further and more accurately. (Don't use the crossbow - it does not have the zoom feature!)&#xD;&#xA;&#xD;&#xA;If you don't have the necessary equipment to easily and quickly kill crystal lizards, I recommend avoiding them until you do. Some lizards are not easily avoided, but many are. Don't try killing them with sub-standard equipment - their drops are too valuable to gamble with.&#xD;&#xA;&#xD;&#xA;I'd also recommend manipulating the world into [Pure Black World Tendency][3] before finally killing the lizards, to give you a better chance of rare drops.&#xD;&#xA;&#xD;&#xA;**EDIT:** One more handy tip I can give you:&#xD;&#xA;&#xD;&#xA;Crystal lizards have a spawn count, which is well described [here][4].&#xD;&#xA;&#xD;&#xA;If you have just hunted a lizard (successful or not), you can force a respawn of the lizard by reloading your game (using `Load Game` from the menu). If the lizard's spawn count has not already reached zero, the lizard will respawn, but the other enemies will not. Use this feature to position yourself and farm the lizards until they no longer appear.&#xD;&#xA;&#xD;&#xA;Be aware though that in the final area of a level (where you fight the archdemon), your load position will be at the archstone, not at your previous position.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://demonssouls.wikidot.com/fire-spray&#xD;&#xA;  [2]: http://demonssouls.wikidot.com/firestorm&#xD;&#xA;  [3]: http://demonssouls.wikidot.com/world-tendency&#xD;&#xA;  [4]: http://demonssouls.wikidot.com/crystal-lizards" />
  <row Id="34543" PostHistoryTypeId="2" PostId="14584" RevisionGUID="a52f6fe5-b83d-456a-b4c2-cad512b1ac4a" CreationDate="2011-01-14T13:30:34.190" UserId="6322" Text="Got 2 of them as a result of the most expensive hiring method: hollywood or something.&#xD;&#xA;They have between 200 and 400 points for fun, creavity, graphics and music. Great." />
  <row Id="34544" PostHistoryTypeId="2" PostId="14585" RevisionGUID="2cab0c6a-8449-4d81-8c69-7d3e1bf3a082" CreationDate="2011-01-14T13:45:12.117" UserId="5357" Text="&gt; The racer version of the Porsche Cayman S is available through a promotion with Dr Pepper and is XBOX 360 only. Look for further details soon.&#xD;&#xA;From: http://hotpursuit.needforspeed.com/game-info/cars/porsche-cayman-s&#xD;&#xA;&#xD;&#xA;So it looks like there isn't one for the majority of us :)" />
  <row Id="34545" PostHistoryTypeId="25" PostId="14578" RevisionGUID="74147881-0d45-41d3-8ef8-11987e43adf0" CreationDate="2011-01-14T13:55:33.970" Comment="http://twitter.com/#!/StackGaming/status/25913917280624640" />
  <row Id="34546" PostHistoryTypeId="5" PostId="14560" RevisionGUID="03c4ea13-aefb-4833-bbe2-729e984aa4a0" CreationDate="2011-01-14T14:04:06.907" UserId="3746" Comment="added 198 characters in body" Text="The only way I found to display a message is in the chat window. I'm looking to display some much bigger and hopefully screen-centered text (visible to yourself only).&#xD;&#xA;&#xD;&#xA;Is there such a command available?&#xD;&#xA;&#xD;&#xA;Thank you.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;Well... I'm trying to make a ganking addon (I know it's bad). You store your last victim into a variable and constantly spam that macro to detect if he's back alive and display a message." />
  <row Id="34547" PostHistoryTypeId="5" PostId="14582" RevisionGUID="d66b858c-9f42-4a86-ba36-06f6c18eb31e" CreationDate="2011-01-14T14:34:46.447" UserId="4103" Comment="deleted 21 characters in body" Text="If you are a gamer 120 Hz is the way to go and yes there is a big difference when gaming. The higher the framerates the slower things look to your eye. not laggy but slower depending on your settings. Iif you know the right ones it can be a huge advantage when cutting around corners and having to instantly shoot someone, how do you think the pros do it?" />
  <row Id="34548" PostHistoryTypeId="2" PostId="14586" RevisionGUID="be47f08e-48b2-46a5-a8aa-dc4abdec47da" CreationDate="2011-01-14T14:42:02.163" UserId="3015" Text="In addition to the above methods, I've found that a cactus wall around my tower ends up murdering all the spiders. They climb to the top of the cacti and sit there. They can't get to the tower wall because of the necessary one space gap involved with a cactus wall and proceed to die to the cacti spikes." />
  <row Id="34549" PostHistoryTypeId="2" PostId="14587" RevisionGUID="1369fdf1-fc35-4abf-a2f3-92b0a267e864" CreationDate="2011-01-14T14:47:55.090" UserId="137" Text="Does dying your clothes/cape have any effect in Assassin's Creed: Brotherhood, or is it purely cosmetic?" />
  <row Id="34550" PostHistoryTypeId="1" PostId="14587" RevisionGUID="1369fdf1-fc35-4abf-a2f3-92b0a267e864" CreationDate="2011-01-14T14:47:55.090" UserId="137" Text="Does dying your clothes/cape have any effect in Assassin's Creed: Brotherhood?" />
  <row Id="34551" PostHistoryTypeId="3" PostId="14587" RevisionGUID="1369fdf1-fc35-4abf-a2f3-92b0a267e864" CreationDate="2011-01-14T14:47:55.090" UserId="137" Text="&lt;assassins-creed-bh&gt;" />
  <row Id="34552" PostHistoryTypeId="5" PostId="14587" RevisionGUID="bbde25ae-7b00-436e-b35a-43402166a5d3" CreationDate="2011-01-14T14:53:47.730" UserId="13" Comment="corrected spelling" Text="Does dyeing your clothes/cape have any effect in Assassin's Creed: Brotherhood, or is it purely cosmetic?" />
  <row Id="34553" PostHistoryTypeId="4" PostId="14587" RevisionGUID="bbde25ae-7b00-436e-b35a-43402166a5d3" CreationDate="2011-01-14T14:53:47.730" UserId="13" Comment="corrected spelling" Text="Does dyeing your clothes/cape have any effect in Assassin's Creed: Brotherhood?" />
  <row Id="34554" PostHistoryTypeId="5" PostId="14555" RevisionGUID="34371dd7-1b0d-4e65-9aae-55d8ebf29d14" CreationDate="2011-01-14T14:55:44.493" UserId="122" Comment="Your post carries enough content that it could be considered an answer in itself." Text="Use Stun lock. Don't forget that you may use explosive to stun lock. And don't forget anti magic-user poisons." />
  <row Id="34557" PostHistoryTypeId="2" PostId="14588" RevisionGUID="24581944-6568-4f88-a2a7-af6657e25cb5" CreationDate="2011-01-14T15:22:10.333" UserId="3655" Text="I experience lag in all Live based gameplay on Halo Reach.&#xD;&#xA;&#xD;&#xA;Remember that like any matchmaking in Halo Reach one of the players in the game will be the host so even if your internet is great if the other players have poor internet then you may experience lag especially if they are host.  This is one of the reasons the game will sometimes pause to migrate hosts even if noone is dropping out as it sometimes decide that the host is too laggy.&#xD;&#xA;&#xD;&#xA;With regards to Firefight issue is that unlike standard matchmaking if one player is lagging particularly badly the game will sometimes stop and wait for a few seconds for them.  If their connection doesn't recover sufficiently in the time then I think the game forces them to quit which is why you sometimes get the paused *Waiting for Players* screen" />
  <row Id="34558" PostHistoryTypeId="2" PostId="14589" RevisionGUID="f025ac12-322c-4655-b55d-1be8daad7c5c" CreationDate="2011-01-14T15:43:21.217" UserId="2639" Text="I am playing Metal Gear 4 on PS3. I have not played any of the previous games in the series and the plot is full of old reverences. Can someone give a quick summary on what happened up series 3?" />
  <row Id="34559" PostHistoryTypeId="1" PostId="14589" RevisionGUID="f025ac12-322c-4655-b55d-1be8daad7c5c" CreationDate="2011-01-14T15:43:21.217" UserId="2639" Text="Metal gear 4 plot catch up" />
  <row Id="34560" PostHistoryTypeId="3" PostId="14589" RevisionGUID="f025ac12-322c-4655-b55d-1be8daad7c5c" CreationDate="2011-01-14T15:43:21.217" UserId="2639" Text="&lt;ps3&gt;&lt;metal-gear-series&gt;&lt;metal-gear-solid-4&gt;" />
  <row Id="34561" PostHistoryTypeId="2" PostId="14590" RevisionGUID="25291824-6d63-4c3d-9b83-4382255ddc45" CreationDate="2011-01-14T15:48:03.490" UserId="5983" Text="I think there are already many sites that contain info you seek. You might start looking [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Metal_Gear_Solid" />
  <row Id="34562" PostHistoryTypeId="6" PostId="14589" RevisionGUID="f1b6e2ff-624f-4145-8c3a-7fed37ac622a" CreationDate="2011-01-14T16:10:36.567" UserId="274" Comment="edited tags" Text="&lt;ps3&gt;&lt;plot&gt;&lt;metal-gear-series&gt;&lt;metal-gear-solid-4&gt;" />
  <row Id="34563" PostHistoryTypeId="5" PostId="14588" RevisionGUID="bb3d0635-e971-45af-9b94-630cd987996c" CreationDate="2011-01-14T16:23:41.647" UserId="207" Comment="Fixed up some grammar and spelling." Text="I experience lag in all Live based gameplay on Halo: Reach.&#xD;&#xA;&#xD;&#xA;Remember that like any matchmaking in Halo: Reach, one of the players in the game will be the host, so even if your internet is great, if the other players have poor internet then you may experience lag(especially if they are the host).  This is one of the reasons the game will sometimes pause to migrate hosts even if no one is dropping out as it sometimes decides that the host is too laggy.&#xD;&#xA;&#xD;&#xA;With regards to firefights, the issue is that, unlike standard matchmaking, if one player is lagging particularly badly the game will sometimes stop and wait for a few seconds for them.  If their connection doesn't recover sufficiently in the time then I think the game forces them to quit which is why you sometimes get the paused *Waiting for Players* screen." />
  <row Id="34564" PostHistoryTypeId="2" PostId="14591" RevisionGUID="adf356e3-12b9-48ae-a32d-5406c33d4eac" CreationDate="2011-01-14T16:30:22.843" UserId="341" Text="I know there are certain songs that cannot be imported from one version of Rock Band into another due to licensing issues.  What songs from Rock Band and Rock Band 2 are restricted in this way?" />
  <row Id="34565" PostHistoryTypeId="1" PostId="14591" RevisionGUID="adf356e3-12b9-48ae-a32d-5406c33d4eac" CreationDate="2011-01-14T16:30:22.843" UserId="341" Text="What songs from the Rock Band discs don't import into later versions?" />
  <row Id="34566" PostHistoryTypeId="3" PostId="14591" RevisionGUID="adf356e3-12b9-48ae-a32d-5406c33d4eac" CreationDate="2011-01-14T16:30:22.843" UserId="341" Text="&lt;rock-band&gt;" />
  <row Id="34567" PostHistoryTypeId="5" PostId="14574" RevisionGUID="69ed74a0-65e3-4258-afc2-871aef4e4ee5" CreationDate="2011-01-14T16:49:31.467" UserId="18" Comment="added edit; added 40 characters in body" Text="According to the [wiki][1] and various forum posters, a one block lip will stop the spiders from climbing onto your roofs. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://i.imgur.com/eWxow.png" />
  <row Id="34568" PostHistoryTypeId="25" PostId="14591" RevisionGUID="f8a03224-29e2-4758-ad42-b8ccfb17731d" CreationDate="2011-01-14T16:55:33.737" Comment="http://twitter.com/#!/StackGaming/status/25959214274846721" />
  <row Id="34569" PostHistoryTypeId="5" PostId="14589" RevisionGUID="0cf02d95-74cb-4932-b3f2-af55a1e7b9f0" CreationDate="2011-01-14T16:55:56.230" UserId="341" Comment="edited body" Text="I am playing Metal Gear 4 on PS3. I have not played any of the previous games in the series and the plot is full of old references. Can someone give a quick summary on what happened up series 3?" />
  <row Id="34570" PostHistoryTypeId="2" PostId="14592" RevisionGUID="9dfbdea5-86b1-4fb8-a900-31d3162d1461" CreationDate="2011-01-14T16:59:01.537" UserId="274" Text="Here is the list of songs that cannot be exported from each game in the series.&#xD;&#xA;&#xD;&#xA;## Rock Band 1&#xD;&#xA;* &quot;Enter Sandman&quot; by Metallica&#xD;&#xA;* &quot;Paranoid&quot; by Black Sabbath&#xD;&#xA;* &quot;Run to the Hills&quot; by Iron Maiden&#xD;&#xA;* &quot;Black Hole Sun&quot; by Soundgarden (To RB2 only)&#xD;&#xA;&#xD;&#xA;### European version&#xD;&#xA;The above, plus:&#xD;&#xA;&#xD;&#xA;* &quot;Monsoon&quot; by Tokio Hotel&#xD;&#xA;* &quot;Hier Kommt Alex&quot; by Die Toten Hosen (To RB2 only)&#xD;&#xA;* &quot;Rock 'n' Roll Star&quot; by Oasis  (To RB2 only)&#xD;&#xA;&#xD;&#xA;## Rock Band 2&#xD;&#xA;* &quot;Any Way You Want It&quot; by Journey&#xD;&#xA;* &quot;Battery&quot; by Metallica&#xD;&#xA;* &quot;Give It Away&quot; by Red Hot Chili Peppers&#xD;&#xA;* &quot;Let There Be Rock&quot; by AC/DC&#xD;&#xA;&#xD;&#xA;### Free downloads&#xD;&#xA;These songs can't be *exported* from Rock Band 2, but [were made available as a free download][1].&#xD;&#xA;&#xD;&#xA;* &quot;A Jagged Gorgeous Winter&quot; by The Main Drag&#xD;&#xA;* &quot;Conventional Lover&quot; by Speck&#xD;&#xA;* &quot;Get Clean&quot; by Anarchy Club&#xD;&#xA;* &quot;Night Lies&quot; by Bang Camaro&#xD;&#xA;* &quot;Rob the Prez-O-Dent&quot; by That Handsome Devil&#xD;&#xA;* &quot;Shoulder to the Plow&quot; by Breaking Wheel&#xD;&#xA;* &quot;Spoonman&quot; by Soundgarden&#xD;&#xA;* &quot;Supreme Girl&quot; by The Sterns&#xD;&#xA;* &quot;Visions&quot; by Abnormality&#xD;&#xA;* &quot;Welcome to the Neighborhood&quot; by Libyans&#xD;&#xA;&#xD;&#xA;## Lego Rock Band&#xD;&#xA;Everything!&#xD;&#xA;&#xD;&#xA;## Green Day: Rock Band&#xD;&#xA;Everything!&#xD;&#xA;&#xD;&#xA;## [Rock Band track packs][2]&#xD;&#xA;Everything! (That's kind of the point.)&#xD;&#xA;&#xD;&#xA;## The Beatles: Rock Band&#xD;&#xA;Nothing!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockband.com/forums/showthread.php?t=212327&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_Rock_Band_track_packs" />
  <row Id="34571" PostHistoryTypeId="2" PostId="14593" RevisionGUID="2e43d94f-05a1-43c3-a5ba-27b10a730964" CreationDate="2011-01-14T17:00:21.077" UserId="1840" Text="Once I had unlocked the more expensive job advertising options, I could start hiring them." />
  <row Id="34572" PostHistoryTypeId="5" PostId="14592" RevisionGUID="f59ad654-95d2-41f2-90ad-93e9892d5b04" CreationDate="2011-01-14T17:05:41.597" UserId="274" Comment="added 13 characters in body; deleted 83 characters in body" Text="## Rock Band 1&#xD;&#xA;* &quot;Enter Sandman&quot; by Metallica&#xD;&#xA;* &quot;Paranoid&quot; by Black Sabbath&#xD;&#xA;* &quot;Run to the Hills&quot; by Iron Maiden&#xD;&#xA;* &quot;Black Hole Sun&quot; by Soundgarden (To RB2 only)&#xD;&#xA;&#xD;&#xA;### European version&#xD;&#xA;The above, plus:&#xD;&#xA;&#xD;&#xA;* &quot;Monsoon&quot; by Tokio Hotel&#xD;&#xA;* &quot;Hier Kommt Alex&quot; by Die Toten Hosen (To RB2 only)&#xD;&#xA;* &quot;Rock 'n' Roll Star&quot; by Oasis  (To RB2 only)&#xD;&#xA;&#xD;&#xA;## Rock Band 2&#xD;&#xA;* &quot;Any Way You Want It&quot; by Journey&#xD;&#xA;* &quot;Battery&quot; by Metallica&#xD;&#xA;* &quot;Give It Away&quot; by Red Hot Chili Peppers&#xD;&#xA;* &quot;Let There Be Rock&quot; by AC/DC&#xD;&#xA;&#xD;&#xA;### Free downloads&#xD;&#xA;These songs can't be *exported* from Rock Band 2, but [were made available as a free download for everyone][1].&#xD;&#xA;&#xD;&#xA;* &quot;A Jagged Gorgeous Winter&quot; by The Main Drag&#xD;&#xA;* &quot;Conventional Lover&quot; by Speck&#xD;&#xA;* &quot;Get Clean&quot; by Anarchy Club&#xD;&#xA;* &quot;Night Lies&quot; by Bang Camaro&#xD;&#xA;* &quot;Rob the Prez-O-Dent&quot; by That Handsome Devil&#xD;&#xA;* &quot;Shoulder to the Plow&quot; by Breaking Wheel&#xD;&#xA;* &quot;Spoonman&quot; by Soundgarden&#xD;&#xA;* &quot;Supreme Girl&quot; by The Sterns&#xD;&#xA;* &quot;Visions&quot; by Abnormality&#xD;&#xA;* &quot;Welcome to the Neighborhood&quot; by Libyans&#xD;&#xA;&#xD;&#xA;## Lego Rock Band&#xD;&#xA;Everything!&#xD;&#xA;&#xD;&#xA;## Green Day: Rock Band&#xD;&#xA;Everything!&#xD;&#xA;&#xD;&#xA;## [Rock Band track packs][2]&#xD;&#xA;Everything! (That's kind of the point.)&#xD;&#xA;&#xD;&#xA;## The Beatles: Rock Band&#xD;&#xA;Nothing!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockband.com/forums/showthread.php?t=212327&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_Rock_Band_track_packs" />
  <row Id="34573" PostHistoryTypeId="2" PostId="14594" RevisionGUID="b0dc9d11-f9ea-4a09-b0fa-4503f66bda11" CreationDate="2011-01-14T17:09:18.520" UserId="6330" Text="Breaking this down by card type:&#xD;&#xA;&#xD;&#xA;**Ace to 10:** I like a good mix of cards here, mostly because you never know when you're going to need a 3 to get to 26.  Granted, if you have nothing but 10's and 6's in your deck, you never really need to worry about that...&#xD;&#xA;&#xD;&#xA;**Jack:** Eliminating an opponent's 10 with attached King is something quite exquisite.  You can never have too many Jacks.&#xD;&#xA;&#xD;&#xA;**Queen:** This is my least frequently used card.  I keep a couple in my deck, but mostly use them just to mess with an opponent.  If they put down a 10 followed by a 9, drop the Queen on it and they have to throw out the entire pile.&#xD;&#xA;&#xD;&#xA;**King:** Very valuable.  You'd be hard pressed to find a place where these are useless.  Throw in a bunch!&#xD;&#xA;&#xD;&#xA;**Joker:** This is card that really makes the game fun.  Play it on your own deck and watch as your opponent's cards go flying off the table.  If you like a challenge, get as many of these as possible.&#xD;&#xA;&#xD;&#xA;So the final verdict is: good mix of number cards, plenty of Jacks and Kings, very few if any Queens, and as many Jokers as you feel you can handle." />
  <row Id="34574" PostHistoryTypeId="6" PostId="14591" RevisionGUID="056ad2b1-c98f-4ad1-896a-9bc40e2620a7" CreationDate="2011-01-14T17:12:49.423" UserId="274" Comment="edited tags" Text="&lt;rock-band&gt;&lt;rock-band-3&gt;&lt;rock-band-2&gt;" />
  <row Id="34575" PostHistoryTypeId="6" PostId="6617" RevisionGUID="d4f91668-3304-4683-822a-57d76bf61184" CreationDate="2011-01-14T17:13:34.603" UserId="274" Comment="edited tags" Text="&lt;hardware&gt;&lt;framerate&gt;&lt;display&gt;" />
  <row Id="34576" PostHistoryTypeId="2" PostId="14595" RevisionGUID="495daeef-862f-4224-bac5-384f4c009acf" CreationDate="2011-01-14T17:14:38.473" UserId="6330" Text="I use an empty trailer in Goodsprings.  (yes, I now live in a trailer)  &#xD;&#xA;&#xD;&#xA;It has a bed and a box, and it's relatively close to a workbench, reloading bench, and the post box.  The only thing you need to walk a bit for is a fire.&#xD;&#xA;&#xD;&#xA;If you've run into the Caravan deck bug where new cards are not automatically put into  your deck, you'll probably want access to a second, empty container.  Just put all your cards into the box, leave, then come back and take all." />
  <row Id="34577" PostHistoryTypeId="2" PostId="14596" RevisionGUID="4258cc82-1cc5-4e9c-97a3-05f2723b1956" CreationDate="2011-01-14T17:21:39.147" UserId="4544" Text="You can download the Metal Gear Solid 4 Database from de PSN. It's free! All the informations about de series is in there. There is no spoiler! The informations about metal gear solid 4 are erased and will be completed when you'll finish the game.&#xD;&#xA;&#xD;&#xA;I was in the same situation  and this helped me a lot!" />
  <row Id="34581" PostHistoryTypeId="2" PostId="14598" RevisionGUID="d995a0e8-6753-431c-82d2-9153a72cc29e" CreationDate="2011-01-14T17:43:20.127" UserId="6332" Text="It really helps to go at it if you have fireballs.  You have to be standing on the second or third stair right up against the next stair. kill the first koopa and wait for the second.  Right as he's falling off two steps above you, jump straight up (not a max height jump; about mid height.)  If you do it just right you'll hit him and the koopa shell will sit there.  don't move towards it; you'll kick it and ruin it.  Once the shell is stopped, you have to jump just right to get it going; it can't be a short jump or a tall jump; about mid-height or just slightly higher.  it's got to be just right.  keep at it and eventually youll jump repeatedly without pushing the button, get lots of points and eventually start cranking out men.  Don't do it too many times or it will kill you and end your game." />
  <row Id="34582" PostHistoryTypeId="2" PostId="14599" RevisionGUID="0cb6271e-0e9e-4cc5-8cc3-ad9284d777f0" CreationDate="2011-01-14T17:43:23.537" UserId="2259" Text="You didn't seem to ask about (S)NES games specifically, just cite them as examples, but [Super Meat Boy has glitch/negative worlds](http://gaming.stackexchange.com/questions/13200/under-what-circumstances-can-i-unlock-the-negative-levels-in-super-meat-boy)." />
  <row Id="34586" PostHistoryTypeId="5" PostId="12525" RevisionGUID="1ab5b7f0-fd78-41d0-90e3-58524b3259ce" CreationDate="2011-01-14T18:19:57.677" UserId="1070" Comment="added 228 characters in body" Text="I've been playing the Scout since Hero status opened up and I've never been discovered by zombies automatically. There's quite a bit of text in die2nite that suggests something *might* happen (such as getting an infection from the well if someone &quot;falls in&quot; as reported by the gazette) when, in fact, no functionality exists behind it. I suspect this is the case with Scouts traveling through zombie-controlled territory.&#xD;&#xA;&#xD;&#xA;However, do be careful what actions you take while hidden. Unless the action is marked with a scout icon, you will be revealed to the zombies and then you have to be in control of the zone and take an action (0AP required) to regain your hidden status.&#xD;&#xA;&#xD;&#xA;**Update:** I have actually heard from people that you can be discovered upon entering a zone. It is apparently very rare and people also report getting xml errors from the game at the same time. Bug? Or untested rare event?" />
  <row Id="34587" PostHistoryTypeId="2" PostId="14600" RevisionGUID="c3eadc3f-62bb-4f8d-82ae-1c2db1fa1263" CreationDate="2011-01-14T18:28:57.857" UserId="102" Text="So, I'm going to write these in order of Metal Gear games (which is not chronological order) because I think that's the way he wanted the story told.  I'm also going to start at Metal Gear, not Metal Gear Solid, because if you didn't play Metal Gear there is something wrong with you...&#xD;&#xA;&#xD;&#xA;I'll also try to keep this brief&#xD;&#xA;&#xD;&#xA;##Metal Gear##&#xD;&#xA;The Protagonist (largely across the series) is Solid Snake.  In the beginning you're the Rookie on a team called FOXHOUND which is headed up by a man known as BIG BOSS (these are all call signs).  You're goal is to infiltrate a compound known as &quot;Outer Heaven&quot; which is run by a bunch of futuristic mercenaries lead up by the &quot;Legendary Mercenary&quot; (I assume that sounded cooler in Japanese).  Your buddy Gray Fox went in before you but they lost contact with him so you have to get in, save him, and figure out his cryptic last message &quot;METAL GEAR.&quot;&#xD;&#xA;&#xD;&#xA;The game is actually a lot of fun but comes from the school of HARD where Mega Man 1-3 and Dwarf Fortress spent their formative years.  Eventually you rescue Fox only to learn that Metal Gear is a giant Mech that can launch Nuclear Weapons.  Everyone seems kind of hung up on the Nuclear part...  You neutralize Metal Gear only to find out that the &quot;Legendary Mercenary&quot; is your boss: BIG BOSS.  You fight BIG BOSS and escape before the place blows up.&#xD;&#xA;&#xD;&#xA;##Metal Gear 2: Solid Snake##&#xD;&#xA;A group called Zanzibarland captures a scientist Dr. Kio Marv because he's solved the worlds Oil Problems (why is kind of silly).  Solid Snake comes out of retirement (this happens a LOT) and joins FOXHOUND again under Roy Campbell.  You're to deal with Zanzibarland who you quickly find out is headed up by BIG BOSS; also he has another METAL GEAR model D.  You find out that Gray Fox has betrayed you (betrayal in a Metal Gear game? SHOCKING) and you manage to arrive too late as the good doctor is dead.  You do get the world changing formula and then fight Gray Fox and BIG BOSS.  Not nearly as cool as the first game, but the gameplay is smoother.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid##&#xD;&#xA;FOXHOUND rebells and takes over a compound in the Alaska known as Shadow Moses.  Once again Solid Snake has to come out of retirement to deal with the bad guys.  Luckily this time BIG BOSS is actually dead, but unluckily they have a new METAL GEAR: REX.  They also have a couple hostages including Roy Campbell's niece (I never was 100% why all of FOXHOUND except Campbell revolted).  You sneak in and save the hostages, fight Revolver Ocelot, who seems to think this is the 1800s, get saved by a creepy Cyborg Ninja, who no one knows and may or may not be a friend and have a short love story with Meryl Silverberg (Campbell's niece).&#xD;&#xA;&#xD;&#xA;You fight your way through former FOXHOUND members, including some really cool guys like Psycho Mantis who literally reads your save files, find out Cyborg Ninja is Grey Fox with a Lobotomy, get caught by the bad guys, tortured by Ocelot, figure out people have been lying to you, figure out you're a clone (I shit you not), meet your clone brother: Liquid Snake, destroy METAL GEAR REX, kick Liquid's butt, then watch him get killed by the Fox Die Virus, Find out Ocelot is a spy for the President and that one day the Fox Die Virus will kill you too (but not today).  All and all this game starts off sane and gets progressively less so.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 2: Sons of Liberty##&#xD;&#xA;If you thought the plot to MGS was convoluted just wait... There are two stories in this game&#xD;&#xA;&#xD;&#xA;In the first story you're once again Solid Snake, only this time you're working for a renegade group going round and destroying METAL GEAR in third world countries with your buddy Otacon (one of the designers of REX).  You find out the U.S. Navy is building anti-METAL GEAR METAL GEAR, called RAY, and instead of giving them a slap on the back you decide to sabotage the entire thing...  You sneak on to an Oil Tanker, figure out how to fight (something you could barely do in the last 3 games), only to see Revolver Ocelot take over the ship with a bunch of Russians.  Apparently, Ocelot thought it would be a good idea to replace his hand with your brother Liquid's and thinks he's Liquid now... well sometimes he does, its weird.  Liquid/Ocelot sinks the tanker and escapes with RAY.&#xD;&#xA;&#xD;&#xA;The second story happens two years after the first.  Apparently after the tanker went down they build a giant Oil Platform to cover up the whole METAL GEAR thing; and sure enough it gets taken over by terrorists known as The Sons of Liberty.  The newest member of FOXHOUND Snake... I mean Raiden gets sent in to take then out and rescue the President.  This is the first game where you don't play as Solid Snake.  Now you might think: why not just send in Navy SEALs and let them take care of this?  I guess they did that and it failed miserably.  So bad there is only one left:Lieutenant Junior Grade Iroquois Pliskin who, for some reason, looks a whole lot like Solid Snake; go figure.&#xD;&#xA;&#xD;&#xA;TRIVIA: Snake Plissken, played by Kurt Russel was the main character in the post apocalyptic movies: Escape from New York and Escape from LA.&#xD;&#xA;&#xD;&#xA;Cyborg Ninja shows up again (despite dying in MGS) calling himself Mr. X and Revolver Ocelot/Liquid Snake has showed up for shits and giggles.  You fight someone claiming to be Solid Snake (who Pliskin assures you isn't), who later turns out to be Solidus Snake (its like they're not even trying...), rescue the President, find out the whole oil platform thing is to hide ARSENAL GEAR which protects a super computer known as GW.  &#xD;&#xA;&#xD;&#xA;In a plot line right out of Live Free or Die Hard, GW can control all of the internets... I guess.  You get captured, tortured, find out Raiden used to be a child soldier and Solidus your adopted father, find out your Girl Friend and Commander Colonel Roy Campbell are both just GW.  Apparently, the entire world is a sham and its run by these guys called the La-Li-Lu-Le-Lo (or the Patriots for short).  The Patriots want to use GW to know everything about everyone always (if that makes sense) but they don't want people knowing stuff about them, so they built GW to collect all information about everyone but them, so Liquid figures he can use that to track down the Patriots and Solidus just wants to blow it up, and apparently the Patriots set Solidus up so this entire thing would be a simulator for Raiden to become the next Solid Snake.  So you beat 25 METAL GEAR RAY, get your Fission Mailed, crash into New York City, defeat Solidus, find out your GF isn't a computer program and generally save the day.&#xD;&#xA;&#xD;&#xA;No part of the Patriots story line is concluded, and everyone seems to ignore this for no good reason.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 3: Snake Eater##&#xD;&#xA;After the cliff hanger at the end of MGS2, in true Metal Gear Solid fashion, MGS3 has NOTHING TO DO WITH IT.  Instead, MGS3 is a prequal.  You're Naked Snake (see how hard was that) who was trained under The BOSS a hero of WW2 who also defects to the Russians. You infiltrate their base, learn about an Illuminati-esque organization The Philosophers who may or may not be dead, meet a young Revolver Ocelot, find out The BOSS didn't defect and is only on a mission, beat up everybody, save the world (but in secret), get dubbed the boss of all bosses: BIG BOSS, and FINALLY get to have sex with a hot chick.  Oh and Ocelot works for the CIA under the call sign ADAM... no clue why.&#xD;&#xA;&#xD;&#xA;Honestly, it has almost nothing to do with the Plot, but it is one of the Best games in the series (on par with MGS or the first story of MGS2) definitely worth playing, but completely irrelevant to the plot.  I realize the &quot;Philosopher's Legacy&quot; (a giant pile of money) is supposed to bank roll the La-Li-Lu-Le-Lo, but I could have done without that bit of fiction.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34588" PostHistoryTypeId="5" PostId="14600" RevisionGUID="f5d44899-1fd8-4129-88af-f33359a3c4c6" CreationDate="2011-01-14T18:36:14.590" UserId="102" Comment="added 355 characters in body" Text="So, I'm going to write these in order of Metal Gear games (which is not chronological order) because I think that's the way he wanted the story told.  I'm also going to start at Metal Gear, not Metal Gear Solid, because if you didn't play Metal Gear there is something wrong with you...&#xD;&#xA;&#xD;&#xA;I'll also try to keep this brief&#xD;&#xA;&#xD;&#xA;##Metal Gear##&#xD;&#xA;The Protagonist (largely across the series) is Solid Snake.  In the beginning you're the Rookie on a team called FOXHOUND which is headed up by a man known as BIG BOSS (these are all call signs).  You're goal is to infiltrate a compound known as &quot;Outer Heaven&quot; which is run by a bunch of futuristic mercenaries lead up by the &quot;Legendary Mercenary&quot; (I assume that sounded cooler in Japanese).  Your buddy Gray Fox went in before you but they lost contact with him so you have to get in, save him, and figure out his cryptic last message &quot;METAL GEAR.&quot;&#xD;&#xA;&#xD;&#xA;The game is actually a lot of fun but comes from the school of HARD where Mega Man 1-3 and Dwarf Fortress spent their formative years.  Eventually you rescue Fox only to learn that Metal Gear is a giant Mech that can launch Nuclear Weapons.  Everyone seems kind of hung up on the Nuclear part...  You neutralize Metal Gear only to find out that the &quot;Legendary Mercenary&quot; is your boss: BIG BOSS.  You fight BIG BOSS and escape before the place blows up.&#xD;&#xA;&#xD;&#xA;##Metal Gear 2: Solid Snake##&#xD;&#xA;A group called Zanzibarland captures a scientist Dr. Kio Marv because he's solved the worlds Oil Problems (why is kind of silly).  Solid Snake comes out of retirement (this happens a LOT) and joins FOXHOUND again under Roy Campbell.  You're to deal with Zanzibarland who you quickly find out is headed up by BIG BOSS; also he has another METAL GEAR model D.  You find out that Gray Fox has betrayed you (betrayal in a Metal Gear game? SHOCKING) and you manage to arrive too late as the good doctor is dead.  You do get the world changing formula and then fight Gray Fox and BIG BOSS.  Not nearly as cool as the first game, but the gameplay is smoother.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid##&#xD;&#xA;FOXHOUND rebells and takes over a compound in the Alaska known as Shadow Moses.  Once again Solid Snake has to come out of retirement to deal with the bad guys.  Luckily this time BIG BOSS is actually dead, but unluckily they have a new METAL GEAR: REX.  They also have a couple hostages including Roy Campbell's niece (I never was 100% why all of FOXHOUND except Campbell revolted).  You sneak in and save the hostages, fight Revolver Ocelot, who seems to think this is the 1800s, get saved by a creepy Cyborg Ninja, who no one knows and may or may not be a friend and have a short love story with Meryl Silverberg (Campbell's niece).&#xD;&#xA;&#xD;&#xA;You fight your way through former FOXHOUND members, including some really cool guys like Psycho Mantis who literally reads your save files, find out Cyborg Ninja is Grey Fox with a Lobotomy, get caught by the bad guys, tortured by Ocelot, figure out people have been lying to you, figure out you're a clone (I shit you not), meet your clone brother: Liquid Snake, destroy METAL GEAR REX, kick Liquid's butt, then watch him get killed by the Fox Die Virus, Find out Ocelot is a spy for the President and that one day the Fox Die Virus will kill you too (but not today).  All and all this game starts off sane and gets progressively less so.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 2: Sons of Liberty##&#xD;&#xA;If you thought the plot to MGS was convoluted just wait... There are two stories in this game&#xD;&#xA;&#xD;&#xA;In the first story you're once again Solid Snake, only this time you're working for a renegade group going round and destroying METAL GEAR in third world countries with your buddy Otacon (one of the designers of REX).  You find out the U.S. Navy is building anti-METAL GEAR METAL GEAR, called RAY, and instead of giving them a slap on the back you decide to sabotage the entire thing...  You sneak on to an Oil Tanker, figure out how to fight (something you could barely do in the last 3 games), only to see Revolver Ocelot take over the ship with a bunch of Russians.  Apparently, Ocelot thought it would be a good idea to replace his hand with your brother Liquid's and thinks he's Liquid now... well sometimes he does, its weird.  Liquid/Ocelot sinks the tanker and escapes with RAY.&#xD;&#xA;&#xD;&#xA;The second story happens two years after the first.  Apparently after the tanker went down they build a giant Oil Platform to cover up the whole METAL GEAR thing; and sure enough it gets taken over by terrorists known as The Sons of Liberty.  The newest member of FOXHOUND Snake... I mean Raiden gets sent in to take then out and rescue the President.  This is the first game where you don't play as Solid Snake.  Now you might think: why not just send in Navy SEALs and let them take care of this?  I guess they did that and it failed miserably.  So bad there is only one left:Lieutenant Junior Grade Iroquois Pliskin who, for some reason, looks a whole lot like Solid Snake; go figure.&#xD;&#xA;&#xD;&#xA;TRIVIA: [Snake Plissken][1], played by Kurt Russel was the main character in the post apocalyptic movies: [Escape from New York][2] and [Escape from LA][3].&#xD;&#xA;&#xD;&#xA;Cyborg Ninja shows up again (despite dying in MGS) calling himself Mr. X and Revolver Ocelot/Liquid Snake has showed up for shits and giggles.  You fight someone claiming to be Solid Snake (who Pliskin assures you isn't), who later turns out to be Solidus Snake (its like they're not even trying...), rescue the President, find out the whole oil platform thing is to hide ARSENAL GEAR which protects a super computer known as GW.  &#xD;&#xA;&#xD;&#xA;In a plot line right out of [Live Free or Die Hard][4], GW can control all of the internets... I guess.  You get captured, tortured, find out Raiden used to be a child soldier and Solidus your adopted father, find out your Girl Friend and Commander Colonel Roy Campbell are both just GW.  Apparently, the entire world is a sham and its run by these guys called the La-Li-Lu-Le-Lo (or the Patriots for short).  The Patriots want to use GW to know everything about everyone always (if that makes sense) but they don't want people knowing stuff about them, so they built GW to collect all information about everyone but them, so Liquid figures he can use that to track down the Patriots and Solidus just wants to blow it up, and apparently the Patriots set Solidus up so this entire thing would be a simulator for Raiden to become the next Solid Snake.  So you beat 25 METAL GEAR RAY, get your Fission Mailed, crash into New York City, defeat Solidus, find out your GF isn't a computer program and generally save the day.&#xD;&#xA;&#xD;&#xA;No part of the Patriots story line is concluded, and everyone seems to ignore this for no good reason.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 3: Snake Eater##&#xD;&#xA;After the cliff hanger at the end of MGS2, in true Metal Gear Solid fashion, MGS3 has NOTHING TO DO WITH IT.  Instead, MGS3 is a prequal.  You're Naked Snake (see how hard was that) who was trained under The BOSS a hero of WW2 who also defects to the Russians. You infiltrate their base, learn about an Illuminati-esque organization The Philosophers who may or may not be dead, meet a young Revolver Ocelot, find out The BOSS didn't defect and is only on a mission, beat up everybody, save the world (but in secret), get dubbed the boss of all bosses: BIG BOSS, and FINALLY get to have sex with a hot chick.  Oh and Ocelot works for the CIA under the call sign ADAM... no clue why.&#xD;&#xA;&#xD;&#xA;Honestly, it has almost nothing to do with the Plot, but it is one of the Best games in the series (on par with MGS or the first story of MGS2) definitely worth playing, but completely irrelevant to the plot.  I realize the &quot;Philosopher's Legacy&quot; (a giant pile of money) is supposed to bank roll the La-Li-Lu-Le-Lo, but I could have done without that bit of fiction.&#xD;&#xA;&#xD;&#xA;Ok, now reread the whole thing in Yatzee's voice (from [Zero Punctuation][5]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.imdb.com/character/ch0009034/&#xD;&#xA;  [2]: http://www.imdb.com/title/tt0082340/&#xD;&#xA;  [3]: http://www.imdb.com/title/tt0116225/&#xD;&#xA;  [4]: http://www.imdb.com/title/tt0337978/&#xD;&#xA;  [5]: http://www.escapistmagazine.com/videos/view/zero-punctuation" />
  <row Id="34589" PostHistoryTypeId="5" PostId="14592" RevisionGUID="7afbcb2e-b4de-4d58-a4f9-6097b7818fbc" CreationDate="2011-01-14T18:44:51.970" UserId="274" Comment="Whoops, had a song in the wrong list." Text="## Rock Band 1&#xD;&#xA;* &quot;Enter Sandman&quot; by Metallica&#xD;&#xA;* &quot;Paranoid&quot; by Black Sabbath&#xD;&#xA;* &quot;Run to the Hills&quot; by Iron Maiden&#xD;&#xA;* &quot;Black Hole Sun&quot; by Soundgarden (To RB2 only)&#xD;&#xA;&#xD;&#xA;### European version&#xD;&#xA;The above, plus:&#xD;&#xA;&#xD;&#xA;* &quot;Monsoon&quot; by Tokio Hotel&#xD;&#xA;* &quot;Hier Kommt Alex&quot; by Die Toten Hosen (To RB2 only)&#xD;&#xA;* &quot;Rock 'n' Roll Star&quot; by Oasis  (To RB2 only)&#xD;&#xA;&#xD;&#xA;## Rock Band 2&#xD;&#xA;* &quot;Any Way You Want It&quot; by Journey&#xD;&#xA;* &quot;Battery&quot; by Metallica&#xD;&#xA;* &quot;Give It Away&quot; by Red Hot Chili Peppers&#xD;&#xA;* &quot;Let There Be Rock&quot; by AC/DC&#xD;&#xA;* &quot;Spoonman&quot; by Soundgarden&#xD;&#xA;&#xD;&#xA;### Free downloads&#xD;&#xA;These songs can't be *exported* from Rock Band 2, but [were made available as a free download for everyone][1].&#xD;&#xA;&#xD;&#xA;* &quot;A Jagged Gorgeous Winter&quot; by The Main Drag&#xD;&#xA;* &quot;Conventional Lover&quot; by Speck&#xD;&#xA;* &quot;Get Clean&quot; by Anarchy Club&#xD;&#xA;* &quot;Night Lies&quot; by Bang Camaro&#xD;&#xA;* &quot;Rob the Prez-O-Dent&quot; by That Handsome Devil&#xD;&#xA;* &quot;Shoulder to the Plow&quot; by Breaking Wheel&#xD;&#xA;* &quot;Supreme Girl&quot; by The Sterns&#xD;&#xA;* &quot;Visions&quot; by Abnormality&#xD;&#xA;* &quot;Welcome to the Neighborhood&quot; by Libyans&#xD;&#xA;&#xD;&#xA;## Lego Rock Band&#xD;&#xA;Everything!&#xD;&#xA;&#xD;&#xA;## Green Day: Rock Band&#xD;&#xA;Everything!&#xD;&#xA;&#xD;&#xA;## [Rock Band track packs][2]&#xD;&#xA;Everything! (That's kind of the point.)&#xD;&#xA;&#xD;&#xA;## The Beatles: Rock Band&#xD;&#xA;Nothing!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockband.com/forums/showthread.php?t=212327&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_Rock_Band_track_packs" />
  <row Id="34590" PostHistoryTypeId="5" PostId="14600" RevisionGUID="c56f76d3-50b2-40f9-a4fd-1aab8ad3e0f6" CreationDate="2011-01-14T18:47:05.963" UserId="23" Comment="A few typoes, attempt to spoiler protect the endings" Text="So, I'm going to write these in order of Metal Gear games (which is not chronological order) because I think that's the way he wanted the story told.  I'm also going to start at Metal Gear, not Metal Gear Solid, because if you didn't play Metal Gear there is something wrong with you...&#xD;&#xA;&#xD;&#xA;I'll also try to keep this brief&#xD;&#xA;&#xD;&#xA;##Metal Gear##&#xD;&#xA;The Protagonist (largely across the series) is Solid Snake.  In the beginning you're the Rookie on a team called FOXHOUND which is headed up by a man known as BIG BOSS (these are all call signs).  You're goal is to infiltrate a compound known as &quot;Outer Heaven&quot; which is run by a bunch of futuristic mercenaries lead up by the &quot;Legendary Mercenary&quot; (I assume that sounded cooler in Japanese).  Your buddy Gray Fox went in before you but they lost contact with him so you have to get in, save him, and figure out his cryptic last message &quot;METAL GEAR.&quot;&#xD;&#xA;&#xD;&#xA;The game is actually a lot of fun but comes from the school of HARD where Mega Man 1-3 and Dwarf Fortress spent their formative years.  Eventually you rescue Fox only to learn that Metal Gear is a giant Mech that can launch Nuclear Weapons.  Everyone seems kind of hung up on the Nuclear part...  You neutralize Metal Gear only to find out...&#xD;&#xA;&#xD;&#xA;&gt;! ...that the &quot;Legendary Mercenary&quot; is your boss: BIG BOSS.  You fight BIG BOSS and escape before the place blows up.&#xD;&#xA;&#xD;&#xA;##Metal Gear 2: Solid Snake##&#xD;&#xA;A group called Zanzibarland captures a scientist Dr. Kio Marv because he's solved the worlds Oil Problems (why is kind of silly).  Solid Snake comes out of retirement (this happens a *lot*) and joins FOXHOUND again under Roy Campbell.  You're to deal with Zanzibarland who you quickly find out is headed up by BIG BOSS; also he has another METAL GEAR model D.&#xD;&#xA;&#xD;&#xA;&gt;! You find out that Gray Fox has betrayed you (betrayal in a Metal Gear game? *shocking!*) and you manage to arrive too late as the good doctor is dead.  You do get the world changing formula and then fight Gray Fox and BIG BOSS.  Not nearly as cool as the first game, but the gameplay is smoother.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid##&#xD;&#xA;FOXHOUND rebels and takes over a compound in the Alaska known as Shadow Moses.  Once again Solid Snake has to come out of retirement to deal with the bad guys.  Luckily this time BIG BOSS is actually dead, but unluckily they have a new METAL GEAR: REX.  They also have a couple hostages including Roy Campbell's niece (I never was 100% why all of FOXHOUND except Campbell revolted).  You sneak in and save the hostages, fight Revolver Ocelot, who seems to think this is the 1800s, get saved by a creepy Cyborg Ninja, who no one knows and may or may not be a friend and have a short love story with Meryl Silverberg (Campbell's niece).&#xD;&#xA;&#xD;&#xA;&gt;! You fight your way through former FOXHOUND members, including some really cool guys like Psycho Mantis who literally reads your save files; find out Cyborg Ninja is Grey Fox with a Lobotomy; you get caught by the bad guys, tortured by Ocelot, figure out people have been lying to you, figure out you're a clone, meet your clone brother: Liquid Snake, destroy METAL GEAR REX, kick Liquid's butt, then watch him get killed by the Fox Die Virus; find out Ocelot is a spy for the President and that one day the Fox Die Virus will kill you too (but not today).&#xD;&#xA;&#xD;&#xA;All in all this game starts off sane and gets progressively less so.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 2: Sons of Liberty##&#xD;&#xA;If you thought the plot to MGS was convoluted just wait... There are two stories in this game.&#xD;&#xA;&#xD;&#xA;In the first story you're once again Solid Snake, only this time you're working for a renegade group going round and destroying METAL GEAR in third world countries with your buddy Otacon (one of the designers of REX).  You find out the U.S. Navy is building anti-METAL GEAR METAL GEAR, called RAY, and instead of giving them a slap on the back you decide to sabotage the entire thing...  You sneak on to an Oil Tanker, figure out how to fight (something you could barely do in the last 3 games), only to see Revolver Ocelot take over the ship with a bunch of Russians.  Apparently, Ocelot thought it would be a good idea to replace his hand with your brother Liquid's and thinks he's Liquid now... well sometimes he does, it's weird.  Liquid/Ocelot sinks the tanker and escapes with RAY.&#xD;&#xA;&#xD;&#xA;The second story happens two years after the first.  Apparently after the tanker went down they build a giant Oil Platform to cover up the whole METAL GEAR thing; and sure enough it gets taken over by terrorists known as The Sons of Liberty.  The newest member of FOXHOUND Snake... I mean Raiden gets sent in to take then out and rescue the President.  This is the first game where you don't play as Solid Snake.  Now you might think: why not just send in Navy SEALs and let them take care of this?  I guess they did that and it failed miserably.  So bad there is only one left: Lieutenant Junior Grade Iroquois Pliskin who, for some reason, looks a whole lot like Solid Snake; go figure.&#xD;&#xA;&#xD;&#xA;TRIVIA: Snake Plissken, played by Kurt Russel was the main character in the post apocalyptic movies: Escape from New York and Escape from LA.&#xD;&#xA;&#xD;&#xA;Cyborg Ninja shows up again (despite dying in MGS) calling himself Mr. X and Revolver Ocelot/Liquid Snake has showed up for shits and giggles.  You fight someone claiming to be Solid Snake (who Pliskin assures you isn't), who later turns out to be Solidus Snake (its like they're not even trying...), rescue the President, find out the whole oil platform thing is to hide ARSENAL GEAR which protects a super computer known as GW.  &#xD;&#xA;&#xD;&#xA;&gt;! In a plot line right out of Live Free or Die Hard, GW can control all of the internets... I guess.  You get captured, tortured, find out Raiden used to be a child soldier and Solidus your adopted father, find out your Girl Friend and Commander Colonel Roy Campbell are both just GW.  Apparently, the entire world is a sham and its run by these guys called the La-Li-Lu-Le-Lo (or the Patriots for short).  The Patriots want to use GW to know everything about everyone always (if that makes sense) but they don't want people knowing stuff about them, so they built GW to collect all information about everyone but them, so Liquid figures he can use that to track down the Patriots and Solidus just wants to blow it up, and apparently the Patriots set Solidus up so this entire thing would be a simulator for Raiden to become the next Solid Snake.  So you beat 25 METAL GEAR RAY, get your Fission Mailed, crash into New York City, defeat Solidus, find out your GF isn't a computer program and generally save the day.&#xD;&#xA;&#xD;&#xA;No part of the Patriots story line is concluded, and everyone seems to ignore this for no good reason.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 3: Snake Eater##&#xD;&#xA;After the cliff hanger at the end of MGS2, in true Metal Gear Solid fashion, MGS3 has *nothing to do with it.*  Instead, MGS3 is a prequel.  You're Naked Snake (see how hard was that) who was trained under The BOSS a hero of WW2 who also defects to the Russians. You infiltrate their base, learn about an Illuminati-esque organization The Philosophers who may or may not be dead, meet a young Revolver Ocelot, find out The BOSS didn't defect and is only on a mission, beat up everybody, save the world (but in secret), get dubbed the boss of all bosses: BIG BOSS, and *finally* get to have sex with a hot chick.  Oh and Ocelot works for the CIA under the call sign ADAM... no clue why.&#xD;&#xA;&#xD;&#xA;Honestly, it has almost nothing to do with the Plot, but it is one of the best games in the series (on par with MGS or the first story of MGS2) definitely worth playing, but completely irrelevant to the plot.  I realize the &quot;Philosopher's Legacy&quot; (a giant pile of money) is supposed to bank roll the La-Li-Lu-Le-Lo, but I could have done without that bit of fiction.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34591" PostHistoryTypeId="5" PostId="14596" RevisionGUID="06bc8eaf-c428-4c5d-aa56-8112b7e9e34c" CreationDate="2011-01-14T18:49:36.803" UserId="23" Comment="done de edit" Text="You can download the Metal Gear Solid 4 Database from the PSN. It's free and contains all information about the series. Metal Gear Solid 4 spoilers are only revealed as you finish the game.&#xD;&#xA;&#xD;&#xA;I was in the same situation and this helped me a lot!" />
  <row Id="34592" PostHistoryTypeId="2" PostId="14601" RevisionGUID="07dd8104-4fc8-4518-806e-3e688e22d2d8" CreationDate="2011-01-14T18:50:51.453" UserId="318" Text="I was recently playing MW2 on PS3 and noticed that some of the players have the word &quot;Unbound&quot; where their clan tag should be on their player card.&#xD;&#xA;&#xD;&#xA;What exactly does this mean?  Are they a punk glitcher/hacker playing on a modded PS3?  Does this also occur on Xbox 360?" />
  <row Id="34593" PostHistoryTypeId="1" PostId="14601" RevisionGUID="07dd8104-4fc8-4518-806e-3e688e22d2d8" CreationDate="2011-01-14T18:50:51.453" UserId="318" Text="&quot;Unbound&quot; where their clan tag should be on player card in MW2" />
  <row Id="34594" PostHistoryTypeId="3" PostId="14601" RevisionGUID="07dd8104-4fc8-4518-806e-3e688e22d2d8" CreationDate="2011-01-14T18:50:51.453" UserId="318" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;bug&gt;&lt;call-of-duty&gt;&lt;hacks&gt;" />
  <row Id="34595" PostHistoryTypeId="2" PostId="14602" RevisionGUID="50cafd4c-f657-4627-86db-94f254e3fd92" CreationDate="2011-01-14T18:51:19.163" UserId="2237" Text="I have following problem - I play macedonia and I've conquered all Greece and nearly all Balkans. I've anexed Daci but one province is left uncolonised (it borders 5 of my provinces and 1 barbarian province) because it have 5 barbarian power.&#xD;&#xA;&#xD;&#xA;Unfortunatly the chance for horde is 0% (too much civilisation) and even with marching through province i cannot do anything. Is there any other way of triggering horde?" />
  <row Id="34596" PostHistoryTypeId="1" PostId="14602" RevisionGUID="50cafd4c-f657-4627-86db-94f254e3fd92" CreationDate="2011-01-14T18:51:19.163" UserId="2237" Text="How to trigger a barbarian horde in Europa Universalis: Rome (vea vici)" />
  <row Id="34597" PostHistoryTypeId="3" PostId="14602" RevisionGUID="50cafd4c-f657-4627-86db-94f254e3fd92" CreationDate="2011-01-14T18:51:19.163" UserId="2237" Text="&lt;pc&gt;" />
  <row Id="34598" PostHistoryTypeId="5" PostId="14600" RevisionGUID="d7a85267-2f54-4410-89f7-1d8e2d78a1f8" CreationDate="2011-01-14T18:55:47.677" UserId="102" Comment="added 355 characters in body; added 7 characters in body" Text="So, I'm going to write these in order of Metal Gear games (which is not chronological order) because I think that's the way he wanted the story told.  I'm also going to start at Metal Gear, not Metal Gear Solid, because if you didn't play Metal Gear there is something wrong with you...&#xD;&#xA;&#xD;&#xA;I'll also try to keep this brief&#xD;&#xA;&#xD;&#xA;##Metal Gear##&#xD;&#xA;The Protagonist (largely across the series) is Solid Snake.  In the beginning you're the Rookie on a team called FOXHOUND which is headed up by a man known as BIG BOSS (these are all call signs).  You're goal is to infiltrate a compound known as &quot;Outer Heaven&quot; which is run by a bunch of futuristic mercenaries lead up by the &quot;Legendary Mercenary&quot; (I assume that sounded cooler in Japanese).  Your buddy Gray Fox went in before you but they lost contact with him so you have to get in, save him, and figure out his cryptic last message &quot;METAL GEAR.&quot;&#xD;&#xA;&#xD;&#xA;The game is actually a lot of fun but comes from the school of HARD where Mega Man 1-3 and Dwarf Fortress spent their formative years.  Eventually you rescue Fox only to learn that Metal Gear is a giant Mech that can launch Nuclear Weapons.  Everyone seems kind of hung up on the Nuclear part...  You neutralize Metal Gear only to find out...&#xD;&#xA;&#xD;&#xA;&gt;! ...that the &quot;Legendary Mercenary&quot; is your boss: BIG BOSS.  You fight BIG BOSS and escape before the place blows up.&#xD;&#xA;&#xD;&#xA;##Metal Gear 2: Solid Snake##&#xD;&#xA;A group called Zanzibarland captures a scientist Dr. Kio Marv because he's solved the worlds Oil Problems (why is kind of silly).  Solid Snake comes out of retirement (this happens a *lot*) and joins FOXHOUND again under Roy Campbell.  You're to deal with Zanzibarland who you quickly find out is headed up by BIG BOSS; also he has another METAL GEAR model D.&#xD;&#xA;&#xD;&#xA;&gt;! You find out that Gray Fox has betrayed you (betrayal in a Metal Gear game? *shocking!*) and you manage to arrive too late as the good doctor is dead.  You do get the world changing formula and then fight Gray Fox and BIG BOSS.  Not nearly as cool as the first game, but the gameplay is smoother.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid##&#xD;&#xA;FOXHOUND rebels and takes over a compound in the Alaska known as Shadow Moses.  Once again Solid Snake has to come out of retirement to deal with the bad guys.  Luckily this time BIG BOSS is actually dead, but unluckily they have a new METAL GEAR: REX.  They also have a couple hostages including Roy Campbell's niece (I never was 100% why all of FOXHOUND except Campbell revolted).  You sneak in and save the hostages, fight Revolver Ocelot, who seems to think this is the 1800s, get saved by a creepy Cyborg Ninja, who no one knows and may or may not be a friend and have a short love story with Meryl Silverberg (Campbell's niece).&#xD;&#xA;&#xD;&#xA;&gt;! You fight your way through former FOXHOUND members, including some really cool guys like Psycho Mantis who literally reads your save files; find out Cyborg Ninja is Grey Fox with a Lobotomy; you get caught by the bad guys, tortured by Ocelot, figure out people have been lying to you, figure out you're a clone, meet your clone brother: Liquid Snake, destroy METAL GEAR REX, kick Liquid's butt, then watch him get killed by the Fox Die Virus; find out Ocelot is a spy for the President and that one day the Fox Die Virus will kill you too (but not today).&#xD;&#xA;&#xD;&#xA;All in all this game starts off sane and gets progressively less so.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 2: Sons of Liberty##&#xD;&#xA;If you thought the plot to MGS was convoluted just wait... There are two stories in this game.&#xD;&#xA;&#xD;&#xA;In the first story you're once again Solid Snake, only this time you're working for a renegade group going round and destroying METAL GEAR in third world countries with your buddy Otacon (one of the designers of REX).  You find out the U.S. Navy is building anti-METAL GEAR METAL GEAR, called RAY, and instead of giving them a slap on the back you decide to sabotage the entire thing...  You sneak on to an Oil Tanker, figure out how to fight (something you could barely do in the last 3 games), only to see Revolver Ocelot take over the ship with a bunch of Russians.  Apparently, Ocelot thought it would be a good idea to replace his hand with your brother Liquid's and thinks he's Liquid now... well sometimes he does, it's weird.  Liquid/Ocelot sinks the tanker and escapes with RAY.&#xD;&#xA;&#xD;&#xA;The second story happens two years after the first.  Apparently after the tanker went down they build a giant Oil Platform to cover up the whole METAL GEAR thing; and sure enough it gets taken over by terrorists known as The Sons of Liberty.  The newest member of FOXHOUND Snake... I mean Raiden gets sent in to take then out and rescue the President.  This is the first game where you don't play as Solid Snake.  Now you might think: why not just send in Navy SEALs and let them take care of this?  I guess they did that and it failed miserably.  So bad there is only one left: Lieutenant Junior Grade Iroquois Pliskin who, for some reason, looks a whole lot like Solid Snake; go figure.&#xD;&#xA;&#xD;&#xA;TRIVIA: [Snake Plissken][1], played by Kurt Russel was the main character in the post apocalyptic movies: [Escape from New York][2] and [Escape from LA][3].&#xD;&#xA;&#xD;&#xA;Cyborg Ninja shows up again (despite dying in MGS) calling himself Mr. X and Revolver Ocelot/Liquid Snake has showed up for shits and giggles.  You fight someone claiming to be Solid Snake (who Pliskin assures you isn't), who later turns out to be Solidus Snake (its like they're not even trying...), rescue the President, find out the whole oil platform thing is to hide ARSENAL GEAR which protects a super computer known as GW.  &#xD;&#xA;&#xD;&#xA;&gt;! In a plot line right out of [Live Free or Die Hard][4], GW can control all of the internets... I guess.  You get captured, tortured, find out Raiden used to be a child soldier and Solidus your adopted father, find out your Girl Friend and Commander Colonel Roy Campbell are both just GW.  Apparently, the entire world is a sham and its run by these guys called the La-Li-Lu-Le-Lo (or the Patriots for short).  The Patriots want to use GW to know everything about everyone always (if that makes sense) but they don't want people knowing stuff about them, so they built GW to collect all information about everyone but them, so Liquid figures he can use that to track down the Patriots and Solidus just wants to blow it up, and apparently the Patriots set Solidus up so this entire thing would be a simulator for Raiden to become the next Solid Snake.  So you beat 25 METAL GEAR RAY, get your Fission Mailed, crash into New York City, defeat Solidus, find out your GF isn't a computer program and generally save the day. &lt;br/&gt;&lt;br/&gt;No part of the Patriots story line is concluded, and everyone seems to ignore this for no good reason.&#xD;&#xA;&#xD;&#xA;##Metal Gear Solid 3: Snake Eater##&#xD;&#xA;After the cliff hanger at the end of MGS2, in true Metal Gear Solid fashion, MGS3 has *nothing to do with it.*  Instead, MGS3 is a prequel.  You're Naked Snake (see how hard was that) who was trained under The BOSS a hero of WW2 who also defects to the Russians. You infiltrate their base, learn about an Illuminati-esque organization The Philosophers who may or may not be dead, meet a young Revolver Ocelot, find out The BOSS didn't defect and is only on a mission, beat up everybody, save the world (but in secret), get dubbed the boss of all bosses: BIG BOSS, and *finally* get to have sex with a hot chick.  Oh and Ocelot works for the CIA under the call sign ADAM... no clue why.&#xD;&#xA;&#xD;&#xA;Honestly, it has almost nothing to do with the Plot, but it is one of the best games in the series (on par with MGS or the first story of MGS2) definitely worth playing, but completely irrelevant to the plot.  I realize the &quot;Philosopher's Legacy&quot; (a giant pile of money) is supposed to bank roll the La-Li-Lu-Le-Lo, but I could have done without that bit of fiction.&#xD;&#xA;&#xD;&#xA;Ok, now reread the whole thing in Yatzee's voice (from [Zero Punctuation][5]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.imdb.com/character/ch0009034/&#xD;&#xA;  [2]: http://www.imdb.com/title/tt0082340/&#xD;&#xA;  [3]: http://www.imdb.com/title/tt0116225/&#xD;&#xA;  [4]: http://www.imdb.com/title/tt0337978/&#xD;&#xA;  [5]: http://www.escapistmagazine.com/videos/view/zero-punctuation" />
  <row Id="34599" PostHistoryTypeId="5" PostId="14600" RevisionGUID="f9753cb5-c1e7-434e-8de4-78ed757c0ea4" CreationDate="2011-01-14T19:01:00.247" UserId="102" Comment="added 282 characters in body" Text="So, I'm going to write these in order of Metal Gear games (which is not chronological order) because I think that's the way he wanted the story told.  I'm also going to start at Metal Gear, not Metal Gear Solid, because if you didn't play Metal Gear there is something wrong with you...&#xD;&#xA;&#xD;&#xA;I'll also try to keep this brief&#xD;&#xA;&#xD;&#xA;##[Metal Gear][1]##&#xD;&#xA;The Protagonist (largely across the series) is Solid Snake.  In the beginning you're the Rookie on a team called FOXHOUND which is headed up by a man known as BIG BOSS (these are all call signs).  You're goal is to infiltrate a compound known as &quot;Outer Heaven&quot; which is run by a bunch of futuristic mercenaries lead up by the &quot;Legendary Mercenary&quot; (I assume that sounded cooler in Japanese).  Your buddy Gray Fox went in before you but they lost contact with him so you have to get in, save him, and figure out his cryptic last message &quot;METAL GEAR.&quot;&#xD;&#xA;&#xD;&#xA;The game is actually a lot of fun but comes from the school of HARD where Mega Man 1-3 and Dwarf Fortress spent their formative years.  Eventually you rescue Fox only to learn that Metal Gear is a giant Mech that can launch Nuclear Weapons.  Everyone seems kind of hung up on the Nuclear part...  You neutralize Metal Gear only to find out...&#xD;&#xA;&#xD;&#xA;&gt;! ...that the &quot;Legendary Mercenary&quot; is your boss: BIG BOSS.  You fight BIG BOSS and escape before the place blows up.&#xD;&#xA;&#xD;&#xA;##[Metal Gear 2: Solid Snake][2]##&#xD;&#xA;A group called Zanzibarland captures a scientist Dr. Kio Marv because he's solved the worlds Oil Problems (why is kind of silly).  Solid Snake comes out of retirement (this happens a *lot*) and joins FOXHOUND again under Roy Campbell.  You're to deal with Zanzibarland who you quickly find out is headed up by BIG BOSS; also he has another METAL GEAR model D.&#xD;&#xA;&#xD;&#xA;&gt;! You find out that Gray Fox has betrayed you (betrayal in a Metal Gear game? *shocking!*) and you manage to arrive too late as the good doctor is dead.  You do get the world changing formula and then fight Gray Fox and BIG BOSS.  Not nearly as cool as the first game, but the gameplay is smoother.&#xD;&#xA;&#xD;&#xA;##[Metal Gear Solid][3]##&#xD;&#xA;FOXHOUND rebels and takes over a compound in the Alaska known as Shadow Moses.  Once again Solid Snake has to come out of retirement to deal with the bad guys.  Luckily this time BIG BOSS is actually dead, but unluckily they have a new METAL GEAR: REX.  They also have a couple hostages including Roy Campbell's niece (I never was 100% why all of FOXHOUND except Campbell revolted).  You sneak in and save the hostages, fight Revolver Ocelot, who seems to think this is the 1800s, get saved by a creepy Cyborg Ninja, who no one knows and may or may not be a friend and have a short love story with Meryl Silverberg (Campbell's niece).&#xD;&#xA;&#xD;&#xA;&gt;! You fight your way through former FOXHOUND members, including some really cool guys like Psycho Mantis who literally reads your save files; find out Cyborg Ninja is Grey Fox with a Lobotomy; you get caught by the bad guys, tortured by Ocelot, figure out people have been lying to you, figure out you're a clone, meet your clone brother: Liquid Snake, destroy METAL GEAR REX, kick Liquid's butt, then watch him get killed by the Fox Die Virus; find out Ocelot is a spy for the President and that one day the Fox Die Virus will kill you too (but not today).&#xD;&#xA;&#xD;&#xA;All in all this game starts off sane and gets progressively less so.&#xD;&#xA;&#xD;&#xA;##[Metal Gear Solid 2: Sons of Liberty][4]##&#xD;&#xA;If you thought the plot to MGS was convoluted just wait... There are two stories in this game.&#xD;&#xA;&#xD;&#xA;In the first story you're once again Solid Snake, only this time you're working for a renegade group going round and destroying METAL GEAR in third world countries with your buddy Otacon (one of the designers of REX).  You find out the U.S. Navy is building anti-METAL GEAR METAL GEAR, called RAY, and instead of giving them a slap on the back you decide to sabotage the entire thing...  You sneak on to an Oil Tanker, figure out how to fight (something you could barely do in the last 3 games), only to see Revolver Ocelot take over the ship with a bunch of Russians.  Apparently, Ocelot thought it would be a good idea to replace his hand with your brother Liquid's and thinks he's Liquid now... well sometimes he does, it's weird.  Liquid/Ocelot sinks the tanker and escapes with RAY.&#xD;&#xA;&#xD;&#xA;The second story happens two years after the first.  Apparently after the tanker went down they build a giant Oil Platform to cover up the whole METAL GEAR thing; and sure enough it gets taken over by terrorists known as The Sons of Liberty.  The newest member of FOXHOUND Snake... I mean Raiden gets sent in to take then out and rescue the President.  This is the first game where you don't play as Solid Snake.  Now you might think: why not just send in Navy SEALs and let them take care of this?  I guess they did that and it failed miserably.  So bad there is only one left: Lieutenant Junior Grade Iroquois Pliskin who, for some reason, looks a whole lot like Solid Snake; go figure.&#xD;&#xA;&#xD;&#xA;TRIVIA: [Snake Plissken][5], played by Kurt Russel was the main character in the post apocalyptic movies: [Escape from New York][6] and [Escape from LA][7].&#xD;&#xA;&#xD;&#xA;Cyborg Ninja shows up again (despite dying in MGS) calling himself Mr. X and Revolver Ocelot/Liquid Snake has showed up for shits and giggles.  You fight someone claiming to be Solid Snake (who Pliskin assures you isn't), who later turns out to be Solidus Snake (its like they're not even trying...), rescue the President, find out the whole oil platform thing is to hide ARSENAL GEAR which protects a super computer known as GW.  &#xD;&#xA;&#xD;&#xA;&gt;! In a plot line right out of [Live Free or Die Hard][8], GW can control all of the internets... I guess.  You get captured, tortured, find out Raiden used to be a child soldier and Solidus your adopted father, find out your Girl Friend and Commander Colonel Roy Campbell are both just GW.  Apparently, the entire world is a sham and its run by these guys called the La-Li-Lu-Le-Lo (or the Patriots for short).  The Patriots want to use GW to know everything about everyone always (if that makes sense) but they don't want people knowing stuff about them, so they built GW to collect all information about everyone but them, so Liquid figures he can use that to track down the Patriots and Solidus just wants to blow it up, and apparently the Patriots set Solidus up so this entire thing would be a simulator for Raiden to become the next Solid Snake.  So you beat 25 METAL GEAR RAY, get your Fission Mailed, crash into New York City, defeat Solidus, find out your GF isn't a computer program and generally save the day. &lt;br/&gt;&lt;br/&gt;No part of the Patriots story line is concluded, and everyone seems to ignore this for no good reason.&#xD;&#xA;&#xD;&#xA;##[Metal Gear Solid 3: Snake Eater][9]##&#xD;&#xA;After the cliff hanger at the end of MGS2, in true Metal Gear Solid fashion, MGS3 has *nothing to do with it.*  Instead, MGS3 is a prequel.  You're Naked Snake (see how hard was that) who was trained under The BOSS a hero of WW2 who also defects to the Russians. You infiltrate their base, learn about an Illuminati-esque organization The Philosophers who may or may not be dead, meet a young Revolver Ocelot, find out The BOSS didn't defect and is only on a mission, beat up everybody, save the world (but in secret), get dubbed the boss of all bosses: BIG BOSS, and *finally* get to have sex with a hot chick.  Oh and Ocelot works for the CIA under the call sign ADAM... no clue why.&#xD;&#xA;&#xD;&#xA;Honestly, it has almost nothing to do with the Plot, but it is one of the best games in the series (on par with MGS or the first story of MGS2) definitely worth playing, but completely irrelevant to the plot.  I realize the &quot;Philosopher's Legacy&quot; (a giant pile of money) is supposed to bank roll the La-Li-Lu-Le-Lo, but I could have done without that bit of fiction.&#xD;&#xA;&#xD;&#xA;Ok, now reread the whole thing in Yatzee's voice (from [Zero Punctuation][10]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=KCzuDNIKua8&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=DcMHFOKCWuI&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=EU8Yws8XY7I&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=RejFFilDvDo&#xD;&#xA;  [5]: http://www.imdb.com/character/ch0009034/&#xD;&#xA;  [6]: http://www.imdb.com/title/tt0082340/&#xD;&#xA;  [7]: http://www.imdb.com/title/tt0116225/&#xD;&#xA;  [8]: http://www.imdb.com/title/tt0337978/&#xD;&#xA;  [9]: http://www.youtube.com/watch?v=AsaZzXc4XuQ&#xD;&#xA;  [10]: http://www.escapistmagazine.com/videos/view/zero-punctuation" />
  <row Id="34600" PostHistoryTypeId="6" PostId="14602" RevisionGUID="89a13b5f-5a65-430a-b47e-de68713ef7b4" CreationDate="2011-01-14T19:04:18.280" UserId="4103" Comment="edited tags" Text="&lt;pc&gt;&lt;europa-universalis-rome&gt;" />
  <row Id="34601" PostHistoryTypeId="5" PostId="14592" RevisionGUID="209f2ab4-6ce5-40eb-be71-1d5b6966a94f" CreationDate="2011-01-14T19:35:39.527" UserId="274" Comment="added 280 characters in body; added 12 characters in body" Text="These songs can't be exported and played in other versions of Rock Band:&#xD;&#xA;## Rock Band 1&#xD;&#xA;* &quot;Enter Sandman&quot; by Metallica&#xD;&#xA;* &quot;Paranoid&quot; by Black Sabbath&#xD;&#xA;* &quot;Run to the Hills&quot; by Iron Maiden&#xD;&#xA;* &quot;Black Hole Sun&quot; by Soundgarden *†*&#xD;&#xA;&#xD;&#xA;### European version&#xD;&#xA;The above, plus:&#xD;&#xA;&#xD;&#xA;* &quot;Monsoon&quot; by Tokio Hotel&#xD;&#xA;* &quot;Hier Kommt Alex&quot; by Die Toten Hosen *†*&#xD;&#xA;* &quot;Rock 'n' Roll Star&quot; by Oasis *†*&#xD;&#xA;&#xD;&#xA; *†*: This song *can* be exported and played in Rock Band 2, but can't be played in Rock Band 3.&#xD;&#xA;&#xD;&#xA;## Rock Band 2&#xD;&#xA;* &quot;Any Way You Want It&quot; by Journey&#xD;&#xA;* &quot;Battery&quot; by Metallica&#xD;&#xA;* &quot;Give It Away&quot; by Red Hot Chili Peppers&#xD;&#xA;* &quot;Let There Be Rock&quot; by AC/DC&#xD;&#xA;* &quot;Spoonman&quot; by Soundgarden&#xD;&#xA;&#xD;&#xA;### Free downloads&#xD;&#xA;These songs can't be *exported* from Rock Band 2, but [were made available as a free download for everyone][1].&#xD;&#xA;&#xD;&#xA;* &quot;A Jagged Gorgeous Winter&quot; by The Main Drag&#xD;&#xA;* &quot;Conventional Lover&quot; by Speck&#xD;&#xA;* &quot;Get Clean&quot; by Anarchy Club&#xD;&#xA;* &quot;Night Lies&quot; by Bang Camaro&#xD;&#xA;* &quot;Rob the Prez-O-Dent&quot; by That Handsome Devil&#xD;&#xA;* &quot;Shoulder to the Plow&quot; by Breaking Wheel&#xD;&#xA;* &quot;Supreme Girl&quot; by The Sterns&#xD;&#xA;* &quot;Visions&quot; by Abnormality&#xD;&#xA;* &quot;Welcome to the Neighborhood&quot; by Libyans&#xD;&#xA;&#xD;&#xA;## Lego Rock Band&#xD;&#xA;Everything can be exported!&#xD;&#xA;&#xD;&#xA;## Green Day: Rock Band&#xD;&#xA;Everything can be exported!&#xD;&#xA;&#xD;&#xA;## [Rock Band track packs][2]&#xD;&#xA;Everything can be exported! (That's kind of the point.)&#xD;&#xA;&#xD;&#xA;## The Beatles: Rock Band&#xD;&#xA;**Nothing** can be exported! Music by The Beatles is only playable in The Beatles: Rock Band, and vice versa.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockband.com/forums/showthread.php?t=212327&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_Rock_Band_track_packs" />
  <row Id="34602" PostHistoryTypeId="25" PostId="14589" RevisionGUID="ee3a9150-0436-4d1b-a85f-86bd9f54c9ed" CreationDate="2011-01-14T19:55:33.870" Comment="http://twitter.com/#!/StackGaming/status/26004513693376513" />
  <row Id="34603" PostHistoryTypeId="2" PostId="14603" RevisionGUID="5ad22269-a82a-44d6-856e-3093bf923647" CreationDate="2011-01-14T19:59:50.397" UserId="6336" Text="A cheaper way than the signs is to make paintings, these are 9sticks(0.5625 wood) and 1 wool. Put then up on the way you should take to get back. Use signs or torches if you need directions when you're not on tha 'main path'." />
  <row Id="34604" PostHistoryTypeId="5" PostId="14603" RevisionGUID="39163f54-836e-43a0-bcc3-2d2048725e84" CreationDate="2011-01-14T20:04:12.043" UserId="23" Comment="Typo." Text="A cheaper way than the signs is to make paintings, these are 9sticks(0.5625 wood) and 1 wool. Put then up on the way you should take to get back. Use signs or torches if you need directions when you're not on the 'main path'." />
  <row Id="34605" PostHistoryTypeId="2" PostId="14604" RevisionGUID="f51e6b93-7990-4af0-8e08-8151890b780d" CreationDate="2011-01-14T20:16:43.410" UserId="730" Text="I got level 28 but never used rune before. I have now some points and can buy some Tier 3 runes.&#xD;&#xA;&#xD;&#xA;But how does the rune combiner work in League of Legends? Which Tier 3 runes should i put together? Are there any recipes to build better runes or combination result is random?" />
  <row Id="34606" PostHistoryTypeId="1" PostId="14604" RevisionGUID="f51e6b93-7990-4af0-8e08-8151890b780d" CreationDate="2011-01-14T20:16:43.410" UserId="730" Text="How does rune combiner work?" />
  <row Id="34607" PostHistoryTypeId="3" PostId="14604" RevisionGUID="f51e6b93-7990-4af0-8e08-8151890b780d" CreationDate="2011-01-14T20:16:43.410" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="34608" PostHistoryTypeId="6" PostId="14589" RevisionGUID="0a34132d-7e1e-4c75-8791-a961d66716fa" CreationDate="2011-01-14T20:32:18.923" UserId="3114" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ps3&gt;&lt;plot&gt;&lt;metal-gear-series&gt;&lt;metal-gear-solid-4&gt;" />
  <row Id="34609" PostHistoryTypeId="2" PostId="14605" RevisionGUID="28048013-33f8-46da-b422-caedade35415" CreationDate="2011-01-14T20:32:37.787" UserId="2259" Text="In order to find myself some nice lapis lazuli and get away from my current base, I'm building a little tunnel in the Nether to allow me to get into the midst of some fresh chunks fairly quickly.&#xD;&#xA;&#xD;&#xA;I have a nice little stone house, but as Ghasts and zombie pigmen can spawn at &quot;any light level&quot; in the Nether, how do I keep them from popping up in my Nether regions where I don't want them?  Will they even spawn on &quot;foreign&quot; blocks (e.g. those that aren't Netherrack, slow sand, etc.)" />
  <row Id="34610" PostHistoryTypeId="1" PostId="14605" RevisionGUID="28048013-33f8-46da-b422-caedade35415" CreationDate="2011-01-14T20:32:37.787" UserId="2259" Text="In Minecraft, can mobs spawn inside my Nether-shelter?  How do I keep them out?" />
  <row Id="34611" PostHistoryTypeId="3" PostId="14605" RevisionGUID="28048013-33f8-46da-b422-caedade35415" CreationDate="2011-01-14T20:32:37.787" UserId="2259" Text="&lt;minecraft&gt;" />
  <row Id="34612" PostHistoryTypeId="2" PostId="14606" RevisionGUID="bdde513d-c061-4f21-b877-bf1965143d9c" CreationDate="2011-01-14T20:34:32.590" UserId="336" Text="Combining two runes will give you a random rune of the same tier. Combining 5 runes will give you a random rune of the next highest tier. You cannot combine 5 tier 3 runes at once (as there is no tier 4).&#xD;&#xA;&#xD;&#xA;The rune combiner is *random*. It doesn't matter whether you combine marks, glyphs, seals, or quintessences -- they all work with each other, and the output can be *anything*.&#xD;&#xA;&#xD;&#xA;The idea is that the runes themselves are priced such that " />
  <row Id="34613" PostHistoryTypeId="2" PostId="14607" RevisionGUID="db8b1aff-5062-4c9b-98b7-385fd82b4b83" CreationDate="2011-01-14T20:36:59.017" UserId="936" Text="Nope. It's purely cosmetic and doesn't have any effect in the gameplay or character's 'stats'." />
  <row Id="34614" PostHistoryTypeId="2" PostId="14608" RevisionGUID="3a6a1b81-7891-4b87-98b8-cc64c2970e4b" CreationDate="2011-01-14T20:37:36.137" UserId="6337" Text="How can I broadcast my desktop (like Windows Remote Desktop, VNC, etc.) while I'm playing a game, with enough speed that my gameplay will be somewhat smooth?  Can anyone recommend some other software (Mac OS, Linux)?&#xD;&#xA;&#xD;&#xA;VNC framerate is just a little low.  I can understand someone will say that the latency is just too high, but with a service like OnLive (http://onlive.com) which is over the internet, I have a hard time believing that my local network is too slow to handle it.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="34615" PostHistoryTypeId="1" PostId="14608" RevisionGUID="3a6a1b81-7891-4b87-98b8-cc64c2970e4b" CreationDate="2011-01-14T20:37:36.137" UserId="6337" Text="Broadcasting gameplay from one computer to another?" />
  <row Id="34616" PostHistoryTypeId="3" PostId="14608" RevisionGUID="3a6a1b81-7891-4b87-98b8-cc64c2970e4b" CreationDate="2011-01-14T20:37:36.137" UserId="6337" Text="&lt;network&gt;" />
  <row Id="34617" PostHistoryTypeId="5" PostId="14606" RevisionGUID="e3ace971-a8e6-4d49-98e5-58d2f8b408a6" CreationDate="2011-01-14T20:43:16.203" UserId="336" Comment="added 1014 characters in body" Text="Combining two runes will give you a random rune of the same tier. Combining 5 runes will give you a random rune of the next highest tier. You cannot combine 5 tier 3 runes at once (as there is no tier 4).&#xD;&#xA;&#xD;&#xA;The rune combiner is *random*. It doesn't matter whether you combine marks, glyphs, seals, or quintessences -- they all work with each other, and the output can be *anything*.&#xD;&#xA;&#xD;&#xA;The idea is that, generally, runes themselves are priced such that it is *slightly* cheaper to generate a tier 3 runeset from your old runes than by buying the tier 3 runes on their own. For instance, the level 1 +AD rune is 15 ip, while the level 2 +AD rune is 80 ip -- if you bought 5 of the level 1 runes, combined them, and wound up with a level 2 +AD rune, you would have saved yourself IP.&#xD;&#xA;&#xD;&#xA;Unfortunately, as mentioned earlier, this process is completely *random*. If you have tier 1 and 2 runes, by all means, combine them to higher levels; the rune combiner is just a way to possibly recoup the IP you spent on runes you no longer find useful, but it cannot be counted on to give you what you want. You might luck out and combine 2 random runes into a +Dodge quintessence (very expensive!) -- or you might get a mana/5 Mark (with a tertiary stat, and probably not worth the IP cost of your combined runes).&#xD;&#xA;&#xD;&#xA;It's very much a gamble, and you don't get anything exclusive from it, so use it if you need to get rid of T1 / T2 runes, and safely ignore it otherwise." />
  <row Id="34618" PostHistoryTypeId="2" PostId="14609" RevisionGUID="9d3a5d59-bc48-4e3e-8470-6b859d7f5a78" CreationDate="2011-01-14T20:45:09.463" UserId="336" Text="You don't have to worry about Zombie Pigmen (they are, after all, neutral mobs until provoked).&#xD;&#xA;&#xD;&#xA;Ghasts can safely be kept out by restricting yourself to not using any of the 4x4x4 (or larger!) areas that they need to spawn. **Keep a tight ceiling**, and you'll be fine." />
  <row Id="34619" PostHistoryTypeId="2" PostId="14610" RevisionGUID="8ba74355-921a-4a37-9a61-6ff81d53d77e" CreationDate="2011-01-14T21:06:32.587" UserId="5994" Text="Yes, just as in the 64 version, the shell will travel a short distance as if it was a Green Shell and then take off towards it's locked target. &#xD;&#xA;&#xD;&#xA;This is also the reason why you have to be careful to shoot it in the direction of your target (i.e. not perpendicular) or else it has a higher chance to hit the wall in front of you before it veers off toward the guy it's meant for." />
  <row Id="34620" PostHistoryTypeId="2" PostId="14611" RevisionGUID="00eb694b-e0e6-4e6e-98d4-20af9c08288a" CreationDate="2011-01-14T21:22:16.217" UserId="5060" Text="Hey guys...&#xD;&#xA;I am on a wirless network...trying to play CS 1.6 with my friends, they all are using winXP and can connect to the server( created by one of them), but I cannot connect to them using windows 7 64-bit.&#xD;&#xA;&#xD;&#xA;we all are using the same CS 1.6 game.&#xD;&#xA;I have turned off my firewall as well as closed my antivirus, but still no use :(&#xD;&#xA;&#xD;&#xA;please need urgent help thanx.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34621" PostHistoryTypeId="1" PostId="14611" RevisionGUID="00eb694b-e0e6-4e6e-98d4-20af9c08288a" CreationDate="2011-01-14T21:22:16.217" UserId="5060" Text="Can not see Counter Strike 1.6 LAN server on Windows 7 64-bit" />
  <row Id="34622" PostHistoryTypeId="3" PostId="14611" RevisionGUID="00eb694b-e0e6-4e6e-98d4-20af9c08288a" CreationDate="2011-01-14T21:22:16.217" UserId="5060" Text="&lt;windows-7&gt;&lt;counter-strike&gt;&lt;lan&gt;&lt;servers&gt;" />
  <row Id="34623" PostHistoryTypeId="2" PostId="14612" RevisionGUID="1a22e93d-1bc9-4dfb-81d7-c9e1687f82c3" CreationDate="2011-01-14T21:27:40.240" UserId="6066" Text="Try turning **on** your firewall and making sure that all CS services/executables are allowed full network access.  And make sure that Windows firewall is off if you are using a third-party firewall." />
  <row Id="34625" PostHistoryTypeId="2" PostId="14614" RevisionGUID="9a203a5f-9eb5-42eb-9fd2-a6e47e61403a" CreationDate="2011-01-14T22:02:51.747" UserId="3696" Text="I have been playing **Warhammer 40k, Dawn of War** for sometime now and I like the game. I have finally come up with a strategy that seems to work out fairly well.&#xD;&#xA;&#xD;&#xA;**My Strategy:** I am used to setting up my base in the beginning by creating a few units mainly for capturing flags. They cannot put up much of a fight. In the meanwhile I start also create a few fighting units for support but not much because resource is limited and I'm also doing research. Meanwhile the AI is also doing a similar thing - capturing flags, upgrading, creating fighters.&#xD;&#xA;&#xD;&#xA;**The problem:** After a few missions that idiotic AI has changed. So now, instead of capturing flags it first creates a  few fighter units and directly sends them to my base. So when the game starts I have barely captured 2 flags when I start having enemy after enemy continuously on my base. And this ruins the fun completely. I can create more fighting units initially but it will just make a slow start not only for me but also for the stupid AI where we both capture flags very slowly to keep fighting.&#xD;&#xA;&#xD;&#xA;Does anyone have any suggestions on what to do? I don't want to extend the level with a slow start. After a few tries I have started using a trainer. So at the start of the level I use the trainer to quickly create some fighting units and then I continue my normal strategy and switch off the trainer. But I don't want to play this way. Any idea what can be done?" />
  <row Id="34626" PostHistoryTypeId="1" PostId="14614" RevisionGUID="9a203a5f-9eb5-42eb-9fd2-a6e47e61403a" CreationDate="2011-01-14T22:02:51.747" UserId="3696" Text="How to stop the computer from rushing in Dawn of War" />
  <row Id="34627" PostHistoryTypeId="3" PostId="14614" RevisionGUID="9a203a5f-9eb5-42eb-9fd2-a6e47e61403a" CreationDate="2011-01-14T22:02:51.747" UserId="3696" Text="&lt;pc&gt;&lt;real-time-strategy&gt;&lt;general-strategy&gt;" />
  <row Id="34628" PostHistoryTypeId="2" PostId="14615" RevisionGUID="e12b7d98-42b0-4e73-90aa-07a6a71d6c94" CreationDate="2011-01-14T22:17:23.147" UserId="1804" Text="No. Lock range never increases. The best you can do is use the Thief Ring so that you can get closer to enemies before they spot you." />
  <row Id="34629" PostHistoryTypeId="5" PostId="3266" RevisionGUID="fded1031-0619-4d80-b454-010c08105da4" CreationDate="2011-01-14T22:32:28.850" UserId="77" Comment="minor edits" Text="**1.0-0.5** high-sec space. If anyone attacks you there they will be flagged as a criminal, and killed by concord (If a player with criminal flag doesn't lose his ship while in hi-sec it's considered an exploit). Note that concord reaction time may vary and if the attacker is able to deliver enough damage before concord arrives you will die. &#xD;&#xA;&#xD;&#xA;**0.4-0.1** low-sec space. There is no concord in low-sec space and you are much more likely to be attacked by other pilots in low-sec. The attacker gets criminaly flagged and if there are any sentry guns nearby he will be shot at by those guns. Sentry guns are present at gates and stations only. There are no sentry guns at asteroid belts, planets or moons.&#xD;&#xA;&#xD;&#xA;**0.0** null-sec space. There are no laws. **Caution:** there are some systems that show up as 0.0 but actually aren't null-sec space. If a system show's up as 0.0 but there are sentry guns at gates it's low-sec space with true security status slightly above 0.0 (for example Hophib in Aridia).&#xD;&#xA;&#xD;&#xA;True security status is a number between -1.0 and 1.0. The game interface shows all systems with true SS below 0 as 0.0. For systems with positive security status only one digit after the decimal point is visible.&#xD;&#xA;&#xD;&#xA;In systems with lower true security status you are more likely to find rats with higher bounty and better types of ore to mine. &#xD;&#xA;&#xD;&#xA;To find out true security status of a system go to: http://eve.grismar.net/ssec/index.php" />
  <row Id="34630" PostHistoryTypeId="2" PostId="14616" RevisionGUID="722aaacd-2252-427f-8b06-df9a734c614b" CreationDate="2011-01-14T22:37:50.907" UserId="6140" Text="Hold F3, press F10, release F3, press F10 again. It will show all the info (FPS, position, chunk updates, etc.) on the screen without having to hold a button. To get rid of it, press F3 again." />
  <row Id="34631" PostHistoryTypeId="6" PostId="14614" RevisionGUID="5e8b9d01-99db-4612-b696-58c8daf7f089" CreationDate="2011-01-14T22:40:30.343" UserId="336" Comment="edited tags" Text="&lt;pc&gt;&lt;real-time-strategy&gt;&lt;dawn-of-war&gt;&lt;general-strategy&gt;" />
  <row Id="34632" PostHistoryTypeId="2" PostId="14617" RevisionGUID="16e23712-caae-4d6d-85d0-f275c84134fc" CreationDate="2011-01-14T22:48:46.727" UserId="3389" Text="If I wanted to create a &quot;tank&quot; in DC Universe Online: that is, someone who bears the brunt of attacks and protects his/her allies, what power set and what abilities should I invest in? Are there specific abilities I should avoid?" />
  <row Id="34633" PostHistoryTypeId="1" PostId="14617" RevisionGUID="16e23712-caae-4d6d-85d0-f275c84134fc" CreationDate="2011-01-14T22:48:46.727" UserId="3389" Text="The &quot;tank&quot; role in DC Universe Online" />
  <row Id="34634" PostHistoryTypeId="3" PostId="14617" RevisionGUID="16e23712-caae-4d6d-85d0-f275c84134fc" CreationDate="2011-01-14T22:48:46.727" UserId="3389" Text="&lt;dc-universe-online&gt;" />
  <row Id="34635" PostHistoryTypeId="25" PostId="14605" RevisionGUID="ad55cba5-14a6-42d5-9be9-6e18865d4e37" CreationDate="2011-01-14T22:55:33.833" Comment="http://twitter.com/#!/StackGaming/status/26049812465975296" />
  <row Id="34636" PostHistoryTypeId="2" PostId="14618" RevisionGUID="f0827e19-d224-4766-a108-346c8d554a75" CreationDate="2011-01-14T23:15:24.790" UserId="1721" Text="[**Alien Swarm**][1] is a cooperative bug hunt featuring top-down or first-person shooting and squad based tactics.&#xD;&#xA;&#xD;&#xA;In each mission players have their choice of specialist and equipment, giving the team different advantages and abilities. Each specialist can provide powerful weapons, healing, or the technology necessary to complete the mission. Alien Swarm features a leveling system in which you unlock additional weapons and gadgets in order to survive the most difficult missions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/630/" />
  <row Id="34637" PostHistoryTypeId="2" PostId="14619" RevisionGUID="ff65a42b-9700-44df-93d9-17cfa7a4a776" CreationDate="2011-01-14T23:15:24.790" UserId="1721" Text="Alien Swarm is a cooperative bug hunt featuring top-down or first-person shooting and squad based tactics." />
  <row Id="34638" PostHistoryTypeId="2" PostId="14620" RevisionGUID="57915dbc-88a8-4cb9-819f-cbc35e9a9daa" CreationDate="2011-01-14T23:17:46.020" UserId="341" Text="I don't know anything about that specific game, but the behavior you are describing is generally termed &quot;harassment&quot; and it is a standard part of RTS gameplay.  The purpose of harassment is to disrupt your opponent's strategy and slow them down so that you can get ahead of them in macro.  To deal with it, you need to find the minimal amount of defense that you can build that will stop the harassment without unnecessarily slowing down the rest of your growth.  You call this a slow start, likely because it slows down when you get to build the big, cool units.  But it is also a faster start in terms of when you have to start conflicting with your opponent.  It certainly makes things more difficult, but there is no way to remove it from the game.  You just have to learn to adjust your strategy to handle it." />
  <row Id="34639" PostHistoryTypeId="2" PostId="14621" RevisionGUID="aeee3f4d-5e22-432e-a681-05233b2f2c68" CreationDate="2011-01-14T23:31:51.510" UserId="1483" Text="I recently bought 1500 points fdrom microsoft with my credit card, I had 440 so I was at 1940 .. then spent 1600 on some dlc so I got to 340&#xD;&#xA;&#xD;&#xA;as usual there was a charge on my card for X amount but today that I checked my bank balance I found that microsoft gave me back exaclty X amount of money&#xD;&#xA;&#xD;&#xA;then I went to my xbox live account and Found out that I got 0 Points left!!!!&#xD;&#xA;&#xD;&#xA;surely 340 points aint woth X amount&#xD;&#xA;&#xD;&#xA;has anyone had this kind of situation???&#xD;&#xA;why could this had happen?" />
  <row Id="34640" PostHistoryTypeId="1" PostId="14621" RevisionGUID="aeee3f4d-5e22-432e-a681-05233b2f2c68" CreationDate="2011-01-14T23:31:51.510" UserId="1483" Text="Microsoft points question..." />
  <row Id="34641" PostHistoryTypeId="3" PostId="14621" RevisionGUID="aeee3f4d-5e22-432e-a681-05233b2f2c68" CreationDate="2011-01-14T23:31:51.510" UserId="1483" Text="&lt;xbox-live&gt;&lt;microsoft&gt;" />
  <row Id="34642" PostHistoryTypeId="2" PostId="14622" RevisionGUID="38d9ef76-a336-4080-9202-6b89486d7b5c" CreationDate="2011-01-14T23:37:23.937" UserId="1721" Text="[**Borderlands**][1] is a first person role playing shooter that combines classic action role playing with hectic fps combat.&#xD;&#xA;&#xD;&#xA;The player selects one of four characters, who each have unique abilities that are unlocked by completing quests and destroying your enemies. Throughout the game, Borderlands' content-generation system produces a countless variety of guns and other equipment to turn your character into an unstoppable force. Players can show their skill in both solo and cooperative gameplay with up to 4 players.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.borderlandsthegame.com/" />
  <row Id="34643" PostHistoryTypeId="2" PostId="14623" RevisionGUID="328ea69d-4b66-41c2-addb-f60ba0b5761c" CreationDate="2011-01-14T23:37:23.937" UserId="1721" Comment="Removed formatting from the summary" Text="Borderlands is a first person role playing shooter that combines classic action role playing with hectic fps combat." />
  <row Id="34644" PostHistoryTypeId="2" PostId="14624" RevisionGUID="d4acea62-aa49-4bcc-bb75-da330baa5eb9" CreationDate="2011-01-14T23:41:43.727" UserId="6079" Text="Is there any way to subscribe to receive emails about Steam games offered at 50% or higher discount?" />
  <row Id="34645" PostHistoryTypeId="1" PostId="14624" RevisionGUID="d4acea62-aa49-4bcc-bb75-da330baa5eb9" CreationDate="2011-01-14T23:41:43.727" UserId="6079" Text="Subscribe to be emailed about Steam games being on sale at 50%+ discount?" />
  <row Id="34646" PostHistoryTypeId="3" PostId="14624" RevisionGUID="d4acea62-aa49-4bcc-bb75-da330baa5eb9" CreationDate="2011-01-14T23:41:43.727" UserId="6079" Text="&lt;steam&gt;" />
  <row Id="34647" PostHistoryTypeId="5" PostId="14621" RevisionGUID="98572e4e-ac79-4649-9376-3cb4ff08982f" CreationDate="2011-01-14T23:50:40.343" UserId="207" Comment="Spelling + grammar fix.; edited title; added 22 characters in body" Text="I recently bought 1500 points from Microsoft with my credit card. I had 440 before, so then I was at 1940. I then spent 1600 on some DLC, bringing it down to 340.&#xD;&#xA;&#xD;&#xA;As usual, there was a charge on my card for X amount of money, but today when I checked my bank balance I found that Microsoft gave me back exactly this amount.&#xD;&#xA;&#xD;&#xA;Then I went to my Live account and found out that I have 0 points left.&#xD;&#xA;&#xD;&#xA;Surely, 340 points isn't worth that amount of money, and I don't know why Microsoft would take my points away and refund me. Has anyone had this kind of situation happen to them before? Why could this have happened?" />
  <row Id="34648" PostHistoryTypeId="4" PostId="14621" RevisionGUID="98572e4e-ac79-4649-9376-3cb4ff08982f" CreationDate="2011-01-14T23:50:40.343" UserId="207" Comment="Spelling + grammar fix.; edited title; added 22 characters in body" Text="Why were my Microsoft points taken away and my money refunded?" />
  <row Id="34649" PostHistoryTypeId="2" PostId="14625" RevisionGUID="5d23cc65-0a07-4e35-a2cc-fc68707132bd" CreationDate="2011-01-14T23:57:08.103" UserId="3235" Text="I love to play games, but being married now and going to school I find myself falling into the pit of spending too much time gaming.  What are some good techniques to limiting my game-play so that I don't have an angry misses and actually get some things done around the house while still enjoying my games?  " />
  <row Id="34650" PostHistoryTypeId="1" PostId="14625" RevisionGUID="5d23cc65-0a07-4e35-a2cc-fc68707132bd" CreationDate="2011-01-14T23:57:08.103" UserId="3235" Text="How do I limit my gaming?" />
  <row Id="34651" PostHistoryTypeId="3" PostId="14625" RevisionGUID="5d23cc65-0a07-4e35-a2cc-fc68707132bd" CreationDate="2011-01-14T23:57:08.103" UserId="3235" Text="&lt;general-gaming&gt;" />
  <row Id="34652" PostHistoryTypeId="2" PostId="14626" RevisionGUID="896d48e8-3912-4adb-945e-65ce491ff38f" CreationDate="2011-01-15T00:03:14.730" UserId="6431" Text="Self control is often a battle for die-hard gamers.  If you contain self control, put your controller (or keyboard) somewhere that isn't convenient to get (like the cupboards above the fridge).  This way every time you go for it you remember why you put it up there and why its important to you to keep it up there.  &#xD;&#xA;&#xD;&#xA;If you are disciplined enough to make this work for you go for it.  If your not, recruit help.  Your lady will probably be happy to help you quit, but make sure it doesn't lead to contention between you two.  Have her change your passwords or set parental controls to help you limit your playing time.&#xD;&#xA;&#xD;&#xA;Finally, find a substitute.  Like all addictions, its easier to give up when you have something to use as a crutch.  Try something new, listen to music and try cooking a meal (out of a cookbook), lift weights when you want to play games, or start a new TV series with the lady!" />
  <row Id="34653" PostHistoryTypeId="2" PostId="14627" RevisionGUID="12209597-f4ba-4e3b-9f36-85c00db7f859" CreationDate="2011-01-15T00:08:40.073" UserId="1771" Text="Given that I am married and have 2 children with a 3rd on the way, I have found I have limited time to play games as well.  Here's what I do to try to balance things:&#xD;&#xA;&#xD;&#xA;1.  Play in the middle of the night after the wife and kids are asleep.&#xD;&#xA;2.  Get up really early and play in the morning before the wife and kids wake up.&#xD;&#xA;3.  Play after working until a very, very late hour like 3amish -- assuming the kids and wife are already asleep.&#xD;&#xA;&#xD;&#xA;So my strategy basically consists of playing games while everyone else is asleep.  Short of that, you are always choosing to spend time playing games instead of spending time with your spouse.  And the key to making this work is to not make up the hours of sleep.  If you have to sleep while everyone is awake, then you are still choosing to play a game instead of spend time with your family.  As you can imagine, I can only do this infrequently at best.&#xD;&#xA;&#xD;&#xA;One strategy I used about 7 years ago before my first child was born was to sit next to my wife while she watched tv and I played on a laptop.  It work well enough for games that I could pause, but it wouldn't work for games where you play someone else.&#xD;&#xA;&#xD;&#xA;An unplanned approach that worked was for me to setup my gaming computer next to my wife's computer.  She was able to play the Sims (this was 9 years ago) while I played Diablo 2.  I was able to play quite a bit because she was playing just as much as me at that point and I was able to celebrate some of her Sims' greatest moments like when Drew Carey visited her party or when she became a super villain.  And mostly I could just be there to talk to her since that's what she seems to crave most when it all comes down to it." />
  <row Id="34654" PostHistoryTypeId="5" PostId="14626" RevisionGUID="1f98599e-2539-475c-96b1-19966df38da3" CreationDate="2011-01-15T00:08:53.523" UserId="6431" Comment="added 80 characters in body" Text="Self control is often a battle for die-hard gamers.  If you contain self control, put your controller (or keyboard) somewhere that isn't convenient to get (like the cupboards above the fridge).  This way every time you go for it you remember why you put it up there and why its important to you to keep it up there.  &#xD;&#xA;&#xD;&#xA;If you are disciplined enough to make this work for you go for it.  If your not, recruit help.  Your lady will probably be happy to help you quit, but make sure it doesn't lead to contention between you two.  Have her change your passwords or set parental controls to help you limit your playing time.&#xD;&#xA;&#xD;&#xA;Finally, find a substitute.  Like all addictions, its easier to give up when you have something to use as a crutch.  Try something new, listen to music and try cooking a meal (out of a cookbook), lift weights/exercise (it's like leveling up only more awesome), pick up a good book to satisfy your lust for storyline,  or start a new TV series with the lady!" />
  <row Id="34655" PostHistoryTypeId="2" PostId="14628" RevisionGUID="deb20e1c-5278-4d30-8aee-81b1313bac55" CreationDate="2011-01-15T00:11:14.780" UserId="730" Text="You can register to Steam Forums and sign to receive notifications for the following thread answers: [Steam Deals and Price Reductions!][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=518670" />
  <row Id="34656" PostHistoryTypeId="5" PostId="14627" RevisionGUID="bb429766-f955-4f68-a20a-d529245da212" CreationDate="2011-01-15T00:15:13.813" UserId="1771" Comment="added 1077 characters in body" Text="Given that I am married and have 2 children with a 3rd on the way, I have found I have limited time to play games as well.  Here's what I do to try to balance things:&#xD;&#xA;&#xD;&#xA;1.  Play in the middle of the night after the wife and kids are asleep.&#xD;&#xA;2.  Get up really early and play in the morning before the wife and kids wake up.&#xD;&#xA;3.  Play after working until a very, very late hour like 3amish -- assuming the kids and wife are already asleep.&#xD;&#xA;&#xD;&#xA;So my strategy basically consists of playing games while everyone else is asleep.  Short of that, you are always choosing to spend time playing games instead of spending time with your spouse.  And the key to making this work is to not make up the hours of sleep.  If you have to sleep while everyone is awake, then you are still choosing to play a game instead of spend time with your family.  As you can imagine, I can only do this infrequently at best.&#xD;&#xA;&#xD;&#xA;One strategy I used about 7 years ago before my first child was born was to sit next to my wife while she watched tv and I played on a laptop.  It work well enough for games that I could pause, but it wouldn't work for games where you play someone else.&#xD;&#xA;&#xD;&#xA;An unplanned approach that worked was for me to setup my gaming computer next to my wife's computer.  She was able to play the Sims (this was 9 years ago) while I played Diablo 2.  I was able to play quite a bit because she was playing just as much as me at that point and I was able to celebrate some of her Sims' greatest moments like when Drew Carey visited her party or when she became a super villain.  And mostly I could just be there to talk to her since that's what she seems to crave most when it all comes down to it.&#xD;&#xA;&#xD;&#xA;On some occassions I have expressed a desire to play video games to my wife and she has cut some deals with me where if I do chore or task A then I can play video game B.  That doesn't work well in practice.&#xD;&#xA;&#xD;&#xA;Another method that works is to get my kids hooked on my games.  So my two sons really like editing Starcraft 2 maps right now, so I get to adjust their levels (mostly the conditional rules) and test them.  I also scratch my gaming itch by playing games with my kids on the Wii like Lego Batman or Super Smash Bros.  These aren't really my kind of game, but it helps curb my desire to play something super violent and completely inappropriate for my kids.  It isn't the same as playing what you really, really, really, really want to play, but it helps.  We also replay a lot of games from my childhood, and those are surprisingly fun to play with the kids since they are age appropriate and the nostalgia helps increase the enjoyment of the game.  And it is really cool to be able to talk to your kids about video games that meant a lot to you when you grew up." />
  <row Id="34657" PostHistoryTypeId="5" PostId="14627" RevisionGUID="f34ee52d-8a87-4243-97a7-5c79414850e3" CreationDate="2011-01-15T00:23:50.640" UserId="1771" Comment="added 766 characters in body" Text="Given that I am married and have 2 children with a 3rd on the way, I have found I have limited time to play games as well.  Here's what I do to try to balance things:&#xD;&#xA;&#xD;&#xA;1.  Play in the middle of the night after the wife and kids are asleep.&#xD;&#xA;2.  Get up really early and play in the morning before the wife and kids wake up.&#xD;&#xA;3.  Play after working until a very, very late hour like 3amish -- assuming the kids and wife are already asleep.&#xD;&#xA;&#xD;&#xA;So my strategy basically consists of playing games while everyone else is asleep.  Short of that, you are always choosing to spend time playing games instead of spending time with your spouse.  And the key to making this work is to not make up the hours of sleep.  If you have to sleep while everyone is awake, then you are still choosing to play a game instead of spend time with your family.  As you can imagine, I can only do this infrequently at best.&#xD;&#xA;&#xD;&#xA;One strategy I used about 7 years ago before my first child was born was to sit next to my wife while she watched tv and I played on a laptop.  It work well enough for games that I could pause, but it wouldn't work for games where you play someone else.&#xD;&#xA;&#xD;&#xA;An unplanned approach that worked was for me to setup my gaming computer next to my wife's computer.  She was able to play the Sims (this was 9 years ago) while I played Diablo 2.  I was able to play quite a bit because she was playing just as much as me at that point and I was able to celebrate some of her Sims' greatest moments like when Drew Carey visited her party or when she became a super villain.  And mostly I could just be there to talk to her since that's what she seems to crave most when it all comes down to it.&#xD;&#xA;&#xD;&#xA;On some occassions I have expressed a desire to play video games to my wife and she has cut some deals with me where if I do chore or task A then I can play video game B.  That doesn't work well in practice.&#xD;&#xA;&#xD;&#xA;Another method that works is to get my kids hooked on my games.  So my two sons really like editing Starcraft 2 maps right now, so I get to adjust their levels (mostly the conditional rules) and test them.  I also scratch my gaming itch by playing games with my kids on the Wii like Lego Batman or Super Smash Bros.  These aren't really my kind of game, but it helps curb my desire to play something super violent and completely inappropriate for my kids.  It isn't the same as playing what you really, really, really, really want to play, but it helps.  We also replay a lot of games from my childhood, and those are surprisingly fun to play with the kids since they are age appropriate and the nostalgia helps increase the enjoyment of the game.  And it is really cool to be able to talk to your kids about video games that meant a lot to you when you grew up.&#xD;&#xA;&#xD;&#xA;One strategy I do not recommend following is just getting rid of games altogether.  I tried that when I was dating my spouse, going to school, and working full time.  I took my Starcraft disc and broke it into tiny pieces.  I realized pretty quickly that I just shifted my attention to other games that I didn't enjoy very much and that breaking the disc only cost me money and pleasure in the end.  I found a better way to balance things was to only play once I had completed my homework, my studying, and spent time with my love.&#xD;&#xA;&#xD;&#xA;Good luck.  It can be hard balancing things.  Just set realistic goals about what you want to achieve and make certain playing games doesn't interfere with achieving your goals.  Easier said than done, but what else can you do?" />
  <row Id="34658" PostHistoryTypeId="2" PostId="14629" RevisionGUID="4cc50780-2251-46e6-ba65-20e34cfe1850" CreationDate="2011-01-15T00:29:38.077" UserId="1721" Text="Being a die-hard gamer I can't peel myself from the screen once I get into a game, especially rpgs for that 'just one more level' nagging I get while playing it.&#xD;&#xA;&#xD;&#xA;My advice is to play games that can easily be picked up and put down, without ever making you feel like you need just a little more. One way to ensure that you never want more is to play a game that is fun but not until you go through a little bit of frustration.&#xD;&#xA;&#xD;&#xA;The kind of game I'm talking about is one like **Super Meat Boy**. First, it has the advantage that there is no continuity from level to level. Each level is also short, with even 100 attempts amounting to only 10 minutes of gameplay. This means you can put it down and pick it back up with no major time loss or need to get back into the swing of things.&#xD;&#xA;&#xD;&#xA;But what's most important to it not being a time sink is how incredibly frustrating and difficult it can be. This sounds like a turn off, but once you beat that level you have died over 100 times you can't keep yourself from standing up and cheering. And after that the memory of how difficult it was convinces you to savor the moment and leave the next level for another time.&#xD;&#xA;&#xD;&#xA;I haven't played Super Meat Boy for more than 30 minutes at a time, but other games I have I still sink well over 2 hours into (for God's sake don't try Minecraft). If you can find a game like Super Meat Boy and convince yourself to only play that, hopefully you can satisfy your gaming side in a short period each day.&#xD;&#xA;&#xD;&#xA;Best of luck with your marriage and may gaming never interfere with it." />
  <row Id="34659" PostHistoryTypeId="2" PostId="14630" RevisionGUID="05178a04-02d7-4cae-85f8-272c06cdf1da" CreationDate="2011-01-15T00:45:58.943" UserId="6344" Text="After completing the game with standard settings, I started a hardcore game. After playing for a while i have still not leveled up. Is there a certain way to do this?&#xD;&#xA; " />
  <row Id="34660" PostHistoryTypeId="1" PostId="14630" RevisionGUID="05178a04-02d7-4cae-85f8-272c06cdf1da" CreationDate="2011-01-15T00:45:58.943" UserId="6344" Text="How to level up in hardcore mode" />
  <row Id="34661" PostHistoryTypeId="3" PostId="14630" RevisionGUID="05178a04-02d7-4cae-85f8-272c06cdf1da" CreationDate="2011-01-15T00:45:58.943" UserId="6344" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="34662" PostHistoryTypeId="2" PostId="14631" RevisionGUID="c0a4b9e1-22ad-4d05-84df-123170bdce12" CreationDate="2011-01-15T00:52:47.820" UserId="3962" Text="From what i have seen, hero upgrades that require an action stop working but passive upgrades stay active.&#xD;&#xA;&#xD;&#xA;This means you cannot use&#xD;&#xA;&#xD;&#xA; 1. Kitchen&#xD;&#xA; 2. Home Laboratory&#xD;&#xA; 3. Siesta Time™&#xD;&#xA;&#xD;&#xA;But the following stay active&#xD;&#xA;&#xD;&#xA; 1. Fence &#xD;&#xA; 2. Large Curtain &#xD;&#xA; 3. Lock &#xD;&#xA; 4. Reinforcements&#xD;&#xA; 5. More storage&#xD;&#xA;&#xD;&#xA;And i beleive that the Rudimentary Alarm will keep working, but i have never seen anyone with it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34663" PostHistoryTypeId="4" PostId="14630" RevisionGUID="b34b137a-84b0-414a-bd56-4b9904d65c2b" CreationDate="2011-01-15T01:11:46.223" UserId="207" Comment="Hardcore grammar." Text="How to level up in Hardcore mode" />
  <row Id="34664" PostHistoryTypeId="5" PostId="14630" RevisionGUID="b34b137a-84b0-414a-bd56-4b9904d65c2b" CreationDate="2011-01-15T01:11:46.223" UserId="207" Comment="Hardcore grammar." Text="After completing the game with standard settings, I started a Hardcore game. After playing for a while I have still not leveled up. Is there a certain way to do this?&#xD;&#xA; " />
  <row Id="34665" PostHistoryTypeId="2" PostId="14632" RevisionGUID="2390f72f-87fc-4546-9e72-713c5655f471" CreationDate="2011-01-15T01:16:41.090" UserId="3962" Text="i am playing hardcore and have reached level 14 just by questing, killing and challenges.&#xD;&#xA;&#xD;&#xA;i have not played the other mode, but so far it seems the same to fallout 3, just a tad slower leveling.&#xD;&#xA;&#xD;&#xA;Do you see your xp bar? and do you play PC or xbox version?" />
  <row Id="34666" PostHistoryTypeId="5" PostId="14632" RevisionGUID="05412a64-1d50-41c4-b347-e77a24948931" CreationDate="2011-01-15T01:32:59.160" UserId="816" Comment="cleanup" Text="I am playing hardcore and have reached level 14 just by questing, killing and challenges.&#xD;&#xA;&#xD;&#xA;I have not played the other mode, but so far it seems the same as Fallout 3, just a tad slower leveling.&#xD;&#xA;&#xD;&#xA;Do you see your xp bar? Do you play the PC or Xbox version?" />
  <row Id="34667" PostHistoryTypeId="2" PostId="14633" RevisionGUID="2dd27e92-970c-4261-bf9f-e00b9f9fcaf4" CreationDate="2011-01-15T01:45:27.947" UserId="6345" Text="You could create rules together with your wive. That way youre both involved in the Process. Think of rewards like doing something cool together, if you keep obaing to the rules for a while.&#xD;&#xA;And have a little off-time, like a day per Week to spend several hours just gaming, because giving it up completely would just make it worse. ;)" />
  <row Id="34668" PostHistoryTypeId="25" PostId="14625" RevisionGUID="0eb43de2-7c49-4f57-9a73-ac72f5b6a9c4" CreationDate="2011-01-15T01:55:33.757" Comment="http://twitter.com/#!/StackGaming/status/26095109674115072" />
  <row Id="34669" PostHistoryTypeId="5" PostId="14600" RevisionGUID="ed01cbf4-fbd3-4086-b2d6-591c2dfb12ad" CreationDate="2011-01-15T02:33:01.650" UserId="102" Comment="added 5554 characters in body; added 2 characters in body; added 21 characters in body" Text="So, I'm going to write these in order of Metal Gear games (which is not chronological order) because I think that's the way he wanted the story told.  I'm also going to start at Metal Gear, not Metal Gear Solid, because if you didn't play Metal Gear there is something wrong with you...&#xD;&#xA;&#xD;&#xA;I'll also try to keep this brief&#xD;&#xA;&#xD;&#xA;##[Metal Gear][1]##&#xD;&#xA;The Protagonist (largely across the series) is Solid Snake.  In the beginning you're the Rookie on a team called FOXHOUND which is headed up by a man known as BIG BOSS (these are all call signs).  You're goal is to infiltrate a compound known as &quot;Outer Heaven&quot; which is run by a bunch of futuristic mercenaries lead up by the &quot;Legendary Mercenary&quot; (I assume that sounded cooler in Japanese).  Your buddy Gray Fox went in before you but they lost contact with him so you have to get in, save him, and figure out his cryptic last message &quot;METAL GEAR.&quot;&#xD;&#xA;&#xD;&#xA;The game is actually a lot of fun but comes from the school of HARD where Mega Man 1-3 and Dwarf Fortress spent their formative years.  Eventually you rescue Fox only to learn that Metal Gear is a giant Mech that can launch Nuclear Weapons.  Everyone seems kind of hung up on the Nuclear part...  You neutralize Metal Gear only to find out...&#xD;&#xA;&#xD;&#xA;&gt;! ...that the &quot;Legendary Mercenary&quot; is your boss: BIG BOSS.  You fight BIG BOSS and escape before the place blows up.&#xD;&#xA;&#xD;&#xA;##[Metal Gear 2: Solid Snake][2]##&#xD;&#xA;A group called Zanzibarland captures a scientist Dr. Kio Marv because he's solved the worlds Oil Problems (why is kind of silly).  Solid Snake comes out of retirement (this happens a *lot*) and joins FOXHOUND again under Roy Campbell.  You're to deal with Zanzibarland who you quickly find out is headed up by BIG BOSS; also he has another METAL GEAR model D.&#xD;&#xA;&#xD;&#xA;&gt;! You find out that Gray Fox has betrayed you (betrayal in a Metal Gear game? *shocking!*) and you manage to arrive too late as the good doctor is dead.  You do get the world changing formula and then fight Gray Fox and BIG BOSS.  Not nearly as cool as the first game, but the gameplay is smoother.&#xD;&#xA;&#xD;&#xA;##[Metal Gear Solid][3]##&#xD;&#xA;FOXHOUND rebels and takes over a compound in the Alaska known as Shadow Moses.  Once again Solid Snake has to come out of retirement to deal with the bad guys.  Luckily this time BIG BOSS is actually dead, but unluckily they have a new METAL GEAR: REX.  They also have a couple hostages including Roy Campbell's niece (I never was 100% why all of FOXHOUND except Campbell revolted).  You sneak in and save the hostages, fight Revolver Ocelot, who seems to think this is the 1800s, get saved by a creepy Cyborg Ninja, who no one knows and may or may not be a friend and have a short love story with Meryl Silverberg (Campbell's niece).&#xD;&#xA;&#xD;&#xA;&gt;! You fight your way through former FOXHOUND members, including some really cool guys like Psycho Mantis who literally reads your save files; find out Cyborg Ninja is Grey Fox with a Lobotomy; you get caught by the bad guys, tortured by Ocelot, figure out people have been lying to you, figure out you're a clone, meet your clone brother: Liquid Snake, destroy METAL GEAR REX, kick Liquid's butt, then watch him get killed by the Fox Die Virus; find out Ocelot is a spy for the President and that one day the Fox Die Virus will kill you too (but not today).&#xD;&#xA;&#xD;&#xA;All in all this game starts off sane and gets progressively less so.&#xD;&#xA;&#xD;&#xA;##[Metal Gear Solid 2: Sons of Liberty][4]##&#xD;&#xA;If you thought the plot to MGS was convoluted just wait... There are two stories in this game.&#xD;&#xA;&#xD;&#xA;In the first story you're once again Solid Snake, only this time you're working for a renegade group going round and destroying METAL GEAR in third world countries with your buddy Otacon (one of the designers of REX).  You find out the U.S. Navy is building anti-METAL GEAR METAL GEAR, called RAY, and instead of giving them a slap on the back you decide to sabotage the entire thing...  You sneak on to an Oil Tanker, figure out how to fight (something you could barely do in the last 3 games), only to see Revolver Ocelot take over the ship with a bunch of Russians.  Apparently, Ocelot thought it would be a good idea to replace his hand with your brother Liquid's and thinks he's Liquid now... well sometimes he does, it's weird.  Liquid/Ocelot sinks the tanker and escapes with RAY.&#xD;&#xA;&#xD;&#xA;The second story happens two years after the first.  Apparently after the tanker went down they build a giant Oil Platform to cover up the whole METAL GEAR thing; and sure enough it gets taken over by terrorists known as The Sons of Liberty.  The newest member of FOXHOUND Snake... I mean Raiden gets sent in to take then out and rescue the President.  This is the first game where you don't play as Solid Snake.  Now you might think: why not just send in Navy SEALs and let them take care of this?  I guess they did that and it failed miserably.  So bad there is only one left: Lieutenant Junior Grade Iroquois Pliskin who, for some reason, looks a whole lot like Solid Snake; go figure.&#xD;&#xA;&#xD;&#xA;TRIVIA: [Snake Plissken][5], played by Kurt Russel was the main character in the post apocalyptic movies: [Escape from New York][6] and [Escape from LA][7].&#xD;&#xA;&#xD;&#xA;Cyborg Ninja shows up again (despite dying in MGS) calling himself Mr. X and Revolver Ocelot/Liquid Snake has showed up for shits and giggles.  You fight someone claiming to be Solid Snake (who Pliskin assures you isn't), who later turns out to be Solidus Snake (its like they're not even trying...), rescue the President, find out the whole oil platform thing is to hide ARSENAL GEAR which protects a super computer known as GW.  &#xD;&#xA;&#xD;&#xA;&gt;! In a plot line right out of [Live Free or Die Hard][8], GW can control all of the internets... I guess.  You get captured, tortured, find out Raiden used to be a child soldier and Solidus your adopted father, find out your Girl Friend and Commander Colonel Roy Campbell are both just GW.  Apparently, the entire world is a sham and its run by these guys called the La-Li-Lu-Le-Lo (or the Patriots for short).  The Patriots want to use GW to know everything about everyone always (if that makes sense) but they don't want people knowing stuff about them, so they built GW to collect all information about everyone but them, so Liquid figures he can use that to track down the Patriots and Solidus just wants to blow it up, and apparently the Patriots set Solidus up so this entire thing would be a simulator for Raiden to become the next Solid Snake.  So you beat 25 METAL GEAR RAY, get your Fission Mailed, crash into New York City, defeat Solidus, find out your GF isn't a computer program and generally save the day. &lt;br/&gt;&lt;br/&gt;No part of the Patriots story line is concluded, and everyone seems to ignore this for no good reason.&#xD;&#xA;&#xD;&#xA;##[Metal Gear Solid 3: Snake Eater][9]##&#xD;&#xA;After the cliff hanger at the end of MGS2, in true Metal Gear Solid fashion, MGS3 has *nothing to do with it.*  Instead, MGS3 is a prequel.  You're Naked Snake (see how hard was that) who was trained under The BOSS a hero of WW2 who also defects to the Russians. You infiltrate their base, learn about an Illuminati-esque organization The Philosophers who may or may not be dead, meet a young Revolver Ocelot, find out The BOSS didn't defect and is only on a mission, beat up everybody, save the world (but in secret), get dubbed the boss of all bosses: BIG BOSS, and *finally* get to have sex with a hot chick.  Oh and Ocelot works for the CIA under the call sign ADAM... no clue why.&#xD;&#xA;&#xD;&#xA;Honestly, it has almost nothing to do with the Plot, but it is one of the best games in the series (on par with MGS or the first story of MGS2) definitely worth playing, but completely irrelevant to the plot.  I realize the &quot;Philosopher's Legacy&quot; (a giant pile of money) is supposed to bank roll the La-Li-Lu-Le-Lo, but I could have done without that bit of fiction.&#xD;&#xA;&#xD;&#xA;##[Metal Gear Solid 4: Guns of Patriots][10]##&#xD;&#xA;I have a confession, I never played MGS4 (or [any other Sony Exclusive game after 2005][11], I might be vindictive), but instead watched the entire thing on Youtube.  If you have 10 hours to spare its not a bad watch.  As such, I can't really speak to the game play, but if MGS2 and 3 were any indication it was probably decent.&#xD;&#xA;&#xD;&#xA;I've put the entire explanation in spoiler because the original asker wanted to know everything up to 4.&#xD;&#xA;&#xD;&#xA;&gt;! So apparently after MGS2, when no one decided to do anything about the Patriots they took over the world and made it all about war, either your economy was based on war or your country was in a war.  But since it's a modern war its all about the genetic engineered soldiers and nano machines.  Controlled, of course, by a system called Sons of the Patriots or SOP (weren't these the guys trying to hide their existance?); and Liquid/Ocelot is out hijack it.  So sure enough, Roy Campbell asks Snake to come out of retirement, one more time, and deal with Liquid/Ocelot.  Hey, it could be worse.  You could be Raiden again...&lt;br/&gt;&lt;br/&gt;Snake decides to start looking in the Middle East (probably because this game was made 2006-2008) and it looks like everybody and their mother has METAL GEAR.  Sure enough he runs into Liquid's forces (read: Cyborgs) and catches a glimpse of Liquid along with Naomi (person responsible for FOXDIE, which seems to be killing Snake these days).  Liquid has been testing his SOP destabilizing machine which seems to work on everybody (nanomachines) except Snake's buddy Johnny Sasaki.&lt;br/&gt;&lt;br/&gt; After escaping Naomi tells Snake she's playing along with Liquid and to come to South America.  Apparently the Patriots are controlling SOP (*shocker*) and Liquid still hates them.  Snake chases Naomi down in South America and she tells him Liquid wants to get BIG BOSS' biometric data so he can control SOP.  She says that BIG BOSS was one of the Patriots, but that's hard to believe based on the first 2 METAL GEAR games.  She also tells Snake that he's dying from FOXDIE, and he's infectious to other people.  Naomi get's captured again, you track her down again and you meet up with Raiden, he's a cyborg now...&lt;br/&gt;&lt;br/&gt;After getting out of South America you head to Europe to try and save Raiden's life (he's not doing to well), instead of trying to stop liquid... or the Patriots... or anything else remotely useful.  On the plus side apparently BIG BOSS' remains are in Europe, so I guess you can keep playing the game.  Probably would have been better if she mentioned that before hand... While in Europe you meet up with BIG MOMA (I'm not making this up) who was EVA back in MGS3 where she had a bit part not worth mentioning other than she's Snake's mom.  She's got BIG BOSS' remains so Snake teams up with her, only to get attacked by SOP.  After a pointless battle Liquid shows up and destabilizes SOP again for an easy win.  He then destroys BIG BOSS' remains... Wait, what? Didn't he want those for some reason?&lt;br/&gt;&lt;br/&gt;Turns out Liquid is planing on destroying the SOP core with METAL GEAR REX and replace it with his own.  I guess BIG BOSS was a Red Herring. Just for old time's sake, Liquid is planning on launching the Nuclear Missile from METAL GEAR REX off of Shadow Moses in Alaska (MGS1).  This turns into a nice trip down memory lane with Cyborgs replacing the original FOXHOUND members, only this time you get to pilot METAL GEAR REX and fight METAL GEAR RAY in GEAR ON GEAR BATTLE ROYAL!!!.  Both METAL GEAR are destroyed and Liquid reveals he has a Submarine named Outer Haven (after MG) which he's actually going to Launch the Nuke from.&lt;br/&gt;&lt;br/&gt;Apparently, Liquid has already inserted his SOP Core into the main SOP Core (which is how he destabilizes it all the time) and he just needs to destroy all the other ones to control SOP.  Snake decides to sneak into Outer Heaven to inject a computer virus.  You fight Screaming Mantis (who is actually a product placement for the PS3), Johnny gets your love interest Meryl, Raiden loses his other arm (he lost his first during GEAR on GEAR), you upload the virus called FOXLIVE (_get it guys? its a play on FOXDIE..._), destroy the SOP, save the world from the Patriots, and have a final fight with Liquid/Ocelot where you replay the final fights from MGS1-3.&lt;br/&gt;&lt;br/&gt;The Epilogue is an hour long... Meryl and Johnny get married, Raiden meets his son (with Rose), and Solid Snake shoots himself in the head so FOXDIE doesn't consume the world... No wait, he doesn't because he's stopped by BIG BOSS *who never died*.  I guess the body you burned in Europe was Solidus.  Apparently, the Patriots were BIG BOSS, Ocelot, EVA and a couple of their buddies from MGS3.  Everything was going great until BIG BOSS decided War was awesome and the Patriots splintered.  The other half of the Patriots wanted to control the world through machines but BIG BOSS was all about the Soldier.  BIG BOSS wanted to shut down SOP because it also controlled the life support to the other faction of the Patriots.  FOXDIE was only designed to kill BIG BOSS, and Liquid and Solid suffered from it because they were clones of BIG BOSS, but no one else will ever get hurt.  Then BIG BOSS dies, and Snake gets to live happily ever after.&lt;br/&gt;&lt;br/&gt; Also Ocelot was never possessed by Liquid Snake, BIG BOSS just hypnotized him into thinking he was...__for no good reason__.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Ok, now reread the whole thing in Yatzee's voice (from [Zero Punctuation][12]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=KCzuDNIKua8&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=DcMHFOKCWuI&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=EU8Yws8XY7I&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=RejFFilDvDo&#xD;&#xA;  [5]: http://www.imdb.com/character/ch0009034/&#xD;&#xA;  [6]: http://www.imdb.com/title/tt0082340/&#xD;&#xA;  [7]: http://www.imdb.com/title/tt0116225/&#xD;&#xA;  [8]: http://www.imdb.com/title/tt0337978/&#xD;&#xA;  [9]: http://www.youtube.com/watch?v=AsaZzXc4XuQ&#xD;&#xA;  [10]: http://www.youtube.com/watch?v=AyNdEoZPkww&#xD;&#xA;  [11]: http://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal&#xD;&#xA;  [12]: http://www.escapistmagazine.com/videos/view/zero-punctuation" />
  <row Id="34670" PostHistoryTypeId="2" PostId="14634" RevisionGUID="f6f991f2-f327-4d8e-9330-51faba890c66" CreationDate="2011-01-15T02:56:36.767" UserId="1480" Text="The Battlemage has a spell that will take health from all nearby enemies and give it to the caster.  But it costs mana to keep it running.&#xD;&#xA;&#xD;&#xA;The Blood Mage has one that will cause all spells to pull from health rather than mana. &#xD;&#xA;&#xD;&#xA;Do these work together well?  Will it work to keep your health up if you have enough bad guys around?" />
  <row Id="34671" PostHistoryTypeId="1" PostId="14634" RevisionGUID="f6f991f2-f327-4d8e-9330-51faba890c66" CreationDate="2011-01-15T02:56:36.767" UserId="1480" Text="Does Bood Mage and Battlemage specializations work well together?" />
  <row Id="34672" PostHistoryTypeId="3" PostId="14634" RevisionGUID="f6f991f2-f327-4d8e-9330-51faba890c66" CreationDate="2011-01-15T02:56:36.767" UserId="1480" Text="&lt;dragon-age-origins&gt;" />
  <row Id="34673" PostHistoryTypeId="2" PostId="14635" RevisionGUID="32d0093c-7d86-4f41-9b33-d071273f7539" CreationDate="2011-01-15T02:58:11.413" UserId="1480" Text="Blood Mages are almost universally hated in Dragon Age Origins.&#xD;&#xA;&#xD;&#xA;Does choosing that specialization affect the story line?  Will people hate me if I pick it?" />
  <row Id="34674" PostHistoryTypeId="1" PostId="14635" RevisionGUID="32d0093c-7d86-4f41-9b33-d071273f7539" CreationDate="2011-01-15T02:58:11.413" UserId="1480" Text="Does being a Blood Mage make everyone hate you?" />
  <row Id="34675" PostHistoryTypeId="3" PostId="14635" RevisionGUID="32d0093c-7d86-4f41-9b33-d071273f7539" CreationDate="2011-01-15T02:58:11.413" UserId="1480" Text="&lt;dragon-age-origins&gt;" />
  <row Id="34676" PostHistoryTypeId="2" PostId="14636" RevisionGUID="f6a4aed6-19ce-4181-9a21-5d3783fb89e5" CreationDate="2011-01-15T03:06:59.553" UserId="3129" Text="No, they won't know, and or won't care. Feel free to go Blood Mage and wreak havoc." />
  <row Id="34677" PostHistoryTypeId="2" PostId="14637" RevisionGUID="7e8cd4fe-f146-413b-a167-517c61de3796" CreationDate="2011-01-15T03:12:06.297" UserId="930" Text="**Be picky** about which games you play, when you play, how long you'll play, and what you'll put up with.&#xD;&#xA;&#xD;&#xA;When you're limiting the number of hours you play, you want to make those hours the **best possible experience**.&#xD;&#xA;&#xD;&#xA;Don't play a game that is dumb or doesn't make you feel awesome.&#xD;&#xA;&#xD;&#xA;Don't play when someone else needs your attention. They won't like it, you won't like it, and you won't enjoy the game as much.&#xD;&#xA;&#xD;&#xA;If you're playing a multi-player game and can't find the right folks to play with, quit. If your friends aren't online, or you the people you want to play with are already engaged, or the people you find yourself playing with are assholes, quit.&#xD;&#xA;&#xD;&#xA;Don't play instead of sleeping. Being well-rested has a big affect on patience, ability to learn, and motivation. Those will, in turn, affect your relationships, school work, quality of parenting, exercise, food choices, etc.&#xD;&#xA;&#xD;&#xA;When my second &amp; third kids were born (twins!) I was so very exhausted I couldn't cope. If I got a chance to sleep, I would get woken up 30 minutes later, which sucked. I played games instead, because being engaged in them made me not notice how tired I felt. But of course, this just made the problem worse. Watch out for that." />
  <row Id="34678" PostHistoryTypeId="2" PostId="14638" RevisionGUID="9e164685-9495-43ac-9d4d-a99b1fd3aa51" CreationDate="2011-01-15T03:14:39.930" UserId="3128" Text="I love using the UAV in Bad Company 2 multiplayer Rush mode, it's great for taking out tanks or entrenched positions.  Sometimes, I get a little risky and it gets shot down pretty quickly.  I figure that it doesn't really hurt my team as long as I'm using it, because I'm not really dying and we don't lose a ticket.&#xD;&#xA;&#xD;&#xA;Is there any penalty to losing a UAV in Rush mode other than having to wait for UAV respawn?" />
  <row Id="34679" PostHistoryTypeId="1" PostId="14638" RevisionGUID="9e164685-9495-43ac-9d4d-a99b1fd3aa51" CreationDate="2011-01-15T03:14:39.930" UserId="3128" Text="Is there any penalty for losing your UAV in Multiplayer Rush?" />
  <row Id="34680" PostHistoryTypeId="3" PostId="14638" RevisionGUID="9e164685-9495-43ac-9d4d-a99b1fd3aa51" CreationDate="2011-01-15T03:14:39.930" UserId="3128" Text="&lt;multiplayer&gt;&lt;bad-company-2&gt;&lt;rush-mode&gt;&lt;uav&gt;&lt;penalty&gt;" />
  <row Id="34681" PostHistoryTypeId="4" PostId="14634" RevisionGUID="155bb66e-39df-422b-b175-08673526a0cf" CreationDate="2011-01-15T03:17:36.383" UserId="336" Comment="title grammar! " Text="Do the Bood Mage and Battlemage specializations work well together?" />
  <row Id="34682" PostHistoryTypeId="4" PostId="14634" RevisionGUID="a25eae2d-08a2-43f9-98dc-29460e008dc3" CreationDate="2011-01-15T03:31:51.067" UserId="3129" Comment="edited title" Text="Do the Blood Mage and Battlemage specializations work well together?" />
  <row Id="34683" PostHistoryTypeId="2" PostId="14639" RevisionGUID="423b60a0-a930-4347-ab47-dd05bdc70ba4" CreationDate="2011-01-15T04:10:43.203" UserId="102" Text="The correct answer is: they can.&#xD;&#xA;&#xD;&#xA;I ran a Blood Mage/Battle Mage my first play through and I found out very quickly that a Battle Mage is really designed for tanking where a Blood Mage is designed to not take damage. If you have someone else to do the Tanking, then this actually works well as you become a semi-durable dps.  If you're the tank, you quickly find out using heath as a resource is a bad idea." />
  <row Id="34684" PostHistoryTypeId="25" PostId="14634" RevisionGUID="fc1ef498-700a-4659-912c-265defd60141" CreationDate="2011-01-15T04:55:34.363" Comment="http://twitter.com/#!/StackGaming/status/26140410984271872" />
  <row Id="34690" PostHistoryTypeId="25" PostId="14635" RevisionGUID="0b22fbab-ea13-4745-8566-c6c51037af76" CreationDate="2011-01-15T07:55:34.623" Comment="http://twitter.com/#!/StackGaming/status/26185711187136512" />
  <row Id="34691" PostHistoryTypeId="2" PostId="14642" RevisionGUID="7b13b7ff-0d70-4e88-944f-12f86df864e2" CreationDate="2011-01-15T08:10:36.897" UserId="6026" Text="PC, Wii, Xbox or PS2/3? If it's a Wii, forget it there are _rarely_ any configuration options for games. I doubt other flavors will have any other options either.&#xD;&#xA;&#xD;&#xA;In any case, the easiest (albeit lamest) way would be to just record it using software (such as [Fraps][1]) or a video camera to play back to your hearts content ;)&#xD;&#xA;Alternately you could perhaps muster better searching powers than myself to find a webpage with the texts already written down?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/" />
  <row Id="34692" PostHistoryTypeId="2" PostId="14643" RevisionGUID="c9f24111-f07f-4982-b724-22720d4612d8" CreationDate="2011-01-15T08:18:41.290" UserId="6026" Text="Have you tried running in software mode? You have to edit the shortcut to L4D2 and add the option `-soft` as listed [here][1]. It's horrible to look at but if he has a faster CPU it may increase performance. We used to play Unreal and Half-Life this way at my workplace using our crappy onboard graphics cards.&#xD;&#xA;&#xD;&#xA;Alternately, try OpenGL `-gl` or Direct3D `-d3d` modes to see which works the best.&#xD;&#xA;&#xD;&#xA;`-autoconfig` option might also be worth checking out:&#xD;&#xA;&gt; Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.&#xD;&#xA;&#xD;&#xA;  [1]: http://developer.valvesoftware.com/wiki/Command_Line_Options" />
  <row Id="34693" PostHistoryTypeId="2" PostId="14644" RevisionGUID="8406b903-3d0c-4ae1-8278-339cdce2419a" CreationDate="2011-01-15T08:20:25.630" UserId="4314" Text="It been out for years but I still suck at this game.&#xD;&#xA;&#xD;&#xA;Can you suggest some &quot;drills&quot; or &quot;exercises&quot; I can conduct to improve specific parts of my game? I need some some practice and training.  &#xD;&#xA;&#xD;&#xA;For example, an exercise on setting up an ambush, or taking and holding a point, how to practice taking out tanks, flank an enemy.  I dunno, basic tactical drills that every player should be able to recognise, implement, and counter." />
  <row Id="34694" PostHistoryTypeId="1" PostId="14644" RevisionGUID="8406b903-3d0c-4ae1-8278-339cdce2419a" CreationDate="2011-01-15T08:20:25.630" UserId="4314" Text="Suggest some drills for improving my game?" />
  <row Id="34695" PostHistoryTypeId="3" PostId="14644" RevisionGUID="8406b903-3d0c-4ae1-8278-339cdce2419a" CreationDate="2011-01-15T08:20:25.630" UserId="4314" Text="&lt;company-of-heroes&gt;" />
  <row Id="34698" PostHistoryTypeId="2" PostId="14646" RevisionGUID="1dc043b6-66a7-4aab-b54d-f946a3ab64b6" CreationDate="2011-01-15T09:19:48.080" UserId="3773" Text="Let's specify this question&lt;sup&gt;[a]&lt;/sup&gt; a bit: &#xD;&#xA;&#xD;&#xA;I'm not interested in how big the [continents or whole world][1] are *supposed* to be, but rather in an approximation (or measurements) how big all the zones&lt;sup&gt;[b]&lt;/sup&gt; combined are on all the continents together. &#xD;&#xA;&#xD;&#xA;That is, **map size in km² / mi² / real world comparison** when comparing the zone sizes with the avatars size and how long it takes one to run through.&#xD;&#xA;&#xD;&#xA;I would appreciate answers that are backed up by some research. Educated guesses are welcome too, but please try to motivate how you arrived at your guesses. :-) Thanks!&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;[a]: Note that I &quot;stole&quot; this question title from a question [here][2], and I found another random q [here][3] that doesn't give a satisfying answer either.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;[b]: I never played that much. Are they called &quot;[zones][4]&quot;? If not, feel free to edit.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/index.php?title=Travel_guide&amp;image=World-of-warcraft-cataclysm-boat-zeppelin-route-map-jpg&#xD;&#xA;  [2]: http://www.mahalo.com/answers/how-big-are-virtual-worlds-like-everquestworld-of-warcraft-in-real-world-geographic-terms&#xD;&#xA;  [3]: http://nz.answers.yahoo.com/question/index?qid=20090919225745AAndNqC&#xD;&#xA;  [4]: http://www.wowwiki.com/Azeroth_%28continent%29#Zones" />
  <row Id="34699" PostHistoryTypeId="1" PostId="14646" RevisionGUID="1dc043b6-66a7-4aab-b54d-f946a3ab64b6" CreationDate="2011-01-15T09:19:48.080" UserId="3773" Text="How big is the World of Warcraft in real world geographic terms?" />
  <row Id="34700" PostHistoryTypeId="3" PostId="14646" RevisionGUID="1dc043b6-66a7-4aab-b54d-f946a3ab64b6" CreationDate="2011-01-15T09:19:48.080" UserId="3773" Text="&lt;world-of-warcraft&gt;" />
  <row Id="34701" PostHistoryTypeId="2" PostId="14647" RevisionGUID="2fb2f481-79ee-41f4-9355-bfb55115433f" CreationDate="2011-01-15T09:46:14.720" UserId="6232" Text="Great question :)&#xD;&#xA;&#xD;&#xA;I wondered it myself and googled it before trying, so here is a good discussion on the issue; &#xD;&#xA;&#xD;&#xA;http://tobolds.blogspot.com/2007/01/how-big-is-azeroth.html&#xD;&#xA;&#xD;&#xA;And a mentionable and scientific! approach in a comment :)&#xD;&#xA;&#xD;&#xA;Mages can use &quot;blink&quot; to jump forward 20 yards. So, I blinked forward five times, ran back and measured the distance a few times. &#xD;&#xA;Averaging it out, you run 100 yards in 14.15 seconds.&#xD;&#xA;100yards / 14.15 seconds = 7.067 yards/sec&#xD;&#xA;Three yards to a foot, means 21.201 feet/sec.&#xD;&#xA;Which works out to 14.46 MPH.&#xD;&#xA;Meaning, in 18 minutes 35 second you actually ran 4.48 Miles.&#xD;&#xA;So, lastly, 4.48 miles / 3.7 * (6.4 miles on each side [The square root of 41 square miles]) = 7.75 Miles on one side.&#xD;&#xA;7.75² = Kalimdor is closer to 60.1 Square Miles&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;For ref: Manhattan is 20 square miles&#xD;&#xA;&#xD;&#xA;read all the comments, they made quite a discussion on the issue.." />
  <row Id="34703" PostHistoryTypeId="25" PostId="14646" RevisionGUID="97c1bbb7-335c-44ef-a817-d3ad82295bda" CreationDate="2011-01-15T10:55:34.937" Comment="http://twitter.com/#!/StackGaming/status/26231010286895104" />
  <row Id="34704" PostHistoryTypeId="2" PostId="14649" RevisionGUID="1355f86d-b17a-4aa3-8cea-4fea584b8e5c" CreationDate="2011-01-15T11:04:29.167" UserId="6026" Text="Have you tried the standard DirectX full-screen toggle hotkey?&#xD;&#xA;&#xD;&#xA;Hold `Alt` and press `Enter`.&#xD;&#xA;&#xD;&#xA;Otherwise check for any `.ini` or `.cfg` files (or anything text-based - anything &lt; 4k is a suspect) in the main installation directory. Try opening them in Notepad and look around for keywords like `screen` and `resolution`." />
  <row Id="34706" PostHistoryTypeId="2" PostId="14650" RevisionGUID="e2f2025c-18f2-4b02-8274-2583b4d9e77e" CreationDate="2011-01-15T11:17:25.443" UserId="5902" Text="No particular penalty. You just lose the bonus it represents. It's really useful for spotting enemies and mark them so your teammates have intel information on the field. It's also useful as you say to attack tanks and soldiers with the mounted MG.  &#xD;&#xA;I usually succeed in keeping it alive the time my friends blow up up to 4 MCOM stations. The only drawback is that when it explodes, you have to run during a few minutes to join back the action which is now far away from your position :)" />
  <row Id="34707" PostHistoryTypeId="5" PostId="14642" RevisionGUID="8ce553f2-2a43-4f4a-b5b6-dd909808a5d3" CreationDate="2011-01-15T11:18:05.910" UserId="6026" Comment="added extra detail" Text="PC, Wii, Xbox or PS2/3? If it's a Wii, forget it there are _rarely_ any configuration options for games. I doubt other flavors will have any other options either.&#xD;&#xA;&#xD;&#xA;In any case, the easiest (albeit lamest) way would be to just record it using software (such as [Fraps][1]) or a video camera to play back to your hearts content. ;)&#xD;&#xA;Alternately, you could perhaps muster searching powers (better than my own failed attempts) to find a webpage with the texts already written down?&#xD;&#xA;&#xD;&#xA;To note, according to the [LEGO Star Wars: The Complete Saga Wikia entry][2], there are 6 chapters and 6 episodes, so there's _only_ 36 rolling texts to read. Enjoy! ;)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/&#xD;&#xA;  [2]: http://lego.wikia.com/wiki/LEGO_Star_Wars:_The_Complete_Saga" />
  <row Id="34708" PostHistoryTypeId="2" PostId="14651" RevisionGUID="71379e47-fb6e-4d57-81ec-90c7d3269c79" CreationDate="2011-01-15T11:36:55.617" UserId="4103" Text="This is my current idea of the most effective starting strategy. I did not divide it into days, as the number of available APs and building material is very variable and I wanted to make as few assumptions as possible. &#xD;&#xA;&#xD;&#xA;I did not include pure defense buildings, how many you need depends strongly on the number of zombies in the attack, the number of defensive items you find and so on. Watch early on the watchtower and build defense as needed. Try to avoid emergency constructions if at all possible.&#xD;&#xA;&#xD;&#xA;This strategy heavily emphasizes food production and item regeneration via the search tower to ensure long-term survival of the town.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Constructions:**&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;1. **Workshop**&#xD;&#xA;  - Most important building to convert raw material, always build first&#xD;&#xA;2. **Watchtower**&#xD;&#xA;  - Knowing the number of zombies is essential for planning&#xD;&#xA;  - Prerequisite for the Search Tower&#xD;&#xA;3. **Search Tower**&#xD;&#xA;  - Regenerates items on zones, prevents running out of materials&#xD;&#xA;4. **Pump**&#xD;&#xA;  - Prerequisite for Vegetable Plot&#xD;&#xA;5. **Water Purifier**&#xD;&#xA;  - Prerequisite for Vegetable Plot&#xD;&#xA;  - Essential for replenishing water from canisters&#xD;&#xA;6. **Vegetable Plot**&#xD;&#xA;  - Supplies between 26 and 58 APs worth of food, essential for longer expeditions&#xD;&#xA;7. **Factory**&#xD;&#xA;  - Saves 1 AP per action in the workshop, very useful, but not essential earlier&#xD;&#xA;8. **Butcher**&#xD;&#xA;  - Supplies quite some APs if you find enough animals&#xD;&#xA;9. **Defensive Focus**&#xD;&#xA;  - Best defensive upgrade if you have enough defensive items&#xD;&#xA;  - Optimal time for building this depends heavily on number of defensive items.&#xD;&#xA;&#xD;&#xA;**Upgrades:**&#xD;&#xA;-------------&#xD;&#xA;&#xD;&#xA;1. **Search Tower** * 5&#xD;&#xA;  - Regenerated items are cumulative, so the earlier this is upgraded the better&#xD;&#xA;  - If you don't finsh the search tower on 1. day, upgrade workshop instead&#xD;&#xA;2. **Workshop** * 2&#xD;&#xA;  - To allow for big project be built in reasonable time&#xD;&#xA;3. **Defensive Focus** * 5&#xD;&#xA;  - If you find enough defense objects this is by far the most effective upgrade&#xD;&#xA;  - With at least 22 defensive objects better than Great Pit&#xD;&#xA;  - With at least 31 defensive objects better than Upgradeable Wall" />
  <row Id="34709" PostHistoryTypeId="5" PostId="14651" RevisionGUID="4cbba753-7b05-4e2c-8ea6-85d24bd93739" CreationDate="2011-01-15T11:52:50.553" UserId="4103" Comment="added images" Text="This is my current idea of the most effective starting strategy. I did not divide it into days, as the number of available APs and building material is very variable and I wanted to make as few assumptions as possible. &#xD;&#xA;&#xD;&#xA;I did not include pure defense buildings, how many you need depends strongly on the number of zombies in the attack, the number of defensive items you find and so on. Watch early on the watchtower and build defense as needed. Try to avoid emergency constructions if at all possible.&#xD;&#xA;&#xD;&#xA;This strategy heavily emphasizes food production and item regeneration via the search tower to ensure long-term survival of the town.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Constructions:**&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;1. **Workshop**&#xD;&#xA;  - 25 ![AP][1], 10 ![wood][2], 8 ![metal][3], 1 ![concrete][4]&#xD;&#xA;  - Most important building to convert raw material, always build first&#xD;&#xA;2. **Watchtower**&#xD;&#xA;  - 12 ![AP][5], 3 ![wood][6], 2 ![metal][7] &#xD;&#xA;  - Knowing the number of zombies is essential for planning&#xD;&#xA;  - Prerequisite for the Search Tower&#xD;&#xA;3. **Search Tower**&#xD;&#xA;  - 30 ![AP][8], 3 ![wooden beam][9], 1 ![metal beam][10], 1 ![electronic parts][11]&#xD;&#xA;  - Regenerates items on zones, prevents running out of materials&#xD;&#xA;4. **Pump**&#xD;&#xA;  - 25 ![AP][12], 8 ![metal][13], 1 ![tube][14]&#xD;&#xA;  - Prerequisite for Vegetable Plot&#xD;&#xA;5. **Water Purifier**&#xD;&#xA;  - 50 ![AP][15], 6 ![metal][16], 1 ![tube][17]&#xD;&#xA;  - Prerequisite for Vegetable Plot&#xD;&#xA;  - Essential for replenishing water from canisters&#xD;&#xA;6. **Vegetable Plot**&#xD;&#xA;  -  60 ![AP][18], 10 ![water][19], 1 ![pharma][20]&#xD;&#xA;  - Supplies between 26 and 58 APs worth of food, essential for longer expeditions&#xD;&#xA;7. **Factory**&#xD;&#xA;  - 40 ![AP][21], 5 ![wooden beam][22], 5 ![metal beam][23], 3 ![nuts and bolts][24]&#xD;&#xA;  - Saves 1 AP per action in the workshop, very useful, but not essential earlier&#xD;&#xA;8. **Butcher**&#xD;&#xA;  - 40 ![AP][1], 9 ![wood][2], 4 ![metal][3]&#xD;&#xA;  - Supplies quite some APs if you find enough animals&#xD;&#xA;9. **Defensive Focus**&#xD;&#xA;  - 50 ![AP][21], 7 ![wooden beam][22], 8 ![metal beam][23], 6 ![nuts and bolts][24]&#xD;&#xA;  - Best defensive upgrade if you have enough defensive items&#xD;&#xA;  - Optimal time for building this depends heavily on number of defensive items.&#xD;&#xA;&#xD;&#xA;**Upgrades:**&#xD;&#xA;-------------&#xD;&#xA;&#xD;&#xA;1. **Search Tower** * 5&#xD;&#xA;  - Regenerated items are cumulative, so the earlier this is upgraded the better&#xD;&#xA;  - If you don't finsh the search tower on 1. day, upgrade workshop instead&#xD;&#xA;2. **Workshop** * 2&#xD;&#xA;  - To allow for big project be built in reasonable time&#xD;&#xA;3. **Defensive Focus** * 5&#xD;&#xA;  - If you find enough defense objects this is by far the most effective upgrade&#xD;&#xA;  - With at least 22 defensive objects better than Great Pit&#xD;&#xA;  - With at least 31 defensive objects better than Upgradeable Wall&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [2]: http://i.imgur.com/2iCSI.gif&#xD;&#xA;  [3]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [4]: http://i.imgur.com/C8gKK.gif&#xD;&#xA;  [5]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [6]: http://i.imgur.com/2iCSI.gif&#xD;&#xA;  [7]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [8]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [9]: http://i.imgur.com/QkC6U.gif&#xD;&#xA;  [10]: http://i.imgur.com/BwaqS.gif&#xD;&#xA;  [11]: http://i.imgur.com/SKj1S.gif&#xD;&#xA;  [12]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [13]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [14]: http://i.imgur.com/UWhPQ.gif&#xD;&#xA;  [15]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [16]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [17]: http://i.imgur.com/UWhPQ.gif&#xD;&#xA;  [18]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [19]: http://i.imgur.com/rWHZ8.gif&#xD;&#xA;  [20]: http://i.imgur.com/2JrKi.gif&#xD;&#xA;  [21]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [22]: http://i.imgur.com/QkC6U.gif&#xD;&#xA;  [23]: http://i.imgur.com/BwaqS.gif&#xD;&#xA;  [24]: http://i.imgur.com/MjWWD.gif" />
  <row Id="34710" PostHistoryTypeId="2" PostId="14652" RevisionGUID="88709a6c-18c0-4c2e-a219-cf67c694b251" CreationDate="2011-01-15T12:01:39.383" UserId="6026" Text="I have nearly the identical setup (win7 64-bit 6gb + amd x4 3.2ghz + radeon 5750 + 1920x1200) and also notice _some_ hiccups but they _mostly_ occur when I quick-save or _before_ some catastrophic event such as a mountain collapsing - nothing at all like you're describing.&#xD;&#xA;&#xD;&#xA;Try using [Process Hacker][1] and [this guide][2] to see if even after _&quot;disabling all background processes&quot;_, any other offending processes are still running. Who knows, maybe it's Norton scanning every file Crysis opens? If you don't want to disable Norton, consider adding an exclusion filter explicitly for your Crysis directory.&#xD;&#xA;&#xD;&#xA;Defragment the drive where the Crysis is installed. Perhaps even consider re-installing to another drive to see if anything improves.&#xD;&#xA;&#xD;&#xA;  [1]: http://processhacker.sourceforge.net/&#xD;&#xA;  [2]: http://www.softwarecrew.com/2010/03/troubleshoot-and-speed-up-sluggish-pcs-with-process-hacker/" />
  <row Id="34712" PostHistoryTypeId="25" PostId="14624" RevisionGUID="7802c4ce-2c9a-4e15-8f75-239fed05749d" CreationDate="2011-01-15T13:55:35.057" Comment="http://twitter.com/#!/StackGaming/status/26276308635885568" />
  <row Id="34713" PostHistoryTypeId="2" PostId="14654" RevisionGUID="58fcc7f1-cb94-43b9-a303-bd751baa0615" CreationDate="2011-01-15T14:25:09.353" UserId="2471" Text="I've been playing Nethack for years but don't get anywhere near the end for one reason or another. I'm experienced enough to not eat old corpses, wear cursed items or pick the wrong fight, but what I don't know is how quick to move down. I can empty Sokoban and all the Mines but I'm never powerful enough by the time I reach the Quest level and end up dying to something trivial while trying.&#xD;&#xA;&#xD;&#xA;Should I just keep running about killing wandering monsters until I feel strong/equipped enough for lower levels?" />
  <row Id="34714" PostHistoryTypeId="1" PostId="14654" RevisionGUID="58fcc7f1-cb94-43b9-a303-bd751baa0615" CreationDate="2011-01-15T14:25:09.353" UserId="2471" Text="A strategy for Nethack progress?" />
  <row Id="34715" PostHistoryTypeId="3" PostId="14654" RevisionGUID="58fcc7f1-cb94-43b9-a303-bd751baa0615" CreationDate="2011-01-15T14:25:09.353" UserId="2471" Text="&lt;strategy&gt;&lt;nethack&gt;" />
  <row Id="34716" PostHistoryTypeId="2" PostId="14655" RevisionGUID="31e71a71-cde6-403f-9f4e-a4bfab85f5e1" CreationDate="2011-01-15T15:23:45.993" UserId="1268" Text="I follow [@steamydeals](https://twitter.com/#!/steamydeals) on Twitter. It's inofficial, but it does a good job of capturing all the offers and pricedrops, one per tweet, including the new price and the reduction, and including a link to the store page.&#xD;&#xA;&#xD;&#xA;That's *all* offers and pricedrops, though, not just those with 50%+.&#xD;&#xA;&#xD;&#xA;There are (3rdparty) tools for getting new tweets by mail, but I don't know much about them." />
  <row Id="34718" PostHistoryTypeId="5" PostId="14625" RevisionGUID="0098c85c-ba6a-4aa8-bc6f-5409af6f53a1" CreationDate="2011-01-15T16:12:28.743" UserId="3235" Comment="added 73 characters in body" Text="I love to play games, but being married now and going to school I find myself falling into the pit of spending too much time gaming.  What are some good techniques to limiting my game-play so that I don't have an angry misses and actually get some things done around the house while still enjoying my games? Or are there any software solutions that can *limit* somehow my game-play?" />
  <row Id="34719" PostHistoryTypeId="2" PostId="14656" RevisionGUID="09161a41-dc61-42a5-a157-8d288a994d65" CreationDate="2011-01-15T16:34:24.297" UserId="6356" Text="Use the NetHack wiki! ( http://nethackwiki.com/wiki/Main_Page )&#xD;&#xA;&#xD;&#xA;It's got some gameplay spoilers but the majority of it is stuff you'd never find out on your own. None of which has ruined the game for me. I haven't ascended yet either but I recommend one of the following classes for your first time: Knight, Valkyrie, Barbarian, Samurai, Wizard.&#xD;&#xA;&#xD;&#xA;In my opinion Knight is the easiest class to ascend with. Great starting gear, a horse for jousting, you can dip very early for Excalibur. Valkyrie is great too, and very similar to Knight. Barbarian not so much, he's mostly just for learning the ropes of the game and then you'll probably want to use another class. Samurai can be very versatile like the Knight even very early on in the game.&#xD;&#xA;&#xD;&#xA;As I said, I have never ascended for obvious reasons (also because I don't try very often) but I do have a good amount of knowledge concerning this game. If you have any questions feel free to ask." />
  <row Id="34720" PostHistoryTypeId="5" PostId="14656" RevisionGUID="e909049b-d864-4f5c-af69-96702ba98326" CreationDate="2011-01-15T16:39:54.477" UserId="6356" Comment="added 392 characters in body; added 395 characters in body" Text="To answer your question, yes. If you're having trouble in any RPG the solution is almost always to level up more or acquire superior gear. However if you don't know what your options are at certain points in the game it can be very relentless due to the pseudo-artificial difficulty of, simply put, not knowing. Which leads me to my next and most major tip...&#xD;&#xA;&#xD;&#xA;Use the NetHack wiki! ( http://nethackwiki.com/wiki/Main_Page )&#xD;&#xA;&#xD;&#xA;It has so many great tips and tricks for both new and old players and I learn something new every time I visit it. Now it DOES have some gameplay spoilers but the majority of it is stuff you'd never find out on your own so you shouldn't feel bad about using it. Nothing I've seen on the NetHack wiki has ruined the game for me. I haven't ascended yet either but I recommend one of the following classes for your first time: Knight, Valkyrie, Barbarian, Samurai, Wizard.&#xD;&#xA;&#xD;&#xA;In my opinion Knight is the easiest class to ascend with. Great starting gear, a horse for jousting, you can dip very early for Excalibur. Valkyrie is great too, and very similar to Knight with her early acquirement of Excalibur. Barbarian not so much, he's mostly just for learning the ropes of the game and then you'll probably want to use another class. Don't get me wrong though, many players started with the Barbarian and have never played another class! Samurai can be very versatile like the Knight even very early on in the game and his starting weaponry is very versatile as well.&#xD;&#xA;&#xD;&#xA;As I said, I have never ascended for obvious reasons but I do have a good amount of knowledge concerning this game and other roguelikes. If you have any questions feel free to ask and I will be glad to help you on your road to ascension." />
  <row Id="34721" PostHistoryTypeId="25" PostId="14654" RevisionGUID="b3950dd9-4ef3-47ed-82e4-409dcbf08a93" CreationDate="2011-01-15T16:55:36.393" Comment="http://twitter.com/#!/StackGaming/status/26321613762854912" />
  <row Id="34722" PostHistoryTypeId="2" PostId="14657" RevisionGUID="80836f3c-c579-47a6-9bad-1ead73cfa3ef" CreationDate="2011-01-15T17:23:48.353" UserId="6345" Text="Hi,&#xD;&#xA;&#xD;&#xA;i think this site could help. &#xD;&#xA;&#xD;&#xA;http://www.steamwatch.com/&#xD;&#xA;&#xD;&#xA;Apparently you can register and if some games go on sale you get notified by e-mail. ;)&#xD;&#xA;&#xD;&#xA;Have fun." />
  <row Id="34723" PostHistoryTypeId="5" PostId="13836" RevisionGUID="339aeb85-244c-4e2b-9d21-9f465769fc46" CreationDate="2011-01-15T18:35:35.980" UserId="3114" Comment="added 12 characters in body" Text="So I'm playing the web version of [Raptor Safari][1], and it dawns on me that I've been slaughtering raptors in a large variety of different ways, all of which have been generating different amounts of score.  Which brings me to the question:&#xD;&#xA;&#xD;&#xA;Does anyone have a complete list of all of the different ways you can snuff out a raptor, and approximate score values that are generated for successful completion of each method?&#xD;&#xA;&#xD;&#xA;Here is a taste of some of the different methods.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;![Roadkill][2]&#xD;&#xA;&#xD;&#xA;**Roadkill**&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Epic Roadkill][3]&#xD;&#xA;&#xD;&#xA;**Epic Roadkill**&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Clean Hit][4]&#xD;&#xA;&#xD;&#xA;**Clean Hit** (Hitting a Raptor with just the Spikey-thing, without throwing it.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Toss][5]&#xD;&#xA;&#xD;&#xA;**Toss** (Hitting a Raptor with just the Spikey-thing after releasing it.)&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Wheeee][6]&#xD;&#xA;&#xD;&#xA;**Wheeee!**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blurst.com/raptor-safari/&#xD;&#xA;  [2]: http://i.imgur.com/o7W6B.png&#xD;&#xA;  [3]: http://i.imgur.com/9FmCl.png&#xD;&#xA;  [4]: http://i.imgur.com/nLa0J.png&#xD;&#xA;  [5]: http://i.imgur.com/fVEv1.png&#xD;&#xA;  [6]: http://i.imgur.com/Okf64.png" />
  <row Id="34724" PostHistoryTypeId="5" PostId="13876" RevisionGUID="44d82872-87c4-4f30-8978-6e14bd2e94ec" CreationDate="2011-01-15T18:46:42.993" UserId="998" Comment="added 161 characters in body" Text="Please note that you don't have to draw the box around the units, but that it's sufficient that the edge touches the unit. You can even start dragging on top of an unit so selection is really a quick hold-drag-release action. Furthermore, if you accidentally select the other units, you can remedy that by making it more easier: Run them out of the box in a perpendicular way to the edges, this gives us:&#xD;&#xA;&#xD;&#xA;1. Select and assign the units to the separate group.&#xD;&#xA;&#xD;&#xA;2. Move the separate group away in a horizontal or vertical direction (N/E/S/W).&#xD;&#xA;&#xD;&#xA;3. Select and assign the remaning units as the new main group.&#xD;&#xA;&#xD;&#xA;There won't be a more efficient solution unless you request Blizzard to add a key combination which allows you to remove multiple units from a control group." />
  <row Id="34725" PostHistoryTypeId="2" PostId="14658" RevisionGUID="10f4d39a-c580-4f98-ae8a-c95489b200db" CreationDate="2011-01-15T18:53:19.167" UserId="6357" Text="Just learn to program with C/C++/Python and do make some games: you'll play less." />
  <row Id="34726" PostHistoryTypeId="4" PostId="9768" RevisionGUID="532ec5d6-d198-4df7-a85f-a51209054635" CreationDate="2011-01-15T19:00:37.777" UserId="3114" Comment="Title edit." Text="Will I Pass Out from Excessive Drinking?" />
  <row Id="34727" PostHistoryTypeId="2" PostId="14659" RevisionGUID="3aecdde1-3898-40f2-bd7a-e8dd81a8e813" CreationDate="2011-01-15T19:02:19.713" UserId="3906" Text="In DCUO, things are broken down a little differently than some other MMOs - rather than the **DPS/healer/tank** trinity, you've got **controller/healer/tank**, and everyone does DPS.&#xD;&#xA;&#xD;&#xA;The game's name for &quot;tank&quot; is &quot;Defense role&quot;. There are two flavors of Defense role - Fire and Ice.&#xD;&#xA;&#xD;&#xA;Fire's official description:&#xD;&#xA;*&quot;Defense: Command the power of flame, directing gusts of heat and protecting allies with targeted blasts.&quot;*&#xD;&#xA;&#xD;&#xA;Ice's official description:&#xD;&#xA;*&quot;Defense: Command the power of ice, shaping it into mighty weapons and protecting allies with frigid winds.&quot;*&#xD;&#xA;&#xD;&#xA;While neither of those sounds like &quot;tanking&quot;, a peek at the powers in the Ice tree tells us more.&#xD;&#xA;&#xD;&#xA;There are two signature sub-trees within Ice - Storms and Cryogenics. The very first Ice-&gt;Storms power is &quot;Inescapable Storm&quot;, which *&quot;Engulfs an enemy and others nearby, dragging them toward you. Inflicts Frostbite to make enemies vulnerable to freezing effects.&quot;*&#xD;&#xA;&#xD;&#xA;That sounds pretty tanky - pull enemies to you and put them in a state where your more advanced attacks will control them in a variety of ways. (Example: Later power &quot;Freeze Wave&quot;, which has a chance to root or freeze enemies affected by Frostbite.)&#xD;&#xA;&#xD;&#xA;Meanwhile, Ice-&gt;Cryogenics' first power is &quot;Cold Snap&quot;, which *&quot;Plummets your body temperature, increasing your resistance to control effects, damaging nearby enemies, and reflecting additional damage back at your attackers when they strike you. Grants Chill Effect; gaining 5 consecutive Chill Effects activates Ice Armor.&quot;*&#xD;&#xA;&#xD;&#xA;Again, pretty tanky, albeit more defensively-oriented.&#xD;&#xA;&#xD;&#xA;So that's how the DCUO tank works on paper. I haven't played far enough in to say how the tanking *experience* compares to other games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;The game itself and [the online guide][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dcuniverseonline.com/gameguide/pc/" />
  <row Id="34728" PostHistoryTypeId="2" PostId="14660" RevisionGUID="c49aa8a7-2f47-4dc3-aab3-8076c83e9cab" CreationDate="2011-01-15T19:05:09.390" UserId="3641" Text="[Original title: *We don't go to Redcliffe any more*. Changed, alas, to something actually descriptive.]&#xD;&#xA;&#xD;&#xA;So, I'm trying to defend Redcliffe from the zombie horde coming out of the castle. Unfortunately, I've killed all of the zombies that I can see, and no more seem to be coming, but the NPCs seem to think that something still needs to happen. I can go up to the area where the green mist is, all the way to the castle gate, but I can't go through, and there aren't any obvious plot markers or triggers that I still need to hit. Is this a bug, or did I miss something?" />
  <row Id="34729" PostHistoryTypeId="1" PostId="14660" RevisionGUID="c49aa8a7-2f47-4dc3-aab3-8076c83e9cab" CreationDate="2011-01-15T19:05:09.390" UserId="3641" Text="No more zombies in Redcliffe" />
  <row Id="34730" PostHistoryTypeId="3" PostId="14660" RevisionGUID="c49aa8a7-2f47-4dc3-aab3-8076c83e9cab" CreationDate="2011-01-15T19:05:09.390" UserId="3641" Text="&lt;bug&gt;&lt;dragon-age-origins&gt;" />
  <row Id="34732" PostHistoryTypeId="4" PostId="13897" RevisionGUID="ba972038-f3aa-4b85-a61b-da0a7d613783" CreationDate="2011-01-15T19:30:58.083" UserId="207" Comment="Changed title to something more descriptive." Text="Uses of Junk Food?" />
  <row Id="34733" PostHistoryTypeId="6" PostId="13897" RevisionGUID="ba972038-f3aa-4b85-a61b-da0a7d613783" CreationDate="2011-01-15T19:30:58.083" UserId="207" Comment="Changed title to something more descriptive." Text="&lt;items&gt;&lt;deus-ex&gt;" />
  <row Id="34735" PostHistoryTypeId="5" PostId="14631" RevisionGUID="3fdcbec5-3a4c-4a5e-985e-b46bad7843c6" CreationDate="2011-01-15T19:35:58.067" UserId="207" Comment="Slight spelling + grammar edit." Text="From what I have seen, Hero upgrades that require an action stop working, but passive upgrades stay active.&#xD;&#xA;&#xD;&#xA;This means you cannot use&#xD;&#xA;&#xD;&#xA; 1. Kitchen&#xD;&#xA; 2. Home Laboratory&#xD;&#xA; 3. Siesta Time™&#xD;&#xA;&#xD;&#xA;But the following stay active&#xD;&#xA;&#xD;&#xA; 1. Fence &#xD;&#xA; 2. Large Curtain &#xD;&#xA; 3. Lock &#xD;&#xA; 4. Reinforcements&#xD;&#xA; 5. More storage&#xD;&#xA;&#xD;&#xA;And I believe that the Rudimentary Alarm will keep working, but I have never seen anyone with it." />
  <row Id="34736" PostHistoryTypeId="25" PostId="14660" RevisionGUID="7fbc24ca-262d-450b-89aa-167094b312f8" CreationDate="2011-01-15T19:55:36.770" Comment="http://twitter.com/#!/StackGaming/status/26366913588236288" />
  <row Id="34738" PostHistoryTypeId="2" PostId="14662" RevisionGUID="4b5a6c86-1c28-4fb2-b8e4-96c8fbe976ec" CreationDate="2011-01-15T20:40:12.863" UserId="6359" Text="Close the door keep the ceiling tight maybe brick up the door arch until morning always have a window and keep lots of torches " />
  <row Id="34739" PostHistoryTypeId="5" PostId="14659" RevisionGUID="2e701009-b337-487a-b282-ffb6f1c64f9f" CreationDate="2011-01-15T20:54:07.503" UserId="3906" Comment="added 5 characters in body; edited body" Text="In DCUO, things are broken down a little differently than some other MMOs - rather than the **DPS/healer/tank** trinity, you've got **controller/healer/tank**, and everyone does DPS.&#xD;&#xA;&#xD;&#xA;The game's name for &quot;tank&quot; is &quot;Defense role&quot;. There are two flavors of Defense role - Fire and Ice.&#xD;&#xA;&#xD;&#xA;Fire's official description:&#xD;&#xA;*&quot;Defense: Command the power of flame, directing gusts of heat and protecting allies with targeted blasts.&quot;*&#xD;&#xA;&#xD;&#xA;Ice's official description:&#xD;&#xA;*&quot;Defense: Command the power of ice, shaping it into mighty weapons and protecting allies with frigid winds.&quot;*&#xD;&#xA;&#xD;&#xA;While neither of those sounds like &quot;tanking&quot;, a peek at the powers in the Ice tree tells us more:&#xD;&#xA;&#xD;&#xA;There are two signature sub-trees within Ice - Storms and Cryogenics. The very first Ice-&gt;Storms power is &quot;Inescapable Storm&quot;, which *&quot;Engulfs an enemy and others nearby, dragging them toward you. Inflicts Frostbite to make enemies vulnerable to freezing effects.&quot;*&#xD;&#xA;&#xD;&#xA;That sounds pretty tanky - pull enemies to you and put them in a state where your more advanced attacks will control them in a variety of ways. (Example: Later power &quot;Freeze Wave&quot;, which has a chance to root or freeze enemies affected by Frostbite.)&#xD;&#xA;&#xD;&#xA;Meanwhile, Ice-&gt;Cryogenics' first power is &quot;Cold Snap&quot;, which *&quot;Plummets your body temperature, increasing your resistance to control effects, damaging nearby enemies, and reflecting additional damage back at your attackers when they strike you. Grants Chill Effect; gaining 5 consecutive Chill Effects activates Ice Armor.&quot;*&#xD;&#xA;&#xD;&#xA;Again, pretty tanky, albeit more defensively-oriented.&#xD;&#xA;&#xD;&#xA;So that's how the DCUO tank works on paper. I haven't played far enough in to say how the tanking *experience* compares to other games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;The game itself and [the online game guide][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dcuniverseonline.com/gameguide/pc/" />
  <row Id="34740" PostHistoryTypeId="5" PostId="14617" RevisionGUID="7af1632d-ab49-4ebc-9892-f53dcdaeeba4" CreationDate="2011-01-15T21:01:55.123" UserId="3389" Comment="added 158 characters in body" Text="If I wanted to create a &quot;tank&quot; in DC Universe Online: that is, someone who bears the brunt of attacks and protects his/her allies, what power set and what abilities should I invest in? Are there specific abilities I should avoid?&#xD;&#xA;&#xD;&#xA;I've seen the [online game guide](http://www.dcuniverseonline.com/gameguide/pc/), but I'm interested in what works and doesn't work based on actual usage." />
  <row Id="34741" PostHistoryTypeId="2" PostId="14663" RevisionGUID="1853df06-3515-40d1-abe6-aeabefd54cc0" CreationDate="2011-01-15T21:08:37.927" UserId="2921" Text="https://live.xbox.com/RedeemToken seems to be the current place to go." />
  <row Id="34743" PostHistoryTypeId="2" PostId="14664" RevisionGUID="f37d77bc-197e-4b04-921f-08eb8e4cc064" CreationDate="2011-01-15T21:14:48.600" UserId="6360" Text="Take a look at [BlizzTV][1] which can basicly aggregate e-sports streams, video channels, rss and events. &#xD;&#xA;&#xD;&#xA;  [1]: http://get.blizztv.com/" />
  <row Id="34744" PostHistoryTypeId="5" PostId="14664" RevisionGUID="479a582c-205c-4877-ab10-b3fdcfb91f2f" CreationDate="2011-01-15T21:29:39.023" UserId="207" Comment="Fixed up grammar + spelling" Text="Take a look at [BlizzTV][1] which can basically aggregate E-Sports streams, video channels, RSS and events. &#xD;&#xA;&#xD;&#xA;  [1]: http://get.blizztv.com/" />
  <row Id="34745" PostHistoryTypeId="2" PostId="14665" RevisionGUID="51354898-2cdd-4639-9d5a-c5a26187b7af" CreationDate="2011-01-15T21:33:05.833" UserId="6361" Text="My TV was recently stolen and now I have found out it is really difficult to get sound out of the PS3.  I'm hooking it up to a Dell monitor 23'' http://www1.ap.dell.com/in/en/home/monitors/monitor-dell-sp2309wfp/pd.aspx?refid=monitor-dell-sp2309wfp&amp;cs=indhs1&amp;s=dhs&#xD;&#xA;&#xD;&#xA;My problem is even if I connect my USB headset, I can't play audio through it only voice.  There are some turtle beach headphones that work off a special plug on the ps3 (or something) but they cost $150.  Is there a more clever way to get audio out of this thing?" />
  <row Id="34746" PostHistoryTypeId="1" PostId="14665" RevisionGUID="51354898-2cdd-4639-9d5a-c5a26187b7af" CreationDate="2011-01-15T21:33:05.833" UserId="6361" Text="PlayStation with a monitor" />
  <row Id="34747" PostHistoryTypeId="3" PostId="14665" RevisionGUID="51354898-2cdd-4639-9d5a-c5a26187b7af" CreationDate="2011-01-15T21:33:05.833" UserId="6361" Text="&lt;playstation&gt;&lt;audio&gt;" />
  <row Id="34748" PostHistoryTypeId="2" PostId="14666" RevisionGUID="eaa0ce7b-c498-4b79-ad55-91ef81b21b19" CreationDate="2011-01-15T21:46:01.263" UserId="6359" Text="Im stuck underground cant mine any further to reach lava.&#xD;&#xA;No Water nearby. &#xD;&#xA;Zombies Cant reach me.&#xD;&#xA;Cant see to suffocate. &#xD;&#xA;ndfedit Doesn't work on mac (or anything else).&#xD;&#xA;Have hardly any blocks to jump and lay my way up.&#xD;&#xA;Dont want to make new save i have an awesome house filled with stuff that took me ages to find. &#xD;&#xA;&#xD;&#xA;HELP PLZ! " />
  <row Id="34749" PostHistoryTypeId="1" PostId="14666" RevisionGUID="eaa0ce7b-c498-4b79-ad55-91ef81b21b19" CreationDate="2011-01-15T21:46:01.263" UserId="6359" Text="Im Stuck Really Far down on Minecraft" />
  <row Id="34750" PostHistoryTypeId="3" PostId="14666" RevisionGUID="eaa0ce7b-c498-4b79-ad55-91ef81b21b19" CreationDate="2011-01-15T21:46:01.263" UserId="6359" Text="&lt;minecraft&gt;" />
  <row Id="34751" PostHistoryTypeId="2" PostId="14667" RevisionGUID="2d09b15b-3183-4ebc-988b-c5140e67cf99" CreationDate="2011-01-15T21:47:53.027" UserId="2464" Text="I had that happen before, search the entire zone for stray zombies that got stuck.&#xD;&#xA;&#xD;&#xA;My stray zombie was in the lower part of the town, you know when you go down that hill to the campfire with the guards defending it, keep going straight and to the right around the houses, that's where mine is. I have also heard of zombies getting stuck in the mist on the top part, and the left side of the camp fire as you go down the path. &#xD;&#xA;&#xD;&#xA;Basically search every nook and cranny of the zone. It's not very big, so you'll find it in a couple of minutes." />
  <row Id="34752" PostHistoryTypeId="2" PostId="14668" RevisionGUID="b4849c72-1be0-46b2-bdca-ca1191a32806" CreationDate="2011-01-15T21:50:59.623" UserId="2464" Text="I hear that in the beta, if you were a blood mage, Wynne would refuse to group with you. That probably got changed for obvious reasons, so now you can be a blood mage and use your blood spells in front of anyone, even the Circle of Magi." />
  <row Id="34753" PostHistoryTypeId="2" PostId="14669" RevisionGUID="ccf0edb9-5848-4681-bd72-3665802d8971" CreationDate="2011-01-15T21:59:36.860" UserId="6091" Text="[sc2rep.com][1] is a very good source for replays.&#xD;&#xA;&#xD;&#xA;And I second [day9.tv][2] / [day9tv.blip.tv][3] (great for learning, exceptional guy, his shows are teh funz0rs),&#xD;&#xA;&#xD;&#xA;[HDStarcraft][4] (great caster - less learning than day[9] though)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2rep.com&#xD;&#xA;  [2]: http://day9.tv&#xD;&#xA;  [3]: http://day9.blip.tv&#xD;&#xA;  [4]: http://www.youtube.com/user/HDstarcraft" />
  <row Id="34754" PostHistoryTypeId="6" PostId="14100" RevisionGUID="493c8492-f11d-4bbd-abf8-c7f5ff36029d" CreationDate="2011-01-15T22:01:59.767" UserId="4012" Comment="edited tags" Text="&lt;spoiler&gt;&lt;mac&gt;&lt;angry-birds&gt;" />
  <row Id="34755" PostHistoryTypeId="2" PostId="14670" RevisionGUID="92fea8ed-3340-4642-b968-6bb1362a4ad2" CreationDate="2011-01-15T22:06:46.387" UserId="1777" Text="You can do a couple of things. If you have a pickaxe, then you can mine the block directly above you, then collect the stone and jump + place it below you. Do this repeatedly until you reach the surface.&#xD;&#xA;&#xD;&#xA;If you don't have a pickaxe, it will take a little longer since you can't collect stone without one. Instead, just mine out blocks in a staircase fashion, using your hands." />
  <row Id="34756" PostHistoryTypeId="5" PostId="14666" RevisionGUID="ad7ef8a0-580a-4fec-a956-7a484782cec4" CreationDate="2011-01-15T22:10:32.787" UserId="6359" Comment="added 49 characters in body" Text="Im stuck underground cant mine any further to reach lava.&#xD;&#xA;No Water nearby. &#xD;&#xA;Zombies Cant reach me.&#xD;&#xA;Cant see to suffocate. &#xD;&#xA;ndfedit Doesn't work on mac (or anything else).&#xD;&#xA;Have hardly any blocks to jump and lay my way up.&#xD;&#xA;Dont want to make new save i have an awesome house filled with stuff that took me ages to find. &#xD;&#xA;Cant see to make a staircase and have no torches.&#xD;&#xA;HELP PLZ! " />
  <row Id="34757" PostHistoryTypeId="5" PostId="14666" RevisionGUID="d6a310b6-d6a3-4e6f-bd5b-daeb30a62a6e" CreationDate="2011-01-15T22:11:26.227" UserId="109" Comment="added 131 characters in body; edited title; added 92 characters in body; edited title" Text="I'm stuck underground.&#xD;&#xA;&#xD;&#xA;* I can't mine any further to reach lava. There is no water nearby, and zombies can't reach me. &#xD;&#xA;* I can't see to find any blocks to suffocate my character. &#xD;&#xA;*ndfedit and similar programs don't work on mac, so I can't edit my save file to escape.&#xD;&#xA;* I have hardly any blocks so cannot jump and lay my way up.&#xD;&#xA;* I can't see, and do not have any torches, so can't make a staircase back up.&#xD;&#xA;* I don't want to make new save as I have an awesome house filled with stuff that took me ages to find. &#xD;&#xA;&#xD;&#xA;How can I get back to the surface?" />
  <row Id="34758" PostHistoryTypeId="4" PostId="14666" RevisionGUID="d6a310b6-d6a3-4e6f-bd5b-daeb30a62a6e" CreationDate="2011-01-15T22:11:26.227" UserId="109" Comment="added 131 characters in body; edited title; added 92 characters in body; edited title" Text="I'm stuck really far down on Minecraft, how do I get back to the surface?" />
  <row Id="34759" PostHistoryTypeId="2" PostId="14671" RevisionGUID="5d3dfa2f-f6c9-4ecd-834d-78a1956763bf" CreationDate="2011-01-15T22:18:12.233" UserId="6359" Text="you need two sugar canes to make two sugar, &#xD;&#xA;you need three wheats, &#xD;&#xA;an egg, &#xD;&#xA;And three milks which you also need three buckets for collect milk, &#xD;&#xA;thats three iron per bucket,&#xD;&#xA;Here is an address to take you to a website that shows you how to craft everything. &#xD;&#xA;&#xD;&#xA;http://www.minecraftwiki.net/wiki/File:CraftingCakeIO.png" />
  <row Id="34760" PostHistoryTypeId="2" PostId="14672" RevisionGUID="00ac3792-145a-4ee4-a479-954e6a59a96b" CreationDate="2011-01-15T22:36:05.120" UserId="6359" Text=" build a chest put all your valuables inside the chest if you have the materials build a compass, if you don't build lots of ladders and i mean lots. Then get lots of wood build a high tower.After that find flint and make a iron ingot then create a hook that creates fire &#xD;&#xA;light the tower on fire at the top.&#xD;&#xA;Use this website to find how to make things&#xD;&#xA;http://www.minecraftwiki.net/wiki/Craftingflint  &#xD;&#xA;&#xD;&#xA;You probably will need a furnace (coal as well) &#xD;&#xA;and crafting bench &#xD;&#xA;" />
  <row Id="34761" PostHistoryTypeId="2" PostId="14673" RevisionGUID="c324ae40-8257-4fb6-b4b0-fb54dc4fb719" CreationDate="2011-01-15T22:42:04.163" UserId="6359" Text="do you mean toggle fog cause thats F" />
  <row Id="34762" PostHistoryTypeId="2" PostId="14674" RevisionGUID="dfc9fbb4-3c45-405e-8169-9f36ca7b8c15" CreationDate="2011-01-15T22:48:26.403" UserId="6359" Text="Easy &#xD;&#xA;Just go on a level with spiders&#xD;&#xA;when the spider crawls up the rope *cut the rope* (that is what its a called)&#xD;&#xA;That counts as one keep doing that till you get it &#xD;&#xA;I just got cause im quite bad at cut the rope an restart level a lot of times" />
  <row Id="34763" PostHistoryTypeId="2" PostId="14675" RevisionGUID="d9f0117b-dc3e-465d-8dd4-bf234d9b7a79" CreationDate="2011-01-15T22:53:24.090" UserId="6359" Text="Yes i have done it before with my brother But not campain" />
  <row Id="34764" PostHistoryTypeId="25" PostId="14666" RevisionGUID="42291bdd-f69e-40e7-81a5-c0aa35ff58cd" CreationDate="2011-01-15T22:55:37.197" Comment="http://twitter.com/#!/StackGaming/status/26412213946294272" />
  <row Id="34765" PostHistoryTypeId="5" PostId="14675" RevisionGUID="10e6db80-9904-436b-a4a9-c33933897c8d" CreationDate="2011-01-15T22:56:59.453" UserId="122" Comment="Spelling." Text="Yes I have done it before with my brother, but not campaign." />
  <row Id="34766" PostHistoryTypeId="5" PostId="14673" RevisionGUID="f3724f0c-d121-4553-8b23-4619b9fb3412" CreationDate="2011-01-15T22:58:25.630" UserId="122" Comment="I'm assuming F is a keyboard shortcut, please re-edit if it isn't." Text="Do you mean toggle fog? Because that's &lt;kbd&gt;F&lt;/kbd&gt;." />
  <row Id="34767" PostHistoryTypeId="2" PostId="14676" RevisionGUID="f22d0f5d-03c2-41ce-856a-461822a1f895" CreationDate="2011-01-15T22:59:49.437" UserId="6359" Text="Oblivion is much different to morrowind &#xD;&#xA;And is made by Bethesda which make the fallouts. fallout new vegas has some similar things which are in oblivion. (Over-cumbered,Lots of side quests and more) &#xD;&#xA;&#xD;&#xA;Unfortunately Oblivion does not have levitating which is great fun&#xD;&#xA;" />
  <row Id="34768" PostHistoryTypeId="2" PostId="14677" RevisionGUID="c7d0142f-9afc-4a79-b530-09ffa394942a" CreationDate="2011-01-15T23:04:24.050" UserId="3746" Text="This one must be an easy, but I can't find it anywhere... I've been looking around for a while now.&#xD;&#xA;&#xD;&#xA;    /script heal = &quot;Evyna&quot;;&#xD;&#xA;&#xD;&#xA;This work but what if I want to assign `heal` variable with the current target ?&#xD;&#xA;&#xD;&#xA;I've tried `/script heal = %t`; but unfortunatly it's not working.&#xD;&#xA;&#xD;&#xA;Any tips?" />
  <row Id="34769" PostHistoryTypeId="1" PostId="14677" RevisionGUID="c7d0142f-9afc-4a79-b530-09ffa394942a" CreationDate="2011-01-15T23:04:24.050" UserId="3746" Text="How to store target name in a variable in a macro ?" />
  <row Id="34770" PostHistoryTypeId="3" PostId="14677" RevisionGUID="c7d0142f-9afc-4a79-b530-09ffa394942a" CreationDate="2011-01-15T23:04:24.050" UserId="3746" Text="&lt;world-of-warcraft&gt;&lt;macro&gt;" />
  <row Id="34771" PostHistoryTypeId="5" PostId="14662" RevisionGUID="19208b43-98ac-4bf2-94a6-1945aff75b6a" CreationDate="2011-01-15T23:15:12.637" UserId="6359" Comment="deleted 40 characters in body" Text="Close the door keep the ceiling tight maybe brick up the door and have lots of torches " />
  <row Id="34772" PostHistoryTypeId="5" PostId="12862" RevisionGUID="1e0fc0d6-7f40-45ca-8a4a-e76c2060a730" CreationDate="2011-01-15T23:19:28.593" UserId="23" Comment="Acknowledge defensive objects and nuts &amp; bolts are scarce resources" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have       &#xD;&#xA;    ♦♦♦♦  Get it if you can  N - number of nuts and bolts required&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP     D - number of defensive objects required&#xD;&#xA;    N×   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP  - 1 ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                    - 1 ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                         - - ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh            - - ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items  6 - ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                         3 - ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                      N/A      65&#xD;&#xA;     └ Cannon mounds  +10 defense                                  - 1 ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                  5 3 N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                  4 - N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                  - 3 N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                  - - N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Stop gate from reopening 20' before attack   - - ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack   4 - ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                  - - N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects           - 2 ♦        30&#xD;&#xA;    └┬ False town     +210 defense                                10 - N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                           - 3 ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                 - 5 N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free     4 - ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, can extract 2 ration/day/person   - - ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)     - - N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                       - - ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (ca)   - - ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                      - - N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                            5 - ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                  - - N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                  - 2 N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                  1 - N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                            - - ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                            - - ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense        - - ♦♦♦♦♦ U  12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                   - - ♦♦♦♦♦    15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP           - - ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                          - - ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration        - - ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation  1 - ♦        20&#xD;&#xA;     │ └─ Predictor   Predict tomorrow's attack from tower         - - ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects       - - ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                      - - N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                      2 - N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                      - - N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                      - - N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                   - - ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                   - - N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                  5 - N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                  - - N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                  - - N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                  - - N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                  5 3 N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                  - - N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                  5 - N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                   6 - ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                  - 2 N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                  2 - N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                  - - N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                  0 1 N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                  4 - N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel cost reduction     0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xD;&#xA;                     Water/day consumed               0    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="34773" PostHistoryTypeId="2" PostId="14678" RevisionGUID="7cf7395a-c6a0-44c0-88df-0bbccf6d0c81" CreationDate="2011-01-15T23:45:56.963" UserId="32" Text="My friends and I have a pretty fun multiplayer Minecraft world going, complete with a strip mine with an automated transit system and an enormous cobblestone pyramid.  Everything is totally sweet...&#xD;&#xA;&#xD;&#xA;Except the spawn area.  The spawn area seems to have anti-griefing measures or something that prevent us from putting blocks there (or taking blocks out). This is an issue because Creepers have no such restrictions. Dozens of Creepers have gone to town on newly spawned players, blowing holes in the terrain and generally wreaking havoc on the spawn area. It's now covered in sand and water and is pretty much a giant pain to get out of when you respawn.&#xD;&#xA;&#xD;&#xA;How can we fix this? Can we turn off the anti-griefing thing? Can we edit the world somehow to fix up the spawn area and make it less like a minefield?" />
  <row Id="34774" PostHistoryTypeId="1" PostId="14678" RevisionGUID="7cf7395a-c6a0-44c0-88df-0bbccf6d0c81" CreationDate="2011-01-15T23:45:56.963" UserId="32" Text="How do we make our multiplayer spawn area less of a disaster zone?" />
  <row Id="34775" PostHistoryTypeId="3" PostId="14678" RevisionGUID="7cf7395a-c6a0-44c0-88df-0bbccf6d0c81" CreationDate="2011-01-15T23:45:56.963" UserId="32" Text="&lt;minecraft&gt;" />
  <row Id="34776" PostHistoryTypeId="2" PostId="14679" RevisionGUID="da24d12b-1c2e-408b-9289-09d6cecede72" CreationDate="2011-01-16T00:00:12.113" UserId="4934" Text="but the end video leaves more questions then answers... and my question is, did the gang die or did they survive the accident??/ What do you think?" />
  <row Id="34777" PostHistoryTypeId="1" PostId="14679" RevisionGUID="da24d12b-1c2e-408b-9289-09d6cecede72" CreationDate="2011-01-16T00:00:12.113" UserId="4934" Text="Finally I beat Final Fantasy VII after about 45 hours...." />
  <row Id="34778" PostHistoryTypeId="3" PostId="14679" RevisionGUID="da24d12b-1c2e-408b-9289-09d6cecede72" CreationDate="2011-01-16T00:00:12.113" UserId="4934" Text="&lt;final-fantasy-vii&gt;&lt;final&gt;" />
  <row Id="34779" PostHistoryTypeId="2" PostId="14680" RevisionGUID="f7d3bdf2-6bef-4498-8b5a-d0d1f8731365" CreationDate="2011-01-16T00:02:59.383" UserId="6364" Text="You can edit your world with one of several editors; my favorite is [MCEdit][1]. You can either move the spawn point or just use it to clean up your current one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?t=15522" />
  <row Id="34780" PostHistoryTypeId="2" PostId="14681" RevisionGUID="4e056b2d-55ff-4d55-97eb-cee5b488da4e" CreationDate="2011-01-16T00:07:17.100" UserId="5962" Text="In the standard Minecraft server, the spawn area cannot be modified by players that are not ops. To work on the spawn area, be an operator (&quot;`op `*`yourname`*&quot; at the console, &quot;`/op `*`yourname`*&quot; in chat by another operator)." />
  <row Id="34781" PostHistoryTypeId="2" PostId="14682" RevisionGUID="2b69e8b3-bb90-4675-b381-237e5fa35cbf" CreationDate="2011-01-16T00:11:19.893" UserId="4424" Text="This may make as many questions as it answers, but [Advent Children][1] was the follow up to FF VII&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://na.square-enix.com/dvd/ff7ac/" />
  <row Id="34783" PostHistoryTypeId="2" PostId="14684" RevisionGUID="551862f7-4e63-462d-9d78-ab8b666a5552" CreationDate="2011-01-16T00:11:36.520" UserId="5962" Text="Even in a completely unlit area, there is still a little bit of visibility. Turn up your monitor brightness or change the gamma/calibration." />
  <row Id="34784" PostHistoryTypeId="2" PostId="14685" RevisionGUID="bc17c7de-e0cf-4c13-a842-428ad08d0ded" CreationDate="2011-01-16T00:13:18.767" UserId="5962" Text="For editing, [WebChest](http://bosak.net/minecraft/inventory.html) is an online inventory editor; just upload your level.dat, edit, and download the edited file." />
  <row Id="34785" PostHistoryTypeId="2" PostId="14686" RevisionGUID="177cf391-58b9-4e4e-a3d3-cca7f58e2927" CreationDate="2011-01-16T00:19:04.800" UserId="4424" Text="The [WOW Wikia macro guide][1] has been helpful for me. For your question the [Targeting][2] and [Help/Harm][3] sections would be of particular help.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Making_a_macro&#xD;&#xA;  [2]: http://www.wowwiki.com/Making_a_macro#Targeting&#xD;&#xA;  [3]: http://www.wowwiki.com/Making_a_macro#help_and_harm" />
  <row Id="34786" PostHistoryTypeId="5" PostId="14679" RevisionGUID="5b4e19e4-5d69-4230-ad24-c9e7437918a5" CreationDate="2011-01-16T00:28:26.600" UserId="18" Comment="formatting edit, added spoiler tag" Text="...but the end video leaves more questions then answers. My question is, did the gang die or did they survive the accident? What do you think?" />
  <row Id="34787" PostHistoryTypeId="6" PostId="14679" RevisionGUID="5b4e19e4-5d69-4230-ad24-c9e7437918a5" CreationDate="2011-01-16T00:28:26.600" UserId="18" Comment="formatting edit, added spoiler tag" Text="&lt;spoiler&gt;&lt;final-fantasy-vii&gt;&lt;final&gt;" />
  <row Id="34788" PostHistoryTypeId="25" PostId="14678" RevisionGUID="08d97939-95d7-470f-b17f-aa31ba1cc728" CreationDate="2011-01-16T01:55:37.753" Comment="http://twitter.com/#!/StackGaming/status/26457515084488705" />
  <row Id="34789" PostHistoryTypeId="2" PostId="14687" RevisionGUID="85284c8f-df86-4be9-b41d-da3b8dd32d29" CreationDate="2011-01-16T02:01:05.697" UserId="3383" Text="Since asking this question I've played Civ 5, so I thought I'd answer my past self as only a future self can answer a past self:&#xD;&#xA;&#xD;&#xA;**Q.** Has the speed of conquest been slowed down even further?&#xD;&#xA;&#xD;&#xA;*A.* No, @Raven Dreamer's answer is accurate. More consideration is needed before making an attack, but the increased depth of attack (ranged played a big role in sieges) means the well-planned decapitation of a civilisation can be performed in only a few turns.&#xD;&#xA;&#xD;&#xA;**Q.** Are wars any easier to end (and avoid re-igniting) diplomatically?&#xD;&#xA;&#xD;&#xA;*A.* Friendships with world leaders are both easier to keep and make, but also fickle. A long-standing friendship can be created, and wars can be ended sensibly, but a change in allegiances between other world powers can suddenly change your political environment.&#xD;&#xA;&#xD;&#xA;**Q.** Are there still culture-related borders?&#xD;&#xA;&#xD;&#xA;*A.* Culture is no longer obsessed with borders; policies (like character perks) replace this goal. Instead it is used (as a side-effect) to claim unowned land for cities and civilisations.&#xD;&#xA;&#xD;&#xA;**Q.** Is the AI as aggressive as the article seems to indicate, or is it possible to have stable diplomatic neighbours?&#xD;&#xA;&#xD;&#xA;*A.* Again, friendships can be made, but are by no means permanent.&#xD;&#xA;&#xD;&#xA;**Q.** This one's rather subjective, I'm afraid: With regards to improvements, is this an XP to Vista kind of upgrade, or Vista to 7? By which I mean are they generally look driven, or core gameplay driven improvements?&#xD;&#xA;&#xD;&#xA;*A.* The whole game feels like it's been reconsidered. The interface is similar, as if it had been rewritten with the same interface goals, rather than with adding features in mind. The messaging system of blocking essentials and optional notes integrates very well with the game; allowing you to set your own pace and choose what you want to deal with first. I would say it's an XP to 7 improvement.&#xD;&#xA;&#xD;&#xA;P.S. You're going to love the city-states; such a mischievous addition to an otherwise straight-laced game." />
  <row Id="34790" PostHistoryTypeId="2" PostId="14688" RevisionGUID="7431ff37-5416-4732-81fa-588dc254a12c" CreationDate="2011-01-16T02:25:09.477" UserId="5962" Text="With the new dispenser block, another possibility is to have a dispenser fire items onto a wooden pressure plate. This ought to give the exact desired behavior [I haven't tested it yet], but the timeout period is fixed to 5 minutes, and the dispenser will need refilling after 64×9 = 576 triggerings." />
  <row Id="34791" PostHistoryTypeId="2" PostId="14689" RevisionGUID="22285e9d-4d13-47b0-8b21-dfbc619f0a7c" CreationDate="2011-01-16T02:47:37.460" UserId="4424" Text="You could try a device that separates the HDMI audio and video data with composite outputs, such as i answered in [Help with sound for a Xbox 360 w/ HDMI cable][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13624/help-with-sound-for-a-xbox-360-w-hdmi-cable/13628#13628" />
  <row Id="34792" PostHistoryTypeId="2" PostId="14690" RevisionGUID="db4069a3-d4aa-44eb-a1e1-5f6245f5e0b3" CreationDate="2011-01-16T04:35:13.413" UserId="3501" Text="In Ninja Gaiden Sigma2, when you use the ultimate technique and absorb the surrounding essence, does it heal/give ki/money or is it just consumed towards the speed charging of UT?" />
  <row Id="34793" PostHistoryTypeId="1" PostId="14690" RevisionGUID="db4069a3-d4aa-44eb-a1e1-5f6245f5e0b3" CreationDate="2011-01-16T04:35:13.413" UserId="3501" Text="What happens to the essence?" />
  <row Id="34794" PostHistoryTypeId="3" PostId="14690" RevisionGUID="db4069a3-d4aa-44eb-a1e1-5f6245f5e0b3" CreationDate="2011-01-16T04:35:13.413" UserId="3501" Text="&lt;ps3&gt;&lt;ninja-gaiden-sigma-2&gt;" />
  <row Id="34795" PostHistoryTypeId="25" PostId="14679" RevisionGUID="8c159b28-d9b2-4844-898f-c95ad07e41c1" CreationDate="2011-01-16T04:55:37.620" Comment="http://twitter.com/#!/StackGaming/status/26502812330364928" />
  <row Id="34796" PostHistoryTypeId="2" PostId="14691" RevisionGUID="9443a9ab-a92e-47ea-af44-cefce5172508" CreationDate="2011-01-16T05:00:14.643" UserId="3067" Text="I currently have a RB1 set that I got way back when it originally came out, but I've been considering getting a new set so that I can start playing pro drums on RB3. I figure that if I'm going to get a new set, I might as well splurge a little and get an ION set for myself.&#xD;&#xA;&#xD;&#xA;My hangup is this: After my original RB1 drum pedal broke I bought two of [these pedals][1], which also came with a double-bass adapter. I really like the feel of the double-bass setup, and I really like the pedals themselves. I don't want to lose the ability to use these.&#xD;&#xA;&#xD;&#xA;In looking at the specs for the ION set, it appears that they use 1/4&quot; cables/connectors for the pads and the pedal. Is this correct? If so, would it be possible to use my current double-bass adapter and pedals with an ION set if I pick up an 1/8&quot; to 1/4&quot; adapter? I'm mostly concerned that the adapter won't work, though I also don't know if the pedals would even work on their own either.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Universal-Rock-Replacement-Pedal-Nintendo-Wii/dp/B001VIF550/ref=sr_1_2?ie=UTF8&amp;qid=1295153260&amp;sr=8-2" />
  <row Id="34797" PostHistoryTypeId="1" PostId="14691" RevisionGUID="9443a9ab-a92e-47ea-af44-cefce5172508" CreationDate="2011-01-16T05:00:14.643" UserId="3067" Text="ION Drum Set Pedal Compatibility" />
  <row Id="34798" PostHistoryTypeId="3" PostId="14691" RevisionGUID="9443a9ab-a92e-47ea-af44-cefce5172508" CreationDate="2011-01-16T05:00:14.643" UserId="3067" Text="&lt;wii&gt;&lt;controllers&gt;&lt;rock-band-3&gt;" />
  <row Id="34799" PostHistoryTypeId="2" PostId="14692" RevisionGUID="6fdfc49f-e3f4-4a86-8fec-83501e078d93" CreationDate="2011-01-16T05:02:04.213" UserId="6366" Text="I think the problem with the answer to this.. is the question itself.   Firstly, the only way to know what the &quot;best&quot; leveling build is you would have to describe what your exact desired outcome is.  There are so many routes that you can take to adjust certain aspects of your champion that most of the time it comes down to a choice of preference.   Using the term &quot;leveling&quot; is a bit broad.  How are you leveling?  Are you doing Raids? Skirms? Questing Solo? Questing in Fellowships?  Basically if you were to look at this from a broad spectrum (without getting into specifics) I guess I would suggest to give yourself a desired effect first.  Then (obviously) find the best gear/trait/virtues/etc that support that end result.  When deciding your Goal try to keep in mind your style of play.  If you are going to be doing a lot of skirmishes and that's your prefered method of lvling then you would more then likely invest in supporting your AoE attacks.  &#xD;&#xA;&#xD;&#xA;I think if you narrowed down the question you could more then likely get a more specific answer.  Also keep in mind that you are going to get a LOT of different opinions regardless of how specific you are with your question.  Again, a lot of it boils down to personel preference." />
  <row Id="34800" PostHistoryTypeId="5" PostId="14692" RevisionGUID="53956641-94d0-4ebe-a4a4-5c2bede36504" CreationDate="2011-01-16T05:09:36.187" UserId="6366" Comment="added 531 characters in body" Text="I think the problem with the answer to this.. is the question itself.   Firstly, the only way to know what the &quot;best&quot; leveling build is, you would have to describe what your exact desired outcome is.  There are so many routes that you can take to adjust certain aspects of your champion that most of the time it comes down to a choice of preference.   Using the term &quot;leveling&quot; is a bit broad.  How are you leveling?  Are you doing Raids? Skirms? Questing Solo? Questing in Fellowships?  Basically if you were to look at this from a broad spectrum (without getting into specifics) I guess I would suggest to give yourself a desired effect first.  Then (obviously) find the best gear/trait/virtues/etc that support that end result.  When deciding your Goal try to keep in mind your style of play.  If you are going to be doing a lot of skirmishes and that's your prefered method of lvling then you would more then likely invest in supporting your AoE attacks.  If you are questing solo then you would develop your traits and such to supplement your Single Target attacks, etc.  I think you get the general idea.  Also when it comes to gear there are really two ways that people seem to &quot;gravitate&quot; towards their desired effect.  1 - to overpower their main stats as to make up for the lack of others.  and 2- to supplement the weaker stats to make up for the lack of them.  Again, finding the &quot;right&quot; combination really comes down to you cracking the numbers and making personal choices.    &#xD;&#xA;&#xD;&#xA;I think if you narrowed down the question you could more then likely get a more specific answer.  Also keep in mind that you are going to get a LOT of different opinions regardless of how specific you are with your question.  Again, a lot of it boils down to personel preference." />
  <row Id="34801" PostHistoryTypeId="2" PostId="14693" RevisionGUID="9bbc4ae4-72fd-43ab-bd58-49d67b87e141" CreationDate="2011-01-16T05:24:30.710" UserId="4139" Text="It does work with an adapter but the build quality on that pedal will feel disappointing once you have the all metal to compare it to. :) " />
  <row Id="34802" PostHistoryTypeId="2" PostId="14694" RevisionGUID="3c552ade-6088-4d1c-9dcc-a17a78f6783e" CreationDate="2011-01-16T05:45:03.390" UserId="6367" Text="I wonder if they had Advent Children in mind &lt;br&gt;&#xD;&#xA;when making the game&#xD;&#xA;&#xD;&#xA;they end up weakened by a epic battle, &lt;br&gt;&#xD;&#xA;in the worst spot of enemies imaginable&#xD;&#xA;&#xD;&#xA;I'm a positive thinker, &lt;br&gt;&#xD;&#xA;but odds are against them :(" />
  <row Id="34803" PostHistoryTypeId="5" PostId="7497" RevisionGUID="f5ed5595-54fc-4997-8b9a-c3b45993c766" CreationDate="2011-01-16T06:25:46.230" UserId="1719" Comment="deleted 10 characters in body" Text="One of the main problems with Oblivion is that it doesn't have the same world depth that Morrowind had.  Sure, it has dungeons littered about the landscape, and there's no shortage of adventuring, but there are not nearly as many factions.  Morrowind had the 3 Houses, the Fighters/Mages/Thieves guild, the Morag Tong, the Imperial Cult/Faction, and I'm sure I'm missing some, all in addition to the main quest.  Even then, some were mutually exclusive, making you really feel like you were in the world.  If you got to the top of the Fighter's Guild, people reacted to you differently.  They recognized you.&#xD;&#xA;&#xD;&#xA;In oblivion, you still have your 3 guilds, and you have the Dark Brotherhood.  That's it.  There are no other factions to join, and each one has somewhere on the order of 10-15 quests, including the little mini-quests at the beginning just to whet your appetite.  It seems short.  Not only that, but you can have one character complete all the factions.  There are no stat requirements for advancement, just quest requirements.  You can complete the Mage's Guild with little or no actual experience in magic, and they still call you the archmage.  It destroys the immersiveness.  Even so, many of the quests are very well-constructed and you feel accomplished for having completed them.&#xD;&#xA;&#xD;&#xA;The combat system is vastly improved, and it is satisfying that any attack you make will hit and deal damage so long as the animation hits.  One of the most annoying parts about Marksman in Morrowind was that even if you managed to hit with the arrow, it still had a chance to miss based on your Marksman skill.&#xD;&#xA;&#xD;&#xA;Another major gripe is that most of Cyrodiil (the world for Oblivion) looks relatively the same.  The area near Skingrad has a lot of colorful flowers and the area near Leyawiin looks vaguely like a marsh, but for the most part everything's green.  The regions are not as diverse as they were in Morrowind, and you shouldn't expect to find any interesting fauna like mushroom trees about the landscape.&#xD;&#xA;&#xD;&#xA;One of the main difficulties is the fact that the enemies scale to your level.  If you don't plan your skills carefully and account for what enemies you'll be facing, you will quickly find yourself outmatched just during the normal gameplay progression.  You need to have multiple sources of damage, or else you will come across battles that are either unwinnable or take an excess of time to win.  For example, one swordsman I made could never kill skeletons, no matter how long I bashed away at them.  All my swords would run out of durability before the skeleton died, so whenever I encountered them I either had to run or hide.  This can be fun or not, depending on your play style.&#xD;&#xA;&#xD;&#xA;Oblivion is a fun game, but it's not the same game.  If you go in expecting to have Morrowind with enhanced gameplay, you'll be disappointed.  If you go in just looking for a fun time, it is certainly a worthy title.  It's worth playing through once or twice, and the Shivering Isles expansion packs is one of the most fun times I've ever had with gaming." />
  <row Id="34804" PostHistoryTypeId="2" PostId="14695" RevisionGUID="840782ee-089e-47af-8664-bbcaa31e15f4" CreationDate="2011-01-16T06:47:33.100" UserId="1777" Text="![Big hole in the ground][1]&#xD;&#xA;![Another hole in the ground][2]&#xD;&#xA;&#xD;&#xA;This has happened in a couple of different places on my server. Does anyone have any idea what causes it to happen?&#xD;&#xA;&#xD;&#xA;Some facts about the phenomenon:&#xD;&#xA;&#xD;&#xA; - other players on the server can't see them, only I can&#xD;&#xA; - other players can walk out onto the ground that's supposed to be there&#xD;&#xA; - animals can also walk out onto the missing ground, but their movement becomes sporadic&#xD;&#xA; - several holes can appear very close to one another&#xD;&#xA; - after leaving for some time, and then returning, the hole may be gone&#xD;&#xA; - mobs can sometimes be seen walking along the bottom of the recess&#xD;&#xA; - there appears to be a room (possibly a dungeon) suspended in the middle of the second one&#xD;&#xA; - these are incredibly creepy&#xD;&#xA;&#xD;&#xA;I haven't been brave enough to venture out onto one yet, but will try and post results.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/1MYdd.png&#xD;&#xA;  [2]: http://i.imgur.com/Skz9P.png" />
  <row Id="34805" PostHistoryTypeId="1" PostId="14695" RevisionGUID="840782ee-089e-47af-8664-bbcaa31e15f4" CreationDate="2011-01-16T06:47:33.100" UserId="1777" Text="Minecraft - Massive Hole In The Ground" />
  <row Id="34806" PostHistoryTypeId="3" PostId="14695" RevisionGUID="840782ee-089e-47af-8664-bbcaa31e15f4" CreationDate="2011-01-16T06:47:33.100" UserId="1777" Text="&lt;minecraft&gt;" />
  <row Id="34807" PostHistoryTypeId="2" PostId="14696" RevisionGUID="764f19e4-30e7-4c81-8407-bc152fdd1131" CreationDate="2011-01-16T07:20:45.393" UserId="336" Text="Given the square nature of the missing pieces, I think it's some kind of Chunk error (&quot;chunk&quot; being the term for any given sector in the minecraft world).&#xD;&#xA;&#xD;&#xA;Specifically, from the notes about patch 1.2_01 on Notch's blog, emphasis mine:&#xD;&#xA;&#xD;&#xA;&gt; * Added a temporary fix to get rid of chunk visibility errors&#xD;&#xA;&gt; &#xD;&#xA;&gt; The last one is interesting.. The&#xD;&#xA;&gt; problem with chunk visibility errors&#xD;&#xA;&gt; was that for some reason the “dirty”&#xD;&#xA;&gt; flag on chunks and the list of “dirty&#xD;&#xA;&gt; chunks” got out of synch. There wasn’t&#xD;&#xA;&gt; time to try to do a proper fix today,&#xD;&#xA;&gt; so I just made the client check a&#xD;&#xA;&gt; couple of dirty chunks per frame to&#xD;&#xA;&gt; make sure they’re in the list.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **So until we fix it proper, you might&#xD;&#xA;&gt; get invisible chunks,** but they will&#xD;&#xA;&gt; fix themselves after a second or two,&#xD;&#xA;&gt; usually way before you even get close&#xD;&#xA;&gt; to them.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34808" PostHistoryTypeId="2" PostId="14697" RevisionGUID="b5aab9fc-87ef-4fc3-b06f-0446d403bdcd" CreationDate="2011-01-16T07:27:25.227" UserId="336" Text="Minecraft 1.2 came out earlier this week, and soon after was followed by another bugfix patch, putting us at 1.2_01. However, the game is still quite unstable for me:&#xD;&#xA;&#xD;&#xA; - I am unable to go more than 10&#xD;&#xA;   minutes without minecraft crashing to&#xD;&#xA;   a black screen. The program becomes&#xD;&#xA;   unresponsive, and needs to be closed&#xD;&#xA;   via the task manager. Because of this&#xD;&#xA;   chunks are not saved (irritating, to say the least) so I find myself having to constantly&#xD;&#xA;   hit &quot;esc&quot; to manually save the chunks for fear of losing progress in my world.&#xD;&#xA; - Sometimes, when starting up the program, nothing on the initial log-in screen can be clicked, and the program is unresponsive. Eventually, it may or may not replace the log-in screen with a &quot;cannot connect to minecraft.net&quot; dialog.&#xD;&#xA;&#xD;&#xA;Am I the only one experiencing such difficulties? If others are having the same problems (I wasn't able to turn up anything recent with google alone), is there a way to fix this temporarily before another bugfix patch, 1.2_02, is sent out? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="34809" PostHistoryTypeId="1" PostId="14697" RevisionGUID="b5aab9fc-87ef-4fc3-b06f-0446d403bdcd" CreationDate="2011-01-16T07:27:25.227" UserId="336" Text="Minecraft still Crashing Since 1.2_01 patch" />
  <row Id="34810" PostHistoryTypeId="3" PostId="14697" RevisionGUID="b5aab9fc-87ef-4fc3-b06f-0446d403bdcd" CreationDate="2011-01-16T07:27:25.227" UserId="336" Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="34811" PostHistoryTypeId="2" PostId="14698" RevisionGUID="ce55b87a-d325-4fda-a642-60fce008c32c" CreationDate="2011-01-16T07:49:31.167" UserId="5559" Text="If you dont want to use a inventory editor, and you are in a big enough area*, kill the lights and wait for zombies to spawn.&#xD;&#xA;&#xD;&#xA;*I dont know what a `big enough area` is. I hear that zombies will not spawn within a certain radius of you (I only observe that they find you at the worst times)." />
  <row Id="34812" PostHistoryTypeId="2" PostId="14699" RevisionGUID="9164e1a7-89c7-488e-87c1-018bf3128b18" CreationDate="2011-01-16T07:53:32.943" UserId="5559" Text="I spent long hours, terrified days and zombie infested nights working simply for a single goal: 100 soul. I have toiled hard, and I have finally made it. I now come with a simple question. How do I join a 100+ soul town?&#xD;&#xA;&#xD;&#xA;- I am not a hero.&#xD;&#xA;- I have +100 soul points. &#xD;&#xA;- I am dead." />
  <row Id="34813" PostHistoryTypeId="1" PostId="14699" RevisionGUID="9164e1a7-89c7-488e-87c1-018bf3128b18" CreationDate="2011-01-16T07:53:32.943" UserId="5559" Text="How do I join a 100+ soul die2nite village?" />
  <row Id="34814" PostHistoryTypeId="3" PostId="14699" RevisionGUID="9164e1a7-89c7-488e-87c1-018bf3128b18" CreationDate="2011-01-16T07:53:32.943" UserId="5559" Text="&lt;die2nite&gt;" />
  <row Id="34815" PostHistoryTypeId="25" PostId="14695" RevisionGUID="f081293c-489a-44b9-a38d-7fd219924963" CreationDate="2011-01-16T07:55:37.967" Comment="http://twitter.com/#!/StackGaming/status/26548112222851073" />
  <row Id="34816" PostHistoryTypeId="5" PostId="14699" RevisionGUID="6a12469d-a15a-4943-9b98-a6910d25ef09" CreationDate="2011-01-16T08:01:04.900" UserId="207" Comment="minor edit just 'cuz" Text="I spent long hours, terrified days and zombie infested nights working simply for a single goal: 100 soul points. I have toiled hard, and I have finally made it. I now come with a simple question: How do I join a 100+ soul town?&#xD;&#xA;&#xD;&#xA;- I am not a hero.&#xD;&#xA;- I have +100 soul points. &#xD;&#xA;- I am dead." />
  <row Id="34817" PostHistoryTypeId="5" PostId="14679" RevisionGUID="37415bec-4d26-4c66-9bcd-c5ca9afcb729" CreationDate="2011-01-16T08:20:37.763" UserId="122" Comment="Made the title more informative.; edited tags" Text="Finally I beat Final Fantasy VII after about 45 hours, but the end video leaves more questions then answers. My question is, did the gang die or did they survive the accident? What do you think?" />
  <row Id="34818" PostHistoryTypeId="4" PostId="14679" RevisionGUID="37415bec-4d26-4c66-9bcd-c5ca9afcb729" CreationDate="2011-01-16T08:20:37.763" UserId="122" Comment="Made the title more informative.; edited tags" Text="What happens after the end of FF VII?" />
  <row Id="34819" PostHistoryTypeId="6" PostId="14679" RevisionGUID="37415bec-4d26-4c66-9bcd-c5ca9afcb729" CreationDate="2011-01-16T08:20:37.763" UserId="122" Comment="Made the title more informative.; edited tags" Text="&lt;spoiler&gt;&lt;final-fantasy-vii&gt;&lt;ending&gt;" />
  <row Id="34820" PostHistoryTypeId="2" PostId="14700" RevisionGUID="d039477f-2e15-464b-bb76-e6248d2b1142" CreationDate="2011-01-16T08:42:20.613" UserId="23" Text="There is no way to choose the city you want to join. Well, there is, and it's Hero-only.&#xD;&#xA;&#xD;&#xA;* You either join one of the cities randomly and the city happens to be an advanced one, or&#xD;&#xA;* You are in a coalition with an hero, the hero chooses to join a suitably empty advanced city and as a result &quot;drags&quot; the coalition in with him.&#xD;&#xA;&#xD;&#xA;You don't need to have 100 SP for the second scenario." />
  <row Id="34822" PostHistoryTypeId="2" PostId="14702" RevisionGUID="67b42b57-df86-4ce7-9e8c-0e3e898cd8b2" CreationDate="2011-01-16T09:31:40.127" UserId="6359" Text="On minecraft i am stuck really far down (see other question) and cant get out.Someone suggested WebChest it says choose file then upload.When i search for my save i cant find it.&#xD;&#xA;I am on a Macbook" />
  <row Id="34823" PostHistoryTypeId="1" PostId="14702" RevisionGUID="67b42b57-df86-4ce7-9e8c-0e3e898cd8b2" CreationDate="2011-01-16T09:31:40.127" UserId="6359" Text="How Do I Find My MInecraft Save without going on Minecraft " />
  <row Id="34824" PostHistoryTypeId="3" PostId="14702" RevisionGUID="67b42b57-df86-4ce7-9e8c-0e3e898cd8b2" CreationDate="2011-01-16T09:31:40.127" UserId="6359" Text="&lt;minecraft&gt;" />
  <row Id="34825" PostHistoryTypeId="6" PostId="14702" RevisionGUID="422cf63c-08ea-4948-9bef-da8d009a2761" CreationDate="2011-01-16T09:33:27.897" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;&lt;save-games&gt;&lt;osx&gt;" />
  <row Id="34826" PostHistoryTypeId="2" PostId="14703" RevisionGUID="a6f6d8a5-b876-4d5e-ba06-c272e80185f7" CreationDate="2011-01-16T09:43:03.877" UserId="23" Text="As [the Minepedia][1] mentions, your save files are in:&#xD;&#xA;&#xD;&#xA;    ~/Library/Application Support/minecraft/saves/&#xD;&#xA;&#xD;&#xA;If you were running Linux, it'd just be:&#xD;&#xA;&#xD;&#xA;    ~/.minecraft/saves&#xD;&#xA;&#xD;&#xA;If you were running Windows, instead, it'd be:&#xD;&#xA;&#xD;&#xA;    %APPDATA%/.minecraft/saves/&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;In all cases, you can reach the correct folder easily with your file manager of choice using this little trickery:&#xD;&#xA;&#xD;&#xA;1. Start Minecraft&#xD;&#xA;2. Choose &quot;Mods and Texture packs&quot;&#xD;&#xA;3. Choose &quot;Open texture pack folder&quot;&#xD;&#xA;4. Go up a level&#xD;&#xA;5. Open the `saves` directory.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Frequently_Asked_Questions#Q:_How_do_I_play_an_external_map_in_Survival_Mode.3F" />
  <row Id="34827" PostHistoryTypeId="5" PostId="14703" RevisionGUID="e7befe1b-7123-4735-8e02-2b015b044a65" CreationDate="2011-01-16T09:52:38.167" UserId="23" Comment="One is not like the others" Text="As [the Minepedia][1] mentions, your save files are in:&#xD;&#xA;&#xD;&#xA;    ~/Library/Application Support/minecraft/saves/&#xD;&#xA;&#xD;&#xA;If you were running Linux, it'd just be:&#xD;&#xA;&#xD;&#xA;    ~/.minecraft/saves&#xD;&#xA;&#xD;&#xA;If you were running Windows, instead, it'd be:&#xD;&#xA;&#xD;&#xA;    %APPDATA%\.minecraft\saves\&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;In all cases, you can reach the correct folder easily with your file manager of choice using this little trickery:&#xD;&#xA;&#xD;&#xA;1. Start Minecraft&#xD;&#xA;2. Choose &quot;Mods and Texture packs&quot;&#xD;&#xA;3. Choose &quot;Open texture pack folder&quot;&#xD;&#xA;4. Go up a level&#xD;&#xA;5. Open the `saves` directory.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Frequently_Asked_Questions#Q:_How_do_I_play_an_external_map_in_Survival_Mode.3F" />
  <row Id="34828" PostHistoryTypeId="5" PostId="9347" RevisionGUID="51c4e959-7315-45e6-907f-d95ae1c31895" CreationDate="2011-01-16T10:02:52.147" UserId="23" Comment="Removed broken link.; added 53 characters in body" Text="Information about the world-file format can be found [here](http://minecraftwiki.net/wiki/Development_Resources)." />
  <row Id="34829" PostHistoryTypeId="2" PostId="14704" RevisionGUID="abb245e1-8a75-4dd6-85a6-325475c03f46" CreationDate="2011-01-16T10:21:44.407" UserId="23" Text="[This Minepedia page][1] has some documentation; here's a simple overview.&#xD;&#xA;&#xD;&#xA;* `World&lt;x&gt;` holds the data for the world in the `x`th slot.&#xD;&#xA; * [`level.dat`][2] contains information about your spawn point, time of day, inventory.&#xD;&#xA; * A number of folders used to organize data into at most 64 groups of chunks.&lt;ul&gt;&#xD;&#xA;  * A second level of folder used to organize data into at most 4,096 smaller groups of chunks&lt;ul&gt;&#xD;&#xA;   * The chunk files themselves, each storing terrain, item and monster data for the corresponding 16×16 slice of the world.&lt;/ul&gt;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;Each chunk is as large as this hole:&#xD;&#xA;&#xD;&#xA;&gt; ![a 16×16 meters large hole all the way down to the void.][3]&#xD;&#xA;&gt; [Image courtesy of Raven Dreamer&lt;/sub&gt;][4], say hello to the creeper.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Alpha_Level_Format&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Alpha_Level_Format#level.dat_Format&#xD;&#xA;  [3]: http://i.imgur.com/1MYdd.png&#xD;&#xA;  [4]: http://gaming.stackexchange.com/q/14695/23" />
  <row Id="34830" PostHistoryTypeId="5" PostId="14704" RevisionGUID="f5d5241f-c1ec-43eb-a0ae-85e4443a4b03" CreationDate="2011-01-16T10:34:32.753" UserId="23" Comment="added 481 characters in body" Text="[This Minepedia page][1] has some documentation; here's a simple overview.&#xD;&#xA;&#xD;&#xA;* `World&lt;x&gt;` holds the data for the world in the `x`th slot.&#xD;&#xA; * [`level.dat`][2] contains information about your spawn point, time of day, inventory.&#xD;&#xA; * A number of folders used to organize data into at most 64 groups of chunks.&lt;ul&gt;&#xD;&#xA;  * A second level of folder used to organize data into at most 4,096 smaller groups of chunks&lt;ul&gt;&#xD;&#xA;   * The chunk files themselves, each storing terrain, item and monster data for the corresponding 16×16 slice of the world.&lt;/ul&gt;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;The folder hashing has been added because some systems had trouble handling folders with huge amounts of files.&#xD;&#xA;&#xD;&#xA;For the curious, the path for the chunk at position `(x,y)` for the world in slot `w` is calculated as follows, using [this `base36` function][3] and [the `%` modulus operation][4]:&#xD;&#xA;&#xD;&#xA;    world&lt;w&gt;/&lt;base36(x % 64)&gt;/&lt;base36(y % 64)&gt;/c.&lt;base36(x)&gt;.&lt;base36(y)&gt;.dat&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Each chunk is as large as this hole:&#xD;&#xA;&#xD;&#xA;&gt; ![a 16×16 meters large hole all the way down to the void.][5]&#xD;&#xA;&gt; [Image courtesy of Raven Dreamer&lt;/sub&gt;][6], say hello to the creeper.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Alpha_Level_Format&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Alpha_Level_Format#level.dat_Format&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Base_36&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Modular_arithmetic&#xD;&#xA;  [5]: http://i.imgur.com/1MYdd.png&#xD;&#xA;  [6]: http://gaming.stackexchange.com/q/14695/23" />
  <row Id="34831" PostHistoryTypeId="5" PostId="14700" RevisionGUID="1ba953d3-5d83-4a39-8c8b-baf7945f80b6" CreationDate="2011-01-16T10:39:52.140" UserId="23" Comment="added 29 characters in body" Text="There is no way to choose the city you want to join. Well, there is, and it's Hero-only.&#xD;&#xA;&#xD;&#xA;Here's what *you* can do:&#xD;&#xA;&#xD;&#xA;* You either join one of the cities randomly and the city happens to be an advanced one, or&#xD;&#xA;* You are in a coalition with an hero, the hero chooses to join a suitably empty advanced city and as a result &quot;drags&quot; the coalition in with him.&#xD;&#xA;&#xD;&#xA;You don't need to have 100 SP for the second scenario." />
  <row Id="34832" PostHistoryTypeId="2" PostId="14705" RevisionGUID="03ad5081-a860-482a-b742-c23aeef2e9ba" CreationDate="2011-01-16T10:40:38.650" UserId="6314" Text="A chunk is a block of 16x16x128 (X,Y,Z) blocks. Sometimes they disappear, but if you quit and rejoin, or go a few chucks away and come back it may fix itself." />
  <row Id="34833" PostHistoryTypeId="2" PostId="14706" RevisionGUID="a0bb2553-eeee-42a7-9c6c-0fb7d6a78317" CreationDate="2011-01-16T10:43:26.733" UserId="6026" Text="Go to the [official Space Empires IV downloads sites][1] and then go to Page 3 (page select is at the very bottom). There on the bottom of the last page is a program called `Windowed SE4 Tool`:&#xD;&#xA;&#xD;&#xA;&gt; Task bar tool that causes SE4 to run in pseudo-windowed mode. Also contains handy shortcuts, such as shift-click to add 10 copies of a component to a design (or ctrl for 50).&#xD;&#xA;&#xD;&#xA;Otherwise try posting your question on the [official Space Empires IV forum][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.spaceempires.net/downloads-cat-8.html&#xD;&#xA;  [2]: http://www.spaceempires.net/forum-4.html" />
  <row Id="34834" PostHistoryTypeId="25" PostId="14699" RevisionGUID="6989272b-b3bf-4229-91f4-357989ddcc7f" CreationDate="2011-01-16T10:55:37.980" Comment="http://twitter.com/#!/StackGaming/status/26593410848661504" />
  <row Id="34835" PostHistoryTypeId="2" PostId="14707" RevisionGUID="4807bacf-af5f-43fe-bbe0-a44776f6f44d" CreationDate="2011-01-16T11:14:36.997" UserId="244" Text="If you are running a 64 bit OS but using 32 bit java the game is known to crash a lot, simple fix is installing 64 bit java runtime (findable on: http://www.java.com/en/download/manual.jsp)" />
  <row Id="34836" PostHistoryTypeId="2" PostId="14708" RevisionGUID="b241b1e6-2432-40bc-8471-dd0ba6f292a2" CreationDate="2011-01-16T11:39:39.203" UserId="1716" Text="I don't think that we can do anything, except to wait.&#xD;&#xA;&#xD;&#xA;If you haven't modified your system lately, it's the game. On the other hand my brother is also experiencing the black screen issue (WinXP SP3), but I don't (Ubuntu 10.10). So it could also be platform-specific. But as I said, if you haven't changed something lately, it's the game. You'll have to wait for a patch." />
  <row Id="34837" PostHistoryTypeId="2" PostId="14709" RevisionGUID="ab10afbb-c429-4608-8fcc-e3067c436478" CreationDate="2011-01-16T11:41:46.017" UserId="303" Text="Aeris' dialogue with the planet activated Holy, the ultimate White magic that is the only magic powerful enough to combat Meteor, the ultimate black magic. &#xD;&#xA;&#xD;&#xA;Holy used the planets lifestream to defeat Meteor, rescuing the planet and it's people.&#xD;&#xA;&#xD;&#xA;Midgar was left in ruins. &#xD;&#xA;&#xD;&#xA;All of the Main characters of FF7 survived and lived to fight another day (Advent Children). &#xD;&#xA;&#xD;&#xA;Sephiroth's physical form no longer exists having been destroyed by Cloud and the gang, but his presence still infects the life stream, the planet and Cloud's mind.&#xD;&#xA;&#xD;&#xA;A number of Sephiroth clones still exist.&#xD;&#xA;&#xD;&#xA;That leads to the story of Advent Children. " />
  <row Id="34838" PostHistoryTypeId="5" PostId="14651" RevisionGUID="47742cb1-4cff-46d0-b0aa-a91c978ce403" CreationDate="2011-01-16T12:03:26.537" UserId="4103" Comment="addes Scanner and Predictor, changes Upgrades" Text="This is my current idea of the most effective starting strategy. I did not divide it into days, as the number of available APs and building material is very variable and I wanted to make as few assumptions as possible. &#xD;&#xA;&#xD;&#xA;I did not include pure defense buildings, how many you need depends strongly on the number of zombies in the attack, the number of defensive items you find and so on. Watch early on the watchtower and build defense as needed. Try to avoid emergency constructions if at all possible.&#xD;&#xA;&#xD;&#xA;This strategy heavily emphasizes food production and item regeneration via the search tower to ensure long-term survival of the town.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Constructions:**&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;1. **Workshop**&#xD;&#xA;  - 25 ![AP][1], 10 ![wood][2], 8 ![metal][3], 1 ![concrete][4]&#xD;&#xA;  - Most important building to convert raw material, always build first&#xD;&#xA;2. **Watchtower**&#xD;&#xA;  - 12 ![AP][5], 3 ![wood][6], 2 ![metal][7] &#xD;&#xA;  - Knowing the number of zombies is essential for planning&#xD;&#xA;  - Prerequisite for the Search Tower&#xD;&#xA;3. **Search Tower**&#xD;&#xA;  - 30 ![AP][8], 3 ![wooden beam][9], 1 ![metal beam][10], 1 ![electronic parts][11]&#xD;&#xA;  - Regenerates items on zones, prevents running out of materials&#xD;&#xA;4. **Pump**&#xD;&#xA;  - 25 ![AP][12], 8 ![metal][13], 1 ![tube][14]&#xD;&#xA;  - Prerequisite for Vegetable Plot&#xD;&#xA;5. **Water Purifier**&#xD;&#xA;  - 50 ![AP][15], 6 ![metal][16], 1 ![tube][17]&#xD;&#xA;  - Prerequisite for Vegetable Plot&#xD;&#xA;  - Essential for replenishing water from canisters&#xD;&#xA;6. **Vegetable Plot**&#xD;&#xA;  -  60 ![AP][18], 10 ![water][19], 1 ![pharma][20]&#xD;&#xA;  - Supplies between 26 and 58 APs worth of food, essential for longer expeditions&#xD;&#xA;7. **Factory**&#xD;&#xA;  - 40 ![AP][21], 5 ![wooden beam][22], 5 ![metal beam][23], &#xD;&#xA;  - Saves 1 AP per action in the workshop, very useful, but not essential earlier&#xD;&#xA;8. **Butcher**&#xD;&#xA;  - 40 ![AP][24], 9 ![wood][25], 4 ![metal][26]&#xD;&#xA;  - Supplies quite some APs if you find enough animals&#xD;&#xA;9. **Scanner**&#xD;&#xA;  - 20 ![AP][27], 1 ![electronic parts][28], 1 ![nuts and bolts][29], 2 ![radio][30], 2 ![battery][31]&#xD;&#xA;  - Prerequisite for Predictor&#xD;&#xA;10. **Predictor**&#xD;&#xA;  - 20 ![AP][32], 1 ![electronic parts][33], 1 ![tape][34]&#xD;&#xA;  - Allows prediction of next day's attack&#xD;&#xA;  - More time to prepare for spikes in the zombie attack numbers&#xD;&#xA;11. **Defensive Focus**&#xD;&#xA;  - 50 ![AP][35], 7 ![wooden beam][36], 8 ![metal beam][37], 6 ![nuts and bolts][38]&#xD;&#xA;  - Best defensive upgrade if you have enough defensive items&#xD;&#xA;  - Optimal time for building this depends heavily on number of defensive items.&#xD;&#xA;&#xD;&#xA;**Upgrades:**&#xD;&#xA;-------------&#xD;&#xA;&#xD;&#xA;1. **Search Tower** * 5&#xD;&#xA;  - Regenerated items are cumulative, so the earlier this is upgraded the better&#xD;&#xA;  - If you don't finsh the search tower on 1. day, upgrade workshop instead&#xD;&#xA;2. **Defensive Focus** * 5&#xD;&#xA;  - If you find enough defense objects this is by far the most effective upgrade&#xD;&#xA;  - With at least 22 defensive objects better than Great Pit&#xD;&#xA;  - With at least 31 defensive objects better than Upgradeable Wall&#xD;&#xA;3. **Workshop** * 2&#xD;&#xA;  - To allow for big project be built in reasonable time&#xD;&#xA;  - Timing depends on when you want to build epic projects&#xD;&#xA;&#xD;&#xA;I've left out the watchtower, as the first 3 upgrades are more or less useless if you have a coordinated town and people are not adventuring outside alone, but in groups. If you don't have this level of coordination in your town, upgrading the watchtower early is useful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [2]: http://i.imgur.com/2iCSI.gif&#xD;&#xA;  [3]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [4]: http://i.imgur.com/C8gKK.gif&#xD;&#xA;  [5]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [6]: http://i.imgur.com/2iCSI.gif&#xD;&#xA;  [7]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [8]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [9]: http://i.imgur.com/QkC6U.gif&#xD;&#xA;  [10]: http://i.imgur.com/BwaqS.gif&#xD;&#xA;  [11]: http://i.imgur.com/SKj1S.gif&#xD;&#xA;  [12]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [13]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [14]: http://i.imgur.com/UWhPQ.gif&#xD;&#xA;  [15]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [16]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [17]: http://i.imgur.com/UWhPQ.gif&#xD;&#xA;  [18]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [19]: http://i.imgur.com/rWHZ8.gif&#xD;&#xA;  [20]: http://i.imgur.com/2JrKi.gif&#xD;&#xA;  [21]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [22]: http://i.imgur.com/QkC6U.gif&#xD;&#xA;  [23]: http://i.imgur.com/BwaqS.gif&#xD;&#xA;  [24]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [25]: http://i.imgur.com/2iCSI.gif&#xD;&#xA;  [26]: http://i.imgur.com/rq6Pp.gif&#xD;&#xA;  [27]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [28]: http://i.imgur.com/SKj1S.gif&#xD;&#xA;  [29]: http://i.imgur.com/MjWWD.gif&#xD;&#xA;  [30]: http://i.imgur.com/FP2tk.gif&#xD;&#xA;  [31]: http://i.imgur.com/vB9jt.gif&#xD;&#xA;  [32]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [33]: http://i.imgur.com/SKj1S.gif&#xD;&#xA;  [34]: http://i.imgur.com/Qfe8Y.gif&#xD;&#xA;  [35]: http://i.imgur.com/Smma2.gif&#xD;&#xA;  [36]: http://i.imgur.com/QkC6U.gif&#xD;&#xA;  [37]: http://i.imgur.com/BwaqS.gif&#xD;&#xA;  [38]: http://i.imgur.com/MjWWD.gif" />
  <row Id="34839" PostHistoryTypeId="2" PostId="14710" RevisionGUID="2dcdf1bb-32ab-438b-8808-216a203d5c13" CreationDate="2011-01-16T12:14:42.607" UserId="1166" Text="On my protection warrior I'm getting to the status where all my gear are either from heroic instances or are crafted epics. I'd like to begin raiding, but I'm not sure how to gem/enchant/reforge for that.&#xD;&#xA;&#xD;&#xA;The options I can see:&#xD;&#xA;&#xD;&#xA;- get hit and expertise (soft) capped then focus on survivability&#xD;&#xA;- get hit and expertise to decent levels (with 1-2% miss/boss parry/boss dodge chance) then focus on survivability&#xD;&#xA;- focus solely on survivability.&#xD;&#xA;&#xD;&#xA;In heroics I basically use the second option as I haven't reforged my gear yet. I have no problems threat-wise when the group is clever enough to give me 1 GCD worth of time before attacking.&#xD;&#xA;&#xD;&#xA;So my question is: does it worth to get hit/expertise capped in Cataclysm for raiding?" />
  <row Id="34840" PostHistoryTypeId="1" PostId="14710" RevisionGUID="2dcdf1bb-32ab-438b-8808-216a203d5c13" CreationDate="2011-01-16T12:14:42.607" UserId="1166" Text="Should I be hit/expertise capped before going to raids?" />
  <row Id="34841" PostHistoryTypeId="3" PostId="14710" RevisionGUID="2dcdf1bb-32ab-438b-8808-216a203d5c13" CreationDate="2011-01-16T12:14:42.607" UserId="1166" Text="&lt;world-of-warcraft&gt;" />
  <row Id="34842" PostHistoryTypeId="2" PostId="14711" RevisionGUID="204bf81a-d947-4b8f-a5f7-41bb23b83ca4" CreationDate="2011-01-16T12:14:48.020" UserId="1613" Text="Do you still have the RCA composite + left/right audio output cable? (The one with the yellow, red and white plugs.) It is possible to configure the PS3 to output audio to both HDMI and the RCA cable.&#xD;&#xA;&#xD;&#xA;Under &quot;Settings&quot; go to &quot;Sound Settings&quot; and turn on &quot;Audio Multi-Output&quot;.&#xD;&#xA;" />
  <row Id="34844" PostHistoryTypeId="2" PostId="14712" RevisionGUID="67beda4f-f5a4-44d0-a318-2f4f5e9a30dd" CreationDate="2011-01-16T12:58:34.213" UserId="6371" Text="Right click and run as administrator, but game is not compatible with 64 bit versions of Windows 7" />
  <row Id="34845" PostHistoryTypeId="2" PostId="14713" RevisionGUID="749ddf0c-ad61-4ccc-ac57-07df67fae2cc" CreationDate="2011-01-16T13:01:58.267" UserId="6372" Text="Trilobyte has re-released the 7th guest for the Ipad and the Iphone at the end of 2010. The second in the series &quot;11th hour&quot; will be released &quot;summer 2011&quot;.&#xD;&#xA;&#xD;&#xA;In November 2010 Trilobyte was resurrected, so that means they still have the copyright for the games." />
  <row Id="34846" PostHistoryTypeId="2" PostId="14714" RevisionGUID="fdc05581-dd9b-4bd3-834c-dacebe1f35bc" CreationDate="2011-01-16T13:25:58.687" UserId="341" Text="If you have 100 soul points you will automatically be assigned to a 100+ soul point town.  Being a hero would just let you choose which specific one you wanted to join or choose to join a normal town.  Without being a hero, you will always be assigned to a 100+ soul point town now.&#xD;&#xA;&#xD;&#xA;Note that right now, there isn't a whole lot of difference between normal towns and 100 SP towns.  The only way to recognize a 100 soul point town is that there is an attack command when you look at the citizens page for others in your town.  Other differences referred to in the help, such as a larger map, have not yet been implemented in the English version.  And if you were expecting that the caliber of play will increase significantly, you might be disappointed in that respect as well..." />
  <row Id="34847" PostHistoryTypeId="6" PostId="984" RevisionGUID="3e4874cc-1f0a-4eb0-b952-0fa7422f7d99" CreationDate="2011-01-16T13:26:10.123" UserId="23" Comment="edited tags" Text="&lt;puzzle&gt;&lt;legal&gt;&lt;abandonware&gt;" />
  <row Id="34848" PostHistoryTypeId="6" PostId="1002" RevisionGUID="045c4cf0-af85-44e1-8741-ab7f7fc71730" CreationDate="2011-01-16T13:26:40.403" UserId="23" Comment="edited tags" Text="&lt;legal&gt;&lt;abandonware&gt;&lt;faq&gt;" />
  <row Id="34849" PostHistoryTypeId="2" PostId="14715" RevisionGUID="3468d405-9646-4711-bf91-70607f62ae63" CreationDate="2011-01-16T13:36:13.807" UserId="2404" Text="Does anyone know how to beat this level?  I tried my own solution and it didn't work, then I found an online guide and copied it exactly and I still can't beat it.&#xD;&#xA;&#xD;&#xA;This needs to be tagged &quot;spacechem&quot; but I'm not allowed to create new tags." />
  <row Id="34850" PostHistoryTypeId="1" PostId="14715" RevisionGUID="3468d405-9646-4711-bf91-70607f62ae63" CreationDate="2011-01-16T13:36:13.807" UserId="2404" Text="Spacechem - No Need for Introductions" />
  <row Id="34851" PostHistoryTypeId="3" PostId="14715" RevisionGUID="3468d405-9646-4711-bf91-70607f62ae63" CreationDate="2011-01-16T13:36:13.807" UserId="2404" Text="&lt;pc&gt;&lt;spoiler&gt;&lt;puzzle&gt;" />
  <row Id="34852" PostHistoryTypeId="6" PostId="14715" RevisionGUID="a04cfb37-12bf-4b02-aa30-3e54bbc04074" CreationDate="2011-01-16T13:37:01.593" UserId="4424" Comment="edited tags" Text="&lt;pc&gt;&lt;spoiler&gt;&lt;puzzle&gt;&lt;spacechem&gt;" />
  <row Id="34853" PostHistoryTypeId="5" PostId="14712" RevisionGUID="92b0ffd6-fb68-473d-b505-712317d7ddb6" CreationDate="2011-01-16T13:38:05.017" UserId="122" Comment="Grammar." Text="Right click and run as administrator, but be aware the game is not compatible with 64 bit versions of Windows 7." />
  <row Id="34854" PostHistoryTypeId="2" PostId="14716" RevisionGUID="338196ad-7aa9-45b8-9be1-229ad547b8f4" CreationDate="2011-01-16T13:39:34.763" UserId="6373" Text="Got double 6 pooled today, I play zerg my parter toss and starting points were spread a bit.  I sent a drone to the opposite side of the map upon scouting the double cheese and dropped a fast expand that I turned into a new main immediatly and tech'd to Muta while my partner helped my workers and a few lings delay their initial rush.  He cannoned himself in and funneled me resources and we Mutalisked the cheesers down." />
  <row Id="34855" PostHistoryTypeId="2" PostId="14717" RevisionGUID="35b92cc0-1dcb-4f34-b233-5d623f06bc13" CreationDate="2011-01-16T13:54:44.853" UserId="2404" Text="I finally figured it out.  I'm supposed to use the control switches to not fire the laser until the eye is open on the pyramid.  I guess this allows the particle accelerator to charge up more to hurt the eye while it's open instead of wasting power shooting at it while it's closed." />
  <row Id="34856" PostHistoryTypeId="25" PostId="14715" RevisionGUID="7525dfb3-c7f4-427a-869e-7433b85982b0" CreationDate="2011-01-16T13:55:37.583" Comment="http://twitter.com/#!/StackGaming/status/26638707272458241" />
  <row Id="34857" PostHistoryTypeId="5" PostId="14715" RevisionGUID="7579ac31-9ad6-4d39-a602-31a202ecb29e" CreationDate="2011-01-16T13:57:37.363" UserId="4103" Comment="deleted 79 characters in body" Text="Does anyone know how to beat this level?  I tried my own solution and it didn't work, then I found an online guide and copied it exactly and I still can't beat it." />
  <row Id="34858" PostHistoryTypeId="2" PostId="14718" RevisionGUID="d658e58c-69d4-4fb4-b7d2-c1b84598d348" CreationDate="2011-01-16T14:36:12.400" UserId="121" Text="I've begun playing Illyriad, and I'd like to produce some livestock for leather.  The obvious place to produce this would be the Common Ground.&#xD;&#xA;&#xD;&#xA;&gt; The Common Ground is an ancestral&#xD;&#xA;&gt; right for your citizens to graze their&#xD;&#xA;&gt; cattle inside the city walls,&#xD;&#xA;&gt; producing livestock for your City's&#xD;&#xA;&gt; Saddlemakers and Tanners to turn into&#xD;&#xA;&gt; useful end products.&#xD;&#xA;&#xD;&#xA;But when I try to produce some livestock using the production tab there I get the following message:&#xD;&#xA;&#xD;&#xA;&gt; **Unable to start Production!**&#xD;&#xA;&gt; You do not have the building necessary to produce this item.&#xD;&#xA;&#xD;&#xA;What building do I need?" />
  <row Id="34859" PostHistoryTypeId="1" PostId="14718" RevisionGUID="d658e58c-69d4-4fb4-b7d2-c1b84598d348" CreationDate="2011-01-16T14:36:12.400" UserId="121" Text="How can I produce livestock in Illyriad?" />
  <row Id="34860" PostHistoryTypeId="3" PostId="14718" RevisionGUID="d658e58c-69d4-4fb4-b7d2-c1b84598d348" CreationDate="2011-01-16T14:36:12.400" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="34861" PostHistoryTypeId="2" PostId="14719" RevisionGUID="4ab11771-7b8f-4497-90f5-a9507481936e" CreationDate="2011-01-16T14:36:50.473" UserId="3129" Text="Cataclysm raids are tough. The bosses hit like trains. And Realistically, after a few seconds, Vengeance makes threat pretty trivial.&#xD;&#xA;&#xD;&#xA;Don't worry about hit/expertise. Focus on stacking Mastery to improve your survivability. In a raid setting, you'll have Tricks/MD's that can cover the first few seconds of threat for you while you get Vengeance stacked if you get a string of parries or misses.&#xD;&#xA;&#xD;&#xA;Hold onto any Hit or Expertise gear you come across though. There are some niche/gimmick uses where you may want to stack those stats, and of course, as you begin to outgear the content, shifting stats from survival to threat always makes sense for improving your DPS and shortening encounters." />
  <row Id="34862" PostHistoryTypeId="5" PostId="14679" RevisionGUID="0a35f4db-9291-4a87-a2bf-c776dcfd53ee" CreationDate="2011-01-16T14:38:23.110" UserId="3129" Comment="deleted 19 characters in body" Text="Finally I beat Final Fantasy VII after about 45 hours, but the end video leaves more questions then answers. My question is, did the gang die or did they survive the accident?" />
  <row Id="34863" PostHistoryTypeId="2" PostId="14720" RevisionGUID="ad359f95-3e45-4f63-a670-976cf57adad1" CreationDate="2011-01-16T14:42:47.970" UserId="3641" Text="I figured out what I did wrong, but I had to reload from a save in order to fix it.&#xD;&#xA;&#xD;&#xA;At the start of the battle by the windmill, I moved forward very quickly, before the oil barrels had a chance to light. This caused the barrels *not* to light, since I was in their area of effect at the time, which evidently borked the other triggers for the rest of the scene.&#xD;&#xA;&#xD;&#xA;Moral of the story: sit tight and let the zombies come to you." />
  <row Id="34864" PostHistoryTypeId="2" PostId="14721" RevisionGUID="e649cc07-578d-4adf-8703-6e08a6ced1a7" CreationDate="2011-01-16T15:16:06.333" UserId="6375" Text="You need to upgrade your Common Ground to level 1 (it starts at level 0) - to begin production of livestock" />
  <row Id="34865" PostHistoryTypeId="5" PostId="14718" RevisionGUID="256bdd81-7105-4e00-b6de-1ee47c1e6481" CreationDate="2011-01-16T15:19:00.137" UserId="121" Comment="Added link and emphasis text" Text="I've begun playing [Illyriad][1], and I'd like to produce some livestock for leather.  The obvious place to produce this would be the *Common Ground*.&#xD;&#xA;&#xD;&#xA;&gt; The Common Ground is an ancestral&#xD;&#xA;&gt; right for your citizens to graze their&#xD;&#xA;&gt; cattle inside the city walls,&#xD;&#xA;&gt; producing livestock for your City's&#xD;&#xA;&gt; Saddlemakers and Tanners to turn into&#xD;&#xA;&gt; useful end products.&#xD;&#xA;&#xD;&#xA;But when I try to produce some livestock using the production tab there I get the following message:&#xD;&#xA;&#xD;&#xA;&gt; **Unable to start Production!**&#xD;&#xA;&gt; You do not have the building necessary to produce this item.&#xD;&#xA;&#xD;&#xA;What building do I need?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.illyriad.co.uk/" />
  <row Id="34866" PostHistoryTypeId="2" PostId="14722" RevisionGUID="f5bc4e93-17f8-4eb4-92a4-c0943aa3077b" CreationDate="2011-01-16T16:23:21.577" UserId="121" Text="How can I maximize my research in Illyriad?  I've noticed that I can't build but one library (presumably per city), and upgrading it is slow.  Is there anything else that effects research produced?" />
  <row Id="34867" PostHistoryTypeId="1" PostId="14722" RevisionGUID="f5bc4e93-17f8-4eb4-92a4-c0943aa3077b" CreationDate="2011-01-16T16:23:21.577" UserId="121" Text="How to maximize research in Illyriad" />
  <row Id="34868" PostHistoryTypeId="3" PostId="14722" RevisionGUID="f5bc4e93-17f8-4eb4-92a4-c0943aa3077b" CreationDate="2011-01-16T16:23:21.577" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="34869" PostHistoryTypeId="2" PostId="14723" RevisionGUID="7e6ec588-0b00-44bf-b2b1-f48a44e4cd0a" CreationDate="2011-01-16T16:28:53.197" UserId="58" Text="This is a multi-part question, which I know is generally frowned upon, but please hear me out on this.&#xD;&#xA;&#xD;&#xA;If you have Veronica as your companion (assuming you can even take companions to The Sierra Madre), does it impact your interactions with Elijah?&#xD;&#xA;&#xD;&#xA;Otherwise, do your interactions with Elijah impact your interactions with Veronica, and if so, how? (This would be most relevant to the iteration of New Vegas that I'm playing, as I am current in the Dead Money DLC and have intentionally not yet met Veronica.)" />
  <row Id="34870" PostHistoryTypeId="1" PostId="14723" RevisionGUID="7e6ec588-0b00-44bf-b2b1-f48a44e4cd0a" CreationDate="2011-01-16T16:28:53.197" UserId="58" Text="How does &quot;Dead Money&quot; interact with Veronica?" />
  <row Id="34871" PostHistoryTypeId="3" PostId="14723" RevisionGUID="7e6ec588-0b00-44bf-b2b1-f48a44e4cd0a" CreationDate="2011-01-16T16:28:53.197" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;dlc&gt;&lt;companions&gt;" />
  <row Id="34872" PostHistoryTypeId="2" PostId="14724" RevisionGUID="9b155131-f794-4262-8550-acd4ff730912" CreationDate="2011-01-16T16:41:10.353" UserId="6376" Text="Other alternate routes to research points are:&#xD;&#xA;&#xD;&#xA;1. You can trade for books from the marketplace (if you've built a marketplace and at least one caravan) and you can then turn these books back into research points in your Library's Reading Room.  Note that it takes 25 research to create a book, but they only convert back to 20 research, so it's not a great way of transferring research between cities (or buying research).&#xD;&#xA;&#xD;&#xA;2. The Moon phase affects research gained. Full Moon is very positive for Mana but negative for research, and New Moon is very negative for mana and positive for research (with the phases inbetween balancing mana/research in different ways).&#xD;&#xA;&#xD;&#xA;There's an (incomplete) but growing (unofficial) Illyriad wiki here, that might be of help!  [http://illyriad.honoredsoft.com/wiki/Main_Page][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://illyriad.honoredsoft.com/wiki/Main_Page" />
  <row Id="34873" PostHistoryTypeId="5" PostId="14694" RevisionGUID="0fd5ec46-4155-47fa-8b12-d772d43a2aa6" CreationDate="2011-01-16T16:47:46.663" UserId="207" Comment="Killing poetry." Text="I wonder if they had Advent Children in mind when making the game. They end up weakened by a epic battle in the worst situation involving enemies imaginable. I'm a positive thinker, &#xD;&#xA;but odds are against them." />
  <row Id="34874" PostHistoryTypeId="5" PostId="14723" RevisionGUID="e13aa8d9-439f-4307-8fba-6df917c833f7" CreationDate="2011-01-16T16:49:44.673" UserId="58" Comment="added 2 characters in body" Text="This is a multi-part question, which I know is generally frowned upon, but please hear me out on this.&#xD;&#xA;&#xD;&#xA;If you have Veronica as your companion (assuming you can even take companions to The Sierra Madre), does it impact your interactions with Elijah?&#xD;&#xA;&#xD;&#xA;Otherwise, do your interactions with Elijah impact your interactions with Veronica, and if so, how? (This would be most relevant to the iteration of New Vegas that I'm playing, as I am currently in the Dead Money DLC and have intentionally not yet met Veronica.)" />
  <row Id="34875" PostHistoryTypeId="25" PostId="14723" RevisionGUID="9c0feea7-05a6-44eb-b835-faa4c445136b" CreationDate="2011-01-16T16:55:37.757" Comment="http://twitter.com/#!/StackGaming/status/26684006552576000" />
  <row Id="34876" PostHistoryTypeId="2" PostId="14725" RevisionGUID="ef097149-0853-486f-abb4-3a22fa1f6eb3" CreationDate="2011-01-16T17:24:48.700" UserId="6367" Text="I've been playing FFT for some years, passing through over and over again, but I can't seem to understand perfectly what's happening in fact.&#xD;&#xA;&#xD;&#xA;I was wondering if it would be possible to summarize the different chapters, and finally be able to get an overview of the story, of who's using who through who, and everything.&#xD;&#xA;&#xD;&#xA;I'll start with my ideas on the first chapter, but it gets confused rapidly." />
  <row Id="34877" PostHistoryTypeId="1" PostId="14725" RevisionGUID="ef097149-0853-486f-abb4-3a22fa1f6eb3" CreationDate="2011-01-16T17:24:48.700" UserId="6367" Text="Summarize the plot of Final Fantasy Tactics" />
  <row Id="34878" PostHistoryTypeId="3" PostId="14725" RevisionGUID="ef097149-0853-486f-abb4-3a22fa1f6eb3" CreationDate="2011-01-16T17:24:48.700" UserId="6367" Text="&lt;final-fantasy-tactics&gt;" />
  <row Id="34879" PostHistoryTypeId="2" PostId="14726" RevisionGUID="8a9108f9-35cf-424f-a093-7f5417e942f3" CreationDate="2011-01-16T17:33:26.140" UserId="6367" Text="**first chapter**&#xD;&#xA;&#xD;&#xA;So it begins after a long war, which used up most ressources of the kingdom. Armies can't keep their men together from lack of money, and lot's of them become deserters, or bandits. Most of them, without rank, would want from the nobles to acknowledge them.&#xD;&#xA;&#xD;&#xA;Two young men, a wealthy family heir (Ramza Beoulve) and his friend (Delita - servant?) are cadets in a knight school. Hangin around the castle, they seem in search of excitement and get themselves involved in bigger things rapidly.&#xD;&#xA;&#xD;&#xA;Meanwhile, one of the Beoulves brothers is plotting to overthrow the current king (his father) from the throne by slowly poisoning him. They make up a kidnapping, and Delita's sister get captured. Delita's raging: why would they capture a low rank girl, if they pretend it's after nobles they are?&#xD;&#xA;&#xD;&#xA;The search for the lost girl concludes the chapter on an epic scene where Ramza avenges Delita's sister, losing sight of his friend in one final big explosion." />
  <row Id="34880" PostHistoryTypeId="2" PostId="14727" RevisionGUID="515e609c-5395-4401-bf6d-a07a59ab0ad1" CreationDate="2011-01-16T17:42:37.967" UserId="857" Text="Well, my wife and I started playing the game over the last few days, so I'm going to leave some notes here for anyone else in a similar situation.&#xD;&#xA;&#xD;&#xA;However, I'm going to say that **no, it is not really viable to play the game completely as co-op**.&#xD;&#xA;&#xD;&#xA;Here are a few things we've come across already, being about 10 hours in:&#xD;&#xA;&#xD;&#xA;* As KatieK said, it takes a while before you can even connect. 10 hours was probably a really high estimation, but I'd say to **expect something in the 3-5 hour range before you can play co-op at all**, depending how completely you try to explore the early areas.&#xD;&#xA;* Firstly, and probably most importantly, when playing in co-op, **only the host player will progress through the story at all**. Even if you join up at the exact same point in the story and go fight the next story boss together, the guest player will not receive credit for it. So if you ever go back to playing solo, you'll be at exactly the same point that you were when you joined another person's game.&#xD;&#xA;* The game has (at least?) two types of treasure chests, red ones and blue ones. The blue ones have semi-random contents and refill themselves after a while. The red ones are pre-defined, but **only the host player can open red chests**, and they will get the contents. This means that if there are any items you want in red chests, a visiting player will not be able to get them.&#xD;&#xA;* Only the host player will be given any quests from NPCs, the guest player gets completely different non-quest dialogue if they speak to the same NPC. This means that **only the host player can complete quests and receive rewards from them**.&#xD;&#xA;* There seems to be **no system at all for giving equipment to other human players**. You can transfer items, but not equipment. This means that if one player (likely the host, due to other issues) receives a good piece of equipment that they want to give to a guest player, there's no way to do so.&#xD;&#xA;* **A guest player can not bring any of their other party members across with them**. So, much like story progression, if you ever go back to solo play you're going to be way behind, with your party members completely un-leveled compared to your main character." />
  <row Id="34881" PostHistoryTypeId="2" PostId="14728" RevisionGUID="71bf4e79-b123-4720-ba9f-2d358899f9ab" CreationDate="2011-01-16T17:46:48.867" UserId="6377" Text="Does anyone know of some free dedicated server service that would be good enough to host Minecraft so that 5-7 people could play at the same time without problems (enough bandwidth, strong enough CPU)?&#xD;&#xA;&#xD;&#xA;Or at least cheap enough...&#xD;&#xA;&#xD;&#xA;Thank you" />
  <row Id="34882" PostHistoryTypeId="1" PostId="14728" RevisionGUID="71bf4e79-b123-4720-ba9f-2d358899f9ab" CreationDate="2011-01-16T17:46:48.867" UserId="6377" Text="Free dedicated server for Minecraft?" />
  <row Id="34883" PostHistoryTypeId="3" PostId="14728" RevisionGUID="71bf4e79-b123-4720-ba9f-2d358899f9ab" CreationDate="2011-01-16T17:46:48.867" UserId="6377" Text="&lt;minecraft&gt;&lt;dedicated-server&gt;&lt;free&gt;" />
  <row Id="34884" PostHistoryTypeId="6" PostId="14728" RevisionGUID="b84efcb2-f1f0-4ce4-bed3-a2e84d4b522b" CreationDate="2011-01-16T17:50:39.463" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;&lt;dedicated-server&gt;&lt;free&gt;&lt;hosting-rec&gt;" />
  <row Id="34885" PostHistoryTypeId="2" PostId="14729" RevisionGUID="63878191-f481-4e29-bbfd-718327f8e9a6" CreationDate="2011-01-16T17:51:31.530" UserId="3107" Text="There's no straight-forward answer to this question. Obviously, more hit and expertise will increase your overall DPS/ability to generate threat, but if you're well-enough geared with other primary stats, it matters less.&#xD;&#xA;&#xD;&#xA;To be honest, I would use Wowhead's [Stat Weight functionality][1] or review posts on [Elitist Jerks][2] to find good items for your class/spec to get a good idea of the priority you should be building your stats. In the meantime, run Heroics. Once you feel that they have become pretty trivial, read up on the strategies/fights for one of the 10-man instances and join a group. &#xD;&#xA;&#xD;&#xA;In addition, a tool like [WoW-Heroes][3] will give you a good idea of where you'll be successful with your current gear.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/items?filter=ub=1;gm=4;wt=22:170:45:46:21:20:117:119:96:41:103;wtv=100:100:90:67:67:48:19:10:7:6:1 &quot;Wowhead: Items sorted for Protection Warriors&quot;&#xD;&#xA;  [2]: http://elitistjerks.com/forums.php &quot;Elitist Jerks Forms&quot;&#xD;&#xA;  [3]: http://wow-heroes.com/ &quot;WoW Heroes&quot;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34887" PostHistoryTypeId="10" PostId="14728" RevisionGUID="d7d3af38-632c-4f8e-9526-fae8edb04c52" CreationDate="2011-01-16T18:05:44.750" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;}]" />
  <row Id="34888" PostHistoryTypeId="5" PostId="14726" RevisionGUID="5e96e3cc-24ed-42dc-87aa-c33f76d703c7" CreationDate="2011-01-16T18:08:18.153" UserId="207" Comment="Merging second answer from same guy with first." Text="**first chapter**&#xD;&#xA;&#xD;&#xA;So it begins after a long war, which used up most ressources of the kingdom. Armies can't keep their men together from lack of money, and lot's of them become deserters, or bandits. Most of them, without rank, would want from the nobles to acknowledge them.&#xD;&#xA;&#xD;&#xA;Two young men, a wealthy family heir (Ramza Beoulve) and his friend (Delita - servant?) are cadets in a knight school. Hangin around the castle, they seem in search of excitement and get themselves involved in bigger things rapidly.&#xD;&#xA;&#xD;&#xA;Meanwhile, one of the Beoulves brothers is plotting to overthrow the current king (his father) from the throne by slowly poisoning him. They make up a kidnapping, and Delita's sister get captured. Delita's raging: why would they capture a low rank girl, if they pretend it's after nobles they are?&#xD;&#xA;&#xD;&#xA;The search for the lost girl concludes the chapter on an epic scene where Ramza avenges Delita's sister, losing sight of his friend in one final big explosion.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**second chapter**&#xD;&#xA;&#xD;&#xA;Starts when Ramza, now part of a mercenary group, assists powerless to the kidnapping of Princess Ovelia, and recognizes Delita, his former friend, as the kidnapper.&#xD;&#xA;&#xD;&#xA;Delita seem to be working for himself, trying to protect the princess from some mysterious Shrine Knights, who are in the higher spheres of the church.&#xD;&#xA;&#xD;&#xA;Apparently the princess is necessary for a ritual to take place (this is where I wonder) and the Shrine Knights want her at all costs. The ritual is about the Zodiac Brave Story, where 12 brave warriors are summoned to help the world in time of crisis.&#xD;&#xA;&#xD;&#xA; - to be continued&#xD;&#xA;" />
  <row Id="34889" PostHistoryTypeId="4" PostId="14710" RevisionGUID="37e40116-c190-4e2e-9adb-95ea9ef218de" CreationDate="2011-01-16T18:15:24.557" UserId="336" Comment="edited title to hopefully better clarify asker's intent." Text="Should I be hit/expertise capped as a tank before going to raids?" />
  <row Id="34890" PostHistoryTypeId="2" PostId="14731" RevisionGUID="97f724f7-5e76-4802-b498-c9b377cd828c" CreationDate="2011-01-16T18:32:16.027" UserId="121" Text="Does race choice really matter in Illyriad?  It seems like all the races have more or less the same unit types, and they all have the same buildings.  Is there a race bonus that I'm missing somewhere?" />
  <row Id="34891" PostHistoryTypeId="1" PostId="14731" RevisionGUID="97f724f7-5e76-4802-b498-c9b377cd828c" CreationDate="2011-01-16T18:32:16.027" UserId="121" Text="Does race choice really matter in Illyriad?" />
  <row Id="34892" PostHistoryTypeId="3" PostId="14731" RevisionGUID="97f724f7-5e76-4802-b498-c9b377cd828c" CreationDate="2011-01-16T18:32:16.027" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="34893" PostHistoryTypeId="2" PostId="14732" RevisionGUID="15e19bf9-1e35-4867-96f6-07b6b5faff7d" CreationDate="2011-01-16T18:53:53.260" UserId="6378" Text="I am wondering if there are alternative open source (or just free) FPS games like [AsscaultCube][1]?&#xD;&#xA;&#xD;&#xA;I've been playing it for about a year now and I love the *fast-paced* arcade styled action it provides (can kill 6 people and be killed twice in one minute). The only problem is that I am finding it harder and harder to locate good players. I feel like they all moved on to something else.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://assault.cubers.net/" />
  <row Id="34894" PostHistoryTypeId="1" PostId="14732" RevisionGUID="15e19bf9-1e35-4867-96f6-07b6b5faff7d" CreationDate="2011-01-16T18:53:53.260" UserId="6378" Text="Free Assaultcube like FPS alternatives?" />
  <row Id="34895" PostHistoryTypeId="3" PostId="14732" RevisionGUID="15e19bf9-1e35-4867-96f6-07b6b5faff7d" CreationDate="2011-01-16T18:53:53.260" UserId="6378" Text="&lt;first-person-shooter&gt;&lt;assaultcube&gt;" />
  <row Id="34896" PostHistoryTypeId="2" PostId="14733" RevisionGUID="646598fa-68ab-4439-9e06-7dd7a2bc72c9" CreationDate="2011-01-16T18:57:25.183" UserId="5492" Text="I personally enjoy Cube 2: Sauerbraten. While the engine is FOSS the game is a freeware since all the assets such as models belongs to the developers and are not available for free as in &quot;freedom&quot;.&#xD;&#xA;&#xD;&#xA;http://sauerbraten.org/" />
  <row Id="34897" PostHistoryTypeId="2" PostId="14734" RevisionGUID="ff351451-e37d-4ff0-8b01-36516ec55b1f" CreationDate="2011-01-16T19:03:27.890" UserId="6379" Text="Hello all,&#xD;&#xA;&#xD;&#xA;I have this PS3 that I would like to use for playing but also see some bluray movies... but I also have a nice Tv.&#xD;&#xA;&#xD;&#xA;I'm wondering if someone could provide me some info about what kind of hardware should I have in order to have those some 5.1 columns for TV + PS3 so that, whateaver a 5.1 is available I could have it. &#xD;&#xA;&#xD;&#xA;Can I have your help for this, sort of, general question?&#xD;&#xA;&#xD;&#xA;Thanks in advance,&#xD;&#xA;MEM" />
  <row Id="34898" PostHistoryTypeId="1" PostId="14734" RevisionGUID="ff351451-e37d-4ff0-8b01-36516ec55b1f" CreationDate="2011-01-16T19:03:27.890" UserId="6379" Text="Ps3 and 5.1 sound" />
  <row Id="34899" PostHistoryTypeId="3" PostId="14734" RevisionGUID="ff351451-e37d-4ff0-8b01-36516ec55b1f" CreationDate="2011-01-16T19:03:27.890" UserId="6379" Text="&lt;ps3&gt;&lt;5.1&gt;" />
  <row Id="34900" PostHistoryTypeId="5" PostId="14733" RevisionGUID="630154a5-b45b-4bc0-8155-422edb369a9f" CreationDate="2011-01-16T19:07:35.420" UserId="5492" Comment="added 149 characters in body; added 2 characters in body" Text="I personally enjoy Cube 2: Sauerbraten. While the engine is FOSS the game is a freeware since all the assets such as models belongs to the developers and are not available for free as in &quot;freedom&quot;.&#xD;&#xA;&#xD;&#xA;http://sauerbraten.org/&#xD;&#xA;&#xD;&#xA;BTW: I love instagib-ctf. You got the rifle and the chainsaw and only 1 hp. You must be really quick to get the flag, escape, and dodge bullets. xD" />
  <row Id="34901" PostHistoryTypeId="6" PostId="14732" RevisionGUID="cf62c69c-8112-4e41-b939-91b898a7adf0" CreationDate="2011-01-16T19:09:23.423" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;assaultcube&gt;" />
  <row Id="34902" PostHistoryTypeId="5" PostId="14732" RevisionGUID="33ae99c4-ef01-4510-8bcb-ef3b40f30027" CreationDate="2011-01-16T19:09:24.547" UserId="56" Comment="deleted 2 characters in body; edited tags" Text="I am wondering if there are alternative open source (or just free) FPS games like [AsscaultCube][1]?&#xD;&#xA;&#xD;&#xA;I've been playing it for about a year now and I love the *fast-paced* arcade styled action it provides (can kill 6 people and be killed twice in one minute). The only problem is that I am finding it harder and harder to locate good players. I feel like they all moved on to something else.&#xD;&#xA;&#xD;&#xA;  [1]: http://assault.cubers.net/" />
  <row Id="34903" PostHistoryTypeId="6" PostId="14732" RevisionGUID="33ae99c4-ef01-4510-8bcb-ef3b40f30027" CreationDate="2011-01-16T19:09:24.547" UserId="56" Comment="deleted 2 characters in body; edited tags" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;assaultcube&gt;" />
  <row Id="34904" PostHistoryTypeId="2" PostId="14735" RevisionGUID="e4f088c7-7ada-493c-adad-4f7cefc911ce" CreationDate="2011-01-16T19:24:26.553" UserId="6380" Text="Try Quake Live (keyword: FAST-paced) and UrbanTerror. (feels like open-source Counter Strike)&#xD;&#xA;&#xD;&#xA;Also check out Warsow (Quake with unique graphics and feel) and Tremulous. (It's not fast, but provides a very fun experience)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="34906" PostHistoryTypeId="5" PostId="14601" RevisionGUID="5a60a9cd-3682-4235-b65c-6280c3519eeb" CreationDate="2011-01-16T19:42:55.470" UserId="318" Comment="deleted 23 characters in body" Text="I was recently playing MW2 on PS3 and noticed that some of the players have the word &quot;Unbound&quot; where their clan tag should be on their player card.&#xD;&#xA;&#xD;&#xA;What exactly does this mean?  Are they playing on a modded PS3?  Does this also occur on Xbox 360?" />
  <row Id="34907" PostHistoryTypeId="25" PostId="14731" RevisionGUID="174da1db-9841-4d71-b037-556e0726997e" CreationDate="2011-01-16T19:55:37.853" Comment="http://twitter.com/#!/StackGaming/status/26729305555865600" />
  <row Id="34908" PostHistoryTypeId="5" PostId="14725" RevisionGUID="ed20f32f-8203-44ff-9d49-5c696678b735" CreationDate="2011-01-16T20:00:57.537" UserId="6367" Comment="deleted 215 characters in body" Text="I've been playing FFT for some years, passing through over and over again, but I can't seem to understand perfectly what's happening in fact.&#xD;&#xA;&#xD;&#xA;What is the main plot, chapter by chapter?" />
  <row Id="34909" PostHistoryTypeId="10" PostId="14732" RevisionGUID="0d17b8a1-8972-462e-94de-b0227df30b8f" CreationDate="2011-01-16T20:01:44.760" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="34910" PostHistoryTypeId="2" PostId="14736" RevisionGUID="dfe235d1-162c-435b-9ea8-0d50283b97be" CreationDate="2011-01-16T20:33:07.187" UserId="1162" Text="Since patch 1.2 you've been able to permanently retain replays by default. My question is: do I have any control of where they're saved or am I forced to use SC2Gears for this purpose?" />
  <row Id="34911" PostHistoryTypeId="1" PostId="14736" RevisionGUID="dfe235d1-162c-435b-9ea8-0d50283b97be" CreationDate="2011-01-16T20:33:07.187" UserId="1162" Text="Is there any way to customise the location of where replays are autosaved?" />
  <row Id="34912" PostHistoryTypeId="3" PostId="14736" RevisionGUID="dfe235d1-162c-435b-9ea8-0d50283b97be" CreationDate="2011-01-16T20:33:07.187" UserId="1162" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="34913" PostHistoryTypeId="2" PostId="14737" RevisionGUID="c7eae1c9-fa1e-4674-b2a7-05000b481f8f" CreationDate="2011-01-16T20:49:34.793" UserId="1719" Text="I have recently unlocked the Zen Garden, but there are only 3 plants for sale in the shop and there is tons of empty room in the garden.  How do I fill up the garden?&#xD;&#xA;&#xD;&#xA;Also, I have 2 grave-eating plants in my garden that just kind of appeared with no action taken on my part.  Why did this happen?" />
  <row Id="34914" PostHistoryTypeId="1" PostId="14737" RevisionGUID="c7eae1c9-fa1e-4674-b2a7-05000b481f8f" CreationDate="2011-01-16T20:49:34.793" UserId="1719" Text="How do I get more plants for my Zen Garden?" />
  <row Id="34915" PostHistoryTypeId="3" PostId="14737" RevisionGUID="c7eae1c9-fa1e-4674-b2a7-05000b481f8f" CreationDate="2011-01-16T20:49:34.793" UserId="1719" Text="&lt;plants-vs-zombies&gt;&lt;zen-garden&gt;" />
  <row Id="34916" PostHistoryTypeId="2" PostId="14738" RevisionGUID="e3af52f0-87aa-421c-a22f-dc1fcfabb3a1" CreationDate="2011-01-16T20:51:05.893" UserId="336" Text="Changing the render distance from &quot;far&quot; to &quot;normal&quot; has prevented the crash from reoccurring." />
  <row Id="34917" PostHistoryTypeId="2" PostId="14739" RevisionGUID="c6450b3c-948f-4792-900f-5654fd7505bc" CreationDate="2011-01-16T21:03:46.217" UserId="4430" Text="Create a symlink, for Vista &amp; Windows 7.&#xD;&#xA;&#xD;&#xA; 1. Move All replays to where you want them to be saved.&#xD;&#xA; 2. Delete &quot;%HOMEPATH%\Documents\StarCraft II\Accounts\YOURACCOUNT\X-XX-X-XXXXXXX\Replays\Multiplayer&quot;&#xD;&#xA; 3. mklink /D &quot;%HOMEPATH%\Documents\StarCraft II\Accounts\YOURACCOUNT\X-XX-X-XXXXXXX\Replays\Multiplayer&quot; &quot;C:\where-you-want-replays-saved&quot;" />
  <row Id="34918" PostHistoryTypeId="2" PostId="14740" RevisionGUID="b4a79807-8690-4616-92be-dc4d9dcd1622" CreationDate="2011-01-16T21:09:55.100" UserId="6066" Text="You get extra plants while playing the main game after the Zen Garden has been unlocked.  You probably picked up the 2 other plants while playing.  They pop out kind of like coins, but much less often." />
  <row Id="34919" PostHistoryTypeId="2" PostId="14741" RevisionGUID="e729ec28-7ae7-492b-be74-80d82bbebc93" CreationDate="2011-01-16T21:15:38.697" UserId="6375" Text="Based on the sign up info (click the [i] on register pages):&#xD;&#xA;http://uk1.illyriad.co.uk/view_player_registration.asp&#xD;&#xA;&#xD;&#xA;**Races**&#xD;&#xA;&#xD;&#xA;There are 4 player races in Illyriad, each with their own strengths and weaknesses.&#xD;&#xA;&#xD;&#xA;New players are advised that Humans are probably the easiest all-round race to play; with the most balanced military, diplomatic, trade and magic capabilities.&#xD;&#xA;&#xD;&#xA;**Humans**&#xD;&#xA;&#xD;&#xA;Humans are probably the most evenly balanced of the races. They are not imbued with superlative strengths or weaknesses in offence, defense or magic. They do, however, have a rich cultural history of trade and diplomatic machinations. Detractors might call it cunning or guile - and humans certainly excel in these areas.&#xD;&#xA;&#xD;&#xA;Humans are a great choice of race for a new player to Illyriad, starting with 5 wood, 5 clay, 5 iron, 5 stone and 5 food city plots to exploit.&#xD;&#xA;&#xD;&#xA;**Elves**&#xD;&#xA;&#xD;&#xA;Elves have a long relationship with the arcane mysteries of Illyriad, and as such make the best magic users of all the races.&#xD;&#xA;&#xD;&#xA;Although by no means defenceless, Elves are one of Illyriad's more difficult races to play well as it can take valuable time to get an Elven city to a necessary level of magical proficiency.&#xD;&#xA;&#xD;&#xA;Elves start their first city with 7 wood, 3 clay, 5 iron, 5 stone and 5 food city plots to exploit.&#xD;&#xA;&#xD;&#xA;**Dwarves**&#xD;&#xA;&#xD;&#xA;Dwarves are the master manipulators of stone. Their city buildings are legendarily secure, and they can also muster sturdy swordsmen.&#xD;&#xA;&#xD;&#xA;Dwarves are a strong choice for those who want to rely on their defensive game, and dwarven cities start with 5 wood, 5 clay, 7 stone, 3 iron and 5 food city plots to exploit.&#xD;&#xA;&#xD;&#xA;**Orcs**&#xD;&#xA;&#xD;&#xA;Orcs see themselves as the rightful ruling race in Illyriad, but will deal with the other races quite happily - so long as it is to their advantage to do so.&#xD;&#xA;&#xD;&#xA;Fierce, strong and brave in numbers, Orcs excel in waging an offensive playstyle by using their Goblin and Kobold minions as wall fodder as they wreak havoc across the land.&#xD;&#xA;&#xD;&#xA;Orcs start with 3 wood, 7 clay, 5 stone, 5 iron and 5 food city plots to exploit." />
  <row Id="34920" PostHistoryTypeId="2" PostId="14742" RevisionGUID="d9c900b3-6284-4422-95e0-45f83f899dc7" CreationDate="2011-01-16T21:25:41.717" UserId="1381" Text="This is terrible. Almost every lobby I join is hacked, especially on S&amp;D and F4A. Yesterday they reset all my custom classes, setting a **smoke grenade** as my primary weapon.&#xD;&#xA;&#xD;&#xA;Is there any way to report hackers in MW2 so they get banned, or at least get a warning?&#xD;&#xA;&#xD;&#xA;I'm on a PlayStation 3 system, by the way." />
  <row Id="34921" PostHistoryTypeId="1" PostId="14742" RevisionGUID="d9c900b3-6284-4422-95e0-45f83f899dc7" CreationDate="2011-01-16T21:25:41.717" UserId="1381" Text="Is there any way to report players in MW2?" />
  <row Id="34922" PostHistoryTypeId="3" PostId="14742" RevisionGUID="d9c900b3-6284-4422-95e0-45f83f899dc7" CreationDate="2011-01-16T21:25:41.717" UserId="1381" Text="&lt;modern-warfare-2&gt;&lt;hacks&gt;" />
  <row Id="34923" PostHistoryTypeId="2" PostId="14743" RevisionGUID="7f513820-bf27-480b-9c51-697d58dc3f68" CreationDate="2011-01-16T21:31:13.543" UserId="1552" Text="[Flight Control HD][1], available for Windows and Mac OS X, has a little option called `Touchpad mode`. The in-game help says: *Ensure &quot;Trackpad mode&quot; is enabled in the options for optimized controls.*&#xD;&#xA;&#xD;&#xA;Well, &quot;optimized controls&quot; is too vague for me. I want to know (exactly) how it changes the gameplay interaction.&#xD;&#xA;&#xD;&#xA;From the few minutes I played with it enabled, I didn't notice any difference.&#xD;&#xA;&#xD;&#xA;[1]: http://firemint.com/flight-control-hd-for-steam/" />
  <row Id="34924" PostHistoryTypeId="1" PostId="14743" RevisionGUID="7f513820-bf27-480b-9c51-697d58dc3f68" CreationDate="2011-01-16T21:31:13.543" UserId="1552" Text="What does &quot;Touchpad mode&quot; change in Flight Control HD?" />
  <row Id="34925" PostHistoryTypeId="3" PostId="14743" RevisionGUID="7f513820-bf27-480b-9c51-697d58dc3f68" CreationDate="2011-01-16T21:31:13.543" UserId="1552" Text="&lt;mouse&gt;&lt;touchpad&gt;&lt;flight-control&gt;" />
  <row Id="34926" PostHistoryTypeId="5" PostId="14547" RevisionGUID="b1fc4528-7a2a-49c2-8127-87c9a41f3674" CreationDate="2011-01-16T21:41:12.487" UserId="1280" Comment="added screen shot" Text="When I sprint in Soldier of Fortune: Payback, the screen goes white and goes back to normal after a few seconds. How can I fix this?&#xD;&#xA;&#xD;&#xA;Here is the screen shot&#xD;&#xA;![alt text][1]&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Vkhtn.jpg" />
  <row Id="34927" PostHistoryTypeId="5" PostId="8701" RevisionGUID="fce3a155-3e2b-4eb7-bb95-f641c30f89f0" CreationDate="2011-01-16T21:43:00.643" UserId="121" Comment="Added missing punctuation" Text="Bloom is a spell in Fall From Heaven 2 that creates a *New Forest*.  This doesn't immediately remove resources or improvements. &#xD;&#xA;&#xD;&#xA;Are conflicting resources or improvements removed if and when the new forest grows into a *Forest* or *Ancient Forest*?" />
  <row Id="34928" PostHistoryTypeId="2" PostId="14744" RevisionGUID="d4bcedff-5c13-48fd-bdf0-13d82218de6b" CreationDate="2011-01-16T22:02:20.873" UserId="6103" Text="It appears the *soon-to-be* release [DC Universe Online](http://www.dcuniverseonline.com/faq.vm &quot;DC Online FAQ&quot;) offers a lifetime subscription where you pay once.&#xD;&#xA;&#xD;&#xA;As you can guess from the name, the premise and genre the game is based on is very different from the traditional 'RP' MMO's out there." />
  <row Id="34929" PostHistoryTypeId="5" PostId="14736" RevisionGUID="7638b7d1-ca99-4650-9f1a-9b13dc1b0744" CreationDate="2011-01-16T22:12:46.363" UserId="1162" Comment="added 107 characters in body; added 15 characters in body" Text="Since patch 1.2 you've been able to permanently retain replays by default. My question is: do I have any control of where they're saved or am I forced to use SC2Gears for this purpose?&#xD;&#xA;&#xD;&#xA;The reason I want to do this is to separate my replays from those I've downloaded and added to the Multiplayer folder." />
  <row Id="34930" PostHistoryTypeId="5" PostId="14736" RevisionGUID="627e2e55-332e-4f98-8b68-1c609f009961" CreationDate="2011-01-16T22:18:31.533" UserId="1162" Comment="added 56 characters in body" Text="Since patch 1.2 you've been able to permanently retain replays by default. My question is: do I have any control of where they're saved or am I forced to use SC2Gears for this purpose?&#xD;&#xA;&#xD;&#xA;The reason I want to do this is to separate my replays from those I've downloaded and added to the Multiplayer folder while retaining the ability to launch them from in-game." />
  <row Id="34931" PostHistoryTypeId="2" PostId="14745" RevisionGUID="5f3a6eda-4b69-443d-99a3-a5b94cbe39ef" CreationDate="2011-01-16T22:23:26.177" UserId="3107" Text="Plants are rare drops for playing the puzzle, survival, and adventure modes after you beat the game. Furthermore, the three sold in the shop reappear each day, allowing you to buy three per day." />
  <row Id="34932" PostHistoryTypeId="5" PostId="14736" RevisionGUID="e6fc8768-7244-4c83-b1f1-58d42d6cae9f" CreationDate="2011-01-16T22:24:00.280" UserId="1162" Comment="added 125 characters in body; added 2 characters in body; added 9 characters in body" Text="Since patch 1.2 you've been able to permanently retain replays by default. My question is: do I have any control of where they're saved or am I forced to use SC2Gears for this purpose?&#xD;&#xA;&#xD;&#xA;The reason I want to do this is to separate my replays from those I've downloaded and added to the Multiplayer folder - while retaining the ability to launch them in-game. The need for this separation arises from SC2Gears apparent inability to exclude subfolders from replay sources or to save filter searches." />
  <row Id="34933" PostHistoryTypeId="2" PostId="14746" RevisionGUID="d1c0e81c-3c8f-4186-bf84-14ee2e3a9b9c" CreationDate="2011-01-16T22:24:44.847" UserId="6103" Text="Has anyone here gotten the privilege to try out the GW2 demo from the expo that was hosted a while back? I'm specifically interested in what the actual gameplay was like. How does it compare to the gameplay from GW1?" />
  <row Id="34934" PostHistoryTypeId="1" PostId="14746" RevisionGUID="d1c0e81c-3c8f-4186-bf84-14ee2e3a9b9c" CreationDate="2011-01-16T22:24:44.847" UserId="6103" Text="Has anyone played the Guild Wars 2 Demo Expo?" />
  <row Id="34935" PostHistoryTypeId="3" PostId="14746" RevisionGUID="d1c0e81c-3c8f-4186-bf84-14ee2e3a9b9c" CreationDate="2011-01-16T22:24:44.847" UserId="6103" Text="&lt;pc&gt;&lt;upcoming-games&gt;&lt;guild-wars-2&gt;" />
  <row Id="34936" PostHistoryTypeId="2" PostId="14747" RevisionGUID="945e5b0e-7598-4c8e-bab8-f5a84b705de5" CreationDate="2011-01-16T22:29:09.977" UserId="998" Text="The new patch allows you to put replays in sub folders, can't you place the downloaded ones in one?" />
  <row Id="34937" PostHistoryTypeId="25" PostId="14742" RevisionGUID="92595bf7-3bc1-4717-a72e-df3be58dacdb" CreationDate="2011-01-16T22:55:37.567" Comment="http://twitter.com/#!/StackGaming/status/26774603166654464" />
  <row Id="34938" PostHistoryTypeId="2" PostId="14748" RevisionGUID="5e804c7c-62db-43a5-85e5-3609b02940b6" CreationDate="2011-01-16T23:26:19.443" UserId="318" Text="Unfortunately, since the fall out between Infinity Ward and Activision and the release of Black Ops, support for MW2 is non-existent.  You can contact [Robert Bowling][1] via twitter but it fall on deaf ears.&#xD;&#xA;&#xD;&#xA;I have recently started playing MW2 again and noticed that every other lobby I joined has been modified in some way.&#xD;&#xA;&#xD;&#xA;The best way to avoid hackers it just to back out of the lobby as soon as possible.  I have been lucky that they have not messed with any of my game settings...&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/#!/fourzerotwo" />
  <row Id="34939" PostHistoryTypeId="2" PostId="14749" RevisionGUID="5e7dfbc9-68ab-4cfd-a2da-f7ef9048ba0f" CreationDate="2011-01-16T23:33:36.923" UserId="6385" Text="The basics always apply.. (1) keep your distance - this will let you see those fireballs coming, you may be able to get out of the way. (2) keep moving - the titans seem to aim at you better when you stand still. (3) be aware of where to find cover - if you can break the titan's line of sight on you, this seems to confuse them a little bit. (4) be aware of 'splash damage' - a fireball only has to hit a wall near you to cause damage. This especially applies to objects *behind* you.&#xD;&#xA;&#xD;&#xA;Regular sized chimera seem more susceptible to head shots, but I've never noticed titans to exhibit any such weakness, so I usually just aim for the upper body. Also, if you have grenades, don't bother to save them for later." />
  <row Id="34940" PostHistoryTypeId="5" PostId="14748" RevisionGUID="0bf9dcb3-dbdd-4eef-a6f5-5ebca7c89d5e" CreationDate="2011-01-16T23:33:37.500" UserId="318" Comment="added 172 characters in body" Text="Unfortunately, since the fall out between Infinity Ward and Activision and the release of Black Ops, support for MW2 is non-existent.  You can contact [Robert Bowling][1] via twitter but it fall on deaf ears.&#xD;&#xA;&#xD;&#xA;I have recently started playing MW2 again and noticed that every other lobby I joined has been modified in some way.&#xD;&#xA;&#xD;&#xA;The best way to avoid hackers it just to back out of the lobby as soon as possible.  I have been lucky that they have not messed with any of my game settings...&#xD;&#xA;&#xD;&#xA;You can also register a [complaint][2] with Sony support about the users who were hosting hacked lobbies&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/#!/fourzerotwo&#xD;&#xA;  [2]: http://np.us.playstation.com/complaint/pc/ComplaintForm.aspx" />
  <row Id="34941" PostHistoryTypeId="2" PostId="14750" RevisionGUID="df93429c-3339-4a4c-add3-2a1323fe3a75" CreationDate="2011-01-16T23:37:40.990" UserId="6385" Text="My PS3 feeds my TV via HDMI, and the TV has a fiber-optic output that runs to my 5.1 amplifier." />
  <row Id="34942" PostHistoryTypeId="2" PostId="14751" RevisionGUID="28b38b68-7c90-44a2-8a59-d0caa6135285" CreationDate="2011-01-16T23:49:34.577" UserId="6385" Text="Uncharted seems to have a couple of places where it freezes up. I think I encountered a freeze in that same place once or twice, but a system restart cured it.&#xD;&#xA;&#xD;&#xA;The freeze that happens most for me is around chapter 19 or 20, after the cut-scene where you have to survive a zombie attack with Eddie. After Eddie gets eaten, and Elena gets the rope down for you to climb, there's a section where you're basically supposed to earn your run-and-gunner medal. At this point, if you have a shotgun selected, and you run and shoot w/o aiming, 9 times out of 10 it won't freeze, but it will once in a while. Try to aim a shot and the freeze probability goes up to probably 2 in 3.&#xD;&#xA;&#xD;&#xA;fwiw mine is an fat 40. (yeah, i got screwed.)" />
  <row Id="34943" PostHistoryTypeId="2" PostId="14752" RevisionGUID="380c3e8e-16c9-4550-b2af-afe3aa2176a4" CreationDate="2011-01-17T00:04:26.807" UserId="730" Text="After seeing a huge interest here and in almost every PC gaming site, I decided to buy Minecraft Beta. In twitter and rss I heard something about zombie, ghosts, cakes, spiders, etc.&#xD;&#xA;&#xD;&#xA;So I started my first single player game and I spawned on a small island. What to do now?" />
  <row Id="34944" PostHistoryTypeId="1" PostId="14752" RevisionGUID="380c3e8e-16c9-4550-b2af-afe3aa2176a4" CreationDate="2011-01-17T00:04:26.807" UserId="730" Text="I bought Minecraft, what to do now?" />
  <row Id="34945" PostHistoryTypeId="3" PostId="14752" RevisionGUID="380c3e8e-16c9-4550-b2af-afe3aa2176a4" CreationDate="2011-01-17T00:04:26.807" UserId="730" Text="&lt;minecraft&gt;&lt;beginner&gt;" />
  <row Id="34946" PostHistoryTypeId="2" PostId="14753" RevisionGUID="3053b812-7e3e-40a2-be69-ded483d46d55" CreationDate="2011-01-17T00:08:36.863" UserId="4775" Text="Learn [the basics][1], then start [crafting][2] and creating things!  There are no objectives in Minecraft, so like most sandbox games, you'll find your own play style as you play more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minepedia.net/index.php?title=Minecraft_Basics&#xD;&#xA;  [2]: http://minepedia.net/index.php?title=Crafting" />
  <row Id="34947" PostHistoryTypeId="2" PostId="14754" RevisionGUID="75eb73d4-b61b-488f-b637-ed2aa4093471" CreationDate="2011-01-17T00:11:15.580" UserId="4291" Text="Dungeons and Dragons Online supports three models, one of which pretty much matches what you are asking for:&#xD;&#xA;&#xD;&#xA;1)  Free.  There's a lot of content you don't get access to.&#xD;&#xA;&#xD;&#xA;2)  Premium.  Once you buy any turbine points you get this status.  The points can be used to buy game content.  If you buy stuff at the right time (both points and content are periodically put on sale) $100 would get you everything currently in the game.  If you're an active player you would probably earn enough points in the game to buy future content.&#xD;&#xA;&#xD;&#xA;3)  VIP.  The typical subscription model.  All content and a few other features." />
  <row Id="34948" PostHistoryTypeId="5" PostId="14752" RevisionGUID="e162d5ea-a6ca-4523-9a83-f596514e72b9" CreationDate="2011-01-17T00:12:20.213" UserId="730" Comment="added 35 characters in body" Text="After seeing a huge interest here and in almost every PC gaming site, I decided to buy Minecraft Beta. In twitter and rss I heard something about zombie, ghosts, cakes, spiders,  survive in the wild and so on.&#xD;&#xA;&#xD;&#xA;So I started excited my first single player game and I spawned on a small island. What to do now?" />
  <row Id="34949" PostHistoryTypeId="2" PostId="14755" RevisionGUID="d4886ea0-b13c-44f1-971c-02c04ba6a0d1" CreationDate="2011-01-17T00:15:50.490" UserId="6385" Text="I'd recommend using a wired connection with the ps3, especially if you live in a densely populated neighborhood. The reason I say this is not even about speed, but about reliabilty.&#xD;&#xA;&#xD;&#xA;The ps3 wireless is 802.11g, which operates at roughly the same frequency as microwave ovens, and a lot of other stuff. If you're just browsing from a PC, you might not even notice a momentary network glitch, but when you get dropped out of an on-line game session and lose a bucketful of XP, you will notice." />
  <row Id="34952" PostHistoryTypeId="2" PostId="14757" RevisionGUID="e060de3a-8627-4492-bebd-72ad885ea387" CreationDate="2011-01-17T01:20:20.803" UserId="2578" Text="Watching a [Let's Play Minecraft][1] series is a good way to learn.&#xD;&#xA;&#xD;&#xA;The most popular one is probably [X's adventures in Minecraft][2], though it's certainly not brief.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=77551&#xD;&#xA;  [2]: http://www.youtube.com/view_play_list?p=E005D335B57338D1" />
  <row Id="34953" PostHistoryTypeId="2" PostId="14758" RevisionGUID="f025260d-7390-4252-abd7-590abd393c08" CreationDate="2011-01-17T01:29:14.703" UserId="1552" Text="For me, I &quot;learned&quot; how to play Minecraft (or... how to have fun with Minecraft) after reading the [**Mine The Gap**][1] series from the *Rock, Paper, Shotgun* site. It describes the first impressions and first hours of gameplay of a new Minecraft player. It's a good read, very interesting. :)&#xD;&#xA;&#xD;&#xA;[1]: http://www.rockpapershotgun.com/tag/mine-the-gap/" />
  <row Id="34954" PostHistoryTypeId="2" PostId="14759" RevisionGUID="eb3a4712-8158-45a8-a3a0-bb2e6ab4fade" CreationDate="2011-01-17T01:35:43.893" UserId="3389" Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you right click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key):&#xD;&#xA;&#xD;&#xA;![Inventory screen][3]&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot. This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. If you don't find *any* after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: right click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If you were able to find coal, make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][10]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. Close off the opening of your cave so nothing can come in and wait for daylight.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][11], where all the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/K5X0x.jpg&#xD;&#xA;  [4]: http://i.imgur.com/bphtf.png&#xD;&#xA;  [5]: http://i.imgur.com/PX1Y1.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [11]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="34955" PostHistoryTypeId="5" PostId="14759" RevisionGUID="c90c8225-11da-44b8-b1b5-d866c3fc3f74" CreationDate="2011-01-17T01:43:05.413" UserId="3389" Comment="added 227 characters in body" Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you right click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key):&#xD;&#xA;&#xD;&#xA;![Inventory screen][3]&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot. This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. If you don't find *any* after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: right click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If you were able to find coal, make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][10]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. &#xD;&#xA;&#xD;&#xA;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][11], where all the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/K5X0x.jpg&#xD;&#xA;  [4]: http://i.imgur.com/bphtf.png&#xD;&#xA;  [5]: http://i.imgur.com/PX1Y1.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [11]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="34956" PostHistoryTypeId="25" PostId="14752" RevisionGUID="5658fbaa-c94b-447b-b861-a347f382aa44" CreationDate="2011-01-17T01:55:37.947" Comment="http://twitter.com/#!/StackGaming/status/26819902992027648" />
  <row Id="34957" PostHistoryTypeId="6" PostId="14728" RevisionGUID="f1e96027-e496-4097-9d64-0805317951ed" CreationDate="2011-01-17T02:04:06.553" UserId="336" Comment="edited tags" Text="&lt;minecraft&gt;&lt;dedicated-server&gt;&lt;free&gt;" />
  <row Id="34958" PostHistoryTypeId="5" PostId="14759" RevisionGUID="7af8046a-3714-4eb4-a11f-934b0d0606d4" CreationDate="2011-01-17T02:07:26.167" UserId="3389" Comment="Clarify how to separate stacks of items" Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you right click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key):&#xD;&#xA;&#xD;&#xA;![Inventory screen][3]&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot (you can split stacks of items by right clicking on them). This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. If you don't find *any* after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: right click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If you were able to find coal, make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][10]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. &#xD;&#xA;&#xD;&#xA;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][11], where all the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/K5X0x.jpg&#xD;&#xA;  [4]: http://i.imgur.com/bphtf.png&#xD;&#xA;  [5]: http://i.imgur.com/PX1Y1.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [11]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="34959" PostHistoryTypeId="5" PostId="14695" RevisionGUID="4259aaaa-2721-4b20-9747-a78050ca486e" CreationDate="2011-01-17T02:26:37.443" UserId="1777" Comment="added 324 characters in body" Text="![Big hole in the ground][1]&#xD;&#xA;![Another hole in the ground][2]&#xD;&#xA;&#xD;&#xA;This has happened in a couple of different places on my server. Does anyone have any idea what causes it to happen?&#xD;&#xA;&#xD;&#xA;Some facts about the phenomenon:&#xD;&#xA;&#xD;&#xA; - other players on the server can't see them, only I can&#xD;&#xA; - other players can walk out onto the ground that's supposed to be there&#xD;&#xA; - animals can also walk out onto the missing ground, but their movement becomes sporadic&#xD;&#xA; - several holes can appear very close to one another&#xD;&#xA; - after leaving for some time, and then returning, the hole may be gone&#xD;&#xA; - mobs can sometimes be seen walking along the bottom of the recess&#xD;&#xA; - there appears to be a room (possibly a dungeon) suspended in the middle of the second one&#xD;&#xA; - these are incredibly creepy&#xD;&#xA;&#xD;&#xA;I haven't been brave enough to venture out onto one yet, but will try and post results.&#xD;&#xA;&#xD;&#xA;**Edit:** It turns out when you fully jump into one, you fall the length of a block, and then you're pushed back up again. This happens repeatedly, and very quickly, so that you get stuck midair and have to /tp to get out.&#xD;&#xA;&#xD;&#xA;Also, the hole in the second picture came back, but there is no longer a big room at the bottom.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/1MYdd.png&#xD;&#xA;  [2]: http://i.imgur.com/Skz9P.png" />
  <row Id="34960" PostHistoryTypeId="2" PostId="14760" RevisionGUID="35fbc05c-aec9-4e1a-bc82-facb0768c233" CreationDate="2011-01-17T03:19:41.963" UserId="336" Text="I'm looking for clay blocks, and they are *quite* hard to find. I know that I could simply edit my inventory and add more clay blocks, but that doesn't quite have the same &quot;fun&quot; factor as setting out in a boat and fighting tooth and nail to wrest every last clay block from the hands of those filthy creepers.&#xD;&#xA;&#xD;&#xA;Are there any external utilities that will at least point me towards the nearest patch of clay? I saw [this image][1] in the minecraft chat that looks like it could be what I want, but I don't know how that screenshot was taken (or how to use it).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QI2kq.png" />
  <row Id="34961" PostHistoryTypeId="1" PostId="14760" RevisionGUID="35fbc05c-aec9-4e1a-bc82-facb0768c233" CreationDate="2011-01-17T03:19:41.963" UserId="336" Text="External Mods to locate specific blocks?" />
  <row Id="34962" PostHistoryTypeId="3" PostId="14760" RevisionGUID="35fbc05c-aec9-4e1a-bc82-facb0768c233" CreationDate="2011-01-17T03:19:41.963" UserId="336" Text="&lt;pc&gt;&lt;minecraft&gt;&lt;mod&gt;" />
  <row Id="34963" PostHistoryTypeId="2" PostId="14761" RevisionGUID="7fc68656-997e-4949-a42d-2f9fc88a9fe8" CreationDate="2011-01-17T03:28:44.330" UserId="18" Text="[Minecraft X-Ray Maintenance Branch][1] was one of the map viewers on the [Programs and Editors page][2] of the Wiki. I haven't personally used it, but the wiki says it supports Windows, Mac, and Linux. The program allows you to view your map and highlight certain blocks (ex. clay, diamond).&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apocalyptech.com/minecraft/xray/&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Programs_and_Editors&#xD;&#xA;  [3]: http://i.imgur.com/ww2Q7.png" />
  <row Id="34964" PostHistoryTypeId="2" PostId="14762" RevisionGUID="6274239c-3094-4af2-a2db-6cecbaaececf" CreationDate="2011-01-17T03:31:34.153" UserId="341" Text="Given that it was a very limited demo, I don't think that you'll find anything better than a professional preview such as [this one][1].  Either way, it seems way too early to be judging what the gameplay will be like, lots of things can change in ten months.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pc.ign.com/articles/111/1113687p2.html" />
  <row Id="34965" PostHistoryTypeId="5" PostId="14761" RevisionGUID="9e7d2649-e939-4947-8be1-56241db1f56e" CreationDate="2011-01-17T03:34:29.173" UserId="18" Comment="edited body" Text="[Minecraft X-Ray Maintenance Branch][1] was one of the map viewers on the [Programs and Editors page][2] of the Wiki. I haven't personally used it, but the wiki says it supports Windows, Mac, and Linux. The program allows you to view your map and make certain blocks glow (ex. clay, diamond).&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apocalyptech.com/minecraft/xray/&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Programs_and_Editors&#xD;&#xA;  [3]: http://i.imgur.com/ww2Q7.png" />
  <row Id="34966" PostHistoryTypeId="5" PostId="6819" RevisionGUID="6578f595-1392-4d3a-ab92-57851b31eedd" CreationDate="2011-01-17T03:54:18.690" UserId="255" Comment="Why do I randomly capitalize Words?" Text="OK so I ran a [speed test](http://speedtest.net) on my computer and my PS3. The results were stunning! &#xD;&#xA;&#xD;&#xA;- Computer: 14.12 Mbps&#xD;&#xA;- PS3: 0.89 Mbps&#xD;&#xA;&#xD;&#xA;When I ran this test I disconnected all devices except for the one that was running the test.&#xD;&#xA;&#xD;&#xA; Is the PS3's network card just bad, is it the browsers slow Flash rendering, or the browser itself? &#xD;&#xA;" />
  <row Id="34968" PostHistoryTypeId="5" PostId="14759" RevisionGUID="9fc7e8ec-83c5-4bff-9471-6da2791fe61c" CreationDate="2011-01-17T04:13:53.150" UserId="3389" Comment="Add information about creating charcoal; added 51 characters in body" Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you right click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key):&#xD;&#xA;&#xD;&#xA;![Inventory screen][3]&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot (you can split stacks of items by right clicking on them). This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. &#xD;&#xA;&#xD;&#xA;Before you head off, make sure you collect your crafting table so you don't have to make another one later. To do that, right click and hold on the crafting table until it gets &quot;destroyed&quot; and walk over it to collect it.&#xD;&#xA;&#xD;&#xA;If you don't find *any* after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: right click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If, after a few more minutes of mining, you *still* haven't found some coal, you can use the new-fangled 1.2 method of getting coal using a furnace. First, go get a couple more logs from nearby trees. Then, place your crafting table down (you did remember to collect it like I said to above, right?) and open it up to create a furnace with the cobblestone you no doubt collected via mining:&#xD;&#xA;&#xD;&#xA;![Furance][10]&#xD;&#xA;&#xD;&#xA;The furnace is a similar item to your crafting table: place it down and right click on it to open it. There, you'll see three slots. The bottom slot is the fuel source, the top slot is what you want to &quot;smelt&quot;, and the right slot is what is created after smelting. In this case, you'll want to use a log as both the fuel source and the object to be smelted, which will create charcoal, a poor man's version of the coal you can mine:&#xD;&#xA;&#xD;&#xA;![Creating Charcoal][11]&#xD;&#xA;&#xD;&#xA;Once you have coal (either by finding it or by making it), make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][12]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. &#xD;&#xA;&#xD;&#xA;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][13], where all the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/K5X0x.jpg&#xD;&#xA;  [4]: http://i.imgur.com/bphtf.png&#xD;&#xA;  [5]: http://i.imgur.com/PX1Y1.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/uvLhs.png&#xD;&#xA;  [11]: http://i.imgur.com/lTi2r.png&#xD;&#xA;  [12]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [13]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="34969" PostHistoryTypeId="5" PostId="14759" RevisionGUID="067f53d4-3cd1-43f8-b322-bb9642a261e9" CreationDate="2011-01-17T04:41:50.203" UserId="3389" Comment="It's left click. Also, update images pre-crafting table while I'm here" Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you left click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key):&#xD;&#xA;&#xD;&#xA;![Inventory screen][3]&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot (you can split stacks of items by right clicking on them). This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. &#xD;&#xA;&#xD;&#xA;Before you head off, make sure you collect your crafting table so you don't have to make another one later. To do that, left click and hold on the crafting table until it gets &quot;destroyed&quot; and walk over it to collect it.&#xD;&#xA;&#xD;&#xA;If you don't find *any* coal after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: left click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If, after a few more minutes of mining, you *still* haven't found some coal, you can use the new-fangled 1.2 method of getting coal using a furnace. First, go get a couple more logs from nearby trees. Then, place your crafting table down (you did remember to collect it like I said to above, right?) and open it up to create a furnace with the cobblestone you no doubt collected via mining:&#xD;&#xA;&#xD;&#xA;![Furance][10]&#xD;&#xA;&#xD;&#xA;The furnace is a similar item to your crafting table: place it down and right click on it to open it. There, you'll see three slots. The bottom slot is the fuel source, the top slot is what you want to &quot;smelt&quot;, and the right slot is what is created after smelting. In this case, you'll want to use a log as both the fuel source and the object to be smelted, which will create charcoal, a poor man's version of the coal you can mine:&#xD;&#xA;&#xD;&#xA;![Creating Charcoal][11]&#xD;&#xA;&#xD;&#xA;Once you have coal (either by finding it or by making it), make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][12]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. &#xD;&#xA;&#xD;&#xA;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][13], where most of the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/K5X0x.jpg&#xD;&#xA;  [4]: http://i.imgur.com/lveUX.png&#xD;&#xA;  [5]: http://i.imgur.com/J2EwR.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/uvLhs.png&#xD;&#xA;  [11]: http://i.imgur.com/lTi2r.png&#xD;&#xA;  [12]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [13]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="34970" PostHistoryTypeId="25" PostId="14760" RevisionGUID="6831ee73-2de5-43c7-9e7b-e0548f6fe3ab" CreationDate="2011-01-17T04:55:37.980" Comment="http://twitter.com/#!/StackGaming/status/26865201525559299" />
  <row Id="34971" PostHistoryTypeId="5" PostId="14760" RevisionGUID="3f73e216-cc1f-4c56-a092-614dab33da7d" CreationDate="2011-01-17T05:22:53.240" UserId="336" Comment="added 90 characters in body" Text="I'm looking for clay blocks, and they are *quite* hard to find. I know that I could simply edit my inventory and add more clay blocks, but that doesn't quite have the same &quot;fun&quot; factor as setting out in a boat and fighting tooth and nail to wrest every last clay block from the hands of those filthy creepers.&#xD;&#xA;&#xD;&#xA;Are there any external utilities that will at least point me towards the nearest patch of clay? I saw [this image][1] in the minecraft chat that looks like it could be what I want, but I don't know how that screenshot was taken (or how to use it).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Edit:** Thanks to the mod, I discovered a cache of clay not 20 blocks from my spawn!&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QI2kq.png" />
  <row Id="34972" PostHistoryTypeId="2" PostId="14764" RevisionGUID="02156979-2303-4d96-97e6-de66c085a82a" CreationDate="2011-01-17T05:23:54.570" UserId="1317" Text="What is the 'kill an enemy plumber-style' achievement in borderlands?  &#xD;&#xA;What exactly do I need to do?" />
  <row Id="34973" PostHistoryTypeId="1" PostId="14764" RevisionGUID="02156979-2303-4d96-97e6-de66c085a82a" CreationDate="2011-01-17T05:23:54.570" UserId="1317" Text="Borderlands plumber style achievement." />
  <row Id="34974" PostHistoryTypeId="3" PostId="14764" RevisionGUID="02156979-2303-4d96-97e6-de66c085a82a" CreationDate="2011-01-17T05:23:54.570" UserId="1317" Text="&lt;achievements&gt;&lt;borderlands&gt;" />
  <row Id="34975" PostHistoryTypeId="2" PostId="14765" RevisionGUID="2d3d372f-3ca7-434b-a2ff-db889f2bb6d3" CreationDate="2011-01-17T05:30:38.653" UserId="1317" Text="In Borderlands, I often see gun descriptions with things like +40% damage.&#xD;&#xA;&#xD;&#xA;Is this percentage pre-applied when I look at the damage stat?  Or do I need to mentally add 40% to listed weapon damage when comparing weapons?&#xD;&#xA;&#xD;&#xA;How about for rate-of-fire?&#xD;&#xA;or reload speed?" />
  <row Id="34976" PostHistoryTypeId="1" PostId="14765" RevisionGUID="2d3d372f-3ca7-434b-a2ff-db889f2bb6d3" CreationDate="2011-01-17T05:30:38.653" UserId="1317" Text="Weapon % damage bonus" />
  <row Id="34977" PostHistoryTypeId="3" PostId="14765" RevisionGUID="2d3d372f-3ca7-434b-a2ff-db889f2bb6d3" CreationDate="2011-01-17T05:30:38.653" UserId="1317" Text="&lt;borderlands&gt;" />
  <row Id="34978" PostHistoryTypeId="2" PostId="14766" RevisionGUID="1a7a01c7-5cfe-478e-afe9-06ac240d6d9c" CreationDate="2011-01-17T05:44:15.673" UserId="3389" Text="The achievement refers to [a particularly famous plumber](http://en.wikipedia.org/wiki/Mario) and his favorite method of killing enemies:&#xD;&#xA;&#xD;&#xA;&gt;! Kill an enemy by jumping on top of its head. [Video example](http://www.youtube.com/watch?v=EqccnVH-UrE)" />
  <row Id="34979" PostHistoryTypeId="5" PostId="14760" RevisionGUID="47d61d79-f8b7-4f40-8d49-e951073421d3" CreationDate="2011-01-17T05:46:02.893" UserId="336" Comment="added 9 characters in body" Text="I'm looking for clay blocks, and they are *quite* hard to find. I know that I could simply edit my inventory and add more clay blocks, but that doesn't quite have the same &quot;fun&quot; factor as setting out in a boat and fighting tooth and nail to wrest every last clay block from the hands of those filthy creepers.&#xD;&#xA;&#xD;&#xA;Are there any external utilities that will at least point me towards the nearest patch of clay? I saw [this image][1] in the minecraft chat that looks like it could be what I want, but I don't know how that screenshot was taken (or how to use it).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Edit:** Thanks to the mod, I discovered a cache of 88 clay blocks not 20 units from my spawn!&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QI2kq.png" />
  <row Id="34981" PostHistoryTypeId="2" PostId="14767" RevisionGUID="dd866341-298e-4d41-b937-485fc8b48a85" CreationDate="2011-01-17T05:51:31.747" UserId="3389" Text="For the sake of completeness, if you happen to be on a Mac, there's the very excellent [MCMap Live][1], which has a built-in block finder:&#xD;&#xA;&#xD;&#xA;![MCMap Live screenshot][2]&#xD;&#xA;&#xD;&#xA;Here, it's highlighting clay blocks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=54784&#xD;&#xA;  [2]: http://i.imgur.com/CV3be.png" />
  <row Id="34982" PostHistoryTypeId="2" PostId="14768" RevisionGUID="a7c5856d-a038-4141-8db3-8b2aa5529c4a" CreationDate="2011-01-17T06:03:06.880" UserId="222" Text="Just jump onto one of the Skag Pups in the starting area a couple of times to kill it. Bingo." />
  <row Id="34983" PostHistoryTypeId="2" PostId="14769" RevisionGUID="7cc1f33c-b0e7-44c1-ab72-3cdf20f8581e" CreationDate="2011-01-17T06:14:57.027" UserId="5317" Text="Bonuses that are listed on the weapon card are already included in the stats.&#xD;&#xA;&#xD;&#xA;Bonuses you get from other places (like skills, proficiencies, etc.) are not, you'll have to do the math there. " />
  <row Id="34984" PostHistoryTypeId="2" PostId="14770" RevisionGUID="d1761a2d-49c4-4d94-b170-a8e7ab8cba80" CreationDate="2011-01-17T06:37:24.813" UserId="6394" Text="ok so i was playing a game and this guy entered cheats into the game and i hate when i play a game with cheats so i left but now my name is no longer white it is yellow and when i go to the leader boards during the game it is huge also when i go to my classes of guns instead of it showing my primary guns it shows this weird looking grenade that looks like it was hand drawn and my secondary guns is a pistol. i am really annoyed with this can anyone tell me how to fix this?" />
  <row Id="34985" PostHistoryTypeId="1" PostId="14770" RevisionGUID="d1761a2d-49c4-4d94-b170-a8e7ab8cba80" CreationDate="2011-01-17T06:37:24.813" UserId="6394" Text="Modern warfare 2 for the PS3 help!!!!" />
  <row Id="34986" PostHistoryTypeId="3" PostId="14770" RevisionGUID="d1761a2d-49c4-4d94-b170-a8e7ab8cba80" CreationDate="2011-01-17T06:37:24.813" UserId="6394" Text="&lt;call-of-duty&gt;" />
  <row Id="34987" PostHistoryTypeId="5" PostId="14770" RevisionGUID="ee8fa377-8d05-43c1-8802-065077adafb5" CreationDate="2011-01-17T06:52:58.737" UserId="207" Comment="Spelling + grammar + title + tag-swap(call-of-duty switched to modern-warfare-2)." Text="Okay, so I was playing a game and this guy entered cheats. I hate playing a game with cheats so i left but now my name is no longer white: it is now yellow. When I go to the leader boards during the game, it is huge. Also, when I go to my classes of guns, instead of it showing my primary guns, it shows this weird-looking grenade that looks like it was hand-drawn, and my secondary gun is a pistol. I am really annoyed by this; can anyone tell me how this might be fixed?" />
  <row Id="34988" PostHistoryTypeId="4" PostId="14770" RevisionGUID="ee8fa377-8d05-43c1-8802-065077adafb5" CreationDate="2011-01-17T06:52:58.737" UserId="207" Comment="Spelling + grammar + title + tag-swap(call-of-duty switched to modern-warfare-2)." Text="Help fixing strange Modern Warfare 2 problem" />
  <row Id="34989" PostHistoryTypeId="6" PostId="14770" RevisionGUID="ee8fa377-8d05-43c1-8802-065077adafb5" CreationDate="2011-01-17T06:52:58.737" UserId="207" Comment="Spelling + grammar + title + tag-swap(call-of-duty switched to modern-warfare-2)." Text="&lt;modern-warfare-2&gt;&lt;bug&gt;" />
  <row Id="34990" PostHistoryTypeId="5" PostId="14770" RevisionGUID="ceb53f08-4787-41df-815b-15c0dfc74537" CreationDate="2011-01-17T06:57:26.257" UserId="56" Comment="deleted 4 characters in body; edited tags" Text="Okay, so I was playing a game and this guy used cheats. I hate playing a game with cheats so I left but now my name is no longer white: it is now yellow. When I go to the leaderboards during the game, it is huge. Also, when I go to my classes of guns, instead of it showing my primary guns, it shows this weird-looking grenade that looks like it was hand-drawn, and my secondary gun is a pistol. I am really annoyed by this; can anyone tell me how this might be fixed?" />
  <row Id="34991" PostHistoryTypeId="6" PostId="14770" RevisionGUID="ceb53f08-4787-41df-815b-15c0dfc74537" CreationDate="2011-01-17T06:57:26.257" UserId="56" Comment="deleted 4 characters in body; edited tags" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;bug&gt;" />
  <row Id="34992" PostHistoryTypeId="2" PostId="14771" RevisionGUID="0b7dd50e-14a5-4252-bda4-6ebaca29e644" CreationDate="2011-01-17T07:04:54.297" UserId="6250" Text="You need 2 new pieces of hardware:&#xD;&#xA;&#xD;&#xA; - (rather obvious) A speakerset with 5 boxes and a subwoofer that you can connect to a receiver&#xD;&#xA; - A so-called 5.1 receiver. You can get this starting at about $200, but more expensive usually means more features and better quality&#xD;&#xA;&#xD;&#xA;You then have 2 different options to connect:&#xD;&#xA;&#xD;&#xA; 1. HDMI Cable: if your receiver has HDMI passthrough you can connect a HDMI cable from your PS3 to it and then a HDMI cable from your receiver to your TV. This also enables 7.1 but won't work with PS2 titles.&#xD;&#xA; 2. A optical cable: a more common way. Make sure to select only the audio-output formats your receiver supports&#xD;&#xA;&#xD;&#xA;How to configure your PS3 can be found [on the playstation manuals site][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://manuals.playstation.net/document/en/ps3/current/settings/audiooutput.html" />
  <row Id="34993" PostHistoryTypeId="5" PostId="14547" RevisionGUID="580fa566-0f17-44a6-a641-f568a18063b8" CreationDate="2011-01-17T07:30:21.877" UserId="1280" Comment="add blockquote to picture" Text="When I sprint in Soldier of Fortune: Payback, the screen goes white and goes back to normal after a few seconds. How can I fix this?&#xD;&#xA;&#xD;&#xA;Here is the screen shot&#xD;&#xA;&#xD;&#xA;&gt; ![Soldier of fortune: Payback - White screen problem screenshot][1]&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Vkhtn.jpg" />
  <row Id="34994" PostHistoryTypeId="2" PostId="14772" RevisionGUID="3fb90bc5-ea7f-4dc0-ad5b-603926305f76" CreationDate="2011-01-17T07:44:23.247" UserId="4091" Text="Games like Day Of Defeat and Operation Flashpoint Dragon Rising run way too fast (x2) but even if I change the affinity in the task manager so the games use only one CPU, there is no noticeable change whatsoever and the game continues to be in fast forward and unplayable.&#xD;&#xA;&#xD;&#xA;Any idea what to do?" />
  <row Id="34995" PostHistoryTypeId="1" PostId="14772" RevisionGUID="3fb90bc5-ea7f-4dc0-ad5b-603926305f76" CreationDate="2011-01-17T07:44:23.247" UserId="4091" Text="Games run way too fast. Setting affinity doesn't work at all. How in the world do I make the game run normal speed?" />
  <row Id="34996" PostHistoryTypeId="3" PostId="14772" RevisionGUID="3fb90bc5-ea7f-4dc0-ad5b-603926305f76" CreationDate="2011-01-17T07:44:23.247" UserId="4091" Text="&lt;first-person-shooter&gt;&lt;operation-flashpoint&gt;" />
  <row Id="34997" PostHistoryTypeId="25" PostId="14765" RevisionGUID="7eb3692f-e936-4cc1-9e5d-c7fa367618b3" CreationDate="2011-01-17T07:55:37.717" Comment="http://twitter.com/#!/StackGaming/status/26910499178291200" />
  <row Id="34998" PostHistoryTypeId="2" PostId="14773" RevisionGUID="78413bae-3bc2-4abc-86b7-ea18a5fbe2df" CreationDate="2011-01-17T08:13:09.263" UserId="5983" Text="You might want to try Mo'Slo, I remember it being quite effective. The basic version is available [here][1] for free.&#xD;&#xA;&#xD;&#xA;In case of DOS-based games, using DOSBox is I believe even better approach, as it allows you to precisely control the cycles in its configuration files.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hpaa.com/moslo/basic.asp" />
  <row Id="34999" PostHistoryTypeId="5" PostId="14773" RevisionGUID="96c42b3b-441e-4d44-83fe-8f8be1ca70b6" CreationDate="2011-01-17T08:29:53.127" UserId="5983" Comment="added 12 characters in body" Text="You might want to try Mo'Slo, I remember it being quite effective. The basic version is available [here][1] for free.&#xD;&#xA;&#xD;&#xA;In case of DOS-based games, using DOSBox is I believe even better approach, as it allows you to precisely control the CPU cycles (speed) in its configuration files.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hpaa.com/moslo/basic.asp" />
  <row Id="35000" PostHistoryTypeId="2" PostId="14774" RevisionGUID="512722e3-e5f1-4589-95e3-5384201079eb" CreationDate="2011-01-17T08:57:32.017" UserId="6396" Text="There is a way via a Coalesced.ini mod, for use with Mod Manager.&#xD;&#xA;I'm not sure it can be made to work on xbox - but if you have a PC, you can just use the save as option of the mod manager.&#xD;&#xA;&#xD;&#xA;This is for PC version, xbox will have a different bind name - just take a peek in the Mod Manager.&#xD;&#xA;Note: Each +/- is one line.&#xD;&#xA;&#xD;&#xA;[SFXGame.SFXGameModeConversation]  &#xD;&#xA;-Bindings=( Name=&quot;SpaceBar&quot;,Command=&quot;PC_ConvSkip&quot;)  &#xD;&#xA;;; This way it won't skip first entry in the next conversation at times and doesn't select  &#xD;&#xA;+Bindings=( Name=&quot;SpaceBar&quot;,  Command=&quot;set BioConversation m_bSkipRequested true | OnRelease set BioConversation m_bSkipRequested false&quot;)  &#xD;&#xA;;; If you want to keep this old bind just in case  &#xD;&#xA;+Bindings=( Name=&quot;N&quot;,Command=&quot;PC_ConvSkip&quot;)&#xD;&#xA;" />
  <row Id="35001" PostHistoryTypeId="2" PostId="14775" RevisionGUID="dfc7ea68-cfcb-492c-8fb5-05858996d83e" CreationDate="2011-01-17T09:25:07.050" UserId="2038" Text="My copy of *Extraction Point* (DVD case) has a DVD and a 24 page manual (about 4 pages of useful content).  There's a PDF copy of the manual on the DVD.&#xD;&#xA;&#xD;&#xA;My copy of *Perseus Mandate* (cardboard box) has a DVD in a paper sleeve, but no paper manual (again, there's a PDF manual on the DVD).  There is also a 10-day trial DVD of World in Conflict in the box, though that may have been put in there by the retailer." />
  <row Id="35002" PostHistoryTypeId="2" PostId="14776" RevisionGUID="2f9a399c-1269-4737-8e1f-8dac5722940e" CreationDate="2011-01-17T09:50:31.747" UserId="121" Text="In Illyriad all the basic resources have an hourly rate, and food consumption is also on an hourly scale.  How often and when does this tick actually occur?" />
  <row Id="35003" PostHistoryTypeId="1" PostId="14776" RevisionGUID="2f9a399c-1269-4737-8e1f-8dac5722940e" CreationDate="2011-01-17T09:50:31.747" UserId="121" Text="How often does Illyriad tick?" />
  <row Id="35004" PostHistoryTypeId="3" PostId="14776" RevisionGUID="2f9a399c-1269-4737-8e1f-8dac5722940e" CreationDate="2011-01-17T09:50:31.747" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="35005" PostHistoryTypeId="2" PostId="14777" RevisionGUID="36631ffc-ab23-47ad-893c-ed7ad2039292" CreationDate="2011-01-17T10:03:59.703" UserId="5272" Text="I play on a MacBook Pro, so I have no number pad.  Ideally I'd love to be able to play completely keyboard based, with movement keys similar to 'vi' (`hjkl`, etc)." />
  <row Id="35006" PostHistoryTypeId="1" PostId="14777" RevisionGUID="36631ffc-ab23-47ad-893c-ed7ad2039292" CreationDate="2011-01-17T10:03:59.703" UserId="5272" Text="How can I modify the Civilization IV keyboard commands on OS X?" />
  <row Id="35007" PostHistoryTypeId="3" PostId="14777" RevisionGUID="36631ffc-ab23-47ad-893c-ed7ad2039292" CreationDate="2011-01-17T10:03:59.703" UserId="5272" Text="&lt;civilization-4&gt;&lt;keyboard-controls&gt;&lt;osx&gt;" />
  <row Id="35008" PostHistoryTypeId="2" PostId="14778" RevisionGUID="ff0b7f7d-18e9-42f8-a77b-be20493a8462" CreationDate="2011-01-17T10:30:38.817" UserId="6376" Text="Illyriad is realtime - but in practical terms I believe the devs said this means the server ticks every second, and the game keeps track of every increasing/decreasing resource to many decimal places, rolling over (visibly to the player) when it crosses an integer." />
  <row Id="35009" PostHistoryTypeId="5" PostId="14759" RevisionGUID="612e9857-674d-429c-9119-e61d4caf7268" CreationDate="2011-01-17T10:32:22.060" UserId="23" Comment="That inventory screen was kinda out of place." Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you left click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key).&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot (you can split stacks of items by right clicking on them). This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. &#xD;&#xA;&#xD;&#xA;Before you head off, make sure you collect your crafting table so you don't have to make another one later. To do that, left click and hold on the crafting table until it gets &quot;destroyed&quot; and walk over it to collect it.&#xD;&#xA;&#xD;&#xA;If you don't find *any* coal after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: left click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If, after a few more minutes of mining, you *still* haven't found some coal, you can use the new-fangled 1.2 method of getting coal using a furnace. First, go get a couple more logs from nearby trees. Then, place your crafting table down (you did remember to collect it like I said to above, right?) and open it up to create a furnace with the cobblestone you no doubt collected via mining:&#xD;&#xA;&#xD;&#xA;![Furance][10]&#xD;&#xA;&#xD;&#xA;The furnace is a similar item to your crafting table: place it down and right click on it to open it. There, you'll see three slots. The bottom slot is the fuel source, the top slot is what you want to &quot;smelt&quot;, and the right slot is what is created after smelting. In this case, you'll want to use a log as both the fuel source and the object to be smelted, which will create charcoal, a poor man's version of the coal you can mine:&#xD;&#xA;&#xD;&#xA;![Creating Charcoal][11]&#xD;&#xA;&#xD;&#xA;Once you have coal (either by finding it or by making it), make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][12]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. &#xD;&#xA;&#xD;&#xA;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][13], where most of the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/K5X0x.jpg&#xD;&#xA;  [4]: http://i.imgur.com/lveUX.png&#xD;&#xA;  [5]: http://i.imgur.com/J2EwR.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/uvLhs.png&#xD;&#xA;  [11]: http://i.imgur.com/lTi2r.png&#xD;&#xA;  [12]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [13]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="35010" PostHistoryTypeId="25" PostId="14772" RevisionGUID="2e627ff5-aff1-4894-af02-89fea0edc86a" CreationDate="2011-01-17T10:55:37.797" Comment="http://twitter.com/#!/StackGaming/status/26955797455962112" />
  <row Id="35011" PostHistoryTypeId="2" PostId="14779" RevisionGUID="008abf7d-42d7-421d-9e15-99c4d3268b9a" CreationDate="2011-01-17T10:52:32.840" UserDisplayName="Vivek" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I am trying to play **Age Of Empires 3** through LAN between my PC and Laptop. My PC and Laptop is connected by a Ethernet cable through a modem. Now I have 256MB ATI RADEON graphics card and I am able to play the game very smoothly, even with high graphics settings enabled when in a single Player game. But when playing in LAN, I see a lag for every second. But what confuses me is that, there is no such lag in my PC. The game in PC runs the same, even in Multiplayer game. What might be the problem here... Any help is appreciated... Thanks..." />
  <row Id="35012" PostHistoryTypeId="1" PostId="14779" RevisionGUID="008abf7d-42d7-421d-9e15-99c4d3268b9a" CreationDate="2011-01-17T10:52:32.840" UserDisplayName="Vivek" Text="AOE3: Multiplayer Game Through LAN lags" />
  <row Id="35013" PostHistoryTypeId="3" PostId="14779" RevisionGUID="008abf7d-42d7-421d-9e15-99c4d3268b9a" CreationDate="2011-01-17T10:52:32.840" UserDisplayName="Vivek" Text="&lt;game-development&gt;&lt;multiplayer&gt;&lt;lan&gt;" />
  <row Id="35014" PostHistoryTypeId="17" PostId="14779" RevisionGUID="6731df0d-7d0c-4ac9-8702-300355a11d97" CreationDate="2011-01-17T10:58:14.293" UserId="-1" Comment="from http://stackoverflow.com/questions/4712347/aoe3-multiplayer-game-through-lan-lags" Text="" />
  <row Id="35015" PostHistoryTypeId="2" PostId="14780" RevisionGUID="0a47cfbd-b1df-4ad6-ba40-20ed3e3ba71f" CreationDate="2011-01-17T11:03:47.710" UserId="5357" Text="I've been playing Dragon Age Origins for a long time now, and it seems that every encounter one of my team dies. Am I doing something wrong?&#xD;&#xA;&#xD;&#xA;What is the best possible class to play in order to survive the campaign? I could stick it to 'easy' but it seems defeatist.&#xD;&#xA;&#xD;&#xA;Any suggestions on which spells or weapon setups and such? " />
  <row Id="35016" PostHistoryTypeId="1" PostId="14780" RevisionGUID="0a47cfbd-b1df-4ad6-ba40-20ed3e3ba71f" CreationDate="2011-01-17T11:03:47.710" UserId="5357" Text="Most effective class in Dragon Age Origins" />
  <row Id="35017" PostHistoryTypeId="3" PostId="14780" RevisionGUID="0a47cfbd-b1df-4ad6-ba40-20ed3e3ba71f" CreationDate="2011-01-17T11:03:47.710" UserId="5357" Text="&lt;dragon-age-origins&gt;" />
  <row Id="35018" PostHistoryTypeId="6" PostId="14779" RevisionGUID="92a42404-b506-4788-9603-a9bd10523879" CreationDate="2011-01-17T11:24:12.443" UserId="4068" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;lan&gt;&lt;aoe&gt;" />
  <row Id="35019" PostHistoryTypeId="5" PostId="14400" RevisionGUID="5d5cbb23-484d-47ea-9579-1ec04eb4eab9" CreationDate="2011-01-17T12:41:06.360" UserId="56" Comment="added 266 characters in body" Text="&lt;s&gt;Formerly&lt;/s&gt; Valve's class-based toon-shaded multiplayer first person shooter, focused on two teams competing for an objective, be it capturing a control point, a flag (called intelligence in the game) or a train. Players can choose between nine separate classes." />
  <row Id="35020" PostHistoryTypeId="5" PostId="984" RevisionGUID="1a8fa57e-99a9-4fc0-91d2-587e42a88994" CreationDate="2011-01-17T12:46:52.823" UserId="56" Comment="It" Text="I know that Trilobyte, the creators of &quot;The 7th Guest&quot;, went out of business some time ago.  Has their work entered the public domain in some way?  If not, do you know who owns the copyright for their works?" />
  <row Id="35021" PostHistoryTypeId="4" PostId="984" RevisionGUID="1a8fa57e-99a9-4fc0-91d2-587e42a88994" CreationDate="2011-01-17T12:46:52.823" UserId="56" Comment="It" Text="Has &quot;The 7th Guest&quot; gone to public domain?" />
  <row Id="35022" PostHistoryTypeId="2" PostId="14781" RevisionGUID="c98045e7-c0e5-4b52-a23a-8ca3ce574f71" CreationDate="2011-01-17T13:05:03.410" UserId="2464" Text="Well considering I have seen it being solo'd on Nightmare by both mages and rogues, I think any class combination should be fine, don't you?&#xD;&#xA;&#xD;&#xA;As a hint, try not to attack groups of mobs directly, as the game itself says in a hint, &quot;nobody will remember your glorious, but failed frontal assault&quot;. Use line of sight, and large area aoe like Blizzard to soften mobs up before they even get to you." />
  <row Id="35023" PostHistoryTypeId="8" PostId="14759" RevisionGUID="e5dabfba-1510-4616-855f-8c4018cb22c6" CreationDate="2011-01-17T13:15:11.297" UserId="3389" Comment="Rollback to [067f53d4-3cd1-43f8-b322-bb9642a261e9]" Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you left click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key):&#xD;&#xA;&#xD;&#xA;![Inventory screen][3]&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot (you can split stacks of items by right clicking on them). This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. &#xD;&#xA;&#xD;&#xA;Before you head off, make sure you collect your crafting table so you don't have to make another one later. To do that, left click and hold on the crafting table until it gets &quot;destroyed&quot; and walk over it to collect it.&#xD;&#xA;&#xD;&#xA;If you don't find *any* coal after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: left click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If, after a few more minutes of mining, you *still* haven't found some coal, you can use the new-fangled 1.2 method of getting coal using a furnace. First, go get a couple more logs from nearby trees. Then, place your crafting table down (you did remember to collect it like I said to above, right?) and open it up to create a furnace with the cobblestone you no doubt collected via mining:&#xD;&#xA;&#xD;&#xA;![Furance][10]&#xD;&#xA;&#xD;&#xA;The furnace is a similar item to your crafting table: place it down and right click on it to open it. There, you'll see three slots. The bottom slot is the fuel source, the top slot is what you want to &quot;smelt&quot;, and the right slot is what is created after smelting. In this case, you'll want to use a log as both the fuel source and the object to be smelted, which will create charcoal, a poor man's version of the coal you can mine:&#xD;&#xA;&#xD;&#xA;![Creating Charcoal][11]&#xD;&#xA;&#xD;&#xA;Once you have coal (either by finding it or by making it), make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][12]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. &#xD;&#xA;&#xD;&#xA;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][13], where most of the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/K5X0x.jpg&#xD;&#xA;  [4]: http://i.imgur.com/lveUX.png&#xD;&#xA;  [5]: http://i.imgur.com/J2EwR.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/uvLhs.png&#xD;&#xA;  [11]: http://i.imgur.com/lTi2r.png&#xD;&#xA;  [12]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [13]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="35024" PostHistoryTypeId="5" PostId="14759" RevisionGUID="7ce62c44-5d30-4717-9fb3-449238894a65" CreationDate="2011-01-17T13:21:58.837" UserId="3389" Comment="Replace inventory screen with empty version to avoid confusing certain people" Text="If you started a new single player game and didn't change any of the difficulty settings, the first thing you need to do after the world is created is figure out how to survive your first night: at night is when all the really bad stuff that'll kill you comes out.&#xD;&#xA;&#xD;&#xA;The trick to doing that involves securing two things: light and shelter. Bad stuff doesn't spawn near light, and shelter will keep that which has already spawned from coming to kill you.&#xD;&#xA;&#xD;&#xA;To build a shelter and a light source, you'll need some basic tools and materials. Look around you to see if you can see some trees: &#xD;&#xA;&#xD;&#xA;![A tree][1]&#xD;&#xA;&#xD;&#xA;If you left click and hold on the trunk of the tree, you'll be able to cut it down and get a log:&#xD;&#xA;&#xD;&#xA;![A log][2]&#xD;&#xA;&#xD;&#xA;Keep cutting down trunks of trees until you have about a half-dozen logs. Once you have that, open up your inventory (press the &quot;I&quot; key):&#xD;&#xA;&#xD;&#xA;![Inventory screen][3]&#xD;&#xA;&#xD;&#xA;Here, you should see the wood you just collected. Click on the wood and move it to the crafting slots at the top of the inventory screen. The slot to the right of the arrow will display a new crafted item, the wood plank:&#xD;&#xA;&#xD;&#xA;![Wooden plank][4]&#xD;&#xA;&#xD;&#xA;If you click on the wooden plank, you can move it into your inventory, and the number of logs you have will decrease. Congratulations, you created your first item! Keep creating wooden planks until you run out of logs.&#xD;&#xA;&#xD;&#xA;Now, take your wooden planks and put them into the crafting area of your inventory so there's a wooden plank in each slot (you can split stacks of items by right clicking on them). This will let you make a crafting table:&#xD;&#xA;&#xD;&#xA;![Crafting table][5]&#xD;&#xA;&#xD;&#xA;The crafting table will let you create things with 9 slots instead of the 4 your inventory allows. Move the crafting table to one of the bottom slots in the inventory (your action bar) and close the inventory window. If you then select the slot with the crafting table (if you put it in the second slot, you can select it with the &quot;2&quot; key), you can right click anywhere to place the table.&#xD;&#xA;&#xD;&#xA;Once you place the table, right click on it to open the crafting screen:&#xD;&#xA;&#xD;&#xA;![Crafting grid][6]&#xD;&#xA;&#xD;&#xA;Now, take a few of your wooden planks and lay them out in the grid so one is above the other so you can create wooden sticks:&#xD;&#xA;&#xD;&#xA;![Wooden sticks][7]&#xD;&#xA;&#xD;&#xA;Two planks equals four sticks. Create 12 sticks (so, use six wooden planks).&#xD;&#xA;&#xD;&#xA;Now, you'll want to create a pickaxe, which will let you mine stone and coal. Move two sticks and three wooden planks into the crafting table and arrange them thusly:&#xD;&#xA;&#xD;&#xA;![Pickaxe][8]&#xD;&#xA;&#xD;&#xA;Equip your pickaxe into one of your open action bar slots. Now that you can mine stone, you'll need to find some coal so you can make some torches. Look around you to see if you can see some mountains, particularly ones with bare stone and ideally ones with little black dots on them:&#xD;&#xA;&#xD;&#xA;![Coal][9]&#xD;&#xA;&#xD;&#xA;Depending on your luck when you spawned, you might be really close to some coal or you might have to walk around a while to find some. &#xD;&#xA;&#xD;&#xA;Before you head off, make sure you collect your crafting table so you don't have to make another one later. To do that, left click and hold on the crafting table until it gets &quot;destroyed&quot; and walk over it to collect it.&#xD;&#xA;&#xD;&#xA;If you don't find *any* coal after a few minutes of searching, try to find a secluded place with some bare stone that you can start mining into. Coal can appear almost anywhere underground, so you might get lucky and find some after digging into the side of a mountain for a bit.&#xD;&#xA;&#xD;&#xA;Mining works just like cutting trees down: left click on the stone until the block is destroyed and you get a piece of cobblestone (or, if you mined coal, a piece of coal). Just make sure you've equipped and are using your pickaxe or it'll be an exercise in frustration.&#xD;&#xA;&#xD;&#xA;If, after a few more minutes of mining, you *still* haven't found some coal, you can use the new-fangled 1.2 method of getting coal using a furnace. First, go get a couple more logs from nearby trees. Then, place your crafting table down (you did remember to collect it like I said to above, right?) and open it up to create a furnace with the cobblestone you no doubt collected via mining:&#xD;&#xA;&#xD;&#xA;![Furance][10]&#xD;&#xA;&#xD;&#xA;The furnace is a similar item to your crafting table: place it down and right click on it to open it. There, you'll see three slots. The bottom slot is the fuel source, the top slot is what you want to &quot;smelt&quot;, and the right slot is what is created after smelting. In this case, you'll want to use a log as both the fuel source and the object to be smelted, which will create charcoal, a poor man's version of the coal you can mine:&#xD;&#xA;&#xD;&#xA;![Creating Charcoal][11]&#xD;&#xA;&#xD;&#xA;Once you have coal (either by finding it or by making it), make some torches with the coal you found and the sticks you have:&#xD;&#xA;&#xD;&#xA;![Torches][12]&#xD;&#xA;&#xD;&#xA;Now, start digging inward until you've carved off a nice little nook or cave. Make sure you keep the opening small: you don't want bad things coming in. Equip your torches and right click on the sides of the walls to place them. By this point, either the sun has already gone down, or it's late in the day. &#xD;&#xA;&#xD;&#xA;Close off the opening of your cave so nothing can come in and wait for daylight. To do that, find some of the cobblestone and/or soil you have from digging in your inventory and equip it like you did with the torches and pickaxe. Right-clicking with a block of stuff will place said block on the ground.&#xD;&#xA;&#xD;&#xA;Congratulations, you survived your first day and got to play around with the basics of Minecraft. Now, you can start to explore the world around you and figure out what else you can make. [Minepedia][13], where most of the above images came from, contains a wealth of knowledge about the game and what you can do.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WPo1B.png&#xD;&#xA;  [2]: http://i.imgur.com/luNcj.png&#xD;&#xA;  [3]: http://i.imgur.com/reUxW.png&#xD;&#xA;  [4]: http://i.imgur.com/lveUX.png&#xD;&#xA;  [5]: http://i.imgur.com/J2EwR.png&#xD;&#xA;  [6]: http://i.imgur.com/q7qu8.png&#xD;&#xA;  [7]: http://i.imgur.com/q2SkI.png&#xD;&#xA;  [8]: http://i.imgur.com/0BbLP.png&#xD;&#xA;  [9]: http://i.imgur.com/ioYUr.png&#xD;&#xA;  [10]: http://i.imgur.com/uvLhs.png&#xD;&#xA;  [11]: http://i.imgur.com/lTi2r.png&#xD;&#xA;  [12]: http://i.imgur.com/lvKK0.png&#xD;&#xA;  [13]: http://www.minecraftwiki.net/wiki/Minecraft_Wiki" />
  <row Id="35026" PostHistoryTypeId="2" PostId="14783" RevisionGUID="ecfaa5c9-c178-4ef7-a0ec-fd9bcdcd99bf" CreationDate="2011-01-17T13:46:18.553" UserId="1721" Text="In early alpha I remember Minecraft videos showing slimes deep underground. I think you would attack them then they split into several smaller slimes. But I've never found a slime for myself. In what conditions can you find slimes? Are they definitely still in Minecraft?" />
  <row Id="35027" PostHistoryTypeId="1" PostId="14783" RevisionGUID="ecfaa5c9-c178-4ef7-a0ec-fd9bcdcd99bf" CreationDate="2011-01-17T13:46:18.553" UserId="1721" Text="How do I find slimes in Minecraft?" />
  <row Id="35028" PostHistoryTypeId="3" PostId="14783" RevisionGUID="ecfaa5c9-c178-4ef7-a0ec-fd9bcdcd99bf" CreationDate="2011-01-17T13:46:18.553" UserId="1721" Text="&lt;minecraft&gt;" />
  <row Id="35029" PostHistoryTypeId="5" PostId="8581" RevisionGUID="f93836a6-3814-4045-af7c-48b56443c8b7" CreationDate="2011-01-17T13:48:42.793" UserId="1721" Comment="grammar" Text="**[Minecraft][1]** is an exploration- and survival-based sandbox game with no defined goals and procedurally generated worlds.  The player is thrust into the world and given until nightfall to provide himself with enough shelter to survive the onslaught of monsters that ensues in darkness.&#xD;&#xA;&#xD;&#xA;There is no right or wrong way to play Minecraft.  Whether you turn the difficulty up to hard and try your best to survive the night or lower it down to peaceful and just have a leisurely time constructing a whole city, there's always something to do.&#xD;&#xA;&#xD;&#xA;Minecraft is currently in Beta. To follow its development you can read the game creator's blog ([Word of Notch][2]) or follow [Notch on Twitter][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraft.net/&#xD;&#xA;  [2]: http://notch.tumblr.com/&#xD;&#xA;  [3]: http://twitter.com/notch" />
  <row Id="35030" PostHistoryTypeId="25" PostId="14776" RevisionGUID="64858ef6-0b6b-4b45-bfc0-3013217b95a9" CreationDate="2011-01-17T13:55:38.270" Comment="http://twitter.com/#!/StackGaming/status/27001098325729280" />
  <row Id="35031" PostHistoryTypeId="2" PostId="14784" RevisionGUID="fe8e4ea0-548c-4368-a3fe-03fcb34b884d" CreationDate="2011-01-17T14:01:53.900" UserId="121" Text="I've noticed factions on the strategic map in [Illyriad](http://illyriad.com/?33611), and found the `Faction Info` page under options, but I don't know what factions are?  Are they player or GM created and controlled?  Can I interact with a faction?&#xD;&#xA;&#xD;&#xA;In short, what does a faction mean to me?" />
  <row Id="35032" PostHistoryTypeId="1" PostId="14784" RevisionGUID="fe8e4ea0-548c-4368-a3fe-03fcb34b884d" CreationDate="2011-01-17T14:01:53.900" UserId="121" Text="What is a faction in Illyriad?" />
  <row Id="35033" PostHistoryTypeId="3" PostId="14784" RevisionGUID="fe8e4ea0-548c-4368-a3fe-03fcb34b884d" CreationDate="2011-01-17T14:01:53.900" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="35034" PostHistoryTypeId="2" PostId="14785" RevisionGUID="36836121-da41-4b25-8127-e3c5791d84bf" CreationDate="2011-01-17T14:06:28.230" UserId="121" Text="Several things in Illyriad are based off of population (when you can start your next city for instance), and my population is definitely growing, but I don't know what influences it.  Does population grow with time, excess food, or activity (building, producing, etc)?" />
  <row Id="35035" PostHistoryTypeId="1" PostId="14785" RevisionGUID="36836121-da41-4b25-8127-e3c5791d84bf" CreationDate="2011-01-17T14:06:28.230" UserId="121" Text="What influences population in Illyriad?" />
  <row Id="35036" PostHistoryTypeId="3" PostId="14785" RevisionGUID="36836121-da41-4b25-8127-e3c5791d84bf" CreationDate="2011-01-17T14:06:28.230" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="35037" PostHistoryTypeId="2" PostId="14786" RevisionGUID="82bfd0ca-42a2-4b6f-bd24-9e3866b24f7f" CreationDate="2011-01-17T14:10:17.570" UserId="5046" Text="During progress through the campaign and playing online I have collected A vast amount of medals, is it possible to look at all the medals I have collected so I can see which ones I am missing? I am talking about medals NOT commendations. I can access the commendations in the player menu but I see no option to see my medal collection. &#xD;&#xA;&#xD;&#xA;A list of all the medals available is in the link below, I want to compare my collection to the list below so I know which ones I am missing.&#xD;&#xA;&#xD;&#xA;http://www.xforgery.com/forum/showthread.php?t=10815" />
  <row Id="35038" PostHistoryTypeId="1" PostId="14786" RevisionGUID="82bfd0ca-42a2-4b6f-bd24-9e3866b24f7f" CreationDate="2011-01-17T14:10:17.570" UserId="5046" Text="Halo: Reach Medal Collection" />
  <row Id="35039" PostHistoryTypeId="3" PostId="14786" RevisionGUID="82bfd0ca-42a2-4b6f-bd24-9e3866b24f7f" CreationDate="2011-01-17T14:10:17.570" UserId="5046" Text="&lt;halo-reach&gt;" />
  <row Id="35040" PostHistoryTypeId="5" PostId="5582" RevisionGUID="28edc085-ea5b-4b6b-a3d2-9754093c7193" CreationDate="2011-01-17T14:15:23.650" UserId="1721" Comment="added 36 characters in body" Text="**Ways that definitely work:**&#xD;&#xA;&#xD;&#xA;An easy way, which you may consider cheating, is using a [map viewer][1].&#xD;&#xA;&#xD;&#xA;Another easy way if you're in-game is explained in a [tutorial on YouTube][2]. Even in Beta this glitch still works.&#xD;&#xA;&#xD;&#xA;Without doing the above, there are at least two ways:&#xD;&#xA;&#xD;&#xA; - Find mossy cobblestone, which is guaranteed to be beside a dungeon (see the first paragraph of http://www.minecraftwiki.net/wiki/Dungeons):&#xD;&#xA;&#xD;&#xA;![Image of a mossy cobblestone block][3]&#xD;&#xA;&#xD;&#xA; - Listen for a mass of zombie or spider sounds underground. They love to make noise and you can hear them through walls, making them easy to find. There's a chance that you'll find an underground cave or a dungeon near them. Creepers do not make noise but there are no such creeper dungeons.&#xD;&#xA;&#xD;&#xA;**Some guesses:**&#xD;&#xA;&#xD;&#xA;Levels have relatively little pattern between components like caves and veins so dungeons might be completely randomly placed, even near the top of the levels (see http://www.youtube.com/watch?v=bW0R823bLs4). I'd guess that deeper down you have a better chance, because dungeons would be a huge problem for early gameplay if they had a high chance of appearing on upper ground.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Game_Tools#Map_Viewing&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=ZG4zo2t9eYw&#xD;&#xA;  [3]: http://i.imgur.com/nXBqL.png" />
  <row Id="35041" PostHistoryTypeId="2" PostId="14787" RevisionGUID="4828210f-03c3-444a-b1b9-b4679019c5dc" CreationDate="2011-01-17T14:40:35.280" UserId="2285" Text="There is no &quot;best&quot; class, for parties any class will do, it's all about tactics. If you're going to solo the game, then a Dwarf Rogue is the race/class to choose, those things are tanks if speced right.&#xD;&#xA;&#xD;&#xA;Focus fighting, with parties you'll want to focus specific enemies, not always the biggest baddest one, sometimes it's best to kill off that healer or mage, other times the archers are a pain. Sometimes the big bad guy is the best to always target. Spam potions, they're easy and cheap enough to make, and really can save your life. (Both energy and health potions)." />
  <row Id="35042" PostHistoryTypeId="2" PostId="14788" RevisionGUID="82bef3c3-f46d-4e1a-9982-2ff6f00ba54b" CreationDate="2011-01-17T14:50:26.413" UserId="6375" Text="It is directly based on the level of building you have built and that buildings food consumption on a 1:1 basis. However, some buildings increase faster in food consumption than others.&#xD;&#xA;&#xD;&#xA;If you run out of food you can only upgrade resource structures (e.g. farms); but can't queue production of items, troops, do research or build non-resource buildings so its worth keeping an eye on your stockpile.&#xD;&#xA;&#xD;&#xA;Population/food consumed also is related to your gold income. At 25% tax your income is 4 x your population.&#xD;&#xA;&#xD;&#xA;http://forum.illyriad.co.uk/gold-pop-food-consumed_topic176.html" />
  <row Id="35043" PostHistoryTypeId="2" PostId="14789" RevisionGUID="05083da4-d4a3-4dfb-a719-8b8e0e3e8bdd" CreationDate="2011-01-17T14:52:38.780" UserId="2882" Text="I believe that works owned by a corporation automatically enter public domain 95 years after release or 120 years after creation, whichever is first.  It used to be 28 years with a chance for one time 28 year renewal.  They changed it in the 70s and added 20 years to it in the late 90s.  The only way a game is in the public domain at this point is if the company releases it themselves.&#xD;&#xA;&#xD;&#xA;Abandonware, however, is a concept which extends from the lack of enforcement of copyright by game companies which are no longer making money from the software.  Since other answerers have said that it was just re-released, I somehow doubt they'll fail to go after you.&#xD;&#xA;&#xD;&#xA;It should be noted that abandonware has no legal standing in the US right now.  It is currently officially illegal to distribute games commonly considered to be abandonware.&#xD;&#xA;&#xD;&#xA;A few years ago, the Library of Congress issued an exception for software only on media which is obsolete, but only as far as cracking DRM to archive the software with no allowance for distribution.  This exception was for a period of two years with the chance for renewal, but was three years ago I believe&#xD;&#xA;&#xD;&#xA;Note: I am not a lawyer&#xD;&#xA;&#xD;&#xA;Source: [Wikipedia][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_countries'_copyright_length" />
  <row Id="35044" PostHistoryTypeId="2" PostId="14790" RevisionGUID="1b716614-34c3-4ad2-adfd-8b7f5c009acb" CreationDate="2011-01-17T14:56:17.797" UserId="18" Text="Slimes spawn within 16 blocks of bedrock, in any light conditions. I think they were removed in the 1.2 Beta, but [it is confirmed][1] that they have returned in 1.2_01.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Slime" />
  <row Id="35046" PostHistoryTypeId="5" PostId="14790" RevisionGUID="960c694b-89f6-4d11-9ead-d01ccd73f5ed" CreationDate="2011-01-17T15:14:16.863" UserId="18" Comment="added 122 characters in body" Text="Slimes spawn within 16 blocks of bedrock, in any light conditions. I think they were removed in the 1.2 Beta, but [it is confirmed][1] that they have returned in 1.2_01.&#xD;&#xA;&#xD;&#xA;Slimes spawned fairly frequently back in Alpha, but I believe Notch reduced the spawn rates by quite a bit since then.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Slime" />
  <row Id="35047" PostHistoryTypeId="2" PostId="14791" RevisionGUID="547a7df6-8714-4c54-b049-51006be44f28" CreationDate="2011-01-17T15:22:22.280" UserId="599" Text="You might check your stats on www.bungie.net, you should be able to see all the stats it collects for campaign and matchmaking just by logging in with your Windows Live ID.&#xD;&#xA;&#xD;&#xA;[Update] I just checked mine, after you login there's a &quot;Medals&quot; link right under &quot;Career Stats&quot; on the left hand navigation. I believe that is what you're looking for." />
  <row Id="35048" PostHistoryTypeId="5" PostId="14791" RevisionGUID="eba35a7a-f5a7-40fd-afbc-74502f7c8677" CreationDate="2011-01-17T15:28:40.367" UserId="599" Comment="made bungie.net  a hyperlink" Text="You might check your stats on [www.bungie.net][1], you should be able to see all the stats it collects for campaign and matchmaking just by logging in with your Windows Live ID.&#xD;&#xA;&#xD;&#xA;[Update] I just checked mine, after you login there's a &quot;Medals&quot; link right under &quot;Career Stats&quot; on the left hand navigation. I believe that is what you're looking for.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bungie.net" />
  <row Id="35049" PostHistoryTypeId="2" PostId="14792" RevisionGUID="ebd12b5e-b472-4193-926e-75e1406eec82" CreationDate="2011-01-17T16:08:44.830" UserId="6399" Text="We've started playing Madagascar and Lego Star Wars on our Windows media center PC connected to the TV. Using the wireless keyboard works but isn't ideal.&#xD;&#xA;&#xD;&#xA;What kind of gaming controller would you recommend for games like these? Gamepad, joystick, or what ...?" />
  <row Id="35050" PostHistoryTypeId="1" PostId="14792" RevisionGUID="ebd12b5e-b472-4193-926e-75e1406eec82" CreationDate="2011-01-17T16:08:44.830" UserId="6399" Text="buy gamepad or joystick for pc gaming?" />
  <row Id="35051" PostHistoryTypeId="3" PostId="14792" RevisionGUID="ebd12b5e-b472-4193-926e-75e1406eec82" CreationDate="2011-01-17T16:08:44.830" UserId="6399" Text="&lt;pc&gt;&lt;hardware&gt;&lt;controllers&gt;" />
  <row Id="35052" PostHistoryTypeId="2" PostId="14793" RevisionGUID="8003e459-155d-419c-9345-5914065b6177" CreationDate="2011-01-17T16:13:18.763" UserId="3641" Text="In DA:O, is there any reason that I need to level up all of my characters to near the same level? I.e. are there any quests that *require* a certain character be in the party, and which will be extremely difficult if that character hasn't been leveled?&#xD;&#xA;&#xD;&#xA;I ask because I'm finding some of the party members to be of very marginal utility, esp. Morrigan (who is redundant with my mage Warden) and Sten (who is inferior to Dog for melee/tank)." />
  <row Id="35053" PostHistoryTypeId="1" PostId="14793" RevisionGUID="8003e459-155d-419c-9345-5914065b6177" CreationDate="2011-01-17T16:13:18.763" UserId="3641" Text="Do I need to level up all of the characters in my party?" />
  <row Id="35054" PostHistoryTypeId="3" PostId="14793" RevisionGUID="8003e459-155d-419c-9345-5914065b6177" CreationDate="2011-01-17T16:13:18.763" UserId="3641" Text="&lt;dragon-age-origins&gt;&lt;leveling&gt;&lt;party-members&gt;" />
  <row Id="35055" PostHistoryTypeId="2" PostId="14794" RevisionGUID="b0d06bec-d220-4a5f-bcc0-46202c38a3bc" CreationDate="2011-01-17T16:16:42.063" UserId="2285" Text="Nope you don't &quot;have&quot; to level them. You don't even have to use them, much less collect them in your party. They are only required if doing there personal quests (which aren't mandatory).&#xD;&#xA;&#xD;&#xA;In my multiple playthroughs I've always skipped certain members just because they aren't the greatest. But then I got the reskill mods, which allow resetting of there skills/attributes. And then you can make any of your party members into something more useful." />
  <row Id="35056" PostHistoryTypeId="2" PostId="14795" RevisionGUID="76125000-a8c2-407f-8946-0354355c52a0" CreationDate="2011-01-17T16:36:11.643" UserId="4430" Text="I would buy an Xbox 360 gamepad as many games already have configurations setup for them. Also those games were intended for console." />
  <row Id="35057" PostHistoryTypeId="2" PostId="14796" RevisionGUID="732e9c27-090c-4e51-aec0-735367d5f34c" CreationDate="2011-01-17T16:52:26.903" UserId="4103" Text="Your party members gain experience automatically, you don't need to take them with you. Even if they are just sitting around in camp, they still get the experience. So for the most part you can just take whoever you like.&#xD;&#xA;&#xD;&#xA;There are some quests where you have no choice and are forced to take a certain party member. But as they are automatically leveled it does not really matter much. I would recommend to keep all your party members outfitted with some reasonable equipment for that reason." />
  <row Id="35058" PostHistoryTypeId="2" PostId="14797" RevisionGUID="b39e1a43-9cfa-4995-bba8-a28a65020a84" CreationDate="2011-01-17T16:53:03.990" UserId="4775" Text="I recently started playing Lego Batman, which has the same controls as Lego Star Wars.  I found that the keyboard made the game practically unplayable.  I dug out a generic USB gamepad that someone gave me long ago.  It was the first time I've ever found a use for the gamepad, and I was amazed at how easy the setup was.  Windows recognized it immediately, and the game recognized and set up nice default controls for the gamepad.  I'm not at home, so I can't confirm it's the same model, but [this][1] looks very similar to what I have.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://cgi.ebay.com/USB-GamePad-Double-Dual-Shock-Joypad-Controller-PC-043-/370173442312" />
  <row Id="35059" PostHistoryTypeId="2" PostId="14798" RevisionGUID="f98a3c4f-e264-4a5d-9d79-2869e930778d" CreationDate="2011-01-17T16:55:29.847" UserId="3129" Text="As mentioned in the comments, members not in your current active party will automatically earn XP up to 1 level below whatever your PC is at currently, even when not in use. This ensures that you can freely switch members in and out of your party at will as the game progresses.&#xD;&#xA;&#xD;&#xA;As to whether any party members are 'mandatory' at any point in the game -  if nothing else, they will all have a role to play in the final battle at the end of the game. While it is possible to get through the game without equipping or assigning stats for any of them ever, all you're doing is making those moments when you will want to have them available more difficult. But no, you don't need to drag them around to ensure they're up to speed. Just take a few minutes at camp every level or so to assign stats, and give them your old gear rather than just selling it all back to the vendor so that they stay somewhat up to date on equipment." />
  <row Id="35060" PostHistoryTypeId="25" PostId="14793" RevisionGUID="2a94d9bd-d686-411d-92ba-55e2b6afd360" CreationDate="2011-01-17T16:55:38.940" Comment="http://twitter.com/#!/StackGaming/status/27046399501672448" />
  <row Id="35061" PostHistoryTypeId="2" PostId="14799" RevisionGUID="a177dcf7-449d-4d94-9bd3-d999d4dfa4c8" CreationDate="2011-01-17T16:59:42.867" UserId="4103" Text="It is certainly possible to beat Dragon Age with any class, but I'd say that mages are the most powerful. The main reason is that they have just superior crowd control abilities, you can freeze the enemies, paralyze them, put them to sleep, put them in a force field and so on. And you can deal some serious area of effect damage as well.&#xD;&#xA;&#xD;&#xA;I'm a big fan of a two mage party, but you have to actively manage your mages, setting up the AI for that is not really easy.&#xD;&#xA;&#xD;&#xA;I have to say that I played mostly when the game was new, I haven't played much after the patches came out. The advantages of the mage have been reduced somewhat, but they are still very powerful." />
  <row Id="35063" PostHistoryTypeId="2" PostId="14801" RevisionGUID="e2af494b-83a2-4d96-b797-21d39c6873c0" CreationDate="2011-01-17T17:04:39.070" UserId="6402" Text="use plasma mines with 40-50 energy skill 2 kills 1 death claw but a sniper is useful if they get 2 close" />
  <row Id="35064" PostHistoryTypeId="5" PostId="14798" RevisionGUID="bca8ec06-ad29-4952-ba40-799138b97169" CreationDate="2011-01-17T17:08:34.983" UserId="3129" Comment="added 389 characters in body" Text="As mentioned in the comments, members not in your current active party will automatically earn XP up to 1 level below whatever your PC is at currently, even when not in use. This ensures that you can freely switch members in and out of your party at will as the game progresses.&#xD;&#xA;&#xD;&#xA;As to whether any party members are 'mandatory' at any point in the game -  if nothing else, they will all have a role to play in the final battle at the end of the game. While it is possible to get through the game without equipping or assigning stats for any of them ever, all you're doing is making those moments when you will want to have them available more difficult. But no, you don't need to drag them around to ensure they're up to speed. Just take a few minutes at camp every level or so to assign stats, and give them your old gear rather than just selling it all back to the vendor so that they stay somewhat up to date on equipment.&#xD;&#xA;&#xD;&#xA;Off the top of my head, the only party members you're required to bring with you once you get past their initial recruitment, and assuming you aren't interested in doing their own unique side quests are Morrigan and Alistair. Of course, if you want to pursue, for instance, Leilana's unique side quest, you'll need to bring her with you to a few places. Same, for instance, with Shale." />
  <row Id="35066" PostHistoryTypeId="5" PostId="14801" RevisionGUID="3fe5ffae-efca-45de-bed6-6b63618ce716" CreationDate="2011-01-17T17:11:33.093" UserId="122" Comment="Grammar." Text="Use plasma mines with 40-50 energy skill - 2 kill 1 death claw. A sniper is useful if they get too close." />
  <row Id="35067" PostHistoryTypeId="2" PostId="14802" RevisionGUID="365bb376-ca49-45f3-a10c-7c963ed67d26" CreationDate="2011-01-17T17:35:26.913" UserId="6403" Text="I was looking for a reversi/othello iPhone game that supports multiplayer like Words With Friends does.&#xD;&#xA;&#xD;&#xA;IE I can load up the app, play, then my friend can play their turn later. We don't both have to be logged into some real time server." />
  <row Id="35068" PostHistoryTypeId="1" PostId="14802" RevisionGUID="365bb376-ca49-45f3-a10c-7c963ed67d26" CreationDate="2011-01-17T17:35:26.913" UserId="6403" Text="Reversi Game For iOS That's Has Multiplayer like Words With Friends" />
  <row Id="35069" PostHistoryTypeId="3" PostId="14802" RevisionGUID="365bb376-ca49-45f3-a10c-7c963ed67d26" CreationDate="2011-01-17T17:35:26.913" UserId="6403" Text="&lt;iphone&gt;" />
  <row Id="35070" PostHistoryTypeId="6" PostId="14802" RevisionGUID="1d8f2a85-7af8-46d7-8bc2-24cdbff847e1" CreationDate="2011-01-17T17:38:31.330" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;iphone&gt;" />
  <row Id="35071" PostHistoryTypeId="10" PostId="14802" RevisionGUID="8f226008-8098-48b1-8564-ff4ac2242555" CreationDate="2011-01-17T17:38:48.583" UserId="122" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="35072" PostHistoryTypeId="2" PostId="14803" RevisionGUID="652338a0-8ac3-42f5-bcf1-834aa2cd8a8e" CreationDate="2011-01-17T18:11:38.530" UserId="6405" Text="Hi, just play as melee game...it works, check achievements after game, just completed&#xD;&#xA;the 2 4vs4 on hard." />
  <row Id="35073" PostHistoryTypeId="5" PostId="12862" RevisionGUID="e2450f7e-ecab-41fc-b2a4-99e3320142c7" CreationDate="2011-01-17T18:12:37.600" UserId="23" Comment="Season 1 update." Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have       &#xD;&#xA;    ♦♦♦♦  Get it if you can  N - number of nuts and bolts required&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP     D - number of defensive objects required&#xD;&#xA;    N×   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP  - 1 ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                    - 1 ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                         - - ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh            - - ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items  6 - ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                         3 - ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                  - - N/A      65&#xD;&#xA;     ├ Gallows        Hang next citizen receiving 8 complaints     - - ♦        65&#xD;&#xA;     └ Cannon mounds  +10 defense                                  - 1 ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                  5 3 N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                  4 - N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                  - 3 N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                  - - N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Stop gate from reopening 20' before attack   - - ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack   4 - ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                  - - N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects           - 2 ♦        30&#xD;&#xA;    └┬ False town     +210 defense                                10 - N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                           - 3 ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                 - 5 N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free     4 - ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, can extract 2 ration/day/person   - - ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)     - - N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                       - - ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (ca)   - - ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                      - - N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                            5 - ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                  - - N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                  - 2 N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                  1 - N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                            - - ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                            - - ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense        - - ♦♦♦♦♦ U  12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                   - - ♦♦♦♦♦    15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP           - - ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                          - - ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration        - - ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation  1 - ♦        20&#xD;&#xA;     │ └─ Predictor   Predict tomorrow's attack from tower         - - ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects       - - ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                      - - N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                      2 - N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                      - - N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                      - - N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                   - - ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                   - - N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                  5 - N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                  - - N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                  - - N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                  - - N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                  5 3 N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                  - - N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                  5 - N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                   6 - ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                  - 2 N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                  2 - N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                  - - N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                  0 1 N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                  4 - N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel cost reduction     0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xD;&#xA;                     Water/day consumed               0    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="35074" PostHistoryTypeId="5" PostId="12862" RevisionGUID="adfa353f-2ae1-41f2-8757-63c9e3c2a045" CreationDate="2011-01-17T18:17:38.137" UserId="23" Comment="Typo" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have       &#xD;&#xA;    ♦♦♦♦  Get it if you can  N - number of nuts and bolts required&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP     D - number of defensive objects required&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP  - 1 ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                    - 1 ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                         - - ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh            - - ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items  6 - ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                         3 - ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                  - - N/A      65&#xD;&#xA;     ├ Gallows        Hang next citizen receiving 8 complaints     - - ♦        65&#xD;&#xA;     └ Cannon mounds  +10 defense                                  - 1 ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                  5 3 N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                  4 - N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                  - 3 N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                  - - N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Stop gate from reopening 20' before attack   - - ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack   4 - ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                  - - N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects           - 2 ♦        30&#xD;&#xA;    └┬ False town     +210 defense                                10 - N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                           - 3 ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                 - 5 N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free     4 - ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, can extract 2 ration/day/person   - - ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)     - - N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                       - - ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (ca)   - - ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                      - - N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                            5 - ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                  - - N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                  - 2 N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                  1 - N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                            - - ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                            - - ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense        - - ♦♦♦♦♦ U  12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                   - - ♦♦♦♦♦    15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP           - - ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                          - - ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration        - - ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation  1 - ♦        20&#xD;&#xA;     │ └─ Predictor   Predict tomorrow's attack from tower         - - ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects       - - ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                      - - N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                      2 - N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                      - - N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                      - - N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                   - - ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                   - - N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                  5 - N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                  - - N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                  - - N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                  - - N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                  5 3 N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                  - - N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                  5 - N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                   6 - ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                  - 2 N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                  2 - N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                  - - N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                  0 1 N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                  4 - N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Desert travel cost reduction     0AP  0AP  0AP  0AP  1AP  2AP&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xD;&#xA;                     Water/day consumed               0    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="35075" PostHistoryTypeId="12" PostId="14700" RevisionGUID="913b30b4-97d6-4a34-b246-11ca13c1a08b" CreationDate="2011-01-17T18:37:57.403" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="35076" PostHistoryTypeId="13" PostId="14700" RevisionGUID="9ee2740b-a551-4e9a-970e-40d7e3784d0b" CreationDate="2011-01-17T18:38:00.070" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="35077" PostHistoryTypeId="5" PostId="14700" RevisionGUID="68401a70-453a-4720-9d54-2285092d9593" CreationDate="2011-01-17T18:38:50.620" UserId="23" Comment="added 326 characters in body" Text="&lt;s&gt;There is no way to choose the city you want to join. Well, there is, and it's Hero-only.&#xD;&#xA;&#xD;&#xA;Here's what *you* can do:&#xD;&#xA;&#xD;&#xA;* You either join one of the cities randomly and the city happens to be an advanced one, or&#xD;&#xA;* You are in a coalition with an hero, the hero chooses to join a suitably empty advanced city and as a result &quot;drags&quot; the coalition in with him.&#xD;&#xA;&#xD;&#xA;You don't need to have 100 SP for the second scenario.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;This has changed.&#xD;&#xA;&#xD;&#xA;&gt; As soon as a player amasses more than 100 soul points, all future lives will begin in towns inhabited by players who also have over 100 points (allowing the best players to play together).&#xD;&#xA;&gt;&#xD;&#xA;&gt; [the official Die2Nite help page][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/#help/your_soul?sk=8636c" />
  <row Id="35078" PostHistoryTypeId="2" PostId="14804" RevisionGUID="55cda2fa-8997-4b00-88e7-dc5bd4d35440" CreationDate="2011-01-17T18:56:01.113" UserId="32" Text="I am playing a new Death Knight with intent to tank for my guild at max level. As part of this, I decided to take up Blacksmithing.&#xD;&#xA;&#xD;&#xA;At around 200, the Blacksmithing trainer started asking me about Weapon/Armor specialties. I remember these specialties actually mattered back in Vanilla WoW, but do they do anything after level 80? Should I bother investigating?" />
  <row Id="35079" PostHistoryTypeId="1" PostId="14804" RevisionGUID="55cda2fa-8997-4b00-88e7-dc5bd4d35440" CreationDate="2011-01-17T18:56:01.113" UserId="32" Text="Are profession specialties relevant post-Cataclysm?" />
  <row Id="35080" PostHistoryTypeId="3" PostId="14804" RevisionGUID="55cda2fa-8997-4b00-88e7-dc5bd4d35440" CreationDate="2011-01-17T18:56:01.113" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="35081" PostHistoryTypeId="2" PostId="14805" RevisionGUID="a3a5c5d9-6a44-4242-9913-c27487859b7a" CreationDate="2011-01-17T18:58:47.007" UserId="3467" Text="How to pass &quot;Outmatched: 4 Very Hard AI&quot; achievement:&#xD;&#xA;Win a 1 vs 4 Multiplayer Custom Game with no Allies against 4 Very Hard A.I. opponents.&#xD;&#xA;&#xD;&#xA;Any tips are welcome.&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;P.S. I would probably better to start from easier achievements, but it should be feasible to complete the hardest one too." />
  <row Id="35082" PostHistoryTypeId="1" PostId="14805" RevisionGUID="a3a5c5d9-6a44-4242-9913-c27487859b7a" CreationDate="2011-01-17T18:58:47.007" UserId="3467" Text="StarCraft2: Outmatched: 4 Very Hard AI" />
  <row Id="35083" PostHistoryTypeId="3" PostId="14805" RevisionGUID="a3a5c5d9-6a44-4242-9913-c27487859b7a" CreationDate="2011-01-17T18:58:47.007" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;&lt;outmacthed&gt;" />
  <row Id="35085" PostHistoryTypeId="2" PostId="14807" RevisionGUID="512d8b9e-0ac4-40c1-ae33-67de776ab5fe" CreationDate="2011-01-17T19:08:05.187" UserId="6376" Text="Factions aren't yet fully released, but the devs had to put them geographically on the map and provide information about them ingame (eg description and standings on the faction page) otherwise people would mightlily complain when they suddenly found their nice new city was actually next to the flesh-eating-zombie faction!  I know I would.&#xD;&#xA;&#xD;&#xA;ie, Factions are on the map, and they have trade hub locations that they own that you can see on the World Map - but there is currently no way of interacting with them.&#xD;&#xA;&#xD;&#xA;A useful post from the devs as follows:&#xD;&#xA;&#xD;&#xA;http://forum.illyriad.co.uk/the-newness-18aug10_topic929_post6535.html#6535  &#xD;&#xA;^^ Outlines the plans for factions and what they will do in the future" />
  <row Id="35086" PostHistoryTypeId="5" PostId="14805" RevisionGUID="97c65d54-ca86-4cac-b342-7c158b71753b" CreationDate="2011-01-17T19:08:30.407" UserId="3114" Comment="Fixed tag, some grammar improvements." Text="I am trying to complete the &quot;Outmatched: 4 Very Hard AI&quot; achievement:&#xD;&#xA;Win a 1 vs 4 Multiplayer Custom Game with no Allies against 4 Very Hard A.I. opponents.&#xD;&#xA;&#xD;&#xA;Any tips are welcome.&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;P.S. I would probably better to start from easier achievements, but it should be feasible to complete the hardest one too." />
  <row Id="35087" PostHistoryTypeId="6" PostId="14805" RevisionGUID="97c65d54-ca86-4cac-b342-7c158b71753b" CreationDate="2011-01-17T19:08:30.407" UserId="3114" Comment="Fixed tag, some grammar improvements." Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="35088" PostHistoryTypeId="6" PostId="14804" RevisionGUID="3289fdd7-f87d-48d9-be8c-f6bef99c1db5" CreationDate="2011-01-17T19:25:58.057" UserId="274" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="35089" PostHistoryTypeId="2" PostId="14808" RevisionGUID="898b11e5-7f21-47d0-8077-3a4d2846681e" CreationDate="2011-01-17T19:27:18.337" UserId="6408" Text="Hi All&#xD;&#xA;&#xD;&#xA;I am trying to play AOE3 in LAN. My Desktop and Laptop are connected to a modem through ethernet cable. &#xD;&#xA;&#xD;&#xA;    Desktop Config:&#xD;&#xA;    1 GB RAM  &#xD;&#xA;    Intel P4 Processor (1.66 GHz)  &#xD;&#xA;    512MB NVIDIA   &#xD;&#xA;    Windows XP&#xD;&#xA;    &#xD;&#xA;    Laptop Config: &#xD;&#xA;    3 GB RAM  &#xD;&#xA;    Inter Core 2 Duo Processor (2.10 GHz)  &#xD;&#xA;    256MB ATI Radeon  &#xD;&#xA;    Windows 7  &#xD;&#xA;&#xD;&#xA;When I run AOE3 in my laptop in single Player mode, it runs very smoothly, even with high graphic settings enabled and am happy about it. But when playing in multiplayer mode, my laptop lags approximately half a second for every second in the gameplay. My PC runs very fine even in the multiplayer mode without any such lag. What might be the problem here. Any help is highly appreciated... Thanks...&#xD;&#xA;&#xD;&#xA;" />
  <row Id="35090" PostHistoryTypeId="1" PostId="14808" RevisionGUID="898b11e5-7f21-47d0-8077-3a4d2846681e" CreationDate="2011-01-17T19:27:18.337" UserId="6408" Text="Age Of Empires III : Lag in  Multiplayer game ( LAN )" />
  <row Id="35091" PostHistoryTypeId="3" PostId="14808" RevisionGUID="898b11e5-7f21-47d0-8077-3a4d2846681e" CreationDate="2011-01-17T19:27:18.337" UserId="6408" Text="&lt;multiplayer&gt;&lt;local-multiplayer&gt;&lt;aoe&gt;" />
  <row Id="35092" PostHistoryTypeId="2" PostId="14809" RevisionGUID="d07336ea-7812-472a-8f8f-9876ea6f5b8c" CreationDate="2011-01-17T19:32:36.463" UserId="3129" Text="The answer here is that it depends on the profession. Leatherworking specialties, for instance, are 100% completely useless. Engineering specializations, by contrast, have a significant impact on the cost of levelling from 400 to 450, provide access to some of the coolest and mist sought after vanity items in the game, and in Cataclysm, determine which of 2 new BoE pets you can make and often sell fir absurd profits. &#xD;&#xA;&#xD;&#xA;As for Blacksmithing specifically? There are no new patterns linked to specialization in Cataclysm. Unless you're interested in some of the old vanilla or BC era BS items for vanity purposes, you can safely ignore specialization. I seem to recall a few mid 70's blue items linked to specs as well, introduced in Wrath, but they are not efficient skillups. " />
  <row Id="35093" PostHistoryTypeId="2" PostId="14810" RevisionGUID="7665462f-ffb9-4f24-9036-f4a7c83d032f" CreationDate="2011-01-17T19:42:33.833" UserId="617" Text="[One approach][1] - which could probably be deemed cheating - is to play on the map Burning Tide. The goal of this map is to be the first team to collect 15,000 minerals.&#xD;&#xA;&#xD;&#xA;You can get all the Outmatched achievements this way, because the AI players spend minerals on units and buildings, yet they do not attack. The AI players also do not collect the minerals deposited by the lava - this becomes important when going against 3 or 4 AI opponents.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=156514" />
  <row Id="35094" PostHistoryTypeId="2" PostId="14811" RevisionGUID="76db0f7b-ca50-4358-891c-dccb2039e9bc" CreationDate="2011-01-17T19:46:29.167" UserId="6431" Text="This is kind of a shot in the dark, but it may be the graphics card on your laptop bogging down due to all the actions.  When playing on your laptop do you experience that laggy/frame drop feeling when you play in big games (say 7 AI)?" />
  <row Id="35095" PostHistoryTypeId="25" PostId="14804" RevisionGUID="3dd8ae7e-1db1-49f9-a258-5f0e5c2f5b62" CreationDate="2011-01-17T19:55:38.800" Comment="http://twitter.com/#!/StackGaming/status/27091697632550912" />
  <row Id="35096" PostHistoryTypeId="5" PostId="7595" RevisionGUID="67798aac-1cd0-466e-95f9-2c0709edbbcb" CreationDate="2011-01-17T20:22:35.013" UserId="99" Comment="added coaching session with djWHEAT" Text="As mentioned by Ivo Flipse, Day9 has done a few casts of inexperienced players. These are the ones I could dig up (a couple casts were during the beta, so some things may be out of date, but the main ideas are still there):&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #115 - A Fun 2v2 of My Housemates](http://blip.tv/file/3633887)  &#xD;&#xA;Let's take a break from the usual analysis to admire the beauty of Starcraft 2: the game can create epic matches between players of all skill levels. In #115, we get the chance to watch a game between players I live with! I got the chance to see this game happen live, and it was quite a treat to see :D&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #121 - Plugging Leaks in Silver Level Play](http://www.blip.tv/file/3651794/)  &#xD;&#xA;In this episode, we examine a silver and gold level players to point out some classic leaks of inexperienced regulars. &#xD;&#xA;&#xD;&#xA;[Day[9] Daily #146 - Gold Level 2v2 Analysis](http://blip.tv/file/3816257)  &#xD;&#xA;For anyone looking for silver and gold level 2v2 strategy, this is a must watch. I look at a replay from some very average players and discuss general strategy for 2v2 play.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #163 - Gold Level: Fixing the Little Things](http://blip.tv/file/3991475)  &#xD;&#xA;In this episode, we take another look at Gold and Platinum level play and how to really improve, what to think about during the game, how to watch your own replays to improve, and other basic topics to help you be a better gamer.&#xD;&#xA;&#xD;&#xA;[Day[9] Daily #164 - Low Level Reps - In-game Decision Making](http://www.blip.tv/file/3996172/)  &#xD;&#xA;This time, we examine the importance of going into a game with a plan, especially for lower level players. We talk about a players starting plan, we see how it does and look at how to change your plan in the middle of the game when it's necessary. We also really look at the little things that are important that non-diamond players often forget. &#xD;&#xA;&#xD;&#xA;[Day[9] Daily #208 - Live coaching with djWHEAT](http://blip.tv/file/4321552) *(this one is very interesting)*  &#xD;&#xA;We'll be doing a live coaching session w/ DJWheat direct from Phoenix Arizona where we'll help try to find some of Wheat's leaks and point out how to be thinking during a ladder match.&#xD;&#xA;&#xD;&#xA;**Edit**: added #121 and #164 (found by Andy Giesler).  &#xD;&#xA;**Edit2**: added coaching session with djWHEAT, which is really interesting because they focus on the processes used while playing. It was an eye-opener for me." />
  <row Id="35099" PostHistoryTypeId="2" PostId="14814" RevisionGUID="547a5476-06db-4ffd-bf9b-303f2c4ab674" CreationDate="2011-01-17T21:01:24.323" UserId="3114" Text="This is difficult to ask.  Ok, so this guy is really getting on my nerves.  He's stubborn, obnoxious, idiotic, and completely driving me up the wall.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;It's time for him to go.&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;I figured poison would be the best way to get rid of him, because I could probably get away with it and not be noticed by anyone else.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;What's the best way to go about doing this?" />
  <row Id="35100" PostHistoryTypeId="1" PostId="14814" RevisionGUID="547a5476-06db-4ffd-bf9b-303f2c4ab674" CreationDate="2011-01-17T21:01:24.323" UserId="3114" Text="How do I Poison Someone?" />
  <row Id="35101" PostHistoryTypeId="3" PostId="14814" RevisionGUID="547a5476-06db-4ffd-bf9b-303f2c4ab674" CreationDate="2011-01-17T21:01:24.323" UserId="3114" Text="&lt;die2nite&gt;&lt;murder&gt;" />
  <row Id="35102" PostHistoryTypeId="2" PostId="14815" RevisionGUID="a1351d33-1020-4ca3-98e5-1e0b1c9c7bc6" CreationDate="2011-01-17T21:04:41.733" UserId="56" Text="The only way to actually poison someone is to take a cyanide pill, combine it with a water ration, and then get that person to drink the ration.&#xD;&#xA;&#xD;&#xA;It's not that easy to do, really. It's easier to get the town to banish him." />
  <row Id="35103" PostHistoryTypeId="2" PostId="14816" RevisionGUID="f714ee51-267d-4f5b-83eb-76145d2ad6d2" CreationDate="2011-01-17T21:10:51.973" UserId="1360" Text="What are you doing when playing multiplayer? Internet? LAN? AI only?&#xD;&#xA;&#xD;&#xA;A very likely reason for the behavior is the OS. The driver for your LAN Card/WLAN could be old or not really supported for Windows 7. Search for the newest you can find.&#xD;&#xA;&#xD;&#xA;Even more likely you are using WLAN with your Laptop and Cable/LAN with your Desktop. If that is the case, try Laptop with cable.&#xD;&#xA;&#xD;&#xA;Secondly try disabling Virusscanner(s), Firewall one after the other." />
  <row Id="35104" PostHistoryTypeId="5" PostId="14815" RevisionGUID="75c9518a-eba6-4a71-8ceb-a61f2f68d184" CreationDate="2011-01-17T21:12:05.810" UserId="56" Comment="Not cyanide, duh.; added 298 characters in body" Text="The only way to actually poison someone is to take a Vial of Poison, combine it with a water ration, food, or a drug, and then get that person to drink the ration.&#xD;&#xA;&#xD;&#xA;A Vial of Poison is created using Corrosive Liquid, a Battery and Pharmaceutical Products. You can then combine this with water, food or drugs to make a poisoned item. This will look completely similar to a normal item, except it will not stack with the normal items. Meaning if you have a water ration in the bank, and you deposit a poisoned water ration in the bank, you see two identical icons in the bank, and you can not know which is which.&#xD;&#xA;&#xD;&#xA;It's not that easy to do, really. It's easier to get the town to banish him." />
  <row Id="35107" PostHistoryTypeId="10" PostId="14779" RevisionGUID="ed2dd8fb-d663-4071-9bb8-20f0b29d4502" CreationDate="2011-01-17T21:15:02.250" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="35108" PostHistoryTypeId="5" PostId="14779" RevisionGUID="6436df62-42ac-4453-b3ac-42f062f2b715" CreationDate="2011-01-17T21:15:02.343" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Age Of Empires III : Lag in  Multiplayer game ( LAN )](http://gaming.stackexchange.com/questions/14808/age-of-empires-iii-lag-in-multiplayer-game-lan)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Hi all,&#xD;&#xA;&#xD;&#xA;I am trying to play **Age Of Empires 3** through LAN between my PC and Laptop. My PC and Laptop is connected by a Ethernet cable through a modem. Now I have 256MB ATI RADEON graphics card and I am able to play the game very smoothly, even with high graphics settings enabled when in a single Player game. But when playing in LAN, I see a lag for every second. But what confuses me is that, there is no such lag in my PC. The game in PC runs the same, even in Multiplayer game. What might be the problem here... Any help is appreciated... Thanks..." />
  <row Id="35109" PostHistoryTypeId="5" PostId="14814" RevisionGUID="7aa07ac7-87e3-4aef-9dee-458e2657c68b" CreationDate="2011-01-17T21:25:03.937" UserId="274" Comment="improved formatting" Text="This is difficult to ask.  Ok, so this guy is really getting on my nerves.  He's stubborn, obnoxious, idiotic, and completely driving me up the wall.&#xD;&#xA;&#xD;&#xA;## It's time for him to go.&#xD;&#xA;&#xD;&#xA;I figured poison would be the best way to get rid of him, because I could probably get away with it and not be noticed by anyone else.&#xD;&#xA;&#xD;&#xA;What's the best way to go about doing this?" />
  <row Id="35110" PostHistoryTypeId="6" PostId="14814" RevisionGUID="7aa07ac7-87e3-4aef-9dee-458e2657c68b" CreationDate="2011-01-17T21:25:03.937" UserId="274" Comment="improved formatting" Text="&lt;die2nite&gt;" />
  <row Id="35111" PostHistoryTypeId="8" PostId="14814" RevisionGUID="a54d3e00-9620-4689-96bb-20dce19d976f" CreationDate="2011-01-17T21:26:57.520" UserId="3114" Comment="Rollback to [547a5476-06db-4ffd-bf9b-303f2c4ab674]" Text="This is difficult to ask.  Ok, so this guy is really getting on my nerves.  He's stubborn, obnoxious, idiotic, and completely driving me up the wall.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;It's time for him to go.&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;I figured poison would be the best way to get rid of him, because I could probably get away with it and not be noticed by anyone else.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;What's the best way to go about doing this?" />
  <row Id="35112" PostHistoryTypeId="9" PostId="14814" RevisionGUID="a54d3e00-9620-4689-96bb-20dce19d976f" CreationDate="2011-01-17T21:26:57.520" UserId="3114" Comment="Rollback to [547a5476-06db-4ffd-bf9b-303f2c4ab674]" Text="&lt;die2nite&gt;&lt;murder&gt;" />
  <row Id="35113" PostHistoryTypeId="2" PostId="14817" RevisionGUID="4205bff8-3e42-4c79-b124-9b795e289695" CreationDate="2011-01-17T21:28:14.337" UserId="341" Text="If the person keeps food/water/drugs in their chest (and assuming you can create the posion), a good way to do it is to steal the thing that is in their chest.  Poison it, then mail it back to them, saying that you were just stealing it to get the distinction.  Then you have to wait for them to actually use it.  This is much more likely to happen if they are banished and don't have access to food/water/drugs from the bank." />
  <row Id="35114" PostHistoryTypeId="5" PostId="14814" RevisionGUID="53ac85cc-5cc8-415b-a397-5cf64221b47d" CreationDate="2011-01-17T21:32:42.257" UserId="3114" Comment="added 301 characters in body" Text="This is difficult to ask.  Ok, so this guy is really getting on my nerves.  He's stubborn, obnoxious, idiotic, and completely driving me up the wall.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;It's time for him to go.&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;However, there is a bit more to it than that.  I could simply organize the other people involved to banish him from our community, but this wouldn't do it for me.  If he is allowed to live he will continue to use up our valuable resources.  **I cannot allow this to happen.**&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;I've come to the conclusion that poison will be the best way to get rid of him, because I could probably get away with it and not be noticed by anyone else.&#xD;&#xA;&#xD;&#xA;What's the best way to go about doing this?" />
  <row Id="35115" PostHistoryTypeId="2" PostId="14818" RevisionGUID="a2e484c4-1da2-44c9-b629-2418c521d6e4" CreationDate="2011-01-17T21:52:30.867" UserId="4239" Text="It looks like it's a hack of sorts accomplished by editing your save file. A set of instructions to accomplish it can be [found here][1]. There were other results in Google as well searching for &quot;unbound clan tag&quot;. All in all, it doesn't do anything for them other than changing their clan tag.&#xD;&#xA;&#xD;&#xA;I do not know if something similar would be possible on the 360.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.se7ensins.com/forums/topic/311424-tut-mw2-unbound-clan-tag-on-ps3/" />
  <row Id="35116" PostHistoryTypeId="2" PostId="14819" RevisionGUID="88f13881-6a7e-445f-9167-2a740b0c275c" CreationDate="2011-01-17T22:17:30.377" UserId="5581" Text="In The Sims 3, one of my sims has the wish to &quot;Earn 10,000 Simoleons&quot;. Even though she is at the top of the corporate career ladder, she doesn't even make close to that much.&#xD;&#xA;&#xD;&#xA;Is there something I should do outside of her regular job to fulfill this wish?" />
  <row Id="35117" PostHistoryTypeId="1" PostId="14819" RevisionGUID="88f13881-6a7e-445f-9167-2a740b0c275c" CreationDate="2011-01-17T22:17:30.377" UserId="5581" Text="The Sims 3: Earn 10,000 Simoleons?" />
  <row Id="35118" PostHistoryTypeId="3" PostId="14819" RevisionGUID="88f13881-6a7e-445f-9167-2a740b0c275c" CreationDate="2011-01-17T22:17:30.377" UserId="5581" Text="&lt;sims-3&gt;" />
  <row Id="35119" PostHistoryTypeId="5" PostId="14809" RevisionGUID="ed9697a3-390d-47c9-8b89-33f706904e89" CreationDate="2011-01-17T22:21:30.063" UserId="3129" Comment="added 501 characters in body" Text="The answer here is that it depends on the profession. Leatherworking specialties, for instance, are 100% completely useless. Engineering specializations, by contrast, have a significant impact on the [cost of levelling from 425 to 435][1], provide access to some of the [coolest][2] and [most sought after][3] vanity items in the game, and in Cataclysm, determine which of 2 new BoE pets you can make and often sell for absurd profits. Alchemy specializations meanwhile, result in an average of 20% more yield from all specialized recipes -  hugely relevant, and really the only way to turn Alchemy into a substantial moneymaker.&#xD;&#xA;&#xD;&#xA;As for Blacksmithing specifically? There are no new patterns linked to specialization in Cataclysm. Unless you're interested in some of the old vanilla or BC era BS items for vanity purposes, you can safely ignore specialization. I seem to recall a few mid 70's blue items linked to specs as well, introduced in Wrath, but they are not efficient skillups. &#xD;&#xA;&#xD;&#xA;Tl;DR: They're irrelevant for all except Alchemy and Engineering, where they provide significant moneymaking opportunities.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/spell=56514&#xD;&#xA;  [2]: http://www.wowhead.com/item=40895/gnomish-x-ray-specs&#xD;&#xA;  [3]: http://www.wowhead.com/item=18660/world-enlarger" />
  <row Id="35120" PostHistoryTypeId="2" PostId="14820" RevisionGUID="8960e370-c507-4680-a67d-833b82b7df8e" CreationDate="2011-01-17T22:21:59.000" UserId="5581" Text="I believe this was caused by an application update (from 1.8.5 to 1.18.9).&#xD;&#xA;I have decided to start a new neighborhood from scratch and have not encountered the problem again." />
  <row Id="35121" PostHistoryTypeId="4" PostId="14535" RevisionGUID="470ae967-1806-480b-85c6-e4e2f3053375" CreationDate="2011-01-17T22:23:02.620" UserId="5581" Comment="edited title" Text="The Sims 3: Athletic skill stuck, any way to fix?" />
  <row Id="35122" PostHistoryTypeId="2" PostId="14821" RevisionGUID="317cba79-5a81-4c48-aca5-1e4a0956c44d" CreationDate="2011-01-17T22:24:29.947" UserId="1361" Text="The question says it all.  How does the Enable Challenge Mode setting effect match finding or MP game play?" />
  <row Id="35123" PostHistoryTypeId="1" PostId="14821" RevisionGUID="317cba79-5a81-4c48-aca5-1e4a0956c44d" CreationDate="2011-01-17T22:24:29.947" UserId="1361" Text="What does the 'Enable Challenge Mode' check box on the ranked multiplayer Find a Match window refer to?" />
  <row Id="35124" PostHistoryTypeId="3" PostId="14821" RevisionGUID="317cba79-5a81-4c48-aca5-1e4a0956c44d" CreationDate="2011-01-17T22:24:29.947" UserId="1361" Text="&lt;supreme-commander-2&gt;" />
  <row Id="35125" PostHistoryTypeId="5" PostId="14749" RevisionGUID="d870d7a6-790c-4475-b347-1c86d11096d1" CreationDate="2011-01-17T22:25:02.970" UserId="6385" Comment="insignificant tweak" Text="The basics always apply.. (1) keep your distance - this will let you see those fireballs coming, you may be able to get out of the way. (2) keep moving - the titans seem to aim at you better when you stand still. (3) be aware of where to find cover - if you can break the titan's line of sight on you, this seems to confuse them a little bit. (4) be aware of 'splash damage' - a fireball only has to hit a wall near you to cause damage. This especially applies to objects *behind* you.&#xD;&#xA;&#xD;&#xA;Regular sized chimera seem more susceptible to head shots, but I've never noticed titans to exhibit any such weakness, so I usually just aim for the upper body. Also, if you have grenades, don't bother saving them for later, smoke 'em if you got 'em." />
  <row Id="35126" PostHistoryTypeId="5" PostId="14819" RevisionGUID="659763e8-3764-4fd2-b1bd-592e20d1853f" CreationDate="2011-01-17T22:27:25.020" UserId="5581" Comment="Minor grammar change" Text="In The Sims 3, one of my sims has the wish to &quot;Earn 10,000 Simoleons&quot;. Even though she is at the top of the corporate career ladder, she doesn't make even close to that much.&#xD;&#xA;&#xD;&#xA;Is there something I should do outside of her regular job to fulfill this wish?" />
  <row Id="35127" PostHistoryTypeId="2" PostId="14822" RevisionGUID="9145fba7-c93e-40f0-b2f6-ffc97133e829" CreationDate="2011-01-17T22:46:33.380" UserId="1719" Text="I imagine this is a cumulative goal, not something that she has to do all at once.  Just keep at it and it will eventually be granted.&#xD;&#xA;&#xD;&#xA;Short of that, the fastest way I've found to make money outside of careers is by writing novels.  Once you've mastered it, you can pump out a novel a day for an insane amount of royalties." />
  <row Id="35128" PostHistoryTypeId="2" PostId="14823" RevisionGUID="2cca1a93-ddc4-487d-ad4a-cde196e478d7" CreationDate="2011-01-17T22:50:06.217" UserId="5902" Text="When my pursuer is doing silly things in front of me, he's detected and a red arrow appears above his head.  &#xD;&#xA;But how to know when a red arrow is pointed on *your* head? Does it appear as soon as the controller is vibrating (ie when you're running and in your target's sight) or does it need more indiscreet actions?  &#xD;&#xA;And when to know when it disappears as it seems to disappear after a given time for your pursuers, even if you keep them in sight." />
  <row Id="35129" PostHistoryTypeId="1" PostId="14823" RevisionGUID="2cca1a93-ddc4-487d-ad4a-cde196e478d7" CreationDate="2011-01-17T22:50:06.217" UserId="5902" Text="When exactly are you detected as the pursuer?" />
  <row Id="35130" PostHistoryTypeId="3" PostId="14823" RevisionGUID="2cca1a93-ddc4-487d-ad4a-cde196e478d7" CreationDate="2011-01-17T22:50:06.217" UserId="5902" Text="&lt;online-multiplayer&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="35131" PostHistoryTypeId="25" PostId="14814" RevisionGUID="36545d8b-591e-42ce-be67-a09198515323" CreationDate="2011-01-17T22:55:38.783" Comment="http://twitter.com/#!/StackGaming/status/27136996048642048" />
  <row Id="35132" PostHistoryTypeId="2" PostId="14824" RevisionGUID="0f4add36-fc78-49d0-87c2-cae9ed41ce2b" CreationDate="2011-01-17T22:57:40.577" UserId="730" Text="Where can I find an updated list of Sony Playstation 3 games that fully supports Move. &#xD;&#xA;&#xD;&#xA;With fully I mean games that has been developed with Move in mind." />
  <row Id="35133" PostHistoryTypeId="1" PostId="14824" RevisionGUID="0f4add36-fc78-49d0-87c2-cae9ed41ce2b" CreationDate="2011-01-17T22:57:40.577" UserId="730" Text="PS3 games that fully supports move" />
  <row Id="35134" PostHistoryTypeId="3" PostId="14824" RevisionGUID="0f4add36-fc78-49d0-87c2-cae9ed41ce2b" CreationDate="2011-01-17T22:57:40.577" UserId="730" Text="&lt;ps3&gt;&lt;playstation-move&gt;" />
  <row Id="35135" PostHistoryTypeId="2" PostId="14825" RevisionGUID="796a1d8b-296f-4531-9a5d-00d20dc7f175" CreationDate="2011-01-17T23:05:10.250" UserId="2765" Text="When you try to do a straight forward cannon rush where you build a Pylon and a few cannons inside the opponents base, the very hard AI will scout it and attack with workers before any cannons are ready. (This was added with a patch a while ago, previously the AI [wasn't][1] that aggressive.)&#xD;&#xA;&#xD;&#xA;You can get around this by being a bit more sneaky about it and building your cannons in a place where the AI doesn't realize the danger:&#xD;&#xA;&#xD;&#xA;![Cannons on low ground][2]&#xD;&#xA;&#xD;&#xA;Once you established that position, you can start pushing in with cannons.&#xD;&#xA;&#xD;&#xA;![Cannons on high ground][3]&#xD;&#xA;&#xD;&#xA;Try to shut down mining for at least two opponents as fast as possible:&#xD;&#xA;&#xD;&#xA;![More cannons = less nexi][4]&#xD;&#xA;&#xD;&#xA;The other opponents will not counterattack, but try to get rid of the cannons next to their allies first. So build a lot of them, making sure your position can't be taken down.&#xD;&#xA;&#xD;&#xA;From here on you could probably just push forward further with cannons to kill the remaining bases. Alternatively, carriers are a great unit to protect your cannons and destroy everything:&#xD;&#xA;&#xD;&#xA;![I know, you though the mighty carriers were just a legend, but here they are][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=BMpwkxvCEIU&#xD;&#xA;  [2]: http://i.imgur.com/IqKsv.jpg&#xD;&#xA;  [3]: http://i.imgur.com/WivJl.jpg&#xD;&#xA;  [4]: http://i.imgur.com/zbNd3.jpg&#xD;&#xA;  [5]: http://i.imgur.com/CXKnl.jpg" />
  <row Id="35136" PostHistoryTypeId="2" PostId="14826" RevisionGUID="271fb23e-d24d-43b9-ae12-2d950886cdd8" CreationDate="2011-01-17T23:14:02.343" UserId="5902" Text="Going to [Sony's Move site][1] and filtering (near bottom of the screen) to only show games with `Move Required` (and not `Move compatible`), should give a fairly good list.  &#xD;&#xA;&#xD;&#xA;Only problem is that it seems to be only SCEE games... So does Sony only promote their Move-only games or are they the only ones available as of today? I didn't find non-Sony Move-only games on Amazon, so it *seems* the latter is correct.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.playstation.com/ps3/playstation-move/games/" />
  <row Id="35137" PostHistoryTypeId="2" PostId="14827" RevisionGUID="dbc4cd57-d8ae-43f8-8c6c-42abae17381f" CreationDate="2011-01-17T23:38:49.650" UserId="1169" Text="There seem to be a number to be found around the outskirts of Blackwater at the houses and very few (if any) in the centre of town or by the water." />
  <row Id="35138" PostHistoryTypeId="2" PostId="14828" RevisionGUID="0795ddfa-a713-4741-8222-8c156bf47b4d" CreationDate="2011-01-18T00:07:49.773" UserId="5442" Text="If you make a Declaration of Friendship, there are many bad points:&#xD;&#xA;&#xD;&#xA; 1. Your friend will regularly ask you for money or Resources.&#xD;&#xA; 2. It will negatively affect your relationship with your friend's enemies&#xD;&#xA; 3. You cannot Denounce your friend or Declare War on him or her without incurring diplomatic penalties with all other Civilizations.&#xD;&#xA; 4. If you do anything to annoy your friend, e.g. not agreeing to his/her regular demands for money, then he/she will usually Denounce you and this will negatively affect your relationship with all other Civilizations (&quot;Your Friends found reason to Denounce you!&quot;)&#xD;&#xA;&#xD;&#xA;There don't seem to be many good points:&#xD;&#xA;1) it will positively affect your relationship with your friend's friends&#xD;&#xA;&#xD;&#xA;So, is it worth publicly Declaring Friendship at all?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="35139" PostHistoryTypeId="1" PostId="14828" RevisionGUID="0795ddfa-a713-4741-8222-8c156bf47b4d" CreationDate="2011-01-18T00:07:49.773" UserId="5442" Text="In Civ 5, are Declarations of Friendship worth it?" />
  <row Id="35140" PostHistoryTypeId="3" PostId="14828" RevisionGUID="0795ddfa-a713-4741-8222-8c156bf47b4d" CreationDate="2011-01-18T00:07:49.773" UserId="5442" Text="&lt;civilization-5&gt;" />
  <row Id="35141" PostHistoryTypeId="2" PostId="14829" RevisionGUID="f2d431ec-693b-4e96-ada1-b554565f27d1" CreationDate="2011-01-18T00:20:44.303" UserId="210" Text="Here's another (non-free) one that looks pretty heavy on features, **Pinnacle Game Profiler:**&#xD;&#xA;&#xD;&#xA;[http://pinnaclegameprofiler.com/][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://pinnaclegameprofiler.com/&#xD;&#xA;&#xD;&#xA;If xpadder can't do what you need, try this (there's a 30-day trial available)." />
  <row Id="35142" PostHistoryTypeId="5" PostId="13376" RevisionGUID="898fac57-514d-4813-86e9-904675cd6805" CreationDate="2011-01-18T00:22:29.933" UserId="5442" Comment="added 759 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, Hostile Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;***Edit: My new strategy for keeping everyone Friendly is as follows:&#xD;&#xA;***1) Never Declare War, (instead annoy your enemy until he/she Declares War)***&#xD;&#xA;&#xD;&#xA;***2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)***&#xD;&#xA;&#xD;&#xA;***3) Don't Commit Genocide, (don't kill their last city or take over City States)***&#xD;&#xA;&#xD;&#xA;***4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)***&#xD;&#xA;&#xD;&#xA;***5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)***&#xD;&#xA;&#xD;&#xA;***6) Respect others space (don't build cities or buy land near anyone unless you are trying to annoy them into Declaring War)***&#xD;&#xA;***&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will (usually), not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to denouce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder if Friendship is even worth it at all.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="35143" PostHistoryTypeId="2" PostId="14830" RevisionGUID="dc0be59b-7847-42bc-a14a-1665104e7542" CreationDate="2011-01-18T00:23:39.693" UserId="6411" Text="Trilobyte Games, and specifically founder Rob Landeros, have scrupulously maintained rights to all Trilobyte properties, with the exception of Clandestiny (the subject of a side agreement with Graeme Devine), over the years. Before the company was reorganized last year, the newly constituted organization headed by original founder Landeros &amp; new partners Charlie McHenry &amp; John Fricker retained the intellectual property practice of Northwest legal powerhouse Lane Powell Spears &amp; Lubersky to ensure all intellectual property was properly assigned, ownership was clear, and no obstacles existed to the re-issue of 7th Guest and other properties. With that due diligence out complete, the titles entered the queue for re-release. Any inquiries regarding these matters are properly directed to Trilobyte Games, LLC in Medford, Oregon." />
  <row Id="35145" PostHistoryTypeId="2" PostId="14832" RevisionGUID="27aa2692-8ae8-4fba-9626-fa89ef9c1bdc" CreationDate="2011-01-18T00:36:49.197" UserId="6412" Text="17.3&quot; FULL HD (1920X1080) LED LCD w/nVIDIA GeForce® GT 425M w/1GB GDDR3 + Intel GMA HD4500&#xD;&#xA;&#xD;&#xA;i also got the 640m core i7,&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;i have 8 gb ram&#xD;&#xA;&#xD;&#xA;but for some damn reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough, &#xD;&#xA;&#xD;&#xA;shouldn't these specs be more than enough to handle star craft II?&#xD;&#xA;&#xD;&#xA;what could i do to improve my laptop?&#xD;&#xA;&#xD;&#xA;i also got the 64 bit os" />
  <row Id="35146" PostHistoryTypeId="1" PostId="14832" RevisionGUID="27aa2692-8ae8-4fba-9626-fa89ef9c1bdc" CreationDate="2011-01-18T00:36:49.197" UserId="6412" Text="Why am I still lagging in Star Craft II?" />
  <row Id="35147" PostHistoryTypeId="3" PostId="14832" RevisionGUID="27aa2692-8ae8-4fba-9626-fa89ef9c1bdc" CreationDate="2011-01-18T00:36:49.197" UserId="6412" Text="&lt;starcraft-2&gt;&lt;hardware&gt;" />
  <row Id="35150" PostHistoryTypeId="2" PostId="14834" RevisionGUID="37a12776-a137-40b1-8427-979948bfcce2" CreationDate="2011-01-18T00:42:16.353" UserId="6066" Text="1. Make sure you have the latest drivers from NVidia for your primary card.&#xD;&#xA;2. Make sure the primary card is enabled and is being used, since the onboard Intel card is garbage." />
  <row Id="35151" PostHistoryTypeId="2" PostId="14835" RevisionGUID="6675f5a0-241b-4705-ae1b-604a0cb80f28" CreationDate="2011-01-18T00:41:51.563" UserDisplayName="Kev" Text="17.3&quot; FULL HD (1920X1080) LED LCD w/nVIDIA GeForce® GT 425M w/1GB GDDR3 + Intel GMA HD4500&#xD;&#xA;&#xD;&#xA;i also got the 640m core i7,&#xD;&#xA;&#xD;&#xA;i have 8 gb ram&#xD;&#xA;&#xD;&#xA;but for some damn reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough,&#xD;&#xA;&#xD;&#xA;shouldn't these specs be more than enough to handle star craft II?&#xD;&#xA;&#xD;&#xA;what could i do to improve my laptop?&#xD;&#xA;&#xD;&#xA;i also got the 64 bit os&#xD;&#xA;" />
  <row Id="35152" PostHistoryTypeId="1" PostId="14835" RevisionGUID="6675f5a0-241b-4705-ae1b-604a0cb80f28" CreationDate="2011-01-18T00:41:51.563" UserDisplayName="Kev" Text="Why is Star Craft II lagging with these specs?" />
  <row Id="35153" PostHistoryTypeId="3" PostId="14835" RevisionGUID="6675f5a0-241b-4705-ae1b-604a0cb80f28" CreationDate="2011-01-18T00:41:51.563" UserDisplayName="Kev" Text="&lt;hardware&gt;" />
  <row Id="35154" PostHistoryTypeId="17" PostId="14835" RevisionGUID="2ff51a43-1f15-4b4a-8fe7-8c67e8a91a6a" CreationDate="2011-01-18T00:42:53.513" UserId="-1" Comment="from http://programmers.stackexchange.com/questions/37636/why-is-star-craft-ii-lagging-with-these-specs" Text="" />
  <row Id="35155" PostHistoryTypeId="6" PostId="14835" RevisionGUID="8e1ff7e7-bfdb-4661-88f8-ea93f2ccff24" CreationDate="2011-01-18T00:43:19.300" UserId="3389" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;hardware&gt;" />
  <row Id="35156" PostHistoryTypeId="2" PostId="14836" RevisionGUID="57545842-53d6-408d-8bc5-e24b15db5e53" CreationDate="2011-01-18T00:54:57.107" UserId="1705" Text="I recently got a &quot;hideout&quot; in New Vegas.  Victor, the robot, alludes to the Presidential Suite as a &quot;hideout&quot; for my &quot;friends&quot;...as in plural.  The suite seems to have multiple rooms, and I know I've met multiple people on my journey that will join me as a teammate, but so far I've seen where I can only have one at a time, and I need to drop one in order to pick up another.  Does the presidential suite allow me to &quot;store&quot; teammates there?  Is there any way to have multiple teammates stored there, even if I can only take one out and about with me?" />
  <row Id="35157" PostHistoryTypeId="1" PostId="14836" RevisionGUID="57545842-53d6-408d-8bc5-e24b15db5e53" CreationDate="2011-01-18T00:54:57.107" UserId="1705" Text="Can I have multiple team members in the Presidential Suite in Fallout: New Vegas?" />
  <row Id="35158" PostHistoryTypeId="3" PostId="14836" RevisionGUID="57545842-53d6-408d-8bc5-e24b15db5e53" CreationDate="2011-01-18T00:54:57.107" UserId="1705" Text="&lt;fallout-new-vegas&gt;&lt;teams&gt;" />
  <row Id="35159" PostHistoryTypeId="2" PostId="14837" RevisionGUID="cf3a52b4-9bb9-4555-a3d2-792717a6e71d" CreationDate="2011-01-18T00:59:30.207" UserId="3129" Text="Yes. If you tell your current companion that you'd like to part ways, you can send them back to the Lucky 38 to wait until you need them again. You can recruit every NPC companion in the game on one save file, and they'll all chill in the Lucky 38 until you pick them up. " />
  <row Id="35161" PostHistoryTypeId="25" PostId="14836" RevisionGUID="0dbf616f-2d3d-47ab-a7f2-3000a8756a18" CreationDate="2011-01-18T01:55:38.973" Comment="http://twitter.com/#!/StackGaming/status/27182294372458496" />
  <row Id="35162" PostHistoryTypeId="2" PostId="14838" RevisionGUID="9284f857-fcc6-466c-9812-92f996b0fc3d" CreationDate="2011-01-18T01:56:52.520" UserId="3389" Text="Being a good friend helps when you need to call in favors or when popularity is essential. &#xD;&#xA;&#xD;&#xA;Namely, improving relations via declarations of friendship will help you secure a diplomatic victory, as friends vote for friends.&#xD;&#xA;&#xD;&#xA;If you're not interested in a diplomatic victory, feel free to keep your alliances on the down-low." />
  <row Id="35163" PostHistoryTypeId="5" PostId="14835" RevisionGUID="ce02ef72-d839-40bd-a564-d7cbca6380a0" CreationDate="2011-01-18T02:14:43.740" UserId="816" Comment="cleanup" Text="- 17.3&quot; FULL HD (1920X1080) LED LCD w/nVIDIA GeForce® GT 425M w/1GB GDDR3 + Intel GMA HD4500&#xD;&#xA;- 640m core i7 processor&#xD;&#xA;- 8 GB RAM&#xD;&#xA;- 64 bit OS&#xD;&#xA;&#xD;&#xA;For some reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough.  Shouldn't these specs be more than enough to handle Starcraft II?&#xD;&#xA;&#xD;&#xA;What could I do to improve my laptop?&#xD;&#xA;" />
  <row Id="35164" PostHistoryTypeId="5" PostId="14832" RevisionGUID="a0c03df4-6a37-40fd-9d64-f518944070e6" CreationDate="2011-01-18T02:16:29.960" UserId="816" Comment="cleanup" Text="- 17.3&quot; FULL HD (1920X1080) LED LCD &#xD;&#xA;- nVIDIA GeForce® GT 425M w/1GB GDDR3&#xD;&#xA;- Intel GMA HD4500&#xD;&#xA;- 640m core i7 processor&#xD;&#xA;- 8 GB RAM&#xD;&#xA;- 64 bit OS&#xD;&#xA;&#xD;&#xA;For some reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough.  Shouldn't these specs be more than enough to handle Starcraft II?&#xD;&#xA;&#xD;&#xA;What could I do to improve my laptop?&#xD;&#xA;" />
  <row Id="35166" PostHistoryTypeId="2" PostId="14839" RevisionGUID="fcb74a78-7456-4f3f-aaae-76f17132222b" CreationDate="2011-01-18T02:21:23.030" UserId="318" Text="I was recently playing a team deathmatch game where I got the predator missile, called it in and when I hit the boost button it instantly exploded.  Instead of exploding on impact, it teleported...like commando predator...:)&#xD;&#xA;&#xD;&#xA;How did someone manage to do this?  I was playing on PS3." />
  <row Id="35167" PostHistoryTypeId="1" PostId="14839" RevisionGUID="fcb74a78-7456-4f3f-aaae-76f17132222b" CreationDate="2011-01-18T02:21:23.030" UserId="318" Text="Predator missile hack in MW2" />
  <row Id="35168" PostHistoryTypeId="3" PostId="14839" RevisionGUID="fcb74a78-7456-4f3f-aaae-76f17132222b" CreationDate="2011-01-18T02:21:23.030" UserId="318" Text="&lt;ps3&gt;&lt;modern-warfare-2&gt;&lt;hacks&gt;" />
  <row Id="35169" PostHistoryTypeId="2" PostId="14840" RevisionGUID="7cac5f52-dc3a-45d2-b7b0-2d3324e33081" CreationDate="2011-01-18T02:28:35.300" UserId="3312" Text="Are you over-clocking at all?&#xD;&#xA;&#xD;&#xA;A quick look around the net and most problems like yours with games running the source engine are caused by the system being over-clocked.&#xD;&#xA;&#xD;&#xA;Maybe check in your bios. Some motherboards (like my old ASUS) will have some form of automatic over-clocking in place by default. If you turn that off you may find it runs fine!" />
  <row Id="35170" PostHistoryTypeId="2" PostId="14841" RevisionGUID="1bb76f78-0fa3-4e0a-841a-1a112c47af62" CreationDate="2011-01-18T02:49:57.487" UserId="5398" Text="So I'm playing Mass Effect 2, and while my probes have netted me more palladium than I'll ever be able to use, (and my mining lazors have surely ruined the ecosystems of many a developing world), I have played through the entire game finding almost no Element Zero.&#xD;&#xA;&#xD;&#xA;Is there a secret to finding planets which contain Eezo, or is there just not much of it out there?" />
  <row Id="35171" PostHistoryTypeId="1" PostId="14841" RevisionGUID="1bb76f78-0fa3-4e0a-841a-1a112c47af62" CreationDate="2011-01-18T02:49:57.487" UserId="5398" Text="Where can i find more Element Zero?" />
  <row Id="35172" PostHistoryTypeId="3" PostId="14841" RevisionGUID="1bb76f78-0fa3-4e0a-841a-1a112c47af62" CreationDate="2011-01-18T02:49:57.487" UserId="5398" Text="&lt;mass-effect-2&gt;&lt;mining&gt;" />
  <row Id="35173" PostHistoryTypeId="2" PostId="14842" RevisionGUID="c77ff081-a2b0-4dc1-b5a6-a92c382ce8aa" CreationDate="2011-01-18T03:04:35.050" UserId="1925" Text="It's pretty rare, but there are lists floating out there of planets where you can find it. For example, [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/wiki/Element_Zero" />
  <row Id="35174" PostHistoryTypeId="2" PostId="14843" RevisionGUID="4efbdcfc-bf66-42ff-b726-85c0eadfdcfe" CreationDate="2011-01-18T03:13:20.113" UserId="3501" Text="I don't think that is entirely true, titans do have weak spots in the head and on the back ( cooling apparatus ). LAARK and splicer can one shot titans at these areas. Augers work well for the same reason, the rounds burrow through the titan and hit these areas. But then again, you will have to try these out for yourself, I can't find any sources to back my claim other than my own playthroughs   " />
  <row Id="35175" PostHistoryTypeId="2" PostId="14844" RevisionGUID="027e76a3-b9b3-4fe5-b0eb-51e205a301d2" CreationDate="2011-01-18T04:02:10.497" UserId="6415" Text="Long ago, I read through The Settlers II readme and found out you could play multiplayer split screen provided you have a second mouse connected to COM2. I thought having mice on both PS/2 and COM1 would have been good, but it didn't work. So I never got to try that multiplayer feature.&#xD;&#xA;&#xD;&#xA;Anyways, it was quite surprising to me that dual mouse usage even existed. Will you please list out examples of such games?" />
  <row Id="35176" PostHistoryTypeId="1" PostId="14844" RevisionGUID="027e76a3-b9b3-4fe5-b0eb-51e205a301d2" CreationDate="2011-01-18T04:02:10.497" UserId="6415" Text="Can you give me examples of games using two mice for multiplayer?" />
  <row Id="35177" PostHistoryTypeId="3" PostId="14844" RevisionGUID="027e76a3-b9b3-4fe5-b0eb-51e205a301d2" CreationDate="2011-01-18T04:02:10.497" UserId="6415" Text="&lt;local-multiplayer&gt;&lt;history&gt;" />
  <row Id="35178" PostHistoryTypeId="2" PostId="14845" RevisionGUID="c701053f-5c5d-4a34-987e-92a15563da73" CreationDate="2011-01-18T04:29:31.670" UserId="2351" Text="I would use VMWare. This might be possible with just VMWare player (you will need to be able to allocate a mouse to a single VM), or you might need to try VMWare workstation (for which I'm quite sure it works). The hardware/software you will need is as follows:&#xD;&#xA;&#xD;&#xA; - Multiple sets of USB input (mice/keyboard/etc.)&#xD;&#xA; - A license for VMWare Workstation (or another VM system)&#xD;&#xA;&#xD;&#xA; 1. Set up a VM as you normally would and power it down.&#xD;&#xA; 2. Configure the USB Controller (found in &quot;Edit virtual machine settings&quot;) to &quot;Show all USB input devices&quot;&#xD;&#xA; 3. Start up the VM.&#xD;&#xA; 4. In the menu Navigate to VM -&gt; Removable Devices, and select the inputs to direct to the VM exclusively. (Now one of your keyboard/mouse combinations will only be directed to that VM.)&#xD;&#xA;&#xD;&#xA;At this point you have a window that is fully isolated with a set of inputs that will go only to it. You can do this for as many VMs as you can handle (and for as many sets of input as you can handle - I only tested with 2). The only irritating thing that can happen is is you have only 2 sets of inputs (in my case my laptop keyboard, my USB keyboard and 2 USB mice). I set up a VM with my USB Keyboard/Mouse combo, and maximized that to one monitor (you need VMWare tools to do this). For the other I had a problem that my mouse could escape from one VM onto the other (a feature of tools); to get around that I put my second VM in &quot;exculsive mode&quot; thus caputuring my &quot;host&quot; input; I could also have had a second keyboard/mouse combo.&#xD;&#xA;&#xD;&#xA;Best of this is, you don't even need multiple monitors, you could do it split-screen style with a bunch of VMs+keyboards+mice." />
  <row Id="35179" PostHistoryTypeId="2" PostId="14846" RevisionGUID="35554ba1-bccc-4ada-afdc-4e8ae9bced9b" CreationDate="2011-01-18T04:35:57.343" UserId="6416" Text="My house is literally made 100% of water. Try climbing that you damn spiders!" />
  <row Id="35180" PostHistoryTypeId="25" PostId="14844" RevisionGUID="08753ed3-6442-4700-8b96-e6327e8e357b" CreationDate="2011-01-18T04:55:39.587" Comment="http://twitter.com/#!/StackGaming/status/27227596240453634" />
  <row Id="35181" PostHistoryTypeId="2" PostId="14847" RevisionGUID="c8c8c3b9-8880-4c40-a2af-2929c7f7d48c" CreationDate="2011-01-18T04:57:59.257" UserId="5388" Text="Friends can be useful in two situations:&#xD;&#xA;&#xD;&#xA;(1) If your friend is powerful, it may deter one of your close neighbours from attacking you, both if they're your friend's friend, and if your friend is stronger than them. In a similar vein, if you made an enemy, and can DOF with someone who lives more closely to said enemy, the enemy is more likely to butcher your new-found friend first (and the demanded resources allow you to somewhat fight a proxy war).&#xD;&#xA;&#xD;&#xA;(2) If you want others to declare war on you so that they may bleed themselves dry on that citadel you built on a choke point, or because you don't want to look like a warmonger to everyone, a DOF with their sworn enemy helps pushing them over the edge. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="35182" PostHistoryTypeId="5" PostId="13709" RevisionGUID="23ce24b8-60f8-4ea8-bf38-44a569f6fcb1" CreationDate="2011-01-18T04:59:25.637" UserId="235" Comment="added an image in case the eBay link goes dead and included more information about the manufacturer" Text="Probably the cheapest way to do it is to use a USB capture card. Personally I use the [EzCap116][1] which works nicely. Now, you can use a capturing software to play your Wii on your computer screen, but there tends to be input delay and lag compared to a TV.&#xD;&#xA;&#xD;&#xA;To circumvent this problem, you'll probably want to get a stackable RCA/composite cable splitter, similar to the ones [sold here on eBay][2]:&#xD;&#xA;&#xD;&#xA;![Photo of the stackable composite cable splitter][3]&#xD;&#xA;&#xD;&#xA;If you want to see an example of this setup, [here's a video][4] of somebody connecting their Xbox 360 in this manner; it will work the same for the Wii.&#xD;&#xA;&#xD;&#xA;EzCap also has their own [official YouTube channel][5], with a [setup video][6], but I like the example I provided better. Three female-female splitters is overkill when you can just get a single stackable one.&#xD;&#xA;&#xD;&#xA;(You don't need to use my links for your purchases, these are just examples. A word of warning though: products named &quot;EzCap&quot; are made by an official company, products named &quot;EasyCap&quot; are cheap Chinese ripoffs. I bought mine from that Amazon link and can verify that they are legit and work well)&#xD;&#xA;&#xD;&#xA;You may also want to check out [EzCap's official website][7].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Camcorders-Satellite-playstation3-software-widescreen/dp/B003YGJLWU/ref=sr_1_1?ie=UTF8&amp;qid=1293905171&amp;sr=8-1&#xD;&#xA;  [2]: http://cgi.ebay.co.uk/STACKABLE-SPLITTER-Y-CABLE-3-3-PHONO-RCA-AUDIO-VIDEO-2M_W0QQitemZ230446989044QQcmdZViewItemQQptZUK_Computing_CablesConnectors_RL?hash=item35a7b5fef4&#xD;&#xA;  [3]: http://i.imgur.com/SMNzJ.jpg&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=QnkjiXrRirw&#xD;&#xA;  [5]: http://www.youtube.com/user/ezcapTV&#xD;&#xA;  [6]: http://www.youtube.com/watch?v=wW3T20a5sng&#xD;&#xA;  [7]: http://ezcap.tv/" />
  <row Id="35183" PostHistoryTypeId="2" PostId="14848" RevisionGUID="0f470b1d-4f6a-4364-a748-6a2124a94f39" CreationDate="2011-01-18T05:38:40.977" UserId="1721" Text="I will update this list of things that count as a special kill and things that don't as I discover them :) pictures will be added if I manage to cap them.&#xD;&#xA;&#xD;&#xA;Special Kills&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor**: toss one raptor into another. My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick two raptors on your spiky ball then toss both.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - **Clothesline**: kill a raptor with your chain. The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA;Not-Special Kills&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor counts for nothing, so don't waste 5 minutes like I did trying to do it." />
  <row Id="35184" PostHistoryTypeId="5" PostId="14848" RevisionGUID="4dc7ce39-cdab-41be-bb1d-7a0a7c13df2e" CreationDate="2011-01-18T05:45:35.350" UserId="1721" Comment="added 338 characters in body" Text="I will update this list of things that count as a special kill and things that don't as I discover them :) pictures will be added if I manage to cap them.&#xD;&#xA;&#xD;&#xA;Special Kills:&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor**: toss one raptor into another. My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick two raptors on your spiky ball then toss both.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - **Clothesline**: kill a raptor with your chain. The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA; - **Flying Raptor**: Hammer a raptor as hard as you can on a slope, and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA;Kills that Don't Seem to Count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 5 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing boxes into a raptor. Boxes seem to do nothing and even pad a raptor when between you and them. Not worth it, although I'm convinced there's some way to smash one hard enough with a box to make it work." />
  <row Id="35185" PostHistoryTypeId="5" PostId="14848" RevisionGUID="46173ae0-6e3b-448d-bb09-1dd9f30486b4" CreationDate="2011-01-18T05:53:07.837" UserId="1721" Comment="added 91 characters in body; added 123 characters in body" Text="I will update this list of things that count as a special kill and things that don't as I discover them :) pictures will be added if I manage to cap them.&#xD;&#xA;&#xD;&#xA;Special Kills:&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor**: toss one raptor into another. My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick two raptors on your spiky ball then toss both.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - **Clothesline**: kill a raptor with your chain. The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA; - **Flying Raptor**: Hammer a raptor as hard as you can on a slope, and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA; - **Jumpkill**: Jump and land on top of a raptor. This one took forever to get right.&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Notice that the raptor no longer exists][1]&#xD;&#xA;&#xD;&#xA;Kills that Don't Seem to Count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 5 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing boxes into a raptor. Boxes seem to do nothing and even pad a raptor when between you and them. Not worth it, although I'm convinced there's some way to smash one hard enough with a box to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/m4eGO.jpg" />
  <row Id="35186" PostHistoryTypeId="5" PostId="14848" RevisionGUID="f2f58c6c-2a42-4080-8263-72d82d703e27" CreationDate="2011-01-18T05:58:29.500" UserId="1721" Comment="added 1 characters in body; added 70 characters in body; added 6 characters in body; added 71 characters in body; added 1 characters in body; edited body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :)&#xD;&#xA;&#xD;&#xA;Special Kills:&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor**: toss one raptor into another. My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick two raptors on your spiky ball then toss both. No bonus points for smashing both into another raptor at once though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - **Clothesline**: kill a raptor with your chain. The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA; - **Flying Raptor**: Hammer a raptor up a slight slope as hard as you can and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA; - **Jumpkill**: Jump and land on top of a raptor. This one took forever to get right:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Notice that the raptor no longer exists.][1]&#xD;&#xA;&#xD;&#xA;Kills that Don't Seem to Count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 5 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Boxes seem to do nothing and even pad a raptor when between you and them. Not worth it, although I'm convinced there's some way to smash one hard enough with a box to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Ph55h.jpg" />
  <row Id="35187" PostHistoryTypeId="5" PostId="14848" RevisionGUID="c1ab16ca-42ef-484b-892c-2f67f348fac5" CreationDate="2011-01-18T06:04:10.290" UserId="1721" Comment="added 1 characters in body; added 52 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :)&#xD;&#xA;&#xD;&#xA;Special Kills:&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor** (Toss one raptor into another.) My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick two raptors on your spiky ball then toss both. No bonus points for smashing both into another raptor at once though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; - **Clothesline** (Kill a raptor with your chain.) The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA; - **Flying Raptor** (Launch a raptor into to air after killing them.) Hammer a raptor up a slight slope as hard as you can and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA; - **Jumpkill** (Jump and land on top of a raptor.) This one took forever to get right:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Notice that the raptor no longer exists.][1]&#xD;&#xA;&#xD;&#xA;Kills that Don't Seem to Count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Boxes seem to do nothing and even pad a raptor when between you and them. Not worth it, although I'm convinced there's some way to smash one hard enough with a box to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Ph55h.jpg" />
  <row Id="35188" PostHistoryTypeId="5" PostId="14848" RevisionGUID="15d8b649-fe31-4b85-8586-792e287c2ab1" CreationDate="2011-01-18T06:11:49.983" UserId="1721" Comment="Added another kill, more pictures!; added 5 characters in body; added 66 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :)&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor!** (Hit one raptor into another.) My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick two raptors on your spiky ball then toss both. No bonus points for smashing both into another raptor at once though.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;![Ouch.][1]&#xD;&#xA;&#xD;&#xA; - **Siamese Raptors!** (Hit a raptor with the spiky ball with another raptor on your spiky ball). The pro's version of Raptor on Raptor, easiest to do by tossing a raptor on a ball into another:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Clothesline!** (Kill a raptor with your chain.) The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Flying Raptor!** (Launch a raptor into to air after killing them.) Hammer a raptor up a slight slope as hard as you can and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][2]&#xD;&#xA;&#xD;&#xA; - **Jumpkill!** (Jump and land on top of a raptor.) This one took forever to get right:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Boxes seem to do nothing and even pad a raptor when between you and them. Not worth it, although I'm convinced there's some way to smash one hard enough with a box to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [2]: http://i.imgur.com/AYHbL.jpg" />
  <row Id="35189" PostHistoryTypeId="5" PostId="14848" RevisionGUID="f764bde2-f167-4249-95e0-95f1fc8a1e09" CreationDate="2011-01-18T06:20:47.600" UserId="1721" Comment="added 59 characters in body; added 84 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :)&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor!** (Hit one raptor into another.) My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. No bonus points for smashing both into another raptor at once though, you can see I hit one with three others in the picture:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). The pro's version of Raptor on Raptor, easiest to do by tossing a raptor on a ball into another:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Clothesline!** (Kill a raptor with your chain.) The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Flying Raptor!** (Launch a raptor into to air after killing them.) Hammer a raptor up a slight slope as hard as you can and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Jumpkill!** (Jump and land on top of a raptor.) This one took forever to get right:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Boxes seem to do nothing and even pad a raptor when between you and them. Not worth it, although I'm convinced there's some way to smash one hard enough with a box to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/AYHbL.jpg" />
  <row Id="35190" PostHistoryTypeId="5" PostId="14848" RevisionGUID="0cb12bc2-a222-444d-bdd8-a7a43cecea34" CreationDate="2011-01-18T06:25:56.160" UserId="1721" Comment="deleted 2 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :)&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Raptor on Raptor!** (Hit one raptor into another.) My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more than one into another, but no new shiny text. You can see I hit one with three others in the picture:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). The pro's version of Raptor on Raptor, easiest to do by tossing a raptor on a ball into another:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Clothesline!** (Kill a raptor with your chain.) The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Flying Raptor!** (Launch a raptor into to air after killing them.) Hammer a raptor up a slight slope as hard as you can and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA; - **Jumpkill!** (Jump and land on top of a raptor.) This one took forever to get right:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Boxes seem to do nothing and even pad a raptor when between you and them. Not worth it, although I'm convinced there's some way to smash one hard enough with a box to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/AYHbL.jpg" />
  <row Id="35191" PostHistoryTypeId="5" PostId="14848" RevisionGUID="5d7cb431-41d6-40d0-aea3-39263cce75ca" CreationDate="2011-01-18T06:42:45.687" UserId="1721" Comment="added 221 characters in body; added 14 characters in body; added 22 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :)&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one into another, but no new shiny text. You can see I hit one with three others in the picture:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). The pro's version of Raptor on Raptor, easiest to do by tossing a raptor on a ball into another:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side:&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Hammer a raptor up a slight slope as hard as you can and if he lifts off the ground enough you get this kill.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) This one took forever to get right:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][4]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Unknown.) I have no idea how this happened, possibly I hit him with car debris instead of my car:&#xD;&#xA;&#xD;&#xA;![Weird.][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Crates seem to do nothing for kills and even cushion a raptor when you hit them with a crate on your hood. Not worth it, although I'm convinced there's some way to smash one hard enough to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [5]: http://i.imgur.com/KACgr.jpg" />
  <row Id="35192" PostHistoryTypeId="6" PostId="14844" RevisionGUID="cde5bf6c-db7b-43bb-a8c5-4f164cb7b4d7" CreationDate="2011-01-18T06:46:01.213" UserId="23" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;local-multiplayer&gt;&lt;history&gt;" />
  <row Id="35193" PostHistoryTypeId="5" PostId="14848" RevisionGUID="20d40ede-9ed1-40a2-9b17-4ba5088186f0" CreationDate="2011-01-18T06:56:15.043" UserId="1721" Comment="added 278 characters in body; added 2 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :)&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) My favorite way to do this is to stick one onto the spiky ball then throw them into another. Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one into another, but no new shiny text. You can see I hit one with three others in the picture:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). The pro's version of Raptor on Raptor, easiest to do by tossing a raptor on a ball into another:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) The easiest way to do this is to lead up behind a raptor, let the ball loose, then hit them with the chain as it swings to your side:&#xD;&#xA;&#xD;&#xA;![Give 'em the chain.][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left:&#xD;&#xA;&#xD;&#xA;![Wheee!][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) This one took forever to get right:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Unknown.) Possibly hit a raptor with car debris instead of the car:&#xD;&#xA;&#xD;&#xA;![Weird.][6]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Pushed In! Live Specimen!*** (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Difficult to do and hilarious, sorry i didn't cap the prime moment:&#xD;&#xA;&#xD;&#xA;![Beamed!][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Crates seem to do nothing for kills and even cushion a raptor when you hit them with a crate on your hood. Not worth it, although I'm convinced there's some way to smash one hard enough to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/KSANi.jpg&#xD;&#xA;  [5]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [6]: http://i.imgur.com/KACgr.jpg&#xD;&#xA;  [7]: http://i.imgur.com/MMjvu.jpg" />
  <row Id="35194" PostHistoryTypeId="6" PostId="14844" RevisionGUID="3abe0b73-3d7b-487e-8e02-77cbd07eebcd" CreationDate="2011-01-18T07:39:10.123" UserId="3129" Comment="edited tags" Text="&lt;game-rec&gt;&lt;local-multiplayer&gt;&lt;history&gt;" />
  <row Id="35195" PostHistoryTypeId="5" PostId="14848" RevisionGUID="0e8125e9-9c7d-4d50-90a5-fdee5b533af1" CreationDate="2011-01-18T07:47:44.433" UserId="1721" Comment="added 147 characters in body; deleted 1 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment :) you can see the points for each kill in the pictures, so they approximate how much each kill is worth.&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one into another, but no new shiny text. You can see I hit one with three others in the picture, and it's worth a decent number of points:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). Worth slightly more points than Raptor on Raptor!:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) Not worth many points as it's very easy to do, even easier than tossing:&#xD;&#xA;&#xD;&#xA;![Give 'em the chain.][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left. Points are awarded based on distance (not pictured, this is before the Flying Raptor! finished):&#xD;&#xA;&#xD;&#xA;![Wheee!][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) Points are proportional to the distance you traveled and are well worth the effort:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Unknown.) Possibly hit a raptor with car debris instead of the car, worth very few points:&#xD;&#xA;&#xD;&#xA;![Weird.][6]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Pushed In! Live Specimen!** (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Pushed In! provides a meager number of points, but Live Specimen! is high into the tens of thousands.&#xD;&#xA;&#xD;&#xA;![Beamed!][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Crates seem to do nothing for kills and even cushion a raptor when you hit them with a crate on your hood. Not worth it, although I'm convinced there's some way to smash one hard enough to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/KSANi.jpg&#xD;&#xA;  [5]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [6]: http://i.imgur.com/KACgr.jpg&#xD;&#xA;  [7]: http://i.imgur.com/MMjvu.jpg" />
  <row Id="35196" PostHistoryTypeId="16" PostId="14848" RevisionGUID="0e8125e9-9c7d-4d50-90a5-fdee5b533af1" CreationDate="2011-01-18T07:48:40.253" UserId="1721" />
  <row Id="35197" PostHistoryTypeId="10" PostId="14835" RevisionGUID="be90f2ef-6e85-4261-bb75-4b055374402d" CreationDate="2011-01-18T07:49:31.937" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="35198" PostHistoryTypeId="5" PostId="14835" RevisionGUID="c06df35f-ab4e-4f57-8592-83d52cf260ef" CreationDate="2011-01-18T07:49:32.170" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Why am I still lagging in Star Craft II?](http://gaming.stackexchange.com/questions/14832/why-am-i-still-lagging-in-star-craft-ii)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;- 17.3&quot; FULL HD (1920X1080) LED LCD w/nVIDIA GeForce® GT 425M w/1GB GDDR3 + Intel GMA HD4500&#xD;&#xA;- 640m core i7 processor&#xD;&#xA;- 8 GB RAM&#xD;&#xA;- 64 bit OS&#xD;&#xA;&#xD;&#xA;For some reason, when there is a batle in progress it appears as if my graphics card or something is not powerful enough.  Shouldn't these specs be more than enough to handle Starcraft II?&#xD;&#xA;&#xD;&#xA;What could I do to improve my laptop?&#xD;&#xA;" />
  <row Id="35199" PostHistoryTypeId="2" PostId="14849" RevisionGUID="360376f9-f218-42f9-a147-a09dce2dde39" CreationDate="2011-01-18T07:50:01.843" UserId="5983" Text="Wikipedia has special category for PlayStation Move-only games. The list is available [here][1].&#xD;&#xA;&#xD;&#xA;Apparently, at this moment almost all games come from SCEE, though I skimmed through the list and found one 3rd party title - Time Crisis: Razing Storm from Namco.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Category:PlayStation_Move-only_games" />
  <row Id="35200" PostHistoryTypeId="5" PostId="14848" RevisionGUID="a57620c3-2a9e-4540-a43b-59eb15e2e041" CreationDate="2011-01-18T07:54:14.880" UserId="1721" Comment="added 224 characters in body; deleted 11 characters in body; deleted 2 characters in body; added 81 characters in body; added 59 characters in body; added 1 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment. You can see the points for each kill in the pictures, so they approximate how much each kill is worth. Kills are sorted from being on average worth the least to the most.&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left. Points are awarded based on distance (not pictured, this is before the Flying Raptor! finished). Because you can add this to any kill I recommend trying for it every time:&#xD;&#xA;&#xD;&#xA;![Wheee!][4]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Unknown.) Possibly hit a raptor with car debris instead of the car, worth very few points:&#xD;&#xA;&#xD;&#xA;![Weird.][6]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) Not worth many points as it's very easy to do, even easier than tossing:&#xD;&#xA;&#xD;&#xA;![Give 'em the chain.][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one, but no new shiny text. You can see I hit one with three others in the picture, and it's worth a decent number of points. However, it's hard to drive with three raptors on your jeep:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). Worth slightly more points than Raptor on Raptor!, but also difficult to do. Raptors omitted from the picture for their dignitie's sake:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Pushed In! Live Specimen!** (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Pushed In! provides a meager number of points, but Live Specimen! is high into the tens of thousands. You can herd raptors like cattle into the beams to get Live Specimen! with ease:&#xD;&#xA;&#xD;&#xA;![Beamed!][7]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) Points are proportional to the distance you traveled and are well worth the effort:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Tossing crates into a raptor. Crates seem to do nothing for kills and even cushion a raptor when you hit them with a crate on your hood. Not worth it, although I'm convinced there's some way to smash one hard enough to make it work.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/KSANi.jpg&#xD;&#xA;  [5]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [6]: http://i.imgur.com/KACgr.jpg&#xD;&#xA;  [7]: http://i.imgur.com/MMjvu.jpg" />
  <row Id="35201" PostHistoryTypeId="25" PostId="14824" RevisionGUID="92ae94e6-8470-4070-9eb2-695bd7597a6e" CreationDate="2011-01-18T07:55:39.737" Comment="http://twitter.com/#!/StackGaming/status/27272895298273280" />
  <row Id="35202" PostHistoryTypeId="2" PostId="14850" RevisionGUID="ce0dbece-5cf2-408b-a086-dbd2710725d9" CreationDate="2011-01-18T07:58:28.320" UserId="5983" Text="I believe that the original The Settlers also supported split screen multiplayer with either 2 mices or, in case of the Amiga version, mouse and joystick.  " />
  <row Id="35203" PostHistoryTypeId="2" PostId="14851" RevisionGUID="31ef692a-4072-4efe-bc55-e20e15dd10cc" CreationDate="2011-01-18T08:15:17.817" UserId="5983" Text="Is there a way to turn off the adviser's recommendations for research plans and city production? &#xD;&#xA;&#xD;&#xA;I already disabled the Sid's tips and tutorial advice in game settings, but the two 'recommended' technologies or units/buildings still pop up at the top of the research/production list. This at times can be really disturbing, as it frequently attracts me to discover technology I currently don't need or changes the order of units/buildings displayed in city production menu, making some units apparently 'disappear'.&#xD;&#xA;&#xD;&#xA;Just note I play Civilization IV: Beyond the Sword, if that matters.&#xD;&#xA;&#xD;&#xA;Thank you in advance." />
  <row Id="35204" PostHistoryTypeId="1" PostId="14851" RevisionGUID="31ef692a-4072-4efe-bc55-e20e15dd10cc" CreationDate="2011-01-18T08:15:17.817" UserId="5983" Text="How to disable production/research recommendations in Civilization IV BtS?" />
  <row Id="35205" PostHistoryTypeId="3" PostId="14851" RevisionGUID="31ef692a-4072-4efe-bc55-e20e15dd10cc" CreationDate="2011-01-18T08:15:17.817" UserId="5983" Text="&lt;civilization-4&gt;" />
  <row Id="35206" PostHistoryTypeId="2" PostId="14852" RevisionGUID="0aebdbdc-0e3b-436a-8fa3-e27e699401dc" CreationDate="2011-01-18T08:15:35.747" UserId="5868" Text="There is great list here: [Special Zones][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zaxarinka.com/d2n-desert.html?start=2" />
  <row Id="35210" PostHistoryTypeId="5" PostId="14588" RevisionGUID="5810afcc-e71c-43a9-b4a3-490aa8407653" CreationDate="2011-01-18T09:10:46.537" UserId="3655" Comment="added 4 characters in body" Text="I experience lag in all Live based gameplay on Halo: Reach.&#xD;&#xA;&#xD;&#xA;Remember that like any matchmaking in Halo: Reach, one of the players in the game will be the host, so even if your internet is great, if the other players have poor internet then you may experience lag(especially if they are the host).  This is one of the reasons the game will sometimes pause to migrate hosts even if no one is dropping out as it sometimes decides that the host is too laggy.&#xD;&#xA;&#xD;&#xA;With regards to Firefight mode - the issue is that unlike standard matchmaking, if one player is lagging particularly badly the game will sometimes stop and wait for a few seconds for them.  If their connection doesn't recover sufficiently in the time then I think the game forces them to quit which is why you sometimes get the paused *Waiting for Players* screen." />
  <row Id="35215" PostHistoryTypeId="2" PostId="14854" RevisionGUID="2b865bbe-9561-4b49-8817-0c6da1e3f3c9" CreationDate="2011-01-18T10:21:43.200" UserId="6419" Text="I tried [monarch butterfly king](http://www.bigfishgames.com/download-games/1489/monarchthebutterfl/index.html) a while ago and it supported multiple mice, and that's easy these days by connecting multiple usb mice. It was fun to play like that!! I wish ms windows would support multiple cursors natively, so that many games could be played this way. :)" />
  <row Id="35216" PostHistoryTypeId="5" PostId="14589" RevisionGUID="79523308-89e3-4b60-a100-041443ca12c7" CreationDate="2011-01-18T10:55:08.033" UserId="2639" Comment="gtammar" Text="I am playing Metal Gear 4 on PS3. I have not played any of the previous games in the series and the plot is full of old references. Can someone give a quick summary on what happened up to series 3?" />
  <row Id="35217" PostHistoryTypeId="25" PostId="14828" RevisionGUID="742d4b54-0dcd-41ba-9074-664edcd3f0f0" CreationDate="2011-01-18T10:55:39.767" Comment="http://twitter.com/#!/StackGaming/status/27318194196709377" />
  <row Id="35218" PostHistoryTypeId="2" PostId="14855" RevisionGUID="d5bcfd89-0cbb-4098-9b94-ce401798cfa8" CreationDate="2011-01-18T11:18:18.140" UserId="2121" Text="I think you were in a hacked lobby, not the loose all your stats hacked lobby hopefully.&#xD;&#xA;&#xD;&#xA;[MW 2 hacked on PS3][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2011/01/17/ps3-hackers-make-modern-warfare-2-unplayable-infinity-ward-ca/" />
  <row Id="35219" PostHistoryTypeId="2" PostId="14856" RevisionGUID="afe3abfa-d3d9-483d-a010-389985c20636" CreationDate="2011-01-18T11:27:28.763" UserId="3172" Text="[Overgrowth][1] is currently in alpha stage, but people who pre-order are allowed to play the test versions. I liked Lugaru, and I've been watching their weekly videos and trying to decide whether to buy Overgrowth or not. Over the weeks, I'm slowly moving towards the *Yes*, but I still need to know a couple things.&#xD;&#xA;&#xD;&#xA;Are there playable maps available (either from the devs or from the community)? I understand that mechanics are not complete yet, but is combat playable?&#xD;&#xA;&#xD;&#xA;Normally, I'd just look in the forums, but the forums are for pre-orders only. :-P&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wolfire.com/overgrowth" />
  <row Id="35220" PostHistoryTypeId="1" PostId="14856" RevisionGUID="afe3abfa-d3d9-483d-a010-389985c20636" CreationDate="2011-01-18T11:27:28.763" UserId="3172" Text="What is the current state of playability in Overgrowth?" />
  <row Id="35221" PostHistoryTypeId="3" PostId="14856" RevisionGUID="afe3abfa-d3d9-483d-a010-389985c20636" CreationDate="2011-01-18T11:27:28.763" UserId="3172" Text="&lt;overgrowth&gt;" />
  <row Id="35222" PostHistoryTypeId="2" PostId="14857" RevisionGUID="77956b7d-fd4c-4411-aa85-711968c987c4" CreationDate="2011-01-18T11:27:40.397" UserId="2162" Text="Hey all,&#xD;&#xA;&#xD;&#xA;Strangest problem, I bought a used PS3 + FIFA from my brother-in-law, he had FIFA 2010 South Africa working perfectly last time I saw, he has now moved country and I tried booting it up the other day and tonight to play and it glitches in-game (on field) every 2-3 seconds for about 50ms causing a really irritating stutter, cutting the sound and making the game quite unplayable.&#xD;&#xA;&#xD;&#xA;Has anyone encountered this before? I really am not sure what's going on or if I have any control on how to fix it, I have ran the latest PS3 system update and the disc looks clean. &#xD;&#xA;&#xD;&#xA;Graham" />
  <row Id="35223" PostHistoryTypeId="1" PostId="14857" RevisionGUID="77956b7d-fd4c-4411-aa85-711968c987c4" CreationDate="2011-01-18T11:27:40.397" UserId="2162" Text="FIFA 2010 stuttering every 2-3 seconds in game" />
  <row Id="35224" PostHistoryTypeId="3" PostId="14857" RevisionGUID="77956b7d-fd4c-4411-aa85-711968c987c4" CreationDate="2011-01-18T11:27:40.397" UserId="2162" Text="&lt;bug&gt;&lt;playstation&gt;&lt;fifa-2010&gt;&lt;playstation-3&gt;" />
  <row Id="35225" PostHistoryTypeId="2" PostId="14858" RevisionGUID="e7e1e895-3e8b-404f-a15a-7c6235bf565a" CreationDate="2011-01-18T12:01:58.303" UserId="5317" Text="Like the other answer, there are lists you can use to find planets for any particular mineral.&#xD;&#xA;&#xD;&#xA;If you don't want to use a list, there are a couple of tips:&#xD;&#xA;&#xD;&#xA;* Asteroids generally have Eezo.&#xD;&#xA;* Wave your scanner over the planet, if there's any Eezo there, there'll be a lot, and it'll show up immediately.&#xD;&#xA;* You only need ~50k (I think, forgot) to research every single upgrade which needs it, so don't keep mining afterwards (unless you need to respec a lot).&#xD;&#xA;* Game completion bonuses should give you more than the above amount, so you won't need to mine Eezo at all." />
  <row Id="35226" PostHistoryTypeId="5" PostId="14856" RevisionGUID="36dbfed1-8b67-45a2-9829-b8e7e20789b5" CreationDate="2011-01-18T12:15:07.780" UserId="3172" Comment="added 28 characters in body" Text="[Overgrowth][1] is currently in alpha stage, but people who pre-order are allowed to play the test versions. I liked Lugaru (its spiritual predecessor), and I've been watching their weekly videos and trying to decide whether to buy Overgrowth or not. Over the weeks, I'm slowly moving towards the *Yes*, but I still need to know a couple things.&#xD;&#xA;&#xD;&#xA;Are there playable maps available (either from the devs or from the community)? I understand that mechanics are not complete yet, but is combat playable?&#xD;&#xA;&#xD;&#xA;Normally, I'd just look in the forums, but the forums are for pre-orders only. :-P&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wolfire.com/overgrowth" />
  <row Id="35227" PostHistoryTypeId="2" PostId="14859" RevisionGUID="76af5d11-2c37-4453-a9d5-45f0b251c9e5" CreationDate="2011-01-18T12:24:33.087" UserId="3686" Text="I remember some old (1994?) basketball game on PC, and there was many options for split screen: multiple joysticks, mouses. The only problem, is that it was completely unplayable using mouse." />
  <row Id="35228" PostHistoryTypeId="5" PostId="14855" RevisionGUID="d2626721-b462-496d-bf6d-3b95e22de76e" CreationDate="2011-01-18T12:51:43.680" UserId="2121" Comment="deleted 1 characters in body" Text="I think you were in a hacked lobby, not the lose all your stats hacked lobby hopefully.&#xD;&#xA;&#xD;&#xA;[MW 2 hacked on PS3][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2011/01/17/ps3-hackers-make-modern-warfare-2-unplayable-infinity-ward-ca/" />
  <row Id="35229" PostHistoryTypeId="5" PostId="14702" RevisionGUID="1dec8006-82e3-437d-832d-22271cba9517" CreationDate="2011-01-18T12:58:45.367" UserId="13" Comment="corrected spelling" Text="On Minecraft I am stuck really far down (see other question) and cant get out. Someone suggested WebChest it says choose file then upload. When I search for my save I cant find it.&#xD;&#xA;&#xD;&#xA;I am on a Macbook" />
  <row Id="35230" PostHistoryTypeId="4" PostId="14702" RevisionGUID="1dec8006-82e3-437d-832d-22271cba9517" CreationDate="2011-01-18T12:58:45.367" UserId="13" Comment="corrected spelling" Text="How Do I Find My Minecraft Save without going on Minecraft " />
  <row Id="35231" PostHistoryTypeId="5" PostId="12903" RevisionGUID="c4b5a6b5-9b87-4981-a141-e3aaa493310a" CreationDate="2011-01-18T13:04:59.930" UserId="3017" Comment="added 39 characters in body; added 169 characters in body" Text="All of these assume you were in a guild group. The comp of the guild group doesn't matter (4 or 5 guildies)&#xD;&#xA;&#xD;&#xA; - 5 man regular dungeon (24800 xp per person, with guild lvl2)&#xD;&#xA; - 5 man heroic dungeon (37800 xp per person, with guild lvl6)&#xD;&#xA; - 10 man regular raid (27800 xp per person, with guild lvl6)&#xD;&#xA; - 10 man heroic raid&#xD;&#xA; - 25 man regular raid&#xD;&#xA; - 25 man heroic raid&#xD;&#xA;&#xD;&#xA;I realize this is incomplete, but it's the best answer so far.  It's from my own in-game experience.  Feel free to comment with your findings and I'll add them here." />
  <row Id="35232" PostHistoryTypeId="2" PostId="14860" RevisionGUID="4777b3cb-406c-4daa-b9b6-5be7d4d73de0" CreationDate="2011-01-18T13:12:20.373" UserId="3835" Text="I ask the question because i recently had to send my PS3 back to get repaired/replaced but I had put a 320GB Hard drive in it, in case it was replaced I didn't want to lose that HD but I'd lost my original 60GB HD so I bought I cheap replacement to put in the PS3 before sending back.&#xD;&#xA;&#xD;&#xA;When my PS3 came back repaired I booted it and all 4 user accounts from my PS3 were on the system but I had assumed these would be on the HD i'd taken out." />
  <row Id="35233" PostHistoryTypeId="1" PostId="14860" RevisionGUID="4777b3cb-406c-4daa-b9b6-5be7d4d73de0" CreationDate="2011-01-18T13:12:20.373" UserId="3835" Text="Where does the PS3 store user accounts" />
  <row Id="35234" PostHistoryTypeId="3" PostId="14860" RevisionGUID="4777b3cb-406c-4daa-b9b6-5be7d4d73de0" CreationDate="2011-01-18T13:12:20.373" UserId="3835" Text="&lt;ps3&gt;&lt;account&gt;" />
  <row Id="35235" PostHistoryTypeId="2" PostId="14861" RevisionGUID="c2522a4a-cc5f-42f4-87bc-4e09203ac907" CreationDate="2011-01-18T13:28:46.273" UserId="1686" Text="Do you know of any car games that have Skoda Cars? The only one I can think of was old International Rally Championship which had rally version of Felicia. " />
  <row Id="35236" PostHistoryTypeId="1" PostId="14861" RevisionGUID="c2522a4a-cc5f-42f4-87bc-4e09203ac907" CreationDate="2011-01-18T13:28:46.273" UserId="1686" Text="Racing games with Skoda cars" />
  <row Id="35237" PostHistoryTypeId="3" PostId="14861" RevisionGUID="c2522a4a-cc5f-42f4-87bc-4e09203ac907" CreationDate="2011-01-18T13:28:46.273" UserId="1686" Text="&lt;racing&gt;" />
  <row Id="35238" PostHistoryTypeId="6" PostId="14861" RevisionGUID="3479e1ad-0f5f-4752-a230-8d04ac722474" CreationDate="2011-01-18T13:34:55.807" UserId="3114" Comment="edited tags" Text="&lt;game-rec&gt;&lt;racing&gt;" />
  <row Id="35239" PostHistoryTypeId="2" PostId="14862" RevisionGUID="73fd43c5-69fb-4533-9822-33eb411b5be4" CreationDate="2011-01-18T13:39:36.253" UserId="6420" Text="Ascension is the name of the new zombie map that will be a part of the &quot;First Strike&quot; DLC coming February 1, 2011. It will be released on Xbox Live before other systems. I'm not getting the map pack, however, because I have realized that Black Ops, as well as all other Call of Duty titles, are garbage." />
  <row Id="35240" PostHistoryTypeId="10" PostId="14844" RevisionGUID="7462c604-eb19-4db0-87b1-afecad810b3c" CreationDate="2011-01-18T13:51:35.967" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="35241" PostHistoryTypeId="2" PostId="14863" RevisionGUID="8018aa23-83b9-43f9-bde3-cf61d6f9ec76" CreationDate="2011-01-18T13:51:45.810" UserId="3962" Text="I got the late night expansion pack for the sims, and i'd like to move my family to the new neighbourhood that came with it.&#xD;&#xA;&#xD;&#xA;I tried it before but they lost all their money, which i would like to avoid." />
  <row Id="35242" PostHistoryTypeId="1" PostId="14863" RevisionGUID="8018aa23-83b9-43f9-bde3-cf61d6f9ec76" CreationDate="2011-01-18T13:51:45.810" UserId="3962" Text="Can sims move to a new neighbourhood?" />
  <row Id="35243" PostHistoryTypeId="3" PostId="14863" RevisionGUID="8018aa23-83b9-43f9-bde3-cf61d6f9ec76" CreationDate="2011-01-18T13:51:45.810" UserId="3962" Text="&lt;sims3&gt;" />
  <row Id="35244" PostHistoryTypeId="25" PostId="14856" RevisionGUID="20b42122-447d-4a17-ad39-91719220fbee" CreationDate="2011-01-18T13:55:39.723" Comment="http://twitter.com/#!/StackGaming/status/27363492528918530" />
  <row Id="35245" PostHistoryTypeId="2" PostId="14864" RevisionGUID="86308b8e-2084-4089-9326-edb10d2ccd7b" CreationDate="2011-01-18T14:00:50.050" UserId="5983" Text="I'm pretty sure previous installment of the series, the [Network Q RAC Rally Championship (1996)][1] also contains a Skoda Felicia WRC, I believe it is quite similar to the International Rally Championship version of Felicia.&#xD;&#xA;&#xD;&#xA;I also found out that an Xbox-exclusive [RalliSport Challenge 2][2] features another Skoda, this time an Octavia RS in a rally spec.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Network_Q_RAC_Rally_Championship_%281996%29&#xD;&#xA;  [2]: http://www.giantbomb.com/rallisport-challenge-2/61-6499/" />
  <row Id="35246" PostHistoryTypeId="5" PostId="12666" RevisionGUID="d7a8197e-1321-40c0-85e3-986db387beac" CreationDate="2011-01-18T14:04:36.020" UserId="3017" Comment="added 49 characters in body; edited title" Text="How much xp does one get for a guild boss kill in cataclysm?  I can't find a guide for this anywhere.&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;&#xD;&#xA;To be more specific: How much guild xp would be gained given the following circumstances?  It makes more sense to record the amount of xp given per person.  That way the amount of guild xp can be extrapolated exactly based on the number of guildies in the run.&#xD;&#xA;&#xD;&#xA; - 5 man regular dungeon&#xD;&#xA; - 5 man heroic dungeon&#xD;&#xA; - 10 man regular raid&#xD;&#xA; - 10 man heroic raid&#xD;&#xA; - 25 man regular raid&#xD;&#xA; - 25 man heroic raid" />
  <row Id="35247" PostHistoryTypeId="4" PostId="12666" RevisionGUID="d7a8197e-1321-40c0-85e3-986db387beac" CreationDate="2011-01-18T14:04:36.020" UserId="3017" Comment="added 49 characters in body; edited title" Text="How much XP does a guild get for a boss kill (per person)?" />
  <row Id="35248" PostHistoryTypeId="2" PostId="14865" RevisionGUID="061f7514-1a8a-4ebb-a155-d2f50fb99733" CreationDate="2011-01-18T14:22:36.717" UserId="6421" Text="I searched for the CD of the first ever version of Call of Duty (version 1) in many malls and CD stores in **Bangalore, India** but didn't find. It seems to be out of stock and will never come back.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- So any genuine online stores from where I can purchase? Do they ship to India? I have never ever purchased any tangible item online.&#xD;&#xA;- Do they sell only the key? In that case they don't need to ship the CD to my house because I already have ahem.. a pirated copy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As you guys know for playing multiplayer on most servers (not cracked ones) you need to have a valid CD key. Only players with a valid key can join a game. Otherwise you can host a game but most others trying to join are also without valid keys and so there ultimately are 1 or 2 players. Of course there are cracked servers but there too it sucks because of so few players. This game is really worth the expense. &#xD;&#xA;&#xD;&#xA; Unfortunately, my system configurations are very low and I am sure that this version runs fine. Does Cod UO also have the same system requirements? If so, I could purchase that. However I am very happy with that version still because I never really played much multiplayer." />
  <row Id="35249" PostHistoryTypeId="1" PostId="14865" RevisionGUID="061f7514-1a8a-4ebb-a155-d2f50fb99733" CreationDate="2011-01-18T14:22:36.717" UserId="6421" Text="Where to buy Call Of Duty version 1 from?" />
  <row Id="35250" PostHistoryTypeId="3" PostId="14865" RevisionGUID="061f7514-1a8a-4ebb-a155-d2f50fb99733" CreationDate="2011-01-18T14:22:36.717" UserId="6421" Text="&lt;call-of-duty&gt;&lt;online&gt;&lt;purchase&gt;" />
  <row Id="35251" PostHistoryTypeId="6" PostId="14851" RevisionGUID="9e58271d-fd7e-4629-b284-64dfd6a8844f" CreationDate="2011-01-18T14:25:13.217" UserId="3641" Comment="edited tags" Text="&lt;civilization-4&gt;&lt;civilization-4-bts&gt;" />
  <row Id="35252" PostHistoryTypeId="2" PostId="14866" RevisionGUID="bfd7aa33-445f-4731-9e8b-c513da711937" CreationDate="2011-01-18T14:45:33.157" UserId="3672" Text="In Borderlands when looking at the damage of weapons, particularly shotguns it says stuff like 20x6.  Does that mean the true damage is 120?  Is there something special that must occur for you to get the times 6?" />
  <row Id="35253" PostHistoryTypeId="1" PostId="14866" RevisionGUID="bfd7aa33-445f-4731-9e8b-c513da711937" CreationDate="2011-01-18T14:45:33.157" UserId="3672" Text="Borderlands - Weapon Damage" />
  <row Id="35254" PostHistoryTypeId="3" PostId="14866" RevisionGUID="bfd7aa33-445f-4731-9e8b-c513da711937" CreationDate="2011-01-18T14:45:33.157" UserId="3672" Text="&lt;borderlands&gt;" />
  <row Id="35255" PostHistoryTypeId="2" PostId="14867" RevisionGUID="1555db14-f077-41e3-93c7-33b13c0360bc" CreationDate="2011-01-18T14:55:33.477" UserId="3917" Text="the 20x6 simply means each shot has 6 bullets, which has a spread.  If all 6 of your fragments hit the target, then the damage will be 120, or more/less depending on critical, level difference etc.&#xD;&#xA;&#xD;&#xA;On some guns, like the Wave, the rounds come out parallel to each other, making this significantly harder to hit with all your shots." />
  <row Id="35256" PostHistoryTypeId="2" PostId="14868" RevisionGUID="eacdc294-9f08-45a7-bacd-8610749caad3" CreationDate="2011-01-18T14:57:46.140" UserId="5983" Text="I believe there are many brand new Call of Duty Deluxe Edition (original + United Offensive expansion) offers on eBay, these usually do not cost more than 15 USD, plus ~5 USD for shipping. In this case you get full physical media, including CDs, instruction booklets with valid CD keys, DVD box and so on.&#xD;&#xA;&#xD;&#xA;Alternatively you can purchase original Call of Duty on Steam. This will cost you around 20 EUR. United Offensive costs another 20 EUR, but you can buy both in a bundle for 30 EUR. In this case you get a legit download from Steam, with CD keys and possibility to redownload the game any time you want.&#xD;&#xA;&#xD;&#xA;Generally, if there is a possibility to buy only an original CD key, the game's publisher will allow buyers to download full game for free from their website upon registration. This policy is supported i.e. by Blizzard games (Starcraft, World of Warcraft etc.). Of course, there is no shipping costs involved with digital distribution (Steam, Battle.net, etc.)." />
  <row Id="35257" PostHistoryTypeId="5" PostId="14848" RevisionGUID="e5c3a310-556e-4a19-8844-84b306398327" CreationDate="2011-01-18T14:58:48.963" UserId="1721" Comment="deleted 188 characters in body; added 214 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment. You can see the points for each kill in the pictures, so they approximate how much each kill is worth. Kills are sorted from being on average worth the least to the most.&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left. Points are awarded based on distance (not pictured, this is before the Flying Raptor! finished). Because you can add this to any kill I recommend trying for it every time:&#xD;&#xA;&#xD;&#xA;![Wheee!][4]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Kill a raptor with an impact without hitting them with your car.) As Gnome Slice pointed out, driving a crate into a raptor will get this kill.&#xD;&#xA;&#xD;&#xA;![Weird.][6]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) Not worth many points as it's very easy to do, even easier than tossing:&#xD;&#xA;&#xD;&#xA;![Give 'em the chain.][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one, but no new shiny text. You can see I hit one with three others in the picture, and it's worth a decent number of points. However, it's hard to drive with three raptors on your jeep:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). Worth slightly more points than Raptor on Raptor!, but also difficult to do. Raptors omitted from the picture for their dignitie's sake:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Pushed In! Live Specimen!** (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Pushed In! provides a meager number of points, but Live Specimen! is high into the tens of thousands. You can herd raptors like cattle into the beams to get Live Specimen! with ease:&#xD;&#xA;&#xD;&#xA;![Beamed!][7]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) Points are proportional to the distance you traveled and are well worth the effort:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Ramming a raptor into a rock or tree. It counts as whatever special kill you performed with no bonus to smashing them into terrain. Will test a little more when I can sandwich a raptor closer to a cliffside.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/KSANi.jpg&#xD;&#xA;  [5]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [6]: http://i.imgur.com/KACgr.jpg&#xD;&#xA;  [7]: http://i.imgur.com/MMjvu.jpg" />
  <row Id="35258" PostHistoryTypeId="5" PostId="14848" RevisionGUID="637404fb-f7ae-4b47-9d79-4a2d3eaa9d1f" CreationDate="2011-01-18T15:08:44.597" UserId="1721" Comment="added 498 characters in body; deleted 4 characters in body" Text="I'll post some kills you haven't mentionned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment. You can see the points for each kill in the pictures, so they approximate how much each kill is worth. Kills are sorted from being on average worth the least to the most.&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left. Points are awarded based on distance (not pictured, this is before the Flying Raptor! finished). Because you can add this to any kill I recommend trying for it every time:&#xD;&#xA;&#xD;&#xA;![Wheee!][4]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Kill a raptor with an impact without hitting them with your car.) As Gnome Slice pointed out, driving a crate into a raptor will get this kill.&#xD;&#xA;&#xD;&#xA;![Weird.][6]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) Not worth many points as it's very easy to do, even easier than tossing:&#xD;&#xA;&#xD;&#xA;![Give 'em the chain.][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one (see below the picture for how to do this), but no new shiny text. You can see I hit one with three others in the picture, and it's worth a decent number of points. However, it's hard to drive with three raptors on your jeep:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;To chain raptors, kill how ever many raptors you want on your chain by tossing a new ball per raptor. Then drop one last ball out and roll over each of them collecting a longer and longer chain. You have to do this because each ball can only stick to two raptors at a time, so this uses a ball per raptor to get the job done. Then you can swing around a ridiculous chain of death to nail other raptors, but it's not worth as many points and it is fun.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). Worth slightly more points than Raptor on Raptor!, but also difficult to do. Raptors omitted from the picture to save their dignity:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Pushed In! Live Specimen!** (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Pushed In! provides a meager number of points, but Live Specimen! is high into the tens of thousands. You can herd raptors like cattle into the beams to get Live Specimen! with ease:&#xD;&#xA;&#xD;&#xA;![Beamed!][7]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) Points are proportional to the distance you traveled and are well worth the effort:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Ramming a raptor into a rock or tree. It counts as whatever special kill you performed with no bonus to smashing them into terrain. Will test a little more when I can sandwich a raptor closer to a cliffside.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/KSANi.jpg&#xD;&#xA;  [5]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [6]: http://i.imgur.com/KACgr.jpg&#xD;&#xA;  [7]: http://i.imgur.com/MMjvu.jpg" />
  <row Id="35260" PostHistoryTypeId="12" PostId="14848" RevisionGUID="098c818f-f619-4dcb-8b30-0e5ce7bf6f83" CreationDate="2011-01-18T15:17:17.037" UserId="1721" Text="[{&quot;Id&quot;:1721,&quot;DisplayName&quot;:&quot;thethinman&quot;}]" />
  <row Id="35261" PostHistoryTypeId="2" PostId="14870" RevisionGUID="e0b98802-7b93-4d93-9c11-bbdf723bc46b" CreationDate="2011-01-18T15:18:18.747" UserId="248" Text="Hi, as a programmer this is something I want myself, but as far as I know it doesn't exist.&#xD;&#xA;&#xD;&#xA;The best way I've found is to use focus, use:&#xD;&#xA;&#xD;&#xA;    /focus&#xD;&#xA;&#xD;&#xA;on someone (or create a macro for it), then:&#xD;&#xA;&#xD;&#xA;    /cast [@focus] Heal&#xD;&#xA;&#xD;&#xA;Obviously this can only work for one focus at a time, so it doesn't cover all bases, but it's the closest I've come." />
  <row Id="35262" PostHistoryTypeId="13" PostId="14848" RevisionGUID="4f1d0185-a90f-4dc5-be08-6aa5cf277b94" CreationDate="2011-01-18T15:26:41.860" UserId="1721" Text="[{&quot;Id&quot;:1721,&quot;DisplayName&quot;:&quot;thethinman&quot;}]" />
  <row Id="35264" PostHistoryTypeId="5" PostId="14870" RevisionGUID="053a6d16-2d32-40da-998c-f8d719163b37" CreationDate="2011-01-18T15:28:55.117" UserId="248" Comment="added 17 characters in body" Text="Hi,&#xD;&#xA;&#xD;&#xA;The best way I've found is to use focus, use:&#xD;&#xA;&#xD;&#xA;    /focus&#xD;&#xA;&#xD;&#xA;on someone (or create a macro for it), then:&#xD;&#xA;&#xD;&#xA;    /cast [@focus] Heal&#xD;&#xA;&#xD;&#xA;Obviously this can only work for one focus at a time, so it doesn't cover all bases, but it's the closest I've come.&#xD;&#xA;&#xD;&#xA;UPDATE:&#xD;&#xA;&#xD;&#xA;I just found this, but I can't test it as I'm at work:&#xD;&#xA;&#xD;&#xA;    /run local tank_name = &quot;Bob&quot;" />
  <row Id="35265" PostHistoryTypeId="5" PostId="14406" RevisionGUID="61656573-c8b0-4354-a17e-e598cd4a176f" CreationDate="2011-01-18T15:33:37.360" UserId="325" Comment="Added more details" Text="Hi,&#xD;&#xA;&#xD;&#xA;I just got a copy of the *F.E.A.R.* expansion packs *Perseus Mandate* and *Extraction Point* from someone on eBay. The listing said that they were new, factory-sealed copies. Before opening the seals (curious rectangular ones as opposed to the standard circular seals usually found on game boxes), I examined them both (top and bottom) closely and they did indeed look clean, that is, there were no indications of a previous seal having been removed and replaced.&#xD;&#xA;&#xD;&#xA;The discs look clean and in good condition (though the CD sleeves are kind of puffy and odd). However, my concern is with the remaining contents of the box, in that there is none. Extraction Point came with a single card with the default controls listed, but neither came with any sort of manual or any other inserts. (My used copy of—non-director's cut—*F.E.A.R.* included a manual and a notice card about multiplayer usage.)&#xD;&#xA;&#xD;&#xA;My question is: what is included in *Perseus Mandate* and *Extraction Point*? Is this what they are all like or is my copy missing something (eg manual)? I tried looking around for some information, but could not find any on what's supposed to be in the box (which leads me to wonder if it's because there is none).&#xD;&#xA;&#xD;&#xA;Thanks a lot.&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;**Update**&#xD;&#xA;&#xD;&#xA;I should point out that *Perseus Mandate* is on one DVD, but *Extraction Point* is on two CDs." />
  <row Id="35266" PostHistoryTypeId="6" PostId="14406" RevisionGUID="61656573-c8b0-4354-a17e-e598cd4a176f" CreationDate="2011-01-18T15:33:37.360" UserId="325" Comment="Added more details" Text="&lt;manual&gt;&lt;used&gt;&lt;box&gt;&lt;contents&gt;&lt;f.e.a.r&gt;" />
  <row Id="35267" PostHistoryTypeId="2" PostId="14871" RevisionGUID="3f3a71a3-ca7c-4591-86cb-695af570d3c7" CreationDate="2011-01-18T15:36:42.363" UserId="336" Text="You cannot move sims between neighborhoods, because in Sims3 (unlike in the Sims 2) the Neighborhood *is* the save file*.&#xD;&#xA;&#xD;&#xA;What you *can* do, is upload the family in question to the House bins, move to the new neighborhood, and then place them from the housing bin back in the world. However, this eliminates all non-household relations for the sims in question.&#xD;&#xA;&#xD;&#xA;*Though I suppose the whole point of the World Adventures expansion is moving to foreign neighborhoods." />
  <row Id="35268" PostHistoryTypeId="2" PostId="14872" RevisionGUID="1f5e4472-a3d8-40b3-a33a-497ed6ff08b6" CreationDate="2011-01-18T15:50:15.463" UserId="6424" Text="Halo 2 was the last Halo game to come out for PC (over a year after the xbox release). Halo 3 and all the rest of the Halo franchise releases never game out for PC. Yet throughout the years Microsoft has continually boasted about how they want to make Windows a serious gaming platform.&#xD;&#xA;&#xD;&#xA;Why would Microsoft abandon releasing Halo games on the PC? Is it just the economics of porting costs vs expected revenue? Do they think the promotion of Windows gaming threatens xBox sales?  " />
  <row Id="35269" PostHistoryTypeId="1" PostId="14872" RevisionGUID="1f5e4472-a3d8-40b3-a33a-497ed6ff08b6" CreationDate="2011-01-18T15:50:15.463" UserId="6424" Text="Why were Halo game releases abandoned on the PC? " />
  <row Id="35270" PostHistoryTypeId="3" PostId="14872" RevisionGUID="1f5e4472-a3d8-40b3-a33a-497ed6ff08b6" CreationDate="2011-01-18T15:50:15.463" UserId="6424" Text="&lt;pc&gt;&lt;halo&gt;&lt;microsoft&gt;" />
  <row Id="35271" PostHistoryTypeId="2" PostId="14873" RevisionGUID="708a5c19-3bca-48f0-af0c-0350ab70f72e" CreationDate="2011-01-18T16:12:11.337" UserId="274" Text="Only Microsoft can answer that question, and I suspect they don't really care to. The most obvious speculative answer would be that they didn't believe it would make enough money on the PC to justify the cost of a port." />
  <row Id="35272" PostHistoryTypeId="2" PostId="14874" RevisionGUID="a26916d6-1f6a-4e60-86e1-25d31a0102a6" CreationDate="2011-01-18T16:15:53.673" UserId="2285" Text="Another speculative answer would be that they're trying to push there consoles, if they release it to PC that could be someone with ONLY a PC would not buy a console as well and they'd lose a sale. If it's console only someone might have to own console + computer + windows." />
  <row Id="35273" PostHistoryTypeId="5" PostId="14457" RevisionGUID="2b6a49fe-25f1-433c-a754-f71236b1a674" CreationDate="2011-01-18T16:37:33.407" UserId="4525" Comment="deleted 34 characters in body" Text="So I want to be able to play fighting games on a 360, but the D-Pad on the standard controller is terrible. I don't really want to use an arcade stick either.&#xD;&#xA;&#xD;&#xA;What controllers for the 360 are better suited to playing fighting games?" />
  <row Id="35274" PostHistoryTypeId="25" PostId="14866" RevisionGUID="fac083df-bdcb-4044-9223-28eded9b3aa2" CreationDate="2011-01-18T16:55:41.260" Comment="http://twitter.com/#!/StackGaming/status/27408796955451392" />
  <row Id="35275" PostHistoryTypeId="2" PostId="14875" RevisionGUID="f3dfd045-a3fa-4373-8a6b-747131ec2be0" CreationDate="2011-01-18T16:56:08.130" UserId="2341" Text="The word on the street is that Microsoft made Halo an Xbox-exclusive game to drive sales of their Xbox gaming consoles. " />
  <row Id="35276" PostHistoryTypeId="2" PostId="14876" RevisionGUID="4de0fb97-5635-4bc0-bca4-c5d759603daf" CreationDate="2011-01-18T16:58:08.793" UserId="5559" Text="I'm a happy minecraft player. I place my blocks, mine my coal, and generally nobody gets hurt. Lately though, those mean creepers have been sneaking up on me from behind, and killing me. Why? Because my framerate is so darn low. What hacks, tricks, addons can I use to improve my minecraft fps? Beta, win7." />
  <row Id="35277" PostHistoryTypeId="1" PostId="14876" RevisionGUID="4de0fb97-5635-4bc0-bca4-c5d759603daf" CreationDate="2011-01-18T16:58:08.793" UserId="5559" Text="All I see, is a bunch of blocks (livin in a slow framerate world)" />
  <row Id="35278" PostHistoryTypeId="3" PostId="14876" RevisionGUID="4de0fb97-5635-4bc0-bca4-c5d759603daf" CreationDate="2011-01-18T16:58:08.793" UserId="5559" Text="&lt;minecraft&gt;&lt;performance&gt;" />
  <row Id="35279" PostHistoryTypeId="5" PostId="14876" RevisionGUID="245311c5-87d6-4441-a1d1-d237b9252349" CreationDate="2011-01-18T17:04:51.827" UserId="5559" Comment="added 9 characters in body" Text="I'm a happy minecraft player. I place my blocks, mine my coal, and generally nobody gets hurt. Lately though, those mean creepers have been sneaking up on me from behind, and killing me. Why? Because my framerate is so darn low. What hacks, tricks, and mean addons can I use to improve my minecraft fps? Beta, win7." />
  <row Id="35280" PostHistoryTypeId="5" PostId="14870" RevisionGUID="369b8725-46b3-4135-b7bf-46a55c055162" CreationDate="2011-01-18T17:04:52.577" UserId="248" Comment="added 423 characters in body" Text="After playing around with this for quite a while I don't think its possible.  For example, this would theoretically work:&#xD;&#xA;&#xD;&#xA;    /run tank_name = &quot;Bob&quot;&#xD;&#xA;    /run TargetUnit(tank_name)&#xD;&#xA;&#xD;&#xA;However, TargetUnit() is protected, so you can't use it.  In fact, it seems that any method for selecting a player that could have a harmful or beneficial effect is protected, you can only query details about them.  (I'm imagining an addon that lets you auto-target hostile players, if they were allowed).&#xD;&#xA;&#xD;&#xA;The best way I've found is to use focus, use:&#xD;&#xA;&#xD;&#xA;    /focus&#xD;&#xA;&#xD;&#xA;on someone (or create a macro for it), then:&#xD;&#xA;&#xD;&#xA;    /cast [@focus] Heal&#xD;&#xA;&#xD;&#xA;Obviously this isn't as open ended as variables, but there we are.  Maybe someone more experienced with WoW specific LUA coding can give a better answer..?" />
  <row Id="35281" PostHistoryTypeId="2" PostId="14877" RevisionGUID="01b168ab-ad09-423b-bfc6-7b1c7451742a" CreationDate="2011-01-18T17:08:25.350" UserId="569" Text="I've bought this game a year ago or so and just now I had the time to play it.&#xD;&#xA;There is a problem, though. Is there a mod, a patch...even a virus...that allows me to save during a mission in the campaign mode?&#xD;&#xA;My necessity it's not to cheat or to restart a mission, it's just that sometimes I have to go out for some reason and I lost a mission just because I can't save. It's really annoying." />
  <row Id="35282" PostHistoryTypeId="1" PostId="14877" RevisionGUID="01b168ab-ad09-423b-bfc6-7b1c7451742a" CreationDate="2011-01-18T17:08:25.350" UserId="569" Text="Saving during a mission on w40k:DoW2 ?" />
  <row Id="35283" PostHistoryTypeId="3" PostId="14877" RevisionGUID="01b168ab-ad09-423b-bfc6-7b1c7451742a" CreationDate="2011-01-18T17:08:25.350" UserId="569" Text="&lt;save-games&gt;&lt;dawn-of-war-2&gt;" />
  <row Id="35284" PostHistoryTypeId="5" PostId="14457" RevisionGUID="edf6341d-fdc3-4751-b4a8-bd7f1f21b188" CreationDate="2011-01-18T17:11:49.887" UserId="102" Comment="added 41 characters in body" Text="So I want to be able to play fighting games on a 360, but the D-Pad on the standard controller is terrible. I don't really want to use an arcade stick either.&#xD;&#xA;&#xD;&#xA;Is there any controller for the Xbox 360 that is specifically designed for using the D-Pad to play fighting games?" />
  <row Id="35285" PostHistoryTypeId="5" PostId="14876" RevisionGUID="4bff5bbc-3f22-4d96-9cd5-4b2b78d94232" CreationDate="2011-01-18T17:15:06.873" UserId="274" Comment="Added question to title" Text="I'm a happy Minecraft player. I place my blocks, mine my coal, and generally nobody gets hurt. Lately though, those mean creepers have been sneaking up on me from behind, and killing me. Why? Because my framerate is so darn low. What hacks, tricks, and mean addons can I use to improve my Minecraft fps? Beta, Win 7." />
  <row Id="35286" PostHistoryTypeId="4" PostId="14876" RevisionGUID="4bff5bbc-3f22-4d96-9cd5-4b2b78d94232" CreationDate="2011-01-18T17:15:06.873" UserId="274" Comment="Added question to title" Text="How can I improve the performance of Minecraft? All I see, is a bunch of blocks (livin in a slow framerate world)" />
  <row Id="35287" PostHistoryTypeId="5" PostId="14870" RevisionGUID="98e51bb5-963b-4c02-a0a9-92879dab15ef" CreationDate="2011-01-18T17:17:28.480" UserId="248" Comment="deleted 50 characters in body" Text="After playing around with this for quite a while I don't think its possible.  For example, this would theoretically work:&#xD;&#xA;&#xD;&#xA;    /run tank_name = &quot;Bob&quot;&#xD;&#xA;    /run TargetUnit(tank_name)&#xD;&#xA;&#xD;&#xA;However, TargetUnit() is protected, so you can't use it.  In fact, it seems that any method for selecting a player that could have a harmful or beneficial effect is protected, you can only query details about them.  (I'm imagining an addon that lets you auto-target hostile players, if they were allowed).&#xD;&#xA;&#xD;&#xA;EDIT: I just re-read your comments on the original post, I believe this will work for you:&#xD;&#xA;&#xD;&#xA;    /run ganked = &quot;Heavyplate&quot;;&#xD;&#xA;    /run if (UnitIsDeadOrGhost(ganked)) then ChatFrame1:AddMessage(&quot;Dead&quot;); else ChatFrame1:AddMessage(&quot;Alive&quot;); end" />
  <row Id="35288" PostHistoryTypeId="2" PostId="14878" RevisionGUID="25dc6980-686d-47d9-ac81-d9e581a1f3d4" CreationDate="2011-01-18T17:23:09.317" UserId="102" Text="Ever since Junior year of college, Geology has had a [special place][1] in my heart, so when I was recently faced with the following problem I felt a tug on the old heart strings:&#xD;&#xA;&#xD;&#xA;**How much Ore do I need to obtain 525 Jewel Crafting?**&#xD;&#xA;&#xD;&#xA;Unlike obtaining 525 Mining or Blacksmithing, this isn't a straight forward question. Not every 5 ore prospected yield the correct gems, not every gem cut gives you a skill up.  So a proper answer to this question requires more than a single list, it requires... [Maths][2].&#xD;&#xA;&#xD;&#xA;I want to know:&#xD;&#xA;&#xD;&#xA; 1. Minimum amount of ore required (easy)&#xD;&#xA; 2. Statistically Average amount of ore required (more difficult)&#xD;&#xA; 3. 90% percentile amount of ore required ([FUN][3]!)&#xD;&#xA;&#xD;&#xA;I consider an answer which provide numbers for all 3: correct.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6064/how-can-i-tell-which-layers-there-are-in-an-in-progress-fortress-in-dwarf-fortres/6079#6079&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=Pj2NOTanzWI&#xD;&#xA;  [3]: http://i.imgur.com/eWsFw.png" />
  <row Id="35289" PostHistoryTypeId="1" PostId="14878" RevisionGUID="25dc6980-686d-47d9-ac81-d9e581a1f3d4" CreationDate="2011-01-18T17:23:09.317" UserId="102" Text="How many Stones does it take to go all the way..." />
  <row Id="35290" PostHistoryTypeId="3" PostId="14878" RevisionGUID="25dc6980-686d-47d9-ac81-d9e581a1f3d4" CreationDate="2011-01-18T17:23:09.317" UserId="102" Text="&lt;world-of-warcraft&gt;&lt;jewelcrafting&gt;" />
  <row Id="35291" PostHistoryTypeId="5" PostId="14870" RevisionGUID="2de7e7ea-447d-4e8b-bda5-69e9b2b8595e" CreationDate="2011-01-18T17:28:59.810" UserId="248" Comment="deleted 502 characters in body; deleted 4 characters in body; added 46 characters in body" Text="EDIT: I re-read your comments on the original post, this will work for you:&#xD;&#xA;&#xD;&#xA;    /run name = GetUnitName(&quot;player&quot;);&#xD;&#xA;    /run if (UnitIsDeadOrGhost(name)) then ChatFrame1:AddMessage(&quot;Dead&quot;); else ChatFrame1:AddMessage(&quot;Alive&quot;); end&#xD;&#xA;&#xD;&#xA;Just click their corpse and use the macro." />
  <row Id="35292" PostHistoryTypeId="2" PostId="14879" RevisionGUID="06be196d-5d39-4400-8b62-df85f403767b" CreationDate="2011-01-18T17:32:42.350" UserId="85" Text="&lt;!-- ♪ --&gt;" />
  <row Id="35293" PostHistoryTypeId="2" PostId="14880" RevisionGUID="f2115852-ec7c-49cc-a389-70f8c56b9807" CreationDate="2011-01-18T17:32:42.350" UserId="85" Text="A modification of any kind to a game, attempting to improve its look and feel, its interface, its gameplay elements or its balance. Questions about custom maps, custom game modes, custom UIs or even official but temporary modifications by the game developers themselves fall under this tag." />
  <row Id="35294" PostHistoryTypeId="2" PostId="14881" RevisionGUID="2eb96761-9eec-4018-9f62-fddc9cd864ca" CreationDate="2011-01-18T17:33:43.783" UserId="3467" Text="According to teamliquid wiki:&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Marauder&#xD;&#xA;&#xD;&#xA;Marauders are weak to marines.&#xD;&#xA;&#xD;&#xA;Let's think about a little:&#xD;&#xA;&#xD;&#xA;Marauders do 10 damage to marines, has almost twice bigger couldown... so in 'normal condition' or under stim-pack they do similar damage to each other. Marines has 45 HP (55 with upgrade) instead of 125 and costs 50+12.5 supply=62.5 instead of 100+25 supply +25gas = 150. &#xD;&#xA;&#xD;&#xA;If we take mineral/gas cost into account, marines amount will be usually 2.5 bigger then marauders (x marauders against 2.5*marines). with approximately similar amount of HP to kill each group.&#xD;&#xA;&#xD;&#xA;The difference I see is concussive shells. X marauders can constantly 'slow down' x marines... so slowed marines will do twice lower damage... so 'actually', if we consider DPS we will have x marauders against 2*marines... that is significantly bigger...&#xD;&#xA;&#xD;&#xA;Could you please clarify, why team liquid consider marauders weak against marines?" />
  <row Id="35295" PostHistoryTypeId="1" PostId="14881" RevisionGUID="2eb96761-9eec-4018-9f62-fddc9cd864ca" CreationDate="2011-01-18T17:33:43.783" UserId="3467" Text="StarCraft2: Marine vs Marauder" />
  <row Id="35296" PostHistoryTypeId="3" PostId="14881" RevisionGUID="2eb96761-9eec-4018-9f62-fddc9cd864ca" CreationDate="2011-01-18T17:33:43.783" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;marine&gt;&lt;marauder&gt;&lt;tvt&gt;" />
  <row Id="35297" PostHistoryTypeId="5" PostId="14866" RevisionGUID="4b81df3d-61aa-4f6e-a9ff-5f2c7249c992" CreationDate="2011-01-18T17:51:19.807" UserId="274" Comment="Improved question title" Text="In Borderlands when looking at the damage of weapons, particularly shotguns, it says stuff like 20x6.  Does that mean the true damage is 120?  Is there something special that must occur for you to get the times 6?" />
  <row Id="35298" PostHistoryTypeId="4" PostId="14866" RevisionGUID="4b81df3d-61aa-4f6e-a9ff-5f2c7249c992" CreationDate="2011-01-18T17:51:19.807" UserId="274" Comment="Improved question title" Text="How do I interpret the weapon damage stat in Borderlands?" />
  <row Id="35300" PostHistoryTypeId="2" PostId="14883" RevisionGUID="7d7a7622-9d56-41b4-b869-442e778d8e57" CreationDate="2011-01-18T17:56:27.860" UserId="102" Text="You're almost on the right track, but some of your math is a little off.&#xD;&#xA;&#xD;&#xA;First I'm going to defined effective DPS: &#xD;&#xA;&#xD;&#xA;100*Damage/(Attack Cooldown*(Minerals+Gas*2.5))&#xD;&#xA;&#xD;&#xA;Next let's look at the Marine and the Marauder:&#xD;&#xA;&#xD;&#xA;Marine: 100*6/(.86*50) = 13.95&lt;br /&gt;&#xD;&#xA;Marauder: 100*10/(1.5*(100+25*2.5)) = 4.10&#xD;&#xA;&#xD;&#xA;So the Marine has about 3.5 times as much effective dps.&#xD;&#xA;For the Marauder to win out against the Marine you'd need at least 3.5 times as much HP.&#xD;&#xA;&#xD;&#xA;The Marauder to Marine ratio is 125/45 = 2.7&#xD;&#xA;&#xD;&#xA;Ultimately, the opinion on TeamLiquid has almost nothing to do with this calculus and everything to do with real world experience.  In real world scenarios groups of Marines beat out Groups of Marauders, not only because the Effective DPS ratio is higher than the Hit Point ratio, but also **because Marines take up less space**; this means that more Marines will be able to attack at the same time.  Ultimately that math trumps just about any theory crafting you and I could perform." />
  <row Id="35303" PostHistoryTypeId="5" PostId="14883" RevisionGUID="7c6bb898-e830-485f-97de-b942c06940be" CreationDate="2011-01-18T18:00:39.423" UserId="998" Comment="Improved formatting, sorry, didn't mean to cut away your text." Text="You're almost on the right track, but some of your math is a little off.&#xD;&#xA;&#xD;&#xA;First I'm going to define effective DPS: &#xD;&#xA;&#xD;&#xA;`100 * Damage / (Attack Cooldown * (Minerals + Gas * 2.5))`&#xD;&#xA;&#xD;&#xA;Next let's look at the Marine and the Marauder:&#xD;&#xA;&#xD;&#xA;    Marine:   100 * 6 / (0.86 * 50)               = 13.95  &#xD;&#xA;    Marauder: 100 * 10 / (1.5 * (100 + 25 * 2.5)) =  4.10&#xD;&#xA;&#xD;&#xA;So the Marine has about 3.5 times as much effective dps.  &#xD;&#xA;For the Marauder to win out against the Marine you'd need at least 3.5 times as much HP.&#xD;&#xA;&#xD;&#xA;The Marauder to Marine ratio is `125 / 45 = 2.7`&#xD;&#xA;&#xD;&#xA;Ultimately, the opinion on TeamLiquid has almost nothing to do with this calculus and everything to do with real world experience.  In real world scenarios groups of Marines beat out Groups of Marauders, not only because the Effective DPS ratio is higher than the Hit Point ratio, but also **because Marines take up less space**; this means that more Marines will be able to attack at the same time.  Ultimately that math trumps just about any theory crafting you and I could perform." />
  <row Id="35304" PostHistoryTypeId="5" PostId="14881" RevisionGUID="79bbf856-35f4-4f5c-9bd1-47d763a31953" CreationDate="2011-01-18T18:02:54.710" UserId="85" Comment="I only came to fix &quot;couldown&quot;, but I figured a full revision wouldn't hurt ♪" Text="According to teamliquid wiki:&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Marauder&#xD;&#xA;&#xD;&#xA;&gt;Marauders are weak to marines.&#xD;&#xA;&#xD;&#xA;Let's think about this a little:&#xD;&#xA;&#xD;&#xA;Marauders do 10 damage to marines and have almost twice the cooldown... so in 'normal condition' or under stim-pack they do similar damage to each other. Marines have 45 HP (55 with upgrade) instead of 125 and costs 50+12.5 supply=62.5 instead of 100+25 supply +25gas = 150. &#xD;&#xA;&#xD;&#xA;If we take mineral/gas cost into account, the amount of marines will be usually 2.5 bigger than marauders (X marauders against 2.5X marines), with approximately similar amount of HP to kill each group.&#xD;&#xA;&#xD;&#xA;The difference I see is concussive shells. X marauders can constantly 'slow down' X marines, and slowed marines will do half as much damage. So 'actually', if we consider DPS we will have X marauders against 2X marines, which is significantly more.&#xD;&#xA;&#xD;&#xA;Could you please clarify, why Team Liquid consider marauders weak against marines?" />
  <row Id="35305" PostHistoryTypeId="6" PostId="14881" RevisionGUID="79bbf856-35f4-4f5c-9bd1-47d763a31953" CreationDate="2011-01-18T18:02:54.710" UserId="85" Comment="I only came to fix &quot;couldown&quot;, but I figured a full revision wouldn't hurt ♪" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;tvt&gt;&lt;marauder&gt;&lt;marine&gt;" />
  <row Id="35306" PostHistoryTypeId="2" PostId="14885" RevisionGUID="d21fc7c7-e2fe-40a2-aed5-0bc5f4b7e059" CreationDate="2011-01-18T18:31:00.380" UserId="341" Text="Drugs that can be taken to prevent death from withdrawal&#xD;&#xA;&#xD;&#xA; - Twinoid&#xD;&#xA; - Betapropine&#xD;&#xA; - Steroids&#xD;&#xA; - Unlabelled drug&#xD;&#xA; - Valium&#xD;&#xA; - Hydratone&#xD;&#xA; - Paracetoid&#xD;&#xA;&#xD;&#xA;In general, you should try to stick to the drugs that are less useful to others.  Unlabelled drugs are good because anyone else that takes them is likely to get addicted.  Same with Betapropine.  Paracetoid might be a good option if your town has lots and nobody is getting infected.  Hydratone is a good option if you're thirsty and aren't going to drink.  Valium is generally not useful until the end, but its quite important then.  And Twinoid and Steroids should be last resorts unless you need the AP from them anyways." />
  <row Id="35307" PostHistoryTypeId="2" PostId="14886" RevisionGUID="55775f44-14ec-46a7-98c1-1715c102f7a2" CreationDate="2011-01-18T18:37:49.657" UserId="2882" Text="You can change your draw distance and render speed.  Both of these are available in options." />
  <row Id="35308" PostHistoryTypeId="2" PostId="14887" RevisionGUID="c6415162-a9af-4dca-9f10-845924c948b2" CreationDate="2011-01-18T18:46:05.850" UserId="1777" Text="Within the options menu (Esc -&gt; Options), set Graphics to **Fast** and set Render Distance to **Tiny**.&#xD;&#xA;&#xD;&#xA;Close any programs you can spare to lose (ie internet browser, messenger, music).&#xD;&#xA;&#xD;&#xA;If you're *really* desperate, you can open your task manager (&lt;kbd&gt;Ctrl&lt;/kbd&gt; + &lt;kbd&gt;Alt&lt;/kbd&gt; + &lt;kbd&gt;Delete&lt;/kbd&gt; -&gt; Start Task Manager) and select the &quot;Processes&quot; tab. Order by &quot;Memory&quot; and have a look at what's taking up so much processing power on your computer (Minecraft will be listed as **javaw.exe**). Use the &lt;kbd&gt;End Process&lt;/kbd&gt; button to stop a selected process. &#xD;&#xA;&#xD;&#xA;**Do not end any processes that you don't know what they are.** Have a look at the &quot;Description&quot; tab, and if you know what the process does, and you know you don't need it, then end it." />
  <row Id="35309" PostHistoryTypeId="5" PostId="14494" RevisionGUID="5b75de2c-2e3c-43b2-bc07-1dbd7b2d357c" CreationDate="2011-01-18T18:50:17.963" UserId="479" Comment="added 183 characters in body" Text="Certain classes are better at certain boosts. If you do a little trial and error, this will leap out at you. Generally you get about 15 points per boost, but if you boost with the &quot;best&quot; class, it'll go into the 20's.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;Producers are the best to boost &quot;Creativity&quot;&lt;br&gt;&#xD;&#xA;Directors are the best to boost &quot;Fun&quot;&lt;br&gt;&#xD;&#xA;Hackers do well at Graphics and Sound, but Designers and Sound Eng do better.&#xD;&#xA;" />
  <row Id="35310" PostHistoryTypeId="5" PostId="14883" RevisionGUID="ba3900d5-cc91-4558-9565-38ae477f7b80" CreationDate="2011-01-18T19:13:16.643" UserId="102" Comment="added 230 characters in body" Text="You're almost on the right track, but some of your math is a little off.&#xD;&#xA;&#xD;&#xA;First I'm going to define effective DPS: &#xD;&#xA;&#xD;&#xA;`100 * Damage / (Attack Cooldown * (Minerals + Gas * 2.5))`&#xD;&#xA;&#xD;&#xA;Next let's look at the Marine and the Marauder:&#xD;&#xA;&#xD;&#xA;    Marine:   100 * 6 / (0.86 * 50)               = 13.95  &#xD;&#xA;    Marauder: 100 * 10 / (1.5 * (100 + 25 * 2.5)) =  4.10&#xD;&#xA;&#xD;&#xA;So the Marine has about 3.5 times as much effective dps.  &#xD;&#xA;For the Marauder to win out against the Marine you'd need at least 3.5 times as much HP.&#xD;&#xA;&#xD;&#xA;The Marauder to Marine ratio is `125 / 45 = 2.7`&#xD;&#xA;&#xD;&#xA;Note, that in Marauder vs Marine, Marines only do 5 damage, which reduces their effective dps to 11.6, and the dps ratio to 2.8. While this still gives the advantage to the Marines, it is paltry compared to the size advantage.&#xD;&#xA;&#xD;&#xA;Ultimately, the opinion on TeamLiquid has almost nothing to do with this calculus and everything to do with real world experience.  In real world scenarios groups of Marines beat out Groups of Marauders, not only because the Effective DPS ratio is higher than the Hit Point ratio, but also **because Marines take up less space**; this means that more Marines will be able to attack at the same time.  Ultimately that math trumps just about any theory crafting you and I could perform." />
  <row Id="35311" PostHistoryTypeId="5" PostId="14883" RevisionGUID="a311132e-1b57-42ef-890e-3ffdd00abcd1" CreationDate="2011-01-18T19:21:50.153" UserId="102" Comment="edited body" Text="You're almost on the right track, but some of your math is a little off.&#xD;&#xA;&#xD;&#xA;First I'm going to define effective DPS: &#xD;&#xA;&#xD;&#xA;`100 * Damage / (Attack Cooldown * (Minerals + Gas * 2.5))`&#xD;&#xA;&#xD;&#xA;Next let's look at the Marine and the Marauder:&#xD;&#xA;&#xD;&#xA;    Marine:   100 * 6 / (0.86 * 50)               = 13.95  &#xD;&#xA;    Marauder: 100 * 10 / (1.5 * (100 + 25 * 2.5)) =  4.10&#xD;&#xA;&#xD;&#xA;So the Marine has about 3.5 times as much effective dps.  &#xD;&#xA;For the Marauder to win out against the Marine you'd need at least 3.5 times as much HP.&#xD;&#xA;&#xD;&#xA;The Marauder to Marine ratio is `125 / 45 = 2.7`&#xD;&#xA;&#xD;&#xA;Ultimately, the opinion on TeamLiquid has almost nothing to do with this calculus and everything to do with real world experience.  In real world scenarios groups of Marines beat out Groups of Marauders, not only because the Effective DPS ratio is higher than the Hit Point ratio, but also **because Marines take up less space**; this means that more Marines will be able to attack at the same time.  Ultimately that math trumps just about any theory crafting you and I could perform.&#xD;&#xA;&#xD;&#xA;Note, that in Marauder vs Marine, Marines only do 5 damage, which reduces their effective dps to 11.6, and the dps ratio to 2.8. While this still gives the advantage to the Marines, it is paltry compared to the size advantage." />
  <row Id="35312" PostHistoryTypeId="2" PostId="14888" RevisionGUID="a9d00711-3332-4c1f-8df8-63a4834be3f3" CreationDate="2011-01-18T19:35:50.607" UserId="295" Text="I've just tried to play Team Fortress 2 for the first time for quite a while, and I am afraid I am plagued with a very annoying issue.&#xD;&#xA;&#xD;&#xA;When browsing for servers, I consistently see very good pings on the servers I previously used (~30ms). However, once I join an actual game I suddenly find myself with a ~800ms ping and everything becomes completely unplayable.&#xD;&#xA;&#xD;&#xA;Searching the web, I suspected it might be the [Multimedia Class Scheduler Service][1], so I [turned it off][2]. Sadly, that was no help at all, so I also tried [this suggestion][3] (to turn off [TCP Auto-Tuning][4]) to no avail.&#xD;&#xA;&#xD;&#xA;I was once able to play TF2 just fine with my current network configuration, but with a different OS (I was on Windows XP, and recently installed Windows 7). My network card is a rather horrible Ralink Wireless card, which comes with its own configuration utility to set up network connections. Back when I was using XP, I would have similar issues unless I used the card's configuration utility instead of Windows XP's. While the configuration utility has a Windows 7 version, from reading some help files I tend to believe it hardly does anything other than provide an unnecessary coat of ugly paint over Windows 7's innate configuration.&#xD;&#xA;&#xD;&#xA;If anyone has any suggestions, I would be grateful. In the event I break down and get another card (or punch holes in my walls for a wired connection), I'll be sure to update this with whatever effect such moves may have.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Multimedia_Class_Scheduler_Service&#xD;&#xA;  [2]: http://www.sevenforums.com/gaming/31980-lag-online-games-windows-7-a.html#post331641&#xD;&#xA;  [3]: http://www.sevenforums.com/gaming/11064-windows-7-high-ping-fix.html&#xD;&#xA;  [4]: http://blogs.technet.com/b/asiasupp/archive/2006/12/14/windows-vista-tcp-auto-tuning.aspx" />
  <row Id="35313" PostHistoryTypeId="1" PostId="14888" RevisionGUID="a9d00711-3332-4c1f-8df8-63a4834be3f3" CreationDate="2011-01-18T19:35:50.607" UserId="295" Text="Latency issues in Team Fortress 2, but only after joining a game" />
  <row Id="35314" PostHistoryTypeId="3" PostId="14888" RevisionGUID="a9d00711-3332-4c1f-8df8-63a4834be3f3" CreationDate="2011-01-18T19:35:50.607" UserId="295" Text="&lt;multiplayer&gt;&lt;team-fortress-2&gt;&lt;ping&gt;" />
  <row Id="35315" PostHistoryTypeId="5" PostId="14881" RevisionGUID="58bc8c08-065b-495b-9896-5835bbad6549" CreationDate="2011-01-18T19:38:55.907" UserId="998" Comment="added 7 characters in body" Text="According to teamliquid wiki:&#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Marauder&#xD;&#xA;&#xD;&#xA;&gt;Marauders are weak to marines.&#xD;&#xA;&#xD;&#xA;Let's think about this a little:&#xD;&#xA;&#xD;&#xA;Marauders do 10 damage to marines and have almost twice the cooldown... so in 'normal condition' or under stim-pack they do similar damage to each other. Marines have 45 HP (55 with upgrade) instead of 125 and costs 50+12.5 supply=62.5 instead of 100+25 supply +25gas = 150. &#xD;&#xA;&#xD;&#xA;If we take mineral/gas cost into account, the amount of marines will be usually 2.5 bigger than marauders (X marauders against 2.5X marines), with approximately similar amount of HP to kill each group.&#xD;&#xA;&#xD;&#xA;The difference I see is concussive shells. &lt;s&gt;X marauders can constantly 'slow down' X marines, and slowed marines will do half as much damage. So 'actually', if we consider DPS we will have X marauders against 2X marines, which is significantly more.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;Could you please clarify, why Team Liquid consider marauders weak against marines?" />
  <row Id="35316" PostHistoryTypeId="2" PostId="14889" RevisionGUID="3274a1f3-ccf2-4cf3-93f2-b845428e5746" CreationDate="2011-01-18T19:41:09.343" UserId="6090" Text="I think this does the trick:&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;o----o-2 Line 1&#xD;&#xA;-------0 Line 2&#xD;&#xA;-----o-1 Line 3&#xD;&#xA;-----o-1 Line 4&#xD;&#xA;-------0 Line 5&#xD;&#xA;--ooo-o4 Line 6&#xD;&#xA;o-----02 Line 7&#xD;&#xA;2011132&#xD;&#xA;&lt;/pre&gt;" />
  <row Id="35317" PostHistoryTypeId="2" PostId="14890" RevisionGUID="0347899e-cfd0-4435-8ee6-ba44cb0139b7" CreationDate="2011-01-18T19:43:25.517" UserId="3962" Text="if i am outside of town i can click the ball, but it just does nothing.&#xD;&#xA;&#xD;&#xA;So basicly, i'd like to know how you trow it at someone." />
  <row Id="35318" PostHistoryTypeId="1" PostId="14890" RevisionGUID="0347899e-cfd0-4435-8ee6-ba44cb0139b7" CreationDate="2011-01-18T19:43:25.517" UserId="3962" Text="How do you trow a ball of sand at someone?" />
  <row Id="35319" PostHistoryTypeId="3" PostId="14890" RevisionGUID="0347899e-cfd0-4435-8ee6-ba44cb0139b7" CreationDate="2011-01-18T19:43:25.517" UserId="3962" Text="&lt;die2nite&gt;&lt;items&gt;" />
  <row Id="35320" PostHistoryTypeId="2" PostId="14891" RevisionGUID="0fbd4efe-61b4-498e-b685-4a9f548a062e" CreationDate="2011-01-18T19:48:47.770" UserId="3962" Text="As suggested by badp, the possible solutions&#xD;&#xA;&#xD;&#xA;-  Wait for them to go outside, and shut the gates. Don't open them until the next day.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-     1. Shun them all.&#xD;&#xA;   2. Build a pump.&#xD;&#xA;   3. Transfer water in the bank like crazy.&#xD;&#xA;&#xD;&#xA; In a few days, they'll be begging you.&#xD;&#xA;&#xD;&#xA; If you don't think you can manage to do so, just spend a night in the desert and start a new life in a different city. If they survive, they won't get to join you in your new town. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- While building a hovel is apparently a bannable offense in some towns, it isn't really that detrimental to the town, and you aren't going to accomplish much by banning them. Once they're shunned, they're unlikely to contribute items to the bank (since they can't retrieve them at all) and can't work on construction sites or the workshop. So effectively their AP is useless and that just makes it harder for your town to survive.&#xD;&#xA;&#xD;&#xA; If you really want your town to survive for a while longer, tell them that they can get hero time for last man standing if they help the town survive to day 5. Then detail what you need them to do to help accomplish that. Hopefully the rest of your town will pitch in as well.&#xD;&#xA;&#xD;&#xA; Remember, this is an apocalypse game. People do crazy stuff in an apocalypse. Rather than shunning people immediately, you need to work to find ways to keep them as productive members of the community.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="35321" PostHistoryTypeId="25" PostId="14881" RevisionGUID="e83f578e-327c-43a8-9217-5b60722dd010" CreationDate="2011-01-18T19:55:41.807" Comment="http://twitter.com/#!/StackGaming/status/27454098026536961" />
  <row Id="35322" PostHistoryTypeId="5" PostId="14848" RevisionGUID="aa132b07-5ecc-4b54-82e1-7f0bca5c8ebc" CreationDate="2011-01-18T19:59:32.760" UserId="1721" Comment="spelling" Text="I'll post some kills you haven't mentioned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment. You can see the points for each kill in the pictures, so they approximate how much each kill is worth. Kills are sorted from being on average worth the least to the most.&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left. Points are awarded based on distance (not pictured, this is before the Flying Raptor! finished). Because you can add this to any kill I recommend trying for it every time:&#xD;&#xA;&#xD;&#xA;![Wheee!][4]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Kill a raptor with an impact without hitting them with your car.) As Gnome Slice pointed out, driving a crate into a raptor will get this kill.&#xD;&#xA;&#xD;&#xA;![Weird.][6]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) Not worth many points as it's very easy to do, even easier than tossing:&#xD;&#xA;&#xD;&#xA;![Give 'em the chain.][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one (see below the picture for how to do this), but no new shiny text. You can see I hit one with three others in the picture, and it's worth a decent number of points. However, it's hard to drive with three raptors on your jeep:&#xD;&#xA;&#xD;&#xA;![One big family.][1]&#xD;&#xA;&#xD;&#xA;To chain raptors, kill how ever many raptors you want on your chain by tossing a new ball per raptor. Then drop one last ball out and roll over each of them collecting a longer and longer chain. You have to do this because each ball can only stick to two raptors at a time, so this uses a ball per raptor to get the job done. Then you can swing around a ridiculous chain of death to nail other raptors, but it's not worth as many points and it is fun.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). Worth slightly more points than Raptor on Raptor!, but also difficult to do. Raptors omitted from the picture to save their dignity:&#xD;&#xA;&#xD;&#xA;![Ouch.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Pushed In! Live Specimen!** (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Pushed In! provides a meager number of points, but Live Specimen! is high into the tens of thousands. You can herd raptors like cattle into the beams to get Live Specimen! with ease:&#xD;&#xA;&#xD;&#xA;![Beamed!][7]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) Points are proportional to the distance you traveled and are well worth the effort:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Ramming a raptor into a rock or tree. It counts as whatever special kill you performed with no bonus to smashing them into terrain. Will test a little more when I can sandwich a raptor closer to a cliff-side.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [2]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/KSANi.jpg&#xD;&#xA;  [5]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [6]: http://i.imgur.com/KACgr.jpg&#xD;&#xA;  [7]: http://i.imgur.com/MMjvu.jpg" />
  <row Id="35323" PostHistoryTypeId="5" PostId="14890" RevisionGUID="690a1bb5-b8a1-4078-b5ef-17e6c4cf81fb" CreationDate="2011-01-18T20:00:49.057" UserId="207" Comment="Grammar + spelling" Text="If I am outside of town, I can click the ball, but it just does nothing. How do I throw it at someone?" />
  <row Id="35324" PostHistoryTypeId="4" PostId="14890" RevisionGUID="690a1bb5-b8a1-4078-b5ef-17e6c4cf81fb" CreationDate="2011-01-18T20:00:49.057" UserId="207" Comment="Grammar + spelling" Text="How do you throw a ball of sand at someone?" />
  <row Id="35325" PostHistoryTypeId="2" PostId="14892" RevisionGUID="f9e22cd2-1ad2-47e6-aa85-79e81632248f" CreationDate="2011-01-18T20:29:24.580" UserId="4103" Text="At least in the german version of Die2Nite the sandballs were only enabled for a short time, after that they don't work anymore. I assume they're now also disabled in the english version." />
  <row Id="35326" PostHistoryTypeId="5" PostId="14876" RevisionGUID="89a2466e-a921-4ceb-b47b-c70a0d5aad8b" CreationDate="2011-01-18T21:01:57.317" UserId="5559" Comment="added 231 characters in body; edited title" Text="I'm a happy Minecraft player. I place my blocks, mine my coal, and generally nobody gets hurt. Lately though, those mean creepers have been sneaking up on me from behind, and killing me. Why? Because my framerate is so darn low. What hacks, tricks, and mean addons can I use to improve my Minecraft fps? Beta, Win 7.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;And I left out the obvious. While the graphics option and the render distance help, they are not enough. I have seen mention of outside optimizations and programs that people have made/used. Thats what I am looking for." />
  <row Id="35327" PostHistoryTypeId="4" PostId="14876" RevisionGUID="89a2466e-a921-4ceb-b47b-c70a0d5aad8b" CreationDate="2011-01-18T21:01:57.317" UserId="5559" Comment="added 231 characters in body; edited title" Text="How can I improve the performance of Minecraft?" />
  <row Id="35328" PostHistoryTypeId="2" PostId="14893" RevisionGUID="afae6971-ba57-4ada-8fb2-4b51ccaeae83" CreationDate="2011-01-18T21:03:35.107" UserId="2600" Text="Also, check out [Borderlands Wikia][1] there are some charts, etc there that go into detail on DPS, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Borderlands_Wiki" />
  <row Id="35329" PostHistoryTypeId="5" PostId="12666" RevisionGUID="d62a55cd-5457-4bca-a321-08217d3bc0ab" CreationDate="2011-01-18T21:24:01.253" UserId="3017" Comment="added 39 characters in body; added 78 characters in body" Text="How much xp does one get for a guild boss kill in cataclysm?  I can't find a guide for this anywhere.&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;&#xD;&#xA;To be more specific: How much guild xp would be gained given the following circumstances?  It makes more sense to record the amount of xp given per person.  That way the amount of guild xp can be extrapolated exactly based on the number of guildies in the run.&#xD;&#xA;&#xD;&#xA; - 5 man regular dungeon (24800 xp per person, with guild lvl2)&#xD;&#xA; - 5 man heroic dungeon (37800 xp per person, with guild lvl6)&#xD;&#xA; - 10 man regular raid (27800 xp per person, with guild lvl6)&#xD;&#xA; - 10 man heroic raid&#xD;&#xA; - 25 man regular raid&#xD;&#xA; - 25 man heroic raid" />
  <row Id="35330" PostHistoryTypeId="2" PostId="14894" RevisionGUID="cff988d2-48d5-4323-b9c5-32c58dda7e12" CreationDate="2011-01-18T21:40:21.700" UserId="3383" Text="Does the equipment on a mage benefit them when they are shapeshifted?&#xD;&#xA;&#xD;&#xA;I have a mage who is an Arcane Warrior and a ShapeChanger, and I'm wondering if loading up with armour and Bearing everything in my path will be an effective strategy. Although I'm curious about other equipment/weapons affecting the shapeshifted form too." />
  <row Id="35331" PostHistoryTypeId="1" PostId="14894" RevisionGUID="cff988d2-48d5-4323-b9c5-32c58dda7e12" CreationDate="2011-01-18T21:40:21.700" UserId="3383" Text="Effects of Equipment on ShapeChangers" />
  <row Id="35332" PostHistoryTypeId="3" PostId="14894" RevisionGUID="cff988d2-48d5-4323-b9c5-32c58dda7e12" CreationDate="2011-01-18T21:40:21.700" UserId="3383" Text="&lt;dragon-age-origins&gt;&lt;equipment&gt;" />
  <row Id="35333" PostHistoryTypeId="2" PostId="14895" RevisionGUID="f48674f1-e666-46f6-96bf-887c1436d3dd" CreationDate="2011-01-18T21:44:25.130" UserId="2285" Text="The short answer is no they do not carry over.&#xD;&#xA;&#xD;&#xA;&gt;Most offensive bonuses (+x damage, +x elemental damage, +x damage to undead) from items like weapons, armor and shields are not carried over when shifting. &#xD;&#xA;&#xD;&#xA;You can read the specifics on the wiki [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Shapeshifter" />
  <row Id="35334" PostHistoryTypeId="2" PostId="14896" RevisionGUID="ec0ceaba-b350-4480-b339-cd899407619c" CreationDate="2011-01-18T21:57:10.650" UserId="4103" Text="Quite some stats from the equipment carry over to the shapeshifted form, but not everything. The [exact mechanics are pretty complicated][1].&#xD;&#xA;&#xD;&#xA;Many defensive boni carry over, but offensive ones generally not. The armour rating carries over if it is above the default value for the shapeshifted form.&#xD;&#xA;&#xD;&#xA;But the very significant disadvantage is that you lose your sustained spells and cannot cast new spells if shapeshifted. A mage is much more useful if he can cast spells, so staying shapeshifted is not very effective. Shapeshifting when running low on mana would be useful if it didn't take so damn long. Mana potions are easily made, so taking some potions and casting more spells is the better strategy.&#xD;&#xA;&#xD;&#xA;Shapeshifting is generally considered the worst specialization for mages, while the Arcane Warrior is considered the most powerful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Shapeshifter" />
  <row Id="35335" PostHistoryTypeId="5" PostId="14896" RevisionGUID="a1f6da57-250f-4aae-853c-430ac2cdfd5f" CreationDate="2011-01-18T22:04:27.410" UserId="1719" Comment="we're not speaking latin" Text="Quite a few stats from the equipment carry over to the shapeshifted form, but not everything. The [exact mechanics are pretty complicated][1].&#xD;&#xA;&#xD;&#xA;Many defensive bonuses carry over, but offensive ones generally do not. The armour rating carries over if it is above the default value for the shapeshifted form.&#xD;&#xA;&#xD;&#xA;But a very significant disadvantage is that you lose your sustained spells and cannot cast new spells if shapeshifted. A mage is much more useful if he can cast spells, so staying shapeshifted is not very effective. Shapeshifting when running low on mana would be useful if it didn't take so damn long. Mana potions are easily made, so taking some potions and casting more spells is the better strategy.&#xD;&#xA;&#xD;&#xA;Shapeshifting is generally considered the worst specialization for mages, while the Arcane Warrior is considered the most powerful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Shapeshifter" />
  <row Id="35336" PostHistoryTypeId="2" PostId="14897" RevisionGUID="ac82570b-157a-4613-a2ca-f1350a052ebe" CreationDate="2011-01-18T22:08:04.190" UserId="6430" Text="The top post is excellent, but two more things that are missed here.  &#xD;&#xA;&#xD;&#xA;1) Marines build faster.  This has very large ramifications, especially when considering the ability to replenish an army. &#xD;&#xA;&#xD;&#xA;2) Gas is worth more per unit then minerals. &#xD;&#xA; &#xD;&#xA;3) It is easier (cost wise) to inject tanks and other supporting units in to a marine army, while you will have to cut more in the way of marauders (due to gas restrictions) in order to get the same effect. " />
  <row Id="35337" PostHistoryTypeId="2" PostId="14898" RevisionGUID="dcde568a-75b1-4270-9fab-7f5aad25fcee" CreationDate="2011-01-18T22:29:16.103" UserId="3467" Text="Once PDD is created he has 200 energy that allows him to beat 20 projectiles. He also has cooldown 0. Does it mean that if 20 opponent stalkers (for example) will shoot in area, covered by PDD, then all 20 first shoots (1 from each stalker, if they shoot simultaneously) will be intercepted by drone?&#xD;&#xA;&#xD;&#xA;Did anybody tried that?" />
  <row Id="35338" PostHistoryTypeId="1" PostId="14898" RevisionGUID="dcde568a-75b1-4270-9fab-7f5aad25fcee" CreationDate="2011-01-18T22:29:16.103" UserId="3467" Text="StarCraft2: Does Raven's PDD can beat 20 shoot in one time?" />
  <row Id="35339" PostHistoryTypeId="3" PostId="14898" RevisionGUID="dcde568a-75b1-4270-9fab-7f5aad25fcee" CreationDate="2011-01-18T22:29:16.103" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;raven&gt;&lt;pdd&gt;" />
  <row Id="35340" PostHistoryTypeId="25" PostId="14894" RevisionGUID="fb98651c-863e-4893-88d9-6552513b3040" CreationDate="2011-01-18T22:55:42.073" Comment="http://twitter.com/#!/StackGaming/status/27499397470224384" />
  <row Id="35341" PostHistoryTypeId="2" PostId="14899" RevisionGUID="d2cc8812-e411-4940-af76-ee48d533a9cb" CreationDate="2011-01-18T23:17:57.233" UserId="3467" Text="**Question 1:**&#xD;&#xA;&#xD;&#xA;What happens to Thor when he starts his Strike Cannons mode against target (for example, colossus), but before he stuns the target will go out of Thor's range? Or, probably, Thor stuns it before entering into such mode?&#xD;&#xA;&#xD;&#xA;**Question 2:**&#xD;&#xA;&#xD;&#xA;Will Thor &quot;stuns&quot; enemy firing building (cannon, crawler, bunker) when using 'Strike Cannons&quot; mode against them?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="35342" PostHistoryTypeId="1" PostId="14899" RevisionGUID="d2cc8812-e411-4940-af76-ee48d533a9cb" CreationDate="2011-01-18T23:17:57.233" UserId="3467" Text="StarCraft2: Thor in Strike Cannons mode" />
  <row Id="35343" PostHistoryTypeId="3" PostId="14899" RevisionGUID="d2cc8812-e411-4940-af76-ee48d533a9cb" CreationDate="2011-01-18T23:17:57.233" UserId="3467" Text="&lt;terran&gt;&lt;starcraft2&gt;&lt;thor&gt;&lt;strike-cannon&gt;" />
  <row Id="35344" PostHistoryTypeId="5" PostId="14881" RevisionGUID="359992f0-3aa1-4d13-bba5-c3ae3fc5d749" CreationDate="2011-01-18T23:25:23.653" UserId="12" Comment="added 10 characters in body; edited title" Text="According to teamliquid wiki:  &#xD;&#xA;http://wiki.teamliquid.net/starcraft2/Marauder&#xD;&#xA;&#xD;&#xA;&gt;Marauders are weak to marines.&#xD;&#xA;&#xD;&#xA;Let's think about this a little:&#xD;&#xA;&#xD;&#xA;Marauders do 10 damage to marines and have almost twice the cooldown... so in 'normal condition' or under stim-pack they do similar damage to each other. Marines have 45 HP (55 with upgrade) instead of 125 and costs 50 + 12.5 supply = 62.5 instead of 100 + 25 supply + 25 gas = 150. &#xD;&#xA;&#xD;&#xA;If we take mineral/gas cost into account, the amount of marines will be usually 2.5 bigger than marauders (X marauders against 2.5X marines), with approximately similar amount of HP to kill each group.&#xD;&#xA;&#xD;&#xA;The difference I see is concussive shells. &lt;s&gt;X marauders can constantly 'slow down' X marines, and slowed marines will do half as much damage. So 'actually', if we consider DPS we will have X marauders against 2X marines, which is significantly more.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;Could you please clarify, why Team Liquid consider marauders weak against marines?" />
  <row Id="35345" PostHistoryTypeId="4" PostId="14881" RevisionGUID="359992f0-3aa1-4d13-bba5-c3ae3fc5d749" CreationDate="2011-01-18T23:25:23.653" UserId="12" Comment="added 10 characters in body; edited title" Text="Starcraft 2: Marine vs Marauder" />
  <row Id="35346" PostHistoryTypeId="2" PostId="14900" RevisionGUID="ca0cc2da-dd4d-48f4-8567-c2a0bab3f4a2" CreationDate="2011-01-18T23:30:27.143" UserId="6431" Text="The target is stunned as soon as the Thor targets him, thus preventing the unit from leaving the Thor's range.&#xD;&#xA;&#xD;&#xA;According to this post on [team liquid][1] all buildings are stunned when targeted.  The only exception I could find is the Ultralisk.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=143092" />
  <row Id="35347" PostHistoryTypeId="4" PostId="14899" RevisionGUID="17121b3c-b0e8-45f2-a84e-786b2ebab8fc" CreationDate="2011-01-18T23:31:55.347" UserId="12" Comment="edited tags; edited title; edited tags" Text="Thor in Strike Cannons mode" />
  <row Id="35348" PostHistoryTypeId="6" PostId="14899" RevisionGUID="17121b3c-b0e8-45f2-a84e-786b2ebab8fc" CreationDate="2011-01-18T23:31:55.347" UserId="12" Comment="edited tags; edited title; edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="35349" PostHistoryTypeId="4" PostId="14898" RevisionGUID="723fb8ef-c562-46c8-a0b8-d63ec018afbf" CreationDate="2011-01-18T23:32:09.047" UserId="12" Comment="edited tags; edited title; edited tags" Text="Does Raven's PDD can beat 20 shoot in one time?" />
  <row Id="35350" PostHistoryTypeId="6" PostId="14898" RevisionGUID="723fb8ef-c562-46c8-a0b8-d63ec018afbf" CreationDate="2011-01-18T23:32:09.047" UserId="12" Comment="edited tags; edited title; edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="35351" PostHistoryTypeId="6" PostId="14881" RevisionGUID="a2c50262-3d65-48c5-8f26-8e0921712919" CreationDate="2011-01-18T23:33:07.953" UserId="12" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="35352" PostHistoryTypeId="5" PostId="14900" RevisionGUID="d039f2d1-86df-4631-80d9-3784246bef9e" CreationDate="2011-01-18T23:37:05.110" UserId="6431" Comment="added 23 characters in body" Text="The target is stunned as soon as the Thor targets him, thus preventing the unit from leaving the Thor's range.&#xD;&#xA;&#xD;&#xA;According to this post on [team liquid][1] all buildings are stunned when targeted.  The only exception I could find is the Ultralisk who is immune to stuns.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=143092" />
  <row Id="35353" PostHistoryTypeId="2" PostId="14901" RevisionGUID="9b97df55-7d3c-4695-b689-2efb0285b50d" CreationDate="2011-01-18T23:37:37.630" UserId="122" Text="1. The strike cannon ability is actually composed of 3 stages - the **preparation** stage (switching to deployed mode), the **barrage** stage (shooting) and the **resetting** stage (returning to normal mode).&#xD;&#xA;&#xD;&#xA;  1. If a target leaves the Thor's range during the **preparation stage**, the Thor will pursue it (if it is able to) and then start the preparation mode again. In that case it behaves as if you just activated the ability beyond its range, and in a similar fashion to other targeted abilities.&#xD;&#xA;&#xD;&#xA;  2. If the target leaves the Thor's range during the **barrage stage**, the barrage will immediately stop (inflicting less than maximal damage) and the resetting stage will start. The only ways I know that a target can leave the Thor's range while both it and the Thor are still alive are if the target is an Ultralisk (which is immune to stuns) or if the target is being lifted by a Phoenix.&#xD;&#xA;&#xD;&#xA;2. Yes, the strike cannon &quot;stuns&quot; buildings as well, halting all production and research and disabling the attacks of defensive structures.&#xD;&#xA;&#xD;&#xA;You can read more about this ability on [this Liquidpedia entry][1].&#xD;&#xA;&#xD;&#xA;[1]:http://wiki.teamliquid.net/starcraft2/250mm_Strike_Cannons" />
  <row Id="35354" PostHistoryTypeId="5" PostId="14894" RevisionGUID="78ebe8b2-8471-45f2-83b9-98f62f21f7d2" CreationDate="2011-01-18T23:42:22.313" UserId="3383" Comment="ShapeShifter not Changer" Text="Does the equipment on a mage benefit them when they are shapeshifted?&#xD;&#xA;&#xD;&#xA;I have a mage who is an Arcane Warrior and a ShapeShifter, and I'm wondering if loading up with armour and Bearing everything in my path will be an effective strategy. Although I'm curious about other equipment/weapons affecting the shapeshifted form too." />
  <row Id="35355" PostHistoryTypeId="4" PostId="14894" RevisionGUID="78ebe8b2-8471-45f2-83b9-98f62f21f7d2" CreationDate="2011-01-18T23:42:22.313" UserId="3383" Comment="ShapeShifter not Changer" Text="Effects of Equipment on ShapeShifters" />
  <row Id="35356" PostHistoryTypeId="5" PostId="14900" RevisionGUID="8fac4b44-479f-483e-849a-ba10602d727b" CreationDate="2011-01-18T23:44:17.973" UserId="6431" Comment="added 286 characters in body; added 60 characters in body" Text="The target is stunned as soon as the Thor finishes aiming and begins shooting, thus preventing the unit from leaving the Thor's range.  If the target escapes the range of the Thor before he begins shooting he will attempt to move back into range.  This can be particularly difficult when trying to focus Collossus as the protoss can easily pull his units back to prevent the cannon from occurring.&#xD;&#xA;&#xD;&#xA;According to this post on [team liquid][1] all buildings are stunned when targeted.  This includes cannons, planetary fortresses, and bunkers.  The only exception I could find is the Ultralisk who is immune to stuns.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=143092" />
  <row Id="35357" PostHistoryTypeId="5" PostId="14898" RevisionGUID="0773e486-8432-4485-a165-6ea5228fd5f3" CreationDate="2011-01-18T23:49:09.673" UserId="122" Comment="Spelling &amp; grammar." Text="Once a PDD is created it has 200 energy that allows it to beat 20 projectiles. It also has cooldown of 0. Does that mean that if 20 opponent stalkers (for example) will shoot in an area covered by a PDD, then all 20 first shots (1 from each stalker, if they shoot simultaneously) will be intercepted by drone?&#xD;&#xA;&#xD;&#xA;Have anyone tried that?" />
  <row Id="35358" PostHistoryTypeId="4" PostId="14898" RevisionGUID="0773e486-8432-4485-a165-6ea5228fd5f3" CreationDate="2011-01-18T23:49:09.673" UserId="122" Comment="Spelling &amp; grammar." Text="Can the Raven's PDD beat 20 shots at once?" />
  <row Id="35359" PostHistoryTypeId="5" PostId="14898" RevisionGUID="863f5ce6-643f-406c-aa3a-523bb29147ab" CreationDate="2011-01-18T23:59:00.640" UserId="274" Comment="Tidied up terminology a bit" Text="Once a PDD is created it has 200 energy that allows it to counter 20 projectiles. It also has cooldown of 0. Does that mean that if 20 opponent stalkers (for example) will shoot in an area covered by a PDD, then all 20 first shots (1 from each stalker, if they shoot simultaneously) will be intercepted by the drone?&#xD;&#xA;&#xD;&#xA;Have anyone tried that?" />
  <row Id="35360" PostHistoryTypeId="4" PostId="14898" RevisionGUID="863f5ce6-643f-406c-aa3a-523bb29147ab" CreationDate="2011-01-18T23:59:00.640" UserId="274" Comment="Tidied up terminology a bit" Text="Can the Raven's Point Defense Drone counter 20 shots at once?" />
  <row Id="35361" PostHistoryTypeId="2" PostId="14902" RevisionGUID="5882e3a5-1901-425c-b2f5-375990212560" CreationDate="2011-01-18T23:59:39.810" UserId="122" Text="The cooldown is really short but isn't pure zero. That means that if there are a lot of simultaneous projectiles (&quot;shots&quot;), some of them can definitely reach their destination before the Point-Defense Drone will manage to intercept them.&#xD;&#xA;&#xD;&#xA;Try the following experiment - put 4 Stalkers right next to a PDD and try to shoot it with all 4 simultaneously. Because the Stalkers are really close the PDD won't have time to intercept them all and the 4th Stalker will usually (not always!) manage to damage it, even though it still has a lot of energy." />
  <row Id="35362" PostHistoryTypeId="2" PostId="14903" RevisionGUID="c8e70664-109f-4c86-b0db-fa50eea90ca0" CreationDate="2011-01-19T00:00:48.287" UserId="6431" Text="Excluding abilities, what unit does the most DPS in starcraft 2?&#xD;&#xA;&#xD;&#xA;Including abilities, which unit does the highest DPS over a 1 minute period?&#xD;&#xA;&#xD;&#xA;Finally, which unit does the highest DPS/Cost?" />
  <row Id="35363" PostHistoryTypeId="1" PostId="14903" RevisionGUID="c8e70664-109f-4c86-b0db-fa50eea90ca0" CreationDate="2011-01-19T00:00:48.287" UserId="6431" Text="Starcraft 2: Highest DPS units" />
  <row Id="35364" PostHistoryTypeId="3" PostId="14903" RevisionGUID="c8e70664-109f-4c86-b0db-fa50eea90ca0" CreationDate="2011-01-19T00:00:48.287" UserId="6431" Text="&lt;starcraft-2&gt;" />
  <row Id="35365" PostHistoryTypeId="5" PostId="14702" RevisionGUID="919e479d-4c4d-4c20-bf1d-7b359d24e261" CreationDate="2011-01-19T00:01:12.880" UserId="274" Comment="added 1 characters in body; edited title" Text="On Minecraft I am stuck really far down (see other question) and cant get out. Someone suggested WebChest it says choose file then upload. When I search for my save I cant find it.&#xD;&#xA;&#xD;&#xA;I am on a Macbook." />
  <row Id="35366" PostHistoryTypeId="4" PostId="14702" RevisionGUID="919e479d-4c4d-4c20-bf1d-7b359d24e261" CreationDate="2011-01-19T00:01:12.880" UserId="274" Comment="added 1 characters in body; edited title" Text="Where are my Minecraft saves located?" />
  <row Id="35367" PostHistoryTypeId="5" PostId="14902" RevisionGUID="215a2419-0975-419d-a994-36eddac6d966" CreationDate="2011-01-19T00:04:50.067" UserId="122" Comment="added 81 characters in body" Text="The cooldown is really short but isn't pure zero. That means that if there are a lot of simultaneous projectiles (&quot;shots&quot;), some of them can definitely reach their destination before the Point-Defense Drone will manage to intercept them.&#xD;&#xA;&#xD;&#xA;Try the following experiment - put 4 Stalkers right next to a PDD and try to shoot it with all 4 simultaneously. Because the Stalkers are really close the PDD won't have time to intercept them all and the 4th Stalker will usually (not always!) manage to damage it, even though it still has a lot of energy.&#xD;&#xA;&#xD;&#xA;![4 Stalkers shooting down a PDD][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/RL13L.jpg" />
  <row Id="35368" PostHistoryTypeId="5" PostId="14903" RevisionGUID="7243f3b9-0444-4b24-b635-a27305978f3a" CreationDate="2011-01-19T00:07:05.083" UserId="6431" Comment="added 79 characters in body" Text="Excluding abilities, what unit does the most DPS in starcraft 2?&#xD;&#xA;&#xD;&#xA;Including abilities, which unit does the highest DPS over a 1 minute period?&#xD;&#xA;&#xD;&#xA;Finally, which unit does the highest DPS/Cost?&#xD;&#xA;&#xD;&#xA;Edit: For simplicity assume there are no bonuses (vs armored, vs light etc)" />
  <row Id="35369" PostHistoryTypeId="5" PostId="14903" RevisionGUID="410158e0-f8c1-4d67-a7e7-81a7982f5bd9" CreationDate="2011-01-19T00:19:55.430" UserId="6431" Comment="added 73 characters in body" Text="Excluding abilities, what unit does the most DPS in starcraft 2?&#xD;&#xA;&#xD;&#xA;Including abilities, which unit does the highest DPS over a 1 minute period?&#xD;&#xA;&#xD;&#xA;Finally, which unit does the highest DPS/Cost?&#xD;&#xA;&#xD;&#xA;Edit: For simplicity assume there are no bonuses (vs armored, vs light etc), serious bonus points though if you include these in their own category." />
  <row Id="35370" PostHistoryTypeId="2" PostId="14904" RevisionGUID="efc07184-13ea-4c73-8d23-241cd2804205" CreationDate="2011-01-19T00:21:12.310" UserId="6431" Text="Does holding a pistol make you run further (or faster) then you primary weapon?" />
  <row Id="35371" PostHistoryTypeId="1" PostId="14904" RevisionGUID="efc07184-13ea-4c73-8d23-241cd2804205" CreationDate="2011-01-19T00:21:12.310" UserId="6431" Text="Modern Warfare 2: Pistol run distance" />
  <row Id="35372" PostHistoryTypeId="3" PostId="14904" RevisionGUID="efc07184-13ea-4c73-8d23-241cd2804205" CreationDate="2011-01-19T00:21:12.310" UserId="6431" Text="&lt;modern-warfare-2&gt;" />
  <row Id="35373" PostHistoryTypeId="2" PostId="14905" RevisionGUID="2cda4583-9278-4d22-8e35-96f793a35c75" CreationDate="2011-01-19T00:24:47.087" UserId="102" Text="At 46.88 DPS the Thor clocks in at the highest DPS in the game.  Fully upgraded its 60.94.&#xD;&#xA;&#xD;&#xA;Second place goes to the Battle Cruiser (also while attacking ground) at 44.44 or 57.78 when upgraded&#xD;&#xA;&#xD;&#xA;However, if you're willing to consider splash damage, you can get much higher dps by sending lings at Siege Tanks or into Psionic storm.  At that point we're talking about what the unit is that we're sending in and how they're moving.&#xD;&#xA;&#xD;&#xA;Now, if we're looking at Effective Dps (dps/cost), then the list looks like:&#xD;&#xA;&#xD;&#xA; 1. Zergling 28.74 dps per 100 Minerals&#xD;&#xA; 2. Missile Turret 27.88&#xD;&#xA; 3. Stim Marine 20.91&#xD;&#xA; 4. Spore Crawler 17.43&#xD;&#xA;&#xD;&#xA;Note: Spine Crawlers do 18.75 against armored, but only 15.63 normal.&#xD;&#xA;&#xD;&#xA;Again, this doesn't include splash as that changes based on the unit being attacked." />
  <row Id="35374" PostHistoryTypeId="2" PostId="14906" RevisionGUID="9b54492a-3290-4a55-a253-b8f0a2e43d6e" CreationDate="2011-01-19T00:37:33.233" UserId="6432" Text="I just finished the campaign, how do I learn to play starcraft 2 online?" />
  <row Id="35375" PostHistoryTypeId="1" PostId="14906" RevisionGUID="9b54492a-3290-4a55-a253-b8f0a2e43d6e" CreationDate="2011-01-19T00:37:33.233" UserId="6432" Text="How do I learn to play good?" />
  <row Id="35376" PostHistoryTypeId="3" PostId="14906" RevisionGUID="9b54492a-3290-4a55-a253-b8f0a2e43d6e" CreationDate="2011-01-19T00:37:33.233" UserId="6432" Text="&lt;starcraft-2&gt;" />
  <row Id="35377" PostHistoryTypeId="5" PostId="14903" RevisionGUID="d68d8ebd-4b67-4a03-ab05-e9a2445d7ded" CreationDate="2011-01-19T00:41:00.997" UserId="6431" Comment="deleted 23 characters in body" Text="Excluding abilities, what unit does the most DPS in starcraft 2?&#xD;&#xA;&#xD;&#xA;Including abilities, which unit does the highest DPS?&#xD;&#xA;&#xD;&#xA;Finally, which unit does the highest DPS/Cost?&#xD;&#xA;&#xD;&#xA;Edit: For simplicity assume there are no bonuses (vs armored, vs light etc), serious bonus points though if you include these in their own category." />
  <row Id="35378" PostHistoryTypeId="5" PostId="14906" RevisionGUID="2bae7456-71a3-421d-ab9f-b98244336923" CreationDate="2011-01-19T00:44:44.647" UserId="6432" Comment="added 53 characters in body" Text="I just finished the campaign, how do I learn to play starcraft 2 online?  I want to play terran or zerg in the masters league" />
  <row Id="35379" PostHistoryTypeId="5" PostId="14906" RevisionGUID="380cb73f-598d-4c28-bb89-33350a8c73b0" CreationDate="2011-01-19T00:47:01.543" UserId="23" Comment="Oh good" Text="I just finished the campaign, so how do I learn to play starcraft 2 online?  I want to play terran or zerg in the masters league" />
  <row Id="35380" PostHistoryTypeId="4" PostId="14906" RevisionGUID="380cb73f-598d-4c28-bb89-33350a8c73b0" CreationDate="2011-01-19T00:47:01.543" UserId="23" Comment="Oh good" Text="How do I learn to play well?" />
  <row Id="35381" PostHistoryTypeId="2" PostId="14907" RevisionGUID="c0eede04-8669-4f63-a478-478339cba73c" CreationDate="2011-01-19T01:05:30.010" UserId="6413" Text="Assassins creed 2&#xD;&#xA;&#xD;&#xA;Does it runs good?&#xD;&#xA;&#xD;&#xA;MacBook5,1 del 2009&#xD;&#xA;Macbook 2 Gb ram, 2GHz intel core 2 duo, Geforce 9400M" />
  <row Id="35382" PostHistoryTypeId="1" PostId="14907" RevisionGUID="c0eede04-8669-4f63-a478-478339cba73c" CreationDate="2011-01-19T01:05:30.010" UserId="6413" Text="Assassin Creed 2 Mac, performance" />
  <row Id="35383" PostHistoryTypeId="3" PostId="14907" RevisionGUID="c0eede04-8669-4f63-a478-478339cba73c" CreationDate="2011-01-19T01:05:30.010" UserId="6413" Text="&lt;assassins-creed-2&gt;" />
  <row Id="35384" PostHistoryTypeId="10" PostId="14906" RevisionGUID="bad8b050-7b8b-411a-887e-96a02fbf5c93" CreationDate="2011-01-19T01:27:15.827" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="35385" PostHistoryTypeId="5" PostId="13509" RevisionGUID="d6c58b82-f5cc-40ed-be5c-f5277daab25c" CreationDate="2011-01-19T01:28:54.690" UserId="336" Comment="added 86 characters in body" Text="I recently bought Dragon Age Origins -- Ultimate Edition from steam, and aside from a few [minor issues][1], I think I will end up enjoying it.&#xD;&#xA;&#xD;&#xA;However, I'm a little confused about what I'm supposed to be playing -- when I go to &quot;new game&quot;, I have a choice between Origins and Awakening:&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;What am I choosing here? Is the difference like that of Diablo II and it's expansion (where the expansion is the base game *and then* the expansion ((though the expansion offers items / classes / etc. not available in the base game))) or is the assumption that one plays through Origins first, and then plays Awakening (like a true sequel, e.g., Mass Effect 1 to Mass Effect 2)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13441/what-happened-to-my-face&#xD;&#xA;  [2]: http://i.imgur.com/Fwxvh.jpg" />
  <row Id="35386" PostHistoryTypeId="10" PostId="14872" RevisionGUID="347ee76d-5804-4fa1-9ee5-df4fe00ad564" CreationDate="2011-01-19T01:49:13.547" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;}]" />
  <row Id="35387" PostHistoryTypeId="25" PostId="14903" RevisionGUID="4fed183e-f56d-484e-ac3c-28770dc5c231" CreationDate="2011-01-19T01:55:43.053" Comment="http://twitter.com/#!/StackGaming/status/27544700021903361" />
  <row Id="35388" PostHistoryTypeId="2" PostId="14908" RevisionGUID="811a9a2d-37c8-405c-bb46-737ad29e004d" CreationDate="2011-01-19T02:08:48.330" UserId="5340" Text="i think they were analogous to snow balls which implies they are probably a special christmas-related event" />
  <row Id="35389" PostHistoryTypeId="2" PostId="14909" RevisionGUID="8def80ee-92a5-4d3c-baa8-60ad6ec2d657" CreationDate="2011-01-19T02:52:28.207" UserId="6435" Text="You might be doing a few things.&#xD;&#xA;&#xD;&#xA;1) If you are torrenting or uploading/downloading big files while playing this will destroy your latency.&#xD;&#xA;&#xD;&#xA;2) You might have some options not turned on or off in your registry. If you have messed with it at all, you might have nicked something.&#xD;&#xA;&#xD;&#xA;3) You might want to try using Gamebooster to improve your gaming capabilities. The program temporarily shuts off processes that might bog down your latency and RAM/CPU.&#xD;&#xA;&#xD;&#xA;Link to Gamebooster: http://www.iobit.com/gamebooster.html" />
  <row Id="35390" PostHistoryTypeId="5" PostId="14909" RevisionGUID="af2737ac-cc70-444d-b1e9-eed314aeafbc" CreationDate="2011-01-19T03:00:29.563" UserId="207" Comment="Merged link into text and added a semi-colon." Text="You might be doing a few things.&#xD;&#xA;&#xD;&#xA;1) If you are torrenting or uploading/downloading big files while playing; this will destroy your latency.&#xD;&#xA;&#xD;&#xA;2) You might have some options not turned on or off in your registry. If you have messed with it at all, you might have nicked something.&#xD;&#xA;&#xD;&#xA;3) You might want to try using [Gamebooster](http://www.iobit.com/gamebooster.html) to improve your gaming capabilities. The program temporarily shuts off processes that might bog down your latency and RAM/CPU." />
  <row Id="35391" PostHistoryTypeId="2" PostId="14910" RevisionGUID="0140d880-8572-4117-a3da-3c81e978fff1" CreationDate="2011-01-19T03:11:29.400" UserId="5757" Text="When you say &quot;ascii graphics&quot;, I have to suspect that you're talking about either [Rogue][1] or [Island of Kesmai][2].  There are problems with both: Rogue wasn't multiplayer, and Island of Kesmai didn't run on Unix, it was a CompuServe offering.  Both were also pretty late to the table relative to Empire and Maze War, as far as first multiplayer games go.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rogue_%28computer_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Island_of_Kesmai" />
  <row Id="35392" PostHistoryTypeId="2" PostId="14911" RevisionGUID="0e766f94-0513-4312-a550-8dc2e6542cf4" CreationDate="2011-01-19T03:45:33.133" UserId="5501" Text="Umm, just wondering this. I mean, there is a free version of Halo 1 Trial, so is there a free Halo 2 Trial? &#xD;&#xA;&#xD;&#xA;Though I'm not that bored of Halo 1 Trial, I just want something new to do. &#xD;&#xA;&#xD;&#xA;Please tell me if there is a free version, or have any information about it." />
  <row Id="35393" PostHistoryTypeId="1" PostId="14911" RevisionGUID="0e766f94-0513-4312-a550-8dc2e6542cf4" CreationDate="2011-01-19T03:45:33.133" UserId="5501" Text="Is there a free Halo 2 trial to download?" />
  <row Id="35394" PostHistoryTypeId="3" PostId="14911" RevisionGUID="0e766f94-0513-4312-a550-8dc2e6542cf4" CreationDate="2011-01-19T03:45:33.133" UserId="5501" Text="&lt;download&gt;&lt;halo&gt;" />
  <row Id="35395" PostHistoryTypeId="2" PostId="14912" RevisionGUID="58c53b92-2596-46a8-a284-93c77b32f560" CreationDate="2011-01-19T03:52:24.427" UserId="6066" Text="No.&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Google will tell you this pretty quickly." />
  <row Id="35396" PostHistoryTypeId="2" PostId="14913" RevisionGUID="94952a9c-dd76-47d6-aad7-46bed9524ef0" CreationDate="2011-01-19T03:54:54.630" UserId="3128" Text="In TF2, when a player is set on fire, most healing will put the player out so that she will not suffer anymore damage.  I wonder if the same is true of bleeding.&#xD;&#xA;&#xD;&#xA;Is there anyway to stop bleeding damage early, short of death?" />
  <row Id="35397" PostHistoryTypeId="1" PostId="14913" RevisionGUID="94952a9c-dd76-47d6-aad7-46bed9524ef0" CreationDate="2011-01-19T03:54:54.630" UserId="3128" Text="Can anything end bleeding damage early?" />
  <row Id="35398" PostHistoryTypeId="3" PostId="14913" RevisionGUID="94952a9c-dd76-47d6-aad7-46bed9524ef0" CreationDate="2011-01-19T03:54:54.630" UserId="3128" Text="&lt;team-fortress-2&gt;&lt;healing&gt;&lt;health&gt;&lt;damage&gt;&lt;bleeding&gt;" />
  <row Id="35399" PostHistoryTypeId="2" PostId="14914" RevisionGUID="1f8f5bb5-6ff3-44ee-acea-e8d580ffc235" CreationDate="2011-01-19T04:25:00.760" UserId="6436" Text="New update n00bz. Spiders can now climb anything but cactus, the lip trick still works though." />
  <row Id="35400" PostHistoryTypeId="2" PostId="14915" RevisionGUID="cfb41f65-cdf1-4733-b0ca-3ea9797db41b" CreationDate="2011-01-19T04:41:43.893" UserId="336" Text="Picking up a health pack should now stop ongoing bleed damage (there was a period where it did not).&#xD;&#xA;&#xD;&#xA;Unlike Afterburn, which can be put out with healing (from medi-guns and dispensers at least) , bleed effects will always tick for the full duration in the absence of health kits.&#xD;&#xA;&#xD;&#xA;[The wiki has more information.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Bleed" />
  <row Id="35401" PostHistoryTypeId="6" PostId="14911" RevisionGUID="79a9802b-5ba6-4786-bffd-f9c434e65fb6" CreationDate="2011-01-19T04:43:50.740" UserId="336" Comment="edited tags" Text="&lt;demo&gt;&lt;halo-2&gt;" />
  <row Id="35402" PostHistoryTypeId="25" PostId="14898" RevisionGUID="80d10199-1178-4072-a975-83ff7a0cb968" CreationDate="2011-01-19T04:55:42.727" Comment="http://twitter.com/#!/StackGaming/status/27589997515247616" />
  <row Id="35403" PostHistoryTypeId="5" PostId="14545" RevisionGUID="2601b56e-7fe6-446d-86ec-246a220034f0" CreationDate="2011-01-19T05:41:35.743" UserId="336" Comment="Added visual guide.; added 235 characters in body" Text="![alt text][1]&#xD;&#xA;### Dyes made from items&#xD;&#xA;* Yellow flower → **Dandelion Yellow**&#xD;&#xA;* Red flower → **Rose Red**&#xD;&#xA;* Cactus →  **Cactus Green** (Cook in furnace)&#xD;&#xA;* Lapis Lazuli Ore → **Lapis Lazuli**&#xD;&#xA;&#xD;&#xA;### Dyes dropped from monsters&#xD;&#xA;* Squid → **Ink Sack** (black dye)&#xD;&#xA;* Skeleton → **Bone Meal** (white dye)&#xD;&#xA;&#xD;&#xA;### Dyes made by combining other dyes&#xD;&#xA;* Rose Red + Dandelion Yellow → **Orange Dye**&#xD;&#xA;* Bone Meal + Rose Red → **Pink Dye**&#xD;&#xA;* Ink Sack + Bone Meal → **Dark Grey Dye**&#xD;&#xA;* Dark Grey Dye + Bone Meal → **Light Grey Dye**&#xD;&#xA;* Ink Sack + Bone Meal x2 → **Light Grey Dye**&#xD;&#xA;* Cactus Green + Lapis Lazuli → **Cyan Dye**&#xD;&#xA;* Rose Red + Lapis Lazuli → **Purple Dye**&#xD;&#xA;* Lapis Lazuli Dye + Bone Meal → **Light Blue Dye**&#xD;&#xA;* Cactus Green Dye + Bone Meal → **Lime Green Dye**&#xD;&#xA;* Pink Dye + Purple Dye → **Magenta Dye**&#xD;&#xA;&#xD;&#xA;**Brown Dye not currently Obtainable**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ElRag.png" />
  <row Id="35404" PostHistoryTypeId="2" PostId="14916" RevisionGUID="ed33dc05-b47c-4530-a26d-29b42d2a4cd0" CreationDate="2011-01-19T05:49:14.940" UserId="3015" Text="I wasn't able to find an 'official answer' but there were a number of sources that said only the primary affects your speed.&#xD;&#xA;&#xD;&#xA;From [this site][1]&#xD;&#xA;&#xD;&#xA;&gt; On movement speed (player speed is&#xD;&#xA;&gt; determined by the weapon in his&#xD;&#xA;&gt; primary slot): SMGs and Sniper Rifles&#xD;&#xA;&gt; have a Speed of 100% Assault Rifles&#xD;&#xA;&gt; have a Speed of 95% Machineguns have a&#xD;&#xA;&gt; Speed of 87.5% Riot Shield has a Speed&#xD;&#xA;&gt; of 80% A player can pick up another&#xD;&#xA;&gt; weapon and keep the movement speed of&#xD;&#xA;&gt; the weapon he spawned with.&#xD;&#xA;&#xD;&#xA;From [game FAQs][2]&#xD;&#xA;&#xD;&#xA;&gt; Only primaries affect running speed so&#xD;&#xA;&gt; pistols don't count.  Also, it goes&#xD;&#xA;&gt; like this: SMG's/Snipers &gt; AR's &gt;&#xD;&#xA;&gt; LMG's &gt; Riot shield&#xD;&#xA;&#xD;&#xA;On a semi related note: Lightweight will multiply the player's movement speed by 1.1x ( 8% to 10% increase depending on the weapon).&#xD;&#xA;&#xD;&#xA;  [1]: http://denkirson.xanga.com/715966769/modern-warfare-2/&#xD;&#xA;  [2]: http://www.gamefaqs.com/boards/951944-call-of-duty-modern-warfare-2/54601841" />
  <row Id="35405" PostHistoryTypeId="2" PostId="14917" RevisionGUID="9f6a633f-d2eb-4d2d-822d-9582bf27643f" CreationDate="2011-01-19T05:57:54.793" UserId="3015" Text="" />
  <row Id="35406" PostHistoryTypeId="2" PostId="14918" RevisionGUID="115c94ae-3e67-454e-aafa-e75f224e472a" CreationDate="2011-01-19T05:57:54.793" UserId="3015" Text="Fable 3 is the third game in the Fable series of action RPGs. It is developed by Lionhead Studios and published by Microsoft Game Studios." />
  <row Id="35407" PostHistoryTypeId="5" PostId="14907" RevisionGUID="f6facd5d-12e7-48bb-9507-aed03cd16f5f" CreationDate="2011-01-19T06:08:42.053" UserId="207" Comment="Fixed up spelling and grammar...can't read the specs at all though, can someone who understands the &quot;Macbook 5,1 del 2009&quot; part edit into a list?" Text="Will it run well on these specs?&#xD;&#xA;&#xD;&#xA;MacBook5,1 del 2009&#xD;&#xA;Macbook 2 Gb ram, 2GHz intel core 2 duo, Geforce 9400M" />
  <row Id="35408" PostHistoryTypeId="4" PostId="14907" RevisionGUID="f6facd5d-12e7-48bb-9507-aed03cd16f5f" CreationDate="2011-01-19T06:08:42.053" UserId="207" Comment="Fixed up spelling and grammar...can't read the specs at all though, can someone who understands the &quot;Macbook 5,1 del 2009&quot; part edit into a list?" Text="Will Assassin's Creed 2 perform well on these Mac specs?" />
  <row Id="35409" PostHistoryTypeId="6" PostId="14907" RevisionGUID="f6facd5d-12e7-48bb-9507-aed03cd16f5f" CreationDate="2011-01-19T06:08:42.053" UserId="207" Comment="Fixed up spelling and grammar...can't read the specs at all though, can someone who understands the &quot;Macbook 5,1 del 2009&quot; part edit into a list?" Text="&lt;mac&gt;&lt;performance&gt;&lt;assassins-creed-2&gt;" />
  <row Id="35410" PostHistoryTypeId="5" PostId="14574" RevisionGUID="9bd52fee-cb0a-49f5-904e-01f2ae57efdd" CreationDate="2011-01-19T06:18:37.983" UserId="18" Comment="corrected information; added 71 characters in body; added 53 characters in body" Text="According to the [wiki][1] and various forum posters, a one block lip will stop the spiders from climbing onto your roofs. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;**Edit 2: Perhaps I had just gotten lucky with this particular encounter - many posters in [this thread][2] have stated that spiders can climb glass. I'm sorry if anybody died a painful spidery death after reading this answer.**&#xD;&#xA;&#xD;&#xA;**However, there is another way you can stop spiders from climbing your walls. Ladders take up a small amount of physical space when they are placed, so by lining your wall with ladders, the spiders shouldn't be able to climb over them. Unless they can wall jump - I haven't really encountered many spiders. I'd personally just stick to the lip though. Or just not go out at night when they're aggressive.**&#xD;&#xA;![Grrr][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=144115&#xD;&#xA;  [3]: http://i.imgur.com/eWxow.png" />
  <row Id="35411" PostHistoryTypeId="5" PostId="14574" RevisionGUID="abc88786-720e-4b71-9178-366f7cb2d5f7" CreationDate="2011-01-19T06:25:02.903" UserId="18" Comment="added 23 characters in body" Text="According to the [wiki][1] and various forum posters, a one block lip will stop the spiders from climbing onto your roofs. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;**Edit 2: Perhaps I had just gotten lucky with this particular encounter - many posters in [this thread][2] have stated that spiders can climb glass. I'm sorry if anybody died a painful spidery death because of reading this answer.**&#xD;&#xA;&#xD;&#xA;**However, there is another way you can stop spiders from climbing your walls. Ladders take up a small amount of physical space when they are placed, so by lining your wall with ladders, the spiders shouldn't be able to climb over them. Unless they can wall jump - I haven't really encountered many spiders. I'd personally just stick to the lip though. Or just not go out at night when they're aggressive.**&#xD;&#xA;![Grrr...you tricked me.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=144115&#xD;&#xA;  [3]: http://i.imgur.com/eWxow.png" />
  <row Id="35412" PostHistoryTypeId="5" PostId="14907" RevisionGUID="b0f2f8a2-86f5-4f42-959a-dfcb971661e3" CreationDate="2011-01-19T06:27:00.310" UserId="18" Comment="changed formatting" Text="Will it run well on these specs?&#xD;&#xA;&#xD;&#xA; - 2009 MacBook 5,1&#xD;&#xA; - 2GB RAM&#xD;&#xA; - 2GHz Intel&#xD;&#xA; - Core 2 Duo Geforce 9400M" />
  <row Id="35413" PostHistoryTypeId="5" PostId="14865" RevisionGUID="657e4e45-7b71-4f3e-a3ff-fcb7b91be128" CreationDate="2011-01-19T06:32:34.170" UserId="6421" Comment="added 42 characters in body" Text="I searched for the CD of the first ever version of Call of Duty (version 1) in many malls and CD stores in **Bangalore, India** but didn't find. It seems to be out of stock and will never come back.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- So any genuine online stores from where I can purchase? Do they ship to India? I have never ever purchased any tangible item online.&#xD;&#xA;- Do they sell only the key? In that case they don't need to ship the CD to my house because I already have ahem.. a pirated copy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As you guys know for playing multiplayer on most servers (not cracked ones) you need to have a valid CD key. Only players with a valid key can join a game. Otherwise you can host a game but most others trying to join are also without valid keys so they are kicked out automatically and so there ultimately are just 1 or 2 players. Of course there are cracked servers but there too it sucks because of so few players. This game is really worth the expense. &#xD;&#xA;&#xD;&#xA; Unfortunately, my system configurations are very low and I am sure that this version runs fine. Does Cod UO also have the same system requirements? If so, I could purchase that. However I am very happy with that version still because I never really played much multiplayer." />
  <row Id="35414" PostHistoryTypeId="2" PostId="14919" RevisionGUID="8579c223-2575-4009-8e15-656fd2e204dd" CreationDate="2011-01-19T07:34:44.960" UserId="1686" Text="I have a problem with my PS2 (SCPH-50003) - when I connect it to my TV (Samsung LE32B450), I get random screen blackouts. The screen turns black and apparantly switches video modes, then after a few seconds it returns back to the game. This behaviour is more frequent as the console warms up, as it does not happen until first 20 minutes into the game.&#xD;&#xA;&#xD;&#xA;I think it's not caused by the cable or the console, because the PS2 was working fine with this cable for hours hooked up to my friend's TV. Everything is working fine with a component cable. Do you know what could I do to alleviate my problem?" />
  <row Id="35415" PostHistoryTypeId="1" PostId="14919" RevisionGUID="8579c223-2575-4009-8e15-656fd2e204dd" CreationDate="2011-01-19T07:34:44.960" UserId="1686" Text="PS2 screen blackout with Component Cable" />
  <row Id="35416" PostHistoryTypeId="3" PostId="14919" RevisionGUID="8579c223-2575-4009-8e15-656fd2e204dd" CreationDate="2011-01-19T07:34:44.960" UserId="1686" Text="&lt;ps2&gt;" />
  <row Id="35417" PostHistoryTypeId="2" PostId="14920" RevisionGUID="7d58e628-745d-4763-93b3-7fe9fae8a520" CreationDate="2011-01-19T07:41:29.003" UserId="730" Text="I had a Ralink based Wireless card too and in particular with Windows 7 I had plenty of problems. High ping, disconnections, and so on.&#xD;&#xA;&#xD;&#xA;My first suggestion is to try to connect directly to the modem with an Ethernet patch, only to verify that using this connection the ping problem is solved.&#xD;&#xA;&#xD;&#xA;If it helps I can say that in my case I solved the problem without doing holes around, but I simply bought a couple of [Netgear Powerline/Ethernet Adapters][1] that worked perfectly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.netgear.com/products/home/powerline-and-coax/simplesharing/XAVB101.aspx" />
  <row Id="35418" PostHistoryTypeId="2" PostId="14921" RevisionGUID="fcba6f66-34f8-46c6-b1ec-f4b60e6a862f" CreationDate="2011-01-19T07:41:41.097" UserId="6438" Text="When your perusing someone next to there picture on the right is a little blue gadge if that gadge drops at all you'll have a littl red arrow over your head cause your doing something that makes you noticable" />
  <row Id="35419" PostHistoryTypeId="25" PostId="14913" RevisionGUID="89decca6-4bf2-4b6a-8491-bbd06851666c" CreationDate="2011-01-19T07:55:42.943" Comment="http://twitter.com/#!/StackGaming/status/27635296917000192" />
  <row Id="35420" PostHistoryTypeId="2" PostId="14922" RevisionGUID="99c83994-d1ce-438d-9c0d-ecff6e4ce9c6" CreationDate="2011-01-19T08:11:52.930" UserId="6367" Text="from Ubisoft as seen on http://www.specrequirements.com/game/assassins-creed-ii-system-requirements  &#xD;&#xA;requirements are for windows, but there's a link to be made between windows and mac specs&#xD;&#xA;&#xD;&#xA;&gt; CPU: Intel Core 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ&#xD;&#xA;&#xD;&#xA;single intel 2ghz is way under.&#xD;&#xA;&#xD;&#xA;&gt; RAM: 1.5 GB Windows XP / 2 GB Windows Vista – Windows 7&#xD;&#xA;&#xD;&#xA;2gb would be enough&#xD;&#xA;&#xD;&#xA;&gt; Video Card: GeForce 8800 GT or ATI Radeon HD 4700 or better&#xD;&#xA;&#xD;&#xA;which is the recommended video card, and you seem to have at least this.    &#xD;&#xA;people here on http://www.commentcamarche.net/forum/affich-9812069-jouer-avec-une-geforce-9400m (in french) seem to say that geForce 9400 works just fine for a portable video card.&#xD;&#xA;&#xD;&#xA;so since 2009 macbooks pretty much all the time have dual core cpu, you could have no problem running this game. " />
  <row Id="35421" PostHistoryTypeId="5" PostId="14914" RevisionGUID="5a40e608-1084-47c9-a8c8-fe1b4481d265" CreationDate="2011-01-19T08:15:02.020" UserId="122" Comment="Removed trollish remark." Text="New update - Spiders can now climb anything but cactus, the lip trick still works though." />
  <row Id="35422" PostHistoryTypeId="11" PostId="14457" RevisionGUID="ba446fd8-b49f-46a4-ad87-2f4e03e4296f" CreationDate="2011-01-19T08:24:18.263" UserId="-1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="35423" PostHistoryTypeId="5" PostId="14862" RevisionGUID="cb7d3e03-3860-4411-bfeb-5e2c33af2b8c" CreationDate="2011-01-19T08:28:28.130" UserId="122" Comment="This isn't a discussion forum." Text="Ascension is the name of the new zombie map that will be a part of the &quot;First Strike&quot; DLC coming February 1, 2011. It will be released on Xbox Live before other systems." />
  <row Id="35424" PostHistoryTypeId="5" PostId="12655" RevisionGUID="8a273f0f-9bdc-426a-8336-80da8acbb112" CreationDate="2011-01-19T08:37:32.003" UserId="3962" Comment="changed text to make it more clear GoW is not out yet.; added 101 characters in body" Text="Gears of war 3 will be exclusive to xbox360 when it comes out (April 2011 at the moment of writing).&#xD;&#xA;&#xD;&#xA;I enjoyed the CoD series couch coop but they are both consoles.&#xD;&#xA;&#xD;&#xA;I also really enjoyed the Forza on multiplayer, but i assume GT5 will be similar or better (and your lack of race games shows its not a priority anyway.)&#xD;&#xA;&#xD;&#xA;Recently had a play at the lara croft game DLC on Xboxlive and toy soldiers is right entertaining&#xD;&#xA;&#xD;&#xA;And finally, the Fable 2 and 3 games are Xbox only right? had some fun couch coop fart moments there :D.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So it seems xbox does have some nice couch exclusives." />
  <row Id="35425" PostHistoryTypeId="2" PostId="14923" RevisionGUID="5326486f-831a-4c24-818f-8d98f7806bbc" CreationDate="2011-01-19T08:55:13.907" UserId="6439" Text="Ice is definitely the more defensive of the two, but they are both excellent. Ice has 1 self heal / shield effect kinda like paladin bubble in wow, and alot of defensive buffs etc including a buff that reflects attacks back to your enemy. While fire has alot of heals and does alot more in the way of AOE for tanking, but ice has enough aoes to manage. If you like tanking they will both suit your needs. The decision will lie in how you like to play your class with healing or mitigation." />
  <row Id="35426" PostHistoryTypeId="2" PostId="14924" RevisionGUID="b8d66e5b-c1e4-4f50-a651-81dfd0d706c6" CreationDate="2011-01-19T09:35:24.997" UserId="5046" Text="I've noticed a lot of games contain so called &quot;Easter eggs&quot;, my question is simple. What are easter eggs in games?" />
  <row Id="35427" PostHistoryTypeId="1" PostId="14924" RevisionGUID="b8d66e5b-c1e4-4f50-a651-81dfd0d706c6" CreationDate="2011-01-19T09:35:24.997" UserId="5046" Text="What are Easter Eggs?" />
  <row Id="35428" PostHistoryTypeId="3" PostId="14924" RevisionGUID="b8d66e5b-c1e4-4f50-a651-81dfd0d706c6" CreationDate="2011-01-19T09:35:24.997" UserId="5046" Text="&lt;easter-egg&gt;&lt;games&gt;" />
  <row Id="35429" PostHistoryTypeId="6" PostId="14924" RevisionGUID="0e96b08a-420c-481f-820e-0af9da6c6f4a" CreationDate="2011-01-19T09:41:50.443" UserId="23" Comment="edited tags" Text="&lt;terminology&gt;&lt;easter-egg&gt;" />
  <row Id="35430" PostHistoryTypeId="2" PostId="14925" RevisionGUID="fd45a31c-57d1-48b9-8071-ea4116d50cda" CreationDate="2011-01-19T09:45:08.847" UserId="144" Text="According to &lt;a href=&quot;http://en.wikipedia.org/wiki/Easter_egg_%28media%29&quot;&gt;Wikipedia&lt;/a&gt;:&#xD;&#xA;&#xD;&#xA;&lt;i&gt;A virtual Easter egg is an intentional hidden message, in-joke or feature in an object such as a movie, book, CD, DVD, computer program, web page or video game. The term was coined—according to Warren Robinett—by Atari after they were pointed to the secret message left by Robinett in the game Adventure.&lt;/i&gt;" />
  <row Id="35431" PostHistoryTypeId="2" PostId="14926" RevisionGUID="59b6eaad-4e33-4310-bc69-8293e286ea5e" CreationDate="2011-01-19T09:46:57.363" UserId="23" Text="&gt; Easter eggs are messages, videos, graphics, sound effects, or an unusual change in program behavior that sometimes occur in a software program in response to some undocumented set of commands, mouse clicks, keystrokes or other stimuli intended as a joke or to display program credits.&#xD;&#xA;&#xD;&#xA;&gt; &lt;sub&gt;[Easter egg (media) on Wikipedia][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;TVTropes unsurprisingly has a [huge list of examples.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/w/index.php?title=Easter_egg_(media)&amp;oldid=406199811&#xD;&#xA;  [2]: http://tvtropes.org/pmwiki/pmwiki.php/Main/EasterEgg" />
  <row Id="35432" PostHistoryTypeId="5" PostId="14407" RevisionGUID="5d31ca2f-9589-4abb-835d-885519045c3a" CreationDate="2011-01-19T10:04:14.090" UserId="23" Comment="added 190 characters in body; added 71 characters in body" Text="It, uh, eventually makes coffee. Coffee restores 4 AP. It does not cause addiction and no limit on the AP/day it can restore.&#xD;&#xA;&#xD;&#xA;&gt; To make a cup of coffee, you need 1× Pharmaceutical Products, 1× Battery and 1× Rotten Log.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;[mordi2k][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/5521/mordi2k" />
  <row Id="35434" PostHistoryTypeId="2" PostId="14927" RevisionGUID="5cc42a50-28ce-45b2-962e-8a2b6e804633" CreationDate="2011-01-19T10:22:06.447" UserId="6440" Text="When I was a kid, during easter, we had easter egg hunts.  Painted eggs, candy and plastic eggs with goodies inside would be hidden for the children to discover.&#xD;&#xA;&#xD;&#xA;Easter eggs in video games are the same thing, in fact this is where the name comes from.  They are fun little things that the developers have hidden away in the game." />
  <row Id="35435" PostHistoryTypeId="2" PostId="14928" RevisionGUID="66ef8c53-7206-4dcc-a9ae-fa5ee7aecbb8" CreationDate="2011-01-19T10:29:53.073" UserId="5435" Text="Just so there is a clear answer as an answer rather than in the comments of answer.&#xD;&#xA;&#xD;&#xA;As mordi2k correctly stated in the comments, to create a &quot;Bloody Hot Coffee&quot; from the fixed Cafetière it requires 1 Battery, 1 Rotting Log and 1 Pharmaceutical Product.&#xD;&#xA;&#xD;&#xA;The Bloody Hot Coffee is quite unique in that it does not count as a food, water or drug.  It replenishes 4 AP per cup and can be drank an unlimited number of times within one day with no change to your status, so a player could drink 100 coffee to invest 400 AP in construction on the same day and still have no negative status effects." />
  <row Id="35436" PostHistoryTypeId="5" PostId="14902" RevisionGUID="8dcd12ce-4cb9-4d09-97d7-12e715a79cfc" CreationDate="2011-01-19T10:38:48.013" UserId="122" Comment="Added a straightforward answer." Text="To answer the question in the title: **no, it cannot**. The cooldown is really short but isn't pure zero. That means that if there are a lot of simultaneous projectiles (&quot;shots&quot;), some of them can definitely reach their destination before the Point-Defense Drone will manage to intercept them.&#xD;&#xA;&#xD;&#xA;Try the following experiment - put 4 Stalkers right next to a PDD and try to shoot it with all 4 simultaneously. Because the Stalkers are really close the PDD won't have time to intercept them all and the 4th Stalker will usually (not always!) manage to damage it, even though it still has a lot of energy.&#xD;&#xA;&#xD;&#xA;![4 Stalkers shooting down a PDD][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/RL13L.jpg" />
  <row Id="35437" PostHistoryTypeId="2" PostId="14929" RevisionGUID="7465345e-f53f-4454-9478-6b0bd6a595b2" CreationDate="2011-01-19T10:40:02.783" UserId="6440" Text="I have had similar issues with older game consoles attached to my projector with long cable runs.  Your TV will attempt to switch to another input if it doesn't detect a high enough signal on the current input.&#xD;&#xA;&#xD;&#xA;Your PS2 could be getting old and the video output power may fluctuate too much to maintain a consistent signal on your digital TV.  On older analog televisions, you probably wouldn't even notice this (the picture might just get dim momentarily).  I would guess that your friend's tv is analog?&#xD;&#xA;&#xD;&#xA;A few things you might try.&#xD;&#xA;&#xD;&#xA; 1. See if your TV has a &quot;signal lock&quot; option.  This will prevent it from automatically searching other inputs when it *thinks* it loses the signal.  I tried looking up the manual for your television on Samsung's website but I could not find the LE32B450 listed.&#xD;&#xA; 2. Try to minimize any extension cables you might be using.  The longer your cable, the more power you will lose." />
  <row Id="35438" PostHistoryTypeId="2" PostId="14930" RevisionGUID="d5a797d4-ef68-423e-bfa4-10820c202db0" CreationDate="2011-01-19T10:43:29.310" UserId="5435" Text="The lawnmower is a weapon that if found incomplete requires Duct Tape, Nuts &amp; Bolts and Wrought Iron to build.&#xD;&#xA;&#xD;&#xA;The lawnmower kills 2 zombies per use, with a 30% chance of breaking.  It can be repaired using the Repair Kit or Kwik-Fix however this action takes 1 AP.  Due to the 1 AP cost to repair while out in the field, it becomes less useful once your town has built Plumbing.  Especially becuase on average, you should get around 6-8 kills per repair.  So with 2-3 repair kits it may well kill more zombies than a cart full of pistols, but it costs AP and the number of zombies it will destroy is not gaurenteed so it is unreliable." />
  <row Id="35439" PostHistoryTypeId="25" PostId="14924" RevisionGUID="60890d48-9fb7-4b92-8943-70e1b1b407ce" CreationDate="2011-01-19T10:55:43.043" Comment="http://twitter.com/#!/StackGaming/status/27680595253399552" />
  <row Id="35440" PostHistoryTypeId="2" PostId="14931" RevisionGUID="1178d2e6-424e-47f5-b8ea-2679fd576bc3" CreationDate="2011-01-19T11:04:27.633" UserId="5435" Text="Here is the list of all buildings found in the world beyond.  It is translated from the French version already, however some of the buildings names will be different in our version of the game.  It is easy to work out what each building is, and certainly this is the most detailed and accurate list that exists as far as I know, as well as having all the info listed on 1 page rather than seperate links.&#xD;&#xA;&#xD;&#xA;http://translate.google.com/translate?js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;sl=auto&amp;tl=en&amp;u=http%3A%2F%2Ftwinpedia.com%2Fhordes%2Fchantiers&amp;act=url" />
  <row Id="35441" PostHistoryTypeId="2" PostId="14932" RevisionGUID="c38ff5f5-aa42-4a11-be10-f8e51dd1a3b9" CreationDate="2011-01-19T11:23:09.463" UserId="5435" Text="Zone depletion is based on set numbers.  Each zone when you start a new town has 6 items in it.  Each building has 10 items in it.  This is not 6 &amp; 10 searches, this is 6 &amp; 10 items to be found.&#xD;&#xA;&#xD;&#xA;If an area is replenished by the search tower, it will gain between 1 and 10 items.  If a building is replenished, it will always be back to the full 10 items.  Buildings and zones are treated seperately, so the zone may not replenish but the building will, and vice versa. &#xD;&#xA;&#xD;&#xA;Each zone has a cap on the number of items it can hold.  This cap is 20 for each zone.  So the way this works for example, if a square has never been searched (6 items) and is then affacted by the search tower also (1-10 items) that zone would then have anywhere between 7 and 16 items in it.  AT that point it would be very important to make sure the zone is depleted before its effected by the search tower again.  If it had not been searched and was replenished once again, it would then contain between 7 and 20 items.  Potentially you would be losing 6 items becuase of the cap.&#xD;&#xA;&#xD;&#xA;For buildings, I unfortunately cannot confirm if there is a cap of 10 or 20. To be safe you are best to always deplete a building before the zone is replenished again. " />
  <row Id="35442" PostHistoryTypeId="2" PostId="14933" RevisionGUID="f6164ef7-8e7d-4c52-a239-7904eaca1d27" CreationDate="2011-01-19T11:35:30.883" UserId="5435" Text="The best Day 1-2 strategy is deffinately to go as far from town as possible!!  The zombie numbers will NEVER be as low as you see them on the first day.  This is the perfect time for the furthest zones you can possibly reach to be searched.&#xD;&#xA;&#xD;&#xA;Your town should be using an external map application to mark all items left in the desert anyway, so it doesnt matter if you deplete 3 zones for example and can't bring everything home.  The items will be listed there for later collection anyway, and it always lets you hand pick what the best items to take back on Day 1 are.&#xD;&#xA;&#xD;&#xA;Now as has been said, this potentially only works in towns with good communication.  You need to know that if you get stuck you will be rescued.  For this purpose, you should assign 2-3 &quot;rescuers&quot; for the first couple of days.  These players will not spend any AP until evryone in town is home safely.&#xD;&#xA;&#xD;&#xA;The majority of the time, if somebody gets stuck with zombies on day 1 or 2 another scavanger will be close enough that they can actually rescue them, rather than having to waste the AP of one of the rescuers.  This is why you only need a small number of them.&#xD;&#xA;&#xD;&#xA;Really on Day 1, you want to get at least 30 people in your town out scavanging. The AP costs for Workshop, Watchtower, Search Tower and even Armour Plating are all quite low and easily achieved even with 30 people out scavanging (our town had 33 out of 40 players scavanging on Day 1 and still built 6 structures on Day 1, including the ones I liosted above).&#xD;&#xA;&#xD;&#xA;NOBODY SHOULD WASTE 2 AP ON A TENT! XD" />
  <row Id="35443" PostHistoryTypeId="5" PostId="14933" RevisionGUID="062d82c0-6be9-4ec7-9eba-a2805aca93d7" CreationDate="2011-01-19T12:03:38.853" UserId="23" Comment="Typos" Text="The best Day 1-2 strategy is definitely to go as far from town as possible!  The zombie numbers will _never_ be as low as you see them on the first day.  This is the perfect time for the furthest zones you can possibly reach to be searched.&#xD;&#xA;&#xD;&#xA;Your town should be using an external map application to mark all items left in the desert anyway, so it doesnt matter if you deplete 3 zones for example and can't bring everything home.  The items will be listed there for later collection anyway, and it always lets you hand pick what the best items to take back on Day 1 are.&#xD;&#xA;&#xD;&#xA;Now as it has been said, this potentially only works in towns with good communication.  You need to know that if you get stuck you will be rescued.  For this purpose, you should assign 2-3 &quot;rescuers&quot; for the first couple of days.  These players will not spend any AP until everyone in town is home safely.&#xD;&#xA;&#xD;&#xA;The majority of the time, if somebody gets stuck with zombies on day 1 or 2 another scavanger will be close enough that they can actually rescue them, rather than having to waste the AP of one of the rescuers.  This is why you only need a small number of them.&#xD;&#xA;&#xD;&#xA;Really, on Day 1, you want to get at least 30 people in your town out scavanging. The AP costs for Workshop, Watchtower, Search Tower and even Armour Plating are all quite low and easily achieved even with 30 people out scavanging (our town had 33 out of 40 players scavanging on Day 1 and still built 6 structures on Day 1, including the ones I listed above).&#xD;&#xA;&#xD;&#xA;**Nobody should waste 2 AP on a tent!**" />
  <row Id="35444" PostHistoryTypeId="5" PostId="14932" RevisionGUID="9ab6a9cd-5486-41c3-96b1-a7f1ce38b303" CreationDate="2011-01-19T12:32:44.413" UserId="5435" Comment="added 221 characters in body" Text="Zone depletion is based on set numbers.  Each zone when you start a new town has 6 items in it.  Each building has 10 items in it.  This is not 6 &amp; 10 searches, this is 6 &amp; 10 items to be found.&#xD;&#xA;&#xD;&#xA;If an area is replenished by the search tower, it will gain between 1 and 10 items.  If a building is replenished, it will always be back to the full 10 items.  Buildings and zones are treated seperately, so the zone may not replenish but the building will, and vice versa. &#xD;&#xA;&#xD;&#xA;Each zone has a cap on the number of items it can hold.  This cap is 20 for each zone.  So the way this works for example, if a square has never been searched (6 items) and is then affacted by the search tower also (1-10 items) that zone would then have anywhere between 7 and 16 items in it.  AT that point it would be very important to make sure the zone is depleted before its effected by the search tower again.  If it had not been searched and was replenished once again, it would then contain between 8 and 20 items.  Potentially you would be losing 6 items becuase of the cap.  You cant actually tell if a zone that has not been depleted has been effected by the search tower or not as it is already showing as undepleted, the only way to find out is to deplete it and see how many items come out.&#xD;&#xA;&#xD;&#xA;For buildings, I unfortunately cannot confirm if there is a cap of 10 or 20. To be safe you are best to always deplete a building before the zone is replenished again. " />
  <row Id="35445" PostHistoryTypeId="2" PostId="14934" RevisionGUID="179096b7-9d9e-416c-9c94-45955175cdba" CreationDate="2011-01-19T12:48:34.117" UserId="341" Text="I'm looking for a website that contains up to date information on the best user-created Little Big Planet levels so far (for both 1 and 2).  A Google search turned up a bunch of top 10 lists from 2008, and some user created sites that were clearly just a random smattering that didn't have many of the best levels I already know about.  Best can be defined by the site either based on the in-game stats, but or by some person with a good editorial sense for what makes a level good (like the top 10 lists from 2008).  I actually prefer the latter, since the former is fairly easy to find in-game.&#xD;&#xA;&#xD;&#xA;Does anyone know of such a site?" />
  <row Id="35446" PostHistoryTypeId="1" PostId="14934" RevisionGUID="179096b7-9d9e-416c-9c94-45955175cdba" CreationDate="2011-01-19T12:48:34.117" UserId="341" Text="Little big planet levels site" />
  <row Id="35447" PostHistoryTypeId="3" PostId="14934" RevisionGUID="179096b7-9d9e-416c-9c94-45955175cdba" CreationDate="2011-01-19T12:48:34.117" UserId="341" Text="&lt;little-big-planet&gt;&lt;little-big-planet-2&gt;" />
  <row Id="35448" PostHistoryTypeId="5" PostId="14907" RevisionGUID="2967b89d-58b5-464d-9b74-190456edb518" CreationDate="2011-01-19T13:30:43.127" UserId="6413" Comment="edited body" Text="Will it run well on these specs?&#xD;&#xA;&#xD;&#xA; - 2009 MacBook 5,1&#xD;&#xA; - 2GB RAM&#xD;&#xA; - 2GHz Intel Core 2 Duo&#xD;&#xA; - Geforce 9400M" />
  <row Id="35449" PostHistoryTypeId="5" PostId="9695" RevisionGUID="a14869d1-f237-4e5a-8738-5ac64c08f70f" CreationDate="2011-01-19T13:49:00.000" UserId="207" Comment="Uh...well, I think that's what was meant by that cutoff second sentence." Text="I can't find an open Infiminer server. I could just run my own, but I want to find an open server anyways." />
  <row Id="35450" PostHistoryTypeId="2" PostId="14935" RevisionGUID="e50d31ba-f141-4114-b9f2-16e602adb63e" CreationDate="2011-01-19T13:52:10.317" UserId="56" Text="One particular dungeon level was swarming with floating eyes. Now, I don't like being watched, so I felt there was only one recourse. A few bits of flying magic later, I ate a floating eye corpse.&#xD;&#xA;&#xD;&#xA;Now, I'm told this conveys telepathy, which is supported by the &quot;You feel a strange mental acuity&quot; message I got.&#xD;&#xA;&#xD;&#xA;Now I wonder. I got intrinsic telepathy, which I can find nothing about online. What does it do?" />
  <row Id="35451" PostHistoryTypeId="1" PostId="14935" RevisionGUID="e50d31ba-f141-4114-b9f2-16e602adb63e" CreationDate="2011-01-19T13:52:10.317" UserId="56" Text="How does telepathy work?" />
  <row Id="35452" PostHistoryTypeId="3" PostId="14935" RevisionGUID="e50d31ba-f141-4114-b9f2-16e602adb63e" CreationDate="2011-01-19T13:52:10.317" UserId="56" Text="&lt;spoiler&gt;&lt;nethack&gt;" />
  <row Id="35453" PostHistoryTypeId="5" PostId="14923" RevisionGUID="91b7e7a4-db10-476f-9a9d-6d0f694aaf9e" CreationDate="2011-01-19T13:54:58.760" UserId="207" Comment="Expanding on AoE abbrev. in case it's not understood." Text="Ice is definitely the more defensive of the two, but they are both excellent. Ice has one self-heal / shield effect, kinda like the Paladin Bubble in WoW, and a lot of defensive buffs and similar moves, including a buff that reflects attacks back to your enemy. On the other hand, Fire has a lot of heals and does a lot more in the way of Area of Effect(AoE) for tanking, but Ice has enough AoE moves to manage. If you like tanking, they will both suit your needs. The decision will lie in how you like to play your class with healing or mitigation." />
  <row Id="35454" PostHistoryTypeId="25" PostId="14919" RevisionGUID="b0c315c3-7df8-4df0-8352-d0e7f7366cbd" CreationDate="2011-01-19T13:55:44.043" Comment="http://twitter.com/#!/StackGaming/status/27725898262257665" />
  <row Id="35455" PostHistoryTypeId="2" PostId="14936" RevisionGUID="2056d285-924f-4fef-99a5-10cb04345b9f" CreationDate="2011-01-19T13:57:46.827" UserId="56" Text="You don't say which version of Nethack you're using, but I think most of the GUI clients should support directional keys. The Windows port definitely does." />
  <row Id="35456" PostHistoryTypeId="2" PostId="14937" RevisionGUID="ac72b93a-617d-4b31-ad96-cd81c293b1ad" CreationDate="2011-01-19T13:58:24.960" UserId="85" Text="Telepathy is a property that allows you to detect thinking creatures. Unlike most properties, there is actually a difference between when you have *intrinsic* telepathy (always active as a property such as by eating the right kind of corpse) and *extrinsic* telepathy (active from wearing a piece of equipment, like an *amulet of ESP* or *helm of telepathy*). &#xD;&#xA;&#xD;&#xA;Intrinsic telepathy allows you to see every thinking creature on the current level if you are blind. You'll be able to see their locations and examine them just as if they were in your normal field of vision. Many people carry a *blindfold* to blind themselves when needed just for telepathy. One very common strategy is to blind yourself every time you enter a new dungeon level, in order to get a sneak peak at what is waiting to kill you.&#xD;&#xA;&#xD;&#xA;Extrinsic telepathy gives you the same benefits as intrinsic, but also gives you vision of thinking creatures that are within 5 or so spaces from you, even when you aren't blind. Because it is superior, extrinsic telepathy will supercede intrinsic telepathy if you have it.&#xD;&#xA;&#xD;&#xA;The monsters you can't see are creatures that lack minds. Put some *thought* into it if you'd like, but I've included a list for convenience here.&#xD;&#xA;&#xD;&#xA;&gt;! This includes **jellies, puddings, fungi,** lesser undead like **zombies** and **mummies, golems, lights, vortices,** and **elementals**.&#xD;&#xA;&#xD;&#xA;As a warning, telepathy also gives you increased vulnerability to the mind blast attack of a mind flayer. Noted by a message of it locking into your telepathy, it can use this ranged damage attack at a much greater range if you have telepathy. So, be *mindful* of this. &#xD;&#xA;&#xD;&#xA;The benefits of detection far outweigh the negatives. As such, most adventurers will seek to try and eat a *corpse of floating eye* as early as they can." />
  <row Id="35457" PostHistoryTypeId="5" PostId="14934" RevisionGUID="cc3fcf2a-9a94-45b0-8362-0ef820ea7e48" CreationDate="2011-01-19T14:00:12.047" UserId="207" Comment="Added website tag + minor grammar fix." Text="I'm looking for a website that contains up-to-date information on the best user-created Little Big Planet levels so far (for both 1 and 2).  A Google search turned up a bunch of top 10 lists from 2008, and some user-created sites that were clearly just a random smattering and which didn't have many of the best levels I already know about.  Best can be defined by the site either based on the in-game stats, but or by some person with a good editorial sense for what makes a level good (like the top 10 lists from 2008).  I actually prefer the latter, since the former is fairly easy to find in-game.&#xD;&#xA;&#xD;&#xA;Does anyone know of such a site?" />
  <row Id="35458" PostHistoryTypeId="4" PostId="14934" RevisionGUID="cc3fcf2a-9a94-45b0-8362-0ef820ea7e48" CreationDate="2011-01-19T14:00:12.047" UserId="207" Comment="Added website tag + minor grammar fix." Text="Little Big Planet levels site" />
  <row Id="35459" PostHistoryTypeId="6" PostId="14934" RevisionGUID="cc3fcf2a-9a94-45b0-8362-0ef820ea7e48" CreationDate="2011-01-19T14:00:12.047" UserId="207" Comment="Added website tag + minor grammar fix." Text="&lt;website&gt;&lt;little-big-planet&gt;&lt;little-big-planet-2&gt;" />
  <row Id="35460" PostHistoryTypeId="5" PostId="14930" RevisionGUID="862ac6a6-9060-4839-9cf3-afacfbdd5a86" CreationDate="2011-01-19T14:02:28.423" UserId="207" Comment="Spelling + grammar fix." Text="The lawnmower is a weapon that if found incomplete requires Duct Tape, Nuts &amp; Bolts and Wrought Iron to build.&#xD;&#xA;&#xD;&#xA;The lawnmower kills 2 zombies per use, with a 30% chance of breaking.  It can be repaired using the Repair Kit or Kwik-Fix; however, this action takes 1 AP.  Due to the 1 AP cost to repair while out in the field, it becomes less useful once your town has built Plumbing, especially because on average, you should get around 6-8 kills per repair.  So with 2-3 repair kits it may well kill more zombies than a cart full of pistols, but the AP cost and the number of zombies it will destroy is not guaranteed so it is unreliable." />
  <row Id="35461" PostHistoryTypeId="5" PostId="14921" RevisionGUID="173e18ae-a071-48ce-b228-aa7d6212f2fd" CreationDate="2011-01-19T14:04:16.003" UserId="207" Comment="Grammar'd, spelling'd." Text="When you're pursuing someone, next to their picture on the right is a little blue gauge. If that gauge drops at all, you'll have a little red arrow over your head, because you're doing something that makes you noticeable." />
  <row Id="35462" PostHistoryTypeId="2" PostId="14938" RevisionGUID="32ddeefe-46f1-44e8-befc-ac8fe4ecb56e" CreationDate="2011-01-19T14:10:48.630" UserId="5435" Text="while I appreciate this was an old question, the accepted answer here has many mistakes so I'll post an accurate answer.&#xD;&#xA;&#xD;&#xA;    * Do you need APs to kill zombies with them?&#xD;&#xA;&#xD;&#xA;Short answer, no.  There are no weapons in the game that require AP to use them.  There is no such thing as a weapon that fires from town that costs AP! (at least not in our version of the game)&#xD;&#xA;&#xD;&#xA;    * How many zombies can you kill with one?&#xD;&#xA;&#xD;&#xA;The results vary depending on the weapon.  There is such a massive array of weapons it would be too time consuming and lengthy to list them all.  The best option if you find a weapon you are unsure of is to ask somebody in town or get a hero from your town to ask on the world forum.  never build a weapon you are unsure of, especially if it uses up any of the rarer materials!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    * How do weapons differ from each other?&#xD;&#xA;&#xD;&#xA;The number of kills vary, the materials required to build thew weapon can vary, and the items used as ammunition also vary (if they need any ammunition at all!)&#xD;&#xA;&#xD;&#xA;    * Which weapons are effective, and which should I ignore?&#xD;&#xA;&#xD;&#xA;As one of the previous questions, there are so so many weaopons its hard to list them all, if you dont know about a weapon then ask somebody :)&#xD;&#xA;&#xD;&#xA;    * What are the risks of attacking zombies with weapons?&#xD;&#xA;&#xD;&#xA;There are no risks at all.  If you attack a zombie using a weapon you will never be hurt in the process.&#xD;&#xA;" />
  <row Id="35463" PostHistoryTypeId="2" PostId="14939" RevisionGUID="3f1f2e31-8b13-400e-840f-f96e762320b6" CreationDate="2011-01-19T14:17:58.077" UserId="5626" Text="I always whack away at them but it seems I only hit the horse the guard is still chilling on the horse.&#xD;&#xA;&#xD;&#xA;What's the best way to defeat these guards?" />
  <row Id="35464" PostHistoryTypeId="1" PostId="14939" RevisionGUID="3f1f2e31-8b13-400e-840f-f96e762320b6" CreationDate="2011-01-19T14:17:58.077" UserId="5626" Text="How do I kill the guards that are on horses easily?" />
  <row Id="35465" PostHistoryTypeId="3" PostId="14939" RevisionGUID="3f1f2e31-8b13-400e-840f-f96e762320b6" CreationDate="2011-01-19T14:17:58.077" UserId="5626" Text="&lt;assassins-creed-bh&gt;" />
  <row Id="35466" PostHistoryTypeId="5" PostId="14938" RevisionGUID="333f853b-afde-443d-a867-c4c20fc0c17d" CreationDate="2011-01-19T14:23:15.173" UserId="4103" Comment="deleted 136 characters in body" Text="&#xD;&#xA;    Do you need APs to kill zombies with them?&#xD;&#xA;&#xD;&#xA;Short answer, no.  There are no weapons in the game that require AP to use them.  There is no such thing as a weapon that fires from town that costs AP! (at least not in our version of the game)&#xD;&#xA;&#xD;&#xA;    How many zombies can you kill with one?&#xD;&#xA;&#xD;&#xA;The results vary depending on the weapon.  There is such a massive array of weapons it would be too time consuming and lengthy to list them all.  The best option if you find a weapon you are unsure of is to ask somebody in town or get a hero from your town to ask on the world forum.  Never build a weapon you are unsure of, especially if it uses up any of the rarer materials!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    How do weapons differ from each other?&#xD;&#xA;&#xD;&#xA;The number of kills vary, the materials required to build the weapon can vary, and the items used as ammunition also vary (if they need any ammunition at all!)&#xD;&#xA;&#xD;&#xA;    Which weapons are effective, and which should I ignore?&#xD;&#xA;&#xD;&#xA;As one of the previous questions, there are so so many weaopons its hard to list them all, if you dont know about a weapon then ask somebody.&#xD;&#xA;&#xD;&#xA;    What are the risks of attacking zombies with weapons?&#xD;&#xA;&#xD;&#xA;There are no risks at all. If you attack a zombie using a weapon you will never be hurt in the process.&#xD;&#xA;" />
  <row Id="35467" PostHistoryTypeId="5" PostId="14881" RevisionGUID="785ca037-bbf1-4c69-85f7-508e5db5c5bc" CreationDate="2011-01-19T14:28:41.057" UserId="207" Comment="Merged link into text, explained strikeout, added matchup tag." Text="According to the [Team Liquid wiki](http://wiki.teamliquid.net/starcraft2/Marauder):  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt;Marauders are weak to marines.&#xD;&#xA;&#xD;&#xA;Let's think about this a little:&#xD;&#xA;&#xD;&#xA;Marauders do 10 damage to marines and have almost twice the cooldown... so in 'normal condition' or under stim-pack they do similar damage to each other. Marines have 45 HP (55 with upgrade) instead of 125 and costs 50 + 12.5 supply = 62.5 instead of 100 + 25 supply + 25 gas = 150. &#xD;&#xA;&#xD;&#xA;If we take mineral/gas cost into account, the amount of marines will be usually 2.5 bigger than marauders (X marauders against 2.5X marines), with approximately similar amount of HP to kill each group.&#xD;&#xA;&#xD;&#xA;The difference I see is concussive shells. &lt;s&gt;X marauders can constantly 'slow down' X marines, and slowed marines will do half as much damage. So 'actually', if we consider DPS we will have X marauders against 2X marines, which is significantly more&lt;/s&gt;(turns out this information was wrong). &#xD;&#xA;&#xD;&#xA;Could you please clarify why Team Liquid consider marauders weak against marines?" />
  <row Id="35468" PostHistoryTypeId="6" PostId="14881" RevisionGUID="785ca037-bbf1-4c69-85f7-508e5db5c5bc" CreationDate="2011-01-19T14:28:41.057" UserId="207" Comment="Merged link into text, explained strikeout, added matchup tag." Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;matchup&gt;" />
  <row Id="35469" PostHistoryTypeId="5" PostId="14939" RevisionGUID="1cf5bf7c-5448-4081-ad53-353939534edc" CreationDate="2011-01-19T14:29:33.180" UserId="3114" Comment="Clarification" Text="I always whack away at the mounted guards, but it seems I only hit the horse.  When I'm done, the guards is still chilling on the horse.&#xD;&#xA;&#xD;&#xA;What's the best way to defeat these mounted guards?" />
  <row Id="35470" PostHistoryTypeId="5" PostId="14939" RevisionGUID="f7787d90-97dc-459c-b54f-e68a5b5432dc" CreationDate="2011-01-19T14:35:24.133" UserId="85" Comment="Your edit shotgun needs some recalibration, GnomeSlice ♪" Text="I always whack away at a mounted guard, but it seems I only hit the horse.  When I'm done, the guard is still chilling on the horse.&#xD;&#xA;&#xD;&#xA;What's the best way to defeat these mounted guards?" />
  <row Id="35471" PostHistoryTypeId="2" PostId="14940" RevisionGUID="7c2c2ce2-1f8f-4518-8f69-807c764d5f4c" CreationDate="2011-01-19T14:38:22.637" UserId="1721" Text="Pick a level in each light world that is small enough for you to see bandage girl from the beginning of the level. If this isn't possible, then pick a level that is easiest for you to beat.&#xD;&#xA;&#xD;&#xA;If you see or hear bandage girl glitching (it makes a distinctive pinging sound) then touch her to unlock the negative level. Otherwise, kill yourself and see if she glitches on your next attempt.&#xD;&#xA;&#xD;&#xA;Here are good levels to try it on for being short and relatively easy, with bandage girl visible from spawn on most of them:&#xD;&#xA;&#xD;&#xA; - 1-1 (Hello World) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill&#xD;&#xA; - 3-6 (The Shaft) using anyone (bandage girl is far up but the level takes 6 seconds)&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone" />
  <row Id="35472" PostHistoryTypeId="2" PostId="14941" RevisionGUID="2b6fb833-55ed-435d-9a75-8c025de6479b" CreationDate="2011-01-19T14:42:00.650" UserId="5902" Text="One of the 'loading tip' says that when they come towards you, you have to be equipped with a one-hand sword and hold R1 (PS3 version). You'll block the charge and put the horse down. It's easy from there to execute them when they're still down.  &#xD;&#xA;Another easy way is to use pistol, crossbow or (spoiler below, hover your mouse)&#xD;&#xA;&gt;!even less work by calling your assassins friends when your brotherhood is created." />
  <row Id="35473" PostHistoryTypeId="5" PostId="14940" RevisionGUID="dbafb78c-9206-4c34-875d-62ce64118744" CreationDate="2011-01-19T14:44:00.663" UserId="1721" Comment="added 118 characters in body" Text="Pick a level in each light world that is small enough for you to see bandage girl from the beginning of the level. If this isn't possible, then pick a level that is easiest for you to beat.&#xD;&#xA;&#xD;&#xA;If you see or hear bandage girl glitching (it makes a distinctive pinging sound) then touch her to unlock the negative level. Otherwise, kill yourself and see if she glitches on your next attempt.&#xD;&#xA;&#xD;&#xA;She has a random chance to glitch every time your spawn, so being able to discover if she's glitching quickly is key. Here are good levels to try it on for being short and relatively easy, with bandage girl visible from spawn on most of them:&#xD;&#xA;&#xD;&#xA; - 1-1 (Hello World) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill&#xD;&#xA; - 3-6 (The Shaft) using anyone (bandage girl is far up but the level takes 6 seconds)&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone" />
  <row Id="35474" PostHistoryTypeId="2" PostId="14942" RevisionGUID="f0112bd4-712c-4f4d-b6be-25cda1fe12e3" CreationDate="2011-01-19T14:44:54.940" UserId="3655" Text="I play TF2 on both wired and wireless.&#xD;&#xA;&#xD;&#xA;I find that even with a good wireless connection I will get occasional patches of awful lag where I often then find myself falling off a cliff/dead when the connection goes back to normal.&#xD;&#xA;&#xD;&#xA;Playing games over wireless is generally a bad idea as even though the amount of traffic in terms of bytes may be low the number of packets needed to play this kind of game is high.  If you can do what Drake says and use a wired ethernet connection - like him I have also used Ethernet over Power adapters and they work great." />
  <row Id="35475" PostHistoryTypeId="5" PostId="14940" RevisionGUID="2a4c8929-ca7a-4970-a631-bdd174fa57f1" CreationDate="2011-01-19T14:49:13.170" UserId="1721" Comment="added 212 characters in body; deleted 4 characters in body" Text="Pick a level in each light world that is small enough for you to see bandage girl from the beginning of the level. If this isn't possible then pick a level that is easiest for you to beat.&#xD;&#xA;&#xD;&#xA;If you see or hear bandage girl glitching (she makes a distinctive pinging sound) then touch her to unlock the negative level. Otherwise, kill yourself and see if she glitches on your next attempt.&#xD;&#xA;&#xD;&#xA;She has a random chance to glitch every time you spawn, so being able to discover if she's glitching quickly is key. Here are good levels to try it on for being short and relatively easy, with bandage girl visible from spawn on most of them. For one level in particular I recommend Jill because she makes it super easy and you likely have unlocked Jill by now. If not, see [this video][1] (at 0:48).&#xD;&#xA;&#xD;&#xA; - 1-3 (The Gap) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill&#xD;&#xA; - 3-6 (The Shaft) using anyone (bandage girl is far up but the level takes 6 seconds)&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=TpLVlyyFGmw" />
  <row Id="35476" PostHistoryTypeId="2" PostId="14943" RevisionGUID="75f1fe43-cabc-40b7-82ed-43e6593ff8cf" CreationDate="2011-01-19T14:49:49.223" UserId="5673" Text="You can take falling damage from falling just a few blocks. You'd have to dig out 10 blocks maximum with your hands to make a staircase that would let you fall far enough to suicide." />
  <row Id="35477" PostHistoryTypeId="2" PostId="14944" RevisionGUID="4f7813c2-0d8b-44d8-a6da-0d735de3deef" CreationDate="2011-01-19T14:50:36.757" UserId="6441" Text="&lt;pre&gt;I'm looking for an old PC Game but i don't remember the Title.&#xD;&#xA;Here's the stuff i do know:&#xD;&#xA;  - It is a Point and Click Adventure&#xD;&#xA;  - You are playing 2 aliens (Well at least they weren't human)&#xD;&#xA;  - They are really dumb&#xD;&#xA;  - The game starts on a Farm&#xD;&#xA;  - Later you are in a weird circus&#xD;&#xA;  - It's kinda brutal and cruel&#xD;&#xA;  - It has a comic-ish look&#xD;&#xA;  - Its old. At least 8-10 years&#xD;&#xA;&#xD;&#xA;Does anybody know that game? :)&lt;/pre&gt;" />
  <row Id="35478" PostHistoryTypeId="1" PostId="14944" RevisionGUID="4f7813c2-0d8b-44d8-a6da-0d735de3deef" CreationDate="2011-01-19T14:50:36.757" UserId="6441" Text="Name of an old Point'n'Click Game?" />
  <row Id="35479" PostHistoryTypeId="3" PostId="14944" RevisionGUID="4f7813c2-0d8b-44d8-a6da-0d735de3deef" CreationDate="2011-01-19T14:50:36.757" UserId="6441" Text="&lt;old-games&gt;&lt;adventure&gt;" />
  <row Id="35480" PostHistoryTypeId="2" PostId="14945" RevisionGUID="69e0fa3f-b065-4b6f-9b5b-02874fbdd617" CreationDate="2011-01-19T14:51:43.587" UserId="6442" Text="I bought only cloth heirlooms for this very reason: re-use on every alt I want. Sure you don't get the best stats or the passive bonuses once your level is high enough, but item stats aren't really *that* important during leveling, unlike the end-game." />
  <row Id="35481" PostHistoryTypeId="2" PostId="14946" RevisionGUID="33f5ec37-52ef-4987-8a88-d9f527f26ebf" CreationDate="2011-01-19T14:51:48.550" UserId="2452" Text="@tzenes gave some good numbers but I want to point out that theoretical DPS which is what tzenes gave isn't the same as effective DPS, both because of armor value and bonus vs attributes, but also because of overkill damage.  I'm sure he knows, but some people may try to read too much into the numbers.&#xD;&#xA;&#xD;&#xA;For instance, theoretically Thors deal 46.88dps, however the effective DPS depends on the unit.  Thor vs zergling only does 27.34dps.  Why?  Thors do 30x2 damage per attack every 1.28 seconds.  60 damage per 1.28 seconds is indeed 46.88dps, but zerglings only have 35 health.  So really it's 35 damage every 1.28 seconds which is 27.34 dps.  &#xD;&#xA;&#xD;&#xA;Vs marines it's about 35.16 or lower (assuming 45 hp because it's 55 with combat shield, but you're almost never fighting unstimmed marines, so it's pretty much always 45 or lower)&#xD;&#xA;&#xD;&#xA;Additionally against those units, upgrading thor's ground attack doesn't do anything vs these lower tier units either.  Whether you're at 0 upgrades or 3 attack upgrades, it still takes 1 shot to kill a marine and 2 to kill a marauder, regardless of their armor upgrade (exception unstimmed marine with combat shield has 55 health and 3 armor, meaning it takes 54 damage per attack from an unupgraded thor, but again that's not really a scenario you run into)&#xD;&#xA;&#xD;&#xA;A battlecruiser on the otherhand does 33.33dps vs a once stimmed marine (6 shots to kill).  However if your BC's have 1 more attack upgrade than they have armor upgrade, it only takes 5 shots, increasing dps to 40.&#xD;&#xA;&#xD;&#xA;Throwing in Medivacs completely changes the numbers again because you need to subtract the healing.  Here the ability to one-shot something shines again because that reduces the HPS (healing per sec) to 0.  Medivacs do 13.5 HPS, so if a unit does less than that, for instance a single zergling (7.18dps no upgrades) vs 1 marine + medivac will do 0 effective damage because it can't damage faster than the marine's getting healed.&#xD;&#xA;&#xD;&#xA;I could probably go on for days crunching numbers, but I just wanted to make the point that you (and any other readers) shouldn't read too much into hard dps numbers without considering other factors.  It's a complex system when you get really down and dirty into the theorycrafting.  I haven't even taken into account range (things that die before they reach the target do 0 dps), splash or other abilities.  " />
  <row Id="35482" PostHistoryTypeId="6" PostId="14944" RevisionGUID="0bf3c50c-331b-4764-ac55-c4f4fd509877" CreationDate="2011-01-19T14:52:32.573" UserId="3114" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;adventure&gt;" />
  <row Id="35483" PostHistoryTypeId="5" PostId="14944" RevisionGUID="52acc273-0918-4c9d-858f-e48eb2bbab27" CreationDate="2011-01-19T14:53:00.220" UserId="85" Comment="Wrench'd! ♪" Text="I'm looking for an old PC Game but i don't remember the Title.&#xD;&#xA;&#xD;&#xA;Here's the stuff I do know:&#xD;&#xA;&#xD;&#xA;  - It is a Point and Click Adventure&#xD;&#xA;  - You are playing 2 aliens (Well at least they weren't human)&#xD;&#xA;  - They are really dumb&#xD;&#xA;  - The game starts on a Farm&#xD;&#xA;  - Later you are in a weird circus&#xD;&#xA;  - It's kinda brutal and cruel&#xD;&#xA;  - It has a comic-ish look&#xD;&#xA;  - It's old. At least 8-10 years&#xD;&#xA;&#xD;&#xA;Does anybody know that game? :)" />
  <row Id="35484" PostHistoryTypeId="4" PostId="14944" RevisionGUID="52acc273-0918-4c9d-858f-e48eb2bbab27" CreationDate="2011-01-19T14:53:00.220" UserId="85" Comment="Wrench'd! ♪" Text="Name of an old Point'n'Click Game involving dumb aliens in farms and circuses" />
  <row Id="35485" PostHistoryTypeId="6" PostId="14944" RevisionGUID="52acc273-0918-4c9d-858f-e48eb2bbab27" CreationDate="2011-01-19T14:53:00.220" UserId="85" Comment="Wrench'd! ♪" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;adventure&gt;" />
  <row Id="35486" PostHistoryTypeId="5" PostId="14944" RevisionGUID="5ad9d366-d3fe-4385-9a3d-6dfeade70b79" CreationDate="2011-01-19T14:55:08.607" UserId="3114" Comment="added 29 characters in body" Text="I'm looking for an old PC Game but i don't remember the Title.&#xD;&#xA;&#xD;&#xA;Here's the stuff I do know:&#xD;&#xA;&#xD;&#xA;  - It is a Point and Click Adventure&#xD;&#xA;  - You are playing 2 aliens (Well at least they weren't human)&#xD;&#xA;  - These aliens are really dumb&#xD;&#xA;  - The game starts on a Farm&#xD;&#xA;  - Later in the game, you play through a 'weird circus'&#xD;&#xA;  - It's kinda brutal and cruel&#xD;&#xA;  - It has a comic-ish look&#xD;&#xA;  - It's old. At least 8-10 years&#xD;&#xA;&#xD;&#xA;Does anybody know that game? :)" />
  <row Id="35487" PostHistoryTypeId="2" PostId="14947" RevisionGUID="1772af21-5059-479b-9be0-244d7dcb922b" CreationDate="2011-01-19T15:03:57.833" UserId="5136" Text="There is no secret. Element Zero is just very rare.&#xD;&#xA;&#xD;&#xA;Here you find a list of planets that have Element Zero:&#xD;&#xA;http://masseffect.wikia.com/wiki/Element_Zero" />
  <row Id="35488" PostHistoryTypeId="2" PostId="14948" RevisionGUID="9047f22c-2e8b-4095-9b0d-3ea86dbdb4de" CreationDate="2011-01-19T15:07:47.820" UserId="247" Text="Could it be [Sam &amp; Max Hit the Road][1] ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Sam_&amp;_Max_Hit_the_Road" />
  <row Id="35489" PostHistoryTypeId="5" PostId="14901" RevisionGUID="89d74279-c84b-4c3a-924f-1078e3ba5e99" CreationDate="2011-01-19T15:14:30.300" UserId="122" Comment="Formatting, and added tidbit about the vortex." Text="### Question 1 - leaving the Thor's range###&#xD;&#xA;It depends on the stage of the ability. The strike cannon ability is actually composed of 3 stages - the **preparation** stage (switching to deployed mode), the **barrage** stage (shooting) and the **resetting** stage (returning to normal mode).&#xD;&#xA;&#xD;&#xA;1. If a target leaves the Thor's range during the **preparation stage**, the Thor will pursue it (if it is able to) and then start the preparation mode again. In that case it behaves as if you just activated the ability beyond its range, and in a similar fashion to other targeted abilities.&#xD;&#xA;&#xD;&#xA;2. If the target leaves the Thor's range during the **barrage stage**, the barrage will immediately stop (inflicting less than maximal damage) and the resetting stage will start. The only ways I know that a target can leave the Thor's range while both it and the Thor are still alive are if&#xD;&#xA;&#xD;&#xA;   * the target is an Ultralisk (which are immune to stuns, so they can just walk away)&#xD;&#xA;   * the target is being lifted by a Phoenix&#xD;&#xA;   * the target is being sucked into a vortex&#xD;&#xA;&#xD;&#xA;###Question 2 - Stunning buildings###&#xD;&#xA;&#xD;&#xA;Yes, the strike cannon &quot;stuns&quot; buildings as well, halting all production and research and disabling the attacks of defensive structures.&#xD;&#xA;&#xD;&#xA;You can read more about this ability on [this Liquidpedia entry][1].&#xD;&#xA;&#xD;&#xA;[1]:http://wiki.teamliquid.net/starcraft2/250mm_Strike_Cannons" />
  <row Id="35490" PostHistoryTypeId="2" PostId="14949" RevisionGUID="cbaa3b5d-3691-432c-90a0-c9a7921e9800" CreationDate="2011-01-19T15:22:19.523" UserId="2341" Text="The original *LittleBigPlanet*'s output resolution was 1920x720.  I'm curious what the sequel's resolution is.  I'm hoping Media Molecule bumped it up to 1920x1080." />
  <row Id="35491" PostHistoryTypeId="1" PostId="14949" RevisionGUID="cbaa3b5d-3691-432c-90a0-c9a7921e9800" CreationDate="2011-01-19T15:22:19.523" UserId="2341" Text="Is LittleBigPlanet 2's vertical output resolution 1080 or 720?" />
  <row Id="35492" PostHistoryTypeId="3" PostId="14949" RevisionGUID="cbaa3b5d-3691-432c-90a0-c9a7921e9800" CreationDate="2011-01-19T15:22:19.523" UserId="2341" Text="&lt;little-big-planet-2&gt;" />
  <row Id="35493" PostHistoryTypeId="6" PostId="14949" RevisionGUID="01f73199-1003-4fd7-8769-8cb019b68b0b" CreationDate="2011-01-19T15:25:41.360" UserId="3114" Comment="edited tags" Text="&lt;resolution&gt;&lt;little-big-planet-2&gt;" />
  <row Id="35494" PostHistoryTypeId="2" PostId="14950" RevisionGUID="4e153789-ce9d-498b-bfc1-523d1a603258" CreationDate="2011-01-19T15:28:19.300" UserId="5136" Text="In Bioshock 1 you can't view the result of your researches (at least in the pc version). In Bioshock 2 there is a seperate tab in the game menu (if oyu open the map, etc.).&#xD;&#xA;&#xD;&#xA;If you searching for information you can have a look onto: http://www.gamefaqs.com/xbox360/931329-bioshock/faqs/50039" />
  <row Id="35495" PostHistoryTypeId="2" PostId="14951" RevisionGUID="70ddfb64-e4e7-49b1-b6f1-7ee006dd6097" CreationDate="2011-01-19T15:31:59.107" UserId="5136" Text="There is no option to change the difficulty later in the game but you can use mods for that like: http://witcher.wikia.com/wiki/Difficulty_settings_mod" />
  <row Id="35496" PostHistoryTypeId="2" PostId="14952" RevisionGUID="9901dec3-54fb-4a5a-835a-2c5889cbc623" CreationDate="2011-01-19T15:41:18.273" UserId="6360" Text="Also give a try to [wtfast.com][1], i personally use it. With wtfast i get ~100ms while without it i'm over 250ms.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wtfast.com/" />
  <row Id="35498" PostHistoryTypeId="2" PostId="14954" RevisionGUID="672e7f3c-5bb2-4516-9041-e6b4e8af5f62" CreationDate="2011-01-19T16:34:11.703" UserId="730" Text="I started playing Minecraft some days ago, and understood [what to do][1] the first week or 2 (in Minecraft time). Until now I strictly followed the *day/night* cycle. I went outside to get woods, porks and other things during the days and mined/crafted hard during the nights.&#xD;&#xA;&#xD;&#xA;But I am now attracted and scared at the same time by the strange noises that I hear during the night and I would like to try going out, **and possibly survive**.&#xD;&#xA;&#xD;&#xA;So, what should I expect to find outside in the night? What I have to know and more what I need to craft to be able to survive till morning?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/14752/i-bought-minecraft-what-to-do-now" />
  <row Id="35499" PostHistoryTypeId="1" PostId="14954" RevisionGUID="672e7f3c-5bb2-4516-9041-e6b4e8af5f62" CreationDate="2011-01-19T16:34:11.703" UserId="730" Text="Survive the first night outside" />
  <row Id="35500" PostHistoryTypeId="3" PostId="14954" RevisionGUID="672e7f3c-5bb2-4516-9041-e6b4e8af5f62" CreationDate="2011-01-19T16:34:11.703" UserId="730" Text="&lt;minecraft&gt;" />
  <row Id="35501" PostHistoryTypeId="5" PostId="14954" RevisionGUID="6069ff6b-12cb-4dcd-87b2-37be394d19f8" CreationDate="2011-01-19T16:37:47.627" UserId="56" Comment="deleted 2 characters in body; edited tags" Text="I started playing Minecraft some days ago, and understood [what to do][1] the first week or 2 (in Minecraft time). Until now I strictly followed the *day/night* cycle. I went outside to get woods, porks and other things during the days and mined/crafted hard during the nights.&#xD;&#xA;&#xD;&#xA;But I am now attracted and scared at the same time by the strange noises that I hear during the night and I would like to try going out, **and possibly survive**.&#xD;&#xA;&#xD;&#xA;So, what should I expect to find outside in the night? What I have to know and more what I need to craft to be able to survive till morning?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/14752/i-bought-minecraft-what-to-do-now" />
  <row Id="35502" PostHistoryTypeId="6" PostId="14954" RevisionGUID="6069ff6b-12cb-4dcd-87b2-37be394d19f8" CreationDate="2011-01-19T16:37:47.627" UserId="56" Comment="deleted 2 characters in body; edited tags" Text="&lt;strategy&gt;&lt;minecraft&gt;" />
  <row Id="35503" PostHistoryTypeId="2" PostId="14955" RevisionGUID="fe417444-8508-43b5-8216-6d7e615ea38e" CreationDate="2011-01-19T16:46:32.463" UserId="3107" Text="At a basic level, nighttime is just a darker version of the day, but your passive NPCs (pigs, sheep, etc) are replaced with aggressive ones (zombies, skeletons, spiders, etc).&#xD;&#xA;&#xD;&#xA;Dealing with each type of aggressive mob will take different strategies. You should read up on each type of mob at the [Minecraft Wiki][1].&#xD;&#xA;&#xD;&#xA;Generally-speaking, I'd suggest having a stone or iron sword (the 3rd and 2nd best weapons in the game according to [damage they deal][2]). A bow and arrows are also great since they allow you to fight at range, but arrows aren't as easy to make. If you go this route, remember that you can retrieve arrows after you fire them. This will cut down on how often you have to replenish your supply with new ones.&#xD;&#xA;&#xD;&#xA;[Armor][3] will help, especially when you begin dealing with the more difficult mobs such as [Creepers][4], which start hissing and explode when they get close.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Mobs#Mobs &quot;Mobs - Minecraft Wiki&quot;&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Weapon#Dealing_damage &quot;Weapons - Minecraft Wiki&quot;&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Armor &quot;Armor - Minecraft Wiki&quot;&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Creeper &quot;Creeper - Minecraft Wiki&quot;" />
  <row Id="35504" PostHistoryTypeId="5" PostId="14949" RevisionGUID="a37f9400-fa76-42bf-a53f-0e15c56d4df5" CreationDate="2011-01-19T16:55:33.450" UserId="2341" Comment="added 4 characters in body; deleted 5 characters in body; edited tags" Text="The original *LittleBigPlanet*'s vertical output resolution was 720.  I'm curious what the sequel's resolution is.  I'm hoping Media Molecule bumped it up to 1080." />
  <row Id="35505" PostHistoryTypeId="25" PostId="14954" RevisionGUID="b2d09969-5514-4692-bff4-ea6ac47f3443" CreationDate="2011-01-19T16:55:43.653" Comment="http://twitter.com/#!/StackGaming/status/27771195298422784" />
  <row Id="35506" PostHistoryTypeId="6" PostId="14949" RevisionGUID="a37f9400-fa76-42bf-a53f-0e15c56d4df5" CreationDate="2011-01-19T16:55:33.450" UserId="2341" Comment="added 4 characters in body; deleted 5 characters in body; edited tags" Text="&lt;little-big-planet-2&gt;" />
  <row Id="35507" PostHistoryTypeId="2" PostId="14956" RevisionGUID="4657a5b1-a4b5-417a-a279-3845bddb928b" CreationDate="2011-01-19T17:05:49.850" UserId="816" Text="You will be a-fightin' and a-runnin', so you should pack accordingly.&#xD;&#xA;&#xD;&#xA;- Armor - You'll want a full set, and the stronger, the better. It's tough to get a full SE of diamond, but iron armor should serve you well.&#xD;&#xA;- Weapons - A diamond sword or a couple iron ones. A bow and a couple stacks of arrows.&#xD;&#xA;- Tools - A couple stacks of torches will be useful. You want enough so that you can plop them down all willy-nilly and not run out.  You may also want a boat or two for aquatic getaways.&#xD;&#xA;- Navigation equipment - It's easy to get turned around when fighting and running in the dark. A compass will help you find your way home (assuming you know where your spawn point is in relation to your home. A light-emitting tower might also be helpful.&#xD;&#xA;- Food - Even with armor, you're going to take some damage. Take some pork chops. Have one or two in your action bar.&#xD;&#xA;&#xD;&#xA;Survival strategy mostly consists of continuous running and always looking around you.  Monsters will not spawn within a short distance around you, but if you stand still, they will continue to spawn outside that radius and it can get crowded.&#xD;&#xA;&#xD;&#xA;Backing away while shooting or stabbing works well on most critters, and circle-strafing makes killing skeletons easy. Don't get backed into a corner, and don't run into a crowd of monsters. Throw down torches liberally so you can see. And if there are just too many of them, don't be afraid to run." />
  <row Id="35508" PostHistoryTypeId="5" PostId="14940" RevisionGUID="88b3139b-2263-456d-94d5-7b879854b2c6" CreationDate="2011-01-19T17:08:53.900" UserId="1721" Comment="Much easier to understand" Text="Bandage girl has a random chance to glitch every time you spawn on a level, and she will glitch in any level from 1 to 20 for each of the worlds 1 to 6.&#xD;&#xA;&#xD;&#xA;To unlock level -1 for a world, pick a level in the light world (dark world probably works as well, you have posted a video with an example) that is small enough for you to see bandage girl from the beginning of the level. If this isn't possible then pick a level that is easiest for you to beat. You want to pick such levels so that you can quickly respawn if she isn't glitched. If you see or hear bandage girl glitching (she makes a distinctive pinging sound) then touch her to unlock the level -1. Otherwise, kill yourself and try the level to see if she glitches on your next attempt.&#xD;&#xA;&#xD;&#xA;Below are good levels for unlocking level -1 because they are short and relatively easy. Bandage girl is visible from spawn on most of them. For one level in particular I recommend Jill because she makes it super easy and you likely have unlocked Jill by now. If not, see [this video][1] (at 0:48).&#xD;&#xA;&#xD;&#xA; - 1-3 (The Gap) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill&#xD;&#xA; - 3-6 (The Shaft) using anyone (bandage girl is far up but the level takes 6 seconds)&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=TpLVlyyFGmw" />
  <row Id="35509" PostHistoryTypeId="5" PostId="14940" RevisionGUID="b96258c2-9bd4-4d2c-a55e-3f7c92579413" CreationDate="2011-01-19T17:15:51.910" UserId="1721" Comment="deleted 114 characters in body" Text="Bandage girl has a random chance to glitch every time you spawn on a level, and she can glitch in any level from 1 to 20 for each of the worlds 1 to 6. There is exactly one negative level for every world.&#xD;&#xA;&#xD;&#xA;To unlock level -1 for a world, pick a level in the light side (dark probably works as well, you have posted a video with an example) that is small enough for you to see bandage girl from the beginning of the level. If this isn't possible then pick a level that is easiest for you to beat. Below are good levels to try unlocking level -1 because they are short and relatively easy. Bandage girl is visible from spawn on most of them:&#xD;&#xA;&#xD;&#xA; - 1-3 (The Gap) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill (if you don't have Jill, see 0:48 in [this video][1])&#xD;&#xA; - 3-6 (The Shaft) using anyone (bandage girl is far up but the level takes 6 seconds)&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone&#xD;&#xA;&#xD;&#xA;Then:&#xD;&#xA;&#xD;&#xA; 1. Look at or get to bandage girl and see if she is glitching. She will be spinning and makes a distinctive pinging sound.&#xD;&#xA; 2. If she is, touch her to unlock level -1. Otherwise, kill yourself, respawn, and go back to step 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=TpLVlyyFGmw" />
  <row Id="35510" PostHistoryTypeId="2" PostId="14957" RevisionGUID="4d099b38-c325-49ad-a2e5-7ebb6d3f60c9" CreationDate="2011-01-19T17:15:54.713" UserId="3501" Text="Shoot 'em. They die/fall off instantly. Plus in Brotherhood you don't even have to change to that weapon, just select and hold down attack to shoot. Crossbow is better than pistol except in this regard." />
  <row Id="35511" PostHistoryTypeId="5" PostId="14940" RevisionGUID="3a4f4b80-6cd8-452e-8375-64a4f7ee89cf" CreationDate="2011-01-19T17:26:00.540" UserId="1721" Comment="deleted 271 characters in body" Text="Bandage girl has a random chance to glitch every time you spawn on a level, and she can glitch in any level from 1 to 20 for each of the worlds 1 to 6. There is exactly one negative level for every world.&#xD;&#xA;&#xD;&#xA;To unlock level -1 for a world, pick a level that is short and relatively easy. Below are good examples including a recommended character:&#xD;&#xA;&#xD;&#xA; - 1-3 (The Gap) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill (if you don't have Jill, see 0:48 in [this video][1])&#xD;&#xA; - 3-6 (The Shaft) using anyone&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone&#xD;&#xA;&#xD;&#xA;Then:&#xD;&#xA;&#xD;&#xA; 1. Look at or get to bandage girl and see if she is glitching. She will be spinning and making a distinctive pinging sound. I recommended levels where you can (mostly) see her from spawn.&#xD;&#xA; 2. If she is glitching then touch her to unlock level -1. Otherwise, kill yourself, respawn, and go back to step 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=TpLVlyyFGmw" />
  <row Id="35512" PostHistoryTypeId="4" PostId="12069" RevisionGUID="e7c8dc92-9f1b-492c-b7cb-d24d71440012" CreationDate="2011-01-19T17:44:24.777" UserId="274" Comment="edited title" Text="How can I change the difficulty during the game in The Witcher?" />
  <row Id="35513" PostHistoryTypeId="2" PostId="14958" RevisionGUID="f353754f-4ca0-4f4b-a8b4-5eb9e92af47e" CreationDate="2011-01-19T17:51:30.457" UserId="1393" Text="Well, according to [Gamespot forums][1], a somewhat recent thread says that it will run up to 720p, but no 1080i or 1080p.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/ps3/action/littlebigplanet2/show_msgs.php?topic_id=m-1-57753968&amp;pid=954843" />
  <row Id="35514" PostHistoryTypeId="2" PostId="14959" RevisionGUID="f8b7823a-92fd-4e29-a0b0-7fb94f8eb18e" CreationDate="2011-01-19T18:03:32.270" UserId="6432" Text="I heard day9 mention a beneling bust, What is a beneling bust?" />
  <row Id="35515" PostHistoryTypeId="1" PostId="14959" RevisionGUID="f8b7823a-92fd-4e29-a0b0-7fb94f8eb18e" CreationDate="2011-01-19T18:03:32.270" UserId="6432" Text="Definition of a baneling bust" />
  <row Id="35516" PostHistoryTypeId="3" PostId="14959" RevisionGUID="f8b7823a-92fd-4e29-a0b0-7fb94f8eb18e" CreationDate="2011-01-19T18:03:32.270" UserId="6432" Text="&lt;starcraft-2&gt;" />
  <row Id="35517" PostHistoryTypeId="5" PostId="14959" RevisionGUID="3bf719d0-9ed9-486e-8eea-95c38e6bfeb6" CreationDate="2011-01-19T18:05:25.153" UserId="6431" Comment="Fixed a few misspellings, added the terminology tag" Text="I heard day9 mention a baneling bust. What is a baneling bust?" />
  <row Id="35518" PostHistoryTypeId="6" PostId="14959" RevisionGUID="3bf719d0-9ed9-486e-8eea-95c38e6bfeb6" CreationDate="2011-01-19T18:05:25.153" UserId="6431" Comment="Fixed a few misspellings, added the terminology tag" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="35519" PostHistoryTypeId="2" PostId="14960" RevisionGUID="4ca822f7-652a-41d9-b03a-dacdfcd6333d" CreationDate="2011-01-19T18:09:34.387" UserId="122" Text="A &quot;baneling bust&quot; is when you use a lot of banelings to destroy the enemy's &quot;front door&quot; - the bunch of buildings used at the ramp of the main base to block or hinder the enemy from entering.&#xD;&#xA;&#xD;&#xA;Since banelings do a very large amount of damage against buildings, they are very useful for quickly bringing down low-HP buildings commonly used for fortifying this front door - mainly supply depots, bunkers and pylons - and thus opening the way to the opponent's base. This tactic is called the baneling bust.&#xD;&#xA;&#xD;&#xA;The baneling bust is a lot less useful against front doors fortified with higher-HP buildings, like gateways or barracks." />
  <row Id="35520" PostHistoryTypeId="2" PostId="14961" RevisionGUID="4752b7be-67bf-4439-ac61-e3e3de315f56" CreationDate="2011-01-19T18:11:03.713" UserId="341" Text="We have [an existing question][1] about the optimal construction strategy for Die2Nite, but it is looking for a specific construction order, and is focused on the early game.  I'm looking for something more general.  At any given point in the lifecycle of a town, what should you be thinking about to decide what is the next most important thing to build? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11765/whats-the-optimal-construction-strategy-in-die2nite" />
  <row Id="35521" PostHistoryTypeId="1" PostId="14961" RevisionGUID="4752b7be-67bf-4439-ac61-e3e3de315f56" CreationDate="2011-01-19T18:11:03.713" UserId="341" Text="How should our town decide what to build next?" />
  <row Id="35522" PostHistoryTypeId="3" PostId="14961" RevisionGUID="4752b7be-67bf-4439-ac61-e3e3de315f56" CreationDate="2011-01-19T18:11:03.713" UserId="341" Text="&lt;die2nite&gt;" />
  <row Id="35523" PostHistoryTypeId="6" PostId="13200" RevisionGUID="308e7e84-f3e0-4ab3-943a-13ec935f6f59" CreationDate="2011-01-19T18:34:01.877" UserId="1721" Comment="edited tags" Text="&lt;pc&gt;&lt;spoiler&gt;&lt;super-meat-boy&gt;&lt;secret&gt;" />
  <row Id="35524" PostHistoryTypeId="5" PostId="14955" RevisionGUID="f41172c0-0b21-4ccf-b76a-acc1bbbb53f2" CreationDate="2011-01-19T18:46:04.563" UserId="3107" Comment="added 145 characters in body" Text="At a basic level, nighttime is just a darker version of the day, but your passive NPCs (pigs, sheep, etc) are replaced with aggressive ones (zombies, skeletons, spiders, etc).&#xD;&#xA;&#xD;&#xA;Dealing with each type of aggressive mob will take different strategies. You should read up on each type of mob at the [Minecraft Wiki][1].&#xD;&#xA;&#xD;&#xA;Generally-speaking, I'd suggest having a stone or iron sword (the 3rd and 2nd best weapons in the game according to [damage they deal][2]). A bow and arrows are also great since they allow you to fight at range, but arrows aren't as easy to make. If you go this route, remember that you can retrieve arrows after you fire them. This will cut down on how often you have to replenish your supply with new ones.&#xD;&#xA;&#xD;&#xA;[Armor][3] will help, especially when you begin dealing with the more difficult mobs such as [Creepers][4], which start hissing and explode when they get close. Taking some [food][5] for emergency healing is also a wise idea.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Mobs#Mobs &quot;Mobs - Minecraft Wiki&quot;&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Weapon#Dealing_damage &quot;Weapons - Minecraft Wiki&quot;&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Armor &quot;Armor - Minecraft Wiki&quot;&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Creeper &quot;Creeper - Minecraft Wiki&quot;&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Food &quot;Category:Food - Minecraft Wiki&quot;" />
  <row Id="35526" PostHistoryTypeId="2" PostId="14963" RevisionGUID="2720c8ef-ae33-41b5-8671-d4f6d013f940" CreationDate="2011-01-19T18:50:16.770" UserId="341" Text="In general, you should consider things in this order &#xD;&#xA;&#xD;&#xA;1. **Necessary defense**&#xD;&#xA;Your first priority should always be figuring out what you need to build in order to have more defense the attack today and tomorrow.  Don't forget to include town upgrades you will vote for when determining how much defense you need.&#xD;&#xA;If you don't have the predictor, you should have an idea of what the [average and max attack numbers are for a given day][1].  You should make sure that you have a plan for what buildings you would need to build to cover that much defense, and if it is too much to build in one day, build enough today to get it down to one day's worth of construction.  In general it is not necessary to build more defensive buildings than that unless you have completed all other options.  Once you have determined how much defense you need, consider:&#xD;&#xA;* **Defense per rare material** &#xD;&#xA;Many defensive buildings require nuts &amp; bolts to construct.  Since these are very limited, it is often best to choose your next building based on how much defense points you get per nuts &amp; bolts used.  Anything that doesn't require nuts &amp; bolts would obviously come first.  After that, you would build something that gives 60 defense for 5 N&amp;B before something that gives 40 defense for 3 N&amp;B.  Obviously if you don't have enough N&amp;B to build something, and are unlikely to get enough by the end of the day, you should exclude that building from consideration for the day.  &#xD;&#xA;&#xD;&#xA;* **Defense per AP**&#xD;&#xA;When comparing things that are relatively the same in terms of defense per rare material, you should look at the defense gained per AP.  So you would build something that gives 50 defense for 40 AP before something that gives 100 defense for 200 AP.  **Don't forget to consider housing upgrades.**  They are essentially a defensive building that can be built in many small stages.  Each hovel provides 1 defense for the town at the cost of 2 AP and minimal resources.  This is better than many of the late game defensive buildings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;2. **Time sensitivity** &#xD;&#xA;There are certain buildings that have an impact each day after they are built.  It is important to try to construct these buildings as soon as possible to get maximum impact from them.  Some have direct daily impact like the vegetable plot and factory.  Others are time sensitive because they need to be upgraded to be effective.  This includes search tower and defensive focus.  You need to build these 5 days before you are able to have them at max effectiveness.&#xD;&#xA;The reverse of this is temporary buildings, which should never be built until you absolutely need them, preferably an hour or less before the attack. &#xD;&#xA;* Note that all non-upgradable defensive buildings are NOT time-sensitive.  It doesn't matter if you build them on day 1 or day 20, they have the same impact, as long as you have enough defense at the end of each day.  This is why they should be prioritized below other time-sensitive things.&#xD;&#xA;&#xD;&#xA;3.  **Unlocked buildings**&#xD;&#xA;Some buildings unlock other buildings, like Ramparts or Greater Wall Strenghtening.  When considering what to build next, you should consider everything, even the buildings you haven't unlocked yet.  If you then decide that what you want isn't unlocked yet, make the unlocking thing the next priority.&#xD;&#xA;&#xD;&#xA;4. **Situational buildings**&#xD;&#xA;These are things that are only useful in very certain circumstances.  This includes the butcher, cremato-cue, and possibly the scanner &amp; predictor (since you can always use the web page to get an idea of what tomorrow's attack will be).  These should be built only when other things aren't ready or needed.&#xD;&#xA;&#xD;&#xA;5. **Extra defense**&#xD;&#xA;As stated before, there's no benefit to building a bunch of defensive buildings earlier than you need them.  Make sure you are able to build up to the max attack for the next day, but then look for other options before building more defense.&#xD;&#xA;&#xD;&#xA;**Special cases**&#xD;&#xA;&#xD;&#xA; Plumbing is very hard to quantify.  You need at least a few water pistols to make it worthwhile.  It is best in towns where you have a lot of people willing to scavenge, but unable to participate in coordinated expeditions.  In general I would consider it a time sensitive construction that is worthwhile to build before you build anything that is needed for immediate defense.&#xD;&#xA;&#xD;&#xA;  [1]: http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.patamap.com/index.php%3Fpage%3Dpatastats&amp;ei=rFofTYWGHIK8sQPt9e2sCg&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CBoQ7gEwAA&amp;prev=/search%3Fq%3DPatastats%26hl%3Den%26rls%3Dcom.microsoft%3aen-us%26prmd%3Divns" />
  <row Id="35528" PostHistoryTypeId="2" PostId="14964" RevisionGUID="5710db8e-2543-4e3f-b14a-11bab1cd8b65" CreationDate="2011-01-19T18:58:49.957" UserId="5694" Text="Is it possible to romance all your options in a single game?  i.e. if you are playing as a male, that would be Tali, Jack, Miranda, Kelly, Samara.  I'm not including Morinth in this list, as if I recall, Morinth is a dead end (literally).  &#xD;&#xA;&#xD;&#xA;Has anyone ever done this?" />
  <row Id="35529" PostHistoryTypeId="1" PostId="14964" RevisionGUID="5710db8e-2543-4e3f-b14a-11bab1cd8b65" CreationDate="2011-01-19T18:58:49.957" UserId="5694" Text="Mass Effect 2: Is it possible to have a romance with all your possibilities in one game?" />
  <row Id="35530" PostHistoryTypeId="3" PostId="14964" RevisionGUID="5710db8e-2543-4e3f-b14a-11bab1cd8b65" CreationDate="2011-01-19T18:58:49.957" UserId="5694" Text="&lt;mass-effect-2&gt;" />
  <row Id="35531" PostHistoryTypeId="5" PostId="14963" RevisionGUID="3f0ea55e-e435-43c4-b8a1-064536a5782e" CreationDate="2011-01-19T19:01:04.373" UserId="341" Comment="added 4 characters in body" Text="In general, you should consider things in this order &#xD;&#xA;&#xD;&#xA;1. **Necessary defense**&#xD;&#xA;Your first priority should always be figuring out what you need to build in order to have more defense the attack today and tomorrow.  Don't forget to include town upgrades you will vote for when determining how much defense you need.&#xD;&#xA;If you don't have the predictor, you should have an idea of what the [average and max attack numbers are for a given day][1].  You should make sure that you have a plan for what buildings you would need to build to cover that much defense, and if it is too much to build in one day, build enough today to get it down to one day's worth of construction.  In general it is not necessary to build more defensive buildings than that unless you have completed all other options.  Once you have determined how much defense you need, consider:&#xD;&#xA;* **Defense per rare material** &#xD;&#xA;Many defensive buildings require nuts &amp; bolts to construct.  Since these are very limited, it is often best to choose your next building based on how much defense points you get per nuts &amp; bolts used.  Anything that doesn't require nuts &amp; bolts would obviously come first.  After that, you would build something that gives 60 defense for 5 N&amp;B before something that gives 40 defense for 3 N&amp;B.  Obviously if you don't have enough N&amp;B to build something, and are unlikely to get enough by the end of the day, you should exclude that building from consideration for the day.  &#xD;&#xA;&#xD;&#xA;* **Defense per AP**&#xD;&#xA;When comparing things that are relatively the same in terms of defense per rare material, you should look at the defense gained per AP.  So you would build something that gives 50 defense for 40 AP before something that gives 100 defense for 200 AP.  **Don't forget to consider housing upgrades.**  They are essentially a defensive building that can be built in many small stages.  Each hovel provides 1 defense for the town at the cost of 2 AP and minimal resources.  This is better than many of the late game defensive buildings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;2. **Time sensitivity** &#xD;&#xA;There are certain buildings that have an impact each day after they are built.  It is important to try to construct these buildings as soon as possible to get maximum impact from them.  Some have direct daily impact like the vegetable plot and factory.  Others are time sensitive because they need to be upgraded to be effective.  This includes search tower and defensive focus.  You need to build these 5 days before you are able to have them at max effectiveness.&#xD;&#xA;The reverse of this is temporary buildings, which should never be built until you absolutely need them, preferably an hour or less before the attack. &#xD;&#xA;* Note that all non-upgradable defensive buildings are NOT time-sensitive.  It doesn't matter if you build them on day 1 or day 20, they have the same impact, as long as you have enough defense at the end of each day.  This is why they should be prioritized below other time-sensitive things.&#xD;&#xA;&#xD;&#xA;3.  **Unlocked buildings**&#xD;&#xA;Some buildings unlock other buildings, like Ramparts or Greater Wall Strenghtening.  When considering what to build next, you should consider everything, even the buildings you haven't unlocked yet.  If you then decide that what you want isn't unlocked yet, make the unlocking thing the next priority.&#xD;&#xA;&#xD;&#xA;4. **Situational buildings**&#xD;&#xA;These are things that are only useful in very certain circumstances.  This includes the butcher, cremato-cue, and possibly the scanner &amp; predictor (since you can always use the web page to get an idea of what tomorrow's attack will be).  These should be built only when other things aren't ready or needed.&#xD;&#xA;&#xD;&#xA;5. **Extra defense**&#xD;&#xA;As stated before, there's no benefit to building a bunch of defensive buildings earlier than you need them.  Make sure you are able to build up to the max attack for the next day, but then look for other options before building more defense.&#xD;&#xA;&#xD;&#xA;**Special cases**&#xD;&#xA;&#xD;&#xA; Plumbing is very hard to quantify.  You need at least a few water pistols to make it worthwhile.  It is best in towns where you have a lot of people willing to scavenge, but unable to participate in coordinated expeditions.  In general I would consider it a time sensitive construction that is worthwhile to build before you build anything that is not needed for immediate defense.&#xD;&#xA;&#xD;&#xA;  [1]: http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.patamap.com/index.php%3Fpage%3Dpatastats&amp;ei=rFofTYWGHIK8sQPt9e2sCg&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CBoQ7gEwAA&amp;prev=/search%3Fq%3DPatastats%26hl%3Den%26rls%3Dcom.microsoft%3aen-us%26prmd%3Divns" />
  <row Id="35532" PostHistoryTypeId="6" PostId="14964" RevisionGUID="dc2d0aa1-2821-40d7-a49c-d6c25e111daa" CreationDate="2011-01-19T19:20:37.617" UserId="341" Comment="edited tags" Text="&lt;spoiler&gt;&lt;mass-effect-2&gt;" />
  <row Id="35533" PostHistoryTypeId="2" PostId="14965" RevisionGUID="43800c0b-523a-40e4-bf35-3c07a7ae2855" CreationDate="2011-01-19T19:32:57.773" UserId="6431" Text="No.  You will eventually be forced to pick between them.  While you can flirt/pursue up to a certain point to actually have a relationship (and the achievement) you must make a choice.&#xD;&#xA;&#xD;&#xA;[Romance Guide][1]&#xD;&#xA;&#xD;&#xA;In addition, when you make that choice I believe the other one leaves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://faqs.ign.com/articles/107/1073018p1.html" />
  <row Id="35534" PostHistoryTypeId="2" PostId="14966" RevisionGUID="c9433c8b-1dee-4514-81d4-24d24d739c7b" CreationDate="2011-01-19T19:49:12.207" UserId="107" Text="Pretty much in every 2d platformer I can think of you go from the left to the right. It made me curios are there any games where you constantly go &quot;backwards&quot; from the right to the left?" />
  <row Id="35535" PostHistoryTypeId="1" PostId="14966" RevisionGUID="c9433c8b-1dee-4514-81d4-24d24d739c7b" CreationDate="2011-01-19T19:49:12.207" UserId="107" Text="Any 2D platformers where you go from the right to the left?" />
  <row Id="35536" PostHistoryTypeId="3" PostId="14966" RevisionGUID="c9433c8b-1dee-4514-81d4-24d24d739c7b" CreationDate="2011-01-19T19:49:12.207" UserId="107" Text="&lt;platformer&gt;" />
  <row Id="35537" PostHistoryTypeId="4" PostId="14547" RevisionGUID="79c81a27-2320-4054-87fd-4fec8359f747" CreationDate="2011-01-19T19:49:36.330" UserId="1280" Comment="edited title" Text="Soldier of Fortune: Payback  - White screen when I run" />
  <row Id="35538" PostHistoryTypeId="2" PostId="14967" RevisionGUID="d7be964e-5d3c-4c96-87d0-b519f6930eb3" CreationDate="2011-01-19T19:50:14.853" UserId="1118" Text="I started playing League of Legends recently, and I was thinking of buying one of the champions with the IP I have so far (a bit more than 3k).&#xD;&#xA;&#xD;&#xA;My questions is: do the prices of champions change? If so, when? &#xD;&#xA;&#xD;&#xA;I notice that some sell for 6k while Ashe - for instance - sells for around 500. Should I just buy all the low-price ones and wait until the expensive ones get cheaper, or should I save up until I get one of the better champions?" />
  <row Id="35539" PostHistoryTypeId="1" PostId="14967" RevisionGUID="d7be964e-5d3c-4c96-87d0-b519f6930eb3" CreationDate="2011-01-19T19:50:14.853" UserId="1118" Text="Do champions go on sale in League of Legends?" />
  <row Id="35540" PostHistoryTypeId="3" PostId="14967" RevisionGUID="d7be964e-5d3c-4c96-87d0-b519f6930eb3" CreationDate="2011-01-19T19:50:14.853" UserId="1118" Text="&lt;league-of-legends&gt;" />
  <row Id="35541" PostHistoryTypeId="5" PostId="14965" RevisionGUID="bf71ca68-3b4a-48d5-9051-4959d3e1bf1e" CreationDate="2011-01-19T19:53:00.627" UserId="6431" Comment="added 3 characters in body" Text="No.  You will eventually be forced to pick between them.  While you can flirt/pursue up to a certain point to actually have a relationship (and the achievement) you must make a choice.&#xD;&#xA;&#xD;&#xA;[Romance Guide][1]&#xD;&#xA;&#xD;&#xA;In addition, when you make that choice the other one becomes quite upset.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://faqs.ign.com/articles/107/1073018p1.html" />
  <row Id="35542" PostHistoryTypeId="5" PostId="14897" RevisionGUID="149b9a73-84c1-4505-8bb9-179432b97a8c" CreationDate="2011-01-19T19:55:18.240" UserId="6430" Comment="added 2 characters in body" Text="The top post is excellent, but a few more things that are missed here.  &#xD;&#xA;&#xD;&#xA;1) Marines build faster.  This has very large ramifications, especially when considering the ability to replenish an army. &#xD;&#xA;&#xD;&#xA;2) Gas is worth more per unit then minerals. &#xD;&#xA; &#xD;&#xA;3) It is easier (cost wise) to inject tanks and other supporting units in to a marine army, while you will have to cut more in the way of marauders (due to gas restrictions) in order to get the same effect. " />
  <row Id="35543" PostHistoryTypeId="25" PostId="14959" RevisionGUID="8bb714ff-cfc2-43d5-8a74-a742ae2bedd1" CreationDate="2011-01-19T19:55:43.933" Comment="http://twitter.com/#!/StackGaming/status/27816494675001344" />
  <row Id="35544" PostHistoryTypeId="2" PostId="14968" RevisionGUID="bf0fc4e3-46a4-4f78-942a-a49a363c9b8f" CreationDate="2011-01-19T19:56:36.383" UserId="1280" Text="Very simple solution, just Delete or Move the Gui2 folder from the game directory" />
  <row Id="35545" PostHistoryTypeId="2" PostId="14969" RevisionGUID="05837916-9b5e-432d-a36b-d33ebc03e1d9" CreationDate="2011-01-19T19:59:50.997" UserId="6431" Text="I have a very limited understanding of D&amp;D concepts.  How does weapon damage work in Baldur's gate?" />
  <row Id="35546" PostHistoryTypeId="1" PostId="14969" RevisionGUID="05837916-9b5e-432d-a36b-d33ebc03e1d9" CreationDate="2011-01-19T19:59:50.997" UserId="6431" Text="Baldur's Gate: Understanding weapon damage" />
  <row Id="35547" PostHistoryTypeId="3" PostId="14969" RevisionGUID="05837916-9b5e-432d-a36b-d33ebc03e1d9" CreationDate="2011-01-19T19:59:50.997" UserId="6431" Text="&lt;baldurs-gate&gt;" />
  <row Id="35548" PostHistoryTypeId="2" PostId="14970" RevisionGUID="5c4be501-c7a5-48c2-bd00-0260dbebc14c" CreationDate="2011-01-19T20:00:51.243" UserId="336" Text="While champions *do* sometimes get put on sale, the IP prices are not lowered, only the Riot Point costs are.&#xD;&#xA;&#xD;&#xA;Do note, however, that champion sales are much less common than skin sales, so in addition to a, perhaps quite lengthy, wait for the champion you're looking for, you will also have to pay real money (in Riot Points) to even take advantage of it.&#xD;&#xA;&#xD;&#xA;Other than these uncommon sales, the IP prices are constant -- no champion's IP cost has ever been changed post-release. You will more than likely earn enough IP to buy any one champion several times over if you are determined to wait for them to go on sale." />
  <row Id="35549" PostHistoryTypeId="2" PostId="14971" RevisionGUID="018210ee-11ad-40b4-9eb7-e6e2ac9e1e68" CreationDate="2011-01-19T20:10:35.173" UserId="336" Text="**Yes**, with one **major caveat**: You can *only* &quot;consummate&quot; a single romantic interest before the Suicide Mission, though you can dead-end yourself (I.e., prevent further romance) with all of the characters before this.&#xD;&#xA;&#xD;&#xA;To observe all romantic interactions within a single playthrough, simply play the game, as normal, until you complete the suicide mission. You can romance one of the available options during this part, but limit your social interactions to *only* this character (so you don't accidentally lock yourself out of the other relationships prematurely).&#xD;&#xA;&#xD;&#xA;**After you've beaten the main game, you can go back and start romancing the other love interests.** (You may have to do missions / visit planets in between to progress along the dialog trees) Eventually, the new character will refuse to go any further until you break up with your current love interest. If you do so, you should be able to jump directly into the romance scene the next time you speak with them (this is the scene that normally plays just before the Suicide Mission). Add another notch on Sheperd's bedpost, and continue on with the third potential romance.&#xD;&#xA;&#xD;&#xA;Do note, you can only be romantically involved with a single character at a time, but you *can* see all possible romance outcomes in a single playthrough (of a single gender, of course. Fem Shepperd will never be able to romance Tali or Miranda, for instance).&#xD;&#xA;&#xD;&#xA;The Mass Effect Wiki has more information on [Romance][1] in general.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/wiki/Romance" />
  <row Id="35550" PostHistoryTypeId="2" PostId="14972" RevisionGUID="8d5ca79a-28e7-4243-a8e6-e14f5593a325" CreationDate="2011-01-19T20:14:16.837" UserId="5145" Text="The Mayflash Max Shooter does work. I own one and just wrote a fairly detailed [blog entry][1] about it because I couldn't find a lot of information about it when I was shopping around for one. However I don't think any one of these tools, besides *maybe* the XIM2 will work like you think they will.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://geekdadslife.blogspot.com/2011/01/mayflash-max-shooter-playing-xbox-360.html" />
  <row Id="35551" PostHistoryTypeId="2" PostId="14973" RevisionGUID="38b5893c-feeb-4248-8f2a-12c49d499925" CreationDate="2011-01-19T20:23:40.130" UserId="4103" Text="Baldur's gate I &amp; II use a modified AD&amp;D 2nd edition, if I'm not mistaken.&#xD;&#xA;&#xD;&#xA;The damage itself is expressed in dice, so e.g. 1D6 means you throw one six-sided die and count the sum of it. 2D8 means you throw two eight-sided dice and count the sum of the two dice. The damage gets subtracted from the hitpoints of your enemy.&#xD;&#xA;&#xD;&#xA;Armor class (AC) defines the probability of getting hit. The attacker throws a D20 and if the value is lower than your AC you are hit, else the attacker misses. Certain bonuses apply to attacker and defender. You have to pay attention to your THAC0, which tells you what you have to throw to hit an enemy with an AC of 0. " />
  <row Id="35552" PostHistoryTypeId="2" PostId="14974" RevisionGUID="5ce88fd2-2fcb-4e21-a0db-09bc6994924a" CreationDate="2011-01-19T20:54:28.320" UserId="3107" Text="There's no quick way to do what you want (as in, automatically assign to a new group at the same time you move out of their current group). You have a few options if you want to avoid box-selecting (although I don't know why you would, it's quicker).&#xD;&#xA;&#xD;&#xA;**Method 1: Establish Small Group First**&#xD;&#xA;&#xD;&#xA;This will ensure you don't have to make a 'useless' move, but you click a lot more if you refuse to box-select.&#xD;&#xA;&#xD;&#xA;* Hit `escape` to clear out your current selection.&#xD;&#xA;* Shift-click (click while holding the `shift` key) each unit you want to add to your small group.&#xD;&#xA;* Hit `Ctrl`+`2` to save your new small group.&#xD;&#xA;* Move them to their remote location.&#xD;&#xA;* Hit `escape` to clear out your current selection.&#xD;&#xA;* If you refuse to box-select the remaining units on the screen, shift-click each unit you want to put in the large group. You can see why a box-select would be much easier.&#xD;&#xA;* Hit `Ctrl`+`1` to save your new large group.&#xD;&#xA;&#xD;&#xA;**Method 2: Establish Large Group First**&#xD;&#xA;&#xD;&#xA;This involves a possible small movement of your large group, depending on your click accuracy.&#xD;&#xA;&#xD;&#xA;* Hit `1` to select your large group.&#xD;&#xA;* Shift-click each unit you want to move out of that group.&#xD;&#xA;* Hit `Ctrl`+`1` to save your new large group.&#xD;&#xA;* (Optional) Move your main group away.&#xD;&#xA;* Hit `escape` to clear out your current selection.&#xD;&#xA;* Shift-click each unit you want to add to your small group.&#xD;&#xA;* Hit `Ctrl`+`2` to save your new small group.&#xD;&#xA;* Move them to their remote location." />
  <row Id="35553" PostHistoryTypeId="2" PostId="14975" RevisionGUID="a2bef358-7e10-4e9d-8214-eba88635dc4c" CreationDate="2011-01-19T21:02:13.657" UserId="6367" Text="in fact, here are some details. to do damages, you must hit. to hit, you must understand thac0.&#xD;&#xA;&#xD;&#xA;it is a value defined by your class (fighters have lower thac0 then mages).  &#xD;&#xA;when you throw a d20, you substract the value from your thac0.  &#xD;&#xA;&#xD;&#xA;exemple: my fighter have a thac0 of 16. If I throw a 16 on my d20, I would touch anything from AC 0 going up (remember, in adnd (ie second edition) the lower the AC the better)  &#xD;&#xA;if I roll a 20, then I could touch an AC of -4.&#xD;&#xA;&#xD;&#xA;by the way, thac0 = to hit armor class 0.&#xD;&#xA;&#xD;&#xA;after this, the damages work as answered in Fabian post, with dices and strength modifier. some magic weapon have damage and thac0 bonuses." />
  <row Id="35554" PostHistoryTypeId="5" PostId="14960" RevisionGUID="938c0f8b-77b7-4edd-94ea-d97aaba49900" CreationDate="2011-01-19T21:19:34.803" UserId="122" Comment="added 66 characters in body" Text="A &quot;Baneling bust&quot; is when you use a lot of Banelings to breach the enemy's &quot;front door&quot; - the bunch of buildings used at the ramp of the main base to block or hinder the enemy from entering.&#xD;&#xA;&#xD;&#xA;Since Banelings do so much damage against buildings, they are very useful for quickly bringing down low-HP buildings commonly used for fortifying this front door - mainly supply depots, bunkers and pylons - and thus opening the way to the opponent's base. This tactic is called the Baneling bust, even if you destroy just some of the buildings composing that &quot;door&quot;, not all of them.&#xD;&#xA;&#xD;&#xA;The Baneling bust is a lot less useful against front doors made from higher-HP buildings, like gateways or barracks." />
  <row Id="35555" PostHistoryTypeId="2" PostId="14976" RevisionGUID="ee6a61f1-1b59-4cb9-b6ce-319e8c1f3dbd" CreationDate="2011-01-19T21:32:41.503" UserId="4103" Text="I remember playing a game on my Amiga 500 where you had some big balls (looked like asteroids/moons) bouncing on the screen, and you had to avoid them and shoot them. If they were hit they separated into smaller balls until they were small enough to be destroyed outright. Each level was a room one screen big and the objective was to destroy those balls without getting killed.&#xD;&#xA;&#xD;&#xA;You could play it with 2 people and you could only shoot upwards, as far as I remember. It had a huge number of levels, I think they were arranged on something like a star chart.&#xD;&#xA;&#xD;&#xA;Anybody remember how this game was called?" />
  <row Id="35556" PostHistoryTypeId="1" PostId="14976" RevisionGUID="ee6a61f1-1b59-4cb9-b6ce-319e8c1f3dbd" CreationDate="2011-01-19T21:32:41.503" UserId="4103" Text="Identify this old Amiga game" />
  <row Id="35557" PostHistoryTypeId="3" PostId="14976" RevisionGUID="ee6a61f1-1b59-4cb9-b6ce-319e8c1f3dbd" CreationDate="2011-01-19T21:32:41.503" UserId="4103" Text="&lt;identify-this-game&gt;&lt;amiga&gt;" />
  <row Id="35558" PostHistoryTypeId="2" PostId="14977" RevisionGUID="69b2f154-d75c-4cab-9382-24af04586fc7" CreationDate="2011-01-19T21:36:50.283" UserId="5435" Text="I should start by saying this guide will only work if you are in an active, well coordinated town.  Otherwise, you may want to try another method but this is for people aiming to be the #1 town of the season.  It is very difficult to produce a standard order for construction, as different towns will have different numbers of players who never leave town and only build, and also different amounts of each item brought back.  This list is under the assumption that all required materials can be found. It is also most beneficial for a town that has more scavangers than builders.&#xD;&#xA;&#xD;&#xA;My list shall be slightly different.  At the start, you should only build defensive structures when they are required to survive.  That means if the estimate shows you will be safe that day, we will build other structures. So I shall list my order of non defence based buildings, and then defence based ones seperately.  We would always build from the non defence list unless forced to get extra defence. Some structures listed as non defence do provide a very small amount, but so little that they are built for the upgrades they unlock rather than defence.&#xD;&#xA;&#xD;&#xA;**Constructions - Non Defence**&#xD;&#xA;&#xD;&#xA;**1. Workshop** - &#xD;&#xA;As most people know already, Workshop is an absolutely vital building.  It doesnt necessarily need to be built 1st as you can deffinately find enough materials in the desert for it and the watchtower and a few more really, but its the best way to make sure you never run short of planks and iron.&#xD;&#xA;&#xD;&#xA;**2. Watchtower** - &#xD;&#xA;Another one where the initial structure is vital.  We need to see the zombie numbers coming each night :)&#xD;&#xA;&#xD;&#xA;**3. Search Tower** - &#xD;&#xA;To me, the most important upgradeable structure there is.  The initial building only shows you what area has a chance of replenishment with a very very low chance.  Upgrading it to 5/5 allows for an 85% chance that each zone in the replenished area becomes undepleted. This will lead to your main source of defence in the game (defensive objects).&#xD;&#xA;&#xD;&#xA;**4. Factory** - &#xD;&#xA;Quite a basic one, best to get it out the road early for max benefit.  Reduces cost of all workshop activities by 1 AP.&#xD;&#xA;&#xD;&#xA;**5. Portal Lock** - &#xD;&#xA;Another basic one. Porbably not even needed, but gives evrybody that little bit of secutity that once the gates are closed for the night, no griefer can open them again (after 30mins before the attack). &#xD;&#xA;&#xD;&#xA;**6. Pump** - &#xD;&#xA;Provides 10 water rations, allows us to take 2 rations from the well each day and unlocks more water based structures.  The 2 rations per day should be taken by everyone each day.  The extra rations should be deposited in the bank in order to empty the well as soon as possible.  Constructors who dont leave town should only drink every 2nd day, so on a non drinking day they deposit both rations into the bank.&#xD;&#xA;&#xD;&#xA;**7. Water Purifier** - &#xD;&#xA;Allows us to deposit Jerrycans directly into the well from our homes, unlocks more wtaer based structures.  An essential upgrade, this will be your largest source of water in the game.&#xD;&#xA;&#xD;&#xA;**8. Vegetable Plot** - &#xD;&#xA;Provides food each day, another one that its best to get done as soon as possible so you are not missing out on any days worth of food.  All of the structures up to this point should be built by Day 2.  If you need to waste 1 or 2 drugs to get finish it, then dont hesitate. It will give you more AP back for that one extra day you have it built. Produces 2-5 6 AP and 2-4 7 AP food every day.&#xD;&#xA;&#xD;&#xA;**9. Butcher** - &#xD;&#xA;This one is not so essential right away if you dont have a stock of animals ready.  If you are finding animals regularly though, having the extra AP earlier is better toavoid ever running out of food.&#xD;&#xA;&#xD;&#xA;**10. Upgraded Map** - &#xD;&#xA;Allows us to see exact zombie numbers in zones on the map rather than rough estimates.  Another one that is not essential to build, but in a scavanging based town such as Im writing this guide for it will be a great help for both zombie clearing and safe movement on the map.&#xD;&#xA;&#xD;&#xA;**11. Defensive Focus** - &#xD;&#xA;The largest upgradeable defence structure in the entire game if you find enough defence items.  And it doesnt take a lot for this to be true, if I recall correctly its aroun 41 def items needed to make this the best voteable defence upgrade.  You should have 40 defence items by Day 4 or 5, 10 a day is a minimum target towns should be aiming for.&#xD;&#xA;&#xD;&#xA;**12. Ramparts** - &#xD;&#xA;Unlocks defence buildings that are going to be essential soon enough.  Thats it :)&#xD;&#xA;&#xD;&#xA;**13. Foundations** - &#xD;&#xA;Unlocks the 4 epic projects. Again, thats it for this one!&#xD;&#xA;&#xD;&#xA;**14. Plumbing** - &#xD;&#xA;The first of the epic projects that should be built.  It does require you to have a completed engine, however the benefits of this are amazing.  Zombie clearing becomes a breeze if you have enough pistols in the bank, which you certainly should being a scavanging based town :)  A hero and a shopping cart can go out and clear 21 zombies if within 3 AP of town, 18 zombies if within 6 AP of town (or 7 if lucky with the dice/siesta) and 15 zombies if within 9 AP of town (or 10 if lucky with dice/siesta time).  The range of this increases even further when you complete the lvl 4 and 5 watchtower upgrades.&#xD;&#xA;&#xD;&#xA;**15. Scanner** - &#xD;&#xA;Not really needed in itself, however it unlocks the Predictor structure which is very nice.&#xD;&#xA;&#xD;&#xA;**16. Predictor** - &#xD;&#xA;Allows you to see the following days attack aswell as tonights. Brilliant tool for seeing zombie spikes ahead of time and always being prepared for the incoming number.  Have never once had to rush any structures with this built.&#xD;&#xA;&#xD;&#xA;There are certainly more non defence based buildings too, however the ones listed above are a priority.  You should aim to have all of the above buildings completed by Day 8 at the latest.  My current town had numbers 1-14 all built by the end of Day 5 and we had between 20 and 30 scavangers every single day, normally closer to the 30.  So it is easily achievable to have them all done by Day 8!&#xD;&#xA;&#xD;&#xA;**Construction - Defence**&#xD;&#xA;&#xD;&#xA;There is no real reason to list comments next to each of these buildings, as they are what it says on the tin.  A boost to the towns defence with some of them unlocking further defence structures.  &#xD;&#xA;&#xD;&#xA;**1. Armour Plating&#xD;&#xA;2. Great Wall Strengthening&#xD;&#xA;3. Great Pit&#xD;&#xA;4. Spiked Pit&#xD;&#xA;5. Interior Wall&#xD;&#xA;6. Uber Wall**&#xD;&#xA;&#xD;&#xA;It gets more difficult to plan defence structures from here in advance.  As it all depends what other structures you are able to unlock, and how many raw materials you have such as Water and Nuts &amp; Bolts.  The thing is, the defence structure order is not really that important.  A town can easily live long enough to build every single permenant defence structure in the game (my last town had them all built by Day 20).  The important part is the non defence structures, and town upgrades which you will find below for the full duration of any town (apart from one with less than 20 players alive, they may go for Workshop).&#xD;&#xA;&#xD;&#xA;**Town Upgrades**&#xD;&#xA;&#xD;&#xA;**Days 1-2 - Watchtower 2/5**&#xD;&#xA;This is purely to help scavangers be much more efficient.  This allows you to see a large portion of the map (largest map is only 14 x 14 atm afterall) so scavangers can stay safe while out in the world, and also helps decide what areas are likely to have the remaining unfound buildings based on zombie numbers.  These are then prime group expedition locations.&#xD;&#xA;&#xD;&#xA;**Days 3-7 - Search Tower 5/5**&#xD;&#xA;As said under the building, this will actually be your largest source of defence in the game!  Zones in the direction of the Search Tower at full power have an 85% chance of replenishing.  The amount of defence items and important materials such as Nuts &amp; Bolts and Electronic Components that this creates is massive.  Without a Search Tower at full capcity you will be making your life very very difficult indeed.&#xD;&#xA;&#xD;&#xA;**Days 8-10 - Watchtower 5/5**&#xD;&#xA;This is the one that people Im sure will debate, we certainly did in my current town, but now that we have it fully complete I dont think 1 persn in town would prefer anything else.  Lets you teleport back to town from 1 KM at lvl 4 and 2 KM at lvl 5.  This equates in game terms however to 2 AP saved at lvl 4 and 3 AP saved at lvl 5 becuase 2 east, 1 north for example is still within 2KM of town although its 3 spaces away.  Makes for scavanging the furthest reaches of the map much easier which is essential, you ideally want to deplete the whole map.  Again as a point of reference, at the end of Day 14 we currently only have 7 undepleted zones on our entire map and more than 140 defence items (and thats with us also building several projects that use defence items as material).&#xD;&#xA;&#xD;&#xA;**Days 11-15 - Defensive Focus 5/5**&#xD;&#xA;As said in the Search Tower and Watchtower explanations, this is our best source of defence available in the entire game.  The 3 projects go hand in hand perfectly, Search Tower and Watchtower both helping us find more defence items per day!  Even just 100 defence items (which is low) results in 800 defence with this being fully, meaning the 5 upgrades themselves are combined worth around 550 defence.  And thats only at 100 def items!! &#xD;&#xA;&#xD;&#xA;**Days 16-20 - Upgraeable Wall 5/5**&#xD;&#xA;At this stage we are just upgrading all the defences we can to prepare for Day 25+. This is the best option after DF due to it costing nothing each night.&#xD;&#xA;&#xD;&#xA;**Days 21-25 - Water Turrets 5/5**&#xD;&#xA;Another one people will debate Im sure, but this upgrade is very much needed.  The initial building of water turrets wont cost you any water each night.  Once upgraded to lvl 5 it would cost 12 water to function.  You make sure the well is empty and only deposit water when we need the extra 240 defence.&#xD;&#xA;&#xD;&#xA;**Days 26-35 - Great Pit / Pump if necessary**&#xD;&#xA;This has both as at this stage in the game things get really nasty.  The attack increass go up substantially after Day 25, so if you are able to get the extra defence go for Great Pit, but if you need water or wont be able to tranfer 12 rations into the well for Water Turrets and need them active, you can vote for Pump.  It puts the water straight into the bank before the attack making the Water Turrets work even if 0 water was in the well.&#xD;&#xA;&#xD;&#xA;Water turrets, people will assume are a waste of water but this is not the case.  The well should be emptied into the bank as early as possible, so by the time we start upgrading it no water will be in the well. Any jerrycans brought back that day should not be deposited until after the attack to ensure the well remains empty.  Water is then only put into the well for when the Water Turrets upgrade is necessary to beat the zombie count.  So a spike one day we would put enough water into the well for the upgrade to work, then if we have a dip in the numbers the following day we ensure the well is empty again.  It basically works like a temp defence building that costs 12 water rations.  12 water rations for a 1 off +240 defence is a good deal when it gets to that stage in the game.&#xD;&#xA;&#xD;&#xA;With no camping currently, its very very unlikely any town will make it further than Day 30.  They would need to have a huge amount of defence items to have a chance, and with our tiny maps that is pretty much not gonna happen.  Really, Day 27+ may not even be seen in Season 1, and if it is there will only be a few towns that get that far at best.  It comes down to pure luck of the draw with zombie attacks here, as the maximum goes up to around 6k on Day 27.  The average is 4432.  So no gaurentees past Day 25 really, this just prepares you as much as is possible!&#xD;&#xA;&#xD;&#xA;Finally, just to say that this guide should not be taken as the deffinate order things must be built.  As said at the very start, some things may have to change slightly depending on what materials are available.  Most towns will be unique, just do your best with what you have and have fun! :)" />
  <row Id="35559" PostHistoryTypeId="4" PostId="14976" RevisionGUID="83e9b918-e023-4a55-86c7-a1588967995b" CreationDate="2011-01-19T21:47:34.430" UserId="85" Comment="No need to say you're sorry for asking an identify this game question. Asking one with a title that doesn't say anything, however... ♪" Text="Identify an old Amiga game: destroy bouncing balls that split into smaller balls by shooting up at them" />
  <row Id="35560" PostHistoryTypeId="2" PostId="14978" RevisionGUID="83dfaee9-5f3d-4e31-b09c-b0d7f39bddb0" CreationDate="2011-01-19T22:00:36.420" UserId="3237" Text="Does the time while in the pause menu counts as played time?" />
  <row Id="35561" PostHistoryTypeId="1" PostId="14978" RevisionGUID="83dfaee9-5f3d-4e31-b09c-b0d7f39bddb0" CreationDate="2011-01-19T22:00:36.420" UserId="3237" Text="Metal Gear Solid 4 game time while paused" />
  <row Id="35562" PostHistoryTypeId="3" PostId="14978" RevisionGUID="83dfaee9-5f3d-4e31-b09c-b0d7f39bddb0" CreationDate="2011-01-19T22:00:36.420" UserId="3237" Text="&lt;metal-gear-solid-4&gt;" />
  <row Id="35563" PostHistoryTypeId="5" PostId="14977" RevisionGUID="415010cd-1bf9-44bb-9a4b-ec33eb6d32fd" CreationDate="2011-01-19T22:02:02.440" UserId="23" Comment="added 455 characters in body" Text="I should start by saying *this guide will only work if you are in an active, well coordinated town.*  Otherwise, you may want to try another method -- this is for people aiming to be the #1 town of the season. &#xD;&#xA;&#xD;&#xA;It is very difficult to produce a standard order for construction, as different towns will have different numbers of players who never leave town and only build, and also different amounts of each item brought back.  This list is under the assumption that all required materials can be found. It is also most beneficial for a town that has more scavangers than builders.&#xD;&#xA;&#xD;&#xA;My list shall be slightly different.  At the start, you should only build defensive structures when they are required to survive.  That means if the estimate shows you will be safe that day, we will build other structures. So I shall list my order of non defence based buildings, and then defence based ones seperately.  We would always build from the non defence list unless forced to get extra defence. Some structures listed as non defence do provide a very small amount, but so little that they are built for the upgrades they unlock rather than defence.&#xD;&#xA;&#xD;&#xA;##Constructions - Non Defence&#xD;&#xA;&#xD;&#xA;1. **Workshop.** As most people know already, Workshop is an absolutely vital building.  It doesnt necessarily need to be built 1st as you can deffinately find enough materials in the desert for it and the watchtower and a few more really, but its the best way to make sure you never run short of planks and iron.&#xD;&#xA;2. **Watchtower.** Another one where the initial structure is vital.  We need to see the zombie numbers coming each night :)&#xD;&#xA;3. **Search Tower.** To me, the most important upgradeable structure there is.  The initial building only shows you what area has a chance of replenishment with a very very low chance.  Upgrading it to 5/5 allows for an 85% chance that each zone in the replenished area becomes undepleted. This will lead to your main source of defence in the game (defensive objects).&#xD;&#xA;4. **Factory.**  Quite a basic one, best to get it out the road early for max benefit.  Reduces cost of all workshop activities by 1 AP.&#xD;&#xA;5. **Portal Lock.**  Another basic one. Porbably not even needed, but gives everybody that little bit of secutity that once the gates are closed for the night, no griefer can open them again (after 20 mins before the attack). &#xD;&#xA;6. **Pump.** Provides 10 water rations, allows us to take 2 rations from the well each day and unlocks more water based structures.  *The 2 rations per day should be taken by everyone each day.*  The extra rations should be deposited in the bank in order to empty the well as soon as possible.  Constructors who dont leave town should only drink every 2nd day, so on a non drinking day they deposit both rations into the bank.&#xD;&#xA;7. **Water Purifier.** Allows us to deposit Jerrycans directly into the well from our homes, unlocks more water based structures.  An essential upgrade, this will be your largest source of water in the game.&#xD;&#xA;8. **Vegetable Plot.** Provides food each day, another one that its best to get done as soon as possible so you are not missing out on any days worth of food. It will give you more AP back for that one extra day you have it built. Produces 2-5 6 AP and 2-4 7 AP food every day.&#xD;&#xA;&#xD;&#xA; &gt; All of the structures up to this point should be built by Day 2.  If you need to waste 1 or 2 drugs to get finish it, then don't hesitate.&#xD;&#xA;&#xD;&#xA;9. **Butcher.** This one is not so essential right away if you dont have a stock of animals ready.  If you are finding animals regularly though, having the extra AP earlier is better, to avoid ever running out of food.&#xD;&#xA;10. **Upgraded Map.** Allows us to see exact zombie numbers in zones on the map rather than rough estimates.  Another one that is not essential to build, but in a scavanging based town (the kind of town I'm writing this guide for) it will be a great help for both zombie clearing and safe movement on the map.&#xD;&#xA;11. **Defensive Focus.**  The largest upgradeable defence structure in the entire game if you find enough defence items.  And it doesnt take a lot for this to be true: if I recall correctly, it's around **41 def items** needed to make this the best voteable defence upgrade. You should have 40 defence items by Day 4 or 5, *10 a day is a minimum target towns should be aiming for.*&#xD;&#xA;12. **Ramparts.**  Unlocks defence buildings that are going to be essential soon enough.  Thats it :)&#xD;&#xA;13. **Foundations.**  Unlocks the 4 epic projects. Again, thats it for this one!&#xD;&#xA;14. **Plumbing.** The first of the epic projects that should be built.  It does require you to have a completed engine, however the benefits of this are amazing.  Zombie clearing becomes a breeze if you have enough pistols in the bank, which you certainly should, since you are in a scavanging based town :)  A hero and a shopping cart can go out and clear 21 zombies if within 3 AP of town, 18 zombies if within 6 AP of town (or 7 if lucky with the dice/siesta) and 15 zombies if within 9 AP of town (or 10 if lucky with dice/siesta time).  The range of this increases even further when you complete the lvl 4 and 5 watchtower upgrades.&#xD;&#xA;15. **Scanner.** Not really needed by itself, it unlocks the Predictor structure however which is very nice.&#xD;&#xA;16. **Predictor.** Allows you to see the following day's attack, as well as tonights. Brilliant tool for seeing zombie spikes ahead of time to always be prepared for the incoming number.  Have never once had to rush any structures with this built.&#xD;&#xA;&#xD;&#xA;There are certainly more non defence based buildings too, however the ones listed above are a priority.  You should aim to have all of the above buildings completed by Day 8 at the latest.  My current town had numbers 1-14 all built by the end of Day 5 and we had between 20 and 30 scavangers every single day, normally closer to the 30.  So it is easily achievable to have them all done by Day 8!&#xD;&#xA;&#xD;&#xA;## Construction - Defence&#xD;&#xA;&#xD;&#xA;There is no real reason to list comments next to each of these buildings, as they are what it says on the tin.  A boost to the towns defence with some of them unlocking further defence structures.  &#xD;&#xA;&#xD;&#xA;1. **Armour Plating**&#xD;&#xA;2. **Great Wall Strengthening**&#xD;&#xA;3. **Great Pit**&#xD;&#xA;4. **Spiked Pit**&#xD;&#xA;5. **Interior Wall**&#xD;&#xA;6. **Uber Wall**&#xD;&#xA;&#xD;&#xA;It gets more difficult to plan defence structures from here on.  As it all depends what other structures you are able to unlock, and how many raw materials you have such as Water and Nuts &amp; Bolts.  The thing is, the defense structure order is not really that important.  A town can easily live long enough to build every single permenant defence structure in the game (my last town had them all built by Day 20).  The important part is the non defence structures, and town upgrades which you will find below for the full duration of any town (apart from one with less than 20 players alive, they may go for Workshop).&#xD;&#xA;&#xD;&#xA;## Town Upgrades&#xD;&#xA;&#xD;&#xA;1. **Watchtower 1**&#xD;&#xA;2. **Watchtower 2**&#xD;&#xA;&#xD;&#xA; This is purely to help scavangers be much more efficient.  This allows you to see a large portion of the map (largest map is only 14 x 14 atm afterall) so scavangers can stay safe while out in the world, and also helps decide what areas are likely to have the remaining unfound buildings based on zombie numbers.  These are then prime group expedition locations.&#xD;&#xA;&#xD;&#xA;3. **Search Tower 1**&#xD;&#xA;4. **Search Tower 2**&#xD;&#xA;5. **Search Tower 3**&#xD;&#xA;6. **Search Tower 4**&#xD;&#xA;7. **Search Tower 5**&#xD;&#xA;&#xD;&#xA; As said under the building, this will actually be your largest source of defence in the game!  Zones in the direction of the Search Tower at full power have an 85% chance of replenishing.  The amount of defence items and important materials such as Nuts &amp; Bolts and Electronic Components that this creates is massive.  Without a Search Tower at full capcity you will be making your life very very difficult indeed.&#xD;&#xA;&#xD;&#xA;8. **Watchtower 3**&#xD;&#xA;9. **Watchtower 4**&#xD;&#xA;10. **Watchtower 5**&#xD;&#xA;&#xD;&#xA; This is the one that people Im sure will debate, we certainly did in my current town, but now that we have it fully complete I dont think 1 person in town would prefer anything else.  Lets you teleport back to town from 1 KM at lvl 4 and 2 KM at lvl 5.  *This equates in game terms however to 2 AP saved at lvl 4 and 3 AP saved at lvl 5 becuase 2 east, 1 north for example is still within 2KM of town although its 3 spaces away.*  Makes for scavanging the furthest reaches of the map much easier which is essential: you ideally want to deplete the whole map.  Again as a point of reference, at the end of Day 14 we currently only have 7 undepleted zones on our entire map and more than 140 defence items (and thats with us also building several projects that use defence items as material).&#xD;&#xA;&#xD;&#xA;11. **Defensive Focus 1**&#xD;&#xA;12. **Defensive Focus 2**&#xD;&#xA;13. **Defensive Focus 3**&#xD;&#xA;14. **Defensive Focus 4**&#xD;&#xA;15. **Defensive Focus 5**&#xD;&#xA;&#xD;&#xA; As said in the Search Tower and Watchtower explanations, this is our best source of defence available in the entire game.  The 3 projects go hand in hand perfectly, Search Tower and Watchtower both helping us find more defence items per day!  Even just 100 defence items (which is low) results in 800 defence with this being fully, meaning the 5 upgrades themselves are combined worth around 550 defence.  And thats only at 100 def items!! &#xD;&#xA;&#xD;&#xA;16. **Upgradeable Wall 1**&#xD;&#xA;17. **Upgradeable Wall 2**&#xD;&#xA;18. **Upgradeable Wall 3**&#xD;&#xA;19. **Upgradeable Wall 4**&#xD;&#xA;20. **Upgradeable Wall 5**&#xD;&#xA;&#xD;&#xA; At this stage we are just upgrading all the defences we can to prepare for Day 25+. This is the best option after DF due to it costing nothing each night.&#xD;&#xA;&#xD;&#xA;21. **Water turrets 1**&#xD;&#xA;22. **Water turrets 2**&#xD;&#xA;23. **Water turrets 3**&#xD;&#xA;24. **Water turrets 4**&#xD;&#xA;25. **Water turrets 5**&#xD;&#xA;&#xD;&#xA; Another one people will debate Im sure, but this upgrade is very much needed.  The initial building of water turrets wont cost you any water each night.  Once upgraded to lvl 5 it would cost 12 water to function.  Here's the trick: *you make sure the well is empty and only deposit water when we need the extra 240 defence.*&#xD;&#xA;&#xD;&#xA; Water turrets, people will assume are a waste of water but this is not the case.  The well should be emptied into the bank as early as possible, so by the time we start upgrading it no water will be in the well. Any jerrycans brought back that day should not be deposited until after the attack to ensure the well remains empty.  Water is then only put into the well for when the Water Turrets upgrade is necessary to beat the zombie count.  So a spike one day we would put enough water into the well for the upgrade to work, then if we have a dip in the numbers the following day we ensure the well is empty again.  It basically works like a temp defence building that costs 12 water rations.  12 water rations for a 1 off +240 defence is a good deal when it gets to that stage in the game.&#xD;&#xA;&#xD;&#xA;26. **Great Pit or Pump**, as necessary&#xD;&#xA; This has both as at this stage in the game things get really nasty.  The attack increass go up substantially after Day 25, so if you are able to get the extra defence go for Great Pit, but if you need water or wont be able to tranfer 12 rations into the well for Water Turrets and need them active, you can vote for Pump.  It puts the water straight into the bank before the attack making the Water Turrets work even if 0 water was in the well.&#xD;&#xA;&#xD;&#xA;With no camping currently, its very very unlikely any town will make it further than Day 30.  They would need to have a huge amount of defence items to have a chance, and with our tiny maps that is pretty much not gonna happen.  &#xD;&#xA;&#xD;&#xA;Really, Day 27+ may not even be seen in Season 1, and if it is there will only be a few towns that get that far at best.  It comes down to pure luck of the draw with zombie attacks here, as the maximum goes up to around 6k on Day 27.  The average is 4432.  So no gaurentees past Day 25 really, this just prepares you as much as is possible!&#xD;&#xA;&#xD;&#xA;Finally, just to say that **this guide should not be taken as the definitive, ultimate order things must be built in.**  As said at the very start, some things may have to change slightly depending on what materials are available.  Most towns will be unique, just do your best with what you have and have fun! :)" />
  <row Id="35564" PostHistoryTypeId="5" PostId="14977" RevisionGUID="c839a1c3-4b22-4c02-8286-dfd8f658da47" CreationDate="2011-01-19T22:08:30.400" UserId="23" Comment="added 2 characters in body" Text="I should start by saying *this guide will only work if you are in an active, well coordinated town.*  Otherwise, you may want to try another method -- this is for people aiming to be the #1 town of the season. &#xD;&#xA;&#xD;&#xA;It is very difficult to produce a standard order for construction, as different towns will have different numbers of players who never leave town and only build, and also different amounts of each item brought back.  This list is under the assumption that all required materials can be found. It is also most beneficial for a town that has more scavangers than builders.&#xD;&#xA;&#xD;&#xA;My list shall be slightly different.  At the start, you should only build defensive structures when they are required to survive.  That means if the estimate shows you will be safe that day, we will build other structures. So I shall list my order of non defence based buildings, and then defence based ones seperately.  We would always build from the non defence list unless forced to get extra defence. Some structures listed as non defence do provide a very small amount, but so little that they are built for the upgrades they unlock rather than defence.&#xD;&#xA;&#xD;&#xA;##Constructions - Non Defence&#xD;&#xA;&#xD;&#xA;1. **Workshop.** As most people know already, Workshop is an absolutely vital building.  It doesnt necessarily need to be built 1st as you can deffinately find enough materials in the desert for it and the watchtower and a few more really, but its the best way to make sure you never run short of planks and iron.&#xD;&#xA;2. **Watchtower.** Another one where the initial structure is vital.  We need to see the zombie numbers coming each night :)&#xD;&#xA;3. **Search Tower.** To me, the most important upgradeable structure there is.  The initial building only shows you what area has a chance of replenishment with a very very low chance.  Upgrading it to 5/5 allows for an 85% chance that each zone in the replenished area becomes undepleted. This will lead to your main source of defence in the game (defensive objects).&#xD;&#xA;4. **Factory.**  Quite a basic one, best to get it out the road early for max benefit.  Reduces cost of all workshop activities by 1 AP.&#xD;&#xA;5. **Portal Lock.**  Another basic one. Porbably not even needed, but gives everybody that little bit of secutity that once the gates are closed for the night, no griefer can open them again (after 20 mins before the attack). &#xD;&#xA;6. **Pump.** Provides 10 water rations, allows us to take 2 rations from the well each day and unlocks more water based structures.  *The 2 rations per day should be taken by everyone each day.*  The extra rations should be deposited in the bank in order to empty the well as soon as possible.  Constructors who dont leave town should only drink every 2nd day, so on a non drinking day they deposit both rations into the bank.&#xD;&#xA;7. **Water Purifier.** Allows us to deposit Jerrycans directly into the well from our homes, unlocks more water based structures.  An essential upgrade, this will be your largest source of water in the game.&#xD;&#xA;8. **Vegetable Plot.** Provides food each day, another one that its best to get done as soon as possible so you are not missing out on any days worth of food. It will give you more AP back for that one extra day you have it built. Produces 2-5 6 AP and 2-4 7 AP food every day.&#xD;&#xA;&#xD;&#xA; &gt; All of the structures up to this point should be built by Day 2.  If you need to waste 1 or 2 drugs to get finish it, then don't hesitate.&#xD;&#xA;&#xD;&#xA;9. **Butcher.** This one is not so essential right away if you dont have a stock of animals ready.  If you are finding animals regularly though, having the extra AP earlier is better, to avoid ever running out of food.&#xD;&#xA;10. **Upgraded Map.** Allows us to see exact zombie numbers in zones on the map rather than rough estimates.  Another one that is not essential to build, but in a scavanging based town (the kind of town I'm writing this guide for) it will be a great help for both zombie clearing and safe movement on the map.&#xD;&#xA;11. **Defensive Focus.**  The largest upgradeable defence structure in the entire game if you find enough defence items.  And it doesnt take a lot for this to be true: if I recall correctly, it's around **41 def items** needed to make this the best voteable defence upgrade. You should have 40 defence items by Day 4 or 5, *10 a day is a minimum target towns should be aiming for.*&#xD;&#xA;12. **Ramparts.**  Unlocks defence buildings that are going to be essential soon enough.  Thats it :)&#xD;&#xA;13. **Foundations.**  Unlocks the 4 epic projects. Again, thats it for this one!&#xD;&#xA;14. **Plumbing.** The first of the epic projects that should be built.  It does require you to have a completed engine, however the benefits of this are amazing.  Zombie clearing becomes a breeze if you have enough pistols in the bank, which you certainly should, since you are in a scavanging based town :)  A hero and a shopping cart can go out and clear 21 zombies if within 3 AP of town, 18 zombies if within 6 AP of town (or 7 if lucky with the dice/siesta) and 15 zombies if within 9 AP of town (or 10 if lucky with dice/siesta time).  The range of this increases even further when you complete the lvl 4 and 5 watchtower upgrades.&#xD;&#xA;15. **Scanner.** Not really needed by itself, it unlocks the Predictor structure however which is very nice.&#xD;&#xA;16. **Predictor.** Allows you to see the following day's attack, as well as tonights. Brilliant tool for seeing zombie spikes ahead of time to always be prepared for the incoming number.  Have never once had to rush any structures with this built.&#xD;&#xA;&#xD;&#xA;There are certainly more non defence based buildings too, however the ones listed above are a priority.  You should aim to have all of the above buildings completed by Day 8 at the latest.  My current town had numbers 1-14 all built by the end of Day 5 and we had between 20 and 30 scavangers every single day, normally closer to the 30.  So it is easily achievable to have them all done by Day 8!&#xD;&#xA;&#xD;&#xA;## Construction - Defence&#xD;&#xA;&#xD;&#xA;There is no real reason to list comments next to each of these buildings, as they are what it says on the tin.  A boost to the towns defence with some of them unlocking further defence structures.  &#xD;&#xA;&#xD;&#xA;1. **Armour Plating**&#xD;&#xA;2. **Great Wall Strengthening**&#xD;&#xA;3. **Great Pit**&#xD;&#xA;4. **Spiked Pit**&#xD;&#xA;5. **Interior Wall**&#xD;&#xA;6. **Uber Wall**&#xD;&#xA;&#xD;&#xA;It gets more difficult to plan defence structures from here on.  As it all depends what other structures you are able to unlock, and how many raw materials you have such as Water and Nuts &amp; Bolts.  The thing is, the defense structure order is not really that important.  A town can easily live long enough to build every single permenant defence structure in the game (my last town had them all built by Day 20).  The important part is the non defence structures, and town upgrades which you will find below for the full duration of any town (apart from one with less than 20 players alive, they may go for Workshop).&#xD;&#xA;&#xD;&#xA;## Town Upgrades&#xD;&#xA;&#xD;&#xA;1. **Watchtower 1**&#xD;&#xA;2. **Watchtower 2**&#xD;&#xA;&#xD;&#xA; This is purely to help scavangers be much more efficient.  This allows you to see a large portion of the map (largest map is only 14 x 14 atm afterall) so scavangers can stay safe while out in the world, and also helps decide what areas are likely to have the remaining unfound buildings based on zombie numbers.  These are then prime group expedition locations.&#xD;&#xA;&#xD;&#xA;3. **Search Tower 1**&#xD;&#xA;4. **Search Tower 2**&#xD;&#xA;5. **Search Tower 3**&#xD;&#xA;6. **Search Tower 4**&#xD;&#xA;7. **Search Tower 5**&#xD;&#xA;&#xD;&#xA; As said under the building, this will actually be your largest source of defence in the game!  Zones in the direction of the Search Tower at full power have an 85% chance of replenishing.  The amount of defence items and important materials such as Nuts &amp; Bolts and Electronic Components that this creates is massive.  Without a Search Tower at full capcity you will be making your life very very difficult indeed.&#xD;&#xA;&#xD;&#xA;8. **Watchtower 3**&#xD;&#xA;9. **Watchtower 4**&#xD;&#xA;10. **Watchtower 5**&#xD;&#xA;&#xD;&#xA; This is the one that people Im sure will debate, we certainly did in my current town, but now that we have it fully complete I dont think 1 person in town would prefer anything else.  Lets you teleport back to town from 1 KM at lvl 4 and 2 KM at lvl 5.  *This equates in game terms however to 2 AP saved at lvl 4 and 3 AP saved at lvl 5 becuase 2 east, 1 north for example is still within 2KM of town although its 3 spaces away.*  Makes for scavanging the furthest reaches of the map much easier which is essential: you ideally want to deplete the whole map.  Again as a point of reference, at the end of Day 14 we currently only have 7 undepleted zones on our entire map and more than 140 defence items (and thats with us also building several projects that use defence items as material).&#xD;&#xA;&#xD;&#xA;11. **Defensive Focus 1**&#xD;&#xA;12. **Defensive Focus 2**&#xD;&#xA;13. **Defensive Focus 3**&#xD;&#xA;14. **Defensive Focus 4**&#xD;&#xA;15. **Defensive Focus 5**&#xD;&#xA;&#xD;&#xA; As said in the Search Tower and Watchtower explanations, this is our best source of defence available in the entire game.  The 3 projects go hand in hand perfectly, Search Tower and Watchtower both helping us find more defence items per day!  Even just 100 defence items (which is low) results in 800 defence with this being fully, meaning the 5 upgrades themselves are combined worth around 550 defence.  And thats only at 100 def items!! &#xD;&#xA;&#xD;&#xA;16. **Upgradeable Wall 1**&#xD;&#xA;17. **Upgradeable Wall 2**&#xD;&#xA;18. **Upgradeable Wall 3**&#xD;&#xA;19. **Upgradeable Wall 4**&#xD;&#xA;20. **Upgradeable Wall 5**&#xD;&#xA;&#xD;&#xA; At this stage we are just upgrading all the defences we can to prepare for Day 25+. This is the best option after DF due to it costing nothing each night.&#xD;&#xA;&#xD;&#xA;21. **Water turrets 1**&#xD;&#xA;22. **Water turrets 2**&#xD;&#xA;23. **Water turrets 3**&#xD;&#xA;24. **Water turrets 4**&#xD;&#xA;25. **Water turrets 5**&#xD;&#xA;&#xD;&#xA; Another one people will debate Im sure, but this upgrade is very much needed.  The initial building of water turrets wont cost you any water each night.  Once upgraded to lvl 5 it would cost 12 water to function.  Here's the trick: *you make sure the well is empty and only deposit water when we need the extra 240 defence.*&#xD;&#xA;&#xD;&#xA; Water turrets, people will assume are a waste of water but this is not the case.  The well should be emptied into the bank as early as possible, so by the time we start upgrading it no water will be in the well. Any jerrycans brought back that day should not be deposited until after the attack to ensure the well remains empty.  Water is then only put into the well for when the Water Turrets upgrade is necessary to beat the zombie count.  So a spike one day we would put enough water into the well for the upgrade to work, then if we have a dip in the numbers the following day we ensure the well is empty again.  It basically works like a temp defence building that costs 12 water rations.  12 water rations for a 1 off +240 defence is a good deal when it gets to that stage in the game.&#xD;&#xA;&#xD;&#xA;26. **Great Pit or Pump**, as necessary&#xD;&#xA;&#xD;&#xA; This has both as at this stage in the game things get really nasty.  The attack increass go up substantially after Day 25, so if you are able to get the extra defence go for Great Pit, but if you need water or wont be able to tranfer 12 rations into the well for Water Turrets and need them active, you can vote for Pump.  It puts the water straight into the bank before the attack making the Water Turrets work even if 0 water was in the well.&#xD;&#xA;&#xD;&#xA;With no camping currently, its very very unlikely any town will make it further than Day 30.  They would need to have a huge amount of defence items to have a chance, and with our tiny maps that is pretty much not gonna happen.  &#xD;&#xA;&#xD;&#xA;Really, Day 27+ may not even be seen in Season 1, and if it is there will only be a few towns that get that far at best.  It comes down to pure luck of the draw with zombie attacks here, as the maximum goes up to around 6k on Day 27.  The average is 4432.  So no gaurentees past Day 25 really, this just prepares you as much as is possible!&#xD;&#xA;&#xD;&#xA;Finally, just to say that **this guide should not be taken as the definitive, ultimate order things must be built in.**  As said at the very start, some things may have to change slightly depending on what materials are available.  Most towns will be unique, just do your best with what you have and have fun! :)" />
  <row Id="35565" PostHistoryTypeId="2" PostId="14979" RevisionGUID="8fb21d45-ef92-4bc9-96dc-335b7c68b691" CreationDate="2011-01-19T22:10:19.540" UserId="145" Text="What should I do exactly to gain the star during &quot;Score Frenzy&quot; in &quot;The Treasures of Montezuma&quot;? It gives me 15 seconds (well, it can be increased with upgrades) and I don't know what to do to get the star." />
  <row Id="35566" PostHistoryTypeId="1" PostId="14979" RevisionGUID="8fb21d45-ef92-4bc9-96dc-335b7c68b691" CreationDate="2011-01-19T22:10:19.540" UserId="145" Text="How to get the star during &quot;Score Frenzy&quot;" />
  <row Id="35567" PostHistoryTypeId="3" PostId="14979" RevisionGUID="8fb21d45-ef92-4bc9-96dc-335b7c68b691" CreationDate="2011-01-19T22:10:19.540" UserId="145" Text="&lt;treasures-of-montezuma&gt;" />
  <row Id="35570" PostHistoryTypeId="2" PostId="14981" RevisionGUID="b6782a34-5838-4275-ab6e-66b136b81475" CreationDate="2011-01-19T22:38:22.503" UserId="2279" Text="IP prices of champions do not change. Their RP cost may go on sale at times.&#xD;&#xA;&#xD;&#xA;If you are looking for ways to get champions on the cheap, I reccommend grabbing the bundles. For what you pay, you get a lot of champions for what would normally take you a long time to gather the IP for or cost a lot of money individually to buy. This would still cost real money for you though." />
  <row Id="35571" PostHistoryTypeId="2" PostId="14982" RevisionGUID="2d5bc366-e51a-4cff-9d96-4fe4717195c0" CreationDate="2011-01-19T22:51:09.913" UserId="5433" Text="I'm pretty sure you're talking about [Ooops up][1], a Pang clone for the Amiga (with Music by SNAP :))&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=BV_S2SA-gRg" />
  <row Id="35572" PostHistoryTypeId="25" PostId="14969" RevisionGUID="3c2119c4-04b8-4ff4-bea0-ee9bcac64d06" CreationDate="2011-01-19T22:55:44.277" Comment="http://twitter.com/#!/StackGaming/status/27861794764627968" />
  <row Id="35574" PostHistoryTypeId="2" PostId="14984" RevisionGUID="d851f9ff-951f-4030-91ef-b5779b5b940d" CreationDate="2011-01-19T23:22:24.817" UserId="6431" Text="What are the best ways to prevent banelings from killing my mass marines and ruining my night?" />
  <row Id="35575" PostHistoryTypeId="1" PostId="14984" RevisionGUID="d851f9ff-951f-4030-91ef-b5779b5b940d" CreationDate="2011-01-19T23:22:24.817" UserId="6431" Text="Starcraft 2: Watching my marines get blown up makes me sad" />
  <row Id="35576" PostHistoryTypeId="3" PostId="14984" RevisionGUID="d851f9ff-951f-4030-91ef-b5779b5b940d" CreationDate="2011-01-19T23:22:24.817" UserId="6431" Text="&lt;starcraft-2&gt;" />
  <row Id="35578" PostHistoryTypeId="2" PostId="14985" RevisionGUID="59ec761b-de11-4f73-bd54-671d63800cb4" CreationDate="2011-01-19T23:35:06.733" UserId="336" Text="There are a couple of things you can do to avoid an untimely acid-drenched loss.&#xD;&#xA;&#xD;&#xA;###Early Detection###&#xD;&#xA;&#xD;&#xA;The earlier you scout that Baneling nest, the sooner you can begin preparing to counter banelings. If you're worried about baneling landmines, get a Raven as soon as possible, as it is economically unfeasible to continuously use scanner sweep to preface your advance (though in a pinch, they work fine).&#xD;&#xA;&#xD;&#xA;### Research and Upgrades###&#xD;&#xA;The Marine Combat Shield and Infantry armor help minorly against baneling assaults, but the real research to aim for is Stimpacks. Stimmed marines move at 3.37 and change, which is faster than even speed-upgraded banelings (at 2.9531 (+0.4531 with creep)). Unupgraded, Baneling's speed of 2.5 will overtake the 2.25 speed Marines. Stimmed Marines can not only escape alive, but can kite the zerg, taking potshots at the encroaching banelings if you've got decent micro. See [this question][1] for more on that.&#xD;&#xA;&#xD;&#xA;### Army Composition ###&#xD;&#xA;Stick some marauders in your army! Not only do their concussive shells slow down the baneling advance, but they have both more health (125 compared to 45(55)) and lack the &quot;light&quot; keyword that gives banelings bonus damage against marines. &#xD;&#xA;&#xD;&#xA;You can almost never have too many medivacs -- if you're trapped or otherwise able to escape, you may be able to load your marines into the dropships to save a large portion of your forces.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/12024/marine-blob-micro-in-sc2" />
  <row Id="35579" PostHistoryTypeId="5" PostId="14985" RevisionGUID="94059639-35ee-4e46-81b5-c0af0b806b06" CreationDate="2011-01-19T23:47:02.987" UserId="336" Comment="added 624 characters in body" Text="There are a couple of things you can do to avoid an untimely acid-drenched loss.&#xD;&#xA;&#xD;&#xA;###Early Detection###&#xD;&#xA;&#xD;&#xA;The earlier you scout that Baneling nest, the sooner you can begin preparing to counter banelings. If you're worried about baneling landmines, get a Raven as soon as possible, as it is economically unfeasible to continuously use scanner sweep to preface your advance (though in a pinch, they work fine).&#xD;&#xA;&#xD;&#xA;### Research and Upgrades###&#xD;&#xA;The Marine Combat Shield and Infantry armor help minorly against baneling assaults, but the real research to aim for is Stimpacks. Stimmed marines move at 3.37 and change, which is faster than even speed-upgraded banelings (at 2.9531 (+0.4531 with creep)). Unupgraded, Baneling's speed of 2.5 will overtake the 2.25 speed Marines. Stimmed Marines can not only escape alive, but can kite the zerg, taking potshots at the encroaching banelings if you've got decent micro. See [this question][1] for more on that.&#xD;&#xA;&#xD;&#xA;### Army Composition ###&#xD;&#xA;Stick some marauders in your army! Not only do their concussive shells slow down the baneling advance, but they have both more health (125 compared to 45(55)) and lack the &quot;light&quot; keyword that gives banelings bonus damage against marines. &#xD;&#xA;&#xD;&#xA;You can almost never have too many medivacs -- if you're trapped or otherwise able to escape, you may be able to load your marines into the dropships to save a large portion of your forces.&#xD;&#xA;&#xD;&#xA;##Micro##&#xD;&#xA;Perhaps the most important thing to consider is how well you control your marines, and how well your opponent is controlling their banelings. Banelings are *extremely* cost effective units if they get to use most of their splash damage, so your goal is to minimize the number of units hit by any one baneling. If you watch professionals play the game, you can sometimes see things such as a single marine peeling off from the ball to suicide against 2-3 banelings -- the fewer units over which you can spread the baneling damage, the better your odds of coming out of the skirmish with your army still intact.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/12024/marine-blob-micro-in-sc2" />
  <row Id="35583" PostHistoryTypeId="4" PostId="14984" RevisionGUID="554cdf59-4291-460e-aeed-276dda860265" CreationDate="2011-01-20T00:19:37.143" UserId="274" Comment="Added question to title; added 47 characters in body; edited title" Text="How do I stop banelings from wiping out my marines?" />
  <row Id="35585" PostHistoryTypeId="5" PostId="14984" RevisionGUID="554cdf59-4291-460e-aeed-276dda860265" CreationDate="2011-01-20T00:19:37.143" UserId="274" Comment="Added question to title; added 47 characters in body; edited title" Text="Watching my marines get blown up makes me sad. What are the best ways to prevent banelings from killing my mass marines and ruining my night?" />
  <row Id="35586" PostHistoryTypeId="2" PostId="14987" RevisionGUID="e05606c4-57de-4f23-a3cf-fe278e3d1ad3" CreationDate="2011-01-20T00:28:58.300" UserId="6431" Text="I just started Minecraft for the first day and was eaten alive by a horde of angry looking block spiders.  What weapon does the most damage early on in the game?" />
  <row Id="35587" PostHistoryTypeId="1" PostId="14987" RevisionGUID="e05606c4-57de-4f23-a3cf-fe278e3d1ad3" CreationDate="2011-01-20T00:28:58.300" UserId="6431" Text="Minecraft: Highest Damage Early Game Weapon" />
  <row Id="35588" PostHistoryTypeId="3" PostId="14987" RevisionGUID="e05606c4-57de-4f23-a3cf-fe278e3d1ad3" CreationDate="2011-01-20T00:28:58.300" UserId="6431" Text="&lt;minecraft&gt;" />
  <row Id="35589" PostHistoryTypeId="5" PostId="14574" RevisionGUID="1739d94a-814b-428e-bb06-7a949a19ca7a" CreationDate="2011-01-20T00:33:51.863" UserId="18" Comment="added 195 characters in body" Text="According to the [wiki][1] and various forum posters, a one block lip will stop the spiders from climbing onto your roofs. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;**Edit 2: Perhaps I had just gotten lucky with this particular encounter - many posters in [this thread][2] have stated that spiders can climb glass. I'm sorry if anybody died a painful spidery death because of reading this answer.**&#xD;&#xA;&#xD;&#xA;**However, there is another way you can stop spiders from climbing your walls. Ladders take up a small amount of physical space when they are placed, so by lining your wall with ladders, the spiders shouldn't be able to climb over them. Unless they can wall jump - I haven't really encountered many spiders. I'd personally just stick to the lip though. Or just not go out at night when they're aggressive.**&#xD;&#xA;&#xD;&#xA;**In addition, spiders [apparently can't climb torches][3]. A two-for-one deal: lighting and security!**&#xD;&#xA;![Grrr...you tricked me.][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=144115&#xD;&#xA;  [3]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=135649&amp;start=120#p2100868&#xD;&#xA;  [4]: http://i.imgur.com/eWxow.png" />
  <row Id="35590" PostHistoryTypeId="5" PostId="14987" RevisionGUID="33d6bbb0-adb5-4a7c-b87e-2e15a149fba6" CreationDate="2011-01-20T00:35:46.030" UserId="6431" Comment="added 11 characters in body" Text="I just started playing Minecraft today and was unfortunately eaten alive by a horde of angry looking block spiders.  What weapon does the most damage at the beginning game?" />
  <row Id="35591" PostHistoryTypeId="2" PostId="14988" RevisionGUID="9436f19f-8bc1-4d24-b803-3ce828e7c125" CreationDate="2011-01-20T00:43:12.613" UserId="18" Text="Most items (and using your bare fists) will inflict 1/2 a heart of damage to a mob. There are a handful of items that will do more, however. (taken from the [Minecraft Wiki][1])&#xD;&#xA;&#xD;&#xA; - Wooden / Golden Sword: 2 hearts&#xD;&#xA; - Stone Sword: 3 hearts&#xD;&#xA; - Iron Sword: 4 hearts&#xD;&#xA; - Diamond Sword: 5 hearts&#xD;&#xA; - Arrows: 2 hearts&#xD;&#xA; - TNT: 12 hearts&#xD;&#xA;&#xD;&#xA;In my opinion, in the beginning game, a Stone Sword is the most efficient item. 2 Cobblestone, 1 Stick - easy to get.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Health/Damage" />
  <row Id="35592" PostHistoryTypeId="2" PostId="14989" RevisionGUID="15106b4d-6e3e-4005-9c97-705f069666e2" CreationDate="2011-01-20T00:44:13.343" UserId="5962" Text="Minecraft Wiki has a [table of damage done by weapons](http://www.minecraftwiki.net/wiki/Health/Damage#Dealing_Damage).&#xD;&#xA;&#xD;&#xA;**Swords**: The best ordinary weapon (by damage numbers) you can readily make is an iron sword, and the second-best is a stone sword, which is very easy to craft since it only requires wood and cobblestone.&#xD;&#xA;&#xD;&#xA;**Bow and arrows**: However, unless you're good at timing your swings, I strongly recommend using a bow and arrows, if you can, because it enables you to keep monsters at a distance (especially important since spiders jump at you). A bow requires three string and three sticks, so the hard part is killing enough spiders to get the string. You could:&#xD;&#xA;&#xD;&#xA;  * Kill spiders in the morning, when they will only attack you after you attack them and so won't swarm.&#xD;&#xA;  * Build a trap for wandering spiders; for example, a wall of cactus which you're on the other side of. However, this isn't as easy now that spiders can climb; you'll have to put an overhang on top so that they climb up it and stop.&#xD;&#xA;  * Or just kill spiders with your stone or iron sword.&#xD;&#xA;&#xD;&#xA;Arrows for a bow are made from flint, feathers, and sticks, or are dropped by skeletons. Flint is readily obtained by mining gravel (any gravel that doesn't produce flint can be re-placed and mined again for another chance at flint), and feathers may be obtained easily from chickens (and less easily from zombies).&#xD;&#xA;&#xD;&#xA;**Burning**: It is possible to set enemies on fire, but it doesn't kill them very fast. A more practical possibility is to drop a bucket of lava. The safety of this depends strongly on the terrain (you can outrun lava unless you're clumsy, but the real hazard is if the flow blocks you from walking back to pick up the source), but if you can do it then it will bog down the enemies that try to chase you across the lava and kill them reasonably quickly." />
  <row Id="35593" PostHistoryTypeId="5" PostId="14989" RevisionGUID="040335d3-3a9f-46d7-ab4d-90d5ddc5df77" CreationDate="2011-01-20T00:53:14.220" UserId="5962" Comment="added 532 characters in body" Text="Minecraft Wiki has a [table of damage done by weapons](http://www.minecraftwiki.net/wiki/Health/Damage#Dealing_Damage).&#xD;&#xA;&#xD;&#xA;**Swords**: The best ordinary weapon (by damage numbers) you can readily make is an iron sword, and the second-best is a stone sword, which is very easy to craft since it only requires wood and cobblestone.&#xD;&#xA;&#xD;&#xA;**Bow and arrows**: However, unless you're good at timing your swings, I strongly recommend using a bow and arrows, if you can, because it enables you to keep monsters at a distance (especially important since spiders jump at you). A bow requires three string and three sticks, so the hard part is killing enough spiders to get the string. You could:&#xD;&#xA;&#xD;&#xA;  * Kill spiders in the morning, when they will only attack you after you attack them and so won't swarm.&#xD;&#xA;  * Build a trap for wandering spiders; for example, a wall of cactus which you're on the other side of. However, this isn't as easy now that spiders can climb; you'll have to put an overhang on top so that they climb up it and stop.&#xD;&#xA;  * Or just kill spiders with your stone or iron sword.&#xD;&#xA;&#xD;&#xA;Arrows for a bow are made from flint, feathers, and sticks, or are dropped by skeletons. Flint is readily obtained by mining gravel (any gravel that doesn't produce flint can be re-placed and mined again for another chance at flint), and feathers may be obtained easily from chickens (and less easily from zombies). (Tip for chicken farming: Place a well-lit fenced-in grassy area inside your base, and you'll have frequent spawns of animals; good for increasing your stock of leather, feathers, and pork.)&#xD;&#xA;&#xD;&#xA;**Burning**: It is possible to set enemies on fire, but it doesn't kill them very fast. A more practical possibility is to drop a bucket of lava. The safety of this depends strongly on the terrain (you can outrun lava unless you're clumsy, but the real hazard is if the flow blocks you from walking back to pick up the source), but if you can do it then it will bog down the enemies that try to chase you across the lava and kill them reasonably quickly.&#xD;&#xA;&#xD;&#xA;**Armor**: Also, kill all the cows you see and make leather armor (24 leather for a full set). Fresh armor makes you take a lot less damage, if nothing else so you can get in some aiming and timing practice in those beginning fights. Also, killing cows and chickens will help you learn how far your weapons reach and how to aim at a mob." />
  <row Id="35594" PostHistoryTypeId="2" PostId="14990" RevisionGUID="12170391-a046-423f-93f9-5b781ef348af" CreationDate="2011-01-20T01:45:39.063" UserId="18" Text="If you hit F3 while playing Minecraft, an overlay appears. Some of the items, such as `fps`, `x`, `y`, and `z` are obvious, but I'm curious about the values circled. What do they all represent?&#xD;&#xA;&#xD;&#xA;![Complete with freehand circle!][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/G3i6B.png" />
  <row Id="35595" PostHistoryTypeId="1" PostId="14990" RevisionGUID="12170391-a046-423f-93f9-5b781ef348af" CreationDate="2011-01-20T01:45:39.063" UserId="18" Text="Minecraft HUD Items?" />
  <row Id="35596" PostHistoryTypeId="3" PostId="14990" RevisionGUID="12170391-a046-423f-93f9-5b781ef348af" CreationDate="2011-01-20T01:45:39.063" UserId="18" Text="&lt;minecraft&gt;" />
  <row Id="35597" PostHistoryTypeId="25" PostId="14987" RevisionGUID="afdfaa0a-5375-464c-be02-12d88844fb7c" CreationDate="2011-01-20T01:55:44.183" Comment="http://twitter.com/#!/StackGaming/status/27907093017137152" />
  <row Id="35598" PostHistoryTypeId="2" PostId="14991" RevisionGUID="916ae0f3-1a04-46b7-9ca8-d2bd8f353c5d" CreationDate="2011-01-20T02:15:30.857" UserId="3389" Text="* **C** is the number of chunks rendered over total number of chunks&#xD;&#xA;* **F** is number of chunks loaded outside the viewing distance&#xD;&#xA;* **O** is the number of chunks removed through occlusion&#xD;&#xA;* **E** is the number of rendered entities over total entities&#xD;&#xA;* **B** is the number of entities removed due to hidden chunks&#xD;&#xA;* **I** is the number of individually removed entities&#xD;&#xA;* **P** is the number of particles&#xD;&#xA;* **T** is terrain data&#xD;&#xA;* **ChunkCache** is the maximum number of chunks it'll load&#xD;&#xA;&#xD;&#xA;A [chunk](http://www.minecraftwiki.net/wiki/Chunks), if you're not familiar with the term, is a section of the world, equal to 16x128x16 blocks. Note that under the Minecraft coordinate system, X and Z are the horizontal axes and Y is the vertical axis, which [confuses players used to other coordinate systems](http://gaming.stackexchange.com/questions/12911/does-length-dilation-affect-the-y-axis-in-the-nether).&#xD;&#xA;&#xD;&#xA;[Reference](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=13231)" />
  <row Id="35599" PostHistoryTypeId="2" PostId="14992" RevisionGUID="fcaef825-e4db-4ee6-87fe-258a7f3693a7" CreationDate="2011-01-20T02:40:16.720" UserId="3068" Text="It seems that mouse DPI is getting pretty high these days. How much DPI do you really need?" />
  <row Id="35600" PostHistoryTypeId="1" PostId="14992" RevisionGUID="fcaef825-e4db-4ee6-87fe-258a7f3693a7" CreationDate="2011-01-20T02:40:16.720" UserId="3068" Text="How important is mouse DPI?" />
  <row Id="35601" PostHistoryTypeId="3" PostId="14992" RevisionGUID="fcaef825-e4db-4ee6-87fe-258a7f3693a7" CreationDate="2011-01-20T02:40:16.720" UserId="3068" Text="&lt;mouse&gt;&lt;mouse-dpi&gt;" />
  <row Id="35602" PostHistoryTypeId="5" PostId="14955" RevisionGUID="90b2d707-1e19-44b0-8d0b-db70e4cb4861" CreationDate="2011-01-20T02:40:16.527" UserId="3107" Comment="added 74 characters in body" Text="At a basic level, nighttime is just a darker version of the day, but your passive NPCs (pigs, sheep, etc) stop spawning in most areas (since they only spawn where there is light) and aggressive ones (zombies, skeletons, spiders, etc) begin to spawn.&#xD;&#xA;&#xD;&#xA;Dealing with each type of aggressive mob will take different strategies. You should read up on each type of mob at the [Minecraft Wiki][1].&#xD;&#xA;&#xD;&#xA;Generally-speaking, I'd suggest having a stone or iron sword (the 3rd and 2nd best weapons in the game according to [damage they deal][2]). A bow and arrows are also great since they allow you to fight at range, but arrows aren't as easy to make. If you go this route, remember that you can retrieve arrows after you fire them. This will cut down on how often you have to replenish your supply with new ones.&#xD;&#xA;&#xD;&#xA;[Armor][3] will help, especially when you begin dealing with the more difficult mobs such as [Creepers][4], which start hissing and explode when they get close. Taking some [food][5] for emergency healing is also a wise idea.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Mobs#Mobs &quot;Mobs - Minecraft Wiki&quot;&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Weapon#Dealing_damage &quot;Weapons - Minecraft Wiki&quot;&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Armor &quot;Armor - Minecraft Wiki&quot;&#xD;&#xA;  [4]: http://www.minecraftwiki.net/wiki/Creeper &quot;Creeper - Minecraft Wiki&quot;&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Food &quot;Category:Food - Minecraft Wiki&quot;" />
  <row Id="35603" PostHistoryTypeId="2" PostId="14993" RevisionGUID="16142bf6-097a-4890-8ce2-19a24a9b1f57" CreationDate="2011-01-20T02:44:07.843" UserId="3107" Text="It depends on your monitor resolution. Larger monitor resolutions have more pixels (or dots). So, for example, if your screen resolution was 1920x1200 and your mouse was capable of a maximum DPI of 600, you'd have to move your mouse two inches to get to the bottom of the screen to the top of the screen. If your mouse was capable of a DPI of 1200, it would only take one inch to make the same movement on the screen.&#xD;&#xA;&#xD;&#xA;In short, as long as screen resolutions keep increasing, mice resolutions will need to continue to increase as well to prevent people from having to move their mice uncomfortable lengths to cross the screen." />
  <row Id="35604" PostHistoryTypeId="2" PostId="14994" RevisionGUID="0db1a456-5bf0-4fa5-974c-7e39e1db5805" CreationDate="2011-01-20T03:09:27.343" UserId="6451" Text="Pause and cutscenes count as gametime.  I believe only OS interruption (Playstation button) will stop game time." />
  <row Id="35605" PostHistoryTypeId="4" PostId="14990" RevisionGUID="a0921143-bad8-4dd1-97ae-736ad23de379" CreationDate="2011-01-20T03:10:09.003" UserId="18" Comment="edited title" Text="Minecraft Debug Screen?" />
  <row Id="35606" PostHistoryTypeId="5" PostId="14991" RevisionGUID="3f35f047-f304-412d-895f-8553ca54f8c5" CreationDate="2011-01-20T03:34:48.340" UserId="3389" Comment="Add link explaining what occlusion culling is" Text="* **C** is the number of chunks rendered over total number of chunks&#xD;&#xA;* **F** is number of chunks loaded outside the viewing distance&#xD;&#xA;* **O** is the number of chunks removed through [occlusion culling](http://en.wikipedia.org/wiki/Hidden_surface_determination)&#xD;&#xA;* **E** is the number of rendered entities over total entities&#xD;&#xA;* **B** is the number of entities removed due to hidden chunks&#xD;&#xA;* **I** is the number of individually removed entities&#xD;&#xA;* **P** is the number of particles&#xD;&#xA;* **T** is terrain data&#xD;&#xA;* **ChunkCache** is the maximum number of chunks it'll load&#xD;&#xA;&#xD;&#xA;A [chunk](http://www.minecraftwiki.net/wiki/Chunks), if you're not familiar with the term, is a section of the world, equal to 16x128x16 blocks. Note that under the Minecraft coordinate system, X and Z are the horizontal axes and Y is the vertical axis, which [confuses players used to other coordinate systems](http://gaming.stackexchange.com/questions/12911/does-length-dilation-affect-the-y-axis-in-the-nether).&#xD;&#xA;&#xD;&#xA;[Reference](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=13231)" />
  <row Id="35607" PostHistoryTypeId="2" PostId="14995" RevisionGUID="07a06849-e27a-4534-ab30-d8cbb6c955a0" CreationDate="2011-01-20T04:20:14.917" UserId="6425" Text="I currently run at 3200 because that's what I feel is comfortable.&#xD;&#xA;&#xD;&#xA;##You only need as much sensitivity as makes your hand feel comfortable.&#xD;&#xA;If you find that you're picking up your mouse a lot and getting fatigued, you should probably use a higher DPI setting/mouse.&#xD;&#xA;&#xD;&#xA;My low setting is 1k which is what I set it to when I deign to let others touch my computer.&#xD;&#xA;&#xD;&#xA;If I had larger screens, I'd probably consider bumping up to 4k+." />
  <row Id="35608" PostHistoryTypeId="2" PostId="14996" RevisionGUID="416dd038-c429-47d6-9c93-e39eeb112f85" CreationDate="2011-01-20T04:22:08.997" UserId="102" Text="You should get the [Silver Play&amp;Charge Controller][1].  It comes with a specially designed D-Pad that can be &quot;rotated&quot; dropping away the plastic in-between and making for a more classic D-Pad feel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Silver-Controller-Play-Charge/dp/B0041HROGG/ref=sr_1_3?s=videogames&amp;ie=UTF8&amp;qid=1294847613&amp;sr=1-3" />
  <row Id="35609" PostHistoryTypeId="5" PostId="14574" RevisionGUID="69b4d795-1b41-4a2c-816d-14b353a23d90" CreationDate="2011-01-20T04:53:20.630" UserId="18" Comment="spiders CAN climb glass" Text="According to the [wiki][1] and various forum posters, a one block lip will stop the spiders from climbing onto your roofs. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit 2: Perhaps I had just gotten lucky with this particular encounter - many posters in [this thread][2] have stated that spiders can climb glass. I'm sorry if anybody died a painful spidery death because of reading this answer.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;However, there is another way you can stop spiders from climbing your walls. Ladders take up a small amount of physical space when they are placed, so by lining your wall with ladders, the spiders shouldn't be able to climb over them. Unless they can wall jump - I haven't really encountered many spiders. I'd personally just stick to the lip though. Or just not go out at night when they're aggressive.&#xD;&#xA;&#xD;&#xA;In addition, spiders [apparently can't climb torches][3]. A two-for-one deal: lighting and security!&#xD;&#xA;&#xD;&#xA;Edit 3: I apologize for constantly changing my answer, but until I find definitive evidence that spiders can climb glass, I am sure that they **cannot**. I did another test with a pure glass tower, and aggravated a spider nearby. He was jumping up and down trying to get to me, but never climbed. (see second screenshot)&#xD;&#xA;&#xD;&#xA;![Grrr...you tricked me.][4]&#xD;&#xA;![You can't climb glass.][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=144115&#xD;&#xA;  [3]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=135649&amp;start=120#p2100868&#xD;&#xA;  [4]: http://i.imgur.com/eWxow.png&#xD;&#xA;  [5]: http://i.imgur.com/TD37S.png" />
  <row Id="35610" PostHistoryTypeId="25" PostId="14990" RevisionGUID="d832d4ee-d9c8-4aab-bcf2-1402d707d6cc" CreationDate="2011-01-20T04:55:44.633" Comment="http://twitter.com/#!/StackGaming/status/27952393199026176" />
  <row Id="35612" PostHistoryTypeId="5" PostId="14574" RevisionGUID="236e6c37-8f08-4277-b8a3-aad71f112cd6" CreationDate="2011-01-20T05:19:02.773" UserId="18" Comment="added 191 characters in body" Text="According to the [wiki][1] and various forum posters, a one block lip will stop the spiders from climbing onto your roofs. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit 2: Perhaps I had just gotten lucky with this particular encounter - many posters in [this thread][2] have stated that spiders can climb glass. I'm sorry if anybody died a painful spidery death because of reading this answer.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;However, there is another way you can stop spiders from climbing your walls. Ladders take up a small amount of physical space when they are placed, so by lining your wall with ladders, the spiders shouldn't be able to climb over them. Unless they can wall jump - I haven't really encountered many spiders. I'd personally just stick to the lip though. Or just not go out at night when they're aggressive.&#xD;&#xA;&#xD;&#xA;In addition, spiders [apparently can't climb torches][3]. A two-for-one deal: lighting and security!&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit 3: I apologize for constantly changing my answer, but until I find definitive evidence that spiders can climb glass, I am sure that they **cannot**. I did another test with a pure glass tower, and aggravated a spider nearby. He was jumping up and down trying to get to me, but never climbed. (see second screenshot)&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;Edit 4: Ugh, never mind. Turns out he was just jumping up and down because he felt like it, after making him chase me around the pillar he starting climbing up it. Myth busted.&#xD;&#xA;&#xD;&#xA;![Grrr...you tricked me.][4]&#xD;&#xA;![You can't climb glass.][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=144115&#xD;&#xA;  [3]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=135649&amp;start=120#p2100868&#xD;&#xA;  [4]: http://i.imgur.com/eWxow.png&#xD;&#xA;  [5]: http://i.imgur.com/TD37S.png" />
  <row Id="35613" PostHistoryTypeId="5" PostId="14574" RevisionGUID="ecc2aff0-88a1-4568-b64d-2e161a7486c0" CreationDate="2011-01-20T05:26:51.387" UserId="18" Comment="myth busted - spiders can climb glass :|" Text="According to the [wiki][1] and various forum posters, a **one block lip** will **stop the spiders from climbing onto your roofs**. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit 2: Perhaps I had just gotten lucky with this particular encounter - many posters in [this thread][2] have stated that spiders can climb glass. I'm sorry if anybody died a painful spidery death because of reading this answer.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;However, there is another way you can stop spiders from climbing your walls. Ladders take up a small amount of physical space when they are placed, so **by lining your wall with ladders**, **the spiders shouldn't be able to climb over them**. Unless they can wall jump - I haven't really encountered many spiders. I'd personally just stick to the lip though. Or just not go out at night when they're aggressive.&#xD;&#xA;&#xD;&#xA;In addition, **spiders [apparently can't climb torches][3]**. A two-for-one deal: lighting and security!&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit 3: I apologize for constantly changing my answer, but until I find definitive evidence that spiders can climb glass, I am sure that they cannot. I did another test with a pure glass tower, and aggravated a spider nearby. He was jumping up and down trying to get to me, but never climbed. (see second screenshot) [Took a video][4] as well.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;Edit 4: Ugh, never mind. Turns out he was just jumping up and down because he felt like it, after making him chase me around the pillar he starting climbing up it. Myth busted.&#xD;&#xA;&#xD;&#xA;![Grrr...you tricked me.][5]&#xD;&#xA;![You can't climb glass.][6]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=144115&#xD;&#xA;  [3]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=135649&amp;start=120#p2100868&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=qHbBInHqXH4&#xD;&#xA;  [5]: http://i.imgur.com/eWxow.png&#xD;&#xA;  [6]: http://i.imgur.com/TD37S.png" />
  <row Id="35614" PostHistoryTypeId="17" PostId="9394" RevisionGUID="6b58683c-e7cc-4f06-baf9-02c28ad73565" CreationDate="2010-10-20T07:14:44.230" Comment="from http://superuser.com/questions/201223/steam-client-will-downloaded-games-work-on-laptop/201225#201225" Text="" />
  <row Id="35615" PostHistoryTypeId="17" PostId="9395" RevisionGUID="8f7ef5b4-c0c0-45d8-b717-faf6f6db6ef2" CreationDate="2010-10-20T07:14:44.230" Comment="from http://superuser.com/questions/201223/steam-client-will-downloaded-games-work-on-laptop/201228#201228" Text="" />
  <row Id="35616" PostHistoryTypeId="17" PostId="9803" RevisionGUID="2d4344c0-8acd-4599-8ee9-e19532646c6c" CreationDate="2010-10-27T10:41:42.393" Comment="from http://superuser.com/questions/203831/what-time-was-my-xbox-360-switched-on/203859#203859" Text="" />
  <row Id="35617" PostHistoryTypeId="17" PostId="11411" RevisionGUID="2af6ca8d-d093-4001-9f6a-06bdb652e1a1" CreationDate="2010-11-22T22:42:18.477" Comment="from http://superuser.com/questions/213900/windows-7-age-of-empires-ii-works-but-not-quite/213904#213904" Text="" />
  <row Id="35619" PostHistoryTypeId="17" PostId="11540" RevisionGUID="d5525605-5679-4aa4-a9e1-b06b7b9f0474" CreationDate="2010-11-25T04:26:20.093" Comment="from http://superuser.com/questions/214750/playstation-3-hdd-change-cannot-start-the-correct-hard-disk-was-not-found/214756#214756" Text="" />
  <row Id="35620" PostHistoryTypeId="17" PostId="12200" RevisionGUID="ed07e037-5a19-44f2-8a9b-f3aaac92180a" CreationDate="2010-12-06T06:49:14.373" Comment="from http://superuser.com/questions/218649/what-to-look-for-in-a-graphics-card-for-starcraft-2/218691#218691" Text="" />
  <row Id="35621" PostHistoryTypeId="17" PostId="12696" RevisionGUID="a8cc5aad-bafe-400e-92d0-043ec8414729" CreationDate="2010-12-14T22:08:37.467" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer/16944#16944" Text="" />
  <row Id="35622" PostHistoryTypeId="17" PostId="12697" RevisionGUID="daf54192-5fbf-4adf-8c77-4216c2799f97" CreationDate="2010-12-14T22:08:37.467" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer/16945#16945" Text="" />
  <row Id="35623" PostHistoryTypeId="17" PostId="12698" RevisionGUID="b9c13fb7-48fc-479f-8cbb-83ee3fc92ac8" CreationDate="2010-12-14T22:08:37.467" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer/16947#16947" Text="" />
  <row Id="35624" PostHistoryTypeId="17" PostId="12699" RevisionGUID="509dd724-9bb3-4121-83cc-13b64f1b6fbe" CreationDate="2010-12-14T22:08:37.467" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer/17163#17163" Text="" />
  <row Id="35625" PostHistoryTypeId="17" PostId="12700" RevisionGUID="dc21b469-8f3e-4018-b73f-026ed9c52321" CreationDate="2010-12-14T22:08:37.467" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer/17190#17190" Text="" />
  <row Id="35626" PostHistoryTypeId="17" PostId="12701" RevisionGUID="add4a646-a984-452d-acc4-a38d0e2f7219" CreationDate="2010-12-14T22:08:37.467" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer/222020#222020" Text="" />
  <row Id="35627" PostHistoryTypeId="17" PostId="12702" RevisionGUID="aa79a4c1-d1dd-44ff-a925-f5dd3933b754" CreationDate="2010-12-14T22:08:37.467" Comment="from http://superuser.com/questions/16943/move-steam-games-to-new-computer/222046#222046" Text="" />
  <row Id="35628" PostHistoryTypeId="17" PostId="12987" RevisionGUID="4a218d9b-5cb9-4159-a23c-4f6e9b93ff86" CreationDate="2010-12-20T14:49:01.937" Comment="from http://superuser.com/questions/224044/will-sims3-work-on-the-following-computer/224047#224047" Text="" />
  <row Id="35629" PostHistoryTypeId="17" PostId="13331" RevisionGUID="9e540445-6281-4710-9f65-00774ece2c3b" CreationDate="2010-12-25T17:02:41.500" Comment="from http://superuser.com/questions/225676/can-i-run-a-steam-game-without-updating-it-first/225677#225677" Text="" />
  <row Id="35630" PostHistoryTypeId="17" PostId="13333" RevisionGUID="93c89d0f-bf61-4285-96f4-257ce02d1a15" CreationDate="2010-12-25T17:07:13.400" Comment="from http://superuser.com/questions/161024/can-anyone-get-the-game-worms-world-party-running-on-ubuntu/161034#161034" Text="" />
  <row Id="35631" PostHistoryTypeId="17" PostId="13336" RevisionGUID="2bdb7998-93ac-45a2-b32a-5f3cd66ab4dc" CreationDate="2010-12-25T17:12:08.590" Comment="from http://superuser.com/questions/128526/can-mac-os-play-windows-games/128528#128528" Text="" />
  <row Id="35632" PostHistoryTypeId="17" PostId="13337" RevisionGUID="df488c6e-f3d8-42e5-a14a-71aaa659cf11" CreationDate="2010-12-25T17:12:08.590" Comment="from http://superuser.com/questions/128526/can-mac-os-play-windows-games/128530#128530" Text="" />
  <row Id="35633" PostHistoryTypeId="17" PostId="13338" RevisionGUID="4829ae47-bce2-4c24-9e9d-23fd0f959d72" CreationDate="2010-12-25T17:12:08.590" Comment="from http://superuser.com/questions/128526/can-mac-os-play-windows-games/128532#128532" Text="" />
  <row Id="35634" PostHistoryTypeId="17" PostId="13339" RevisionGUID="0c24a3fd-571f-403c-bf53-6d336713691d" CreationDate="2010-12-25T17:12:08.590" Comment="from http://superuser.com/questions/128526/can-mac-os-play-windows-games/128539#128539" Text="" />
  <row Id="35635" PostHistoryTypeId="17" PostId="13342" RevisionGUID="a3c7dad0-becc-4720-b586-d79b482d5631" CreationDate="2010-12-25T17:28:20.107" Comment="from http://superuser.com/questions/27989/will-a-pci-not-pci-e-card-work-for-the-sims-3/27994#27994" Text="" />
  <row Id="35636" PostHistoryTypeId="17" PostId="13343" RevisionGUID="fd54f071-e075-457a-8ea7-c5cc78f35e25" CreationDate="2010-12-25T17:28:20.107" Comment="from http://superuser.com/questions/27989/will-a-pci-not-pci-e-card-work-for-the-sims-3/27998#27998" Text="" />
  <row Id="35637" PostHistoryTypeId="17" PostId="13344" RevisionGUID="6aa0cde6-f506-43c2-b82f-5e54403adafb" CreationDate="2010-12-25T17:28:20.107" Comment="from http://superuser.com/questions/27989/will-a-pci-not-pci-e-card-work-for-the-sims-3/28005#28005" Text="" />
  <row Id="35638" PostHistoryTypeId="17" PostId="13345" RevisionGUID="1156c7f4-fe44-41b5-aed1-02a21e2d6bb9" CreationDate="2010-12-25T17:28:20.107" Comment="from http://superuser.com/questions/27989/will-a-pci-not-pci-e-card-work-for-the-sims-3/28105#28105" Text="" />
  <row Id="35640" PostHistoryTypeId="5" PostId="14574" RevisionGUID="bc052826-431e-43a1-9d84-463098a50a09" CreationDate="2011-01-20T05:52:22.163" UserId="18" Comment="added 76 characters in body" Text="According to the [wiki][1] and various forum posters, a **one block lip** will **stop the spiders from climbing onto your roofs**. I haven't found any info about specific blocks, although I have a sneaking suspicious that spiders won't be able to climb up glass.&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit: I just tested it - the spider successfully climbed up the dirt portion of this tower and slipped down as it approached the glass blocks. Glass is definitely spider-climb-proof.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit 2: Perhaps I had just gotten lucky with this particular encounter - many posters in [this thread][2] have stated that spiders can climb glass. I'm sorry if anybody died a painful spidery death because of reading this answer.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;However, there is another way you can stop spiders from climbing your walls. Ladders take up a small amount of physical space when they are placed, so **by lining your wall with ladders**, **the spiders shouldn't be able to climb over them**. Unless they can wall jump - I haven't really encountered many spiders. I'd personally just stick to the lip though. Or just not go out at night when they're aggressive.&#xD;&#xA;&#xD;&#xA;In addition, **spiders [apparently can't climb torches][3]**. A two-for-one deal: lighting and security!&#xD;&#xA;&#xD;&#xA;&lt;s&gt;Edit 3: I apologize for constantly changing my answer, but until I find definitive evidence that spiders can climb glass, I am sure that they cannot. I did another test with a pure glass tower, and aggravated a spider nearby. He was jumping up and down trying to get to me, but never climbed. (see second screenshot)&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;[This is the behaviour][4] that I experienced that made me think that spiders couldn't climb glass.&#xD;&#xA;&#xD;&#xA;Edit 4: Ugh, never mind. Turns out he was just jumping up and down because he felt like it, after making him chase me around the pillar he starting climbing up it. Myth busted.&#xD;&#xA;&#xD;&#xA;![Grrr...you tricked me.][5]&#xD;&#xA;![You can't climb glass.][6]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spider&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=144115&#xD;&#xA;  [3]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=135649&amp;start=120#p2100868&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=qHbBInHqXH4&#xD;&#xA;  [5]: http://i.imgur.com/eWxow.png&#xD;&#xA;  [6]: http://i.imgur.com/TD37S.png" />
  <row Id="35641" PostHistoryTypeId="2" PostId="14998" RevisionGUID="0b0ed2db-fed8-4912-8371-0645739eb05a" CreationDate="2011-01-20T05:54:07.390" UserId="1480" Text="I keep trying to download the latest Xbox Live Update and it keeps failing.&#xD;&#xA;&#xD;&#xA;I have done a test connection and when it gets the part where it tests the Xbox Live it says there is an update.  I try to down load it and it will eventually fail (on the second screen after attempt 3 of 3).&#xD;&#xA;&#xD;&#xA;This is the useless status code it gives me:&#xD;&#xA;&#xD;&#xA;3143-3151-A080-0F00-8007-2EE2&#xD;&#xA;&#xD;&#xA;Is this code really useful for any form of support of help? All xbox.com/support does is try to reconfigure my hardware.  My Hardware is connecting to the internet and xbox live just fine (I get part of the update).&#xD;&#xA;&#xD;&#xA;What I can I do to get real support, not just canned wizards that assume the problem is on my hardware?" />
  <row Id="35642" PostHistoryTypeId="1" PostId="14998" RevisionGUID="0b0ed2db-fed8-4912-8371-0645739eb05a" CreationDate="2011-01-20T05:54:07.390" UserId="1480" Text="Xbox live updates fails over and over" />
  <row Id="35643" PostHistoryTypeId="3" PostId="14998" RevisionGUID="0b0ed2db-fed8-4912-8371-0645739eb05a" CreationDate="2011-01-20T05:54:07.390" UserId="1480" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="35644" PostHistoryTypeId="2" PostId="14999" RevisionGUID="2c3da714-46ed-44da-8d6c-9eb6fba5b58d" CreationDate="2011-01-20T06:07:23.520" UserId="1649" Text="[Enemy 585][1] might be the answer to your question. It definitely goes right-to-left, but certainly isn't a traditional 2D platformer. And I do seem to recall people hailing it as weird and a breakthrough - and other people not being too fussed about it. Hope that helps! &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nitrome.com/games/enemy585/" />
  <row Id="35645" PostHistoryTypeId="2" PostId="15000" RevisionGUID="3c7784f3-4ff0-4189-a173-7f0da9042ab1" CreationDate="2011-01-20T06:11:19.817" UserId="2827" Text="In Minecraft beta, I've just blundered into some deep lava and am on fire, but I hit escape to pause the game before I died.  What can I do while the game is in this paused state to get out of the lava?&#xD;&#xA;&#xD;&#xA;I'm on Mac OSX." />
  <row Id="35646" PostHistoryTypeId="1" PostId="15000" RevisionGUID="3c7784f3-4ff0-4189-a173-7f0da9042ab1" CreationDate="2011-01-20T06:11:19.817" UserId="2827" Text="How can I get out of the lava without dying?" />
  <row Id="35647" PostHistoryTypeId="3" PostId="15000" RevisionGUID="3c7784f3-4ff0-4189-a173-7f0da9042ab1" CreationDate="2011-01-20T06:11:19.817" UserId="2827" Text="&lt;minecraft&gt;&lt;mac&gt;&lt;cheat&gt;" />
  <row Id="35648" PostHistoryTypeId="2" PostId="15001" RevisionGUID="60d14fa8-5fb3-41ec-887c-2a2879a99514" CreationDate="2011-01-20T07:04:16.130" UserId="4430" Text="setup tanks to blow up any advancing baneling army.&#xD;&#xA;&#xD;&#xA;Run a couple marauders in front of your army to check for blings." />
  <row Id="35649" PostHistoryTypeId="2" PostId="15002" RevisionGUID="ef49f026-66ff-4ec9-9f5f-f025c6ba9d4e" CreationDate="2011-01-20T07:22:40.890" UserId="4430" Text="Lets assume your army is in control group 1.&#xD;&#xA;&#xD;&#xA;Select the units you want removed from the group&#xD;&#xA;&#xD;&#xA;shift + 1 ( This removes them from control group 1. Note, if a unit is not already in group 1 it will add them to 1. )" />
  <row Id="35650" PostHistoryTypeId="5" PostId="14901" RevisionGUID="6264c4c9-870f-4972-b145-932899a182d0" CreationDate="2011-01-20T07:44:21.183" UserId="122" Comment="Added a screenshot." Text="### Question 1 - leaving the Thor's range###&#xD;&#xA;It depends on the stage of the ability. The strike cannon ability is actually composed of 3 stages - the **preparation** stage (switching to deployed mode), the **barrage** stage (shooting) and the **resetting** stage (returning to normal mode).&#xD;&#xA;&#xD;&#xA;1. If a target leaves the Thor's range during the **preparation stage**, the Thor will pursue it (if it is able to) and then start the preparation mode again. In that case it behaves as if you just activated the ability beyond its range, and in a similar fashion to other targeted abilities.&#xD;&#xA;&#xD;&#xA;2. If the target leaves the Thor's range during the **barrage stage**, the barrage will immediately stop (inflicting less than maximal damage) and the resetting stage will start. The only ways I know that a target can leave the Thor's range while both it and the Thor are still alive are if&#xD;&#xA;&#xD;&#xA;   * the target is an Ultralisk (which are immune to stuns, so they can just walk away)&#xD;&#xA;   * the target is being lifted by a Phoenix&#xD;&#xA;   * the target is being sucked into a vortex&#xD;&#xA;&#xD;&#xA;###Question 2 - Stunning buildings###&#xD;&#xA;&#xD;&#xA;Yes, the strike cannon &quot;stuns&quot; buildings as well, halting all production and research and disabling the attacks of defensive structures:&#xD;&#xA;&#xD;&#xA;![screenshot of a photon cannon disabled by strike cannon barrage][1]&#xD;&#xA;&#xD;&#xA;You can read more about this ability on [this Liquidpedia entry][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/uKkCN.jpg&#xD;&#xA;  [2]:http://wiki.teamliquid.net/starcraft2/250mm_Strike_Cannons" />
  <row Id="35651" PostHistoryTypeId="25" PostId="15000" RevisionGUID="78a5d6f1-c494-4f07-b4ed-026d9057677a" CreationDate="2011-01-20T07:55:44.540" Comment="http://twitter.com/#!/StackGaming/status/27997691287965696" />
  <row Id="35652" PostHistoryTypeId="2" PostId="15003" RevisionGUID="ee11d9e9-b073-436b-b2a6-b8211d4b084f" CreationDate="2011-01-20T08:43:27.170" UserId="247" Text="Have you tried [clearing the system cache][1]? You may have a corrupt update that causes the problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/971755" />
  <row Id="35653" PostHistoryTypeId="5" PostId="13868" RevisionGUID="d64ca76c-c6b9-4fc3-bda7-1589e2345a4c" CreationDate="2011-01-20T08:48:52.763" UserId="248" Comment="RAF requirements changed, so I removed that recommendation." Text="I don't like grinding myself and I think WoW is one of the better games at avoiding it.  For example, if you need to kill 12 enemies, you'll usually also have a quest that requires you to collect something in the same area and also one to kill a boss there too.  You focus on the boss quest and you end up completing the others as you go.&#xD;&#xA;&#xD;&#xA;If you do decide you need more gametime than 7 days, you can pick up the vanilla game for around £5/$7 (if you look around a bit) and that'll give you another 30 days of play.&#xD;&#xA;&#xD;&#xA;Early mistakes/things you should know:&#xD;&#xA;&#xD;&#xA;* Don't buy anything off the Auction House, you can get all your gear from quest rewards.  You'll just be throwing your money away at early levels.&#xD;&#xA;* If you want to do any professions, pick either herbalism (gathering herbs), mining or skinning (skin animals you kill for leather).  You can sell the items you gather for good money.  The other professions rely on the gathering professions, so you really struggle with them on your first character unless you have at least one gathering profession.  Pick two gathering professions for maximum financial gain - you can always drop one later if you want to pick up something more useful.&#xD;&#xA;* People will advertise their guilds in trade chat when you're in cities.  Look for one that seems friendly and /whisper them.  The main channels in WoW are zone bound - so you can only see trade chat in cities for example, and the general chat for your current zone.  This means it can be quite hard to get help through them when you're out questing.  Guild chat is universal and hopefully much more helpful.  You can get by without one, but guilds have guild rewards, such as bonus XP and lower repair costs, so its worth having one.  NOTE: don't ask the guild for money for epic flying or for anything from the guild bank until they trust you enough to give you access - it seems to be a common newbie move.&#xD;&#xA;* You can follow quest chains all the way through the game (from level 1 to 85).  But if you are confused about where to go next, or just bored with your current zone, there are Hero's Call boards in all the major cities that'll point you at your next/alternate destination.&#xD;&#xA;* At level 10 you get to pick what 'spec' you want to be.  On each spec there is a little symbol that indicates what type of role that spec will play.  For example, a little dagger means a DPS spec, a little shield means a tank spec, a cross means healing.  Some classes, such as Hunter can only play in DPS roles, where as others, like Druid, can play all three.  At 30 you can buy a Dual Spec and switch between two different roles depending how the mood takes you.&#xD;&#xA;* Use the Dungeon Finder when it becomes available.  You pick what role you want to play (Tank, DPS or Healer) - make sure you pick the right role to match your spec, if you're a Paladin, for example, and your playing a Retribution spec (which is DPS) but you queue as a tank, your new party friends won't be too happy with you.  Dungeon Finder finds you companions from other servers, not just your own.  Queuing as DPS can take 10+ minutes, queuing as a healer or tank is usually less than a minute.  When your party has been assembled you'll be teleported to the dungeon, and teleported right back to your old location when the dungeon ends - meaning you can queue while you're out questing.&#xD;&#xA;* If you like a bit of PVP, you can queue for battlegrounds at... level 10, I think?  Even on PvE servers.  It works much like Dungeon Finder but without needing to pick a role.  It's worth reading up on the different battlegrounds though, each battleground has different win conditions.  On one you might have to capture a flag, on another you might need to capture three towers.&#xD;&#xA;&#xD;&#xA;That's all I can think of right now, hope you enjoy the game :)&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=25717" />
  <row Id="35654" PostHistoryTypeId="2" PostId="15004" RevisionGUID="096f9a3e-5555-4e74-a3ef-a2131ff79a6c" CreationDate="2011-01-20T08:53:43.533" UserId="88" Text="First of all, backup your world directory so you can try things over and over again. (Although you should remember that you might spent more time trying to rescue yourself than you'd need to get your stuff again)&#xD;&#xA;&#xD;&#xA;Then set the difficulty to peaceful which slows your dying (but doesn't prevent it!). Now if you have some blocks in your inventory on a hotkey, after unpausing immediately look down, switch to the blocks and hold &lt;kbd&gt;SPACE&lt;/kbd&gt; (jump) and hold right click. If you're lucky this is fast enough to build a tower out of the lava (which is hopefully not too deep). You'll still be burning, which doesn't kill you on peaceful, but if you have a bucket of water put that on the side of your tower to get a small waterfall which also obsidianizes the lava below. Good look!&#xD;&#xA;&#xD;&#xA;Alternatively you can use a map tool to change the lava pool you're in into water, but that would _really_ be cheating." />
  <row Id="35655" PostHistoryTypeId="5" PostId="14870" RevisionGUID="be4d4007-efdc-46a4-bec2-ac34f5dbacd8" CreationDate="2011-01-20T08:55:07.917" UserId="248" Comment="deleted 106 characters in body; added 46 characters in body" Text="In chat:&#xD;&#xA;&#xD;&#xA;    /run name = &quot;Theplayersname&quot;;&#xD;&#xA;&#xD;&#xA;Or a click-to-set character macro:&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;Macro:&#xD;&#xA;&#xD;&#xA;    /run if (UnitIsDeadOrGhost(name)) then ChatFrame1:AddMessage(&quot;Dead&quot;); else ChatFrame1:AddMessage(&quot;Alive&quot;); end" />
  <row Id="35656" PostHistoryTypeId="5" PostId="14870" RevisionGUID="de874f3f-f81d-454e-bb82-7baebd66fb77" CreationDate="2011-01-20T09:00:46.673" UserId="248" Comment="added 34 characters in body" Text="In chat:&#xD;&#xA;&#xD;&#xA;    /run name = &quot;Theplayersname&quot;;&#xD;&#xA;&#xD;&#xA;Or a click-to-set character macro:&#xD;&#xA;&#xD;&#xA;    /run name = GetUnitName(&quot;target&quot;);&#xD;&#xA;&#xD;&#xA;Macro:&#xD;&#xA;&#xD;&#xA;    /run if (UnitIsDeadOrGhost(name)) then ChatFrame1:AddMessage(&quot;Dead&quot;); else ChatFrame1:AddMessage(&quot;Alive&quot;); end" />
  <row Id="35657" PostHistoryTypeId="2" PostId="15005" RevisionGUID="39e535db-3081-4581-a684-574faec48d14" CreationDate="2011-01-20T09:05:41.800" UserId="6456" Text="Sounds Like you need to open NAT on your router to me." />
  <row Id="35658" PostHistoryTypeId="2" PostId="15006" RevisionGUID="1c697933-8bf2-4630-af54-bf00b4bc4473" CreationDate="2011-01-20T09:18:21.430" UserId="5762" Text="Change the difficulty to the easiest setting, this will let you regenerate health quicker and reduce the damage you take from the lava, if you're lucky then it may buy you just enough time to get clear of the lava." />
  <row Id="35659" PostHistoryTypeId="2" PostId="15007" RevisionGUID="402db53c-2c99-4a5d-a46a-4310e6c693ba" CreationDate="2011-01-20T09:18:32.180" UserId="2270" Text="Try opening your pip boy on the Stats tab and have a look at the top right corner.  This shows your XP points in the form of *current points* /*next level*.  So for example, if it shows 1023/1500 then you need to earn a further 477 XP points to reach the next level.&#xD;&#xA;&#xD;&#xA;If you use Right stick (on xbox) to flip through the categories at the bottom, it should also display your current level on the General tab.&#xD;&#xA;&#xD;&#xA;This information should help you figure out what the issue is.  If you're level 30 then that's it, you can't level up any more as you've reached the cap.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="35660" PostHistoryTypeId="2" PostId="15008" RevisionGUID="fcbda70e-f440-4165-9867-5e8205c69e06" CreationDate="2011-01-20T09:26:32.107" UserId="5762" Text="When you say other players do you mean friends or just players in game? If it's in game is it for all games that you have tried?&#xD;&#xA;&#xD;&#xA;This probably can occure when your NAT is &quot;moderate&quot; if that is the case that can prevent you from talking to other people, this has happened frequently for me. Try doing a test of your network settings. If you can resolve that issue then you will probably be able to use the &quot;talk&quot; functionality.&#xD;&#xA;" />
  <row Id="35662" PostHistoryTypeId="2" PostId="15010" RevisionGUID="5cd7d509-0ef5-429f-ab8d-71787bb9f0e7" CreationDate="2011-01-20T09:49:42.163" UserId="23" Text="Building on Kevin's answer, it won't be long till you have 8 iron ore to convert to iron ingots with a single coal. That means at least one less swing per kill. That makes it wise to invest two of those first eight iron in a sword." />
  <row Id="35663" PostHistoryTypeId="2" PostId="15011" RevisionGUID="f661250d-fae2-4137-8a78-b15acc44d344" CreationDate="2011-01-20T09:54:17.400" UserId="4525" Text="I have played SF a long time ago and I have always tended to use the &quot;half-moon&quot; type moves. I have always avoided the charge characters, well, because I can't seem to use them properly.&#xD;&#xA;&#xD;&#xA;The issue I have is using the moves in quick succession. A good example would be Ryu vs Guile.&#xD;&#xA;&#xD;&#xA;With Ryu, I can really spam hadoukens fast.&#xD;&#xA;With Guild, I can do sonic booms at about half the speed of the hadoukens.&#xD;&#xA;&#xD;&#xA;Is there a special technique to doing charge moves quickly?&#xD;&#xA;How long do you need to be holding the &quot;charge&quot; direction for?" />
  <row Id="35664" PostHistoryTypeId="1" PostId="15011" RevisionGUID="f661250d-fae2-4137-8a78-b15acc44d344" CreationDate="2011-01-20T09:54:17.400" UserId="4525" Text="Street fighter &quot;Charge&quot; attacks" />
  <row Id="35665" PostHistoryTypeId="3" PostId="15011" RevisionGUID="f661250d-fae2-4137-8a78-b15acc44d344" CreationDate="2011-01-20T09:54:17.400" UserId="4525" Text="&lt;fighting-game&gt;&lt;super-street-figher-4&gt;" />
  <row Id="35668" PostHistoryTypeId="2" PostId="15013" RevisionGUID="231dd1c5-bb95-4e9c-bb9d-be19270cbdcf" CreationDate="2011-01-20T10:14:52.953" UserId="5136" Text="Maybe this game: http://en.wikipedia.org/wiki/Sanitarium_%28video_game%29 ?" />
  <row Id="35670" PostHistoryTypeId="25" PostId="15011" RevisionGUID="ea14c723-b74a-4a46-b231-4a04ee2bde3c" CreationDate="2011-01-20T10:55:44.430" Comment="http://twitter.com/#!/StackGaming/status/28042989553061889" />
  <row Id="35671" PostHistoryTypeId="2" PostId="15014" RevisionGUID="24b9720e-24c1-4d0a-9030-e699255fee4a" CreationDate="2011-01-20T11:18:29.040" UserId="6091" Text="You can built a pillar under yourself (jump,build,jump,build,...). 10 blocks should be enough. if you get higher the view gets better. no zombies will reach you there and you can sit and wait for the day to begin and then dig downwards.&#xD;&#xA;&#xD;&#xA;Its imo the easiest way to survive and I do it all the time while traveling for more than one day." />
  <row Id="35672" PostHistoryTypeId="2" PostId="15015" RevisionGUID="968cc29d-9e42-4127-a932-0196b9f14680" CreationDate="2011-01-20T11:54:07.447" UserId="6255" Text="I remember a game similar to this called 'Bubble Bobble' where you fired a bar up the screen until it was hit by a bubble and then split into two." />
  <row Id="35673" PostHistoryTypeId="2" PostId="15016" RevisionGUID="e2f5e320-4b43-4a4c-857e-232edf6d594b" CreationDate="2011-01-20T12:14:15.847" UserId="6458" Text="It's not as daunting as it looks, actually. Your exploding bird must land in amongst the concrete directly above the second pig from the left (about halfway up the structure). When it explodes it will take out the first three pigs in one hit. Remember that you can pre-detonate a bomb bird even after it's landed and gone red to time your ordnance perfectly. This leaves your MOAB birds to clear the smashed and fallen masonry from above the last pig and let the shockwave from the last one kill the porker. Good luck!" />
  <row Id="35674" PostHistoryTypeId="2" PostId="15017" RevisionGUID="02a20e0d-c5e4-46e2-b6ee-35b0edea0938" CreationDate="2011-01-20T12:42:39.867" UserId="3917" Text="There are several ways of doing charges.&#xD;&#xA;&#xD;&#xA;Easiest, of course, is to just hold back/down and let it rip after 2 seconds.&#xD;&#xA;&#xD;&#xA;The harder way, is to be charging while doing a jump or attack combination and then letting it rip at the end, which is what you are supposed to do with charge type characters, such as guile and blanka.&#xD;&#xA;&#xD;&#xA;While you will never be able to spam as fast as Ryu or Sagat, there is a way to minimize your charge time via buffering, see [this video][1] for a good explanation.&#xD;&#xA;&#xD;&#xA;Short description for those who can't, or doesn't want to watch the video:&#xD;&#xA;&#xD;&#xA;Instead of doing a back-2seconds-forward sonic boom, you do a back-2seconds-forward-back sonic boom, this allows you to be charging for your next sonic boom while your current sonic boom animation kicks off, and using this technique will allow you to add multiple sonic booms into your combos more effectively.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eventhubs.com/guides/2009/sep/10/charge-buffering-street-fighter-4/" />
  <row Id="35675" PostHistoryTypeId="5" PostId="15017" RevisionGUID="c1b18e77-e72f-42d6-9ada-b8ada8b9e831" CreationDate="2011-01-20T12:49:30.123" UserId="3917" Comment="added 112 characters in body" Text="There are several ways of doing charges.&#xD;&#xA;&#xD;&#xA;Easiest, of course, is to just hold back/down and let it rip after 2 seconds.&#xD;&#xA;&#xD;&#xA;The harder way, is to be charging while doing a jump or attack combination and then letting it rip at the end, which is what you are supposed to do with charge type characters, such as guile and blanka.  **Do not be ultra defensive!**  Keep them guessing with your pokes, and if they make a mistake, combo into it.&#xD;&#xA;&#xD;&#xA;While you will never be able to spam as fast as Ryu or Sagat, there is a way to minimize your charge time via buffering, see [this video][1] for a good explanation.&#xD;&#xA;&#xD;&#xA;Short description for those who can't, or doesn't want to watch the video:&#xD;&#xA;&#xD;&#xA;Instead of doing a back-2seconds-forward sonic boom, you do a back-2seconds-forward-back sonic boom, this allows you to be charging for your next sonic boom while your current sonic boom animation kicks off, and using this technique will allow you to add multiple sonic booms into your combos more effectively.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eventhubs.com/guides/2009/sep/10/charge-buffering-street-fighter-4/" />
  <row Id="35676" PostHistoryTypeId="2" PostId="15018" RevisionGUID="3ddd4c5d-8644-4ca5-affb-cdf4d777e7a2" CreationDate="2011-01-20T13:33:45.933" UserId="6464" Text="In minecraft, I'm about to make a portal and enter the Nether, but I have a problem with this.  Supposedly when you enter the Nether, you can be directly above lava.  Nn'stuff.  This is fixed by the game sending the portal you create in the Nether to a safe area.  Unfortuanely, that means that when you RE-enter that portal to go back to the real world place thing, you end up a million miles away from your settlement.  And are therefore quickly destroyed by everything.  D:&#xD;&#xA;You follow?&#xD;&#xA;My question is: IS THIS TRUE?&#xD;&#xA;and if so: HOW CAN YOU USE THE COMPASS TO GET BACK?" />
  <row Id="35677" PostHistoryTypeId="1" PostId="15018" RevisionGUID="3ddd4c5d-8644-4ca5-affb-cdf4d777e7a2" CreationDate="2011-01-20T13:33:45.933" UserId="6464" Text="What really happens when you enter a portal in minecraft? (Or should I say, when you come back?)" />
  <row Id="35678" PostHistoryTypeId="3" PostId="15018" RevisionGUID="3ddd4c5d-8644-4ca5-affb-cdf4d777e7a2" CreationDate="2011-01-20T13:33:45.933" UserId="6464" Text="&lt;minecraft&gt;&lt;nether&gt;" />
  <row Id="35679" PostHistoryTypeId="5" PostId="15018" RevisionGUID="d3e1e8e6-7918-4f7b-ab8d-15525a3fb694" CreationDate="2011-01-20T13:46:02.833" UserId="4103" Comment="deleted 58 characters in body" Text="In minecraft, I'm about to make a portal and enter the Nether, but I have a problem with this.  Supposedly when you enter the Nether, you can be directly above lava. This is fixed by the game sending the portal you create in the Nether to a safe area.  Unfortuanely, that means that when you reenter that portal to go back to the real world you end up a million miles away from your settlement.  &#xD;&#xA;&#xD;&#xA;Is that true, and if it is, how can I find my way back? Can I use the compass to find back, and how does that work?" />
  <row Id="35680" PostHistoryTypeId="25" PostId="15018" RevisionGUID="06023e98-c460-438e-9f36-38dd87780876" CreationDate="2011-01-20T13:55:44.787" Comment="http://twitter.com/#!/StackGaming/status/28088288736710656" />
  <row Id="35681" PostHistoryTypeId="2" PostId="15019" RevisionGUID="a663f531-f968-48a3-b13d-c7aeddbf0121" CreationDate="2011-01-20T14:07:05.080" UserId="5521" Text="User accounts, PSN account info and updates are not stored on the hard drive, but on the PS3's internal flash memory. Media, game saves, downloaded content etc. is stored on the hard drive." />
  <row Id="35682" PostHistoryTypeId="2" PostId="15020" RevisionGUID="3b3a3938-3f5e-4a8e-9303-54357aa67e00" CreationDate="2011-01-20T14:07:11.223" UserId="6465" Text="Apparently an update was released on Jan 11th that added support for older MacBooks. Seeing as the date of this post is one-day before that release, I presume you've got, or can get, things working now?" />
  <row Id="35683" PostHistoryTypeId="2" PostId="15021" RevisionGUID="0cdf9221-b235-4c1c-b896-67f43be23833" CreationDate="2011-01-20T14:28:15.320" UserId="1719" Text="The compass sprite always points towards your spawn location.  As long as you know how to get to your base from your spawn, you can use the compass to find your way home.  Put the compass on your quick items bar at the bottom and you can follow the direction it points very easily." />
  <row Id="35684" PostHistoryTypeId="2" PostId="15022" RevisionGUID="d324f691-80c2-47f3-afcb-b1a8cb202abf" CreationDate="2011-01-20T14:53:57.360" UserId="3395" Text="The portal spawning algorithms have gone though a lot of changes to get to the point they are now, and it used to be the case that you'd end up miles from your base when this happened but Notch linked them properly so hopping back in your Nether portal should take you right back to where you came from.  As with everything Minecraft, this is not a guarantee however!&#xD;&#xA;&#xD;&#xA;As StrixVaria said, carrying a [compass][1] is vital to helping you get back from any expedition but this does point to your spawn, not your base.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Compass" />
  <row Id="35685" PostHistoryTypeId="5" PostId="14698" RevisionGUID="d52b26e1-9e75-47f3-8fa9-f3f4eafa62aa" CreationDate="2011-01-20T15:17:46.920" UserId="5559" Comment="added 118 characters in body" Text="If you dont want to use a inventory editor, and you are in a big enough area*, kill the lights and wait for zombies to spawn.&#xD;&#xA;&#xD;&#xA;*I dont know what a *`big enough area`__***__ is. I hear that zombies will not spawn within a certain radius of you (I only observe that they find you at the worst times).&#xD;&#xA;&#xD;&#xA;** A big enough area is a space that is at least 24 blocks across according to VirtualBlackFox's comment. " />
  <row Id="35690" PostHistoryTypeId="2" PostId="15024" RevisionGUID="dc23ca2a-694c-45a0-9c0e-a04028936a9b" CreationDate="2011-01-20T17:14:35.320" UserId="54" Text="I bought a fightstick some months ago, and I'm enjoying it a lot, I find it more fun to play fighting games with it, but I feel like I've stopped improving.&#xD;&#xA;&#xD;&#xA;I read in several places that it takes months to get used to it and that is true, but for some time now I've stopped improving, I think that I need to start doing some specific training ir order to get better because I still play worst compared to how I played with a joystiq.&#xD;&#xA;&#xD;&#xA;I play mostly SSFIV and as an example, I loved to play with Makoto with the Joystiq but I can't play with her at all in the Fightstick, like, I can't execute the moves fast enough. Also, with Akuma I can perform a lot of combos in training mode, but in the heat of battle I always execute the move wrong, like when I'm blocking and try doing a: c.mp -&gt; QCB lk I'm always holding down back, so the move doesn't come out.&#xD;&#xA;&#xD;&#xA;I'm figuring out my mistakes as I watch replays and stuff, but I feel like stagnated with my current execution.&#xD;&#xA;&#xD;&#xA;Is the some kind of exercises or some daily training which I can do to improve my execution with the stick?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="35691" PostHistoryTypeId="1" PostId="15024" RevisionGUID="dc23ca2a-694c-45a0-9c0e-a04028936a9b" CreationDate="2011-01-20T17:14:35.320" UserId="54" Text="Best way to improve execution with a  fighstick?" />
  <row Id="35692" PostHistoryTypeId="3" PostId="15024" RevisionGUID="dc23ca2a-694c-45a0-9c0e-a04028936a9b" CreationDate="2011-01-20T17:14:35.320" UserId="54" Text="&lt;fighting-game&gt;&lt;street-fighter-4&gt;&lt;super-street-figher-4&gt;&lt;fightingstick&gt;&lt;stick&gt;" />
  <row Id="35693" PostHistoryTypeId="2" PostId="15025" RevisionGUID="e816048f-b35a-4cb9-b52a-b1fa0b2145d2" CreationDate="2011-01-20T17:21:10.163" UserId="2659" Text="Or will we need someone with Pearl?&#xD;&#xA;&#xD;&#xA;If we did have Pearl/Diamond/Platinum, which Pokemon would we still not be able to get?&#xD;&#xA;&#xD;&#xA;I want to catch them all." />
  <row Id="35694" PostHistoryTypeId="1" PostId="15025" RevisionGUID="e816048f-b35a-4cb9-b52a-b1fa0b2145d2" CreationDate="2011-01-20T17:21:10.163" UserId="2659" Text="I just bought Pokemon Platinum, my brother got Diamond. Can we catch them all?" />
  <row Id="35695" PostHistoryTypeId="3" PostId="15025" RevisionGUID="e816048f-b35a-4cb9-b52a-b1fa0b2145d2" CreationDate="2011-01-20T17:21:10.163" UserId="2659" Text="&lt;pokemon&gt;" />
  <row Id="35696" PostHistoryTypeId="2" PostId="15026" RevisionGUID="c5b1d40a-7852-4278-9365-9d3dd9f2f9eb" CreationDate="2011-01-20T17:21:23.137" UserId="4578" Text="When I first made the switch, everyday when I started training I would just go through basic motions. When I say basic I mean, right, left, up, down, up right, up left, etc. Really take the time to feel out going right, going left, etct. Then practice dashes back and forth. Then what I do for special moves (since I've also had execution problems with them, especially supers/ultras), is try to do them 30 times in a row. It's hard! Start slow at first for things like fireballs, then move on to dragon punches, and then supers. It's really hard to get up to 30, but once you start getting into the teens, I think you'll find your execution has greatly improved. " />
  <row Id="35697" PostHistoryTypeId="5" PostId="15024" RevisionGUID="75389e82-5054-4767-8d84-8402c425a86f" CreationDate="2011-01-20T17:25:47.593" UserId="274" Comment="Fixed spelling" Text="I bought a fightstick some months ago, and I'm enjoying it a lot, I find it more fun to play fighting games with it, but I feel like I've stopped improving.&#xD;&#xA;&#xD;&#xA;I read in several places that it takes months to get used to it and that is true, but for some time now I've stopped improving, I think that I need to start doing some specific training in order to get better because I still play worst compared to how I played with a joystick.&#xD;&#xA;&#xD;&#xA;I play mostly SSFIV and as an example, I loved to play with Makoto with the joystick but I can't play with her at all in the fightstick, like, I can't execute the moves fast enough. Also, with Akuma I can perform a lot of combos in training mode, but in the heat of battle I always execute the move wrong, like when I'm blocking and try doing a: c.mp -&gt; QCB lk I'm always holding down back, so the move doesn't come out.&#xD;&#xA;&#xD;&#xA;I'm figuring out my mistakes as I watch replays and stuff, but I feel like stagnated with my current execution.&#xD;&#xA;&#xD;&#xA;Is the some kind of exercises or some daily training which I can do to improve my execution with the stick?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="35698" PostHistoryTypeId="4" PostId="15024" RevisionGUID="75389e82-5054-4767-8d84-8402c425a86f" CreationDate="2011-01-20T17:25:47.593" UserId="274" Comment="Fixed spelling" Text="Best way to improve execution with a fightstick?" />
  <row Id="35699" PostHistoryTypeId="6" PostId="15024" RevisionGUID="75389e82-5054-4767-8d84-8402c425a86f" CreationDate="2011-01-20T17:25:47.593" UserId="274" Comment="Fixed spelling" Text="&lt;hardware&gt;&lt;fighting-game&gt;&lt;street-fighter-4&gt;&lt;joystick&gt;&lt;super-street-figher-4&gt;" />
  <row Id="35700" PostHistoryTypeId="2" PostId="15027" RevisionGUID="ae142315-8487-4482-9c66-1a8bcd42ed75" CreationDate="2011-01-20T17:31:30.593" UserId="3917" Text="   &quot;Also, with Akuma I can perform a lot of combos in training mode, but in the heat of battle I always execute the move wrong, like when I'm blocking and try doing a: c.mp -&gt; QCB lk I'm always holding down back, so the move doesn't come out.&quot;&#xD;&#xA;&#xD;&#xA;Try practising your combos with the AI turned on? :)&#xD;&#xA;&#xD;&#xA;Its all about becoming so familiar and fluid with your combos that you can go through the motions and pull it off at any time.  For instance, I'm a big fei long player, and practicing his Renkkukyaku into fierce + Shienkyaku is very easy to do in training mode, but when you are pulling it off in the middle of a fight when you aren't sure if the opponent will block that first hit on the Renkkukyaku takes lots and lots of practice." />
  <row Id="35701" PostHistoryTypeId="2" PostId="15028" RevisionGUID="ff58e66b-0b62-44b0-96ba-52c9411e5fd8" CreationDate="2011-01-20T17:39:35.003" UserId="4698" Text="Just addressing your first three questions... it really depends what you find discouraging and what you find helpful. Broadly speaking, Rock Band has tools, and Guitar Hero has rewards.&#xD;&#xA;&#xD;&#xA;The Rock Band series has almost entirely moved away from treating each song like a 'level' in a game, having you unlock harder songs by playing easier ones. If you want to play a song, you can play it. Furthermore, in RB3, there are 'lessons' for each song, in which you practice one key riff or section over and over until you nail it. If you like playing for the sake of playing, this makes the learning process much easier.&#xD;&#xA;&#xD;&#xA;On the other hand, Guitar Hero is structured more like a game, particularly the most recent installment, Warriors Of Rock. WoR has power-ups, characters with different abilities, playlists to unlock, etc. It's more exciting, but less satisfying. They also focus more on hard rock, particularly on songs with flashy musicianship. It's like, &quot;Sure, you can play guitar, but can you play... THE MOST FACE-MELTING SOLO EVER WRITTEN?&quot;&#xD;&#xA;&#xD;&#xA;Both games have spots where the learning curve gets steeper, and those will be different for different players. And both games, ultimately, have learned that people at a party want to be able to just sit down and play, so there are plenty of things for beginners to do. The question is what you personally need to get your past those difficulty spikes.&#xD;&#xA;&#xD;&#xA;And liking the music is probably a better motivator than anything the software does, so if you like one franchise's music catalog better, go for that one.&#xD;&#xA;" />
  <row Id="35702" PostHistoryTypeId="2" PostId="15029" RevisionGUID="b5df1b9f-2b36-4c38-860e-4081e5c7df80" CreationDate="2011-01-20T17:42:56.337" UserId="5317" Text="According to [Bulbapedia][1], you'll need Pearl to get Misdreavus (-&gt; Mismagius) and Glameow (-&gt; Purugly). &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Platinum_Version#Missing_Pok.C3.A9mon" />
  <row Id="35703" PostHistoryTypeId="2" PostId="15030" RevisionGUID="789acbab-4506-46aa-9099-d07da89bbfc1" CreationDate="2011-01-20T17:58:10.210" UserId="121" Text="When do the seasons and moon phase change in Illyriad?  If it's tied to a physical location, where would that be?" />
  <row Id="35704" PostHistoryTypeId="1" PostId="15030" RevisionGUID="789acbab-4506-46aa-9099-d07da89bbfc1" CreationDate="2011-01-20T17:58:10.210" UserId="121" Text="When do the seasons and moon phase change in Illyriad?" />
  <row Id="35705" PostHistoryTypeId="3" PostId="15030" RevisionGUID="789acbab-4506-46aa-9099-d07da89bbfc1" CreationDate="2011-01-20T17:58:10.210" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="35706" PostHistoryTypeId="5" PostId="15024" RevisionGUID="6cfe345d-bb9e-431c-afa6-7d3d510387dd" CreationDate="2011-01-20T18:04:45.147" UserId="121" Comment="Fixed grammar and improved formatting" Text="I bought a fightstick some months ago, and I'm enjoying it a lot, I find it more fun to play fighting games with it, but I feel like I've stopped improving.&#xD;&#xA;&#xD;&#xA;I read in several places that it takes months to get used to it and that is true, but for some time now I've stopped improving. I think that I need to start doing some specific training in order to get better because I still play worse compared to how I played with a joystick.&#xD;&#xA;&#xD;&#xA;I play mostly SSFIV and as an example, I loved to play with Makoto with the joystick but I can't play with her at all in the fightstick, like, I can't execute the moves fast enough. Also, with Akuma I can perform a lot of combos in training mode, but in the heat of battle I always execute the move wrong, like when I'm blocking and try doing a: c.mp -&gt; QCB lk I'm always holding down back, so the move doesn't come out.&#xD;&#xA;&#xD;&#xA;I'm figuring out my mistakes as I watch replays and stuff, but I feel I have become stagnant in my current execution.&#xD;&#xA;&#xD;&#xA;**Is there some kind of exercises or some daily training which I can do to improve my execution with the stick?**" />
  <row Id="35707" PostHistoryTypeId="6" PostId="15024" RevisionGUID="6cfe345d-bb9e-431c-afa6-7d3d510387dd" CreationDate="2011-01-20T18:04:45.147" UserId="121" Comment="Fixed grammar and improved formatting" Text="&lt;hardware&gt;&lt;fighting-game&gt;&lt;joystick&gt;&lt;super-street-figher-4&gt;" />
  <row Id="35708" PostHistoryTypeId="2" PostId="15031" RevisionGUID="1cfac3ba-b173-4a2a-8591-1fb0801daed3" CreationDate="2011-01-20T18:54:52.397" UserId="6468" Text="Remember that you can charge not only holding back, you can hold diagonals down-back or up-back, so you can charge while defending (down-back) or while jumping back (up-back).&#xD;&#xA;&#xD;&#xA;Buffering is your answer as yx01 said, but let I throw some tips against shotos (who spam a lot of fireballs). I had a lot of problems with this in the past.&#xD;&#xA;&#xD;&#xA;I'm not a Guile or Street Fighter expert, but versus shotos, don't enter always in a fireball war, you are in a disvantage.&#xD;&#xA;You can always do a neutral jump (up) and let him get tired. Try to move a little closer to you opponent and let him think that you can jump the fireball and hit him. But don't jump always, just show to him that you can do it.&#xD;&#xA;&#xD;&#xA;Try to do a neutral jump and hold back after the jump (you are buffering), when you touch the floor, press forward and punch, sonic boom, then walk forward (show no fear). Get ready for another fireball.&#xD;&#xA;If he throw another, you can jump and hit him or defend.&#xD;&#xA;If he block or the sonic boom hits, you can follow a high punch to bug him.&#xD;&#xA;If he jumps, you can use crouching high punch to counter or jump and air-throw.&#xD;&#xA;&#xD;&#xA;Keep a good distance for you not to him and poke him to KO.&#xD;&#xA;&#xD;&#xA;In (Super) Street Fighter 4 you can use the focus attack (medium kick + medium punch) to get closer as another option. Remember to cancel the focus attack with a dash (forward, forward) after absorve the fireball." />
  <row Id="35709" PostHistoryTypeId="2" PostId="15032" RevisionGUID="dbc6a4f3-ea42-41d0-a9e7-e217647972ea" CreationDate="2011-01-20T19:01:47.970" UserId="44" Text="I feel your pain, literally.  What I did was get my wife and daughter into some games so we can play together.  Thus far, this is a somewhat acceptable solution.  My wife loves to play Goldeneye and any Mario game.  My wife and daughter love to play Little Big Planet, Fat Princess, and almost any Nintendo exclusive. &#xD;&#xA;&#xD;&#xA;Where it fails is that it is hard to get them into RPGs like The Witcher and FPS games like Bad Company 2.  So I have to watch myself because I still want to come home and run straight to the PC for some gaming.  &#xD;&#xA;&#xD;&#xA;In the end we kind of have a compromise.  They know I love games so once in a while if I run off all night and play it's alright.  The other times I'll hang with them, doing whatever and sometimes this includes playing the games that I mentioned above...which is a good thing - better than watching Nickelodeon by 100 fold.  " />
  <row Id="35710" PostHistoryTypeId="2" PostId="15033" RevisionGUID="3e7f6fdf-2d0d-43d1-affc-328cc2abf233" CreationDate="2011-01-20T19:16:18.990" UserId="6470" Text="I was looking for images of this and can't find because I'm lacking a term.&#xD;&#xA;&#xD;&#xA;I would like to know the name (or how would you would call) a character from (that I know of) from the old Mario's (NES and such).&#xD;&#xA;&#xD;&#xA;I'm talking about the big grey rock with a bad/mean face on it, that stood still until you were near and fell quickly.&#xD;&#xA;&#xD;&#xA;Do you know what I'm talking about? The normal google images searches you would expect to work are not giving me any good results.&#xD;&#xA;&#xD;&#xA;Thanks in advance!&#xD;&#xA;&#xD;&#xA;Please comment if the question is not clear enough or would like any clarifications." />
  <row Id="35711" PostHistoryTypeId="1" PostId="15033" RevisionGUID="3e7f6fdf-2d0d-43d1-affc-328cc2abf233" CreationDate="2011-01-20T19:16:18.990" UserId="6470" Text="How can I identify a Mario Bros character (Big gray stone that falls)" />
  <row Id="35712" PostHistoryTypeId="3" PostId="15033" RevisionGUID="3e7f6fdf-2d0d-43d1-affc-328cc2abf233" CreationDate="2011-01-20T19:16:18.990" UserId="6470" Text="&lt;nes&gt;&lt;mario&gt;&lt;characters&gt;" />
  <row Id="35713" PostHistoryTypeId="2" PostId="15034" RevisionGUID="60d78923-24de-4794-99cc-87fd1c3cc5e1" CreationDate="2011-01-20T19:18:18.223" UserId="6468" Text="As motivation (I hope), follows a video showing Vesper doing some trials on normal pad.&#xD;&#xA;&#xD;&#xA;This is the video description.&#xD;&#xA;&#xD;&#xA;&gt; This video is a tribute to all pad&#xD;&#xA;&gt; players. I started out as a pad player&#xD;&#xA;&gt; myself in 1993 on the Snes playing&#xD;&#xA;&gt; Street Fighter II Turbo. No matter how&#xD;&#xA;&gt; much people bash pad players all&#xD;&#xA;&gt; combos and tournaments are achievable&#xD;&#xA;&gt; through practice and dedication, not&#xD;&#xA;&gt; accessory.&#xD;&#xA;&#xD;&#xA;[Super Street Fighter 4 Trials - Controller Pad][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=-bm09GO6ajI" />
  <row Id="35714" PostHistoryTypeId="2" PostId="15035" RevisionGUID="bda05bef-b602-4ec4-b2d5-a49236a649d2" CreationDate="2011-01-20T19:20:23.240" UserId="1070" Text="Ah, you must mean Thwomp.&#xD;&#xA;&#xD;&#xA;Thwomp has a number of incarnations through old Mario games, I'll try to list the ones I can think of here:&#xD;&#xA;&#xD;&#xA; - Super Mario Bros. 3 ([image][1])&#xD;&#xA; - Super Mario World ([image][2])&#xD;&#xA; - Super Mario 64&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://1.bp.blogspot.com/_xBoWm5ksCCM/TDO4xCIbmTI/AAAAAAAAACU/879Q7FU0Rew/s320/smb3thwomp.gif&#xD;&#xA;  [2]: http://jackcentral.com/wordpress_2.8/wp-content/uploads/2010/02/SMW04.jpeg" />
  <row Id="35715" PostHistoryTypeId="5" PostId="15035" RevisionGUID="439fccd2-843a-43fa-9645-122ff322d7fe" CreationDate="2011-01-20T19:26:10.283" UserId="1070" Comment="deleted 75 characters in body; deleted 21 characters in body" Text="Ah, you must mean Thwomp.&#xD;&#xA;&#xD;&#xA;Thwomp has a number of incarnations through old Mario games, and he's more than adequately covered on the [Super Mario Wiki][1]. Here's one example from Super Mario World though:&#xD;&#xA;&#xD;&#xA;![Super Mario World Thwomp][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mariowiki.com/Thwomp&#xD;&#xA;  [2]: http://i.imgur.com/TYktu.png" />
  <row Id="35716" PostHistoryTypeId="2" PostId="15036" RevisionGUID="3e225199-77da-4a52-99e0-aa4a8bfd4c5a" CreationDate="2011-01-20T19:44:41.023" UserId="88" Text="Since minecraft.net is down or at least badly reachable, is it possible to play multiplayer offline? I know I can log in as one &quot;Player&quot; with the appropriate server setting, but the second offline player connecting kicks the first one. Can this be circumvented?" />
  <row Id="35717" PostHistoryTypeId="1" PostId="15036" RevisionGUID="3e225199-77da-4a52-99e0-aa4a8bfd4c5a" CreationDate="2011-01-20T19:44:41.023" UserId="88" Text="How to play SMP offline?" />
  <row Id="35718" PostHistoryTypeId="3" PostId="15036" RevisionGUID="3e225199-77da-4a52-99e0-aa4a8bfd4c5a" CreationDate="2011-01-20T19:44:41.023" UserId="88" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;offline&gt;" />
  <row Id="35719" PostHistoryTypeId="2" PostId="15037" RevisionGUID="d00616d1-9a3b-46b3-8ebd-ac0fd1684a88" CreationDate="2011-01-20T19:53:54.600" UserId="5357" Text="I've been upgrading, race modding and generally tinkering with my cars over the last few days and I've come apart trying to tune them effectivly.&#xD;&#xA;&#xD;&#xA;Are there any guides or such? At the moment, I pick a track I'm good on, currently using [Deep Forest Raceway][1] as it has a good combination of curves and straights. I tend to like a grippy car with slightly twitchy steering, so have opted for this track to suit that driving style. Then I am just firing up practise and lapping a few times, tweaking and lapping again.&#xD;&#xA;&#xD;&#xA;If the laptime is slower or the car feels bad, I undo it and start over.&#xD;&#xA;&#xD;&#xA;My question revolves around the principle that lap times are an effective meter for tuning changes (suspension specifically). The problem lays in 'How do I find out what combinations of changes are effective?'&#xD;&#xA;&#xD;&#xA;I have read and reread all the manual pages and am starting to understand, but I would really like some guidance or input from more seasoned drivers.&#xD;&#xA;&#xD;&#xA;TA&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://granturismo.neoseeker.com/wiki/Deep_Forest_raceway" />
  <row Id="35720" PostHistoryTypeId="1" PostId="15037" RevisionGUID="d00616d1-9a3b-46b3-8ebd-ac0fd1684a88" CreationDate="2011-01-20T19:53:54.600" UserId="5357" Text="Techniques and tips for tuning cars in GT5" />
  <row Id="35721" PostHistoryTypeId="3" PostId="15037" RevisionGUID="d00616d1-9a3b-46b3-8ebd-ac0fd1684a88" CreationDate="2011-01-20T19:53:54.600" UserId="5357" Text="&lt;ps3&gt;&lt;gran-turismo-5&gt;" />
  <row Id="35722" PostHistoryTypeId="25" PostId="15033" RevisionGUID="ecff1849-36a6-4e84-9219-166f1d4b0a67" CreationDate="2011-01-20T19:55:47.473" Comment="http://twitter.com/#!/StackGaming/status/28178896293732352" />
  <row Id="35723" PostHistoryTypeId="2" PostId="15038" RevisionGUID="0f4f461a-cb2e-41e7-99fe-3bd4669a278c" CreationDate="2011-01-20T20:00:38.673" UserId="107" Text="There is new [Razer Onza][1] pad in development which looks very promising. D-pad design is different from other controllers (they also call it &quot;Precision D-Pad&quot; whatever that means), but most importantly there are 2 extra programmable shoulder buttons and analog sticks with adjustable resistance (and hopefully less dead zone). Regular buttons should be different too with faster response (similar to mouse buttons). There is no in-depth reviews yet, but it is just about to start shipping.&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://ap.razerzone.com/gaming-console-peripherals/razer-onza-te&#xD;&#xA;  [2]: http://i.imgur.com/xyoAd.jpg" />
  <row Id="35724" PostHistoryTypeId="4" PostId="15036" RevisionGUID="9eb8e23a-3d77-4729-87af-744802dda9a0" CreationDate="2011-01-20T20:26:51.517" UserId="88" Comment="edited title" Text="How to play SMP when minecraft.net is down?" />
  <row Id="35725" PostHistoryTypeId="2" PostId="15039" RevisionGUID="5c251755-19d7-4984-8df6-a3c1e1d71a42" CreationDate="2011-01-20T20:35:03.770" UserId="5287" Text="Hey i've recently gone back to dynasty warriors and would like to get my farm on.&#xD;&#xA;&#xD;&#xA;Was wondering what the best stage was for farming materials for &quot;strengthening&quot; weapons. Specifically items that are used to boost the strength of the weapons like increase their attack etc. Would realy like to be able to mass materials as effectively as possible.  &#xD;&#xA;&#xD;&#xA;I hope this makes sense, please excuse my bad spelling and grammar. Im pretty sleepy ^^.&#xD;&#xA;&#xD;&#xA; " />
  <row Id="35726" PostHistoryTypeId="1" PostId="15039" RevisionGUID="5c251755-19d7-4984-8df6-a3c1e1d71a42" CreationDate="2011-01-20T20:35:03.770" UserId="5287" Text="Dynasty Warriors: StrikeForce End Game Farming" />
  <row Id="35727" PostHistoryTypeId="3" PostId="15039" RevisionGUID="5c251755-19d7-4984-8df6-a3c1e1d71a42" CreationDate="2011-01-20T20:35:03.770" UserId="5287" Text="&lt;farming&gt;&lt;efficiency&gt;" />
  <row Id="35728" PostHistoryTypeId="2" PostId="15040" RevisionGUID="f98e2c76-72b1-4656-b790-3dcabb9189e3" CreationDate="2011-01-20T20:36:22.583" UserId="6471" Text="A SPEC, EUROPEAN, ROME, 5 LAPS 1:03 AVERAGE LAP TIME IN A VEYRON = 99K" />
  <row Id="35729" PostHistoryTypeId="5" PostId="15034" RevisionGUID="2d876013-58fd-44bd-86dc-2bb9dc26fa48" CreationDate="2011-01-20T20:37:33.610" UserId="207" Comment="Most minor of edits." Text="As motivation (I hope), follow a video showing Vesper doing some trials on a normal pad.&#xD;&#xA;&#xD;&#xA;This is the video description.&#xD;&#xA;&#xD;&#xA;&gt; This video is a tribute to all pad&#xD;&#xA;&gt; players. I started out as a pad player&#xD;&#xA;&gt; myself in 1993 on the Snes playing&#xD;&#xA;&gt; Street Fighter II Turbo. No matter how&#xD;&#xA;&gt; much people bash pad players all&#xD;&#xA;&gt; combos and tournaments are achievable&#xD;&#xA;&gt; through practice and dedication, not&#xD;&#xA;&gt; accessory.&#xD;&#xA;&#xD;&#xA;[Super Street Fighter 4 Trials - Controller Pad][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=-bm09GO6ajI" />
  <row Id="35730" PostHistoryTypeId="5" PostId="15040" RevisionGUID="1b08c5f2-c17f-4bb9-ae50-acf0480b86ac" CreationDate="2011-01-20T20:40:25.543" UserId="207" Comment="Toned down the caps. A lot." Text="In A-Spec mode, at Rome in the European circuit, 5 laps with a 1:03 average lap time in a Veyron gives you 99k." />
  <row Id="35731" PostHistoryTypeId="6" PostId="15039" RevisionGUID="6ab6ff60-ec4c-442d-a1aa-4c946127b47f" CreationDate="2011-01-20T20:51:34.133" UserId="3917" Comment="edited tags" Text="&lt;farming&gt;&lt;dynasty-warriors&gt;" />
  <row Id="35732" PostHistoryTypeId="5" PostId="15039" RevisionGUID="26486709-2b16-4405-ad40-6f400f9a5052" CreationDate="2011-01-20T20:58:04.037" UserId="207" Comment="Don't worry, the grammar + spelling wasn't that bad. :)" Text="Hey, I've recently gone back to Dynasty Warriors and would like to get my farm on.&#xD;&#xA;&#xD;&#xA;I was wondering what the best stage was for farming materials to strengthen weapons; I specifically mean items that are used to boost the strength of the weapons, like increase their attack etc. I would really like to be able to obtain materials as effectively as possible.  &#xD;&#xA;&#xD;&#xA;I hope this makes sense.&#xD;&#xA;&#xD;&#xA; " />
  <row Id="35733" PostHistoryTypeId="2" PostId="15041" RevisionGUID="61a5d814-4e97-4503-9b45-8b7d734b44b9" CreationDate="2011-01-20T21:09:12.567" UserId="138" Text="I recently put a scope on a 9mm pistol, but decided the scope was useless. Is there any way to take it off the gun? I would just find another pistol, but the pistol I have is currently in top condition." />
  <row Id="35734" PostHistoryTypeId="1" PostId="15041" RevisionGUID="61a5d814-4e97-4503-9b45-8b7d734b44b9" CreationDate="2011-01-20T21:09:12.567" UserId="138" Text="Can you remove a weapon attachment?" />
  <row Id="35735" PostHistoryTypeId="3" PostId="15041" RevisionGUID="61a5d814-4e97-4503-9b45-8b7d734b44b9" CreationDate="2011-01-20T21:09:12.567" UserId="138" Text="&lt;fallout-new-vegas&gt;&lt;weapons&gt;&lt;attachments&gt;" />
  <row Id="35736" PostHistoryTypeId="2" PostId="15042" RevisionGUID="596c627e-7032-4765-908d-aa59625bad9c" CreationDate="2011-01-20T21:26:39.160" UserId="3129" Text="Nope. Best you can do is use your modded weapon to repair an unmodified one, or just sell it. " />
  <row Id="35737" PostHistoryTypeId="2" PostId="15043" RevisionGUID="064e507a-4848-48a9-b350-bb4a6a133cc5" CreationDate="2011-01-20T21:28:27.447" UserId="5398" Text="According to [The New Vegas Wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; Once a weapon mod is attached to a weapon it can not be removed and remains a permanent feature of that weapon, along with its added attribute. However, this could not always be a good thing. For example while an extended magazine is almost always beneficial, a scope on the other hand has pros and cons. It may increase maximum range, but makes it harder to use in close combat situations. &#xD;&#xA;&#xD;&#xA;Sorry, it appears you're out of luck.&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout%3A_New_Vegas_weapon_mods" />
  <row Id="35738" PostHistoryTypeId="2" PostId="15044" RevisionGUID="99977b34-1064-42ac-b0e6-aa6d952bb5aa" CreationDate="2011-01-20T21:29:13.237" UserId="6472" Text="Did doing this actually help at all? If so, how?" />
  <row Id="35739" PostHistoryTypeId="1" PostId="15044" RevisionGUID="99977b34-1064-42ac-b0e6-aa6d952bb5aa" CreationDate="2011-01-20T21:29:13.237" UserId="6472" Text="Why did you have to blow into an NES cartridge to make it work?" />
  <row Id="35740" PostHistoryTypeId="3" PostId="15044" RevisionGUID="99977b34-1064-42ac-b0e6-aa6d952bb5aa" CreationDate="2011-01-20T21:29:13.237" UserId="6472" Text="&lt;nes&gt;&lt;cartridge&gt;" />
  <row Id="35743" PostHistoryTypeId="2" PostId="15046" RevisionGUID="66db9a38-2685-4d0a-ae0d-975b7982ce28" CreationDate="2011-01-20T21:41:43.110" UserId="6240" Text="NES cartridges physically attached to the console - similar to USB drive. If dust got in the cartridge, it could get between the contacts on the cartridge and contacts on the console, preventing a good electrical connection.&#xD;&#xA;&#xD;&#xA;Blowing into the cartridge can shift the dust away from the contacts, making a non-working cartridge functional again." />
  <row Id="35744" PostHistoryTypeId="2" PostId="15047" RevisionGUID="7a2dfd41-f1cc-4935-a2d2-267b975a3e10" CreationDate="2011-01-20T21:44:04.320" UserId="23" Text="A wererat just died at my sword, failing to transmit its disease to me. However, it also left a corpse for me to eat. I'm hungry. My pet drags it to me, bad sign, but then again it does so for lichen corpses too and they're perfectly safe to eat.&#xD;&#xA;&#xD;&#xA;Is it safe to eat?" />
  <row Id="35745" PostHistoryTypeId="1" PostId="15047" RevisionGUID="7a2dfd41-f1cc-4935-a2d2-267b975a3e10" CreationDate="2011-01-20T21:44:04.320" UserId="23" Text="Does eating werefoo corpses give lycantropy?" />
  <row Id="35746" PostHistoryTypeId="3" PostId="15047" RevisionGUID="7a2dfd41-f1cc-4935-a2d2-267b975a3e10" CreationDate="2011-01-20T21:44:04.320" UserId="23" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="35747" PostHistoryTypeId="2" PostId="15048" RevisionGUID="1ebba0ba-fa05-4186-800e-01eff886a81a" CreationDate="2011-01-20T21:44:52.123" UserId="5398" Text="Popular belief among those of us who remember the original NES held that that blowing into an NES cartridge removed dust from the contacts, which allowed a better connection to the system.  In practice, the method was similar to the following:&#xD;&#xA;&#xD;&#xA; - Plug in cartridge, turn on system&#xD;&#xA; - Curse when system does not work&#xD;&#xA; - Pull out cartridge, blow&#xD;&#xA; - Re-seat cartridge, try system again&#xD;&#xA;&#xD;&#xA;In a few cases, blowing may have actually removed dust, but the truth is that **most of the time, what actually fixed the problem was the act of pulling the cartridge out and putting it back in.**&#xD;&#xA;&#xD;&#xA;As the original NES required you to put the cartridge in and then down, another common trick was to shove a second cartridge in the slot on top of the first one, which prevented the bottom (game) cartridge from slipping." />
  <row Id="35748" PostHistoryTypeId="2" PostId="15049" RevisionGUID="0eddb834-432c-4e6d-bb9a-aa424dbffad2" CreationDate="2011-01-20T21:47:35.813" UserId="23" Text="My dog just ate a mountain nymph corpse. Stupid dog. Does it have a chance of acquiring teleportitis as a result?" />
  <row Id="35749" PostHistoryTypeId="1" PostId="15049" RevisionGUID="0eddb834-432c-4e6d-bb9a-aa424dbffad2" CreationDate="2011-01-20T21:47:35.813" UserId="23" Text="Can pets acquire instrinsics?" />
  <row Id="35750" PostHistoryTypeId="3" PostId="15049" RevisionGUID="0eddb834-432c-4e6d-bb9a-aa424dbffad2" CreationDate="2011-01-20T21:47:35.813" UserId="23" Text="&lt;roguelikes&gt;&lt;nethack&gt;" />
  <row Id="35751" PostHistoryTypeId="2" PostId="15050" RevisionGUID="83107dab-48cc-418c-9109-48bd5d5e7ee0" CreationDate="2011-01-20T21:49:05.330" UserId="6240" Text="Eating a were{foo}'s corpse will always confer lycanthropy." />
  <row Id="35752" PostHistoryTypeId="2" PostId="15051" RevisionGUID="23b64c50-0f4c-417a-affe-0a7fd5273871" CreationDate="2011-01-20T21:53:02.427" UserId="1912" Text="No, it is not safe to eat. It will give you lycanthropy. Also, if you are human, it is considered cannibalism.&#xD;&#xA;&#xD;&#xA;[Nethack Wiki Corpse page][1]&#xD;&#xA;&#xD;&#xA;[Nethack Wiki Werecreature page][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethack.wikia.com/wiki/Corpses&#xD;&#xA;  [2]: http://nethack.wikia.com/wiki/Werecreature" />
  <row Id="35753" PostHistoryTypeId="2" PostId="15052" RevisionGUID="1e2a2837-21fc-4ff8-8b03-9f4c2e18ee20" CreationDate="2011-01-20T21:53:58.303" UserId="1719" Text="Another popular theory is that the moisture from your breath was able to increase the conductivity of the contacts and increased the chances that they would successfully communicate." />
  <row Id="35754" PostHistoryTypeId="5" PostId="15051" RevisionGUID="acdfe101-acb8-4f04-b226-f3fea55e3c04" CreationDate="2011-01-20T21:57:14.953" UserId="23" Comment="Links changed to the new wiki" Text="No, it is not safe to eat. It will give you lycanthropy. Also, if you are human, it is considered cannibalism.&#xD;&#xA;&#xD;&#xA;[Nethack Wiki Corpse page][1]&#xD;&#xA;&#xD;&#xA;[Nethack Wiki Werecreature page][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Corpses&#xD;&#xA;  [2]: http://nethackwiki.com/wiki/Werecreature" />
  <row Id="35758" PostHistoryTypeId="2" PostId="15055" RevisionGUID="311463ef-317a-4c0f-8b21-8867ea77cf85" CreationDate="2011-01-20T22:23:00.233" UserId="3962" Text="Would the game think i am having my account sitted if i log on my mates smart-phone for the next few days?&#xD;&#xA;&#xD;&#xA;i am loosing internet and would like to finish this town, but i am afraid the system would think i am letting my mate logging.&#xD;&#xA;&#xD;&#xA;just wondering.&#xD;&#xA;&#xD;&#xA;edit: he plays the game too." />
  <row Id="35759" PostHistoryTypeId="1" PostId="15055" RevisionGUID="311463ef-317a-4c0f-8b21-8867ea77cf85" CreationDate="2011-01-20T22:23:00.233" UserId="3962" Text="Would the game think i am being account sitted if i log on a mates smartphone?" />
  <row Id="35760" PostHistoryTypeId="3" PostId="15055" RevisionGUID="311463ef-317a-4c0f-8b21-8867ea77cf85" CreationDate="2011-01-20T22:23:00.233" UserId="3962" Text="&lt;die2nite&gt;&lt;account&gt;" />
  <row Id="35761" PostHistoryTypeId="5" PostId="15055" RevisionGUID="fd33d0b7-6b7b-4f7a-b17e-e2246dd354e9" CreationDate="2011-01-20T22:30:34.847" UserId="336" Comment="losing != loosing; i -&gt; I; plural -&gt; posessive (mates / mate's)" Text="Would the game think I am having my account sitted if I log on via my mate's smart-phone for the next few days?&#xD;&#xA;&#xD;&#xA;I am losing internet and would like to finish this town, but I am afraid the system would think I am letting my mate log in for me.&#xD;&#xA;&#xD;&#xA;just wondering.&#xD;&#xA;&#xD;&#xA;edit: he plays the game too." />
  <row Id="35762" PostHistoryTypeId="2" PostId="15056" RevisionGUID="3bbe2197-457d-4c14-a581-e2bc6f14c96c" CreationDate="2011-01-20T22:36:03.167" UserId="5902" Text="The new DLC which arrived today (at least on PS3) adds a new map, a new multiplayer mode and what they call **Templar Score Ranking System**.  &#xD;&#xA;Here is the description I found on the forums: *Adding a new layer to rankings, Templar Score compiles your multiplayer scores from the previous four weeks and splits all Abstergo recruits into ten distinct slices called Templar Grade. Your Templar Grade will be a constantly evolving measure of your worth in the Abstergo hierarchy.*&#xD;&#xA;&#xD;&#xA;But I have several problems with this.&#xD;&#xA;&#xD;&#xA; 1. I cannot find the list of these new ten slices&#xD;&#xA; 2. I don't know how to identify them only based on the icons (could be fixed if the answer of the first point also gives the slices' icons)&#xD;&#xA; 3. There is a new screen showing the pyramid and several stats/figures on the right side. But I cannot figure how the total score is computed.&#xD;&#xA;  &#xD;&#xA;Any idea?" />
  <row Id="35763" PostHistoryTypeId="1" PostId="15056" RevisionGUID="3bbe2197-457d-4c14-a581-e2bc6f14c96c" CreationDate="2011-01-20T22:36:03.167" UserId="5902" Text="New Templar Score Ranking System - What are the different ranks?" />
  <row Id="35764" PostHistoryTypeId="3" PostId="15056" RevisionGUID="3bbe2197-457d-4c14-a581-e2bc6f14c96c" CreationDate="2011-01-20T22:36:03.167" UserId="5902" Text="&lt;online-multiplayer&gt;&lt;dlc&gt;&lt;assassins-creed-bh&gt;&lt;ranking&gt;" />
  <row Id="35765" PostHistoryTypeId="2" PostId="15057" RevisionGUID="001c83a8-4ecf-4d66-b85b-43d171929b6c" CreationDate="2011-01-20T22:45:20.867" UserId="23" Text="From the [Motion Twin support page][1]:&#xD;&#xA;&#xD;&#xA;&gt; **Can I share the computer with a friend or a relation to play one or more of Motion Twin's websites?**&#xD;&#xA;&gt; &#xD;&#xA;&gt; Yes. Several people can log in on the same computer to one or several of Motion Twin websites.&#xD;&#xA;&gt;&#xD;&#xA;&gt; It's not necessary to notify us if you share a computer with more Motion Twin players.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&#xD;&#xA;[1]: http://support.motion-twin.com/help?lang=en;site=56;cat=17#118" />
  <row Id="35766" PostHistoryTypeId="25" PostId="15044" RevisionGUID="02711cd2-62ef-4c73-96b5-7a72f5f93f02" CreationDate="2011-01-20T22:55:47.873" Comment="http://twitter.com/#!/StackGaming/status/28224197662609408" />
  <row Id="35767" PostHistoryTypeId="2" PostId="15058" RevisionGUID="37aefcd7-496f-4f63-a4f6-752aa4cd9a2b" CreationDate="2011-01-20T23:23:29.953" UserId="6474" Text="My wife finds the standard XBOX 360 controller too large for her hands, so doesn't use the console.  It seems there was a smaller controller on sale from Madcatz, but it is no longer available.&#xD;&#xA;&#xD;&#xA;Does anyone know a good option for her?" />
  <row Id="35768" PostHistoryTypeId="1" PostId="15058" RevisionGUID="37aefcd7-496f-4f63-a4f6-752aa4cd9a2b" CreationDate="2011-01-20T23:23:29.953" UserId="6474" Text="Small Xbox 360 controller" />
  <row Id="35769" PostHistoryTypeId="3" PostId="15058" RevisionGUID="37aefcd7-496f-4f63-a4f6-752aa4cd9a2b" CreationDate="2011-01-20T23:23:29.953" UserId="6474" Text="&lt;xbox-360&gt;&lt;xbox-controller&gt;" />
  <row Id="35770" PostHistoryTypeId="2" PostId="15059" RevisionGUID="f5aff342-c315-4b59-a9fc-0355f36ac572" CreationDate="2011-01-20T23:28:12.630" UserId="6474" Text="The Biggest Loser, though it doesn't work as well for me as Wii fit plus (and basically needs the balance board).&#xD;&#xA;&#xD;&#xA;There are tougher exercise sets in my view, but I think this is due to them mixing strength and yoga exercises together." />
  <row Id="35771" PostHistoryTypeId="5" PostId="14963" RevisionGUID="ade2bebf-e700-4f78-aed1-ce670e59a180" CreationDate="2011-01-20T23:35:30.753" UserId="341" Comment="edited body" Text="In general, you should consider things in this order &#xD;&#xA;&#xD;&#xA;1. **Necessary defense**&#xD;&#xA;Your first priority should always be figuring out what you need to build in order to have more defense the attack today and tomorrow.  Don't forget to include town upgrades you will vote for when determining how much defense you need.&#xD;&#xA;If you don't have the predictor, you should have an idea of what the [average and max attack numbers are for a given day][1].  You should make sure that you have a plan for what buildings you would need to build to cover that much defense, and if it is too much to build in one day, build enough today to get it down to one day's worth of construction.  In general it is not necessary to build more defensive buildings than that unless you have completed all other options.  Once you have determined how much defense you need, consider:&#xD;&#xA;* **Defense per rare material** &#xD;&#xA;Many defensive buildings require nuts &amp; bolts to construct.  Since these are very limited, it is often best to choose your next building based on how much defense points you get per nuts &amp; bolts used.  Anything that doesn't require nuts &amp; bolts would obviously come first.  After that, you would build something that gives 75 defense for 5 N&amp;B before something that gives 40 defense for 3 N&amp;B.  Obviously if you don't have enough N&amp;B to build something, and are unlikely to get enough by the end of the day, you should exclude that building from consideration for the day.  &#xD;&#xA;&#xD;&#xA;* **Defense per AP**&#xD;&#xA;When comparing things that are relatively the same in terms of defense per rare material, you should look at the defense gained per AP.  So you would build something that gives 50 defense for 40 AP before something that gives 100 defense for 200 AP.  **Don't forget to consider housing upgrades.**  They are essentially a defensive building that can be built in many small stages.  Each hovel provides 1 defense for the town at the cost of 2 AP and minimal resources.  This is better than many of the late game defensive buildings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;2. **Time sensitivity** &#xD;&#xA;There are certain buildings that have an impact each day after they are built.  It is important to try to construct these buildings as soon as possible to get maximum impact from them.  Some have direct daily impact like the vegetable plot and factory.  Others are time sensitive because they need to be upgraded to be effective.  This includes search tower and defensive focus.  You need to build these 5 days before you are able to have them at max effectiveness.&#xD;&#xA;The reverse of this is temporary buildings, which should never be built until you absolutely need them, preferably an hour or less before the attack. &#xD;&#xA;* Note that all non-upgradable defensive buildings are NOT time-sensitive.  It doesn't matter if you build them on day 1 or day 20, they have the same impact, as long as you have enough defense at the end of each day.  This is why they should be prioritized below other time-sensitive things.&#xD;&#xA;&#xD;&#xA;3.  **Unlocked buildings**&#xD;&#xA;Some buildings unlock other buildings, like Ramparts or Greater Wall Strenghtening.  When considering what to build next, you should consider everything, even the buildings you haven't unlocked yet.  If you then decide that what you want isn't unlocked yet, make the unlocking thing the next priority.&#xD;&#xA;&#xD;&#xA;4. **Situational buildings**&#xD;&#xA;These are things that are only useful in very certain circumstances.  This includes the butcher, cremato-cue, and possibly the scanner &amp; predictor (since you can always use the web page to get an idea of what tomorrow's attack will be).  These should be built only when other things aren't ready or needed.&#xD;&#xA;&#xD;&#xA;5. **Extra defense**&#xD;&#xA;As stated before, there's no benefit to building a bunch of defensive buildings earlier than you need them.  Make sure you are able to build up to the max attack for the next day, but then look for other options before building more defense.&#xD;&#xA;&#xD;&#xA;**Special cases**&#xD;&#xA;&#xD;&#xA; Plumbing is very hard to quantify.  You need at least a few water pistols to make it worthwhile.  It is best in towns where you have a lot of people willing to scavenge, but unable to participate in coordinated expeditions.  In general I would consider it a time sensitive construction that is worthwhile to build before you build anything that is not needed for immediate defense.&#xD;&#xA;&#xD;&#xA;  [1]: http://translate.google.com/translate?hl=en&amp;sl=fr&amp;u=http://www.patamap.com/index.php%3Fpage%3Dpatastats&amp;ei=rFofTYWGHIK8sQPt9e2sCg&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CBoQ7gEwAA&amp;prev=/search%3Fq%3DPatastats%26hl%3Den%26rls%3Dcom.microsoft%3aen-us%26prmd%3Divns" />
  <row Id="35772" PostHistoryTypeId="5" PostId="41" RevisionGUID="2de7e916-700f-4755-9b9d-0f48321fc569" CreationDate="2011-01-20T23:39:15.837" UserId="48" Comment="Fixed links (wowwiki and wow.com)" Text="This is a rather broad question, since it really depends what you intend to walk through.  (WoW is a large world, and there's a lot to do.)&#xD;&#xA;&#xD;&#xA;* At &lt;a href=&quot;http://www.wowhead.com&quot;&gt;Wowhead&lt;/a&gt; you can find user comments regarding just about anything in the game - quests, boss fights, zones, items, you name it.&#xD;&#xA;* &lt;a href=&quot;http://www.wowpedia.org&quot;&gt;Wowpedia&lt;/a&gt; has a lot of the same information, but they also have class-specific guides and &quot;spec&quot; builds.  So, for example, if you want to know how to build a druid to do end-game raid healing, there's a guide for that.&#xD;&#xA;* &lt;a href=&quot;http://wow.joystiq.com&quot;&gt;WoW Insider&lt;/a&gt; has columnists that cover everything from world events to specific class minutiae.  (Despite the domain name, it's not an official site...)&#xD;&#xA;&#xD;&#xA;Those are the big 3 that I look at on a regular basis.&#xD;&#xA;" />
  <row Id="35773" PostHistoryTypeId="2" PostId="15060" RevisionGUID="6bc2a9f6-1444-4841-b658-002680039f80" CreationDate="2011-01-20T23:42:36.097" UserId="6431" Text="I found the controller you were referring too (Its about half the size of an xbox 360 controller)  I couldn't find the controller on the MadCatz site, however I did find one on [amazon][1] for you.&#xD;&#xA;&#xD;&#xA;It's important to note that xbox's stranglehold on wireless controllers actually prevents 3rd party makers from creating wireless controllers.  So your wife will have to cope with the wire... Sorry.&#xD;&#xA;&#xD;&#xA;Picture of the difference in size:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Microcon%C2%AE-Control-Pad/dp/B000BQUV5C/ref=sr_1_fkmr1_1?ie=UTF8&amp;qid=1295566824&amp;sr=8-1-fkmr1&#xD;&#xA;  [2]: http://i.imgur.com/fTDUe.jpg" />
  <row Id="35774" PostHistoryTypeId="2" PostId="15061" RevisionGUID="b8a7aa2a-80b8-4878-9081-5a0936ad0500" CreationDate="2011-01-20T23:43:11.443" UserId="730" Text="I just update Minecraft Beta from 1.2_01 to 1.2_02 and my saves (I had only one world) seem lost.&#xD;&#xA;&#xD;&#xA;Is it possible try to recover it in some way?" />
  <row Id="35775" PostHistoryTypeId="1" PostId="15061" RevisionGUID="b8a7aa2a-80b8-4878-9081-5a0936ad0500" CreationDate="2011-01-20T23:43:11.443" UserId="730" Text="Minecraft save lost after updating" />
  <row Id="35776" PostHistoryTypeId="3" PostId="15061" RevisionGUID="b8a7aa2a-80b8-4878-9081-5a0936ad0500" CreationDate="2011-01-20T23:43:11.443" UserId="730" Text="&lt;minecraft&gt;&lt;save-games&gt;" />
  <row Id="35777" PostHistoryTypeId="2" PostId="15062" RevisionGUID="fe3303bb-4cbb-46cf-9fbb-490d493cacb2" CreationDate="2011-01-20T23:47:07.197" UserId="6476" Text="You shouldn't have to kill yourself when you go exploring. Just remember where you came from.  Mark a path or something.  Bring your stuff with you so you can function when you're away from you house/fort/castle thing.  You could dig a stairwell just high enough that you will damage yourself by jumping from it and kill yourself that way if you really want to kill yourself." />
  <row Id="35778" PostHistoryTypeId="5" PostId="15060" RevisionGUID="61d7cde7-6576-4a8e-b274-ac3a9b1d9f7a" CreationDate="2011-01-20T23:48:03.317" UserId="6431" Comment="added 7 characters in body" Text="I found the controller you were referring too (Its about 30% smaller than a regular xbox 360 controller)  I couldn't find the controller on the MadCatz site, however I did find one on [amazon][1] for you.&#xD;&#xA;&#xD;&#xA;It's important to note that xbox's stranglehold on wireless controllers actually prevents 3rd party makers from creating wireless controllers.  So your wife will have to cope with the wire... Sorry.&#xD;&#xA;&#xD;&#xA;Picture of the difference in size:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Microcon%C2%AE-Control-Pad/dp/B000BQUV5C/ref=sr_1_fkmr1_1?ie=UTF8&amp;qid=1295566824&amp;sr=8-1-fkmr1&#xD;&#xA;  [2]: http://i.imgur.com/fTDUe.jpg" />
  <row Id="35780" PostHistoryTypeId="2" PostId="15064" RevisionGUID="5d7919df-c6ea-49ce-857b-b866def57a52" CreationDate="2011-01-20T23:54:48.333" UserId="6475" Text="I played FN on my WP7 in trial mode and cut over 150 fruits but I didn't get the achievement because I was in trial.  When I bought the game, it 'skipped' over the achievement.  I have all the other fruit count achievements but not the 150.&#xD;&#xA;&#xD;&#xA;How do I get the game to recognize that I have passed it and give me that achievement?" />
  <row Id="35781" PostHistoryTypeId="1" PostId="15064" RevisionGUID="5d7919df-c6ea-49ce-857b-b866def57a52" CreationDate="2011-01-20T23:54:48.333" UserId="6475" Text="Missing Achievement in Fruit Ninja" />
  <row Id="35782" PostHistoryTypeId="3" PostId="15064" RevisionGUID="5d7919df-c6ea-49ce-857b-b866def57a52" CreationDate="2011-01-20T23:54:48.333" UserId="6475" Text="&lt;xbox-live-arcade&gt;" />
  <row Id="35783" PostHistoryTypeId="2" PostId="15065" RevisionGUID="9a861ed2-d761-45b0-9922-73ada6615dbc" CreationDate="2011-01-21T00:17:55.960" UserId="1663" Text="If you are just after money and don't mind &quot;playing unconventionally&quot; (i.e. cheating) there is something you can do. I have only read about this and have not tried it.&#xD;&#xA;&#xD;&#xA;The basic idea is:  &#xD;&#xA;&#xD;&#xA;- Get yourself one of the Forumla One cars (e.g. the X2010)  &#xD;&#xA;- Choose a race on one of the indy tracks (Like the Wind, or Dream Car Championship)  &#xD;&#xA;- Using a rubber-band on the controller hold the right analog stick to full throttle  &#xD;&#xA;- Using a rubber-band hold the left analog stick to almost straight ahead but just slightly to the right  &#xD;&#xA;- Start the race&#xD;&#xA;&#xD;&#xA;You should shoot off to the lead and then the car should follow the circut all the way around. You can win the race without having to do anything.&#xD;&#xA;&#xD;&#xA;You could basically do that in B-spec anyways. The thing that makes this trick really worthwhile is this:&#xD;&#xA;&#xD;&#xA;- Once the race has started plug in a USB keyboard&#xD;&#xA;- Put something on the enter key so it is held down&#xD;&#xA;&#xD;&#xA;Now when the race is over it will 'enter' through the credit/xp screens and restart the race. So you can leave this set up indefinitley and it will rake in money to the tune of ~$1million per hour, plus XP." />
  <row Id="35784" PostHistoryTypeId="2" PostId="15066" RevisionGUID="cfbe3a04-39c1-45c2-b0eb-12bc6a63dfff" CreationDate="2011-01-21T00:36:20.910" UserId="6477" Text="I deleted everythiing in the folder at:&#xD;&#xA;&#xD;&#xA;C:\ProgramData\Blizzard Entertainment\Battle.net\Cache&#xD;&#xA;&#xD;&#xA;*and* voila problem solved....good luck.&#xD;&#xA;" />
  <row Id="35785" PostHistoryTypeId="2" PostId="15067" RevisionGUID="d3bdaa69-e47d-4599-9478-4d1aed070da0" CreationDate="2011-01-21T01:30:35.337" UserId="1263" Text="I found a sportskit with the following:&#xD;&#xA;&#xD;&#xA;Steering wheel&#xD;&#xA;Tennis Racket&#xD;&#xA;Golf club&#xD;&#xA;Baseball bat&#xD;&#xA;Cricket bat&#xD;&#xA;&#xD;&#xA;Do any of these improve your control?" />
  <row Id="35786" PostHistoryTypeId="1" PostId="15067" RevisionGUID="d3bdaa69-e47d-4599-9478-4d1aed070da0" CreationDate="2011-01-21T01:30:35.337" UserId="1263" Text="Does the Wii Sport Kit improve your control?" />
  <row Id="35787" PostHistoryTypeId="3" PostId="15067" RevisionGUID="d3bdaa69-e47d-4599-9478-4d1aed070da0" CreationDate="2011-01-21T01:30:35.337" UserId="1263" Text="&lt;wii&gt;&lt;controllers&gt;" />
  <row Id="35788" PostHistoryTypeId="5" PostId="15055" RevisionGUID="5a002789-ae93-40c5-a829-d315dccce2da" CreationDate="2011-01-21T01:31:00.213" UserId="274" Comment="deleted 26 characters in body; edited title" Text="Would the game think I am having my account sitted if I log on via my mate's smartphone for the next few days?&#xD;&#xA;&#xD;&#xA;I am losing internet and would like to finish this town, but I am afraid the system would think I am letting my mate log in for me.&#xD;&#xA;&#xD;&#xA;He plays the game too." />
  <row Id="35789" PostHistoryTypeId="4" PostId="15055" RevisionGUID="5a002789-ae93-40c5-a829-d315dccce2da" CreationDate="2011-01-21T01:31:00.213" UserId="274" Comment="deleted 26 characters in body; edited title" Text="Would the game think i am being account sitted if i log on a mate's smartphone?" />
  <row Id="35790" PostHistoryTypeId="6" PostId="15044" RevisionGUID="6e18def9-1cb7-4a01-afc5-73902f7387a9" CreationDate="2011-01-21T01:47:09.733" UserId="1317" Comment="edited tags" Text="&lt;nes&gt;&lt;cartridge&gt;&lt;myths&gt;" />
  <row Id="35791" PostHistoryTypeId="25" PostId="15041" RevisionGUID="a6f58405-a6bf-4a10-900c-f56d1bd445fb" CreationDate="2011-01-21T01:55:48.543" Comment="http://twitter.com/#!/StackGaming/status/28269498758864896" />
  <row Id="35792" PostHistoryTypeId="2" PostId="15068" RevisionGUID="e6787a2d-36fb-44da-be05-9a4c1f791413" CreationDate="2011-01-21T02:36:00.650" UserId="6469" Text="I have only about 2000 points to spend on weapons at the moment. I hear the Vipera is pretty good but I'm wondering if I should buy it or save for something better. I am speced to use Assault rifles at the moment but am willing to respec if the weapon is worth it." />
  <row Id="35793" PostHistoryTypeId="1" PostId="15068" RevisionGUID="e6787a2d-36fb-44da-be05-9a4c1f791413" CreationDate="2011-01-21T02:36:00.650" UserId="6469" Text="As SVER in MAG, which weapon will give me the best bang for my buck early on?" />
  <row Id="35794" PostHistoryTypeId="3" PostId="15068" RevisionGUID="e6787a2d-36fb-44da-be05-9a4c1f791413" CreationDate="2011-01-21T02:36:00.650" UserId="6469" Text="&lt;weapons&gt;&lt;mag&gt;" />
  <row Id="35795" PostHistoryTypeId="2" PostId="15069" RevisionGUID="b5fa4023-ccc3-4ddd-b211-4b2ad978bdaf" CreationDate="2011-01-21T02:40:01.597" UserId="3237" Text="To get it you must collect all the dolls by killing bosses by nonlethal means. Do I have to collect them in a single run or do dolls collected in previous runs count too?" />
  <row Id="35796" PostHistoryTypeId="1" PostId="15069" RevisionGUID="b5fa4023-ccc3-4ddd-b211-4b2ad978bdaf" CreationDate="2011-01-21T02:40:01.597" UserId="3237" Text="Obtaining the Solar Gun in Metal Gear Solid 4" />
  <row Id="35797" PostHistoryTypeId="3" PostId="15069" RevisionGUID="b5fa4023-ccc3-4ddd-b211-4b2ad978bdaf" CreationDate="2011-01-21T02:40:01.597" UserId="3237" Text="&lt;unlockable&gt;&lt;metal-gear-solid-4&gt;" />
  <row Id="35798" PostHistoryTypeId="2" PostId="15070" RevisionGUID="9f2ef1a8-dbf1-4202-a9e2-d3b7da2da606" CreationDate="2011-01-21T02:47:27.763" UserId="6478" Text="Winning to much in a casino gets you banned. But is the limit static, as in whenever you have won a specific sum over all time you get banned, or is it a ban for winning to much over a short period of time?" />
  <row Id="35799" PostHistoryTypeId="1" PostId="15070" RevisionGUID="9f2ef1a8-dbf1-4202-a9e2-d3b7da2da606" CreationDate="2011-01-21T02:47:27.763" UserId="6478" Text="Casino-banning in Fallout: New Vegas" />
  <row Id="35800" PostHistoryTypeId="3" PostId="15070" RevisionGUID="9f2ef1a8-dbf1-4202-a9e2-d3b7da2da606" CreationDate="2011-01-21T02:47:27.763" UserId="6478" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="35801" PostHistoryTypeId="5" PostId="15070" RevisionGUID="a794c98c-6dac-4d82-bd6d-0fcbb29f5686" CreationDate="2011-01-21T02:54:01.343" UserId="816" Comment="added 2 characters in body" Text="Winning too much in a casino gets you banned. But is the limit static, as in whenever you have won a specific sum over all time you get banned, or is it a ban for winning too much over a short period of time?" />
  <row Id="35802" PostHistoryTypeId="5" PostId="15067" RevisionGUID="f9a7c10c-ad51-4fd1-87b0-5020909c22a3" CreationDate="2011-01-21T02:58:05.533" UserId="816" Comment="added 11 characters in body" Text="I found a sports kit with the following:&#xD;&#xA;&#xD;&#xA;- Steering wheel&#xD;&#xA;- Tennis Racket&#xD;&#xA;- Golf club&#xD;&#xA;- Baseball bat&#xD;&#xA;- Cricket bat&#xD;&#xA;&#xD;&#xA;Do any of these improve your control?" />
  <row Id="35803" PostHistoryTypeId="5" PostId="15061" RevisionGUID="e3430df7-bda1-41c4-8d59-ec9086924071" CreationDate="2011-01-21T02:59:10.193" UserId="816" Comment="added 1 characters in body" Text="I just updated Minecraft Beta from 1.2_01 to 1.2_02 and my saves (I had only one world) seem lost.&#xD;&#xA;&#xD;&#xA;Is it possible try to recover it in some way?" />
  <row Id="35804" PostHistoryTypeId="4" PostId="15055" RevisionGUID="339878ae-a0ca-4142-a047-563021e96da3" CreationDate="2011-01-21T03:02:28.397" UserId="816" Comment="edited title" Text="Would the game think I am being account sitted if I log on a mate's smartphone?" />
  <row Id="35805" PostHistoryTypeId="2" PostId="15071" RevisionGUID="981737d0-7db6-4778-b14a-18f7d75d9662" CreationDate="2011-01-21T03:07:37.967" UserId="816" Text="Pets cannot gain intrinsics from eating corpses.  They *can* gain levels from eating wraith corpses, to a certain extent.  They can also gain intrinsics through other methods (e.g. wand of speed).&#xD;&#xA;&#xD;&#xA;([Source](http://nethack.wikia.com/wiki/Forum:Can_pets_(grey_D)_gain_intrinsics_from_eating_corpses%3F))" />
  <row Id="35806" PostHistoryTypeId="2" PostId="15072" RevisionGUID="568c5ac8-7a63-49cb-9b6c-b8ee4af3f14b" CreationDate="2011-01-21T03:17:05.030" UserId="3686" Text="I think it just give you right feeling. And maybe help you to hold controller better (if you never played e.g. golf). But, as I noticed in most games, it doesn't matter that much how well you move your hand (tennis, golf, etc)." />
  <row Id="35807" PostHistoryTypeId="2" PostId="15073" RevisionGUID="91e88e01-dd06-460a-bbbf-6d1e0414b78c" CreationDate="2011-01-21T03:21:39.903" UserId="3129" Text="The limit is cumulative across multiple trips to the casino. Each casinos limit is independent of the others, and once reached, you will be nicely asked to never gamble there again. The limits:&#xD;&#xA;&#xD;&#xA; - **Atomic Wrangler:** 5,000 Chips&#xD;&#xA; - **Vicki &amp; Vance:** 2,500 Chips&#xD;&#xA; - **Gomorrah:** 9,000 Chips&#xD;&#xA; - **The Tops:** 10,000 Chips&#xD;&#xA; - **Ultra-Luxe:** 15,000 Chips&#xD;&#xA;" />
  <row Id="35808" PostHistoryTypeId="6" PostId="15064" RevisionGUID="3d3c0743-70cc-457a-a2dc-be725a01d6f8" CreationDate="2011-01-21T03:34:03.823" UserId="336" Comment="edited tags" Text="&lt;xbox-live-arcade&gt;&lt;fruit-ninja&gt;" />
  <row Id="35809" PostHistoryTypeId="2" PostId="15074" RevisionGUID="c208d58a-62a9-470d-9d2d-4f00bfd5bc79" CreationDate="2011-01-21T03:39:01.400" UserId="336" Text="I think there was a similar question to this lately, but I can't find it currently.&#xD;&#xA;&#xD;&#xA;Anyway, the way the game works, it only increments the achievement counter forward. However, the developers didn't consider this when implementing the achievements, as the counter is only checked once -- people who bought the game before the achievements were implemented are in a similar boat, unable to trigger any of the totals they have long since passed.&#xD;&#xA;&#xD;&#xA;Unless the developers patch in a fix, there's no way to achieve it." />
  <row Id="35810" PostHistoryTypeId="6" PostId="15044" RevisionGUID="aeefb76c-ec93-4ed4-9c61-e0ad2e72afef" CreationDate="2011-01-21T03:39:43.507" UserId="3114" Comment="edited tags" Text="&lt;nes&gt;&lt;cartridge&gt;&lt;myths&gt;&lt;trivia&gt;" />
  <row Id="35811" PostHistoryTypeId="2" PostId="15075" RevisionGUID="a31233cb-3b04-48e5-ab45-991416dbcbbf" CreationDate="2011-01-21T03:41:08.170" UserId="336" Text="They will not make the controller sense the proper movements more accurately.&#xD;&#xA;&#xD;&#xA;They exist to either make the motions easier to visualize (a-la steering wheel) or provide a larger area for gripping the controller in the first place. " />
  <row Id="35815" PostHistoryTypeId="2" PostId="15077" RevisionGUID="12cb0942-0cae-4bc8-8647-3c036ca4d194" CreationDate="2011-01-21T03:47:57.650" UserId="1719" Text="I just started my second play through of adventure mode in Plants vs. Zombies, and now Crazy Dave is picking 3 (usually irrelevant) plants for me to use on each level.&#xD;&#xA;&#xD;&#xA;After I finish this playthrough, will there be a new gimmick or handicap on further playthroughs?  How many different gimmicks are there on continued playthroughs, and on which playthroughs do each occur?" />
  <row Id="35816" PostHistoryTypeId="1" PostId="15077" RevisionGUID="12cb0942-0cae-4bc8-8647-3c036ca4d194" CreationDate="2011-01-21T03:47:57.650" UserId="1719" Text="How many more &quot;gimmicks&quot; does adventure mode have?" />
  <row Id="35817" PostHistoryTypeId="3" PostId="15077" RevisionGUID="12cb0942-0cae-4bc8-8647-3c036ca4d194" CreationDate="2011-01-21T03:47:57.650" UserId="1719" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="35818" PostHistoryTypeId="2" PostId="15078" RevisionGUID="49874e52-9c7a-45ee-8c7c-4ff00eb8d2c6" CreationDate="2011-01-21T04:26:09.413" UserId="6440" Text="I rented a game when I was young and can't remember if it was for Atari, NES, Genesis or something else.  I remember the following:&#xD;&#xA;&#xD;&#xA; - You were a space dude trapped in a space station&#xD;&#xA; - You were wearing an orange space suit&#xD;&#xA; - You had limited jet pack fuel&#xD;&#xA; - You could shoot&#xD;&#xA; - There were strange bosses in front of some doors&#xD;&#xA;&#xD;&#xA;Please tell me I didn't make this game up in my sleep, I've been searching for it for decades." />
  <row Id="35819" PostHistoryTypeId="1" PostId="15078" RevisionGUID="49874e52-9c7a-45ee-8c7c-4ff00eb8d2c6" CreationDate="2011-01-21T04:26:09.413" UserId="6440" Text="Identify old game where you are a dude with a jet pack" />
  <row Id="35820" PostHistoryTypeId="3" PostId="15078" RevisionGUID="49874e52-9c7a-45ee-8c7c-4ff00eb8d2c6" CreationDate="2011-01-21T04:26:09.413" UserId="6440" Text="&lt;identify-this-game&gt;" />
  <row Id="35822" PostHistoryTypeId="2" PostId="15079" RevisionGUID="afffba02-aecc-4259-9208-4f53ebbaa36e" CreationDate="2011-01-21T04:36:26.413" UserId="6483" Text="You may be able to recover it using some of the techniques that are used when the files go missing in power outages. All credit goes to the origional poster, this is located on the minecraft offical forums. I am unsure if this works for upgrade losses but id imagine the backup would still be there unless you have played to the point it recreated? You may be able to check %appdata%\.minecraft\saves&#xD;&#xA;and see if your world still exists on that side for the recovery attempt.&#xD;&#xA;&#xD;&#xA;Tutorial: How to restore missing world after system crash&#xD;&#xA;http://www.minecraftforum.net/viewtopic.php?f=17&amp;t=51286&#xD;&#xA;&#xD;&#xA;Wish i could be more specific, reply here if you need help or have any concerns." />
  <row Id="35823" PostHistoryTypeId="5" PostId="15078" RevisionGUID="2f0dcb2e-71c1-473e-aa56-33a8a74d9157" CreationDate="2011-01-21T04:38:33.073" UserId="3114" Comment="You missed a comma.  :)" Text="I rented a game when I was young and can't remember if it was for Atari, NES, Genesis, or something else.  I remember the following:&#xD;&#xA;&#xD;&#xA; - You were a space dude trapped in a space station&#xD;&#xA; - You were wearing an orange space suit&#xD;&#xA; - You had limited jet pack fuel&#xD;&#xA; - You could shoot&#xD;&#xA; - There were strange bosses in front of some doors&#xD;&#xA;&#xD;&#xA;Please tell me I didn't make this game up in my sleep, I've been searching for it for decades." />
  <row Id="35824" PostHistoryTypeId="2" PostId="15080" RevisionGUID="e963f087-21b2-4f6d-b502-4235ce5fd3d6" CreationDate="2011-01-21T04:45:57.277" UserId="3917" Text="&gt; After I finish this playthrough, will there be a new gimmick or handicap on further playthroughs?&#xD;&#xA;&#xD;&#xA;no, the pick 3 is the only 'gimmick' for the adventure mode.  However, a new type of zombie will also show up on the 2nd play through, so keep an eye out." />
  <row Id="35825" PostHistoryTypeId="2" PostId="15081" RevisionGUID="dcec7d92-bc65-477a-9c7d-4344baa81049" CreationDate="2011-01-21T04:46:44.640" UserId="6483" Text="Sounds like it could be Defender, or the later clone of it dropzone that was on nes&#xD;&#xA;&#xD;&#xA;then again i think these may have been more outside, and you had to rescue people." />
  <row Id="35826" PostHistoryTypeId="2" PostId="15082" RevisionGUID="fe10ab88-47c2-429e-bc55-cdc459f85ce6" CreationDate="2011-01-21T04:51:32.697" UserId="6483" Text="They carry over between runs, and i belive you can view them in sunnys kitchen" />
  <row Id="35827" PostHistoryTypeId="25" PostId="15070" RevisionGUID="75917cd1-6c72-49cc-acd9-e6d30d06bd40" CreationDate="2011-01-21T04:55:48.700" Comment="http://twitter.com/#!/StackGaming/status/28314798064148480" />
  <row Id="35828" PostHistoryTypeId="2" PostId="15083" RevisionGUID="786df140-9aec-45fb-902b-73dc23bad074" CreationDate="2011-01-21T05:08:32.463" UserId="6481" Text="Potions are too commonly used on RPGs, and I am interested about the first RPG that implemented them? Same thing might go for Slimes and Crystals, you know.&#xD;&#xA;&#xD;&#xA;Thanks, this is mere curiosity!" />
  <row Id="35829" PostHistoryTypeId="1" PostId="15083" RevisionGUID="786df140-9aec-45fb-902b-73dc23bad074" CreationDate="2011-01-21T05:08:32.463" UserId="6481" Text="Origin of common RPG concepts? (Potions, Slimes and Crystals)" />
  <row Id="35830" PostHistoryTypeId="3" PostId="15083" RevisionGUID="786df140-9aec-45fb-902b-73dc23bad074" CreationDate="2011-01-21T05:08:32.463" UserId="6481" Text="&lt;names&gt;" />
  <row Id="35831" PostHistoryTypeId="2" PostId="15084" RevisionGUID="a87457c7-9ef2-4c6e-97b1-4e58d06c08e8" CreationDate="2011-01-21T05:25:21.573" UserId="3906" Text="The idea of useful potions in RPGs dates back to the pen-and-paper game [Dungeons &amp; Dragons][1]. As a video game phenomenon, the seminal CRPGs [Ultima 1][2] (1980) and [Wizardry 1][3] (1981) both feature potions as usable items.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Dungeons_%26_Dragons&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Ultima_I:_The_First_Age_of_Darkness&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord" />
  <row Id="35833" PostHistoryTypeId="5" PostId="15084" RevisionGUID="9c9bd34b-41fd-4cc4-a6c7-9bd99e5bb54e" CreationDate="2011-01-21T05:31:15.783" UserId="3906" Comment="added 370 characters in body" Text="The idea of useful potions in RPGs dates back to the pen-and-paper game [Dungeons &amp; Dragons][1]. As a video game phenomenon, the seminal CRPGs [Ultima 1][2] (1980) and [Wizardry 1][3] (1981) both feature potions as usable items.&#xD;&#xA;&#xD;&#xA;As far as I can tell, [slimes][4] first became iconic through their appearance in the Japanese RPG [Dragon Quest][5]. Like many RPG ideas, they also appeared in the original pen-and-paper D&amp;D - gelatinous cubes, green slimes, black puddings, ochre jellies, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Dungeons_%26_Dragons&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Ultima_I:_The_First_Age_of_Darkness&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Slime_(Dragon_Quest)&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Dragon_Quest" />
  <row Id="35834" PostHistoryTypeId="2" PostId="15086" RevisionGUID="d301ae68-409c-4581-b063-7ec581255dce" CreationDate="2011-01-21T05:31:46.203" UserId="6484" Text="I'm hoping to move a full set of XCom (the original) save games from a steam install on one computer to a steam install on a second. I've seen the UFOpaedia entry on save games but can't seem to get heads or tails out of if I can just copy what straight across. Any help would be greatly appreciated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Bonus points: can I use dropbox to keep the save games linked all cloud like between the machines?" />
  <row Id="35835" PostHistoryTypeId="1" PostId="15086" RevisionGUID="d301ae68-409c-4581-b063-7ec581255dce" CreationDate="2011-01-21T05:31:46.203" UserId="6484" Text="Moving/backing up xcom save files" />
  <row Id="35836" PostHistoryTypeId="3" PostId="15086" RevisionGUID="d301ae68-409c-4581-b063-7ec581255dce" CreationDate="2011-01-21T05:31:46.203" UserId="6484" Text="&lt;steam&gt;&lt;save-games&gt;&lt;dropbox&gt;" />
  <row Id="35837" PostHistoryTypeId="5" PostId="15074" RevisionGUID="982f7992-f0b0-4445-a70e-c68ed71c4bb8" CreationDate="2011-01-21T05:32:35.127" UserId="336" Comment="added 28 characters in body" Text="I think there was a similar question to this lately, but I can't find it currently.&#xD;&#xA;&#xD;&#xA;Anyway, the way the game works, it only increments the achievement counter forward. However, the developers didn't consider this when implementing the achievements, as the counter is only checked once -- people who bought the game before the achievements were implemented are in a similar boat, unable to trigger any of the totals they have long since passed.&#xD;&#xA;&#xD;&#xA;Unless the developers patch in a fix, there's no way to achieve it with your current game file." />
  <row Id="35839" PostHistoryTypeId="6" PostId="15086" RevisionGUID="1b613c25-f1b4-4d30-a8d4-9e5cab42eee0" CreationDate="2011-01-21T05:57:31.697" UserId="88" Comment="edited tags" Text="&lt;steam&gt;&lt;save-games&gt;&lt;dropbox&gt;&lt;x-com&gt;" />
  <row Id="35840" PostHistoryTypeId="5" PostId="15036" RevisionGUID="41be52c4-e853-4cc3-920a-931dd1a6a40d" CreationDate="2011-01-21T06:00:16.093" UserId="88" Comment="added 154 characters in body" Text="Since minecraft.net is down or at least badly reachable, is it possible to play multiplayer offline? I know I can log in as one &quot;Player&quot; with the server setting `online-mode=false`, but the second offline player connecting kicks the first one because of the identical name. Can this be circumvented? As Tyr comments, renaming the first connected player (or the second before connecting) would probably do the trick." />
  <row Id="35841" PostHistoryTypeId="6" PostId="15083" RevisionGUID="fe804170-f143-41ac-83ef-41cab4573981" CreationDate="2011-01-21T06:06:09.577" UserId="88" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;names&gt;" />
  <row Id="35842" PostHistoryTypeId="5" PostId="15071" RevisionGUID="f8545aa4-ade1-4799-b9db-47f48a4fde03" CreationDate="2011-01-21T07:26:29.573" UserId="23" Comment="Updated link to new wiki which has extended discussion" Text="Pets cannot gain intrinsics from eating corpses.  They *can* gain levels from eating wraith corpses, to a certain extent.  They can also gain intrinsics through other methods (e.g. wand of speed).&#xD;&#xA;&#xD;&#xA;([Source](http://nethackwiki.com/wiki/Forum:Can_pets_(grey_D)_gain_intrinsics_from_eating_corpses%3F))" />
  <row Id="35843" PostHistoryTypeId="2" PostId="15088" RevisionGUID="388f51d6-701a-496b-9839-670cfe4c8cf6" CreationDate="2011-01-21T07:46:35.943" UserId="6483" Text="This used to be possible by placing both online-mode=false and verify-names=false... but it seems with recent updated the verify-names parameter was removed, and all players now come in as 'player'&#xD;&#xA;&#xD;&#xA;In the past it would still let you connected to smp with these options and you would have your name as your regular minecraft name. The only way to do this now is to have a minecraft client that is downgraded to an older version and not letting it patch for these times. &#xD;&#xA;&#xD;&#xA;If there are only two of you only 1 person would need the downgraded client, however I am not sure of the legality of downgrading his code using the methods easily found online so im going to not provide any links on how to do so.&#xD;&#xA;&#xD;&#xA;EDIT: Some extra info verify-names command when it was in the game, checked your minecraft name against the authentication servers to make sure noone else was trying to use your name at the same time and that it was a valid account even after logging in." />
  <row Id="35844" PostHistoryTypeId="2" PostId="15089" RevisionGUID="bd0c75ad-cf49-41a7-ae74-fa38b03b8b06" CreationDate="2011-01-21T07:48:41.243" UserId="5054" Text="The potion use really just stems from the fantasy settings of most RPGs. A one use item makes a lot of sense from a gameplay aspect, and there was an established term for a curative consumable already in place. http://en.wikipedia.org/wiki/Potion &#xD;&#xA;Crystals were commonly considered magic-related before video games. They occur naturally, so setting/plotwise, using huge crystals seems like a good way to convey areas infused with magic.&#xD;&#xA;Not sure on slimes, probably Dragon Warrior origins as Raven Dreamer said, and slowly became a staple creatuer." />
  <row Id="35845" PostHistoryTypeId="2" PostId="15090" RevisionGUID="699b4dbe-d67e-4835-b7b0-9b4095bcfcac" CreationDate="2011-01-21T07:52:41.967" UserId="2445" Text="I'd go for Section Z on the NES. I don't remember any fuel in that game, but otherwise it sounds similar.&#xD;&#xA;&#xD;&#xA;http://www.arcade-museum.com/game_detail.php?game_id=9465 (text + screens)&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Section_Z (text)" />
  <row Id="35846" PostHistoryTypeId="25" PostId="15058" RevisionGUID="5e3b3e8c-1c01-4c93-8b91-504032b1d8ce" CreationDate="2011-01-21T07:55:48.553" Comment="http://twitter.com/#!/StackGaming/status/28360096165662720" />
  <row Id="35847" PostHistoryTypeId="5" PostId="13376" RevisionGUID="69d2e3c9-ce02-4d8f-8334-b682ca8e2e16" CreationDate="2011-01-21T08:54:06.560" UserId="5442" Comment="added 49 characters in body" Text="Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, Hostile Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;***Edit: My new strategy for keeping everyone Friendly is as follows:&#xD;&#xA;***1) Never Declare War, (instead annoy your enemy until he/she Declares War)***&#xD;&#xA;&#xD;&#xA;***2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)***&#xD;&#xA;&#xD;&#xA;***3) Don't Commit Genocide, (don't kill their last city or take over City States)***&#xD;&#xA;&#xD;&#xA;***4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)***&#xD;&#xA;&#xD;&#xA;***5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)***&#xD;&#xA;&#xD;&#xA;***6) Respect others space (don't build cities or buy land near anyone unless you are trying to annoy them into Declaring War)***&#xD;&#xA;***&#xD;&#xA;&#xD;&#xA;At least hypothetically:&#xD;&#xA;&#xD;&#xA; 1. Civilizations with Friendly disposition will (usually), not turn Hostile.&#xD;&#xA; 2. Civilizations which are Neutral may turn Hostile if you attack a 3rd party (i.e. another Civilization or City State).&#xD;&#xA; 3. Neutral Civilizations will not turn Hostile if you can bribe them to go to war against the 3rd party, before you declare war on the 3rd party yourself.&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to denouce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder if Friendship is even worth it at all.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me. Probably you can go lower than that - I just gave them everything to prove the principle, (so I probably should experiment some more with this).&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="35848" PostHistoryTypeId="2" PostId="15091" RevisionGUID="8660bae1-0172-4422-9dd0-e6a459fa1f01" CreationDate="2011-01-21T09:04:28.547" UserId="5357" Text="I played at GamesCom 2010 and it was brilliant.&#xD;&#xA;&#xD;&#xA;Visually it's as good as the first game after the dx9 update. Although with the new illustrative style, most of the UI and menus and other interface elements are more painted. &#xD;&#xA;&#xD;&#xA;The world map is now HUGE. With a moderate zoom out you experience what is akin to the regular mini-map (u) ingame. But it also plots your course, so you can see where you have been. Although teleporting now costs a small amount of gold.&#xD;&#xA;&#xD;&#xA;The skillbar, now being a 10 slot bar is fantastic, even with the static set of skills in place. The only down side to this is the loss of auto attack, but you can CTRL+Click a skill and it will auto cast, which is meh, well I don't like it personally, but there you go.&#xD;&#xA;&#xD;&#xA;Many of the old classic skills are back and or have been reimagined for the new game.&#xD;&#xA;&#xD;&#xA;As for the characters, environment and other world elements, they are all fabulous as you'd expect and live up to the hype totally.&#xD;&#xA;&#xD;&#xA;The demo that I played was brilliant fun and felt like a really polished and finished game, so I can only imagine that they are just building the rest of the content before they go gold with it, which I'm praying will be in 2011/12 sometime.&#xD;&#xA;&#xD;&#xA;Gameplay specifically, feels very similar to GW1, although the loss of the auto attack as I said feels odd. The ability to jump now is great, giving characters more manouverability. The actual combat feels very similar again, with any experienced GW1 played able to just jump in right away. One minor change that I found is the ability to combo quicker. There seems to be more of a focus on quicker more action orientated gameplay in the demo I played.&#xD;&#xA;&#xD;&#xA;Although many reviews have said that you are able switch weapons only outside of combat, I found it possible, as a ranger, to shoot some arrows, use a bow attack, swap to dagger, dash in for a dagger attack, use a dagger escape to roll away, and swap back to bow for a finishing attack. Perhaps it was a bug/unfinished thing, but it made for some great combos and really fun encounters.&#xD;&#xA;&#xD;&#xA;Battling mobs in the world is great, as you do see other people about, and I ran across a game dev who was dead, ressed him and then we went on a little revenge rampage! Was great fun.&#xD;&#xA;&#xD;&#xA;The other new, and much publicised gameplay mechanic is the dynamic event, which works brilliantly. You get a notification pop up and bingo, your right there, so why not? You find loads of other players there are doing the same thing, healing each other, ressing and calling targets and all that jazz. It instantly feels like you are in a group of 10 players doing something cool,  which effects the game world.&#xD;&#xA;&#xD;&#xA;So there you are, I know it's not an official line, but I've played GW1 for 68 months so far, and couldn't let this question slide ;)&#xD;&#xA;&#xD;&#xA;My Pics, http://picasaweb.google.com/neon1024/GamesCom201002#" />
  <row Id="35849" PostHistoryTypeId="2" PostId="15092" RevisionGUID="17cfc4d4-91d9-48f6-8968-c6ac8796cb6d" CreationDate="2011-01-21T09:41:49.263" UserId="5983" Text="Recently I played an excellent, 1994 now-freeware fighting game, One Must Fall 2097. The game works wonderfully under DOSBox, with fully supported sound and gamepad control, which I personally prefer and used till now. &#xD;&#xA;&#xD;&#xA;I completed the arcade mode and decided to try the tournament mode, which I remember was pretty awesome. Unfortunately, when I enter the character creation screen, the cursor (controlled by gamepad) seem to go mad, behaves as it would be completely uncalibrated and keeps pushing down-left direction, thus making it impossible to navigate through tournament mode menus. The problem does not occur when I choose to use keyboard controls.&#xD;&#xA;&#xD;&#xA;Are there any known issues connected with DOSBox support for gamepads? Are any walkarounds available?&#xD;&#xA;&#xD;&#xA;If it's purely a game-related problem, is there any patch or fix for OMF2097 gamepad support?&#xD;&#xA;&#xD;&#xA;I use a relatively old, game-port based gamepad, which never caused me any trouble.&#xD;&#xA;&#xD;&#xA;Thank you in advance!" />
  <row Id="35850" PostHistoryTypeId="1" PostId="15092" RevisionGUID="17cfc4d4-91d9-48f6-8968-c6ac8796cb6d" CreationDate="2011-01-21T09:41:49.263" UserId="5983" Text="How to fix gamepad problem with DOSBox-ed One Must Fall 2097?" />
  <row Id="35851" PostHistoryTypeId="3" PostId="15092" RevisionGUID="17cfc4d4-91d9-48f6-8968-c6ac8796cb6d" CreationDate="2011-01-21T09:41:49.263" UserId="5983" Text="&lt;controllers&gt;&lt;fighting-game&gt;&lt;dosbox&gt;&lt;gamepad&gt;&lt;one-must-fall-2097&gt;" />
  <row Id="35852" PostHistoryTypeId="5" PostId="15078" RevisionGUID="97f3b262-daea-4c94-bec6-4ec6062a53ae" CreationDate="2011-01-21T09:49:18.677" UserId="207" Comment="Clarified that the game is for a console." Text="I rented a game for a console when I was young and can't remember if it was for Atari, NES, Genesis, or something else.  I remember the following:&#xD;&#xA;&#xD;&#xA; - You were a space dude trapped in a space station&#xD;&#xA; - You were wearing an orange space suit&#xD;&#xA; - You had limited jet pack fuel&#xD;&#xA; - You could shoot&#xD;&#xA; - There were strange bosses in front of some doors&#xD;&#xA;&#xD;&#xA;Please tell me I didn't make this game up in my sleep, I've been searching for it for decades." />
  <row Id="35853" PostHistoryTypeId="2" PostId="15093" RevisionGUID="1361bfd6-50ac-40ca-ba3a-ec644500657f" CreationDate="2011-01-21T10:09:37.120" UserId="2974" Text="You could be describing [Air Fortress][1] for the NES.  I'm not sure that there's fuel in that game, per se.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Air_Fortress" />
  <row Id="35854" PostHistoryTypeId="5" PostId="15093" RevisionGUID="b1ada02c-8092-4c31-94ee-7dabe8a67b4d" CreationDate="2011-01-21T10:15:11.620" UserId="2974" Comment="added 59 characters in body; added 35 characters in body; added 98 characters in body; added 43 characters in body" Text="You could be describing [Air Fortress][1] for the NES.&#xD;&#xA;&#xD;&#xA;There's not fuel in that game, per se, but your energy doubles as your fuel... but you go back up to your current maximum when you land.  Of course, getting hit makes the maximum go down.&#xD;&#xA;&#xD;&#xA;[Video of Fortress 1 outside and inside][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Air_Fortress&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=a3ef40PLFjs" />
  <row Id="35855" PostHistoryTypeId="2" PostId="15094" RevisionGUID="fe3a5ba0-ae87-4f62-b431-d3f6bd2cb1bd" CreationDate="2011-01-21T10:21:30.767" UserId="6026" Text="I'm playing **Beyond The Sword** and when I build a spy it says `Helps Thwart Rival Spies`.&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;How does this work? Do I have to leave spies stationed at every border? In every city? Does it even matter? I can't seem to find any correlation to where I put them and my success rate of stopping incoming espionage.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BXVoT.png" />
  <row Id="35856" PostHistoryTypeId="1" PostId="15094" RevisionGUID="fe3a5ba0-ae87-4f62-b431-d3f6bd2cb1bd" CreationDate="2011-01-21T10:21:30.767" UserId="6026" Text="Civ4 - Where to put spies?" />
  <row Id="35857" PostHistoryTypeId="3" PostId="15094" RevisionGUID="fe3a5ba0-ae87-4f62-b431-d3f6bd2cb1bd" CreationDate="2011-01-21T10:21:30.767" UserId="6026" Text="&lt;civilization-4&gt;&lt;spy&gt;" />
  <row Id="35860" PostHistoryTypeId="5" PostId="15082" RevisionGUID="c1023047-3db9-4f85-9490-3c164e20494e" CreationDate="2011-01-21T10:30:57.413" UserId="122" Comment="Spelling." Text="They carry over between runs, and I believe you can view them in Sunny's kitchen." />
  <row Id="35861" PostHistoryTypeId="2" PostId="15095" RevisionGUID="47ea195d-193c-4384-bdde-807723836169" CreationDate="2011-01-21T10:46:43.640" UserId="6483" Text="If you have a spy in your city it helps increase the cost for that spy to do an action, and also helps albeit rarely for you to detect the enemy spy.&#xD;&#xA;&#xD;&#xA;Id put them in my cities if I was worried about espionage but they seem to be more productively used offensive then defensive for the slight improvment they make helping &quot;thwart rival spies&quot; &#xD;&#xA;&#xD;&#xA;I have never placed them at borders, id imagine this would be alot of work for the same detection with less done to actually prevent or increase cost of attacks.&#xD;&#xA;&#xD;&#xA;overall you cant stop them from running missions on you, but using spies this way increase their cost making it become very expensive for them to continue to do so." />
  <row Id="35862" PostHistoryTypeId="5" PostId="9659" RevisionGUID="7df0563d-1881-42e9-a62a-c30f8ee72ab0" CreationDate="2011-01-21T10:50:19.707" UserId="122" Comment="Changed the question to ask about &quot;frequent issue&quot; rather than &quot;has this happened to you&quot; to prevent useless &quot;yes/no&quot; answers." Text="I picked up Fallout New Vegas the other day for the PS3 and I am constantly plagued the game freezing.  I've done some quick searches but haven't found anything that I would call &quot;definitive&quot; on the situation.&#xD;&#xA;&#xD;&#xA;When the situation occurs it seems to happen at the same time the game is loading data, as I often see small pauses when the game is loading up data.  Some time those pauses become full on freezes.&#xD;&#xA;&#xD;&#xA;Does anyone know whether this is a frequent issue for other PS3 players as well?&#xD;&#xA;&#xD;&#xA;Any word on when a patch will get issued out?" />
  <row Id="35863" PostHistoryTypeId="6" PostId="9659" RevisionGUID="7df0563d-1881-42e9-a62a-c30f8ee72ab0" CreationDate="2011-01-21T10:50:19.707" UserId="122" Comment="Changed the question to ask about &quot;frequent issue&quot; rather than &quot;has this happened to you&quot; to prevent useless &quot;yes/no&quot; answers." Text="&lt;ps3&gt;&lt;fallout-new-vegas&gt;&lt;bug&gt;" />
  <row Id="35865" PostHistoryTypeId="25" PostId="15094" RevisionGUID="e0bf1e4c-1f25-4cdd-8b6d-f676d784ec39" CreationDate="2011-01-21T10:55:48.683" Comment="http://twitter.com/#!/StackGaming/status/28405395101847552" />
  <row Id="35866" PostHistoryTypeId="4" PostId="14746" RevisionGUID="72b73ba5-a397-4931-b9fc-b79783ec85c7" CreationDate="2011-01-21T10:58:10.053" UserId="122" Comment="Changed the title to ask specifically about gameplay - in its previous form the complete answer would have simply been &quot;yes&quot;.; edited tags" Text="Guild Wars 1 vs Guild Wars 2 (from Demo Expo) gameplay" />
  <row Id="35867" PostHistoryTypeId="6" PostId="14746" RevisionGUID="72b73ba5-a397-4931-b9fc-b79783ec85c7" CreationDate="2011-01-21T10:58:10.053" UserId="122" Comment="Changed the title to ask specifically about gameplay - in its previous form the complete answer would have simply been &quot;yes&quot;.; edited tags" Text="&lt;pc&gt;&lt;guild-wars&gt;&lt;upcoming-games&gt;&lt;guild-wars-2&gt;" />
  <row Id="35868" PostHistoryTypeId="5" PostId="15094" RevisionGUID="2ec9fea3-9052-4fec-bcd9-4b3bb91b1e54" CreationDate="2011-01-21T11:07:10.007" UserId="6026" Comment="added description" Text="I'm playing **Beyond The Sword** and when I build a spy it says `Helps Thwart Rival Spies`.&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;How does this work? Do I have to leave spies stationed at every border? In every city? Does it even matter? I can't seem to find any correlation to where I put them and my success rate of stopping incoming espionage.&#xD;&#xA;&#xD;&#xA;The reason I ask is because I'm playing a world-scenario starting in 1000 as the Indian empire and the starting borders are all mountainous, that is, there are very few entrances I have to guard. They are quick to train and I'm getting constantly attacked by spies - not just in my cities but also towns, watch-towers, farms, etc. &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BXVoT.png" />
  <row Id="35872" PostHistoryTypeId="5" PostId="15092" RevisionGUID="8cf507b5-6679-4dca-a6dc-03ff332ca99c" CreationDate="2011-01-21T11:39:55.057" UserId="5983" Comment="deleted 1 characters in body; added 1 characters in body; added 1 characters in body" Text="Recently I played an excellent, 1994 now-freeware fighting game, One Must Fall 2097. The game works wonderfully under DOSBox, with fully supported sound and gamepad control, which I personally prefer and used till now. &#xD;&#xA;&#xD;&#xA;I completed the arcade mode and decided to try the tournament mode, which I remember was pretty awesome. Unfortunately, when I enter the character creation screen, the cursor (controlled by gamepad) seems to go mad, behaves as it would be completely uncalibrated and keeps pushing down-left direction, thus making it impossible to navigate through tournament mode menus. The problem does not occur when I choose to use keyboard controls.&#xD;&#xA;&#xD;&#xA;Are there any known issues connected with DOSBox support for gamepads? Are any walkarounds available?&#xD;&#xA;&#xD;&#xA;If it's purely a game-related problem, is there any patch or fix for OMF2097 gamepad support?&#xD;&#xA;&#xD;&#xA;I use a relatively old, game-port based gamepad, which never caused me any trouble.&#xD;&#xA;&#xD;&#xA;Thank you in advance!" />
  <row Id="35873" PostHistoryTypeId="5" PostId="15092" RevisionGUID="3ce4c4d5-9005-4947-90cb-c559de53cdce" CreationDate="2011-01-21T11:49:00.537" UserId="5983" Comment="added 1 characters in body" Text="Recently I played an excellent, 1994 now-freeware fighting game, One Must Fall 2097. The game works wonderfully under DOSBox, with fully supported sound and gamepad control, which I personally prefer and used till now. &#xD;&#xA;&#xD;&#xA;I completed the arcade mode and decided to try the tournament mode, which I remember was pretty awesome. Unfortunately, when I enter the character creation screen, the cursor (controlled by gamepad) seems to go mad, behaves as it would be completely uncalibrated and keeps pushing down-right direction, thus making it impossible to navigate through tournament mode menus. The problem does not occur when I choose to use keyboard controls.&#xD;&#xA;&#xD;&#xA;Are there any known issues connected with DOSBox support for gamepads? Are any walkarounds available?&#xD;&#xA;&#xD;&#xA;If it's purely a game-related problem, is there any patch or fix for OMF2097 gamepad support?&#xD;&#xA;&#xD;&#xA;I use a relatively old, game-port based gamepad, which never caused me any trouble.&#xD;&#xA;&#xD;&#xA;Thank you in advance!" />
  <row Id="35874" PostHistoryTypeId="2" PostId="15096" RevisionGUID="6a0829a7-8c6f-4228-bd15-dab6e790545d" CreationDate="2011-01-21T11:49:31.647" UserId="6489" Text="Dash Rendar from Shadows of the Empire? He wears something orange-ish, has a jetpack in one level with a futuristic looking castle that looks like a space station (Xizor's castel), the jetpack fuel was limited, you could shoot, and the boss on that level was definitely strange. Also, it was on console and PC." />
  <row Id="35875" PostHistoryTypeId="5" PostId="15095" RevisionGUID="d25b75cb-d790-41fb-af4a-9fa7ffd0d985" CreationDate="2011-01-21T12:02:49.167" UserId="121" Comment="Clarified answer" Text="If you have a spy in your city it helps increase the cost for enemy spies to do an action *in that city*, and also helps albeit rarely for you to detect the enemy spy.&#xD;&#xA;&#xD;&#xA;Id put them in my cities if I was worried about espionage but they seem to be more productively used offensive then defensive for the slight improvment they make helping &quot;thwart rival spies&quot; &#xD;&#xA;&#xD;&#xA;I have never placed them at borders, id imagine this would be alot of work for the same detection with less done to actually prevent or increase cost of attacks.&#xD;&#xA;&#xD;&#xA;overall you cant stop them from running missions on you, but using spies this way increase their cost making it become very expensive for them to continue to do so." />
  <row Id="35876" PostHistoryTypeId="2" PostId="15097" RevisionGUID="73bba462-cc90-4f96-84df-9c78f549d8ea" CreationDate="2011-01-21T12:31:09.840" UserId="6468" Text="Is far better practise a hour a day than play seven hour straight on saturday.&#xD;&#xA;&#xD;&#xA;As Sam said: &quot;The x times in a row&quot; is the way to go for execution improvement.&#xD;&#xA;Do some special move or combo in the left side aiming for x perfect execution in a row. If you miss one, restart the session from beginning.&#xD;&#xA;Do the same for the right side.&#xD;&#xA;&#xD;&#xA;Try start with 10 in a row, then start to increase. Focus on your major problem (a combo or special move).&#xD;&#xA;&#xD;&#xA;For combos, try to split it in small segments.&#xD;&#xA;&#xD;&#xA;Don't give up and try not to have a relapse.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;There are some good links:&#xD;&#xA;&#xD;&#xA;[EventHubs.com: Tips on switching from a pad to a joystick][1]&#xD;&#xA;&#xD;&#xA;[LvLGrind: 5 Things to know when Learning to use a Fightstick][2]&#xD;&#xA;&#xD;&#xA;[Learning to use an arcade stick 101][3]&#xD;&#xA;&#xD;&#xA;[Ultimate Japanese Balltop Joystick Holding Guide][4]&#xD;&#xA;&#xD;&#xA;***Bonus:***&#xD;&#xA;Don't give up! To keep trying, look at this: [Nica's KO's hands][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eventhubs.com/guides/2009/jul/08/tips-switching-pad-joystick/&#xD;&#xA;  [2]: http://lvlgrind.com/10-learning-fightstick/&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=rWegyKGZLyM&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=PsME37GrqjY&#xD;&#xA;  [5]: http://www.youtube.com/watch?v=SZ269Dp6YCQ" />
  <row Id="35877" PostHistoryTypeId="5" PostId="14457" RevisionGUID="fc283064-abb6-482d-81de-9f7119a16b5b" CreationDate="2011-01-21T12:41:27.827" UserId="4525" Comment="added 2 characters in body; edited title" Text="So I want to be able to play fighting games on a 360, but the D-Pad on the standard controller is terrible. I don't really want to use an arcade stick either.&#xD;&#xA;&#xD;&#xA;Is there any controllers for the Xbox 360 that are specifically designed for using the D-Pad to play fighting games?" />
  <row Id="35878" PostHistoryTypeId="4" PostId="14457" RevisionGUID="fc283064-abb6-482d-81de-9f7119a16b5b" CreationDate="2011-01-21T12:41:27.827" UserId="4525" Comment="added 2 characters in body; edited title" Text="Nice DPad controllers for fighting games on XBOX 360" />
  <row Id="35879" PostHistoryTypeId="2" PostId="15098" RevisionGUID="8fa63645-7356-4ea6-a98e-68efdaadc24a" CreationDate="2011-01-21T13:24:13.197" UserId="1667" Text="Hi guys since this weekend I can get those games with a discount (only 3 bucks each!) I'm going to buy one of them.&#xD;&#xA;&#xD;&#xA;Now, I'm new to the Myst saga, which version should I take for the first gameplay? realMyst or Masterpiece one?&#xD;&#xA;&#xD;&#xA;Also, is the Riven worth it?" />
  <row Id="35880" PostHistoryTypeId="1" PostId="15098" RevisionGUID="8fa63645-7356-4ea6-a98e-68efdaadc24a" CreationDate="2011-01-21T13:24:13.197" UserId="1667" Text="Myst: Masterpiece Edition VS realMyst" />
  <row Id="35881" PostHistoryTypeId="3" PostId="15098" RevisionGUID="8fa63645-7356-4ea6-a98e-68efdaadc24a" CreationDate="2011-01-21T13:24:13.197" UserId="1667" Text="&lt;myst-series&gt;" />
  <row Id="35882" PostHistoryTypeId="2" PostId="15099" RevisionGUID="734fffd6-9a8d-4c13-b8f5-ab3934828e75" CreationDate="2011-01-21T13:27:48.260" UserId="44" Text="They don't really improve your control much.  What they do however, is help with the feeling of immersion. " />
  <row Id="35883" PostHistoryTypeId="6" PostId="15098" RevisionGUID="b6e24e5f-bb57-49e8-ab9d-1d12869deddf" CreationDate="2011-01-21T13:36:31.277" UserId="1667" Comment="edited tags" Text="&lt;myst-series&gt;&lt;puzzle-adventure&gt;" />
  <row Id="35884" PostHistoryTypeId="25" PostId="15098" RevisionGUID="25d6b630-ceea-4cfb-96f8-aee7fe6528fd" CreationDate="2011-01-21T13:55:48.840" Comment="http://twitter.com/#!/StackGaming/status/28450694327443456" />
  <row Id="35885" PostHistoryTypeId="2" PostId="15100" RevisionGUID="68296667-8a75-4e29-99de-ac860d454267" CreationDate="2011-01-21T14:46:30.933" UserId="341" Text="As Ward says, spies stationed in a city will help detect and prevent enemy espionage.  They can also do a mission that will temporarily make all espionage missions in that city much more expensive, at the cost of some of your own espionage points.  One of the best things you can do though to prevent people using espionage against you is to spend espionage points against them.  You can probably guess which of you neighbors is spying on you (especially if you catch a spy), and by cranking up your espionage spending against that neighbor, you will make it much more costly for their spies to do missions.  This has a long-term effect, and is countered only by them doing the same thing, increasing their espionage spending against you." />
  <row Id="35886" PostHistoryTypeId="2" PostId="15101" RevisionGUID="366e4250-f364-479c-9cb7-9cb3138b4a60" CreationDate="2011-01-21T14:51:03.620" UserId="730" Text="I have just reached level 30 in `League Of Legends` and I would like to approach the ranked solo game. I read about the *banning system*, that allow to ban 4 champions from the game, before champion selection.&#xD;&#xA;&#xD;&#xA;I am wondering now if there is an **updated list of most frequently banned champions**, so that I can check which are the probabilities that I can use my preferred champions." />
  <row Id="35887" PostHistoryTypeId="1" PostId="15101" RevisionGUID="366e4250-f364-479c-9cb7-9cb3138b4a60" CreationDate="2011-01-21T14:51:03.620" UserId="730" Text="Statistic about banned champions in ranked games?" />
  <row Id="35888" PostHistoryTypeId="3" PostId="15101" RevisionGUID="366e4250-f364-479c-9cb7-9cb3138b4a60" CreationDate="2011-01-21T14:51:03.620" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="35889" PostHistoryTypeId="2" PostId="15102" RevisionGUID="6153cad4-baf3-4c58-afbb-10f8020d00a2" CreationDate="2011-01-21T14:53:21.837" UserId="3367" Text="I personally think realMyst is much more involving than either the original or the masterpiece version. More so when you consider the Rime age is only available in realMyst.&#xD;&#xA;&#xD;&#xA;And yes Riven is worth it for more in-depth puzzles, story and environment (if you can get past the now aging graphics that haven't been updated in newer re-releases)." />
  <row Id="35890" PostHistoryTypeId="2" PostId="15103" RevisionGUID="6eedaa94-f4df-49ad-bc1f-b6891f3189e0" CreationDate="2011-01-21T15:02:57.533" UserId="6492" Text="I got CH Fighterstick and Pro Throttle for Christmas and I'm trying to set them up to play Strike Fighters 2. Haven't found any profiles online for Strike Fighters 2, just for the older Strike Fighters game and I don't know if they are compatible." />
  <row Id="35891" PostHistoryTypeId="1" PostId="15103" RevisionGUID="6eedaa94-f4df-49ad-bc1f-b6891f3189e0" CreationDate="2011-01-21T15:02:57.533" UserId="6492" Text="Does anyone have a CH Throttle/Fighterstick profile to share for Strike Fighters 2?" />
  <row Id="35892" PostHistoryTypeId="3" PostId="15103" RevisionGUID="6eedaa94-f4df-49ad-bc1f-b6891f3189e0" CreationDate="2011-01-21T15:02:57.533" UserId="6492" Text="&lt;joystick&gt;" />
  <row Id="35893" PostHistoryTypeId="2" PostId="15104" RevisionGUID="9e6625ea-d08c-4389-aff9-6e0c25cb94af" CreationDate="2011-01-21T16:28:37.787" UserId="2238" Text="I had the same problem once. We smoke a lot in my living room, so the lens of the laser was dirty. I disassembled the PS3 (warranty was eypired anyways) and the bluRay drive and cleaned the lens with a Q-Tip and some lens cleaner fluid.&#xD;&#xA;&#xD;&#xA;Works like a charm since then. &#xD;&#xA;&#xD;&#xA;It's really not hard and you can find videos on uTube that show u how to disassemble both: ps3 and bluRay drive" />
  <row Id="35894" PostHistoryTypeId="2" PostId="15105" RevisionGUID="fa1d955d-a15c-4b28-9bc0-d57982a1d77f" CreationDate="2011-01-21T16:31:49.697" UserId="2974" Text="The main difference between the two games is that Myst: Masterpiece Edition is a 2D game, while realMyst is a 3D game.  Both tell the same story, except that realMyst has one more short age not found in Myst Masterpiece.&#xD;&#xA;&#xD;&#xA;As I recall, the 3D is from fixed positions, so essentially it has just changed 2D stills to a 360 panorama.&#xD;&#xA;&#xD;&#xA;On a side note: Riven is a 2D-only game.  It's also considerably larger and more difficult than the original Myst.&#xD;&#xA;&#xD;&#xA;Assuming you're asking due to the [sale][1] over at Good Old Games...  If you can afford the $16.95, you could get all Cyan's GOG games.  Given that either version of Myst plus Given will be $8.38&#xD;&#xA;&#xD;&#xA;Note: There are 4 more Myst games after Riven.  They are:&#xD;&#xA;&#xD;&#xA;Myst III: Exile - A person who has a grudge against Atrus steals his latest linking book to what it Atrus's new home.  You need to get it back. Not available on GoG.  &#xD;&#xA;Myst IV: Revelation - Atrus's daughter is missing, you need to find her.  Also reintroduces Atrus's sons from the first game. Not available on GoG.  &#xD;&#xA;Myst V: End of Ages - The final game in the main storyline. Not available on GoG.  &#xD;&#xA;URU: Ages Beyond Myst - Not in the normal Myst storyline and uses a different game engine.  It was developed as an online game, but also has offline components.  The online component was discontinued for a while, but appears to be [back][2] now.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/promo/cyan_games&#xD;&#xA;  [2]: http://mystonline.com/" />
  <row Id="35895" PostHistoryTypeId="25" PostId="15101" RevisionGUID="342ecdcf-4ed3-4053-918e-c35effd8606d" CreationDate="2011-01-21T16:55:49.810" Comment="http://twitter.com/#!/StackGaming/status/28495996807811072" />
  <row Id="35896" PostHistoryTypeId="2" PostId="15106" RevisionGUID="2ce39c1e-d603-4cbf-9a26-24cda229aad9" CreationDate="2011-01-21T17:13:13.317" UserId="6203" Text="If you do not like the three items Crazy Dave has picked for you, you can quite the game before starting the level and restart it.  Crazy Dave will pick three new items for you.  At least I have observed this in the iPad version." />
  <row Id="35897" PostHistoryTypeId="4" PostId="9768" RevisionGUID="ead4db08-5dc9-4569-80b9-c4ada72a3e59" CreationDate="2011-01-21T17:32:00.847" UserId="3114" Comment="edited title" Text="Can I Pass Out from Excessive Drinking?" />
  <row Id="35898" PostHistoryTypeId="5" PostId="15094" RevisionGUID="ee234ed2-aada-4577-b35a-1384a7ca61cf" CreationDate="2011-01-21T17:36:36.470" UserId="6026" Comment="grammar" Text="I'm playing **Beyond The Sword** and when I build a spy it says it will help `Helps Thwart Rival Spies`:&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;How does this work? Do I have to leave spies stationed at every border? In every city? Does it even matter? I can't seem to find any correlation to where I put them and my success rate of stopping incoming espionage.&#xD;&#xA;&#xD;&#xA;The reason I ask is because I'm playing a world-scenario starting in 1000 as the Indian empire and the starting borders are all mountainous, that is, there are very few entrances I have to guard. They are quick to train and I'm getting constantly attacked by spies - not just in my cities but also towns, watch-towers, farms, etc. &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BXVoT.png" />
  <row Id="35899" PostHistoryTypeId="5" PostId="15100" RevisionGUID="557c7ff9-c0c3-4d3a-a2d7-0661ea258e14" CreationDate="2011-01-21T17:47:28.293" UserId="341" Comment="added 1 characters in body" Text="As Ward says, spies stationed in a city will help detect and prevent enemy espionage.  They can also do a mission that will temporarily make all espionage missions in that city much more expensive, at the cost of some of your own espionage points.  One of the best things you can do though to prevent people using espionage against you is to gather espionage points against them.  You can probably guess which of you neighbors is spying on you (especially if you catch a spy), and by cranking up your espionage spending against that neighbor, you will make it much more costly for their spies to do missions.  This has a long-term effect, and is countered only by them doing the same thing, increasing their espionage spending against you." />
  <row Id="35900" PostHistoryTypeId="6" PostId="15094" RevisionGUID="49108084-8bec-412b-aff4-1d4b2b89aa26" CreationDate="2011-01-21T17:48:56.937" UserId="341" Comment="edited tags" Text="&lt;civilization-4&gt;" />
  <row Id="35901" PostHistoryTypeId="2" PostId="15107" RevisionGUID="d6e1fd9e-5b6e-472b-8523-6b0a66a79948" CreationDate="2011-01-21T18:00:10.063" UserId="6431" Text="As zerg I tend to be a very macro oriented player.  What are some techniques to prevent my opponent from massing a huge death army and rolling me over while I'm droning heavily?  How can I abuse zerg's unit mobility, deal damage, and escape with no loses?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="35902" PostHistoryTypeId="1" PostId="15107" RevisionGUID="d6e1fd9e-5b6e-472b-8523-6b0a66a79948" CreationDate="2011-01-21T18:00:10.063" UserId="6431" Text="Starcraft 2: Effectively harass as zerg" />
  <row Id="35903" PostHistoryTypeId="3" PostId="15107" RevisionGUID="d6e1fd9e-5b6e-472b-8523-6b0a66a79948" CreationDate="2011-01-21T18:00:10.063" UserId="6431" Text="&lt;starcraft-2&gt;" />
  <row Id="35905" PostHistoryTypeId="2" PostId="15108" RevisionGUID="00c01729-3cec-4e5a-b888-ae4eea88d410" CreationDate="2011-01-21T18:19:24.990" UserId="107" Text="I know there are 3D games for PC and for PS3, but are there any for Xbox 360? Is there a full list somewhere and what 3d technology do they use (what kind of TV do you need)?" />
  <row Id="35906" PostHistoryTypeId="1" PostId="15108" RevisionGUID="00c01729-3cec-4e5a-b888-ae4eea88d410" CreationDate="2011-01-21T18:19:24.990" UserId="107" Text="Which games on Xbox360 support 3D?" />
  <row Id="35907" PostHistoryTypeId="3" PostId="15108" RevisionGUID="00c01729-3cec-4e5a-b888-ae4eea88d410" CreationDate="2011-01-21T18:19:24.990" UserId="107" Text="&lt;xbox-360&gt;&lt;3d&gt;" />
  <row Id="35911" PostHistoryTypeId="2" PostId="15110" RevisionGUID="9fabfe4c-ba56-4857-8dd0-1debce022c9d" CreationDate="2011-01-21T18:32:04.730" UserId="6475" Text="I don't know of a full list but Call of Duty: Black Ops for the 360 does." />
  <row Id="35916" PostHistoryTypeId="2" PostId="15112" RevisionGUID="4875fa12-5e93-4cf2-8c4b-54c70fdc57df" CreationDate="2011-01-21T18:53:57.940" UserId="6241" Text="I go back and forth between playing at my house on my xbox, to a friends house on his. Every time I sign in on one or the other I have to recover my gamertag. Is it not possible to use your xbox live account on multiple machines? It gets old having to type my info in every time, am I doing something wrong?" />
  <row Id="35917" PostHistoryTypeId="1" PostId="15112" RevisionGUID="4875fa12-5e93-4cf2-8c4b-54c70fdc57df" CreationDate="2011-01-21T18:53:57.940" UserId="6241" Text="Why do I have to recover my gamertag every time I use an xbox?" />
  <row Id="35918" PostHistoryTypeId="3" PostId="15112" RevisionGUID="4875fa12-5e93-4cf2-8c4b-54c70fdc57df" CreationDate="2011-01-21T18:53:57.940" UserId="6241" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;gamertag&gt;" />
  <row Id="35919" PostHistoryTypeId="2" PostId="15113" RevisionGUID="35c6c233-558a-431b-aef0-d8de6165fab0" CreationDate="2011-01-21T18:55:41.673" UserId="5521" Text="Currently, there are only a handful of games to the xbox360 that supports 3D, these games are:&#xD;&#xA;&#xD;&#xA; - 3D Infinity&#xD;&#xA; - Avatar: The Game&#xD;&#xA; - Batman: Arkham Asylum (GOTY Edition)&#xD;&#xA; - Call of Duty: Black Ops&#xD;&#xA; - Enslaved: Odyssey to the West&#xD;&#xA; - G-Force&#xD;&#xA; - Invincible Tiger: The Legend of Han Tao&#xD;&#xA; - Madden NFL 11&#xD;&#xA; - Shaun White Skateboarding&#xD;&#xA; - Skate 2&#xD;&#xA;&#xD;&#xA;[Xbox 360 3D Games List][1] - is a list that contains 3D supported games, as well as upcoming, confirmed and unconfirmed 3D games. (This list is being updates)&#xD;&#xA;&#xD;&#xA;You can also find a guide to [getting started with 3D][2] at the same site.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.3dtested.com/3d-xbox-360-games-list/&#xD;&#xA;  [2]: http://www.3dtested.com/getting-started-with-3d/" />
  <row Id="35920" PostHistoryTypeId="2" PostId="15114" RevisionGUID="2fa01a76-94ee-4d30-ae56-6a4a9dd6d5af" CreationDate="2011-01-21T18:57:51.400" UserId="6431" Text="You can't use your xbox live account on multiple machines to prevent people sharing accounts.  By forcing you to recover your gamertag every time you move to a different machine it greatly discourages people from sharing accounts.  &#xD;&#xA;&#xD;&#xA;This is by design, an enormous pain in the butt, but prevents microsoft from having to detect an account logged on two places at once.&#xD;&#xA;&#xD;&#xA;Microsoft recommends for people who go back and forth to store your xbox live gamertag on a portable harddrive, this prevents you from having to recover it.  [Recommendation][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/907333" />
  <row Id="35921" PostHistoryTypeId="2" PostId="15115" RevisionGUID="f66cd660-4061-4f9e-9fe2-8b02d3ff23a3" CreationDate="2011-01-21T19:01:03.703" UserId="1696" Text="No, you cannot use the gamertag on multiple xboxes at once.&#xD;&#xA;&#xD;&#xA;However, you CAN move the gamertab on a USB stick and then carry that to your friends house and just plug the USB stick in without always recovering the gamertag. That would probably be a more elegant solution." />
  <row Id="35922" PostHistoryTypeId="5" PostId="15113" RevisionGUID="5df384e2-f899-4df8-9be4-f281ec9d6e8b" CreationDate="2011-01-21T19:01:17.193" UserId="5521" Comment="added 1 characters in body" Text="Currently, there are only a handful of games to the xbox360 that supports 3D, these games are:&#xD;&#xA;&#xD;&#xA; - 3D Infinity&#xD;&#xA; - Avatar: The Game&#xD;&#xA; - Batman: Arkham Asylum (GOTY Edition)&#xD;&#xA; - Call of Duty: Black Ops&#xD;&#xA; - Enslaved: Odyssey to the West&#xD;&#xA; - G-Force&#xD;&#xA; - Invincible Tiger: The Legend of Han Tao&#xD;&#xA; - Madden NFL 11&#xD;&#xA; - Shaun White Skateboarding&#xD;&#xA; - Skate 2&#xD;&#xA;&#xD;&#xA;[Xbox 360 3D Games List][1] - is a list that contains 3D supported games, as well as upcoming (confirmed and unconfirmed) 3D games. (This list is being updates)&#xD;&#xA;&#xD;&#xA;You can also find a guide to [getting started with 3D][2] at the same site.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.3dtested.com/3d-xbox-360-games-list/&#xD;&#xA;  [2]: http://www.3dtested.com/getting-started-with-3d/" />
  <row Id="35923" PostHistoryTypeId="5" PostId="15114" RevisionGUID="fba5394a-1503-42e7-bfb9-506ac57ffc70" CreationDate="2011-01-21T19:02:52.597" UserId="6431" Comment="added 107 characters in body" Text="You can't use your xbox live account on multiple machines to prevent people sharing accounts.  By forcing you to recover your gamertag every time you move to a different machine it greatly discourages people from sharing accounts.  &#xD;&#xA;&#xD;&#xA;This is by design, an enormous pain in the butt, but prevents microsoft from having to detect an account logged on two places at once.&#xD;&#xA;&#xD;&#xA;Microsoft recommends for people who go back and forth to store your xbox live gamertag on a portable harddrive, this means you don't have to recover you gamertag ever again!  By storing it on a USB you can ensure your gaming session is as quick as possible :D&#xD;&#xA;&#xD;&#xA;  [Recommendation][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/907333" />
  <row Id="35924" PostHistoryTypeId="2" PostId="15116" RevisionGUID="9ae08428-c13a-4f76-bd78-1ae3018685a7" CreationDate="2011-01-21T19:04:35.027" UserId="102" Text="So there is no easy way for a Zerg to stop a giant Terran/Toss death ball from forming, but there are ways of making him pay for it, and ways of breaking him before he can form it.&#xD;&#xA;&#xD;&#xA;##Speedlings##&#xD;&#xA;Zerglings in general continue to be one of the most underestimated units in the game.  This is party because you have to build such a large number of them to compare to a similar sized army (60 Zergling is the equivalent of 15 Roaches).  Additionally, Zerglings rely heavily on their Speed to be effective.  If  you want to use Speedlings effectively to harass (or Cracklings) you have to remember only one basic thing: Don't pit them in a stand up fight.  As a harassing unit, Speedlings largely exists to judge an enemy army strength and look for holes or backdoors to exploit.  If that Protoss deathball moves away from his expo, shove 20 Speedlings in his backdoor.  Even with just +1 attack upgrade they'll probably destroy every Probe at his natural before he can recall that slow army, and you'll get away with 12-15 of them still alive.  Don't be afraid to hit buildings either, cracklings in particular are wrecking balls and can seriously dent his production facilities.  Another good suggestion is to back Speedlings with Banelings.  Speedlings get it and are frusterating, while Banelings hit the Worker Line.&#xD;&#xA;&#xD;&#xA;##Mutalisks##&#xD;&#xA;The other main staple for harassment has always been the Mutalisk.  While Muta-micro has lost some of its allure since Broodwar, Mutalisks still remain one of the most annoying units in the game.  Remember, never attack with less than 5 Mutalisks (9*5=45), preferably 6.  In Muta harassment your number one priority is to keep those Mutalisks alive.  The Muta-ball has its strength in numbers and if you start losing a Muta here and a Muta there, your ball is never going to hit that critical mass that allows you to use it for more than harassment (and Ultimately if you're investing enough in it to Harass you need it to get you to end game).  Remember that while Workers are always great targets of opportunity (Hold Micro still works for this), that buildings can be great.  Abuse cliffs, and be willing to swing around the entire map to attack from another side.  Mutalisks are just that fast.&#xD;&#xA;&#xD;&#xA;##Infestors##&#xD;&#xA;I know this hasn't caught on on the NA servers yet, but in Korea this is a big deal.  Infestors are the Dark Templar of Zerg.  You get Burrow and then sneak them into your opponent's expo while engaging him else where.  While this sounds like a lot of micro its actually fairly easy to perform if you'll take a second away from the battle.  You don't have to un-burrow them just through down ~30 Infested Terran and they'll clean up a base.  The best part is that he'll never get a warning until they've hatched, you just have to keep his attention away long enough for that.  I cannot count the number of games I've lost to Infestors this way.  Its what makes Roach/Hydra viable.&#xD;&#xA;&#xD;&#xA;##Overlords##&#xD;&#xA;Zerg units have two nice properties: fast to build and cheap; as a result you don't have to feel that bad about losing units on an overlord drop. Take 2 dozen Zerglings and drop them in the back of his base and watch how quickly he comes apart.  Since people are paranoid about drops, often times dropping a couple units in the back of someone's base will cause them to move their main army away from the front, this provides an excellent opportunity to attack.  There is nothing more I like to do against a Bio Mech based Terran than a quick drop in the back and watch him run all his Marines away from his Tank line... just fantastic.  You can also do the same with Nydus channels, but there you're counting on him not noticing it.&#xD;&#xA;&#xD;&#xA;##Every Other Unit##&#xD;&#xA;Technically there is no unit you can't use to harass an exposed opponent (I frequently use Roaches just for this purpose), but the key is having a retreat path and re-macro-ing lost units.  As you get used to when to hit and when to pull away, you'll find that as long as your harassment is cost effective you actually don't need to keep as much of  your army alive.  Unlike Terran and Protoss you can rebuild your army very quickly, so try to use that to your advantage.  By the same point, don't through your army away either." />
  <row Id="35930" PostHistoryTypeId="5" PostId="15094" RevisionGUID="d580c650-db6f-4920-a291-03e366625728" CreationDate="2011-01-21T19:12:30.470" UserId="6026" Comment="updated question a bit" Text="I'm playing **Beyond The Sword** and when I want to build a spy I notice they supposedly: `Helps Thwart Rival Spies`:&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;Should I leave a spy stationed at borders? Should I place them cities? **Does it even matter where they are placed in order to thwart rival spies?** I can't seem to find any correlation to where I put them and my success rate of stopping incoming espionage.&#xD;&#xA;&#xD;&#xA;The reason I ask is because I'm playing a world-scenario starting in 1000 as the Indian empire and the starting borders are all mountainous, that is, there are very few entrances I have to guard. They are quick to train and I'm getting constantly attacked by spies - not just in my cities but also towns, watch-towers, farms, etc. &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BXVoT.png" />
  <row Id="35931" PostHistoryTypeId="5" PostId="15116" RevisionGUID="f774b2b9-2b24-4aa8-a085-fc5f65d74f1a" CreationDate="2011-01-21T19:13:46.300" UserId="6431" Comment="some minor spelling and wording fixes" Text="So there is no easy way for a Zerg to stop a giant Terran/Toss death ball from forming, but there are ways of making him pay for it, and ways of breaking him before he can form it.&#xD;&#xA;&#xD;&#xA;##Speedlings##&#xD;&#xA;Zerglings in general continue to be one of the most underestimated units in the game.  This is party because you have to build such a large number of them to compare to a similar sized army (60 Zergling is the equivalent of 15 Roaches).  Additionally, Zerglings rely heavily on their Speed to be effective.  If you want to use Speedlings effectively to harass (or Cracklings) you have to remember only one basic thing: Don't pit them in a stand up fight.  As a harassing unit, Speedlings largely exists to judge an enemy army strength and look for holes or backdoors to exploit.  If that Protoss deathball moves away from his expo, shove 20 Speedlings in his backdoor.  Even with just +1 attack upgrade they'll probably destroy every Probe at his natural before he can recall that slow army, and you'll get away with 12-15 of them still alive.  Don't be afraid to hit buildings either, cracklings in particular are wrecking balls and can seriously dent his production facilities.  Another good suggestion is to back Speedlings with Banelings.  Speedlings get it and are frusterating, while Banelings hit the Worker Line.&#xD;&#xA;&#xD;&#xA;##Mutalisks##&#xD;&#xA;The other main staple for harassment has always been the Mutalisk.  While Muta-micro has lost some of its allure since Broodwar, Mutalisks still remain one of the most annoying units in the game.  Remember, never attack with less than 5 Mutalisks (9*5=45), preferably 6.  In Muta harassment your number one priority is to keep those Mutalisks alive.  The Muta-ball has its strength in numbers and if you start losing a Muta here and a Muta there, your ball is never going to hit that critical mass that allows you to use it for more than harassment (and Ultimately if you're investing enough in it to Harass you need it to get you to end game).  Remember that while Workers are always great targets of opportunity (Hold Micro still works for this), that buildings can be great.  Abuse cliffs, and be willing to swing around the entire map to attack from another side.  Mutalisks are just that fast.&#xD;&#xA;&#xD;&#xA;##Infestors##&#xD;&#xA;I know this hasn't caught on on the NA servers yet, but in Korea this is a big deal.  Infestors are the Dark Templar of Zerg.  You get Burrow and then sneak them into your opponent's expo while engaging him else where.  While this sounds like a lot of micro its actually fairly easy to perform if you'll take a second away from the battle.  You don't have to un-burrow them just through down ~30 Infested Terran and they'll clean up a base.  The best part is that he'll never get a warning until they've hatched, you just have to keep his attention away long enough for that.  I cannot count the number of games I've lost to Infestors this way.  Its what makes Roach/Hydra viable.&#xD;&#xA;&#xD;&#xA;##Overlords##&#xD;&#xA;Zerg units have two nice properties: fast to build and cheap; as a result you don't have to feel that bad about losing units on an overlord drop. Take 2 dozen Zerglings and drop them in the back of his base and watch how quickly he comes apart.  Since people are paranoid about drops, often times dropping a couple units in the back of someone's base will cause them to move their main army away from the front, this provides an excellent opportunity to attack.  There is nothing I like to do more against a Bio Mech based Terran than a quick drop in the back and watch him run all his Marines away from his Tank line... just fantastic.  You can also do the same with Nydus channels, but there you're counting on him not noticing it.&#xD;&#xA;&#xD;&#xA;##Every Other Unit##&#xD;&#xA;Technically there is no unit you can't use to harass an exposed opponent (I frequently use Roaches just for this purpose), but the key is having a retreat path and re-macro-ing lost units.  As you get used to when to hit and when to pull away, you'll find that as long as your harassment is cost effective you actually don't need to keep as much of  your army alive.  Unlike Terran and Protoss you can rebuild your army very quickly, so try to use that to your advantage.  By the same point, don't throw your army away either." />
  <row Id="35932" PostHistoryTypeId="2" PostId="15117" RevisionGUID="c029dc41-cdc4-478d-aa92-5396fbbac02c" CreationDate="2011-01-21T19:26:33.937" UserId="5937" Text="Have you heard of Vallheru MMORPG game &amp; game engine?&#xD;&#xA;&#xD;&#xA;It is very popular in Poland among students that are thriving to lead own browser game. The vallheru engine, written in PHP is quite old and buggy, but is fully open source and there is very large number of games based on modified Vallheru code. However, I haven't heard much about translations of Vallheru. Not English. Once heard about Ukrainian, got link but for long time not available.&#xD;&#xA;&#xD;&#xA;Vallheru is text game played by browser. In original it has no java script. It's something near to MUD. &#xD;&#xA;&#xD;&#xA;I thought about translating it, but I don't know if it would have any bigger interest. Are text games still interesting to westlanders? Or only graphic counts?" />
  <row Id="35933" PostHistoryTypeId="1" PostId="15117" RevisionGUID="c029dc41-cdc4-478d-aa92-5396fbbac02c" CreationDate="2011-01-21T19:26:33.937" UserId="5937" Text="Have you heard of Vallheru?" />
  <row Id="35934" PostHistoryTypeId="3" PostId="15117" RevisionGUID="c029dc41-cdc4-478d-aa92-5396fbbac02c" CreationDate="2011-01-21T19:26:33.937" UserId="5937" Text="&lt;mmorpg&gt;&lt;online-multiplayer&gt;&lt;muds&gt;" />
  <row Id="35935" PostHistoryTypeId="2" PostId="15118" RevisionGUID="1ea1d2ff-ac93-4166-88f8-5c321e8c94a8" CreationDate="2011-01-21T19:26:54.340" UserId="3641" Text="Whenever you level up and choose a new ability or spell for your character, a bar above that particular &quot;school&quot; goes up (ie. Creation/Primal/Spirit/Entropy for mages, Two Weapons, Sword and Shield, etc. for fighters). Is there any special bonus you get for maxing out the bar and getting every ability in a given school?&#xD;&#xA;&#xD;&#xA;In other words, am I better off focusing my abilities in one school, or in getting some abilities from every school?" />
  <row Id="35936" PostHistoryTypeId="1" PostId="15118" RevisionGUID="1ea1d2ff-ac93-4166-88f8-5c321e8c94a8" CreationDate="2011-01-21T19:26:54.340" UserId="3641" Text="Is there any benefit to maxing out a branch of magic/abilities?" />
  <row Id="35937" PostHistoryTypeId="3" PostId="15118" RevisionGUID="1ea1d2ff-ac93-4166-88f8-5c321e8c94a8" CreationDate="2011-01-21T19:26:54.340" UserId="3641" Text="&lt;dragon-age-origins&gt;&lt;leveling&gt;&lt;spells&gt;" />
  <row Id="35938" PostHistoryTypeId="5" PostId="15117" RevisionGUID="bd1c8f2d-e44d-4e04-b5c9-41d2b1200505" CreationDate="2011-01-21T19:30:52.463" UserId="274" Comment="First stab at improving title" Text="Have you heard of Vallheru MMORPG game &amp; game engine?&#xD;&#xA;&#xD;&#xA;It is very popular in Poland among students that are thriving to lead own browser game. The vallheru engine, written in PHP is quite old and buggy, but is fully open source and there is very large number of games based on modified Vallheru code. However, I haven't heard much about translations of Vallheru. Not English. Once heard about Ukrainian, got link but for long time not available.&#xD;&#xA;&#xD;&#xA;Vallheru is text game played by browser. In original it has no java script. It's something near to MUD. &#xD;&#xA;&#xD;&#xA;I thought about translating it, but I don't know if it would have any bigger interest. Or only graphic counts?" />
  <row Id="35939" PostHistoryTypeId="4" PostId="15117" RevisionGUID="bd1c8f2d-e44d-4e04-b5c9-41d2b1200505" CreationDate="2011-01-21T19:30:52.463" UserId="274" Comment="First stab at improving title" Text="Are text games still interesting to westerners?" />
  <row Id="35940" PostHistoryTypeId="8" PostId="15117" RevisionGUID="4815f2c1-ab49-4285-96fd-c2314954be9a" CreationDate="2011-01-21T19:31:30.827" UserId="274" Comment="Rollback to [c029dc41-cdc4-478d-aa92-5396fbbac02c]" Text="Have you heard of Vallheru MMORPG game &amp; game engine?&#xD;&#xA;&#xD;&#xA;It is very popular in Poland among students that are thriving to lead own browser game. The vallheru engine, written in PHP is quite old and buggy, but is fully open source and there is very large number of games based on modified Vallheru code. However, I haven't heard much about translations of Vallheru. Not English. Once heard about Ukrainian, got link but for long time not available.&#xD;&#xA;&#xD;&#xA;Vallheru is text game played by browser. In original it has no java script. It's something near to MUD. &#xD;&#xA;&#xD;&#xA;I thought about translating it, but I don't know if it would have any bigger interest. Are text games still interesting to westlanders? Or only graphic counts?" />
  <row Id="35941" PostHistoryTypeId="7" PostId="15117" RevisionGUID="4815f2c1-ab49-4285-96fd-c2314954be9a" CreationDate="2011-01-21T19:31:30.827" UserId="274" Comment="Rollback to [c029dc41-cdc4-478d-aa92-5396fbbac02c]" Text="Have you heard of Vallheru?" />
  <row Id="35942" PostHistoryTypeId="2" PostId="15119" RevisionGUID="88a4023d-80b3-483f-9783-8e064f58e2ed" CreationDate="2011-01-21T19:33:49.233" UserId="3917" Text="While there is no added benefit, typically the higher up skills/spells are more powerful, so you would want to get those as soon as possible, but no reason why you should stick solely on creation, for instance." />
  <row Id="35943" PostHistoryTypeId="2" PostId="15120" RevisionGUID="3a925485-cc95-4b71-87a8-07f08933a896" CreationDate="2011-01-21T19:35:30.090" UserId="4103" Text="There are achievements for maxibg out a school of magic. There is no in-game benefit to it,only the bragging rights. I would not focus on one school but choose whatever spells are most useful. The versatility you gain by that is one of the biggest advantages of the mage." />
  <row Id="35944" PostHistoryTypeId="2" PostId="15121" RevisionGUID="c90204fe-952e-4a42-a2bb-3a727c35a918" CreationDate="2011-01-21T19:42:09.487" UserId="5510" Text="hi,&#xD;&#xA;i have brought ps3 in this January with move.&#xD;&#xA;currently only have spot champion game &amp; shoot demo.&#xD;&#xA;planing to buy new game with move support and really like to  littlebigplanet2  and killzone3.&#xD;&#xA;need your opeanion regarding this.&#xD;&#xA;and also do you know good place buy ps3 games and shipping to sri lanka.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="35945" PostHistoryTypeId="1" PostId="15121" RevisionGUID="c90204fe-952e-4a42-a2bb-3a727c35a918" CreationDate="2011-01-21T19:42:09.487" UserId="5510" Text="which to buy lbp2 or kz3" />
  <row Id="35946" PostHistoryTypeId="3" PostId="15121" RevisionGUID="c90204fe-952e-4a42-a2bb-3a727c35a918" CreationDate="2011-01-21T19:42:09.487" UserId="5510" Text="&lt;ps3&gt;&lt;little-big-planet-2&gt;&lt;playstation-move&gt;&lt;killzone-3&gt;" />
  <row Id="35947" PostHistoryTypeId="10" PostId="15117" RevisionGUID="0836cc7c-6a59-46f7-9b4d-ed567601abc8" CreationDate="2011-01-21T19:44:55.650" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:32,&quot;DisplayName&quot;:&quot;Mag Roader&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;}]" />
  <row Id="35948" PostHistoryTypeId="10" PostId="15121" RevisionGUID="187aa2ce-252e-441e-9a1d-050d266debc2" CreationDate="2011-01-21T19:45:26.960" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="35949" PostHistoryTypeId="2" PostId="15122" RevisionGUID="9f3f8541-5915-4142-8cea-5c95a0658689" CreationDate="2011-01-21T19:46:53.900" UserId="3467" Text="why we don't see seeker missile in usage? Especially against Zerg: Hydralisk (with a bunch of friends), Infestor - they will be killed immediately; Mutalisks, Roaches - they will be damaged significantly...&#xD;&#xA;&#xD;&#xA;Yes, Raven requires gas, seek missile tech - also, but that will be still valuable...&#xD;&#xA;" />
  <row Id="35950" PostHistoryTypeId="1" PostId="15122" RevisionGUID="9f3f8541-5915-4142-8cea-5c95a0658689" CreationDate="2011-01-21T19:46:53.900" UserId="3467" Text="StarCraft2: have never seen Seeker Missile in usage, why?" />
  <row Id="35951" PostHistoryTypeId="3" PostId="15122" RevisionGUID="9f3f8541-5915-4142-8cea-5c95a0658689" CreationDate="2011-01-21T19:46:53.900" UserId="3467" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;" />
  <row Id="35952" PostHistoryTypeId="5" PostId="15121" RevisionGUID="cb26e100-eb09-4e2e-8e89-3a0b78d3a351" CreationDate="2011-01-21T19:47:00.563" UserId="6431" Comment="grammer, formatting and spelling" Text="hi,&#xD;&#xA;i recently bought a ps3 with Move in January.&#xD;&#xA;I currently only have spot champion game &amp; shoot demo, but I am planing to buy new game with move support and am interested in littlebigplanet2 and killzone3.&#xD;&#xA;However, I need your opinion regarding this. In addition, I am looking for a good place buy ps3 games that ship to sri lanka.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="35953" PostHistoryTypeId="5" PostId="15115" RevisionGUID="a0491a25-dbc6-4723-b84b-cdbcebcd0ff2" CreationDate="2011-01-21T19:47:23.240" UserId="3114" Comment="Clarification" Text="No, you cannot use the gamertag on multiple xboxes at once.&#xD;&#xA;&#xD;&#xA;However, you CAN move the Gamertag onto a USB stick and then carry that to your friends house and just plug the USB stick in without having to *recover* the Gamertag. That would probably be a more elegant solution." />
  <row Id="35954" PostHistoryTypeId="5" PostId="15120" RevisionGUID="b2879f7b-981d-4534-a646-fd04187ae92e" CreationDate="2011-01-21T19:50:03.417" UserId="4103" Comment="added 172 characters in body" Text="There are achievements for maxing out a school of magic. There is no in-game benefit to it,only the bragging rights. I would not focus on one school but choose whatever spells are most useful. The versatility you gain by that is one of the biggest advantages of the mage.&#xD;&#xA;&#xD;&#xA;For warriors and rogues it makes more sense to specialize in a school as they are often mutally exclusive. If you are using a shield your two-hander skills are useless." />
  <row Id="35955" PostHistoryTypeId="2" PostId="15123" RevisionGUID="663a73d2-2a06-42cb-b21c-eb5b28f57dc9" CreationDate="2011-01-21T19:52:49.467" UserId="6431" Text="Seeker Missile used to be much more popular in beta.  Since then they have lowered the damage and required research to unlock it.  The combination of these with the fact that seeker missile is slow, dodge-able, and takes a ton of energy to use has made it much rarer.&#xD;&#xA;&#xD;&#xA;There are often more effective use of a raven's energy that take precedence over seeker missile, though a well placed seeker missile can still do a lot of damage." />
  <row Id="35957" PostHistoryTypeId="25" PostId="15118" RevisionGUID="1ca20f1f-3464-44c4-9fab-3a0410347cea" CreationDate="2011-01-21T19:55:49.790" Comment="http://twitter.com/#!/StackGaming/status/28541295253262337" />
  <row Id="35958" PostHistoryTypeId="5" PostId="8046" RevisionGUID="824e15d1-acce-49b0-ad06-32090065f959" CreationDate="2011-01-21T19:56:02.340" UserId="3114" Comment="added 27 characters in body; edited tags" Text="Ok, first, a bit about the game.  Kumoon is a small 3D game where you control a chick through various rooms of stacked blocks.  the goal is to knock all of the red blocks down by shooting them, or pushing them with other blocks.  I wouldn't be surprised if nobody else here has played this little 3D physics gem, but if you have, maybe you can help me out.&#xD;&#xA;&lt;p&gt;&#xD;&#xA;&lt;h3&gt;I cannot figure out how I'm supposed to pass the final room (room 39) of this game.  I've tried everything I can think of, but no luck.  Any ideas?&#xD;&#xA;&lt;/h3&gt;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;![Screenshot of the game.  Looks fun, dunnit?][2]&#xD;&#xA;  [2]: http://i.imgur.com/Algod.jpg&#xD;&#xA;&lt;p&gt;&#xD;&#xA;Note: Even if you haven't played Kumoon before, I sincerely suggest you give it a try.  It's a tiny download, and surprisingly entertaining.  It should only take you maybe 45 minutes to get through it the first time, depending on how quickly you get the hang of it, however **make sure** you read the&#xD;&#xA;[Kumoon homepage][1] for information about scoring, or else you'll be completely lost on how it works.&#xD;&#xA;  [1]: http://mayoneez.1g.fi/kumoon/" />
  <row Id="35959" PostHistoryTypeId="6" PostId="8046" RevisionGUID="824e15d1-acce-49b0-ad06-32090065f959" CreationDate="2011-01-21T19:56:02.340" UserId="3114" Comment="added 27 characters in body; edited tags" Text="&lt;how-to&gt;&lt;puzzle&gt;&lt;3d&gt;&lt;third-person-shooter&gt;&lt;kumoon&gt;" />
  <row Id="35960" PostHistoryTypeId="5" PostId="15123" RevisionGUID="7877f0b8-101c-4b62-893d-f4e047d1f235" CreationDate="2011-01-21T20:08:11.043" UserId="6431" Comment="added 879 characters in body; added 16 characters in body; added 1 characters in body" Text="Seeker Missile used to be much more popular in beta.  Since then they have lowered the damage and required research to unlock it.  The combination of these with the fact that seeker missile is slow, dodge-able, and takes a ton of energy to use has made it much rarer.&#xD;&#xA;&#xD;&#xA;There are often more effective use of a raven's energy that take precedence over seeker missile, though a well placed seeker missile can still do a lot of damage.&#xD;&#xA;&#xD;&#xA;A seeker missile does `100 damage to a radius of 2`.  This can be very devastating against clumped units.  &#xD;&#xA;&#xD;&#xA;However consider this:  for 50 energy (instead of 125) you can throw down [auto turrets][1].  A non upgraded turret lasts 180 seconds and shoots every .8 for 8 damage.  `(180 * 10 dps) = 1800 damage`  &#xD;&#xA;You can throw down 2.5 turrets / seeker missile = `2.5 * 1800 = 4500 damage.`&#xD;&#xA;&#xD;&#xA;This is the equivalent of hitting 45 units with a seeker missile!  That is **un-upgraded**&#xD;&#xA;&#xD;&#xA;Upgraded turrets last for 240 seconds and benefit from weapon upgrades leading to:&#xD;&#xA;&#xD;&#xA;    (240 * 13.75dps) = 3300 damage&#xD;&#xA;&#xD;&#xA;You can throw down 2.5 turrets per seeker missile = `2.5 * 3300 = 8250 damage!`&#xD;&#xA;This is the equivalent of hitting 82 1/2 units with a seeker missile!&#xD;&#xA;&#xD;&#xA;You can see why turrets are a better raven damage dealing solution.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Auto-turret" />
  <row Id="35961" PostHistoryTypeId="2" PostId="15124" RevisionGUID="9c3ae83b-b75c-4f18-adb4-9fbed3e0e390" CreationDate="2011-01-21T20:09:01.813" UserId="3696" Text="Normally whenever we die in Call of Duty 4 Modern Warfare multi-player we get a few seconds preview from the enemy's perspective. It shows how he killed us. I think it lasts about 6-8 seconds. For some reason it has stopped showing up when I die. How do I get it to start showing up again?" />
  <row Id="35962" PostHistoryTypeId="1" PostId="15124" RevisionGUID="9c3ae83b-b75c-4f18-adb4-9fbed3e0e390" CreationDate="2011-01-21T20:09:01.813" UserId="3696" Text="How do we get back that few seconds preview of death in Call of Duty 4 multiplayer?" />
  <row Id="35963" PostHistoryTypeId="3" PostId="15124" RevisionGUID="9c3ae83b-b75c-4f18-adb4-9fbed3e0e390" CreationDate="2011-01-21T20:09:01.813" UserId="3696" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;online-multiplayer&gt;&lt;modern-warfare&gt;" />
  <row Id="35964" PostHistoryTypeId="2" PostId="15125" RevisionGUID="6d9ea99b-f6ab-4bc8-aabc-c1a8959f2a0e" CreationDate="2011-01-21T20:14:22.490" UserId="6431" Text="If you are playing any hardcore style game type it doesn't show your opponent on the kill cam.  This is intentional and adds to the feeling of vulnerability that hardcore mode is designed to instill.  In addition it prevents 'run backers' who immediately spawn and try and invoke vengeance on who ever killed them.&#xD;&#xA;&#xD;&#xA;To regain that kill cam, simply change to non-hardcore game types." />
  <row Id="35965" PostHistoryTypeId="2" PostId="15126" RevisionGUID="0786628c-10f3-4352-9eca-c24009fcf38d" CreationDate="2011-01-21T20:17:14.000" UserId="3696" Text="When we try to connect to a server in Call of Duty 4 Modern Warfare, we sometimes start downloading mods. These can take a lot of time if the mods are bulky. I would rather connect to a different server than wait for these mods to download. How can I stop those mods from downloading and return to the console again? No keys seem to work: esc, contrl+Q etc.&#xD;&#xA;&#xD;&#xA;Only thing that seems to work is end process of the game and then start it again. Once when I did this it messed up my settings so the next time the game wouldn't start. Is there an easy way to stop trying to stop mods from downloading so you can then connect to a different server?" />
  <row Id="35966" PostHistoryTypeId="1" PostId="15126" RevisionGUID="0786628c-10f3-4352-9eca-c24009fcf38d" CreationDate="2011-01-21T20:17:14.000" UserId="3696" Text="How to stop those mods from downloading when connecting to a server in Call of Duty 4?" />
  <row Id="35967" PostHistoryTypeId="3" PostId="15126" RevisionGUID="0786628c-10f3-4352-9eca-c24009fcf38d" CreationDate="2011-01-21T20:17:14.000" UserId="3696" Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;" />
  <row Id="35968" PostHistoryTypeId="5" PostId="15094" RevisionGUID="cd92acd5-659c-4a0d-aff7-b034ed790378" CreationDate="2011-01-21T20:18:40.630" UserId="6026" Comment="small update" Text="I'm playing **Beyond The Sword** and when I want to build a spy I notice they supposedly: `Helps Thwart Rival Spies`:&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;Should I leave a spy stationed at borders? Should I place them cities? **Does it matter where they are placed in order to effectively thwart rival spies?** I can't seem to find any correlation to where I put them and my success rate of stopping incoming espionage.&#xD;&#xA;&#xD;&#xA;The reason I ask is because I'm playing a world-scenario starting in 1000 as the Indian empire and the starting borders are all mountainous, that is, there are very few entrances I have to guard. They are quick to train and I'm getting constantly attacked by spies - not just in my cities but also towns, watch-towers, farms, etc. &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BXVoT.png" />
  <row Id="35969" PostHistoryTypeId="2" PostId="15127" RevisionGUID="33288bed-3589-412f-a646-2957fffc692e" CreationDate="2011-01-21T20:20:44.090" UserId="6431" Text="To my knowledge there is no way to cancel a download during a connection response.  As you mentioned the only way is to force terminate the process and restart the game." />
  <row Id="35970" PostHistoryTypeId="2" PostId="15128" RevisionGUID="c1706892-d346-46f2-971e-b8e074c0e256" CreationDate="2011-01-21T20:35:48.267" UserId="1070" Text="There are a number of mods that claim to improve FPS in Minecraft though I can't personally vouch for one or another since I haven't installed them myself.&#xD;&#xA;&#xD;&#xA;The most popular seems to be Optimine v3 ([Minecraft Forum Link][1]) which reworks a number of rendering details to improve Minecraft performance (+20fps claimed). Many people go crazy about it on the forum, others say that it just doesn't work so YMMV.&#xD;&#xA;&#xD;&#xA;Last I heard, Notch was actually including some of these optimizations into Minecraft proper but I highly doubt he's included all of the changes since this particular mod has compatibility with a very new (1.2_01) version of Minecraft.&#xD;&#xA;&#xD;&#xA;Keep in mind that any Minecraft mod that's not a skin requires you to patch the Minecraft code itself and thusly may not be compatible with other &quot;mods&quot; or your Minecraft version.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=132717" />
  <row Id="35971" PostHistoryTypeId="5" PostId="15125" RevisionGUID="57916423-9377-454b-a1a0-312e42a072b7" CreationDate="2011-01-21T20:37:05.807" UserId="6431" Comment="added 54 characters in body" Text="If you are playing any hardcore style game type it doesn't show your opponent on the kill cam.  This is intentional and adds to the feeling of vulnerability that hardcore mode is designed to instill.  In addition it prevents 'run backers' who immediately spawn and try and invoke vengeance on who ever killed them.&#xD;&#xA;&#xD;&#xA;To regain that kill cam, simply change to non-hardcore game types or (if on pc: find a lobby that has kill cams enabled)" />
  <row Id="35974" PostHistoryTypeId="19" PostId="10859" RevisionGUID="05338ac7-3f7d-42be-a357-4941bfd226a0" CreationDate="2011-01-21T21:06:52.017" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="35975" PostHistoryTypeId="5" PostId="12537" RevisionGUID="6cec60ac-4a9d-44df-8c99-2e28b517b90b" CreationDate="2011-01-21T21:13:40.700" UserId="4182" Comment="uav -&gt; spy plane" Text="It is very hard to tell nowadays, where you can rack up kills on tight maps like NukeTown by using Hardline and getting a mass destruction weapon like the Huey or the Chopper Gunner.&#xD;&#xA;&#xD;&#xA;Speed hacks (he moves much faster than anyone ever can) and health cheats (he just does not die) are more obvious, so I am not going to mention them &#xD;&#xA;&#xD;&#xA;Wall hacking is the most commonly used type of cheat where one can see through walls and track enemies from very far distances.&#xD;&#xA;&#xD;&#xA;Some indications are:&#xD;&#xA;&#xD;&#xA; 1. He has a ridiculously high kill-death-ratio. Especially when deaths are less than five.&#xD;&#xA; 2. He plays with a sniper rifle the whole time, and can kill from the other end of the map before you see him.&#xD;&#xA; 3. He is prematurely firing before you actually show yourself around corners.&#xD;&#xA; 5. Shoots through walls/doors where you *know* it's impossible to detect you there.&#xD;&#xA;&#xD;&#xA;There are some caveats to the last one, though. He might know you're there because:&#xD;&#xA;&#xD;&#xA; - There is a spy plane in the air and you don't have Ghost.&#xD;&#xA; - There is an SR71 in the air (Ghost Pro won't protect you here).&#xD;&#xA; - He has a motion sensor installed in your proximity (Ghost Pro won't protect you here, either).&#xD;&#xA; - He has previously thrown in a nade (flash/nade) and saw it &quot;connected&quot; someone and he tried his chance by spraying in the possible places (it's obvious a lot of people camp the wooden rooms and the caravan wagon on the map Firing Range)&#xD;&#xA; - He has Ninja Pro and heard your footsteps from further away.&#xD;&#xA; - He is on a lucky day.&#xD;&#xA;&#xD;&#xA;There is one test to almost exactly tell if he can see through walls: the step-ahead-step-back technique, in which you need to know the place the player in question is before hand. As you are coming out of a closed space or round a corner, just run to the corner and *before* you really show yourself, back up a step. If he fired before you appeared chances are high he was tracking you through the walls.&#xD;&#xA;&#xD;&#xA;As you can see, finding out whether someone is cheating is not an easy task.&#xD;&#xA;He might just be a good player, having a strong intuition or excellent knowledge of the map, and a good timing. I would really not take this as a rule set to say yes or no, but as a checklist of questions you ask yourself before accusing someone." />
  <row Id="35976" PostHistoryTypeId="2" PostId="15130" RevisionGUID="d4ae01a4-745c-40c4-a5a0-cec22f031031" CreationDate="2011-01-21T21:14:17.883" UserId="3917" Text="Each saved game in XCOM is put into a folder inside the game directory, GAME_1, GAME_2, ... up to GAME_10.  You can just copy/move the folder to your new computer where xcom is installed.&#xD;&#xA;&#xD;&#xA;As for using dropbox, the entire XCOM game is so small that you can probably just have steam install it straight into your dropbox folder*, see this link for details: https://support.steampowered.com/kb_article.php?ref=7710-tdlc-0426&#xD;&#xA;&#xD;&#xA;*This is assuming your steam library is small enough to fit into dropbox, other wise, ignore this suggestion.  Either way, you can use it to transfer saves with no problem." />
  <row Id="35982" PostHistoryTypeId="4" PostId="15094" RevisionGUID="1c3d30a3-ce74-48ca-b7d6-c0d97d9e0942" CreationDate="2011-01-21T21:34:23.450" UserId="274" Comment="Improved title" Text="Where do I put spies in Civilization 4 to protect against rival spies?" />
  <row Id="35983" PostHistoryTypeId="2" PostId="15132" RevisionGUID="7d2fef3f-6c30-43d0-a3b7-326d0d40f802" CreationDate="2011-01-21T21:56:57.663" UserId="6503" Text="def. search and destroy you get 500 xp per kill and 1000 for planting\defusing bomb&#xD;&#xA;" />
  <row Id="35984" PostHistoryTypeId="5" PostId="15123" RevisionGUID="98593e5c-a5ee-4d96-892f-39eef48247b0" CreationDate="2011-01-21T22:01:06.627" UserId="6431" Comment="added 27 characters in body" Text="Seeker Missile used to be much more popular in beta.  Since then they have lowered the damage and required research to unlock it.  The combination of these with the fact that seeker missile is slow, dodge-able, and takes a ton of energy to use has made it much rarer.&#xD;&#xA;&#xD;&#xA;There are often more effective use of a raven's energy that take precedence over seeker missile, though a well placed seeker missile can still do a lot of damage.&#xD;&#xA;&#xD;&#xA;A seeker missile does `100 damage to a radius of 2`.  This can be very devastating against clumped units.  &#xD;&#xA;&#xD;&#xA;In terms of capabilities to do damage, consider this:  for 50 energy (instead of 125) you can throw down [auto turrets][1].  A non upgraded turret lasts 180 seconds and shoots every .8 for 8 damage.  `(180 * 10 dps) = 1800 damage`  &#xD;&#xA;You can throw down 2.5 turrets / seeker missile = `2.5 * 1800 = 4500 damage.`&#xD;&#xA;&#xD;&#xA;This is the equivalent of hitting 45 units with a seeker missile!  That is **un-upgraded**&#xD;&#xA;&#xD;&#xA;Upgraded turrets last for 240 seconds and benefit from weapon upgrades leading to:&#xD;&#xA;&#xD;&#xA;    (240 * 13.75dps) = 3300 damage&#xD;&#xA;&#xD;&#xA;You can throw down 2.5 turrets per seeker missile = `2.5 * 3300 = 8250 damage!`&#xD;&#xA;This is the equivalent of hitting 82 1/2 units with a seeker missile!&#xD;&#xA;&#xD;&#xA;You can see why turrets are a better raven damage dealing solution.&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Auto-turret" />
  <row Id="35985" PostHistoryTypeId="5" PostId="659" RevisionGUID="03d58522-2863-4c7c-beb4-172ea6a2ba51" CreationDate="2011-01-21T22:05:21.447" UserId="207" Comment="Fixed up spelling + grammar." Text="What is the quickest way that you have found to level up in MW2?" />
  <row Id="35986" PostHistoryTypeId="6" PostId="659" RevisionGUID="03d58522-2863-4c7c-beb4-172ea6a2ba51" CreationDate="2011-01-21T22:05:21.447" UserId="207" Comment="Fixed up spelling + grammar." Text="&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="35987" PostHistoryTypeId="5" PostId="15132" RevisionGUID="6b3e81e6-7f5e-4804-9b7b-27940155ee9f" CreationDate="2011-01-21T22:05:58.950" UserId="207" Comment="Fixed up spelling and grammar." Text="Definitely Search and Destroy. You get 500 XP per kill and 1000 for planting/defusing the bomb.&#xD;&#xA;" />
  <row Id="35988" PostHistoryTypeId="5" PostId="15127" RevisionGUID="4d8ec871-b99d-4f97-a147-bda2bbe47537" CreationDate="2011-01-21T22:07:12.657" UserId="6431" Comment="added 39 characters in body" Text="To my knowledge there is no way to cancel a download during a connection response.  As you mentioned the only way is to force terminate the process and restart the game.  (which can lead to settings problems)" />
  <row Id="35989" PostHistoryTypeId="4" PostId="12258" RevisionGUID="65ebbf25-ab75-47e2-830a-bd7336659033" CreationDate="2011-01-21T22:08:25.717" UserId="23" Comment="If you want to mention &quot;Starcraft 2&quot; in the title, please at least remember to put the space in there." Text="What does &quot;F1&quot; key do and how to use it to spread units?" />
  <row Id="35990" PostHistoryTypeId="5" PostId="14992" RevisionGUID="ae6574c8-f028-480b-b6f7-4773026c3edf" CreationDate="2011-01-21T22:18:17.577" UserId="3068" Comment="added 206 characters in body; edited title" Text="It seems that mouse DPI is getting pretty high these days. How much DPI do you really need?&#xD;&#xA;&#xD;&#xA;Update: This question is targeted at gaming, by the way :) I'm interested to know what is noticeably different (and important) between 2000 and 5000 DPI when playing high speed games like Quake and SC2?" />
  <row Id="35991" PostHistoryTypeId="4" PostId="14992" RevisionGUID="ae6574c8-f028-480b-b6f7-4773026c3edf" CreationDate="2011-01-21T22:18:17.577" UserId="3068" Comment="added 206 characters in body; edited title" Text="How important is mouse DPI in games?" />
  <row Id="35992" PostHistoryTypeId="4" PostId="15122" RevisionGUID="fac9353d-81d7-4493-a613-0d625199ba5c" CreationDate="2011-01-21T22:23:05.900" UserId="274" Comment="Improved question title" Text="Why are Seeker Missiles not used more?" />
  <row Id="35993" PostHistoryTypeId="2" PostId="15133" RevisionGUID="0225df38-2249-4421-9d8c-249d0939bd56" CreationDate="2011-01-21T22:25:39.533" UserId="3128" Text="Some islands have bear pits on them, but I'm not sure what I am supposed to do with them.&#xD;&#xA;&#xD;&#xA;What are the bear caves and what do they do?&#xD;&#xA;&#xD;&#xA;How do I harvest this resource?" />
  <row Id="35994" PostHistoryTypeId="1" PostId="15133" RevisionGUID="0225df38-2249-4421-9d8c-249d0939bd56" CreationDate="2011-01-21T22:25:39.533" UserId="3128" Text="What are the Bear pits for?" />
  <row Id="35995" PostHistoryTypeId="3" PostId="15133" RevisionGUID="0225df38-2249-4421-9d8c-249d0939bd56" CreationDate="2011-01-21T22:25:39.533" UserId="3128" Text="&lt;anno-1404&gt;" />
  <row Id="35996" PostHistoryTypeId="2" PostId="15134" RevisionGUID="82a19cf8-fec8-411e-90d3-72112e985457" CreationDate="2011-01-21T22:28:56.190" UserId="4103" Text="You need a Trapper's lodge to get furs from the bear caves. From the fur you can then create fur coats.&#xD;&#xA;&#xD;&#xA;You need nobleman to build the Trapper's lodge, so if you can't do it yet you have to advance a bit further." />
  <row Id="35997" PostHistoryTypeId="5" PostId="15133" RevisionGUID="ecb0ea1a-76ea-4754-a016-b58b97be071a" CreationDate="2011-01-21T22:35:32.043" UserId="4103" Comment="They're called bear caves, not pits" Text="Some islands have bear caves on them, but I'm not sure what I am supposed to do with them.&#xD;&#xA;&#xD;&#xA;What are the bear caves and what do they do?&#xD;&#xA;&#xD;&#xA;How do I harvest this resource?" />
  <row Id="35998" PostHistoryTypeId="4" PostId="15133" RevisionGUID="ecb0ea1a-76ea-4754-a016-b58b97be071a" CreationDate="2011-01-21T22:35:32.043" UserId="4103" Comment="They're called bear caves, not pits" Text="What are the Bear caves for?" />
  <row Id="35999" PostHistoryTypeId="5" PostId="15134" RevisionGUID="429a0475-debd-44a4-a5b9-8d8390bc16df" CreationDate="2011-01-21T22:36:49.373" UserId="4103" Comment="added 49 characters in body" Text="Well, they are caves ... with bears in them. &#xD;&#xA;&#xD;&#xA;You need a Trapper's lodge to get furs from the bear caves. From the fur you can then create fur coats.&#xD;&#xA;&#xD;&#xA;You need nobleman to build the Trapper's lodge, so if you can't do it yet you have to advance a bit further." />
  <row Id="36000" PostHistoryTypeId="25" PostId="15133" RevisionGUID="3609bf89-3bf6-4db8-bf67-1494076b9144" CreationDate="2011-01-21T22:55:49.777" Comment="http://twitter.com/#!/StackGaming/status/28586593568690176" />
  <row Id="36001" PostHistoryTypeId="2" PostId="15135" RevisionGUID="3e720ede-fd83-4d4b-9e8b-1e3d3590c345" CreationDate="2011-01-21T23:03:28.970" UserId="137" Text="For the most part, it didn't do anything. When the system didn't work, most people's natural assumption was that the connectors were dirty. The most logical way to clean something like cartridge connectors was to blow on it. They also sold cleaning kits, but in my experience they weren't actually that helpful.&#xD;&#xA;&#xD;&#xA;The problem wasn't the cartridges, but the connectors in the NES itself. The redesigned, top-loading NES (released very late in the console's lifecycle) did not have the problem because it used better connectors. It was also possible to buy third-party cartridge connectors and put them in your system, if you were willing to take it apart and use some solder. My brother recently got an NES-compatible device (the patent on the NES has expired), and when we got out our 20-year-old cartridges they played just fine." />
  <row Id="36002" PostHistoryTypeId="2" PostId="15136" RevisionGUID="92674beb-b220-4543-83df-0420c3448a45" CreationDate="2011-01-21T23:09:51.147" UserId="6506" Text="Adding to everyone saying here which i agree with most of it.&#xD;&#xA;&#xD;&#xA;Unhapinnes will drop by one per turn per city and will last for each city equal to the number of citizen in that city (2 citizen city will be back on track faster than 12 citizen city)&#xD;&#xA;&#xD;&#xA;i often raze city that are not well place to me and that are not producing enought gold. I keep as puppet the well one with lot of gold tile around and with luxury.&#xD;&#xA;I even did once offer a city to a neirborg to keep him peacefull to me, it was pretty well paying and reduced my unhappyness greatly.&#xD;&#xA;&#xD;&#xA;Once i get into war and get many city (for peace treaty or by conquest) I make sure they don't grow fast removing food tile and replacing with trading post.. so i make more money faster for buying coluseum or other happyness related building in the city i own&#xD;&#xA;-60 for accepting 10 city for a peace treaty is usual thing, should be near 0 by 10 turn after&#xD;&#xA;&#xD;&#xA;I allways keep capture city as pupet no need to annex them even if you think it's better choosing what to build there, better raze it and send a new settler there (saving 5gold/turn for not having the courthouse / city is a must to me)&#xD;&#xA;I also change lumbermill to tradepost, reducing the speed at which they build building.&#xD;&#xA;Having the extra gold also let you build the high maintenance cost theater in your own city once you get to that technology.&#xD;&#xA;&#xD;&#xA;Another reason to keep them as puppet is to keep qty of culture low to get next policies, and they will usualy build the monument and temple fast enought to give the extra push to get faster to nice policies that help happyness.&#xD;&#xA;&#xD;&#xA;i played over 15 games in the last 5 weeks mostly on huge map, did a few conquest victory with minimal city annexation, the only good reason to annex a city is when you get on another continent and you want to pop out some new war unit or settler from it ! :)&#xD;&#xA;&#xD;&#xA;Having 6-12 city on my own and having all the rest puppet is ok, no need for more to win the game easyly.&#xD;&#xA;&#xD;&#xA;I did win the game once by building the space shuttle by around 1950-2000 on huge map with 10 city of my own on difficulty level 4 with no war at all and rarely had unhappiness, no less than -5 for few turn and keeping small but strong army not to be wardec (that was easy to have advance unit as i focused on science).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I would like to say that i am not pretty please of the quality control team of that game :&#xD;&#xA;Playing on quad core and good graphic card and this is a turn base game and i get pretty bad lag in endgame not even having video setting at the max and it does use sometime 100% of cpu use on all 4 processor.&#xD;&#xA;I played up to level 5 dificulty and even there the AI is pretty stupid when they are at war.&#xD;&#xA;I seen some computer civilisation at war for more than 50 turn on a city state with lot of units lost.&#xD;&#xA;It seem the only way to have high score which determine the comparation of kind of leader you are is by being warmonger and i find it bad.&#xD;&#xA;Lan play did not even been test at all as it does not work, you have to get steam account apparently to make it work, common.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I still find civ 4 a better game...&#xD;&#xA;what i like of civ 5 are the no stacking unit and hex tile and that is about it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36003" PostHistoryTypeId="5" PostId="15135" RevisionGUID="94ce16d2-0ce4-4f9a-a1eb-fe9bdd5a3e0d" CreationDate="2011-01-21T23:21:53.217" UserId="137" Comment="wikipedia reference" Text="For the most part, it didn't do anything. When the system didn't work, most people's natural assumption was that the connectors were dirty. The most logical way to clean something like cartridge connectors was to blow on it. They also sold cleaning kits, but in my experience they weren't actually that helpful.&#xD;&#xA;&#xD;&#xA;The problem wasn't the cartridges, but the connectors in the NES itself. The redesigned, top-loading NES (released very late in the console's lifecycle) did not have the problem because it used better connectors. It was also possible to buy third-party cartridge connectors and put them in your system, if you were willing to take it apart and use some solder. My brother recently got an NES-compatible device (the patent on the NES has expired), and when we got out our 20-year-old cartridges they played just fine.&#xD;&#xA;&#xD;&#xA;[According to Wikipedia][1], the problem is due to Nintendo's use of a &quot;zero-insertion force&quot; cartridge connector:&#xD;&#xA;&#xD;&#xA;&gt; When a user inserted the cartridge&#xD;&#xA;&gt; into the NES, the force of pressing&#xD;&#xA;&gt; the cartridge down and into place bent&#xD;&#xA;&gt; the contact pins slightly, as well as&#xD;&#xA;&gt; pressing the cartridge’s ROM board&#xD;&#xA;&gt; back into the cartridge itself.&#xD;&#xA;&gt; Repeated insertion and removal of&#xD;&#xA;&gt; cartridges caused the pins to wear out&#xD;&#xA;&gt; relatively quickly and the ZIF design&#xD;&#xA;&gt; proved far more prone to interference&#xD;&#xA;&gt; by dirt and dust than an&#xD;&#xA;&gt; industry-standard card edge connector.&#xD;&#xA;&gt; Exacerbating the problem was&#xD;&#xA;&gt; Nintendo’s choice of materials; the&#xD;&#xA;&gt; slot connector that the cartridge was&#xD;&#xA;&gt; actually inserted into was highly&#xD;&#xA;&gt; prone to corrosion.&#xD;&#xA;&#xD;&#xA;Further, Nintendo used the &quot;10NES&quot; lockout chip, which required constant communication with the cartridge to authenticate it as a legal cartridge. When it didn't have the communication, the result was &quot;the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. ... Alternatively, the console would turn on but only show a solid white, gray, or green screen.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Hardware_design_flaws" />
  <row Id="36004" PostHistoryTypeId="2" PostId="15137" RevisionGUID="6ddfbbef-d1ad-443b-afca-0e884c6c256e" CreationDate="2011-01-22T00:14:32.817" UserId="121" Text="In [Illyriad][1] you are faced early on with the choice of repeatedly leveling up one production building, or keeping them all at the same level.  Which one provides a higher production rate faster?&#xD;&#xA;&#xD;&#xA;Ex: I have 5 farms, all of which are at level 0.  Should I repeatedly upgrade 1 farm, or upgrade all 5 farms?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;Disclaimer: Site link is my recommendation link.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://illyriad.com/?33611" />
  <row Id="36005" PostHistoryTypeId="1" PostId="15137" RevisionGUID="6ddfbbef-d1ad-443b-afca-0e884c6c256e" CreationDate="2011-01-22T00:14:32.817" UserId="121" Text="Is it better to level up one building or all in Illyriad" />
  <row Id="36006" PostHistoryTypeId="3" PostId="15137" RevisionGUID="6ddfbbef-d1ad-443b-afca-0e884c6c256e" CreationDate="2011-01-22T00:14:32.817" UserId="121" Text="&lt;illyriad&gt;" />
  <row Id="36007" PostHistoryTypeId="2" PostId="15138" RevisionGUID="edb50b3a-2556-4a9d-8bab-e3f2d272c1a0" CreationDate="2011-01-22T00:15:35.603" UserId="1070" Text="This question was quite a while back but there's also the [Mac App Store][1] now, which has a game category of it's own. To be fair, there are lots more mini-games (think iPhone game turned desktop) than full-size games, but a couple high-profile games like Call of Duty 4 made it in for the launch and surely there will be more soon.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.apple.com/mac/app-store/" />
  <row Id="36008" PostHistoryTypeId="6" PostId="14992" RevisionGUID="1f2ab93e-4e55-4be0-9c3e-6582b864c9e7" CreationDate="2011-01-22T00:20:50.030" UserId="274" Comment="edited tags" Text="&lt;hardware&gt;&lt;mouse&gt;&lt;mouse-dpi&gt;" />
  <row Id="36009" PostHistoryTypeId="5" PostId="2769" RevisionGUID="b7cf06dd-6c27-427d-850b-8abd5776037f" CreationDate="2011-01-22T00:21:51.777" UserId="3129" Comment="Mac is not an acronym!" Text="Steam has started supporting and distributing Mac games a couple of months ago. You can use the [Advanced Search][1] to filter by OS. At the time I am writing there a `122 games` for Mac listed there.&#xD;&#xA;&#xD;&#xA;On 19 June 2010, Appstorm.net wrote an article about [50 Games for Mac][2].&#xD;&#xA;&#xD;&#xA;Wikipedia too as a [long list][3].&#xD;&#xA;&#xD;&#xA;**Pay attention that not all games run on all Mac models. Check the requirements before buying them.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/search/?term=&#xD;&#xA;  [2]: http://mac.appstorm.net/roundups/games/the-giant-list-of-50-mac-games/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/List_of_Macintosh_games" />
  <row Id="36010" PostHistoryTypeId="5" PostId="14995" RevisionGUID="49a5c1f8-039f-4e3d-8727-f23a8c7a2e96" CreationDate="2011-01-22T00:32:15.380" UserId="23" Comment="OMFG SHOUTING" Text="I currently run at 3200 because that's what I feel is comfortable.&#xD;&#xA;&#xD;&#xA;**You only need as much sensitivity as makes your hand feel comfortable.**&#xD;&#xA;&#xD;&#xA;If you find that you're picking up your mouse a lot and getting fatigued, you should probably use a higher DPI setting/mouse.&#xD;&#xA;&#xD;&#xA;My low setting is 1k which is what I set it to when I deign to let others touch my computer.&#xD;&#xA;&#xD;&#xA;If I had larger screens, I'd probably consider bumping up to 4k+." />
  <row Id="36011" PostHistoryTypeId="5" PostId="15136" RevisionGUID="fee5453a-e72d-4180-98e5-25636aede36f" CreationDate="2011-01-22T01:31:03.670" UserId="207" Comment="Grammar + spelling fix. At some points I was put into a situation where I had to interpret what I thought you meant; I tried to preserve the original wording as best as I could." Text="I agree with most of what has been said here, and I'll add this:&#xD;&#xA;&#xD;&#xA;Unhappiness will drop by one per turn per city and will last for as long as the number of citizens in that city. This means that a 2 citizen city will be back on track faster than a 12 citizen city.&#xD;&#xA;&#xD;&#xA;I often raze cities that are not in ideal locations and that are not producing enough gold. I keep as a puppet a city in a good location with lots of gold and other luxury tiles around. Once I even offered a city to a neighbor to keep him peaceful towards me; this payed off pretty well and reduced my unhappiness greatly.&#xD;&#xA;&#xD;&#xA;Once I get into war and get many cities (from a peace treaty or by conquest), I make sure that they don't grow fast by removing food tiles and replacing them with trading posts. By doing this, I make more money faster for buying a coliseum or other happiness-related buildings in the cities I own -- 60 for accepting 10 cities for a peace treaty is the usual, should be close to 0 after 10 turns.&#xD;&#xA;&#xD;&#xA;I always keep a captured city as a puppet; there's no need to annex them, even if you think it would be better to choose what to build there. It's better to raze it and send a new settler there (saving 5 gold/turn for not having the courthouse/city is a must for me).&#xD;&#xA;&#xD;&#xA;I also change the lumber mill to a trade post, reducing the speed at which they get built.&#xD;&#xA;Having the extra gold also let you build the high-maintenance cost theater in your own city once you get to that technology.&#xD;&#xA;&#xD;&#xA;Another reason to keep them as a puppet is to keep the quality of culture low enough to get the next policies, and they will usually build the monument and temple fast enough to give the extra push to get nice policies that give happiness.&#xD;&#xA;&#xD;&#xA;I played over 15 games in the last five weeks, mostly on a huge map, and did a few conquest victories with minimal city annexation. The only good reason to annex a city is when you get on another continent and you want to pop out some new war unit or settler from it!&#xD;&#xA;&#xD;&#xA;Having 6-12 cities on my own and having all the rest as puppets is sufficient; you don't need any more than that to win the game easily.&#xD;&#xA;&#xD;&#xA;I also won the game once by building the space shuttle by around 1950-2000 A.D. on a huge map with 10 cities of my own on difficulty level 4. There was no wars at all and I rarely had unhappiness, no less than -5 for a few turns. I kept a small but strong army just in case; it was easy to have advanced units as I focused on science." />
  <row Id="36012" PostHistoryTypeId="2" PostId="15139" RevisionGUID="023407f0-cf7f-4f96-ae3b-819ddb03e14f" CreationDate="2011-01-22T01:35:57.703" UserId="6509" Text="The glitch Bandage girl occurs in the dark OR light world of the first 6 worlds when you die a lot. I think the number of deaths is somewhat randomized, but she makes funny bleeping sounds and is constantly morphing when she's &quot;ready&quot;. Be sure you can get her in one shot though, because if you die again she goes back to normal and you have to die a bunch more times to maker her glitch again. As for the achievements, I'm not sure what the criteria are but it doesn't seem like you get the achievement when you beat it only, because I've beaten all of them and only have two glitch achievements." />
  <row Id="36013" PostHistoryTypeId="25" PostId="15122" RevisionGUID="9ae68ff9-e827-4e7b-8c8a-c7598e58bdf0" CreationDate="2011-01-22T01:55:49.590" Comment="http://twitter.com/#!/StackGaming/status/28631891523411968" />
  <row Id="36014" PostHistoryTypeId="2" PostId="15140" RevisionGUID="ba493846-1555-4586-88ab-1195a25b8a62" CreationDate="2011-01-22T02:11:25.990" UserId="998" Text="A 1/1/1 Terran player has Ghost and Raven easily available to him, but I'm barely using them...&#xD;&#xA;&#xD;&#xA;How can I best practice to get used to them? Should I build Ghosts a few matches and Raven a few?&#xD;&#xA;&#xD;&#xA;What should be natural reflex to decide to build those units? And when should I use what ability?" />
  <row Id="36015" PostHistoryTypeId="1" PostId="15140" RevisionGUID="ba493846-1555-4586-88ab-1195a25b8a62" CreationDate="2011-01-22T02:11:25.990" UserId="998" Text="I'm not used enough to Ghost and Raven." />
  <row Id="36016" PostHistoryTypeId="3" PostId="15140" RevisionGUID="ba493846-1555-4586-88ab-1195a25b8a62" CreationDate="2011-01-22T02:11:25.990" UserId="998" Text="&lt;starcraft-2&gt;&lt;units&gt;" />
  <row Id="36017" PostHistoryTypeId="2" PostId="15141" RevisionGUID="9b62c980-d12e-4cbf-a6e0-13e381f1b6ad" CreationDate="2011-01-22T03:11:45.490" UserId="3128" Text="The expansion adds a Oriental Market Building to the game, which functions just like the 'small market building'.  Except the Oriental Market Building costs more and you can't upgrade it.&#xD;&#xA;&#xD;&#xA;What is the difference between the two?&#xD;&#xA;&#xD;&#xA;When do you use one or the other?" />
  <row Id="36018" PostHistoryTypeId="1" PostId="15141" RevisionGUID="9b62c980-d12e-4cbf-a6e0-13e381f1b6ad" CreationDate="2011-01-22T03:11:45.490" UserId="3128" Text="What's the difference between the 'oriental market building' and the regular 'small market building'?" />
  <row Id="36019" PostHistoryTypeId="3" PostId="15141" RevisionGUID="9b62c980-d12e-4cbf-a6e0-13e381f1b6ad" CreationDate="2011-01-22T03:11:45.490" UserId="3128" Text="&lt;anno-1404&gt;&lt;anno-1404-venice&gt;" />
  <row Id="36020" PostHistoryTypeId="5" PostId="8336" RevisionGUID="77870c8a-200a-4e4b-9ad9-e3a1b0926f78" CreationDate="2011-01-22T04:30:54.883" UserId="207" Comment="Spelling + grammar fix." Text="Concerning the empire becoming too large, you have to adapt yourself to the situation. Here's an example from a game I played:&#xD;&#xA;&#xD;&#xA;In 220 BC I had 27 towns. I was playing on a huge continent, with 18 empires, on the longest time rate.&#xD;&#xA;&#xD;&#xA;My continent was huge, the biggest of all three and I'd attacked and conquered all 5 civilizations that were on my continent. I had 5-6 cities on my own, with 21 puppets.&#xD;&#xA;You can't know how large this is without seeing it. As I'd captured lots of workers, I built lots of roads: when you have 20 workers and your Roman legion building roads, this is fast and your cities become much easier to defend. Since I knew I was now alone now on this devastated continent, I didn't need much defense. I could just work on my town.&#xD;&#xA;&#xD;&#xA;It's worth mentioning that the game's happiness balance is a bit wonky, which is probably the cause of your &quot;insane lack of happiness&quot;.  Puppet cities don't produce much unhappiness: it's the people in your other cities that are the cause. For example, in my case, I had lots of gold tiles and all the possible luxury resources besides three(whale, pearls and ivory).&#xD;&#xA;I had 5 cotton tiles and 3 silver tiles, but they don't contribute any happiness after the first tile. It would be nice if they at least provided something.&#xD;&#xA;&#xD;&#xA;With all six of my cities, I bought or made a Colosseum and a circus if I was able to.&#xD;&#xA;&#xD;&#xA;Actually, I'm now at 1720 AD in the timeline and the only thing I did so far is work on happiness. I'm at 40+ town's (I made a new one to cover all land space) but the basic problem is that as soon as I got few happiness points, the town grew up another tier and I went back to negative. All my research and social branches are concentrating on happiness. &#xD;&#xA;&#xD;&#xA;When I got the +20% happiness bonus, I had a huge jump from -3 to +12.&#xD;&#xA;Then when I made the Forbidden Palace, I went to +30 or so. This is when I started to annex all my puppets. Now that these cities are no longer puppets, they are mine and I'm producing buildings all across the continent. This is hard to keep up: one turn my income is +60 gold, the next it's -20 (this is an exaggeration, but you get the idea), but overall this is worth it. This is especially true during a Golden Age, where I go to +350 gold per turn.&#xD;&#xA;&#xD;&#xA;Also, as a result of having all the maritime neutral allies, my food bonus is awesome, meaning my town grew up pretty fast. I see the other empire's best town has nine people; for me, nine is the average of all my towns, including my latest.&#xD;&#xA;&#xD;&#xA;My army is still composed of legions and cavalry. I haven't ever needed to create a new one since the last two empires are far away and I only need to kill barbarians moving around. As for tech, I'm about to discover Tanks!  In the year 1750, I'll be producing tanks, and I don't think their little gunmen will be of any match.&#xD;&#xA;&#xD;&#xA;So overall, it depends on your surroundings. Can you balance lots of towns over short periods of time?  If so, you're going to be pretty powerful. I'm about to reach 1500 points. I don't know how good that is, but if I look at the best computer with his 25 towns, he doesn't even have half of this." />
  <row Id="36021" PostHistoryTypeId="2" PostId="15142" RevisionGUID="9564b705-75b4-4a8a-be96-efe09c177f51" CreationDate="2011-01-22T04:36:03.320" UserId="336" Text="Going on the data available to me via the [wiki][1]...&#xD;&#xA;&#xD;&#xA;It is more efficient in terms of overall resources spent to level up your farms at the same rate.&#xD;&#xA;&#xD;&#xA;The level 1 farm costs 20 of each resource for an increase of 1 (in terms of food production - it's producing 2 food, but that's only 1 improved over the previous level).&#xD;&#xA;&#xD;&#xA;The level 2 farm likewise costs 36 of each resource, and increases the yield by 2.&#xD;&#xA;&#xD;&#xA;So you can either spend 20 + 36 == 56 for a level 2 farm for a grand total of 5 increased food per hour, our you can spend 20 + 20 == 40 for two level 1 farms and 2 increased food per hour.&#xD;&#xA;&#xD;&#xA;56 / 5 = 11.2 resources / food vs.&#xD;&#xA;40 / 2 = 20 resources / food.&#xD;&#xA;&#xD;&#xA;At this point, diminishing returns have yet to set in -- it's worth it to get all of your buildings up to level 2 ASAP, as they provide a better return on your investment.&#xD;&#xA;&#xD;&#xA;However, if we carry on the math--&#xD;&#xA;&#xD;&#xA;A level 3 farm costs 20 + 36 + 64 = 120 resources, the same as upgrading 6 farms to level 1.&#xD;&#xA;&#xD;&#xA;Level 3 Farm = +6 increased food / hour &#xD;&#xA;6 level 1 Farms = +6 increased food / hour. At this point, you get the exact same return no matter how you spend your resources. But if we carry the math one step further...&#xD;&#xA;&#xD;&#xA;Level 4 Farm = 120+112 == 212 Resources and 11 increase in food / hour = 19.27&#xD;&#xA;&#xD;&#xA;If we spend those same 212 resources on 3 level 2 farms, and 2 level 1 farms, we get&#xD;&#xA;&#xD;&#xA;208 Resources and 11 increase in food / hour = 18.91&#xD;&#xA;&#xD;&#xA;It's slight, but by this point, you've gained the same bonus for slightly less resources than if you had focused on leveling a single building.&#xD;&#xA;&#xD;&#xA;Keep all your buildings as near in level as you are able for the best efficiency.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://illyriad.honoredsoft.com/wiki/Building_Charts" />
  <row Id="36022" PostHistoryTypeId="25" PostId="15141" RevisionGUID="3ce823ba-4f63-4c6d-bd2b-7ea0475aff1e" CreationDate="2011-01-22T04:55:49.577" Comment="http://twitter.com/#!/StackGaming/status/28677189402624000" />
  <row Id="36023" PostHistoryTypeId="2" PostId="15143" RevisionGUID="50e1fcde-43b0-4580-8832-a2d3b426a291" CreationDate="2011-01-22T06:03:01.927" UserId="6515" Text="If your going to use a ghost, make sure your playing protoss, because their emp ability can defiantly turn the tide of the game. Personally I don't use the ghost, but I have seen the effects, and it is devastating. Maybe you should experiment more with your unit composition. It sounds like you don't adjust very well to what your opponent does. As for Raven, I don't know why you don't always have one. They are just complete dominators of the battle field. They can detect units, hit strong enemies such as Thors with their Raven Missile, and drop turrets in the backfields by your opponents mines. I've actually been beaten by strait Ravens before. He just massed strait Ravens, very embarrassing. Ravens can also see cloaked units if you didn't know. They're very expensive, so you may want to keep them in their own hotkey. " />
  <row Id="36024" PostHistoryTypeId="5" PostId="15142" RevisionGUID="74079ea1-8cd7-4476-9eb2-a67fb58ba700" CreationDate="2011-01-22T06:08:08.873" UserId="336" Comment="added 37 characters in body" Text="Going on the data available to me via the [wiki][1]...&#xD;&#xA;&#xD;&#xA;It is more efficient in terms of overall resources spent to level up your farms at the same rate.&#xD;&#xA;&#xD;&#xA;The level 1 farm costs 20 of each resource for an increase of 1 (in terms of food production - it's producing 2 food, but that's only 1 improved over the previous level).&#xD;&#xA;&#xD;&#xA;The level 2 farm likewise costs 36 of each resource, and increases the yield by 2.&#xD;&#xA;&#xD;&#xA;So you can either spend 20 + 36 == 56 for a level 2 farm for a grand total of 3 increased food per hour, our you can spend 20 + 20 == 40 for two level 1 farms and 2 increased food per hour.&#xD;&#xA;&#xD;&#xA;56 / 3 = 18.67 resources / food vs.&#xD;&#xA;&#xD;&#xA;40 / 2 = 20 resources / food.&#xD;&#xA;&#xD;&#xA;At this point, diminishing returns have yet to set in -- it's worth it to get all of your buildings up to level 2 ASAP, as they provide a better return on your investment.&#xD;&#xA;&#xD;&#xA;However, if we carry on the math--&#xD;&#xA;&#xD;&#xA;A level 3 farm costs 20 + 36 + 64 = 120 resources, the same as upgrading 6 farms to level 1.&#xD;&#xA;&#xD;&#xA;Level 3 Farm = +6 increased food / hour &#xD;&#xA;6 level 1 Farms = +6 increased food / hour. At this point, you get the exact same return no matter how you spend your resources. But if we carry the math one step further...&#xD;&#xA;&#xD;&#xA;Level 4 Farm = 120+112 == 212 Resources and 11 increase in food / hour = 19.27 resources / food&#xD;&#xA;&#xD;&#xA;If we spend those same 212 resources on 3 level 2 farms, and 2 level 1 farms, we get&#xD;&#xA;&#xD;&#xA;208 Resources and 11 increase in food / hour = 18.91 resources / food&#xD;&#xA;&#xD;&#xA;It's slight, but by this point, you've gained the same bonus for slightly less resources than if you had focused on leveling a single building.&#xD;&#xA;&#xD;&#xA;Keep all your buildings as near in level as you are able for the best efficiency.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://illyriad.honoredsoft.com/wiki/Building_Charts" />
  <row Id="36025" PostHistoryTypeId="2" PostId="15144" RevisionGUID="9b52d6d6-7721-4704-9f6b-b622ebd32cc6" CreationDate="2011-01-22T07:32:09.613" UserId="2484" Text="Only a few years ago I was playing on a NES and discovered the cartridges would work best when *barely* inserted, just enough to clear when pressed down (this after I had cleaned the contacts). This was quite contrary to my strategies as a young kid. I was certainly applauded for determining the &quot;trick&quot;; my methods are a bit more methodical these days.&#xD;&#xA;&#xD;&#xA;Perhaps it was then the insertion/removal that did it? I'd be interested to know how many other NES consoles had this idiosyncrasy." />
  <row Id="36026" PostHistoryTypeId="25" PostId="15140" RevisionGUID="7ee22731-2630-4cb6-8f94-f0c7be9e2549" CreationDate="2011-01-22T07:55:49.873" Comment="http://twitter.com/#!/StackGaming/status/28722489618075648" />
  <row Id="36027" PostHistoryTypeId="2" PostId="15145" RevisionGUID="2d01742b-222e-4d75-ad9c-a8cf8c6f857c" CreationDate="2011-01-22T08:03:37.720" UserId="6516" Text="I'm using this MAME setup on Linux Mint 10 (Ubuntu):&#xD;&#xA;&#xD;&#xA;SDLMAME with QMC2 frontend; xboxdrv to use my USB XBOX360 controller; QJoyPad for some non-Mame control of my desktop.&#xD;&#xA;&#xD;&#xA;I recommend trying QJoyPad for your problems, but it might not be absolutely necessary. When you're in a playable game screen (in MAME) you can hit the TAB key and map universal or individual game controls from there. &#xD;&#xA;&#xD;&#xA;QJoyPad is the Xpadder of Linux; not as fancy, but if you need to use your controller in the desktop or want to do a fast, quick-and-dirty remap of the 1, 5, ESC, and ENTER keys plus joysticks/D-Pad for MAME, it'll work.&#xD;&#xA;&#xD;&#xA;[Explaining for people who don't use QMC2] Default joystick control and calibration is much better in QMC2 than with the other Ubuntu MAME frontend, gmameui, but the tradeoff (for a overall better frontend, IMHO) is that you lose the ability to record your gameplay.&#xD;&#xA;&#xD;&#xA;You'll know you've found the right combo of programs/settings when you can easily play Robotron with your controller. Good luck." />
  <row Id="36028" PostHistoryTypeId="5" PostId="15145" RevisionGUID="07faee68-de68-435f-91a8-5a1e7692f57e" CreationDate="2011-01-22T08:10:09.300" UserId="6516" Comment="edited for spelling; deleted 24 characters in body; deleted 7 characters in body" Text="I'm using this MAME setup on Linux Mint 10 (Ubuntu):&#xD;&#xA;&#xD;&#xA;SDLMAME with QMC2 frontend; xboxdrv to use my USB XBOX360 controller; QJoyPad for some non-MAME control of my desktop.&#xD;&#xA;&#xD;&#xA;QJoyPad could help your problems, but first try this: When you're in a playable game screen (in MAME), hit the TAB key and map universal or individual game controls directly from there. &#xD;&#xA;&#xD;&#xA;QJoyPad is the Xpadder of Linux; not as fancy, but if you need to use your controller in the desktop or want to do a fast, quick-and-dirty remap of the 1, 5, ESC, and ENTER keys plus joysticks/D-Pad for MAME, it'll work.&#xD;&#xA;&#xD;&#xA;You'll know you've found the right combo of programs/settings when you can easily play Robotron with your controller. Good luck." />
  <row Id="36029" PostHistoryTypeId="2" PostId="15146" RevisionGUID="cfa3cc00-0890-4df8-99c7-63a067656cfd" CreationDate="2011-01-22T08:31:20.263" UserId="4082" Text="Warning: Contains spoilers!&#xD;&#xA;&#xD;&#xA;In the Selenitic Age, while you are going through the maze to get back to Myst Island, and you use the &quot;directional sounds&quot; to figure out which way to go through the maze.&#xD;&#xA;&#xD;&#xA;However, these sounds are taught to the player in the Mechanical Age. It's entirely reasonable that one would visit the Selenitic Age, and therefore wouldn't have been able to learn the sounds which indicate direction beforehand.&#xD;&#xA;&#xD;&#xA;Therefore, it would be unreasonable if there was not also some indication in the Selenitic Age of which noise points in which direction. However, I cannot seem to find it.&#xD;&#xA;&#xD;&#xA;Where is it? :)" />
  <row Id="36030" PostHistoryTypeId="1" PostId="15146" RevisionGUID="cfa3cc00-0890-4df8-99c7-63a067656cfd" CreationDate="2011-01-22T08:31:20.263" UserId="4082" Text="How is the Selenitic Age solvable in Myst?" />
  <row Id="36031" PostHistoryTypeId="3" PostId="15146" RevisionGUID="cfa3cc00-0890-4df8-99c7-63a067656cfd" CreationDate="2011-01-22T08:31:20.263" UserId="4082" Text="&lt;myst&gt;&lt;selenitic-age&gt;" />
  <row Id="36032" PostHistoryTypeId="6" PostId="15146" RevisionGUID="ebacaf69-9f2e-4b28-b8f1-63f1111a29c5" CreationDate="2011-01-22T08:42:52.657" UserId="4082" Comment="edited tags" Text="&lt;spoiler&gt;&lt;myst&gt;&lt;selenitic-age&gt;" />
  <row Id="36034" PostHistoryTypeId="2" PostId="15148" RevisionGUID="9632ba46-6a25-4232-898c-cec1958e7c96" CreationDate="2011-01-22T08:58:52.477" UserId="5521" Text="I wouldn't say it functions just like a Small market building, as it have 3 carts, it functions almost exactly as the Large market building, but is more cost efficient.&#xD;&#xA;&#xD;&#xA;As you can see from the picture below, the Oriental market building has a few advantages against the Large market building:&#xD;&#xA;&#xD;&#xA; - Lower building cost&#xD;&#xA; - Lower maintenance cost&#xD;&#xA;&#xD;&#xA;![Market building comparison][1]&#xD;&#xA;&#xD;&#xA;I would recommend using the Oriental market building, when you are in need of more than 2 carts, as it is cheaper to build, than upgrading the small market building.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pe56S.jpg" />
  <row Id="36035" PostHistoryTypeId="6" PostId="15141" RevisionGUID="e0f49378-7c80-41a0-8adb-e0aada6a048f" CreationDate="2011-01-22T08:59:41.743" UserId="5521" Comment="edited tags" Text="&lt;anno-1404&gt;&lt;anno-1404-venice&gt;" />
  <row Id="36036" PostHistoryTypeId="6" PostId="15133" RevisionGUID="f2cc7830-9cce-49a8-a693-132d940a9dcd" CreationDate="2011-01-22T09:00:21.587" UserId="5521" Comment="edited tags" Text="&lt;anno-1404&gt;" />
  <row Id="36037" PostHistoryTypeId="5" PostId="15148" RevisionGUID="d940d7e8-feb0-4ef4-8382-d34547f30e2e" CreationDate="2011-01-22T09:16:31.627" UserId="5521" Comment="added 11 characters in body" Text="I wouldn't say it functions just like a Small market building, as it have 3 carts, instead of 1. It functions almost exactly as the Large market building, but more cost efficient.&#xD;&#xA;&#xD;&#xA;As you can see from the picture below, the Oriental market building has a few advantages against the Large market building:&#xD;&#xA;&#xD;&#xA; - Lower building cost&#xD;&#xA; - Lower maintenance cost&#xD;&#xA;&#xD;&#xA;![Market building comparison][1]&#xD;&#xA;&#xD;&#xA;I would recommend using the Oriental market building, when you are in need of more than 2 carts, as it is cheaper to build, than upgrading the small market building.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pe56S.jpg" />
  <row Id="36038" PostHistoryTypeId="2" PostId="15149" RevisionGUID="ede0c3a7-e2cf-402c-bd70-a4d432b66bb2" CreationDate="2011-01-22T09:33:00.797" UserId="5054" Text="A unit based answer has been posted, so I'll answer based on other considerations...&#xD;&#xA;&#xD;&#xA;Your ability to multitask: If the game speed was 1% of normal, almost everybody could keep up near perfect micro/macro. However, this obviously isn't the case. Some harassments require constant babysitting (muta), while others you can forget about (and hopefully notice in later stages.) For easier harassments, banelings work very well. If you reasearch both over upgrades, you can fill a couple overlords with banelings, Shift-queue a path to avoid the army, unload all on the mineral line, and return your overs. Once you've done this you can completely forget about it.&#xD;&#xA;&#xD;&#xA;Map based harass. Different maps can enable or prevent harassment techniques. Eg. on metalopolis, you can hit workerss with hydralisks without climbing the ramp. Lost temple provides a fantastic drop location for harassing the natural. Attacking relevant destructible rocks will force an opponent to move their army away from you, work on defense, or lose several workers&#xD;&#xA;&#xD;&#xA;Time: Harassment in the end is really about slowing an opponent down. Burrowing a zergling under an opponent's natural will slow them down, as will picking undefended buildings in the main with the help of an overlord's vision. Always remember though, to make a harass worthwhile, your investment (time + resources) must be less than the damage done (time/resources/gamestate misjudgements by opponent)" />
  <row Id="36040" PostHistoryTypeId="25" PostId="15107" RevisionGUID="f93eb344-d178-4152-a039-46506037e5c1" CreationDate="2011-01-22T10:55:49.577" Comment="http://twitter.com/#!/StackGaming/status/28767786960420864" />
  <row Id="36041" PostHistoryTypeId="5" PostId="15148" RevisionGUID="8a5cce9c-2388-4625-a0f8-e527981a0456" CreationDate="2011-01-22T11:49:27.490" UserId="5521" Comment="deleted 1 characters in body" Text="I wouldn't say it functions just like a Small market building, as it have 3 carts, instead of 1. It functions almost exactly as the Large market building, but more cost efficient.&#xD;&#xA;&#xD;&#xA;As you can see from the picture below, the Oriental market building has a few advantages against the Large market building:&#xD;&#xA;&#xD;&#xA; - Lower building cost&#xD;&#xA; - Lower maintenance cost&#xD;&#xA;&#xD;&#xA;![Market building comparison][1]&#xD;&#xA;&#xD;&#xA;I would recommend using the Oriental market building, when you are in need of more than 1 cart, as it is cheaper to build, than upgrading the small market building.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pe56S.jpg" />
  <row Id="36042" PostHistoryTypeId="2" PostId="15150" RevisionGUID="5a76427d-fd91-4349-8bdd-7405fad68982" CreationDate="2011-01-22T12:16:23.413" UserId="6518" Text="Are there any **World of Warcraft question** websites that are not stack overflow and strictly deal with wow?" />
  <row Id="36043" PostHistoryTypeId="1" PostId="15150" RevisionGUID="5a76427d-fd91-4349-8bdd-7405fad68982" CreationDate="2011-01-22T12:16:23.413" UserId="6518" Text="World of Warcraft question" />
  <row Id="36044" PostHistoryTypeId="3" PostId="15150" RevisionGUID="5a76427d-fd91-4349-8bdd-7405fad68982" CreationDate="2011-01-22T12:16:23.413" UserId="6518" Text="&lt;world-of-warcraft&gt;" />
  <row Id="36046" PostHistoryTypeId="5" PostId="15150" RevisionGUID="12f199f6-cb88-48cf-8ebe-8de8a1563ff3" CreationDate="2011-01-22T12:21:07.200" UserId="4103" Comment="Better title, cleanup" Text="Are there any **World of Warcraft** Question and answer websites that do not belong to &#xD;&#xA;Stack Overflow and that strictly deal with World of Warcraft questions?" />
  <row Id="36047" PostHistoryTypeId="4" PostId="15150" RevisionGUID="12f199f6-cb88-48cf-8ebe-8de8a1563ff3" CreationDate="2011-01-22T12:21:07.200" UserId="4103" Comment="Better title, cleanup" Text="Other World of Warcraft Q&amp;A sites" />
  <row Id="36048" PostHistoryTypeId="5" PostId="2769" RevisionGUID="1c1763fb-db27-4db3-bc48-4bc18786d74f" CreationDate="2011-01-22T12:21:47.183" UserId="730" Comment="updated number of steam games" Text="Steam has started supporting and distributing Mac games a couple of months ago. You can use the [Advanced Search][1] to filter by OS. At the time I am writing there a `138 games and 18 DLC` for Mac listed there.&#xD;&#xA;&#xD;&#xA;On 19 June 2010, Appstorm.net wrote an article about [50 Games for Mac][2].&#xD;&#xA;&#xD;&#xA;Wikipedia too as a [long list][3].&#xD;&#xA;&#xD;&#xA;**Pay attention that not all games run on all Mac models. Check the requirements before buying them.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/search/?term=&#xD;&#xA;  [2]: http://mac.appstorm.net/roundups/games/the-giant-list-of-50-mac-games/&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/List_of_Macintosh_games" />
  <row Id="36049" PostHistoryTypeId="2" PostId="15152" RevisionGUID="2de532fe-c0ba-4281-91ee-b446f6c163f9" CreationDate="2011-01-22T12:22:51.350" UserId="4103" Text="There is an SE 1.0 site called [Epic Advice][1] that only deals with WoW questions.&#xD;&#xA;&#xD;&#xA;World of Warcraft questions are also perfectly welcome here, we have quite some WoW players here.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://epicadvice.com/" />
  <row Id="36051" PostHistoryTypeId="5" PostId="15152" RevisionGUID="c59ddcc1-65c7-4f7b-8e02-b059e6ae813b" CreationDate="2011-01-22T12:31:54.630" UserId="4103" Comment="added 8 characters in body" Text="There is an SE 1.0 site called [Epic Advice][1] that only deals with WoW questions.&#xD;&#xA;&#xD;&#xA;World of Warcraft questions are also perfectly welcome on Gaming.SE, we have quite some WoW players here.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://epicadvice.com/" />
  <row Id="36052" PostHistoryTypeId="5" PostId="15152" RevisionGUID="bc827e76-76dc-48de-9182-5c4ed18bd476" CreationDate="2011-01-22T12:34:28.353" UserId="23" Comment="Yes, this does qualify" Text="There is an SE 1.0 site called [Epic Advice][1] that only deals with WoW questions and isn't owned by Stack Overflow, Internet Services.&#xD;&#xA;&#xD;&#xA;World of Warcraft questions are also perfectly welcome on Gaming.SE, we have quite some WoW players here.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://epicadvice.com/" />
  <row Id="36057" PostHistoryTypeId="19" PostId="15150" RevisionGUID="1cab2c8d-3323-46cf-8df4-fce122151e68" CreationDate="2011-01-22T13:41:15.093" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="36058" PostHistoryTypeId="2" PostId="15154" RevisionGUID="9358491d-5d52-4cd4-b87b-887ae04bef09" CreationDate="2011-01-22T13:42:12.247" UserId="6519" Text="Try the lowest possible graphics config and turn off unnecessary services manually or using game booster or something alike. I suggest you add atleast one more gig of RAM as your OS occupies around 300 megs leaving just 700 megs for your graphic card (which can make use of upto 1 gig, resulting underperformance)" />
  <row Id="36059" PostHistoryTypeId="5" PostId="15154" RevisionGUID="a1c6a99a-86bf-4c0f-ae94-24b80d5451e6" CreationDate="2011-01-22T13:46:39.090" UserId="4103" Comment="added 25 characters in body" Text="Try the lowest possible graphics config and turn off unnecessary services manually or use game booster or something alike. I suggest you add at least one more gigabyte of RAM as your OS occupies around 300 megabytes, leaving just 700 megabytes for your graphic card (which can make use of up to 1 gigabyte, resulting in underperformance)." />
  <row Id="36060" PostHistoryTypeId="25" PostId="15150" RevisionGUID="81748021-935e-471a-95af-436355fa9c58" CreationDate="2011-01-22T13:55:50.067" Comment="http://twitter.com/#!/StackGaming/status/28813086823546880" />
  <row Id="36061" PostHistoryTypeId="2" PostId="15155" RevisionGUID="e0ac8924-3e40-4a5e-814d-42ad21dc1988" CreationDate="2011-01-22T14:13:40.860" UserId="6379" Text="I intend to play some network content over the HD TV.&#xD;&#xA;I would like to, as well, play some ps3 games, and benefit on both, from the same 5.1 sound system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm not sure, how can I connect all this, or even if is possible for doing so.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Guessing:&#xD;&#xA;&#xD;&#xA;I believe that WD TV Live does support HDMI out.&#xD;&#xA;I believe the PS3 does support HDMI out.&#xD;&#xA;&#xD;&#xA;Should I connect BOTH HDMI to the 5.1 receiver and from there, connect them to the TV ?&#xD;&#xA;&#xD;&#xA;What about the visual part? I mean, If I connect the WD TV Live to the 5.1 receiver, I can't at the same time connect to the HD TV... Or, am I thinking wrong?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thanks in advance,&#xD;&#xA;MEM" />
  <row Id="36062" PostHistoryTypeId="1" PostId="15155" RevisionGUID="e0ac8924-3e40-4a5e-814d-42ad21dc1988" CreationDate="2011-01-22T14:13:40.860" UserId="6379" Text="WD TV Live + WD My Book + PS3 + HD TV + 5.1 receiver for them all ?" />
  <row Id="36063" PostHistoryTypeId="3" PostId="15155" RevisionGUID="e0ac8924-3e40-4a5e-814d-42ad21dc1988" CreationDate="2011-01-22T14:13:40.860" UserId="6379" Text="&lt;5.1&gt;" />
  <row Id="36064" PostHistoryTypeId="5" PostId="15143" RevisionGUID="8ad9c7e9-604a-4c92-9cd6-0515b5299309" CreationDate="2011-01-22T14:16:13.403" UserId="3129" Comment="Cleanup!" Text="If you're going to use a ghost, make sure you're playing protoss, because their EMP ability can definitely turn the tide of the game. Personally I don't use the ghost, but I have seen the effects, and it is devastating. Maybe you should experiment more with your unit composition. It sounds like you don't adjust very well to what your opponent does. As for Raven, I don't know why you don't always have one. They are just complete dominators of the battlefield. They can detect units, hit strong enemies such as Thors with their Raven Missile, and drop turrets in the backfields by your opponents mines. I've actually been beaten by straight Ravens before. He just massed straight Ravens, very embarrassing. Ravens can also see cloaked units if you didn't know. They're very expensive, so you may want to keep them in their own hotkey. " />
  <row Id="36065" PostHistoryTypeId="2" PostId="15156" RevisionGUID="e9e3359d-d033-4c34-8ff5-1a7ed23f4fe4" CreationDate="2011-01-22T14:18:08.823" UserId="6345" Text="There is no such list. (at least no official and inofficial wouldn't have the valid information on that)&#xD;&#xA;&#xD;&#xA;So You just can ask some Players that have some higher ELO.&#xD;&#xA;**Rammus** is mostyl the first Charakter that gets banned, because of his extremly strong taunt. **Vlad** gets banned pretty often too, because of his high life and life leech/high damage skills. **Nidalee** gets banned pretty much too, though not that much as Vlad and Rammus.&#xD;&#xA;Then you have Some Charakters that are more likely to get banned than others.&#xD;&#xA;Heres a selfmade List (not ranked/sorted at all) :&#xD;&#xA;&#xD;&#xA; - Amumu &#xD;&#xA; - Evelynn &#xD;&#xA; - Karthus &#xD;&#xA; - Kennen &#xD;&#xA; - Malphite&#xD;&#xA; - Singed &#xD;&#xA; - Teemo &#xD;&#xA; - Twisted &#xD;&#xA; - Fate &#xD;&#xA; - Veigar" />
  <row Id="36066" PostHistoryTypeId="5" PostId="15106" RevisionGUID="c7b3c3bd-2e87-46df-948d-5efd123c9a59" CreationDate="2011-01-22T14:18:43.493" UserId="3129" Comment="deleted 1 characters in body" Text="If you do not like the three items Crazy Dave has picked for you, you can quit the game before starting the level and restart it.  Crazy Dave will pick three new items for you.  At least I have observed this in the iPad version." />
  <row Id="36067" PostHistoryTypeId="5" PostId="15104" RevisionGUID="c6c5fffe-28b2-47eb-abc3-5b82a1351ff6" CreationDate="2011-01-22T14:19:29.873" UserId="3129" Comment="added 4 characters in body" Text="I had the same problem once. We smoke a lot in my living room, so the lens of the laser was dirty. I disassembled the PS3 (warranty was expired anyways) and the BluRay drive and cleaned the lens with a Q-Tip and some lens cleaner fluid.&#xD;&#xA;&#xD;&#xA;Works like a charm since then. &#xD;&#xA;&#xD;&#xA;It's really not hard and you can find videos on YouTube that show you how to disassemble both: PS3 and BluRay drive" />
  <row Id="36068" PostHistoryTypeId="5" PostId="15155" RevisionGUID="b342a520-e6c7-4eb3-98c4-57689c5421c7" CreationDate="2011-01-22T14:19:37.277" UserId="122" Comment="Removed signature, retagged." Text="I intend to play some network content over the HD TV.&#xD;&#xA;I would like to, as well, play some ps3 games, and benefit on both, from the same 5.1 sound system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm not sure, how can I connect all this, or even if is possible for doing so.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Guessing:&#xD;&#xA;&#xD;&#xA;I believe that WD TV Live does support HDMI out.&#xD;&#xA;I believe the PS3 does support HDMI out.&#xD;&#xA;&#xD;&#xA;Should I connect BOTH HDMI to the 5.1 receiver and from there, connect them to the TV ?&#xD;&#xA;&#xD;&#xA;What about the visual part? I mean, If I connect the WD TV Live to the 5.1 receiver, I can't at the same time connect to the HD TV... Or, am I thinking wrong?" />
  <row Id="36069" PostHistoryTypeId="6" PostId="15155" RevisionGUID="b342a520-e6c7-4eb3-98c4-57689c5421c7" CreationDate="2011-01-22T14:19:37.277" UserId="122" Comment="Removed signature, retagged." Text="&lt;ps3&gt;&lt;hardware&gt;&lt;hdmi&gt;" />
  <row Id="36070" PostHistoryTypeId="5" PostId="15156" RevisionGUID="cd676ba9-a2f3-4e9a-b7fb-461397ad94ec" CreationDate="2011-01-22T14:20:57.907" UserId="4103" Comment="typos, grammar" Text="There is no such list (at least no official and an inofficial list wouldn't have valid information on that).&#xD;&#xA;&#xD;&#xA;So You just can ask some Players that have some higher ELO.&#xD;&#xA;**Rammus** is often the first character that gets banned, because of his extremly strong taunt. **Vlad** gets banned pretty often too, because of his high life and life leech/high damage skills. **Nidalee** gets banned pretty much too, though not as much as Vlad and Rammus.&#xD;&#xA;Then you have some characters that are more likely to get banned than others.&#xD;&#xA;Here's a selfmade list (not ranked/sorted at all) :&#xD;&#xA;&#xD;&#xA; - Amumu &#xD;&#xA; - Evelynn &#xD;&#xA; - Karthus &#xD;&#xA; - Kennen &#xD;&#xA; - Malphite&#xD;&#xA; - Singed &#xD;&#xA; - Teemo &#xD;&#xA; - Twisted &#xD;&#xA; - Fate &#xD;&#xA; - Veigar" />
  <row Id="36071" PostHistoryTypeId="6" PostId="15107" RevisionGUID="18d99f5d-88b4-41bf-8f3a-3ad89a286bf7" CreationDate="2011-01-22T14:33:23.290" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="36072" PostHistoryTypeId="2" PostId="15157" RevisionGUID="68a7a095-39a7-4151-bbb6-4c04ddfdbc1f" CreationDate="2011-01-22T15:01:00.640" UserId="5902" Text="it depends on the 5.1 receiver you have. It can be audio only or audio/video. As you say it has HDMI, it's probably the latter.  &#xD;&#xA;In this case, you have to plug the PS3 and the WDLive to your receiver, both in HDMI (provided your receiver has two HDMI input) and connect the receiver HDMI output to your TV HDMI. You'll then choose your source on the receiver and the TV will always stay on the same HDMI video channel.  HDMI carries both audio and video signals.&#xD;&#xA;To see if this is feasible, edit your question with brand and model of your 5.1 receiver." />
  <row Id="36073" PostHistoryTypeId="2" PostId="15158" RevisionGUID="e4d8a0b9-ae88-4ffe-98b6-95a408a4f763" CreationDate="2011-01-22T15:21:51.817" UserId="6522" Text="You can train king and mr.X for less money also they have more energy" />
  <row Id="36074" PostHistoryTypeId="2" PostId="15159" RevisionGUID="23a9c7d3-6281-44f7-a75d-86d55b1ee272" CreationDate="2011-01-22T15:25:15.733" UserId="6521" Text="I'm interested in livestreaming Brood War until I get StarCraft II. Kind of a kickoff event. It would be super helpful to get StarCraft into a window. I've tried a few things, but they all seem to not work, most likely because of how old BW is.&#xD;&#xA;&#xD;&#xA;Suggestions?" />
  <row Id="36075" PostHistoryTypeId="1" PostId="15159" RevisionGUID="23a9c7d3-6281-44f7-a75d-86d55b1ee272" CreationDate="2011-01-22T15:25:15.733" UserId="6521" Text="How can I put Brood War into a window?" />
  <row Id="36076" PostHistoryTypeId="3" PostId="15159" RevisionGUID="23a9c7d3-6281-44f7-a75d-86d55b1ee272" CreationDate="2011-01-22T15:25:15.733" UserId="6521" Text="&lt;starcraft&gt;&lt;windowed-mode&gt;" />
  <row Id="36077" PostHistoryTypeId="5" PostId="15158" RevisionGUID="72df7a43-7155-411b-94d4-60f03b48ec28" CreationDate="2011-01-22T15:29:01.860" UserId="122" Comment="Grammar.; added 4 characters in body" Text="You can train king and Mister X for less money; in addition, they have more energy." />
  <row Id="36078" PostHistoryTypeId="2" PostId="15160" RevisionGUID="207c5377-0cfd-43ee-9feb-fe3eeaa062fe" CreationDate="2011-01-22T15:31:41.060" UserId="6521" Text="I don't know that there is a reference to the sounds in the Selenitic Age. I've seen no notation regarding the directions and you really can't map it out in relation to the island.&#xD;&#xA;&#xD;&#xA;Every walkthrough I could find doesn't have reference to another clue.&#xD;&#xA;&#xD;&#xA;There might be some clue somewhere, but I'm unaware of it." />
  <row Id="36079" PostHistoryTypeId="5" PostId="15160" RevisionGUID="c792376a-3a49-49e5-a8ec-e7433fd2a55b" CreationDate="2011-01-22T15:37:00.147" UserId="6521" Comment="Added forum reference." Text="I don't know that there is a reference to the sounds in the Selenitic Age. I've seen no notation regarding the directions and you really can't map it out in relation to the island.&#xD;&#xA;&#xD;&#xA;Every walkthrough I could find doesn't have reference to another clue.&#xD;&#xA;&#xD;&#xA;There might be some clue somewhere, but I'm unaware of it.&#xD;&#xA;&#xD;&#xA;EDIT: I found a post on a forum, and this is all they had to offer...&#xD;&#xA;&#xD;&#xA;&quot;OK, have you noticed that the mazerunner makes a noise every time you stop? You can work out the directions from the first few stops, or go back to Mechanical to refresh your memory.&quot;" />
  <row Id="36080" PostHistoryTypeId="5" PostId="15155" RevisionGUID="f9100bbd-8307-407c-9422-4db7a9bb4f31" CreationDate="2011-01-22T15:40:52.823" UserId="6379" Comment="added 83 characters in body" Text="I intend to play some network content over the HD TV.&#xD;&#xA;I would like to, as well, play some ps3 games, and benefit on both, from the same 5.1 sound system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm not sure, how can I connect all this, or even if is possible for doing so.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Guessing:&#xD;&#xA;&#xD;&#xA;I believe that WD TV Live does support HDMI out.&#xD;&#xA;I believe the PS3 does support HDMI out.&#xD;&#xA;&#xD;&#xA;Should I connect BOTH HDMI to the 5.1 receiver and from there, connect them to the TV ?&#xD;&#xA;&#xD;&#xA;What about the visual part? I mean, If I connect the WD TV Live to the 5.1 receiver, I can't at the same time connect to the HD TV... Or, am I thinking wrong?&#xD;&#xA;&#xD;&#xA;**Edited:** The 5.1 receiver could be, this one:&#xD;&#xA;Sony Home Cinema HT-DDWG800&#xD;&#xA;" />
  <row Id="36081" PostHistoryTypeId="2" PostId="15161" RevisionGUID="f05678f0-c0a3-4e32-8c75-610bde10b06a" CreationDate="2011-01-22T15:43:20.440" UserId="1334" Text="I know there is a method in windows to ban the WIN key(To edit the register), and when I hit the WIN key, nothing happens.&#xD;&#xA;However, can I use the key for key-bindings?&#xD;&#xA;" />
  <row Id="36082" PostHistoryTypeId="1" PostId="15161" RevisionGUID="f05678f0-c0a3-4e32-8c75-610bde10b06a" CreationDate="2011-01-22T15:43:20.440" UserId="1334" Text="How to make the key 'WIN' used for key bindings? " />
  <row Id="36083" PostHistoryTypeId="3" PostId="15161" RevisionGUID="f05678f0-c0a3-4e32-8c75-610bde10b06a" CreationDate="2011-01-22T15:43:20.440" UserId="1334" Text="&lt;windows&gt;&lt;key-binding&gt;" />
  <row Id="36085" PostHistoryTypeId="5" PostId="15157" RevisionGUID="71a3a733-26e4-412d-b0fa-fdfc8d990546" CreationDate="2011-01-22T15:49:00.110" UserId="5902" Comment="Detailed answer after clarification of question" Text="You have to plug the PS3 and the WDLive to your receiver, both in HDMI as your receiver has three HDMI inputs, and connect the receiver HDMI output to your TV.  &#xD;&#xA;You'll then choose your source (WDLive or PS3) on the receiver and the TV will always stay on the same HDMI video channel.  HDMI carries both audio and video signals so there is no problem on this side, your receiver being a A/V one, it will carry the video part to your TV and take care of the sound output on the 6 speakers." />
  <row Id="36086" PostHistoryTypeId="5" PostId="14149" RevisionGUID="32a654b5-9e09-4740-9d8b-c895c971f746" CreationDate="2011-01-22T16:14:56.737" UserId="23" Comment="added 63 characters in body" Text="This tag should only used for questions which contain spoilers in the title, such as &quot;How do I kill GLaDOS?&quot; If you are asking for spoilers about a game's plot, you should consider using the [plot] tag instead." />
  <row Id="36087" PostHistoryTypeId="2" PostId="15162" RevisionGUID="71ee0d8e-a07e-433f-88a0-b4f616de30e4" CreationDate="2011-01-22T16:16:37.950" UserId="5217" Text="I have a new computer, and need to copy my save game data from Kenny's Adventure. Because I've got very far in that game, starting from stratch is **not** a solution.&#xD;&#xA;&#xD;&#xA;I've copy-pasted the game's entire folder from Program Files, but I only got the Hungarian translation, but not my save game data.&#xD;&#xA;&#xD;&#xA;Certainly, I looked at other folders too, but didn't see anything else belonging to the game. Any ideas?" />
  <row Id="36088" PostHistoryTypeId="1" PostId="15162" RevisionGUID="71ee0d8e-a07e-433f-88a0-b4f616de30e4" CreationDate="2011-01-22T16:16:37.950" UserId="5217" Text="How to copy save game data of Kenny's Adventure into another computer?" />
  <row Id="36089" PostHistoryTypeId="3" PostId="15162" RevisionGUID="71ee0d8e-a07e-433f-88a0-b4f616de30e4" CreationDate="2011-01-22T16:16:37.950" UserId="5217" Text="&lt;save-games&gt;&lt;adventure&gt;&lt;platformer&gt;" />
  <row Id="36090" PostHistoryTypeId="5" PostId="9974" RevisionGUID="2348cccf-4fce-4d0e-b7bc-7595228a0999" CreationDate="2011-01-22T16:36:09.580" UserId="3114" Comment="added 1 characters in body" Text="I've been mulling this over for a while now, and am unable to get all of the information I require to make an informed decision.  My **life** hinges on my decision, and I'd appreciate some input.&#xD;&#xA;&lt;br /&gt;&#xD;&#xA;The thing is:&#xD;&#xA;**I know smoking is bad for my health, but can I die because of it?**&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;*...now for some context*&#xD;&#xA;&#xD;&#xA;Among the various &quot;beneficial&quot; (debatable) pickups in *BioShock*, is the pack of cigarettes.  Grabbing one of these replenises a small amount of *EVE* (magic, basically), but drains a small amount of the player's health.&#xD;&#xA;&#xD;&#xA;So, if I managed to get myself almost dead, and then smoked up, would this health drain kill me?" />
  <row Id="36091" PostHistoryTypeId="25" PostId="15161" RevisionGUID="85da7d5b-0973-4de0-8b5e-bb208a563f5f" CreationDate="2011-01-22T16:55:50.177" Comment="http://twitter.com/#!/StackGaming/status/28858385268998144" />
  <row Id="36092" PostHistoryTypeId="2" PostId="15163" RevisionGUID="0d141e93-8dc6-4cd3-b596-74ee7460a89d" CreationDate="2011-01-22T16:59:57.227" UserId="4343" Text="I just got a Kinect and I have a wall mounted TV with the wires running behind the wall.  I really want to hide the wires for the Kinect behind my wall but MS sure did not make it easy with the weird cable setup.&#xD;&#xA;&#xD;&#xA;The way I see it is I have 3 options:&#xD;&#xA;- Buy the overpriced &quot;official&quot; extension cable that is only 10 feet long.&#xD;&#xA;- Buy a 16 foot standard USB 2.0 extension cable, Male to Female with buffer ([like this one][1])&#xD;&#xA;- Buy a super cheap 15 foot simple USB 2.0 extension cable, Male to Female ([like this][2])&#xD;&#xA;&#xD;&#xA;  [1]: https://www.monoprice.com/products/product.asp?c_id=103&amp;cp_id=10303&amp;cs_id=1030312&amp;p_id=2779&amp;seq=1&amp;format=2&amp;style=&#xD;&#xA;  [2]: https://www.monoprice.com/products/product.asp?c_id=103&amp;cp_id=10303&amp;cs_id=1030304&amp;p_id=5435&amp;seq=1&amp;format=2&amp;style=" />
  <row Id="36093" PostHistoryTypeId="1" PostId="15163" RevisionGUID="0d141e93-8dc6-4cd3-b596-74ee7460a89d" CreationDate="2011-01-22T16:59:57.227" UserId="4343" Text="What type of cable to use to extend Kinect cable?" />
  <row Id="36094" PostHistoryTypeId="3" PostId="15163" RevisionGUID="0d141e93-8dc6-4cd3-b596-74ee7460a89d" CreationDate="2011-01-22T16:59:57.227" UserId="4343" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="36095" PostHistoryTypeId="6" PostId="15163" RevisionGUID="557e2f8e-635e-4899-b3e2-a10e2b60b52e" CreationDate="2011-01-22T17:06:52.930" UserId="274" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;kinect&gt;" />
  <row Id="36096" PostHistoryTypeId="2" PostId="15164" RevisionGUID="12db3963-72ac-4d52-bba2-74776edddd6a" CreationDate="2011-01-22T17:22:19.153" UserId="2259" Text="You can use [a utility][1] to rebind keys to other keys, or [manually hack][2] your registry to do so.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.howtogeek.com/howto/windows-vista/map-any-key-to-any-key-on-windows-xp-vista/&#xD;&#xA;  [2]: http://www.howtogeek.com/howto/windows-vista/disable-caps-lock-key-in-windows-vista/" />
  <row Id="36097" PostHistoryTypeId="2" PostId="15165" RevisionGUID="d10e51df-3183-4822-bbcf-8e1b9524799c" CreationDate="2011-01-22T17:24:24.353" UserId="2361" Text="I don't know if this is an option for you, but since I use GNU/Linux I run Starcraft with [Wine][1]. You can ask Wine to start the application in a window and define it's resolution.&#xD;&#xA;&#xD;&#xA;You could also use it inside a virtual machine running in a window.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.winehq.org/" />
  <row Id="36098" PostHistoryTypeId="2" PostId="15166" RevisionGUID="424e5edd-9733-48de-ba41-f6015b7babef" CreationDate="2011-01-22T17:32:15.953" UserId="5521" Text="By the look of the comments, on the provided links, they all should work extending the Kinect cable.&#xD;&#xA;&#xD;&#xA;Super cheap cable: &#xD;&#xA;&#xD;&#xA;&gt; Had to wait until the kids opened the Kinect at xmas and was nervous this wouldn't work as the &quot;official&quot; Kinect cables are ridiculously overpriced. But this cable with it's extra length I needed to hook this from XBOX to Kinect worked flawlessely.&#xD;&#xA;&#xD;&#xA;Standard cable:&#xD;&#xA;&#xD;&#xA;&gt; For people people who are wondering, this cable works great with the Kinect!&#xD;&#xA;&#xD;&#xA;So it's pretty much up to, how much you're willing to spend, as they all should work just fine." />
  <row Id="36099" PostHistoryTypeId="5" PostId="15164" RevisionGUID="5ad2284f-0626-4e50-808b-a2c40a476a6e" CreationDate="2011-01-22T17:35:06.540" UserId="2259" Comment="added 116 characters in body" Text="You can use [a utility][1] to rebind keys to other keys, or [manually hack][2] your registry to do so.&#xD;&#xA;&#xD;&#xA;Here's [the source MSKB][3] article that they used.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.howtogeek.com/howto/windows-vista/map-any-key-to-any-key-on-windows-xp-vista/&#xD;&#xA;  [2]: http://www.howtogeek.com/howto/windows-vista/disable-caps-lock-key-in-windows-vista/&#xD;&#xA;  [3]: http://www.microsoft.com/whdc/archive/w2kscan-map.mspx" />
  <row Id="36100" PostHistoryTypeId="5" PostId="15164" RevisionGUID="97ff87d7-a159-4b1d-941f-eec834cbfbd8" CreationDate="2011-01-22T17:50:19.990" UserId="2259" Comment="added 872 characters in body; edited body; added 62 characters in body" Text="You can use [a utility][1] to rebind keys to other keys, or [manually hack][2] your registry to do so.  Here's [the source MSKB][3] article that they used.&#xD;&#xA;&#xD;&#xA;For instance, the following registry key will swap `F11` and `LWIN`:&#xD;&#xA;&#xD;&#xA;    Windows Registry Editor Version 5.00&#xD;&#xA;    &#xD;&#xA;    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout]&#xD;&#xA;    &quot;Scancode Map&quot;=hex:00,00,00,00,00,00,00,00,03,00,00,00,57,00,5b,e0,5b,e0,57,00,\&#xD;&#xA;      00,00,00,00&#xD;&#xA;&#xD;&#xA;Broken down:&#xD;&#xA;&#xD;&#xA;- `00,00,00,00,`: Version (0)&#xD;&#xA;- `00,00,00,00,`: Flags (0)&#xD;&#xA;- `03,00,00,00,`: Number of entries, including trailing null (3)&#xD;&#xA;- `57,00,5b,e0,`: The left Windows Key (`E0 5B`, it's backwards) is interpreted as an F11 (`00 57`)&#xD;&#xA;- `5b,e0,57,00,`: F11 (`00 57`) is interpreted as the left Windows Key (`E0 5B`)&#xD;&#xA;- `00,00,00,00` : Null (&quot;we're done&quot;)&#xD;&#xA;&#xD;&#xA;What scancode is what key?  See [this WHDC article][4], specifically the Word document in it.  Use the values from the &quot;scan 1 make&quot; column.  Alternatively, some &quot;keyboard test&quot; utilities will tell you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.howtogeek.com/howto/windows-vista/map-any-key-to-any-key-on-windows-xp-vista/&#xD;&#xA;  [2]: http://www.howtogeek.com/howto/windows-vista/disable-caps-lock-key-in-windows-vista/&#xD;&#xA;  [3]: http://www.microsoft.com/whdc/archive/w2kscan-map.mspx&#xD;&#xA;  [4]: http://www.microsoft.com/whdc/archive/scancode.mspx" />
  <row Id="36101" PostHistoryTypeId="5" PostId="15164" RevisionGUID="d0d76b6a-b47a-4daa-9cb3-fbe299918877" CreationDate="2011-01-22T18:00:12.647" UserId="2259" Comment="added 176 characters in body" Text="You can use [a utility][1] to rebind keys to other keys, or [manually hack][2] your registry to do so.  Here's [the source MSKB][3] article that they used.&#xD;&#xA;&#xD;&#xA;For instance, the following registry key will swap `F11` and `LWIN`:&#xD;&#xA;&#xD;&#xA;    Windows Registry Editor Version 5.00&#xD;&#xA;    &#xD;&#xA;    [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout]&#xD;&#xA;    &quot;Scancode Map&quot;=hex:00,00,00,00,00,00,00,00,03,00,00,00,57,00,5b,e0,5b,e0,57,00,\&#xD;&#xA;      00,00,00,00&#xD;&#xA;&#xD;&#xA;Broken down:&#xD;&#xA;&#xD;&#xA;- `00,00,00,00,`: Version (0)&#xD;&#xA;- `00,00,00,00,`: Flags (0)&#xD;&#xA;- `03,00,00,00,`: Number of entries, including trailing null (3)&#xD;&#xA;- `57,00,5b,e0,`: The left Windows Key (`E0 5B`, it's backwards) is interpreted as an F11 (`00 57`)&#xD;&#xA;- `5b,e0,57,00,`: F11 (`00 57`) is interpreted as the left Windows Key (`E0 5B`)&#xD;&#xA;- `00,00,00,00` : Null (&quot;we're done&quot;)&#xD;&#xA;&#xD;&#xA;After modifying your registry, you must relog (or restart) in order for the changes to take effect.&#xD;&#xA;&#xD;&#xA;What scancode is what key?  See [this WHDC article][4], specifically the Word document in it.  Use the values from the &quot;scan 1 make&quot; column.  Alternatively, some &quot;keyboard test&quot; utilities will tell you.&#xD;&#xA;&#xD;&#xA;Once you've remapped keys in windows, you can bind them as you see fit.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.howtogeek.com/howto/windows-vista/map-any-key-to-any-key-on-windows-xp-vista/&#xD;&#xA;  [2]: http://www.howtogeek.com/howto/windows-vista/disable-caps-lock-key-in-windows-vista/&#xD;&#xA;  [3]: http://www.microsoft.com/whdc/archive/w2kscan-map.mspx&#xD;&#xA;  [4]: http://www.microsoft.com/whdc/archive/scancode.mspx" />
  <row Id="36102" PostHistoryTypeId="2" PostId="15167" RevisionGUID="32a38a2e-7917-4565-848c-93e3f877f7a5" CreationDate="2011-01-22T18:04:12.467" UserId="4808" Text="The W-MODE plugin for launchers like [ChaosLauncher](http://www.teamliquid.net/forum/viewmessage.php?topic_id=65196) will make StarCraft run in a window. Works perfectly, even under 64-bit Windows 7.&#xD;&#xA;&#xD;&#xA;With this plugin, you can lock the mouse cursor inside the game window to avoid accidentally moving the mouse outside when trying to scroll, you can lock the window to prevent it from being moved, and you can have it double the window size to make the game take up more of the screen (which may be helpful, since Starcraft runs at a pretty low resolution and it may be hard to see things otherwise)." />
  <row Id="36103" PostHistoryTypeId="5" PostId="15167" RevisionGUID="48ebc2b0-a56a-4cf2-9dfa-d7a16f6db2a1" CreationDate="2011-01-22T18:09:49.633" UserId="4808" Comment="added 35 characters in body" Text="The [W-MODE plugin](http://wiki.teamliquid.net/starcraft/W-Mode) for launchers like [ChaosLauncher](http://wiki.teamliquid.net/starcraft/Chaoslauncher) will make StarCraft run in a window. Works perfectly, even under 64-bit Windows 7.&#xD;&#xA;&#xD;&#xA;With this plugin, you can lock the mouse cursor inside the game window to avoid accidentally moving the mouse outside when trying to scroll, you can lock the window to prevent it from being moved, and you can have it double the window size to make the game take up more of the screen (which may be helpful, since Starcraft runs at a pretty low resolution and it may be hard to see things otherwise)." />
  <row Id="36104" PostHistoryTypeId="5" PostId="15148" RevisionGUID="773bd422-3047-4773-8247-3e0051a518c6" CreationDate="2011-01-22T18:16:49.703" UserId="23" Comment="Put link to source, fix if it's wrong." Text="I wouldn't say it functions just like a Small market building, as it have 3 carts, instead of 1. It functions almost exactly as the Large market building, but more cost efficient.&#xD;&#xA;&#xD;&#xA;As you can see from [this table][1], the Oriental market building has a few advantages against the Large market building:&#xD;&#xA;&#xD;&#xA; - Lower building cost (the Large market building also needs stone and glass), and&#xD;&#xA; - Lower maintenance cost (25 instead of 30)&#xD;&#xA;&#xD;&#xA;I would recommend using the Oriental market building, when you are in need of more than 1 cart, as it is cheaper to build, than upgrading the small market building.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://anno1404.wikia.com/wiki/Storage_buildings_comparison#Market_buildings&#xD;&#xA;  [2]: http://i.imgur.com/pe56S.jpg" />
  <row Id="36105" PostHistoryTypeId="2" PostId="15168" RevisionGUID="17aebeb7-4da0-4dc1-9b3f-f340e0995408" CreationDate="2011-01-22T18:18:25.443" UserId="1334" Text="Does the top pvp player set the /stopcasting macro and make a key-binding with that in the world of warcraft? Is it necessary? Or just move the character to break the casting spell? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="36106" PostHistoryTypeId="1" PostId="15168" RevisionGUID="17aebeb7-4da0-4dc1-9b3f-f340e0995408" CreationDate="2011-01-22T18:18:25.443" UserId="1334" Text="Is it necessary to set the /stopcasting macro in WoW?" />
  <row Id="36107" PostHistoryTypeId="3" PostId="15168" RevisionGUID="17aebeb7-4da0-4dc1-9b3f-f340e0995408" CreationDate="2011-01-22T18:18:25.443" UserId="1334" Text="&lt;world-of-warcraft&gt;&lt;macro&gt;&lt;pvp&gt;" />
  <row Id="36108" PostHistoryTypeId="2" PostId="15169" RevisionGUID="68720280-be09-490a-bab8-326ddbdd8be6" CreationDate="2011-01-22T18:21:10.143" UserId="3107" Text="**Short answer**: It depends.&#xD;&#xA;&#xD;&#xA;**Long answer**:&#xD;&#xA;&#xD;&#xA; - If you're simply trying to stop casting of a spell with no following action, then moving is just fine and is preferred so you don't waste a keybinding on doing essentially the same thing.&#xD;&#xA; - If you want to stop casting as part of a macro that is going to do something else &quot;like fire off an emergency heal&quot;, then using the /stopcasting command is better." />
  <row Id="36109" PostHistoryTypeId="2" PostId="15170" RevisionGUID="32308d5a-1dc7-4b1e-b443-f9ebfd2b147e" CreationDate="2011-01-22T18:38:18.617" UserId="4103" Text="Many games save your data in the `My Documents` folder, either in a Folder named after the Game or Publisher, or in a subfolder of `My Games`. " />
  <row Id="36110" PostHistoryTypeId="5" PostId="15169" RevisionGUID="bb41fca7-a1ea-4a36-9e94-72e34af131e4" CreationDate="2011-01-22T18:40:42.420" UserId="3107" Comment="edited body" Text="**Short answer**: It depends.&#xD;&#xA;&#xD;&#xA;**Long answer**:&#xD;&#xA;&#xD;&#xA; - If you're simply trying to stop casting of a spell with no following action, then moving is just fine and is preferred so you don't waste a keybinding on doing essentially the same thing.&#xD;&#xA; - If you want to stop casting as part of a macro that is going to do something else like &quot;fire off an emergency heal&quot;, then using the /stopcasting command is better." />
  <row Id="36111" PostHistoryTypeId="2" PostId="15171" RevisionGUID="454b4473-7239-4275-bf26-971fb3ace8a6" CreationDate="2011-01-22T18:48:09.667" UserId="1351" Text="With less than a year to finish Mass Effect and ME2, I've been grinding my way through.  Right now, though, I'm having some trouble with Benezia.  What are some strategies and associated tactics that should I be using?" />
  <row Id="36112" PostHistoryTypeId="1" PostId="15171" RevisionGUID="454b4473-7239-4275-bf26-971fb3ace8a6" CreationDate="2011-01-22T18:48:09.667" UserId="1351" Text="Tips for defeating Benezia and her commandos at Noveria" />
  <row Id="36113" PostHistoryTypeId="3" PostId="15171" RevisionGUID="454b4473-7239-4275-bf26-971fb3ace8a6" CreationDate="2011-01-22T18:48:09.667" UserId="1351" Text="&lt;xbox-360&gt;&lt;tips&gt;&lt;mass-effect&gt;" />
  <row Id="36114" PostHistoryTypeId="2" PostId="15172" RevisionGUID="c43dfcfc-6cff-4792-bde2-2e8ddd7aa486" CreationDate="2011-01-22T19:15:35.860" UserId="4957" Text="Have you tried in Application Data folder? Games occasionally save things in there.&#xD;&#xA;&#xD;&#xA;Type %APPDATA% into your explorer window to go there." />
  <row Id="36115" PostHistoryTypeId="25" PostId="15168" RevisionGUID="99972f65-5825-4e76-a8d4-d9deb52524a6" CreationDate="2011-01-22T19:55:49.663" Comment="http://twitter.com/#!/StackGaming/status/28903682145787905" />
  <row Id="36116" PostHistoryTypeId="2" PostId="15173" RevisionGUID="6a7583dc-e23b-4d4f-9b1a-902019526d5a" CreationDate="2011-01-22T20:25:19.747" UserId="4430" Text="I would recommend using http://www.autohotkey.com/ no registry hacking required." />
  <row Id="36117" PostHistoryTypeId="2" PostId="15174" RevisionGUID="1792afc5-2912-4510-ae99-798fd6e0ff3e" CreationDate="2011-01-22T20:33:01.160" UserId="109" Text="In what location on the filesystem does VVVVVV store your progress through the game when you save in game?" />
  <row Id="36118" PostHistoryTypeId="1" PostId="15174" RevisionGUID="1792afc5-2912-4510-ae99-798fd6e0ff3e" CreationDate="2011-01-22T20:33:01.160" UserId="109" Text="Where does VVVVVV save game progress?" />
  <row Id="36119" PostHistoryTypeId="3" PostId="15174" RevisionGUID="1792afc5-2912-4510-ae99-798fd6e0ff3e" CreationDate="2011-01-22T20:33:01.160" UserId="109" Text="&lt;vvvvvv&gt;" />
  <row Id="36120" PostHistoryTypeId="2" PostId="15175" RevisionGUID="fc7c19ca-7054-47a2-a15e-d9155e1519e6" CreationDate="2011-01-22T20:45:42.593" UserId="2765" Text="The VVVVVV readme.txt says:&#xD;&#xA;&#xD;&#xA;&gt; VVVVVV is a flash projector, so it saves your game in your system's flash&#xD;&#xA;&gt; cache. Warning: if you clear your flash cache with a tool like CCleaner, it may &#xD;&#xA;&gt; delete your saved games!&#xD;&#xA;&#xD;&#xA;So it seems like the game state is saved as a flash cookie." />
  <row Id="36121" PostHistoryTypeId="2" PostId="15176" RevisionGUID="6e677cba-580d-459d-9683-74cdc28dffd6" CreationDate="2011-01-22T20:45:44.137" UserId="4808" Text="In whatever folder Flash stores its saved data. On Windows, that's `%APPDATA%\Macromedia\Flash Player\#SharedObjects\&lt;random characters&gt;\localhost\path\to\vvvvvv\vvvvvv.exe\`.The random characters vary from computer to computer, so you'll have to check for yourself.&#xD;&#xA;&#xD;&#xA;(I don't know where Flash stores data on Linux or Mac, but I would expect it's somewhere in your user folder.)&#xD;&#xA;&#xD;&#xA;To give a concrete example, if you've placed VVVVVV.exe in `C:\Program Files\VVVVVV\`, then your saved data will be in `%APPDATA%\Macromedia\Flash Player\#SharedObjects\&lt;random characters&gt;\localhost\program files\vvvvvv\vvvvvv.exe\`. &#xD;&#xA;&#xD;&#xA;If you've bought it on Steam, you should go to `%APPDATA%\Macromedia\Flash Player\#SharedObjects\&lt;random characters&gt;\localhost\path\tosteam\steamapps\common\vvvvvv\vvvvvv.exe`.&#xD;&#xA;&#xD;&#xA;Note that this mean you *will* lose your saves if you do a generic clean of your Flash saved data." />
  <row Id="36122" PostHistoryTypeId="5" PostId="15176" RevisionGUID="d5d9f309-6a80-4c42-9a94-9d9023b420d5" CreationDate="2011-01-22T21:00:44.693" UserId="4808" Comment="added 1 characters in body" Text="In whatever folder Flash stores its saved data. On Windows, that's `%APPDATA%\Macromedia\Flash Player\#SharedObjects\&lt;random characters&gt;\localhost\path\to\vvvvvv\vvvvvv.exe\`.The random characters vary from computer to computer, so you'll have to check for yourself.&#xD;&#xA;&#xD;&#xA;(I don't know where Flash stores data on Linux or Mac, but I would expect it's somewhere in your user folder.)&#xD;&#xA;&#xD;&#xA;To give a concrete example, if you've placed VVVVVV.exe in `C:\Program Files\VVVVVV\`, then your saved data will be in `%APPDATA%\Macromedia\Flash Player\#SharedObjects\&lt;random characters&gt;\localhost\program files\vvvvvv\vvvvvv.exe\`. &#xD;&#xA;&#xD;&#xA;If you've bought it on Steam, you should go to `%APPDATA%\Macromedia\Flash Player\#SharedObjects\&lt;random characters&gt;\localhost\path\to\steam\steamapps\common\vvvvvv\vvvvvv.exe`.&#xD;&#xA;&#xD;&#xA;Note that this mean you *will* lose your saves if you do a generic clean of your Flash saved data." />
  <row Id="36123" PostHistoryTypeId="2" PostId="15177" RevisionGUID="77f93431-9e87-4d08-a735-7c132d12e133" CreationDate="2011-01-22T21:18:22.520" UserId="6527" Text="I have a t-mobile wireless internet broadband connection and im wondering can i make a xbox live account with it? " />
  <row Id="36124" PostHistoryTypeId="1" PostId="15177" RevisionGUID="77f93431-9e87-4d08-a735-7c132d12e133" CreationDate="2011-01-22T21:18:22.520" UserId="6527" Text="Can I Use A Wireless T-Mobile BroadBand Connection To Get Xbox Live" />
  <row Id="36125" PostHistoryTypeId="3" PostId="15177" RevisionGUID="77f93431-9e87-4d08-a735-7c132d12e133" CreationDate="2011-01-22T21:18:22.520" UserId="6527" Text="&lt;call-of-duty-black-ops&gt;&lt;modern-warfare-2&gt;&lt;madden-11&gt;" />
  <row Id="36126" PostHistoryTypeId="2" PostId="15178" RevisionGUID="331fd8d3-4708-482d-a26d-dc64336d5379" CreationDate="2011-01-22T21:23:37.413" UserId="1351" Text="I've managed to make it through intact.  Standard use of cover and good position saw me through." />
  <row Id="36127" PostHistoryTypeId="6" PostId="15177" RevisionGUID="5cceb29e-537d-472f-a0db-f6448563d0f2" CreationDate="2011-01-22T21:25:49.927" UserId="144" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;internet&gt;" />
  <row Id="36128" PostHistoryTypeId="2" PostId="15179" RevisionGUID="acf8c20c-7b7f-47bd-87b6-cb2d374d4f80" CreationDate="2011-01-22T21:28:09.370" UserId="144" Text="Well, of course you can make an account from your computer: http://www.xbox.com/en-US/live/joinlive&#xD;&#xA;&#xD;&#xA;(The question you're probably really asking, about using it to *connect* to your XBox?  That I don't know.)" />
  <row Id="36129" PostHistoryTypeId="2" PostId="15180" RevisionGUID="7eddea85-d9d1-4078-af46-5613a378cb4e" CreationDate="2011-01-22T21:29:49.153" UserId="6528" Text="Try turning off the mining labor, unpausing, then turning mining back on for the miner in question (while having a pick that is NOT designated to be dumped, melted, forbidden, or &quot;TSK&quot; (being moved by another dwarf to another stock pile) and having an easily accessible area to dig out)" />
  <row Id="36132" PostHistoryTypeId="2" PostId="15182" RevisionGUID="c58ad71d-026a-4e67-ab15-0e477064af77" CreationDate="2011-01-22T21:58:19.553" UserId="6521" Text="What is a full list of all of the Mothership's powers and what it's advantages are in StarCraft II?" />
  <row Id="36133" PostHistoryTypeId="1" PostId="15182" RevisionGUID="c58ad71d-026a-4e67-ab15-0e477064af77" CreationDate="2011-01-22T21:58:19.553" UserId="6521" Text="StarCraft II - Protoss Mothership powers?" />
  <row Id="36134" PostHistoryTypeId="3" PostId="15182" RevisionGUID="c58ad71d-026a-4e67-ab15-0e477064af77" CreationDate="2011-01-22T21:58:19.553" UserId="6521" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="36135" PostHistoryTypeId="2" PostId="15183" RevisionGUID="78feada7-b90b-41ea-9ab7-bb3a45717514" CreationDate="2011-01-22T22:08:22.490" UserId="2259" Text="It can:&#xD;&#xA;&#xD;&#xA;- **Cloak** units near it&#xD;&#xA;- Use **Vortex** with 100 energy, temporarily removing any units that get too close (friendly or otherwise) from the map for 20 seconds, and&#xD;&#xA;- **Mass Recall**, transporting your own units from somewhere else on the map directly below the mothership.  This can be used offensively or defensively to great effect.&#xD;&#xA;&#xD;&#xA;Despite what [the Blizzard page](http://us.starcraft2.com/features/protoss/mothership.xml) says about it, it cannot&#xD;&#xA;&#xD;&#xA;- Use &quot;Planet Cracker&quot;&#xD;&#xA;- Use &quot;Time Warp&quot;" />
  <row Id="36136" PostHistoryTypeId="5" PostId="15183" RevisionGUID="7a4b8079-3850-4e8c-8d50-4c673b9be9b3" CreationDate="2011-01-22T22:13:41.020" UserId="2259" Comment="added 14 characters in body; added 2 characters in body" Text="It can:&#xD;&#xA;&#xD;&#xA;- **Cloak** buildings and units near it&#xD;&#xA;- Use **Vortex** with 100 energy, temporarily removing any units that get too close (friendly or otherwise) from the map for 20 seconds, and&#xD;&#xA;- **Mass Recall**, transporting your own units from somewhere else on the map directly below the mothership.  This can be used offensively or defensively to great effect.&#xD;&#xA;&#xD;&#xA;Despite what [the Blizzard page](http://us.starcraft2.com/features/protoss/mothership.xml) says about it, it *cannot*&#xD;&#xA;&#xD;&#xA;- Use &quot;Planet Cracker&quot;&#xD;&#xA;- Use &quot;Time Warp&quot;" />
  <row Id="36137" PostHistoryTypeId="2" PostId="15184" RevisionGUID="beb4faf8-3a10-4b62-8dce-bf81ea10279a" CreationDate="2011-01-22T22:20:16.663" UserId="13" Text="As long as the Xbox can connect to the internet then yes you will be able to make an Xbox live account.&#xD;&#xA;&#xD;&#xA;You can buy wireless adapters for the Xbox that will allow it to connect to your internal network (and then the internet) wirelessly. You can also connect the Xbox to your modem/router via an ethernet cable - if you have one long enough." />
  <row Id="36138" PostHistoryTypeId="6" PostId="15146" RevisionGUID="dbb32ba7-6cbb-4a34-8c90-3e667d1475d5" CreationDate="2011-01-22T22:21:08.750" UserId="2259" Comment="edited tags" Text="&lt;spoiler&gt;&lt;myst&gt;" />
  <row Id="36139" PostHistoryTypeId="5" PostId="15183" RevisionGUID="f7c7bf06-9fa6-42e8-9ffe-a7045ee52369" CreationDate="2011-01-22T22:22:24.320" UserId="2259" Comment="added 80 characters in body" Text="It can:&#xD;&#xA;&#xD;&#xA;- **Cloak** buildings and units near it&#xD;&#xA;- Use **Vortex** with 100 energy, temporarily removing any units that get too close ([friendly][1] or otherwise) from the map for 20 seconds, and&#xD;&#xA;- **Mass Recall**, transporting your own units from somewhere else on the map directly below the mothership.  This can be used offensively or defensively to great effect.&#xD;&#xA;&#xD;&#xA;Despite what [the Blizzard page](http://us.starcraft2.com/features/protoss/mothership.xml) says about it, it *cannot*&#xD;&#xA;&#xD;&#xA;- Use &quot;Planet Cracker&quot;&#xD;&#xA;- Use &quot;Time Warp&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/results?search_query=archon+toilet&amp;aq=f" />
  <row Id="36140" PostHistoryTypeId="2" PostId="15185" RevisionGUID="0fa9dd1b-068a-42b8-9a0f-a1b0c271106e" CreationDate="2011-01-22T22:25:47.590" UserId="56" Text="While exploring the Gnomish Mines, I found a grey stone. I have reason to believe that this is a loadstone, and as such I want to name it without picking it up. Is this possible at all? And if it is, how is it accomplished?" />
  <row Id="36141" PostHistoryTypeId="1" PostId="15185" RevisionGUID="0fa9dd1b-068a-42b8-9a0f-a1b0c271106e" CreationDate="2011-01-22T22:25:47.590" UserId="56" Text="How do you name something that isn't in your inventory?" />
  <row Id="36142" PostHistoryTypeId="3" PostId="15185" RevisionGUID="0fa9dd1b-068a-42b8-9a0f-a1b0c271106e" CreationDate="2011-01-22T22:25:47.590" UserId="56" Text="&lt;nethack&gt;" />
  <row Id="36143" PostHistoryTypeId="2" PostId="15186" RevisionGUID="b018d629-905b-4a34-b33d-dce6b7c2b640" CreationDate="2011-01-22T22:33:38.950" UserId="109" Text="A situation that often happens to me is that I hire a bunch of staff at once in Theme Hospital either at the start of the hospital or during a major expansion, and from that point on, they all go for their staff breaks en masse as their tiredness values are in sync. This devastates the hospital as they leave many rooms vacant, and further staff rush out of their rooms to replace the missing staff, before rushing back to another room after treating just one or two patients, grinding my hospital to a halt.&#xD;&#xA;&#xD;&#xA;In some levels I have the spare cash to just keep loads of spare staff hanging around (which causes the game to nag for having staff doing nothing), but in others that is not an option.&#xD;&#xA;&#xD;&#xA;How do I prevent or deal with this kind of situation?" />
  <row Id="36144" PostHistoryTypeId="1" PostId="15186" RevisionGUID="b018d629-905b-4a34-b33d-dce6b7c2b640" CreationDate="2011-01-22T22:33:38.950" UserId="109" Text="How to mitigate impact of simultaneous staff breaks in Theme Hospital?" />
  <row Id="36145" PostHistoryTypeId="3" PostId="15186" RevisionGUID="b018d629-905b-4a34-b33d-dce6b7c2b640" CreationDate="2011-01-22T22:33:38.950" UserId="109" Text="&lt;theme-hospital&gt;" />
  <row Id="36146" PostHistoryTypeId="2" PostId="15187" RevisionGUID="447a20ee-3bee-4e57-9e9c-d8cce85d67ea" CreationDate="2011-01-22T22:53:06.220" UserId="85" Text="It is not possible to #name an item that is not in your inventory.&#xD;&#xA;&#xD;&#xA;In the case of loadstones, the traditional method is to identify the other three gray stones first and just leave it at that. Failing that, a spare uncurse is a handy way to just be done with it and not have to worry." />
  <row Id="36147" PostHistoryTypeId="25" PostId="15185" RevisionGUID="1c6844fb-0bcf-46ce-9525-d48a92f20a8b" CreationDate="2011-01-22T22:55:49.797" Comment="http://twitter.com/#!/StackGaming/status/28948981505597440" />
  <row Id="36148" PostHistoryTypeId="2" PostId="15188" RevisionGUID="d42a1a55-82a5-4c3e-a622-a8a1f4266ebc" CreationDate="2011-01-22T23:12:10.293" UserId="6530" Text="I'm not sure but one of the words in the title of that game I think was &quot;drome&quot; or &quot;dome&quot;. I've tried and I'm not getting any results either." />
  <row Id="36149" PostHistoryTypeId="2" PostId="15189" RevisionGUID="8885450f-3910-4e3c-af84-6162c137488a" CreationDate="2011-01-22T23:40:45.923" UserId="6532" Text="Reverse engineer the save spec.&#xD;&#xA;If you don't know what that means, then forget about it because it's not going to happen." />
  <row Id="36150" PostHistoryTypeId="2" PostId="15190" RevisionGUID="a2c8e412-473d-4c59-9385-8d5b11c49d1d" CreationDate="2011-01-22T23:47:51.997" UserId="490" Text="As TT, we were going heavy MM and rush at the 6-minute mark. However, since the map is too large, by the time we got there, they have already expanded and have enough zerlings + banelings.&#xD;&#xA;&#xD;&#xA;What else could I have done?" />
  <row Id="36151" PostHistoryTypeId="1" PostId="15190" RevisionGUID="a2c8e412-473d-4c59-9385-8d5b11c49d1d" CreationDate="2011-01-22T23:47:51.997" UserId="490" Text="TT vs ZZ on Twilight Fortress" />
  <row Id="36152" PostHistoryTypeId="3" PostId="15190" RevisionGUID="a2c8e412-473d-4c59-9385-8d5b11c49d1d" CreationDate="2011-01-22T23:47:51.997" UserId="490" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;&lt;banelings&gt;" />
  <row Id="36153" PostHistoryTypeId="5" PostId="15188" RevisionGUID="a5a10c8e-d578-403f-923d-5083095cedde" CreationDate="2011-01-22T23:49:20.640" UserId="6530" Comment="deleted 81 characters in body" Text="I believe the game you're looking for is &quot;DeathDrome&quot; right?" />
  <row Id="36154" PostHistoryTypeId="2" PostId="15191" RevisionGUID="49882f38-5c42-47f5-86f1-03a1bec47b07" CreationDate="2011-01-23T00:18:59.303" UserId="2765" Text="Rushes are usually most effective on small maps. On a large map your opponent has more time to prepare because it takes so long for your army to reach his base.&#xD;&#xA;&#xD;&#xA;So on large maps it is often better to not go for a rush. Terran is good at defending, so you could have walled yourself in and defended, while getting your economy going and building up for a later but stronger push." />
  <row Id="36155" PostHistoryTypeId="5" PostId="307" RevisionGUID="79ebc815-a65a-4da9-9236-b003fd4aca36" CreationDate="2011-01-23T00:23:40.173" UserId="207" Comment="Minor spelling + grammar fix, removed description of edit made since we can track it here." Text="A few weeks ago my cousin recover his GamerTag in my Xbox-360 since we were playing Xplosion Man in at my place, and he wanted to get the achievements. Some time after, he started playing Red Dead Redemption at his place  (and in his Xbox), getting almost all the achievements. Since his Gold membership had expired he didn't bother to recover his GamerTag in his console, but when he finally did, all the achievements he had gotten on Red Dead Redemption were lost.&#xD;&#xA;&#xD;&#xA;Is there any way to get them back? His game files are ok, so now it looks like he has 100% of some stuff but no achievements to go with them." />
  <row Id="36156" PostHistoryTypeId="6" PostId="307" RevisionGUID="79ebc815-a65a-4da9-9236-b003fd4aca36" CreationDate="2011-01-23T00:23:40.173" UserId="207" Comment="Minor spelling + grammar fix, removed description of edit made since we can track it here." Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;xbox-live&gt;&lt;account&gt;&lt;gamertag&gt;" />
  <row Id="36157" PostHistoryTypeId="2" PostId="15192" RevisionGUID="fcccee73-2c5f-4667-acee-82019d448819" CreationDate="2011-01-23T00:50:54.017" UserId="6449" Text="How does popular Minecraft server admin tool &lt;a href=&quot;http://www.phonicuk.com/Software/McMyAdmin.aspx&quot;&gt;McMyAdmin&lt;/a&gt; handle whitelists?&#xD;&#xA;&#xD;&#xA;The Preferences tab lists the following options for Whitelist Mode: No whitelisting, Match any group, and Lockdown. And does it use whitelist.txt to set these options?" />
  <row Id="36158" PostHistoryTypeId="1" PostId="15192" RevisionGUID="fcccee73-2c5f-4667-acee-82019d448819" CreationDate="2011-01-23T00:50:54.017" UserId="6449" Text="How does McMyAdmin handle whitelists?" />
  <row Id="36159" PostHistoryTypeId="3" PostId="15192" RevisionGUID="fcccee73-2c5f-4667-acee-82019d448819" CreationDate="2011-01-23T00:50:54.017" UserId="6449" Text="&lt;minecraft&gt;" />
  <row Id="36160" PostHistoryTypeId="2" PostId="15193" RevisionGUID="74083e64-8670-4f44-9f11-34485e374194" CreationDate="2011-01-23T01:25:33.663" UserId="102" Text="I realize that you gain reputations by completing quests and running Raids/Dungeons.  What I want to know is how much do you gain (and whether its percentage or a flat rate or based on level), what the weekly/daily cap for how much you can gain, etc.  All the numbers associated with gaining reputation with ones guild, and how to do it more expediently.&#xD;&#xA;&#xD;&#xA;Note: Reputation, not XP" />
  <row Id="36161" PostHistoryTypeId="1" PostId="15193" RevisionGUID="74083e64-8670-4f44-9f11-34485e374194" CreationDate="2011-01-23T01:25:33.663" UserId="102" Text="How do you gain Guild Repuation" />
  <row Id="36162" PostHistoryTypeId="3" PostId="15193" RevisionGUID="74083e64-8670-4f44-9f11-34485e374194" CreationDate="2011-01-23T01:25:33.663" UserId="102" Text="&lt;world-of-warcraft&gt;&lt;reputation&gt;" />
  <row Id="36163" PostHistoryTypeId="2" PostId="15194" RevisionGUID="142705bc-81e0-42aa-a7f7-ae9552e1d191" CreationDate="2011-01-23T01:36:41.020" UserId="336" Text="I found this table on WoWpedia with rep-cap information&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The following is a table of the weekly guild reputation cap for various states:&#xD;&#xA;&#xD;&#xA;               Normal cap     Level 4 guild perk cap	 Level 12 guild perk cap&#xD;&#xA;    Non-human	 3500	        3675	                   3850&#xD;&#xA;    Human	     3850	        4025	                   4200&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36164" PostHistoryTypeId="2" PostId="15195" RevisionGUID="e55aa7b5-ca30-4081-a011-802d351a0521" CreationDate="2011-01-23T01:54:13.303" UserId="4636" Text="Almost sounds like a cross between [Operation Neptune][1] and [Odell Lake][2]  Yay educational games.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/operation-neptune/61-18328/&#xD;&#xA;  [2]: http://gb64.com/game.php?h=0&amp;id=9294" />
  <row Id="36165" PostHistoryTypeId="25" PostId="15193" RevisionGUID="ab0e32a6-9423-4560-a731-a2f366c646cd" CreationDate="2011-01-23T01:55:50.173" Comment="http://twitter.com/#!/StackGaming/status/28994280982847488" />
  <row Id="36166" PostHistoryTypeId="2" PostId="15196" RevisionGUID="9dfcc890-7507-4dd1-bb5c-650101689c7c" CreationDate="2011-01-23T01:57:21.700" UserId="3129" Text="Anytime you do something that awards Guild Experience (or would, were your guild not at the cap), you'll earn Guild Reputation, up to the cap. Guild Rep gained is equal to guild XP generated/365 (Guild XP is 1/4th of the XP your character gains, or would gain if at level cap).&#xD;&#xA;&#xD;&#xA;Phrased another way:&#xD;&#xA;&#xD;&#xA;**Guild Rep = Experience/1460**" />
  <row Id="36167" PostHistoryTypeId="2" PostId="15197" RevisionGUID="a1322bbe-ca0f-4ef1-bba4-cea5f351d66c" CreationDate="2011-01-23T02:10:32.600" UserId="6534" Text="go to system link match. create game. and all the options are there" />
  <row Id="36168" PostHistoryTypeId="5" PostId="15196" RevisionGUID="625a7931-c38c-4715-8391-7434f68d56fc" CreationDate="2011-01-23T02:18:16.050" UserId="3129" Comment="added 163 characters in body" Text="Anytime you do something that awards Guild Experience (or would, were your guild not at the cap), you'll earn Guild Reputation, up to the cap. Guild Rep gained is equal to guild XP generated/365 (Guild XP is 1/4th of the XP your character gains, or would gain if at level cap).&#xD;&#xA;&#xD;&#xA;Phrased another way:&#xD;&#xA;&#xD;&#xA;**Guild Rep = Experience/1460**&#xD;&#xA;&#xD;&#xA;If you want to gain guild rep fast, the best way to do it is far and away by running Heroic 5 mans. It's fairly easy to cap for the week after just a few runs." />
  <row Id="36169" PostHistoryTypeId="2" PostId="15198" RevisionGUID="14793f41-e03b-4c4c-85b2-d25530d8f3cb" CreationDate="2011-01-23T02:38:31.270" UserId="6535" Text="I don't have the time to level my toon while I'm away, is there any way to get someone to do it for me for free?" />
  <row Id="36170" PostHistoryTypeId="1" PostId="15198" RevisionGUID="14793f41-e03b-4c4c-85b2-d25530d8f3cb" CreationDate="2011-01-23T02:38:31.270" UserId="6535" Text="Are there any free leveling services?" />
  <row Id="36171" PostHistoryTypeId="3" PostId="15198" RevisionGUID="14793f41-e03b-4c4c-85b2-d25530d8f3cb" CreationDate="2011-01-23T02:38:31.270" UserId="6535" Text="&lt;world-of-warcraft&gt;" />
  <row Id="36172" PostHistoryTypeId="2" PostId="15199" RevisionGUID="c359b59a-5b9d-4b3a-8184-76e1a70e157e" CreationDate="2011-01-23T02:43:56.043" UserId="3129" Text="&lt;h1&gt;**No.**&lt;/H1&gt;&#xD;&#xA;&#xD;&#xA;Sharing your account in order to do so is a violation of the ToS unless it is with your child below the age of 18, or your parent if you yourself are a minor." />
  <row Id="36173" PostHistoryTypeId="5" PostId="15199" RevisionGUID="d166e849-2115-4fdd-9a94-917cfd19d651" CreationDate="2011-01-23T02:49:01.593" UserId="3129" Comment="added 36 characters in body; added 1 characters in body; deleted 6 characters in body" Text="&lt;h1&gt;**No.**&lt;/H1&gt;&#xD;&#xA;=============================&#xD;&#xA;&#xD;&#xA;Sharing your account in order to do so is a violation of the ToS unless it is with your child below the age of 18, or your parent if you yourself are a minor." />
  <row Id="36174" PostHistoryTypeId="5" PostId="12734" RevisionGUID="57893bb5-d21d-4cb3-957a-ea284db3e36e" CreationDate="2011-01-23T02:51:09.990" UserId="4989" Comment="Add quote from blizzard and source link" Text="The amount of guild experience awarded varies. It is depended on specific factors... ([_**Source**_][source1])&#xD;&#xA;&#xD;&#xA;###Guild xp for boss kills is scaled on a few factors.&#xD;&#xA;&#xD;&#xA;- Boss level&#xD;&#xA;- Normal / Heroic&#xD;&#xA;- Amount of guild members present (more xp for raids, since they are limited to once a week)&#xD;&#xA;    - 20/25 - 25 player raid&#xD;&#xA;    - 8/10 - 10 player raid,&#xD;&#xA;    - 3/5 - dungeons&#xD;&#xA;    - 8/25 - Old 25 and 40 man raids (Vanilla, TBC, and WOTLK)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###Straight from Blizzard's Mouth _([Source][source2])_&#xD;&#xA;&gt;The amount of experience gained scales, with 3/5 guild members granting 50% normal guild xp, 4/5 giving 100%, and 5/5 giving 125% guild xp. The amount gained from each boss scales with your level relative to the boss's level, with Heroic bosses worth even more (1.5x). It pays off to have a full group of guild members!&#xD;&#xA;&#xD;&#xA;[source1]:http://www.wowpedia.org/Guild_advancement&#xD;&#xA;[source2]:http://us.battle.net/wow/en/blog/2113741" />
  <row Id="36175" PostHistoryTypeId="2" PostId="15200" RevisionGUID="6a3c5537-359b-47da-884d-206c67e8dee9" CreationDate="2011-01-23T02:54:08.150" UserId="6521" Text="Of course you can change your render distance and the graphics quality, but for many, like it seems for you, the speed still is not high enough.&#xD;&#xA;&#xD;&#xA;Now, I'm assuming that you do not have a great graphics card. For some graphics cards, like Intel HD, you will not have a chance of speeding it up without modifying the game. Optimine is common in that case. &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=132717&quot;&gt;Link&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;If by chance you have an Intel Graphics Media Accelerator, there is another opportunity for you. GMABooster is a nice program which can boost your graphics speed quite a bit. &lt;a href=&quot;http://www.gmabooster.com/home.htm&quot;&gt;Link&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;If graphics isn't your problem, and you have a slow processor/low RAM, you could try the following:&#xD;&#xA;&#xD;&#xA; - Do not multitask. Only have Minecraft open, and don't run it in your browser. Close all programs that you don't need, even those that are behind the scenes.&#xD;&#xA; - If you don't mind the lack of monsters at some times, turning the game on peaceful will reduce some load on your CPU, but of course, it takes away monsters, and that's boring!&#xD;&#xA; - Change Minecraft's processing priority. A good tutorial to do that is here: &lt;a href=&quot;http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=56803&quot;&gt;Link&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;So that's all I can suggest. If all else fails, you might have to upgrade your computer. You can get plenty of cheap, new choices at Amazon.com.&#xD;&#xA;&#xD;&#xA;(Plus, you could try all of those at once! The processing priority change works the best for me. I have Intel HD, and I can run Minecraft pretty smoothly.)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36176" PostHistoryTypeId="5" PostId="15193" RevisionGUID="251af132-1545-4827-bb3c-643d331d64dc" CreationDate="2011-01-23T04:04:51.810" UserId="85" Comment="Just doing a little sjohnston-ing~" Text="I realize that you gain reputation by completing quests and running Raids/Dungeons.  What I want to know is how much do you gain (and whether it's a percentage or a flat rate or based on level), what the weekly/daily cap for how much you can gain, etc.  All the numbers associated with gaining reputation with one's guild, and how to do it more expediently.&#xD;&#xA;&#xD;&#xA;Note: Reputation, not XP" />
  <row Id="36177" PostHistoryTypeId="4" PostId="15193" RevisionGUID="251af132-1545-4827-bb3c-643d331d64dc" CreationDate="2011-01-23T04:04:51.810" UserId="85" Comment="Just doing a little sjohnston-ing~" Text="How do you gain Guild Reputation" />
  <row Id="36178" PostHistoryTypeId="5" PostId="15196" RevisionGUID="fc3ad9c1-8023-4fed-b6c2-dbe9374054b3" CreationDate="2011-01-23T04:14:16.667" UserId="3129" Comment="added 299 characters in body; deleted 7 characters in body" Text="Anytime you do something that awards Guild Experience (or would, were your guild not at the cap), you'll earn Guild Reputation, up to the cap. Guild Rep gained is equal to guild XP generated/365 (Guild XP is 1/4th of the XP your character gains, or would gain if at level cap).&#xD;&#xA;&#xD;&#xA;Phrased another way:&#xD;&#xA;&#xD;&#xA;**Guild Rep = Experience/1460**&#xD;&#xA;&#xD;&#xA;If you want to gain guild rep fast, the best way to do it is far and away by running Heroic 5 mans. It's fairly easy to cap for the week after just a few runs.&#xD;&#xA;&#xD;&#xA;The weekly cap on reputation, as pointed out by Raven is 3500 reputation. This cap increases to account for any +rep gain modifiers such as the Human 'Diplomacy' racial trait, or the 'Mr. Popularity' guild perk (both ranks). (i.e. for a Human in a Level 12 guild, the weekly cap is 4200)." />
  <row Id="36179" PostHistoryTypeId="25" PostId="15198" RevisionGUID="1fed65a6-51b1-4b26-83ae-37bc2c54ca1a" CreationDate="2011-01-23T04:55:49.737" Comment="http://twitter.com/#!/StackGaming/status/29039578425856001" />
  <row Id="36180" PostHistoryTypeId="10" PostId="15198" RevisionGUID="de31dea4-b246-4a8e-90b0-4b5f55d59af7" CreationDate="2011-01-23T05:30:40.250" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="36181" PostHistoryTypeId="2" PostId="15201" RevisionGUID="cd39c3f3-c245-4f80-9a89-1a9a20397995" CreationDate="2011-01-23T05:47:11.430" UserId="6536" Text="[This][1] mod optimizes how chunks are stored on the disk, meaning pauses to load or save a chunk as you move around a world become much shorter and less noticeable.&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=120160" />
  <row Id="36182" PostHistoryTypeId="5" PostId="15201" RevisionGUID="e7e241a1-9818-45ad-8bb8-9710760ffcf3" CreationDate="2011-01-23T06:07:34.923" UserId="6536" Comment="added 236 characters in body" Text="[This][1] mod optimizes how chunks are stored on the disk, meaning pauses to load or save a chunk as you move around a world become much shorter and less noticeable.&#xD;&#xA;&#xD;&#xA;Your beta copy of minecraft already includes the FastRender mod; Which has been improved to Optimine - &#xD;&#xA;&#xD;&#xA;www.minecraftforum.net/viewtopic.php?f=25&amp;t=132717&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As with all mods, they break when minecraft version increments.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=120160&#xD;&#xA;" />
  <row Id="36183" PostHistoryTypeId="5" PostId="14574" RevisionGUID="5330d67c-7e68-4c73-a834-0edd2aaf1ea1" CreationDate="2011-01-23T07:12:21.763" UserId="18" Comment="answer overhaul" Text="This answer has gone through many, many edits, so I decided to overhaul it. (Minecraft Forums user Thescorpi0on did a [number of tests][1] on this.)&#xD;&#xA;&#xD;&#xA;### Things that *will* stop spiders:&#xD;&#xA;&#xD;&#xA; - A lip extending off of your wall&#xD;&#xA; - Ladders on the top of your wall&#xD;&#xA;&#xD;&#xA;### Things that *won't* stop spiders:&#xD;&#xA; - Torches&#xD;&#xA; - Signs&#xD;&#xA; - Cacti (it will injure them but they can climb up them&#xD;&#xA; - Glass&#xD;&#xA; - Sandstone&#xD;&#xA; - Ladders going all the way up your wall (they will start climbing at the bottom all the way up)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=149154#p2137656" />
  <row Id="36184" PostHistoryTypeId="5" PostId="14574" RevisionGUID="d6879625-72c0-482d-b4e9-7cb0c21bec8f" CreationDate="2011-01-23T07:22:48.923" UserId="18" Comment="minor formatting edit" Text="This answer has gone through many, many edits, so I decided to overhaul it. (Minecraft Forums user Thescorpi0on did a [number of tests][1] on this.)&#xD;&#xA;&#xD;&#xA;### Things that *will* stop spiders:&#xD;&#xA;&#xD;&#xA; - A lip extending off of your wall&#xD;&#xA; - Ladders on the top of your wall&#xD;&#xA;&#xD;&#xA;### Things that *won't* stop spiders:&#xD;&#xA; - Torches&#xD;&#xA; - Signs&#xD;&#xA; - Cacti (it will injure them but they can climb up them)&#xD;&#xA; - Glass&#xD;&#xA; - Sandstone&#xD;&#xA; - Ladders going all the way up your wall (they will start climbing at the bottom all the way up)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=1020&amp;t=149154#p2137656" />
  <row Id="36185" PostHistoryTypeId="2" PostId="15202" RevisionGUID="d9ba4308-196d-46ba-a877-5032d9ec6a49" CreationDate="2011-01-23T07:23:50.473" UserId="1334" Text="Priest for healing. PvP and PvE, which race is better?&#xD;&#xA;Thanks." />
  <row Id="36186" PostHistoryTypeId="1" PostId="15202" RevisionGUID="d9ba4308-196d-46ba-a877-5032d9ec6a49" CreationDate="2011-01-23T07:23:50.473" UserId="1334" Text="To play priest in horde, which race is better? " />
  <row Id="36187" PostHistoryTypeId="3" PostId="15202" RevisionGUID="d9ba4308-196d-46ba-a877-5032d9ec6a49" CreationDate="2011-01-23T07:23:50.473" UserId="1334" Text="&lt;world-of-warcraft&gt;" />
  <row Id="36188" PostHistoryTypeId="25" PostId="15202" RevisionGUID="9b795f86-faae-42b8-8ad0-a317d8243fb5" CreationDate="2011-01-23T07:55:49.900" Comment="http://twitter.com/#!/StackGaming/status/29084877596921857" />
  <row Id="36190" PostHistoryTypeId="2" PostId="15203" RevisionGUID="1feccb5e-5a1e-4a38-aac5-3c8631c53c4a" CreationDate="2011-01-23T09:17:16.333" UserId="1613" Text="I'm only finding the same information online that you're probably seeing - forums with complaints about the disc version not supporting 3D. But I'm finding it from enough different sources that it looks like you're correct - the disc-based version doesn't support 3D.&#xD;&#xA;&#xD;&#xA;I've had the PSN version for quite a while and it's a fantastic game even without 3D support. (I don't have a 3D-capable TV anyway.) So either way you'll have fun with it.&#xD;&#xA;&#xD;&#xA;You could buy the disc-based version and hope for a patch, but if you really have to have the 3D I'd recommend getting the PSN version. I understand your preference for a physical copy though - I'd have bought the disc version if it were available at the time.&#xD;&#xA;" />
  <row Id="36191" PostHistoryTypeId="2" PostId="15204" RevisionGUID="cf192e11-0197-42d1-b00c-6ff02c3ba5f0" CreationDate="2011-01-23T10:15:39.953" UserId="6538" Text="When you create your first portal it will create a corresponding portal in the nether, and if the location isn't safe, it'll make it so. These portals are now linked. It is possible to influence portal links when you start making additional portals, which can be confusing at first, but the way it works is that 1 block in the Nether spans 8 blocks in the main world. Creating additional portals will link to the closest portal in the other world if one is in range, or will create a new one. There is an excellent guide to sorting out portal networks here: http://www.minecraftforum.net/viewtopic.php?f=1016&amp;t=94869&#xD;&#xA;&#xD;&#xA;Explains everything you need to know." />
  <row Id="36192" PostHistoryTypeId="5" PostId="15201" RevisionGUID="0c003c85-1efd-4446-9899-04d9615eab0e" CreationDate="2011-01-23T10:39:11.677" UserId="23" Comment="Fixed link." Text="[This][1] mod optimizes how chunks are stored on the disk, meaning pauses to load or save a chunk as you move around a world become much shorter and less noticeable.&#xD;&#xA;&#xD;&#xA;Your beta copy of minecraft already includes the FastRender mod; which has been improved to [Optimine][2].&#xD;&#xA;&#xD;&#xA;As with all mods, they break when minecraft version increments.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=120160&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=132717" />
  <row Id="36193" PostHistoryTypeId="5" PostId="15204" RevisionGUID="4a01f376-3a0e-4336-9afe-049291fb81d3" CreationDate="2011-01-23T10:42:52.000" UserId="23" Comment="Fixed link, but I wonder if this is really up to date now." Text="When you create your first portal it will create a corresponding portal in the nether, and if the location isn't safe, it'll make it so. These portals are now linked. It is possible to influence portal links when you start making additional portals, which can be confusing at first, but the way it works is that 1 block in the Nether spans 8 blocks in the main world. Creating additional portals will link to the closest portal in the other world if one is in range, or will create a new one.&#xD;&#xA;&#xD;&#xA;There is an excellent guide to sorting out portal networks [here.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=1016&amp;t=94869" />
  <row Id="36194" PostHistoryTypeId="25" PostId="15192" RevisionGUID="ac2d58b3-eda4-437e-aef3-a2fe6fe40f1f" CreationDate="2011-01-23T10:55:49.903" Comment="http://twitter.com/#!/StackGaming/status/29130176428253184" />
  <row Id="36195" PostHistoryTypeId="2" PostId="15205" RevisionGUID="10a73e3b-5f12-41b6-b1ef-de3206d72740" CreationDate="2011-01-23T11:26:10.733" UserId="4682" Text="At one time, early on in the game the priests did have racial spells (i.e. only Dwarves had Fear Ward), but now they are all equal, so the only choice is a personal one based on looks and starting area." />
  <row Id="36196" PostHistoryTypeId="2" PostId="15206" RevisionGUID="a991e204-f7b7-4616-84fc-8192ab16d949" CreationDate="2011-01-23T11:54:02.300" UserId="6345" Text="There are not many ways to improve the Performance. Actually there are none good at all.&#xD;&#xA;&#xD;&#xA;Only Notch, the Developer of the Game, can do something to improve the performance.&#xD;&#xA;Due to one of his Blog-Entries he's working on a new Storage-Format for Maps. (It won't be 1 File per Chunk anymore). So that should improve the Performance a little bit.&#xD;&#xA;And hes working on a new Format to implement Mods on minceraft, so that should force him to optimize his code, too." />
  <row Id="36197" PostHistoryTypeId="2" PostId="15207" RevisionGUID="aa4e50fc-5d82-48aa-8810-ce31e81f0e55" CreationDate="2011-01-23T13:20:45.267" UserId="6377" Text="In what way do animals in Minecraft spawn? It looks to me that they spawn more during the night (but where there are torches) and more kind of - around you / around some other human player.. Am I right, or does it work some other way?&#xD;&#xA;&#xD;&#xA;thank you" />
  <row Id="36198" PostHistoryTypeId="1" PostId="15207" RevisionGUID="aa4e50fc-5d82-48aa-8810-ce31e81f0e55" CreationDate="2011-01-23T13:20:45.267" UserId="6377" Text="How does animal spawning work?" />
  <row Id="36199" PostHistoryTypeId="3" PostId="15207" RevisionGUID="aa4e50fc-5d82-48aa-8810-ce31e81f0e55" CreationDate="2011-01-23T13:20:45.267" UserId="6377" Text="&lt;minecraft&gt;" />
  <row Id="36200" PostHistoryTypeId="2" PostId="15208" RevisionGUID="261740c3-b9b3-41df-b767-50b652e3bd43" CreationDate="2011-01-23T13:29:03.363" UserId="6539" Text="i found out how to fix it on mine, i changed my settings on my graphics card, i have nvidia, there was a slider for performance--&gt;quality, i chose let 3d application decide (Performance had the same result) and they went away, hope this helps" />
  <row Id="36201" PostHistoryTypeId="5" PostId="15207" RevisionGUID="f87cc721-34f1-4833-a042-eed803cc7e93" CreationDate="2011-01-23T13:36:09.600" UserId="207" Comment="Minor grammar + spelling fix, GM tag." Text="In what way do animals in Minecraft spawn? It looks to me that they spawn more during the night (but where there are torches) and more kind of around you / around some other human player. Am I right, or does it work some other way?&#xD;&#xA;&#xD;&#xA;Thank you." />
  <row Id="36202" PostHistoryTypeId="6" PostId="15207" RevisionGUID="f87cc721-34f1-4833-a042-eed803cc7e93" CreationDate="2011-01-23T13:36:09.600" UserId="207" Comment="Minor grammar + spelling fix, GM tag." Text="&lt;minecraft&gt;&lt;game-mechanics&gt;" />
  <row Id="36203" PostHistoryTypeId="2" PostId="15209" RevisionGUID="fd7b66fa-625d-447c-94c0-6065dd2850f8" CreationDate="2011-01-23T13:47:42.913" UserId="4012" Text="All ground passive mobs (not squid) will spawn at light level 9 or above on grass blocks. Squid will spawn at any light level under water.&#xD;&#xA;&#xD;&#xA;* Pigs spawn in groups of 3-4&#xD;&#xA;* Sheep spawn in groups of 2-8&#xD;&#xA;* Cows spawn in groups of 4-12&#xD;&#xA;* Chicken spawn in groups of 1-3 (and a 1/8th chance from a thrown egg)" />
  <row Id="36204" PostHistoryTypeId="2" PostId="15210" RevisionGUID="e00e6c6b-0c83-4188-a6f5-b853e6c530dc" CreationDate="2011-01-23T13:48:05.513" UserId="6377" Text="It seems to me like the last few updates made animals/mobs smarter - they won't fall that easily into holes 2+ blocks deep. Maybe I'm mistaken, maybe not... Did anyone else notice it? &#xD;&#xA;&#xD;&#xA;Anyway, did anyone try to combine normal blocks and stone slabs to create an angle which would produce more &quot;jumps&quot; into hole traps? Is there a proven combination of blocks that gives good results?&#xD;&#xA;&#xD;&#xA;thank you" />
  <row Id="36205" PostHistoryTypeId="1" PostId="15210" RevisionGUID="e00e6c6b-0c83-4188-a6f5-b853e6c530dc" CreationDate="2011-01-23T13:48:05.513" UserId="6377" Text="A good way to lure animals / mobs into big holes/traps?" />
  <row Id="36206" PostHistoryTypeId="3" PostId="15210" RevisionGUID="e00e6c6b-0c83-4188-a6f5-b853e6c530dc" CreationDate="2011-01-23T13:48:05.513" UserId="6377" Text="&lt;minecraft&gt;&lt;traps&gt;" />
  <row Id="36207" PostHistoryTypeId="2" PostId="15211" RevisionGUID="eb766804-f0a9-4c0a-b400-8a66773cf99c" CreationDate="2011-01-23T13:51:23.843" UserId="4012" Text="Snowballs will make mobs act as if they have been hurt but don't cause any damage (they still flash red)&#xD;&#xA;&#xD;&#xA;Not really luring more herding" />
  <row Id="36208" PostHistoryTypeId="25" PostId="15207" RevisionGUID="b5477996-89b3-41aa-8355-8d7561f88b96" CreationDate="2011-01-23T13:55:49.840" Comment="http://twitter.com/#!/StackGaming/status/29175474718511104" />
  <row Id="36209" PostHistoryTypeId="5" PostId="15208" RevisionGUID="648acfdf-5b87-4628-8247-854bf08366ba" CreationDate="2011-01-23T14:12:07.527" UserId="207" Comment="Spelling + grammar fix." Text="I found out how to fix it on my computer. I changed my settings on my nVidia graphics card.  There was a slider for performance vs. quality, I changed the options to &quot;let 3D application decide&quot; (the performance option had the same result) and the graphical problems went away. Hope this helps." />
  <row Id="36210" PostHistoryTypeId="2" PostId="15212" RevisionGUID="73ced5c8-7e14-44e7-afd5-1745646b067d" CreationDate="2011-01-23T14:36:57.870" UserId="1552" Text="Not very cheap, but it's a good tactic: combine some [pressure plates][1] together with [dispensers][2] filled with arrows or snowballs.&#xD;&#xA;&#xD;&#xA;That way, whenever mobs get near the hole, the dispenser will fire at the mob, hopefully pushing it into the hole.&#xD;&#xA;&#xD;&#xA;[1]: http://www.minecraftwiki.net/wiki/Pressure_Plate&#xD;&#xA;[2]: http://www.minecraftwiki.net/wiki/Dispenser" />
  <row Id="36211" PostHistoryTypeId="5" PostId="15209" RevisionGUID="5fc1a599-008a-4422-ae26-47c0f882fd61" CreationDate="2011-01-23T14:49:00.050" UserId="4012" Comment="Spelling/Grammar an formatting" Text="All ground passive mobs (not squid) will spawn at light level 9 or above on grass blocks. Squid will spawn at any light level under water.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Groups:**&#xD;&#xA;&#xD;&#xA;* Pigs spawn in groups of 3-4&#xD;&#xA;* Sheep spawn in groups of 2-8&#xD;&#xA;* Cows spawn in groups of 4-12&#xD;&#xA;* Chickens spawn in groups of 1-3 (and a 1/8th chance from a thrown egg)" />
  <row Id="36212" PostHistoryTypeId="2" PostId="15213" RevisionGUID="6e55d474-6aad-46ca-9d54-7628908acd79" CreationDate="2011-01-23T15:26:58.760" UserId="1011" Text="If I reinforce my army and then order it to move, will it still receive the reinforcements?&#xD;&#xA;&#xD;&#xA;Also, is reinforcement size the same as the new army size?" />
  <row Id="36213" PostHistoryTypeId="1" PostId="15213" RevisionGUID="6e55d474-6aad-46ca-9d54-7628908acd79" CreationDate="2011-01-23T15:26:58.760" UserId="1011" Text="Do moving armies still receive reinforcements in Blight of the Immortals" />
  <row Id="36214" PostHistoryTypeId="3" PostId="15213" RevisionGUID="6e55d474-6aad-46ca-9d54-7628908acd79" CreationDate="2011-01-23T15:26:58.760" UserId="1011" Text="&lt;blight-of-the-immortals&gt;" />
  <row Id="36216" PostHistoryTypeId="2" PostId="15215" RevisionGUID="c15fd440-ad0d-4e8e-85ef-e19ae8ce6d65" CreationDate="2011-01-23T15:59:33.413" UserId="6345" Text="In Addition: Animals, and Monster-Mobs too, ONLY Spawn a few 100 blocks around human Players.&#xD;&#xA;Animals only Spawn on Grass." />
  <row Id="36218" PostHistoryTypeId="2" PostId="15216" RevisionGUID="5d43e5e1-b0b9-4fbd-892a-b9e56d40ecf0" CreationDate="2011-01-23T16:28:16.847" UserId="6545" Text="as i am the arcade vintage lord, i no doubtably know the game in which you seek is none other than.....forgotten worlds" />
  <row Id="36219" PostHistoryTypeId="2" PostId="15217" RevisionGUID="7f6f319c-7b84-4589-8fea-4895ee497eda" CreationDate="2011-01-23T16:31:51.697" UserId="4737" Text="I just completed Assassin's Creed 2 and so I'm looking at tying up loose ends (ie - finishing trophies/achievements). However, I'm surprised to find that there are no trophies for getting 100% of the treasure chests, and yet the game actually tracks how many you have gotten (under your DNA). **Is there a good reason for taking the time to get them all?**" />
  <row Id="36220" PostHistoryTypeId="1" PostId="15217" RevisionGUID="7f6f319c-7b84-4589-8fea-4895ee497eda" CreationDate="2011-01-23T16:31:51.697" UserId="4737" Text="Treasure chests " />
  <row Id="36221" PostHistoryTypeId="3" PostId="15217" RevisionGUID="7f6f319c-7b84-4589-8fea-4895ee497eda" CreationDate="2011-01-23T16:31:51.697" UserId="4737" Text="&lt;achievements&gt;&lt;assassins-creed-2&gt;&lt;trophies&gt;" />
  <row Id="36222" PostHistoryTypeId="2" PostId="15218" RevisionGUID="49f28a94-3b89-4864-bcef-591e20d0a3d0" CreationDate="2011-01-23T16:35:35.713" UserId="3107" Text="**Short answer**&#xD;&#xA;&#xD;&#xA;It depends. Here's a quick sheet based on my experience if you'd rather not think too much about the options:&#xD;&#xA;&#xD;&#xA; - If your goal is to PvP, it's pretty even between Goblin, Tauren, or Undead. Personally, I'd probably go Goblin.&#xD;&#xA; - If you want to be an enchanter, roll a Blood Elf.&#xD;&#xA; - If you want to be an alchemist, roll a Goblin.&#xD;&#xA; - If you want to be an herbalist, roll a Tauren.&#xD;&#xA; - If you don't want to be any of these professions, roll a Goblin.&#xD;&#xA;&#xD;&#xA;**Long Answer**&#xD;&#xA;&#xD;&#xA;Race differences are pretty negligible. Any race can be an effective priest. What it usually comes down to are the professions you want to roll and whether you are going to be a raider or a PvP player and how much fun you'll have playing the starting area or simply walking around looking like a member of that race.&#xD;&#xA;&#xD;&#xA;That being said, you have 5 options as Horde. Here are their noteworthy abilities. I don't bother mentioning things like resistances or extra time underwater as they really aren't all that helpful overall. I already indicated my opinion above, but depending on your personal preference (maybe you really hate being feared and favor an Undead for their ability to break fear effects overall), the lists below may guide you in another direction.&#xD;&#xA;&#xD;&#xA;**[Blood Elf][1]**&#xD;&#xA;&#xD;&#xA; - Bonus to enchanting. Since tailoring/enchanting is a good profession combo for a priest, the bonus will help slightly in leveling your skill.&#xD;&#xA; - Free silence/PvE Interrupt.&#xD;&#xA;&#xD;&#xA;**[Goblin][2]**&#xD;&#xA;&#xD;&#xA; - Bonus to alchemy. Herbalism/alchemy is another good profession combo for a priest.&#xD;&#xA; - Free &quot;disengage&quot; (blast away from enemies).&#xD;&#xA; - The rest of their racials are worth mentioning when combined: cheaper vendor items, access to your bank from anywhere, and faster cast times.&#xD;&#xA;&#xD;&#xA;**[Tauren][3]**&#xD;&#xA;&#xD;&#xA; - Bonus to herbalism. Herbalism/alchemy is another good profession combo for a priest.&#xD;&#xA; - Additional health.&#xD;&#xA; - Free AoE stun.&#xD;&#xA;&#xD;&#xA;**[Troll][4]**&#xD;&#xA;&#xD;&#xA; - Temporary casting time increase.&#xD;&#xA; - Shorter snare effects.&#xD;&#xA; - Slight health regeneration.&#xD;&#xA;&#xD;&#xA;**[Undead][5]**&#xD;&#xA;&#xD;&#xA; - Free quick heal after combat.&#xD;&#xA; - Free &quot;Charm/Fear/Sleep&quot; effect interrupt.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/race=10#racial-traits &quot;Blood Elf - Race - Wowhead&quot;&#xD;&#xA;  [2]: http://www.wowhead.com/race=9#racial-traits &quot;Goblin - Race - Wowhead&quot;&#xD;&#xA;  [3]: http://www.wowhead.com/race=6#racial-traits &quot;Tauren - Race - Wowhead&quot;&#xD;&#xA;  [4]: http://www.wowhead.com/race=8#racial-traits &quot;Troll - Race -  Wowhead&quot;&#xD;&#xA;  [5]: http://www.wowhead.com/race=5#racial-traits &quot;Undead - Race - Wowhead&quot;" />
  <row Id="36223" PostHistoryTypeId="2" PostId="15219" RevisionGUID="bc906f1a-ee84-49b0-bfd0-6ead60764115" CreationDate="2011-01-23T16:35:54.463" UserId="1480" Text="I have a nice laptop.&#xD;&#xA;&#xD;&#xA;It is not fantastic but it rates in the high 6 and low 7 on the windows 7 user experience.&#xD;&#xA;&#xD;&#xA;I tried to run Battlefield 2 and it will not run.  I get the splash screen then a black screen then the cursor flickers 2 times then back to the desk top.&#xD;&#xA;&#xD;&#xA;I know I have enough power to run this game (my gaming graphics score is 6.8).&#xD;&#xA;&#xD;&#xA;I think the problem is that my laptop has a Quadro FX graphics card it it.  And that is not on the &quot;list&quot; of supported cards.&#xD;&#xA;&#xD;&#xA;Is there some way to tell Battlefield 2 to just try any way?  Just give it a go?   It seems like it is checking my card and saying &quot;oh! not a card on our list!  I give up!&quot;&#xD;&#xA;&#xD;&#xA;NOTE: I tried running with the 1.5 and 1.41 patches.  I also tried as administrator and with XP compatibility." />
  <row Id="36224" PostHistoryTypeId="1" PostId="15219" RevisionGUID="bc906f1a-ee84-49b0-bfd0-6ead60764115" CreationDate="2011-01-23T16:35:54.463" UserId="1480" Text="Getting Battlefield 2 to run on my laptop?" />
  <row Id="36225" PostHistoryTypeId="3" PostId="15219" RevisionGUID="bc906f1a-ee84-49b0-bfd0-6ead60764115" CreationDate="2011-01-23T16:35:54.463" UserId="1480" Text="&lt;pc&gt;&lt;battlefield-2&gt;" />
  <row Id="36226" PostHistoryTypeId="2" PostId="15220" RevisionGUID="ab257d9e-1dff-4580-8530-adb44cc7d4a5" CreationDate="2011-01-23T16:47:34.053" UserId="75" Text="From the patch 2.2.0 notes:&#xD;&#xA;&#xD;&#xA;&gt; **New Features**&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Global**&#xD;&#xA;&#xD;&#xA;&gt; * Users can now modify their keybindings, including camera&#xD;&#xA;&gt; controls, by changing values in the&#xD;&#xA;&gt; keydefaults.lua file in the Settings&#xD;&#xA;&gt; folder.  The keydefaults.lua file will&#xD;&#xA;&gt; not exist until you first launch a&#xD;&#xA;&gt; multiplayer game after the patch. &#xD;&#xA;&gt; Please see the contents of&#xD;&#xA;&gt; keydefaults.lua for more information&#xD;&#xA;&#xD;&#xA;But where can I find this Settings folder?" />
  <row Id="36227" PostHistoryTypeId="1" PostId="15220" RevisionGUID="ab257d9e-1dff-4580-8530-adb44cc7d4a5" CreationDate="2011-01-23T16:47:34.053" UserId="75" Text="How can I remap the keyboard in Dawn of War II?" />
  <row Id="36228" PostHistoryTypeId="3" PostId="15220" RevisionGUID="ab257d9e-1dff-4580-8530-adb44cc7d4a5" CreationDate="2011-01-23T16:47:34.053" UserId="75" Text="&lt;key-binding&gt;&lt;dawn-of-war-2&gt;&lt;config&gt;" />
  <row Id="36229" PostHistoryTypeId="25" PostId="15210" RevisionGUID="6471035a-9df5-4386-80b5-a15232be13f1" CreationDate="2011-01-23T16:55:50.023" Comment="http://twitter.com/#!/StackGaming/status/29220773369487362" />
  <row Id="36230" PostHistoryTypeId="2" PostId="15221" RevisionGUID="72bc3fc2-d75e-4008-8743-9dc63f4f9593" CreationDate="2011-01-23T16:56:19.523" UserId="2666" Text="They still seem to like to *swim*, so you could make some [Water Traps][1] - or any running water, maybe combined with a waterfall, into your pit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Tutorials/Traps#Water_traps" />
  <row Id="36231" PostHistoryTypeId="5" PostId="15218" RevisionGUID="b255b4cf-2e4b-4fb5-90f0-b194684076f5" CreationDate="2011-01-23T17:12:08.337" UserId="3107" Comment="added 13 characters in body" Text="**Short answer**&#xD;&#xA;&#xD;&#xA;It depends. Here's a quick sheet based on my experience if you'd rather not think too much about the options:&#xD;&#xA;&#xD;&#xA; - If your goal is to PvP, it's pretty even between Goblin, Tauren, or Undead. Personally, I'd probably go Goblin.&#xD;&#xA; - If you want to be an enchanter, roll a Blood Elf.&#xD;&#xA; - If you want to be an alchemist, roll a Goblin.&#xD;&#xA; - If you want to be an herbalist, roll a Tauren.&#xD;&#xA; - If you don't want to be any of these professions, roll a Goblin.&#xD;&#xA;&#xD;&#xA;**Long Answer**&#xD;&#xA;&#xD;&#xA;Race differences are pretty negligible. Any race can be an effective priest. What it usually comes down to are the professions you want to roll and whether you are going to be a raider or a PvP player and how much fun you'll have playing the starting area or simply walking around looking like a member of that race.&#xD;&#xA;&#xD;&#xA;That being said, you have 5 options as Horde. Here are their noteworthy abilities. I don't bother mentioning things like resistances or extra time underwater as they really aren't all that helpful overall. I already indicated my opinion above, but depending on your personal preference (maybe you really hate being feared and favor an Undead for their ability to break fear effects overall), the lists below may guide you in another direction.&#xD;&#xA;&#xD;&#xA;**[Blood Elf][1]**&#xD;&#xA;&#xD;&#xA; - Bonus to enchanting. Since tailoring/enchanting is a good profession combo for a priest, the bonus will help slightly in leveling your skill.&#xD;&#xA; - Free silence/PvE Interrupt/mana restore.&#xD;&#xA;&#xD;&#xA;**[Goblin][2]**&#xD;&#xA;&#xD;&#xA; - Bonus to alchemy. Herbalism/alchemy is another good profession combo for a priest.&#xD;&#xA; - Free &quot;disengage&quot; (blast away from enemies).&#xD;&#xA; - The rest of their racials are worth mentioning when combined: cheaper vendor items, access to your bank from anywhere, and faster cast times.&#xD;&#xA;&#xD;&#xA;**[Tauren][3]**&#xD;&#xA;&#xD;&#xA; - Bonus to herbalism. Herbalism/alchemy is another good profession combo for a priest.&#xD;&#xA; - Additional health.&#xD;&#xA; - Free AoE stun.&#xD;&#xA;&#xD;&#xA;**[Troll][4]**&#xD;&#xA;&#xD;&#xA; - Temporary casting time increase.&#xD;&#xA; - Shorter snare effects.&#xD;&#xA; - Slight health regeneration.&#xD;&#xA;&#xD;&#xA;**[Undead][5]**&#xD;&#xA;&#xD;&#xA; - Free quick heal after combat.&#xD;&#xA; - Free &quot;Charm/Fear/Sleep&quot; effect interrupt.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/race=10#racial-traits &quot;Blood Elf - Race - Wowhead&quot;&#xD;&#xA;  [2]: http://www.wowhead.com/race=9#racial-traits &quot;Goblin - Race - Wowhead&quot;&#xD;&#xA;  [3]: http://www.wowhead.com/race=6#racial-traits &quot;Tauren - Race - Wowhead&quot;&#xD;&#xA;  [4]: http://www.wowhead.com/race=8#racial-traits &quot;Troll - Race -  Wowhead&quot;&#xD;&#xA;  [5]: http://www.wowhead.com/race=5#racial-traits &quot;Undead - Race - Wowhead&quot;" />
  <row Id="36232" PostHistoryTypeId="2" PostId="15222" RevisionGUID="143add97-597a-4225-9a41-d4b67c176da2" CreationDate="2011-01-23T17:15:55.677" UserId="6521" Text="If you go to DNA sequences in the Animus menu it will say that memory is complete. (Like you mentioned.) Other than that, there are no rewards, not even an achievement.&#xD;&#xA;&#xD;&#xA;If you want to tidy up though, it might give you a sense of accomplishment to get 'em all." />
  <row Id="36233" PostHistoryTypeId="5" PostId="15216" RevisionGUID="0b8098bc-27d4-4d39-8c74-2ad1514e2f5a" CreationDate="2011-01-23T17:18:50.883" UserId="122" Comment="Grammar." Text="As I am the arcade vintage lord, I no doubtingly know the game which you seek is none other than Forgotten Worlds." />
  <row Id="36234" PostHistoryTypeId="2" PostId="15223" RevisionGUID="10b1acab-82a9-487f-adcc-088b1e3fd00e" CreationDate="2011-01-23T17:20:38.773" UserId="58" Text="I'm in the Sierra Madre (Dead Money add-on), and I was trying to be a nice guy -- I really was. But when the time came that I could decide whether to kill my companions or let them live and disable their collars, Dean started yammering about how he had a scheme for centuries to loot the joint, and then set me up to die with holograms.&#xD;&#xA;&#xD;&#xA;I eventually found and whacked him, but is there a way to do Dead Money without killing him? (It seems that Christine and Dog/God don't need to be killed; I'd like to do it without killing Dean as well.)" />
  <row Id="36235" PostHistoryTypeId="1" PostId="15223" RevisionGUID="10b1acab-82a9-487f-adcc-088b1e3fd00e" CreationDate="2011-01-23T17:20:38.773" UserId="58" Text="Do you have to kill Dean?" />
  <row Id="36236" PostHistoryTypeId="3" PostId="15223" RevisionGUID="10b1acab-82a9-487f-adcc-088b1e3fd00e" CreationDate="2011-01-23T17:20:38.773" UserId="58" Text="&lt;fallout-new-vegas&gt;&lt;companions&gt;&lt;dead-money&gt;" />
  <row Id="36237" PostHistoryTypeId="2" PostId="15224" RevisionGUID="8a9f672e-2819-4dda-bfc1-ecd310396157" CreationDate="2011-01-23T17:22:02.827" UserId="5624" Text="I have just found my old pc game Battlefield 2142(from 2008). Can I still play this game on-line?(I will first have to find serial, so I can't just check)" />
  <row Id="36238" PostHistoryTypeId="1" PostId="15224" RevisionGUID="8a9f672e-2819-4dda-bfc1-ecd310396157" CreationDate="2011-01-23T17:22:02.827" UserId="5624" Text="Old games on-line" />
  <row Id="36239" PostHistoryTypeId="3" PostId="15224" RevisionGUID="8a9f672e-2819-4dda-bfc1-ecd310396157" CreationDate="2011-01-23T17:22:02.827" UserId="5624" Text="&lt;old-games&gt;&lt;online-multiplayer&gt;&lt;online&gt;&lt;battlefield&gt;" />
  <row Id="36240" PostHistoryTypeId="2" PostId="15225" RevisionGUID="efd2ca11-ae6f-4576-af03-bb7bcd98a9f3" CreationDate="2011-01-23T17:34:23.327" UserId="5624" Text="I have just connected my old Wii and when I go to the shop(to download demos) it says its out of service. Is it turned off forever or can I somehow use it?" />
  <row Id="36241" PostHistoryTypeId="1" PostId="15225" RevisionGUID="efd2ca11-ae6f-4576-af03-bb7bcd98a9f3" CreationDate="2011-01-23T17:34:23.327" UserId="5624" Text="Wii Shop Channel" />
  <row Id="36242" PostHistoryTypeId="3" PostId="15225" RevisionGUID="efd2ca11-ae6f-4576-af03-bb7bcd98a9f3" CreationDate="2011-01-23T17:34:23.327" UserId="5624" Text="&lt;wii&gt;&lt;offline&gt;&lt;shop&gt;" />
  <row Id="36243" PostHistoryTypeId="2" PostId="15226" RevisionGUID="d1b460cb-a6dc-4db9-b402-a4c042389ee7" CreationDate="2011-01-23T17:37:13.863" UserId="6521" Text="The Wii Shop channel is still up. Since you have an older Wii, try doing a system update and making sure that you are connected to the internet." />
  <row Id="36244" PostHistoryTypeId="2" PostId="15227" RevisionGUID="d5784ba8-3cca-49ce-a409-4536253ff788" CreationDate="2011-01-23T17:40:01.463" UserId="5902" Text="I just unlocked the Advanced Equipment (level 23). What is the benefit?  &#xD;&#xA;First, you have to go to each character and activate it (quite cumbersome, another way to do it?) and the online help is quite succint.  &#xD;&#xA;&#xD;&#xA;Does the assassinate button appears from a longer range? Are your assassination quicker so you are less prone to counter? Or is it just to have other colors available? And in this case, why separate equipment and color?" />
  <row Id="36245" PostHistoryTypeId="1" PostId="15227" RevisionGUID="d5784ba8-3cca-49ce-a409-4536253ff788" CreationDate="2011-01-23T17:40:01.463" UserId="5902" Text="Advanced equipment - What for?" />
  <row Id="36246" PostHistoryTypeId="3" PostId="15227" RevisionGUID="d5784ba8-3cca-49ce-a409-4536253ff788" CreationDate="2011-01-23T17:40:01.463" UserId="5902" Text="&lt;online-multiplayer&gt;&lt;unlockable&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="36247" PostHistoryTypeId="5" PostId="15202" RevisionGUID="179468a0-c030-40a0-8157-ad84e6bdf41f" CreationDate="2011-01-23T18:01:33.090" UserId="274" Comment="Improved question title and body; added 1 characters in body" Text="I want to make a priest for healing. In PvP and PvE, which Horde race is better?" />
  <row Id="36248" PostHistoryTypeId="4" PostId="15202" RevisionGUID="179468a0-c030-40a0-8157-ad84e6bdf41f" CreationDate="2011-01-23T18:01:33.090" UserId="274" Comment="Improved question title and body; added 1 characters in body" Text="What Horde race is better for a priest?" />
  <row Id="36249" PostHistoryTypeId="4" PostId="15217" RevisionGUID="f2ff872a-d02e-409f-83e2-587ca43c97ad" CreationDate="2011-01-23T18:07:50.210" UserId="274" Comment="Improved question title; edited tags" Text="Is there a good reason to collect all the treasure chests?" />
  <row Id="36250" PostHistoryTypeId="6" PostId="15217" RevisionGUID="f2ff872a-d02e-409f-83e2-587ca43c97ad" CreationDate="2011-01-23T18:07:50.210" UserId="274" Comment="Improved question title; edited tags" Text="&lt;assassins-creed-2&gt;&lt;trophies&gt;" />
  <row Id="36254" PostHistoryTypeId="2" PostId="15229" RevisionGUID="92236ce8-c170-4a1f-b2cc-d143dd4cabe1" CreationDate="2011-01-23T18:16:02.807" UserId="1011" Text="Just answered my own question.&#xD;&#xA;&#xD;&#xA;Yes, they do receive the reinforcements even while moving." />
  <row Id="36255" PostHistoryTypeId="5" PostId="15220" RevisionGUID="4e33ca17-fea8-4f6d-aa0e-a332949f2c2d" CreationDate="2011-01-23T18:25:43.673" UserId="75" Comment="added 68 characters in body; edited tags" Text="From the patch 2.2.0 notes:&#xD;&#xA;&#xD;&#xA;&gt; **New Features**&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Global**&#xD;&#xA;&#xD;&#xA;&gt; * Users can now modify their keybindings, including camera&#xD;&#xA;&gt; controls, by changing values in the&#xD;&#xA;&gt; keydefaults.lua file in the Settings&#xD;&#xA;&gt; folder.  The keydefaults.lua file will&#xD;&#xA;&gt; not exist until you first launch a&#xD;&#xA;&gt; multiplayer game after the patch. &#xD;&#xA;&gt; Please see the contents of&#xD;&#xA;&gt; keydefaults.lua for more information&#xD;&#xA;&#xD;&#xA;But I can't find this Settings folder.&#xD;&#xA;&#xD;&#xA;Where is it?  Or is there a better way of changing the key bindings?" />
  <row Id="36256" PostHistoryTypeId="6" PostId="15220" RevisionGUID="4e33ca17-fea8-4f6d-aa0e-a332949f2c2d" CreationDate="2011-01-23T18:25:43.673" UserId="75" Comment="added 68 characters in body; edited tags" Text="&lt;config&gt;&lt;key-binding&gt;&lt;dawn-of-war-2&gt;" />
  <row Id="36259" PostHistoryTypeId="4" PostId="15224" RevisionGUID="b0c1c36b-4fdf-4cf2-9f14-28d1df9b803c" CreationDate="2011-01-23T19:06:58.117" UserId="3129" Comment="edited title" Text="Are there still servers up to play Battlefield 2142 online?" />
  <row Id="36260" PostHistoryTypeId="2" PostId="15231" RevisionGUID="eb82dd86-ff1e-4f70-bb77-57f4e67bacaa" CreationDate="2011-01-23T19:35:54.013" UserId="4012" Text="If you dye a sheep (say blue) and then shear it when it re grows it wool will it still be dyed (blue)?" />
  <row Id="36261" PostHistoryTypeId="1" PostId="15231" RevisionGUID="eb82dd86-ff1e-4f70-bb77-57f4e67bacaa" CreationDate="2011-01-23T19:35:54.013" UserId="4012" Text="Are sheep permanently dyed?" />
  <row Id="36262" PostHistoryTypeId="3" PostId="15231" RevisionGUID="eb82dd86-ff1e-4f70-bb77-57f4e67bacaa" CreationDate="2011-01-23T19:35:54.013" UserId="4012" Text="&lt;minecraft&gt;" />
  <row Id="36263" PostHistoryTypeId="25" PostId="15231" RevisionGUID="790aa015-38d0-4d4e-9b0c-f0c5e6915966" CreationDate="2011-01-23T19:55:49.867" Comment="http://twitter.com/#!/StackGaming/status/29266071332585472" />
  <row Id="36264" PostHistoryTypeId="2" PostId="15232" RevisionGUID="c5f12cda-b908-4172-8645-1a9c2d535b19" CreationDate="2011-01-23T20:03:02.933" UserId="857" Text="I suppose it depends what your motivation for completionism is. I collected them all just &quot;because they're there&quot;, but in terms of tangible rewards, there aren't really any. They all just contain money, which you probably no longer need more of, and as you said, there's no achievement for doing it.&#xD;&#xA;&#xD;&#xA;So if you just want to do all the achievements, no, there isn't a real purpose to getting them. But they are a collectible that the game keeps track of, so if you want to fully &quot;complete&quot; the game just for personal satisfaction, I'd say that they're a component of that." />
  <row Id="36265" PostHistoryTypeId="2" PostId="15233" RevisionGUID="aba8b4e4-1212-4440-a497-9bdb4d3ff9d4" CreationDate="2011-01-23T20:20:30.430" UserId="6548" Text="As far a tuning guides go, give these links a try:&#xD;&#xA;&#xD;&#xA;http://gt5mania.com/tuning-guide/&#xD;&#xA;&#xD;&#xA;www [DOT] gamefaqs [DOT] com/ps3/941103-gran-turismo-5/faqs/61417&#xD;&#xA;&#xD;&#xA;They will show you most of the tuning-related information you're looking for, but to summarize the GT5 tuning process, here are a few quick tips:&#xD;&#xA;&#xD;&#xA;For any of the tuning upgrades that you can buy, more is almost always better. In other words, the more money you spend, the better your car will become. The problem is knowing where to put your money first, so that you don't blow all your credits adding 200 horse power to a car, when all your car needed was a slightly better set of tires. &#xD;&#xA;&#xD;&#xA;I always start the process by looking at what sorts of cars that AI competition will be brining to a race, and calculating the power to weight ratio of those cars and comparing it to the best cars I have. The power to weight ratio is shown for every one of your cars (when you are in your garage). If your cars all have much worse PWRs than the AI, there is little you'll be able to do to win a race. BUT you might have a race car with race tires in your inventory that can win against the computer, even with a lower PWR. At that point, you'll just have to try it out to see where your car stands against the computer. It will probably be a close race. The tighter and less-straight the track, the more importantly tires, weight, and suspension tuning come into play. The longer, straighter tracks (Indy, Daytona, and LaSarthe) favor power and transmission tuning.&#xD;&#xA;&#xD;&#xA;As far as handling is concerned, the weight of the car will provide a very rough indication how the car will perform. A big, heavy 2500 kg pickup truck will necessarily be less nimble than a 700 kg Lotus Elise, and will be slower around a tight track, even if it has a high PWR. If your car has a high PWR and a lower weight than the competition, then you stand a fairly decent chance of winning... roughly speaking.&#xD;&#xA;&#xD;&#xA;As important as PWR and weight, there are races in the game (Nascar and 'Formula Gran Turismo', for instance) where you cannot tune the engine or curb weight of the car or (**** see below), and where all the cars make similar horsepower and are the same weight. In these cases, you will have to do some research PRIOR to starting the competition regarding what sort of spring rates, chassis height, down force, transmission top speed, tire compounds, and driver aides (ABS, ESC, traction control, etc) to use. An incorrect car setup in these races can make the entire competition impossible to beat. These are tough races because you cannot simply buy your way to competitiveness, but that also makes these competitions fun to race. &#xD;&#xA;&#xD;&#xA;**** - oil changes, engine rebuilds, and chassis rebuilds can still be used to increase engine performance, even if you cannot add a turbo or soup-up the engine.&#xD;&#xA;&#xD;&#xA;Here are a couple track-specific tuning guides that will help:&#xD;&#xA;&#xD;&#xA;NASCAR (Extreme series)&#xD;&#xA;&#xD;&#xA;www [DOT] gamefaqs [DOT]com/boards/941103-gran-turismo-5/57796526&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Formula Gran Turismo (Extreme series)&#xD;&#xA;&#xD;&#xA;The transmission settings are different for every track, but here are a few settings that might help get you started:&#xD;&#xA;&#xD;&#xA;downforce&#xD;&#xA;F 70&lt;p&gt;&#xD;&#xA;R 90&lt;p&gt;&#xD;&#xA;Gear&lt;p&gt;&#xD;&#xA;top speed 242&lt;p&gt;&#xD;&#xA;LSD&lt;p&gt;&#xD;&#xA;15/45/55&lt;p&gt;&#xD;&#xA;suspension&lt;p&gt;&#xD;&#xA;height&lt;p&gt;&#xD;&#xA;5/5 10/10 for bumpy&lt;p&gt;&#xD;&#xA;spring rate 17.4/17.5&lt;p&gt;&#xD;&#xA;dampers E 8/8&lt;p&gt;&#xD;&#xA;dampers C 6/6&lt;p&gt;&#xD;&#xA;roll bars 7/7&lt;p&gt;&#xD;&#xA;camber angle F 2.0 R 1.0&lt;p&gt;&#xD;&#xA;Toe angle F 0.00 R -0.20&lt;p&gt;&#xD;&#xA;Brake balance 4/1&lt;p&gt;&#xD;&#xA;&lt;p&gt;&#xD;&#xA;Most of the time, you don't need to get anywhere near as much detail for your car setup, compared to the F1 races. Early on in the game, you can more easily adjust your PWR and weight of your car to compensate for any suspension setup deficiencies. &#xD;&#xA;&lt;p&gt;&#xD;&#xA;The first power-adding mods that you'll want to try (which are also the cheapest) are:&lt;p&gt;&#xD;&#xA;- Engine racing chip&lt;p&gt;&#xD;&#xA;- Racing air filter&lt;p&gt;&#xD;&#xA;- Racing muffler&lt;p&gt;&#xD;&#xA;- First stage of engine upgrade&lt;p&gt;&#xD;&#xA;- Better tires. It doesn't add power, but it will certainly help.&lt;p&gt;&#xD;&#xA;- Sports suspension&lt;p&gt;&#xD;&#xA;&lt;p&gt;&#xD;&#xA;If that's not enough, then you may also want buy the 1st stage of weight reduction, since that helps better both the PWR and curb weight of your car at the same time.&lt;p&gt;&#xD;&#xA;&#xD;&#xA;I hope this helps!" />
  <row Id="36266" PostHistoryTypeId="2" PostId="15234" RevisionGUID="aa5e6815-01cc-4962-b31d-c72f772f54a0" CreationDate="2011-01-23T20:55:14.197" UserId="6548" Text="I know you're looking for GT5 guides, but I really don't see any.&#xD;&#xA;&#xD;&#xA;Here is a great video showing a guy drifting a TVR Tamora on an asphalt track. Notice the white and red bars on the bottom left side of the screen (throttle and brake, respectively). He's being very delicate except for the last turn.&#xD;&#xA;http://www.youtube.com/watch?v=ScHVTmV-3Wo&#xD;&#xA;&#xD;&#xA;I have had the best luck drifting in a short-ish, high horsepower FR (front-engined, rear wheel drive cars). MR, FF, or 4WD cars simply don't work well for drifting. A softer suspension setting also helps you tell when the rear end of the car is letting go, and allows you a little more time to catch a spin.  Mediocre tires (Sport hard or medium) actually help get the rear end to break loose, like you want.&#xD;&#xA;&#xD;&#xA;As far as technique is concerned, you'll see the guy in the video using a LOT of full throttle gas in and throughout the turns; only letting off when he's about to crash or spin the car. Accurate throttle control is the hardest part of drifting. Doing a little 'Scandinavian flick' into each turn really helps to push the rear end of the car out... but don't over do it, or the car will spinout. It take a lot of practice to get that technique down so that you can do it consistently without crashing.&#xD;&#xA;&#xD;&#xA;A steering wheel and pedals helps, especially since it give you more accurate throttle control.&#xD;&#xA;&#xD;&#xA;Interestingly, finding the exact make and model of car that works best isn't easily predictable. I have successfully used a few ridiculous car that have actually worked quite well (on gravel, at least), like the land-yacht Buick Special. It seems that the sloppy, tail-happy cars that don't work very well for racing (like the TVR and the Buick), work pretty well for drifting.  &#xD;&#xA;&#xD;&#xA;I hope that helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36267" PostHistoryTypeId="2" PostId="15235" RevisionGUID="8d93c99d-4c77-4b8d-9b91-09aa5fc70492" CreationDate="2011-01-23T20:59:18.453" UserId="3114" Text="On the challenge sheets for each area in Burnout: Revenge, is a challenge bearing the following:&#xD;&#xA;&#xD;&#xA;&gt;**Takedown a Special Car in [Area name]**&#xD;&#xA;&#xD;&#xA;Can someone give me a complete list of where I might find each of these vehicles for each area?  I haven't been able to find even one so far.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;*Note: I'm playing the version of the game for the xBox 360.  I'm not sure if it's any different from the older versions.  If someone could confirm this as well, it would be much appreciated.*" />
  <row Id="36268" PostHistoryTypeId="1" PostId="15235" RevisionGUID="8d93c99d-4c77-4b8d-9b91-09aa5fc70492" CreationDate="2011-01-23T20:59:18.453" UserId="3114" Text="What are each of the &quot;Special Vehicles&quot;?" />
  <row Id="36269" PostHistoryTypeId="3" PostId="15235" RevisionGUID="8d93c99d-4c77-4b8d-9b91-09aa5fc70492" CreationDate="2011-01-23T20:59:18.453" UserId="3114" Text="&lt;xbox-360&gt;&lt;burnout-revenge&gt;" />
  <row Id="36270" PostHistoryTypeId="2" PostId="15236" RevisionGUID="55ead53c-4e66-405d-9524-43f3a3aad965" CreationDate="2011-01-23T21:07:40.587" UserId="6548" Text="In Spec-B mode, I have noticed that when both &quot;I&quot; and my driver were at level 0, the driver could barely drive in a straight line. Now that I'm level 35, I can create a level 0 driver who can win any race straight away if I give him a sufficiently fast car (like the Formula Gran Tursmo F1 car). &#xD;&#xA;&#xD;&#xA;So, my question is this: how exactly does GT5 combine 'my' Spec-B (significant) experience level with that of the AI driver (who may have no experience) in order to allow the AI driver to leap-frog his way to a much higher level? It seems to make the experience level of the AI driver almost irrelevant. &#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;" />
  <row Id="36271" PostHistoryTypeId="1" PostId="15236" RevisionGUID="55ead53c-4e66-405d-9524-43f3a3aad965" CreationDate="2011-01-23T21:07:40.587" UserId="6548" Text="How does GT5 combine the two Spec-B experience levels?" />
  <row Id="36272" PostHistoryTypeId="3" PostId="15236" RevisionGUID="55ead53c-4e66-405d-9524-43f3a3aad965" CreationDate="2011-01-23T21:07:40.587" UserId="6548" Text="&lt;gran-turismo-5&gt;" />
  <row Id="36273" PostHistoryTypeId="5" PostId="15233" RevisionGUID="1305a129-4737-401d-9457-d028f80c70e5" CreationDate="2011-01-23T21:17:15.983" UserId="207" Comment="Improved formatting to make answer read more easily." Text="As far as tuning guides go, give [these](http://gt5mania.com/tuning-guide/) [links](http://www.gamefaqs.com/ps3/941103-gran-turismo-5/faqs/61417) a try. They will show you most of the tuning-related information you're looking for, but to summarize the GT5 tuning process, here are a few quick tips:&#xD;&#xA;&#xD;&#xA;For any of the tuning upgrades that you can buy, more is almost always better. In other words, the more money you spend, the better your car will become. The problem is knowing where to put your money first, so that you don't blow all your credits adding 200 horse power to a car, when all your car needed was a slightly better set of tires. &#xD;&#xA;&#xD;&#xA;I always start the process by looking at what sorts of cars that AI competition will be brining to a race, and calculating the power to weight ratio of those cars and comparing it to the best cars I have. The power to weight ratio is shown for every one of your cars (when you are in your garage). If your cars all have much worse PWRs than the AI, there is little you'll be able to do to win a race. BUT you might have a race car with race tires in your inventory that can win against the computer, even with a lower PWR. At that point, you'll just have to try it out to see where your car stands against the computer. It will probably be a close race. The tighter and less-straight the track, the more importantly tires, weight, and suspension tuning come into play. The longer, straighter tracks (Indy, Daytona, and LaSarthe) favor power and transmission tuning.&#xD;&#xA;&#xD;&#xA;As far as handling is concerned, the weight of the car will provide a very rough indication how the car will perform. A big, heavy 2500 kg pickup truck will necessarily be less nimble than a 700 kg Lotus Elise, and will be slower around a tight track, even if it has a high PWR. If your car has a high PWR and a lower weight than the competition, then you stand a fairly decent chance of winning... roughly speaking.&#xD;&#xA;&#xD;&#xA;As important as PWR and weight, there are races in the game (Nascar and 'Formula Gran Turismo', for instance) where you cannot tune the engine or curb weight of the car or (**** see below), and where all the cars make similar horsepower and are the same weight. In these cases, you will have to do some research PRIOR to starting the competition regarding what sort of spring rates, chassis height, down force, transmission top speed, tire compounds, and driver aides (ABS, ESC, traction control, etc) to use. An incorrect car setup in these races can make the entire competition impossible to beat. These are tough races because you cannot simply buy your way to competitiveness, but that also makes these competitions fun to race. &#xD;&#xA;&#xD;&#xA;**** - oil changes, engine rebuilds, and chassis rebuilds can still be used to increase engine performance, even if you cannot add a turbo or soup-up the engine.&#xD;&#xA;&#xD;&#xA;[Here](www.gamefaqs.com/boards/941103-gran-turismo-5/57796526) are a couple track-specific tuning guides that will help.&#xD;&#xA;&#xD;&#xA;The transmission settings are different for every track, but here are a few settings that might help get you started:&#xD;&#xA;&#xD;&#xA; - Downforce&#xD;&#xA; - F 70&#xD;&#xA; - R 90 &#xD;&#xA; - Gear &#xD;&#xA; - Top speed 242 &#xD;&#xA; - LS &#xD;&#xA; - 15/45/55 &#xD;&#xA; - Suspension &#xD;&#xA; - Height  &#xD;&#xA; - 5/5 (10/10 for bumpy) &#xD;&#xA; - Spring rate 17.4/17.5 &#xD;&#xA; - Dampers E 8/8&#xD;&#xA; - Dampers C 6/6&#xD;&#xA; - Roll bars 7/7  &#xD;&#xA; - Camber angle F 2.0 R 1.0 &#xD;&#xA; - Toe angle F 0.00 R -0.20 &#xD;&#xA; - Brake balance 4/1&#xD;&#xA;&#xD;&#xA;Most of the time, you don't need to get anywhere near as much detail for your car setup, compared to the F1 races. Early on in the game, you can more easily adjust your PWR and weight of your car to compensate for any suspension setup deficiencies. &#xD;&#xA;&#xD;&#xA;The first power-adding mods that you'll want to try (which are also the cheapest) are:&#xD;&#xA;&#xD;&#xA; - Engine racing chip&#xD;&#xA; - Racing air filter&#xD;&#xA; - Racing muffler&#xD;&#xA; - First stage of engine upgrade&#xD;&#xA; - Better tires. It doesn't add power, but it will certainly help.&#xD;&#xA; - Sports suspension&#xD;&#xA;&#xD;&#xA;If that's not enough, then you may also want buy the 1st stage of weight reduction, since that helps better both the PWR and curb weight of your car at the same time.&lt;p&gt;&#xD;&#xA;&#xD;&#xA;I hope this helps!" />
  <row Id="36274" PostHistoryTypeId="5" PostId="15235" RevisionGUID="557d9283-6d84-4bba-a413-6ee34bfcd7c5" CreationDate="2011-01-23T21:20:23.140" UserId="207" Comment="Pchoo, edited one of your posts finally. Making Xbox consistent with how we've spelled it elsewhere and making that first sentence read a bit better." Text="On the challenge sheets for each area in Burnout: Revenge, there is a challenge bearing the following message:&#xD;&#xA;&#xD;&#xA;&gt;**Takedown a Special Car in [Area name]**&#xD;&#xA;&#xD;&#xA;Can someone give me a complete list of where I might find each of these vehicles for each area?  I haven't been able to find even one so far.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;*Note: I'm playing the version of the game for the Xbox 360.  I'm not sure if it's any different from the older versions.  If someone could confirm this as well, it would be much appreciated.*" />
  <row Id="36275" PostHistoryTypeId="5" PostId="15233" RevisionGUID="19ce4714-de86-481c-a164-247c8a494d6f" CreationDate="2011-01-23T21:23:07.830" UserId="207" Comment="Whoops, forgot the http:// at the beginning of one of the merged-into-text links. Working now." Text="As far as tuning guides go, give [these](http://gt5mania.com/tuning-guide/) [links](http://www.gamefaqs.com/ps3/941103-gran-turismo-5/faqs/61417) a try. They will show you most of the tuning-related information you're looking for, but to summarize the GT5 tuning process, here are a few quick tips:&#xD;&#xA;&#xD;&#xA;For any of the tuning upgrades that you can buy, more is almost always better. In other words, the more money you spend, the better your car will become. The problem is knowing where to put your money first, so that you don't blow all your credits adding 200 horse power to a car, when all your car needed was a slightly better set of tires. &#xD;&#xA;&#xD;&#xA;I always start the process by looking at what sorts of cars that AI competition will be brining to a race, and calculating the power to weight ratio of those cars and comparing it to the best cars I have. The power to weight ratio is shown for every one of your cars (when you are in your garage). If your cars all have much worse PWRs than the AI, there is little you'll be able to do to win a race. BUT you might have a race car with race tires in your inventory that can win against the computer, even with a lower PWR. At that point, you'll just have to try it out to see where your car stands against the computer. It will probably be a close race. The tighter and less-straight the track, the more importantly tires, weight, and suspension tuning come into play. The longer, straighter tracks (Indy, Daytona, and LaSarthe) favor power and transmission tuning.&#xD;&#xA;&#xD;&#xA;As far as handling is concerned, the weight of the car will provide a very rough indication how the car will perform. A big, heavy 2500 kg pickup truck will necessarily be less nimble than a 700 kg Lotus Elise, and will be slower around a tight track, even if it has a high PWR. If your car has a high PWR and a lower weight than the competition, then you stand a fairly decent chance of winning... roughly speaking.&#xD;&#xA;&#xD;&#xA;As important as PWR and weight, there are races in the game (Nascar and 'Formula Gran Turismo', for instance) where you cannot tune the engine or curb weight of the car or (**** see below), and where all the cars make similar horsepower and are the same weight. In these cases, you will have to do some research PRIOR to starting the competition regarding what sort of spring rates, chassis height, down force, transmission top speed, tire compounds, and driver aides (ABS, ESC, traction control, etc) to use. An incorrect car setup in these races can make the entire competition impossible to beat. These are tough races because you cannot simply buy your way to competitiveness, but that also makes these competitions fun to race. &#xD;&#xA;&#xD;&#xA;**** - oil changes, engine rebuilds, and chassis rebuilds can still be used to increase engine performance, even if you cannot add a turbo or soup-up the engine.&#xD;&#xA;&#xD;&#xA;[Here](http://www.gamefaqs.com/boards/941103-gran-turismo-5/57796526) are a couple track-specific tuning guides that will help.&#xD;&#xA;&#xD;&#xA;The transmission settings are different for every track, but here are a few settings that might help get you started:&#xD;&#xA;&#xD;&#xA; - Downforce&#xD;&#xA; - F 70&#xD;&#xA; - R 90 &#xD;&#xA; - Gear &#xD;&#xA; - Top speed 242 &#xD;&#xA; - LS &#xD;&#xA; - 15/45/55 &#xD;&#xA; - Suspension &#xD;&#xA; - Height  &#xD;&#xA; - 5/5 (10/10 for bumpy) &#xD;&#xA; - Spring rate 17.4/17.5 &#xD;&#xA; - Dampers E 8/8&#xD;&#xA; - Dampers C 6/6&#xD;&#xA; - Roll bars 7/7  &#xD;&#xA; - Camber angle F 2.0 R 1.0 &#xD;&#xA; - Toe angle F 0.00 R -0.20 &#xD;&#xA; - Brake balance 4/1&#xD;&#xA;&#xD;&#xA;Most of the time, you don't need to get anywhere near as much detail for your car setup, compared to the F1 races. Early on in the game, you can more easily adjust your PWR and weight of your car to compensate for any suspension setup deficiencies. &#xD;&#xA;&#xD;&#xA;The first power-adding mods that you'll want to try (which are also the cheapest) are:&#xD;&#xA;&#xD;&#xA; - Engine racing chip&#xD;&#xA; - Racing air filter&#xD;&#xA; - Racing muffler&#xD;&#xA; - First stage of engine upgrade&#xD;&#xA; - Better tires. It doesn't add power, but it will certainly help.&#xD;&#xA; - Sports suspension&#xD;&#xA;&#xD;&#xA;If that's not enough, then you may also want buy the 1st stage of weight reduction, since that helps better both the PWR and curb weight of your car at the same time.&lt;p&gt;&#xD;&#xA;&#xD;&#xA;I hope this helps!" />
  <row Id="36276" PostHistoryTypeId="8" PostId="15235" RevisionGUID="e26d6147-b12b-44de-9de6-53ec92bac4bc" CreationDate="2011-01-23T21:26:34.863" UserId="3114" Comment="Rollback to [8d93c99d-4c77-4b8d-9b91-09aa5fc70492]" Text="On the challenge sheets for each area in Burnout: Revenge, is a challenge bearing the following:&#xD;&#xA;&#xD;&#xA;&gt;**Takedown a Special Car in [Area name]**&#xD;&#xA;&#xD;&#xA;Can someone give me a complete list of where I might find each of these vehicles for each area?  I haven't been able to find even one so far.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;*Note: I'm playing the version of the game for the xBox 360.  I'm not sure if it's any different from the older versions.  If someone could confirm this as well, it would be much appreciated.*" />
  <row Id="36277" PostHistoryTypeId="5" PostId="15233" RevisionGUID="4770afa6-f96c-4a3e-8c54-de27fdc3185d" CreationDate="2011-01-23T21:29:31.677" UserId="6548" Comment="fixed links" Text="As far as tuning guides go, give these links [link](http://gt5mania.com/tuning-guide/) [link](http://www.gamefaqs.com/ps3/941103-gran-turismo-5/faqs/61417) a try. They will show you most of the tuning-related information you're looking for, but to summarize the GT5 tuning process, here are a few quick tips:&#xD;&#xA;&#xD;&#xA;For any of the tuning upgrades that you can buy, more is almost always better. In other words, the more money you spend, the better your car will become. The problem is knowing where to put your money first, so that you don't blow all your credits adding 200 horse power to a car, when all your car needed was a slightly better set of tires. &#xD;&#xA;&#xD;&#xA;I always start the process by looking at what sorts of cars that AI competition will be brining to a race, and calculating the power to weight ratio of those cars and comparing it to the best cars I have. The power to weight ratio is shown for every one of your cars (when you are in your garage). If your cars all have much worse PWRs than the AI, there is little you'll be able to do to win a race. BUT you might have a race car with race tires in your inventory that can win against the computer, even with a lower PWR. At that point, you'll just have to try it out to see where your car stands against the computer. It will probably be a close race. The tighter and less-straight the track, the more importantly tires, weight, and suspension tuning come into play. The longer, straighter tracks (Indy, Daytona, and LaSarthe) favor power and transmission tuning.&#xD;&#xA;&#xD;&#xA;As far as handling is concerned, the weight of the car will provide a very rough indication how the car will perform. A big, heavy 2500 kg pickup truck will necessarily be less nimble than a 700 kg Lotus Elise, and will be slower around a tight track, even if it has a high PWR. If your car has a high PWR and a lower weight than the competition, then you stand a fairly decent chance of winning... roughly speaking.&#xD;&#xA;&#xD;&#xA;As important as PWR and weight, there are races in the game (Nascar and 'Formula Gran Turismo', for instance) where you cannot tune the engine or curb weight of the car or (**** see below), and where all the cars make similar horsepower and are the same weight. In these cases, you will have to do some research PRIOR to starting the competition regarding what sort of spring rates, chassis height, down force, transmission top speed, tire compounds, and driver aides (ABS, ESC, traction control, etc) to use. An incorrect car setup in these races can make the entire competition impossible to beat. These are tough races because you cannot simply buy your way to competitiveness, but that also makes these competitions fun to race. &#xD;&#xA;&#xD;&#xA;**** - oil changes, engine rebuilds, and chassis rebuilds can still be used to increase engine performance, even if you cannot add a turbo or soup-up the engine.&#xD;&#xA;&#xD;&#xA;Here is a[link](http://www.gamefaqs.com/boards/941103-gran-turismo-5/57796526) for the NASCAR setup.&#xD;&#xA;&#xD;&#xA;Here is a setup for the Formula Gran Turismo race (in the extreme series):&#xD;&#xA;&#xD;&#xA;The transmission settings are different for every track, but here are a few settings that might help get you started:&#xD;&#xA;&#xD;&#xA; - Downforce&#xD;&#xA; - F 70&#xD;&#xA; - R 90 &#xD;&#xA; - Gear &#xD;&#xA; - Top speed 242 &#xD;&#xA; - LS &#xD;&#xA; - 15/45/55 &#xD;&#xA; - Suspension &#xD;&#xA; - Height  &#xD;&#xA; - 5/5 (10/10 for bumpy) &#xD;&#xA; - Spring rate 17.4/17.5 &#xD;&#xA; - Dampers E 8/8&#xD;&#xA; - Dampers C 6/6&#xD;&#xA; - Roll bars 7/7  &#xD;&#xA; - Camber angle F 2.0 R 1.0 &#xD;&#xA; - Toe angle F 0.00 R -0.20 &#xD;&#xA; - Brake balance 4/1&#xD;&#xA;&#xD;&#xA;Most of the time, you don't need to get anywhere near as much detail for your car setup, compared to the F1 races. Early on in the game, you can more easily adjust your PWR and weight of your car to compensate for any suspension setup deficiencies. &#xD;&#xA;&#xD;&#xA;The first power-adding mods that you'll want to try (which are also the cheapest) are:&#xD;&#xA;&#xD;&#xA; - Engine racing chip&#xD;&#xA; - Racing air filter&#xD;&#xA; - Racing muffler&#xD;&#xA; - First stage of engine upgrade&#xD;&#xA; - Better tires. It doesn't add power, but it will certainly help.&#xD;&#xA; - Sports suspension&#xD;&#xA;&#xD;&#xA;If that's not enough, then you may also want buy the 1st stage of weight reduction, since that helps better both the PWR and curb weight of your car at the same time.&lt;p&gt;&#xD;&#xA;&#xD;&#xA;I hope this helps!" />
  <row Id="36278" PostHistoryTypeId="2" PostId="15237" RevisionGUID="5cd43627-fa5a-4ca7-91c8-24854c63fea2" CreationDate="2011-01-23T22:03:54.583" UserId="2418" Text="can i replay a mission on lower difficulty to still get protoss or zerg relicts?" />
  <row Id="36279" PostHistoryTypeId="1" PostId="15237" RevisionGUID="5cd43627-fa5a-4ca7-91c8-24854c63fea2" CreationDate="2011-01-23T22:03:54.583" UserId="2418" Text="do lower difficulty missions count?" />
  <row Id="36280" PostHistoryTypeId="3" PostId="15237" RevisionGUID="5cd43627-fa5a-4ca7-91c8-24854c63fea2" CreationDate="2011-01-23T22:03:54.583" UserId="2418" Text="&lt;starcraft-2&gt;" />
  <row Id="36281" PostHistoryTypeId="2" PostId="15238" RevisionGUID="ec451478-9db7-43c5-90cd-a32d7647200a" CreationDate="2011-01-23T22:09:05.933" UserId="13" Text="Following on from [this question](http://gaming.stackexchange.com/q/15231/13) on dyed sheep the thought occurs &quot;Do shorn sheep regrow their wool&quot;.&#xD;&#xA;&#xD;&#xA;* I know that shorn sheep stay that way for a while - I see them around and about.&#xD;&#xA;* I know that mobs disappear and then respawn when you leave and return to an area.&#xD;&#xA;&#xD;&#xA;So if you have a shorn sheep will it regrow it's wool if you stay in vicinity for long enough?&#xD;&#xA;&#xD;&#xA;I'm guessing that sheep that disappear and then respawn come back with a full coat." />
  <row Id="36282" PostHistoryTypeId="1" PostId="15238" RevisionGUID="ec451478-9db7-43c5-90cd-a32d7647200a" CreationDate="2011-01-23T22:09:05.933" UserId="13" Text="Do shorn sheep regrow their wool?" />
  <row Id="36283" PostHistoryTypeId="3" PostId="15238" RevisionGUID="ec451478-9db7-43c5-90cd-a32d7647200a" CreationDate="2011-01-23T22:09:05.933" UserId="13" Text="&lt;minecraft&gt;" />
  <row Id="36284" PostHistoryTypeId="2" PostId="15239" RevisionGUID="9e9b5ee5-ed7a-470e-b693-5471efba39c0" CreationDate="2011-01-23T22:11:33.123" UserId="6418" Text="Yes. In fact, I re-installed 2142 today and was plesantly surpised to find a large number of server still up and running. You will have to download the latest patch, 1.50, which is over 500MB and may take a while to download. There is a 1.51 Beta but not sure how many server support it." />
  <row Id="36285" PostHistoryTypeId="5" PostId="15237" RevisionGUID="a7257fde-e00d-452a-9660-505aa021cca4" CreationDate="2011-01-23T22:11:54.637" UserId="207" Comment="Grammar + spelling + clarified title." Text="Can I replay a mission on a lower difficulty to still get the Protoss or Zerg relics?" />
  <row Id="36286" PostHistoryTypeId="4" PostId="15237" RevisionGUID="a7257fde-e00d-452a-9660-505aa021cca4" CreationDate="2011-01-23T22:11:54.637" UserId="207" Comment="Grammar + spelling + clarified title." Text="Does replaying missions on a lower difficulty still give me the relics?" />
  <row Id="36287" PostHistoryTypeId="5" PostId="15235" RevisionGUID="40f850dc-b58c-4ba3-83ee-7542ca536c88" CreationDate="2011-01-23T22:16:38.857" UserId="3114" Comment="Xbox vs xBox" Text="On the challenge sheets for each area in Burnout: Revenge, is a challenge bearing the following:&#xD;&#xA;&#xD;&#xA;&gt;**Takedown a Special Car in [Area name]**&#xD;&#xA;&#xD;&#xA;Can someone give me a complete list of where I might find each of these vehicles for each area?  I haven't been able to find even one so far.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;*Note: I'm playing the version of the game for the Xbox 360.  I'm not sure if it's any different from the older versions.  If someone could confirm this as well, it would be much appreciated.*" />
  <row Id="36288" PostHistoryTypeId="2" PostId="15240" RevisionGUID="d58f2a89-951c-4409-9b2f-ad1d7592ca55" CreationDate="2011-01-23T22:46:14.843" UserId="3107" Text="Yes. After eating three grass blocks, they will regrow their wool." />
  <row Id="36289" PostHistoryTypeId="25" PostId="15238" RevisionGUID="c72a6720-d3d9-4a82-a296-12b024f98e3c" CreationDate="2011-01-23T22:55:49.523" Comment="http://twitter.com/#!/StackGaming/status/29311368419082240" />
  <row Id="36290" PostHistoryTypeId="5" PostId="15231" RevisionGUID="cb4420cd-d8e1-4754-b21b-09d46b8862b6" CreationDate="2011-01-23T22:59:16.590" UserId="3114" Comment="added 2 characters in body" Text="If you dye a sheep (say blue) and then shear it, when it re grows its wool will it still be dyed (blue)?" />
  <row Id="36291" PostHistoryTypeId="2" PostId="15241" RevisionGUID="1cbb9297-207e-4b64-9ecf-b507cc0e8940" CreationDate="2011-01-23T23:04:29.523" UserId="6521" Text="**No.**&#xD;&#xA;&#xD;&#xA;Sheep don't eat grass anymore, and cannot regrow their fur.&#xD;&#xA;&#xD;&#xA;Most of the time, you will not see any more sheared sheep because they have gotten out of your render range and &quot;disappear.&quot;" />
  <row Id="36292" PostHistoryTypeId="5" PostId="15240" RevisionGUID="d2d289e4-3242-4fff-929b-737de7df77e1" CreationDate="2011-01-23T23:07:33.887" UserId="3107" Comment="added 327 characters in body; added 107 characters in body; added 87 characters in body" Text="**Short answer**: No.&#xD;&#xA;&#xD;&#xA;**Long answer**: In older versions, they did. After eating three grass blocks, they would regrow their wool([source][1]). [An enhancement request][2] on GetSatisfaction and an entry on [Minepedia][3] suggest the ability was taken out by taking out the ability for sheep to eat grass.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Sheep &quot;Sheep - Minecraft Wiki&quot;&#xD;&#xA;  [2]: http://getsatisfaction.com/mojang/topics/sheep_should_regrow_wool_by_eating_grass &quot;Get Satisfaction - Feature Request&quot;&#xD;&#xA;  [3]: http://minepedia.net/index.php?title=Mobs#Sheep &quot;Mobs - Minepedia&quot;" />
  <row Id="36293" PostHistoryTypeId="2" PostId="15242" RevisionGUID="9325bc17-d8e2-4683-a23f-07a6b9e37b7b" CreationDate="2011-01-23T23:10:37.580" UserId="6521" Text="**No.**&#xD;&#xA;&#xD;&#xA;Because sheep cannot regrow their fur, they have no chance of being &quot;permanently dyed.&quot;" />
  <row Id="36294" PostHistoryTypeId="5" PostId="15235" RevisionGUID="e450fe07-8a9e-497b-95ba-17e9926e7698" CreationDate="2011-01-23T23:31:07.970" UserId="3114" Comment="Bit of clarification." Text="On the challenge sheet for each area in *Burnout: Revenge*, is a challenge bearing the following description:&#xD;&#xA;&#xD;&#xA;&gt;**Takedown a Special Car in [Area name]**&#xD;&#xA;&#xD;&#xA;Can someone give me a complete list of where I might find each of these vehicles for each area?  I haven't been able to find even one so far.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;*Note: I'm playing the version of the game for the Xbox 360.  I'm not sure if it's any different from the older versions.  If someone could confirm this as well, it would be much appreciated.*" />
  <row Id="36295" PostHistoryTypeId="2" PostId="15243" RevisionGUID="ac059d6b-d58c-4f99-8eb7-641d4b7525e4" CreationDate="2011-01-23T23:37:51.813" UserId="998" Text="The relics don't depend on the difficulty level, so, if it's too hard to get them you can lower difficulty.&#xD;&#xA;&#xD;&#xA;However, if you play for achievements you must complete it on the asked difficulty level..." />
  <row Id="36296" PostHistoryTypeId="5" PostId="15204" RevisionGUID="b8bc0a6f-0b35-4a8c-80fd-3a0a93495fdf" CreationDate="2011-01-23T23:39:44.730" UserId="6538" Comment="added 125 characters in body; added 7 characters in body" Text="When you create your first portal it will create a corresponding portal in the nether, and will ensure your portal doesn't dump you over magma. These portals are now linked. It is possible to influence portal links when you start making additional portals, which can be confusing at first, but the way it works is that 1 block in the Nether spans 8 blocks in the main world. Creating additional portals will link to the closest portal in the other world if one is in range, or will create a new one.&#xD;&#xA;&#xD;&#xA;There is an excellent guide to sorting out portal networks [here][1] which works great for getting portals to get you where you want to go. The compass unfortunately does not work in the Nether.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=1016&amp;t=94869" />
  <row Id="36298" PostHistoryTypeId="2" PostId="15245" RevisionGUID="6b6adaef-e91e-48c4-a305-9ff27c1e907b" CreationDate="2011-01-24T00:09:49.543" UserId="6551" Text="The kinect has what is claimed to be a Class 1 laser. I too experienced eye issues after minimal use and started looking into it. Microsoft even has warnings in the kinect game manuals (Not non-kinect games) about eyestrain and glare. Any laser light into the eyes is just not an acceptable situation. These devices are all made in China and we all know that the only concern for these corporations is profit. They are using a laser that is more than twice over standard......who knows what the real power levels are.&#xD;&#xA;These corporations now own the health Agencies and whenever they don't like a standard they just have their people raise the bar.&#xD;&#xA;They are exposing millions of children to this and the risk for me was unacceptable. I returned my daughter's Kinect." />
  <row Id="36299" PostHistoryTypeId="2" PostId="15246" RevisionGUID="f197472b-0c5d-4490-a04b-904b126d0a69" CreationDate="2011-01-24T00:52:47.367" UserId="6553" Text="create an ad hoc network and connect it and turn off fire wall " />
  <row Id="36300" PostHistoryTypeId="2" PostId="15247" RevisionGUID="2149b805-5093-41f1-9ca8-3d65966c2eb7" CreationDate="2011-01-24T00:55:40.387" UserId="171" Text="In the Android app &quot;Minecraft Canary&quot; there is a whole bunch of game info, essentially a game guide. One of the pages says &quot;A single location on the map has been discovered to cause the most mobs to spawn. There are some tutorials on the internet which show how to find this location&quot;. It then says to build a huge tower which drags mobs into a grinder and drops the loot into your base.&#xD;&#xA;&#xD;&#xA;I searched but couldn't find this info. Is it still relevant to the current version of Minecraft, and if so, where are these tutorials? I don't know how to find this mythical mob spawn, nor do I know about the tower trap it says to build there." />
  <row Id="36301" PostHistoryTypeId="1" PostId="15247" RevisionGUID="2149b805-5093-41f1-9ca8-3d65966c2eb7" CreationDate="2011-01-24T00:55:40.387" UserId="171" Text="Spawn location of the most mobs in Minecraft?" />
  <row Id="36302" PostHistoryTypeId="3" PostId="15247" RevisionGUID="2149b805-5093-41f1-9ca8-3d65966c2eb7" CreationDate="2011-01-24T00:55:40.387" UserId="171" Text="&lt;minecraft&gt;" />
  <row Id="36304" PostHistoryTypeId="2" PostId="15249" RevisionGUID="115c7020-cb4d-4b59-bf41-2a914376bfec" CreationDate="2011-01-24T01:16:17.520" UserId="18" Text="I believe this is referring to the **zero chunk**, or chunk 0, 0. Minecraft Forum user Ruzhyo2000 [posted a little tutorial][1] on how to find your zero chunk.&#xD;&#xA;&#xD;&#xA; &gt; 1. Download cartographer.&#xD;&#xA;&#xD;&#xA; &gt; 2. Make a map of your world using cartographer.&#xD;&#xA;&#xD;&#xA; &gt; 3. Make a backup save of your world.&#xD;&#xA;&#xD;&#xA; &gt; 4. Go into your world folder (the one that is still in the .minecraft/saves folder) and go into folder 0. From there, go into folder 0 again. The chunk file in this folder is for chunk 0,0. Delete it.&#xD;&#xA;&#xD;&#xA; &gt; 5. Now make a map of your world using cartographer again. The chunk that is missing is chunk 0,0.&#xD;&#xA;&#xD;&#xA; &gt; 6. If you have MCEdit, use it to go into your world folder that has chunk 0,0 deleted. Using this, you can find the exact location of the chunk's 16x16 bounding box, down to the exact coordinates, by visiting this chunk location. You cannot do this in game because the chunk will just regenerate.&#xD;&#xA;&#xD;&#xA; &gt; 7. You have two options. If the chunk was in the middle of nowhere (such as the ocean) you can outline the bounds of this chunk with cobblestone or something using MC edit and then go back into the world. When you get close enough to chunk 0,0, it will just regenerate. However, if the chunk was over structures you placed or a mine that you wish to keep, just note where the chunk is exactly and replace your changed save with your back up.&#xD;&#xA;&#xD;&#xA; &gt; 8. Profit!&#xD;&#xA;&#xD;&#xA;Now, the second part of your question sounds like it's referring to a mob spawning tower. Different from the mob spawner block you find in dungeons, a mob spawning tower is basically a really dark set of rooms that, using currents of water, funnels mobs that spawn in it into into a single stream, kills them, and brings the items somewhere. See [this answer][2] on Gaming.SE for more info.&#xD;&#xA;&#xD;&#xA;Note that since one of the recent updates (I can't remember which), the zero chunk isn't the most efficient mob spawning location, so you're better off just building a mob tower anywhere, rather than trying to find your zero chunk.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=65574#p1031995&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft/9970#9970" />
  <row Id="36305" PostHistoryTypeId="2" PostId="15250" RevisionGUID="c5f00dd8-83fd-417a-a838-a0f8d1f84eec" CreationDate="2011-01-24T01:19:07.113" UserId="5954" Text="It was once the case that the spawn rate at the world origin (chunk 0,0) was always much higher than any place else on any map. There were ways to use an external program to analyze a saved world and find that chunk, allowing the player to build a special trap there.&#xD;&#xA;&#xD;&#xA;However, that spawn rate anomaly was a bug and has since been fixed.&#xD;&#xA;&#xD;&#xA;[This post at the official Minecraft forum][1] explains some things about how mobs spawn, but the stuff it says about chunk 0,0 is outdated (as noted at the start).&#xD;&#xA;&#xD;&#xA;[1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=40917" />
  <row Id="36307" PostHistoryTypeId="5" PostId="15249" RevisionGUID="73eca3ec-ab0e-49ca-ba0b-47c5ea406a5f" CreationDate="2011-01-24T01:23:45.667" UserId="18" Comment="added halloween update clarification" Text="I believe this is referring to the **zero chunk**, or chunk 0, 0. Minecraft Forum user Ruzhyo2000 [posted a little tutorial][1] on how to find your zero chunk.&#xD;&#xA;&#xD;&#xA; &gt; 1. Download cartographer.&#xD;&#xA;&#xD;&#xA; &gt; 2. Make a map of your world using cartographer.&#xD;&#xA;&#xD;&#xA; &gt; 3. Make a backup save of your world.&#xD;&#xA;&#xD;&#xA; &gt; 4. Go into your world folder (the one that is still in the .minecraft/saves folder) and go into folder 0. From there, go into folder 0 again. The chunk file in this folder is for chunk 0,0. Delete it.&#xD;&#xA;&#xD;&#xA; &gt; 5. Now make a map of your world using cartographer again. The chunk that is missing is chunk 0,0.&#xD;&#xA;&#xD;&#xA; &gt; 6. If you have MCEdit, use it to go into your world folder that has chunk 0,0 deleted. Using this, you can find the exact location of the chunk's 16x16 bounding box, down to the exact coordinates, by visiting this chunk location. You cannot do this in game because the chunk will just regenerate.&#xD;&#xA;&#xD;&#xA; &gt; 7. You have two options. If the chunk was in the middle of nowhere (such as the ocean) you can outline the bounds of this chunk with cobblestone or something using MC edit and then go back into the world. When you get close enough to chunk 0,0, it will just regenerate. However, if the chunk was over structures you placed or a mine that you wish to keep, just note where the chunk is exactly and replace your changed save with your back up.&#xD;&#xA;&#xD;&#xA; &gt; 8. Profit!&#xD;&#xA;&#xD;&#xA;Now, the second part of your question sounds like it's referring to a mob spawning tower. Different from the mob spawner block you find in dungeons, a mob spawning tower is basically a really dark set of rooms that, using currents of water, funnels mobs that spawn in it into into a single stream, kills them, and brings the items somewhere. See [this answer][2] on Gaming.SE for more info.&#xD;&#xA;&#xD;&#xA;Note that since the Halloween update, the zero chunk can't be exploited as the most efficient spawn location, so you're better off just building a mob tower anywhere, rather than trying to find your zero chunk.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=65574#p1031995&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft/9970#9970" />
  <row Id="36308" PostHistoryTypeId="2" PostId="15251" RevisionGUID="f0832813-8528-4af6-97c5-f01f74eb05cc" CreationDate="2011-01-24T01:27:45.797" UserId="1552" Text="SPOILER WARNING!&#xD;&#xA;==&#xD;&#xA;&#xD;&#xA;Stop reading this if you want to discover it by yourself!&#xD;&#xA;&#xD;&#xA;(Okay, I think that's enough spoiler warning for this question)&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;I've just unlocked Naiji (from Acquaria) in Super Meat Boy (PC version, but I believe the platform doesn't matter). What are her special abilities, and how to use them?&#xD;&#xA;&#xD;&#xA;I've already found that while pressing `Shift` (the run button), she descends very slowly in air. I've also found that she can jump lightning fast, but I still don't understand how to trigger this ability, nor how to control it." />
  <row Id="36309" PostHistoryTypeId="1" PostId="15251" RevisionGUID="f0832813-8528-4af6-97c5-f01f74eb05cc" CreationDate="2011-01-24T01:27:45.797" UserId="1552" Text="What are Naiji special abilities in Super Meat Boy?" />
  <row Id="36310" PostHistoryTypeId="3" PostId="15251" RevisionGUID="f0832813-8528-4af6-97c5-f01f74eb05cc" CreationDate="2011-01-24T01:27:45.797" UserId="1552" Text="&lt;spoiler&gt;&lt;super-meat-boy&gt;" />
  <row Id="36311" PostHistoryTypeId="2" PostId="15252" RevisionGUID="d7b5525e-b136-4c7c-9bc7-d124b5589e84" CreationDate="2011-01-24T01:32:18.057" UserId="336" Text="Unlike other characters, holding the Shift button (or the Y button for those with a gamepad) does not maker her run faster. In her case, it activates her special -- the color change and slowing of descent you already realized.&#xD;&#xA;&#xD;&#xA;What it sounds like you haven't realized, is that when you let go of Shift, you'll perform an air dash, but become locked out of performing another slowfall / airdash until you touch another surface.&#xD;&#xA;&#xD;&#xA;Something like this is rather hard to explain with words alone, so I direct you to this [YouTube][1] demonstration to clarify.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=BtA5Zv8XTKs" />
  <row Id="36312" PostHistoryTypeId="25" PostId="15251" RevisionGUID="3f1ea36e-bc7c-47d5-9935-c5f60e5e14cc" CreationDate="2011-01-24T01:55:49.953" Comment="http://twitter.com/#!/StackGaming/status/29356668454174720" />
  <row Id="36313" PostHistoryTypeId="2" PostId="15253" RevisionGUID="4bf88267-983a-44f8-9643-c7470df42b82" CreationDate="2011-01-24T02:09:20.327" UserId="4983" Text="There is no simple list that can be provided the special cars you will see will depend on the car that you are driving. According to Operation Burnout you won't even be able to see them until rank 6:&#xD;&#xA;&gt; The fifth challenge for all areas is &quot;Takedown a special car&quot;. You can't attempt this challenge until Rank 6 - at that point, special cars will be in your Race events. It will be the fastest car in the race, so you can tell which car is a special car by if it speeds ahead of the rest of the pack. Catch up with this car and force it to crash to get a Takedown and complete the challenge&#xD;&#xA;&#xD;&#xA;[Here][1] is a list of all available cars including special ones at least with this you will know what to look for. However again you will not always see the same ones on each level so just get better cars if you want some special ones in your race.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://burnout.wikia.com/wiki/Vehicles_%28Burnout_Revenge%29" />
  <row Id="36314" PostHistoryTypeId="5" PostId="15249" RevisionGUID="e770d0aa-94a6-4c3b-b480-53e084d04d71" CreationDate="2011-01-24T02:42:46.617" UserId="274" Comment="Moved the note about the zero chunk bug being fixed to the top where it is more visible." Text="I believe this is referring to the **zero chunk**, or chunk 0, 0.&#xD;&#xA;&#xD;&#xA;*Note that since the Halloween update, the zero chunk can't be exploited as the most efficient spawn location, so you're better off just building a mob tower anywhere, rather than trying to find your zero chunk.*&#xD;&#xA;&#xD;&#xA;Minecraft Forum user Ruzhyo2000 [posted a little tutorial][1] on how to find your zero chunk.&#xD;&#xA;&#xD;&#xA; &gt; 1. Download cartographer.&#xD;&#xA;&#xD;&#xA; &gt; 2. Make a map of your world using cartographer.&#xD;&#xA;&#xD;&#xA; &gt; 3. Make a backup save of your world.&#xD;&#xA;&#xD;&#xA; &gt; 4. Go into your world folder (the one that is still in the .minecraft/saves folder) and go into folder 0. From there, go into folder 0 again. The chunk file in this folder is for chunk 0,0. Delete it.&#xD;&#xA;&#xD;&#xA; &gt; 5. Now make a map of your world using cartographer again. The chunk that is missing is chunk 0,0.&#xD;&#xA;&#xD;&#xA; &gt; 6. If you have MCEdit, use it to go into your world folder that has chunk 0,0 deleted. Using this, you can find the exact location of the chunk's 16x16 bounding box, down to the exact coordinates, by visiting this chunk location. You cannot do this in game because the chunk will just regenerate.&#xD;&#xA;&#xD;&#xA; &gt; 7. You have two options. If the chunk was in the middle of nowhere (such as the ocean) you can outline the bounds of this chunk with cobblestone or something using MC edit and then go back into the world. When you get close enough to chunk 0,0, it will just regenerate. However, if the chunk was over structures you placed or a mine that you wish to keep, just note where the chunk is exactly and replace your changed save with your back up.&#xD;&#xA;&#xD;&#xA; &gt; 8. Profit!&#xD;&#xA;&#xD;&#xA;Now, the second part of your question sounds like it's referring to a mob spawning tower. Different from the mob spawner block you find in dungeons, a mob spawning tower is basically a really dark set of rooms that, using currents of water, funnels mobs that spawn in it into into a single stream, kills them, and brings the items somewhere. See [this answer][2] on Gaming.SE for more info.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=65574#p1031995&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft/9970#9970" />
  <row Id="36315" PostHistoryTypeId="2" PostId="15254" RevisionGUID="c2fb88e9-e591-438f-a0bb-56515f67a030" CreationDate="2011-01-24T03:01:21.737" UserId="6556" Text="Start your world in Singleplayer, make a portal (and use it), then move that world file to where it can be used by your server. This way, you will be able to have both dimensions in the same world, although you will not be able to travel between them in SMP." />
  <row Id="36316" PostHistoryTypeId="2" PostId="15255" RevisionGUID="d841c090-41f9-4e41-924d-b72301853cf2" CreationDate="2011-01-24T03:04:05.333" UserId="107" Text="Can someone please suggest what is a good strategy and attachments for M21 and SVD rifles as I am really struggling with them. At which range should they be used, where to aim, at which rate to shoot, etc.&#xD;&#xA;&#xD;&#xA;If I use it as an assault rifle with 4x scope then at middle-close range any regular rifle would outperform it. If I put 12x scope and snipe with it then the only way to get a kill for me is to find someone dumb enough to stand still while I shoot 3 times." />
  <row Id="36317" PostHistoryTypeId="1" PostId="15255" RevisionGUID="d841c090-41f9-4e41-924d-b72301853cf2" CreationDate="2011-01-24T03:04:05.333" UserId="107" Text="How to use M21 and SVD sniper rifles in BC2: Vietnam?" />
  <row Id="36318" PostHistoryTypeId="3" PostId="15255" RevisionGUID="d841c090-41f9-4e41-924d-b72301853cf2" CreationDate="2011-01-24T03:04:05.333" UserId="107" Text="&lt;bad-company-2-vietnam&gt;" />
  <row Id="36322" PostHistoryTypeId="5" PostId="15246" RevisionGUID="d3316c9e-87a5-41f7-917f-17b7a4d14232" CreationDate="2011-01-24T03:28:03.067" UserId="207" Comment="Minor grammar fix." Text="Create an ad hoc network and connect it and turn off your firewall." />
  <row Id="36323" PostHistoryTypeId="25" PostId="15247" RevisionGUID="08515f74-da5f-4215-8b6e-f11eecf4737c" CreationDate="2011-01-24T04:55:50.453" Comment="http://twitter.com/#!/StackGaming/status/29401969063890944" />
  <row Id="36324" PostHistoryTypeId="5" PostId="15204" RevisionGUID="207ab1a8-80f2-4839-8fcb-3149627dbb8d" CreationDate="2011-01-24T04:56:18.690" UserId="6538" Comment="added 73 characters in body; added 38 characters in body" Text="When you create your first portal it will create a corresponding portal in the nether, and will ensure your portal doesn't dump you over magma. These portals are now linked (so when you come back through, you come out of your original portal).&#xD;&#xA;&#xD;&#xA;It is possible to influence portal links when you start making additional portals, which can be confusing at first, but the way it works is that 1 block in the Nether spans 8 blocks in the main world. Creating additional portals will link to the closest portal in the other world if one is in range, or will create a new one.&#xD;&#xA;&#xD;&#xA;There is an excellent guide to sorting out portal networks [here][1] which works great for getting portals to get you where you want to go. The compass unfortunately does not work in the Nether, but works anywhere in the main world.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=1016&amp;t=94869" />
  <row Id="36325" PostHistoryTypeId="2" PostId="15257" RevisionGUID="f53f2a48-ded7-4f4e-ab66-d7301e35d8e3" CreationDate="2011-01-24T04:56:37.317" UserId="857" Text="I've just reached the point in Dragon Quest IX where I can start exploring the Treasure Map dungeons, and I completed the one that the game gives you as a &quot;starter&quot;.&#xD;&#xA;&#xD;&#xA;It appears that the floors are (semi?) random, and can be fairly large, so I just wanted to check if there was any point in fully exploring each floor, or if I should go down as soon as I find the stairs to the next level. I did run into one blue chest, but the contents of those are never very good, so those aren't particularly exciting. Is there anything more significant to find, or is it best to just reach the boss as quickly as possible?" />
  <row Id="36326" PostHistoryTypeId="1" PostId="15257" RevisionGUID="f53f2a48-ded7-4f4e-ab66-d7301e35d8e3" CreationDate="2011-01-24T04:56:37.317" UserId="857" Text="Any reason to fully explore Treasure Map dungeons in DQ9?" />
  <row Id="36327" PostHistoryTypeId="3" PostId="15257" RevisionGUID="f53f2a48-ded7-4f4e-ab66-d7301e35d8e3" CreationDate="2011-01-24T04:56:37.317" UserId="857" Text="&lt;dragon-quest-9&gt;" />
  <row Id="36328" PostHistoryTypeId="2" PostId="15258" RevisionGUID="d515b2ce-2aef-489a-89b4-8ab11d96e8bb" CreationDate="2011-01-24T05:25:29.210" UserId="4634" Text="Please note that stopcasting will step on itself, meaning if you spam the macro below, you won't cast anything as you will be interrupting the Heal to cast another Heal.&#xD;&#xA;&#xD;&#xA;    /stopcasting&#xD;&#xA;    /cast Heal" />
  <row Id="36329" PostHistoryTypeId="2" PostId="15259" RevisionGUID="9764b4c6-4628-4fe9-bbe5-4df6544a6f8b" CreationDate="2011-01-24T07:05:07.577" UserId="6557" Text="I am having problem with gold/money management.because of that i am not able to have big military,any tips/advice. &#xD;&#xA;I am new to civilization series." />
  <row Id="36330" PostHistoryTypeId="1" PostId="15259" RevisionGUID="9764b4c6-4628-4fe9-bbe5-4df6544a6f8b" CreationDate="2011-01-24T07:05:07.577" UserId="6557" Text="Civilization 5 gold problem" />
  <row Id="36331" PostHistoryTypeId="3" PostId="15259" RevisionGUID="9764b4c6-4628-4fe9-bbe5-4df6544a6f8b" CreationDate="2011-01-24T07:05:07.577" UserId="6557" Text="&lt;single-player&gt;" />
  <row Id="36332" PostHistoryTypeId="16" PostId="12604" RevisionGUID="d072baad-d757-4e35-a039-da2c37cb32a8" CreationDate="2011-01-24T07:09:21.577" UserId="18" />
  <row Id="36333" PostHistoryTypeId="5" PostId="12604" RevisionGUID="d072baad-d757-4e35-a039-da2c37cb32a8" CreationDate="2011-01-24T07:09:21.577" UserId="18" Comment="added contest / pokéathalon / musical section" Text="Here is a brief overview of some of the major mechanic changes (with links to Bulbapedia in the header of each section):&#xD;&#xA;&#xD;&#xA;**[Special][1] / [Physical][2] Split**:  &#xD;&#xA;Raven Dreamer already covered this very well in [his answer][3], but basically, instead of the type of the move distinguishing whether it's a special or physical attack, it's now based on the attack itself. (For example, Fire Punch is now a physical move, as punching is a physical action).&#xD;&#xA;&#xD;&#xA;**[Breeding][4]**:  &#xD;&#xA;Since Generation II, you can breed two Pokémon to obtain a Pokémon egg, which will hatch into a Pokémon. To breed them, you must put a female and a male (or any gender and Ditto) in the Day Care, and leave them. However, these Pokémon must belong to the same [Egg Group][5] in order for anything to happen. The Pokémon that hatches from the egg will be the female Pokémon you put in the Day Care, or the Pokémon that isn't Ditto. The male Pokémon is in charge of passing down attacks to the offspring. They can pass down any move that the offspring would be able to learn by level-up, TM, and certain [Egg Moves][6] (attacks that can't normally be learned by the offspring by either former method, but are programmed in as Egg Moves). Now, there are a **gigantic** amount of other mechanics behind breeding (ie. how the game determines what [IVs][7] to pass on, what nature to pass on, etc.), but you should probably just read the Bulbapedia article linked.&#xD;&#xA;&#xD;&#xA;**New Types**:  &#xD;&#xA;DisgruntledGoat touched on this in [his answer ][8], but I'll mention it shortly here. Generation II introduced the [Dark][9] and [Steel][10] types. Dark types were created to counter the overpowered Psychic types, and the Steel type was introduced as a defensive typing (the only type resistant to Dragon, as Generation II added Dragon attacks other than Dragon Rage). Magnemite and Magneton became Electric / Steel from Electric (the only type change between generations).&#xD;&#xA;&#xD;&#xA;**New Attacks:**  &#xD;&#xA;I suppose this is a bit of a given, but there are many attacks that have been added to the Pokémon series. In addition, Game Freak occasionally changes the properties of certain moves between generations, generally to balance the game. For example, the attack [High Jump Kick][11] has had many changes since it was made. It was a 85 base power move in Generation I, II, and III. In Generation I, the user takes 1 HP damage if the attack misses. In Generation II or III, the user takes half the damage it would have done if the attack misses. The damage of High Jump Kick was increased from 85 to 100 in Generation IV, and again from 100 to 130 in Generation V. However, in Generation V the PP of it was reduced from 20 to 10 and the recoil damage from missing is half of the user's health.&#xD;&#xA;&#xD;&#xA;**[Natures][12]**:  &#xD;&#xA;Speaking of Natures, Generation III introduced natures, which basically modify a Pokémon's stat. There are 5 neutral natures, and 20 natures which increase one stat by 10% and decrease another by 10% (one nature for each possibly). For example, if I took two Pikachu with the exact same IV spread: one Bashful (neutral nature) and one Lonely (+Attack, -Defense), and trained them the exact same way (to ensure the EVs were the same), the Lonely one would have 10% more Attack and 10% less Defense than the Bashful one. In addition, Nature also determines what flavours of Pokéblock / Poffin a Pokémon likes / dislikes.&#xD;&#xA;&#xD;&#xA;**[IVs (Individual Values)][13]**:  &#xD;&#xA;This particular change doesn't really concern casual Pokémon players (heck, most people probably don't even know what IVs are), but instead of IVs being able to be 0 - 15 (as they were in Generation I and II), they can now be anywhere from 0 - 31 (Generation III and on).&#xD;&#xA;&#xD;&#xA;**[EVs (Effort Values)][14]**:  &#xD;&#xA;Yet another mechanic that is invisible to the player but exists. Generation I had an EV system (at that time known as Stat Experience) where defeating a Pokemon gave the EVs of it's base stats, and the difference between a level 100 trained Pokemon's stats and a level 100 untrained Pokemon's stats was `(√Stat Experience) / 4`. Since Generation III, each Pokemon has an EV value assigned to it (Zubat has 1 speed EV), and defeating the Pokemon gave that amount of EVs. While the maximum gain per stat has remained the same (up to 63 points higher on a fully trained Pokémon), the total number of EV points a single Pokémon has been capped to 127 total EVs in Generation III and on. More information in the article.&#xD;&#xA;&#xD;&#xA;**[Hold Items][15]**:  &#xD;&#xA;In Generation I games, you could use items but not let your Pokémon hold them. However, since Generation II, you can now let your Pokémon hold items. The effects from these items could be anywhere from healing your Pokémon if they get low on health to raising the power of certain moves.&#xD;&#xA;&#xD;&#xA; **[Abilities][16]**:&#xD;&#xA;Abilities were introduced in Generation III. Each Pokémon species has one or two abilities programmed in (and occasionally a third [Dream World][17] ability in the case of [Generation V][18]). Abilities can have effects in battle (such as Intimidate which lowers the opponents Attack upon switching in) and sometimes outside of battle (Compoundeyes raises the chance of a wild Pokémon holding an item by 50%).&#xD;&#xA;&#xD;&#xA;**[Double Battles][19] and [Triple Battles][20]**:&#xD;&#xA;Generation III added Double Battles, where you send out two Pokémon and the opponent does the same. When you attack, you get to chose which Pokémon to target, and some moves will target multiple Pokémon (for example, Rock Side hits both of your opponent's Pokémon). Generation V added Triple Battles, which is similar to Double Battle except for the obvious difference that each trainer uses three Pokémon. The left Pokémon cannot attack the opponent's Pokémon on the right side, and vice versa.&#xD;&#xA;&#xD;&#xA; **[Time of Day System][21]**:  &#xD;&#xA;Generation II introduced a time of day system, adding another level of realism to the game. Certain events are only triggered at certain times of day - for example, wild Hoothoot only appear at night and certain police officers in-game will only challenge you at night.&#xD;&#xA;&#xD;&#xA;**[Day of the Week System][22]**  &#xD;&#xA;In addition to the day and night system, Generation II also added a day of week system, where certain events are only triggered on certain days (for example, you can only enter the Bug Catching contest in HeartGold and SoulSilver on Tuesdays, Thursdays and Saturdays).&#xD;&#xA;&#xD;&#xA;**[Seasons][23]**:  &#xD;&#xA;Generation V (yet to be released outside of Japan) built on the last two systems yet again, and added in a season system. The entire overworld changes it's appearance at different seasons, and certain areas become inaccessible / accessible at certain times of the year. Each season lasts one month, so all the seasons will appear 3 times a real year. Spring occurs in January, May, and September, Summer in February, June, and October, Autumn in March, July, and November, and Winter in April, August, and December.&#xD;&#xA;&#xD;&#xA;**[Pokémon Contest][24] / [Pokémon Super Contest][25] / [Pokéathalon][26] / [Pokémon Musical][27]**  &#xD;&#xA;Since Generation III, there have been various events that you could partake in if you wanted to take a break from battling. Ruby and Sapphire introduced the Pokémon Contest: a two-stage event where your Pokémon is first judged on various characteristics (beauty, cuteness, coolness, smartness, or toughness) that can be improved by feeding them [Pokéblocks][28] - an item created from blended berries. The second stage consists of your Pokémon using it's attacks to impress the judges (different attacks have different appeal levels and secondary effects).&#xD;&#xA;&#xD;&#xA;Diamond and Pearl improved on this with the Pokémon Super Contest, a three-stage competition where you dress up your Pokémon, have them dance, and then impress the judges with their attacks. Instead of using Pokéblocks to increase their characteristics, you bake [Poffin][29], a bun-like food.&#xD;&#xA;&#xD;&#xA;HeartGold and SoulSilver has something completely different known as the Pokéathalon. Your Pokémon compete in a series of three mini-games, controlled via the touch screen. Depending on how well you do, you gain points, and these points can be spent on items to help you outside of the Pokéathalon. Instead of the characteristics that the contests use, 5 Pokéathalon stats were introduced - Speed, Power, Skill, Stamina, and Jump. Unlike the contest characteristics, the Pokéathalon stats are pre-determined by the species of the Pokémon.&#xD;&#xA;&#xD;&#xA;Black and White added the Pokémon Musical. The first stage is similar to the first stage of the Super Contest, where you dress up your Pokémon. Your Pokémon then perform in the musical, and if the audience likes their performance (determined by how your Pokémon are dressed), they will throw items that you can keep.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Special_move&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Physical_move&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12602#12602&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/Breeding&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Egg_group&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/Egg_moves&#xD;&#xA;  [7]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [8]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12616#12616&#xD;&#xA;  [9]: http://bulbapedia.bulbagarden.net/wiki/Dark_(type)&#xD;&#xA;  [10]: http://bulbapedia.bulbagarden.net/wiki/Steel_(type)&#xD;&#xA;  [11]: http://bulbapedia.bulbagarden.net/wiki/Hi_Jump_Kick_(move)&#xD;&#xA;  [12]: http://bulbapedia.bulbagarden.net/wiki/Natures&#xD;&#xA;  [13]: http://bulbapedia.bulbagarden.net/wiki/IVs&#xD;&#xA;  [14]: http://bulbapedia.bulbagarden.net/wiki/Effort_values&#xD;&#xA;  [15]: http://bulbapedia.bulbagarden.net/wiki/Hold_item&#xD;&#xA;  [16]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [17]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Abilities&#xD;&#xA;  [18]: http://bulbapedia.bulbagarden.net/wiki/Generation_V&#xD;&#xA;  [19]: http://bulbapedia.bulbagarden.net/wiki/Double_battle&#xD;&#xA;  [20]: http://bulbapedia.bulbagarden.net/wiki/Triple_battle&#xD;&#xA;  [21]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [22]: http://bulbapedia.bulbagarden.net/wiki/Time&#xD;&#xA;  [23]: http://bulbapedia.bulbagarden.net/wiki/Seasons&#xD;&#xA;  [24]: http://bulbapedia.bulbagarden.net/wiki/Contest&#xD;&#xA;  [25]: http://bulbapedia.bulbagarden.net/wiki/Pokemon_Super_Contest&#xD;&#xA;  [26]: http://bulbapedia.bulbagarden.net/wiki/Pokeathalons&#xD;&#xA;  [27]: http://bulbapedia.bulbagarden.net/wiki/Pokémon_Musical&#xD;&#xA;  [28]: http://bulbapedia.bulbagarden.net/wiki/Pokeblocks&#xD;&#xA;  [29]: http://bulbapedia.bulbagarden.net/wiki/Poffin" />
  <row Id="36334" PostHistoryTypeId="5" PostId="15259" RevisionGUID="69c1e421-ab65-4b48-a0e2-a63da6be2400" CreationDate="2011-01-24T07:37:39.730" UserId="207" Comment="Grammar + spelling + tags" Text="I am having difficulties with managing gold/money. As a result, I am unable to get many units and have a big military. Do you have any tips/advice? I am new to the Civilization series." />
  <row Id="36335" PostHistoryTypeId="4" PostId="15259" RevisionGUID="69c1e421-ab65-4b48-a0e2-a63da6be2400" CreationDate="2011-01-24T07:37:39.730" UserId="207" Comment="Grammar + spelling + tags" Text="How do I manage my money effectively?" />
  <row Id="36336" PostHistoryTypeId="6" PostId="15259" RevisionGUID="69c1e421-ab65-4b48-a0e2-a63da6be2400" CreationDate="2011-01-24T07:37:39.730" UserId="207" Comment="Grammar + spelling + tags" Text="&lt;civilization-5&gt;&lt;tips&gt;" />
  <row Id="36337" PostHistoryTypeId="5" PostId="15259" RevisionGUID="074f62bb-7b6a-47c4-9ec5-bdec05760ade" CreationDate="2011-01-24T07:44:02.860" UserId="207" Comment="Making that second sentence read a bit better." Text="I am having difficulties with managing gold/money. As a result, I am unable to get many units for my military. Do you have any tips/advice? I am new to the Civilization series." />
  <row Id="36338" PostHistoryTypeId="25" PostId="15259" RevisionGUID="7336028c-c476-49c7-b12f-edaf6f698d2f" CreationDate="2011-01-24T07:55:50.657" Comment="http://twitter.com/#!/StackGaming/status/29447268687945728" />
  <row Id="36340" PostHistoryTypeId="2" PostId="15260" RevisionGUID="32323b97-1080-478e-9c4e-ba71d207d6f7" CreationDate="2011-01-24T08:25:07.550" UserId="6559" Text="They are collecting the names of the ranks here:&#xD;&#xA;http://www.xbox360achievements.org/forum/showthread.php?t=289827&#xD;&#xA;&#xD;&#xA;As for the symBols, nobody online seems to have compiled them yet. The top rank is the Abstergo symbol, that much is known. Under that, the best i can say is that the higher the rank, the fancier the symbol.&#xD;&#xA;&#xD;&#xA;Lastly, as for calculating: there are three game modes. Free for all (wanted), Team (chest, manhunt), and Co-op (alliance). You have a seperate score for each mode.&#xD;&#xA;&#xD;&#xA;This week's score is calculated by the best 3 scores this week in that game mode added together. Your total Templar Grade is the last four week's worth of these averaged out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Example:&#xD;&#xA;This week - 100, 200, 300 = 600&#xD;&#xA;Last week - 100, 100, 100 = 300&#xD;&#xA;No scores previous weeks.&#xD;&#xA;&#xD;&#xA;Templar grade = (300+600) / 4 = 225&#xD;&#xA;&#xD;&#xA;Yes, weeks you dont play count as 0 for that week.&#xD;&#xA;&#xD;&#xA;There is also an Overall score that is basically the sum of all of your other Templar Grades.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;P.S. Dont assume high ranks are good players, I've played with some pretty horrible players that are considered &quot; Master&quot;" />
  <row Id="36341" PostHistoryTypeId="5" PostId="15245" RevisionGUID="e8c87087-61a9-4d7a-9edd-f70963ce7585" CreationDate="2011-01-24T08:26:02.857" UserId="122" Comment="Removed rant but tried to maintain the general message." Text="The Kinect has what is claimed to be a class 1 laser. I too experienced eye issues after minimal use and started looking into it. Microsoft even has warnings in the Kinect game manuals (not non-Kinect games) about eyestrain and glare.&#xD;&#xA;&#xD;&#xA;Any laser light into the eyes is just not an acceptable situation, and I cannot trust the manufacturers regarding the real power levels. I've returned my daughter's Kinect." />
  <row Id="36345" PostHistoryTypeId="2" PostId="15261" RevisionGUID="b791f7b7-14fe-4627-83c0-49dccdbb44ad" CreationDate="2011-01-24T08:34:42.360" UserId="6559" Text="On Xbox, who can use DLC depends on who bought it and which console has the licenses.&#xD;&#xA;&#xD;&#xA;The easiest way to be sure is to sign your account into a second controller. This will allow your brother to access the DLC.&#xD;&#xA;&#xD;&#xA;If you are trying to use the DLC on the system that you used to buy it, then he should already be able to use it. If this is the case, I recommend contacting Xbox Support.&#xD;&#xA;&#xD;&#xA;Lastly, if you bought the DLC on a different Xbox, like an old one for example, then This link explains how to transfer the license to the new system:&#xD;&#xA;http://www.xbox.com/en-US/Support/LicenseMigration/Home" />
  <row Id="36346" PostHistoryTypeId="25" PostId="15237" RevisionGUID="23f9209b-c70b-4ff8-8e4d-bbdabee404d1" CreationDate="2011-01-24T10:55:50.870" Comment="http://twitter.com/#!/StackGaming/status/29492567947087872" />
  <row Id="36347" PostHistoryTypeId="2" PostId="15262" RevisionGUID="dc0917c3-530b-4fd7-a37a-819642b1f8c0" CreationDate="2011-01-24T11:26:36.537" UserId="1614" Text="I wanted to start a United Offensive server on my PC but I just can't find the binaries. Only the Linux ones.  &#xD;&#xA;&#xD;&#xA;Any idea where can I get them?" />
  <row Id="36348" PostHistoryTypeId="1" PostId="15262" RevisionGUID="dc0917c3-530b-4fd7-a37a-819642b1f8c0" CreationDate="2011-01-24T11:26:36.537" UserId="1614" Text="Call of Duty United Offensive Windows Server binaries" />
  <row Id="36349" PostHistoryTypeId="3" PostId="15262" RevisionGUID="dc0917c3-530b-4fd7-a37a-819642b1f8c0" CreationDate="2011-01-24T11:26:36.537" UserId="1614" Text="&lt;call-of-duty&gt;&lt;windows&gt;&lt;dedicated-server&gt;&lt;cod-united-offensive&gt;&lt;hosting&gt;" />
  <row Id="36354" PostHistoryTypeId="2" PostId="15265" RevisionGUID="57429ba3-16ec-4a63-bc76-9ac2a9119e50" CreationDate="2011-01-24T12:26:41.833" UserId="122" Text="A few tips I personally employ:&#xD;&#xA;&#xD;&#xA;1. **Build trading posts**! It might seem like the measly 2 gold aren't worth it, but trust me that it adds up quickly. As long as my city has enough hills and forests around it, I usually prefer building trading posts there over mines and lumber mills. If your city isn't surrounded by enough hills and forests, though, you should stick with mines/lumber mills on them, otherwise your production (hammers) will just not be high enough.&#xD;&#xA;&#xD;&#xA;1. **Specialize your cities**. Gold is produced per-city and many buildings provide a percentage-based bonus to gold income in the same city; so a very economical approach is to have some cities work a lot of gold-producing tiles and then build the percentage-increasing buildings in these cities first. This is especially useful when you have a city surrounded by many gold-producing tiles.&#xD;&#xA;&#xD;&#xA;1. **Choose smart places for new cities**. You can toggle the tile yield view (default is by clicking &lt;kbd&gt;y&lt;/kbd&gt;, and you can also toggle this from the little button next to the minimap) to get a feel of what tiles are best for money generation. In addition, remember gold and silver mines produce a lot more gold once you build a mint in the city working them, and that many resources also give additional gold when improved - you can quickly see how much extra gold they give by toggling the resource view and then hovering over the resource icons (to toggle resource view use &lt;kbd&gt;Ctrl+r&lt;/kbd&gt; or use the same menu as mentioned before with yield view).&#xD;&#xA;&#xD;&#xA;1. Remember you can change cities to produce more gold by **re-allocating citizens**. You can either do that automatically by choosing &quot;focus on gold&quot; from the citizens window in the city screen, or you can do that manually by clicking the appropriate tile slots / building slots. In particular, remember some gold-producing buildings also have &quot;specialist slots&quot; where you can put citizens - this also appears in the city screen.&#xD;&#xA;&#xD;&#xA;1. **Don't spend on things which aren't needed right now**. You want a new ship to explore with? Maybe you can wait the 10 turns it takes to make it. You have the possibility of upgrading a combat unit? Maybe wait a little and invest in culture-producing buildings in the meanwhile.&#xD;&#xA;&#xD;&#xA;1. Remember **golden ages** produce a lot of extra turns; try actively working towards there, by investing in either happiness, great people generation, or just appropriate social policies. Remember great merchants can be used differently to gain money, though - by building custom offices or [conducting trade missions][1].&#xD;&#xA;&#xD;&#xA;1. **Avoid building too many roads** - [they cost money each turn][2].&#xD;&#xA;&#xD;&#xA;1. **Avoid fielding too many units at once** - [they also cost money each turn][3].&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work&#xD;&#xA;[3]:http://gaming.stackexchange.com/questions/8381/what-is-the-formula-for-unit-maintenance-in-civilization-v" />
  <row Id="36355" PostHistoryTypeId="2" PostId="15266" RevisionGUID="80d98600-0213-4f29-8dbb-1de8c3603475" CreationDate="2011-01-24T12:26:51.833" UserId="3917" Text="In the early maps, there's almost no point in fully exploring the dungeon.  Also, the floors are semi random, but set for each map.  However, you should keep track of whats the final boss in each of the early dungeons, some of the lower level bosses ones are part of quests later and is harder to find with higher level maps.&#xD;&#xA;&#xD;&#xA;With higher level maps, there are some benefits for exploration.  Namely, looking for high end chests, and most important of all: looking for a good map for leveling, specifically Metal King Slimes.  For those, you'll want a generally wide open area with preferably none aggressive monsters coexisting with MKSs, and also not too deep into the dungeon for faster access." />
  <row Id="36356" PostHistoryTypeId="2" PostId="15267" RevisionGUID="889645ab-0712-4fe6-af39-6c6e0dbfab59" CreationDate="2011-01-24T12:28:11.940" UserId="6521" Text="I can offer a little bit of extra advice. Depending on your level of gameplay, you could try a Gas Steal.&#xD;&#xA;&#xD;&#xA;To do this, place a Refinery on the Zerg opponent's geyser. Don't build it up all the way, because you will want to cancel it later. (To get your money back.) Give it as much HP as possible to delay as long as possible. &#xD;&#xA;&#xD;&#xA;You can also use this same concept with the natural expansion. Build something up in the way, and cancel it at the last second for maximum delay. It could give you enough time to tech up or mass up and win the game. (Scouting must be done super early for this to work though. You have to know where the opponent is ASAP!" />
  <row Id="36357" PostHistoryTypeId="2" PostId="15268" RevisionGUID="035f92b6-8d63-4d85-bed8-d32e47a8fce1" CreationDate="2011-01-24T12:31:38.650" UserId="4103" Text="In addition to Oaks' very good answer, consider selling everything that is not nailed down and that you don't need to the AIs. Selling them luxury resources that you don't need at that moment can give you quite a lot of gold. How much they pay depends on how much they like you, so shop around a bit." />
  <row Id="36358" PostHistoryTypeId="5" PostId="15266" RevisionGUID="ec64fe8c-fa3e-4683-992d-e773e0feddfc" CreationDate="2011-01-24T12:32:46.587" UserId="3917" Comment="added 131 characters in body" Text="In the early maps, there's almost no point in fully exploring the dungeon.  Also, the floors are semi random, but set for each map.  However, you should keep track of whats the final boss in each of the early dungeons, some of the lower level bosses ones are part of quests later and is harder to find with higher level maps.&#xD;&#xA;&#xD;&#xA;With higher level maps, there are some benefits for exploration.  Namely, looking for high end chests, and most important of all: looking for a good map for leveling, specifically Metal King Slimes.  For those, you'll want a generally wide open area with preferably none aggressive monsters coexisting with MKSs, and also not too deep into the dungeon for faster access.&#xD;&#xA;&#xD;&#xA;One last thing, the thief skill, Treasure Eye Land, also reveals the stairs, which may help with going through the maps faster." />
  <row Id="36360" PostHistoryTypeId="5" PostId="14977" RevisionGUID="0cd54f8c-7769-4906-828e-7e6ea2d4b987" CreationDate="2011-01-24T13:18:43.627" UserId="23" Comment="Removed excess whitespace" Text="I should start by saying *this guide will only work if you are in an active, well coordinated town.*  Otherwise, you may want to try another method -- this is for people aiming to be the #1 town of the season. &#xD;&#xA;&#xD;&#xA;It is very difficult to produce a standard order for construction, as different towns will have different numbers of players who never leave town and only build, and also different amounts of each item brought back.  This list is under the assumption that all required materials can be found. It is also most beneficial for a town that has more scavangers than builders.&#xD;&#xA;&#xD;&#xA;My list shall be slightly different.  At the start, you should only build defensive structures when they are required to survive.  That means if the estimate shows you will be safe that day, we will build other structures. So I shall list my order of non defence based buildings, and then defence based ones seperately.  We would always build from the non defence list unless forced to get extra defence. Some structures listed as non defence do provide a very small amount, but so little that they are built for the upgrades they unlock rather than defence.&#xD;&#xA;&#xD;&#xA;##Constructions - Non Defence&#xD;&#xA;&#xD;&#xA;1. **Workshop.** As most people know already, Workshop is an absolutely vital building.  It doesnt necessarily need to be built 1st as you can deffinately find enough materials in the desert for it and the watchtower and a few more really, but its the best way to make sure you never run short of planks and iron.&#xD;&#xA;2. **Watchtower.** Another one where the initial structure is vital.  We need to see the zombie numbers coming each night :)&#xD;&#xA;3. **Search Tower.** To me, the most important upgradeable structure there is.  The initial building only shows you what area has a chance of replenishment with a very very low chance.  Upgrading it to 5/5 allows for an 85% chance that each zone in the replenished area becomes undepleted. This will lead to your main source of defence in the game (defensive objects).&#xD;&#xA;4. **Factory.**  Quite a basic one, best to get it out the road early for max benefit.  Reduces cost of all workshop activities by 1 AP.&#xD;&#xA;5. **Portal Lock.**  Another basic one. Porbably not even needed, but gives everybody that little bit of secutity that once the gates are closed for the night, no griefer can open them again (after 20 mins before the attack). &#xD;&#xA;6. **Pump.** Provides 10 water rations, allows us to take 2 rations from the well each day and unlocks more water based structures.  *The 2 rations per day should be taken by everyone each day.*  The extra rations should be deposited in the bank in order to empty the well as soon as possible.  Constructors who dont leave town should only drink every 2nd day, so on a non drinking day they deposit both rations into the bank.&#xD;&#xA;7. **Water Purifier.** Allows us to deposit Jerrycans directly into the well from our homes, unlocks more water based structures.  An essential upgrade, this will be your largest source of water in the game.&#xD;&#xA;8. **Vegetable Plot.** Provides food each day, another one that its best to get done as soon as possible so you are not missing out on any days worth of food. It will give you more AP back for that one extra day you have it built. Produces 2-5 6 AP and 2-4 7 AP food every day.&#xD;&#xA;&#xD;&#xA; &gt; All of the structures up to this point should be built by Day 2.  If you need to waste 1 or 2 drugs to get finish it, then don't hesitate.&#xD;&#xA;&#xD;&#xA;9. **Butcher.** This one is not so essential right away if you dont have a stock of animals ready.  If you are finding animals regularly though, having the extra AP earlier is better, to avoid ever running out of food.&#xD;&#xA;10. **Upgraded Map.** Allows us to see exact zombie numbers in zones on the map rather than rough estimates.  Another one that is not essential to build, but in a scavanging based town (the kind of town I'm writing this guide for) it will be a great help for both zombie clearing and safe movement on the map.&#xD;&#xA;11. **Defensive Focus.**  The largest upgradeable defence structure in the entire game if you find enough defence items.  And it doesnt take a lot for this to be true: if I recall correctly, it's around **41 def items** needed to make this the best voteable defence upgrade. You should have 40 defence items by Day 4 or 5, *10 a day is a minimum target towns should be aiming for.*&#xD;&#xA;12. **Ramparts.**  Unlocks defence buildings that are going to be essential soon enough.  Thats it :)&#xD;&#xA;13. **Foundations.**  Unlocks the 4 epic projects. Again, thats it for this one!&#xD;&#xA;14. **Plumbing.** The first of the epic projects that should be built.  It does require you to have a completed engine, however the benefits of this are amazing.  Zombie clearing becomes a breeze if you have enough pistols in the bank, which you certainly should, since you are in a scavanging based town :)  A hero and a shopping cart can go out and clear 21 zombies if within 3 AP of town, 18 zombies if within 6 AP of town (or 7 if lucky with the dice/siesta) and 15 zombies if within 9 AP of town (or 10 if lucky with dice/siesta time).  The range of this increases even further when you complete the lvl 4 and 5 watchtower upgrades.&#xD;&#xA;15. **Scanner.** Not really needed by itself, it unlocks the Predictor structure however which is very nice.&#xD;&#xA;16. **Predictor.** Allows you to see the following day's attack, as well as tonights. Brilliant tool for seeing zombie spikes ahead of time to always be prepared for the incoming number.  Have never once had to rush any structures with this built.&#xD;&#xA;&#xD;&#xA;There are certainly more non defence based buildings too, however the ones listed above are a priority.  You should aim to have all of the above buildings completed by Day 8 at the latest.  My current town had numbers 1-14 all built by the end of Day 5 and we had between 20 and 30 scavangers every single day, normally closer to the 30.  So it is easily achievable to have them all done by Day 8!&#xD;&#xA;&#xD;&#xA;## Construction - Defence&#xD;&#xA;&#xD;&#xA;There is no real reason to list comments next to each of these buildings, as they are what it says on the tin.  A boost to the towns defence with some of them unlocking further defence structures.  &#xD;&#xA;&#xD;&#xA;1. **Armour Plating**&#xD;&#xA;2. **Great Wall Strengthening**&#xD;&#xA;3. **Great Pit**&#xD;&#xA;4. **Spiked Pit**&#xD;&#xA;5. **Interior Wall**&#xD;&#xA;6. **Uber Wall**&#xD;&#xA;&#xD;&#xA;It gets more difficult to plan defence structures from here on.  As it all depends what other structures you are able to unlock, and how many raw materials you have such as Water and Nuts &amp; Bolts.  The thing is, the defense structure order is not really that important.  A town can easily live long enough to build every single permenant defence structure in the game (my last town had them all built by Day 20).  The important part is the non defence structures, and town upgrades which you will find below for the full duration of any town (apart from one with less than 20 players alive, they may go for Workshop).&#xD;&#xA;&#xD;&#xA;## Town Upgrades&#xD;&#xA;&#xD;&#xA;1. **Watchtower 1**&#xD;&#xA;2. **Watchtower 2**&#xD;&#xA;&#xD;&#xA; This is purely to help scavangers be much more efficient.  This allows you to see a large portion of the map (largest map is only 14 x 14 atm afterall) so scavangers can stay safe while out in the world, and also helps decide what areas are likely to have the remaining unfound buildings based on zombie numbers.  These are then prime group expedition locations.&#xD;&#xA;3. **Search Tower 1**&#xD;&#xA;4. **Search Tower 2**&#xD;&#xA;5. **Search Tower 3**&#xD;&#xA;6. **Search Tower 4**&#xD;&#xA;7. **Search Tower 5**&#xD;&#xA;&#xD;&#xA; As said under the building, this will actually be your largest source of defence in the game!  Zones in the direction of the Search Tower at full power have an 85% chance of replenishing.  The amount of defence items and important materials such as Nuts &amp; Bolts and Electronic Components that this creates is massive.  Without a Search Tower at full capcity you will be making your life very very difficult indeed.&#xD;&#xA;8. **Watchtower 3**&#xD;&#xA;9. **Watchtower 4**&#xD;&#xA;10. **Watchtower 5**&#xD;&#xA;&#xD;&#xA; This is the one that people Im sure will debate, we certainly did in my current town, but now that we have it fully complete I dont think 1 person in town would prefer anything else.  Lets you teleport back to town from 1 KM at lvl 4 and 2 KM at lvl 5.  *This equates in game terms however to 2 AP saved at lvl 4 and 3 AP saved at lvl 5 becuase 2 east, 1 north for example is still within 2KM of town although its 3 spaces away.*  Makes for scavanging the furthest reaches of the map much easier which is essential: you ideally want to deplete the whole map.  Again as a point of reference, at the end of Day 14 we currently only have 7 undepleted zones on our entire map and more than 140 defence items (and thats with us also building several projects that use defence items as material).&#xD;&#xA;11. **Defensive Focus 1**&#xD;&#xA;12. **Defensive Focus 2**&#xD;&#xA;13. **Defensive Focus 3**&#xD;&#xA;14. **Defensive Focus 4**&#xD;&#xA;15. **Defensive Focus 5**&#xD;&#xA;&#xD;&#xA; As said in the Search Tower and Watchtower explanations, this is our best source of defence available in the entire game.  The 3 projects go hand in hand perfectly, Search Tower and Watchtower both helping us find more defence items per day!  Even just 100 defence items (which is low) results in 800 defence with this being fully, meaning the 5 upgrades themselves are combined worth around 550 defence.  And thats only at 100 def items!! &#xD;&#xA;16. **Upgradeable Wall 1**&#xD;&#xA;17. **Upgradeable Wall 2**&#xD;&#xA;18. **Upgradeable Wall 3**&#xD;&#xA;19. **Upgradeable Wall 4**&#xD;&#xA;20. **Upgradeable Wall 5**&#xD;&#xA;&#xD;&#xA; At this stage we are just upgrading all the defences we can to prepare for Day 25+. This is the best option after DF due to it costing nothing each night.&#xD;&#xA;21. **Water turrets 1**&#xD;&#xA;22. **Water turrets 2**&#xD;&#xA;23. **Water turrets 3**&#xD;&#xA;24. **Water turrets 4**&#xD;&#xA;25. **Water turrets 5**&#xD;&#xA;&#xD;&#xA; Another one people will debate Im sure, but this upgrade is very much needed.  The initial building of water turrets wont cost you any water each night.  Once upgraded to lvl 5 it would cost 12 water to function.  Here's the trick: *you make sure the well is empty and only deposit water when we need the extra 240 defence.*&#xD;&#xA;&#xD;&#xA; Water turrets, people will assume are a waste of water but this is not the case.  The well should be emptied into the bank as early as possible, so by the time we start upgrading it no water will be in the well. Any jerrycans brought back that day should not be deposited until after the attack to ensure the well remains empty.  Water is then only put into the well for when the Water Turrets upgrade is necessary to beat the zombie count.  So a spike one day we would put enough water into the well for the upgrade to work, then if we have a dip in the numbers the following day we ensure the well is empty again.  It basically works like a temp defence building that costs 12 water rations.  12 water rations for a 1 off +240 defence is a good deal when it gets to that stage in the game.&#xD;&#xA;26. **Great Pit or Pump**, as necessary&#xD;&#xA;&#xD;&#xA; This has both as at this stage in the game things get really nasty.  The attack increass go up substantially after Day 25, so if you are able to get the extra defence go for Great Pit, but if you need water or wont be able to tranfer 12 rations into the well for Water Turrets and need them active, you can vote for Pump.  It puts the water straight into the bank before the attack making the Water Turrets work even if 0 water was in the well.&#xD;&#xA;&#xD;&#xA;With no camping currently, its very very unlikely any town will make it further than Day 30.  They would need to have a huge amount of defence items to have a chance, and with our tiny maps that is pretty much not gonna happen.  &#xD;&#xA;&#xD;&#xA;Really, Day 27+ may not even be seen in Season 1, and if it is there will only be a few towns that get that far at best.  It comes down to pure luck of the draw with zombie attacks here, as the maximum goes up to around 6k on Day 27.  The average is 4432.  So no gaurentees past Day 25 really, this just prepares you as much as is possible!&#xD;&#xA;&#xD;&#xA;Finally, just to say that **this guide should not be taken as the definitive, ultimate order things must be built in.**  As said at the very start, some things may have to change slightly depending on what materials are available.  Most towns will be unique, just do your best with what you have and have fun! :)" />
  <row Id="36363" PostHistoryTypeId="2" PostId="15269" RevisionGUID="705ed692-5845-4fc9-bfb2-34a9080c9f2a" CreationDate="2011-01-24T13:43:13.393" UserId="3917" Text="I have a complete play-through in DAO with a noble warrior and a mage, but I felt like starting up a rogue instead for Awakening so I started a new character in DAO and imported it over, but apparently the bonus content doesn't carry over anyway so that was pointless.  What else do I miss though, when I do this?" />
  <row Id="36364" PostHistoryTypeId="1" PostId="15269" RevisionGUID="705ed692-5845-4fc9-bfb2-34a9080c9f2a" CreationDate="2011-01-24T13:43:13.393" UserId="3917" Text="What do I miss in Dragon Age Awakening if I don't import a character?" />
  <row Id="36365" PostHistoryTypeId="3" PostId="15269" RevisionGUID="705ed692-5845-4fc9-bfb2-34a9080c9f2a" CreationDate="2011-01-24T13:43:13.393" UserId="3917" Text="&lt;dragon-age-awakening&gt;" />
  <row Id="36366" PostHistoryTypeId="25" PostId="15269" RevisionGUID="fd701b2f-165d-4462-ae15-68af6082da93" CreationDate="2011-01-24T13:55:51.400" Comment="http://twitter.com/#!/StackGaming/status/29537868313526272" />
  <row Id="36367" PostHistoryTypeId="2" PostId="15270" RevisionGUID="49c6894a-5c28-4764-af80-2aa831936b6d" CreationDate="2011-01-24T14:08:34.250" UserId="4431" Text="I need to mine a couple thousand pure essence, what is the fastest route?" />
  <row Id="36368" PostHistoryTypeId="1" PostId="15270" RevisionGUID="49c6894a-5c28-4764-af80-2aa831936b6d" CreationDate="2011-01-24T14:08:34.250" UserId="4431" Text="Pure essence - Fastest route?" />
  <row Id="36369" PostHistoryTypeId="3" PostId="15270" RevisionGUID="49c6894a-5c28-4764-af80-2aa831936b6d" CreationDate="2011-01-24T14:08:34.250" UserId="4431" Text="&lt;runescape&gt;" />
  <row Id="36370" PostHistoryTypeId="2" PostId="15271" RevisionGUID="1fafe5e4-1fa1-4ef1-9372-1b9c686f0038" CreationDate="2011-01-24T14:12:58.023" UserId="5317" Text="You miss everyone treating you like the hero who killed the archdemon (or had it killed); in addition, if you're a human noble, you'll get extra dialogue since you inherited Howe's estate. Instead, you're an Orlesian who came here to clean up someone else's mess. Otherwise, everything's the same.&#xD;&#xA;&#xD;&#xA;I tried it both ways. I prefer the carry-over immensely, but I can understand if you don't want to play the whole game over again just to play Awakening." />
  <row Id="36371" PostHistoryTypeId="2" PostId="15272" RevisionGUID="cd3c3ae2-bea2-4526-922d-8acb836a8687" CreationDate="2011-01-24T14:29:05.303" UserId="341" Text="Some more tips to add to the ones above&#xD;&#xA;&#xD;&#xA; - **Build more cities**.  You can't field a large army with just a couple cities.  Each city is a source of income, both from the tiles it works and from resources it gets that can be sold or traded.&#xD;&#xA; - **Watch out for building maintenance**.  Don't feel like you need to have every building in every city.  Some of the buildings just aren't worth the maintenance cost except in very specialized situations.  If you decide a building isn't worth it, remember that you can sell it to get a small amount of money and remove the maintenance cost.&#xD;&#xA; - **Use your army**.  If you're going to maintain a large army, you might as well be using it for something.  You can gain a significant amount of gold by capturing enemy cities, and if you can sufficiently overpower an enemy, you can often get very large sums of money from them in exchange for not wiping them out completely.  Sign the peace treaty and take the money, you can always wipe them out later once the treaty expires." />
  <row Id="36372" PostHistoryTypeId="5" PostId="15265" RevisionGUID="4caa36af-bf9b-4c13-8ed6-692be0fe541f" CreationDate="2011-01-24T14:45:46.123" UserId="122" Comment="Added a tip about social policies." Text="A few tips I personally employ:&#xD;&#xA;&#xD;&#xA;1. **Build trading posts**! It might seem like the measly 2 gold aren't worth it, but trust me that it adds up quickly. As long as my city has enough hills and forests around it, I usually prefer building trading posts there over mines and lumber mills. If your city isn't surrounded by enough hills and forests, though, you should stick with mines/lumber mills on them, otherwise your production (hammers) will just not be high enough.&#xD;&#xA;&#xD;&#xA;1. **Specialize your cities**. Gold is produced per-city and many buildings provide a percentage-based bonus to gold income in the same city; so a very economical approach is to have some cities work a lot of gold-producing tiles and then build the percentage-increasing buildings in these cities first. This is especially useful when you have a city surrounded by many gold-producing tiles.&#xD;&#xA;&#xD;&#xA;1. **Choose smart places for new cities**. You can toggle the tile yield view (default is by clicking &lt;kbd&gt;y&lt;/kbd&gt;, and you can also toggle this from the little button next to the minimap) to get a feel of what tiles are best for money generation. In addition, remember gold and silver mines produce a lot more gold once you build a mint in the city working them, and that many resources also give additional gold when improved - you can quickly see how much extra gold they give by toggling the resource view and then hovering over the resource icons (to toggle resource view use &lt;kbd&gt;Ctrl+r&lt;/kbd&gt; or use the same menu as mentioned before with yield view).&#xD;&#xA;&#xD;&#xA;1. Remember you can change cities to produce more gold by **re-allocating citizens**. You can either do that automatically by choosing &quot;focus on gold&quot; from the citizens window in the city screen, or you can do that manually by clicking the appropriate tile slots / building slots. In particular, remember some gold-producing buildings also have &quot;specialist slots&quot; where you can put citizens - this also appears in the city screen.&#xD;&#xA;&#xD;&#xA;1. **Don't spend on things which aren't needed right now**. You want a new ship to explore with? Maybe you can wait the 10 turns it takes to make it. You have the possibility of upgrading a combat unit? Maybe wait a little and invest in culture-producing buildings in the meanwhile.&#xD;&#xA;&#xD;&#xA;1. Remember **golden ages** produce a lot of extra gold; try actively working towards these, by investing in either happiness, great people generation, or just appropriate social policies. Remember great merchants can be used differently to gain money, though - by building custom offices or [conducting trade missions][1].&#xD;&#xA;&#xD;&#xA;1. **Avoid building too many roads** - [they cost money each turn][2].&#xD;&#xA;&#xD;&#xA;1. **Avoid fielding too many units at once** - [they also cost money each turn][3].&#xD;&#xA;&#xD;&#xA;1. Some **social policies** can make certain money-spending activities cheaper or money-making activities more profitable. You can hover over the gold number in the top status bar to see a rough breakdown of your spending (a more detailed one is available in the economy window) and see what aspects are worth making cheaper. For example, if you find yourself spending a lot on roads, maybe it's worth taking the [Trade Unions][4] policy (or working towards Machu Pichu).&#xD;&#xA;&#xD;&#xA;[1]:http://gaming.stackexchange.com/questions/9173/is-there-any-way-to-increase-the-value-of-a-great-merchant-in-civ-5&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/7936/how-does-road-maintenance-work&#xD;&#xA;[3]:http://gaming.stackexchange.com/questions/8381/what-is-the-formula-for-unit-maintenance-in-civilization-v&#xD;&#xA;[4]:http://civilopedia5.com/policies/trade_unions.html" />
  <row Id="36373" PostHistoryTypeId="2" PostId="15273" RevisionGUID="80deb9a9-50ee-4df6-a185-753e661a42eb" CreationDate="2011-01-24T14:52:40.237" UserId="273" Text="The Grand Exchange may be your fastest route if your mining level isn't very high and you have another way to make money quickly." />
  <row Id="36374" PostHistoryTypeId="2" PostId="15274" RevisionGUID="18e4e559-67ac-472d-9f79-13a65f200ea4" CreationDate="2011-01-24T14:57:23.850" UserId="6563" Text="From the Forum Help Files:&#xD;&#xA;&#xD;&#xA;http://forum.illyriad.co.uk/6-environment-seasons-lunar-phases_topic119.html " />
  <row Id="36375" PostHistoryTypeId="2" PostId="15275" RevisionGUID="a73f099f-bd92-4416-b5fe-c22f6b2647e7" CreationDate="2011-01-24T15:29:05.923" UserId="479" Text="You can get the relics at any level, but yes, you can only get achievements on normal and hard.&#xD;&#xA;&#xD;&#xA;*HOWEVER* if you run the mission for the achievement, and don't get all the relics, you can replay it on easy, and get the relics, and the relics will then transfer to the next mission in the campaign. Or if you've already run it on easy, and you want to re-run it on hard or brutal for the achievement, you **DO NOT** have to grab all the relics...If you've gotten them all one time, then you get them for the rest of the campaign, regardless of any mission replays you may do." />
  <row Id="36376" PostHistoryTypeId="5" PostId="15270" RevisionGUID="001edf8c-6952-476a-a926-c64513ef6ae7" CreationDate="2011-01-24T15:34:16.203" UserId="274" Comment="edited body; edited title" Text="I need to mine a couple thousand pure essence. What is the fastest route?" />
  <row Id="36377" PostHistoryTypeId="4" PostId="15270" RevisionGUID="001edf8c-6952-476a-a926-c64513ef6ae7" CreationDate="2011-01-24T15:34:16.203" UserId="274" Comment="edited body; edited title" Text="What's the fastest route to mine Pure Essence?" />
  <row Id="36378" PostHistoryTypeId="2" PostId="15276" RevisionGUID="f3f2390b-8cd5-4dd8-bc9e-71d9c47226bb" CreationDate="2011-01-24T15:40:30.467" UserId="479" Text="I usually just ignored her (e.g. let the party handle her), and ran around killing commandos. If you let them set up or split up, they can be a real problem, but if you get them while they're grouped around the door, you can turn them into mush without losing your shields. Typically I'd hunker down and pare their numbers with the sniper rifle, then charge in and finish them off at close range.&#xD;&#xA;&#xD;&#xA;The only trouble I ever had was that occasionally I'd get knocked off the walkways and be unable to complete the effing mission." />
  <row Id="36379" PostHistoryTypeId="5" PostId="15094" RevisionGUID="df5f956d-c356-41eb-91d1-2077957ddeee" CreationDate="2011-01-24T15:44:42.757" UserId="6026" Comment="added update" Text="I'm playing **Beyond The Sword** and when I want to build a spy I notice they supposedly: `Helps Thwart Rival Spies`:&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;Should I leave a spy stationed at borders? Should I place them cities? **Does it matter where they are placed in order to effectively thwart rival spies?** I can't seem to find any correlation to where I put them and my success rate of stopping incoming espionage.&#xD;&#xA;&#xD;&#xA;The reason I ask is because I'm playing a world-scenario starting in 1000 as the Indian empire and the starting borders are all mountainous, that is, there are very few entrances I have to guard. They are quick to train and I'm getting constantly attacked by spies - not just in my cities but also towns, watch-towers, farms, etc.&#xD;&#xA;&#xD;&#xA;Update:&#xD;&#xA;-------&#xD;&#xA;I'm not sure if this has to do with anti-spy buildings (e.g. Intelligence Agency) or because I've stationed a spy in every city, but I'm seeing a _huge_ increase in these messages:&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BXVoT.png&#xD;&#xA;  [2]: http://i.imgur.com/9180a.png" />
  <row Id="36380" PostHistoryTypeId="5" PostId="14520" RevisionGUID="05ae1f8b-c6e4-41f9-826f-4c53e370c451" CreationDate="2011-01-24T15:48:17.370" UserId="23" Comment="No signature" Text="I've been chundling up the yourshape fitness evolved rankings and have had sore eyes ever since. I was determined to get to the number 1 spot in the UK - but it looks like I might give that a miss for now.&#xD;&#xA;&#xD;&#xA;I've been playing for at least 2hrs each day (if not 4) in the last week(s) and my eyes have a tingling sensation. At first I thought it was tiredness but I don't physically feel tired and my eyes are red sore looking. They look different to the red sore tiredness I usually get when looking in my mirror.&#xD;&#xA;&#xD;&#xA;The problem lies in the fact that these products haven't really been tested on a large scale. How close you stand next to the kinect box could have a dramatic effect on any possible effect on the human body.&#xD;&#xA;&#xD;&#xA;In yourshape fitness evolved, I've noticed that you have to stand in certain positions for the game/software to give you a 100% score. In some parts of the program you have to stand close to the box whilst for other parts of the program/game you have to stand further back to get 100%. I guess variations on which exercise program you prefer will determine owr much the IR could possibly affect you. Saftey glasses look like they may be on their way to my house as a precaution." />
  <row Id="36383" PostHistoryTypeId="2" PostId="15277" RevisionGUID="0765b2c9-7ea0-47f6-b71d-73377c5707e3" CreationDate="2011-01-24T15:59:16.437" UserId="122" Text="Sounds like [Street Shuffle][1]:&#xD;&#xA;&#xD;&#xA;![screenshot of Street Shuffle][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:http://www.download-central.ws/Win16/Games/S/Street-Shuffle/&#xD;&#xA;  [2]: http://i.imgur.com/s6OaZ.png" />
  <row Id="36384" PostHistoryTypeId="5" PostId="13749" RevisionGUID="9d0793bd-2c2e-4352-a4e9-5588a3e22540" CreationDate="2011-01-24T16:04:35.277" UserId="122" Comment="Added question to question body and retagged according to title." Text="Is there a way to &quot;unsummon&quot; a summoned creature? It appears there isn't, at least from my fruitless Google searching.  Would be nice to not have to wait for the summon time to run out." />
  <row Id="36385" PostHistoryTypeId="6" PostId="13749" RevisionGUID="9d0793bd-2c2e-4352-a4e9-5588a3e22540" CreationDate="2011-01-24T16:04:35.277" UserId="122" Comment="Added question to question body and retagged according to title." Text="&lt;dungeon-siege-2&gt;" />
  <row Id="36386" PostHistoryTypeId="2" PostId="15278" RevisionGUID="5d6ecf61-abc2-431b-9c03-d6e03498ad41" CreationDate="2011-01-24T16:14:07.153" UserId="122" Text="Unless you start conquering quickly, you won't be able to conquer enough civilizations in time. My tactic (in difficulty level 5 if I remember correctly) was to immediately use my horseman to conquer the nearby city-state (to the south east) and then the Siamese civilization. It's not an easy war to wage but conquering these cities is a pretty fast way to expand your borders quickly.&#xD;&#xA;&#xD;&#xA;Use the terrain to your advantage, as well as the powerful Khan generals and the ranged knights. Avoid fighting in hills until you can get a few pikemen.&#xD;&#xA;&#xD;&#xA;I continued to conquer and advance to the south east until I couldn't (that's Siam + China), and then turned my attention west and attacked India and Persia, ending the game on time.&#xD;&#xA;&#xD;&#xA;My biggest problem throughout this playthrough was maintaining happiness. Try to prioritize conquering cities with resources and burn down cities that don't really help. The bonuses from city-states are also very nice, so it's recommended you take them as soon as you can afford to." />
  <row Id="36387" PostHistoryTypeId="25" PostId="15270" RevisionGUID="3ef4fbc8-4467-4c16-93c5-54aa790493e8" CreationDate="2011-01-24T16:55:51.183" Comment="http://twitter.com/#!/StackGaming/status/29583165504880640" />
  <row Id="36388" PostHistoryTypeId="6" PostId="15259" RevisionGUID="01182b30-0e5b-414a-a6ed-7bf7a2f8a3ac" CreationDate="2011-01-24T16:57:21.610" UserId="3107" Comment="edited tags" Text="&lt;civilization-5&gt;&lt;tips&gt;&lt;resource-management&gt;" />
  <row Id="36389" PostHistoryTypeId="2" PostId="15279" RevisionGUID="ab3798c5-9a03-4615-8587-59c9bcbcad54" CreationDate="2011-01-24T17:31:18.030" UserId="2892" Text="You should treat them as [designated marksman][1] rifles and not true sniper rifles. In other words engage at medium range where you have the accuracy advantage but not at the extreme range of a sniper rifle. If the enemy gets too close, withdraw and find a better spot. Look for large stretches of open terrain so you can keep the target in sight to get off follow-up shots to your first shot.  This'll help you actually get kills with them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Designated_marksman" />
  <row Id="36390" PostHistoryTypeId="2" PostId="15280" RevisionGUID="0e9bb9f5-213a-4163-9e4b-7fc55263add1" CreationDate="2011-01-24T17:41:53.003" UserId="5357" Text="I have a feeling that casting another summon will unsummon the first one, although it's been a long while since I played some DS2. Cracking title, might have to pick it up again." />
  <row Id="36391" PostHistoryTypeId="2" PostId="15281" RevisionGUID="12f4dea3-e534-4f67-b49c-d4e2b53b40ad" CreationDate="2011-01-24T17:52:04.470" UserId="3467" Text="How to make it a 'natural reflex'? Practice. Very good is to get a 'Protoss' partner 1-2 levels uppers then your (for example, if you gold, try to find diamond friend that will ok to play custom game with you). This will give you ability to play with Protoss few games in a row (otherwise, in general only 1 game from 3 will be against Protoss.&#xD;&#xA;&#xD;&#xA;The 2nd thing is: try to define build that works GOOD for you and practive it in each game. I see 2 good choices:&#xD;&#xA;&#xD;&#xA; 1. 4 Barracks opening ([1 Rax Marauder (vs. Protoss)][1]). Here is its description with some my modifications. 9(10) supply - scout then, 11(12) rax, 11(12) refinery, once barrack completed - orbital command. From 1st rax - if you have 25 gas - build tech lab (very good to have). If no - 1 marine, then tech lab. when 2nd rax is ready you should see if Protoss build cybernetic core. If so - build tech lab for each barrack, research concussive shell. Build mass marauders. Using this build you should have enough army and it would be reasonable after 2nd or 3rd rax you can try to build ghost academy. Build 1 or 2 ghosts, not more. 2 should be enough. &#xD;&#xA;&#xD;&#xA; 2. 1-1-1 opening ([1Rax 1Fact 1Port][2]). I can't say a lot of here about this build from my own experience, but it will be more reasonable to use it on big maps or in case when you want to counter opponents zealot push (be sure to have enough army to protect you wall though). Here u will want to get quick Raven and use him to block stalkers shouts for a while... and as a result kill his army without significant loses...&#xD;&#xA;&#xD;&#xA;Chose 1 of them (if you are not plat/diamond I would suggest to practice #1 first, it will improve your micro significantly too) and try to use this build 4-6 times in order, look each replay and see what are you doing wrong.. in mean time you will have you 'reflex'.&#xD;&#xA;&#xD;&#xA;P.S. don't forget to scout, as sometime you need to change build according to opponent actions. For example, he made early Robotics Facility. If you have a lot of marauders that will mean following Robotics Bay and Colossus'. In this way Protoss will has invested 900 minerals and 700 gas into getting 1st Colossus with big range. Here u have 2 options:&#xD;&#xA;&#xD;&#xA;- get 9 more marauders and kill Proross (or at least damage him significantly);&#xD;&#xA;- or if you can't push him, you need to get StarPort ASAP in order to counter colossus'.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Protoss)&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port" />
  <row Id="36392" PostHistoryTypeId="5" PostId="15140" RevisionGUID="a53c1b66-e4ea-46d9-9e5c-6b1375125c57" CreationDate="2011-01-24T17:52:36.390" UserId="998" Comment="added 3 characters in body" Text="A 1/1/1 Terran player has Ghost and Raven easily available to him, but I'm barely using them...&#xD;&#xA;&#xD;&#xA;How can I best practice to get used to them? Should I build Ghosts a few matches and Raven a few?&#xD;&#xA;&#xD;&#xA;What should be my natural reflex to decide to build those units? And when should I use what ability?" />
  <row Id="36393" PostHistoryTypeId="5" PostId="15140" RevisionGUID="d9cbd823-6203-405e-8e47-06a67de32b13" CreationDate="2011-01-24T17:59:01.437" UserId="998" Comment="added 2 characters in body" Text="A 1/1/1 Terran player has Ghost and Raven easily available to him, but I'm barely using them...&#xD;&#xA;&#xD;&#xA;How can I best practice to get used to them? Should I build Ghosts a few matches and Raven a few?&#xD;&#xA;&#xD;&#xA;What should be my (natural) reflex to decide to build those units? And when should I use what ability?" />
  <row Id="36394" PostHistoryTypeId="2" PostId="15282" RevisionGUID="4c4d2939-5b2d-4fc7-a39f-d6386b7cdf24" CreationDate="2011-01-24T18:03:08.323" UserId="3467" Text="On big maps I would suggest to make small pressure on opponent, to have understanding what they are doing... and expand yourself too. After that - personally I would recommend to go tech.&#xD;&#xA;&#xD;&#xA;Once again, as sth told too: big maps are not good for early rush.&#xD;&#xA;&#xD;&#xA;What else you could do? You MUST know that they have bannelings BEFORE you push: SCAN them or use 1 helions to see what is going on there... Once more information about their action is received try to counter that." />
  <row Id="36395" PostHistoryTypeId="2" PostId="15283" RevisionGUID="51d84b07-8931-4840-9616-994f25128acd" CreationDate="2011-01-24T18:06:41.783" UserId="3467" Text="I would suggest: instead of playing that on easier difficulty level, try to Google for how to accomplish this mission on 'hard/brutal' level... This is possible from Bronze players, it doesn't required A LOT of skills." />
  <row Id="36396" PostHistoryTypeId="5" PostId="15135" RevisionGUID="e8fdb2cb-e2b1-426f-8324-720d4da50952" CreationDate="2011-01-24T18:17:21.247" UserId="137" Comment="increasing brevity" Text="For the most part, it didn't do anything. When the system didn't work, most people's natural assumption was that the connectors were dirty. The most logical way to clean something like cartridge connectors was to blow on it. They also sold cleaning kits, but in my experience they weren't actually that helpful.&#xD;&#xA;&#xD;&#xA;The problem wasn't the cartridges, but the connectors in the NES itself. [According to Wikipedia][1], the problem is due to Nintendo's use of a &quot;zero-insertion force&quot; cartridge connector:&#xD;&#xA;&#xD;&#xA;&gt; When a user inserted the cartridge&#xD;&#xA;&gt; into the NES, the force of pressing&#xD;&#xA;&gt; the cartridge down and into place bent&#xD;&#xA;&gt; the contact pins slightly, as well as&#xD;&#xA;&gt; pressing the cartridge’s ROM board&#xD;&#xA;&gt; back into the cartridge itself.&#xD;&#xA;&gt; Repeated insertion and removal of&#xD;&#xA;&gt; cartridges caused the pins to wear out&#xD;&#xA;&gt; relatively quickly and the ZIF design&#xD;&#xA;&gt; proved far more prone to interference&#xD;&#xA;&gt; by dirt and dust than an&#xD;&#xA;&gt; industry-standard card edge connector.&#xD;&#xA;&gt; Exacerbating the problem was&#xD;&#xA;&gt; Nintendo’s choice of materials; the&#xD;&#xA;&gt; slot connector that the cartridge was&#xD;&#xA;&gt; actually inserted into was highly&#xD;&#xA;&gt; prone to corrosion.&#xD;&#xA;&#xD;&#xA;Further, Nintendo used the &quot;10NES&quot; lockout chip, which required constant communication with the cartridge to authenticate it as a legal cartridge. When it didn't have the communication, the result was &quot;the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. ... Alternatively, the console would turn on but only show a solid white, gray, or green screen.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Nintendo_Entertainment_System#Hardware_design_flaws" />
  <row Id="36397" PostHistoryTypeId="2" PostId="15284" RevisionGUID="ea82f238-d800-4b02-88fa-e7a71502db43" CreationDate="2011-01-24T18:38:42.677" UserId="6571" Text="I just downloaded the iPhone version of Final Fantasy II (as in, the original NES Final Fantasy II, not Final Fantasy IV, which was sold in the US as &quot;II&quot;).&#xD;&#xA;&#xD;&#xA;As the answerers of this question will know, the game has a unique &quot;strengthen what you use&quot; leveling system. I remember that in the NES version, you could game this system to your advantage in the following ways:&#xD;&#xA;&#xD;&#xA;&lt;ul&gt;&#xD;&#xA;&lt;li&gt;Beat the crap out of yourself to increase your max HP&#xD;&#xA;&lt;li&gt;Spend MP senselessly to increase your max MP&#xD;&#xA;&lt;li&gt;Select a command, then cancel it, and repeat, in order to boost the stats associated with selecting that command (e.g. repeatedly select &quot;fight&quot; to boost your weapon's hit rate).&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;Does anybody know if any of these tricks still work in the iPhone version? If so which ones? I haven't been able to test the most easily falsifiable trick of beating myself up, since my HP so far has been consistently lower than my attack power. Whenever I hit myself, I tend to just die. (I'm hoping this will change as I progress.)&#xD;&#xA;&#xD;&#xA;PS to high-rep readers: Could you please add the new tag &quot;final-fantasy-ii&quot; to this question, if you have enough reputation to do so?" />
  <row Id="36398" PostHistoryTypeId="1" PostId="15284" RevisionGUID="ea82f238-d800-4b02-88fa-e7a71502db43" CreationDate="2011-01-24T18:38:42.677" UserId="6571" Text="Do the Final Fantasy 2 leveling tricks still work in the iPhone version? " />
  <row Id="36399" PostHistoryTypeId="3" PostId="15284" RevisionGUID="ea82f238-d800-4b02-88fa-e7a71502db43" CreationDate="2011-01-24T18:38:42.677" UserId="6571" Text="&lt;iphone&gt;&lt;leveling&gt;&lt;final-fantasy&gt;&lt;grinding&gt;" />
  <row Id="36400" PostHistoryTypeId="6" PostId="15284" RevisionGUID="28fc2ff7-23d1-4489-a2ef-9e84a69269a8" CreationDate="2011-01-24T18:40:28.513" UserId="6431" Comment="Added final-fantasy-ii tag" Text="&lt;iphone&gt;&lt;leveling&gt;&lt;grinding&gt;&lt;final-fantasy-ii&gt;" />
  <row Id="36401" PostHistoryTypeId="2" PostId="15285" RevisionGUID="eb3c6d38-7032-4865-9a62-9b4ea1f6da1f" CreationDate="2011-01-24T18:43:33.497" UserId="3128" Text="In Anno 1404, there are quite of few beautification buildings that the computer players use to great effect.  While they are nice, I have better things to spend my resources on if these buildings have no pay-off.&#xD;&#xA;&#xD;&#xA;Other than looking nice, does building beautification structures, streets, and parks have any effect?" />
  <row Id="36402" PostHistoryTypeId="1" PostId="15285" RevisionGUID="eb3c6d38-7032-4865-9a62-9b4ea1f6da1f" CreationDate="2011-01-24T18:43:33.497" UserId="3128" Text="Does constructing beautification buildings have any in-game effect?" />
  <row Id="36403" PostHistoryTypeId="3" PostId="15285" RevisionGUID="eb3c6d38-7032-4865-9a62-9b4ea1f6da1f" CreationDate="2011-01-24T18:43:33.497" UserId="3128" Text="&lt;anno-1404&gt;&lt;buildings&gt;" />
  <row Id="36404" PostHistoryTypeId="6" PostId="15285" RevisionGUID="3a012a70-a1d0-4ac7-a79e-c963e966cafd" CreationDate="2011-01-24T18:51:54.270" UserId="3128" Comment="edited tags" Text="&lt;anno-1404&gt;&lt;buildings&gt;" />
  <row Id="36405" PostHistoryTypeId="2" PostId="15286" RevisionGUID="531e8866-bb15-4144-a631-e1245c644d1a" CreationDate="2011-01-24T19:18:55.033" UserId="857" Text="From a bit of looking around, it appears that the iOS version of FF2 is a pretty much direct port of the PSP version with added touch controls, so if you can find any information related to the PSP version, that should apply here as well.&#xD;&#xA;&#xD;&#xA;That being said, I looked at multiple walkthroughs and reviews for the PSP version, and many of them mentioned hitting yourself to increase HP, as well as spending lots of MP to increase your maximum. So both of those tricks should work.&#xD;&#xA;&#xD;&#xA;However, the cancelling trick was removed from the GBA version of the game, and has not been present in any of the ports/remakes from that point onwards." />
  <row Id="36406" PostHistoryTypeId="2" PostId="15287" RevisionGUID="64036c31-34e2-4b92-9f9a-59efd4be0279" CreationDate="2011-01-24T19:31:47.483" UserId="2341" Text="Sony has setup  [LBP.me](http://lbp.me).  You can search for levels, find the most popular, most active, newest, highest rated, etc.  It supports both *LittleBigPlanet* and *LittleBigPlanet 2*.&#xD;&#xA;" />
  <row Id="36407" PostHistoryTypeId="5" PostId="15281" RevisionGUID="477ecde8-1761-4d1d-8af6-a869daf50ae4" CreationDate="2011-01-24T19:34:13.707" UserId="3467" Comment="added 694 characters in body" Text="How to make it a 'natural reflex'? Practice. Very good is to get a 'Protoss' partner 1-2 levels uppers then your (for example, if you gold, try to find diamond friend that will ok to play custom game with you). This will give you ability to play with Protoss few games in a row (otherwise, in general only 1 game from 3 will be against Protoss.&#xD;&#xA;&#xD;&#xA;The 2nd thing is: try to define build that works GOOD for you and practive it in each game. I see 2 good choices:&#xD;&#xA;&#xD;&#xA; 1. 4 Barracks opening ([1 Rax Marauder (vs. Protoss)][1]). Here is its description with some my modifications. 9(10) supply - scout then, 11(12) rax, 11(12) refinery, once barrack completed - orbital command. From 1st rax - if you have 25 gas - build tech lab (very good to have). If no - 1 marine, then tech lab. when 2nd rax is ready you should see if Protoss build cybernetic core. If so - build tech lab for each barrack, research concussive shell. Build mass marauders. Using this build you should have enough army and it would be reasonable after 2nd or 3rd rax you can try to build ghost academy. Build 1 or 2 ghosts, not more. 2 should be enough. &#xD;&#xA;&#xD;&#xA; 2. 1-1-1 opening ([1Rax 1Fact 1Port][2]). I can't say a lot of here about this build from my own experience, but it will be more reasonable to use it on big maps or in case when you want to counter opponents zealot push (be sure to have enough army to protect you wall though). Here u will want to get quick Raven and use him to block stalkers shouts for a while... and as a result kill his army without significant loses...&#xD;&#xA;&#xD;&#xA;Chose 1 of them (if you are not plat/diamond I would suggest to practice #1 first, it will improve your micro significantly too) and try to use this build 4-6 times in order, look each replay and see what are you doing wrong.. in mean time you will have you 'reflex'.&#xD;&#xA;&#xD;&#xA;P.S. don't forget to scout, as sometime you need to change build according to opponent actions. For example, he made early Robotics Facility. If you have a lot of marauders that will mean following Robotics Bay and Colossus'. In this way Protoss will has invested 900 minerals and 700 gas into getting 1st Colossus with big range. Here u have 2 options:&#xD;&#xA;&#xD;&#xA;- get 9 more marauders and kill Proross (or at least damage him significantly);&#xD;&#xA;- or if you can't push him, you need to get StarPort ASAP in order to counter colossus'.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Protoss)&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port&#xD;&#xA;&#xD;&#xA;EDITED:&#xD;&#xA;&#xD;&#xA;Another idea to become familiar with Ravens is to practice 'Raven/Banshee' against Zerg. Raven protects banshee from both queen and spore colony and can safely kill Queen/Drones/Extractors. Especially it works good if Zerg do early expand. In this case (from my experience) you are protected from early harassment and have some time for tech-ing up for getting Raven/Banshee (the only caution: don't lost the moment when u need to pump out your ground army). In this case, usually 1 Raven is enough. &#xD;&#xA;&#xD;&#xA;P.S. Some thoughts: actually, instead of early Raven you can invest in Banshee Cloaking shield. Often it work better as you can get 2 cloaked banshee instead of banshee+raven." />
  <row Id="36408" PostHistoryTypeId="25" PostId="15284" RevisionGUID="02e73ea3-9d5d-459b-a54b-3480a502b4aa" CreationDate="2011-01-24T19:55:52.067" Comment="http://twitter.com/#!/StackGaming/status/29628467897180160" />
  <row Id="36409" PostHistoryTypeId="5" PostId="15284" RevisionGUID="0c18484e-56fc-4cf2-b633-967629c243f4" CreationDate="2011-01-24T20:07:51.540" UserId="6571" Comment="added 35 characters in body" Text="I just downloaded the iPhone version of Final Fantasy II (as in, the original NES Final Fantasy II, not Final Fantasy IV, which was sold in the US as &quot;II&quot;).&#xD;&#xA;&#xD;&#xA;As the answerers of this question will know, the game has a unique &quot;strengthen what you use&quot; leveling system. I remember that in the NES version, you could game this system to your advantage in the following ways:&#xD;&#xA;&#xD;&#xA;&lt;ul&gt;&#xD;&#xA;&lt;li&gt;Beat the crap out of yourself to increase your max HP&#xD;&#xA;&lt;li&gt;Spend MP senselessly to increase your max MP&#xD;&#xA;&lt;li&gt;Select a command, then cancel it, and repeat, in order to boost the stats associated with selecting that command (e.g. repeatedly select &quot;fight&quot; to boost your weapon's hit rate).&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;Does anybody know if any of these tricks still work in the iPhone version? If so which ones? I haven't been able to test the most easily falsifiable trick of beating myself up, since my HP so far has been consistently lower than my attack power. Whenever I hit myself, I tend to just die. (I'm hoping this will change as I progress.)&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;PS to high-rep readers: Could you please add the new tag &quot;final-fantasy-ii&quot; to this question, if you have enough reputation to do so?&lt;/strike&gt; Thanks, aardvark!" />
  <row Id="36410" PostHistoryTypeId="2" PostId="15288" RevisionGUID="1d90615d-c8bd-4b2a-8d37-01a09d6c561f" CreationDate="2011-01-24T20:15:37.580" UserId="6559" Text="I generally earn Second Chance Pro by level 15 or so, but this one is only easy if you're good at realizing where you were shot from and snap-aiming quickly. As FishOfPrey mentioned, it will really depend on how you play.&#xD;&#xA;&#xD;&#xA;I also recommend Hardline Pro for earning quickly. One of your perks to Spy Plane or RCXD and earning seven in one round should be super easy. You might even need to intentionally die to keep it going. Sharing care packages is a snap if you play with friends, so the only challenge is a kill-streak of 7 which isn' too hard at all.&#xD;&#xA;&#xD;&#xA;I generally also do Warlord or Sleight of Hand, but they are a touch harder." />
  <row Id="36411" PostHistoryTypeId="5" PostId="15274" RevisionGUID="6631165a-877c-4fac-950f-744aa6277248" CreationDate="2011-01-24T20:17:12.927" UserId="121" Comment="copied information from link to answer." Text="[From the Forum Help Files:][1]&#xD;&#xA;&#xD;&#xA;&gt; The ingame Seasons and the Lunar Phases mirror the Real World clock for the Northern Hemisphere of our lovely planet Earth.  This is by design, to enable people to plan forward by using a simple RL device, such as a calendar.&#xD;&#xA;&#xD;&#xA;The seasons work on a simplified monthly calendar, where Winter covers December - February, Spring covers March - May, and so forth.  &#xD;&#xA;&#xD;&#xA;The lunar cycle is on a 28 day lunar calendar, very similar to the real lunar cycle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.illyriad.co.uk/6-environment-seasons-lunar-phases_topic119.html " />
  <row Id="36412" PostHistoryTypeId="6" PostId="15141" RevisionGUID="4ea4cd1c-9144-40b4-bf18-daf1d7758938" CreationDate="2011-01-24T20:23:50.293" UserId="85" Comment="Again?" Text="&lt;anno-1404&gt;&lt;anno-1404-venice&gt;" />
  <row Id="36413" PostHistoryTypeId="6" PostId="15285" RevisionGUID="3c2145d7-ae03-48c8-8c8d-634837f03d7b" CreationDate="2011-01-24T20:24:09.810" UserId="85" Comment="Well, I suppose this is one way of publicizing that this was done." Text="&lt;anno-1404&gt;&lt;buildings&gt;" />
  <row Id="36414" PostHistoryTypeId="6" PostId="15133" RevisionGUID="140f81d8-247e-4302-a697-bfec552cb768" CreationDate="2011-01-24T20:24:35.053" UserId="85" Comment="I'd have much preferred if there wasn't a duplication of tags, though." Text="&lt;anno-1404&gt;" />
  <row Id="36415" PostHistoryTypeId="2" PostId="15289" RevisionGUID="ae2e5064-aa62-4032-ac39-8b7700d46044" CreationDate="2011-01-24T20:28:38.880" UserId="6573" Text="PPJoy can be the solution - it can make virtual joystic from any other input:&#xD;&#xA;http://ppjoy.blogspot.com/&#xD;&#xA;However, that virtual joystic has an unsigned driver, so it won't work properly under Vista/Win7..." />
  <row Id="36416" PostHistoryTypeId="2" PostId="15290" RevisionGUID="ff2ff5ac-b980-443c-9b92-d0e36c2adbc4" CreationDate="2011-01-24T20:30:58.927" UserId="6559" Text="It depends entirely on their use, and your strategy.&#xD;&#xA;&#xD;&#xA;While Hardcore players generally rely heavily on sound, the sound of  decoys are far too obvious. As well, with no radar, you might actually confuse your own teammates.&#xD;&#xA;&#xD;&#xA;However, if you don't use ghost, then a decoy is a nice way to add a little chaos during a spy plane. Since radar is so rare, many hardcore players literally stare at it as soon as it pops up, and don't think their actions through. You can bait the fire for a coupke easy kills if you keep moving.&#xD;&#xA;&#xD;&#xA;You can also use decoys on tactical game modes if planned correctly. It takes a couple moments to realize the fire is a decoy, so If one team mate throws a decoy on the east side of a flag it may open an opportunity to sweep in from the west, clear the area, and steal the flag.&#xD;&#xA;&#xD;&#xA;Even if they dont work, their fire is noisy and makes it harder to listen for footsteps and real gunfire, so even against experienced players it isnt a total waste.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA; In the end, it depends on the team you are playing. I usually keep one extra class on the side with decoys, and try them once or twice to see if they work. Experienced players ignore them, but it covers your real fire. Inexperienced players eat them up, and you reap serious rewards as they run madly around searching. Your milage may vary :)" />
  <row Id="36417" PostHistoryTypeId="5" PostId="15260" RevisionGUID="d459331c-7d87-46f9-8203-d2beec90bfd9" CreationDate="2011-01-24T20:35:07.017" UserId="6559" Comment="Corrected the link" Text="They are collecting the names of the ranks here:&#xD;&#xA;http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/5761082609/p/1&#xD;&#xA;&#xD;&#xA;As for the symBols, nobody online seems to have compiled them yet. The top rank is the Abstergo symbol, that much is known. Under that, the best i can say is that the higher the rank, the fancier the symbol.&#xD;&#xA;&#xD;&#xA;Lastly, as for calculating: there are three game modes. Free for all (wanted), Team (chest, manhunt), and Co-op (alliance). You have a seperate score for each mode.&#xD;&#xA;&#xD;&#xA;This week's score is calculated by the best 3 scores this week in that game mode added together. Your total Templar Grade is the last four week's worth of these averaged out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Example:&#xD;&#xA;This week - 100, 200, 300 = 600&#xD;&#xA;Last week - 100, 100, 100 = 300&#xD;&#xA;No scores previous weeks.&#xD;&#xA;&#xD;&#xA;Templar grade = (300+600) / 4 = 225&#xD;&#xA;&#xD;&#xA;Yes, weeks you dont play count as 0 for that week.&#xD;&#xA;&#xD;&#xA;There is also an Overall score that is basically the sum of all of your other Templar Grades.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;P.S. Dont assume high ranks are good players, I've played with some pretty horrible players that are considered &quot; Master&quot;" />
  <row Id="36418" PostHistoryTypeId="2" PostId="15291" RevisionGUID="20d5b81e-3aea-422f-a49f-911344e88beb" CreationDate="2011-01-24T20:49:50.990" UserId="4103" Text="Those buildings have absolutely no effect, only build them if you care about how your city looks." />
  <row Id="36419" PostHistoryTypeId="2" PostId="15292" RevisionGUID="9d16a920-09b5-459a-92be-2d1fe9aa9973" CreationDate="2011-01-24T21:22:55.190" UserId="2139" Text="I've finished my game for the wizard so I can outline the strategy which was working for me. I don't know what parts you know exactly, so I will tell you everything I consider important.&#xD;&#xA;&#xD;&#xA;First of all, dump your quarterstaff and try to use daggers as your main weapons. They can be not only wielded, but also thrown, and if you become skilled in using daggers, you will be able to throw several daggers at once. Ten daggers or so is a good number to start with. Also I'd find an armor which doesn't hinder spellcasting (like studded leather armor) and try to enchant the cloak. Obviously enough, you should try to learn as many spells as possible and get all the resistances you can.&#xD;&#xA;&#xD;&#xA;I advise not to go into the Gnomish Mines when you find the entrance. You can reach the Minetown easily, but you won't be able to reach Mines End yet and get out safely. So instead of going to the Mines, go to the Oracle and then to Sokoban. Sokoban should train your strength because you will move boulders a lot, which is helpful, and also you will get some gold and a gift at the end, which is, as you probably know, either bag of holding or the amulet of reflection.&#xD;&#xA;&#xD;&#xA;After Sokoban you should go to Minetown and try to reach Mines End. Minetown has an altar and if you're lucky, it will be your god's altar. If that's the case, you should offer corpses of recently killed monsters to your god until you get Magicbane. This is a magical dagger, which is extremely helpful in combat.&#xD;&#xA;&#xD;&#xA;Mines End will give you a luckstone (and also some gems). You have to fight a lot of monsters there though, so stand on the stairs and use Elbereth to keep them off. If you have Magicbane, engraving done with it will be harder to erase.&#xD;&#xA;&#xD;&#xA;If you have survived Mines End, you can return from the Mines to the main branch and safely descend until you come to the level with the quest portal. Don't worry, if you haven't reached level 14, the first quest level usually has Wraiths whose corpses raise your level when eaten. If you still need to gain levels, descend lower in the main dungeon. Usually I don't linger in the level after I have explored all the passages. You should aquire necessary level before you reach Medusa's island.&#xD;&#xA;&#xD;&#xA;When your level is enough, you can finish your quest. Your nemesis won't be tough if you know how to hinder his healing. After you finish him, you get your quest artifact which replenishes your power, and later on you shouldn't have any problems.&#xD;&#xA;&#xD;&#xA;That's the basics of the wizard strategy." />
  <row Id="36420" PostHistoryTypeId="2" PostId="15293" RevisionGUID="35fed85c-76fe-45ea-b52b-9ea716376ca7" CreationDate="2011-01-24T21:26:00.883" UserId="1070" Text="Mac generally refers to games played on Apple's current Mac OS X operating system, though it can also refer to any game played on an Apple-made computer since 1984." />
  <row Id="36421" PostHistoryTypeId="2" PostId="15294" RevisionGUID="c2e43544-4b1f-434d-b84e-585311d78ac9" CreationDate="2011-01-24T21:26:00.883" UserId="1070" Text="Games playable on Apple's Mac OS X operating system" />
  <row Id="36422" PostHistoryTypeId="2" PostId="15295" RevisionGUID="e314fa63-d448-4996-8744-5c889aa86b58" CreationDate="2011-01-24T21:27:33.140" UserId="75" Text="Aha, I was looking in the `Program Files\Steam` directory - it's actually here: `My Documents\My Games\Dawn of War 2\Settings\_keydefaults.lua`" />
  <row Id="36423" PostHistoryTypeId="5" PostId="15295" RevisionGUID="144f5475-173f-4545-a5a0-0e034e1c8e4f" CreationDate="2011-01-24T21:35:43.510" UserId="75" Comment="added 59 characters in body; deleted 1 characters in body" Text="Aha, I was looking in the wrong place - the file is here: `My Documents\My Games\Dawn of War 2\Settings\_keydefaults.lua`&#xD;&#xA;&#xD;&#xA;Make the edits you want, then rename that to `keydefaults.lua` and it works!" />
  <row Id="36424" PostHistoryTypeId="2" PostId="15296" RevisionGUID="84811cc1-16f3-4758-9e0d-db018a6552ed" CreationDate="2011-01-24T21:43:49.197" UserId="122" Text="In [Project Reality][1] (BF2 version) you have to wait between consecutive shots for the weapon to completely settle, even though there is (unfortunately) no visual feedback for this information.&#xD;&#xA;&#xD;&#xA;For designated marksman rifles I know that I should wait ~2 seconds between shots in undeployed mode, but how long do I need to wait in deployed mode? I realize the answer might be different across different rifle types, I would just be happy for a rough number.&#xD;&#xA;&#xD;&#xA;Alternatively, a link to anywhere that details the exact settle times for all weapons will also be welcome :)&#xD;&#xA;&#xD;&#xA;[1]:http://www.realitymod.com/" />
  <row Id="36425" PostHistoryTypeId="1" PostId="15296" RevisionGUID="84811cc1-16f3-4758-9e0d-db018a6552ed" CreationDate="2011-01-24T21:43:49.197" UserId="122" Text="How long to wait between shots when using a deployed designated marskman rifle?" />
  <row Id="36426" PostHistoryTypeId="3" PostId="15296" RevisionGUID="84811cc1-16f3-4758-9e0d-db018a6552ed" CreationDate="2011-01-24T21:43:49.197" UserId="122" Text="&lt;battlefield-2&gt;&lt;project-reality&gt;" />
  <row Id="36427" PostHistoryTypeId="4" PostId="15296" RevisionGUID="6bcc61fc-483f-40b5-a694-db71ccaee765" CreationDate="2011-01-24T21:50:07.583" UserId="85" Comment="It's not even a job class here, but it's one I keep a *deadeye* out for anyway. ♪" Text="How long to wait between shots when using a deployed designated marksman rifle?" />
  <row Id="36428" PostHistoryTypeId="2" PostId="15297" RevisionGUID="55b4a905-fd11-433e-bee6-e93dbb655078" CreationDate="2011-01-24T21:56:04.687" UserId="4103" Text="" />
  <row Id="36429" PostHistoryTypeId="2" PostId="15298" RevisionGUID="8f9e388b-0b2b-4066-bd77-7fed3bdecac3" CreationDate="2011-01-24T21:56:04.687" UserId="4103" Text="Anno 1404 is a city-building game, also known as Dawn of Discovery, developed by Related Design and Bluebyte." />
  <row Id="36436" PostHistoryTypeId="6" PostId="301" RevisionGUID="a5b12bc4-86b6-422f-aee0-6dc55f9078c7" CreationDate="2011-01-24T22:38:54.130" UserId="122" Comment="edited tags" Text="&lt;tips&gt;&lt;psychonauts&gt;" />
  <row Id="36438" PostHistoryTypeId="2" PostId="15301" RevisionGUID="8dcfa1ab-019f-47d2-8444-a5e9b8d10b4c" CreationDate="2011-01-24T23:10:08.217" UserId="6578" Text="I am looking for a formula that represents axis and allies battle sequence statistics.&#xD;&#xA;&#xD;&#xA;I would like have a formula I could apply for gaming.  I don't want a program I want THE formula. &#xD;&#xA;&#xD;&#xA;probability of victory  8 infantry 2 tanks 2 fighters   VS  10 infantry 2 fighters 2 artillery for example. &#xD;&#xA;&#xD;&#xA;for example :  Infantry attacks at 1 or less.  defends 2 or less on a dice roll.  fighters and tanks attack at 3.   tanks defend at 3 fighers 4 or less dice roll.   &#xD;&#xA;&#xD;&#xA;Thanks. &#xD;&#xA;" />
  <row Id="36439" PostHistoryTypeId="1" PostId="15301" RevisionGUID="8dcfa1ab-019f-47d2-8444-a5e9b8d10b4c" CreationDate="2011-01-24T23:10:08.217" UserId="6578" Text="Axis and Allies Formula " />
  <row Id="36440" PostHistoryTypeId="3" PostId="15301" RevisionGUID="8dcfa1ab-019f-47d2-8444-a5e9b8d10b4c" CreationDate="2011-01-24T23:10:08.217" UserId="6578" Text="&lt;games&gt;" />
  <row Id="36441" PostHistoryTypeId="2" PostId="15302" RevisionGUID="206bb41a-7508-49e7-a828-f4f96475d9c0" CreationDate="2011-01-24T23:16:50.193" UserId="6377" Text="Does anyone know where one could obtain Minecraft sounds? &#xD;&#xA;&#xD;&#xA;Particulary - I need the creeper fuse/expl. sound, I'd like to put it as my cellphone ringtone. I guess any format will do.&#xD;&#xA;&#xD;&#xA;thank you" />
  <row Id="36442" PostHistoryTypeId="1" PostId="15302" RevisionGUID="206bb41a-7508-49e7-a828-f4f96475d9c0" CreationDate="2011-01-24T23:16:50.193" UserId="6377" Text="Downloadable Minecraft sounds?" />
  <row Id="36443" PostHistoryTypeId="3" PostId="15302" RevisionGUID="206bb41a-7508-49e7-a828-f4f96475d9c0" CreationDate="2011-01-24T23:16:50.193" UserId="6377" Text="&lt;minecraft&gt;&lt;download&gt;&lt;sound&gt;" />
  <row Id="36444" PostHistoryTypeId="5" PostId="14901" RevisionGUID="611e9244-e900-4814-b342-813904377426" CreationDate="2011-01-24T23:26:40.747" UserId="122" Comment="Added additional cases in which the ability can be &quot;interrupted&quot;." Text="### Question 1 - leaving the Thor's range###&#xD;&#xA;It depends on the stage of the ability. The strike cannon ability is actually composed of 3 stages - the **preparation** stage (switching to deployed mode), the **barrage** stage (shooting) and the **resetting** stage (returning to normal mode).&#xD;&#xA;&#xD;&#xA;1. If a target leaves the Thor's range during the **preparation stage**, the Thor will pursue it (if it is able to) and then start the preparation mode again. In that case it behaves as if you just activated the ability beyond its range, and in a similar fashion to other targeted abilities.&#xD;&#xA;&#xD;&#xA;2. If the target leaves the Thor's range during the **barrage stage**, the barrage will immediately stop (inflicting less than maximal damage) and the resetting stage will start. The only ways I know that a target can leave the Thor's range while both it and the Thor are still alive are if&#xD;&#xA;&#xD;&#xA;   * the target is an Ultralisk (which are immune to stuns, so they can just walk away)&#xD;&#xA;   * the target is being lifted by a Phoenix&#xD;&#xA;   * the target is being sucked into a vortex&#xD;&#xA;   * the Thor can no longer see the target (e.g. it's behind smoke and a unit providing vision has left, or the target became cloaked by a Mothership and the Thor's player does not have detection there)&#xD;&#xA;&#xD;&#xA;###Question 2 - Stunning buildings###&#xD;&#xA;&#xD;&#xA;Yes, the strike cannon &quot;stuns&quot; buildings as well, halting all production and research and disabling the attacks of defensive structures:&#xD;&#xA;&#xD;&#xA;![screenshot of a photon cannon disabled by strike cannon barrage][1]&#xD;&#xA;&#xD;&#xA;You can read more about this ability on [this Liquidpedia entry][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/uKkCN.jpg&#xD;&#xA;  [2]:http://wiki.teamliquid.net/starcraft2/250mm_Strike_Cannons" />
  <row Id="36445" PostHistoryTypeId="10" PostId="15301" RevisionGUID="be15b344-5302-4e28-8d26-b7c2943bdbc2" CreationDate="2011-01-24T23:30:00.617" UserId="122" CloseReasonId="4" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="36446" PostHistoryTypeId="2" PostId="15303" RevisionGUID="e7295ef4-84b2-4c46-b3c1-c44255d8e4aa" CreationDate="2011-01-24T23:31:53.923" UserId="6541" Text="Hi,&#xD;&#xA;  I recently bought my first xBox 360 S. When connecting to Internet  my ISP redirects me to a web page which asks me for a User ID/ Password. I get access when i enter that info. &#xD;&#xA;&#xD;&#xA;Now when i try to connect to the internet using Xbox it is able to connect to the network but to the the net(xbox Live). The reason for this is that it never takes me to the web based login page. &#xD;&#xA;&#xD;&#xA;Is there any way i can connect to xBox Live (without changing my ISP) ?&#xD;&#xA;&#xD;&#xA;Thanks,&#xD;&#xA;" />
  <row Id="36447" PostHistoryTypeId="1" PostId="15303" RevisionGUID="e7295ef4-84b2-4c46-b3c1-c44255d8e4aa" CreationDate="2011-01-24T23:31:53.923" UserId="6541" Text="Logging on to Wifi using Xbox 360 S" />
  <row Id="36448" PostHistoryTypeId="3" PostId="15303" RevisionGUID="e7295ef4-84b2-4c46-b3c1-c44255d8e4aa" CreationDate="2011-01-24T23:31:53.923" UserId="6541" Text="&lt;xbox-360&gt;&lt;xbox&gt;" />
  <row Id="36449" PostHistoryTypeId="2" PostId="15304" RevisionGUID="33f7c233-adec-4a1d-a21b-1aef660ea0c0" CreationDate="2011-01-24T23:40:19.923" UserId="6576" Text="ARAM games are custom games set to the &quot;all random&quot; mode. Your champion is picked for you from the pool of champions you own + champions that are free this week. ARAMs also have some player-enforced rules:&#xD;&#xA;&#xD;&#xA;1. Do not leave mid lane. Do not enter the bushes or the jungle.&#xD;&#xA;2. You cannot travel back to your base to heal unless your mid lane inhibitor is down.&#xD;&#xA;3. You cannot use Recall.&#xD;&#xA;4. You cannot buy items from the shop until you die (because of #2).&#xD;&#xA;5. You cannot buy Guardian Angel.&#xD;&#xA;6. You cannot buy &quot;snowball&quot; items that stack on player kills: Mejiai's Soulstealer, Sword of the Occult, and Leviathan.&#xD;&#xA;&#xD;&#xA;There are also some rules that aren't always enforced but you'll commonly see:&#xD;&#xA;&#xD;&#xA;1. The summoner skill Fortify is also banned.&#xD;&#xA;2. You have to give the other team a free kill on you if you break a rule. And you have to sell a banned item if you buy it." />
  <row Id="36450" PostHistoryTypeId="5" PostId="15304" RevisionGUID="7097574e-d473-4016-b0f1-1bb25d92c5ce" CreationDate="2011-01-24T23:48:08.273" UserId="6576" Comment="added 4 characters in body; added 7 characters in body" Text="ARAM games are custom games set to the &quot;all random&quot; mode. Your champion is picked for you from the pool of champions you own + champions that are free this week. ARAMs also have some player-enforced rules:&#xD;&#xA;&#xD;&#xA;1. You cannot leave mid lane. Do not enter the bushes or the jungle.&#xD;&#xA;2. You cannot travel back to your base to heal unless your mid lane inhibitor is down.&#xD;&#xA;3. You cannot use Recall.&#xD;&#xA;4. You cannot buy items from the shop until you die (because of #2 and #3).&#xD;&#xA;5. You cannot buy Guardian Angel.&#xD;&#xA;6. You cannot buy &quot;snowball&quot; items that stack on player kills: Mejiai's Soulstealer, Sword of the Occult, and Leviathan.&#xD;&#xA;&#xD;&#xA;There are also some rules that aren't always enforced but you'll commonly see:&#xD;&#xA;&#xD;&#xA;1. The summoner skill Fortify is also banned.&#xD;&#xA;2. You have to give the other team a free kill on you if you break a rule. And you have to sell a banned item if you buy it." />
  <row Id="36451" PostHistoryTypeId="5" PostId="15302" RevisionGUID="26dd09cc-12b0-47c5-8ba2-95d017460b8d" CreationDate="2011-01-24T23:53:34.403" UserId="6377" Comment="added 35 characters in body; added 4 characters in body; added 2 characters in body" Text="Does anyone know where one could obtain Minecraft sounds? &#xD;&#xA;&#xD;&#xA;Particulary - I need the creeper fuse/expl. sound, I'd like to put it as my cellphone ringtone to creep out my fellow minecrafters. :D &#xD;&#xA;I guess any format will do.&#xD;&#xA;&#xD;&#xA;thank you" />
  <row Id="36453" PostHistoryTypeId="2" PostId="15305" RevisionGUID="1caa41c7-5906-425a-80d7-c23340df5e87" CreationDate="2011-01-25T00:16:59.720" UserId="3241" Text="I don't know if you can extract these from a Minecraft installation, but someone has gotten the sounds and posted the files:&#xD;&#xA;&#xD;&#xA;- [Minecraft Sound Pack, by Daenth](http://forum.blockland.us/index.php?topic=127065.0)" />
  <row Id="36454" PostHistoryTypeId="2" PostId="15306" RevisionGUID="07138432-ac17-4f57-9d5b-e4ff04544ba8" CreationDate="2011-01-25T00:18:40.607" UserId="6431" Text="This is likely to be ISP specific and thus a good question to call and ask your ISP.  The xbox contains no browser functionality, so unless they have an alternative route to internet access (a different DNS setting) I would guess your out of luck.&#xD;&#xA;&#xD;&#xA;Call your ISP directly and ask them about it." />
  <row Id="36455" PostHistoryTypeId="5" PostId="15303" RevisionGUID="140dd984-ce0a-4b59-82cc-fe4f81348ec3" CreationDate="2011-01-25T00:27:14.313" UserId="6431" Comment="some capitalization errors, and clarified xbox slim; deleted 1 characters in body" Text="Hi,&#xD;&#xA;  I recently bought my first Xbox 360 Slim. When connecting to Internet, my ISP redirects me to a web page which asks me for a User ID/ Password. I get access when I enter that info. &#xD;&#xA;&#xD;&#xA;Now when I try to connect to the internet using my Xbox it is able to connect to the network but to the the net (Xbox Live). The reason for this is that it never takes me to the web based login page. &#xD;&#xA;&#xD;&#xA;Is there any way I can connect to Xbox Live (without changing my ISP)?&#xD;&#xA;&#xD;&#xA;Thanks,&#xD;&#xA;" />
  <row Id="36456" PostHistoryTypeId="4" PostId="15303" RevisionGUID="140dd984-ce0a-4b59-82cc-fe4f81348ec3" CreationDate="2011-01-25T00:27:14.313" UserId="6431" Comment="some capitalization errors, and clarified xbox slim; deleted 1 characters in body" Text="Logging on to Wifi using Xbox 360 Slim" />
  <row Id="36457" PostHistoryTypeId="2" PostId="15307" RevisionGUID="cb85951f-66ce-4dad-b73b-3766aa1e87be" CreationDate="2011-01-25T00:30:03.140" UserId="857" Text="Do you have a router? If not, the ISP may be keeping track of &quot;authorized computers&quot; through their MAC addresses. If that's the case (and I'm not really sure what other way they could be doing it) you have two options:&#xD;&#xA;&#xD;&#xA;1. Have your PC and 360 go through a router so that they'd both have the same MAC address - the router's.&#xD;&#xA;2. Temporarily change/spoof your PC's MAC address so that it matches the 360's. After authorizing on your PC with a spoofed MAC, the 360 should then work." />
  <row Id="36458" PostHistoryTypeId="2" PostId="15308" RevisionGUID="9cbd3d83-2a42-456e-934c-1eb5dd6f7806" CreationDate="2011-01-25T00:30:24.337" UserId="1070" Text="As far as I know, it's not possible to use browser-based logins with the 360.&#xD;&#xA;&#xD;&#xA;The option most people choose is to connect to wifi using a laptop (or desktop), log in via the laptop browser and then share that internet connection over ethernet. On Windows 7, this is a function called ICS (internet connection sharing) for which there are numerous good tutorials on the internet. On a Mac, this is called &quot;Internet sharing&quot; in the Sharing preference pane. They're both pretty easy to set up." />
  <row Id="36459" PostHistoryTypeId="2" PostId="15309" RevisionGUID="2ccc7c3a-b138-4535-8609-6b72820a71a6" CreationDate="2011-01-25T00:32:16.977" UserId="6580" Text="There is not nearly as many as there used to be, and the number seems to drop each week.  However, it is worth installing and upgrading to 1.50 as there are still are several decent ones.  One nice side effect is you get to see a lot of the same players." />
  <row Id="36460" PostHistoryTypeId="5" PostId="15289" RevisionGUID="b2b3c03d-cfcf-4826-9c09-ae4f314db311" CreationDate="2011-01-25T01:16:33.797" UserId="207" Comment="Merged link into text, fixed some spelling." Text="[PPJoy](http://ppjoy.blogspot.com/) can be a solution - it can make a virtual joystick from any other input device. &#xD;&#xA;However, that virtual joystick has an unsigned driver, so it won't work properly under Vista/Win7." />
  <row Id="36461" PostHistoryTypeId="2" PostId="15310" RevisionGUID="0706d1c4-cc6a-4307-883f-3abf051f3d0d" CreationDate="2011-01-25T01:20:13.807" UserId="1965" Text="Ghosts are useful against loaded templars. If your opponent didn't go templars then they are not as useful so its ok to overlook them most of the time.&#xD;&#xA;&#xD;&#xA;Ravens are pretty useful against anything ranged with &quot;missile&quot; attack. Huge stacks of stalkers are common, hydras and mutalisks.&#xD;&#xA;&#xD;&#xA;Also, seeker missiles are a big threat to large protoss balls since they more relatively slowly (compared to zerglings for example or roaches on creep).&#xD;&#xA;&#xD;&#xA;I would suggest going for these units only if you have vespene surplus after both your barracks and factory are already producing units. Remember that you need a core army to get support otherwise these guys won't be supporting anything!" />
  <row Id="36462" PostHistoryTypeId="25" PostId="15303" RevisionGUID="7e5462a2-5266-4242-8c9e-f6364bbd6c7e" CreationDate="2011-01-25T01:55:51.897" Comment="http://twitter.com/#!/StackGaming/status/29719064637079552" />
  <row Id="36463" PostHistoryTypeId="2" PostId="15311" RevisionGUID="fa081f72-12f6-446b-bd5a-7099c225dc8d" CreationDate="2011-01-25T02:11:02.633" UserId="2341" Text="I'd like to find a better PlayStation Network avatar than the ones that come stock and standard with the PlayStation 3.  Where can I go online to find and view all that are available?  " />
  <row Id="36464" PostHistoryTypeId="1" PostId="15311" RevisionGUID="fa081f72-12f6-446b-bd5a-7099c225dc8d" CreationDate="2011-01-25T02:11:02.633" UserId="2341" Text="Where can I see all available Playstation 3 avatars?" />
  <row Id="36465" PostHistoryTypeId="3" PostId="15311" RevisionGUID="fa081f72-12f6-446b-bd5a-7099c225dc8d" CreationDate="2011-01-25T02:11:02.633" UserId="2341" Text="&lt;ps3&gt;&lt;online&gt;&lt;psn&gt;&lt;avatar&gt;" />
  <row Id="36466" PostHistoryTypeId="2" PostId="15312" RevisionGUID="fa0b4409-83c7-4ca4-b7e1-d26f188d33f8" CreationDate="2011-01-25T02:37:17.923" UserId="1804" Text="Some sequels will reward fans for having played previous games. Is there anything like this in LBP2?" />
  <row Id="36467" PostHistoryTypeId="1" PostId="15312" RevisionGUID="fa0b4409-83c7-4ca4-b7e1-d26f188d33f8" CreationDate="2011-01-25T02:37:17.923" UserId="1804" Text="Does Little Big Planet 2 give you any sort of in game perks or bennies for having a save from the first version?" />
  <row Id="36468" PostHistoryTypeId="3" PostId="15312" RevisionGUID="fa0b4409-83c7-4ca4-b7e1-d26f188d33f8" CreationDate="2011-01-25T02:37:17.923" UserId="1804" Text="&lt;save-games&gt;&lt;little-big-planet&gt;&lt;little-big-planet-2&gt;&lt;sequels&gt;" />
  <row Id="36469" PostHistoryTypeId="2" PostId="15313" RevisionGUID="1b9342d8-843b-47d8-8858-d8561954e043" CreationDate="2011-01-25T03:00:04.417" UserId="6483" Text="Levels, materials, costumes... all will be in LBP2 if you have unlocked them in LBP1.&#xD;&#xA;&#xD;&#xA;you will start with your LBP1 pod design, too &#xD;&#xA;" />
  <row Id="36471" PostHistoryTypeId="2" PostId="15315" RevisionGUID="bf30ec26-046b-445f-9867-b6cda9860c5c" CreationDate="2011-01-25T04:42:33.570" UserId="4544" Text="There are several available on the PlayStation Store. Most of them are not free ($ 0.49), but it is possible to find free. You have only to run on the PlayStation Store, select Themes and avatars, and then selects Avatars. The ranking is depending on the game." />
  <row Id="36473" PostHistoryTypeId="25" PostId="15312" RevisionGUID="fd257cb6-a75c-4ad2-beb5-97c6f8042844" CreationDate="2011-01-25T04:55:51.767" Comment="http://twitter.com/#!/StackGaming/status/29764362797318144" />
  <row Id="36474" PostHistoryTypeId="2" PostId="15316" RevisionGUID="ab5ca7f9-7b99-4f07-8b4b-7ed192cc0bc5" CreationDate="2011-01-25T06:18:16.877" UserId="6002" Text=" Is there a way to determine elemental weaknesses for enemies? I know thief's have ability to gain more information on enemies but it does not appear to display elemental weaknesses(if they exist)" />
  <row Id="36475" PostHistoryTypeId="1" PostId="15316" RevisionGUID="ab5ca7f9-7b99-4f07-8b4b-7ed192cc0bc5" CreationDate="2011-01-25T06:18:16.877" UserId="6002" Text="Dragon Quest IX: The armamentalist abilities" />
  <row Id="36476" PostHistoryTypeId="3" PostId="15316" RevisionGUID="ab5ca7f9-7b99-4f07-8b4b-7ed192cc0bc5" CreationDate="2011-01-25T06:18:16.877" UserId="6002" Text="&lt;dragon-quest-9&gt;" />
  <row Id="36477" PostHistoryTypeId="2" PostId="15317" RevisionGUID="dcfe27e7-c1ae-41a0-9229-21a040a6677b" CreationDate="2011-01-25T06:58:27.217" UserId="5808" Text="The sounds are stored in %appdata%\\.minecraft\resources. They're in ogg format, so if you need to convert them, you could use something like this online converter: &lt;a href=&quot;http://www.online-convert.com/&quot;&gt;online-convert.com&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;I think the creeper fuse sounds are in newsound\mob (creeper1.ogg to creeper4.ogg). The explode sound is in random (explode.ogg)." />
  <row Id="36478" PostHistoryTypeId="5" PostId="15317" RevisionGUID="ab6efad4-5949-4806-8527-ac8c95e115b9" CreationDate="2011-01-25T07:12:19.317" UserId="5808" Comment="deleted 24 characters in body" Text="The sounds are stored in %appdata%\\.minecraft\resources. They're in ogg format, so if you need to convert them, you could use something like this online converter: &lt;a href=&quot;http://media.io/&quot;&gt;media.io&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;I think the creeper fuse sounds are in newsound\mob (creeper1.ogg to creeper4.ogg). The explode sound is in random (explode.ogg)." />
  <row Id="36479" PostHistoryTypeId="25" PostId="15316" RevisionGUID="81fe495d-1540-4d7b-81f2-4d07389cfbcb" CreationDate="2011-01-25T07:55:51.940" Comment="http://twitter.com/#!/StackGaming/status/29809662190686209" />
  <row Id="36480" PostHistoryTypeId="5" PostId="15196" RevisionGUID="b37d1214-09bd-4312-80bc-53e687681b40" CreationDate="2011-01-25T08:24:08.497" UserId="3129" Comment="added 251 characters in body" Text="Anytime you do something that awards Guild Experience (or would, were your guild not at the cap), you'll earn Guild Reputation, up to the cap. Guild Rep gained is equal to guild XP generated/365 (Guild XP is 1/4th of the XP your character gains, or would gain if at level cap).&#xD;&#xA;&#xD;&#xA;Phrased another way:&#xD;&#xA;&#xD;&#xA;**Guild Rep = Experience/1460**&#xD;&#xA;&#xD;&#xA;If you want to gain guild rep fast, the best way to do it is far and away by running Heroic 5 mans. It's fairly easy to cap for the week after just a few runs.&#xD;&#xA;&#xD;&#xA;Reputation from a 25 man Raid Boss on normal mode is somewhere between 56 and 58. The exact fractional value is, unfortunately impossible to determine due to the way WoW displays fractional rep gains. (that is, it doesn't, but it does track them.)&#xD;&#xA;&#xD;&#xA;The weekly cap on reputation, as pointed out by Raven is 3500 reputation. This cap increases to account for any +rep gain modifiers such as the Human 'Diplomacy' racial trait, or the 'Mr. Popularity' guild perk (both ranks). (i.e. for a Human in a Level 12 guild, the weekly cap is 4200)." />
  <row Id="36481" PostHistoryTypeId="2" PostId="15318" RevisionGUID="5e65c374-5688-4036-bbc1-07cf968f26bf" CreationDate="2011-01-25T10:13:55.193" UserId="6483" Text="The 2 second settle time actually is accurate for deployed mode for marksman riffles. With the benefit of higher accuracy.&#xD;&#xA;&#xD;&#xA;Also, Full settle time for ANY weapon is not required unless you've been on the move for 5 seconds. This works linearly, so if you've been on the move for 1 second, you'll only require 1/5th of the settle time, for 2 seconds, 2//5ths etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36482" PostHistoryTypeId="25" PostId="15302" RevisionGUID="e5319ea2-53c8-4f3f-b830-1a2a3c379ede" CreationDate="2011-01-25T10:55:51.533" Comment="http://twitter.com/#!/StackGaming/status/29854959059079168" />
  <row Id="36483" PostHistoryTypeId="5" PostId="11123" RevisionGUID="bd7770ce-ecea-4640-a45d-5b51418c1282" CreationDate="2011-01-25T11:10:53.190" UserId="1552" Comment="Added a clarification that I want to solve this by hand." Text="[Lights Out][1] is a grid-based puzzle where each cell has two states: on/off. You can swap the state of any cell, but when you do so, the adjacent cells (horizontally or vertically) are swapped as well. Given initial the grid with random states, the objective is to set all cells to off state.&#xD;&#xA;&#xD;&#xA;However, I've never been able to develop a strategy of how to solve (by hand) this type of puzzle. Usually I end up switching cells at random. **What kinds of strategy are available for solving this game?**&#xD;&#xA;&#xD;&#xA;There are many variations of this puzzle, but I'm only interested in the classic one.&#xD;&#xA;&#xD;&#xA;This puzzle is available in many grid sizes. It's desirable, but not required, that the proposed strategies work on all grid sizes.&#xD;&#xA;&#xD;&#xA;My usual (and flawed) strategy is trying to clear row after row, from the top to the bottom. Unfortunately, I end up unable to clear the last row, and then I just start swapping cells at random, or just [ragequit][3] altogether.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There is an open-source and multi-platform implementation called **flip** as part of [Simon Tatham's Portable Puzzle Collection][2].&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Lights_Out_(game)&#xD;&#xA;[2]: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/&#xD;&#xA;[3]: http://www.urbandictionary.com/define.php?term=ragequit" />
  <row Id="36484" PostHistoryTypeId="25" PostId="15285" RevisionGUID="c964cf6b-8eeb-4199-aad7-44620a5289cd" CreationDate="2011-01-25T13:55:52.997" Comment="http://twitter.com/#!/StackGaming/status/29900262877429760" />
  <row Id="36485" PostHistoryTypeId="2" PostId="15319" RevisionGUID="f0783a84-50e9-463a-965a-6096969e3e19" CreationDate="2011-01-25T14:04:45.250" UserId="3917" Text="Against most normal monsters, weaknesses rarely come into play as you can beat them down quite fast.  Weaknesses mostly come into play against bosses, and the only place I know of to get weaknesses for bosses is the DQ9 wiki: http://dragonquest.wikia.com/&#xD;&#xA;" />
  <row Id="36486" PostHistoryTypeId="2" PostId="15320" RevisionGUID="f365b146-6341-4dad-928e-550cbf8b99e5" CreationDate="2011-01-25T15:37:01.540" UserId="4525" Text="They are definitely useless, unless you like to pause your game constantly, which seems like a bad idea." />
  <row Id="36487" PostHistoryTypeId="2" PostId="15321" RevisionGUID="4c73ba5e-72ff-4a33-b526-f55dcd5868fb" CreationDate="2011-01-25T16:32:31.137" UserId="6593" Text="I wonder if it's because your parent civilization didn't have an iron resource next to it. I wonder if an item won't be provided to your wagon from your parent civ if they themselves don't have access to the resource. Where you able to select ANY iron items?&#xD;&#xA;" />
  <row Id="36488" PostHistoryTypeId="25" PostId="15296" RevisionGUID="754b56d3-3d4d-4dcd-99c5-ad1eda917316" CreationDate="2011-01-25T16:55:54.633" Comment="http://twitter.com/#!/StackGaming/status/29945567987634176" />
  <row Id="36489" PostHistoryTypeId="2" PostId="15322" RevisionGUID="d1810813-cd9f-4e46-9e3d-2336fcd689e2" CreationDate="2011-01-25T17:25:01.987" UserId="44" Text="If you are a PSN Plus subscriber, there are a ton of free ones available.  Otherwise you can get them from the PSN Store.  I believe there are some free ones in there as well but, most cost a little bit.  " />
  <row Id="36490" PostHistoryTypeId="5" PostId="15281" RevisionGUID="af499f0d-95b7-46f1-8894-576a4bc6fd8b" CreationDate="2011-01-25T17:33:16.347" UserId="207" Comment="Spelling'd + grammar'd.; deleted 11 characters in body" Text="How do you make it a 'natural reflex'? Practice. One very good way of doing so is to get a Protoss partner 1-2 leagues higher than you (for example, if you're in Gold league, try to find a Diamond friend to play a custom game with you). This will allow you to play with Protoss few games in a row (otherwise, in general only 1 game from 3 will be against Protoss.&#xD;&#xA;&#xD;&#xA;The second thing is to try to figure out a build that works well for you and practice it in each game. I see two good choices:&#xD;&#xA;&#xD;&#xA; 1. 4 Barracks opening ([1 Rax Marauder (vs. Protoss)][1]). Here is its description with some of my modifications. 9(10) supply - scout then, 11(12) Rax, 11(12) Refinery. Once the Barracks is completed, make an Orbital Command. From 1st Rax, if you have 25 gas, build a tech lab (this is very good to have). If you don't, train one marine, then make a tech lab. When the 2nd Rax is ready, you should see if the Protoss player built a cybernetic core. If so, build a tech lab for each Barracks and research concussive shell. Build mass marauders. Using this build you should have enough army to hold off/push forward with attackd. It would be reasonable after your 2nd or 3rd Rax to build a Ghost Academy. Build one or two ghosts, no more. Two should be enough. &#xD;&#xA;&#xD;&#xA; 2. 1-1-1 opening ([1Rax 1Fact 1Port][2]). I can't say a lot here about this build from my own experience, but it will be more reasonable to use it on big maps or in those cases when you want to counter an opponent's Zealot push (be sure to have enough of an army to protect your wall though). Here you will want to get a quick Raven and use him to block Stalkers' shouts for a while. As a result, you will kill their army without significant losses.&#xD;&#xA;&#xD;&#xA;Chose one of these choices (if you are not platinum/diamond I would suggest to practice the first, it will improve your micro significantly too) and try to use this build 4-6 times in order. Afterwards, look at each replay and see what are you doing wrong. In the meantime you will have your 'reflex'.&#xD;&#xA;&#xD;&#xA;Also, don't forget to scout, as sometime you will need to change your build depending on your opponent's actions. For example, let's say they made an early Robotics Facility. If you have a lot of marauders that means he's going to follow with Robotics Bay and some Colossus. To accomplish this, Protoss will have invested 900 minerals and 700 gas into getting their 1st Colossus with a big range. Here you have 2 options:&#xD;&#xA;&#xD;&#xA;- get nine more marauders and push to kill the Protoss player (or at least damage him significantly), or, if you can't push,&#xD;&#xA;- get a Starport ASAP in order to counter the Colossus.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/1_Rax_Marauder_(vs._Protoss)&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/1Rax_1Fact_1Port&#xD;&#xA;&#xD;&#xA;Another idea to become familiar with Ravens is to practice 'Raven/Banshee' against Zerg. Raven protects banshee from both queens and Spore Colonies and can safely kill Queen/Drones/Extractors. This works especially well if the Zerg player expands early. In this case (from my experience), you are protected from early harassment and have some time for teching up to getting Raven/Banshee (the only precaution: don't forget about making a land army when it's crucial). In this case, usually 1 Raven is enough. &#xD;&#xA;&#xD;&#xA;One more thought: instead of an early Raven, you can invest in Banshee Cloaking shield. Often it work better as you can get two cloaked banshees instead of banshee+raven." />
  <row Id="36492" PostHistoryTypeId="2" PostId="15324" RevisionGUID="c8289bcb-9464-4a93-94f3-a3b9faccfc38" CreationDate="2011-01-25T17:56:28.543" UserId="3467" Text="In 2x2 game often you need assistance from teammate: ask for minerals, ask for scan, ask for help, etc... Usually, when everything is more or less ok, you can just Alt+click on the minimap to take attention or write a text.&#xD;&#xA;&#xD;&#xA;But in case when a lot of events are going, your teammate just don't see your..... &#xD;&#xA;&#xD;&#xA;How to bring his attention in this case?&#xD;&#xA;&#xD;&#xA;P.S. this is for case of microphone absence." />
  <row Id="36493" PostHistoryTypeId="1" PostId="15324" RevisionGUID="c8289bcb-9464-4a93-94f3-a3b9faccfc38" CreationDate="2011-01-25T17:56:28.543" UserId="3467" Text="Overacted: How to bring attention of teammate?" />
  <row Id="36494" PostHistoryTypeId="3" PostId="15324" RevisionGUID="c8289bcb-9464-4a93-94f3-a3b9faccfc38" CreationDate="2011-01-25T17:56:28.543" UserId="3467" Text="&lt;starcraft-2&gt;&lt;team-game&gt;" />
  <row Id="36495" PostHistoryTypeId="2" PostId="15325" RevisionGUID="a87f6076-d7d8-43d7-8681-8e2c92868345" CreationDate="2011-01-25T17:56:59.807" UserId="3467" Text="Once wrote a question, found an answer: you just need to make &quot;Pause&quot; and wrote what you need. :)" />
  <row Id="36496" PostHistoryTypeId="2" PostId="15326" RevisionGUID="1f285cbc-ae7c-47ae-89cd-2fcc163bf5ee" CreationDate="2011-01-25T18:04:13.453" UserId="2339" Text="Pausing is not the best solution, as the other team can unpause the game if they feel so inclined (and often they do).  &#xD;&#xA;&#xD;&#xA;If you are playing 2v2 (or any team composition) without voice (either in-game voice, or a solution like ventrilo), the game is definitely more difficult.  If you are friends with the person, it helps to establish a concrete opening strategy before the game, and then use small messages while you are macroing and once you see scouting information to decide how to progress into the mid and late games.&#xD;&#xA;&#xD;&#xA;If you are doing team games with randoms, it helps to start trying to establish this as soon as the game gets started while you are still creating your first drones.  You'll know right away if you are in it alone, or if you have a very cooperative partner based on how they respond.&#xD;&#xA;&#xD;&#xA;Also, **give control of your units**!  I can't tell you how helpful this is so that both of you can micro at the same time, or help the other player micro when you can't get off something to type to them quick enough." />
  <row Id="36498" PostHistoryTypeId="2" PostId="15327" RevisionGUID="db021c65-7af0-4f3b-8f6b-04124a4529aa" CreationDate="2011-01-25T18:46:17.953" UserId="6596" Text="Joe, I had the same problem.  I copied the trigger from another game and pasted.  Then needed to adjust some of the ground/ramps, followed by starting locations." />
  <row Id="36499" PostHistoryTypeId="2" PostId="15328" RevisionGUID="037e743d-8306-4c75-b832-00f4ffcff0ac" CreationDate="2011-01-25T19:14:56.800" UserId="5293" Text="How important is expertise for an assassination rogue in 5-man heroics?  All the info pages I find for rogue stats (hit/expertise) are always aimed at hitting lv87 mobs (raid content) which I'm not (currently) interested in.  For instance, I don't need to hit the 'hit cap' for poisons (spells) so I'm suspicious of the purported importance of the expertise cap.&#xD;&#xA;&#xD;&#xA;Any info would be appreciated, I'm looking at reforging my gear and trying to figure out what to reforge into what.  The lv85 attack dummies only help so much." />
  <row Id="36500" PostHistoryTypeId="1" PostId="15328" RevisionGUID="037e743d-8306-4c75-b832-00f4ffcff0ac" CreationDate="2011-01-25T19:14:56.800" UserId="5293" Text="Rogue: Is expertise important for 5-man heroics, how important?" />
  <row Id="36501" PostHistoryTypeId="3" PostId="15328" RevisionGUID="037e743d-8306-4c75-b832-00f4ffcff0ac" CreationDate="2011-01-25T19:14:56.800" UserId="5293" Text="&lt;world-of-warcraft&gt;&lt;statistics&gt;&lt;rogue&gt;&lt;5-man&gt;" />
  <row Id="36502" PostHistoryTypeId="5" PostId="15328" RevisionGUID="caad39cd-320e-402b-9c4d-f10667b2f6f1" CreationDate="2011-01-25T19:22:06.757" UserId="5293" Comment="edited body; edited tags; added 5 characters in body" Text="How important is expertise for an assassination rogue in 5-man heroics?  All the info pages I find for rogue stats (hit/expertise) are always aimed at hitting lv88 mobs (raid content) which I'm not (currently) interested in.  For instance, I don't need to hit the 'hit cap' for poisons (spells) so I'm suspicious of the purported importance of the expertise cap.&#xD;&#xA;&#xD;&#xA;Any info would be appreciated, I'm looking at reforging my gear and trying to figure out what to reforge into what.  The lv85/lv87 attack dummies only help so much." />
  <row Id="36503" PostHistoryTypeId="6" PostId="15328" RevisionGUID="caad39cd-320e-402b-9c4d-f10667b2f6f1" CreationDate="2011-01-25T19:22:06.757" UserId="5293" Comment="edited body; edited tags; added 5 characters in body" Text="&lt;world-of-warcraft&gt;&lt;statistics&gt;&lt;5-man&gt;&lt;rogue&gt;" />
  <row Id="36504" PostHistoryTypeId="2" PostId="15329" RevisionGUID="5c1bf364-1a5f-4e06-aca9-4b43cdb59646" CreationDate="2011-01-25T19:36:12.513" UserId="2262" Text="The thief's Eye For Trouble ability adds additional information to the Defeated Monster List, which  *sometimes* tells elemental strengths and weaknesses.  If there, it's somewhere in the text description of the monster, and not called out alongside experience or gold per monster.  " />
  <row Id="36505" PostHistoryTypeId="25" PostId="15328" RevisionGUID="d6bd9c58-fefb-4e4f-a2c3-27cdf7f1770d" CreationDate="2011-01-25T19:55:54.667" Comment="http://twitter.com/#!/StackGaming/status/29990867150307328" />
  <row Id="36507" PostHistoryTypeId="2" PostId="15331" RevisionGUID="e4f47fbd-512d-4889-8553-05f45b9c67d9" CreationDate="2011-01-25T20:06:48.040" UserId="336" Text="As was discussed in [this question][1]:&#xD;&#xA;&#xD;&#xA;Hit is the premier secondary stat for rogues, especially so for assassination rogues, as a larger portion of their damage comes from their poisons, which use spell hit.&#xD;&#xA;&#xD;&#xA;You don't *need* to reach the so called &quot;hit-cap&quot;, but until you reach the spell hit cap, theorycrafting indicates your next best secondary stats are mastery, and then haste.&#xD;&#xA;&#xD;&#xA;Expertise is of minimal overall importance, beating out only crit in terms of estimated overall worth. ([See here][2])&#xD;&#xA;&#xD;&#xA;In short -- do not reforge anything into expertise -- you're better off reforging into hit or mastery (do note that the amount of hit rating you need to reach the caps are lower than what the Elitest Jerks link shows, as they are primarily considering raiding, which involve higher level'd bosses.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/12633/as-an-assassination-rogue-what-is-the-best-stat-to-buff-with-food-currently&#xD;&#xA;  [2]: http://elitistjerks.com/f78/t110134-assassination_guide_cata/" />
  <row Id="36508" PostHistoryTypeId="2" PostId="15332" RevisionGUID="8f52528b-86a9-48b9-874f-3ead792f2cfe" CreationDate="2011-01-25T20:10:55.977" UserId="3107" Text="Generally-speaking, expertise is not the stat you want to concentrate on first for a DPS increase. Especially in lower-tier content like heroics, I'd focus more on hit, mastery, and haste.&#xD;&#xA;&#xD;&#xA;Agility &gt; Yellow/Spell Hit &gt; Mastery &gt; Haste &gt; Expertise &gt; Crit &gt; White Hit&#xD;&#xA;&#xD;&#xA;([source][1])&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f78/t110134-assassination_guide_cata/#Stats_and_Gearing &quot;Elitist Jerks&quot;" />
  <row Id="36511" PostHistoryTypeId="5" PostId="15324" RevisionGUID="1b2a3a39-b4da-40a9-8e6a-b967d29d7532" CreationDate="2011-01-25T20:33:46.380" UserId="6431" Comment="Fixed some wording, spelling, removed the tag 'teamgame'; edited title" Text="In 2vs2 game you often need assistance from teammates such as: asking for minerals, asking for scans, asking for help, etc... When everything is more or less ok, you can just Alt+click on the minimap to take attention or write a text.&#xD;&#xA;&#xD;&#xA;However, when a lot of events are going on, your teammate can often miss these indicators.&#xD;&#xA;&#xD;&#xA;How can you best grab their attention in this case?&#xD;&#xA;&#xD;&#xA;P.S. this is for case of microphone absence." />
  <row Id="36512" PostHistoryTypeId="6" PostId="15324" RevisionGUID="1b2a3a39-b4da-40a9-8e6a-b967d29d7532" CreationDate="2011-01-25T20:33:46.380" UserId="6431" Comment="Fixed some wording, spelling, removed the tag 'teamgame'; edited title" Text="&lt;starcraft-2&gt;" />
  <row Id="36513" PostHistoryTypeId="4" PostId="15324" RevisionGUID="1b2a3a39-b4da-40a9-8e6a-b967d29d7532" CreationDate="2011-01-25T20:33:46.380" UserId="6431" Comment="Fixed some wording, spelling, removed the tag 'teamgame'; edited title" Text="How to grab a teammates attention?" />
  <row Id="36515" PostHistoryTypeId="5" PostId="14592" RevisionGUID="24e0af6e-2e00-45a0-890c-2c94cf15d46e" CreationDate="2011-01-25T20:59:54.880" UserId="274" Comment="added 139 characters in body" Text="These songs can't be exported and played in other versions of Rock Band:&#xD;&#xA;## Rock Band 1&#xD;&#xA;* &quot;Enter Sandman&quot; by Metallica&#xD;&#xA;* &quot;Paranoid&quot; by Black Sabbath&#xD;&#xA;* &quot;Run to the Hills&quot; by Iron Maiden&#xD;&#xA;* &quot;Black Hole Sun&quot; by Soundgarden *†*&#xD;&#xA;&#xD;&#xA;### European version&#xD;&#xA;The above, plus:&#xD;&#xA;&#xD;&#xA;* &quot;Monsoon&quot; by Tokio Hotel&#xD;&#xA;* &quot;Hier Kommt Alex&quot; by Die Toten Hosen *†*&#xD;&#xA;* &quot;Rock 'n' Roll Star&quot; by Oasis *†*&#xD;&#xA;&#xD;&#xA; *†*: This song *can* be exported and played in Rock Band 2, but can't be played in Rock Band 3.&#xD;&#xA;&#xD;&#xA;## Rock Band 2&#xD;&#xA;* &quot;Any Way You Want It&quot; by Journey&#xD;&#xA;* &quot;Battery&quot; by Metallica&#xD;&#xA;* &quot;Give It Away&quot; by Red Hot Chili Peppers&#xD;&#xA;* &quot;Let There Be Rock&quot; by AC/DC&#xD;&#xA;* &quot;Spoonman&quot; by Soundgarden&#xD;&#xA;&#xD;&#xA;### Free downloads&#xD;&#xA;These songs can't be *exported* from Rock Band 2, but [were made available as a free download for everyone][1]. ([Xbox Marketplace link][2])&#xD;&#xA;&#xD;&#xA;* &quot;A Jagged Gorgeous Winter&quot; by The Main Drag&#xD;&#xA;* &quot;Conventional Lover&quot; by Speck&#xD;&#xA;* &quot;Get Clean&quot; by Anarchy Club&#xD;&#xA;* &quot;Night Lies&quot; by Bang Camaro&#xD;&#xA;* &quot;Rob the Prez-O-Dent&quot; by That Handsome Devil&#xD;&#xA;* &quot;Shoulder to the Plow&quot; by Breaking Wheel&#xD;&#xA;* &quot;Supreme Girl&quot; by The Sterns&#xD;&#xA;* &quot;Visions&quot; by Abnormality&#xD;&#xA;* &quot;Welcome to the Neighborhood&quot; by Libyans&#xD;&#xA;&#xD;&#xA;## Lego Rock Band&#xD;&#xA;Everything can be exported!&#xD;&#xA;&#xD;&#xA;## Green Day: Rock Band&#xD;&#xA;Everything can be exported!&#xD;&#xA;&#xD;&#xA;## [Rock Band track packs][3]&#xD;&#xA;Everything can be exported! (That's kind of the point.)&#xD;&#xA;&#xD;&#xA;## The Beatles: Rock Band&#xD;&#xA;**Nothing** can be exported! Music by The Beatles is only playable in The Beatles: Rock Band, and vice versa.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rockband.com/forums/showthread.php?t=212327&#xD;&#xA;  [2]: http://marketplace.xbox.com/en-US/Product/Rock-Band-Free-Pack-01/7dee9ca7-f2f1-49db-833a-548410765c00&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/List_of_Rock_Band_track_packs" />
  <row Id="36516" PostHistoryTypeId="2" PostId="15335" RevisionGUID="f2b28551-ed97-46a3-8403-59214e54e2b7" CreationDate="2011-01-25T21:05:28.517" UserId="6600" Text="if you phone the xbox help line they will send you a new power brick for free, the guy on the phone said it was a problem with the power suply and nothing to do with the xbox 360 it self" />
  <row Id="36517" PostHistoryTypeId="6" PostId="15328" RevisionGUID="701d2ab9-7fff-46e5-a1ef-25e627e2bf61" CreationDate="2011-01-25T21:13:01.313" UserId="1721" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;statistics&gt;" />
  <row Id="36518" PostHistoryTypeId="2" PostId="15336" RevisionGUID="c249524f-0d01-4e4b-897e-7be78e773580" CreationDate="2011-01-25T21:45:38.560" UserId="6601" Text="I remember using a pencil eraser in order to clean it along with the typical, &quot;Remove the cartridge and blow on it&quot; trick." />
  <row Id="36521" PostHistoryTypeId="2" PostId="15337" RevisionGUID="b01df8c9-72c7-475b-b0db-8f28370de52a" CreationDate="2011-01-25T22:28:08.210" UserId="6603" Text="Dude you need soft tyres on the front and hard on the back, this is basic then you need to tune the susPension, this is unique for each car and after this make sure you are driving in manual because automatic basically corrects the drift and makes you spin out ok :D hope this helped" />
  <row Id="36522" PostHistoryTypeId="2" PostId="15338" RevisionGUID="b793f63c-9c82-4599-90f7-3fdf94576d18" CreationDate="2011-01-25T22:28:19.893" UserId="4850" Text="I added, as a comment, to [*Josh's answer*](http://gaming.stackexchange.com/questions/12433/spoiler-is-there-a-9th-sword-orb-in-secret-of-mana/12437#12437) that the glitch won't work on the iPhone version of the game.  If you're brave enough to jailbreak your iPhone you can hex edit the save file to change one tiny byte to give you 9 Sword Orbs so that Watts will reforge it into the Mana Sword.&#xD;&#xA;&#xD;&#xA;To do this, you will need:&#xD;&#xA;&#xD;&#xA; - A jailbroken iPhone (obviously), with a method to browse the private files (hint: search Cydia for *afc2add*).&#xD;&#xA; - A hex editor.  My personal choice is [HxD](http://mh-nexus.de/en/hxd/) because it has a portable version.&#xD;&#xA; - An app for exploring your iPhone's files.  I used i-FunBox (Win only), but I don't like how many ads they stick on their site so I refuse to link to it.&#xD;&#xA;&#xD;&#xA;Steps:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 1. Connect your iPhone to your computer, open your file browsing app and navigate to the applications directory (`//var/mobile/Applications/` or *User Applications* in i-Funbox).&#xD;&#xA;&#xD;&#xA; 2. Locate the Secret of Mana app folder.  This will be the app's unique ID containing the app name, which is in Japanese (聖剣伝説2), at least for the version I have.&#xD;&#xA;&#xD;&#xA; 3. Inside that folder, locate and open the *Documents* folder.  This folder contains the save files to copy to your computer, labelled *sk2_0sav*, *sk2_1sav* and *sk2_2sav* for each save slot.&#xD;&#xA;&#xD;&#xA; 4. After copying to your computer *and making a backup* of your chosen save file, open it in your hex editor.&#xD;&#xA;&#xD;&#xA; 5. Navigate to hex offset 0587 (in most hex editors you  can hit &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;G&lt;/kbd&gt;, then type in 0587 to go straight to that byte) and **replace** the byte value with *09*, as in 9 sword orbs.&#xD;&#xA; 6. Save the file and copy back to your iPhone. Et *Viola*. You can now visit Watts and fork over 25,000 nuggets to upgrade the sword to level 9.&#xD;&#xA;&#xD;&#xA;Take great care whilst editing the hex file.  Any values must be overwritten, never inserted.  Changing the offsets of other values will corrupt the file.  It's best to make sure the file size never changes." />
  <row Id="36523" PostHistoryTypeId="6" PostId="11884" RevisionGUID="bd992c07-9beb-4f64-874b-f5c922ff190e" CreationDate="2011-01-25T22:44:06.057" UserId="122" Comment="edited tags" Text="&lt;games-for-windows&gt;&lt;minesweeper&gt;" />
  <row Id="36524" PostHistoryTypeId="25" PostId="15324" RevisionGUID="b8e2be7c-6e01-433d-9ee8-d98d645b7ab0" CreationDate="2011-01-25T22:55:55.050" Comment="http://twitter.com/#!/StackGaming/status/30036167051182080" />
  <row Id="36525" PostHistoryTypeId="2" PostId="15339" RevisionGUID="2742e87d-c50c-4a24-939b-6d8a684ced27" CreationDate="2011-01-25T22:57:03.993" UserId="6377" Text="Is there a smart way of disposing zombies and not losing like 2-3-4-5 hearts in the process? No matter how far you are, they always seem to reach further than you can which sucks... :S zombies should be short range not snipers..&#xD;&#xA;&#xD;&#xA;Ok, so is there a specific tactic that works? A specific timing to hit them and not get hit? (except bow and arrow..)&#xD;&#xA;&#xD;&#xA;thank you" />
  <row Id="36526" PostHistoryTypeId="1" PostId="15339" RevisionGUID="2742e87d-c50c-4a24-939b-6d8a684ced27" CreationDate="2011-01-25T22:57:03.993" UserId="6377" Text="How to kill a zombies in Minecraft and not get hurt?" />
  <row Id="36527" PostHistoryTypeId="3" PostId="15339" RevisionGUID="2742e87d-c50c-4a24-939b-6d8a684ced27" CreationDate="2011-01-25T22:57:03.993" UserId="6377" Text="&lt;minecraft&gt;&lt;killing&gt;&lt;zombies&gt;" />
  <row Id="36528" PostHistoryTypeId="2" PostId="15340" RevisionGUID="e97e3914-3a7d-48fa-9d07-ae46581861b5" CreationDate="2011-01-25T23:02:39.540" UserId="6385" Text="I usually start by trying to click about a dozen widely scattered squares at random. Quite often this hits a mine right away, but once in a while, maybe 1 in 10, you will open a couple of large areas this way. Large open areas are good b/c you have all those 1-mine corners to start working from. &#xD;&#xA;&#xD;&#xA;The alternative, trying to work carefully starting from a single non-mine, or just a small open area, takes GOBS of time to get going. In 30 seconds with the multiple random stab approach, you can easily get to a *starting* position with just 2-3 seconds on the clock, that's as opened up as working carefully with all 30 seconds, or more, on the clock." />
  <row Id="36529" PostHistoryTypeId="2" PostId="15341" RevisionGUID="8936c759-5b0f-4644-a903-20cf4bd7542c" CreationDate="2011-01-25T23:05:08.100" UserId="23" Text="After trying a lot of roguelikes, I decided I wanted to try the &quot;trope namer&quot;: Rogue itself.&#xD;&#xA;&#xD;&#xA;Pretty soon, however, I found a problem.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                                ----------------------&#xD;&#xA;       ------------------    ###+                    |              -------&#xD;&#xA;       |                |    #  |                    |              |     |&#xD;&#xA;       |                +#####  |                 %  |              |     |&#xD;&#xA;       ----------------+-       |                    |              ---+---&#xD;&#xA;                       #        ----------------------         #########&#xD;&#xA;                     ###                                       #&#xD;&#xA;           ----------+--                    -------            #&#xD;&#xA;           |           |                    |     |          --+------------&#xD;&#xA;           |           |                   #+     |          |             |&#xD;&#xA;           |           |                   #|     +#####     |             |&#xD;&#xA;           |           +####################-------    ######+             |&#xD;&#xA;           -----------+-                                     |             |&#xD;&#xA;                      #                                      -+-------------&#xD;&#xA;                      ###                                     ###########&#xD;&#xA;                        #                                               #&#xD;&#xA;                        #                                         ------+--&#xD;&#xA;        ----------------+-----                                    |.......|&#xD;&#xA;        |                    |                                    |.......|&#xD;&#xA;        |                    |                                    |..@....|&#xD;&#xA;        |                    |                                    ---------&#xD;&#xA;        ----------------------&#xD;&#xA;    Level: 1  Gold: 71     Hp: 15(15)   Str: 16(16) Arm: 4  Exp: 2/12&#xD;&#xA;&#xD;&#xA;...where are the stairs up and down?" />
  <row Id="36530" PostHistoryTypeId="1" PostId="15341" RevisionGUID="8936c759-5b0f-4644-a903-20cf4bd7542c" CreationDate="2011-01-25T23:05:08.100" UserId="23" Text="Where are the stairs?" />
  <row Id="36531" PostHistoryTypeId="3" PostId="15341" RevisionGUID="8936c759-5b0f-4644-a903-20cf4bd7542c" CreationDate="2011-01-25T23:05:08.100" UserId="23" Text="&lt;roguelikes&gt;&lt;maps&gt;&lt;rogue&gt;" />
  <row Id="36532" PostHistoryTypeId="2" PostId="15342" RevisionGUID="f061630d-7b62-42b4-80d6-00db82e4b91b" CreationDate="2011-01-25T23:07:18.793" UserId="3107" Text="Hitting them while backing up is pretty effective." />
  <row Id="36533" PostHistoryTypeId="5" PostId="15338" RevisionGUID="cbf5cf79-cc10-493d-800c-2ef9402baaf0" CreationDate="2011-01-25T23:10:20.010" UserId="4850" Comment="deleted 30 characters in body" Text="I added, as a comment, to [*Josh's answer*](http://gaming.stackexchange.com/questions/12433/spoiler-is-there-a-9th-sword-orb-in-secret-of-mana/12437#12437) that the glitch won't work on the iPhone version of the game.  If you're brave enough to jailbreak your iPhone you can hex edit the save file to change one tiny byte to give you 9 Sword Orbs so that Watts will reforge it into the Mana Sword.&#xD;&#xA;&#xD;&#xA;To do this, you will need:&#xD;&#xA;&#xD;&#xA; - A jailbroken iPhone (obviously), with a method to browse the private files (hint: search Cydia for *afc2add*).&#xD;&#xA; - A hex editor.  My personal choice is [HxD](http://mh-nexus.de/en/hxd/) because it has a portable version.&#xD;&#xA; - An app for exploring your iPhone's files.  I used i-FunBox (Win only), but I don't like how many ads they stick on their site so I refuse to link to it.&#xD;&#xA;&#xD;&#xA;Steps:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 1. Connect your iPhone to your computer, open your file browsing app and navigate to the applications directory (`//var/mobile/Applications/` or *User Applications* in i-Funbox).&#xD;&#xA;&#xD;&#xA; 2. Locate the Secret of Mana app folder.  This will be the app's unique ID, the folder contains the app name, which is *sk2.app*.&#xD;&#xA;&#xD;&#xA; 3. Inside that folder, locate and open the *Documents* folder.  This folder contains the save files to copy to your computer, labelled *sk2\_0sav*, *sk2\_1sav* and *sk2\_2sav* for each save slot.&#xD;&#xA;&#xD;&#xA; 4. After copying to your computer *and making a backup* of your chosen save file, open it in your hex editor.&#xD;&#xA;&#xD;&#xA; 5. Navigate to hex offset 0587 (in most hex editors you  can hit &lt;kbd&gt;Ctrl&lt;/kbd&gt;+&lt;kbd&gt;G&lt;/kbd&gt;, then type in 0587 to go straight to that byte) and **replace** the byte value with *09*, as in 9 sword orbs.&#xD;&#xA; 6. Save the file and copy back to your iPhone. Et *Viola*. You can now visit Watts and fork over 25,000 nuggets to upgrade the sword to level 9.&#xD;&#xA;&#xD;&#xA;Take great care whilst editing the hex file.  Any values must be overwritten, never inserted.  Changing the offsets of other values will corrupt the file.  It's best to make sure the file size never changes." />
  <row Id="36534" PostHistoryTypeId="2" PostId="15343" RevisionGUID="256a9bdf-641a-4f14-bac5-995037983f13" CreationDate="2011-01-25T23:14:10.717" UserId="1057" Text="I believe the &lt;kbd&gt;%&lt;/kbd&gt; sign is the stairs, but I could be wrong, as the version of Rogue I played used a green symbol with three bars as the stairs.  Stand on top of the &lt;kbd&gt;%&lt;/kbd&gt; sign and press less than (&lt;kbd&gt;&amp;lt;&lt;/kbd&gt;).  That should take you down a level." />
  <row Id="36535" PostHistoryTypeId="2" PostId="15344" RevisionGUID="767118e7-8f48-4f7e-b120-7a23b2eed999" CreationDate="2011-01-25T23:18:38.480" UserId="1057" Text="If you are a member, the fastest location is the Magician's Guild in Yanille.  If you are only free to play, the fastest location is Varrock." />
  <row Id="36536" PostHistoryTypeId="5" PostId="15342" RevisionGUID="fbc41a3f-6633-4591-a81d-f3fe7a4049de" CreationDate="2011-01-25T23:20:03.407" UserId="3107" Comment="added 101 characters in body" Text="Hitting them while backing up is pretty effective. Just hold your attack button down while moving away. If you can get to higher ground, it also helps." />
  <row Id="36537" PostHistoryTypeId="6" PostId="15339" RevisionGUID="fbff4ea0-5a09-4c4d-b081-32750808f9b3" CreationDate="2011-01-25T23:30:46.713" UserId="118" Comment="edited tags" Text="&lt;minecraft&gt;" />
  <row Id="36538" PostHistoryTypeId="6" PostId="1946" RevisionGUID="4af08deb-aa76-4da5-bfe4-9b08d4af407d" CreationDate="2011-01-25T23:32:18.580" UserId="23" Comment="edited tags" Text="&lt;strategy&gt;" />
  <row Id="36539" PostHistoryTypeId="6" PostId="295" RevisionGUID="e404fdac-6c37-4e41-b77f-332ae9688532" CreationDate="2011-01-25T23:33:26.363" UserId="23" Comment="edited tags" Text="&lt;hardware&gt;&lt;mouse&gt;&lt;mousepad&gt;" />
  <row Id="36540" PostHistoryTypeId="5" PostId="406" RevisionGUID="e8ac7fbf-60d2-47b3-9027-59b6245fa3dd" CreationDate="2011-01-25T23:37:50.727" UserId="23" Comment="added 8 characters in body; edited tags" Text="I can't seem to work out how to get the pirate bunny in [Bunni][1].&#xD;&#xA;&#xD;&#xA;The creator says that I can't have it because I'm not special enough. How can I get special?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bunnibunni.com/" />
  <row Id="36541" PostHistoryTypeId="6" PostId="406" RevisionGUID="e8ac7fbf-60d2-47b3-9027-59b6245fa3dd" CreationDate="2011-01-25T23:37:50.727" UserId="23" Comment="added 8 characters in body; edited tags" Text="&lt;bunni&gt;" />
  <row Id="36542" PostHistoryTypeId="2" PostId="15345" RevisionGUID="660aae31-2517-4e00-ae65-90485c1e2a4a" CreationDate="2011-01-26T00:06:15.300" UserId="2341" Text="I've played two games where I noticed the DVD drive thrashing during gameplay: *Rayman Raving Rabbids* and *Donkey Kong Country Returns*.  It would usually happen for a few minutes then stop and only happen when expected (i.e., during transitions).&#xD;&#xA;&#xD;&#xA;A couple ideas:&#xD;&#xA;&#xD;&#xA; * Make sure you've got the latest software update.&#xD;&#xA; * Try playing the game on someone else's Wii.  If happens on another console, you'll know it is the game.  If it doesn't happen, you'll know your Wii is unhappy.&#xD;&#xA;&#xD;&#xA;If you end up sending your console into Nintendo, make sure you backup all your game data onto an SD card.  " />
  <row Id="36543" PostHistoryTypeId="2" PostId="15346" RevisionGUID="3fbd2b87-825a-4cf0-ba31-de7f7f4ad591" CreationDate="2011-01-26T00:12:24.473" UserId="23" Text="I just finished watching this [Super Mario World TAS][1]. One thing that baffled me is, what are red stars for? They never seem to be directly earned, but simply some &quot;bonuses&quot; for clearing particular exits.&#xD;&#xA;&#xD;&#xA;Is it so, or is there more to it than that?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tasvideos.org/892M.html" />
  <row Id="36544" PostHistoryTypeId="1" PostId="15346" RevisionGUID="3fbd2b87-825a-4cf0-ba31-de7f7f4ad591" CreationDate="2011-01-26T00:12:24.473" UserId="23" Text="What are red stars in Super Mario World?" />
  <row Id="36545" PostHistoryTypeId="3" PostId="15346" RevisionGUID="3fbd2b87-825a-4cf0-ba31-de7f7f4ad591" CreationDate="2011-01-26T00:12:24.473" UserId="23" Text="&lt;super-mario-world&gt;" />
  <row Id="36546" PostHistoryTypeId="2" PostId="15347" RevisionGUID="4693ab9f-6385-4970-a1e0-e710a388cc38" CreationDate="2011-01-26T00:19:09.487" UserId="138" Text="Hello, I was curious as to what the differences in gameplay there are between regular mode and hardcore mode? &#xD;&#xA;&#xD;&#xA;From what I understand is that you require sleep, food, and water. What are the penalties(other than eventual death) if you are sleep deprived or starved also? " />
  <row Id="36547" PostHistoryTypeId="1" PostId="15347" RevisionGUID="4693ab9f-6385-4970-a1e0-e710a388cc38" CreationDate="2011-01-26T00:19:09.487" UserId="138" Text="What are the main differences of Hardcore Mode?" />
  <row Id="36548" PostHistoryTypeId="3" PostId="15347" RevisionGUID="4693ab9f-6385-4970-a1e0-e710a388cc38" CreationDate="2011-01-26T00:19:09.487" UserId="138" Text="&lt;fallout-new-vegas&gt;&lt;hardcore-mode&gt;" />
  <row Id="36549" PostHistoryTypeId="2" PostId="15348" RevisionGUID="bbbdc976-102b-4353-8684-7dc4e5f2c886" CreationDate="2011-01-26T00:20:27.193" UserId="4932" Text="Why is there the word &quot;Reznor&quot; displayed on the rhino boss levels in Super Mario World?" />
  <row Id="36550" PostHistoryTypeId="1" PostId="15348" RevisionGUID="bbbdc976-102b-4353-8684-7dc4e5f2c886" CreationDate="2011-01-26T00:20:27.193" UserId="4932" Text="Reznors in Super Mario World?" />
  <row Id="36551" PostHistoryTypeId="3" PostId="15348" RevisionGUID="bbbdc976-102b-4353-8684-7dc4e5f2c886" CreationDate="2011-01-26T00:20:27.193" UserId="4932" Text="&lt;super-mario-world&gt;" />
  <row Id="36552" PostHistoryTypeId="2" PostId="15349" RevisionGUID="5d315373-d851-48b4-a765-5eeb14b5d509" CreationDate="2011-01-26T00:21:17.130" UserId="3107" Text="You have to break the rope at the level's exit to earn stars. The higher it is when you break it, the more stars you get. Once you have acquired 100 red stars, you enter a bonus game where you can earn extra lives.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;The white horizontal bar between the two vertical striped bars is the 'rope' to which I refer.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/dLwbB.jpg" />
  <row Id="36553" PostHistoryTypeId="5" PostId="15349" RevisionGUID="2622f1ad-8882-4b12-896e-7be3d730dc5a" CreationDate="2011-01-26T00:27:13.780" UserId="3107" Comment="added 441 characters in body" Text="You have to break the rope at the level's exit to earn stars. The higher it is when you break it, the more stars you get. Once you have acquired 100 red stars, you enter a bonus game where you can earn extra lives.&#xD;&#xA;&#xD;&#xA;![Super Mario World - level end gate][1]&#xD;&#xA;&#xD;&#xA;The white horizontal bar between the two vertical striped bars is the 'rope' to which I refer.&#xD;&#xA;&#xD;&#xA;The minigame starts with 8 squares that had changing icons on them (the one in center does not change). The 8 squares around the center rotate around the middle square. The objective was to hit the moving squares to make them stop changing their icons. Once you were done, you got an extra life for every row of similar icons you had matched up.&#xD;&#xA;&#xD;&#xA;![Super Mario World - extra lives mini game][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/dLwbB.jpg&#xD;&#xA;  [2]: http://i.imgur.com/yxmXs.jpg" />
  <row Id="36554" PostHistoryTypeId="2" PostId="15350" RevisionGUID="bce4aeb3-4ee8-439f-8477-88d6a7947131" CreationDate="2011-01-26T00:29:32.000" UserId="3107" Text="That's [the name of the rhino bosses][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mariowiki.com/Reznor" />
  <row Id="36555" PostHistoryTypeId="5" PostId="15342" RevisionGUID="b18ed374-86a6-4e14-a3a9-3b14ca7664ac" CreationDate="2011-01-26T00:38:44.947" UserId="3107" Comment="added 87 characters in body" Text="Hitting them while backing up is pretty effective. Just hold your left mouse button button down with your chrosshairs pointed at the mob. When it turns red (indicating it took damage), immediately back up. Repeat until the zombie is dead." />
  <row Id="36556" PostHistoryTypeId="2" PostId="15351" RevisionGUID="ff4e1cf6-ab9e-4502-b132-345fc334ca4b" CreationDate="2011-01-26T00:41:46.550" UserId="4932" Text="I think my main problem in Civilization V is that I'm not very disciplined with my city specialization and tend to want to build unnecessary buildings in &quot;specialized&quot; cities.&#xD;&#xA;&#xD;&#xA;There are several types of specialized cities: Capitol, Science, Military/Production, Financial, Great People, Cultural and Hybrids. I would like to know what buildings are considered ideal, nice-to-have and counterproductive in each type of specialization.&#xD;&#xA;&#xD;&#xA;Thoughts?" />
  <row Id="36557" PostHistoryTypeId="1" PostId="15351" RevisionGUID="ff4e1cf6-ab9e-4502-b132-345fc334ca4b" CreationDate="2011-01-26T00:41:46.550" UserId="4932" Text="Civilization V: Buildings In Specialized Cities" />
  <row Id="36558" PostHistoryTypeId="3" PostId="15351" RevisionGUID="ff4e1cf6-ab9e-4502-b132-345fc334ca4b" CreationDate="2011-01-26T00:41:46.550" UserId="4932" Text="&lt;civilization-5&gt;" />
  <row Id="36559" PostHistoryTypeId="2" PostId="15352" RevisionGUID="7fa53587-8d87-4a1b-8e9f-47e93464bc71" CreationDate="2011-01-26T00:53:28.973" UserId="3129" Text="Hardcore mode has a few differences. They fall into three main categories: **Sustenance**, **Healing**, and **Ammo**. In general, the main additonal challenge provided by Hardcore mode is a significantly increased importance in inventory and resource management. Staying within your weight limit while carrying all of the food, water, and ammunition you need to survive becomes a challenge, and you will need to plan your expeditions, and consider what you loot and carry much more carefully. The need to carry Doctors Bags and/or Hydra can add additional strain here. Perks such as Pack Rat become substantially more valuable, as do skills like Survival (as Campfire cooked food is often far more nourishing -  and less irradiated -  than the pre-war garbage you'll often otherwise rely on.)&#xD;&#xA;&#xD;&#xA;###Sustenance:&#xD;&#xA; -  This is the most widely touted feature of Hardcore mode. Essentially, in Hardcore, you gain three additional meters to watch in addition to your Health. Hunger, Thirst, and Sleep Deprivation. These will rise over time, and upon reaching certain threshholds, you'll be subject to negative effects. (Mechanically, this works very similarly to radiation exposure.) **If any of these meters are allowed to reach 1000, you will die.**&#xD;&#xA;  - **Hunger** increases over time, at a rate of 4/game hour and is reduced by consuming any food item. (If an item reduces hunger, it's description on the Pip Boy will read 'FOD -x', where x is the number of points of Hunger reduces.) If your Hunger increases above **200**, you will receive a -1 penalty to Strength. At **400**, this becomes -2 STR, and -1 Charisma. At **600** this becomes -3 to STR, -2 to CHA, and -1 to Perception. At **800**, you'll lose another point of Perception, for -3 STR, -2 CHA, and -2 PER. As with Sleep and Thirst, if you reach **1000** Hunger, you will die.&#xD;&#xA;  - **Thirst** also increases over time, at a rate of 12/game hour and is reduced by consuming many, but not all beverage items. Several beverages, such as most Alcohol, and Nuka-Cola, and many food items will actually *increase* your thirst. (If an item reduces thirst, it's description on the Pip Boy will read 'H2O -x'. If it increases thirst, it will read 'H2O +x'. If your Thirst increases above **200**, you will receive a -1 penalty to Endurance. At **400**, this becomes -2 END, and -1 Perception. At **600** this becomes -3 to END, -2 to PER, and -1 to Intelligence. At **800**, you'll lose 2 points of Agility, for -3 END, -2 Agi, -2 PER, and -1 INT. As with Sleep and Hunger, if you reach **1000** Thirst, you will die.&#xD;&#xA;  - **Sleep Deprivation** increases at a rate of 2/game hour and is reduced by sleeping in a bed at a rate of -60/hour slept. In addition, there are several items that will reduce your sleep deprivation, most notably sodas such as Nuka-Cola and Sunset Sasparilla and the Atomic Cocktail -- these items are indicated on the Pip Boy with 'SLP -x'. If your Sleep meter increases above **200**, you will receive a -1 penalty to Agility. At **400**, this becomes -2 AGI, and -1 Intelligence. At **600** this becomes -3 to AGI, -2 to INT, and -1 to Endurance. At **800**, this rises to a final penalty of -2 END, -2 INT, and -3 AGI. As with Hunger and Thirst, if you reach **1000** Sleep Deprivation, you will die.&#xD;&#xA;&#xD;&#xA;###Healing:&#xD;&#xA;&#xD;&#xA;  - Hardcore mode introduces a few changes to the way healing and healing items work.&#xD;&#xA;   - **Stimpaks** and other healing items (including food) heal over time rather than instantly. This is represented on the Pip-Boy with a pair of number such as 5hp(12s). This represents the magnitude and duration of the healing effect. Once used, the item will heal you for the first amount, every second, for the duration listed. Thus, 5hp(12s) would heal for 60 health, but over a period of 6 seconds.&#xD;&#xA;   - **Rad-Away** removes radiation poisoning over time. This mechanic is identical to the heal-over-time mechanic for stimpaks.&#xD;&#xA;   - **Sleeping** provides no healing whatsoever. It does not restore health, or limb condition.&#xD;&#xA;   - **Crippled Limbs** also can not be healed by stimpaks. The only way to heal a crippled limb is with a **Doctor's Bag** (which provides less restoration than on normal mode), **Hydra** (which restores limb condition over time), or by visiting a doctor.&#xD;&#xA;   - **Companions** will not simply wake up and heal themselves after taking fatal damage in combat. If they die, they **stay dead.**&#xD;&#xA;&#xD;&#xA;###Ammo:&#xD;&#xA;  - All ammunition has weight. Carrying around a few dozen missiles will leave you severely over encumbered (for instance)." />
  <row Id="36564" PostHistoryTypeId="5" PostId="15337" RevisionGUID="043b6df8-59fa-4d86-bee1-d740972aa03e" CreationDate="2011-01-26T00:59:23.167" UserId="207" Comment="Grammar + spelling + made less casual." Text="You need soft tires on the front and hard tires on the back, and then you need to tune the suspension. The best tune settings are unique for each car. After this, make sure you are driving in manual, because automatic basically corrects the drift and makes you spin out." />
  <row Id="36565" PostHistoryTypeId="5" PostId="12704" RevisionGUID="9604998b-a356-4fa5-8275-b411eb9d70b6" CreationDate="2011-01-26T01:00:36.987" UserId="207" Comment="Merged link into text, smiley be gone." Text="[This page](http://www.ehow.com/video_4936303_drift-gran-turismo-5-cars.html?ref=Track2&amp;utm_source=ask) contains videos of someone drifting different cars in GT5 in the series &quot;How to Drift Gran Turismo 5 Cars&quot;.&#xD;&#xA;&#xD;&#xA;If you find this answer useless( which I hope you don't ), then please tell me." />
  <row Id="36566" PostHistoryTypeId="2" PostId="15355" RevisionGUID="003c7637-1e8b-4db3-91e2-eedf7a93e5f3" CreationDate="2011-01-26T01:40:11.757" UserId="351" Text="On my playthrough, I had enough skill points to end up with high scores in 2-3 skills per character.  I suspect that trying to evenly balance four skills is going to spread you thin, leaving you a bunch of abilities that you can't use (due to having the wrong weapon equipped) and denying you the most powerful abilities.&#xD;&#xA;&#xD;&#xA;Another consideration is that several of the most powerful weapons are mutually exclusive (since you have to use one up in the alchemy pot to get another), so if you're interested in the most powerful party possible, you might want to avoid specializing in the following skill pairs:&#xD;&#xA;&#xD;&#xA;&gt;! &lt;ul&gt;&lt;li&gt;spears and boomerangs&lt;/li&gt;&#xD;&#xA;&gt;! &lt;li&gt;axes and hammers&lt;/li&gt;&lt;/ul&gt;&#xD;&#xA;" />
  <row Id="36567" PostHistoryTypeId="5" PostId="15349" RevisionGUID="285a9763-3485-4bf6-a782-5401c784c295" CreationDate="2011-01-26T01:52:10.133" UserId="3107" Comment="added 8 characters in body; deleted 21 characters in body" Text="You have to break (touch) the rope at the level's exit to earn stars. The higher it is when you break it, the more stars you get. Once you have acquired 100 red stars, you enter a bonus game where you can earn extra lives.&#xD;&#xA;&#xD;&#xA;![Super Mario World - level end gate][1]&#xD;&#xA;&#xD;&#xA;The white horizontal bar between the two vertical striped bars is the 'rope' to which I refer.&#xD;&#xA;&#xD;&#xA;The minigame starts with 8 squares that had changing icons on them (the one in center does not change). The 8 squares around the center rotate around the middle square. The objective is to hit the moving squares to make them stop changing their icons. Once you are done, you get an extra life for every row of similar icons.&#xD;&#xA;&#xD;&#xA;![Super Mario World - extra lives mini game][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/dLwbB.jpg&#xD;&#xA;  [2]: http://i.imgur.com/yxmXs.jpg" />
  <row Id="36568" PostHistoryTypeId="2" PostId="15356" RevisionGUID="df58be66-9c7b-4ff4-8a96-62e166618b67" CreationDate="2011-01-26T01:54:10.263" UserId="3129" Text="So, before I get into the specific stat priorities and the whys and the what-to-dos, I want to address a specific misconception in your question:&#xD;&#xA;&#xD;&#xA;&gt;For instance, I don't need to hit the 'hit cap' for poisons (spells) so I'm suspicious of the purported importance of the expertise cap.&#xD;&#xA;&#xD;&#xA;Getting to the hit cap is just as important for dealing maximum damage in normal 5 mans, as it is in heroic 5 mans, as it is in raids. What differs is not whether you need to get to the hit cap, but *what the hit cap is*. More specifically, since you're not raiding, you probably don't want to worry about being spell hit capped for **level 88** boss mobs, which is what the theorycrafting at forum like EJ is going to be centered around. You most certainly **do** want to be capped for **level 87** mobs, which is what most Heroic bosses are.***** Fortunately for you, this cap is much lower -  only 6% spell hit and 6% melee hit, or 241 hit rating with the standard 2/3 in [precision][1].&#xD;&#xA;&#xD;&#xA;*****&lt;sup&gt;&lt;sub&gt;Heroic end bosses *are* in fact level 88, much like raid bosses, but it's probably not worth optimizing for them, and thus, wasting a truly staggering amount of itemization on hit.&lt;/sup&gt;&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Now, as to the specific question of whether *expertise* matters: the short answer is **NO.** Because the majority of the cost of dodged and parried special attacks is refunded, the overall DPS cost of not being expertise capped is relatively low. By this measure, Expertise is among the weakest DPS stats, ahead of only Hit above the spell hit cap and Crit. That said, there are several specific reasons that you *might* choose to ignore this advice and cap expertise anyway.&#xD;&#xA;&#xD;&#xA;The first is cycle stability. While it's true that the DPS cost of a dodged Envenom or Mutilate is relatively low, the fact that it is possible for these abilities to miss requires you to pay additional attention to managing your rotation. This additional attention is attention that you may not be paying to, for instance, *not standing in the fire.* Thus, many players do choose to place increased value on Expertise to minimize the amount they need to watch timers and combo points. Personally, I tend not to place much weight on this argument, and I only include it here in the name of completeness, but it isn't entirely without merit. I'm simply of the opinion that one is better served learning to manage their rotation with the randomness while also paying attention to their surroundings.&#xD;&#xA;&#xD;&#xA;The second reason you might find is more commonly found at the raid level -  if you are working on content during which you are spending a disproportionate amount of time attacking from the front - Aragloth, Chimaeron, Maloriak, or Al'Akir depending on your strategy for instance -  the value of Expertise rises somewhat -  that said, this increased value is *not* so massive as to substantially rearrange stat priorities. At best, it makes Expertise more desirable than haste, and perhaps strengthens the arguments that can be made regarding cycle stability. For Heroics however, this should be a non issue.&#xD;&#xA;&#xD;&#xA;The final, and in my mind, most legitimate reason to consider Expertise is actually specific to a rogue that is spending a substantial amount of time in heroics: [Shiv.][2] There are a number of Heroic encounters where you may be called upon to Shiv an enraged boss or mob, in order to protect your tank from being summarily splattered. If you truly find dispelling these in a timely manner to be an issue, adding more expertise to allow Shiv to apply more reliably may help. Again, I can't recommend this, but I'd acknowledge it as being a useful reason to not neglect Expertise entirely.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/spell=13832&#xD;&#xA;  [2]: http://www.wowhead.com/spell=5938/shiv" />
  <row Id="36569" PostHistoryTypeId="25" PostId="15348" RevisionGUID="2201e48e-8989-4ace-85ab-4492607960c4" CreationDate="2011-01-26T01:55:55.270" Comment="http://twitter.com/#!/StackGaming/status/30081466402607105" />
  <row Id="36572" PostHistoryTypeId="5" PostId="15325" RevisionGUID="951d4b76-64ba-42bd-ac0c-c27ce08e9ea2" CreationDate="2011-01-26T02:28:33.473" UserId="3467" Comment="added 10 characters in body" Text="Once wrote a question, found a possible solution: you just need to make &quot;Pause&quot; and wrote what you need. :)" />
  <row Id="36573" PostHistoryTypeId="2" PostId="15358" RevisionGUID="3d8d4064-4af3-4be2-969a-d1224e6d96d0" CreationDate="2011-01-26T02:54:45.067" UserId="5274" Text="Does the [Retron 3][1] work with all of the original system accessories, such as the Menacer or Light Gun?  I assume that the 32X and Sega CD are out of the question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wired.com/gadgetlab/2010/07/three-in-one-retro-console-uses-original-game-controllers/" />
  <row Id="36574" PostHistoryTypeId="1" PostId="15358" RevisionGUID="3d8d4064-4af3-4be2-969a-d1224e6d96d0" CreationDate="2011-01-26T02:54:45.067" UserId="5274" Text="Retron 3 - Does it work with all accessories?" />
  <row Id="36575" PostHistoryTypeId="3" PostId="15358" RevisionGUID="3d8d4064-4af3-4be2-969a-d1224e6d96d0" CreationDate="2011-01-26T02:54:45.067" UserId="5274" Text="&lt;old-games&gt;" />
  <row Id="36576" PostHistoryTypeId="2" PostId="15359" RevisionGUID="09e439df-eef4-43c1-b83f-9a7d8fd1ddcc" CreationDate="2011-01-26T03:03:11.670" UserId="273" Text="My favorite member's skill is construction.  I don't know how many times I've built up and torn down my house, leveling up that skill.  It's a grind like anything else, but you have something cool to show for it." />
  <row Id="36577" PostHistoryTypeId="2" PostId="15360" RevisionGUID="521d7923-e57e-40f8-a457-23e9a6f8fac2" CreationDate="2011-01-26T03:19:29.513" UserId="452" Text="I remember playing a game like this, but it's really older (1992)&#xD;&#xA;&#xD;&#xA;Gobliins 2: The Prince Buffoon.&#xD;&#xA;-------------------------------&#xD;&#xA;&#xD;&#xA;From this [video][1], it seem to fit your description.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=6jyTORpJKtA" />
  <row Id="36578" PostHistoryTypeId="2" PostId="15361" RevisionGUID="fc764941-376d-4778-a3dc-06170d187b51" CreationDate="2011-01-26T03:52:57.580" UserId="2339" Text="From the product page for the Retron [here][1], they claim it works with ALL original system controllers, this would include the [Menacer][2] and the [Nintendo Light Gun][3].  Several forum posts on different game sites confirm this.  Since they just plug into the standard controller port, they should work well.  This system does not have compatibility with the 32x or Sega CD, so you are correct that they will not work.&#xD;&#xA;&#xD;&#xA;However, I would caution you that certain restrictions that were present on the original hardware would still be present here.  Specifically, the Menacer requires a CRT television, since it uses the scan lines to determine what you are aiming at.  Since TV technology has changed considerably since 1992, you either need to drag out that old CRT, or forget about the nostalgia associated with this old school accessory.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hyperkin.com/index.php/retro-system-retron3.html/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Menacer&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Light_gun" />
  <row Id="36579" PostHistoryTypeId="2" PostId="15362" RevisionGUID="f4d0fe3d-5bcf-4a8e-a325-3ccc73013afe" CreationDate="2011-01-26T04:13:18.083" UserId="4579" Text="I played a &quot;game&quot; online many years ago and I was reminded of it again the other day, I'm trying to find if it's still around (though I'm starting to doubt this). &#xD;&#xA;&#xD;&#xA;The website has an initial page to get you into it, it's page 1. To advance to the next page you must figure out the clue and type it into the address bar. I found a cheap knock-off of the game where is is based almost entirely on numbers (1, 2, 3, IV, evif, ssiixx, etc). The one I am looking for has much more complex puzzles and is not entirely based on numbers (though each page is numbered so you know you've reached the 'next' page).&#xD;&#xA;&#xD;&#xA;Does anybody else remember this? The name of the site? Still around?" />
  <row Id="36580" PostHistoryTypeId="1" PostId="15362" RevisionGUID="f4d0fe3d-5bcf-4a8e-a325-3ccc73013afe" CreationDate="2011-01-26T04:13:18.083" UserId="4579" Text="Trying to find - Game website with hint/clues/puzzles to the next page" />
  <row Id="36581" PostHistoryTypeId="3" PostId="15362" RevisionGUID="f4d0fe3d-5bcf-4a8e-a325-3ccc73013afe" CreationDate="2011-01-26T04:13:18.083" UserId="4579" Text="&lt;old-games&gt;&lt;puzzle&gt;&lt;website&gt;" />
  <row Id="36582" PostHistoryTypeId="2" PostId="15363" RevisionGUID="0c12a787-aef0-44a8-a811-8ff600108eed" CreationDate="2011-01-26T04:15:39.257" UserId="207" Text="This sounds like [NotPron](http://www.deathball.net/notpron/), the &quot;hardest riddle available on the internet&quot;. Try it out for a few levels and see if it triggers your memory." />
  <row Id="36583" PostHistoryTypeId="6" PostId="15362" RevisionGUID="3ee46cc9-25af-4edd-b2c4-0e362b90b7f2" CreationDate="2011-01-26T04:15:55.497" UserId="207" Comment="Added ITG tag." Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;puzzle&gt;&lt;website&gt;" />
  <row Id="36584" PostHistoryTypeId="6" PostId="15346" RevisionGUID="09641d93-f9c8-4e41-8cff-882c9589a0f3" CreationDate="2011-01-26T04:42:19.380" UserId="1070" Comment="edited tags" Text="&lt;snes&gt;&lt;super-mario-world&gt;" />
  <row Id="36585" PostHistoryTypeId="6" PostId="15348" RevisionGUID="7a4e49b1-297c-493d-8220-38cf0b14c706" CreationDate="2011-01-26T04:42:53.560" UserId="1070" Comment="edited tags" Text="&lt;snes&gt;&lt;super-mario-world&gt;" />
  <row Id="36586" PostHistoryTypeId="2" PostId="15364" RevisionGUID="6e3bb0f6-499a-4ba2-a807-d98b3ab65005" CreationDate="2011-01-26T04:46:32.423" UserId="144" Text="When I first set up my band in RB3, I didn't have an Internet connection, so I pressed &quot;Not online&quot;.  However, I've now managed to get online but can't seem to find any way to change the setting.&#xD;&#xA;&#xD;&#xA;Is this possible?  I don't really want to have to create a new band and re-unlock everything I've done so far..." />
  <row Id="36587" PostHistoryTypeId="1" PostId="15364" RevisionGUID="6e3bb0f6-499a-4ba2-a807-d98b3ab65005" CreationDate="2011-01-26T04:46:32.423" UserId="144" Text="Is it possible to connect an initially not-online profile to the Internet in Rock Band 3 for Wii?" />
  <row Id="36588" PostHistoryTypeId="3" PostId="15364" RevisionGUID="6e3bb0f6-499a-4ba2-a807-d98b3ab65005" CreationDate="2011-01-26T04:46:32.423" UserId="144" Text="&lt;wii&gt;&lt;rock-band-3&gt;&lt;dlc&gt;" />
  <row Id="36589" PostHistoryTypeId="25" PostId="15362" RevisionGUID="f6b356b5-c78a-4c1d-a5ab-987851e18e19" CreationDate="2011-01-26T04:55:54.693" Comment="http://twitter.com/#!/StackGaming/status/30126762834788352" />
  <row Id="36590" PostHistoryTypeId="2" PostId="15365" RevisionGUID="eed388f2-f975-43c0-885e-6300dbb9b7db" CreationDate="2011-01-26T07:04:48.103" UserId="2596" Text="I am playing minecraft on ubuntu, running it with the following command (in a bash file)&#xD;&#xA;&#xD;&#xA;    padsp java -Xms1024M -Xmx1024M -Djava.net.preferIPv4Stack=true -jar /home/lagerdalek/Games/Minecraft/Minecraft.jar&#xD;&#xA;&#xD;&#xA;Over the last 4 weeks I have lost 5 worlds. &#xD;&#xA;&#xD;&#xA;This is not the problem where a world is no longer visible from the menu, and I need to rename level.dat, rather it is visible as a save game, but when I open it, it is a new, freshly generated, world! Once it was the chunk I had saved with all other chunks deleted, but otherwise it is new.&#xD;&#xA;&#xD;&#xA;Minecraft had not crashed, rather I had saved the game and exited by closing the window.&#xD;&#xA;&#xD;&#xA;This is getting very annoying, is anyone else suffering this problem, or found a work around (should I back up saves after I finish a game or is it too late by then)" />
  <row Id="36591" PostHistoryTypeId="1" PostId="15365" RevisionGUID="eed388f2-f975-43c0-885e-6300dbb9b7db" CreationDate="2011-01-26T07:04:48.103" UserId="2596" Text="Minecraft worlds regularly getting lost!" />
  <row Id="36592" PostHistoryTypeId="3" PostId="15365" RevisionGUID="eed388f2-f975-43c0-885e-6300dbb9b7db" CreationDate="2011-01-26T07:04:48.103" UserId="2596" Text="&lt;minecraft&gt;" />
  <row Id="36593" PostHistoryTypeId="5" PostId="15365" RevisionGUID="1b81475e-409a-4615-b79b-93d3c4c18a8d" CreationDate="2011-01-26T07:08:42.363" UserId="207" Comment="Added bug tag, minor grammar edit." Text="I am playing Minecraft on Ubuntu, running it with the following command (in a bash file)&#xD;&#xA;&#xD;&#xA;    padsp java -Xms1024M -Xmx1024M -Djava.net.preferIPv4Stack=true -jar /home/lagerdalek/Games/Minecraft/Minecraft.jar&#xD;&#xA;&#xD;&#xA;Over the last 4 weeks I have lost 5 worlds. &#xD;&#xA;&#xD;&#xA;This is not the problem where a world is no longer visible from the menu, and I need to rename level.dat; rather, it is visible as a save game, but when I open it, it is a new, freshly generated world! Once it was the chunk I had saved with all other chunks deleted, but otherwise it is new.&#xD;&#xA;&#xD;&#xA;Minecraft had not crashed, rather I had saved the game and exited by closing the window.&#xD;&#xA;&#xD;&#xA;This is getting very annoying. If anyone else is suffering from this problem, have you found a work around? Should I back up saves after I finish a game or is it too late by then?" />
  <row Id="36594" PostHistoryTypeId="6" PostId="15365" RevisionGUID="1b81475e-409a-4615-b79b-93d3c4c18a8d" CreationDate="2011-01-26T07:08:42.363" UserId="207" Comment="Added bug tag, minor grammar edit." Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="36595" PostHistoryTypeId="2" PostId="15366" RevisionGUID="3f776499-3086-47fc-b72a-c1da378f1eed" CreationDate="2011-01-26T07:19:52.023" UserId="5398" Text="There are any number of sites like this out there.  notpron is the most famous one, but there's also:&#xD;&#xA;&#xD;&#xA;http://zestriddle.ovh.org/zest_riddle/one.htm  &#xD;&#xA;http://www.jaor.net/  &#xD;&#xA;http://www.grngecko.com/  &#xD;&#xA;&#xD;&#xA;[And many, many more...][1]&#xD;&#xA;&#xD;&#xA;Unless you think of something more specific, you might have to just start searching google for &quot;Games like notpron&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://deathball.net/forum/viewtopic.php?f=527&amp;t=20525" />
  <row Id="36596" PostHistoryTypeId="2" PostId="15367" RevisionGUID="02be73d0-4965-49bc-b524-66485122a783" CreationDate="2011-01-26T07:31:47.037" UserId="2341" Text="From the *Mario Kart Wii* instruction booklet, page 12:&#xD;&#xA;&#xD;&#xA;&gt; You can save a single ghost per course for each license.  When you succeed in uploading your ghost data for a course, your old ghost is overwritten and can no longer be loaded.&#xD;&#xA;&#xD;&#xA;So, **no, you can't save more than 32 ghosts**." />
  <row Id="36597" PostHistoryTypeId="2" PostId="15368" RevisionGUID="56c116de-70c4-492e-934e-8ebd914aa6cc" CreationDate="2011-01-26T07:42:40.333" UserId="2341" Text="From the video, it looks like the player does a trick off the final mushroom in the cave to get a boost, does a wheelie, then, just before he hits the grass, uses a mushroom boost. As he's in the air over the canyon, he steers to the left.&#xD;&#xA;&#xD;&#xA;Keep trying!  You'll get it." />
  <row Id="36598" PostHistoryTypeId="25" PostId="15365" RevisionGUID="d3ff5a81-9330-4900-bb37-8100569e233d" CreationDate="2011-01-26T07:55:54.927" Comment="http://twitter.com/#!/StackGaming/status/30172062131687424" />
  <row Id="36599" PostHistoryTypeId="2" PostId="15369" RevisionGUID="a0f46dd2-656c-4c85-8a09-0e328ae0948a" CreationDate="2011-01-26T07:59:05.030" UserId="2341" Text="It looks like the Need for Speed wiki lists them on the [wiki page for Need for Speed: World](http://nfs.wikia.com/wiki/Need_for_Speed:_World#Police_Cars)." />
  <row Id="36600" PostHistoryTypeId="5" PostId="15325" RevisionGUID="baa2d04c-80bc-4474-8598-3008bddec0a4" CreationDate="2011-01-26T09:16:08.700" UserId="122" Comment="Grammar." Text="After writing the question I've found a possible solution: you just need to &quot;Pause&quot; and write what you need. :)" />
  <row Id="36601" PostHistoryTypeId="2" PostId="15370" RevisionGUID="8261c5be-bb24-4158-937c-056976d02e19" CreationDate="2011-01-26T09:17:17.990" UserId="4780" Text="In Grand Slam Tennis for Wii I make subpar serves, I usually have a speed from nearly 50mph. Computer players and players online get serves with 70-80mph (or even faster). How can I do that too?" />
  <row Id="36602" PostHistoryTypeId="1" PostId="15370" RevisionGUID="8261c5be-bb24-4158-937c-056976d02e19" CreationDate="2011-01-26T09:17:17.990" UserId="4780" Text="How to make a fast serve in Grand Slam Tennis for Wii?" />
  <row Id="36603" PostHistoryTypeId="3" PostId="15370" RevisionGUID="8261c5be-bb24-4158-937c-056976d02e19" CreationDate="2011-01-26T09:17:17.990" UserId="4780" Text="&lt;wii&gt;&lt;grand-slam-tennis&gt;&lt;tennis&gt;" />
  <row Id="36604" PostHistoryTypeId="2" PostId="15371" RevisionGUID="07760ed6-2113-45d0-9a8b-0bfa443cfd97" CreationDate="2011-01-26T09:47:22.363" UserId="2139" Text="sepp2k is very helpful, but I would add one more thing.&#xD;&#xA;&#xD;&#xA;Since the levels of Gehennom are usually mazes, the path to the stairs to the next level can become quite long. When you are ascending, this can be a problem because you are hunted by the Wizard Of Yendor. My advice is to prepare for the final run by cutting straight passages between stairs with the pick-axe. It takes time, of course, but it pays off when you have the Wizard on your tail.&#xD;&#xA;&#xD;&#xA;Another way of getting to the stairs up fast is to use teleport. However, spells cost more power than usual when carrying Amulet of Yendor and the Amulet also has an ability to hinder your teleportation. That's why cutting passages is a more reliable way." />
  <row Id="36605" PostHistoryTypeId="2" PostId="15372" RevisionGUID="ecabb335-f206-404a-a426-96cce3b4d18e" CreationDate="2011-01-26T09:48:44.107" UserId="122" Text="### Regular Buildings ###&#xD;&#xA;&#xD;&#xA;With most regular buildings it's pretty obvious what their role is, and building a more advanced building requires the less advanced one, so you don't have much choice anyway. For example, it's obvious a Stock Exchange is important for a money-specializing city, but you can't have a [Stock Exchange][stockexchange] without a [Bank][bank] and you can't have a Bank without a [Market][market], etc. So as far as regular buildings are concerned, you just need to build the buildings in the chain you are specializing in.&#xD;&#xA;&#xD;&#xA;However, some location- and resource-dependent buildings - like [Windmill][windmill] or [Mint][mint] - can be of great help. It's a bit hard to recommend them, though, because they depend on the location of the city and what's around it. If you are able to, it's usually good to build them as soon as possible. In addition, it's important to take them into consideration when you choose where to build the city.&#xD;&#xA;&#xD;&#xA;### World Wonders ###&#xD;&#xA;&#xD;&#xA;Most wonders have a global effect so it doesn't matter where you build them. The exceptions are the [Colossus][colossus], of course, as well as wonders that do give a lot of something to the containing city (e.g. [Himeji Castle][himeji] with its +4 culture). There aren't a lot of these, though, and the effects aren't huge.&#xD;&#xA;&#xD;&#xA;### National Wonders ###&#xD;&#xA;&#xD;&#xA;Unlike world wonders, national wonders do have city-specific effects, and they can be a real boon for specialized cities. After the latest patch national wonders like the National Treasury, National College and Ironworks provide a significant bonus to their respective attribute, so choosing carefully where to build them can have a significant result.&#xD;&#xA;&#xD;&#xA;[himeji]:http://civilopedia5.com/wonders/himeji_castle.html&#xD;&#xA;[colossus]:http://civilopedia5.com/wonders/colossus.html&#xD;&#xA;[stockexchange]:http://civilopedia5.com/buildings/stock_exchange.html&#xD;&#xA;[bank]:http://civilopedia5.com/buildings/bank.html&#xD;&#xA;[market]:http://civilopedia5.com/buildings/market.html&#xD;&#xA;[windmill]:http://civilopedia5.com/buildings/windmill.html&#xD;&#xA;[mint]:http://civilopedia5.com/buildings/mint.html" />
  <row Id="36606" PostHistoryTypeId="5" PostId="15371" RevisionGUID="7682becd-d187-4820-bdbc-0db0f8106415" CreationDate="2011-01-26T09:52:41.160" UserId="2139" Comment="added 9 characters in body; deleted 1 characters in body" Text="sepp2k's answer is very helpful, but I would add one more thing.&#xD;&#xA;&#xD;&#xA;Since the levels of Gehennom are usually mazes, the path to the stairs to the next level can become quite long. When you are ascending, this can be a problem because you are hunted by the Wizard Of Yendor. My advice is to prepare for the final run by cutting straight passages between stairs with the pick-axe. It takes time, of course, but it pays off when you have the Wizard on your tail.&#xD;&#xA;&#xD;&#xA;Another way of getting to the stairs up fast is using teleport. However, spells cost more power than usual when carrying Amulet of Yendor and the Amulet also has an ability to hinder your teleportation. That's why cutting passages is a more reliable way." />
  <row Id="36607" PostHistoryTypeId="5" PostId="12686" RevisionGUID="10d3007f-5708-41cc-b438-688eb5b0e367" CreationDate="2011-01-26T10:36:29.187" UserId="2139" Comment="Fixed a typo" Text="You need a shotgun when you can't use you primary weapon because it's either slow or slows you down. This can happen in several situations:&#xD;&#xA;&#xD;&#xA; - If you suddenly engage in a close-range fight. If you start spinning your gun, it's possible you'll be dead very soon.&#xD;&#xA; - If you need to get somewhere fast and you still need to shoot on the way.&#xD;&#xA; - To use a crit from K.G.B.&#xD;&#xA; - If your main gun is out of ammo. That also happens.&#xD;&#xA;&#xD;&#xA;The sandvich is a great thing, but it won't help you when you are out of ammo or if you need to fight in tight spots. I usually run with the sandvich, but I can't deny that shotgun is very helpful in some cases." />
  <row Id="36608" PostHistoryTypeId="25" PostId="15347" RevisionGUID="1b1ee4d5-9865-42fe-923a-44e09813e839" CreationDate="2011-01-26T10:55:54.957" Comment="http://twitter.com/#!/StackGaming/status/30217360761688064" />
  <row Id="36609" PostHistoryTypeId="2" PostId="15373" RevisionGUID="93b4be31-208e-4d1f-8db5-400cfaa7d282" CreationDate="2011-01-26T11:34:07.937" UserId="6611" Text="Hi guys, I downloaded the Gothic II demo from [here][1] and installed it on my Dell Inspiron N5010 which is running Windows 7 Home Premium 64-bit. It seemed to go smoothly. However, when I double-click the shortcut nothing happens. I've tried:&#xD;&#xA;&#xD;&#xA;- restarting my computer&#xD;&#xA;- running the game directly from the exe&#xD;&#xA;- running it as administrator&#xD;&#xA;- running it in XP compatibility mode&#xD;&#xA;- switching off my AV (avast!)&#xD;&#xA;- uninstalling and reinstalling the demo&#xD;&#xA;&#xD;&#xA;No go. I don't know if this is helpful to know, but the exe does not appear in my task manager's processes as it does for some other people who have had similar problems. Any ideas?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamershell.com/download_8649.shtml" />
  <row Id="36610" PostHistoryTypeId="1" PostId="15373" RevisionGUID="93b4be31-208e-4d1f-8db5-400cfaa7d282" CreationDate="2011-01-26T11:34:07.937" UserId="6611" Text="Gothic 2 demo won't run" />
  <row Id="36611" PostHistoryTypeId="3" PostId="15373" RevisionGUID="93b4be31-208e-4d1f-8db5-400cfaa7d282" CreationDate="2011-01-26T11:34:07.937" UserId="6611" Text="&lt;windows-7&gt;&lt;demo&gt;&lt;gothic-2&gt;" />
  <row Id="36612" PostHistoryTypeId="5" PostId="15373" RevisionGUID="264afb3f-5817-470e-8f86-f934bf7bff51" CreationDate="2011-01-26T11:42:35.057" UserId="6611" Comment="added failed fix attempt and corrected incorrect statement" Text="Hi guys, I downloaded the Gothic II demo from [here][1] and installed it on my Dell Inspiron N5010 which is running Windows 7 Home Premium 64-bit. It seemed to go smoothly. However, when I double-click the shortcut nothing happens. I've tried:&#xD;&#xA;&#xD;&#xA;- restarting my computer&#xD;&#xA;- running the game directly from the exe&#xD;&#xA;- running it as administrator&#xD;&#xA;- running it in XP compatibility mode&#xD;&#xA;- switching off my AV (avast!)&#xD;&#xA;- uninstalling and reinstalling the demo&#xD;&#xA;- changing my res to 800x600 which did work for someone else (http://forum.jowood.com/archive/index.php/t-96698.html - sorry, can't hyperlink, I'm too noob apparently ;) &#xD;&#xA;&#xD;&#xA;No go. I don't know if this is helpful to know, but the exe does not appear in my task manager's processes as it does for some other people who have had similar problems. Any ideas?&#xD;&#xA;&#xD;&#xA;Edit: Actually the exe does appear briefly in processes before dying quietly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamershell.com/download_8649.shtml&#xD;&#xA;  [2]: http://forum.jowood.com/archive/index.php/t-96698.html" />
  <row Id="36613" PostHistoryTypeId="2" PostId="15374" RevisionGUID="25fb8328-b077-4590-8bbf-271797ea9107" CreationDate="2011-01-26T12:33:40.870" UserId="5357" Text="Can anyone run through what changes this expansion makes to the game? I have a number of existing characters and I am unable to find any information about how the new content works for existing characters.&#xD;&#xA;&#xD;&#xA;I'm currently unsubscribed, but I'm tempted to buy a month to have a run around again. &#xD;&#xA;&#xD;&#xA;I've had a poke about in various wiki's and not managed to turn up anything. So does anyone know what changes have been made or how they work with the existing characters?&#xD;&#xA;&#xD;&#xA;TA" />
  <row Id="36614" PostHistoryTypeId="1" PostId="15374" RevisionGUID="25fb8328-b077-4590-8bbf-271797ea9107" CreationDate="2011-01-26T12:33:40.870" UserId="5357" Text="City of Heroes Going Rogue - for existing toons" />
  <row Id="36615" PostHistoryTypeId="3" PostId="15374" RevisionGUID="25fb8328-b077-4590-8bbf-271797ea9107" CreationDate="2011-01-26T12:33:40.870" UserId="5357" Text="&lt;pc&gt;&lt;mmorpg&gt;&lt;city-of-heroes&gt;" />
  <row Id="36616" PostHistoryTypeId="2" PostId="15375" RevisionGUID="e6fbbe39-a0ee-4259-bd0a-28570c884806" CreationDate="2011-01-26T12:45:50.947" UserId="6615" Text="A strategy we have used before is to build your own authentication server (the protocol is available) and run that when minecraft.net is down.&#xD;&#xA;&#xD;&#xA;You do ofcourse need to have a dabatase with usernames/passwords for this to work, and you would have to place a record in the hosts file whitch will point minecraft.net to the new authentication server." />
  <row Id="36617" PostHistoryTypeId="2" PostId="15376" RevisionGUID="1e04bfcc-5267-4390-a4c5-c647cd199bbf" CreationDate="2011-01-26T12:51:59.473" UserId="5983" Text="According to [Wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; Going Rogue: City of Heroes: Going Rogue was released in 2010. Unlike CoV, Going Rogue is an expansion rather than an &quot;Expanshalone&quot; and requires the original game(s) to play. Going Rogue adds an Alignment system, which allows players to switch from Hero to Villain and adds two intermediate Alignments: Vigilante as a player progresses from Hero to Villain and Rogue as a player progresses from Villain to Hero. Players with Vigilante or Rogue characters have access to both City of Heroes's Paragon City and City of Villains's Rogue Isles until they change to Hero or Villain. The expansion also adds the Praetorian Earth dimension where players can start out as neutrally aligned Praetorians (choosing any of the 10 basic Archetypes available to Heroes or Villains), either deciding to side with Emperor Cole's ruling faction and become a Loyalist or side with the Resistance; the allegiance can change as the player choses and completes missions. Praetorian players can also attack new Neutral mobs and will eventually be able to play a mission that will allow them to choose to be a Hero or Villain and complete gameplay in the original games. Going Rogue also grants access to four new power sets, new costume sets and auras, and introduces missions that start after defeating mobs that affect the player's Alignment.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/City_of_Heroes" />
  <row Id="36618" PostHistoryTypeId="2" PostId="15377" RevisionGUID="2cebdc47-4d3f-4a22-bce5-107aa598d3e5" CreationDate="2011-01-26T13:28:18.367" UserId="5673" Text="Another method is to use a lighter, and ignite the ground while running backwards. It is less risky (provided you're outside setting fire to grass, not inside your wooden house!).&#xD;&#xA;&#xD;&#xA;The monsters run into the fire and ignite." />
  <row Id="36619" PostHistoryTypeId="2" PostId="15378" RevisionGUID="c0fe73b2-20cc-4c85-8a46-013c028aeefc" CreationDate="2011-01-26T13:47:58.723" UserId="3917" Text="Build a trap!  That way you don't even have to waste materials in producing swords, etc.  The simplest is to dig a pit 3-4 blocks deep and at least 2x2 wide, and plant some cacti in it.  Put the pit between you and the zombie and watch it fall inside and eventually die.&#xD;&#xA;&#xD;&#xA;Better traps, such as most water traps, can actually kill the zombie and deliver the dropped goods outside to you.  There are many videos on youtube that demonstrate how to build one, (such as this one: http://www.youtube.com/watch?v=wMsOOKLat3I)" />
  <row Id="36620" PostHistoryTypeId="25" PostId="15374" RevisionGUID="ed232230-88fb-4ca8-9303-3df70d38f5cb" CreationDate="2011-01-26T13:55:54.770" Comment="http://twitter.com/#!/StackGaming/status/30262658410225664" />
  <row Id="36621" PostHistoryTypeId="2" PostId="15379" RevisionGUID="975897d0-3e8f-4f3f-a120-1d7bbc7c869f" CreationDate="2011-01-26T13:57:14.973" UserId="6587" Text="Is there anybody who can play minecraft in fullscreen an can tell me how to do this in Linux. On my system I only get a windowed mode with a quarter of the screen size and the rest is black.&#xD;&#xA;&#xD;&#xA;I am using ArchLinux and the awesome awesome WindowManager." />
  <row Id="36622" PostHistoryTypeId="1" PostId="15379" RevisionGUID="975897d0-3e8f-4f3f-a120-1d7bbc7c869f" CreationDate="2011-01-26T13:57:14.973" UserId="6587" Text="How to play mincraft in fullscreen mode?" />
  <row Id="36623" PostHistoryTypeId="3" PostId="15379" RevisionGUID="975897d0-3e8f-4f3f-a120-1d7bbc7c869f" CreationDate="2011-01-26T13:57:14.973" UserId="6587" Text="&lt;minecraft&gt;&lt;linux&gt;" />
  <row Id="36624" PostHistoryTypeId="2" PostId="15380" RevisionGUID="2006413e-1409-435f-9a70-3c3e1d93961c" CreationDate="2011-01-26T14:01:19.217" UserId="3835" Text="If 2 players have very strong chemistry which increases the overall chemistry rating for the team but will the chemistry only be effective for the 2 players concerned or do all connections just contribute to the overall chemistry which effects the team evenly?" />
  <row Id="36625" PostHistoryTypeId="1" PostId="15380" RevisionGUID="2006413e-1409-435f-9a70-3c3e1d93961c" CreationDate="2011-01-26T14:01:19.217" UserId="3835" Text="Fifa 11 Ultimate team, how does chemistry effect team" />
  <row Id="36626" PostHistoryTypeId="3" PostId="15380" RevisionGUID="2006413e-1409-435f-9a70-3c3e1d93961c" CreationDate="2011-01-26T14:01:19.217" UserId="3835" Text="&lt;fifa-2011&gt;" />
  <row Id="36627" PostHistoryTypeId="2" PostId="15381" RevisionGUID="ad035a43-c342-4cbe-9197-69f1c808ac7c" CreationDate="2011-01-26T14:06:37.353" UserId="23" Text="Press &lt;kbd&gt;F11&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;Be aware that currently (= version 1.2_02) I am experiencing an issue with controlling the GUI with the mouse when coming back from full screen. You might want to maximize the game window instead, for the time being." />
  <row Id="36628" PostHistoryTypeId="5" PostId="15352" RevisionGUID="010bddb3-d161-461f-a133-9a01b535b6b7" CreationDate="2011-01-26T14:58:34.747" UserId="3129" Comment="I R BAD AT TIME" Text="Hardcore mode has a few differences. They fall into three main categories: **Sustenance**, **Healing**, and **Ammo**. In general, the main additonal challenge provided by Hardcore mode is a significantly increased importance in inventory and resource management. Staying within your weight limit while carrying all of the food, water, and ammunition you need to survive becomes a challenge, and you will need to plan your expeditions, and consider what you loot and carry much more carefully. The need to carry Doctors Bags and/or Hydra can add additional strain here. Perks such as Pack Rat become substantially more valuable, as do skills like Survival (as Campfire cooked food is often far more nourishing -  and less irradiated -  than the pre-war garbage you'll often otherwise rely on.)&#xD;&#xA;&#xD;&#xA;###Sustenance:&#xD;&#xA; -  This is the most widely touted feature of Hardcore mode. Essentially, in Hardcore, you gain three additional meters to watch in addition to your Health. Hunger, Thirst, and Sleep Deprivation. These will rise over time, and upon reaching certain threshholds, you'll be subject to negative effects. (Mechanically, this works very similarly to radiation exposure.) **If any of these meters are allowed to reach 1000, you will die.**&#xD;&#xA;  - **Hunger** increases over time, at a rate of 4/game hour and is reduced by consuming any food item. (If an item reduces hunger, it's description on the Pip Boy will read 'FOD -x', where x is the number of points of Hunger reduces.) If your Hunger increases above **200**, you will receive a -1 penalty to Strength. At **400**, this becomes -2 STR, and -1 Charisma. At **600** this becomes -3 to STR, -2 to CHA, and -1 to Perception. At **800**, you'll lose another point of Perception, for -3 STR, -2 CHA, and -2 PER. As with Sleep and Thirst, if you reach **1000** Hunger, you will die.&#xD;&#xA;  - **Thirst** also increases over time, at a rate of 12/game hour and is reduced by consuming many, but not all beverage items. Several beverages, such as most Alcohol, and Nuka-Cola, and many food items will actually *increase* your thirst. (If an item reduces thirst, it's description on the Pip Boy will read 'H2O -x'. If it increases thirst, it will read 'H2O +x'. If your Thirst increases above **200**, you will receive a -1 penalty to Endurance. At **400**, this becomes -2 END, and -1 Perception. At **600** this becomes -3 to END, -2 to PER, and -1 to Intelligence. At **800**, you'll lose 2 points of Agility, for -3 END, -2 Agi, -2 PER, and -1 INT. As with Sleep and Hunger, if you reach **1000** Thirst, you will die.&#xD;&#xA;  - **Sleep Deprivation** increases at a rate of 2/game hour and is reduced by sleeping in a bed at a rate of -60/hour slept. In addition, there are several items that will reduce your sleep deprivation, most notably sodas such as Nuka-Cola and Sunset Sasparilla and the Atomic Cocktail -- these items are indicated on the Pip Boy with 'SLP -x'. If your Sleep meter increases above **200**, you will receive a -1 penalty to Agility. At **400**, this becomes -2 AGI, and -1 Intelligence. At **600** this becomes -3 to AGI, -2 to INT, and -1 to Endurance. At **800**, this rises to a final penalty of -2 END, -2 INT, and -3 AGI. As with Hunger and Thirst, if you reach **1000** Sleep Deprivation, you will die.&#xD;&#xA;&#xD;&#xA;###Healing:&#xD;&#xA;&#xD;&#xA;  - Hardcore mode introduces a few changes to the way healing and healing items work.&#xD;&#xA;   - **Stimpaks** and other healing items (including food) heal over time rather than instantly. This is represented on the Pip-Boy with a pair of number such as 5hp(12s). This represents the magnitude and duration of the healing effect. Once used, the item will heal you for the first amount, every second, for the duration listed. Thus, 5hp(12s) would heal for 60 health, but over a period of 12 seconds. Multiple healing items will stack. Thus, two 5/12 items will heal for 10 per second over the same 12 seconds.&#xD;&#xA;   - **Rad-Away** removes radiation poisoning over time. This mechanic is identical to the heal-over-time mechanic for stimpaks.&#xD;&#xA;   - **Sleeping** provides no healing whatsoever. It does not restore health, or limb condition.&#xD;&#xA;   - **Crippled Limbs** also can not be healed by stimpaks. The only way to heal a crippled limb is with a **Doctor's Bag** (which provides less restoration than on normal mode), **Hydra** (which restores limb condition over time), or by visiting a doctor.&#xD;&#xA;   - **Companions** will not simply wake up and heal themselves after taking fatal damage in combat. If they die, they **stay dead.**&#xD;&#xA;&#xD;&#xA;###Ammo:&#xD;&#xA;  - All ammunition has weight. Carrying around a few dozen missiles will leave you severely over encumbered (for instance)." />
  <row Id="36629" PostHistoryTypeId="2" PostId="15382" RevisionGUID="083d97c4-dc4a-4563-afaf-4a3d50c981e1" CreationDate="2011-01-26T14:59:35.130" UserId="6617" Text="Alt tab out. Then click icon to go back into game and worked for me. " />
  <row Id="36630" PostHistoryTypeId="5" PostId="15379" RevisionGUID="bb106da4-c0cb-4f67-91cb-cac862c3b4ec" CreationDate="2011-01-26T15:00:49.487" UserId="23" Comment="Explain the not so awesome &quot;awesome awesome&quot; word play." Text="Is there anybody who can play minecraft in fullscreen an can tell me how to do this in Linux. On my system I only get a windowed mode with a quarter of the screen size and the rest is black.&#xD;&#xA;&#xD;&#xA;I am using ArchLinux and the awesome [awesome][1] window manager.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://awesome.naquadah.org/" />
  <row Id="36631" PostHistoryTypeId="2" PostId="15383" RevisionGUID="aebb757d-8e22-42a4-9deb-0931db0501f6" CreationDate="2011-01-26T15:10:05.283" UserId="5601" Text="You should always save your game manually trough the menu, so whenever you start a new game and your auto-save file is overwritten, you will be able to load it back up using one of your 10(or so) custom save slots.&#xD;&#xA;&#xD;&#xA;For those on the pc: The save files are located in your documents folder under the name 'square enix/just cause 2/', you might get previous versions back from there if windows automatically saves recent states of that folder.&#xD;&#xA;&#xD;&#xA;Good luck re-doing stuff.&#xD;&#xA;&#xD;&#xA;though 36 hours isn't much time lost relatively speaking, it took me about 60 hours of gameplay to finish ALL locations AND challenges." />
  <row Id="36632" PostHistoryTypeId="5" PostId="15373" RevisionGUID="3ebc8e77-2ed2-4062-a038-c8f86711bd89" CreationDate="2011-01-26T15:14:19.843" UserId="23" Comment="Pleased to help." Text="Hi guys, I downloaded the Gothic II demo from [here][1] and installed it on my Dell Inspiron N5010 which is running Windows 7 Home Premium 64-bit. It seemed to go smoothly. However, when I double-click the shortcut nothing happens. I've tried:&#xD;&#xA;&#xD;&#xA;- restarting my computer&#xD;&#xA;- running the game directly from the exe&#xD;&#xA;- running it as administrator&#xD;&#xA;- running it in XP compatibility mode&#xD;&#xA;- switching off my AV (avast!)&#xD;&#xA;- uninstalling and reinstalling the demo&#xD;&#xA;- changing my res to 800x600, [which did work for someone else][2]&#xD;&#xA;&#xD;&#xA;No go. I don't know if this is helpful to know, but the exe does not appear in my task manager's processes as it does for some other people who have had similar problems. Any ideas?&#xD;&#xA;&#xD;&#xA;Edit: Actually the exe does appear briefly in processes before dying quietly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamershell.com/download_8649.shtml&#xD;&#xA;  [2]: http://forum.jowood.com/archive/index.php/t-96698.html" />
  <row Id="36633" PostHistoryTypeId="2" PostId="15384" RevisionGUID="42f46c6e-edbc-49b4-bea1-44350a8fe040" CreationDate="2011-01-26T15:18:41.800" UserId="4182" Text="No matter how boldly and self-confident I hop into a helicopter in Battlefield: Bad Company 2, it takes only 5 seconds for me to lose control and crash the vehicle.&#xD;&#xA;&#xD;&#xA;How do you control the choppers with just the mouse and the keyboard? I don't want to use a joystick or a pad.&#xD;&#xA;&#xD;&#xA;Specifically, what is the typical keyboard layout? Do I need to use keys for both turning and yaw?&#xD;&#xA;&#xD;&#xA;I also need to see it in action, so a video of the screen and ideally the keyboards would be extra nice." />
  <row Id="36634" PostHistoryTypeId="1" PostId="15384" RevisionGUID="42f46c6e-edbc-49b4-bea1-44350a8fe040" CreationDate="2011-01-26T15:18:41.800" UserId="4182" Text="BC2: How do I fly the chopper?" />
  <row Id="36635" PostHistoryTypeId="3" PostId="15384" RevisionGUID="42f46c6e-edbc-49b4-bea1-44350a8fe040" CreationDate="2011-01-26T15:18:41.800" UserId="4182" Text="&lt;bad-company-2&gt;&lt;keyboard-controls&gt;&lt;flight-control&gt;" />
  <row Id="36636" PostHistoryTypeId="5" PostId="15352" RevisionGUID="40cdb833-3333-43be-9a6b-db126bff2ab7" CreationDate="2011-01-26T15:19:25.827" UserId="23" Comment="Moar nesting" Text="Hardcore mode has a few differences. They fall into three main categories: **Sustenance**, **Healing**, and **Ammo**. In general, the main additonal challenge provided by Hardcore mode is a significantly increased importance in inventory and resource management. Staying within your weight limit while carrying all of the food, water, and ammunition you need to survive becomes a challenge, and you will need to plan your expeditions, and consider what you loot and carry much more carefully. The need to carry Doctors Bags and/or Hydra can add additional strain here. Perks such as Pack Rat become substantially more valuable, as do skills like Survival (as Campfire cooked food is often far more nourishing -  and less irradiated -  than the pre-war garbage you'll often otherwise rely on.)&#xD;&#xA;&#xD;&#xA;###Sustenance:&#xD;&#xA; -  This is the most widely touted feature of Hardcore mode. Essentially, in Hardcore, you gain three additional meters to watch in addition to your Health. Hunger, Thirst, and Sleep Deprivation. These will rise over time, and upon reaching certain threshholds, you'll be subject to negative effects. (Mechanically, this works very similarly to radiation exposure.) **If any of these meters are allowed to reach 1000, you will die.**&#xD;&#xA;  - **Hunger** increases over time, at a rate of 4/game hour and is reduced by consuming any food item. (If an item reduces hunger, it's description on the Pip Boy will read 'FOD -x', where x is the number of points of Hunger reduces.)&#xD;&#xA;     - If your Hunger increases above **200**, you will receive a -1 penalty to Strength.&#xD;&#xA;     - At **400**, this becomes -2 STR, and -1 Charisma.&#xD;&#xA;     - At **600** this becomes -3 to STR, -2 to CHA, and -1 to Perception.&#xD;&#xA;     - At **800**, you'll lose another point of Perception, for -3 STR, -2 CHA, and -2 PER.&#xD;&#xA;     - As with Sleep and Thirst, if you reach **1000** Hunger, you will die.&#xD;&#xA;  - **Thirst** also increases over time, at a rate of 12/game hour and is reduced by consuming many, but not all beverage items. Several beverages, such as most Alcohol, and Nuka-Cola, and many food items will actually *increase* your thirst. (If an item reduces thirst, it's description on the Pip Boy will read 'H2O -x'. If it increases thirst, it will read 'H2O +x'.&#xD;&#xA;     - If your Thirst increases above **200**, you will receive a -1 penalty to Endurance.&#xD;&#xA;     - At **400**, this becomes -2 END, and -1 Perception.&#xD;&#xA;     - At **600** this becomes -3 to END, -2 to PER, and -1 to Intelligence.&#xD;&#xA;     - At **800**, you'll lose 2 points of Agility, for -3 END, -2 Agi, -2 PER, and -1 INT.&#xD;&#xA;     - As with Sleep and Hunger, if you reach **1000** Thirst, you will die.&#xD;&#xA;  - **Sleep Deprivation** increases at a rate of 2/game hour and is reduced by sleeping in a bed, at a rate of -60/hour slept. In addition, there are several items that will reduce your sleep deprivation, most notably sodas such as Nuka-Cola and Sunset Sasparilla and the Atomic Cocktail -- these items are indicated on the Pip Boy with 'SLP -x'.&#xD;&#xA;     - If your Sleep meter increases above **200**, you will receive a -1 penalty to Agility.&#xD;&#xA;     - At **400**, this becomes -2 AGI, and -1 Intelligence.&#xD;&#xA;     - At **600** this becomes -3 to AGI, -2 to INT, and -1 to Endurance.&#xD;&#xA;     - At **800**, this rises to a final penalty of -2 END, -2 INT, and -3 AGI.&#xD;&#xA;     - As with Hunger and Thirst, if you reach **1000** Sleep Deprivation, you will die.&#xD;&#xA;&#xD;&#xA;###Healing:&#xD;&#xA;&#xD;&#xA;  - Hardcore mode introduces a few changes to the way healing and healing items work.&#xD;&#xA;   - **Stimpaks** and other healing items (including food) heal over time rather than instantly. This is represented on the Pip-Boy with a pair of number such as 5hp(12s). This represents the magnitude and duration of the healing effect. Once used, the item will heal you for the first amount, every second, for the duration listed. Thus, 5hp(12s) would heal for 60 health, but over a period of 12 seconds. Multiple healing items will stack. Thus, two 5/12 items will heal for 10 per second over the same 12 seconds.&#xD;&#xA;   - **Rad-Away** removes radiation poisoning over time. This mechanic is identical to the heal-over-time mechanic for stimpaks.&#xD;&#xA;   - **Sleeping** provides *no* healing whatsoever. It does not restore health, or limb condition.&#xD;&#xA;   - **Crippled Limbs** also can not be healed by stimpaks. The only way to heal a crippled limb is with a **Doctor's Bag** (which provides less restoration than on normal mode), **Hydra** (which restores limb condition over time), or by visiting a doctor.&#xD;&#xA;   - **Companions** will not simply wake up and heal themselves after taking fatal damage in combat. If they die, they *stay dead.*&#xD;&#xA;&#xD;&#xA;###Ammo:&#xD;&#xA;  - All ammunition has weight. Carrying around a few dozen missiles will leave you severely over encumbered (for instance)." />
  <row Id="36637" PostHistoryTypeId="2" PostId="15385" RevisionGUID="7a0a1335-622d-4d20-8251-b400881ea82f" CreationDate="2011-01-26T16:21:10.177" UserId="3696" Text="I have been running around for quite a while but still haven't found a way or gained a skill that signifies the ability to unlock the urban chests present in iron ore mines. Anyone knows how can we unlock these chests? When I try to open them it just tells me they are locked and she shakes her head." />
  <row Id="36638" PostHistoryTypeId="1" PostId="15385" RevisionGUID="7a0a1335-622d-4d20-8251-b400881ea82f" CreationDate="2011-01-26T16:21:10.177" UserId="3696" Text="How do we unlock &quot;locked urban chests&quot; in Venetica?" />
  <row Id="36639" PostHistoryTypeId="3" PostId="15385" RevisionGUID="7a0a1335-622d-4d20-8251-b400881ea82f" CreationDate="2011-01-26T16:21:10.177" UserId="3696" Text="&lt;gameplay&gt;&lt;venetica&gt;" />
  <row Id="36640" PostHistoryTypeId="4" PostId="15339" RevisionGUID="f36b1057-dead-4ea7-919e-7fd119857292" CreationDate="2011-01-26T16:37:23.467" UserId="304" Comment="edited title" Text="How to kill zombies in Minecraft and not get hurt?" />
  <row Id="36641" PostHistoryTypeId="2" PostId="15386" RevisionGUID="b3d6949d-a201-40c5-ad81-46064e5023ca" CreationDate="2011-01-26T16:49:56.567" UserId="5317" Text="After you make it to Venice (Outer City District), head to the Old Temple immediately right of the Water Gateway Entrance. Go in, watch the cutscene. You'll learn the skill shortly after.&#xD;&#xA;&#xD;&#xA;Once you've got the skill, you can backtrack and get the locked chests." />
  <row Id="36642" PostHistoryTypeId="25" PostId="15385" RevisionGUID="5cfcf735-0e02-4ee9-ac9c-14ffef4393af" CreationDate="2011-01-26T16:55:56.090" Comment="http://twitter.com/#!/StackGaming/status/30307962023059456" />
  <row Id="36643" PostHistoryTypeId="5" PostId="15325" RevisionGUID="f578f9c2-14c9-4d7a-a89d-2212dfedf5de" CreationDate="2011-01-26T17:00:10.347" UserId="3467" Comment="P.S. was added" Text="After writing the question I've found a possible solution: you just need to &quot;Pause&quot; and write what you need. :)&#xD;&#xA;&#xD;&#xA;P.S. Please note, I don't mean to CHAT a lot with teammate during pause... just get his attention for a second... Definitely it is not polite to others to pause game for OWN purposes... but 1 second break should be acceptable from my perspective." />
  <row Id="36644" PostHistoryTypeId="2" PostId="15387" RevisionGUID="4a6fa057-ebbb-4deb-944f-1f2b71dee227" CreationDate="2011-01-26T17:00:17.163" UserId="6621" Text="With current game version, hitting F3 will show your coordinates on the screen.&#xD;&#xA;You can then find how deep you are by comparing the bottom coordinates to the surface coordinates." />
  <row Id="36645" PostHistoryTypeId="2" PostId="15388" RevisionGUID="384c76ae-df99-403c-95e7-002e577acb70" CreationDate="2011-01-26T17:13:07.433" UserId="6622" Text="In Call of Duty: Black Ops (PS3) do I need to have a perk activated in order to get credit towards a pro perk?&#xD;&#xA;&#xD;&#xA;For example:  I want the Warlord Pro perk and I need to get 10 kills with a frag/semtex grenade.  What happens if I get all 10 kills without the Warlord perk activated.  Will those kills count towards getting Warlord Pro?" />
  <row Id="36646" PostHistoryTypeId="1" PostId="15388" RevisionGUID="384c76ae-df99-403c-95e7-002e577acb70" CreationDate="2011-01-26T17:13:07.433" UserId="6622" Text="Do I need to have a perk on in order to get credit towards a pro perk?" />
  <row Id="36647" PostHistoryTypeId="3" PostId="15388" RevisionGUID="384c76ae-df99-403c-95e7-002e577acb70" CreationDate="2011-01-26T17:13:07.433" UserId="6622" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="36648" PostHistoryTypeId="2" PostId="15389" RevisionGUID="8df5b024-aa75-479e-9d99-c1550bbc0337" CreationDate="2011-01-26T17:17:02.420" UserId="3107" Text="You must have the base perk activated for the kills to count toward the pro perk." />
  <row Id="36649" PostHistoryTypeId="5" PostId="15389" RevisionGUID="ace4472b-141b-4080-b9c4-0d84efd845a6" CreationDate="2011-01-26T17:22:09.447" UserId="3107" Comment="added 204 characters in body" Text="You must have the base perk activated for the kills to count toward the pro perk.&#xD;&#xA;&#xD;&#xA;Some supporting links:&#xD;&#xA;&#xD;&#xA; - [codblackopsblog.com][1]&#xD;&#xA; - [cod7blackops.com][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.codblackopsblog.com/call-of-duty-black-ops-perks-list/&#xD;&#xA;  [2]: http://www.cod7blackops.com/perks/" />
  <row Id="36651" PostHistoryTypeId="2" PostId="15391" RevisionGUID="7d5fd124-04aa-4a61-b8d1-3c9bfa419d53" CreationDate="2011-01-26T17:56:34.667" UserId="2341" Text="From what I've read, as you play through the game in Grand Slam mode, your character learns new skills and gains experience as you beat opponents (see [the game's Wikipedia artcle](http://en.wikipedia.org/wiki/Grand_Slam_Tennis)). I imagine the more you win, the faster your serve will become and/or you'll beat a player that will &quot;teach&quot; your character how. " />
  <row Id="36652" PostHistoryTypeId="2" PostId="15392" RevisionGUID="fe191c4e-7f30-459c-bbb1-9f4587a2b703" CreationDate="2011-01-26T18:10:37.980" UserId="88" Text="That [bug is reported](http://getsatisfaction.com/mojang/topics/_1_1_01_smp_missing_chunks_appear_on_relog), although for me relogging isn't sufficient. My workaround:&#xD;&#xA;&#xD;&#xA;- Put your inventory in a box&#xD;&#xA;- (optional: if you're far away from spawn, ask someone else to stay here or `/tp` a sock puppet to your location)&#xD;&#xA;- disconnect&#xD;&#xA;- (have the server admin) delete your player file (`world/players/username.dat` IIRC)&#xD;&#xA;- reconnect as a &quot;new&quot; player at spawn&#xD;&#xA;- go to your box (or `/tp` to previously mentioned nice person/puppet)&#xD;&#xA;- the missing chunk's back&#xD;&#xA;&#xD;&#xA;Of course, other chunks may get missing later on _again_, so use your openID to support the [bug report](http://getsatisfaction.com/mojang/topics/_1_1_01_smp_missing_chunks_appear_on_relog), too!" />
  <row Id="36653" PostHistoryTypeId="2" PostId="15393" RevisionGUID="6c7bc096-8e7e-43a4-884a-a4d6a7489044" CreationDate="2011-01-26T19:22:22.433" UserId="6624" Text="   Zergling 28.74 dps per 100 Minerals&#xD;&#xA;   Missile Turret 27.88&#xD;&#xA;   Stim Marine 20.91&#xD;&#xA;   Spore Crawler 17.43&#xD;&#xA;" />
  <row Id="36654" PostHistoryTypeId="2" PostId="15394" RevisionGUID="acd6cd37-2b98-40ba-a6f1-b696c3769cda" CreationDate="2011-01-26T19:32:29.153" UserId="6399" Text="What steering wheels would you recommend for PC? Currently I'm playing Colin McRae Dirt 2.&#xD;&#xA;&#xD;&#xA;I guess I want force feedback but am not on an infinite budget :-)" />
  <row Id="36655" PostHistoryTypeId="1" PostId="15394" RevisionGUID="acd6cd37-2b98-40ba-a6f1-b696c3769cda" CreationDate="2011-01-26T19:32:29.153" UserId="6399" Text="Steering wheel recommendation for PC?" />
  <row Id="36656" PostHistoryTypeId="3" PostId="15394" RevisionGUID="acd6cd37-2b98-40ba-a6f1-b696c3769cda" CreationDate="2011-01-26T19:32:29.153" UserId="6399" Text="&lt;pc&gt;&lt;controllers&gt;&lt;racing-wheel&gt;" />
  <row Id="36658" PostHistoryTypeId="5" PostId="15393" RevisionGUID="a73ee666-f0ea-4d60-bb12-b476bf9b1aaa" CreationDate="2011-01-26T19:39:53.170" UserId="122" Comment="Formattings." Text="* Zergling 28.74 dps per 100 Minerals&#xD;&#xA;* Missile Turret 27.88&#xD;&#xA;* Stim Marine 20.91&#xD;&#xA;* Spore Crawler 17.43" />
  <row Id="36659" PostHistoryTypeId="5" PostId="15382" RevisionGUID="04daab57-5c5f-4442-8619-1f857a46e29c" CreationDate="2011-01-26T19:40:57.100" UserId="122" Comment="Grammar." Text="Alt tab out of the game, then go back in (click the game icon) - it worked for me. " />
  <row Id="36660" PostHistoryTypeId="10" PostId="15394" RevisionGUID="317b0739-b1b2-465b-8954-fe2af8156349" CreationDate="2011-01-26T19:45:17.793" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="36661" PostHistoryTypeId="2" PostId="15395" RevisionGUID="a06f74a0-8af5-49d1-9a68-4f691c7d5abc" CreationDate="2011-01-26T19:45:52.217" UserId="2341" Text="I believe Ping is [a duck that lives on the Yangtze river](http://www.amazon.com/gp/product/0670672238).  Some have suggested he's actually [just an allegory](http://www.amazon.com/review/R2VDKZ4X1F992Q/ref=cm_cr_dp_perm?ie=UTF8&amp;ASIN=0670672238&amp;nodeID=283155&amp;tag=&amp;linkCode=) for the ping program used to measure the latency/distance between two computers." />
  <row Id="36662" PostHistoryTypeId="25" PostId="15394" RevisionGUID="a91d8e13-1332-4bff-849c-40477f16cf57" CreationDate="2011-01-26T19:55:56.187" Comment="http://twitter.com/#!/StackGaming/status/30353261127012353" />
  <row Id="36663" PostHistoryTypeId="2" PostId="15396" RevisionGUID="f89e1dd6-afc3-4b9f-a566-a8afabf27150" CreationDate="2011-01-26T19:59:17.850" UserId="4981" Text="I had the same issues starting out playing all Battlefield games. Flight in Helio type vehicles have been mostly unchanged on PC. The best way I've been able to control a helicopter (not using a joystick) is by using the Keyboard only. Using the mouse can be very tough, and sensitive. &#xD;&#xA;&#xD;&#xA;Put both hands on the keyboard, left hand at WASD and right on the arrow keys. One hand will control propeller speed and yaw I believe. While the other hand will turn and tilt the chopper.&#xD;&#xA;&#xD;&#xA;With some practice it should become a lot easier! This was all made with no modifications to key bindings." />
  <row Id="36664" PostHistoryTypeId="2" PostId="15397" RevisionGUID="96e26886-e5f2-493f-8094-82c9ffd3d8c0" CreationDate="2011-01-26T20:11:27.440" UserId="6521" Text="I've heard people in casts say &quot;A-Move.&quot;&#xD;&#xA;&#xD;&#xA;What does it mean?" />
  <row Id="36665" PostHistoryTypeId="1" PostId="15397" RevisionGUID="96e26886-e5f2-493f-8094-82c9ffd3d8c0" CreationDate="2011-01-26T20:11:27.440" UserId="6521" Text="In StarCraft, what is an A-Move?" />
  <row Id="36666" PostHistoryTypeId="3" PostId="15397" RevisionGUID="96e26886-e5f2-493f-8094-82c9ffd3d8c0" CreationDate="2011-01-26T20:11:27.440" UserId="6521" Text="&lt;starcraft-2&gt;" />
  <row Id="36667" PostHistoryTypeId="2" PostId="15398" RevisionGUID="0fdcc80e-1e63-43d2-9d1f-0439a742ce4f" CreationDate="2011-01-26T20:14:44.797" UserId="6625" Text="Actually you can install it on virtualbox and play on garena or hamachi online, here is a video were is explained: http://www.youtube.com/watch?v=NGZSlEERwFQ" />
  <row Id="36668" PostHistoryTypeId="2" PostId="15399" RevisionGUID="ed83faed-e32a-458c-bf28-d998cce58bc4" CreationDate="2011-01-26T20:16:36.230" UserId="1965" Text="I think it refers to &quot;Attack Move&quot;&#xD;&#xA;&#xD;&#xA;When you click (or press keyboard key &quot;A&quot;) attack, then click somewhere on the map, your units will move there and engage anything they find along in the way.&#xD;&#xA;&#xD;&#xA;This is (in most of the cases) better than simply moving, since your units will retaliate to enemies instead of just walking into their fire.&#xD;&#xA;&#xD;&#xA;BTW this strategy is a keypoint is the vast majority of RTS games ever created" />
  <row Id="36669" PostHistoryTypeId="6" PostId="15397" RevisionGUID="d8f6e471-c6d7-483b-8e3f-01a5b070a80d" CreationDate="2011-01-26T20:17:57.787" UserId="336" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="36670" PostHistoryTypeId="2" PostId="15400" RevisionGUID="04dc57fa-7883-45a8-aa50-80d6a32878ac" CreationDate="2011-01-26T20:19:45.007" UserId="4981" Text="One work around is to run your own Minecraft server. The a dis-advantage this the Nether isn't currently working. You can launch the Minecraft server to load single player worlds. Just find your old ./world# folder in your .minecraft directory. When launching the server be sure your world matches the world name in the server.properties file.&#xD;&#xA;&#xD;&#xA;I believe Mojang mentioned going this route in the future with Single player. Having the client launch a server instance locally and connect to it. &#xD;&#xA;&#xD;&#xA;When this is fixed in future versions it should be a simple copy of the ./world folder back to your .minecraft directory and you will be able to load the world normally again." />
  <row Id="36671" PostHistoryTypeId="2" PostId="15401" RevisionGUID="d4798018-294e-478e-8d59-8deac797f4c0" CreationDate="2011-01-26T20:25:58.327" UserId="2339" Text="&quot;A-Move&quot; is just short for &quot;Attack Move&quot;.  There are several ways to accomplish this in Starcraft 2, including literally hitting the &quot;A&quot; key and then left clicking (where the term was coined from), or by clicking the &quot;Attack&quot; icon inside a units command grid, and then clicking.  In addition, according to the [Starcraft wikia site][1], in SC2 you can hold control and right click on the ground to attack move as well.&#xD;&#xA;&#xD;&#xA;&gt; If any enemies are encountered along&#xD;&#xA;&gt; the way, the group will attack that&#xD;&#xA;&gt; enemy until it is killed. They will&#xD;&#xA;&gt; repeat this until all encountered&#xD;&#xA;&gt; enemies are dead, then resume moving&#xD;&#xA;&gt; to their original destination.&#xD;&#xA;&#xD;&#xA;Most times it is optimal to &quot;A-move&quot; your units, so in the event they encounter enemy troops while you are waiting for them to arrive, they don't just sit there, but instead retaliate.  However, there are instances where it would be better to just move, rather than attack move, if you don't want your units to stop to fire (say running past a spine crawler at the choke of a base).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Attack_move" />
  <row Id="36672" PostHistoryTypeId="4" PostId="15358" RevisionGUID="860a0fa3-690c-447e-b7ec-761b98a7f634" CreationDate="2011-01-26T20:40:44.750" UserId="5274" Comment="edited title" Text="Retron 3 - Does it work with all original system accessories?" />
  <row Id="36673" PostHistoryTypeId="2" PostId="15402" RevisionGUID="9551c96a-4bf4-4133-8da7-1fe18560b461" CreationDate="2011-01-26T20:42:01.867" UserId="6521" Text="As I understand, correct me if I'm wrong, each race has &quot;detector&quot; units which can see all cloaked units.&#xD;&#xA;&#xD;&#xA;Is there a list of these buildings or units for each race?" />
  <row Id="36674" PostHistoryTypeId="1" PostId="15402" RevisionGUID="9551c96a-4bf4-4133-8da7-1fe18560b461" CreationDate="2011-01-26T20:42:01.867" UserId="6521" Text="List of StarCraft II &quot;Detectors?&quot;" />
  <row Id="36675" PostHistoryTypeId="3" PostId="15402" RevisionGUID="9551c96a-4bf4-4133-8da7-1fe18560b461" CreationDate="2011-01-26T20:42:01.867" UserId="6521" Text="&lt;starcraft-2&gt;&lt;units&gt;&lt;cloak&gt;" />
  <row Id="36676" PostHistoryTypeId="2" PostId="15403" RevisionGUID="d0e1cf2e-459b-4e18-bc31-4bd6f9d026b5" CreationDate="2011-01-26T20:42:08.237" UserId="2894" Text="Does killing zombies in the world reduce that day's attack?&#xD;&#xA;&#xD;&#xA;Just wondering if we can't get enough things built for defense if we should walk outside and do a wholesale slaughter of some nearby zombies. &#xD;&#xA;" />
  <row Id="36677" PostHistoryTypeId="1" PostId="15403" RevisionGUID="d0e1cf2e-459b-4e18-bc31-4bd6f9d026b5" CreationDate="2011-01-26T20:42:08.237" UserId="2894" Text="Anyways to reduce attack at night by killing zombies?" />
  <row Id="36678" PostHistoryTypeId="3" PostId="15403" RevisionGUID="d0e1cf2e-459b-4e18-bc31-4bd6f9d026b5" CreationDate="2011-01-26T20:42:08.237" UserId="2894" Text="&lt;die2nite&gt;" />
  <row Id="36679" PostHistoryTypeId="2" PostId="15404" RevisionGUID="5967da90-ade1-4e46-b9eb-1c9fadbcf671" CreationDate="2011-01-26T20:47:11.647" UserId="4342" Text="I am currently pondering how effective Flint and Steel would be as a weapon. I'm assuming that it has the same reach distance as a sword/axe, but this would only be useful if I could directly set a zombie on fire. Is it possible to directly ignite such baddies?&#xD;&#xA;&#xD;&#xA;On a related note, since wool burns, is it possible to set sheep on fire :3?" />
  <row Id="36680" PostHistoryTypeId="1" PostId="15404" RevisionGUID="5967da90-ade1-4e46-b9eb-1c9fadbcf671" CreationDate="2011-01-26T20:47:11.647" UserId="4342" Text="Can I set mobs aflame?" />
  <row Id="36681" PostHistoryTypeId="3" PostId="15404" RevisionGUID="5967da90-ade1-4e46-b9eb-1c9fadbcf671" CreationDate="2011-01-26T20:47:11.647" UserId="4342" Text="&lt;minecraft&gt;" />
  <row Id="36682" PostHistoryTypeId="2" PostId="15405" RevisionGUID="48309459-bd0c-4060-84b8-7446b834722e" CreationDate="2011-01-26T20:47:54.010" UserId="2339" Text="Protoss&#xD;&#xA;-------&#xD;&#xA;&#xD;&#xA;**Units and Structures:**&lt;br /&gt;&#xD;&#xA;Observer&lt;br/&gt;&#xD;&#xA;Photon cannon&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;*Single Player only:* Purifier (Safe Haven on Level Brutal)&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;Terran&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA;**Units and Structures**:&lt;br /&gt;&#xD;&#xA;Raven&lt;br/&gt;&#xD;&#xA;Missile turret&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;*Single Player only:* Science vessel&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;**Abilities:**&lt;br/&gt;&#xD;&#xA;Scanner Sweep (orbital command ability)&lt;br/&gt;&#xD;&#xA;EMP Shot (ghost ability) will reveal cloaked units for a short time&lt;br/&gt;&#xD;&#xA;Zerg&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**Units and Structures**:&lt;br /&gt;&#xD;&#xA;Overseer&lt;br/&gt;&#xD;&#xA;Spore crawler&lt;br/&gt;&#xD;&#xA;Spore cannon&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;**Abilities:**&lt;br /&gt;&#xD;&#xA;Fungal Growth (infestor ability)&lt;br /&gt;" />
  <row Id="36683" PostHistoryTypeId="2" PostId="15406" RevisionGUID="a03cf109-0398-4b01-be3b-91c6ffe65598" CreationDate="2011-01-26T20:50:19.763" UserId="18" Text="You can't directly set an enemy on fire, but if they walk onto a block that is currently on fire, they will catch fire. Since the mobs will target you, it is pretty easy to light them on fire (bar Skeletons) as you can just light the block in front of you (even if not flammable, it will burn for a bit) and they should walk into it." />
  <row Id="36684" PostHistoryTypeId="2" PostId="15407" RevisionGUID="8d02fb06-f77c-4801-ab76-89ec1b265ded" CreationDate="2011-01-26T20:50:43.367" UserId="6521" Text="From the Minecraft Wiki:&#xD;&#xA;&#xD;&#xA;&quot;Lighting mobs on fire. This method deals damage slower and is less effective than using a sword, and one must click on a block below the mob rather than on the mob itself, rendering it a difficult way to kill.&quot;&#xD;&#xA;&#xD;&#xA;So, to answer your question, I would suggest just sticking to the sword or bow.&#xD;&#xA;&#xD;&#xA;Secondly, because sheep is a mob, you can light sheep on fire." />
  <row Id="36685" PostHistoryTypeId="5" PostId="15405" RevisionGUID="13dd252b-9921-464e-aae6-52d57c7725f4" CreationDate="2011-01-26T20:58:32.950" UserId="2339" Comment="Added liquipedia links" Text="Protoss&#xD;&#xA;-------&#xD;&#xA;&#xD;&#xA;**Units and Structures:**&lt;br /&gt;&#xD;&#xA;[Observer][1]&lt;br/&gt;&#xD;&#xA;[Photon cannon][2]&lt;br/&gt;&#xD;&#xA;*Single Player only:* [Purifier][3] (Safe Haven on Level Brutal)&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;Terran&#xD;&#xA;------&#xD;&#xA;&#xD;&#xA;**Units and Structures**:&lt;br /&gt;&#xD;&#xA;[Raven][4]&lt;br/&gt;&#xD;&#xA;[Missile turret][5]&lt;br/&gt;&#xD;&#xA;*Single Player only:* [Science vessel][6]&lt;br/&gt;&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;**Abilities:**&lt;br/&gt;&#xD;&#xA;[Scanner Sweep][7] (orbital command ability)&lt;br/&gt;&#xD;&#xA;[EMP Shot][8] (ghost ability) will reveal cloaked units for a short time&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;Zerg&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;**Units and Structures**:&lt;br /&gt;&#xD;&#xA;[Overseer][9]&lt;br/&gt;&#xD;&#xA;[Spore crawler][10]&lt;br/&gt;&#xD;&#xA;*Single Player only:* [Spore cannon][11]&lt;br/&gt;&#xD;&#xA;*Single Player only:* [Kerrigan][12]&lt;br/&gt;&#xD;&#xA;&#xD;&#xA;**Abilities:**&lt;br /&gt;&#xD;&#xA;[Fungal Growth][13] (infestor ability)&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Observer&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Photon_Cannon&#xD;&#xA;  [3]: http://wiki.teamliquid.net/starcraft2/Campaign/Safe_Haven&#xD;&#xA;  [4]: http://wiki.teamliquid.net/starcraft2/Raven&#xD;&#xA;  [5]: http://wiki.teamliquid.net/starcraft2/Missile_Turret&#xD;&#xA;  [6]: http://wiki.teamliquid.net/starcraft2/Campaign/Science_Vessel&#xD;&#xA;  [7]: http://wiki.teamliquid.net/starcraft2/Scanner_Sweep&#xD;&#xA;  [8]: http://wiki.teamliquid.net/starcraft2/EMP_Round&#xD;&#xA;  [9]: http://wiki.teamliquid.net/starcraft2/Overseer&#xD;&#xA;  [10]: http://wiki.teamliquid.net/starcraft2/Spore_crawler&#xD;&#xA;  [11]: http://wiki.teamliquid.net/starcraft2/Campaign/Gates_of_Hell&#xD;&#xA;  [12]: http://wiki.teamliquid.net/starcraft2/Campaign/All-In#Kerrigan&#xD;&#xA;  [13]: http://wiki.teamliquid.net/starcraft2/Fungal_Growth" />
  <row Id="36686" PostHistoryTypeId="4" PostId="15403" RevisionGUID="c0c8dcff-0de4-4495-941e-a43e02ed394a" CreationDate="2011-01-26T21:04:25.673" UserId="2894" Comment="edited title" Text="Anyway to reduce attack at night by killing zombies?" />
  <row Id="36687" PostHistoryTypeId="2" PostId="15408" RevisionGUID="0acffe33-80c5-4fba-826b-9d387eacfb3d" CreationDate="2011-01-26T21:12:17.803" UserId="3917" Text="No, killing zombies outside the town has no effect on the nightly zombie attack.  &#xD;&#xA;&#xD;&#xA;However, killing zombies in a zone has an impact on how many zombies will be in that zone(and neighbouring zones) tomorrow." />
  <row Id="36688" PostHistoryTypeId="10" PostId="826" RevisionGUID="b60e16f4-d1d8-4f6f-b951-bf11b8a3623f" CreationDate="2011-01-26T21:22:51.897" UserId="85" CloseReasonId="1" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="36689" PostHistoryTypeId="5" PostId="826" RevisionGUID="f20bfe4e-2b16-4923-968b-a4e49c455546" CreationDate="2011-01-26T21:22:52.023" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [List of StarCraft II &amp;ldquo;Detectors?&amp;rdquo;](http://gaming.stackexchange.com/questions/15402/list-of-starcraft-ii-detectors)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;When I switch between races, I seem to forget what I need to build to protect myself from cloaked enemies.  (Yeah, I'm a pretty inexperienced player.)  What reveals in each race?" />
  <row Id="36690" PostHistoryTypeId="5" PostId="15407" RevisionGUID="4a25d602-2299-48bd-9af2-cf8efaf8e3ad" CreationDate="2011-01-26T21:28:33.273" UserId="6521" Comment="added 87 characters in body" Text="From the Minecraft Wiki:&#xD;&#xA;&#xD;&#xA;&quot;Lighting mobs on fire. This method deals damage slower and is less effective than using a sword, and one must click on a block below the mob rather than on the mob itself, rendering it a difficult way to kill.&quot;&#xD;&#xA;&#xD;&#xA;So, to answer your question, I would suggest just sticking to the sword or bow.&#xD;&#xA;&#xD;&#xA;Secondly, because sheep are mobs, you can light sheep on fire. They are no more flammable than any other animal or monster. (Except squid, of course)" />
  <row Id="36691" PostHistoryTypeId="2" PostId="15409" RevisionGUID="0e14fac7-6e91-46c7-b6e9-028536964478" CreationDate="2011-01-26T21:41:10.933" UserId="3316" Text="Just for clarification in addition to Drake's answer:&#xD;&#xA;&#xD;&#xA;It will **NOT** work for HTTP(S) proxies – so you might have bad luck if you try to run Steam during lunchtime at your office." />
  <row Id="36692" PostHistoryTypeId="2" PostId="15410" RevisionGUID="a6a95a5a-225e-47b7-9084-c307350cd26b" CreationDate="2011-01-26T21:44:32.503" UserId="3316" Text="To answer the question – and not focus on updates in general: No, Steam uses a proprietary protocol for file transfers." />
  <row Id="36693" PostHistoryTypeId="2" PostId="15411" RevisionGUID="7ce8ccb4-8384-4234-bed8-4874e694c929" CreationDate="2011-01-26T22:07:06.547" UserId="5421" Text="Also, a-move is used as an insult. Sometimes, when a zerg (z) player gets beat, even though he/she outplayed the opposing protoss (p)/terran (t), they will reply &quot;a-move&quot; or &quot;1a-move.&quot; &#xD;&#xA;&#xD;&#xA;They are trying to make the point that t and p require almost zero micro to beat a z, where as z requires heavy micro. This is one of the major reasons z say their race is the hardest to play. Of course, there are other reasons which is a whole other topic of conversation.&#xD;&#xA;&#xD;&#xA;Btw, I am a z player myself and have insulted people this way. ;)" />
  <row Id="36694" PostHistoryTypeId="2" PostId="15412" RevisionGUID="9c02c2ac-b766-420f-9233-427b347e4180" CreationDate="2011-01-26T22:12:09.707" UserId="6630" Text="Also take into account that even with significant overlap, your population can also contribute as specialists. For example, if you have a university in your city, a laborer can be assigned to the university itself (or rather, the specialist slot it provides) rather than to a land tile. This will provide science instead of food or production or commerce. The specialist slot from a marketplace, on the other hand, will provide gold.&#xD;&#xA;Although specialists don't provide as much as a well-improved map tile (let alone one with a valuable resource), they do provide great-person points.&#xD;&#xA;Specialists can be either merchants (+gold), scientists (+science), engineers (+production), or artists (+culture) depending on what specialist building they are assigned to.&#xD;&#xA;&#xD;&#xA;With specialists, you don't have to map out your settlements entirely by how far they are apart, since some overlap is more tolerable now than in past Civs. What's most important is what the city will be able to reach, and also, how soon." />
  <row Id="36696" PostHistoryTypeId="2" PostId="15413" RevisionGUID="6aee82f2-74d0-43a6-8f9e-727affd36beb" CreationDate="2011-01-26T22:47:28.283" UserId="6580" Text="Battlefield 2 had a lot of bugs, I remember having trouble with it along with friend even when we had the &quot;Correct&quot; hardware.   BF2142 is very similar to Battlefield 2 but had a lot of the problems worked out, but still is a little bit of a pain to get working on Windows 7.  I would suggest trying BF2142 (You can get it used for 5 bucks or less) and if you can get that working then there might be hope for Battlefield 2." />
  <row Id="36697" PostHistoryTypeId="25" PostId="15397" RevisionGUID="11471cfc-b22d-4ff5-99a2-33ec8734c97f" CreationDate="2011-01-26T22:55:55.797" Comment="http://twitter.com/#!/StackGaming/status/30398558293196800" />
  <row Id="36698" PostHistoryTypeId="2" PostId="15414" RevisionGUID="05ecc4ba-dc31-43e2-8e8d-6f075877928a" CreationDate="2011-01-26T23:03:53.263" UserId="3241" Text="Other answers cover the literal facts of A-moving, there is also the implied connotation.&#xD;&#xA;&#xD;&#xA;In addition to A-move meaning &quot;attack move,&quot; it also refers to a style of unit control that's best described as **fire and forget.** If you attack-move your units into an opponent's base or army, you are simply telling your guys &quot;Go over there and attack stuff.&quot; You are giving them better orders than just &quot;move here,&quot; but you're not necessarily specifying focus targets or using special abilities.&#xD;&#xA;&#xD;&#xA;This can be used in a positive manner, such as, &quot;You're better off building your economy and just a-moving your army than you are babysitting your troops but neglecting your expansions.&quot; It can also be used in a negative manner, such as in @Ant's answer, &quot;Instead of just a-moving your troops, you should micromanage them so they are more effective.&quot;&#xD;&#xA;&#xD;&#xA;Hopefully this helps explain both the literal and implied uses of the term." />
  <row Id="36701" PostHistoryTypeId="2" PostId="15416" RevisionGUID="4ee7d243-eec5-4efc-811e-1580e0d9cb77" CreationDate="2011-01-26T23:19:01.127" UserId="6634" Text="Or you could have been wearing an NCR outfit and not have known it...LOL...happens to me all the time!" />
  <row Id="36702" PostHistoryTypeId="10" PostId="15403" RevisionGUID="169faf94-1f3f-444e-b273-ae4d6ef2d021" CreationDate="2011-01-26T23:28:13.677" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:1410,&quot;DisplayName&quot;:&quot;WillfulWizard&quot;}]" />
  <row Id="36703" PostHistoryTypeId="5" PostId="15403" RevisionGUID="8a07400f-f1b5-4f2d-9956-d2e662f570ab" CreationDate="2011-01-26T23:28:13.803" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How does zombie spawning in Die2Nite work?](http://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Does killing zombies in the world reduce that day's attack?&#xD;&#xA;&#xD;&#xA;Just wondering if we can't get enough things built for defense if we should walk outside and do a wholesale slaughter of some nearby zombies. &#xD;&#xA;" />
  <row Id="36704" PostHistoryTypeId="5" PostId="15416" RevisionGUID="8490de0b-7642-435a-a937-c6808a6f6c2d" CreationDate="2011-01-26T23:28:16.650" UserId="122" Comment="deleted 8 characters in body" Text="You could have been wearing an NCR outfit and not have known it... happens to me all the time!" />
  <row Id="36705" PostHistoryTypeId="2" PostId="15417" RevisionGUID="7522c2f7-107c-41f1-8bca-1fbdc700d09f" CreationDate="2011-01-26T23:57:45.027" UserId="5650" Text="I just started getting back into WoW and I decided to play a Worgen Warlock.&#xD;&#xA;&#xD;&#xA;It has been about a year since I last played so much has changed and I have the Cataclysm expansion also.&#xD;&#xA;&#xD;&#xA;I was wondering if all of the changes the classes what the best talent tree would be if I want high damage output but also want to survive in long fights. Right now I am affliction spec. I like it but I wish I could hit a little harder because I tend to forget to refresh my curses and banes.&#xD;&#xA;&#xD;&#xA;I was thinking demonology but I just wanted to get some input from people that might actually have a clue.&#xD;&#xA;&#xD;&#xA;Also on side note, do I ever recapture Gilneas? Or once I fail in the level 1-15 time is it lost as a city forever?" />
  <row Id="36706" PostHistoryTypeId="1" PostId="15417" RevisionGUID="7522c2f7-107c-41f1-8bca-1fbdc700d09f" CreationDate="2011-01-26T23:57:45.027" UserId="5650" Text="What is the best talent tree for a Warlock when I want high damage output?" />
  <row Id="36707" PostHistoryTypeId="3" PostId="15417" RevisionGUID="7522c2f7-107c-41f1-8bca-1fbdc700d09f" CreationDate="2011-01-26T23:57:45.027" UserId="5650" Text="&lt;world-of-warcraft&gt;&lt;warlock&gt;" />
  <row Id="36708" PostHistoryTypeId="5" PostId="15406" RevisionGUID="b2e2cdb9-d18f-4b95-bddd-4455d07edb8f" CreationDate="2011-01-27T00:17:48.833" UserId="18" Comment="clarified skeleton part" Text="You can't directly set an enemy on fire, but if they walk onto a block that is currently on fire, they will catch fire. Since the mobs will target you, it is pretty easy to light them on fire (bar Skeletons, as they will probably shoot you when you're close enough to light them on fire) as you can just light the block in front of you (even if not flammable, it will burn for a bit) and they should walk into it.&#xD;&#xA;&#xD;&#xA;To answer the second part of your question, all mobs can be set on fire." />
  <row Id="36709" PostHistoryTypeId="2" PostId="15418" RevisionGUID="4e73e3cd-b6ec-4fb8-a977-ba1933776d08" CreationDate="2011-01-27T00:32:39.213" UserId="3107" Text="Given your desire to hit harder and your problems with remembering to cast curses, I would argue that rules out both affliction and demonology. Destruction is going to give you the best DPS output generated from your toon in single hits, which seems to be for what you are yearning. With demonology, your DPS will be split between you and your pet.&#xD;&#xA;&#xD;&#xA;If you're the kind of person who likes sheer numbers, you should check out [this thread on Elitist Jerks][1]. Summary:&#xD;&#xA;&#xD;&#xA; - Affliction currently puts out the most DPS, followed by Destruction, then Demonology. This is true for pre-raid or post-raid.&#xD;&#xA; - Destruction outpaces affliction in fights with heavy movement.&#xD;&#xA; - Taking into account the coming PTR changes, it looks like Destruction will outpace Affliction in Tier 11 gear overall.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f80/t110222-simulationcraft_warlocks_cataclysm_edition_4_0_3a_4_0_6_a/ &quot;SimulationCraft for Warlocks - Elitest Jerks&quot;" />
  <row Id="36710" PostHistoryTypeId="5" PostId="15407" RevisionGUID="8e41551c-f8a4-405c-b94a-55f53229f849" CreationDate="2011-01-27T00:33:35.717" UserId="6521" Comment="added 67 characters in body" Text="From the [Minecraft Wiki][1]:&#xD;&#xA;&#xD;&#xA;&quot;Lighting mobs on fire. This method deals damage slower and is less effective than using a sword, and one must click on a block below the mob rather than on the mob itself, rendering it a difficult way to kill.&quot;&#xD;&#xA;&#xD;&#xA;So, to answer your question, I would suggest just sticking to the sword or bow.&#xD;&#xA;&#xD;&#xA;Secondly, because sheep are mobs, you can light sheep on fire. They are no more flammable than any other animal or monster. (Except squid, of course)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Flint_and_Steel" />
  <row Id="36711" PostHistoryTypeId="5" PostId="15418" RevisionGUID="28a2b3c6-b3b5-4a37-8f6d-761f68982cfc" CreationDate="2011-01-27T00:38:14.197" UserId="3107" Comment="added 72 characters in body; added 51 characters in body" Text="**Short answer**: Destruction.&#xD;&#xA;&#xD;&#xA;**Long answer**: Given your desire to hit harder and your problems with remembering to cast curses, I would argue that rules out both affliction and demonology. Destruction is going to give you the best DPS output generated from your toon in single hits, which seems to be for what you are yearning. With demonology, your DPS will be split between you and your pet.&#xD;&#xA;&#xD;&#xA;If you're the kind of person who likes sheer numbers, you should check out [this thread on Elitist Jerks][1]. After running some simulations with SimulationCraft, the following was observed:&#xD;&#xA;&#xD;&#xA; - Affliction currently puts out the most DPS, followed by Destruction, then Demonology. This is true for pre-raid or post-raid.&#xD;&#xA; - Destruction outpaces affliction in fights with heavy movement.&#xD;&#xA; - Taking into account the coming PTR changes, it looks like Destruction will outpace Affliction in Tier 11 gear overall.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f80/t110222-simulationcraft_warlocks_cataclysm_edition_4_0_3a_4_0_6_a/ &quot;SimulationCraft for Warlocks - Elitest Jerks&quot;" />
  <row Id="36712" PostHistoryTypeId="25" PostId="15404" RevisionGUID="5c5c4b78-80cd-4f27-93bb-7c2b70def276" CreationDate="2011-01-27T02:16:00.440" Comment="http://twitter.com/#!/StackGaming/status/30448908987539456" />
  <row Id="36713" PostHistoryTypeId="2" PostId="15419" RevisionGUID="203b44f3-db09-4115-89e2-11db9efdd26d" CreationDate="2011-01-27T02:26:19.193" UserId="2066" Text="My friends and I play as a 4v4 team and are currently ranked 6 in bronze.   We are eager to break into silver, but have noticed that most of our matchups are against gold/platinum/diamond ranked players, and hence we get trampled.&#xD;&#xA;&#xD;&#xA;How does the 4v4 team matchmaking work? Why is it that we are being matched up against players that are many leagues higher than us?  We play between 8.30-11.30pm in our area – is it just a coincidence that when we play there are no other silver-level 4v4 teams around?&#xD;&#xA;" />
  <row Id="36714" PostHistoryTypeId="1" PostId="15419" RevisionGUID="203b44f3-db09-4115-89e2-11db9efdd26d" CreationDate="2011-01-27T02:26:19.193" UserId="2066" Text="Starcraft 2: 4v4 Team Matchups" />
  <row Id="36715" PostHistoryTypeId="3" PostId="15419" RevisionGUID="203b44f3-db09-4115-89e2-11db9efdd26d" CreationDate="2011-01-27T02:26:19.193" UserId="2066" Text="&lt;starcraft-2&gt;&lt;teams&gt;" />
  <row Id="36716" PostHistoryTypeId="5" PostId="15379" RevisionGUID="22562c67-07e2-4856-8fd1-0a413cd8d2e3" CreationDate="2011-01-27T02:38:20.893" UserId="18" Comment="minor spelling / formatting fix" Text="Is there anybody who can play Minecraft in fullscreen and can tell me how to do this in Linux. On my system I only get a windowed mode with a quarter of the screen size and the rest is black.&#xD;&#xA;&#xD;&#xA;I am using ArchLinux and the awesome [awesome][1] window manager.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://awesome.naquadah.org/" />
  <row Id="36717" PostHistoryTypeId="2" PostId="15420" RevisionGUID="b25ce211-3314-440e-8381-862564f90ca6" CreationDate="2011-01-27T03:05:04.687" UserId="3467" Text="Usually or too often (at least in my experience, when I play Terran against Protoss I see that left unattanded Protoss player doesn't build gateway army in the beginning and invest a lot in Robo-units (immortal, colossus) that is usually deadly for terran.&#xD;&#xA;&#xD;&#xA;Good treatment for that is early push with marines/marauders. You can research concussive shell very quickly and marauders will wipe out zealots pretty quickly. But you can't research stim-pack quicly. And if protoss has some stalkers and few zealots - you can just loose your marauders: marauders will slow down zealots but will be killed by stalkers... also, you need to micro your units very attentively just to keep them alive a little bit longer while protoss can just command them attack and go back to macro.&#xD;&#xA;&#xD;&#xA;So here early push without stim-pack doesn't look so attractive: you can just loose your marauders army without getting significant benefit. Ok, you forced protoss build stalkers/zealots that he probably didn't plan ... but if he still has his army and you don't - it is not big benefit.&#xD;&#xA;&#xD;&#xA;Therefore, probably would be better to postpone your push till the time, when you get stim-pack (half minute or so).&#xD;&#xA;&#xD;&#xA;Please advise." />
  <row Id="36718" PostHistoryTypeId="1" PostId="15420" RevisionGUID="b25ce211-3314-440e-8381-862564f90ca6" CreationDate="2011-01-27T03:05:04.687" UserId="3467" Text="StarCraft2: How to harass protoss with terran before stim-pack is researched?" />
  <row Id="36719" PostHistoryTypeId="3" PostId="15420" RevisionGUID="b25ce211-3314-440e-8381-862564f90ca6" CreationDate="2011-01-27T03:05:04.687" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;tactics&gt;" />
  <row Id="36720" PostHistoryTypeId="2" PostId="15421" RevisionGUID="a19a1e0c-198b-4a4a-ba1f-4959e26b658d" CreationDate="2011-01-27T03:22:30.090" UserId="3107" Text="Stalkers are actually weak against marauders. If a Terran player builds a marauder army and an equally-skilled Protoss player uses the same resources to build a stalker army, the Terran player will come out ahead. Marauders do more damage to stalkers than they receive from stalkers.&#xD;&#xA;&#xD;&#xA;That being said, countering zealot/stalker with marauders + concussive shell is actually an effective counter, provided you can keep the zealots away from your marauders. It helps to have some marines behind your marauders to help pick off the zealots.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36721" PostHistoryTypeId="5" PostId="15420" RevisionGUID="a6576c0a-069e-466c-ae06-71eb3da05a1f" CreationDate="2011-01-27T03:23:26.610" UserId="207" Comment="Grammar + spelling fix, made question more apparent in body at the end." Text="Usually or too often (at least in my experience), when I play Terran against Protoss I see that a Protoss player unattanded doesn't build a gateway army in the beginning and invests a lot in Robo-units (immortal, colossus) that are usually deadly for Terran.&#xD;&#xA;&#xD;&#xA;Good treatment for that is an early push with marines/marauders. You can research Concussive Shells very quickly and marauders will wipe out zealots pretty quickly. However, you can't research Stimpack quickly, and if Protoss has some stalkers and few zealots, it's easy to lose your marauders: marauders will slow down zealots but will be killed by the stalkers. Also, you need to micro your units very attentively just to keep them alive a little bit longer while the Protoss player can just command them to attack and go back to macro.&#xD;&#xA;&#xD;&#xA;So an early push without stim-pack doesn't look so attractive: you can lose your marauder army without any significant benefit. Okay, maybe you forced the Protoss to build stalkers/zealots that he probably didn't plan, but if he still has his army and you don't, this isn't of much benefit to you.&#xD;&#xA;&#xD;&#xA;Would it be better, then, to postpone a push until Stimpack has been researched? Is there any effective way to push against Protoss as Terran before Stimpack?&#xD;&#xA;&#xD;&#xA;Please advise." />
  <row Id="36722" PostHistoryTypeId="4" PostId="15420" RevisionGUID="a6576c0a-069e-466c-ae06-71eb3da05a1f" CreationDate="2011-01-27T03:23:26.610" UserId="207" Comment="Grammar + spelling fix, made question more apparent in body at the end." Text="How do I harass Protoss with Terran before Stimpack is researched?" />
  <row Id="36723" PostHistoryTypeId="4" PostId="15419" RevisionGUID="234fdfba-968f-4d41-ac20-5406100bdd26" CreationDate="2011-01-27T03:28:19.927" UserId="207" Comment="Title edit." Text="Unbalanced 4v4 Team Matchups?" />
  <row Id="36724" PostHistoryTypeId="2" PostId="15422" RevisionGUID="26112039-3b89-480b-a369-8e1bd51c9ab6" CreationDate="2011-01-27T04:20:13.107" UserId="5704" Text="I have Parker liberated and everything in it completed. I also drove through it for quite some time after that (only in the north part/can't figure out how to get to the south (?)) but no new events came up. It's currently at 84 % public support. How can I raise this number?" />
  <row Id="36725" PostHistoryTypeId="1" PostId="15422" RevisionGUID="26112039-3b89-480b-a369-8e1bd51c9ab6" CreationDate="2011-01-27T04:20:13.107" UserId="5704" Text="Red Faction Guerrilla: Get Parker sector to 100% support" />
  <row Id="36726" PostHistoryTypeId="3" PostId="15422" RevisionGUID="26112039-3b89-480b-a369-8e1bd51c9ab6" CreationDate="2011-01-27T04:20:13.107" UserId="5704" Text="&lt;red-faction-guerrilla&gt;" />
  <row Id="36727" PostHistoryTypeId="2" PostId="15423" RevisionGUID="ecedbe9a-16fe-4401-ac3c-794f45535188" CreationDate="2011-01-27T04:34:45.463" UserId="4564" Text="Armour!&#xD;&#xA;&#xD;&#xA;Armour really helps prevent damage.  A full undamaged set of armour will prevent all damage to your health for the next hit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Also, a three high wall with a hole in in helps keep them away while you hit them." />
  <row Id="36728" PostHistoryTypeId="2" PostId="15424" RevisionGUID="a91dcbb7-4453-4f74-8900-a6b7782ecb9e" CreationDate="2011-01-27T04:41:18.947" UserId="6638" Text="Once upon a time, I used to play video games. Not so much anymore.  My favorite game from back in the days when I did play was BGDA II.&#xD;&#xA;&#xD;&#xA;I've since upped my PC to a whopping i7 920 / 12 GB Ram / SSD / 2x GTS250 (SLI) and I wanna break it in.&#xD;&#xA;&#xD;&#xA;I'm looking for game suggestions, and since my fave from the past was Baldur's Gate, I'm hoping someone can suggest a similar gate for today.&#xD;&#xA;&#xD;&#xA;Requests would be&#xD;&#xA;&#xD;&#xA; - third person&#xD;&#xA; - real time hack n slash&#xD;&#xA; - cool quests with level up&#xD;&#xA; - upgradable armor and the likes&#xD;&#xA;&#xD;&#xA;I really have no idea what I'm talking about, so please forgive the noobness&#xD;&#xA;&#xD;&#xA;Thanks in advance!" />
  <row Id="36729" PostHistoryTypeId="1" PostId="15424" RevisionGUID="a91dcbb7-4453-4f74-8900-a6b7782ecb9e" CreationDate="2011-01-27T04:41:18.947" UserId="6638" Text="Looking for a new game for PC that's similar to Baldur's Gate Dark Alliance II for XBOX" />
  <row Id="36730" PostHistoryTypeId="3" PostId="15424" RevisionGUID="a91dcbb7-4453-4f74-8900-a6b7782ecb9e" CreationDate="2011-01-27T04:41:18.947" UserId="6638" Text="&lt;baldurs-gate&gt;" />
  <row Id="36731" PostHistoryTypeId="6" PostId="15424" RevisionGUID="8c618212-b745-4bdb-9d20-059e307f5b08" CreationDate="2011-01-27T04:48:15.630" UserId="207" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;baldurs-gate&gt;" />
  <row Id="36732" PostHistoryTypeId="5" PostId="15424" RevisionGUID="33b479b2-41dd-4a05-953e-d69a47a9102e" CreationDate="2011-01-27T04:49:42.660" UserId="6638" Comment="deleted 340 characters in body; edited title; added 88 characters in body; edited tags" Text="Once upon a time, I used to play video games. Not so much anymore.  My favorite game from back in the days when I did play was BGDA II.&#xD;&#xA;&#xD;&#xA;I now need to start shopping for a similar game, and I'm looking for recommendations on where I can do research. &#xD;&#xA;&#xD;&#xA;What kind of terminology would I use to describe my desired game  &#xD;&#xA;What sites are quality research sites,  &#xD;&#xA;etc." />
  <row Id="36733" PostHistoryTypeId="4" PostId="15424" RevisionGUID="33b479b2-41dd-4a05-953e-d69a47a9102e" CreationDate="2011-01-27T04:49:42.660" UserId="6638" Comment="deleted 340 characters in body; edited title; added 88 characters in body; edited tags" Text="Where can one go to get quality information on shopping for a game?" />
  <row Id="36734" PostHistoryTypeId="6" PostId="15424" RevisionGUID="33b479b2-41dd-4a05-953e-d69a47a9102e" CreationDate="2011-01-27T04:49:42.660" UserId="6638" Comment="deleted 340 characters in body; edited title; added 88 characters in body; edited tags" Text="&lt;research&gt;" />
  <row Id="36736" PostHistoryTypeId="5" PostId="15424" RevisionGUID="8172a483-cc51-428c-9464-c01dfe30ae70" CreationDate="2011-01-27T04:55:15.163" UserId="6638" Comment="added 23 characters in body" Text="Once upon a time, I used to play video games. Not so much anymore.  My favorite game from back in the days when I did play was Baldur's Gate Dark Alliance II.&#xD;&#xA;&#xD;&#xA;I now need to start shopping for a similar game, and I'm looking for recommendations on where I can do research. &#xD;&#xA;&#xD;&#xA;What kind of terminology would I use to describe my desired game  &#xD;&#xA;What sites are quality research sites,  &#xD;&#xA;etc." />
  <row Id="36742" PostHistoryTypeId="25" PostId="15402" RevisionGUID="fbd3382f-58f5-45fa-9234-ae5a5a240217" CreationDate="2011-01-27T05:16:01.423" Comment="http://twitter.com/#!/StackGaming/status/30494211639869440" />
  <row Id="36744" PostHistoryTypeId="5" PostId="12904" RevisionGUID="0575b759-03a4-4d30-a818-2a0ee39378df" CreationDate="2011-01-27T05:21:18.300" UserId="58" Comment="Added update" Text="I've noticed that when I loot mantis legs off of some mantises they explode. Others (most in the wasteland, in fact) don't. Which mantises explode upon you looting their legs, and why is it different?&#xD;&#xA;&#xD;&#xA;#UPDATE&#xD;&#xA;&#xD;&#xA;Going through Vault 22 again, this time as a goody-two-shoes for the NCR. What I've found is that not only do the Vault 22 mantises explode upon me looting their legs, but I also seem to get 20XP each time I do so. I still have not gotten a mantis to explode after looting it anywhere but Vault 22, so I'm beginning to think this is just a Vault 22 thing. Can anyone confirm or deny?" />
  <row Id="36745" PostHistoryTypeId="2" PostId="15427" RevisionGUID="d530ced5-a935-4c6e-b1fb-66aacae6fd23" CreationDate="2011-01-27T06:14:36.320" UserId="5187" Text="The system is counting your skills over a very long period of time, it will try to keep your winning percentage to 50%.  So if you won a lot of games lately they are going to make you play against teams that are much more skilled than you are.  If you defeat the challenge several times they will make you advance league.  But if you are only able to win VS people that are in your skill frame I don't think you will ever be promoted.&#xD;&#xA;&#xD;&#xA;Also take in consideration that when you play 4v4, you don't always against 4 friends you can play against a team of 1 guy in diamond 2 in bronze and 1 in diamond by example.  From what I understand if you play with 4 friends they will consider you better than 4 random people in the same league as you.  &#xD;&#xA;&#xD;&#xA;8.30-11.30 pm is a pretty crowded period of time, so I don't think that has any influence, but there a much less people that play 4v4, so maybe that's why you think the match-up are not good if you only consider a short period of time." />
  <row Id="36746" PostHistoryTypeId="2" PostId="15428" RevisionGUID="b1d46db6-e7f1-4462-bdce-c1b081d2a35c" CreationDate="2011-01-27T06:19:44.957" UserId="1613" Text="With so many media sources from which to absorb video game information, one can't help but find new games to play.&#xD;&#xA;&#xD;&#xA;What, with [magazines][1], [websites][2], [meta-websites][3], podcasts (both [audio][4] and [video][5]), [TV programs][6], [mobile apps][7] and now [gaming Q&amp;A sites][8], my difficulty is not with finding new games but finding the time and money to play them all!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.egmnow.com/&#xD;&#xA;  [2]: http://1up.com&#xD;&#xA;  [3]: http://www.gamerankings.com/&#xD;&#xA;  [4]: http://www.joystiq.com/podcast/&#xD;&#xA;  [5]: http://area5.tv/&#xD;&#xA;  [6]: http://www.abc.net.au/tv/goodgame/&#xD;&#xA;  [7]: http://gamecenter.gamefly.com/mobile&#xD;&#xA;  [8]: http://gaming.stackexchange.com" />
  <row Id="36747" PostHistoryTypeId="2" PostId="15429" RevisionGUID="9befe0a6-575e-4e6c-86d5-9c2040b96833" CreationDate="2011-01-27T06:27:45.403" UserId="1965" Text="In the game universe at war, the first race in the campaign have some kind of teleporters to warp any of your unit across the map.&#xD;&#xA;&#xD;&#xA;My ohm robots do not seem to use them at all i was wondering if it is a bug" />
  <row Id="36748" PostHistoryTypeId="1" PostId="15429" RevisionGUID="9befe0a6-575e-4e6c-86d5-9c2040b96833" CreationDate="2011-01-27T06:27:45.403" UserId="1965" Text="Why are ohm robots not using teleporters?" />
  <row Id="36749" PostHistoryTypeId="3" PostId="15429" RevisionGUID="9befe0a6-575e-4e6c-86d5-9c2040b96833" CreationDate="2011-01-27T06:27:45.403" UserId="1965" Text="&lt;units&gt;&lt;universe-at-war&gt;&lt;teleport&gt;&lt;ohm-robot&gt;" />
  <row Id="36750" PostHistoryTypeId="5" PostId="15429" RevisionGUID="33d4065e-5051-4aff-97c3-59c25f4618fe" CreationDate="2011-01-27T06:31:40.277" UserId="207" Comment="Spelling + grammar + removed some tags that didn't seem necessary." Text="In the game Universe At War, the first race in the campaign has teleporters to warp any of your units across the map, but my Ohm Robots do not seem to use them at all. Is this a bug?" />
  <row Id="36751" PostHistoryTypeId="4" PostId="15429" RevisionGUID="33d4065e-5051-4aff-97c3-59c25f4618fe" CreationDate="2011-01-27T06:31:40.277" UserId="207" Comment="Spelling + grammar + removed some tags that didn't seem necessary." Text="Why are my Ohm Robots not using Teleporters?" />
  <row Id="36752" PostHistoryTypeId="6" PostId="15429" RevisionGUID="33d4065e-5051-4aff-97c3-59c25f4618fe" CreationDate="2011-01-27T06:31:40.277" UserId="207" Comment="Spelling + grammar + removed some tags that didn't seem necessary." Text="&lt;units&gt;&lt;universe-at-war&gt;" />
  <row Id="36753" PostHistoryTypeId="2" PostId="15430" RevisionGUID="f96b8f8a-1c28-4ad6-bdfd-e7c1fed1e1c2" CreationDate="2011-01-27T06:33:34.083" UserId="1965" Text="[gomtv.net][1] is also very good.&#xD;&#xA;&#xD;&#xA;They have a korean version too. The comments are by Tasteless and Arthosis. They provide good analysis of the games. Each season has about 5 hours of free replays.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gomtv.net/" />
  <row Id="36754" PostHistoryTypeId="2" PostId="15431" RevisionGUID="30ece7b1-2f56-466b-8286-37bef4d85024" CreationDate="2011-01-27T06:36:37.557" UserId="660" Text="I have completed 5 levels of Little Big Planet 2, but I can't seem to access any items on the pod menu except story.  I also cannot accept any invitations from friends.  Is there something I need to complete to be able to play multiplayer?" />
  <row Id="36755" PostHistoryTypeId="1" PostId="15431" RevisionGUID="30ece7b1-2f56-466b-8286-37bef4d85024" CreationDate="2011-01-27T06:36:37.557" UserId="660" Text="How to play Multiplayer in Little Big Planet 2" />
  <row Id="36756" PostHistoryTypeId="3" PostId="15431" RevisionGUID="30ece7b1-2f56-466b-8286-37bef4d85024" CreationDate="2011-01-27T06:36:37.557" UserId="660" Text="&lt;ps3&gt;&lt;little-big-planet-2&gt;" />
  <row Id="36757" PostHistoryTypeId="2" PostId="15432" RevisionGUID="08d3d2d1-887a-4875-9103-ac252cbb9d5b" CreationDate="2011-01-27T06:48:20.660" UserId="3251" Text="It is confirmed: Zerg is the easiet race to kill. Master League Terran and Protoss pros say so, and even Idra says so. Of course there's still Fruitdealer, but since GSL Season 1, we never saw Zerg at the top again. &#xD;&#xA;&#xD;&#xA;Flame me all you want with me being a bronze league player, but here's what I have noticed: Zerg is not being played to its full potential. HD plays it Mutaling most of the time against Terran, or Mutaling + Roach against Protoss. Fruitdealer often does too, and even Idra.&#xD;&#xA;&#xD;&#xA;This video gave me a huge revelation:&#xD;&#xA;&#xD;&#xA;http://www.facebook.com/video/video.php?v=448128422764&#xD;&#xA;&#xD;&#xA;There is one true way to harness the Zerg's power: overcome the enemy with sheer numbers, with continuous wave of forces, attacking from multiple directions. Yes, the only way to truly harness the Zerg's power, is by going Sauron.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-gcBqcstXV8&#xD;&#xA;&#xD;&#xA;JulyZerg popularized the Sauron Zerg in Brood War, so I'm wondering why he is yet to make it happen in Starcraft 2. I noticed one reason: Sauron works effectively on wide areas, with less to no choke points, allowing you plenty of room to maneuver your hydras and lings. Unfortunately, most 1v1 maps in SC2 have really narrow ramps, making it easier to defend against the Sauron. Protoss and Terran can turtle up, but Sauron must be executed as soon as possible. With waves easily countered by defending a single ramp, we have yet to see Sauron zerg in Starcraft 2.&#xD;&#xA;&#xD;&#xA;So as a bronze league player wanting to learn the Sauron in SC2, I'm asking all Zergs out there: what are little things I can do to effectively execute the Sauron?&#xD;&#xA;" />
  <row Id="36758" PostHistoryTypeId="1" PostId="15432" RevisionGUID="08d3d2d1-887a-4875-9103-ac252cbb9d5b" CreationDate="2011-01-27T06:48:20.660" UserId="3251" Text="How to Play Sauron Zerg More Efficiently" />
  <row Id="36759" PostHistoryTypeId="3" PostId="15432" RevisionGUID="08d3d2d1-887a-4875-9103-ac252cbb9d5b" CreationDate="2011-01-27T06:48:20.660" UserId="3251" Text="&lt;starcraft-2&gt;" />
  <row Id="36760" PostHistoryTypeId="2" PostId="15433" RevisionGUID="7da9c4df-192e-475d-99d7-16abaadfca0c" CreationDate="2011-01-27T07:07:21.167" UserId="4634" Text="Ignoring that you have problems playing a warlock with its damage overtime spells, which i am sure you will overcome if you want to play a warlock and not a mage.&#xD;&#xA;&#xD;&#xA;Affliction, and some sort of a training wheels priority hint warlock addon (no matter what spec you choose) that suits your ui.&#xD;&#xA;&#xD;&#xA;once you have mastered soul swap, get to the level where haunt / fel flame mob transitions are pretty simple and on questing mobs a simple macro will do all the 'remember' stuff for you until its muscle memory." />
  <row Id="36761" PostHistoryTypeId="2" PostId="15434" RevisionGUID="347cf3c2-c4b0-48b3-9d57-9e147f5c17c3" CreationDate="2011-01-27T07:58:47.820" UserId="102" Text="On the subject of Zerg being weak:&#xD;&#xA;&#xD;&#xA;    &lt;rant&gt;&#xD;&#xA;&#xD;&#xA;Have people forgotten about NesTea already?  I'll give you a hint... in GSL2, FruitDealer lost the semi-finals to Boxer (MarineKingPrime) who went on to lose the finals to a Zerg from TSL named...&#xD;&#xA;&#xD;&#xA;But let's say that Zerg was the weakest race, that Idra will always lose to a Terran who can't even qualify for GSL A Class.  The Blizzard match making system will still match you against an equal player, _this will compensate for any difference in race strength_.&#xD;&#xA;&#xD;&#xA;    &lt;/rant&gt;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;But let's talk about Sauron Zerg, because a number of things have changed between Broodwars and Starcraft 2.  &#xD;&#xA;&#xD;&#xA;First off, Siege Tanks will use smart targeting so they don't all hit the same unit (and waste damage), this means they are much more effective against mass units;  Colossus retains all the strengths of the Reaver, but with wider AoE and faster attack rate;  even High Templar now have smart cast to make it much easier to get out Psionic Storms.  Splash damage has gotten much easier and stronger in Starcraft 2, and many units do higher dps than their Broodwar equivalents, while hit points have remained largely the same.  In short, massing units isn't as effective as it once was.&#xD;&#xA;&#xD;&#xA;In addition to the increase in AoE, unit production rates and harvesting rates have become much faster.  While in Broodwars it was unheard of to hit supply cap on less than 3 based, many Starcraft 2 players do it on 2 base.  The result is much shorter games (on average), with Terran and Protoss opponents hitting supply cap.&#xD;&#xA;&#xD;&#xA;Finally, there are the map differences.  Shorter maps, with more resources per base, and nice chokes really reduce the numerical base advantage that Sauron abused.&#xD;&#xA;&#xD;&#xA;In short, its not as effective as it once was... which leads me to my point:&#xD;&#xA;&#xD;&#xA;**You should try to Sauron every game**&#xD;&#xA;&#xD;&#xA;Despite everything I just said the Sauron Zerg is the Starcraft 2 equivalent of playing a ZvP on Metalopolis where your opponent has his main and natural and you have *every other base on the map*.  If you're that far ahead, it doesn't matter what you do; this was the whole point of Sauron Zerg: getting more ahead.  It doesn't take a genius of July's talent to win from that situation, but it does take a genius to get to that situation.  The impressive thing about the Sauron Zerg wasn't that July could wipe the floor with TheRock, he could have done that on 5 bases, it was that he actually could get to 9 bases.  July was so much better than Rock that he was able to get to such an impossibly powerful position.&#xD;&#xA;&#xD;&#xA;So here is my guidelines for you:&#xD;&#xA;&#xD;&#xA;1. When you're ahead, don't try to win&#xD;&#xA;1. When you're ahead, try to _get more ahead_&#xD;&#xA;&#xD;&#xA;I know I've said it a dozen times (as has: Idra, Ret, Fruitdealer, Day9, HD, and just about every other pro-player out there, even Artosis), but your number 1 goal is always to get more ahead.  What Sauron Zerg teaches us is that getting more ahead is the easiest way to win." />
  <row Id="36762" PostHistoryTypeId="2" PostId="15435" RevisionGUID="e00d06e2-51ae-49d3-a4db-74fcc667b4e0" CreationDate="2011-01-27T08:13:18.493" UserId="102" Text="First off, you should be getting Stim before Concussive, I'll explain why in a second.&#xD;&#xA;&#xD;&#xA;The Marauder is both a vastly overrated and underrated unit.  It has pitiful dps (against anything that isn't armored) and largely exists as a meat shield for the much higher dps, much lower hp, Marines.  The ideal Marine/Marauder ball is relying on Marauders to tank while Marines dish the damage.  Let's take a closer look at the Marauder:&#xD;&#xA;&#xD;&#xA;    125 HP&#xD;&#xA;    1 Armor&#xD;&#xA;    10+10 damage (or 6.67+6.67 dps)&#xD;&#xA;&#xD;&#xA;Against your average Zealot that 1 armor is going to cost him ~15% of his damage, while the much more cost effective Marines dps him down.  Additionally, any Stalkers only do 70% as much dps (as the Marauder).  &#xD;&#xA;&#xD;&#xA;So Marine/Marauder is already set up nicely against Zealot/Stalker, which brings me to Stim.  Marines, being your real dps here, really need Stim to help take out the slower Protoss units and it also gives them the ability to kite.  Compared to that Concussive Shell is just icing.  In fact, you'll see a lot of Terran (like Jinro) move out just as Stim finishes and Concussive starts, because they want to maximize the timing window Stim represents (and because Concussive's shorter build time often means it'll finish just as they start engaging).&#xD;&#xA;&#xD;&#xA;Now you asked about earlier pushes than Stim, and the list is very short:&#xD;&#xA;&#xD;&#xA; - Marine Rush&#xD;&#xA; - Bunker Rush&#xD;&#xA;&#xD;&#xA;Both of these plays fail against a 1 basing Protoss player.  The truth is, Stim is very early, and very powerful, you're not going to find anything better before it.  If you're consistently losing a Marauder heavy ball while dealing early pressure, then I suggest you reexamine your composition.  Most 3 Rax play has an even amount of Marauders and Marines.  Earlier pushes (like 2 Rax), tend to be very Marine heavy, with a few Marauders thrown in to act as meat shields.&#xD;&#xA;&#xD;&#xA;I hope this helps" />
  <row Id="36763" PostHistoryTypeId="25" PostId="15432" RevisionGUID="d5bf0068-f4f6-49d1-96c7-4468326e366c" CreationDate="2011-01-27T08:16:00.847" Comment="http://twitter.com/#!/StackGaming/status/30539507522605056" />
  <row Id="36764" PostHistoryTypeId="6" PostId="15424" RevisionGUID="a7060f7d-2f6c-4e2d-a024-0c008f0b88b3" CreationDate="2011-01-27T09:27:17.590" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;research&gt;" />
  <row Id="36765" PostHistoryTypeId="5" PostId="15424" RevisionGUID="b2fffe5c-4c46-4568-8500-3c6ae3634c85" CreationDate="2011-01-27T09:51:21.930" UserId="207" Comment="Changed title according to Oak, changed from &quot;where do I find&quot; to &quot;how do I find&quot; based on the &quot;what terminology do I use&quot; part of the question." Text="Once upon a time, I used to play video games. Not so much anymore.  My favorite game from back in the days when I did play was Baldur's Gate Dark Alliance II.&#xD;&#xA;&#xD;&#xA;I now need to start shopping for a similar game, and I'm looking for help on how to find one. What kind of terminology would help me describe my desired game, in a search query for example? What sites are quality research sites? etc." />
  <row Id="36766" PostHistoryTypeId="4" PostId="15424" RevisionGUID="b2fffe5c-4c46-4568-8500-3c6ae3634c85" CreationDate="2011-01-27T09:51:21.930" UserId="207" Comment="Changed title according to Oak, changed from &quot;where do I find&quot; to &quot;how do I find&quot; based on the &quot;what terminology do I use&quot; part of the question." Text="If I like game X, how do I find similar games?" />
  <row Id="36767" PostHistoryTypeId="2" PostId="15436" RevisionGUID="ce95fb32-3ebf-45c3-96c4-1006e8ddd7c8" CreationDate="2011-01-27T10:31:25.043" UserId="5601" Text="The closest you'll get to finding games that are like game x is to determine what genre x is in.&#xD;&#xA;&#xD;&#xA;If you can't quite place it just look up your game somewhere on the internet (wikipedia for example) and note what others parties say about the game's genre.&#xD;&#xA;&#xD;&#xA;The next step will be to find a website listing games sorted by genre or google the game's genre.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Good luck" />
  <row Id="36769" PostHistoryTypeId="25" PostId="15420" RevisionGUID="f8f0885c-e029-4496-9619-1eaf03c7385f" CreationDate="2011-01-27T11:16:01.217" Comment="http://twitter.com/#!/StackGaming/status/30584807327014912" />
  <row Id="36771" PostHistoryTypeId="2" PostId="15438" RevisionGUID="381e498e-54b7-415f-9d9b-ce9caab9c298" CreationDate="2011-01-27T11:34:42.733" UserId="3835" Text="I'm not sure what the value is for Little Big planet 2 but in the first game you had to finish a certain number of single player levels to unlock online play. &#xD;&#xA;&#xD;&#xA;I think this is basically to make sure everyone playing is at a reasonable standard when they start playing with other players so that games flow better rather than waiting for a player who doesn't understand how to get past a certain obstacle.&#xD;&#xA;" />
  <row Id="36773" PostHistoryTypeId="4" PostId="14144" RevisionGUID="a397f47e-a621-4dcd-84c9-ba45dc00a63c" CreationDate="2011-01-27T12:07:17.250" UserId="145" Comment="edited title" Text="How deep can I dig in the diamond mine?" />
  <row Id="36774" PostHistoryTypeId="2" PostId="15440" RevisionGUID="b15a41b7-f487-49c4-b90b-29bf8402a717" CreationDate="2011-01-27T12:13:37.830" UserId="122" Text="Two sources I know of and occasionally use:&#xD;&#xA;&#xD;&#xA;1. Some gaming sites have a page for each game and some of these have a &quot;similar games&quot; list for each game. It's a good place to start. For example:&#xD;&#xA;&#xD;&#xA; * [GameSpot][gamespot] has a &quot;games you may like&quot; list in the bottom-left of a game's page, which is basically a similar games list.&#xD;&#xA;&#xD;&#xA;* [Giant Bomb][giantbomb] has a &quot;related game&quot; list on the right, one of the tabs there is &quot;similar&quot;.&#xD;&#xA;&#xD;&#xA;* [GamerDNA][gamerdna] has a &quot;similar games&quot; list for each game it lists.&#xD;&#xA;&#xD;&#xA;2. [Steam has a &quot;recommendation&quot; service][steam], though of course it only lists games available via Steam, and you have to have an account.&#xD;&#xA;&#xD;&#xA;[gamespot]:http://www.gamespot.com&#xD;&#xA;[giantbomb]:http://www.giantbomb.com&#xD;&#xA;[gamerdna]:http://www.gamerdna.com&#xD;&#xA;[steam]:http://store.steampowered.com/recommended/" />
  <row Id="36776" PostHistoryTypeId="2" PostId="15441" RevisionGUID="9682a559-8c46-4c9f-bb6b-6d578b6fed9e" CreationDate="2011-01-27T12:39:28.800" UserId="3917" Text="I recently ran into [this bug][1] where my commander lost all his gear.  Unfortunately at the time, I progressed through the dungeon enough that my auto-saves all got overwritten, and my previous save is over 5 hours ago.  Any way, via cheating or otherwise, to get me back my gear?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Silverite_Mine#Bugs" />
  <row Id="36777" PostHistoryTypeId="1" PostId="15441" RevisionGUID="9682a559-8c46-4c9f-bb6b-6d578b6fed9e" CreationDate="2011-01-27T12:39:28.800" UserId="3917" Text="Any way to recover my gear from this bug? *spoilers*" />
  <row Id="36778" PostHistoryTypeId="3" PostId="15441" RevisionGUID="9682a559-8c46-4c9f-bb6b-6d578b6fed9e" CreationDate="2011-01-27T12:39:28.800" UserId="3917" Text="&lt;bug&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="36779" PostHistoryTypeId="5" PostId="15441" RevisionGUID="09a53471-23a5-4eda-87e2-ec7d9fbc93a1" CreationDate="2011-01-27T13:10:31.727" UserId="23" Comment="added 11 characters in body; edited tags; edited title" Text="I recently ran into [this bug][1] where my commander lost all his gear.  Unfortunately at the time, I progressed through the dungeon enough that my auto-saves all got overwritten, and my previous save is over 5 hours ago.&#xD;&#xA;&#xD;&#xA;Is there any way, via cheating or otherwise, to get me back my gear?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Silverite_Mine#Bugs" />
  <row Id="36780" PostHistoryTypeId="4" PostId="15441" RevisionGUID="09a53471-23a5-4eda-87e2-ec7d9fbc93a1" CreationDate="2011-01-27T13:10:31.727" UserId="23" Comment="added 11 characters in body; edited tags; edited title" Text="Any way to recover my gear from this bug?" />
  <row Id="36781" PostHistoryTypeId="6" PostId="15441" RevisionGUID="09a53471-23a5-4eda-87e2-ec7d9fbc93a1" CreationDate="2011-01-27T13:10:31.727" UserId="23" Comment="added 11 characters in body; edited tags; edited title" Text="&lt;spoiler&gt;&lt;bug&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="36782" PostHistoryTypeId="6" PostId="15441" RevisionGUID="44236f6b-5dee-4c66-9219-ca817b53b7fd" CreationDate="2011-01-27T13:10:50.743" UserId="207" Comment="Added spoiler tag." Text="&lt;spoiler&gt;&lt;bug&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="36783" PostHistoryTypeId="5" PostId="12960" RevisionGUID="d5a078c0-d19d-44b2-be7c-4f601904e790" CreationDate="2011-01-27T13:15:00.973" UserId="207" Comment="Grammar'd and spelling'd." Text="It's possible if you lose as a result of an enemy(except God) and restart the bloodline. Do this again and again until you have a powerful item, and then you will beat him. (This may take a very long time)" />
  <row Id="36784" PostHistoryTypeId="5" PostId="15398" RevisionGUID="1b14266c-7b89-427d-8c22-86c57ae46bfc" CreationDate="2011-01-27T13:21:46.500" UserId="207" Comment="Added links for apps and merged link for vid into text." Text="Actually, you can also install it on [VirtualBox][1] and play on [Garena](http://www.garena.com/) or [Hamachi](https://secure.logmein.com/products/hamachi2/) online. [Here is a video](http://www.youtube.com/watch?v=NGZSlEERwFQ) where this is explained. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualbox.org/" />
  <row Id="36785" PostHistoryTypeId="5" PostId="9073" RevisionGUID="bdeb6c22-039d-4bc6-a2c2-24bb9f163804" CreationDate="2011-01-27T13:24:03.083" UserId="207" Comment="Alliteration in first sentence + grammar fix." Text="[**Wine**](http://www.winehq.org/) works.&#xD;&#xA;Install:&#xD;&#xA;&#xD;&#xA;    sudo apt-get install wine1.3&#xD;&#xA;&#xD;&#xA;Wine 1.2 will also work.&#xD;&#xA;&#xD;&#xA;Then just run Warcraft 3 from the terminal:&#xD;&#xA;&#xD;&#xA;    wine /path/to/warcraft.exe &#xD;&#xA;&#xD;&#xA;If full screen will not work (happens with default Ubuntu video drivers) - run the game in window mode:&#xD;&#xA;&#xD;&#xA;    wine /path/to/warcraft.exe -window" />
  <row Id="36786" PostHistoryTypeId="2" PostId="15442" RevisionGUID="742bdd7f-2e6e-4928-a3cc-706a44e0d661" CreationDate="2011-01-27T13:29:00.417" UserId="23" Text="I don't know if there's a limit: presumably, you win at 1,000 meters, given that the depth meter has only three digits.&#xD;&#xA;&#xD;&#xA;[Here's, however, a youtube video showing off a depth of 960 meters.][1] Keep on digging!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=sFT6Z0-9FUI" />
  <row Id="36787" PostHistoryTypeId="2" PostId="15443" RevisionGUID="06e01ba1-8129-42d2-bf66-195d76216d20" CreationDate="2011-01-27T13:43:21.350" UserId="6646" Text="To chop a carrot you have to just simply chop it in circular motion and fast&#xD;&#xA;" />
  <row Id="36788" PostHistoryTypeId="2" PostId="15444" RevisionGUID="b0c402bd-6142-4436-8d97-d6ccf684799f" CreationDate="2011-01-27T13:50:43.990" UserId="5868" Text="I have heard people have success with proactively keeping the zombie-counts down.&#xD;&#xA;&#xD;&#xA;What strategies do people use? Clear zones completely? Leave one in the hope of it dying in the night? Contain zombies in one particular corner? Contain zombies in an enclave near the city?&#xD;&#xA;&#xD;&#xA;How early do you start? From day one? After you get manchetes/lawnmowers? After you get plumbing?" />
  <row Id="36789" PostHistoryTypeId="1" PostId="15444" RevisionGUID="b0c402bd-6142-4436-8d97-d6ccf684799f" CreationDate="2011-01-27T13:50:43.990" UserId="5868" Text="What is a good zombie clearing strategy in Die2nite?" />
  <row Id="36790" PostHistoryTypeId="3" PostId="15444" RevisionGUID="b0c402bd-6142-4436-8d97-d6ccf684799f" CreationDate="2011-01-27T13:50:43.990" UserId="5868" Text="&lt;die2nite&gt;" />
  <row Id="36791" PostHistoryTypeId="2" PostId="15445" RevisionGUID="f22eb0a3-874f-4ec1-b83c-3cbd8f6417b6" CreationDate="2011-01-27T13:58:17.130" UserId="2616" Text="I've just started playing the download version of Minecraft in single player mode.  I was wondering how the download and online versions interact in terms of save games.&#xD;&#xA;&#xD;&#xA;Does the online version store and load saves to and from the computer that you're playing on or are they stored online for playing anywhere?  Are my saves from the download version stored online a la Steam Cloud or are they only on my computer?  Can I load my download version saves with the online version anywhere, on the machine I was playing on or not at all?  Etc...&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="36792" PostHistoryTypeId="1" PostId="15445" RevisionGUID="f22eb0a3-874f-4ec1-b83c-3cbd8f6417b6" CreationDate="2011-01-27T13:58:17.130" UserId="2616" Text="Do save games travel between the online and downloadable versions of Minecraft?" />
  <row Id="36793" PostHistoryTypeId="3" PostId="15445" RevisionGUID="f22eb0a3-874f-4ec1-b83c-3cbd8f6417b6" CreationDate="2011-01-27T13:58:17.130" UserId="2616" Text="&lt;minecraft&gt;&lt;save-games&gt;" />
  <row Id="36794" PostHistoryTypeId="2" PostId="15446" RevisionGUID="e7c02ff9-0c13-4981-afa7-0e4dcb5dda99" CreationDate="2011-01-27T14:00:55.833" UserId="1719" Text="They are stored on your local computer.  If you play the online mode from separate computers, you will either need separate saves or you will need to manually move the saves over.&#xD;&#xA;&#xD;&#xA;The downloadable version and the online version use the same saves, however, so you can switch back and forth between those and you will be able to continue to play the same game." />
  <row Id="36795" PostHistoryTypeId="25" PostId="15445" RevisionGUID="858e7bef-e83a-4ebc-bdcc-64cadd52f5ea" CreationDate="2011-01-27T14:16:01.577" Comment="http://twitter.com/#!/StackGaming/status/30630107596980224" />
  <row Id="36797" PostHistoryTypeId="2" PostId="15448" RevisionGUID="96db2391-f875-4b73-8266-32110bb43a81" CreationDate="2011-01-27T14:18:48.640" UserId="1200" Text="Is there a published list somewhere of all the IPs of servers Starcraft 2 would need to connect to? I can only open my outgoing ports to certain IPs or to ranges of them, so for now I'm stuck with analysing firewall logs again and again to find various IPs I tried connecting to." />
  <row Id="36798" PostHistoryTypeId="1" PostId="15448" RevisionGUID="96db2391-f875-4b73-8266-32110bb43a81" CreationDate="2011-01-27T14:18:48.640" UserId="1200" Text="Starcraft 2 Server IP" />
  <row Id="36799" PostHistoryTypeId="3" PostId="15448" RevisionGUID="96db2391-f875-4b73-8266-32110bb43a81" CreationDate="2011-01-27T14:18:48.640" UserId="1200" Text="&lt;starcraft-2&gt;&lt;technical-issues&gt;" />
  <row Id="36800" PostHistoryTypeId="2" PostId="15449" RevisionGUID="cd1c1181-ed7b-4908-8b4b-eb2dac22069b" CreationDate="2011-01-27T14:28:42.937" UserId="3962" Text="Our strategy was mainly to use a Lawnmower with a few repair kits, and clear the search towers direction when we went out on an expedition so later people could go to undepleted zones or pick up stuff we couldn't carry.&#xD;&#xA;&#xD;&#xA;We always left it at two, it was enough for 1 person to walk it and we hoped the other two would die of depression.&#xD;&#xA;&#xD;&#xA;The best time to start is when you have a reliable way of cleaning them." />
  <row Id="36801" PostHistoryTypeId="2" PostId="15450" RevisionGUID="d38506b8-7e86-45a4-931f-810ba2296317" CreationDate="2011-01-27T14:38:32.537" UserId="3114" Text="If you want to keep your map as clear as possible, the *Plumbing* construction is **essential.**  This allows you to refill water-based weaponry for **free!**  As long as you have a few waterguns, your townsfolk will become extremely effective zombie-melting machines.&#xD;&#xA;&#xD;&#xA;Of note is also that in my longest running town, as well as *plumbing*, we had a completed *chainsaw*.  I never used it myself, but everyone gave it high praise in the forums." />
  <row Id="36802" PostHistoryTypeId="2" PostId="15451" RevisionGUID="800521d5-4815-469e-90d3-f94e71986de8" CreationDate="2011-01-27T15:04:55.657" UserId="4850" Text="Just recently got my MIDI-Pro Adapter, but it doesn't work in GH: Metallica, GH:5, GH: World Tour.  I was thinking of buying GH: Warriors of Rock, but the GH wireless MIDI adapter that came with the Band Hero drums is appalling &amp;mdash; it drops notes all the time, whereas the MIDI-Pro in Rock Band 3 seems flawless.&#xD;&#xA;&#xD;&#xA;I e-mailed Activision support and they said they didn't know.  So, does it work in Warriors of Rock? I can only guess that the answer is &quot;No&quot;, but I would like somebody to verify it either way so I can purchase the game (or not)." />
  <row Id="36803" PostHistoryTypeId="1" PostId="15451" RevisionGUID="800521d5-4815-469e-90d3-f94e71986de8" CreationDate="2011-01-27T15:04:55.657" UserId="4850" Text="Does the Rock Band 3 Midi-Pro Adapter work in Guitar Hero: Warriors of Rock?" />
  <row Id="36804" PostHistoryTypeId="3" PostId="15451" RevisionGUID="800521d5-4815-469e-90d3-f94e71986de8" CreationDate="2011-01-27T15:04:55.657" UserId="4850" Text="&lt;guitar-hero&gt;" />
  <row Id="36805" PostHistoryTypeId="6" PostId="15451" RevisionGUID="38048348-0496-45eb-990f-b638b51da25e" CreationDate="2011-01-27T15:27:26.220" UserId="4850" Comment="edited tags" Text="&lt;ps3&gt;&lt;guitar-hero&gt;" />
  <row Id="36806" PostHistoryTypeId="2" PostId="15452" RevisionGUID="a5949d05-95b3-4e70-9e84-c1f3390559b6" CreationDate="2011-01-27T15:29:24.860" UserId="3114" Text="I hate to ask for help with games like this, but I've been stuck here for quite some time.  Can anyone give me the solution?&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;![Geared 2: 02-19][1]&#xD;&#xA;  [1]: http://i.imgur.com/shvLv.png" />
  <row Id="36807" PostHistoryTypeId="1" PostId="15452" RevisionGUID="a5949d05-95b3-4e70-9e84-c1f3390559b6" CreationDate="2011-01-27T15:29:24.860" UserId="3114" Text="How do I complete Level 02-19?" />
  <row Id="36808" PostHistoryTypeId="3" PostId="15452" RevisionGUID="a5949d05-95b3-4e70-9e84-c1f3390559b6" CreationDate="2011-01-27T15:29:24.860" UserId="3114" Text="&lt;spoiler&gt;&lt;geared-2&gt;&lt;idevice&gt;" />
  <row Id="36809" PostHistoryTypeId="2" PostId="15453" RevisionGUID="6912934b-2efb-4151-809f-5ccafa6cedbf" CreationDate="2011-01-27T15:33:41.780" UserId="6648" Text="Is it true? Can we play bought games available for PS3?" />
  <row Id="36810" PostHistoryTypeId="1" PostId="15453" RevisionGUID="6912934b-2efb-4151-809f-5ccafa6cedbf" CreationDate="2011-01-27T15:33:41.780" UserId="6648" Text="Is Steam coming for PS3?" />
  <row Id="36811" PostHistoryTypeId="3" PostId="15453" RevisionGUID="6912934b-2efb-4151-809f-5ccafa6cedbf" CreationDate="2011-01-27T15:33:41.780" UserId="6648" Text="&lt;ps3&gt;&lt;steam&gt;" />
  <row Id="36812" PostHistoryTypeId="5" PostId="15450" RevisionGUID="1d0b850f-1bc6-408e-8464-ddca93fcb608" CreationDate="2011-01-27T15:34:26.943" UserId="3114" Comment="Added a bit more." Text="If you want to keep your map as clear as possible, the *Plumbing* construction is **essential.**  This allows you to refill water-based weaponry for **free!**  As long as you have a few waterguns, your townsfolk will become extremely effective zombie-melting machines.&#xD;&#xA;&#xD;&#xA;Of note is also that in my longest running town, as well as *plumbing*, we had a completed *chainsaw*.  I never used it myself, but everyone gave it high praise in the forums.&#xD;&#xA;&#xD;&#xA;I don't get the chance to go outside and scavenge when I play, because I get so little playtime, but the scavengers in my most successful town cleared out zones entirely, I think.  I'm not sure if that was an intended strategy or just because they were having too much fun with the waterguns/chainsaw.  It seems to me that leaving one/two zombies per sector is the most cost-effective way to clear the map, but then again, you'll just have more the next day." />
  <row Id="36813" PostHistoryTypeId="2" PostId="15454" RevisionGUID="b77ae6d5-5b8d-4193-9636-ae0aca3d4acc" CreationDate="2011-01-27T15:37:52.910" UserId="3107" Text="It was [confirmed at E3][1] that Steamworks support will be implemented on the PS 3 as part of the release of Portal 2 on that platform.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.geek.com/articles/games/valve-is-bringing-steam-to-ps3-20100616/" />
  <row Id="36814" PostHistoryTypeId="2" PostId="15455" RevisionGUID="c39e9c79-58dd-40f7-8b9a-8cbeafad7d8b" CreationDate="2011-01-27T15:43:11.017" UserId="452" Text="You **cannot download it separately**, it's within the game's folder. (So you need to install it on your server)&#xD;&#xA;&#xD;&#xA;Here's a [config guide][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:  http://guides.tntblowout.com/coduo/index.html" />
  <row Id="36815" PostHistoryTypeId="2" PostId="15456" RevisionGUID="2319d190-5816-4ef7-84ff-d63e7a843846" CreationDate="2011-01-27T15:43:20.473" UserId="6650" Text="You can also build plugins using Lua now too.  There are definitely limitations with the Lua User Interface API, but you could write a plugin to capture player events like changing stances and things like that.  I think the logging might be a little handicapped, but I don't know for sure." />
  <row Id="36816" PostHistoryTypeId="5" PostId="15454" RevisionGUID="2ba42723-775a-481e-8fed-a9683d13a8a4" CreationDate="2011-01-27T15:46:01.807" UserId="3107" Comment="added 85 characters in body" Text="It was [confirmed at E3][1] that [Steamworks][2] support (Steam's digital distribution platform) will be implemented on the PS 3 as part of the release of Portal 2 on PS3.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.geek.com/articles/games/valve-is-bringing-steam-to-ps3-20100616/&#xD;&#xA;  [2]: http://www.steampowered.com/steamworks/" />
  <row Id="36817" PostHistoryTypeId="2" PostId="15457" RevisionGUID="a9e347c1-ebff-4935-8809-86d63cfb208d" CreationDate="2011-01-27T15:56:01.307" UserId="3107" Text="([source][1])&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://magitek.nu/geared/level-2-19/ &quot;Geared for iPad Solutions&quot;&#xD;&#xA;  [2]: http://i.imgur.com/JhTlr.jpg" />
  <row Id="36818" PostHistoryTypeId="2" PostId="15458" RevisionGUID="ab00f3d1-0f94-4908-b704-e865b6b297f5" CreationDate="2011-01-27T15:56:21.790" UserId="4525" Text="I have always wondered why there is no browser on the 360.&#xD;&#xA;&#xD;&#xA;Sony has enabled internet browsing on the PS3, yet Microsoft hasn't. Are there an specific reasons for this?" />
  <row Id="36819" PostHistoryTypeId="1" PostId="15458" RevisionGUID="ab00f3d1-0f94-4908-b704-e865b6b297f5" CreationDate="2011-01-27T15:56:21.790" UserId="4525" Text="Why has Microsoft not allowed browsing for the 360?" />
  <row Id="36820" PostHistoryTypeId="3" PostId="15458" RevisionGUID="ab00f3d1-0f94-4908-b704-e865b6b297f5" CreationDate="2011-01-27T15:56:21.790" UserId="4525" Text="&lt;xbox-360&gt;&lt;microsoft&gt;" />
  <row Id="36821" PostHistoryTypeId="2" PostId="15459" RevisionGUID="15b3afb7-de19-4e7f-8bc2-947bf538b356" CreationDate="2011-01-27T16:00:24.857" UserId="4182" Text="According to the Valve Developer Erik Johnson during an [interview][1] on E3 2010 , cross-paltform co-op is planned.&#xD;&#xA;That is, PC/Mac users will be able to play Portal 2 with PS3 users.&#xD;&#xA;Nothing on support of further games, though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://thekartel.com/news/the-kartel/16536245.html" />
  <row Id="36822" PostHistoryTypeId="5" PostId="15458" RevisionGUID="6f3d96fc-a672-43b8-b1e1-e58314f01f81" CreationDate="2011-01-27T16:02:52.650" UserId="207" Comment="Minor spelling fix since it's at the top of the feed anyways." Text="I have always wondered why there is no browser on the 360.&#xD;&#xA;&#xD;&#xA;Sony has enabled internet browsing on the PS3, yet Microsoft hasn't. Are there any specific reasons for this?" />
  <row Id="36824" PostHistoryTypeId="2" PostId="15460" RevisionGUID="237cbb39-353f-47eb-b058-e70c86e8a0bb" CreationDate="2011-01-27T16:03:31.760" UserId="4525" Text="I am having a very strange problem where my XBL disconnects when I search for a lobby on multiplayer. Here are the steps I take. (It hasn't happened with any other game)&#xD;&#xA;&#xD;&#xA; 1. Turn on XBOX&#xD;&#xA; 2. Automatic profile sign in (connects&#xD;&#xA;    to XBL)&#xD;&#xA; 3. Load up Black Ops (disc already in&#xD;&#xA;    tray)&#xD;&#xA; 4. (Sometimes) Connect to a friends&#xD;&#xA;    party&#xD;&#xA; 5. Go to the multiplayer menu and&#xD;&#xA;    search for a lobby&#xD;&#xA; 6. Sometimes find a lobby, sometimes&#xD;&#xA;    straight to #7&#xD;&#xA; 7. XBL disconnects after a few seconds,&#xD;&#xA;    sometimes reconnects, sometimes I&#xD;&#xA;    have to do it manuallu.&#xD;&#xA; 8. Get kicked out of lobby if I was in&#xD;&#xA;    one.&#xD;&#xA; 9. Everything seems fine now.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**It only ever disconnects once, when I first turn on the xbox.**&#xD;&#xA;&#xD;&#xA;*Note: I have a second gen 360 (white, falcon chipset, 20gb hdd)*&#xD;&#xA;&#xD;&#xA;Any ideas what is happening?!" />
  <row Id="36825" PostHistoryTypeId="1" PostId="15460" RevisionGUID="237cbb39-353f-47eb-b058-e70c86e8a0bb" CreationDate="2011-01-27T16:03:31.760" UserId="4525" Text="Strange connectivity issues with XBL and Black Ops" />
  <row Id="36826" PostHistoryTypeId="3" PostId="15460" RevisionGUID="237cbb39-353f-47eb-b058-e70c86e8a0bb" CreationDate="2011-01-27T16:03:31.760" UserId="4525" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;&lt;xbox-live&gt;" />
  <row Id="36827" PostHistoryTypeId="2" PostId="15461" RevisionGUID="bf2f2b09-06e9-4738-afd2-b3d8bab96ab1" CreationDate="2011-01-27T16:08:42.360" UserId="3107" Text="The product manager for the XBox has [addressed this point directly][1]. Quote below, emphasis is mine.&#xD;&#xA;&#xD;&#xA;&gt; Speaking to Edge, Microsoft's Aaron Greenberg helped explain just why the Xbox will never, ever get its own web browser. According to Greenberg, **browsing the web on a television makes for a &quot;poor&quot; experience**. Instead, &quot;The real magic,&quot; said Greenberg, &quot;is to take those web experiences and optimize them for the living room.&quot; He listed the Xbox implementation of Netflix as an example -- the Xbox also has similar Twitter, Last.fm and Facebook apps -- and said that **attempting to browse the web on a PS3 is &quot;an absolute nightmare.&quot;**&#xD;&#xA;&#xD;&#xA;&gt; Said Greenberg, &quot;No disrespect, there's things I love about the PS3, but that's not one of them.&quot; He added that Microsoft wants the Xbox online experience &quot;to be fun and optimized for the living room,&quot; and that the company will continue to expand on its applications in order to &quot;get more richness.&quot;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joystiq.com/2010/03/31/greenberg-explains-why-360-wont-get-internet-browser/ &quot;Joystiq&quot;" />
  <row Id="36828" PostHistoryTypeId="5" PostId="11809" RevisionGUID="e0d3d4f6-a1ae-43af-889e-baf5c79d36ea" CreationDate="2011-01-27T16:18:51.160" UserId="4187" Comment="clarify meaning without changing it" Text="Hello,&#xD;&#xA;&#xD;&#xA;This is a very gaming related question as I'm asking because I have my PS3 connected to a Full-HD TV set but I'm not seeing any difference compared with my other TV set, which is a not Full-HD capable TV set. Both display the very same information when switching resolution: 1080@24.&#xD;&#xA;&#xD;&#xA;The smaller TV set is a Samsung 26&quot; (HD) and the big TV set is a Samsung 32&quot; (fullHD).&#xD;&#xA;&#xD;&#xA;**Edit**: The question is not about my Full-HD being unable to display 1080p. It is about my not-Full-HD being able to display 1080p. When I use my Samsung 26&quot; it says 1080p. I also tried a non-Full-HD Samsung 50&quot; and it also says 1080. My setup is: PS3, HDMI, Gran Turismo 5 (or PS3 menu). My Full-HD was expensive compared to a comparable non-full-HD TV. So the question is:&#xD;&#xA;&#xD;&#xA;Why my non-Full-HD TV display is capable of 1080? What is the difference with a full-HD TV set?" />
  <row Id="36829" PostHistoryTypeId="4" PostId="11809" RevisionGUID="e0d3d4f6-a1ae-43af-889e-baf5c79d36ea" CreationDate="2011-01-27T16:18:51.160" UserId="4187" Comment="clarify meaning without changing it" Text="Why my non-full-HD capable tv set display 1080p?" />
  <row Id="36830" PostHistoryTypeId="2" PostId="15462" RevisionGUID="873e6912-afca-4b6b-bb04-ff03a7d14097" CreationDate="2011-01-27T16:20:00.813" UserId="2259" Text="The two platforms are radically different; so while you *might*, ***might***, be able to play things a-la SteamPlay (Win/Mac), only games rebuilt for PS3 would possibly work.  The vast majority of games, notably those that aren't Valve's or very basic, would probably never be ported.&#xD;&#xA;&#xD;&#xA;That is all speculation though." />
  <row Id="36831" PostHistoryTypeId="5" PostId="15441" RevisionGUID="a7186298-da4d-4603-b1f3-27483cfbfa13" CreationDate="2011-01-27T16:21:37.803" UserId="3917" Comment="added 31 characters in body" Text="I recently ran into [this bug][1] where my commander lost all his gear.  Unfortunately at the time, I progressed through the dungeon enough that my auto-saves all got overwritten, and my previous save is over 5 hours ago.&#xD;&#xA;&#xD;&#xA;Is there any way, via cheating or otherwise, to get me back my gear?&#xD;&#xA;&#xD;&#xA;This is for the PC version.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Silverite_Mine#Bugs" />
  <row Id="36832" PostHistoryTypeId="5" PostId="14940" RevisionGUID="805630fb-cc7c-4c3b-bcf8-a788341ab361" CreationDate="2011-01-27T16:39:36.800" UserId="1721" Comment="added 253 characters in body; deleted 6 characters in body" Text="Bandage girl has a random chance to glitch every time you spawn on a level. She can glitch in any level from 1 to 20 for each of the worlds 1 to 6, whether you're in the light or dark half of a world. There is exactly one negative level for every world.&#xD;&#xA;&#xD;&#xA;To unlock level -1 for a world, pick a level in the world that is short and relatively easy. Below are good examples (in the light world) including a recommended character:&#xD;&#xA;&#xD;&#xA; - 1-3 (The Gap) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill (if you don't have Jill, see 0:48 in [this video][1])&#xD;&#xA; - 3-6 (The Shaft) using anyone&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone&#xD;&#xA;&#xD;&#xA;Then:&#xD;&#xA;&#xD;&#xA; 1. Look at or get to bandage girl and see if she is glitching. She will be spinning and making a distinctive pinging sound. I recommended levels where you can (mostly) see her from spawn.&#xD;&#xA; 2. If she is glitching then touch her to unlock level -1. Otherwise, kill yourself, respawn, and go back to step 1.&#xD;&#xA; 3. To play the level you just unlocked, go the light half of the world you unlocked it in. It will be available to play as a yellow-colored level beside level 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=TpLVlyyFGmw" />
  <row Id="36833" PostHistoryTypeId="2" PostId="15463" RevisionGUID="530e21c5-37b8-4f45-9003-ff49ba0f326f" CreationDate="2011-01-27T16:44:51.380" UserId="5435" Text="Our strategy certainly involves plumbing, the most reliable source of zombie clearing within the game.  A hero with the shopping cart and a utility belt has 8 free slots available.  For very short range clearing, you can have 8 pistols (24 zombies), for medium range clearing you can have 7 pistols (21 zombies) and for longer range clearing you can have 6 pistols (18 zombies).  This is under the assumptions of 6 AP, 12 AP and 18 AP.  The range increases with the copletion of Watchtower lvl 5.  &#xD;&#xA;&#xD;&#xA;The above number can increase with the finding of the Aqausplash gun (5 zombies).  The plumbing also allows for scavangers going even further out to take water bombs with them, allowing for zombie kills without using a valuable bag space as the water bomb vanishes upon use.  &#xD;&#xA;&#xD;&#xA;Next comes how many zombies to clear.  You need to have a good understanding of how zombie propogation works to do this efficiently, which you can find here http://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work&#xD;&#xA;&#xD;&#xA;So, depending on how many zombies are killed in each zone relates directly to how many you should kill to have the square clear the following day.  Example a square with 2 zombies , you would need to kill both for it to have 0 zombies the next day if it was not surrounded by other zombie filled tiles.  However, for a square with 8 zombies, if you kill 6 of them the 2 left will die during the nights attack.&#xD;&#xA;&#xD;&#xA;Finally, is how many to clear across the whole map.  There are two different strategies you can use for this. You can either keep a low number of zombies across the board, with the occasional high zombie square to keep the minimum number of zombies on the map up, however this can be a very tricky situation to judge and the zombies would re-spawn very quickly as every zone has zombies in it still.  &#xD;&#xA;&#xD;&#xA;The strategy I feel is best is to leave your smallest replenishment area with no useful buildings in it full of zombies.  You can then clear the rest of the map completely, as long as the total number of zombies in the one area is high enough to avoid the mass respawn scenario.  So if you have a very small zone with no buildings in it, that is an ideal area to leave as a zombie &quot;zoo&quot;. Each time this one area replenishes it requires you to arrange a very large group to travel together and deplete each zone as you pass through it.  Eevery other zone that replenishes every person who goes out can do so safely alone!  It also means each day you only need to clear a small number of zones sarrounding your &quot;zoo&quot;, and not the whole area that has just replenished.  &#xD;&#xA;&#xD;&#xA;This game has many different strategies for a lot of things that do work, but its all about opinions and effeciency.  And certainly in my opinion, this is the most effecient strategy by far." />
  <row Id="36834" PostHistoryTypeId="5" PostId="15459" RevisionGUID="12609428-18d7-426b-ab60-3e163c69f0d8" CreationDate="2011-01-27T17:05:27.827" UserId="4182" Comment="typo, word stress" Text="According to the Valve Developer Erik Johnson during an [interview][1] on E3 2010 , cross-platform co-op is &quot;planned&quot;.&#xD;&#xA;That is, PC/Mac users will be able to play Portal 2 with PS3 users.&#xD;&#xA;Nothing on support of further games, though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://thekartel.com/news/the-kartel/16536245.html" />
  <row Id="36835" PostHistoryTypeId="5" PostId="11813" RevisionGUID="11c3d5f8-1d30-4ee2-b4ad-0291cb18061b" CreationDate="2011-01-27T17:12:05.730" UserId="5180" Comment="added 186 characters in body" Text="*My response to the new question:*&#xD;&#xA;&#xD;&#xA;Your TV is probably telling you what the input resolution is, not what it's displaying.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;*My response to the original question...*&#xD;&#xA;&#xD;&#xA;A couple of possible reasons:&#xD;&#xA;&#xD;&#xA; - You'd have to have fantastic eyesight and be sitting very close to the TV to notice the difference between 720P and 1080P on a 32&quot; screen. It's possible you're getting full 1080p on your screen but you just can't see the difference. Some [sources][1] say that you need a 55&quot; TV to see the difference between 720p and 1080p at normal distances from TVs.&#xD;&#xA;&#xD;&#xA; - Many PS3 titles are in 720p not in 1080p - are you sure you're watching a 1080p source?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://reviews.cnet.com/4520-6449_7-6661274-1.html" />
  <row Id="36836" PostHistoryTypeId="25" PostId="15458" RevisionGUID="33fa8063-5329-47e3-857b-d47e47ec64a0" CreationDate="2011-01-27T17:16:02.450" Comment="http://twitter.com/#!/StackGaming/status/30675410136076288" />
  <row Id="36837" PostHistoryTypeId="2" PostId="15464" RevisionGUID="7d60557b-034f-4326-9ec3-9b5ea9de79e8" CreationDate="2011-01-27T17:24:42.097" UserId="3649" Text="I've been attempting to get powered minecarts to push an empty minecart from a break in the track.&#xD;&#xA;&#xD;&#xA;    ====R==W========&#xD;&#xA;                    &#xD;&#xA;    (R is for raised level &amp; W is for wood button)&#xD;&#xA;&#xD;&#xA;In the track above the powered minecart comes from the left and pushes the empty minecart that is resting on W onto the track and it continues to the right. However the powered minecart *always* gets stuck on the Wood button and doesn't continue.&#xD;&#xA;&#xD;&#xA;How can I set this up so that the powered cart keeps pushing? I've tried using downward sloping tracks both in front of the W and after but it just keeps getting stuck." />
  <row Id="36838" PostHistoryTypeId="1" PostId="15464" RevisionGUID="7d60557b-034f-4326-9ec3-9b5ea9de79e8" CreationDate="2011-01-27T17:24:42.097" UserId="3649" Text="Powered minecarts pushing paused carts" />
  <row Id="36839" PostHistoryTypeId="3" PostId="15464" RevisionGUID="7d60557b-034f-4326-9ec3-9b5ea9de79e8" CreationDate="2011-01-27T17:24:42.097" UserId="3649" Text="&lt;minecraft&gt;&lt;minecarts&gt;" />
  <row Id="36840" PostHistoryTypeId="2" PostId="15465" RevisionGUID="1865cbb5-6ad4-4faa-9a28-1174b0b7d3ba" CreationDate="2011-01-27T17:35:37.430" UserId="6655" Text="I got 25 barracks, and floated over the protoss base with 37500 hit points at my leisure and shift-queued the laser to take out all the buildings I could see.  I ended up losing a lot of barracks, but I had such an absurd amount that it didn't matter." />
  <row Id="36841" PostHistoryTypeId="2" PostId="15466" RevisionGUID="6f06b7b3-5f03-4bef-b8ea-de6aadcb9b27" CreationDate="2011-01-27T17:42:42.893" UserId="857" Text="We don't know too much yet about exactly what Steam features will be available, but there were some details released on January 18 regarding Portal 2.&#xD;&#xA;&#xD;&#xA;From [Develop](http://www.develop-online.net/news/36781/Valve-confirms-Portal-2-cross-platform-integration):&#xD;&#xA;&#xD;&#xA;&gt; Valve has revealed that its hotly-anticipated upcoming title Portal 2 will be released with a cross-platform capability allowing gamers to use multiplayer across the PS3, PC and Mac platforms.&#xD;&#xA;&#xD;&#xA;&gt; Players on all three platforms will also have the ability to chat online and PS3 owners will be able to upload their saved games to a cloud-based storage system.&#xD;&#xA;&#xD;&#xA;&gt; The PS3 version of the game will also include a Steam code to allow buyers to download and install the game on PC.&#xD;&#xA;&#xD;&#xA;&gt; “We made a promise to gamers at E3 that Portal 2 for PS3 would be the best console version of the product,” said Valve president and co-founder Gabe Newell.&#xD;&#xA;&#xD;&#xA;&gt; “Working with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.”&#xD;&#xA;&#xD;&#xA;&gt; Portal 2 project lead Josh Weier added: “PS3 gamers will be able to simply drop the Blu-ray disc into the PS3 and link to their Steam account from inside the game.&#xD;&#xA;&#xD;&#xA;&gt; &quot;All their Steam friends on PC and Mac will be visible and accessible for chat and game invites.”&#xD;&#xA;&#xD;&#xA;It will depend on whether particular games support everything of course, but this tells us that it is at least *possible* to do:&#xD;&#xA;&#xD;&#xA;* Cross-platform multiplayer&#xD;&#xA;* Shared saved games between platforms&#xD;&#xA;* Purchase the game once, available to play on all three platforms&#xD;&#xA;* Friend list and chat/invite available on all platforms&#xD;&#xA;&#xD;&#xA;So yes, it looks like a large part of what makes up &quot;Steam&quot; will be available on PS3." />
  <row Id="36842" PostHistoryTypeId="2" PostId="15467" RevisionGUID="8eae950b-e212-41ca-b150-83288594b4f1" CreationDate="2011-01-27T17:50:23.873" UserId="1070" Text="In every attempt I've made at using powered carts, they've always come up short in terms of ability to push loads, not stick on things or travel far distances.&#xD;&#xA;&#xD;&#xA;It's possible that changing the pushing device from a powered cart to nearby booster track would solve the sticking problem. There are [many, many booster configurations][1] that might fit the particular problem you're trying to solve.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Minecart_booster" />
  <row Id="36843" PostHistoryTypeId="5" PostId="15427" RevisionGUID="925e1cff-80d6-4904-bd1d-2baa97a60525" CreationDate="2011-01-27T18:16:02.967" UserId="5187" Comment="added 1 characters in body" Text="The system is counting your skills over a very long period of time, it will try to keep your winning percentage to 50%.  So if you won a lot of games lately they are going to make you play against teams that are much more skilled than you are.  If you defeat the challenge several times they will make you advance league.  But if you are only able to win VS people that are in your skill frame I don't think you will ever be promoted.&#xD;&#xA;&#xD;&#xA;Also take in consideration that when you play 4v4, you don't always against 4 friends, you can play against a team of 1 guy in diamond 2 in bronze and 1 in diamond by example.  From what I understand if you play with 4 friends they will consider you better than 4 random people in the same league as you.  &#xD;&#xA;&#xD;&#xA;8.30-11.30 pm is a pretty crowded period of time, so I don't think that has any influence, but there a much less people that play 4v4, so maybe that's why you think the match-up are not good if you only consider a short period of time." />
  <row Id="36844" PostHistoryTypeId="2" PostId="15468" RevisionGUID="52efa25b-305b-4fa9-b1f3-a35c97dd2334" CreationDate="2011-01-27T18:23:21.610" UserId="4012" Text="The cart simple needs to be going fast enough to continue over the gap. Although as Nick said minecart booster speed is about the right speed to go over." />
  <row Id="36845" PostHistoryTypeId="2" PostId="15469" RevisionGUID="4547a056-209d-446e-a378-0ea0dbca2346" CreationDate="2011-01-27T18:33:18.070" UserId="1200" Text="I've asked Blizzard support and they're claiming it's confidential information and they can't publish that. As such, I will not include my findings here, but I will tell you this: after a few searches related to the IPs my computer was accessing I found that the CDN which runs SC2 has a specific range of IPs that all SC2 servers seem to use. This range has a subnet mask of `255.255.224.0`. The login servers have a different address with subnet mask `255.255.255.0`.&#xD;&#xA;&#xD;&#xA;I'll be trying it soon and updating this answer with my findings." />
  <row Id="36846" PostHistoryTypeId="2" PostId="15470" RevisionGUID="5d1e5d49-b58f-4787-96b3-a0012802ff20" CreationDate="2011-01-27T19:07:22.283" UserId="5983" Text="Hello world,&#xD;&#xA;&#xD;&#xA;do you by any means know where can I find a fairly comprehensive list of 360 games that require HDD for full functionality (i.e. multiplayer, downloadable content, etc.) ? &#xD;&#xA;&#xD;&#xA;Also, is there any, and if so, please tell where, a list of games that install game contents on HDD in order to reduce loading times? Do all 360 games install on HDD?&#xD;&#xA;&#xD;&#xA;Are there any 360 games that will not run on Xbox 360 4GB Arcade?&#xD;&#xA;&#xD;&#xA;Thank you in advance!" />
  <row Id="36847" PostHistoryTypeId="1" PostId="15470" RevisionGUID="5d1e5d49-b58f-4787-96b3-a0012802ff20" CreationDate="2011-01-27T19:07:22.283" UserId="5983" Text="Where to find a list of Xbox 360 games requiring HDD?" />
  <row Id="36848" PostHistoryTypeId="3" PostId="15470" RevisionGUID="5d1e5d49-b58f-4787-96b3-a0012802ff20" CreationDate="2011-01-27T19:07:22.283" UserId="5983" Text="&lt;xbox-360&gt;&lt;game-list&gt;" />
  <row Id="36849" PostHistoryTypeId="2" PostId="15471" RevisionGUID="30f7752b-5327-4b36-949b-7efdc87ce0d6" CreationDate="2011-01-27T19:16:23.960" UserId="6657" Text="I don't know of a website/tool that will check for you, but to compare the listed requirements use the System Profiler (/Applications/Utilities/System\ Profiler.app)" />
  <row Id="36850" PostHistoryTypeId="2" PostId="15472" RevisionGUID="044c6f37-e113-4a51-ae6a-c1eef34df1d0" CreationDate="2011-01-27T19:19:25.160" UserId="6657" Text="See the guide here http://forums.macrumors.com/showthread.php?t=636420" />
  <row Id="36851" PostHistoryTypeId="5" PostId="15453" RevisionGUID="09dbc1cd-6b4d-42cc-9666-06f759decf3f" CreationDate="2011-01-27T19:57:24.330" UserId="341" Comment="added 160 characters in body; edited title; edited title" Text="Is Steam going to be available on PS3?  If so, does that mean that if I have purchased a game through Steam on my PC, and a PS3 version of that game exists, will I automatically be able to play it on my PS3 as well?" />
  <row Id="36852" PostHistoryTypeId="4" PostId="15453" RevisionGUID="09dbc1cd-6b4d-42cc-9666-06f759decf3f" CreationDate="2011-01-27T19:57:24.330" UserId="341" Comment="added 160 characters in body; edited title; edited title" Text="Will there be Steam on PS3?" />
  <row Id="36853" PostHistoryTypeId="2" PostId="15473" RevisionGUID="ed48d185-0973-42a1-a8ad-48f1fc439295" CreationDate="2011-01-27T20:03:33.560" UserId="341" Text="As the other answers state, Portal 2 will use Steamworks.  It will be available on the PS3, and PS3 players will be able to play multi-player with users on PC/Mac.  It has also been stated that if you purchase the PS3 version of a Steamworks game, you will be able to download the PC version.&#xD;&#xA;&#xD;&#xA;Any games that currently exist both on PC Steam and on PS3 are NOT using Steamworks on PS3, and thus will not get the same capabilities that Portal 2 has.  Future games may be created with Steamworks to have these capabilities.&#xD;&#xA;&#xD;&#xA;Nothing has said whether or not you would be able to purchase the PC version of Portal 2 and then download the PS3 version (this applies to any other game as well), but it seems unlikely.  Due to the fact that downloading to your PS3 would require the game to run entirely from the hard drive, this would likely be impossible except for small games such as the ones you can download from the Playstation Network." />
  <row Id="36856" PostHistoryTypeId="25" PostId="15470" RevisionGUID="d9829ec0-7393-4404-8244-ac80116954fb" CreationDate="2011-01-27T20:16:04.050" Comment="http://twitter.com/#!/StackGaming/status/30720715003011072" />
  <row Id="36857" PostHistoryTypeId="2" PostId="15475" RevisionGUID="c804d26a-eb56-454a-b9d4-0efa520587c3" CreationDate="2011-01-27T20:43:39.360" UserId="1777" Text="Another interesting Minecraft &quot;feature&quot; here. When I play from inside the browser and hit F11 for fullscreen, I get wildly moving polygons flashing across the entire screen:&#xD;&#xA;&#xD;&#xA;![Polygons][1]&#xD;&#xA;![More polygons][2]&#xD;&#xA;&#xD;&#xA;It doesn't affect character movement or button triggers, but it makes the game world hard to navigate. There are about 30 of these polygonal messes per second, and it makes me dizzy to try and ignore and play through it. Strangely, the in-game GUIs are fairly easy to see, though are not entirely unscathed by the polygons.&#xD;&#xA;&#xD;&#xA;Has anyone else experienced similar problems with in-browser fullscreen? Is there a way to fix it, perhaps by changing my display settings or browser Java settings somehow?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/dWRCL.png&#xD;&#xA;  [2]: http://i.imgur.com/KFXMM.png" />
  <row Id="36858" PostHistoryTypeId="1" PostId="15475" RevisionGUID="c804d26a-eb56-454a-b9d4-0efa520587c3" CreationDate="2011-01-27T20:43:39.360" UserId="1777" Text="Strange polygons appear in fullscreen" />
  <row Id="36859" PostHistoryTypeId="3" PostId="15475" RevisionGUID="c804d26a-eb56-454a-b9d4-0efa520587c3" CreationDate="2011-01-27T20:43:39.360" UserId="1777" Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="36862" PostHistoryTypeId="5" PostId="15457" RevisionGUID="94917160-49e9-44a8-bedb-e11193e80a8e" CreationDate="2011-01-27T21:05:46.653" UserId="3107" Comment="improve terminology" Text="![enter image description here][2]&#xD;&#xA;&#xD;&#xA;To get the left-cog on the right to move to the left:&#xD;&#xA;&#xD;&#xA; 1. Use the spare cog to block the down-cog from moving by placing it to the left, interlocking with the other cog.&#xD;&#xA; 2. Remove the existing cog. The left-cog will move to the left and the down-cog will fall.&#xD;&#xA;&#xD;&#xA;([source][1])&#xD;&#xA;&#xD;&#xA;  [1]: http://magitek.nu/geared/level-2-19/ &quot;Geared for iPad Solutions&quot;&#xD;&#xA;  [2]: http://i.imgur.com/JhTlr.jpg" />
  <row Id="36863" PostHistoryTypeId="2" PostId="15477" RevisionGUID="e66bf512-fa2f-41ba-a13b-a25fa95c78f6" CreationDate="2011-01-27T21:43:16.627" UserId="6660" Text="As far as I know all games can be installed to increase loading times. It also decreases the use of your disc drive and disc spinning. So it has a benefit that your console will last longer. Or at least it should.&#xD;&#xA;&#xD;&#xA;I know of no list, but I know that Final Fantasy XI is one of the games that **must** be installed." />
  <row Id="36864" PostHistoryTypeId="2" PostId="15478" RevisionGUID="e58faae0-8d14-4754-9662-401745b55cf4" CreationDate="2011-01-27T21:52:08.290" UserId="3649" Text="What I'm trying to do is to get the momentary switches to activate the paths on the left of the RS NOR latches and when you activate one it deactivates all the other activated switches. The idea is basically for one switch to deactivate all the other switches. I need as compact a design that allows for easy extensibility (adding more switches as need be)&#xD;&#xA;&#xD;&#xA;(I will be adding a circuit pattern on the right side of the RS NOR as well but wanted to get it working this way for now.)&#xD;&#xA;&#xD;&#xA;My understanding is that I need to only switch the top switch if it's not activated locally and the reset circuit is fired...I've tried the not/and path from the switch and from the activated line and neither ever works.&#xD;&#xA;&#xD;&#xA;I've tried the following test and have been playing with it all morning. Any thoughts?&#xD;&#xA;&#xD;&#xA;![Sample minecraft circuit][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Mij1W.png&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36865" PostHistoryTypeId="1" PostId="15478" RevisionGUID="e58faae0-8d14-4754-9662-401745b55cf4" CreationDate="2011-01-27T21:52:08.290" UserId="3649" Text="Minecraft redstone circuit turns off all other circuits after any of them are turned on" />
  <row Id="36866" PostHistoryTypeId="3" PostId="15478" RevisionGUID="e58faae0-8d14-4754-9662-401745b55cf4" CreationDate="2011-01-27T21:52:08.290" UserId="3649" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="36867" PostHistoryTypeId="2" PostId="15479" RevisionGUID="38d1cb98-94cf-407e-a145-a8c4b9e52419" CreationDate="2011-01-27T22:01:27.233" UserId="6662" Text="Here's another: [Zahada][1]. This killed productivity at work for a couple of days.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mcgov.co.uk/zahada.html" />
  <row Id="36868" PostHistoryTypeId="2" PostId="15480" RevisionGUID="de9ff868-9ff9-4a9f-9a7b-acc1ecd43a04" CreationDate="2011-01-27T22:17:00.920" UserId="109" Text="Water and buckets now work correctly in SMP servers. This was a bug with an older version of Minecraft." />
  <row Id="36869" PostHistoryTypeId="2" PostId="15481" RevisionGUID="70640102-01ce-42ad-be38-4f922b7523a9" CreationDate="2011-01-27T23:04:35.573" UserId="4393" Text="Obviously the first fix is to update your graphics card drivers and Java to their latest versions. What video card are you using?" />
  <row Id="36870" PostHistoryTypeId="25" PostId="15475" RevisionGUID="84ef1758-6d82-46ce-a679-c61d70d2f00b" CreationDate="2011-01-27T23:16:04.190" Comment="http://twitter.com/#!/StackGaming/status/30766013918220288" />
  <row Id="36872" PostHistoryTypeId="2" PostId="15483" RevisionGUID="d534ec8d-ba73-4e7a-b5ad-a33944b02123" CreationDate="2011-01-27T23:26:57.970" UserId="6662" Text="I can't seem to find a way of solving this Tidalis puzzle 71 &quot;Reaction Action!&quot; that has 4 colour reactive blocks in the centre. Every time it ends in disaster, there's no way I can clear 55 blocks by colour reaction.&#xD;&#xA;&#xD;&#xA;I had to skip it and now that I've reached the end of the game, any help going back to it would be welcome." />
  <row Id="36873" PostHistoryTypeId="1" PostId="15483" RevisionGUID="d534ec8d-ba73-4e7a-b5ad-a33944b02123" CreationDate="2011-01-27T23:26:57.970" UserId="6662" Text="Tidalis: How do you solve 71-Reaction Action?" />
  <row Id="36874" PostHistoryTypeId="3" PostId="15483" RevisionGUID="d534ec8d-ba73-4e7a-b5ad-a33944b02123" CreationDate="2011-01-27T23:26:57.970" UserId="6662" Text="&lt;pc&gt;&lt;puzzle&gt;&lt;tidalis&gt;" />
  <row Id="36875" PostHistoryTypeId="2" PostId="15484" RevisionGUID="66d52ada-6fc1-4e5d-b535-8969a9c03956" CreationDate="2011-01-27T23:45:28.923" UserId="6665" Text="looking for a solution. im trying to run my dungeon siege 2 game with windows 7 64bit and it has no sound during cinimatics, but sound works in gameplay" />
  <row Id="36876" PostHistoryTypeId="1" PostId="15484" RevisionGUID="66d52ada-6fc1-4e5d-b535-8969a9c03956" CreationDate="2011-01-27T23:45:28.923" UserId="6665" Text="dungeon siege 2 has no sound during cinimatics" />
  <row Id="36877" PostHistoryTypeId="3" PostId="15484" RevisionGUID="66d52ada-6fc1-4e5d-b535-8969a9c03956" CreationDate="2011-01-27T23:45:28.923" UserId="6665" Text="&lt;pc&gt;" />
  <row Id="36878" PostHistoryTypeId="5" PostId="15484" RevisionGUID="00e15c9d-5be8-40dd-9fef-385dd25e6b69" CreationDate="2011-01-27T23:57:11.197" UserId="4103" Comment="added 31 characters in body; edited tags; edited title" Text="I'm trying to run my Dungeon Siege 2 game on Windows 7 64bit and it has no sound during cinematics, but sound works during gameplay.&#xD;&#xA;&#xD;&#xA;What could the cause be and how could I fix it?" />
  <row Id="36879" PostHistoryTypeId="4" PostId="15484" RevisionGUID="00e15c9d-5be8-40dd-9fef-385dd25e6b69" CreationDate="2011-01-27T23:57:11.197" UserId="4103" Comment="added 31 characters in body; edited tags; edited title" Text="Dungeon Siege 2 has no sound during cinematics" />
  <row Id="36880" PostHistoryTypeId="6" PostId="15484" RevisionGUID="00e15c9d-5be8-40dd-9fef-385dd25e6b69" CreationDate="2011-01-27T23:57:11.197" UserId="4103" Comment="added 31 characters in body; edited tags; edited title" Text="&lt;pc&gt;&lt;dungeon-siege-2&gt;" />
  <row Id="36881" PostHistoryTypeId="2" PostId="15485" RevisionGUID="ac7443b7-7d06-47cc-9007-fdb16a2a48a4" CreationDate="2011-01-28T00:04:49.937" UserId="6666" Text="Wraiths are not so much for garbage when being bought for any battle, but very much are when buying the upgrades because they would easily and mostly get killed instead of being evaded 20 percent when being cloaked and attacked near enemies with detectors. If the evading upgrade was over 50 percent, then it should definitely be worth it. Also you don't need to buy the 100+ energy to start off with because most of the missions have less enemies in each location on the map and it only takes like 30 seconds for 50+ energy to increase each time. " />
  <row Id="36882" PostHistoryTypeId="2" PostId="15486" RevisionGUID="4db0d3a3-4276-409c-8e1b-3780e2839592" CreationDate="2011-01-28T00:56:41.477" UserId="5962" Text="Powered carts simply don't push at all when they are not on track, and they don't have the 'excess momentum' that boosters create, so a powered cart will never be able to cross a pressure plate or other track gap by itself." />
  <row Id="36883" PostHistoryTypeId="2" PostId="15487" RevisionGUID="3793bb12-4dae-4701-a4f7-62d7c7952c44" CreationDate="2011-01-28T00:58:50.220" UserId="6667" Text="I think you chose to lower the wrong stat.&#xD;&#xA;&#xD;&#xA;**Initial**&#xD;&#xA;&#xD;&#xA;    S - 1  (Melee+2)&#xD;&#xA;    P - 5  (Ener+10, Lock+10, Expl+10)&#xD;&#xA;    E - 5  (Surv+10, Unarm+10)&#xD;&#xA;    C - 5  (Bart+10, Spch+10)&#xD;&#xA;    I - 10 (Med+10, Repr+10, Sci+10)&#xD;&#xA;    A - 5  (Guns+10, Sneak+10)&#xD;&#xA;    L - 9  (ALL +5)&#xD;&#xA;&#xD;&#xA;Total: **217** &#xD;&#xA;[All skills initially start at 2, so don't forget the extra (13*2)=26 points]&#xD;&#xA;&#xD;&#xA;*Reasoning*&#xD;&#xA;&#xD;&#xA;Strength only controls Melee whereas Charisma controls Speech and Barter, resulting in a difference of 22(i.e. 2+10+10) - 14(i.e. 10+2+2) = *8*.&#xD;&#xA;&#xD;&#xA;**Traits**&#xD;&#xA;&#xD;&#xA;Add the two traits (Although you need to constantly find and wear glasses to keep you perception at 6 instead of 4 before any Intense Training or Implant).&#xD;&#xA;&#xD;&#xA;This will add **+10** skill points [PER(6) = 2 Ener + 2 Lock + 2 Expl) + (AGL(4) = 2 Guns + 2 Sneak)&#xD;&#xA;&#xD;&#xA;**Tags**&#xD;&#xA;&#xD;&#xA;Tag three skills (does not matter which I don't think) for another **+45**&#xD;&#xA;&#xD;&#xA;**Skill Books**&#xD;&#xA;Assuming 4 skill books per skill (4*3*13= **+156**)&#xD;&#xA;&#xD;&#xA;**Perks**&#xD;&#xA;&#xD;&#xA;Taking *Educated* at level 4 will net you a total of **+32** skill points until level 20.&#xD;&#xA;&#xD;&#xA;Taking *Comprehension* before you read *any* skill books will net you an extra **+52** (1*13*4) skill points (assuming 4 skill books per skill).&#xD;&#xA;&#xD;&#xA;Taking *Tag!* will net you another **+15**&#xD;&#xA;&#xD;&#xA;**Intense Training**&#xD;&#xA;&#xD;&#xA;This is the only other perk that will grant you more skill points; via SPECIAL.&#xD;&#xA;&#xD;&#xA;I recommend 3 for **P** erception (with an *Implant* and *Four Eyes* will max to ten) since that controls three skills (3*2*3 = **+18**).&#xD;&#xA;&#xD;&#xA;1 to **E** ndurance to make sure you can use at least 6 implants on the rest of your SPECIAL (minus the maxed intelligence) (1*2*2 = **+4**).&#xD;&#xA;&#xD;&#xA;Mix 3 more among E, C, A, or L; since P and I are maxed and S only controls 1 attribute. (3*2*2= **+12**).&#xD;&#xA;&#xD;&#xA;Note this covers *ALL* of the perks you will get through level 20.&#xD;&#xA;&#xD;&#xA;**Implants**&#xD;&#xA;&#xD;&#xA;Only the implants that affect SPECIAL will raise skill points (remember you will need 6 Endurance [Start + 1 *Intense Training*] for 6 implants).&#xD;&#xA;&#xD;&#xA;    S (+2)&#xD;&#xA;    P (+6)&#xD;&#xA;    E (+4)&#xD;&#xA;    C (+4)&#xD;&#xA;    I (*MAXED*)&#xD;&#xA;    A (+4)&#xD;&#xA;    L (+4)&#xD;&#xA;    &#xD;&#xA;Total: **+24**&#xD;&#xA;&#xD;&#xA;**Level Ups**&#xD;&#xA;&#xD;&#xA;After already accounting for *Educated* and with INT at 10 you are left with 15 points per level for 19 more levels with  (19 * 15) = **+285**.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    Initial: 217&#xD;&#xA;    + Traits: 10&#xD;&#xA;    + Tags:   45&#xD;&#xA;    + Books: 156&#xD;&#xA;    + Perks:  99&#xD;&#xA;    + Train:  34&#xD;&#xA;    + Implnt: 24&#xD;&#xA;    + Lvl:   285&#xD;&#xA;    ____________&#xD;&#xA;             870&#xD;&#xA;&#xD;&#xA;Which is 430 below the maximum of 1300 (100*13).&#xD;&#xA;&#xD;&#xA;***Dead Money*** &#xD;&#xA;&#xD;&#xA;Adds 5 more levels and 13 more skill books.&#xD;&#xA;&#xD;&#xA;    5*17 = 85&#xD;&#xA;    4*13 = 52&#xD;&#xA;&#xD;&#xA;And two more chances at *Intense Training* for E, C, or L = (2*2*2) = 8&#xD;&#xA;&#xD;&#xA;Adding another **+145** skill points." />
  <row Id="36884" PostHistoryTypeId="2" PostId="15488" RevisionGUID="d6cd1a20-0784-45e0-843e-49122a037a0b" CreationDate="2011-01-28T01:23:57.480" UserId="6668" Text="Hey guys&#xD;&#xA;&#xD;&#xA;I've been playing Just Cause 2 for a bit. I went a few days without switching on my desktop. I wanted to get back to playing the missions today, so i launch the game on Steam and it hangs on &quot;Preparing to Launch.&quot; &#xD;&#xA;&#xD;&#xA;From what I've googled around, people have recommended verifying local game cache. So i tried that, and thats hanging too! &#xD;&#xA;&#xD;&#xA;Anybody have any ideas? Can I just reinstall the game without my progress disappearing? Any other potential remedies?&#xD;&#xA;&#xD;&#xA;Thanks a bunch" />
  <row Id="36885" PostHistoryTypeId="1" PostId="15488" RevisionGUID="d6cd1a20-0784-45e0-843e-49122a037a0b" CreationDate="2011-01-28T01:23:57.480" UserId="6668" Text="Just Cause 2 on Steam hanging on &quot;Preparing to Launch&quot;" />
  <row Id="36886" PostHistoryTypeId="3" PostId="15488" RevisionGUID="d6cd1a20-0784-45e0-843e-49122a037a0b" CreationDate="2011-01-28T01:23:57.480" UserId="6668" Text="&lt;steam&gt;&lt;technical-issues&gt;&lt;just-cause-2&gt;" />
  <row Id="36887" PostHistoryTypeId="2" PostId="15489" RevisionGUID="6693dccc-3828-4227-83f9-4b8db5093f2b" CreationDate="2011-01-28T01:30:18.223" UserId="5054" Text="A coordinated team of 1v1 Silver players can have a huge advantage over a team composed of 1v1 platinum/diamon players who just hit 4v4 -&gt; Search. &#xD;&#xA;&#xD;&#xA;Communication is pretty significant, use vent or something if you can. The most important is to coordinate armies. Share control, have everybody rush send a couple early units to a rally(Getting something like maybe 6 roaches, 6 stalkers, 2 zealots, 10 marines). Have whoever is best at keeping macro up while managing the army take control, while everybody else makes more units and workers, does a bit of tech. If the other players aren't coordinated, you'll get a lot of wins like this. &#xD;&#xA;&#xD;&#xA;You can try out crazy but sometimes effective builds that only work in big team games, eg. Mass Phoenix/Raven, Medivacs+Zerg (They heal mutas and ultras!), or everybody sending gas to 1 player for really fast tech. &#xD;&#xA;&#xD;&#xA;Have one person control your team's army, and be creative!" />
  <row Id="36888" PostHistoryTypeId="2" PostId="15490" RevisionGUID="6d4e411b-dae3-41ce-aff7-f3f72fc6bc88" CreationDate="2011-01-28T01:31:21.040" UserId="6339" Text="I'd like to get a list of the most popular games that are exclusive for Xbox 360 or PS3.  &#xD;&#xA;&#xD;&#xA;I am planning on buying a console this week and i'am still deciding, i thought than better to ask wich one is best, i'd like to have an idea of the best games i will be missing if i go for one or another.  &#xD;&#xA;&#xD;&#xA;Maybe we can update it on a regular basis and let it be around here as a reference." />
  <row Id="36889" PostHistoryTypeId="1" PostId="15490" RevisionGUID="6d4e411b-dae3-41ce-aff7-f3f72fc6bc88" CreationDate="2011-01-28T01:31:21.040" UserId="6339" Text="Exclusive games for PS3 and Xbox 360" />
  <row Id="36890" PostHistoryTypeId="3" PostId="15490" RevisionGUID="6d4e411b-dae3-41ce-aff7-f3f72fc6bc88" CreationDate="2011-01-28T01:31:21.040" UserId="6339" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;game-list&gt;" />
  <row Id="36891" PostHistoryTypeId="2" PostId="15491" RevisionGUID="12a2d778-d19e-4c46-9ae0-aa8a2dd6f54b" CreationDate="2011-01-28T01:54:11.560" UserId="3312" Text="It seems there are compatibility problems with some of Windows 7.&#xD;&#xA;&#xD;&#xA;It seems that UAC causes most of the problems, so try these instructions. If you're not running the expansion just skip those steps.&#xD;&#xA;&#xD;&#xA;&gt; 1. Disable UAC if on Vista/7 and reboot your PC.&#xD;&#xA;2. Insert BF2 DVD, close anything that auto runs and then view contents of DVD, right click Setup.exe and select Run as Admin. Notice you do not get prompted to confirm Admin Rights as UAC is turned off.&#xD;&#xA;3. Follow installation instructions to install BF2, if our installation appears to hang after setting up the VoIP settings and before the installation of Gamespy, open the task manager-&gt;processes, find BF2VoiceSetup.exe, right click and select end process - NOT END PROCESS TREE!&#xD;&#xA;4. Reboot to finish installation of BF2.&#xD;&#xA;5. Once restarted patch to version 1.41 by right clicking the patch and select run as admin. Do not restart after patching.&#xD;&#xA;6. Insert BF2 - Special Forces DVD, close anything that auto runs, view DVD contents, right click setup.exe and select run as admin.&#xD;&#xA;7. Once Special Forces is installed re-run patch 1.41 by right clicking it and selecting Run as Admin.&#xD;&#xA;8. Once BF2 and Special Forces are patched to 1.41 then patch to 1.5 by right clicking patch 1.5 and select run as admin.&#xD;&#xA;9. Once you have finished patching to 1.5 then right click the shortcut within the start menu for BF2 and select run as admin.&#xD;&#xA;10. Download PBSetup.exe from punkbuster to manually update BF2.&#xD;&#xA;11. Once everything is installed and patched and Punkbuster is also updated right click on the BF2 shortcut and select properties. Open compatibility tab and then select run as admin. Click Ok.&#xD;&#xA;12. Hopefully if you have followed these instructions you can now play BF2 with Special Forces patched to version 1.5 and it will not crash to desktop!!!&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;Note: I haven't personally tried this method.&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.ea.com/eaforum/posts/list/15/298698.page" />
  <row Id="36893" PostHistoryTypeId="2" PostId="15493" RevisionGUID="0529eb00-4e77-49a1-86fd-8f5b50b2ec0d" CreationDate="2011-01-28T02:09:40.870" UserId="2634" Text="All three trees are capable of doing nice dmg and can be used to quickly level. Blizzard tries to keep them on par with each other, so it doesn't matter which one is better now: the difference will be small and might swing the other way next month. &#xD;&#xA;&#xD;&#xA;**Affliction** kills by casting dots, and includes lots of self-healing to survive till the mobs drop down from the dots. As it takes much longer to kill mobs, you'll be fighting multiple mobs at the same time. Don't use the voidwalker to tank the mobs; you'll heal enough to overcome a few hits. The succubus is, I think, the best dps pet.&#xD;&#xA;&#xD;&#xA;**Demology** puts more emphasis on the demon pet. I don't have much experience with this, but it seems to be the best one if you want to solo elite mobs and other group quest bosses. Felguard is the special demon for this tree, and it truely awesome!&#xD;&#xA;&#xD;&#xA;**Destruction** is about the big nukes, and plays more like a mage.&#xD;&#xA;&#xD;&#xA;Pick the one you like the most. After all, it's just a game ;)" />
  <row Id="36894" PostHistoryTypeId="25" PostId="15483" RevisionGUID="2252bdbc-6919-43f8-9bbd-21b03712ceb7" CreationDate="2011-01-28T02:16:03.833" Comment="http://twitter.com/#!/StackGaming/status/30811311394787329" />
  <row Id="36895" PostHistoryTypeId="5" PostId="15493" RevisionGUID="48a81fd4-36b8-45d7-9fd3-380c917a912a" CreationDate="2011-01-28T02:23:09.070" UserId="2634" Comment="added 19 characters in body; deleted 9 characters in body" Text="All three trees are capable of doing nice dmg and can be used to quickly level. Blizzard tries to keep them on par with each other, so it doesn't matter which one is better now: the difference will be small and might swing the other way next month. &#xD;&#xA;&#xD;&#xA;**Affliction** kills by casting dots, and includes lots of self-healing to survive till the mobs drop down from the dots. As it takes much longer to kill a single mob, you'll be better off fighting multiple mobs at the same time. Don't use the voidwalker to tank the mobs; you'll heal enough to overcome a few hits. The succubus is, I think, the best dps pet.&#xD;&#xA;&#xD;&#xA;**Demology** puts more emphasis on the demon pet. I don't have much experience with this, but it seems to be the best one if you want to solo elite mobs and other group quest bosses. Felguard is the special demon for this tree, and it rocks!&#xD;&#xA;&#xD;&#xA;**Destruction** is about the big nukes, and plays more like a mage.&#xD;&#xA;&#xD;&#xA;Pick the one you like the most. After all, it's just a game ;)" />
  <row Id="36896" PostHistoryTypeId="2" PostId="15494" RevisionGUID="fdc81eb0-12a7-461e-8e52-c6b720c5db65" CreationDate="2011-01-28T02:32:59.553" UserId="5502" Text="[List of video games exclusives](http://en.wikipedia.org/wiki/List_of_video_games_exclusives_%28seventh_generation%29) at Wikipedia provides a seemingly comprehensive list of exclusive games released in this generation.&#xD;&#xA;&#xD;&#xA;From the top of my mind:&#xD;&#xA;&#xD;&#xA;- PS3&#xD;&#xA;  - Heavy Rain&#xD;&#xA;  - Metal Gear Solid 4&#xD;&#xA;  - inFamous series&#xD;&#xA;  - Killzone series&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;- 360&#xD;&#xA;  - Fable series&#xD;&#xA;  - Halo series&#xD;&#xA;  - Gears of War series&#xD;&#xA;&#xD;&#xA;Do note that, more often than not, the most popular games are available on both consoles." />
  <row Id="36897" PostHistoryTypeId="2" PostId="15495" RevisionGUID="cc28219e-9de0-453f-b363-a6a292b5b6fc" CreationDate="2011-01-28T03:28:49.850" UserId="138" Text="I found the disassembled weapons shipment near some Fiends and it's valued at almost 5000. The problem is I can't sell it anywhere(it just doesn't show up in the list of items). What am I suppose to do with it? " />
  <row Id="36898" PostHistoryTypeId="1" PostId="15495" RevisionGUID="cc28219e-9de0-453f-b363-a6a292b5b6fc" CreationDate="2011-01-28T03:28:49.850" UserId="138" Text="What can I do with the disassembled weapons shipment?" />
  <row Id="36899" PostHistoryTypeId="3" PostId="15495" RevisionGUID="cc28219e-9de0-453f-b363-a6a292b5b6fc" CreationDate="2011-01-28T03:28:49.850" UserId="138" Text="&lt;fallout-new-vegas&gt;&lt;weapons&gt;&lt;selling&gt;" />
  <row Id="36900" PostHistoryTypeId="2" PostId="15496" RevisionGUID="ccee25af-d9af-4df3-b9bf-3481fd1c10b1" CreationDate="2011-01-28T03:36:08.960" UserId="3129" Text="This is an objective of the quest [How Little We Know][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/How_Little_We_Know" />
  <row Id="36901" PostHistoryTypeId="5" PostId="15478" RevisionGUID="159512e2-c940-4f81-9dbd-3400a9deb01d" CreationDate="2011-01-28T03:48:37.980" UserId="3649" Comment="added 369 characters in body" Text="What I'm trying to do is to get the momentary switches to activate the paths on the left of the RS NOR latches and when you activate one it deactivates all the other activated switches. The idea is basically for one switch to deactivate all the other switches. I need as compact a design that allows for easy extensibility (adding more switches as need be)&#xD;&#xA;&#xD;&#xA;(I will be adding a circuit pattern on the right side of the RS NOR as well but wanted to get it working this way for now.)&#xD;&#xA;&#xD;&#xA;My understanding is that I need to only switch the top switch if it's not activated locally and the reset circuit is fired...I've tried the not/and path from the switch and from the activated line and neither ever works.&#xD;&#xA;&#xD;&#xA;I've tried the following test and have been playing with it all morning. Any thoughts?&#xD;&#xA;&#xD;&#xA;![Sample minecraft circuit][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Update&#xD;&#xA;I've been playing around with this some more and I think I'm on the right track...however the right circuit doesn't want to travel all the way around and if I add one more *not* then the top is an endless loop...which will turn off the most recently activated circuit once you stop off the stone button&#xD;&#xA;&#xD;&#xA;![Test two][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Mij1W.png&#xD;&#xA;  [2]: http://i.imgur.com/l6zGY.png" />
  <row Id="36902" PostHistoryTypeId="2" PostId="15497" RevisionGUID="e2ebf008-703d-4fb0-a039-5ca9791a4d47" CreationDate="2011-01-28T04:44:03.430" UserId="3128" Text="In Battlefield Bad Company 2 Multiplayer Rush, is there any other way for the Assault team to lose tickets other than when teammates dies?" />
  <row Id="36903" PostHistoryTypeId="1" PostId="15497" RevisionGUID="e2ebf008-703d-4fb0-a039-5ca9791a4d47" CreationDate="2011-01-28T04:44:03.430" UserId="3128" Text="Is player death, the only way for Assault to lose tickets?" />
  <row Id="36904" PostHistoryTypeId="3" PostId="15497" RevisionGUID="e2ebf008-703d-4fb0-a039-5ca9791a4d47" CreationDate="2011-01-28T04:44:03.430" UserId="3128" Text="&lt;multiplayer&gt;&lt;bad-company-2&gt;&lt;scoring&gt;&lt;rush&gt;" />
  <row Id="36905" PostHistoryTypeId="2" PostId="15498" RevisionGUID="aaa6bc50-8efc-4f5c-9f98-068a9b13cba4" CreationDate="2011-01-28T04:45:40.490" UserId="4989" Text="What are addons that assist with a mage's Spellsteal. Something that tell a mage there is a buff or spell that can be steal from a mob. " />
  <row Id="36906" PostHistoryTypeId="1" PostId="15498" RevisionGUID="aaa6bc50-8efc-4f5c-9f98-068a9b13cba4" CreationDate="2011-01-28T04:45:40.490" UserId="4989" Text="Addon to assist with mage's Spellsteal." />
  <row Id="36907" PostHistoryTypeId="3" PostId="15498" RevisionGUID="aaa6bc50-8efc-4f5c-9f98-068a9b13cba4" CreationDate="2011-01-28T04:45:40.490" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;add-ons&gt;" />
  <row Id="36908" PostHistoryTypeId="2" PostId="15499" RevisionGUID="5ab41d9d-1b90-4a54-92b4-1876a6a561c4" CreationDate="2011-01-28T04:49:49.517" UserId="6483" Text="Not that im aware of for the attack team" />
  <row Id="36909" PostHistoryTypeId="2" PostId="15500" RevisionGUID="e6d32182-ccf2-4533-b300-18cfff9d766a" CreationDate="2011-01-28T04:53:56.407" UserId="6483" Text="Look into mage nuggets, you can find it on curse. It claims&#xD;&#xA;&#xD;&#xA;&gt; SpellSteal Monitor: Displays stealable&#xD;&#xA;&gt; buffs on enemies that you have&#xD;&#xA;&gt; targeted. Some buffs were just ment to&#xD;&#xA;&gt; be stolen and this helps you find&#xD;&#xA;&gt; them. If you don't have Spellsteal on&#xD;&#xA;&gt; your bars, you will.  Notifies you&#xD;&#xA;&gt; when you successfully steal something&#xD;&#xA;&gt; via combat text and the chat console&#xD;&#xA;&gt; and tells you what you stole in a&#xD;&#xA;&gt; linkable format.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I havent personally used it though.&#xD;&#xA;" />
  <row Id="36910" PostHistoryTypeId="2" PostId="15501" RevisionGUID="fdd752a3-3333-44ae-8370-4bf00eb6ac43" CreationDate="2011-01-28T05:13:14.897" UserId="2339" Text="I would recommend several add-ons in addition to MageNuggets which Ward mentioned, both of which are updated regularly.&#xD;&#xA;&#xD;&#xA;SpellStealer&#xD;&#xA;------------&#xD;&#xA;&#xD;&#xA;From the Curse page:&#xD;&#xA;&#xD;&#xA;&gt; This simple addon pops up a small&#xD;&#xA;&gt; frame with a list of stealable buffs&#xD;&#xA;&gt; on your current target, it will only&#xD;&#xA;&gt; show up when the target is an enemy&#xD;&#xA;&gt; and has buffs you can steal.&#xD;&#xA;&#xD;&#xA;You can [download it here][1].  This add-on is more focused on just SpellSteal prompts, whereas MageNuggets has many Mage specific functions.&#xD;&#xA;&#xD;&#xA;Power Auras&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;This is personally my best recommendation, as Power Auras is good for many other things, so chances are you can leverage the functionality for many things, if you aren't already!  Using PowerAuras, there is a &quot;Stealable Spell&quot; option that you can set for a given aura.&#xD;&#xA;&#xD;&#xA;From the Curse page:&#xD;&#xA;&#xD;&#xA;&gt; This addon was created to provide&#xD;&#xA;&gt; visual cues (auras) when you gain&#xD;&#xA;&gt; buffs, debuffs and many more. Very&#xD;&#xA;&gt; useful for shorts buffs or debuffs, it&#xD;&#xA;&gt; allows you to draw in the center of&#xD;&#xA;&gt; the screen, or around your character,&#xD;&#xA;&gt; very customizable visual effects,&#xD;&#xA;&gt; rather than having to look at or&#xD;&#xA;&gt; mouseover buff/debuff&#xD;&#xA;&gt; icons/actionbars.&#xD;&#xA;&#xD;&#xA;You can [download it here][2].&#xD;&#xA;&#xD;&#xA;There is an active wiki for Power Auras maintained [here][3], and you can find many detailed tutorials on the web for Power Auras, but I would recommend [this one][4], which is for a slightly older version but the basics still apply.  It may look daunting with all those options at first but it can be very powerful, even more so than the new in-game &quot;Spell Alerts&quot;, which were basically a Blizzard implemented copy of Power Auras due to the popularity of the add-on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/spellstealer.aspx&#xD;&#xA;  [2]: http://wow.curse.com/downloads/wow-addons/details/powerauras-classic.aspx&#xD;&#xA;  [3]: http://powerauras.wikispaces.com/Mage+Exports&#xD;&#xA;  [4]: http://www.tankspot.com/showthread.php?58444-PowerAuras-Tutorial" />
  <row Id="36911" PostHistoryTypeId="25" PostId="15498" RevisionGUID="75ced897-6e6d-4380-b496-feca3fbaf687" CreationDate="2011-01-28T05:16:03.847" Comment="http://twitter.com/#!/StackGaming/status/30856609966063616" />
  <row Id="36912" PostHistoryTypeId="5" PostId="15490" RevisionGUID="555b625f-68f4-4a1d-b377-81853d0daad7" CreationDate="2011-01-28T05:24:43.290" UserId="816" Comment="cleanup" Text="I'd like to get a list of the most popular games that are exclusive for Xbox 360 or PS3.  &#xD;&#xA;&#xD;&#xA;I am planning on buying a console this week and I'm still deciding. I thought that rather than ask which one is best, I'd like to have an idea of the best games I will be missing if I go for one or the other.  &#xD;&#xA;&#xD;&#xA;Maybe we can update it on a regular basis and let it be around here as a reference." />
  <row Id="36913" PostHistoryTypeId="5" PostId="15488" RevisionGUID="3e961775-5e15-41d8-bcf4-1ba9a7c7d1a8" CreationDate="2011-01-28T05:26:12.727" UserId="816" Comment="cleanup; edited tags" Text="Hey guys&#xD;&#xA;&#xD;&#xA;I've been playing Just Cause 2 for a bit. I went a few days without switching on my desktop. I wanted to get back to playing the missions today, so I launched the game on Steam and it hangs on &quot;Preparing to Launch.&quot; &#xD;&#xA;&#xD;&#xA;From what I've googled around, people have recommended verifying local game cache. So I tried that, and thats hanging too! &#xD;&#xA;&#xD;&#xA;Anybody have any ideas? Can I just reinstall the game without my progress disappearing? Any other potential remedies?" />
  <row Id="36914" PostHistoryTypeId="6" PostId="15488" RevisionGUID="3e961775-5e15-41d8-bcf4-1ba9a7c7d1a8" CreationDate="2011-01-28T05:26:12.727" UserId="816" Comment="cleanup; edited tags" Text="&lt;steam&gt;&lt;technical-issues&gt;&lt;troubleshooting&gt;&lt;just-cause-2&gt;" />
  <row Id="36915" PostHistoryTypeId="5" PostId="15498" RevisionGUID="d8846d5e-f2b2-44d5-addc-8502c9d982ce" CreationDate="2011-01-28T05:28:23.563" UserId="816" Comment="verb tense" Text="What are addons that assist with a mage's Spellsteal. Something that tell a mage there is a buff or spell that can be stolen from a mob. " />
  <row Id="36916" PostHistoryTypeId="5" PostId="15497" RevisionGUID="089759d6-30b3-4f5a-abf9-a8ed2f45896f" CreationDate="2011-01-28T05:29:25.967" UserId="816" Comment="cleanup" Text="In Battlefield Bad Company 2 Multiplayer Rush, is there any other way for the Assault team to lose tickets other than when teammates die?" />
  <row Id="36917" PostHistoryTypeId="4" PostId="15497" RevisionGUID="089759d6-30b3-4f5a-abf9-a8ed2f45896f" CreationDate="2011-01-28T05:29:25.967" UserId="816" Comment="cleanup" Text="Is player death the only way for Assault to lose tickets?" />
  <row Id="36918" PostHistoryTypeId="5" PostId="15499" RevisionGUID="6e4cea6b-1d86-4191-b754-a682a005cfb2" CreationDate="2011-01-28T05:30:00.830" UserId="816" Comment="cleanup" Text="Not that I'm aware of for the attack team." />
  <row Id="36919" PostHistoryTypeId="5" PostId="15495" RevisionGUID="c72fa31f-a644-4801-b4b6-713739288503" CreationDate="2011-01-28T05:30:47.117" UserId="816" Comment="cleanup" Text="I found the disassembled weapons shipment near some Fiends and it's valued at almost 5000. The problem is I can't sell it anywhere (it just doesn't show up in the list of items). What am I supposed to do with it? " />
  <row Id="36920" PostHistoryTypeId="5" PostId="15484" RevisionGUID="5bfbb232-1f6f-449d-8912-7c3f25e08963" CreationDate="2011-01-28T05:31:40.720" UserId="816" Comment="added 1 characters in body; edited tags" Text="I'm trying to run my Dungeon Siege 2 game on Windows 7 64-bit and it has no sound during cinematics, but sound works during gameplay.&#xD;&#xA;&#xD;&#xA;What could the cause be and how could I fix it?" />
  <row Id="36921" PostHistoryTypeId="6" PostId="15484" RevisionGUID="5bfbb232-1f6f-449d-8912-7c3f25e08963" CreationDate="2011-01-28T05:31:40.720" UserId="816" Comment="added 1 characters in body; edited tags" Text="&lt;pc&gt;&lt;troubleshooting&gt;&lt;dungeon-siege-2&gt;" />
  <row Id="36922" PostHistoryTypeId="6" PostId="15475" RevisionGUID="113af489-c005-4cb6-9e61-9797615ac0d3" CreationDate="2011-01-28T05:33:49.063" UserId="816" Comment="edited tags" Text="&lt;minecraft&gt;&lt;bug&gt;&lt;troubleshooting&gt;" />
  <row Id="36923" PostHistoryTypeId="5" PostId="15477" RevisionGUID="75a1a2ee-4920-40ff-b9e0-f6c662dc5add" CreationDate="2011-01-28T05:34:58.717" UserId="816" Comment="I hope installing *decreases* loading times!" Text="As far as I know all games can be installed to decrease loading times. It also decreases the use of your disc drive and disc spinning. So it has a benefit that your console will last longer. Or at least it should.&#xD;&#xA;&#xD;&#xA;I know of no list, but I know that Final Fantasy XI is one of the games that **must** be installed." />
  <row Id="36924" PostHistoryTypeId="5" PostId="15470" RevisionGUID="82e22aab-aab6-4b1a-a2a1-3c3e62ef66c5" CreationDate="2011-01-28T05:36:07.733" UserId="816" Comment="removed extraneous stuff" Text="Where can I find a fairly comprehensive list of 360 games that require HDD for full functionality (i.e. multiplayer, downloadable content, etc.)? &#xD;&#xA;&#xD;&#xA;Also, is there any, and if so, please tell where, a list of games that install game contents on HDD in order to reduce loading times? Do all 360 games install on HDD?&#xD;&#xA;&#xD;&#xA;Are there any 360 games that will not run on Xbox 360 4GB Arcade?" />
  <row Id="36925" PostHistoryTypeId="6" PostId="15460" RevisionGUID="803778ec-bdc3-4cda-bfae-d11b963555f5" CreationDate="2011-01-28T05:38:09.757" UserId="816" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;&lt;xbox-live&gt;&lt;troubleshooting&gt;" />
  <row Id="36926" PostHistoryTypeId="6" PostId="15452" RevisionGUID="b985ad4d-10d4-4e7d-916d-d3c09030e73f" CreationDate="2011-01-28T05:42:52.450" UserId="816" Comment="replacing iDevice with popular existing iTags" Text="&lt;spoiler&gt;&lt;iphone&gt;&lt;ios&gt;&lt;geared-2&gt;" />
  <row Id="36927" PostHistoryTypeId="2" PostId="15502" RevisionGUID="46d7f2d2-4f7f-4279-b727-4f0c7d6350d1" CreationDate="2011-01-28T06:03:58.507" UserId="2498" Text="I've read a lot about EV training and form what i understand, every 4 EV points will give you 1 stat point from that EV(say 4 EV points in agi will give me 1 agi stat point when i level up)&#xD;&#xA;&#xD;&#xA;So lets say i have a level 70 Gyarados, feed him all the berries that resets his EVs(so i basically reset all his EV back to 0) then battle lots of level 4 poochyenas or something to raise my attack.&#xD;&#xA;&#xD;&#xA;Of course even if i max out his attack EV, he won't be able to level up with that little amount of exp, so when he does finally level up, will i get to see&#xD;&#xA;&#xD;&#xA;HP     + 3&#xD;&#xA;Attack + 65&#xD;&#xA;etc.&#xD;&#xA;&#xD;&#xA;or something? " />
  <row Id="36928" PostHistoryTypeId="1" PostId="15502" RevisionGUID="46d7f2d2-4f7f-4279-b727-4f0c7d6350d1" CreationDate="2011-01-28T06:03:58.507" UserId="2498" Text="pokemon emerald(or others) EV training results" />
  <row Id="36929" PostHistoryTypeId="3" PostId="15502" RevisionGUID="46d7f2d2-4f7f-4279-b727-4f0c7d6350d1" CreationDate="2011-01-28T06:03:58.507" UserId="2498" Text="&lt;pokemon&gt;&lt;pokemon-emerald&gt;" />
  <row Id="36930" PostHistoryTypeId="2" PostId="15503" RevisionGUID="f125d4fe-a344-4578-a944-4d3a5b2f1ff7" CreationDate="2011-01-28T06:18:10.207" UserId="18" Text="Technically, every 4 EVs gained will result in 1 extra stat **at level 100**. For example, if you took two level 100 Snorlax, with identical natures and IVs, but one had 4 EVs in Attack and the other had 0 EVs in Attack, the former would have 1 more point in its Attack stat than the latter.&#xD;&#xA;&#xD;&#xA;The EV-effected stats gained during level-up are spread out over the rest of the Pokémon's levels. Taking your example, you would probably see a decently high Attack stat gain (maybe 5 or 6, I don't know exactly) for the duration of Gyarados' levels.&#xD;&#xA;&#xD;&#xA;Of course, if your Gyarados was level 99, had cleared EVs, and then you battled all those low level Pokémon, you would probably see a very large stat boost from 99 to 100." />
  <row Id="36931" PostHistoryTypeId="5" PostId="15502" RevisionGUID="b57c4d9d-03ed-4aeb-be9a-5c78dee68ea2" CreationDate="2011-01-28T06:25:25.467" UserId="18" Comment="grammar / formatting overhaul / title change" Text="I've read a lot about EV training, and from what I understand, every 4 EV points will give you 1 stat point from the EV (say, 4 EV points in Speed will give me 1 Speed stat point when I level up).&#xD;&#xA;&#xD;&#xA;Let's say I have a level 70 Gyarados, feed him all the EV-resetting berries, then battle lots of level 4 Poochyena or some other Pokémon to raise my Attack EVs.&#xD;&#xA;&#xD;&#xA;Of course, even if I max out his Attack EVs, he won't be able to level up with that little amount of EXP, so when he does finally level up, will I see `HP + 3, Attack + 65, etc.` or something?" />
  <row Id="36932" PostHistoryTypeId="4" PostId="15502" RevisionGUID="b57c4d9d-03ed-4aeb-be9a-5c78dee68ea2" CreationDate="2011-01-28T06:25:25.467" UserId="18" Comment="grammar / formatting overhaul / title change" Text="Do EVs take immediate effect?" />
  <row Id="36933" PostHistoryTypeId="6" PostId="15502" RevisionGUID="b57c4d9d-03ed-4aeb-be9a-5c78dee68ea2" CreationDate="2011-01-28T06:25:25.467" UserId="18" Comment="grammar / formatting overhaul / title change" Text="&lt;pokemon&gt;" />
  <row Id="36934" PostHistoryTypeId="2" PostId="15504" RevisionGUID="3e77640a-c18c-4d26-a513-1f36937ef0b5" CreationDate="2011-01-28T06:53:26.703" UserId="3467" Text="Actually, I was surprised how strong Hydralisks are against siege tanks. TeamLiquid tells that tanks are actually strong against Hydras..&#xD;&#xA;&#xD;&#xA;But why? Tanks do 35 damage (+splash) in siege mode to hydras. But shoots very slowly... Thor seems not worse and also provide air protection. Marines (with medivacs) - yet more better....&#xD;&#xA;&#xD;&#xA;So questions is:&#xD;&#xA;1. What is really good counter to hydras?&#xD;&#xA;2. If tanks, then how to use them properly?&#xD;&#xA;&#xD;&#xA;Thanks a lot" />
  <row Id="36935" PostHistoryTypeId="1" PostId="15504" RevisionGUID="3e77640a-c18c-4d26-a513-1f36937ef0b5" CreationDate="2011-01-28T06:53:26.703" UserId="3467" Text="StarCraft2: good Terran counter to Hydralisk" />
  <row Id="36936" PostHistoryTypeId="3" PostId="15504" RevisionGUID="3e77640a-c18c-4d26-a513-1f36937ef0b5" CreationDate="2011-01-28T06:53:26.703" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;terran&gt;&lt;counters&gt;&lt;hydralisk&gt;" />
  <row Id="36937" PostHistoryTypeId="2" PostId="15505" RevisionGUID="89889b11-74be-4236-9794-ce4911252d56" CreationDate="2011-01-28T07:37:14.633" UserId="6672" Text="Short answer, no. The only time you will see the full effect is from 99 to 100.  Otherwise the EV stat bonus is distributed among the number of levels left." />
  <row Id="36938" PostHistoryTypeId="2" PostId="15506" RevisionGUID="9e29efb5-2092-4798-9eb2-f3016690dfa7" CreationDate="2011-01-28T07:40:50.233" UserId="1649" Text="So I've been playing Magicka for a few days now (and haven't experienced most of the bugs that everyone else is), and I'm curious to know what element combinations people have found so far, e.g. Water+Fire=Steam, Water+Cold=Ice, etc.&#xD;&#xA;&#xD;&#xA;Note: I'm not looking for your super-awesome-high-damage-spell-combo (though there are some pretty cool ones, that seems a bit subjective), just elements that combine together on the spellbar rather than remaining separate." />
  <row Id="36939" PostHistoryTypeId="1" PostId="15506" RevisionGUID="9e29efb5-2092-4798-9eb2-f3016690dfa7" CreationDate="2011-01-28T07:40:50.233" UserId="1649" Text="Which elements combine to form new elements in Magicka?" />
  <row Id="36940" PostHistoryTypeId="3" PostId="15506" RevisionGUID="9e29efb5-2092-4798-9eb2-f3016690dfa7" CreationDate="2011-01-28T07:40:50.233" UserId="1649" Text="&lt;magicka&gt;" />
  <row Id="36942" PostHistoryTypeId="2" PostId="15508" RevisionGUID="a95da64d-250d-4f70-b528-7ff637a6ecbe" CreationDate="2011-01-28T08:03:53.097" UserId="102" Text="So, the short answer to your question is: Marines and Siege Tanks.&#xD;&#xA;&#xD;&#xA;Let's start by looking Siege Tank against Hydras as compared to Siege Tanks against Roaches.&#xD;&#xA;&#xD;&#xA;Assuming no upgrades, it takes a Siege Tank 3 hits to kill a Hydra (35*3 &gt; 80) and 3 hits to kill a Roach (50*3-3 &gt; 145); however, with one armor upgrade it takes Siege Tanks 4 hits to kill the Roach.  Since they're both the same size, this means Siege Tanks are better against Hydras than Roaches (even better since Hydras represent more resources).  Despite their longer range Hydras also move much slower than Roaches giving Siege Tanks much more time to hit them with out repercussions.&#xD;&#xA;&#xD;&#xA;So the question becomes, *how do you use them better*?&#xD;&#xA;&#xD;&#xA;The key principles to Siege Tanks are: &#xD;&#xA;&#xD;&#xA; - Don't clump them together (the time it takes to move from attacking one Tank to the next matters)&#xD;&#xA; - Layer them (while fewer will get earlier attacks, this means the enemy must move through earlier layers to attack later ones)&#xD;&#xA; - Don't leave them alone (despite their high hp, use Marine/Marauder to soak damage)&#xD;&#xA; - Use spotters (Siege Mode range is actually longer than their sight range so use an Air unit or near by tower or move a couple Marines forward).&#xD;&#xA; - You need about 6-7 tanks to be effective.  While lower numbers will still help it takes at least that many before you can move out&#xD;&#xA; - Abuse chokes and high ground (this should be obvious)&#xD;&#xA; - Don't move on to Creep (always use Scans/Ravens to kill Creep Tumors, you don't want Zerg covering that ground faster).&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Strangely enough, Marines are also amazing against Hydralisks.  Because most Hydra forces are lead by Roaches (which are good vs Marines) its easy to overlook that, for cost, Marines both out dps and out tank Hydras.  Since a Hydra is 100 min, 50 gas we can say is the equivalent of 2-4.5 Marines (depending on how you count gas), however they have half the cost effective dps of a Marine and less hit points than 2 Marines (not counting Stim or Combat Shield).  In short, Hydras are overpriced Marines.&#xD;&#xA;&#xD;&#xA;If you're up against pure Hydra do not hesitate to Macro Marines." />
  <row Id="36943" PostHistoryTypeId="25" PostId="15506" RevisionGUID="379697ba-56fc-41ac-9e5d-267ddc57a772" CreationDate="2011-01-28T08:16:04.240" Comment="http://twitter.com/#!/StackGaming/status/30901910147956736" />
  <row Id="36945" PostHistoryTypeId="6" PostId="15380" RevisionGUID="4221c050-85ba-47c0-a49c-1ec192afdd38" CreationDate="2011-01-28T09:42:15.947" UserId="3835" Comment="edited tags" Text="&lt;fifa-2011&gt;&lt;ultimate-team&gt;" />
  <row Id="36946" PostHistoryTypeId="4" PostId="11809" RevisionGUID="9c474221-dacd-480a-9878-ff8a551317c6" CreationDate="2011-01-28T10:08:22.360" UserId="5180" Comment="Reworded title." Text="Why does my non-full-HD capable tv set claim to be displaying 1080p?" />
  <row Id="36947" PostHistoryTypeId="24" PostId="11809" RevisionGUID="cc24f375-1d3b-4d23-8d36-63d4495d9dcc" CreationDate="2011-01-28T10:08:22.360" Comment="Proposed by 5180 approved by 85 edit id of 1" />
  <row Id="36948" PostHistoryTypeId="25" PostId="15502" RevisionGUID="e6a6d613-4ce3-4d62-a1c9-69d2678d5033" CreationDate="2011-01-28T11:16:04.257" Comment="http://twitter.com/#!/StackGaming/status/30947207574192128" />
  <row Id="36949" PostHistoryTypeId="5" PostId="15464" RevisionGUID="8b7b51a5-5577-49c5-be40-3bc838f7576e" CreationDate="2011-01-28T11:17:56.687" UserId="1552" Comment="&quot;wood button&quot; → &quot;wooden pressure plate&quot;" Text="I've been attempting to get powered minecarts to push an empty minecart from a break in the track.&#xD;&#xA;&#xD;&#xA;    ====R==W========&#xD;&#xA;                    &#xD;&#xA;    (R is for raised level &amp; W is for wooden pressure plate)&#xD;&#xA;&#xD;&#xA;In the track above the powered minecart comes from the left and pushes the empty minecart that is resting on W onto the track and it continues to the right. However the powered minecart *always* gets stuck on the Wooden pressure plate and doesn't continue.&#xD;&#xA;&#xD;&#xA;How can I set this up so that the powered cart keeps pushing? I've tried using downward sloping tracks both in front of the W and after but it just keeps getting stuck." />
  <row Id="36950" PostHistoryTypeId="24" PostId="15464" RevisionGUID="07cba2cf-0d6f-41b5-8c92-7a892cd57330" CreationDate="2011-01-28T11:17:56.687" Comment="Proposed by 1552 approved by 23 edit id of 2" />
  <row Id="36951" PostHistoryTypeId="5" PostId="15380" RevisionGUID="07fae6ce-b01a-457c-a35a-2ec1172b28c0" CreationDate="2011-01-28T11:57:49.180" UserId="1719" Comment="edited body; edited title" Text="If 2 players have very strong chemistry which increases the overall chemistry rating for the team but will the chemistry only be effective for the 2 players concerned or do all connections just contribute to the overall chemistry which affects the team evenly?" />
  <row Id="36952" PostHistoryTypeId="4" PostId="15380" RevisionGUID="07fae6ce-b01a-457c-a35a-2ec1172b28c0" CreationDate="2011-01-28T11:57:49.180" UserId="1719" Comment="edited body; edited title" Text="Fifa 11 Ultimate team, how does chemistry affect the team" />
  <row Id="36953" PostHistoryTypeId="2" PostId="15509" RevisionGUID="92e029e4-da88-4c61-9fec-1a2d339f1325" CreationDate="2011-01-28T13:15:14.550" UserId="3017" Text="Those you mentioned:&#xD;&#xA;&#xD;&#xA;Water + Fire == Steam&#xD;&#xA;&#xD;&#xA;Water + Cold == Ice&#xD;&#xA;&#xD;&#xA;are the only sub-elements in the game right now." />
  <row Id="36954" PostHistoryTypeId="2" PostId="15510" RevisionGUID="971f87b9-3e05-4b04-b1db-b055c063179c" CreationDate="2011-01-28T13:37:02.643" UserId="6675" Text="I've got nokia 5310 With this system version&#xD;&#xA;&#xD;&#xA;    V 08.32&#xD;&#xA;    23-07-08&#xD;&#xA;&#xD;&#xA;Is deep 3d supported here (I've got errors with missing 3D libraries)? Is there any way to make it supportable?" />
  <row Id="36955" PostHistoryTypeId="1" PostId="15510" RevisionGUID="971f87b9-3e05-4b04-b1db-b055c063179c" CreationDate="2011-01-28T13:37:02.643" UserId="6675" Text="Nokia 5310 - is deep 3D supported" />
  <row Id="36956" PostHistoryTypeId="3" PostId="15510" RevisionGUID="971f87b9-3e05-4b04-b1db-b055c063179c" CreationDate="2011-01-28T13:37:02.643" UserId="6675" Text="&lt;3d&gt;&lt;mobile&gt;" />
  <row Id="36957" PostHistoryTypeId="2" PostId="15511" RevisionGUID="52bcadaf-e3e2-4468-9524-13bd8455554b" CreationDate="2011-01-28T14:01:46.857" UserId="2573" Text="In the same vein as this question:&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/5374/whats-the-best-counter-for-protoss-carriers&#xD;&#xA;&#xD;&#xA;It strikes me that templars are an excellent counter to mass carriers. Would utilizing Psi-Storm  a couple times against carriers deal enough damage to destroy them? I imagine that a group of templars and a mothership would probably make this possible. Maybe vortex would also be of use here?&#xD;&#xA;&#xD;&#xA;Or will a mothership/templars combo be destroyed too quickly to counter them?" />
  <row Id="36958" PostHistoryTypeId="1" PostId="15511" RevisionGUID="52bcadaf-e3e2-4468-9524-13bd8455554b" CreationDate="2011-01-28T14:01:46.857" UserId="2573" Text="Are Templars a cheap answer to carriers?" />
  <row Id="36959" PostHistoryTypeId="3" PostId="15511" RevisionGUID="52bcadaf-e3e2-4468-9524-13bd8455554b" CreationDate="2011-01-28T14:01:46.857" UserId="2573" Text="&lt;starcraft&gt;&lt;counters&gt;" />
  <row Id="36960" PostHistoryTypeId="6" PostId="15511" RevisionGUID="0a3ff0ce-4604-442b-a5c3-9991279a7ac4" CreationDate="2011-01-28T14:09:35.823" UserId="2339" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;counters&gt;" />
  <row Id="36961" PostHistoryTypeId="6" PostId="15511" RevisionGUID="589dc3f9-4686-493e-85fa-9542fbf27146" CreationDate="2011-01-28T14:10:45.463" UserId="2339" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;counters&gt;" />
  <row Id="36962" PostHistoryTypeId="25" PostId="15511" RevisionGUID="c93e92fb-9200-4f66-a3c2-66e00db5314f" CreationDate="2011-01-28T14:16:05.107" Comment="http://twitter.com/#!/StackGaming/status/30992510264287232" />
  <row Id="36963" PostHistoryTypeId="2" PostId="15512" RevisionGUID="09c67578-267d-4912-9c99-aa67a11adcc4" CreationDate="2011-01-28T14:59:44.117" UserId="3649" Text="I hate answering my own question but I found the answer here: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=60816 (I was searching google for a switch diagram when I found it via station selection search since it seems most people use it for minecart stations)&#xD;&#xA;&#xD;&#xA;Here is the schematic for anyone interested in reproducing it. This particular one is great because it's only one button wide which makes it perfect for my goal. ![Single wide schematic][1]&#xD;&#xA;&#xD;&#xA;Here's another one that has the indicator lights on the same plane as the button but I haven't checked this one to see how it performs. ![Single wide schematic][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/5myxT.gif&#xD;&#xA;  [2]: http://i.imgur.com/m1IVv.gif" />
  <row Id="36964" PostHistoryTypeId="2" PostId="15513" RevisionGUID="2fa504d3-12f8-40ea-97a4-2ca3ea4121bd" CreationDate="2011-01-28T15:02:12.283" UserId="2452" Text="Assuming carrier user has equal or more attack upgrades as the HT user has armor/shield upgrades then a carrier will &quot;1-shot&quot; a HT in a single volley.  It takes 1.5 seconds (with the interceptor release upgrade which anyone going mass carriers will have) to launch all the interceptors for the first volley, then they have a cooldown of 3 seconds, so averaging out first HT kill in 1.5 sec, then one every 3 seconds (theorycrafting based on Liquidpedia so if anyone had real measured numbers feel free to chime in)&#xD;&#xA;&#xD;&#xA;It takes 6 full duration storms to kill a carrier, but realistically against a smart opponent you won't get full damage, especially if they're attacking from just in range, so it's more like 8-12 storms.  Storm has range of 9, Carriers range out 8, however that's just 8 range to start attacking.  They can move back up to 14 range after interceptors are out and still keep attacking.&#xD;&#xA;&#xD;&#xA;Carriers are also pretty big, so unless they're intentionally clumping them together, you'd hit 3 max (guessing here) with a single storm.  So 10 storms to kill 3 carriers, and presumably most of the HT aren't going to survive long enough to cast more than 1 storm (unless you have some other units like stalkers in the front line and you opponent doesn't specifically target the HTs)&#xD;&#xA;&#xD;&#xA;That's 1500 gas in HT compared to 750 in carriers.  Yes, they cost more minerals, however if you spent all your gas on HT's the only units you can build with just minerals are zealots which can't attack air, or cannons which can attack air but have shorter range than carriers.&#xD;&#xA;&#xD;&#xA;You'll probably be able to kill off some interceptors to slow down the carriers, but I doubt it's enough to make a difference.&#xD;&#xA;&#xD;&#xA;Even with the mothership's vortex if it's really mass carriers you're not gonna hit them all, again unless they're clumped intentionally for some reason.  The cloak might buy enough of a delay to do something, maybe you can get off a 2nd storm, but you can only have 1 mothership, so it's going to survive maybe 5-10 seconds." />
  <row Id="36965" PostHistoryTypeId="2" PostId="15514" RevisionGUID="32901296-74d2-4252-b16f-6fbde3e80113" CreationDate="2011-01-28T15:30:22.540" UserId="4143" Text="I've bought a new Xbox 360 with a Hard Disk installed, but when I turn it on it asks me for a hard disk and asks for additional USB drives?&#xD;&#xA;&#xD;&#xA;What's going on? Did they include the HDD in it or not?&#xD;&#xA;" />
  <row Id="36966" PostHistoryTypeId="1" PostId="15514" RevisionGUID="32901296-74d2-4252-b16f-6fbde3e80113" CreationDate="2011-01-28T15:30:22.540" UserId="4143" Text="Xbox 360 hard disk doesn't show and it asks for additional USB flashdrive" />
  <row Id="36967" PostHistoryTypeId="3" PostId="15514" RevisionGUID="32901296-74d2-4252-b16f-6fbde3e80113" CreationDate="2011-01-28T15:30:22.540" UserId="4143" Text="&lt;xbox-360&gt;&lt;hardware&gt;&lt;external-hard-drive&gt;" />
  <row Id="36968" PostHistoryTypeId="2" PostId="15515" RevisionGUID="c480ebc4-6b9d-4c8d-a3a9-b1e78ababb40" CreationDate="2011-01-28T15:30:53.740" UserId="4143" Text="New Xbox 360's come with HDD drives disconnected. To connect it follow these steps:&#xD;&#xA;&#xD;&#xA;   1. Turn off the Xbox.&#xD;&#xA;   2. Press the hard disk switch near the vent and pull it out, it rotates out to reveal a hard disk slot.&#xD;&#xA;   3. If you have a HDD already inside, then remove it and reinsert it tight.&#xD;&#xA;   4. Turn on the Xbox to have the HDD detect.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="36969" PostHistoryTypeId="2" PostId="15516" RevisionGUID="4e4f7c6b-9f30-40b2-bf4f-b656f5dd61f2" CreationDate="2011-01-28T15:31:58.683" UserId="4143" Text="I'm updating the Xbox 360 software, but it stops midway and says &quot;updated failed&quot;. I've done this a few times but I get the same error every time. What gives?" />
  <row Id="36970" PostHistoryTypeId="1" PostId="15516" RevisionGUID="4e4f7c6b-9f30-40b2-bf4f-b656f5dd61f2" CreationDate="2011-01-28T15:31:58.683" UserId="4143" Text="Downloading an Xbox 360 update fails every time" />
  <row Id="36971" PostHistoryTypeId="3" PostId="15516" RevisionGUID="4e4f7c6b-9f30-40b2-bf4f-b656f5dd61f2" CreationDate="2011-01-28T15:31:58.683" UserId="4143" Text="&lt;xbox-360&gt;&lt;os&gt;&lt;update&gt;" />
  <row Id="36972" PostHistoryTypeId="2" PostId="15517" RevisionGUID="1bc9685b-e24a-410d-ad07-962ae82ae958" CreationDate="2011-01-28T15:32:42.943" UserId="4143" Text="Sometimes inserting some external storage helps.&#xD;&#xA;&#xD;&#xA;   1. Insert a USB flashdrive&#xD;&#xA;&#xD;&#xA;   2. Go to Settings &gt; Storage Settings &gt; 1st option (to use the flashdrive as a memory unit for the Xbox)&#xD;&#xA;&#xD;&#xA;OR&#xD;&#xA;&#xD;&#xA;   1. Open the hidden hard disk cover near the cooling vent.&#xD;&#xA;   2. Insert your Hard disk&#xD;&#xA;&#xD;&#xA;Now try updating again. It will work.&#xD;&#xA;" />
  <row Id="36973" PostHistoryTypeId="5" PostId="15487" RevisionGUID="31574837-d769-4d59-98ff-c5d98c47b802" CreationDate="2011-01-28T15:37:40.523" UserId="6667" Comment="Better and more correct information, changes regarding Luck." Text="I think you chose to lower the wrong stat.&#xD;&#xA;&#xD;&#xA;**Initial**&#xD;&#xA;&#xD;&#xA;    S - 1  (Melee+2)&#xD;&#xA;    P - 5  (Ener+10, Lock+10, Expl+10)&#xD;&#xA;    E - 6  (Surv+12, Unarm+12)&#xD;&#xA;    C - 5  (Bart+10, Spch+10)&#xD;&#xA;    I - 10 (Med+20, Repr+20, Sci+20)&#xD;&#xA;    A - 5  (Guns+10, Sneak+10)&#xD;&#xA;    L - 8  (ALL +4)&#xD;&#xA;&#xD;&#xA;SPECIAL TOTAL: **+208** &#xD;&#xA;&#xD;&#xA;Also, all skills initially start at 2, so don't forget the extra (13*2)=**+26** points]&#xD;&#xA;&#xD;&#xA;*Reasoning*&#xD;&#xA;&#xD;&#xA;Strength only controls Melee whereas Charisma controls Speech and Barter, resulting in a difference of 22(i.e. 2+10+10) - 14(i.e. 10+2+2) = *8*. Luck at 9 will give the max of +5 to all skills, but that can be taken care of with an *Implant* later on, leaving more room to play with other skills via SPECIAL or *Intense Training*.&#xD;&#xA;&#xD;&#xA;**Traits**&#xD;&#xA;&#xD;&#xA;Add the two traits (Although you need to constantly find and wear glasses to keep you perception at 6 instead of 4 before any Intense Training or Implant).&#xD;&#xA;&#xD;&#xA;This will add **+10** skill points [PER(6) = 2 Ener + 2 Lock + 2 Expl) + (AGL(4) = 2 Guns + 2 Sneak)&#xD;&#xA;&#xD;&#xA;**Tags**&#xD;&#xA;&#xD;&#xA;Tag three skills (does not matter which I don't think) for another **+45**&#xD;&#xA;&#xD;&#xA;**Skill Books**&#xD;&#xA;Assuming 4 skill books per skill (4*3*13= **+156**)&#xD;&#xA;&#xD;&#xA;**Perks**&#xD;&#xA;&#xD;&#xA;Taking *Educated* at level 4 will net you a total of **+32** skill points until level 20.&#xD;&#xA;&#xD;&#xA;Taking *Comprehension* before you read *ANY* skill books will net you an extra **+52** (1*13*4) skill points (assuming 4 skill books per skill).&#xD;&#xA;&#xD;&#xA;Taking *Tag!* will net you another **+15**&#xD;&#xA;&#xD;&#xA;**Intense Training**&#xD;&#xA;&#xD;&#xA;This is the only other perk that will grant you more skill points; via SPECIAL.&#xD;&#xA;&#xD;&#xA;I recommend 3 for **P** erception (with an *Implant* and *Four Eyes* will max to ten) since that controls three skills (3*2*3 = **+18**).&#xD;&#xA;&#xD;&#xA;Mix 4 more among **E** ndurance, **C** harisma, or **A** gility; since P and I are maxed, S only controls 1 skill, and Luck will be maxed out skill wise via implant. (4*2*2= **+16**).&#xD;&#xA;&#xD;&#xA;*Remember: Distribute elsewhere if a skill is already at 9, implants will take each to 10 later on.*&#xD;&#xA;&#xD;&#xA;**Note: This covers ALL of the perks you will get through level 20.**&#xD;&#xA;&#xD;&#xA;**Implants**&#xD;&#xA;&#xD;&#xA;Only the implants that affect SPECIAL will raise skill points.&#xD;&#xA;&#xD;&#xA;*Remember: You will need 6 Endurance for 6 implants.*&#xD;&#xA;&#xD;&#xA;    S (+2)&#xD;&#xA;    P (+6)&#xD;&#xA;    E (+4)&#xD;&#xA;    C (+4)&#xD;&#xA;    I (*MAXED*)&#xD;&#xA;    A (+4)&#xD;&#xA;    L (+13) [+1 to ALL 13 skills when luck goes from 8-&gt;9]&#xD;&#xA;    &#xD;&#xA;Total: **+33**&#xD;&#xA;&#xD;&#xA;**Level Ups**&#xD;&#xA;&#xD;&#xA;After already accounting for *Educated* and with INT at 10 you are left with 15 points per level for 19 more levels with  (19 * 15) = **+285**.&#xD;&#xA;&#xD;&#xA;*Remember: Only distribute a maximum of 57 (including any additional tag value) to a single skill (Dead Money: 53), because of points gained via skill books (16[DM: 20]) and the on the corresponding maxed SPECIAL and 9 Luck (27) value.*&#xD;&#xA;&#xD;&#xA;    Initial: 234&#xD;&#xA;    + Traits: 10&#xD;&#xA;    + Tags:   45&#xD;&#xA;    + Books: 156&#xD;&#xA;    + Perks:  99&#xD;&#xA;    + Train:  34&#xD;&#xA;    + Implnt: 33&#xD;&#xA;    + Lvl:   285&#xD;&#xA;    ____________&#xD;&#xA;             896&#xD;&#xA;&#xD;&#xA;Which is 404 below the maximum of 1300 (100*13).&#xD;&#xA;&#xD;&#xA;***Dead Money*** &#xD;&#xA;&#xD;&#xA;Adds 5 more levels and 13 more skill books.&#xD;&#xA;&#xD;&#xA;    5*17 = 85&#xD;&#xA;    4*13 = 52&#xD;&#xA;&#xD;&#xA;And two more chances at *Intense Training* for E, C, or A = (2*2*2) = 8&#xD;&#xA;&#xD;&#xA;Adding another **+145** skill points.&#xD;&#xA;&#xD;&#xA;**Edit**&#xD;&#xA;&#xD;&#xA;I thought about it again and made some changes regarding luck, and some other things that were wrong." />
  <row Id="36974" PostHistoryTypeId="2" PostId="15518" RevisionGUID="13bb5502-e2d4-4e0d-b1c9-d86aabac2e1d" CreationDate="2011-01-28T15:52:27.910" UserId="6678" Text="At the end of each donkey kong level you get a star badge for getting all the kong letters and a puzzle badge for getting all the puzzle pieces, what is the 3rd badge for?" />
  <row Id="36975" PostHistoryTypeId="1" PostId="15518" RevisionGUID="13bb5502-e2d4-4e0d-b1c9-d86aabac2e1d" CreationDate="2011-01-28T15:52:27.910" UserId="6678" Text="Donkey kong help!!!" />
  <row Id="36976" PostHistoryTypeId="3" PostId="15518" RevisionGUID="13bb5502-e2d4-4e0d-b1c9-d86aabac2e1d" CreationDate="2011-01-28T15:52:27.910" UserId="6678" Text="&lt;wii&gt;" />
  <row Id="36977" PostHistoryTypeId="6" PostId="15518" RevisionGUID="b40defb3-0d02-4345-9341-c11af636c0e8" CreationDate="2011-01-28T15:57:55.093" UserId="2339" Comment="edited tags" Text="&lt;wii&gt;&lt;collectibles&gt;&lt;dk-country-returns&gt;" />
  <row Id="36978" PostHistoryTypeId="5" PostId="15518" RevisionGUID="e864ef17-f62f-444e-9852-b20d439d2800" CreationDate="2011-01-28T15:58:55.670" UserId="23" Comment="retagged, retitled" Text="At the end of each donkey kong level you get a star badge for getting all the kong letters and a puzzle badge for getting all the puzzle pieces.&#xD;&#xA;&#xD;&#xA;What is the 3rd badge for?" />
  <row Id="36979" PostHistoryTypeId="4" PostId="15518" RevisionGUID="e864ef17-f62f-444e-9852-b20d439d2800" CreationDate="2011-01-28T15:58:55.670" UserId="23" Comment="retagged, retitled" Text="How do you get all three badges in Donkey Kong Country Returns levels?" />
  <row Id="36980" PostHistoryTypeId="6" PostId="15518" RevisionGUID="e864ef17-f62f-444e-9852-b20d439d2800" CreationDate="2011-01-28T15:58:55.670" UserId="23" Comment="retagged, retitled" Text="&lt;achievements&gt;&lt;wii&gt;&lt;dk-country-returns&gt;" />
  <row Id="36981" PostHistoryTypeId="5" PostId="15518" RevisionGUID="6b883777-6f8f-470b-ba78-6b9ccf632656" CreationDate="2011-01-28T16:01:19.487" UserId="3114" Comment="Just a bit of cleanup.  :)" Text="At the end of each donkey kong level you get a star badge for getting all the **K.O.N.G.** letters and a puzzle badge for getting all the puzzle pieces.&#xD;&#xA;&#xD;&#xA;What is the third badge for?" />
  <row Id="36982" PostHistoryTypeId="6" PostId="15518" RevisionGUID="6b883777-6f8f-470b-ba78-6b9ccf632656" CreationDate="2011-01-28T16:01:19.487" UserId="3114" Comment="Just a bit of cleanup.  :)" Text="&lt;wii&gt;&lt;collectibles&gt;&lt;dk-country-returns&gt;" />
  <row Id="36983" PostHistoryTypeId="2" PostId="15519" RevisionGUID="f5328ec3-235c-45bd-985c-a794c2ba85d8" CreationDate="2011-01-28T16:12:58.737" UserId="336" Text="You can retry the level to run a Time-trial. &#xD;&#xA;&#xD;&#xA;Beating the time on the Time-trial version of the level gives the third badge." />
  <row Id="36984" PostHistoryTypeId="2" PostId="15520" RevisionGUID="1ac5a971-d893-4cfe-a737-2d0b7e779081" CreationDate="2011-01-28T16:18:00.957" UserId="6679" Text="I'm a total noob on this so please help me.&#xD;&#xA;I've recently restored my old computer, which is actually pretty great. The only thing it miss is a graphic card. I'd use it only to play `Modern Warfare 2` since i've another personal computer for the rest of the things. I don't really know what Graphic Card would suit best for Modern Warfare, keeping in mind that i'm not gonna spend more than 100-150Euro/136-200$..." />
  <row Id="36985" PostHistoryTypeId="1" PostId="15520" RevisionGUID="1ac5a971-d893-4cfe-a737-2d0b7e779081" CreationDate="2011-01-28T16:18:00.957" UserId="6679" Text="Graphic card for Modern Warfare 2 " />
  <row Id="36986" PostHistoryTypeId="3" PostId="15520" RevisionGUID="1ac5a971-d893-4cfe-a737-2d0b7e779081" CreationDate="2011-01-28T16:18:00.957" UserId="6679" Text="&lt;modern-warfare-2&gt;&lt;graphics-card&gt;" />
  <row Id="36987" PostHistoryTypeId="5" PostId="15520" RevisionGUID="c36cde19-621b-4a79-8634-9a4d62b471c8" CreationDate="2011-01-28T16:26:06.250" UserId="6679" Comment="deleted 16 characters in body; edited title" Text="I've recently restored my old computer, which is actually pretty great. The only thing it miss is a graphic card. &#xD;&#xA;I'd use it only to play `Modern Warfare 2` since i've another personal computer for the rest of the things. &#xD;&#xA;I don't really know what Graphic Card would suit best for Modern Warfare, keeping in mind that i'm not gonna spend more than 100-150Euro/136-200$...&#xD;&#xA;What would you suggest?" />
  <row Id="36988" PostHistoryTypeId="4" PostId="15520" RevisionGUID="c36cde19-621b-4a79-8634-9a4d62b471c8" CreationDate="2011-01-28T16:26:06.250" UserId="6679" Comment="deleted 16 characters in body; edited title" Text="What should I look at when shopping for graphic cards?" />
  <row Id="36989" PostHistoryTypeId="5" PostId="15520" RevisionGUID="bf76c2c6-d88a-406a-a56d-1c2e8cfb1edd" CreationDate="2011-01-28T16:33:08.983" UserId="6679" Comment="added 53 characters in body" Text="I've recently restored my old computer, which is actually pretty great. The only thing it miss is a graphic card. &#xD;&#xA;I'd use it only to play `Modern Warfare 2` since i've another personal computer for the rest of the things. &#xD;&#xA;I don't really know what Graphic Card would suit best for Modern Warfare, keeping in mind that i'm not gonna spend more than 100-150Euro/136-200$.&#xD;&#xA;What would you suggest? What should i look at when buying such a Graphic card?" />
  <row Id="36990" PostHistoryTypeId="10" PostId="15520" RevisionGUID="c2e71c22-c0bc-40c6-8f7c-968b2b6e0a58" CreationDate="2011-01-28T16:34:28.420" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="36991" PostHistoryTypeId="5" PostId="15520" RevisionGUID="ec6c13d8-3f80-454b-b8d7-2f11bfb97ebe" CreationDate="2011-01-28T16:34:28.530" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How to buy a graphics card?](http://gaming.stackexchange.com/questions/2908/how-to-buy-a-graphics-card)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I've recently restored my old computer, which is actually pretty great. The only thing it miss is a graphic card. &#xD;&#xA;I'd use it only to play `Modern Warfare 2` since i've another personal computer for the rest of the things. &#xD;&#xA;I don't really know what Graphic Card would suit best for Modern Warfare, keeping in mind that i'm not gonna spend more than 100-150Euro/136-200$.&#xD;&#xA;What would you suggest? What should i look at when buying such a Graphic card?" />
  <row Id="36992" PostHistoryTypeId="6" PostId="2908" RevisionGUID="8dff1764-26a7-4a25-ac2a-7cd681e48c16" CreationDate="2011-01-28T16:40:39.553" UserId="85" Comment="Let's get rid of some tags that imply very wrong things about our scope, shall we? ♪" Text="&lt;hardware&gt;&lt;graphics-card&gt;" />
  <row Id="36993" PostHistoryTypeId="2" PostId="15521" RevisionGUID="2fdb11e4-53c2-4373-b0bb-87e2cd576ab2" CreationDate="2011-01-28T17:14:16.403" UserId="1053" Text="To get your units to use the rapid transport towers, double right click somewhere. This will cause all your units to move as fast as possible, instead of them all going at the speed of the slowest in the group." />
  <row Id="36994" PostHistoryTypeId="25" PostId="15518" RevisionGUID="28de2ee9-ced0-4033-80a8-132767d1029f" CreationDate="2011-01-28T17:16:05.327" Comment="http://twitter.com/#!/StackGaming/status/31037810039324672" />
  <row Id="36995" PostHistoryTypeId="2" PostId="15522" RevisionGUID="4d57d873-f7ff-4abb-a782-74612aa05cbe" CreationDate="2011-01-28T17:43:58.120" UserId="6143" Text="I am fond of tradeskills in MMOs, but games seem to be very hit and miss as far as what is actually worthwhile for players to take on. For instance, in WoW, engineering was pretty worthless while enchanting or alchemy were amazing.&#xD;&#xA;&#xD;&#xA;I am looking for a brief overview as to what the actual professions in LOTRO can produce, and which are actually desirable by players.&#xD;&#xA;&#xD;&#xA;If it makes a difference, I know there is some interdependence between the tradeskills and I will be playing fairly frequently with a friend so we will be able to, if necessary, pick complimentary vocations." />
  <row Id="36996" PostHistoryTypeId="1" PostId="15522" RevisionGUID="4d57d873-f7ff-4abb-a782-74612aa05cbe" CreationDate="2011-01-28T17:43:58.120" UserId="6143" Text="Are tradeskills worthwhile in LOTRO?" />
  <row Id="36997" PostHistoryTypeId="3" PostId="15522" RevisionGUID="4d57d873-f7ff-4abb-a782-74612aa05cbe" CreationDate="2011-01-28T17:43:58.120" UserId="6143" Text="&lt;lord-of-the-rings-online&gt;&lt;money&gt;&lt;gold&gt;&lt;tradeskills&gt;" />
  <row Id="36998" PostHistoryTypeId="2" PostId="15523" RevisionGUID="007131d3-87cb-43d7-829d-4468d48278e8" CreationDate="2011-01-28T17:52:47.963" UserId="4103" Text="Graphics card manufacturers make it hard to compare graphics cards just by their names. As long as you are staying inside a series (or generation) of graphics cards, usually bigger numbers mean also faster cards. But this does not hold true if you compare cards between different series or even manufacturers. Both, AMD (former ATI) and Nvidia usually change the major number in their naming scheme between generations (e.g. Radeon 5xxx to Radeon 6xxx).&#xD;&#xA;&#xD;&#xA;The first, most important step for you is to decide on your requirements. Your display resolution is very important, the higher resolutions are more demanding on your graphics card. The most important part is what kind of games you play. Casual games can usually be played with any halfway recent graphics card. The requirements vary a lot between games, the newer the game the higher the requirements are most of the time.&#xD;&#xA;&#xD;&#xA;The amount of RAM on the graphics card is not a good indicator for performance. You only need to pay attention to it when you're using a very high resolution display, as the used RAM depends strongly on the display resolution. If you have a 2.560 x 1.600 display you need all the RAM you can get, else you won't see a difference most of the time. The other exception are some mods for certain games that have enourmous demands for RAM.&#xD;&#xA;&#xD;&#xA;The best way to decide which graphics card to buy is to look at a variety of benchmarks performed at the resolution you want to play at. Ideally, the benchmarks should be for the games you want to play, but if they are for games of the same age and type they should be enough to gauge the performance of the card.&#xD;&#xA;&#xD;&#xA;Some resources for reviews are:&#xD;&#xA;&#xD;&#xA;- [Anandtech][1], specifically [the Bench][2] has a comparison of many current cards&#xD;&#xA;- [Toms Hardware][3]&#xD;&#xA;- [Legit Reviews][4]&#xD;&#xA;- [Xbit labs][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/&#xD;&#xA;  [2]: http://www.anandtech.com/bench/CPU/2&#xD;&#xA;  [3]: http://www.tomshardware.com&#xD;&#xA;  [4]: http://www.legitreviews.com&#xD;&#xA;  [5]: http://www.xbitlabs.com" />
  <row Id="36999" PostHistoryTypeId="2" PostId="15524" RevisionGUID="e9666d35-512e-4a75-8acf-f3246c7e5206" CreationDate="2011-01-28T18:14:53.613" UserId="5902" Text="*Almost** each time I play online, I have to set again all my profiles, which are empty and the colors/equipments of the characters. It's highly annoying. I don't get how this can be that these settings are sometimes saved and sometimes not.&#xD;&#xA;&#xD;&#xA;(*)  I was not able to pinpoint when it works and when it doesn't. I quit the game properly before switching off the console. There are no network issue when it happens.&#xD;&#xA;&#xD;&#xA;Do you also experience this issue?  &#xD;&#xA;Is there a way to be sure that the configuration will be saved and retrieved the next I go to play online?" />
  <row Id="37000" PostHistoryTypeId="1" PostId="15524" RevisionGUID="e9666d35-512e-4a75-8acf-f3246c7e5206" CreationDate="2011-01-28T18:14:53.613" UserId="5902" Text="Why are my online parameters always lost?" />
  <row Id="37001" PostHistoryTypeId="3" PostId="15524" RevisionGUID="e9666d35-512e-4a75-8acf-f3246c7e5206" CreationDate="2011-01-28T18:14:53.613" UserId="5902" Text="&lt;ps3&gt;&lt;online-multiplayer&gt;&lt;assassins-creed-bh&gt;&lt;profile&gt;" />
  <row Id="37002" PostHistoryTypeId="2" PostId="15525" RevisionGUID="edec254b-87d3-4b76-ab40-dd2b76411fdf" CreationDate="2011-01-28T19:33:40.667" UserId="2341" Text="You get it by **earning a bronze, silver, gold, or shiny gold medal in time attack mode**.  You'll get a better medal the faster you finish a level.  All you really need to fill in the circle is to get a bronze medal, which is an achievement to be celebrated.  Earning a time attack medal *doesn't* count toward the percent complete number which is shown on the file select screen.  If you want to get 100%, you only have to get all the KONG letters and puzzle pieces.&#xD;&#xA;&#xD;&#xA;Thank heaven, as those **time attack medals are sadistically, fiendishly, mercilessly, wickedly hard to get**.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="37003" PostHistoryTypeId="2" PostId="15526" RevisionGUID="c1991300-09f8-4720-80bd-f50d073a8c4b" CreationDate="2011-01-28T19:37:49.713" UserId="3467" Text="In this question I asked what are multiplayer maps at all.&#xD;&#xA;&#xD;&#xA;After getting some experience I am wondering what are good/bad maps for Terran 1v1 play?&#xD;&#xA;&#xD;&#xA;I would very appreciate if you could provide any reference or own explanation which map is good/bad for Terran.&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="37004" PostHistoryTypeId="1" PostId="15526" RevisionGUID="c1991300-09f8-4720-80bd-f50d073a8c4b" CreationDate="2011-01-28T19:37:49.713" UserId="3467" Text="StarCraft2: Terran comfortable/uncomfortable maps" />
  <row Id="37005" PostHistoryTypeId="3" PostId="15526" RevisionGUID="c1991300-09f8-4720-80bd-f50d073a8c4b" CreationDate="2011-01-28T19:37:49.713" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;maps&gt;" />
  <row Id="37006" PostHistoryTypeId="2" PostId="15527" RevisionGUID="edfa1523-d51d-4b35-aa53-7abcdcf53562" CreationDate="2011-01-28T19:58:57.620" UserId="451" Text="I've played a lot of MMOs and I've come to a conclusion that I find reinforced with each new game: the crafting that has the best bang for your buck is whatever is involved in making consumables. So in LotRO that's the historian. I don't find the weaponsmithing so useful--largely because of the cost of the ingredients versus what user-crafted stuff sells for--but the farmer and scholar can both rely on selling their stuff at the auction house without much trouble.&#xD;&#xA;&#xD;&#xA;For example, each weekly batch of master-level athelas/celebrant potions I make cost me less than 200s but frequently bring in 1g (or more) at the AH with barely any effort on my part. And if I'm willing to make lower-level stuff--the oils for arrows in particular seem to sell well--then I can make even more money. But I find a quick and easy 1g a week more than pays for my efforts. &#xD;&#xA;&#xD;&#xA;The tinker is probably the second best profession in light of the various tokens he can make, which are always needed for instances. And of all the items the various professions can make, it seems to me that I regularly sell high-end jewelry more easily than high-end armor, weapons, etc. " />
  <row Id="37007" PostHistoryTypeId="2" PostId="15528" RevisionGUID="94dc8d4e-8689-454a-bb0f-7f50372c2a78" CreationDate="2011-01-28T20:13:13.850" UserId="3107" Text="**Short Answer**&#xD;&#xA;&#xD;&#xA;Based on the criteria in my long answer, here are some maps that exhibit many of the qualities that I feel favor Terran by a notable margin:&#xD;&#xA;&#xD;&#xA; - 1v1 maps&#xD;&#xA;   - Agria Valley&#xD;&#xA;   - Steppes of War&#xD;&#xA; - Larger maps&#xD;&#xA;   - Delta Quadrant&#xD;&#xA;   - Discord  IV&#xD;&#xA;   - Lost Temple&#xD;&#xA;   - Red Stone Gultch&#xD;&#xA;   - Scorched Haven&#xD;&#xA;   - Tarsonis Assault&#xD;&#xA;&#xD;&#xA;**Long Answer**&#xD;&#xA;&#xD;&#xA;There is [a thread on Team Liquid's forums][2] wherein this was discussed. Here is some of the Terran-specific feedback from that thread:&#xD;&#xA;&#xD;&#xA; - **Rush distance** - *Short rush distances* allow Terran to put pressure on other races early, especially vs. Zerg. Large rush distances neutralize the benefit of being able to rush an opponent before they can defend their entrance.&#xD;&#xA; - **Entrances** - *Maps with good choke points at their entrance* favor Terran due to their ability to wall off early. *Maps that also do not have back door entrances* in combination with the good choke entrance favor the &quot;Terran Turtle&quot; even more. Maps with multiple entrances to the main base tend to allow opposing races to exploit their mobility more.&#xD;&#xA; - **Choke points** - *Maps that have one main path to the other bases* favor Terran more due to their ability to wall off and defend against sieges. With multiple paths, the mobility of other races combined with the stretching of resources to defend the multiple attack vectors complicate things for Terran.&#xD;&#xA; - **Cliffs**&#xD;&#xA;   - *Cliffs that allow Terran mech to abuse choke points extensively* are an added bonus. Without large cliffs, seige tanks become less effective as a defensive measure.&#xD;&#xA;   - *Large cliff ridges at each base favor* Terran due to a more difficult time defending against reaper harassment. Smaller cliffs limit your ability to harass early on.&#xD;&#xA; - **Expansions**&#xD;&#xA;   - *Island expansions* are typically easier and cheaper for a Terran player to establish.&#xD;&#xA;   - *2nd and 3rd expansions being close to the main or on an island* benefit Terran due to the ability to effectively wall up all land-based access to the expansions via one choke point. Expansions that are further away tend to present more of a difficulty for Terran to protect and reinforce due to decreased mobility.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamezblog.com/best-starcraft-2-maps/&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=142802 &quot;Map imbalance, what aspects favor what races? - Team Liquid&quot;" />
  <row Id="37008" PostHistoryTypeId="2" PostId="15529" RevisionGUID="7779f92c-bc24-4fc1-9c0d-306f740f74b5" CreationDate="2011-01-28T20:24:16.433" UserId="5902" Text="OK so, from what I've gathered here and there, advanced equipment (and following evolved equipment) as well as color packs don't give any of the advantages I may have think of.  &#xD;&#xA;  &#xD;&#xA;When you are given a target, the target picture shows the default equipment and color.&#xD;&#xA;Having another color/equipment selected can then confuse a little bit your pursuer.  &#xD;&#xA;Additionally, it seems players like customization! :)" />
  <row Id="37009" PostHistoryTypeId="2" PostId="15530" RevisionGUID="b63f2ed3-f2ea-4add-ace5-32d3069512d1" CreationDate="2011-01-28T20:36:20.893" UserId="6682" Text="When I slid them around,I noticed the UI and the color of everything that wasnt the game itself change,for example,the menu,if slid all the way to Evil,was all red and the sky was a darker color. If slid all the way to Good,it becomes day and bluish." />
  <row Id="37010" PostHistoryTypeId="2" PostId="15531" RevisionGUID="b8cbb229-c502-4b11-a423-811b3232700b" CreationDate="2011-01-28T21:01:58.000" UserId="2156" Text="There is no source that I know of directly, but you can usually deduce what the values are used for using intuition and an understanding of football.&#xD;&#xA;&#xD;&#xA;For instance, strength, which is usually directly related to size and weight, determines how well a player can jockey the ball away from another player, how well they can push the player around while fighting for position (when waiting for air balls and such), and how well a player can maintain position when under stress from jockeying. It is compared to the opposing player's strength, the positioning of the other player and the momentum built up by opposing player (eg small guys wrecking into big ones).&#xD;&#xA;&#xD;&#xA;There are so many factors that play into the physics and game play that the explanations you are looking are going to be hard to come by. Some are easy to quantify or measure, like acceleration and sprint speed, but others are hard to 'see', like vision and marking.&#xD;&#xA;&#xD;&#xA;As far as specialties and traits go: specialties are reflected in a players stats (an average high score in shooting attributes will give a player clinical finisher specialty) while traits are unique tweaks and modifications that I don't fully understand." />
  <row Id="37011" PostHistoryTypeId="2" PostId="15532" RevisionGUID="7292d1a0-3e47-4c2d-82f4-a162ee02756f" CreationDate="2011-01-28T21:12:21.523" UserId="2156" Text="Positioning in football is a bit too dynamic for this sort of customization to be of much use, especially if you have your tactics set to free-form on build up play. &#xD;&#xA;&#xD;&#xA;My recommendation: don't change work rate or player positioning. Work rate is usually at conflict with a player's natural tendency (player's now have individual work rates) and player positioning only slightly changes the tendency of a player to tweak their position, and these small tweaks are so situationally useful that setting them as static doesn't really make a whole lot of sense.&#xD;&#xA;&#xD;&#xA;This is a good question and I have wasted many hours trying to figure this out myself, but then I learned to let go, and just '... love the bomb'. I even find tweaking tactics to be of little use: I just use the default and switch to possession or counter-attack depending on the situation." />
  <row Id="37012" PostHistoryTypeId="2" PostId="15533" RevisionGUID="5f0fa66f-72c9-471d-9a9a-8fce768651ff" CreationDate="2011-01-28T21:19:02.543" UserId="6547" Text="The advanced equipment is purely aesthetic, unfortunately. It's a fun way to show off your level." />
  <row Id="37013" PostHistoryTypeId="2" PostId="15534" RevisionGUID="65852cb4-9b66-4e35-b236-046e178fdb08" CreationDate="2011-01-28T21:23:24.537" UserId="6547" Text="Mob pathfinding is really dumb, and you can use this to your advantage. Partially hide yourself behind a corner, a tree, etc. The zombie will get stopped by the blocks, and you can hit him repeatedly until he dies.&#xD;&#xA;&#xD;&#xA;Also - unlike spiders, which jump, or skeletons, which shoot, zombies just walk forward. If you time it right, you can strike them with your sword without getting hit at all.&#xD;&#xA;" />
  <row Id="37014" PostHistoryTypeId="2" PostId="15535" RevisionGUID="fb753b5c-fc2e-4e94-b5f7-96bdb0ad50dd" CreationDate="2011-01-28T21:26:55.860" UserId="6547" Text="If you explore enough, you should come across a dungeon or two, which has a mob spawner inside. These suckers will definitely spawn the most mobs, most reliably. Be aware, though, that a mob spawner only spawns one type of monster per dungeon." />
  <row Id="37015" PostHistoryTypeId="5" PostId="15432" RevisionGUID="7b733a92-0f9b-4b78-b955-95a572fce910" CreationDate="2011-01-28T21:33:53.063" UserId="122" Comment="This is not the place for discussion - the rant, justified or not, doesn't belong here. It isn't a question." Text="This video gave me a huge revelation:&#xD;&#xA;&#xD;&#xA;http://www.facebook.com/video/video.php?v=448128422764&#xD;&#xA;&#xD;&#xA;There is one true way to harness the Zerg's power: overcome the enemy with sheer numbers, with continuous wave of forces, attacking from multiple directions. Yes, the only way to truly harness the Zerg's power, is by going Sauron.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-gcBqcstXV8&#xD;&#xA;&#xD;&#xA;JulyZerg popularized the Sauron Zerg in Brood War, so I'm wondering why he is yet to make it happen in Starcraft 2. I noticed one reason: Sauron works effectively on wide areas, with less to no choke points, allowing you plenty of room to maneuver your hydras and lings. Unfortunately, most 1v1 maps in SC2 have really narrow ramps, making it easier to defend against the Sauron. Protoss and Terran can turtle up, but Sauron must be executed as soon as possible. With waves easily countered by defending a single ramp, we have yet to see Sauron zerg in Starcraft 2.&#xD;&#xA;&#xD;&#xA;So as a bronze league player wanting to learn the Sauron in SC2, I'm asking all Zergs out there: what are little things I can do to effectively execute the Sauron?&#xD;&#xA;" />
  <row Id="37017" PostHistoryTypeId="2" PostId="15536" RevisionGUID="e5006048-5d16-47a0-b1d2-713c684299bd" CreationDate="2011-01-28T21:36:12.210" UserId="23" Text="SMP servers run continuously. Does that mean that trees (and cacti, and sugar canes, and crops) grow always, even when no one is online? or do they only grow if their chunks are loaded?" />
  <row Id="37018" PostHistoryTypeId="1" PostId="15536" RevisionGUID="e5006048-5d16-47a0-b1d2-713c684299bd" CreationDate="2011-01-28T21:36:12.210" UserId="23" Text="When do trees grow in SMP servers?" />
  <row Id="37019" PostHistoryTypeId="3" PostId="15536" RevisionGUID="e5006048-5d16-47a0-b1d2-713c684299bd" CreationDate="2011-01-28T21:36:12.210" UserId="23" Text="&lt;minecraft&gt;&lt;co-op&gt;&lt;farming&gt;" />
  <row Id="37020" PostHistoryTypeId="5" PostId="15434" RevisionGUID="141e3a71-c6ee-4c54-8c1e-66733062f88e" CreationDate="2011-01-28T21:37:46.020" UserId="85" Comment="Let's reflect Oak's rant removal, and also add a better tzenes flavour here ♪" Text="So let's talk about Sauron Zerg, because a number of things have changed between Broodwars and Starcraft 2.  &#xD;&#xA;&#xD;&#xA;First off, Siege Tanks will use smart targeting so they don't all hit the same unit (and waste damage), this means they are much more effective against mass units;  Colossus retains all the strengths of the Reaver, but with wider AoE and faster attack rate;  even High Templar now have smart cast to make it much easier to get out Psionic Storms.  Splash damage has gotten much easier and stronger in Starcraft 2, and many units do higher dps than their Broodwar equivalents, while hit points have remained largely the same.  In short, massing units isn't as effective as it once was.&#xD;&#xA;&#xD;&#xA;In addition to the increase in AoE, unit production rates and harvesting rates have become much faster.  While in Broodwars it was unheard of to hit supply cap on less than 3 based, many Starcraft 2 players do it on 2 base.  The result is much shorter games (on average), with Terran and Protoss opponents hitting supply cap.&#xD;&#xA;&#xD;&#xA;Finally, there are the map differences.  Shorter maps, with more resources per base, and nice chokes really reduce the numerical base advantage that Sauron abused.&#xD;&#xA;&#xD;&#xA;In short, its not as effective as it once was... which leads me to my point:&#xD;&#xA;&#xD;&#xA;**You should try to Sauron every game**&#xD;&#xA;&#xD;&#xA;Despite everything I just said the Sauron Zerg is the Starcraft 2 equivalent of playing a ZvP on Metalopolis where your opponent has his main and natural and you have *every other base on the map*.  If you're that far ahead, it doesn't matter what you do; this was the whole point of Sauron Zerg: getting more ahead.  It doesn't take a genius of July's talent to win from that situation, but it does take a genius to get to that situation.  The impressive thing about the Sauron Zerg wasn't that July could wipe the floor with TheRock, he could have done that on 5 bases, it was that he actually could get to 9 bases.  July was so much better than Rock that he was able to get to such an impossibly powerful position.&#xD;&#xA;&#xD;&#xA;So here is my guidelines for you:&#xD;&#xA;&#xD;&#xA;1. When you're ahead, don't try to win&#xD;&#xA;1. When you're ahead, try to _get more ahead_&#xD;&#xA;&#xD;&#xA;I know I've said it a dozen times (as has: Idra, Ret, Fruitdealer, Day9, HD, and just about every other pro-player out there, even Artosis), but your number 1 goal is always to get more ahead.  What Sauron Zerg teaches us is that getting more ahead is the easiest way to win." />
  <row Id="37021" PostHistoryTypeId="2" PostId="15537" RevisionGUID="afab0b40-fa99-47b9-a635-b32e047f60e9" CreationDate="2011-01-28T21:40:26.830" UserId="4933" Text="Where do I find the statistics of how many games I played per race?" />
  <row Id="37022" PostHistoryTypeId="1" PostId="15537" RevisionGUID="afab0b40-fa99-47b9-a635-b32e047f60e9" CreationDate="2011-01-28T21:40:26.830" UserId="4933" Text="Starcraft 2, how do I know how many games I played per race?" />
  <row Id="37023" PostHistoryTypeId="3" PostId="15537" RevisionGUID="afab0b40-fa99-47b9-a635-b32e047f60e9" CreationDate="2011-01-28T21:40:26.830" UserId="4933" Text="&lt;starcraft-2&gt;&lt;statistics&gt;" />
  <row Id="37024" PostHistoryTypeId="5" PostId="15535" RevisionGUID="babbacfc-3a00-4b8c-9245-29885d823118" CreationDate="2011-01-28T21:43:57.770" UserId="207" Comment="deleted 8 characters in body" Text="If you explore enough, you should come across a dungeon or two, which has a mob spawner inside. These will definitely spawn the most mobs, most reliably. Be aware, though, that a mob spawner only spawns one type of monster per dungeon." />
  <row Id="37025" PostHistoryTypeId="2" PostId="15538" RevisionGUID="15c52780-e7b2-4fa2-8824-2c33cde25179" CreationDate="2011-01-28T21:48:41.120" UserId="2339" Text="There are no resources I know of that will track your games played per race if you haven't already started tracking them, but going forward, you might consider, [SC2Gears][1].&#xD;&#xA;&#xD;&#xA;From their website:&#xD;&#xA;&#xD;&#xA;&gt; Sc2gears is a general StarCraft 2&#xD;&#xA;&gt; utility for everyone who is interested&#xD;&#xA;&gt; in the game (either a player or just a&#xD;&#xA;&gt; game analyzer). Its main features are&#xD;&#xA;&gt; replay management and analysis for&#xD;&#xA;&gt; both individual replays and mass&#xD;&#xA;&gt; replays (multi-replay statistics). It&#xD;&#xA;&gt; provides easy but powerful and&#xD;&#xA;&gt; efficient replay management and basic&#xD;&#xA;&gt; statistics for starters, and advanced&#xD;&#xA;&gt; statistics and time development charts&#xD;&#xA;&gt; useful even for professional players.&#xD;&#xA;&gt; It is also a great asset for&#xD;&#xA;&gt; tournament and league organizers in&#xD;&#xA;&gt; quick analysis of tournament results.&#xD;&#xA;&gt; &#xD;&#xA;&gt; You can even use it to share your&#xD;&#xA;&gt; replays with a few clicks on different&#xD;&#xA;&gt; replay sites.&#xD;&#xA;&#xD;&#xA;I've been recently trying this tool myself, and there are lots of feedback around the web that it is a really helpful tool in analyzing your play and your stats like this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/" />
  <row Id="37026" PostHistoryTypeId="5" PostId="15526" RevisionGUID="44049ffe-a53c-4865-b744-82653e735864" CreationDate="2011-01-28T21:51:37.600" UserId="3467" Comment="added 109 characters in body" Text="In [this question][1] I asked what are multiplayer maps at all.&#xD;&#xA;&#xD;&#xA;After getting some experience I am wondering what are good/bad maps for Terran 1v1 play?&#xD;&#xA;&#xD;&#xA;I would very appreciate if you could provide any reference or own explanation which map is good/bad for Terran.&#xD;&#xA;&#xD;&#xA;Thanks a lot!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11395/starcraft2-what-are-popular-multi-player-maps" />
  <row Id="37027" PostHistoryTypeId="2" PostId="15539" RevisionGUID="8ad37294-679e-4485-8fd8-984780da32fd" CreationDate="2011-01-28T21:51:38.963" UserId="6667" Text="There are two places for application data on a Windows XP system (making assumptions here).&#xD;&#xA;&#xD;&#xA;%APPDATA% has already been mentioned, which should take you to the folder &#xD;&#xA;&#xD;&#xA;    C:\Documents and Settings\{user name}\Application Data&#xD;&#xA;&#xD;&#xA;If it's not there (check for the company name DivoGames or some derivative of it) you can look in the following directory.&#xD;&#xA;&#xD;&#xA;    C:\Documents and Settings\{user name}\Local Settings\Application Data&#xD;&#xA;&#xD;&#xA;Remember to also go to Tools-&gt;Folder Options-&gt;View-&gt;Show Hidden Files and Folders&#xD;&#xA;&#xD;&#xA;If it's not in those two places then its somewhere in the registry, or its obscurly named and you will have to use something like [ProcMon][1], as previously mentioned, to deduce it. But I would almost guarantee you that your game data is in one of those two directories if you didn't explicitly save it somewhere else or used a game service like Steam or GameTap or something.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://technet.microsoft.com/en-us/sysinternals/bb896645" />
  <row Id="37028" PostHistoryTypeId="5" PostId="15538" RevisionGUID="271ea349-16ee-47f4-a859-ddd78a4257f2" CreationDate="2011-01-28T22:02:59.380" UserId="2339" Comment="spelling" Text="There are no resources I know of that will track your games played per race if you haven't already started tracking them, but going forward, you might consider, [SC2Gears][1].&#xD;&#xA;&#xD;&#xA;**SC2gears**&#xD;&#xA;&#xD;&#xA;From their website:&#xD;&#xA;&#xD;&#xA;&gt; Sc2gears is a general StarCraft 2&#xD;&#xA;&gt; utility for everyone who is interested&#xD;&#xA;&gt; in the game (either a player or just a&#xD;&#xA;&gt; game analyzer). Its main features are&#xD;&#xA;&gt; replay management and analysis for&#xD;&#xA;&gt; both individual replays and mass&#xD;&#xA;&gt; replays (multi-replay statistics). It&#xD;&#xA;&gt; provides easy but powerful and&#xD;&#xA;&gt; efficient replay management and basic&#xD;&#xA;&gt; statistics for starters, and advanced&#xD;&#xA;&gt; statistics and time development charts&#xD;&#xA;&gt; useful even for professional players.&#xD;&#xA;&gt; It is also a great asset for&#xD;&#xA;&gt; tournament and league organizers in&#xD;&#xA;&gt; quick analysis of tournament results.&#xD;&#xA;&gt; &#xD;&#xA;&gt; You can even use it to share your&#xD;&#xA;&gt; replays with a few clicks on different&#xD;&#xA;&gt; replay sites.&#xD;&#xA;&#xD;&#xA;I've been recently trying this tool myself, and there are lots of feedback around the web that it is a really helpful tool in analyzing your play and your stats like this.&#xD;&#xA;&#xD;&#xA;**So, once you have SC2gears installed, how can you track your race usage?**&#xD;&#xA;&#xD;&#xA;First, load up SC2gears, and then double click on &quot;SC2 Auto Reps&quot;.  This will pull all the replays you currently have in your SC2 folder.  I'd recommend you start using SC2gears to catalog ALL your replays, or turn on the new patch 1.2 option to never delete replays.&#xD;&#xA;&#xD;&#xA;Once you double click on &quot;SC2 Auto Reps&quot;, a report will come up listing out all the information for your games.  From here, click the &quot;Multi-rep analysis&quot; button at the top of the chart.  This will create a report for you with all the fun statistics you are looking for!  Most likely your username will be at the top row (since you will have played the most games), and it will show in the &quot;Races %&quot; column exactly what you are looking for.&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/" />
  <row Id="37029" PostHistoryTypeId="5" PostId="15538" RevisionGUID="bf4bb17f-1e8a-42fb-b63e-01d48e8d5bf4" CreationDate="2011-01-28T22:08:32.213" UserId="2339" Comment="added pictures" Text="There are no resources I know of that will track your games played per race if you haven't already started tracking them, but going forward, you might consider, [SC2Gears][1].&#xD;&#xA;&#xD;&#xA;**SC2gears**&#xD;&#xA;&#xD;&#xA;From their website:&#xD;&#xA;&#xD;&#xA;&gt; Sc2gears is a general StarCraft 2&#xD;&#xA;&gt; utility for everyone who is interested&#xD;&#xA;&gt; in the game (either a player or just a&#xD;&#xA;&gt; game analyzer). Its main features are&#xD;&#xA;&gt; replay management and analysis for&#xD;&#xA;&gt; both individual replays and mass&#xD;&#xA;&gt; replays (multi-replay statistics). It&#xD;&#xA;&gt; provides easy but powerful and&#xD;&#xA;&gt; efficient replay management and basic&#xD;&#xA;&gt; statistics for starters, and advanced&#xD;&#xA;&gt; statistics and time development charts&#xD;&#xA;&gt; useful even for professional players.&#xD;&#xA;&gt; It is also a great asset for&#xD;&#xA;&gt; tournament and league organizers in&#xD;&#xA;&gt; quick analysis of tournament results.&#xD;&#xA;&gt; &#xD;&#xA;&gt; You can even use it to share your&#xD;&#xA;&gt; replays with a few clicks on different&#xD;&#xA;&gt; replay sites.&#xD;&#xA;&#xD;&#xA;I've been recently trying this tool myself, and there are lots of feedback around the web that it is a really helpful tool in analyzing your play and your stats like this.&#xD;&#xA;&#xD;&#xA;**So, once you have SC2gears installed, how can you track your race usage?**&#xD;&#xA;&#xD;&#xA;First, load up SC2gears, and then double click on &quot;SC2 Auto Reps&quot;.  This will pull all the replays you currently have in your SC2 folder.  I'd recommend you start using SC2gears to catalog ALL your replays, or turn on the new patch 1.2 option to never delete replays.&#xD;&#xA;&#xD;&#xA;![Clicking into your replays first][2]&#xD;&#xA;&#xD;&#xA;Once you double click on &quot;SC2 Auto Reps&quot;, a report will come up listing out all the information for your games.  From here, click the &quot;Multi-rep analysis&quot; button at the top of the chart.  &#xD;&#xA;&#xD;&#xA;![Creating the detailed Statistics report][3]&#xD;&#xA;&#xD;&#xA;This will create a report for you with all the fun statistics you are looking for!  Most likely your username will be at the top row (since you will have played the most games), and it will show in the &quot;Races %&quot; column exactly what you are looking for.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/&#xD;&#xA;  [2]: http://i.imgur.com/VCkJ1.jpg&#xD;&#xA;  [3]: http://i.imgur.com/eowEV.jpg" />
  <row Id="37030" PostHistoryTypeId="2" PostId="15540" RevisionGUID="be5fee51-e5e3-4aa7-80c5-7aea0ee1f3ed" CreationDate="2011-01-28T22:11:47.140" UserId="4535" Text="I always have problem to properly calibrate my mouse when playing FPS games (Combat Arms). Sometimes it is too slow or too fast, sometime my movements are not smooth enough. My mouse is Razer Copperhead.&#xD;&#xA;What are the proper steps to calibrate my mouse before playing FPS games?&#xD;&#xA;Is it better to set it fast in the Configurator and slow in the game or in reverse?&#xD;&#xA;What is better DPI higher or not for FPS games?" />
  <row Id="37031" PostHistoryTypeId="1" PostId="15540" RevisionGUID="be5fee51-e5e3-4aa7-80c5-7aea0ee1f3ed" CreationDate="2011-01-28T22:11:47.140" UserId="4535" Text="What are the proper steps to calibrate my mouse before playing FPS games?" />
  <row Id="37032" PostHistoryTypeId="3" PostId="15540" RevisionGUID="be5fee51-e5e3-4aa7-80c5-7aea0ee1f3ed" CreationDate="2011-01-28T22:11:47.140" UserId="4535" Text="&lt;mouse&gt;&lt;calibration&gt;" />
  <row Id="37034" PostHistoryTypeId="2" PostId="15542" RevisionGUID="d57fc323-25a7-4f46-b53f-c152f3f5856e" CreationDate="2011-01-28T22:33:33.447" UserId="3015" Text="I believe they actually have to be loaded in memory going by this &#xD;&#xA;&#xD;&#xA;&gt; Trees will only grow if they are&#xD;&#xA;&gt; planted on a chunk of the map that is&#xD;&#xA;&gt; loaded into memory. If you plant&#xD;&#xA;&gt; saplings and then explore another more&#xD;&#xA;&gt; distant area of your world for a few&#xD;&#xA;&gt; Minecraft days, they will still be&#xD;&#xA;&gt; saplings when you return.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;From the [Mincraft Wikia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Trees" />
  <row Id="37035" PostHistoryTypeId="5" PostId="15542" RevisionGUID="d62ce199-977c-4532-a04d-6b3d86101ed9" CreationDate="2011-01-28T22:40:44.577" UserId="274" Comment="deleted 1 characters in body" Text="I believe they actually have to be loaded in memory, going by [this page from the Minecraft Wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; Trees will only grow if they are&#xD;&#xA;&gt; planted on a chunk of the map that is&#xD;&#xA;&gt; loaded into memory. If you plant&#xD;&#xA;&gt; saplings and then explore another more&#xD;&#xA;&gt; distant area of your world for a few&#xD;&#xA;&gt; Minecraft days, they will still be&#xD;&#xA;&gt; saplings when you return.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Trees" />
  <row Id="37037" PostHistoryTypeId="5" PostId="8032" RevisionGUID="3db77886-0d65-45f1-95c7-01920a285c96" CreationDate="2011-01-28T22:46:00.750" UserId="23" Comment="The ever helpful minecraft wiki broke that link." Text="The current cave I'm working on is becoming unwieldly disorienting. It's becoming harder and harder for me to keep bearings of where I am and what is the fastest way to my shelter. I'm looking for a cost effective way to fix this.&#xD;&#xA;&#xD;&#xA;This is mainly due to my policy of digging through all earth and gravel in mines. It may be an excellent way to find coal and iron veins (not to forget openings to further areas) at zero cost, but it makes areas hard to navigate fast.&#xD;&#xA;&#xD;&#xA;So far the only idea I have is to get going with __signs__:&#xD;&#xA;&#xD;&#xA;    ┌───────────────┐ ┌───────────────┐ ┌───────────────┐&#xD;&#xA;    │     CAVE 1    │ │   SHELTER 1   │ │ SAFETY  FIRST │&#xD;&#xA;    │    DEPTH 15   │ │               │ │  Be advised:  │&#xD;&#xA;    │ &lt;== Shelter 1 │ │  Cave 1 down  │ │ Sea above the │&#xD;&#xA;    │  Workshop ==&gt; │ │ mind the lava │ │     cave      │&#xD;&#xA;    └───────────────┘ └───────────────┘ └───────────────┘&#xD;&#xA;&#xD;&#xA;I _love_ this idea - which is why signs are quite costly to make (~1½ log each):&#xD;&#xA;&#xD;&#xA;I could use a compass, but that's not very good when you are in a hurry. Besides, the cave extends below the spawn point. Also, I still have no redstone to work with.&#xD;&#xA;&#xD;&#xA;I could also make additional ways up, but this costs even more between torches and doors (to keep the ground level mob outside) and opens flooding risks (see sign 3)&#xD;&#xA;&#xD;&#xA;What is, then, a good, cost effective way to help orientation in Minecraft caves?&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;Here's, to give you an idea of my progress, my full inventory as of a few game days ago:&#xD;&#xA;&#xD;&#xA;![384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.][5]&#xD;&#xA;&#xD;&#xA;On the background, Shelter 1 :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraftwiki.net/images/9/94/CraftingPlanksIO.png&#xD;&#xA;  [2]: http://minecraftwiki.net/images/0/06/CraftingSticksIO.png&#xD;&#xA;  [3]: http://minecraftwiki.net/images/e/e5/CraftingSignIO.png&#xD;&#xA;  [4]: http://minecraftwiki.net/wiki/Crafting&#xD;&#xA;  [5]: http://dl.dropbox.com/u/1164414/SO/My%20loot.png &quot;384 earth, 1 cactus, 6 tree, 2 glass, 98 sand, 42 coal, 3 gold ore, 2 iron picks, 35 wood, 2 gunpowder, 918 gravel, 107 lamps, 540 stone, 24 arrows, 29 feathers, 6 gunpowder, 73 flint, 16 iron ingots, 6 eggs, 5 iron ore, 3 cloth, 4 leather, 1 sign, 1 stone sword, 5 sticks.&quot;" />
  <row Id="37038" PostHistoryTypeId="2" PostId="15544" RevisionGUID="56a1f01c-f99a-48b2-bf27-70e614c137d0" CreationDate="2011-01-28T22:47:16.473" UserId="2765" Text="To see which maps are in the current ladder map pool, you can go to &quot;Multiplayer&quot;, select a match up type you are interested in (like 1v1 or 2v2) and then click the &quot;Map Preferences&quot; button next to &quot;Find Match&quot;.&#xD;&#xA;&#xD;&#xA;This will show you a list of the currently used maps including small pictures and short descriptions." />
  <row Id="37039" PostHistoryTypeId="25" PostId="15537" RevisionGUID="3e401668-6cbd-40d2-8595-60421857a7d0" CreationDate="2011-01-28T23:16:10.803" Comment="http://twitter.com/#!/StackGaming/status/31128429881458688" />
  <row Id="37042" PostHistoryTypeId="5" PostId="15469" RevisionGUID="5e58e47d-7f18-4be6-bab3-822725e18fc9" CreationDate="2011-01-28T23:38:39.147" UserId="1200" Comment="added 71 characters in body" Text="I've asked Blizzard support and they're claiming it's confidential information and they can't publish that. As such, I will not include my findings here, but I will tell you this: after a few searches related to the IPs my computer was accessing I found that the CDN which runs SC2 has a specific range of IPs that all SC2 servers seem to use. This range has a subnet mask of `255.255.224.0`. The login servers have a different address with subnet mask `255.255.255.0`.&#xD;&#xA;&#xD;&#xA;_Update_: I just tried these ips and its still not enough. Now I have to wait for my sysadmin to see what's being blocked _yet again_..." />
  <row Id="37043" PostHistoryTypeId="5" PostId="15287" RevisionGUID="24d42478-e04c-49e4-befe-38b104edd37a" CreationDate="2011-01-28T23:47:06.627" UserId="2341" Comment="added 187 characters in body" Text="Sony has setup  [LBP.me](http://lbp.me).  You can search for levels, find the most popular, most active, newest, highest rated, etc.  It supports both *LittleBigPlanet* and *LittleBigPlanet 2*.&#xD;&#xA;&#xD;&#xA;**Update:** [Sony has posted a bunch of LittleBigPlanet resources on the Playstation.Blog.](http://blog.us.playstation.com/2011/01/28/littlebigplanet-community-update-resources-galore/)" />
  <row Id="37044" PostHistoryTypeId="2" PostId="15545" RevisionGUID="30782b1d-3c78-401d-a3b1-099cf77c1f2c" CreationDate="2011-01-28T23:48:31.917" UserId="3467" Text="In original StarCraft BroodWar we had the 'Hunters' map... is it exists in StarCraft2?&#xD;&#xA;&#xD;&#xA;I didn't see it...." />
  <row Id="37045" PostHistoryTypeId="1" PostId="15545" RevisionGUID="30782b1d-3c78-401d-a3b1-099cf77c1f2c" CreationDate="2011-01-28T23:48:31.917" UserId="3467" Text="StarCraft2: Where is 'Hunters' map?" />
  <row Id="37046" PostHistoryTypeId="3" PostId="15545" RevisionGUID="30782b1d-3c78-401d-a3b1-099cf77c1f2c" CreationDate="2011-01-28T23:48:31.917" UserId="3467" Text="&lt;starcraft-2&gt;&lt;maps&gt;" />
  <row Id="37047" PostHistoryTypeId="2" PostId="15546" RevisionGUID="3ce436b0-c70e-4552-89fa-f8c64424c32e" CreationDate="2011-01-29T00:09:54.580" UserId="3467" Text="**Question 1:**&#xD;&#xA;What is amount of damage increase if your forces attacking from high ground&#xD;&#xA;&#xD;&#xA;**Question 2:**&#xD;&#xA;Does &quot;2 high-ground levels&quot; give any benefit comparing to '1 high-ground level'? Sometimes your base is on the high-ground and its exit look on natural (that is actually on 'neutral' level). In the same time, exit from natural looks to 'low ground'. So comparing high ground to 'low-ground you have 'double level of difference. Does this give additional benefit?&#xD;&#xA;&#xD;&#xA;**Question 3:**&#xD;&#xA;Does Colossus receive bonus when is shooting from high-ground?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;P.S. I've tried to Google but have found only pre-release posts.&#xD;&#xA;" />
  <row Id="37048" PostHistoryTypeId="1" PostId="15546" RevisionGUID="3ce436b0-c70e-4552-89fa-f8c64424c32e" CreationDate="2011-01-29T00:09:54.580" UserId="3467" Text="StarCraft2: high-ground advantage" />
  <row Id="37049" PostHistoryTypeId="3" PostId="15546" RevisionGUID="3ce436b0-c70e-4552-89fa-f8c64424c32e" CreationDate="2011-01-29T00:09:54.580" UserId="3467" Text="&lt;starcraft-2&gt;&lt;high-ground&gt;" />
  <row Id="37050" PostHistoryTypeId="2" PostId="15547" RevisionGUID="c9efd6ce-e49b-4a23-b9ef-e6658a92ef9e" CreationDate="2011-01-29T00:20:02.727" UserId="3241" Text="High ground does not confer any attack bonus. It simply means you can shoot the enemy without them shooting back (unless they have an air unit or other means of &quot;seeing&quot; you up on the high ground.&#xD;&#xA;&#xD;&#xA;Double-high ground does not confer any bonuses beyond high ground. The only difference (that I know of) is that jumping/climbing units like Reapers and Colossi cannot scale a double-high cliff - they have to climb one level at a time." />
  <row Id="37051" PostHistoryTypeId="2" PostId="15548" RevisionGUID="add12369-a22e-4e88-b03c-4896c06c5b4c" CreationDate="2011-01-29T00:42:25.680" UserId="102" Text="In Starcraft it was known as &quot;Hunters,&quot; but in Broodwars it was called &quot;Big Game Hunters&quot; or BGH.&#xD;&#xA;&#xD;&#xA;It does exist as a [custom map](http://starcraft.incgamers.com/maps/?p=mod&amp;m=69)" />
  <row Id="37052" PostHistoryTypeId="5" PostId="15546" RevisionGUID="6c136f7f-8b25-42e7-9748-b5135d81295d" CreationDate="2011-01-29T00:57:24.603" UserId="274" Comment="Improved question title" Text="**Question 1:**&#xD;&#xA;What is amount of damage increase if your forces attacking from high ground?&#xD;&#xA;&#xD;&#xA;**Question 2:**&#xD;&#xA;Does &quot;2 high-ground levels&quot; give any benefit comparing to '1 high-ground level'? Sometimes your base is on the high-ground and its exit look on natural (that is actually on 'neutral' level). In the same time, exit from natural looks to 'low ground'. So comparing high ground to 'low-ground you have 'double level of difference. Does this give additional benefit?&#xD;&#xA;&#xD;&#xA;**Question 3:**&#xD;&#xA;Does Colossus receive bonus when is shooting from high-ground?" />
  <row Id="37053" PostHistoryTypeId="4" PostId="15546" RevisionGUID="6c136f7f-8b25-42e7-9748-b5135d81295d" CreationDate="2011-01-29T00:57:24.603" UserId="274" Comment="Improved question title" Text="What bonuses do you receive when attacking from high ground?" />
  <row Id="37054" PostHistoryTypeId="4" PostId="15545" RevisionGUID="34287f2d-ac2d-48ef-ac16-d1de596ee1ec" CreationDate="2011-01-29T00:59:35.893" UserId="274" Comment="Improved question title; edited title" Text="Is there a version of the 'Hunters' map from Brood War for StarCraft 2?" />
  <row Id="37055" PostHistoryTypeId="4" PostId="15448" RevisionGUID="b176128b-18e3-4d83-a867-3bab40b5cd72" CreationDate="2011-01-29T01:11:06.857" UserId="274" Comment="edited title" Text="What IP addresses does StarCraft 2 connect to?" />
  <row Id="37056" PostHistoryTypeId="5" PostId="11395" RevisionGUID="95fc4617-7958-417a-b0c4-ae404bb9743e" CreationDate="2011-01-29T01:11:53.737" UserId="274" Comment="deleted 50 characters in body; edited title; edited title" Text="I am experienced StarCraft player, now passed 12 missions in campaign. Before going to multi-player games I would like to look on the maps that are often played.&#xD;&#xA;&#xD;&#xA;Could you please advise the most popular ones?" />
  <row Id="37057" PostHistoryTypeId="4" PostId="11395" RevisionGUID="95fc4617-7958-417a-b0c4-ae404bb9743e" CreationDate="2011-01-29T01:11:53.737" UserId="274" Comment="deleted 50 characters in body; edited title; edited title" Text="What are the most popular multi-player maps?" />
  <row Id="37058" PostHistoryTypeId="5" PostId="15545" RevisionGUID="7d76d3fc-47f7-4392-b8d6-67404dbb3fd1" CreationDate="2011-01-29T01:47:57.810" UserId="121" Comment="Improved the grammar" Text="In original StarCraft BroodWar we had the 'Hunters' map.  Does it exists in StarCraft2, because I can't find it?" />
  <row Id="37059" PostHistoryTypeId="5" PostId="15546" RevisionGUID="58b0f809-7f72-40c6-ae51-8e4cb8dbba09" CreationDate="2011-01-29T01:53:11.063" UserId="816" Comment="cleanup" Text="**Question 1:**&#xD;&#xA;What is the amount of damage increase if your forces are attacking from high ground?&#xD;&#xA;&#xD;&#xA;**Question 2:**&#xD;&#xA;Do &quot;2 high ground levels&quot; give any benefit compared to '1 high ground level'? Sometimes your base is on the high ground and it exits onto the natural (that is actually on the 'neutral' level). The exit from the natural leads to 'low ground'. So comparing high ground to 'low-ground' you have double level of difference. Does this give any additional benefits?&#xD;&#xA;&#xD;&#xA;**Question 3:**&#xD;&#xA;Does a Colossus receive a bonus when it is shooting from high-ground?" />
  <row Id="37060" PostHistoryTypeId="5" PostId="15545" RevisionGUID="02b80f05-5823-42e6-bdef-dc7a87e3ee66" CreationDate="2011-01-29T01:55:11.560" UserId="816" Comment="cleanup" Text="In StarCraft: Brood War, we had the 'Hunters' map.  Does it exist in StarCraft 2?" />
  <row Id="37061" PostHistoryTypeId="2" PostId="15549" RevisionGUID="8387cc14-b1ee-404f-81ad-28313fac721e" CreationDate="2011-01-29T01:56:00.963" UserId="6687" Text="Hi, I'm looking for a PS2 emulator guru who knows the ins and outs of the program. I'm currently trying to play my all time favorite game, Final Fantasy X on the emulator and I'm constantly running at around 35-40fps, (or 70-80%) I was wondering if anyone know just how to push my emulator to the max by tweaking all of the numerous configuration settings so that I can play FFX as if it were actually being played on the console.&#xD;&#xA;My Specs are . . .&#xD;&#xA;OS: Windows 7&#xD;&#xA;Motherboard: XFX Nforce 680i Sli&#xD;&#xA;CPU: Intel Core2 Quad Q6600&#xD;&#xA;Memory: ~4GB RAM&#xD;&#xA;DirectX version: DX11&#xD;&#xA;Graphics Card: ATI Radeon HD 5800 " />
  <row Id="37062" PostHistoryTypeId="1" PostId="15549" RevisionGUID="8387cc14-b1ee-404f-81ad-28313fac721e" CreationDate="2011-01-29T01:56:00.963" UserId="6687" Text="Run PXSX2 faster" />
  <row Id="37063" PostHistoryTypeId="3" PostId="15549" RevisionGUID="8387cc14-b1ee-404f-81ad-28313fac721e" CreationDate="2011-01-29T01:56:00.963" UserId="6687" Text="&lt;emulation&gt;" />
  <row Id="37064" PostHistoryTypeId="5" PostId="11395" RevisionGUID="67413b8e-a218-403c-8149-9b7c48b58cb3" CreationDate="2011-01-29T02:13:46.223" UserId="816" Comment="cleanup" Text="I am an experienced StarCraft player, now past 12 missions in the campaign. Before going to multi-player games I would like to look at the maps that are often played.&#xD;&#xA;&#xD;&#xA;Could you please list the most popular ones?" />
  <row Id="37065" PostHistoryTypeId="25" PostId="15546" RevisionGUID="be66e834-af49-47f6-9c3b-cb212d2dc835" CreationDate="2011-01-29T02:16:11.180" Comment="http://twitter.com/#!/StackGaming/status/31173729992056832" />
  <row Id="37066" PostHistoryTypeId="2" PostId="15550" RevisionGUID="1f440e98-0a85-48e8-91d7-54b2e91bb7e3" CreationDate="2011-01-29T02:28:24.690" UserId="102" Text="While I like theory as much as the next guy, this is an area where I have to side with statistical analysis.&#xD;&#xA;&#xD;&#xA;Assuming a balanced map implies a 50% win chance, then a map which deviates from this by a statistically significant amount can be called: imbalanced.  Assuming no racial imbalance (ie. no race is better than another and no race has statistically better players than the other), we can treat each match as a data point.  To further help control for skill level I'm only going to consider top ranked matches, so we don't have to worry about mistaken matches between Bronze/Diamond players.&#xD;&#xA;&#xD;&#xA;For my data source I will use TLPD&#xD;&#xA;&#xD;&#xA;Here are the calculations: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdFlVeVNNRHBReUI0TWJZS21OQkxJYWc&amp;hl=en&amp;authkey=CKL16NkL&#xD;&#xA;&#xD;&#xA;From this table, the most likely imbalanced maps (that favor Terran) are:&#xD;&#xA;&#xD;&#xA;1. TvZ Metalopolis&#xD;&#xA;2. TvZ Jungle Basin&#xD;&#xA;3. TvZ Delta Quadrant&#xD;&#xA;4. TvZ Xel'Naga Caverns&#xD;&#xA;4. TvZ Kulas Ravine&#xD;&#xA;5. TvP Kulas Ravin&#xD;&#xA;&#xD;&#xA;All of these maps have P values of less than .01 (many scientific articles require P &lt; .05)&#xD;&#xA;&#xD;&#xA;The only other map that did not make this list is:&#xD;&#xA;&#xD;&#xA;PvZ Metalopolis (favoring Protoss), which is more imbalanced than any other map on this lest except TvZ Metal.&#xD;&#xA;&#xD;&#xA;Many of the PvZ maps did not have enough games to provide for a low enough P value." />
  <row Id="37067" PostHistoryTypeId="5" PostId="15550" RevisionGUID="827eff1b-776d-498a-9e6b-b9f5fb05c418" CreationDate="2011-01-29T02:38:45.567" UserId="102" Comment="added 64 characters in body" Text="While I like theory as much as the next guy, this is an area where I have to side with statistical analysis.&#xD;&#xA;&#xD;&#xA;Assuming a balanced map implies a 50% win chance, then a map which deviates from this by a statistically significant amount can be called: imbalanced.  Assuming no racial imbalance (ie. no race is better than another and no race has statistically better players than the other), we can treat each match as a data point.  To further help control for skill level I'm only going to consider top ranked matches, so we don't have to worry about mistaken matches between Bronze/Diamond players.&#xD;&#xA;&#xD;&#xA;For my data source I will use [TLPD][1]&#xD;&#xA;&#xD;&#xA;Here are the calculations: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdFlVeVNNRHBReUI0TWJZS21OQkxJYWc&amp;hl=en&amp;authkey=CKL16NkL&#xD;&#xA;&#xD;&#xA;From this table, the most likely imbalanced maps (that favor Terran) are:&#xD;&#xA;&#xD;&#xA;1. TvZ Metalopolis&#xD;&#xA;2. TvZ Jungle Basin&#xD;&#xA;3. TvZ Delta Quadrant&#xD;&#xA;4. TvZ Xel'Naga Caverns&#xD;&#xA;4. TvZ Kulas Ravine&#xD;&#xA;5. TvP Kulas Ravin&#xD;&#xA;&#xD;&#xA;All of these maps have P values of less than .01 (many scientific articles require P &lt; .05)&#xD;&#xA;&#xD;&#xA;The only other map that did not make this list is:&#xD;&#xA;&#xD;&#xA;PvZ Metalopolis (favoring Protoss), which is more imbalanced than any other map on this lest except TvZ Metal.&#xD;&#xA;&#xD;&#xA;Many of the PvZ maps did not have enough games to provide for a low enough P value.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/tlpd/sc2-korean/maps" />
  <row Id="37068" PostHistoryTypeId="5" PostId="15550" RevisionGUID="c3a1d3cb-c4cd-41c3-91b4-4ac0648c3d2d" CreationDate="2011-01-29T02:44:10.910" UserId="102" Comment="added 1 characters in body" Text="While I like theory as much as the next guy, this is an area where I have to side with statistical analysis.&#xD;&#xA;&#xD;&#xA;Assuming a balanced map implies a 50% win chance, then a map which deviates from this by a statistically significant amount can be called: imbalanced.  Assuming no racial imbalance (ie. no race is better than another and no race has statistically better players than the other), we can treat each match as a data point.  To further help control for skill level I'm only going to consider top ranked matches, so we don't have to worry about mistaken matches between Bronze/Diamond players.&#xD;&#xA;&#xD;&#xA;For my data source I will use [TLPD][1]&#xD;&#xA;&#xD;&#xA;Here are the calculations: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdFlVeVNNRHBReUI0TWJZS21OQkxJYWc&amp;hl=en&amp;authkey=CKL16NkL&#xD;&#xA;&#xD;&#xA;From this table, the most likely imbalanced maps (that favor Terran) are:&#xD;&#xA;&#xD;&#xA;1. TvZ Metalopolis&#xD;&#xA;2. TvZ Jungle Basin&#xD;&#xA;3. TvZ Delta Quadrant&#xD;&#xA;4. TvZ Xel'Naga Caverns&#xD;&#xA;4. TvZ Kulas Ravine&#xD;&#xA;5. TvP Kulas Ravine&#xD;&#xA;&#xD;&#xA;All of these maps have P values of less than .01 (many scientific articles require P &lt; .05)&#xD;&#xA;&#xD;&#xA;The only other map that did not make this list is:&#xD;&#xA;&#xD;&#xA;PvZ Metalopolis (favoring Protoss), which is more imbalanced than any other map on this lest except TvZ Metal.&#xD;&#xA;&#xD;&#xA;Many of the PvZ maps did not have enough games to provide for a low enough P value.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/tlpd/sc2-korean/maps" />
  <row Id="37069" PostHistoryTypeId="2" PostId="15551" RevisionGUID="6e7bd56c-d4fc-46f8-a01f-1faf198385c5" CreationDate="2011-01-29T02:50:31.587" UserId="6241" Text="A message pops up when my games are loading telling me I can view screenshots others took of me in the menu. I've gone through and looked at them and what I'm wondering is how you take screenshots on the xbox-360 while in game?" />
  <row Id="37070" PostHistoryTypeId="1" PostId="15551" RevisionGUID="6e7bd56c-d4fc-46f8-a01f-1faf198385c5" CreationDate="2011-01-29T02:50:31.587" UserId="6241" Text="Halo Reach: How to screenshot " />
  <row Id="37071" PostHistoryTypeId="3" PostId="15551" RevisionGUID="6e7bd56c-d4fc-46f8-a01f-1faf198385c5" CreationDate="2011-01-29T02:50:31.587" UserId="6241" Text="&lt;xbox-360&gt;&lt;halo-reach&gt;&lt;screenshot&gt;" />
  <row Id="37073" PostHistoryTypeId="2" PostId="15553" RevisionGUID="713e8279-79f4-4e8d-bca5-b73911782344" CreationDate="2011-01-29T03:08:20.840" UserId="461" Text="You can take screenshots of saved films in the Theater.&#xD;&#xA;&#xD;&#xA;Every time you finish a game, it is saved (temporarily) to your hard drive (I think that temporary films are deleted when you exit the game, but I'm not sure). In the Pause menu, there is an option to view local files, and in there is a section for your temporary films. Here you can either delete them, or save them to your hard drive permanently.&#xD;&#xA;&#xD;&#xA;You can replay these films in the Theater, which is accessible from the main menu. You can load any locally saved film (including the temporary ones) here, and watch the entire match again. While watching, you can either create a film clip, or pause the action and take a screenshot.&#xD;&#xA;&#xD;&#xA;When you're in a replay, you can press start to see the various controls available to you." />
  <row Id="37074" PostHistoryTypeId="2" PostId="15554" RevisionGUID="c64363c6-fd14-413a-957b-9c79c5b8dd5a" CreationDate="2011-01-29T03:32:20.570" UserId="16" Text="I know I I get sent back to a Vita-Chamber.   But does anything else bad happen?   If not, it seems like when you're near one, you're better off dying than using a first aid kit.   I feel like that's probably not correct.   Is dying really so painless?" />
  <row Id="37075" PostHistoryTypeId="1" PostId="15554" RevisionGUID="c64363c6-fd14-413a-957b-9c79c5b8dd5a" CreationDate="2011-01-29T03:32:20.570" UserId="16" Text="What's the penalty for dying in Bioshock 2?" />
  <row Id="37076" PostHistoryTypeId="3" PostId="15554" RevisionGUID="c64363c6-fd14-413a-957b-9c79c5b8dd5a" CreationDate="2011-01-29T03:32:20.570" UserId="16" Text="&lt;bioshock-2&gt;" />
  <row Id="37077" PostHistoryTypeId="5" PostId="15549" RevisionGUID="35f35b6b-b677-4eab-a7c3-bfb3d454d099" CreationDate="2011-01-29T04:06:08.500" UserId="207" Comment="Cleaned up formatting to make it look better." Text="I'm looking for a PS2 emulator guru who knows the ins and outs of PXSX2. I'm currently trying to play my all time favorite game, Final Fantasy X, on the emulator and I'm constantly running at around 35-40 FPS, about 70-80% of optimal performance. Does anyone know what sort of settings I should be looking into configuring to optimize game performance?&#xD;&#xA;&#xD;&#xA;My specific specs are:&#xD;&#xA;&#xD;&#xA; - OS: Windows 7&#xD;&#xA; - Motherboard: XFX Nforce 680i Sli&#xD;&#xA; - CPU: Intel Core2 Quad Q6600&#xD;&#xA; - Memory: ~4GB RAM&#xD;&#xA; - DirectX Version: DX11&#xD;&#xA; - Graphics Card: ATI Radeon HD 5800" />
  <row Id="37078" PostHistoryTypeId="4" PostId="15549" RevisionGUID="35f35b6b-b677-4eab-a7c3-bfb3d454d099" CreationDate="2011-01-29T04:06:08.500" UserId="207" Comment="Cleaned up formatting to make it look better." Text="How do I optimize PXSX2's performance?" />
  <row Id="37079" PostHistoryTypeId="6" PostId="15549" RevisionGUID="35f35b6b-b677-4eab-a7c3-bfb3d454d099" CreationDate="2011-01-29T04:06:08.500" UserId="207" Comment="Cleaned up formatting to make it look better." Text="&lt;settings&gt;&lt;emulation&gt;" />
  <row Id="37080" PostHistoryTypeId="5" PostId="15550" RevisionGUID="09bf9bf4-f616-4556-82cf-370e8bde62a3" CreationDate="2011-01-29T04:07:00.773" UserId="102" Comment="deleted 39 characters in body" Text="While I like theory as much as the next guy, this is an area where I have to side with statistical analysis.&#xD;&#xA;&#xD;&#xA;Assuming a balanced map implies a 50% win chance, then a map which deviates from this by a statistically significant amount can be called: imbalanced.  We can control for Racial imbalance by using the current win rates; maps that deviate from that rate are considered a factor in imbalance beyond racial imbalance.  To further help control for skill level I'm only going to consider top ranked matches, so we don't have to worry about mistaken matches between Bronze/Diamond players.&#xD;&#xA;&#xD;&#xA;For my data source I will use [TLPD][1]&#xD;&#xA;&#xD;&#xA;Here are the calculations: https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdC05MzNoSUZ1VEphWi1famtkU1phalE&amp;hl=en&amp;authkey=CIaHwJwF&#xD;&#xA;&#xD;&#xA;From this table, the most likely imbalanced maps are:&#xD;&#xA;&#xD;&#xA;1. PvZ Metal&#xD;&#xA;1. ZvT Blistering Sands&#xD;&#xA;2. TvZ Jungle Basin&#xD;&#xA;3. PvT Xel'Naga&#xD;&#xA;3. ZvT Shakuras&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;All of these maps have P values of less than .01 (many scientific articles require P &lt; .05)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thus a Terran should feel comfortable against a Zerg on Jungle Basin, but uncomfortable vs Zerg on Shakuras and Blistering Sands, and uncomfortable against Protoss on Xel'Naga&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Note: Many of the PvZ maps did not have enough games to provide for a low enough P value.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/tlpd/sc2-korean/maps" />
  <row Id="37081" PostHistoryTypeId="2" PostId="15555" RevisionGUID="84cf0fa5-1c96-4f21-bc96-56c40042639c" CreationDate="2011-01-29T04:13:53.560" UserId="2906" Text="As far as I can tell it stores player (and presumably saved-game) info in `C:\Program Files\Kennys Adventure\Game.bin`. I'm basing this on the trial version from http://www.divogames.com/content/games/en/files/kenny/kenny_adventure_demo.exe" />
  <row Id="37082" PostHistoryTypeId="5" PostId="15526" RevisionGUID="a4aed874-e738-4ec1-90a9-99a401df5b4c" CreationDate="2011-01-29T04:38:46.697" UserId="207" Comment="added 46 characters in body; edited title" Text="In [this question][1], I asked what maps are good for multiplayer Starcraft matches. Now, after getting some more experience, I'm wondering: what are good/bad maps for Terran 1v1 play?&#xD;&#xA;&#xD;&#xA;I would very much appreciate if you could provide any reference or your own explanation for why each map is good/bad for Terran.&#xD;&#xA;&#xD;&#xA;Thanks a lot!&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11395/starcraft2-what-are-popular-multi-player-maps" />
  <row Id="37083" PostHistoryTypeId="4" PostId="15526" RevisionGUID="a4aed874-e738-4ec1-90a9-99a401df5b4c" CreationDate="2011-01-29T04:38:46.697" UserId="207" Comment="added 46 characters in body; edited title" Text="What are the Terran's best and worst 1v1 maps?" />
  <row Id="37084" PostHistoryTypeId="5" PostId="15550" RevisionGUID="64578b37-cef8-469f-9326-0ab55b6324b8" CreationDate="2011-01-29T04:41:06.633" UserId="207" Comment="Merged spreadsheet link into text." Text="While I like theory as much as the next guy, this is an area where I have to side with statistical analysis.&#xD;&#xA;&#xD;&#xA;Assuming a balanced map implies a 50% win chance, then a map which deviates from this by a statistically significant amount can be called: imbalanced.  We can control for Racial imbalance by using the current win rates; maps that deviate from that rate are considered a factor in imbalance beyond racial imbalance.  To further help control for skill level I'm only going to consider top ranked matches, so we don't have to worry about mistaken matches between Bronze/Diamond players.&#xD;&#xA;&#xD;&#xA;For my data source I will use [TLPD][1].&#xD;&#xA;&#xD;&#xA;Here are [the calculations](https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdC05MzNoSUZ1VEphWi1famtkU1phalE&amp;hl=en&amp;authkey=CIaHwJwF).&#xD;&#xA;&#xD;&#xA;From this table, the most likely imbalanced maps are:&#xD;&#xA;&#xD;&#xA;1. PvZ Metal&#xD;&#xA;1. ZvT Blistering Sands&#xD;&#xA;2. TvZ Jungle Basin&#xD;&#xA;3. PvT Xel'Naga&#xD;&#xA;3. ZvT Shakuras&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;All of these maps have P values of less than .01 (many scientific articles require P &lt; .05)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thus a Terran should feel comfortable against a Zerg on Jungle Basin, but uncomfortable vs Zerg on Shakuras and Blistering Sands, and uncomfortable against Protoss on Xel'Naga&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Note: Many of the PvZ maps did not have enough games to provide for a low enough P value.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/tlpd/sc2-korean/maps" />
  <row Id="37085" PostHistoryTypeId="5" PostId="15528" RevisionGUID="505b06d6-fa60-4550-b50f-976ab21638a7" CreationDate="2011-01-29T04:47:19.157" UserId="3107" Comment="link to tzenes's stats, language tweaks" Text="**Short Answer**&#xD;&#xA;&#xD;&#xA;tzenes provides some statistical analysis in [his answer](http://gaming.stackexchange.com/questions/15526/what-are-the-terrans-best-and-worst-1v1-maps/15550#15550). The information in this answer is based largely on theory.&#xD;&#xA;&#xD;&#xA;Based on the criteria in the long version of this answer, here are some maps that exhibit many of the qualities that are said to favor Terran by a notable margin:&#xD;&#xA;&#xD;&#xA; - 1v1 maps&#xD;&#xA;   - Agria Valley&#xD;&#xA;   - Steppes of War&#xD;&#xA; - Larger maps&#xD;&#xA;   - Delta Quadrant&#xD;&#xA;   - Discord  IV&#xD;&#xA;   - Lost Temple&#xD;&#xA;   - Red Stone Gultch&#xD;&#xA;   - Scorched Haven&#xD;&#xA;   - Tarsonis Assault&#xD;&#xA;&#xD;&#xA;**Long Answer**&#xD;&#xA;&#xD;&#xA;There is [a thread on Team Liquid's forums][2] wherein this was discussed. Here is some of the Terran-specific feedback from that thread:&#xD;&#xA;&#xD;&#xA; - **Rush distance** - *Short rush distances* allow Terran to put pressure on other races early, especially vs. Zerg. Large rush distances neutralize the benefit of being able to rush an opponent before they can defend their entrance.&#xD;&#xA; - **Entrances** - *Maps with good choke points at their entrance* favor Terran due to their ability to wall off early. *Maps that also do not have back door entrances* in combination with the good choke entrance favor the &quot;Terran Turtle&quot; even more. Maps with multiple entrances to the main base tend to allow opposing races to exploit their mobility more.&#xD;&#xA; - **Choke points** - *Maps that have one main path to the other bases* favor Terran more due to their ability to wall off and defend against sieges. With multiple paths, the mobility of other races combined with the stretching of resources to defend the multiple attack vectors complicate things for Terran.&#xD;&#xA; - **Cliffs**&#xD;&#xA;   - *Cliffs that allow Terran mech to abuse choke points extensively* are an added bonus. Without large cliffs, seige tanks become less effective as a defensive measure.&#xD;&#xA;   - *Large cliff ridges at each base favor* Terran due to a more difficult time defending against reaper harassment. Smaller cliffs limit your ability to harass early on.&#xD;&#xA; - **Expansions**&#xD;&#xA;   - *Island expansions* are typically easier and cheaper for a Terran player to establish.&#xD;&#xA;   - *2nd and 3rd expansions being close to the main or on an island* benefit Terran due to the ability to effectively wall up all land-based access to the expansions via one choke point. Expansions that are further away tend to present more of a difficulty for Terran to protect and reinforce due to decreased mobility.&#xD;&#xA;&#xD;&#xA;  [1]: http://gamezblog.com/best-starcraft-2-maps/&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=142802 &quot;Map imbalance, what aspects favor what races? - Team Liquid&quot;" />
  <row Id="37087" PostHistoryTypeId="25" PostId="15554" RevisionGUID="a8788e97-b06d-4ae8-a123-af2946ba4482" CreationDate="2011-01-29T05:16:10.527" Comment="http://twitter.com/#!/StackGaming/status/31219025912532992" />
  <row Id="37088" PostHistoryTypeId="5" PostId="15550" RevisionGUID="47a435a2-36ca-4f0c-b92e-6fb7a62cd20c" CreationDate="2011-01-29T05:18:15.110" UserId="102" Comment="added 143 characters in body" Text="While I like theory as much as the next guy, this is an area where I have to side with statistical analysis.&#xD;&#xA;&#xD;&#xA;Assuming a balanced map implies a 50% win chance, then a map which deviates from this by a statistically significant amount can be called: imbalanced.  We can control for Racial imbalance by using the current win rates; maps that deviate from that rate are considered a factor in imbalance beyond racial imbalance.  To further help control for skill level I'm only going to consider top ranked matches, so we don't have to worry about mistaken matches between Bronze/Diamond players.&#xD;&#xA;&#xD;&#xA;For my data source I will use [TLPD][1].&#xD;&#xA;&#xD;&#xA;Here are [the calculations](https://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdC05MzNoSUZ1VEphWi1famtkU1phalE&amp;hl=en&amp;authkey=CIaHwJwF).&#xD;&#xA;&#xD;&#xA;From this table, the most likely imbalanced maps are:&#xD;&#xA;&#xD;&#xA;1. PvZ Metal&#xD;&#xA;1. ZvT Blistering Sands&#xD;&#xA;2. TvZ Jungle Basin&#xD;&#xA;3. PvT Xel'Naga&#xD;&#xA;3. ZvT Shakuras&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;All of these maps have P values of less than .01 (many scientific articles require P &lt; .05)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thus a Terran should feel comfortable against a Zerg on Jungle Basin, but uncomfortable vs Zerg on Shakuras and Blistering Sands, and uncomfortable against Protoss on Xel'Naga.  It's worth noting that Terran are favored in all maps, but that these are the only ones that deviate significantly from the standard favoring.&#xD;&#xA;&#xD;&#xA;Note: Many of the PvZ maps did not have enough games to provide for a low enough P value.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/tlpd/sc2-korean/maps" />
  <row Id="37089" PostHistoryTypeId="2" PostId="15557" RevisionGUID="ac604681-ae7e-4ea2-8ce2-12bcae6d4aab" CreationDate="2011-01-29T05:20:47.393" UserId="6483" Text="As both Jason and Joshua commented, there is no penalty to dying in bioshock 2.&#xD;&#xA;&#xD;&#xA;It kinda ruins the feel of the game but when necessary it is great to have to save a health kit as you referenced.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37090" PostHistoryTypeId="5" PostId="15557" RevisionGUID="e0fe3342-3a39-43d4-a6d6-f7f65cc33105" CreationDate="2011-01-29T05:29:32.030" UserId="6483" Comment="added 132 characters in body" Text="As both Jason and Joshua commented, there is no penalty to dying in bioshock 2.&#xD;&#xA;&#xD;&#xA;It kinda ruins the feel of the game but when necessary it is great to have to save a health kit as you referenced.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;If you need more information I'm sure I could dig up some other locations that have information on this for you to read through.&#xD;&#xA;" />
  <row Id="37091" PostHistoryTypeId="2" PostId="15558" RevisionGUID="767cdac7-d704-4140-98a5-fb76a25aff5d" CreationDate="2011-01-29T05:38:54.377" UserId="6690" Text="You can also do this method: build your house anywhere also put signs Like different colord blocks or torches or real signs to get to your house ;)" />
  <row Id="37092" PostHistoryTypeId="2" PostId="15559" RevisionGUID="60ca68ee-a3d2-475f-8102-d7b6696c2bd9" CreationDate="2011-01-29T05:43:42.903" UserId="6692" Text="I recently got a new xbox 360 and I was wondering if there is a way to move my steam games (specifically Assassins Creed, Half-life, Portal) to the xbox hard drive. Or could I redeem them for a hard copy somehow? " />
  <row Id="37093" PostHistoryTypeId="1" PostId="15559" RevisionGUID="60ca68ee-a3d2-475f-8102-d7b6696c2bd9" CreationDate="2011-01-29T05:43:42.903" UserId="6692" Text="Is there a way to move my steam games to a new xbox?" />
  <row Id="37094" PostHistoryTypeId="3" PostId="15559" RevisionGUID="60ca68ee-a3d2-475f-8102-d7b6696c2bd9" CreationDate="2011-01-29T05:43:42.903" UserId="6692" Text="&lt;steam&gt;&lt;xbox&gt;" />
  <row Id="37095" PostHistoryTypeId="2" PostId="15560" RevisionGUID="3d8dbe49-fc12-4676-9def-54da8a2d203e" CreationDate="2011-01-29T05:44:10.673" UserId="6691" Text="In the 80s and early 90s, adventure games (King's Quest, Monkey Island, Myst) were the dominant players in the computer game market. Since then a lot of people have put out reasons for the genre's decline, but it's been mainly idle speculation. So what really happened?&#xD;&#xA;&#xD;&#xA;(Some fun history: http://arstechnica.com/gaming/reviews/2011/01/history-of-graphic-adventures.ars)" />
  <row Id="37096" PostHistoryTypeId="1" PostId="15560" RevisionGUID="3d8dbe49-fc12-4676-9def-54da8a2d203e" CreationDate="2011-01-29T05:44:10.673" UserId="6691" Text="Why did the adventure game market decline?" />
  <row Id="37097" PostHistoryTypeId="3" PostId="15560" RevisionGUID="3d8dbe49-fc12-4676-9def-54da8a2d203e" CreationDate="2011-01-29T05:44:10.673" UserId="6691" Text="&lt;adventure&gt;&lt;sales&gt;" />
  <row Id="37098" PostHistoryTypeId="2" PostId="15561" RevisionGUID="77efc05c-6ec5-48d8-9caa-56c0ede54bfa" CreationDate="2011-01-29T05:49:47.187" UserId="1867" Text="Games do NOT transfer from Steam to Xbox as a legit version. Once you purchase a game from Steam, it is only available on PC/Mac.&#xD;&#xA;&#xD;&#xA;Even if you did move your games over to your Xbox hard drive, you would still need a Hard Copy disc that is specifically made for Xbox to run the game. There are ways to burn Xbox discs but they are very illegal." />
  <row Id="37099" PostHistoryTypeId="5" PostId="15561" RevisionGUID="2161e074-ad28-4f82-a27d-2eb0a7a017c2" CreationDate="2011-01-29T05:58:30.450" UserId="1867" Comment="added 260 characters in body; added 1 characters in body" Text="Games do NOT transfer from Steam to Xbox as a legit version. Once you purchase a game from Steam, it is only available on PC/Mac.&#xD;&#xA;&#xD;&#xA;Even if you did move your games over to your Xbox hard drive, you would still need a hard copy disc that is specifically made for Xbox to run the game. There are ways to burn Xbox discs but they are very illegal.&#xD;&#xA;&#xD;&#xA;If you were looking to play [Steam games with an xbox360 controller][1], you can on [select few games.][2] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=1445-TKCN-0831&#xD;&#xA;  [2]: http://forums.steampowered.com/forums/showthread.php?t=1325865" />
  <row Id="37100" PostHistoryTypeId="2" PostId="15562" RevisionGUID="82b09f7b-8900-4de2-b338-f198a0291496" CreationDate="2011-01-29T06:05:23.603" UserId="2906" Text="On a powered-up PC, pressing the ACPI power button doesn't cut the power - it instructs the operating system to shut down cleanly, first saving your work, flushing caches etc.&#xD;&#xA;&#xD;&#xA;Does the glowing touch-sensitive power button on the Xbox 360 operate similarly or does it just cut the power?&#xD;&#xA;&#xD;&#xA;Many games warn you that they auto-save and not to turn off the console at certain times - are they only referring to cutting the mains power?" />
  <row Id="37101" PostHistoryTypeId="1" PostId="15562" RevisionGUID="82b09f7b-8900-4de2-b338-f198a0291496" CreationDate="2011-01-29T06:05:23.603" UserId="2906" Text="Is the Xbox 360 power button &quot;safe&quot;?" />
  <row Id="37102" PostHistoryTypeId="3" PostId="15562" RevisionGUID="82b09f7b-8900-4de2-b338-f198a0291496" CreationDate="2011-01-29T06:05:23.603" UserId="2906" Text="&lt;xbox-360&gt;" />
  <row Id="37103" PostHistoryTypeId="2" PostId="15563" RevisionGUID="5db7c53f-2176-46b7-9867-ad27898e1c0e" CreationDate="2011-01-29T06:18:04.327" UserId="6050" Text="Actually it doesn't do anything amazing. It just simply cuts the power. Unlike a computer, the XBox doesn't have any major work that needs to be done when switching off. There is no data that needs to be saved, and there is no processes that really need to be quit cleanly. &#xD;&#xA;&#xD;&#xA;The XBox was built with a different concept in mind then a PC, and therefore, just pressing the button, pulling the power or even using the control to shutdown the console, all do the same thing, cut the power. All important data on the XBox is saved at the point it needs to be saved, and it hardly if ever, keeps important data in memory." />
  <row Id="37104" PostHistoryTypeId="2" PostId="15564" RevisionGUID="3a2914f4-a5e5-4aec-9e97-4da5c8ce6176" CreationDate="2011-01-29T07:09:56.227" UserId="6483" Text="    So what really happened?&#xD;&#xA;&#xD;&#xA;who knows ? but heres some more speculation for the mix....&#xD;&#xA;&#xD;&#xA;Casual games began to take an upswing, with people wanting simple games to play without a large complicated learning curve. This was encouraged some by the console gaming movement, as most games here were simple , and rarely required much effort to pick up and learn to play. &#xD;&#xA;&#xD;&#xA;This is not to say there are no exceptions as there are plenty of exceptions to both the pc and console gaming markets that could be classified adventure games, just not nearly as many.&#xD;&#xA;&#xD;&#xA;Id even say that the increase of first person shooter based games had to have a large affect on the market as the trend popularized, It nearly dominates our market today.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37105" PostHistoryTypeId="2" PostId="15565" RevisionGUID="3782a60c-064f-4071-93e5-c57d017f42f4" CreationDate="2011-01-29T07:19:21.770" UserId="3696" Text="Hi,&#xD;&#xA;&#xD;&#xA;I've been playing Venetica recently. Your character has 4 attributes:&#xD;&#xA;&#xD;&#xA; 1. Constitution&#xD;&#xA; 2. Wisdom&#xD;&#xA; 3. Strength&#xD;&#xA; 4. Mental Power&#xD;&#xA;&#xD;&#xA;When I increase constitution it increases my health. When I increase Wisdom it increases my mana. But when I increase my other stats I don't see any changes on the screen. Do the other stats even matter a damn? I've been increasing my constitution and strenghth all along and am not sure whether the stats are actually having any effect on my attacks. Any idea what the other stats do?" />
  <row Id="37106" PostHistoryTypeId="1" PostId="15565" RevisionGUID="3782a60c-064f-4071-93e5-c57d017f42f4" CreationDate="2011-01-29T07:19:21.770" UserId="3696" Text="Do stats actually matter in Venetica?" />
  <row Id="37107" PostHistoryTypeId="3" PostId="15565" RevisionGUID="3782a60c-064f-4071-93e5-c57d017f42f4" CreationDate="2011-01-29T07:19:21.770" UserId="3696" Text="&lt;venetica&gt;&lt;unit-stats&gt;" />
  <row Id="37108" PostHistoryTypeId="2" PostId="15566" RevisionGUID="1e2a99a9-a5c0-4ca5-a7b1-d7299ee6010e" CreationDate="2011-01-29T07:52:41.793" UserId="6694" Text="I have two sets of this package that I pulled out of my &quot;commodore&quot; box in the basement.&#xD;&#xA;&#xD;&#xA;It is an orange and black package.&#xD;&#xA;&#xD;&#xA;Tape1&#xD;&#xA;------&#xD;&#xA;Metro Dome&#xD;&#xA;Demon Hunt&#xD;&#xA;Horse Race&#xD;&#xA;&#xD;&#xA;Tape 2&#xD;&#xA;------&#xD;&#xA;Ice&#xD;&#xA;Star Fights&#xD;&#xA;Laser Shoot&#xD;&#xA;Tanks&#xD;&#xA;&#xD;&#xA;Tape 3&#xD;&#xA;------&#xD;&#xA;Convention&#xD;&#xA;Chase&#xD;&#xA;Night Flyer&#xD;&#xA;&#xD;&#xA;Tape 4&#xD;&#xA;------&#xD;&#xA;Maze Master&#xD;&#xA;Senorita&#xD;&#xA;Grand Prix&#xD;&#xA;&#xD;&#xA;Tape 5&#xD;&#xA;-------&#xD;&#xA;Frogs&#xD;&#xA;Rotate&#xD;&#xA;Safe&#xD;&#xA;&#xD;&#xA;Tape 6&#xD;&#xA;------&#xD;&#xA;Galactic Defender&#xD;&#xA;Cargar&#xD;&#xA;Crazy Balloon&#xD;&#xA;Space Birds&#xD;&#xA;&#xD;&#xA;Metro Dome&#xD;&#xA;----------&#xD;&#xA;The object of this game is to protect the city from the aliens by shooting them.  The player has a total of 5 ships.&#xD;&#xA;&#xD;&#xA;Demon Hunt&#xD;&#xA;----------&#xD;&#xA;The object of this game is to recapture as many escaped demons as possible before the &quot;spell&quot; expires.  &#xD;&#xA;&#xD;&#xA;As the player captures one demon, another one will appear.  To capture one demon the player must touch him with his/her wand.&#xD;&#xA;&#xD;&#xA;If the player captures 7 demons in level 1, he/she will get a 30 second bonus.  In level 2, 13 captured demons will give the player an extra 60 second bonus, and in level 3, 19 captured demons gives a 90 second bonus.&#xD;&#xA;&#xD;&#xA;Horse Race&#xD;&#xA;----------&#xD;&#xA;The object of this game is to bet on a winning horse.  There are four horses in each race.  &#xD;&#xA;&#xD;&#xA;At the beginning of each race, the player is told the condition of the track.  After hat, the player is asked the amount of his/her bet and on which horse the bet is to be placed.&#xD;&#xA;&#xD;&#xA;The player's starting stake is $500&#xD;&#xA;&#xD;&#xA;The race is played on the screen and the winner is announced.  The player is informed about his/her win or loss.&#xD;&#xA;&#xD;&#xA;There are 5 races and you bet until you are broke or the fifth race is over.&#xD;&#xA;&#xD;&#xA;Ice&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy all the black figures (MEANIES)&#xD;&#xA;&#xD;&#xA;The playing board is filled with ICE BLOCKS, of which the majority are blue.  In addition to the blue ice blocks, there are five purple POWER ICE BLOCKS that can never be smashed, but can be kicked.&#xD;&#xA;&#xD;&#xA;The player (Purple PENGY) has the ability to move in four different directions:  Up, down, left and right.  Pengy can also smash and kick ice blocks.  To smash them, move into the ice block and press the fire button at the same time.  To kick them, simply stand beside and face the desired ice block, then press the fire button.&#xD;&#xA;&#xD;&#xA;You must kill the Meanies.  The player can only do this by kicking the ice blocks into them.&#xD;&#xA;&#xD;&#xA;To start the game or advance to the next wave simply press the fire button.&#xD;&#xA;&#xD;&#xA;This game must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Star Fights&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the aliens.&#xD;&#xA;&#xD;&#xA;The player is able to move the aliens to the center of the screen and then shoot them.  The time limit is 120 seconds.&#xD;&#xA;&#xD;&#xA;If the player is able to destroy 15 aliends in less than 120 seconds he/she will receive an extra 30 second bonus time.  An additional 30 second bonus is received for every 7 aliens destroyed in bonus seconds.&#xD;&#xA;&#xD;&#xA;There are three levels, each differs by difficulty to control the aliends.&#xD;&#xA;&#xD;&#xA;To play use joystick.  Press fire to shoot.&#xD;&#xA;&#xD;&#xA;Laser Shoot&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the falling meteors in less than three minutes and score more than 500 points.&#xD;&#xA;&#xD;&#xA;The player's ships are protected below the red gate from the falling meteors.  Avoid crashing your ship into land, other ships, meteors, or going off the top or bottom of the screen.&#xD;&#xA;&#xD;&#xA;The player score and the time are on the screen.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Tanks&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy the enemy tanks before they destroy your tanks or time runs out.&#xD;&#xA;&#xD;&#xA;The player will advance one level when all the enemy tanks have been destoryed.&#xD;&#xA;&#xD;&#xA;Blue tank (player)&#xD;&#xA;- Total of 8&#xD;&#xA;&#xD;&#xA;Yellow tank (enemy)&#xD;&#xA;- Total of 10&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Convention&#xD;&#xA;----------&#xD;&#xA;The object of this game is to catch all the falling balloons.&#xD;&#xA;&#xD;&#xA;A giant &quot;Ghosty&quot; moves left and right at the top of the screen.  While it does this, it will randomly drop different colour balloons to the ground.  You must catch these balloons with a paddle before they hit the ground.  If a balloon should hit the ground, it will set off a chain reaction destroying other balloons.&#xD;&#xA;&#xD;&#xA;As each wave is passed, the number of falling balloons will increase as well as the points per balloon.  The speed of the falling balloons will also increase (to a maximum).  Points will increment by a factor of ten...up to a maximum of fifty.&#xD;&#xA;&#xD;&#xA;To start the game or to continue on to the next wave, you must press the fire button on a joystick or press the space bar on the keyboard.&#xD;&#xA;&#xD;&#xA;Left and right paddle movements are accomplished by using a joystick or by pressing the &quot;&lt;&quot; key (left), or the &quot;&gt;&quot; key (right) on the keyboard.&#xD;&#xA;&#xD;&#xA;Chase&#xD;&#xA;------&#xD;&#xA;The object of this game is to run across the field avoiding your opponents.&#xD;&#xA;&#xD;&#xA;The player has  men to start with.&#xD;&#xA;&#xD;&#xA;Every time the player makes it to the other end of the field he/she will receive 6 points.&#xD;&#xA;&#xD;&#xA;If your score is greater than 990 you get an extra man and your score is reset to zero.&#xD;&#xA;&#xD;&#xA;The score and the number of men remaining are shown on the screen.  Press fire to start moving.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Night Flyer&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy an enemy city under the darkness of night.  The player is in command of an XJ-14 fighter plane, that has the ability to fire upon the city.&#xD;&#xA;&#xD;&#xA;The player can only pick out his/her target when he/she hits another target.  Try to shoot missiles before you are hit.  Also avoid crashing into the city.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Maze Master&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to eat all the dots inside the maze without getting eaten by one of the four ghosts.&#xD;&#xA;&#xD;&#xA;If the player is able to eat all the dots from the maze he/she will advance to the next level.&#xD;&#xA;&#xD;&#xA;Each corner has a 'powerpill' that the player must eat to destroy the ghosts.  After eating the 'powerpill' the player may pres the fire button and the ghosts will turn red and as long as they're red the player is able to eat them.&#xD;&#xA;&#xD;&#xA;There are eight levels all together.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 men.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Senorita&#xD;&#xA;--------&#xD;&#xA;The object of this game is to rescue the senorita from the blazing building before the fire reaches up to her.&#xD;&#xA;&#xD;&#xA;To rescue the senorita the player must guide the man on a right side of the screen to the senorita.  The man is walking on a rope.  Holes are appearing across the rope.  The player must make the man jump over these holes.  To jump press fire button.&#xD;&#xA;&#xD;&#xA;The player has 5 men to startr with, and 5 levels to choose from.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Grand Prix&#xD;&#xA;----------&#xD;&#xA;The object of this game is to drive through a 30 mile course within 8 minutes without crashing more than 3 times.&#xD;&#xA;&#xD;&#xA;The player must avoid running into the oil slicks, smashed cars and the guard rail.  He/she must also avoid a head on collision with the other cars.&#xD;&#xA;&#xD;&#xA;The player has a choice between night driving and day driving.  The player also has a choice of the driving level (= the width of the track).&#xD;&#xA;&#xD;&#xA;The player will be ranked by the time and the number of miles driven.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Frogs&#xD;&#xA;-----&#xD;&#xA;The object of this game is to jump all the black frogs from the right hand side to the left hand side, and all the blue frogs from the left hand side to the right hand side in the least possible time using a minimum number of moves.&#xD;&#xA;&#xD;&#xA;to play use keyboard.&#xD;&#xA;&#xD;&#xA;Keyboard Moves:&#xD;&#xA;&lt; = left&#xD;&#xA;&gt; = right&#xD;&#xA;Return = jump&#xD;&#xA;&#xD;&#xA;To restart the game press &quot;Q&quot;.&#xD;&#xA;&#xD;&#xA;Rotate&#xD;&#xA;------&#xD;&#xA;The object of this game is to rotate the letters into alphabetical order.  Rotation can only occur with a block of 4 letters.  To rotate a block enter the letter in the top left square of any 4 letter block.&#xD;&#xA;&#xD;&#xA;After the player has chosen the skill level (1-3) he/she is told how many moves he/she can use to complete the game.&#xD;&#xA;&#xD;&#xA;The number of moves remaining is on the screen.  To quit press &quot;X&quot;.&#xD;&#xA;&#xD;&#xA;Safe&#xD;&#xA;----&#xD;&#xA;The object of this game is to find the right combination in order to open the safe.&#xD;&#xA;&#xD;&#xA;The player is told how many digits there are in the combination, between what numbers the figits are and how many gesses he/she will have.  &#xD;&#xA;&#xD;&#xA;The player is asked to enter each digit.  After entering all his/her digits for the combination he/she is told the digits tried, number of his/her digits in the combination and number of digits in the combination and number of digits in the right positions.&#xD;&#xA;&#xD;&#xA;The player must press &quot;Q&quot; to quit and find out the computer's combination.&#xD;&#xA;&#xD;&#xA;Galactic Defender&#xD;&#xA;------------------&#xD;&#xA;The object of this game is to kill the aliens before they land.&#xD;&#xA;&#xD;&#xA;The game consists of giant attack waves.  Within each giant attack wave there are four sub-attack waves called ROKORE, ZYKRON, ANTRAX and XANNON.  As the player progresses through the smaller attack waves, the dificulty increases by allowing more aliens on the screen at the same time.&#xD;&#xA;&#xD;&#xA;The logic of the game is simple.  Under each sub-attack wave message (eg. ATTACK FROM XANNON) will be a number of its corresponding aliens displayed in a certain colour.  For example let's look at the XANNON wave.  Three purple aliens would be displayed.&#xD;&#xA;&#xD;&#xA;This means that only three purple aliens are allowed to land on the ground.  Instant destruction will result if the fourth one lands.  The only exception to the rule are the ROKORE...none are allowed to land.&#xD;&#xA;&#xD;&#xA;Once the end of a giant attack wave has been reached, one hundred bonus points are awarded for each free space found where an alien has not landed.&#xD;&#xA;&#xD;&#xA;For the player who does not like background music, he/she can sumply press the F3 key to turn the music off.  To turn it back on, just press the F1 key.&#xD;&#xA;&#xD;&#xA;A joystick can be used for firing and left/right movement.  If the keyboard is desired one can use the SHIFT key for firing and the &quot;&lt;&quot; (left) key or the &quot;&gt;&quot; (right) key.&#xD;&#xA;&#xD;&#xA;To start the game just keep the fire button pressed.  There is a delay between each sub-attack wave that the player has no control over.&#xD;&#xA;&#xD;&#xA;This program must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Cargar&#xD;&#xA;------&#xD;&#xA;Your mission is to carry 15 aliens from the lower right to the lower left corner of the screen.&#xD;&#xA;&#xD;&#xA;The player must avoid the radioactive bees that are trying to destroy his/her ships.&#xD;&#xA;&#xD;&#xA;The number of bees increases with your score.  Each alien carried is given a random score.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 ships to complete the game.  When the game is over the player is told the number of aliens carried over, his/her score and the high score.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Crazy Balloon&#xD;&#xA;--------------&#xD;&#xA;The object of this game is to guide the moving balloon from the start to the goal area in the least possible time and without hitting anything on the way.&#xD;&#xA;&#xD;&#xA;The player has 4 chances to complete each level.  Time limit is 3 minutes/chance.  There are three levels of difficulty.  You have to complete each level before advancing to the next.  &#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Spacebirds&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the evil eyes which are falling from the sky and hatching into birds.&#xD;&#xA;&#xD;&#xA;The player must shoot both the evil eyes and the birds.  Some of the evil eyes are stronger than the others and they will hatch into birds when the player shoots them.&#xD;&#xA;&#xD;&#xA;These birds then try to fly up to the sky to eat the player's clouds.  The clouds are to protect the player from RAYS that are capable of sabotaging his/her central coputing system.&#xD;&#xA;&#xD;&#xA;Any contact of your ship with the evil eye will end the game.  The player must also avoid destroying his/her clouds.  If a player loses more than 10 clouds the RAYS will come through and the game is over.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;Press fire button to shoot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Vic 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Loading Instructions&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;1.  Be sure your computer, tape cassette recorder and TV display are connected properly and the power is on.  The last message displayed by the VIC should be the word READY.&#xD;&#xA;2. Place the tape cassette in the recorder with the label side up (Programs are always recorded twice on the tape).&#xD;&#xA;3.  To move to the beginning of the tape, press the REWIND switch on the tape recorder.  When rewinding stops, press the recorder's STOP switch.&#xD;&#xA;4. On the VIC's keyboard, type in LOAD and the &quot;GAME NAME&quot; and press the RETURN key.&#xD;&#xA;5. Your TV will display PRESS PLAY ON TAPE.  After you press the recorder's PLAY switch, the words OK and SEARCHING are displayed.&#xD;&#xA;6.  When VIC finds the program, it displays the word FOUND, followed by the name of the program, then tells you it's LOADING.&#xD;&#xA;7. When you see READY, first press the STOP switch on the tape recorder, then on the VIC, type RUN and press the RETURN key.&#xD;&#xA;8. See the specific instructions for your program on how to proceed further.&#xD;&#xA;&#xD;&#xA;If your tape does not load, first repeat steps 4 thru 7 above.  If the program still fails to load, turn power offf, then power on and repeat steps 3 thru 7.  If problem still persists, refer to your manual and/or dealer.&#xD;&#xA;&#xD;&#xA;N.B.  When loading it is necessary to:&#xD;&#xA;a) Slect the proper tape fo the game you require&#xD;&#xA;b) Switch the computer off and on&#xD;&#xA;c) Type LOAD &quot;name of game&quot;&#xD;&#xA;&#xD;&#xA;Please note.&#xD;&#xA;------------&#xD;&#xA;For MAZE MASTER and GALACTIC DEFENDER only.&#xD;&#xA;&#xD;&#xA;Type &quot;LOAD&quot;, then &quot;RUN&quot;, when &quot;READY&quot; appears on the screen.&#xD;&#xA;&#xD;&#xA;VIC 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada." />
  <row Id="37109" PostHistoryTypeId="25" PostId="15562" RevisionGUID="9b83c098-197d-4565-9b81-c2c1ca45fd7f" CreationDate="2011-01-29T08:16:11.570" Comment="http://twitter.com/#!/StackGaming/status/31264328405491712" />
  <row Id="37110" PostHistoryTypeId="2" PostId="15567" RevisionGUID="9b2164e1-20bc-4955-afe8-5fe14a637568" CreationDate="2011-01-29T08:27:26.547" UserId="6648" Text="Can we use wireless keyboard &amp; mouse on PS3 with **minimum** loss and delay? &#xD;&#xA;&#xD;&#xA;I've searched on [youtube][1], and i saw a lot of videos about this. But i don't think that methods would be healty.&#xD;&#xA;&#xD;&#xA;Any idea?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/results?search_query=ps3+keyboard+%26+mouse&amp;aq=f" />
  <row Id="37111" PostHistoryTypeId="1" PostId="15567" RevisionGUID="9b2164e1-20bc-4955-afe8-5fe14a637568" CreationDate="2011-01-29T08:27:26.547" UserId="6648" Text="Can we use keyboard &amp; mouse on PS3?" />
  <row Id="37112" PostHistoryTypeId="3" PostId="15567" RevisionGUID="9b2164e1-20bc-4955-afe8-5fe14a637568" CreationDate="2011-01-29T08:27:26.547" UserId="6648" Text="&lt;ps3&gt;&lt;keyboard&gt;&lt;mouse&gt;" />
  <row Id="37113" PostHistoryTypeId="5" PostId="15567" RevisionGUID="c44f93d8-647e-43b8-b8d7-9470e49e1cb2" CreationDate="2011-01-29T08:32:50.813" UserId="6648" Comment="added 4 characters in body" Text="Can we use **wireless** keyboard &amp; mouse on PS3 with **minimum** loss and delay? &#xD;&#xA;&#xD;&#xA;I've searched on [youtube][1], and i saw a lot of videos about this. But i don't think that methods would be healty.&#xD;&#xA;&#xD;&#xA;Any idea?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/results?search_query=ps3+keyboard+%26+mouse&amp;aq=f" />
  <row Id="37114" PostHistoryTypeId="2" PostId="15568" RevisionGUID="2c321a70-2996-4f67-a406-173436394af7" CreationDate="2011-01-29T09:09:02.507" UserId="6277" Text="Yes, the PS3 supports pretty much any standard USB keyboard or mouse." />
  <row Id="37115" PostHistoryTypeId="2" PostId="15569" RevisionGUID="6569b147-f108-47d6-b2ae-944f54353b6e" CreationDate="2011-01-29T09:29:17.390" UserId="6695" Text="ghasts are the real problem if you want to have large rooms build pillars or let some blocks float in the air (not very handy) but you can also make a trap with some dispensers to get somme pork and gunpowder&#xD;&#xA;" />
  <row Id="37116" PostHistoryTypeId="2" PostId="15570" RevisionGUID="c2ce3de1-248d-4d9d-aced-611d0d9f99bf" CreationDate="2011-01-29T09:32:13.200" UserId="6449" Text="I just built a lock for a door in Minecraft. The user has to pick the correct four colors out of twelve. Order doesn't matter. What is the probability of the user guessing the correct colors?" />
  <row Id="37117" PostHistoryTypeId="1" PostId="15570" RevisionGUID="c2ce3de1-248d-4d9d-aced-611d0d9f99bf" CreationDate="2011-01-29T09:32:13.200" UserId="6449" Text="How many possible outcomes will there be to my Minecraft lock?" />
  <row Id="37118" PostHistoryTypeId="3" PostId="15570" RevisionGUID="c2ce3de1-248d-4d9d-aced-611d0d9f99bf" CreationDate="2011-01-29T09:32:13.200" UserId="6449" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="37121" PostHistoryTypeId="2" PostId="15573" RevisionGUID="e48c4af4-045f-48c5-b2d1-267e9aac0114" CreationDate="2011-01-29T10:10:21.290" UserId="23" Text="1. You have $\frac{4}{12}$ of a chance of picking the first colour right.&#xD;&#xA;2. You have $\frac{3}{11}$ of a chance of picking the second colour right from the remaining eleven colours, if you got the first right.&#xD;&#xA;3. You have $\frac{2}{10}$ of a chance of picking the third colour right from the remaining ten colours, if you got the former two colours right.&#xD;&#xA;4. You have $\frac{1}{9}$ of a chance of picking the fourth colour right from the remaining nine colours, if you got the former three colours right.&#xD;&#xA;&#xD;&#xA;Hence, the probability of guessing the combination is: $$\frac{4}{12} \times \frac{3}{11} \times \frac{2}{10} \times \frac{1}{9} = \frac{4! \cdot 8!}{12!} = \choose{12}{4} = \frac{1}{495}.$$&#xD;&#xA;&#xD;&#xA;[Read more about the binomial coefficient here.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Binomial_coefficient#Combinatorics_and_statistics" />
  <row Id="37125" PostHistoryTypeId="2" PostId="15574" RevisionGUID="343aa41f-c209-4b1e-bfc6-89e08892ec56" CreationDate="2011-01-29T10:21:56.440" UserId="6660" Text="You could try to clear your HDD cache. You need to enter a key combination at the storage device management screen. Microsoft has a guide for this.&#xD;&#xA;&#xD;&#xA;http://support.microsoft.com/kb/971755" />
  <row Id="37126" PostHistoryTypeId="5" PostId="15573" RevisionGUID="da46b90d-b1be-4859-8d9b-494614117cf3" CreationDate="2011-01-29T10:22:07.343" UserId="23" Comment="Reality check" Text="1. You have $\frac{4}{12}$ of a chance of picking the first colour right.&#xD;&#xA;2. You have $\frac{3}{11}$ of a chance of picking the second colour right from the remaining eleven colours, if you got the first right.&#xD;&#xA;3. You have $\frac{2}{10}$ of a chance of picking the third colour right from the remaining ten colours, if you got the former two colours right.&#xD;&#xA;4. You have $\frac{1}{9}$ of a chance of picking the fourth colour right from the remaining nine colours, if you got the former three colours right.&#xD;&#xA;&#xD;&#xA;Hence, the probability of guessing the combination is: $$\frac{4}{12} \times \frac{3}{11} \times \frac{2}{10} \times \frac{1}{9} = \frac{4! \cdot 8!}{12!} = \choose{12}{4} = \frac{1}{495}.$$&#xD;&#xA;&#xD;&#xA;[Read more about the binomial coefficient here.][1]&#xD;&#xA;&#xD;&#xA;Obviously, all of this is useless, unless you are working on a exploration mode map. It's *much* faster to just take a pick and destroy your door.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Binomial_coefficient#Combinatorics_and_statistics" />
  <row Id="37127" PostHistoryTypeId="5" PostId="15563" RevisionGUID="25ba9a3f-e3d1-4d7d-90e7-6d14f6c194ee" CreationDate="2011-01-29T11:02:52.927" UserId="6050" Comment="added 300 characters in body" Text="Actually it doesn't do anything amazing. It just simply cuts the power. Unlike a computer, the XBox doesn't have any major work that needs to be done when switching off. There is no data that needs to be saved, and there is no processes that really need to be quit cleanly. &#xD;&#xA;&#xD;&#xA;The XBox was built with a different concept in mind then a PC, and therefore, just pressing the button, pulling the power or even using the control to shutdown the console, all do the same thing, cut the power. All important data on the XBox is saved at the point it needs to be saved, and it hardly if ever, keeps important data in memory.&#xD;&#xA;&#xD;&#xA;**From comments**&#xD;&#xA;&#xD;&#xA;At the time of writing the answer I forgot about the scenario of active downloads. If you have configured you XBox 360 to continue downloading if when off, the XBox will go into a sleep state when using the controller to switched off, with the exception of pulling the power." />
  <row Id="37128" PostHistoryTypeId="25" PostId="15570" RevisionGUID="6dcc5423-27f4-49b0-b702-248e4468a328" CreationDate="2011-01-29T11:16:11.960" Comment="http://twitter.com/#!/StackGaming/status/31309628906143745" />
  <row Id="37129" PostHistoryTypeId="2" PostId="15575" RevisionGUID="879c834d-4e28-40e1-9b86-28fa9f981600" CreationDate="2011-01-29T11:40:50.647" UserId="6696" Text="i had  4gb version, now updated with 250 hdd and found that the graphics in forza 3 have improved quite a lot, and with only 4gb i could not watch the race at the end or make a movie. other games i havent tried yet." />
  <row Id="37131" PostHistoryTypeId="5" PostId="15575" RevisionGUID="e6cad2c0-3caa-456a-a449-a690f4a11a3a" CreationDate="2011-01-29T12:33:43.640" UserId="207" Comment="Spelling + grammar fix." Text="I had the 4GB version; I've now updated to the 250GB HDD and found that the graphics in Forza 3 have improved quite a lot, and that with only 4GB, I could not watch the race at the end or make a movie. Other games, I haven't tried yet." />
  <row Id="37132" PostHistoryTypeId="2" PostId="15576" RevisionGUID="f3e6520f-1809-41d7-bd2a-f660d4195231" CreationDate="2011-01-29T13:19:47.933" UserId="1552" Text="Just in case you want to know what kind of hardware users have, you can look at [Steam Hardware &amp; Software Survey][1].&#xD;&#xA;&#xD;&#xA;That survey is useful for game developers, and shouldn't be your only source of information as a hardware buyer, but it might help you anyway.&#xD;&#xA;&#xD;&#xA;[1]: http://store.steampowered.com/hwsurvey" />
  <row Id="37133" PostHistoryTypeId="6" PostId="15041" RevisionGUID="e8144b56-edf2-4781-9a13-6931c58f2461" CreationDate="2011-01-29T13:24:41.580" UserId="207" Comment="Removed attachments tag; I don't see any particular need for it." Text="&lt;fallout-new-vegas&gt;&lt;weapons&gt;" />
  <row Id="37134" PostHistoryTypeId="2" PostId="15577" RevisionGUID="71299f42-c07d-463a-b6e4-aba1e0a71740" CreationDate="2011-01-29T13:34:58.197" UserId="1552" Text="From your question, it seems you've already tried running it on your phone. If it doesn't work, then you won't be able to make it work without buying another phone.&#xD;&#xA;&#xD;&#xA;There is no such thing as &quot;installable Java mobile libraries&quot;. Your phone either has support to some features, or it doesn't and you can't add them.&#xD;&#xA;&#xD;&#xA;You can also try using [FPC Bench][1] to test what your phone supports.&#xD;&#xA;&#xD;&#xA;[Edit:] Also, maybe you tried running a game version that was made for another phone. That whole thing about &quot;Java being portable&quot; is not really true. Mobile game developers need to create one version for each mobile phone. (at least they can share most of the source code)&#xD;&#xA;&#xD;&#xA;[1]: http://www.dpsoftware.org/fpc.php" />
  <row Id="37135" PostHistoryTypeId="25" PostId="15536" RevisionGUID="4c4df9f6-4e49-4e58-a444-f5e4491b6117" CreationDate="2011-01-29T14:16:11.557" Comment="http://twitter.com/#!/StackGaming/status/31354925795516417" />
  <row Id="37136" PostHistoryTypeId="2" PostId="15578" RevisionGUID="4a36248e-69c4-4c3f-8155-ddb49336db8a" CreationDate="2011-01-29T14:31:23.463" UserId="118" Text="It says under &quot;Make a Withdrawl&quot; that:&#xD;&#xA;&#xD;&#xA;&gt; If you withdraw Neopoints too many times a day, the bank staff may get angry and refuse to serve you! Withdraw wisely.&#xD;&#xA;&#xD;&#xA;I've never withdrawn very many Neopoints, and I assume that there is no size limit to a single withdraw, but is there a limit to the quantity of them? What is it?" />
  <row Id="37137" PostHistoryTypeId="1" PostId="15578" RevisionGUID="4a36248e-69c4-4c3f-8155-ddb49336db8a" CreationDate="2011-01-29T14:31:23.463" UserId="118" Text="Does the National Neopian Bank actually limit withdraws?" />
  <row Id="37138" PostHistoryTypeId="3" PostId="15578" RevisionGUID="4a36248e-69c4-4c3f-8155-ddb49336db8a" CreationDate="2011-01-29T14:31:23.463" UserId="118" Text="&lt;neopets&gt;" />
  <row Id="37139" PostHistoryTypeId="2" PostId="15579" RevisionGUID="441dd71c-9396-44f8-9f77-2b9b88abf583" CreationDate="2011-01-29T14:37:03.657" UserId="207" Text="According to the [Neopets Wiki](http://www.pinkpt.com/neodex/index.php/National_Neopian_Bank), you're limited to 15 withdrawals per day." />
  <row Id="37140" PostHistoryTypeId="6" PostId="15510" RevisionGUID="e9b20403-ff8e-436e-872c-5f29d1308e2b" CreationDate="2011-01-29T14:56:05.397" UserId="23" Comment="edited tags" Text="&lt;mobile&gt;&lt;deep-3d&gt;" />
  <row Id="37141" PostHistoryTypeId="4" PostId="15559" RevisionGUID="426cb436-ec2d-49e6-abce-88e8d784e3fe" CreationDate="2011-01-29T15:05:18.287" UserId="1552" Comment="changed &quot;xbox&quot; to &quot;xbox 360&quot;" Text="Is there a way to move my steam games to a new xbox 360?" />
  <row Id="37142" PostHistoryTypeId="6" PostId="15559" RevisionGUID="426cb436-ec2d-49e6-abce-88e8d784e3fe" CreationDate="2011-01-29T15:05:18.287" UserId="1552" Comment="changed &quot;xbox&quot; to &quot;xbox 360&quot;" Text="xbox-360steam" />
  <row Id="37143" PostHistoryTypeId="24" PostId="15559" RevisionGUID="2cb873cb-ab73-40a0-a3e4-4c07f5d5947b" CreationDate="2011-01-29T15:05:18.287" Comment="Proposed by 1552 approved by 122 edit id of 3" />
  <row Id="37147" PostHistoryTypeId="5" PostId="15559" RevisionGUID="be265819-b158-4bff-b06f-6ec43ea897c0" CreationDate="2011-01-29T16:17:02.283" UserId="207" Comment="Fixing up caps on Xbox and Steam." Text="I recently got a new Xbox 360 and I was wondering if there is a way to move my Steam games (specifically Assassins Creed, Half-Life, Portal) to the Xbox hard drive. Perhaps I could redeem them for a hard copy somehow? " />
  <row Id="37148" PostHistoryTypeId="4" PostId="15559" RevisionGUID="be265819-b158-4bff-b06f-6ec43ea897c0" CreationDate="2011-01-29T16:17:02.283" UserId="207" Comment="Fixing up caps on Xbox and Steam." Text="Is there a way to move my Steam games to a new Xbox 360?" />
  <row Id="37149" PostHistoryTypeId="6" PostId="15559" RevisionGUID="be265819-b158-4bff-b06f-6ec43ea897c0" CreationDate="2011-01-29T16:17:02.283" UserId="207" Comment="Fixing up caps on Xbox and Steam." Text="&lt;xbox-360&gt;&lt;steam&gt;" />
  <row Id="37150" PostHistoryTypeId="2" PostId="15580" RevisionGUID="a9f0a5df-1b41-4f0b-bc3c-c78ef56f9e9c" CreationDate="2011-01-29T16:20:41.833" UserId="2341" Text="**Yes.** To add a Bluetooth keyboard, go to Settings &gt; Accessories &gt; Manage Bluetooth Devices.  &#xD;&#xA;&#xD;&#xA;For a non-Bluetooth wireless keyboard to work, it would probably have to have its own wireless receiver that would plug into the console via USB.&#xD;&#xA;&#xD;&#xA;It also supports USB keyboards.  From page 31 of my PS3 owner's manual:&#xD;&#xA;&#xD;&#xA;&gt; # Using a USB keyboard&#xD;&#xA;&gt;&#xD;&#xA;&gt; You can enter characters using a USB keyboard (sold separately). While the text entry screen is displayed, if any key on the connected USB keyboard is pressed, the text entry screen will enable you to use the USB keyboard.&#xD;&#xA;&gt;&#xD;&#xA;&gt; ## Hint&#xD;&#xA;&gt;&#xD;&#xA;&gt; You cannot use the predictive mode when using a USB keyboard.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37151" PostHistoryTypeId="2" PostId="15581" RevisionGUID="0a0d52cc-70b1-4400-8acc-13e6e04a9585" CreationDate="2011-01-29T16:31:23.623" UserDisplayName="Izz the Bizz" Text="I have 2 xbox 360s and i was just going to sell 1 of them but then i heard you could make 2 sysetems act like one. I was wondering how." />
  <row Id="37152" PostHistoryTypeId="1" PostId="15581" RevisionGUID="0a0d52cc-70b1-4400-8acc-13e6e04a9585" CreationDate="2011-01-29T16:31:23.623" UserDisplayName="Izz the Bizz" Text=" 2 xbox 360s  acting as one system.How?" />
  <row Id="37153" PostHistoryTypeId="3" PostId="15581" RevisionGUID="0a0d52cc-70b1-4400-8acc-13e6e04a9585" CreationDate="2011-01-29T16:31:23.623" UserDisplayName="Izz the Bizz" Text="&lt;sync&gt;&lt;xbox360&gt;" />
  <row Id="37154" PostHistoryTypeId="17" PostId="15581" RevisionGUID="70b0fc56-160d-403e-b8de-3068888157f8" CreationDate="2011-01-29T16:38:36.407" UserId="-1" Comment="from http://superuser.com/questions/239299/2-xbox-360s-acting-as-one-system-how" Text="" />
  <row Id="37155" PostHistoryTypeId="2" PostId="15582" RevisionGUID="41377d2e-58a0-46aa-8032-cc5b7e55e48e" CreationDate="2011-01-29T16:42:01.020" UserId="4103" Text="You're looking for system link play ([KB article from Microsoft][1]), which is an alternative multiplayer mode. Wikipedia has a [list of games compatible][2] with that mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://support.microsoft.com/kb/910583/en-us&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/List_of_Xbox_360_System_Link_games" />
  <row Id="37156" PostHistoryTypeId="5" PostId="15581" RevisionGUID="c9bf8fd2-f2fa-4473-b84c-5133412fec2f" CreationDate="2011-01-29T16:44:46.807" UserId="4103" Comment="cleanup and changed title" Text="I have two Xbox 360 and I heard you could make two systems act like one. I was wondering how that works." />
  <row Id="37157" PostHistoryTypeId="4" PostId="15581" RevisionGUID="c9bf8fd2-f2fa-4473-b84c-5133412fec2f" CreationDate="2011-01-29T16:44:46.807" UserId="4103" Comment="cleanup and changed title" Text=" Connecting multiple Xbox 360 for multiplayer?" />
  <row Id="37158" PostHistoryTypeId="6" PostId="15581" RevisionGUID="c9bf8fd2-f2fa-4473-b84c-5133412fec2f" CreationDate="2011-01-29T16:44:46.807" UserId="4103" Comment="cleanup and changed title" Text="&lt;xbox-360&gt;&lt;system-link-play&gt;" />
  <row Id="37159" PostHistoryTypeId="25" PostId="15578" RevisionGUID="e8dc2b34-a6aa-4d21-892c-0ea54628e11b" CreationDate="2011-01-29T17:16:13.350" Comment="http://twitter.com/#!/StackGaming/status/31400230763110401" />
  <row Id="37160" PostHistoryTypeId="2" PostId="15583" RevisionGUID="9cbf6e7c-5d62-47de-ab63-60f0ca610cc7" CreationDate="2011-01-29T18:01:23.370" UserId="3501" Text="Although you can use a mouse and keyboard, you &lt;em&gt;can't play games&lt;/em&gt; with them. They are very much limited to configurations and forms. The browsing becomes much better as well." />
  <row Id="37161" PostHistoryTypeId="2" PostId="15584" RevisionGUID="21eac937-464f-422a-a990-e29e1df0f70a" CreationDate="2011-01-29T18:41:47.063" UserId="6701" Text="I run my own Minecraft Classic server and I was wondering if it is possible to *play it without logging on to minecraft.net*. Minecraft is down all the time (including now) so I was wondering if there was a way for me to set up the server specially and download a client to play it.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="37162" PostHistoryTypeId="1" PostId="15584" RevisionGUID="21eac937-464f-422a-a990-e29e1df0f70a" CreationDate="2011-01-29T18:41:47.063" UserId="6701" Text="Play Minecraft Classic Server when Minecraft.net is down?" />
  <row Id="37163" PostHistoryTypeId="3" PostId="15584" RevisionGUID="21eac937-464f-422a-a990-e29e1df0f70a" CreationDate="2011-01-29T18:41:47.063" UserId="6701" Text="&lt;minecraft&gt;" />
  <row Id="37164" PostHistoryTypeId="5" PostId="15569" RevisionGUID="1d3a1cb2-3f4c-4180-a841-3c281dc4547a" CreationDate="2011-01-29T18:42:22.437" UserId="207" Comment="Grammar + spelling." Text="Ghasts are the real problem; if you want to have large rooms, build pillars or let some blocks float in the air (not very handy). You can also make a trap with some dispensers to get some pork and gunpowder.&#xD;&#xA;" />
  <row Id="37165" PostHistoryTypeId="5" PostId="14662" RevisionGUID="1b6d12a3-43ce-4d7b-9806-6405689523cf" CreationDate="2011-01-29T18:42:55.460" UserId="207" Comment="Grammar fix." Text="Close the door, keep the ceiling tight, maybe brick up the door, and have lots of torches." />
  <row Id="37166" PostHistoryTypeId="5" PostId="15573" RevisionGUID="152c7bc2-b9cd-47bf-aa46-647d4b68790b" CreationDate="2011-01-29T18:50:52.430" UserId="23" Comment="added 114 characters in body" Text="1. You have &lt;sup&gt;4&lt;/sup&gt;/&lt;sub&gt;12&lt;/sub&gt; of a chance of picking the first colour right.&#xD;&#xA;2. You have &lt;sup&gt;3&lt;/sup&gt;/&lt;sub&gt;11&lt;/sub&gt; of a chance of picking the second colour right from the remaining eleven colours, if you got the first right.&#xD;&#xA;3. You have &lt;sup&gt;2&lt;/sup&gt;/&lt;sub&gt;10&lt;/sub&gt; of a chance of picking the third colour right from the remaining ten colours, if you got the former two colours right.&#xD;&#xA;4. You have &lt;sup&gt;1&lt;/sup&gt;/&lt;sub&gt;9&lt;/sub&gt; of a chance of picking the fourth colour right from the remaining nine colours, if you got the former three colours right.&#xD;&#xA;&#xD;&#xA;Hence, the probability of guessing the combination is: &lt;sup&gt;4&lt;/sup&gt;/&lt;sub&gt;12&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;3&lt;/sup&gt;/&lt;sub&gt;11&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;2&lt;/sup&gt;/&lt;sub&gt;10&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;1&lt;/sup&gt;/&lt;sub&gt;9&lt;/sub&gt;&amp;nbsp;=&amp;nbsp;495&lt;sup&gt;-1&lt;/sup&gt;.&#xD;&#xA;&#xD;&#xA;In other words, there are 495 different combinations, of which one is correct.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Obviously, all of this is useless, unless you are working on a exploration mode map. It's *much* faster to just take a pick and destroy your door.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Binomial_coefficient#Combinatorics_and_statistics" />
  <row Id="37167" PostHistoryTypeId="5" PostId="15573" RevisionGUID="aa813d24-7190-4ea9-bb65-868d6d1d67c3" CreationDate="2011-01-29T19:08:33.753" UserId="3129" Comment="Fractions without the full linebreak look weird." Text="1. You have &lt;sup&gt;4&lt;/sup&gt;/&lt;sub&gt;12&lt;/sub&gt; of a chance of picking the first colour right.&#xD;&#xA;&#xD;&#xA;2. You have &lt;sup&gt;3&lt;/sup&gt;/&lt;sub&gt;11&lt;/sub&gt; of a chance of picking the second colour right from the remaining eleven colours, if you got the first right.&#xD;&#xA;&#xD;&#xA;3. You have &lt;sup&gt;2&lt;/sup&gt;/&lt;sub&gt;10&lt;/sub&gt; of a chance of picking the third colour right from the remaining ten colours, if you got the former two colours right.&#xD;&#xA;&#xD;&#xA;4. You have &lt;sup&gt;1&lt;/sup&gt;/&lt;sub&gt;9&lt;/sub&gt; of a chance of picking the fourth colour right from the remaining nine colours, if you got the former three colours right.&#xD;&#xA;&#xD;&#xA;Hence, the probability of guessing the combination is: &lt;sup&gt;4&lt;/sup&gt;/&lt;sub&gt;12&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;3&lt;/sup&gt;/&lt;sub&gt;11&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;2&lt;/sup&gt;/&lt;sub&gt;10&lt;/sub&gt;&amp;nbsp;×&amp;nbsp;&lt;sup&gt;1&lt;/sup&gt;/&lt;sub&gt;9&lt;/sub&gt;&amp;nbsp;=&amp;nbsp;495&lt;sup&gt;-1&lt;/sup&gt;.&#xD;&#xA;&#xD;&#xA;In other words, there are 495 different combinations, of which one is correct.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Obviously, all of this is useless, unless you are working on a exploration mode map. It's *much* faster to just take a pick and destroy your door.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Binomial_coefficient#Combinatorics_and_statistics" />
  <row Id="37168" PostHistoryTypeId="2" PostId="15585" RevisionGUID="4ace6834-26e0-4a2a-b76a-17eb8034f75a" CreationDate="2011-01-29T19:37:26.303" UserId="5357" Text="Does anyone know if there is now a reward for completing this mission again? Essentially re-completing the Prophecies campaign?&#xD;&#xA;&#xD;&#xA;I can't find any info here, http://wiki.guildwars.com/wiki/Hell's_Precipice or here, http://wiki.guildwars.com/wiki/Category:Prophecies-related_lists&#xD;&#xA;&#xD;&#xA;Anyone have an ideas? Otherwise I'll just go do the mission again :)" />
  <row Id="37169" PostHistoryTypeId="1" PostId="15585" RevisionGUID="4ace6834-26e0-4a2a-b76a-17eb8034f75a" CreationDate="2011-01-29T19:37:26.303" UserId="5357" Text="Is there a reward for re-completing Hell's Precipice mission?" />
  <row Id="37170" PostHistoryTypeId="3" PostId="15585" RevisionGUID="4ace6834-26e0-4a2a-b76a-17eb8034f75a" CreationDate="2011-01-29T19:37:26.303" UserId="5357" Text="&lt;pc&gt;&lt;guild-wars&gt;" />
  <row Id="37171" PostHistoryTypeId="2" PostId="15586" RevisionGUID="3b3b5a98-9efa-4c02-bc86-253bcb404993" CreationDate="2011-01-29T19:58:58.673" UserId="1480" Text="I want to try 3d Analyze to see if it can get Battlefield 2 working for me.  &#xD;&#xA;&#xD;&#xA;When I Google 3d Analyze I get a thousand mirror sites.  Not one of them looks like the actual &quot;Home Page&quot; of 3d Analyze.&#xD;&#xA;&#xD;&#xA;I have found that going through mirror sites gets you old versions and spyware.&#xD;&#xA;&#xD;&#xA;Does anyone know where I can go to get to the Home page of 3d Analyze?" />
  <row Id="37172" PostHistoryTypeId="1" PostId="15586" RevisionGUID="3b3b5a98-9efa-4c02-bc86-253bcb404993" CreationDate="2011-01-29T19:58:58.673" UserId="1480" Text="Home page for 3d Analyze" />
  <row Id="37173" PostHistoryTypeId="3" PostId="15586" RevisionGUID="3b3b5a98-9efa-4c02-bc86-253bcb404993" CreationDate="2011-01-29T19:58:58.673" UserId="1480" Text="&lt;pc&gt;&lt;emulation&gt;&lt;3d-analyze&gt;" />
  <row Id="37174" PostHistoryTypeId="25" PostId="15584" RevisionGUID="b180d993-c23e-4cca-bb0d-e40ca4204998" CreationDate="2011-01-29T20:16:13.960" Comment="http://twitter.com/#!/StackGaming/status/31445532824047617" />
  <row Id="37178" PostHistoryTypeId="5" PostId="15580" RevisionGUID="fb65f983-8482-4bf7-8ed3-fca064fdf833" CreationDate="2011-01-29T20:25:41.270" UserId="2341" Comment="Adding information about the Eagle Eye." Text="**Yes.** To add a Bluetooth keyboard, go to Settings &gt; Accessories &gt; Manage Bluetooth Devices.  &#xD;&#xA;&#xD;&#xA;For a non-Bluetooth wireless keyboard to work, it would probably have to have its own wireless receiver that would plug into the console via USB.&#xD;&#xA;&#xD;&#xA;It also supports USB keyboards.  From page 31 of my PS3 owner's manual:&#xD;&#xA;&#xD;&#xA;&gt; # Using a USB keyboard&#xD;&#xA;&gt;&#xD;&#xA;&gt; You can enter characters using a USB keyboard (sold separately). While the text entry screen is displayed, if any key on the connected USB keyboard is pressed, the text entry screen will enable you to use the USB keyboard.&#xD;&#xA;&gt;&#xD;&#xA;&gt; ## Hint&#xD;&#xA;&gt;&#xD;&#xA;&gt; You cannot use the predictive mode when using a USB keyboard.&#xD;&#xA;&#xD;&#xA;Unfortunately, it looks like there aren't many games that support keyboard/mouse. I did find the [Eagle Eye](http://www.amazon.com/Eagle-Mouse-Keyboard-Converter-Playstation-3/dp/B0040UAYI4), a **third-party adapter that allows you to use a USB keyboard/mouse in lieu of a controller**." />
  <row Id="37182" PostHistoryTypeId="2" PostId="15588" RevisionGUID="aae4ddaa-c4f5-4c70-a259-efc92aabe56d" CreationDate="2011-01-29T20:27:54.393" UserId="3128" Text="I don't think I totally understand what the effects of the tracer pistol on a vehicle.&#xD;&#xA;&#xD;&#xA;Does it provide auto-guidance to other weapons?&#xD;&#xA;Which ones?&#xD;&#xA;&#xD;&#xA;Does it just display the location of the vehicle?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37183" PostHistoryTypeId="1" PostId="15588" RevisionGUID="aae4ddaa-c4f5-4c70-a259-efc92aabe56d" CreationDate="2011-01-29T20:27:54.393" UserId="3128" Text="How exactly do the tracer pistols work?" />
  <row Id="37184" PostHistoryTypeId="3" PostId="15588" RevisionGUID="aae4ddaa-c4f5-4c70-a259-efc92aabe56d" CreationDate="2011-01-29T20:27:54.393" UserId="3128" Text="&lt;bad-company-2&gt;&lt;weapons&gt;&lt;tools&gt;&lt;vehicles&gt;" />
  <row Id="37185" PostHistoryTypeId="2" PostId="15589" RevisionGUID="373b3d73-e7f2-4b30-b6e5-49dc6eb6bac3" CreationDate="2011-01-29T20:40:39.790" UserId="6636" Text="According to the *[Battlefield: Bad Company][1]* wiki the darts it fires can be locked on to by the RPG-7 and M2 Carl Gustav launchers, but not the AT-4. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://battlefield.wikia.com/wiki/Tracer_Dart_Gun#Battlefield:_Bad_Company_2" />
  <row Id="37186" PostHistoryTypeId="2" PostId="15590" RevisionGUID="321f1bb5-4730-4efb-ab84-4481842c6629" CreationDate="2011-01-29T20:51:55.473" UserId="1721" Text="Use the Choose function. You have 12 items, from which you can choose 4 and the order of those chosen 4 does not matter. This means you want to calculate 12 choose 4.&#xD;&#xA;&#xD;&#xA;n choose k = n! / (k! * (n - k)!)&#xD;&#xA;&#xD;&#xA;So, you have 12!/(4!8!) = 495 different choices, giving you a probability of choosing the one correct answer 1/495 = .00202... = 0.2%&#xD;&#xA;&#xD;&#xA;Maths." />
  <row Id="37190" PostHistoryTypeId="5" PostId="15156" RevisionGUID="bf31979c-a502-45ae-bd3c-6c7127f4afa6" CreationDate="2011-01-29T21:29:38.583" UserId="-1" Comment="Twisted Fate is the same champions. It's the champions full name." Text="There is no such list (at least no official and an inofficial list wouldn't have valid information on that).&#xD;&#xA;&#xD;&#xA;So You just can ask some Players that have some higher ELO.&#xD;&#xA;**Rammus** is often the first character that gets banned, because of his extremly strong taunt. **Vlad** gets banned pretty often too, because of his high life and life leech/high damage skills. **Nidalee** gets banned pretty much too, though not as much as Vlad and Rammus.&#xD;&#xA;Then you have some characters that are more likely to get banned than others.&#xD;&#xA;Here's a selfmade list (not ranked/sorted at all) :&#xD;&#xA;&#xD;&#xA; - Amumu &#xD;&#xA; - Evelynn &#xD;&#xA; - Karthus &#xD;&#xA; - Kennen &#xD;&#xA; - Malphite&#xD;&#xA; - Singed &#xD;&#xA; - Teemo &#xD;&#xA; - Twisted Fate&#xD;&#xA; - Veigar" />
  <row Id="37191" PostHistoryTypeId="24" PostId="15156" RevisionGUID="e602e06b-c945-422d-8eef-692484e24dd8" CreationDate="2011-01-29T21:29:38.583" Comment="Proposed by 75.47.227.157|fd9b242e-2226-4862-b6a3-9fc8d80aac4b approved by 122 edit id of 5" />
  <row Id="37192" PostHistoryTypeId="2" PostId="15591" RevisionGUID="e7b565d6-765d-4ef8-898a-9b6c0c934e0d" CreationDate="2011-01-29T21:38:52.500" UserId="2341" Text="My son has a nervous habit of chewing on the PS3 controller's thumbsticks during cut-scenes.  One day, he actually ripped the top of it off.  Glue worked for awhile, but the top eventually came off again.  **Where can I find/order new thumbsticks and/or other parts for my controller?**  It seems a shame and a waste to drop $40+ on a new controller." />
  <row Id="37193" PostHistoryTypeId="1" PostId="15591" RevisionGUID="e7b565d6-765d-4ef8-898a-9b6c0c934e0d" CreationDate="2011-01-29T21:38:52.500" UserId="2341" Text="Where can I order parts for my PS3 dualshock 3 controller?" />
  <row Id="37194" PostHistoryTypeId="3" PostId="15591" RevisionGUID="e7b565d6-765d-4ef8-898a-9b6c0c934e0d" CreationDate="2011-01-29T21:38:52.500" UserId="2341" Text="&lt;ps3&gt;&lt;repair&gt;" />
  <row Id="37195" PostHistoryTypeId="2" PostId="15592" RevisionGUID="fd5bfc17-9de4-4442-9731-a8780fe20670" CreationDate="2011-01-29T21:40:03.903" UserId="6704" Text="I seem to have a problem finding non-human races that are willing to talk. I've tried finding the dwarves, and there was nothing at the place they're supposed to be. I tried finding elves... Well, I guess I found the forest retreat but there were no elves. I tried finding the GOBLINS, but where it says the dark fortress is, there is nothing. And no matter how many times I try, how many different worlds I try in, and how many different sites I try, I can't find anything. Could someone help me understand what's happening and maybe understand how to find one?&#xD;&#xA;&#xD;&#xA;Also, I fought boogeymen for around 30 minutes real-time, and they left me alone. It was about the middle of the night game-time. Do boogeymen flee if you slaugher too many?&#xD;&#xA;&#xD;&#xA;I'm using Dwarf Fortress v0.31.18, SDL." />
  <row Id="37196" PostHistoryTypeId="1" PostId="15592" RevisionGUID="fd5bfc17-9de4-4442-9731-a8780fe20670" CreationDate="2011-01-29T21:40:03.903" UserId="6704" Text="How does one find anything that isn't human or a monster in adventure mode?" />
  <row Id="37197" PostHistoryTypeId="3" PostId="15592" RevisionGUID="fd5bfc17-9de4-4442-9731-a8780fe20670" CreationDate="2011-01-29T21:40:03.903" UserId="6704" Text="&lt;dwarf-fortress-adventure&gt;" />
  <row Id="37198" PostHistoryTypeId="2" PostId="15593" RevisionGUID="c69a7c57-8759-43d8-9766-6d62bcf39534" CreationDate="2011-01-29T21:41:27.983" UserId="5902" Text="Here is how you have to do:&#xD;&#xA;&#xD;&#xA; - Fire the dart at a vehicule (or a soldier, it's funny ;)&#xD;&#xA; - Select one of the weapons using the darts guidance (RPG-7 AT, M2 Carl Gustav AT but not the M136 which is not compatible with darts)&#xD;&#xA; - Find your taget and aim (you will see a yellow rectangle), then hit the magic multi-purpose `select` (on PS3, should be `Q` on PC). You will then see the live distance of the target, meaning it's acquired.&#xD;&#xA; - You can now fire. The better is to aim high (sky for example) or a free area so the missile will be able to maneuver to the target.&#xD;&#xA; - BOOOM&#xD;&#xA; - Enjoy your well earned points&#xD;&#xA;&#xD;&#xA;You can of course be the one who fire the darts and the missile but it's not mandatory. You can sometimes see the flashing beacon on a vehicle and just aim, acquire and shoot." />
  <row Id="37199" PostHistoryTypeId="5" PostId="15593" RevisionGUID="e3886cb3-dc4b-4452-9a18-5e6e9f411856" CreationDate="2011-01-29T21:44:17.933" UserId="4103" Comment="added 1 characters in body" Text="Here is how you have to do:&#xD;&#xA;&#xD;&#xA; - Fire the dart at a vehicle (or a soldier, it's funny ;)&#xD;&#xA; - Select one of the weapons using the darts guidance (RPG-7 AT, M2 Carl Gustav AT but not the M136, which is not compatible with darts)&#xD;&#xA; - Find your taget and aim (you will see a yellow rectangle), then hit the magic multi-purpose `select` (on PS3, should be `Q` on PC). You will then see the live distance of the target, meaning it's acquired.&#xD;&#xA; - You can now fire. It is better to aim high (sky for example) or a free area, so the missile will be able to maneuver to the target.&#xD;&#xA; - BOOOM&#xD;&#xA; - Enjoy your well earned points&#xD;&#xA;&#xD;&#xA;You can of course be the one who fires the darts and the missile but it's not mandatory. You can sometimes see the flashing beacon on a vehicle and just aim, acquire and shoot." />
  <row Id="37200" PostHistoryTypeId="16" PostId="15523" RevisionGUID="c5ba3257-1a96-48e9-986a-4fa8f9a01c5a" CreationDate="2011-01-29T22:03:03.263" UserId="4103" />
  <row Id="37201" PostHistoryTypeId="5" PostId="15580" RevisionGUID="0f6ceca1-e3eb-4406-a0e9-b688db2892e2" CreationDate="2011-01-29T22:19:56.317" UserId="2341" Comment="Adding link to Wikipedia's list of games that can use a keyboard.; added 51 characters in body; added 9 characters in body" Text="**Yes.** To add a Bluetooth keyboard, go to Settings &gt; Accessories &gt; Manage Bluetooth Devices.  &#xD;&#xA;&#xD;&#xA;For a non-Bluetooth wireless keyboard to work, it would probably have to have its own wireless receiver that would plug into the console via USB.&#xD;&#xA;&#xD;&#xA;It also supports USB keyboards.  From page 31 of my PS3 owner's manual:&#xD;&#xA;&#xD;&#xA;&gt; # Using a USB keyboard&#xD;&#xA;&gt;&#xD;&#xA;&gt; You can enter characters using a USB keyboard (sold separately). While the text entry screen is displayed, if any key on the connected USB keyboard is pressed, the text entry screen will enable you to use the USB keyboard.&#xD;&#xA;&gt;&#xD;&#xA;&gt; ## Hint&#xD;&#xA;&gt;&#xD;&#xA;&gt; You cannot use the predictive mode when using a USB keyboard.&#xD;&#xA;&#xD;&#xA;Unfortunately, [it looks like there aren't many games that natively support keyboard/mouse](http://en.wikipedia.org/wiki/PlayStation_3_accessories#List_of_games_which_can_utilise_a_keyboard_and.2For_mouse). I did find the [Eagle Eye](http://www.amazon.com/Eagle-Mouse-Keyboard-Converter-Playstation-3/dp/B0040UAYI4), a **third-party adapter that allows you to use a USB keyboard/mouse in lieu of a controller** regardless of whether or not the games supports it." />
  <row Id="37202" PostHistoryTypeId="2" PostId="15594" RevisionGUID="a970706d-3bb6-469d-93ea-7319c8a0e475" CreationDate="2011-01-29T22:39:19.513" UserId="18" Text="In Sword of Fargoal for the iPhone, you can find gold scattered around the dungeon. There are also various temples where you can sacrifice your gold for experience.&#xD;&#xA;&#xD;&#xA;Is gold only used for sacrificing, or is there another use for it?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/z3oIS.jpg" />
  <row Id="37203" PostHistoryTypeId="1" PostId="15594" RevisionGUID="a970706d-3bb6-469d-93ea-7319c8a0e475" CreationDate="2011-01-29T22:39:19.513" UserId="18" Text="Is gold only used for sacrificing?" />
  <row Id="37204" PostHistoryTypeId="3" PostId="15594" RevisionGUID="a970706d-3bb6-469d-93ea-7319c8a0e475" CreationDate="2011-01-29T22:39:19.513" UserId="18" Text="&lt;iphone&gt;&lt;sword-of-fargoal&gt;&lt;fargoal&gt;" />
  <row Id="37205" PostHistoryTypeId="2" PostId="15595" RevisionGUID="e6904206-1eae-41c6-b6ce-0cb1fd3f95fc" CreationDate="2011-01-29T23:03:53.450" UserId="18" Text="###The Challenge:&#xD;&#xA;Design a redstone circuit that accepts an input from a button and lights up a random redstone torch.&#xD;&#xA;&#xD;&#xA;###The Rules:&#xD;&#xA; - One redstone torch should be lit, with all the others off.&#xD;&#xA; - The circuit must be stable (it can't burn out).&#xD;&#xA; - There should be at least 3 torches.&#xD;&#xA;&#xD;&#xA;###Example Output:&#xD;&#xA;    ███████████ | Legend:&#xD;&#xA;    █0█1█0███B█ | █ = block, 0 = inactive torch&#xD;&#xA;    ███████████ | 1 = active torch, B = button&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Answers will be judged based on the amount of redstone used. Please submit answers in the form of an image, created using [Baezon's Redstone Simulator][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=17924" />
  <row Id="37206" PostHistoryTypeId="1" PostId="15595" RevisionGUID="e6904206-1eae-41c6-b6ce-0cb1fd3f95fc" CreationDate="2011-01-29T23:03:53.450" UserId="18" Text="Redstone Golf: Light up a random torch" />
  <row Id="37207" PostHistoryTypeId="3" PostId="15595" RevisionGUID="e6904206-1eae-41c6-b6ce-0cb1fd3f95fc" CreationDate="2011-01-29T23:03:53.450" UserId="18" Text="&lt;minecraft&gt;&lt;redstone-golf&gt;" />
  <row Id="37208" PostHistoryTypeId="5" PostId="15595" RevisionGUID="1ecbdaaf-dbe7-4ab4-a9c1-00635118977e" CreationDate="2011-01-29T23:09:12.417" UserId="18" Comment="added image" Text="###The Challenge:&#xD;&#xA;Design a redstone circuit that accepts an input from a button and lights up a random redstone torch.&#xD;&#xA;&#xD;&#xA;###The Rules:&#xD;&#xA; - One redstone torch should be lit, with all the others off.&#xD;&#xA; - The circuit must be stable (it can't burn out).&#xD;&#xA; - There should be at least 3 torches.&#xD;&#xA;&#xD;&#xA;###Example:&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Answers will be judged based on the amount of redstone used. Please submit answers in the form of an image, created using [Baezon's Redstone Simulator][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ow85V.png&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=17924" />
  <row Id="37209" PostHistoryTypeId="25" PostId="15594" RevisionGUID="39034364-b2fa-492b-aa8f-8e275a9698c9" CreationDate="2011-01-29T23:16:13.523" Comment="http://twitter.com/#!/StackGaming/status/31490829570801664" />
  <row Id="37210" PostHistoryTypeId="2" PostId="15596" RevisionGUID="ee221d39-300d-4bbb-a776-a6269ad17005" CreationDate="2011-01-29T23:17:41.683" UserId="3128" Text="While the population constantly consumes resources, they also use some resources when they graduate to the next prosperity level. &#xD;&#xA;&#xD;&#xA; For instance, I know that to reach level 2 Oriental citizens have to consume at least 1 mosaic for each house.  It seems like the Occidental citizens at least consume tools and stone, but maybe glass as well.&#xD;&#xA;&#xD;&#xA;What resources does each level of population require to upgrade their homes, both Occident and Oriental?" />
  <row Id="37211" PostHistoryTypeId="1" PostId="15596" RevisionGUID="ee221d39-300d-4bbb-a776-a6269ad17005" CreationDate="2011-01-29T23:17:41.683" UserId="3128" Text="What resources does a population use when upgrading their homes?" />
  <row Id="37212" PostHistoryTypeId="3" PostId="15596" RevisionGUID="ee221d39-300d-4bbb-a776-a6269ad17005" CreationDate="2011-01-29T23:17:41.683" UserId="3128" Text="&lt;anno-1404&gt;&lt;anno-1404-venice&gt;&lt;resources&gt;&lt;population&gt;" />
  <row Id="37213" PostHistoryTypeId="5" PostId="15595" RevisionGUID="4b380192-8fe3-4c17-9a47-df7dd54e76e6" CreationDate="2011-01-29T23:29:48.740" UserId="18" Comment="edited body" Text="###The Challenge:&#xD;&#xA;Design a redstone circuit that accepts an input from a button and lights up a random redstone torch.&#xD;&#xA;&#xD;&#xA;###The Rules:&#xD;&#xA; - One redstone torch should be lit, with all the others off.&#xD;&#xA; - The circuit must be stable (it can't burn out).&#xD;&#xA; - There should be at least 2 torches.&#xD;&#xA;&#xD;&#xA;###Example:&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Answers will be judged based on the amount of redstone used. Please submit answers in the form of an image, created using [Baezon's Redstone Simulator][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ow85V.png&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=17924" />
  <row Id="37214" PostHistoryTypeId="2" PostId="15597" RevisionGUID="a54a755c-92db-4837-9102-c37880a854ed" CreationDate="2011-01-30T00:31:12.937" UserId="5521" Text="**Oriental** upgrades per house needs:&#xD;&#xA;&#xD;&#xA; - 1 ton of wood&#xD;&#xA; - 1 ton of tools&#xD;&#xA; - 4 tons of mosaic&#xD;&#xA;&#xD;&#xA;**Occidental** upgrades per house needs:&#xD;&#xA;&#xD;&#xA;Peasant to Citizen&#xD;&#xA;&#xD;&#xA;- 1 ton of tools&#xD;&#xA;- 1 ton of wood&#xD;&#xA;&#xD;&#xA;Citizen to Patrician&#xD;&#xA;&#xD;&#xA;- 1 ton of tools&#xD;&#xA;- 1 ton of wood&#xD;&#xA;- 4 tons of stone&#xD;&#xA;&#xD;&#xA;Patrician to Nobleman&#xD;&#xA;&#xD;&#xA;- 1 ton of tools&#xD;&#xA;- 1 ton of wood&#xD;&#xA;- 3 tons of stone&#xD;&#xA;- 3 tons of glass&#xD;&#xA;&#xD;&#xA;Nomad to Envoy&#xD;&#xA;&#xD;&#xA;- 1 ton of tools&#xD;&#xA;- 1 ton of wood&#xD;&#xA;- 3 tons of mosaic" />
  <row Id="37215" PostHistoryTypeId="2" PostId="15598" RevisionGUID="93659afc-d272-4aa7-8b18-7c0517665ff6" CreationDate="2011-01-30T00:49:09.507" UserId="122" Text="I'm pretty sure it's http://www.tommti-systems.de/start.html." />
  <row Id="37216" PostHistoryTypeId="5" PostId="13548" RevisionGUID="c3f37bdb-8f3c-4ec4-9c94-f7631665090e" CreationDate="2011-01-30T00:53:32.713" UserId="122" Comment="Inlined the image." Text="After a very long time I wanted to install half-life 2 again, but when I tried to do so it gave me an error without a message. When I select the games I want to install (original version so only CSS / HL2), and push next the error pops up. I have tried to install it with and without CSS but both lead to the same popup.&#xD;&#xA;&#xD;&#xA;I tried uninstalling steam and let that be installed by the dvd too but that didn't work either.&#xD;&#xA;&#xD;&#xA;I'm running a fully updated legal version of Windows 7 on a laptop (Dell Inspiron 15R with an i3 / integrated intel video acceleration).&#xD;&#xA;&#xD;&#xA;I hope somebody can help me with this, I cannot find the issue on google and downloading it from steam takes _ages_ :(&#xD;&#xA;&#xD;&#xA;Screenshot for the sake of being thorough:&#xD;&#xA;&#xD;&#xA;![screenshot of an empty message box appearing during the install][1]&#xD;&#xA;&#xD;&#xA;[1]:http://i.imgur.com/yKit1.png" />
  <row Id="37217" PostHistoryTypeId="2" PostId="15599" RevisionGUID="e026df82-4e0b-4173-b7ba-5a9f69c749e1" CreationDate="2011-01-30T01:20:43.043" UserId="4424" Text="Is there someplace that I might be able to find a list of FPS games with multiplayer gameplay similar to the Battle Field series that also supports bots (like single player mode in BF2, but multi-player). Some friends and I would like to be able to play together (on the same team) versus the computer. I recommended the Unreal Tournament games, but those a bit more frenetic than my friends enjoy." />
  <row Id="37218" PostHistoryTypeId="1" PostId="15599" RevisionGUID="e026df82-4e0b-4173-b7ba-5a9f69c749e1" CreationDate="2011-01-30T01:20:43.043" UserId="4424" Text="FPS games with mutliplayer + bots" />
  <row Id="37219" PostHistoryTypeId="3" PostId="15599" RevisionGUID="e026df82-4e0b-4173-b7ba-5a9f69c749e1" CreationDate="2011-01-30T01:20:43.043" UserId="4424" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;bots&gt;" />
  <row Id="37220" PostHistoryTypeId="2" PostId="15600" RevisionGUID="dd6c0c74-7107-4aff-a557-b60db43aabe3" CreationDate="2011-01-30T01:44:06.747" UserId="3917" Text="yes, you now get a [Deldrimor Talisman][1] which can be turned into a variety of green items.  This is a one time thing and even if you have done the campaign before hand, you can get the reward if you recomplete it once.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.guildwars.com/wiki/Deldrimor_Talisman" />
  <row Id="37221" PostHistoryTypeId="25" PostId="15596" RevisionGUID="531f5bdd-3fe5-41fa-aa7e-ba7d2ab2ece7" CreationDate="2011-01-30T02:16:14.070" Comment="http://twitter.com/#!/StackGaming/status/31536130264399872" />
  <row Id="37222" PostHistoryTypeId="2" PostId="15601" RevisionGUID="f529ff37-1aaf-44e1-a57c-96480c16c9b2" CreationDate="2011-01-30T02:23:34.637" UserId="6636" Text="Yes if you change online-mode to false in server.properties, you can still play on that server while minecraft.net is down, since it doesn't try to check your username against the database. A word of advice this will open you up to major greifing and it only allows one person to log in at a time." />
  <row Id="37223" PostHistoryTypeId="2" PostId="15602" RevisionGUID="6b41be94-0f0f-48f9-8ace-2b51817a137d" CreationDate="2011-01-30T02:49:06.137" UserId="5502" Text="What you're looking for is called [cooperative gameplay](http://en.wikipedia.org/wiki/Cooperative_gameplay).&#xD;&#xA;&#xD;&#xA;There is a [very big list](http://en.wikipedia.org/wiki/List_of_cooperative_video_games) of co-op games on Wikipedia. You can sort it by genre and platform, among other criteria. There is also a [list of co-op games specifically for the Xbox 360](http://en.wikipedia.org/wiki/List_of_cooperative_games_for_the_Xbox_360).&#xD;&#xA;&#xD;&#xA;Here are some co-op games I personally know about:&#xD;&#xA;&#xD;&#xA;- I've played Battlefield 2 co-op, like you mentioned.&#xD;&#xA;- You can also have bots join the enemy team in Counter-Strike: Source.&#xD;&#xA;- The Worms games are great to play with a teammate.&#xD;&#xA;- Unreal Tournament 3 supports co-op too." />
  <row Id="37224" PostHistoryTypeId="6" PostId="14872" RevisionGUID="12153135-4335-46bb-bfcb-5a77d1e037a6" CreationDate="2011-01-30T02:57:52.147" UserId="2341" Comment="edited tags" Text="&lt;pc&gt;&lt;halo&gt;&lt;microsoft&gt;&lt;game-development&gt;" />
  <row Id="37225" PostHistoryTypeId="2" PostId="15603" RevisionGUID="297e5008-444f-4d69-9577-85d7d1028e3d" CreationDate="2011-01-30T03:35:45.140" UserId="6710" Text="I'm having problems with the Gargoyles in world 3-2.  I'm a Royal class and I tend to rely on magic.  When the Gargoyles are far enough away can take them down with several shots from Soul Arrow, but they're getting really close to me and taking me out with their swords.  My shield doesn't seem to do anything (Buckler +4).&#xD;&#xA;&#xD;&#xA;What's a good strategy for dealing with them when they're up close?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37226" PostHistoryTypeId="1" PostId="15603" RevisionGUID="297e5008-444f-4d69-9577-85d7d1028e3d" CreationDate="2011-01-30T03:35:45.140" UserId="6710" Text="Effectively dealing with Gargoyle in Demon's Souls " />
  <row Id="37227" PostHistoryTypeId="3" PostId="15603" RevisionGUID="297e5008-444f-4d69-9577-85d7d1028e3d" CreationDate="2011-01-30T03:35:45.140" UserId="6710" Text="&lt;demons-souls&gt;" />
  <row Id="37228" PostHistoryTypeId="2" PostId="15604" RevisionGUID="fa901271-a1ae-4d04-8c69-d7899c8191ad" CreationDate="2011-01-30T04:02:59.690" UserId="5182" Text="A [Google Shopping search][1] turns up a few results for me.&#xD;&#xA;&#xD;&#xA;If you need directions, iFixit.com has some for [Installing DualShock 3 Analog Stick Covers][2] among [other DualShock 3 directions][3]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?q=DualShock+3+Analog+Stick+repair&amp;tbs=shop:1&#xD;&#xA;  [2]: http://www.ifixit.com/Guide/Repair/Installing-DualShock-3-Analog-Stick-Covers/3256/1&#xD;&#xA;  [3]: http://www.ifixit.com/Device/DualShock_3" />
  <row Id="37229" PostHistoryTypeId="5" PostId="15566" RevisionGUID="fecca674-4b29-4c5a-bf10-c6fbf9599fd5" CreationDate="2011-01-30T04:14:04.080" UserId="6694" Comment="added 4 characters in body; added 6 characters in body" Text="I have two sets of this package that I pulled out of my &quot;commodore&quot; box in the basement.&#xD;&#xA;&#xD;&#xA;It is an orange and black package.&#xD;&#xA;&#xD;&#xA;Tape1&#xD;&#xA;------&#xD;&#xA;Metro Dome&#xD;&#xA;Demon Hunt&#xD;&#xA;Horse Race&#xD;&#xA;&#xD;&#xA;Tape 2&#xD;&#xA;------&#xD;&#xA;Ice&#xD;&#xA;Star Fights&#xD;&#xA;Laser Shoot&#xD;&#xA;Tanks&#xD;&#xA;&#xD;&#xA;Tape 3&#xD;&#xA;------&#xD;&#xA;Convention&#xD;&#xA;Chase&#xD;&#xA;Night Flyer&#xD;&#xA;&#xD;&#xA;Tape 4&#xD;&#xA;------&#xD;&#xA;Maze Master&#xD;&#xA;Senorita&#xD;&#xA;Grand Prix&#xD;&#xA;&#xD;&#xA;Tape 5&#xD;&#xA;-------&#xD;&#xA;Frogs&#xD;&#xA;Rotate&#xD;&#xA;Safe&#xD;&#xA;&#xD;&#xA;Tape 6&#xD;&#xA;------&#xD;&#xA;Galactic Defender&#xD;&#xA;Cargar&#xD;&#xA;Crazy Balloon&#xD;&#xA;Space Birds&#xD;&#xA;&#xD;&#xA;Metro Dome&#xD;&#xA;----------&#xD;&#xA;The object of this game is to protect the city from the aliens by shooting them.  The player has a total of 5 ships.&#xD;&#xA;&#xD;&#xA;Demon Hunt&#xD;&#xA;----------&#xD;&#xA;The object of this game is to recapture as many escaped demons as possible before the &quot;spell&quot; expires.  &#xD;&#xA;&#xD;&#xA;As the player captures one demon, another one will appear.  To capture one demon the player must touch him with his/her wand.&#xD;&#xA;&#xD;&#xA;If the player captures 7 demons in level 1, he/she will get a 30 second bonus.  In level 2, 13 captured demons will give the player an extra 60 second bonus, and in level 3, 19 captured demons gives a 90 second bonus.&#xD;&#xA;&#xD;&#xA;Horse Race&#xD;&#xA;----------&#xD;&#xA;The object of this game is to bet on a winning horse.  There are four horses in each race.  &#xD;&#xA;&#xD;&#xA;At the beginning of each race, the player is told the condition of the track.  After hat, the player is asked the amount of his/her bet and on which horse the bet is to be placed.&#xD;&#xA;&#xD;&#xA;The player's starting stake is $500&#xD;&#xA;&#xD;&#xA;The race is played on the screen and the winner is announced.  The player is informed about his/her win or loss.&#xD;&#xA;&#xD;&#xA;There are 5 races and you bet until you are broke or the fifth race is over.&#xD;&#xA;&#xD;&#xA;Ice&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy all the black figures (MEANIES)&#xD;&#xA;&#xD;&#xA;The playing board is filled with ICE BLOCKS, of which the majority are blue.  In addition to the blue ice blocks, there are five purple POWER ICE BLOCKS that can never be smashed, but can be kicked.&#xD;&#xA;&#xD;&#xA;The player (Purple PENGY) has the ability to move in four different directions:  Up, down, left and right.  Pengy can also smash and kick ice blocks.  To smash them, move into the ice block and press the fire button at the same time.  To kick them, simply stand beside and face the desired ice block, then press the fire button.&#xD;&#xA;&#xD;&#xA;You must kill the Meanies.  The player can only do this by kicking the ice blocks into them.&#xD;&#xA;&#xD;&#xA;To start the game or advance to the next wave simply press the fire button.&#xD;&#xA;&#xD;&#xA;This game must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Star Fights&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the aliens.&#xD;&#xA;&#xD;&#xA;The player is able to move the aliens to the center of the screen and then shoot them.  The time limit is 120 seconds.&#xD;&#xA;&#xD;&#xA;If the player is able to destroy 15 aliends in less than 120 seconds he/she will receive an extra 30 second bonus time.  An additional 30 second bonus is received for every 7 aliens destroyed in bonus seconds.&#xD;&#xA;&#xD;&#xA;There are three levels, each differs by difficulty to control the aliends.&#xD;&#xA;&#xD;&#xA;To play use joystick.  Press fire to shoot.&#xD;&#xA;&#xD;&#xA;Laser Shoot&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the falling meteors in less than three minutes and score more than 500 points.&#xD;&#xA;&#xD;&#xA;The player's ships are protected below the red gate from the falling meteors.  Avoid crashing your ship into land, other ships, meteors, or going off the top or bottom of the screen.&#xD;&#xA;&#xD;&#xA;The player score and the time are on the screen.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Tanks&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy the enemy tanks before they destroy your tanks or time runs out.&#xD;&#xA;&#xD;&#xA;The player will advance one level when all the enemy tanks have been destoryed.&#xD;&#xA;&#xD;&#xA;Blue tank (player)&#xD;&#xA;- Total of 8&#xD;&#xA;&#xD;&#xA;Yellow tank (enemy)&#xD;&#xA;- Total of 10&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Convention&#xD;&#xA;----------&#xD;&#xA;The object of this game is to catch all the falling balloons.&#xD;&#xA;&#xD;&#xA;A giant &quot;Ghosty&quot; moves left and right at the top of the screen.  While it does this, it will randomly drop different colour balloons to the ground.  You must catch these balloons with a paddle before they hit the ground.  If a balloon should hit the ground, it will set off a chain reaction destroying other balloons.&#xD;&#xA;&#xD;&#xA;As each wave is passed, the number of falling balloons will increase as well as the points per balloon.  The speed of the falling balloons will also increase (to a maximum).  Points will increment by a factor of ten...up to a maximum of fifty.&#xD;&#xA;&#xD;&#xA;To start the game or to continue on to the next wave, you must press the fire button on a joystick or press the space bar on the keyboard.&#xD;&#xA;&#xD;&#xA;Left and right paddle movements are accomplished by using a joystick or by pressing the &quot;&lt;&quot; key (left), or the &quot;&gt;&quot; key (right) on the keyboard.&#xD;&#xA;&#xD;&#xA;Chase&#xD;&#xA;------&#xD;&#xA;The object of this game is to run across the field avoiding your opponents.&#xD;&#xA;&#xD;&#xA;The player has  men to start with.&#xD;&#xA;&#xD;&#xA;Every time the player makes it to the other end of the field he/she will receive 6 points.&#xD;&#xA;&#xD;&#xA;If your score is greater than 990 you get an extra man and your score is reset to zero.&#xD;&#xA;&#xD;&#xA;The score and the number of men remaining are shown on the screen.  Press fire to start moving.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Night Flyer&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy an enemy city under the darkness of night.  The player is in command of an XJ-14 fighter plane, that has the ability to fire upon the city.&#xD;&#xA;&#xD;&#xA;The player can only pick out his/her target when he/she hits another target.  Try to shoot missiles before you are hit.  Also avoid crashing into the city.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Maze Master&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to eat all the dots inside the maze without getting eaten by one of the four ghosts.&#xD;&#xA;&#xD;&#xA;If the player is able to eat all the dots from the maze he/she will advance to the next level.&#xD;&#xA;&#xD;&#xA;Each corner has a 'powerpill' that the player must eat to destroy the ghosts.  After eating the 'powerpill' the player may pres the fire button and the ghosts will turn red and as long as they're red the player is able to eat them.&#xD;&#xA;&#xD;&#xA;There are eight levels all together.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 men.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Senorita&#xD;&#xA;--------&#xD;&#xA;The object of this game is to rescue the senorita from the blazing building before the fire reaches up to her.&#xD;&#xA;&#xD;&#xA;To rescue the senorita the player must guide the man on a right side of the screen to the senorita.  The man is walking on a rope.  Holes are appearing across the rope.  The player must make the man jump over these holes.  To jump press fire button.&#xD;&#xA;&#xD;&#xA;The player has 5 men to startr with, and 5 levels to choose from.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Grand Prix&#xD;&#xA;----------&#xD;&#xA;The object of this game is to drive through a 30 mile course within 8 minutes without crashing more than 3 times.&#xD;&#xA;&#xD;&#xA;The player must avoid running into the oil slicks, smashed cars and the guard rail.  He/she must also avoid a head on collision with the other cars.&#xD;&#xA;&#xD;&#xA;The player has a choice between night driving and day driving.  The player also has a choice of the driving level (= the width of the track).&#xD;&#xA;&#xD;&#xA;The player will be ranked by the time and the number of miles driven.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Frogs&#xD;&#xA;-----&#xD;&#xA;The object of this game is to jump all the black frogs from the right hand side to the left hand side, and all the blue frogs from the left hand side to the right hand side in the least possible time using a minimum number of moves.&#xD;&#xA;&#xD;&#xA;to play use keyboard.&#xD;&#xA;&#xD;&#xA;Keyboard Moves:&#xD;&#xA;&#xD;&#xA;&quot;&lt;&quot; = left&#xD;&#xA;&#xD;&#xA;&quot;&gt;&quot; = right&#xD;&#xA;&#xD;&#xA;Return = jump&#xD;&#xA;&#xD;&#xA;To restart the game press &quot;Q&quot;.&#xD;&#xA;&#xD;&#xA;Rotate&#xD;&#xA;------&#xD;&#xA;The object of this game is to rotate the letters into alphabetical order.  Rotation can only occur with a block of 4 letters.  To rotate a block enter the letter in the top left square of any 4 letter block.&#xD;&#xA;&#xD;&#xA;After the player has chosen the skill level (1-3) he/she is told how many moves he/she can use to complete the game.&#xD;&#xA;&#xD;&#xA;The number of moves remaining is on the screen.  To quit press &quot;X&quot;.&#xD;&#xA;&#xD;&#xA;Safe&#xD;&#xA;----&#xD;&#xA;The object of this game is to find the right combination in order to open the safe.&#xD;&#xA;&#xD;&#xA;The player is told how many digits there are in the combination, between what numbers the figits are and how many gesses he/she will have.  &#xD;&#xA;&#xD;&#xA;The player is asked to enter each digit.  After entering all his/her digits for the combination he/she is told the digits tried, number of his/her digits in the combination and number of digits in the combination and number of digits in the right positions.&#xD;&#xA;&#xD;&#xA;The player must press &quot;Q&quot; to quit and find out the computer's combination.&#xD;&#xA;&#xD;&#xA;Galactic Defender&#xD;&#xA;------------------&#xD;&#xA;The object of this game is to kill the aliens before they land.&#xD;&#xA;&#xD;&#xA;The game consists of giant attack waves.  Within each giant attack wave there are four sub-attack waves called ROKORE, ZYKRON, ANTRAX and XANNON.  As the player progresses through the smaller attack waves, the dificulty increases by allowing more aliens on the screen at the same time.&#xD;&#xA;&#xD;&#xA;The logic of the game is simple.  Under each sub-attack wave message (eg. ATTACK FROM XANNON) will be a number of its corresponding aliens displayed in a certain colour.  For example let's look at the XANNON wave.  Three purple aliens would be displayed.&#xD;&#xA;&#xD;&#xA;This means that only three purple aliens are allowed to land on the ground.  Instant destruction will result if the fourth one lands.  The only exception to the rule are the ROKORE...none are allowed to land.&#xD;&#xA;&#xD;&#xA;Once the end of a giant attack wave has been reached, one hundred bonus points are awarded for each free space found where an alien has not landed.&#xD;&#xA;&#xD;&#xA;For the player who does not like background music, he/she can sumply press the F3 key to turn the music off.  To turn it back on, just press the F1 key.&#xD;&#xA;&#xD;&#xA;A joystick can be used for firing and left/right movement.  If the keyboard is desired one can use the SHIFT key for firing and the &quot;&lt;&quot; (left) key or the &quot;&gt;&quot; (right) key.&#xD;&#xA;&#xD;&#xA;To start the game just keep the fire button pressed.  There is a delay between each sub-attack wave that the player has no control over.&#xD;&#xA;&#xD;&#xA;This program must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Cargar&#xD;&#xA;------&#xD;&#xA;Your mission is to carry 15 aliens from the lower right to the lower left corner of the screen.&#xD;&#xA;&#xD;&#xA;The player must avoid the radioactive bees that are trying to destroy his/her ships.&#xD;&#xA;&#xD;&#xA;The number of bees increases with your score.  Each alien carried is given a random score.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 ships to complete the game.  When the game is over the player is told the number of aliens carried over, his/her score and the high score.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Crazy Balloon&#xD;&#xA;--------------&#xD;&#xA;The object of this game is to guide the moving balloon from the start to the goal area in the least possible time and without hitting anything on the way.&#xD;&#xA;&#xD;&#xA;The player has 4 chances to complete each level.  Time limit is 3 minutes/chance.  There are three levels of difficulty.  You have to complete each level before advancing to the next.  &#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Spacebirds&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the evil eyes which are falling from the sky and hatching into birds.&#xD;&#xA;&#xD;&#xA;The player must shoot both the evil eyes and the birds.  Some of the evil eyes are stronger than the others and they will hatch into birds when the player shoots them.&#xD;&#xA;&#xD;&#xA;These birds then try to fly up to the sky to eat the player's clouds.  The clouds are to protect the player from RAYS that are capable of sabotaging his/her central coputing system.&#xD;&#xA;&#xD;&#xA;Any contact of your ship with the evil eye will end the game.  The player must also avoid destroying his/her clouds.  If a player loses more than 10 clouds the RAYS will come through and the game is over.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;Press fire button to shoot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Vic 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Loading Instructions&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;1.  Be sure your computer, tape cassette recorder and TV display are connected properly and the power is on.  The last message displayed by the VIC should be the word READY.&#xD;&#xA;2. Place the tape cassette in the recorder with the label side up (Programs are always recorded twice on the tape).&#xD;&#xA;3.  To move to the beginning of the tape, press the REWIND switch on the tape recorder.  When rewinding stops, press the recorder's STOP switch.&#xD;&#xA;4. On the VIC's keyboard, type in LOAD and the &quot;GAME NAME&quot; and press the RETURN key.&#xD;&#xA;5. Your TV will display PRESS PLAY ON TAPE.  After you press the recorder's PLAY switch, the words OK and SEARCHING are displayed.&#xD;&#xA;6.  When VIC finds the program, it displays the word FOUND, followed by the name of the program, then tells you it's LOADING.&#xD;&#xA;7. When you see READY, first press the STOP switch on the tape recorder, then on the VIC, type RUN and press the RETURN key.&#xD;&#xA;8. See the specific instructions for your program on how to proceed further.&#xD;&#xA;&#xD;&#xA;If your tape does not load, first repeat steps 4 thru 7 above.  If the program still fails to load, turn power offf, then power on and repeat steps 3 thru 7.  If problem still persists, refer to your manual and/or dealer.&#xD;&#xA;&#xD;&#xA;N.B.  When loading it is necessary to:&#xD;&#xA;a) Slect the proper tape fo the game you require&#xD;&#xA;b) Switch the computer off and on&#xD;&#xA;c) Type LOAD &quot;name of game&quot;&#xD;&#xA;&#xD;&#xA;Please note.&#xD;&#xA;------------&#xD;&#xA;For MAZE MASTER and GALACTIC DEFENDER only.&#xD;&#xA;&#xD;&#xA;Type &quot;LOAD&quot;, then &quot;RUN&quot;, when &quot;READY&quot; appears on the screen.&#xD;&#xA;&#xD;&#xA;VIC 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada." />
  <row Id="37230" PostHistoryTypeId="5" PostId="15566" RevisionGUID="c75d65e7-74db-40a6-98d1-f21cff620ef1" CreationDate="2011-01-30T04:22:40.250" UserId="6694" Comment="added 152 characters in body; added 67 characters in body" Text="I have two sets of this package that I pulled out of my &quot;commodore&quot; box in the basement.&#xD;&#xA;&#xD;&#xA;It is an orange and black package.&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://s10.photobucket.com/albums/a144/bish500/?action=view&amp;amp;current=IMG00487.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i10.photobucket.com/albums/a144/bish500/IMG00487.jpg&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;Tape1&#xD;&#xA;------&#xD;&#xA;Metro Dome&#xD;&#xA;Demon Hunt&#xD;&#xA;Horse Race&#xD;&#xA;&#xD;&#xA;Tape 2&#xD;&#xA;------&#xD;&#xA;Ice&#xD;&#xA;Star Fights&#xD;&#xA;Laser Shoot&#xD;&#xA;Tanks&#xD;&#xA;&#xD;&#xA;Tape 3&#xD;&#xA;------&#xD;&#xA;Convention&#xD;&#xA;Chase&#xD;&#xA;Night Flyer&#xD;&#xA;&#xD;&#xA;Tape 4&#xD;&#xA;------&#xD;&#xA;Maze Master&#xD;&#xA;Senorita&#xD;&#xA;Grand Prix&#xD;&#xA;&#xD;&#xA;Tape 5&#xD;&#xA;-------&#xD;&#xA;Frogs&#xD;&#xA;Rotate&#xD;&#xA;Safe&#xD;&#xA;&#xD;&#xA;Tape 6&#xD;&#xA;------&#xD;&#xA;Galactic Defender&#xD;&#xA;Cargar&#xD;&#xA;Crazy Balloon&#xD;&#xA;Space Birds&#xD;&#xA;&#xD;&#xA;Metro Dome&#xD;&#xA;----------&#xD;&#xA;The object of this game is to protect the city from the aliens by shooting them.  The player has a total of 5 ships.&#xD;&#xA;&#xD;&#xA;Demon Hunt&#xD;&#xA;----------&#xD;&#xA;The object of this game is to recapture as many escaped demons as possible before the &quot;spell&quot; expires.  &#xD;&#xA;&#xD;&#xA;As the player captures one demon, another one will appear.  To capture one demon the player must touch him with his/her wand.&#xD;&#xA;&#xD;&#xA;If the player captures 7 demons in level 1, he/she will get a 30 second bonus.  In level 2, 13 captured demons will give the player an extra 60 second bonus, and in level 3, 19 captured demons gives a 90 second bonus.&#xD;&#xA;&#xD;&#xA;Horse Race&#xD;&#xA;----------&#xD;&#xA;The object of this game is to bet on a winning horse.  There are four horses in each race.  &#xD;&#xA;&#xD;&#xA;At the beginning of each race, the player is told the condition of the track.  After hat, the player is asked the amount of his/her bet and on which horse the bet is to be placed.&#xD;&#xA;&#xD;&#xA;The player's starting stake is $500&#xD;&#xA;&#xD;&#xA;The race is played on the screen and the winner is announced.  The player is informed about his/her win or loss.&#xD;&#xA;&#xD;&#xA;There are 5 races and you bet until you are broke or the fifth race is over.&#xD;&#xA;&#xD;&#xA;Ice&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy all the black figures (MEANIES)&#xD;&#xA;&#xD;&#xA;The playing board is filled with ICE BLOCKS, of which the majority are blue.  In addition to the blue ice blocks, there are five purple POWER ICE BLOCKS that can never be smashed, but can be kicked.&#xD;&#xA;&#xD;&#xA;The player (Purple PENGY) has the ability to move in four different directions:  Up, down, left and right.  Pengy can also smash and kick ice blocks.  To smash them, move into the ice block and press the fire button at the same time.  To kick them, simply stand beside and face the desired ice block, then press the fire button.&#xD;&#xA;&#xD;&#xA;You must kill the Meanies.  The player can only do this by kicking the ice blocks into them.&#xD;&#xA;&#xD;&#xA;To start the game or advance to the next wave simply press the fire button.&#xD;&#xA;&#xD;&#xA;This game must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Star Fights&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the aliens.&#xD;&#xA;&#xD;&#xA;The player is able to move the aliens to the center of the screen and then shoot them.  The time limit is 120 seconds.&#xD;&#xA;&#xD;&#xA;If the player is able to destroy 15 aliends in less than 120 seconds he/she will receive an extra 30 second bonus time.  An additional 30 second bonus is received for every 7 aliens destroyed in bonus seconds.&#xD;&#xA;&#xD;&#xA;There are three levels, each differs by difficulty to control the aliends.&#xD;&#xA;&#xD;&#xA;To play use joystick.  Press fire to shoot.&#xD;&#xA;&#xD;&#xA;Laser Shoot&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the falling meteors in less than three minutes and score more than 500 points.&#xD;&#xA;&#xD;&#xA;The player's ships are protected below the red gate from the falling meteors.  Avoid crashing your ship into land, other ships, meteors, or going off the top or bottom of the screen.&#xD;&#xA;&#xD;&#xA;The player score and the time are on the screen.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Tanks&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy the enemy tanks before they destroy your tanks or time runs out.&#xD;&#xA;&#xD;&#xA;The player will advance one level when all the enemy tanks have been destoryed.&#xD;&#xA;&#xD;&#xA;Blue tank (player)&#xD;&#xA;- Total of 8&#xD;&#xA;&#xD;&#xA;Yellow tank (enemy)&#xD;&#xA;- Total of 10&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Convention&#xD;&#xA;----------&#xD;&#xA;The object of this game is to catch all the falling balloons.&#xD;&#xA;&#xD;&#xA;A giant &quot;Ghosty&quot; moves left and right at the top of the screen.  While it does this, it will randomly drop different colour balloons to the ground.  You must catch these balloons with a paddle before they hit the ground.  If a balloon should hit the ground, it will set off a chain reaction destroying other balloons.&#xD;&#xA;&#xD;&#xA;As each wave is passed, the number of falling balloons will increase as well as the points per balloon.  The speed of the falling balloons will also increase (to a maximum).  Points will increment by a factor of ten...up to a maximum of fifty.&#xD;&#xA;&#xD;&#xA;To start the game or to continue on to the next wave, you must press the fire button on a joystick or press the space bar on the keyboard.&#xD;&#xA;&#xD;&#xA;Left and right paddle movements are accomplished by using a joystick or by pressing the &quot;&lt;&quot; key (left), or the &quot;&gt;&quot; key (right) on the keyboard.&#xD;&#xA;&#xD;&#xA;Chase&#xD;&#xA;------&#xD;&#xA;The object of this game is to run across the field avoiding your opponents.&#xD;&#xA;&#xD;&#xA;The player has  men to start with.&#xD;&#xA;&#xD;&#xA;Every time the player makes it to the other end of the field he/she will receive 6 points.&#xD;&#xA;&#xD;&#xA;If your score is greater than 990 you get an extra man and your score is reset to zero.&#xD;&#xA;&#xD;&#xA;The score and the number of men remaining are shown on the screen.  Press fire to start moving.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Night Flyer&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy an enemy city under the darkness of night.  The player is in command of an XJ-14 fighter plane, that has the ability to fire upon the city.&#xD;&#xA;&#xD;&#xA;The player can only pick out his/her target when he/she hits another target.  Try to shoot missiles before you are hit.  Also avoid crashing into the city.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Maze Master&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to eat all the dots inside the maze without getting eaten by one of the four ghosts.&#xD;&#xA;&#xD;&#xA;If the player is able to eat all the dots from the maze he/she will advance to the next level.&#xD;&#xA;&#xD;&#xA;Each corner has a 'powerpill' that the player must eat to destroy the ghosts.  After eating the 'powerpill' the player may pres the fire button and the ghosts will turn red and as long as they're red the player is able to eat them.&#xD;&#xA;&#xD;&#xA;There are eight levels all together.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 men.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Senorita&#xD;&#xA;--------&#xD;&#xA;The object of this game is to rescue the senorita from the blazing building before the fire reaches up to her.&#xD;&#xA;&#xD;&#xA;To rescue the senorita the player must guide the man on a right side of the screen to the senorita.  The man is walking on a rope.  Holes are appearing across the rope.  The player must make the man jump over these holes.  To jump press fire button.&#xD;&#xA;&#xD;&#xA;The player has 5 men to startr with, and 5 levels to choose from.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Grand Prix&#xD;&#xA;----------&#xD;&#xA;The object of this game is to drive through a 30 mile course within 8 minutes without crashing more than 3 times.&#xD;&#xA;&#xD;&#xA;The player must avoid running into the oil slicks, smashed cars and the guard rail.  He/she must also avoid a head on collision with the other cars.&#xD;&#xA;&#xD;&#xA;The player has a choice between night driving and day driving.  The player also has a choice of the driving level (= the width of the track).&#xD;&#xA;&#xD;&#xA;The player will be ranked by the time and the number of miles driven.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Frogs&#xD;&#xA;-----&#xD;&#xA;The object of this game is to jump all the black frogs from the right hand side to the left hand side, and all the blue frogs from the left hand side to the right hand side in the least possible time using a minimum number of moves.&#xD;&#xA;&#xD;&#xA;to play use keyboard.&#xD;&#xA;&#xD;&#xA;Keyboard Moves:&#xD;&#xA;&#xD;&#xA;&quot;&lt;&quot; = left&#xD;&#xA;&#xD;&#xA;&quot;&gt;&quot; = right&#xD;&#xA;&#xD;&#xA;Return = jump&#xD;&#xA;&#xD;&#xA;To restart the game press &quot;Q&quot;.&#xD;&#xA;&#xD;&#xA;Rotate&#xD;&#xA;------&#xD;&#xA;The object of this game is to rotate the letters into alphabetical order.  Rotation can only occur with a block of 4 letters.  To rotate a block enter the letter in the top left square of any 4 letter block.&#xD;&#xA;&#xD;&#xA;After the player has chosen the skill level (1-3) he/she is told how many moves he/she can use to complete the game.&#xD;&#xA;&#xD;&#xA;The number of moves remaining is on the screen.  To quit press &quot;X&quot;.&#xD;&#xA;&#xD;&#xA;Safe&#xD;&#xA;----&#xD;&#xA;The object of this game is to find the right combination in order to open the safe.&#xD;&#xA;&#xD;&#xA;The player is told how many digits there are in the combination, between what numbers the figits are and how many gesses he/she will have.  &#xD;&#xA;&#xD;&#xA;The player is asked to enter each digit.  After entering all his/her digits for the combination he/she is told the digits tried, number of his/her digits in the combination and number of digits in the combination and number of digits in the right positions.&#xD;&#xA;&#xD;&#xA;The player must press &quot;Q&quot; to quit and find out the computer's combination.&#xD;&#xA;&#xD;&#xA;Galactic Defender&#xD;&#xA;------------------&#xD;&#xA;The object of this game is to kill the aliens before they land.&#xD;&#xA;&#xD;&#xA;The game consists of giant attack waves.  Within each giant attack wave there are four sub-attack waves called ROKORE, ZYKRON, ANTRAX and XANNON.  As the player progresses through the smaller attack waves, the dificulty increases by allowing more aliens on the screen at the same time.&#xD;&#xA;&#xD;&#xA;The logic of the game is simple.  Under each sub-attack wave message (eg. ATTACK FROM XANNON) will be a number of its corresponding aliens displayed in a certain colour.  For example let's look at the XANNON wave.  Three purple aliens would be displayed.&#xD;&#xA;&#xD;&#xA;This means that only three purple aliens are allowed to land on the ground.  Instant destruction will result if the fourth one lands.  The only exception to the rule are the ROKORE...none are allowed to land.&#xD;&#xA;&#xD;&#xA;Once the end of a giant attack wave has been reached, one hundred bonus points are awarded for each free space found where an alien has not landed.&#xD;&#xA;&#xD;&#xA;For the player who does not like background music, he/she can sumply press the F3 key to turn the music off.  To turn it back on, just press the F1 key.&#xD;&#xA;&#xD;&#xA;A joystick can be used for firing and left/right movement.  If the keyboard is desired one can use the SHIFT key for firing and the &quot;&lt;&quot; (left) key or the &quot;&gt;&quot; (right) key.&#xD;&#xA;&#xD;&#xA;To start the game just keep the fire button pressed.  There is a delay between each sub-attack wave that the player has no control over.&#xD;&#xA;&#xD;&#xA;This program must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Cargar&#xD;&#xA;------&#xD;&#xA;Your mission is to carry 15 aliens from the lower right to the lower left corner of the screen.&#xD;&#xA;&#xD;&#xA;The player must avoid the radioactive bees that are trying to destroy his/her ships.&#xD;&#xA;&#xD;&#xA;The number of bees increases with your score.  Each alien carried is given a random score.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 ships to complete the game.  When the game is over the player is told the number of aliens carried over, his/her score and the high score.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Crazy Balloon&#xD;&#xA;--------------&#xD;&#xA;The object of this game is to guide the moving balloon from the start to the goal area in the least possible time and without hitting anything on the way.&#xD;&#xA;&#xD;&#xA;The player has 4 chances to complete each level.  Time limit is 3 minutes/chance.  There are three levels of difficulty.  You have to complete each level before advancing to the next.  &#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Spacebirds&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the evil eyes which are falling from the sky and hatching into birds.&#xD;&#xA;&#xD;&#xA;The player must shoot both the evil eyes and the birds.  Some of the evil eyes are stronger than the others and they will hatch into birds when the player shoots them.&#xD;&#xA;&#xD;&#xA;These birds then try to fly up to the sky to eat the player's clouds.  The clouds are to protect the player from RAYS that are capable of sabotaging his/her central coputing system.&#xD;&#xA;&#xD;&#xA;Any contact of your ship with the evil eye will end the game.  The player must also avoid destroying his/her clouds.  If a player loses more than 10 clouds the RAYS will come through and the game is over.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;Press fire button to shoot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Vic 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Loading Instructions&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;1.  Be sure your computer, tape cassette recorder and TV display are connected properly and the power is on.  The last message displayed by the VIC should be the word READY.&#xD;&#xA;2. Place the tape cassette in the recorder with the label side up (Programs are always recorded twice on the tape).&#xD;&#xA;3.  To move to the beginning of the tape, press the REWIND switch on the tape recorder.  When rewinding stops, press the recorder's STOP switch.&#xD;&#xA;4. On the VIC's keyboard, type in LOAD and the &quot;GAME NAME&quot; and press the RETURN key.&#xD;&#xA;5. Your TV will display PRESS PLAY ON TAPE.  After you press the recorder's PLAY switch, the words OK and SEARCHING are displayed.&#xD;&#xA;6.  When VIC finds the program, it displays the word FOUND, followed by the name of the program, then tells you it's LOADING.&#xD;&#xA;7. When you see READY, first press the STOP switch on the tape recorder, then on the VIC, type RUN and press the RETURN key.&#xD;&#xA;8. See the specific instructions for your program on how to proceed further.&#xD;&#xA;&#xD;&#xA;If your tape does not load, first repeat steps 4 thru 7 above.  If the program still fails to load, turn power offf, then power on and repeat steps 3 thru 7.  If problem still persists, refer to your manual and/or dealer.&#xD;&#xA;&#xD;&#xA;N.B.  When loading it is necessary to:&#xD;&#xA;a) Slect the proper tape fo the game you require&#xD;&#xA;b) Switch the computer off and on&#xD;&#xA;c) Type LOAD &quot;name of game&quot;&#xD;&#xA;&#xD;&#xA;Please note.&#xD;&#xA;------------&#xD;&#xA;For MAZE MASTER and GALACTIC DEFENDER only.&#xD;&#xA;&#xD;&#xA;Type &quot;LOAD&quot;, then &quot;RUN&quot;, when &quot;READY&quot; appears on the screen.&#xD;&#xA;&#xD;&#xA;VIC 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada." />
  <row Id="37231" PostHistoryTypeId="5" PostId="15566" RevisionGUID="83349d46-8300-45d2-bd36-20b74d7c54c0" CreationDate="2011-01-30T04:29:28.153" UserId="6694" Comment="deleted 78 characters in body" Text="I have two sets of this package that I pulled out of my &quot;commodore&quot; box in the basement.&#xD;&#xA;&#xD;&#xA;It is an orange and black package.&#xD;&#xA;&#xD;&#xA;![Game Pack Front Cover][1]&#xD;&#xA;&#xD;&#xA;![Game Pack Inside Cover][2]&#xD;&#xA;&#xD;&#xA;Tape1&#xD;&#xA;------&#xD;&#xA;Metro Dome&#xD;&#xA;Demon Hunt&#xD;&#xA;Horse Race&#xD;&#xA;&#xD;&#xA;Tape 2&#xD;&#xA;------&#xD;&#xA;Ice&#xD;&#xA;Star Fights&#xD;&#xA;Laser Shoot&#xD;&#xA;Tanks&#xD;&#xA;&#xD;&#xA;Tape 3&#xD;&#xA;------&#xD;&#xA;Convention&#xD;&#xA;Chase&#xD;&#xA;Night Flyer&#xD;&#xA;&#xD;&#xA;Tape 4&#xD;&#xA;------&#xD;&#xA;Maze Master&#xD;&#xA;Senorita&#xD;&#xA;Grand Prix&#xD;&#xA;&#xD;&#xA;Tape 5&#xD;&#xA;-------&#xD;&#xA;Frogs&#xD;&#xA;Rotate&#xD;&#xA;Safe&#xD;&#xA;&#xD;&#xA;Tape 6&#xD;&#xA;------&#xD;&#xA;Galactic Defender&#xD;&#xA;Cargar&#xD;&#xA;Crazy Balloon&#xD;&#xA;Space Birds&#xD;&#xA;&#xD;&#xA;Metro Dome&#xD;&#xA;----------&#xD;&#xA;The object of this game is to protect the city from the aliens by shooting them.  The player has a total of 5 ships.&#xD;&#xA;&#xD;&#xA;Demon Hunt&#xD;&#xA;----------&#xD;&#xA;The object of this game is to recapture as many escaped demons as possible before the &quot;spell&quot; expires.  &#xD;&#xA;&#xD;&#xA;As the player captures one demon, another one will appear.  To capture one demon the player must touch him with his/her wand.&#xD;&#xA;&#xD;&#xA;If the player captures 7 demons in level 1, he/she will get a 30 second bonus.  In level 2, 13 captured demons will give the player an extra 60 second bonus, and in level 3, 19 captured demons gives a 90 second bonus.&#xD;&#xA;&#xD;&#xA;Horse Race&#xD;&#xA;----------&#xD;&#xA;The object of this game is to bet on a winning horse.  There are four horses in each race.  &#xD;&#xA;&#xD;&#xA;At the beginning of each race, the player is told the condition of the track.  After hat, the player is asked the amount of his/her bet and on which horse the bet is to be placed.&#xD;&#xA;&#xD;&#xA;The player's starting stake is $500&#xD;&#xA;&#xD;&#xA;The race is played on the screen and the winner is announced.  The player is informed about his/her win or loss.&#xD;&#xA;&#xD;&#xA;There are 5 races and you bet until you are broke or the fifth race is over.&#xD;&#xA;&#xD;&#xA;Ice&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy all the black figures (MEANIES)&#xD;&#xA;&#xD;&#xA;The playing board is filled with ICE BLOCKS, of which the majority are blue.  In addition to the blue ice blocks, there are five purple POWER ICE BLOCKS that can never be smashed, but can be kicked.&#xD;&#xA;&#xD;&#xA;The player (Purple PENGY) has the ability to move in four different directions:  Up, down, left and right.  Pengy can also smash and kick ice blocks.  To smash them, move into the ice block and press the fire button at the same time.  To kick them, simply stand beside and face the desired ice block, then press the fire button.&#xD;&#xA;&#xD;&#xA;You must kill the Meanies.  The player can only do this by kicking the ice blocks into them.&#xD;&#xA;&#xD;&#xA;To start the game or advance to the next wave simply press the fire button.&#xD;&#xA;&#xD;&#xA;This game must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Star Fights&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the aliens.&#xD;&#xA;&#xD;&#xA;The player is able to move the aliens to the center of the screen and then shoot them.  The time limit is 120 seconds.&#xD;&#xA;&#xD;&#xA;If the player is able to destroy 15 aliends in less than 120 seconds he/she will receive an extra 30 second bonus time.  An additional 30 second bonus is received for every 7 aliens destroyed in bonus seconds.&#xD;&#xA;&#xD;&#xA;There are three levels, each differs by difficulty to control the aliends.&#xD;&#xA;&#xD;&#xA;To play use joystick.  Press fire to shoot.&#xD;&#xA;&#xD;&#xA;Laser Shoot&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the falling meteors in less than three minutes and score more than 500 points.&#xD;&#xA;&#xD;&#xA;The player's ships are protected below the red gate from the falling meteors.  Avoid crashing your ship into land, other ships, meteors, or going off the top or bottom of the screen.&#xD;&#xA;&#xD;&#xA;The player score and the time are on the screen.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Tanks&#xD;&#xA;-----&#xD;&#xA;The object of this game is to destroy the enemy tanks before they destroy your tanks or time runs out.&#xD;&#xA;&#xD;&#xA;The player will advance one level when all the enemy tanks have been destoryed.&#xD;&#xA;&#xD;&#xA;Blue tank (player)&#xD;&#xA;- Total of 8&#xD;&#xA;&#xD;&#xA;Yellow tank (enemy)&#xD;&#xA;- Total of 10&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Convention&#xD;&#xA;----------&#xD;&#xA;The object of this game is to catch all the falling balloons.&#xD;&#xA;&#xD;&#xA;A giant &quot;Ghosty&quot; moves left and right at the top of the screen.  While it does this, it will randomly drop different colour balloons to the ground.  You must catch these balloons with a paddle before they hit the ground.  If a balloon should hit the ground, it will set off a chain reaction destroying other balloons.&#xD;&#xA;&#xD;&#xA;As each wave is passed, the number of falling balloons will increase as well as the points per balloon.  The speed of the falling balloons will also increase (to a maximum).  Points will increment by a factor of ten...up to a maximum of fifty.&#xD;&#xA;&#xD;&#xA;To start the game or to continue on to the next wave, you must press the fire button on a joystick or press the space bar on the keyboard.&#xD;&#xA;&#xD;&#xA;Left and right paddle movements are accomplished by using a joystick or by pressing the &quot;&lt;&quot; key (left), or the &quot;&gt;&quot; key (right) on the keyboard.&#xD;&#xA;&#xD;&#xA;Chase&#xD;&#xA;------&#xD;&#xA;The object of this game is to run across the field avoiding your opponents.&#xD;&#xA;&#xD;&#xA;The player has  men to start with.&#xD;&#xA;&#xD;&#xA;Every time the player makes it to the other end of the field he/she will receive 6 points.&#xD;&#xA;&#xD;&#xA;If your score is greater than 990 you get an extra man and your score is reset to zero.&#xD;&#xA;&#xD;&#xA;The score and the number of men remaining are shown on the screen.  Press fire to start moving.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Night Flyer&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy an enemy city under the darkness of night.  The player is in command of an XJ-14 fighter plane, that has the ability to fire upon the city.&#xD;&#xA;&#xD;&#xA;The player can only pick out his/her target when he/she hits another target.  Try to shoot missiles before you are hit.  Also avoid crashing into the city.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Maze Master&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to eat all the dots inside the maze without getting eaten by one of the four ghosts.&#xD;&#xA;&#xD;&#xA;If the player is able to eat all the dots from the maze he/she will advance to the next level.&#xD;&#xA;&#xD;&#xA;Each corner has a 'powerpill' that the player must eat to destroy the ghosts.  After eating the 'powerpill' the player may pres the fire button and the ghosts will turn red and as long as they're red the player is able to eat them.&#xD;&#xA;&#xD;&#xA;There are eight levels all together.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 men.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Senorita&#xD;&#xA;--------&#xD;&#xA;The object of this game is to rescue the senorita from the blazing building before the fire reaches up to her.&#xD;&#xA;&#xD;&#xA;To rescue the senorita the player must guide the man on a right side of the screen to the senorita.  The man is walking on a rope.  Holes are appearing across the rope.  The player must make the man jump over these holes.  To jump press fire button.&#xD;&#xA;&#xD;&#xA;The player has 5 men to startr with, and 5 levels to choose from.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Grand Prix&#xD;&#xA;----------&#xD;&#xA;The object of this game is to drive through a 30 mile course within 8 minutes without crashing more than 3 times.&#xD;&#xA;&#xD;&#xA;The player must avoid running into the oil slicks, smashed cars and the guard rail.  He/she must also avoid a head on collision with the other cars.&#xD;&#xA;&#xD;&#xA;The player has a choice between night driving and day driving.  The player also has a choice of the driving level (= the width of the track).&#xD;&#xA;&#xD;&#xA;The player will be ranked by the time and the number of miles driven.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Frogs&#xD;&#xA;-----&#xD;&#xA;The object of this game is to jump all the black frogs from the right hand side to the left hand side, and all the blue frogs from the left hand side to the right hand side in the least possible time using a minimum number of moves.&#xD;&#xA;&#xD;&#xA;to play use keyboard.&#xD;&#xA;&#xD;&#xA;Keyboard Moves:&#xD;&#xA;&#xD;&#xA;&quot;&lt;&quot; = left&#xD;&#xA;&#xD;&#xA;&quot;&gt;&quot; = right&#xD;&#xA;&#xD;&#xA;Return = jump&#xD;&#xA;&#xD;&#xA;To restart the game press &quot;Q&quot;.&#xD;&#xA;&#xD;&#xA;Rotate&#xD;&#xA;------&#xD;&#xA;The object of this game is to rotate the letters into alphabetical order.  Rotation can only occur with a block of 4 letters.  To rotate a block enter the letter in the top left square of any 4 letter block.&#xD;&#xA;&#xD;&#xA;After the player has chosen the skill level (1-3) he/she is told how many moves he/she can use to complete the game.&#xD;&#xA;&#xD;&#xA;The number of moves remaining is on the screen.  To quit press &quot;X&quot;.&#xD;&#xA;&#xD;&#xA;Safe&#xD;&#xA;----&#xD;&#xA;The object of this game is to find the right combination in order to open the safe.&#xD;&#xA;&#xD;&#xA;The player is told how many digits there are in the combination, between what numbers the figits are and how many gesses he/she will have.  &#xD;&#xA;&#xD;&#xA;The player is asked to enter each digit.  After entering all his/her digits for the combination he/she is told the digits tried, number of his/her digits in the combination and number of digits in the combination and number of digits in the right positions.&#xD;&#xA;&#xD;&#xA;The player must press &quot;Q&quot; to quit and find out the computer's combination.&#xD;&#xA;&#xD;&#xA;Galactic Defender&#xD;&#xA;------------------&#xD;&#xA;The object of this game is to kill the aliens before they land.&#xD;&#xA;&#xD;&#xA;The game consists of giant attack waves.  Within each giant attack wave there are four sub-attack waves called ROKORE, ZYKRON, ANTRAX and XANNON.  As the player progresses through the smaller attack waves, the dificulty increases by allowing more aliens on the screen at the same time.&#xD;&#xA;&#xD;&#xA;The logic of the game is simple.  Under each sub-attack wave message (eg. ATTACK FROM XANNON) will be a number of its corresponding aliens displayed in a certain colour.  For example let's look at the XANNON wave.  Three purple aliens would be displayed.&#xD;&#xA;&#xD;&#xA;This means that only three purple aliens are allowed to land on the ground.  Instant destruction will result if the fourth one lands.  The only exception to the rule are the ROKORE...none are allowed to land.&#xD;&#xA;&#xD;&#xA;Once the end of a giant attack wave has been reached, one hundred bonus points are awarded for each free space found where an alien has not landed.&#xD;&#xA;&#xD;&#xA;For the player who does not like background music, he/she can sumply press the F3 key to turn the music off.  To turn it back on, just press the F1 key.&#xD;&#xA;&#xD;&#xA;A joystick can be used for firing and left/right movement.  If the keyboard is desired one can use the SHIFT key for firing and the &quot;&lt;&quot; (left) key or the &quot;&gt;&quot; (right) key.&#xD;&#xA;&#xD;&#xA;To start the game just keep the fire button pressed.  There is a delay between each sub-attack wave that the player has no control over.&#xD;&#xA;&#xD;&#xA;This program must be loaded into an unexpanded Vic.&#xD;&#xA;&#xD;&#xA;Cargar&#xD;&#xA;------&#xD;&#xA;Your mission is to carry 15 aliens from the lower right to the lower left corner of the screen.&#xD;&#xA;&#xD;&#xA;The player must avoid the radioactive bees that are trying to destroy his/her ships.&#xD;&#xA;&#xD;&#xA;The number of bees increases with your score.  Each alien carried is given a random score.&#xD;&#xA;&#xD;&#xA;The player has a total of 5 ships to complete the game.  When the game is over the player is told the number of aliens carried over, his/her score and the high score.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Crazy Balloon&#xD;&#xA;--------------&#xD;&#xA;The object of this game is to guide the moving balloon from the start to the goal area in the least possible time and without hitting anything on the way.&#xD;&#xA;&#xD;&#xA;The player has 4 chances to complete each level.  Time limit is 3 minutes/chance.  There are three levels of difficulty.  You have to complete each level before advancing to the next.  &#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;&#xD;&#xA;Spacebirds&#xD;&#xA;-----------&#xD;&#xA;The object of this game is to destroy the evil eyes which are falling from the sky and hatching into birds.&#xD;&#xA;&#xD;&#xA;The player must shoot both the evil eyes and the birds.  Some of the evil eyes are stronger than the others and they will hatch into birds when the player shoots them.&#xD;&#xA;&#xD;&#xA;These birds then try to fly up to the sky to eat the player's clouds.  The clouds are to protect the player from RAYS that are capable of sabotaging his/her central coputing system.&#xD;&#xA;&#xD;&#xA;Any contact of your ship with the evil eye will end the game.  The player must also avoid destroying his/her clouds.  If a player loses more than 10 clouds the RAYS will come through and the game is over.&#xD;&#xA;&#xD;&#xA;To play use joystick.&#xD;&#xA;Press fire button to shoot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Vic 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Loading Instructions&#xD;&#xA;--------------------&#xD;&#xA;&#xD;&#xA;1.  Be sure your computer, tape cassette recorder and TV display are connected properly and the power is on.  The last message displayed by the VIC should be the word READY.&#xD;&#xA;2. Place the tape cassette in the recorder with the label side up (Programs are always recorded twice on the tape).&#xD;&#xA;3.  To move to the beginning of the tape, press the REWIND switch on the tape recorder.  When rewinding stops, press the recorder's STOP switch.&#xD;&#xA;4. On the VIC's keyboard, type in LOAD and the &quot;GAME NAME&quot; and press the RETURN key.&#xD;&#xA;5. Your TV will display PRESS PLAY ON TAPE.  After you press the recorder's PLAY switch, the words OK and SEARCHING are displayed.&#xD;&#xA;6.  When VIC finds the program, it displays the word FOUND, followed by the name of the program, then tells you it's LOADING.&#xD;&#xA;7. When you see READY, first press the STOP switch on the tape recorder, then on the VIC, type RUN and press the RETURN key.&#xD;&#xA;8. See the specific instructions for your program on how to proceed further.&#xD;&#xA;&#xD;&#xA;If your tape does not load, first repeat steps 4 thru 7 above.  If the program still fails to load, turn power offf, then power on and repeat steps 3 thru 7.  If problem still persists, refer to your manual and/or dealer.&#xD;&#xA;&#xD;&#xA;N.B.  When loading it is necessary to:&#xD;&#xA;a) Slect the proper tape fo the game you require&#xD;&#xA;b) Switch the computer off and on&#xD;&#xA;c) Type LOAD &quot;name of game&quot;&#xD;&#xA;&#xD;&#xA;Please note.&#xD;&#xA;------------&#xD;&#xA;For MAZE MASTER and GALACTIC DEFENDER only.&#xD;&#xA;&#xD;&#xA;Type &quot;LOAD&quot;, then &quot;RUN&quot;, when &quot;READY&quot; appears on the screen.&#xD;&#xA;&#xD;&#xA;VIC 20 is a registered trademark of Commodore Business Machines.&#xD;&#xA;&#xD;&#xA;Printed in Canada.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/2Rtea.jpg&#xD;&#xA;  [2]: http://i.imgur.com/FQVlM.jpg" />
  <row Id="37232" PostHistoryTypeId="2" PostId="15605" RevisionGUID="8b869d9a-134f-45e0-a9df-1977c8e2726b" CreationDate="2011-01-30T04:33:57.947" UserId="6711" Text="Hi... I have Windows 7 and am playing Assassin's Creed 1 right now with no problems whatsoever... I have a very simple hardware like a 2.9 GHz Core 2 Duo Processor with 1 GB RAM and an onboard graphics card Intel G41 Express Chipset... Thus it does run only on the lower end of graphics and detail settings but well and fast... The problem with you is most probably in the copy of the game you have, perhaps with some missing files... If not that then its surely a problem with the graphics card... Not that its fast enough but because its not compatible with the processor you have..." />
  <row Id="37233" PostHistoryTypeId="5" PostId="15601" RevisionGUID="7462c2ec-584e-4e43-a984-f77922acbefe" CreationDate="2011-01-30T04:55:32.467" UserId="274" Comment="Fixed grammar and spelling" Text="Yes. If you change online-mode to false in server.properties, you can still play on that server while minecraft.net is down, since it doesn't try to check your username against the database. A word of advice, this will open you up to major griefing and it only allows one person to log in at a time." />
  <row Id="37234" PostHistoryTypeId="2" PostId="15606" RevisionGUID="ec83b0ff-3d7c-41d1-870a-01396848ad0a" CreationDate="2011-01-30T04:55:41.573" UserId="6668" Text="Thanks everyone. Rebooting did the trick. Thanks to mxp for the suggestion." />
  <row Id="37235" PostHistoryTypeId="5" PostId="9350" RevisionGUID="f7fe857a-8ccd-4989-8600-9134dd2d38cd" CreationDate="2011-01-30T04:57:45.817" UserId="207" Comment="Grammar edit." Text="Please note that I'm talking about Assassin's Creed 1 and not 2. I know that 2 supports Windows 7. It's part 1 that I'm concerned about.&#xD;&#xA;&#xD;&#xA;I had installed that game sometime a while back but had been unable to run it on Windows 7. On running it, I get a black screen. I don't know whether thats a specific problem or everyone is having it.&#xD;&#xA;&#xD;&#xA;So, is there anyone who has been able to run it successfully on Windows 7 &lt;b&gt;with an on-board graphics card?&lt;/b&gt; And if yes, what steps specifically did you follow?&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;**Edit:** I tried the test at http://www.systemrequirementslab.com and it passed everything except the graphics card name test - shows up as unrecognized. However, every component of the graphics card passed the test.&#xD;&#xA;&#xD;&#xA;**2nd Edit:** You can also try out Swiftshader and 3d Analyze in case you are trying to install. If it works out, please let me know the settings." />
  <row Id="37236" PostHistoryTypeId="4" PostId="9350" RevisionGUID="f7fe857a-8ccd-4989-8600-9134dd2d38cd" CreationDate="2011-01-30T04:57:45.817" UserId="207" Comment="Grammar edit." Text="Has anyone been able to run Assassin's Creed 1 on Windows 7?" />
  <row Id="37237" PostHistoryTypeId="6" PostId="9350" RevisionGUID="f7fe857a-8ccd-4989-8600-9134dd2d38cd" CreationDate="2011-01-30T04:57:45.817" UserId="207" Comment="Grammar edit." Text="&lt;windows-7&gt;&lt;graphics-card&gt;&lt;compatibility&gt;&lt;assassins-creed&gt;" />
  <row Id="37238" PostHistoryTypeId="5" PostId="15605" RevisionGUID="7f85f78c-ee59-417c-92df-aef205e55602" CreationDate="2011-01-30T05:01:19.587" UserId="207" Comment="Spelling + grammar + replaced ellipses with periods." Text="I have Windows 7 and am playing Assassin's Creed 1 right now with no problems whatsoever.  I don't have a very powerful machine, with a 2.9 GHz Core 2 Duo Processor with 1 GB RAM and an onboard graphics card Intel G41 Express Chipset, so it does run, although only on the lower end of graphics and detail settings, but well and fast. The problem with you is most likely in the copy of the game you have, perhaps with some missing files. If not that, then it's surely a problem with the graphics card. Not that it's not fast enough, but because it's not compatible with the processor you have." />
  <row Id="37239" PostHistoryTypeId="2" PostId="15607" RevisionGUID="c17e0b03-1a02-4cba-b6da-0753f1e90d15" CreationDate="2011-01-30T05:08:58.717" UserId="1613" Text="[Fire spray][1] usually works well, since you can move while casting. &#xD;&#xA;&#xD;&#xA;Melee attack also worked well for me. When I was going through 3-2 I had a fairly decent [Moon Short Sword][2] and could take them down with 3-4 hits. My aim was to kill them with successive hits, not allowing them to swing their swords.&#xD;&#xA;&#xD;&#xA;Make sure and learn where each one is though - don't walk past any and you'll be able to take them on one at a time. Don't let them gang up on you.&#xD;&#xA;&#xD;&#xA;You could also try using a shield with a higher Guard Break Reduction value, since this will reduce the amount of stamina used to block attacks. Buckler+4 has a GBR of 51. If you have a [Leather Shield][3] (54), [Kite Shield][4] (55), [Knight's Shield][5] (57) or even the [Purple Flame Shield][6] (60) you might have more luck blocking their attacks.&#xD;&#xA;&#xD;&#xA;Pairing a shield with some kind of [spear][7] may also be useful, because you can attack without lowering your shield.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://demonssouls.wikidot.com/fire-spray&#xD;&#xA;  [2]: http://demonssouls.wikidot.com/short-sword#toc4&#xD;&#xA;  [3]: http://demonssouls.wikidot.com/leather-shield&#xD;&#xA;  [4]: http://demonssouls.wikidot.com/kite-shield&#xD;&#xA;  [5]: http://demonssouls.wikidot.com/knight-s-shield&#xD;&#xA;  [6]: http://demonssouls.wikidot.com/purple-flame-shield&#xD;&#xA;  [7]: http://demonssouls.wikidot.com/spear" />
  <row Id="37240" PostHistoryTypeId="25" PostId="15603" RevisionGUID="ff3a1875-68df-4383-b4fb-1e2ad46d80b6" CreationDate="2011-01-30T05:16:13.743" Comment="http://twitter.com/#!/StackGaming/status/31581427787104256" />
  <row Id="37241" PostHistoryTypeId="5" PostId="15607" RevisionGUID="04faedf1-a7ae-4467-bf6d-183dd6d397b9" CreationDate="2011-01-30T05:55:47.393" UserId="1613" Comment="More hints added" Text="[Fire spray][1] usually works well, since you can move while casting. (But this won't work when they're already in your face.)&#xD;&#xA;&#xD;&#xA;Melee attack also worked well for me. When I was going through 3-2 I had a fairly decent [Moon Short Sword][2] and could take them down with 3-4 hits. My aim was to kill them with successive hits, not allowing them to swing their swords.&#xD;&#xA;&#xD;&#xA;Make sure and learn where each one is though - don't walk past any and you'll be able to take them on one at a time. Don't let them gang up on you.&#xD;&#xA;&#xD;&#xA;You could also try using a shield with a higher Guard Break Reduction value, since this will reduce the amount of stamina used to block attacks. Buckler+4 has a GBR of 51. If you have a [Leather Shield][3] (54), [Kite Shield][4] (55), [Knight's Shield][5] (57) or even the [Purple Flame Shield][6] (60) you might have more luck blocking their attacks.&#xD;&#xA;&#xD;&#xA;Pairing a shield with some kind of [spear][7] may also be useful, because you can attack without lowering your shield.&#xD;&#xA;&#xD;&#xA;**EDIT:** After playing through a section of 3-2 using just a Leather Shield and a Short Sword (both base level), I have more hints:&#xD;&#xA;&#xD;&#xA;Manage your [stamina][8] (the green bar on the top-left of screen). After blocking one strike, you should be able to hit a few times before running out of stamina. When this happens, back away from the Gargoyle and lower your shield, allowing your stamina to replenish. Then go back in with your shield raised and repeat.&#xD;&#xA;&#xD;&#xA;Don't allow the Gargoyle to hit you while you have anything less than full stamina - shields are not effective if you don't have enough stamina to absorb the hit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://demonssouls.wikidot.com/fire-spray&#xD;&#xA;  [2]: http://demonssouls.wikidot.com/short-sword#toc4&#xD;&#xA;  [3]: http://demonssouls.wikidot.com/leather-shield&#xD;&#xA;  [4]: http://demonssouls.wikidot.com/kite-shield&#xD;&#xA;  [5]: http://demonssouls.wikidot.com/knight-s-shield&#xD;&#xA;  [6]: http://demonssouls.wikidot.com/purple-flame-shield&#xD;&#xA;  [7]: http://demonssouls.wikidot.com/spear&#xD;&#xA;  [8]: http://demonssouls.wikidot.com/stamina" />
  <row Id="37242" PostHistoryTypeId="2" PostId="15608" RevisionGUID="a6b9bf9e-92b1-4555-932e-81fbd16507a8" CreationDate="2011-01-30T05:56:22.803" UserId="6710" Text="I used the stradegy outlined in this [video][1] to farm the Leviathan Plaza Adamatoise.  &#xD;&#xA;&#xD;&#xA;After I had gotten used to the battle and had a fully upgraded Crystarium I was able to finish each battle in around 1:42.  For battles that did not yield a drop I would quickly exit to the title screen and re-load my game instead of bothering with the extra time to save.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=sciEeeVx-G0" />
  <row Id="37243" PostHistoryTypeId="5" PostId="667" RevisionGUID="daa26eae-ded4-4dd5-94d6-464e71df5987" CreationDate="2011-01-30T06:54:09.480" UserId="336" Comment="typo" Text="From the official Strategy Guide ...&#xD;&#xA;&#xD;&#xA;Leveling Spot # 3:&#xD;&#xA;Eden - Leviathan Plaza&#xD;&#xA;&#xD;&#xA;Spot Details:&#xD;&#xA;The Adamantoise offers some of the best rewards in the entire game: 40,000 CP, a Platinum Ingot as its normal drop (sell price 150,000 Gil), and a Trapezohedron as its rare drop. The latter component has a resale price of only 10,000 Gil, but is essential to create &quot;ultimate&quot; weapons and costs a massive 2,000,000 to buy.&#xD;&#xA;&#xD;&#xA;......&#xD;&#xA;&#xD;&#xA;In addition to &quot;premium&quot; components that are designed purely to be sold, there are several standard components with a Gil value that far eclipses EXP or multiplier increases that may offer during weapon or accesory upgrades. Acquiring these can be a great way to generate funds for purchases.&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Name               Sale Price (Gil)&#xD;&#xA;Gloomstalk         1,000&#xD;&#xA;Sunpetal           1,000&#xD;&#xA;Moonblossom Seed   6,000&#xD;&#xA;Starblossom Seed   13,000&#xD;&#xA;Succulent Fruit    1,750&#xD;&#xA;Malodorous Fruit   4,000&#xD;&#xA;Green Needle       3,500&#xD;&#xA;Perfume            12,500&#xD;&#xA;&lt;/pre&gt;" />
  <row Id="37244" PostHistoryTypeId="2" PostId="15609" RevisionGUID="d2bb3c12-422a-44f9-864e-9e2ed6ae84fb" CreationDate="2011-01-30T07:02:43.990" UserId="6672" Text="I am too green to post links here, but I would recommend you google Elementz tier ladder. It will be a thread on the LoL forum. Don't forget to go to the first page." />
  <row Id="37245" PostHistoryTypeId="5" PostId="15595" RevisionGUID="1372473d-3329-417a-b497-dcd849b785e6" CreationDate="2011-01-30T07:32:23.537" UserId="18" Comment="edited body" Text="###The Challenge:&#xD;&#xA;Design a redstone circuit that accepts an input from a button and lights up a random redstone torch.&#xD;&#xA;&#xD;&#xA;###The Rules:&#xD;&#xA; - One redstone torch should be lit, with all the others off.&#xD;&#xA; - The circuit must be stable (it can't burn out).&#xD;&#xA; - There should be at least 2 torches.&#xD;&#xA;&#xD;&#xA;###Example:&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Answers will be judged based on the amount of redstone used. Please submit answers in the form of an image, created using [Baezon's Redstone Simulator][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/NPceH.png&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=17924" />
  <row Id="37246" PostHistoryTypeId="2" PostId="15610" RevisionGUID="d2cc7846-d0d4-4948-b0f0-1a6a6d6318c3" CreationDate="2011-01-30T07:54:16.420" UserId="18" Text="Well, here is my go at my own challenge:&#xD;&#xA;&#xD;&#xA;**58 Redstone Wire, 17 Redstone Torches**&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;The user presses the button located at the bottom of the schematic, and travels along the two wires squared in green. (The wire goes all the way under the yellow blocks, but the schematic doesn't quite show it.) When these wires are powered, the bottom input of the AND gates are also powered (squared in brown).&#xD;&#xA;&#xD;&#xA;The area squared in red is a clock generator (a device that constantly cycles). A wire comes off of the generator, and travels to the top inputs of the AND gates. The inverter (or NOT gate), squared in purple, ensures that the wires coming off of the clock are always opposite.&#xD;&#xA;&#xD;&#xA;When the user presses the button, the lower torch on the AND gates turn off, causing the output of the gates to alternate on and off. The outputs are hooked up to the R and S inputs of the RS-NOR latch, squared in blue. An RS-NOR latch can be thought of as a one bit memory cell. The input that last received a signal will stay off until the other input receives a signal.&#xD;&#xA;&#xD;&#xA;Because the RS-NOR latch is effectively hooked up to the clock, it will cycle for a second (due to the button press) an eventually stop on either an off or on position.&#xD;&#xA;&#xD;&#xA;The output of the RS-NOR is wired to both of the torches - one path going through an inverter (orange) so both torches always display something different.&#xD;&#xA;&#xD;&#xA;Here is what is looks like in game:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/O8GeU.jpg&#xD;&#xA;  [2]: http://i.imgur.com/8On0K.png" />
  <row Id="37247" PostHistoryTypeId="5" PostId="15610" RevisionGUID="7c6ea692-bbe4-41bc-81e9-7cd6d181cc78" CreationDate="2011-01-30T08:00:06.660" UserId="18" Comment="added 42 characters in body" Text="I really enjoy messing around with redstone, so here is my go at my own challenge:&#xD;&#xA;&#xD;&#xA;**58 Redstone Wire, 17 Redstone Torches**&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;The user presses the button located at the bottom of the schematic, and travels along the two wires squared in green. (The wire goes all the way under the yellow blocks, but the schematic doesn't quite show it.) When these wires are powered, the bottom input of the AND gates are also powered (squared in brown).&#xD;&#xA;&#xD;&#xA;The area squared in red is a clock generator (a device that constantly cycles). A wire comes off of the generator, and travels to the top inputs of the AND gates. The inverter (or NOT gate), squared in purple, ensures that the wires coming off of the clock are always opposite.&#xD;&#xA;&#xD;&#xA;When the user presses the button, the lower torch on the AND gates turn off, causing the output of the gates to alternate on and off. The outputs are hooked up to the R and S inputs of the RS-NOR latch, squared in blue. An RS-NOR latch can be thought of as a one bit memory cell. The input that last received a signal will stay off until the other input receives a signal.&#xD;&#xA;&#xD;&#xA;Because the RS-NOR latch is effectively hooked up to the clock, it will cycle for a second (due to the button press) an eventually stop on either an off or on position.&#xD;&#xA;&#xD;&#xA;The output of the RS-NOR is wired to both of the torches - one path going through an inverter (orange) so both torches always display something different.&#xD;&#xA;&#xD;&#xA;Here is what is looks like in game:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/O8GeU.jpg&#xD;&#xA;  [2]: http://i.imgur.com/8On0K.png" />
  <row Id="37248" PostHistoryTypeId="5" PostId="15610" RevisionGUID="6bce3655-b98d-4d4f-b950-46f6e9cfa1b6" CreationDate="2011-01-30T08:08:49.797" UserId="18" Comment="reduced redstone count to 53; added 5 characters in body" Text="I really enjoy messing around with redstone, so here is my go at my own challenge:&#xD;&#xA;&#xD;&#xA;##53 Redstone Wire, 17 Redstone Torches&#xD;&#xA;&#xD;&#xA;Did some rearranging and managed to shave off a massive 5 redstone.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###&lt;s&gt;58 Redstone Wire, 17 Redstone Torches&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;The user presses the button located at the bottom of the schematic, and travels along the two wires squared in green. (The wire goes all the way under the yellow blocks, but the schematic doesn't quite show it.) When these wires are powered, the bottom input of the AND gates are also powered (squared in brown).&#xD;&#xA;&#xD;&#xA;The area squared in red is a clock generator (a device that constantly cycles). A wire comes off of the generator, and travels to the top inputs of the AND gates. The inverter (or NOT gate), squared in purple, ensures that the wires coming off of the clock are always opposite.&#xD;&#xA;&#xD;&#xA;When the user presses the button, the lower torch on the AND gates turn off, causing the output of the gates to alternate on and off. The outputs are hooked up to the R and S inputs of the RS-NOR latch, squared in blue. An RS-NOR latch can be thought of as a one bit memory cell. The input that last received a signal will stay off until the other input receives a signal.&#xD;&#xA;&#xD;&#xA;Because the RS-NOR latch is effectively hooked up to the clock, it will cycle for a second (due to the button press) an eventually stop on either an off or on position.&#xD;&#xA;&#xD;&#xA;The output of the RS-NOR is wired to both of the torches - one path going through an inverter (orange) so both torches always display something different.&#xD;&#xA;&#xD;&#xA;Here is what is looks like in game:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/5f4r2.png&#xD;&#xA;  [2]: http://i.imgur.com/O8GeU.jpg&#xD;&#xA;  [3]: http://i.imgur.com/8On0K.png" />
  <row Id="37249" PostHistoryTypeId="25" PostId="15595" RevisionGUID="3edb24a8-91cc-4e86-b60a-c19beb9d3e4d" CreationDate="2011-01-30T08:16:13.527" Comment="http://twitter.com/#!/StackGaming/status/31626725251092480" />
  <row Id="37250" PostHistoryTypeId="5" PostId="15515" RevisionGUID="c2dc028b-3c2a-4172-82c0-31de6b80837e" CreationDate="2011-01-30T10:33:19.093" UserId="4143" Comment="added 20 characters in body; added 1 characters in body" Text="New Xbox 360's come with HDD drives disconnected. To connect it follow these steps:&#xD;&#xA;&#xD;&#xA;   1. Turn off the Xbox.&#xD;&#xA;   2. Press the hard disk switch near the vent and pull it out, it rotates out to reveal a hard disk slot.&#xD;&#xA;   3. If you have a HDD already inside, then remove it by pulling its leash and reinsert it tight.&#xD;&#xA;   4. Turn on the Xbox to have the HDD detect.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37251" PostHistoryTypeId="25" PostId="15599" RevisionGUID="9ef89bb4-c0f6-4658-90ad-0f27a9ee1c3f" CreationDate="2011-01-30T11:16:13.837" Comment="http://twitter.com/#!/StackGaming/status/31672024816422912" />
  <row Id="37252" PostHistoryTypeId="2" PostId="15611" RevisionGUID="3b70146c-541c-40c0-a988-e542d57aede4" CreationDate="2011-01-30T11:20:11.773" UserId="5287" Text="Hey, I've played alot of Monster Hunter on the PSP and recently started playing it on the Wii. I've not played online yet as I've been working my way through the single player missons. Just to give an idea as to where im at, I've just started the 5 star quests. &#xD;&#xA;&#xD;&#xA;My question is if there is a quick way to gather (or buy) raw meat. Aside from going out into the woods and killing everything I see. Was just curious if there was a faster method or an alternative. To my knowledge you can buy raw meat in some of the psp versions of MH, which has me wondering if I can do the same here. &#xD;&#xA;&#xD;&#xA;Thanks. ^^ " />
  <row Id="37253" PostHistoryTypeId="1" PostId="15611" RevisionGUID="3b70146c-541c-40c0-a988-e542d57aede4" CreationDate="2011-01-30T11:20:11.773" UserId="5287" Text="Monster Hunter 3(Tri) Noobie Question, Raw Meat Farming." />
  <row Id="37254" PostHistoryTypeId="3" PostId="15611" RevisionGUID="3b70146c-541c-40c0-a988-e542d57aede4" CreationDate="2011-01-30T11:20:11.773" UserId="5287" Text="&lt;farming&gt;" />
  <row Id="37255" PostHistoryTypeId="5" PostId="15611" RevisionGUID="8230df27-0070-419e-b81a-aa84e8d62177" CreationDate="2011-01-30T11:32:29.287" UserId="207" Comment="Added Monster Hunter Tri tag, changed title and fixed up some grammar + spelling." Text="Hey, I've played a lot of Monster Hunter on the PSP and recently started playing it on the Wii. I've not played online yet as I've been working my way through the single player missons. Just to give an idea as to where I'm at, I've just started the 5 star quests. &#xD;&#xA;&#xD;&#xA;My question is if there is a quick way to gather (or buy) raw meat, aside from going out into the woods and killing everything I see. To my knowledge you can buy raw meat in some of the PSP versions of MH, which has me wondering if I can do the same here. &#xD;&#xA;&#xD;&#xA;Thanks. ^^ " />
  <row Id="37256" PostHistoryTypeId="4" PostId="15611" RevisionGUID="8230df27-0070-419e-b81a-aa84e8d62177" CreationDate="2011-01-30T11:32:29.287" UserId="207" Comment="Added Monster Hunter Tri tag, changed title and fixed up some grammar + spelling." Text="Is there a quick way to gather (or buy) raw meat?" />
  <row Id="37257" PostHistoryTypeId="6" PostId="15611" RevisionGUID="8230df27-0070-419e-b81a-aa84e8d62177" CreationDate="2011-01-30T11:32:29.287" UserId="207" Comment="Added Monster Hunter Tri tag, changed title and fixed up some grammar + spelling." Text="&lt;farming&gt;&lt;monster-hunter-tri&gt;" />
  <row Id="37258" PostHistoryTypeId="5" PostId="15609" RevisionGUID="60be0584-eb61-4e40-930b-35c29758b97d" CreationDate="2011-01-30T11:43:50.690" UserId="207" Comment="Updated with the links I think the user was talking about.; added 56 characters in body" Text="Although they're opinion-based, Elementz has two tier lists up on [his site](http://reignofelementz.com/): [one for Solo Queue](http://reignofelementz.com/?page_id=154) and [one for Draft Mode](http://reignofelementz.com/?page_id=20). You can use these to figure out which champions to ban." />
  <row Id="37259" PostHistoryTypeId="2" PostId="15612" RevisionGUID="d0b14545-3e8c-4c04-bb1a-c42fa35a702e" CreationDate="2011-01-30T12:11:49.597" UserId="4430" Text="Disclaimer: This works for me, it may or may not work for you.&#xD;&#xA;&#xD;&#xA;Try flicking the wiimote backwards instead of forwards when you serve. I find this gives the quickest wrist action." />
  <row Id="37260" PostHistoryTypeId="2" PostId="15613" RevisionGUID="312de6d8-c4e4-43cc-ba70-637335414dd5" CreationDate="2011-01-30T12:21:31.577" UserId="6712" Text="Hi, I have found this soldier Leader Class Mod:&#xD;&#xA;&#xD;&#xA;![Leader Class Mod][1]&#xD;&#xA;&#xD;&#xA;What does the -20% Team Recharge Delay stand for? Is it a good thing or a drawback of the mod? I guess it should be something like the Deploy Skill (that reduces the cooldown time of the scorpio turret) for all the team, but I'm not sure.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/vqyTK.png" />
  <row Id="37261" PostHistoryTypeId="1" PostId="15613" RevisionGUID="312de6d8-c4e4-43cc-ba70-637335414dd5" CreationDate="2011-01-30T12:21:31.577" UserId="6712" Text="Borderlands - Team Recharge Delay (soldier class mod): What does it mean?" />
  <row Id="37262" PostHistoryTypeId="3" PostId="15613" RevisionGUID="312de6d8-c4e4-43cc-ba70-637335414dd5" CreationDate="2011-01-30T12:21:31.577" UserId="6712" Text="&lt;borderlands&gt;" />
  <row Id="37263" PostHistoryTypeId="2" PostId="15614" RevisionGUID="0b3e6c55-5bae-420a-be54-c0d4d32a1c40" CreationDate="2011-01-30T12:44:47.490" UserId="617" Text="It [means][1] that the shield recharge cool-off time is reduced by 20%, for the entire team. In other words, your shields will start recharging earlier after taking damage.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.answers.wikia.com/wiki/Whats_team_recharge_delay" />
  <row Id="37264" PostHistoryTypeId="25" PostId="15613" RevisionGUID="12e6f15d-e7b3-487b-a2f2-34e50992f334" CreationDate="2011-01-30T14:16:14.507" Comment="http://twitter.com/#!/StackGaming/status/31717326155943937" />
  <row Id="37266" PostHistoryTypeId="2" PostId="15616" RevisionGUID="02619772-3868-4381-8f8a-e6933ad424c1" CreationDate="2011-01-30T15:42:15.877" UserId="5624" Text="I just started to use Wii Shop, but I'm shocked that there is only 12 Wii demos. What is the reason for this? I know that there is not much Wii games, but 12 demos looks like nothing when you compare it to how many demos are available for xbox360 or ps3.&#xD;&#xA;&#xD;&#xA;One of the reason might be that there are demos also hidden in other categories.&#xD;&#xA;&#xD;&#xA;Maybe its because the country I had chosen doesn't have more demos? do you have more demos? (for example sony is known for not allowing you to view some music videos on youtube, because you live in worst country)" />
  <row Id="37267" PostHistoryTypeId="1" PostId="15616" RevisionGUID="02619772-3868-4381-8f8a-e6933ad424c1" CreationDate="2011-01-30T15:42:15.877" UserId="5624" Text="Why there is only 12 Wii Demos?" />
  <row Id="37268" PostHistoryTypeId="3" PostId="15616" RevisionGUID="02619772-3868-4381-8f8a-e6933ad424c1" CreationDate="2011-01-30T15:42:15.877" UserId="5624" Text="&lt;wii&gt;&lt;download&gt;&lt;demo&gt;&lt;shop&gt;&lt;international&gt;" />
  <row Id="37269" PostHistoryTypeId="5" PostId="15616" RevisionGUID="a0be25d9-d268-491e-b49a-11e8aa0be905" CreationDate="2011-01-30T15:47:48.867" UserId="207" Comment="Removed some not very useful tags, fixed grammar and spelling." Text="I just started to use Wii Shop, but I'm shocked that there are only 12 Wii demos. What is the reason for this? I know that there are not many Wii games, but 12 demos looks like nothing when you compare it to how many demos are available for the Xbox 360 or PS3.&#xD;&#xA;&#xD;&#xA;One of the reasons might be that there are demos also hidden in other categories.&#xD;&#xA;&#xD;&#xA;Maybe it's because of the country I live in? Do other countries have more demos? For example, Sony is known for not allowing you to view some music videos on YouTube based on your region." />
  <row Id="37270" PostHistoryTypeId="4" PostId="15616" RevisionGUID="a0be25d9-d268-491e-b49a-11e8aa0be905" CreationDate="2011-01-30T15:47:48.867" UserId="207" Comment="Removed some not very useful tags, fixed grammar and spelling." Text="Why are there only 12 Wii Demos?" />
  <row Id="37271" PostHistoryTypeId="6" PostId="15616" RevisionGUID="a0be25d9-d268-491e-b49a-11e8aa0be905" CreationDate="2011-01-30T15:47:48.867" UserId="207" Comment="Removed some not very useful tags, fixed grammar and spelling." Text="&lt;wii&gt;&lt;download&gt;" />
  <row Id="37272" PostHistoryTypeId="2" PostId="15617" RevisionGUID="b652286c-d2ba-411d-b872-ebb272c724ef" CreationDate="2011-01-30T15:58:25.263" UserId="461" Text="Nintendo has only recently started providing demos for WiiWare games. And even then, they only provide demos for a few games, not all of them. Basically, Nintendo doesn't seem to emphasize WiiWare as much as Microsoft does for XBLA, or as Sony does for PSN." />
  <row Id="37273" PostHistoryTypeId="2" PostId="15618" RevisionGUID="12f6b493-4975-474e-a7d6-a788c3a94f75" CreationDate="2011-01-30T16:08:58.047" UserId="2341" Text="I believe the reason is technical in nature. The Wii has a very limited amount of disc space.  **I don't think there is enough room for storing demos, especially for disc-based games.**   &#xD;&#xA;&#xD;&#xA;In recent system updates, Nintendo has created the ability to play games from an external SD card. Maybe there will be more demos as a result. " />
  <row Id="37274" PostHistoryTypeId="6" PostId="15616" RevisionGUID="5256173a-edc0-4f09-ace0-7a8480272df2" CreationDate="2011-01-30T16:12:10.757" UserId="2341" Comment="edited tags" Text="&lt;wii&gt;&lt;download&gt;&lt;game-development&gt;" />
  <row Id="37275" PostHistoryTypeId="5" PostId="15616" RevisionGUID="8d1158c5-3529-4700-9177-bd5fdfa55a4f" CreationDate="2011-01-30T16:19:01.480" UserId="5624" Comment="deleted the stupid line" Text="I just started to use Wii Shop, but I'm shocked that there are only 12 Wii demos. What is the reason for this? I know that there are not many Wii games, but 12 demos looks like nothing when you compare it to how many demos are available for the Xbox 360 or PS3.&#xD;&#xA;&#xD;&#xA;Maybe it's because of the country I live in? Do other countries have more demos? For example, Sony is known for not allowing you to view some music videos on YouTube based on your region." />
  <row Id="37276" PostHistoryTypeId="2" PostId="15619" RevisionGUID="fed00f0c-f6f9-466d-a9e5-5ca7fd77ea2a" CreationDate="2011-01-30T16:36:44.403" UserId="3467" Text="http://www.youtube.com/user/BlizShouter#p/u/0/vSLshA1iV-c&#xD;&#xA;&#xD;&#xA;Here we can see that after loosing first 3 colossus's Protoss didn't have a lot of them in 1 time. He had them but not 3 in one place... He was splitting his minerals spending between templars/colossus's. &#xD;&#xA;&#xD;&#xA;Here I could conclude that after killing 1st group of Colussus with vikings you don't need a lot of vikings anymore... is this true?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37277" PostHistoryTypeId="1" PostId="15619" RevisionGUID="fed00f0c-f6f9-466d-a9e5-5ca7fd77ea2a" CreationDate="2011-01-30T16:36:44.403" UserId="3467" Text="StarCraft2: Colossus's are scary in the beginning only?" />
  <row Id="37278" PostHistoryTypeId="3" PostId="15619" RevisionGUID="fed00f0c-f6f9-466d-a9e5-5ca7fd77ea2a" CreationDate="2011-01-30T16:36:44.403" UserId="3467" Text="&lt;starcraft-2&gt;&lt;colossus&gt;" />
  <row Id="37279" PostHistoryTypeId="5" PostId="15618" RevisionGUID="722d2e86-cb1d-4763-8b4c-e2eab4f95956" CreationDate="2011-01-30T16:40:08.860" UserId="2341" Comment="added 359 characters in body" Text="I believe the reason is technical in nature. The Wii has a very limited amount of disc space.  **I don't think there is enough room for storing demos, especially for disc-based games.**   &#xD;&#xA;&#xD;&#xA;In recent system updates, Nintendo has created the ability to play games from an external SD card. Maybe there will be more demos as a result. &#xD;&#xA;&#xD;&#xA;Limited disc space was also an issue with the Xbox, yet there appear to have been many demos available on that platform.  Maybe, then, it is **also just a cultural issue: the Wii ecosystem just isn't a place where demos are common**.  This can be frustrating.  I once downloaded a *Metroid: Prime Corruption* &quot;demo&quot; only to find out it was a game trailer." />
  <row Id="37280" PostHistoryTypeId="2" PostId="15620" RevisionGUID="d351b0b2-e345-4e02-be67-057b64a2b130" CreationDate="2011-01-30T16:49:47.103" UserId="5914" Text="I feel like this question varies from town to town depending on how the resources pan outm however something I've found constructive is to make specific threads for each topic and each day.. i.E&#xD;&#xA;&#xD;&#xA;    Day 5: Construction&#xD;&#xA;    Day 5: Scavenging&#xD;&#xA;    Day 5: Upgrade&#xD;&#xA;    Day 5: Expeditions&#xD;&#xA;&#xD;&#xA;The construction thread should start out with your current defense and include the math for each viable upgrade (including total `ap` cost [including conversions] and total `def` upgrade). It should also spec out potential upgrades is certain resources are found that day. It should also quickly determine a use for builder's `ap` for people who have to spend `ap` early in the day. Once general ideas are agreed on, then only a single response should be needed in main construction thread.&#xD;&#xA;&#xD;&#xA;I'm not sure if this is common practice or not, but I always start these in my towns and, minus some inevitable bickering, it usually works out people and then other people start picking it up and starting the threads on their own.&#xD;&#xA;&#xD;&#xA;The expedition and/or scavenging thread could also include resources found during those searches so builders can use that as a reference point for future construction. This data could also be posted in a `Day 5: Resources` thread.&#xD;&#xA;&#xD;&#xA;Hopefully this is helpful and not just redundant/obvious = )&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37281" PostHistoryTypeId="5" PostId="15619" RevisionGUID="7de74deb-0646-435c-9296-8a95a765fe2c" CreationDate="2011-01-30T16:54:32.637" UserId="207" Comment="Fixed grammar + spelling." Text="In [this video](http://www.youtube.com/user/BlizShouter#p/u/0/vSLshA1iV-c), we can see that after losing the first three Colossus units, the Protoss player didn't have a lot of them at one time. He had them, but never three again in the same place. He was splitting his minerals between Templars and Colossi.  &#xD;&#xA;&#xD;&#xA;So I could conclude that if I kill the first group of Colossus units with Vikings, I don't need a lot of vikings anymore. Is this true?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37282" PostHistoryTypeId="4" PostId="15619" RevisionGUID="7de74deb-0646-435c-9296-8a95a765fe2c" CreationDate="2011-01-30T16:54:32.637" UserId="207" Comment="Fixed grammar + spelling." Text="Am I free to stop worrying about Colossus units after I kill a few? " />
  <row Id="37283" PostHistoryTypeId="6" PostId="15619" RevisionGUID="7de74deb-0646-435c-9296-8a95a765fe2c" CreationDate="2011-01-30T16:54:32.637" UserId="207" Comment="Fixed grammar + spelling." Text="&lt;starcraft-2&gt;" />
  <row Id="37284" PostHistoryTypeId="5" PostId="15620" RevisionGUID="a4688527-6a0c-4203-bd03-763afdfbb1d5" CreationDate="2011-01-30T17:00:24.627" UserId="207" Comment="Fixed some grammar and spelling." Text="I feel like this question varies from town to town, depending on how the resources pan out; however, something I've found constructive is to make specific threads for each topic and each day, split up like so:&#xD;&#xA;&#xD;&#xA;    Day 5: Construction&#xD;&#xA;    Day 5: Scavenging&#xD;&#xA;    Day 5: Upgrade&#xD;&#xA;    Day 5: Expeditions&#xD;&#xA;&#xD;&#xA;The construction thread should start out with your current defense and include the math for each viable upgrade (including total AP cost [including conversions] and total resulting defense upgrade). It should also spec out potential upgrades if certain resources are found on that day, and quickly determine how people should spend their AP if they must do so early in the day. Once general ideas are agreed upon, only a single response should be needed in the main construction thread.&#xD;&#xA;&#xD;&#xA;I'm not sure if this is common practice or not, but I always start these in my towns and, minus some inevitable bickering, it usually works out with people, and then other people start picking it up and starting the threads on their own.&#xD;&#xA;&#xD;&#xA;The expedition and/or scavenging thread could also include resources found during those searches, so builders can use that as a reference point for future construction. This data could also be posted in a `Day 5: Resources` thread.&#xD;&#xA;&#xD;&#xA;Hopefully this is helpful and not just redundant/obvious. =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37288" PostHistoryTypeId="2" PostId="15621" RevisionGUID="fa3865d6-c473-4854-b5ab-645003768b54" CreationDate="2011-01-30T17:07:31.590" UserId="2798" Text="The best way to figure out whether your opponent is making more colossi is to scout them and look for colossi. &#xD;&#xA;&#xD;&#xA;On the other hand, the resource commitment that goes into quickly building 3 or so colossi is prohibitive unless the opponent has many running expansions.  If they're on one base, it's completely safe to assume their making colossi one at a time, or if they've abandoned all other production, perhaps two at a time" />
  <row Id="37289" PostHistoryTypeId="2" PostId="15622" RevisionGUID="529bf39a-877c-4d47-8d4b-6ab42a978dc8" CreationDate="2011-01-30T17:08:41.747" UserId="998" Text="In terms of countering the opponent, let's look at the order:&#xD;&#xA;&#xD;&#xA;1. Your opponent goes for some Gateways.&#xD;&#xA;1. You create a strong bio ball.&#xD;&#xA;2. Your opponent counters them with Colossus.&#xD;&#xA;3. You spend less on your now weaker bio ball, and spend that money to get vikings.&#xD;&#xA;4. Your opponents Colossus is now weaker, so he could spend money to counter your vikings.&#xD;&#xA;&#xD;&#xA;So, unless your opponents goes for an odd play style, you can conclude less Colossus are made.&#xD;&#xA;&#xD;&#xA;Also, you can easily suspect Colossus when creating a Bio Ball; and Vikings when going Colossus.&#xD;&#xA;&#xD;&#xA;Just try to scout Robotics, if not, scout for Twilight Council (--&gt; HT/DT) or a Stargate (--&gt; Carrier)." />
  <row Id="37290" PostHistoryTypeId="5" PostId="15621" RevisionGUID="41825eb5-3470-42ac-90e6-4d4f0831bbfa" CreationDate="2011-01-30T17:12:55.967" UserId="207" Comment="Minor spelling + grammar fix." Text="The best way to figure out whether your opponent is making more Colossi is to scout them and look for Colossi. &#xD;&#xA;&#xD;&#xA;On the other hand, the resource commitment that goes into quickly building 3 or so Colossi is prohibitive unless the opponent has many running expansions.  If they're on one base, it's completely safe to assume they're making Colossi one at a time, or if they've abandoned all other production, perhaps two at a time." />
  <row Id="37291" PostHistoryTypeId="5" PostId="15622" RevisionGUID="e8da9bfd-f4de-4cd9-b180-7b836fcf126c" CreationDate="2011-01-30T17:14:15.000" UserId="998" Comment="added 229 characters in body; added 278 characters in body; added 124 characters in body; added 19 characters in body" Text="In terms of countering the opponent, let's look at the order:&#xD;&#xA;&#xD;&#xA;1. Your opponent goes for some Gateways.&#xD;&#xA;1. You create a strong bio ball.&#xD;&#xA;2. Your opponent counters them with Colossus.&#xD;&#xA;3. You spend less on your now weaker bio ball, and spend that money to get vikings.&#xD;&#xA;4. Your opponents Colossus is now weaker, so he could spend money to counter your vikings.&#xD;&#xA;&#xD;&#xA;So, unless your opponents goes for an odd play style, you can conclude less Colossus are made.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Side note:**&#xD;&#xA;&#xD;&#xA;Also, you can easily suspect Colossus when creating a Bio Ball; and Vikings when going Colossus.&#xD;&#xA;&#xD;&#xA;Just try to scout Robotics, if not, scout for Twilight Council (--&gt; HT/DT) or a Stargate (--&gt; Carrier).&#xD;&#xA;&#xD;&#xA;[Scouting is key](http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411) to make strategical decisions supported by [risk analysis](http://www.charlesconway.com/Articles/Find_Hidden_Project_Risks.htm), in military terms:&#xD;&#xA;&#xD;&#xA;&gt; There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we know we don't know. But there are also unknown unknowns. There are things we don't know we don't know.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; &#xD;&#xA;Donald Rumsfeld&#xD;&#xA;&#xD;&#xA;Scouting helps you increase the amount of known knowns. :-)" />
  <row Id="37292" PostHistoryTypeId="25" PostId="15619" RevisionGUID="631dfbb5-9fe5-49dd-bb00-681cb96de7fe" CreationDate="2011-01-30T17:16:14.633" Comment="http://twitter.com/#!/StackGaming/status/31762625310236673" />
  <row Id="37293" PostHistoryTypeId="5" PostId="15622" RevisionGUID="ae7716f1-08b3-4b67-885b-7b7066db27a4" CreationDate="2011-01-30T17:19:22.230" UserId="998" Comment="added 16 characters in body; deleted 6 characters in body" Text="In terms of countering the opponent, let's look at the order:&#xD;&#xA;&#xD;&#xA;1. Your opponent goes for some Gateways.&#xD;&#xA;1. You create a strong bio ball.&#xD;&#xA;2. Your opponent counters them with Colossi.&#xD;&#xA;3. You spend less on your now weaker bio ball, and spend that money to get vikings.&#xD;&#xA;4. Your opponents Colossi is now weaker, so he could spend money to counter your vikings.&#xD;&#xA;&#xD;&#xA;So, unless your opponents goes for an odd play style, you can conclude less Colossi are made.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Side note:**&#xD;&#xA;&#xD;&#xA;Also, you can easily suspect Colossi when creating a Bio Ball; and Vikings when going Colosi.&#xD;&#xA;&#xD;&#xA;Just try to scout Robotics, if not, scout for Twilight Council (--&gt; HT/DT) or a Stargate (--&gt; Carrier).&#xD;&#xA;&#xD;&#xA;[Scouting is key](http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411) to make strategical decisions supported by [risk analysis](http://www.charlesconway.com/Articles/Find_Hidden_Project_Risks.htm), in military terms:&#xD;&#xA;&#xD;&#xA;&gt; There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we know we don't know. But there are also unknown unknowns. There are things we don't know we don't know.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; &#xD;&#xA;Donald Rumsfeld&#xD;&#xA;&#xD;&#xA;Scouting and map control helps you increase the amount of known knowns. :-)" />
  <row Id="37298" PostHistoryTypeId="2" PostId="15624" RevisionGUID="48bdd305-2855-431c-bee9-a82a4eeccbae" CreationDate="2011-01-30T17:25:16.187" UserId="3129" Text="Jormungandr, the boss at the end of Magicka's Chapter 2, has me stymied. Vlad, who has assured me that he is *not* a Vampire, before running off, informed me that this worms weak point is **his head**.&#xD;&#xA;&#xD;&#xA;Well, that's all well and good, but I can't reliably hit his head.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###What I'm doing so far:&#xD;&#xA;I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-effect Earth Magick will always force him to come above ground, and after that, if I'm lucky I can get off a lightning spell that *might* hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I'm sure I'm missing something here. Beam spells just go right through the body, and I can't angle them upwards, Sprays have insufficient range, and my attempts to channel a 'bomb' type spell generally get interrupted before I can power enough range into them." />
  <row Id="37299" PostHistoryTypeId="1" PostId="15624" RevisionGUID="48bdd305-2855-431c-bee9-a82a4eeccbae" CreationDate="2011-01-30T17:25:16.187" UserId="3129" Text="How do I hit the worms weak point for massive damage at the end of Chapter 2?" />
  <row Id="37300" PostHistoryTypeId="3" PostId="15624" RevisionGUID="48bdd305-2855-431c-bee9-a82a4eeccbae" CreationDate="2011-01-30T17:25:16.187" UserId="3129" Text="&lt;boss-fights&gt;&lt;magicka&gt;" />
  <row Id="37301" PostHistoryTypeId="2" PostId="15625" RevisionGUID="9c5f352d-5e62-4d3d-aa90-d17bd55403aa" CreationDate="2011-01-30T17:29:16.063" UserId="1978" Text="There are several ways to beat this boss.&#xD;&#xA;&#xD;&#xA;To hit the head with spells, you should wait for it to bow down. You can then just target a spell in that direction and you will hit it. This is usefull if you want to use beam attacks. For lightning attacks you can first cast water on it and then the next time use lightning/lightning beam to cause a lot more damage.&#xD;&#xA;&#xD;&#xA;Another way is to wait for it's melee attack and cast a stone wall right in it's path or wait for it to go underground and cast it right on the spot where it tries to come above ground. It will recieve massive damage every time it hits its head on the wall." />
  <row Id="37302" PostHistoryTypeId="4" PostId="15619" RevisionGUID="097fd766-89f3-42c1-8295-8aad1fa4b336" CreationDate="2011-01-30T17:32:01.577" UserId="998" Comment="edited title" Text="Am I free to stop worrying about Colossi after I kill a few? " />
  <row Id="37303" PostHistoryTypeId="2" PostId="15626" RevisionGUID="50a27467-9128-4850-9328-034ae1cc66da" CreationDate="2011-01-30T17:34:51.313" UserId="1978" Text="It depends on how you killed the colossi.&#xD;&#xA;&#xD;&#xA;If you have a large bunch of vikings/corruptors and used them to kill the first few, the protoss will often not build more colossi since you already have a strong counter for them. He basically makes your air units less usefull and almost a waste of food by not building colossi, so it's a good decision.&#xD;&#xA;&#xD;&#xA;If you killed them with your ground army and have no vikings/corruptors, he will probably continue to build colossi since they can still cause massive damage to your army." />
  <row Id="37305" PostHistoryTypeId="2" PostId="15627" RevisionGUID="f94250a6-543c-4b65-b921-4bed556a6b7f" CreationDate="2011-01-30T17:41:03.640" UserId="6377" Text="I thought these checkpoints are some kind of auto-saving, but ater I exited the game and wanted to continue, I had to go from the beginning... Is this some sort of a bug or what? When does the game save your position? Because I don't plan on going through the whole game in one shot... these days are over, I want to play 45-60 minutes to relax, not sit in front of the computer playing for half a day..." />
  <row Id="37306" PostHistoryTypeId="1" PostId="15627" RevisionGUID="f94250a6-543c-4b65-b921-4bed556a6b7f" CreationDate="2011-01-30T17:41:03.640" UserId="6377" Text="How to save in Magicka?" />
  <row Id="37307" PostHistoryTypeId="3" PostId="15627" RevisionGUID="f94250a6-543c-4b65-b921-4bed556a6b7f" CreationDate="2011-01-30T17:41:03.640" UserId="6377" Text="&lt;save-games&gt;&lt;magicka&gt;" />
  <row Id="37308" PostHistoryTypeId="2" PostId="15628" RevisionGUID="191df5aa-a68e-41f4-9c99-f92e7a4fc692" CreationDate="2011-01-30T17:43:37.760" UserId="3129" Text="Magicka uses a 'checkpoint and chapter' save system. The various Checkpoints you reach save your progress against death - if you screw up, they're where you'll restart from.&#xD;&#xA;&#xD;&#xA;Progress is saved persistently -  read, across sessions -  after completing each *chapter*.&#xD;&#xA;&#xD;&#xA;Fortunately, each chapter is fairly short, taking only about an hour, give or take some to complete once you've figured out the various gimmicks, puzzles and dangers." />
  <row Id="37309" PostHistoryTypeId="5" PostId="15627" RevisionGUID="b0b99b08-5817-498b-97ad-007b5f3427dc" CreationDate="2011-01-30T17:44:51.327" UserId="207" Comment="Spelling + grammar." Text="I thought these checkpoints had some kind of auto-saving, but after I quit the game and wanted to continue, I had to go to the beginning. Is this some sort of a bug or what? When does the game save your position? I don't plan on going through the whole game in one shot; those days are over. I want to play for 45-60 minutes to relax, not to sit in front of the computer playing for half a day." />
  <row Id="37310" PostHistoryTypeId="5" PostId="15624" RevisionGUID="7b32a3dd-88d7-4514-9c6a-544d06195951" CreationDate="2011-01-30T17:48:14.987" UserId="207" Comment="Worm's weak point." Text="Jormungandr, the boss at the end of Magicka's Chapter 2, has me stymied. Vlad, who has assured me that he is *not* a Vampire before running off, informed me that this worm's weak point is **his head**.&#xD;&#xA;&#xD;&#xA;Well, that's all well and good, but I can't reliably hit his head.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###What I'm doing so far:&#xD;&#xA;I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-Effect Earth Magick will always force him to go above ground, and after that, if I'm lucky I can get off a lightning spell that *might* hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I'm sure I'm missing something here. Beam spells just go right through the body, and I can't angle them upwards, Sprays have insufficient range, and my attempts to channel a 'bomb' type spell generally get interrupted before I can power enough range into them." />
  <row Id="37311" PostHistoryTypeId="4" PostId="15624" RevisionGUID="7b32a3dd-88d7-4514-9c6a-544d06195951" CreationDate="2011-01-30T17:48:14.987" UserId="207" Comment="Worm's weak point." Text="How do I hit the worm's weak point for massive damage at the end of Chapter 2?" />
  <row Id="37312" PostHistoryTypeId="2" PostId="15629" RevisionGUID="4ccbe36b-ad34-4f95-9f71-1e44e2304fb4" CreationDate="2011-01-30T17:48:51.773" UserId="122" Text="Well, it turns out that after the December patch the behavior was changed - now combat units and cities *always* respond to air attacks (respond = attack back).&#xD;&#xA;&#xD;&#xA;1. Any unit and city responds to all attacks, even if it is attacked multiple times in a turn - just like units respond to all melee attack in a turn. So if a unit is attacked twice by two bombers in the same turn, it will damage both bombers back.&#xD;&#xA;2. All combat unit types can respond, including non-powder units such as Pikemen (they use their anti-city animations). Anti-air units can respond (and inflict terrible damage) even if they have already intercepted an aircraft this turn.&#xD;&#xA;3. Units can respond when embarked (using the attack animation of the embarked ships).&#xD;&#xA;4. Non-combat units (workers, great people) do not respond.&#xD;&#xA;&#xD;&#xA;Before the patch the behavior was a bit different, units did not always respond to attacks - that is no longer the case." />
  <row Id="37314" PostHistoryTypeId="8" PostId="15624" RevisionGUID="36d393de-50b5-40b8-b76c-3ae516f04130" CreationDate="2011-01-30T17:50:24.637" UserId="3129" Comment="Rollback to [48bdd305-2855-431c-bee9-a82a4eeccbae]" Text="Jormungandr, the boss at the end of Magicka's Chapter 2, has me stymied. Vlad, who has assured me that he is *not* a Vampire, before running off, informed me that this worms weak point is **his head**.&#xD;&#xA;&#xD;&#xA;Well, that's all well and good, but I can't reliably hit his head.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###What I'm doing so far:&#xD;&#xA;I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-effect Earth Magick will always force him to come above ground, and after that, if I'm lucky I can get off a lightning spell that *might* hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I'm sure I'm missing something here. Beam spells just go right through the body, and I can't angle them upwards, Sprays have insufficient range, and my attempts to channel a 'bomb' type spell generally get interrupted before I can power enough range into them." />
  <row Id="37315" PostHistoryTypeId="7" PostId="15624" RevisionGUID="36d393de-50b5-40b8-b76c-3ae516f04130" CreationDate="2011-01-30T17:50:24.637" UserId="3129" Comment="Rollback to [48bdd305-2855-431c-bee9-a82a4eeccbae]" Text="How do I hit the worms weak point for massive damage at the end of Chapter 2?" />
  <row Id="37316" PostHistoryTypeId="8" PostId="15624" RevisionGUID="2d70f6f6-5d0c-495c-9e7f-e487865f2c75" CreationDate="2011-01-30T17:50:52.653" UserId="3129" Comment="Rollback to [7b32a3dd-88d7-4514-9c6a-544d06195951]" Text="Jormungandr, the boss at the end of Magicka's Chapter 2, has me stymied. Vlad, who has assured me that he is *not* a Vampire before running off, informed me that this worm's weak point is **his head**.&#xD;&#xA;&#xD;&#xA;Well, that's all well and good, but I can't reliably hit his head.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;###What I'm doing so far:&#xD;&#xA;I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-Effect Earth Magick will always force him to go above ground, and after that, if I'm lucky I can get off a lightning spell that *might* hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I'm sure I'm missing something here. Beam spells just go right through the body, and I can't angle them upwards, Sprays have insufficient range, and my attempts to channel a 'bomb' type spell generally get interrupted before I can power enough range into them." />
  <row Id="37317" PostHistoryTypeId="7" PostId="15624" RevisionGUID="2d70f6f6-5d0c-495c-9e7f-e487865f2c75" CreationDate="2011-01-30T17:50:52.653" UserId="3129" Comment="Rollback to [7b32a3dd-88d7-4514-9c6a-544d06195951]" Text="How do I hit the worm's weak point for massive damage at the end of Chapter 2?" />
  <row Id="37318" PostHistoryTypeId="5" PostId="15629" RevisionGUID="041dfa5d-8286-4592-9fc3-039ce5ff9ab5" CreationDate="2011-01-30T17:57:26.703" UserId="122" Comment="Added an explanation of what the list is :)" Text="Well, it turns out that after the December patch the behavior was changed - now combat units and cities *always* respond to air attacks (respond = attack back).&#xD;&#xA;&#xD;&#xA;Notes:&#xD;&#xA;&#xD;&#xA;* Any unit and city responds to all attacks, even if it is attacked multiple times in a turn - just like units respond to all melee attack in a turn. So if a unit is attacked twice by two bombers in the same turn, it will damage both bombers back.&#xD;&#xA;* All combat unit types can respond, including non-powder units such as Pikemen (they use their anti-city animations). Anti-air units can respond (and inflict terrible damage) even if they have already intercepted an aircraft this turn.&#xD;&#xA;* Units can respond when embarked (using the attack animation of the embarked ships).&#xD;&#xA;* Non-combat units (workers, great people) do not respond.&#xD;&#xA;&#xD;&#xA;Before the patch the behavior was a bit different, units did not always respond to attacks - that is no longer the case." />
  <row Id="37319" PostHistoryTypeId="4" PostId="14605" RevisionGUID="15b2e0b5-e599-4ef3-a433-7ebb81f0df0c" CreationDate="2011-01-30T19:05:33.883" UserId="2259" Comment="as requested" Text="How can I keep monsters out of my nether regions?" />
  <row Id="37320" PostHistoryTypeId="2" PostId="15630" RevisionGUID="fb9836ae-ac48-4401-aa5d-084896a1a059" CreationDate="2011-01-30T19:07:42.767" UserId="138" Text="This is my second play through of New Vegas and somehow I don't remember where I got the scoped guns I had before from. The only scoped gun I remember is a Guass Rifle which I only got because of the fight with the Brotherhood with Veronica. (which I probably only survived at the time because I had the Pulse Gun) &#xD;&#xA;&#xD;&#xA;Where can you find a scoped rifle? Also, I keep checking stores such as Gun Runners but they never have a scope attachment(except for pistol scopes sometimes) " />
  <row Id="37321" PostHistoryTypeId="1" PostId="15630" RevisionGUID="fb9836ae-ac48-4401-aa5d-084896a1a059" CreationDate="2011-01-30T19:07:42.767" UserId="138" Text="Where can you find a scoped rifle early on in New Vegas?" />
  <row Id="37322" PostHistoryTypeId="3" PostId="15630" RevisionGUID="fb9836ae-ac48-4401-aa5d-084896a1a059" CreationDate="2011-01-30T19:07:42.767" UserId="138" Text="&lt;fallout-new-vegas&gt;&lt;weapons&gt;&lt;sniper&gt;" />
  <row Id="37323" PostHistoryTypeId="5" PostId="15610" RevisionGUID="28367808-6915-4bcc-954b-56191495584a" CreationDate="2011-01-30T19:19:43.810" UserId="18" Comment="added 105 characters in body" Text="I really enjoy messing around with redstone, so here is my go at my own challenge: (if anybody else has a solution, feel free to also post it - I just posted this to get the ball rolling)&#xD;&#xA;&#xD;&#xA;##53 Redstone Wire, 17 Redstone Torches&#xD;&#xA;&#xD;&#xA;Did some rearranging and managed to shave off a massive 5 redstone.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###&lt;s&gt;58 Redstone Wire, 17 Redstone Torches&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;The user presses the button located at the bottom of the schematic, and travels along the two wires squared in green. (The wire goes all the way under the yellow blocks, but the schematic doesn't quite show it.) When these wires are powered, the bottom input of the AND gates are also powered (squared in brown).&#xD;&#xA;&#xD;&#xA;The area squared in red is a clock generator (a device that constantly cycles). A wire comes off of the generator, and travels to the top inputs of the AND gates. The inverter (or NOT gate), squared in purple, ensures that the wires coming off of the clock are always opposite.&#xD;&#xA;&#xD;&#xA;When the user presses the button, the lower torch on the AND gates turn off, causing the output of the gates to alternate on and off. The outputs are hooked up to the R and S inputs of the RS-NOR latch, squared in blue. An RS-NOR latch can be thought of as a one bit memory cell. The input that last received a signal will stay off until the other input receives a signal.&#xD;&#xA;&#xD;&#xA;Because the RS-NOR latch is effectively hooked up to the clock, it will cycle for a second (due to the button press) an eventually stop on either an off or on position.&#xD;&#xA;&#xD;&#xA;The output of the RS-NOR is wired to both of the torches - one path going through an inverter (orange) so both torches always display something different.&#xD;&#xA;&#xD;&#xA;Here is what is looks like in game:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/5f4r2.png&#xD;&#xA;  [2]: http://i.imgur.com/O8GeU.jpg&#xD;&#xA;  [3]: http://i.imgur.com/8On0K.png" />
  <row Id="37324" PostHistoryTypeId="2" PostId="15631" RevisionGUID="5ce9d1bb-064b-4231-9169-4065b966b93f" CreationDate="2011-01-30T19:28:26.417" UserId="1169" Text="The PS3 version of Mass Effect 2 says it comes with a interactive back-story by Dark Horse comics.&#xD;&#xA;&#xD;&#xA;How do I access this content? There doesn't seem to be anywhere in the menu to get to it before starting a game." />
  <row Id="37325" PostHistoryTypeId="1" PostId="15631" RevisionGUID="5ce9d1bb-064b-4231-9169-4065b966b93f" CreationDate="2011-01-30T19:28:26.417" UserId="1169" Text="How to access the Interactive back-story by Dark Horse comics" />
  <row Id="37326" PostHistoryTypeId="3" PostId="15631" RevisionGUID="5ce9d1bb-064b-4231-9169-4065b966b93f" CreationDate="2011-01-30T19:28:26.417" UserId="1169" Text="&lt;ps3&gt;&lt;mass-effect-2&gt;" />
  <row Id="37329" PostHistoryTypeId="25" PostId="15631" RevisionGUID="6b32c50c-6614-440d-b90d-11aa868efa6e" CreationDate="2011-01-30T20:16:15.037" Comment="http://twitter.com/#!/StackGaming/status/31807925399846912" />
  <row Id="37330" PostHistoryTypeId="2" PostId="15633" RevisionGUID="b35f3f32-c2ea-4ad8-8fe5-e4e6402652a8" CreationDate="2011-01-30T20:25:36.010" UserId="6720" Text="you need to get a hidden star in the same galaxy but the other star  (the first one) to get to the second galaxy ok thumbs up if it works (:" />
  <row Id="37331" PostHistoryTypeId="2" PostId="15634" RevisionGUID="280008cd-728c-4fb5-a5ed-3813af9da0a1" CreationDate="2011-01-30T20:37:07.763" UserId="6270" Text="When a roach comes directly next to a unit or structure, he smashes it with his claws (or whatever), instead of spraying acid on it. &#xD;&#xA;&#xD;&#xA;Does this attack have different damage amount than the acid attack? If so, how much, and how much does it benefit from each level of upgrades? Also, does it benefit from Zerg Melee Upgrades or Zerg Ranged Upgrades? Do both attacks have the same qualities in regards to light/armored units?&#xD;&#xA;&#xD;&#xA;Also, does this melee attach deal splash damage? It sure looks like it, because roaches swing around with their claws, kind of like the ultralisk does.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;And finally, is this of any interest while microing? Does it ever pay off to run up to the enemies first to make the roaches use the melee attack, or maybe the other way around?" />
  <row Id="37332" PostHistoryTypeId="1" PostId="15634" RevisionGUID="280008cd-728c-4fb5-a5ed-3813af9da0a1" CreationDate="2011-01-30T20:37:07.763" UserId="6270" Text="What is the melee-attack damage of a roach and how does it upgrade? Is it splash?" />
  <row Id="37333" PostHistoryTypeId="3" PostId="15634" RevisionGUID="280008cd-728c-4fb5-a5ed-3813af9da0a1" CreationDate="2011-01-30T20:37:07.763" UserId="6270" Text="&lt;starcraft-2&gt;&lt;roaches&gt;" />
  <row Id="37334" PostHistoryTypeId="2" PostId="15635" RevisionGUID="f0569a85-bb21-468c-a81d-2f541f903633" CreationDate="2011-01-30T20:38:30.267" UserId="318" Text="I was playing Infinity Blade on my iPhone 4 and I selected game center option to look at my achievements and when I push the &quot;Done&quot; button, the screen went black.  I exited the app and went back it is still black.&#xD;&#xA;&#xD;&#xA;How do I fix this issue and return to the game?" />
  <row Id="37335" PostHistoryTypeId="1" PostId="15635" RevisionGUID="f0569a85-bb21-468c-a81d-2f541f903633" CreationDate="2011-01-30T20:38:30.267" UserId="318" Text="Screen goes black when I play Inifinity Blade" />
  <row Id="37336" PostHistoryTypeId="3" PostId="15635" RevisionGUID="f0569a85-bb21-468c-a81d-2f541f903633" CreationDate="2011-01-30T20:38:30.267" UserId="318" Text="&lt;iphone&gt;&lt;bug&gt;&lt;infinity-blade&gt;&lt;crash&gt;" />
  <row Id="37337" PostHistoryTypeId="4" PostId="15635" RevisionGUID="b1f3033e-5a53-4926-8eb6-65acb6a54942" CreationDate="2011-01-30T20:44:04.130" UserId="318" Comment="edited title" Text="Screen goes black when I play Infinity Blade" />
  <row Id="37338" PostHistoryTypeId="2" PostId="15636" RevisionGUID="95192985-3e99-4c7c-b108-ddb9eeca2680" CreationDate="2011-01-30T21:00:36.550" UserId="3107" Text="**Short answer:** There is no difference except for range and animation.&#xD;&#xA;&#xD;&#xA;**Long answer:** They both do the same damage, have the same cooldown, and benefit from the Zerg range upgrades in the same way.&#xD;&#xA;&#xD;&#xA;**Roach Claw Attack**&#xD;&#xA;&#xD;&#xA; - Damage: 16&#xD;&#xA; - Target: Ground&#xD;&#xA; - Cooldown: 2&#xD;&#xA; - *Range: .1 (melee)*&#xD;&#xA; - Upgrade: Zerg Missile, +2 per level&#xD;&#xA;&#xD;&#xA;**Roach Spit Attack**&#xD;&#xA;&#xD;&#xA; - Damage: 16&#xD;&#xA; - Target: Ground&#xD;&#xA; - Cooldown: 2&#xD;&#xA; - *Range: 4*&#xD;&#xA; - Upgrade: Zerg Missile, +2 per level&#xD;&#xA;&#xD;&#xA;([source][1])&#xD;&#xA;&#xD;&#xA;As for which is better to employ, the spit attack is better simply because it keeps your roaches at range and allows more of them to hit a target. Your roaches will naturally use their spit attack anyway, so there's really no difference in your micro. They just fall back on the melee attack when they are next to whatever they are attacking.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Roach" />
  <row Id="37339" PostHistoryTypeId="2" PostId="15637" RevisionGUID="24085534-be8a-4163-8e9d-c9a498255a1b" CreationDate="2011-01-30T21:07:01.683" UserId="1425" Text="Chances are you can pick up a (hunting rifle) scope at the 188 Trading Post on your way into Vegas (cheaper than Gun Runners anyway!) - according to the [Fallout wikia][1] page, there's not that many places to get one.&#xD;&#xA;&#xD;&#xA;If the hunting rifle isn't your cup of tea, the laser rifle scope can be found at a variety of places - Novac, Crimson Caravan's camp, or the Silver Rush in Freeside (to name a few): [Laser Rifle scope][2].&#xD;&#xA;&#xD;&#xA;All of these locations are potentially visitable in your early game.&#xD;&#xA;&#xD;&#xA;Also, this [search result][3] is invaluable if you are looking for scopes for anything that shoots.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Hunting_rifle_scope&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Laser_rifle_scope&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/index.php?search=scope&amp;fulltext=0" />
  <row Id="37340" PostHistoryTypeId="2" PostId="15638" RevisionGUID="2137e455-a6c0-499d-a4dd-1929616c13cb" CreationDate="2011-01-30T21:12:54.940" UserId="18" Text="The reason the app is still black is likely because it is still running. Try exiting to your Springboard (home screen) and double-tapping the home button, bringing up the multitasking bar. Find Infinity Blade, and hold down your finger on the icon. They will start to wobble, like you are rearranging apps. Press the little minus icon on the Infinity Blade icon - this quits the app. Tap anywhere on your home screen to return, and try launching Infinity Blade again." />
  <row Id="37341" PostHistoryTypeId="2" PostId="15639" RevisionGUID="9dae6e5e-caa8-4ca4-a0e2-7c452a8e5014" CreationDate="2011-01-30T21:23:16.420" UserId="5274" Text="Is it possible to &quot;gift&quot; a game via the Playstation Network?  I don't have a PS3 but was considering buying Castle Crashers as a gift for a friend so that we could play co-op.  Is this possible?" />
  <row Id="37342" PostHistoryTypeId="1" PostId="15639" RevisionGUID="9dae6e5e-caa8-4ca4-a0e2-7c452a8e5014" CreationDate="2011-01-30T21:23:16.420" UserId="5274" Text="Can I send a gift (Castle Crashers) to someone via the Playstation Network?" />
  <row Id="37343" PostHistoryTypeId="3" PostId="15639" RevisionGUID="9dae6e5e-caa8-4ca4-a0e2-7c452a8e5014" CreationDate="2011-01-30T21:23:16.420" UserId="5274" Text="&lt;ps3&gt;&lt;psn&gt;&lt;castle-crashers&gt;" />
  <row Id="37344" PostHistoryTypeId="5" PostId="15595" RevisionGUID="4d05fd58-1ed6-4b32-8264-278e16e32003" CreationDate="2011-01-30T21:32:38.073" UserId="18" Comment="added 91 characters in body" Text="###The Challenge:&#xD;&#xA;Design a redstone circuit that accepts an input from a button and lights up a random redstone torch.&#xD;&#xA;&#xD;&#xA;###The Rules:&#xD;&#xA; - One redstone torch should be lit, with all the others off.&#xD;&#xA; - The state of the torches should be held indefinitely until the button is pressed again&#xD;&#xA; - The circuit must be stable (it can't burn out).&#xD;&#xA; - There should be at least 2 torches.&#xD;&#xA;&#xD;&#xA;###Example:&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Answers will be judged based on the amount of redstone used. Please submit answers in the form of an image, created using [Baezon's Redstone Simulator][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/NPceH.png&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=17924" />
  <row Id="37345" PostHistoryTypeId="2" PostId="15640" RevisionGUID="1e60aae2-421a-4c25-8360-c924bcf49e1e" CreationDate="2011-01-30T21:40:17.717" UserId="5521" Text="No, there is currently no gifting option, available via the PSN.&#xD;&#xA;&#xD;&#xA;But, there are a few other options you can use:&#xD;&#xA;&#xD;&#xA; - Buy the game via [Amazon][1], and get a online game code, which you then can give to your friend.&#xD;&#xA; - Buy a PSN gift card, and give it to him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Castle-Crashers-Online-Game-Code/dp/B0040X3LYK/ref=sr_1_1?s=videogames&amp;ie=UTF8&amp;qid=1296423307&amp;sr=1-1" />
  <row Id="37346" PostHistoryTypeId="5" PostId="15622" RevisionGUID="9ab62489-6219-48a3-9980-e48122bb3c1b" CreationDate="2011-01-30T21:44:33.223" UserId="998" Comment="added 1 characters in body" Text="In terms of countering the opponent, let's look at the order:&#xD;&#xA;&#xD;&#xA;1. Your opponent goes for some Gateways.&#xD;&#xA;1. You create a strong bio ball.&#xD;&#xA;2. Your opponent counters them with Colossi.&#xD;&#xA;3. You spend less on your now weaker bio ball, and spend that money to get vikings.&#xD;&#xA;4. Your opponents Colossi is now weaker, so he could spend money to counter your vikings.&#xD;&#xA;&#xD;&#xA;So, unless your opponents goes for an odd play style, you can conclude less Colossi are made.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Side note:**&#xD;&#xA;&#xD;&#xA;Also, you can easily suspect Colossi when creating a Bio Ball; and Vikings when going Colossi.&#xD;&#xA;&#xD;&#xA;Just try to scout Robotics, if not, scout for Twilight Council (--&gt; HT/DT) or a Stargate (--&gt; Carrier).&#xD;&#xA;&#xD;&#xA;[Scouting is key](http://gaming.stackexchange.com/questions/2386/what-are-some-effective-methods-of-scouting-in-starcraft-2/2411#2411) to make strategical decisions supported by [risk analysis](http://www.charlesconway.com/Articles/Find_Hidden_Project_Risks.htm), in military terms:&#xD;&#xA;&#xD;&#xA;&gt; There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we know we don't know. But there are also unknown unknowns. There are things we don't know we don't know.&#xD;&#xA;&#xD;&#xA;&gt; &amp;mdash; &#xD;&#xA;Donald Rumsfeld&#xD;&#xA;&#xD;&#xA;Scouting and map control helps you increase the amount of known knowns. :-)" />
  <row Id="37347" PostHistoryTypeId="5" PostId="15636" RevisionGUID="5596c6fe-24ff-4961-8e28-9773e482e565" CreationDate="2011-01-30T21:46:47.990" UserId="3107" Comment="added 66 characters in body" Text="**Short answer:** There is no difference except for range and animation.&#xD;&#xA;&#xD;&#xA;**Long answer:** They both do the same damage, have the same cooldown, and benefit from the Zerg range upgrades in the same way.&#xD;&#xA;&#xD;&#xA;**Roach Claw Attack**&#xD;&#xA;&#xD;&#xA; - Damage: 16&#xD;&#xA; - Target: Ground&#xD;&#xA; - Cooldown: 2&#xD;&#xA; - *Range: .1 (melee)*&#xD;&#xA; - Upgrade: Zerg Missile, +2 per level&#xD;&#xA;&#xD;&#xA;**Roach Spit Attack**&#xD;&#xA;&#xD;&#xA; - Damage: 16&#xD;&#xA; - Target: Ground&#xD;&#xA; - Cooldown: 2&#xD;&#xA; - *Range: 4*&#xD;&#xA; - Upgrade: Zerg Missile, +2 per level&#xD;&#xA;&#xD;&#xA;([source][1])&#xD;&#xA;&#xD;&#xA;As for which is better to employ, the spit attack is better simply because it keeps your roaches at range and allows more of them to hit a target while leaving melee range for units that only have a melee option. Your roaches will naturally use their spit attack anyway, so there's really no difference in your micro. They just fall back on the melee attack when they are next to whatever they are attacking.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Roach" />
  <row Id="37348" PostHistoryTypeId="2" PostId="15641" RevisionGUID="1b5baa56-d5ee-436f-ae07-0cf06feb316e" CreationDate="2011-01-30T22:14:01.500" UserId="1561" Text="Firstly you will need to download it (and the other DLC) using either the in-game menus or directly from the Playstation Store. The game comes with a code that you can use to redeem the downloads (as long as you don't have a used copy of the game).&#xD;&#xA;&#xD;&#xA;The comic actually forms part of the game (including a few points where you get to choose what happens), so all you need to do to see it is to play through the game's introduction and the comic will start automatically.&#xD;&#xA;&#xD;&#xA;Given that the start of the comic flows on from the introduction, and the interactive element, it wouldn't make much sense to have it viewable before you have started the game." />
  <row Id="37349" PostHistoryTypeId="2" PostId="15642" RevisionGUID="e8239dc6-d748-4195-a0b7-fbf4a7de6a9f" CreationDate="2011-01-30T23:12:49.923" UserId="1037" Text="Have there ever been any great games that were designed by Christians that were bold about their faith?  I'm not talking about small time, Christian-ghetto studio stuff that no one cares about.  I'm talking about genuine masterpiece games designed by serious Christians.&#xD;&#xA;&#xD;&#xA;Have there been any yet?" />
  <row Id="37350" PostHistoryTypeId="1" PostId="15642" RevisionGUID="e8239dc6-d748-4195-a0b7-fbf4a7de6a9f" CreationDate="2011-01-30T23:12:49.923" UserId="1037" Text="Christian Game Designers" />
  <row Id="37351" PostHistoryTypeId="3" PostId="15642" RevisionGUID="e8239dc6-d748-4195-a0b7-fbf4a7de6a9f" CreationDate="2011-01-30T23:12:49.923" UserId="1037" Text="&lt;game-design&gt;&lt;great-people&gt;" />
  <row Id="37352" PostHistoryTypeId="25" PostId="15639" RevisionGUID="f8daa417-4897-4bbd-8251-cfc29c43fa05" CreationDate="2011-01-30T23:16:15.643" Comment="http://twitter.com/#!/StackGaming/status/31853224449286144" />
  <row Id="37353" PostHistoryTypeId="2" PostId="15643" RevisionGUID="50b21f27-3fb8-4cda-a184-c85badf1e404" CreationDate="2011-01-30T23:38:43.873" UserId="6385" Text="What's the trick with fighting the driver when trying to hijack a military vehicle in Just Cause 2?&#xD;&#xA;&#xD;&#xA;I keep getting killed every time I try this. I have the difficulty set on 'experienced', and given how easy it is to take on half a dozen baddies, it doesn't seem like tossing a pilot out of a heli should be all that difficult. &#xD;&#xA;&#xD;&#xA;The game provides hints about which buttons to press, but these come along much too slowly to be effective, like two or three seconds apart. Also it seems pretty much random whether it wants the X, the O, or the square." />
  <row Id="37354" PostHistoryTypeId="1" PostId="15643" RevisionGUID="50b21f27-3fb8-4cda-a184-c85badf1e404" CreationDate="2011-01-30T23:38:43.873" UserId="6385" Text="how to hijack a vehicle in just-cause 2" />
  <row Id="37355" PostHistoryTypeId="3" PostId="15643" RevisionGUID="50b21f27-3fb8-4cda-a184-c85badf1e404" CreationDate="2011-01-30T23:38:43.873" UserId="6385" Text="&lt;ps3&gt;&lt;just-cause-2&gt;" />
  <row Id="37356" PostHistoryTypeId="5" PostId="15642" RevisionGUID="84eaff08-b68c-46d1-8ca9-466335dc3383" CreationDate="2011-01-31T00:17:33.907" UserId="1037" Comment="added 159 characters in body" Text="Have there ever been any great games that were designed by Christians that were bold about their faith?  I'm not talking about small time, Christian-ghetto studio stuff that no one cares about.  I'm talking about genuine masterpiece games designed by serious Christians.&#xD;&#xA;&#xD;&#xA;I'm talking games similar in quality to Civilization, Grand Theft Auto III, Deus Ex, or Half-Life.  &#xD;&#xA;&#xD;&#xA;In other words, I'm looking for someone like Bach in the video game industry.  " />
  <row Id="37357" PostHistoryTypeId="2" PostId="15644" RevisionGUID="c3156d63-5d6d-44ae-b63e-c4967ed9f9ec" CreationDate="2011-01-31T00:29:35.333" UserId="468" Text="I am trying to get some of the achievements that require icing other people, but having a very hard time with it. &#xD;&#xA;&#xD;&#xA;I am winning most fights with ~25 damage on the other player, but no matter how many times I attack them it never seems to be enough. Over the last 2-3 days I've tried repeatedly attacking the same person dozens of times and they don't go down. I suspect that if I keep at it I will eventually get them, but considering how long it is taking to knock out one person, how am I ever expected to get the achievements like ice 500/1000 enemies?&#xD;&#xA;&#xD;&#xA;I suspect the problem is that I am a relatively high level player (level 793) so it is only offering me mobsters to attack that are pretty high level also. Meaning, they probably have a ton of health. I'm sure if I attacked low level players I could probably do this a lot more quickly, but how do I find them in the game as a higher level player?&#xD;&#xA;&#xD;&#xA;Anyone have advice to offer on whacking other mobsters once you have gotten in the 500+ level range?" />
  <row Id="37358" PostHistoryTypeId="1" PostId="15644" RevisionGUID="c3156d63-5d6d-44ae-b63e-c4967ed9f9ec" CreationDate="2011-01-31T00:29:35.333" UserId="468" Text="As a high level player how can I ice other mobserts in Mafia Wars?" />
  <row Id="37359" PostHistoryTypeId="3" PostId="15644" RevisionGUID="c3156d63-5d6d-44ae-b63e-c4967ed9f9ec" CreationDate="2011-01-31T00:29:35.333" UserId="468" Text="&lt;mafia-wars&gt;" />
  <row Id="37360" PostHistoryTypeId="2" PostId="15645" RevisionGUID="b172ff64-f3b9-4edb-93d4-413401a3468e" CreationDate="2011-01-31T00:38:59.383" UserId="3917" Text="I got lucky in mine and picked up a varmint rifle night scope from the shopkeeper in Goodsprings on my first playthrough, so the potential is there right off the bat.  (Just steal some stuff and sell it to get the caps to buy it).  As for weapons with built in scope, sniper rifles don't' show up at gun runners until level 12ish I believe." />
  <row Id="37361" PostHistoryTypeId="2" PostId="15646" RevisionGUID="afc0032f-7d46-48a6-8202-5284ee875393" CreationDate="2011-01-31T01:46:55.750" UserId="857" Text="I think you're just a little confused about the process.&#xD;&#xA;&#xD;&#xA;The &quot;hints&quot; aren't hints, they're instructions. Wait until the button icon pops up (which will be a random one of the four buttons) and then push it, not beforehand." />
  <row Id="37362" PostHistoryTypeId="5" PostId="15610" RevisionGUID="5bd88b8e-874a-4fc4-81c2-3c7920e61ef1" CreationDate="2011-01-31T01:49:57.623" UserId="18" Comment="added a new solution" Text="I really enjoy messing around with redstone, so here is my go at my own challenge: (if anybody else has a solution, feel free to also post it - I just posted this to get the ball rolling)&#xD;&#xA;&#xD;&#xA;##71 Redstone Wire, 15 Redstone Torches&#xD;&#xA;&#xD;&#xA;The previous two solutions had a slight glitch with the clocks that caused the chance of the left torch lighting up to be 5/8 rather than 1/2. This new solution uses a 4-clock, ensuring the chances are equal.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###&lt;s&gt;53 Redstone Wire, 17 Redstone Torches&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;Did some rearranging and managed to shave off a massive 5 redstone.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###&lt;s&gt;58 Redstone Wire, 17 Redstone Torches&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;The user presses the button located at the bottom of the schematic, and travels along the two wires squared in green. (The wire goes all the way under the yellow blocks, but the schematic doesn't quite show it.) When these wires are powered, the bottom input of the AND gates are also powered (squared in brown).&#xD;&#xA;&#xD;&#xA;The area squared in red is a clock generator (a device that constantly cycles). A wire comes off of the generator, and travels to the top inputs of the AND gates. The inverter (or NOT gate), squared in purple, ensures that the wires coming off of the clock are always opposite.&#xD;&#xA;&#xD;&#xA;When the user presses the button, the lower torch on the AND gates turn off, causing the output of the gates to alternate on and off. The outputs are hooked up to the R and S inputs of the RS-NOR latch, squared in blue. An RS-NOR latch can be thought of as a one bit memory cell. The input that last received a signal will stay off until the other input receives a signal.&#xD;&#xA;&#xD;&#xA;Because the RS-NOR latch is effectively hooked up to the clock, it will cycle for a second (due to the button press) an eventually stop on either an off or on position.&#xD;&#xA;&#xD;&#xA;The output of the RS-NOR is wired to both of the torches - one path going through an inverter (orange) so both torches always display something different.&#xD;&#xA;&#xD;&#xA;Here is what is looks like in game:&#xD;&#xA;&#xD;&#xA;![enter image description here][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/wPKw6.gif&#xD;&#xA;  [2]: http://i.imgur.com/5f4r2.png&#xD;&#xA;  [3]: http://i.imgur.com/O8GeU.jpg&#xD;&#xA;  [4]: http://i.imgur.com/8On0K.png" />
  <row Id="37363" PostHistoryTypeId="2" PostId="15647" RevisionGUID="d09a8a72-9005-458e-b6ef-d8c4b1b79e71" CreationDate="2011-01-31T01:55:00.923" UserId="1965" Text="I don't know your definition of &quot;early&quot; but I maxed out lockpicking first (90 + manual) to get the [gobi campaign rifle][1] as soon as possible since its probably the best sniper rifle in the game. Everything else is noise getting to that rifle until much later on when you get very good energy weapons&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Gobi_Campaign_scout_rifle" />
  <row Id="37364" PostHistoryTypeId="25" PostId="15634" RevisionGUID="0edd482f-c691-4c7f-929e-d541e0fbdc84" CreationDate="2011-01-31T02:16:15.600" Comment="http://twitter.com/#!/StackGaming/status/31898524782166017" />
  <row Id="37365" PostHistoryTypeId="2" PostId="15648" RevisionGUID="b0c4093b-c439-4725-a767-bbc35e1dac9f" CreationDate="2011-01-31T02:53:25.273" UserId="3467" Text="I've downloaded replays: http://www.sc2win.com/starcraft-2-replays/replay-packages/demuslim-replay-package/&#xD;&#xA;&#xD;&#xA;but when I try to load them from SC2 a receive error: Unable to open replay&#xD;&#xA;&#xD;&#xA;Does anybody know how can I resolve that?&#xD;&#xA;&#xD;&#xA;Thanks a lot" />
  <row Id="37366" PostHistoryTypeId="1" PostId="15648" RevisionGUID="b0c4093b-c439-4725-a767-bbc35e1dac9f" CreationDate="2011-01-31T02:53:25.273" UserId="3467" Text="StarCraft2: Can't load replays" />
  <row Id="37367" PostHistoryTypeId="3" PostId="15648" RevisionGUID="b0c4093b-c439-4725-a767-bbc35e1dac9f" CreationDate="2011-01-31T02:53:25.273" UserId="3467" Text="&lt;starcraft-2&gt;&lt;replay&gt;" />
  <row Id="37368" PostHistoryTypeId="2" PostId="15649" RevisionGUID="6ae62433-9503-4e8a-93c1-aea9f016b0c5" CreationDate="2011-01-31T03:14:12.633" UserId="172" Text="I've just downloaded the replay pack myself, and sure enough, none of them works.&#xD;&#xA;&#xD;&#xA;Corrupted files maybe?" />
  <row Id="37369" PostHistoryTypeId="5" PostId="15649" RevisionGUID="c1171d3f-a678-423e-8742-e0d08818e30d" CreationDate="2011-01-31T03:19:32.110" UserId="172" Comment="added 162 characters in body" Text="I've just downloaded the replay pack myself, and sure enough, none of them works.&#xD;&#xA;&#xD;&#xA;Corrupted files maybe?&#xD;&#xA;&#xD;&#xA;EDIT: I've just noticed the date this replay pack got posted (5th of March, 2010) - it was essentially before the official release, so that might explain why." />
  <row Id="37370" PostHistoryTypeId="2" PostId="15650" RevisionGUID="641404f9-8fbb-4c4f-8af2-c5b34c21ef7e" CreationDate="2011-01-31T04:12:13.220" UserId="1777" Text="[Wisdon Tree][1] published a number of Christian games years ago, but I don't believe any of them were as hardcore as what you're talking about.&#xD;&#xA;&#xD;&#xA;That level of fame and grandeur doesn't seem to exist within the Christian video game world yet.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wisdom_Tree" />
  <row Id="37371" PostHistoryTypeId="10" PostId="15595" RevisionGUID="bab44d4d-bcad-45bf-85a4-c7f946b51135" CreationDate="2011-01-31T04:57:04.857" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:2578,&quot;DisplayName&quot;:&quot;BlueRaja - Danny Pflughoeft&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="37372" PostHistoryTypeId="25" PostId="15643" RevisionGUID="15cdfd0a-06d6-4ad1-b354-5bde2c2767e1" CreationDate="2011-01-31T05:16:18.897" Comment="http://twitter.com/#!/StackGaming/status/31943836284485632" />
  <row Id="37373" PostHistoryTypeId="5" PostId="8415" RevisionGUID="f62c877a-4c82-4c3f-ae56-86b4b2091f2e" CreationDate="2011-01-31T05:47:58.357" UserId="18" Comment="updated explosion information" Text="The [Minecraft Wiki article][1] was updated with even more in-depth information on explosions:&#xD;&#xA;&#xD;&#xA; &gt; **Steps for calculating what blocks get destroyed:**&#xD;&#xA;&#xD;&#xA; &gt;- Start linearly in the direction from the explosion point to each of 1352 points that uniformly distributed on the surface of a cube centered at the explosion with an edge length of 2.&#xD;&#xA;- Let blast force on each line equal the `explosion power multiplied by a random number in [0.7, 1.3]`.&#xD;&#xA;- Check current block every step of 0.3. A non-air block absorbs `(blockResistance / 5 + 0.3) * step of the blast force`; if the blast force is not completely absorbed, the block is destroyed (air blocks can also be marked as destroyed).&#xD;&#xA;- The blast force is attenuated by `step * 0.75` each step, if the blast force is completely absorbed or attenuated, perform the same process on the next line.&#xD;&#xA;&#xD;&#xA; &gt; The maximum travel distance in the air of a TNT explosion is 6.9, 5.1 for a Creeper explosion, and 1.5 for a fireball explosion. For example, a TNT explosion can destroy a torch 7 blocks away. The minimum block resistance required to absorb maximum blast force of TNT explosion (with at least attenuation of 2 steps) is 77.67, 63.5 of Creeper explosion, 20.17 of fireball explosion. So water, stationary lava, obsidian, and bedrock are always indestructible, and furnaces and less resistant blocks can be destroyed by fireballs.&#xD;&#xA;&#xD;&#xA;There's also a list of every block in the game with it's explosion resistance, but it would probably look horrible copy and posted in this answer.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/TNT" />
  <row Id="37374" PostHistoryTypeId="5" PostId="14761" RevisionGUID="85b22f07-16df-4953-af90-2a269e7f2f59" CreationDate="2011-01-31T06:01:59.093" UserId="18" Comment="added MineViewer information" Text="[Minecraft X-Ray Maintenance Branch][1] was one of the map viewers on the [Programs and Editors page][2] of the Wiki. I haven't personally used it, but the wiki says it supports Windows, Mac, and Linux. The program allows you to view your map and make certain blocks glow (ex. clay, diamond).&#xD;&#xA;&#xD;&#xA;![alt text][3]&#xD;&#xA;&#xD;&#xA;###Edit:&#xD;&#xA;Since the program mentioned above seems to not have an .EXE download available, I found another program named [MineViewer](http://xiatek.org/?page_id=115). It allows for real-time layer slicing.&#xD;&#xA;&#xD;&#xA;This would take a little bit of time, but to find clay, I suppose you could set the colour of all blocks other than clay to white or gray (you can make your own colour schemes!), and slice down to sea level (so the rest of the terrain doesn't get in your way).&#xD;&#xA;&#xD;&#xA;![enter image description here][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apocalyptech.com/minecraft/xray/&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Programs_and_Editors&#xD;&#xA;  [3]: http://i.imgur.com/ww2Q7.png&#xD;&#xA;  [4]: http://i.imgur.com/H7V3h.png" />
  <row Id="37375" PostHistoryTypeId="2" PostId="15651" RevisionGUID="1424f7d3-7ba0-4d1f-993b-dd38e5b020ff" CreationDate="2011-01-31T06:56:36.447" UserId="3376" Text="Whenever you are in the process of connecting to server, there is always a small list of top server supporters, along with a number. What exactly makes someone a &quot;supporter&quot; of a particular server, and what actions move you up in the list?" />
  <row Id="37376" PostHistoryTypeId="1" PostId="15651" RevisionGUID="1424f7d3-7ba0-4d1f-993b-dd38e5b020ff" CreationDate="2011-01-31T06:56:36.447" UserId="3376" Text="Team Fortress 2 Server Supporter" />
  <row Id="37377" PostHistoryTypeId="3" PostId="15651" RevisionGUID="1424f7d3-7ba0-4d1f-993b-dd38e5b020ff" CreationDate="2011-01-31T06:56:36.447" UserId="3376" Text="&lt;team-fortress-2&gt;" />
  <row Id="37378" PostHistoryTypeId="10" PostId="15642" RevisionGUID="0c4133aa-b751-489f-abfd-fbeda58888b1" CreationDate="2011-01-31T07:00:53.267" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;}]" />
  <row Id="37379" PostHistoryTypeId="5" PostId="13376" RevisionGUID="12ec62ae-8d23-4b70-9cb9-061e9689afcd" CreationDate="2011-01-31T07:13:03.910" UserId="5442" Comment="deleted 223 characters in body" Text="New edit: just got Genghis to declare war on me, by signing a Defensive Pact with his neighbour (Harun), and then paying Genghis to declare war on Harun. Doesn't seem to have a negative diplomatic effect.&#xD;&#xA;&#xD;&#xA;You can also declare war freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, Hostile Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or take over City States)&#xD;&#xA;&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;&#xD;&#xA;6) Respect others space (don't build cities or buy/steal land from anyone unless you are trying to annoy them into Declaring War)&#xD;&#xA;&#xD;&#xA;new edit: this plan doesn't work all the time, &#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to denouce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder if Friendship is even worth it at all.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me.&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="37380" PostHistoryTypeId="5" PostId="13376" RevisionGUID="d6b48cdc-567a-47d9-aa5b-8f624c887be0" CreationDate="2011-01-31T07:22:33.647" UserId="5442" Comment="added 73 characters in body" Text="New edit: just got Genghis to declare war on me, by signing a Defensive Pact with his neighbour (Harun), and then paying Genghis to declare war on Harun. Doesn't seem to have a negative diplomatic effect.&#xD;&#xA;&#xD;&#xA;You can also declare war freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Good question. I've been experimenting with some stuff on Chieftian level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, Hostile Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;&#xD;&#xA;6) Respect others space (don't build cities or buy/steal land from anyone unless you are trying to annoy them into Declaring War)&#xD;&#xA;&#xD;&#xA;new edit: this plan doesn't work all the time, it does help but the game is geared towards war, like walking on egg shells.&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to denouce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder if Friendship is even worth it at all.&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me.&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="37381" PostHistoryTypeId="6" PostId="15642" RevisionGUID="d16b27eb-1300-44f7-b4a7-97ffa1f5fea8" CreationDate="2011-01-31T07:30:24.473" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="37382" PostHistoryTypeId="5" PostId="15633" RevisionGUID="e61ead1f-aea5-4d74-914e-fa8bd5e68ece" CreationDate="2011-01-31T07:49:50.027" UserId="122" Comment="Grammar, removed &quot;thumbs up&quot; request." Text="You need to get a hidden star in the other star of the same galaxy (the first star) in order to get to the second galaxy." />
  <row Id="37385" PostHistoryTypeId="25" PostId="15651" RevisionGUID="7622247d-a547-41c6-bc09-d4e32559915d" CreationDate="2011-01-31T08:16:19.180" Comment="http://twitter.com/#!/StackGaming/status/31989136156004352" />
  <row Id="37386" PostHistoryTypeId="2" PostId="15653" RevisionGUID="0caf64ed-a59d-44ac-ba88-9794b17d9a61" CreationDate="2011-01-31T08:20:49.270" UserId="3227" Text="I think the Wii demos are only available for a limited time, for some reason.&#xD;&#xA;&#xD;&#xA;I've found five demos in total. The first one I downloaded is no longer available.&#xD;&#xA;" />
  <row Id="37387" PostHistoryTypeId="5" PostId="15643" RevisionGUID="66709da3-90d6-45ca-9e28-b7209c2d7e7f" CreationDate="2011-01-31T08:25:06.097" UserId="207" Comment="Title fix." Text="What's the trick with fighting the driver when trying to hijack a military vehicle in Just Cause 2?&#xD;&#xA;&#xD;&#xA;I keep getting killed every time I try this. I have the difficulty set on 'experienced', and given how easy it is to take on half a dozen baddies, it doesn't seem like tossing a pilot out of a helicopter should be all that difficult. &#xD;&#xA;&#xD;&#xA;The game provides hints about which buttons to press, but these come along much too slowly to be effective, like two or three seconds apart. Also it seems pretty much random whether it wants the X, the O, or the square." />
  <row Id="37388" PostHistoryTypeId="4" PostId="15643" RevisionGUID="66709da3-90d6-45ca-9e28-b7209c2d7e7f" CreationDate="2011-01-31T08:25:06.097" UserId="207" Comment="Title fix." Text="How do I hijack a vehicle?" />
  <row Id="37389" PostHistoryTypeId="2" PostId="15654" RevisionGUID="6cab6d37-7fe4-442f-baf1-a658f61043fe" CreationDate="2011-01-31T08:28:32.773" UserId="3227" Text="It seems Wii demos are only available for a limited time.&#xD;&#xA;&#xD;&#xA;It is possible to store them on SD cards and share them with friends if I've got one my friend failed to download before it was removed?" />
  <row Id="37390" PostHistoryTypeId="1" PostId="15654" RevisionGUID="6cab6d37-7fe4-442f-baf1-a658f61043fe" CreationDate="2011-01-31T08:28:32.773" UserId="3227" Text="Can I share Wii demos with friends?" />
  <row Id="37391" PostHistoryTypeId="3" PostId="15654" RevisionGUID="6cab6d37-7fe4-442f-baf1-a658f61043fe" CreationDate="2011-01-31T08:28:32.773" UserId="3227" Text="&lt;wii&gt;&lt;demo&gt;" />
  <row Id="37392" PostHistoryTypeId="2" PostId="15655" RevisionGUID="4a2b6764-6f6a-4e84-a625-55b1a3b08283" CreationDate="2011-01-31T08:31:42.767" UserId="730" Text="The list that you see while loading a certain map is the list of people that donated to that map's author, by buying the correspondent map stamp in the Mann Co. in-game store." />
  <row Id="37393" PostHistoryTypeId="2" PostId="15656" RevisionGUID="24d768b5-0a54-4103-83e8-fed7d5bedee2" CreationDate="2011-01-31T08:33:05.650" UserId="5624" Text="Based on this answer http://gaming.stackexchange.com/questions/15616/why-are-there-only-12-wii-demos/15653#answer-15653&#xD;&#xA;&#xD;&#xA;I do know that old wii demos are removed from wii shop, is there any place I can download them?&#xD;&#xA;&#xD;&#xA;P.S. I have &quot;orginal&quot; Wii, so pirated versions won't work here and I'm not interested in pirated versions of the demos." />
  <row Id="37394" PostHistoryTypeId="1" PostId="15656" RevisionGUID="24d768b5-0a54-4103-83e8-fed7d5bedee2" CreationDate="2011-01-31T08:33:05.650" UserId="5624" Text="Where can I download old Wii demos?" />
  <row Id="37395" PostHistoryTypeId="3" PostId="15656" RevisionGUID="24d768b5-0a54-4103-83e8-fed7d5bedee2" CreationDate="2011-01-31T08:33:05.650" UserId="5624" Text="&lt;wii&gt;&lt;old-games&gt;&lt;download&gt;&lt;demo&gt;" />
  <row Id="37396" PostHistoryTypeId="5" PostId="15655" RevisionGUID="09752f12-cd8c-4b0e-ac3c-1f7daa6c853a" CreationDate="2011-01-31T08:38:43.083" UserId="730" Comment="added 178 characters in body" Text="The list that you see while loading a certain map is the list of people that donated to that map's author, by buying the correspondent map stamp in the Mann Co. in-game store.&#xD;&#xA;&#xD;&#xA;Map stamps were introduced during Australian Christmas Update. For more info you can check the official [TF2 Wiki][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Map_stamp" />
  <row Id="37397" PostHistoryTypeId="5" PostId="15656" RevisionGUID="3c634217-8d9c-4783-9dc7-a5f5f6f8802d" CreationDate="2011-01-31T08:42:47.947" UserId="207" Comment="Slight grammar fix, merged link into text and removed that old games tag." Text="Based on [this answer](http://gaming.stackexchange.com/questions/15616/why-are-there-only-12-wii-demos/15653#answer-15653). &#xD;&#xA;&#xD;&#xA;I do know that old Wii demos are removed from Wii shop, is there any place I can download them?&#xD;&#xA;&#xD;&#xA;P.S. I have &quot;original&quot; Wii, so pirated versions won't work here and I'm not interested in pirated versions of the demos." />
  <row Id="37398" PostHistoryTypeId="6" PostId="15656" RevisionGUID="3c634217-8d9c-4783-9dc7-a5f5f6f8802d" CreationDate="2011-01-31T08:42:47.947" UserId="207" Comment="Slight grammar fix, merged link into text and removed that old games tag." Text="&lt;wii&gt;&lt;download&gt;&lt;demo&gt;" />
  <row Id="37400" PostHistoryTypeId="5" PostId="15648" RevisionGUID="4b161cf5-c2fc-4ba6-9453-c4c25a433161" CreationDate="2011-01-31T08:45:52.483" UserId="207" Comment="Made formatting better, removed Starcraft2 from title, fixed some spelling/grammar/flow." Text="I've downloaded [some replays](http://www.sc2win.com/starcraft-2-replays/replay-packages/demuslim-replay-package/), but when I try to load them in SC2 I get an error: &#xD;&#xA;&gt; Unable to open replay.&#xD;&#xA;&#xD;&#xA;Does anybody know what the problem might be here, and how I might go about resolving it?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="37401" PostHistoryTypeId="4" PostId="15648" RevisionGUID="4b161cf5-c2fc-4ba6-9453-c4c25a433161" CreationDate="2011-01-31T08:45:52.483" UserId="207" Comment="Made formatting better, removed Starcraft2 from title, fixed some spelling/grammar/flow." Text="Can't load replays?" />
  <row Id="37402" PostHistoryTypeId="5" PostId="14457" RevisionGUID="cbb3cca7-b921-444b-8e74-c87458bcdb92" CreationDate="2011-01-31T09:16:40.743" UserId="4525" Comment="added 1 characters in body" Text="So I want to be able to play fighting games on a 360, but the D-Pad on the standard controller is terrible. I don't really want to use an arcade stick either.&#xD;&#xA;&#xD;&#xA;Are there any controllers for the Xbox 360 that are specifically designed for using the D-Pad to play fighting games?" />
  <row Id="37403" PostHistoryTypeId="2" PostId="15658" RevisionGUID="5c39c119-9634-4ab1-b2ac-da5403e6e2d7" CreationDate="2011-01-31T10:07:12.303" UserId="4989" Text="What are some addon, if any, that assist with archaeology?" />
  <row Id="37404" PostHistoryTypeId="1" PostId="15658" RevisionGUID="5c39c119-9634-4ab1-b2ac-da5403e6e2d7" CreationDate="2011-01-31T10:07:12.303" UserId="4989" Text="Are there addons to assist with Archaeology?" />
  <row Id="37405" PostHistoryTypeId="3" PostId="15658" RevisionGUID="5c39c119-9634-4ab1-b2ac-da5403e6e2d7" CreationDate="2011-01-31T10:07:12.303" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;add-ons&gt;&lt;professions&gt;" />
  <row Id="37407" PostHistoryTypeId="2" PostId="15659" RevisionGUID="3472bdea-7b6b-4276-8b59-044f3ad141de" CreationDate="2011-01-31T10:36:50.130" UserId="6731" Text="Try Archy: http://wow.curse.com/downloads/wow-addons/details/archy.aspx" />
  <row Id="37408" PostHistoryTypeId="5" PostId="15655" RevisionGUID="c0f404dd-5dfa-4c72-ab14-70e239b213f6" CreationDate="2011-01-31T11:03:11.130" UserId="730" Comment="other details" Text="The list that you see while loading a certain map is the list of people that donated to that map's author, by buying the correspondent map stamp in the Mann Co. in-game store.&#xD;&#xA;&#xD;&#xA;Map stamps were introduced during Australian Christmas Update. For more info you can check the official [TF2 Wiki][1].&#xD;&#xA;&#xD;&#xA;Note that this happens only when loading community created maps. When loading official Valve maps loading screen usually displayed the ladder of mini-duel winners.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Map_stamp" />
  <row Id="37409" PostHistoryTypeId="25" PostId="15656" RevisionGUID="51191d34-3948-4592-9b7a-8c9a14f7f851" CreationDate="2011-01-31T11:16:19.103" Comment="http://twitter.com/#!/StackGaming/status/32034433125060608" />
  <row Id="37410" PostHistoryTypeId="2" PostId="15660" RevisionGUID="61fcdb91-c534-41f2-ae94-d8f34d00f9cb" CreationDate="2011-01-31T11:27:14.723" UserId="144" Text="I bought Magicka via Steam this evening, and just installed it now.  It demanded to repair my XNA install, so I let it.&#xD;&#xA;&#xD;&#xA;I'm trying to run it, but it's just quitting as soon as it opens.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="37411" PostHistoryTypeId="1" PostId="15660" RevisionGUID="61fcdb91-c534-41f2-ae94-d8f34d00f9cb" CreationDate="2011-01-31T11:27:14.723" UserId="144" Text="Magicka quits as soon as I open it" />
  <row Id="37412" PostHistoryTypeId="3" PostId="15660" RevisionGUID="61fcdb91-c534-41f2-ae94-d8f34d00f9cb" CreationDate="2011-01-31T11:27:14.723" UserId="144" Text="&lt;magicka&gt;" />
  <row Id="37413" PostHistoryTypeId="5" PostId="15659" RevisionGUID="a7912173-2d7c-4d60-9998-b573eb63e586" CreationDate="2011-01-31T11:31:08.923" UserId="207" Comment="Merged link into text." Text="Try [Archy](http://wow.curse.com/downloads/wow-addons/details/archy.aspx)." />
  <row Id="37414" PostHistoryTypeId="2" PostId="15661" RevisionGUID="ad162f8e-628c-46b3-9614-bd5393f7a4eb" CreationDate="2011-01-31T11:59:53.237" UserId="5868" Text="There are several water-based defenses in Die2nite. I know that upgraded Water Turrets consume water each night - but what about the other water-based defenses: Automatic Sprinklers and Pressure Washer?&#xD;&#xA;&#xD;&#xA;And how about the warning you get about some defenses not working when the well is empty. Which defenses require that the well contains water? And how much is needed? What happens if there is too little water? Does Water Turrets turn completely off -- or do they still provide the unupgraded 60 defense?" />
  <row Id="37415" PostHistoryTypeId="1" PostId="15661" RevisionGUID="ad162f8e-628c-46b3-9614-bd5393f7a4eb" CreationDate="2011-01-31T11:59:53.237" UserId="5868" Text="How does water-based defenses work in Die2nite?" />
  <row Id="37416" PostHistoryTypeId="3" PostId="15661" RevisionGUID="ad162f8e-628c-46b3-9614-bd5393f7a4eb" CreationDate="2011-01-31T11:59:53.237" UserId="5868" Text="&lt;die2nite&gt;" />
  <row Id="37417" PostHistoryTypeId="2" PostId="15662" RevisionGUID="899228c2-7912-48a0-bd28-8e357086edf9" CreationDate="2011-01-31T12:23:30.907" UserId="341" Text="Water turrets is the only defense that will consume water each night.  It only does so if you have voted to upgrade it at least once, and if you don't have enough water in the well during the attack, you won't get the benefit of any of the upgrades (it still provides the base defense).  The amount of water is equal to the amount it consumes, which goes 2-4-6-9-12 based on how many times you have upgraded the turrets.  Towns may upgrade the water turrets but intentionally take all the water out of the well and store it in the bank unless they need the upgraded defense that day.&#xD;&#xA;&#xD;&#xA;None of the other water defenses require water from the well, and they will all work regardless of the amount of water in the well.&#xD;&#xA;&#xD;&#xA;Contrary to what the wiki implies, building Plumbing has no effect on the cost to build water-based defenses, nor on the nightly upkeep of water turrets." />
  <row Id="37418" PostHistoryTypeId="4" PostId="15661" RevisionGUID="c4ca28e9-aebf-4c62-9000-8ec057d2c892" CreationDate="2011-01-31T12:23:45.163" UserId="341" Comment="edited title" Text="How do water-based defenses work in Die2nite?" />
  <row Id="37422" PostHistoryTypeId="2" PostId="15664" RevisionGUID="c0a9fc71-86e9-4317-bdeb-bf248a809a4b" CreationDate="2011-01-31T13:32:46.363" UserId="2616" Text="Is there a way to alt-tab out of Minecraft (i.e. make Minecraft lose focus) without the game auto-pausing and without having to bring a menu (e.g. inventory) up first?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="37423" PostHistoryTypeId="1" PostId="15664" RevisionGUID="c0a9fc71-86e9-4317-bdeb-bf248a809a4b" CreationDate="2011-01-31T13:32:46.363" UserId="2616" Text="Alt-tab out of Minecraft without the game pausing" />
  <row Id="37424" PostHistoryTypeId="3" PostId="15664" RevisionGUID="c0a9fc71-86e9-4317-bdeb-bf248a809a4b" CreationDate="2011-01-31T13:32:46.363" UserId="2616" Text="&lt;minecraft&gt;&lt;pause&gt;" />
  <row Id="37425" PostHistoryTypeId="2" PostId="15665" RevisionGUID="e746473f-730c-45fa-8ffa-fd45b73b520e" CreationDate="2011-01-31T13:44:51.413" UserId="4775" Text="For single player, it seems that you've already figured out that bringing up the inventory screen prevents the game from auto-pausing when it loses focus.  I don't believe there is any other way to prevent the auto pausing.&#xD;&#xA;&#xD;&#xA;You may, however, consider hosting a SMP server and being the only person connected to it.  In SMP, the game will not pause when you are alt-tabbed out.  You can install mods on a SMP server that allow you to create user whitelists to define who you want to connect to your server.  If you add only yourself to that list, you don't need to worry about anyone else connecting while you are playing." />
  <row Id="37426" PostHistoryTypeId="5" PostId="2675" RevisionGUID="f6c070e0-4e51-4956-8f76-6019c04dff7b" CreationDate="2011-01-31T13:47:10.547" UserId="3936" Comment="Fixed list formatting" Text="Taken from the game's [own site][1], the recommended requirements, which would allow for nicer graphics, are:&#xD;&#xA;&#xD;&#xA;&gt; For a desktop&#xD;&#xA;&gt; &#xD;&#xA;&gt; * CPU : Intel Core 2 or higher&#xD;&#xA;&gt; * RAM : 1.5 GB (XP), 2 GB (Vista)&#xD;&#xA;&gt; * Video Card : nVidia GeForce 8800 / ATI Radeon HD 3850 or better. 512 MB VRAM or better.&#xD;&#xA;&gt; &#xD;&#xA;&gt;  &#xD;&#xA;&gt; &#xD;&#xA;&gt; For a laptop&#xD;&#xA;&gt; &#xD;&#xA;&gt; * Platform : Intel Centrino 2 w/ nVidia or ATI GPU w/ 512 MB VRAM&#xD;&#xA;&gt; * RAM: 1.5 GB (XP), 2.5 GB (Vista)&#xD;&#xA;&#xD;&#xA;However, your rig seems much closer to the minimum requirements (available through the link), so you may not get good graphics out of the game. Of specific concern is your graphics card, since I find it difficult to compare onboard cards (which in my experience are notoriously weak) to dedicated graphics cards which are commonly listed in system requirements.&#xD;&#xA;&#xD;&#xA;  [1]: http://www2.citiesxl.com/index.php?option=com_flexicontent&amp;view=items&amp;cid=40%253Asupport&amp;id=285%253Atechnical-informations&amp;Itemid=76&amp;lang=en#4" />
  <row Id="37427" PostHistoryTypeId="24" PostId="2675" RevisionGUID="ba2e7613-0256-4fa4-aa6f-6d5399a1e872" CreationDate="2011-01-31T13:47:10.547" Comment="Proposed by 3936 approved by 85 edit id of 6" />
  <row Id="37430" PostHistoryTypeId="25" PostId="15661" RevisionGUID="a9f62204-ba65-43ce-99ac-155f344b520c" CreationDate="2011-01-31T14:16:19.313" Comment="http://twitter.com/#!/StackGaming/status/32079734313586688" />
  <row Id="37431" PostHistoryTypeId="2" PostId="15667" RevisionGUID="6fc5f581-6d38-4ba1-83b2-b8435b296781" CreationDate="2011-01-31T14:27:20.890" UserId="6521" Text="I am getting a laptop soon, and would like to know if my new computer will be able to run certain games. I love the website: [Can You Run It?][1]&#xD;&#xA;&#xD;&#xA;However, it checks for your system specs and doesn't let you input your own information.&#xD;&#xA;&#xD;&#xA;Is there a way to fake my specs on this site, or is there an alternative website?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.systemrequirementslab.com/cyri/" />
  <row Id="37432" PostHistoryTypeId="1" PostId="15667" RevisionGUID="6fc5f581-6d38-4ba1-83b2-b8435b296781" CreationDate="2011-01-31T14:27:20.890" UserId="6521" Text="System Requirements Lab help?" />
  <row Id="37433" PostHistoryTypeId="3" PostId="15667" RevisionGUID="6fc5f581-6d38-4ba1-83b2-b8435b296781" CreationDate="2011-01-31T14:27:20.890" UserId="6521" Text="&lt;system-requirements&gt;&lt;laptop&gt;" />
  <row Id="37435" PostHistoryTypeId="2" PostId="15668" RevisionGUID="fb9f4f79-4075-405d-93d0-53b197aefc8d" CreationDate="2011-01-31T15:21:42.893" UserId="4151" Text="I ended up beating the boss by using aoe arcane spells. The key for me was waiting until the boss came up, and then using a 5 charge arcane bomb. As long as you keep up the self-shield, you shouldn't have to worry about getting hurt.&#xD;&#xA;&#xD;&#xA;I read about people using a 5 charge stone throw to kill him just a few shots, but I found it too unreliable (I'm sure it was just me doing it wrong though)." />
  <row Id="37436" PostHistoryTypeId="2" PostId="15669" RevisionGUID="cf696cb0-277e-47b3-a78e-c4aeafae5d5d" CreationDate="2011-01-31T15:44:25.077" UserId="3107" Text=" - [Archy][1]&#xD;&#xA; - [Archaeology Helper][2]&#xD;&#xA; - [Gathermate 2][3]&#xD;&#xA;&#xD;&#xA;[Example usage.][4]&#xD;&#xA;&#xD;&#xA;As you survey, your HUD will show you which zone you should try your next survey in. If you have Gathermate data already or if you install an existing database, you'll see dots on your HUD as well that show known artifact locations. Typically, you go to the colored zone in your HUD, then you try surveying on the existing dots in the new zone. If you are lucky or have a good database, one of those dots will have the artifact. If you are told you are close but none of the dots gives you an artifact, then you're very near where you need to be and you should keep surveying as normally would.&#xD;&#xA;&#xD;&#xA;There is a [Gathermate 2 database][5] released by the authors that can get you started. Follow the instructions on the page to get it installed.&#xD;&#xA;&#xD;&#xA;  [1]: http://wow.curse.com/downloads/wow-addons/details/archy.aspx &quot;Archy - Addons - Curse&quot;&quot;&#xD;&#xA;  [2]: http://www.wowinterface.com/downloads/info19037-ArchaeologyHelper.html &quot;Archaeology Helper = WoW Interface&quot;&#xD;&#xA;  [3]: http://wow.curse.com/downloads/wow-addons/details/gathermate2.aspx &quot;Gathermate 2 - Addons - Curse&quot;&#xD;&#xA;  [4]: http://www.youtube.com/watch?v=vBNOqXfr1aM &quot;YouTube&quot;&#xD;&#xA;  [5]: http://wow.curse.com/downloads/wow-addons/details/gathermate2_data.aspx &quot;Gathermate 2 Data - Addons - Curse&quot;" />
  <row Id="37437" PostHistoryTypeId="2" PostId="15670" RevisionGUID="7ceda722-6374-4a00-8e13-46d5ae2a08b8" CreationDate="2011-01-31T15:47:42.603" UserId="3917" Text="All system requirements lab does is take in your system information, i.e. cpu, gpu, memory, etc and compare it to the minimum and recommended specs for whatever game you select.  You can easily look those up yourself if you know what game you want to play and do the comparison without bothering with the website.&#xD;&#xA;&#xD;&#xA;For a real benchmark, try looking at futuremark's 3dmark software, see if anyone with the specs or exact laptop as the one you want to buy can run it for you." />
  <row Id="37438" PostHistoryTypeId="5" PostId="15650" RevisionGUID="a87a40a9-7ade-4e0e-ac0b-11f0d9d1de08" CreationDate="2011-01-31T16:07:33.370" UserId="1777" Comment="corrected spelling" Text="[Wisdom Tree][1] published a number of Christian games years ago, but I don't believe any of them were as hardcore as what you're talking about.&#xD;&#xA;&#xD;&#xA;That level of fame and grandeur doesn't seem to exist within the Christian video game world yet.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Wisdom_Tree" />
  <row Id="37439" PostHistoryTypeId="5" PostId="15618" RevisionGUID="73cfb8bb-6b4e-4c46-ae55-5ff1823c98ec" CreationDate="2011-01-31T16:16:31.767" UserId="1070" Comment="disc vs disk made this answer a bit confusing. Since we're talking about the Wii's internal memory, it's clearly referring to a &quot;hard disk&quot; rather than a &quot;compact disc&quot;" Text="I believe the reason is technical in nature. The Wii has a very limited amount of disk space.  **I don't think there is enough room for storing demos, especially for downloadable games.**   &#xD;&#xA;&#xD;&#xA;In recent system updates, Nintendo has created the ability to play games from an external SD card. Maybe there will be more demos as a result. &#xD;&#xA;&#xD;&#xA;Limited disk space was also an issue with the Xbox, yet there appear to have been many demos available on that platform.  Maybe, then, it is **also just a cultural issue: the Wii ecosystem just isn't a place where demos are common**.  This can be frustrating.  I once downloaded a *Metroid: Prime Corruption* &quot;demo&quot; only to find out it was a game trailer." />
  <row Id="37440" PostHistoryTypeId="24" PostId="15618" RevisionGUID="07e836e4-1ca3-49d5-9d72-9b5f1d52cbb8" CreationDate="2011-01-31T16:16:31.767" Comment="Proposed by 1070 approved by 85 edit id of 7" />
  <row Id="37441" PostHistoryTypeId="4" PostId="15644" RevisionGUID="5a1fe495-6f75-44ee-b747-ef84388f4702" CreationDate="2011-01-31T16:24:56.470" UserId="274" Comment="Improved question title" Text="How can I ice other mobsters in Mafia Wars as a high-level player?" />
  <row Id="37442" PostHistoryTypeId="6" PostId="15644" RevisionGUID="5a1fe495-6f75-44ee-b747-ef84388f4702" CreationDate="2011-01-31T16:24:56.470" UserId="274" Comment="Improved question title" Text="&lt;achievements&gt;&lt;mafia-wars&gt;" />
  <row Id="37443" PostHistoryTypeId="5" PostId="12429" RevisionGUID="8dcee9bb-7dba-46bd-8489-105857a78ba6" CreationDate="2011-01-31T17:07:03.630" UserId="122" Comment="Grammar." Text="I decided to play good old Dungeon Keeper game again (the first one).&#xD;&#xA;&#xD;&#xA;But I have horrible lag in the game, I think it depends on the map I play. It also crashes after long games :/&#xD;&#xA;&#xD;&#xA;I've never had this problem before, when I played it on XP. Maybe it's an ATI card problem, hard to say.&#xD;&#xA;&#xD;&#xA;So, has anyone has problems like this? I would like to get rid of the mouse lag, it looks like the game message system (which handles mouse and keyboard) bandwidth gets full or something like that.&#xD;&#xA;&#xD;&#xA;So, maybe I can somehow limit my CPU/GPU speed with some program? Is there any?&#xD;&#xA;&#xD;&#xA;PS I cant play this game on DOS, so DOSBox won't fix it." />
  <row Id="37444" PostHistoryTypeId="2" PostId="15671" RevisionGUID="106844d3-1080-43a9-9e96-9c5cc0110ed3" CreationDate="2011-01-31T17:10:21.420" UserId="6109" Text="Hello,&#xD;&#xA;&#xD;&#xA;I heard its possible to shoot down a spy plane, but when they are deployed I can't even see them.  Where on the map do they normally hang out, in the center, or does it move?  Tips for shooting it down?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="37445" PostHistoryTypeId="1" PostId="15671" RevisionGUID="106844d3-1080-43a9-9e96-9c5cc0110ed3" CreationDate="2011-01-31T17:10:21.420" UserId="6109" Text="Call of Duty: Shooting Down Spy Planes" />
  <row Id="37446" PostHistoryTypeId="3" PostId="15671" RevisionGUID="106844d3-1080-43a9-9e96-9c5cc0110ed3" CreationDate="2011-01-31T17:10:21.420" UserId="6109" Text="&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;&lt;spy&gt;" />
  <row Id="37447" PostHistoryTypeId="25" PostId="15664" RevisionGUID="e6c82a2a-febd-4302-8218-afb70bb5e20d" CreationDate="2011-01-31T17:16:19.937" Comment="http://twitter.com/#!/StackGaming/status/32125035682463745" />
  <row Id="37448" PostHistoryTypeId="2" PostId="15672" RevisionGUID="7d9b0caf-d5a5-4fe1-bf04-21ae08fb19d7" CreationDate="2011-01-31T17:19:15.707" UserId="4182" Text="**Location**  &#xD;&#xA;They appear in any direction, but as far as I remember they fly clockwise with an approximately 60-70° angle from the ground.&#xD;&#xA;&#xD;&#xA;**Shooting them down**  &#xD;&#xA;Keep an M72 or the Strela-3 ready as a secondary weapon to engage them without hassle, or focus fire with a light machine gun. If none available, they should go down in 2 cartridges of ammo from an assault rifle." />
  <row Id="37449" PostHistoryTypeId="2" PostId="15673" RevisionGUID="de028efd-dad6-4b57-86e3-70d142364f78" CreationDate="2011-01-31T17:47:13.910" UserId="3501" Text="They are fairly easy to spot [bigger than mw2], you just have to check out the skies for a moment. Here is a [video][1], so that you know what to look for.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=YDr_cQVswa4" />
  <row Id="37450" PostHistoryTypeId="2" PostId="15674" RevisionGUID="a65f7bd2-c112-4594-aea1-14fe6d4a7c11" CreationDate="2011-01-31T18:02:12.723" UserId="6431" Text="In terms of base stats, what is the primary value of each team member (partial to magic vs might etc)" />
  <row Id="37451" PostHistoryTypeId="1" PostId="15674" RevisionGUID="a65f7bd2-c112-4594-aea1-14fe6d4a7c11" CreationDate="2011-01-31T18:02:12.723" UserId="6431" Text="Final Fantasy 7: Character stats" />
  <row Id="37452" PostHistoryTypeId="3" PostId="15674" RevisionGUID="a65f7bd2-c112-4594-aea1-14fe6d4a7c11" CreationDate="2011-01-31T18:02:12.723" UserId="6431" Text="&lt;final-fantasy-vii&gt;" />
  <row Id="37453" PostHistoryTypeId="4" PostId="14043" RevisionGUID="e94968be-008d-457d-b159-93334f3d03eb" CreationDate="2011-01-31T18:04:42.897" UserId="1721" Comment="edited title; edited title" Text="Super Meat Boy no-death acheivements" />
  <row Id="37454" PostHistoryTypeId="5" PostId="15674" RevisionGUID="217b5af0-4ca5-4c6f-a71c-48aef3f5cc3d" CreationDate="2011-01-31T18:09:52.967" UserId="6431" Comment="added 87 characters in body" Text="In terms of base stats, what is the primary value of each team member (which one has the highest stats in what areas)?  What does this mean in terms of use? (partial to magic vs might etc)" />
  <row Id="37455" PostHistoryTypeId="2" PostId="15675" RevisionGUID="42833ff1-1d6e-4af0-ae98-fa4e209c6b39" CreationDate="2011-01-31T18:10:58.613" UserId="3917" Text="Here is what I remember off of the top of my head:&#xD;&#xA;&#xD;&#xA;     Cloud - Balanced, good at both&#xD;&#xA;     Barret - Physical&#xD;&#xA;     Tifa - Physical&#xD;&#xA;     Aeris - Magical&#xD;&#xA;     Red 13 - Balanced (His magic is quite good, don't overlook that)&#xD;&#xA;     Cait Sith - Magical (pretty bad overall though)&#xD;&#xA;     Cid - Physical&#xD;&#xA;     Yuffie - Physical&#xD;&#xA;     Vincent Valentine - Magical&#xD;&#xA;&#xD;&#xA;I don't quite remember the affinity in terms of stats, but I do remember Yuffie always had the best luck.&#xD;&#xA;&#xD;&#xA;If you want to grind, there are ways to get sources near the end game to boost everyone up to max stats so at that point it doesn't really matter." />
  <row Id="37458" PostHistoryTypeId="4" PostId="14043" RevisionGUID="528303e7-a3f0-4123-9a19-7e5a4a7ebe14" CreationDate="2011-01-31T18:28:50.260" UserId="1721" Comment="edited title" Text="Super Meat Boy no-death achievements" />
  <row Id="37459" PostHistoryTypeId="2" PostId="15677" RevisionGUID="81b84576-b691-4063-bbec-d22098a17cbf" CreationDate="2011-01-31T18:37:54.747" UserId="6734" Text="I'm looking for an old game I used to play in the 90s.  Every month or two I resume my search for this game.  Over the last 6 months I haven't been able to find it or remember the details I need to find it.  Please bare with me while I try to describe it.  I thought it started with a D and had a purple planet or orb or something on the cover (I think)&#xD;&#xA;&#xD;&#xA;It was a turn based strategy game where you would pick one of a few races.  You could step through time or forward to the next finished event.&#xD;&#xA;&#xD;&#xA;There were elements of researching and trading technology and ship building.  There was also diplomacy.  The graphics were some early 3d graphics.  It had an interesting array of species to play&#xD;&#xA;&#xD;&#xA;This was not a widely popular game and in searching for it I found a lot of other games that share a description with this but its not those.  If you have any thoughts on what game this could be please let me know.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37460" PostHistoryTypeId="1" PostId="15677" RevisionGUID="81b84576-b691-4063-bbec-d22098a17cbf" CreationDate="2011-01-31T18:37:54.747" UserId="6734" Text="90s space civilization game" />
  <row Id="37461" PostHistoryTypeId="3" PostId="15677" RevisionGUID="81b84576-b691-4063-bbec-d22098a17cbf" CreationDate="2011-01-31T18:37:54.747" UserId="6734" Text="&lt;strategy&gt;&lt;turn-based-strategy&gt;&lt;space&gt;" />
  <row Id="37462" PostHistoryTypeId="6" PostId="15677" RevisionGUID="fda3178b-c6fd-47e2-8257-5b404542aeef" CreationDate="2011-01-31T18:43:06.797" UserId="3107" Comment="edited tags" Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;turn-based-strategy&gt;&lt;space&gt;" />
  <row Id="37463" PostHistoryTypeId="2" PostId="15678" RevisionGUID="15f96d94-82f3-4e89-8975-dc67113db502" CreationDate="2011-01-31T18:49:51.013" UserId="3107" Text="Could you be thinking of [Imperium Galactica][1]? It fits all of your criteria except the 'D' (even the purple 'planet' on the cover).&#xD;&#xA;&#xD;&#xA;FWIW: If that's the game you meant, you should try out [its sequel][2]. It had everything the original had but with many improvements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Imperium_Galactica&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Imperium_Galactica_II" />
  <row Id="37464" PostHistoryTypeId="12" PostId="15678" RevisionGUID="fa0a52e0-ecd0-4bf8-a5c5-bcf464d75509" CreationDate="2011-01-31T18:51:28.390" UserId="3107" Text="[{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;}]" />
  <row Id="37465" PostHistoryTypeId="2" PostId="15679" RevisionGUID="a3b114db-4545-457f-9f22-9fa10db29ea8" CreationDate="2011-01-31T18:53:09.920" UserId="4103" Text="Letting Jormungandr run into barriers seems to be an effective tactic. I used stationary shields (E + right click) and stone walls (E + D + right click) and just let the worm run into them. They do pretty decent damage all by themselves." />
  <row Id="37466" PostHistoryTypeId="13" PostId="15678" RevisionGUID="b0854ac0-ac1a-4e8b-b8fa-792746207ee5" CreationDate="2011-01-31T18:53:17.467" UserId="3107" Text="[{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;}]" />
  <row Id="37467" PostHistoryTypeId="2" PostId="15680" RevisionGUID="ff5ff57d-4c9a-44e5-ae99-151f6b04a7c6" CreationDate="2011-01-31T18:55:36.870" UserId="6521" Text="Could you mean Sid Meier's Alpha Centauri?&#xD;&#xA;&#xD;&#xA;See that game's Wikipedia page [here.][1]&#xD;&#xA;&#xD;&#xA;It doesn't match the &quot;D&quot; or the purple planet though, so it's doubtful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Sid_Meier's_Alpha_Centauri" />
  <row Id="37468" PostHistoryTypeId="2" PostId="15681" RevisionGUID="e4cc4843-a171-4ecf-a78c-4f005957e74e" CreationDate="2011-01-31T18:55:52.413" UserId="4103" Text="Magicka is running somewhat sluggish on my computer. The FPS are at a constant 30, but it stutters quite frequently which is quite annoying.&#xD;&#xA;&#xD;&#xA;My computer should easily be powerful enough for that game (E8400 + Radeon 4850). The settings in the graphics menu are very limited. Are there any more settings one can change to improve performance and reduce stuttering?" />
  <row Id="37469" PostHistoryTypeId="1" PostId="15681" RevisionGUID="e4cc4843-a171-4ecf-a78c-4f005957e74e" CreationDate="2011-01-31T18:55:52.413" UserId="4103" Text="Magicka performance tweaks" />
  <row Id="37470" PostHistoryTypeId="3" PostId="15681" RevisionGUID="e4cc4843-a171-4ecf-a78c-4f005957e74e" CreationDate="2011-01-31T18:55:52.413" UserId="4103" Text="&lt;performance&gt;&lt;magicka&gt;" />
  <row Id="37471" PostHistoryTypeId="2" PostId="15682" RevisionGUID="851f2f16-2021-4194-994a-cd5c3ba52c90" CreationDate="2011-01-31T19:03:15.757" UserId="4103" Text="If it asked to repair the XNA framework on your first start it most likely means that it was already installed. The other dependencies should be the .NET framework, either 3.0 or 3.5, and DirectX. I would try to install all of that manually and see if that fixes it.&#xD;&#xA;&#xD;&#xA;Just to be sure also update your graphics card drivers.&#xD;&#xA;&#xD;&#xA;**Download links:**&#xD;&#xA;&#xD;&#xA;- [Direct X][1]&#xD;&#xA;- [XNA 3.1][2]&#xD;&#xA;- [.NET 3.0][3]&#xD;&#xA;- [.NET 3.5][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displaylang=en&#xD;&#xA;  [2]: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=80782277-d584-42d2-8024-893fcd9d3e82&#xD;&#xA;  [3]: http://www.microsoft.com/downloads/en/details.aspx?familyid=10cc340b-f857-4a14-83f5-25634c3bf043&amp;displaylang=en&#xD;&#xA;  [4]: http://www.microsoft.com/downloads/en/details.aspx?FamilyId=333325fd-ae52-4e35-b531-508d977d32a6&amp;displaylang=en" />
  <row Id="37472" PostHistoryTypeId="2" PostId="15683" RevisionGUID="fb0d302b-e063-47ef-8847-f89383d5c9cf" CreationDate="2011-01-31T19:21:10.157" UserId="3917" Text="You said it wasn't popular, so it probably couldn't have been master of orion, but here's a link anyway since its such an awesome game (especially MOO2): http://en.wikipedia.org/wiki/Master_of_Orion&#xD;&#xA;" />
  <row Id="37473" PostHistoryTypeId="2" PostId="15684" RevisionGUID="8651610d-46c9-4a46-940a-d9a8cf9fbe3d" CreationDate="2011-01-31T19:22:00.053" UserId="4103" Text="Could it have been [Ascendancy][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Ascendancy_(video_game)" />
  <row Id="37474" PostHistoryTypeId="2" PostId="15685" RevisionGUID="8d811330-5901-44b4-9747-1777a39a0be8" CreationDate="2011-01-31T19:27:08.473" UserId="4103" Text="When I have the shield (E on self) active, I get knocked back by melee attacks and arrows. Is that just a drawback of the shield, or is there some way to avoid this knockback?" />
  <row Id="37475" PostHistoryTypeId="1" PostId="15685" RevisionGUID="8d811330-5901-44b4-9747-1777a39a0be8" CreationDate="2011-01-31T19:27:08.473" UserId="4103" Text="Prevent knockback when shield is active" />
  <row Id="37476" PostHistoryTypeId="3" PostId="15685" RevisionGUID="8d811330-5901-44b4-9747-1777a39a0be8" CreationDate="2011-01-31T19:27:08.473" UserId="4103" Text="&lt;magicka&gt;" />
  <row Id="37477" PostHistoryTypeId="2" PostId="15686" RevisionGUID="f8e54357-babd-4c6a-8446-6ed25636314e" CreationDate="2011-01-31T19:33:49.210" UserId="3129" Text="It's the drawback of the shield. All you can do is drop the shield and risk the damage.&#xD;&#xA;&#xD;&#xA;Alternately, you can eat the knockbacks and spam weaker spells -  Area spells are particularly good for this because they tend to not be channeled. I find that keeping a shield up and spamming arcane/earth/fire area spells can be quite effective against large numbers of softer hitting enemies that like to hit a lot of knockbacks (see: Goblins)." />
  <row Id="37481" PostHistoryTypeId="2" PostId="15688" RevisionGUID="5e3ae374-067d-485b-a793-22fe6954b549" CreationDate="2011-01-31T19:59:44.583" UserId="3652" Text="Started playing BO and have been served my behind every single time. Scores of around 600 are good for me. However I had a great game last night - luck obviously, anyway my score on the screen was 450! But when it showed the final team breakdown I was TOP with about 1600!&#xD;&#xA;&#xD;&#xA;So how is the scoring worked out. I see the scores for kills, assists, etc but I can't figure out the final scoring system?&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(RocketGoal)" />
  <row Id="37482" PostHistoryTypeId="1" PostId="15688" RevisionGUID="5e3ae374-067d-485b-a793-22fe6954b549" CreationDate="2011-01-31T19:59:44.583" UserId="3652" Text="Black ops - how does the scoring work?" />
  <row Id="37483" PostHistoryTypeId="3" PostId="15688" RevisionGUID="5e3ae374-067d-485b-a793-22fe6954b549" CreationDate="2011-01-31T19:59:44.583" UserId="3652" Text="&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="37484" PostHistoryTypeId="5" PostId="15658" RevisionGUID="e0260f02-4a3a-4801-9bab-40a622fc32c3" CreationDate="2011-01-31T20:04:20.283" UserId="4989" Comment="added 1 characters in body" Text="What are some addons, if any, that assist with archaeology?" />
  <row Id="37486" PostHistoryTypeId="2" PostId="15689" RevisionGUID="5cd93cbe-ff02-4e72-92f1-feb45d523a4a" CreationDate="2011-01-31T20:10:06.330" UserId="6559" Text="Your description also reminds me a lot of Pax Imperia: Eminent Domain, except that it lists as a real-time game.&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Pax_Imperia:_Eminent_Domain&#xD;&#xA;&#xD;&#xA;However, the first Pax Imperia was released in 1992 and lists as both turn-based and real-time. I would assume it would have many of the same game elements. It was a Macintosh exclusive, where the second game ran on Windows and was a personal favorite.&#xD;&#xA;&#xD;&#xA;Unfortunately I really can't find any meaningful information on the first game." />
  <row Id="37487" PostHistoryTypeId="25" PostId="15685" RevisionGUID="67ede97b-2464-4a1a-9639-ffd22a2dcf88" CreationDate="2011-01-31T20:16:20.330" Comment="http://twitter.com/#!/StackGaming/status/32170335835004929" />
  <row Id="37488" PostHistoryTypeId="2" PostId="15690" RevisionGUID="5c4cae46-ae15-4116-8a29-545bd6937e27" CreationDate="2011-01-31T20:21:18.250" UserId="6431" Text="It depends strongly on what game type you play.  Games like team deathmatch that are based on a team getting a certain amount of kills award 100 points for a kill and a variation of 20-80 (based on how much damage you did to the opponent before he was killed for an assist).  There are a lot of different game types, if you list which one I will be happy to give you specifics." />
  <row Id="37489" PostHistoryTypeId="5" PostId="15607" RevisionGUID="5039cdf5-3f7b-41bd-b3a6-a1a99add6b97" CreationDate="2011-01-31T20:24:13.580" UserId="1613" Comment="One more hint" Text="[Fire spray][1] usually works well, since you can move while casting. (But this won't work when they're already in your face.)&#xD;&#xA;&#xD;&#xA;Melee attack also worked well for me. When I was going through 3-2 I had a fairly decent [Moon Short Sword][2] and could take them down with 3-4 hits. My aim was to kill them with successive hits, not allowing them to swing their swords.&#xD;&#xA;&#xD;&#xA;Make sure and learn where each one is though - don't walk past any and you'll be able to take them on one at a time. Don't let them gang up on you.&#xD;&#xA;&#xD;&#xA;You could also try using a shield with a higher Guard Break Reduction value, since this will reduce the amount of stamina used to block attacks. Buckler+4 has a GBR of 51. If you have a [Leather Shield][3] (54), [Kite Shield][4] (55), [Knight's Shield][5] (57) or even the [Purple Flame Shield][6] (60) you might have more luck blocking their attacks.&#xD;&#xA;&#xD;&#xA;Pairing a shield with some kind of [spear][7] may also be useful, because you can attack without lowering your shield.&#xD;&#xA;&#xD;&#xA;**EDIT:** After playing through a section of 3-2 using just a Leather Shield and a Short Sword (both base level), I have more hints:&#xD;&#xA;&#xD;&#xA;Manage your [stamina][8] (the green bar on the top-left of screen). After blocking one strike, you should be able to hit a few times before running out of stamina. When this happens, back away from the Gargoyle and lower your shield, allowing your stamina to replenish. Then go back in with your shield raised and repeat.&#xD;&#xA;&#xD;&#xA;Don't allow the Gargoyle to hit you while you have anything less than full stamina - shields are not effective if you don't have enough stamina to absorb the hit.&#xD;&#xA;&#xD;&#xA;If you don't have enough stamina to absorb even one hit, you need to level up your [Endurance][9] and/or use a better shield.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://demonssouls.wikidot.com/fire-spray&#xD;&#xA;  [2]: http://demonssouls.wikidot.com/short-sword#toc4&#xD;&#xA;  [3]: http://demonssouls.wikidot.com/leather-shield&#xD;&#xA;  [4]: http://demonssouls.wikidot.com/kite-shield&#xD;&#xA;  [5]: http://demonssouls.wikidot.com/knight-s-shield&#xD;&#xA;  [6]: http://demonssouls.wikidot.com/purple-flame-shield&#xD;&#xA;  [7]: http://demonssouls.wikidot.com/spear&#xD;&#xA;  [8]: http://demonssouls.wikidot.com/stamina&#xD;&#xA;  [9]: http://demonssouls.wikidot.com/stat-endurance" />
  <row Id="37490" PostHistoryTypeId="2" PostId="15691" RevisionGUID="c3672fba-15bb-4a37-85e0-1d07e47554e3" CreationDate="2011-01-31T20:24:17.647" UserId="6736" Text="Is the Logitech Vantage USB Microphone for PS2/PS3 compatible with Wii ?&#xD;&#xA;&#xD;&#xA;I'd like to use one for Disney Sing It Wii game.&#xD;&#xA;&#xD;&#xA;Thank you!" />
  <row Id="37491" PostHistoryTypeId="1" PostId="15691" RevisionGUID="c3672fba-15bb-4a37-85e0-1d07e47554e3" CreationDate="2011-01-31T20:24:17.647" UserId="6736" Text="Is the Logitech Vantage USB Microphone for PS2/PS3 compatible with Wii ?" />
  <row Id="37492" PostHistoryTypeId="3" PostId="15691" RevisionGUID="c3672fba-15bb-4a37-85e0-1d07e47554e3" CreationDate="2011-01-31T20:24:17.647" UserId="6736" Text="&lt;ps3&gt;&lt;wii&gt;&lt;ps2&gt;&lt;microphone&gt;&lt;usb&gt;" />
  <row Id="37493" PostHistoryTypeId="5" PostId="15690" RevisionGUID="3ef4583e-4d46-4b77-a298-ed8847ea39f0" CreationDate="2011-01-31T20:30:22.237" UserId="6431" Comment="added 1358 characters in body; added 133 characters in body" Text="It depends strongly on what game type you play.  Games like team deathmatch that are based on a team getting a certain amount of kills award 100 points for a kill and a variation of 20-80 (based on how much damage you did to the opponent before he was killed for an assist).  There are a lot of different game types, if you list which one I will be happy to give you specifics.  Its important to note these are the 'standard' scoring systems.  If you play on a PC the game lobby can have its own rules/scoring.&#xD;&#xA;&#xD;&#xA;Here is some information I found on different game type scoring (its not completely comprehensive but may help)&#xD;&#xA;&#xD;&#xA; - Team Deathmatch is the standard 6 on 6 fight to the death, with a score limit of 7500 points, with each kill worth 100.&#xD;&#xA;Mercenary is Team Deathmath, only you can't bring in a party of players; fight against your friends.&#xD;&#xA; - Free for All is the standard every-man-for-himself deathmatch mode we know and love.&#xD;&#xA; - Domination is the 3-point objective mode; capture and hold points until your score is 200&#xD;&#xA; - Ground War is either Team Deathmatch or Domination with larger parties; 9 vs 9.&#xD;&#xA;Demolition sets a team of defenders to stop a team of attackers from planting two bombs and detonating them in a time limit.&#xD;&#xA; - Sabotage Each team has a bomb site to defend and there's only one bomb to fight over; get it and plant it to win!&#xD;&#xA; - Headquarters spawns a location semi-randomly on the map, and it's your team's job to capture and hold it until 250 points!&#xD;&#xA; - Capture the Flag is capture the flag. Self-explanitory. Score limit of 3 captures per round.&#xD;&#xA; - Search &amp; Destroy sets one team of defenders and one team of attackers with a single bomb and two bomb sites. The twist? No respawns!&#xD;&#xA; - Team Tactical is Team Deathmath, Domination, Capture the Flag, Demolition, and Search &amp; Destroy, but with 4 players per team instead of 6." />
  <row Id="37494" PostHistoryTypeId="2" PostId="15692" RevisionGUID="5a0b2904-8c8d-48e7-98b5-ef3042b912c7" CreationDate="2011-01-31T20:58:25.940" UserId="3467" Text="Let's imaging Terran is going for hellion rush (1-2 build, I mean rax + 2 factories, Rax is building reactor, then 1 factory is switched with rax and building 2 helions, rax is building techlab that will be switched with 2nd factory to get quick &quot;Infernal Pre-Igniter&quot; upgrade).&#xD;&#xA;&#xD;&#xA;Sometime doing such build I detect zerg builds roach warren. For Terran that means: you need to get either tanks or marauders quickly. But here is a problem... your 2nd factory is still in progres... or you got factory but usually, but your 1st tank is still building good zerg will have 4-6 roaches under you wall till that time.&#xD;&#xA;Because of add-on building you also won't able to build enough marines/marauders (to put them into bunker)...&#xD;&#xA;&#xD;&#xA;What are your suggestions for such openings?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="37495" PostHistoryTypeId="1" PostId="15692" RevisionGUID="5a0b2904-8c8d-48e7-98b5-ef3042b912c7" CreationDate="2011-01-31T20:58:25.940" UserId="3467" Text="StarCraf2: how terran can survive against 1 base roach if terran plays hellion rush" />
  <row Id="37496" PostHistoryTypeId="3" PostId="15692" RevisionGUID="5a0b2904-8c8d-48e7-98b5-ef3042b912c7" CreationDate="2011-01-31T20:58:25.940" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="37497" PostHistoryTypeId="2" PostId="15693" RevisionGUID="5d701da0-b4a4-403c-9661-4f401e85f3e3" CreationDate="2011-01-31T21:04:15.230" UserId="6223" Text="How can I hold off the initial 2 player 7pool rush as a zerg?  I usually go a 10pool build when I see two randoms or a zerg and a random matchup.  I'm mostly referring to scenarios in 3's games.      &#xD;&#xA;&#xD;&#xA;Building placement?&#xD;&#xA;&#xD;&#xA;Drone micro?  I usually manage to kill 1 or 2 zerglings with my drone micro.  I think I'm doing something wrong like selecting too many drones at once.  " />
  <row Id="37498" PostHistoryTypeId="1" PostId="15693" RevisionGUID="5d701da0-b4a4-403c-9661-4f401e85f3e3" CreationDate="2011-01-31T21:04:15.230" UserId="6223" Text="How can I hold off a 2 player 7pool rush?" />
  <row Id="37499" PostHistoryTypeId="3" PostId="15693" RevisionGUID="5d701da0-b4a4-403c-9661-4f401e85f3e3" CreationDate="2011-01-31T21:04:15.230" UserId="6223" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="37500" PostHistoryTypeId="4" PostId="15692" RevisionGUID="11c0f723-116a-4b6d-ac73-7ce3b0bc4e66" CreationDate="2011-01-31T21:06:37.150" UserId="3107" Comment="clarify title, remove misspelling" Text="How can Terran survive against a 1-base roach attack if Terran goes with a hellion rush?" />
  <row Id="37501" PostHistoryTypeId="24" PostId="15692" RevisionGUID="6df7bb51-33bf-43c9-88d6-7ce7e9c68938" CreationDate="2011-01-31T21:06:37.150" Comment="Proposed by 3107 approved by 341 edit id of 8" />
  <row Id="37502" PostHistoryTypeId="2" PostId="15694" RevisionGUID="1be21bfc-e7c7-4a26-9b17-38305bbce9ba" CreationDate="2011-01-31T21:08:01.287" UserId="56" Text="Hi. I'm Ariën Holthuizen, and I'm a student from The Netherlands. While I understand that means I shouldn't have a lot of free time, I do, and I always have, and quite a bit of it is spent here.&#xD;&#xA;&#xD;&#xA;I'm no stranger to StackExchange, having participated in quite a few of its sites. I never really got 'into' them though, because my interest in their respective subjects just wasn't sufficient. This problem does not exist for me on Gaming though.&#xD;&#xA;&#xD;&#xA;I've been here since the very beginning, quickly climbing to the #1 position in its beta. Of course this changed with the release of StarCraft 2, after which tzenes took over. I've still remained active though, focusing more on meta and chat. I've been highly involved in discussions about issues we've had such as game-rec (I think anyone who's been on chat in those days can vouch for that).&#xD;&#xA;&#xD;&#xA;As for my moderation, I know that in discussions I can be a bit... extreme with my opinions. But I only intend this in order to reach a consensus. I would never act on my opinions without strong consensus from the community. If a disagreement arises, this should be discussed on meta, and not show in moderation decisions.&#xD;&#xA;&#xD;&#xA;I'm not one to be overly invasive, anyway. Almost every question, except for those that are truly spam/harmful, can be salvaged. This is what I try to focus on.&#xD;&#xA;&#xD;&#xA;I try to stay on top of the site. I've got a notifier set up on my computer so that when new questions come in, I read them. All of them. Of course, as the site's popularity goes up, this will become harder, but I'd like to keep thinking that if a question is on the site, I'll have at least considered answering it. This would also extend to moderation, of course.&#xD;&#xA;&#xD;&#xA;So, as a summary:&#xD;&#xA;&#xD;&#xA;I prefer to be working on behalf of the community rather than my own opinion, even if this means acting out a policy I don't agree with. I'll still voice my opinion, but I will not moderate on it. Additionally, I prefer to comment, or if necessary, edit, than to vote (except for upvotes that is). In general, I'm there for you, not myself." />
  <row Id="37503" PostHistoryTypeId="2" PostId="15695" RevisionGUID="77be7bc3-060c-4891-aeb9-1618c8252efa" CreationDate="2011-01-31T21:11:46.523" UserId="6541" Text="Some background -&#xD;&#xA;&#xD;&#xA;I recently bought XBox 360 with Kinnect in US and brought it to India. I haven't yet created a Xbox Live account.&#xD;&#xA;&#xD;&#xA;Now i had some Questions regarding XBL -&#xD;&#xA;&#xD;&#xA;1. Since my Xbox was bought in US do i need to create XBLA account with country as US? Or do i create an account with country as India? India has XBLA(I am not sure if the content is the same though). Pros and cons of both approaches?&#xD;&#xA;&#xD;&#xA;2. Will games bought in India work? Or do i Need to buy them from US?&#xD;&#xA;&#xD;&#xA;3. Any other issues that i may face? Or any  suggestion I should follow?&#xD;&#xA;&#xD;&#xA;Everyones thoughts will be appreciated." />
  <row Id="37504" PostHistoryTypeId="1" PostId="15695" RevisionGUID="77be7bc3-060c-4891-aeb9-1618c8252efa" CreationDate="2011-01-31T21:11:46.523" UserId="6541" Text="Some questions regarding Xbox Live Service" />
  <row Id="37505" PostHistoryTypeId="3" PostId="15695" RevisionGUID="77be7bc3-060c-4891-aeb9-1618c8252efa" CreationDate="2011-01-31T21:11:46.523" UserId="6541" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;xbox-live-arcade&gt;&lt;xbox-live-profile&gt;" />
  <row Id="37506" PostHistoryTypeId="5" PostId="15692" RevisionGUID="94815fa1-90b2-4765-a410-011a3e54c077" CreationDate="2011-01-31T21:13:17.153" UserId="207" Comment="Grammar + spelling." Text="Let's imagine Terran is going for a Hellion rush (1-2 build, by which I mean build 1 Rax + 2 Factories, Rax builds Reactor, then 1 Factory is switched with the Rax and builds 2 Hellions while Rax is building a Tech Lab that will be switched off to the 2nd Factory to get a quick &quot;Infernal Pre-Igniter&quot; upgrade).&#xD;&#xA;&#xD;&#xA;Sometimes, doing such a build, I detect the Zerg player building a Roach Warren. For Terran that means you need to get either Tanks or Marauders quickly. But here is a problem: your 2nd Factory is still in progress, or you have the 2nd Factory but your first Tank is still building. A good Zerg will have 4-6 Roaches under your wall by that time. Because of the add-on buildings, you also won't able to build enough Marines/Marauders to put into bunkers.&#xD;&#xA;&#xD;&#xA;What are your suggestions for dealing with such a situation?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="37507" PostHistoryTypeId="4" PostId="15692" RevisionGUID="94815fa1-90b2-4765-a410-011a3e54c077" CreationDate="2011-01-31T21:13:17.153" UserId="207" Comment="Grammar + spelling." Text="How can Terran survive against a 1-base Roach attack if Terran goes with a Hellion rush?" />
  <row Id="37508" PostHistoryTypeId="5" PostId="15692" RevisionGUID="b9ebf9b6-e16b-44d5-87f7-238d45a33c24" CreationDate="2011-01-31T21:16:48.303" UserId="274" Comment="You're welcome! :D" Text="Let's imagine Terran is going for a Hellion rush (1-2 build, by which I mean build 1 Rax + 2 Factories, Rax builds Reactor, then 1 Factory is switched with the Rax and builds 2 Hellions while Rax is building a Tech Lab that will be switched off to the 2nd Factory to get a quick &quot;Infernal Pre-Igniter&quot; upgrade).&#xD;&#xA;&#xD;&#xA;Sometimes, doing such a build, I detect the Zerg player building a Roach Warren. For Terran that means you need to get either Tanks or Marauders quickly. But here is a problem: your 2nd Factory is still in progress, or you have the 2nd Factory but your first Tank is still building. A good Zerg will have 4-6 Roaches under your wall by that time. Because of the add-on buildings, you also won't able to build enough Marines/Marauders to put into bunkers.&#xD;&#xA;&#xD;&#xA;What are your suggestions for dealing with such a situation?" />
  <row Id="37509" PostHistoryTypeId="5" PostId="15693" RevisionGUID="dfc5f568-42f3-4d27-bdfa-bc8fa0b6a983" CreationDate="2011-01-31T21:25:24.190" UserId="207" Comment="Expanded on those vague questions." Text="How can I hold off the initial 2 player 7Pool rush as a Zerg?  I usually go a 10Pool build when I see two Randoms or a Zerg and a Random matchup.  I'm mostly referring to scenarios in 3's games.&#xD;&#xA;&#xD;&#xA;What sort of building placement is favorable?&#xD;&#xA;&#xD;&#xA;Also, how do I effectively micro with my Drones?  I usually manage to kill only 1 or 2 Zerglings with my Drone micro.  I think I'm doing something wrong, like selecting too many drones at once." />
  <row Id="37510" PostHistoryTypeId="2" PostId="15696" RevisionGUID="6bf8904c-f3bd-428b-9b1a-611958fb73c9" CreationDate="2011-01-31T21:39:37.133" UserId="3107" Text="**Short answer:** Scout, detect the roach build before the Roach Warren, and change your build as necessary. Alternatively, start with marine/marauder and change to your hellion build if you detect a non-roach build.&#xD;&#xA;&#xD;&#xA;**Long answer:**&#xD;&#xA;&#xD;&#xA;Let's assume you detected the Roach Warren 10 seconds after it went up.&#xD;&#xA;&#xD;&#xA;If you detect the roach warren early enough, you can immediately throw a tech lab up (25 seconds) on your Barracks and build one marauder (30 seconds) in the same amount of time it takes the Zerg player to build their Roach Warren (55 seconds). &#xD;&#xA;&#xD;&#xA; - 0: Roach Warren goes up.&#xD;&#xA; - 10: Roach Warren detected.&#xD;&#xA; - 15: Barracks starts building a tech lab; 2nd Barracks starts to be built.&#xD;&#xA; - 40: Tech lab complete; Marauder #1 started.&#xD;&#xA; - 55: Roach Warren complete, Roach #1-3 started.&#xD;&#xA; - 70: Marauder #1, new, larva, Roach #4 started.&#xD;&#xA; - 82: Roach #1-3.&#xD;&#xA; - 95: Barracks #2, tech lab started.&#xD;&#xA; - 100: Marauder #2. Marauder #3 started.&#xD;&#xA; - 102: Roach #4.&#xD;&#xA; - 120: Tech lab complete; Marauder #4 started.&#xD;&#xA; - 125: Marauder #3. Marauder #5 started.&#xD;&#xA;&#xD;&#xA;If at this point you see 4 roaches on your doorstep, you'll have 3 marauders complete (assuming a rush takes 23 seconds from when their 4th roach came out).&#xD;&#xA;&#xD;&#xA; - 4 roaches = 32 DPS, 580 HP&#xD;&#xA; - 3 marauders = 40 DPS, 375 HP&#xD;&#xA;&#xD;&#xA;Statistically-speaking, the roaches will win without stim. If you researched stim, it'll be very close. If you had a bunker, you'd be fine.&#xD;&#xA;&#xD;&#xA;Now, if they wait until they have 6 roaches:&#xD;&#xA;&#xD;&#xA; - 85: Roach 5 started.&#xD;&#xA; - 100: Roach 6 started.&#xD;&#xA; - 127: Roach 6 completed.&#xD;&#xA; - 150: Marauder #4 completed.&#xD;&#xA; - 155: Marauder #5 completed.&#xD;&#xA;&#xD;&#xA;Given the rush if 23 seconds, 6 roaches would appear in between your 4th and 5th marauders completing.&#xD;&#xA;&#xD;&#xA; - 6 roaches = 48 DPS, 870 HP&#xD;&#xA; - 5 marauders = 66.65 DPS, 626 HP&#xD;&#xA;&#xD;&#xA;You're slightly better off. Without stim, it's close. With stim, you win. With a bunker or two, you are fine.&#xD;&#xA;&#xD;&#xA;Note that this is all theory. Going for a hellion rush and having to bail out on it is not good news. Wasted time, resources, and a sense of panic can cause you to falter in this position.&#xD;&#xA;&#xD;&#xA;Your solution is to detect the roach build *before* the Roach Warren drops and get a head start.&#xD;&#xA;&#xD;&#xA;If you watch a [standard roach opener][1], you'll notice that rather than expanding after their 13/14 pool, they're forced to save the minerals, wait until 18 to throw out the roach warren, and build up minerals for roaches rather than an expansion. When you don't see that expansion after the pool, it's a good sign that you want to start massing marauders. You'll be in a much better position than you would be if you waited for the Roach Warren to start building.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=yBQApjw2RT0 &quot;Zerg Tutorial - Basic Roach Opener - HuskyStarcraft @ YouTube&quot;" />
  <row Id="37511" PostHistoryTypeId="5" PostId="15696" RevisionGUID="727fb458-5499-4018-8875-066aa08109c3" CreationDate="2011-01-31T21:44:41.773" UserId="3107" Comment="tweaks and clarifications" Text="**Short answer:** Scout, detect the roach build before the Roach Warren, and change your build as necessary. Alternatively, start with marine/marauder and change to your hellion build if you detect a non-roach build.&#xD;&#xA;&#xD;&#xA;**Long answer:**&#xD;&#xA;&#xD;&#xA;Let's assume you detected the Roach Warren 10 seconds after it went up.&#xD;&#xA;&#xD;&#xA;If you detect the roach warren early enough, you can immediately throw a tech lab up (25 seconds) on your Barracks and build one marauder (30 seconds) in the same amount of time it takes the Zerg player to build their Roach Warren (55 seconds). &#xD;&#xA;&#xD;&#xA; - 0: Roach Warren goes up.&#xD;&#xA; - 10: Roach Warren detected.&#xD;&#xA; - 15: Barracks starts building a tech lab; 2nd Barracks starts to be built.&#xD;&#xA; - 40: Tech lab complete; Marauder 1 started.&#xD;&#xA; - 55: Roach Warren complete, Roach 1-3 started.&#xD;&#xA; - 70: Marauder 1, new, larva, Roach 4 started.&#xD;&#xA; - 82: Roach 1-3.&#xD;&#xA; - 95: Barracks 2, tech lab started.&#xD;&#xA; - 100: Marauder 2. Marauder 3 started.&#xD;&#xA; - 102: Roach 4.&#xD;&#xA; - 120: Tech lab complete; Marauder #4 started.&#xD;&#xA; - 125: Marauder 3. Marauder 5 started.&#xD;&#xA;&#xD;&#xA;If at this point you see 4 roaches on your doorstep, you'll have 3 marauders complete (assuming a rush takes 23 seconds from when their 4th roach came out).&#xD;&#xA;&#xD;&#xA; - 4 roaches = 32 DPS, 580 HP&#xD;&#xA; - 3 marauders = 40 DPS, 375 HP&#xD;&#xA;&#xD;&#xA;Statistically-speaking, the roaches will win without stim. If you researched stim, it'll be very close. If you had a bunker, you'd be fine.&#xD;&#xA;&#xD;&#xA;Now, if they wait until they have 6 roaches:&#xD;&#xA;&#xD;&#xA; - 85: Roach 5 started.&#xD;&#xA; - 100: Roach 6 started.&#xD;&#xA; - 112: Roach 5 completed.&#xD;&#xA; - 127: Roach 6 completed.&#xD;&#xA; - 150: Marauder 4 completed.&#xD;&#xA; - 155: Marauder 5 completed.&#xD;&#xA;&#xD;&#xA;Given the rush if 23 seconds, 6 roaches would appear in between your 4th and 5th marauders completing.&#xD;&#xA;&#xD;&#xA; - 6 roaches = 48 DPS, 870 HP&#xD;&#xA; - 5 marauders = 66.65 DPS, 626 HP&#xD;&#xA;&#xD;&#xA;You're slightly better off. Without stim, it's close. With stim, you win. With a bunker or two, you are fine.&#xD;&#xA;&#xD;&#xA;Note that this is all theory. Going for a hellion rush and having to bail out on it is not good news. Wasted time, resources, and a sense of panic can cause you to falter in this position. Even if you're able to stick to the example above, you won't be in an excellent position. You'll be forced into trying to scout to detect when the Zerg player changes their build to counter it and you'll be in a position where you're constantly reacting rather than being proactive and causing the Zerg player to react.&#xD;&#xA;&#xD;&#xA;Your solution is to detect the roach build *before* the Roach Warren drops and get a head start.&#xD;&#xA;&#xD;&#xA;If you watch a [standard roach opener][1], you'll notice that rather than expanding after their 13/14 pool, they're forced to save the minerals, wait until 18 to throw out the roach warren, and build up minerals for roaches rather than an expansion. When you don't see that expansion after the pool, it's a good sign that you want to start massing marauders. &#xD;&#xA;&#xD;&#xA;If you swap over early, you'll be in a much better position than you would be if you waited for the Roach Warren to start building. You'll be *proactive*, the Zerg player will be *reacting*, and you'll have the upper-hand.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=yBQApjw2RT0 &quot;Zerg Tutorial - Basic Roach Opener - HuskyStarcraft @ YouTube&quot;" />
  <row Id="37512" PostHistoryTypeId="5" PostId="11936" RevisionGUID="730cf9dd-4242-4670-b130-b6c418e2c771" CreationDate="2011-01-31T21:49:30.917" UserId="207" Comment="Grammar + spelling + fixed title." Text="There are 2 ancient games -- Nuclear Strike and Fury 3. Does anyone know where I can find them to play now?&#xD;&#xA;&#xD;&#xA;These games are from around 1997, so I guess they should be able to run in a VM with Windows XP.&#xD;&#xA;&#xD;&#xA;I own the original CDs, but they are unreadable now.&#xD;&#xA;&#xD;&#xA;They seem to be unavailable on GoG.com, as well." />
  <row Id="37513" PostHistoryTypeId="4" PostId="11936" RevisionGUID="730cf9dd-4242-4670-b130-b6c418e2c771" CreationDate="2011-01-31T21:49:30.917" UserId="207" Comment="Grammar + spelling + fixed title." Text="Where can I find Nuclear Strike &amp; Fury 3?" />
  <row Id="37514" PostHistoryTypeId="5" PostId="15696" RevisionGUID="4a2a35b4-e8a2-400d-b296-86939769a0b3" CreationDate="2011-01-31T21:49:46.010" UserId="3107" Comment="added 16 characters in body; added 4 characters in body" Text="**Short answer:** Scout, detect the roach build before the Roach Warren, and change your build as necessary. Alternatively, start with marine/marauder and change to your hellion build if you detect a non-roach build.&#xD;&#xA;&#xD;&#xA;**Long answer:** Let's assume you detected the Roach Warren 10 seconds after it went up.&#xD;&#xA;&#xD;&#xA;If you detect the roach warren early enough, you can immediately throw a tech lab up (25 seconds) on your Barracks and build one marauder (30 seconds) in the same amount of time it takes the Zerg player to build their Roach Warren (55 seconds). &#xD;&#xA;&#xD;&#xA; - 0: Roach Warren goes up.&#xD;&#xA; - 10: Roach Warren detected.&#xD;&#xA; - 15: Barracks starts building a tech lab; 2nd Barracks starts to be built.&#xD;&#xA; - 40: Tech lab complete; Marauder 1 started.&#xD;&#xA; - 55: Roach Warren complete, Roach 1-3 started.&#xD;&#xA; - 70: Marauder 1, new, larva, Roach 4 started.&#xD;&#xA; - 82: Roach 1-3.&#xD;&#xA; - 95: Barracks 2, tech lab started.&#xD;&#xA; - 100: Marauder 2. Marauder 3 started.&#xD;&#xA; - 102: Roach 4.&#xD;&#xA; - 120: Tech lab complete; Marauder #4 started.&#xD;&#xA; - 125: Marauder 3. Marauder 5 started.&#xD;&#xA;&#xD;&#xA;If at this point you see 4 roaches on your doorstep, you'll have 3 marauders complete (assuming a rush takes 23 seconds from when their 4th roach came out).&#xD;&#xA;&#xD;&#xA; - 4 roaches = 32 DPS, 580 HP&#xD;&#xA; - 3 marauders = 40 DPS, 375 HP&#xD;&#xA;&#xD;&#xA;Statistically-speaking, the roaches will win without stim. If you researched stim, it'll be very close. If you had a bunker, you'd be fine.&#xD;&#xA;&#xD;&#xA;Now, if they wait until they have 6 roaches:&#xD;&#xA;&#xD;&#xA; - 85: Roach 5 started.&#xD;&#xA; - 100: Roach 6 started.&#xD;&#xA; - 112: Roach 5 completed.&#xD;&#xA; - 127: Roach 6 completed.&#xD;&#xA; - 150: Marauder 4 completed.&#xD;&#xA; - 155: Marauder 5 completed.&#xD;&#xA;&#xD;&#xA;Given the rush if 23 seconds, 6 roaches would appear in between your 4th and 5th marauders completing.&#xD;&#xA;&#xD;&#xA; - 6 roaches = 48 DPS, 870 HP&#xD;&#xA; - 5 marauders = 66.65 DPS, 626 HP&#xD;&#xA;&#xD;&#xA;You're slightly better off. Without stim, it's close. With stim, you win. With a bunker or two, you are fine.&#xD;&#xA;&#xD;&#xA;Note that this is all theory. Going for a hellion rush and having to bail out on it is not good news. Wasted time, resources, and a sense of panic can cause you to falter in this position. Even if you're able to stick to the example above, you won't be in an excellent position. You'll be forced into trying to scout to detect when the Zerg player changes their build to counter it and you'll be in a position where you're constantly reacting rather than being proactive and causing the Zerg player to react.&#xD;&#xA;&#xD;&#xA;**The best solution is to detect the roach build *before* the Roach Warren drops and get a head start.**&#xD;&#xA;&#xD;&#xA;If you watch a [standard roach opener][1], you'll notice that **rather than expanding after their 13/14 pool, the Zerg player is forced to save the minerals, wait until 18 to throw out the roach warren, and build up minerals for roaches rather than an expansion.** When you don't see that expansion after the pool, it's a good sign that you want to start massing marauders. &#xD;&#xA;&#xD;&#xA;If you swap over early, you'll be in a much better position than you would be if you waited for the Roach Warren to start building. You'll be *proactive*, the Zerg player will be *reacting*, and you'll have the upper-hand.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=yBQApjw2RT0 &quot;Zerg Tutorial - Basic Roach Opener - HuskyStarcraft @ YouTube&quot;" />
  <row Id="37515" PostHistoryTypeId="5" PostId="15696" RevisionGUID="d13f045f-36e9-4f0e-9bbe-e78fd94c3a41" CreationDate="2011-01-31T21:56:25.967" UserId="3107" Comment="edited body" Text="**Short answer:** Scout, detect the roach build before the Roach Warren, and change your build as necessary. Alternatively, start with marine/marauder and change to your hellion build if you detect a non-roach build.&#xD;&#xA;&#xD;&#xA;**Long answer:** Let's assume you detected the Roach Warren 10 seconds after it went up.&#xD;&#xA;&#xD;&#xA;If you detect the roach warren early enough, you can immediately throw a tech lab up (25 seconds) on your Barracks and build one marauder (30 seconds) in the same amount of time it takes the Zerg player to build their Roach Warren (55 seconds). &#xD;&#xA;&#xD;&#xA; - 0: Roach Warren goes up.&#xD;&#xA; - 10: Roach Warren detected.&#xD;&#xA; - 15: Barracks starts building a tech lab; 2nd Barracks starts to be built.&#xD;&#xA; - 40: Tech lab complete; Marauder 1 started.&#xD;&#xA; - 55: Roach Warren complete, Roach 1-3 started.&#xD;&#xA; - 70: Marauder 1, new, larva, Roach 4 started.&#xD;&#xA; - 82: Roach 1-3.&#xD;&#xA; - 95: Barracks 2, tech lab started.&#xD;&#xA; - 100: Marauder 2. Marauder 3 started.&#xD;&#xA; - 102: Roach 4.&#xD;&#xA; - 120: Tech lab complete; Marauder #4 started.&#xD;&#xA; - 125: Marauder 3. Marauder 5 started.&#xD;&#xA;&#xD;&#xA;If at this point you see 4 roaches on your doorstep, you'll have 3 marauders complete (assuming a rush takes 23 seconds from when their 4th roach came out).&#xD;&#xA;&#xD;&#xA; - 4 roaches = 32 DPS, 580 HP&#xD;&#xA; - 3 marauders = 40 DPS, 375 HP&#xD;&#xA;&#xD;&#xA;Statistically-speaking, the roaches will win without stim. If you researched stim, it'll be very close. If you had a bunker, you'd be fine.&#xD;&#xA;&#xD;&#xA;Now, if they wait until they have 6 roaches:&#xD;&#xA;&#xD;&#xA; - 85: Roach 5 started.&#xD;&#xA; - 100: Roach 6 started.&#xD;&#xA; - 112: Roach 5 completed.&#xD;&#xA; - 127: Roach 6 completed.&#xD;&#xA; - 150: Marauder 4 completed.&#xD;&#xA; - 155: Marauder 5 completed.&#xD;&#xA;&#xD;&#xA;Given the rush of 23 seconds, 6 roaches would appear in between your 4th and 5th marauders completing.&#xD;&#xA;&#xD;&#xA; - 6 roaches = 48 DPS, 870 HP&#xD;&#xA; - 5 marauders = 66.65 DPS, 626 HP&#xD;&#xA;&#xD;&#xA;You're slightly better off. Without stim, it's close. With stim, you win. With a bunker or two, you are fine.&#xD;&#xA;&#xD;&#xA;Note that this is all theory. Going for a hellion rush and having to bail out on it is not good news. Wasted time, resources, and a sense of panic can cause you to falter in this position. Even if you're able to stick to the example above, you won't be in an excellent position. You'll be forced into trying to scout to detect when the Zerg player changes their build to counter it and you'll be in a position where you're constantly reacting rather than being proactive and causing the Zerg player to react.&#xD;&#xA;&#xD;&#xA;**The best solution is to detect the roach build *before* the Roach Warren drops and get a head start.**&#xD;&#xA;&#xD;&#xA;If you watch a [standard roach opener][1], you'll notice that **rather than expanding after their 13/14 pool, the Zerg player is forced to save the minerals, wait until 18 to throw out the roach warren, and build up minerals for roaches rather than an expansion.** When you don't see that expansion after the pool, it's a good sign that you want to start massing marauders. &#xD;&#xA;&#xD;&#xA;If you swap over early, you'll be in a much better position than you would be if you waited for the Roach Warren to start building. You'll be *proactive*, the Zerg player will be *reacting*, and you'll have the upper-hand.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=yBQApjw2RT0 &quot;Zerg Tutorial - Basic Roach Opener - HuskyStarcraft @ YouTube&quot;" />
  <row Id="37516" PostHistoryTypeId="2" PostId="15697" RevisionGUID="84d791af-7427-4227-8a61-2caa56e6b120" CreationDate="2011-01-31T22:09:38.753" UserId="3128" Text="The UAV control screen has a lot of meaningless data and numbers on the screen, so it's hard to tell if any of that information is useful.  After I fire a hellfire missile, I can't figure out how to tell if the missile has reloaded yet.&#xD;&#xA;&#xD;&#xA;Is there any way to tell if the UAV is reloaded other than by firing?" />
  <row Id="37517" PostHistoryTypeId="1" PostId="15697" RevisionGUID="84d791af-7427-4227-8a61-2caa56e6b120" CreationDate="2011-01-31T22:09:38.753" UserId="3128" Text="Other than by firing, are there any visuals cues that tell if a UAV has reloaded its hellfire missile?" />
  <row Id="37518" PostHistoryTypeId="3" PostId="15697" RevisionGUID="84d791af-7427-4227-8a61-2caa56e6b120" CreationDate="2011-01-31T22:09:38.753" UserId="3128" Text="&lt;bad-company-2&gt;&lt;missiles&gt;&lt;uav&gt;&lt;reload&gt;" />
  <row Id="37519" PostHistoryTypeId="2" PostId="15698" RevisionGUID="5c0b1d1e-8db7-4129-9715-7bcf3cf7894a" CreationDate="2011-01-31T22:18:11.220" UserId="857" Text="The system is actually quite complex, so if you want a full understanding of it, I'm just going to refer you to [TFergusson's Party Mechanics Guide](http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/36775), section 1.4 has all the details.&#xD;&#xA;&#xD;&#xA;If you just want a general idea though, here's a table that I pulled out of that guide, summing up each character's &quot;grade&quot; in each stat. The numbers range from 0-29, and lower numbers represent larger gains.&#xD;&#xA;&#xD;&#xA;                 Str   Vit   Mag   Spr   Dex&#xD;&#xA;    =================================================&#xD;&#xA;         Cloud     1     6     3     4    26&#xD;&#xA;        Barret     5     2    18    14    29&#xD;&#xA;          Tifa     6    18    16     9    25&#xD;&#xA;         Aeris    23    20     0     1    28&#xD;&#xA;           Red    12    11    13     9    23&#xD;&#xA;        Yuffie    16    19    11    10    24&#xD;&#xA;     Cait Sith    19    22     6     4    28&#xD;&#xA;       Vincent    21    22     6     4    28&#xD;&#xA;           Cid    11     7    17    15    27&#xD;&#xA;    =================================================&#xD;&#xA;" />
  <row Id="37520" PostHistoryTypeId="5" PostId="15696" RevisionGUID="a29828b3-85dd-490d-af61-4e2a62530d96" CreationDate="2011-01-31T22:28:08.613" UserId="3107" Comment="add another sign of a roach build; deleted 53 characters in body" Text="**Short answer:** Scout, detect the roach build before the Roach Warren, and change your build as necessary. Alternatively, start with marine/marauder and change to your hellion build if you detect a non-roach build.&#xD;&#xA;&#xD;&#xA;**Long answer:** Let's assume you detected the Roach Warren 10 seconds after it went up.&#xD;&#xA;&#xD;&#xA;If you detect the roach warren early enough, you can immediately throw a tech lab up (25 seconds) on your Barracks and build one marauder (30 seconds) in the same amount of time it takes the Zerg player to build their Roach Warren (55 seconds). &#xD;&#xA;&#xD;&#xA; - 0: Roach Warren goes up.&#xD;&#xA; - 10: Roach Warren detected.&#xD;&#xA; - 15: Barracks starts building a tech lab; 2nd Barracks starts to be built.&#xD;&#xA; - 40: Tech lab complete; Marauder 1 started.&#xD;&#xA; - 55: Roach Warren complete, Roach 1-3 started.&#xD;&#xA; - 70: Marauder 1, new, larva, Roach 4 started.&#xD;&#xA; - 82: Roach 1-3.&#xD;&#xA; - 95: Barracks 2, tech lab started.&#xD;&#xA; - 100: Marauder 2. Marauder 3 started.&#xD;&#xA; - 102: Roach 4.&#xD;&#xA; - 120: Tech lab complete; Marauder #4 started.&#xD;&#xA; - 125: Marauder 3. Marauder 5 started.&#xD;&#xA;&#xD;&#xA;If at this point you see 4 roaches on your doorstep, you'll have 3 marauders complete (assuming a rush takes 23 seconds from when their 4th roach came out).&#xD;&#xA;&#xD;&#xA; - 4 roaches = 32 DPS, 580 HP&#xD;&#xA; - 3 marauders = 40 DPS, 375 HP&#xD;&#xA;&#xD;&#xA;Statistically-speaking, the roaches will win without stim. If you researched stim, it'll be very close. If you had a bunker, you'd be fine.&#xD;&#xA;&#xD;&#xA;Now, if they wait until they have 6 roaches:&#xD;&#xA;&#xD;&#xA; - 85: Roach 5 started.&#xD;&#xA; - 100: Roach 6 started.&#xD;&#xA; - 112: Roach 5 completed.&#xD;&#xA; - 127: Roach 6 completed.&#xD;&#xA; - 150: Marauder 4 completed.&#xD;&#xA; - 155: Marauder 5 completed.&#xD;&#xA;&#xD;&#xA;Given the rush of 23 seconds, 6 roaches would appear in between your 4th and 5th marauders completing.&#xD;&#xA;&#xD;&#xA; - 6 roaches = 48 DPS, 870 HP&#xD;&#xA; - 5 marauders = 66.65 DPS, 626 HP&#xD;&#xA;&#xD;&#xA;You're slightly better off. Without stim, it's close. With stim, you win. With a bunker or two, you are fine.&#xD;&#xA;&#xD;&#xA;Note that this is all theory. Going for a hellion rush and having to bail out on it is not good news. Wasted time, resources, and a sense of panic can cause you to falter in this position. Even if you're able to stick to the example above, you won't be in an excellent position. You'll be forced into trying to scout to detect when the Zerg player changes their build to counter it and you'll be in a position where you're constantly reacting rather than being proactive and causing the Zerg player to react.&#xD;&#xA;&#xD;&#xA;**The best solution is to detect the roach build *before* the Roach Warren drops and get a head start.**&#xD;&#xA;&#xD;&#xA;If you watch a [standard roach opener][1], you'll notice that **rather than expanding after their 13/14 pool, the Zerg player is forced to save the minerals, wait until 18 to throw out the roach warren, and build up minerals for roaches rather than an expansion.** When you don't see that expansion after the pool, it's a good sign that you want to start massing marauders. &#xD;&#xA;&#xD;&#xA;If you swap over early, you'll be in a much better position than you would be if you waited for the Roach Warren to start building. You'll be *proactive*, the Zerg player will be *reacting*, and you'll have the upper-hand.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=yBQApjw2RT0 &quot;Zerg Tutorial - Basic Roach Opener - HuskyStarcraft @ YouTube&quot;" />
  <row Id="37524" PostHistoryTypeId="2" PostId="15699" RevisionGUID="e13e80af-0e71-4825-bdb8-78c71a060148" CreationDate="2011-01-31T22:36:20.520" UserId="2259" Text="If you get double rushed in a 2v2 or 3v3 game, you will likely die or be *severely* crippled, and there's nothing that can be done about it.  Your job in this case is to [**die as slowly as possible.**][1]  &#xD;&#xA;&#xD;&#xA;If both your opponents have rushed quickly enough to do that much damage that early, their economies will be very poor, and your ally should use the time they spent beating on you to &#xD;&#xA;get some tech and a strong economy.&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/4330673/" />
  <row Id="37526" PostHistoryTypeId="5" PostId="15696" RevisionGUID="226d7e7c-10c7-4ca0-957e-54f7e75d4c3b" CreationDate="2011-01-31T22:36:47.930" UserId="3107" Comment="added 210 characters in body; deleted 2 characters in body; added 40 characters in body" Text="**Short answer:** Scout, detect the roach build before the Roach Warren, and change your build as necessary. Alternatively, start with marine/marauder and change to your hellion build if you detect a non-roach build.&#xD;&#xA;&#xD;&#xA;**Long answer:** Let's assume you detected the Roach Warren 10 seconds after it went up.&#xD;&#xA;&#xD;&#xA;If you detect the roach warren early enough, you can immediately throw a tech lab up (25 seconds) on your Barracks and build one marauder (30 seconds) in the same amount of time it takes the Zerg player to build their Roach Warren (55 seconds). &#xD;&#xA;&#xD;&#xA; - 0: Roach Warren goes up.&#xD;&#xA; - 10: Roach Warren detected.&#xD;&#xA; - 15: Barracks starts building a tech lab; 2nd Barracks starts to be built.&#xD;&#xA; - 40: Tech lab complete; Marauder 1 started.&#xD;&#xA; - 55: Roach Warren complete, Roach 1-3 started.&#xD;&#xA; - 70: Marauder 1, new, larva, Roach 4 started.&#xD;&#xA; - 82: Roach 1-3.&#xD;&#xA; - 95: Barracks 2, tech lab started.&#xD;&#xA; - 100: Marauder 2. Marauder 3 started.&#xD;&#xA; - 102: Roach 4.&#xD;&#xA; - 120: Tech lab complete; Marauder #4 started.&#xD;&#xA; - 125: Marauder 3. Marauder 5 started.&#xD;&#xA;&#xD;&#xA;If at this point you see 4 roaches on your doorstep, you'll have 3 marauders complete (assuming a rush takes 23 seconds from when their 4th roach came out).&#xD;&#xA;&#xD;&#xA; - 4 roaches = 32 DPS, 580 HP&#xD;&#xA; - 3 marauders = 40 DPS, 375 HP&#xD;&#xA;&#xD;&#xA;Statistically-speaking, the roaches will win without stim. If you researched stim, it'll be very close. If you had a bunker, you'd be fine.&#xD;&#xA;&#xD;&#xA;Now, if they wait until they have 6 roaches:&#xD;&#xA;&#xD;&#xA; - 85: Roach 5 started.&#xD;&#xA; - 100: Roach 6 started.&#xD;&#xA; - 112: Roach 5 completed.&#xD;&#xA; - 127: Roach 6 completed.&#xD;&#xA; - 150: Marauder 4 completed.&#xD;&#xA; - 155: Marauder 5 completed.&#xD;&#xA;&#xD;&#xA;Given the rush of 23 seconds, 6 roaches would appear in between your 4th and 5th marauders completing.&#xD;&#xA;&#xD;&#xA; - 6 roaches = 48 DPS, 870 HP&#xD;&#xA; - 5 marauders = 66.65 DPS, 626 HP&#xD;&#xA;&#xD;&#xA;You're slightly better off. Without stim, it's close. With stim, you win. With a bunker or two, you are fine.&#xD;&#xA;&#xD;&#xA;Note that this is all theory. Going for a hellion rush and having to bail out on it is not good news. Wasted time, resources, and a sense of panic can cause you to falter in this position. Even if you're able to stick to the example above, you won't be in an excellent position. You'll be forced into trying to scout to detect when the Zerg player changes their build to counter it and you'll be in a position where you're constantly reacting rather than being proactive and causing the Zerg player to react.&#xD;&#xA;&#xD;&#xA;**The best solution is to detect the roach build *before* the Roach Warren drops and get a head start.**&#xD;&#xA;&#xD;&#xA;If you watch a [standard roach opener][1], you'll notice that **rather than expanding after their 13/14 pool, the Zerg player is forced to save the minerals, wait until 18 to throw out the roach warren, and build up minerals for roaches rather than an expansion.** When you don't see that expansion after the pool, it's a good sign that Zerg is going with a roach build. This is especially true if you do not see an upgrade happening at the spawning pool right after it is done. The upgrade happening at the spawning pool, in combination with an extractor being built early, usually hints at a baneling bust build instead.&#xD;&#xA;&#xD;&#xA;If you swap over early, you'll be in a much better position than you would be if you waited for the Roach Warren to start building. You'll be *proactive*, the Zerg player will be *reacting*, and you'll have the upper-hand.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=yBQApjw2RT0 &quot;Zerg Tutorial - Basic Roach Opener - HuskyStarcraft @ YouTube&quot;" />
  <row Id="37527" PostHistoryTypeId="2" PostId="15700" RevisionGUID="45defdeb-671b-4368-8468-278d45fd3f0f" CreationDate="2011-01-31T22:43:36.327" UserId="6741" Text="You can make a .txt file rename it as &quot;whatever.cmd&quot; then change the text to &quot;start (the adress ex C:\Desktop\....and so on)&quot;then in the cmd file you may use any command prompt action such as start.I hope this is helpful            &#xD;&#xA;                                                   (&quot;)&gt;&#xD;&#xA;                                            (Hes a penguin!!!!)" />
  <row Id="37528" PostHistoryTypeId="5" PostId="15700" RevisionGUID="3ccb6b45-5a04-4279-bcdc-5c51a71718ff" CreationDate="2011-01-31T22:50:57.593" UserId="122" Comment="Formatting." Text="You can make a .txt file, rename it as `whatever.cmd` and then change the text to&#xD;&#xA;&#xD;&#xA;    start (the address, for example C:\Desktop\....and so on)&#xD;&#xA;&#xD;&#xA;then in the cmd file you may use any command prompt action such as start. I hope this is helpful." />
  <row Id="37529" PostHistoryTypeId="2" PostId="15701" RevisionGUID="c89463ee-8002-4f61-b1e1-9ef2da5c4833" CreationDate="2011-01-31T22:56:51.517" UserId="6741" Text="Witch gaming controller do you have? I have the F150 and i just use the profiler that it came with. If that dosent work i would recomend using Xpadder." />
  <row Id="37530" PostHistoryTypeId="2" PostId="15702" RevisionGUID="0865efed-3b5e-4487-80d9-769ce55376e3" CreationDate="2011-01-31T23:00:10.640" UserId="4103" Comment="deleted 1 characters in body; added 1 characters in body" Text="I'm an active member of this site and I'd like to help out as a moderator to keep the quality of our site high and help it grow further. &#xD;&#xA;&#xD;&#xA;I do think that I would make a good moderator for a few reasons, first of all I am very active on this site, as well as in chat (on the Gaming.SE Bridge). I always remain calm, even in controversial discussions. Constructive criticism is welcome, I am always open to new facts and arguments and willing to revisit my actions. &#xD;&#xA;&#xD;&#xA;We need clear and consistent rules for our site, I fully support our current stance on game recommendations and similar questions. We need a strict policy and timely enforcement on bad questions, but we should be careful not to become too restrictive and take the fun out of Gaming.SE. We don't want to become heavyhanded in our moderation, but need to be firm and consistent to keep up the quality of the site. &#xD;&#xA;&#xD;&#xA;If you have more questions, you're welcome to ask them in the comments here or in chat." />
  <row Id="37531" PostHistoryTypeId="2" PostId="15703" RevisionGUID="21710c92-7bbe-4a09-967c-78333baf11c3" CreationDate="2011-01-31T23:02:16.000" UserId="6744" Text="I have heard that there are some technical problems with running Baldur's Gate on a computer with Windows 7, but the Virtual Machine I have sucks, because the mouse pointer is always flickering. What I want to know is, if I install Baldur's Gate, will my computer have any problems?" />
  <row Id="37532" PostHistoryTypeId="1" PostId="15703" RevisionGUID="21710c92-7bbe-4a09-967c-78333baf11c3" CreationDate="2011-01-31T23:02:16.000" UserId="6744" Text="Can I run Baldur's Gate on my Windows 7 computer?" />
  <row Id="37533" PostHistoryTypeId="3" PostId="15703" RevisionGUID="21710c92-7bbe-4a09-967c-78333baf11c3" CreationDate="2011-01-31T23:02:16.000" UserId="6744" Text="&lt;pc&gt;&lt;tech-support&gt;&lt;baldurs-gate&gt;" />
  <row Id="37534" PostHistoryTypeId="5" PostId="15701" RevisionGUID="3ac45490-c928-4ac0-86f0-45a4860e84eb" CreationDate="2011-01-31T23:05:35.527" UserId="122" Comment="Spelling &amp; grammar." Text="Which gaming controller do you have? I have the F150 and I just use the profiler that it came with. If that doesn't work, I would recommend using Xpadder." />
  <row Id="37535" PostHistoryTypeId="2" PostId="15704" RevisionGUID="309e99c7-f6ae-4351-b34e-87c35b60be64" CreationDate="2011-01-31T23:07:05.493" UserId="1965" Text="I've outlined basic strategy for drone handling in case of a 2 players zergling rush attack  [here][1] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/6356/defending-double-6-pool-in-2v2/6404#6404" />
  <row Id="37536" PostHistoryTypeId="2" PostId="15705" RevisionGUID="cf42d3db-af53-47dc-808b-de00955f8556" CreationDate="2011-01-31T23:12:37.490" UserId="6240" Text="I haven't noticed any issues running on Win7 - it's just the usual matter of setting compatibility flags and the like.&#xD;&#xA;&#xD;&#xA;Also, regardless of whether you get it working or not, installing Baldur's Gate won't break anything else on your machine." />
  <row Id="37537" PostHistoryTypeId="25" PostId="15697" RevisionGUID="afd1e830-0d10-4ecd-aa25-7460093d7807" CreationDate="2011-01-31T23:16:22.513" Comment="http://twitter.com/#!/StackGaming/status/32215643356925952" />
  <row Id="37538" PostHistoryTypeId="2" PostId="15706" RevisionGUID="4af2bd40-874c-4373-b028-1d0acd80deb4" CreationDate="2011-01-31T23:21:40.560" UserId="23" Text="&gt; ![The fence under consideration.][1]&#xD;&#xA;&gt; &#xD;&#xA;&gt; Oh my god... _physics!_&#xD;&#xA;&#xD;&#xA;It's the third time I play Half Life 2 and for the third time I reach this fence and get stuck. Shame on me!&#xD;&#xA;&#xD;&#xA;So, how do you get past it?&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Ravenholm%20fence.png" />
  <row Id="37539" PostHistoryTypeId="1" PostId="15706" RevisionGUID="4af2bd40-874c-4373-b028-1d0acd80deb4" CreationDate="2011-01-31T23:21:40.560" UserId="23" Text="How do you get past the electrified fence in Ravenholm?" />
  <row Id="37540" PostHistoryTypeId="3" PostId="15706" RevisionGUID="4af2bd40-874c-4373-b028-1d0acd80deb4" CreationDate="2011-01-31T23:21:40.560" UserId="23" Text="&lt;half-life-2&gt;&lt;physics&gt;" />
  <row Id="37541" PostHistoryTypeId="2" PostId="15707" RevisionGUID="9d1c4b36-852b-40c3-b7f9-f90255417ec5" CreationDate="2011-01-31T23:23:59.403" UserId="6431" Text="Yes, I'm currently running baldur's gate 1 &amp; 2 (all expansions) on my 64 bit copy of windows 7.  I set the compatability flags to windows XP and it works great.  Enjoy :)" />
  <row Id="37542" PostHistoryTypeId="2" PostId="15708" RevisionGUID="47048528-26b7-4356-8389-d8c57e858834" CreationDate="2011-01-31T23:27:44.490" UserId="6240" Text="If you look at the top of the fence, there's an electrified wire supplying it with electricity.&#xD;&#xA;&#xD;&#xA;Follow that to the source, turn it off, and then you can just climb over." />
  <row Id="37543" PostHistoryTypeId="2" PostId="15709" RevisionGUID="f1fcadf9-2bd9-4a74-92fd-c6c5f8a38a54" CreationDate="2011-01-31T23:29:06.043" UserId="6431" Text="Which characters do the most damage with their limit breaks at maxed level?" />
  <row Id="37544" PostHistoryTypeId="1" PostId="15709" RevisionGUID="f1fcadf9-2bd9-4a74-92fd-c6c5f8a38a54" CreationDate="2011-01-31T23:29:06.043" UserId="6431" Text="Final Fantasy 7: Limit Break Damage" />
  <row Id="37545" PostHistoryTypeId="3" PostId="15709" RevisionGUID="f1fcadf9-2bd9-4a74-92fd-c6c5f8a38a54" CreationDate="2011-01-31T23:29:06.043" UserId="6431" Text="&lt;final-fantasy-vii&gt;" />
  <row Id="37546" PostHistoryTypeId="5" PostId="15706" RevisionGUID="dfc867d6-eef5-4a88-9b1b-d30fa342b913" CreationDate="2011-01-31T23:29:46.107" UserId="23" Comment="added 141 characters in body" Text="&gt; ![The fence under consideration.][1]&#xD;&#xA;&gt; &#xD;&#xA;&gt; Oh my god... _physics!_&#xD;&#xA;&#xD;&#xA;It's the third time I play Half Life 2 and for the third time I reach this fence and get stuck. Shame on me!&#xD;&#xA;&#xD;&#xA;So, how do you get past it?&#xD;&#xA;&#xD;&#xA;Things I've tried:&#xD;&#xA;&#xD;&#xA;* destroy the coil on the window opposite side&#xD;&#xA;* destroy the cable&#xD;&#xA;* destroy the coil the other side of the fence&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Ravenholm%20fence.png" />
  <row Id="37547" PostHistoryTypeId="2" PostId="15710" RevisionGUID="73ac5429-741a-49e5-a324-e4194a20915e" CreationDate="2011-01-31T23:43:09.073" UserId="3843" Text="When you begin to reach the ridiculously high levels for your characters, then you are best off by using limit breaks that hit multiple times.&#xD;&#xA;&#xD;&#xA;The reason for this is that each hit caps at 9999 damage, so for example, Cloud's Omnislash hits repeatedly for 9999 each hit, which is clearly much better than hitting once for 9999 with, for argument's sake, Braver. (heck, 2x Attack would do more damage!)&#xD;&#xA;&#xD;&#xA;So once you reach the 9999 damage cap, look for limit breaks which hit repeatedly, like Omnislash, and Cid's Highwind.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="37548" PostHistoryTypeId="2" PostId="15711" RevisionGUID="a98c2220-6977-4f15-82f3-132de0285c28" CreationDate="2011-01-31T23:48:23.033" UserId="3843" Text="It should run fine if you run it in compatibility mode, like the others said.&#xD;&#xA;&#xD;&#xA;However, if you have an NVIDIA card, you may experience a graphical glitch which makes the covered parts of the maps look odd.&#xD;&#xA;&#xD;&#xA;This link has some workarounds for it (culminating in an unofficial patch if all else fails - which I have used and works a treat)&#xD;&#xA;http://blog.yimingliu.com/2008/04/16/baldurs-gate-1-graphics-glitch-and-disabling-nvidia-hardware-acceleration/&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="37549" PostHistoryTypeId="2" PostId="15712" RevisionGUID="b1e6ba86-3c4d-4280-aebf-b542248e5db5" CreationDate="2011-02-01T00:04:52.840" UserId="6746" Text="I am trying to remember one of the games that came with my IBM Aptiva which I had when I was a kid sometime around 1994 or so. &#xD;&#xA;&#xD;&#xA;The game its self was sorta cartoony but had ok graphics. It was about a boy who would adventure through this mystical forest. I think in the game you could also jump over things. Maybe im wrong. In the beginning of the game you where in something like a mystical jungle. It was really cool. I think it was one of those point and click games. Its so hard for me to remember cause I was so young. I just want to remember the name. I know its not much to go on but it came with my Aptiva which we bought from Radio Shack. &#xD;&#xA;&#xD;&#xA;What are possible games that originally came with the IBM Aptiva sold in the U.S.?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37550" PostHistoryTypeId="1" PostId="15712" RevisionGUID="b1e6ba86-3c4d-4280-aebf-b542248e5db5" CreationDate="2011-02-01T00:04:52.840" UserId="6746" Text="I am trying to remember one of the games that came with my IBM Aptiva which I had when I was a kid sometime around 1994 or so. " />
  <row Id="37551" PostHistoryTypeId="3" PostId="15712" RevisionGUID="b1e6ba86-3c4d-4280-aebf-b542248e5db5" CreationDate="2011-02-01T00:04:52.840" UserId="6746" Text="&lt;identify-this-game&gt;" />
  <row Id="37552" PostHistoryTypeId="2" PostId="15713" RevisionGUID="f603492d-9508-4e67-bad4-b79ca67c06ab" CreationDate="2011-02-01T00:15:39.860" UserId="2974" Comment="added 38 characters in body" Text="Hello fellow gamers, I'm Ross Bemrose.&#xD;&#xA;&#xD;&#xA;I'm sure that means nothing to you, though.  So, here are my qualifications:&#xD;&#xA;&#xD;&#xA;Qualifications:  &#xD;&#xA;&#xD;&#xA;* Former webmaster, current server administrator, and current forum administrator of [VGMusic.com][1]&#xD;&#xA;* Former staff member of [RPGamer.com][2] (twice: Once as Music columnist, once as MMORPGamer columnist)&#xD;&#xA;* Super Administrator of the [OverClocked ReMix][3] [game servers][4] (currently 2 Team Fortress 2 servers and 1 Killing Floor server)&#xD;&#xA;* [20,000+ rep member][5] of StackOverflow, with access to the StackExchange tools that entails... as well as several badges there that Yi Jiang's [election watcher][6] tracks.&#xD;&#xA;* Active chatter on [The Bridge][7], Gaming's primary chat room.&#xD;&#xA;&#xD;&#xA;Bad Juju:&#xD;&#xA;&#xD;&#xA;* I don't even any of the badges mentioned in the previous section here on Gaming&#xD;&#xA;* My employer blocks access to Gaming, limiting how often I can check the site on weekdays.  This means that, on weekdays, I only check Gaming once in the morning (EST) and several times in the evening (6pm-12m EST).&#xD;&#xA;* My Gaming reputation isn't even 2000.  I also don't play several popular games for questions on the site, such as StarCraft II or MineCraft.&#xD;&#xA;* I disagree with a lot of the decisions made by the Jeff Atwood and the StackExchange staff (not to be confused with the Gaming mods).  My [presence][8] on [Meta.StackOverflow][9] is largely there to express my opinions of what is or isn't working on the StackExchange network.&#xD;&#xA;* Poor participation on Meta.Gaming.&#xD;&#xA;&#xD;&#xA;I prefer the Less Is More theory of moderation:  Moderators are there to step in if something in the community isn't working.  As Gaming grows, mods should have to step in less as more users enter the Close and Delete privilege ranges.&#xD;&#xA;&#xD;&#xA;There are exceptions to that rule.  At the present time, only moderators have certain powers, such as the ability to delete others' answers and comments that are inappropriate to the site.&#xD;&#xA;&#xD;&#xA;To that end, regardless of whom is elected, I encourage everyone to use the Flag Comment and Flag Question features whenever moderator intervention is needed.  I also encourage the mods to actively check the mod tools for currently flagged questions (Tools -&gt; Flags... the Flags tab lists the number of questions currently flagged)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vgmusic.com/&#xD;&#xA;  [2]: http://www.rpgamer.com/&#xD;&#xA;  [3]: http://ocremix.org/&#xD;&#xA;  [4]: http://www.ocrtf2.com/&#xD;&#xA;  [5]: http://stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [6]: http://se.awio.com/election.html&#xD;&#xA;  [7]: http://chat.stackexchange.com/rooms/35/the-bridge&#xD;&#xA;  [8]: http://meta.stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [9]: http://meta.stackoverflow.com/" />
  <row Id="37553" PostHistoryTypeId="2" PostId="15714" RevisionGUID="60c09aed-63a0-4276-aef4-7c3caca9eff0" CreationDate="2011-02-01T00:16:30.030" UserId="730" Text="According to [Good Old Games][1] these are supported OS:&#xD;&#xA;&#xD;&#xA;&gt; Windows XP, Windows Vista, Windows 7&#xD;&#xA;&gt; (32 &amp; 64 bit)&#xD;&#xA;&#xD;&#xA;They have also a [list][2] of issues and possible solutions.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/gamecard/baldurs_gate_the_original_saga/&#xD;&#xA;  [2]: http://www.gog.com/en/support/baldurs_gate_the_original_saga" />
  <row Id="37554" PostHistoryTypeId="5" PostId="15712" RevisionGUID="903ce24d-d4ea-48be-8c46-ecd8a71668cc" CreationDate="2011-02-01T00:16:55.007" UserId="122" Comment="Cleaned up the post, removed unhelpful parts from title and body, fixed some typos.; edited title" Text="I am trying to remember one of the games that came with my IBM Aptiva which I had when I was a kid sometime around 1994 or so. &#xD;&#xA;&#xD;&#xA;The game itself was sort of cartoony but had OK graphics. It was about a boy who would adventure through this mystical forest. I think in the game you could also jump over things. In the beginning of the game you were in something like a mystical jungle. I think it was one of those point and click games.&#xD;&#xA;&#xD;&#xA;I know its not much to go on but it came with my Aptiva which we bought from Radio Shack. What are possible games that originally came with the IBM Aptiva sold in the U.S.?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37555" PostHistoryTypeId="4" PostId="15712" RevisionGUID="903ce24d-d4ea-48be-8c46-ecd8a71668cc" CreationDate="2011-02-01T00:16:55.007" UserId="122" Comment="Cleaned up the post, removed unhelpful parts from title and body, fixed some typos.; edited title" Text="Point-and-click game that came with IBM Aptiva, around 1994" />
  <row Id="37556" PostHistoryTypeId="2" PostId="15715" RevisionGUID="b684b5bc-f094-4b66-a6a3-ae2b0631effc" CreationDate="2011-02-01T00:17:59.090" UserId="2974" Text="This is a vague description of the game, but at a guess, it's [The Legend of Kyrandia][1]... although you don't have the ability to jump in that game.&#xD;&#xA;&#xD;&#xA;[Video][2] of the game&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Legend_of_Kyrandia&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=_c5QrnYYk3Y" />
  <row Id="37557" PostHistoryTypeId="2" PostId="15716" RevisionGUID="345ee083-1b31-4c6d-9283-c35fe4ced699" CreationDate="2011-02-01T00:23:33.890" UserId="3312" Text="Its possible the boost in points was due to completing the challenges and any contracts you may have taken out. Those point gains are not included in your in-game score at the time, but get added on at the end (in my experience anyway)." />
  <row Id="37558" PostHistoryTypeId="5" PostId="10154" RevisionGUID="fba34a23-00e5-4fa9-8f1b-75884d26b0c0" CreationDate="2011-02-01T01:21:04.230" UserId="122" Comment="Spelling &amp; grammar." Text="If you played with Steam running, your saves are in different place than when they are when Steam is not running or logged into another account." />
  <row Id="37559" PostHistoryTypeId="2" PostId="15717" RevisionGUID="9a00df71-4df2-4309-94be-d1e9617b05e4" CreationDate="2011-02-01T01:48:10.613" UserId="6455" Text="I'm not sure about visual cues, but there are certainly auditory ones.  The crew (not sure why it sounds as though there is a mortar crew, since it's a UAV, but anyway) let you know when you're ready to go again." />
  <row Id="37560" PostHistoryTypeId="25" PostId="15706" RevisionGUID="f2244611-9788-4f30-bf60-0fe39395c0eb" CreationDate="2011-02-01T02:16:23.000" Comment="http://twitter.com/#!/StackGaming/status/32260943832424448" />
  <row Id="37561" PostHistoryTypeId="2" PostId="15718" RevisionGUID="c9a3f8d6-099e-4808-8571-becd75616a63" CreationDate="2011-02-01T02:19:58.597" UserId="6747" Text="This could be as simple as one of your friends needing to reset their router, or you having to reset your own router." />
  <row Id="37562" PostHistoryTypeId="5" PostId="13703" RevisionGUID="ffc1be9b-b4f8-4ca4-8377-86ff2c2f5606" CreationDate="2011-02-01T02:26:01.003" UserId="336" Comment="Clarified presumed intent of the question" Text="The Stunt Superstar Paradise Award in Burnout Paradise requires you to get a x40 multiplier in a stunt run. I'm looking for suggestions from those who've gotten it. Which stunt run did you use and what was your route?" />
  <row Id="37563" PostHistoryTypeId="2" PostId="15719" RevisionGUID="90acc103-0fc2-4f44-92ca-10a718df44a6" CreationDate="2011-02-01T02:34:44.623" UserId="3389" Text="Andrew Natoli had the fundamental concept down (more hits = more damage), but here's the actual list, in order of maximum potential damage:&#xD;&#xA;&#xD;&#xA;1. 18 hits: Barrett's Angermax&#xD;&#xA;2. 15 hits: Cloud's Omnislash and Yuffie's Doom of the Living&#xD;&#xA;3. 10 hits: Red XIII's Starburst Ray and Yuffie's Bloodfest&#xD;&#xA;4. 7 hits: Tifa's Final Heaven (assuming you're lucky)&#xD;&#xA;5. 5 hits: Red XIII's Earth Rave&#xD;&#xA;6. 3 hits: Cloud's Omnislash&#xD;&#xA;&#xD;&#xA;###Notes:&#xD;&#xA;* Since Tifa's limit breaks build on each other, she can hit for 1-7 times. &#xD;&#xA;* Most of the multi-hit limit breaks hit multiple targets, so for maximum damage against one target, only one target should be up.&#xD;&#xA;* All other limit breaks only hit once (or not at all, in the case of Aeris's Limit Breaks).&#xD;&#xA;* Limit breaks, especially the multi-hit ones, have a modifier so each hit does less than the maximum potential damage. Since 9999 is the damage cap, a fully-powered character *can* have each hit in the limit break hit for 9999, but otherwise, consult [this wiki page](http://finalfantasy.wikia.com/wiki/Limit_%28Final_Fantasy_VII%29) for information about the damage multipliers that'll affect each limit break." />
  <row Id="37564" PostHistoryTypeId="5" PostId="15719" RevisionGUID="5ec5577d-75d8-4245-8ac4-57c85a3fb95b" CreationDate="2011-02-01T02:40:41.713" UserId="3389" Comment="Add more to the list" Text="Andrew Natoli had the fundamental concept down (more hits = more damage), but here's the actual list, in order of maximum potential damage:&#xD;&#xA;&#xD;&#xA;1. 18 hits: Barrett's Angermax and Cid's Highwind&#xD;&#xA;2. 15 hits: Cloud's Omnislash and Yuffie's Doom of the Living&#xD;&#xA;3. 13 hits: Cait Sith's Slots; Bar/Bar/Bar has a *very* small chance to summon Knights of the Round&#xD;&#xA;4. 10 hits: Barrett's Catastrophe, Red XIII's Starburst Ray, and Yuffie's Bloodfest&#xD;&#xA;5. 8 hits: Cid's Big Brawl&#xD;&#xA;4. 7 hits: Tifa's Final Heaven (assuming you're lucky)&#xD;&#xA;5. 6 hits: Cloud's Meteorain and Cid's Dragon Dive&#xD;&#xA;5. 5 hits: Red XIII's Earth Rave&#xD;&#xA;6. 3 hits: Cloud's Omnislash&#xD;&#xA;&#xD;&#xA;###Notes:&#xD;&#xA;* Since Tifa's limit breaks build on each other, she can hit for 1-7 times. &#xD;&#xA;* Most of the multi-hit limit breaks hit multiple targets, so for maximum damage against one target, only one target should be up.&#xD;&#xA;* All other limit breaks only hit once (or not at all, in the case of Aeris's Limit Breaks).&#xD;&#xA;* Limit breaks, especially the multi-hit ones, have a modifier so each hit does less than the maximum potential damage. Since 9999 is the damage cap, a fully-powered character *can* have each hit in the limit break hit for 9999, but otherwise, consult [this wiki page](http://finalfantasy.wikia.com/wiki/Limit_%28Final_Fantasy_VII%29) for information about the damage multipliers that'll affect each limit break." />
  <row Id="37565" PostHistoryTypeId="2" PostId="15720" RevisionGUID="24b7ba02-9523-4e1b-908d-92f793a99f86" CreationDate="2011-02-01T02:45:03.390" UserId="816" Text="Assuming you're tricked out to get 9999 damage per hit, Barret and Cid have the best limit breaks with 18 hits apiece.  Cloud and Yuffie tie for third with 15 hits apiece.&#xD;&#xA;&#xD;&#xA;If you're getting less than maximum damage per hit, you may consider using someone with fewer hits at a higher damage percentage.&#xD;&#xA;&#xD;&#xA;    Character   Limit Break    Hits    Damage    Multiplier&#xD;&#xA;    Barret      Ungarmax              18         .5&#xD;&#xA;    Cid         Highwind              18         .6875&#xD;&#xA;    Cloud       Omnislash             15         .75       (special: always crits)&#xD;&#xA;    Yuffie      Doom of the Living    15         .625&#xD;&#xA;    Red XIII    Stardust Ray          10         .625&#xD;&#xA;    Vincent     Splattercombo         5          .5" />
  <row Id="37566" PostHistoryTypeId="2" PostId="15721" RevisionGUID="6cf25520-5987-4a0b-9b1c-fa446b8386bf" CreationDate="2011-02-01T02:49:32.230" UserId="4775" Text="I've been playing Peggle for a very long time, but I still don't know everything there is to know about Zen ball (master hu).&#xD;&#xA;&#xD;&#xA;Here's what I know (or at least think I know).  Feel free to correct any of my assumptions or offer any other interesting facts.  I'll give the answer to whoever provides the most useful or interesting insight into the algorithms behind Zen ball.&#xD;&#xA;&#xD;&#xA; - Zen ball will simulate a few (maybe all?) possible shots within a certain arc of your beginning shot and improve the shot based on the ending score of the shot.&#xD;&#xA; - After calculating, a percentage will usually appear (i.e. &quot;240% more zen achieved&quot;) - This is the amount the score improved with the shot that Zen ball has given you.&#xD;&#xA; - The calculation factors in style points when choosing which shot to choose.&#xD;&#xA;&#xD;&#xA;Some things I would like to know:&#xD;&#xA;&#xD;&#xA; - Sometimes it won't list the percentage increase in zen, but simply &quot;Zen Achieved&quot; or &quot;Maximum Zen Achieved.&quot;  What do these mean and what's the difference?&#xD;&#xA; - Based on my own experience, I feel like Zen Ball may have gotten a nerf between Peggle and Peggle Nights.  Is there any truth to this, or am I imagining things?" />
  <row Id="37567" PostHistoryTypeId="1" PostId="15721" RevisionGUID="6cf25520-5987-4a0b-9b1c-fa446b8386bf" CreationDate="2011-02-01T02:49:32.230" UserId="4775" Text="Zen Ball Information" />
  <row Id="37568" PostHistoryTypeId="3" PostId="15721" RevisionGUID="6cf25520-5987-4a0b-9b1c-fa446b8386bf" CreationDate="2011-02-01T02:49:32.230" UserId="4775" Text="&lt;peggle-nights&gt;&lt;peggle&gt;" />
  <row Id="37569" PostHistoryTypeId="5" PostId="15720" RevisionGUID="b5191011-b790-4f1e-8a1d-b5d35e191f6a" CreationDate="2011-02-01T02:51:55.487" UserId="336" Comment="aligned table" Text="Assuming you're tricked out to get 9999 damage per hit, Barret and Cid have the best limit breaks with 18 hits apiece.  Cloud and Yuffie tie for third with 15 hits apiece.&#xD;&#xA;&#xD;&#xA;If you're getting less than maximum damage per hit, you may consider using someone with fewer hits at a higher damage percentage.&#xD;&#xA;&#xD;&#xA;    Character   Limit Break          Hits    Damage    Multiplier&#xD;&#xA;    Barret      Ungarmax              18         .5&#xD;&#xA;    Cid         Highwind              18         .6875&#xD;&#xA;    Cloud       Omnislash             15         .75       (special: always crits)&#xD;&#xA;    Yuffie      Doom of the Living    15         .625&#xD;&#xA;    Red XIII    Stardust Ray          10         .625&#xD;&#xA;    Vincent     Splattercombo         5          .5" />
  <row Id="37570" PostHistoryTypeId="5" PostId="15719" RevisionGUID="71014076-1149-48d0-97a3-61839453566d" CreationDate="2011-02-01T02:58:06.707" UserId="3389" Comment="Fix Cross-slash, add Splattercombo; edited body" Text="Andrew Natoli had the fundamental concept down (more hits = more damage), but here's the actual list, in order of maximum potential damage:&#xD;&#xA;&#xD;&#xA;1. 18 hits: Barrett's Angermax and Cid's Highwind&#xD;&#xA;2. 15 hits: Cloud's Omnislash and Yuffie's Doom of the Living&#xD;&#xA;3. 13 hits: Cait Sith's Slots; Bar/Bar/Bar has a *very* small chance to summon Knights of the Round&#xD;&#xA;4. 10 hits: Barrett's Catastrophe, Red XIII's Starburst Ray, and Yuffie's Bloodfest&#xD;&#xA;5. 8 hits: Cid's Big Brawl&#xD;&#xA;4. 7 hits: Tifa's Final Heaven (assuming you're lucky)&#xD;&#xA;5. 6 hits: Cloud's Meteorain and Cid's Dragon Dive&#xD;&#xA;5. 5 hits: Red XIII's Earth Rave and Vincent's Hell Masker (Splattercombo)&#xD;&#xA;6. 3 hits: Cloud's Cross-slash&#xD;&#xA;&#xD;&#xA;###Notes:&#xD;&#xA;* Since Tifa's limit breaks build on each other, she can hit for 1-7 times. &#xD;&#xA;* Most of the multi-hit limit breaks hit multiple targets, so for maximum damage against one target, only one target should be up.&#xD;&#xA;* All other limit breaks only hit once (or not at all, in the case of Aeris's Limit Breaks).&#xD;&#xA;* Limit breaks, especially the multi-hit ones, have a modifier so each hit does less than the maximum potential damage. Since 9999 is the damage cap, a fully-powered character *can* have each hit in the limit break hit for 9999, but otherwise, consult [this wiki page](http://finalfantasy.wikia.com/wiki/Limit_%28Final_Fantasy_VII%29) for information about the damage multipliers that'll affect each limit break." />
  <row Id="37571" PostHistoryTypeId="2" PostId="15722" RevisionGUID="43f7ca94-2613-4ea8-82ae-7cee6ecae667" CreationDate="2011-02-01T03:33:24.320" UserId="6749" Text="You still get the good ending when you kill him, pretty sure Dean has to die no matter what. Made me kind of sad even though he was a jerk! " />
  <row Id="37572" PostHistoryTypeId="2" PostId="15723" RevisionGUID="9cdc9f0c-50a9-4877-b538-bba97a604c77" CreationDate="2011-02-01T03:51:57.363" UserId="1425" Text="I've been struggling to create contraptions in Garry's Mod lately simply because I have tendency to want to be moving around on a flying vehicle that is also moving around. Try as I may I can never get this to work, as I often end up falling through the base of the flying vehicle, get killed by the objects on the vehicle, or simply come off the edge.&#xD;&#xA;&#xD;&#xA;Is there any way to avoid this? Just to be able to stand still would be great for everything from trains to space stations to aircraft!&#xD;&#xA;&#xD;&#xA;If it can't be done in vanilla GMod, I'd be happy to take addon suggestions, or ideas for a lua script if none exist." />
  <row Id="37573" PostHistoryTypeId="1" PostId="15723" RevisionGUID="9cdc9f0c-50a9-4877-b538-bba97a604c77" CreationDate="2011-02-01T03:51:57.363" UserId="1425" Text="In Garry's Mod, is there any way to stand on a moving object?" />
  <row Id="37574" PostHistoryTypeId="3" PostId="15723" RevisionGUID="9cdc9f0c-50a9-4877-b538-bba97a604c77" CreationDate="2011-02-01T03:51:57.363" UserId="1425" Text="&lt;physics&gt;&lt;garrys-mod&gt;" />
  <row Id="37575" PostHistoryTypeId="2" PostId="15724" RevisionGUID="d213dfe3-fe0a-49ef-aaa8-ff31ab49cb0a" CreationDate="2011-02-01T03:59:07.577" UserId="6744" Text="My server for minecraft has been haveing problems, a big gaping whole the size of one chunk will open up and only one player can see it. this leads to people being able to see where things like diamond are, something i want them to earn. is there a patch or a fix for this?" />
  <row Id="37576" PostHistoryTypeId="1" PostId="15724" RevisionGUID="d213dfe3-fe0a-49ef-aaa8-ff31ab49cb0a" CreationDate="2011-02-01T03:59:07.577" UserId="6744" Text="Multiplayer fix?" />
  <row Id="37577" PostHistoryTypeId="3" PostId="15724" RevisionGUID="d213dfe3-fe0a-49ef-aaa8-ff31ab49cb0a" CreationDate="2011-02-01T03:59:07.577" UserId="6744" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;technical-issues&gt;" />
  <row Id="37578" PostHistoryTypeId="2" PostId="15725" RevisionGUID="379bd514-bfce-4777-9014-35505e265574" CreationDate="2011-02-01T04:01:21.643" UserId="6750" Text="Maybe 'Stars'?  Different races + conquering the galaxy = fun for the whole family :)" />
  <row Id="37579" PostHistoryTypeId="2" PostId="15726" RevisionGUID="860e0f96-8a2e-4d14-9ddb-a86fad1c044b" CreationDate="2011-02-01T04:02:09.957" UserId="4775" Text="This is a [known issue][1] in the current release of minecraft.  If he disconnects and reconnects, the chunk should be visible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://notch.tumblr.com/post/2744150759/minecraft-beta-1-2-01-less-bugs-more-framerates" />
  <row Id="37581" PostHistoryTypeId="5" PostId="15717" RevisionGUID="3c996ea3-6412-485f-a443-a629b9591d10" CreationDate="2011-02-01T04:13:05.540" UserId="6455" Comment="added 83 characters in body" Text="I'm not sure about visual cues, but there are certainly auditory ones.  The crew (not sure why it sounds as though there is a mortar crew, since it's a UAV, but anyway) let you know when you're ready to go again.&#xD;&#xA;&#xD;&#xA;EDIT: That said, I'll check tonight to see if there is anything visual for you." />
  <row Id="37582" PostHistoryTypeId="2" PostId="15728" RevisionGUID="efb76496-dfc5-4898-9b6a-c3f7bcf18be3" CreationDate="2011-02-01T04:24:17.710" UserId="857" Text="Did you try again recently, with the latest update? They've been updating the game almost daily, and the last couple of updates (such as [this one](http://store.steampowered.com/news/4941/)) have had an entry in the &quot;Known Issues&quot; section like:&#xD;&#xA;&#xD;&#xA;&gt; - Game stutters slightly on some systems despite good performance (cause known, fix pending)&#xD;&#xA;&#xD;&#xA;[Today's update](http://store.steampowered.com/news/4945/) has an entry in the &quot;Fixes&quot; section that sounds like the same issue:&#xD;&#xA;&#xD;&#xA;&gt; - Fixed high-end machine jitter.&#xD;&#xA;&#xD;&#xA;So it may now be resolved." />
  <row Id="37584" PostHistoryTypeId="5" PostId="15504" RevisionGUID="3b9bfff6-0055-470b-88c6-d710048d54c9" CreationDate="2011-02-01T04:56:13.053" UserId="3467" Comment="added 730 characters in body" Text="Actually, I was surprised how strong Hydralisks are against siege tanks. TeamLiquid tells that tanks are actually strong against Hydras..&#xD;&#xA;&#xD;&#xA;But why? Tanks do 35 damage (+splash) in siege mode to hydras. But shoots very slowly... Thor seems not worse and also provide air protection. Marines (with medivacs) - yet more better....&#xD;&#xA;&#xD;&#xA;So questions is:&#xD;&#xA;1. What is really good counter to hydras?&#xD;&#xA;2. If tanks, then how to use them properly?&#xD;&#xA;&#xD;&#xA;Thanks a lot&#xD;&#xA;&#xD;&#xA;EDIT (added after Tzenes's answer):&#xD;&#xA;&#xD;&#xA;The 1st thing: Pure hydras are rare, usually if you go pure marines eventually you will get bannelings. So you could use some marines, but don't think a lot of them is very good... Just only if you are able to make them in unexpected way...&#xD;&#xA;&#xD;&#xA;And about tanks: Tzenes, don't you think that Thors are much better then tanks against marines? They are almost twice more expensive (300/200 against 150/125) and has a little bit longer cooldown (1.28 against 1.04), but has 2.5 times more HP (400 against 160), has 60 ground damage against 15 (in usual mode) and provide good anti air... this is way better also if you consider 'splash of tanks' in siege mode...&#xD;&#xA;&#xD;&#xA;What do you think of that?" />
  <row Id="37588" PostHistoryTypeId="25" PostId="15721" RevisionGUID="ccae6805-db94-4fe7-b2df-57d892750953" CreationDate="2011-02-01T05:16:22.360" Comment="http://twitter.com/#!/StackGaming/status/32306240272994304" />
  <row Id="37589" PostHistoryTypeId="2" PostId="15730" RevisionGUID="aedaed6f-4d5d-4922-9371-3d3c17d82745" CreationDate="2011-02-01T06:10:15.270" UserId="56" Text="Actually standing on a moving object doesn't really work because Source isn't suitable for it. There are a number of things you can try. You can try spawning a seat, welding it to the vehicle and use it, for example. Alternatively, you can use this [Player Weld STOOL][1] to weld yourself to it, causing you to move along with it.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.garrysmod.org/downloads/?a=view&amp;id=94498" />
  <row Id="37590" PostHistoryTypeId="2" PostId="15731" RevisionGUID="570f0476-2603-4642-830c-d384d8beba08" CreationDate="2011-02-01T07:36:56.857" UserId="1317" Text="It had this exact problem with fresh Windows 7 install.  The game seemed to boot up fine, smoothly progressing throught slash screens but the game crashed as soon as the book came into view.&#xD;&#xA;&#xD;&#xA;The way I solved it was to install the A.R.E.S. demo.  They both use XNA and A.R.E.S. doesn't have the XNA bug in the installer.&#xD;&#xA;&#xD;&#xA;The only other game I had installed at the time was Left 4 Dead 2.  But I'm pretty sure the L4D2 didn't effect Magicka." />
  <row Id="37591" PostHistoryTypeId="5" PostId="15719" RevisionGUID="45fb2df1-52e7-4e17-8873-769f0c58a840" CreationDate="2011-02-01T07:50:51.067" UserId="3389" Comment="Clarify translation, notes" Text="Andrew Natoli had the fundamental concept down (more hits = more damage), but here's the actual list, in order of maximum potential damage:&#xD;&#xA;&#xD;&#xA;1. 18 hits: Barrett's Angermax/Ungarmax and Cid's Highwind&#xD;&#xA;2. 15 hits: Cloud's Omnislash and Yuffie's Doom of the Living&#xD;&#xA;3. 13 hits: Cait Sith's Slots; Bar/Bar/Bar has a *very* small chance to summon Knights of the Round&#xD;&#xA;4. 10 hits: Barrett's Catastrophe, Red XIII's Starburst Ray, and Yuffie's Bloodfest&#xD;&#xA;5. 8 hits: Cid's Big Brawl&#xD;&#xA;4. 7 hits: Tifa's Final Heaven (assuming you're lucky)&#xD;&#xA;5. 6 hits: Cloud's Meteorain and Cid's Dragon Dive&#xD;&#xA;5. 5 hits: Red XIII's Earth Rave and Vincent's Hell Masker (Splattercombo)&#xD;&#xA;6. 3 hits: Cloud's Cross-slash&#xD;&#xA;&#xD;&#xA;###Notes:&#xD;&#xA;* Since Tifa's limit breaks build on each other, she can hit for 1-7 times. &#xD;&#xA;* All other limit breaks only hit once (or not at all, in the case of Aeris's Limit Breaks).&#xD;&#xA;* Most of the multi-hit limit breaks hit multiple targets, so for maximum damage against one target, only one target should be alive.&#xD;&#xA;* Limit breaks, especially the multi-hit ones, have a modifier so each hit does less than the maximum potential damage. But maximum potential damage isn't affected by the damage cap (that is, the damage an attack does gets rounded down to 9,999 *after* all modifiers are applied), so a fully-powered character *can* have each hit in the limit break hit for 9,999. Otherwise, consult [this wiki page](http://finalfantasy.wikia.com/wiki/Limit_%28Final_Fantasy_VII%29) for information about the damage multipliers that'll affect each limit break." />
  <row Id="37592" PostHistoryTypeId="10" PostId="15724" RevisionGUID="3f6ae933-8bed-4bf7-a859-d54c026245cc" CreationDate="2011-02-01T07:58:57.887" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="37593" PostHistoryTypeId="5" PostId="15724" RevisionGUID="0dccdf47-2373-4a4d-ab61-c4afa485daa3" CreationDate="2011-02-01T07:58:58.010" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Minecraft - Massive Hole In The Ground](http://gaming.stackexchange.com/questions/14695/minecraft-massive-hole-in-the-ground)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;My server for minecraft has been haveing problems, a big gaping whole the size of one chunk will open up and only one player can see it. this leads to people being able to see where things like diamond are, something i want them to earn. is there a patch or a fix for this?" />
  <row Id="37595" PostHistoryTypeId="25" PostId="15709" RevisionGUID="eeacce71-0890-4e71-a80b-c01d076ea3d3" CreationDate="2011-02-01T08:16:22.923" Comment="http://twitter.com/#!/StackGaming/status/32351539708301313" />
  <row Id="37596" PostHistoryTypeId="2" PostId="15732" RevisionGUID="8d72f34f-5a23-428f-9592-4577750e34aa" CreationDate="2011-02-01T08:36:55.607" UserId="3962" Text="Be carefull, if you register your xboxlive in the usa you need to buy your gold cards in the usa. gold cards from india will not work.&#xD;&#xA;&#xD;&#xA;luckly america is a big country so you could buy your gold cards on ebay, but be aware that me moving from Belgium to the UK means i have to travel back to belgium or let someone buy an xboxlive card in belgium.&#xD;&#xA;&#xD;&#xA;On the same note, i need a belgian bank card to buy anything for xboxlive, i can't use a UK one since thats not my home country.&#xD;&#xA;&#xD;&#xA;And no, it is impossible to move your country, the help you get from microsoft is, make a new account, loose all achievement points (and all save games i think.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I know that certain content is Region limited, however, they are checking the country you are in with ip as well, cause i know a french guy that had to use a proxy to avoid that.&#xD;&#xA;&#xD;&#xA;Last warning about games on demand on xbox live, i am not sure how india is in official languages and so, but i downloaded CoC: WaW from xbox live, with an english description and interface, however, once downloaded, the game was in french. be carefull about it all" />
  <row Id="37597" PostHistoryTypeId="2" PostId="15733" RevisionGUID="9573fc4a-553b-46c4-ae78-39b882ecc51b" CreationDate="2011-02-01T08:57:15.193" UserId="6752" Text="This is definitely a challenging stage, perhaps too much so for where it is in the adventure, and likely seems a bit too reliant on luck for most players, but there are definitely some strategies that are very helpful.&#xD;&#xA;&#xD;&#xA;The stage imposes a 2 minute limit on you, which means you need to act fast, but try not to feel too rushed; the best way to succeed here is to take your time to set up large color-reactions. By right clicking on blocks to dim other colors, it is a lot easier to see what blocks are on the playing field. You usually want to be working with whatever color is the most plentiful, so that can be a helpful trick to quickly scan the different colors. Once you've selected a color, you want as many blocks of that color to be touching as you can, so it can be very helpful to clear out a few blocks of other colors,  dropping blocks down to join together clumps of your color. When doing this, you want to remove as few blocks as is reasonable; the more you clear, the harder it is to manage the aftermath. If you only clear 3 or 4, it's significantly easier to keep things from getting out of control. Also think about which blocks you want to pick for clearing the color-reactive block; by picking a good starting point and clearing a couple more blocks without color-reaction, you may include another clump that more than makes up the for blocks that you used for the chain.&#xD;&#xA;&#xD;&#xA;When you clear one of the color-reactive blocks, you'll have a lot of mayhem on your hands and need to do some damage-control. Try to keep the blocks near the special blocks pointing *away* from the special blocks in order to protect them. If you lose one, it's not that big a deal, but losing a second one will leave you unlikely to be able to hit the 55-block target. Don't expect to be able to plan everything that's going on when all of the blocks are falling; instead, just focus on keeping the special blocks safe, which means focusing primarily on their immediate vicinity.&#xD;&#xA;&#xD;&#xA;This stage is much more of a thinking-man's stage than most of the rest of the game. It benefits from a lot of planning and deep thought, and in that way is a lot like one of the brainteasers. However, the time limit and randomization ensure that you can't plan out every aspect of it, so reflexes are very helpful. Approach it with a good general plan and I suspect you'll be able to conquer it. :) With some practice, you'll hopefully be able to finish it every time you try.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="37599" PostHistoryTypeId="6" PostId="15223" RevisionGUID="abc22d24-e2b8-46ae-bc86-9d9b0ca1f11e" CreationDate="2011-02-01T09:42:46.907" UserId="207" Comment="Added spoiler tag." Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;companions&gt;&lt;dead-money&gt;" />
  <row Id="37600" PostHistoryTypeId="2" PostId="15735" RevisionGUID="adcff616-9688-42f3-abcf-780b40c1f0af" CreationDate="2011-02-01T10:22:07.193" UserId="3383" Text="I've just started playing Bioshock and I've picked up a few Gene Tonics. The problem is this: I didn't figure out how the selection screen worked the first couple of times, and just clicked the slot I wanted it to go into (rather than the glowing &quot;replace&quot; button).&#xD;&#xA;&#xD;&#xA;How do I go back to that screen (or equivalent), or is Wrench Buddy lost to me forever?" />
  <row Id="37601" PostHistoryTypeId="1" PostId="15735" RevisionGUID="adcff616-9688-42f3-abcf-780b40c1f0af" CreationDate="2011-02-01T10:22:07.193" UserId="3383" Text="How do I re-equip a Gene Tonic?" />
  <row Id="37602" PostHistoryTypeId="3" PostId="15735" RevisionGUID="adcff616-9688-42f3-abcf-780b40c1f0af" CreationDate="2011-02-01T10:22:07.193" UserId="3383" Text="&lt;pc&gt;&lt;controls&gt;&lt;bioshock&gt;" />
  <row Id="37603" PostHistoryTypeId="2" PostId="15736" RevisionGUID="edcee641-ad44-437d-91f4-f0fc371f6575" CreationDate="2011-02-01T10:40:53.677" UserId="5989" Text="Very different game than CoD. &#xD;&#xA;&#xD;&#xA;Also, CoD (And just about any other FPS) on consoles does have a little bit of aim assist (Ever notice that your aim could have been a little off, and you still managed a headshot). They do this to keep you from going insane (Especially when you are used to Keyboard and Mouse). CoD is made for everyone who can grasp the 'two thumbstick shooter' principle. Accessibillity is one of their main concerns.&#xD;&#xA;&#xD;&#xA;Now for OPF:DR:&#xD;&#xA;Because of the often far distance of enemies when you engage, codemasters decided that Aim Assist didn't work (They tried, but it had difficulty choosing a target when they where 3/4 pixels apart...). This also makes the game a lot harder, mostly on purpose. Just keep low (Crouching and crawling also make your aim more accurate) and take your time to make a shot. Make em count!&#xD;&#xA;&#xD;&#xA;This game is hard and frustrating... But if you are into that kind of thing (COD doesn't do anything for me personally) is a very rewarding experience." />
  <row Id="37604" PostHistoryTypeId="2" PostId="15737" RevisionGUID="636193f3-d607-423d-8875-66529a908a38" CreationDate="2011-02-01T10:47:30.737" UserId="4068" Text="Having quickly skimmed the ArsTechnica article, I think there are some more points that are not included, or not followed through. They do mention that adventures failed to adopt to changing market conditions, which to me is the number one argument for their decline. Here's a bunch of reason, on why/where they failed to adopt: &#xD;&#xA;&#xD;&#xA;- As Ward pointed out, casual games are now very popular. I disagree though that adventures are hard to pick up. Most of them are quite as easy as other casual games for learning to play.&#xD;&#xA;&#xD;&#xA;- Social games: becoming ever more popular. However, adventure games are traditionally solo-player games. There is no integration into social networks. No way to include your friends, no achievements, nada.&#xD;&#xA;&#xD;&#xA;- Internet-based/Multiplayer play: Adventure games had their zenith in a time, when internet access was not yet common. It was normal to sit at home and play it on your own and maybe talk to friends at school about it the next day. That's no longer sufficient, yet adventure games as a whole don't seem to adapt much.&#xD;&#xA;&#xD;&#xA;- Playtime/Submersion: An adventure game back in the days was just like a good book. It told a story, often epic ones and rightly assumed that players are going to spend numerous hours in continuing the storyline to an eventual conclusion. These days, however, there is such an abundance of games, that most gamers seldomly actually finish one game, before going on to the next one. Modern games adopted to this by making sure they do not have a finish line. In WoW there is no end, all the first-person shooters (the multiplayer ones at least) have no big ending, other than the current round. Hence, if you leave one of these games you don't feel like you missed out. Contrast that with a book-like adventure game. No one wants to place a book aside after having read one third of it. You feel bad about it. Yet, all the adventure games I know of still follow this traditional book style, whilst the number of players who are willing to keep up with a single game for weeks or months has drastically declined.&#xD;&#xA;&#xD;&#xA;I do not see any signifcant place for a traditional adventure game in our current time. There are some still around and new ones get published, however, they will never be big hits on the market. There is a tiny loyal group of players who still like these games, but these games are like dinosaurs in our market today, close to extinction.&#xD;&#xA;&#xD;&#xA;Nevertheless, adventure games may see a survival, if there start to appear ones that adapt to the market situation. It is certainly no easy task to combine creative storytelling, multiple users, and social aspects, but it may well be possible. The real question, however, is: will we still call these games adventure games? &#xD;&#xA;&#xD;&#xA;There are some games around, that combine elements of traditional adventures more or less successfully, though they seem to have laid off the &quot;adventure&quot; label. Maybe the required adaptions are so significant that the term &quot;adventure&quot; itself doesn't sound right anymore." />
  <row Id="37605" PostHistoryTypeId="2" PostId="15738" RevisionGUID="47dd18b5-ead5-42c8-babd-8d005ff0842a" CreationDate="2011-02-01T10:56:47.107" UserId="249" Text="You need to find a [Gene Bank][1] in order to change your equipped plasmids or gene tonics.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bioshock.wikia.com/wiki/Gene_Bank" />
  <row Id="37606" PostHistoryTypeId="2" PostId="15739" RevisionGUID="770137db-0ad7-41b0-acf8-09ce601739e0" CreationDate="2011-02-01T11:01:00.080" UserId="5983" Text="[Space Empires][1] perhaps? There were three SE games on the market in 90s - Space Empires I, Space Empires II and [Space Empires III][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Space_Empires&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Space_Empires_III" />
  <row Id="37607" PostHistoryTypeId="25" PostId="15735" RevisionGUID="9337d171-610f-48c7-b206-1bfa612e315b" CreationDate="2011-02-01T11:16:22.880" Comment="http://twitter.com/#!/StackGaming/status/32396838455738368" />
  <row Id="37608" PostHistoryTypeId="2" PostId="15740" RevisionGUID="5a8a58b9-7783-48f0-919b-cc516e6dab4e" CreationDate="2011-02-01T12:15:38.913" UserId="5962" Text="Since you mention that your concern is that you can't see (as opposed to having the menu up at all), I have a fix for that: with the menu up, use &lt;kbd&gt;F1&lt;/kbd&gt; to hide it. Pressing &lt;kbd&gt;F1&lt;/kbd&gt; removes all HUD elements and leaves only the game view.&#xD;&#xA;&#xD;&#xA;However, you have to hold down &lt;kbd&gt;F1&lt;/kbd&gt;. There are several tricks for this to fool the game into thinking you have &lt;kbd&gt;F1&lt;/kbd&gt; down:&#xD;&#xA;&#xD;&#xA;* Press &lt;kbd&gt;F1&lt;/kbd&gt; and switch out of Minecraft while holding it down. (Tested on Mac)&#xD;&#xA;* Before releasing &lt;kbd&gt;F1&lt;/kbd&gt;, press the &lt;kbd&gt;Alt&lt;/kbd&gt; (Windows (and Linux?)) or &lt;kbd&gt;⌘ Command&lt;/kbd&gt; (Mac) keys.&#xD;&#xA;* Mac-specific: If you have a system where you have to press &lt;kbd&gt;fn&lt;/kbd&gt;-&lt;kbd&gt;F1&lt;/kbd&gt;, just release &lt;kbd&gt;F1&lt;/kbd&gt; before &lt;kbd&gt;fn&lt;/kbd&gt;.&#xD;&#xA;" />
  <row Id="37609" PostHistoryTypeId="2" PostId="15741" RevisionGUID="270810de-d2ba-4988-9134-22c107cdb72a" CreationDate="2011-02-01T12:34:30.773" UserId="5983" Text="Lately I bought Sega Mega Drive Classics 1 on [Get Games][1], featuring Golden Axe, Shadow Dancer, Crack Down and several others (also available on Steam). The games work perfectly with my ancient, game-port based gamepad, though since it is a little worn out, I decided to try a much more recent Hama USB based gamepad instead. It works pretty good in Control Panel-&gt;Game Controllers options (calibrated, all buttons and analogs working properly), but when I launch the Sega Mega Drive Collection 1 emulator, the controls go crazy, as if the pad was completely uncalibrated. The same happens when I somewhat succeed to run any of the games.&#xD;&#xA;&#xD;&#xA;Is the Sega Mega Drive Collection packages known to have issues when used with USB gamepads? Is there a way to fix the problem?&#xD;&#xA;&#xD;&#xA;Thank you in advance.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.getgamesgo.com/" />
  <row Id="37610" PostHistoryTypeId="1" PostId="15741" RevisionGUID="270810de-d2ba-4988-9134-22c107cdb72a" CreationDate="2011-02-01T12:34:30.773" UserId="5983" Text="How to fix USB gamepad problem with Sega Mega Drive (Genesis) Classics 1" />
  <row Id="37611" PostHistoryTypeId="3" PostId="15741" RevisionGUID="270810de-d2ba-4988-9134-22c107cdb72a" CreationDate="2011-02-01T12:34:30.773" UserId="5983" Text="&lt;old-games&gt;&lt;emulation&gt;&lt;genesis&gt;&lt;gamepad&gt;" />
  <row Id="37614" PostHistoryTypeId="2" PostId="15743" RevisionGUID="9a5985cb-995f-4d88-b3ba-99abf04683d6" CreationDate="2011-02-01T12:59:47.373" UserId="122" Text="[Deadlock: Planetary Conquest][1] fits the (very vague) description and has an orb (and eyeball actually) on the cover. I remember it was a very nice game with a lot of variety between the different races.&#xD;&#xA;&#xD;&#xA;![cover art][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:http://en.wikipedia.org/wiki/Deadlock:_Planetary_Conquest&#xD;&#xA;  [2]: http://i.imgur.com/VPilD.jpg" />
  <row Id="37615" PostHistoryTypeId="10" PostId="15560" RevisionGUID="574cc576-16e5-4ad1-bb54-2a245f01f300" CreationDate="2011-02-01T13:04:08.100" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="37616" PostHistoryTypeId="10" PostId="15677" RevisionGUID="0c90611f-7ba7-4d63-96b0-90260624d3cf" CreationDate="2011-02-01T13:06:35.663" UserId="122" CloseReasonId="4" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="37617" PostHistoryTypeId="2" PostId="15744" RevisionGUID="6142ef7f-c8ab-40a3-aa8b-2a1855247883" CreationDate="2011-02-01T13:07:13.690" UserId="144" Text="Ah!  The magic that seems to have finally made a difference was manually setting the system to the graphics driver.  (My system has Optimus tech.  It works well, when it works, but a lot of programs are missing from its application list.)" />
  <row Id="37618" PostHistoryTypeId="2" PostId="15745" RevisionGUID="1cd4b347-89fa-4ace-8a88-705dd1048bb8" CreationDate="2011-02-01T13:11:39.957" UserId="6050" Text="You can create your X-Box account for any country, however you can only change countries once every 12 months. This can be done via the X-Box live website. You have to however copy all your downloaded content to a backup USB since you can't re-download these. Also the country on your Live account and the X-Box account must match, otherwise it will create some havoc.&#xD;&#xA;&#xD;&#xA;Gamercards can only redeemed for the country they are bought for, as they are linked to the Live store for each country.&#xD;&#xA;&#xD;&#xA;The only reason I can imagine your games won't work bought in India, is if they are not PAL/NTSC compatible depending on what you use. South Africans for a long time bought Australian and UK X-Boxes and bought games locally and they worked fine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37619" PostHistoryTypeId="2" PostId="15746" RevisionGUID="38e201e4-1dac-4a79-8355-7f6a9556757b" CreationDate="2011-02-01T13:13:15.837" UserId="1552" Text="Be careful, though!&#xD;&#xA;&#xD;&#xA;The original Cities XL game had some serious technical bugs, specially a memory leak that makes the game unplayable after a while. [(see forum post)][1]&#xD;&#xA;&#xD;&#xA;The new Cities XL 2011, however, is the exact same Cities XL game, but with a bunch of bugs fixed (plus, they've added a metro system). Some people complained that old bugs are still present, and some even complain about the memory leak (but I don't know if that's fixed or not). See [first impressions][2] and [list of bugs][3].&#xD;&#xA;&#xD;&#xA;What's more, it seems that Cities XL 2011 game still [don't run on multiple cores][4]. However, [people have a workaround][5], and someone has even [written a tool to fix that][6].&#xD;&#xA;&#xD;&#xA;Note: I don't own either game. I'm just posting because I searched the forums and decided to not buy them, so maybe this info might help you decide better.&#xD;&#xA;&#xD;&#xA;Considering all info that I read, probably the game will run slow whatever CPU you have, as it seems the bottleneck is the CPU. (of course, that's only true if you have a decent GPU) However, maybe with enough tuning and thirdy-party tools, you might make the game run at an acceptable speed.&#xD;&#xA;&#xD;&#xA;[1]: http://forums.steampowered.com/forums/showthread.php?t=1203672&#xD;&#xA;[2]: http://forums.steampowered.com/forums/showthread.php?t=1506484&#xD;&#xA;[3]: http://forum.citiesxl.com/viewtopic.php?f=11&amp;t=623&#xD;&#xA;[4]: http://forums.steampowered.com/forums/showthread.php?t=1566436&#xD;&#xA;[5]: http://forums.steampowered.com/forums/showthread.php?t=1619154&#xD;&#xA;[6]: http://forum.citiesxl.com/viewtopic.php?f=11&amp;t=942" />
  <row Id="37620" PostHistoryTypeId="5" PostId="15745" RevisionGUID="e1f0e3cc-49b1-4928-a5b3-728b507e1c21" CreationDate="2011-02-01T13:17:24.893" UserId="6050" Comment="added 372 characters in body" Text="You can create your X-Box account for any country, however you can only change countries once every 12 months. This can be done via the X-Box live website. You have to however copy all your downloaded content to a backup USB since you can't re-download these. Also the country on your Live account and the X-Box account must match, otherwise it will create some havoc. To access the change your region options on X-Box live look for the following on your account:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;Unfortunately I am getting the following screen since I recently did this, however you will get the option to choose a country:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Gamercards can only redeemed for the country they are bought for, as they are linked to the Live store for each country.&#xD;&#xA;&#xD;&#xA;The only reason I can imagine your games won't work bought in India, is if they are not PAL/NTSC compatible depending on what you use. South Africans for a long time bought Australian and UK X-Boxes and bought games locally and they worked fine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Sg4us.png&#xD;&#xA;  [2]: http://i.imgur.com/LvLoC.png" />
  <row Id="37621" PostHistoryTypeId="2" PostId="15747" RevisionGUID="a059d9cf-dc8a-48e8-b7cb-e4857b106acd" CreationDate="2011-02-01T13:21:02.280" UserId="1552" Text="Not an actual answer, but a workaround. You can try using [Xpadder][1] to map your joystick to keyboard keys.&#xD;&#xA;&#xD;&#xA;Of course, that will only work if you can disable the in-game joystick support. Since I don't own Sega Mega Drive Classics, I don't know if that's possible, and probably I can't help you further than that.&#xD;&#xA;&#xD;&#xA;[1]: http://www.xpadder.com/" />
  <row Id="37622" PostHistoryTypeId="2" PostId="15748" RevisionGUID="8cbdb19e-1c47-4857-b930-8e74623ed351" CreationDate="2011-02-01T13:21:25.770" UserId="3383" Text="From the clarification, it appears you want to store a global variable for use between macros, as in:&#xD;&#xA;&#xD;&#xA;Macro 1: Store target's name&#xD;&#xA;&#xD;&#xA;Macro 2: Check if stored target is alive&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It seems this is accomplished using:&#xD;&#xA;&#xD;&#xA;Macro 1:&#xD;&#xA;&#xD;&#xA;    _G[&quot;heal&quot;] = UnitName(&quot;target&quot;)&#xD;&#xA;&#xD;&#xA;Macro 2:&#xD;&#xA;&#xD;&#xA;    local heal = _G[&quot;heal&quot;]&#xD;&#xA;    ..." />
  <row Id="37623" PostHistoryTypeId="2" PostId="15749" RevisionGUID="2561ac4d-d7a2-48ae-b89d-abed898edb6c" CreationDate="2011-02-01T13:54:54.263" UserId="6756" Text="Vectorman? (Genesis)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://i.imgur.com/6HMyN.png" />
  <row Id="37624" PostHistoryTypeId="5" PostId="15749" RevisionGUID="a0194c75-3868-449a-8237-27a872c6484f" CreationDate="2011-02-01T14:07:11.393" UserId="122" Comment="Inlined image." Text="Vectorman? (Genesis)&#xD;&#xA;&#xD;&#xA;![Screenshot][1]&#xD;&#xA;&#xD;&#xA;[1]:http://i.imgur.com/6HMyN.png" />
  <row Id="37625" PostHistoryTypeId="25" PostId="15741" RevisionGUID="25c55998-9190-4832-b5d7-4dc9639ecd30" CreationDate="2011-02-01T14:16:22.977" Comment="http://twitter.com/#!/StackGaming/status/32442137538732032" />
  <row Id="37626" PostHistoryTypeId="2" PostId="15750" RevisionGUID="c2bfc2c2-c973-4e56-979d-bc08994adc2a" CreationDate="2011-02-01T14:24:37.107" UserId="2452" Text="Regarding your edit about thors vs tanks, thors are definitely easier to use and except for a failed thor drop it's almost impossible to screw up using thors.  However as much as thors annoy me because they're powerful and easy to use, there's little that scares me when playing as Zerg more than well played tanks.&#xD;&#xA;&#xD;&#xA;Like @Tzenes said, you really need a decent sized force of tanks to be effective.  6-7 sounds about right for an average sized encounter (obviously you'll need more if you're going up against a 200/200 maxed army).  The key is that you need enough tanks to 1-shot the front line of an approaching army.&#xD;&#xA;&#xD;&#xA;Sure if they do get up in your face thors are better than tanks, but the key with tanks is to have enough tanks to kill them before they can even get in that close.  MM in the front help slow down the advance while your tanks pick them off, and medivacs serve a dual purpose, both keeping the MM in front healed, as well as giving vision to the tanks to shoot further.  &#xD;&#xA;&#xD;&#xA;**Do not underestimate the power of tanks range.** At 13 (11 if you don't give it more vision) that's more than twice the range of upgraded hydras.&#xD;&#xA;&#xD;&#xA;As far as I can tell trying to take on an MMMT force head-on assuming both players have been macroing equally well is suicide.  The zerg player will need to abuse their mobility and attack them somewhere else forcing the terran to split up their forces or attack from all sides (main army in the front, zerglings and/or mutas around back and really get a good surround)&#xD;&#xA;&#xD;&#xA;Long story short, tanks get exponentially more powerful as you get more of them until the point where you're killing things before they can even reach you.  Thors are more powerful as a single unit, but adding more doesn't add as much power as adding more tanks." />
  <row Id="37627" PostHistoryTypeId="6" PostId="12267" RevisionGUID="23ebbb18-8a4c-4d33-9c8a-400d5a7d65d9" CreationDate="2011-02-01T14:43:43.100" UserId="730" Comment="edited tags" Text="&lt;controllers&gt;&lt;assassins-creed&gt;" />
  <row Id="37628" PostHistoryTypeId="2" PostId="15751" RevisionGUID="cd87b2a9-adc7-4a05-8dcd-654d48e805c7" CreationDate="2011-02-01T14:59:44.507" UserId="122" Text="I have two monitors, and I often use the &quot;extend&quot; mode to work on both simultaneously as a large desktop. When playing games full-screen only one monitor is used, and that's fine.&#xD;&#xA;&#xD;&#xA;However, I would like to use the other monitor to still work and display some other application windows. The problem is that with many games, moving the mouse to the edge of the primary monitor can cause it to move to the other monitor, and thus leave the game window. This is very troubling when using games where I need to move the mouse to the edge of the monitor in order to scroll the view. In these cases I am forced to disable the secondary monitor for the duration of my gameplay.&#xD;&#xA;&#xD;&#xA;Is there any way to &quot;trap&quot; the mouse inside the game window, i.e. to prevent it from moving to another monitor as long as the game is in focus, so that only alt-tabbing away will allow the mouse to move there?" />
  <row Id="37629" PostHistoryTypeId="1" PostId="15751" RevisionGUID="cd87b2a9-adc7-4a05-8dcd-654d48e805c7" CreationDate="2011-02-01T14:59:44.507" UserId="122" Text="When &quot;extending&quot; my desktop across multiple monitors, how can I limit my mouse to one monitor when playing full-screen?" />
  <row Id="37630" PostHistoryTypeId="3" PostId="15751" RevisionGUID="cd87b2a9-adc7-4a05-8dcd-654d48e805c7" CreationDate="2011-02-01T14:59:44.507" UserId="122" Text="&lt;windows&gt;&lt;mouse&gt;&lt;multiple-monitors&gt;" />
  <row Id="37631" PostHistoryTypeId="5" PostId="15422" RevisionGUID="ed07a19d-c5ee-4e5d-bf2e-e976a644df9b" CreationDate="2011-02-01T15:13:30.443" UserId="5704" Comment="added 15 characters in body" Text="I have Parker liberated and everything in it completed. I also drove through it for quite some time after that (only in the north part/can't figure out how to get to the south (?)) but no new events came up. It's currently at 84 % morale level (public support). How can I raise this number?" />
  <row Id="37632" PostHistoryTypeId="2" PostId="15752" RevisionGUID="fdc2d125-654e-4b96-b1ac-f5079442b704" CreationDate="2011-02-01T15:16:39.957" UserId="5704" Text="Has anyone gotten Wiggles to run on Windows 7 -- with sound? It sometimes works on my laptop but it's too slow, and on my main machine, the sound isn't working. This seems to be a well-known problem, does anyone know what I can do? Or know a good virtual machine with graphics support?" />
  <row Id="37633" PostHistoryTypeId="1" PostId="15752" RevisionGUID="fdc2d125-654e-4b96-b1ac-f5079442b704" CreationDate="2011-02-01T15:16:39.957" UserId="5704" Text="Wiggles on Windows 7" />
  <row Id="37634" PostHistoryTypeId="3" PostId="15752" RevisionGUID="fdc2d125-654e-4b96-b1ac-f5079442b704" CreationDate="2011-02-01T15:16:39.957" UserId="5704" Text="&lt;pc&gt;&lt;windows-7&gt;" />
  <row Id="37635" PostHistoryTypeId="5" PostId="15752" RevisionGUID="15b18fc3-dafa-40c7-b16b-c013106e4c9b" CreationDate="2011-02-01T15:23:19.423" UserId="85" Comment="Added game tag ♪" Text="Has anyone gotten *Wiggles* to run on Windows 7 -- with sound? It sometimes works on my laptop but it's too slow, and on my main machine, the sound isn't working. This seems to be a well-known problem, does anyone know what I can do? Or know a good virtual machine with graphics support?" />
  <row Id="37636" PostHistoryTypeId="4" PostId="15752" RevisionGUID="15b18fc3-dafa-40c7-b16b-c013106e4c9b" CreationDate="2011-02-01T15:23:19.423" UserId="85" Comment="Added game tag ♪" Text="Issues with running Wiggles on Windows 7" />
  <row Id="37637" PostHistoryTypeId="6" PostId="15752" RevisionGUID="15b18fc3-dafa-40c7-b16b-c013106e4c9b" CreationDate="2011-02-01T15:23:19.423" UserId="85" Comment="Added game tag ♪" Text="&lt;pc&gt;&lt;windows-7&gt;&lt;wiggles&gt;" />
  <row Id="37638" PostHistoryTypeId="2" PostId="15753" RevisionGUID="aae8ce43-8d64-4930-b29f-04a584444853" CreationDate="2011-02-01T15:33:32.597" UserId="3107" Text="**Short answer:**&#xD;&#xA;&#xD;&#xA; - New games: Run in fullscreen mode.&#xD;&#xA; - Old games: Use [CSMMT][1].&#xD;&#xA;&#xD;&#xA;**Long Answer:** &#xD;&#xA;&#xD;&#xA;**The best way to accomplish your goal in newer games is to run the game in fullscreen mode. This is a simple configuration option within the game and it will require no new software.**&#xD;&#xA;&#xD;&#xA;Take World of Warcraft (WoW), for example. Running it in fullscreen mode would be annoying to me. If I wanted to look something up, I would have to alt-tab to the desktop. That would get annoying, so instead I disable fullscreen mode (choosing windowed mode instead) and just make the window the size of the screen (which, in the case of WoW, is actually a  third option: Windowed (maximized)). Same large-screen effect, but then I can mouse over to the second desktop to look things up. My FPS suffers slightly, but my video card is so beefy that it doesn't matter.&#xD;&#xA;&#xD;&#xA;Now, take StarCraft 2 (SC2). Occasionally, I want to look something up. Much more importantly, though, I was to slam my cursor against the side of the screen so I start scrolling over to see events nearby. Having my mouse wander off onto my other desktop simply doesn't work out for me in this situation. So, I play SC2 in fullscreen mode and it's not an issue. My mouse is trapped and I don't have to worry about it wandering away.&#xD;&#xA;&#xD;&#xA;Now, the above solutions only work for new games that have been made to be aware of multiple monitors. Older games did not know how to deal with situations where you went off the side of the screen and as a result. There are some pretty cheesy workarounds for this (unplug the 2nd monitor during game time, orient your monitors at diagonals from each other). However, **you might want to try [CSMMT][1]. It was made specifically to help trap your mouse for older programs where side-scrolling is a necessity.**&#xD;&#xA;&#xD;&#xA;  [1]: http://www.comroestudios.com/CSMMT.html" />
  <row Id="37639" PostHistoryTypeId="4" PostId="15422" RevisionGUID="56c6e8ae-b8d0-4487-b83e-9d296181050f" CreationDate="2011-02-01T15:58:19.757" UserId="274" Comment="Improved question title; edited title" Text="How do I get Parker sector to 100% support in Red Faction: Guerrilla?" />
  <row Id="37640" PostHistoryTypeId="4" PostId="15697" RevisionGUID="babc2075-6ef8-49fa-ad78-f5d44b52200d" CreationDate="2011-02-01T16:02:10.920" UserId="274" Comment="edited title" Text="Other than by firing, are there any visual cues that a UAV has reloaded its hellfire missile?" />
  <row Id="37641" PostHistoryTypeId="5" PostId="15504" RevisionGUID="7de9c91c-94ff-458b-90b3-17e2a74d01cc" CreationDate="2011-02-01T16:02:24.653" UserId="18" Comment="edited first section for grammar and formatting" Text="Actually, I was surprised how strong Hydralisks are against Siege Tanks. TeamLiquid tells that tanks are actually strong against Hydras.&#xD;&#xA;&#xD;&#xA;But why? Tanks do 35 damage (+splash) in Siege Mode to Hydras but shoot very slowly...Thors seem better and also provide air protection - Marines (with medivacs) - even more so.&#xD;&#xA;&#xD;&#xA;My questions are:&#xD;&#xA; 1. What is really good counter to hydras?&#xD;&#xA; 2. If tanks, then how to use them properly?&#xD;&#xA;&#xD;&#xA;Thanks a lot&#xD;&#xA;&#xD;&#xA;###EDIT (added after Tzenes's answer):&#xD;&#xA;&#xD;&#xA;The 1st thing: Pure hydras are rare, usually if you go pure marines eventually you will get bannelings. So you could use some marines, but don't think a lot of them is very good... Just only if you are able to make them in unexpected way...&#xD;&#xA;&#xD;&#xA;And about tanks: Tzenes, don't you think that Thors are much better then tanks against marines? They are almost twice more expensive (300/200 against 150/125) and has a little bit longer cooldown (1.28 against 1.04), but has 2.5 times more HP (400 against 160), has 60 ground damage against 15 (in usual mode) and provide good anti air... this is way better also if you consider 'splash of tanks' in siege mode...&#xD;&#xA;&#xD;&#xA;What do you think of that?" />
  <row Id="37642" PostHistoryTypeId="4" PostId="15504" RevisionGUID="7de9c91c-94ff-458b-90b3-17e2a74d01cc" CreationDate="2011-02-01T16:02:24.653" UserId="18" Comment="edited first section for grammar and formatting" Text="Starcraft 2: good Terran counter to Hydralisk" />
  <row Id="37643" PostHistoryTypeId="5" PostId="15753" RevisionGUID="d8870ee0-a31e-47f1-aa79-d08308c85977" CreationDate="2011-02-01T16:05:04.213" UserId="3107" Comment="added 17 characters in body" Text="**Short answer:**&#xD;&#xA;&#xD;&#xA; - New games: Run in fullscreen mode.&#xD;&#xA; - Old games: Use [CSMMT][1].&#xD;&#xA;&#xD;&#xA;**Long Answer:** &#xD;&#xA;&#xD;&#xA;**The best way to accomplish your goal in newer games is to run the game in fullscreen mode. This is a simple configuration option within the game and it will require no new software.**&#xD;&#xA;&#xD;&#xA;Take World of Warcraft (WoW), for example. Running it in fullscreen mode would be annoying to me. If I wanted to look something up, I would have to alt-tab to the desktop. That would get annoying, so instead I disable fullscreen mode (choosing windowed mode instead) and just make the window the size of the screen (which, in the case of WoW, is actually a  third option: Windowed (maximized)). Same large-screen effect, but then I can mouse over to the second desktop to look things up. My FPS suffers slightly, but my video card is so beefy that it doesn't matter.&#xD;&#xA;&#xD;&#xA;Now, take StarCraft 2 (SC2). Occasionally, I want to look something up. Much more importantly, though, I was to slam my cursor against the side of the screen so I start scrolling over to see events nearby. Having my mouse wander off onto my other desktop simply doesn't work out for me in this situation. So, I play SC2 in fullscreen mode and it's not an issue. My mouse is trapped and I don't have to worry about it wandering away.&#xD;&#xA;&#xD;&#xA;Now, the above solutions only work for new games that have been made to be aware of multiple monitors. Older games did not know how to deal with situations where you went off the side of the screen and as a result. **There are some pretty cheesy workarounds for this (unplug or disable the 2nd display while playing the game, orient your monitors at diagonals from each other). However, you might want to try [CSMMT][1]. It was made specifically to help trap your mouse for older programs where side-scrolling is a necessity.**&#xD;&#xA;&#xD;&#xA;  [1]: http://www.comroestudios.com/CSMMT.html" />
  <row Id="37644" PostHistoryTypeId="2" PostId="15754" RevisionGUID="8066e911-cf82-4310-9fed-92dfff691d31" CreationDate="2011-02-01T16:06:10.120" UserId="118" Text="Hello, I'm Ullallulloo. I've been a member of Gaming.SE since it started, and I'd like to help out more.&#xD;&#xA;&#xD;&#xA;Although I admitted haven't discussed much on meta, I have been reading it pretty thoroughly and voting on posts by people who can express opinions like my own better. I support the current rules, and I'd moderate in accordance with those, asking the community if I wasn't sure and being open to suggestions.&#xD;&#xA;&#xD;&#xA;I'm an active member even though I don't play Starcraft 2. I try to answer any question that I can, and I can be online almost all day if necessary. &#xD;&#xA;&#xD;&#xA;If you want to talk to me about something, feel free. I don't go in chat much because I have dial-up, and it limits the rest of my web-browsing. However, I can still do other stuff on the site okay, and chat if necessary." />
  <row Id="37645" PostHistoryTypeId="5" PostId="15504" RevisionGUID="c5982602-fa16-4c46-82a0-bfabeeb76208" CreationDate="2011-02-01T16:09:28.637" UserId="3936" Comment="Cleaned up grammar, spelling, and removed bits specifically addressing Tzenes" Text="I was surprised how strong Hydralisks are against siege tanks - TeamLiquid tells me that tanks are actually strong against Hydras.&#xD;&#xA;&#xD;&#xA;But why? Tanks do 35 damage (+splash) in siege mode to hydras. But their rate of fire is very low. Thor isn't any worse, and also provide air protection. Marines (with Medivacs) should work even better.&#xD;&#xA;&#xD;&#xA;So questions is:&#xD;&#xA;&#xD;&#xA;1. What is really good counter to hydras?&#xD;&#xA;2. If tanks, then how to use them properly?&#xD;&#xA;&#xD;&#xA;**Edit:** (after Tzenes's answer)&#xD;&#xA;&#xD;&#xA;Pure hydras are rare, usually if you go pure marines eventually you will get Banelings. So you could use some marines, but don't think a lot of them is very good, only if you are able to make them in unexpected manner.&#xD;&#xA;&#xD;&#xA;Regarding tanks: shouldn't Thors be much better than tanks against Marines? They are almost twice more expensive (300/200 against 150/125) and has a little bit longer cooldown (1.28 against 1.04), but has 2.5 times more HP (400 against 160), 60 ground damage against 15 (in normal mode) and provide good anti-air. It is even better if you consider splash damage in siege mode too. &#xD;&#xA;&#xD;&#xA;What do you think of that?" />
  <row Id="37646" PostHistoryTypeId="4" PostId="15504" RevisionGUID="c5982602-fa16-4c46-82a0-bfabeeb76208" CreationDate="2011-02-01T16:09:28.637" UserId="3936" Comment="Cleaned up grammar, spelling, and removed bits specifically addressing Tzenes" Text="What are good Terran counter to Hydralisk" />
  <row Id="37647" PostHistoryTypeId="24" PostId="15504" RevisionGUID="9be2c4f4-51d4-465e-8e99-98b43f4b53cb" CreationDate="2011-02-01T16:09:28.637" Comment="Proposed by 3936 approved by 18 edit id of 10" />
  <row Id="37648" PostHistoryTypeId="2" PostId="15755" RevisionGUID="36054f05-add4-405f-a90a-ff163babe173" CreationDate="2011-02-01T16:12:49.333" UserId="5442" Text="How do you cope with unhappiness?&#xD;&#xA;Sugar helps a lot. Also wine. It's just like real life!" />
  <row Id="37649" PostHistoryTypeId="5" PostId="11631" RevisionGUID="4feb8a1b-37e8-439b-bdc7-641f933c74ce" CreationDate="2011-02-01T16:12:51.347" UserId="23" Comment="←↑↓→" Text="[MMO-Champion](http://www.mmo-champion.com/content/) has posted this excellent map of the zone flow from 1-85 post-shattering:&#xD;&#xA;&#xD;&#xA;![Map](http://i.imgur.com/eDOW1.jpg)&#xD;&#xA;&#xD;&#xA;[A more detailed breakdown can be found at WoWPedia](http://www.wowpedia.org/Zones_by_level)&#xD;&#xA;&#xD;&#xA;In short, Eastern Kingdoms goes Tirsifal → Silverpine → Hillsbrad → Arathi → Hinterlands → Western&amp;nbsp;Plaguelands → Eastern&amp;nbsp;Plaguelands → Badlands → Searing&amp;nbsp;Gorge → Burning Steppes → Blasted&amp;nbsp;Lands.&#xD;&#xA;&#xD;&#xA;Kalimdor goes Mulgore/Durotar → Northern&amp;nbsp;Barrens/Azshara → Ashenvale → Stonetalon&amp;nbsp;Mountains → Desolace → Feralas → Thousand&amp;nbsp;Needles → Tanaris → Un'Goro → Silithus.&#xD;&#xA;&#xD;&#xA;Alternately, you can jump off the path after Hillsbrad/Ashenvale, head to Northern Stranglethorn, and continue from there into Southern Stranglethorn, South Barrens, Dustwallow Marsh, before rejoining the Kalimdor path at Thousand Needles.&#xD;&#xA;&#xD;&#xA;After completing Thousand Needles or Western Plaguelands, you again have the opportunity to jump paths, and can follow quests through Felwood and Winterspring instead, though you may need to hop back to Silithius and/or Blasted Lands to get the last few levels you need before Outland if you go that route." />
  <row Id="37650" PostHistoryTypeId="4" PostId="15504" RevisionGUID="8e80d2a4-02a2-4f7e-b4b8-a45c17514728" CreationDate="2011-02-01T16:15:20.127" UserId="122" Comment="Changed title to be... better." Text="What are some good Terran counters to Hydralisks?" />
  <row Id="37651" PostHistoryTypeId="2" PostId="15756" RevisionGUID="8b04cb95-0a70-410f-b0e5-e3b5e727f83d" CreationDate="2011-02-01T16:54:02.480" UserId="730" Text="It is very difficult answer which are the best DPI settings for an FPS. There any too many different variables like the mouse device self (resolution, weight, etc.), the material/brand of your mouse pad or the surface if you haven't one, your hand posture and the force you apply, etc.&#xD;&#xA;&#xD;&#xA;Then it depends also how the game implements the mouse input, and even sometimes depends on the class you are using. For example in `Team Fortress 2` I use two different settings if I play Sniper or I use Heavy instead.&#xD;&#xA;&#xD;&#xA;In the end, if it can help, I suggest you to define as many different profiles as your mouse control software can support (3, 5 or more) and set constant DPI interval between them.&#xD;&#xA; &#xD;&#xA;For example I set my Logitech profiles to 800-1000-1200-1400-1600 DPI and then in-game I can easily change between them using the dedicated buttons." />
  <row Id="37653" PostHistoryTypeId="5" PostId="15702" RevisionGUID="37794bb0-f58d-4c62-b3b7-202395b15702" CreationDate="2011-02-01T17:11:33.030" UserId="4103" Comment="added 318 characters in body" Text="I'm an active member of this site and I'd like to help out as a moderator to keep the quality of our site high and help it grow further. &#xD;&#xA;&#xD;&#xA;I do think that I would make a good moderator for a few reasons, first of all I am very active on this site, as well as in chat (on the Gaming.SE Bridge). I always remain calm, even in controversial discussions. Constructive criticism is welcome, I am always open to new facts and arguments and willing to revisit my actions. &#xD;&#xA;&#xD;&#xA;We need clear and consistent rules for our site, I fully support our current stance on game recommendations and similar questions. We need a strict policy and timely enforcement on bad questions, but we should be careful not to become too restrictive and take the fun out of Gaming.SE. We don't want to become heavyhanded in our moderation, but need to be firm and consistent to keep up the quality of the site. &#xD;&#xA;&#xD;&#xA;If you have more questions, you're welcome to ask them in the comments here or in chat. I have also answered the [Q&amp;A on the Gaming meta][1] and you can find some general information about all nominees on [Yi Jiang's election page][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1674#1674&#xD;&#xA;  [2]: http://se.awio.com/election.html" />
  <row Id="37654" PostHistoryTypeId="2" PostId="15758" RevisionGUID="87739d81-06a7-46c7-ad12-605d8c1d8293" CreationDate="2011-02-01T17:12:56.417" UserId="6760" Text="For Civ 5, this should have been fixed in the patch that was released at the end of October 2010. In my version of the game, there is a setting in the option to &quot;Bind&quot; the mouse to the game window {Never | Full-Screen Only | Always}.&#xD;&#xA;&#xD;&#xA;Where did you purchase the game? If you purchased on Steam like I did, you should be automatically updated to the latest patch level unless you specifically disabled that feature. For other vendors, check with their support to see where you can download the updates." />
  <row Id="37655" PostHistoryTypeId="25" PostId="15751" RevisionGUID="48bef8cc-0923-49fc-9195-958626f880ca" CreationDate="2011-02-01T17:16:25.947" Comment="http://twitter.com/#!/StackGaming/status/32487447749197827" />
  <row Id="37656" PostHistoryTypeId="2" PostId="15759" RevisionGUID="897c8cb2-9a58-4abb-9b12-9c8a342c429d" CreationDate="2011-02-01T17:45:50.277" UserId="6761" Text="In my experience Logitech controllers are more durable than others. They're not necessarily cheaper but since they last longer they're worth it to me." />
  <row Id="37657" PostHistoryTypeId="5" PostId="14451" RevisionGUID="f9277ab0-b2a9-4b35-9362-352cfdbc8ba1" CreationDate="2011-02-01T17:59:01.310" UserId="6248" Comment="added 20 characters in body" Text="So the Fender Squier Stratocaster is [available for preorder](http://www.fender.com/promos/2010/rockband3) as of the last 2 weeks in America, exclusive to BestBuy. However, I can't find anywhere in the UK/Europe/Rest of the World that purports to have it for pre-order, and the Fender UK site has no mention of it. Does anyone know anything about when the rest of the world will see a release?&#xD;&#xA;" />
  <row Id="37658" PostHistoryTypeId="2" PostId="15760" RevisionGUID="f08886b5-699d-4b38-bd5f-4d8223491d5d" CreationDate="2011-02-01T18:07:27.807" UserId="2288" Text="Does anyone know if it is possible to reset your account to &quot;new&quot; status and restart placement? I know that Battle.net offers one free name change; will taking advantage of that have this effect?" />
  <row Id="37659" PostHistoryTypeId="1" PostId="15760" RevisionGUID="f08886b5-699d-4b38-bd5f-4d8223491d5d" CreationDate="2011-02-01T18:07:27.807" UserId="2288" Text="Is it possible to redo placement?" />
  <row Id="37660" PostHistoryTypeId="3" PostId="15760" RevisionGUID="f08886b5-699d-4b38-bd5f-4d8223491d5d" CreationDate="2011-02-01T18:07:27.807" UserId="2288" Text="&lt;starcraft-2&gt;" />
  <row Id="37661" PostHistoryTypeId="2" PostId="15761" RevisionGUID="4c475379-bfc5-4dd0-af64-35211392666e" CreationDate="2011-02-01T18:08:59.453" UserId="6762" Text="In the first Dead Space, to earn the Maxed Out achievement/trophy (for upgrading all weapons and equipment), do you need to fill EVERY possible slot with power nodes, or can you get by with just filling in the ones that actually grant a benefit?" />
  <row Id="37662" PostHistoryTypeId="1" PostId="15761" RevisionGUID="4c475379-bfc5-4dd0-af64-35211392666e" CreationDate="2011-02-01T18:08:59.453" UserId="6762" Text="To achieve Maxed Out in Dead Space, do I need to fill all slots with nodes, even the non-beneficial ones?" />
  <row Id="37663" PostHistoryTypeId="3" PostId="15761" RevisionGUID="4c475379-bfc5-4dd0-af64-35211392666e" CreationDate="2011-02-01T18:08:59.453" UserId="6762" Text="&lt;dead-space&gt;" />
  <row Id="37664" PostHistoryTypeId="5" PostId="15761" RevisionGUID="5470f324-3d6d-4347-8673-fe4025b70a2b" CreationDate="2011-02-01T18:17:12.173" UserId="274" Comment="added 4 characters in body; edited tags" Text="In the first Dead Space, to earn the Maxed Out achievement/trophy (for upgrading all weapons and equipment), do you need to fill **every** possible slot with power nodes, or can you get by with just filling in the ones that actually grant a benefit?" />
  <row Id="37665" PostHistoryTypeId="6" PostId="15761" RevisionGUID="5470f324-3d6d-4347-8673-fe4025b70a2b" CreationDate="2011-02-01T18:17:12.173" UserId="274" Comment="added 4 characters in body; edited tags" Text="&lt;achievements&gt;&lt;dead-space&gt;" />
  <row Id="37666" PostHistoryTypeId="2" PostId="15762" RevisionGUID="d7c96048-d695-44fa-81c7-aa845139b40b" CreationDate="2011-02-01T18:17:14.713" UserId="6431" Text="Currently there is no way to reset your stats (without buying another copy of Starcraft and creating a new account).  To my knowledge there is no plans to add this functionality either.  &#xD;&#xA;&#xD;&#xA;Blizzard has stated they will reset the ladders from time to time but the exact date when this will occur (one hasn't happened outside of Beta yet) is up to them. Changing your name **does not reset your stats**.&#xD;&#xA;&#xD;&#xA;With that being said, I wouldn't worry to much about your placement matches.  If you really did end up where you do not belong (like bronze when you are clearly a diamond player) you will quickly climb the ladder anyway.  In the scheme of a serious player (2000 games) placement matches are just a drop of rain in a lake.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37669" PostHistoryTypeId="5" PostId="15762" RevisionGUID="1dc70ef5-8edb-41b7-a702-3eda465b5aa5" CreationDate="2011-02-01T18:25:17.297" UserId="6431" Comment="added 1 characters in body" Text="Currently there is no way to reset your stats (without buying another copy of Starcraft and creating a new account).  To my knowledge there is no plans to add this functionality either.  &#xD;&#xA;&#xD;&#xA;Blizzard has stated they will reset the ladders from time to time but the exact date when this will occur (one hasn't happened outside of Beta yet) is up to them. Changing your name **does not reset your stats**.&#xD;&#xA;&#xD;&#xA;With that being said, I wouldn't worry to much about your placement matches.  If you really did end up where you do not belong (like bronze when you are clearly a diamond player) you will quickly climb the ladder anyway.  In the scheme of a serious player (2000+ games) placement matches are just a drop of rain in a lake.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37670" PostHistoryTypeId="2" PostId="15764" RevisionGUID="7b393c18-b754-4b95-b58a-d17d233418a1" CreationDate="2011-02-01T18:28:41.533" UserId="3383" Text="I didn't think it was possible, but it piqued my interest so I had a rummage:&#xD;&#xA;&#xD;&#xA;The only lead I can find on raising morale in liberated sectors is destroying (now empty) EDF buildings. Apparently is awards morale instead of reducing EDF control, post-liberation." />
  <row Id="37671" PostHistoryTypeId="2" PostId="15765" RevisionGUID="40cf7171-dd61-4f20-9011-5f2933c9d599" CreationDate="2011-02-01T18:39:20.867" UserId="3383" Text="I'm afraid I can only offer the most obvious answer: don't hire them all at once. At the start you can hire some before you start building, and some at just before opening (which will help a little).&#xD;&#xA;&#xD;&#xA;The primary benefit of not hiring all at once is that it staggers their breaks, but also has a rather large secondary benefit: Better quality staff. The staff hiring pool refreshes every so often, giving you a better selection.&#xD;&#xA;&#xD;&#xA;Your low-quality bulk-buy method may also be why you're suffering with breaks so much; I seem to remember lower quality staff get tired more easily." />
  <row Id="37672" PostHistoryTypeId="2" PostId="15766" RevisionGUID="d04810ce-c575-4295-98e0-305758ee1cf2" CreationDate="2011-02-01T18:40:37.683" UserId="4012" Text="I would like to become a moderator because, although I haven't participated in the meta site, I do know how the site(s) work and have a strong understanding of games and their mechanics.&#xD;&#xA;&#xD;&#xA;I am only a student and so don't always have the newest game, sometimes this limits the answers I can provide but, for me the main reason I wish to become a moderator is make sure the community works how it was intended, or more importantly how it would like to work.&#xD;&#xA;&#xD;&#xA;I often visit the site and therefore is anything is flagged for moderator attention I will look at said article within a day or two.&#xD;&#xA;&#xD;&#xA;Thank-you for reading my nomination and I look forward to feedback from the community." />
  <row Id="37673" PostHistoryTypeId="2" PostId="15767" RevisionGUID="40c29c2c-935a-4c70-98ff-cd742e6341e2" CreationDate="2011-02-01T18:44:59.540" UserId="3917" Text="I just picked up this game on steam and have not seem him yet, so I'm curious, what role does the penny-arcade character known as the fruit f***er have in monday night combat?" />
  <row Id="37674" PostHistoryTypeId="1" PostId="15767" RevisionGUID="40c29c2c-935a-4c70-98ff-cd742e6341e2" CreationDate="2011-02-01T18:44:59.540" UserId="3917" Text="What role does the FF2000 have in monday night combat?" />
  <row Id="37675" PostHistoryTypeId="3" PostId="15767" RevisionGUID="40c29c2c-935a-4c70-98ff-cd742e6341e2" CreationDate="2011-02-01T18:44:59.540" UserId="3917" Text="&lt;monday-night-combat&gt;&lt;penny-arcade&gt;" />
  <row Id="37676" PostHistoryTypeId="2" PostId="15768" RevisionGUID="84bb8dac-19e1-4123-be56-eddc0dbd664a" CreationDate="2011-02-01T18:49:08.060" UserId="3383" Text="I'm going to have a good old stab in the dark and say it's overheating.&#xD;&#xA;&#xD;&#xA;Is the machine properly ventilated (not got clothes on top and/or carpet underneath)? Has it been in a dusty environment recently?&#xD;&#xA;&#xD;&#xA;I'm not just besmirching the cleanliness of your house; I get the same issue on my laptop when it's on battery and the heat sink is running on low-power." />
  <row Id="37677" PostHistoryTypeId="5" PostId="15767" RevisionGUID="a876da66-7ae9-4798-bf89-81fb99d00bd1" CreationDate="2011-02-01T18:50:57.637" UserId="18" Comment="grammar / formatting fixes" Text="I just picked up this game on Steam and have not seen him yet, so I'm curious - what role does the Penny Arcade character known as the &quot;Fruit F***er&quot; have in Monday Night Combat?" />
  <row Id="37678" PostHistoryTypeId="4" PostId="15767" RevisionGUID="a876da66-7ae9-4798-bf89-81fb99d00bd1" CreationDate="2011-02-01T18:50:57.637" UserId="18" Comment="grammar / formatting fixes" Text="What role does the FF2000 have in Monday Night Combat?" />
  <row Id="37679" PostHistoryTypeId="6" PostId="15767" RevisionGUID="b0708694-a7be-41c6-b06d-caa9b76ded40" CreationDate="2011-02-01T18:52:31.047" UserId="207" Comment="Removed penny-arcade tag." Text="&lt;monday-night-combat&gt;" />
  <row Id="37680" PostHistoryTypeId="2" PostId="15769" RevisionGUID="b7035603-0c65-4398-b350-38edd1eb9503" CreationDate="2011-02-01T18:53:45.523" UserId="85" Text="Hi all! I'm Grace Note, currently acting as one of the pro tem moderators for this site. And I'd like to extend a self-nomination for the elected position. &#xD;&#xA;&#xD;&#xA;As a community member, I've been a full part of the Stack Exchange network since April 15th, 2010 when I joined Meta Stack Overflow. Through a combination of research, participation, and personal experimentation I am very familiar with the system on both a community level and on a mechanical level. I've been a part of the Gaming site since its start, riding all of its ups and downs. While I don't get a lot of spotlight in the parent Q&amp;A, I am active on the Meta site in many of the tagging discussions and scope issues that we have gone through. And, of course, I've been serving as a moderator here since the end of July. I am always happy to engage with both this community and the rest of the Stack Exchange Network in order to find better resolutions to any issues that turn up.&#xD;&#xA;&#xD;&#xA;As a gamer, I've been playing since the Atari generation with no signs of slowing down in my love. I'm a console gamer primarily but I also spend a lot of time as a niche/indie/import gamer for the PC. I dabble in a very wide variety of genres, with my specialties being in platformers and shoot-em-ups. I'm particularly fond of curtain fire games and thrive on the larger number of bullets, but my #1 favorite series is the Kirby series. I don't quite play a lot of FPS and RTS, and I don't think I've really touched a traditional sports game since the SNES era. But I'm not one to discriminate against them - I even attended and enjoyed a Halo 2 launch party without ever having played the original.&#xD;&#xA;&#xD;&#xA;Rather than make promises of what I will do as a moderator, I simply direct you to my history of participation in this site for the past months as your pro tem moderator. My personal policy is &quot;Deliberate when necessary, take action when necessary.&quot; The job of the moderator is to make the call for these necessities. I feel that my experience in these past months has helped sharpen my understanding of when to decide and when to discuss to an even greater level. This policy is reflected in all of my judgments and actions to date, and if elected I will continue to moderate in this manner.&#xD;&#xA;&#xD;&#xA;To close, [I've beaten the Guy](http://kayin.pyoko.org/iwbtg/). &#xD;&#xA;&#xD;&#xA;&lt;!-- And yes, Arda Xi, I did end up writing a longer speech than you. --&gt;&#xD;&#xA;&#xD;&#xA;Good luck to all of the other candidates. ♪" />
  <row Id="37681" PostHistoryTypeId="6" PostId="15735" RevisionGUID="b9bf7e54-0fd3-45f6-becc-a5f10cf13131" CreationDate="2011-02-01T19:23:32.127" UserId="1716" Comment="edited tags" Text="&lt;bioshock&gt;" />
  <row Id="37682" PostHistoryTypeId="5" PostId="15504" RevisionGUID="4e9de37c-649a-4eb4-a473-9bf5c256c6d1" CreationDate="2011-02-01T19:30:21.653" UserId="3467" Comment="deleted 1 characters in body" Text="I was surprised how strong Hydralisks are against siege tanks - TeamLiquid tells me that tanks are actually strong against Hydras.&#xD;&#xA;&#xD;&#xA;But why? Tanks do 35 damage (+splash) in siege mode to hydras. But their rate of fire is very low. Thor isn't any worse, and also provide air protection. Marines (with Medivacs) should work even better.&#xD;&#xA;&#xD;&#xA;So questions is:&#xD;&#xA;&#xD;&#xA;1. What is really good counter to hydras?&#xD;&#xA;2. If tanks, then how to use them properly?&#xD;&#xA;&#xD;&#xA;**Edit:** (after Tzenes's answer)&#xD;&#xA;&#xD;&#xA;Pure hydras are rare, usually if you go pure marines eventually you will get Banelings. So you could use some marines, but don't think a lot of them is very good, only if you are able to make them in unexpected manner.&#xD;&#xA;&#xD;&#xA;Regarding tanks: shouldn't Thors be much better than tanks against Hydras? They are almost twice more expensive (300/200 against 150/125) and has a little bit longer cooldown (1.28 against 1.04), but has 2.5 times more HP (400 against 160), 60 ground damage against 15 (in normal mode) and provide good anti-air. It is even better if you consider splash damage in siege mode too. &#xD;&#xA;&#xD;&#xA;What do you think of that?" />
  <row Id="37683" PostHistoryTypeId="5" PostId="15766" RevisionGUID="339c0edf-55ca-4b25-bc7c-d81fbd4a8a11" CreationDate="2011-02-01T19:32:21.187" UserId="4012" Comment="added 1193 characters in body" Text="I would like to become a moderator because, although I haven't participated in the meta site, I do know how the site(s) work and have a strong understanding of games and their mechanics.&#xD;&#xA;&#xD;&#xA;I am only a student and so don't always have the newest game, sometimes this limits the answers I can provide but, for me the main reason I wish to become a moderator is make sure the community works how it was intended, or more importantly how it would like to work and therefore the answers aren't necessarily important more the way in which they are answered.&#xD;&#xA;&#xD;&#xA;I often visit the site and therefore is anything is flagged for moderator attention I will look at said article within a day or two.&#xD;&#xA;&#xD;&#xA;I am relatively new to the SE sites and therefore will not always know the correct responses to flagged material, in cases such as these I will do my best to research what has been done in similar circumstances or ask other members of the community (moderator or non-moderator alike) for suggestions or further information.&#xD;&#xA;&#xD;&#xA;Taking questions from tzenes' [topic](http://meta.gaming.stackexchange.com/q/1673/4012):&lt;br&gt;&#xD;&#xA;If a question, or indeed a user is called to be closed or suspended respectively the unanimous decisions moderators have should be only used as last resort because, as the site is mainly community driven, so should the decisions to act on individual users. Although if the decision was needed, I would try to act only on the rules of the site and try not to be bias.&#xD;&#xA;&#xD;&#xA;If I were not elected, or even if I was, I would continue to be a part of the community only using the moderator privileged when needed and understanding that, although the site does occasionally need moderators has many non-moderator who can help the site through comments, answers and questions alone.&#xD;&#xA;&#xD;&#xA;Thank-you for reading my nomination and I look forward to feedback from the community." />
  <row Id="37684" PostHistoryTypeId="5" PostId="15688" RevisionGUID="4312b2c1-808a-4e85-9fe5-e0dcd2809f41" CreationDate="2011-02-01T19:36:26.563" UserId="3652" Comment="added 264 characters in body" Text="Started playing BO and have been served my behind every single time. Scores of around 600 are good for me. However I had a great game last night - luck obviously, anyway my score on the screen was 450! But when it showed the final team breakdown I was TOP with about 1600!&#xD;&#xA;&#xD;&#xA;So how is the scoring worked out. I see the scores for kills, assists, etc but I can't figure out the final scoring system?&#xD;&#xA;&#xD;&#xA;UPDATE&#xD;&#xA;&#xD;&#xA;It's team death match. And the scores I refer to are the ones you seen as the game just ends with the final kill cam (usually 600 for me), and the scores where you see the whole team breakdown after the kill cam has finished (1600 after my best game)&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(RocketGoal)" />
  <row Id="37685" PostHistoryTypeId="2" PostId="15770" RevisionGUID="faceb187-4dfa-4c86-a364-f1c74386a306" CreationDate="2011-02-01T19:43:46.020" UserId="3652" Text="I used my killstreak bomb car, but after 10 seconds of looking for an enemy to blow up my car became unresponsive and started fizzing.&#xD;&#xA;&#xD;&#xA;I thinks it's the equipement thing (can't think of the name off hand), but if it is how was it used and why did it affect my car everywhere I tried to drive it?&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(RocketGoal)&#xD;&#xA;" />
  <row Id="37686" PostHistoryTypeId="1" PostId="15770" RevisionGUID="faceb187-4dfa-4c86-a364-f1c74386a306" CreationDate="2011-02-01T19:43:46.020" UserId="3652" Text="Black ops: why did my friendly bomb car short circuit?" />
  <row Id="37687" PostHistoryTypeId="3" PostId="15770" RevisionGUID="faceb187-4dfa-4c86-a364-f1c74386a306" CreationDate="2011-02-01T19:43:46.020" UserId="3652" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="37688" PostHistoryTypeId="2" PostId="15771" RevisionGUID="375ae8fe-4431-4fa1-af2f-13bc66c664a2" CreationDate="2011-02-01T19:55:03.960" UserId="3241" Text="Here are some more mouse-trap applications, like CSMMT which Shaun's answer mentioned, that trap your mouse cursor in one screen of a multi-monitor setup:&#xD;&#xA;&#xD;&#xA;- [MouseTrap](http://tom.zickel.org/mousetrap/)&#xD;&#xA;- [MouseJail](http://www.dr-hoiby.com/MouseJail/)&#xD;&#xA;- [MurGeeMon](http://www.murgee.com/MurGeeMon/) (supports Lock Mouse Cursor On a Monitor)&#xD;&#xA;- [Script for AutoHotkey](http://www.autohotkey.com/forum/topic46353.html)&#xD;&#xA;&#xD;&#xA;I can't vouch for any of these, but you can try them out. You can also [search for more](http://www.google.com/search?q=multi+monitor+trap+mouse) with keywords &quot;multi monitor trap mouse&quot; or similar." />
  <row Id="37689" PostHistoryTypeId="2" PostId="15772" RevisionGUID="656b7162-2ad6-474a-a14a-d1ea141ba15f" CreationDate="2011-02-01T19:57:16.327" UserId="6531" Text="Is there a guide out there for determining where your opponent will spawn on any given map?   By watching replays I've notice that the good players know exactly where to send their scouts in early game.&#xD;&#xA;&#xD;&#xA;Does the rule of thumb &quot;directly opposite&quot; your base apply in all cases?" />
  <row Id="37690" PostHistoryTypeId="1" PostId="15772" RevisionGUID="656b7162-2ad6-474a-a14a-d1ea141ba15f" CreationDate="2011-02-01T19:57:16.327" UserId="6531" Text="Guide to opponent spawn location" />
  <row Id="37691" PostHistoryTypeId="3" PostId="15772" RevisionGUID="656b7162-2ad6-474a-a14a-d1ea141ba15f" CreationDate="2011-02-01T19:57:16.327" UserId="6531" Text="&lt;starcraft-2&gt;" />
  <row Id="37692" PostHistoryTypeId="2" PostId="15773" RevisionGUID="413ca6bf-5f34-4de3-ac77-e4538c7789f1" CreationDate="2011-02-01T19:58:41.397" UserId="244" Text="As far as I can tell (seen it once), it has the same function as the MNC mascot running around, that is, you hit it and get money.&#xD;&#xA;&#xD;&#xA;The FF2000 seems to give more juice and restorative items than money though (sample size: 1)" />
  <row Id="37693" PostHistoryTypeId="2" PostId="15774" RevisionGUID="2ac9e1cd-91e9-4718-91ed-c0c063e545e0" CreationDate="2011-02-01T20:06:49.650" UserId="3107" Text="No, it does not. If you are playing 1v1 on a map that can support more than two players, the opponent can spawn anywhere. What you are seeing is some lucky scouting.&#xD;&#xA;&#xD;&#xA;The exception is if you're playing on a map that has side X vs side Y (such as Twilight Fortress). Each player spawns on the opposing side." />
  <row Id="37694" PostHistoryTypeId="25" PostId="15760" RevisionGUID="544c1776-6316-4c79-a3c9-275d7c50a23a" CreationDate="2011-02-01T20:16:26.043" Comment="http://twitter.com/#!/StackGaming/status/32532747335507968" />
  <row Id="37695" PostHistoryTypeId="2" PostId="15775" RevisionGUID="d8c03f8a-4672-4f12-b635-5ecaf91d1fa7" CreationDate="2011-02-01T20:18:28.897" UserId="6764" Text="Microsoft can, and will, detect it.&#xD;&#xA;&#xD;&#xA;The xbox360 has a logging system, and sends it's logs to MS.&#xD;&#xA;&#xD;&#xA;It logs failed boots, boots without drives attached, fan voltage changes, drive serial number changes, etc.&#xD;&#xA;&#xD;&#xA;Authorized repair centers have a way of correcting the logs.&#xD;&#xA;&#xD;&#xA;If you boot even once without the drive attached, the console logs it, it's sent to MS, and you get added to the next ban wave (they assume you flashed the firmware).&#xD;&#xA;&#xD;&#xA;If the logs show repeated RROD, followed by successful boots, they can flag you for that.&#xD;&#xA;&#xD;&#xA;Oh, and if you change the drive without reflashing the serial back JUST right.  Logged and banned.&#xD;&#xA;&#xD;&#xA;This whole unauthorized repair business is to catch stealth modders.&#xD;&#xA;&#xD;&#xA;That said, you may or may not get banned.  Booting without the drive attached nearly always triggers it, juicing up the fan definitely triggers it, while fixing RRODs doesn't always trigger it.  Most likely depends on how many RRODs in a row you got before it was fixed.&#xD;&#xA;&#xD;&#xA;In all cases, this is a delayed ban, added to the next ban wave. MS wants you to get used to playing online so you will buy a new 360 to replace the banned one." />
  <row Id="37698" PostHistoryTypeId="2" PostId="15777" RevisionGUID="bf726f1d-5670-447e-98dd-e03704f8c322" CreationDate="2011-02-01T20:27:38.047" UserId="4775" Text="If you're wondering what he does, Yourdoom has the right idea in that he gives players money and juice for attacking him.&#xD;&#xA;&#xD;&#xA;If you're wondering *why* the fruit f**ker from Penny Arcade is in MNC, you may be interested in [this article][1].  It's nothing more than a bit of cross promotion.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://kotaku.com/5746103/indie-games-character-exchanges-guaranteed-with-a-handshake" />
  <row Id="37699" PostHistoryTypeId="2" PostId="15778" RevisionGUID="69b4bcbf-9464-46b4-81c3-47d29f4d2eeb" CreationDate="2011-02-01T20:31:18.207" UserId="6736" Text="The answer is Yes.&#xD;&#xA;&#xD;&#xA;As stated [here][1],&#xD;&#xA;&#xD;&#xA;&quot;All versions of the Logitech Vantage microphone (Retail/OEM for Playstation 2, Playstation 3, Wii, and Xbox 360) share the same Hardware ID (VID/PID), allowing all versions of the Vantage microphone to be used with any platform and game that supports this microphone, regardless if it is a Playstation 2, Playstation 3, Wii, or Xbox 360 Console.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://disneyinteractivestudios.custhelp.com/app/answers/detail/a_id/2927" />
  <row Id="37700" PostHistoryTypeId="2" PostId="15779" RevisionGUID="7cd914cb-af1e-413f-8a17-62d8be58ce9e" CreationDate="2011-02-01T20:42:05.770" UserId="3359" Text="On Shakuras Plateau you cannot spawn vertically above or below your opponent. You can only spawn diagonally opposite or horizontally across on the map." />
  <row Id="37701" PostHistoryTypeId="5" PostId="659" RevisionGUID="c2700001-9a1f-4c6f-acff-36c30c3687bb" CreationDate="2011-02-01T20:55:52.987" UserId="66" Comment="added 315 characters in body" Text="What is the quickest way that you have found to level up in MW2?&#xD;&#xA;&#xD;&#xA;EDIT: I've been playing a lot of Hardcore CTF lately with friends... this has been getting me a lot of XP... we would just hold the flag and play for a draw the first 2 rounds and cap in the 3rd round if possible...&#xD;&#xA;&#xD;&#xA;i'd say 8k up to 25k xp per round..&#xD;&#xA;&#xD;&#xA;![CTF XP][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/doD7Z.jpg" />
  <row Id="37702" PostHistoryTypeId="4" PostId="15772" RevisionGUID="b69b1ae6-6990-4a7a-be2d-771341afe7a8" CreationDate="2011-02-01T20:56:21.357" UserId="274" Comment="Clarified question title; edited body" Text="How can I predict where my opponent will spawn?" />
  <row Id="37703" PostHistoryTypeId="5" PostId="15772" RevisionGUID="b69b1ae6-6990-4a7a-be2d-771341afe7a8" CreationDate="2011-02-01T20:56:21.357" UserId="274" Comment="Clarified question title; edited body" Text="Is there a guide out there for determining where your opponent will spawn on any given map?   By watching replays I've notice that the good players know exactly where to send their scouts in early game.&#xD;&#xA;&#xD;&#xA;Does the rule of thumb &quot;directly opposite your base&quot; apply in all cases?" />
  <row Id="37704" PostHistoryTypeId="2" PostId="15780" RevisionGUID="b276448c-655f-41a3-b732-2b448b07e599" CreationDate="2011-02-01T21:08:04.340" UserId="6769" Text="has any one tried a 70gb hdd partitioned with several 16gb partitions.&#xD;&#xA;if its usb based maybe itll recognise the different partitions as independent ones ?&#xD;&#xA;can some one try this and post it back here.&#xD;&#xA; &#xD;&#xA;" />
  <row Id="37705" PostHistoryTypeId="5" PostId="15688" RevisionGUID="dd2e03c6-b25b-4e74-aa41-fba513131553" CreationDate="2011-02-01T21:10:25.957" UserId="274" Comment="Improved the wording of the question" Text="When playing BO last night, my score on the screen was 450. When it showed the final team breakdown, I was on top with about 1600!&#xD;&#xA;&#xD;&#xA;How is the scoring worked out? I see the scores for kills, assists, etc, but I can't figure out the final scoring system.&#xD;&#xA;&#xD;&#xA;The scores I refer to are the ones you see as the game ends with the final kill cam (usually 600 for me), and the scores where you see the team breakdown after the kill cam has finished (1600 after my best game)." />
  <row Id="37706" PostHistoryTypeId="4" PostId="15688" RevisionGUID="dd2e03c6-b25b-4e74-aa41-fba513131553" CreationDate="2011-02-01T21:10:25.957" UserId="274" Comment="Improved the wording of the question" Text="How does the scoring work in Black Ops?" />
  <row Id="37707" PostHistoryTypeId="2" PostId="15781" RevisionGUID="7692a723-4275-49c0-b02b-c5f765cfdf23" CreationDate="2011-02-01T21:10:58.353" UserId="6431" Text="An RC-XD [friendly bomb car :)] can be disabled by stuns and flash grenades much like a turret or claymore can.  When your car is disabled it fizzes and becomes uncontrollable for a short period of time" />
  <row Id="37708" PostHistoryTypeId="5" PostId="15770" RevisionGUID="26cf40c1-0e0b-4005-b7e9-9fa6e3c2e9c3" CreationDate="2011-02-01T21:13:58.973" UserId="6431" Comment="added rc-xd to the question to make it clearer" Text="I used my RC-XD, but after 10 seconds of looking for an enemy to blow up my car became unresponsive and started fizzing.&#xD;&#xA;&#xD;&#xA;I thinks it's the equipement thing (can't think of the name off hand), but if it is how was it used and why did it affect my car everywhere I tried to drive it?&#xD;&#xA;&#xD;&#xA;Thanks&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(RocketGoal)&#xD;&#xA;" />
  <row Id="37709" PostHistoryTypeId="4" PostId="15770" RevisionGUID="26cf40c1-0e0b-4005-b7e9-9fa6e3c2e9c3" CreationDate="2011-02-01T21:13:58.973" UserId="6431" Comment="added rc-xd to the question to make it clearer" Text="Black ops: why did my RC-XD short circuit?" />
  <row Id="37710" PostHistoryTypeId="5" PostId="15781" RevisionGUID="a09bb5a8-5822-40ac-a889-cae199cec068" CreationDate="2011-02-01T21:24:14.443" UserId="6431" Comment="added 148 characters in body" Text="An RC-XD can be disabled by stuns and flash grenades much like a turret claymore, or other piece of equipment can.  When your car is disabled it fizzes and becomes uncontrollable for a short period of time, this is temporary unless the car is destroyed while disabled.&#xD;&#xA;&#xD;&#xA;You can do this to other RC-XD's by hitting it with a flash or stun explosion." />
  <row Id="37711" PostHistoryTypeId="2" PostId="15782" RevisionGUID="8632d83c-d03c-49f4-b6a6-3c6da184dfec" CreationDate="2011-02-01T21:24:16.437" UserId="99" Text="You could also put up an external shield to block incoming projectiles long enough to channel some elements if you need to do something more complex." />
  <row Id="37712" PostHistoryTypeId="2" PostId="15783" RevisionGUID="cd32a9cf-2783-44fd-b63d-180086ac4de4" CreationDate="2011-02-01T21:28:20.397" UserId="99" Text="How is the score calculated, and what actions can lead to higher scores?" />
  <row Id="37713" PostHistoryTypeId="1" PostId="15783" RevisionGUID="cd32a9cf-2783-44fd-b63d-180086ac4de4" CreationDate="2011-02-01T21:28:20.397" UserId="99" Text="How does the scoring system work in Magicka challenge mode?" />
  <row Id="37714" PostHistoryTypeId="3" PostId="15783" RevisionGUID="cd32a9cf-2783-44fd-b63d-180086ac4de4" CreationDate="2011-02-01T21:28:20.397" UserId="99" Text="&lt;high-score&gt;&lt;magicka&gt;" />
  <row Id="37715" PostHistoryTypeId="2" PostId="15784" RevisionGUID="9950221d-0cb0-479f-b244-a306b5b91a4b" CreationDate="2011-02-01T21:34:51.573" UserId="2140" Text="In pro-level games, I often see terran players pulling scvs off half-completed buildings without canceling the buildings (e.g., [this](http://www.youtube.com/watch?v=DkDbfP6lMv0&amp;t=1m56s)). How do you do that?" />
  <row Id="37716" PostHistoryTypeId="1" PostId="15784" RevisionGUID="9950221d-0cb0-479f-b244-a306b5b91a4b" CreationDate="2011-02-01T21:34:51.573" UserId="2140" Text="stop scv from building without canceling" />
  <row Id="37717" PostHistoryTypeId="3" PostId="15784" RevisionGUID="9950221d-0cb0-479f-b244-a306b5b91a4b" CreationDate="2011-02-01T21:34:51.573" UserId="2140" Text="&lt;starcraft-2&gt;" />
  <row Id="37718" PostHistoryTypeId="5" PostId="15784" RevisionGUID="ef4ac1ae-2794-46a3-84d3-35eab61d8c8a" CreationDate="2011-02-01T21:37:38.627" UserId="207" Comment="Grammar + spelling" Text="In pro-level games, I often see Terran players pulling SCVs off half-completed buildings without cancelling the buildings (shown [here](http://www.youtube.com/watch?v=DkDbfP6lMv0&amp;t=1m56s)). How do you do that?" />
  <row Id="37719" PostHistoryTypeId="4" PostId="15784" RevisionGUID="ef4ac1ae-2794-46a3-84d3-35eab61d8c8a" CreationDate="2011-02-01T21:37:38.627" UserId="207" Comment="Grammar + spelling" Text="Stop SCV from building without cancelling" />
  <row Id="37720" PostHistoryTypeId="6" PostId="15784" RevisionGUID="ef4ac1ae-2794-46a3-84d3-35eab61d8c8a" CreationDate="2011-02-01T21:37:38.627" UserId="207" Comment="Grammar + spelling" Text="&lt;starcraft-2&gt;&lt;how-to&gt;" />
  <row Id="37721" PostHistoryTypeId="5" PostId="15780" RevisionGUID="1a7c59a7-4b9b-4d82-9650-9d4761a96fe0" CreationDate="2011-02-01T21:38:24.477" UserId="207" Comment="Since this isn't actually a question I changed the way you phrased things to make it seem more like an answer, just one you haven't verified." Text="You could try a 70GB HDD partitioned with several 16GB partitions. If it's USB-based, it might recognize the different partitions as independent ones. I haven't tried this though, so I'd appreciate it if someone could try it out and post the results back here.&#xD;&#xA; &#xD;&#xA;" />
  <row Id="37722" PostHistoryTypeId="5" PostId="11408" RevisionGUID="cd3a5cbd-e826-46db-ac91-2c3b21b03c2a" CreationDate="2011-02-01T21:39:24.220" UserId="274" Comment="Tweaked table layout (It looks wrong in preview but right on the page)" Text="The cheapest option is definitely going to be the USB route as mentioned by others. &#xD;&#xA;&#xD;&#xA;Ignoring the fact that Microsoft's hardware prices are inflated and overpriced, if you go strictly off a cost per GB, then buying the console with the 250GB drive is your best bet for the money. Using the averages prices these days&#xD;&#xA;&#xD;&#xA;    GB	  Total $    $ per GB&#xD;&#xA;    250	  $100.00    $0.40    (w/console)&#xD;&#xA;    250	  $130.00    $0.52    (standalone drive)&#xD;&#xA;    120	  $100.00    $0.83    (standalone drive)&#xD;&#xA;    60	   $70.00    $1.17    (standalone drive)&#xD;&#xA;    16	   $20.00    $1.25    (USB Drive)&#xD;&#xA;&#xD;&#xA;I would assume the standalone drives have a warranty of their own, and the one with the console would be part of the console warranty, but I'm not sure on those." />
  <row Id="37723" PostHistoryTypeId="2" PostId="15785" RevisionGUID="3486544b-58f5-457f-9c1e-cf939977bf8b" CreationDate="2011-02-01T21:42:56.013" UserId="6134" Text="I have a ps3 with working wifi. I have connected to several other wireless networks in the past. I now am trying to connect to my 2wire modem which it gives at 40% connectivity. Once I connect (even if it allows me) it almost always drops the connection within a minute or two. &#xD;&#xA;&#xD;&#xA;I have a laptop i connect to from the same spot as my ps3 wirelessly and it not only stays connected but Speedtest.net gives it a 5mbps down and ~.70mbps up.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I have also tried 'bridging' the connection from my laptop to my ps3 through the ethernet cable but that does not work at all.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Anybody ever had this issue?" />
  <row Id="37724" PostHistoryTypeId="1" PostId="15785" RevisionGUID="3486544b-58f5-457f-9c1e-cf939977bf8b" CreationDate="2011-02-01T21:42:56.013" UserId="6134" Text="PS3 won't stay connected to 2wire at&amp;t dsl modem" />
  <row Id="37725" PostHistoryTypeId="3" PostId="15785" RevisionGUID="3486544b-58f5-457f-9c1e-cf939977bf8b" CreationDate="2011-02-01T21:42:56.013" UserId="6134" Text="&lt;ps3&gt;&lt;wireless&gt;" />
  <row Id="37727" PostHistoryTypeId="2" PostId="15787" RevisionGUID="f547ece6-0a42-49fa-ae69-6d864def7c2a" CreationDate="2011-02-01T22:03:55.733" UserId="6431" Text="What you are referring to is the SCV Halt command (hot key T).  By issuing this command you can regain control of your scv and issue a movement command (moving it to safety) without canceling the building.  Another scv can then be right clicked onto the building to finish it." />
  <row Id="37729" PostHistoryTypeId="5" PostId="15785" RevisionGUID="e90498d0-c9dc-4f86-a5df-2b4d86281960" CreationDate="2011-02-01T22:12:36.667" UserId="18" Comment="grammar / formatting fixes" Text="I have a PS3 with working WiFi. I have connected to several other wireless networks in the past. I now am trying to connect to my 2Wire modem which shows 40% connectivity. Once I connect (if it even allows me), it almost always drops the connection within a minute or two. &#xD;&#xA;&#xD;&#xA;I have a laptop I connect to from the same spot as my PS3 wirelessly and it not only stays connected but Speedtest.net gives it 5MB/s down and ~.70MB/s up.&#xD;&#xA;&#xD;&#xA;I have also tried 'bridging' the connection from my laptop to my PS3 through an Ethernet cable but that does not work at all.&#xD;&#xA;&#xD;&#xA;Has anybody else ever had this issue?" />
  <row Id="37730" PostHistoryTypeId="4" PostId="15785" RevisionGUID="e90498d0-c9dc-4f86-a5df-2b4d86281960" CreationDate="2011-02-01T22:12:36.667" UserId="18" Comment="grammar / formatting fixes" Text="PS3 won't stay connected to 2Wire AT&amp;T DSL modem" />
  <row Id="37731" PostHistoryTypeId="2" PostId="15788" RevisionGUID="85c9cf32-0c89-4ecf-9c44-5acb5d38a041" CreationDate="2011-02-01T22:13:26.127" UserId="5902" Text="Finally found this on Ubisoft forums:&#xD;&#xA;&#xD;&#xA;&gt; This is a known problem with the game that the developers are currently investigating.  In the meantime, please try this workaround:&#xD;&#xA;&gt;&#xD;&#xA;- Login to multiplayer and set up your profile.&#xD;&#xA;- After setting up the profile, logout of multiplayer and start a single player game.&#xD;&#xA;- Save the game in singleplayer, then log back in to multiplayer mode.&#xD;&#xA;- Your profile should now be saved correctly. &#xD;&#xA;&#xD;&#xA;I didn't try the workaround yet as I'm too addicted to the multiplayer mode right now. I'll try this later and accept the answer if it works.  &#xD;&#xA;I put it here anyway. Who knows if it can be of any help in the meantime!" />
  <row Id="37732" PostHistoryTypeId="25" PostId="15784" RevisionGUID="876ea90c-262c-4aef-809f-c83bcffe4f44" CreationDate="2011-02-01T23:16:25.500" Comment="http://twitter.com/#!/StackGaming/status/32578043511840768" />
  <row Id="37733" PostHistoryTypeId="2" PostId="15789" RevisionGUID="aa80a1ed-7c24-4f99-a18f-74bd30eea7ea" CreationDate="2011-02-01T23:17:42.457" UserId="1246" Text="Recently i heard that ps3 supported HDTV, i was confused and looked it up. I found [this which talks about adding support to blu-ray movies](http://news.cnet.com/8301-17938_105-20017116-1.html). But the context i heard it was about it being in games.&#xD;&#xA;&#xD;&#xA;Also there are dozens of 3d tvs. Is there some kind of standard (will there be a format war)? Will the ps3 work on all 3d tvs or some? are games supported or not? Do i only need to worry about the glasses matching the tv or is there more to do with it?&#xD;&#xA;" />
  <row Id="37734" PostHistoryTypeId="1" PostId="15789" RevisionGUID="aa80a1ed-7c24-4f99-a18f-74bd30eea7ea" CreationDate="2011-02-01T23:17:42.457" UserId="1246" Text="Can someone give me the lowdown about 3d tvs?" />
  <row Id="37735" PostHistoryTypeId="3" PostId="15789" RevisionGUID="aa80a1ed-7c24-4f99-a18f-74bd30eea7ea" CreationDate="2011-02-01T23:17:42.457" UserId="1246" Text="&lt;hdmi&gt;&lt;tv&gt;" />
  <row Id="37736" PostHistoryTypeId="2" PostId="15790" RevisionGUID="fb93d781-a9bf-4c09-a5fd-813c8abdb50c" CreationDate="2011-02-01T23:22:03.623" UserId="4239" Text="You do not have to fill in all the empty spots to win this achievement. You also will have to do 2 run throughs to be able to collect enough nodes to do this. Everything carries over on your 2nd play through. You can find some guides for the 360 version at least on [True Achievements][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trueachievements.com/a26820/maxed-out-achievement.htm?showguides=1" />
  <row Id="37737" PostHistoryTypeId="2" PostId="15791" RevisionGUID="20b49a2c-8aa4-4efc-b911-3448c5e4db4e" CreationDate="2011-02-01T23:31:57.230" UserId="6771" Text="The 3D TVs now coming out all support the HDMI 1.4 (or better) 3D standard, which is what the PS3 and other 3D blu-ray devices support.&#xD;&#xA;&#xD;&#xA;So yes, you will be able to mix and match 3D equipment from the player, to the cable, to the TV.&#xD;&#xA;&#xD;&#xA;The glasses are not standardized yet, though, so you will likely need to make sure that any extra pairs of glasses you purchase are compatible with your 3D TV.&#xD;&#xA;&#xD;&#xA;Game support is spotty - games need to be developed that support it, or be patched to support it.  [There are many sources for information][1] on what games are currently or will be supported for 3D displays, [here is one list from December 2010][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?q=3d+ps3+games&#xD;&#xA;  [2]: http://blog.us.playstation.com/2010/12/20/stereoscopic-3d-on-the-ps3-full-list-of-all-3d-games-and-blu-rays/" />
  <row Id="37738" PostHistoryTypeId="2" PostId="15792" RevisionGUID="4d6b1abd-ec5d-44a3-8678-7b65e3a8fb04" CreationDate="2011-02-01T23:47:56.700" UserId="4981" Text="I'm not to familiar with how the 2wire AT&amp;T DSL home network is setup. But if its anything like any other normal home network setup then it could be issues with your NAT type:&#xD;&#xA;&#xD;&#xA;    Type 1 - Connected directly to the internet (no router/firewall). Should have no issues.&#xD;&#xA;    Type 2 - Connected through a router properly. Should have no issues.&#xD;&#xA;    Type 3 - Connected through a router without open ports or DMZ setup for PS3. Everything should function properly, but you may have connection, voice chat or other issues.&#xD;&#xA;&#xD;&#xA;An overkill simple way to fix it would be your PS3 in a DMZ on your wireless router/modem. This makes your PS3 completely unprotected by your router. &#xD;&#xA;&#xD;&#xA;You can also open up the ports on your router.&#xD;&#xA;TCP: 80, 443, 5223&#xD;&#xA;UDP: 5223, 3478, 3479, 3658&#xD;&#xA;&#xD;&#xA;More info and general directions [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pregamelobby.com/ps3-ps2-psone-discussions/5618-how-get-type-2-open-nat-your-ps3.html" />
  <row Id="37739" PostHistoryTypeId="2" PostId="15793" RevisionGUID="62483155-1b4e-489c-888e-d1dca88c2cea" CreationDate="2011-02-01T23:51:41.717" UserId="160" Text="Hello all, I'm FallenAngelEyes and I'd like to nominate myself as a moderator candidate for the site. My activity has been rather low since early December, as I was on vacation visiting family, but I did my best to keep an eye on meta during that time to check for elections beginning. &#xD;&#xA;&#xD;&#xA;I've been a member of the Gaming.SE site since committing to the Area 51 proposal. I'm an American living in the Netherlands, which means I'm also available during non-peak US hours to catch stuff like flagged comments. I was active during the private and public betas and have done my best to remain active on the main site and meta. I also participated as editor for Gaming.SE's Wordpress blog. I have tried to remain active in discussions about site policy and community standards, including game-rec and identify-this-game. &#xD;&#xA;&#xD;&#xA;I am an avid gamer who enjoys a large range of genres, from FPS to TBS to RPG to rhythm games. I currently balance my time fairly evenly between console and PC gaming, with a smattering of portable gaming in between, though I lack a smartphone so I have no real experience in iPhone/Android gaming. I enjoy delving into the indie game scene as well. I care about gaming a great deal as a part of my life, and I take a lot of pleasure in sharing my experiences and expertise with others in order to help inspire their own passion for gaming. &#xD;&#xA;&#xD;&#xA;I believe that it's important to maintain a high standard of quality in the site and its content while still having a community that is enjoyable to be a part of.  While knowledge of gaming is important to be a part of this site, I think the most important aspect of a moderator is how well they use their privileges to represent the community and maintain its standards while balancing that with the occasional necessity to make a binding decision. I am committed to helping improve and maintain the site's quality, visibility, and community.&#xD;&#xA;&#xD;&#xA;If you have any questions/comments or feel that I am not suited for the position, please let me know via comments and/or chat so I know what areas I can improve in. I'm nearly always available/pingable in the general chat room for the site. I wish the best of luck to all the other nominees! " />
  <row Id="37740" PostHistoryTypeId="4" PostId="659" RevisionGUID="56c49e58-64db-4a61-a3f0-a875e51cd952" CreationDate="2011-02-01T23:51:44.320" UserId="66" Comment="edited tags; edited title" Text="Fastest way to level up in Modern Warfare 2 / Black Ops" />
  <row Id="37741" PostHistoryTypeId="6" PostId="659" RevisionGUID="56c49e58-64db-4a61-a3f0-a875e51cd952" CreationDate="2011-02-01T23:51:44.320" UserId="66" Comment="edited tags; edited title" Text="&lt;call-of-duty-black-ops&gt;&lt;modern-warfare-2&gt;&lt;call-of-duty&gt;" />
  <row Id="37742" PostHistoryTypeId="2" PostId="15794" RevisionGUID="13a56240-ad75-4f6f-9505-c919e5be84f9" CreationDate="2011-02-02T01:21:47.450" UserId="6774" Text="You can often infer the opponent position from subtle clues. Like in metalopolis, if you see an overloard coming at you early, you know the opponent is close. Or if you see an opponent's scouting probe coming from a certain direction, it can be a hint that it's coming from their main base." />
  <row Id="37743" PostHistoryTypeId="2" PostId="15795" RevisionGUID="f655a90c-0483-46b0-a5ab-a230a01afcfe" CreationDate="2011-02-02T01:21:52.177" UserId="23" Text="I bet you aren't interested in reading campaign promises, so I'll give you [hard facts][1] instead.&#xD;&#xA;&#xD;&#xA;* First off, here's a **eagle eye** view: my [global][2], [Gaming][3], [Meta SO][4] and [Stack Overflow][5] [valuable flair™][6]. You can see all flair and all profiles from [here][7]. Here are my chat profiles too: [MSO][8], [SE][9], [SO][10].&#xD;&#xA;&#xD;&#xA;* My nomination has been informally **backed** by [Grace Note][11], [Oak][12], [tzenes][13] and [Strixvaria][14] and anonymous upvoters and starrers thereof.&#xD;&#xA;&#xD;&#xA;* I have been [&quot;moderating&quot;][15] [**chat**][16] for a few months now, bringing [g][17][ri][18][ef][19] and [j][20][oy][21] with my abuse of [feeds][22], [migration][23], [pinning][24], unstarring or [lack thereof][25], [privilege granting][26], [events][27], [room naming][28] and [absolutely everything else][29]. Oh, and [I really do chat][30] [too much.][31] I actually [won a t-shirt][32] for that. (I haven't claimed it yet, though.)&#xD;&#xA;&#xD;&#xA;* I have **Gaming's** [most edits][33] and Gaming's [most controversial answer][34]. I have [Beta][35], but lack [Precognitive][36]. I have [Altruist][37], but lack [Benefactor][38]. I have [Disciplined][39] but lack [Peer Pressure][40]. I have [one tag badge][41] (out of [24][42]), but lack [Suffrage][43]. If there was an Unicode badge, [I'd probably have that too.][44] I also have a [two digits' user ID][45], if that's worth anything. I also had access to the [10k tools][46] back in beta, but I didn't really use them obsessive compulsively.&#xD;&#xA;&#xD;&#xA;* On **[Meta Gaming][47]**, I'd have [~3,410 reputation][48] if Meta had reps, [except it doesn't][49]. I also am the only non mod with a [tag badge][50]. Obviously some of it comes from [being the fastest gun in the west][51], from [posts I'm not sure I agree with any longer][52] and from [straight bad ideas][53].&#xD;&#xA;&#xD;&#xA;* On **[Meta Stack Overflow][54]** I have [8.5k reputation][55] and no particular achievements (well, another [discussion tag badge][56] and [investing][57] [1.5k][58] [reps][59] [in][60] [bounties][61] count I guess), except maybe [knowing more about moderation abilities than some other mods do.][62] Some of it comes from being [first][63], from being [silly][64], from [regurgitation of others' posts][65] and from [freehanded circles][66].&#xD;&#xA;&#xD;&#xA;* I have [25k **global** reputation][67], for what it's worth. My one and only gold badge, however, is [here at Gaming][68].&#xD;&#xA;&#xD;&#xA;* My moderation &quot;**philosophy**&quot; is [pictured here][69], if by &quot;philosophy&quot; you mean &quot;How I expect to use the [power][70] you [do not want][71] to give me because you really want to vote for [Grace][72], [Oak][73] and [Juan][74] instead, [wink wink nudge nudge][75]&quot;.&#xD;&#xA;&#xD;&#xA;* It's not very relevant either, but I have some knowledge of the **internals** of the site. I have done [apps][76]. I have done [skins][77]. I have done [bling][78]. I've done [lulz][79]. Oh, and I've [helped][80] [Jin][81] beta test the [design][82] for Gaming.&#xD;&#xA;&#xD;&#xA;* I'm on my 18th (and last, probably) month of my 6-month-long squad [assistant **leadership**][83] stint for an [Allegiance][84] squad, [Steel Fury][85]. I'm part of Allegiance's [events][86], [training][87] and [documentation][88] [zones][89].&#xD;&#xA;&#xD;&#xA;* I'm **also** on [Twitter][90], on [Google Reader][91], on [Buzz][92], on [Youtube][93], on [Slashdot][94], on [Steam][95]. I lurk on [TASVideos][96].&#xD;&#xA;&#xD;&#xA;* I'm **not** a good diplomat. I'm [stubborn][97]. I'm [irritable][98]. I'm [easily impressed][99]. I'm a [fanboy][100]. I'm [voluble][101]. I [swear][102]. I've been automatically [suspended][103]. I [vote light heartedly][104]. I [make mistakes][105]. I make [horrible puns.][106] I [abandon projects midway.][107] I [rickroll][108]. I'm a [little teapot][109]. I make some people go [Oy][110] alarmingly often.&#xD;&#xA;&#xD;&#xA;&gt; **tl;dr**: I don't think I'd make an [awesome moderator][111]. An average moderator, maybe, but certainly *not* awesome. If you want awesome, [you know who to confirm][112]. ;)&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;PS: Did you know [that previous link record on Gaming?][113] Deprecated! :D&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gutenberg.org/catalog/world/readfile?fk_files=1443569&amp;pageno=6&#xD;&#xA;  [2]: http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&#xD;&#xA;  [3]: http://gaming.stackexchange.com/users/flair/23.png&#xD;&#xA;  [4]: http://meta.stackoverflow.com/users/flair/13992.png&#xD;&#xA;  [5]: http://stackoverflow.com/users/flair/13992.png&#xD;&#xA;  [6]: http://blog.stackoverflow.com/2009/05/nowearn-valuable-flair/&#xD;&#xA;  [7]: http://gaming.stackexchange.com/users/23/badp?tab=accounts&#xD;&#xA;  [8]: http://chat.meta.stackoverflow.com/users/13992/badp&#xD;&#xA;  [9]: http://chat.stackexchange.com/users/27/badp&#xD;&#xA;  [10]: http://chat.stackoverflow.com/users/13992/badp&#xD;&#xA;  [11]: http://chat.stackexchange.com/transcript/35?m=300725#300725&#xD;&#xA;  [12]: http://chat.stackexchange.com/transcript/35?m=441603#441603&#xD;&#xA;  [13]: http://chat.stackexchange.com/transcript/35?m=443113#443113&#xD;&#xA;  [14]: http://meta.gaming.stackexchange.com/questions/1346/23&#xD;&#xA;  [15]: http://chat.stackexchange.com/rooms/info/35/the-bridge&#xD;&#xA;  [16]: http://chat.stackexchange.com/rooms/35/the-bridge&#xD;&#xA;  [17]: http://chat.stackexchange.com/transcript/35?m=249575#249575&#xD;&#xA;  [18]: http://chat.stackexchange.com/transcript/35?m=30590#30590&#xD;&#xA;  [19]: http://chat.stackexchange.com/transcript/35?m=111609#111609&#xD;&#xA;  [20]: http://chat.stackexchange.com/transcript/35?m=31739#31739&#xD;&#xA;  [21]: http://chat.meta.stackoverflow.com/transcript/89?m=483979#483979&#xD;&#xA;  [22]: http://chat.stackexchange.com/rooms/info/35/the-bridge?tab=feeds&#xD;&#xA;  [23]: http://chat.stackexchange.com/transcript/35?m=374914#374914&#xD;&#xA;  [24]: http://chat.stackexchange.com/transcript/message/223724#223724&#xD;&#xA;  [25]: http://chat.stackexchange.com/transcript/message/446922#446922&#xD;&#xA;  [26]: http://chat.stackexchange.com/rooms/35/conversation/how-i-got-italics&#xD;&#xA;  [27]: http://chat.meta.stackoverflow.com/transcript/77?m=258901#258901&#xD;&#xA;  [28]: http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-express-pleasure-with-the-current-verbosity-of-this-rooms-descri&#xD;&#xA;  [29]: http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-se-questions-liability-in-chat-affairs-and-appropriate-access-lev&#xD;&#xA;  [30]: http://chat.stackexchange.com/users&#xD;&#xA;  [31]: http://chat.meta.stackoverflow.com/users&#xD;&#xA;  [32]: http://chat.meta.stackoverflow.com/transcript/message/186929#186929&#xD;&#xA;  [33]: http://data.stackexchange.com/gaming/s/713/top-editors&#xD;&#xA;  [34]: http://gaming.stackexchange.com/q/9429/23&#xD;&#xA;  [35]: http://gaming.stackexchange.com/badges/30/beta&#xD;&#xA;  [36]: http://gaming.stackexchange.com/badges/200/precognitive&#xD;&#xA;  [37]: http://gaming.stackexchange.com/badges/181/altruist&#xD;&#xA;  [38]: http://gaming.stackexchange.com/badges/180/benefactor&#xD;&#xA;  [39]: http://gaming.stackexchange.com/badges/37/disciplined&#xD;&#xA;  [40]: http://gaming.stackexchange.com/badges/38/peer-pressure&#xD;&#xA;  [41]: http://gaming.stackexchange.com/badges/205/minecraft&#xD;&#xA;  [42]: http://gaming.stackexchange.com/badges?tab=tags&#xD;&#xA;  [43]: http://gaming.stackexchange.com/badges/196/suffrage&#xD;&#xA;  [44]: http://gaming.stackexchange.com/questions/12358/how-far-do-i-have-to-place-torches-so-that-mobs-will-not-spawn-near-me/12363#12363&#xD;&#xA;  [45]: http://gaming.stackexchange.com/users?tab=oldest&#xD;&#xA;  [46]: http://gaming.stackexchange.com/privileges/moderator-tools&#xD;&#xA;  [47]: http://meta.gaming.stackexchange.com/&#xD;&#xA;  [48]: http://meta.gaming.stackexchange.com/users/23/badp#tags-title&#xD;&#xA;  [49]: http://meta.stackoverflow.com/questions/66412/13992&#xD;&#xA;  [50]: http://meta.gaming.stackexchange.com/badges/192/discussion&#xD;&#xA;  [51]: http://meta.gaming.stackexchange.com/q/1492/23&#xD;&#xA;  [52]: http://meta.gaming.stackexchange.com/q/1455/23&#xD;&#xA;  [53]: http://meta.gaming.stackexchange.com/q/1340/23&#xD;&#xA;  [54]: http://meta.stackoverflow.com&#xD;&#xA;  [55]: http://meta.stackoverflow.com/users/13992/badp&#xD;&#xA;  [56]: http://meta.stackoverflow.com/badges/79/discussion?userid=13992&#xD;&#xA;  [57]: http://meta.stackoverflow.com/q/53346/13992&#xD;&#xA;  [58]: http://meta.stackoverflow.com/q/66425/13992&#xD;&#xA;  [59]: http://meta.stackoverflow.com/q/64049/13992&#xD;&#xA;  [60]: http://meta.stackoverflow.com/q/56261/13992&#xD;&#xA;  [61]: http://meta.stackoverflow.com/q/74983/13992&#xD;&#xA;  [62]: http://meta.stackoverflow.com/q/74180/13992&#xD;&#xA;  [63]: http://meta.stackoverflow.com/q/66443/13992&#xD;&#xA;  [64]: http://meta.stackoverflow.com/q/76559/13992&#xD;&#xA;  [65]: http://meta.stackoverflow.com/q/76677/13992&#xD;&#xA;  [66]: http://meta.stackoverflow.com/q/63359/13992&#xD;&#xA;  [67]: http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&#xD;&#xA;  [68]: http://gaming.stackexchange.com/badges/83/fanatic?userid=23&#xD;&#xA;  [69]: http://chat.stackexchange.com/transcript/message/441616#441616&#xD;&#xA;  [70]: http://4.bp.blogspot.com/_ei5sWWvMXos/SQIjz03sBZI/AAAAAAAAA1E/D0AaGdX7Q-w/s400/power.jpg&#xD;&#xA;  [71]: http://t3.gstatic.com/images?q=tbn:ANd9GcQJGxUYmIwVDFPtAYgH9zbz7ToaG1jFWrStO1DKm3DVHFEQLxvr&#xD;&#xA;  [72]: http://gaming.stackexchange.com/users/85/grace-note&#xD;&#xA;  [73]: http://gaming.stackexchange.com/users/122/oak&#xD;&#xA;  [74]: http://gaming.stackexchange.com/users/14/juan-manuel&#xD;&#xA;  [75]: http://www.youtube.com/watch?v=jT3_UCm1A5I&#xD;&#xA;  [76]: http://stackapps.com/q/1745/1165&#xD;&#xA;  [77]: http://meta.gaming.stackexchange.com/questions/1225/23&#xD;&#xA;  [78]: http://meta.stackoverflow.com/questions/76690/13992&#xD;&#xA;  [79]: http://dl.dropbox.com/u/1164414/SO/DownvoteOverflow.png&#xD;&#xA;  [80]: http://chat.stackexchange.com/transcript/35?m=73904#73904&#xD;&#xA;  [81]: http://meta.stackoverflow.com/users/147574/jin&#xD;&#xA;  [82]: http://meta.gaming.stackexchange.com/questions/1183/new-design-launched&#xD;&#xA;  [83]: http://www.freeallegiance.org/FAW/index.php/ASL&#xD;&#xA;  [84]: http://www.freeallegiance.org&#xD;&#xA;  [85]: http://www.freeallegiance.org/FAW/index.php/Steel_Fury&#xD;&#xA;  [86]: http://dl.dropbox.com/u/1164414/Artwork/Events%20artwork/Tourney%202010/Brackets.png&#xD;&#xA;  [87]: https://spreadsheets.google.com/viewform?hl=en&amp;formkey=dFlsRG5JWlhwSnNhUjU5X1BTdEpEVXc6MA..#gid=0&#xD;&#xA;  [88]: http://www.freeallegiance.org/FAW/index.php/Special:Contributions/Badpazzword&#xD;&#xA;  [89]: http://www.freeallegiance.org/FAW/index.php/Events_Zone&#xD;&#xA;  [90]: http://twitter.com/badp&#xD;&#xA;  [91]: http://www.google.com/reader/shared/badpazzword&#xD;&#xA;  [92]: http://www.google.com/profiles/badpazzword#buzz&#xD;&#xA;  [93]: http://www.youtube.com/user/badpazzword?feature=mhum&#xD;&#xA;  [94]: http://slashdot.org/~badpazzword&#xD;&#xA;  [95]: http://steamcommunity.com/id/badp&#xD;&#xA;  [96]: http://tasvideos.org/&#xD;&#xA;  [97]: http://chat.stackexchange.com/transcript/87/2010/11/6&#xD;&#xA;  [98]: http://chat.stackexchange.com/transcript/176/2011/1/2&#xD;&#xA;  [99]: http://dl.dropbox.com/u/1164414/SO/2%2C390.png&#xD;&#xA;  [100]: http://discuss.area51.stackexchange.com/q/26/2927&#xD;&#xA;  [101]: http://meta.gaming.stackexchange.com/questions/678/23&#xD;&#xA;  [102]: http://chat.stackexchange.com/search?q=fucking&amp;user=27&amp;room=&#xD;&#xA;  [103]: http://chat.stackexchange.com/transcript/2?m=287659#287659&#xD;&#xA;  [104]: http://chat.stackexchange.com/transcript/35?m=437327#437327&#xD;&#xA;  [105]: http://chat.stackexchange.com/transcript/message/374906#374906&#xD;&#xA;  [106]: http://chat.meta.stackoverflow.com/transcript/message/424529#424529&#xD;&#xA;  [107]: http://meta.stackoverflow.com/questions/68219/13992&#xD;&#xA;  [108]: http://www.youtube.com/watch?v=EK2tWVj6lXw&#xD;&#xA;  [109]: http://www.faqs.org/rfcs/rfc2324.html&#xD;&#xA;  [110]: http://chat.meta.stackoverflow.com/transcript/89?m=285913#285913&#xD;&#xA;  [111]: http://blog.stackoverflow.com/2009/05/a-theory-of-moderation&#xD;&#xA;  [112]: http://meta.gaming.stackexchange.com/q/728/23&#xD;&#xA;  [113]: http://gaming.stackexchange.com/questions/10799/initiating-companion-quests-in-fallout-new-vegas/10806#10806" />
  <row Id="37744" PostHistoryTypeId="2" PostId="15796" RevisionGUID="cf70d396-fb47-4cde-9f3c-cdf6286d77b1" CreationDate="2011-02-02T01:25:58.727" UserId="1169" Text="In Black Ops you could check your Score Per Minute by game type statistics page. It would give you some clues about what works best for your play style." />
  <row Id="37745" PostHistoryTypeId="2" PostId="15797" RevisionGUID="e9783a7a-4a1d-4be5-9669-15713ceff616" CreationDate="2011-02-02T01:40:21.053" UserId="99" Text="I used the 5 charge stone method. Basically, stand near him when he pops out and charge up with the mouse cursor right where he is coming out of the ground. As soon as he lowers his head to strike you, release it. It should do a couple thousand damage." />
  <row Id="37747" PostHistoryTypeId="25" PostId="15772" RevisionGUID="99013839-7a53-41bd-8b87-e102cb339d47" CreationDate="2011-02-02T02:16:26.307" Comment="http://twitter.com/#!/StackGaming/status/32623343135887360" />
  <row Id="37748" PostHistoryTypeId="2" PostId="15799" RevisionGUID="0d7ae69d-55db-483e-8522-96319fae8a30" CreationDate="2011-02-02T02:27:35.217" UserId="6777" Text="Don't use vortex. You want damage and overkill. Clear waves faster for higher multiplier. " />
  <row Id="37749" PostHistoryTypeId="2" PostId="15800" RevisionGUID="925257ff-bb94-45b0-a1d0-4b0f2a2774c9" CreationDate="2011-02-02T02:33:06.617" UserId="14" Text="Hello all, I'm Juan Manuel.&#xD;&#xA;&#xD;&#xA;I'm one of the current pro-temp moderators on the site. I'm also the guy that dreamed this could be a reality way before Area 51 existed (meta link pending, was not able to find such an old post), and then [proposed it][1] (I was aiming for proposal 1337, but missed by one). I also have [very high participation in Area 51][2] in general.&#xD;&#xA;&#xD;&#xA;First of all, I wanted to thank everybody that helped make the site, my dream, what it is today; the community is great and the content is excellent -- I was afraid [the site wasn't viable][3], but we did prove the skeptics wrong!&#xD;&#xA;&#xD;&#xA;I've been a member of the network for 2 years and 5 months, ever since stackoverflow's private beta (when we could close questions with one vote!) so I'm fairly knowledgeable with the engine in general.&#xD;&#xA;&#xD;&#xA;I'm more of a silent moderator, only stepping in when absolutely necessary, and always respecting what the community wants (reaching consensus via appropriate meta discussion).&#xD;&#xA;&#xD;&#xA;You may or may not have noticed I wasn't very active in the last few weeks -- that was due to some complicated personal problems I've been going through that consumed most of my time, but rest assured I read every meta topic there is.&#xD;&#xA;&#xD;&#xA;I would love to continue being a moderator to keep helping the site grow as much as I can, to keep the dream alive, although I will [respect][4] and [understand][5] if you want to choose someone else, there are very good candidates already (and I will cast my votes and support some of them).&#xD;&#xA;&#xD;&#xA;Thank you again&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://area51.stackexchange.com/proposals/1338&#xD;&#xA;  [2]: http://meta.stackoverflow.com/questions/71772/there-should-be-a-prize-for-the-top-user-in-area-51&#xD;&#xA;  [3]: http://meta.gaming.stackexchange.com/questions/337/is-this-proposal-in-danger&#xD;&#xA;  [4]: http://meta.gaming.stackexchange.com/questions/1449/meta-meta-a-proposal-for-creating-site-policy/1450#1450&#xD;&#xA;  [5]: http://meta.gaming.stackexchange.com/q/1292/14" />
  <row Id="37750" PostHistoryTypeId="5" PostId="15789" RevisionGUID="a0d6e06e-e208-42a0-8783-7b259924d40e" CreationDate="2011-02-02T04:12:09.320" UserId="816" Comment="cleanup; edited title" Text="Recently I heard that the PS3 supported HDTV. I was confused and looked it up. I found [this which talks about adding support to Blu-ray movies](http://news.cnet.com/8301-17938_105-20017116-1.html). But the context I heard it was about it being in games.&#xD;&#xA;&#xD;&#xA;Also, there are dozens of 3D TVs. Is there some kind of standard (will there be a format war)? Will the PS3 work on all 3D TVs or some? Are games supported or not? Do I only need to worry about the glasses matching the TV or is there more to do with it?&#xD;&#xA;" />
  <row Id="37751" PostHistoryTypeId="5" PostId="15787" RevisionGUID="79cdd493-93c4-4f1a-8355-00b1b41ef93a" CreationDate="2011-02-02T04:13:56.200" UserId="816" Comment="edited body" Text="What you are referring to is the SCV Halt command (hot key T).  By issuing this command you can regain control of your scv and issue a movement command (moving it to safety) without canceling the building.  Another SCV can then be right clicked onto the building to finish it." />
  <row Id="37752" PostHistoryTypeId="4" PostId="15789" RevisionGUID="a0d6e06e-e208-42a0-8783-7b259924d40e" CreationDate="2011-02-02T04:12:09.320" UserId="816" Comment="cleanup; edited title" Text="Can someone give me the lowdown about 3D TVs?" />
  <row Id="37753" PostHistoryTypeId="25" PostId="15789" RevisionGUID="70961b15-8781-4b86-b387-97e32ef7b8cd" CreationDate="2011-02-02T05:16:27.160" Comment="http://twitter.com/#!/StackGaming/status/32668646044073984" />
  <row Id="37754" PostHistoryTypeId="2" PostId="15801" RevisionGUID="86caf7e0-f743-4999-84bf-b9c616649ac2" CreationDate="2011-02-02T05:16:33.820" UserId="1820" Text="In Black Ops (on the PC at least), I've found it's pretty easy to grind on one of the many available 24/7 Nuketown servers. Throw 18 people onto a tiny map like that and, well...&#xD;&#xA;&#xD;&#xA;Points. They happen." />
  <row Id="37755" PostHistoryTypeId="2" PostId="15802" RevisionGUID="96b1b39c-3191-4b27-9857-1f168ac43c9e" CreationDate="2011-02-02T06:03:35.333" UserId="5398" Text="I've been playing Far Cry 2 on Infamous (hardest) difficulty. (It really gives you an appreciation for tactics.)  I've kept all my buddies alive, Flora is my best buddy and Warren is my rescue buddy.  I've also saved Quarbani and Michele, and they're currently chilling in Mike's Bar.&#xD;&#xA;&#xD;&#xA;They both offered me a mission at the same time - I ignored Michele to do Quarbani's mission because it seemed quicker, with the idea that I'd come back and do Michele's afterwards.&#xD;&#xA;&#xD;&#xA;But after I returned to Mike's and reported in to Quarbani, Michele no longer offered that mission.&#xD;&#xA;&#xD;&#xA;**Did I miss it forever, or will she offer it again later?**" />
  <row Id="37756" PostHistoryTypeId="1" PostId="15802" RevisionGUID="96b1b39c-3191-4b27-9857-1f168ac43c9e" CreationDate="2011-02-02T06:03:35.333" UserId="5398" Text="Do certain buddy missions in Far Cry 2 lock out other ones?" />
  <row Id="37757" PostHistoryTypeId="3" PostId="15802" RevisionGUID="96b1b39c-3191-4b27-9857-1f168ac43c9e" CreationDate="2011-02-02T06:03:35.333" UserId="5398" Text="&lt;npcs&gt;&lt;far-cry-2&gt;&lt;side-quest&gt;" />
  <row Id="37758" PostHistoryTypeId="5" PostId="15774" RevisionGUID="857f26d9-25c1-49e4-9499-a29065c4d79d" CreationDate="2011-02-02T06:20:59.330" UserId="3107" Comment="add list of maps after digging through the map editor" Text="No, the rule of thumb about spawning opposite your opponent does not apply in all cases. &#xD;&#xA;&#xD;&#xA;Some maps have what are called 'linked enemy teams' designated in the settings. In these maps, your opponents spawn in a predictable fashion. You can find this information by opening a map in the map editor and going to Map &gt; Team Placement (Advanced).&#xD;&#xA;&#xD;&#xA;This list will cover all match-ups. In 2v2 or greater, you can assume that your team always spawns clumped up together. However, on maps I mark as random, such team games will have your clump spawning in different locations each time unless I mention otherwise.&#xD;&#xA;&#xD;&#xA;**2v2**&#xD;&#xA;&#xD;&#xA; - Arid Wastes: N vs S &#xD;&#xA; - Debris Field: random&#xD;&#xA; - Delta Quadrant: random&#xD;&#xA; - Discord IV: NW vs SE&#xD;&#xA; - High Orbit: N vs S&#xD;&#xA; - Kulas Ravine: random&#xD;&#xA; - Lost Temple: random in 1v1, NW vs SE in 2v2&#xD;&#xA; - Metalopolis: random in 1v1, NW vs SE in 2v2&#xD;&#xA; - Monlyth Ridge: E vs W&#xD;&#xA; - New Antioch: random&#xD;&#xA; - Nightmare: random in 1v1, N vs S in 2v2&#xD;&#xA; - Red Stone Gulch: E vs W&#xD;&#xA; - Scorched Haven: E vs W&#xD;&#xA; - Shakuras Plateau: E vs W&#xD;&#xA; - Tarsonis Assault: N vs S&#xD;&#xA; - Terminus: random&#xD;&#xA; - Twilight Fortress: N vs S&#xD;&#xA; - War Zone: N vs S&#xD;&#xA;&#xD;&#xA;**3v3**&#xD;&#xA;&#xD;&#xA; - Arkan Citadel: NW vs SE&#xD;&#xA; - Burning Tide: N vs S&#xD;&#xA; - Colony 426: N vs S&#xD;&#xA; - Dig Site: NE vs SW&#xD;&#xA; - Dirt Side: NE vs SW&#xD;&#xA; - Frontier: In 1v1, if you start in a corner, your opponent will be in one of the other three corners. If you start in one of the two middle spots, your opponent will be in the other middle spot. E vs W (one player always in the middle) in 2v2, E vs W in 3v3.&#xD;&#xA; - Monsoon: exact opposite side in 1v1, E vs W in 2v2: one player always in the middle and 3v3&#xD;&#xA; - Quicksand: exact opposite side in 1v1, S, E, or NE in 2v2, random in 3v3&#xD;&#xA; - Tectonic Rift: random&#xD;&#xA; - The Bio Lab: NE vs SW&#xD;&#xA; - Typhon: NW vs SE&#xD;&#xA; - Ulaan Deeps: E vs W in 1v1 and 3v3. In 2v2, it's always NE vs SW.&#xD;&#xA;&#xD;&#xA;**4v4**&#xD;&#xA;&#xD;&#xA; - Abyss: random&#xD;&#xA; - Extinction: NE vs SW. In 2v2, each team spawns in either the two forward bases or the two back bases, and their opponent is in the same spots on the opposite side. In 3v3, the two back spots are always filled with a player.&#xD;&#xA; - Forbidden Planet: random&#xD;&#xA; - Lava Flow: N vs S in 1v1 (if either person spawns in the forward position, they're both in the forward position). NE vs SW in 2v2. N vs S in 3v3 (with one person always in the forward position) and 4v4.&#xD;&#xA; - High Ground: Any other corner but yours in 1v1 and 2v2. N vs S in 3v3 and 4v4.&#xD;&#xA; - Megaton: NW vs SE in all matchups. In 2v2, each team either spawns in the forward spots or the back spots.&#xD;&#xA; - Outpost: Any other corner but yours in 1v1. NE vs SW in 2v2 (teammates always on the same rise), 3v3 (middle spots always filled) and 4v4.&#xD;&#xA; - Sand Canyon: 1v1 is random except that your opponent won't spawn at any base right beside yours on your side (but can still spawn on your side). E vs W in 2v2 (always clumped up, and if you started in the two middle spots, so did your opponent) 3v3 (middle spots always filled) and 4v4.&#xD;&#xA; - Tempest: random&#xD;&#xA; - Toxic Slums: Always exactly opposite in 1v1. NE vs SW in 2v2(always beside your ally and immediately opposite the other team) 3v3 (middle spots always filled) and 4v4.&#xD;&#xA; - Zenith: Random in 1v1, NW vs SE in 2v2 (always next to your ally), in 3v3 (middle spots always filled) and 4v4." />
  <row Id="37759" PostHistoryTypeId="2" PostId="15803" RevisionGUID="c84b5cbf-d03a-4ee0-b22c-6c52ab5e34f1" CreationDate="2011-02-02T06:42:28.797" UserId="6421" Text="Hello gamers,&#xD;&#xA;&#xD;&#xA;Please tell me about some good public/dedicated Call Of Duty servers (COD 1,2 and UO) in or near India with many players to play with.&#xD;&#xA;&#xD;&#xA;I finally purchased COD 3 in 1 pack from steam and started to play. I thought I would finally be able to relive that excitement and fun we had in our college days playing COD on LAN but unfortunately I am not able to because of the my [high ping value to those servers][1]. &#xD;&#xA;&#xD;&#xA;The minimum **ping value** I am getting for servers with at least some players is around **210** which fluctuates upto **400-500** while playing. Due to this, my scores are coming like **&quot;5 kills to 20 deaths&quot;**. This is so frustrating. &#xD;&#xA;&#xD;&#xA;I have a wireless data card of 7.2 Mbps max speed and while playing, the connection speed shows often above 1 Mbps. So, I guess this is not a problem. I think the distance is problem because most of these servers are in Europe. Am I right? So, please tell me about some list of public servers in or around India. I only found one [here][2] and that too shows 0 players all the time.&#xD;&#xA;&#xD;&#xA;Thank you,  &#xD;&#xA;Sandeepan&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1878/what-is-ping-and-why-is-it-important/1879#1879&#xD;&#xA;  [2]: http://www.gametracker.com/search/uo/IN/" />
  <row Id="37760" PostHistoryTypeId="1" PostId="15803" RevisionGUID="c84b5cbf-d03a-4ee0-b22c-6c52ab5e34f1" CreationDate="2011-02-02T06:42:28.797" UserId="6421" Text="Good public/dedicated call of duty servers for players in India" />
  <row Id="37761" PostHistoryTypeId="3" PostId="15803" RevisionGUID="c84b5cbf-d03a-4ee0-b22c-6c52ab5e34f1" CreationDate="2011-02-02T06:42:28.797" UserId="6421" Text="&lt;call-of-duty&gt;&lt;dedicated-server&gt;" />
  <row Id="37762" PostHistoryTypeId="4" PostId="15803" RevisionGUID="95962c00-4bfa-432f-9965-542984674eac" CreationDate="2011-02-02T06:51:38.623" UserId="6421" Comment="edited title" Text="Good public/dedicated call of duty servers list for players in India please!!" />
  <row Id="37763" PostHistoryTypeId="2" PostId="15804" RevisionGUID="3e2a0f0c-1a42-49e5-a3b6-0c2f8f56aa1a" CreationDate="2011-02-02T07:21:11.273" UserId="6779" Text="How do i copy a xbox 360 game from disc to the hard drive?&#xD;&#xA;&#xD;&#xA;i want my game to load faster with no lag during gameplay.&#xD;&#xA;&#xD;&#xA;how do i do it?&#xD;&#xA;&#xD;&#xA;thanks" />
  <row Id="37764" PostHistoryTypeId="1" PostId="15804" RevisionGUID="3e2a0f0c-1a42-49e5-a3b6-0c2f8f56aa1a" CreationDate="2011-02-02T07:21:11.273" UserId="6779" Text="How do i copy a xbox 360 game from disc to the hard drive?" />
  <row Id="37765" PostHistoryTypeId="3" PostId="15804" RevisionGUID="3e2a0f0c-1a42-49e5-a3b6-0c2f8f56aa1a" CreationDate="2011-02-02T07:21:11.273" UserId="6779" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;xbox&gt;" />
  <row Id="37766" PostHistoryTypeId="2" PostId="15805" RevisionGUID="66e67959-5a0a-44a3-85dc-ca5e72e456de" CreationDate="2011-02-02T07:31:23.007" UserId="107" Text="Select a game and press Y button, there will be an option to install it to a hard drive." />
  <row Id="37768" PostHistoryTypeId="2" PostId="15806" RevisionGUID="4a068923-e0bd-4be3-b14d-be1675275ce4" CreationDate="2011-02-02T08:08:36.470" UserId="145" Text="1. Insert the game disc into the disc drive.&#xD;&#xA;2. From the &quot;Xbox Dashboard&quot;, go to &quot;My Xbox&quot;.&#xD;&#xA;3. Select the game you want to install.&#xD;&#xA;4. Press **Y** on your controller.&#xD;&#xA;5. Select &quot;Install to Hard Drive&quot;.&#xD;&#xA;&#xD;&#xA;**Notes:**&#xD;&#xA;&#xD;&#xA;  - Installing an Xbox 360 game might take several minutes.&#xD;&#xA;  - Multidisc game? Install each disc to your hard drive.&#xD;&#xA;  - Installing an Xbox 360 game on a hard drive requires between 4 and 8 gigabytes (GB) of free disc space.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/xFAPr.jpg" />
  <row Id="37769" PostHistoryTypeId="25" PostId="15804" RevisionGUID="5fa6a24d-6730-4db6-a9d1-6f8dd1092e71" CreationDate="2011-02-02T08:16:26.757" Comment="http://twitter.com/#!/StackGaming/status/32713943864573954" />
  <row Id="37770" PostHistoryTypeId="5" PostId="14931" RevisionGUID="b7c192f0-95c2-4167-aa9c-eb6a914493ef" CreationDate="2011-02-02T08:49:53.313" UserId="5868" Comment="Link was incorrect. Fixed it." Text="Here is the list of all buildings found in the world beyond.  It is translated from the French version already, however some of the buildings names will be different in our version of the game.  It is easy to work out what each building is, and certainly this is the most detailed and accurate list that exists as far as I know, as well as having all the info listed on 1 page rather than seperate links.&#xD;&#xA;&#xD;&#xA;http://translate.google.com/translate?js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;sl=auto&amp;tl=en&amp;u=http%3A%2F%2Ftwinpedia.com%2Fhordes%2Fbatiments&amp;act=url" />
  <row Id="37771" PostHistoryTypeId="24" PostId="14931" RevisionGUID="fab53d69-f834-4ceb-8b7c-5fe7c22c4460" CreationDate="2011-02-02T08:49:53.313" Comment="Proposed by 5868 approved by 122 edit id of 12" />
  <row Id="37773" PostHistoryTypeId="10" PostId="15803" RevisionGUID="a5a5eb7a-200c-4879-978e-559152afd8af" CreationDate="2011-02-02T08:57:20.807" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="37774" PostHistoryTypeId="2" PostId="15807" RevisionGUID="f7ca9845-6f8b-43e6-854e-d2ee68b0b675" CreationDate="2011-02-02T09:18:58.693" UserId="5398" Text="I've just discovered that the answer is **yes, she will offer it again later.**" />
  <row Id="37776" PostHistoryTypeId="2" PostId="15808" RevisionGUID="0656b836-f3bb-4f1d-a3e5-febad155deed" CreationDate="2011-02-02T10:21:58.083" UserId="6781" Text="[Actual Multiple Monitors][1] contains this feature. It's cost about $30.. but it is the best software for multiple monitors. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://actualtools.com/multiplemonitors" />
  <row Id="37777" PostHistoryTypeId="5" PostId="15795" RevisionGUID="17ac4665-a422-40c7-bd85-56e1427e53b2" CreationDate="2011-02-02T10:45:42.580" UserId="23" Comment="deleted 5 characters in body" Text="I bet you aren't interested in reading campaign promises, so I'll give you [hard facts][1] instead.&#xD;&#xA;&#xD;&#xA;* First off, here's a **eagle eye** view: my [global][2], [Gaming][3], [Meta SO][4] and [Stack Overflow][5] [valuable flair™][6]. You can see all flair and all profiles from [here][7]. Here are my chat profiles too: [MSO][8], [SE][9], [SO][10].&#xD;&#xA;&#xD;&#xA;* My nomination has been informally **backed** by [Grace Note][11], [Oak][12], [tzenes][13] and [Strixvaria][14] and anonymous upvoters and starrers thereof.&#xD;&#xA;&#xD;&#xA;* I have been [&quot;moderating&quot;][15] [**chat**][16] for a few months now, bringing [g][17][ri][18][ef][19] and [j][20][oy][21] with my abuse of [feeds][22], [migration][23], [pinning][24], unstarring or [lack thereof][25], [privilege granting][26], [events][27], [room naming][28] and [absolutely everything else][29]. Oh, and [I really do chat][30] [too much.][31] I actually [won a t-shirt][32] for that. (I haven't claimed it yet, though.)&#xD;&#xA;&#xD;&#xA;* I have **Gaming's** [most edits][33] and Gaming's [most controversial answer][34]. I have [Beta][35], but lack [Precognitive][36]. I have [Altruist][37], but lack [Benefactor][38]. I have [Disciplined][39] but lack [Peer Pressure][40]. I have [one tag badge][41] (out of [24][42]), but lack [Suffrage][43]. If there was an Unicode badge, [I'd probably have that too.][44] I also have a [two digits' user ID][45], if that's worth anything. I also had access to the [10k tools][46] back in beta, but I didn't really use them obsessive compulsively.&#xD;&#xA;&#xD;&#xA;* On **[Meta Gaming][47]**, I'd have [~3,410 reputation][48] if Meta had reps, [except it doesn't][49]. I also am the only non mod with a [tag badge][50]. Obviously some of it comes from [being the fastest gun in the west][51], from [posts I'm not sure I agree with any longer][52] and from [straight bad ideas][53].&#xD;&#xA;&#xD;&#xA;* On **[Meta Stack Overflow][54]** I have [8.5k reputation][55] and no particular achievements (well, another [discussion tag badge][56] and [investing][57] [1.5k][58] [reps][59] [in][60] [bounties][61] count I guess), except maybe [knowing more about moderation abilities than some other mods do.][62] Some of it comes from being [first][63], from being [silly][64], from [regurgitation of others' posts][65] and from [freehanded circles][66].&#xD;&#xA;&#xD;&#xA;* I have [25k **global** reputation][67], for what it's worth. My one and only gold badge, however, is [here at Gaming][68].&#xD;&#xA;&#xD;&#xA;* My moderation &quot;**philosophy**&quot; is [pictured here][69], if by &quot;philosophy&quot; you mean &quot;How I expect to use the [power][70] you [do not want][71] to give me because you really want to vote for [Grace][72], [Oak][73] and [Juan][74] instead, [wink wink nudge nudge][75]&quot;.&#xD;&#xA;&#xD;&#xA;* It's not very relevant either, but I have some knowledge of the **internals** of the site. I have done [apps][76]. I have done [skins][77]. I have done [bling][78]. I've done [lulz][79]. Oh, and I've [helped][80] [Jin][81] beta test the [design][82] for Gaming.&#xD;&#xA;&#xD;&#xA;* I'm on my 18th (and last, probably) month of my 6-month-long squad [assistant **leadership**][83] stint for an [Allegiance][84] squad, [Steel Fury][85]. I'm part of Allegiance's [events][86], [training][87] and [documentation][88] [zones][89].&#xD;&#xA;&#xD;&#xA;* I'm **also** on [Twitter][90], on [Google Reader][91], on [Buzz][92], on [Youtube][93], on [Slashdot][94], on [Steam][95]. I lurk on [TASVideos][96].&#xD;&#xA;&#xD;&#xA;* I'm a **bad** diplomat. I'm [stubborn][97]. I'm [irritable][98]. I'm [easily impressed][99]. I'm a [fanboy][100]. I'm [voluble][101]. I [swear][102]. I've been automatically [suspended][103]. I [vote light heartedly][104]. I [make mistakes][105]. I make [horrible puns.][106] I [abandon projects midway.][107] I [rickroll][108]. I'm a [little teapot][109]. I make some people go [Oy][110] alarmingly often.&#xD;&#xA;&#xD;&#xA;&gt; **tl;dr**: I don't think I'd make an [awesome moderator][111]. An average moderator, maybe, but certainly *not* awesome. If you want awesome, [you know who to confirm][112]. ;)&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;PS: Did you know [that previous link record on Gaming?][113] Deprecated! :D&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gutenberg.org/catalog/world/readfile?fk_files=1443569&amp;pageno=6&#xD;&#xA;  [2]: http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&#xD;&#xA;  [3]: http://gaming.stackexchange.com/users/flair/23.png&#xD;&#xA;  [4]: http://meta.stackoverflow.com/users/flair/13992.png&#xD;&#xA;  [5]: http://stackoverflow.com/users/flair/13992.png&#xD;&#xA;  [6]: http://blog.stackoverflow.com/2009/05/nowearn-valuable-flair/&#xD;&#xA;  [7]: http://gaming.stackexchange.com/users/23/badp?tab=accounts&#xD;&#xA;  [8]: http://chat.meta.stackoverflow.com/users/13992/badp&#xD;&#xA;  [9]: http://chat.stackexchange.com/users/27/badp&#xD;&#xA;  [10]: http://chat.stackoverflow.com/users/13992/badp&#xD;&#xA;  [11]: http://chat.stackexchange.com/transcript/35?m=300725#300725&#xD;&#xA;  [12]: http://chat.stackexchange.com/transcript/35?m=441603#441603&#xD;&#xA;  [13]: http://chat.stackexchange.com/transcript/35?m=443113#443113&#xD;&#xA;  [14]: http://meta.gaming.stackexchange.com/questions/1346/23&#xD;&#xA;  [15]: http://chat.stackexchange.com/rooms/info/35/the-bridge&#xD;&#xA;  [16]: http://chat.stackexchange.com/rooms/35/the-bridge&#xD;&#xA;  [17]: http://chat.stackexchange.com/transcript/35?m=249575#249575&#xD;&#xA;  [18]: http://chat.stackexchange.com/transcript/35?m=30590#30590&#xD;&#xA;  [19]: http://chat.stackexchange.com/transcript/35?m=111609#111609&#xD;&#xA;  [20]: http://chat.stackexchange.com/transcript/35?m=31739#31739&#xD;&#xA;  [21]: http://chat.meta.stackoverflow.com/transcript/89?m=483979#483979&#xD;&#xA;  [22]: http://chat.stackexchange.com/rooms/info/35/the-bridge?tab=feeds&#xD;&#xA;  [23]: http://chat.stackexchange.com/transcript/35?m=374914#374914&#xD;&#xA;  [24]: http://chat.stackexchange.com/transcript/message/223724#223724&#xD;&#xA;  [25]: http://chat.stackexchange.com/transcript/message/446922#446922&#xD;&#xA;  [26]: http://chat.stackexchange.com/rooms/35/conversation/how-i-got-italics&#xD;&#xA;  [27]: http://chat.meta.stackoverflow.com/transcript/77?m=258901#258901&#xD;&#xA;  [28]: http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-express-pleasure-with-the-current-verbosity-of-this-rooms-descri&#xD;&#xA;  [29]: http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-se-questions-liability-in-chat-affairs-and-appropriate-access-lev&#xD;&#xA;  [30]: http://chat.stackexchange.com/users&#xD;&#xA;  [31]: http://chat.meta.stackoverflow.com/users&#xD;&#xA;  [32]: http://chat.meta.stackoverflow.com/transcript/message/186929#186929&#xD;&#xA;  [33]: http://data.stackexchange.com/gaming/s/713/top-editors&#xD;&#xA;  [34]: http://gaming.stackexchange.com/q/9429/23&#xD;&#xA;  [35]: http://gaming.stackexchange.com/badges/30/beta&#xD;&#xA;  [36]: http://gaming.stackexchange.com/badges/200/precognitive&#xD;&#xA;  [37]: http://gaming.stackexchange.com/badges/181/altruist&#xD;&#xA;  [38]: http://gaming.stackexchange.com/badges/180/benefactor&#xD;&#xA;  [39]: http://gaming.stackexchange.com/badges/37/disciplined&#xD;&#xA;  [40]: http://gaming.stackexchange.com/badges/38/peer-pressure&#xD;&#xA;  [41]: http://gaming.stackexchange.com/badges/205/minecraft&#xD;&#xA;  [42]: http://gaming.stackexchange.com/badges?tab=tags&#xD;&#xA;  [43]: http://gaming.stackexchange.com/badges/196/suffrage&#xD;&#xA;  [44]: http://gaming.stackexchange.com/questions/12358/how-far-do-i-have-to-place-torches-so-that-mobs-will-not-spawn-near-me/12363#12363&#xD;&#xA;  [45]: http://gaming.stackexchange.com/users?tab=oldest&#xD;&#xA;  [46]: http://gaming.stackexchange.com/privileges/moderator-tools&#xD;&#xA;  [47]: http://meta.gaming.stackexchange.com/&#xD;&#xA;  [48]: http://meta.gaming.stackexchange.com/users/23/badp#tags-title&#xD;&#xA;  [49]: http://meta.stackoverflow.com/questions/66412/13992&#xD;&#xA;  [50]: http://meta.gaming.stackexchange.com/badges/192/discussion&#xD;&#xA;  [51]: http://meta.gaming.stackexchange.com/q/1492/23&#xD;&#xA;  [52]: http://meta.gaming.stackexchange.com/q/1455/23&#xD;&#xA;  [53]: http://meta.gaming.stackexchange.com/q/1340/23&#xD;&#xA;  [54]: http://meta.stackoverflow.com&#xD;&#xA;  [55]: http://meta.stackoverflow.com/users/13992/badp&#xD;&#xA;  [56]: http://meta.stackoverflow.com/badges/79/discussion?userid=13992&#xD;&#xA;  [57]: http://meta.stackoverflow.com/q/53346/13992&#xD;&#xA;  [58]: http://meta.stackoverflow.com/q/66425/13992&#xD;&#xA;  [59]: http://meta.stackoverflow.com/q/64049/13992&#xD;&#xA;  [60]: http://meta.stackoverflow.com/q/56261/13992&#xD;&#xA;  [61]: http://meta.stackoverflow.com/q/74983/13992&#xD;&#xA;  [62]: http://meta.stackoverflow.com/q/74180/13992&#xD;&#xA;  [63]: http://meta.stackoverflow.com/q/66443/13992&#xD;&#xA;  [64]: http://meta.stackoverflow.com/q/76559/13992&#xD;&#xA;  [65]: http://meta.stackoverflow.com/q/76677/13992&#xD;&#xA;  [66]: http://meta.stackoverflow.com/q/63359/13992&#xD;&#xA;  [67]: http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&#xD;&#xA;  [68]: http://gaming.stackexchange.com/badges/83/fanatic?userid=23&#xD;&#xA;  [69]: http://chat.stackexchange.com/transcript/message/441616#441616&#xD;&#xA;  [70]: http://4.bp.blogspot.com/_ei5sWWvMXos/SQIjz03sBZI/AAAAAAAAA1E/D0AaGdX7Q-w/s400/power.jpg&#xD;&#xA;  [71]: http://t3.gstatic.com/images?q=tbn:ANd9GcQJGxUYmIwVDFPtAYgH9zbz7ToaG1jFWrStO1DKm3DVHFEQLxvr&#xD;&#xA;  [72]: http://gaming.stackexchange.com/users/85/grace-note&#xD;&#xA;  [73]: http://gaming.stackexchange.com/users/122/oak&#xD;&#xA;  [74]: http://gaming.stackexchange.com/users/14/juan-manuel&#xD;&#xA;  [75]: http://www.youtube.com/watch?v=jT3_UCm1A5I&#xD;&#xA;  [76]: http://stackapps.com/q/1745/1165&#xD;&#xA;  [77]: http://meta.gaming.stackexchange.com/questions/1225/23&#xD;&#xA;  [78]: http://meta.stackoverflow.com/questions/76690/13992&#xD;&#xA;  [79]: http://dl.dropbox.com/u/1164414/SO/DownvoteOverflow.png&#xD;&#xA;  [80]: http://chat.stackexchange.com/transcript/35?m=73904#73904&#xD;&#xA;  [81]: http://meta.stackoverflow.com/users/147574/jin&#xD;&#xA;  [82]: http://meta.gaming.stackexchange.com/questions/1183/new-design-launched&#xD;&#xA;  [83]: http://www.freeallegiance.org/FAW/index.php/ASL&#xD;&#xA;  [84]: http://www.freeallegiance.org&#xD;&#xA;  [85]: http://www.freeallegiance.org/FAW/index.php/Steel_Fury&#xD;&#xA;  [86]: http://dl.dropbox.com/u/1164414/Artwork/Events%20artwork/Tourney%202010/Brackets.png&#xD;&#xA;  [87]: https://spreadsheets.google.com/viewform?hl=en&amp;formkey=dFlsRG5JWlhwSnNhUjU5X1BTdEpEVXc6MA..#gid=0&#xD;&#xA;  [88]: http://www.freeallegiance.org/FAW/index.php/Special:Contributions/Badpazzword&#xD;&#xA;  [89]: http://www.freeallegiance.org/FAW/index.php/Events_Zone&#xD;&#xA;  [90]: http://twitter.com/badp&#xD;&#xA;  [91]: http://www.google.com/reader/shared/badpazzword&#xD;&#xA;  [92]: http://www.google.com/profiles/badpazzword#buzz&#xD;&#xA;  [93]: http://www.youtube.com/user/badpazzword?feature=mhum&#xD;&#xA;  [94]: http://slashdot.org/~badpazzword&#xD;&#xA;  [95]: http://steamcommunity.com/id/badp&#xD;&#xA;  [96]: http://tasvideos.org/&#xD;&#xA;  [97]: http://chat.stackexchange.com/transcript/87/2010/11/6&#xD;&#xA;  [98]: http://chat.stackexchange.com/transcript/176/2011/1/2&#xD;&#xA;  [99]: http://dl.dropbox.com/u/1164414/SO/2%2C390.png&#xD;&#xA;  [100]: http://discuss.area51.stackexchange.com/q/26/2927&#xD;&#xA;  [101]: http://meta.gaming.stackexchange.com/questions/678/23&#xD;&#xA;  [102]: http://chat.stackexchange.com/search?q=fucking&amp;user=27&amp;room=&#xD;&#xA;  [103]: http://chat.stackexchange.com/transcript/2?m=287659#287659&#xD;&#xA;  [104]: http://chat.stackexchange.com/transcript/35?m=437327#437327&#xD;&#xA;  [105]: http://chat.stackexchange.com/transcript/message/374906#374906&#xD;&#xA;  [106]: http://chat.meta.stackoverflow.com/transcript/message/424529#424529&#xD;&#xA;  [107]: http://meta.stackoverflow.com/questions/68219/13992&#xD;&#xA;  [108]: http://www.youtube.com/watch?v=EK2tWVj6lXw&#xD;&#xA;  [109]: http://www.faqs.org/rfcs/rfc2324.html&#xD;&#xA;  [110]: http://chat.meta.stackoverflow.com/transcript/89?m=285913#285913&#xD;&#xA;  [111]: http://blog.stackoverflow.com/2009/05/a-theory-of-moderation&#xD;&#xA;  [112]: http://meta.gaming.stackexchange.com/q/728/23&#xD;&#xA;  [113]: http://gaming.stackexchange.com/questions/10799/initiating-companion-quests-in-fallout-new-vegas/10806#10806" />
  <row Id="37778" PostHistoryTypeId="2" PostId="15809" RevisionGUID="4ba5ab4e-d13e-4bcc-80e6-9a750e036e07" CreationDate="2011-02-02T11:00:50.860" UserId="6782" Text="Based on my experience; it is faster to reach higher levels with less people.&#xD;&#xA;&#xD;&#xA;It is easier to survive using the path on the upper area from the lobby 'til you reach the stage and turn-on the power.&#xD;&#xA;&#xD;&#xA;For the 1st and 2nd wave of hell hounds; you must already reached the room with MP40 and quickly kill the dogs on sight or just group together in a corner.&#xD;&#xA;&#xD;&#xA;Reach the stage as quick as possible and before turning on the power make sure you have the claymore and atleast 2,500 for the Joggernog.&#xD;&#xA;&#xD;&#xA;If you already found the mystery/random weapon box aim immediately for the Thundergun, Raygun, and Monkey Bomb; this is applicable for solo. Other players should aim for the Raygun, Monkey Bomb, and other assault rifle, SMG, or LMG but I prefer the packed-a-punched M14.&#xD;&#xA;&#xD;&#xA;**This is where the real strategy will go:**&#xD;&#xA;Don't use the claymores immediately, just place them on the stage, facing the wall, where you can pick them easily on times of emergency.&#xD;&#xA;&#xD;&#xA;The ThunderGun carrier should be good at dodging zombies 'coz he will just kite zombies on the stage, run around the stage in a circular form, make the ThunderGun as your primary weapone, when it seems there are enough/too much zombies following you or in emergency; fire it. &#xD;&#xA;&#xD;&#xA;The other players(if there are) might stay next to the M14(make sure that the door near it is closed and the ThunderGun carrier would run in smaller circle that near the dressing room) or run around from lobby, upstairs, to the dressing room, and back to the stage and use the teleporter if available. Just don't be in the way of the ThunderGunner. The other players should stick together.&#xD;&#xA;&#xD;&#xA;If someone is down, one should use the Monkey Bomb and quickly revive the downed player.&#xD;&#xA;&#xD;&#xA;And the most important of all is communication for newbies or proper coordination if you know the map very well and don't have a headset.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="37779" PostHistoryTypeId="5" PostId="15717" RevisionGUID="94ad983f-7cab-42fa-a1b1-110e6b529ae0" CreationDate="2011-02-02T11:03:07.003" UserId="6455" Comment="added 106 characters in body" Text="I'm not sure about visual cues, but there are certainly auditory ones.  The crew (not sure why it sounds as though there is a mortar crew, since it's a UAV, but anyway) let you know when you're ready to go again.&#xD;&#xA;&#xD;&#xA;EDIT: That said, I'll check tonight to see if there is anything visual for you.&#xD;&#xA;&#xD;&#xA;EDIT 2: Yes, there IS a visual cue! The red guidance square disappears. That means you can fire again." />
  <row Id="37780" PostHistoryTypeId="25" PostId="15802" RevisionGUID="af6bdc87-c72b-49f0-a204-03528e88c0fd" CreationDate="2011-02-02T11:16:26.867" Comment="http://twitter.com/#!/StackGaming/status/32759242775592960" />
  <row Id="37784" PostHistoryTypeId="5" PostId="15804" RevisionGUID="8c5864ed-c871-4046-9f83-0baab6a19db1" CreationDate="2011-02-02T12:13:47.007" UserId="6050" Comment="Cleaned up the quesiton a bit and punctuation" Text="How do I copy a X-Box 360 games to the HDD?&#xD;&#xA;&#xD;&#xA;I would like my games to load faster with little to no lag." />
  <row Id="37785" PostHistoryTypeId="4" PostId="15804" RevisionGUID="8c5864ed-c871-4046-9f83-0baab6a19db1" CreationDate="2011-02-02T12:13:47.007" UserId="6050" Comment="Cleaned up the quesiton a bit and punctuation" Text="How do I copy a X-box 360 game to the HDD?" />
  <row Id="37786" PostHistoryTypeId="24" PostId="15804" RevisionGUID="ef9b1125-2959-4b73-bd37-9f5de05fa78d" CreationDate="2011-02-02T12:13:47.007" Comment="Proposed by 6050 approved by 13 edit id of 11" />
  <row Id="37787" PostHistoryTypeId="2" PostId="15810" RevisionGUID="51357fb7-3e7d-446c-a986-8371284cc999" CreationDate="2011-02-02T12:17:42.627" UserId="6783" Text="My new Nintendo DSi XL arrived with a 4.3V US wall charger. Soon, we will be on a vacation abroad and I need a solution for charging it where the outlet voltage is 220V. Before trying the USB port of my laptop, I wanted to make sure that it is safe to do so, provided the lower voltage of the native charger." />
  <row Id="37788" PostHistoryTypeId="1" PostId="15810" RevisionGUID="51357fb7-3e7d-446c-a986-8371284cc999" CreationDate="2011-02-02T12:17:42.627" UserId="6783" Text="Charging Nintendo DSi XL from USB/5V" />
  <row Id="37789" PostHistoryTypeId="3" PostId="15810" RevisionGUID="51357fb7-3e7d-446c-a986-8371284cc999" CreationDate="2011-02-02T12:17:42.627" UserId="6783" Text="&lt;usb&gt;&lt;nintendo&gt;" />
  <row Id="37790" PostHistoryTypeId="5" PostId="15795" RevisionGUID="61328ba0-a0ee-4529-8adb-ac719b581ad6" CreationDate="2011-02-02T13:05:01.130" UserId="23" Comment="edited body" Text="I bet you aren't interested in reading campaign promises, so I'll give you [hard facts][1] instead.&#xD;&#xA;&#xD;&#xA;* First off, here's a **eagle eye** view: my [global][2], [Gaming][3], [Meta SO][4] and [Stack Overflow][5] [valuable flair™][6]. You can see all flair and all profiles from [here][7]. Here are my chat profiles too: [MSO][8], [SE][9], [SO][10].&#xD;&#xA;&#xD;&#xA;* My nomination has been informally **backed** by [Grace Note][11], [Oak][12], [tzenes][13] and [Strixvaria][14] and anonymous upvoters and starrers thereof.&#xD;&#xA;&#xD;&#xA;* I have been [&quot;moderating&quot;][15] [**chat**][16] for a few months now, bringing [g][17][ri][18][ef][19] and [j][20][oy][21] with my abuse of [feeds][22], [migration][23], [pinning][24], unstarring or [lack thereof][25], [privilege granting][26], [events][27], [room naming][28] and [absolutely everything else][29]. Oh, and [I really do chat][30] [too much.][31] I actually [won a t-shirt][32] for that. (I haven't claimed it yet, though.)&#xD;&#xA;&#xD;&#xA;* I have **Gaming's** [most edits][33] and Gaming's [most controversial answer][34]. I have [Beta][35], but lack [Precognitive][36]. I have [Altruist][37], but lack [Benefactor][38]. I have [Disciplined][39] but lack [Peer Pressure][40]. I have [one tag badge][41] (out of [24][42]), but lack [Suffrage][43]. If there was an Unicode badge, [I'd probably have that too.][44] I also have a [two digits' user ID][45], if that's worth anything. I also had access to the [10k tools][46] back in beta, but I didn't really use them obsessive compulsively.&#xD;&#xA;&#xD;&#xA;* On **[Meta Gaming][47]**, I'd have [~3,410 reputation][48] if Meta had reps, [except it doesn't][49]. I also am the only non mod with a [tag badge][50]. Obviously some of it comes from [being the fastest gun in the west][51], from [posts I'm not sure I agree with any longer][52] and from [straight bad ideas][53].&#xD;&#xA;&#xD;&#xA;* On **[Meta Stack Overflow][54]** I have [8.5k reputation][55] and no particular achievements (well, another [discussion tag badge][56] and [investing][57] [1.5k][58] [reps][59] [in][60] [bounties][61] count I guess), except maybe [knowing more about moderation abilities than some other mods do.][62] Some of it comes from being [first][63], from being [silly][64], from [regurgitation of others' posts][65] and from [freehanded circles][66].&#xD;&#xA;&#xD;&#xA;* I have [25k **global** reputation][67], for what it's worth. My one and only gold badge, however, is [here at Gaming][68].&#xD;&#xA;&#xD;&#xA;* My moderation &quot;**philosophy**&quot; is [pictured here][69], if by &quot;philosophy&quot; you mean &quot;How I expect to use the [power][70] you [do not want][71] to give me because you really want to vote for [Grace][72], [Oak][73] and [Juan][74] instead, [wink wink nudge nudge][75]&quot;.&#xD;&#xA;&#xD;&#xA;* It's not very relevant either, but I have some knowledge of the **internals** of the site. I have done [apps][76]. I have done [skins][77]. I have done [bling][78]. I've done [lulz][79]. Oh, and I've [helped][80] [Jin][81] beta test the [design][82] for Gaming.&#xD;&#xA;&#xD;&#xA;* I'm on my 18th (and last, probably) month of my 6-month-long squad [assistant **leadership**][83] stint for an [Allegiance][84] squad, [Steel Fury][85]. I'm part of Allegiance's [events][86], [training][87] and [documentation][88] [zones][89].&#xD;&#xA;&#xD;&#xA;* I'm **also** on [Twitter][90], on [Google Reader][91], on [Buzz][92], on [Youtube][93], on [Slashdot][94], on [Steam][95]. I lurk on [TASVideos][96].&#xD;&#xA;&#xD;&#xA;* I'm a **bad** diplomat. I'm [stubborn][97]. I'm [irritable][98]. I'm [easily impressed][99]. I'm a [fanboy][100]. I'm [voluble][101]. I [swear][102]. I've been automatically [suspended][103]. I [vote light heartedly][104]. I [make mistakes][105]. I make [horrible puns.][106] I [abandon projects midway.][107] I [rickroll][108]. I'm a [little teapot][109]. I make some people go [Oy][110] alarmingly often.&#xD;&#xA;&#xD;&#xA;&gt; **tl;dr**: I don't think I'd make an [awesome moderator][111]. An average moderator, maybe, but certainly *not* awesome. If you want awesome, [you know who to confirm][112]. ;)&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;PS: Did you know [that previous link record on Gaming?][113] Deprecated! :D&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gutenberg.org/catalog/world/readfile?fk_files=1443569&amp;pageno=6&#xD;&#xA;  [2]: http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&#xD;&#xA;  [3]: http://gaming.stackexchange.com/users/flair/23.png&#xD;&#xA;  [4]: http://meta.stackoverflow.com/users/flair/13992.png&#xD;&#xA;  [5]: http://stackoverflow.com/users/flair/13992.png&#xD;&#xA;  [6]: http://blog.stackoverflow.com/2009/05/nowearn-valuable-flair/&#xD;&#xA;  [7]: http://gaming.stackexchange.com/users/23/badp?tab=accounts&#xD;&#xA;  [8]: http://chat.meta.stackoverflow.com/users/13992/badp&#xD;&#xA;  [9]: http://chat.stackexchange.com/users/27/badp&#xD;&#xA;  [10]: http://chat.stackoverflow.com/users/13992/badp&#xD;&#xA;  [11]: http://chat.stackexchange.com/transcript/35?m=300725#300725&#xD;&#xA;  [12]: http://chat.stackexchange.com/transcript/35?m=441603#441603&#xD;&#xA;  [13]: http://chat.stackexchange.com/transcript/35?m=443113#443113&#xD;&#xA;  [14]: http://meta.gaming.stackexchange.com/questions/1346/23&#xD;&#xA;  [15]: http://chat.stackexchange.com/rooms/info/35/the-bridge&#xD;&#xA;  [16]: http://chat.stackexchange.com/rooms/35/the-bridge&#xD;&#xA;  [17]: http://chat.stackexchange.com/transcript/35?m=249575#249575&#xD;&#xA;  [18]: http://chat.stackexchange.com/transcript/35?m=30590#30590&#xD;&#xA;  [19]: http://chat.stackexchange.com/transcript/35?m=111609#111609&#xD;&#xA;  [20]: http://chat.stackexchange.com/transcript/35?m=31739#31739&#xD;&#xA;  [21]: http://chat.meta.stackoverflow.com/transcript/89?m=483979#483979&#xD;&#xA;  [22]: http://chat.stackexchange.com/rooms/info/35/the-bridge?tab=feeds&#xD;&#xA;  [23]: http://chat.stackexchange.com/transcript/35?m=374914#374914&#xD;&#xA;  [24]: http://chat.stackexchange.com/transcript/message/223724#223724&#xD;&#xA;  [25]: http://chat.stackexchange.com/transcript/message/446922#446922&#xD;&#xA;  [26]: http://chat.stackexchange.com/rooms/35/conversation/how-i-got-italics&#xD;&#xA;  [27]: http://chat.meta.stackoverflow.com/transcript/77?m=258901#258901&#xD;&#xA;  [28]: http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-express-pleasure-with-the-current-verbosity-of-this-rooms-descri&#xD;&#xA;  [29]: http://chat.stackexchange.com/rooms/35/conversation/in-which-gaming-se-questions-liability-in-chat-affairs-and-appropriate-access-lev&#xD;&#xA;  [30]: http://chat.stackexchange.com/users&#xD;&#xA;  [31]: http://chat.meta.stackoverflow.com/users&#xD;&#xA;  [32]: http://chat.meta.stackoverflow.com/transcript/message/186929#186929&#xD;&#xA;  [33]: http://data.stackexchange.com/gaming/s/713/top-editors&#xD;&#xA;  [34]: http://gaming.stackexchange.com/q/9429/23&#xD;&#xA;  [35]: http://gaming.stackexchange.com/badges/30/beta&#xD;&#xA;  [36]: http://gaming.stackexchange.com/badges/200/precognitive&#xD;&#xA;  [37]: http://gaming.stackexchange.com/badges/181/altruist&#xD;&#xA;  [38]: http://gaming.stackexchange.com/badges/180/benefactor&#xD;&#xA;  [39]: http://gaming.stackexchange.com/badges/37/disciplined&#xD;&#xA;  [40]: http://gaming.stackexchange.com/badges/38/peer-pressure&#xD;&#xA;  [41]: http://gaming.stackexchange.com/badges/205/minecraft&#xD;&#xA;  [42]: http://gaming.stackexchange.com/badges?tab=tags&#xD;&#xA;  [43]: http://gaming.stackexchange.com/badges/196/suffrage&#xD;&#xA;  [44]: http://gaming.stackexchange.com/questions/12358/how-far-do-i-have-to-place-torches-so-that-mobs-will-not-spawn-near-me/12363#12363&#xD;&#xA;  [45]: http://gaming.stackexchange.com/users?tab=oldest&#xD;&#xA;  [46]: http://gaming.stackexchange.com/privileges/moderator-tools&#xD;&#xA;  [47]: http://meta.gaming.stackexchange.com/&#xD;&#xA;  [48]: http://meta.gaming.stackexchange.com/users/23/badp#tags-title&#xD;&#xA;  [49]: http://meta.stackoverflow.com/questions/66412/13992&#xD;&#xA;  [50]: http://meta.gaming.stackexchange.com/badges/192/discussion&#xD;&#xA;  [51]: http://meta.gaming.stackexchange.com/q/1492/23&#xD;&#xA;  [52]: http://meta.gaming.stackexchange.com/q/1455/23&#xD;&#xA;  [53]: http://meta.gaming.stackexchange.com/q/1340/23&#xD;&#xA;  [54]: http://meta.stackoverflow.com&#xD;&#xA;  [55]: http://meta.stackoverflow.com/users/13992/badp&#xD;&#xA;  [56]: http://meta.stackoverflow.com/badges/79/discussion?userid=13992&#xD;&#xA;  [57]: http://meta.stackoverflow.com/q/53346/13992&#xD;&#xA;  [58]: http://meta.stackoverflow.com/q/66425/13992&#xD;&#xA;  [59]: http://meta.stackoverflow.com/q/64049/13992&#xD;&#xA;  [60]: http://meta.stackoverflow.com/q/56261/13992&#xD;&#xA;  [61]: http://meta.stackoverflow.com/q/74983/13992&#xD;&#xA;  [62]: http://meta.stackoverflow.com/q/74180/13992&#xD;&#xA;  [63]: http://meta.stackoverflow.com/q/66443/13992&#xD;&#xA;  [64]: http://meta.stackoverflow.com/q/76559/13992&#xD;&#xA;  [65]: http://meta.stackoverflow.com/q/76677/13992&#xD;&#xA;  [66]: http://meta.stackoverflow.com/q/63359/13992&#xD;&#xA;  [67]: http://stackexchange.com/users/flair/b27a90d11b7b42d2904785e9e53a9659.png&#xD;&#xA;  [68]: http://gaming.stackexchange.com/badges/83/fanatic?userid=23&#xD;&#xA;  [69]: http://chat.stackexchange.com/transcript/message/441616#441616&#xD;&#xA;  [70]: http://4.bp.blogspot.com/_ei5sWWvMXos/SQIjz03sBZI/AAAAAAAAA1E/D0AaGdX7Q-w/s400/power.jpg&#xD;&#xA;  [71]: http://t3.gstatic.com/images?q=tbn:ANd9GcQJGxUYmIwVDFPtAYgH9zbz7ToaG1jFWrStO1DKm3DVHFEQLxvr&#xD;&#xA;  [72]: http://gaming.stackexchange.com/users/85/grace-note&#xD;&#xA;  [73]: http://gaming.stackexchange.com/users/122/oak&#xD;&#xA;  [74]: http://gaming.stackexchange.com/users/14/juan-manuel&#xD;&#xA;  [75]: http://www.youtube.com/watch?v=jT3_UCm1A5I&#xD;&#xA;  [76]: http://stackapps.com/q/1745/1165&#xD;&#xA;  [77]: http://meta.gaming.stackexchange.com/questions/1225/23&#xD;&#xA;  [78]: http://meta.stackoverflow.com/questions/76690/13992&#xD;&#xA;  [79]: http://dl.dropbox.com/u/1164414/SO/DownvoteOverflow.png&#xD;&#xA;  [80]: http://chat.stackexchange.com/transcript/35?m=73904#73904&#xD;&#xA;  [81]: http://meta.stackoverflow.com/users/147574/jin&#xD;&#xA;  [82]: http://meta.gaming.stackexchange.com/questions/1183/new-design-launched&#xD;&#xA;  [83]: http://www.freeallegiance.org/FAW/index.php/ASL&#xD;&#xA;  [84]: http://www.freeallegiance.org&#xD;&#xA;  [85]: http://www.freeallegiance.org/FAW/index.php/Steel_Fury&#xD;&#xA;  [86]: http://dl.dropbox.com/u/1164414/Artwork/Events%20artwork/Tourney%202010/Brackets.png&#xD;&#xA;  [87]: https://spreadsheets.google.com/viewform?hl=en&amp;formkey=dFlsRG5JWlhwSnNhUjU5X1BTdEpEVXc6MA..#gid=0&#xD;&#xA;  [88]: http://www.freeallegiance.org/FAW/index.php/Special:Contributions/Badpazzword&#xD;&#xA;  [89]: http://www.freeallegiance.org/FAW/index.php/Events_Zone&#xD;&#xA;  [90]: http://twitter.com/badp&#xD;&#xA;  [91]: http://www.google.com/reader/shared/badpazzword&#xD;&#xA;  [92]: http://www.google.com/profiles/badpazzword#buzz&#xD;&#xA;  [93]: http://www.youtube.com/user/badpazzword?feature=mhum&#xD;&#xA;  [94]: http://slashdot.org/~badpazzword&#xD;&#xA;  [95]: http://steamcommunity.com/id/badp&#xD;&#xA;  [96]: http://tasvideos.org/&#xD;&#xA;  [97]: http://chat.stackexchange.com/transcript/87/2010/11/6&#xD;&#xA;  [98]: http://chat.stackexchange.com/transcript/176/2011/1/2&#xD;&#xA;  [99]: http://dl.dropbox.com/u/1164414/SO/2%2C390.png&#xD;&#xA;  [100]: http://discuss.area51.stackexchange.com/q/78/2927&#xD;&#xA;  [101]: http://meta.gaming.stackexchange.com/questions/678/23&#xD;&#xA;  [102]: http://chat.stackexchange.com/search?q=fucking&amp;user=27&amp;room=&#xD;&#xA;  [103]: http://chat.stackexchange.com/transcript/2?m=287659#287659&#xD;&#xA;  [104]: http://chat.stackexchange.com/transcript/35?m=437327#437327&#xD;&#xA;  [105]: http://chat.stackexchange.com/transcript/message/374906#374906&#xD;&#xA;  [106]: http://chat.meta.stackoverflow.com/transcript/message/424529#424529&#xD;&#xA;  [107]: http://meta.stackoverflow.com/questions/68219/13992&#xD;&#xA;  [108]: http://www.youtube.com/watch?v=EK2tWVj6lXw&#xD;&#xA;  [109]: http://www.faqs.org/rfcs/rfc2324.html&#xD;&#xA;  [110]: http://chat.meta.stackoverflow.com/transcript/89?m=285913#285913&#xD;&#xA;  [111]: http://blog.stackoverflow.com/2009/05/a-theory-of-moderation&#xD;&#xA;  [112]: http://meta.gaming.stackexchange.com/q/728/23&#xD;&#xA;  [113]: http://gaming.stackexchange.com/questions/10799/initiating-companion-quests-in-fallout-new-vegas/10806#10806" />
  <row Id="37792" PostHistoryTypeId="2" PostId="15811" RevisionGUID="e3654d43-4012-4e24-9bb4-a2bdd78cadea" CreationDate="2011-02-02T13:43:48.320" UserId="1109" Text="I thought that the Gobi was great until I figured out that the stats are only a couple DAM points better than a standard sniper rifle. So, on my last playthrough, I kept checking Gun Runners for a sniper rifle, a carbon fiber kit, and... a suppressor! Now I have a gun which is only slightly inferior to the Gobi (one less round in the magazine), but helps me stay hidden longer while sniping. (Of course, my companions often ruin this anyway, but I want them around as pack mules.)&#xD;&#xA;&#xD;&#xA;Until I can put together the modded sniper rifle, I make do with a similar setup on a varmint rifle, providing I can get extended mags and a suppressor for one. But Broc Flower Cave isn't to hard to get to early in the game, and only has giant rats guarding it (or RUS's, if you take the Wild Wasteland perk), which can net you the [Ratslayer][1] variant varmint rifle pretty early. If you take your time for headshots while crouched with it, it can be quite effective.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Ratslayer" />
  <row Id="37793" PostHistoryTypeId="2" PostId="15812" RevisionGUID="f00e94e8-7091-4077-990c-f1dc96380845" CreationDate="2011-02-02T13:59:51.227" UserId="1109" Text="I've split this idea. You can keep workbench-related items in the XXX box(es) beside the benches in Goodsprings, and then use a different place for the campfire-related crafting. So far, I've been using the Powder Gangers south camp (the one under/beside the freight car in the middle of nowhere), which has a campfire just a few yards from the quick-travel spawn point. There's never anyone there (unless you take the quest from the Power Ganger's leader to knock off his rival), and there are a couple of metal boxes for storing excess supply.&#xD;&#xA;&#xD;&#xA;I wish I could use the Fiends' camp site on the edge of the quarry. When you quick travel to that location, you're standing RIGHT NEXT to a campfire, and there's a metal box right beside the fire. Unfortunately, for some reason, you can't access that box. :-(&#xD;&#xA;&#xD;&#xA;I wish they'd put a place in one of the eventual DLC's that would meet all of your criteria!" />
  <row Id="37794" PostHistoryTypeId="25" PostId="15810" RevisionGUID="d76c16d6-259a-4622-ac4a-f4218d074574" CreationDate="2011-02-02T14:16:35.563" Comment="http://twitter.com/#!/StackGaming/status/32804577648582656" />
  <row Id="37795" PostHistoryTypeId="5" PostId="2540" RevisionGUID="e2852f66-af6c-49c0-82b3-1a4acac7477c" CreationDate="2011-02-02T14:20:08.260" UserId="3936" Comment="Grr... Markdown abuse Grrrr... (&lt;code&gt; should be used for code, oy!) " Text="*Second person* is defined as &#xD;&#xA;&#xD;&#xA;&gt; The grammatical category of forms that&#xD;&#xA;&gt; designate the person addressed.&#xD;&#xA;&gt; Examples of forms in the second person&#xD;&#xA;&gt; include English pronouns such as you&#xD;&#xA;&gt; and verb forms such as Spanish hablas&#xD;&#xA;&gt; &quot;you speak.&quot;&#xD;&#xA;&#xD;&#xA;From: http://www.answers.com/topic/second-person&#xD;&#xA;&#xD;&#xA;By this definition, a second-person perspective game would be any game in which the player character is referred to as &quot;you&quot;. For example, text-based games where dialogue reads as follows: &quot;You pick up the stone and examine it carefully. You throw the stone at a baby. You derive much amusement from the baby's incessant whining.&quot;" />
  <row Id="37796" PostHistoryTypeId="24" PostId="2540" RevisionGUID="077c7ed1-52ec-46a4-9bcd-95252ea295ad" CreationDate="2011-02-02T14:20:08.260" Comment="Proposed by 3936 approved by 3129 edit id of 14" />
  <row Id="37797" PostHistoryTypeId="5" PostId="6440" RevisionGUID="a4e72388-1720-4d41-978a-2259e629420a" CreationDate="2011-02-02T14:20:12.160" UserId="3936" Comment="Paragraphing, rephrased a few of the lines. Much easier to read now than the wall of text it was before" Text="My city is close to *perfect* but I can't seem to get any demand -- it's negative in all categories! &#xD;&#xA;&#xD;&#xA;It has a population of 45,000, and all but one bar of mayor rating filled up. EQ (education) is nearly 200 everywhere, all the opinion polls are full (except environment and traffic, which are ~3/4). Average salary ~70,000. Water is supplied to all parts of the city, and the city has full school/library/college/museum/police/fire/hospital coverage (well-funded). &#xD;&#xA;&#xD;&#xA;I have no dirty or manufacturing industry, but some high-tech (~3000 jobs); the rest of my city is commercial. I installed a small subway, which is used about half as much as the roads, and I have a LOT of city beautification ($1000/month+ worth of parks, etc.) &#xD;&#xA;&#xD;&#xA;I'm pulling in a little over $800 a month with taxes at about 9% for medium/high residential and 7% for commercial/high-tech. There's a few &quot;no jobs&quot; indicators in the residential sectors, but no demand for commerce/industry.&#xD;&#xA;&#xD;&#xA;I tried a bunch of different things (without saving), but nothing seems effective. I added an airport and a landmark (Bank of America tower), which temporarily sparked some commercial, but very little. I tried lowering taxes to *zero*, but even that did nothing except bankrupt me in 6 months. &#xD;&#xA;&#xD;&#xA;I'm trying to make a self-sufficient city, so there's no connected cities, but if I must add them I will. I want to explore other options first, though. Thanks!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37798" PostHistoryTypeId="24" PostId="6440" RevisionGUID="1b621420-1dc0-4a15-a55d-36bc74462398" CreationDate="2011-02-02T14:20:12.160" Comment="Proposed by 3936 approved by 3129 edit id of 13" />
  <row Id="37799" PostHistoryTypeId="6" PostId="2538" RevisionGUID="3527a8d2-a328-4e85-96c2-13f7b588cb26" CreationDate="2011-02-02T14:37:58.370" UserId="85" Comment="This is about the terminology. There's no theory." Text="&lt;terminology&gt;" />
  <row Id="37800" PostHistoryTypeId="5" PostId="6301" RevisionGUID="0a83d0fa-b525-4570-bfbf-7926f0597db1" CreationDate="2011-02-02T15:09:12.780" UserId="1777" Comment="wording change" Text="Opening your Xbox 360 **is not** the same thing as modding it. &#xD;&#xA;&#xD;&#xA;Modding, short for *modification*, refers to the act of making changes to your system in order to favorably (and often illegally) circumvent a blocking mechanism. For example, you might mod your Xbox 360 so that it can play burned or downloaded games without permission. This will get you banned from Xbox Live and disowned by Microsoft.&#xD;&#xA;&#xD;&#xA;Opening the system, on the other hand, will only void the warranty. It's not illegal and you won't be penalized for it, especially since your warranty has already expired. However, Microsoft may refuse to officially repair your system, in the event that your friend is unable to revive it.&#xD;&#xA;&#xD;&#xA;**Edit:** There's no way Microsoft can detect from afar if you've opened your box and fixed it yourself. They don't want you doing your own repairs because a) you might turn around and blame them after you've made things worse, and b) because they make money from doing the repairs exclusively. &#xD;&#xA;&#xD;&#xA;Although it does violate the Xbox Live terms of use, you can't be detected and locked out unless you explicitly *tell* Microsoft that you opened the box and fixed it yourself.&#xD;&#xA;&#xD;&#xA;**Short Answer: Your console will not be recognized as modded.**" />
  <row Id="37801" PostHistoryTypeId="2" PostId="15813" RevisionGUID="dbf2630f-d625-4467-ac08-49d36883d14f" CreationDate="2011-02-02T15:18:23.907" UserId="1777" Text="I'm told that, when you get onto Microsoft's ban list, you aren't immediately cut off - Microsoft will allow you to play for some time (presumably to get you hooked), and then execute a wave of bans across the entire network.&#xD;&#xA;&#xD;&#xA;How often does this happen? Is there any particular formula for the wave's frequency, or does it only happen when X number of people achieve bans? Or is it completely random?" />
  <row Id="37802" PostHistoryTypeId="1" PostId="15813" RevisionGUID="dbf2630f-d625-4467-ac08-49d36883d14f" CreationDate="2011-02-02T15:18:23.907" UserId="1777" Text="How Often does the Xbox 360 Ban Wave Happen?" />
  <row Id="37803" PostHistoryTypeId="3" PostId="15813" RevisionGUID="dbf2630f-d625-4467-ac08-49d36883d14f" CreationDate="2011-02-02T15:18:23.907" UserId="1777" Text="&lt;xbox-360&gt;&lt;ban&gt;" />
  <row Id="37804" PostHistoryTypeId="5" PostId="15813" RevisionGUID="80389f2b-1d7c-430a-a24b-7414705266c1" CreationDate="2011-02-02T15:34:14.807" UserId="1777" Comment="added 65 characters in body" Text="I'm told that, when you get onto Microsoft's ban list, you aren't immediately cut off - Microsoft will allow you to play for some time (presumably to get you hooked), and then execute a [wave of bans][1] across the entire network.&#xD;&#xA;&#xD;&#xA;How often does this happen? Is there any particular formula for the wave's frequency, or does it only happen when X number of people achieve bans? Or is it completely random?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.ca/search?q=xbox+360+ban+wave" />
  <row Id="37805" PostHistoryTypeId="2" PostId="15814" RevisionGUID="0125ef97-9fd9-489c-be49-e41fb975695b" CreationDate="2011-02-02T15:58:06.570" UserId="6050" Text="Microsoft normally processes the list on a particular day of the month. No one knows for sure when, but I would guess it would be early or late in the month.&#xD;&#xA;&#xD;&#xA;They used to have a detailed help post on the X-Box website with the details, but it was removed during the last revamp. I am guessing they don't want the details leaked to avoid abuse." />
  <row Id="37806" PostHistoryTypeId="5" PostId="15766" RevisionGUID="8b57fde1-7f8a-4c53-bdee-8fa49c60ca5b" CreationDate="2011-02-02T16:31:08.767" UserId="4012" Comment="added 1591 characters in body" Text="I would like to become a moderator because, although I haven't participated in the meta site, I do know how the site(s) work and have a strong understanding of games and their mechanics.&#xD;&#xA;&#xD;&#xA;I am only a student and so don't always have the newest game, sometimes this limits the answers I can provide but, for me the main reason I wish to become a moderator is make sure the community works how it was intended, or more importantly how it would like to work and therefore the answers aren't necessarily important more the way in which they are answered.&#xD;&#xA;&#xD;&#xA;I often visit the site and therefore is anything is flagged for moderator attention I will look at said article within a day or two.&#xD;&#xA;&#xD;&#xA;I am relatively new to the SE sites and therefore will not always know the correct responses to flagged material, in cases such as these I will do my best to research what has been done in similar circumstances or ask other members of the community (moderator or non-moderator alike) for suggestions or further information.&#xD;&#xA;&#xD;&#xA;Taking questions from tzenes' [topic](http://meta.gaming.stackexchange.com/q/1673/4012):&lt;br&gt;&#xD;&#xA;If a question, or indeed a user is called to be closed or suspended respectively the unanimous decisions moderators have should be only used as last resort because, as the site is mainly community driven, so should the decisions to act on individual users. Although if the decision was needed, I would try to act only on the rules of the site and try not to be bias.&#xD;&#xA;&#xD;&#xA;If I were not elected, or even if I was, I would continue to be a part of the community only using the moderator privileged when needed and understanding that, although the site does occasionally need moderators has many non-moderator who can help the site through comments, answers and questions alone.&#xD;&#xA;&#xD;&#xA;My view on the 'identify-this-game' questions is that the should only be allowed if enough users find them useful, after all the point of the site it to allow people to find answers to questions, if these questions are so specific that only one person can benefit from it's just not a good question. The other reason for it could be if they actually have a illegitimate reason for asking it rather than just curiosity (i.e research for a game in development).&#xD;&#xA;&#xD;&#xA;My stance on new users is that they simply do not know the type of questions allowed here. Unfortunately they may think they know the what is suitable from reading other bad questions. The only way to solve this problem is to lead by example and, if such a question does arise point the user to the FAQ (the relevant part) and delete the question.&#xD;&#xA;&#xD;&#xA;Users who cause argument from flags/comment should not be tolerated on the site,if it is a valid point or genuinely their point of view then fair enough. But if it causes new users the be turned away then should not be pardoned due to their positive contribution, many of these users could give equal or better answers and in any case the site is not simply about allowing people to gain reputation but to be helpful to users and guests alike.&#xD;&#xA;&#xD;&#xA;I can confidently say that I will not stop visiting this site without good reason, I have a naturally inquisitive mind and therefore games interest me, even if I _were_ to stop playing games then other people views and experiences of them will always interest me, and for that reason I will continue to be a part of this site.&#xD;&#xA;&#xD;&#xA;Thank-you for reading my nomination and I look forward to feedback from the community." />
  <row Id="37807" PostHistoryTypeId="2" PostId="15815" RevisionGUID="a3be835d-b353-43c1-b36c-59e7c165b2fd" CreationDate="2011-02-02T16:33:55.480" UserId="1070" Text="I don't think the ban wave is something you can predict by date. Keep in mind that Microsoft isn't just banning any player, they're specifically banning players that they can reliably detect mods on.&#xD;&#xA;&#xD;&#xA;Mods vs. Microsoft is a back and forth game. The community releases a mod that is &quot;undetectable&quot; and some time later Microsoft develops a way to track it. Sometimes it can be tracked with current software, other times it requires a mini dashboard update before Microsoft can detect it. But they will eventually find a way to detect it.&#xD;&#xA;&#xD;&#xA;Once that system is in place, Microsoft starts collecting accounts to ban. Traditionally, Microsoft has held on to these accounts until just before a big launch, as was the case with Halo: Reach. Maybe they think banning right before a big game is going to get you to go out and buy a new console?&#xD;&#xA;&#xD;&#xA;However, there's no guarantee that Microsoft will ban people before any given game release. It depends on the cycle: is there a Mod that is gaining in popularity? Has Microsoft had the time to develop a reliable detection method for the most recent mod? No one knows for sure, but the best way understand where we are in the cycle is to keep tabs on the modding community forums." />
  <row Id="37808" PostHistoryTypeId="5" PostId="15804" RevisionGUID="6fbc5241-7251-413d-b970-35d5db508d20" CreationDate="2011-02-02T16:38:38.080" UserId="274" Comment="Fixed grammar; edited tags" Text="How do I copy Xbox 360 games to the HDD?&#xD;&#xA;&#xD;&#xA;I would like my games to load faster with little to no lag." />
  <row Id="37809" PostHistoryTypeId="4" PostId="15804" RevisionGUID="6fbc5241-7251-413d-b970-35d5db508d20" CreationDate="2011-02-02T16:38:38.080" UserId="274" Comment="Fixed grammar; edited tags" Text="How do I copy an Xbox 360 game to the HDD?" />
  <row Id="37810" PostHistoryTypeId="6" PostId="15804" RevisionGUID="6fbc5241-7251-413d-b970-35d5db508d20" CreationDate="2011-02-02T16:38:38.080" UserId="274" Comment="Fixed grammar; edited tags" Text="&lt;xbox-360&gt;" />
  <row Id="37811" PostHistoryTypeId="4" PostId="15789" RevisionGUID="3318b9fd-c105-4d89-a7c3-feccf97e0fcb" CreationDate="2011-02-02T16:42:57.403" UserId="274" Comment="Improved question title; edited tags" Text="What do I need to know about 3D TVs for gaming?" />
  <row Id="37812" PostHistoryTypeId="6" PostId="15789" RevisionGUID="3318b9fd-c105-4d89-a7c3-feccf97e0fcb" CreationDate="2011-02-02T16:42:57.403" UserId="274" Comment="Improved question title; edited tags" Text="&lt;hardware&gt;&lt;hdmi&gt;&lt;tv&gt;" />
  <row Id="37813" PostHistoryTypeId="2" PostId="15816" RevisionGUID="7bafea2e-898b-4ff6-9246-47df490005ed" CreationDate="2011-02-02T17:02:17.687" UserId="6790" Text="THE GAME IS GALACTIX!!&#xD;&#xA;I have been looking for a copy of this for a while now but no luck. Drop me an email for screen shots of the magazine and free disk. They wont let me post them here because I am noob." />
  <row Id="37814" PostHistoryTypeId="25" PostId="15813" RevisionGUID="00923901-c7a8-4e81-bca0-ae17a95b9477" CreationDate="2011-02-02T17:16:37.593" Comment="http://twitter.com/#!/StackGaming/status/32849884700741634" />
  <row Id="37815" PostHistoryTypeId="5" PostId="15816" RevisionGUID="5dd0cd19-3365-4f59-a43f-6210e731ea64" CreationDate="2011-02-02T17:42:42.347" UserId="122" Comment="Merged comments and removed caps." Text="The game is Galactix. It was a free game that came with the September 1988 issue of PcPlus.&#xD;&#xA;&#xD;&#xA;For your viewing pleasure: http://youtube.com/watch?v=h1t01JMvHXg" />
  <row Id="37816" PostHistoryTypeId="2" PostId="15817" RevisionGUID="a73da98f-c2d1-4c52-8a5f-3154eb28eaaa" CreationDate="2011-02-02T17:58:25.130" UserId="6701" Text="I am trying to find out if you can get a Gameboy Advance emulator for the R4 flashcart?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="37817" PostHistoryTypeId="1" PostId="15817" RevisionGUID="a73da98f-c2d1-4c52-8a5f-3154eb28eaaa" CreationDate="2011-02-02T17:58:25.130" UserId="6701" Text="Is there a GBA Emulator for R4?" />
  <row Id="37818" PostHistoryTypeId="3" PostId="15817" RevisionGUID="a73da98f-c2d1-4c52-8a5f-3154eb28eaaa" CreationDate="2011-02-02T17:58:25.130" UserId="6701" Text="&lt;emulation&gt;&lt;gba&gt;" />
  <row Id="37819" PostHistoryTypeId="2" PostId="15818" RevisionGUID="f2d23319-8097-49d3-a9b3-9dd674cd65d4" CreationDate="2011-02-02T18:08:59.967" UserId="6793" Text="You have two different problems:&#xD;&#xA;&#xD;&#xA; - The blue smoke: fix using a templar's ability to Cleanse Area to make the smoke disappear (this will also cancel any other sustained mage abilities)&#xD;&#xA; - Coughing blood: use an injury kit." />
  <row Id="37820" PostHistoryTypeId="5" PostId="10151" RevisionGUID="b0461aca-1947-4ee3-980f-3173c6c314c7" CreationDate="2011-02-02T18:11:12.350" UserId="274" Comment="Replaced image with a smaller version; edited tags" Text="Following in the vein of [this question][1], I am having trouble with the Trainyard level &quot;Three Below&quot; (located under Bonus Levels, in Toronto).&#xD;&#xA;&#xD;&#xA;![Wow, that;s a big image. Go iPhone 4][2]&#xD;&#xA;&#xD;&#xA;Many of my attempts end up with the Blue trains 1 square away from the Red/Yellow trains, so I can't merge them. Other times, I break it down into left half (Purple) and right half (Green) - when I do this, I successfully get one side solved but attempts to get the other side solved mess everything up.&#xD;&#xA;&#xD;&#xA;What am I missing, here?  Got any tips, without spoiling a full answer?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9570&#xD;&#xA;  [2]: http://i.imgur.com/wGSurl.jpg" />
  <row Id="37821" PostHistoryTypeId="2" PostId="15819" RevisionGUID="2685fec3-13bf-4245-a666-9e69fef7f26a" CreationDate="2011-02-02T18:11:36.463" UserId="6792" Text="Hi &#xD;&#xA;&#xD;&#xA;I would like to know which stats are the most inportant for an ice thank with martial art in dcuo when I look for the perfect gear.&#xD;&#xA;&#xD;&#xA;My bet is on the defense and heal. But I would like to have your thought on that. &#xD;&#xA;&#xD;&#xA;Is there any difference if its PVP or PVE. If it is then PVP is the most important for me.&#xD;&#xA;&#xD;&#xA;Thank you!&#xD;&#xA;Breach" />
  <row Id="37822" PostHistoryTypeId="1" PostId="15819" RevisionGUID="2685fec3-13bf-4245-a666-9e69fef7f26a" CreationDate="2011-02-02T18:11:36.463" UserId="6792" Text="Which stats is important for ice tank in dc universe online" />
  <row Id="37823" PostHistoryTypeId="3" PostId="15819" RevisionGUID="2685fec3-13bf-4245-a666-9e69fef7f26a" CreationDate="2011-02-02T18:11:36.463" UserId="6792" Text="&lt;dc-universe-online&gt;" />
  <row Id="37824" PostHistoryTypeId="6" PostId="10151" RevisionGUID="b0461aca-1947-4ee3-980f-3173c6c314c7" CreationDate="2011-02-02T18:11:12.350" UserId="274" Comment="Replaced image with a smaller version; edited tags" Text="&lt;iphone&gt;&lt;trainyard&gt;" />
  <row Id="37825" PostHistoryTypeId="5" PostId="15819" RevisionGUID="536c3b20-f531-48f1-8710-faadd5057437" CreationDate="2011-02-02T18:14:45.123" UserId="274" Comment="Fixed grammar and question title; edited title; added 1 characters in body" Text="Which stats are the most important for an ice tank with martial arts in DCUO?&#xD;&#xA;&#xD;&#xA;My bet is on defense and heal, but I would like to have your thoughts on that. &#xD;&#xA;&#xD;&#xA;Is there any difference if it's PVP or PVE? If it is, then PVP is the most important for me." />
  <row Id="37826" PostHistoryTypeId="4" PostId="15819" RevisionGUID="536c3b20-f531-48f1-8710-faadd5057437" CreationDate="2011-02-02T18:14:45.123" UserId="274" Comment="Fixed grammar and question title; edited title; added 1 characters in body" Text="Which stats are important for an ice tank in DC Universe Online?" />
  <row Id="37827" PostHistoryTypeId="2" PostId="15820" RevisionGUID="51276fd8-c030-4efa-b385-fbd7eb2a4cdf" CreationDate="2011-02-02T18:24:15.657" UserId="6794" Text="Our out-of-warrantly xbox died, and it's the CD drive (I've been in the box, and got it back working several times). I've determined it's not a big deal to swap in a new drive - if you also swap the PCB with it (short of transferring info with special programs). Unfortunately, I have BenQ drive with soldered connections, rather than plugin connectors. I've decided the best solution is just to buy a new xbox. But - is there any way to determine from an in-the-box new xbox, without opening the carton and peeking at the tray (which can tell you) what brand drive is in the xbox, so I can buy one that can be easily swapped if (when) it goes bad? Hitachi and Samsung/Toshiba appear to have PCBs with connectors, amking swapping easy if something goes wrong. Is there a serial number or something that can tell me this?" />
  <row Id="37828" PostHistoryTypeId="1" PostId="15820" RevisionGUID="51276fd8-c030-4efa-b385-fbd7eb2a4cdf" CreationDate="2011-02-02T18:24:15.657" UserId="6794" Text="Determine XBOX CD Drive From Box" />
  <row Id="37829" PostHistoryTypeId="3" PostId="15820" RevisionGUID="51276fd8-c030-4efa-b385-fbd7eb2a4cdf" CreationDate="2011-02-02T18:24:15.657" UserId="6794" Text="&lt;xbox-360&gt;" />
  <row Id="37830" PostHistoryTypeId="2" PostId="15821" RevisionGUID="5bf36ec0-8271-442e-89ca-8fcdea98abfe" CreationDate="2011-02-02T18:46:48.467" UserId="558" Text="My solution relied on three key facts:&#xD;&#xA;&#xD;&#xA; - The 1st and 3rd trains, and the 2nd and 4th trains, can be combined.  Like Alex says, you can't combine trains that follow each other directly.&#xD;&#xA; - You can safely collide trains (head-on) BELOW the paint blocks since they'll get repainted the way you want as they come back north.&#xD;&#xA; - You need two trains to end up blue, one red, and one yellow, so the blue paint block is key.&#xD;&#xA;&#xD;&#xA;One other more explicit hint I can give is that in my solution 3 trains enter the YELLOW paint block going south, and one train enters the RED paint block going south." />
  <row Id="37831" PostHistoryTypeId="2" PostId="15822" RevisionGUID="e1601c30-8d41-4af2-8317-802bee5d88d7" CreationDate="2011-02-02T19:05:00.213" UserId="3467" Text="Yesterday I played one game that had 'Event teams' label displayed during the 'loading' stage. I won match (got 22 points including bonus), to be honest it wasn't too hard, but I discovered that my opponent was two leagues below...&#xD;&#xA;&#xD;&#xA;Why system matched me as &quot;Even&quot; to 2leagues lower player?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="37832" PostHistoryTypeId="1" PostId="15822" RevisionGUID="e1601c30-8d41-4af2-8317-802bee5d88d7" CreationDate="2011-02-02T19:05:00.213" UserId="3467" Text="StarCraft2: How can match be &quot;Even team&quot; if my opponent was two leagues below?" />
  <row Id="37833" PostHistoryTypeId="3" PostId="15822" RevisionGUID="e1601c30-8d41-4af2-8317-802bee5d88d7" CreationDate="2011-02-02T19:05:00.213" UserId="3467" Text="&lt;starcraft-2&gt;&lt;match-ranking&gt;" />
  <row Id="37834" PostHistoryTypeId="2" PostId="15823" RevisionGUID="ad0117ea-9f07-4e46-92f0-37a9b322f666" CreationDate="2011-02-02T19:09:49.760" UserId="2262" Text="The Xbox Live Arcade version of Plants vs. Zombies has a Vs. mode where each player plays either Plants or Zombies.  It seems to me that this mode is heavily weighted towards the Zombies - after the Zombies got a few basic concepts down, the Plants could never win.  Are there strategies that the Plants can effectively use to win this mode?" />
  <row Id="37835" PostHistoryTypeId="1" PostId="15823" RevisionGUID="ad0117ea-9f07-4e46-92f0-37a9b322f666" CreationDate="2011-02-02T19:09:49.760" UserId="2262" Text="Is Vs. mode heavily weighted towards the Zombies?" />
  <row Id="37836" PostHistoryTypeId="3" PostId="15823" RevisionGUID="ad0117ea-9f07-4e46-92f0-37a9b322f666" CreationDate="2011-02-02T19:09:49.760" UserId="2262" Text="&lt;plants-vs-zombies&gt;&lt;xbox-live-arcade&gt;&lt;co-op&gt;" />
  <row Id="37837" PostHistoryTypeId="2" PostId="15824" RevisionGUID="590e4752-837c-48af-8037-67c9f1061e3b" CreationDate="2011-02-02T19:24:48.343" UserId="6223" Text="See his VOD cast - http://www.justin.tv/eg_idra/b/278424082 &#xD;&#xA;&#xD;&#xA;I'm noticing he's executing some command while having all drones selected.  " />
  <row Id="37838" PostHistoryTypeId="1" PostId="15824" RevisionGUID="590e4752-837c-48af-8037-67c9f1061e3b" CreationDate="2011-02-02T19:24:48.343" UserId="6223" Text="How does Idra command his initial drones to mine individual mineral clusters?" />
  <row Id="37839" PostHistoryTypeId="3" PostId="15824" RevisionGUID="590e4752-837c-48af-8037-67c9f1061e3b" CreationDate="2011-02-02T19:24:48.343" UserId="6223" Text="&lt;starcraft-2&gt;&lt;macro&gt;" />
  <row Id="37840" PostHistoryTypeId="2" PostId="15825" RevisionGUID="e61a13ba-eb1b-4501-94c8-aa9f3dcc24fd" CreationDate="2011-02-02T19:26:24.953" UserId="6431" Text="If your opponent is considered to be playing at your skill level by the system, he could be playing his promotion matches.  The leagues are a good way of finding people who have leveled out and matching like opponents.  In the event of a player quickly moving through the ranks, the league system is a guideline at best until the player reaches his potential and begins to level out into an equilibrium in his/her league." />
  <row Id="37841" PostHistoryTypeId="2" PostId="15826" RevisionGUID="b18f3f25-3b0a-4dc1-93a8-02ff69791820" CreationDate="2011-02-02T19:37:21.663" UserId="3241" Text="The &quot;Even teams&quot; or &quot;favored team&quot; indicators is not based on leagues, but on your true match-making rating.&#xD;&#xA;&#xD;&#xA;Leagues are really just a display convenience for which percentile &quot;bracket&quot; that battle.net thinks your skill level falls into. However skill levels change and battle.net is not always right on its first estimations, so naturally leagues change. But they don't change instantly; the system looks for consistent trends before promotion/demotion.&#xD;&#xA;&#xD;&#xA;Your hidden match-making rating, however, is battle.net's true estimation of your current skill. This is what's used to match players for games, and this is where the &quot;even teams&quot; notice comes from. It updates after every match. It is unfortunately hidden to prevent players trying to cheat the system.&#xD;&#xA;&#xD;&#xA;In your specific case, there are many possible explanations. For example, your opponent may have placed poorly initially, but then had a winning streak, so their match-making rating was 2 leagues higher than their league. Perhaps their true skill level is somewhere in between, and the system will gradually determine this." />
  <row Id="37842" PostHistoryTypeId="2" PostId="15827" RevisionGUID="d02f2d2d-7b28-4fa3-af70-6151d8072c80" CreationDate="2011-02-02T19:37:30.093" UserId="6431" Text="You may be witnessing legendary micro but it is probably just a lag spike (where he is in the game and can select each unit individually).  Most players do a 3/3 split to two sets of minerals.  &#xD;&#xA;&#xD;&#xA;To do this hold CTRL during the loading screen and press F1 when you enter the game (select all + idle workers) right click on one mineral node then box 3 drones (drag and select) and have them go to another set of minerals.&#xD;&#xA;&#xD;&#xA;Keep in mind though that in the scheme of a game of starcraft your initial worker micro is pretty small potatoes compared to your decisions later in the game (forgetting to build workers, supply blocking etc)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37843" PostHistoryTypeId="5" PostId="15822" RevisionGUID="cd8a48b9-4edb-4e0a-a5e6-191148e4c016" CreationDate="2011-02-02T19:39:16.473" UserId="3129" Comment="added 37 characters in body; edited title" Text="Yesterday I played one game that had the 'Even teams' label displayed during the 'loading' stage. I won the match (got 22 points including bonus), and, to be honest, it wasn't too hard, but I discovered that my opponent was ranked two leagues below me.&#xD;&#xA;&#xD;&#xA;Why did the system consider me matched 'evenly' with a player two leagues below me?" />
  <row Id="37844" PostHistoryTypeId="4" PostId="15822" RevisionGUID="cd8a48b9-4edb-4e0a-a5e6-191148e4c016" CreationDate="2011-02-02T19:39:16.473" UserId="3129" Comment="added 37 characters in body; edited title" Text="How can match be &quot;Even team&quot; if my opponent was two leagues below?" />
  <row Id="37845" PostHistoryTypeId="5" PostId="15825" RevisionGUID="4076f576-13f1-4548-9b3d-263de549599b" CreationDate="2011-02-02T19:40:13.837" UserId="6431" Comment="added 115 characters in body" Text="If your opponent is considered to be playing at your skill level by the system (based on his hidden ranking), he could be playing matches to promote him into a higher league.  The leagues are a good way of finding people who have leveled out and matching like opponents.  In the event of a player quickly moving through the ranks, the league system is a guideline at best until the player reaches his potential and begins to level out into an equilibrium in his/her league. (this is when your hidden ranking matches your actual ranking)" />
  <row Id="37846" PostHistoryTypeId="2" PostId="15828" RevisionGUID="5984d065-fdfa-434d-9b7d-ee487f4f538b" CreationDate="2011-02-02T19:45:28.527" UserId="4103" Text="How am I supposed to kill the orc chief Khan? He ist faster than me, justs grabs me and pummels me to death. I don't have enough time to really hurt him before he is able to grab me.&#xD;&#xA;&#xD;&#xA;Any ideas on how to survive this boss fight?" />
  <row Id="37847" PostHistoryTypeId="1" PostId="15828" RevisionGUID="5984d065-fdfa-434d-9b7d-ee487f4f538b" CreationDate="2011-02-02T19:45:28.527" UserId="4103" Text="Khaaaaaaaaaaaaaaan!" />
  <row Id="37848" PostHistoryTypeId="3" PostId="15828" RevisionGUID="5984d065-fdfa-434d-9b7d-ee487f4f538b" CreationDate="2011-02-02T19:45:28.527" UserId="4103" Text="&lt;boss-fights&gt;&lt;magicka&gt;" />
  <row Id="37849" PostHistoryTypeId="5" PostId="15828" RevisionGUID="1b2d6f57-5411-4f05-9339-a4fe04174769" CreationDate="2011-02-02T19:50:59.983" UserId="4103" Comment="added 129 characters in body" Text="How am I supposed to kill the orc chief Khan? He ist faster than me, justs grabs me and pummels me to death. I don't have enough time to really hurt him before he is able to grab me.&#xD;&#xA;&#xD;&#xA;My fight with him looks something like this:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Any ideas on how to survive this boss fight?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/xKQ5f.png" />
  <row Id="37850" PostHistoryTypeId="2" PostId="15829" RevisionGUID="ed590c5c-9702-42db-bf9c-82a3c01c9937" CreationDate="2011-02-02T19:53:25.587" UserId="3129" Text="Bubble immediately to buy yourself some time. Then you can use Time Warp and Haste to slow him down/speed yourself up enough to prepare a devestating attack and hope for a one shot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Blizzard Balls (1Earth+4Ice) are particularly effective." />
  <row Id="37851" PostHistoryTypeId="5" PostId="15829" RevisionGUID="c137af94-3134-4782-80cb-fed8694f8f12" CreationDate="2011-02-02T19:55:30.347" UserId="3114" Comment="edited body" Text="Bubble immediately to buy yourself some time. Then you can use Time Warp and Haste to slow him down/speed yourself up enough to prepare a devastating attack and hope for a one shot.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Blizzard Balls (1Earth+4Ice) are particularly effective." />
  <row Id="37852" PostHistoryTypeId="2" PostId="15830" RevisionGUID="0709e8f3-47c4-42ea-a092-ec0ab4fb20b6" CreationDate="2011-02-02T20:02:51.053" UserId="4239" Text="This is only be a partial answer, but [this list][1] appears to be up to date with the newest versions and will tell you how to determine what lot numbers and teams mean which drives are in the machine. &#xD;&#xA;&#xD;&#xA;All that being said, I don't know that you can find this out without actually seeing the physical xbox 360 unit as these numbers are for sure on there. I do not know if the Lot numbers and teams are displayed on the cardboard box that the unit ships in, so it may not be of any use.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.360drives.com/list?sort=pack" />
  <row Id="37853" PostHistoryTypeId="2" PostId="15831" RevisionGUID="98f8a809-daf7-4873-9246-4661ba50c4cd" CreationDate="2011-02-02T20:16:01.333" UserId="6795" Text="Like quake live or starcraft 2. Genre doesn't matter." />
  <row Id="37854" PostHistoryTypeId="1" PostId="15831" RevisionGUID="98f8a809-daf7-4873-9246-4661ba50c4cd" CreationDate="2011-02-02T20:16:01.333" UserId="6795" Text="What popular online 1v1 games exist?" />
  <row Id="37855" PostHistoryTypeId="3" PostId="15831" RevisionGUID="98f8a809-daf7-4873-9246-4661ba50c4cd" CreationDate="2011-02-02T20:16:01.333" UserId="6795" Text="&lt;starcraft-2&gt;&lt;quake-live&gt;&lt;1v1&gt;" />
  <row Id="37856" PostHistoryTypeId="25" PostId="15828" RevisionGUID="5cf85963-8745-4d4c-ac60-d0828e7a213a" CreationDate="2011-02-02T20:16:37.687" Comment="http://twitter.com/#!/StackGaming/status/32895183804698624" />
  <row Id="37857" PostHistoryTypeId="2" PostId="15832" RevisionGUID="f24a5055-ce7d-4593-bcd8-cf4b497441e3" CreationDate="2011-02-02T20:20:26.643" UserId="3467" Text="Usually, I play one race. After being promoted to 1 more higher league I've tried to play random... Off course, I began to lose a lot... definitely, other races require other BO, other micro, other strategy, other skills.&#xD;&#xA;&#xD;&#xA;What I see beneficial of playing random is:&#xD;&#xA;&#xD;&#xA; 1. Your opponent doesn't know your race&#xD;&#xA;    in the beginning and can't choose&#xD;&#xA;    good BO from the very beginning, he&#xD;&#xA;    needs to scout earlier (hart&#xD;&#xA;    economy) or start from 'common' BO&#xD;&#xA;    that can't be too scary for you&#xD;&#xA;    usually as it could be if he plays&#xD;&#xA;    SPECIFICALLY against your race.&#xD;&#xA;&#xD;&#xA; 2. Playing (and winning) random you will get almost twice more achievements: for example for 100 win as terran you will get only 4 &quot;Solo Terran 10, 25, 50, 100&quot; achievements. While playing random you will receive 4 &quot;Solo Random 10, 25, 50, 100&quot; and 6 more: &quot;Solo Terran 10, 25&quot;, &quot;Solo Zerg 10, 25&quot;, &quot;Solo Protoss 10, 25&quot; (some variations could happen though).&#xD;&#xA;&#xD;&#xA; 3. You practice different races, so your knowledge about their strong/weak sides could be better then if you play 1 race only. &#xD;&#xA;&#xD;&#xA;As a drawback I could say that you won't play your 1 race as good if you will play other races too. &#xD;&#xA;&#xD;&#xA;What do you think about? Does other races knowledge value is bigger then better knowledge of your &quot;own&quot; race?&#xD;&#xA;&#xD;&#xA;Thanks a lot.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37858" PostHistoryTypeId="1" PostId="15832" RevisionGUID="f24a5055-ce7d-4593-bcd8-cf4b497441e3" CreationDate="2011-02-02T20:20:26.643" UserId="3467" Text="StarCraft2: is it worth to play random?" />
  <row Id="37859" PostHistoryTypeId="3" PostId="15832" RevisionGUID="f24a5055-ce7d-4593-bcd8-cf4b497441e3" CreationDate="2011-02-02T20:20:26.643" UserId="3467" Text="&lt;starcraft-2&gt;&lt;races&gt;" />
  <row Id="37860" PostHistoryTypeId="10" PostId="15831" RevisionGUID="79ea4f7f-4851-458b-9de6-d75272590d63" CreationDate="2011-02-02T20:20:50.077" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="37861" PostHistoryTypeId="6" PostId="15831" RevisionGUID="cee72258-10e3-4da6-9d8e-624bd686d992" CreationDate="2011-02-02T20:21:19.707" UserId="121" Comment="Retagged" Text="&lt;game-rec&gt;&lt;1v1&gt;" />
  <row Id="37862" PostHistoryTypeId="4" PostId="15832" RevisionGUID="9238ff02-42bd-42c7-9f23-0f1d7b65646a" CreationDate="2011-02-02T20:24:58.540" UserId="23" Comment="Stop with these titles. Seriously." Text="Is it worth to play random?" />
  <row Id="37863" PostHistoryTypeId="2" PostId="15833" RevisionGUID="ba761b1e-82a9-463e-af89-be0b8268ac63" CreationDate="2011-02-02T20:32:26.230" UserId="1777" Text="According to [this forum][1]:&#xD;&#xA;&#xD;&#xA;&gt; Stand in front of the lantern, blow on it, and whatever symbol appears is the picture on the wall to touch. **Some symbols are not on the wall, skip them and blow on the lantern again** until you have seen the fox, the tiger and the horse. The panel opens and the key is in it.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cheatmasters.com/qa/28354/Indiana_Jones_and_the_Staff_of_Kings_qa.html" />
  <row Id="37864" PostHistoryTypeId="2" PostId="15834" RevisionGUID="14a3ef85-35ae-46b9-bed3-8ce32f32c9e6" CreationDate="2011-02-02T20:33:09.317" UserId="102" Text="So, I looked as the link and here is what I saw: &#xD;&#xA;&#xD;&#xA;1. Idra selects all drones (by boxing)&#xD;&#xA;2. Idra sends drones past mineral line, then to a specific patch&#xD;&#xA;4. Idra selects 3 drones&#xD;&#xA;4. Idra sends those drones to a second patch&#xD;&#xA;5. Idra selects 2 drones&#xD;&#xA;6. Idra sends them to a third patch&#xD;&#xA;&#xD;&#xA;Let's see it in slow mo:&#xD;&#xA;&#xD;&#xA;1. ![enter image description here][1]&#xD;&#xA;2. ![enter image description here][2]&#xD;&#xA;3. ![enter image description here][3]&#xD;&#xA;4. ![enter image description here][4]&#xD;&#xA;5. ![enter image description here][5]&#xD;&#xA;6. ![enter image description here][6]&#xD;&#xA;&#xD;&#xA;Its in 2 seconds he has split his drones in groups of 2.  Its beautiful, like watching ballet&#xD;&#xA;  [1]: http://i.imgur.com/9GU4D.png&#xD;&#xA;  [2]: http://i.imgur.com/eKzBH.png&#xD;&#xA;  [3]: http://i.imgur.com/Yxy0W.png&#xD;&#xA;  [4]: http://i.imgur.com/Rj2Oq.png&#xD;&#xA;  [5]: http://i.imgur.com/frrxo.png&#xD;&#xA;  [6]: http://i.imgur.com/GeRq3.png" />
  <row Id="37865" PostHistoryTypeId="2" PostId="15835" RevisionGUID="f6e38ce9-f59a-44da-9572-a5dfab2e5dd7" CreationDate="2011-02-02T20:40:21.587" UserId="6223" Text="My answer maybe a little off pudding to playing random...  &#xD;&#xA;&#xD;&#xA;...but the big benefit in trying other races for me is to find their weaknesses and strengths.  Know your enemy.  If I'm having a hard time beating an aggressive Terran player while playing Zerg, I might opt to play as an aggressive Terran for so many games.  I'll get to see how other Zerg players face an aggressive Terran.  I'll experience Terran's weak strategy points. I'll know their exact timings.         &#xD;&#xA;&#xD;&#xA;" />
  <row Id="37866" PostHistoryTypeId="2" PostId="15836" RevisionGUID="85057d7d-c7c4-4041-a3a7-46ea7a1b75a8" CreationDate="2011-02-02T20:44:26.450" UserId="468" Text="Okay, it appears I was over-thinking this and by trying to be too clever I was making it harder on myself. I'm making some progress on icing people now.&#xD;&#xA;&#xD;&#xA;Here are my tips:  &#xD;&#xA;1) Don't fight people with the X next to their name. I think it means they are dead and it doesn't seem to want to let you ice dead people.&#xD;&#xA;&#xD;&#xA;2) Don't repeatedly fight the same person. It is pointless. For some reason I don't understand you never seem to be able to ice them.&#xD;&#xA;&#xD;&#xA;3) DO randomly attack people (excluding the ones in #1 above) until you a) beat them and b) get the power attack button. Then power attack them until they are iced or you accidentally kill them. If you accidentally kill them instead of icing them move on to the next person.&#xD;&#xA;&#xD;&#xA;4) Fighting people that are closer to your own strength/level seems to show the power-attack option more often. So don't bother trying to pick out weaklings. However, also don't pick fights with people 500 levels higher either.&#xD;&#xA;&#xD;&#xA;It is still slow going, but I iced 3 people so far today and I hadn't been able to ice a single person in 4 days of playing prior to that. I am still a little fuzzy on the game mechanics, but this strategy seems to be working so I am going with it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37867" PostHistoryTypeId="5" PostId="15828" RevisionGUID="0eda7986-94e5-4264-9865-7be8a86a8ab2" CreationDate="2011-02-02T20:54:37.010" UserId="122" Comment="I know, I have no humor. Sorry. But a good title is important, and the previous one isn't informative or googlable. I tried to maintain the spirit..." Text="How am I supposed to kill the orc chief Khan? He is faster than me, just grabs me and pummels me to death. I don't have enough time to really hurt him before he is able to grab me.&#xD;&#xA;&#xD;&#xA;My fight with him looks something like this:&#xD;&#xA;&#xD;&#xA;![screenshot with lots of blood flying around][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Any ideas on how to survive this boss fight?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/xKQ5f.png" />
  <row Id="37868" PostHistoryTypeId="4" PostId="15828" RevisionGUID="0eda7986-94e5-4264-9865-7be8a86a8ab2" CreationDate="2011-02-02T20:54:37.010" UserId="122" Comment="I know, I have no humor. Sorry. But a good title is important, and the previous one isn't informative or googlable. I tried to maintain the spirit..." Text="Khaaaaaaaan! (how to get it)" />
  <row Id="37869" PostHistoryTypeId="4" PostId="15828" RevisionGUID="06fea969-4d9f-4ab9-ae0f-11e52789d6b4" CreationDate="2011-02-02T20:56:42.187" UserId="4103" Comment="@oak The question is not really about the achievement, I like this more morbid one better ;-)" Text="Khaaaaaaaan! (how to kill him)" />
  <row Id="37870" PostHistoryTypeId="2" PostId="15837" RevisionGUID="42a828e2-bfe1-4dce-9b6d-1a8fb5c00aac" CreationDate="2011-02-02T20:58:06.290" UserId="6774" Text="Another way to split drones is to hit the hotkey to select a single idle drone, and click a mineral patch. Do this 6 times really fast, and each drone goes right to its own mineral patch. Something like, &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;* F1&#xD;&#xA;* Right-click 1st mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 2nd mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 3rd mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 4th mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 5th mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 6th mineral patch&#xD;&#xA;&#xD;&#xA;This is much easier than selecting the individual drone and mineral patch, but it's still to hard for me to do effectively.&#xD;&#xA;&#xD;&#xA;But honestly, as @Aardvark says, the initial split is not that important. This amount of analysis / practice would be better spent on something like hydra micro or macro.&#xD;&#xA;&#xD;&#xA;So while I have seen this done in game, it's something I don't care to perfect." />
  <row Id="37871" PostHistoryTypeId="5" PostId="15794" RevisionGUID="ef9295f2-5d84-4d7a-b6a9-77f0575b4a2e" CreationDate="2011-02-02T21:00:02.263" UserId="6774" Comment="added 60 characters in body" Text="You can often infer the opponent position from subtle clues. Like in metalopolis, if you see an overloard coming at you early, you know the opponent is close. Or if you see an opponent's scouting probe coming from a certain direction, it can be a hint that it's coming from their main base.&#xD;&#xA;&#xD;&#xA;In pro-level games, this is probably what you're seeing." />
  <row Id="37872" PostHistoryTypeId="2" PostId="15838" RevisionGUID="4baad5cb-3663-4392-84fa-7e881b506a1a" CreationDate="2011-02-02T21:02:37.643" UserId="6797" Text="They can't spawn right next to you; you have a 24-block radius of safety, but then, they can approach you afterwards, but thats different..." />
  <row Id="37873" PostHistoryTypeId="2" PostId="15839" RevisionGUID="c742acc3-23c2-4a6a-ade0-b90dabebf014" CreationDate="2011-02-02T21:11:12.140" UserId="6797" Text="Hey guys, just wondering, I have a large house/base that is divided into four sections. I want to implement a redstone circuit that will automatically close all the doors that are connected to the adjacent building (I plan to have four control rooms, one per section). Do you think this is possible? If so, could you please provide a circuit map via redstone simulator? Thanks." />
  <row Id="37874" PostHistoryTypeId="1" PostId="15839" RevisionGUID="c742acc3-23c2-4a6a-ade0-b90dabebf014" CreationDate="2011-02-02T21:11:12.140" UserId="6797" Text="A &quot;Lockdown&quot; function for Minecraft?" />
  <row Id="37875" PostHistoryTypeId="3" PostId="15839" RevisionGUID="c742acc3-23c2-4a6a-ade0-b90dabebf014" CreationDate="2011-02-02T21:11:12.140" UserId="6797" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="37876" PostHistoryTypeId="2" PostId="15840" RevisionGUID="bca4f960-08ae-4033-aa20-6c6d325cc796" CreationDate="2011-02-02T21:14:05.973" UserId="6797" Text="I had something similar, except it was just a single face of a wall at a time. &#xD;&#xA;&#xD;&#xA;My Solution:&#xD;&#xA;&#xD;&#xA;Play in normal size for at least 30 minutes (this seems to stabilize the game), then try fullscreen, or play offline." />
  <row Id="37877" PostHistoryTypeId="2" PostId="15841" RevisionGUID="4b2b06fa-3292-4c74-93ec-470af24a150d" CreationDate="2011-02-02T21:23:02.127" UserId="6774" Text="As with other games, if you are interested in a high level of play, **focus**. In an RPG if you want a level 70 archer, you need to focus on archer-ish things. If you want a well-rounded character, it may be more fun, but you will level up much slower.&#xD;&#xA;&#xD;&#xA;In SC2, if you go random, you will experience more diverse play, which may be more fun. For me this is the case.&#xD;&#xA;&#xD;&#xA;So I'll play the cliché &quot;it's your preference&quot; card, and say that if your desire is to play at a high level, then only play random if you want to learn just enough about the other races to BEAT THEM better.&#xD;&#xA;&#xD;&#xA;Basically, if you like random, do it. If you feel that it's holding you back, then stop. If you are torn between this, it's only something you can answer for yourself." />
  <row Id="37878" PostHistoryTypeId="5" PostId="15837" RevisionGUID="285497e4-71f0-4f40-bf62-66ded1d1cb39" CreationDate="2011-02-02T21:25:02.873" UserId="6774" Comment="added 122 characters in body" Text="Another way to split drones is to hit the hotkey to select a single idle drone, and click a mineral patch. Do this 6 times really fast, and each drone goes right to its own mineral patch. Something like, &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;* F1&#xD;&#xA;* Right-click 1st mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 2nd mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 3rd mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 4th mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 5th mineral patch&#xD;&#xA;* F1&#xD;&#xA;* Right-click 6th mineral patch&#xD;&#xA;&#xD;&#xA;This is much easier than selecting the individual drone and mineral patch, but it's still to hard for me to do effectively.&#xD;&#xA;&#xD;&#xA;But honestly, as @Aardvark says, the initial split is not that important. This amount of analysis / practice would be better spent on something like hydra micro or macro.&#xD;&#xA;&#xD;&#xA;So while I have seen this done in game, it's something I don't care to perfect.&#xD;&#xA;&#xD;&#xA;* Edit: I don't know what the hot key is to select a single idle worker... I think it's F1 for me (i'm on lefty grid)." />
  <row Id="37879" PostHistoryTypeId="5" PostId="15838" RevisionGUID="3ca37e52-0e8d-40fe-8bbb-e730f9a719c5" CreationDate="2011-02-02T21:26:19.330" UserId="207" Comment="Minor grammar + flow fix." Text="They can't spawn right next to you; you have a 24-block radius of safety. They can approach you afterwards, but that's different." />
  <row Id="37880" PostHistoryTypeId="2" PostId="15842" RevisionGUID="e37a4b9c-2033-411f-9be2-67ac2dfdedaa" CreationDate="2011-02-02T21:38:05.200" UserId="6425" Text="There are a few basics to understand before jumping into this:&#xD;&#xA;&#xD;&#xA; * Single doors require an `on (1)` state to be open, and an `off (0)` state to be closed.&#xD;&#xA; * Secondary doors on a double door set require an `off (0)` state to be open, and an `on (1)` state to be closed.&#xD;&#xA; * Wooden doors require a change of state to close&#xD;&#xA;&#xD;&#xA;Assume a door has two inputs:&#xD;&#xA;&#xD;&#xA; 1. opening/closing the door (`A`)&#xD;&#xA;   * 1 means door is open unless overridden&#xD;&#xA;   * 0 means door is closed unless overridden&#xD;&#xA; 2. overriding the default behavior (`B`)&#xD;&#xA;   * 1 means door should be overridden&#xD;&#xA;   * 0 means door should be left as is&#xD;&#xA;&#xD;&#xA;Logic table:&#xD;&#xA;&#xD;&#xA;    A|B|force open|force closed|&#xD;&#xA;    =+=+==========+============+&#xD;&#xA;    0|0| 0        | 0          |&#xD;&#xA;    0|1| 1        | 0          |&#xD;&#xA;    1|0| 1        | 1          |&#xD;&#xA;    1|1| 1        | 0          |&#xD;&#xA;&#xD;&#xA;The secondary doors just need to get a negated input of the primary doors.&#xD;&#xA;&#xD;&#xA;To force open, perform a logical `OR` on the inputs. (`A OR B`)&#xD;&#xA;To force close, negate `B` and perform a logical `AND` on the inputs. (`A AND !B`)&#xD;&#xA;&#xD;&#xA;You can see [how to create logic gates on the minecraft wiki](http://www.minecraftwiki.net/wiki/Redstone_circuits)" />
  <row Id="37881" PostHistoryTypeId="10" PostId="15832" RevisionGUID="c32ef9aa-d05c-4e62-bf38-c80dfe3f063e" CreationDate="2011-02-02T21:39:55.370" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="37882" PostHistoryTypeId="5" PostId="15832" RevisionGUID="40422175-dd7d-4606-ac32-535887e751da" CreationDate="2011-02-02T21:39:55.480" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [As a bronze league hopeful, is it better to focus on one race or should I keep playing as random?](http://gaming.stackexchange.com/questions/9373/as-a-bronze-league-hopeful-is-it-better-to-focus-on-one-race-or-should-i-keep-pl)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Usually, I play one race. After being promoted to 1 more higher league I've tried to play random... Off course, I began to lose a lot... definitely, other races require other BO, other micro, other strategy, other skills.&#xD;&#xA;&#xD;&#xA;What I see beneficial of playing random is:&#xD;&#xA;&#xD;&#xA; 1. Your opponent doesn't know your race&#xD;&#xA;    in the beginning and can't choose&#xD;&#xA;    good BO from the very beginning, he&#xD;&#xA;    needs to scout earlier (hart&#xD;&#xA;    economy) or start from 'common' BO&#xD;&#xA;    that can't be too scary for you&#xD;&#xA;    usually as it could be if he plays&#xD;&#xA;    SPECIFICALLY against your race.&#xD;&#xA;&#xD;&#xA; 2. Playing (and winning) random you will get almost twice more achievements: for example for 100 win as terran you will get only 4 &quot;Solo Terran 10, 25, 50, 100&quot; achievements. While playing random you will receive 4 &quot;Solo Random 10, 25, 50, 100&quot; and 6 more: &quot;Solo Terran 10, 25&quot;, &quot;Solo Zerg 10, 25&quot;, &quot;Solo Protoss 10, 25&quot; (some variations could happen though).&#xD;&#xA;&#xD;&#xA; 3. You practice different races, so your knowledge about their strong/weak sides could be better then if you play 1 race only. &#xD;&#xA;&#xD;&#xA;As a drawback I could say that you won't play your 1 race as good if you will play other races too. &#xD;&#xA;&#xD;&#xA;What do you think about? Does other races knowledge value is bigger then better knowledge of your &quot;own&quot; race?&#xD;&#xA;&#xD;&#xA;Thanks a lot.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37883" PostHistoryTypeId="5" PostId="15792" RevisionGUID="0c7bbda8-3614-424d-9a1a-0f0df303e290" CreationDate="2011-02-02T21:41:04.660" UserId="4981" Comment="Added more info about upnp &amp; media server issues, also explaining more risk with enabling a DMZ." Text="I'm not to familiar with how the 2wire AT&amp;T DSL home network is setup. But if its anything like any other normal home network setup then it could be issues with your NAT type:&#xD;&#xA;&#xD;&#xA;    Type 1 - Connected directly to the internet (no router/firewall). Should have no issues.&#xD;&#xA;    Type 2 - Connected through a router properly. Should have no issues.&#xD;&#xA;    Type 3 - Connected through a router without open ports or DMZ setup for PS3. Everything should function properly, but you may have connection, voice chat or other issues.&#xD;&#xA;&#xD;&#xA;An overkill, simple way to fix it would be to give your PS3 a static IP addres and put it in a DMZ on your wireless router/modem. This makes your PS3 completely unprotected by your router and can create some serious security problems if your not careful. &#xD;&#xA;&#xD;&#xA;You can also open up the ports on your router.&#xD;&#xA;TCP: 80, 443, 5223&#xD;&#xA;UDP: 5223, 3478, 3479, 3658&#xD;&#xA;&#xD;&#xA;More info and general directions [here][1]&#xD;&#xA;&#xD;&#xA;Another thing to look into would be weird UPnP connection collisions. I saw similar network drops after a certain period of time online when running a media server on the same network. &#xD;&#xA;&#xD;&#xA;More info and people with wireless network drops [here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pregamelobby.com/ps3-ps2-psone-discussions/5618-how-get-type-2-open-nat-your-ps3.html&#xD;&#xA;  [2]: http://www.avsforum.com/avs-vb/showthread.php?t=854920" />
  <row Id="37884" PostHistoryTypeId="2" PostId="15843" RevisionGUID="55ac7802-597d-41c6-9a7f-dbd04cf36cfb" CreationDate="2011-02-02T21:48:51.360" UserId="109" Text="I've seen videos that explain how to make redstone double doors, but none of them really explain _why_ redstone double doors work that way, just that they do.&#xD;&#xA;&#xD;&#xA;Is there an explanation for their behaviour?" />
  <row Id="37885" PostHistoryTypeId="1" PostId="15843" RevisionGUID="55ac7802-597d-41c6-9a7f-dbd04cf36cfb" CreationDate="2011-02-02T21:48:51.360" UserId="109" Text="Why do Minecraft double doors behave the way they do with redstone?" />
  <row Id="37886" PostHistoryTypeId="3" PostId="15843" RevisionGUID="55ac7802-597d-41c6-9a7f-dbd04cf36cfb" CreationDate="2011-02-02T21:48:51.360" UserId="109" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="37888" PostHistoryTypeId="2" PostId="15844" RevisionGUID="12604843-d8f9-49b9-ae0d-ea33d2376d25" CreationDate="2011-02-02T21:57:31.377" UserId="336" Text="Doors have two states, &quot;open&quot; and &quot;closed&quot;. When you place two doors next to each other, the game automatically moves the 2nd door 90* and swaps the state (if it didn't, you'd just have two identical doors next to each other).&#xD;&#xA;&#xD;&#xA;In manual use, the state isn't important, but as soon as you connect the door to redstone, it becomes very important: doors without charge go to the &quot;closed&quot; state, and doors with charge go to the &quot;open&quot; state. Because the doors are not next to each other in their &quot;closed&quot; state, you get the weird behavior you've observed.&#xD;&#xA;&#xD;&#xA;Pictures incoming." />
  <row Id="37889" PostHistoryTypeId="5" PostId="15816" RevisionGUID="4e831322-9b5c-499c-9bf8-104e4614c6cc" CreationDate="2011-02-02T21:58:42.437" UserId="6790" Comment="added 79 characters in body" Text="The game is Galactix. It was a free game that came with the September 1988 issue of PcPlus.&#xD;&#xA;&#xD;&#xA;For your viewing pleasure: http://youtube.com/watch?v=h1t01JMvHXg&#xD;&#xA;&#xD;&#xA;Heres a screenshot: ![GALACTIX][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/KPsCa.jpg" />
  <row Id="37890" PostHistoryTypeId="5" PostId="15844" RevisionGUID="fc9cd2e6-f26b-4a29-9cfa-c10e62335f43" CreationDate="2011-02-02T22:06:01.433" UserId="336" Comment="added 47 characters in body" Text="Doors have two states, &quot;open&quot; and &quot;closed&quot;. When you place two doors next to each other, the game automatically moves the 2nd door 90* and swaps the state (if it didn't, you'd just have two identical doors next to each other).&#xD;&#xA;&#xD;&#xA;In manual use, the state isn't important, but as soon as you connect the door to redstone, it becomes very important: doors without charge go to the &quot;closed&quot; state, and doors with charge go to the &quot;open&quot; state. Because the doors are not next to each other in their &quot;closed&quot; state, you get the weird behavior you've observed.&#xD;&#xA;&#xD;&#xA;![Pictures incoming.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ZJdrI.png" />
  <row Id="37891" PostHistoryTypeId="2" PostId="15845" RevisionGUID="7d3c523d-a843-46dd-b7b8-d7794dacab92" CreationDate="2011-02-02T22:16:37.180" UserId="18" Text="There are a number of ways to accomplish this, but I'll do it a simple way. Let's say you have a button next to each door to open it (causing it to stay open), and a button in each room to close the doors.&#xD;&#xA;&#xD;&#xA;First, you would need to wire each door up to its own [RS-NOR latch][1]. Here is an image from the Minecraft Wiki (I personally like design A):&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;An RS-NOR latch is effectively a 1 bit memory cell, storing either an off (0) or on(1) position. The **R** and **S** in the image are inputs, and **Q** is the output (the Q with a line over it means it is always the opposite of Q). When the latch receives an input from S, Q turns on. When R is received, Q turns off.&#xD;&#xA;&#xD;&#xA;Wire your door to the Q output, and the button to open the doors with to the **S** input. Then, wire the buttons used to reset the doors to **R**. You may need to use repeaters to carry the signal far enough (two NOT gates in sequence):&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits#RS_NOR_latch&#xD;&#xA;  [2]: http://i.imgur.com/xxYDP.gif&#xD;&#xA;  [3]: http://i.imgur.com/TWSWB.gif" />
  <row Id="37892" PostHistoryTypeId="2" PostId="15846" RevisionGUID="dcb91ca4-f2e4-4ad6-8635-9bda1eb5384f" CreationDate="2011-02-02T22:25:58.960" UserId="122" Text="Almost all selectable promotions in civ5 (meaning, the ones you select when a unit gains a level) have other promotions as requirements. The Civilopedia already lists the requirement for each promotion, but only its immediate ones; **is there any chart or diagram summarizing this promotion prerequisite hierarchy?**&#xD;&#xA;&#xD;&#xA;I have actually attempted to make one myself, based on the XML data, but it came out needlessly complex and I *still* couldn't fit all the data inside. I'm going to post it below, but there *must* be a better way to chart it - I'm hoping anyone knows of a better diagram, maybe one that takes into consideration that promotions are actually partitioned into 3 &quot;tiers&quot;." />
  <row Id="37893" PostHistoryTypeId="1" PostId="15846" RevisionGUID="dcb91ca4-f2e4-4ad6-8635-9bda1eb5384f" CreationDate="2011-02-02T22:25:58.960" UserId="122" Text="Is there a diagram showing the requirements for each promotion?" />
  <row Id="37894" PostHistoryTypeId="3" PostId="15846" RevisionGUID="dcb91ca4-f2e4-4ad6-8635-9bda1eb5384f" CreationDate="2011-02-02T22:25:58.960" UserId="122" Text="&lt;civilization-5&gt;" />
  <row Id="37895" PostHistoryTypeId="2" PostId="15847" RevisionGUID="8e6d7a08-da12-478d-a4dc-76b9621b4940" CreationDate="2011-02-02T22:27:38.690" UserId="4981" Text="**If your stuck underground and you cant see around you**: &#xD;&#xA;&#xD;&#xA;Turn up the brightness on your monitor or in your graphics card settings. Its kinda cheater but make it easier to see your surroundings and where you might of come from. &#xD;&#xA;&#xD;&#xA;**Try to find the path you came in at:**&#xD;&#xA;&#xD;&#xA;If you are able to find this path and there are cliffs you are unable to climb try punching stairs into the walls or use the spare stone you collected going down into that hole to make 9stairs to get back out.&#xD;&#xA;&#xD;&#xA;**If you are unable to find the path you came in on:**&#xD;&#xA;&#xD;&#xA;Then explore the caves trying to get to the highest point possible. From there punch out blocks above you filling in block below by jump placing them below you. This will of course be very slow but hopefully you've found a good high point which will leave you near the surface.&#xD;&#xA;&#xD;&#xA;**If all else fails:**&#xD;&#xA;&#xD;&#xA;/kill&#xD;&#xA;&#xD;&#xA;**To prevent this in the future:**&#xD;&#xA;&#xD;&#xA;At the very least bring a small stack of logs or wood. Since your far underground with no pick you'll be able to make sticks and you will have stone in your inventory, to make a pick. With logs you will also be able to make your own coal and more sticks to make torches. If you ever start to run low on wood head back to the surface, unload your shiny stuff and get more wood." />
  <row Id="37896" PostHistoryTypeId="5" PostId="15845" RevisionGUID="b96c5ee3-a530-49b1-99b1-bb20fc6907d3" CreationDate="2011-02-02T22:33:28.870" UserId="18" Comment="minor formatting edit" Text="There are a number of ways to accomplish this, but I'll do it a simple way. Let's say you have a button next to each door to open it (causing it to stay open), and a button in each room to close the doors.&#xD;&#xA;&#xD;&#xA;First, you would need to wire each door up to its own [RS-NOR latch][1]. Here is an image from the Minecraft Wiki (I personally like design A):&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;An RS-NOR latch is effectively a 1 bit memory cell, storing either an off (0) or on (1) position. The **R** and **S** in the image are inputs, and **Q** is the output (the Q with a line over it means it is always the opposite of Q). When the latch receives an input from S, Q turns on. When R is received, Q turns off.&#xD;&#xA;&#xD;&#xA;Wire your door to the Q output, and the button to open the doors with to the **S** input. Then, wire the buttons used to reset the doors to **R**. You may need to use repeaters to carry the signal far enough (two NOT gates in sequence):&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;By doing this, you have a button next to the doors to enter, and a button to close all the doors (or leave them closed if they are already).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits#RS_NOR_latch&#xD;&#xA;  [2]: http://i.imgur.com/xxYDP.gif&#xD;&#xA;  [3]: http://i.imgur.com/TWSWB.gif" />
  <row Id="37897" PostHistoryTypeId="2" PostId="15848" RevisionGUID="508bf41e-43bc-4288-ae53-584090b17604" CreationDate="2011-02-02T22:37:53.510" UserId="122" Text="Here's my incomplete attempt at creating a diagram (right click and choose to view the image if it's rendered too small). Notes below.&#xD;&#xA;&#xD;&#xA;![civ promotion hierarchy][1]&#xD;&#xA;&#xD;&#xA;* A promotion is unlocked for a unit if it has one of the promotions leading into it. The relation is &quot;or&quot;, not &quot;and&quot; - for example &quot;volley&quot; requires either &quot;accuracy 1&quot; or &quot;barrage 1&quot;, the unit doesn't have to have both.&#xD;&#xA;* &quot;Gunpowder&quot; means units without a ranged attack but that use gunpowder technology, such as a Rifleman or an Anti-Tank Gun.&#xD;&#xA;* Some promotions require a certain unit type. &quot;charge&quot;, for example, is only available for mounted or armor units, but *not* for melee and gunpowder units. **This information is missing from this diagram**.&#xD;&#xA;* All images copyright of Firaxis. Also, yes, the diagram is missing the woodsman image :(&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WkiYl.png" />
  <row Id="37898" PostHistoryTypeId="5" PostId="15848" RevisionGUID="587d9099-4a89-4629-b80f-6cacbb587915" CreationDate="2011-02-02T22:44:54.530" UserId="122" Comment="added 197 characters in body" Text="Here's my incomplete attempt at creating a diagram (right click and choose to view the image if it's rendered too small). Notes below.&#xD;&#xA;&#xD;&#xA;![civ promotion hierarchy][1]&#xD;&#xA;&#xD;&#xA;* A promotion is unlocked for a unit if it has one of the promotions leading into it. The relation is &quot;or&quot;, not &quot;and&quot; - for example &quot;volley&quot; requires either &quot;accuracy 1&quot; or &quot;barrage 1&quot;, the unit doesn't have to have both.&#xD;&#xA;* &quot;Gunpowder&quot; means units without a ranged attack but that use gunpowder technology, such as a Rifleman or an Anti-Tank Gun.&#xD;&#xA;* Some promotions require a certain unit type. &quot;charge&quot;, for example, is only available for mounted or armor units, but *not* for melee and gunpowder units. **This information is missing from this diagram**.&#xD;&#xA;* The diagram is needlessly complex - the diagram makes prerequisite hierarchy appear more complex than it really is, there is actually some logic in there which I didn't take into consideration.&#xD;&#xA;* All images copyright of Firaxis. Also, yes, the diagram is missing the woodsman image :(&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/WkiYl.png" />
  <row Id="37899" PostHistoryTypeId="2" PostId="15849" RevisionGUID="ea9aca16-9c54-48ee-b15e-5f87ec4b5cf6" CreationDate="2011-02-02T22:46:34.627" UserId="85" Text="In *Resonance of Fate*, you can get colored hexes primarily as a drop from human enemies or as a bonus prize after specific overworld battles. Once you figure out where to get each drop, it becomes not too difficult to harvest them... until you advance the plot. In later chapters, enemies in battles are replaced by much more powerful encounters, which not only replaces the drops of the enemies themselves but also affects that bonus prize in overworld battles. *This makes it much harder to get some of the earlier hexes when you're approaching the late game*.&#xD;&#xA;&#xD;&#xA;My question is, **what are the most efficient ways to harvest the different colored energy hexes throughout the game**? Ideally, I'd like to know not just where they are best found, but during what chapters I can use those sources and what alternatives are available after those points.&#xD;&#xA;&#xD;&#xA;In particular, the purple energy hex in the diamond shape seems to be almost completely absent at the stage of the game we're at. It is only ever dropped by a single normal enemy (the Outcast STG in the Hughes Power Station), which does still occasionally spawn but is more often replaced by the more annoying Mask Raiders who do *not* drop purples. Unless we somehow skipped over it, we also have not found any Arena battle that drops purple hexes. And all of the encounters where they used to be dropped (primarily on Level 6) have been replaced with more difficult battles that prefer to give greens instead.&#xD;&#xA;" />
  <row Id="37900" PostHistoryTypeId="1" PostId="15849" RevisionGUID="ea9aca16-9c54-48ee-b15e-5f87ec4b5cf6" CreationDate="2011-02-02T22:46:34.627" UserId="85" Text="What are efficient sources of colored energy hexes throughout the game?" />
  <row Id="37901" PostHistoryTypeId="3" PostId="15849" RevisionGUID="ea9aca16-9c54-48ee-b15e-5f87ec4b5cf6" CreationDate="2011-02-02T22:46:34.627" UserId="85" Text="&lt;resonance-of-fate&gt;&lt;item-drops&gt;" />
  <row Id="37902" PostHistoryTypeId="2" PostId="15850" RevisionGUID="187adbcb-0cd3-4998-97d6-b6a36aef1154" CreationDate="2011-02-02T22:52:28.007" UserId="6783" Text="I'm a little bit confused - I see ([here][1] for example) special Nintendo DSi SDHC memory cards.&#xD;&#xA;&#xD;&#xA;My question is if there is really any difference between these NDSi cards and a regular SDHC cards? Can I use a regular card and if I do, will I be limited in any aspect compared to a NDSi card?&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/gp/product/B00266P7KY/ref=s9_cartx_co_ir04?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=left-5&amp;pf_rd_r=12F6F9EYSMNJ2J4MAWF2&amp;pf_rd_t=3201&amp;pf_rd_p=1280572542&amp;pf_rd_i=typ01&#xD;&#xA;  [2]: http://i.imgur.com/4uRZ3.jpg" />
  <row Id="37903" PostHistoryTypeId="1" PostId="15850" RevisionGUID="187adbcb-0cd3-4998-97d6-b6a36aef1154" CreationDate="2011-02-02T22:52:28.007" UserId="6783" Text="Nintendo DSi SD memory card" />
  <row Id="37904" PostHistoryTypeId="3" PostId="15850" RevisionGUID="187adbcb-0cd3-4998-97d6-b6a36aef1154" CreationDate="2011-02-02T22:52:28.007" UserId="6783" Text="&lt;nintendo&gt;" />
  <row Id="37905" PostHistoryTypeId="2" PostId="15851" RevisionGUID="e7065673-4600-4c90-9d0e-a411fe99e70d" CreationDate="2011-02-02T22:53:36.370" UserId="4981" Text="Base worker saturation was well covered [here][1]&#xD;&#xA;&#xD;&#xA;I'm looking for a good food composition mid to late game running on 3, 4, or 2.5 bases with the first base slowly running out of minerals. I believe you would roughly want ~30 workers per base (say 3 bases) that would account for around 100 of your 200 food. &#xD;&#xA;&#xD;&#xA;Looking at 100 food seems like way to many workers, should this be lower to provide more food for a larger army? I understand every game can be different but what would be a good general practice; more and more econ as the game get longer or should it taper off at a certain point?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/1338/whats-the-correct-number-of-workers-to-put-on-gathering-vespene-and-minerals-in" />
  <row Id="37906" PostHistoryTypeId="1" PostId="15851" RevisionGUID="e7065673-4600-4c90-9d0e-a411fe99e70d" CreationDate="2011-02-02T22:53:36.370" UserId="4981" Text="What is a good amount of worker saturation mid to late game?" />
  <row Id="37907" PostHistoryTypeId="3" PostId="15851" RevisionGUID="e7065673-4600-4c90-9d0e-a411fe99e70d" CreationDate="2011-02-02T22:53:36.370" UserId="4981" Text="&lt;starcraft-2&gt;" />
  <row Id="37908" PostHistoryTypeId="5" PostId="14388" RevisionGUID="557845fb-ffad-4c2e-b226-f1b561e9a8aa" CreationDate="2011-02-02T22:54:49.443" UserId="3107" Comment="provide initial content to tag stub" Text="World of Warcraft (WoW) marks Blizzard's entrance into the genre of massively-multilayer online role playing games (MMORPGs). It takes place in the same universe as Blizzard's Warcraft real-time strategy games, approximately 4 years after the end of Warcraft 3: Frozen Throne.&#xD;&#xA;&#xD;&#xA;To date, the came consists of the original release and three expansions:&#xD;&#xA;&#xD;&#xA; - 2004 - World of Warcraft (vanilla WoW)&#xD;&#xA; - 2007 - The Burning Crusade (BC)&#xD;&#xA; - 2008 - Wrath of the Lich King (Wrath, WotLK)&#xD;&#xA; - 2010 - Cataclysm (Cata)&#xD;&#xA;&#xD;&#xA;Basic game play consists of choosing a race/class combination to fill the role of a healer, damage dealer, or damage taker (also know as a 'tank'). Progression is made through performing missions (known in-game as quests), killing enemies, and participating in player-versus-player (PvP) combat. End-game activities typically center around large-scale PvP combat in battlegrounds, large-scale dungeon runs (known in-game as 'raids'), or playing the game to accomplish personal goals such as gaining achievements or crafting rare items.&#xD;&#xA;&#xD;&#xA;Popular (and accepted) types of questions for this tag include:&#xD;&#xA;&#xD;&#xA; - How can I maximize damage or healing with my character?&#xD;&#xA; - What is the best way to defeat a boss?&#xD;&#xA; - How do I finish this quest?&#xD;&#xA; - What kind of gear should I be trying to get?&#xD;&#xA; - What is the story behind this particular dungeon?&#xD;&#xA; - What changes occurred to the game in the latest expansion?&#xD;&#xA; - What in-game add-ons can I use to make certain activities easier?" />
  <row Id="37909" PostHistoryTypeId="5" PostId="14389" RevisionGUID="4ded2602-1a36-47b8-9005-24bd9408c13b" CreationDate="2011-02-02T22:54:49.583" UserId="3107" Comment="provide initial content to tag stub" Text="Blizzard's hit MMORPG and its expansions, all set in the same universe as Warcraft 1-3." />
  <row Id="37910" PostHistoryTypeId="2" PostId="15852" RevisionGUID="24c5c49d-6131-4820-ba64-0af5278c9d69" CreationDate="2011-02-02T23:01:44.627" UserId="2288" Text="The rule of thumb that I use is to try to keep the total number under 75 or so. Here is my logic:&#xD;&#xA;&#xD;&#xA;Two bases would be 60 workers (24 each for the minerals and 6 each for the gas). For every patch of minerals that runs out at your first base, you can eliminate 3 workers from that one. So if half your mineral patches are gone, then you'll have an extra twelve workers for a 3rd base, which means you'll need 18 more to saturate the minerals + gas (12 more on the minerals and 6 on the gas). So that gives you a total of 72 for 3 bases with your 1st running low. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="37911" PostHistoryTypeId="6" PostId="15851" RevisionGUID="29d9cffc-5c43-481a-9c0c-1387a77ba62f" CreationDate="2011-02-02T23:06:14.620" UserId="4981" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="37912" PostHistoryTypeId="2" PostId="15853" RevisionGUID="272b1e01-d3e1-49c2-8ce4-0aa2c96eb972" CreationDate="2011-02-02T23:07:45.647" UserId="3107" Text="In the other question you linked, you will note that there is a discernible drop-off in your gain per worker that occurs once you have more than 16 workers on minerals and 2 on a geyser. This means you can have 20 workers on a base before you start seeing diminishing returns.&#xD;&#xA;&#xD;&#xA;The reasoning for going beyond 20 at any particular base is usually to start massing up for your next expansion. By the time you reach 30 workers on one base, you should be in the process of expanding. After establishing the expansion, you would workers in excess of 20 to the new base and repeat as necessary for future expansions.&#xD;&#xA;&#xD;&#xA;Keeping 20 at each base after expansion also helps you avoid the problem of having many workers bunching up on only a few remaining mineral nodes, especially if you're bad at catching this and transferring workers.&#xD;&#xA;&#xD;&#xA;As for the cap, if you're following the above strategy, you'll find that you typically have 3 bases actively harvesting at any given time with a comfortable number of workers for each base. That being said, you shouldn't need to artificially cap the number of workers. Once you start running out of expansions or find yourself with an overabundance of resources, you can start sacrificing workers at that time to free up supply.&#xD;&#xA;&#xD;&#xA;The [mineral mining article][1] on the Team Liquid wiki goes into detail about workers and mining minerals. For some quick information about the maximum number of workers that makes sense, check out their article on [resources][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Mining_Minerals&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Resources#Total" />
  <row Id="37913" PostHistoryTypeId="6" PostId="15850" RevisionGUID="b9b1ad9e-2d8f-4aac-b717-d540292dac15" CreationDate="2011-02-02T23:08:53.633" UserId="172" Comment="edited tags" Text="&lt;nintendo-dsi&gt;" />
  <row Id="37914" PostHistoryTypeId="2" PostId="15854" RevisionGUID="63ab0804-029e-4220-95b0-fe0a35d20b7f" CreationDate="2011-02-02T23:09:02.940" UserId="3467" Text="Agree with Jed Daniels in general, but want to add want one more thing. If you play Terran and your army is close to 200/200 supply, consider case to build some additional Command Centers with Orbital Commands upgrade. &#xD;&#xA;&#xD;&#xA;You can get some worker with you for dead. Main purpose - to release 20-30 units of supply, also that can serve other purposes: to take damage from bio ball or to repair your tech army.&#xD;&#xA;&#xD;&#xA;As a result your income won't be smaller, but you will have free 30 units of supply for your army.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="37915" PostHistoryTypeId="2" PostId="15855" RevisionGUID="7ce307bb-d41f-478a-94f4-b2669da029d6" CreationDate="2011-02-02T23:11:07.040" UserId="6431" Text="It really depends on the food difference between you and your opponent and your race.  If you have a substantial food lead,  the extra workers don't really put you behind.  However, if your opponent has the same amount of food as you and you have more workers this leads to a bigger army on their part.  If you are protoss or Terran this is a problem as your max army is truly your lifeblood.  With Zerg the smaller army is augmented by the fact that you can replenish it almost instantly and the mobility and speed of the army.&#xD;&#xA;&#xD;&#xA;As with most decisions in starcraft there is rarely a black and white, right or wrong soolution to these problems.  As a general guideline I would stick to around 30 workers/base (with diminishing returns after your first base) the rest is really a judgement call based on how the match is going." />
  <row Id="37916" PostHistoryTypeId="5" PostId="15853" RevisionGUID="c7360a04-63af-4ed0-9fbb-0c2b4173e79d" CreationDate="2011-02-02T23:14:47.490" UserId="3107" Comment="added 341 characters in body" Text="In the other question you linked, you will note that there is a discernible drop-off in your gain per worker that occurs once you have more than 16 workers on minerals and 2 on a geyser. This means you can have 20 workers on a base before you start seeing diminishing returns.&#xD;&#xA;&#xD;&#xA;The reasoning for going beyond 20 at any particular base is usually to start massing up for your next expansion. By the time you reach 30 workers on one base, you should be in the process of expanding. After establishing the expansion, you would move workers in excess of 20 to the new base and repeat as necessary for future expansions.&#xD;&#xA;&#xD;&#xA;Keeping 20 at each base after expansion also helps you avoid the problem of having many workers bunching up on only a few remaining mineral nodes, especially if you're bad at catching this and transferring workers.&#xD;&#xA;&#xD;&#xA;As for the cap, if you're following the above strategy, you'll find that you typically have 3 bases actively harvesting at any given time with a comfortable number of workers for each base, which would put you at around 60 workers. Full saturation of three bases puts you at 90 workers. Any more than that is typically accepted as overkill. **This means that, depending on play style and the stage of the game, you'll probably have between 60-90 workers on 3 bases if you are playing at peak efficiency in terms of workers**. That being said, you shouldn't need to artificially cap the number of workers. Once you start running out of expansions or find yourself with an overabundance of resources, you can start sacrificing workers at that time to free up supply.&#xD;&#xA;&#xD;&#xA;The [mineral mining article][1] on the Team Liquid wiki goes into detail about workers and mining minerals. For some quick information about the maximum number of workers that makes sense, check out their article on [resources][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Mining_Minerals&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Resources#Total" />
  <row Id="37917" PostHistoryTypeId="5" PostId="15717" RevisionGUID="a7f9f7a3-1192-4e94-83ac-1d6d11131701" CreationDate="2011-02-02T23:14:56.460" UserId="3128" Comment="cleaned up edits, and emphasized success in finding visual cue." Text="Yes, there IS a visual cue! The red guidance square disappears. That means you can fire again.&#xD;&#xA;&#xD;&#xA;There are also auditory cues.  The crew (not sure why it sounds as though there is a mortar crew, since it's a UAV, but anyway) let you know when you're ready to go again." />
  <row Id="37918" PostHistoryTypeId="24" PostId="15717" RevisionGUID="5d6d4d69-3449-4ad7-9742-436c21b6aaac" CreationDate="2011-02-02T23:14:56.460" Comment="Proposed by 3128 approved by 3129 edit id of 16" />
  <row Id="37919" PostHistoryTypeId="4" PostId="15497" RevisionGUID="42a9bbef-95e6-4024-b4cf-95d5edb2581b" CreationDate="2011-02-02T23:15:11.000" UserId="3128" Comment="switched question to fit answer" Text="Other than player death, is there any other way for Assault to lose tickets?" />
  <row Id="37920" PostHistoryTypeId="25" PostId="15843" RevisionGUID="6133f389-6bbf-4c45-970c-96863b867ef1" CreationDate="2011-02-02T23:16:37.893" Comment="http://twitter.com/#!/StackGaming/status/32940483030290432" />
  <row Id="37921" PostHistoryTypeId="5" PostId="15855" RevisionGUID="a49faf49-5cdd-459c-93e0-f0874f77d491" CreationDate="2011-02-02T23:17:29.950" UserId="6431" Comment="added 2 characters in body" Text="It really depends on the food difference between you and your opponent and your race.  If you have a substantial food lead,  the extra workers doesn't really put you behind.  However, if your opponent has the same amount of food as you and you have more workers this leads to a bigger army on their part.  If you are protoss or Terran this is a problem as your max army is truly your lifeblood.  With Zerg the smaller army is augmented by the fact that you can replenish it almost instantly and the mobility and speed of the army.&#xD;&#xA;&#xD;&#xA;As with most decisions in starcraft there is rarely a black and white, right or wrong soolution to these problems.  As a general guideline I would stick to around 30 workers/base (with diminishing returns after your first base) the rest is really a judgement call based on how the match is going." />
  <row Id="37922" PostHistoryTypeId="5" PostId="15854" RevisionGUID="b5e3b7a6-8b7e-4779-8335-be3c39d76e1f" CreationDate="2011-02-02T23:18:17.627" UserId="3467" Comment="added 635 characters in body" Text="Agree with Jed Daniels in general, but want to add want one more thing. If you play Terran and your army is close to 200/200 supply, consider case to build some additional Command Centers with Orbital Commands upgrade. &#xD;&#xA;&#xD;&#xA;You can get some worker with you for dead. Main purpose - to release 20-30 units of supply, also that can serve other purposes: to take damage from bio ball or to repair your tech army.&#xD;&#xA;&#xD;&#xA;As a result your income won't be smaller, but you will have free 30 units of supply for your army.&#xD;&#xA;&#xD;&#xA;Regarding to the 2nd part of question:&#xD;&#xA;&#xD;&#xA;&gt; what would be a good general practice; more and more econ as the game get longer or should it taper off at a certain point?&#xD;&#xA;&#xD;&#xA;I would answer &quot;yes&quot; till you are not supply blocked the more workers you have - the better it is for you. The only condition here: you MUST to spend ALL resources. If you have more then 500 minerals - this is bad. If you have more then 1k - it is TERRIBLY! U should build more workers, gain more resources, build more production facilities and build bigger army. The more income you have the bigger army you can &quot;change&quot; with your opponent and quickly restore it." />
  <row Id="37923" PostHistoryTypeId="4" PostId="13664" RevisionGUID="d08fb5fe-c964-413d-9245-e8e8986a2b8d" CreationDate="2011-02-02T23:22:03.517" UserId="3128" Comment="edited title" Text="Does the Jag's build bonus apply to moving allies' buildings?" />
  <row Id="37924" PostHistoryTypeId="5" PostId="13016" RevisionGUID="82369728-ef34-4e8b-8735-f14f51395350" CreationDate="2011-02-02T23:23:23.333" UserId="3128" Comment="placed more relevant information towards top." Text="Bleed damage does not stack.&#xD;&#xA;&#xD;&#xA;Confirmed via testing as of 12/20/10.&#xD;&#xA;&#xD;&#xA;If someone is hit once with a bleeding weapon, they sustain initial damage and then bleed for the specified amount of time (for example, six seconds for the Tribalman's Shiv).  If they are struck again with that weapon, they sustain initial damage again, and the bleed counter resets." />
  <row Id="37925" PostHistoryTypeId="24" PostId="13016" RevisionGUID="a87dace5-f7e2-4357-8c68-f1ab948da834" CreationDate="2011-02-02T23:23:23.333" Comment="Proposed by 3128 approved by 85 edit id of 17" />
  <row Id="37926" PostHistoryTypeId="5" PostId="15853" RevisionGUID="ade46857-a0bc-4565-b302-9523dadbc5f5" CreationDate="2011-02-02T23:36:11.857" UserId="3107" Comment="reworded contradictory sentence" Text="In the other question you linked, you will note that there is a discernible drop-off in your gain per worker that occurs once you have more than 16 workers on minerals and 2 on a geyser. This means you can have 20 workers on a base before you start seeing diminishing returns.&#xD;&#xA;&#xD;&#xA;The reasoning for going beyond 20 at any particular base is usually to start massing up for your next expansion. By the time you reach 30 workers on one base, you should be in the process of expanding. After establishing the expansion, you would move workers in excess of 20 to the new base and repeat as necessary for future expansions.&#xD;&#xA;&#xD;&#xA;Keeping 20 at each base after expansion also helps you avoid the problem of having many workers bunching up on only a few remaining mineral nodes, especially if you're bad at catching this and transferring workers.&#xD;&#xA;&#xD;&#xA;As for the cap, if you're following the above strategy, you'll find that you typically have 3 bases actively harvesting at any given time with a comfortable number of workers for each base, which would put you at around 60 workers. Full saturation of three bases puts you at 90 workers. Any more than that is typically accepted as overkill. **This means that, depending on play style and the stage of the game, you'll probably have between 60-90 workers on 3 bases if you are playing at peak efficiency in terms of workers**. From there, you'll keep moving workers off of old expansions to new ones until you run out of expansions, then throw them all at the enemy in a last-ditch &quot;crap we ran out of resource nodes&quot; attack.&#xD;&#xA;&#xD;&#xA;The [mineral mining article][1] on the Team Liquid wiki goes into detail about workers and mining minerals. For some quick information about the maximum number of workers that makes sense, check out their article on [resources][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Mining_Minerals&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Resources#Total" />
  <row Id="37927" PostHistoryTypeId="2" PostId="15856" RevisionGUID="4ecb1b3d-f743-4ff2-b3d7-82647c8a75d9" CreationDate="2011-02-02T23:37:14.160" UserId="99" Text="Use a charged-up water attack to knock him away from you, then hit him with a cold + lightning + arcane beam. It will freeze him solid and do massive damage." />
  <row Id="37928" PostHistoryTypeId="5" PostId="15845" RevisionGUID="8e1d97a6-c89e-489f-9625-382b615d6ec0" CreationDate="2011-02-02T23:45:24.617" UserId="18" Comment="added image; added 87 characters in body" Text="There are a number of ways to accomplish this, but I'll do it a simple way. Let's say you have a button next to each door to open it (causing it to stay open), and a button in each room to close the doors.&#xD;&#xA;&#xD;&#xA;First, you would need to wire each door up to its own [RS-NOR latch][1]. Here is an image from the Minecraft Wiki (I personally like design A):&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;An RS-NOR latch is effectively a 1 bit memory cell, storing either an off (0) or on (1) position. The **R** and **S** in the image are inputs, and **Q** is the output (the Q with a line over it means it is always the opposite of Q). When the latch receives an input from S, Q turns on. When R is received, Q turns off.&#xD;&#xA;&#xD;&#xA;Wire your door to the Q output, and the button to open the doors with to the **S** input. Then, wire the buttons used to reset the doors to **R**. You may need to use repeaters to carry the signal far enough (two NOT gates in sequence):&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;By doing this, you have a button next to the doors to enter, and a button to close all the doors (or leave them closed if they are already).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Something to the effect of this, but more doors and RS-NORs (rhyme not intended) - complete with freehand circles! (made more evident by being drawn with a trackpad)&#xD;&#xA;&#xD;&#xA;![enter image description here][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits#RS_NOR_latch&#xD;&#xA;  [2]: http://i.imgur.com/xxYDP.gif&#xD;&#xA;  [3]: http://i.imgur.com/TWSWB.gif&#xD;&#xA;  [4]: http://i.imgur.com/ZmfwU.png" />
  <row Id="37929" PostHistoryTypeId="2" PostId="15857" RevisionGUID="84c4cdcf-200f-4b28-b364-9f802f6d7153" CreationDate="2011-02-02T23:49:21.203" UserId="6800" Text="Hey guys, I'm trying to track down a game I used to play around 1999. It was windows, had a main protagonist called Dick or Dirk or somesuch. Medieval peasant becomes hero sort of thing. Very dry humour, and i seem to remember you could punch ducks. It was drawn isomorphic and it worked on a grid system rather than smooth scrolling. I seem to remember having to fight giant lizard things, and perhaps dragons?&#xD;&#xA;&#xD;&#xA;Thats all i can remember for now, I'll update the question as i remember more." />
  <row Id="37930" PostHistoryTypeId="1" PostId="15857" RevisionGUID="84c4cdcf-200f-4b28-b364-9f802f6d7153" CreationDate="2011-02-02T23:49:21.203" UserId="6800" Text="Help me identify this pc game, shareware circa 1999? Medieval, Isomorphic, Dry wit and duck punching." />
  <row Id="37931" PostHistoryTypeId="3" PostId="15857" RevisionGUID="84c4cdcf-200f-4b28-b364-9f802f6d7153" CreationDate="2011-02-02T23:49:21.203" UserId="6800" Text="&lt;pc&gt;&lt;old-games&gt;&lt;retro-gaming&gt;&lt;windows&gt;" />
  <row Id="37932" PostHistoryTypeId="2" PostId="15858" RevisionGUID="3ae1c29c-2830-4a47-b885-add571097bd3" CreationDate="2011-02-02T23:51:01.710" UserId="6385" Text="In Resistance 2 co-op, in the subway tunnels part of the Bracknell map, there are a number of titans that teleport in at various points. Usually these guys take a lot of punishment before they go down, especially when you get the extra-strength ones that are handed out when you have a full-up party. But sometimes I get in a party where someone seems to know how to one-shot them. The things hardly get two steps out of the teleporter and they're toast.&#xD;&#xA;&#xD;&#xA;I've personally tried the LAARK and the pulse cannon on the beasts, and as far as I can tell, either of these would need at least four shots to take down a full-strength titan. I've seen other people trying to use these weapons, and getting the same effect I do. Whatever is going on, it seems to be someone down in front, close to the titan, that whacks it. I don't think it's combined LAARK shots b/c I can usually see most of the soldier's wraith shields up.&#xD;&#xA;&#xD;&#xA;Could this be a map glitch? Maybe there's a sweet spot from which you can get a magic shot off? It seems to be this one part of this one map where this happens. Everywhere else there are titans, they come out and stomp around for quite a while before dying." />
  <row Id="37933" PostHistoryTypeId="1" PostId="15858" RevisionGUID="3ae1c29c-2830-4a47-b885-add571097bd3" CreationDate="2011-02-02T23:51:01.710" UserId="6385" Text="How do people kill the titans in the subway tunnels so fast?" />
  <row Id="37934" PostHistoryTypeId="3" PostId="15858" RevisionGUID="3ae1c29c-2830-4a47-b885-add571097bd3" CreationDate="2011-02-02T23:51:01.710" UserId="6385" Text="&lt;ps3&gt;&lt;strategy&gt;&lt;co-op&gt;&lt;resistance-2&gt;" />
  <row Id="37935" PostHistoryTypeId="2" PostId="15859" RevisionGUID="570388f9-7024-4250-8b0e-379312d82981" CreationDate="2011-02-02T23:55:46.023" UserId="6240" Text="I have a feeling you're talking about Dink Smallwood. Let me dig up a link...&#xD;&#xA;&#xD;&#xA;EDIT: Here's the [Wikipedia page](http://en.wikipedia.org/wiki/Dink_Smallwood), and what looks like a [fansite](http://dinknetwork.com/) with the game available to download." />
  <row Id="37936" PostHistoryTypeId="6" PostId="15857" RevisionGUID="77e578de-84f8-491f-a8ad-7f58a0ac4c19" CreationDate="2011-02-02T23:56:39.637" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;retro-gaming&gt;&lt;windows&gt;" />
  <row Id="37938" PostHistoryTypeId="2" PostId="15861" RevisionGUID="c0721f2b-0c56-4f11-b397-f96ed1ef4e99" CreationDate="2011-02-03T00:05:38.087" UserId="6802" Text="Yes they are automatically set to become hostile after the patch. Just kill gloria first and cass will want to kill the van graffs. Choose to loot those bitches. Then you can wipe them without penalties and steal all there stuff without penalty. Plus you get cass both perks if you do peaceful first. That may be a bug, but it is proven you keep both. Not sure what will happen if I go back to outpost. About to check it out, but by looks of it nothing since it didn't give me any ncr infamy. " />
  <row Id="37939" PostHistoryTypeId="4" PostId="15384" RevisionGUID="672d68d6-5dde-46f5-87bf-00a466deb5a7" CreationDate="2011-02-03T00:21:56.323" UserId="3128" Comment="extended title, and removed redundent reference to Bad company 2&#xD;&#xA;" Text="How do I fly the chopper with the keyboard?" />
  <row Id="37940" PostHistoryTypeId="24" PostId="15384" RevisionGUID="06711daf-c894-47f4-a02d-456d3a819105" CreationDate="2011-02-03T00:21:56.323" Comment="Proposed by 3128 approved by 3129 edit id of 19" />
  <row Id="37941" PostHistoryTypeId="4" PostId="13983" RevisionGUID="fda46f28-f6e2-413c-a0c0-1f0c53a318f0" CreationDate="2011-02-03T00:22:11.813" UserId="3128" Comment="fixed title" Text="Where can players find other players to team up against organized squads?" />
  <row Id="37942" PostHistoryTypeId="24" PostId="13983" RevisionGUID="d1c675bd-fcbe-4c9e-92a5-e5248ca60549" CreationDate="2011-02-03T00:22:11.813" Comment="Proposed by 3128 approved by 3129 edit id of 20" />
  <row Id="37943" PostHistoryTypeId="2" PostId="15862" RevisionGUID="dcc56d68-6176-4804-9ac6-304883aa3292" CreationDate="2011-02-03T00:41:17.897" UserId="2974" Text="The Nintendo DSi and DSi XL accepts any SD or SDHC memory card up to 32GB in size.&#xD;&#xA;&#xD;&#xA;The Wii also accepts any SD or SDHC memory cards, although you need firmware 4.0 or newer for SDHC to be recognized.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nintendo.com/consumer/systems/dsi/en_na/sdCards.jsp#compatible_sd" />
  <row Id="37944" PostHistoryTypeId="4" PostId="6849" RevisionGUID="269a2d95-9e26-422e-accd-7d5e202e89ea" CreationDate="2011-02-03T00:49:12.073" UserId="3128" Comment="title reflects the actual question better" Text="What is the difference between teams and squads?" />
  <row Id="37945" PostHistoryTypeId="24" PostId="6849" RevisionGUID="8b177590-58e9-4ba8-8f58-121396b264ed" CreationDate="2011-02-03T00:49:12.073" Comment="Proposed by 3128 approved by 3129 edit id of 22" />
  <row Id="37946" PostHistoryTypeId="5" PostId="13983" RevisionGUID="05824ae7-1a8d-4a18-9d20-eabe3f57b7af" CreationDate="2011-02-03T00:49:55.427" UserId="3128" Comment="rephrased sentence" Text="I have been gaming with BC2 for a few months now and enjoying it.  In some rush/conquest games its obvious that the other team is very well organised, to the point of &quot;stacking&quot; one team over the other.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;To even the odds, is there a forum for getting players together at certain times to team up against these organised squads?" />
  <row Id="37947" PostHistoryTypeId="24" PostId="13983" RevisionGUID="d619f619-4da1-49c6-ab91-ceafb81b9a9a" CreationDate="2011-02-03T00:49:55.427" Comment="Proposed by 3128 approved by 3129 edit id of 23" />
  <row Id="37948" PostHistoryTypeId="4" PostId="2780" RevisionGUID="a5515151-c51d-4d2f-adf6-d11e5ba2920b" CreationDate="2011-02-03T00:51:54.643" UserId="3128" Comment="refocused the title on the xbox controller" Text="How do you circle strafe with a chopper using an Xbox 360 controller?" />
  <row Id="37949" PostHistoryTypeId="24" PostId="2780" RevisionGUID="306d5195-3b73-4687-a3c9-5aaa14521de6" CreationDate="2011-02-03T00:51:54.643" Comment="Proposed by 3128 approved by 3129 edit id of 21" />
  <row Id="37951" PostHistoryTypeId="2" PostId="15863" RevisionGUID="cb912b07-b3ec-4335-9f2b-d769f26f128d" CreationDate="2011-02-03T01:50:43.470" UserId="6804" Text="STRONGHOLD. and STRONGHOLD: CRUSADE are what you're looking for.&#xD;&#xA;I think they're awesome.&#xD;&#xA;You build your own castle. From farm to walls, to defense. tend to the peasants, train them to be soldiers, build stables for horses, arrow-buiding structures, sword-making structures, archers, burning oil, siege weapons, blah blah blah. It's actually really in depth and I enjoy playing the challenges for both offensive and defensive situations.&#xD;&#xA;In the longer matches you have to keep the peasants in line and you can even conduct public executions to keep em straight. Or bars to get em drunk and happy... but then they dont do as much work........ &#xD;&#xA;well anyway, really fun game.&#xD;&#xA;&#xD;&#xA;Looked at LOTR2 screenshots. . . Really?.... Really? &#xD;&#xA;Go with Stronghold." />
  <row Id="37952" PostHistoryTypeId="25" PostId="15857" RevisionGUID="ba12ef5d-3e9d-4a4d-9d23-20ca6fea874d" CreationDate="2011-02-03T02:16:38.283" Comment="http://twitter.com/#!/StackGaming/status/32985782964723712" />
  <row Id="37953" PostHistoryTypeId="2" PostId="15864" RevisionGUID="195005da-8799-4f28-990f-601fe93e232b" CreationDate="2011-02-03T02:38:09.817" UserId="3917" Text="I am trying to play blitz with my friends, but we can't seem to be able to join each others created games, and the blitz servers that are available are always full.&#xD;&#xA;&#xD;&#xA;Outside of trying hamachi (our backup plan), how do we create our own dedicated blitz server?" />
  <row Id="37954" PostHistoryTypeId="1" PostId="15864" RevisionGUID="195005da-8799-4f28-990f-601fe93e232b" CreationDate="2011-02-03T02:38:09.817" UserId="3917" Text="How do I create a dedicated Monday Night Combat blitz server?" />
  <row Id="37955" PostHistoryTypeId="3" PostId="15864" RevisionGUID="195005da-8799-4f28-990f-601fe93e232b" CreationDate="2011-02-03T02:38:09.817" UserId="3917" Text="&lt;dedicated-server&gt;&lt;monday-night-combat&gt;" />
  <row Id="37956" PostHistoryTypeId="5" PostId="15861" RevisionGUID="bf8a76fc-74b8-4137-a6bd-0c04692240b1" CreationDate="2011-02-03T02:57:39.420" UserId="207" Comment="Spelling + grammar + foul language" Text="Yes, they are automatically set to become hostile after the patch. Just kill Gloria first and Cass will want to kill the Van Graffs. Choose to loot them. You can then wipe them out and steal all their stuff without penalties. Plus you get both of Cass' perks if you do peaceful first. That may be a bug, but it is proven you keep both. Not sure what will happen if you go back to the outpost. About to check it out, but by the looks of it, nothing, since it didn't give me any NCR infamy. " />
  <row Id="37957" PostHistoryTypeId="2" PostId="15865" RevisionGUID="4aefc4a5-22e2-4e47-af16-744f0401a158" CreationDate="2011-02-03T03:05:02.403" UserId="1965" Text="Do you really need dedicated server?&#xD;&#xA;&#xD;&#xA;Usually the problem is with your router, you have to open up a few ports. This is generic to most games where you host yourself, you have to configure your network to do it properly by using port forwarding&#xD;&#xA;&#xD;&#xA;Here is a list of ports you have to open in order to host a game with MNC. It worked for me.&#xD;&#xA;&#xD;&#xA;    &quot;Standard Steam Ports&quot;&#xD;&#xA;    UDP 1200 (used for friends service)&#xD;&#xA;    UDP 27000 to 27050 inclusive&#xD;&#xA;    TCP 27000 to 27050 inclusive&#xD;&#xA;    &#xD;&#xA;    MNC Ports&#xD;&#xA;    TCP 7777-7780&#xD;&#xA;    UDP 7777-7780&#xD;&#xA;&#xD;&#xA;The exact method to do configure the router depends on the router itself, every vendor has its own interface. There are plenty of tutorials on the internet on how to set up port forwarding with virtually every router possible." />
  <row Id="37958" PostHistoryTypeId="2" PostId="15866" RevisionGUID="4ed6b191-b8a3-45cc-a40b-6cf4058ec982" CreationDate="2011-02-03T03:10:59.447" UserId="6806" Text="Otto matic (2001). used to play it in elementary school." />
  <row Id="37959" PostHistoryTypeId="2" PostId="15867" RevisionGUID="be9bc3fa-98d0-4b37-a433-6900cb8ccf06" CreationDate="2011-02-03T03:16:42.450" UserId="6066" Text="No.  You need a Slot-2 adapter (for example the EZ-V 3-in-1) in order to play GBA games.  It is not possible to run GBA code from the Slot-1 adapter." />
  <row Id="37960" PostHistoryTypeId="25" PostId="15824" RevisionGUID="b7b7340e-1b51-4515-a6ac-e90f0df347f9" CreationDate="2011-02-03T05:16:37.660" Comment="http://twitter.com/#!/StackGaming/status/33031079296237568" />
  <row Id="37961" PostHistoryTypeId="2" PostId="15868" RevisionGUID="bb27676c-bc87-49ae-9182-90e9d60805d0" CreationDate="2011-02-03T05:19:13.853" UserId="4934" Text="after 36 hours of game play, I am preparing to battle sin, wish me luck... is there anything I should know, or go back and get as I prepare for battle?" />
  <row Id="37962" PostHistoryTypeId="1" PostId="15868" RevisionGUID="bb27676c-bc87-49ae-9182-90e9d60805d0" CreationDate="2011-02-03T05:19:13.853" UserId="4934" Text="Down to Sin and I (FFX)" />
  <row Id="37963" PostHistoryTypeId="3" PostId="15868" RevisionGUID="bb27676c-bc87-49ae-9182-90e9d60805d0" CreationDate="2011-02-03T05:19:13.853" UserId="4934" Text="&lt;final-fantasy-x&gt;" />
  <row Id="37964" PostHistoryTypeId="2" PostId="15869" RevisionGUID="dca28e94-9acb-476a-8f27-58cc01193582" CreationDate="2011-02-03T05:46:28.690" UserId="6782" Text="Winning is not always achieved at finishing something; winning usually in the form of enjoyment. For this game, to be able to achieve that, you must play cooperatively. Don't do something stupid that would make you overrun by the zombies or piss-off your team-mates just like what those think they were already &quot;Pros&quot; on this game.&#xD;&#xA;&#xD;&#xA;Always try to communicate with others and observe from those who already know this game.&#xD;&#xA;Try to come-up with a good strategy and don't get in the way of other players. ^_^" />
  <row Id="37965" PostHistoryTypeId="6" PostId="11414" RevisionGUID="509da525-c1a4-4c1b-be48-b872d76ca73a" CreationDate="2011-02-03T06:47:21.140" UserId="207" Comment="edited tags" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;&lt;turn-based-strategy&gt;&lt;genre&gt;" />
  <row Id="37966" PostHistoryTypeId="2" PostId="15870" RevisionGUID="b2381dc8-e53a-440e-b2d7-b6f905fea9c9" CreationDate="2011-02-03T06:59:19.253" UserId="6809" Text="I am new to this whole Warcraft/WoW world. I see there are different versions, like Warcraft, Warcraft III, World of Warcraft. I am a total newbie at this. Where should I start playing? I want to be able to play on a server as well as alone at home. I understand that World of Warcraft can only be played online. Is it so?&#xD;&#xA;&#xD;&#xA;I want a version which I can play both online and at home. I do not want two different versions as I am not a full time gamer. Just play occasionally." />
  <row Id="37967" PostHistoryTypeId="1" PostId="15870" RevisionGUID="b2381dc8-e53a-440e-b2d7-b6f905fea9c9" CreationDate="2011-02-03T06:59:19.253" UserId="6809" Text="Warcraft - Where to start?" />
  <row Id="37968" PostHistoryTypeId="3" PostId="15870" RevisionGUID="b2381dc8-e53a-440e-b2d7-b6f905fea9c9" CreationDate="2011-02-03T06:59:19.253" UserId="6809" Text="&lt;world-of-warcraft&gt;&lt;warcraft-3-frozen-throne&gt;&lt;warcraft-3&gt;&lt;warcraft&gt;" />
  <row Id="37970" PostHistoryTypeId="2" PostId="15872" RevisionGUID="216aa974-5d3e-4641-8055-ef26450f4c99" CreationDate="2011-02-03T07:03:13.787" UserId="2974" Text="As of right now (2011-02-03) there is no standalone dedicated server, but you can start up the normal game in server mode through the command-line:&#xD;&#xA;&#xD;&#xA;    mnc.exe server HostileLobby?game=HostileGame.HGameInfo_PreGameLobby?bAllowJuicePurch=True?bAllowBotPurch=True?bAllowHazards=True?bAllowMascot=True?bAllowCustomClass=True?bAllowChangeClass=True?bForceRndClass=False?bIsLanMatch=False?bIsDedicated=True?bAllowTeamSelect=True?bAutoBalance=True?MatchDuration=2?OTDuration=2?ClassLimitAssault=6?ClassLimitTank=6?ClassLimitSupport=6?ClassLimitAssassin=6?ClassLimitGunner=6?ClassLimitSniper=6?ServerDescription=&quot;Server Name With Spaces&quot; -ServerInstance=0 -log=DedicatedServer.log -STEAM_DEDSERVER&#xD;&#xA;&#xD;&#xA;Those have the various options in the command line.  NOTE:  This is the command line for Crossfire, rather than Blitz... I'm looking up what you need to change for that now.&#xD;&#xA;&#xD;&#xA;Uber Entertainment is currently [working on a separate dedicated server][1], likely for Windows and Linux (because it runs on Unreal Engine 3, which has Linux servers).  It was *supposed* to be released this week some time, but so far it hasn't been.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mondaynightcombat.com/forums/viewtopic.php?f=32&amp;t=6991" />
  <row Id="37971" PostHistoryTypeId="5" PostId="15872" RevisionGUID="a83f175e-34e5-4dad-8049-4a84e3a2d0db" CreationDate="2011-02-03T07:08:54.463" UserId="2974" Comment="deleted 868 characters in body" Text="As of right now (2011-02-03) there is [no way][1] to host a dedicated Blitz server.&#xD;&#xA;&#xD;&#xA;A standalone dedicated server [will be released soon][2] and will hopefully add Blitz support.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mondaynightcombat.com/forums/viewtopic.php?p=91407#p91407&#xD;&#xA;  [2]: http://www.mondaynightcombat.com/forums/viewtopic.php?f=32&amp;t=6991" />
  <row Id="37972" PostHistoryTypeId="2" PostId="15873" RevisionGUID="dc4725e2-ec37-4975-b5f5-86229446a599" CreationDate="2011-02-03T07:13:13.847" UserId="2974" Text="WarCraft 1-3 and World of WarCraft are set in the same world but are different types of games.&#xD;&#xA;&#xD;&#xA;WarCraft 1-3 are Real-time Strategy (RTS) games.  These can be played standalone, or online in groups of up to 8.&#xD;&#xA;&#xD;&#xA;World of WarCraft is a Massively Multiplayer Online Role Playing Game (MMORPG).  It can only be played online on servers with thousands of other players... and has a monthly subscription fee.&#xD;&#xA;&#xD;&#xA;Which you want to start with depends on what type of game you want to play." />
  <row Id="37973" PostHistoryTypeId="5" PostId="15873" RevisionGUID="2dcff1c3-ce10-43fe-bb2c-b15f4dc92d23" CreationDate="2011-02-03T07:22:43.787" UserId="2974" Comment="added 867 characters in body; added 51 characters in body; added 85 characters in body; edited body; added 368 characters in body" Text="WarCraft 1-3 and World of WarCraft are set in the same world but are different types of games.&#xD;&#xA;&#xD;&#xA;WarCraft 1-3 are Real-time Strategy (RTS) games.  These can be played standalone, or online in groups of up to 8.&#xD;&#xA;&#xD;&#xA;WarCraft 1 was on diskette and CD and was released for DOS.&#xD;&#xA;&#xD;&#xA;WarCraft 2 and its expansion Beyond the Dark Portal were on diskette and CD.  They were originally released for DOS, but both were later ported to Windows 95/98 as Warcraft II: Battle.NET Edition.&#xD;&#xA;&#xD;&#xA;WarCraft 3 was on CD.  It was released for Windows, and is currently purchasable as the WarCraft Battle Chest (not to be confused with the World of WarCraft Battle Chest) or separate digital downloads for the [original game][1] and its expansion [Frozen Throne][2] through [Blizzard's online store][3].&#xD;&#xA;&#xD;&#xA;World of WarCraft is a Massively Multiplayer Online Role Playing Game (MMORPG).  It can only be played online on servers with thousands of other players... and has a monthly subscription fee.&#xD;&#xA;&#xD;&#xA;[WoW][4] and its three expansions ([Burning Crusade][5], [Wrath of the Lich King][6], and [Cataclysm][7]) are purchasable in both stores and as a digital download in Blizzard's online store.  Consider looking for these in actual stores, as Blizzard charges a lot for the digital versions.&#xD;&#xA;&#xD;&#xA;The World of Warcraft Battle Chest contains the classic game and Burning Crusade.&#xD;&#xA;&#xD;&#xA;Which you want to start with depends on what type of game you want to play.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/store/details.xml?id=110000090&#xD;&#xA;  [2]: http://us.blizzard.com/store/details.xml?id=110000049&#xD;&#xA;  [3]: http://us.blizzard.com/store/index.xml&#xD;&#xA;  [4]: http://us.blizzard.com/store/details.xml?id=110000034&#xD;&#xA;  [5]: http://us.blizzard.com/store/details.xml?id=110000018&#xD;&#xA;  [6]: http://us.blizzard.com/store/details.xml?id=1100000265&#xD;&#xA;  [7]: http://us.blizzard.com/store/details.xml?id=1100001289" />
  <row Id="37974" PostHistoryTypeId="2" PostId="15874" RevisionGUID="d540eee9-0fee-4aa1-9de2-8fecb178b8b0" CreationDate="2011-02-03T07:26:55.967" UserId="1246" Text="I am taking on a challenge later this week and i decided a textbased game would be easy and fast to make. I havent played a textbased game so i have no idea what makes it interesting or how it should be played.&#xD;&#xA;&#xD;&#xA;Whats a good text based game that is considered fun that i could try out?&#xD;&#xA;&#xD;&#xA;       &gt;attack troll&#xD;&#xA;       Troll Laughs at your measly sword&#xD;&#xA;       &gt;attack troll&#xD;&#xA;       Troll Bellows a mighty chuckle&#xD;&#xA;       &gt;attack troll!&#xD;&#xA;       Troll Laughs at your measly sword&#xD;&#xA;       //I dont know tradition solutions.&#xD;&#xA;       //how do i kill a troll if he doesnt get hurt by my puny sword." />
  <row Id="37975" PostHistoryTypeId="1" PostId="15874" RevisionGUID="d540eee9-0fee-4aa1-9de2-8fecb178b8b0" CreationDate="2011-02-03T07:26:55.967" UserId="1246" Text="Excellent text base game (short?) i can try as a sample/template?" />
  <row Id="37976" PostHistoryTypeId="3" PostId="15874" RevisionGUID="d540eee9-0fee-4aa1-9de2-8fecb178b8b0" CreationDate="2011-02-03T07:26:55.967" UserId="1246" Text="&lt;text-adventure&gt;" />
  <row Id="37977" PostHistoryTypeId="2" PostId="15875" RevisionGUID="33125e64-3514-43bb-b677-ac4d56fe4355" CreationDate="2011-02-03T07:46:25.493" UserId="1169" Text="According to the [Mass Effect Wiki][1] it is possible to keep the Loyalty of both Miranda and Jack &quot;if your Paragon or Renegade scores are high enough, you can choose an option favoring neither person and keep the loyalty of both.&quot;&#xD;&#xA;&#xD;&#xA;How can I determine if my Paragon/Renegade score is sufficient to keep the Loyalty of both characters?&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/wiki/Miranda_Lawson#Loyalty" />
  <row Id="37978" PostHistoryTypeId="1" PostId="15875" RevisionGUID="33125e64-3514-43bb-b677-ac4d56fe4355" CreationDate="2011-02-03T07:46:25.493" UserId="1169" Text="Keeping the loyalty of both Miranda and Jack" />
  <row Id="37979" PostHistoryTypeId="3" PostId="15875" RevisionGUID="33125e64-3514-43bb-b677-ac4d56fe4355" CreationDate="2011-02-03T07:46:25.493" UserId="1169" Text="&lt;spoiler&gt;&lt;mass-effect-2&gt;" />
  <row Id="37980" PostHistoryTypeId="2" PostId="15876" RevisionGUID="278e5a26-2c2f-44d6-b1a3-2de96cded5a3" CreationDate="2011-02-03T07:51:58.463" UserId="1804" Text="So I've got a nice little coastal fort going ... but even on a fairly small embark spot it's killing my frame rate. If I built floor over the sea with stone, would that be likely to increase the frame rate as the game would no long have to simulate waves?" />
  <row Id="37981" PostHistoryTypeId="1" PostId="15876" RevisionGUID="278e5a26-2c2f-44d6-b1a3-2de96cded5a3" CreationDate="2011-02-03T07:51:58.463" UserId="1804" Text="Would covering the sea increase frame rate?" />
  <row Id="37982" PostHistoryTypeId="3" PostId="15876" RevisionGUID="278e5a26-2c2f-44d6-b1a3-2de96cded5a3" CreationDate="2011-02-03T07:51:58.463" UserId="1804" Text="&lt;dwarf-fortress&gt;&lt;dwarf-fortress-fun&gt;&lt;framerate&gt;" />
  <row Id="37983" PostHistoryTypeId="6" PostId="15874" RevisionGUID="32e2b481-08b4-48a2-bc51-cf7e628b5de0" CreationDate="2011-02-03T07:53:18.477" UserId="23" Comment="Sorry" Text="&lt;game-rec&gt;&lt;text-adventure&gt;" />
  <row Id="37984" PostHistoryTypeId="2" PostId="15877" RevisionGUID="8b0994e9-4639-4520-a93b-1ebb412f03b8" CreationDate="2011-02-03T07:54:54.590" UserId="5317" Text="Short of actually going through the confrontation to see if you get the option, you can't really tell.&#xD;&#xA;&#xD;&#xA;Save before doing the second loyalty mission, so you can revert if you have to." />
  <row Id="37985" PostHistoryTypeId="2" PostId="15878" RevisionGUID="7ba8525a-400e-4b9b-a147-775832108081" CreationDate="2011-02-03T08:14:08.123" UserId="5163" Text="**Is there any harm, or any other effect from dying in Spore**, in cell or creature phase?&#xD;&#xA;&#xD;&#xA;It seems to me that the only consequence is that you get a death mark to your evolution history. However you still get to keep the collected evolution discoveries (new parts), all the collected DNA points.&#xD;&#xA;&#xD;&#xA;I mean sure, the game is partly based on the story you are creating for your species, and it's sad to see your little critter bite the dust. However, it doesn't seem like there's much point in trying to avoid risk. One could even go as far as to consider using death as a teleport back to home nest in creature phase (the poor little creature just wandered too far, oh the tragedy...) Is there something I'm missing here?" />
  <row Id="37986" PostHistoryTypeId="1" PostId="15878" RevisionGUID="7ba8525a-400e-4b9b-a147-775832108081" CreationDate="2011-02-03T08:14:08.123" UserId="5163" Text="What's the harm of dying in Spore?" />
  <row Id="37987" PostHistoryTypeId="3" PostId="15878" RevisionGUID="7ba8525a-400e-4b9b-a147-775832108081" CreationDate="2011-02-03T08:14:08.123" UserId="5163" Text="&lt;spore&gt;" />
  <row Id="37988" PostHistoryTypeId="25" PostId="15875" RevisionGUID="5f5150b4-fe9b-4a04-ad33-4f0f6a4bc216" CreationDate="2011-02-03T08:16:37.897" Comment="http://twitter.com/#!/StackGaming/status/33076378458914816" />
  <row Id="37989" PostHistoryTypeId="2" PostId="15879" RevisionGUID="dfd605ae-1a80-442f-a03f-3d38062244e1" CreationDate="2011-02-03T08:23:18.873" UserId="3962" Text="In all my playthroughs, i've never found a bad effect to dyeing in the early stages.&#xD;&#xA;&#xD;&#xA;However, i am emotional attached to a creature, so my deaths have been in low numbers.&#xD;&#xA;&#xD;&#xA;There are awards/achievements in the game so it could be possible there is one for X deaths or playing a game with no deaths but i never got one or got into these awards so i can't inform you of them." />
  <row Id="37990" PostHistoryTypeId="2" PostId="15880" RevisionGUID="ef53f05b-f803-4dd2-9cfe-87675b6d2b5c" CreationDate="2011-02-03T08:35:41.797" UserId="3962" Text="This old Nes game (mid 90s) was about a spaceship traveling to diffrent planets to recover parts of a golden spaceship. At every planet you had to go in a little egg shaped shuttle that needed to go pick up objects on the map.&#xD;&#xA;&#xD;&#xA;Getting close enough to an object you could activate a tractor beam and thyen had to drag the item back to your spaceship. There was a variety of enemy installements and the first level had these metal domes that only opened shortly to shoot then closed to be fully invinceble.&#xD;&#xA;&#xD;&#xA;This game is like a predecesor of the kreludan mining corp on neopets." />
  <row Id="37991" PostHistoryTypeId="1" PostId="15880" RevisionGUID="ef53f05b-f803-4dd2-9cfe-87675b6d2b5c" CreationDate="2011-02-03T08:35:41.797" UserId="3962" Text="ITG: Old Nes game with like kreludan mining corp on Neopets" />
  <row Id="37992" PostHistoryTypeId="3" PostId="15880" RevisionGUID="ef53f05b-f803-4dd2-9cfe-87675b6d2b5c" CreationDate="2011-02-03T08:35:41.797" UserId="3962" Text="&lt;identify-this-game&gt;&lt;retro-gaming&gt;&lt;nes&gt;&lt;space&gt;" />
  <row Id="37993" PostHistoryTypeId="2" PostId="15881" RevisionGUID="b52c567f-730d-4c43-b3cc-c0281aed4174" CreationDate="2011-02-03T08:36:59.953" UserId="5163" Text="In Spore, when adding a new part to your creature you gain the abilities that come with it (e.g. charm level 2, sneak level 1). Naturally, adding a better part (e.g. charm level 4) or replacing the older one gives you better ability.&#xD;&#xA;&#xD;&#xA;Adding multiple similar *health* parts does seem to increase your total health for each part added. But is there some similar gameplay advantage when adding others kinds of parts multiple times?&#xD;&#xA;&#xD;&#xA;*(Of course, much of Spore's attraction is in creating a creature that suits your tastes, so of course there's often a point in adding multiple similar parts. What I'm asking is if there's also a gameplay advantage.)*" />
  <row Id="37994" PostHistoryTypeId="1" PostId="15881" RevisionGUID="b52c567f-730d-4c43-b3cc-c0281aed4174" CreationDate="2011-02-03T08:36:59.953" UserId="5163" Text="Is there gameplay advantage of adding multiple similar parts to your creature in Spore?" />
  <row Id="37995" PostHistoryTypeId="3" PostId="15881" RevisionGUID="b52c567f-730d-4c43-b3cc-c0281aed4174" CreationDate="2011-02-03T08:36:59.953" UserId="5163" Text="&lt;spore&gt;" />
  <row Id="37997" PostHistoryTypeId="5" PostId="15866" RevisionGUID="e2d61086-a55c-4713-ac30-0529f90c0079" CreationDate="2011-02-03T08:57:47.030" UserId="122" Comment="Linkified." Text="[OttoMatic][1] (2001). used to play it in elementary school.&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/OttoMatic" />
  <row Id="37998" PostHistoryTypeId="10" PostId="11414" RevisionGUID="31895285-f5a9-43cc-ac6a-82f2131352c0" CreationDate="2011-02-03T08:58:58.137" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="38000" PostHistoryTypeId="2" PostId="15883" RevisionGUID="3655200b-05b0-4879-a1b1-3aa6600f9529" CreationDate="2011-02-03T09:02:47.280" UserId="3501" Text="There are [too many combinations][1] to explain but I can touch a few.&#xD;&#xA;&#xD;&#xA; 1. Multiple movement parts increase speed, each one giving reducing benefit&#xD;&#xA; 2. Multiple mouths give more surface area to attack from. Also, if you have carnivorous mouth at the front and herbivore at the side ( :D ), then you are effectively and omnivore.&#xD;&#xA;&#xD;&#xA;and so on.&#xD;&#xA;&#xD;&#xA;But this is just early on in the game stages 1 and 2.&#xD;&#xA; &#xD;&#xA;These parts start affecting [affect][2] behavior/traits of the species in the later stages. So if you want to be a peaceful and friendly race, you might want to start off as a herbivore.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://spore.wikia.com/wiki/Cell_Stage&#xD;&#xA;  [2]: http://spore.wikia.com/wiki/Consequence" />
  <row Id="38001" PostHistoryTypeId="2" PostId="15884" RevisionGUID="2be3e585-aed0-45a7-ad19-e7dfcb7b7da9" CreationDate="2011-02-03T09:17:25.517" UserId="-1" Text="" />
  <row Id="38002" PostHistoryTypeId="2" PostId="15885" RevisionGUID="00479470-3354-496c-8fb1-a527ee080c3f" CreationDate="2011-02-03T09:17:25.517" UserId="-1" Text="" />
  <row Id="38003" PostHistoryTypeId="2" PostId="15886" RevisionGUID="c3e4638e-d401-4b95-bbe1-e7b04704be45" CreationDate="2011-02-03T09:21:06.823" UserId="4068" Text="I'm looking for some advice on the new game [Dungeons][1] (the successor to dungeon keeper).&#xD;&#xA;&#xD;&#xA;The gameplay differs quite significantly from the old Dungeon Keeper (in a fun way though), however, I'm kind of lost on how to lay out my dungeon most profitably. &#xD;&#xA;&#xD;&#xA;I'd like to hear from others, what constellations of placing your rooms and pentagrams works best for you. So far it appears to be a trade-off between letting heroes accumulate lots of soul points and still be able to kill them reliably, but I haven't found a setup I'm satisfied with yet.&#xD;&#xA;&#xD;&#xA;I will post my currently preferred dungeon setup as an answer as well, so it can be rated and commented upon separately.&#xD;&#xA;&#xD;&#xA;PS: Bonus points, add a comment for any fansites/wiki-sites dedicated to Dungeons. So far, I haven't found zilch on the web, which is kind of strange?&#xD;&#xA;&#xD;&#xA; [1]: http://en.wikipedia.org/wiki/Dungeons_%28computer_game%29" />
  <row Id="38004" PostHistoryTypeId="1" PostId="15886" RevisionGUID="c3e4638e-d401-4b95-bbe1-e7b04704be45" CreationDate="2011-02-03T09:21:06.823" UserId="4068" Text="How to build a dungeon in Dungeons?" />
  <row Id="38005" PostHistoryTypeId="3" PostId="15886" RevisionGUID="c3e4638e-d401-4b95-bbe1-e7b04704be45" CreationDate="2011-02-03T09:21:06.823" UserId="4068" Text="&lt;dungeons&gt;" />
  <row Id="38006" PostHistoryTypeId="2" PostId="15887" RevisionGUID="fda9499f-eef4-440c-8771-866401db5d5c" CreationDate="2011-02-03T09:32:03.363" UserId="2310" Text="I wanted to keep them both reasonably onside, but despite my best efforts I alienated Miranda.&#xD;&#xA;&#xD;&#xA;I hoped/figured that I could rebuild the relationship again later in the game, but it never happened (despite saving the miserable wench's ass innumerable times in the game). :(" />
  <row Id="38007" PostHistoryTypeId="2" PostId="15888" RevisionGUID="35725f4e-889a-45d2-8378-f07ed20d4d2b" CreationDate="2011-02-03T09:32:44.453" UserId="4068" Text="Here's my current way to build a dungeon:&#xD;&#xA;&#xD;&#xA;With the dungeon heart at the center, I keep the incoming ways from the gates separated and leading to the heart in a star-like shape. To go from one gate to the other, heroes have to pass through the dungeon heart, in which I place _all_ of my pentagrams, i.e. once a hero reaches the dungeon heart area, there's a wall of monsters all crying in unison:&#xD;&#xA;&#xD;&#xA;&gt; Thou shalt not pass.&#xD;&#xA;&#xD;&#xA;Then, well outside the pentagram area I build a special room between each gate and the heart. Each gate gets a special room, depending on the most frequent hero type it spits out. Together with this special room I place the largest currently available gold chest (one per gate).&#xD;&#xA;&#xD;&#xA;How this works:&#xD;&#xA;&#xD;&#xA;- Heroes come in, and walk into the special room unharmed. They build up soul points through the room and the gold chest, before going deeper into the dungeon.&#xD;&#xA;- After leaving the first room, they have to walk through the dungeon heart area.&#xD;&#xA;- In that area they are slaughtered. Quick and deadly.&#xD;&#xA;&#xD;&#xA;Advantages:&#xD;&#xA;&#xD;&#xA;- You never slaughter a hero without soul points.&#xD;&#xA;- Due to the free access to the special rooms, you can get kills with massive numbers of soul points.&#xD;&#xA;- When a champion enters your dungeon and goes for your dungeon heart, you do not even have to intervene personally. The large amount of pentagrams before the dungeon heart even kills multiple champions without any problems whatsoever.&#xD;&#xA;- Heroes do not escape your dungeon. As they are either masochists or sadists, they will venture into the dungeon heart area to satisfy their urges, which will invariably lead to their death.&#xD;&#xA;&#xD;&#xA;Disadvantages:&#xD;&#xA;&#xD;&#xA;- Huge costs, as you have to set up a lot of the special rooms.&#xD;&#xA;- Heroes die at the heart extremely quickly. Unfortunately, sometimes they do so quickly, that they can't even swallow their healthpotions (=you lose possible soul points)&#xD;&#xA;- While you are not yet rich, you can usually only afford one type of special room per gate. This means you lose out on soul points for about half of the heroes entering your dungeon." />
  <row Id="38008" PostHistoryTypeId="5" PostId="15885" RevisionGUID="81fcf7e2-2e00-4654-a9b4-04d922727310" CreationDate="2011-02-03T10:02:08.940" UserId="23" Comment="added 273 characters in body" Text="Use this tag for compatibility issues with games that will no longer natively run on current generation hardware, like running DOS games on Windows 64 bits, configuring compatibility settings for those garbled Windows or looking for legal ways of playing games for the NES." />
  <row Id="38009" PostHistoryTypeId="24" PostId="15885" RevisionGUID="f2ca0891-b8fc-4021-9980-a1bdab98eb78" CreationDate="2011-02-03T10:02:08.940" Comment="Proposed by 23 approved by 122 edit id of 24" />
  <row Id="38010" PostHistoryTypeId="2" PostId="15889" RevisionGUID="5bd2f0b1-2c90-4480-994d-3151550d6043" CreationDate="2011-02-03T11:02:32.107" UserId="3501" Text="AFAIK, the only things that can one shot titans are LAARK and fully charged splicer ( to the face / cooling equipment ). But this works only in the campaign. In Co-op titans are more powerful. Maybe someone has found a sweet spot that works well. However, most glitches that are known are stuck units or inaccessible areas. But it is possible that it is a glitch.&#xD;&#xA;&#xD;&#xA;OTH, it could be a combination of the following&#xD;&#xA;&#xD;&#xA;[proximity mines][1], a whole bunch of them. As that link says they are not effective against titans but in tunnels a whole bunch of small creatures spawn and trigger then mines. Also the blast is more effective in an enclosed space.&#xD;&#xA;&#xD;&#xA;secondly, Head shots always do more damage. So aim the LAARK or pulse cannon at the head.&#xD;&#xA;&#xD;&#xA;thirdly, wait for the shot ( &gt;:) ) let someone else take the first or second shot ( depending on the lobby levels ) and then shoot for the kill. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://resistance.wikia.com/wiki/XR-87_Proximity_Mine&#xD;&#xA;" />
  <row Id="38011" PostHistoryTypeId="2" PostId="15890" RevisionGUID="bf939c96-fc37-44df-b55e-7b6ee6e1cdd8" CreationDate="2011-02-03T11:08:26.160" UserId="5136" Text="Do you have installed DirectX 9?&#xD;&#xA;&#xD;&#xA;It may have something to do with a video playback problem blocking the sound. Try to fine tune you video setting with the program &quot;DSVideoConfig.exe&quot; in your Dungeon Siege 2 folder.&#xD;&#xA;&#xD;&#xA;See also: http://deathmarine.com/dungeon-siege-and-windows-7-x64/" />
  <row Id="38012" PostHistoryTypeId="2" PostId="15891" RevisionGUID="8a2e60a0-df8c-40c8-9ff1-98c1b1f198b2" CreationDate="2011-02-03T11:12:12.847" UserId="6814" Text="A video showing how to use a boat 5-counter is &quot;Minecraft minecarts- Smart Booster Tutorial Part 2&quot;: http://www.youtube.com/watch?v=PyzTCWokHcQ . It only gets into the boat counter in the second half." />
  <row Id="38013" PostHistoryTypeId="25" PostId="15878" RevisionGUID="a0b96149-351e-4f67-8c90-b89a59039f47" CreationDate="2011-02-03T11:16:38.147" Comment="http://twitter.com/#!/StackGaming/status/33121677927776256" />
  <row Id="38014" PostHistoryTypeId="2" PostId="15892" RevisionGUID="65b4766c-9a18-4a0f-a132-1da10df83149" CreationDate="2011-02-03T11:27:42.033" UserId="3383" Text="At the creature stage (on land) I'm afraid adding duplicate parts doesn't help you out. Essentially your skill level (charm, melee, etc.) is determined by the part with the highest level (for that skill).&#xD;&#xA;&#xD;&#xA;I've experimented with this a fair bit, and does appear to be only be available for aesthetic reasons." />
  <row Id="38015" PostHistoryTypeId="2" PostId="15893" RevisionGUID="c5fa2c21-86d0-4883-8211-350f78af55a9" CreationDate="2011-02-03T11:31:42.980" UserId="5136" Text="You should install the so called &quot;Report Version&quot; but i don't know if the &quot;Report Version&quot; executable works with the demo version. Your can download here: http://www.worldofgothic.com/dl/?catid=25&#xD;&#xA;or here: http://www.worldofgothic.de/dl/download_278.htm&#xD;&#xA;&#xD;&#xA;If you have a Nvidia graphics card you may have to update your drivers. There is a known issue with Nvidia cards and Gothic 1/2:&#xD;&#xA;&#xD;&#xA;&gt; Gothic 1/Gothic 2 –there is corruption&#xD;&#xA;&gt; and the game crashes. [621170]&#xD;&#xA;&#xD;&#xA;Source: http://de.download.nvidia.com/Windows/196.21/196.21_Win7_WinVista_Desktop_Release_Notes.pdf&#xD;&#xA;&#xD;&#xA;With the driver version 260.89 this bug was fixed. At first you should try out if updated graphic card driver will let the game start. Afterwards i would try to install the &quot;Report Version&quot;. Good luck!&#xD;&#xA;" />
  <row Id="38016" PostHistoryTypeId="2" PostId="15894" RevisionGUID="48b396c5-df91-4254-91d9-1a4c2528961f" CreationDate="2011-02-03T11:44:32.733" UserId="6809" Text="I tried playing World of WarCraft from an old DVD I had. But it immediately starts downloading the expansion (I can see 8GB remaining at the bottom of the downloader) and won't let me play the game.&#xD;&#xA;&#xD;&#xA;I do not want to download the expansion just want to play the original WoW.&#xD;&#xA;&#xD;&#xA;Blizzard's website says I must have the latest patches to be able to play. Is this only true for battle.net's server or will I need to update to the latest expansion to be able to play on any (private) server? Also if I start playing the latest expansion (Cataclysm atm), will I be missing something that was found only in the original game?" />
  <row Id="38017" PostHistoryTypeId="1" PostId="15894" RevisionGUID="48b396c5-df91-4254-91d9-1a4c2528961f" CreationDate="2011-02-03T11:44:32.733" UserId="6809" Text="Can I play World of WarCraft without any expansion?" />
  <row Id="38018" PostHistoryTypeId="3" PostId="15894" RevisionGUID="48b396c5-df91-4254-91d9-1a4c2528961f" CreationDate="2011-02-03T11:44:32.733" UserId="6809" Text="&lt;world-of-warcraft&gt;" />
  <row Id="38019" PostHistoryTypeId="2" PostId="15895" RevisionGUID="b685444a-2978-4220-98dd-03c8ef73c237" CreationDate="2011-02-03T11:50:32.110" UserId="6418" Text="When my family got our first computer we got a copy of The Oregon Trail and became something of a family meme. Now, I'm trying to find out which version we had. The list below from Wikipedia shows these were (are) the different version, sans mobile and facebook:&#xD;&#xA;&#xD;&#xA;- 1981 to 1985 The Oregon Trail (Apple II)&#xD;&#xA;- 1992 The Oregon Trail Deluxe (MS-DOS).&#xD;&#xA;- 1993-96 The Oregon Trail Ver 1.2 (Windows).&#xD;&#xA;- 1996 The Oregon Trail II (Windows).&#xD;&#xA;- 1997 The Oregon Trail 3rd Edition (Windows).&#xD;&#xA;- 2001 The Oregon Trail 4th Edition (Windows).&#xD;&#xA;- The Oregon Trail 5th Edition (Windows).&#xD;&#xA;&#xD;&#xA;This is an image of the start menu as I remeber it:![enter image description here][1]&#xD;&#xA;&#xD;&#xA;And [this][2] is the theme tune (not sure if it was different depending on version).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/USbOL.jpg&#xD;&#xA;  [2]: http://downloads.tombullock.co.uk/Oregon_Trail_Theme.mp3" />
  <row Id="38020" PostHistoryTypeId="1" PostId="15895" RevisionGUID="b685444a-2978-4220-98dd-03c8ef73c237" CreationDate="2011-02-03T11:50:32.110" UserId="6418" Text="Which version of Thw Oregon Trail is this?" />
  <row Id="38021" PostHistoryTypeId="3" PostId="15895" RevisionGUID="b685444a-2978-4220-98dd-03c8ef73c237" CreationDate="2011-02-03T11:50:32.110" UserId="6418" Text="&lt;identify-this-game&gt;&lt;the-oregon-trail&gt;" />
  <row Id="38022" PostHistoryTypeId="2" PostId="15896" RevisionGUID="3c5b9e3a-9f07-42f3-8957-d2eff484fb4c" CreationDate="2011-02-03T11:57:37.940" UserId="121" Text="You cannot play the *original* World of Warcraft as [Cataclysm][1] changed the map, starting areas, and other things significantly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/World_of_Warcraft:_Cataclysm " />
  <row Id="38023" PostHistoryTypeId="5" PostId="15895" RevisionGUID="476d8ed6-ccab-4be9-bb12-029e72455cc1" CreationDate="2011-02-03T12:00:56.280" UserId="122" Comment="Fixed typos, link." Text="When my family got our first computer we got a copy of The Oregon Trail and became something of a family meme. Now, I'm trying to find out which version we had. The list below from Wikipedia shows these were (are) the different version, sans mobile and facebook:&#xD;&#xA;&#xD;&#xA;- 1981 to 1985 The Oregon Trail (Apple II)&#xD;&#xA;- 1992 The Oregon Trail Deluxe (MS-DOS).&#xD;&#xA;- 1993-96 The Oregon Trail Ver 1.2 (Windows).&#xD;&#xA;- 1996 The Oregon Trail II (Windows).&#xD;&#xA;- 1997 The Oregon Trail 3rd Edition (Windows).&#xD;&#xA;- 2001 The Oregon Trail 4th Edition (Windows).&#xD;&#xA;- The Oregon Trail 5th Edition (Windows).&#xD;&#xA;&#xD;&#xA;This is an image of the start menu as I remember it:&#xD;&#xA;&#xD;&#xA;![screenshot of the main menu][1]&#xD;&#xA;&#xD;&#xA;And [this][2] is the theme tune (not sure if it was different depending on version).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/USbOL.jpg&#xD;&#xA;  [2]: http://downloads.tombullock.co.uk/Oregon_Trail_Theme.mp3" />
  <row Id="38024" PostHistoryTypeId="4" PostId="15895" RevisionGUID="476d8ed6-ccab-4be9-bb12-029e72455cc1" CreationDate="2011-02-03T12:00:56.280" UserId="122" Comment="Fixed typos, link." Text="Which version of The Oregon Trail is this?" />
  <row Id="38025" PostHistoryTypeId="6" PostId="14430" RevisionGUID="d6b7d237-7641-4efe-9547-7df3d339085f" CreationDate="2011-02-03T12:04:00.940" UserId="730" Comment="removed tags (I don't think we need them, also because they are new) and added spoiler tag" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="38026" PostHistoryTypeId="10" PostId="15874" RevisionGUID="393cf47c-218b-4410-b11f-f08cc373de98" CreationDate="2011-02-03T12:06:15.680" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="38027" PostHistoryTypeId="6" PostId="9638" RevisionGUID="764da001-36ea-4199-aeb6-e68069ed0202" CreationDate="2011-02-03T12:07:53.197" UserId="730" Comment="in the end, it is another game-rec question" Text="&lt;game-rec&gt;&lt;hidden-object&gt;&lt;open-source&gt;" />
  <row Id="38028" PostHistoryTypeId="2" PostId="15897" RevisionGUID="c3730393-5081-4dc2-87fc-40b0a0b43fc3" CreationDate="2011-02-03T12:13:34.473" UserId="3398" Text="Ok, Its been a long time since I build my own PC so I'm looking to get back into it again and build a new one.&#xD;&#xA;&#xD;&#xA;First off budget is about €800/$1100 USD excluding the monitor and windows 7 licence and mouse. (just bought a new g500)&#xD;&#xA;&#xD;&#xA;I plan on using my computer for work, lots of applications open at once but none particularly excessive (photoshop being the most demanding, mostly coding tools)&#xD;&#xA;&#xD;&#xA;I also use it for some gaming, e.g. COD, Starcraft etc. &#xD;&#xA;&#xD;&#xA;One thing I do want to do eventually is get a really good monitor with hight resolution and maybe 27&quot; so the graphics card needs to be able to make best use of that.&#xD;&#xA;&#xD;&#xA;So a few questions&#xD;&#xA;&#xD;&#xA;1) Is the bottle neck in performance mostly still the harddrives? &#xD;&#xA;&#xD;&#xA;2) Aren't most processors e.g. i5 etc even i3 so far a head of other bottlenecks it makes litte difference the higher you go. Isn't the Graphics card dealing with heavy graphics so what really slows because of a slow CPU? &#xD;&#xA;&#xD;&#xA;So from this my thinking is to get a SSD drive as my primary drive for OS etc and have loads of memory e.g. 6-8GB and a decent mid level graphics card?&#xD;&#xA;&#xD;&#xA;It doesn't seem at my level worth spending much on CPU and any other parts really. &#xD;&#xA;&#xD;&#xA;I basic parts off the top of my head &#xD;&#xA;&#xD;&#xA;Case,&#xD;&#xA;Motherboard&#xD;&#xA;CPU&#xD;&#xA;SSD Drive&#xD;&#xA;SATA Drive&#xD;&#xA;Power Supply&#xD;&#xA;Memory&#xD;&#xA;Cooling (fan?)&#xD;&#xA;Graphics Card&#xD;&#xA;Network Card&#xD;&#xA;Keyboard&#xD;&#xA;DVD drive&#xD;&#xA;&#xD;&#xA;Mouse&#xD;&#xA;Windows&#xD;&#xA;Monitor&#xD;&#xA;&#xD;&#xA;Am I missing anything?&#xD;&#xA;&#xD;&#xA;Any helpful tips or general education much appreciated.&#xD;&#xA;Thanks,&#xD;&#xA;Derek" />
  <row Id="38029" PostHistoryTypeId="1" PostId="15897" RevisionGUID="c3730393-5081-4dc2-87fc-40b0a0b43fc3" CreationDate="2011-02-03T12:13:34.473" UserId="3398" Text="Building a PC for gaming and work" />
  <row Id="38030" PostHistoryTypeId="3" PostId="15897" RevisionGUID="c3730393-5081-4dc2-87fc-40b0a0b43fc3" CreationDate="2011-02-03T12:13:34.473" UserId="3398" Text="&lt;pc&gt;&lt;hardware&gt;&lt;graphics-card&gt;&lt;harddrive&gt;" />
  <row Id="38031" PostHistoryTypeId="2" PostId="15898" RevisionGUID="2bc862bb-f3cf-4e91-a61a-6413ed3f9f7c" CreationDate="2011-02-03T12:35:00.187" UserId="-1" Text="" />
  <row Id="38032" PostHistoryTypeId="2" PostId="15899" RevisionGUID="6685563d-b10a-4ec0-9c6b-8ad7e5f01f66" CreationDate="2011-02-03T12:35:00.187" UserId="-1" Text="" />
  <row Id="38033" PostHistoryTypeId="5" PostId="15898" RevisionGUID="a3b22105-4edc-45c3-a47f-fe1094c25f7c" CreationDate="2011-02-03T12:58:43.247" UserId="121" Comment="added 518 characters in body" Text="Cataclysm is the third expansion to the popular MMO from Blizzard, World of Warcraft.  &#xD;&#xA;&#xD;&#xA;It features:&#xD;&#xA;&#xD;&#xA; - New races&#xD;&#xA;  - Goblin&#xD;&#xA;  - Worgen&#xD;&#xA; - New professional skills&#xD;&#xA; - New areas&#xD;&#xA; - Changes to most areas&#xD;&#xA; - Rework of the map&#xD;&#xA; - New starting areas&#xD;&#xA; - Level cap raised to 85&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA; - [Wikipedia: World of Warcraft: Cataclysm][1]&#xD;&#xA; - [WoWWiki: World of Warcraft: Cataclysm][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm&#xD;&#xA;  [2]: http://www.wowwiki.com/World_of_Warcraft:_Cataclysm" />
  <row Id="38034" PostHistoryTypeId="24" PostId="15898" RevisionGUID="0e324931-63f5-4d50-b447-3dfb621fa95c" CreationDate="2011-02-03T12:58:43.247" Comment="Proposed by 121 approved by 14 edit id of 25" />
  <row Id="38035" PostHistoryTypeId="5" PostId="15899" RevisionGUID="bcc69c90-444c-498c-bfed-45e17c8dbe71" CreationDate="2011-02-03T12:58:52.170" UserId="121" Comment="added 72 characters in body" Text="The third expansion to the popular MMO from Blizzard, World of Warcraft." />
  <row Id="38036" PostHistoryTypeId="24" PostId="15899" RevisionGUID="11f8a9b2-c367-4f27-aeb9-1326116716de" CreationDate="2011-02-03T12:58:52.170" Comment="Proposed by 121 approved by 14 edit id of 26" />
  <row Id="38037" PostHistoryTypeId="2" PostId="15900" RevisionGUID="84f41f37-a45b-4304-a3a0-741ae59f7818" CreationDate="2011-02-03T12:59:16.607" UserId="5596" Text="Your Paragon/Renegade score has to be at the level just below Max, however if you alienate one of them you do get another chance to get their loyalty back (anytime before you head through the &quot;main&quot; portal), but then your chosen alignment has to be maxed out." />
  <row Id="38038" PostHistoryTypeId="10" PostId="15897" RevisionGUID="85995202-203d-4fdb-8f32-4d8645d80191" CreationDate="2011-02-03T13:02:02.947" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="38039" PostHistoryTypeId="2" PostId="15901" RevisionGUID="cd6a68e2-e0ac-4cb1-a391-0c4389010b67" CreationDate="2011-02-03T13:10:50.170" UserId="6815" Text="You can always use cheat codes to make money which makes the game lose all its potential and fun in my opinion.&#xD;&#xA;&#xD;&#xA;Other than that, you can make money by selling things like paintings, novels, handmade stuff." />
  <row Id="38040" PostHistoryTypeId="2" PostId="15902" RevisionGUID="62fdfe10-518c-4ac7-9f85-cddf68133f1e" CreationDate="2011-02-03T13:12:54.477" UserId="4634" Text="Of course you need to have the patches to play the game.&#xD;&#xA;&#xD;&#xA;You only need to purchase the $5.00 box and pay a subscription to play the original races (no blood elves, space goats, worgen or goblins) and be level capped at 60, never see outlands, northrend, etc.&#xD;&#xA;&#xD;&#xA;But yes, the man years old dvd is out of date. Cata or not, it needs updates to play." />
  <row Id="38041" PostHistoryTypeId="2" PostId="15903" RevisionGUID="58f3bd69-3f71-4a92-a006-857e075af4df" CreationDate="2011-02-03T13:17:40.523" UserId="3789" Text="Hello,&#xD;&#xA;&#xD;&#xA;please help me identifying this game. &#xD;&#xA;&#xD;&#xA;It's old. Maybe 2001? I don't really know, at all.&#xD;&#xA;&#xD;&#xA;It was a freeware game (or so I think) which sat you into a flying... pod racer (it had similarities to a pod racer from Star Wars) with a few other NPC guys. It went like - and that's what I remember the best about it - &quot;THREE, TWO, ONE, RAYBAAAH!&quot; and everyone speeded on. The goal was to collect floating coloured balls by flying through them. Most were situated so you could get 10 in a row for example ( -&gt; combo). You could fly back to the goal at any time to release the balls you have collected and get points. There's no &quot;course&quot; to fly through, you fly freely through a zone. I don't remember if the balls aligned at the back of your ship (kind of like you pull them behind you after you collected them, like Yoshi in Yoshi's Island has it's eggs on a invisible rope) but it might be so. &#xD;&#xA;&#xD;&#xA;For every ball you collect you get some weird &quot;HORGH!&quot; sound (some guy's voice, like when he says RAYBAH).&#xD;&#xA;&#xD;&#xA;Everything apart from this is fuzzy (that you maybe had attacks to shoot the other guy's balls away or anything... it MIGHT be like that, but I don't remember!)&#xD;&#xA;&#xD;&#xA;Goal is to have the most points in the end.&#xD;&#xA;&#xD;&#xA;It was designed like a &quot;sports&quot; game. It emphasized that you were flying in a sport tournament sorta. With ad banners and stuff throughout the course. " />
  <row Id="38042" PostHistoryTypeId="1" PostId="15903" RevisionGUID="58f3bd69-3f71-4a92-a006-857e075af4df" CreationDate="2011-02-03T13:17:40.523" UserId="3789" Text="Flying arcade game: collect floating balls; go back to goal to score" />
  <row Id="38043" PostHistoryTypeId="3" PostId="15903" RevisionGUID="58f3bd69-3f71-4a92-a006-857e075af4df" CreationDate="2011-02-03T13:17:40.523" UserId="3789" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;arcade&gt;" />
  <row Id="38044" PostHistoryTypeId="4" PostId="15880" RevisionGUID="dcbc4521-3e20-473a-bfe9-237619e9e4d7" CreationDate="2011-02-03T13:24:13.433" UserId="3962" Comment="changed title, was feeling strange." Text="ITG: Old Nes game with spaceship, similar to kreludan mining corp on Neopets" />
  <row Id="38045" PostHistoryTypeId="5" PostId="15894" RevisionGUID="7d3f63a7-2140-4838-942a-2ff726ca55e7" CreationDate="2011-02-03T13:25:47.833" UserId="3129" Comment="Removed ToS violation!" Text="I tried playing World of WarCraft from an old DVD I had. But it immediately starts downloading the expansion (I can see 8GB remaining at the bottom of the downloader) and won't let me play the game.&#xD;&#xA;&#xD;&#xA;I do not want to download the expansion just want to play the original WoW.&#xD;&#xA;&#xD;&#xA;Blizzard's website says I must have the latest patches to be able to play. Is this only true for battle.net's server or will I need to update to the latest expansion to be able to play? Also if I start playing the latest expansion (Cataclysm atm), will I be missing something that was found only in the original game?" />
  <row Id="38046" PostHistoryTypeId="4" PostId="12238" RevisionGUID="ccbfe801-2341-4e67-9cb1-863662416451" CreationDate="2011-02-03T13:30:11.797" UserId="23" Comment="edited title" Text="Does playing against insane AI help in multiplayer games?" />
  <row Id="38047" PostHistoryTypeId="6" PostId="3820" RevisionGUID="5a6a058d-9466-4a6d-a115-5c0cb12183c3" CreationDate="2011-02-03T13:32:56.297" UserId="1349" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;compaign&gt;" />
  <row Id="38048" PostHistoryTypeId="2" PostId="15904" RevisionGUID="2e6f2228-23af-4cf6-bbb6-c204c814a7ed" CreationDate="2011-02-03T13:33:56.027" UserId="6774" Text="I am trying to remember the name of a C64 game. I didn't play it much, but I remember that the music was so good I would just leave it on for the music. I don't remember how the music sounded though so I can't give an example.&#xD;&#xA;&#xD;&#xA;You play a character walking in a some kind of town and you can go in buildings, so I assume it was some kind of adventure game. The town is that typical C64 2-dimensional view where you can just go left / right, and enter doors.&#xD;&#xA;&#xD;&#xA;I remember that a big aspect of the game was having to operate a tape deck or mixing deck of some kind, so you had to make music yourself in the game in order to advance. I think that's where I always got stuck somehow; i didn't understand what I was supposed to do with that machine.&#xD;&#xA;&#xD;&#xA;And well that's about all I can remember. This dumb game has been stuck in my head for years and I'm hoping someone can enlighten me." />
  <row Id="38049" PostHistoryTypeId="1" PostId="15904" RevisionGUID="2e6f2228-23af-4cf6-bbb6-c204c814a7ed" CreationDate="2011-02-03T13:33:56.027" UserId="6774" Text="ITG: C64 adventure game where you operate a tape deck" />
  <row Id="38050" PostHistoryTypeId="3" PostId="15904" RevisionGUID="2e6f2228-23af-4cf6-bbb6-c204c814a7ed" CreationDate="2011-02-03T13:33:56.027" UserId="6774" Text="&lt;identify-this-game&gt;&lt;c64&gt;" />
  <row Id="38051" PostHistoryTypeId="4" PostId="15904" RevisionGUID="d17d4c6d-8c12-4344-8d4f-5bd047288c85" CreationDate="2011-02-03T13:46:36.920" UserId="23" Comment="No need to repeat tag in title" Text="C64 adventure game where you operate a tape deck" />
  <row Id="38052" PostHistoryTypeId="4" PostId="15880" RevisionGUID="0fde9fb0-4f19-4b0c-8461-58bb8ea831ba" CreationDate="2011-02-03T13:47:02.160" UserId="23" Comment="No need to repeat this tag in title" Text="Old Nes game with spaceship, similar to kreludan mining corp on Neopets" />
  <row Id="38055" PostHistoryTypeId="2" PostId="15906" RevisionGUID="59fb05ed-dc99-4b0a-a73c-1ef20875984b" CreationDate="2011-02-03T14:14:31.350" UserId="6248" Text="This isn't answer by your criteria but this guide contains the materials required to level to 525, some people may find it useful: http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html" />
  <row Id="38056" PostHistoryTypeId="2" PostId="15907" RevisionGUID="6445a1ed-128d-4b4c-bca0-39a6d3136364" CreationDate="2011-02-03T14:14:56.490" UserId="3383" Text="The main problem is the loss of any companions in creature phase, which can take time to regain; especially if you're taking other species with you.&#xD;&#xA;&#xD;&#xA;There is, however, an achievement for each of the phases for completing them on hard without dying." />
  <row Id="38057" PostHistoryTypeId="25" PostId="15894" RevisionGUID="88a44da8-b111-4237-934a-9ebb4dad83d3" CreationDate="2011-02-03T14:16:39.863" Comment="http://twitter.com/#!/StackGaming/status/33166983423852544" />
  <row Id="38058" PostHistoryTypeId="2" PostId="15908" RevisionGUID="758b0d51-4128-40d0-a1f2-538495668da6" CreationDate="2011-02-03T14:38:13.727" UserId="85" Text="" />
  <row Id="38059" PostHistoryTypeId="2" PostId="15909" RevisionGUID="5f79933c-d0ec-4ae1-a9ec-9b7a802750a8" CreationDate="2011-02-03T14:38:13.727" UserId="85" Text="Want to know how stuff works? Use this tag when your core question is about the nitty-gritty details of in-game physics, score systems, and formula calculations used in a game." />
  <row Id="38060" PostHistoryTypeId="5" PostId="6684" RevisionGUID="e8595c24-7622-4bee-b592-3576ef8d89ac" CreationDate="2011-02-03T14:39:17.130" UserId="145" Comment="added 83 characters in body" Text="The Xbox 360 is Microsoft's current generation gaming console. It is competing with the [PS3](http://gaming.stackexchange.com/questions/tagged/ps3) and [Nintendo Wii](http://gaming.stackexchange.com/questions/tagged/nintendo-wii).&#xD;&#xA;&#xD;&#xA;Add the [&lt;kbd&gt;xbox-360&lt;/kbd&gt;](http://gaming.stackexchange.com/questions/tagged/xbox-360) tag when you are asking about games exclusive to 360, or issues specific to the 360 version of a multiplatform game.&#xD;&#xA;&#xD;&#xA;Also of interest is the [&lt;kbd&gt;xbox-live&lt;/kbd&gt;](http://gaming.stackexchange.com/questions/tagged/xbox-live) tag." />
  <row Id="38061" PostHistoryTypeId="5" PostId="15902" RevisionGUID="e8443a06-d297-4bcb-834a-08c25e5d474b" CreationDate="2011-02-03T14:49:21.463" UserId="341" Comment="added 1 characters in body" Text="Of course you need to have the patches to play the game.&#xD;&#xA;&#xD;&#xA;You only need to purchase the $5.00 box and pay a subscription to play the original races (no blood elves, space goats, worgen or goblins) and be level capped at 60, never see outlands, northrend, etc.&#xD;&#xA;&#xD;&#xA;But yes, the many years old dvd is out of date. Cata or not, it needs updates to play." />
  <row Id="38065" PostHistoryTypeId="5" PostId="15896" RevisionGUID="87d11121-aa5d-45bf-9a76-2fbabbea6ba7" CreationDate="2011-02-03T15:15:55.353" UserId="121" Comment="Clarification" Text="You cannot play the *original* World of Warcraft as [Cataclysm][1] changed the map, starting areas, and other things significantly.&#xD;&#xA;&#xD;&#xA;To clarify, this does not require you to buy any of the expansions, but it does require you to patch your game so that you're on the current version of the game.  Even without buying the expansions there are many changes that will effect how you experience the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/World_of_Warcraft:_Cataclysm " />
  <row Id="38066" PostHistoryTypeId="2" PostId="15911" RevisionGUID="500b3068-f002-4732-a47c-8e1a9b131acb" CreationDate="2011-02-03T15:21:14.113" UserId="-1" Text="" />
  <row Id="38067" PostHistoryTypeId="2" PostId="15912" RevisionGUID="71589294-7842-4e5f-84ef-64104ad6c0a7" CreationDate="2011-02-03T15:21:14.113" UserId="-1" Text="" />
  <row Id="38068" PostHistoryTypeId="2" PostId="15913" RevisionGUID="18337ed3-07e3-4e97-93f8-9843465bed30" CreationDate="2011-02-03T15:24:09.460" UserId="3107" Text="If [this article][1] is to be believed, you were playing **The Oregon Trail Deluxe (the 1992 MS-DOS) version**.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.stalfos.com/posts/oregon-trail-deluxe" />
  <row Id="38069" PostHistoryTypeId="2" PostId="15914" RevisionGUID="b3541aaa-7461-463c-be66-8cba3dacddeb" CreationDate="2011-02-03T15:25:04.943" UserId="6820" Text="1992 MSDOS version.&#xD;&#xA;&#xD;&#xA;Here's another screenshot of the game.&#xD;&#xA;&#xD;&#xA;http://www.thehouseofgames.net/files/o/oregon_trail_deluxe/oregon_trail_deluxe-9.jpg&#xD;&#xA;&#xD;&#xA;More here&#xD;&#xA;&#xD;&#xA;http://www.thehouseofgames.net/index.php?t=10&amp;id=391" />
  <row Id="38070" PostHistoryTypeId="4" PostId="15870" RevisionGUID="f33536cf-7458-468d-99e4-6d37f285dc8d" CreationDate="2011-02-03T15:27:49.440" UserId="274" Comment="edited tags; edited title" Text="Warcraft series: Where to start?" />
  <row Id="38071" PostHistoryTypeId="6" PostId="15870" RevisionGUID="f33536cf-7458-468d-99e4-6d37f285dc8d" CreationDate="2011-02-03T15:27:49.440" UserId="274" Comment="edited tags; edited title" Text="&lt;world-of-warcraft&gt;&lt;warcraft-3&gt;&lt;warcraft&gt;&lt;warcraft-2&gt;&lt;warcraft-series&gt;" />
  <row Id="38072" PostHistoryTypeId="5" PostId="15911" RevisionGUID="055a756d-a97e-40ac-9d33-a5006390fca5" CreationDate="2011-02-03T15:28:59.947" UserId="1719" Comment="added 430 characters in body" Text="Magicka is all about its combat.  Everyone plays as a wizard with identical abilities, but playstyle is everything.&#xD;&#xA;&#xD;&#xA;The main premise is that you can mix and match your own spells on the fly to perform whatever specific function you need at the time.  There are eight magical elements that can be mixed in any quantity and ratio to combine for various spell effects.&#xD;&#xA;&#xD;&#xA;Players can play alone or online in public or LAN servers." />
  <row Id="38073" PostHistoryTypeId="24" PostId="15911" RevisionGUID="1feb5cdc-63dc-47ec-83d7-32d6b901c2a7" CreationDate="2011-02-03T15:28:59.947" Comment="Proposed by 1719 approved by 85 edit id of 28" />
  <row Id="38074" PostHistoryTypeId="5" PostId="15912" RevisionGUID="4261d707-796a-4187-a40b-bb6a71640795" CreationDate="2011-02-03T15:29:01.507" UserId="1719" Comment="added 129 characters in body" Text="Magicka is a top-down fantasy monster-slaying game with no inventory or levels, like a modern combination of Gauntlet and Diablo." />
  <row Id="38075" PostHistoryTypeId="24" PostId="15912" RevisionGUID="9f767d4d-80d3-4cee-bbb1-91855689506c" CreationDate="2011-02-03T15:29:01.507" Comment="Proposed by 1719 approved by 85 edit id of 29" />
  <row Id="38077" PostHistoryTypeId="5" PostId="15883" RevisionGUID="e372cab3-a152-4069-8ef4-31e0e4627c37" CreationDate="2011-02-03T15:39:54.687" UserId="3501" Comment="deleted 7 characters in body" Text="There are [too many combinations][1] to explain but I can touch a few.&#xD;&#xA;&#xD;&#xA; 1. Multiple movement parts increase speed, each one giving reducing benefit&#xD;&#xA; 2. Multiple mouths give more surface area to attack from. Also, if you have carnivorous mouth at the front and herbivore at the side ( :D ), then you are effectively and omnivore.&#xD;&#xA;&#xD;&#xA;and so on.&#xD;&#xA;&#xD;&#xA;But this is just early on in the game stages 1 and 2.&#xD;&#xA; &#xD;&#xA;These parts start [affecting][2] behavior/traits of the species in the later stages. So if you want to be a peaceful and friendly race, you might want to start off as a herbivore.&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://spore.wikia.com/wiki/Cell_Stage&#xD;&#xA;  [2]: http://spore.wikia.com/wiki/Consequence" />
  <row Id="38078" PostHistoryTypeId="2" PostId="15916" RevisionGUID="0c0fece7-2e93-45c9-b63f-69bd2b1dfab3" CreationDate="2011-02-03T15:46:24.410" UserId="160" Comment="fixed typo" Text="Xbox Live is a service provided by Microsoft for its [Xbox 360][1] console.  Originally created for the Xbox in 2002, it includes both free and paid services such as multiplayer gaming, voice/video chat, digital distribution of both full games and downloadable content, and social network integration with sites such as Twitter and Facebook. &#xD;&#xA;&#xD;&#xA;You should add the `xbox-live` tag to a question if you have a question about any of the services that Xbox Live offers, such as Gold memberships, voice chat problems, update issues, etc. If you have a question about a game offered on Xbox Live Arcade, please use the [`xbox-live-arcade`][2] tag instead.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/tagged/xbox-360&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/tagged/xbox-live-arcade" />
  <row Id="38079" PostHistoryTypeId="2" PostId="15917" RevisionGUID="b7d7f3f1-9fc5-410a-98cb-9b04a880260e" CreationDate="2011-02-03T15:46:24.410" UserId="160" Text="Xbox Live is a service provided by Microsoft for its Xbox 360 console. It includes both free and paid services such as multiplayer gaming, digital distribution, and social network integration." />
  <row Id="38080" PostHistoryTypeId="5" PostId="15895" RevisionGUID="d903b093-7223-4b19-b6d5-47875aa9a857" CreationDate="2011-02-03T15:47:20.323" UserId="6418" Comment="added 10 characters in body" Text="When my family got our first computer (in 1997) we got a copy of The Oregon Trail and became something of a family meme. Now, I'm trying to find out which version we had. The list below from Wikipedia shows these were (are) the different version, sans mobile and facebook:&#xD;&#xA;&#xD;&#xA;- 1981 to 1985 The Oregon Trail (Apple II)&#xD;&#xA;- 1992 The Oregon Trail Deluxe (MS-DOS).&#xD;&#xA;- 1993-96 The Oregon Trail Ver 1.2 (Windows).&#xD;&#xA;- 1996 The Oregon Trail II (Windows).&#xD;&#xA;- 1997 The Oregon Trail 3rd Edition (Windows).&#xD;&#xA;- 2001 The Oregon Trail 4th Edition (Windows).&#xD;&#xA;- The Oregon Trail 5th Edition (Windows).&#xD;&#xA;&#xD;&#xA;This is an image of the start menu as I remember it:&#xD;&#xA;&#xD;&#xA;![screenshot of the main menu][1]&#xD;&#xA;&#xD;&#xA;And [this][2] is the theme tune (not sure if it was different depending on version).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/USbOL.jpg&#xD;&#xA;  [2]: http://downloads.tombullock.co.uk/Oregon_Trail_Theme.mp3" />
  <row Id="38082" PostHistoryTypeId="5" PostId="15914" RevisionGUID="95d1d05b-9b90-4676-aad6-96da4dadddc0" CreationDate="2011-02-03T15:56:24.323" UserId="207" Comment="Clarified first sentence, merged links into text." Text="This is the 1992 MSDOS version.&#xD;&#xA;&#xD;&#xA;Here's [another screenshot](http://www.thehouseofgames.net/files/o/oregon_trail_deluxe/oregon_trail_deluxe-9.jpg) of the game. You can find more [here](http://www.thehouseofgames.net/index.php?t=10&amp;id=391)." />
  <row Id="38083" PostHistoryTypeId="5" PostId="15218" RevisionGUID="8640dd4d-ac8c-4a89-b89d-67d4b002714d" CreationDate="2011-02-03T16:07:23.490" UserId="3107" Comment="added 1 characters in body" Text="**Short answer**&#xD;&#xA;&#xD;&#xA;It depends. Here's a quick sheet based on my experience if you'd rather not think too much about the options:&#xD;&#xA;&#xD;&#xA; - If your goal is to PvP, it's pretty even between Goblin, Tauren, or Undead. Personally, I'd probably go Goblin.&#xD;&#xA; - If you want to be an enchanter, roll a Blood Elf.&#xD;&#xA; - If you want to be an alchemist, roll a Goblin.&#xD;&#xA; - If you want to be an herbalist, roll a Tauren.&#xD;&#xA; - If you don't want to be any of these professions, roll a Goblin.&#xD;&#xA;&#xD;&#xA;**Long Answer**&#xD;&#xA;&#xD;&#xA;Race differences are pretty negligible. Any race can be an effective priest. What it usually comes down to are the professions you want to roll and whether you are going to be a raider or a PvP player and how much fun you'll have playing the starting area or simply walking around looking like a member of that race.&#xD;&#xA;&#xD;&#xA;That being said, you have 5 options as Horde. Here are their noteworthy abilities. I don't bother mentioning things like resistances or extra time underwater as they really aren't all that helpful overall. I already indicated my opinion above, but depending on your personal preference (maybe you really hate being feared and favor an Undead for their ability to break fear effects overall), the lists below may guide you in another direction.&#xD;&#xA;&#xD;&#xA;**[Blood Elf][1]**&#xD;&#xA;&#xD;&#xA; - Bonus to enchanting. Since tailoring/enchanting is a good profession combo for a priest, the bonus will help slightly in leveling your skill.&#xD;&#xA; - Free silence/PvE Interrupt/mana restore.&#xD;&#xA;&#xD;&#xA;**[Goblin][2]**&#xD;&#xA;&#xD;&#xA; - Bonus to alchemy. Herbalism/alchemy is another good profession combo for a priest.&#xD;&#xA; - Free &quot;disengage&quot; (blast away from enemies).&#xD;&#xA; - The rest of their racials are worth mentioning when combined: cheaper vendor items, access to your bank from anywhere, and faster cast times.&#xD;&#xA;&#xD;&#xA;**[Tauren][3]**&#xD;&#xA;&#xD;&#xA; - Bonus to herbalism. Herbalism/alchemy is another good profession combo for a priest.&#xD;&#xA; - Additional health.&#xD;&#xA; - Free AoE stun.&#xD;&#xA;&#xD;&#xA;**[Troll][4]**&#xD;&#xA;&#xD;&#xA; - Temporary casting speed increase.&#xD;&#xA; - Shorter snare effects.&#xD;&#xA; - Slight health regeneration.&#xD;&#xA;&#xD;&#xA;**[Undead][5]**&#xD;&#xA;&#xD;&#xA; - Free quick heal after combat.&#xD;&#xA; - Free &quot;Charm/Fear/Sleep&quot; effect interrupt.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/race=10#racial-traits &quot;Blood Elf - Race - Wowhead&quot;&#xD;&#xA;  [2]: http://www.wowhead.com/race=9#racial-traits &quot;Goblin - Race - Wowhead&quot;&#xD;&#xA;  [3]: http://www.wowhead.com/race=6#racial-traits &quot;Tauren - Race - Wowhead&quot;&#xD;&#xA;  [4]: http://www.wowhead.com/race=8#racial-traits &quot;Troll - Race -  Wowhead&quot;&#xD;&#xA;  [5]: http://www.wowhead.com/race=5#racial-traits &quot;Undead - Race - Wowhead&quot;" />
  <row Id="38084" PostHistoryTypeId="2" PostId="15918" RevisionGUID="cff98d9e-1d54-446d-bef1-d1edf6e36b3c" CreationDate="2011-02-03T16:20:06.363" UserId="336" Text="There are only two death based achievements in spore, and only one of them is in the creature stage:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **General Custer:** Lead 30 posse members&#xD;&#xA;&gt; to their deaths.&#xD;&#xA;&#xD;&#xA;The other is part of the tribal stage:&#xD;&#xA;&#xD;&#xA;&gt; **Watchful Parent:** Complete the tribal&#xD;&#xA;&gt; stage without the death of a tribe&#xD;&#xA;&gt; member&#xD;&#xA;&#xD;&#xA;Other than those, death is pretty meaningless. You get a mark on your evolutionary history, and a small, skippable, cutscene, and that's it.&#xD;&#xA;" />
  <row Id="38085" PostHistoryTypeId="5" PostId="15879" RevisionGUID="25a54a2f-86b7-4b2a-ac77-b8f661055fb6" CreationDate="2011-02-03T16:51:34.417" UserId="3936" Comment="Spelling, grammar, sentence structure" Text="In all my playthroughs, I've never found a penalty to dying in the early stages.&#xD;&#xA;&#xD;&#xA;However, I am emotional attached to a creature, so don't often die.&#xD;&#xA;&#xD;&#xA;There are in-game awards/achievements, so it could be possible there is one for a certain number of deaths or playing through the game with no deaths, but I have never gotten one nor am very into these awards, so I can't tell you about them." />
  <row Id="38086" PostHistoryTypeId="24" PostId="15879" RevisionGUID="7c00d517-85de-482d-8caf-ff0e67aeb598" CreationDate="2011-02-03T16:51:34.417" Comment="Proposed by 3936 approved by 85 edit id of 30" />
  <row Id="38087" PostHistoryTypeId="5" PostId="15907" RevisionGUID="274936a3-34d5-40f6-97a8-e1d9b67a21f3" CreationDate="2011-02-03T17:00:40.863" UserId="3383" Comment="Removal of false facts" Text="The main problem is the loss of any companions in creature phase, which can take time to regain; especially if you're taking other species with you." />
  <row Id="38088" PostHistoryTypeId="2" PostId="15919" RevisionGUID="a78ea88f-1e6d-4998-a592-96125a65bda1" CreationDate="2011-02-03T17:06:15.893" UserId="5227" Text="Could it be [Ghettoblaster][1]?&#xD;&#xA;&#xD;&#xA;(Sorry, could not post a screenshot due to too low reputation.)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamebase64.com/game.php?id=3122&amp;d=18&amp;h=0 &quot;Ghettoblaster&quot;&#xD;&#xA;" />
  <row Id="38089" PostHistoryTypeId="5" PostId="15919" RevisionGUID="302e7f13-b067-4617-b1d9-2557683a6f35" CreationDate="2011-02-03T17:13:02.230" UserId="6774" Comment="added image" Text="Could it be [Ghettoblaster][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamebase64.com/game.php?id=3122&amp;d=18&amp;h=0 &quot;Ghettoblaster&quot;&#xD;&#xA;  [2]: http://i.imgur.com/uzwcY.png" />
  <row Id="38090" PostHistoryTypeId="24" PostId="15919" RevisionGUID="9d3bc508-2e19-4c1d-8d8c-07f9d8558e5d" CreationDate="2011-02-03T17:13:02.230" Comment="Proposed by 6774 approved by 102 edit id of 31" />
  <row Id="38091" PostHistoryTypeId="2" PostId="15920" RevisionGUID="4ff2db7c-3226-49ec-b88e-a058f939289c" CreationDate="2011-02-03T17:15:44.660" UserId="4804" Text="Ah, this is called Solar Jetman: Hunt for the Golden Warpship.  It's a NES game.  I enjoyed it: http://en.wikipedia.org/wiki/Solar_Jetman:_Hunt_for_the_Golden_Warpship" />
  <row Id="38092" PostHistoryTypeId="25" PostId="15895" RevisionGUID="feb9b3cf-9999-43c7-9b0c-5636cfd729f0" CreationDate="2011-02-03T17:16:39.887" Comment="http://twitter.com/#!/StackGaming/status/33212282255183872" />
  <row Id="38093" PostHistoryTypeId="2" PostId="15921" RevisionGUID="39bb2c0c-54fa-4a81-9d05-df40e74dc05a" CreationDate="2011-02-03T17:20:38.177" UserId="102" Text="In the final years of the Han Dynasty, incompetent eunuchs deceive the emperor and persecute good officials, and the government becomes extremely corrupt on all levels, leading to widespread deterioration of the empire. During the reign of the penultimate Han sovereign, Emperor Ling, the Yellow Turban Rebellion breaks out under the leadership of Zhang Jiao.&#xD;&#xA;&#xD;&#xA;The rebellion is barely suppressed by troops under the command of He Jin, General-in-Chief of the imperial armies. Fearing his growing power, the eunuchs led by Zhang Rang lure He Jin into the palace and murder him. He Jin's stunned guards, led by Yuan Shao, respond by charging into the palace to kill all eunuchs for revenge, which turns into indiscriminate slaughter. In the ensuing chaos, the child Emperor Shao and the Prince of Chenliu disappear from the palace.&#xD;&#xA;&#xD;&#xA;The missing emperor and prince are found later by soldiers of the warlord Dong Zhuo, who proceeds to seize control of the capital city Luoyang under the pretext of protecting the emperor. Dong later deposes Emperor Shao and replaces him with the Prince of Chenliu, who becomes known as Emperor Xian. Dong usurps state power and starts a reign of terror in which innocents are persecuted and the common people suffer. Wu Fu and Cao Cao attempt to assassinate Dong Zhuo but both fail.&#xD;&#xA;&#xD;&#xA;Cao Cao manages to escape and issues an imperial edict in the emperor's name to all regional warlords and governors, calling them to rise up against Dong Zhuo. Under Yuan Shao's leadership, eighteen warlords form a coalition force in a campaign against Dong Zhuo, but undermined by poor leadership and conflict of interest, they only manage to drive Dong from Luoyang to Chang'an. Dong Zhuo is eventually betrayed and killed by his foster son Lü Bu in a dispute over the beautiful maiden Diaochan.&#xD;&#xA;&#xD;&#xA;In the meantime, the empire is already disintegrating into civil war. Sun Jian finds the Imperial Seal and keeps it secretly for himself, further weakening royal authority. Without a strong central government, warlords begin to rise and fight each other for land, plunging China into a state of anarchy. In the north, Yuan Shao and Gongsun Zan are at war, and in the south, Sun Jian and Liu Biao. Many others, even those without title or land, such as Cao Cao and Liu Bei, are also starting to build up power.&#xD;&#xA;&#xD;&#xA;Cao Cao rescues Emperor Xian from Dong Zhuo's followers and establishes the new imperial court in Xuchang. Cao Cao proceeds to defeat his rivals such as Lü Bu, Yuan Shu and Zhang Xiu before scoring a tactical victory over Yuan Shao in the Battle of Guandu despite being vastly outnumbered. Through his conquests, Cao unites the Central Plains and northern China under his rule, and the lands he controlled would serve as the foundation for the state of Cao Wei in the future.&#xD;&#xA;&#xD;&#xA;Meanwhile, an ambush had violently concluded Sun Jian's life in a war with Liu Biao, fulfilling his own rash oath to heaven. His eldest son Sun Ce delivers the Imperial Seal as a tribute to the rising royal pretender, Yuan Shu of Huainan, in exchange for reinforcements. Sun secures himself a state in the rich riverlands of Jiangdong, on which the state of Eastern Wu will eventually be founded. Tragically, Sun Ce also dies at the pinnacle of his career from illness under stress of his terrifying encounter with the ghost of Yu Ji, a venerable magician whom he had falsely accused and executed in jealousy. However, his younger brother Sun Quan, who succeeds him, proves to be a capable and charismatic ruler. Sun, assisted by skilled advisors Zhou Yu and Zhang Zhao, inspires hidden talents such as Lu Su to join his service, and builds up a strong military force.&#xD;&#xA;&#xD;&#xA;Liu Bei, along with his sworn brothers Guan Yu and Zhang Fei, swear allegiance to the Han Dynasty in the famous Oath of the Peach Garden and pledge to do their best for the country. However, their goals and ambitions are not realized until the later part of the novel. Liu is not recognized for his efforts in quelling the Yellow Turban Rebellion and is merely appointed as a junior magistrate. They join Gongsun Zan and participate in the campaign against Dong Zhuo. Liu Bei becomes the governor of Xu Province after Tao Qian passed on the post to him. Liu loses the province when Lü Bu seizes control of it with the help of a defector and he joins Cao Cao in defeating Lü at the Battle of Xiapi. While Cao Cao subtly reveals his intention to usurp state power, Liu Bei is officially recognised by Emperor Xian as the Imperial Uncle and seen as a saviour to help the emperor deal with Cao.&#xD;&#xA;&#xD;&#xA;Liu Bei leaves Cao Cao eventually and seizes Xu Province from Cao's newly-appointed governor Che Zhou. In retaliation, Cao attacks Xu Province and defeats Liu, forcing Liu to seek refuge under Yuan Shao for a brief period of time. Liu finds a new base in Runan after leaving Yuan but is defeated by Cao Cao's forces once again. He retreats to Jing Province to join Liu Biao and is placed in charge of Xinye. At Xinye, Liu recruits the genius strategist Zhuge Liang personally and builds up his forces.&#xD;&#xA;&#xD;&#xA;Cao Cao declares himself chancellor and leads his troops to attack southern China after uniting the north. He is defeated twice at Xinye by Liu Bei's forces but Liu loses the city as well. Liu leads his men and the civilians of Xinye on an exodus southwards and they arrive at Jiangxia where Liu establishes a foothold against Cao Cao.&#xD;&#xA;&#xD;&#xA;To resist Cao Cao, Liu Bei sends Zhuge Liang to persuade Sun Quan to form an alliance. Zhuge succeeds in his diplomatic mission and remains in Jiangdong as a temporary advisor to Sun Quan. Sun places Zhou Yu in command of the armies of Jiangdong (Eastern Wu) in preparation for an upcoming war with Cao Cao. Zhou feels that Zhuge will become a future threat to Eastern Wu and he tries to kill Zhuge on a few occasions but he fails and decides to co-operate with Zhuge for the time being. Cao Cao is defeated at the Battle of Red Cliffs by the allied forces of Sun Quan and Liu Bei and he is forced to retreat north.&#xD;&#xA;&#xD;&#xA;Sun Quan and Liu Bei begin vying for control of Jing Province after their victory and Liu seizes the province from Cao Cao after following Zhuge Liang's strategy. Sun Quan is unhappy and sends emissaries to ask Liu Bei for Jing Province, but Liu dismisses the envoys each time with different excuses. Sun uses some strategies proposed by Zhou Yu to take the land, of which the most famous is the &quot;Beauty Scheme.&quot; Sun intends to lure Liu Bei to Jiangdong to marry his sister Lady Sun and hold Liu hostage to exchange his freedom for Jing Province, but the plot fails and the newly-wed couple return home safely. Zhou Yu tries to take Jing Province repeatedly but his plans are foiled three times by Zhuge Liang. Zhou Yu is so infuriated the last time that he coughs blood and dies.&#xD;&#xA;&#xD;&#xA;But where that leads... only you can decide" />
  <row Id="38094" PostHistoryTypeId="2" PostId="15922" RevisionGUID="cc125cd2-3774-42fe-bfb2-3d79723ef696" CreationDate="2011-02-03T17:20:38.177" UserId="102" Text="Produced by Koei, made by Omega Force, and based on Romance of the Three Kingdoms, Dynasty Warriors is one of the classic video game series of our generation." />
  <row Id="38095" PostHistoryTypeId="2" PostId="15923" RevisionGUID="2cf91e85-65fb-4ce6-bf01-4e22f43ec8bc" CreationDate="2011-02-03T17:33:03.570" UserId="857" Text="One of the Guild Challenges for the Mercenary's Guild in Assassin's Creed: Brotherhood states:&#xD;&#xA;&#xD;&#xA;&gt; - 25 Guards killed while on horseback&#xD;&#xA;&#xD;&#xA;Does this mean I need to kill 25 guards while *I* am on a horse, or kill 25 guards while *they* are on a horse?&#xD;&#xA;&#xD;&#xA;I tried testing both but the counter seemed to increment way less than the number of each type that I killed, so I'm not sure if I'm missing some special requirement." />
  <row Id="38096" PostHistoryTypeId="1" PostId="15923" RevisionGUID="2cf91e85-65fb-4ce6-bf01-4e22f43ec8bc" CreationDate="2011-02-03T17:33:03.570" UserId="857" Text="AC: Brotherhood - &quot;on horseback&quot; guild challenge clarification" />
  <row Id="38097" PostHistoryTypeId="3" PostId="15923" RevisionGUID="2cf91e85-65fb-4ce6-bf01-4e22f43ec8bc" CreationDate="2011-02-03T17:33:03.570" UserId="857" Text="&lt;assassins-creed-bh&gt;" />
  <row Id="38102" PostHistoryTypeId="2" PostId="15924" RevisionGUID="93af06e5-9626-42a3-a8c4-5e2d8a69aaa6" CreationDate="2011-02-03T17:38:45.307" UserId="102" Text="DotA has its roots in the Starcraft scenario Aeon of Strife, where users controlled extremely strong units (of their choice) amidst a massive Protoss battle.&#xD;&#xA;&#xD;&#xA;With the release of Warcraft 3, many users found the extreme micro and power of the &quot;Heroes&quot; clashed with the traditional goals of a Real Time Strategy.  In an effort to reconcile these, many map makers divorced the roles of Heroes from traditional RTS.  The map maker Eul, in particular, copied the model of AoS where the RTS elements were controlled by the AI and Heroes were controlled by the players.  &#xD;&#xA;&#xD;&#xA;Eul's map (called Defense of the Ancients) was met with a lot of success however, after the release of Warcraft 3's expansion The Frozen Throne, the map maker did not update it.  Because of its popularity a large number of &quot;clone&quot; DotA maps arose to leverage the new expansion.&#xD;&#xA;&#xD;&#xA;The most popular of these &quot;clones&quot; was a map by Steve &quot;Guinsoo&quot; Freak called DotA Allstars.  Today, Freak's legacy is considered the _true_ DotA map, and people refer to it by the name DotA.  Freak added key features, such as: a recipe system, a neutral boss AI, and references to Eul.&#xD;&#xA;&#xD;&#xA;Initially games of DotA were organized via channels and clans began to forum.  A member of one of these clans, Steve &quot;Pendragon&quot; Mescon, eventually went on to create a website known as dota-allstars.com.  It was latter dubbed &quot;official&quot; by Freak.&#xD;&#xA;&#xD;&#xA;Towards the end of his association with the map, Feak primarily worked on optimizing the map before handing over control to another developer after version 6.01. The new author, IceFrog, added new features, heroes, and fixes. Each release is accompanied with a changelog. IceFrog was at one time highly reclusive, refusing to give interviews; the only evidence of his authorship was the map maker's email account on the official website and the name branded on the game's loading screen. &#xD;&#xA;&#xD;&#xA;Freak has since moved on to full time game development (Riot Game's League of Legends), while IceFrog continues to develop the game (as well as work on Value and S2's remakes of the game).  The game still remains popular but has given away to more recent additions to the genre." />
  <row Id="38103" PostHistoryTypeId="2" PostId="15925" RevisionGUID="6752fd54-d3cf-4fd2-8f31-0f35bb6b8cc7" CreationDate="2011-02-03T17:38:45.307" UserId="102" Text="The original Map Mod, DotA has defined a whole new genre of games from League of Legends to Monday Night Combat" />
  <row Id="38105" PostHistoryTypeId="2" PostId="15926" RevisionGUID="47f90e58-7493-49a7-8d5b-311aa1357343" CreationDate="2011-02-03T17:45:19.697" UserId="1622" Text="I bought a Windows 7 machine and went to install Civilization IV on it. It told me the program had &quot;known problems&quot;. What do I need to do to get it working?" />
  <row Id="38106" PostHistoryTypeId="1" PostId="15926" RevisionGUID="47f90e58-7493-49a7-8d5b-311aa1357343" CreationDate="2011-02-03T17:45:19.697" UserId="1622" Text="Civilization IV on Windows 7" />
  <row Id="38107" PostHistoryTypeId="3" PostId="15926" RevisionGUID="47f90e58-7493-49a7-8d5b-311aa1357343" CreationDate="2011-02-03T17:45:19.697" UserId="1622" Text="&lt;civilization-4&gt;" />
  <row Id="38108" PostHistoryTypeId="6" PostId="15926" RevisionGUID="21fcd706-d50d-4cf0-b95d-1ee6a6e747f6" CreationDate="2011-02-03T17:50:06.713" UserId="121" Comment="edited tags" Text="&lt;pc&gt;&lt;windows-7&gt;&lt;civilization-4&gt;&lt;tech-support&gt;" />
  <row Id="38109" PostHistoryTypeId="2" PostId="15927" RevisionGUID="205ff3d4-477b-4727-8703-c0be7a4557f9" CreationDate="2011-02-03T18:01:04.763" UserId="341" Text="Did you try just ignoring that message and continuing on with the install?  I've run Civ 4 on my Windows 7 machine and haven't experienced any issues." />
  <row Id="38110" PostHistoryTypeId="2" PostId="15928" RevisionGUID="139f58e8-a8fa-4bb4-80bc-0b14365a19af" CreationDate="2011-02-03T18:02:43.953" UserId="1777" Text="According to the [Assassin's Creed Wiki][1], &#xD;&#xA;&#xD;&#xA;&gt; &quot;On horseback&quot; means that the guards must spawn on horseback, not Ezio. &#xD;&#xA;&#xD;&#xA;and [this walkthrough][2],&#xD;&#xA;&#xD;&#xA;&gt; You are not on the horse, killing guards. You have to&#xD;&#xA;kill the guards that ride horses. Some guards start out on foot, but will jump&#xD;&#xA;on a horse if you attack them. They do not count. The guard must spawn on the&#xD;&#xA;horse.&#xD;&#xA;&#xD;&#xA;it appears that Ezio is allowed to be on foot, and must kill 25 guards who spawn on horseback.&#xD;&#xA;&#xD;&#xA;  [1]: http://assassinscreed.wikia.com/wiki/Guild_Challenges&#xD;&#xA;  [2]: http://www.gamefaqs.com/ps3/996092-assassins-creed-brotherhood/faqs/61389" />
  <row Id="38111" PostHistoryTypeId="6" PostId="3820" RevisionGUID="69985227-07da-4bca-a2fa-1cd5bd0f0a6b" CreationDate="2011-02-03T18:26:24.437" UserId="274" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;campaign&gt;" />
  <row Id="38112" PostHistoryTypeId="5" PostId="11649" RevisionGUID="e2f860c6-74c5-4087-b44e-60b53bc3c963" CreationDate="2011-02-03T18:30:42.757" UserId="341" Comment="added 248 characters in body" Text="[This Die2Nite wiki][1] has a list of everything that can be built, what it costs, and what it does.&#xD;&#xA;&#xD;&#xA;And [this other wiki][2] has a list of the building tree along with the AP costs at each level of workshop upgrades.  Which might be a useful tool to convince people not to do workshop upgrades...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://die2nite.wikia.com/wiki/Buildings&#xD;&#xA;  [2]: http://die2nitewiki.com/wiki/Buildings" />
  <row Id="38113" PostHistoryTypeId="2" PostId="15929" RevisionGUID="6fef1d48-cf43-4f86-b739-74fa320b2b75" CreationDate="2011-02-03T18:37:27.560" UserId="1719" Text="Everywhere I look for powerful spell combinations says to use the Steam Beam (QFQFAAS), but however powerful that is on those big powerful enemies, it's fairly ineffective on big groups of lesser enemies.&#xD;&#xA;&#xD;&#xA;What is a more spammable spell that I could use to deal with these kinds of battles?  I've been mostly using QRQRQRQRS, (4 ice, 1 arcana), which shoots out a ton of arcana shards and can deal upwards of 3500 damage if the enemy is right next to me and can kill a bunch of imps at once.  Are there any other options?  Pressing 9 keys every time I want to cast a spell makes it rather hard to cast in the fray of things." />
  <row Id="38114" PostHistoryTypeId="1" PostId="15929" RevisionGUID="6fef1d48-cf43-4f86-b739-74fa320b2b75" CreationDate="2011-02-03T18:37:27.560" UserId="1719" Text="What is the most powerful non-beam spell in Magicka?" />
  <row Id="38115" PostHistoryTypeId="3" PostId="15929" RevisionGUID="6fef1d48-cf43-4f86-b739-74fa320b2b75" CreationDate="2011-02-03T18:37:27.560" UserId="1719" Text="&lt;magicka&gt;" />
  <row Id="38116" PostHistoryTypeId="5" PostId="12862" RevisionGUID="580adc17-f861-4f10-a138-17852fc2130f" CreationDate="2011-02-03T18:39:06.147" UserId="23" Comment="I wish it was easier to explain" Text="**Key to the &quot;Awesome&quot; column:**&#xD;&#xA;&#xD;&#xA;    ♦     Not useful         U - Can be upgraded -- see below.&#xD;&#xA;    ♦♦    Meh                ! - Only lasts one night! Waste of resources.&#xD;&#xA;    ♦♦♦   Nice to have       &#xD;&#xA;    ♦♦♦♦  Get it if you can  N - number of nuts and bolts required&#xD;&#xA;    ♦♦♦♦♦ MUST HAVE ASAP     D - number of defensive objects required&#xD;&#xA;    N/A   Purely defensive upgrade - awesomeness depends on your choices&#xD;&#xA;                                     and what you have in the bank.&#xD;&#xA;&#xD;&#xA;##Workshop&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop          Convert scrap to building material for 3 AP  - 1 ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Diary          Improve construction logs                    - 1 ♦        15&#xD;&#xA;     ├ Butcher        Convert pets in food                         - - ♦♦       40&#xD;&#xA;     │ └─ Cremato-cue Convert corpses in 4× human flesh            - - ♦        45&#xD;&#xA;     ├ Def. Focus     Increase defensive value of defensive items  6 - ♦♦♦♦♦ U  50&#xD;&#xA;     ├ Factory        -1 to workshop costs                         3 - ♦♦♦♦♦    40&#xD;&#xA;     ├ Screaming saws +40 defense                                  - - N/A      65&#xD;&#xA;     ├ Gallows        Hang next citizen receiving 8 complaints     - - ♦        65&#xD;&#xA;     └ Cannon mounds  +10 defense                                  - 1 ♦♦       50&#xD;&#xA;       └┬ Plate gun   +50 defense                                  5 3 N/A      35&#xD;&#xA;        ├ Perforator  +45 defense                                  4 - N/A      30&#xD;&#xA;        ├ Stone can.  +60 defense                                  - 3 N/A      45&#xD;&#xA;        └ Breaker     +12 defense                                  - - N/A      15&#xD;&#xA;&#xD;&#xA;##Portal Lock&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Portal lock       Stop gate from reopening 20' before attack   - - ♦♦       16&#xD;&#xA;    └┬ Piston lock    Automatically close gate 30' before attack   4 - ♦        25&#xD;&#xA;     └ Armour plating +12 defense                                  - - N/A      35&#xD;&#xA;&#xD;&#xA;##Foundations&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Foundations       Nothing, but unlocks epic projects           - 2 ♦        30&#xD;&#xA;    └┬ False town     +210 defense                                10 - N/A     600&#xD;&#xA;     ├ Mega pump      +150 water in well                           - 3 ♦♦♦♦    170&#xD;&#xA;     ├ Big rebuild    +180 defense                                 - 5 N/A     800&#xD;&#xA;     └ Plumbing       Refill water weapons (and def?) for free     4 - ♦♦♦♦♦   130&#xD;&#xA;&#xD;&#xA;##Pump&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Pump              +10 water, can extract 2 ration/day/person   - - ♦♦♦♦♦ U  25&#xD;&#xA;    └┬ Water turrets  +60 defense, but needs water in well (?)     - - N/A   U  60&#xD;&#xA;     ├ Water purifier +8 water per jerry can                       - - ♦♦♦♦♦    50&#xD;&#xA;     │ └┬ Veg. plot   +3 regular food/day; +3 7 AP food/day (ca)   - - ♦♦♦♦♦    60&#xD;&#xA;     │  └ Watermine.  +75 defense for 1 night                      - - N/A   !  25&#xD;&#xA;     ├ Hydraulic net. +15 water in well                            5 - ♦♦♦♦     40&#xD;&#xA;     │ └┬ Sprinklers  +95 defense                                  - - N/A      50&#xD;&#xA;     │  ├ Macerator   +45 defense                                  - 2 N/A      55&#xD;&#xA;     │  └ Washer      +50 defense                                  1 - N/A      50&#xD;&#xA;     └ Drilling rig   +40 water in well                            - - ♦♦♦♦♦    60&#xD;&#xA;       └─ Eden proj.  +70 water in well                            - - ♦♦♦♦♦    65&#xD;&#xA;&#xD;&#xA;##Watchtower&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Watchtower        Estimate tonight's attack, +3 defense        - - ♦♦♦♦♦ U  12&#xD;&#xA;    └┬ Enh. map       Get zombie counts per tile                   - - ♦♦♦♦♦    15&#xD;&#xA;     ├ Catapult       Fire objects in the desert for 4AP           - - ♦        40&#xD;&#xA;     │ └─ Enh. cat.   -2 to catapult cost                          - - ♦        30&#xD;&#xA;     ├ Search tower   Detects, improves desert regeneration        - - ♦♦♦♦♦ U  30&#xD;&#xA;     ├ Scanner        -50% to people required for best estimation  1 - ♦        20&#xD;&#xA;     │ └─ Predictor   Predict tomorrow's attack from tower         - - ♦♦♦      20&#xD;&#xA;     └ Emergency sup. +5 defense, unlocks emergency projects       - - ♦♦       40&#xD;&#xA;       └┬ Explodage   +35 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Rub. heap   +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;        │ └─ Mt. Kill +50 defense for 1 night                      - - N/A   !  35&#xD;&#xA;        ├ Guerilla    +45 defense for 1 night                      2 - N/A   !  21&#xD;&#xA;        ├ Baited trap +45 defense for 1 night                      - - N/A   !  18&#xD;&#xA;        ├ Em. defense +40 defense for 1 night                      - - N/A   !  26&#xD;&#xA;        └ Spike trap  +25 defense for 1 night                      - - N/A   !  11&#xD;&#xA;&#xD;&#xA;##Great Wall Strengthening&#xD;&#xA;&#xD;&#xA;    Tech              Use                                          N D Awesome  AP&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Gr. Wall Stength. +7 defense                                   - - ♦♦♦♦♦    30&#xD;&#xA;    └┬ Barbs          +9 defense                                   - - N/A      20&#xD;&#xA;     │ └─ Lure        +10 defense for 1 night                      - - N/A   !  10&#xD;&#xA;     ├ Barricades     +25 defense                                  5 - N/A      50&#xD;&#xA;     ├ Great pit      +20 defense                                  - - N/A   U  80&#xD;&#xA;     │ └┬ Spiked pit  +50 defense                                  - - N/A      60&#xD;&#xA;     │  └ Moat        +45 defense                                  - - N/A      50&#xD;&#xA;     ├ Zombie grater  +75 defense                                  5 3 N/A      60&#xD;&#xA;     ├ Old sch. traps +30 defense                                  - - N/A      65&#xD;&#xA;     ├ Razor wall     +40 defense                                  5 - N/A      40&#xD;&#xA;     └ Ramparts       +5 defense                                   6 - ♦♦♦♦♦    40&#xD;&#xA;       └┬ Über Wall   +70 defense                                  - 2 N/A      50&#xD;&#xA;        ├ Beams       +25 defense                                  2 - N/A      55&#xD;&#xA;        ├ Interior W. +70 defense                                  - - N/A      65&#xD;&#xA;        ├ Upgrade. W. +15 defense                                  0 1 N/A   U  65&#xD;&#xA;        └ Spiked W.   +50 defense                                  4 - N/A      35&#xD;&#xA;&#xD;&#xA;## Projects of the day&#xD;&#xA;&#xD;&#xA;Keep in mind all of the projects of the day start from &quot;level&quot; 0.&#xD;&#xA;&#xD;&#xA;    Project          Improves                   Level 0    1    2    3    4    5&#xD;&#xA;    ──────────────────────────────────────────────────────────────────────────────&#xD;&#xA;    Workshop         Construction costs             100%  93%  86%  79%  72%  65%&#xD;&#xA;    Watch tower      Detection range                  ?    3km  6km 10km 10km 10km&#xD;&#xA;                     Enter town if closer than*       0    0    0    0    1km  2km&#xD;&#xA;    Search tower     Regeneration chance per tile     ?   37%  49%  61%  73%  85%&#xD;&#xA;    Great pit        Defense                         20d  33d  54d  86d 119d 170d&#xD;&#xA;    Upgradeable wall Defense                         15d  51d  86d 123d 182d 243d&#xD;&#xA;    Pump             Water in well (one time)       +10w +20w +20w +30w +30w   ?&#xD;&#xA;    Defensive focus  Defense value of def. item     2.5d 3.2d 4.4d 5.8d 6.6d 8.0d&#xD;&#xA;    Water turrets    Defense                         60d 108d 156d 204d 252d 300d&#xD;&#xA;                     Water/day consumed               0    2w   4w   6w   9w  12w&#xD;&#xA;    &#xD;&#xA;    *If you are closer than this range from the town, you may enter the town gates&#xD;&#xA;&#xD;&#xA;**Awesomeness:**&#xD;&#xA;&#xD;&#xA; * Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.&#xD;&#xA; * Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.&#xD;&#xA; * Search tower upgrades are important to always have nearby undepleted areas.&#xD;&#xA; * Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.&#xD;&#xA; * Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.&#xD;&#xA; * Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.&#xD;&#xA; * Pump upgrades are nice to have but hardly earth-breaking.&#xD;&#xA; * Water turret upgrades seem to do more harm than good...&#xD;&#xA;&#xD;&#xA;The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.&#xD;&#xA;" />
  <row Id="38117" PostHistoryTypeId="2" PostId="15930" RevisionGUID="0133e1d4-6eb2-47a1-a191-f5aee2996d10" CreationDate="2011-02-03T19:40:16.673" UserId="-1" Text="" />
  <row Id="38118" PostHistoryTypeId="2" PostId="15931" RevisionGUID="0efd619e-f2de-41d9-82e3-691f8ed451bc" CreationDate="2011-02-03T19:40:16.673" UserId="-1" Text="" />
  <row Id="38119" PostHistoryTypeId="5" PostId="12381" RevisionGUID="aa7d9348-caaa-48e9-8929-d20c2b1eac06" CreationDate="2011-02-03T19:46:08.753" UserId="274" Comment="Not anymore! =)" Text="Not too long ago, [sc2builds.com][1], a website with YABOT build orders went up!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sc2builds.com/" />
  <row Id="38120" PostHistoryTypeId="5" PostId="15930" RevisionGUID="9acaa557-26e1-43c3-adda-a1f133deddf1" CreationDate="2011-02-03T19:47:46.407" UserId="137" Comment="added 192 characters in body" Text="Assassin's Creed: Brotherhood is the third major release in Ubisoft's *Assassin's Creed* series. It immediately follows the events of Assassin's Creed II, continuing the story of Ezio in Rome." />
  <row Id="38121" PostHistoryTypeId="24" PostId="15930" RevisionGUID="3d92f8ec-33ab-4ee8-93c7-696d99ce03f9" CreationDate="2011-02-03T19:47:46.407" Comment="Proposed by 137 approved by 109 edit id of 32" />
  <row Id="38122" PostHistoryTypeId="5" PostId="15931" RevisionGUID="31a2154e-a47a-4dcc-8099-aa244056d48d" CreationDate="2011-02-03T19:48:04.207" UserId="137" Comment="added 190 characters in body" Text="Assassin's Creed: Brotherhood is the third major release in Ubisoft's Assassin's Creed series. It immediately follows the events of Assassin's Creed II, continuing the story of Ezio in Rome." />
  <row Id="38123" PostHistoryTypeId="24" PostId="15931" RevisionGUID="9e42cffa-d2b2-4aea-a86a-acd8e2d450ae" CreationDate="2011-02-03T19:48:04.207" Comment="Proposed by 137 approved by 109 edit id of 33" />
  <row Id="38124" PostHistoryTypeId="25" PostId="15929" RevisionGUID="b03fc8cd-8c1a-45a3-b119-c03fe9dcb9d2" CreationDate="2011-02-03T20:16:40.027" Comment="http://twitter.com/#!/StackGaming/status/33257581463994368" />
  <row Id="38125" PostHistoryTypeId="2" PostId="15932" RevisionGUID="209d8572-f437-4709-8f4c-b3b011a26bd3" CreationDate="2011-02-03T20:19:26.730" UserId="4151" Text="So, I don't have exact numbers, but I tend to use SDFQ (steam ball), which will get a large number of enemies in a small area wet (and it does pretty good damage). Then I use SDR (frost ball), which will freeze and do a massive amount of damage to any enemies that are wet.&#xD;&#xA;&#xD;&#xA;To do the most amount of damage, make sure to use the right-click version of the frost ball. If you really need to get away, or stop a bunch of enemies attacking, you can use the shift-right-click version of these spells. It won't do as much damage, but it will stop most of the enemies around you, giving you a chance to get away.&#xD;&#xA;&#xD;&#xA;If the enemies have a small enough amount of health (the normal imps), SDR on its own is usually enough to take them out in two shots.&#xD;&#xA;&#xD;&#xA;You can use the beam version of these spells as well, if you are only fighting a single enemy (just remove the D from each spell). Even enemies with a large amount of HP will go down super fast.&#xD;&#xA;&#xD;&#xA;TLDR; SDFQ - get baddies wet, SDR - freeze 'em good." />
  <row Id="38126" PostHistoryTypeId="5" PostId="14688" RevisionGUID="11b05544-0612-460a-9943-ca7a8518c1d9" CreationDate="2011-02-03T20:30:56.133" UserId="5962" Comment="now tested" Text="With the new dispenser block, another possibility is to have a dispenser fire items onto a wooden pressure plate. This gives the exact desired behavior, but the timeout period is fixed to 5 minutes, and the dispenser will need refilling after 64×9 = 576 triggerings." />
  <row Id="38127" PostHistoryTypeId="2" PostId="15933" RevisionGUID="5cdb812d-e436-47b0-88d3-08f80f96c163" CreationDate="2011-02-03T21:06:03.720" UserId="6356" Text="Example: I read a red spellbook, it crumbles and blinds me. It then asks me what to call it. What's the point of this? What am I supposed to do? I've read the NetHackWiki on the naming article but I don't understand what the hell it's used for. Thanks in advance." />
  <row Id="38128" PostHistoryTypeId="1" PostId="15933" RevisionGUID="5cdb812d-e436-47b0-88d3-08f80f96c163" CreationDate="2011-02-03T21:06:03.720" UserId="6356" Text="I don't understand how naming works." />
  <row Id="38129" PostHistoryTypeId="3" PostId="15933" RevisionGUID="5cdb812d-e436-47b0-88d3-08f80f96c163" CreationDate="2011-02-03T21:06:03.720" UserId="6356" Text="&lt;nethack&gt;" />
  <row Id="38130" PostHistoryTypeId="2" PostId="15934" RevisionGUID="82e421d2-a48d-4725-b5f4-552fcf6a9557" CreationDate="2011-02-03T21:12:03.147" UserId="558" Text="The point of naming is for you to make notes for yourself in the future - you can name that spellbook &quot;book of blinding&quot; and the next time you find one it'll be labeled &quot;book of blinding&quot; instead of just &quot;red spellbook&quot;.&#xD;&#xA;&#xD;&#xA;The game will remember your notes about these objects instead of you having to keep notes manually on what is what.&#xD;&#xA;&#xD;&#xA;Now, these notes are only valid for the particular game you're playing now so if it's one that ends your game there's not much purpose to it.  But many times you'll drink a potion or read a spellbook, get a non-fatal effect, and you can then name the item to remember that effect for next time." />
  <row Id="38131" PostHistoryTypeId="2" PostId="15935" RevisionGUID="29b17412-4893-4dcb-ab43-6776b3cdee39" CreationDate="2011-02-03T21:12:07.207" UserId="605" Text="You could name it &quot;red, crumbled when I read it at character level 5&quot;. This way the next time you see a red spellbook, you'll remember that the last time you read one of those, it crumbled to dust (which tells you something about which level the spell is - unless the spellbook was cursed, but you should check that before reading it).&#xD;&#xA;&#xD;&#xA;Basically every time an item is destroyed in a way which gives you some information that you could use to identify it, you'll have a chance to name it so you don't have to keep notes manually." />
  <row Id="38132" PostHistoryTypeId="5" PostId="15933" RevisionGUID="0bc45bc3-fc62-469c-8574-a076b6b64997" CreationDate="2011-02-03T21:16:49.587" UserId="6356" Comment="added 1123 characters in body; edited title; added 222 characters in body; edited tags" Text="I love NetHack. I've been playing it every now and then for over a year now and haven't ascended and don't understand so many things. I don't actively TRY my hardest to ascend but I tend to get bored and have what I call &quot;Quake syndrome&quot; because I tend to lay on keys and just generally do stupid action game stuff I shouldn't be doing in a roguelike that ends up getting me killed.&#xD;&#xA;&#xD;&#xA;My favorite class is Knight. I love his code of conduct, the fact that he's Lawful Good, and that he can get Excalibur before anyone else. It just seems &quot;right&quot; for the Knight in shining armor to get Excalibur. I like his Horse being vegetarian so I don't have to worry about pets snatching corpses if I'm on the verge of starvation. I'm a man who loves versatility through physical combat and never plays magic users. I would love to ascend with the Knight because he's versatile as well as the closest thing you can get to being the standard Fighter archetype. Any spoilers and tips at all are welcomed and I thank you for them.&#xD;&#xA;&#xD;&#xA;As for the calling/naming thing, let me give you an example: I read a red spellbook, it crumbles and blinds me. It then asks me what to call it. What's the point of this? What am I supposed to do? If someone throws a potion at me and I burst into flames and it asks me what to call it am I supposed to call it something like &quot;fire potion&quot; as a reminder of what that particular potion has done to me so I can identify others of the same type in the future? I've read the NetHackWiki on the calling/naming article but I don't feel that I understand what it's used for.&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="38133" PostHistoryTypeId="4" PostId="15933" RevisionGUID="0bc45bc3-fc62-469c-8574-a076b6b64997" CreationDate="2011-02-03T21:16:49.587" UserId="6356" Comment="added 1123 characters in body; edited title; added 222 characters in body; edited tags" Text="General NetHack tips and advice + I don't understand how naming works" />
  <row Id="38134" PostHistoryTypeId="6" PostId="15933" RevisionGUID="0bc45bc3-fc62-469c-8574-a076b6b64997" CreationDate="2011-02-03T21:16:49.587" UserId="6356" Comment="added 1123 characters in body; edited title; added 222 characters in body; edited tags" Text="&lt;spoiler&gt;&lt;tips&gt;&lt;nethack&gt;" />
  <row Id="38135" PostHistoryTypeId="5" PostId="15732" RevisionGUID="041cbf00-ea49-4a68-a6e5-f6bb3d95eccc" CreationDate="2011-02-03T21:28:03.620" UserId="3962" Comment="made it more accurate for the time being" Text="Be carefull, if you register your xboxlive in the usa you need to buy your gold cards in the usa. gold cards from india will not work.&#xD;&#xA;&#xD;&#xA;luckly america is a big country so you could buy your gold cards on ebay, but be aware that me moving from Belgium to the UK means i have to travel back to belgium or let someone buy an xboxlive card in belgium.&#xD;&#xA;&#xD;&#xA;On the same note, i need a belgian bank card to buy anything for xboxlive, i can't use a UK one since thats not my home country.&#xD;&#xA;&#xD;&#xA;At this time it is only possible to change to certain countries, and usa, uk nor India are some of them.&#xD;&#xA;&#xD;&#xA;I know that certain content is Region limited, however, they are checking the country you are in with ip as well, cause i know a french guy that had to use a proxy to avoid that.&#xD;&#xA;&#xD;&#xA;Last warning about games on demand on xbox live, i am not sure how india is in official languages and so, but i downloaded CoC: WaW from xbox live, with an english description and interface, however, once downloaded, the game was in french. be carefull about it all" />
  <row Id="38136" PostHistoryTypeId="5" PostId="15926" RevisionGUID="66c6e526-5d10-41d0-865a-82c1fa04367e" CreationDate="2011-02-03T21:29:25.853" UserId="1622" Comment="added 75 characters in body" Text="I bought a Windows 7 machine and went to install Civilization IV on it. It told me the program had &quot;known problems&quot;. If I continue it beings the startup process but eventually fails to start. What do I need to do to get it working?" />
  <row Id="38138" PostHistoryTypeId="2" PostId="15936" RevisionGUID="cdfa5a19-ade0-4f80-9819-e20ec83a51f5" CreationDate="2011-02-03T22:34:08.897" UserId="2988" Text="Patching allows you to see new content. There are new Old World, new races and dk models, new item models etc. You're unable to play at outland and northrend without buying expansion anyway, as well as to play new races, but patch is required, because you need to see others' models and new quests, for example. Excuse my english if any." />
  <row Id="38139" PostHistoryTypeId="2" PostId="15937" RevisionGUID="6e769530-101f-4b47-92db-932cc1740765" CreationDate="2011-02-03T22:37:43.323" UserId="2988" Text="Warcraft 3 Reign of Chaos was my first. Then Frozen Throne and WoW (for 6 years). And you can also read lore books." />
  <row Id="38140" PostHistoryTypeId="2" PostId="15938" RevisionGUID="65b3280a-cd9e-49a6-94e1-5f0d8cfdbb89" CreationDate="2011-02-03T22:48:39.927" UserId="816" Text="I don't believe this will help. Even if covering the ocean with floor prevents the waves from being displayed, the simulation will still calculate them (the DF wiki [says][1] waves &quot;seem to move independently of constructed tiles like walls and floors.&quot;).&#xD;&#xA;&#xD;&#xA;Hopefully you can find something on the [framerate wiki page][2] that helps.&#xD;&#xA;&#xD;&#xA;[1]:http://df.magmawiki.com/index.php/DF2010:Ocean&#xD;&#xA;[2]:http://df.magmawiki.com/index.php/Framerate" />
  <row Id="38141" PostHistoryTypeId="2" PostId="15939" RevisionGUID="53794b00-fbab-40ac-a8a1-aa3ace0f7265" CreationDate="2011-02-03T22:59:20.087" UserId="1270" Text="Often times in gamecasts, I hear the commentator saying how the Zerg player must always stay one expansion ahead of the other player, most importantly in the start of the game. Why is that? Wouldn't you consider that imbalanced? Or does it balance out somehow by Zerg being able to expand with more ease?" />
  <row Id="38142" PostHistoryTypeId="1" PostId="15939" RevisionGUID="53794b00-fbab-40ac-a8a1-aa3ace0f7265" CreationDate="2011-02-03T22:59:20.087" UserId="1270" Text="Why is Zerg considered behind if they don't have 1 more base than their opponent?" />
  <row Id="38143" PostHistoryTypeId="3" PostId="15939" RevisionGUID="53794b00-fbab-40ac-a8a1-aa3ace0f7265" CreationDate="2011-02-03T22:59:20.087" UserId="1270" Text="&lt;starcraft-2&gt;&lt;zerg&gt;" />
  <row Id="38144" PostHistoryTypeId="2" PostId="15940" RevisionGUID="64dbe325-76ea-4d22-849f-7b54a6450647" CreationDate="2011-02-03T23:10:26.450" UserId="4981" Text="What is the maximum level on challenge mode? I presume it is the same on both maps currently available? &#xD;&#xA;&#xD;&#xA;I first thought it was level 20 but last night I saw 2 players at lvl 21 and 99 on the online leaderboards. Is this a hack?" />
  <row Id="38145" PostHistoryTypeId="1" PostId="15940" RevisionGUID="64dbe325-76ea-4d22-849f-7b54a6450647" CreationDate="2011-02-03T23:10:26.450" UserId="4981" Text="What is the maximum level in challenge mode?" />
  <row Id="38146" PostHistoryTypeId="3" PostId="15940" RevisionGUID="64dbe325-76ea-4d22-849f-7b54a6450647" CreationDate="2011-02-03T23:10:26.450" UserId="4981" Text="&lt;magicka&gt;" />
  <row Id="38147" PostHistoryTypeId="8" PostId="15933" RevisionGUID="5fae9759-69ed-4f19-be59-3fb42833b792" CreationDate="2011-02-03T23:10:35.953" UserId="122" Comment="Rollback to [5cdb812d-e436-47b0-88d3-08f80f96c163]" Text="Example: I read a red spellbook, it crumbles and blinds me. It then asks me what to call it. What's the point of this? What am I supposed to do? I've read the NetHackWiki on the naming article but I don't understand what the hell it's used for. Thanks in advance." />
  <row Id="38148" PostHistoryTypeId="7" PostId="15933" RevisionGUID="5fae9759-69ed-4f19-be59-3fb42833b792" CreationDate="2011-02-03T23:10:35.953" UserId="122" Comment="Rollback to [5cdb812d-e436-47b0-88d3-08f80f96c163]" Text="I don't understand how naming works." />
  <row Id="38149" PostHistoryTypeId="9" PostId="15933" RevisionGUID="5fae9759-69ed-4f19-be59-3fb42833b792" CreationDate="2011-02-03T23:10:35.953" UserId="122" Comment="Rollback to [5cdb812d-e436-47b0-88d3-08f80f96c163]" Text="&lt;nethack&gt;" />
  <row Id="38150" PostHistoryTypeId="25" PostId="15933" RevisionGUID="5b83ca62-02e3-4833-b7e3-8f3230f41482" CreationDate="2011-02-03T23:16:39.623" Comment="http://twitter.com/#!/StackGaming/status/33302878462414848" />
  <row Id="38151" PostHistoryTypeId="2" PostId="15941" RevisionGUID="00034e81-e4b5-4290-a72a-0ba6b132faaf" CreationDate="2011-02-03T23:21:49.463" UserId="6431" Text="Zerg expansions are the cheapest to build (costing only 350 minerals compared to 400) in addition they can grow their economy the fastest of any races.  To compensate for their extreme economic power Zerg units are relatively fragile, not particularly cost effective, and the Zerg player must constantly choose between drones and army.  In addition, one of the more technological races can support more overall production (workers + army) without being handicapped by the larvae mechanic. The combination of these force the Zerg to capitalize on its powerful economy to expand early (providing more larvae to match its opponents) with the eventual goal of crushing the more technological races by sheer force.&#xD;&#xA;&#xD;&#xA;Summary:&#xD;&#xA;&#xD;&#xA;Zerg's 1 base cannot support as much production as 1 base terran or protoss due to having to choose between workers and army (larvae). Combined with cheap expansions and a strong economy it puts them into a balanced position in the match ups with a different play style." />
  <row Id="38155" PostHistoryTypeId="5" PostId="15941" RevisionGUID="fdd87579-dfc8-4e74-a6ff-bd99a826e3b0" CreationDate="2011-02-03T23:27:21.953" UserId="6431" Comment="added 15 characters in body; added 57 characters in body" Text="Zerg expansions are the cheapest to build (costing only 350 minerals compared to 400) in addition they can grow their economy the fastest of any races.  To compensate for their extreme economic power Zerg units are relatively fragile (largely due to their lack of range), not particularly cost effective, and the Zerg player must constantly choose between drones and army.  In addition, one of the more technological (protoss or terran) races can support more overall production (workers + army) without being handicapped by the larvae mechanic. The combination of these force the Zerg to capitalize on its powerful economy to expand early (providing more larvae to match its opponents production) with the eventual goal of crushing the more technological races by sheer force.&#xD;&#xA;&#xD;&#xA;Summary:&#xD;&#xA;&#xD;&#xA;Zerg's 1 base cannot support as much production as 1 base terran or protoss due to having to choose between workers and army (larvae). Combined with cheap expansions and a strong economy it puts them into a balanced position in the match ups with a macro oriented play style" />
  <row Id="38157" PostHistoryTypeId="2" PostId="15943" RevisionGUID="3de2b3b5-9068-4e8f-8c24-2e9962668dd5" CreationDate="2011-02-03T23:35:45.113" UserId="1280" Text="How to force Anti-Aliasing in NFS  Hot Pursuit (PC)?  &#xD;&#xA;&#xD;&#xA;OS: Windows Xp sp3  &#xD;&#xA;Graphics Card: nVidia 9800gt" />
  <row Id="38158" PostHistoryTypeId="1" PostId="15943" RevisionGUID="3de2b3b5-9068-4e8f-8c24-2e9962668dd5" CreationDate="2011-02-03T23:35:45.113" UserId="1280" Text="Anti-Aliasing in Need For Speed Hot Pursuit (PC)" />
  <row Id="38159" PostHistoryTypeId="3" PostId="15943" RevisionGUID="3de2b3b5-9068-4e8f-8c24-2e9962668dd5" CreationDate="2011-02-03T23:35:45.113" UserId="1280" Text="&lt;graphics&gt;&lt;need-for-speed-hp&gt;&lt;anti-aliasing&gt;" />
  <row Id="38160" PostHistoryTypeId="2" PostId="15944" RevisionGUID="27987ad2-9bc3-406b-bcd1-1647aa35ba21" CreationDate="2011-02-04T00:00:59.930" UserId="6824" Text="Is there any other way to kill other Citizens besides:&#xD;&#xA;&#xD;&#xA;- Shunning + Hanging,&#xD;&#xA;&#xD;&#xA;- Poisoning,&#xD;&#xA;&#xD;&#xA;- Closing the Gates on them?&#xD;&#xA;&#xD;&#xA;There is one particular annoying guy that I want to kill but I alone can't kill him with these methods." />
  <row Id="38161" PostHistoryTypeId="1" PostId="15944" RevisionGUID="27987ad2-9bc3-406b-bcd1-1647aa35ba21" CreationDate="2011-02-04T00:00:59.930" UserId="6824" Text="Murdering Citizens" />
  <row Id="38162" PostHistoryTypeId="3" PostId="15944" RevisionGUID="27987ad2-9bc3-406b-bcd1-1647aa35ba21" CreationDate="2011-02-04T00:00:59.930" UserId="6824" Text="&lt;die2nite&gt;" />
  <row Id="38163" PostHistoryTypeId="2" PostId="15945" RevisionGUID="293a6fcf-130e-4c8e-9466-2d67e0678de9" CreationDate="2011-02-04T00:06:34.717" UserId="121" Text="Hello All,&#xD;&#xA;&#xD;&#xA;I'm C. Ross and I'm nominating myself for Gaming moderator.&#xD;&#xA;&#xD;&#xA;I've been active on the site since it's creation, both asking and answering questions.  I have also been involved in meta, and am often found on The Bridge.&#xD;&#xA;&#xD;&#xA;I have lots of moderation experience, though most of it's in meat space.  I know how to arbitrate a dispute, and how to deal with problem individuals.  I can also deal impartially with people I disagree with.  I'm also a [pro-temp moderator][1] of [RPG][2].&#xD;&#xA;&#xD;&#xA;As for my moderation philosophy, I'm quite moderate.  I believe strongly in only taking action on those things the community can't, or those so egregious they cause difficulties for the community.&#xD;&#xA;&#xD;&#xA;I want to be a moderator on gaming because I enjoy the site, and want to continue to contribute to its success.  I look forward to working with you all, regardless what the outcome of this election is.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rpg.stackexchange.com/users/45/c-ross&#xD;&#xA;  [2]: http://rpg.stackexchange.com/" />
  <row Id="38164" PostHistoryTypeId="2" PostId="15946" RevisionGUID="e1987e45-9458-4afd-b884-676141e9158a" CreationDate="2011-02-04T00:21:13.823" UserId="6356" Text="I just started a Knight and mounted my Horse upon reaching level 2. I noticed you cannot kick doors while mounted. What's the best way to go about traversing doors while mounted?" />
  <row Id="38165" PostHistoryTypeId="1" PostId="15946" RevisionGUID="e1987e45-9458-4afd-b884-676141e9158a" CreationDate="2011-02-04T00:21:13.823" UserId="6356" Text="Doors and mounts..." />
  <row Id="38166" PostHistoryTypeId="3" PostId="15946" RevisionGUID="e1987e45-9458-4afd-b884-676141e9158a" CreationDate="2011-02-04T00:21:13.823" UserId="6356" Text="&lt;nethack&gt;" />
  <row Id="38167" PostHistoryTypeId="2" PostId="15947" RevisionGUID="fc1e4114-2b42-4c8c-956e-fc677e30a24c" CreationDate="2011-02-04T00:26:14.987" UserId="118" Text="I don't know what you mean by poisoning him, but you can attack someone if you're in 100 SP towns for a cost of 3 AP with about a 1/3 chance of wounding them. It's not that useful, but I think that it's the only other way.&#xD;&#xA;&#xD;&#xA;You should be aware that your town will not likely be happy with this, and that shunning is probably the best way..." />
  <row Id="38168" PostHistoryTypeId="2" PostId="15948" RevisionGUID="098e53f6-6a14-4ffb-a9b5-0ebbd2f350c4" CreationDate="2011-02-04T00:27:43.213" UserId="85" Text="The best scenario is to get an unlocking item. Which is either a *credit card*, a *lockpick*, or best of all a *skeleton key*. You can apply these items while still mounted in order to open the door efficiently. And, as an added benefit, keep the door in operation should you need it for anything else. A *wand of opening* or the spell of *knock* will also have the same effect, but the tools are free to use.&#xD;&#xA;&#xD;&#xA;Failing that, if you have a *wand of striking* or the spell of *force bolt*, you can always break down doors with the ray and maintain your mounted position. Be prepared for any consequences like shattering items or hitting creatures that are behind the door, though.&#xD;&#xA;&#xD;&#xA;If you lack these kinds of items, you'll need to either find another way into the room (perhaps a *wand of digging*, if you want to just make your own shortcut), or you'll have to hop off and give the door a swift kick yourself before mounting again." />
  <row Id="38169" PostHistoryTypeId="5" PostId="15944" RevisionGUID="8160b873-e818-45a9-96eb-d6570d5644ba" CreationDate="2011-02-04T01:16:11.637" UserId="118" Comment="improved puncuation and grammar" Text="Is there any other way to kill other Citizens besides:&#xD;&#xA;&#xD;&#xA;- Shunning + Hanging&#xD;&#xA;&#xD;&#xA;- Poisoning&#xD;&#xA;&#xD;&#xA;- Closing the Gates on them&#xD;&#xA;&#xD;&#xA;There is one particularly annoying guy that I want to kill, but I alone can't kill him with these methods." />
  <row Id="38170" PostHistoryTypeId="24" PostId="15944" RevisionGUID="a440c1a9-c318-4433-9d51-dfae2b9b601d" CreationDate="2011-02-04T01:16:11.637" Comment="Proposed by 118 approved by 14 edit id of 34" />
  <row Id="38171" PostHistoryTypeId="2" PostId="15949" RevisionGUID="d560a204-1c7e-44f4-8278-8e714156e660" CreationDate="2011-02-04T01:29:05.173" UserId="2498" Text="I already know that the max EV points a pokemon gets is 510, and that the max for a stat is 252 so you get 252 for 2 stats and 6 on another.&#xD;&#xA;&#xD;&#xA;Question is, how do I know if I maxed out a stat already?(Im using emerald by the way) so does the Ribbon girl give you a ribbon if you have 510 or if one of your stats as 255? How do I know when to EV train the other stat?  " />
  <row Id="38172" PostHistoryTypeId="1" PostId="15949" RevisionGUID="d560a204-1c7e-44f4-8278-8e714156e660" CreationDate="2011-02-04T01:29:05.173" UserId="2498" Text="How would you know if you maxed out EVs on one stat or for all?" />
  <row Id="38173" PostHistoryTypeId="3" PostId="15949" RevisionGUID="d560a204-1c7e-44f4-8278-8e714156e660" CreationDate="2011-02-04T01:29:05.173" UserId="2498" Text="&lt;pokemon&gt;&lt;pokemon-emerald&gt;" />
  <row Id="38174" PostHistoryTypeId="4" PostId="15944" RevisionGUID="9d57b325-e9d4-4e72-8980-7f17bd9b303a" CreationDate="2011-02-04T01:57:44.837" UserId="6824" Comment="Reworded the title to avoid confusion" Text="[d2n] How do I commit murder?" />
  <row Id="38175" PostHistoryTypeId="2" PostId="15950" RevisionGUID="21b1faa8-dedc-4dd0-bc09-b3e2c4b1ed6b" CreationDate="2011-02-04T01:59:21.893" UserId="18" Text="The Ribbon Girl will give you the ribbon if when you have 510 EVs total. The thing is, you don't know when you've maxed out a stat. If you're going for a specific EV amount, you'll want to clear all your EVs with the EV resetting berries (Pomeg, Kelpsy, Qualot, Hondew, Grepa, Tamato), and keep track yourself.&#xD;&#xA;&#xD;&#xA;Of course, if you're just going to max two stats, you can overkill with the EV training in one stat (ensuring that it is maxed), and then work on the other one." />
  <row Id="38176" PostHistoryTypeId="25" PostId="15946" RevisionGUID="bda411b8-3693-4731-8dea-d311785b5cbb" CreationDate="2011-02-04T02:16:40.060" Comment="http://twitter.com/#!/StackGaming/status/33348178430398464" />
  <row Id="38177" PostHistoryTypeId="2" PostId="15951" RevisionGUID="d60af34f-efce-41dc-983e-60fbbdb1b7f5" CreationDate="2011-02-04T02:17:35.733" UserId="6356" Text="I was in the Gnomish mines getting to level 5 to dip for Excalibur when a Gnome fled and I let him be due to my code of conduct. Went down another level and destroyed some more gnomes before coming back up. &quot;Another&quot; Gnome tried to attack me and when I killed him it called me a caitiff. That was the Gnome that fled from me...&#xD;&#xA;&#xD;&#xA;How am I supposed to know that so I can avoid it in the future? I wouldn't have attacked him if I knew!" />
  <row Id="38178" PostHistoryTypeId="1" PostId="15951" RevisionGUID="d60af34f-efce-41dc-983e-60fbbdb1b7f5" CreationDate="2011-02-04T02:17:35.733" UserId="6356" Text="The Knight's code of conduct" />
  <row Id="38179" PostHistoryTypeId="3" PostId="15951" RevisionGUID="d60af34f-efce-41dc-983e-60fbbdb1b7f5" CreationDate="2011-02-04T02:17:35.733" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="38180" PostHistoryTypeId="2" PostId="15952" RevisionGUID="cfffb6da-1fff-4b83-a1fc-7763dd4de06e" CreationDate="2011-02-04T02:21:46.880" UserId="341" Text="Those are the three basic ways.  You either have to have them die immediately as a result of hanging, poison, or cyanide, or you have to have them be outside during the attack.  It is not intended to be easy for a single player to kill another they dislike.  " />
  <row Id="38181" PostHistoryTypeId="4" PostId="15944" RevisionGUID="7691ca0b-498a-487c-b7bc-f83bf97b2b17" CreationDate="2011-02-04T02:26:40.910" UserId="3129" Comment="the [D2N] syntax is unneccesary. The engine will automatically add die2nite to the page title for SEO purposes. Besides, this is funnier." Text="How do I murder my fellow citizens?" />
  <row Id="38182" PostHistoryTypeId="2" PostId="15953" RevisionGUID="41ea319e-eb3a-4910-9273-f7473778c0e9" CreationDate="2011-02-04T02:28:25.747" UserId="605" Text="If you have a stethoscope or wand of probing you can use it on the monster. If it tells you that the monster is scared, attacking it would violate your code of conduct.&#xD;&#xA;&#xD;&#xA;Without these items there's no way to know for sure other than observing the monster for a couple of turns and see whether it looks like it's fleeing (note that the monster attacking you does not necessarily mean it is not scared, which is kind of unfair, but such is life).&#xD;&#xA;&#xD;&#xA;That being said the penalties for these violations aren't too severe, so unless you attack fleeing monsters a lot, you don't need to worry about it." />
  <row Id="38183" PostHistoryTypeId="2" PostId="15954" RevisionGUID="b29a96d7-7287-4a1d-ab20-7fb57ceb48e7" CreationDate="2011-02-04T03:19:30.297" UserId="3107" Text="Just for the sake of completeness, I'm going to take Chris' link and reduce it to ore amounts. That'll at least give you the &quot;minimum&quot; amount. For the purposes of this answer, I assumed that you'd obtain each gem from the common ore most likely to drop it via prospecting based on figures on [Wowhead][1]. However, I also assumed no gems dropped during mining, which means these values won't be the absolute minimum.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 310 Tin Ore&#xD;&#xA;    - add 150 more for Horde characters&#xD;&#xA;    - add 200 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 125 Iron Ore&#xD;&#xA; - 215 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 250 Thorium Ore&#xD;&#xA;   - add 50 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 200 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 75 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 220 Adamantite Ore&#xD;&#xA; - 350 Cobalt Ore&#xD;&#xA; - 25 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;For the average and the 90th percentile, it quickly gets too complicated for me to want to bother. You have to make sure you have enough base inventory to accomplish both feats which results in a trickle-back effect where you have to go back and make older stuff again at times. That's best left for either a simulation program or someone with free time and a burning desire to snag your bounty. :)&#xD;&#xA;&#xD;&#xA;For anyone interested in doing that, good luck. Also, so it doesn't get missed, Raven Dreamer posted the skill up formula he found for the percent chance you will skill up on a yellow or green recipe:&#xD;&#xA;&#xD;&#xA;&gt;  [chance of gaining skill point] = (grey skill - current skill) / (grey skill - yellow skill)&#xD;&#xA;&#xD;&#xA;&quot;Grey skill&quot; and &quot;yellow skill&quot; are the numbers at which the recipe turns grey or yellow respectively.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/" />
  <row Id="38184" PostHistoryTypeId="5" PostId="15954" RevisionGUID="ef2c53ab-a1c7-4fca-988f-3da454b05be0" CreationDate="2011-02-04T03:25:18.243" UserId="3107" Comment="added 40 characters in body" Text="Just for the sake of completeness, I'm going to take Chris' link and reduce it to ore amounts. That'll at least give you the &quot;minimum&quot; amount. For the purposes of this answer, I assumed that you'd obtain each gem from the *common* ore most likely to drop it via prospecting based on figures on [Wowhead][1]. However, I also assumed no gems dropped during mining, which means these values won't be the absolute minimum.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 310 Tin Ore&#xD;&#xA;    - add 150 more for Horde characters&#xD;&#xA;    - add 200 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 125 Iron Ore&#xD;&#xA; - 215 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 250 Thorium Ore&#xD;&#xA;   - add 50 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 200 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 75 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 220 Adamantite Ore&#xD;&#xA; - 350 Cobalt Ore&#xD;&#xA; - 25 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;For the average and the 90th percentile, it quickly gets too complicated for me to want to bother. You have to make sure you have enough base inventory to accomplish both feats which results in a trickle-back effect where you have to go back and make older stuff again at times. That's best left for either a simulation program or someone with free time and a burning desire to snag your bounty. :)&#xD;&#xA;&#xD;&#xA;For anyone interested in doing that, good luck. Also, so it doesn't get missed, Raven Dreamer posted the skill up formula he found for the percent chance you will skill up on a yellow or green recipe as a comment to the original question:&#xD;&#xA;&#xD;&#xA;&gt;  [chance of gaining skill point] = (grey skill - current skill) / (grey skill - yellow skill)&#xD;&#xA;&#xD;&#xA;&quot;Grey skill&quot; and &quot;yellow skill&quot; are the numbers at which the recipe turns grey or yellow respectively.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/" />
  <row Id="38186" PostHistoryTypeId="2" PostId="15956" RevisionGUID="898cdcc0-8722-4d35-9f3a-e665f5ddf2ff" CreationDate="2011-02-04T03:34:26.000" UserId="6826" Text="The best for the druid would herbalism+Inscription since its easy to herb in flight form.&#xD;&#xA;Hunter should go with leatherworking and skinning.&#xD;&#xA;Here is a [Good Guide][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://5aa21d05.linkbucks.com" />
  <row Id="38187" PostHistoryTypeId="2" PostId="15957" RevisionGUID="348c4912-535f-49e0-a2b9-7018c47c4f64" CreationDate="2011-02-04T04:36:09.643" UserId="3291" Text="As has been mentioned, spy planes are visible. In **black-ops**, if you can get the **SAM turret care package**, position it in an obscure part of the map, and it will keep shooting down enemy spy planes until the enemy takes out the turret.&#xD;&#xA;&#xD;&#xA;But I don't think you can take out the SR71." />
  <row Id="38188" PostHistoryTypeId="2" PostId="15958" RevisionGUID="ec2fb120-b6d3-42e1-bf4c-87d11aad9501" CreationDate="2011-02-04T04:43:59.243" UserId="3291" Text="There are a number of challenges related to perks. Do you need to complete them in order to get the &quot;pro&quot; level of that perk ?" />
  <row Id="38189" PostHistoryTypeId="1" PostId="15958" RevisionGUID="ec2fb120-b6d3-42e1-bf4c-87d11aad9501" CreationDate="2011-02-04T04:43:59.243" UserId="3291" Text="Black Ops : How do you get the &quot;pro&quot; options for the perks ?" />
  <row Id="38190" PostHistoryTypeId="3" PostId="15958" RevisionGUID="ec2fb120-b6d3-42e1-bf4c-87d11aad9501" CreationDate="2011-02-04T04:43:59.243" UserId="3291" Text="&lt;call-of-duty-black-ops&gt;&lt;perks&gt;" />
  <row Id="38191" PostHistoryTypeId="2" PostId="15959" RevisionGUID="1ae83e40-78a8-4e21-bdcd-fc8f4b822bfa" CreationDate="2011-02-04T04:45:52.767" UserId="1552" Text="I'm building a very large planar room. How far should I place torches from each other, in order to avoid mob spawning?&#xD;&#xA;&#xD;&#xA;In [How far do I have to place torches so that mobs will not spawn near me?][1] question, a lot of details are mentioned, but there is no specific answer about how to distribute torches over a large plane. That's why I'm asking it here.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/12358/how-far-do-i-have-to-place-torches-so-that-mobs-will-not-spawn-near-me" />
  <row Id="38192" PostHistoryTypeId="1" PostId="15959" RevisionGUID="1ae83e40-78a8-4e21-bdcd-fc8f4b822bfa" CreationDate="2011-02-04T04:45:52.767" UserId="1552" Text="How far should I place torches in a planar huge room?" />
  <row Id="38193" PostHistoryTypeId="3" PostId="15959" RevisionGUID="1ae83e40-78a8-4e21-bdcd-fc8f4b822bfa" CreationDate="2011-02-04T04:45:52.767" UserId="1552" Text="&lt;minecraft&gt;" />
  <row Id="38194" PostHistoryTypeId="5" PostId="15945" RevisionGUID="8edd7be3-e5ac-46ff-b419-efcbc5d4ccfc" CreationDate="2011-02-04T04:52:14.193" UserId="121" Comment="added 554 characters in body" Text="Hello All,&#xD;&#xA;&#xD;&#xA;I'm C. Ross and I'm nominating myself for Gaming moderator.&#xD;&#xA;&#xD;&#xA;I've been active on the site since it's creation, both asking and answering questions.  I have also been involved in [meta][1], and am often found on The Bridge.  I've also been active on [MSO][2] for a long time.&#xD;&#xA;&#xD;&#xA;I have lots of moderation experience, though most of it's in meat space.  My real life moderation experience includes&#xD;&#xA;&#xD;&#xA; - Leader of a department voice team in a large corporation, representing 90+ people.&#xD;&#xA; - Community council member for my dorm in college.&#xD;&#xA; - Various church leadership roles.&#xD;&#xA;&#xD;&#xA;I know how to arbitrate a dispute, and how to deal with problem individuals.  I can also deal impartially with people I disagree with.  I'm also a [pro-temp moderator][3] of [RPG][4].&#xD;&#xA;&#xD;&#xA;As for my moderation philosophy, I'm quite moderate.  I believe strongly in only taking action on those things the community can't, or those so egregious they cause difficulties for the community.  I believe the most important function of a moderator is not to simply be a human exception handler, but *guide* the community solving it's own problems.&#xD;&#xA;&#xD;&#xA;I want to be a moderator on gaming because I enjoy the site, and want to continue to contribute to its success.  I look forward to working with you all, regardless what the outcome of this election is.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.gaming.stackexchange.com/users/121/c-ross&#xD;&#xA;  [2]: http://meta.stackoverflow.com/users/16487/c-ross&#xD;&#xA;  [3]: http://rpg.stackexchange.com/users/45/c-ross&#xD;&#xA;  [4]: http://rpg.stackexchange.com/" />
  <row Id="38195" PostHistoryTypeId="2" PostId="15960" RevisionGUID="4d947bdb-d879-44d9-a77d-aecf1d2bb9fb" CreationDate="2011-02-04T04:58:53.030" UserId="6483" Text="yes, completing the challenges for each individual perk, will unlock its pro form." />
  <row Id="38196" PostHistoryTypeId="5" PostId="15954" RevisionGUID="3d70ba97-9c19-49d7-ae7c-bad59e00aad0" CreationDate="2011-02-04T05:15:11.340" UserId="3107" Comment="elaboration on various &quot;minimum&quot; values" Text="Just for the sake of completeness, I'm going to take Chris' [profession guide link][1] and reduce it to ore amounts. That'll at least give you the &quot;minimum&quot; amount. &#xD;&#xA;&#xD;&#xA;**Absolute Minimum**&#xD;&#xA;&#xD;&#xA;The technical absolute minimum is 0 ore, as you'd just buy all the bars/gems you need from the auction house and you'd never deal with ore at all.&#xD;&#xA;&#xD;&#xA;**Minimim w/ Mining**&#xD;&#xA;&#xD;&#xA;This answer will include the minimum figured assuming you only mine for bars and dust and that all gems come from the auction house.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 60 Tin Ore&#xD;&#xA; - 140 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 50 Thorium Bar&#xD;&#xA; - 200 Adamantite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA;&#xD;&#xA;**Minimum w/ Mining &amp; Prospecting**&#xD;&#xA;&#xD;&#xA;This answer assumes that you'd obtain each gem from the *common* ore most likely to drop it via prospecting based on figures on [Wowhead][2]. However, I also assumed no gems dropped during mining, which means these values won't be the absolute minimum.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 310 Tin Ore&#xD;&#xA;    - add 150 more for Horde characters&#xD;&#xA;    - add 200 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 125 Iron Ore&#xD;&#xA; - 215 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 250 Thorium Ore&#xD;&#xA;   - add 50 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 200 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 75 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 220 Adamantite Ore&#xD;&#xA; - 350 Cobalt Ore&#xD;&#xA; - 25 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;**Averages &amp; 90th Percentile**&#xD;&#xA;&#xD;&#xA;It quickly gets too complicated for me to want to bother attempting this in a completely legitimate fashion. One would have to make sure they had enough base inventory to accomplish both feats which results in a trickle-back effect where you have to go back and make older stuff again at times. That's best left for either a simulation program or someone with free time and a burning desire to snag your bounty. :)&#xD;&#xA;&#xD;&#xA;For anyone interested in doing that, good luck. Also, so it doesn't get missed, Raven Dreamer posted the skill up formula he found for the percent chance you will skill up on a yellow or green recipe as a comment to the original question:&#xD;&#xA;&#xD;&#xA;&gt;  [chance of gaining skill point] = (grey skill - current skill) / (grey skill - yellow skill)&#xD;&#xA;&#xD;&#xA;&quot;Grey skill&quot; and &quot;yellow skill&quot; are the numbers at which the recipe turns grey or yellow respectively.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html&#xD;&#xA;  [2]: http://www.wowhead.com/" />
  <row Id="38197" PostHistoryTypeId="25" PostId="15951" RevisionGUID="454b2f2c-ba9b-4d43-bba7-f76391cbff91" CreationDate="2011-02-04T05:16:40.157" Comment="http://twitter.com/#!/StackGaming/status/33393477257531393" />
  <row Id="38198" PostHistoryTypeId="2" PostId="15961" RevisionGUID="81fef565-526d-45f9-8fc3-ace641594f4f" CreationDate="2011-02-04T05:20:23.523" UserId="2691" Text="&#xD;&#xA;A cursory Googling turns up a [puzzle platformer][1] with cringeworthy sound effects and a few videos ([1][2],[2][3]) of *Dead Space* levels that look fun but demonstrate an I-don't-think-that-means-what-you-think-it-means misunderstanding of &quot;zero gravity&quot; (e.g., the protagonist is glued to the walls with gravity boots or something).&#xD;&#xA;&#xD;&#xA;[*Forsaken*][4] (and *Descent*) had at least part of the equation, in that you could travel through serpentine, three-dimensional tunnels and wind up at a completely different orientation, not knowing which way was &quot;up&quot; (and that's a good thing).&#xD;&#xA;&#xD;&#xA;Sadly, [Ender's Game: Battle Room][5], a game that -if it followed the book precisely enough- would be a perfect example, has been postponed or cancelled.&#xD;&#xA;&#xD;&#xA;So what games are out there that accurately and/or [entertainingly][6] involve aspects of true [zero gravity/weightlessness][7] (inertia, momentum, freedom of movement in all directions, no particular reliance on a given direction being &quot;up&quot; or &quot;down&quot;, etc.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://zerogravity.terralever.com/&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=OeAwbxNysz0&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=QpdHjOGubNU&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Forsaken_%28video_game%29&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Ender%27s_Game:_Battle_Room&#xD;&#xA;  [6]: http://www.youtube.com/watch?v=O9XtK6R1QAk&#xD;&#xA;  [7]: http://en.wikipedia.org/wiki/Weightlessness" />
  <row Id="38199" PostHistoryTypeId="1" PostId="15961" RevisionGUID="81fef565-526d-45f9-8fc3-ace641594f4f" CreationDate="2011-02-04T05:20:23.523" UserId="2691" Text="What games feature zero-gravity gameplay?" />
  <row Id="38200" PostHistoryTypeId="3" PostId="15961" RevisionGUID="81fef565-526d-45f9-8fc3-ace641594f4f" CreationDate="2011-02-04T05:20:23.523" UserId="2691" Text="&lt;game-mechanics&gt;&lt;physics&gt;&lt;gravity&gt;" />
  <row Id="38204" PostHistoryTypeId="2" PostId="15964" RevisionGUID="4b41f725-e19d-45d1-a573-58f92d2ba577" CreationDate="2011-02-04T05:33:58.750" UserId="18" Text="I was bored, so decided to make this monstrosity of a redstone circuit:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;This circuit will accomplish what your question is asking. I will explain each section of the circuit:&#xD;&#xA;&#xD;&#xA;###Red Square (#1)###&#xD;&#xA;This is the pressure plate the player will stand on. The end result is that your door will open if the player is standing on it, and will close when the player steps off. Also, if a certain amount of time passes by, the door will close even if the player is still stepping on the plate.&#xD;&#xA;&#xD;&#xA;###Orange Square (#2)###&#xD;&#xA;These are known as edge triggers. If they receive an input, their output will flash for one tick (redstone timing is measured in ticks) and stay off after that, even if the input is still receiving power.&#xD;&#xA;&#xD;&#xA;###Brown Square (#3)###&#xD;&#xA;This may look like a mess of NOT gates, and that's because it is a mess of NOT gates. Specifically, it is a mess of an odd number of NOT gates. This is known as a clock generator. A clock causes its output to cycle on and off continuously. The number of NOT gates in it determines the duration of the cycle (more repeaters equals a longer time spent on and off).&#xD;&#xA;&#xD;&#xA;The clock is off, because 3a is sending it power. If the player were to step on the pressure plate, 3a would turn off, causing the clock to begin cycling.&#xD;&#xA;&#xD;&#xA;**This is one of the ways you can adjust the inactivity timeout - if you need it to last longer, add more NOT gates, and vice versa.**&#xD;&#xA;&#xD;&#xA;###Dark Green Square (4)###&#xD;&#xA;*Note that this device is multiple levels, most of which are not shown in this image. I only included it as a visual aid to show its input and outputs. If you build this circuit and wonder why it doesn't function, this is why.*&#xD;&#xA;&#xD;&#xA;This is a binary counter. Every time the torch at 4b, receives power, it counts in binary. This is the reason you need the clock - so the input will flash on and off, causing the binary counter to...count. The first flash causes the rightmost torch to turn on (00001). The next flash results in 00010, then 00011, 00100, etc. 4a is the binary counter reset, causing the torches to read 00000. This ensures that when the player steps on the plate, the counter will start fresh.&#xD;&#xA;&#xD;&#xA;Because you will have to build a binary counter that actually works, [here is the schematic][2] of one (taken from [this thread][3] on the Minecraft Forums).&#xD;&#xA;&#xD;&#xA;**Adding or removing more bits to the binary counter is the other way you can adjust the duration of the timeout.**&#xD;&#xA;&#xD;&#xA;###Teal Square (5)###&#xD;&#xA;Basically, when the binary counter reads 11111 (all of the torches are on), 5a will turn on, causing the RS-NOR latch at 6 to turn off regardless of whether or not the player is still on the pressure plate (RS-NOR latch explained later).&#xD;&#xA;&#xD;&#xA;###Purple Square (6)###&#xD;&#xA;This is an RS-NOR latch. It is effectively a 1-bit memory cell, storing either a 0 or a 1. When the block in the bottom-left corner of it receives power, the switch flips into the 1 position, causing the door to open. When the block in the top-right receives power, the latch resets, causing the door to close.&#xD;&#xA;&#xD;&#xA;###Black Square (7)###&#xD;&#xA;This is just a bunch of repeaters (two NOT gates). The only reason for this is so that the signal going around the right side of the circuit reaches the RS-NOR latch before this signal. If there were no repeaters here, the RS-NOR latch would switch into its on state, and then switch off right after due to being reset.&#xD;&#xA;&#xD;&#xA;###Rainbow Square! (8)###&#xD;&#xA;Oh look, it's finally the door!&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;In summary, this is what happens:&#xD;&#xA;&#xD;&#xA; 1. Player steps on pressure plate&#xD;&#xA; 2. Binary clock resets&#xD;&#xA; 3. Clock begins cycling, causing the binary clock to count up&#xD;&#xA; 4. RS-NOR reset wire from the pressure plate turns off&#xD;&#xA; 5. Signal travelling through the wire to the left of the plate propagates through the edge trigger, flipping the RS-NOR into its on position&#xD;&#xA; 6. Door opens!&#xD;&#xA;&#xD;&#xA;Then, if the player were to step off of the plate, the wire wrapping around the right side would turn on again, causing the RS-NOR to turn off and, consequently, closing the door. Additionally, if the player continues to stand on the plate and the binary counter reaches 11111, the torch at 5a turns on, also causing the door to close.&#xD;&#xA;&#xD;&#xA;I'm sure this circuit could be made much smaller and more efficient, but this is a proof of concept.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/NQBsv.png&#xD;&#xA;  [2]: http://img819.imageshack.us/img819/9310/5bitsc17x5x8.gif&#xD;&#xA;  [3]: http://www.minecraftforum.net/viewtopic.php?f=3&amp;t=111562" />
  <row Id="38206" PostHistoryTypeId="5" PostId="15956" RevisionGUID="3113592c-afa0-4efe-a39d-bea34169f4c1" CreationDate="2011-02-04T05:38:58.363" UserId="207" Comment="Grammar + spelling fix." Text="The best for the Druid would be Herbalism+Inscription since it's easy to herb in flight form. A Hunter should go with Leatherworking and Skinning.&#xD;&#xA;Here is a [Good Guide][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://5aa21d05.linkbucks.com" />
  <row Id="38207" PostHistoryTypeId="5" PostId="15961" RevisionGUID="72e54029-27c4-410f-b51f-baa0047f2d4b" CreationDate="2011-02-04T05:39:44.947" UserId="207" Comment="deleted 2 characters in body; edited tags" Text="A cursory Googling turns up a [puzzle platformer][1] with cringeworthy sound effects and a few videos ([1][2],[2][3]) of *Dead Space* levels that look fun but demonstrate an I-don't-think-that-means-what-you-think-it-means misunderstanding of &quot;zero gravity&quot; (e.g., the protagonist is glued to the walls with gravity boots or something).&#xD;&#xA;&#xD;&#xA;[*Forsaken*][4] (and *Descent*) had at least part of the equation, in that you could travel through serpentine, three-dimensional tunnels and wind up at a completely different orientation, not knowing which way was &quot;up&quot; (and that's a good thing).&#xD;&#xA;&#xD;&#xA;Sadly, [Ender's Game: Battle Room][5], a game that -if it followed the book precisely enough- would be a perfect example, has been postponed or cancelled.&#xD;&#xA;&#xD;&#xA;So what games are out there that accurately and/or [entertainingly][6] involve aspects of true [zero gravity/weightlessness][7] (inertia, momentum, freedom of movement in all directions, no particular reliance on a given direction being &quot;up&quot; or &quot;down&quot;, etc.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://zerogravity.terralever.com/&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=OeAwbxNysz0&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=QpdHjOGubNU&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Forsaken_%28video_game%29&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Ender%27s_Game:_Battle_Room&#xD;&#xA;  [6]: http://www.youtube.com/watch?v=O9XtK6R1QAk&#xD;&#xA;  [7]: http://en.wikipedia.org/wiki/Weightlessness" />
  <row Id="38208" PostHistoryTypeId="6" PostId="15961" RevisionGUID="72e54029-27c4-410f-b51f-baa0047f2d4b" CreationDate="2011-02-04T05:39:44.947" UserId="207" Comment="deleted 2 characters in body; edited tags" Text="&lt;game-rec&gt;&lt;game-mechanics&gt;&lt;physics&gt;&lt;gravity&gt;" />
  <row Id="38209" PostHistoryTypeId="2" PostId="15965" RevisionGUID="0c0a3ba3-26ef-4fbf-bf47-853739ff3581" CreationDate="2011-02-04T06:02:19.243" UserId="3257" Text="I'm [here][1]. In the flooded corridor. I've no idea how to get onto that duck. Please help. I'm playing it on PC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://img213.imageshack.us/i/shippingpcbmgame2011020.jpg/" />
  <row Id="38210" PostHistoryTypeId="1" PostId="15965" RevisionGUID="0c0a3ba3-26ef-4fbf-bf47-853739ff3581" CreationDate="2011-02-04T06:02:19.243" UserId="3257" Text="Batman: Arkham Asylum | Flooded Corridor" />
  <row Id="38211" PostHistoryTypeId="3" PostId="15965" RevisionGUID="0c0a3ba3-26ef-4fbf-bf47-853739ff3581" CreationDate="2011-02-04T06:02:19.243" UserId="3257" Text="&lt;batman-arkham-asylum&gt;" />
  <row Id="38212" PostHistoryTypeId="10" PostId="15961" RevisionGUID="63963e14-4cd7-4f1e-adca-137ebf9c69ef" CreationDate="2011-02-04T06:08:16.700" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="38213" PostHistoryTypeId="5" PostId="15965" RevisionGUID="b1e11b62-7153-49ea-a308-195dc88567bb" CreationDate="2011-02-04T06:24:49.177" UserId="3936" Comment="Fixed typos, made title more descriptive and added in image" Text="![Image of the duct I'm trying to get onto][1]&#xD;&#xA;&#xD;&#xA;I'm in the flooded corridor, and I've no idea how to get onto that duct. I'm playing it on PC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/hgSbn.jpg" />
  <row Id="38214" PostHistoryTypeId="4" PostId="15965" RevisionGUID="b1e11b62-7153-49ea-a308-195dc88567bb" CreationDate="2011-02-04T06:24:49.177" UserId="3936" Comment="Fixed typos, made title more descriptive and added in image" Text="How to get onto a duct in Batman Arkham Asylum from the flooded corridor" />
  <row Id="38215" PostHistoryTypeId="6" PostId="15965" RevisionGUID="b1e11b62-7153-49ea-a308-195dc88567bb" CreationDate="2011-02-04T06:24:49.177" UserId="3936" Comment="Fixed typos, made title more descriptive and added in image" Text="&lt;pc&gt;&lt;batman-arkham-asylum&gt;" />
  <row Id="38216" PostHistoryTypeId="24" PostId="15965" RevisionGUID="f94ce4b9-b87a-4229-8e4d-fd2a95b73918" CreationDate="2011-02-04T06:24:49.177" Comment="Proposed by 3936 approved by 3129 edit id of 36" />
  <row Id="38217" PostHistoryTypeId="2" PostId="15966" RevisionGUID="df353c77-04ea-4c01-9eb0-241df4747558" CreationDate="2011-02-04T07:37:42.100" UserId="2498" Text="Do the berries that lower 10 EVs each also lower your stat points? So let's say a lv 100 Gyarados eats 11 Kelpsy berries to lower its attack EVs. Will its attack actually lower down(assuming it had some EVs on attack) iF it doesn't, is it possible to keep &quot;resetting&quot; your pokemon's EV's then retraining them back again? @_@" />
  <row Id="38218" PostHistoryTypeId="1" PostId="15966" RevisionGUID="df353c77-04ea-4c01-9eb0-241df4747558" CreationDate="2011-02-04T07:37:42.100" UserId="2498" Text="Do emerald berries that lower EVs also lower stats if your pokemon eats enough?" />
  <row Id="38219" PostHistoryTypeId="3" PostId="15966" RevisionGUID="df353c77-04ea-4c01-9eb0-241df4747558" CreationDate="2011-02-04T07:37:42.100" UserId="2498" Text="&lt;pokemon&gt;&lt;pokemon-emerald&gt;" />
  <row Id="38220" PostHistoryTypeId="5" PostId="15503" RevisionGUID="a98fbab3-ad37-4cf7-ad69-8c1c2ab8a42d" CreationDate="2011-02-04T07:40:35.673" UserId="18" Comment="clarified information" Text="Technically, every 4 EVs gained will result in 1 extra stat **at level 100**. For example, if you took two level 100 Snorlax, with identical natures and IVs, but one had 4 EVs in Attack and the other had 0 EVs in Attack, the former would have 1 more point in its Attack stat than the latter.&#xD;&#xA;&#xD;&#xA;The EV-effected stats gained during level-up don't all happen all at once. DisgruntledGoat described what occurs in a good way:&#xD;&#xA;&#xD;&#xA; &gt; On level up, the game will calculate how much of a stat point increase you would have at that level and adds it on. For example, if you have a level 50 Gyarados and you earn 200 EVs (50 stat points), you won't get +1 extra point per level up. Instead, you'll get around +25 on the first level up (because at lv50 you would have earned about half the points), then +1 for roughly every two levels after that.&#xD;&#xA;&#xD;&#xA;Of course, if your Gyarados was level 99, had cleared EVs, and then you battled all those low level Pokémon, you would probably see a very large stat boost from 99 to 100." />
  <row Id="38221" PostHistoryTypeId="2" PostId="15967" RevisionGUID="56d5af0f-aa56-43ca-99b3-a5956f295f9a" CreationDate="2011-02-04T07:42:55.620" UserId="336" Text="EVs directly correspond to an increase in pokemon stats. If eating the berry reduces the EV by enough to cause a drop in stats, it will be either reflected immediately, or during the next level up (when EVs are normally distributed, if applicable) -- I don't know for sure.&#xD;&#xA;&#xD;&#xA;However, I can say for certain that eating berries and then retraining a pokemon's EVs,  will *never* cause you to overstep the hardcap limit on EVs, either for an individual stat or total EV increase." />
  <row Id="38222" PostHistoryTypeId="2" PostId="15968" RevisionGUID="50eccada-5125-4458-92f1-e7690498c528" CreationDate="2011-02-04T07:44:39.240" UserId="18" Text="In Generations I through IV, the game applies EV changes during level up. This is why if you had a clean level 100 Pokémon and wanted to EV train it, you had to utilize the [Box Trick][1]. I'm fairly sure that because of this, you wouldn't experience a stat drop upon using the EV berries unless you used the Box Trick (I'm not certain).&#xD;&#xA;&#xD;&#xA;However, in Generation V, EVs are applied directly after battle, so you could cause your level 100 Pokémon's stats to go up and down.&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Box_trick" />
  <row Id="38223" PostHistoryTypeId="25" PostId="15966" RevisionGUID="4320948f-99a9-4c87-b8b0-5b36ab155337" CreationDate="2011-02-04T08:16:39.737" Comment="http://twitter.com/#!/StackGaming/status/33438774205620224" />
  <row Id="38224" PostHistoryTypeId="5" PostId="15966" RevisionGUID="dc322016-7499-4f7c-a8f3-6812516b778a" CreationDate="2011-02-04T08:38:25.707" UserId="2498" Comment="deleted 1 characters in body" Text="Do the berries that lower 10 EVs each also lower your stat points? So let's say a lv 90 Gyarados eats 11 Kelpsy berries to lower its attack EVs. Will its attack actually lower down(assuming it had some EVs on attack) iF it doesn't, is it possible to keep &quot;resetting&quot; your pokemon's EV's then retraining them back again? @_@" />
  <row Id="38229" PostHistoryTypeId="2" PostId="15970" RevisionGUID="0437bd80-cce4-40d0-954b-417aa49eb155" CreationDate="2011-02-04T10:14:30.127" UserId="4525" Text="**Tier 1**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Lightweight** - Move faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Lightweight Pro** - Move faster + no fall damage&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Melee Kills - Earn 15 melee kills.&#xD;&#xA;&gt;  2. Escape Death - Escape death 5 times&#xD;&#xA;&gt;     after being hurt.&#xD;&#xA;&gt;  3. Offense Medals - Get 10 Offense&#xD;&#xA;&gt;     Medals by killing enemies near their&#xD;&#xA;&gt;     objective.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Scavenger** - Replenish ammo and Lethal Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Scavenger Pro** - Replenish ammo and Lethal Grenades from fallen enemies +&#xD;&#xA;&gt; Start with extra mags and replenish&#xD;&#xA;&gt; Tactical Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Resupplies - Resupply 150 times&#xD;&#xA;&gt;     while using Scavenger.&#xD;&#xA;&gt;  2. Grenade Kills - Get 5 Lethal Grenade&#xD;&#xA;&gt;     kills with a resupplied grenade.&#xD;&#xA;&gt;  3. Kill Count - Get 5 kills without&#xD;&#xA;&gt;     dying 5 times.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Ghost** - Remain hidden from enemy Spy Planes&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Ghost Pro** - Remain hidden from enemy Spy Plans + Avoid targeting from&#xD;&#xA;&gt; aircraft, IR scopes, and Sentry Guns.&#xD;&#xA;&gt; No red crosshair or name when&#xD;&#xA;&gt; targeted.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Concealed Kills - Kill 20 enemies&#xD;&#xA;&gt;     while they have a Spy Plane or&#xD;&#xA;&gt;     Blackbird active.&#xD;&#xA;&gt;  2. Destroy Aircraft - Destroy 30&#xD;&#xA;&gt;     aircraft with any non-Killstreak&#xD;&#xA;&gt;     launcher.&#xD;&#xA;&gt;  3. Destroy Sentry Gun - Destroy 1&#xD;&#xA;&gt;     Sentry Gun.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Flak Jacket - Take less explosive damage&#xD;&#xA;&#xD;&#xA;Flak Jacket Pro - Take less explosive damage + Deflect fire damage and safely toss back Frag Grenades&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Protected - Survive 10 explosions while using Flack Jacket.&#xD;&#xA;Demolished - Plant or defuse 10 bombs in Demolition, Sabotage, or Search &amp; Destroy.&#xD;&#xA;Throwbacks - Throw back 5 enemy Frag grenades.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hardline - Earn killstreak rewards with one less kill&#xD;&#xA;&#xD;&#xA;Hardline Pro - Earn killstreak rewards with one less kill + change the contents of a care package&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Share Packages - Share 10 Killstreak reward crates with teammates.&#xD;&#xA;Multiple Killstreaks - Earn 7 killstreaks in one match while using Hardline.&#xD;&#xA;Killstreak - Get 7 kills without dying in one match.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hardened - Penetrate walls and objects with deeper bullet impact&#xD;&#xA;&#xD;&#xA;Hardened Pro - Penetrate walls and objects with deeper bullet impact + inflict extra bullet damage on aircraft and turrets, and flinch less when shot&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Penetration Kills - Get 10 kills using Hardened and shooting through walls.&#xD;&#xA;Bullets in Aircraft - Shoot 200 bullets into enemy aircraft.&#xD;&#xA;Equipment Shot - Destroy 1 piece of enemy equipment through a wall.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Scout - Hold breath longer when scoped&#xD;&#xA;&#xD;&#xA;Scout Pro - Hold breath longer when scoped + switch weapons faster&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Secondary Kills - Get 50 kills with secondary weapons.&#xD;&#xA;One Shot Kills - Get 50 One Shot, One Kill Medals.&#xD;&#xA;Headshots - Get 30 Headshot kills.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Steady Aim - Maintain increased accuracy when firing from the hip&#xD;&#xA;&#xD;&#xA;Steady Aim Pro - Maintain increased accuracy when firing from&#xD;&#xA;the hip + aim faster after sprinting and recover quickly from knife lunges&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Quick Melee - Melee two enemies consecutively within 5 seconds.&#xD;&#xA;Sprint Kills - Get 100 kills after sprinting.&#xD;&#xA;Hip Fire Kills - Get 150 hip fire kills using Steady Aim.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Sleight of Hand - Reload weapons faster&#xD;&#xA;&#xD;&#xA;Sleight of Hand Pro - Reload weapons faster + aim down sights faster with weapons (except Sniper Rifles)&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Aiming Kills - Get 150 kills while aiming down sights.&#xD;&#xA;Reload Kills - Kill an enemy within 5 seconds of reloading 30 times.&#xD;&#xA;Fast Hand Kills - Reload and finish off the enemy you wounded 10 times.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Warlord - Equip two attachments to your primary weapon (excluding underbarrels)&#xD;&#xA;&#xD;&#xA;Warlord Pro - Equip two attachments to your primary weapon (excluding underbarrels) + start with one extra Tactical and Lethal Grenade (except Willy Pete)&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Two Attachment Kills - Get 150 kills using a gun with two attachments.&#xD;&#xA;Grenade Kills - Get 10 Frag or Semtex kills.&#xD;&#xA;Grenade Multi-kills - Get 1 multi-kill with Frag or Semtex.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Tactical Mask - Protect yourself against Nova Gas&#xD;&#xA;&#xD;&#xA;Tactical Mask Pro - Protect yourself against Nova Gas + reduce the effects of Flash and Concussion Grenades, and reveal the position of a flashed or stunned enemy.&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Flash Kills - Kill 20 enemies that are blinded by your Flashbang.&#xD;&#xA;Concussion Kills - Kill 20 enemies that are stunned by your Concussion Grenade.&#xD;&#xA;Nova Gas Kills - Kill 20 enemies poisoned by your Nova Gas.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Marathon - Sprint for a longer duration&#xD;&#xA;&#xD;&#xA;Marathon Pro - Sprint for a longer duration + sprint for an unlimited duration&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;26 Miles - Sprint 26 miles using Marathon.&#xD;&#xA;First Blood - Get the First Blood Medal 10 times.&#xD;&#xA;Captures - In Capture the Flag, get the Flag Capture Medal 15 times while using Marathon.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Ninja - Move silently&#xD;&#xA;&#xD;&#xA;Ninja Pro - Move silently + make no noise at all and hear enemies louder&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Silenced Kills - Get 150 kills using the Suppressor attachment.&#xD;&#xA;Back Stabs - Get 5 Backstabber Medals.&#xD;&#xA;Plants - Plant the bomb 10 times in Demolition, Sabotage, or Search &amp; Destroy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Second Chance - Pull out your pistol before dying&#xD;&#xA;&#xD;&#xA;Second Chance Pro - Pull out your pistol before dying + survive longer and get revived by your teammates&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Kills - Get 10 kills while in Second Chance.&#xD;&#xA;Revenge - While in Second Chance, kill the enemy who downed you 5 times.&#xD;&#xA;Headshot - Get 1 headshot kill while in Second Chance.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hacker - Detect enemy equipment, explosives and turrets&#xD;&#xA;&#xD;&#xA;Hacker Pro - Detect enemy equipment, explosives and turrets + sabotage enemy equipment and turrets, booby trap stolen crates and remain invisible to Motion Sensors.&#xD;&#xA;&#xD;&#xA;Challenges&#xD;&#xA;Destroys - Destroy 10 equipment or explosives while using Hacker.&#xD;&#xA;Explosive Kills - Kill 25 enemies with a Claymore or C4.&#xD;&#xA;Near Equipment Kills - Kill 25 enemies within the radius of your Jammer or Motion Sensor&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38230" PostHistoryTypeId="5" PostId="15970" RevisionGUID="be434fea-eb25-4dca-9356-90879fb6a2f2" CreationDate="2011-02-04T10:22:04.903" UserId="4525" Comment="added 380 characters in body; added 105 characters in body; added 311 characters in body; added 103 characters in body" Text="**Tier 1**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Lightweight** - Move faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Lightweight Pro** - Move faster + no fall damage&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Melee Kills - Earn 15 melee kills.&#xD;&#xA;&gt;  2. Escape Death - Escape death 5 times&#xD;&#xA;&gt;     after being hurt.&#xD;&#xA;&gt;  3. Offense Medals - Get 10 Offense&#xD;&#xA;&gt;     Medals by killing enemies near their&#xD;&#xA;&gt;     objective.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Scavenger** - Replenish ammo and Lethal Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Scavenger Pro** - Replenish ammo and Lethal Grenades from fallen enemies +&#xD;&#xA;&gt; Start with extra mags and replenish&#xD;&#xA;&gt; Tactical Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Resupplies - Resupply 150 times&#xD;&#xA;&gt;     while using Scavenger.&#xD;&#xA;&gt;  2. Grenade Kills - Get 5 Lethal Grenade&#xD;&#xA;&gt;     kills with a resupplied grenade.&#xD;&#xA;&gt;  3. Kill Count - Get 5 kills without&#xD;&#xA;&gt;     dying 5 times.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Ghost** - Remain hidden from enemy Spy Planes&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Ghost Pro** - Remain hidden from enemy Spy Plans + Avoid targeting from&#xD;&#xA;&gt; aircraft, IR scopes, and Sentry Guns.&#xD;&#xA;&gt; No red crosshair or name when&#xD;&#xA;&gt; targeted.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Concealed Kills - Kill 20 enemies&#xD;&#xA;&gt;     while they have a Spy Plane or&#xD;&#xA;&gt;     Blackbird active.&#xD;&#xA;&gt;  2. Destroy Aircraft - Destroy 30&#xD;&#xA;&gt;     aircraft with any non-Killstreak&#xD;&#xA;&gt;     launcher.&#xD;&#xA;&gt;  3. Destroy Sentry Gun - Destroy 1&#xD;&#xA;&gt;     Sentry Gun.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Flak Jacket** - Take less explosive damage&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Flak Jacket Pro** - Take less explosive damage + Deflect fire damage&#xD;&#xA;&gt; and safely toss back Frag Grenades&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Protected - Survive 10 explosions&#xD;&#xA;&gt;     while using Flack Jacket.&#xD;&#xA;&gt;  2. Demolished - Plant or defuse 10&#xD;&#xA;&gt;     bombs in Demolition, Sabotage, or&#xD;&#xA;&gt;     Search &amp; Destroy.&#xD;&#xA;&gt;  3. Throwbacks - Throw back 5 enemy Frag&#xD;&#xA;&gt;     grenades.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hardline** - Earn killstreak rewards with one less kill&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hardline Pro** - Earn killstreak rewards with one less kill + change&#xD;&#xA;&gt; the contents of a care package&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Share Packages - Share 10 Killstreak&#xD;&#xA;&gt;     reward crates with teammates.&#xD;&#xA;&gt;  2. Multiple Killstreaks - Earn 7&#xD;&#xA;&gt;     killstreaks in one match while using&#xD;&#xA;&gt;     Hardline.&#xD;&#xA;&gt;  3. Killstreak - Get 7 kills without&#xD;&#xA;&gt;     dying in one match.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Tier 2**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hardened** - Penetrate walls and objects with deeper bullet impact&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hardened Pro** - Penetrate walls and objects with deeper bullet impact +&#xD;&#xA;&gt; inflict extra bullet damage on&#xD;&#xA;&gt; aircraft and turrets, and flinch less&#xD;&#xA;&gt; when shot&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Penetration Kills - Get 10 kills&#xD;&#xA;&gt;     using Hardened and shooting through&#xD;&#xA;&gt;     walls.&#xD;&#xA;&gt;  2. Bullets in Aircraft - Shoot 200&#xD;&#xA;&gt;     bullets into enemy aircraft.&#xD;&#xA;&gt;  3. Equipment Shot - Destroy 1 piece of&#xD;&#xA;&gt;     enemy equipment through a wall.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Scout** - Hold breath longer when scoped&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Scout Pro** - Hold breath longer when scoped + switch weapons faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Secondary Kills - Get 50 kills with&#xD;&#xA;&gt;     secondary weapons.&#xD;&#xA;&gt;  2. One Shot Kills - Get 50 One Shot,&#xD;&#xA;&gt;     One Kill Medals.&#xD;&#xA;&gt;  3. Headshots - Get 30 Headshot kills.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Steady Aim** - Maintain increased accuracy when firing from the hip&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Steady Aim Pro** - Maintain increased accuracy when firing from&#xD;&#xA;&gt; the hip + aim faster after sprinting&#xD;&#xA;&gt; and recover quickly from knife lunges&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Quick Melee - Melee two enemies&#xD;&#xA;&gt;     consecutively within 5 seconds.&#xD;&#xA;&gt;  2. Sprint Kills - Get 100 kills after&#xD;&#xA;&gt;     sprinting.&#xD;&#xA;&gt;  3. Hip Fire Kills - Get 150 hip fire&#xD;&#xA;&gt;     kills using Steady Aim.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Sleight of Hand** - Reload weapons faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Sleight of Hand Pro** - Reload weapons faster + aim down sights&#xD;&#xA;&gt; faster with weapons (except Sniper&#xD;&#xA;&gt; Rifles)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Aiming Kills - Get 150 kills while&#xD;&#xA;&gt;     aiming down sights.&#xD;&#xA;&gt;  2. Reload Kills - Kill an enemy within&#xD;&#xA;&gt;     5 seconds of reloading 30 times.&#xD;&#xA;&gt;  3. Fast Hand Kills - Reload and finish&#xD;&#xA;&gt;     off the enemy you wounded 10 times.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Warlord** - Equip two attachments to your primary weapon (excluding&#xD;&#xA;&gt; underbarrels)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Warlord Pro** - Equip two attachments to your primary weapon&#xD;&#xA;&gt; (excluding underbarrels) + start with&#xD;&#xA;&gt; one extra Tactical and Lethal Grenade&#xD;&#xA;&gt; (except Willy Pete)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Two Attachment Kills - Get 150 kills&#xD;&#xA;&gt;     using a gun with two attachments.&#xD;&#xA;&gt;  2. Grenade Kills - Get 10 Frag or&#xD;&#xA;&gt;     Semtex kills.&#xD;&#xA;&gt;  3. Grenade Multi-kills - Get 1&#xD;&#xA;&gt;     multi-kill with Frag or Semtex.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Tier 3**&#xD;&#xA;&#xD;&#xA;&gt; **Tactical Mask** - Protect yourself against Nova Gas&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Tactical Mask Pro** - Protect yourself against Nova Gas + reduce the&#xD;&#xA;&gt; effects of Flash and Concussion&#xD;&#xA;&gt; Grenades, and reveal the position of a&#xD;&#xA;&gt; flashed or stunned enemy.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Flash Kills - Kill 20 enemies that&#xD;&#xA;&gt;     are blinded by your Flashbang.&#xD;&#xA;&gt;  2. Concussion Kills - Kill 20 enemies&#xD;&#xA;&gt;     that are stunned by your Concussion&#xD;&#xA;&gt;     Grenade.&#xD;&#xA;&gt;  3. Nova Gas Kills - Kill 20 enemies&#xD;&#xA;&gt;     poisoned by your Nova Gas.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Marathon** - Sprint for a longer duration&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Marathon Pro** - Sprint for a longer duration + sprint for an unlimited&#xD;&#xA;&gt; duration&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. 26 Miles - Sprint 26 miles using&#xD;&#xA;&gt;     Marathon.&#xD;&#xA;&gt;  2. First Blood - Get the First Blood&#xD;&#xA;&gt;     Medal 10 times.&#xD;&#xA;&gt;  3. Captures - In Capture the Flag, get&#xD;&#xA;&gt;     the Flag Capture Medal 15 times&#xD;&#xA;&gt;     while using Marathon.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Ninja** - Move silently&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Ninja Pro** - Move silently + make no noise at all and hear enemies&#xD;&#xA;&gt; louder&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Silenced Kills - Get 150 kills using&#xD;&#xA;&gt;     the Suppressor attachment.&#xD;&#xA;&gt;  2. Back Stabs - Get 5 Backstabber&#xD;&#xA;&gt;     Medals.&#xD;&#xA;&gt;  3. Plants - Plant the bomb 10 times in&#xD;&#xA;&gt;     Demolition, Sabotage, or Search &amp;&#xD;&#xA;&gt;     Destroy.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Second Chance** - Pull out your pistol before dying&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Second Chance Pro** - Pull out your pistol before dying + survive longer&#xD;&#xA;&gt; and get revived by your teammates&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Kills - Get 10 kills while in Second&#xD;&#xA;&gt;     Chance.&#xD;&#xA;&gt;  2. Revenge - While in Second Chance,&#xD;&#xA;&gt;     kill the enemy who downed you 5&#xD;&#xA;&gt;     times.&#xD;&#xA;&gt;  3. Headshot - Get 1 headshot kill while&#xD;&#xA;&gt;     in Second Chance.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hacker** - Detect enemy equipment, explosives and turrets&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hacker Pro** - Detect enemy equipment, explosives and turrets +&#xD;&#xA;&gt; sabotage enemy equipment and turrets,&#xD;&#xA;&gt; booby trap stolen crates and remain&#xD;&#xA;&gt; invisible to Motion Sensors.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Destroys - Destroy 10 equipment or&#xD;&#xA;&gt;     explosives while using Hacker.&#xD;&#xA;&gt;  2. Explosive Kills - Kill 25 enemies&#xD;&#xA;&gt;     with a Claymore or C4.&#xD;&#xA;&gt;  3. Near Equipment Kills - Kill 25&#xD;&#xA;&gt;     enemies within the radius of your&#xD;&#xA;&gt;     Jammer or Motion Sensor.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38231" PostHistoryTypeId="5" PostId="15970" RevisionGUID="817c3564-3658-4c78-9781-04a9c6c50b00" CreationDate="2011-02-04T10:27:35.613" UserId="4525" Comment="added 72 characters in body; added 24 characters in body" Text="----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Tier 1&#xD;&#xA;&gt; ========&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Lightweight** - Move faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Lightweight Pro** - Move faster + no fall damage&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Melee Kills - Earn 15 melee kills.&#xD;&#xA;&gt;  2. Escape Death - Escape death 5 times&#xD;&#xA;&gt;     after being hurt.&#xD;&#xA;&gt;  3. Offense Medals - Get 10 Offense&#xD;&#xA;&gt;     Medals by killing enemies near their&#xD;&#xA;&gt;     objective.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Scavenger** - Replenish ammo and Lethal Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Scavenger Pro** - Replenish ammo and Lethal Grenades from fallen enemies +&#xD;&#xA;&gt; Start with extra mags and replenish&#xD;&#xA;&gt; Tactical Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Resupplies - Resupply 150 times&#xD;&#xA;&gt;     while using Scavenger.&#xD;&#xA;&gt;  2. Grenade Kills - Get 5 Lethal Grenade&#xD;&#xA;&gt;     kills with a resupplied grenade.&#xD;&#xA;&gt;  3. Kill Count - Get 5 kills without&#xD;&#xA;&gt;     dying 5 times.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Ghost** - Remain hidden from enemy Spy Planes&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Ghost Pro** - Remain hidden from enemy Spy Plans + Avoid targeting from&#xD;&#xA;&gt; aircraft, IR scopes, and Sentry Guns.&#xD;&#xA;&gt; No red crosshair or name when&#xD;&#xA;&gt; targeted.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Concealed Kills - Kill 20 enemies&#xD;&#xA;&gt;     while they have a Spy Plane or&#xD;&#xA;&gt;     Blackbird active.&#xD;&#xA;&gt;  2. Destroy Aircraft - Destroy 30&#xD;&#xA;&gt;     aircraft with any non-Killstreak&#xD;&#xA;&gt;     launcher.&#xD;&#xA;&gt;  3. Destroy Sentry Gun - Destroy 1&#xD;&#xA;&gt;     Sentry Gun.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Flak Jacket** - Take less explosive damage&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Flak Jacket Pro** - Take less explosive damage + Deflect fire damage&#xD;&#xA;&gt; and safely toss back Frag Grenades&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Protected - Survive 10 explosions&#xD;&#xA;&gt;     while using Flack Jacket.&#xD;&#xA;&gt;  2. Demolished - Plant or defuse 10&#xD;&#xA;&gt;     bombs in Demolition, Sabotage, or&#xD;&#xA;&gt;     Search &amp; Destroy.&#xD;&#xA;&gt;  3. Throwbacks - Throw back 5 enemy Frag&#xD;&#xA;&gt;     grenades.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hardline** - Earn killstreak rewards with one less kill&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hardline Pro** - Earn killstreak rewards with one less kill + change&#xD;&#xA;&gt; the contents of a care package&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Share Packages - Share 10 Killstreak&#xD;&#xA;&gt;     reward crates with teammates.&#xD;&#xA;&gt;  2. Multiple Killstreaks - Earn 7&#xD;&#xA;&gt;     killstreaks in one match while using&#xD;&#xA;&gt;     Hardline.&#xD;&#xA;&gt;  3. Killstreak - Get 7 kills without&#xD;&#xA;&gt;     dying in one match.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; Tier 2&#xD;&#xA;&gt; ========&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hardened** - Penetrate walls and objects with deeper bullet impact&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hardened Pro** - Penetrate walls and objects with deeper bullet impact +&#xD;&#xA;&gt; inflict extra bullet damage on&#xD;&#xA;&gt; aircraft and turrets, and flinch less&#xD;&#xA;&gt; when shot&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Penetration Kills - Get 10 kills&#xD;&#xA;&gt;     using Hardened and shooting through&#xD;&#xA;&gt;     walls.&#xD;&#xA;&gt;  2. Bullets in Aircraft - Shoot 200&#xD;&#xA;&gt;     bullets into enemy aircraft.&#xD;&#xA;&gt;  3. Equipment Shot - Destroy 1 piece of&#xD;&#xA;&gt;     enemy equipment through a wall.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Scout** - Hold breath longer when scoped&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Scout Pro** - Hold breath longer when scoped + switch weapons faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Secondary Kills - Get 50 kills with&#xD;&#xA;&gt;     secondary weapons.&#xD;&#xA;&gt;  2. One Shot Kills - Get 50 One Shot,&#xD;&#xA;&gt;     One Kill Medals.&#xD;&#xA;&gt;  3. Headshots - Get 30 Headshot kills.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Steady Aim** - Maintain increased accuracy when firing from the hip&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Steady Aim Pro** - Maintain increased accuracy when firing from&#xD;&#xA;&gt; the hip + aim faster after sprinting&#xD;&#xA;&gt; and recover quickly from knife lunges&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Quick Melee - Melee two enemies&#xD;&#xA;&gt;     consecutively within 5 seconds.&#xD;&#xA;&gt;  2. Sprint Kills - Get 100 kills after&#xD;&#xA;&gt;     sprinting.&#xD;&#xA;&gt;  3. Hip Fire Kills - Get 150 hip fire&#xD;&#xA;&gt;     kills using Steady Aim.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Sleight of Hand** - Reload weapons faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Sleight of Hand Pro** - Reload weapons faster + aim down sights&#xD;&#xA;&gt; faster with weapons (except Sniper&#xD;&#xA;&gt; Rifles)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Aiming Kills - Get 150 kills while&#xD;&#xA;&gt;     aiming down sights.&#xD;&#xA;&gt;  2. Reload Kills - Kill an enemy within&#xD;&#xA;&gt;     5 seconds of reloading 30 times.&#xD;&#xA;&gt;  3. Fast Hand Kills - Reload and finish&#xD;&#xA;&gt;     off the enemy you wounded 10 times.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Warlord** - Equip two attachments to your primary weapon (excluding&#xD;&#xA;&gt; underbarrels)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Warlord Pro** - Equip two attachments to your primary weapon&#xD;&#xA;&gt; (excluding underbarrels) + start with&#xD;&#xA;&gt; one extra Tactical and Lethal Grenade&#xD;&#xA;&gt; (except Willy Pete)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Two Attachment Kills - Get 150 kills&#xD;&#xA;&gt;     using a gun with two attachments.&#xD;&#xA;&gt;  2. Grenade Kills - Get 10 Frag or&#xD;&#xA;&gt;     Semtex kills.&#xD;&#xA;&gt;  3. Grenade Multi-kills - Get 1&#xD;&#xA;&gt;     multi-kill with Frag or Semtex.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; Tier 3&#xD;&#xA;&gt; ========&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Tactical Mask** - Protect yourself against Nova Gas&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Tactical Mask Pro** - Protect yourself against Nova Gas + reduce the&#xD;&#xA;&gt; effects of Flash and Concussion&#xD;&#xA;&gt; Grenades, and reveal the position of a&#xD;&#xA;&gt; flashed or stunned enemy.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Flash Kills - Kill 20 enemies that&#xD;&#xA;&gt;     are blinded by your Flashbang.&#xD;&#xA;&gt;  2. Concussion Kills - Kill 20 enemies&#xD;&#xA;&gt;     that are stunned by your Concussion&#xD;&#xA;&gt;     Grenade.&#xD;&#xA;&gt;  3. Nova Gas Kills - Kill 20 enemies&#xD;&#xA;&gt;     poisoned by your Nova Gas.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Marathon** - Sprint for a longer duration&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Marathon Pro** - Sprint for a longer duration + sprint for an unlimited&#xD;&#xA;&gt; duration&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. 26 Miles - Sprint 26 miles using&#xD;&#xA;&gt;     Marathon.&#xD;&#xA;&gt;  2. First Blood - Get the First Blood&#xD;&#xA;&gt;     Medal 10 times.&#xD;&#xA;&gt;  3. Captures - In Capture the Flag, get&#xD;&#xA;&gt;     the Flag Capture Medal 15 times&#xD;&#xA;&gt;     while using Marathon.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Ninja** - Move silently&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Ninja Pro** - Move silently + make no noise at all and hear enemies&#xD;&#xA;&gt; louder&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Silenced Kills - Get 150 kills using&#xD;&#xA;&gt;     the Suppressor attachment.&#xD;&#xA;&gt;  2. Back Stabs - Get 5 Backstabber&#xD;&#xA;&gt;     Medals.&#xD;&#xA;&gt;  3. Plants - Plant the bomb 10 times in&#xD;&#xA;&gt;     Demolition, Sabotage, or Search &amp;&#xD;&#xA;&gt;     Destroy.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Second Chance** - Pull out your pistol before dying&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Second Chance Pro** - Pull out your pistol before dying + survive longer&#xD;&#xA;&gt; and get revived by your teammates&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Kills - Get 10 kills while in Second&#xD;&#xA;&gt;     Chance.&#xD;&#xA;&gt;  2. Revenge - While in Second Chance,&#xD;&#xA;&gt;     kill the enemy who downed you 5&#xD;&#xA;&gt;     times.&#xD;&#xA;&gt;  3. Headshot - Get 1 headshot kill while&#xD;&#xA;&gt;     in Second Chance.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hacker** - Detect enemy equipment, explosives and turrets&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hacker Pro** - Detect enemy equipment, explosives and turrets +&#xD;&#xA;&gt; sabotage enemy equipment and turrets,&#xD;&#xA;&gt; booby trap stolen crates and remain&#xD;&#xA;&gt; invisible to Motion Sensors.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Destroys - Destroy 10 equipment or&#xD;&#xA;&gt;     explosives while using Hacker.&#xD;&#xA;&gt;  2. Explosive Kills - Kill 25 enemies&#xD;&#xA;&gt;     with a Claymore or C4.&#xD;&#xA;&gt;  3. Near Equipment Kills - Kill 25&#xD;&#xA;&gt;     enemies within the radius of your&#xD;&#xA;&gt;     Jammer or Motion Sensor.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38232" PostHistoryTypeId="5" PostId="15823" RevisionGUID="3c4d155e-988b-45bd-960e-27a261450585" CreationDate="2011-02-04T10:56:52.350" UserId="122" Comment="Changed it so it will be a little less argumentative." Text="The Xbox Live Arcade version of Plants vs. Zombies has a Vs. mode where each player plays either Plants or Zombies.  I'm having a lot of problems when taking the role of the Plants - after the Zombies got a few basic concepts down, the Plants seem to never be able to win.  Are there strategies that the Plants can effectively use to win this mode?" />
  <row Id="38233" PostHistoryTypeId="4" PostId="15823" RevisionGUID="3c4d155e-988b-45bd-960e-27a261450585" CreationDate="2011-02-04T10:56:52.350" UserId="122" Comment="Changed it so it will be a little less argumentative." Text="How to win as plants in Vs. mode?" />
  <row Id="38234" PostHistoryTypeId="25" PostId="15939" RevisionGUID="1b02dd89-ff67-4df4-94c1-f99735f92c15" CreationDate="2011-02-04T11:16:39.927" Comment="http://twitter.com/#!/StackGaming/status/33484073209044992" />
  <row Id="38236" PostHistoryTypeId="6" PostId="7554" RevisionGUID="a84e1652-d0e8-4715-ba47-3b83136faca7" CreationDate="2011-02-04T12:10:25.197" UserId="23" Comment="edited tags" Text="&lt;ds&gt;&lt;video-cable&gt;" />
  <row Id="38237" PostHistoryTypeId="6" PostId="1021" RevisionGUID="00592fc9-2beb-4645-993a-5efd6e56e8db" CreationDate="2011-02-04T12:11:01.357" UserId="23" Comment="edited tags" Text="&lt;ds&gt;&lt;cartridge&gt;" />
  <row Id="38238" PostHistoryTypeId="6" PostId="3443" RevisionGUID="5414cc00-b96f-4833-8eea-361e9c501772" CreationDate="2011-02-04T12:11:27.613" UserId="23" Comment="edited tags" Text="&lt;ds&gt;&lt;emulation&gt;&lt;hacks&gt;&lt;gameboy&gt;" />
  <row Id="38239" PostHistoryTypeId="2" PostId="15972" RevisionGUID="82785d85-611a-4158-8ee4-906adec1103e" CreationDate="2011-02-04T12:12:34.333" UserId="6832" Text="My stealth bomber won't fire on an enemy. It fired in the previous turn and now it won't attack my enemy's city. Does anyone  have any ideas on this?" />
  <row Id="38240" PostHistoryTypeId="1" PostId="15972" RevisionGUID="82785d85-611a-4158-8ee4-906adec1103e" CreationDate="2011-02-04T12:12:34.333" UserId="6832" Text="Newbee to Civ 5 - Firing at Cities with Stealth Bomber" />
  <row Id="38241" PostHistoryTypeId="3" PostId="15972" RevisionGUID="82785d85-611a-4158-8ee4-906adec1103e" CreationDate="2011-02-04T12:12:34.333" UserId="6832" Text="&lt;stealth&gt;" />
  <row Id="38242" PostHistoryTypeId="2" PostId="15973" RevisionGUID="9207f9d6-17b1-4e89-90b1-c35f8bc42294" CreationDate="2011-02-04T12:13:30.650" UserId="-1" Text="" />
  <row Id="38243" PostHistoryTypeId="2" PostId="15974" RevisionGUID="d9375299-a5c0-4627-9bf6-ae270386d9ef" CreationDate="2011-02-04T12:13:30.650" UserId="-1" Text="" />
  <row Id="38244" PostHistoryTypeId="6" PostId="15972" RevisionGUID="6002ab18-0484-498a-aedd-e309e13893f2" CreationDate="2011-02-04T12:17:46.260" UserId="341" Comment="edited tags" Text="&lt;civilization-5&gt;" />
  <row Id="38245" PostHistoryTypeId="5" PostId="15974" RevisionGUID="65c58f3c-036b-4d2b-a6ae-c33282315683" CreationDate="2011-02-04T12:22:34.583" UserId="23" Comment="added 190 characters in body" Text="The two monitors handheld console released in 2004 by Nintendo. This tag also concerns the DS Lite variant. If your question is about the DSi and the DS XL, please use the [dsi] tag instead." />
  <row Id="38246" PostHistoryTypeId="24" PostId="15974" RevisionGUID="109ba285-3491-40e9-8138-8ae686081b6c" CreationDate="2011-02-04T12:22:34.583" Comment="Proposed by 23 approved by 122 edit id of 38" />
  <row Id="38249" PostHistoryTypeId="2" PostId="15975" RevisionGUID="a82cd269-f048-42eb-9427-64ee042f678f" CreationDate="2011-02-04T12:34:08.563" UserId="1719" Text="To expand a bit on Kevin Y's explanation:&#xD;&#xA;&#xD;&#xA;EVs affect your stat directly.  Every 4 EVs will increase the stat by one.  Therefore if you feed 11 berries to something to lower its attack EVs, its attack will decrease by anywhere from 63 to 0, depending on how many EVs it had and what level it was, *once it levels up*.&#xD;&#xA;&#xD;&#xA;Until it levels up (or using the Box Trick as Kevin Y said), it will keep its current stats.  The same is true when gaining EVs.  You don't see the stat boost until the Pokemon levels up.  This is why it's very difficult or impossible to EV train level 100 Pokemon." />
  <row Id="38250" PostHistoryTypeId="2" PostId="15976" RevisionGUID="e7e6b285-a8f4-4d23-a39f-f6da02ef292b" CreationDate="2011-02-04T12:45:27.137" UserId="1719" Text="I love playing this game but I am not a huge fan of archetypal teams like MSP, SSCC, etc.  I'm good at playing Cable, but who isn't?  I want to learn a team that might stand a chance of competing with the God 4 but might be more diverse or use a couple lesser-known characters.&#xD;&#xA;&#xD;&#xA;If there were a hypothetical Marvel vs. Capcom 2 tournament where Magneto, Storm, Cable, and Sentinel were banned, what would the metagame look like?&#xD;&#xA;&#xD;&#xA;Which characters are the best if these game-breaking ones are removed?" />
  <row Id="38251" PostHistoryTypeId="1" PostId="15976" RevisionGUID="e7e6b285-a8f4-4d23-a39f-f6da02ef292b" CreationDate="2011-02-04T12:45:27.137" UserId="1719" Text="Which characters are in the next tier after the &quot;God 4&quot;?" />
  <row Id="38252" PostHistoryTypeId="3" PostId="15976" RevisionGUID="e7e6b285-a8f4-4d23-a39f-f6da02ef292b" CreationDate="2011-02-04T12:45:27.137" UserId="1719" Text="&lt;marvel-vs-capcom-2&gt;" />
  <row Id="38253" PostHistoryTypeId="2" PostId="15977" RevisionGUID="c7ca0bab-7fa4-480d-ac09-3440396b8c20" CreationDate="2011-02-04T13:06:31.890" UserId="122" Text="Perhaps you have lost sight of the enemy city (is it greyed out)? Units can only attack other units / cities if you currently have them in sight. A Stealth Bomber has a huge range but it has to have some other unit(s) providing sight to the intended target." />
  <row Id="38254" PostHistoryTypeId="5" PostId="15972" RevisionGUID="c2f6bee7-5b34-41b0-a1b9-a21e0417c527" CreationDate="2011-02-04T13:43:12.973" UserId="207" Comment="Removed newbee from title since it's cool if you're a newbie, and minor grammar fix." Text="My stealth bomber won't fire on an enemy. It fired in the previous turn and now it won't attack my enemy's city. Does anyone have any ideas as to why this is?" />
  <row Id="38255" PostHistoryTypeId="4" PostId="15972" RevisionGUID="c2f6bee7-5b34-41b0-a1b9-a21e0417c527" CreationDate="2011-02-04T13:43:12.973" UserId="207" Comment="Removed newbee from title since it's cool if you're a newbie, and minor grammar fix." Text="Firing at Cities with Stealth Bomber" />
  <row Id="38256" PostHistoryTypeId="2" PostId="15978" RevisionGUID="c3f66fc9-e090-4565-828c-58c3c6cdd7bd" CreationDate="2011-02-04T13:55:26.827" UserId="6833" Text="It's looking pretty good, but I wonder how it'll fair against WoW.&#xD;&#xA;&#xD;&#xA;Anyone here play it yet? What's it like? Was considering to give it a try when it comes out, but wanted to get some peoples opinions.&#xD;&#xA;&#xD;&#xA;http://www.riftgame.com" />
  <row Id="38257" PostHistoryTypeId="1" PostId="15978" RevisionGUID="c3f66fc9-e090-4565-828c-58c3c6cdd7bd" CreationDate="2011-02-04T13:55:26.827" UserId="6833" Text="What do you think about that new Rift MMORPG coming out?" />
  <row Id="38258" PostHistoryTypeId="3" PostId="15978" RevisionGUID="c3f66fc9-e090-4565-828c-58c3c6cdd7bd" CreationDate="2011-02-04T13:55:26.827" UserId="6833" Text="&lt;mmorpg&gt;" />
  <row Id="38259" PostHistoryTypeId="2" PostId="15979" RevisionGUID="fd29cd5f-ec93-4240-9c83-d26a0140f220" CreationDate="2011-02-04T13:55:33.837" UserId="4012" Text="Torches create light of 14 in the block the are in, all neighboring block will have light of 13 and so on.&#xD;&#xA;&#xD;&#xA;Enemy mobs spawn at light level 7 or less&#xD;&#xA;&#xD;&#xA;Placing one in each corner and two in the center covers all the places.&#xD;&#xA;&gt;__13__ 12 11 10 09 08 08 09 10 11 12 __13__ &lt;br&gt;&#xD;&#xA;12 11 10 09 08 08 09 08 09 10 11 12 &lt;br&gt;&#xD;&#xA;11 10 09 08 08 09 10 09 08 09 10 11 &lt;br&gt;&#xD;&#xA;10 09 08 08 09 10 11 10 09 08 09 10 &lt;br&gt;&#xD;&#xA;09 08 08 09 10 11 12 11 10 09 08 09 &lt;br&gt;&#xD;&#xA;08 08 09 10 11 12 __13__ 12 11 10 09 08 &lt;br&gt;&#xD;&#xA;08 09 10 11 12 __13__ 12 11 10 09 08 08 &lt;br&gt;&#xD;&#xA;09 08 09 10 11 12 11 10 09 08 08 09 &lt;br&gt;&#xD;&#xA;10 09 08 09 10 11 10 09 08 08 09 10 &lt;br&gt;&#xD;&#xA;11 10 09 08 09 10 09 08 08 09 10 11 &lt;br&gt;&#xD;&#xA;12 11 10 09 08 09 08 08 09 10 11 12 &lt;br&gt;&#xD;&#xA;__13__ 12 11 10 09 08 08 09 10 11 12 __13__ &lt;br&gt;&#xD;&#xA;&#xD;&#xA;This can only work in a three high or shorter room with all torcher on the middle row" />
  <row Id="38260" PostHistoryTypeId="2" PostId="15980" RevisionGUID="7ad64e08-ff95-445f-bc16-1d72ad75f375" CreationDate="2011-02-04T14:02:36.053" UserId="6270" Text="What is the advantage on saving the money for the overlord when you have 9 drones, and not filling your supply first and then getting the overlord?&#xD;&#xA;&#xD;&#xA;In my theory, in the first case you get to wait the saving time with 9 drones, and get to wait almost the same time with 10 drones in the second case. Second case should be better, since 10 drones mine faster than 9? So why does everybody go with the first case?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;All this is assuming you go 12 pool or something like that, where you will get more drones after the overlord. 6- and 8-pools are obviously different." />
  <row Id="38261" PostHistoryTypeId="1" PostId="15980" RevisionGUID="7ad64e08-ff95-445f-bc16-1d72ad75f375" CreationDate="2011-02-04T14:02:36.053" UserId="6270" Text="Why does everyone do 9-overlord, not 10-overlord?" />
  <row Id="38262" PostHistoryTypeId="3" PostId="15980" RevisionGUID="7ad64e08-ff95-445f-bc16-1d72ad75f375" CreationDate="2011-02-04T14:02:36.053" UserId="6270" Text="&lt;starcraft-2&gt;&lt;macro&gt;" />
  <row Id="38263" PostHistoryTypeId="5" PostId="15979" RevisionGUID="498f7f18-a5b8-447a-8168-06ed25674f47" CreationDate="2011-02-04T14:05:27.893" UserId="4012" Comment="added 1100 characters in body; added 5 characters in body" Text="Torches create light of 14 in the block the are in, all neighboring block will have light of 13 and so on.&#xD;&#xA;&#xD;&#xA;Enemy mobs spawn at light level 7 or less&#xD;&#xA;&#xD;&#xA;Placing one in each corner and two in the center covers all the places.&#xD;&#xA;&gt;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX &lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;08 09 10 11 12 **13** 12 11 10 09 08 08 09 10 11 12 **13** 12 11 10 09 08&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 08 09 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 08 09 10 09 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 08 09 10 11 10 09 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 08 09 10 11 12 11 10 09 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 08 09 10 11 12 **13** 12 11 10 09 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 09 10 11 12 **13** 12 11 10 09 08 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 09 10 11 12 11 10 09 08 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 09 10 11 10 09 08 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 09 10 09 08 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 09 08 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;08 09 10 11 12 **13** 12 11 10 09 08 08 09 10 11 12 **13** 12 11 10 09 08&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Bold = Torch &lt;br&gt;&#xD;&#xA;XX = Spawning available&#xD;&#xA;&#xD;&#xA;This can only work in a three high or shorter room with all torcher on the middle row" />
  <row Id="38264" PostHistoryTypeId="5" PostId="15978" RevisionGUID="148e522e-b1e2-450c-902f-3b378ead714a" CreationDate="2011-02-04T14:06:35.690" UserId="1719" Comment="added 1 characters in body" Text="It's looking pretty good, but I wonder how it'll fare against WoW.&#xD;&#xA;&#xD;&#xA;Anyone here play it yet? What's it like? Was considering to give it a try when it comes out, but wanted to get some people's opinions.&#xD;&#xA;&#xD;&#xA;http://www.riftgame.com" />
  <row Id="38265" PostHistoryTypeId="5" PostId="15979" RevisionGUID="750a908f-06de-4671-8576-80aee0431b22" CreationDate="2011-02-04T14:07:53.007" UserId="13" Comment="corrected spelling" Text="Torches create light of 14 in the block they are in, all neighboring blocks will have light of 13 and so on.&#xD;&#xA;&#xD;&#xA;Enemy mobs spawn at light level 7 or less&#xD;&#xA;&#xD;&#xA;Placing one in each corner and two in the center covers all the places.&#xD;&#xA;&gt;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX &lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;08 09 10 11 12 **13** 12 11 10 09 08 08 09 10 11 12 **13** 12 11 10 09 08&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 08 09 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 08 09 10 09 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 08 09 10 11 10 09 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 08 09 10 11 12 11 10 09 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 08 09 10 11 12 **13** 12 11 10 09 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 09 10 11 12 **13** 12 11 10 09 08 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 09 10 11 12 11 10 09 08 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 09 10 11 10 09 08 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 09 10 09 08 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 09 08 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;08 09 10 11 12 **13** 12 11 10 09 08 08 09 10 11 12 **13** 12 11 10 09 08&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Bold = Torch &lt;br&gt;&#xD;&#xA;XX = Spawning available&#xD;&#xA;&#xD;&#xA;This can only work in a three high or shorter room with all torches on the middle row" />
  <row Id="38266" PostHistoryTypeId="10" PostId="15978" RevisionGUID="4cc147ed-a128-422f-9f0f-385122495aeb" CreationDate="2011-02-04T14:10:00.853" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="38267" PostHistoryTypeId="25" PostId="15972" RevisionGUID="3febbb00-006b-40aa-9ad8-393e8f682d0c" CreationDate="2011-02-04T14:16:40.160" Comment="http://twitter.com/#!/StackGaming/status/33529372942012417" />
  <row Id="38268" PostHistoryTypeId="2" PostId="15981" RevisionGUID="1df2883e-b4ad-4a60-b761-5bdd56d9f74f" CreationDate="2011-02-04T14:18:34.347" UserId="4525" Text="I started playing Evelynn when she was able to jungle. It wasn't easy pre-nerf, but post-nerf I can't jungle at all. I used to be able to consistently gank lanes, now it feels like I am forced to stay in lane.&#xD;&#xA;&#xD;&#xA;How can I be useful to a team with Evelynn in the laning phase?&#xD;&#xA;&#xD;&#xA;Options as far as I can see are:&#xD;&#xA;&#xD;&#xA; - **Solo/Mid lane:** Impossible.&#xD;&#xA; - **Jungle:** Very hard, can't keep up with&#xD;&#xA;   lane experience now.&#xD;&#xA; - **Duo lane:** Weak in lane, easily&#xD;&#xA;   harassed. Also hard countered by&#xD;&#xA;   sight wards. (Only the one lane has&#xD;&#xA;   to purchase them).&#xD;&#xA; - **Gank:** Loses too much experience from&#xD;&#xA;   moving lanes. Effective at first&#xD;&#xA;   blood, then everyone will expect you&#xD;&#xA;   as soon as you are MIA.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38269" PostHistoryTypeId="1" PostId="15981" RevisionGUID="1df2883e-b4ad-4a60-b761-5bdd56d9f74f" CreationDate="2011-02-04T14:18:34.347" UserId="4525" Text="How does one play Evelynn effectively in the laning phase?" />
  <row Id="38270" PostHistoryTypeId="3" PostId="15981" RevisionGUID="1df2883e-b4ad-4a60-b761-5bdd56d9f74f" CreationDate="2011-02-04T14:18:34.347" UserId="4525" Text="&lt;league-of-legends&gt;" />
  <row Id="38271" PostHistoryTypeId="5" PostId="15979" RevisionGUID="4218be7e-9560-4833-8575-e2a2c5a895a7" CreationDate="2011-02-04T14:32:36.117" UserId="4012" Comment="added 55 characters in body" Text="Torches create light of 14 in the block they are in, all neighboring blocks will have light of 13 and so on.&#xD;&#xA;&#xD;&#xA;Enemy mobs spawn at light level 7 or less&#xD;&#xA;&#xD;&#xA;Placing one in each corner and two in the center covers all the places.&#xD;&#xA;&gt;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX &lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;08 09 10 11 12 **13** 12 11 10 09 08 08 09 10 11 12 **13** 12 11 10 09 08&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 08 09 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 08 09 10 09 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 08 09 10 11 10 09 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 08 09 10 11 12 11 10 09 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 08 09 10 11 12 **13** 12 11 10 09 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 09 10 11 12 **13** 12 11 10 09 08 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 09 10 11 12 11 10 09 08 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 09 10 11 10 09 08 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 09 10 09 08 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 09 08 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;08 09 10 11 12 **13** 12 11 10 09 08 08 09 10 11 12 **13** 12 11 10 09 08&lt;br&gt;&#xD;&#xA;XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&lt;br&gt;&#xD;&#xA;XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&lt;br&gt;&#xD;&#xA;XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&lt;br&gt;&#xD;&#xA;XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Bold = Torch &lt;br&gt;&#xD;&#xA;XX = Spawning available &lt;br&gt;&#xD;&#xA;Numbers show the lowest light level in that area&#xD;&#xA;&#xD;&#xA;This can only work in a three high or shorter room with all torches on the middle row" />
  <row Id="38272" PostHistoryTypeId="2" PostId="15982" RevisionGUID="69130f28-762a-43e9-a4d6-e0330f7fd7f3" CreationDate="2011-02-04T14:32:41.587" UserId="5433" Text="If you do 10 Overlord instead of 9, you'll wait longer to continue producing drones since you're supply-blocked for the time the overlord is &quot;in production&quot;. I guess the amount of time you lose outweighs the minerals you gain from one additional drone (10 instead of 9).&#xD;&#xA;&#xD;&#xA;[Liquipedia][1] clearly states 9OL as the best build economy wise.&#xD;&#xA;&#xD;&#xA;**Update:** Here's the [forum post][2] that's quoted in Liquipedia. You'll find all the numbers there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Extractor_Trick#Efficiency&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917" />
  <row Id="38273" PostHistoryTypeId="2" PostId="15983" RevisionGUID="2cb1ad67-c144-4d89-962e-4cbda41eb593" CreationDate="2011-02-04T14:35:35.607" UserId="6621" Text="If you want to optimize your torch consumption, I think the best pattern would be this :&#xD;&#xA;&#xD;&#xA;![Torches][1]&#xD;&#xA;&#xD;&#xA; - Oranges dots are torches &#xD;&#xA; - Yellow dots are sufficient-lit blocks &#xD;&#xA; - Gray dots are insufficient-lit blocks, where mobs can spawn&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GBNGK.png" />
  <row Id="38274" PostHistoryTypeId="2" PostId="15984" RevisionGUID="a5ecfc48-4fcd-4424-9768-8d32583bd196" CreationDate="2011-02-04T14:47:05.690" UserId="41" Text="The Medal of Freedom.  The highest increase of deftness will lead to the better chances of Half Inch being successful." />
  <row Id="38275" PostHistoryTypeId="6" PostId="15965" RevisionGUID="6a402156-a073-4f2c-ac3b-fb2e3df67cd2" CreationDate="2011-02-04T14:57:46.953" UserId="4012" Comment="Added tags" Text="&lt;pc&gt;&lt;batman-arkham-asylum&gt;&lt;walkthrough&gt;" />
  <row Id="38276" PostHistoryTypeId="24" PostId="15965" RevisionGUID="5681365e-6ad1-42fb-bdfd-492b72339386" CreationDate="2011-02-04T14:57:46.953" Comment="Proposed by 4012 approved by 3257 edit id of 39" />
  <row Id="38277" PostHistoryTypeId="2" PostId="15985" RevisionGUID="a61d9ffd-0e71-42f4-8801-fc4a1befdbde" CreationDate="2011-02-04T14:58:38.697" UserId="18" Text="There is one way you can, but chances are you won't be able to get your hands on the hardware to do so. The IS-NITRO-CAPTURE is a Nintendo product that allows you to connect your DS or GBA to it, and has AV Out ports and a USB out port. This is the device that Nintendo uses at events such as E3 to show DS gameplay on a big TV. Here is a [video review][1] of the product. Unfortunately, this device costs about $3000 dollars, and it not available for consumers to buy.&#xD;&#xA;&#xD;&#xA;If you have a friend who works at Nintendo though...&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=nL9n3Mf7Mok&#xD;&#xA;  [2]: http://i.imgur.com/8ca4H.jpg" />
  <row Id="38278" PostHistoryTypeId="5" PostId="15965" RevisionGUID="fe77c9ed-585d-41b6-af22-61228199713c" CreationDate="2011-02-04T15:02:14.450" UserId="3257" Comment="added 714 characters in body; edited tags" Text="![Image of the duct I'm trying to get onto][1]&#xD;&#xA;&#xD;&#xA;I'm in the flooded corridor, and I've no idea how to get onto that duct. I'm playing it on PC.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;To get a better picture at where I am, please follow [this link][2]. That page contains the following paragraph:&#xD;&#xA;&#xD;&#xA;&gt; The Abandoned Chamber can be confused,&#xD;&#xA;&gt; so follow these directions: From the&#xD;&#xA;&gt; entrance, head left, jump the gap,&#xD;&#xA;&gt; then proceed down the staircase (into&#xD;&#xA;&gt; the central structure), then up&#xD;&#xA;&gt; another set. Jump the gap and proceed&#xD;&#xA;&gt; through the door. Climb the ledges&#xD;&#xA;&gt; within, then **grapple into the vent&#xD;&#xA;&gt; overhead**.&#xD;&#xA;&#xD;&#xA;I'm in the exact position (in the picture above) where I'm supposed to &quot;grapple into the vent overhead.&quot; But that vent can't be grappled! And it is too high to be climbed. That's why I'm stuck.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/hgSbn.jpg&#xD;&#xA;  [2]: http://www.gamespot.com/features/6216207/p-23.html" />
  <row Id="38279" PostHistoryTypeId="6" PostId="15965" RevisionGUID="fe77c9ed-585d-41b6-af22-61228199713c" CreationDate="2011-02-04T15:02:14.450" UserId="3257" Comment="added 714 characters in body; edited tags" Text="&lt;pc&gt;&lt;batman-arkham-asylum&gt;&lt;walkthrough&gt;" />
  <row Id="38280" PostHistoryTypeId="2" PostId="15986" RevisionGUID="49ea74d2-436e-4c91-8265-f9311662848e" CreationDate="2011-02-04T15:04:14.133" UserId="4012" Text="I'm not looking for one or the other because that is subjective instead what are the good points and bad points of each?&#xD;&#xA;&#xD;&#xA;e.g. Overground are easier to see. Underground had less access for mobs to get inside." />
  <row Id="38281" PostHistoryTypeId="1" PostId="15986" RevisionGUID="49ea74d2-436e-4c91-8265-f9311662848e" CreationDate="2011-02-04T15:04:14.133" UserId="4012" Text="Underground vs. Overground bases" />
  <row Id="38282" PostHistoryTypeId="3" PostId="15986" RevisionGUID="49ea74d2-436e-4c91-8265-f9311662848e" CreationDate="2011-02-04T15:04:14.133" UserId="4012" Text="&lt;minecraft&gt;" />
  <row Id="38283" PostHistoryTypeId="2" PostId="15987" RevisionGUID="251195e2-dd9a-48f1-bcec-6da9c30a7af2" CreationDate="2011-02-04T15:29:25.510" UserId="-1" Text="" />
  <row Id="38284" PostHistoryTypeId="2" PostId="15988" RevisionGUID="f454db85-869a-4e06-9780-04f8fea2f2b4" CreationDate="2011-02-04T15:29:25.510" UserId="-1" Text="" />
  <row Id="38285" PostHistoryTypeId="2" PostId="15989" RevisionGUID="3a079b18-8c51-4eed-9518-4fe32d725f04" CreationDate="2011-02-04T15:31:59.377" UserId="802" Text="Steam apparently keeps Steam games in my home directory of all places. That makes it very difficult to back up my home directory without also backing up Steam games (I have only one: Civ 5).&#xD;&#xA;&#xD;&#xA;How do I tell Steam to install and store games in a legitimate location (like the /Applications folder)?" />
  <row Id="38286" PostHistoryTypeId="1" PostId="15989" RevisionGUID="3a079b18-8c51-4eed-9518-4fe32d725f04" CreationDate="2011-02-04T15:31:59.377" UserId="802" Text="Steam on Mac: how do I move Steam games to another location on disk?" />
  <row Id="38287" PostHistoryTypeId="3" PostId="15989" RevisionGUID="3a079b18-8c51-4eed-9518-4fe32d725f04" CreationDate="2011-02-04T15:31:59.377" UserId="802" Text="&lt;steam&gt;&lt;mac&gt;" />
  <row Id="38288" PostHistoryTypeId="2" PostId="15990" RevisionGUID="9d7733ee-6e13-4aa4-81ca-bfcac6eba559" CreationDate="2011-02-04T15:34:36.673" UserId="336" Text="Evelyn has always had a pretty weak laning phase. Ideally, you will want a strong ranged harasser to lane with -- if your partner (say, Miss Fortune, or Caitlyn) can harass the enemy champions effectively, they can spend less time harassing you.&#xD;&#xA;&#xD;&#xA;Additionally, laning Evelyn really needs to build tanky -- start with a Doran's shield (Perhaps go 9/21/0 for masteries as well) and don't be afraid to blue pill back if you find yourself dangerously low. Dying is never preferable to simply retreating -- either way you lose out on possible experience, but with the latter at least, you're not giving your opponents xp / gold.&#xD;&#xA;&#xD;&#xA;Finally, abuse your stealth to wage psychological warfare. Activate your stealth ability within sight of your opponents, and dart in and out of the bushes so that they never know where you are. The more nervous you can make them, and the more cautiously they play, the less they can harass you.&#xD;&#xA;&#xD;&#xA;On last note that bears mentioning -- I find teleport extremely effective on both Evelyn and Twitch. Using the summoner spell effectively can get you ganks without the xp/min loss of walking in between lanes." />
  <row Id="38289" PostHistoryTypeId="6" PostId="15989" RevisionGUID="721a5662-9bf1-42e8-8b62-c46de541631e" CreationDate="2011-02-04T15:38:03.657" UserId="207" Comment="Added how-to tag." Text="&lt;steam&gt;&lt;mac&gt;&lt;how-to&gt;" />
  <row Id="38290" PostHistoryTypeId="2" PostId="15991" RevisionGUID="8224ebbd-fc88-4c5a-819c-53ac47c1411c" CreationDate="2011-02-04T15:38:44.460" UserId="2341" Text="If I'm remembering correctly, you have to slowly climb, grapple, and jump your way up the room.  At one point, to proceed, you have to cut the line holding up a cat walk.  [This YouTube video](http://www.youtube.com/watch?v=-0MfpgNCMZE) shows how to solve a riddle trophy in the room.  Watch until Batman cuts the cat walk.  After you cut it, walk across it, turn left, and head straight.  I believe then you can get out of the room through a different vent that you grapple up to.&#xD;&#xA;&#xD;&#xA;I'll be the first to admit, I may be remembering incorrectly.  It's been a year or so since I played through it.  I may have to pop it into the old PS3 to refresh my memory." />
  <row Id="38291" PostHistoryTypeId="2" PostId="15992" RevisionGUID="d0bb1c85-0304-4684-82ff-04cea867539e" CreationDate="2011-02-04T15:43:13.277" UserId="336" Text="If you construct proper doors and walls, and keep all light in your base at least an &quot;8&quot;, there is no difference between aboveground and belowground.&#xD;&#xA;&#xD;&#xA;For a while, post halloween update, mobs spawned at higher light levels at lower depths. Now that this is no longer the case, the vertical position of your little slice of Minecraft heaven doesn't matter." />
  <row Id="38292" PostHistoryTypeId="5" PostId="15991" RevisionGUID="9915fb06-e0cb-4e5c-9a4c-672e2cfd08ca" CreationDate="2011-02-04T15:51:08.550" UserId="2341" Comment="Totally changed my answer after I found a video for how to do it.; added 3 characters in body" Text="[This video shows how to grapple up to that vent](http://www.ign.com/videos/2010/03/03/batman-arkham-asylum-ps3-baa-killing-the-power).  Jump to the 4'20&quot; mark to avoid seeing a couple Riddler challenge solutions." />
  <row Id="38293" PostHistoryTypeId="5" PostId="15895" RevisionGUID="f0915fae-7ac9-4c91-9e2d-a4e5d605159e" CreationDate="2011-02-04T15:52:53.333" UserId="6418" Comment="edited link to theme" Text="When my family got our first computer (in 1997) we got a copy of The Oregon Trail and became something of a family meme. Now, I'm trying to find out which version we had. The list below from Wikipedia shows these were (are) the different version, sans mobile and facebook:&#xD;&#xA;&#xD;&#xA;- 1981 to 1985 The Oregon Trail (Apple II)&#xD;&#xA;- 1992 The Oregon Trail Deluxe (MS-DOS).&#xD;&#xA;- 1993-96 The Oregon Trail Ver 1.2 (Windows).&#xD;&#xA;- 1996 The Oregon Trail II (Windows).&#xD;&#xA;- 1997 The Oregon Trail 3rd Edition (Windows).&#xD;&#xA;- 2001 The Oregon Trail 4th Edition (Windows).&#xD;&#xA;- The Oregon Trail 5th Edition (Windows).&#xD;&#xA;&#xD;&#xA;This is an image of the start menu as I remember it:&#xD;&#xA;&#xD;&#xA;![screenshot of the main menu][1]&#xD;&#xA;&#xD;&#xA;And [this][2] is the theme tune (not sure if it was different depending on version).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/USbOL.jpg&#xD;&#xA;  [2]: http://static.tombullock.co.uk/audio/Oregon_Trail_Theme.mp3" />
  <row Id="38294" PostHistoryTypeId="2" PostId="15993" RevisionGUID="9fac7d09-5cad-413a-adbe-ced87a0c23f5" CreationDate="2011-02-04T15:53:16.993" UserId="274" Text="When you install a game, Steam places it in `~/Library/Application Support/SteamApps/` and creates an alias in `~/Applications/` which you can use to launch the game. It does this because different games may have different directory structures&amp;mdash;unfortunately, not all Mac games come in neatly-packaged app bundles. Because of this, it's not really possible (or a good idea) to trick Steam into putting the game data in `/Applications/` instead.&#xD;&#xA;&#xD;&#xA;It's safe to exclude `~/Library/Application Support/SteamApps/` from your backups since no user data is kept there, only the game installs. Save files are kept elsewhere in your home directory, depending on the game. " />
  <row Id="38295" PostHistoryTypeId="2" PostId="15994" RevisionGUID="6792db4e-60e4-49c5-8610-281a1277e08b" CreationDate="2011-02-04T15:55:26.830" UserId="279" Text="My other half is stuck in &quot;Crash Site&quot; in Black Ops. Having made it up to the plane she can't get the China Lake to appear and continue on. Having roamed all the way around the plane nothing triggers.&#xD;&#xA;&#xD;&#xA;Is the only option to restart the game?" />
  <row Id="38296" PostHistoryTypeId="1" PostId="15994" RevisionGUID="6792db4e-60e4-49c5-8610-281a1277e08b" CreationDate="2011-02-04T15:55:26.830" UserId="279" Text="Is there any way to get past the glitch in Crash Site when in the plane" />
  <row Id="38297" PostHistoryTypeId="3" PostId="15994" RevisionGUID="6792db4e-60e4-49c5-8610-281a1277e08b" CreationDate="2011-02-04T15:55:26.830" UserId="279" Text="&lt;ps3&gt;&lt;call-of-duty-black-ops&gt;&lt;bug&gt;" />
  <row Id="38298" PostHistoryTypeId="5" PostId="15979" RevisionGUID="9d5ad3e4-f003-46d4-aa64-a6df4f02686f" CreationDate="2011-02-04T15:56:38.687" UserId="5962" Comment="use monospace for diagram" Text="Torches create light of 14 in the block they are in, all neighboring blocks will have light of 13 and so on.&#xD;&#xA;&#xD;&#xA;Enemy mobs spawn at light level 7 or less&#xD;&#xA;&#xD;&#xA;Placing one in each corner and two in the center covers all the places.&#xD;&#xA;&#xD;&#xA;    XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX &#xD;&#xA;    XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&#xD;&#xA;    XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&#xD;&#xA;    XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&#xD;&#xA;    XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&#xD;&#xA;    08 09 10 11 12[13]12 11 10 09 08 08 09 10 11 12[13]12 11 10 09 08&#xD;&#xA;    XX 08 09 10 11 12 11 10 09 08 08 09 08 09 10 11 12 11 10 09 08 XX&#xD;&#xA;    XX XX 08 09 10 11 10 09 08 08 09 10 09 08 09 10 11 10 09 08 XX XX&#xD;&#xA;    XX XX XX 08 09 10 09 08 08 09 10 11 10 09 08 09 10 09 08 XX XX XX&#xD;&#xA;    XX XX XX XX 08 09 08 08 09 10 11 12 11 10 09 08 09 08 XX XX XX XX&#xD;&#xA;    XX XX XX XX XX 08 08 09 10 11 12[13]12 11 10 09 08 XX XX XX XX XX&#xD;&#xA;    XX XX XX XX XX 08 09 10 11 12[13]12 11 10 09 08 08 XX XX XX XX XX&#xD;&#xA;    XX XX XX XX 08 09 08 09 10 11 12 11 10 09 08 08 09 08 XX XX XX XX&#xD;&#xA;    XX XX XX 08 09 10 09 08 09 10 11 10 09 08 08 09 10 09 08 XX XX XX&#xD;&#xA;    XX XX 08 09 10 11 10 09 08 09 10 09 08 08 09 10 11 10 09 08 XX XX&#xD;&#xA;    XX 08 09 10 11 12 11 10 09 08 09 08 08 09 10 11 12 11 10 09 08 XX&#xD;&#xA;    08 09 10 11 12[13]12 11 10 09 08 08 09 10 11 12[13]12 11 10 09 08&#xD;&#xA;    XX 08 09 10 11 12 11 10 09 08 XX XX 08 09 10 11 12 11 10 09 08 XX&#xD;&#xA;    XX XX 08 09 10 11 10 09 08 XX XX XX XX 08 09 10 11 10 09 08 XX XX&#xD;&#xA;    XX XX XX 08 09 10 09 08 XX XX XX XX XX XX 08 09 10 09 08 XX XX XX&#xD;&#xA;    XX XX XX XX 08 09 08 XX XX XX XX XX XX XX XX 08 09 08 XX XX XX XX&#xD;&#xA;    XX XX XX XX XX 08 XX XX XX XX XX XX XX XX XX XX 08 XX XX XX XX XX&#xD;&#xA;[13] = Torch &lt;br&gt;&#xD;&#xA;XX = Spawning available &lt;br&gt;&#xD;&#xA;Numbers show the lowest light level in that area&#xD;&#xA;&#xD;&#xA;This can only work in a three high or shorter room with all torches on the middle row" />
  <row Id="38299" PostHistoryTypeId="24" PostId="15979" RevisionGUID="c946027a-1dbd-482a-82d7-e37ad27f79de" CreationDate="2011-02-04T15:56:38.687" Comment="Proposed by 5962 approved by 3129 edit id of 42" />
  <row Id="38300" PostHistoryTypeId="2" PostId="15995" RevisionGUID="854583be-d3af-487d-b8a1-d74ebee20336" CreationDate="2011-02-04T15:58:54.333" UserId="6836" Text="I found this explanation on the [ubi forums][1]:&#xD;&#xA;&#xD;&#xA;&gt; Myst IV Score Guide&#xD;&#xA;&gt; &#xD;&#xA;&gt; Take a photo on the monorail: 0.1&#xD;&#xA;&gt; Finish the sound puzzle with Atrus:&#xD;&#xA;&gt; 0.1 See Yeesha's gecko: 0.1 Watch Yeesha play her flute: 0.1 Contact&#xD;&#xA;&gt; Atrus with the crystal viewer: 0.1&#xD;&#xA;&gt; &#xD;&#xA;&gt; Link to both Haven and Spire from&#xD;&#xA;&gt; Tomahna: 0.125 Link to Tomahna from&#xD;&#xA;&gt; both Haven and Spire: 0.125 Link to&#xD;&#xA;&gt; Serenia from Tomahna: 0.125 Link to&#xD;&#xA;&gt; Tomahna from Serenia: 0.125&#xD;&#xA;&gt; &#xD;&#xA;&gt; Spend time in the game: 0.5 total for&#xD;&#xA;&gt; 20 hours (0.0004 per minute) Use the&#xD;&#xA;&gt; Amulet: 0.5 total for all 101&#xD;&#xA;&gt; flashbacks (0.0050 per flashback) Use&#xD;&#xA;&gt; the zip feature: 0.5 total for 30 uses&#xD;&#xA;&gt; (0.0167 per use) Use the hint map: 0.5&#xD;&#xA;&gt; total for 25 uses (0.02 per use)&#xD;&#xA;&gt; &#xD;&#xA;&gt; Child of Fire: 0 to 1 Drawn by the&#xD;&#xA;&gt; excitement of new experiences, always&#xD;&#xA;&gt; seeking adventure over stasis.&#xD;&#xA;&gt; Sometimes your desire to succeed makes&#xD;&#xA;&gt; you miss the deeper meaning but you&#xD;&#xA;&gt; always find the answers you seek when&#xD;&#xA;&gt; you really want them.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Child of Wind: 1 to 2 Attracted by&#xD;&#xA;&gt; challenge and diversity. Always moving&#xD;&#xA;&gt; swiftly to the heart of the matter yet&#xD;&#xA;&gt; willing to take the time needed to&#xD;&#xA;&gt; understand it.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Child of Water: 2 to 3 You appreciate&#xD;&#xA;&gt; the beauty and richness of life around&#xD;&#xA;&gt; you. You are confident in your ability&#xD;&#xA;&gt; to succeed but willing to seek help&#xD;&#xA;&gt; when answers seem elusive.&#xD;&#xA;&#xD;&#xA;I unfortunately can't find any other details.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.ubi.com/eve/forums/a/tpc/f/580100736/m/6091055978?r=5931099978#5931099978" />
  <row Id="38301" PostHistoryTypeId="5" PostId="15987" RevisionGUID="eaa90219-f295-4436-8215-00bf6749d082" CreationDate="2011-02-04T15:59:49.360" UserId="121" Comment="added 141 characters in body" Text="Technical support is used to tag questions regarding the technical issues in getting a game to run, console failures, and game compatibility." />
  <row Id="38302" PostHistoryTypeId="24" PostId="15987" RevisionGUID="e5e8caa9-bc25-45ce-b03b-3fbe45e638b1" CreationDate="2011-02-04T15:59:49.360" Comment="Proposed by 121 approved by 122 edit id of 40" />
  <row Id="38303" PostHistoryTypeId="5" PostId="15988" RevisionGUID="cf695cd1-e463-49d8-b692-9abffe0ca430" CreationDate="2011-02-04T15:59:51.310" UserId="121" Comment="added 64 characters in body" Text="Technical issues specific to getting games to run, and run well." />
  <row Id="38304" PostHistoryTypeId="24" PostId="15988" RevisionGUID="853b6718-5c17-4948-9f98-bc37d045b6d0" CreationDate="2011-02-04T15:59:51.310" Comment="Proposed by 121 approved by 122 edit id of 41" />
  <row Id="38305" PostHistoryTypeId="5" PostId="15993" RevisionGUID="ce6d95a2-a65f-47d8-be39-f575a7a1666a" CreationDate="2011-02-04T16:00:27.450" UserId="274" Comment="added 213 characters in body" Text="When you install a game, Steam places it in `~/Library/Application Support/SteamApps/` and creates an alias in `~/Applications/` which you can use to launch the game. It does this because different games may have different directory structures&amp;mdash;unfortunately, not all Mac games come in neatly-packaged app bundles. Because of this, it's not really possible (or a good idea) to trick Steam into putting the game data in `/Applications/` instead.&#xD;&#xA;&#xD;&#xA;It's safe to exclude `~/Library/Application Support/SteamApps/` from your backups since no user data is kept there, only the game installs. Save files are kept elsewhere in your home directory, depending on the game.&#xD;&#xA;&#xD;&#xA;If you really want to keep game data out of your home directory, you could can a symbolic link at `~/Library/Application Support/SteamApps/` pointing to somewhere else on your disk, perhaps in `/Users/Shared/`." />
  <row Id="38306" PostHistoryTypeId="2" PostId="15996" RevisionGUID="7a090337-5abe-417d-88ce-3a4ce55cf42d" CreationDate="2011-02-04T16:06:55.727" UserId="1070" Text="You can move the game data files from `~/Library/Application Support/Steam/SteamApps/` to anywhere you like, provided that you create a symbolic link to wherever you moved it with `ln -s /place/where/you/moved/SteamApps/ ~/Libary/Application Support/Steam/SteamApps`.&#xD;&#xA;&#xD;&#xA;Using a standard `Make Alias` command won't work here; Steam will throw errors when you try to open the Steam app itself.&#xD;&#xA;&#xD;&#xA;Brant is right that their packaging makes them unsuitable for adding to `/Applications` since you can't actually launch them from that location, they must be launched from within Steam.&#xD;&#xA;&#xD;&#xA;Also it's good to know that those fake applications in `~/Applications/` aren't actually aliases, they're application-packaged scripts that call the Steam protocol (`steam://`) for a particular game when you launch them." />
  <row Id="38307" PostHistoryTypeId="5" PostId="15993" RevisionGUID="4d32246a-b06c-48e5-85ef-2d9002c94d9b" CreationDate="2011-02-04T16:39:02.503" UserId="274" Comment="deleted 1 characters in body" Text="When you install a game, Steam places it in `~/Library/Application Support/SteamApps/` and creates an alias in `~/Applications/` which you can use to launch the game. It does this because different games may have different directory structures&amp;mdash;unfortunately, not all Mac games come in neatly-packaged app bundles. Because of this, it's not really possible (or a good idea) to trick Steam into putting the game data in `/Applications/` instead.&#xD;&#xA;&#xD;&#xA;It's safe to exclude `~/Library/Application Support/SteamApps/` from your backups since no user data is kept there, only the game installs. Save files are kept elsewhere in your home directory, depending on the game.&#xD;&#xA;&#xD;&#xA;If you really want to keep game data out of your home directory, you can make a symbolic link at `~/Library/Application Support/SteamApps/` pointing to somewhere else on your disk, perhaps in `/Users/Shared/`." />
  <row Id="38308" PostHistoryTypeId="2" PostId="15997" RevisionGUID="1155ffb5-bbb2-461c-84ea-8bb0efa8ead4" CreationDate="2011-02-04T16:42:33.687" UserId="1704" Text="I want to stream some games while I play them. What are some streaming sites with applications they offer out there?" />
  <row Id="38309" PostHistoryTypeId="1" PostId="15997" RevisionGUID="1155ffb5-bbb2-461c-84ea-8bb0efa8ead4" CreationDate="2011-02-04T16:42:33.687" UserId="1704" Text="What are some streaming sites + applications for games?" />
  <row Id="38310" PostHistoryTypeId="3" PostId="15997" RevisionGUID="1155ffb5-bbb2-461c-84ea-8bb0efa8ead4" CreationDate="2011-02-04T16:42:33.687" UserId="1704" Text="&lt;streaming&gt;&lt;streaming-video&gt;" />
  <row Id="38311" PostHistoryTypeId="5" PostId="15985" RevisionGUID="dd7c5370-072f-4595-9f9b-a15e649b0df4" CreationDate="2011-02-04T16:51:30.897" UserId="274" Comment="Fixed grammar" Text="There is one way you can, but chances are you won't be able to get your hands on the hardware to do so.&#xD;&#xA;&#xD;&#xA;The IS-NITRO-CAPTURE is a Nintendo product that allows you to connect your DS or GBA to it, and has AV Out ports and a USB out port. This is the device that Nintendo uses at events such as E3 to show DS gameplay on a big TV. Here is a [video review][1] of the product. Unfortunately, this device costs about $3000, and it not available for consumers to buy.&#xD;&#xA;&#xD;&#xA;If you have a friend who works at Nintendo though...&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=nL9n3Mf7Mok&#xD;&#xA;  [2]: http://i.imgur.com/8ca4H.jpg" />
  <row Id="38312" PostHistoryTypeId="2" PostId="15998" RevisionGUID="644640d6-1f73-45b3-ab90-03e88b4eaa69" CreationDate="2011-02-04T16:51:35.250" UserId="6270" Text="The forum post bummzack has linked explains exactly the mechanic mehind this, in a form a a guy using the stareditor and a pc player to model the perfect timings for each build, and see how far does each build gets you if it is executed ideally (because in the test it is executed by a pc player somehow).&#xD;&#xA;&#xD;&#xA;And just to put the answer here, here is the spot on extract from the post: (and explains the exact mathematical difference between the two mentioned builds).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;There is exactly *one* point of time where 10OL is ahead of 9OL. From 55.9375 seconds until 71.375 seconds, 10OL has one more worker running, for a gain of about 15 worker seconds. But 9OL finishes drones 11 and 12 almost 10 seconds faster than 10OL, so this 15 second advantage begins to be lost at 88.625, and is completely gone somewhere around 96 seconds in. After that point, 9OL is ahead of 10OL in every way. It finishes the 15th drone 4 seconds faster, and is 15 minerals ahead at the 2:15 mark." />
  <row Id="38313" PostHistoryTypeId="25" PostId="15980" RevisionGUID="101a7c95-9725-4007-8794-4dc423d6f380" CreationDate="2011-02-04T17:16:39.663" Comment="http://twitter.com/#!/StackGaming/status/33574669462274049" />
  <row Id="38314" PostHistoryTypeId="5" PostId="15997" RevisionGUID="b5f7cd36-3ee2-4ee4-aac7-6d8bb548a7ab" CreationDate="2011-02-04T17:40:07.817" UserId="1704" Comment="added 5 characters in body; edited title" Text="I want to live-stream some games while I play them. What are some streaming sites with applications they offer out there?" />
  <row Id="38315" PostHistoryTypeId="4" PostId="15997" RevisionGUID="b5f7cd36-3ee2-4ee4-aac7-6d8bb548a7ab" CreationDate="2011-02-04T17:40:07.817" UserId="1704" Comment="added 5 characters in body; edited title" Text="What are some livestreaming sites + applications for games?" />
  <row Id="38316" PostHistoryTypeId="2" PostId="15999" RevisionGUID="899fb7b5-4050-459b-8337-c5cbe3231d7c" CreationDate="2011-02-04T17:44:27.193" UserId="4981" Text="I just learned some about this last night. A friend of mine recommended: &#xD;&#xA;&#xD;&#xA;[VH Screen capture drivers][1] to capture what your doing on screen. &#xD;&#xA;Adobe Flash Media Streaming Server [Needs link to free software download]&#xD;&#xA;&#xD;&#xA;Most streaming sites will offer you a Streaming API key or something close to that. Plug it into the adobe software and away you go.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture" />
  <row Id="38317" PostHistoryTypeId="2" PostId="16000" RevisionGUID="a6c613b0-926f-4d06-88c0-016e1769b05d" CreationDate="2011-02-04T17:55:25.990" UserId="1393" Text="Close friend of mine has been using [Dyyno][1] with fairly good results.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.dyyno.com" />
  <row Id="38318" PostHistoryTypeId="2" PostId="16001" RevisionGUID="8b675dc0-ba5e-4455-9868-441dd4ba5ea1" CreationDate="2011-02-04T18:10:22.173" UserId="3467" Text="The main reason as Aardvark told is increasing of larva production. But often, instead of expansion Zerg build 2nd Hatchery on their main (for example, in 2v2 game been under opponent's pressure)." />
  <row Id="38319" PostHistoryTypeId="2" PostId="16002" RevisionGUID="195da98f-28a1-4398-aa3b-4236f8f075c3" CreationDate="2011-02-04T18:16:03.163" UserId="1622" Text="OK I got this working and it seems you need to do two things.&#xD;&#xA;&#xD;&#xA; 1. Update DX. The one from the Civ 4 disk may work, or this:  http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displaylang=en&#xD;&#xA; 2. Upgrade the game to version 1.74, which can be downloaded from Firaxis: http://www.firaxis.com/support/support_detail.php?gameid=6&amp;patch=1&#xD;&#xA;&#xD;&#xA;The DX upgrade may or may not have been necessary. It certainly doesn't work without the patch upgrade. You don't need any of the WIndows 7 compatibility modes.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38321" PostHistoryTypeId="2" PostId="16003" RevisionGUID="1e60789e-67a2-445c-8882-041e5c426c84" CreationDate="2011-02-04T18:31:57.460" UserId="4335" Text="Chessmaster 10th edition:  &#xD;&#xA;I can't see Game Status Window. It looks like its position is beyond game window. How can I move it?" />
  <row Id="38322" PostHistoryTypeId="1" PostId="16003" RevisionGUID="1e60789e-67a2-445c-8882-041e5c426c84" CreationDate="2011-02-04T18:31:57.460" UserId="4335" Text="Game status window" />
  <row Id="38323" PostHistoryTypeId="3" PostId="16003" RevisionGUID="1e60789e-67a2-445c-8882-041e5c426c84" CreationDate="2011-02-04T18:31:57.460" UserId="4335" Text="&lt;chess&gt;" />
  <row Id="38324" PostHistoryTypeId="8" PostId="15985" RevisionGUID="6ebcfb83-1c14-4a6d-8434-56f35308a4fe" CreationDate="2011-02-04T18:33:49.593" UserId="18" Comment="Rollback to [a61d9ffd-0e71-42f4-8801-fc4a1befdbde]" Text="There is one way you can, but chances are you won't be able to get your hands on the hardware to do so. The IS-NITRO-CAPTURE is a Nintendo product that allows you to connect your DS or GBA to it, and has AV Out ports and a USB out port. This is the device that Nintendo uses at events such as E3 to show DS gameplay on a big TV. Here is a [video review][1] of the product. Unfortunately, this device costs about $3000 dollars, and it not available for consumers to buy.&#xD;&#xA;&#xD;&#xA;If you have a friend who works at Nintendo though...&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=nL9n3Mf7Mok&#xD;&#xA;  [2]: http://i.imgur.com/8ca4H.jpg" />
  <row Id="38325" PostHistoryTypeId="5" PostId="15985" RevisionGUID="debb6929-549a-40ba-b136-760bf2c58e6f" CreationDate="2011-02-04T18:34:17.207" UserId="18" Comment="minor formatting change" Text="There is one non-hack way you can, but chances are you won't be able to get your hands on the hardware to do so. The **IS-NITRO-CAPTURE** is a Nintendo product that allows you to connect your DS or GBA to it, and has AV Out ports and a USB out port. This is the device that Nintendo uses at events such as E3 to show DS gameplay on a big TV. Here is a [video review][1] of the product. Unfortunately, this device costs about $3000 dollars, and it not available for consumers to buy.&#xD;&#xA;&#xD;&#xA;If you have a friend who works at Nintendo though...&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=nL9n3Mf7Mok&#xD;&#xA;  [2]: http://i.imgur.com/8ca4H.jpg" />
  <row Id="38326" PostHistoryTypeId="5" PostId="16003" RevisionGUID="cce88880-6bfd-4969-8569-92a209341b3a" CreationDate="2011-02-04T18:40:53.170" UserId="23" Comment="deleted 29 characters in body; edited tags; edited title" Text="I can't see Game Status Window. It looks like its position is beyond game window. How can I move it?" />
  <row Id="38327" PostHistoryTypeId="4" PostId="16003" RevisionGUID="cce88880-6bfd-4969-8569-92a209341b3a" CreationDate="2011-02-04T18:40:53.170" UserId="23" Comment="deleted 29 characters in body; edited tags; edited title" Text="I can't see the Game status Window." />
  <row Id="38328" PostHistoryTypeId="6" PostId="16003" RevisionGUID="cce88880-6bfd-4969-8569-92a209341b3a" CreationDate="2011-02-04T18:40:53.170" UserId="23" Comment="deleted 29 characters in body; edited tags; edited title" Text="&lt;user-interface&gt;&lt;chessmaster-10&gt;" />
  <row Id="38329" PostHistoryTypeId="5" PostId="15926" RevisionGUID="193a5387-32a3-49c0-8263-26683a3afb58" CreationDate="2011-02-04T19:36:50.217" UserId="3128" Comment="fixed spelling mistake, improved title slightly" Text="I bought a Windows 7 machine and went to install Civilization IV on it. It told me the program had &quot;known problems&quot;. If I continue it begins the startup process but eventually fails. What do I need to do to get it working?" />
  <row Id="38330" PostHistoryTypeId="4" PostId="15926" RevisionGUID="193a5387-32a3-49c0-8263-26683a3afb58" CreationDate="2011-02-04T19:36:50.217" UserId="3128" Comment="fixed spelling mistake, improved title slightly" Text="Civilization IV on Windows 7 fails to start after install" />
  <row Id="38331" PostHistoryTypeId="24" PostId="15926" RevisionGUID="541b9203-21c9-4adf-a25e-76c9ae9bce18" CreationDate="2011-02-04T19:36:50.217" Comment="Proposed by 3128 approved by 336 edit id of 44" />
  <row Id="38332" PostHistoryTypeId="6" PostId="14274" RevisionGUID="42282ca6-988f-41cc-81cc-ad8c7c208195" CreationDate="2011-02-04T19:41:11.977" UserId="3128" Comment="edited tags" Text="&lt;pc&gt;&lt;save-games&gt;&lt;myst-series&gt;&lt;myst&gt;&lt;myst-4&gt;" />
  <row Id="38333" PostHistoryTypeId="2" PostId="16004" RevisionGUID="c1874a8e-37f2-4a53-82ee-c8f4da798955" CreationDate="2011-02-04T19:44:46.513" UserId="336" Text="Blizzard's Left 2 Die custom map, a mashup of Left 4 Dead and their own Outbreak campaign mission, starts out with familiar zerg units (from the campaign, if not from multiplayer) assaulting your base, but even during the first night, you will be attacked by &quot;special infected&quot; (so named in the SC2mapfile).&#xD;&#xA;&#xD;&#xA;These are:&#xD;&#xA;&#xD;&#xA; - Hunterling&#xD;&#xA; - Choker&#xD;&#xA; - Spotter&#xD;&#xA; - Stank&#xD;&#xA;&#xD;&#xA;As a formerly avid Left 4 Dead player, I notice the named similarity between these 4 zerg units and Valve's original special infected.&#xD;&#xA;&#xD;&#xA;However, due to the random matchmaking nature of the custom games I tried, I have yet to survive the first night or encounter anything other than the Hunterling (which jumps up cliffs? Maybe something else?).&#xD;&#xA;&#xD;&#xA;What are the traits and special abilities of these 4 units? Bonus points if you include pictures of the 4 special infested!" />
  <row Id="38334" PostHistoryTypeId="1" PostId="16004" RevisionGUID="c1874a8e-37f2-4a53-82ee-c8f4da798955" CreationDate="2011-02-04T19:44:46.513" UserId="336" Text="What are the abilities of the &quot;Special Infected&quot; in Left 2 Die?" />
  <row Id="38335" PostHistoryTypeId="3" PostId="16004" RevisionGUID="c1874a8e-37f2-4a53-82ee-c8f4da798955" CreationDate="2011-02-04T19:44:46.513" UserId="336" Text="&lt;starcraft-2&gt;&lt;mod&gt;&lt;blizzard&gt;" />
  <row Id="38336" PostHistoryTypeId="2" PostId="16005" RevisionGUID="eb172447-c588-4650-bf54-183e05ea0393" CreationDate="2011-02-04T20:12:51.533" UserId="6521" Text="I would suggest streaming with the FREE program, [XSplit][1]. It's very popular for StarCraft II, and is quite easy to use. It can stream both your game audio and your microphone. (Plus, it doesn't need your Stereo Mix!) You can mix together scenes which you can switch between at any time. Plus, it streams straight to the website, and you don't have to have the website you are streaming to open.&#xD;&#xA;&#xD;&#xA;Works well with Justin.TV and ustream.com&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xsplit.com" />
  <row Id="38337" PostHistoryTypeId="25" PostId="16004" RevisionGUID="b6da0d47-1f6d-4568-94f0-7770c805b9de" CreationDate="2011-02-04T20:16:40.137" Comment="http://twitter.com/#!/StackGaming/status/33619969568673792" />
  <row Id="38338" PostHistoryTypeId="4" PostId="14274" RevisionGUID="98583cca-c6a1-4489-96dd-de422d16645a" CreationDate="2011-02-04T20:19:44.597" UserId="3128" Comment="moved game name from title to tag" Text="What determines your spirit guide &amp; where can I download saves?" />
  <row Id="38339" PostHistoryTypeId="24" PostId="14274" RevisionGUID="23a5098c-4dbd-45bf-8f25-b651c54d8acf" CreationDate="2011-02-04T20:19:44.597" Comment="Proposed by 3128 approved by 102 edit id of 45" />
  <row Id="38340" PostHistoryTypeId="2" PostId="16006" RevisionGUID="a0db967a-3498-41eb-b567-c80f1b9fc297" CreationDate="2011-02-04T20:21:10.257" UserId="6842" Text="I was wondering if goldeneye007 for the wii supported online play for 2 people on same console? Like my wife and i playing online at the same time with same console?" />
  <row Id="38341" PostHistoryTypeId="1" PostId="16006" RevisionGUID="a0db967a-3498-41eb-b567-c80f1b9fc297" CreationDate="2011-02-04T20:21:10.257" UserId="6842" Text="goldeneye wii split screen online?" />
  <row Id="38342" PostHistoryTypeId="3" PostId="16006" RevisionGUID="a0db967a-3498-41eb-b567-c80f1b9fc297" CreationDate="2011-02-04T20:21:10.257" UserId="6842" Text="&lt;multiplayer&gt;&lt;wii&gt;" />
  <row Id="38343" PostHistoryTypeId="2" PostId="16007" RevisionGUID="d5d8b958-b98e-4481-bfff-2ebc3cdcbdc9" CreationDate="2011-02-04T20:21:17.167" UserId="3107" Text="There's actually 5:&#xD;&#xA;&#xD;&#xA; * Choker - Attacks units with its tentacles, which can attack units elevated above it. Attacks ground units.&#xD;&#xA; * Huntering - Leaps walls. Attacks ground units.&#xD;&#xA; * Kaboomer - Explodes when it dies. Attacks ground units.&#xD;&#xA; * Spotter - Flies. Locks down structures by covering them in slime. Attacks ground units.&#xD;&#xA; * Stank - Headbutts units. Attacks ground units.&#xD;&#xA;" />
  <row Id="38344" PostHistoryTypeId="5" PostId="16006" RevisionGUID="dc87e7de-110d-4cb2-ace8-38cda13d0e45" CreationDate="2011-02-04T20:24:26.403" UserId="207" Comment="Grammar fix." Text="I was wondering if GoldenEye 007 for the Wii supports online play for 2 people on the same console? Could my wife and I play online at the same time from the same console?" />
  <row Id="38345" PostHistoryTypeId="4" PostId="16006" RevisionGUID="dc87e7de-110d-4cb2-ace8-38cda13d0e45" CreationDate="2011-02-04T20:24:26.403" UserId="207" Comment="Grammar fix." Text="GoldenEye Wii splitscreen online?" />
  <row Id="38346" PostHistoryTypeId="6" PostId="16006" RevisionGUID="dc87e7de-110d-4cb2-ace8-38cda13d0e45" CreationDate="2011-02-04T20:24:26.403" UserId="207" Comment="Grammar fix." Text="&lt;multiplayer&gt;&lt;wii&gt;&lt;goldeneye-007&gt;" />
  <row Id="38347" PostHistoryTypeId="5" PostId="16007" RevisionGUID="1185c537-a0b3-4ca6-bc5a-72ab9d238f2d" CreationDate="2011-02-04T20:29:21.787" UserId="3107" Comment="deleted 38 characters in body" Text="There's actually 5:&#xD;&#xA;&#xD;&#xA; * Choker - Pull units with its ranged tentacles. Attacks ground units.&#xD;&#xA; * Huntering - Leaps walls. Attacks ground units.&#xD;&#xA; * Kaboomer - Explodes when it dies. Attacks ground units.&#xD;&#xA; * Spotter - Flies. Locks down structures by covering them in slime. Attacks ground units.&#xD;&#xA; * Stank - Headbutts units. Attacks ground units.&#xD;&#xA;" />
  <row Id="38348" PostHistoryTypeId="2" PostId="16008" RevisionGUID="42a7d801-30f0-4d50-923e-de4077a8d2c4" CreationDate="2011-02-04T20:30:11.613" UserId="6356" Text="I'm having some serious trouble with being overburdened on my Knight all the time. If I find a better armor than my starting ring mail and put it on and drop my ring mail, I'm overburdened! What's the most reliable way to carry more stuff early on in the game?" />
  <row Id="38349" PostHistoryTypeId="1" PostId="16008" RevisionGUID="42a7d801-30f0-4d50-923e-de4077a8d2c4" CreationDate="2011-02-04T20:30:11.613" UserId="6356" Text="Overburdened Knight early in the game, how to carry more?" />
  <row Id="38350" PostHistoryTypeId="3" PostId="16008" RevisionGUID="42a7d801-30f0-4d50-923e-de4077a8d2c4" CreationDate="2011-02-04T20:30:11.613" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="38351" PostHistoryTypeId="5" PostId="16007" RevisionGUID="0eb4b718-eeab-4aa8-ae39-1a8ff9a39e00" CreationDate="2011-02-04T20:41:31.363" UserId="3107" Comment="added screenshots + attribution" Text="There's actually 5 units. I pulled the screenshots from [sc2armory.com][1].&#xD;&#xA;&#xD;&#xA;**Choker**&#xD;&#xA;&#xD;&#xA;Attempts to pull units with its ranged tentacles. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Choker attempting to drag a seiged tank.][2]&#xD;&#xA;&#xD;&#xA;**Hunterling**&#xD;&#xA;&#xD;&#xA;Leaps walls. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![A pair of hunterlings.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Kaboomer**&#xD;&#xA;&#xD;&#xA;Spits acid to attack and explodes when it dies. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Banelings, banelings, banelings, oh!][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Spotter**&#xD;&#xA;&#xD;&#xA;Flies. Locks down structures by covering them in slime. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![You did NOT just shoot that green stuff at me!][5]&#xD;&#xA;&#xD;&#xA;**Stank**&#xD;&#xA;&#xD;&#xA;Headbutts units. Attacks ground units.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/media/screenshots/Left-2-Die-_-Spotter/676&#xD;&#xA;  [2]: http://i.imgur.com/BjPZo.jpg&#xD;&#xA;  [3]: http://i.imgur.com/FF4se.jpg&#xD;&#xA;  [4]: http://i.imgur.com/q9fVx.jpg&#xD;&#xA;  [5]: http://i.imgur.com/A0EWd.jpg" />
  <row Id="38352" PostHistoryTypeId="2" PostId="16009" RevisionGUID="98f803ff-1082-4199-af45-fc4250affbc7" CreationDate="2011-02-04T20:47:28.380" UserId="605" Text="The most obvious way is to gain strength. Various ways to do that are listed on [the Nethack wiki](http://nethackwiki.com/wiki/Strength#Events_that_alter_strength).&#xD;&#xA;&#xD;&#xA;In addition to that having a blessed (or even uncursed) Bag of Holding helps greatly, so doing Sokoban early may help (though of course there's only a 50:50 chance that you'll get a Bag of Holding there).&#xD;&#xA;&#xD;&#xA;Other than that the best way to not be overburdened, is to stash the things that you don't need right now somewhere and come back to it later when you can carry more.&#xD;&#xA;&#xD;&#xA;If you get an early wish it's also a good idea to wish for dragon scale mail. Not only are they the best armour in the game, they're also the the lightest. (You could of course also wish for a Bag of Holding, but if you only have one wish, I'd rather go with the dragon scale mail since that's also useful beyond losing weight)." />
  <row Id="38353" PostHistoryTypeId="5" PostId="16007" RevisionGUID="7978e6b4-c395-494d-8e1e-746d8400ac9d" CreationDate="2011-02-04T20:48:13.490" UserId="3107" Comment="stank image and attribution" Text="There's actually 5 units. I pulled the screenshots from [sc2armory.com][1] and [gamereplays.org][2].&#xD;&#xA;&#xD;&#xA;**Choker**&#xD;&#xA;&#xD;&#xA;Attempts to pull units with its ranged tentacles. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Choker attempting to drag a seiged tank.][3]&#xD;&#xA;&#xD;&#xA;**Hunterling**&#xD;&#xA;&#xD;&#xA;Leaps walls. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![A pair of hunterlings.][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Kaboomer**&#xD;&#xA;&#xD;&#xA;Spits acid to attack and explodes when it dies. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Banelings, banelings, banelings, oh!][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Spotter**&#xD;&#xA;&#xD;&#xA;Flies. Locks down structures by covering them in slime. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![You did NOT just shoot that green stuff at me!][6]&#xD;&#xA;&#xD;&#xA;**Stank**&#xD;&#xA;&#xD;&#xA;Headbutts units. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![That zerg is stank.][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/media/screenshots/Left-2-Die-_-Spotter/676&#xD;&#xA;  [2]: http://www.gamereplays.org/starcraft2/portals.php?show=news&amp;news_id=737312&#xD;&#xA;  [3]: http://i.imgur.com/BjPZo.jpg&#xD;&#xA;  [4]: http://i.imgur.com/FF4se.jpg&#xD;&#xA;  [5]: http://i.imgur.com/q9fVx.jpg&#xD;&#xA;  [6]: http://i.imgur.com/A0EWd.jpg&#xD;&#xA;  [7]: http://i.imgur.com/BwLGa.jpg" />
  <row Id="38354" PostHistoryTypeId="2" PostId="16010" RevisionGUID="73e5aae6-c6eb-4d1c-b86b-0658d4015b5a" CreationDate="2011-02-04T20:50:55.630" UserId="5302" Text="Underground bases make it easier to hide your chests of goodies and the base itself from [griefers][1]. &#xD;&#xA;&#xD;&#xA;This is a huge advantage on servers with a high incidents of griefers/theives. &#xD;&#xA;&#xD;&#xA;Don't tell anyone, but the ladder down to my base is hidden under a patch of cactus. =)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Griefing" />
  <row Id="38357" PostHistoryTypeId="5" PostId="14677" RevisionGUID="17be64b4-aa11-475d-94cb-a9e546271797" CreationDate="2011-02-04T21:10:58.560" UserId="3746" Comment="Edited question" Text="This one must be an easy, but I can't find it anywhere... I've been looking around for a while now.&#xD;&#xA;&#xD;&#xA;    /script heal = &quot;Evyna&quot;;&#xD;&#xA;&#xD;&#xA;This work but what if I want to assign `heal` variable with the current target ?&#xD;&#xA;&#xD;&#xA;I've tried `/script heal = %t`; but unfortunatly it's not working.&#xD;&#xA;&#xD;&#xA;Any tips?&#xD;&#xA;&#xD;&#xA;**Edit 2011-02-04 :**&#xD;&#xA;&#xD;&#xA;I'm adding a bounty now and I'll try to be more specific with my question:&#xD;&#xA;&#xD;&#xA;I would like to create a macro that once clicked, my current target name is assigned in a variable. After that, I could use my second macro which a simply click (spam?), the character's name is taken from the variable and check if he's alive and display a message accordingly. (I can do the second macro)&#xD;&#xA;&#xD;&#xA;Thank you :)" />
  <row Id="38358" PostHistoryTypeId="2" PostId="16011" RevisionGUID="217c82b0-2191-480c-ac26-cdcf2c8f30af" CreationDate="2011-02-04T21:57:11.773" UserId="1777" Text="**Short answer: Online play requires one console per player.**&#xD;&#xA;&#xD;&#xA;[This article][1] was written by someone who has played both versions of multiplayer:&#xD;&#xA;&#xD;&#xA;&gt; Players can also enjoy a TV screen by themselves and jump on Nintendo Wi-Fi Connection to battle with up to 8 players.&#xD;&#xA;&#xD;&#xA;&gt; “[Online and split-screen] are basically two different flavors of multiplayer, so you have a reason to play both,” &#xD;&#xA;&#xD;&#xA;which leads to believe that the two types of multiplayer are distinct - an online mode, and a splitscreen mode. While local multiplayer is splitscreen, it appears as though online multiplayer is restricted to singlescreen.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nintendojo.com/games/previews/goldeneye-007-wii-multiplayer-preview" />
  <row Id="38359" PostHistoryTypeId="5" PostId="7518" RevisionGUID="46569d69-a0fe-4e86-b877-d8c728e0c932" CreationDate="2011-02-04T22:28:05.170" UserId="2765" Comment="The YouTube Url is &quot;TotalHalibut&quot;, but the casters name is actually &quot;TotalBiscuit&quot;. For example, he starts the linked video with &quot;My name is TotalBiscuit and I suck at StarCraft II&quot;." Text="[TotalBiscuit][1] has a series called [I Suck at Starcraft][2] where he comments on his own noob games, focusing on what mistakes were made and how to improve.&#xD;&#xA;&#xD;&#xA;The series starts out very basic, explaining economy, supply, teching, and the uses of some individual units.  It should be understandable even for someone brand-new to SC2.  The downside to this is that it may be too basic for many players.  However, over the course of about 15 videos, he moves into (somewhat) more advanced concepts.&#xD;&#xA;&#xD;&#xA;[1]: http://www.youtube.com/user/TotalHalibut&#xD;&#xA;[2]: http://www.youtube.com/watch%3Fv%3D92Rv-s-7rNk" />
  <row Id="38360" PostHistoryTypeId="24" PostId="7518" RevisionGUID="e5000ae3-ecc0-4eeb-a8cb-0c01103e0a46" CreationDate="2011-02-04T22:28:05.170" Comment="Proposed by 2765 approved by 85 edit id of 47" />
  <row Id="38361" PostHistoryTypeId="2" PostId="16012" RevisionGUID="ff8f06ed-b968-4bfd-9776-fce76f163c3f" CreationDate="2011-02-04T22:28:37.200" UserId="6841" Text="I've only been playing Minecraft for about a month now, but for offline play, I find that it is best to make a &quot;home&quot; that is both above and below ground.&#xD;&#xA;&#xD;&#xA;Start out by creating an above ground fortress in a place close to your spawn point.  I created a log cabin, which slowly became bigger and bigger.  I found that once I had the basic house complete, it was beneficial to spend the night hours digging deeper and deeper into the ground (of course leaving torches everywhere!).  Not only does this give you something to do while it's dark out, but it also gives your fortress plenty of places to hide and block off incoming threats.&#xD;&#xA;&#xD;&#xA;I assume online if your home is taken over by griefers, you can block off part of it and hide within your underground area.&#xD;&#xA;&#xD;&#xA;Remember that all dark areas can spawn enemies, so torches are a must.  Collect wood in the day to create sticks and you will get plenty of coal by digging into the ground.  Always carry a weapon with you, because you can dig a block out that has an underground DARK cavern with plenty of spiders and zombies in it.  In this case be ready to fight, or block it back up quickly before you're killed with arrows!&#xD;&#xA;&#xD;&#xA;If you feel it necessary, build a huge &quot;antennae&quot; on the roof of your complex and put torches on it.  If you die, or get lost, this should help you get back!&#xD;&#xA;&#xD;&#xA;That might be a lot of information that everyone knows already, but I hope I helped." />
  <row Id="38362" PostHistoryTypeId="2" PostId="16013" RevisionGUID="fb912f9b-88ce-4458-b2d7-fc7d518bc762" CreationDate="2011-02-04T22:28:51.147" UserId="118" Text="Spiders cannot climb [soul sand][1], so a ring of that will keep spiders out too.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Soul_Sand" />
  <row Id="38363" PostHistoryTypeId="2" PostId="16014" RevisionGUID="29d49716-0425-4af9-ba9d-366aa275d547" CreationDate="2011-02-04T22:35:59.597" UserId="6841" Text="I'm not exactly sure of the math behind the &quot;magic&quot; attacks, but I do know they are quite powerful.  Magic is extremely useful with very large groups of enemies, as you can knock them all back with one blow.  Holding the magic button for only a short period of time will do almost no damage, but it gives you time to re-attack anyway you like.&#xD;&#xA;&#xD;&#xA;Many areas in the game have the enemies attacking from a short distance away, but at a distance none the less.  Use this to your advantage, as you will be able to charge your magic attacks for quite a bit of time before they are in attack range.  A fully charged magic attack can kill quite a few enemies around you, if not all of them with one single blow.&#xD;&#xA;&#xD;&#xA;This is countered by some groups having ranged weapons like rifles which will sometimes interrupt your charge.&#xD;&#xA;&#xD;&#xA;To answer your question: Magic is very useful in Fable III, but it wouldn't benefit you to only use magic the entire time.&#xD;&#xA;&#xD;&#xA;Ivo Flipse is correct in saying that you cannot &quot;die&quot; in Fable III.  So if you want to only use magic, you will still be able to complete the game.  You might get some scars on your character, but no one really cares about that.&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="38364" PostHistoryTypeId="2" PostId="16015" RevisionGUID="faffcf60-c029-4c2e-bc4b-4b63961f6c57" CreationDate="2011-02-04T22:46:32.993" UserId="2787" Text="The title says it all, really. [This][1] steering wheel was bought for me as a Christmas present, and I'd like to map some of its buttons to different functions. How do they map to a standard PS3 controller?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.thrustmaster.com/product.aspx?ProductID=84&amp;PlatformID=12" />
  <row Id="38365" PostHistoryTypeId="1" PostId="16015" RevisionGUID="faffcf60-c029-4c2e-bc4b-4b63961f6c57" CreationDate="2011-02-04T22:46:32.993" UserId="2787" Text="What are the default button mappings for the Thrustmaster Ferrari GT Experience?" />
  <row Id="38366" PostHistoryTypeId="3" PostId="16015" RevisionGUID="faffcf60-c029-4c2e-bc4b-4b63961f6c57" CreationDate="2011-02-04T22:46:32.993" UserId="2787" Text="&lt;ps3&gt;&lt;peripherals&gt;" />
  <row Id="38367" PostHistoryTypeId="2" PostId="16016" RevisionGUID="299ce75d-5f7e-47a0-8a89-0513fc405c24" CreationDate="2011-02-04T22:47:53.933" UserId="3107" Text="I think you're over-complicating this series of macros. Based on the use-case in your edit, I would recommend you set your [focus][1] to the person you want to heal, then change your macros to use your focus.&#xD;&#xA;&#xD;&#xA;&gt; /focus target&#xD;&#xA;&#xD;&#xA;That macro will set your current target to your 'focus'. Think of 'focus' as a variable that can hold one target as a value.&#xD;&#xA;&#xD;&#xA;Now, your other macros can use your focus as a valid target:&#xD;&#xA;&#xD;&#xA;&gt; /cast [@focus] Flash Heal&#xD;&#xA;&#xD;&#xA;Ninja edit: If you look at the &quot;Key Bindings&quot; menu in WoW, you can bind a key to set your current target as your focus. Then, you don't even need the first macro:&#xD;&#xA;&#xD;&#xA; * Target a player&#xD;&#xA; * Hit your &quot;set focus&quot; key.&#xD;&#xA; * Use your other macros for maximum awesome.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Making_a_macro#Using_Focus" />
  <row Id="38368" PostHistoryTypeId="4" PostId="15958" RevisionGUID="f3de228b-be7f-4265-9502-662dec9df553" CreationDate="2011-02-04T22:52:12.233" UserId="3128" Comment="game title already in tag." Text="How do you get the &quot;pro&quot; options for the perks ?" />
  <row Id="38369" PostHistoryTypeId="24" PostId="15958" RevisionGUID="bd606cce-164c-4588-83b7-409024f6396f" CreationDate="2011-02-04T22:52:12.233" Comment="Proposed by 3128 approved by 85 edit id of 49" />
  <row Id="38370" PostHistoryTypeId="4" PostId="15671" RevisionGUID="d3bbaf92-15fb-4bbb-9172-971623ea0acd" CreationDate="2011-02-04T22:52:13.623" UserId="3128" Comment="cleanup title  and removed game name from title." Text="What are some tips for shooting down spy planes?" />
  <row Id="38371" PostHistoryTypeId="24" PostId="15671" RevisionGUID="cedaf347-56bc-4933-ac2e-0215383b5b44" CreationDate="2011-02-04T22:52:13.623" Comment="Proposed by 3128 approved by 85 edit id of 50" />
  <row Id="38372" PostHistoryTypeId="5" PostId="16016" RevisionGUID="c50016cc-6956-4114-aef9-e5aa5c705fa5" CreationDate="2011-02-04T22:53:01.960" UserId="3107" Comment="deleted 12 characters in body" Text="I think you're over-complicating this series of macros. Based on the use-case in your edit, I would recommend you set your [focus][1] to the person you want to heal, then change your macros to use your focus.&#xD;&#xA;&#xD;&#xA;&gt; /focus target&#xD;&#xA;&#xD;&#xA;That macro will set your current target to your 'focus'. Think of 'focus' as a variable that can hold one target as a value.&#xD;&#xA;&#xD;&#xA;Now, your other macros can use your focus as a valid target:&#xD;&#xA;&#xD;&#xA;&gt; /cast [@focus] Flash Heal&#xD;&#xA;&#xD;&#xA;If you look at the &quot;Key Bindings&quot; menu in WoW, you can bind a key to set your current target as your focus. Then, you don't even need the first macro:&#xD;&#xA;&#xD;&#xA; * Target a player&#xD;&#xA; * Hit your &quot;set focus&quot; key.&#xD;&#xA; * Use your other macros for maximum awesome.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Making_a_macro#Using_Focus" />
  <row Id="38373" PostHistoryTypeId="8" PostId="16016" RevisionGUID="9e1f2561-4fb6-4e5d-9764-26ea04f65858" CreationDate="2011-02-04T22:54:04.500" UserId="3107" Comment="Rollback to [299ce75d-5f7e-47a0-8a89-0513fc405c24]" Text="I think you're over-complicating this series of macros. Based on the use-case in your edit, I would recommend you set your [focus][1] to the person you want to heal, then change your macros to use your focus.&#xD;&#xA;&#xD;&#xA;&gt; /focus target&#xD;&#xA;&#xD;&#xA;That macro will set your current target to your 'focus'. Think of 'focus' as a variable that can hold one target as a value.&#xD;&#xA;&#xD;&#xA;Now, your other macros can use your focus as a valid target:&#xD;&#xA;&#xD;&#xA;&gt; /cast [@focus] Flash Heal&#xD;&#xA;&#xD;&#xA;Ninja edit: If you look at the &quot;Key Bindings&quot; menu in WoW, you can bind a key to set your current target as your focus. Then, you don't even need the first macro:&#xD;&#xA;&#xD;&#xA; * Target a player&#xD;&#xA; * Hit your &quot;set focus&quot; key.&#xD;&#xA; * Use your other macros for maximum awesome.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowwiki.com/Making_a_macro#Using_Focus" />
  <row Id="38374" PostHistoryTypeId="25" PostId="16008" RevisionGUID="a7b0f362-02b0-42b4-be7b-49647aefb60c" CreationDate="2011-02-04T23:16:40.107" Comment="http://twitter.com/#!/StackGaming/status/33665268089765888" />
  <row Id="38375" PostHistoryTypeId="5" PostId="15997" RevisionGUID="d61faff5-3935-4c16-9223-0e19bda71ef5" CreationDate="2011-02-04T23:22:20.577" UserId="207" Comment="Changed topic based on that meta-topic, switched some material around. " Text="I want to live-stream some games while I play them. How do I this? What applications/websites can I use?" />
  <row Id="38376" PostHistoryTypeId="4" PostId="15997" RevisionGUID="d61faff5-3935-4c16-9223-0e19bda71ef5" CreationDate="2011-02-04T23:22:20.577" UserId="207" Comment="Changed topic based on that meta-topic, switched some material around. " Text="How do I live-stream games?" />
  <row Id="38377" PostHistoryTypeId="4" PostId="15972" RevisionGUID="3a5ebdcf-2a8e-4ffa-bedf-b01aa46ec8ec" CreationDate="2011-02-04T23:30:31.357" UserId="3128" Comment="turned title into a question from a statement" Text="Why won't a Stealth Bomber fire on cities anymore?" />
  <row Id="38378" PostHistoryTypeId="24" PostId="15972" RevisionGUID="930af730-6621-4d2e-82eb-8423b3deaa3e" CreationDate="2011-02-04T23:30:31.357" Comment="Proposed by 3128 approved by 336 edit id of 48" />
  <row Id="38379" PostHistoryTypeId="2" PostId="16017" RevisionGUID="6f3cfd66-20aa-471c-a153-620804ff6d06" CreationDate="2011-02-04T23:37:28.810" UserId="6841" Text="The Kinect games all have the required updates on the discs.  It will prompt you to download the update (from the disc) when you try to play the game.  I believe future titles will require you to download updates from their discs as well.&#xD;&#xA;&#xD;&#xA;There are plenty of people who play kinect without an internet connection, so I wouldn't worry about it.  Assuming you have the newest version of Xbox (unofficially called the &quot;slim&quot;), you can turn on wifi and try to connect to a neighbors connection just for updates, but of course this is frowned upon. :)" />
  <row Id="38380" PostHistoryTypeId="2" PostId="16018" RevisionGUID="22905eba-c99f-4f5b-84aa-ab523654bb2b" CreationDate="2011-02-04T23:41:00.007" UserId="6841" Text="Try setting the difficulty to lowest.  Everytime the ball comes to you put your hands behind your back and stick your head or foot out.  Remember that the rallies follow the same suit.  By this I mean, usually you stop the ball from hitting the ground (use foot here), it will then go to your teamate, who will throw the ball up for a spike (try heading here).&#xD;&#xA;&#xD;&#xA;I found this much easier with an actual person playing as my teammate as the CPU likes to hang onto the ball sometimes.&#xD;&#xA;&#xD;&#xA;Hope that helps and good luck!" />
  <row Id="38381" PostHistoryTypeId="5" PostId="16003" RevisionGUID="bd596cf8-b7b6-47bf-991d-63040eb0192f" CreationDate="2011-02-04T23:51:01.863" UserId="4335" Comment="added 51 characters in body" Text="I can't see Game Status Window. It looks like its position is beyond game window. How can I move it?&#xD;&#xA;&#xD;&#xA;Screen: http://ifotos.pl/img/screen_hherxwe.jpg" />
  <row Id="38382" PostHistoryTypeId="2" PostId="16019" RevisionGUID="844576c5-9747-4a4b-823e-5c43e4d8b2dc" CreationDate="2011-02-05T00:01:56.823" UserId="6848" Text="take it apart and cut off the top right corner(not to much)" />
  <row Id="38383" PostHistoryTypeId="5" PostId="16019" RevisionGUID="ae0bf30d-fbbd-4895-8c35-f44b4862f8a9" CreationDate="2011-02-05T00:14:24.867" UserId="207" Comment="Grammar fix." Text="Take it apart and cut off the top right corner (not too much)." />
  <row Id="38384" PostHistoryTypeId="4" PostId="15989" RevisionGUID="9556a66d-bec0-46f7-9538-6a37077a0504" CreationDate="2011-02-05T00:24:30.493" UserId="336" Comment="edited title" Text="How do I move Steam games to another location on disk on my Mac?" />
  <row Id="38385" PostHistoryTypeId="2" PostId="16020" RevisionGUID="a6159e3e-f943-4c5d-a4ca-df1cede276b1" CreationDate="2011-02-05T00:31:21.297" UserId="730" Text="Which are the differences between Minecraft Beta single player and multiplayer version?&#xD;&#xA;&#xD;&#xA;I mean, is there some kind of PvP or is more oriented to collaborative team play? Are the rules different?" />
  <row Id="38386" PostHistoryTypeId="1" PostId="16020" RevisionGUID="a6159e3e-f943-4c5d-a4ca-df1cede276b1" CreationDate="2011-02-05T00:31:21.297" UserId="730" Text="Minecraft Beta Survival single vs multiplayer" />
  <row Id="38387" PostHistoryTypeId="3" PostId="16020" RevisionGUID="a6159e3e-f943-4c5d-a4ca-df1cede276b1" CreationDate="2011-02-05T00:31:21.297" UserId="730" Text="&lt;minecraft&gt;&lt;multiplayer&gt;" />
  <row Id="38388" PostHistoryTypeId="2" PostId="16021" RevisionGUID="85982ff0-aed5-40c7-abea-3a1af043bd86" CreationDate="2011-02-05T00:43:55.710" UserId="3107" Text="The main difference is that other people can log into the same persisted world and build their own stuff. This results in a few different changes to overall gameplay:&#xD;&#xA;&#xD;&#xA; - Multiplayer has increased potential for griefing (people destroying what you build), although their are add-ons people can place on servers to prevent changes.&#xD;&#xA; - Larger projects are possible since you can work on them collaboratively. &#xD;&#xA; - You have a greater need for things like signs that give directions.&#xD;&#xA;&#xD;&#xA;In addition, with multiplayer, you are beholden to whatever the server admin desires in terms of features and add-ons they want to implement.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38389" PostHistoryTypeId="5" PostId="16021" RevisionGUID="9b3ac773-1f3d-45e2-aeed-0f2ab15687b1" CreationDate="2011-02-05T00:49:49.943" UserId="3107" Comment="added 127 characters in body; added 296 characters in body" Text="The main difference is that other people can log into the same persisted world and build their own stuff. This results in a few different changes to overall gameplay:&#xD;&#xA;&#xD;&#xA; - Multiplayer has increased potential for griefing (people destroying what you build), although their are add-ons people can place on servers to prevent changes. This is the closest thing there is to &quot;PvP&quot; at this time; there's no &quot;battle the other players&quot; mechanic inherent in the game.&#xD;&#xA; - Larger projects are possible since you can work on them collaboratively. &#xD;&#xA; - You have a greater need for things like signs that give directions.&#xD;&#xA;&#xD;&#xA;In addition, with multiplayer, you are beholden to whatever the server admin desires in terms of features and add-ons they want to implement.&#xD;&#xA;&#xD;&#xA;Technically-speaking, those are the only differences. In reality, there are some bugs with features that result in them working in one version but not the other. Trying to maintain a list of those changes isn't feasible, however, since the developers are actively working to resolve these issues." />
  <row Id="38390" PostHistoryTypeId="2" PostId="16022" RevisionGUID="84e75851-bc88-4177-95a9-9eef0398dd50" CreationDate="2011-02-05T00:50:30.400" UserId="6006" Text="Could anyone provide some good resources for general Dawn of War 2 strategy for someone who's reasonably new to the multiplayer aspect of the game?  I'm not looking for anything that specific to any factions or anything as detailed as build orders, just a good grounding in the important concepts and objectives in the multiplayer.&#xD;&#xA;&#xD;&#xA;I have the Chaos Rising expansion and the Retribution beta" />
  <row Id="38391" PostHistoryTypeId="1" PostId="16022" RevisionGUID="84e75851-bc88-4177-95a9-9eef0398dd50" CreationDate="2011-02-05T00:50:30.400" UserId="6006" Text="Dawn of War 2 general strategy" />
  <row Id="38392" PostHistoryTypeId="3" PostId="16022" RevisionGUID="84e75851-bc88-4177-95a9-9eef0398dd50" CreationDate="2011-02-05T00:50:30.400" UserId="6006" Text="&lt;real-time-strategy&gt;&lt;dawn-of-war-2&gt;" />
  <row Id="38393" PostHistoryTypeId="5" PostId="16021" RevisionGUID="d1c33b20-3c20-491e-85b7-9964a902d579" CreationDate="2011-02-05T00:55:35.253" UserId="3107" Comment="added 9 characters in body" Text="The main difference is that other people can log into the same persisted world and build their own stuff. This results in a few different changes to overall gameplay:&#xD;&#xA;&#xD;&#xA; - Multiplayer has increased potential for griefing (people destroying what you build), although their are add-ons people can place on servers to prevent changes. This is the closest thing there is to &quot;PvP&quot; at this time; there's no &quot;battle the other players&quot; mechanic inherent in the game.&#xD;&#xA; - Larger projects are possible since you can work on them collaboratively. &#xD;&#xA; - You have a greater need for things like signs that give directions.&#xD;&#xA;&#xD;&#xA;In addition, with multiplayer, you are beholden to whatever the server admin desires in terms of features and add-ons they want to implement.&#xD;&#xA;&#xD;&#xA;Technically-speaking, those are the only intended differences. In reality, there are some bugs with features that result in them working in one version but not the other. Trying to maintain a list of those changes isn't feasible, however, since the developers are actively working to resolve these issues." />
  <row Id="38395" PostHistoryTypeId="2" PostId="16024" RevisionGUID="0e9f7aec-069a-4e22-97bf-edf02fddbdf5" CreationDate="2011-02-05T01:43:51.197" UserId="6580" Text="In general the biggest key is resources.  Unless your enemy gets into your base and causes major damage, the winner will typically be the one that spends the most. &#xD;&#xA;&#xD;&#xA;Quickly capture points and upgrade as fast as possible so that you can be pulling in more resources.  Make sure you are converting the resources to troops because it is better to have a pile of troops sitting around than money when you get a surprise attack from your opponent.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Of course the second general strategy is to focus on shutting off your opponents resources." />
  <row Id="38396" PostHistoryTypeId="25" PostId="16020" RevisionGUID="f399b833-1bd3-4072-b264-24e4299582b6" CreationDate="2011-02-05T02:16:39.950" Comment="http://twitter.com/#!/StackGaming/status/33710566165975041" />
  <row Id="38397" PostHistoryTypeId="2" PostId="16025" RevisionGUID="35025b3f-db41-4cbe-b4aa-f1611dec6d49" CreationDate="2011-02-05T03:25:32.247" UserId="4564" Text="There are also subtle changes, such as larger ore spawns in SMP.&#xD;&#xA;&#xD;&#xA;There is PvP, as it can be turned on.  All the servers I frequent have it off though." />
  <row Id="38398" PostHistoryTypeId="2" PostId="16026" RevisionGUID="2f27b136-af04-4db8-bde6-a36afaf6a83f" CreationDate="2011-02-05T03:52:15.937" UserId="5029" Text="*Note Modern* **Combat** *not Modern* **Warfare**.  *This question is about [the app][1], not COD.*&#xD;&#xA;&#xD;&#xA;I install it like normal, then ran it.  It wanted to download some first-run data so it took 4-5 mins doing that.  Then I got a screen that said &quot;Download complete.  Tap OK to play.&quot;  I tapped ok and the screen went black.  A few seconds later it went back to my home screen.  All additional attempts to open it have resulted in the black screen followed by home.  Any suggestions?&#xD;&#xA;&#xD;&#xA;My device is [a Pandigital Novel][2] [running Android.][3]&#xD;&#xA;&#xD;&#xA;*I don't have the rep to create a tag, so can someone tag this* [tag:modern-combat-2]*?  Thanks*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/modern-combat-2-black-pegasus/id394443824?mt=8&#xD;&#xA;  [2]: http://www.pandigital.net/pandigitalnovel&#xD;&#xA;  [3]: http://www.slatedroid.com/index.php?topic=5098.0" />
  <row Id="38399" PostHistoryTypeId="1" PostId="16026" RevisionGUID="2f27b136-af04-4db8-bde6-a36afaf6a83f" CreationDate="2011-02-05T03:52:15.937" UserId="5029" Text="Modern Combat 2 won't run" />
  <row Id="38400" PostHistoryTypeId="3" PostId="16026" RevisionGUID="2f27b136-af04-4db8-bde6-a36afaf6a83f" CreationDate="2011-02-05T03:52:15.937" UserId="5029" Text="&lt;error&gt;" />
  <row Id="38401" PostHistoryTypeId="5" PostId="14677" RevisionGUID="5c6b12a8-7a3b-420e-859b-acd78f95adc0" CreationDate="2011-02-05T03:54:54.640" UserId="3746" Comment="I changed my variable names from HEAL to GANK because some peoples were confused about the variable name. The purpose wasn't specifically about healing. See the edit at bottom for the real tasks." Text="This one must be an easy, but I can't find it anywhere... I've been looking around for a while now.&#xD;&#xA;&#xD;&#xA;    /script gank = &quot;Evyna&quot;;&#xD;&#xA;&#xD;&#xA;This work but what if I want to assign `gank` variable with the current target ?&#xD;&#xA;&#xD;&#xA;I've tried `/script gank = %t`; but unfortunatly it's not working.&#xD;&#xA;&#xD;&#xA;Any tips?&#xD;&#xA;&#xD;&#xA;**Edit 2011-02-04 :**&#xD;&#xA;&#xD;&#xA;I'm adding a bounty now and I'll try to be more specific with my question:&#xD;&#xA;&#xD;&#xA;I would like to create a macro that once clicked, my current target name is assigned in a variable. After that, I could use my second macro which a simply click (spam?), the character's name is taken from the variable and check if he's alive and display a message accordingly. (I can do the second macro)&#xD;&#xA;&#xD;&#xA;Thank you :)" />
  <row Id="38402" PostHistoryTypeId="6" PostId="16026" RevisionGUID="69b7f5af-dd1b-4799-91f8-58709425e198" CreationDate="2011-02-05T03:55:19.270" UserId="1867" Comment="edited tags" Text="&lt;android&gt;&lt;error&gt;&lt;modern-combat-2&gt;" />
  <row Id="38403" PostHistoryTypeId="5" PostId="14677" RevisionGUID="3582b7c7-e36e-4e57-8b98-c65ff9d0f7a0" CreationDate="2011-02-05T04:00:24.947" UserId="3746" Comment="added 121 characters in body" Text="This one must be an easy, but I can't find it anywhere... I've been looking around for a while now.&#xD;&#xA;&#xD;&#xA;    /script gank = &quot;Evyna&quot;;&#xD;&#xA;&#xD;&#xA;This work but what if I want to assign `gank` variable with the current target ?&#xD;&#xA;&#xD;&#xA;I've tried `/script gank = %t`; but unfortunatly it's not working.&#xD;&#xA;&#xD;&#xA;Any tips?&#xD;&#xA;&#xD;&#xA;**Edit 2011-02-04 :**&#xD;&#xA;&#xD;&#xA;I'm adding a bounty now and I'll try to be more specific with my question:&#xD;&#xA;&#xD;&#xA;I would like to create a macro that once clicked, my current target name is assigned in a variable. After that, I could use my second macro which I simply click (or spam?) and then, the character's name is taken from the variable and check if he's alive and display a message accordingly. (I can do the second macro).&#xD;&#xA;&#xD;&#xA;In short: I need to assign my target's name in a global variable that I can use later in a second macro.&#xD;&#xA;&#xD;&#xA;Thank you :)" />
  <row Id="38404" PostHistoryTypeId="5" PostId="10108" RevisionGUID="1ca1f2ec-053a-484d-b19c-4b800a298310" CreationDate="2011-02-05T04:11:16.877" UserId="274" Comment="fixed spelling" Text="**It depends on whether the cart has a rider (cow, chicken, player) or not.**&#xD;&#xA;&#xD;&#xA;Now, first some definitions.&#xD;&#xA;The type of booster used is a speed and momentum resetting booster, to ensure fair and reproducable results.&#xD;&#xA;&#xD;&#xA;This is a booster with a length of 1&#xD;&#xA;![the shortest booster possible](http://imgur.com/ZYVxf.png)&#xD;&#xA;&#xD;&#xA;and here a booster with length 11&#xD;&#xA;![a bit longer booster](http://imgur.com/juax5.png)&#xD;&#xA;&#xD;&#xA;The bottom bedrock layer shown in these images is layer 0, the void is directly below.&#xD;&#xA;the track going up shown on the left side is the actual track going up.&#xD;&#xA;&#xD;&#xA;The results are in and show that **an empty cart needs a booster of 18 long, while a cart with a rider in it will need a booster of 5 long** to reach beyond the top of the map. (altrough, a booster of 17, with an empty cart, reaches sufficiently close.)&#xD;&#xA;&#xD;&#xA;Now, for the booster lengths below these numbers, the following results has been obtained:&#xD;&#xA;![](http://imgur.com/GScVm.png)&#xD;&#xA;&#xD;&#xA;Raw data (height reached, booster length is position in list, where the first has a length of 1 as shown above.):&#xD;&#xA;&#xD;&#xA;* `empty cart: 6 12 17 25.5 31 41 47 57 63 72.5 79 88 93.5 103 109 119 125`&#xD;&#xA;* `with rider: 6 25.5 37 66`&#xD;&#xA;&#xD;&#xA;I'm now trying to make some sense of the results for the empty cart, I don't think I have enough data points to make something for the cart with a rider." />
  <row Id="38405" PostHistoryTypeId="5" PostId="16026" RevisionGUID="f1f0cb13-29e9-48f3-b1bd-2bc7f96c262a" CreationDate="2011-02-05T04:15:37.483" UserId="1867" Comment="removed comment about adding tags" Text="*Note Modern* **Combat** *not Modern* **Warfare**.  *This question is about [the app][1], not COD.*&#xD;&#xA;&#xD;&#xA;I install it like normal, then ran it.  It wanted to download some first-run data so it took 4-5 mins doing that.  Then I got a screen that said &quot;Download complete.  Tap OK to play.&quot;  I tapped ok and the screen went black.  A few seconds later it went back to my home screen.  All additional attempts to open it have resulted in the black screen followed by home.  Any suggestions?&#xD;&#xA;&#xD;&#xA;My device is [a Pandigital Novel][2] [running Android.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/modern-combat-2-black-pegasus/id394443824?mt=8&#xD;&#xA;  [2]: http://www.pandigital.net/pandigitalnovel&#xD;&#xA;  [3]: http://www.slatedroid.com/index.php?topic=5098.0" />
  <row Id="38406" PostHistoryTypeId="24" PostId="16026" RevisionGUID="95635c79-07bc-4ff9-aa74-c6fc1cef1c70" CreationDate="2011-02-05T04:15:37.483" Comment="Proposed by 1867 approved by 102 edit id of 52" />
  <row Id="38407" PostHistoryTypeId="2" PostId="16027" RevisionGUID="43cd68cc-57e6-48c7-ac62-09abfe1874e6" CreationDate="2011-02-05T04:16:57.207" UserId="6066" Text="You have a Pandigital Novel.  (i.e. it's a low-end device that can't run a game like MC2 and is undoubtedly not supported).  You also linked to an iPhone app -- the correct link is apparently http://www.gameloft.com/android-games/modern-combat-2-black-pegasus/" />
  <row Id="38408" PostHistoryTypeId="5" PostId="16027" RevisionGUID="57284e77-2161-4828-898a-beb6a0bca566" CreationDate="2011-02-05T04:22:42.913" UserId="6066" Comment="added 685 characters in body; added 27 characters in body; added 126 characters in body; deleted 13 characters in body" Text="You have a Pandigital Novel.  I.e., it's a low-end device that can't run a game like MC2 and is  not supported.  [They only support high-end Samsung, Motorola, HTC and Sony devices][1].  You also linked to an iPhone app -- the correct link is apparently http://www.gameloft.com/android-games/modern-combat-2-black-pegasus/.  From their [FAQ][2]:&#xD;&#xA;&#xD;&#xA;&gt; **My phone isn't listed; can I order the&#xD;&#xA;&gt; game for a different phone and use it&#xD;&#xA;&gt; on mine?**&#xD;&#xA;&gt; &#xD;&#xA;&gt; If your phone doesn't appear on&#xD;&#xA;&gt; Gameloft's site, it is not supported.&#xD;&#xA;&gt; Picking an alternate phone, even if&#xD;&#xA;&gt; the model numbers are similar, will&#xD;&#xA;&gt; not work. Before adding a phone, we&#xD;&#xA;&gt; perform various tests to make sure&#xD;&#xA;&gt; that we can maintain the quality that&#xD;&#xA;&gt; gamers expect from Gameloft.  However,&#xD;&#xA;&gt; we regularly add new phones to our&#xD;&#xA;&gt; website. If your phone isn't listed on&#xD;&#xA;&gt; the site, please check back regularly.&#xD;&#xA;&gt; If it's a popular phone, it's likely&#xD;&#xA;&gt; we will add it as soon as we can.&#xD;&#xA;&#xD;&#xA;Get a refund if you can.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gameloft.com/android-hd-games/&#xD;&#xA;  [2]: http://www.gameloft.com/faq/#10" />
  <row Id="38409" PostHistoryTypeId="5" PostId="16026" RevisionGUID="deae3897-5f37-4478-9e63-10ae16b894d1" CreationDate="2011-02-05T04:26:02.010" UserId="5029" Comment="deleted 9 characters in body" Text="*Note Modern* **Combat** *not Modern* **Warfare**.  *This question is about [the app][1], not COD.*&#xD;&#xA;&#xD;&#xA;I install it like normal, then ran it.  It wanted to download some first-run data so it took 4-5 mins doing that.  Then I got a screen that said &quot;Download complete.  Tap OK to play.&quot;  I tapped ok and the screen went black.  A few seconds later it went back to my home screen.  All additional attempts to open it have resulted in the black screen followed by home.  Any suggestions?&#xD;&#xA;&#xD;&#xA;My device is [a Pandigital Novel][2] [running Android.][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gameloft.com/android-games/modern-combat-2-black-pegasus/&#xD;&#xA;  [2]: http://www.pandigital.net/pandigitalnovel&#xD;&#xA;  [3]: http://www.slatedroid.com/index.php?topic=5098.0" />
  <row Id="38410" PostHistoryTypeId="5" PostId="16027" RevisionGUID="3df8132f-a029-4c0f-8e6c-a1c3e6a5413b" CreationDate="2011-02-05T04:34:10.360" UserId="6066" Comment="deleted 138 characters in body" Text="You have a Pandigital Novel.  I.e., it's a low-end device that can't run a game like MC2 and is  not supported.  [They only support high-end Samsung, Motorola, HTC and Sony devices][1].  From their [FAQ][2]:&#xD;&#xA;&#xD;&#xA;&gt; **My phone isn't listed; can I order the&#xD;&#xA;&gt; game for a different phone and use it&#xD;&#xA;&gt; on mine?**&#xD;&#xA;&gt; &#xD;&#xA;&gt; If your phone doesn't appear on&#xD;&#xA;&gt; Gameloft's site, it is not supported.&#xD;&#xA;&gt; Picking an alternate phone, even if&#xD;&#xA;&gt; the model numbers are similar, will&#xD;&#xA;&gt; not work. Before adding a phone, we&#xD;&#xA;&gt; perform various tests to make sure&#xD;&#xA;&gt; that we can maintain the quality that&#xD;&#xA;&gt; gamers expect from Gameloft.  However,&#xD;&#xA;&gt; we regularly add new phones to our&#xD;&#xA;&gt; website. If your phone isn't listed on&#xD;&#xA;&gt; the site, please check back regularly.&#xD;&#xA;&gt; If it's a popular phone, it's likely&#xD;&#xA;&gt; we will add it as soon as we can.&#xD;&#xA;&#xD;&#xA;Get a refund if you can.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gameloft.com/android-hd-games/&#xD;&#xA;  [2]: http://www.gameloft.com/faq/#10" />
  <row Id="38411" PostHistoryTypeId="2" PostId="16028" RevisionGUID="e8ad5787-87da-4f07-842c-c28fc6fe1ece" CreationDate="2011-02-05T04:54:44.303" UserId="318" Text="I remember back in the early 90's there was this coin-op 2D side-scrolling RPG game where you could select a mage, cleric, warrior and ninja.  You gained experienced, purchased weapons and magic spells.&#xD;&#xA;&#xD;&#xA;I know when you selected the cleric, your primary weapon was a flail/whip and you could cast a protection spell that consisted of three spheres orbiting around your characters body. &#xD;&#xA;&#xD;&#xA;Does anyone remember what the name of the game was?" />
  <row Id="38412" PostHistoryTypeId="1" PostId="16028" RevisionGUID="e8ad5787-87da-4f07-842c-c28fc6fe1ece" CreationDate="2011-02-05T04:54:44.303" UserId="318" Text="Identify this game - old coin-op RPG game" />
  <row Id="38413" PostHistoryTypeId="3" PostId="16028" RevisionGUID="e8ad5787-87da-4f07-842c-c28fc6fe1ece" CreationDate="2011-02-05T04:54:44.303" UserId="318" Text="&lt;identify-this-game&gt;&lt;role-playing-game&gt;&lt;arcade&gt;&lt;coin-op&gt;" />
  <row Id="38414" PostHistoryTypeId="2" PostId="16029" RevisionGUID="303e0b91-3ea6-4bba-ab7c-13f0c033e967" CreationDate="2011-02-05T05:15:48.177" UserId="1122" Text="Was it perhaps Brataccas?  [Wikipedia article][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Brataccas" />
  <row Id="38415" PostHistoryTypeId="25" PostId="16028" RevisionGUID="0cfd8b94-ed93-4d75-b138-a725b615d57d" CreationDate="2011-02-05T05:16:39.953" Comment="http://twitter.com/#!/StackGaming/status/33755864502374401" />
  <row Id="38416" PostHistoryTypeId="2" PostId="16030" RevisionGUID="e387c2cd-3a50-4e45-9994-60135751704d" CreationDate="2011-02-05T06:13:09.280" UserId="6851" Text="Sounds like [Cadash][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Cadash" />
  <row Id="38418" PostHistoryTypeId="25" PostId="15986" RevisionGUID="d95cd793-5541-4339-bec5-08df1c8a2f7b" CreationDate="2011-02-05T08:16:39.923" Comment="http://twitter.com/#!/StackGaming/status/33801163048488960" />
  <row Id="38419" PostHistoryTypeId="4" PostId="9064" RevisionGUID="b8ab842a-45c9-4a90-ae65-5128510009c8" CreationDate="2011-02-05T08:58:18.787" UserId="4103" Comment="removed Civ5 from title" Text="How does the AI decide to declare war against you?" />
  <row Id="38420" PostHistoryTypeId="4" PostId="9081" RevisionGUID="9e6feb2f-216d-4c56-b746-c2b1d2f7b2b7" CreationDate="2011-02-05T08:59:27.383" UserId="4103" Comment="improved title" Text="How does Civilization 5 calculate who has the pointiest sticks?" />
  <row Id="38421" PostHistoryTypeId="4" PostId="16028" RevisionGUID="761d26e3-ab5d-4f9f-a001-aef8997c63f5" CreationDate="2011-02-05T09:03:57.457" UserId="23" Comment="edited title" Text="Old coin-op RPG game" />
  <row Id="38422" PostHistoryTypeId="5" PostId="4132" RevisionGUID="40b8f521-17ba-4945-bd25-94b7806d7868" CreationDate="2011-02-05T09:05:19.653" UserId="23" Comment="added 1 characters in body; edited title" Text="I notice when I select a group of battle cruisers in Starcraft 2, and choose the Yamato Cannon action, only one of them fires it. I remember in Starcraft 1, the entire group would fire YC. Is this a glitch? I have the OSX version." />
  <row Id="38423" PostHistoryTypeId="4" PostId="4132" RevisionGUID="40b8f521-17ba-4945-bd25-94b7806d7868" CreationDate="2011-02-05T09:05:19.653" UserId="23" Comment="added 1 characters in body; edited title" Text="Glitch with Yamato Cannons?" />
  <row Id="38424" PostHistoryTypeId="4" PostId="9337" RevisionGUID="0e0b1cdb-59e1-4bf0-80a8-683dc723b178" CreationDate="2011-02-05T09:09:20.540" UserId="4103" Comment="improved title" Text="Change XML values using Firetuner in Civilization 5" />
  <row Id="38425" PostHistoryTypeId="2" PostId="16032" RevisionGUID="f56f5361-89a7-4cdc-a019-006e70467a0f" CreationDate="2011-02-05T09:30:47.163" UserId="6408" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I am a big fan of Age Of Empires. Till yesterday I was playing AOE3 in multiplayer LAN with my brother ( LAN through WIFI ) and it was perfectly smooth. But, today I installed **The Asian Dynasties** expansion pack in both the systems and I don't see any hosted games detected by this expansion pack. I tried giving Direct IP, but it is of no use. I am not able to play in LAN with Asian Dynasties installed. What might be the problem?  Any one knows how to make LAN work in AOE3 Asian Dynasties. Thank you." />
  <row Id="38426" PostHistoryTypeId="1" PostId="16032" RevisionGUID="f56f5361-89a7-4cdc-a019-006e70467a0f" CreationDate="2011-02-05T09:30:47.163" UserId="6408" Text="AOE3: Multiplayer LAN problem" />
  <row Id="38427" PostHistoryTypeId="3" PostId="16032" RevisionGUID="f56f5361-89a7-4cdc-a019-006e70467a0f" CreationDate="2011-02-05T09:30:47.163" UserId="6408" Text="&lt;local-multiplayer&gt;&lt;aoe&gt;" />
  <row Id="38428" PostHistoryTypeId="5" PostId="16032" RevisionGUID="24315eba-58b7-458c-85ef-7ced39b7605a" CreationDate="2011-02-05T09:34:24.390" UserId="4103" Comment="deleted 36 characters in body; edited tags; edited title" Text="Till yesterday I was playing AOE3 in multiplayer LAN with my brother ( LAN through WIFI ) and it was perfectly smooth. But, today I installed **The Asian Dynasties** expansion pack in both the systems and I don't see any hosted games detected by this expansion pack. I tried connecting to a specific IP directly, but it is of no use. I am not able to play in LAN with Asian Dynasties installed. What might be the problem?  Any one knows how to make LAN work in AOE3 Asian Dynasties." />
  <row Id="38429" PostHistoryTypeId="4" PostId="16032" RevisionGUID="24315eba-58b7-458c-85ef-7ced39b7605a" CreationDate="2011-02-05T09:34:24.390" UserId="4103" Comment="deleted 36 characters in body; edited tags; edited title" Text="Multiplayer LAN problem with AOE3 - The Asian Dynasties" />
  <row Id="38430" PostHistoryTypeId="6" PostId="16032" RevisionGUID="24315eba-58b7-458c-85ef-7ced39b7605a" CreationDate="2011-02-05T09:34:24.390" UserId="4103" Comment="deleted 36 characters in body; edited tags; edited title" Text="&lt;troubleshooting&gt;&lt;local-multiplayer&gt;&lt;age-of-empires-3&gt;&lt;aoe3-asian-dynasties&gt;" />
  <row Id="38431" PostHistoryTypeId="5" PostId="13376" RevisionGUID="3b31c47c-abe7-4e98-8025-c595a4238ba1" CreationDate="2011-02-05T10:58:22.897" UserId="5442" Comment="added 1388 characters in body" Text="Good question. I've been playing on Warlord level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;sorry I keep on editing this, but my strategy is evolving&#xD;&#xA;&#xD;&#xA;Edit: I got Genghis to declare war on me, by signing a Defensive Pact with his neighbour (Harun), and then paying Genghis to declare war on Harun. Doesn't seem to have a negative diplomatic effect.&#xD;&#xA;&#xD;&#xA;You can also declare war freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;New edit: declaring war at the beginning of the game as soon as make first contact with other civilizations is ok. Nobody will accuse you of warmongering, like they do later on in the game. However the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of village on some tundra iceland. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declaring of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with Gandhi and Arabia. So I paid Gandhi and Arabia and Siam and the Mongols to declare war on America. They only stayed at war for a relatively short time, but I think it sours relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities or buy/steal land from anyone unless you are trying to annoy them into Declaring War)&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time, it does help but the game is geared towards war, like walking on egg shells.&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to denouce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder if Friendship is even worth it at all. http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it&#xD;&#xA;&#xD;&#xA;Anyway, here's an example (based on playing at Chieftan level - so probably you are playing at a harder level and it may not be applicable):&#xD;&#xA; 1. Siam are neutral. Their disposition displays: &quot;There haven't been any major incidents which have shaped your relationship.&quot;&#xD;&#xA; 2. I attack a City State (or another Civilization).&#xD;&#xA; 3. As a result, in the next turn, Siam develops the trigger: &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA;&#xD;&#xA;It seems that if the City State is then sacked:&#xD;&#xA;&#xD;&#xA; 4. Siam develops the trigger: &quot;They have denounced us!&quot;&#xD;&#xA; 5. Then they become Hostile and refuse even very favourable trades.&#xD;&#xA;&#xD;&#xA;If I reload the auto save to immediately after I sacked the city state and gave Siam all my gold and the city state, then they are now friendly, not hostile - and will buy Luxury Resources off me.&#xD;&#xA;&#xD;&#xA;Siam will also perceive me as a warmongerer if I attack Greece, which is something I really want to do (they have colourful rocks known as &quot;Gems&quot;, that I covert badly). However, if I go to the trade screen and pay Siam 900 gold (which isn't much on Marathon time scale), then they will go to war with Greece themselves, and they won't perceive me as a warmongerer when I join in." />
  <row Id="38432" PostHistoryTypeId="2" PostId="16033" RevisionGUID="9b15b3fa-db8e-4580-a87b-e2eb926cf372" CreationDate="2011-02-05T11:05:57.710" UserId="244" Text="As far as I know, currently the only large difference (except mods) is that other people can be on the server with you and that portals to the Nether don't work.&#xD;&#xA;&#xD;&#xA;And bugs of course, missing chunk problem being the biggest of them (nothing a simple rejoin can't fix) but those are going to be fixed eventually." />
  <row Id="38433" PostHistoryTypeId="25" PostId="15989" RevisionGUID="55b0703e-101b-401e-97d2-a4e5ef6d675a" CreationDate="2011-02-05T11:16:39.563" Comment="http://twitter.com/#!/StackGaming/status/33846460051099648" />
  <row Id="38434" PostHistoryTypeId="2" PostId="16034" RevisionGUID="94d98564-0ef2-4373-a66d-8a2e61f75d78" CreationDate="2011-02-05T11:33:21.173" UserId="6856" Text="I am looking for examples of the photographic technique known as &quot;Contre-jour&quot; (French for &quot;against daylight&quot;), the phenomena observed when the subject is photographed directly in front on a bright light source, reducing the definition of the subject and creating a silhouette-like effect, but not quite. See the following link for an example: &#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/Contre-jour&#xD;&#xA;&#xD;&#xA;2D games like Patapon show ideas like this, but I am curious to hear if any of you can think of a 3D game that reflect this?" />
  <row Id="38435" PostHistoryTypeId="1" PostId="16034" RevisionGUID="94d98564-0ef2-4373-a66d-8a2e61f75d78" CreationDate="2011-02-05T11:33:21.173" UserId="6856" Text="Can you think of a game with &quot;contre-jour&quot;?" />
  <row Id="38436" PostHistoryTypeId="3" PostId="16034" RevisionGUID="94d98564-0ef2-4373-a66d-8a2e61f75d78" CreationDate="2011-02-05T11:33:21.173" UserId="6856" Text="&lt;terminology&gt;&lt;graphics&gt;" />
  <row Id="38437" PostHistoryTypeId="6" PostId="16034" RevisionGUID="a4eb80ba-0476-43c0-8c60-ff12a85b165e" CreationDate="2011-02-05T11:47:51.247" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;terminology&gt;&lt;graphics&gt;" />
  <row Id="38438" PostHistoryTypeId="5" PostId="15752" RevisionGUID="d37d4111-9472-400e-9a92-a0734fd4422d" CreationDate="2011-02-05T13:57:12.113" UserId="5704" Comment="added 47 characters in body; edited title" Text="Has anyone gotten *Diggles, the Myth of Fenris* (original name: *Wiggles*) to run on Windows 7 -- with sound? It sometimes works on my laptop but it's too slow, and on my main machine, the sound isn't working. This seems to be a well-known problem, does anyone know what I can do? Or know a good virtual machine with graphics support?" />
  <row Id="38439" PostHistoryTypeId="4" PostId="15752" RevisionGUID="d37d4111-9472-400e-9a92-a0734fd4422d" CreationDate="2011-02-05T13:57:12.113" UserId="5704" Comment="added 47 characters in body; edited title" Text="Issues with running &quot;Diggles, the Myth of Fenris&quot; (&quot;Wiggles&quot;) on Windows 7" />
  <row Id="38440" PostHistoryTypeId="2" PostId="16035" RevisionGUID="38af0956-e88d-4a8f-836c-c8c1ce740082" CreationDate="2011-02-05T13:58:53.793" UserId="58" Text="Boxcars says that, since I'm the Powder Gangers' &quot;Grim [expletive] Reaper,&quot; if I give him 15 Med-X, he'll OD and die for me.&#xD;&#xA;&#xD;&#xA;But my only options (while carrying 43 Med-X's) are 1, 2, 3 and 5. If I give him 5, I don't seem to have an option to give him more.&#xD;&#xA;&#xD;&#xA;Is there any way to get him to OD? Or if I'm playing pro-NCR (who would kill him anyway), is my only in-character option to shoot him?" />
  <row Id="38441" PostHistoryTypeId="1" PostId="16035" RevisionGUID="38af0956-e88d-4a8f-836c-c8c1ce740082" CreationDate="2011-02-05T13:58:53.793" UserId="58" Text="Is there any way to give Boxcars 15 Med-X?" />
  <row Id="38442" PostHistoryTypeId="3" PostId="16035" RevisionGUID="38af0956-e88d-4a8f-836c-c8c1ce740082" CreationDate="2011-02-05T13:58:53.793" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="38443" PostHistoryTypeId="10" PostId="16034" RevisionGUID="64a01cc6-dd7f-4245-945b-9f6372599024" CreationDate="2011-02-05T14:05:19.483" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;}]" />
  <row Id="38444" PostHistoryTypeId="25" PostId="16034" RevisionGUID="031e91eb-0c51-481c-afd5-b70079ffb222" CreationDate="2011-02-05T14:16:39.850" Comment="http://twitter.com/#!/StackGaming/status/33891759473823744" />
  <row Id="38445" PostHistoryTypeId="2" PostId="16036" RevisionGUID="7c7ad645-3106-4b2a-a63f-fe5abdff802f" CreationDate="2011-02-05T14:22:50.297" UserId="6857" Text="I have no experience with consoles and I have decided to buy an xbox with kinect. &#xD;&#xA;I don't have a big display so I will have to buy a display first. So, I would like to know whether an LCD TV (32&quot;) or an LCD Monitor(27&quot;) would be better[1] for gaming.&#xD;&#xA;&#xD;&#xA;[1]By better I mean on which one the games would look better." />
  <row Id="38446" PostHistoryTypeId="1" PostId="16036" RevisionGUID="7c7ad645-3106-4b2a-a63f-fe5abdff802f" CreationDate="2011-02-05T14:22:50.297" UserId="6857" Text="LCD TV vs LCD Monitor for xbox" />
  <row Id="38447" PostHistoryTypeId="3" PostId="16036" RevisionGUID="7c7ad645-3106-4b2a-a63f-fe5abdff802f" CreationDate="2011-02-05T14:22:50.297" UserId="6857" Text="&lt;xbox&gt;&lt;display&gt;" />
  <row Id="38448" PostHistoryTypeId="2" PostId="16037" RevisionGUID="83f2e149-f15c-444b-be97-95142807e93e" CreationDate="2011-02-05T14:29:45.570" UserId="58" Text="Pretty much what the title asks: If I've taken the Meltdown perk, will it affect the Pulse Gun? If so, does that mean I can accidentally kill/neutralize ED-E or Rex if they're too close to a robotic target I hit with the pulse gun?" />
  <row Id="38449" PostHistoryTypeId="1" PostId="16037" RevisionGUID="83f2e149-f15c-444b-be97-95142807e93e" CreationDate="2011-02-05T14:29:45.570" UserId="58" Text="Does the Meltdown perk affect the Pulse Gun?" />
  <row Id="38450" PostHistoryTypeId="3" PostId="16037" RevisionGUID="83f2e149-f15c-444b-be97-95142807e93e" CreationDate="2011-02-05T14:29:45.570" UserId="58" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="38451" PostHistoryTypeId="2" PostId="16038" RevisionGUID="c2d3f90c-ec61-4c7d-a8bf-d4315d19ef84" CreationDate="2011-02-05T15:11:29.803" UserId="2639" Text="I play Uncharted 2  in normal difficulty and the hints option is greyed out in the menu. Is there a way to remove them?" />
  <row Id="38452" PostHistoryTypeId="1" PostId="16038" RevisionGUID="c2d3f90c-ec61-4c7d-a8bf-d4315d19ef84" CreationDate="2011-02-05T15:11:29.803" UserId="2639" Text="Disable hints in Uncharted 2" />
  <row Id="38453" PostHistoryTypeId="3" PostId="16038" RevisionGUID="c2d3f90c-ec61-4c7d-a8bf-d4315d19ef84" CreationDate="2011-02-05T15:11:29.803" UserId="2639" Text="&lt;ps3&gt;&lt;uncharted&gt;" />
  <row Id="38454" PostHistoryTypeId="6" PostId="15752" RevisionGUID="b1b47c4d-ff1c-429f-8dd4-0103401cbe1e" CreationDate="2011-02-05T15:13:07.277" UserId="121" Comment="edited tags" Text="&lt;pc&gt;&lt;windows-7&gt;&lt;tech-support&gt;&lt;wiggles&gt;" />
  <row Id="38455" PostHistoryTypeId="5" PostId="16036" RevisionGUID="6cfee0d6-8241-420c-adc4-9f424d5b31ab" CreationDate="2011-02-05T15:17:38.847" UserId="207" Comment="Grammar fix." Text="I have no experience with consoles and I have decided to buy an Xbox with Kinect. &#xD;&#xA;I don't have a big display so I will have to buy a display first. So, I would like to know whether an LCD TV (32&quot;) or an LCD Monitor (27&quot;) would be better for gaming. By better, I mean which one would the games look better on?" />
  <row Id="38456" PostHistoryTypeId="4" PostId="16036" RevisionGUID="6cfee0d6-8241-420c-adc4-9f424d5b31ab" CreationDate="2011-02-05T15:17:38.847" UserId="207" Comment="Grammar fix." Text="LCD TV vs LCD Monitor for Xbox" />
  <row Id="38458" PostHistoryTypeId="2" PostId="16039" RevisionGUID="7f3cce37-be48-4c12-b071-cc6e66f78e78" CreationDate="2011-02-05T15:25:45.640" UserId="4424" Text="i am pretty sure the maximum output resoution of the Xbox 360 is 1080P, so if you were to get an actual 27&quot; LCD Monitor (and not just a redressed  1080P TV as many monitors over 19&quot; are now) i doubt that you would benefit from the higher maximum resolution on it.&#xD;&#xA;&#xD;&#xA;so it would really come down to how you prefer the picture on each one. hue, saturation, brightness, contrast etc can all be drastically and subtley different between various makes and models of LCD panels. also, unless you have a separate sound output device you will want to make sure that if you choose the monitor it has speakers in it." />
  <row Id="38459" PostHistoryTypeId="2" PostId="16040" RevisionGUID="c5367449-91bb-48f9-a1ce-a4af4e8fe813" CreationDate="2011-02-05T15:26:37.140" UserId="4103" Text="The main difference between a TV and a monitor, besides the TV tuner, is the pixel density. A Full HD-TV has a resolution of 1920x1080, which is similar to common monitors, but spread over a significantly larger area. The consequence of that is that the recommended viewing distance for a TV is much further away than for a monitor.&#xD;&#xA;&#xD;&#xA;In short, if you want to sit on a couch and play, get a TV. If you sit on a desk, get a computer monitor.&#xD;&#xA;&#xD;&#xA;For a Kinect a relatively large distance to the screen is required, I would recommend a TV for that reason." />
  <row Id="38460" PostHistoryTypeId="6" PostId="15752" RevisionGUID="f8c50a68-91d4-4da0-929f-52b4a395ab33" CreationDate="2011-02-05T15:26:40.587" UserId="207" Comment="Edited as per meta-request." Text="&lt;pc&gt;&lt;windows-7&gt;&lt;tech-support&gt;&lt;diggles&gt;" />
  <row Id="38461" PostHistoryTypeId="5" PostId="16036" RevisionGUID="f085a0f4-e66f-4c16-8776-98187e0dc434" CreationDate="2011-02-05T15:30:09.477" UserId="4103" Comment="The kinect is for the xbox-360, corrected text and tags" Text="I have no experience with consoles and I have decided to buy an Xbox 360 with Kinect. &#xD;&#xA;I don't have a big display so I will have to buy a display first. So, I would like to know whether an LCD TV (32&quot;) or an LCD Monitor (27&quot;) would be better for gaming. By better, I mean which one would the games look better on?" />
  <row Id="38462" PostHistoryTypeId="6" PostId="16036" RevisionGUID="f085a0f4-e66f-4c16-8776-98187e0dc434" CreationDate="2011-02-05T15:30:09.477" UserId="4103" Comment="The kinect is for the xbox-360, corrected text and tags" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;monitor&gt;&lt;tv&gt;" />
  <row Id="38463" PostHistoryTypeId="2" PostId="16041" RevisionGUID="2469834a-3714-4a0c-ad43-bf63dde07004" CreationDate="2011-02-05T15:32:30.770" UserId="5287" Text="I've been realy looking forward to this game and am pretty much going to import the Japanese version no matter what. I was wondering if anyone has knowledge of fan made subtitles for the game. I've heard of this happening with other titles befor and wondered if this would be the case here, especially as so many like me were looking forward to this title. &#xD;&#xA;&#xD;&#xA;If there is fan subtitles in the works I'd imagine it would be quite small and hard to find, atleast at first. If anyone knows of fan subtitles that are WIP I'd appriciate it. &#xD;&#xA;&#xD;&#xA;Arigatou. ^^ " />
  <row Id="38464" PostHistoryTypeId="1" PostId="16041" RevisionGUID="2469834a-3714-4a0c-ad43-bf63dde07004" CreationDate="2011-02-05T15:32:30.770" UserId="5287" Text="Does anyone know of fan made subtitles for 'The Last Story' (Wii) that are WIP or completed?" />
  <row Id="38465" PostHistoryTypeId="3" PostId="16041" RevisionGUID="2469834a-3714-4a0c-ad43-bf63dde07004" CreationDate="2011-02-05T15:32:30.770" UserId="5287" Text="&lt;translation&gt;" />
  <row Id="38466" PostHistoryTypeId="2" PostId="16042" RevisionGUID="c56130a9-d891-4497-8a29-a55918066ce8" CreationDate="2011-02-05T15:35:04.870" UserId="3367" Text="Depends entirely on what distance from the display you will be playing. The general rule of thumb is the further away you play, the larger the display should be to a) avoid eye strain and b) actually benefit from higher resolutions like 1080i or 1080p.&#xD;&#xA;&#xD;&#xA;Since the Xbox 360 only outputs a maximum of 1920x1080 (1080p) and assuming you'll be playing say 3-5 metres away from the display, the 32in TV (hopefully one that supports 1080p) would make more sense.&#xD;&#xA;&#xD;&#xA;Also, should you decide to invest in Blu-ray the TV will likely support the 24Hz mode needed to handle the pure 24fps Blu-rays can output. Most LCD monitors don't support this output." />
  <row Id="38467" PostHistoryTypeId="5" PostId="16041" RevisionGUID="78d28383-2044-40a0-8124-e62546d122c7" CreationDate="2011-02-05T15:35:53.887" UserId="4103" Comment="added 16 characters in body; edited tags; edited title" Text="I've been really looking forward to this game and am pretty much going to import the Japanese version no matter what. I was wondering if anyone has knowledge of fan made subtitles for the game. I've heard of this happening with other titles before and wondered if this would be the case here, especially as so many like me were looking forward to this title. &#xD;&#xA;&#xD;&#xA;If there are fan subtitles in the works I'd imagine they would be quite small and hard to find, atleast at first. If anyone knows of fan subtitles, even if they are still work in progress, I'd appreciate it." />
  <row Id="38468" PostHistoryTypeId="4" PostId="16041" RevisionGUID="78d28383-2044-40a0-8124-e62546d122c7" CreationDate="2011-02-05T15:35:53.887" UserId="4103" Comment="added 16 characters in body; edited tags; edited title" Text="Does anyone know of fan made subtitles for 'The Last Story' (Wii)?" />
  <row Id="38469" PostHistoryTypeId="6" PostId="16041" RevisionGUID="78d28383-2044-40a0-8124-e62546d122c7" CreationDate="2011-02-05T15:35:53.887" UserId="4103" Comment="added 16 characters in body; edited tags; edited title" Text="&lt;wii&gt;&lt;translation&gt;&lt;the-last-story&gt;" />
  <row Id="38470" PostHistoryTypeId="5" PostId="16021" RevisionGUID="cc7ab2ca-6526-41b7-ab1f-6c159d038f8a" CreationDate="2011-02-05T15:43:03.483" UserId="3107" Comment="clarify PvP" Text="The main difference is that other people can log into the same persisted world and build their own stuff. This results in a few different changes to overall gameplay:&#xD;&#xA;&#xD;&#xA; - Multiplayer has increased potential for griefing (people destroying what you build), although their are add-ons people can place on servers to prevent changes. This is the closest thing there is to &quot;PvP&quot; at this time on a lot of servers; there's a &quot;battle the other players&quot; mechanic inherent in the game, but it's turned off on many multi-player servers&#xD;&#xA; - Larger projects are possible since you can work on them collaboratively. &#xD;&#xA; - You have a greater need for things like signs that give directions.&#xD;&#xA;&#xD;&#xA;In addition, with multiplayer, you are beholden to whatever the server admin desires in terms of features and add-ons they want to implement.&#xD;&#xA;&#xD;&#xA;Technically-speaking, those are the only intended differences. In reality, there are some bugs with features that result in them working in one version but not the other. Trying to maintain a list of those changes isn't feasible, however, since the developers are actively working to resolve these issues." />
  <row Id="38474" PostHistoryTypeId="2" PostId="16045" RevisionGUID="c4e16f0d-9610-46d4-b8fa-a407a56a7e94" CreationDate="2011-02-05T16:23:07.637" UserId="6862" Text="Canon rushing on Megaton still works, but you need to make a few changes for the upgraded AI in patch 1.2.  I recommend PvT and you must start your canons below their ramp, or they swarm you with probes.&#xD;&#xA;&#xD;&#xA;Here's a youtube link laying it all out:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=FLRT3Pakqvc" />
  <row Id="38475" PostHistoryTypeId="2" PostId="16046" RevisionGUID="0f89fb16-ca88-4a7a-bfe5-c1944e4a2fa3" CreationDate="2011-02-05T16:24:21.343" UserId="6863" Text="Actually the solution is quite simple...u just need to download the below file and replace it with the dx2.exe file in your installation\system directory...its a &quot;dodgy&quot; version of the file if you understand what i mean so use it at own risk!&#xD;&#xA;&#xD;&#xA;http://rapidshare.com/files/446356699/dx2.rar" />
  <row Id="38476" PostHistoryTypeId="2" PostId="16047" RevisionGUID="762cd559-bfcf-4884-a7e5-191f0df91b51" CreationDate="2011-02-05T16:27:21.487" UserId="4007" Text="Yes, since it is classified as an Energy Weapon.&#xD;&#xA;&#xD;&#xA;&gt; ALL weapons affected by the Energy Weapons skill trigger the Meltdown if the player causes the killing blow, this is contradictory to in-game loading screens which say it affects only laser and plasma weapons.&#xD;&#xA;&#xD;&#xA;http://fallout.wikia.com/wiki/Meltdown&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38477" PostHistoryTypeId="5" PostId="16046" RevisionGUID="4e58788c-6338-422e-999b-0475bcad2225" CreationDate="2011-02-05T16:30:08.027" UserId="4103" Comment="removed suspicious link" Text="Actually the solution is quite simple...u just need to download the below file and replace it with the dx2.exe file in your installation\system directory...its a &quot;dodgy&quot; version of the file if you understand what i mean so use it at own risk!&#xD;&#xA;&#xD;&#xA;[link removed]" />
  <row Id="38478" PostHistoryTypeId="5" PostId="16045" RevisionGUID="d047fbad-1df1-4234-a902-77c60d3bb52e" CreationDate="2011-02-05T16:36:42.757" UserId="207" Comment="Canon spelling of cannon is cannon." Text="Cannon rushing on Megaton still works, but you need to make a few changes for the upgraded AI in patch 1.2.  I recommend PvT and you must start your cannons below their ramp, or they swarm you with probes.&#xD;&#xA;&#xD;&#xA;Here's a [YouTube video](http://www.youtube.com/watch?v=FLRT3Pakqvc) laying it all out." />
  <row Id="38479" PostHistoryTypeId="5" PostId="15991" RevisionGUID="77a3a14f-1ab3-41ae-a80c-a386a1202dc3" CreationDate="2011-02-05T16:51:13.290" UserId="2341" Comment="Added note about when intentional anti-piracy glitches go away." Text="[This video shows how to grapple up to that vent](http://www.ign.com/videos/2010/03/03/batman-arkham-asylum-ps3-baa-killing-the-power).  (Jump to the 4'20&quot; mark to avoid seeing a couple Riddler challenge solutions.)  Sometimes Batman's grapple gun can be kind of finicky, so try a bunch of different spots.&#xD;&#xA;&#xD;&#xA;If that doesn't work, make sure you're using a legal copy of the game.  According to [this thread on Eidos' forums](http://forums.eidosgames.com/showthread.php?t=95030), it looks like the designers created intentional glitches in the game to combat piracy. These glitches go away when the game is licensed." />
  <row Id="38480" PostHistoryTypeId="25" PostId="16036" RevisionGUID="0e7cad3e-b4a0-4e5a-9e4f-e5b547bcbcea" CreationDate="2011-02-05T17:16:40.243" Comment="http://twitter.com/#!/StackGaming/status/33937059714441216" />
  <row Id="38481" PostHistoryTypeId="2" PostId="16048" RevisionGUID="4f005c83-dd71-4687-9778-cc2eef4ab736" CreationDate="2011-02-05T17:43:46.613" UserId="3696" Text="Hi,&#xD;&#xA;&#xD;&#xA;After playing Sims 2 for a while I don't want to play any scenarios with multiple people. You have a scenario where one guy wants to date a woman and succeed in a career as an artist with absolute 0 skills, a kid who wants to have fun (meaning lots of video games) and top his school(meaning lots of studies), a teenager who wants earn big(meaning lots of work) and get a life partner(meaning lots of social stuff). I don't like these scenarios that came with the game. Each of them has too many characters to focus on and too much variation in what they want to do in life. Its like saying &quot;I want to grow up to be a T-Rex and fly around space&quot;. If you have one you can't have the other.&#xD;&#xA;&#xD;&#xA;So I'm thinking of downloading custom scenarios from somewhere. I'm not sure what I should be searching for, sims 2 scenarios or families or modifications or sims.&#xD;&#xA;&#xD;&#xA;Could someone please point out any website where I can download more stories for sims 2?" />
  <row Id="38482" PostHistoryTypeId="1" PostId="16048" RevisionGUID="4f005c83-dd71-4687-9778-cc2eef4ab736" CreationDate="2011-02-05T17:43:46.613" UserId="3696" Text="Searching for SIMS 2 download" />
  <row Id="38483" PostHistoryTypeId="3" PostId="16048" RevisionGUID="4f005c83-dd71-4687-9778-cc2eef4ab736" CreationDate="2011-02-05T17:43:46.613" UserId="3696" Text="&lt;download&gt;&lt;sims-2&gt;" />
  <row Id="38484" PostHistoryTypeId="2" PostId="16049" RevisionGUID="947aa88a-9562-4191-b0a4-0ab594fec1d2" CreationDate="2011-02-05T17:46:35.097" UserId="6865" Text="I'm currently stuck in hell mode with an lvl 56 character, how do I get back to nightmare?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38485" PostHistoryTypeId="1" PostId="16049" RevisionGUID="947aa88a-9562-4191-b0a4-0ab594fec1d2" CreationDate="2011-02-05T17:46:35.097" UserId="6865" Text="Diablo II LOD How to change difficulty levels online?" />
  <row Id="38486" PostHistoryTypeId="3" PostId="16049" RevisionGUID="947aa88a-9562-4191-b0a4-0ab594fec1d2" CreationDate="2011-02-05T17:46:35.097" UserId="6865" Text="&lt;battle.net&gt;&lt;diablo-2&gt;&lt;blizzard&gt;" />
  <row Id="38487" PostHistoryTypeId="5" PostId="15788" RevisionGUID="8402ca43-cd53-40ff-99a2-5516059b8555" CreationDate="2011-02-05T17:49:24.790" UserId="5902" Comment="added 104 characters in body" Text="Finally found this on Ubisoft forums:&#xD;&#xA;&#xD;&#xA;&gt; This is a known problem with the game that the developers are currently investigating.  In the meantime, please try this workaround:&#xD;&#xA;&gt;&#xD;&#xA;- Login to multiplayer and set up your profile.&#xD;&#xA;- After setting up the profile, logout of multiplayer and start a single player game.&#xD;&#xA;- Save the game in singleplayer, then log back in to multiplayer mode.&#xD;&#xA;- Your profile should now be saved correctly. &#xD;&#xA;&#xD;&#xA;&lt;strike&gt;I didn't try the workaround yet as I'm too addicted to the multiplayer mode right now. I'll try this later and accept the answer if it works.  &#xD;&#xA;I put it here anyway. Who knows if it can be of any help in the meantime!&lt;/strike&gt;  &#xD;&#xA;Tried the workaround which didn't work for me... :(  &#xD;&#xA;Let's wait for a patch then." />
  <row Id="38488" PostHistoryTypeId="5" PostId="16048" RevisionGUID="18e7319e-9af4-4cd6-819e-11f69b2e416e" CreationDate="2011-02-05T17:50:30.820" UserId="3696" Comment="added 53 characters in body" Text="After playing Sims 2 for a while I don't want to play any scenarios already present. You have a scenario where one guy wants to date a woman and succeed in a career as an artist with absolutly 0 skills, a kid who wants to have fun (meaning lots of video games) and top his school(meaning lots of studies), a teenager who wants earn big(meaning lots of work) and get a life partner(meaning lots of social stuff). I don't like these scenarios that came with the game. Each of them has too many characters to focus on and too much variation in what they want to do in life. Its like saying &quot;I want to grow up to be a T-Rex and fly around space&quot;. If you have one you can't have the other.&#xD;&#xA;&#xD;&#xA;So I'm thinking of downloading custom scenarios from somewhere. I'm not sure what I should be searching for, sims 2 scenarios or families or modifications or sims.&#xD;&#xA;&#xD;&#xA;Could someone please point out any website where I can download more stories for sims 2 and also what is the term for the content that am I looking for?" />
  <row Id="38489" PostHistoryTypeId="2" PostId="16050" RevisionGUID="6643ff59-a1d2-4871-a25d-b1254a9f7549" CreationDate="2011-02-05T18:03:37.033" UserId="4103" Text="If you cast shield (E) or any combination of shield and another element on yourself, you gain some type of shield or protective aura. &#xD;&#xA;&#xD;&#xA;The shield combination I have found so far:&#xD;&#xA;&#xD;&#xA;- E : basic shield &#xD;&#xA;- any element + E: aura with different color based on used element&#xD;&#xA;- 1-4 * element + E: same as above, but wider circle around you&#xD;&#xA;- stone + E: forms a rock around you&#xD;&#xA;&#xD;&#xA;What do these different shield types protect you from exactly?&#xD;&#xA;" />
  <row Id="38490" PostHistoryTypeId="1" PostId="16050" RevisionGUID="6643ff59-a1d2-4871-a25d-b1254a9f7549" CreationDate="2011-02-05T18:03:37.033" UserId="4103" Text="Shield types in Magicka" />
  <row Id="38491" PostHistoryTypeId="3" PostId="16050" RevisionGUID="6643ff59-a1d2-4871-a25d-b1254a9f7549" CreationDate="2011-02-05T18:03:37.033" UserId="4103" Text="&lt;magicka&gt;" />
  <row Id="38492" PostHistoryTypeId="4" PostId="16048" RevisionGUID="a6257b7b-2620-4095-806c-46c85baf6421" CreationDate="2011-02-05T18:06:56.340" UserId="13" Comment="hopefully improved title" Text="Searching for SIMS 2 scenario or story download" />
  <row Id="38493" PostHistoryTypeId="2" PostId="16051" RevisionGUID="2551711d-6de2-4d04-993e-d8548c84f077" CreationDate="2011-02-05T18:09:08.993" UserId="5433" Text="As soon as you're in Hell difficulty, you'll only see Games that are on that difficulty. You can create a Nightmare game by yourself any time however... or ask a friend who is in Nightmare difficulty if he could tell you the name of an open NM game." />
  <row Id="38494" PostHistoryTypeId="2" PostId="16052" RevisionGUID="c274462c-eef9-42f6-9fc1-640090336247" CreationDate="2011-02-05T18:14:20.740" UserId="6356" Text="I'm guessing the best idea would be to hold off on mounting it until it turns into a Warhorse from fighting, correct?" />
  <row Id="38495" PostHistoryTypeId="1" PostId="16052" RevisionGUID="c274462c-eef9-42f6-9fc1-640090336247" CreationDate="2011-02-05T18:14:20.740" UserId="6356" Text="When to mount your horse?" />
  <row Id="38496" PostHistoryTypeId="3" PostId="16052" RevisionGUID="c274462c-eef9-42f6-9fc1-640090336247" CreationDate="2011-02-05T18:14:20.740" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="38497" PostHistoryTypeId="5" PostId="16009" RevisionGUID="f7ba7b58-e951-4c5b-9e37-02b6523bad78" CreationDate="2011-02-05T18:21:56.097" UserId="605" Comment="Added bit about riding" Text="The most obvious way is to gain strength. Various ways to do that are listed on [the Nethack wiki](http://nethackwiki.com/wiki/Strength#Events_that_alter_strength).&#xD;&#xA;&#xD;&#xA;In addition to that having a blessed (or even uncursed) Bag of Holding helps greatly, so doing Sokoban early may help (though of course there's only a 50:50 chance that you'll get a Bag of Holding there).&#xD;&#xA;&#xD;&#xA;Other than that the best way to not be overburdened, is to stash the things that you don't need right now somewhere and come back to it later when you can carry more.&#xD;&#xA;&#xD;&#xA;If you get an early wish it's also a good idea to wish for dragon scale mail. Not only are they the best armour in the game, they're also the the lightest. (You could of course also wish for a Bag of Holding, but if you only have one wish, I'd rather go with the dragon scale mail since that's also useful beyond losing weight).&#xD;&#xA;&#xD;&#xA;For knights it is also helpful to know that you'll have maximum carrying capacity when riding." />
  <row Id="38498" PostHistoryTypeId="4" PostId="11037" RevisionGUID="f7a8de0b-1b48-4b69-abc0-37914f8f0416" CreationDate="2011-02-05T18:36:50.157" UserId="3129" Comment="A hoard is a big pile of stuff. A Horde is a whole lotta mean dudes with green skin an pointy objects that don't like you." Text="How do I hoard items effectively?" />
  <row Id="38499" PostHistoryTypeId="6" PostId="11037" RevisionGUID="f7a8de0b-1b48-4b69-abc0-37914f8f0416" CreationDate="2011-02-05T18:36:50.157" UserId="3129" Comment="A hoard is a big pile of stuff. A Horde is a whole lotta mean dudes with green skin an pointy objects that don't like you." Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="38505" PostHistoryTypeId="5" PostId="16046" RevisionGUID="a525e76a-89d2-43f7-9b66-146460b197da" CreationDate="2011-02-05T19:08:50.653" UserId="122" Comment="Changed it to not reference anything specific." Text="Actually the solution is quite simple... you just need to download a certain alternative version of the dx2.exe file in your installation\system directory. You need a &quot;dodgy&quot; version of the file if you understand what I mean so use it at own risk!" />
  <row Id="38506" PostHistoryTypeId="2" PostId="16054" RevisionGUID="784bc57d-dabd-4107-bd06-0685f35a8623" CreationDate="2011-02-05T19:14:29.317" UserId="6050" Text="You can't download new scenarios for the Sims per se, but you can download pre created Families with goals and wants created by other players. Most of these are available directly on [The Sims 3](http://www.thesims2.com) website. Look under the Exchange section and specifically at Sims.&#xD;&#xA;&#xD;&#xA;Alternatively you can look at doing a Sims 2 Challenge. The concept is that there is a specific set of criteria you have to meet with a particular Sim or Sim family, and it adds some goals to playing the actual game. There is a forum dedicated to Sims 2 challenge at Mod The Sims [here](http://www.modthesims.info/forumdisplay.php?f=560). You can also look for downloadable families at Mod The Sims, as they are one of the bigger Sims resources online.&#xD;&#xA;&#xD;&#xA;I recently started one with the new Vampires in the Sims 3 based on the Legendary Challenge." />
  <row Id="38507" PostHistoryTypeId="2" PostId="16055" RevisionGUID="4548047b-4d4b-4a61-89f1-bf2ce0969859" CreationDate="2011-02-05T19:55:50.993" UserId="3129" Text="#Middle Click Shields&#xD;&#xA;**Basic Shields:** The basic Shield spell, cast with a single '**E**', absorbs damage, weakens as it takes damage, in addition to decaying over time. They can be restored with Life magic, just like normal healing, but prevent normal direct heals from having any effect. In addition, you are immune to status effects such as wet or frozen. However, you'll be knocked down when hit by melee attacks, and attacks that cause you to be knocked back or go flying will knock you back *much much further*.&#xD;&#xA;&#xD;&#xA;**Wards:** The Ward spells, cast with the combination of E + any number of elements, provide you, and *those in your immediate vicinity* with elemental resistance. These last for a fixed duration of 12 seconds, and affect both friendly and hostile targets within their radius. Using additional elements increases the *radius* of the spell. Wards can also be combined. For instance, an Arcane+Lightning+Fire+Shield ward spell would protect against *most* elemental damage you'll see.&#xD;&#xA;&#xD;&#xA;**Barriers:** Barriers are cast by combining either Stone or Ice with a self cast Shield spell. Unlike other shield spells, while in a barrier, *you are unable to move or cast*. However, you will also take no damage at all until the barrier falls. Barriers fall after withstanding a fixed amount of damage (increased by adding more Earth or Ice elements), or when the Wizard within attempts to perform an action not possible within the barrier - moving or casting. Additionally, Ice Barriers do some damage to surrounding targets.&#xD;&#xA;&#xD;&#xA;#Right Click Shields&#xD;&#xA;&#xD;&#xA;**All the following spells can be laid out in a semicircle in front of you, or a ring around you, depending on whether &lt;kbd&gt;shift&lt;kbd&gt; is held when you right click.**&#xD;&#xA;&#xD;&#xA;**Walls:** Walls are formed by any combination involving either Earth or Ice, and a Shield element. As with Barriers, Ice walls do some damage, Stone walls normally do not. Additional elements can be added to walls for a variety of other, generally damaging effects. (For instance, Earth + Fire walls result in volcanos!)&#xD;&#xA;&#xD;&#xA;**Storms:** Combining most other elements with a shield spell and right clicking, results in a storm that does damage to anyone standing within it, and applies the usual element specific debuffs. Adding additional elements increases *duration* rather than *damage*.&#xD;&#xA;&#xD;&#xA;**Mines:** Adding **Arcane** to a shield spell produces Mines. Mines sit on the ground until triggered by a target moving onto one, at which point they explode for decent AoE damage, and also cause a large knockback effect to all targets in range.&#xD;&#xA;&#xD;&#xA;**Bubble:** Triggered with a shield spell on it's own, the Bubble functions similarly to walls, save that it *reflects* Arcane beams." />
  <row Id="38508" PostHistoryTypeId="2" PostId="16056" RevisionGUID="fcd851f6-8b50-40f1-8ddd-82fd3df13c84" CreationDate="2011-02-05T20:02:16.057" UserId="138" Text="I recently noticed in Black Ops that Jammers are the bee's knees for campers. If you can't reach a claymore with a flashbang, then just set a jammer somewhere close. &#xD;&#xA;&#xD;&#xA;I noticed though that I didn't get shot by a cobra while in the radius of my Jammer(and I didn't have Ghost Pro). So does the Jammer disable ALL enemy equipment including kill streaks? Also, does it disable RC-XDs? " />
  <row Id="38509" PostHistoryTypeId="1" PostId="16056" RevisionGUID="fcd851f6-8b50-40f1-8ddd-82fd3df13c84" CreationDate="2011-02-05T20:02:16.057" UserId="138" Text="Do Jammers disable ALL enemy equipment?" />
  <row Id="38510" PostHistoryTypeId="3" PostId="16056" RevisionGUID="fcd851f6-8b50-40f1-8ddd-82fd3df13c84" CreationDate="2011-02-05T20:02:16.057" UserId="138" Text="&lt;call-of-duty-black-ops&gt;&lt;equipment&gt;&lt;killstreak-rewards&gt;" />
  <row Id="38511" PostHistoryTypeId="5" PostId="16056" RevisionGUID="17a4e9c0-be00-4f66-aa6c-4de1976d4aa2" CreationDate="2011-02-05T20:15:33.227" UserId="138" Comment="added 13 characters in body" Text="I recently noticed in Black Ops that Jammers are the bee's knees for flushing out campers. If you can't reach a claymore with a flashbang, then just set a jammer somewhere close. &#xD;&#xA;&#xD;&#xA;I noticed though that I didn't get shot by a Cobra while in the radius of my Jammer(and I didn't have Ghost Pro). So does the Jammer disable ALL enemy equipment including kill streaks? Also, does it disable RC-XDs? " />
  <row Id="38512" PostHistoryTypeId="25" PostId="16050" RevisionGUID="77440bbf-b231-4436-b659-8d8323de1048" CreationDate="2011-02-05T20:16:39.573" Comment="http://twitter.com/#!/StackGaming/status/33982355609755648" />
  <row Id="38513" PostHistoryTypeId="2" PostId="16057" RevisionGUID="49f96497-37c4-479c-a709-01ec536357c8" CreationDate="2011-02-05T20:27:18.610" UserId="1171" Text="I've been looking for a Teamspeak 3 plug in that will convert my text chat to speech for everyone in the channel.&#xD;&#xA;&#xD;&#xA;I know Teamspeak has a text to speech system in place for announcements but I would like to be able to type the window and have it converted to speech so other people can hear me.  I know Teamspeak has a text chat system but unfortunately it's a bit inconvenient to switch windows in a game.  &#xD;&#xA;&#xD;&#xA;So has anyone come across such a plug in or a way to do this in teamspeak 3?  If no one has I may decide to make the plug in myself.&#xD;&#xA;" />
  <row Id="38514" PostHistoryTypeId="1" PostId="16057" RevisionGUID="49f96497-37c4-479c-a709-01ec536357c8" CreationDate="2011-02-05T20:27:18.610" UserId="1171" Text="teamspeak 3 text to speech chatting" />
  <row Id="38515" PostHistoryTypeId="3" PostId="16057" RevisionGUID="49f96497-37c4-479c-a709-01ec536357c8" CreationDate="2011-02-05T20:27:18.610" UserId="1171" Text="&lt;voice-chat&gt;&lt;chat&gt;&lt;plugins&gt;&lt;teamspeak&gt;" />
  <row Id="38516" PostHistoryTypeId="2" PostId="16058" RevisionGUID="f5c604e4-8366-44c1-993f-ed465692386d" CreationDate="2011-02-05T21:13:24.507" UserId="18" Text="Hi, my name is Kevin. I'm a high school student in Vancouver, BC, but that's beside the point. Although I still attend school, I'm also a very active member of Gaming.SE.&#xD;&#xA;&#xD;&#xA;As well as asking questions and answering them, I spend a lot of my time on Gaming editing other posts, to improve them. I hold the [Strunk &amp; White][1] badge. My theory is that one of a moderator's duties should contribute to the site positively by improving the content already existent. By keeping the content of Gaming as high as possible, more users who come across our site are likely to participate. One of the other things I do on Gaming is frequent [/review][2], assisting our newer users with their first steps on Gaming.&#xD;&#xA;&#xD;&#xA;I also go back and revisit many of my older answers, to make sure the information contained in them are still valid, or simply to improve on them. For example, I accidentally edited [this answer][3] into community wiki status, and added additional information to [these][4] [two][5] answers.&#xD;&#xA;&#xD;&#xA;Additionally, I have had *some* experience with moderating on Stack Exchange - back in Gaming's beta stage when accessing moderation tools was a 2k reputation privilege instead of the current 10k.&#xD;&#xA;&#xD;&#xA;I'll admit - I am a little fast at jumping to conclusions. However, as a moderator, I would be a voice of the community rather than using my moderator powers for my own opinions. I would also be much more active on Meta, helping the community settle disputes or make decisions about our site's direction. I would continue to do what I have been doing - trying my best to make Gaming a better place (not that it isn't already an amazing site).&#xD;&#xA;&#xD;&#xA;Feel free to ask additional questions in the comments (and I'm also working on answering the questions that tzenes posted over at Meta). Best of luck to everybody else running for moderator!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/badges/12/strunk-white&#xD;&#xA;  [2]: http://gaming.stackexchange.com/review&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12604#12604&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/8405/is-a-creepers-blast-radius-affected-by-the-surrounding-material/8415#8415&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/14760/external-mods-to-locate-specific-blocks/14761#14761" />
  <row Id="38517" PostHistoryTypeId="2" PostId="16059" RevisionGUID="b6796aad-23a5-4dc5-847f-bfe2d801e0fe" CreationDate="2011-02-05T21:15:44.687" UserId="2262" Text="I know that I should be able to get a Birthday Cake by using DQVC on my birthday (according to the DS's calendar).  Is there any *other* way?" />
  <row Id="38518" PostHistoryTypeId="1" PostId="16059" RevisionGUID="b6796aad-23a5-4dc5-847f-bfe2d801e0fe" CreationDate="2011-02-05T21:15:44.687" UserId="2262" Text="Is there only one way to get a Birthday Cake?" />
  <row Id="38519" PostHistoryTypeId="3" PostId="16059" RevisionGUID="b6796aad-23a5-4dc5-847f-bfe2d801e0fe" CreationDate="2011-02-05T21:15:44.687" UserId="2262" Text="&lt;spoiler&gt;&lt;dragon-quest-9&gt;" />
  <row Id="38520" PostHistoryTypeId="2" PostId="16060" RevisionGUID="d52bb25f-100b-43d3-85eb-3aaae8719e9e" CreationDate="2011-02-05T22:21:40.553" UserId="2259" Text="In World of Warcraft, what portals are there that allow you to move quickly around the continents searching for dirty rocks, weeds, or old pieces of pottery?&#xD;&#xA;&#xD;&#xA;e.g.:&#xD;&#xA;&#xD;&#xA;- Twilight Highlands &lt;---&gt; Stormwind (obviously Alliance only)" />
  <row Id="38521" PostHistoryTypeId="1" PostId="16060" RevisionGUID="d52bb25f-100b-43d3-85eb-3aaae8719e9e" CreationDate="2011-02-05T22:21:40.553" UserId="2259" Text="What portals allow instant transit across continents?" />
  <row Id="38522" PostHistoryTypeId="3" PostId="16060" RevisionGUID="d52bb25f-100b-43d3-85eb-3aaae8719e9e" CreationDate="2011-02-05T22:21:40.553" UserId="2259" Text="&lt;world-of-warcraft&gt;" />
  <row Id="38523" PostHistoryTypeId="5" PostId="16054" RevisionGUID="e532ae1e-2a7e-4fac-a78c-ff399dc735dd" CreationDate="2011-02-05T22:34:22.197" UserId="6050" Comment="edited body" Text="You can't download new scenarios for the Sims per se, but you can download pre created Families with goals and wants created by other players. Most of these are available directly on [The Sims 2](http://www.thesims2.com) website. Look under the Exchange section and specifically at Sims.&#xD;&#xA;&#xD;&#xA;Alternatively you can look at doing a Sims 2 Challenge. The concept is that there is a specific set of criteria you have to meet with a particular Sim or Sim family, and it adds some goals to playing the actual game. There is a forum dedicated to Sims 2 challenge at Mod The Sims [here](http://www.modthesims.info/forumdisplay.php?f=560). You can also look for downloadable families at Mod The Sims, as they are one of the bigger Sims resources online.&#xD;&#xA;&#xD;&#xA;I recently started one with the new Vampires in the Sims 3 based on the Legendary Challenge." />
  <row Id="38524" PostHistoryTypeId="2" PostId="16061" RevisionGUID="1a0e60ce-655b-4947-b506-35d109191bba" CreationDate="2011-02-05T23:00:52.407" UserId="4584" Text="Alliance only, because I don't play Horde:&#xD;&#xA;- Stormwind to Twilight Highlands and vice versa.&#xD;&#xA;- Stormwind to the Temple of Earth in Deepholm and vice versa.&#xD;&#xA;- Stormwind to Vashj'ir.&#xD;&#xA;- Stormwind to Uldum.&#xD;&#xA;- Stormwind to Mount Hyjal.&#xD;&#xA;- Darnassus to Exodar and vice versa.&#xD;&#xA;- Darnassus, Exodar, Stormwind and Ironforge to the Blasted Lands.&#xD;&#xA;- Temple of Earth in Deepholm to Therazane faction in Deepholm.&#xD;&#xA;- Shattrath to Caverns of Time (Tanaris).  This is not a normal portal, you need to talk to the Keeper of Time faction member in the World's End Tavern and have a reputation of Revered or above.  The reputation requirement may have been dropped.&#xD;&#xA;- Dalaran to Caverns of Time (Tanaris).&#xD;&#xA;- The Kirin Tor rings that can teleport you to Dalaran (also not a portal, costs about 6,000 gold but is class and profession agnostic).&#xD;&#xA;&#xD;&#xA;That's the extent I can think of off the top of my head now that they've removed the portals in Dalaran and Shattrath.&#xD;&#xA;&#xD;&#xA;Some professions and classes have other portals/transport abilities but I won't list them since it sounds like you want the generic options." />
  <row Id="38525" PostHistoryTypeId="5" PostId="13748" RevisionGUID="d3a07a0b-1dc5-453c-b775-7e51c7a78881" CreationDate="2011-02-05T23:04:22.943" UserId="4103" Comment="added 157 characters in body" Text="The Kinect is classified as a class 1 laser device ([Review from Anandtech][1]), which means the maximum emitted power of the laser is &lt;25&amp;nbsp;μW. This amount of power, according to current knowledge, is safe. It should not be able to cause lasting damage, it doesn't necessarily mean it is not capable of causing afterimages or similar effects.&#xD;&#xA;&#xD;&#xA;According to the [OpenKinect page][2] the IR laser diode itself is capable of emitting 60&amp;nbsp;mW at 830&amp;nbsp;nm, which is far above safe limits. The signal is spread out, which reduces the intensity to safe levels. There seem to be some safety features built-in to ensure that. If those safety features would fail it would be theoretically possible for the Kinect to emit a harmful amount of IR. I cannot say how likely that is, though.&#xD;&#xA;&#xD;&#xA;There is also an image of the Kinect IR pattern in the review, but it does not look like the pattern you described. You can see that pattern yourself using e.g. a smartphone camera or any other camera without an IR filter.&#xD;&#xA;&#xD;&#xA;We humans also are not capable of seeing electromagnetic emissions in the IR range. But emissions in the near IR range (800-1400&amp;nbsp;nm) are still focused onto the retina and can damage it. Additionally, an IR laser will not activate the blink reflex, which normally would prevent further damage to the eyes. There are also no pain receptors in on the retina that could warn you, at the point were you notice the laser it will be too late and permanent damage has been inflicted.&#xD;&#xA;&#xD;&#xA;I would personally doubt that the Kinect is responsible, but I'm not really qualified to estimate the probability of the safety measures of the Kinect failing and to judge the medical consequences of unsafe amounts of IR emissions.&#xD;&#xA;&#xD;&#xA;**I am not a doctor, this is not medical advice and I strongly recommend you to have your eyes checked by a medical professional.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/4057/microsoft-kinect-the-anandtech-review/2&#xD;&#xA;  [2]: http://openkinect.org/wiki/Hardware_info" />
  <row Id="38526" PostHistoryTypeId="5" PostId="16061" RevisionGUID="d2ecf225-e6ad-49f8-aca6-0f7f23ba9e50" CreationDate="2011-02-05T23:11:17.970" UserId="4584" Comment="Fixed bullets, adding Isle of Quel'Danis" Text="Alliance only, because I don't play Horde:&#xD;&#xA;&#xD;&#xA;   - Stormwind to Twilight Highlands and&#xD;&#xA;   vice versa.&#xD;&#xA;   - Stormwind to the Temple of Earth in Deepholm and vice versa.&#xD;&#xA;   - Stormwind to Vashj'ir.&#xD;&#xA;   - Stormwind to Uldum.&#xD;&#xA;   - Stormwind to Mount Hyjal.&#xD;&#xA;   - Darnassus to Exodar and vice versa.&#xD;&#xA;   - Darnassus, Exodar, Stormwind and Ironforge to the Blasted Lands.&#xD;&#xA;   - Temple of Earth in Deepholm to Therazane faction in Deepholm.&#xD;&#xA;   - Shattrath to Caverns of Time (Tanaris).  This is not a normal&#xD;&#xA;   portal, you need to talk to the&#xD;&#xA;   Keeper of Time faction member in the&#xD;&#xA;   World's End Tavern and have a&#xD;&#xA;   reputation of Revered or above.  The&#xD;&#xA;   reputation requirement may have been&#xD;&#xA;   dropped.&#xD;&#xA;   - Shattrath to the Isle of Quel'Danis.&#xD;&#xA;   - Dalaran to Caverns of Time (Tanaris).&#xD;&#xA;   - The Kirin Tor rings that can teleport you to Dalaran (also not a&#xD;&#xA;   portal, costs about 6,000 gold but is&#xD;&#xA;   class and profession agnostic).&#xD;&#xA;&#xD;&#xA;That's the extent I can think of off the top of my head now that they've removed the portals in Dalaran and Shattrath.&#xD;&#xA;&#xD;&#xA;Some professions and classes have other portals/transport abilities but I won't list them since it sounds like you want the generic options." />
  <row Id="38527" PostHistoryTypeId="25" PostId="16060" RevisionGUID="f5cbb905-3083-4a15-86b3-d9b59c5c1079" CreationDate="2011-02-05T23:16:39.947" Comment="http://twitter.com/#!/StackGaming/status/34027655007436800" />
  <row Id="38528" PostHistoryTypeId="5" PostId="16007" RevisionGUID="051b123f-0734-4d77-8f7d-183931a69f55" CreationDate="2011-02-05T23:22:57.873" UserId="3107" Comment="added 39 characters in body" Text="There's actually 5 units. I pulled the screenshots from [sc2armory.com][1] and [gamereplays.org][2].&#xD;&#xA;&#xD;&#xA;**Choker**&#xD;&#xA;&#xD;&#xA;Attempts to pull units with its ranged tentacles. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Choker attempting to drag a seiged tank.][3]&#xD;&#xA;&#xD;&#xA;**Hunterling**&#xD;&#xA;&#xD;&#xA;Leaps walls. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![A pair of hunterlings.][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Kaboomer**&#xD;&#xA;&#xD;&#xA;Spits acid to attack and explodes when it dies. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Banelings, banelings, banelings, oh!][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Spotter**&#xD;&#xA;&#xD;&#xA;Flies. Locks down structures by covering them in slime. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![You did NOT just shoot that green stuff at me!][6]&#xD;&#xA;&#xD;&#xA;**Stank**&#xD;&#xA;&#xD;&#xA;Headbutts units. Attacks ground units, damages multiple units simultaneously.&#xD;&#xA;&#xD;&#xA;![That zerg is stank.][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/media/screenshots/Left-2-Die-_-Spotter/676&#xD;&#xA;  [2]: http://www.gamereplays.org/starcraft2/portals.php?show=news&amp;news_id=737312&#xD;&#xA;  [3]: http://i.imgur.com/BjPZo.jpg&#xD;&#xA;  [4]: http://i.imgur.com/FF4se.jpg&#xD;&#xA;  [5]: http://i.imgur.com/q9fVx.jpg&#xD;&#xA;  [6]: http://i.imgur.com/A0EWd.jpg&#xD;&#xA;  [7]: http://i.imgur.com/BwLGa.jpg" />
  <row Id="38529" PostHistoryTypeId="5" PostId="16061" RevisionGUID="f2f85823-8fa6-4d06-bb89-a4f663d558b8" CreationDate="2011-02-06T00:14:49.507" UserId="2974" Comment="Added Horde portals and removed note about being Alliance only." Text="   - Stormwind and Orgrimmar to Twilight Highlands and&#xD;&#xA;   vice versa.&#xD;&#xA;   - Stormwind and Orgrimmar to the Temple of Earth in Deepholm and vice versa.&#xD;&#xA;   - Stormwind and Orgrimmar to Vashj'ir.&#xD;&#xA;   - Stormwind and Orgrimmar to Uldum.&#xD;&#xA;   - Stormwind and Orgrimmar to Mount Hyjal.&#xD;&#xA;   - Darnassus to Exodar and vice versa.&#xD;&#xA;   - Undercity to Silvermoon City and vice versa.&#xD;&#xA;   - Darnassus, Exodar, Stormwind, Ironforge, Orgrimmar, Undercity, Thunder Bluff, and Silvermoon City to the Blasted Lands.&#xD;&#xA;   - Temple of Earth in Deepholm to Therazane faction in Deepholm.&#xD;&#xA;   - Shattrath to Caverns of Time (Tanaris).  This is not a normal&#xD;&#xA;   portal, you need to talk to the&#xD;&#xA;   Keeper of Time faction member in the&#xD;&#xA;   World's End Tavern and have a&#xD;&#xA;   reputation of Revered or above.  The&#xD;&#xA;   reputation requirement may have been&#xD;&#xA;   dropped.&#xD;&#xA;   - Shattrath to the Isle of Quel'Danis.&#xD;&#xA;   - Dalaran to Caverns of Time (Tanaris).&#xD;&#xA;   - The Kirin Tor rings that can teleport you to Dalaran (also not a&#xD;&#xA;   portal, costs about 6,000 gold but is&#xD;&#xA;   class and profession agnostic).&#xD;&#xA;&#xD;&#xA;That's the extent I can think of off the top of my head now that they've removed the portals in Dalaran and Shattrath.&#xD;&#xA;&#xD;&#xA;Some professions and classes have other portals/transport abilities but I won't list them since it sounds like you want the generic options." />
  <row Id="38530" PostHistoryTypeId="24" PostId="16061" RevisionGUID="399a0300-25d8-46c2-b85a-0d2fc9e931f1" CreationDate="2011-02-06T00:14:49.507" Comment="Proposed by 2974 approved by 102 edit id of 53" />
  <row Id="38531" PostHistoryTypeId="2" PostId="16062" RevisionGUID="fff1db06-0985-419b-b0ff-5d3dba50f376" CreationDate="2011-02-06T01:01:00.480" UserId="468" Text="It doesn't appear that you can use more than 501 people in a fight, is there any benefit to continuing to collect new mafia members after you reach that number?" />
  <row Id="38532" PostHistoryTypeId="1" PostId="16062" RevisionGUID="fff1db06-0985-419b-b0ff-5d3dba50f376" CreationDate="2011-02-06T01:01:00.480" UserId="468" Text="In Mafia Wars, is there any benefit to having more than 501 members of your mafia?" />
  <row Id="38533" PostHistoryTypeId="3" PostId="16062" RevisionGUID="fff1db06-0985-419b-b0ff-5d3dba50f376" CreationDate="2011-02-06T01:01:00.480" UserId="468" Text="&lt;mafia-wars&gt;" />
  <row Id="38534" PostHistoryTypeId="5" PostId="16061" RevisionGUID="f005c6f1-f032-4cb9-8bdd-176cee5268c8" CreationDate="2011-02-06T01:21:19.637" UserId="4584" Comment="Add Blessed Medallion of Karabor, Ungoro Crater portal" Text="   - Stormwind and Orgrimmar to Twilight Highlands and&#xD;&#xA;   vice versa.&#xD;&#xA;   - Stormwind and Orgrimmar to the Temple of Earth in Deepholm and vice versa.&#xD;&#xA;   - Stormwind and Orgrimmar to Vashj'ir.&#xD;&#xA;   - Stormwind and Orgrimmar to Uldum.&#xD;&#xA;   - Stormwind and Orgrimmar to Mount Hyjal.&#xD;&#xA;   - Darnassus to Exodar and vice versa.&#xD;&#xA;   - Undercity to Silvermoon City and vice versa.&#xD;&#xA;   - Darnassus, Exodar, Stormwind, Ironforge, Orgrimmar, Undercity, Thunder Bluff, and Silvermoon City to the Blasted Lands.&#xD;&#xA;   - Temple of Earth in Deepholm to Therazane faction in Deepholm.&#xD;&#xA;   - Shattrath to Caverns of Time (Tanaris).  This is not a normal&#xD;&#xA;   portal, you need to talk to the&#xD;&#xA;   Keeper of Time faction member in the&#xD;&#xA;   World's End Tavern and have a&#xD;&#xA;   reputation of Revered or above.  The&#xD;&#xA;   reputation requirement may have been&#xD;&#xA;   dropped.&#xD;&#xA;   - Shattrath to the Isle of Quel'Danis.&#xD;&#xA;   - Dalaran to Caverns of Time (Tanaris).&#xD;&#xA;   - Ungoro Crater (northern edge, only accessible by flying) to Sholazar Basin and vice versa.&#xD;&#xA;   - The Kirin Tor rings that can teleport you to Dalaran (also not a&#xD;&#xA;   portal, costs about 6,000 gold but is&#xD;&#xA;   class and profession agnostic).&#xD;&#xA;   - The Blessed Medallion of Karabor can teleport you to the Black Temple entrance in  Shadowmoon Valley in the Outlands, but this may be infeasible to obtain given it requires a long quest chain and a successful Illidan kill.&#xD;&#xA;&#xD;&#xA;That's the extent I can think of off the top of my head now that they've removed the portals in Dalaran and Shattrath.&#xD;&#xA;&#xD;&#xA;Some professions and classes have other portals/transport abilities but I won't list them since it sounds like you want the generic options." />
  <row Id="38535" PostHistoryTypeId="25" PostId="16059" RevisionGUID="b6d73897-751d-488e-a28b-2e84273efc46" CreationDate="2011-02-06T02:16:39.977" Comment="http://twitter.com/#!/StackGaming/status/34072953956073474" />
  <row Id="38536" PostHistoryTypeId="2" PostId="16063" RevisionGUID="cfb5fa0d-d89b-4e3a-a2f3-28458f4c713a" CreationDate="2011-02-06T02:40:27.053" UserId="6521" Text="I tend to try 7-pools on 2 player maps, but I always lose, because I cannot transition during and out of the rush if it is unsucessful. (Terran already walled off, etc.)&#xD;&#xA;&#xD;&#xA;How can I do this?" />
  <row Id="38537" PostHistoryTypeId="1" PostId="16063" RevisionGUID="cfb5fa0d-d89b-4e3a-a2f3-28458f4c713a" CreationDate="2011-02-06T02:40:27.053" UserId="6521" Text="How can I transition out of a 7-pool?" />
  <row Id="38538" PostHistoryTypeId="3" PostId="16063" RevisionGUID="cfb5fa0d-d89b-4e3a-a2f3-28458f4c713a" CreationDate="2011-02-06T02:40:27.053" UserId="6521" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;real-time-strategy&gt;&lt;zerg&gt;" />
  <row Id="38539" PostHistoryTypeId="2" PostId="16064" RevisionGUID="f3cfe093-68bb-4906-8576-fc3a5ec27622" CreationDate="2011-02-06T02:52:36.940" UserId="138" Text="I can confirm that you don't lose absolutely everything when prestiging. &#xD;&#xA;&#xD;&#xA;Some of the things I've noted you don't lose:&#xD;&#xA;&#xD;&#xA;* Layers, shapes, and the &quot;banner&quot; for your playercard/emblem&#xD;&#xA;* If you bought the emblem or clan tag option for guns, this is not lost when you repurchase the gun(as in, you don't have to rebuy the emblem/clan tag for the gun)&#xD;&#xA;* Camo for guns is not lost, so you don't have to rebuy them. (But you do have to wait til the appropriate level to equip them)&#xD;&#xA;* (unconfirmed) face paint is not lost, so you don't have to rebuy it.&#xD;&#xA;&#xD;&#xA;The important thing to me that IS lost is pro perks. You have to start from scratch and complete the challenges all over again(along with actually buying the pro perk). I consider this a design flaw, but it's the way it works." />
  <row Id="38540" PostHistoryTypeId="2" PostId="16065" RevisionGUID="3a1d5241-3b4b-4ec5-b5cb-2345eb89c1a1" CreationDate="2011-02-06T02:54:32.143" UserId="2259" Text="If you accomplished nothing with it, then you will be behind, and there's no way around that then to hope your opponent doesn't capitalize on it.  Buy time and macro hard.  Try to keep them in their base, and see if they're teching or just massing low tier units, you can adjust your strategy accordingly.&#xD;&#xA;&#xD;&#xA;That said, rushing in 2v2 is only suggested if you both rush so your combined forces have a strong chance to severely weaken an opponent.  Dissimilar tactics don't go so well (rush vs. tech/macro)." />
  <row Id="38541" PostHistoryTypeId="5" PostId="16065" RevisionGUID="feaa23bc-dac8-44f8-8067-a0bf59928195" CreationDate="2011-02-06T03:57:32.653" UserId="207" Comment="Minor grammar fix for better parsing~" Text="If you accomplished nothing with it, then you will be behind, and there's no way around that than to hope your opponent doesn't capitalize on it.  Buy time and macro hard.  Try to keep them in their base, and see if they're teching or just massing low tier units. You can adjust your strategy accordingly.&#xD;&#xA;&#xD;&#xA;That said, rushing in 2v2 is only suggested if you both rush so your combined forces have a strong chance to severely weaken an opponent.  Dissimilar tactics don't go so well (rush vs. tech/macro)." />
  <row Id="38542" PostHistoryTypeId="4" PostId="10605" RevisionGUID="2ccb9f4a-1348-4d5d-8ceb-4d64315186b4" CreationDate="2011-02-06T04:19:51.290" UserId="138" Comment="changed title to something more descriptive of the question" Text="What is lost and gained by going prestige in Black Ops?" />
  <row Id="38543" PostHistoryTypeId="24" PostId="10605" RevisionGUID="ccbbc45a-4768-4217-a0ac-092cb0b97f39" CreationDate="2011-02-06T04:19:51.290" Comment="Proposed by 138 approved by 102 edit id of 54" />
  <row Id="38544" PostHistoryTypeId="2" PostId="16066" RevisionGUID="2cda6171-8f18-4deb-a487-6499a9053df9" CreationDate="2011-02-06T04:32:12.670" UserId="3241" Text="A 6-pool or 7-pool is close to the textbook example of the all-in strategy. The whole point of the strategy is that you are sacrificing long-term viability for short-term gain. If the gain is not worth it (ie, if you don't immediately win), then you have shot yourself in the foot as far as longevity goes.&#xD;&#xA;&#xD;&#xA;I realize that you're trying to mitigate this by having a &quot;plan B,&quot; but there is only so much you can do with such an extreme all-in. Therefore my advice is that if you are looking for a rush strategy that can transition into something else, that you start with a rush that is not so far in the &quot;extreme all-in&quot; category. There are other rushes you can do (with later pools, and with other units besides zerglings) which will have much more success transitioning into more economically-sound builds." />
  <row Id="38545" PostHistoryTypeId="2" PostId="16067" RevisionGUID="ebfe8b92-8e74-4c43-88b2-0fdd0efdcaf1" CreationDate="2011-02-06T04:37:28.453" UserId="3128" Text="In Dead Space your encouraged to blow off creatures limbs instead of just aiming for the body.  Usually taking off 2 or 3 limbs will kill most creatures, but most games reward head shots more than limb shots.  I'm not sure if that is the case with Dead Space, because of the importance of dismemberment in the game.&#xD;&#xA;&#xD;&#xA;Are any of the creatures more vulnerable to head-shots than limb-shots?" />
  <row Id="38546" PostHistoryTypeId="1" PostId="16067" RevisionGUID="ebfe8b92-8e74-4c43-88b2-0fdd0efdcaf1" CreationDate="2011-02-06T04:37:28.453" UserId="3128" Text="Does shooting a creatures head do more damage that shooting it's limbs?" />
  <row Id="38547" PostHistoryTypeId="3" PostId="16067" RevisionGUID="ebfe8b92-8e74-4c43-88b2-0fdd0efdcaf1" CreationDate="2011-02-06T04:37:28.453" UserId="3128" Text="&lt;dead-space&gt;&lt;head-shot&gt;" />
  <row Id="38548" PostHistoryTypeId="4" PostId="16067" RevisionGUID="f56da60d-5167-4aa1-87c6-209c9a5db7a6" CreationDate="2011-02-06T04:45:30.687" UserId="3128" Comment="edited title" Text="Does shooting a creature's head do more damage that shooting its limbs?" />
  <row Id="38549" PostHistoryTypeId="5" PostId="16067" RevisionGUID="16fbef56-317d-44fa-8303-55a4ea508864" CreationDate="2011-02-06T04:47:15.323" UserId="207" Comment="Grammar fix, removed useless head-shot tag for slightly more useful game-mechanics tag." Text="In Dead Space, you're encouraged to blow off creatures' limbs instead of just aiming for the body.  Usually taking off 2 or 3 limbs will kill most creatures, but most games reward head shots more than limb shots.  I'm not sure if that is the case with Dead Space, because of the importance of dismemberment in the game.&#xD;&#xA;&#xD;&#xA;Are any of the creatures more vulnerable to head-shots than limb-shots?" />
  <row Id="38550" PostHistoryTypeId="4" PostId="16067" RevisionGUID="16fbef56-317d-44fa-8303-55a4ea508864" CreationDate="2011-02-06T04:47:15.323" UserId="207" Comment="Grammar fix, removed useless head-shot tag for slightly more useful game-mechanics tag." Text="Does shooting a creature's head do more damage than shooting its limbs?" />
  <row Id="38551" PostHistoryTypeId="6" PostId="16067" RevisionGUID="16fbef56-317d-44fa-8303-55a4ea508864" CreationDate="2011-02-06T04:47:15.323" UserId="207" Comment="Grammar fix, removed useless head-shot tag for slightly more useful game-mechanics tag." Text="&lt;game-mechanics&gt;&lt;dead-space&gt;" />
  <row Id="38552" PostHistoryTypeId="4" PostId="1657" RevisionGUID="5ff042e1-c1d5-43d5-99e0-9ab3e020321e" CreationDate="2011-02-06T05:07:05.440" UserId="3128" Comment="cleaned up title, removed name of game in title because it's in the tag" Text="How do you make a melee attack?" />
  <row Id="38553" PostHistoryTypeId="24" PostId="1657" RevisionGUID="211024e9-bdcf-4e80-92df-46f1ef942dab" CreationDate="2011-02-06T05:07:05.440" Comment="Proposed by 3128 approved by 14 edit id of 55" />
  <row Id="38554" PostHistoryTypeId="25" PostId="16067" RevisionGUID="b8859030-7a8b-4b9a-b47b-63de162a3bac" CreationDate="2011-02-06T05:16:39.603" Comment="http://twitter.com/#!/StackGaming/status/34118250841251840" />
  <row Id="38555" PostHistoryTypeId="4" PostId="10605" RevisionGUID="d80cccbe-f097-4677-b1be-ec73f24fb505" CreationDate="2011-02-06T05:30:59.847" UserId="3128" Comment="game title was in title and in tags, removed from title" Text="What is lost and gained by going prestige?" />
  <row Id="38556" PostHistoryTypeId="24" PostId="10605" RevisionGUID="26c376bf-3469-4a60-b8f9-0e9d323e997b" CreationDate="2011-02-06T05:30:59.847" Comment="Proposed by 3128 approved by 102 edit id of 56" />
  <row Id="38557" PostHistoryTypeId="2" PostId="16068" RevisionGUID="361d350c-afd0-41aa-a0fa-606b9cc85f5b" CreationDate="2011-02-06T06:59:41.780" UserId="102" Text="So, a couple people have mentioned this already, but early pool is very much an aggressive move where you're trading economy for pressure; if you find your unable to apply that pressure that is definitely a disadvantage.  &#xD;&#xA;&#xD;&#xA;But let's assume you find yourself in this position:&#xD;&#xA;&#xD;&#xA;POP QUIZ HOT SHOT&#xD;&#xA;----&#xD;&#xA;You early pooled only to find a wall off... **What, do. You... DO?**&#xD;&#xA;&#xD;&#xA;So the first thing you'll notice is that you've achieved map control.  This means your opponent is going to have to militarize before being able to take his natural.  As a result this leaves you in a good position to take your natural.  Usually, an early pool is followed by an overlord, so you'll want to expand on 14-16.  Expanding earlier is not recommended because you won't be able to take advantage of it.&#xD;&#xA;&#xD;&#xA;At this point your goal is to use your Zerglings to &quot;scout&quot; your opponents (ie. run up the ramp and see what shoots at you).  What you want to do is get a good feel for what your opponent is building and responding appropriately.  This will usually mean either some sort of Roach/Ling play, or teching to quick Banelings.&#xD;&#xA;&#xD;&#xA;Ultimately your going to be behind economically, so your goal is to *survive the first push by your opponent*.  If you able to survive that first push, then your second base will start kicking in and you'll rebalanced the economic advantage in your favor.&#xD;&#xA;&#xD;&#xA;Alternatively, if your opponent takes too long to push, then use your map control to shut down any expos and expand to a third.  The value of a wall is that it allows him to tech earlier to a good early-mid game push (6 minute mark).  If he doesn't push at this time, expect some high tech, or cheese play, as he's essentially giving away his advantage." />
  <row Id="38558" PostHistoryTypeId="5" PostId="16057" RevisionGUID="939d4842-1a87-4b4f-b71f-cf9477bc6918" CreationDate="2011-02-06T07:31:35.203" UserId="1171" Comment="added 13 characters in body; deleted 8 characters in body" Text="I've been looking for a Teamspeak 3 plug in that will convert text to speech for everyone in the channel.&#xD;&#xA;&#xD;&#xA;I know Teamspeak has a text to speech system in place for announcements but I would like to be able to type the window and have it converted to speech so other people can hear me.  I know Teamspeak has a text chat system but unfortunately it's a bit inconvenient for everyone to switch windows in a game.  &#xD;&#xA;&#xD;&#xA;So has anyone come across such a plug in or a way to do this in teamspeak 3?  If no one has I may decide to make the plug in myself.&#xD;&#xA;" />
  <row Id="38559" PostHistoryTypeId="2" PostId="16069" RevisionGUID="1d992cab-a348-4999-90b8-76d13a6e1e5d" CreationDate="2011-02-06T07:49:00.387" UserId="1425" Text="[The FAQ][1] seems to imply TS3 supports Text to Speech natively (and tells you how to set the soundpack for it). I've never used it myself but a variety of results from a Google search seems to prove that it works.&#xD;&#xA;&#xD;&#xA;  [1]: http://teamspeak.com/?page=faq&amp;cat=ts3client#ts3client_where_is_tts" />
  <row Id="38560" PostHistoryTypeId="25" PostId="16063" RevisionGUID="0370239e-f8a6-46ce-ad42-c8857747b718" CreationDate="2011-02-06T08:16:39.920" Comment="http://twitter.com/#!/StackGaming/status/34163550482206720" />
  <row Id="38565" PostHistoryTypeId="2" PostId="16071" RevisionGUID="f62f9e6a-e858-45d8-9581-94977fc2fee6" CreationDate="2011-02-06T08:39:38.130" UserId="5624" Text="How to do/escape shoulder strikes to the body with your back against the cage?" />
  <row Id="38566" PostHistoryTypeId="1" PostId="16071" RevisionGUID="f62f9e6a-e858-45d8-9581-94977fc2fee6" CreationDate="2011-02-06T08:39:38.130" UserId="5624" Text="How to do/escape shoulder strikes to the body with your back against the cage?" />
  <row Id="38567" PostHistoryTypeId="3" PostId="16071" RevisionGUID="f62f9e6a-e858-45d8-9581-94977fc2fee6" CreationDate="2011-02-06T08:39:38.130" UserId="5624" Text="&lt;ufc-undisputed-2010&gt;" />
  <row Id="38568" PostHistoryTypeId="2" PostId="16072" RevisionGUID="7d3049ff-113e-4a6d-9b7f-5079db2ca352" CreationDate="2011-02-06T08:42:01.917" UserId="5624" Text="For some reason I can't do it." />
  <row Id="38569" PostHistoryTypeId="1" PostId="16072" RevisionGUID="7d3049ff-113e-4a6d-9b7f-5079db2ca352" CreationDate="2011-02-06T08:42:01.917" UserId="5624" Text="How do you run?" />
  <row Id="38570" PostHistoryTypeId="3" PostId="16072" RevisionGUID="7d3049ff-113e-4a6d-9b7f-5079db2ca352" CreationDate="2011-02-06T08:42:01.917" UserId="5624" Text="&lt;ufc-undisputed-2010&gt;" />
  <row Id="38571" PostHistoryTypeId="2" PostId="16073" RevisionGUID="27098140-2fb8-442e-98ce-251d0ea721f6" CreationDate="2011-02-06T08:43:10.857" UserId="5624" Text="GSP did that to me, I was BJ. I was holding back all the time, he clinched me once and I have blocked it, but the second time he got the clinch(I did not release the holding back button). he did it 3 times in our fight, so its not an accident, but technique/exploit." />
  <row Id="38572" PostHistoryTypeId="1" PostId="16073" RevisionGUID="27098140-2fb8-442e-98ce-251d0ea721f6" CreationDate="2011-02-06T08:43:10.857" UserId="5624" Text="How to prevent double clinch? " />
  <row Id="38573" PostHistoryTypeId="3" PostId="16073" RevisionGUID="27098140-2fb8-442e-98ce-251d0ea721f6" CreationDate="2011-02-06T08:43:10.857" UserId="5624" Text="&lt;ufc-undisputed-2010&gt;" />
  <row Id="38576" PostHistoryTypeId="2" PostId="16074" RevisionGUID="b81bac07-45e5-43f6-ae43-c0d762ef83f3" CreationDate="2011-02-06T08:55:36.930" UserId="6871" Text="Instead of trying to run worms world part you should try [hedgewars][1] which is pretty good and also has a online mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hedgewars.org/" />
  <row Id="38578" PostHistoryTypeId="2" PostId="16076" RevisionGUID="c06ca2c3-aca4-4400-af6b-0fa2946ed86d" CreationDate="2011-02-06T09:00:03.973" UserId="6871" Text="You should try [playonlinux][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://apt.ubuntu.com/p/playonlinux" />
  <row Id="38584" PostHistoryTypeId="6" PostId="13332" RevisionGUID="579ec68f-1765-4115-9881-957df53f7692" CreationDate="2011-02-06T11:11:39.627" UserId="23" Comment="edited tags" Text="&lt;linux&gt;&lt;unix&gt;&lt;worms-world-party&gt;&lt;ubuntu&gt;" />
  <row Id="38585" PostHistoryTypeId="25" PostId="16049" RevisionGUID="0e7dbdf5-2a65-4dc0-9995-d97cf714edbe" CreationDate="2011-02-06T11:16:40.093" Comment="http://twitter.com/#!/StackGaming/status/34208849904795648" />
  <row Id="38588" PostHistoryTypeId="4" PostId="16022" RevisionGUID="c45e541a-4b8e-42d2-aaee-8d13e5e2c2ab" CreationDate="2011-02-06T14:05:26.857" UserId="6006" Comment="added 'multiplayer' to title" Text="Dawn of War 2 Multiplayer general strategy" />
  <row Id="38589" PostHistoryTypeId="2" PostId="16078" RevisionGUID="105708e9-b62b-4c88-bf4d-bb8bffad341d" CreationDate="2011-02-06T14:14:10.437" UserId="3690" Text="I would like to set up some way of autmatically farming wool from sheep in Minecraft. I have a farm, but unfortunately, sheep do not shed wool when they die. So all I get is leather, feathers and eggs. There was a suggestion involving pressure plates, dispensers and snowballs, but there is no more snow in beta. Does anyone know if sheep shed wool when they are damages by cacti?&#xD;&#xA;&#xD;&#xA;Any other suggestion on how to pull this off?&#xD;&#xA;&#xD;&#xA;[I know that farming spiders is an alternative. But I would really prefer to use sheep.]&#xD;&#xA;&#xD;&#xA;Does anyone know how far away you may walk from a mob before it despawns?" />
  <row Id="38590" PostHistoryTypeId="1" PostId="16078" RevisionGUID="105708e9-b62b-4c88-bf4d-bb8bffad341d" CreationDate="2011-02-06T14:14:10.437" UserId="3690" Text="Minecraft: Automated Wool farming" />
  <row Id="38591" PostHistoryTypeId="3" PostId="16078" RevisionGUID="105708e9-b62b-4c88-bf4d-bb8bffad341d" CreationDate="2011-02-06T14:14:10.437" UserId="3690" Text="&lt;minecraft&gt;&lt;farming&gt;" />
  <row Id="38592" PostHistoryTypeId="25" PostId="16056" RevisionGUID="1cd92e98-6a58-464f-aa2c-4bda42a8480a" CreationDate="2011-02-06T14:16:39.673" Comment="http://twitter.com/#!/StackGaming/status/34254146710413312" />
  <row Id="38593" PostHistoryTypeId="2" PostId="16079" RevisionGUID="6dcc4e6c-d72e-4294-950d-4fe79e933ac5" CreationDate="2011-02-06T15:02:58.770" UserId="5195" Text="I'd like to rename my offline profile in Battlefield 2. The offline profile is the one I use for playing over a LAN.&#xD;&#xA;&#xD;&#xA;I see there are two options:&#xD;&#xA;&#xD;&#xA;1. Modify a file/registry setting somewhere to rename my offline profile&#xD;&#xA;3. Manually create a new profile, trying to remember the settings from the current one&#xD;&#xA;&#xD;&#xA;Can anyone help with option 1?" />
  <row Id="38594" PostHistoryTypeId="1" PostId="16079" RevisionGUID="6dcc4e6c-d72e-4294-950d-4fe79e933ac5" CreationDate="2011-02-06T15:02:58.770" UserId="5195" Text="Can I rename my offline profile in Battlefield 2?" />
  <row Id="38595" PostHistoryTypeId="3" PostId="16079" RevisionGUID="6dcc4e6c-d72e-4294-950d-4fe79e933ac5" CreationDate="2011-02-06T15:02:58.770" UserId="5195" Text="&lt;settings&gt;&lt;profile&gt;&lt;config&gt;&lt;battlefield-2&gt;" />
  <row Id="38596" PostHistoryTypeId="2" PostId="16080" RevisionGUID="e96d78cc-0bbd-4e7a-af6b-55db04fb9b69" CreationDate="2011-02-06T15:10:32.853" UserId="320" Text="In COD: Black Ops Zombies, where is the fusebox and how do you get there in Kind der Toten?" />
  <row Id="38597" PostHistoryTypeId="1" PostId="16080" RevisionGUID="e96d78cc-0bbd-4e7a-af6b-55db04fb9b69" CreationDate="2011-02-06T15:10:32.853" UserId="320" Text="Where is the fusebox?" />
  <row Id="38598" PostHistoryTypeId="3" PostId="16080" RevisionGUID="e96d78cc-0bbd-4e7a-af6b-55db04fb9b69" CreationDate="2011-02-06T15:10:32.853" UserId="320" Text="&lt;call-of-duty-black-ops&gt;&lt;black-ops-zombies&gt;" />
  <row Id="38599" PostHistoryTypeId="2" PostId="16081" RevisionGUID="962d4d7c-ffec-400c-a3b1-2a9489b57280" CreationDate="2011-02-06T15:43:17.750" UserId="4957" Text="Every time I start up DC Universe Online, it requires me to scroll through and accept the license terms - even when they haven't changed since I last played the game. Is there any way to avoid this?" />
  <row Id="38600" PostHistoryTypeId="1" PostId="16081" RevisionGUID="962d4d7c-ffec-400c-a3b1-2a9489b57280" CreationDate="2011-02-06T15:43:17.750" UserId="4957" Text="DC Universe Online (PS3) Accept License terms" />
  <row Id="38601" PostHistoryTypeId="3" PostId="16081" RevisionGUID="962d4d7c-ffec-400c-a3b1-2a9489b57280" CreationDate="2011-02-06T15:43:17.750" UserId="4957" Text="&lt;ps3&gt;&lt;dc-universe-online&gt;" />
  <row Id="38602" PostHistoryTypeId="2" PostId="16082" RevisionGUID="dd5ec6b1-5332-4312-9cfa-2c394db3d4dd" CreationDate="2011-02-06T16:36:13.207" UserId="3107" Text="As @StrixVaria mentions, at present [sheep do not regrow their wool][1] so killing them doesn't make much of a difference.&#xD;&#xA;&#xD;&#xA;Regarding mob spawn distance, the following is from the [Mob Spawning Science][2] thread at Minecraft forums:&#xD;&#xA;&#xD;&#xA;&gt; Spawn activity only exists in a 144x144 area around you and not within 24m of you. Specifically, it happens in the local 81 chunks around the player. The minimum distance mobs can spawn from the player can be described as a spherical bubble with a 24m radius.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/15238/do-shorn-sheep-regrow-their-wool&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=40917" />
  <row Id="38603" PostHistoryTypeId="2" PostId="16083" RevisionGUID="47c11680-4175-4b44-bd05-3a26990f989b" CreationDate="2011-02-06T16:45:29.783" UserId="6877" Text="hey i dont know if this works but ve just thought it up. get an xbox memory stick delete the dlc you want to use to giveyour brother then redownload it onto the memory stick if you can. then put it into your brothers xbox. then recover your own gamertag onto his xbox then youmove the dlc onto his xbox when yourt signed into your account and the memory stick is in the usb port. you now recover your gamertag onto your own xbox and redownload it onto your system. i havent usedc or tested it yet but if it does work add me on xbox my gamertag is prometheus38. thanks." />
  <row Id="38604" PostHistoryTypeId="5" PostId="16083" RevisionGUID="2c77dc4f-177f-43e4-8492-e37c9a5c52b4" CreationDate="2011-02-06T16:54:27.837" UserId="122" Comment="Englishified, and replaced the &quot;then/now&quot; chain with bullets.; edited body" Text="I don't know if this works, but I've just thought it up:&#xD;&#xA;&#xD;&#xA;* Get an XBox memory stick.&#xD;&#xA;* Delete the DLC you want to give to your brother.&#xD;&#xA;* Re-download it onto the memory stick if you can.&#xD;&#xA;* Put the memory stick into your brothers XBox.&#xD;&#xA;* Recover your own gamertag onto his XBox.&#xD;&#xA;* Move the DLC onto his XBox when you're signed into your account and the memory stick is in the USB port.&#xD;&#xA;* Now recover your gamertag onto your own XBox and re-download it onto your system.&#xD;&#xA;&#xD;&#xA;I haven't used or tested this yet." />
  <row Id="38608" PostHistoryTypeId="25" PostId="16081" RevisionGUID="4043ea93-a5e6-47e8-b696-ffc20e2e4a35" CreationDate="2011-02-06T17:16:39.870" Comment="http://twitter.com/#!/StackGaming/status/34299445931679747" />
  <row Id="38609" PostHistoryTypeId="2" PostId="16085" RevisionGUID="721dd9d0-fdd1-4f34-9a92-ed24ebc17f5d" CreationDate="2011-02-06T17:49:02.853" UserId="2341" Text="You can [download the user manual](http://ts.thrustmaster.com/eng/index.php?pg=view_files&amp;gid=3&amp;fid=15&amp;pid=246&amp;cid=6) from the *Updates and Downloads* section of Thrustmaster's support site.  (Here's a [direct link](http://ts.thrustmaster.com/faqs/eng/thr_eng_00107.pdf) to the PDF.)&#xD;&#xA;&#xD;&#xA;It contains a picture of how the buttons map to the PS3 controller on page 1.  Pages 5 and 6 explain how to program the buttons.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38611" PostHistoryTypeId="2" PostId="16087" RevisionGUID="45b9e3b7-b094-4a6d-baaa-193aa647d5db" CreationDate="2011-02-06T18:38:48.383" UserId="1867" Text="Look at the green star symbols, the switch is in the north theater and located next to the  teleporter.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/k3BNM.jpg" />
  <row Id="38612" PostHistoryTypeId="6" PostId="16072" RevisionGUID="64b527d4-0c01-4ce7-8e09-2509a9751a08" CreationDate="2011-02-06T19:20:49.890" UserId="5624" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;ufc-undisputed-2010&gt;&lt;speed-run&gt;" />
  <row Id="38613" PostHistoryTypeId="2" PostId="16088" RevisionGUID="e982e7d0-46f8-4d31-93cb-4dd242a2c563" CreationDate="2011-02-06T19:34:16.703" UserId="102" Text="Press down on the thumb-stick while you are pushing it in the direction.  This is a similar mechanic to Modern Warfare (if you've played that)." />
  <row Id="38614" PostHistoryTypeId="6" PostId="16072" RevisionGUID="d82e59a5-bc14-49ac-b8b3-3d083359ed2c" CreationDate="2011-02-06T19:38:06.620" UserId="207" Comment="The speed-run tag is used for questions involving techniques for beating the game as quickly as possible." Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;ufc-undisputed-2010&gt;" />
  <row Id="38615" PostHistoryTypeId="2" PostId="16089" RevisionGUID="5405d4e2-0f36-4231-b7e6-7aa109d08f08" CreationDate="2011-02-06T19:40:19.033" UserId="102" Text="Honestly I struggle with this situation too, but here is the basic plan I try to use:&#xD;&#xA;&#xD;&#xA; 1. Blocking to wear them out (energy)&#xD;&#xA; 2. Advance in to a Clinch (tricky, and usually involves switching between advancing and blocking a couple times to get it right)&#xD;&#xA; 3. Once I get double underhooks, I go straight for the double leg take down&#xD;&#xA;&#xD;&#xA;Again, my success rate is not high...&#xD;&#xA;&#xD;&#xA;I've heard people say you can go counter into muay tai, but I can't pull it off." />
  <row Id="38616" PostHistoryTypeId="2" PostId="16090" RevisionGUID="00decbd1-615c-452e-ae6b-eb55b289029c" CreationDate="2011-02-06T20:05:12.913" UserId="5624" Text="I tried to do it like they do on video, however the light on the heart rate monitor is always blinking and its not recodnized. Any ideas?" />
  <row Id="38617" PostHistoryTypeId="1" PostId="16090" RevisionGUID="00decbd1-615c-452e-ae6b-eb55b289029c" CreationDate="2011-02-06T20:05:12.913" UserId="5624" Text="How to connect heart monitor to kinect?" />
  <row Id="38618" PostHistoryTypeId="3" PostId="16090" RevisionGUID="00decbd1-615c-452e-ae6b-eb55b289029c" CreationDate="2011-02-06T20:05:12.913" UserId="5624" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;heart-gold&gt;" />
  <row Id="38619" PostHistoryTypeId="5" PostId="16090" RevisionGUID="8074bed0-a705-49c1-985d-d3947a70baca" CreationDate="2011-02-06T20:07:47.343" UserId="4103" Comment="added 2 characters in body; edited title" Text="I tried to do it like they do on video, however the light on the heart rate monitor is always blinking and it is not recognized. Any ideas?" />
  <row Id="38620" PostHistoryTypeId="4" PostId="16090" RevisionGUID="8074bed0-a705-49c1-985d-d3947a70baca" CreationDate="2011-02-06T20:07:47.343" UserId="4103" Comment="added 2 characters in body; edited title" Text="How to connect heart monitor to Kinect?" />
  <row Id="38621" PostHistoryTypeId="6" PostId="16090" RevisionGUID="a6c08416-bbe4-4b86-a85d-e35e0b441be4" CreationDate="2011-02-06T20:10:05.133" UserId="336" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="38625" PostHistoryTypeId="25" PostId="16090" RevisionGUID="615517a9-b530-4237-b99f-bd2f51ce0cff" CreationDate="2011-02-06T20:16:40.120" Comment="http://twitter.com/#!/StackGaming/status/34344745538949120" />
  <row Id="38626" PostHistoryTypeId="6" PostId="16090" RevisionGUID="09870c8d-13dc-4e3a-9c79-5ecab0d26d9c" CreationDate="2011-02-06T20:16:48.537" UserId="5624" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;ea-sports-active&gt;" />
  <row Id="38627" PostHistoryTypeId="2" PostId="16092" RevisionGUID="15eb4a14-b2fc-4c88-8b75-45da3bd72c02" CreationDate="2011-02-06T20:23:20.467" UserId="6880" Text="When you open up the game, you have an option to &quot;play as guest&quot;. I think that if you downloaded this game onto other people's computer, they could &quot;play as guest&quot; for the same amount of time that would be allocated by a regular guest pass. " />
  <row Id="38628" PostHistoryTypeId="5" PostId="15906" RevisionGUID="1ac0dbae-7611-4ae9-87e2-0dd30b3010c7" CreationDate="2011-02-06T20:31:13.570" UserId="6248" Comment="added 3 characters in body" Text="This isn't an answer by your criteria but this guide contains the materials required to level to 525, some people may find it useful: http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html" />
  <row Id="38629" PostHistoryTypeId="2" PostId="16093" RevisionGUID="55a0c3d4-a32c-45c3-842a-a38c1748a056" CreationDate="2011-02-06T20:35:16.203" UserId="6248" Text="I sent harmonix an email and they replied with this (for UK):&#xD;&#xA;&#xD;&#xA;*Some retailers in the UK are already taking pre-orders at 199 pounds for around&#xD;&#xA;April 1st.&#xD;&#xA;&#xD;&#xA;Andertons:&#xD;&#xA;http://www.andertons.co.uk/electric-guitars/pid20024/cid556/squier-stratocaster-guitar-38-rock-band-controller-in-black.asp&#xD;&#xA;&#xD;&#xA;Instruments2go:&#xD;&#xA;http://www.instruments2go.co.uk/Rock-Band-3-Fender-Squier-Electric-Guitar-and-Controller-p-4162.html*&#xD;&#xA;&#xD;&#xA;The first site says in the description that the controller will only be available through musical instrument retailers for the first few months so I'd suggest checking those for rest of EU/Canada." />
  <row Id="38630" PostHistoryTypeId="5" PostId="16090" RevisionGUID="2cad0d03-6eca-4e13-861b-98bd468fae66" CreationDate="2011-02-06T20:53:14.013" UserId="5624" Comment="added 351 characters in body" Text="I tried to do it like they do on video, however the light on the heart rate monitor is always blinking and it is not recognized.&#xD;&#xA;&#xD;&#xA;I have tried to start the heart monitor(by pressing the on button). it has started blinking. Then I have pressed the connect button on the monitor. Than I have pressed the connect button on xbox. The xbox's ring has started to spin. After some time it has stopped. The blinking on the monitor has not stopped. The game does not see the monitor.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="38632" PostHistoryTypeId="2" PostId="16094" RevisionGUID="bc8439e3-9b24-4750-adfb-28ad62a84a1c" CreationDate="2011-02-06T21:24:45.260" UserId="6882" Text="If you also own BG2, I definitely suggest using BG1tutu (in the EasyTutu flavouring) to play BG1 anyway." />
  <row Id="38633" PostHistoryTypeId="5" PostId="16026" RevisionGUID="d2e2ec0c-6b49-4445-9352-e6c806f96d49" CreationDate="2011-02-06T21:29:51.760" UserId="5029" Comment="added 116 characters in body; added 74 characters in body; added 1 characters in body" Text="*Note Modern* **Combat** *not Modern* **Warfare**.  *This question is about [the app][1], not COD.*&#xD;&#xA;&#xD;&#xA;I install it like normal, then ran it.  It wanted to download some first-run data so it took 4-5 mins doing that.  Then I got a screen that said &quot;Download complete.  Tap OK to play.&quot;  I tapped ok and the screen went black.  A few seconds later it went back to my home screen.  All additional attempts to open it have resulted in the black screen followed by home.  Any suggestions?&#xD;&#xA;&#xD;&#xA;My device is [a Pandigital Novel][2] [running Android.][3]&#xD;&#xA;&#xD;&#xA;I did NOT get the app from gameloft so I never saw the FAQs that the answerer mentions and had no way of knowing if **the app**(not gameloft) supported my device.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.androidsoft4u.com/games/details-of-Modern-Combat-2Black-Pegasus-v10-for-Android.aspx&#xD;&#xA;  [2]: http://www.pandigital.net/pandigitalnovel&#xD;&#xA;  [3]: http://www.slatedroid.com/index.php?topic=5098.0" />
  <row Id="38634" PostHistoryTypeId="2" PostId="16095" RevisionGUID="b0c1561e-005a-4215-8fe2-3ce3f34e21b8" CreationDate="2011-02-06T22:00:27.787" UserId="145" Text="The following excerpt from &quot;[Experience Points][1]&quot; gives some insight concerning your question:&#xD;&#xA;&#xD;&#xA;&gt; ...&#xD;&#xA;&gt; &#xD;&#xA;&gt; This theme of subtle novelty&#xD;&#xA;&gt; crystallized in my mind after hearing&#xD;&#xA;&gt; Jeff Gerstman's theory that&#xD;&#xA;&gt; &quot;**head-shots are ruining games.**&quot; I&#xD;&#xA;&gt; think the theory has some merit: Many&#xD;&#xA;&gt; shooting-based games reward and&#xD;&#xA;&gt; incentivize accuracy through one-hit&#xD;&#xA;&gt; kill **headshots** to the detriment of&#xD;&#xA;&gt; combat variety. In many games there is&#xD;&#xA;&gt; little tactical advantage to targeting&#xD;&#xA;&gt; any other point besides an enemy's&#xD;&#xA;&gt; head and using any other weapon&#xD;&#xA;&gt; besides one that can deliver a&#xD;&#xA;&gt; precision shot. Jeff cited the latest&#xD;&#xA;&gt; Splinter Cell game as an example of&#xD;&#xA;&gt; how headshots work as a disincentive&#xD;&#xA;&gt; to experiencing the range of weapons&#xD;&#xA;&gt; and combat dynamics the game has to&#xD;&#xA;&gt; offer.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Dead Space addresses this problem by&#xD;&#xA;&gt; simply **reversing the trend**. The&#xD;&#xA;&gt; enemy &quot;necromorphs&quot; are **most&#xD;&#xA;&gt; vulnerable to limb shots** which makes&#xD;&#xA;&gt; fighting them vastly different to&#xD;&#xA;&gt; fighting most other video game&#xD;&#xA;&gt; enemies. The game's &quot;strategic&#xD;&#xA;&gt; dismemberment&quot; system rewards the&#xD;&#xA;&gt; player for experimenting with a&#xD;&#xA;&gt; variety of strategies and tactics:&#xD;&#xA;&gt; **deciding whether to remove an enemy's legs to slow it down or&#xD;&#xA;&gt; whether to shoot off its arms to limit&#xD;&#xA;&gt; its offensive power quickly displaces&#xD;&#xA;&gt; the instinct to shoot for the head.**&#xD;&#xA;&gt; The player must learn to study the&#xD;&#xA;&gt; enemy appendages, movement, and weapon&#xD;&#xA;&gt; vulnerability than simply finding the&#xD;&#xA;&gt; standard instant-kill spot.&#xD;&#xA;&#xD;&#xA;  [1]: http://experiencepoints.blogspot.com/2010/05/following-post-contains-spoilers-for.html?showComment=1273926634648" />
  <row Id="38635" PostHistoryTypeId="2" PostId="16096" RevisionGUID="71603bd3-1be2-4c8f-ad2a-d1695f7654c9" CreationDate="2011-02-06T22:02:25.153" UserId="58" Text="I just finished New Vegas, siding with the NCR. This was my fourth run-through. This time around, I blew up Vault 19. (It seems that being &quot;Very Good&quot; karmically involved a lot of blowing up established environments -- Vault 19, the Brotherhood, I could go on ... )&#xD;&#xA;&#xD;&#xA;So I get to the end-game, and I'm told that the Vault 19 Powder Gangers continued to torment the wasteland for years, preying on citizens of the NCR.&#xD;&#xA;&#xD;&#xA;WTF? I **blew them up.** Like, exploded the Vault. Kablooey! Is this a glitch, or does the game just not have a separate ending slide for, &quot;the Courier destroyed all the evil ex-cons and the NCR lived happily ever after?&quot;" />
  <row Id="38636" PostHistoryTypeId="1" PostId="16096" RevisionGUID="71603bd3-1be2-4c8f-ad2a-d1695f7654c9" CreationDate="2011-02-06T22:02:25.153" UserId="58" Text="I blew up Vault 19 -- so why does the ending act like I didn't?" />
  <row Id="38637" PostHistoryTypeId="3" PostId="16096" RevisionGUID="71603bd3-1be2-4c8f-ad2a-d1695f7654c9" CreationDate="2011-02-06T22:02:25.153" UserId="58" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;factions&gt;" />
  <row Id="38638" PostHistoryTypeId="2" PostId="16097" RevisionGUID="4b437d0f-0f02-40af-9310-9ce81a597023" CreationDate="2011-02-06T22:03:54.163" UserId="6883" Text="I think the important thing to note here is the assumption that the update client is downloading an expansion pack of the game. The client is updating your software to the most current version to include all of the fixes, tweaks, and additions that have been dropped in over the years. UI changes, model changes, zones, etc...&#xD;&#xA;&#xD;&#xA;All of this is to make sure that you are running the latest version, 4.0.3 (or whatever happens to be current at the time of updating), and to make sure that everyone is running on the same version no matter how many expansions they currently own." />
  <row Id="38639" PostHistoryTypeId="2" PostId="16098" RevisionGUID="47002d14-003f-4460-9894-476b1c74873b" CreationDate="2011-02-06T22:09:20.717" UserId="4103" Text="According to the [Fallout New Vegas Wiki][1] you have to talk to Philip Lem about the future of the Powder gangers, otherwise you get the incorrect ending. There are four different endings for the Vault 19 Powder gangers.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings" />
  <row Id="38640" PostHistoryTypeId="2" PostId="16099" RevisionGUID="7c97f6aa-5e7e-424e-a00a-9cc6e9403476" CreationDate="2011-02-06T22:35:42.820" UserId="5398" Text="I've been playing Far Cry 2 on Infamous (hardest) difficulty lately.  Without question the most common vehicle in Far Cry 2 is the Assault Truck.&#xD;&#xA;&#xD;&#xA;![Assault Truck][1]&#xD;&#xA;&#xD;&#xA;Mounted on top of it is a machine gun.  The machine gun, like all mounted video game guns, has infinite ammo, which is awesome, and I use it constantly in all my drive-by shootings.&#xD;&#xA;&#xD;&#xA;About once in every ten times, though, I start pulling the trigger to induce some high-velocity lead poisoning and discover that instead of the pleasing yet somehow anemic &quot;*dakka dakka dakka dakka*&quot; noise I get a much more thrilling &quot;bamp! bamp! bamp! bamp!&quot; and my hapless victims seem to die much more quickly.&#xD;&#xA;&#xD;&#xA;**How can I guarantee I'll get a truck with this beefier gun all the time?**&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/2yXlv.jpg" />
  <row Id="38641" PostHistoryTypeId="1" PostId="16099" RevisionGUID="7c97f6aa-5e7e-424e-a00a-9cc6e9403476" CreationDate="2011-02-06T22:35:42.820" UserId="5398" Text="How can you tell the gun type on top of the jeeps in Far Cry 2?" />
  <row Id="38642" PostHistoryTypeId="3" PostId="16099" RevisionGUID="7c97f6aa-5e7e-424e-a00a-9cc6e9403476" CreationDate="2011-02-06T22:35:42.820" UserId="5398" Text="&lt;weapons&gt;&lt;far-cry-2&gt;&lt;vehicles&gt;" />
  <row Id="38643" PostHistoryTypeId="25" PostId="16096" RevisionGUID="daa31160-cfa6-4b51-b4e8-8d1fac078f4a" CreationDate="2011-02-06T23:16:39.670" Comment="http://twitter.com/#!/StackGaming/status/34390041904025600" />
  <row Id="38644" PostHistoryTypeId="2" PostId="16100" RevisionGUID="ac8d8c17-981a-4197-9dfe-71fab255c8f2" CreationDate="2011-02-06T23:23:34.597" UserId="32" Text="(This question is about EA Sports Active 2.)&#xD;&#xA;&#xD;&#xA;You are basically following the right procedure. This is actually exactly the same procedure as linking any other wireless controller&#xD;&#xA;&#xD;&#xA;It helps to hold down the button for a *second* or so on both the controller (monitor) and the XBox itself, not just press it briefly. I believe both will start spinning lights, not just blinking.&#xD;&#xA;&#xD;&#xA;You'll want to start with the controller first, and then do the XBox.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38645" PostHistoryTypeId="5" PostId="11593" RevisionGUID="de6c3635-3267-45d8-adbb-2f3191220a03" CreationDate="2011-02-07T00:03:26.327" UserId="730" Comment="typo in title and some rework" Text="I would like to know what are the best defensive strategies to take on nba 2k11. Playing zones, man on man, double team traps, etc; or is it best to switch defenses through the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38646" PostHistoryTypeId="4" PostId="11593" RevisionGUID="de6c3635-3267-45d8-adbb-2f3191220a03" CreationDate="2011-02-07T00:03:26.327" UserId="730" Comment="typo in title and some rework" Text="Defensive strategies on NBA 2K11" />
  <row Id="38647" PostHistoryTypeId="2" PostId="16101" RevisionGUID="deb3f477-218f-4156-95cb-ea2ece8a9e3f" CreationDate="2011-02-07T01:15:44.397" UserId="3291" Text="I have had a similar problem with Windows 7. It may be related to how Windows 7 uses Realtek sound card/mic input. [This][1] forum and [this][2] one seems to indicate that it might solve your problem.&#xD;&#xA;&#xD;&#xA;NOTE: I have not yet been able to try this solution yet. Have given up on PC and am sticking with PS3!!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.firingsquad.com/t5/Software-and-Applications/COD-4-iw3mp-exe-has-stopped-working/m-p/281230&#xD;&#xA;  [2]: http://en.kioskea.net/forum/affich-132360-cod-4-modernwarfare-pc-iw3mp-exe-has-stopped" />
  <row Id="38648" PostHistoryTypeId="2" PostId="16102" RevisionGUID="0b690ba1-4e1d-4a04-96c2-4fc3fea1c0e0" CreationDate="2011-02-07T01:41:59.700" UserId="2259" Text="This is an untested idea, so if it doesn't work, let me know and I'll axe it:&#xD;&#xA;&#xD;&#xA;Could you add some lava to your chute to briefly scorch and thus shear the sheep as they're falling?  If they're going fast enough, the wool shouldn't burn away.&#xD;&#xA;&#xD;&#xA;          Animal input port, they should be going somewhat quickly.&#xD;&#xA;        \/&#xD;&#xA;    xxxx  xxxx          L/l  Lava source/flow&#xD;&#xA;    xLllllllLx          x    Whatever&#xD;&#xA;    xxxxSSxxxx          S    Sign&#xD;&#xA;       x  x" />
  <row Id="38649" PostHistoryTypeId="2" PostId="16103" RevisionGUID="65d1c5df-f2fa-4c49-98c2-e7ef68542a42" CreationDate="2011-02-07T01:58:50.857" UserId="2498" Text="I am EV training my lv 45 gyarados so Im trying to reset(or at the very least estimating how much it has). According to the ribbon girl, it had full EVs already(gave me the effort ribbon) so I started giving it my newly harvested berries.&#xD;&#xA;&#xD;&#xA;According to a guide I read(serebii.net), it takes a max of 11 berries to reset your EVs(if your EV is over 100 in a stat, the first berry lowers it down to 100, then 10 every time so 252 EVS will first lower to 100, then 10 every time, making it a total of 11 berries per stat).&#xD;&#xA;&#xD;&#xA;I tried this idea to count the EVs of my gyarados and these were the results:&#xD;&#xA;hp - 80 (8 berries)&#xD;&#xA;at - 90 (9 berries)&#xD;&#xA;def - 50 (5 berries)&#xD;&#xA;spa - 100 (10 berries)&#xD;&#xA;spdef - 60 (6 berries)&#xD;&#xA;speed - 1600?! &lt;-- 16 berries&#xD;&#xA;&#xD;&#xA;Yeah, I was amazed that my gyarados kept eating and lowering down its speed even after 12 berries and went on to 16. I tried to compute the speed EVs depending on its other stat EVs and adding them all up means the speed could have had a max of 130, which makes the 16 berries still way over. How could this have happened? Am I missing something important here?" />
  <row Id="38650" PostHistoryTypeId="1" PostId="16103" RevisionGUID="65d1c5df-f2fa-4c49-98c2-e7ef68542a42" CreationDate="2011-02-07T01:58:50.857" UserId="2498" Text="Emerald EV lowering berries not working?" />
  <row Id="38651" PostHistoryTypeId="3" PostId="16103" RevisionGUID="65d1c5df-f2fa-4c49-98c2-e7ef68542a42" CreationDate="2011-02-07T01:58:50.857" UserId="2498" Text="&lt;pokemon&gt;&lt;pokemon-emerald&gt;" />
  <row Id="38652" PostHistoryTypeId="25" PostId="16099" RevisionGUID="81c05421-592f-42f6-a207-342ba7a25179" CreationDate="2011-02-07T02:16:40.107" Comment="http://twitter.com/#!/StackGaming/status/34435341138010113" />
  <row Id="38653" PostHistoryTypeId="2" PostId="16104" RevisionGUID="85f8f89c-0081-4ae9-aa6a-bfafe217a705" CreationDate="2011-02-07T02:33:54.413" UserId="3696" Text="While pitching we get A B C D on the left side to choose what kind of ball to deliver. So I press the corresponding button on the pc keyboard. Then no matter which numpad button I tap the pitcher always throws crooked. Sometimes it seems he's throwing correct and the ball is going where it should but still he gets scored ball.&#xD;&#xA;&#xD;&#xA;So any idea how you can pitch in Major League Baseball 2k10?" />
  <row Id="38654" PostHistoryTypeId="1" PostId="16104" RevisionGUID="85f8f89c-0081-4ae9-aa6a-bfafe217a705" CreationDate="2011-02-07T02:33:54.413" UserId="3696" Text="How exactly do you pitch in Major League Baseball 2k10?" />
  <row Id="38655" PostHistoryTypeId="3" PostId="16104" RevisionGUID="85f8f89c-0081-4ae9-aa6a-bfafe217a705" CreationDate="2011-02-07T02:33:54.413" UserId="3696" Text="&lt;major-league-baseball&gt;" />
  <row Id="38656" PostHistoryTypeId="5" PostId="16103" RevisionGUID="c2a50433-0145-4e58-9ebb-330245695b03" CreationDate="2011-02-07T02:47:28.613" UserId="2498" Comment="added 24 characters in body" Text="I am EV training my lv 45 gyarados so Im trying to reset(or at the very least estimating how much it has). According to the ribbon girl, it had full EVs already(gave me the effort ribbon) so I started giving it my newly harvested berries.&#xD;&#xA;&#xD;&#xA;According to a guide I read(serebii.net), it takes a max of 11 berries to reset your EVs(if your EV is over 100 in a stat, the first berry lowers it down to 100, then 10 every time so 252 EVS will first lower to 100, then 10 every time, making it a total of 11 berries per stat).&#xD;&#xA;&#xD;&#xA;I tried this idea to count the EVs of my gyarados and these were the results:&#xD;&#xA;    hp - 80 (8 berries)&#xD;&#xA;    at - 90 (9 berries)&#xD;&#xA;    def - 50 (5 berries)&#xD;&#xA;    spa - 100 (10 berries)&#xD;&#xA;    spdef - 60 (6 berries)&#xD;&#xA;    speed - 1600?! &lt;-- 16 berries&#xD;&#xA;&#xD;&#xA;Yeah, I was amazed that my gyarados kept eating and lowering down its speed even after 12 berries and went on to 16. I tried to compute the speed EVs depending on its other stat EVs and adding them all up means the speed could have had a max of 130, which makes the 16 berries still way over. How could this have happened? Am I missing something important here?" />
  <row Id="38657" PostHistoryTypeId="2" PostId="16105" RevisionGUID="f29017ac-2218-4e0d-9e14-669822edc12e" CreationDate="2011-02-07T03:06:19.947" UserId="3696" Text="Everytime I go to the temple (meaning the prince and Elika) a strange icon keeps coming in the bottom left of the screen. It keeps blinking and seems to be of two images - prince and Elika. I can't figure out what exactly the icon means. I tried talking to her but its just normal banter. Any idea what that blinking icon means?" />
  <row Id="38658" PostHistoryTypeId="1" PostId="16105" RevisionGUID="f29017ac-2218-4e0d-9e14-669822edc12e" CreationDate="2011-02-07T03:06:19.947" UserId="3696" Text="Prince of persia 2008 strange icon keeps appearing everytime we go to the temple" />
  <row Id="38659" PostHistoryTypeId="3" PostId="16105" RevisionGUID="f29017ac-2218-4e0d-9e14-669822edc12e" CreationDate="2011-02-07T03:06:19.947" UserId="3696" Text="&lt;prince-of-persia&gt;" />
  <row Id="38660" PostHistoryTypeId="5" PostId="16105" RevisionGUID="4e230df7-2edb-4177-b217-7faaff532909" CreationDate="2011-02-07T03:34:23.120" UserId="207" Comment="Shortened title, grammar fix." Text="Everytime I go to the temple in Prince of Persia 2008, a strange icon keeps appearing at the bottom left of the screen. It keeps blinking and seems to be of two images - the Prince and Elika. I can't figure out what exactly the icon means. I tried talking to her but it's just normal banter. Any idea what that blinking icon means?" />
  <row Id="38661" PostHistoryTypeId="4" PostId="16105" RevisionGUID="4e230df7-2edb-4177-b217-7faaff532909" CreationDate="2011-02-07T03:34:23.120" UserId="207" Comment="Shortened title, grammar fix." Text="Strange icon keeps appearing at the temple" />
  <row Id="38662" PostHistoryTypeId="6" PostId="16105" RevisionGUID="4e230df7-2edb-4177-b217-7faaff532909" CreationDate="2011-02-07T03:34:23.120" UserId="207" Comment="Shortened title, grammar fix." Text="&lt;prince-of-persia-08&gt;" />
  <row Id="38663" PostHistoryTypeId="2" PostId="16106" RevisionGUID="a21d40ca-6dad-449c-9519-37e5c943392b" CreationDate="2011-02-07T03:35:31.030" UserId="207" Text="It could be an indication that the game is saving your progress up to that point; this sort of blinking icon visual sign has been used as an autosave indicator in several other games." />
  <row Id="38664" PostHistoryTypeId="5" PostId="16096" RevisionGUID="66fc8809-5016-4095-844e-00460ec199eb" CreationDate="2011-02-07T03:45:03.393" UserId="336" Comment="removed unnecessary acronym" Text="I just finished New Vegas, siding with the NCR. This was my fourth run-through. This time around, I blew up Vault 19. (It seems that being &quot;Very Good&quot; karmically involved a lot of blowing up established environments -- Vault 19, the Brotherhood, I could go on ... )&#xD;&#xA;&#xD;&#xA;So I get to the end-game, and I'm told that the Vault 19 Powder Gangers continued to torment the wasteland for years, preying on citizens of the NCR.&#xD;&#xA;&#xD;&#xA;What? I **blew them up.** Like, exploded the Vault. Kablooey! Is this a glitch, or does the game just not have a separate ending slide for, &quot;the Courier destroyed all the evil ex-cons and the NCR lived happily ever after?&quot;" />
  <row Id="38665" PostHistoryTypeId="4" PostId="13423" RevisionGUID="cea5a9b5-865c-4eaf-a94d-a8206412aad3" CreationDate="2011-02-07T03:52:44.243" UserId="207" Comment="Title fix." Text="I'm getting &quot;iw3mp.exe has stopped working&quot; on Multiplayer in Windows 7" />
  <row Id="38666" PostHistoryTypeId="6" PostId="13423" RevisionGUID="cea5a9b5-865c-4eaf-a94d-a8206412aad3" CreationDate="2011-02-07T03:52:44.243" UserId="207" Comment="Title fix." Text="&lt;multiplayer&gt;&lt;call-of-duty&gt;&lt;error&gt;&lt;modern-warfare&gt;" />
  <row Id="38667" PostHistoryTypeId="2" PostId="16107" RevisionGUID="f3cc8ca9-4576-42f3-9ebf-75aa2523c21d" CreationDate="2011-02-07T04:16:12.877" UserId="6885" Text="I have Rb3 for wii bundle,and I have x box guitars,microphone,and drums.If I purchase a wii rb3 midi adapter,can I use my x box instruments on my wii?" />
  <row Id="38668" PostHistoryTypeId="1" PostId="16107" RevisionGUID="f3cc8ca9-4576-42f3-9ebf-75aa2523c21d" CreationDate="2011-02-07T04:16:12.877" UserId="6885" Text="rock band 3???instrument" />
  <row Id="38669" PostHistoryTypeId="3" PostId="16107" RevisionGUID="f3cc8ca9-4576-42f3-9ebf-75aa2523c21d" CreationDate="2011-02-07T04:16:12.877" UserId="6885" Text="&lt;wii&gt;" />
  <row Id="38670" PostHistoryTypeId="5" PostId="16107" RevisionGUID="ad2ada79-bd00-4d35-b88b-9aa43041d494" CreationDate="2011-02-07T04:23:18.140" UserId="207" Comment="Tags + title + grammar + spelling fix." Text="I have the RB3 for Wii bundle, and I have Xbox guitars, microphone, and drums. If I purchase a Wii RB3 Midi adapter, can I use my Xbox instruments on my Wii?" />
  <row Id="38671" PostHistoryTypeId="4" PostId="16107" RevisionGUID="ad2ada79-bd00-4d35-b88b-9aa43041d494" CreationDate="2011-02-07T04:23:18.140" UserId="207" Comment="Tags + title + grammar + spelling fix." Text="Compatibility of Rock Band 3 instruments" />
  <row Id="38672" PostHistoryTypeId="6" PostId="16107" RevisionGUID="ad2ada79-bd00-4d35-b88b-9aa43041d494" CreationDate="2011-02-07T04:23:18.140" UserId="207" Comment="Tags + title + grammar + spelling fix." Text="&lt;rock-band-3&gt;&lt;compatibility&gt;&lt;peripherals&gt;" />
  <row Id="38673" PostHistoryTypeId="5" PostId="16107" RevisionGUID="d01fff5d-cc4c-41a4-8c95-75fa42812344" CreationDate="2011-02-07T04:28:57.837" UserId="207" Comment="oh right, MIDI is all caps." Text="I have the RB3 for Wii bundle, and I have Xbox guitars, microphone, and drums. If I purchase a Wii RB3 MIDI adapter, can I use my Xbox instruments on my Wii?" />
  <row Id="38674" PostHistoryTypeId="4" PostId="16107" RevisionGUID="d01fff5d-cc4c-41a4-8c95-75fa42812344" CreationDate="2011-02-07T04:28:57.837" UserId="207" Comment="oh right, MIDI is all caps." Text="Compatibility of Rock Band 3 instruments using MIDI adapter" />
  <row Id="38675" PostHistoryTypeId="2" PostId="16108" RevisionGUID="e6e9ea09-8947-40da-ad02-adf4b5c1dc98" CreationDate="2011-02-07T04:49:12.487" UserId="857" Text="No, the MIDI adapter allows instruments that output [MIDI](http://en.wikipedia.org/wiki/Midi) signals to be used as game controllers. None of the current game controllers output MIDI, the purpose of the MIDI adapter is to allow you to use real electronic instruments like a standard MIDI keyboard (as in piano keyboard), or a standard electronic drumset as controllers in RB. The RB3 &quot;Pro Guitar&quot; (which is actually a real electric guitar) also requires the MIDI adapter to use.&#xD;&#xA;&#xD;&#xA;If it's any consolation though, the microphone should work, since it should just be a standard USB mic, which works on any system." />
  <row Id="38677" PostHistoryTypeId="25" PostId="16107" RevisionGUID="6ea39717-9269-4d72-9c8a-f1adb34a57da" CreationDate="2011-02-07T05:16:39.967" Comment="http://twitter.com/#!/StackGaming/status/34480639998689280" />
  <row Id="38678" PostHistoryTypeId="5" PostId="11426" RevisionGUID="900e4bb6-0678-4514-941b-dc8717f1f7f6" CreationDate="2011-02-07T05:16:58.467" UserId="207" Comment="Grammar fix + emotion kill. :|" Text="Ok, so there's one where you cut this super rare dragon fruit. It pops out out of nowhere; you just have to wait. There's another one where you have to match your highscore without going over. Then there's another one where you cut 10 secret fruit. That's all I know." />
  <row Id="38679" PostHistoryTypeId="2" PostId="16110" RevisionGUID="821508bd-cd81-4529-bf0b-9d8a8b068061" CreationDate="2011-02-07T06:01:18.903" UserId="137" Text="Are you sure it's a different icon from the one that means Elika has something to say? As I recall, there is a *lot* of banter in that area. Try to keep talking to her and see if she says something different each time. If Elika has run out of things to say, she'll start repeating herself (or maybe she won't even respond when you hit the button--I don't remember exactly)." />
  <row Id="38680" PostHistoryTypeId="5" PostId="16110" RevisionGUID="d912c464-396e-4747-af44-6404a772dbdb" CreationDate="2011-02-07T06:09:11.467" UserId="137" Comment="added 232 characters in body" Text="I'm pretty sure what you're describing is the &quot;Elika has something to say&quot; icon. As I recall, there is a *lot* of banter in that area. Try to keep talking to her and see if she says something different each time. If Elika has run out of things to say, she'll start repeating herself (or maybe she won't even respond when you hit the button--I don't remember exactly).&#xD;&#xA;&#xD;&#xA;If you find the dialog tedious, you can always just ignore it by not hitting the button. Anything *really* important to the story is in the cutscenes, and other important stuff is mostly in the first few things she says about an area." />
  <row Id="38681" PostHistoryTypeId="2" PostId="16111" RevisionGUID="db7e1038-a792-4363-98ac-550b0d2bf06b" CreationDate="2011-02-07T06:22:15.330" UserId="-1" Text="" />
  <row Id="38682" PostHistoryTypeId="2" PostId="16112" RevisionGUID="bdf8e66e-8d88-4973-810c-87333d53d7c6" CreationDate="2011-02-07T06:22:15.330" UserId="-1" Text="" />
  <row Id="38683" PostHistoryTypeId="6" PostId="3121" RevisionGUID="18ef4c29-eba7-4ec1-8c76-647a9e26bdc7" CreationDate="2011-02-07T06:23:57.947" UserId="137" Comment="edited tags" Text="&lt;pc&gt;&lt;technique&gt;&lt;prince-of-persia-08&gt;" />
  <row Id="38684" PostHistoryTypeId="2" PostId="16113" RevisionGUID="876a8761-e008-496b-8bd8-97ba122d5c00" CreationDate="2011-02-07T06:26:10.220" UserId="6889" Text="All you have to do is either put the Stealth Bomber to sleep or simply have it do nothing (by pressing the spacebar).  It will heal." />
  <row Id="38685" PostHistoryTypeId="5" PostId="16111" RevisionGUID="abfe3cf9-142c-4895-82cf-90a316b72138" CreationDate="2011-02-07T06:43:05.060" UserId="137" Comment="added 1179 characters in body" Text="This game was a radical departure from the Sands of Time trilogy which was preceded it. The story was a reboot of the franchise, and is not tied into the rest of the series in any way. In the game the Prince must help a mysterious woman named Elika, who has magical powers and accompanies you throughout the game, to remove corruption from her land. The game ran on the Assassin's Creed engine but featured a very different, cell-shaded art style.&#xD;&#xA;&#xD;&#xA;The gameplay is also a departure in many ways, most notably that the Prince cannot turn back time. However, he cannot die: should he fall into a chasm, Elika will use magic to save him and put him back at the start of the free-running segment where he fell. If he is defeated in battle, Elika will pull him out of battle and restore part of his health.&#xD;&#xA;&#xD;&#xA;The game had mixed reactions from the gaming press, with some praising the game's direction while others criticized the low difficulty level.&#xD;&#xA;&#xD;&#xA;In 2010, Ubisoft returned the Prince of Persia series to the Sands of Time storyline in *Prince of Persia: The Forgotten Sands*, and it is unclear if Prince of Persia 2008's cliffhanger ending will ever be resolved in a sequel." />
  <row Id="38686" PostHistoryTypeId="24" PostId="16111" RevisionGUID="199d85b5-15c0-4e53-a1d8-cbbb3b785237" CreationDate="2011-02-07T06:43:05.060" Comment="Proposed by 137 approved by 102 edit id of 58" />
  <row Id="38687" PostHistoryTypeId="5" PostId="16112" RevisionGUID="0d7da6ab-d6e9-489e-b479-81880b29a6e2" CreationDate="2011-02-07T06:43:11.333" UserId="137" Comment="added 185 characters in body" Text="This is Ubisoft's 2008 game which is simply titled &quot;Prince of Persia.&quot; It is often referred to as &quot;Prince of Persia 2008&quot; by fans to distinguish from the original Prince of Persia game." />
  <row Id="38688" PostHistoryTypeId="24" PostId="16112" RevisionGUID="518d9056-5c5f-4e9e-8f19-dd7828c58fcb" CreationDate="2011-02-07T06:43:11.333" Comment="Proposed by 137 approved by 102 edit id of 59" />
  <row Id="38689" PostHistoryTypeId="2" PostId="16114" RevisionGUID="77f07bb7-c971-4d06-9250-eb246b6a92d4" CreationDate="2011-02-07T07:01:36.190" UserId="6201" Text="The jammer disables claymores, sentry guns, and SAM turrets. It disables the radar and voice notifications of enemies in the vicinity of the jammer. It doesn't completely disable the RC-XD, but it messes with their speed and steering.&#xD;&#xA;&#xD;&#xA;As far as I know, it *doesn't* prevent you from getting shot by helicopters." />
  <row Id="38690" PostHistoryTypeId="5" PostId="14848" RevisionGUID="90268864-da78-4a0f-afdf-120738900400" CreationDate="2011-02-07T07:20:29.323" UserId="1721" Comment="added 378 characters in body" Text="I'll post some kills you haven't mentioned, as well as acts that do not seem to count as special kills. This list gets updated as I find new ways to maim raptors. Pictures will be added if I remember to capture the moment. You can see the points for each kill in the pictures, so they approximate how much each kill is worth. Kills are sorted from being on average worth the least to the most.&#xD;&#xA;&#xD;&#xA;**Special Kills**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Flying Raptor!** (Launch a raptor into to air after killing them.) Boosting helps with these kills, notice the poor chap near the bottom left. Points are awarded based on distance (not pictured, this is before the Flying Raptor! finished). Because you can add this to any kill I recommend trying for it every time:&#xD;&#xA;&#xD;&#xA;![Wheee!][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Killed!** (Kill a raptor with an impact without hitting them with your car.) As Gnome Slice pointed out, driving a crate into a raptor will get this kill.&#xD;&#xA;&#xD;&#xA;![Weird.][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Clothesline!** (Kill a raptor with your chain.) Not worth many points as it's very easy to do, even easier than tossing:&#xD;&#xA;&#xD;&#xA;![Give 'em the chain.][3]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Raptor on Raptor!** (Hit one raptor into another.) Fun fact, you can stick more than one raptor on your spiky ball then toss all of them. Bonus points for more throwing more than one (see below the picture for how to do this), but no new shiny text. You can see I hit one with three others in the picture, and it's worth a decent number of points. However, it's hard to drive with three raptors on your jeep:&#xD;&#xA;&#xD;&#xA;![One big family.][4]&#xD;&#xA;&#xD;&#xA;To chain raptors, kill how ever many raptors you want on your chain by tossing a new ball per raptor. Then drop one last ball out and roll over each of them collecting a longer and longer chain. You have to do this because each ball can only stick to two raptors at a time, so this uses a ball per raptor to get the job done. Then you can swing around a ridiculous chain of death to nail other raptors, but it's not worth as many points and it is fun.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Siamese Raptors!** (Hit a raptor with the spiky ball when another raptor is stuck on your spiky ball). Worth slightly more points than Raptor on Raptor!, but also difficult to do. Raptors omitted from the picture to save their dignity:&#xD;&#xA;&#xD;&#xA;![Ouch.][5]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Pushed In! Live Specimen!** (Push a raptor into the exporting beam. Live Specimen is achieved if you don't kill them in the process.) Pushed In! provides a meager number of points, but Live Specimen! is high into the tens of thousands. You can herd raptors like cattle into the beams to get Live Specimen! with ease:&#xD;&#xA;&#xD;&#xA;![Beamed!][6]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Jumpkill!** (Jump and land on top of a raptor.) Points are proportional to the distance you traveled and are well worth the effort:&#xD;&#xA;&#xD;&#xA;![Aftermath of landing on a raptor. Where'd he go?][7]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Holy Pterosaur!** (Kill one of the three flying Pterosaurs.) This is allegedly difficult to do. [This video][8] shows a great way of getting all three. If you're awesome, you kill them with your spiky ball:&#xD;&#xA;&#xD;&#xA;![Flying can't save you now!][9]&#xD;&#xA;&#xD;&#xA;Figure that one out.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Now, for kills that don't seem to count:&#xD;&#xA;&#xD;&#xA; - Backing up into a raptor. Don't waste 10 minutes like I did trying to do it.&#xD;&#xA;&#xD;&#xA; - Ramming a raptor into a rock or tree. It counts as whatever special kill you performed with no bonus to smashing them into terrain. Will test a little more when I can sandwich a raptor closer to a cliff-side.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/KSANi.jpg&#xD;&#xA;  [2]: http://i.imgur.com/KACgr.jpg&#xD;&#xA;  [3]: http://i.imgur.com/Qu7ik.jpg&#xD;&#xA;  [4]: http://i.imgur.com/GRdP0.jpg&#xD;&#xA;  [5]: http://i.imgur.com/ddJmD.jpg&#xD;&#xA;  [6]: http://i.imgur.com/MMjvu.jpg&#xD;&#xA;  [7]: http://i.imgur.com/AYHbL.jpg&#xD;&#xA;  [8]: http://www.youtube.com/watch?v=iajFi7h5ghI&#xD;&#xA;  [9]: http://i.imgur.com/Hu5QS.jpg" />
  <row Id="38691" PostHistoryTypeId="2" PostId="16115" RevisionGUID="bffdad0d-38b3-4d07-85d9-eadacdf595e4" CreationDate="2011-02-07T07:43:07.937" UserId="1721" Text="What spells can you create in Magicka using 5 different elements? The goal is to unlock the &quot;I'm the wizard king, I can do anything!&quot; achievement on Steam." />
  <row Id="38692" PostHistoryTypeId="1" PostId="16115" RevisionGUID="bffdad0d-38b3-4d07-85d9-eadacdf595e4" CreationDate="2011-02-07T07:43:07.937" UserId="1721" Text="Magicka 5-element spell achievement" />
  <row Id="38693" PostHistoryTypeId="3" PostId="16115" RevisionGUID="bffdad0d-38b3-4d07-85d9-eadacdf595e4" CreationDate="2011-02-07T07:43:07.937" UserId="1721" Text="&lt;steam&gt;&lt;magicka&gt;" />
  <row Id="38694" PostHistoryTypeId="2" PostId="16116" RevisionGUID="526da285-045b-449c-96c9-48dde5fc6ffa" CreationDate="2011-02-07T08:00:40.030" UserId="3129" Text="Stone+Steam+Fire+Arcane+Shield should do the trick.&#xD;&#xA;&#xD;&#xA;Any combination of 5 elements that don't cancel each other out will work fine.&#xD;&#xA;&#xD;&#xA;That means, no combining Life+Arcane, Fire + Cold, or Stone+Lightning. Just about everything else is fair game." />
  <row Id="38695" PostHistoryTypeId="25" PostId="16115" RevisionGUID="324b83c3-8dbc-4736-9621-afe4e988e4a1" CreationDate="2011-02-07T08:16:39.907" Comment="http://twitter.com/#!/StackGaming/status/34525938741936128" />
  <row Id="38697" PostHistoryTypeId="2" PostId="16118" RevisionGUID="45fe854e-e630-4420-8a18-e32e6c993b87" CreationDate="2011-02-07T09:07:20.223" UserId="6648" Text="Is it possible to combine two accounts on playstation network for saved games data, thropies esc.?" />
  <row Id="38698" PostHistoryTypeId="1" PostId="16118" RevisionGUID="45fe854e-e630-4420-8a18-e32e6c993b87" CreationDate="2011-02-07T09:07:20.223" UserId="6648" Text="Possible to combine 2 accounts on PSN?" />
  <row Id="38699" PostHistoryTypeId="3" PostId="16118" RevisionGUID="45fe854e-e630-4420-8a18-e32e6c993b87" CreationDate="2011-02-07T09:07:20.223" UserId="6648" Text="&lt;ps3&gt;&lt;psn&gt;&lt;account&gt;" />
  <row Id="38700" PostHistoryTypeId="5" PostId="16118" RevisionGUID="2dc53938-8e09-4d22-b4a8-60a2b945f422" CreationDate="2011-02-07T09:30:30.483" UserId="6648" Comment="edited body" Text="Is it possible to combine two accounts on playstation network for saved games data, thropies etc.?" />
  <row Id="38701" PostHistoryTypeId="5" PostId="14119" RevisionGUID="2b980550-1301-4b5c-a867-8f8e6582a3d8" CreationDate="2011-02-07T09:35:55.403" UserId="243" Comment="capitalization, formatting" Text="It appears this question is common but I don't see any solutions online.&#xD;&#xA;&#xD;&#xA;I am stuck on the loading screen on my main account on WoW. I tried deleting the 3 folders [mentioned here](http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=20512) and tried `repair.exe` and restarted my comp. No luck.&#xD;&#xA;&#xD;&#xA;What can I do to get this loading again? I tried not touching my comp and waited 3+ minutes on the loading screen but still no luck." />
  <row Id="38702" PostHistoryTypeId="24" PostId="14119" RevisionGUID="37d231d7-c4e8-41d7-aad2-301069bbbddc" CreationDate="2011-02-07T09:35:55.403" Comment="Proposed by 243 approved by 122 edit id of 60" />
  <row Id="38704" PostHistoryTypeId="10" PostId="14451" RevisionGUID="c25bd215-e774-443d-8869-5194b2eb8bf1" CreationDate="2011-02-07T09:40:23.170" UserId="122" CloseReasonId="7" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="38706" PostHistoryTypeId="2" PostId="16120" RevisionGUID="c604f893-06aa-431e-8a4d-f7e9147828f7" CreationDate="2011-02-07T10:32:24.760" UserId="4989" Text="What day and time does the guild rep cap reset? I play on the US Wildhammer, central time, realm. However, please answer this question so that it helps anyone from another realm." />
  <row Id="38707" PostHistoryTypeId="1" PostId="16120" RevisionGUID="c604f893-06aa-431e-8a4d-f7e9147828f7" CreationDate="2011-02-07T10:32:24.760" UserId="4989" Text="Time and day the weekly guild  rep cap resets?" />
  <row Id="38708" PostHistoryTypeId="3" PostId="16120" RevisionGUID="c604f893-06aa-431e-8a4d-f7e9147828f7" CreationDate="2011-02-07T10:32:24.760" UserId="4989" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;reputation&gt;&lt;guild&gt;" />
  <row Id="38709" PostHistoryTypeId="25" PostId="16105" RevisionGUID="1b529c61-6fa4-44cf-ac19-87e867faa20a" CreationDate="2011-02-07T11:16:40.370" Comment="http://twitter.com/#!/StackGaming/status/34571238865108992" />
  <row Id="38710" PostHistoryTypeId="2" PostId="16121" RevisionGUID="fc68026b-5f8a-426b-a623-988c439a8e86" CreationDate="2011-02-07T11:33:08.513" UserId="4584" Text="It resets (for most characters) at the same time as the raid resets, etc, which tends to be 3 AM Tuesday morning for the U.S. or Tuesday night for Oceania.  However I've heard reports that it varies for some characters, and they may reset at 3 AM Monday mornings (U.S. time) or other times during the week.  However I haven't experienced that myself." />
  <row Id="38711" PostHistoryTypeId="2" PostId="16122" RevisionGUID="45cba3af-669a-48e2-b3d0-57a97db0ce33" CreationDate="2011-02-07T12:03:49.050" UserId="4634" Text="Resets when all your realm resets occur, this is not the same moment on all realms." />
  <row Id="38712" PostHistoryTypeId="2" PostId="16123" RevisionGUID="962545ec-261d-4153-ae8c-7b9343e5b20d" CreationDate="2011-02-07T12:35:11.270" UserId="249" Text="I think this is how it works:&#xD;&#xA;&#xD;&#xA;If you perform all buddy missions in the north, the trucks that spawn outside your safehouses come with a M2 .50 Cal rather than a regular M-249 SAW. (The M2 is probably what you're noticing.)&#xD;&#xA;&#xD;&#xA;If you perform all buddy missions in the south, they come with a MK-19 grenade launcher.&#xD;&#xA;&#xD;&#xA;I'm not sure there's any way you can reliably find a car with an M2 &quot;in the wild&quot;." />
  <row Id="38717" PostHistoryTypeId="2" PostId="16124" RevisionGUID="84ef8fba-a194-4cda-b41c-1d1169d06f5c" CreationDate="2011-02-07T12:46:53.907" UserId="730" Text="I would like to know if DOTA can be played also in LAN, without an internet connection, or if instead it relies on a permanent network infrastructure?" />
  <row Id="38718" PostHistoryTypeId="1" PostId="16124" RevisionGUID="84ef8fba-a194-4cda-b41c-1d1169d06f5c" CreationDate="2011-02-07T12:46:53.907" UserId="730" Text="Does DOTA work in LAN?" />
  <row Id="38719" PostHistoryTypeId="3" PostId="16124" RevisionGUID="84ef8fba-a194-4cda-b41c-1d1169d06f5c" CreationDate="2011-02-07T12:46:53.907" UserId="730" Text="&lt;lan&gt;&lt;defense-of-the-ancients&gt;" />
  <row Id="38720" PostHistoryTypeId="2" PostId="16125" RevisionGUID="ea77ef6f-e006-45bf-8c6b-99f4c6f072ec" CreationDate="2011-02-07T12:48:06.140" UserId="5596" Text="If you are talking about the DOTA warcraft 3 map, then yes it can be played on a lan network" />
  <row Id="38721" PostHistoryTypeId="2" PostId="16126" RevisionGUID="96082715-4dad-4184-8e90-192ccf0d63d0" CreationDate="2011-02-07T12:52:47.603" UserId="5596" Text="Hi all, i would like to know, with 2 worlds 2's new magic system, which is the best( highest damage) offensive spell?" />
  <row Id="38722" PostHistoryTypeId="1" PostId="16126" RevisionGUID="96082715-4dad-4184-8e90-192ccf0d63d0" CreationDate="2011-02-07T12:52:47.603" UserId="5596" Text="Best offensive spell - Two Worlds II" />
  <row Id="38723" PostHistoryTypeId="3" PostId="16126" RevisionGUID="96082715-4dad-4184-8e90-192ccf0d63d0" CreationDate="2011-02-07T12:52:47.603" UserId="5596" Text="&lt;two-worlds&gt;" />
  <row Id="38724" PostHistoryTypeId="2" PostId="16127" RevisionGUID="cc341326-eb14-4559-88bc-2d723c1bba47" CreationDate="2011-02-07T13:00:37.053" UserId="5521" Text="No, this is currently not possible." />
  <row Id="38725" PostHistoryTypeId="5" PostId="16103" RevisionGUID="93fba8ba-230d-4b64-8960-a58abbb74e31" CreationDate="2011-02-07T13:18:39.750" UserId="1719" Comment="edited body" Text="I am EV training my lv 45 gyarados so I'm trying to reset (or at the very least estimating how much it has). According to the ribbon girl, it had full EVs already (gave me the effort ribbon) so I started giving it my newly harvested berries.&#xD;&#xA;&#xD;&#xA;According to a guide I read (serebii.net), it takes a max of 11 berries to reset your EVs (if your EV is over 100 in a stat, the first berry lowers it down to 100, then 10 every time so 252 EVS will first lower to 100, then 10 every time, making it a total of 11 berries per stat).&#xD;&#xA;&#xD;&#xA;I tried this idea to count the EVs of my gyarados and these were the results:&#xD;&#xA;&#xD;&#xA; - hp - 80 (8 berries)&#xD;&#xA; - at - 90 (9 berries)&#xD;&#xA; - def - 50 (5 berries)&#xD;&#xA; - spa - 100 (10 berries)&#xD;&#xA; - spdef - 60 (6 berries)&#xD;&#xA; - speed - 160?! &lt;-- 16 berries&#xD;&#xA;&#xD;&#xA;Yeah, I was amazed that my gyarados kept eating and lowering down its speed even after 12 berries and went on to 16. I tried to compute the speed EVs depending on its other stat EVs and adding them all up means the speed could have had a max of 130, which makes the 16 berries still way over. How could this have happened? Am I missing something important here?" />
  <row Id="38726" PostHistoryTypeId="25" PostId="16124" RevisionGUID="2a33416a-3620-4b55-b68d-a9ce462d41f4" CreationDate="2011-02-07T14:16:41.150" Comment="http://twitter.com/#!/StackGaming/status/34616540498362368" />
  <row Id="38727" PostHistoryTypeId="5" PostId="16118" RevisionGUID="8b8e2847-45f7-4fd4-8e21-7351368ffc95" CreationDate="2011-02-07T14:29:17.037" UserId="13" Comment="corrected spelling" Text="Is it possible to combine two accounts on Play Station Network for saved games data, trophies etc.?" />
  <row Id="38728" PostHistoryTypeId="2" PostId="16128" RevisionGUID="564b988d-5b97-4a1d-b1f4-2f5da17135ef" CreationDate="2011-02-07T14:35:58.390" UserId="1298" Text="In Pokemon Emerald, each berry lowers EVs by 10. It wasn't until Generation IV (Diamond/Pearl) when the mechanic changed and the first berry reduced EVs to 100. So in theory, Gyarados could scoff 26 of those berries before it gets full ;)" />
  <row Id="38729" PostHistoryTypeId="2" PostId="16129" RevisionGUID="29c483dc-5260-4c2d-9a07-7a7dd568986f" CreationDate="2011-02-07T14:39:05.827" UserId="3129" Text="The weekly cap resets along with Daily Quests, at 3 AM, server time, on Tuesday Morning for US servers, and at 3 AM server, Wednesday morning for EU servers." />
  <row Id="38731" PostHistoryTypeId="2" PostId="16130" RevisionGUID="4180b064-6761-4c0a-b323-a29e21a06bf6" CreationDate="2011-02-07T14:50:36.730" UserId="6896" Text="Hello,&#xD;&#xA;&#xD;&#xA;It is very disturbing to ear all players speaking in their microphones while playing the multiplayer mode.&#xD;&#xA;&#xD;&#xA;Is there a way to disable these sounds ?&#xD;&#xA;&#xD;&#xA;Thank you !" />
  <row Id="38732" PostHistoryTypeId="1" PostId="16130" RevisionGUID="4180b064-6761-4c0a-b323-a29e21a06bf6" CreationDate="2011-02-07T14:50:36.730" UserId="6896" Text="How to disable players microphone's sound in Assassin's Creed Brotherhood multiplayer mode ?" />
  <row Id="38733" PostHistoryTypeId="3" PostId="16130" RevisionGUID="4180b064-6761-4c0a-b323-a29e21a06bf6" CreationDate="2011-02-07T14:50:36.730" UserId="6896" Text="&lt;assassins-creed-bh&gt;&lt;sound&gt;" />
  <row Id="38734" PostHistoryTypeId="5" PostId="16130" RevisionGUID="2d9a2ae3-004f-4b20-ba4b-eb0903014204" CreationDate="2011-02-07T14:57:05.563" UserId="13" Comment="corrected spelling and removed unnecessary &quot;hello&quot; and &quot;thanks&quot;" Text="It is very disturbing to hear all players speaking in their microphones while playing the multiplayer mode.&#xD;&#xA;&#xD;&#xA;Is there a way to disable these sounds?&#xD;&#xA;" />
  <row Id="38735" PostHistoryTypeId="5" PostId="16007" RevisionGUID="a6130aaa-f198-415f-ab36-ca75741e525a" CreationDate="2011-02-07T15:38:08.680" UserId="3107" Comment="added 8 characters in body" Text="There's actually 5 units. I pulled the screenshots from [sc2armory.com][1] and [gamereplays.org][2].&#xD;&#xA;&#xD;&#xA;**Choker**&#xD;&#xA;&#xD;&#xA;Attempts to pull units with its ranged tentacles. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Choker attempting to drag a seiged tank.][3]&#xD;&#xA;&#xD;&#xA;**Hunterling**&#xD;&#xA;&#xD;&#xA;Leaps walls. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![A pair of hunterlings.][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Kaboomer**&#xD;&#xA;&#xD;&#xA;Spits acid to attack and explodes when it dies. Attacks ground units.&#xD;&#xA;&#xD;&#xA;![Banelings, banelings, banelings, oh!][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Spotter**&#xD;&#xA;&#xD;&#xA;Flies. Locks down structures by covering them in slime. Attacks ground and air units.&#xD;&#xA;&#xD;&#xA;![You did NOT just shoot that green stuff at me!][6]&#xD;&#xA;&#xD;&#xA;**Stank**&#xD;&#xA;&#xD;&#xA;Headbutts units. Attacks ground units, damages multiple units simultaneously.&#xD;&#xA;&#xD;&#xA;![That zerg is stank.][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2armory.com/media/screenshots/Left-2-Die-_-Spotter/676&#xD;&#xA;  [2]: http://www.gamereplays.org/starcraft2/portals.php?show=news&amp;news_id=737312&#xD;&#xA;  [3]: http://i.imgur.com/BjPZo.jpg&#xD;&#xA;  [4]: http://i.imgur.com/FF4se.jpg&#xD;&#xA;  [5]: http://i.imgur.com/q9fVx.jpg&#xD;&#xA;  [6]: http://i.imgur.com/A0EWd.jpg&#xD;&#xA;  [7]: http://i.imgur.com/BwLGa.jpg" />
  <row Id="38736" PostHistoryTypeId="2" PostId="16131" RevisionGUID="d730f3c2-ba5b-4f04-aeab-12f924597438" CreationDate="2011-02-07T15:43:06.630" UserId="10" Text="My name is Ivo Flipse and I'm hereby submitting a last minute nomination.&#xD;&#xA;&#xD;&#xA;While most of you know me as [being a moderator on Super User](http://blog.stackoverflow.com/2010/01/welcome-new-super-user-moderators/), I'm also the one [who proposed Web Apps](http://area51.stackexchange.com/proposals/57/web-applications) and sadly wasn't allowed to propose this Gaming though I did propose [literally dozens of example questions for it on Area51](http://area51.stackexchange.com/users/16/ivo-flipse). &#xD;&#xA;&#xD;&#xA;Why did I bore you with these facts? Well, I haven't gathered sufficient rep on Gaming to be able to vote to close or even edit (before the edit proposals were introduced). So, while I might not look active on Gaming, I can assure you that I spend a considerable amount of time on this site. Sadly, the only game I currently play is Starcraft 2 and we all know that's a place between a rock and @tzenes... Regardless of my lack of answering, I did get the Electorate badge which indicates I do read a lot of questions. &#xD;&#xA;&#xD;&#xA;I also was very active in the Bridge chatroom during the beta. However, since I became a freelancer I found it too tempting and distracting to hang out there all day long! However, that's not to say I'm not available on chat all day long, just no longer for random chit-chatting with @badp or @Arda Xi.&#xD;&#xA;&#xD;&#xA;I also participated a lot on Meta, though mostly indirect, since I'm often humbled by @Grace Note's input. However, I'm sure enough users have heard my opinion in the chatroom regarding those Meta discussions.&#xD;&#xA;&#xD;&#xA;Furthermore, I've used my experience from moderating Super User to help guide new pro-temp moderators from all the new SE-sites in our moderator chat room. This is also where my zealous resentment against `game-rec` and `identify-this-game` come from. I've seen these questions pop up on every SE-site, only to see them cause problems later on. I pride myself in helping Diago &quot;tighten the rules on Super User so that it has one of the clearest goals in the network&quot; ([thank you ChrisF](http://webapps.stackexchange.com/election#post-11908)). Which is what I hope to achieve on Gaming as well.&#xD;&#xA;&#xD;&#xA;With me, Gaming will get a moderator who has experience with moderating on the network and who cares about the site's functioning and the topic itself. I won't passively watch the community moderate itself, because I feel that I know what the community wants. I'm strict in applying the rules, but open for discussion and fair in my judgement.&#xD;&#xA;&#xD;&#xA;**Personally, I would prefer if the current mods kept doing their job.** I feel like I wasn't needed as much after the beta. However, since @Oak hasn't nominated himself and I know @Juan is quite busy, I hope I can contribute to this site in their place.&#xD;&#xA;" />
  <row Id="38737" PostHistoryTypeId="6" PostId="16124" RevisionGUID="9f0e8bf3-fce3-4be7-922e-9703c198cf51" CreationDate="2011-02-07T15:47:54.317" UserId="336" Comment="edited tags" Text="&lt;lan&gt;&lt;defense-of-the-ancients&gt;&lt;warcraft-3&gt;" />
  <row Id="38738" PostHistoryTypeId="6" PostId="16124" RevisionGUID="cb405f54-0038-4a29-86f3-46f621fafbbc" CreationDate="2011-02-07T15:48:06.047" UserId="336" Comment="edited tags" Text="&lt;mod&gt;&lt;lan&gt;&lt;defense-of-the-ancients&gt;&lt;warcraft-3&gt;" />
  <row Id="38739" PostHistoryTypeId="2" PostId="16132" RevisionGUID="0a1c575c-cf68-4ecb-9d08-b4eb071077f3" CreationDate="2011-02-07T16:09:27.807" UserId="1721" Text="**Spoiler**: Is it possible to kill Vlad at any point in the game before your fight with him? I've tried many powerful beam spells and charged shots but he regenerates too quickly. If it can't be done solo, can it be done with 4 players?" />
  <row Id="38740" PostHistoryTypeId="1" PostId="16132" RevisionGUID="0a1c575c-cf68-4ecb-9d08-b4eb071077f3" CreationDate="2011-02-07T16:09:27.807" UserId="1721" Text="Is it possible to kill Vlad? (spoiler)" />
  <row Id="38741" PostHistoryTypeId="3" PostId="16132" RevisionGUID="0a1c575c-cf68-4ecb-9d08-b4eb071077f3" CreationDate="2011-02-07T16:09:27.807" UserId="1721" Text="&lt;magicka&gt;" />
  <row Id="38742" PostHistoryTypeId="6" PostId="16132" RevisionGUID="0dcab681-0d63-4efe-9dc9-68185ce4a8c2" CreationDate="2011-02-07T16:11:04.980" UserId="207" Comment="Mark yo' spoilers." Text="&lt;spoiler&gt;&lt;magicka&gt;" />
  <row Id="38743" PostHistoryTypeId="4" PostId="16132" RevisionGUID="97c0d990-ca3f-4a5d-827e-41c674b10529" CreationDate="2011-02-07T16:11:41.777" UserId="23" Comment="edited tags; edited title" Text="Is it possible to kill Vlad?" />
  <row Id="38744" PostHistoryTypeId="6" PostId="16132" RevisionGUID="97c0d990-ca3f-4a5d-827e-41c674b10529" CreationDate="2011-02-07T16:11:41.777" UserId="23" Comment="edited tags; edited title" Text="&lt;plot&gt;&lt;magicka&gt;" />
  <row Id="38745" PostHistoryTypeId="6" PostId="16132" RevisionGUID="de85abae-5b71-4502-b724-770559ddd8bc" CreationDate="2011-02-07T16:13:08.523" UserId="3129" Comment="edited tags" Text="&lt;spoiler&gt;&lt;plot&gt;&lt;magicka&gt;" />
  <row Id="38746" PostHistoryTypeId="2" PostId="16133" RevisionGUID="0d7539a5-8263-431b-b57d-460794aa7a57" CreationDate="2011-02-07T16:16:39.243" UserId="1393" Text="I recently picked up Global Agenda in a Steam sale. I was going along enjoying the quest line with some friends when suddenly the quest line just drops off the face of the desert. &#xD;&#xA;&#xD;&#xA;Am I missing something?&#xD;&#xA;&#xD;&#xA;I mean, I have no problem just doing the pvp / pve missions the rest of the time, but it's just odd being dropped like a hot tamale at level 17 out of what seems to be a potential 50." />
  <row Id="38747" PostHistoryTypeId="1" PostId="16133" RevisionGUID="0d7539a5-8263-431b-b57d-460794aa7a57" CreationDate="2011-02-07T16:16:39.243" UserId="1393" Text="Global Agenda Quest Lines" />
  <row Id="38748" PostHistoryTypeId="3" PostId="16133" RevisionGUID="0d7539a5-8263-431b-b57d-460794aa7a57" CreationDate="2011-02-07T16:16:39.243" UserId="1393" Text="&lt;quests&gt;&lt;global-agenda&gt;&lt;missions&gt;" />
  <row Id="38749" PostHistoryTypeId="6" PostId="16132" RevisionGUID="fd75de45-bc04-4f12-b9b1-32884c6c531b" CreationDate="2011-02-07T16:18:11.550" UserId="23" Comment="derp herp (http://chat.stackexchange.com/transcript/message/471342#471342)" Text="&lt;plot&gt;&lt;magicka&gt;" />
  <row Id="38750" PostHistoryTypeId="5" PostId="16132" RevisionGUID="b5894024-9112-498e-9b6f-34167c4689bd" CreationDate="2011-02-07T16:20:43.960" UserId="3129" Comment="Spoiler markup!; deleted 13 characters in body" Text="Is it possible to kill Vlad? I've tried many powerful beam spells and charged shots but he regenerates too quickly.&#xD;&#xA;&#xD;&#xA;&gt;! This question specifically is in reference to whether Vlad can be killed *before* the fight in chapter 9.&#xD;&#xA;&#xD;&#xA;If it can't be done solo, can it be done with 4 players?" />
  <row Id="38751" PostHistoryTypeId="2" PostId="16134" RevisionGUID="213d37cb-967a-4dd9-a66e-d8e1cd25d1d3" CreationDate="2011-02-07T16:32:14.303" UserId="102" Text="Time for value added information.&#xD;&#xA;&#xD;&#xA;Not only does DotA work on LAN, it works *better* on LAN than over the internet.&#xD;&#xA;&#xD;&#xA;Normal Warcraft 3, over battlenet, has a built in delay of 250ms.  This is natural rate limiting on the responses from the server that are built in to the game.  There are a number of tools you can use to get around this restriction (ie. Garena), but they step heavily on the EULA (though Blizzard has yet to come after anyone for their use).&#xD;&#xA;&#xD;&#xA;However, Warcraft 3 on LAN reduces this delay to 100ms, making the response significantly faster.&#xD;&#xA;&#xD;&#xA;For a game like DotA where &quot;last hitting&quot; and denying are crucial, playing over a LAN provides a superior experience." />
  <row Id="38752" PostHistoryTypeId="5" PostId="16125" RevisionGUID="8bb7fb24-685a-4985-b8fc-8a9adeeddc48" CreationDate="2011-02-07T16:45:39.757" UserId="207" Comment="Grammar fix." Text="If you are talking about the DOTA Warcraft 3 map, then yes, it can be played on a LAN network." />
  <row Id="38753" PostHistoryTypeId="2" PostId="16135" RevisionGUID="d8c17fac-3370-49ca-bf99-ed0d58e3096b" CreationDate="2011-02-07T17:01:13.957" UserId="3501" Text="I believe this is available via the pause menu. I will try to get a screenshot or something." />
  <row Id="38754" PostHistoryTypeId="25" PostId="16132" RevisionGUID="a244c2be-ac4d-4463-b087-ef44dd7c750a" CreationDate="2011-02-07T17:16:40.463" Comment="http://twitter.com/#!/StackGaming/status/34661836456460289" />
  <row Id="38755" PostHistoryTypeId="4" PostId="16130" RevisionGUID="1ea737a2-3fd1-4ad3-b178-16b262e9c014" CreationDate="2011-02-07T17:29:22.810" UserId="138" Comment="Changed title to be shorter and easier to read/more to the point" Text="How to mute another player in Assassin's Creed Brotherhood multiplayer?" />
  <row Id="38756" PostHistoryTypeId="24" PostId="16130" RevisionGUID="867b7e09-5d87-450b-b9f2-f45fa98457ff" CreationDate="2011-02-07T17:29:22.810" Comment="Proposed by 138 approved by 85 edit id of 61" />
  <row Id="38757" PostHistoryTypeId="2" PostId="16136" RevisionGUID="b56c6d7b-bcd6-4c8b-bf45-49c1ff6b880d" CreationDate="2011-02-07T17:30:00.577" UserId="5914" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I've just completed my third town (18, 14 &amp; 3 days, respectively) and in all three towns we never once upgraded the watchtower. From reading the descriptions it sounds like a worthwhile upgrade if you're in a town with a lot of expeditions or scavengers. Has anyone seen this to be the case? If not, what has your experience with it been?&#xD;&#xA;&#xD;&#xA;Obviously Defense is King in die2nite, but I've found well organized expeditions greatly increase the amount of resources a town is able to provide, as well as the number of defensive items its able to find, thus directly increasing the amount of defense a town can produce.&#xD;&#xA;&#xD;&#xA;Thoughts?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38758" PostHistoryTypeId="1" PostId="16136" RevisionGUID="b56c6d7b-bcd6-4c8b-bf45-49c1ff6b880d" CreationDate="2011-02-07T17:30:00.577" UserId="5914" Text="Watchtower upgrades in Die2Nite: your experience?" />
  <row Id="38759" PostHistoryTypeId="3" PostId="16136" RevisionGUID="b56c6d7b-bcd6-4c8b-bf45-49c1ff6b880d" CreationDate="2011-02-07T17:30:00.577" UserId="5914" Text="&lt;die2nite&gt;" />
  <row Id="38762" PostHistoryTypeId="5" PostId="10213" RevisionGUID="d04fe637-78a5-4b6e-90e0-b2edcd79dcca" CreationDate="2011-02-07T17:39:36.590" UserId="3129" Comment="In general, Intern = Detention or Apprenticeship. Inter =  Bury." Text="As it has been stated, days are actually longer than nights. Here, [have a diagram][1], but don't inter yourself just yet.&#xD;&#xA;&#xD;&#xA;*Why* is it the day actually feels shorter? Simple. Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, a sizable chunk of precious day time will have gone wasted.&#xD;&#xA;&#xD;&#xA;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][2]&#xD;&#xA;&#xD;&#xA;So yes. While day is longer than night, *the productive period is actually shorter than the risky period.* In a way, yes: night and its practical effects are longer than day's.&#xD;&#xA;&#xD;&#xA;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle%20plus.png &quot;I may have exaggerated here, but it more or less matches my experience.&quot;" />
  <row Id="38766" PostHistoryTypeId="5" PostId="15945" RevisionGUID="d8c3b28b-392b-4251-b640-926de47805d7" CreationDate="2011-02-07T17:58:07.987" UserId="121" Comment="added 194 characters in body" Text="Hello All,&#xD;&#xA;&#xD;&#xA;I'm C. Ross and I'm nominating myself for Gaming moderator.&#xD;&#xA;&#xD;&#xA;I've been active on the site since it's creation, both asking and answering questions.  I have also been involved in [meta][1], and am often found on The Bridge.  I've also been active on [MSO][2] for a long time.&#xD;&#xA;&#xD;&#xA;I have lots of moderation experience, though most of it's in meat space.  My real life moderation experience includes&#xD;&#xA;&#xD;&#xA; - Leader of a department voice team in a large corporation, representing 90+ people.&#xD;&#xA; - Community council member for my dorm in college.&#xD;&#xA; - Various church leadership roles.&#xD;&#xA;&#xD;&#xA;I know how to arbitrate a dispute, and how to deal with problem individuals.  I can also deal impartially with people I disagree with.  I'm also a [pro-temp moderator][3] of [RPG][4].&#xD;&#xA;&#xD;&#xA;As for my moderation philosophy, I'm quite moderate.  I believe strongly in only taking action on those things the community can't, or those so egregious they cause difficulties for the community.  I believe the most important function of a moderator is not to simply be a human exception handler, but *guide* the community solving it's own problems.&#xD;&#xA;&#xD;&#xA;I want to be a moderator on gaming because I enjoy the site, and want to continue to contribute to its success.  I look forward to working with you all, regardless what the outcome of this election is.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;My responses to the Moderator Q&amp;A can be found [here][5].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.gaming.stackexchange.com/users/121/c-ross&#xD;&#xA;  [2]: http://meta.stackoverflow.com/users/16487/c-ross&#xD;&#xA;  [3]: http://rpg.stackexchange.com/users/45/c-ross&#xD;&#xA;  [4]: http://rpg.stackexchange.com/&#xD;&#xA;  [5]: http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1697#1697" />
  <row Id="38770" PostHistoryTypeId="5" PostId="16136" RevisionGUID="5d71fa4b-4d09-4ab2-87c3-b7e681d79749" CreationDate="2011-02-07T18:06:09.573" UserId="4103" Comment="deleted 24 characters in body; edited title" Text="I've just completed my third town (18, 14 &amp; 3 days, respectively) and in all three towns we never once upgraded the watchtower. From reading the descriptions it sounds like a worthwhile upgrade if you're in a town with a lot of expeditions or scavengers. Has anyone seen this to be the case? If not, what has your experience with it been?&#xD;&#xA;&#xD;&#xA;Obviously Defense is King in Die2nite, but I've found well organized expeditions greatly increase the amount of resources a town is able to provide, as well as the number of defensive items it is able to find, thus directly increasing the amount of defense a town can produce.&#xD;&#xA;" />
  <row Id="38771" PostHistoryTypeId="4" PostId="16136" RevisionGUID="5d71fa4b-4d09-4ab2-87c3-b7e681d79749" CreationDate="2011-02-07T18:06:09.573" UserId="4103" Comment="deleted 24 characters in body; edited title" Text="How useful are watchtower upgrades in Die2Nite" />
  <row Id="38772" PostHistoryTypeId="2" PostId="16139" RevisionGUID="6f81ffbe-7840-45b4-9de1-93c4a8132fa0" CreationDate="2011-02-07T18:09:29.887" UserId="3917" Text="In my current town (strange community of crows), we had a big debate on it, and we decided that because we had plumbing, the watch tower is not that important since we have a kill team go out with a marked path everyday to clean out the renewed zone to make it safe for the scavengers anyway.&#xD;&#xA;&#xD;&#xA;There is really no purpose for scavengers to go wandering off aimlessly beyond the first few days.  Instead, we spent our upgrade on more important things, namely search tower, defensive focus, workshop, and upgradable wall.&#xD;&#xA;&#xD;&#xA;The only time I'd see that the watchtower is useful is if your town has no scouts and you are having trouble finding the last few buildings on your map or you don't have plumbing/search towers." />
  <row Id="38774" PostHistoryTypeId="2" PostId="16141" RevisionGUID="607aaf4b-4b87-4750-b2f6-223c1c1d5b88" CreationDate="2011-02-07T18:16:03.963" UserId="4103" Text="If you're aiming for surviving longer than 20 days, **defense items are the only important factor!** At some point you have built all defense buildings, and the zombies are still increasing every day. The only way to increase the defense further is to collect more defense items.&#xD;&#xA;&#xD;&#xA;The watchtower allows you to plan expeditions better, together with the improved map you know were the zombies are and can ensure that you always control the zones you pass through. On the higher levels the watchtower also allows to increase the distance from town you can explore.&#xD;&#xA;&#xD;&#xA;The watchtower is very useful, but you can offset the disadvantages of not having it through organization. If you have enough scouts, you'll know where the zombies are. And you just need to get your expeditions large enough to never lose control of a zone. &#xD;&#xA;&#xD;&#xA;So, if you're confident that you can manage the level of organization in your town necessary for that, you can skip the watchtower. Usually that is only possible in a meta coalition town, where an established group plans the whole thing.&#xD;&#xA;&#xD;&#xA;If you can't organize the people like that or don't have enough heroes, the watchtower can be extremely useful.&#xD;&#xA;&#xD;&#xA;In my last town in the german version of Die2Nite, we lasted 24 days and didn't upgrade the watchtower once." />
  <row Id="38775" PostHistoryTypeId="5" PostId="16136" RevisionGUID="be5cfc05-e653-4db2-9e3c-78e8fb91b6d9" CreationDate="2011-02-07T18:20:33.133" UserId="5914" Comment="added update to ask further about upgrade levels 4 &amp; 5" Text="I've just completed my third town (18, 14 &amp; 3 days, respectively) and in all three towns we never once upgraded the watchtower. From reading the descriptions it sounds like a worthwhile upgrade if you're in a town with a lot of expeditions or scavengers. Has anyone seen this to be the case? If not, what has your experience with it been?&#xD;&#xA;&#xD;&#xA;Obviously Defense is King in Die2nite, but I've found well organized expeditions greatly increase the amount of resources a town is able to provide, as well as the number of defensive items it is able to find, thus directly increasing the amount of defense a town can produce.&#xD;&#xA;&#xD;&#xA;**Edit:**&#xD;&#xA;&#xD;&#xA;I should also clarify I'm interested in upgrade levels 4 &amp; 5: Allowing citizens 1 &amp; 2 km away from town to return for free.&#xD;&#xA;&#xD;&#xA;Benefits I see:&#xD;&#xA;&#xD;&#xA; - You can now plan 19 &amp; 20 AP Loops&#xD;&#xA; - Builders can auto-search outside of town for logs/scraps for 1 &amp; 2 AP (as opposed to 2 &amp; 4 ap)&#xD;&#xA; - You can run 11 &amp; 12 AP loops without getting thirsty." />
  <row Id="38776" PostHistoryTypeId="5" PostId="16141" RevisionGUID="217ca1a5-6f16-444b-8422-a19980a6c38e" CreationDate="2011-02-07T18:27:41.210" UserId="4103" Comment="added 475 characters in body" Text="If you're aiming for surviving longer than 20 days, **defense items are the only important factor!** At some point you have built all defense buildings, and the zombies are still increasing every day. The only way to increase the defense further is to collect more defense items.&#xD;&#xA;&#xD;&#xA;The watchtower allows you to plan expeditions better, together with the improved map you know were the zombies are and can ensure that you always control the zones you pass through. On the higher levels the watchtower also allows to increase the distance from town you can explore.&#xD;&#xA;&#xD;&#xA;The question now is not whether the watchtower is useful, it definitely is, but **is it more useful to the survival of the town than competing upgrades?**. And you cannot isolate the levels 4&amp;5 of the watchtower, as you have to take levels 1-3 before that and if you're already that far you will upgrade the watchtower fully anyway. The question is, are those 5 upgrades better spent for defense upgrades?&#xD;&#xA;&#xD;&#xA;The watchtower is very useful, but you can offset the disadvantages of not having it through organization. If you have enough scouts, you'll know where the zombies are. And you just need to get your expeditions large enough to never lose control of a zone. &#xD;&#xA;&#xD;&#xA;So, if you're confident that you can manage the level of organization in your town necessary for that, you can skip the watchtower. This will allow you to upgrade all of the defense constructions. Usually that is only possible in a meta coalition town, where an established group plans the whole thing. &#xD;&#xA;&#xD;&#xA;If you can't organize the people like that or don't have enough heroes, the watchtower can be extremely useful.&#xD;&#xA;&#xD;&#xA;In my last town in the german version of Die2Nite, we lasted 24 days and didn't upgrade the watchtower once." />
  <row Id="38777" PostHistoryTypeId="5" PostId="15713" RevisionGUID="b54029ad-f5f9-46d0-9081-668cf5fae091" CreationDate="2011-02-07T18:30:11.210" UserId="2974" Comment="added 5150 characters in body" Text="Hello fellow gamers, I'm Ross Bemrose.&#xD;&#xA;&#xD;&#xA;I'm sure that means nothing to you, though.  So, here are my qualifications:&#xD;&#xA;&#xD;&#xA;Qualifications:  &#xD;&#xA;&#xD;&#xA;* Former webmaster, current server administrator, and current forum administrator of [VGMusic.com][1]&#xD;&#xA;* Former staff member of [RPGamer.com][2] (twice: Once as Music columnist, once as MMORPGamer columnist)&#xD;&#xA;* Super Administrator of the [OverClocked ReMix][3] [game servers][4] (currently 2 Team Fortress 2 servers and 1 Killing Floor server)&#xD;&#xA;* [20,000+ rep member][5] of StackOverflow, with access to the StackExchange tools that entails... as well as several badges there that Yi Jiang's [election watcher][6] tracks.&#xD;&#xA;* Active chatter on [The Bridge][7], Gaming's primary chat room.&#xD;&#xA;&#xD;&#xA;Bad Juju:&#xD;&#xA;&#xD;&#xA;* I don't even any of the badges mentioned in the previous section here on Gaming&#xD;&#xA;* My employer blocks access to Gaming, limiting how often I can check the site on weekdays.  This means that, on weekdays, I only check Gaming once in the morning (EST) and several times in the evening (6pm-12m EST).&#xD;&#xA;* My Gaming reputation isn't even 2000.  I also don't play several popular games for questions on the site, such as StarCraft II or MineCraft.&#xD;&#xA;* I disagree with a lot of the decisions made by the Jeff Atwood and the StackExchange staff (not to be confused with the Gaming mods).  My [presence][8] on [Meta.StackOverflow][9] is largely there to express my opinions of what is or isn't working on the StackExchange network.&#xD;&#xA;* Poor participation on Meta.Gaming.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now, on to the questions.  If this section seems rushed, I apologize, as this is literally going to be submitted at the last minute before we move on to the second election phase:&#xD;&#xA;&#xD;&#xA;&gt; What do you believe is the biggest&#xD;&#xA;&gt; issue currently facing Gaming.se? How&#xD;&#xA;&gt; do you plan to handle it?&#xD;&#xA;&#xD;&#xA;The biggest issue Gaming faces right now is attracting users.  The StackExchange platform is really good for Q&amp;A, but we have competition from existing websites.  Our biggest indirect competition is GameFAQs.  Our biggest direct competition is... [GameFAQs Answers][10].&#xD;&#xA;&#xD;&#xA;&gt; Should we be afraid you'll burn out or&#xD;&#xA;&gt; become even more fanatic?&#xD;&#xA;&#xD;&#xA;There is always the possibility that I'll burn out.  However, as long as I take things in moderation, I should be OK.&#xD;&#xA;&#xD;&#xA;&gt; How do you expect becoming a moderator&#xD;&#xA;&gt; will change or influence the way you&#xD;&#xA;&gt; use Gaming?&#xD;&#xA;&#xD;&#xA;To start, it likely won't change a lot.  I will need to participate a lot more on Meta.Gaming.&#xD;&#xA;&#xD;&#xA;Right now, my Gaming rep isn't even high enough to vote to close, let alone vote to delete or use Moderator Tools.  That alone will change my behavior on the site.&#xD;&#xA;&#xD;&#xA;However, I intend to use any mod-specific powers sparingly.  This also includes close votes if the close reason is ambiguous, as mod close votes are absolute.&#xD;&#xA;&#xD;&#xA;&gt; Will you have the time to spend&#xD;&#xA;&gt; moderating the site? How much time do&#xD;&#xA;&gt; you think you'll spend modding?&#xD;&#xA;&#xD;&#xA;It will likely come out of the same time pool that my current gaming time comes out of.  Modding isn't really a separate action, it will just be additional responsibilities in addition to my current actions.&#xD;&#xA;&#xD;&#xA;&gt; Gaming suffers from a very wide topic&#xD;&#xA;&gt; space, how you plan to stay up to date&#xD;&#xA;&gt; with such a diverse knowledge base?&#xD;&#xA;&#xD;&#xA;Moderation doesn't actually require you to know everything about the subject material.  Having said that, I continue playing new games that interest me.&#xD;&#xA;&#xD;&#xA;&gt; If you're not elected, will you take a&#xD;&#xA;&gt; break from GSE or will you just carry&#xD;&#xA;&gt; on like before?&#xD;&#xA;&#xD;&#xA;I will carry on exactly as before.&#xD;&#xA;&#xD;&#xA;&gt; We saw a lot of problems over the&#xD;&#xA;&gt; voting on Game-Rec, what do you think&#xD;&#xA;&gt; could have been done better? if such&#xD;&#xA;&gt; an issue faced us in the future, how&#xD;&#xA;&gt; would you handle it?&#xD;&#xA;&#xD;&#xA;I'm not really sure if this is talking about the social or the technical side, but I assume social, since we do not have direct control over the tech side of the site.&#xD;&#xA;&#xD;&#xA;Ultimately, this site is run by the community.  There are two ways we can handle votes of this sort:&#xD;&#xA;1. Put it up to a community vote.&#xD;&#xA;2. Ask our moderators to decide for us.&#xD;&#xA;&#xD;&#xA;Now, if you've seen the way politics works in the U.S., you know firsthand that the second way of doing things tends to backfire.&#xD;&#xA;&#xD;&#xA;&gt; What do you think of Identify This&#xD;&#xA;&gt; Game? How should it be handled? Please&#xD;&#xA;&gt; use qualitative terms and not vague&#xD;&#xA;&gt; ones.&#xD;&#xA;&#xD;&#xA;I don't mind Identify this game, as it can be used to find old games that you may have once played but can only barely remember.  The better the description, the more useful the answers are going to be.&#xD;&#xA;&#xD;&#xA;&gt; What's your stance on duplicates and&#xD;&#xA;&gt; how should they be handled?&#xD;&#xA;&#xD;&#xA;Duplicates should be closed.  That's why we have Close as Duplicate.  Duplicates should not be deleted.  Of course, this is irrelevant, as it's [StackExchange policy][11] not to delete them.&#xD;&#xA;&#xD;&#xA;&gt; There's an iffy tag on a couple dozen&#xD;&#xA;&gt; questions. Another tag is close in&#xD;&#xA;&gt; meaning to it. Both suck though. How&#xD;&#xA;&gt; do you handle the tags and/or the&#xD;&#xA;&gt; questions? Merge? Delete? Close? Ask&#xD;&#xA;&gt; Meta.GSE?&#xD;&#xA;&#xD;&#xA;If both tags suck, remove them both.  The major exception to this is tags for games.  In my opinion, every question should have at minimum its game as a tag.&#xD;&#xA;&#xD;&#xA;However, there are certain tags that are superfluous and need to be removed.  &lt;kbd&gt;fps&lt;/kbd&gt; is a good example... it's a tag that could have multiple meanings.  One meaning is a First Person Shooter which is superfluous since the game name already tells you that.  The other is frames per second, and &lt;kbd&gt;frame-rate&lt;/kbd&gt; is much more descriptive.&#xD;&#xA;&#xD;&#xA;&gt; How will you deal with having a&#xD;&#xA;&gt; binding close vote?&#xD;&#xA;&#xD;&#xA;I would only use close votes when absolutely sure that the question doesn't belong.  Since I don't currently have Close privileges on Gaming, this isn't a large change.&#xD;&#xA;&#xD;&#xA;&gt; How do you, the potential moderators,&#xD;&#xA;&gt; feel about suspensions? in what cases&#xD;&#xA;&gt; should it be used? and not?&#xD;&#xA;&#xD;&#xA;Suspensions need to be used sparingly.  **EXCEEDINGLY SPARINGLY**.&#xD;&#xA;&#xD;&#xA;Simply put, suspensions are a moderators tool to be used against a user as a last resort, once talking to a user has failed.&#xD;&#xA;&#xD;&#xA;As some of you may know, I was hit with a suspension during this election.  Not on the site, but on StackExchange's chat room.  For reasons that were never explained to me. (Side Note: I know who this mod is, and yes I am voting against them in the primary because of it.)&#xD;&#xA;&#xD;&#xA;Using suspensions just because you want to is not acceptable behavior for a mod under any circumstances.&#xD;&#xA;&#xD;&#xA;(Safety Save)&#xD;&#xA;&#xD;&#xA;I prefer the Less Is More theory of moderation:  Moderators are there to step in if something in the community isn't working.  As Gaming grows, mods should have to step in less as more users enter the Close and Delete privilege ranges.&#xD;&#xA;&#xD;&#xA;There are exceptions to that rule.  At the present time, only moderators have certain powers, such as the ability to delete others' answers and comments that are inappropriate to the site.&#xD;&#xA;&#xD;&#xA;To that end, regardless of whom is elected, I encourage everyone to use the Flag Comment and Flag Question features whenever moderator intervention is needed.  I also encourage the mods to actively check the mod tools for currently flagged questions (Tools -&gt; Flags... the Flags tab lists the number of questions currently flagged)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.vgmusic.com/&#xD;&#xA;  [2]: http://www.rpgamer.com/&#xD;&#xA;  [3]: http://ocremix.org/&#xD;&#xA;  [4]: http://www.ocrtf2.com/&#xD;&#xA;  [5]: http://stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [6]: http://se.awio.com/election.html&#xD;&#xA;  [7]: http://chat.stackexchange.com/rooms/35/the-bridge&#xD;&#xA;  [8]: http://meta.stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [9]: http://meta.stackoverflow.com/&#xD;&#xA;  [10]: http://www.gamefaqs.com/features/qna/index.php&#xD;&#xA;  [11]: http://blog.stackoverflow.com/2010/11/dr-strangedupe-or-how-i-learned-to-stop-worrying-and-love-duplication/" />
  <row Id="38778" PostHistoryTypeId="2" PostId="16142" RevisionGUID="552be44b-08c5-48a0-9046-e2227d1406a0" CreationDate="2011-02-07T18:33:45.290" UserId="2288" Text="I have this phrase stuck in my head, and I'm reasonably certain that it is from Warcraft II or III, but I can't find any references to it anywhere. I think it was a priest, mage, or templar (or whatever they were called at the time), but I can't figure it out." />
  <row Id="38779" PostHistoryTypeId="1" PostId="16142" RevisionGUID="552be44b-08c5-48a0-9046-e2227d1406a0" CreationDate="2011-02-07T18:33:45.290" UserId="2288" Text="What game had guys that would say/sing &quot;Inno deo gracia&quot; when they spawned?" />
  <row Id="38780" PostHistoryTypeId="3" PostId="16142" RevisionGUID="552be44b-08c5-48a0-9046-e2227d1406a0" CreationDate="2011-02-07T18:33:45.290" UserId="2288" Text="&lt;warcraft-series&gt;&lt;phrases&gt;&lt;quote&gt;" />
  <row Id="38781" PostHistoryTypeId="2" PostId="16143" RevisionGUID="fd096d89-9884-4eda-a4d5-b5511f53799b" CreationDate="2011-02-07T18:42:17.880" UserId="2974" Text="As I recall, WarCraft II's Paladins say that when they spawn.&#xD;&#xA;&#xD;&#xA;Either that or it plays when you click on the Church building." />
  <row Id="38782" PostHistoryTypeId="5" PostId="15713" RevisionGUID="d7c671bd-e047-4630-8cd4-ddd7148d90c7" CreationDate="2011-02-07T18:48:16.093" UserId="2974" Comment="deleted 4973 characters in body" Text="## See my [Q&amp;A Answers][1] for more details ##&#xD;&#xA;&#xD;&#xA;Hello fellow gamers, I'm Ross Bemrose.&#xD;&#xA;&#xD;&#xA;I'm sure that means nothing to you, though.  So, here are my qualifications:&#xD;&#xA;&#xD;&#xA;Qualifications:  &#xD;&#xA;&#xD;&#xA;* Former webmaster, current server administrator, and current forum administrator of [VGMusic.com][2]&#xD;&#xA;* Former staff member of [RPGamer.com][3] (twice: Once as Music columnist, once as MMORPGamer columnist)&#xD;&#xA;* Super Administrator of the [OverClocked ReMix][4] [game servers][5] (currently 2 Team Fortress 2 servers and 1 Killing Floor server)&#xD;&#xA;* [20,000+ rep member][6] of StackOverflow, with access to the StackExchange tools that entails... as well as several badges there that Yi Jiang's [election watcher][7] tracks.&#xD;&#xA;* Active chatter on [The Bridge][8], Gaming's primary chat room.&#xD;&#xA;&#xD;&#xA;Bad Juju:&#xD;&#xA;&#xD;&#xA;* I don't even any of the badges mentioned in the previous section here on Gaming&#xD;&#xA;* My employer blocks access to Gaming, limiting how often I can check the site on weekdays.  This means that, on weekdays, I only check Gaming once in the morning (EST) and several times in the evening (6pm-12m EST).&#xD;&#xA;* My Gaming reputation isn't even 2000.  I also don't play several popular games for questions on the site, such as StarCraft II or MineCraft.&#xD;&#xA;* I disagree with a lot of the decisions made by the Jeff Atwood and the StackExchange staff (not to be confused with the Gaming mods).  My [presence][9] on [Meta.StackOverflow][10] is largely there to express my opinions of what is or isn't working on the StackExchange network.&#xD;&#xA;* Poor participation on Meta.Gaming.&#xD;&#xA;&#xD;&#xA;I prefer the Less Is More theory of moderation:  Moderators are there to step in if something in the community isn't working.  As Gaming grows, mods should have to step in less as more users enter the Close and Delete privilege ranges.&#xD;&#xA;&#xD;&#xA;There are exceptions to that rule.  At the present time, only moderators have certain powers, such as the ability to delete others' answers and comments that are inappropriate to the site.&#xD;&#xA;&#xD;&#xA;To that end, regardless of whom is elected, I encourage everyone to use the Flag Comment and Flag Question features whenever moderator intervention is needed.  I also encourage the mods to actively check the mod tools for currently flagged questions (Tools -&gt; Flags... the Flags tab lists the number of questions currently flagged)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1730#1730&#xD;&#xA;  [2]: http://www.vgmusic.com/&#xD;&#xA;  [3]: http://www.rpgamer.com/&#xD;&#xA;  [4]: http://ocremix.org/&#xD;&#xA;  [5]: http://www.ocrtf2.com/&#xD;&#xA;  [6]: http://stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [7]: http://se.awio.com/election.html&#xD;&#xA;  [8]: http://chat.stackexchange.com/rooms/35/the-bridge&#xD;&#xA;  [9]: http://meta.stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [10]: http://meta.stackoverflow.com/" />
  <row Id="38783" PostHistoryTypeId="5" PostId="16139" RevisionGUID="6532574a-2a61-4aad-8062-5a590d4717b9" CreationDate="2011-02-07T18:49:42.370" UserId="3917" Comment="added 2319 characters in body; added 8 characters in body; added 54 characters in body" Text="In my current town (strange community of crows), we had a big debate on it, and we decided that because we had plumbing, the watch tower is not that important since we have a kill team go out with a marked path everyday to clean out the renewed zone to make it safe for the scavengers anyway.&#xD;&#xA;&#xD;&#xA;There is really no purpose for scavengers to go wandering off aimlessly beyond the first few days.  Instead, we spent our upgrade on more important things, namely search tower, defensive focus, workshop, and upgradable wall.&#xD;&#xA;&#xD;&#xA;The only time I'd see that the watchtower is useful is if your town has no scouts and you are having trouble finding the last few buildings on your map or you don't have plumbing/search towers.&#xD;&#xA;&#xD;&#xA;----------------------------------------------------&#xD;&#xA;Updating in response to Thechoyce's comment:&#xD;&#xA;Upgrading the watchtower to level 4 or 5 to take advantage of the AP savings requires 4-5 days of not upgrading something else.&#xD;&#xA;&#xD;&#xA;First, let me say that &lt;b&gt;there is no need for builders to scavenge&lt;/b&gt; next to town, by day 12 we already had &gt;enough raw wood/metal to build every building, our limiting factor (probably for most towns as well) is N&amp;B, depleted zones don't yield those.&#xD;&#xA;&#xD;&#xA;Lets run some quick numbers using my current town:&#xD;&#xA;We have roughly 12 full time scavengers (both heros and none heros), and 18 builders.&#xD;&#xA;&#xD;&#xA;For watchtower upgrade 4, that saves us 12 ap per day.  24 for upgrade 5&#xD;&#xA;&#xD;&#xA;Assuming we went straight for watchtower from day one, and we are currently at day 15 (we will see no benefit until day 4), we will save:&#xD;&#xA;&#xD;&#xA;For watchtower upgrade 4:&#xD;&#xA;12*11 days = 132 ap&#xD;&#xA;&#xD;&#xA;For watchtower upgrade 5:&#xD;&#xA;11 + 24*10 days = 251 ap&#xD;&#xA;&#xD;&#xA;Here is what we would be potentially giving up:&#xD;&#xA;Defensive Focus (from 5 - 1): we currently have ~100 defensive items in the bank, this would cost us 600 defence, which would mean we would have died last night, so definitely not.&#xD;&#xA;&#xD;&#xA;Search Tower (from 5 - 1): The entire map has been depleted since day 5 on, and there would be no way we would have as much defensive items and weapons without the search tower, so that's out again.&#xD;&#xA;&#xD;&#xA;Workshop (from 3- 1) &amp; Upgradable wall (from 3 - 1): 71 defence: 2 upgrades on the workshop saves us 14% of all building ap, just adding up the buildings we've completed since then (roughly estimated at a cost of 1000 ap, false town + megapump being the big ones), we saved 140 ap, so its a wash, but that's with only 2 upgrades into workshop as compared to 4 in watchtower.  However, add in the 71 defence from the two upgrades to the wall, it tips the scales in favor of spending it on these upgrades instead of the watchtower.&#xD;&#xA;&#xD;&#xA;Finally, we are currently fast approaching the point where the only things we can build require nuts and bolts (of which we are short by ~25 on), all the AP savings in the world can't do anything if we can't build anything.  I'm not saying the watchtower is bad, and I have no way of knowing how much more we can find if we did extend our expeditions from 18 ap out to 20 ap, but from the point of view of this town, it certainly isn't worth the upgrades.&#xD;&#xA;" />
  <row Id="38784" PostHistoryTypeId="2" PostId="16144" RevisionGUID="5e88c9d2-8e54-47e8-97d6-20e07ec6f104" CreationDate="2011-02-07T18:51:35.200" UserId="3107" Text="You might be thinking of what you heard when [clicking a church in Warcraft 2][1], although &quot;Inno&quot; was not part of that chant.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=psGXIP6HoQw" />
  <row Id="38785" PostHistoryTypeId="5" PostId="15713" RevisionGUID="a73c57d4-63c4-4264-95e3-bfa79fb581f1" CreationDate="2011-02-07T18:54:31.870" UserId="2974" Comment="added 20 characters in body" Text="## See my [Q&amp;A with the Candidates Answers][1] for more details ##&#xD;&#xA;&#xD;&#xA;Hello fellow gamers, I'm Ross Bemrose.&#xD;&#xA;&#xD;&#xA;I'm sure that means nothing to you, though.  So, here are my qualifications:&#xD;&#xA;&#xD;&#xA;Qualifications:  &#xD;&#xA;&#xD;&#xA;* Former webmaster, current server administrator, and current forum administrator of [VGMusic.com][2]&#xD;&#xA;* Former staff member of [RPGamer.com][3] (twice: Once as Music columnist, once as MMORPGamer columnist)&#xD;&#xA;* Super Administrator of the [OverClocked ReMix][4] [game servers][5] (currently 2 Team Fortress 2 servers and 1 Killing Floor server)&#xD;&#xA;* [20,000+ rep member][6] of StackOverflow, with access to the StackExchange tools that entails... as well as several badges there that Yi Jiang's [election watcher][7] tracks.&#xD;&#xA;* Active chatter on [The Bridge][8], Gaming's primary chat room.&#xD;&#xA;&#xD;&#xA;Bad Juju:&#xD;&#xA;&#xD;&#xA;* I don't even any of the badges mentioned in the previous section here on Gaming&#xD;&#xA;* My employer blocks access to Gaming, limiting how often I can check the site on weekdays.  This means that, on weekdays, I only check Gaming once in the morning (EST) and several times in the evening (6pm-12m EST).&#xD;&#xA;* My Gaming reputation isn't even 2000.  I also don't play several popular games for questions on the site, such as StarCraft II or MineCraft.&#xD;&#xA;* I disagree with a lot of the decisions made by the Jeff Atwood and the StackExchange staff (not to be confused with the Gaming mods).  My [presence][9] on [Meta.StackOverflow][10] is largely there to express my opinions of what is or isn't working on the StackExchange network.&#xD;&#xA;* Poor participation on Meta.Gaming.&#xD;&#xA;&#xD;&#xA;I prefer the Less Is More theory of moderation:  Moderators are there to step in if something in the community isn't working.  As Gaming grows, mods should have to step in less as more users enter the Close and Delete privilege ranges.&#xD;&#xA;&#xD;&#xA;There are exceptions to that rule.  At the present time, only moderators have certain powers, such as the ability to delete others' answers and comments that are inappropriate to the site.&#xD;&#xA;&#xD;&#xA;To that end, regardless of whom is elected, I encourage everyone to use the Flag Comment and Flag Question features whenever moderator intervention is needed.  I also encourage the mods to actively check the mod tools for currently flagged questions (Tools -&gt; Flags... the Flags tab lists the number of questions currently flagged)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1730#1730&#xD;&#xA;  [2]: http://www.vgmusic.com/&#xD;&#xA;  [3]: http://www.rpgamer.com/&#xD;&#xA;  [4]: http://ocremix.org/&#xD;&#xA;  [5]: http://www.ocrtf2.com/&#xD;&#xA;  [6]: http://stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [7]: http://se.awio.com/election.html&#xD;&#xA;  [8]: http://chat.stackexchange.com/rooms/35/the-bridge&#xD;&#xA;  [9]: http://meta.stackoverflow.com/users/15880/r-bemrose&#xD;&#xA;  [10]: http://meta.stackoverflow.com/" />
  <row Id="38786" PostHistoryTypeId="5" PostId="16139" RevisionGUID="8cc45a89-e662-400b-9f2f-eb3a1e1c03d9" CreationDate="2011-02-07T18:55:51.307" UserId="3917" Comment="deleted 1 characters in body; added 95 characters in body" Text="In my current town (strange community of crows), we had a big debate on it, and we decided that because we had plumbing, the watch tower is not that important since we have a kill team go out with a marked path everyday to clean out the renewed zone to make it safe for the scavengers anyway.&#xD;&#xA;&#xD;&#xA;There is really no purpose for scavengers to go wandering off aimlessly beyond the first few days.  Instead, we spent our upgrade on more important things, namely search tower, defensive focus, workshop, and upgradable wall.&#xD;&#xA;&#xD;&#xA;The only time I'd see that the watchtower is useful is if your town has no scouts and you are having trouble finding the last few buildings on your map or you don't have plumbing/search towers.&#xD;&#xA;&#xD;&#xA;----------------------------------------------------&#xD;&#xA;Updating in response to Thechoyce's comment:&#xD;&#xA;Upgrading the watchtower to level 4 or 5 to take advantage of the AP savings requires 4-5 days of not upgrading something else.&#xD;&#xA;&#xD;&#xA;First, let me say that &lt;b&gt;there is no need for builders to scavenge&lt;/b&gt; next to town, by day 12 we already had enough raw wood/metal to build every building, our limiting factor (probably for most towns as well) is N&amp;B, depleted zones don't yield those.&#xD;&#xA;&#xD;&#xA;Lets run some quick numbers using my current town:&#xD;&#xA;We have roughly 12 full time scavengers (both heros and none heros), and 18 builders.&#xD;&#xA;&#xD;&#xA;For watchtower upgrade 4, that saves us 12 ap per day.  24 for upgrade 5&#xD;&#xA;&#xD;&#xA;Assuming we went straight for watchtower from day one, and we are currently at day 15 (we will see no benefit until day 4), we will save:&#xD;&#xA;&#xD;&#xA;For watchtower upgrade 4:&#xD;&#xA;12*11 days = 132 ap&#xD;&#xA;&#xD;&#xA;For watchtower upgrade 5:&#xD;&#xA;11 + 24*10 days = 251 ap&#xD;&#xA;&#xD;&#xA;Here is what we would be potentially giving up:&#xD;&#xA;Defensive Focus (from 5 - 1): we currently have ~100 defensive items in the bank, this would cost us 600 defence, which would mean we would have died last night, so definitely not.  Also, there is absolutely nothing you can build for 251 ap that yields 600 defence.&#xD;&#xA;&#xD;&#xA;Search Tower (from 5 - 1): The entire map has been depleted since day 5 on, and there would be no way we would have as much defensive items and weapons without the search tower, so that's out again.&#xD;&#xA;&#xD;&#xA;Workshop (from 3- 1) &amp; Upgradable wall (from 3 - 1): 71 defence: 2 upgrades on the workshop saves us 14% of all building ap, just adding up the buildings we've completed since then (roughly estimated at a cost of 1000 ap, false town + mega pump being the big ones), we saved 140 ap, so its a wash with WT4, but that's with only 2 upgrades into workshop as compared to 4 in watchtower.  However, add in the 71 defence from the two upgrades to the wall, it tips the scales in favor of spending it on these upgrades instead of the watchtower.&#xD;&#xA;&#xD;&#xA;Finally, we are currently fast approaching the point where the only things we can build require nuts and bolts (of which we are short by ~25 on), all the AP savings in the world can't do anything if we can't build anything.  I'm not saying the watchtower is bad, and I have no way of knowing how much more we can find if we did extend our expeditions from 18 ap out to 20 ap, but from the point of view of this town, it certainly isn't worth the upgrades.&#xD;&#xA;" />
  <row Id="38787" PostHistoryTypeId="2" PostId="16145" RevisionGUID="b1c8d1cf-9757-4ea6-9b70-56f91f3b395e" CreationDate="2011-02-07T18:59:50.137" UserId="5898" Text="As others mentioned `its possible to play DOTA on LAN`. &#xD;&#xA;&#xD;&#xA;When I was in college we used to play it by setting up an `adhoc wireless network` to play, and even on that it used to work fine (no lag till 6 players: served our purpose), so definitely playing on LAN (ethernet) will be much faster. When we needed to play 5 v 5, we used ethernet in our lab ;)." />
  <row Id="38788" PostHistoryTypeId="2" PostId="16146" RevisionGUID="67df6192-104f-412b-8464-c1406d045d9b" CreationDate="2011-02-07T19:16:20.073" UserId="1719" Text="I'm very new to Nethack, and essentially have read nothing but the list of commands I can use in game.  I've had the game randomly generate my characters for me so far as I just try to get a hang of the basics.&#xD;&#xA;&#xD;&#xA;I know that everything in the game is randomly generated, including the map.  I always spawn in a room with stairs that go up and end the game.  Often after exploring the whole level, I find one or more staircases that go down to another level.&#xD;&#xA;&#xD;&#xA;In my current dungeon (and one or two before it), however, there are no stairs that go down.  I have explored the entire level and there is nowhere else for me to go.  I can wander around and kill the various enemies I happen across but I don't see how to progress.&#xD;&#xA;&#xD;&#xA;Are there secret doors or hidden staircases or something that I'm missing?  How can I continue on?" />
  <row Id="38789" PostHistoryTypeId="1" PostId="16146" RevisionGUID="67df6192-104f-412b-8464-c1406d045d9b" CreationDate="2011-02-07T19:16:20.073" UserId="1719" Text="How can I progress further when there are no stairs down?" />
  <row Id="38790" PostHistoryTypeId="3" PostId="16146" RevisionGUID="67df6192-104f-412b-8464-c1406d045d9b" CreationDate="2011-02-07T19:16:20.073" UserId="1719" Text="&lt;nethack&gt;" />
  <row Id="38791" PostHistoryTypeId="2" PostId="16147" RevisionGUID="c39c1576-9975-4b69-97fd-3251c17952b3" CreationDate="2011-02-07T19:21:13.393" UserId="6903" Text="In Little Big Planet 2's story, there's a level where you crawl up a tree in a caterpillar. &#xD;&#xA;&#xD;&#xA;Here's a video of the level and how it's built: [LittleBigPlanet 2 Sequencer Demo Gamescom 2010][1]&#xD;&#xA;&#xD;&#xA;I'm trying to get my head around this for some hours now. How do I use emitters to emit level-'chunks' at the right position and time to give the illusion of an endless level? &#xD;&#xA;&#xD;&#xA;I tried using contact sensors, destroyers and emitters to create a copy of a block at a given position and destroy the latest at the same time, but this seems to create a non-valid recursion and is stopped after about 4 or 5 chunks.&#xD;&#xA;&#xD;&#xA;Any hints on this would be awesome.&#xD;&#xA;&#xD;&#xA;PS: There are also some other levels by the community which create such an endless 'tunnel'. One such level is &quot;CyberSatra&quot; by &quot;L1ghtmare&quot;.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=dAHNIvWehxo" />
  <row Id="38792" PostHistoryTypeId="1" PostId="16147" RevisionGUID="c39c1576-9975-4b69-97fd-3251c17952b3" CreationDate="2011-02-07T19:21:13.393" UserId="6903" Text="How to create 'endless' tower in Little Big Planet 2?" />
  <row Id="38793" PostHistoryTypeId="3" PostId="16147" RevisionGUID="c39c1576-9975-4b69-97fd-3251c17952b3" CreationDate="2011-02-07T19:21:13.393" UserId="6903" Text="&lt;crafting&gt;&lt;little-big-planet-2&gt;&lt;map-editor&gt;" />
  <row Id="38794" PostHistoryTypeId="2" PostId="16148" RevisionGUID="5da71acd-7473-4166-9f4a-fbe408d50d59" CreationDate="2011-02-07T19:23:36.760" UserId="3467" Text="It is too often in my games (in TvT) I detect that my opponent after getting some good defended wall building StarPort and preparing to do a drop. I understand, that 1st thing to do is to look on the mini-map. But often also in this case you need to move your army to defend... it takes time...&#xD;&#xA;&#xD;&#xA;**Question 1:**&#xD;&#xA;How can I prepare to defend from that in the best way if I know that it is planned and will be done soon?&#xD;&#xA;&#xD;&#xA;**Question 2:**&#xD;&#xA;How can I be more or less defended against unexpected drop (for example, I could have 1-2 siege tanks in siege mode on my base/natural)?&#xD;&#xA;&#xD;&#xA;P.S. Here I am interested in play any race against any, but if you have good specific examples, it will be good too.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="38795" PostHistoryTypeId="1" PostId="16148" RevisionGUID="5da71acd-7473-4166-9f4a-fbe408d50d59" CreationDate="2011-02-07T19:23:36.760" UserId="3467" Text="StarCraft2: How to protect yourself against drop" />
  <row Id="38796" PostHistoryTypeId="3" PostId="16148" RevisionGUID="5da71acd-7473-4166-9f4a-fbe408d50d59" CreationDate="2011-02-07T19:23:36.760" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;drop&gt;&lt;defense&gt;" />
  <row Id="38797" PostHistoryTypeId="2" PostId="16149" RevisionGUID="8a541cbf-f8b9-4a85-ac2a-77cbca6d1d0b" CreationDate="2011-02-07T19:25:01.533" UserId="6903" Text="You're right, Nethack contains hidden doors. There are sometimes the only way to progress further in the game.&#xD;&#xA;&#xD;&#xA;The default key binding for this is 's'. Take a look at the &quot;Tips&quot; section of this small introduction: [Nethack - First Steps][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.plenz.com/nethack" />
  <row Id="38798" PostHistoryTypeId="2" PostId="16150" RevisionGUID="93180428-bd09-4484-9262-1c471f112193" CreationDate="2011-02-07T19:29:42.013" UserId="6547" Text="To mute an obnoxious player:&#xD;&#xA;&#xD;&#xA; - hit start (pause)&#xD;&#xA; - select &quot;Abstergo Agents&quot; on the menu&#xD;&#xA; - press X on the player you want to mute&#xD;&#xA; - a symbol should appear by that person's name indicating they are muted / squelched&#xD;&#xA;" />
  <row Id="38799" PostHistoryTypeId="17" PostId="16152" RevisionGUID="ef05d061-e3fb-40ae-9c9d-a8c36fc61df2" CreationDate="2011-02-07T19:34:43.180" UserId="-1" Comment="from http://superuser.com/questions/242781/american-wii-pluged-in-europian-socket110v-wii-pluged-in-a-220v-socketwhat-happ/242784#242784" Text="" />
  <row Id="38800" PostHistoryTypeId="17" PostId="16153" RevisionGUID="39033297-2371-4e5a-8d09-391ce3fb9fb8" CreationDate="2011-02-07T19:34:43.180" UserId="-1" Comment="from http://superuser.com/questions/242781/american-wii-pluged-in-europian-socket110v-wii-pluged-in-a-220v-socketwhat-happ/242785#242785" Text="" />
  <row Id="38801" PostHistoryTypeId="2" PostId="16152" RevisionGUID="54c00483-b4ff-467f-b277-25dead2471af" CreationDate="2011-02-07T19:31:32.840" UserDisplayName="CajunLuke" Text="If you know a friend with a Wii, try their AC adapter. If your Wii now works, yay! you just need a new adapter. Otherwise, you'll need a new Wii.&#xD;&#xA;&#xD;&#xA;I expect only the AC adapter to be broken; they're usually designed to break themselves (as the cheaper part) instead of passing the breakage down the line and ruining everything." />
  <row Id="38802" PostHistoryTypeId="2" PostId="16153" RevisionGUID="78d6c7fb-a4e3-440e-98cb-88f12fa6e50b" CreationDate="2011-02-07T19:32:04.680" UserDisplayName="Patrick" Text="it's possible that the wii itself is fried, but the power converter is almost definitely fried.  The way to test if the power converter is fried is:&#xD;&#xA;&#xD;&#xA;1.  get a multimeter(they sell them at Home Depot, Lowe's, Radio Shack&#xD;&#xA;2.  plug the power converter into an appropriate socket (110V American)&#xD;&#xA;3.  make sure the multimeter is set to test voltage, in the correct range (i.e.- up to ~100-220V) &#xD;&#xA;4.  connect each tip of the multimeter, one to each tip of the power converter that plugs into the wii&#xD;&#xA;&#xD;&#xA;if the needle (or digital readout) says it's anywhere from 100-120V, it sounds like your power converter is fine and it would be the Wii that is fried&#xD;&#xA;&#xD;&#xA;if the power converter is fried, it is still possible that the Wii is fried as well.  So buy a power converter from a place that has a good return policy (since if you buy a new Wii, the power converter comes with it)&#xD;&#xA;&#xD;&#xA;Note:  You may be able to find an electronics repair shop that will check the power converter for you for free, so that you don't have to buy a multimeter." />
  <row Id="38803" PostHistoryTypeId="2" PostId="16151" RevisionGUID="eb8eb83d-631b-41e4-8c5a-efe81b9c4928" CreationDate="2011-02-07T19:18:43.723" UserDisplayName="Imad" Text="HiI have an american wii and usb hard drive and pluged them both using the wrong transformer and now my wii dosen't turn on any more but the usb hard drive still works fine is the wii completly damaged or is it only the ac adapter(cause in that case I can get a new one from ebay)thanks." />
  <row Id="38804" PostHistoryTypeId="1" PostId="16151" RevisionGUID="eb8eb83d-631b-41e4-8c5a-efe81b9c4928" CreationDate="2011-02-07T19:18:43.723" UserDisplayName="Imad" Text="american wii pluged in europian socket(110V wii pluged in a 220V socket)what happend?" />
  <row Id="38805" PostHistoryTypeId="3" PostId="16151" RevisionGUID="eb8eb83d-631b-41e4-8c5a-efe81b9c4928" CreationDate="2011-02-07T19:18:43.723" UserDisplayName="Imad" Text="&lt;wii&gt;" />
  <row Id="38806" PostHistoryTypeId="17" PostId="16151" RevisionGUID="f6ef9d95-7aa6-43d0-9c9e-a84203826afb" CreationDate="2011-02-07T19:34:43.180" UserId="-1" Comment="from http://superuser.com/questions/242781/american-wii-pluged-in-europian-socket110v-wii-pluged-in-a-220v-socketwhat-happ" Text="" />
  <row Id="38807" PostHistoryTypeId="6" PostId="16147" RevisionGUID="f2de0086-53db-4d36-a05a-0f886a61d884" CreationDate="2011-02-07T19:34:57.377" UserId="6903" Comment="edited tags" Text="&lt;crafting&gt;&lt;little-big-planet-2&gt;&lt;map-editor&gt;&lt;playstation-3&gt;" />
  <row Id="38808" PostHistoryTypeId="2" PostId="16154" RevisionGUID="a0f8b86c-d1d0-4c55-a8af-0b7bbc51ef86" CreationDate="2011-02-07T19:37:53.307" UserId="23" Text="Nethack has secret passages (blocking corridors) and secret doors (embedded in room walls). You must find them before you can pass through  them. The canonical way of discovery is &lt;kbd&gt;s&lt;/kbd&gt;earching, but it's not the only one.&#xD;&#xA;&#xD;&#xA;That's all good and fun, but _where_ should you search?&#xD;&#xA;&#xD;&#xA;Stairs always happen in rooms. Thus, you should look for &quot;holes&quot; in the map where a room could fit. If there are dead end corridors in that general direction you might be on the right path!&#xD;&#xA;&#xD;&#xA;Here's a real life scenario. I marked some educated guesses with question marks to illustrate my point.&#xD;&#xA;&#xD;&#xA;                      -----       -------    ???????&#xD;&#xA;                      |...|       |.....|    ?     ?&#xD;&#xA;                      |....###### |......#   ?  3  ?&#xD;&#xA;                      |{..|      #......|#   ?     ?&#xD;&#xA;      -----------     |...-#######-------#   ???????&#xD;&#xA;      |..........#####|...|              #      ?&#xD;&#xA;      |.........|    #-...|              #      ?&#xD;&#xA;      |`......&lt;.-#####-----              #      ?&#xD;&#xA;      -----------    ##############      #      ?&#xD;&#xA;           ?                      ?      ####   ?&#xD;&#xA;        ?????????              ???????   #--|---?&#xD;&#xA;        ?       ?              ?     ?   @|....|?&#xD;&#xA;        ?   2   ?              ?  1  ?   #|....|?&#xD;&#xA;        ?       ?              ?     ?   #.....|&#xD;&#xA;        ?????????              ???????    |....|&#xD;&#xA;                                          ------&#xD;&#xA;&#xD;&#xA;`1` looks the most likely: a continuation of a dead end corridor. `2` is also plausible, that large area down there is so likely to have at least two rooms. `3` looks more far fetched, but [it's exactly where the hidden door was.][1]&#xD;&#xA;&#xD;&#xA;I hope this still gives you an idea of how to make reasonable guesses when looking for secret passages. &#xD;&#xA;&#xD;&#xA;Oh, and remember to never ever hold a key when playing Nethack. One search is hardly going to be enough, so run the search command multiple times the right, safe way: &lt;kbd&gt;2&lt;/kbd&gt;&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt; (&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;2&lt;/kbd&gt;&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt; if you have numpad on) will &lt;kbd&gt;s&lt;/kbd&gt;earch the current position for 20 times only if it is safe enough to do so. Hunger, approaching monsters and the like will abort your search, unlike holding a key does.&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.stackexchange.com/transcript/message/380335#380335" />
  <row Id="38809" PostHistoryTypeId="2" PostId="16155" RevisionGUID="a406a982-6570-449e-9085-c5923a3dab2b" CreationDate="2011-02-07T19:48:50.950" UserId="3107" Text="Playing as Terran, [Sensor Towers][1] + [Xel'Naga Towers][2] are not an unreasonable method of obtaining advanced warning of incoming drops. Outside of complete map control or having a surround on the opponent, this should at least give you more warning than hearing &quot;Your SCVs are under attack&quot;.&#xD;&#xA;&#xD;&#xA;In terms of defense at the mineral line, missle turrets + siege tanks is one route. You could also throw down a couple of bunkers and fill them with a marine/marauder mix for for a defense against a great spectrum of dropped units. This is dependent on the size of the drop, however, so it's not safe to assume you can leave a set force always on your mineral line and expect to be completely safe from drops. If your opponent goes all-in and drops his entire army on your mineral line, you're either forced to pull back or go for the base-race victory. &#xD;&#xA;&#xD;&#xA;To avoid this, you want as much scouting and map control as possible. Don't be afraid to use Sensor Towers, especially if your opponent has already scouted you. You're not telling them anything new aside from &quot;I see what you're trying to do there&quot;. It's an easy way to get more map visibility without spreading yourself too thin.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Sensor_Tower&#xD;&#xA;  [2]: http://wiki.teamliquid.net/starcraft2/Xel%27Naga_Tower" />
  <row Id="38810" PostHistoryTypeId="2" PostId="16156" RevisionGUID="884a91a5-a2c4-4e63-9a1d-09a699d348b8" CreationDate="2011-02-07T19:50:13.563" UserId="3128" Text="A power node runs for about 10,000 credits in Dead Space. &#xD;&#xA;&#xD;&#xA; When one uses a power node to unlock a door one receives quite a bit of ammo and supplies inside.  But it seems like it's not always a full 10,000 credits worth of goods.  So I'm wondering if I'm better off saving my power nodes for later or if using them to unlock doors is always a **net win in terms of credits**.  &#xD;&#xA;&#xD;&#xA;Also, if anyone knows offhand, what is the average credit values of a power node cache?" />
  <row Id="38811" PostHistoryTypeId="1" PostId="16156" RevisionGUID="884a91a5-a2c4-4e63-9a1d-09a699d348b8" CreationDate="2011-02-07T19:50:13.563" UserId="3128" Text="Is it cost effective to use your power nodes to unlock doors?" />
  <row Id="38812" PostHistoryTypeId="3" PostId="16156" RevisionGUID="884a91a5-a2c4-4e63-9a1d-09a699d348b8" CreationDate="2011-02-07T19:50:13.563" UserId="3128" Text="&lt;dead-space&gt;&lt;door&gt;&lt;power-node&gt;" />
  <row Id="38813" PostHistoryTypeId="5" PostId="16133" RevisionGUID="989e678b-db06-46f3-b62f-a8f915637992" CreationDate="2011-02-07T19:55:07.503" UserId="1393" Comment="Edited in specific quests completed" Text="I recently picked up Global Agenda in a Steam sale. I was going along enjoying the quest line with some friends when suddenly the quest line just drops off the face of the desert. &#xD;&#xA;&#xD;&#xA;Am I missing something?&#xD;&#xA;&#xD;&#xA;I mean, I have no problem just doing the pvp / pve missions the rest of the time, but it's just odd being dropped like a hot tamale at level 17 out of what seems to be a potential 50.&#xD;&#xA;&#xD;&#xA;Edit: The quests completed is &quot;Beyond Life and Death&quot;, followed by &quot;Cured!&quot;. Though, after reading Raven Dreamer's comment, I've gotten the feeling that it's the (current) end of the line." />
  <row Id="38814" PostHistoryTypeId="4" PostId="16148" RevisionGUID="68b3061f-f44a-40c8-89c5-18002ea2f4c4" CreationDate="2011-02-07T20:03:01.757" UserId="3107" Comment="edited title" Text="How to protect yourself against drops" />
  <row Id="38815" PostHistoryTypeId="2" PostId="16157" RevisionGUID="88bd0ce1-182c-4135-bd55-d26df1963f9d" CreationDate="2011-02-07T20:15:34.407" UserId="4239" Text="At least according to the game itself, the contents of the rooms accessed with power nodes are randomized. I haven't taken the time to sit down and figure out though if they are all worth opening. I know I did find at least one ruby board (worth 10,000 credits alone) in one of the rooms later on.&#xD;&#xA;&#xD;&#xA;Some of the rooms also have schematics in them which will allow you access to weapons and suits early. I've heard that in Dead Space 2 if you don't find the Advanced Suite schematic early, it will still be available to you later on in the game, but that early advantage may be considered making it worth it." />
  <row Id="38816" PostHistoryTypeId="25" PostId="16146" RevisionGUID="91c887b2-a846-43ef-8b73-954454ddf689" CreationDate="2011-02-07T20:16:40.867" Comment="http://twitter.com/#!/StackGaming/status/34707136336371712" />
  <row Id="38817" PostHistoryTypeId="2" PostId="16158" RevisionGUID="352036d2-095e-4151-8c09-33e52261a4f4" CreationDate="2011-02-07T20:28:04.570" UserId="6356" Text="If I'm riding my Pony will he gain experience and eventually become a Horse (and then a Warhorse)?" />
  <row Id="38818" PostHistoryTypeId="1" PostId="16158" RevisionGUID="352036d2-095e-4151-8c09-33e52261a4f4" CreationDate="2011-02-07T20:28:04.570" UserId="6356" Text="Do pets gain experience when being ridden?" />
  <row Id="38819" PostHistoryTypeId="3" PostId="16158" RevisionGUID="352036d2-095e-4151-8c09-33e52261a4f4" CreationDate="2011-02-07T20:28:04.570" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="38820" PostHistoryTypeId="2" PostId="16159" RevisionGUID="65bdc876-f68b-4ae0-a2b4-f53c3933b1d7" CreationDate="2011-02-07T20:29:39.890" UserId="998" Text="Don't ask yourself **&quot;how&quot;** to defend but ask yourself **&quot;why&quot;** that he plans a medivac drop.&#xD;&#xA;&#xD;&#xA;Impressive medivac play is shown in [Day[9] Daily #248 - Dealing with Duckload&#xD;&#xA; (14:17 - 27:00)](http://www.youtube.com/watch?v=a1d_tR0QtGA#t=14m17s),  &#xD;&#xA;let's see at what we have to note and can learn from watching this video:&#xD;&#xA;&#xD;&#xA; - Long Rush Distance, so Protoss techs to Colossi to counter a Bio Ball.&#xD;&#xA; - Terran knows Protoss is building up a strong army, so he must prevent the attack.&#xD;&#xA; - **Constant harassment** with Medivac Drops **allows Terran to expand** back home.&#xD;&#xA; - Protoss has to split his army to cover all sides and can only harass with a Warp Prism.&#xD;&#xA;&#xD;&#xA;*Ugh...* What went wrong at Protoss' side?&#xD;&#xA;&#xD;&#xA; - Colossi are slow to handle Medivac drops, they would be more useful later in the game.&#xD;&#xA; - Terran knows nothing is going to counter his Medivacs, as Protoss has made a Robotics Bay.&#xD;&#xA; - Because Protoss plans a defensive build, Terran knows that there won't be early harassment.&#xD;&#xA; - Colossi are slow and 2 Gateways don't allow for much units, so Terran splits his army.&#xD;&#xA;&#xD;&#xA;*Ah...* What could Protoss have done instead?&#xD;&#xA;&#xD;&#xA; - **Air:** Early Phoenix Harassment and/or building enough Void Rays.&#xD;&#xA; - **Templar:** Stalkers can Blink, HTs can handle the Bio Ball and DTs are handy for harassment.&#xD;&#xA;&#xD;&#xA;As for how, you'll find the answer in the Help in-game or at [Liquipedia II](http://wiki.teamliquid.net/starcraft2/Main_Page), there isn't much more to say:&#xD;&#xA;&#xD;&#xA;&gt; **How can I prepare to defend from that in the best way if I know that it is planned?**&#xD;&#xA;&#xD;&#xA;If you learned why you'll have a better composition to handle the issue.&#xD;&#xA;&#xD;&#xA;&gt; **How can I be more or less defended against unexpected drop?**&#xD;&#xA;&#xD;&#xA;Scouting and map control are key. Don't mindless attack, but know what your opponent is doing..." />
  <row Id="38821" PostHistoryTypeId="5" PostId="16159" RevisionGUID="00ba0061-ad34-4e05-89ba-e0c13241c8b8" CreationDate="2011-02-07T20:35:29.027" UserId="998" Comment="added 117 characters in body; added 105 characters in body; added 4 characters in body; added 107 characters in body; added 2 characters in body" Text="Don't ask yourself **&quot;how&quot;** to defend but ask yourself **&quot;why&quot;** that he plans a medivac drop.&#xD;&#xA;&#xD;&#xA;Impressive medivac play is shown in [Day[9] Daily #248 - Dealing with Duckload&#xD;&#xA; (14:17 - 27:00)](http://www.youtube.com/watch?v=a1d_tR0QtGA#t=14m17s),  &#xD;&#xA;let's see at what we have to note and can learn from watching this video:&#xD;&#xA;&#xD;&#xA; - Long Rush Distance, so Protoss techs to Colossi to counter a Bio Ball.&#xD;&#xA; - Terran knows Protoss is building up a strong army, so he must prevent the attack.&#xD;&#xA; - [**Constant harassment**](http://wiki.teamliquid.net/starcraft2/Harassment) with Medivac Drops [**allows Terran to expand**](http://wiki.teamliquid.net/starcraft2/Timing_Attack#Expansion) back home.&#xD;&#xA; - Protoss has to split his army to cover all sides and can only harass with a Warp Prism.&#xD;&#xA;&#xD;&#xA;*Ugh...* What went wrong at Protoss' side?&#xD;&#xA;&#xD;&#xA; - Colossi are slow to handle Medivac drops, they would be more useful later in the game.&#xD;&#xA; - Terran knows nothing is going to counter his Medivacs, as Protoss has made a Robotics Bay.&#xD;&#xA; - Because Protoss plans a defensive build, Terran knows that there won't be early harassment.&#xD;&#xA; - Colossi are slow and 2 Gateways don't allow for much units, so Terran splits his army.&#xD;&#xA;&#xD;&#xA;*Ah...* What could Protoss have done instead?&#xD;&#xA;&#xD;&#xA; - **Air:** Early Phoenix Harassment and/or building enough Void Rays.&#xD;&#xA; - **Templar:** Stalkers can Blink, HTs can handle the Bio Ball and DTs are handy for harassment.&#xD;&#xA;&#xD;&#xA;As for how, you'll find the answer in the Help in-game or at [Liquipedia II](http://wiki.teamliquid.net/starcraft2/Main_Page), there isn't much more to say:&#xD;&#xA;&#xD;&#xA;&gt; **How can I prepare to defend from that in the best way if I know that it is planned?**&#xD;&#xA;&#xD;&#xA;If you learned why you'll have a better composition to handle the issue.&#xD;&#xA;&#xD;&#xA;We could list any combination, but inspecting what went wrong will learn you how to do that yourself...&#xD;&#xA;&#xD;&#xA;&gt; **How can I be more or less defended against unexpected drop?**&#xD;&#xA;&#xD;&#xA;Scouting and map control are key. Don't mindlessly attack, but know what your opponent is doing...&#xD;&#xA;&#xD;&#xA;**Note:** If you plan to use Tanks, have something to counter air or else he'll simple drop on your tank." />
  <row Id="38822" PostHistoryTypeId="5" PostId="16151" RevisionGUID="c9cc05fe-c1c9-4310-a85c-73a5e2453bd6" CreationDate="2011-02-07T20:37:58.653" UserId="207" Comment="Grammar + spelling fix + added tech-support tag." Text="Hi. I have an American Wii and a USB hard drive. I plugged them both in using the wrong transformer and now my Wii doesn't turn on anymore, but the USB hard drive still works fine. Is the Wii completely broken, or is it only the AC adapter? In the latter's case, I can get a new one from eBay. Thanks." />
  <row Id="38823" PostHistoryTypeId="4" PostId="16151" RevisionGUID="c9cc05fe-c1c9-4310-a85c-73a5e2453bd6" CreationDate="2011-02-07T20:37:58.653" UserId="207" Comment="Grammar + spelling fix + added tech-support tag." Text="American Wii plugged in a European socket (110V plugged into 220V socket); what happened?" />
  <row Id="38824" PostHistoryTypeId="6" PostId="16151" RevisionGUID="c9cc05fe-c1c9-4310-a85c-73a5e2453bd6" CreationDate="2011-02-07T20:37:58.653" UserId="207" Comment="Grammar + spelling fix + added tech-support tag." Text="&lt;wii&gt;&lt;technical-support&gt;" />
  <row Id="38825" PostHistoryTypeId="5" PostId="16159" RevisionGUID="3cc8e057-db3e-43a7-9a1a-bcc8b2d24dce" CreationDate="2011-02-07T20:41:36.167" UserId="998" Comment="added 27 characters in body" Text="Don't ask yourself **&quot;how&quot;** to defend but ask yourself **&quot;why&quot;** that he plans a medivac drop.&#xD;&#xA;&#xD;&#xA;Impressive medivac play is shown in [Day[9] Daily #248 - Dealing with Duckload&#xD;&#xA; (14:17 - 27:00)](http://www.youtube.com/watch?v=a1d_tR0QtGA#t=14m17s),  &#xD;&#xA;let's see at what we have to note and can learn from watching this video:&#xD;&#xA;&#xD;&#xA; - Long Rush Distance, so Protoss techs to Colossi to counter a Bio Ball.&#xD;&#xA; - Terran knows Protoss is building up a strong army, so he must prevent the attack.&#xD;&#xA; - [**Constant harassment**](http://wiki.teamliquid.net/starcraft2/Harassment) with Medivac Drops [**allows Terran to expand**](http://wiki.teamliquid.net/starcraft2/Timing_Attack#Expansion) back home.&#xD;&#xA; - Protoss has to split his army to cover all sides and can only harass with a Warp Prism.&#xD;&#xA;&#xD;&#xA;*Ugh...* What went wrong at Protoss' side?&#xD;&#xA;&#xD;&#xA; - Colossi are slow to handle Medivac drops, they would be more useful later in the game.&#xD;&#xA; - Terran knows nothing is going to counter his Medivacs, as Protoss has made a Robotics Bay.&#xD;&#xA; - Because Protoss plans a defensive build, Terran knows that there won't be early harassment.&#xD;&#xA; - Colossi are slow and 2 Gateways don't allow for much units, so Terran splits his army.&#xD;&#xA;&#xD;&#xA;*Ah...* What could Protoss have done instead?&#xD;&#xA;&#xD;&#xA; - **Air:** Early Phoenix Harassment (and to hunt the Medivacs) and/or building enough Void Rays.&#xD;&#xA; - **Templar:** Stalkers can Blink, HTs can handle the Bio Ball and DTs are handy for harassment.&#xD;&#xA;&#xD;&#xA;As for how, you'll find the answer in the Help in-game or at [Liquipedia II](http://wiki.teamliquid.net/starcraft2/Main_Page), there isn't much more to say:&#xD;&#xA;&#xD;&#xA;&gt; **How can I prepare to defend from that in the best way if I know that it is planned?**&#xD;&#xA;&#xD;&#xA;If you learned why you'll have a better composition to handle the issue.&#xD;&#xA;&#xD;&#xA;We could list any combination, but inspecting what went wrong will learn you how to do that yourself...&#xD;&#xA;&#xD;&#xA;&gt; **How can I be more or less defended against unexpected drop?**&#xD;&#xA;&#xD;&#xA;Scouting and map control are key. Don't mindlessly attack, but know what your opponent is doing...&#xD;&#xA;&#xD;&#xA;**Note:** If you plan to use Tanks, have something to counter air or else he'll simple drop on your tank." />
  <row Id="38826" PostHistoryTypeId="2" PostId="16160" RevisionGUID="048b7295-f688-43aa-b873-8084fbfc28c6" CreationDate="2011-02-07T20:48:30.543" UserId="6356" Text="For some reason I cannot take off my blessed +1 ring mail I started the game with. It just says &quot;You can't take that off&quot;. I found a better piece of armor that provides a better AC and is much lighter and I would very much like to equip it. What's causing this?" />
  <row Id="38827" PostHistoryTypeId="1" PostId="16160" RevisionGUID="048b7295-f688-43aa-b873-8084fbfc28c6" CreationDate="2011-02-07T20:48:30.543" UserId="6356" Text="Can't take off armor (not cursed!)" />
  <row Id="38828" PostHistoryTypeId="3" PostId="16160" RevisionGUID="048b7295-f688-43aa-b873-8084fbfc28c6" CreationDate="2011-02-07T20:48:30.543" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="38829" PostHistoryTypeId="2" PostId="16161" RevisionGUID="242719ca-9586-4a35-9736-74903d5d5169" CreationDate="2011-02-07T20:49:11.633" UserId="816" Text="Ridden pets level up as normal - by killing monsters. Note, however, that ridden pets are more docile. They will not attack a monster unless attacked first. Since monsters will randomly attack you or the pet when you are mounted, this may mean your pet gets fewer kills (and thus experience) than it otherwise would." />
  <row Id="38830" PostHistoryTypeId="2" PostId="16162" RevisionGUID="d510e253-f44a-46de-adf0-2aa9bccbaea3" CreationDate="2011-02-07T20:51:26.503" UserId="2496" Text="You may be wearing something over top of that armor that would prevent it from being removed, such as a cursed cloak." />
  <row Id="38832" PostHistoryTypeId="2" PostId="16164" RevisionGUID="bf101c84-7398-4b54-a6e9-7f9967c5de89" CreationDate="2011-02-07T21:09:17.467" UserId="6896" Text="I changed the settings of a Wii to 60Hz... And I am not able to reset it to 50Hz since the displaying on my TV does not support 60Hz.&#xD;&#xA;&#xD;&#xA;I have read over the internet that there is a manipulation that can be done by pressing the down button on a Wii controller while resetting the Wii.&#xD;&#xA;&#xD;&#xA;It does not work for me.&#xD;&#xA;&#xD;&#xA;Is there an another workaround ?&#xD;&#xA;&#xD;&#xA;Thank you !" />
  <row Id="38833" PostHistoryTypeId="1" PostId="16164" RevisionGUID="bf101c84-7398-4b54-a6e9-7f9967c5de89" CreationDate="2011-02-07T21:09:17.467" UserId="6896" Text="How to reset the frequency to 50Hz on a Wii that has been set to 60Hz, without a TV supporting 60Hz ?" />
  <row Id="38834" PostHistoryTypeId="3" PostId="16164" RevisionGUID="bf101c84-7398-4b54-a6e9-7f9967c5de89" CreationDate="2011-02-07T21:09:17.467" UserId="6896" Text="&lt;wii&gt;&lt;settings&gt;&lt;tv&gt;" />
  <row Id="38835" PostHistoryTypeId="2" PostId="16165" RevisionGUID="8555fd42-3773-4746-8ad0-7fa4fb42245a" CreationDate="2011-02-07T21:17:31.530" UserId="6431" Text="&#xD;&#xA;&#xD;&#xA;To reset the Wii to 50Hz press reset on the Wii while pressing down on the directional pad on the wiimote.&#xD;&#xA;&#xD;&#xA;[source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://linuxjunk.blogspot.com/2007/06/wii-50hz-reset.html" />
  <row Id="38836" PostHistoryTypeId="2" PostId="16166" RevisionGUID="01e82809-8563-40f6-b34d-98486bb788a5" CreationDate="2011-02-07T21:18:06.443" UserId="5287" Text="It depends on the difficulty setting realy. If your playing normal you generally would be better off using your nodes on upgrades as supplies arn't realy an issue. In hardcore difficulty you will want every medkit and bullet you can find so opening every door is the way to go. Nodes will generally not save your life where as bullets and med packs will. In my experiance it's wise to open every door regardless of whats inside as it's always going to be useful in hardcore mode. Arguably more so than an extra upgrade or two. For other difficulty settings stratergy is not nearly as important and you can pick and choose depending on what upgrades you want specifically etc. &#xD;&#xA;" />
  <row Id="38837" PostHistoryTypeId="5" PostId="16162" RevisionGUID="333cb495-6631-43ea-8c4c-71612f63bcb9" CreationDate="2011-02-07T21:19:34.893" UserId="23" Comment="added 176 characters in body" Text="You may be wearing something over top of that armor that would prevent it from being removed, such as a cloak.&#xD;&#xA;&#xD;&#xA;For example, you can't put on or remove rings if you're wearing a gauntlet. You must first remove the gauntlet, then act upon the rings, then remember to put the gauntlet back on." />
  <row Id="38838" PostHistoryTypeId="8" PostId="16162" RevisionGUID="31099f9f-8356-4ac3-b2bb-6683186db671" CreationDate="2011-02-07T21:19:47.590" UserId="23" Comment="Rollback to [d510e253-f44a-46de-adf0-2aa9bccbaea3]" Text="You may be wearing something over top of that armor that would prevent it from being removed, such as a cursed cloak." />
  <row Id="38839" PostHistoryTypeId="2" PostId="16167" RevisionGUID="8f3cdaa8-b275-4f3e-ac51-239fd82a81c9" CreationDate="2011-02-07T21:22:13.210" UserId="816" Text="This can be very situational. However, there are several pros and cons that can help you decide.&#xD;&#xA;&#xD;&#xA;Pros:&#xD;&#xA;&#xD;&#xA; - Carrying capacity is set to maximum when riding. If you need to haul a lot of loot, this may be helpful.&#xD;&#xA; - Your magic resistance applies to your pet while riding. This can useful when you expect magical traps, like poly and teleport traps in the lower levels of Gnomish mines. If you do teleport, your ridden pet will come with.&#xD;&#xA; - A flying pet allows you to fly while riding.&#xD;&#xA;&#xD;&#xA;Cons:&#xD;&#xA;&#xD;&#xA; - If you are not a Knight, mounting the pet makes it less tame. This could be risky if it's been alone on another level for a while. It may lose its tameness.&#xD;&#xA; - You cannot BUC test items with a pet while riding it.&#xD;&#xA; - Most effects don't transfer from you to your steed. Your boots of water walking won't work while mounted, and levitation becomes...complicated.&#xD;&#xA;Both?&#xD;&#xA; - The pet will not attack first or pick up items while ridden. This can be good or bad, depending on the situation (stealing from shop, in desperate need of a corpse to eat, etc.)&#xD;&#xA; - While riding, you move at the pet's speed. This can be awesome (warhorse) or not so much (dragon)." />
  <row Id="38840" PostHistoryTypeId="2" PostId="16168" RevisionGUID="b045c671-4210-4bbe-b3b5-9134fa9635b9" CreationDate="2011-02-07T21:23:17.197" UserId="336" Text="It might help to include which quest you finished. Don't forget, however, that open-world PvE content is relatively new for Global Agenda, only having being added in the Sandstorm patch -- there's not going to be enough PvE content to reach level 30 through open-world PvE alone. &#xD;&#xA;&#xD;&#xA;The original plan was always to have players level up through the instanced PvE or PvP missions. When the players were asked for more traditional PvE, HiRez eventually added it in." />
  <row Id="38842" PostHistoryTypeId="5" PostId="16166" RevisionGUID="f3ef0502-88c5-49cd-be01-b6c5472a9c6f" CreationDate="2011-02-07T21:25:07.363" UserId="207" Comment="Grammar + spelling fix." Text="It depends on the difficulty setting really. If you're playing on Normal, you generally would be better off using your nodes on upgrades as supplies aren't really an issue. On Hardcore difficulty, you will want every medkit and bullet you can find, so opening every door is the way to go. Nodes will generally not save your life whereas bullets and medpacks will. In my experience it's wise to open every door regardless of whats inside, as it's always going to be useful in hardcore mode, arguably more so than an extra upgrade or two. For other difficulty settings, strategy is not nearly as important, and you can pick and choose depending on what upgrades you want specifically. &#xD;&#xA;" />
  <row Id="38843" PostHistoryTypeId="5" PostId="16162" RevisionGUID="88a8faf3-8443-42b3-979b-3393a55fcd2c" CreationDate="2011-02-07T21:29:48.417" UserId="6356" Comment="You have to remove the cloak regardless of whether or not it's cursed. Even if the cloak is uncursed or blessed you still have to remove it before you can remove your armor. MikeyB's answer was fine the way it was." Text="You may be wearing something over top of that armor that would prevent it from being removed, such as a cloak." />
  <row Id="38844" PostHistoryTypeId="24" PostId="16162" RevisionGUID="1cb14307-4ae4-47ce-af1a-89abb1a9d37a" CreationDate="2011-02-07T21:29:48.417" Comment="Proposed by 6356 approved by 56 edit id of 64" />
  <row Id="38845" PostHistoryTypeId="2" PostId="16169" RevisionGUID="d367c60b-d311-4c99-ad13-dbe2d5aeb064" CreationDate="2011-02-07T21:36:32.057" UserId="2553" Text="I've got a **HP MediaSmart Windows Home Server EX490** and I'd like to run my own **Minecraft server**.&#xD;&#xA;&#xD;&#xA;I have the server software downloaded on my WHS box, so through a Remote Desktop connecting I startup the software which runs fine.&#xD;&#xA;&#xD;&#xA;However the moment a Minecraft client trys to connect to the server, my Remote Desktop connection freezes and the whole WHS appears to be frozen.&#xD;&#xA;&#xD;&#xA;I've tried this a number of the times and get the same result each time. Is there a reason why WHS would do this? Has anyone else had the same issue?" />
  <row Id="38846" PostHistoryTypeId="1" PostId="16169" RevisionGUID="d367c60b-d311-4c99-ad13-dbe2d5aeb064" CreationDate="2011-02-07T21:36:32.057" UserId="2553" Text="Minecraft: Hosting server on Windows Home Server (WHS)" />
  <row Id="38847" PostHistoryTypeId="3" PostId="16169" RevisionGUID="d367c60b-d311-4c99-ad13-dbe2d5aeb064" CreationDate="2011-02-07T21:36:32.057" UserId="2553" Text="&lt;minecraft&gt;&lt;windows&gt;&lt;dedicated-server&gt;" />
  <row Id="38848" PostHistoryTypeId="5" PostId="16167" RevisionGUID="20afa7b0-125b-4a82-a6f1-0b2293ef7bce" CreationDate="2011-02-07T22:04:28.057" UserId="816" Comment="WTF was I doing here? Who knows?" Text="This can be very situational. However, there are several pros and cons that can help you decide.&#xD;&#xA;&#xD;&#xA;Pros:&#xD;&#xA;&#xD;&#xA; - Carrying capacity is set to maximum when riding. If you need to haul a lot of loot, this may be helpful.&#xD;&#xA; - Your magic resistance applies to your pet while riding. This can useful when you expect magical traps, like poly and teleport traps in the lower levels of Gnomish mines. If you do teleport, your ridden pet will come with.&#xD;&#xA; - A flying pet allows you to fly while riding.&#xD;&#xA;&#xD;&#xA;Cons:&#xD;&#xA;&#xD;&#xA; - If you are not a Knight, mounting the pet makes it less tame. This could be risky if it's been alone on another level for a while. It may lose its tameness.&#xD;&#xA; - You cannot BUC test items with a pet while riding it.&#xD;&#xA; - Most effects don't transfer from you to your steed. Your boots of water walking won't work while mounted, and levitation becomes...complicated.&#xD;&#xA; - The pet will not attack first or pick up items while ridden. This can be good or bad, depending on the situation (stealing from shop, in desperate need of a corpse to eat, etc.)&#xD;&#xA; - While riding, you move at the pet's speed. This can be awesome (warhorse) or not so much (dragon)." />
  <row Id="38849" PostHistoryTypeId="5" PostId="16120" RevisionGUID="a393983d-235a-42ae-8a4e-259ba2e44b1a" CreationDate="2011-02-07T22:21:09.463" UserId="4989" Comment="added 7 characters in body" Text="What day and time does the guild rep cap reset? I play on the US Wildhammer, a central time zone, realm. However, please answer this question so that it helps anyone from another realm." />
  <row Id="38850" PostHistoryTypeId="5" PostId="10213" RevisionGUID="499620a4-00de-4b92-abe6-d9bc6c8559eb" CreationDate="2011-02-07T22:57:07.527" UserId="13" Comment="corrected spelling" Text="As it has been stated, days are actually longer than nights. Here, [have a diagram][1], but don't intern yourself just yet.&#xD;&#xA;&#xD;&#xA;*Why* is it the day actually feels shorter? Simple. Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, a sizable chunk of precious day time will have gone wasted.&#xD;&#xA;&#xD;&#xA;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][2]&#xD;&#xA;&#xD;&#xA;So yes. While day is longer than night, *the productive period is actually shorter than the risky period.* In a way, yes: night and its practical effects are longer than day's.&#xD;&#xA;&#xD;&#xA;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle%20plus.png &quot;I may have exaggerated here, but it more or less matches my experience.&quot;" />
  <row Id="38851" PostHistoryTypeId="25" PostId="16158" RevisionGUID="0c8b51ca-1c8b-4460-b268-35277af5a020" CreationDate="2011-02-07T23:16:41.070" Comment="http://twitter.com/#!/StackGaming/status/34752435620823040" />
  <row Id="38852" PostHistoryTypeId="2" PostId="16170" RevisionGUID="699c9ad0-7f14-468d-ba38-2fc75f9b28ef" CreationDate="2011-02-07T23:18:04.537" UserId="6489" Text="I have found many questions regarding this on this Q&amp;A Board. However, I am not only moving my games from Vista to 7, but also from 32-bit to 64-bit. I once had some trouble doing so using a backup (same account), hence the reason I ask. Are there known problems moving from x86 to x64 while using the same Steam files?&#xD;&#xA;&#xD;&#xA;I wouldn't mind downloading my games again that much because I have a DL-Flatrate, it's just that I would have to download around 200GB, which would take around 3 days just using my bandwidth for Steam. Also, my provider probably won't be happy." />
  <row Id="38853" PostHistoryTypeId="1" PostId="16170" RevisionGUID="699c9ad0-7f14-468d-ba38-2fc75f9b28ef" CreationDate="2011-02-07T23:18:04.537" UserId="6489" Text="How to move Steam games on OS change" />
  <row Id="38854" PostHistoryTypeId="3" PostId="16170" RevisionGUID="699c9ad0-7f14-468d-ba38-2fc75f9b28ef" CreationDate="2011-02-07T23:18:04.537" UserId="6489" Text="&lt;steam&gt;&lt;64-bit&gt;" />
  <row Id="38855" PostHistoryTypeId="2" PostId="16171" RevisionGUID="e73074f3-605b-4c17-845d-39d1942f2c15" CreationDate="2011-02-07T23:23:15.010" UserId="6431" Text="Currently I'm cruising through Final Fantasy 7 with no guide; a loose cannon if you will.  &#xD;&#xA;&#xD;&#xA;What vastly important materia, weapons, or items do I not have the opportunity to go back and get if I miss it the first time?" />
  <row Id="38856" PostHistoryTypeId="1" PostId="16171" RevisionGUID="e73074f3-605b-4c17-845d-39d1942f2c15" CreationDate="2011-02-07T23:23:15.010" UserId="6431" Text="Gotta catch em all...  Final fantasy style" />
  <row Id="38857" PostHistoryTypeId="3" PostId="16171" RevisionGUID="e73074f3-605b-4c17-845d-39d1942f2c15" CreationDate="2011-02-07T23:23:15.010" UserId="6431" Text="&lt;final-fantasy-vii&gt;" />
  <row Id="38858" PostHistoryTypeId="2" PostId="16172" RevisionGUID="0337b789-f573-4821-9330-ee2e00a404f3" CreationDate="2011-02-07T23:44:38.457" UserId="3467" Text="1. Must Ghost see a location to which it plans through a bomb?&#xD;&#xA;&#xD;&#xA;2. If &quot;yes&quot; is it required to see that target location WHOLE time or it is enough to see it for launch only?&#xD;&#xA;&#xD;&#xA;3. Can Ghost switch-on clocking after launch is started before launch is completed?&#xD;&#xA;&#xD;&#xA;4. How much damage Nuclear bomb does? I see it depends from the distance from the exposure center to the target. But what is a dependency? Supply depot close to center will be destroyed, so damage is at least 400 HP... but what is exact value?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="38859" PostHistoryTypeId="1" PostId="16172" RevisionGUID="0337b789-f573-4821-9330-ee2e00a404f3" CreationDate="2011-02-07T23:44:38.457" UserId="3467" Text="StarCraft2: nuclear details" />
  <row Id="38860" PostHistoryTypeId="3" PostId="16172" RevisionGUID="0337b789-f573-4821-9330-ee2e00a404f3" CreationDate="2011-02-07T23:44:38.457" UserId="3467" Text="&lt;starcraft-2&gt;" />
  <row Id="38861" PostHistoryTypeId="8" PostId="10213" RevisionGUID="8ac86885-a218-40f6-98d0-bc6394cabfae" CreationDate="2011-02-07T23:44:55.013" UserId="336" Comment="Rollback to [d04fe637-78a5-4b6e-90e0-b2edcd79dcca]" Text="As it has been stated, days are actually longer than nights. Here, [have a diagram][1], but don't inter yourself just yet.&#xD;&#xA;&#xD;&#xA;*Why* is it the day actually feels shorter? Simple. Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, a sizable chunk of precious day time will have gone wasted.&#xD;&#xA;&#xD;&#xA;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][2]&#xD;&#xA;&#xD;&#xA;So yes. While day is longer than night, *the productive period is actually shorter than the risky period.* In a way, yes: night and its practical effects are longer than day's.&#xD;&#xA;&#xD;&#xA;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle%20plus.png &quot;I may have exaggerated here, but it more or less matches my experience.&quot;" />
  <row Id="38862" PostHistoryTypeId="2" PostId="16173" RevisionGUID="6b01265a-c993-4392-a775-9d24cef39a0e" CreationDate="2011-02-07T23:47:00.237" UserId="102" Text="1. Yes&#xD;&#xA;2. No&#xD;&#xA;3. No (at least not till 2 seconds before the nuke lands)&#xD;&#xA;4. 300 (+200 vs. structures) damage in a large radius (though in the single player tosh does 700 + 500 vs structures" />
  <row Id="38863" PostHistoryTypeId="2" PostId="16174" RevisionGUID="fecb9991-62d7-47c2-9fbd-34d4e3de5b44" CreationDate="2011-02-07T23:47:16.353" UserId="6745" Text="1) Yes.&#xD;&#xA;&#xD;&#xA;2) It needs to see the location as long as the reticule is there.  As soon as the moving part reaches the center, he can move.&#xD;&#xA;&#xD;&#xA;3) No.&#xD;&#xA;&#xD;&#xA;4) Not sure." />
  <row Id="38864" PostHistoryTypeId="5" PostId="16154" RevisionGUID="fef8c5ca-0f5f-4a95-aa6c-b6d1ebc339e5" CreationDate="2011-02-07T23:49:24.790" UserId="23" Comment="added 192 characters in body" Text="Nethack has secret passages (blocking corridors) and secret doors (embedded in room walls). You must find them before you can pass through  them. The canonical way of discovery is &lt;kbd&gt;s&lt;/kbd&gt;earching, but it's not the only one. For example, if you're _sure_ there's an hidden door in a certain square, you can try kicking it. If you're lucky you'll find the door, break it and gain some bonus experience points -- IIRC.&#xD;&#xA;&#xD;&#xA;That's all good and fun, but _where_ should you search?&#xD;&#xA;&#xD;&#xA;Stairs always happen in rooms. Thus, you should look for &quot;holes&quot; in the map where a room could fit. If there are dead end corridors in that general direction you might be on the right path!&#xD;&#xA;&#xD;&#xA;Here's a real life scenario. I marked some educated guesses with question marks to illustrate my point.&#xD;&#xA;&#xD;&#xA;                      -----       -------    ???????&#xD;&#xA;                      |...|       |.....|    ?     ?&#xD;&#xA;                      |....###### |......#   ?  3  ?&#xD;&#xA;                      |{..|      #......|#   ?     ?&#xD;&#xA;      -----------     |...-#######-------#   ???????&#xD;&#xA;      |..........#####|...|              #      ?&#xD;&#xA;      |.........|    #-...|              #      ?&#xD;&#xA;      |`......&lt;.-#####-----              #      ?&#xD;&#xA;      -----------    ##############      #      ?&#xD;&#xA;           ?                      ?      ####   ?&#xD;&#xA;        ?????????              ???????   #--|---?&#xD;&#xA;        ?       ?              ?     ?   @|....|?&#xD;&#xA;        ?   2   ?              ?  1  ?   #|....|?&#xD;&#xA;        ?       ?              ?     ?   #.....|&#xD;&#xA;        ?????????              ???????    |....|&#xD;&#xA;                                          ------&#xD;&#xA;&#xD;&#xA;`1` looks the most likely: a continuation of a dead end corridor. `2` is also plausible, that large area down there is so likely to have at least two rooms. `3` looks more far fetched, but [it's exactly where the hidden door was.][1]&#xD;&#xA;&#xD;&#xA;I hope this still gives you an idea of how to make reasonable guesses when looking for secret passages. &#xD;&#xA;&#xD;&#xA;Oh, and remember to never ever hold a key when playing Nethack. One search is hardly going to be enough, so run the search command multiple times the right, safe way: &lt;kbd&gt;2&lt;/kbd&gt;&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt; (&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;2&lt;/kbd&gt;&lt;kbd&gt;0&lt;/kbd&gt;&lt;kbd&gt;s&lt;/kbd&gt; if you have numpad on) will &lt;kbd&gt;s&lt;/kbd&gt;earch the current position for 20 times only if it is safe enough to do so. Hunger, approaching monsters and the like will abort your search, unlike holding a key does.&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.stackexchange.com/transcript/message/380335#380335" />
  <row Id="38865" PostHistoryTypeId="2" PostId="16175" RevisionGUID="1213d410-1aae-4513-8bd1-cadc99f4ca9a" CreationDate="2011-02-07T23:50:32.167" UserId="6745" Text="For the past 4 years I've just moved the same Steam directory around to my other computers (or to a temporary drive when I do a reformat).&#xD;&#xA;&#xD;&#xA;Occasionally you have to reinstall the Steam client over the old install, but this is, in my experiences, rare.&#xD;&#xA;&#xD;&#xA;You should have absolutely no issues.&#xD;&#xA;&#xD;&#xA;EDIT: Also remember that some of your save games get saved into your My Documents folder.  Don't forget those if you want your old saves!" />
  <row Id="38866" PostHistoryTypeId="6" PostId="10208" RevisionGUID="c1ec694f-29e6-4c91-8a8c-0f844af6fb60" CreationDate="2011-02-07T23:51:20.947" UserId="118" Comment="edited tags" Text="&lt;minecraft&gt;" />
  <row Id="38867" PostHistoryTypeId="5" PostId="16172" RevisionGUID="cf350c93-cddb-4af0-885e-a4a505dd7dc0" CreationDate="2011-02-08T00:00:37.953" UserId="3107" Comment="typographical tweaks" Text="1. Must a ghost see a location to which it plans to throw a bomb?&#xD;&#xA;&#xD;&#xA;2. If &quot;yes&quot;, is it required to see that target location the WHOLE time or it is enough to see it for launch only?&#xD;&#xA;&#xD;&#xA;3. Can Ghost switch-on clocking after launch is started before launch is completed?&#xD;&#xA;&#xD;&#xA;4. How much damage does a nuclear missile do? I see it depends from the distance from the exposure center to the target. But what is a dependency? A supply depot close to center will be destroyed, so the damage is at least 400 HP... but what is exact value?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="38868" PostHistoryTypeId="4" PostId="16172" RevisionGUID="cf350c93-cddb-4af0-885e-a4a505dd7dc0" CreationDate="2011-02-08T00:00:37.953" UserId="3107" Comment="typographical tweaks" Text="Nuclear launch details" />
  <row Id="38870" PostHistoryTypeId="5" PostId="10213" RevisionGUID="d8faefa9-c177-4249-af3b-335d0e39f918" CreationDate="2011-02-08T00:10:18.657" UserId="23" Comment="Let's just rephrase that bit" Text="As it has been stated, **days are actually longer than nights.** Here, [have a diagram][1] &amp;mdash; yet you're not entirely wrong! There is a logical reason why days _do_ feel shorter.&#xD;&#xA;&#xD;&#xA;Day and night only matter on the surface, where it regulates mob spawning. At sunset, there's no mob on the surface. At sunrise, there is however. By the time the night's mob spawn is burned away by sunlight and it's safe to go out again, a sizable chunk of precious day time will have gone wasted.&#xD;&#xA;&#xD;&#xA;If we mark with red the dangerous period of the day, with green the productive period of the day and with orange the risk transitions between, we get this:&#xD;&#xA;&#xD;&#xA;![Days are 10 minutes long. Nights are 7 minutes long. Sunset and sunrise are 1 minute and a half each.][2]&#xD;&#xA;&#xD;&#xA;So yes. While day is longer than night, *the productive period is actually shorter than the risky period.* In a way, yes: night and its practical effects are longer than day's.&#xD;&#xA;&#xD;&#xA;This is connected to why properly lit mines are much safer and much more productive environments than surface is.&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Minecraft%20day%20cycle%20plus.png &quot;I may have exaggerated here, but it more or less matches my experience.&quot;" />
  <row Id="38871" PostHistoryTypeId="2" PostId="16177" RevisionGUID="512f40fe-9dba-49fa-b528-1fb88fd83eeb" CreationDate="2011-02-08T00:13:51.333" UserId="6918" Text="A nuke does 500 to buildings, 300 to units in the center. It decays as you go outward, as shown in this image from the Liquidpedia entry on [Nukes][1]. &#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Nuke&#xD;&#xA;  [2]: http://i.imgur.com/5BKo7.png" />
  <row Id="38872" PostHistoryTypeId="2" PostId="16178" RevisionGUID="ec068900-c7ba-4300-83a2-8368c523588c" CreationDate="2011-02-08T00:34:05.870" UserId="1719" Text="When using King Dedede's side+b attack, he can launch a variety of different objects:&#xD;&#xA;&#xD;&#xA; - A round waddling guy who is rather useless&#xD;&#xA; - A round waddling guy who shoots lightning occasionally&#xD;&#xA; - A spikey black thing that deals good damage and has good knockback&#xD;&#xA; - An item capsule&#xD;&#xA;&#xD;&#xA;Are there any other options I missed?  What is the probability of each of these occurring?" />
  <row Id="38873" PostHistoryTypeId="1" PostId="16178" RevisionGUID="ec068900-c7ba-4300-83a2-8368c523588c" CreationDate="2011-02-08T00:34:05.870" UserId="1719" Text="What are the chances for King Dedede's side+b to perform each of its variants?" />
  <row Id="38874" PostHistoryTypeId="3" PostId="16178" RevisionGUID="ec068900-c7ba-4300-83a2-8368c523588c" CreationDate="2011-02-08T00:34:05.870" UserId="1719" Text="&lt;super-smash-bros-brawl&gt;" />
  <row Id="38875" PostHistoryTypeId="2" PostId="16179" RevisionGUID="6b3f0f62-efe6-454f-9983-ef5213c85e6e" CreationDate="2011-02-08T00:37:18.660" UserId="6920" Text="One way to gauge is by using the following fact:  those little fallens in act1 are level 36 monsters in NM and level 67 in H." />
  <row Id="38876" PostHistoryTypeId="2" PostId="16180" RevisionGUID="8b5972ce-d2af-4858-a93b-bce4e0247eb8" CreationDate="2011-02-08T00:39:11.667" UserId="18" Text="There is a **71.4% chance** of him throwing a [**Waddle Dee**][1], a **20.4% chance** of throwing a [**Waddle Doo**][2], and a **8.2% chance** of him throwing a [**Gordo**][3]. The chance of an item being thrown appears to be &quot;the same or slightly less than the chance of throwing a Gordo&quot;. (I guess what this means is the game makes the item calculation, and if the result is no, it does the monster calculation.) [[Source][4]]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ssbwiki.com/Waddle_Dee&#xD;&#xA;  [2]: http://www.ssbwiki.com/Waddle_Doo&#xD;&#xA;  [3]: http://www.ssbwiki.com/Gordo&#xD;&#xA;  [4]: http://www.ssbwiki.com/Waddle_Dee_Toss" />
  <row Id="38877" PostHistoryTypeId="2" PostId="16181" RevisionGUID="95fe789b-1b4b-4477-b296-8ec8211b9cae" CreationDate="2011-02-08T00:48:40.147" UserId="6841" Text="I believe there are flags on the map.  I apologize as it has been quite some time since I last played, but from what I remember...&#xD;&#xA;&#xD;&#xA;Red flags I think indicate that the property has damage, and it will give you an option to spend X amount to fix it up.  I believe blue flags show that it is fully improved.  I think this means that the decor is at its best, as you spend money to fix it up.&#xD;&#xA;&#xD;&#xA;I beat this game a few weeks after it came out and I owned every property in the game (sounds difficult, but really isn't).  What was hard was keeping up with the property and sinking more and more money into keeping them afloat.&#xD;&#xA;&#xD;&#xA;Just general advice if you haven't beaten the game yet... get as much money as possible.  You by all means are not required to do this, but you might find the latter part of the game more enjoyable with loads of cash to play with.  Point being: owning property like this will come in handy." />
  <row Id="38878" PostHistoryTypeId="2" PostId="16182" RevisionGUID="6ed9c937-f36b-40e6-a9d9-20e3176c80c2" CreationDate="2011-02-08T00:59:20.253" UserId="3917" Text="There's just too many things in ff7 to list that are missable (with many that are permanently missable) without a guide.&#xD;&#xA;&#xD;&#xA;However, there is a nice [missable items guide][1] available if you choose to take a look.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/27656" />
  <row Id="38879" PostHistoryTypeId="2" PostId="16183" RevisionGUID="69e81193-ac8b-4426-9cea-457a65e863cc" CreationDate="2011-02-08T01:07:29.383" UserId="6910" Text="All you need is &quot;Steam.exe&quot; and the &quot;steamapps&quot; folder. Move those into &quot;C:/Program Files (x86)/Steam&quot; and run Steam.exe. The application will redownload all of the steam files and will automatically detect all of your installed games in the steamapps folder. It's a really neat program actually.&#xD;&#xA;&#xD;&#xA;As far as I know, Steam doesn't use 64-bit for the client or for the games, so you shouldn't run into any issues." />
  <row Id="38880" PostHistoryTypeId="2" PostId="16184" RevisionGUID="9bf34216-d348-4120-992b-6bff49e02e51" CreationDate="2011-02-08T01:11:41.187" UserId="6920" Text="1. Only barbarians and assassins&#xD;&#xA;2. Assassins can only dual wield claws.&#xD;&#xA;   Barbarians can dual wield any two 1-handed weapons. Also all swords can be used as a 1-handed weapon on a barbarian.  For example, you can dual wield Patriarch sword (2-hand) and Grandfather sword (2-hand). But you can't dual wield with Axe of Fechmar because it is a 2-handed axe not a 2-handed sword.&#xD;&#xA;3. There is a complicated answer to this and I can only provide partial information. See elsewhere for subtleties of left and right hand weapons; but generally the right-hand weapon is above the glove, the left-hand is above the boot.&#xD;&#xA;  * If u are using normal attack (non-assassin), only your right-hand weapon will be used&#xD;&#xA;  * If u are using normal attack (assassin), the claws alternate&#xD;&#xA;  * If u are using double swing, double throw, or frenzy, both will be used per click.&#xD;&#xA;  * If u are using whirlwind, the right-hand weapon will always hit first. Then for the rest of the attack, both weapons will hit at the same time.&#xD;&#xA;4. See #3.&#xD;&#xA;5. For kicking (dragon talon), trap laying, double swing, double throw, frenzy, and whirlwind, the **base** weapon speeds of the weapons are first averaged. For example phaseblade has -30 base speed and a berserker axe has 0 base speed; their average is -15.  Next the IAS (increased attack speed) of the right-hand weapon will be used to calculate your final speed. The IAS from the left-hand weapon will be completely ignored. &#xD;&#xA;&#xD;&#xA;For more details, check out notable sites like incgamer.com or Blizzard's website for Diablo 2.&#xD;&#xA;" />
  <row Id="38881" PostHistoryTypeId="25" PostId="16178" RevisionGUID="c90155fd-14bf-4d8f-8992-badf577bd5a3" CreationDate="2011-02-08T02:16:40.837" Comment="http://twitter.com/#!/StackGaming/status/34797733038526466" />
  <row Id="38882" PostHistoryTypeId="5" PostId="16172" RevisionGUID="44a3b83e-1c90-4c57-91c8-0dcd674e5739" CreationDate="2011-02-08T02:22:10.267" UserId="6199" Comment="fix spelling of cloaking" Text="1. Must a ghost see a location to which it plans to throw a bomb?&#xD;&#xA;&#xD;&#xA;2. If &quot;yes&quot;, is it required to see that target location the WHOLE time or it is enough to see it for launch only?&#xD;&#xA;&#xD;&#xA;3. Can Ghost switch-on cloaking after launch is started before launch is completed?&#xD;&#xA;&#xD;&#xA;4. How much damage does a nuclear missile do? I see it depends on the distance from the exposure center to the target. But what is a dependency? A supply depot close to center will be destroyed, so the damage is at least 400 HP... but what is exact value?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="38883" PostHistoryTypeId="24" PostId="16172" RevisionGUID="8fff93e1-f51b-4c8c-bcd4-46641b03df53" CreationDate="2011-02-08T02:22:10.267" Comment="Proposed by 6199 approved by 14 edit id of 65" />
  <row Id="38885" PostHistoryTypeId="2" PostId="16185" RevisionGUID="6f112055-4234-4e01-a22f-d0db389ee7ea" CreationDate="2011-02-08T03:03:54.330" UserId="6356" Text="If I'm riding my horse and I pound a cockatrice with my lance or attack it with ranged weaponry until it dies and I step on the same tile as the cockatrice corpse will it petrify me or my horse?" />
  <row Id="38886" PostHistoryTypeId="1" PostId="16185" RevisionGUID="6f112055-4234-4e01-a22f-d0db389ee7ea" CreationDate="2011-02-08T03:03:54.330" UserId="6356" Text="Cockatrice petrification circumstances?" />
  <row Id="38887" PostHistoryTypeId="3" PostId="16185" RevisionGUID="6f112055-4234-4e01-a22f-d0db389ee7ea" CreationDate="2011-02-08T03:03:54.330" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="38888" PostHistoryTypeId="2" PostId="16186" RevisionGUID="f4112b7a-475f-4339-b3b1-a20388a2e8df" CreationDate="2011-02-08T03:43:17.480" UserId="2756" Text="The help file for [Castle Vox][1] is vague:&#xD;&#xA;&#xD;&#xA;&gt; Conflicts are resolved by the game according to the attack/defend values of the units &#xD;&#xA;involved.&#xD;&#xA;&#xD;&#xA;And here's all it says about the attack/defend values:&#xD;&#xA;&#xD;&#xA;&gt; The pawn has a strong defensive value, but a weak attacking value.&#xD;&#xA;&#xD;&#xA;&gt; knight has a weak defensive value, but a strong attacking value. &#xD;&#xA;&#xD;&#xA;&gt; Castles provides an extra defensive bonus.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It doesn't give specific numbers , if there are any other factors (such as a random die roll), or what formula it uses to crunch the numbers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://sillysoft.net/vox/" />
  <row Id="38889" PostHistoryTypeId="1" PostId="16186" RevisionGUID="f4112b7a-475f-4339-b3b1-a20388a2e8df" CreationDate="2011-02-08T03:43:17.480" UserId="2756" Text="How is conflict resolution calculated in Castle Vox?" />
  <row Id="38890" PostHistoryTypeId="3" PostId="16186" RevisionGUID="f4112b7a-475f-4339-b3b1-a20388a2e8df" CreationDate="2011-02-08T03:43:17.480" UserId="2756" Text="&lt;pc&gt;&lt;strategy&gt;&lt;turn-based-strategy&gt;" />
  <row Id="38891" PostHistoryTypeId="6" PostId="16186" RevisionGUID="bd0e6f1a-da34-4617-9db2-640a11a3f564" CreationDate="2011-02-08T03:46:34.447" UserId="102" Comment="edited tags" Text="&lt;pc&gt;&lt;strategy&gt;&lt;turn-based-strategy&gt;&lt;castle-vox&gt;" />
  <row Id="38893" PostHistoryTypeId="2" PostId="16188" RevisionGUID="e3c904cf-c5a8-409d-8be1-ceffadb58b29" CreationDate="2011-02-08T04:39:23.267" UserId="3243" Text="You won't die from walking over a cockatrice corpse, although if you're blinded and feeling for what's on the ground without gloves you will touch the corpse and get petrified.&#xD;&#xA;&#xD;&#xA;The only danger in not wearing boots around a c corpse is in kicking it.&#xD;&#xA;&#xD;&#xA;I don't believe a pet can ever be petrified by a corpse that's not used to hit it.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38894" PostHistoryTypeId="5" PostId="16184" RevisionGUID="41d36fc2-2e95-49b2-8ad7-a8e1f9b59836" CreationDate="2011-02-08T04:52:55.703" UserId="3241" Comment="This was formatted too nicely to spell &quot;you&quot; as &quot;u&quot;..." Text="1. Only barbarians and assassins&#xD;&#xA;2. Assassins can only dual wield claws.&#xD;&#xA;   Barbarians can dual wield any two 1-handed weapons. Also all swords can be used as a 1-handed weapon on a barbarian.  For example, you can dual wield Patriarch sword (2-hand) and Grandfather sword (2-hand). But you can't dual wield with Axe of Fechmar because it is a 2-handed axe not a 2-handed sword.&#xD;&#xA;3. There is a complicated answer to this and I can only provide partial information. See elsewhere for subtleties of left and right hand weapons; but generally the right-hand weapon is above the glove, the left-hand is above the boot.&#xD;&#xA;  * If you are using normal attack (non-assassin), only your right-hand weapon will be used&#xD;&#xA;  * If you are using normal attack (assassin), the claws alternate&#xD;&#xA;  * If you are using double swing, double throw, or frenzy, both will be used per click.&#xD;&#xA;  * If you are using whirlwind, the right-hand weapon will always hit first. Then for the rest of the attack, both weapons will hit at the same time.&#xD;&#xA;4. See #3.&#xD;&#xA;5. For kicking (dragon talon), trap laying, double swing, double throw, frenzy, and whirlwind, the **base** weapon speeds of the weapons are first averaged. For example phaseblade has -30 base speed and a berserker axe has 0 base speed; their average is -15.  Next the IAS (increased attack speed) of the right-hand weapon will be used to calculate your final speed. The IAS from the left-hand weapon will be completely ignored. &#xD;&#xA;&#xD;&#xA;For more details, check out notable sites like incgamer.com or Blizzard's website for Diablo 2.&#xD;&#xA;" />
  <row Id="38895" PostHistoryTypeId="25" PostId="16185" RevisionGUID="a26de3f0-a890-4079-b94b-8ba862dc2724" CreationDate="2011-02-08T05:16:41.240" Comment="http://twitter.com/#!/StackGaming/status/34843033115701248" />
  <row Id="38896" PostHistoryTypeId="2" PostId="16189" RevisionGUID="820a851b-1df3-41a0-8bd2-1e14b4d82630" CreationDate="2011-02-08T06:14:07.413" UserId="3501" Text="all the forums and [news][1] suggest that there is nothing that can be done about the stats etc. &#xD;&#xA;&#xD;&#xA;You could start a new profile and play in [closed lobbies][2], or just go to black ops, but this is indeed a very sad thing.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamedaily.com/articles/news/ps3-hacking-renders-modern-warfare-2-unplayable/&#xD;&#xA;  [2]: http://www.eurogamer.net/articles/2011-01-17-infinity-ward-blames-mw2-hacks-on-ps3" />
  <row Id="38897" PostHistoryTypeId="5" PostId="16125" RevisionGUID="2cfba260-5d9d-4c9e-a4bf-e04ab366b383" CreationDate="2011-02-08T06:23:36.487" UserId="5596" Comment="added 150 characters in body; added 63 characters in body" Text="If you are talking about the DOTA Warcraft 3 map, then yes, it can be played on a LAN network.&#xD;&#xA;&#xD;&#xA;More Info: DOTA is a custom map for Warcraft 3, so it can be played online or offline via a LAN network, or just yourself if you have the AI map. Like tzenes said it is faster on LAN than on the internet. GLHF" />
  <row Id="38898" PostHistoryTypeId="2" PostId="16190" RevisionGUID="41810599-35fe-437b-aba9-02b67e06d542" CreationDate="2011-02-08T06:55:31.677" UserId="496" Text="I vaguely recall playing a version of [Defender of the Crown][1] for DOS in the late 80s that was branded as 'deluxe' and differed from the common version of the game in these ways:&#xD;&#xA;&#xD;&#xA; - You could play as a Saxon *or* as a Norman&#xD;&#xA; - You could joust for money as well as fame and land.&#xD;&#xA; - The graphics were 4-color CGA only; EGA was not supported.&#xD;&#xA;&#xD;&#xA;However, I've been unable to find any evidence of this game's existence apart from my own memory.  Did this game actually exist, or is my mind playing tricks on me?&#xD;&#xA;&#xD;&#xA;Am I confusing Defender of the Crown with a similar game?  If so, can anyone identify the game I'm actually remembering?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Defender_of_the_Crown" />
  <row Id="38899" PostHistoryTypeId="1" PostId="16190" RevisionGUID="41810599-35fe-437b-aba9-02b67e06d542" CreationDate="2011-02-08T06:55:31.677" UserId="496" Text="Was there a 'deluxe' version of Defender of the Crown?" />
  <row Id="38900" PostHistoryTypeId="3" PostId="16190" RevisionGUID="41810599-35fe-437b-aba9-02b67e06d542" CreationDate="2011-02-08T06:55:31.677" UserId="496" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="38901" PostHistoryTypeId="4" PostId="16170" RevisionGUID="f78f3691-a39a-4ad0-8ae1-69f236bbc637" CreationDate="2011-02-08T07:59:40.053" UserId="6489" Comment="changed title to reflect the question better" Text="How to move Steam games on OS change (32-bit to 64-bit)" />
  <row Id="38902" PostHistoryTypeId="25" PostId="16172" RevisionGUID="232083cd-ceb9-43e1-a142-ff910e8b8caa" CreationDate="2011-02-08T08:16:41.270" Comment="http://twitter.com/#!/StackGaming/status/34888332198543360" />
  <row Id="38903" PostHistoryTypeId="5" PostId="16183" RevisionGUID="cbc90890-3275-4ebf-bb2e-3a346bc94733" CreationDate="2011-02-08T08:36:31.793" UserId="4466" Comment="improved formatting" Text="All you need is `Steam.exe` and the `steamapps` folder. Move those into `C:/Program Files (x86)/Steam` and run `Steam.exe`. The application will redownload all of the steam files and will automatically detect all of your installed games in the steamapps folder. It's a really neat program actually.&#xD;&#xA;&#xD;&#xA;As far as I know, Steam doesn't use 64-bit for the client or for the games, so you shouldn't run into any issues." />
  <row Id="38904" PostHistoryTypeId="24" PostId="16183" RevisionGUID="d094b08c-cc69-400a-a52f-7aff33d2535d" CreationDate="2011-02-08T08:36:31.793" Comment="Proposed by 4466 approved by 122 edit id of 66" />
  <row Id="38906" PostHistoryTypeId="2" PostId="16191" RevisionGUID="393a14e4-933d-4b80-bb8b-13ee504feda6" CreationDate="2011-02-08T08:45:13.133" UserId="4466" Text="The **benefits of buying an online game is huge**, with a small counterpart that you would need an internet connection to download the entire game and you can't play without having the platform installed already.&#xD;&#xA;&#xD;&#xA;**[Steam][1]** must be the most used platform to buy and play games (it's said they own more than 70% of the market in digital gaming distribution), but I found their prices really high comparing with [not-so-known][2] platforms.&#xD;&#xA;&#xD;&#xA;prices can change from 349 to 299 and I just wanna ask... is it worthy the extra bucks? &#xD;&#xA;&#xD;&#xA;&gt; What platforms can you recommend?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/&#xD;&#xA;  [2]: http://www.wegame.com/" />
  <row Id="38907" PostHistoryTypeId="1" PostId="16191" RevisionGUID="393a14e4-933d-4b80-bb8b-13ee504feda6" CreationDate="2011-02-08T08:45:13.133" UserId="4466" Text="Buying games online, but in witch platform?" />
  <row Id="38908" PostHistoryTypeId="3" PostId="16191" RevisionGUID="393a14e4-933d-4b80-bb8b-13ee504feda6" CreationDate="2011-02-08T08:45:13.133" UserId="4466" Text="&lt;online&gt;&lt;buying-advice&gt;" />
  <row Id="38909" PostHistoryTypeId="2" PostId="16192" RevisionGUID="1ab1d724-a0b9-4e7f-8ced-30cc27e4221c" CreationDate="2011-02-08T09:21:39.417" UserId="5983" Text="There are many reliable digital distribution web sites, among which I would recommend [Direct2Drive][1], [Impulse][2], [GamersGate][3], [GoodOldGames][4], [GetGames][5] and, of course, Steam.&#xD;&#xA;&#xD;&#xA;Just note that not all digitally owned games require you to install a proprietary platform and/or check for internet connection to prevent piracy (DRM). Sites such as GoodOldGames or GetGames are generally DRM-free, meaning that once you purchase a game form them, you are free to redownload, install and play it freely, even offline.&#xD;&#xA;&#xD;&#xA;It is a good idea to look for promos and discounts. These are time and title-limited, but happen frequently and usually reduce the prices significantly. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.direct2drive.com/&#xD;&#xA;  [2]: http://impulsedriven.com/&#xD;&#xA;  [3]: http://www.gamersgate.com/&#xD;&#xA;  [4]: http://www.gog.com&#xD;&#xA;  [5]: http://www.getgamesgo.com/" />
  <row Id="38910" PostHistoryTypeId="4" PostId="16191" RevisionGUID="6bc0ff39-718b-4038-9ff2-1194671eb9d0" CreationDate="2011-02-08T09:28:09.583" UserId="13" Comment="corrected spelling in title" Text="Buying games online, but in which platform?" />
  <row Id="38911" PostHistoryTypeId="2" PostId="16193" RevisionGUID="973d70bf-b013-4fdc-bcf0-8c3a2f56a819" CreationDate="2011-02-08T09:29:08.493" UserId="-1" Text="" />
  <row Id="38912" PostHistoryTypeId="2" PostId="16194" RevisionGUID="5d5d23c9-7d4a-4cea-bb33-2ac5aefc9676" CreationDate="2011-02-08T09:29:08.493" UserId="-1" Text="" />
  <row Id="38913" PostHistoryTypeId="5" PostId="16192" RevisionGUID="3b118b62-91c6-4205-a46e-8024905e6ab6" CreationDate="2011-02-08T09:31:13.370" UserId="5983" Comment="added 62 characters in body" Text="There are many reliable digital distribution web sites, among which I would recommend [Direct2Drive][1], [Impulse][2], [GamersGate][3], [GoodOldGames][4], [GetGames][5] and, of course, Steam.&#xD;&#xA;&#xD;&#xA;Just note that not all digitally owned games require you to install a proprietary platform and/or check for internet connection to prevent piracy (DRM). Sites such as GoodOldGames or GetGames are generally DRM-free, meaning that once you purchase a game form them, you are free to redownload, install and play it freely, even offline and without installation of any ditital distribution platform.&#xD;&#xA;&#xD;&#xA;It is a good idea to look for promos and discounts. These are time and title-limited, but happen frequently and usually reduce the prices significantly. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.direct2drive.com/&#xD;&#xA;  [2]: http://impulsedriven.com/&#xD;&#xA;  [3]: http://www.gamersgate.com/&#xD;&#xA;  [4]: http://www.gog.com&#xD;&#xA;  [5]: http://www.getgamesgo.com/" />
  <row Id="38914" PostHistoryTypeId="2" PostId="16195" RevisionGUID="902113da-049c-46fd-9f25-66950a005f9b" CreationDate="2011-02-08T09:36:34.860" UserId="2648" Text="Like Rawling said, it depends on your progress in the game. I don't know what exactly must be done, but I noticed, that all guns (the guns on the cars and the guns off the npc's) got better with the time." />
  <row Id="38915" PostHistoryTypeId="2" PostId="16196" RevisionGUID="d978164d-0ca0-4027-8916-4b506557b55f" CreationDate="2011-02-08T09:49:11.407" UserId="5745" Text="Amazon Digital Downloads have recently added core games to it's catalogs and there's been some good sales recently. &#xD;&#xA;&#xD;&#xA;I purchased Dead Space for $4.99 and installed it by downloading the game using amazon download client. There's wasn't any DRM (I could play the game without running any additional platform client) but I'm not sure whether this is the case for multiplayer titles like COD or Battlefield, since there has to be a platform to track game play stats and do the match making.&#xD;&#xA;&#xD;&#xA;The platform you use to purchase/Download/play games is going to be a personal choice. Price is one factor, but there are games which are offered exclusively on certain platforms, like Counter Strike on Steam and Sins of a Solar Empire on Impulse. So that would automatically effect the platform selection. &#xD;&#xA;&#xD;&#xA;Features of a platform should also be considered. Steam tracks game play and achievement stats, has text and voice chat etc. while Impulse doesn't. So I think you should try out different platforms by downloading and playing some demos and select the one you're most comfortable with." />
  <row Id="38916" PostHistoryTypeId="5" PostId="16193" RevisionGUID="f5f37417-b12e-4e1f-8d32-ca0e84878ce4" CreationDate="2011-02-08T09:58:44.060" UserId="3202" Comment="added 415 characters in body" Text="The Amiga was a 16 bit computer based on the Motorola 68000 CPU, with a custom chipset consisting of several coprocessors, which handle audio, video and direct memory access independently of the Central Processing Unit (CPU). This architecture freed up the Amiga's processor for other tasks and gave the Amiga a performance edge over its competitors, particularly in terms of video-intensive applications and games." />
  <row Id="38917" PostHistoryTypeId="24" PostId="16193" RevisionGUID="9e5c93cb-4c89-4865-ae08-34fddb8000d8" CreationDate="2011-02-08T09:58:44.060" Comment="Proposed by 3202 approved by 122 edit id of 67" />
  <row Id="38918" PostHistoryTypeId="5" PostId="16194" RevisionGUID="3cf16f20-95d1-4221-b726-2b9851b390e5" CreationDate="2011-02-08T09:58:46.090" UserId="3202" Comment="added 55 characters in body" Text="The Amiga is a computer introduced in 1985 by Commodore" />
  <row Id="38919" PostHistoryTypeId="24" PostId="16194" RevisionGUID="e7b22ac9-c2b7-4ee4-b054-b8c96f5114bc" CreationDate="2011-02-08T09:58:46.090" Comment="Proposed by 3202 approved by 122 edit id of 68" />
  <row Id="38920" PostHistoryTypeId="2" PostId="16197" RevisionGUID="8f001002-a707-4a7b-98d1-6c976c06ee75" CreationDate="2011-02-08T10:17:40.597" UserId="5745" Text="Please refer http://plantsvszombies.wikia.com/wiki/Versus_Mode&#xD;&#xA;&#xD;&#xA;This is an excerpt of the Strategy section&#xD;&#xA;&#xD;&#xA;&gt; Strategy&#xD;&#xA;&gt; &#xD;&#xA;&gt; It's much like any other normal game,&#xD;&#xA;&gt; except you must keep in mind that your&#xD;&#xA;&gt; opponent can see what you are doing,&#xD;&#xA;&gt; what plants you have, and where you&#xD;&#xA;&gt; are about to place a plant. Cherry&#xD;&#xA;&gt; Bombs and Jalepenos are useful as&#xD;&#xA;&gt; always, and with the Coffee Bean&#xD;&#xA;&gt; costing only 25 Sun now, the&#xD;&#xA;&gt; Doom-shroom is much more useful in&#xD;&#xA;&gt; this mode. The only problem is that&#xD;&#xA;&gt; because of the six lane limit, using&#xD;&#xA;&gt; one is an even bigger drawback and&#xD;&#xA;&gt; should still be only used when&#xD;&#xA;&gt; absolutely needed. You also have 3&#xD;&#xA;&gt; less squares to build on, and should&#xD;&#xA;&gt; keep that in mind. Just remember to&#xD;&#xA;&gt; not just focus on defending yourself,&#xD;&#xA;&gt; but to also try and kill the Target&#xD;&#xA;&gt; Zombies, and you should be fine. Also,&#xD;&#xA;&gt; remember that Lobbed-shot Plants&#xD;&#xA;&gt; (Cabbage-pult, Kernel-pult,&#xD;&#xA;&gt; Melon-pult) shoot over shields and&#xD;&#xA;&gt; attack the Zombie directly." />
  <row Id="38921" PostHistoryTypeId="2" PostId="16198" RevisionGUID="e677a226-2f48-47e6-843b-d8e800d5ffb3" CreationDate="2011-02-08T10:32:51.680" UserId="5745" Text="If you want to broadcast your game play over the internet, take a look at Justin.tv (http://www.justin.tv). Unfortunately I haven't hosted any live gaming sessions on it, but I watch a lot of games using the site. The game play appears smooth and does not display any lag.&#xD;&#xA;&#xD;&#xA;A lot of people use it so I think it would be a good choice.&#xD;&#xA;If you only want to share your desktop on a LAN, this might not be suitable." />
  <row Id="38922" PostHistoryTypeId="5" PostId="16198" RevisionGUID="83a9f023-2065-49cd-b516-97abdc27d561" CreationDate="2011-02-08T10:37:58.067" UserId="5745" Comment="added 127 characters in body" Text="If you want to broadcast your game play over the internet, take a look at Justin.tv (http://www.justin.tv). Unfortunately I haven't hosted any live gaming sessions on it, but I watch a lot of games using the site. The game play appears smooth and does not display any lag.&#xD;&#xA;[This video][1] shows how to set up your computer for broadcasting WoW.&#xD;&#xA;&#xD;&#xA;A lot of people use it so I think it would be a good choice.&#xD;&#xA;If you only want to share your desktop on a LAN, this might not be suitable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.justin.tv/claudian/b/259327380" />
  <row Id="38923" PostHistoryTypeId="2" PostId="16199" RevisionGUID="16e46171-ba66-45e6-9722-dc3b4db663e6" CreationDate="2011-02-08T11:06:10.720" UserId="5745" Text="Most new PC games only have built in support for the XBox 360 controller. You can use your Logitech controller by having it emulate an XBox controller.&#xD;&#xA;&#xD;&#xA;Please refer [this post][1]. Basically you have to copy two files in to the game directory (the one where the .exe file is) and when you start the game, you should have all the controller options enabled. I've tested this method on several games with a Logitech Rumble Pad 2 (wired) and it works perfectly.&#xD;&#xA;&#xD;&#xA;[Download link][2] (might be broken but you should be able to find it by searching for &quot;XBox360 Emulation v3.0&quot;)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://rumblepad2.blogspot.com/2009/05/logitech-rumblepad-2-xbox-360-emulation.html&#xD;&#xA;  [2]: http://www.filestube.com/2a6f1256c579571c03e9,g/XBOX-360-Controller-emulator-v3-0-for-PC-games.html" />
  <row Id="38924" PostHistoryTypeId="2" PostId="16200" RevisionGUID="7d867f7a-a619-4070-a7b4-fbc08f0e8af6" CreationDate="2011-02-08T11:16:26.793" UserId="6489" Text="According to my experience, Steam is one of the cheapest ways to buy games. I sometimes compare Steam's prices to the retail prices, just to see how it develops, and Steam is always cheaper. Also, they sell games quite often with a discount, especially on holidays.&#xD;&#xA;&#xD;&#xA;For instance, All games had a discount of at least 25% for the christmas holidays, and some even had up to 75%... even on game **bundles**. I once found a bundle were you could save up to 200€ (from over 300€).&#xD;&#xA;&#xD;&#xA;Also, it's from Valve! :D&#xD;&#xA;&#xD;&#xA;I heard that Steam had Issues in the past, but I haven't encountered any major issues so far. Your games stay playable, even if you have an internet outage." />
  <row Id="38925" PostHistoryTypeId="25" PostId="16170" RevisionGUID="5a4724dc-2906-4233-88ef-093537d8fd03" CreationDate="2011-02-08T11:16:40.663" Comment="http://twitter.com/#!/StackGaming/status/34933628299386880" />
  <row Id="38926" PostHistoryTypeId="2" PostId="16201" RevisionGUID="08b202c7-d1f5-489c-a7ac-29fdc4c18845" CreationDate="2011-02-08T11:23:22.527" UserId="5136" Text="There is no deluxe version of &quot;Defender of the Crown&quot; only the remakes/successors &quot;Defender of the Crown II&quot; (exclusive on Amiga CD32), &quot;Robin Hood: Defender of the Crown&quot; and a digital remastered version (see: http://www.cinemaware.com/dotcremaster_main.asp). &#xD;&#xA;&#xD;&#xA;But there are a lot of games inspired by Defender of the Crown like &quot;Kingmaker: The Quest for the Crown&quot;, &quot;Kingdoms of England&quot; or &quot;Joan d'Arc&quot;. Maybe you played one of these." />
  <row Id="38927" PostHistoryTypeId="2" PostId="16202" RevisionGUID="e88fea2e-3e38-4efb-8df5-505d391e5f8b" CreationDate="2011-02-08T12:37:25.393" UserId="6933" Text="Hello,&#xD;&#xA;&#xD;&#xA;I always wondered how to exactly perform chops with the gloves weapon in secret of mana.&#xD;&#xA;&#xD;&#xA;The computer often realize them, and sometimes I achieve them too. But I can't get to know how to precisely perform them.&#xD;&#xA;&#xD;&#xA;I recentrly try to attack from behind the enemies and it seemed to be more successful, but I not sure if it's simply luck or something.&#xD;&#xA;&#xD;&#xA;I discovered there are different chops depending of which level of concentration you release, but the likelyhood to chop combined with the time needed to concentrate made them occur like three times in the whole plays I've done.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So is there a way to be sure to chop ? or is it random ?" />
  <row Id="38928" PostHistoryTypeId="1" PostId="16202" RevisionGUID="e88fea2e-3e38-4efb-8df5-505d391e5f8b" CreationDate="2011-02-08T12:37:25.393" UserId="6933" Text="How to perform chops with gloves in Secret of Mana (Seiken densetsu 2)" />
  <row Id="38929" PostHistoryTypeId="3" PostId="16202" RevisionGUID="e88fea2e-3e38-4efb-8df5-505d391e5f8b" CreationDate="2011-02-08T12:37:25.393" UserId="6933" Text="&lt;secret-of-mana&gt;" />
  <row Id="38930" PostHistoryTypeId="6" PostId="16191" RevisionGUID="bb322d9c-19e7-40e7-8920-df0e0de952d2" CreationDate="2011-02-08T12:38:10.383" UserId="4466" Comment="edited tags" Text="&lt;windows&gt;&lt;online&gt;&lt;buying-advice&gt;" />
  <row Id="38931" PostHistoryTypeId="2" PostId="16203" RevisionGUID="6171ebf8-ce9b-41f5-a21a-920bde8c4e24" CreationDate="2011-02-08T12:46:00.510" UserId="3962" Text="I found out that the helios power plant actually exists (probably without artemis). &#xD;&#xA;&#xD;&#xA;I also know Nellis AFB, Hoover Dam and Macarren Airport where real but some quick googling also showed me that Boulder city excists.&#xD;&#xA;&#xD;&#xA;What other buildings are copys of their real life ones? Are the cassinos actually real ones?" />
  <row Id="38932" PostHistoryTypeId="1" PostId="16203" RevisionGUID="6171ebf8-ce9b-41f5-a21a-920bde8c4e24" CreationDate="2011-02-08T12:46:00.510" UserId="3962" Text="What parts of Fallout new vegas are based on real buildings?" />
  <row Id="38933" PostHistoryTypeId="3" PostId="16203" RevisionGUID="6171ebf8-ce9b-41f5-a21a-920bde8c4e24" CreationDate="2011-02-08T12:46:00.510" UserId="3962" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="38934" PostHistoryTypeId="5" PostId="16203" RevisionGUID="ab466657-6636-4b18-86d4-105d855f3b07" CreationDate="2011-02-08T12:56:35.237" UserId="13" Comment="corrected spelling" Text="I found out that the Helios power plant actually exists (probably without Artemis). &#xD;&#xA;&#xD;&#xA;I also know Nellis AFB, Hoover Dam and McCarren Airport where real but some quick googling also showed me that Boulder city exists.&#xD;&#xA;&#xD;&#xA;What other buildings are copys of their real life ones? Are the casinos actually real ones?" />
  <row Id="38936" PostHistoryTypeId="2" PostId="16205" RevisionGUID="b5779b9e-c21d-4e8d-9083-1d1a3f438928" CreationDate="2011-02-08T13:00:12.250" UserId="5601" Text="I'm looking for great sneaking/stealth games like the thief series.&#xD;&#xA;&#xD;&#xA;I'm talking about the real stealth games here that don't require killing every NPC on the field using stealth, but using some brainpower to sneak around them and avoid any conflict with them at all. Does anyone know any good ones?" />
  <row Id="38937" PostHistoryTypeId="1" PostId="16205" RevisionGUID="b5779b9e-c21d-4e8d-9083-1d1a3f438928" CreationDate="2011-02-08T13:00:12.250" UserId="5601" Text="Stealth gaming: What games are out there?" />
  <row Id="38938" PostHistoryTypeId="3" PostId="16205" RevisionGUID="b5779b9e-c21d-4e8d-9083-1d1a3f438928" CreationDate="2011-02-08T13:00:12.250" UserId="5601" Text="&lt;game-rec&gt;&lt;stealth&gt;&lt;sneaking&gt;" />
  <row Id="38939" PostHistoryTypeId="5" PostId="16203" RevisionGUID="3ff6e09a-f89b-4342-8a89-86f31558b120" CreationDate="2011-02-08T13:01:21.567" UserId="3936" Comment="I assume it's Archimedes, since the Fallout wiki doesn't mention an Artemis existing in New Vegas " Text="I found out that the Helios power plant actually exists (probably without Archimedes). &#xD;&#xA;&#xD;&#xA;I also know Nellis AFB, the Hoover Dam and McCarren Airport where real but some quick Googling also showed that Boulder city exists.&#xD;&#xA;&#xD;&#xA;What other real life buildings exists in the game world? Are the casinos based on real ones?" />
  <row Id="38940" PostHistoryTypeId="4" PostId="16203" RevisionGUID="3ff6e09a-f89b-4342-8a89-86f31558b120" CreationDate="2011-02-08T13:01:21.567" UserId="3936" Comment="I assume it's Archimedes, since the Fallout wiki doesn't mention an Artemis existing in New Vegas " Text="What parts of Fallout New Vegas are based on the real world?" />
  <row Id="38941" PostHistoryTypeId="24" PostId="16203" RevisionGUID="da462720-ebf9-49a0-92c2-2353ec565bf2" CreationDate="2011-02-08T13:01:21.567" Comment="Proposed by 3936 approved by 14 edit id of 69" />
  <row Id="38942" PostHistoryTypeId="2" PostId="16206" RevisionGUID="6c7c355d-b96d-4337-96d8-9d6bf28fc2c7" CreationDate="2011-02-08T13:01:51.030" UserId="569" Text="I'm assuming you want a digital download but in my opinion there's an alternative that you didn't consider and to me it's really one of the cheapest way to buy games: http://www.gamestracker.com/&#xD;&#xA;&#xD;&#xA;From the domain name you can see that is a tracker for games. Everytime you search for a game it can analyze where is sold the cheapest one. If you register yourself you can even have notification when a certain game is available at the price you like.&#xD;&#xA;&#xD;&#xA;It's not digital download but imho it's useful nonetheless." />
  <row Id="38943" PostHistoryTypeId="2" PostId="16207" RevisionGUID="24b926d2-c7cc-49d6-81e6-af1bc49fcf47" CreationDate="2011-02-08T13:17:44.140" UserId="6934" Text="Hi,&#xD;&#xA;&#xD;&#xA;I like Mario Cart a lot and so do my friends. I want to have a game night where I host a tournament. It can be either round robin or bracketed. The problem is that people are of very different levels so I was trying to think of a  way to handicap the tournament to make things fair. But it has to be easy to do and understand. Any ideas?   " />
  <row Id="38944" PostHistoryTypeId="1" PostId="16207" RevisionGUID="24b926d2-c7cc-49d6-81e6-af1bc49fcf47" CreationDate="2011-02-08T13:17:44.140" UserId="6934" Text="Handicapped Mario Cart Wii tourney " />
  <row Id="38945" PostHistoryTypeId="3" PostId="16207" RevisionGUID="24b926d2-c7cc-49d6-81e6-af1bc49fcf47" CreationDate="2011-02-08T13:17:44.140" UserId="6934" Text="&lt;mario-kart-wii&gt;" />
  <row Id="38946" PostHistoryTypeId="5" PostId="16203" RevisionGUID="59a66926-8e59-42ca-a474-41d6a063b716" CreationDate="2011-02-08T13:21:38.643" UserId="23" Comment="fix++++++++;" Text="I found out that the Helios power plant actually exists (probably without Archimedes). &#xD;&#xA;&#xD;&#xA;I also know Nellis AFB, the Hoover Dam and McCarren Airport were real and some quick googling showed that Boulder City also exists.&#xD;&#xA;&#xD;&#xA;What other real life buildings exist in the game world? Are the casinos based on real ones?" />
  <row Id="38947" PostHistoryTypeId="10" PostId="16205" RevisionGUID="12483a1a-c84e-4d9b-9d54-235b74dc96ef" CreationDate="2011-02-08T13:37:54.100" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="38948" PostHistoryTypeId="6" PostId="16207" RevisionGUID="72186802-0a76-408e-b6b7-6eb13354bd5c" CreationDate="2011-02-08T13:49:44.037" UserId="5398" Comment="edited tags" Text="&lt;mario-kart-wii&gt;&lt;scoring&gt;&lt;tournament&gt;" />
  <row Id="38949" PostHistoryTypeId="5" PostId="16151" RevisionGUID="f8af0a95-1534-4f67-9388-fc6549b233e8" CreationDate="2011-02-08T14:14:37.617" UserId="14" Comment="added 15 characters in body" Text="Hi. I have an American Wii and a USB hard drive. &#xD;&#xA;&#xD;&#xA;I plugged them both in using the wrong transformer and now my Wii doesn't turn on anymore, but the USB hard drive still works fine. &#xD;&#xA;&#xD;&#xA;Is the Wii completely broken, or is it only the AC adapter? if it was the adapter, I could get a new one from eBay. &#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="38950" PostHistoryTypeId="25" PostId="16203" RevisionGUID="87b611ed-7d0d-4460-8a8d-1f5f6f7f9f5b" CreationDate="2011-02-08T14:16:40.947" Comment="http://twitter.com/#!/StackGaming/status/34978927554330624" />
  <row Id="38951" PostHistoryTypeId="2" PostId="16208" RevisionGUID="840f3191-f3eb-46ae-baa2-46c06d4c8a71" CreationDate="2011-02-08T14:53:44.823" UserId="6936" Text="New to Minecraft, just got beta, mastered most of the mechanics (mining, picks, the Nether, etc.) and now my final project, (besides building some unbelievable thing) is mastering redstone circuits. I only know basic stuff, and most of my search engineing is on a seriously network-blocked CPU @ school. (Highschools just dont trust us do they?), so i cant exactly access the MinecraftWiki just yet. In the meantime, id at least like some help before i go off and screw everything up with these circuits. Im still having trouble with the mechanics of metal doors, pressure plates, etc. Hard to get a lever to work on both sides of it. Any help, Stake Exchange Friends?" />
  <row Id="38952" PostHistoryTypeId="1" PostId="16208" RevisionGUID="840f3191-f3eb-46ae-baa2-46c06d4c8a71" CreationDate="2011-02-08T14:53:44.823" UserId="6936" Text="Minecraft Help?" />
  <row Id="38953" PostHistoryTypeId="3" PostId="16208" RevisionGUID="840f3191-f3eb-46ae-baa2-46c06d4c8a71" CreationDate="2011-02-08T14:53:44.823" UserId="6936" Text="&lt;minecraft&gt;" />
  <row Id="38954" PostHistoryTypeId="5" PostId="16208" RevisionGUID="567a4229-3b10-426c-a0d6-f6568b82a698" CreationDate="2011-02-08T15:00:26.217" UserId="23" Comment="Title" Text="New to Minecraft, just got beta, mastered most of the mechanics (mining, picks, the Nether, etc.) and now my final project, (besides building some unbelievable thing) is mastering redstone circuits. &#xD;&#xA;&#xD;&#xA;I only know basic stuff, and I can't exactly access the MinecraftWiki just yet. In the meantime, I'd at least like some help before i go off and screw everything up with these circuits. I'm still having trouble with the mechanics of metal doors, pressure plates, etc. Hard to get a lever to work on both sides of it." />
  <row Id="38955" PostHistoryTypeId="4" PostId="16208" RevisionGUID="567a4229-3b10-426c-a0d6-f6568b82a698" CreationDate="2011-02-08T15:00:26.217" UserId="23" Comment="Title" Text="Redstone primer?" />
  <row Id="38956" PostHistoryTypeId="2" PostId="16209" RevisionGUID="b7f41438-d19a-4033-a001-6f718abf777b" CreationDate="2011-02-08T15:28:26.237" UserId="4770" Text="This list is incomplete, anyone can edit to add or correct stuff:&#xD;&#xA;&#xD;&#xA; - Nellis AFB&#xD;&#xA; - [Nipton, California][1]&#xD;&#xA; - Hoover Dam&#xD;&#xA; - McCarren Airport&#xD;&#xA; - [Goodsprings][2]&#xD;&#xA; - [Red Rock Canyon National Conservation Area][3]&#xD;&#xA; - [Forlorn Hope Spring][4]&#xD;&#xA; - Boulder City&#xD;&#xA; - [Primm, Nevada][5]&#xD;&#xA;&#xD;&#xA;To look for entries to add, go through [the list of F:NV locations at the Fallout wiki][6]. There should be a note if it's a real world location.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Nipton,_California&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Goodsprings&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area&#xD;&#xA;  [4]: http://www.trails.com/usgs-topo-forlorn-hope-spring-topographic-map-845835.html&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Primm,_Nevada&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_locations" />
  <row Id="38957" PostHistoryTypeId="5" PostId="16209" RevisionGUID="fe9e3545-7af7-4dce-a22f-9122ebbdcda3" CreationDate="2011-02-08T15:37:40.160" UserId="4770" Comment="added 91 characters in body; added 238 characters in body" Text="This list is incomplete, anyone can edit to add or correct stuff:&#xD;&#xA;&#xD;&#xA; - [Nellis AFB][1]&#xD;&#xA; - [Nipton, California][2]&#xD;&#xA; - [Hoover Dam][3]&#xD;&#xA; - [McCarren Airport][4]&#xD;&#xA; - [Goodsprings][5]&#xD;&#xA; - [Red Rock Canyon National Conservation Area][6]&#xD;&#xA; - [Forlorn Hope Spring][7]&#xD;&#xA; - [Boulder City][8]&#xD;&#xA; - [Primm, Nevada][9]&#xD;&#xA; - [The T-Rex in Novac][10]&#xD;&#xA;&#xD;&#xA;To look for entries to add, go through [the list of F:NV locations at the Fallout wiki][11]. There should be a note if it's a real world location.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Nellis_AFB&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Nipton,_California&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Hoover_dam&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/McCarran_International_Airport&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Goodsprings&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area&#xD;&#xA;  [7]: http://www.trails.com/usgs-topo-forlorn-hope-spring-topographic-map-845835.html&#xD;&#xA;  [8]: http://en.wikipedia.org/wiki/Boulder_City&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/Primm,_Nevada&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Claude_Bell%27s_dinosaurs&#xD;&#xA;  [11]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_locations" />
  <row Id="38958" PostHistoryTypeId="5" PostId="16209" RevisionGUID="cd5f1c0a-5ba6-40a8-b91e-613a51635b9d" CreationDate="2011-02-08T15:43:18.173" UserId="4770" Comment="added Searchlight" Text="This list is incomplete, anyone can edit to add or correct stuff:&#xD;&#xA;&#xD;&#xA; - [Nellis AFB][1]&#xD;&#xA; - [Nipton][2]&#xD;&#xA; - [Hoover Dam][3]&#xD;&#xA; - [McCarren Airport][4]&#xD;&#xA; - [Goodsprings][5]&#xD;&#xA; - [Red Rock Canyon National Conservation Area][6]&#xD;&#xA; - [Forlorn Hope Spring][7]&#xD;&#xA; - [Boulder City][8]&#xD;&#xA; - [Primm][9]&#xD;&#xA; - [The T-Rex in Novac][10]&#xD;&#xA; - [Searchlight][11]&#xD;&#xA;&#xD;&#xA;To look for entries to add, go through [the list of F:NV locations at the Fallout wiki][12]. There should be a note if it's a real world location.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Nellis_AFB&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Nipton,_California&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Hoover_dam&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/McCarran_International_Airport&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Goodsprings&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area&#xD;&#xA;  [7]: http://www.trails.com/usgs-topo-forlorn-hope-spring-topographic-map-845835.html&#xD;&#xA;  [8]: http://en.wikipedia.org/wiki/Boulder_City&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/Primm,_Nevada&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Claude_Bell%27s_dinosaurs&#xD;&#xA;  [11]: http://en.wikipedia.org/wiki/Searchlight,_Nevada&#xD;&#xA;  [12]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_locations" />
  <row Id="38959" PostHistoryTypeId="5" PostId="16209" RevisionGUID="e2df1691-e34e-4cf8-8e5b-c8a8137c8ddf" CreationDate="2011-02-08T15:56:24.247" UserId="4770" Comment="added Cottonwood Cove; added 77 characters in body" Text="This list is incomplete, anyone can edit to add or correct stuff:&#xD;&#xA;&#xD;&#xA; - [Nellis AFB][1]&#xD;&#xA; - [Nipton][2]&#xD;&#xA; - [Hoover Dam][3]&#xD;&#xA; - [McCarren Airport][4]&#xD;&#xA; - [Goodsprings][5]&#xD;&#xA; - [Red Rock Canyon National Conservation Area][6]&#xD;&#xA; - [Forlorn Hope Spring][7]&#xD;&#xA; - [Boulder City][8]&#xD;&#xA; - [Primm][9]&#xD;&#xA; - [The T-Rex in Novac][10]&#xD;&#xA; - [Searchlight][11]&#xD;&#xA; - [Cottonwood Cove][12]&#xD;&#xA; - [Helios One][13]&#xD;&#xA;&#xD;&#xA;To look for entries to add, go through [the list of F:NV locations at the Fallout wiki][14]. There should be a note if it's a real world location.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Nellis_AFB&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Nipton,_California&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Hoover_dam&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/McCarran_International_Airport&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Goodsprings&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area&#xD;&#xA;  [7]: http://www.trails.com/usgs-topo-forlorn-hope-spring-topographic-map-845835.html&#xD;&#xA;  [8]: http://en.wikipedia.org/wiki/Boulder_City&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/Primm,_Nevada&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Claude_Bell%27s_dinosaurs&#xD;&#xA;  [11]: http://en.wikipedia.org/wiki/Searchlight,_Nevada&#xD;&#xA;  [12]: http://en.wikipedia.org/wiki/Cottonwood_Cove,_Nevada&#xD;&#xA;  [13]: http://en.wikipedia.org/wiki/The_Solar_Project&#xD;&#xA;  [14]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_locations" />
  <row Id="38960" PostHistoryTypeId="5" PostId="16209" RevisionGUID="84b5d8a9-3fc8-4acd-89f9-5b3a9cb438f4" CreationDate="2011-02-08T16:04:25.113" UserId="4770" Comment="added 68 characters in body" Text="This list is incomplete, anyone can edit to add or correct stuff:&#xD;&#xA;&#xD;&#xA; - [Nellis AFB][1]&#xD;&#xA; - [Nipton][2]&#xD;&#xA; - [Hoover Dam][3]&#xD;&#xA; - [McCarren Airport][4]&#xD;&#xA; - [Goodsprings][5]&#xD;&#xA; - [Red Rock Canyon National Conservation Area][6]&#xD;&#xA; - [Forlorn Hope Spring][7]&#xD;&#xA; - [Boulder City][8]&#xD;&#xA; - [Primm][9]&#xD;&#xA; - [The T-Rex in Novac][10]&#xD;&#xA; - [Searchlight][11]&#xD;&#xA; - [Cottonwood Cove][12]&#xD;&#xA; - [Helios One][13]&#xD;&#xA; - [Sloan][14]&#xD;&#xA;&#xD;&#xA;To look for entries to add, go through [the list of F:NV locations at the Fallout wiki][15]. There should be a note if it's a real world location.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Nellis_AFB&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Nipton,_California&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Hoover_dam&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/McCarran_International_Airport&#xD;&#xA;  [5]: http://en.wikipedia.org/wiki/Goodsprings&#xD;&#xA;  [6]: http://en.wikipedia.org/wiki/Red_Rock_Canyon_National_Conservation_Area&#xD;&#xA;  [7]: http://www.trails.com/usgs-topo-forlorn-hope-spring-topographic-map-845835.html&#xD;&#xA;  [8]: http://en.wikipedia.org/wiki/Boulder_City&#xD;&#xA;  [9]: http://en.wikipedia.org/wiki/Primm,_Nevada&#xD;&#xA;  [10]: http://en.wikipedia.org/wiki/Claude_Bell%27s_dinosaurs&#xD;&#xA;  [11]: http://en.wikipedia.org/wiki/Searchlight,_Nevada&#xD;&#xA;  [12]: http://en.wikipedia.org/wiki/Cottonwood_Cove,_Nevada&#xD;&#xA;  [13]: http://en.wikipedia.org/wiki/The_Solar_Project&#xD;&#xA;  [14]: http://en.wikipedia.org/wiki/Sloan,_Nevada&#xD;&#xA;  [15]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_locations" />
  <row Id="38961" PostHistoryTypeId="2" PostId="16210" RevisionGUID="84cf96cc-d83a-4cbb-8645-985a5e9d6ad1" CreationDate="2011-02-08T16:05:26.937" UserId="857" Text="First of all, keep in mind that Mario Kart already has a bit of built-in handicapping. The worse you are doing in the standings, the higher quality of items the game will give you. Doing well means you will only get weak items, and being in first place also makes you vulnerable to the blue shell.&#xD;&#xA;&#xD;&#xA;As for further handicapping, at the end of a race, the only thing that determines how well you did is the amount of time it took you to finish. This means that any sort of reasonable handicapping will involve modifying players' finishing times. Just for the sake of explanation, I'm going to assume that you choose to improve weaker players' times, though adding time onto stronger players would have the same effect.&#xD;&#xA;&#xD;&#xA;Now, because tracks are different lengths, you can't give a &quot;flat&quot; handicap in terms of a set number of seconds. A 30-second handicap improvement is much more significant on a course that only takes 5 minutes to finish than it is on one that takes 10 minutes to finish (this is moot if you're planning to have every race on the same course).&#xD;&#xA;&#xD;&#xA;Due to that, it's probably better to do something proportional. You could give a percentage improvement, such as taking off 10% of their finishing time. Or perhaps another good alternative would be to allow the weaker players to replace their worst lap time with their best one (this is assuming that Mario Kart Wii shows all lap times).&#xD;&#xA;&#xD;&#xA;Now, that being said, I actually suggest *not* doing handicapping at all. You stated that you'd like to make things &quot;fair&quot;, but it's very important to realize that handicaps don't make things *fair*, they attempt to make things *close*. The only thing that's ever truly fair in a skill-based competition is that a better player will always beat a weaker player, and handicaps get in the way of that.&#xD;&#xA;&#xD;&#xA;Handicaps may seem to make tournaments more enjoyable for weaker players because it gives them a chance, but it comes at the cost of making things less enjoyable for the stronger players. It's very frustrating to lose to someone that is clearly a worse player than you, solely because they have a large enough handicap to overpower the difference in skill.&#xD;&#xA;&#xD;&#xA;Related to that is the difficulty in determining how much of a handicap to give each player in the first place. It's very difficult to accurately determine a handicap, and giving players too much or too little compensation can make things even more unfair.&#xD;&#xA;&#xD;&#xA;So then how do you make a tournament that everyone can enjoy, even with wildly differing skill levels? Unfortunately, I don't know. You could try doing things like splitting the players into categories based on their skill levels, or just running the tournament in such a way that winning isn't the single most important factor. It's a very difficult problem, but the fact is that the only way something can ever be &quot;fair&quot; is if everyone has to play under the same rules." />
  <row Id="38962" PostHistoryTypeId="2" PostId="16211" RevisionGUID="a5538224-d3f0-4bf2-8d5c-c5ee9c937a5f" CreationDate="2011-02-08T16:05:27.547" UserId="23" Text="The question is pretty broad, but I think [this Youtube video][3] by [EbolaZidane][1] is a good introduction to redstone circuitry. It also covers problems you mention like metal doors and levers on both sides of a block:&#xD;&#xA;&#xD;&#xA;[![Video preview][2]][3]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/EbolaZidane?feature=mhsn#p/a/u/1/JgwtjUTaCRo&#xD;&#xA;  [2]: http://i2.ytimg.com/vi/JgwtjUTaCRo/hqdefault.jpg&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=JgwtjUTaCRo" />
  <row Id="38963" PostHistoryTypeId="2" PostId="16212" RevisionGUID="4be481b0-4d13-46b8-b354-e8d6dac24984" CreationDate="2011-02-08T16:05:55.370" UserId="1298" Text="A few options that spring to mind:&#xD;&#xA;&#xD;&#xA;* Play tracks that the 'pros' don't know very well, if possible.&#xD;&#xA;* Play characters that they are not used to or are considered bad. For example, using Bowser (low acceleration) on any small tight tracks, or using Toad (low top speed) on longer, straighter tracks.&#xD;&#xA;* An embargo on using items for the better players. Although the game only gives good items to those further down the field, any banana skins you lay are likely to be difficult to avoid by newbies.&#xD;&#xA;* Turn on manual drift for the pros, but don't allow them to use it :)&#xD;&#xA;* More physical handicaps like sitting further away from the screen, playing with one eye closed (or an eye patch), controller upside down, etc are all fun too.&#xD;&#xA;&#xD;&#xA;Another good idea is to turn on the team mode, mixing up better players with newbies. They can then get guidance from the pros as they play." />
  <row Id="38964" PostHistoryTypeId="5" PostId="16202" RevisionGUID="8ebcda98-f1d0-4887-a039-d0d318dffe98" CreationDate="2011-02-08T16:09:48.213" UserId="207" Comment="Grammar + spelling edit + added game-mechanics. Wheeee, best game ever~" Text="Hello,&#xD;&#xA;&#xD;&#xA;I always wondered how to exactly perform chops with the gloves weapon in Secret of Mana.&#xD;&#xA;&#xD;&#xA;The computer often does them, and sometimes I do them too. But I don't know how to consistently perform them.&#xD;&#xA;&#xD;&#xA;I recently tried to attack from behind the enemies and it seemed to be more successful, but I'm not sure if it's simply luck or something else.&#xD;&#xA;&#xD;&#xA;I discovered there are different chops depending on which level of concentration you release, but the likelyhood to chop combined with the time needed to concentrate made them occur something like three times in the last playthrough I've done.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So is there a way to be sure to chop? Or is it random?" />
  <row Id="38965" PostHistoryTypeId="4" PostId="16202" RevisionGUID="8ebcda98-f1d0-4887-a039-d0d318dffe98" CreationDate="2011-02-08T16:09:48.213" UserId="207" Comment="Grammar + spelling edit + added game-mechanics. Wheeee, best game ever~" Text="How to perform chops with gloves in Secret of Mana?" />
  <row Id="38966" PostHistoryTypeId="6" PostId="16202" RevisionGUID="8ebcda98-f1d0-4887-a039-d0d318dffe98" CreationDate="2011-02-08T16:09:48.213" UserId="207" Comment="Grammar + spelling edit + added game-mechanics. Wheeee, best game ever~" Text="&lt;game-mechanics&gt;&lt;secret-of-mana&gt;" />
  <row Id="38967" PostHistoryTypeId="10" PostId="16191" RevisionGUID="26d7cfd0-8b4e-4712-81fc-20fe1b3c0842" CreationDate="2011-02-08T16:10:02.730" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;}]" />
  <row Id="38968" PostHistoryTypeId="2" PostId="16213" RevisionGUID="6ad72106-84d5-45cf-8963-8ab551214507" CreationDate="2011-02-08T16:11:03.870" UserId="18" Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;There are some quirks about Redstone, though:&#xD;&#xA;&#xD;&#xA; - Power can only travel 15 blocks&#xD;&#xA;   across Redstone Wire. If you have a&#xD;&#xA;   long strip of Redstone Wire 20 blocks&#xD;&#xA;   long and place a Redstone Torch at&#xD;&#xA;   the beginning, it will reach the 15th&#xD;&#xA;   block and the remaining pieces of&#xD;&#xA;   wire will be unpowered. To circumvent&#xD;&#xA;   this issue you can build repeaters,&#xD;&#xA;   which are simply two NOT gates in&#xD;&#xA;   sequence (switching the signal twice&#xD;&#xA;   results in the same signal)." />
  <row Id="38969" PostHistoryTypeId="5" PostId="16213" RevisionGUID="c2fdfccb-c7c6-4434-9918-ca2adfe28c57" CreationDate="2011-02-08T16:53:58.277" UserId="18" Comment="added 265 characters in body" Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;There are some quirks about Redstone, though:&#xD;&#xA;&#xD;&#xA; - Power can only travel 15 blocks&#xD;&#xA;   across Redstone Wire. If you have a&#xD;&#xA;   long strip of Redstone Wire 20 blocks&#xD;&#xA;   long and place a Redstone Torch at&#xD;&#xA;   the beginning, it will reach the 15th&#xD;&#xA;   block and the remaining pieces of&#xD;&#xA;   wire will be unpowered. To circumvent&#xD;&#xA;   this issue you can build repeaters,&#xD;&#xA;   which are simply two NOT gates in&#xD;&#xA;   sequence (switching the signal twice&#xD;&#xA;   results in the same signal).&#xD;&#xA;&#xD;&#xA;Here is an image with various logic gates taken from the [Minecraft Wiki][1] - the article there has more info on each gate.&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [2]: http://i.imgur.com/0mIO5.png" />
  <row Id="38970" PostHistoryTypeId="5" PostId="16213" RevisionGUID="ae5b448a-a99e-45a0-a6c5-a407a7a46657" CreationDate="2011-02-08T17:02:28.437" UserId="18" Comment="added 256 characters in body" Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;There are some quirks about Redstone, though:&#xD;&#xA;&#xD;&#xA; - Power can only travel 15 blocks&#xD;&#xA;   across Redstone Wire. If you have a&#xD;&#xA;   long strip of Redstone Wire 20 blocks&#xD;&#xA;   long and place a Redstone Torch at&#xD;&#xA;   the beginning, it will reach the 15th&#xD;&#xA;   block and the remaining pieces of&#xD;&#xA;   wire will be unpowered. To circumvent&#xD;&#xA;   this issue you can build repeaters,&#xD;&#xA;   which are simply two NOT gates in&#xD;&#xA;   sequence (switching the signal twice&#xD;&#xA;   results in the same signal).&#xD;&#xA;&#xD;&#xA;Here is an image with various logic gates taken from the [Minecraft Wiki][1] - the article there has more info on each gate.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Redstone circuits are generally shown through schematics like this one:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;These are three designs for an AND gate: output **O** is only on when inputs **A** and **B** are on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [2]: http://i.imgur.com/0mIO5.png&#xD;&#xA;  [3]: http://i.imgur.com/OfR1m.gif" />
  <row Id="38971" PostHistoryTypeId="2" PostId="16214" RevisionGUID="cb1b9471-ce6c-433e-a2c8-2bc07ad6a8fd" CreationDate="2011-02-08T17:05:29.703" UserId="6940" Text="Looking at the last patch for BLOPs (http://www.callofduty.com/board/viewtopic.php?f=73&amp;t=313362) there seems to be a a reference to adjustments made to the ak74u - can anyone shed some light on what this is?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38972" PostHistoryTypeId="1" PostId="16214" RevisionGUID="cb1b9471-ce6c-433e-a2c8-2bc07ad6a8fd" CreationDate="2011-02-08T17:05:29.703" UserId="6940" Text="what has been the recent changes to ak74u?" />
  <row Id="38973" PostHistoryTypeId="3" PostId="16214" RevisionGUID="cb1b9471-ce6c-433e-a2c8-2bc07ad6a8fd" CreationDate="2011-02-08T17:05:29.703" UserId="6940" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="38974" PostHistoryTypeId="25" PostId="16207" RevisionGUID="6e8be4f2-5850-46ae-bfa5-91588ea05471" CreationDate="2011-02-08T17:16:41.070" Comment="http://twitter.com/#!/StackGaming/status/35024226721202176" />
  <row Id="38975" PostHistoryTypeId="5" PostId="16207" RevisionGUID="b0b968b8-91f7-4ff5-b895-5d37216fa3fb" CreationDate="2011-02-08T17:18:55.330" UserId="3114" Comment="Cleanup.  Made it a bit more concise." Text="&#xD;&#xA;I want to have a game night where I host a Mario Kart tournament. It can be either round robin or bracketed. The problem is that people are of very different levels so I was trying to think of a  way to handicap the tournament to make things fair. But it has to be easy to do and understand. Any ideas?   " />
  <row Id="38976" PostHistoryTypeId="4" PostId="16207" RevisionGUID="b0b968b8-91f7-4ff5-b895-5d37216fa3fb" CreationDate="2011-02-08T17:18:55.330" UserId="3114" Comment="Cleanup.  Made it a bit more concise." Text="Handicapped Mario Kart Wii tourney " />
  <row Id="38977" PostHistoryTypeId="5" PostId="15954" RevisionGUID="da99e265-246d-4479-9a3d-814672aa1c7c" CreationDate="2011-02-08T17:32:17.217" UserId="3107" Comment="add some quick average data" Text="Just for the sake of completeness, I'm going to take Chris' [profession guide link][1] and reduce it to ore amounts. That'll at least give you the &quot;minimum&quot; amount. &#xD;&#xA;&#xD;&#xA;###Absolute Minimum&#xD;&#xA;&#xD;&#xA;The technical absolute minimum is 0 ore, as you'd just buy all the bars/gems you need from the auction house and you'd never deal with ore at all.&#xD;&#xA;&#xD;&#xA;###Minimim w/ Mining&#xD;&#xA;&#xD;&#xA;This answer will include the minimum figured assuming you only mine for bars and dust and that all gems come from the auction house.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 60 Tin Ore&#xD;&#xA; - 140 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 50 Thorium Bar&#xD;&#xA; - 200 Adamantite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA;&#xD;&#xA;###Minimum w/ Mining &amp; Prospecting&#xD;&#xA;&#xD;&#xA;This answer assumes that you'd obtain each gem from the *common* ore most likely to drop it via prospecting based on figures on [Wowhead][2]. However, I also assumed no gems dropped during mining, which means these values won't be the absolute minimum.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 310 Tin Ore&#xD;&#xA;    - add 150 more for Horde characters&#xD;&#xA;    - add 200 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 125 Iron Ore&#xD;&#xA; - 215 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 250 Thorium Ore&#xD;&#xA;   - add 50 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 200 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 75 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 220 Adamantite Ore&#xD;&#xA; - 350 Cobalt Ore&#xD;&#xA; - 25 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;###Quick Average: Mining &amp; Prospecting&#xD;&#xA;&#xD;&#xA;For the purposes of this answer, I assume that everything you do will skill you a point in Jewelcrafting, but I incorporate the average percentage drop of gems from the ore that is most likely to drop that gem.&#xD;&#xA;&#xD;&#xA;For obsidium ore, the figure is the same as the minimum. Assuming each gem has an equal chance to drop, you'll be obtaining the gems in equal numbers. Since you need 3 of each of them for the transmutes, the percentage that you'll get a gem you need is 100% until you've gotten enough of that gem for all the transmutes you'd need.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 755 Tin Ore&#xD;&#xA;    - add 400 more for Horde characters&#xD;&#xA;    - add 535 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 420 Iron Ore&#xD;&#xA; - 390 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 1155 Thorium Ore&#xD;&#xA;   - add 170 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 1180 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 445 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 310 Adamantite Ore&#xD;&#xA; - 1400 Cobalt Ore&#xD;&#xA; - 140 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;###True Average &amp; 90th Percentile&#xD;&#xA;&#xD;&#xA;It quickly gets too complicated for me to want to bother attempting this in a completely legitimate fashion. One would have to make sure they had enough base inventory to accomplish both feats which results in a trickle-back effect where you have to go back and make older stuff again at times. That's best left for either a simulation program or someone with free time and a burning desire to snag your bounty. :)&#xD;&#xA;&#xD;&#xA;For anyone interested in doing that, good luck. Also, so it doesn't get missed, Raven Dreamer posted the skill up formula he found for the percent chance you will skill up on a yellow or green recipe as a comment to the original question:&#xD;&#xA;&#xD;&#xA;&gt;  [chance of gaining skill point] = (grey skill - current skill) / (grey skill - yellow skill)&#xD;&#xA;&#xD;&#xA;&quot;Grey skill&quot; and &quot;yellow skill&quot; are the numbers at which the recipe turns grey or yellow respectively.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html&#xD;&#xA;  [2]: http://www.wowhead.com/" />
  <row Id="38978" PostHistoryTypeId="5" PostId="16214" RevisionGUID="474b26b3-741d-466d-916c-c76a378fef69" CreationDate="2011-02-08T17:33:10.323" UserId="207" Comment="Grammar + spelling + title fix + merged link into text." Text="Looking at the [latest patch for BLOPs](http://www.callofduty.com/board/viewtopic.php?f=73&amp;t=313362), there seems to be a a reference to adjustments made to the AK74U - can anyone shed some light on what these adjustments are?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="38979" PostHistoryTypeId="4" PostId="16214" RevisionGUID="474b26b3-741d-466d-916c-c76a378fef69" CreationDate="2011-02-08T17:33:10.323" UserId="207" Comment="Grammar + spelling + title fix + merged link into text." Text="What are the recent changes to the AK74U?" />
  <row Id="38980" PostHistoryTypeId="6" PostId="16214" RevisionGUID="474b26b3-741d-466d-916c-c76a378fef69" CreationDate="2011-02-08T17:33:10.323" UserId="207" Comment="Grammar + spelling + title fix + merged link into text." Text="&lt;call-of-duty-black-ops&gt;&lt;weapons&gt;&lt;patch&gt;" />
  <row Id="38981" PostHistoryTypeId="5" PostId="16213" RevisionGUID="27b29b3c-6cd0-4a24-bcb8-fa681a618092" CreationDate="2011-02-08T17:40:37.390" UserId="23" Comment="Fixed list, but a one item long list looks pretty weird..." Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;There are some quirks about Redstone, though:&#xD;&#xA;&#xD;&#xA; * Power can only travel 15 blocks across Redstone Wire.&#xD;&#xA;  &#xD;&#xA;   If you have a long strip of Redstone Wire 20 blocks long and place a Redstone Torch at the beginning, it will reach the 15th block and the remaining pieces of wire will be unpowered.&#xD;&#xA;&#xD;&#xA;   To circumvent this issue you can build repeaters, which are simply two NOT gates in sequence (switching the signal twice results in the same signal).&#xD;&#xA;&#xD;&#xA;Here is an image with various logic gates taken from the [Minecraft Wiki][1] - the article there has more info on each gate.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Redstone circuits are generally shown through schematics like this one:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;These are three designs for an AND gate: output **O** is only on when inputs **A** and **B** are on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [2]: http://i.imgur.com/0mIO5.png&#xD;&#xA;  [3]: http://i.imgur.com/OfR1m.gif" />
  <row Id="38982" PostHistoryTypeId="5" PostId="14525" RevisionGUID="f524806e-2688-428b-bf08-bd29be1817c9" CreationDate="2011-02-08T17:44:17.267" UserId="2584" Comment="added additional achievments" Text="The ones I got are:&#xD;&#xA;&#xD;&#xA;* Got a score of 50 in Classic Mode&#xD;&#xA;* Got a score of 100 in Classic Mode&#xD;&#xA;* Got a Score of 200 in Classic Mode&#xD;&#xA;* Killed 150 Fruit Total&#xD;&#xA;* Killed 500 Fruit Total&#xD;&#xA;* Killed 1000 Fruit Total&#xD;&#xA;* Killed 5000 Fruit Total&#xD;&#xA;* Killed 10000 Fruit Total&#xD;&#xA;* Killed 10 Bananas in one round of Classic Mode&#xD;&#xA;* Killed 15 Apples in one round of Classic Mode&#xD;&#xA;* Killed 20 Plums in one round in Classic Mode&#xD;&#xA;* Got 6 criticals in one round in Classic Mode&#xD;&#xA;* Killed 3 Pears in a row in Classic Mode&#xD;&#xA;* Got a critical hit with a Mango&#xD;&#xA;* Killed 4 of the same type of fruit in a row in Classic Mode&#xD;&#xA;* Secret (placeholder)&#xD;&#xA;* Failed with a score of 0&#xD;&#xA;* Failed with a score of 69&#xD;&#xA;* Failed with a score of 99&#xD;&#xA;* Sliced 6 fruit in one combo&#xD;&#xA;* Archived a score of 200 in Zen Mode&#xD;&#xA;* Sliced 10 Coming Soon fruit&#xD;&#xA;* Slice the secret fruit!&#xD;&#xA;* Get the Lovely Bunch star in Zen Mode&#xD;&#xA;* Got a score over 400 after all bonuses in Arcade Mode&#xD;&#xA;* Got a score less than 20 after all bonuses in Arcade Mode&#xD;&#xA;* Hit three bombs ans scored over 250 after all bonuses in Arcade Mode.&#xD;&#xA;* You are relentless in your pursuit of perfection!&#xD;&#xA;* Complete 3 games between the hours of 2am and 5am&#xD;&#xA;* Post a score to Facebook or Twitter" />
  <row Id="38983" PostHistoryTypeId="24" PostId="14525" RevisionGUID="48536f6b-e366-47ec-9928-11c7a2dc1f9c" CreationDate="2011-02-08T17:44:17.267" Comment="Proposed by 2584 approved by 14 edit id of 71" />
  <row Id="38984" PostHistoryTypeId="2" PostId="16215" RevisionGUID="57ecb390-0208-4ad1-83c9-5151cae7a1ec" CreationDate="2011-02-08T17:48:02.760" UserId="5287" Text="Recently started playing Magicka and I've just started fighting &quot;the snake boss&quot;(2nd boss). Hes giving me a real tough time to be honest. Is there something specifically that needs to be done? &#xD;&#xA;&#xD;&#xA;I've been treating it as a standard boss battle and searching for a decent opening to hit him. However the best opening I can find(Hit him in the face when he roars) always results in us trading blows. I'm pretty sure I could win eventually but I'm wondering if theres a better way. &#xD;&#xA;&#xD;&#xA;I've tried freezing him with water followed up with ice, beam attacks and fire balls. Or am I over complicating it when I should just slog away and spam heals?" />
  <row Id="38985" PostHistoryTypeId="1" PostId="16215" RevisionGUID="57ecb390-0208-4ad1-83c9-5151cae7a1ec" CreationDate="2011-02-08T17:48:02.760" UserId="5287" Text="Beating the snake boss in Magicka." />
  <row Id="38986" PostHistoryTypeId="3" PostId="16215" RevisionGUID="57ecb390-0208-4ad1-83c9-5151cae7a1ec" CreationDate="2011-02-08T17:48:02.760" UserId="5287" Text="&lt;strategy&gt;&lt;magicka&gt;&lt;boss-fights&gt;" />
  <row Id="38987" PostHistoryTypeId="2" PostId="16216" RevisionGUID="7b58d07f-0d65-4860-bcee-2f6a61d94a68" CreationDate="2011-02-08T17:52:35.263" UserId="44" Text="I beat him by filling his mouth full of lightning then putting up a shield that he would hit as he attacked.  And when he does the jumping around put proximity based spells on the ground.  &#xD;&#xA;&#xD;&#xA;Also, I spam healed myself and kept my shield up.  There probably is a better way but, it worked. " />
  <row Id="38988" PostHistoryTypeId="6" PostId="16215" RevisionGUID="21151bb6-85a6-4d4c-a8e3-eb02bea79655" CreationDate="2011-02-08T17:53:51.767" UserId="4012" Comment="edited tags" Text="&lt;strategy&gt;&lt;magicka&gt;&lt;boss-fights&gt;&lt;walkthrough&gt;" />
  <row Id="38989" PostHistoryTypeId="5" PostId="15954" RevisionGUID="a8a379ff-b6fb-4d15-8a65-0ffd7d8065cf" CreationDate="2011-02-08T17:57:58.733" UserId="3107" Comment="add quick 90th percentile figures" Text="Just for the sake of completeness, I'm going to take Chris' [profession guide link][1] and reduce it to ore amounts. That'll at least give you the &quot;minimum&quot; amount. &#xD;&#xA;&#xD;&#xA;###Absolute Minimum&#xD;&#xA;The technical absolute minimum is 0 ore, as you'd just buy all the bars/gems you need from the auction house and you'd never deal with ore at all.&#xD;&#xA;&#xD;&#xA;###Minimim w/ Mining&#xD;&#xA;This answer will include the minimum figured assuming you only mine for bars and dust and that all gems come from the auction house.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 60 Tin Ore&#xD;&#xA; - 140 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 50 Thorium Bar&#xD;&#xA; - 200 Adamantite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA;&#xD;&#xA;###Minimum w/ Mining &amp; Prospecting&#xD;&#xA;This answer assumes that you'd obtain each gem from the *common* ore most likely to drop it via prospecting based on figures on [Wowhead][2]. However, I also assumed no gems dropped during mining, which means these values won't be the absolute minimum.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 310 Tin Ore&#xD;&#xA;    - add 150 more for Horde characters&#xD;&#xA;    - add 200 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 125 Iron Ore&#xD;&#xA; - 215 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 250 Thorium Ore&#xD;&#xA;   - add 50 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 200 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 75 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 220 Adamantite Ore&#xD;&#xA; - 350 Cobalt Ore&#xD;&#xA; - 25 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;###Quick Average: Mining &amp; Prospecting&#xD;&#xA;For the purposes of this answer, I assume that everything you do will skill you a point in Jewelcrafting, but I incorporate the average percentage drop of gems from the ore that is most likely to drop that gem.&#xD;&#xA;&#xD;&#xA;For obsidium ore, the figure is the same as the minimum. Assuming each gem has an equal chance to drop, you'll be obtaining the gems in equal numbers. Since you need 3 of each of them for the transmutes, the percentage that you'll get a gem you need is 100% until you've gotten enough of that gem for all the transmutes you'd need.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 755 Tin Ore&#xD;&#xA;    - add 400 more for Horde characters&#xD;&#xA;    - add 535 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 420 Iron Ore&#xD;&#xA; - 390 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 1155 Thorium Ore&#xD;&#xA;   - add 170 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 1180 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 445 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 310 Adamantite Ore&#xD;&#xA; - 1400 Cobalt Ore&#xD;&#xA; - 140 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;###Quick 90th Percentile&#xD;&#xA;With the absence of data points from actual instances or simulations, I cheated on this one. My calculation for the 90th percentile was (([AVG]-[MIN])+[AVG]*.9)+[BAR], where&#xD;&#xA;&#xD;&#xA; - **AVG** - Average ore needed to prospect gems based on drop rate&#xD;&#xA; - **MIN** - Minimum ore needed to prospect gems&#xD;&#xA; - **BAR** - Ore needed for bars&#xD;&#xA;&#xD;&#xA;It's not perfect, and it also assumes that you always skill when crafting things with jewelcrafting. The same caveat applies to Obsidium in this answer as it does in the quick average.&#xD;&#xA;&#xD;&#xA; - 160 Copper Ore&#xD;&#xA; - 1120 Tin Ore&#xD;&#xA;    - add 610 more for Horde characters&#xD;&#xA;    - add 815 more if you'd rather not farm/buy Small Illustrious Pearls&#xD;&#xA; - 670 Iron Ore&#xD;&#xA; - 540 Mithril Ore&#xD;&#xA; - 15 Truesilver Ore&#xD;&#xA; - 1950 Thorium Ore&#xD;&#xA;   - add 550 more if you'd rather not farm/buy Powerful Mojos&#xD;&#xA; - 2245 Fel Iron Ore or Adamantite Ore&#xD;&#xA;   - add 765 more if you'd rather not farm/buy Black Diamonds&#xD;&#xA; - 385 Adamantite Ore&#xD;&#xA; - 2310 Cobalt Ore&#xD;&#xA; - 240 Saronite Ore&#xD;&#xA; - 10 Titanium Ore&#xD;&#xA; - 3205 Obsidium Ore (500 + 2700 from Shadowspirit Diamond and Fire Prism transmutes)&#xD;&#xA;&#xD;&#xA;###True Average &amp; 90th Percentile&#xD;&#xA;It quickly gets too complicated for me to want to bother attempting this in a completely legitimate fashion. One would have to make sure they had enough base inventory to accomplish both feats which results in a trickle-back effect where you have to go back and make older stuff again at times. That's best left for either a simulation program or someone with free time and a burning desire to snag your bounty. :)&#xD;&#xA;&#xD;&#xA;For anyone interested in doing that, good luck. Also, so it doesn't get missed, Raven Dreamer posted the skill up formula he found for the percent chance you will skill up on a yellow or green recipe as a comment to the original question:&#xD;&#xA;&#xD;&#xA;&gt;  [chance of gaining skill point] = (grey skill - current skill) / (grey skill - yellow skill)&#xD;&#xA;&#xD;&#xA;&quot;Grey skill&quot; and &quot;yellow skill&quot; are the numbers at which the recipe turns grey or yellow respectively.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wow-professions.com/wowguides/wow_jewelcrafting_leveling_guide.html&#xD;&#xA;  [2]: http://www.wowhead.com/" />
  <row Id="38990" PostHistoryTypeId="2" PostId="16217" RevisionGUID="ede22750-ad8f-4f78-bcdd-8b87d94944bd" CreationDate="2011-02-08T17:58:00.070" UserId="6745" Text="I found the best way is to mix arcane, fire, and earth and wait for him to try to snap at you.  It does a bunch of damage and the arcane magic mixed in makes him stop attacking so you don't get poisoned." />
  <row Id="38991" PostHistoryTypeId="2" PostId="16218" RevisionGUID="496db68e-4ad7-442c-a856-ca7b2dc126f7" CreationDate="2011-02-08T18:08:59.383" UserId="1721" Text="Follow these steps:&#xD;&#xA;&#xD;&#xA; 1. Put on haste.&#xD;&#xA; 2. Run around until he appears above ground.&#xD;&#xA; 3. Get within a short distance of him and begin charging a 5 Earth shot (DDDDD) aimed at his body. You want to be close enough that he will lunge instead of spraying poison. You will learn this distance through trial and error.&#xD;&#xA; 4. When he hisses he will lunge shortly after. Fire your charged shot at his body when he does and you will strike him in the mouth. Once again, you will learn how to time this through trial and error.&#xD;&#xA; 5. Repeat.&#xD;&#xA;&#xD;&#xA;The Earth shot is powerful enough that it kills him after about 8 hits and interrupts his lunge attack. You may use another spell but I recommend charged shots; take advantage of the time that the snake idles above ground before attacking." />
  <row Id="38992" PostHistoryTypeId="2" PostId="16219" RevisionGUID="4b0e81d3-23c2-4030-86dd-ba05bfb1f3b7" CreationDate="2011-02-08T18:10:45.573" UserId="189" Text="From what I recall, the option becomes available ones the game has been completed once." />
  <row Id="38993" PostHistoryTypeId="6" PostId="16208" RevisionGUID="3295f5cd-dd0d-4091-83b8-eae259599803" CreationDate="2011-02-08T18:14:33.357" UserId="23" Comment="edited tags" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="38994" PostHistoryTypeId="2" PostId="16220" RevisionGUID="dd87ba31-f018-4c6d-ab02-37ce3a7ef048" CreationDate="2011-02-08T18:16:02.870" UserId="189" Text="The essence you absorb to quick charge the Ultimate Technique is used to charge the technique and provides no other benefit. However, this is counteracted by the fact that enemies killed with the UT drop more essence - either 300% of normal for charge level one, or 700% of normal for charge level two." />
  <row Id="38995" PostHistoryTypeId="2" PostId="16221" RevisionGUID="fd6c9a38-a5d0-4820-bed1-49c5882a0e00" CreationDate="2011-02-08T18:30:42.863" UserId="6945" Text="I figured I'd go to my grave without knowing the answer to this, but is there any way to kill the dragon in the clouds on the Dark Side of Xeen in the top left corner of the map? &#xD;&#xA;&#xD;&#xA;It's been a long time since I've played the game and I'm sure that's the only thing I've never done.  I've been sans-5 1/4 drive for a while, so I'm just asking this as a purely speculative question, hopefully someone knows the answer and has done this mighty feat. " />
  <row Id="38996" PostHistoryTypeId="1" PostId="16221" RevisionGUID="fd6c9a38-a5d0-4820-bed1-49c5882a0e00" CreationDate="2011-02-08T18:30:42.863" UserId="6945" Text="Killing the toughest dragon on the Darkside of Xeen" />
  <row Id="38997" PostHistoryTypeId="3" PostId="16221" RevisionGUID="fd6c9a38-a5d0-4820-bed1-49c5882a0e00" CreationDate="2011-02-08T18:30:42.863" UserId="6945" Text="&lt;world-of-xeen&gt;" />
  <row Id="38998" PostHistoryTypeId="5" PostId="16207" RevisionGUID="f691942a-6973-44b5-a0eb-b955a1ff1be3" CreationDate="2011-02-08T18:45:55.303" UserId="6934" Comment="added 13 characters in body" Text="I want to have a game night where I host a Mario Kart tournament. It can be either round robin or bracketed. The problem is that people are of very different levels so I was trying to think of a  way to handicap the tournament to make things fun for all players. But it has to be easy to do and understand. Any ideas?   " />
  <row Id="38999" PostHistoryTypeId="2" PostId="16222" RevisionGUID="2a3cf219-fbda-4664-a46d-5a6e33da7e3c" CreationDate="2011-02-08T18:51:06.717" UserId="3467" Text="Playing Terran in my previous league I've beat a lot of other Terrans with Mega Rax strategy. In my implementation it looks like this:&#xD;&#xA;&#xD;&#xA;- 10 Supply&#xD;&#xA;- 11 Barrack&#xD;&#xA;- 12 Refinery&#xD;&#xA;- 14(or15) Barrack 2&#xD;&#xA;- in mean time (as resources allows) tech-lab for 1st barrack, reactors to other tech labs, research stim-pack, and pump marines.&#xD;&#xA;&#xD;&#xA;Too often that worked good: usually opponent has some marauders, rarely 1-2 tanks (without siege mode), probably bunker... &#xD;&#xA;&#xD;&#xA;But, after been promoted to next league, too often I stuck with my strategy. In higher league, they build tanks quicker and when I have good amount marines to push the bunker on the entrance - they get tank in siege mode - and my &quot;marine push&quot; - died.&#xD;&#xA;&#xD;&#xA;...&#xD;&#xA;&#xD;&#xA;For sure, I can scout (scan) and see if my opponent goes to factory, stop my marine push and switch to other builds. But the problem here is that I didn't build refinery early, I spend for barracks... I still could win and trying to do that, but:&#xD;&#xA;&#xD;&#xA;If opponent PLAN from the beginning to go to quick factory and tanks:&#xD;&#xA;&#xD;&#xA;- 10 supply&#xD;&#xA;- 10 refinery&#xD;&#xA;- 11(12) Barrack&#xD;&#xA;&#xD;&#xA;he will have factory as quickly as I will have 2nd barrack. and he will have 1st tank in 45 more seconds. &#xD;&#xA;&#xD;&#xA;Let's assume I don't build refinery/gas/tech-lab. So, if opponent builds tech-lab on 1st rax - he will have 1 marine less then I will (if I will go baracks only). If he build factory/tech-lab/refinery he will have 100+25+75+30*0.9=227 minerals less (75 - cost of refinery, 30*0.9 - amount of minerals that could be collected by SCV instead of building Refinery, 100+25 - amount of gas. I assume, that workers collect gas with the same rate as minerals). Plus 100 for bunker - 327 minerals&#xD;&#xA;&#xD;&#xA;So I will be able to have 4 barracks against his 1 barrack + 1 factory. In the same time.&#xD;&#xA;&#xD;&#xA;Each 50 seconds:&#xD;&#xA;- I will produce 8 marines;&#xD;&#xA;- he will produce 2 marines + 1 tank. &#xD;&#xA;&#xD;&#xA;Till the time he research &quot;siege mode&quot; (80 seconds) I will have around 13 marines, he will have 2 tanks + 4 marines (been sitting in bunker, having SCV repairing bunker/tanks... Plus time for my army to reach his base...&#xD;&#xA;&#xD;&#xA;Here is a naked theory but it seems like there are no any chances to beat 'quick-siege-tanks' BO with 'pure marine' build.&#xD;&#xA;&#xD;&#xA;If I add into my BO refinery and tech-lab, I will have my army smaller and later and don't think stim-pack will help to beat tanks behind the bunker...&#xD;&#xA;&#xD;&#xA;Please see my thought and let me know if something is wrong in my calculations.&#xD;&#xA;&#xD;&#xA;If you know some good replays for this particular case (diamond level players would be the best :) ) - you are very welcome (I would prefer really replace, not video as it is very required here to see exact timing of all things happened).&#xD;&#xA;&#xD;&#xA;Thank you very much in advance." />
  <row Id="39000" PostHistoryTypeId="1" PostId="16222" RevisionGUID="2a3cf219-fbda-4664-a46d-5a6e33da7e3c" CreationDate="2011-02-08T18:51:06.717" UserId="3467" Text="StarCraft2: MegaRax vs quick mech in TvT - is it viable?" />
  <row Id="39001" PostHistoryTypeId="3" PostId="16222" RevisionGUID="2a3cf219-fbda-4664-a46d-5a6e33da7e3c" CreationDate="2011-02-08T18:51:06.717" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;terran&gt;" />
  <row Id="39002" PostHistoryTypeId="2" PostId="16223" RevisionGUID="c96ce56c-0c0f-4e8e-998d-55658d8e644e" CreationDate="2011-02-08T18:54:38.617" UserId="6431" Text="**Patch 1.06**&#xD;&#xA;&#xD;&#xA;From what I can find there seemed to be a significant accuracy advantage over using the AK-74u (even without a grip).  They increased the amount of vertical recoil to the gun. The general consensus on the forums is the gun is still very strong despite the nerfs." />
  <row Id="39003" PostHistoryTypeId="2" PostId="16224" RevisionGUID="5c2a8747-71fe-4e02-b03b-88b66062d333" CreationDate="2011-02-08T18:59:00.977" UserId="5274" Text="Could someone tell me more about the Valentine's Day version of Angry Birds: Seasons?  I've only recently heard that it exists.  What differentiates it from the other versions that are available?" />
  <row Id="39004" PostHistoryTypeId="1" PostId="16224" RevisionGUID="5c2a8747-71fe-4e02-b03b-88b66062d333" CreationDate="2011-02-08T18:59:00.977" UserId="5274" Text="Valentine's Day version of Angry Birds: Seasons- Information/Secrets/Strategies?" />
  <row Id="39005" PostHistoryTypeId="3" PostId="16224" RevisionGUID="5c2a8747-71fe-4e02-b03b-88b66062d333" CreationDate="2011-02-08T18:59:00.977" UserId="5274" Text="&lt;angry-birds&gt;" />
  <row Id="39006" PostHistoryTypeId="4" PostId="16222" RevisionGUID="28edfd50-d785-4daa-933a-ce037aeb9f5d" CreationDate="2011-02-08T19:00:00.460" UserId="3107" Comment="remove game title from question as it's covered in the tags" Text="MegaRax vs quick mech in TvT - is it viable?" />
  <row Id="39007" PostHistoryTypeId="2" PostId="16225" RevisionGUID="7b869ca3-c2d4-4ab1-8d8c-3a80c19dfea3" CreationDate="2011-02-08T19:00:52.983" UserId="18" Text="The Valentine's Day Angry Birds was an update to Angry Birds Seasons. The update added more levels with a Valentine's Day theme. Currently there are two paid Angry Birds games out - Angry Birds and Angry Birds Seasons - the Valentine's Day is not a separate app." />
  <row Id="39008" PostHistoryTypeId="5" PostId="15679" RevisionGUID="f5ecdd57-c6e4-4ee6-930a-84ff96d7a602" CreationDate="2011-02-08T19:05:03.117" UserId="4103" Comment="added 133 characters in body" Text="Letting Jormungandr run into barriers seems to be an effective tactic. I used stationary shields (E + right click) and stone walls (E + D + right click) and just let the worm run into them. They do pretty decent damage all by themselves.&#xD;&#xA;&#xD;&#xA;Just running around and covering the whole area whith stone walls ensures that Jormungandr will hit *something* when he surfaces." />
  <row Id="39009" PostHistoryTypeId="4" PostId="16224" RevisionGUID="72e5c895-1352-44d4-9598-b4ec12771331" CreationDate="2011-02-08T19:05:50.277" UserId="23" Comment="edited title" Text="Valentine's Day version of Angry Birds?" />
  <row Id="39010" PostHistoryTypeId="5" PostId="16213" RevisionGUID="c4822c66-d9a8-4f11-acfd-403479c0c893" CreationDate="2011-02-08T19:16:16.830" UserId="18" Comment="extra clarification" Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;It's important to note that doors can receive power from the blocks surrounding them. If you want to make something that opens the door momentarily when you hit a button, or open when you step on a pressure plate, you don't need any Redstone Dust - you can just place the button on the block next to it / pressure plate in front of it.&#xD;&#xA;&#xD;&#xA;However, Redstone has it's quirks. Power can only travel 15 blocks across Redstone Wire. If you have a long strip of Redstone Wire 20 blocks long and place a Redstone Torch at the beginning, it will reach the 15th block and the remaining pieces of wire will be unpowered. To circumvent this issue you can build repeaters, which are simply two NOT gates in sequence (switching the signal twice results in the same signal).&#xD;&#xA;&#xD;&#xA;Here is an image with various logic gates taken from the [Minecraft Wiki][1] - the article there has more info on each gate.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Redstone circuits are generally shown through schematics like this one:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;These are three designs for an AND gate: output **O** is only on when inputs **A** and **B** are on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [2]: http://i.imgur.com/0mIO5.png&#xD;&#xA;  [3]: http://i.imgur.com/OfR1m.gif" />
  <row Id="39011" PostHistoryTypeId="2" PostId="16226" RevisionGUID="23e21d3d-2e3b-4122-ac24-073b688096fa" CreationDate="2011-02-08T19:39:56.913" UserId="3107" Text="This may not be the answer you want, exactly, as it doesn't cover how to recover from a situation where you mass up marines before scouting your opponent going for a tech build. &#xD;&#xA;&#xD;&#xA;**Skill levels between opponents being equal, it is not cost-effective to try to stick to a mass marines build vs an opponent going for marines and siege tanks**. Siege tanks are a direct counter to marines, and any resources spent on trying to overwhelm siege tanks with marines are better spent on other tactics.&#xD;&#xA;&#xD;&#xA;When you are a Terran player going against a Terran opponent, that should be your first indication to expect siege tanks. It doesn't always happen, but siege tanks are seen often in TvT play simply because they're a great answer to an opponent who might be massing the standard marine/marauder rush or teching up to the marine/marauder/medivac (MMM) ball. Because of this, it is dangerous to enter a TvT match-up and just start pumping out marines without proper scouting of your opponent. &#xD;&#xA;&#xD;&#xA;Think of it this way: as a Terran vs another Terran, you have the following outcomes if you are dead-set on massing marines: &#xD;&#xA;&#xD;&#xA; - You mass marine, they mass marine: Draw.&#xD;&#xA; - You mass marine, they mass marine/marauder: You win.&#xD;&#xA; - You mass marine, they tech to hellions: You lose.&#xD;&#xA; - You mass marine, they tech to tanks: You lose.&#xD;&#xA;&#xD;&#xA;If you are scouted as going mass marine, you'll end up encountering mech of some sort, and that is not good news for you. You're a bit better off if you have marauders as well since they do pretty well against hellions and siege tanks (provided you have concussive shells vs hellions and line-of-sight on the tanks (and stim always helps)).&#xD;&#xA;&#xD;&#xA;The reason mass marines worked for you in lower-level play is because you were dealing with players who did not macro/tech as fast. I would suggest you abandon this strategy altogether in higher-level play. I could get away with mass reapers in Bronze, but trying that in higher level play is going to get me killed more often than not. It's better to go with [a more traditional build][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/918/what-are-the-popular-openings-builds-for-terran-in-starcraft-2/958#958" />
  <row Id="39012" PostHistoryTypeId="2" PostId="16227" RevisionGUID="9ddc1280-36d4-44f9-90c1-09abc0f06611" CreationDate="2011-02-08T19:44:54.807" UserId="6762" Text="The answer is rather... *circular*.&#xD;&#xA;&#xD;&#xA;You might say it's... *in the sky*?&#xD;&#xA;&#xD;&#xA;Hope these helped.  I had to dig out my ancient binder of Stone answer pages to figure out how to help you.  It's great to see that someone archived the puzzles, I'm going to have to go through them again, get to the ones I hadn't solved!" />
  <row Id="39013" PostHistoryTypeId="5" PostId="16227" RevisionGUID="fc6f9ee6-36c4-456d-abc7-503e99f732bc" CreationDate="2011-02-08T19:54:15.843" UserId="6762" Comment="added 92 characters in body" Text="The answer is rather... *circular*.&#xD;&#xA;&#xD;&#xA;You might say it's... *in the sky*?&#xD;&#xA;&#xD;&#xA;Hope these helped.  I had to dig out my ancient binder of Stone answer pages to figure out how to help you.  It's great to see that someone archived the puzzles, I'm going to have to go through them again, get to the ones I hadn't solved!&#xD;&#xA;&#xD;&#xA;Popping the answer behind a spoiler tag: &#xD;&#xA;&gt; ! The Answer is Pi, as per Buffon's needle." />
  <row Id="39014" PostHistoryTypeId="2" PostId="16228" RevisionGUID="e09b1891-ad69-4c02-9549-1495c2288c5c" CreationDate="2011-02-08T20:03:47.527" UserId="6947" Text="Are there 14 or 15 combination attacks in phantasy star 4? &#xD;&#xA;&#xD;&#xA;What is the most powerful combination attack in phantasy star 4?" />
  <row Id="39015" PostHistoryTypeId="1" PostId="16228" RevisionGUID="e09b1891-ad69-4c02-9549-1495c2288c5c" CreationDate="2011-02-08T20:03:47.527" UserId="6947" Text="Combination attacks in phantasy star 4" />
  <row Id="39016" PostHistoryTypeId="3" PostId="16228" RevisionGUID="e09b1891-ad69-4c02-9549-1495c2288c5c" CreationDate="2011-02-08T20:03:47.527" UserId="6947" Text="&lt;phantasy-star-universe&gt;" />
  <row Id="39017" PostHistoryTypeId="25" PostId="16224" RevisionGUID="dcad43ce-5e9e-4f6b-8e77-e5387e6fbcea" CreationDate="2011-02-08T20:16:41.307" Comment="http://twitter.com/#!/StackGaming/status/35069526294929408" />
  <row Id="39018" PostHistoryTypeId="2" PostId="16229" RevisionGUID="d88c926c-6d0a-4af9-be41-da136f1f437b" CreationDate="2011-02-08T20:25:05.310" UserId="6947" Text="What is the minimum number of stars you have to recruit to complete the game?" />
  <row Id="39019" PostHistoryTypeId="1" PostId="16229" RevisionGUID="d88c926c-6d0a-4af9-be41-da136f1f437b" CreationDate="2011-02-08T20:25:05.310" UserId="6947" Text="Suikoden I - stars of destiny" />
  <row Id="39020" PostHistoryTypeId="3" PostId="16229" RevisionGUID="d88c926c-6d0a-4af9-be41-da136f1f437b" CreationDate="2011-02-08T20:25:05.310" UserId="6947" Text="&lt;rpg&gt;" />
  <row Id="39021" PostHistoryTypeId="2" PostId="16230" RevisionGUID="15b1a2ef-fbd2-46a8-ac56-c8aa7cf9f31b" CreationDate="2011-02-08T20:26:35.347" UserId="1777" Text="Check to see if Minecraft is running on the same port as remote desktop. This could cause a port conflict that might freeze your system." />
  <row Id="39022" PostHistoryTypeId="4" PostId="16229" RevisionGUID="47a15c5e-c1a9-404d-9b48-0e041875dd42" CreationDate="2011-02-08T20:34:27.780" UserId="85" Comment="Game-name-tag created! Also fixed up the title ♪" Text="What is the minimum number of stars of destiny you must recruit in Suikoden I?" />
  <row Id="39023" PostHistoryTypeId="6" PostId="16229" RevisionGUID="47a15c5e-c1a9-404d-9b48-0e041875dd42" CreationDate="2011-02-08T20:34:27.780" UserId="85" Comment="Game-name-tag created! Also fixed up the title ♪" Text="&lt;suikoden&gt;" />
  <row Id="39024" PostHistoryTypeId="5" PostId="16229" RevisionGUID="00062f0d-c944-4fca-a424-e3927289af51" CreationDate="2011-02-08T20:36:14.403" UserId="336" Comment="fixed some grammar issues." Text="What is the minimum number of stars you need to have to recruit to complete the game?" />
  <row Id="39025" PostHistoryTypeId="2" PostId="16231" RevisionGUID="1af0eec4-edcc-4b26-a846-38a4665112c6" CreationDate="2011-02-08T20:42:01.607" UserId="1777" Text="There is a nice summary of combinations on [phantasy-star.net][1], stating **14**:&#xD;&#xA;&#xD;&#xA;&gt; &gt; Ever since PSIV was, there have been&#xD;&#xA;&gt; &gt; claims that there are more than the&#xD;&#xA;&gt; &gt; fourteen combos listed below.&#xD;&#xA;&gt; &gt; Instruction books and hintbooks claim&#xD;&#xA;&gt; &gt; that there are fifteen or more.&#xD;&#xA;&gt; &gt; However, in all the years the game has&#xD;&#xA;&gt; &gt; been out, **no legitimate combo** has been&#xD;&#xA;&gt; &gt; published on the net, **other than** the&#xD;&#xA;&gt; &gt; ones below.&#xD;&#xA;&gt; &#xD;&#xA;&gt; &#xD;&#xA;&gt; Black Hole	- Negatis /-\&#xD;&#xA;&gt; (Gra,Gigra,Nagra) &#xD;&#xA;&gt; &#xD;&#xA;&gt; Blizzard	- (Wat,Giwat,Nawat) /-\&#xD;&#xA;&gt; (Zan,Gizan,Nazan) or (Wat,Giwat,Nawat)&#xD;&#xA;&gt; /-\ Hewn &#xD;&#xA;&gt; &#xD;&#xA;&gt; Circuit Break	- Hijammer /-\ Tandle &#xD;&#xA;&gt; &#xD;&#xA;&gt; Conduct Thunder	- (Wat,Giwat,Nawat) +&#xD;&#xA;&gt; Tandle &#xD;&#xA;&gt; &#xD;&#xA;&gt; Destruction	- Deban + Megid + Legeon +&#xD;&#xA;&gt; Positron Bolt &#xD;&#xA;&gt; &#xD;&#xA;&gt; Firestorm 	- (Zan,Gizan,Nazan) /-\&#xD;&#xA;&gt; (Foi,Gifoi,Nafoi) or (Foi,Gifoi,Nafoi)&#xD;&#xA;&gt; /-\ Hewn or (Zan,Gizan,Nazan) /-\&#xD;&#xA;&gt; Flaeli or Flaeli /-\ Hewn &#xD;&#xA;&gt; &#xD;&#xA;&gt; Grand Cross	- Crosscut /-\ Efess &#xD;&#xA;&gt; &#xD;&#xA;&gt; Holocaust	- Savol /-\ Diem &#xD;&#xA;&gt; &#xD;&#xA;&gt; Lethal Image	- Death + Illusion &#xD;&#xA;&gt; &#xD;&#xA;&gt; Paladin Blow	- Rayblade /-\ Astral &#xD;&#xA;&gt; &#xD;&#xA;&gt; Purify Light	- Holyword /-\ Efess &#xD;&#xA;&gt; &#xD;&#xA;&gt; Shooting Star	- Burst Rocket +&#xD;&#xA;&gt; (Foi,Gifoi,Nafoi) or Burst Rocket +&#xD;&#xA;&gt; Flaeli &#xD;&#xA;&gt; &#xD;&#xA;&gt; Silent Wave	- Phonomezer /-\ Airslash &#xD;&#xA;&gt; &#xD;&#xA;&gt; Triblaster	- Wat /-\ Foi /-\ Tsu&#xD;&#xA;&gt; &#xD;&#xA;&gt; where  () means any skill or technique&#xD;&#xA;&gt; within may be used; /-\ means the&#xD;&#xA;&gt; order of the skills or techniques does&#xD;&#xA;&gt; not matter; and&#xD;&#xA;&gt; + means the skills or techniues must be performed in the specified order;&#xD;&#xA;&#xD;&#xA;To answer the second part of your question, the most powerful combination is **Destruction**, as described in [this article][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.phantasy-star.net/psiv/combos.html&#xD;&#xA;  [2]: http://www.psalgo.com/phantasy-star-iv/feeve.html" />
  <row Id="39026" PostHistoryTypeId="5" PostId="16228" RevisionGUID="8665664c-715c-4014-bc47-ecd6a97187f9" CreationDate="2011-02-08T20:47:50.440" UserId="3389" Comment="Fix name" Text="Are there 14 or 15 combination attacks in Phantasy Star IV? &#xD;&#xA;&#xD;&#xA;What is the most powerful combination attack in Phantasy Star IV?" />
  <row Id="39027" PostHistoryTypeId="4" PostId="16228" RevisionGUID="8665664c-715c-4014-bc47-ecd6a97187f9" CreationDate="2011-02-08T20:47:50.440" UserId="3389" Comment="Fix name" Text="Combination attacks in Phantasy Star IV" />
  <row Id="39028" PostHistoryTypeId="6" PostId="16228" RevisionGUID="8665664c-715c-4014-bc47-ecd6a97187f9" CreationDate="2011-02-08T20:47:50.440" UserId="3389" Comment="Fix name" Text="&lt;phantasy-star-iv&gt;" />
  <row Id="39029" PostHistoryTypeId="5" PostId="16229" RevisionGUID="2143d071-d040-4b17-96ed-59ad3d222c44" CreationDate="2011-02-08T20:56:36.577" UserId="336" Comment="deleted 8 characters in body" Text="What is the minimum number of stars you need to recruit to complete the game?" />
  <row Id="39030" PostHistoryTypeId="5" PostId="16218" RevisionGUID="febb1d97-5b75-43a4-8deb-dd3260a762c4" CreationDate="2011-02-08T22:28:23.007" UserId="1721" Comment="added 386 characters in body; added 2 characters in body" Text="Follow these steps:&#xD;&#xA;&#xD;&#xA; 1. Put on haste.&#xD;&#xA; 2. Run around until he appears above ground.&#xD;&#xA; 3. Get within a short distance of him and begin charging a 5 Earth shot (DDDDD) aimed at his body. You want to be close enough that he will lunge instead of spraying poison. You will learn this distance through trial and error.&#xD;&#xA; 4. When he hisses he will lunge shortly after. Fire your charged shot at his body when he lunges and you will strike him in the mouth. Once again, you will learn how to time this through trial and error.&#xD;&#xA; 5. Repeat.&#xD;&#xA;&#xD;&#xA;The Earth shot is powerful enough that it kills him after about 8 hits and interrupts his lunge attack. You may use another spell but I recommend charged shots; take advantage of the time that the snake idles above ground before attacking.&#xD;&#xA;&#xD;&#xA;**Will test:** Try laying a rock between you and the snake and charge your Earth shot. The snake will lunge and collide with the rock, hopefully destroying it. If you fire your Earth shot shortly after then he may get hurt from both the rock and your shot. This would kill him twice as fast, and you won't take damage if you screw the timing up because the rock will soak his lunge." />
  <row Id="39031" PostHistoryTypeId="2" PostId="16232" RevisionGUID="bc919503-fbd4-4eb0-accc-81dfd4ea5b3b" CreationDate="2011-02-08T22:42:44.463" UserId="2596" Text="On windows 7, I set minecraft to run in Compatibility Mode as Windows 2000. The improvement was remarkable!" />
  <row Id="39032" PostHistoryTypeId="2" PostId="16233" RevisionGUID="b5c29c57-51dd-4ebe-87e0-ff9b8f0e979a" CreationDate="2011-02-08T22:51:14.487" UserId="6385" Text="The other day in JC2, I found a military base that keeps spawning fighter jets. Or at least, it was doing so initially when I discovered the base. Dozens of jets must have taken off while I softened the place up, tethered bad guys to the jets, tethered jets to the runway, etc. In due course I cleaned the place out, got the 'complete' banner, and moved on. Thing is when I went back there later, there weren't any more jets.&#xD;&#xA;&#xD;&#xA;Would this base have kept spawning new jets if I hadn't completed it?  Or was there only a finite number of jets to begin with? I wanted to go back and try tying some vehicles to them! &#xD;&#xA;&#xD;&#xA;(Sorry I don't have the coordinates at the moment, roughly speaking it's on the west side of the main landmass, about halfway down. will paste coords later)." />
  <row Id="39033" PostHistoryTypeId="1" PostId="16233" RevisionGUID="b5c29c57-51dd-4ebe-87e0-ff9b8f0e979a" CreationDate="2011-02-08T22:51:14.487" UserId="6385" Text="Does completing a location kill resource generation?" />
  <row Id="39034" PostHistoryTypeId="3" PostId="16233" RevisionGUID="b5c29c57-51dd-4ebe-87e0-ff9b8f0e979a" CreationDate="2011-02-08T22:51:14.487" UserId="6385" Text="&lt;just-cause-2&gt;" />
  <row Id="39035" PostHistoryTypeId="2" PostId="16234" RevisionGUID="3dc070b5-b897-4d4f-96ab-402ea65a4c2e" CreationDate="2011-02-08T22:52:12.173" UserId="2341" Text="I have kids, which means I have **scratched game discs that my systems can't read**.  &#xD;&#xA;&#xD;&#xA;Several months ago, I watched a video demonstrating how to repair scratched game discs using car polish.  I tried that, and it didn't work.  After a little more research, I found and purchased [this plastic polishing kit from Amazon](http://www.amazon.com/gp/product/B000J41VDM).  [Following the instructions](http://www.youtube.com/watch?v=fRUiN4aN43A) (and using some ultra fine sandpaper to sand out the really bad scratches), **I was able *polish* and *sand* out the scratches on one disc**, while another remains unplayable, despite repeated repair attempts.&#xD;&#xA;&#xD;&#xA;Using the plastic polishing kit requires a lot of time and effort.  **I'm lazy and want it to be easier and simpler.**&#xD;&#xA;&#xD;&#xA;**Is this the best way to repair a disc?**  Are there any repair tools that are generally accepted, known, and proven to work?  Do any game publishers support replacing damaged discs? &#xD;&#xA;&#xD;&#xA;" />
  <row Id="39036" PostHistoryTypeId="1" PostId="16234" RevisionGUID="3dc070b5-b897-4d4f-96ab-402ea65a4c2e" CreationDate="2011-02-08T22:52:12.173" UserId="2341" Text="How do I repair a scratched game disc?" />
  <row Id="39037" PostHistoryTypeId="3" PostId="16234" RevisionGUID="3dc070b5-b897-4d4f-96ab-402ea65a4c2e" CreationDate="2011-02-08T22:52:12.173" UserId="2341" Text="&lt;repair&gt;" />
  <row Id="39038" PostHistoryTypeId="2" PostId="16235" RevisionGUID="248fee48-ead0-4a25-acef-95d1d471fc52" CreationDate="2011-02-08T23:10:30.070" UserId="6066" Text="I've heard that rubbing peanut oil on the disc is a good way to smooth out scratches.  That said, I've never had occasion to try it and you'd want to be careful about gumming up your drive." />
  <row Id="39039" PostHistoryTypeId="2" PostId="16236" RevisionGUID="e9eadf90-ccec-43f7-8d83-dff04bc82853" CreationDate="2011-02-08T23:11:51.297" UserId="6745" Text="Go to your local game shop.  That's usually the safest way to have a disc repaired, as they have a precision machine that can remove just enough of the plastic.&#xD;&#xA;&#xD;&#xA;Otherwise, I've always used toothpaste and a glass cleaning cloth.  If you take off too much of the plastic, you'll ruin the disk." />
  <row Id="39041" PostHistoryTypeId="2" PostId="16237" RevisionGUID="9b3ff770-7f58-401c-a362-f260d482cc19" CreationDate="2011-02-08T23:12:09.820" UserId="5601" Text="It's true that jets keep departing as the base is still not taken over, but that's not the point here.&#xD;&#xA;&#xD;&#xA;There are infinite jets no matter how many bases you take over (I know this cause I did took them all over), because jets will still spawn in the huge buildings that hold them (I don't know how they are called, plane sheds?), these buildings are usually located next to a runway so you can take off easily. Also they will still randomly spawn flying trough the air every once in a while (though they are very hard to catch).&#xD;&#xA;&#xD;&#xA;Basically the only thing you are stopping from happening are the jets that take off every time you visit a base/airport. You will still be able to find lot's of them, don't worry." />
  <row Id="39042" PostHistoryTypeId="2" PostId="16238" RevisionGUID="4eaf65de-7fb3-47c8-ac8d-70111a3e4a08" CreationDate="2011-02-08T23:14:36.057" UserId="6240" Text="When a disc is scratched, the data usually isn't touched (if it gets down to the data layer, then that's a *seriously* deep gouge). Rather, what's happened is that the clear lacquer over the data layer has been scratched, and the scratch screws up the laser trying to read the data underneath.&#xD;&#xA;&#xD;&#xA;The best way of repairing a scratched disk is to find a material with similar refractive index, and use that to fill in the scratch." />
  <row Id="39043" PostHistoryTypeId="25" PostId="16234" RevisionGUID="73192214-d0ea-4686-a366-8e602efc604a" CreationDate="2011-02-08T23:16:42.697" Comment="http://twitter.com/#!/StackGaming/status/35114826674089984" />
  <row Id="39045" PostHistoryTypeId="5" PostId="16233" RevisionGUID="f97cf139-b381-4222-9f36-45e2bf4957c8" CreationDate="2011-02-09T00:16:22.900" UserId="6385" Comment="gave coordinates" Text="The other day in JC2, I found a military base that keeps spawning fighter jets. Or at least, it was doing so initially when I discovered the base. Dozens of jets must have taken off while I softened the place up, tethered bad guys to the jets, tethered jets to the runway, etc. In due course I cleaned the place out, got the 'complete' banner, and moved on. Thing is when I went back there later, there weren't any more jets.&#xD;&#xA;&#xD;&#xA;Would this base have kept spawning new jets if I hadn't completed it?  Or was there only a finite number of jets to begin with? I wanted to go back and try tying some vehicles to them! &#xD;&#xA;&#xD;&#xA;(The base in question was Kem Sungai Sejuk at 17141, 12369)." />
  <row Id="39047" PostHistoryTypeId="2" PostId="16240" RevisionGUID="9246141a-2856-4682-aac2-4cd478ec1861" CreationDate="2011-02-09T00:25:47.303" UserId="6951" Text="I've seen folks have reasonable success with machines like [Skip Doctor][1], which does the disc resurfacing for you. It's what I've seen them use at places like GameStop. Figure worst case scenario, the disc wasn't playable before and it ends up... still unplayable.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/dp/B0015ACUKC?tag=mhsvortex" />
  <row Id="39048" PostHistoryTypeId="2" PostId="16241" RevisionGUID="5f490476-0a6c-4b33-be53-b5bf1f23e15b" CreationDate="2011-02-09T00:39:44.107" UserId="857" Text="Yes, the planes will keep taking off while the location has not been completed, but once you complete it, they stop.&#xD;&#xA;&#xD;&#xA;This is actually an issue with the game that can prevent 100% completion. There is at least one jet type that can *only* spawn in the &quot;taking off&quot; mode, so if you inadvertently complete all the locations where it can spawn without hijacking that jet type, you will never have another opportunity." />
  <row Id="39049" PostHistoryTypeId="2" PostId="16242" RevisionGUID="7119ddf9-4cb1-44d9-8ac9-1cb29771d119" CreationDate="2011-02-09T00:53:05.020" UserId="6953" Text="I remember playing a game with robots in it. the robot you played as was kinda blocky lookin. not sleek like futuristic  robots. almost junkyardy. your boss was a robot who smoked a cigarette. and you had guns and fought other robots. i remember the scenery. there are i think multi player levels or game modes where theres a robot or two hunting you down and you hafta fight for survival. the guns were like machine guns. and there are these two robots that appear randomly and sell you stuff they have a big boombox and are kinda gangstery with a new yorker accent. i miss this game A LOT and it would mean a lot if someone could tell me the what it is. ty!" />
  <row Id="39050" PostHistoryTypeId="1" PostId="16242" RevisionGUID="7119ddf9-4cb1-44d9-8ac9-1cb29771d119" CreationDate="2011-02-09T00:53:05.020" UserId="6953" Text="game with robots in it" />
  <row Id="39051" PostHistoryTypeId="3" PostId="16242" RevisionGUID="7119ddf9-4cb1-44d9-8ac9-1cb29771d119" CreationDate="2011-02-09T00:53:05.020" UserId="6953" Text="&lt;robot-unicorn-attack&gt;" />
  <row Id="39053" PostHistoryTypeId="5" PostId="16242" RevisionGUID="dbb1669a-04c9-4899-9319-6bee3288aa9f" CreationDate="2011-02-09T00:59:13.780" UserId="207" Comment="Grammar + spelling + tag fix " Text="I remember playing a game with robots in it. The robot you played as was kind of blocky-looking, not sleek like futuristic robots, almost junkyardy. Your boss was a robot who smoked a cigarette, and you had guns and fought other robots. I remember the scenery. There are, I think, multiplayer levels or game modes where there's a robot or two hunting you down and you have to fight for survival. The guns were like machine guns, and there are these two robots that appear randomly and sell you stuff; they have a big boombox and are kinda gangstery with a New Yorker accent. I miss this game a lot and it would mean a lot to me if someone could tell me what game this is." />
  <row Id="39054" PostHistoryTypeId="4" PostId="16242" RevisionGUID="dbb1669a-04c9-4899-9319-6bee3288aa9f" CreationDate="2011-02-09T00:59:13.780" UserId="207" Comment="Grammar + spelling + tag fix " Text="Game with robots in it?" />
  <row Id="39055" PostHistoryTypeId="6" PostId="16242" RevisionGUID="dbb1669a-04c9-4899-9319-6bee3288aa9f" CreationDate="2011-02-09T00:59:13.780" UserId="207" Comment="Grammar + spelling + tag fix " Text="&lt;identify-this-game&gt;" />
  <row Id="39056" PostHistoryTypeId="5" PostId="16242" RevisionGUID="89878d08-be23-4933-8a8e-e949964f222f" CreationDate="2011-02-09T01:04:11.080" UserId="6953" Comment="added 21 characters in body" Text="I remember playing a game with robots in it. The robot you played as was kind of blocky-looking, not sleek like futuristic robots, almost junkyardy. Your boss was a robot who smoked a cigarette, and you had guns and fought other robots. I remember the scenery. There are, I think, multiplayer levels or game modes where there's a robot or two hunting you down and you have to fight for survival. The guns were like machine guns, and there are these two robots that appear randomly and sell you stuff; they have a big boombox and are kinda gangstery with a New Yorker accent. I miss this game a lot and it would mean a lot to me if someone could tell me what game this is. IT WAS PS2 i believe" />
  <row Id="39057" PostHistoryTypeId="4" PostId="16242" RevisionGUID="488d5ae1-d97b-4cc7-a366-c45642b8885d" CreationDate="2011-02-09T01:04:28.020" UserId="23" Comment="edited title" Text="Multiplayer robots vs robots survival game" />
  <row Id="39058" PostHistoryTypeId="5" PostId="16242" RevisionGUID="09497d07-1855-41b8-8922-050373b15649" CreationDate="2011-02-09T01:06:14.293" UserId="6953" Comment="added 57 characters in body; added 39 characters in body" Text="I remember playing a game with robots in it. The robot you played as was kind of blocky-looking, not sleek like futuristic robots, almost junkyardy. Your boss was a robot who smoked a cigarette, and you had guns and fought other robots. I remember the scenery. There are, I think, multiplayer levels or game modes where there's a robot or two hunting you down and you have to fight for survival. The guns were like machine guns, and there are these two robots that appear randomly and sell you stuff; they have a big boombox and are kinda gangstery with a New Yorker accent. one was big and fat, and the other was short and small. I miss this game a lot and it would mean a lot to me if someone could tell me what game this is. IT WAS PS2 i believe. and quite a while ago. im talkin years" />
  <row Id="39059" PostHistoryTypeId="2" PostId="16244" RevisionGUID="a8eca58a-b08a-4767-bdb4-70dadf08d32b" CreationDate="2011-02-09T01:07:18.130" UserId="5112" Text="Thank you for your help on the other puzzle from the stone&#xD;&#xA;&#xD;&#xA;I am now working on &quot;7:9 Letterhead&quot; ( http://www.scarecrowsfield.com/index.php?page=showpuzzle&amp;site=1&amp;group=1&amp;left=7&amp;right=4 )&#xD;&#xA;&#xD;&#xA;I have one &quot;close&quot; (pretty obvious) and have tried a gazillion answers but I think I'm completely &quot;out&quot;&#xD;&#xA;&#xD;&#xA;Anyone can provide me a nudge on this one?" />
  <row Id="39060" PostHistoryTypeId="1" PostId="16244" RevisionGUID="a8eca58a-b08a-4767-bdb4-70dadf08d32b" CreationDate="2011-02-09T01:07:18.130" UserId="5112" Text="The Stone 7:9: Letterhead" />
  <row Id="39061" PostHistoryTypeId="3" PostId="16244" RevisionGUID="a8eca58a-b08a-4767-bdb4-70dadf08d32b" CreationDate="2011-02-09T01:07:18.130" UserId="5112" Text="&lt;puzzle&gt;&lt;the-stone&gt;" />
  <row Id="39062" PostHistoryTypeId="2" PostId="16245" RevisionGUID="e8c579f7-0135-4564-b9b8-bd8204f4050d" CreationDate="2011-02-09T01:13:32.117" UserId="5398" Text="None of these suggestions are really optimal for a tournament - as Chad mentioned, a tournament is really designed to allow the best player to win.  That being said, the following suggestions might help take a little of the focus off coming in 1st place.&#xD;&#xA;&#xD;&#xA; - Run the first race for standings.  Challenge the players to improve their previous time each race.  &#xD;&#xA;&#xD;&#xA; - Have each racer bet on the time they think they'll finish in.  Score based on how close they came to their prediction.  (No brakes during the final lap)&#xD;&#xA;&#xD;&#xA; - and of course , if you are of legal age in your location, &#xD;&#xA;&gt; ! taking one drink for each person you beat &#xD;&#xA;&#xD;&#xA;will level the playing field *real* fast." />
  <row Id="39063" PostHistoryTypeId="4" PostId="11850" RevisionGUID="4e0731fa-66b7-4247-b613-1d864aaf3699" CreationDate="2011-02-09T01:17:36.143" UserId="23" Comment="edited title" Text="Is it true that I won't see completed missions time if I restart a campaign?" />
  <row Id="39064" PostHistoryTypeId="2" PostId="16246" RevisionGUID="609bafb8-3561-401c-8424-6ee7609f5a48" CreationDate="2011-02-09T01:20:39.400" UserId="23" Text="I gave this platformer another try today. [Damn you, Daniel.][1] Luckily I fared bad enough that I quickly gave up &amp;mdash; I mean, I couldn't even make my dreams come true!&#xD;&#xA;&#xD;&#xA;I then turned on Youtube looking for videos of impressive runs by people &lt;s&gt;with too much time on their hands&lt;/s&gt; trying harder than me, and found a few, like [this][2]. However, even their 250k points games didn't result in a wish coming true.&#xD;&#xA;&#xD;&#xA;Does this game have a end? Can you win?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.stackexchange.com/transcript/message/482509#482509&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=ZUR-ECcHTJc" />
  <row Id="39065" PostHistoryTypeId="1" PostId="16246" RevisionGUID="609bafb8-3561-401c-8424-6ee7609f5a48" CreationDate="2011-02-09T01:20:39.400" UserId="23" Text="Can you make your dreams come true?" />
  <row Id="39066" PostHistoryTypeId="3" PostId="16246" RevisionGUID="609bafb8-3561-401c-8424-6ee7609f5a48" CreationDate="2011-02-09T01:20:39.400" UserId="23" Text="&lt;plot&gt;&lt;robot-unicorn-attack&gt;" />
  <row Id="39067" PostHistoryTypeId="2" PostId="16247" RevisionGUID="3aa192d9-7bf1-4aa7-86ec-52a9efd71fc8" CreationDate="2011-02-09T01:46:49.663" UserId="5521" Text="Nope, you can't win this game. The end, is when you lose. Even the song doesn't end, it just keeps looping, and it's god damn addictive!&#xD;&#xA;&#xD;&#xA;The point is pretty much just racking up the highest score you can, or try to beat your friends score." />
  <row Id="39068" PostHistoryTypeId="5" PostId="16242" RevisionGUID="7cc2a0b6-b2a3-4afa-bcb7-ddb8191ea4d8" CreationDate="2011-02-09T01:46:51.960" UserId="207" Comment="Grammar and spelling edit of edit." Text="I remember playing a game with robots in it. The robot you played as was kind of blocky-looking, not sleek like futuristic robots, almost junkyardy. Your boss was a robot who smoked a cigarette, and you had guns and fought other robots. I remember the scenery. There are, I think, multiplayer levels or game modes where there's a robot or two hunting you down and you have to fight for survival. The guns were like machine guns, and there are these two robots that appear randomly and sell you stuff; they have a big boombox and are kinda gangstery with a New Yorker accent. one was big and fat, and the other was short and small. I miss this game a lot and it would mean a lot to me if someone could tell me what game this is.&#xD;&#xA;&#xD;&#xA;I believe it was a PS2 game, and I played it quite a few years ago." />
  <row Id="39069" PostHistoryTypeId="6" PostId="16242" RevisionGUID="7cc2a0b6-b2a3-4afa-bcb7-ddb8191ea4d8" CreationDate="2011-02-09T01:46:51.960" UserId="207" Comment="Grammar and spelling edit of edit." Text="&lt;identify-this-game&gt;&lt;ps2&gt;" />
  <row Id="39070" PostHistoryTypeId="5" PostId="16247" RevisionGUID="ee57a272-4d30-48ac-a121-3503fa5c4e36" CreationDate="2011-02-09T02:11:18.757" UserId="207" Comment="Removed profanity." Text="Nope, you can't win this game. The end is when you lose. Even the song doesn't end, it just keeps looping, and it's really addictive!&#xD;&#xA;&#xD;&#xA;The point is pretty much just racking up the highest score you can, or trying to beat your friends score." />
  <row Id="39071" PostHistoryTypeId="2" PostId="16248" RevisionGUID="496b40ea-cb3b-4933-af1a-d2b02b87902e" CreationDate="2011-02-09T02:14:20.250" UserId="207" Text="Sounds like [Metal Arms: Glitch In The System](http://en.wikipedia.org/wiki/Metal_Arms:_Glitch_in_the_System). The two robots who sell you stuff are Shady and Mr. Pockets, and there are several multiplayer modes, one of which involves &quot;tag&quot;, where one person is &quot;it&quot; and the others try to kill them." />
  <row Id="39072" PostHistoryTypeId="4" PostId="16242" RevisionGUID="de761939-efb2-4bc9-8147-0e70dddb4b80" CreationDate="2011-02-09T02:14:53.870" UserId="207" Comment="Title fix." Text="What is this Multiplayer Robots vs. Robots survival game?" />
  <row Id="39073" PostHistoryTypeId="25" PostId="16246" RevisionGUID="05faeea1-e65e-454c-be57-dbb309b660d2" CreationDate="2011-02-09T02:16:42.963" Comment="http://twitter.com/#!/StackGaming/status/35160130152570881" />
  <row Id="39074" PostHistoryTypeId="2" PostId="16249" RevisionGUID="01a70317-d9fa-4098-a9c9-ed5583cfc377" CreationDate="2011-02-09T02:44:46.923" UserId="6954" Text="Just dig 2 high in one direction for a very long time, say around an hour... it's not like you'll run out of map.&#xD;&#xA;&#xD;&#xA;Then move 3 or four along once you've used half of your axe/s, and go back to where you started.&#xD;&#xA;&#xD;&#xA;This will yield more in terms of ore versus time, as you are not mucking around walking between shafts and veins, and are spending almost all the time mining. Bring with you a diamond pick axe, and a shovel, since dirt and gravel still spawn underground. Use the cobblestone you will inevitably mine for traversing lava pools, and make sure you have torches (place them every 10 or so blocks).&#xD;&#xA;&#xD;&#xA;- TRY IT NOW&#xD;&#xA;- POST PICS&#xD;&#xA;- ???&#xD;&#xA;- PROFIT&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39075" PostHistoryTypeId="2" PostId="16250" RevisionGUID="8b75b2c3-0ade-412f-bbce-7abee33f5b91" CreationDate="2011-02-09T02:52:03.120" UserId="2259" Text="Ran Grim Batol a while ago and the second boss, [Forgemaster Throngus had a voice][1] that was very familiar to me, but I can't place it.  Any ideas?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=iqL-fK51VkQ" />
  <row Id="39076" PostHistoryTypeId="1" PostId="16250" RevisionGUID="8b75b2c3-0ade-412f-bbce-7abee33f5b91" CreationDate="2011-02-09T02:52:03.120" UserId="2259" Text="Where have I heard the voice of Forgemaster Throngus before?" />
  <row Id="39077" PostHistoryTypeId="3" PostId="16250" RevisionGUID="8b75b2c3-0ade-412f-bbce-7abee33f5b91" CreationDate="2011-02-09T02:52:03.120" UserId="2259" Text="&lt;world-of-warcraft&gt;&lt;voice-acting&gt;" />
  <row Id="39078" PostHistoryTypeId="5" PostId="16249" RevisionGUID="3043ca88-d8b7-4a0c-ad17-5e4864099845" CreationDate="2011-02-09T03:33:38.030" UserId="207" Comment="I don't understand the relevance of that last bit other than to reference a meme. Feel free to rollback if you think it's needed." Text="Just dig 2 high in one direction for a very long time, say around an hour... it's not like you'll run out of map.&#xD;&#xA;&#xD;&#xA;Then move 3 or four along once you've used half of your axe/s, and go back to where you started.&#xD;&#xA;&#xD;&#xA;This will yield more in terms of ore versus time, as you are not mucking around walking between shafts and veins, and are spending almost all the time mining. Bring with you a diamond pick axe, and a shovel, since dirt and gravel still spawn underground. Use the cobblestone you will inevitably mine for traversing lava pools, and make sure you have torches (place them every 10 or so blocks).&#xD;&#xA;" />
  <row Id="39079" PostHistoryTypeId="5" PostId="16244" RevisionGUID="20c45019-b81e-4d54-ab32-66cd0c3f5ea7" CreationDate="2011-02-09T03:53:02.837" UserId="5112" Comment="added 37 characters in body" Text="Thank you for your help on the other puzzle from the stone&#xD;&#xA;&#xD;&#xA;I am now working on &quot;7:9 Letterhead&quot; ( http://www.scarecrowsfield.com/index.php?page=showpuzzle&amp;site=1&amp;group=1&amp;left=7&amp;right=4 )&#xD;&#xA;&#xD;&#xA;I have one &quot;close&quot; (pretty obvious) and have tried a gazillion answers but I think I'm completely &quot;out&quot;&#xD;&#xA;&#xD;&#xA;Anyone can provide me a nudge on this one?&#xD;&#xA;&#xD;&#xA;**update**: ah! I solved it phew!" />
  <row Id="39080" PostHistoryTypeId="2" PostId="16251" RevisionGUID="5cbbc4b4-63cf-4ee4-8cf0-36819da7080b" CreationDate="2011-02-09T04:23:54.980" UserId="6955" Text="Are the characters in left for dead 1 and 2 modeled after real life people?" />
  <row Id="39081" PostHistoryTypeId="1" PostId="16251" RevisionGUID="5cbbc4b4-63cf-4ee4-8cf0-36819da7080b" CreationDate="2011-02-09T04:23:54.980" UserId="6955" Text="Left For Dead Characters" />
  <row Id="39082" PostHistoryTypeId="3" PostId="16251" RevisionGUID="5cbbc4b4-63cf-4ee4-8cf0-36819da7080b" CreationDate="2011-02-09T04:23:54.980" UserId="6955" Text="&lt;left-4-dead&gt;" />
  <row Id="39083" PostHistoryTypeId="2" PostId="16252" RevisionGUID="515a612d-96bd-4413-ae79-aeb540627b60" CreationDate="2011-02-09T04:29:24.363" UserId="6956" Text="what are the relevant steps to easily complete a sudoku game within just a few minutes.what are the rules that are followed when handling  the game" />
  <row Id="39084" PostHistoryTypeId="1" PostId="16252" RevisionGUID="515a612d-96bd-4413-ae79-aeb540627b60" CreationDate="2011-02-09T04:29:24.363" UserId="6956" Text="THE SUDOKU GAMING THEORY" />
  <row Id="39085" PostHistoryTypeId="3" PostId="16252" RevisionGUID="515a612d-96bd-4413-ae79-aeb540627b60" CreationDate="2011-02-09T04:29:24.363" UserId="6956" Text="&lt;tech-support&gt;" />
  <row Id="39086" PostHistoryTypeId="5" PostId="16251" RevisionGUID="1b353339-fa97-4474-8258-b25c61651b58" CreationDate="2011-02-09T04:38:27.817" UserId="207" Comment="Minor grammar edit since this is at the top anyways." Text="Are the characters in Left For Dead 1 and 2 modeled after real-life people?" />
  <row Id="39087" PostHistoryTypeId="2" PostId="16253" RevisionGUID="c36f81de-f588-4c6e-bc5a-4f0f33b8cdf2" CreationDate="2011-02-09T04:50:13.393" UserId="2262" Text="You can now download quest #162 from DQVC.  As part of this quest, you'll be able to wake up this boss.  &#xD;&#xA;&#xD;&#xA;There are some prerequisites for this quest.  You must finish these other quests (also DLC) in order:  159, 160, 161." />
  <row Id="39088" PostHistoryTypeId="5" PostId="16252" RevisionGUID="386aca90-de5b-4dbd-9988-644de8cab59d" CreationDate="2011-02-09T04:54:14.510" UserId="2259" Comment="going to be closed anyways, but might as well improve it." Text="What are the steps required to easily complete a Sudoku game within just a few minutes? What rules are followed when playing the game?" />
  <row Id="39089" PostHistoryTypeId="4" PostId="16252" RevisionGUID="386aca90-de5b-4dbd-9988-644de8cab59d" CreationDate="2011-02-09T04:54:14.510" UserId="2259" Comment="going to be closed anyways, but might as well improve it." Text="Sudoku Gaming Theory" />
  <row Id="39090" PostHistoryTypeId="6" PostId="16252" RevisionGUID="386aca90-de5b-4dbd-9988-644de8cab59d" CreationDate="2011-02-09T04:54:14.510" UserId="2259" Comment="going to be closed anyways, but might as well improve it." Text="puzzle" />
  <row Id="39091" PostHistoryTypeId="24" PostId="16252" RevisionGUID="0dfd46ab-adf7-4b78-ba0b-8ad5f83e4351" CreationDate="2011-02-09T04:54:14.510" Comment="Proposed by 2259 approved by 18 edit id of 72" />
  <row Id="39093" PostHistoryTypeId="2" PostId="16254" RevisionGUID="7367a706-808c-4e2b-8967-132ccff9a635" CreationDate="2011-02-09T05:05:31.833" UserId="2262" Text="After beating one of the legacy bosses (Zoma, for instance), I'm offered the choice to let the boss have the experience from the battle.  What are the advantages to doing this?  Is the boss the more likely to drop rare treasure?" />
  <row Id="39094" PostHistoryTypeId="1" PostId="16254" RevisionGUID="7367a706-808c-4e2b-8967-132ccff9a635" CreationDate="2011-02-09T05:05:31.833" UserId="2262" Text="What are the advantages of giving the experience to the legacy bosses?" />
  <row Id="39095" PostHistoryTypeId="3" PostId="16254" RevisionGUID="7367a706-808c-4e2b-8967-132ccff9a635" CreationDate="2011-02-09T05:05:31.833" UserId="2262" Text="&lt;spoiler&gt;&lt;dragon-quest-9&gt;" />
  <row Id="39096" PostHistoryTypeId="2" PostId="16255" RevisionGUID="08db3f77-28e9-4bb7-bc6a-692bbdf45456" CreationDate="2011-02-09T05:08:33.427" UserId="6066" Text="Sounds like you've mixed up your memory with *One Must Fall*." />
  <row Id="39098" PostHistoryTypeId="25" PostId="16254" RevisionGUID="6b9ee944-12db-4972-b68b-fb01cff30ae8" CreationDate="2011-02-09T05:16:42.573" Comment="http://twitter.com/#!/StackGaming/status/35205426756861952" />
  <row Id="39099" PostHistoryTypeId="10" PostId="16252" RevisionGUID="53416918-9bc8-4ddb-89ec-17143f115b91" CreationDate="2011-02-09T06:03:14.390" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;}]" />
  <row Id="39100" PostHistoryTypeId="5" PostId="16244" RevisionGUID="068fe9e5-9bc5-4d34-b3bc-e596968ec0df" CreationDate="2011-02-09T06:19:24.770" UserId="5112" Comment="deleted 56 characters in body" Text="Thank you for your help on the other puzzle from the stone&#xD;&#xA;&#xD;&#xA;I am now working on &quot;7:9 Letterhead&quot; ( http://www.scarecrowsfield.com/)&#xD;&#xA;&#xD;&#xA;I have one &quot;close&quot; (pretty obvious) and have tried a gazillion answers but I think I'm completely &quot;out&quot;&#xD;&#xA;&#xD;&#xA;Anyone can provide me a nudge on this one?&#xD;&#xA;&#xD;&#xA;**update**: ah! I solved it phew!" />
  <row Id="39101" PostHistoryTypeId="2" PostId="16257" RevisionGUID="e12a5d27-0b71-4cb8-8154-11bcfe6c67a1" CreationDate="2011-02-09T06:34:27.890" UserId="336" Text="I'm enjoying my newly minted copy of Global Agenda from the recent steam sale, but I can't help but notice that the documentation on the game is rather sparse -- a far cry from the encyclopedias of WoW-everything I've been spoiled to have had.&#xD;&#xA;&#xD;&#xA;I see a lot of peple spamming the in-game trade chat for something called 'Crescent Jetpacks', and while the [Global Agenda Wiki][1] acknowledges that they *exist*, that's really all it has to say about them.&#xD;&#xA;&#xD;&#xA;So two-part question: What is the difference between a Crescent Jetpack and a standard combat jetpack, and how can I get my hands on one (assuming I don't want to buy it).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://globalagenda.wikia.com/wiki/Jetpack" />
  <row Id="39102" PostHistoryTypeId="1" PostId="16257" RevisionGUID="e12a5d27-0b71-4cb8-8154-11bcfe6c67a1" CreationDate="2011-02-09T06:34:27.890" UserId="336" Text="What is a Crescent Jetpack, and where can I get one?" />
  <row Id="39103" PostHistoryTypeId="3" PostId="16257" RevisionGUID="e12a5d27-0b71-4cb8-8154-11bcfe6c67a1" CreationDate="2011-02-09T06:34:27.890" UserId="336" Text="&lt;items&gt;&lt;global-agenda&gt;" />
  <row Id="39108" PostHistoryTypeId="2" PostId="16259" RevisionGUID="8be8c1fd-7e53-41f2-b7b6-b159a075cba9" CreationDate="2011-02-09T06:59:43.923" UserId="5521" Text="The **advantages** of giving the bosses the experience points is:&#xD;&#xA;&#xD;&#xA; - You get more experience from them.&#xD;&#xA; - They get more of a challenge.&#xD;&#xA; - They drop better items ([A full list of item drops][1]).&#xD;&#xA;&#xD;&#xA;The **disadvantages**:&#xD;&#xA;&#xD;&#xA; - Harder to kill.&#xD;&#xA; - May get more attacks per move, or more abilities.&#xD;&#xA; - You cannot get the item drops, if the boss levels past the range of which they drop.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.woodus.com/den/games/dq9ds/legacy_boss_drops.php" />
  <row Id="39109" PostHistoryTypeId="2" PostId="16260" RevisionGUID="7fb670dd-fe98-4760-b167-8a818d144de7" CreationDate="2011-02-09T07:20:49.710" UserId="6914" Text="The GameStop near me doesn't repair discs, but instead sells a solution to clean the discs yourself. I tried it on an xbox360 game with some scuffs and scratches, and it worked." />
  <row Id="39110" PostHistoryTypeId="6" PostId="16251" RevisionGUID="f12ced3e-9a37-42fa-ae73-ba7ba1c51e7b" CreationDate="2011-02-09T07:42:46.123" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;left-4-dead&gt;" />
  <row Id="39111" PostHistoryTypeId="2" PostId="16261" RevisionGUID="276ae1ae-ded5-4cff-91e2-84a65c80f8a8" CreationDate="2011-02-09T07:51:46.820" UserId="3501" Text="A little bit of searching around seems to indicate that this might be possible with War3. Try [this][1] out, I have tried this on Windows (Registry Editing and all that) but this is with Mac&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://antjedi.homeip.net/wordpress/?p=19" />
  <row Id="39112" PostHistoryTypeId="2" PostId="16262" RevisionGUID="750add3f-a793-4ecc-8df4-2c494a998cef" CreationDate="2011-02-09T08:04:01.363" UserId="3501" Text="A long long time ago when I used to play this, more than 501 was useless. The formula has since been revised but it was to give more weight to equipment. You can check [here][1] for the details.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mafiawars.wikia.com/wiki/Fighting" />
  <row Id="39113" PostHistoryTypeId="25" PostId="16208" RevisionGUID="1ff3c192-2482-499b-b443-77d86065dd32" CreationDate="2011-02-09T08:16:42.727" Comment="http://twitter.com/#!/StackGaming/status/35250726024253440" />
  <row Id="39114" PostHistoryTypeId="2" PostId="16263" RevisionGUID="7a29ca82-57b2-49b4-9f67-87a1c083d1cf" CreationDate="2011-02-09T08:34:26.970" UserId="5596" Text="Firstly Peggle is awesome and addictive.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Ok to answer your Questions.&#xD;&#xA;What the Zen Ball does:&#xD;&#xA;&#xD;&#xA;1. The Zen Ball considers a range of possible paths for the ball based on where you aim your shot, and go toward the highest-scoring path, with additional weight on dropping the ball in the Free Ball Bucket and lighting up orange pegs.&#xD;&#xA;2. Calculation Values&#xD;&#xA;- &quot;No improvement&quot; = No Improvement&#xD;&#xA;- &quot;Zen achieved&quot; = Your shot has been improved(i.e. free ball bucket), but no extra points&#xD;&#xA;- &quot;X% More Zen&quot; = Your shot has been improved by X%&#xD;&#xA;- &quot;Maximum Zen&quot; = Your shot has been improved by more than 500% over the original shot.&#xD;&#xA;3. I can find no evidence that support that style points are also calculated, however speaking from my own experience when Zen Ball achieves its max potential that usually gets you some.&#xD;&#xA;&#xD;&#xA;Also from my own experience, i do suspect that the Zen Ball was less effective in Peggle Nights, i however cannot confirm this.&#xD;&#xA;&#xD;&#xA;Some additional tips to consider when using the Zen Ball:&#xD;&#xA;&#xD;&#xA;The Zen Ball works best when there are lots of angles to consider. Aiming directly at a peg or the corner of a brick offers more possible angles and brings maximum Zen magic.&#xD;&#xA;Shoot the Zen Ball at pegs high up on the screen to get as many other pegs on the way down as possible.&#xD;&#xA;&#xD;&#xA;Most Effective: Zen Ball is useful on just about any board, but it's best to use it early on. The more orange pegs on the board, the more options it has.&#xD;&#xA;&#xD;&#xA;Reference:&#xD;&#xA;[Peggle Strategy Guide][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.popcap.com/extras/pegglestrategy/masters.php" />
  <row Id="39115" PostHistoryTypeId="2" PostId="16264" RevisionGUID="1a789860-107c-4bfb-954a-1c04364f4e1b" CreationDate="2011-02-09T08:59:44.030" UserId="207" Text="By far the type of creature I struggle the most with in Dead Space 2 is the Pack, the gray children who attack you in swarms. Whenever I use Stasis I only seem to hit one or two and the rest end up swarming me, and then I have problems killing them effectively. What's a good strategy for dealing with these little guys?" />
  <row Id="39116" PostHistoryTypeId="1" PostId="16264" RevisionGUID="1a789860-107c-4bfb-954a-1c04364f4e1b" CreationDate="2011-02-09T08:59:44.030" UserId="207" Text="How do I deal with the Pack?" />
  <row Id="39117" PostHistoryTypeId="3" PostId="16264" RevisionGUID="1a789860-107c-4bfb-954a-1c04364f4e1b" CreationDate="2011-02-09T08:59:44.030" UserId="207" Text="&lt;tactics&gt;&lt;dead-space-2&gt;" />
  <row Id="39119" PostHistoryTypeId="2" PostId="16265" RevisionGUID="3404d790-f174-4396-ad6b-7568b02c4620" CreationDate="2011-02-09T09:43:18.487" UserId="450" Text="Hello there&#xD;&#xA;&#xD;&#xA;I play UFO / X-Com since its out now. And i was always equipping a weapons on the right arm slot and a grenade in the left had slot.&#xD;&#xA;&#xD;&#xA;On the most Longplay videos, people are equiping grenades on the belt and take them from there when needed (what does coast Timeunits)&#xD;&#xA;&#xD;&#xA;Why is this? Is it influencing the aiming or timeunits of my soldiers to have 1 weapons on one hand and a grenade in the other?&#xD;&#xA;" />
  <row Id="39120" PostHistoryTypeId="1" PostId="16265" RevisionGUID="3404d790-f174-4396-ad6b-7568b02c4620" CreationDate="2011-02-09T09:43:18.487" UserId="450" Text="X-Com 1: Having a sercondary weapon" />
  <row Id="39121" PostHistoryTypeId="3" PostId="16265" RevisionGUID="3404d790-f174-4396-ad6b-7568b02c4620" CreationDate="2011-02-09T09:43:18.487" UserId="450" Text="&lt;retro-gaming&gt;&lt;x-com&gt;" />
  <row Id="39123" PostHistoryTypeId="19" PostId="11549" RevisionGUID="e8d3c443-6f3e-4738-a1aa-258b26d58a7f" CreationDate="2011-02-09T09:44:45.977" UserId="122" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="39125" PostHistoryTypeId="2" PostId="16266" RevisionGUID="e1012056-a016-42bd-81e0-6a7daae65df0" CreationDate="2011-02-09T09:47:13.797" UserId="13" Text="It appears that they are just stereotypes:&#xD;&#xA;&#xD;&#xA;[Wikipedia article](http://en.wikipedia.org/wiki/Left_4_Dead)&#xD;&#xA;&#xD;&#xA;&gt; There are four playable human characters in the game: Francis, a ***stereotypical*** biker (voiced by Vince Valenzuela); Bill, a Vietnam Veteran (voiced by Jim French); Zoey, a university student (voiced by Jen Taylor); and Louis, a district Account Manager (voiced by Earl Alexander).&#xD;&#xA;&#xD;&#xA;(my emphasis)&#xD;&#xA;&#xD;&#xA;However, I wouldn't be surprised if each characters appearance wasn't based on a real-life person - but that person could be anyone, even one of the developers!" />
  <row Id="39126" PostHistoryTypeId="2" PostId="16267" RevisionGUID="0923e988-4ff2-4580-ba02-8b36e4bed215" CreationDate="2011-02-09T10:19:17.340" UserId="4525" Text="I am really struggling on capturing cities, especially on smaller islands. Boats seem to do such little damage and getting units across the sea, early game especially, is very dangerous because of the number of barbarians.&#xD;&#xA;&#xD;&#xA;What are the best tactics, units and numbers for capturing cities depending on each age?&#xD;&#xA;" />
  <row Id="39127" PostHistoryTypeId="1" PostId="16267" RevisionGUID="0923e988-4ff2-4580-ba02-8b36e4bed215" CreationDate="2011-02-09T10:19:17.340" UserId="4525" Text="Optimum tactics and units for capturing cities for each age" />
  <row Id="39128" PostHistoryTypeId="3" PostId="16267" RevisionGUID="0923e988-4ff2-4580-ba02-8b36e4bed215" CreationDate="2011-02-09T10:19:17.340" UserId="4525" Text="&lt;civilization-5&gt;" />
  <row Id="39129" PostHistoryTypeId="2" PostId="16268" RevisionGUID="e38cd907-d26b-41f7-8eb3-faea13691e4c" CreationDate="2011-02-09T10:30:03.463" UserId="6738" Text="If I get a care package, which contains a spy plane, does using that spy plane count towards my spy plane killstreak challenges?" />
  <row Id="39130" PostHistoryTypeId="1" PostId="16268" RevisionGUID="e38cd907-d26b-41f7-8eb3-faea13691e4c" CreationDate="2011-02-09T10:30:03.463" UserId="6738" Text="Black Ops Care Packages - Killstreak Challenges" />
  <row Id="39131" PostHistoryTypeId="3" PostId="16268" RevisionGUID="e38cd907-d26b-41f7-8eb3-faea13691e4c" CreationDate="2011-02-09T10:30:03.463" UserId="6738" Text="&lt;call-of-duty-black-ops&gt;&lt;challenges&gt;" />
  <row Id="39132" PostHistoryTypeId="2" PostId="16269" RevisionGUID="72f08011-e607-4781-a3fc-140febd225f5" CreationDate="2011-02-09T10:46:56.793" UserId="1552" Text="It depends on what you mean by &quot;modeled after real-life people&quot;.&#xD;&#xA;&#xD;&#xA;If you mean visually, then yes! Valve usually models the face of their characters based on some real-life person (probably a hired model or actor, but I can't confirm this). From [Left4Dead Wikia][1], here is a list of the face models for each character (as well as the voice actor):&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;.------.-----------.-----------------.------------------.&#xD;&#xA;| Game | Character | Face model      | Voice actor      |&#xD;&#xA;|------|-----------|-----------------|------------------|&#xD;&#xA;| L4D1 | Bill      | Bernard Fouquet | Jim French       |&#xD;&#xA;| L4D1 | Francis   | Taylor Knox     | Vince Valenzuela |&#xD;&#xA;| L4D1 | Louis     | Sean Bennett    | Earl Alexander   |&#xD;&#xA;| L4D1 | Zoey      | Sonja Kinski    | Jen Taylor       |&#xD;&#xA;|      |           |                 |                  |&#xD;&#xA;| L4D2 | Coach     | Darnell Rice    | Chad Coleman     |&#xD;&#xA;| L4D2 | Ellis     | Jesy McKinney   | Eric Ladin       |&#xD;&#xA;| L4D2 | Nick      | Taymour Ghazi   | Hugh Dillon      |&#xD;&#xA;| L4D2 | Rochelle  | Shanola Hampton | Rochelle Aytes   |&#xD;&#xA;'------'-----------'-----------------'------------------'&#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;The body is easier to model in 3D, and is probably based on sketches made by Valve artists. However, it is very difficult to accurately model a face, and that's why they use real-life models for faces. (but, of course, they fine-tune the modelled face to fit better to the character, like the [G-Man][2] from Half-Life series)&#xD;&#xA;&#xD;&#xA;[1]: http://left4dead.wikia.com/wiki/The_Survivors&#xD;&#xA;[2]: http://half-life.wikia.com/wiki/G-Man" />
  <row Id="39133" PostHistoryTypeId="2" PostId="16270" RevisionGUID="7eafc343-4e72-4ec6-a2da-7083cf0c7581" CreationDate="2011-02-09T10:59:16.440" UserId="6270" Text="So obviously, it should be used against mothership/carrier/BCs and stuff like that, is it still good against smaller units?&#xD;&#xA;&#xD;&#xA;Also, as I've just discovered, the corruption ability works against all units, not only air (!), which is awesome, and brings up other possibilities like corrupting thors or ultralisks, but what about other units?&#xD;&#xA;&#xD;&#xA;Other corruptors, mutalisks, vikings, stalkers? Smaller things like marauders or helions?" />
  <row Id="39134" PostHistoryTypeId="1" PostId="16270" RevisionGUID="7eafc343-4e72-4ec6-a2da-7083cf0c7581" CreationDate="2011-02-09T10:59:16.440" UserId="6270" Text="What units is it viable to use the Corruption ability against?" />
  <row Id="39135" PostHistoryTypeId="3" PostId="16270" RevisionGUID="7eafc343-4e72-4ec6-a2da-7083cf0c7581" CreationDate="2011-02-09T10:59:16.440" UserId="6270" Text="&lt;starcraft-2&gt;&lt;corruptors&gt;" />
  <row Id="39136" PostHistoryTypeId="25" PostId="16251" RevisionGUID="450f14ff-ef4b-424d-844b-70054eded551" CreationDate="2011-02-09T11:16:43.287" Comment="http://twitter.com/#!/StackGaming/status/35296026436972544" />
  <row Id="39137" PostHistoryTypeId="5" PostId="16270" RevisionGUID="879ba3c2-64f3-4b33-9b55-6aeaceb890df" CreationDate="2011-02-09T11:28:05.680" UserId="6270" Comment="added 323 characters in body" Text="So obviously, it should be used against mothership/carrier/BCs and stuff like that, is it still good against smaller units?&#xD;&#xA;&#xD;&#xA;Also, as I've just discovered, the corruption ability works against all units, not only air (!), which is awesome, and brings up other possibilities like corrupting thors or ultralisks, but what about other units?&#xD;&#xA;&#xD;&#xA;Other corruptors, mutalisks, vikings, stalkers? Smaller things like marauders or helions?&#xD;&#xA;&#xD;&#xA;Edit: And of course, I don't think it is ever viable to base your strategy on building a lot of curruptors to use the corruption ability if you know that the opponent goes for stalkers for example. My question is about whether to use the corruption ability if you &quot;already have&quot; corruptors, built for whatever purposes." />
  <row Id="39138" PostHistoryTypeId="2" PostId="16271" RevisionGUID="bf828d7a-c7bc-4a9c-9486-9dab61af690c" CreationDate="2011-02-09T11:29:49.330" UserId="6541" Text="Hi,&#xD;&#xA;  I am really concerned that my XBOX kinnect cds will get damaged from overuse. Installing the games to HDD is not an option because i have 4GB version and there isent much of space left in  it. So what are my options? Can i just copy the disk to a blank DVD?&#xD;&#xA;&#xD;&#xA;Thanks," />
  <row Id="39139" PostHistoryTypeId="1" PostId="16271" RevisionGUID="bf828d7a-c7bc-4a9c-9486-9dab61af690c" CreationDate="2011-02-09T11:29:49.330" UserId="6541" Text="How to take backup of your XBox 360 games?" />
  <row Id="39140" PostHistoryTypeId="3" PostId="16271" RevisionGUID="bf828d7a-c7bc-4a9c-9486-9dab61af690c" CreationDate="2011-02-09T11:29:49.330" UserId="6541" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;xbox&gt;" />
  <row Id="39141" PostHistoryTypeId="2" PostId="16272" RevisionGUID="0de6f431-522c-4ccb-96b7-d9ff53cab2cb" CreationDate="2011-02-09T11:41:42.220" UserId="3383" Text="According to the UFOpaedia, having an item in your off hand when firing a two-handed weapon reduces your accuracy by 20%:&#xD;&#xA;&#xD;&#xA;http://www.ufopaedia.org/index.php?title=Accuracy_formula" />
  <row Id="39142" PostHistoryTypeId="5" PostId="16265" RevisionGUID="5ad78ff5-f39a-45f0-88f5-e927df283927" CreationDate="2011-02-09T11:43:43.293" UserId="3383" Comment="Corrected spelling etc. Added tag." Text="Hello there&#xD;&#xA;&#xD;&#xA;I play UFO Defense / Enemy Unknown (X-Com) since its out now. And I always equip a weapon on the right hand slot and a grenade in the left hand slot.&#xD;&#xA;&#xD;&#xA;On most Longplay videos, people equip grenades on the belt and take them from there when needed (which costs Timeunits)&#xD;&#xA;&#xD;&#xA;Why is this? Is it influencing the aiming or timeunit use of my soldiers to have a weapon in one hand and a grenade in the other?" />
  <row Id="39143" PostHistoryTypeId="4" PostId="16265" RevisionGUID="5ad78ff5-f39a-45f0-88f5-e927df283927" CreationDate="2011-02-09T11:43:43.293" UserId="3383" Comment="Corrected spelling etc. Added tag." Text="X-Com 1: Having a secondary weapon" />
  <row Id="39144" PostHistoryTypeId="6" PostId="16265" RevisionGUID="5ad78ff5-f39a-45f0-88f5-e927df283927" CreationDate="2011-02-09T11:43:43.293" UserId="3383" Comment="Corrected spelling etc. Added tag." Text="&lt;retro-gaming&gt;&lt;x-com&gt;&lt;ufo-defense&gt;" />
  <row Id="39145" PostHistoryTypeId="24" PostId="16265" RevisionGUID="c908192c-3e2b-452d-8717-5a9e27373c6a" CreationDate="2011-02-09T11:43:43.293" Comment="Proposed by 3383 approved by 13 edit id of 73" />
  <row Id="39146" PostHistoryTypeId="2" PostId="16273" RevisionGUID="8c1be120-758f-4c1e-93b1-26aa7c9e4c95" CreationDate="2011-02-09T11:53:38.277" UserId="5983" Text="It is not possible to play copies of games on a legit, unmodified 360 - they will just not be recognized by the system. Of course, you can always modchip your console, but this is not free, is considered illegal, voids your warranty and may result in Xbox Live ban.&#xD;&#xA;&#xD;&#xA;However, I would not worry too much - original DVDs are pretty sturdy and don't break easily, also the 360 DVD drive isn't very vulnerable, unless heavily used to play copies of games (burned DVDs wear the drive significantly faster). There is one exception, however - never move a console while turned on/playing. The DVD drive is known to scratch DVDs when moved during reading the data from disk.&#xD;&#xA;&#xD;&#xA;In your case though I would recommend buying an official, standalone 250 GB Xbox 360 S hard disk drive and installing games on it. Not only does it allow for faster loading times, but it also reduces stress put on disks and drive. Also buying games on Live and launching straight from HDD would surely resolve disk problems. " />
  <row Id="39147" PostHistoryTypeId="2" PostId="16274" RevisionGUID="d6183596-4344-4fb0-8ce4-e1069650e0be" CreationDate="2011-02-09T12:07:53.530" UserId="3510" Text="Yes. It does, all killstreak rewards that came from the care packages count to your killstreak challenges. In fact, I had a Chopper Gunner from a care package which was added to my Chopper Gunner killstreak count. Which proves killstreak rewards earned from care packages definitely count towards to the killstreak challenges." />
  <row Id="39148" PostHistoryTypeId="2" PostId="16275" RevisionGUID="24a9bf64-3e4b-46be-8182-4322aace324d" CreationDate="2011-02-09T12:16:10.160" UserId="122" Text="This ability is good against almost everything - just use it on every enemy unit as long as you can. Just make sure to **prioritize it** - meaning, first corrupt the biggest, higher-hp targets, then the medium-hp ones, then the smaller ones and so on.&#xD;&#xA;&#xD;&#xA;Why? Because on the one hand, battles usually do not last longer than the cooldown on corruption, so there's no point saving the ability for later. On the other hand, almost always the down-time between battles - or, alternatively, the time it takes the enemy to rebuild his heavy units - is longer than the time it takes the ability to recharge anyway.&#xD;&#xA;&#xD;&#xA;Granted, corrupting individual marauders or phoenixes is pretty silly - but as long as you can, and every bigger unit is already corrupted, why not?" />
  <row Id="39149" PostHistoryTypeId="5" PostId="16271" RevisionGUID="21e122ae-e8ad-4460-b2a1-197c26665658" CreationDate="2011-02-09T12:16:54.823" UserId="3936" Comment="Spelling, retagging" Text="I am really concerned that my Xbox Kinnect CDs will get damaged from overuse. Installing the games to HDD is not an option because I have the 4GB version and there isn't much of space left in it. So what are my options? Can I just copy the disk to a blank DVD?" />
  <row Id="39150" PostHistoryTypeId="4" PostId="16271" RevisionGUID="21e122ae-e8ad-4460-b2a1-197c26665658" CreationDate="2011-02-09T12:16:54.823" UserId="3936" Comment="Spelling, retagging" Text="How to make backup of your Xbox 360 games?" />
  <row Id="39151" PostHistoryTypeId="6" PostId="16271" RevisionGUID="21e122ae-e8ad-4460-b2a1-197c26665658" CreationDate="2011-02-09T12:16:54.823" UserId="3936" Comment="Spelling, retagging" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;xbox&gt;&lt;backup&gt;" />
  <row Id="39152" PostHistoryTypeId="24" PostId="16271" RevisionGUID="2aa80643-3728-44cd-8533-5e3ede242e0f" CreationDate="2011-02-09T12:16:54.823" Comment="Proposed by 3936 approved by 122 edit id of 74" />
  <row Id="39153" PostHistoryTypeId="5" PostId="16273" RevisionGUID="ef5aed7f-ca8e-4342-8633-fb516e168751" CreationDate="2011-02-09T12:38:54.493" UserId="5983" Comment="added 6 characters in body" Text="It is not possible to play copies of games on a legit, unmodified 360 - they will just not be recognized by the system. Of course, you can always modchip your console, but this is not free, is considered illegal, voids your warranty and may result in Xbox Live ban.&#xD;&#xA;&#xD;&#xA;However, I would not worry too much - original DVDs are pretty sturdy and don't break easily, also the 360 DVD drive isn't very vulnerable, unless heavily used to play copies of games (burned DVDs wear the drive significantly faster). There is one exception, however - never move a console while turned on/playing. The 360's DVD drive is known to scratch DVDs when moved during reading the data from disk.&#xD;&#xA;&#xD;&#xA;In your case though I would recommend buying an official, standalone 250 GB Xbox 360 S hard disk drive and installing games on it. Not only does it allow for faster loading times, but it also reduces stress put on disks and drive. Also buying games on Live and launching straight from HDD would surely resolve disk problems. " />
  <row Id="39154" PostHistoryTypeId="2" PostId="16276" RevisionGUID="263a3104-1632-47cb-b87a-c2e3807f3107" CreationDate="2011-02-09T12:40:54.240" UserId="122" Text="In general, I don't think there's any &quot;optimal&quot; strategy, everything is very situational - depends on the terrain, the units you have, the units your enemy has, specific promotions, etc. Still, I do have some methods I can share.&#xD;&#xA;&#xD;&#xA;## General Capturing ##&#xD;&#xA;&#xD;&#xA;In general, to capture a city, the majority of the damage I inflict is from ranged attacks. I do use melee units, but mainly to protect the ranged ones and to soak damage from the city.&#xD;&#xA;&#xD;&#xA;So, I move a few melee units to range 1 of the city but just let them fortify themselves there. Then I move ranged units - preferably siege units - to range 2 of the city (or more if it's later in the game and I have units with greater range), and pummel it until it drops to 1 HP, then a single melee unit can capture it.&#xD;&#xA;&#xD;&#xA;Using melee units to attack the city is fine if you have enough of them - it certainly speeds the process - but often it leaves them too vulnerable to bombardments from the city or from other enemy units on the enemy's turn.&#xD;&#xA;&#xD;&#xA;This is usually uniform across all stages, except that when flight is introduced I also use planes to damage the city, and also once I get range 3 units I try to soften the city as soon as possible, even before the core of my army gets there, just to make it quicker.&#xD;&#xA;&#xD;&#xA;There's no rule for how many units you need. Sometimes just one is enough - a heavily promoted Rocket Artillery can bring a city down very quickly, and then capture it by itself (yes, ranged land units *can* capture cities). In the early game, when all you have is archers and warriors, you might need a few more - but almost always, when I think how many units I need to conquer a city, the decision is more about how many units the enemy has around the city, than about the city itself.&#xD;&#xA;&#xD;&#xA;Finally, keep in mind promotions can sometimes play a large role. Bombers with the siege promotions are amazingly good against cities. Siege units with the logistics upgrade (two attacks per turn) can also bring them down quickly.&#xD;&#xA;&#xD;&#xA;## Capturing Cities on Small Islands ##&#xD;&#xA;I understand you have a problem with this specific scenario. A few tips:&#xD;&#xA;&#xD;&#xA; 1. Use ships. It's true that early on ships don't do a lot of damage, but all you need is to be able to do more than 2-3 HP per turn and it adds up. If you can't reach that number, just *get more ships*. Range 3+ ships are especially useful, and the +1 range promotion isn't that difficult to get, especially if you level up on barbarians first. (and yes, even Triremes can get that promotion).&#xD;&#xA;&#xD;&#xA; 2. Get the &quot;amphibious&quot; promotion for your melee units. It removes the penalty when attacking across rivers and when *attacking when embarked*, and this can really help for capturing coastal cities. Still, remember embarked units are very vulnerable - not only to other ships but to ranged attacks as well.&#xD;&#xA;&#xD;&#xA; 3. Once you get flight this becomes a different deal. Bombers can devastate cities and even fighters do a little damage, just make sure you have a nearby city or enough carriers. The AI does love its AA, though, I often find myself bombarding AA guns with ships and only them use the bombers. One final tip about flight - in my experience it's better to use fighters to air sweep and clear the way to bombers, than to use them to directly damage units.&#xD;&#xA;&#xD;&#xA;Also, regarding your general problem with embarked units getting killed by barbarians - just make sure you escort them with real ships. Even Triremes have decent enough range and sight that they can effectively guard a few embarked units. Also remember the movement penalty of entering a tile adjacent to enemy units - that means a ship can effectively block the passage for other ships even when it only takes one tile in itself." />
  <row Id="39155" PostHistoryTypeId="5" PostId="10178" RevisionGUID="e70ec2a2-1037-452d-902f-8462a3799e62" CreationDate="2011-02-09T12:56:45.850" UserId="4302" Comment="deleted 1 characters in body" Text="Perhaps the best answer would be in [Riot's own words][1].&#xD;&#xA;&#xD;&#xA;The two games are mostly very similar -- Riot wanted to make a game very much like DotA but on a standalone engine. The Warcraft 3 map engine provided many limitations in creating a balanced experience, such as handling disconnects, rage quitting penalties, etc.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/learn/dota_and_lol" />
  <row Id="39156" PostHistoryTypeId="2" PostId="16277" RevisionGUID="29843ae9-85d9-46a6-9b28-b9891f16bc77" CreationDate="2011-02-09T12:59:02.167" UserId="4525" Text="Embarked units can defend themselves.&#xD;&#xA;&#xD;&#xA;&gt; **Special Ability: River Warlord:** &#xD;&#xA;&gt; &#xD;&#xA;&gt;  - Triple gold from Barbarian    encampments and pillaging Cities.&#xD;&#xA;&gt;  - Embarked units can defend themselves.&#xD;&#xA;&#xD;&#xA; 1. What is the defensive rating given?&#xD;&#xA; 2. Does it depend on the unit?&#xD;&#xA; 3. Does it effect bombardment, ships&#xD;&#xA;    'stepping' on the unit or both?" />
  <row Id="39157" PostHistoryTypeId="1" PostId="16277" RevisionGUID="29843ae9-85d9-46a6-9b28-b9891f16bc77" CreationDate="2011-02-09T12:59:02.167" UserId="4525" Text="Songhai embarked unit defense" />
  <row Id="39158" PostHistoryTypeId="3" PostId="16277" RevisionGUID="29843ae9-85d9-46a6-9b28-b9891f16bc77" CreationDate="2011-02-09T12:59:02.167" UserId="4525" Text="&lt;civilization-5&gt;" />
  <row Id="39159" PostHistoryTypeId="4" PostId="16271" RevisionGUID="15de37b7-3ce7-423f-b26e-e086af60720b" CreationDate="2011-02-09T13:15:23.903" UserId="6541" Comment="edited tags; edited title" Text="How to take backup of your Xbox 360 games?" />
  <row Id="39160" PostHistoryTypeId="6" PostId="16271" RevisionGUID="15de37b7-3ce7-423f-b26e-e086af60720b" CreationDate="2011-02-09T13:15:23.903" UserId="6541" Comment="edited tags; edited title" Text="&lt;xbox-360&gt;&lt;kinect&gt;&lt;xbox&gt;&lt;backup&gt;" />
  <row Id="39161" PostHistoryTypeId="2" PostId="16278" RevisionGUID="b9c17f0d-ec0d-4f09-95fc-baabea4998a5" CreationDate="2011-02-09T13:23:20.773" UserId="6851" Text="It was Mengsk that freed Tychus (suggested by the intercom message played during his release), and Tychus was implanted with a self-destruct bomb inside the suit before meeting with Raynor (presumably by Mengsk), which is triggered as he approaches the weakened Kerrigan on Char. Mengsk's voice can also be heard during the final scene ordering Tychus to complete the mission. So it's likely that Mengsk ordered Tychus to kill Kerrigan, who only complied after the bomb was triggered.&#xD;&#xA;&#xD;&#xA;It is never stated explicitly by Mengsk, but it is suggested in a few in-game conversations that Mengsk has no interest in killing Raynor, which he could have easily done with a few Ghosts, because Raynor is a convenient scapegoat to rally the people against. And Tychus could have easily killed Raynor after the first mission at Joeyray's Bar. So Tychus was likely not sent to kill Raynor.&#xD;&#xA;&#xD;&#xA;Mengsk would actually want Kerrigan dead, rather than Raynor, since she represents an actual threat to the Dominion, rather than a drunk, ex-convict rebel commander.&#xD;&#xA;&#xD;&#xA;But the original question is a good one: Why would Mengsk expect Raynor to free Kerrigan, just to have Tychus kill her?&#xD;&#xA;&#xD;&#xA;One possible conclusion is that Arcturus and Valerian Mengsk were working in collusion to get the artifact to Char, and only Raynor could lead the military to success. But if Mengsk doesn't regard Raynor as a real military threat, this seems unlikely.&#xD;&#xA;&#xD;&#xA;A more likely option (as suggested by Raven Dreamer) is that Tychus was sent to spy on Raynor, and an unexpected opportunity arose.&#xD;&#xA;&#xD;&#xA;There is also the possibility that Tychus was released to chase down artifacts through the Moebius Foundation, and it was his own idea to enlist Raynor.&#xD;&#xA;&#xD;&#xA;But my bet is that Chris Metzen wrote this to be interesting and emotional, not necessarily accurate, and might have relied on a few too many incongruities. It's very dramatic for the audience to be caught off guard about what Mengsk ordered Tychus to do, and for Raynor to choose between the Kerrigan he knew and the old friend kept him out of jail, even if the whole thing doesn't make much sense.&#xD;&#xA;&#xD;&#xA;I think we'll have to wait for Heart of the Swarm to know for sure." />
  <row Id="39162" PostHistoryTypeId="2" PostId="16279" RevisionGUID="16cbee05-92aa-4632-a495-ab01ee7d544c" CreationDate="2011-02-09T13:23:35.417" UserId="122" Text="I don't really have an answer for (1) and (2), but I'll list my thoughts anyway in case it can help. If anyone can provide a more complete answer I will delete mine.&#xD;&#xA;&#xD;&#xA;1. The defensive rating is astronomical - 500 if I remember correctly. I'm not sure why that is - the actual rating is much lower, embarked units are pretty susceptible to ranged attacks. I don't know what the actual rating is.&#xD;&#xA;&#xD;&#xA;2. I don't know, I think it doesn't.&#xD;&#xA;&#xD;&#xA;3. The main benefit of the promotion is that ships can no longer move into the tile occupied by the embarked units and instantly destroy it - so the only way an embarked unit gets killed is by ranged attacks." />
  <row Id="39163" PostHistoryTypeId="5" PostId="15624" RevisionGUID="6b8a5cbb-355b-4a62-b877-4573f49c75e7" CreationDate="2011-02-09T13:40:10.637" UserId="85" Comment="i reley dont wan to do this, but i have to now." Text="Jormungandr, the boss at the end of Magicka's Chapter 2, has me stymied. Vlad, who has assured me that he is *not* a Vampire before running off, informed me that this worm's weak point is **his head**.&#xD;&#xA;&#xD;&#xA;Well, that's all well and good, but I can't reliably hit his head.&#xD;&#xA;&#xD;&#xA;###What I'm doing so far:&#xD;&#xA;I can stay alive pretty much indefinitely with a basic shield spell and my life regen staff, but as a war of attrition, this is going to take forever. It seems like using an Area-Effect Earth Magick will always force him to go above ground, and after that, if I'm lucky I can get off a lightning spell that *might* hit him for a few ticks. But this is whittling down at his health at a pretty pathetic rate, so I'm sure I'm missing something here. Beam spells just go right through the body, and I can't angle them upwards, Sprays have insufficient range, and my attempts to channel a 'bomb' type spell generally get interrupted before I can power enough range into them." />
  <row Id="39164" PostHistoryTypeId="4" PostId="15624" RevisionGUID="6b8a5cbb-355b-4a62-b877-4573f49c75e7" CreationDate="2011-02-09T13:40:10.637" UserId="85" Comment="i reley dont wan to do this, but i have to now." Text="How do I defeat Jormungandr, the snake/worm boss at the end of Chapter 2?" />
  <row Id="39165" PostHistoryTypeId="6" PostId="15624" RevisionGUID="6b8a5cbb-355b-4a62-b877-4573f49c75e7" CreationDate="2011-02-09T13:40:10.637" UserId="85" Comment="i reley dont wan to do this, but i have to now." Text="&lt;magicka&gt;&lt;boss-fights&gt;" />
  <row Id="39166" PostHistoryTypeId="10" PostId="16215" RevisionGUID="038ea508-f9c5-4ead-91df-86ca5f0156d6" CreationDate="2011-02-09T13:41:12.850" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39167" PostHistoryTypeId="5" PostId="16215" RevisionGUID="af224481-4fe6-419d-a71d-e3aecf1b4b4f" CreationDate="2011-02-09T13:41:12.990" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do I defeat Jormungandr, the snake/worm boss at the end of Chapter 2?](http://gaming.stackexchange.com/questions/15624/how-do-i-defeat-jormungandr-the-snake-worm-boss-at-the-end-of-chapter-2)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Recently started playing Magicka and I've just started fighting &quot;the snake boss&quot;(2nd boss). Hes giving me a real tough time to be honest. Is there something specifically that needs to be done? &#xD;&#xA;&#xD;&#xA;I've been treating it as a standard boss battle and searching for a decent opening to hit him. However the best opening I can find(Hit him in the face when he roars) always results in us trading blows. I'm pretty sure I could win eventually but I'm wondering if theres a better way. &#xD;&#xA;&#xD;&#xA;I've tried freezing him with water followed up with ice, beam attacks and fire balls. Or am I over complicating it when I should just slog away and spam heals?" />
  <row Id="39168" PostHistoryTypeId="18" PostId="16215" RevisionGUID="302cd6e1-c1c4-4e63-94c9-923247fa5c2e" CreationDate="2011-02-09T13:42:42.507" UserId="85" Comment="to http://gaming.stackexchange.com/questions/15624/how-do-i-defeat-jormungandr-the-snake-worm-boss-at-the-end-of-chapter-2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39169" PostHistoryTypeId="18" PostId="16216" RevisionGUID="302cd6e1-c1c4-4e63-94c9-923247fa5c2e" CreationDate="2011-02-09T13:42:42.507" UserId="85" Comment="from http://gaming.stackexchange.com/questions/16215/beating-the-snake-boss-in-magicka" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39170" PostHistoryTypeId="18" PostId="16217" RevisionGUID="302cd6e1-c1c4-4e63-94c9-923247fa5c2e" CreationDate="2011-02-09T13:42:42.507" UserId="85" Comment="from http://gaming.stackexchange.com/questions/16215/beating-the-snake-boss-in-magicka" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39171" PostHistoryTypeId="18" PostId="16218" RevisionGUID="302cd6e1-c1c4-4e63-94c9-923247fa5c2e" CreationDate="2011-02-09T13:42:42.507" UserId="85" Comment="from http://gaming.stackexchange.com/questions/16215/beating-the-snake-boss-in-magicka" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39172" PostHistoryTypeId="18" PostId="15624" RevisionGUID="302cd6e1-c1c4-4e63-94c9-923247fa5c2e" CreationDate="2011-02-09T13:42:42.507" UserId="85" Comment="from http://gaming.stackexchange.com/questions/16215/beating-the-snake-boss-in-magicka" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39173" PostHistoryTypeId="14" PostId="16215" RevisionGUID="3c46b391-f98c-4868-a083-b4fa256c56f3" CreationDate="2011-02-09T13:42:42.897" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39174" PostHistoryTypeId="5" PostId="16227" RevisionGUID="690d3f17-e41f-47dc-ba1e-35d6ad8689c1" CreationDate="2011-02-09T13:59:03.163" UserId="6762" Comment="Removed the answer, as per The Stone etiquette." Text="The answer is rather... *circular*.&#xD;&#xA;&#xD;&#xA;You might say it's... *in the sky*?&#xD;&#xA;&#xD;&#xA;Hope these helped.  I had to dig out my ancient binder of Stone answer pages to figure out how to help you.  It's great to see that someone archived the puzzles, I'm going to have to go through them again, get to the ones I hadn't solved!" />
  <row Id="39175" PostHistoryTypeId="25" PostId="16271" RevisionGUID="57ce25fe-145f-4774-a51c-2cef99cd7fc9" CreationDate="2011-02-09T14:16:42.570" Comment="http://twitter.com/#!/StackGaming/status/35341322629947392" />
  <row Id="39178" PostHistoryTypeId="2" PostId="16282" RevisionGUID="0e3fcd4b-79ff-4da8-a242-6e7d4ec712e3" CreationDate="2011-02-09T14:53:28.047" UserId="4586" Text="So, I gave my autistic cousin an XBox Live card ... &#xD;&#xA;&#xD;&#xA;I had made sure to go in and change his user profile so there was no correct information in it, &#xD;&#xA; but what I didn't know is that he's had a couple of incidents with telling people online where he lives (and in one case, someone came to 'visit').&#xD;&#xA;&#xD;&#xA;Is there some way to convert his account so it's managed as a child account, so his parents can turn off voice chat, or set other restrictions?&#xD;&#xA;&#xD;&#xA;The system wasn't set up for parental controls at all, and technically, he's older than the legal age of adulthood, but we'd want to make sure that he's still restricted.&#xD;&#xA;&#xD;&#xA;If I have to, I'm willing to blank the system and get a new Live account, but I was hoping to find a way to keep all of his achievements if possible." />
  <row Id="39179" PostHistoryTypeId="1" PostId="16282" RevisionGUID="0e3fcd4b-79ff-4da8-a242-6e7d4ec712e3" CreationDate="2011-02-09T14:53:28.047" UserId="4586" Text="Convert an XBox Live account to a child account?" />
  <row Id="39180" PostHistoryTypeId="3" PostId="16282" RevisionGUID="0e3fcd4b-79ff-4da8-a242-6e7d4ec712e3" CreationDate="2011-02-09T14:53:28.047" UserId="4586" Text="&lt;xbox-live&gt;" />
  <row Id="39182" PostHistoryTypeId="5" PostId="11702" RevisionGUID="3629e1da-d787-4962-9ba8-9c8130168353" CreationDate="2011-02-09T14:56:30.867" UserId="3936" Comment="Removing that annoying space before the URL" Text="Can anybody provide me nudge / hint to solve D:2 &quot;the haystack&quot; in the stone? (&lt;http://www.scarecrowsfield.com/index.php?task=show&amp;level=puzzle&amp;group=1&amp;left=D&amp;right=2&gt;)?&#xD;&#xA;&#xD;&#xA;I've looked at it for a long time but I haven't been able to come any closer to finding a solution." />
  <row Id="39183" PostHistoryTypeId="24" PostId="11702" RevisionGUID="05a008d5-2f15-4944-afae-693d8e1ceb83" CreationDate="2011-02-09T14:56:30.867" Comment="Proposed by 3936 approved by 85 edit id of 75" />
  <row Id="39184" PostHistoryTypeId="2" PostId="16283" RevisionGUID="7b59184e-e58f-4dc2-8328-3276efaf1c58" CreationDate="2011-02-09T15:19:51.690" UserId="1348" Text="I'm looking for old football (soccer) game from around 1990. It was sort-of-championship type of game where you played around 10 matches in a row against harder and harder opponents - it started with Japan, went through USA, Russia, to Argentina and Brazil. When you entered penalty area, it changed camera to 3rd person view (from behind) where you could attempt to score. I played it on PC.&#xD;&#xA;&#xD;&#xA;Anyone remember this one?" />
  <row Id="39185" PostHistoryTypeId="1" PostId="16283" RevisionGUID="7b59184e-e58f-4dc2-8328-3276efaf1c58" CreationDate="2011-02-09T15:19:51.690" UserId="1348" Text="What football game is this?" />
  <row Id="39186" PostHistoryTypeId="3" PostId="16283" RevisionGUID="7b59184e-e58f-4dc2-8328-3276efaf1c58" CreationDate="2011-02-09T15:19:51.690" UserId="1348" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="39187" PostHistoryTypeId="2" PostId="16284" RevisionGUID="89a3e0ea-4ba8-4a94-9a35-31cfbcf820bb" CreationDate="2011-02-09T15:35:48.150" UserId="6966" Text="I bought the AK at low level and soon after switched to the Vipera and still use it at 70. &#xD;&#xA;&#xD;&#xA;Vipera + Suppressor + Sensor Jammer = Ninja mode.&#xD;&#xA;&#xD;&#xA;I notice that many people don't regard me as an enemy until I pull out the knife, at which point it's too late. Fun play style and easy to get behind enemy lines to destroy assets.&#xD;&#xA;&#xD;&#xA;Make sure to place your points properly into the personal defense tree for improved stealth and weapon use. Vipera is classified as sub-machine gun and thus falls under Personal Defense.&#xD;&#xA;&#xD;&#xA;The bonus of the Vipera is the large clip. The downfall is the stopping power. However, learn to aim at your enemies head area and you can easily take down groups of 4-5 with one clip.&#xD;&#xA;&#xD;&#xA;I never aim for anything but the face when using the Vipera." />
  <row Id="39188" PostHistoryTypeId="2" PostId="16285" RevisionGUID="fbeedac3-5ce3-4230-8567-cbd8c02ed6ee" CreationDate="2011-02-09T15:36:12.707" UserId="3107" Text="In addition to sarmackie's answer, I'd like to suggest using [disk protectors][1] as an alternate solution to modding your console or purchasing another hard drive. If you're on a budget and you're only worried about a few games, these will help.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/D_Skin-20-Pack-DVD-Game-Playstation/dp/B00066ZMWY" />
  <row Id="39189" PostHistoryTypeId="2" PostId="16286" RevisionGUID="a2394ec4-e988-4ead-a964-ea550e837b16" CreationDate="2011-02-09T15:47:27.757" UserId="6745" Text="I've found an excellent site to find old games I've forgotten to be [MobyGames][1].&#xD;&#xA;&#xD;&#xA;I looked on their site and I think the game you're looking for is [International Soccer Challenge][2].&#xD;&#xA;&#xD;&#xA;I hope this helps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/&#xD;&#xA;  [2]: http://www.mobygames.com/game/dos/international-soccer-challenge" />
  <row Id="39190" PostHistoryTypeId="2" PostId="16287" RevisionGUID="835f4371-e1a9-45e8-a420-0c9671c264c6" CreationDate="2011-02-09T15:48:04.963" UserId="6934" Text="I think after the suggestions above I have decided to do this:&#xD;&#xA;&#xD;&#xA;Have a 2 step tournament:&#xD;&#xA;&#xD;&#xA;Step 1: Single Race&#xD;&#xA;Pick a board that is short and have everyone run a single time trial. &#xD;&#xA;Award a prize to the fastest time.&#xD;&#xA;&#xD;&#xA;Step 2: Round Robbin &#xD;&#xA;Given the results of the Single Rance create teams of 2 by pairing the fastest racer with the slowest and so on. &#xD;&#xA;&#xD;&#xA;Then have each team face another team once. Board chosen randomly. &#xD;&#xA;Points awarded for the top three head-to-head places. 1st pace 5 points. Second place 3 points Third place 1 point. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;We are of age so drinking will be happening, no need to make it required :)&#xD;&#xA;What do you guys think?&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;" />
  <row Id="39191" PostHistoryTypeId="5" PostId="16285" RevisionGUID="cc8b29d3-b130-4fc3-a4a9-40f4e86c4aee" CreationDate="2011-02-09T15:49:41.310" UserId="3107" Comment="added 24 characters in body" Text="In addition to sarmackie's answer, I'd like to suggest using [disk protectors][1] as an alternate solution to modding your console or purchasing another hard drive. If you're on a budget and you're only worried about a few games, these will help.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Skin-Pack-GAME-Not-Machine-Specific/dp/B0002MHF2W/ref=dp_cp_ob_vg_title_0" />
  <row Id="39195" PostHistoryTypeId="2" PostId="16289" RevisionGUID="4fab6f46-32a1-40ae-a96f-72419d79a73d" CreationDate="2011-02-09T16:01:19.750" UserId="6968" Text="What do I use for what situation? And general tips for cloaking with the spy. " />
  <row Id="39196" PostHistoryTypeId="1" PostId="16289" RevisionGUID="4fab6f46-32a1-40ae-a96f-72419d79a73d" CreationDate="2011-02-09T16:01:19.750" UserId="6968" Text="TF2 - Cloak and Dagger OR Normal Invis watch?" />
  <row Id="39197" PostHistoryTypeId="3" PostId="16289" RevisionGUID="4fab6f46-32a1-40ae-a96f-72419d79a73d" CreationDate="2011-02-09T16:01:19.750" UserId="6968" Text="&lt;team-fortress-2&gt;&lt;spy&gt;&lt;valve&gt;" />
  <row Id="39201" PostHistoryTypeId="4" PostId="16289" RevisionGUID="bdc88d29-b4e6-4166-9730-cf7680a49130" CreationDate="2011-02-09T16:07:28.367" UserId="207" Comment="No need to have the game title at the front since it's in the tags." Text="Cloak and Dagger OR Normal Invis watch?" />
  <row Id="39202" PostHistoryTypeId="5" PostId="16289" RevisionGUID="55818523-f9d7-4ece-9efc-49afaee3cbce" CreationDate="2011-02-09T16:11:51.117" UserId="56" Comment="Made it a bit... nicer." Text="What do I use for what situation? Also, could you give me some general tips for cloaking with the spy?" />
  <row Id="39203" PostHistoryTypeId="5" PostId="11968" RevisionGUID="cdf4f7b0-2d2d-4bfe-99a4-1ffdcd635a77" CreationDate="2011-02-09T16:16:31.797" UserId="121" Comment="Rephrased as a how to" Text="I've experienced that killing people in the own team becomes more and more common. Sometimes it's because they want to have the vehicle you're taking, sometimes I guess just for fun (I've even seen someone named &quot;Teamkiller...&quot;) or as a revenge for being (possibly unintentionally) team-killed.&#xD;&#xA;&#xD;&#xA;This is no fun at all and can turn the whole game around.&#xD;&#xA;&#xD;&#xA;Loosing a few points and having team kills in your record doesn't seem to scare many people off. For example, experienced players can easily compensate for -100 points for shooting a team mate before entering a helicopter, by then taking that helicopter and destroying tanks.&#xD;&#xA;&#xD;&#xA;How can I remove teamkillers that are ruining a game from Battlefield Bad Company 2 Hardcore games?  How can I keep them from coming back?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39204" PostHistoryTypeId="4" PostId="11968" RevisionGUID="cdf4f7b0-2d2d-4bfe-99a4-1ffdcd635a77" CreationDate="2011-02-09T16:16:31.797" UserId="121" Comment="Rephrased as a how to" Text="How can I deal with repeat teamkillers in BFBC2 Hardcore mode on PS3?" />
  <row Id="39205" PostHistoryTypeId="5" PostId="11968" RevisionGUID="d34defb1-f262-4992-8b02-da351fbd8f28" CreationDate="2011-02-09T16:25:46.040" UserId="56" Comment="deleted 1 characters in body" Text="I've experienced that killing people in the own team becomes more and more common. Sometimes it's because they want to have the vehicle you're taking, sometimes I guess just for fun (I've even seen someone named &quot;Teamkiller...&quot;) or as a revenge for being (possibly unintentionally) team-killed.&#xD;&#xA;&#xD;&#xA;This is no fun at all and can turn the whole game around.&#xD;&#xA;&#xD;&#xA;Losing a few points and having team kills in your record doesn't seem to scare many people off. For example, experienced players can easily compensate for -100 points for shooting a team mate before entering a helicopter, by then taking that helicopter and destroying tanks.&#xD;&#xA;&#xD;&#xA;How can I remove teamkillers that are ruining a game from Battlefield Bad Company 2 Hardcore games?  How can I keep them from coming back?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39206" PostHistoryTypeId="2" PostId="16290" RevisionGUID="e733c692-581d-4323-9d43-206badf72502" CreationDate="2011-02-09T16:49:01.243" UserId="11" Text="The normal invisible watch is going to be a more versatile watch assuming you know the map. It will refill on ammo pickup and is near-silent when de-cloaking. Assuming you're playing a standard CP or PL map and you goal is to quickly score kills, this is going to be your best tool 90% of the time.&#xD;&#xA;&#xD;&#xA;Due to the noise that the Cloak and Dagger makes, you'll need to de-cloak far away from anyone that's paying attention. This pairs really nicely with the ambassador, as you can line up a shot, de-cloak, and go for headshots. It may also come in handy when stalking intelligence in a CTF map. You'll be able to make a move at just the right time and don't need to constantly pick up ammo packs to stay cloaked.&#xD;&#xA;&#xD;&#xA;Remember, though - as long as you are hiding and cloaked, you are useless to your team. They're essentially playing a man down. Use stealth to get into position to get your kills, but don't take forever doing it.  If you finish a twenty minute round, and you have no deaths, but only seven kills, you're doing it very, very wrong.  Way too often the CnD coaxes players into this kind of play style." />
  <row Id="39207" PostHistoryTypeId="5" PostId="13376" RevisionGUID="9d964490-b618-4512-b99d-f3929f24a41c" CreationDate="2011-02-09T17:12:36.070" UserId="5442" Comment="added 507 characters in body; added 169 characters in body" Text="Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;(sorry I keep on editing this)&#xD;&#xA;&#xD;&#xA;Edit: I got Genghis to declare war on me, by signing a Defensive Pact with his neighbour (Harun), and then paying Genghis to declare war on Harun. Doesn't seem to have a negative diplomatic effect.&#xD;&#xA;&#xD;&#xA;You can also declare war freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;New edit: declaring war at the beginning of the game as soon as make first contact with other Civilizations is ***OK***. Nobody will accuse you of warmongering, like they do later on in the game. However the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;It is also worth noting that your enemy can only Denounce you ***once*** you have made peace with them.&#xD;&#xA;&#xD;&#xA;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide with impunity, through the Wonderful Use of Genocidal Proxies!&#xD;&#xA;e.g. pay Civs to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsman), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xD;&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing it).&#xD;&#xA;&#xD;&#xA;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status.&#xD;&#xA;&#xD;&#xA;You can also steal workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&#xD;&#xA;&#xD;&#xA;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&#xD;&#xA;7) Be a little wary of peace treaties that give you 20 new puppet cities as it may bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to denouce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder if  http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it" />
  <row Id="39208" PostHistoryTypeId="5" PostId="13376" RevisionGUID="ab2bdb23-3f20-44b5-b4d6-e8a6312fded9" CreationDate="2011-02-09T17:20:27.077" UserId="5442" Comment="deleted 1 characters in body; added 93 characters in body" Text="Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;(sorry I keep on editing this)&#xD;&#xA;&#xD;&#xA;Edit: I got Genghis to declare war on me, by signing a Defensive Pact with his neighbour (Harun), and then paying Genghis to declare war on Harun. Doesn't seem to have a negative diplomatic effect.&#xD;&#xA;&#xD;&#xA;You can also declare war freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;New edit: declaring war at the beginning of the game as soon as make first contact with other Civilizations is ***OK***. Nobody will accuse you of warmongering, like they do later on in the game. However the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;It is also worth noting that your enemy can only Denounce you ***once*** you have made peace with them.&#xD;&#xA;&#xD;&#xA;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide with impunity, through the Wonderful Use of Genocidal Proxies!&#xD;&#xA;e.g. pay Civs to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsman), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xD;&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing it).&#xD;&#xA;&#xD;&#xA;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status (in fact it seems it may also sometimes make your enemy Friendly after he/she sues for peace)&#xD;&#xA;&#xD;&#xA;You can also steal workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&#xD;&#xA;&#xD;&#xA;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&#xD;&#xA;7) Be a little wary of peace treaties that give you 20 new puppet cities as it may bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to Denounce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder:  http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it" />
  <row Id="39209" PostHistoryTypeId="25" PostId="16289" RevisionGUID="ab1cd7fc-2588-4c43-b51e-6209e7f9e7e5" CreationDate="2011-02-09T17:22:27.783" Comment="http://twitter.com/#!/StackGaming/status/35388066675953664" />
  <row Id="39210" PostHistoryTypeId="2" PostId="16291" RevisionGUID="615ea236-7d6f-41b5-b7cf-70c6e28952c5" CreationDate="2011-02-09T17:26:08.913" UserId="1070" Text="I tend to think that there's a class to play for every situation in TF2. In the case of the spy, I generally switch to that class when two teams are meeting at a certain point and no one is gaining much ground or pushing the other team in reverse.&#xD;&#xA;&#xD;&#xA;In this case, I think about which watch to use in terms of how the area between the two teams is organized. This is the area you want to move through the quickest and without being hit by stray fire from the opposing team.&#xD;&#xA;&#xD;&#xA;For short spots, such as the bridge in Stage 3 of the Dustbowl, I like the longer cloak time of the normal invis watch because you don't have much of a place to hide. You have to get through a small zone of often intense fire very quickly. You have a little more leverage with the extended time of the invis watch but you should never stop moving.&#xD;&#xA;&#xD;&#xA;Spots with more area between two teams, such as the bridge in Double Cross, have lots of nooks and crannies for you to hide in. I'll generally use the C&amp;D for areas like this because you have the opportunity to stop and regen at the beginning, middle or end of this area, depending on the situation.&#xD;&#xA;&#xD;&#xA;In any case, don't play the spy when he's not needed. As Jeffrey said, your team just ends up just being a man down if you can't reach the other team and decloak effectively." />
  <row Id="39211" PostHistoryTypeId="5" PostId="13376" RevisionGUID="e1c7eda1-9e63-4b21-843f-46206531c5fa" CreationDate="2011-02-09T17:30:55.007" UserId="5442" Comment="deleted 38 characters in body" Text="Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;Later on in the game, you can Declare War freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;Edit: I got Genghis to declare war on me, by signing a Defensive Pact with his neighbour (Harun), and then paying Genghis to declare war on Harun. Doesn't seem to have a negative diplomatic effect.&#xD;&#xA;&#xD;&#xA;Declaring war at the beginning of the game as soon as make first contact with other Civilizations is ***OK***. Nobody will accuse you of warmongering, like they do later. However the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;You can also steal Workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&#xD;&#xA;&#xD;&#xA;It is also worth noting that your enemy can only Denounce you ***once*** you have made peace with them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&#xD;&#xA;&#xD;&#xA;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide with impunity, through the Wonderful Use of Genocidal Proxies!&#xD;&#xA;e.g. pay Civs to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsman), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xD;&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing it).&#xD;&#xA;&#xD;&#xA;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status (in fact it seems it may also sometimes make your enemy Friendly after he/she sues for peace)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&#xD;&#xA;7) Be a little wary of peace treaties that give you 20 new puppet cities as it may bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Sycophantic Rectum Taster and so on, and so forth.&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to Denounce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder:  http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it" />
  <row Id="39212" PostHistoryTypeId="2" PostId="16292" RevisionGUID="72e97037-2da3-4949-b35f-464bb1156bc3" CreationDate="2011-02-09T17:38:02.600" UserId="4525" Text="I am in the middle of a game where I am the Chinese, so I am obviously going to play aggressively.&#xD;&#xA;&#xD;&#xA;I have declared war on two city states, and in turn, I have had about 6 more declare war on me.&#xD;&#xA;&#xD;&#xA;Are city states a threat when they declare war?&#xD;&#xA;Do city states even leave their borders?&#xD;&#xA;What are the negative effects of them doing so?&#xD;&#xA; " />
  <row Id="39213" PostHistoryTypeId="1" PostId="16292" RevisionGUID="72e97037-2da3-4949-b35f-464bb1156bc3" CreationDate="2011-02-09T17:38:02.600" UserId="4525" Text="City states declaring war" />
  <row Id="39214" PostHistoryTypeId="3" PostId="16292" RevisionGUID="72e97037-2da3-4949-b35f-464bb1156bc3" CreationDate="2011-02-09T17:38:02.600" UserId="4525" Text="&lt;civilization-5&gt;" />
  <row Id="39215" PostHistoryTypeId="5" PostId="13376" RevisionGUID="d3eaf0e8-4732-4546-a699-97009299e51a" CreationDate="2011-02-09T17:40:42.720" UserId="5442" Comment="added 69 characters in body" Text="Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;Later on in the game, you can Declare War freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;Edit: I got Genghis to declare war on me, by signing a Defensive Pact with his neighbour (Harun), and then paying Genghis to declare war on Harun. Doesn't seem to have a negative diplomatic effect.&#xD;&#xA;&#xD;&#xA;Declaring war at the beginning of the game as soon as make first contact with other Civilizations is ***OK***. Nobody will accuse you of warmongering, like they do later. However the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;You can also steal Workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&#xD;&#xA;&#xD;&#xA;It is also worth noting that your enemy can only Denounce you ***once*** you have made peace with them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&#xD;&#xA;&#xD;&#xA;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide with impunity, through the Wonderful Use of Genocidal Proxies!&#xD;&#xA;e.g. pay Civs to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsman), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xD;&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing it).&#xD;&#xA;&#xD;&#xA;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status (in fact it seems it may also sometimes make your enemy Friendly after he/she sues for peace)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&#xD;&#xA;7) Be a little wary of peace treaties that give you 20 new puppet cities as it may bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Guarded and Afraid (btw the last of these is rare, only appearing if you get the white &quot;They fear your might&quot; trigger).&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to Denounce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder:  http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it" />
  <row Id="39216" PostHistoryTypeId="5" PostId="16292" RevisionGUID="427dae31-9ad2-4632-b598-e5a20a36a6ec" CreationDate="2011-02-09T17:46:07.750" UserId="4525" Comment="added 29 characters in body" Text="I am in the middle of a game where I am the Chinese, so I am obviously going to play aggressively.&#xD;&#xA;&#xD;&#xA;I have declared war on two city states, and in turn, I have had about 6 more declare war on me.&#xD;&#xA;&#xD;&#xA; 1. Are city states a threat when they&#xD;&#xA;    declare war?&#xD;&#xA; 2. Do city states even leave their&#xD;&#xA;    borders?&#xD;&#xA; 3. What are the negative effects of&#xD;&#xA;    them doing so?&#xD;&#xA;&#xD;&#xA; " />
  <row Id="39217" PostHistoryTypeId="2" PostId="16293" RevisionGUID="90653f06-3e6e-405d-a6f8-6458aa5498ef" CreationDate="2011-02-09T17:49:35.257" UserId="2222" Text="Could it have been [SmartBall][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Smart_Ball" />
  <row Id="39218" PostHistoryTypeId="4" PostId="16289" RevisionGUID="26aa2d5f-413a-40af-b8c6-852e252546cb" CreationDate="2011-02-09T18:18:18.950" UserId="730" Comment="remove tag, reformatted title" Text="Cloak and Dagger or normal Invisibility Watch?" />
  <row Id="39219" PostHistoryTypeId="6" PostId="16289" RevisionGUID="26aa2d5f-413a-40af-b8c6-852e252546cb" CreationDate="2011-02-09T18:18:18.950" UserId="730" Comment="remove tag, reformatted title" Text="&lt;team-fortress-2&gt;" />
  <row Id="39220" PostHistoryTypeId="2" PostId="16294" RevisionGUID="4f5c33a6-36af-4231-92e7-7f6bb62cb785" CreationDate="2011-02-09T18:57:19.010" UserId="5287" Text="Was wondering what the most powerful beam spell combo is in Magicka. I know of a few strong beam combos but it's hard to tell which is the most powerful in terms of raw damage.&#xD;&#xA;&#xD;&#xA;My personal favourite is Arcane+Steam+Steam+Lightning+Lightning. It seems to be pretty effective.&#xD;&#xA;&#xD;&#xA;Has anyone done some experimenting or some damage calculations? It would be cool to know which is the most powerful. Thoughts?" />
  <row Id="39221" PostHistoryTypeId="1" PostId="16294" RevisionGUID="4f5c33a6-36af-4231-92e7-7f6bb62cb785" CreationDate="2011-02-09T18:57:19.010" UserId="5287" Text="Most powerful beam spell variant?" />
  <row Id="39222" PostHistoryTypeId="3" PostId="16294" RevisionGUID="4f5c33a6-36af-4231-92e7-7f6bb62cb785" CreationDate="2011-02-09T18:57:19.010" UserId="5287" Text="&lt;magicka&gt;&lt;damage&gt;&lt;spells&gt;" />
  <row Id="39223" PostHistoryTypeId="2" PostId="16295" RevisionGUID="acafd3f2-7e9b-4bc4-b2f8-b18349ce2e93" CreationDate="2011-02-09T19:16:21.563" UserId="3060" Text="It's quite a straightforward and well known weakness of Magicka's design - the steam/lightning/arcane beam.&#xD;&#xA;&#xD;&#xA;I'm also reasonably sure that since lightning gains the great bonus from wet targets, having it on three instances instead of two would give you a slightly more effective beam. Id est, Steam+Lightning+Lightning+Lightning+Arcane or &quot;QFAAAS&quot;." />
  <row Id="39224" PostHistoryTypeId="2" PostId="16296" RevisionGUID="bbba5610-a87c-48b2-9d16-113cdc8e18cc" CreationDate="2011-02-09T19:21:36.800" UserId="3383" Text="I've played with city states as allies, and they've sent troops to join my forces when attacking cities of mutual enemies close to them.&#xD;&#xA;&#xD;&#xA;I expect the same will be true when you are attacked, which could well tip the balance against you.&#xD;&#xA;&#xD;&#xA;Also bear in mind that in they're allied to another nation against you, that they will be providing units, resources, and culture to them (fun times)." />
  <row Id="39225" PostHistoryTypeId="2" PostId="16297" RevisionGUID="4a3c7065-8cf4-4f2c-a5e8-1a3511639841" CreationDate="2011-02-09T19:26:54.153" UserId="2173" Text="I have read that when &quot;Play as Guest&quot; mode is selected, Starcraft II campaigns can be played without achievements being recorded to your profile.&#xD;&#xA;&#xD;&#xA;Every time I click to the &quot;Play as Guest&quot; button, it tells me to authorize my game client. Then I login. Because game does not allow me to switch to guest mode I exit the game. I relaunch the game. And finally I can play as guest without internet connection.&#xD;&#xA;&#xD;&#xA;At the moment I am sharing a 3G modem with my father so I can't be online all the time, and I am sick of doing this &quot;login, close, open&quot; every time.&#xD;&#xA;&#xD;&#xA;Do you have any idea what might be wrong?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39226" PostHistoryTypeId="1" PostId="16297" RevisionGUID="4a3c7065-8cf4-4f2c-a5e8-1a3511639841" CreationDate="2011-02-09T19:26:54.153" UserId="2173" Text="How to play Starcraft II campaigns without logging in?" />
  <row Id="39227" PostHistoryTypeId="3" PostId="16297" RevisionGUID="4a3c7065-8cf4-4f2c-a5e8-1a3511639841" CreationDate="2011-02-09T19:26:54.153" UserId="2173" Text="&lt;starcraft-2&gt;&lt;client&gt;" />
  <row Id="39228" PostHistoryTypeId="2" PostId="16298" RevisionGUID="61a90fe0-2942-40db-9e31-b564879ba6e1" CreationDate="2011-02-09T19:35:11.863" UserId="3107" Text=" 1. They can be significant threats, especially if there are enough of them against you. The game always ensures that their units are upgraded to the same level as the player with the highest tech advantage, and they are able to produce units pretty regularly.&#xD;&#xA; 2. They will leave their borders and are even capable of taking over enemy cities, although such an occurrence is infrequent.&#xD;&#xA; 3. Nation states can get to a point where they permanently declare war on you. This makes the diplomatic victory a lot more difficult since you can't rely on their votes. You also lose out on resource trading potential, which can be quite profitable." />
  <row Id="39229" PostHistoryTypeId="2" PostId="16299" RevisionGUID="4526e087-ffc1-4160-bf42-0b08ee5e75bd" CreationDate="2011-02-09T19:41:03.273" UserId="3107" Text="**You have to log in at least once before you can play offline.** Trying to log in without an internet connection cause it to look for a profile that it can load. If it finds one, it will let you play offline with the caveat that achievements are disabled. If it cannot find a profile, you'll get the error you describe about authorizing the game client." />
  <row Id="39230" PostHistoryTypeId="5" PostId="16213" RevisionGUID="a09ac952-46ea-44cb-9a8e-a99b9e7fac43" CreationDate="2011-02-09T19:51:38.200" UserId="18" Comment="very minor grammar change" Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;It's important to note that doors can receive power from the blocks surrounding them. If you want to make something that opens the door momentarily when you hit a button, or open when you step on a pressure plate, you don't need any Redstone Dust - you can just place the button on the block next to it / pressure plate in front of it.&#xD;&#xA;&#xD;&#xA;However, Redstone has its quirks. Power can only travel 15 blocks across Redstone Wire. If you have a long strip of Redstone Wire 20 blocks long and place a Redstone Torch at the beginning, it will reach the 15th block and the remaining pieces of wire will be unpowered. To circumvent this issue you can build repeaters, which are simply two NOT gates in sequence (switching the signal twice results in the same signal).&#xD;&#xA;&#xD;&#xA;Here is an image with various logic gates taken from the [Minecraft Wiki][1] - the article there has more info on each gate.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Redstone circuits are generally shown through schematics like this one:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;These are three designs for an AND gate: output **O** is only on when inputs **A** and **B** are on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [2]: http://i.imgur.com/0mIO5.png&#xD;&#xA;  [3]: http://i.imgur.com/OfR1m.gif" />
  <row Id="39231" PostHistoryTypeId="5" PostId="16299" RevisionGUID="f9ee6018-f883-4b7f-b62e-e17f2179c1e2" CreationDate="2011-02-09T20:09:24.630" UserId="3107" Comment="added 95 characters in body" Text="**You have to log in at least once before you can play offline.** Trying to log in without an internet connection causes it to look for a profile that it can load. If it finds one, it will let you play offline with the caveat that achievements are disabled. If it cannot find a profile, you'll get the error you describe about authorizing the game client. You'll need to get internet access to create the profile before you can play with it offline." />
  <row Id="39232" PostHistoryTypeId="2" PostId="16300" RevisionGUID="5f1155ae-7f1c-4c80-9f30-786fa7396d04" CreationDate="2011-02-09T20:12:08.430" UserId="3015" Text="What exactly can the Pyro's compression blast effect? I've reflected rockets back at soldiers, but I've had very sketchy luck trying to bounce other things back at enemy players. " />
  <row Id="39233" PostHistoryTypeId="1" PostId="16300" RevisionGUID="5f1155ae-7f1c-4c80-9f30-786fa7396d04" CreationDate="2011-02-09T20:12:08.430" UserId="3015" Text="What can the Pyro return to sender using the compression blast?" />
  <row Id="39234" PostHistoryTypeId="3" PostId="16300" RevisionGUID="5f1155ae-7f1c-4c80-9f30-786fa7396d04" CreationDate="2011-02-09T20:12:08.430" UserId="3015" Text="&lt;pc&gt;&lt;steam&gt;&lt;team-fortress-2&gt;" />
  <row Id="39235" PostHistoryTypeId="2" PostId="16301" RevisionGUID="43de11f3-3c0a-4224-9d8d-d51cb42ffb2d" CreationDate="2011-02-09T20:16:47.193" UserId="23" Text="&gt; * Soldier Rockets&#xD;&#xA;&gt; * Pyro Flares&#xD;&#xA;&gt; * Demoman Grenades&#xD;&#xA;&gt; * Demoman Sticky Bombs (both types)&#xD;&#xA;&gt; * Medic Arrows&#xD;&#xA;&gt; * Sniper arrows.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;[Powerlord][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/2974/powerlord" />
  <row Id="39236" PostHistoryTypeId="25" PostId="16300" RevisionGUID="0f0e78ab-51a6-44c4-b5bc-d81424ced26a" CreationDate="2011-02-09T20:22:17.067" Comment="http://twitter.com/#!/StackGaming/status/35433320955396096" />
  <row Id="39237" PostHistoryTypeId="5" PostId="16276" RevisionGUID="32053e1f-4f54-4f74-905f-fcca07f0fbfc" CreationDate="2011-02-09T20:28:29.467" UserId="122" Comment="added 37 characters in body" Text="In general, I don't think there's any &quot;optimal&quot; strategy, everything is very situational - depends on the terrain, the units you have, the units your enemy has, specific promotions, etc. Still, I do have some methods I can share.&#xD;&#xA;&#xD;&#xA;## General Capturing ##&#xD;&#xA;&#xD;&#xA;In general, to capture a city, the majority of the damage I inflict is from ranged attacks. I do use melee units, but mainly to protect the ranged ones and to soak damage from the city.&#xD;&#xA;&#xD;&#xA;So, I move a few melee units to range 1 of the city but just let them fortify themselves there. Then I move ranged units - preferably siege units - to range 2 of the city (or more if it's later in the game and I have units with greater range), and pummel it until it drops to 1 HP, then a single melee unit can capture it.&#xD;&#xA;&#xD;&#xA;Using melee units to attack the city is fine if you have enough of them - it certainly speeds the process - but since melee-ing a city is often costly it often leaves them too vulnerable to bombardments from the city or from other enemy units on the enemy's turn.&#xD;&#xA;&#xD;&#xA;This is usually uniform across all ages, except that when flight is introduced I also use planes to damage the city, and also once I get range 3 units I try to soften the city as soon as possible, even before the core of my army gets there, just to make it quicker.&#xD;&#xA;&#xD;&#xA;There's no rule for how many units you need. Sometimes just one is enough - a heavily promoted Rocket Artillery can bring a city down very quickly, and then capture it by itself (yes, ranged land units *can* capture cities). In the early game, when all you have is archers and warriors, you might need a few more - but almost always, when I think how many units I need to conquer a city, the decision is more about how many units the enemy has around the city, than about the city itself.&#xD;&#xA;&#xD;&#xA;Finally, keep in mind promotions can sometimes play a large role. Bombers with the siege promotions are amazingly good against cities. Siege units with the logistics upgrade (two attacks per turn) can also bring them down quickly.&#xD;&#xA;&#xD;&#xA;## Capturing Cities on Small Islands ##&#xD;&#xA;I understand you have a problem with this specific scenario. A few tips:&#xD;&#xA;&#xD;&#xA; 1. Use ships. It's true that early on ships don't do a lot of damage, but all you need is to be able to do more than 2-3 HP per turn and it adds up. If you can't reach that number, just *get more ships*. Range 3+ ships are especially useful, and the +1 range promotion isn't that difficult to get, especially if you level up on barbarians first. (and yes, even Triremes can get that promotion).&#xD;&#xA;&#xD;&#xA; 2. Get the &quot;amphibious&quot; promotion for your melee units. It removes the penalty when attacking across rivers and when *attacking when embarked*, and this can really help for capturing coastal cities. Still, remember embarked units are very vulnerable - not only to other ships but to ranged attacks as well.&#xD;&#xA;&#xD;&#xA; 3. Once you get flight this becomes a different deal. Bombers can devastate cities and even fighters do a little damage, just make sure you have a nearby city or enough carriers. The AI does love its AA, though, I often find myself bombarding AA guns with ships and only them use the bombers. One final tip about flight - in my experience it's better to use fighters to air sweep and clear the way to bombers, than to use them to directly damage units.&#xD;&#xA;&#xD;&#xA;Also, regarding your general problem with embarked units getting killed by barbarians - just make sure you escort them with real ships. Even Triremes have decent enough range and sight that they can effectively guard a few embarked units. Also remember the movement penalty of entering a tile adjacent to enemy units - that means a ship can effectively block the passage for other ships even when it only takes one tile in itself." />
  <row Id="39238" PostHistoryTypeId="2" PostId="16302" RevisionGUID="2150cd07-47e3-4789-8b66-e9e4cef89ffb" CreationDate="2011-02-09T20:30:17.453" UserId="6109" Text="Hello,&#xD;&#xA;&#xD;&#xA;With the M72 Law, when I look through the scope and lock onto an attack helicopter and fire, the helicopter makes an invasive maneuver and I never hit it.  It seems like the best way to take down a helicopter is just to line it up without the scope and fire.  Any other tips to taking a chopper down?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="39239" PostHistoryTypeId="1" PostId="16302" RevisionGUID="2150cd07-47e3-4789-8b66-e9e4cef89ffb" CreationDate="2011-02-09T20:30:17.453" UserId="6109" Text="Call of Duty Black Ops: Taking Down Helicopters" />
  <row Id="39240" PostHistoryTypeId="3" PostId="16302" RevisionGUID="2150cd07-47e3-4789-8b66-e9e4cef89ffb" CreationDate="2011-02-09T20:30:17.453" UserId="6109" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="39241" PostHistoryTypeId="5" PostId="16302" RevisionGUID="f783db5e-def9-4e1f-85da-1423efccec4d" CreationDate="2011-02-09T20:51:48.247" UserId="121" Comment="deleted 11 characters in body" Text="With the M72 Law, when I look lock onto an attack helicopter and fire, the helicopter makes an evasive maneuver and I miss.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It seems like the best way to take down a helicopter is just to line it up without the scope and fire, is that the best way.  Are there any other tips for taking down a chopper?&#xD;&#xA;" />
  <row Id="39242" PostHistoryTypeId="2" PostId="16303" RevisionGUID="78d6dc87-6aa9-44f6-8dc6-b9e92f8b16f2" CreationDate="2011-02-09T20:58:57.343" UserId="6455" Text="What I've found is that on the first shot towards it, countermeasures will be launched from a chopper.&#xD;&#xA;&#xD;&#xA;Take another shot or die &amp; respawn, your second missile will hit bang on target." />
  <row Id="39243" PostHistoryTypeId="4" PostId="16302" RevisionGUID="32f9c01a-ee8b-4af7-bdb4-bad38ea1a9e1" CreationDate="2011-02-09T20:59:04.007" UserId="207" Comment="Removed game name from title since it's in the tags, removed call-of-duty tag since this seems to be specific to BLOPs." Text="Taking Down Helicopters" />
  <row Id="39244" PostHistoryTypeId="6" PostId="16302" RevisionGUID="32f9c01a-ee8b-4af7-bdb4-bad38ea1a9e1" CreationDate="2011-02-09T20:59:04.007" UserId="207" Comment="Removed game name from title since it's in the tags, removed call-of-duty tag since this seems to be specific to BLOPs." Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="39245" PostHistoryTypeId="2" PostId="16304" RevisionGUID="3bcbdaf9-0161-4de7-950e-42731ca4da77" CreationDate="2011-02-09T21:00:24.130" UserId="6636" Text="There really isn't a good way to hit a helicopter with the M72 Law, the first rocket is always going to miss. No matter who fired it, either because the helicopter moved or it shot out flares. Your best bet to taking out a helicopter with the M72 is being the second person to fire at the helicopter. Or you could always just equip the Strela-3 which has two rockets rather than just the one." />
  <row Id="39246" PostHistoryTypeId="2" PostId="16305" RevisionGUID="acd953a1-35da-4ba4-8455-ae4b01ea0003" CreationDate="2011-02-09T21:09:03.483" UserId="6976" Text="I know it's a silly question, but I just can't understand what breaks my &quot;dice chain&quot; in veggie samurai.&#xD;&#xA;what is the correct move to chain the strokes?&#xD;&#xA;heeeeeelpppppppppp&#xD;&#xA;thank you!" />
  <row Id="39247" PostHistoryTypeId="1" PostId="16305" RevisionGUID="acd953a1-35da-4ba4-8455-ae4b01ea0003" CreationDate="2011-02-09T21:09:03.483" UserId="6976" Text="How to Dice Chain in Veggie Samurai?" />
  <row Id="39248" PostHistoryTypeId="3" PostId="16305" RevisionGUID="acd953a1-35da-4ba4-8455-ae4b01ea0003" CreationDate="2011-02-09T21:09:03.483" UserId="6976" Text="&lt;ipad&gt;&lt;veggie-samurai&gt;" />
  <row Id="39249" PostHistoryTypeId="5" PostId="16305" RevisionGUID="2538c1af-ec87-4a43-9b69-b4954ab8eb6c" CreationDate="2011-02-09T21:12:17.493" UserId="56" Comment="deleted 32 characters in body" Text="I know it's a silly question, but I just can't understand what breaks my &quot;dice chain&quot; in Veggie Samurai.&#xD;&#xA;what is the correct move to chain the strokes?" />
  <row Id="39250" PostHistoryTypeId="5" PostId="16305" RevisionGUID="62121912-f6dd-4480-80f8-31c7bf8c2169" CreationDate="2011-02-09T21:12:48.830" UserId="207" Comment="Removed that silly long help thing, grammar fix." Text="I know it's a silly question, but I just can't understand what breaks my &quot;dice chain&quot; in Veggie Samurai.&#xD;&#xA;What is the correct move to chain the strokes?" />
  <row Id="39251" PostHistoryTypeId="8" PostId="16305" RevisionGUID="b2267680-b891-4843-9cb8-b6ee93e677de" CreationDate="2011-02-09T21:12:57.427" UserId="207" Comment="Rollback to [2538c1af-ec87-4a43-9b69-b4954ab8eb6c]" Text="I know it's a silly question, but I just can't understand what breaks my &quot;dice chain&quot; in Veggie Samurai.&#xD;&#xA;what is the correct move to chain the strokes?" />
  <row Id="39252" PostHistoryTypeId="8" PostId="16305" RevisionGUID="3b5c97b4-2fc2-42cc-85db-b2b908c0e16b" CreationDate="2011-02-09T21:15:07.783" UserId="56" Comment="Rollback to [62121912-f6dd-4480-80f8-31c7bf8c2169]" Text="I know it's a silly question, but I just can't understand what breaks my &quot;dice chain&quot; in Veggie Samurai.&#xD;&#xA;What is the correct move to chain the strokes?" />
  <row Id="39253" PostHistoryTypeId="2" PostId="16306" RevisionGUID="f92603d5-7036-4cb5-9307-2ef2746b274d" CreationDate="2011-02-09T21:27:40.380" UserId="4103" Text="Floating islands, in a game where many spells can throw you across the whole screen. There are some sadistic developers working on Magicka, for sure.&#xD;&#xA;&#xD;&#xA;I'm at the end of chapter 6, fighting against successive groups of mages, and mostly getting myself voted off the island, in a very direct and painful way. Are there any way of protecting myself against being thrown across the screen and off the island, except throwing everyone else off first?" />
  <row Id="39254" PostHistoryTypeId="1" PostId="16306" RevisionGUID="f92603d5-7036-4cb5-9307-2ef2746b274d" CreationDate="2011-02-09T21:27:40.380" UserId="4103" Text="Oh gravity, thou art a heartless bitch" />
  <row Id="39255" PostHistoryTypeId="3" PostId="16306" RevisionGUID="f92603d5-7036-4cb5-9307-2ef2746b274d" CreationDate="2011-02-09T21:27:40.380" UserId="4103" Text="&lt;magicka&gt;" />
  <row Id="39256" PostHistoryTypeId="2" PostId="16307" RevisionGUID="d3639665-e048-4c75-833d-bb787e6f8f6f" CreationDate="2011-02-09T21:31:53.557" UserId="3129" Text="Set up wall spells behind you.&#xD;&#xA;&#xD;&#xA;Don't use a shield.&#xD;&#xA;&#xD;&#xA;Throw them off before they throw you.&#xD;&#xA;&#xD;&#xA;Pray." />
  <row Id="39257" PostHistoryTypeId="5" PostId="16301" RevisionGUID="63f19812-2889-4512-8a5a-1b734b4d12d5" CreationDate="2011-02-09T21:32:20.113" UserId="5808" Comment="added 69 characters in body" Text="&gt; * Soldier Rockets&#xD;&#xA;&gt; * Pyro Flares&#xD;&#xA;&gt; * Demoman Grenades&#xD;&#xA;&gt; * Demoman Sticky Bombs (both types)&#xD;&#xA;&gt; * Medic Arrows&#xD;&#xA;&gt; * Sniper arrows.&#xD;&#xA;&gt; * Sandman Baseballs&#xD;&#xA;&gt; * Mad Milk&#xD;&#xA;&gt; * Level 3 Sentry Gun Rockets&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;[Powerlord][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/2974/powerlord" />
  <row Id="39258" PostHistoryTypeId="5" PostId="16306" RevisionGUID="6f91ff51-e92c-4728-929f-84f064fad4bf" CreationDate="2011-02-09T21:33:49.267" UserId="122" Comment="Changed title to be more informative.; edited title" Text="Oh gravity, thou art a heartless bitch. Floating islands, in a game where many spells can throw you across the whole screen. There are some sadistic developers working on Magicka, for sure.&#xD;&#xA;&#xD;&#xA;I'm at the end of chapter 6, fighting against successive groups of mages, and mostly getting myself voted off the island, in a very direct and painful way. Are there any way of protecting myself against being thrown across the screen and off the island, except throwing everyone else off first?" />
  <row Id="39259" PostHistoryTypeId="4" PostId="16306" RevisionGUID="6f91ff51-e92c-4728-929f-84f064fad4bf" CreationDate="2011-02-09T21:33:49.267" UserId="122" Comment="Changed title to be more informative.; edited title" Text="How can I protect myself against being thrown off the islands?" />
  <row Id="39260" PostHistoryTypeId="8" PostId="16306" RevisionGUID="65e80847-0602-4d9b-ac83-10893fc83a4d" CreationDate="2011-02-09T21:34:39.297" UserId="4103" Comment="Rollback to [f92603d5-7036-4cb5-9307-2ef2746b274d]" Text="Floating islands, in a game where many spells can throw you across the whole screen. There are some sadistic developers working on Magicka, for sure.&#xD;&#xA;&#xD;&#xA;I'm at the end of chapter 6, fighting against successive groups of mages, and mostly getting myself voted off the island, in a very direct and painful way. Are there any way of protecting myself against being thrown across the screen and off the island, except throwing everyone else off first?" />
  <row Id="39261" PostHistoryTypeId="7" PostId="16306" RevisionGUID="65e80847-0602-4d9b-ac83-10893fc83a4d" CreationDate="2011-02-09T21:34:39.297" UserId="4103" Comment="Rollback to [f92603d5-7036-4cb5-9307-2ef2746b274d]" Text="Oh gravity, thou art a heartless bitch" />
  <row Id="39262" PostHistoryTypeId="2" PostId="16308" RevisionGUID="98eb2890-244a-4703-a03b-d9d729ed613e" CreationDate="2011-02-09T21:39:09.860" UserId="5112" Text="I like the people who made The Beginning of the End&#xD;&#xA;" />
  <row Id="39263" PostHistoryTypeId="4" PostId="16306" RevisionGUID="9986e49a-da49-43cd-885a-dc891d38ec6a" CreationDate="2011-02-09T21:53:48.563" UserId="122" Comment="2nd try. Feel free to change if it's not good enough." Text="Oh gravity, thou art a heartless bitch, please don't throw me off the island?" />
  <row Id="39264" PostHistoryTypeId="4" PostId="16306" RevisionGUID="6d1c09bd-71bb-48b9-8db1-1732fd04048a" CreationDate="2011-02-09T22:01:39.273" UserId="3129" Comment="Pedantry!" Text="Oh gravity, thou art a heartless bitch, please don't throw me off the island." />
  <row Id="39265" PostHistoryTypeId="5" PostId="16301" RevisionGUID="f1976139-0269-4017-8f98-0f830ef5ef81" CreationDate="2011-02-09T22:08:07.260" UserId="336" Comment="added Jar-ah-tay!" Text="&gt; * Soldier Rockets&#xD;&#xA;&gt; * Pyro Flares&#xD;&#xA;&gt; * Demoman Grenades&#xD;&#xA;&gt; * Demoman Sticky Bombs (both types)&#xD;&#xA;&gt; * Medic Arrows&#xD;&#xA;&gt; * Sniper arrows.&#xD;&#xA;&gt; * Sandman Baseballs&#xD;&#xA;&gt; * Mad Milk&#xD;&#xA;&gt; * Jarate&#xD;&#xA;&gt; * Level 3 Sentry Gun Rockets&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;[Powerlord][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/2974/powerlord" />
  <row Id="39266" PostHistoryTypeId="8" PostId="16306" RevisionGUID="56b5b942-f266-49ba-be24-7204d3dfd02f" CreationDate="2011-02-09T22:16:36.407" UserId="85" Comment="Rollback to [6f91ff51-e92c-4728-929f-84f064fad4bf]" Text="Oh gravity, thou art a heartless bitch. Floating islands, in a game where many spells can throw you across the whole screen. There are some sadistic developers working on Magicka, for sure.&#xD;&#xA;&#xD;&#xA;I'm at the end of chapter 6, fighting against successive groups of mages, and mostly getting myself voted off the island, in a very direct and painful way. Are there any way of protecting myself against being thrown across the screen and off the island, except throwing everyone else off first?" />
  <row Id="39267" PostHistoryTypeId="7" PostId="16306" RevisionGUID="56b5b942-f266-49ba-be24-7204d3dfd02f" CreationDate="2011-02-09T22:16:36.407" UserId="85" Comment="Rollback to [6f91ff51-e92c-4728-929f-84f064fad4bf]" Text="How can I protect myself against being thrown off the islands?" />
  <row Id="39268" PostHistoryTypeId="5" PostId="16306" RevisionGUID="6fa6989e-b9a7-4403-a360-1366ae9d5dae" CreationDate="2011-02-09T22:30:22.407" UserId="102" Comment="grammar plus link" Text="[Oh gravity, thou art a heartless bitch][1] achievement; floating islands, in a game where many spells can throw you across the whole screen; there are some sadistic developers working on Magicka, for sure.&#xD;&#xA;&#xD;&#xA;I'm at the end of chapter 6, fighting against successive groups of mages, and mostly getting myself voted off the island, in a very direct and painful way. Are there any way of protecting myself against being thrown across the screen and off the island, except throwing everyone else off first?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/pc/action/magicka/achievements/60982/" />
  <row Id="39269" PostHistoryTypeId="2" PostId="16309" RevisionGUID="64dbdd86-6725-47d7-91ee-a3e1d334deb9" CreationDate="2011-02-09T22:48:40.313" UserId="6356" Text="How do you get your pet(s) to steal things from shops?" />
  <row Id="39270" PostHistoryTypeId="1" PostId="16309" RevisionGUID="64dbdd86-6725-47d7-91ee-a3e1d334deb9" CreationDate="2011-02-09T22:48:40.313" UserId="6356" Text="Shops, theft, and your pet(s)" />
  <row Id="39271" PostHistoryTypeId="3" PostId="16309" RevisionGUID="64dbdd86-6725-47d7-91ee-a3e1d334deb9" CreationDate="2011-02-09T22:48:40.313" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="39272" PostHistoryTypeId="5" PostId="16299" RevisionGUID="f89b349d-1ba6-44c9-8bfc-81c3daa7985d" CreationDate="2011-02-09T23:02:46.313" UserId="3107" Comment="added 576 characters in body" Text="**You have to log in at least once before you can play offline.** Trying to log in without an internet connection causes it to look for a profile that it can load. If it finds one, it will let you play offline with the caveat that achievements are disabled. If it cannot find a profile, you'll get the error you describe about authorizing the game client. You'll need to get internet access to create the profile before you can play with it offline.&#xD;&#xA;&#xD;&#xA;Beyond that, the game should let you log in as a guest, log out, and log back in as a guest without having to log in. I just tested this with my laptop on a fresh install of the game. It gave the error until I logged in the first time. Then, I disabled wifi access and was able to log in several times as a guest.&#xD;&#xA;&#xD;&#xA;A caveat: **The game requires you to log in once ever 30 days to re-verify the game to ensure you're not sharing the key with other people**. This has been [confirmed by Blizzard][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/165096657?page=2#34" />
  <row Id="39273" PostHistoryTypeId="2" PostId="16310" RevisionGUID="b9c53cf8-d8d7-499b-9ba4-5ca5c0dac508" CreationDate="2011-02-09T23:08:42.040" UserId="605" Text="All the details are described in [this spoiler](http://www.statslab.cam.ac.uk/~eva/nethack/pets2.html). The short version is: carry at lease one tripe ration so your pet keeps close to you and reward your pet by giving it food every time it drops something valuable in front of your feet." />
  <row Id="39274" PostHistoryTypeId="2" PostId="16311" RevisionGUID="c6264f37-c4c5-4315-ad98-cc7d1a519d3c" CreationDate="2011-02-09T23:09:21.023" UserId="2267" Text="In characters stats I can see that Wildcat's *Damage Bonus* is `4/5`, while Wolfe's is only `2/5`. *Piercing bullets* doesn't have much difference.  &#xD;&#xA;However, I most often see people choosing Wolfe and minigun even though his advantage is only for *Autogun Damage*.&#xD;&#xA;&#xD;&#xA;My question is... who of them actually deals more damage with minigun?" />
  <row Id="39275" PostHistoryTypeId="1" PostId="16311" RevisionGUID="c6264f37-c4c5-4315-ad98-cc7d1a519d3c" CreationDate="2011-02-09T23:09:21.023" UserId="2267" Text="Who deals more damage with minigun ‒ Wolfe or Wildcat?" />
  <row Id="39276" PostHistoryTypeId="3" PostId="16311" RevisionGUID="c6264f37-c4c5-4315-ad98-cc7d1a519d3c" CreationDate="2011-02-09T23:09:21.023" UserId="2267" Text="&lt;alien-swarm&gt;" />
  <row Id="39277" PostHistoryTypeId="2" PostId="16312" RevisionGUID="069c4a51-44fa-4ef3-a376-f88f1d23bc9e" CreationDate="2011-02-09T23:09:39.923" UserId="6356" Text="Since you're asking for tips regarding Spy I'm assuming we're not talking about competitive play. In the case of public games you should use whatever you enjoy using the most. It all boils down to personal preference in public games with a few exceptions such as the Equalizer which should always be equipped, but in most cases items aren't upgrades or downgrades, they're sidegrades.&#xD;&#xA;&#xD;&#xA;The Cloak and Dagger is slow-paced skulking much like what you would experience in a stealth game like Thief. If you aren't patient or don't like getting very many kills, avoid it.&#xD;&#xA;&#xD;&#xA;The Dead Ringer is basically in a class of its own and is much more unique than the other watches. It can really confuse most players in a public server. If you still miss your other watches after learning how to use the Dead Ringer, chances are you're never going to like it.&#xD;&#xA;&#xD;&#xA;The vanilla Invisibility Watch allows for more aggressive play and is a nice middle ground between the other watches.&#xD;&#xA;&#xD;&#xA;But once again it all boils down to personal preference in public games. You wouldn't be playing Spy competitively for obvious reasons unless you're off-classing for a backcap. Simply use what you enjoy using. Most people consider the Cloak and Dagger to be subpar and stick with the vanilla Invisibility Watch or the Dead Ringer." />
  <row Id="39278" PostHistoryTypeId="2" PostId="16313" RevisionGUID="0cec6ffd-f205-411b-92df-782cf1bba8ee" CreationDate="2011-02-09T23:12:30.980" UserId="6914" Text="In Final Fantasy Tactics A2: Grimoire of the Rift, I've recruited humes, bangaas, Nu Mous, Seeqs, and a Gria, but I've yet to get the chance to recruit a moogle or a viera. Is there a prerequisite condition to be able to recruit these two races?" />
  <row Id="39279" PostHistoryTypeId="1" PostId="16313" RevisionGUID="0cec6ffd-f205-411b-92df-782cf1bba8ee" CreationDate="2011-02-09T23:12:30.980" UserId="6914" Text="Recruiting races in FFT A2" />
  <row Id="39280" PostHistoryTypeId="3" PostId="16313" RevisionGUID="0cec6ffd-f205-411b-92df-782cf1bba8ee" CreationDate="2011-02-09T23:12:30.980" UserId="6914" Text="&lt;ds&gt;&lt;unlockable&gt;&lt;final-fantasy-tactics&gt;" />
  <row Id="39281" PostHistoryTypeId="2" PostId="16314" RevisionGUID="e66ce273-694e-4944-8c2b-22be2e489fac" CreationDate="2011-02-09T23:15:25.760" UserId="4103" Text="According to the [Alien Swarm Wiki][1] the *Autogun damage* skill increases both, Autogun and Minigun damage, while the generic *Damage bonus* does not affect the Minigun.&#xD;&#xA;&#xD;&#xA;This means that Wolfe does more damage with the Minigun than Wildcat.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://alienswarm.wikia.com/wiki/Autogun_Damage" />
  <row Id="39284" PostHistoryTypeId="25" PostId="16309" RevisionGUID="49bae595-be4b-48b1-a0e5-be62b5884554" CreationDate="2011-02-09T23:22:18.143" Comment="http://twitter.com/#!/StackGaming/status/35478623637086208" />
  <row Id="39285" PostHistoryTypeId="2" PostId="16317" RevisionGUID="27cb7977-fcec-4410-ae87-19d025b6a660" CreationDate="2011-02-09T23:25:56.027" UserId="85" Text="For Moogles, there is no requisite other than being in the right places (Goug and Bisga Greenlands, if I recall correctly) at the right months (Goldsun and Silversun).&#xD;&#xA;&#xD;&#xA;For Viera, you need to have completed the Moon Seal quest first (comes after the Star Seal quest). Then they'll have the same essence of being at the right places in the right months.&#xD;&#xA;&#xD;&#xA;Just to be complete, Gria are the only race besides Viera who have a prerequisite. You must have access to Fluorgis first before they can be recruited, even though they also can be found in Zedlei Forest." />
  <row Id="39286" PostHistoryTypeId="6" PostId="16313" RevisionGUID="ac10587b-46e3-405b-bee8-603eb2f44c6c" CreationDate="2011-02-09T23:26:03.653" UserId="118" Comment="edited tags" Text="&lt;ds&gt;&lt;unlockable&gt;&lt;final-fantasy-tactics-a2&gt;" />
  <row Id="39288" PostHistoryTypeId="2" PostId="16318" RevisionGUID="149208bd-2b6e-4980-884e-df94067f5b6f" CreationDate="2011-02-09T23:34:04.207" UserId="3060" Text="While I agree with the foreanswerer on some techniques, there's one that works wonders if you have access to it - **teleportation**.&#xD;&#xA;&#xD;&#xA;It can be achieved by either the [Teleport][1] spe-- *cough*... *Magick*... or the [Staff of Emergency Teleport][2]. Since you're in the sixth chapter and the Magick is unlocked in the seventh, try finding a Goblin Shaman for the safety measure this staff provides.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.magickapedia.net/index.php?title=Magicks&#xD;&#xA;  [2]: http://www.magickapedia.net/index.php?title=Staff_of_Emergency_Teleport" />
  <row Id="39289" PostHistoryTypeId="2" PostId="16319" RevisionGUID="1f7bea8f-fc92-4954-918f-1c2374e0b14d" CreationDate="2011-02-09T23:35:52.500" UserId="5187" Text="You simply cannot as it would be easy to abuse the campaign system with that.  It is just a game design choice the designers made." />
  <row Id="39290" PostHistoryTypeId="2" PostId="16320" RevisionGUID="e1b2c268-859d-43cf-a0a4-27fec9c74fd3" CreationDate="2011-02-09T23:37:59.253" UserId="2974" Text="Having clocked 538.5 hours as Spy, I think I'm well qualified to answer this question.&#xD;&#xA;&#xD;&#xA;The Spy has 3 cloaking devices and that all 3 have different uses:&#xD;&#xA;&#xD;&#xA;Invisibility Watch / The Enthusiast's Timepiece&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;The Invisibility Watch (or its cosmetic twin, The Enthusiast's Timepiece) is the basic, no-frills watch.  It has the longest cloaking time, but also takes the longest amount of time to recharge if you're not picking up metal boxes.&#xD;&#xA;&#xD;&#xA;Knowing the map layout, ammo drops in particular, is essential to using this watch.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 50%&#xD;&#xA;* Dropped Weapon: 50%&#xD;&#xA;* Large Ammo Box: 100%&#xD;&#xA;* Dropped Engineer Box: 100%&#xD;&#xA;&#xD;&#xA;Cloak and Dagger&#xD;&#xA;----------------&#xD;&#xA;&#xD;&#xA;This watch only drains the cloak meter while you're moving.  It has slightly less cloak time than the Invisibility Watch.&#xD;&#xA;&#xD;&#xA;Cloak is not restored by picking up ammo boxes.&#xD;&#xA;&#xD;&#xA;The C&amp;D is the best watch for reporting enemy activity over voice chat and picking off stragglers.  Just don't pick off too many, or they'll catch on and start spy checking.&#xD;&#xA;&#xD;&#xA;The C&amp;D also works great with Your Eternal Reward, as it makes finding a single target to backstab much easier.&#xD;&#xA;&#xD;&#xA;The C&amp;D is particularly helpful when you're on RED on a Payload map.  If the other team does not watch their backs, you can pick off everyone pushing a cart.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;Dead Ringer&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;Dead Ringer drops a fake corpse.  Depending on your current disguise, the corpse it drops is different:&#xD;&#xA;&#xD;&#xA;* Enemy team - Drops a fake Spy corpse of your own team color.&#xD;&#xA;* Your team - Drops a fake corpse of your current disguise of your own team color.&#xD;&#xA;&#xD;&#xA;The Dead Ringer is particularly handy if you're BLU on a Payload or Attack/Defend Control Point map to make the enemy waste any sticky traps or Charged Sniper shots.&#xD;&#xA;&#xD;&#xA;DR is also arguably the best Spy watch to use with the Saharan Spy set, as it completely silences the Dead Ringer decloak sound.  The problem is making your first death believable enough to get behind enemy lines to steal a disguise.&#xD;&#xA;&#xD;&#xA;The DR can only be used at 100% cloak meter, and when you decloak, you will have a maximum 40% charge.&#xD;&#xA;&#xD;&#xA;This cloaking device uses a loud zapping sound as its decloak sound, and can be heard by enemies at medium range.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 40%&#xD;&#xA;* Dropped Weapon: 40%&#xD;&#xA;* Large Ammo Box: 40%&#xD;&#xA;* Dropped Engineer Box: 40%&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The Saharan Spy set&#xD;&#xA;-------------------&#xD;&#xA;&#xD;&#xA;The Saharn Spy Set can be used with any of the cloaking devices.  Here are the effects on each:&#xD;&#xA;&#xD;&#xA;Invisibility Watch: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you.&#xD;&#xA;&#xD;&#xA;Cloak &amp; Dagger: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you.&#xD;&#xA;&#xD;&#xA;Dead Ringer: Silent decloak, after the first 6 or so seconds, running into enemies makes you appear for just over a half second after they stop touching you." />
  <row Id="39291" PostHistoryTypeId="2" PostId="16321" RevisionGUID="8f46e5d0-7117-4155-81d4-c41ee7989ef1" CreationDate="2011-02-09T23:42:13.710" UserId="5287" Text="In Dungeons(PC) how do you break the granite that surrounds the monster dens in the custom sandbox game types?&#xD;&#xA;&#xD;&#xA;By granite I mean the stone that your goblin workers can't burrow through. I can't find any spells or items that allow you to break the stone. Seeing as its sandbox theres no quests that trigger them to &quot;become breakable&quot;, which is what happened in the single player. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="39292" PostHistoryTypeId="1" PostId="16321" RevisionGUID="8f46e5d0-7117-4155-81d4-c41ee7989ef1" CreationDate="2011-02-09T23:42:13.710" UserId="5287" Text="Breaking granite in the sandbox custom game type?" />
  <row Id="39293" PostHistoryTypeId="3" PostId="16321" RevisionGUID="8f46e5d0-7117-4155-81d4-c41ee7989ef1" CreationDate="2011-02-09T23:42:13.710" UserId="5287" Text="&lt;sandbox&gt;&lt;custom-game&gt;&lt;dungeon&gt;" />
  <row Id="39294" PostHistoryTypeId="5" PostId="16320" RevisionGUID="f67416e0-62ab-4f62-93c9-2289ab9a9d9e" CreationDate="2011-02-09T23:43:00.290" UserId="2974" Comment="deleted 1 characters in body; added 110 characters in body; added 126 characters in body; added 9 characters in body" Text="Having clocked 538.5 hours as Spy, I think I'm well qualified to answer this question.&#xD;&#xA;&#xD;&#xA;The Spy has 3 cloaking devices and that all 3 have different uses:&#xD;&#xA;&#xD;&#xA;Invisibility Watch / The Enthusiast's Timepiece&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;The Invisibility Watch (or its cosmetic twin, The Enthusiast's Timepiece) is the basic, no-frills watch.  It has the longest cloaking time, but also takes the longest amount of time to recharge if you're not picking up metal boxes.&#xD;&#xA;&#xD;&#xA;Knowing the map layout, ammo drops in particular, is essential to using this watch.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 50%&#xD;&#xA;* Dropped Weapon: 50%&#xD;&#xA;* Large Ammo Box: 100%&#xD;&#xA;* Dropped Engineer Box: 100%&#xD;&#xA;&#xD;&#xA;Cloak and Dagger&#xD;&#xA;----------------&#xD;&#xA;&#xD;&#xA;This watch only drains the cloak meter while you're moving.  It has slightly less cloak time than the Invisibility Watch.&#xD;&#xA;&#xD;&#xA;Cloak is not restored by picking up ammo boxes.&#xD;&#xA;&#xD;&#xA;The C&amp;D is the best watch for reporting enemy activity over voice chat and picking off stragglers.  Just don't pick off too many, or they'll catch on and start spy checking.&#xD;&#xA;&#xD;&#xA;The C&amp;D also works great with Your Eternal Reward, as it makes finding a single target to backstab much easier.&#xD;&#xA;&#xD;&#xA;The C&amp;D is particularly helpful with YER when you're on RED on a Payload map.  If the other team does not watch their backs, you can pick off everyone pushing a cart.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;Dead Ringer&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;Dead Ringer drops a fake corpse.  Depending on your current disguise, the corpse it drops is different:&#xD;&#xA;&#xD;&#xA;* Enemy team - Drops a fake Spy corpse of your own team color.&#xD;&#xA;* Your team - Drops a fake corpse of your current disguise of your own team color.&#xD;&#xA;&#xD;&#xA;The DR can only be used at 100% cloak meter, and when you decloak, you will have a maximum 40% charge.&#xD;&#xA;&#xD;&#xA;The Dead Ringer is particularly handy if you're BLU on a Payload or Attack/Defend Control Point map to make the enemy waste any sticky traps or Charged Sniper shots.&#xD;&#xA;&#xD;&#xA;DR is also arguably the best Spy watch to use with the Saharan Spy set, as it completely silences the Dead Ringer decloak sound.  The problem is making your first death believable enough to get behind enemy lines to steal a disguise.&#xD;&#xA;&#xD;&#xA;The DR is exceptionally good to use when pushing carts, as the cart refills your cloak meter very quickly.&#xD;&#xA;&#xD;&#xA;Knowing which passages are used less on a map is a huge bonus, such as the inner track on koth_nucleus on the lower level.&#xD;&#xA;&#xD;&#xA;This cloaking device uses a loud zapping sound as its decloak sound, and can be heard by enemies at medium range.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 40%&#xD;&#xA;* Dropped Weapon: 40%&#xD;&#xA;* Large Ammo Box: 40%&#xD;&#xA;* Dropped Engineer Box: 40%&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The Saharan Spy set&#xD;&#xA;-------------------&#xD;&#xA;&#xD;&#xA;The Saharn Spy Set can be used with any of the cloaking devices.  Here are the effects on each:&#xD;&#xA;&#xD;&#xA;Invisibility Watch: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you.&#xD;&#xA;&#xD;&#xA;Cloak &amp; Dagger: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you.&#xD;&#xA;&#xD;&#xA;Dead Ringer: Silent decloak, after the first 6 or so seconds running into enemies makes you appear for just over a half second after they stop touching you." />
  <row Id="39295" PostHistoryTypeId="2" PostId="16322" RevisionGUID="cbcda783-7100-471b-91e3-324bc2ed8a0a" CreationDate="2011-02-09T23:44:15.950" UserId="6980" Text="I have the SNES version of Ms. Pac Man. It has many obvious graphical differences and optional changes compared to the arcade version, but I'm not sure if the gameplay is the same when you select the most arcade-like options. For example, the original Pac Man has &quot;rounded corner&quot; turns for the main character, but this doesn't seem to be present in the SNES version of Ms. Pac Man." />
  <row Id="39296" PostHistoryTypeId="1" PostId="16322" RevisionGUID="cbcda783-7100-471b-91e3-324bc2ed8a0a" CreationDate="2011-02-09T23:44:15.950" UserId="6980" Text="Is the movement and ghost AI in the Super Nintendo Ms. Pac Man faithful to the arcade version?" />
  <row Id="39297" PostHistoryTypeId="3" PostId="16322" RevisionGUID="cbcda783-7100-471b-91e3-324bc2ed8a0a" CreationDate="2011-02-09T23:44:15.950" UserId="6980" Text="&lt;pac-man&gt;" />
  <row Id="39298" PostHistoryTypeId="2" PostId="16323" RevisionGUID="c4fa6f71-d94b-4343-a22f-10565a154318" CreationDate="2011-02-09T23:47:57.923" UserId="3917" Text="When a pro buys bots at the station, what is spawned?  Exact numbers would be nice.&#xD;&#xA;&#xD;&#xA;For instance I know the assassin spawns (3?) gremlins, the assault spawns buzzers, and the gunner spawns bouncers (and a few other bots too?)&#xD;&#xA;&#xD;&#xA;Does this change depending on the map?  Is there any random variation to the #?" />
  <row Id="39299" PostHistoryTypeId="1" PostId="16323" RevisionGUID="c4fa6f71-d94b-4343-a22f-10565a154318" CreationDate="2011-02-09T23:47:57.923" UserId="3917" Text="What bots do each of the Pro's spawn?" />
  <row Id="39300" PostHistoryTypeId="3" PostId="16323" RevisionGUID="c4fa6f71-d94b-4343-a22f-10565a154318" CreationDate="2011-02-09T23:47:57.923" UserId="3917" Text="&lt;monday-night-combat&gt;" />
  <row Id="39301" PostHistoryTypeId="4" PostId="16323" RevisionGUID="72386f9f-80df-45a6-b4b4-5b7216ddc49c" CreationDate="2011-02-09T23:53:06.017" UserId="3917" Comment="fixed title" Text="What bots do each of the Pros spawn?" />
  <row Id="39302" PostHistoryTypeId="2" PostId="16324" RevisionGUID="670bb59c-a814-4b64-a98d-57a443a52e7f" CreationDate="2011-02-09T23:58:01.183" UserId="2974" Text="There does not appear to be any variations to the numbers.&#xD;&#xA;&#xD;&#xA;For the PC version:&#xD;&#xA;&#xD;&#xA;* Assassin spawns 4 Gremlins&#xD;&#xA;* Assault spawns 6(?) Buzzers&#xD;&#xA;* Gunner spawns 1 Bouncer&#xD;&#xA;* Sniper spawns 3 Scramblers&#xD;&#xA;* Support spawns 1 Gapshot&#xD;&#xA;* Tank spawns 1 Bouncer&#xD;&#xA;" />
  <row Id="39303" PostHistoryTypeId="5" PostId="16301" RevisionGUID="f1029197-013f-4ca2-892c-d1e45bf48346" CreationDate="2011-02-09T23:59:34.990" UserId="2974" Comment="added 208 characters in body; added 320 characters in body" Text="The list of things you can reflect:&#xD;&#xA;&#xD;&#xA;* Soldier Rockets (standard/Black Box or Direct Hit)&#xD;&#xA;* Pyro Flares&#xD;&#xA;* Demoman Grenades&#xD;&#xA;* Demoman Sticky Bombs (both types)&#xD;&#xA;* Crusader's Crossbow arrows&#xD;&#xA;* Huntsman arrows&#xD;&#xA;* Sandman Baseballs&#xD;&#xA;* Mad Milk&#xD;&#xA;* Jarate&#xD;&#xA;* Level 3 Sentry Gun Rockets&#xD;&#xA;&#xD;&#xA;All reflected items that do damage will deal mini-crits.&#xD;&#xA;&#xD;&#xA;You can also airblast already placed sticky bombs to move them off of door frames, control points, etc...&#xD;&#xA;&#xD;&#xA;Note that there are two speeds for items to fly.  Soldier standard/Black Box rockets and Level 3 Sentry Gun Rockets are slow, while everything else is fast.  Fast items are much harder to reflect.&#xD;&#xA;&#xD;&#xA;The game has custom kill icons for reflected Huntsman arrow headshots, but at last check, they were not actually used.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/2974/powerlord" />
  <row Id="39304" PostHistoryTypeId="2" PostId="16325" RevisionGUID="1f17883b-5c43-4020-b47e-892f2646b0ed" CreationDate="2011-02-10T00:12:36.217" UserId="2974" Text="The Engineer achievement Patent Protection is eluding me.&#xD;&#xA;&#xD;&#xA;The achievement's description is:&#xD;&#xA;&#xD;&#xA;&gt; Destroy an enemy Engineer's sentry gun&#xD;&#xA;&gt; with a sentry under control of your&#xD;&#xA;&gt; Wrangler.&#xD;&#xA;&#xD;&#xA;I've destroyed mini-sentries and regular sentries currently being built with a wrangled Mini-Sentry, but still haven't gotten this achievement.&#xD;&#xA;&#xD;&#xA;Are there any restrictions as to what type of sentry you're using, what type of sentry they have, and the enemy sentry's build status?" />
  <row Id="39305" PostHistoryTypeId="1" PostId="16325" RevisionGUID="1f17883b-5c43-4020-b47e-892f2646b0ed" CreationDate="2011-02-10T00:12:36.217" UserId="2974" Text="Patent Protection" />
  <row Id="39306" PostHistoryTypeId="3" PostId="16325" RevisionGUID="1f17883b-5c43-4020-b47e-892f2646b0ed" CreationDate="2011-02-10T00:12:36.217" UserId="2974" Text="&lt;achievements&gt;&lt;team-fortress-2&gt;" />
  <row Id="39308" PostHistoryTypeId="5" PostId="16301" RevisionGUID="fa4b8c51-52e4-46cd-9063-cbad97199978" CreationDate="2011-02-10T00:16:33.307" UserId="2974" Comment="added 66 characters in body" Text="The list of things you can reflect:&#xD;&#xA;&#xD;&#xA;* Soldier Rockets (Rocket Launcher/Black Box or Direct Hit)&#xD;&#xA;* Pyro Flares&#xD;&#xA;* Demoman Grenades&#xD;&#xA;* Demoman Sticky Bombs (Sticky Bomb Launcher/Scottish Resistance)&#xD;&#xA;* Crusader's Crossbow arrows&#xD;&#xA;* Huntsman arrows (which can headshot enemies)&#xD;&#xA;* Sandman Baseballs&#xD;&#xA;* Mad Milk&#xD;&#xA;* Jarate&#xD;&#xA;* Level 3 Sentry Gun Rockets&#xD;&#xA;&#xD;&#xA;All reflected items that do damage will deal mini-crits.&#xD;&#xA;&#xD;&#xA;You can also airblast already placed sticky bombs to move them off of door frames, control points, etc...&#xD;&#xA;&#xD;&#xA;Note that there are two speeds for items to fly.  Soldier standard/Black Box rockets and Level 3 Sentry Gun Rockets are slow, while everything else is fast.  Fast items are much harder to reflect.&#xD;&#xA;&#xD;&#xA;The game has custom kill icons for reflected Huntsman arrow headshots, but at last check, they were not actually used.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/2974/powerlord" />
  <row Id="39309" PostHistoryTypeId="5" PostId="16320" RevisionGUID="525f6b74-5bcc-4101-a6f7-60786ab23cad" CreationDate="2011-02-10T00:20:37.293" UserId="2974" Comment="added 398 characters in body" Text="Having clocked 538.5 hours as Spy, I think I'm well qualified to answer this question.&#xD;&#xA;&#xD;&#xA;The Spy has 3 cloaking devices and that all 3 have different uses:&#xD;&#xA;&#xD;&#xA;Invisibility Watch / The Enthusiast's Timepiece&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;The Invisibility Watch (or its cosmetic twin, The Enthusiast's Timepiece) is the basic, no-frills watch.  It has the longest cloaking time, but also takes the longest amount of time to recharge if you're not picking up metal boxes.&#xD;&#xA;&#xD;&#xA;Knowing the map layout, ammo drops in particular, is essential to using this watch.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;While cloaked, you can be seen as a translucent outline of your current disguise when touched by an enemy.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 50%&#xD;&#xA;* Dropped Weapon: 50%&#xD;&#xA;* Large Ammo Box: 100%&#xD;&#xA;* Dropped Engineer Box: 100%&#xD;&#xA;&#xD;&#xA;Cloak and Dagger&#xD;&#xA;----------------&#xD;&#xA;&#xD;&#xA;This watch only drains the cloak meter while you're moving.  It has slightly less cloak time than the Invisibility Watch.&#xD;&#xA;&#xD;&#xA;Cloak is not restored by picking up ammo boxes.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;While cloaked, you can be seen as a translucent outline of your current disguise when touched by an enemy.&#xD;&#xA;&#xD;&#xA;The C&amp;D is the best watch for reporting enemy activity over voice chat and picking off stragglers.  Just don't pick off too many, or they'll catch on and start spy checking.&#xD;&#xA;&#xD;&#xA;The C&amp;D also works great with Your Eternal Reward, as it makes finding a single target to backstab much easier.&#xD;&#xA;&#xD;&#xA;The C&amp;D is particularly helpful with YER when you're on RED on a Payload map.  If the other team does not watch their backs, you can pick off everyone pushing a cart.&#xD;&#xA;&#xD;&#xA;Dead Ringer&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;Dead Ringer drops a fake corpse.  Depending on your current disguise, the corpse it drops is different:&#xD;&#xA;&#xD;&#xA;* Enemy team - Drops a fake Spy corpse of your own team color.&#xD;&#xA;* Your team - Drops a fake corpse of your current disguise of your own team color.&#xD;&#xA;&#xD;&#xA;The DR can only be used at 100% cloak meter, and when you decloak, you will have a maximum 40% charge.&#xD;&#xA;&#xD;&#xA;This cloaking device uses a loud zapping sound as its decloak sound, and can be heard by enemies at medium range.&#xD;&#xA;&#xD;&#xA;While cloaked, your cloak is &quot;perfect&quot; for the first 6 or so seconds.  After that, You can be seen as a translucent outline of your current disguise when touched by an enemy.&#xD;&#xA;&#xD;&#xA;The Dead Ringer is particularly handy if you're BLU on a Payload or Attack/Defend Control Point map to make the enemy waste any sticky traps or Charged Sniper shots.&#xD;&#xA;&#xD;&#xA;DR is also arguably the best Spy watch to use with the Saharan Spy set, as it completely silences the Dead Ringer decloak sound.  The problem is making your first death believable enough to get behind enemy lines to steal a disguise.&#xD;&#xA;&#xD;&#xA;The DR is exceptionally good to use when pushing carts, as the cart refills your cloak meter very quickly.&#xD;&#xA;&#xD;&#xA;Knowing which passages are used less on a map is a huge bonus, such as the inner track on koth_nucleus on the lower level.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 40%&#xD;&#xA;* Dropped Weapon: 40%&#xD;&#xA;* Large Ammo Box: 40%&#xD;&#xA;* Dropped Engineer Box: 40%&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The Saharan Spy set&#xD;&#xA;-------------------&#xD;&#xA;&#xD;&#xA;The Saharn Spy Set can be used with any of the cloaking devices.  Here are the effects on each:&#xD;&#xA;&#xD;&#xA;Invisibility Watch: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you.&#xD;&#xA;&#xD;&#xA;Cloak &amp; Dagger: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you.&#xD;&#xA;&#xD;&#xA;Dead Ringer: Silent decloak, after the first 6 or so seconds running into enemies makes you appear for just over a half second after they stop touching you." />
  <row Id="39310" PostHistoryTypeId="2" PostId="16327" RevisionGUID="aa194834-819f-4019-8cb1-da983892a15c" CreationDate="2011-02-10T00:21:53.813" UserId="6356" Text="You will not get the achievement if the enemy sentry is being built. It must be up and active." />
  <row Id="39311" PostHistoryTypeId="5" PostId="16327" RevisionGUID="e9c814a9-2cd5-4ed6-a8b2-885b45352fa6" CreationDate="2011-02-10T00:36:13.417" UserId="6356" Comment="added 69 characters in body; added 859 characters in body; added 86 characters in body; deleted 29 characters in body" Text="You will not get the achievement if the enemy sentry is being built and it **must** be a regular sentry. Your sentry on the other hand can be any kind.&#xD;&#xA;&#xD;&#xA;&gt; The Wrangler allows your Sentry Gun to&#xD;&#xA;&gt; shoot at an enemy Sentry Gun from&#xD;&#xA;&gt; outside of its range, unless the enemy&#xD;&#xA;&gt; Engineer is using the Wrangler as&#xD;&#xA;&gt; well. On the offense, try to haul your&#xD;&#xA;&gt; Sentry Gun into a position where you&#xD;&#xA;&gt; can easily attack the enemy&#xD;&#xA;&gt; Engineer's, the element of surprise is&#xD;&#xA;&gt; often enough to force other players to&#xD;&#xA;&gt; abandon their building nests. Unless&#xD;&#xA;&gt; your Sentry Gun is level 3, try to&#xD;&#xA;&gt; make sure the enemy Engineer is not&#xD;&#xA;&gt; nearby, or kill him or her before&#xD;&#xA;&gt; attempting to destroy the Sentry Gun,&#xD;&#xA;&gt; as the Engineer will be able to repair&#xD;&#xA;&gt; any damage done to it otherwise. Be on&#xD;&#xA;&gt; the lookout for other Engineers trying&#xD;&#xA;&gt; to deploy their Sentry Guns around&#xD;&#xA;&gt; corners and use the rockets of a level&#xD;&#xA;&gt; 3 to destroy them. Destroying a Combat&#xD;&#xA;&gt; Mini-Sentry does not count towards&#xD;&#xA;&gt; this achievement.&#xD;&#xA;&#xD;&#xA;http://wiki.teamfortress.com/wiki/Obtaining_Engineer_achievements" />
  <row Id="39312" PostHistoryTypeId="5" PostId="16327" RevisionGUID="45fc2601-8865-44a9-8915-06a6e539193e" CreationDate="2011-02-10T00:41:32.160" UserId="6356" Comment="added 12 characters in body" Text="You will not get the achievement if the enemy sentry is in the construction process and it must be a regular sentry. Your sentry on the other hand can be any kind.&#xD;&#xA;&#xD;&#xA;&gt; The Wrangler allows your Sentry Gun to&#xD;&#xA;&gt; shoot at an enemy Sentry Gun from&#xD;&#xA;&gt; outside of its range, unless the enemy&#xD;&#xA;&gt; Engineer is using the Wrangler as&#xD;&#xA;&gt; well. On the offense, try to haul your&#xD;&#xA;&gt; Sentry Gun into a position where you&#xD;&#xA;&gt; can easily attack the enemy&#xD;&#xA;&gt; Engineer's, the element of surprise is&#xD;&#xA;&gt; often enough to force other players to&#xD;&#xA;&gt; abandon their building nests. Unless&#xD;&#xA;&gt; your Sentry Gun is level 3, try to&#xD;&#xA;&gt; make sure the enemy Engineer is not&#xD;&#xA;&gt; nearby, or kill him or her before&#xD;&#xA;&gt; attempting to destroy the Sentry Gun,&#xD;&#xA;&gt; as the Engineer will be able to repair&#xD;&#xA;&gt; any damage done to it otherwise. Be on&#xD;&#xA;&gt; the lookout for other Engineers trying&#xD;&#xA;&gt; to deploy their Sentry Guns around&#xD;&#xA;&gt; corners and use the rockets of a level&#xD;&#xA;&gt; 3 to destroy them. Destroying a Combat&#xD;&#xA;&gt; Mini-Sentry does not count towards&#xD;&#xA;&gt; this achievement.&#xD;&#xA;&#xD;&#xA;http://wiki.teamfortress.com/wiki/Obtaining_Engineer_achievements" />
  <row Id="39313" PostHistoryTypeId="6" PostId="16321" RevisionGUID="01d3f819-6a54-4979-ab36-0999c984cdb3" CreationDate="2011-02-10T00:49:36.577" UserId="3107" Comment="add correct tag for game name" Text="&lt;sandbox&gt;&lt;custom-game&gt;&lt;dungeons&gt;" />
  <row Id="39314" PostHistoryTypeId="6" PostId="16251" RevisionGUID="e09bd61c-c053-4703-bdde-4b7c0d6692e6" CreationDate="2011-02-10T01:36:09.740" UserId="1552" Comment="edited tags" Text="&lt;left-4-dead-2&gt;&lt;left-4-dead&gt;" />
  <row Id="39315" PostHistoryTypeId="25" PostId="16325" RevisionGUID="a9a0fd79-3aab-484f-8996-bf8610675cf2" CreationDate="2011-02-10T02:22:18.607" Comment="http://twitter.com/#!/StackGaming/status/35523925555290113" />
  <row Id="39316" PostHistoryTypeId="2" PostId="16328" RevisionGUID="71c729ec-438c-42d1-8512-19624b0360de" CreationDate="2011-02-10T02:46:48.353" UserId="4792" Text="In Virtual Tennis 2009 for PC, has anyone actually seen the ball hit out?&#xD;&#xA;&#xD;&#xA;Also, has anyone ever aced the computer? It doesn't seem to be possible." />
  <row Id="39317" PostHistoryTypeId="1" PostId="16328" RevisionGUID="71c729ec-438c-42d1-8512-19624b0360de" CreationDate="2011-02-10T02:46:48.353" UserId="4792" Text="In Virtua Tennis 2009, Is it possible to hit the ball out or ace the computer?" />
  <row Id="39318" PostHistoryTypeId="3" PostId="16328" RevisionGUID="71c729ec-438c-42d1-8512-19624b0360de" CreationDate="2011-02-10T02:46:48.353" UserId="4792" Text="&lt;pc&gt;&lt;tennis&gt;" />
  <row Id="39319" PostHistoryTypeId="2" PostId="16329" RevisionGUID="883e6725-cf9b-43f1-9f45-f39704cef6ec" CreationDate="2011-02-10T03:11:16.797" UserId="1709" Text="I really like multiplayer racing games, like **Need for Speed World** or similar.&#xD;&#xA;&#xD;&#xA;I wonder if there is any MMO racing game for Linux (2D or 3D)." />
  <row Id="39320" PostHistoryTypeId="1" PostId="16329" RevisionGUID="883e6725-cf9b-43f1-9f45-f39704cef6ec" CreationDate="2011-02-10T03:11:16.797" UserId="1709" Text="Racing MMO for Linux - 2D or 3D - Massively Multiplayer Online Racing Games" />
  <row Id="39321" PostHistoryTypeId="3" PostId="16329" RevisionGUID="883e6725-cf9b-43f1-9f45-f39704cef6ec" CreationDate="2011-02-10T03:11:16.797" UserId="1709" Text="&lt;racing&gt;&lt;linux&gt;&lt;mmo&gt;&lt;ubuntu&gt;&lt;car-racing&gt;" />
  <row Id="39322" PostHistoryTypeId="6" PostId="16329" RevisionGUID="6bab0f89-0a5e-400a-9520-7c6d38fee445" CreationDate="2011-02-10T03:15:36.330" UserId="207" Comment="Switched Ubuntu tag for game-rec tag." Text="&lt;game-rec&gt;&lt;racing&gt;&lt;linux&gt;&lt;mmo&gt;&lt;car-racing&gt;" />
  <row Id="39323" PostHistoryTypeId="5" PostId="16310" RevisionGUID="c99181a7-a5ab-4e87-96a7-407f073ca7fd" CreationDate="2011-02-10T03:23:07.670" UserId="816" Comment="edited body" Text="All the details are described in [this spoiler](http://www.statslab.cam.ac.uk/~eva/nethack/pets2.html). The short version is: carry at least one tripe ration so your pet keeps close to you and reward your pet by giving it food every time it drops something valuable in front of your feet." />
  <row Id="39324" PostHistoryTypeId="2" PostId="16330" RevisionGUID="644f723d-2100-4d91-bd23-44756c2641bf" CreationDate="2011-02-10T04:23:44.357" UserId="3467" Text="In one of the day9tv video (http://day9tv.blip.tv/file/3633590/, 5:40-6:00 minutes) day9 (what is actually his name?) tells something like this:&#xD;&#xA;&#xD;&#xA;&gt; Wall-in is almost always a vulnearability as much as asset. In the early game wall-in off prevents rushes, but in later stages of the game it is just a ... free depo there?&#xD;&#xA;&#xD;&#xA;Could you clarify, what he told (I couldn't here the end of phrase well)?&#xD;&#xA;&#xD;&#xA;And why it is vulnerability? &#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="39325" PostHistoryTypeId="1" PostId="16330" RevisionGUID="644f723d-2100-4d91-bd23-44756c2641bf" CreationDate="2011-02-10T04:23:44.357" UserId="3467" Text="Wall-in is it benefit or vulnarability?" />
  <row Id="39326" PostHistoryTypeId="3" PostId="16330" RevisionGUID="644f723d-2100-4d91-bd23-44756c2641bf" CreationDate="2011-02-10T04:23:44.357" UserId="3467" Text="&lt;starcraft-2&gt;" />
  <row Id="39327" PostHistoryTypeId="2" PostId="16331" RevisionGUID="21d98d01-19c9-4ddc-a844-b6f12d1bab39" CreationDate="2011-02-10T04:31:12.130" UserId="3107" Text="He's referring to the fact that you've placed a few supply depots and a rax right at your main base entrance. It's a vulnerability because it's 16 supply and a production building that is much easier to snipe than the rest of your supply and production buildings. **In essence, you've given your opponent what Day[9] considers to be some free buildings to destroy.**&#xD;&#xA;&#xD;&#xA;As to whether or not its a liability, it depends on whether or not you extend your defensive perimeter to include your expansion bases." />
  <row Id="39328" PostHistoryTypeId="5" PostId="16330" RevisionGUID="8466927e-5903-4189-b3c1-29ccf9c68025" CreationDate="2011-02-10T04:38:19.030" UserId="3107" Comment="linkify the video reference, some tweaks" Text="In one of the [Day[9] TV videos](http://day9tv.blip.tv/file/3633590/) (5:40-6:00 minutes) Day[9] (what is actually his name?) says something like this:&#xD;&#xA;&#xD;&#xA;&gt; Wall-in is almost always a vulnearability as much as asset. In the early game wall-in off prevents rushes, but in later stages of the game it is just a ... free depo there?&#xD;&#xA;&#xD;&#xA;Could you clarify what he said (I couldn't here the end of phrase well)?&#xD;&#xA;&#xD;&#xA;And why it is vulnerability? &#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="39329" PostHistoryTypeId="4" PostId="16330" RevisionGUID="8466927e-5903-4189-b3c1-29ccf9c68025" CreationDate="2011-02-10T04:38:19.030" UserId="3107" Comment="linkify the video reference, some tweaks" Text="Wall-in: Is it a benefit or vulnerability?" />
  <row Id="39330" PostHistoryTypeId="5" PostId="16312" RevisionGUID="1b514783-6705-4232-a664-58ec66cc267f" CreationDate="2011-02-10T04:43:47.700" UserId="5398" Comment="sentence could have been fixed with a &quot;not&quot;, but needed +6 characters" Text="Since you're asking for tips regarding Spy I'm assuming we're not talking about competitive play. In the case of public games you should use whatever you enjoy using the most. It all boils down to personal preference in public games with a few exceptions such as the Equalizer which should always be equipped, but in most cases items aren't upgrades or downgrades, they're sidegrades.&#xD;&#xA;&#xD;&#xA;The Cloak and Dagger is slow-paced skulking much like what you would experience in a stealth game like Thief. You should avoid it if you aren't a patient person or if a large number of kills is important to you.&#xD;&#xA;&#xD;&#xA;The Dead Ringer is basically in a class of its own and is much more unique than the other watches. It can really confuse most players in a public server. If you still miss your other watches after learning how to use the Dead Ringer, chances are you're never going to like it.&#xD;&#xA;&#xD;&#xA;The vanilla Invisibility Watch allows for more aggressive play and is a nice middle ground between the other watches.&#xD;&#xA;&#xD;&#xA;But once again it all boils down to personal preference in public games. You wouldn't be playing Spy competitively for obvious reasons unless you're off-classing for a backcap. Simply use what you enjoy using. Most people consider the Cloak and Dagger to be subpar and stick with the vanilla Invisibility Watch or the Dead Ringer." />
  <row Id="39331" PostHistoryTypeId="24" PostId="16312" RevisionGUID="cd3bd533-e44d-43d7-86b7-6a7b93afc7db" CreationDate="2011-02-10T04:43:47.700" Comment="Proposed by 5398 approved by 336 edit id of 80" />
  <row Id="39332" PostHistoryTypeId="5" PostId="16329" RevisionGUID="7b74ccc4-8d69-4c2d-bb95-4af4f2d07f28" CreationDate="2011-02-10T04:46:18.027" UserId="1709" Comment="Browser games.; deleted 26 characters in body" Text="I really like multiplayer racing games, like **Need for Speed World** or similar.&#xD;&#xA;&#xD;&#xA;I wonder if there is any MMO racing game for Linux (2D or 3D).&#xD;&#xA;&#xD;&#xA;**To make things easier:**&#xD;&#xA;browser-based games are also accepted (Flash, Air, etc)." />
  <row Id="39333" PostHistoryTypeId="4" PostId="16330" RevisionGUID="2c5dc64f-87f7-467c-bc0d-a6bc8a7b75fc" CreationDate="2011-02-10T04:55:53.290" UserId="336" Comment="aesthetic title change." Text="Wall-in: benefit or vulnerability?" />
  <row Id="39334" PostHistoryTypeId="2" PostId="16332" RevisionGUID="203a3272-de2f-4880-b28e-0b9215cc0c30" CreationDate="2011-02-10T05:03:47.507" UserId="3404" Text="Some time ago I was playing CS:Source and logged onto a Korean server. The game mode was something in Korean (aka I don't know) but no files were downloaded. To my extreme amusement, I discovered that they were playing **hide and seek**! &#xD;&#xA;&#xD;&#xA;Before each round, Terrorists would select common objects to become - milk jug, crowbar, beer bottle, etc - and then have ~30 seconds to hide themselves somewhere on the map. Then the CTs would set out to identify and kill the Terrorists.&#xD;&#xA;&#xD;&#xA;It was great fun, and the memory of watching 2 CTs pursuing a floating crowbar down a hallway blasting all the while with shotguns is not one I'll soon forget.&#xD;&#xA;&#xD;&#xA;Would anyone happen to know what mod this was?" />
  <row Id="39335" PostHistoryTypeId="1" PostId="16332" RevisionGUID="203a3272-de2f-4880-b28e-0b9215cc0c30" CreationDate="2011-02-10T05:03:47.507" UserId="3404" Text="CS:Source hide and seek mod?" />
  <row Id="39336" PostHistoryTypeId="3" PostId="16332" RevisionGUID="203a3272-de2f-4880-b28e-0b9215cc0c30" CreationDate="2011-02-10T05:03:47.507" UserId="3404" Text="&lt;mod&gt;&lt;counter-strike&gt;&lt;counter-strike-source&gt;" />
  <row Id="39337" PostHistoryTypeId="2" PostId="16333" RevisionGUID="3d17e4af-e172-4597-aaca-e3f786a48628" CreationDate="2011-02-10T05:21:46.253" UserId="5029" Text="When playing Nethack, I have several times now received this message &quot;Not enough stamina to move&quot; typically when a monster is standing right beside me. &gt;.&lt; What does this mean and how can I fix it?" />
  <row Id="39338" PostHistoryTypeId="1" PostId="16333" RevisionGUID="3d17e4af-e172-4597-aaca-e3f786a48628" CreationDate="2011-02-10T05:21:46.253" UserId="5029" Text="&quot;Not enough stamina to move&quot;?" />
  <row Id="39339" PostHistoryTypeId="3" PostId="16333" RevisionGUID="3d17e4af-e172-4597-aaca-e3f786a48628" CreationDate="2011-02-10T05:21:46.253" UserId="5029" Text="&lt;nethack&gt;" />
  <row Id="39340" PostHistoryTypeId="25" PostId="16330" RevisionGUID="31ad7fd6-d62b-4b73-a33a-96d95d9a0025" CreationDate="2011-02-10T05:22:18.607" Comment="http://twitter.com/#!/StackGaming/status/35569224353062914" />
  <row Id="39341" PostHistoryTypeId="2" PostId="16334" RevisionGUID="220985f3-dc4d-4ba6-b077-80420f70a52e" CreationDate="2011-02-10T05:28:45.170" UserId="23" Text="Youare overburdened. Watch your inventory and what you autopickup -- for example, exclude coprses and statues." />
  <row Id="39345" PostHistoryTypeId="6" PostId="16328" RevisionGUID="50ace426-317a-4004-8a33-4ec64333fde9" CreationDate="2011-02-10T06:11:50.577" UserId="336" Comment="edited tags" Text="&lt;pc&gt;&lt;tennis&gt;&lt;virtual-tennis-2009&gt;" />
  <row Id="39346" PostHistoryTypeId="2" PostId="16336" RevisionGUID="0edd114c-c871-4a33-a2b6-f98a01ea6b08" CreationDate="2011-02-10T07:20:41.773" UserId="6986" Text="My fiance recently bought a gold membership and a couple weeks later decided she didnt want it.&#xD;&#xA;&#xD;&#xA;Is it possible to transfer her gold membership to my account?" />
  <row Id="39347" PostHistoryTypeId="1" PostId="16336" RevisionGUID="0edd114c-c871-4a33-a2b6-f98a01ea6b08" CreationDate="2011-02-10T07:20:41.773" UserId="6986" Text="Transfer XBL Gold Lisence" />
  <row Id="39348" PostHistoryTypeId="3" PostId="16336" RevisionGUID="0edd114c-c871-4a33-a2b6-f98a01ea6b08" CreationDate="2011-02-10T07:20:41.773" UserId="6986" Text="&lt;xbox-360&gt;&lt;gold&gt;" />
  <row Id="39350" PostHistoryTypeId="5" PostId="16336" RevisionGUID="056ee942-9441-4211-a27d-440a81c95a1f" CreationDate="2011-02-10T07:24:11.577" UserId="207" Comment="Minor grammar fix, replaced not very useful gold tag with more common xbox-live tag." Text="My fiancée recently bought a gold membership and a couple weeks later decided she didn't want it.&#xD;&#xA;&#xD;&#xA;Is it possible to transfer her gold membership to my account?" />
  <row Id="39351" PostHistoryTypeId="4" PostId="16336" RevisionGUID="056ee942-9441-4211-a27d-440a81c95a1f" CreationDate="2011-02-10T07:24:11.577" UserId="207" Comment="Minor grammar fix, replaced not very useful gold tag with more common xbox-live tag." Text="Transfer XBL Gold License" />
  <row Id="39352" PostHistoryTypeId="6" PostId="16336" RevisionGUID="056ee942-9441-4211-a27d-440a81c95a1f" CreationDate="2011-02-10T07:24:11.577" UserId="207" Comment="Minor grammar fix, replaced not very useful gold tag with more common xbox-live tag." Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="39353" PostHistoryTypeId="5" PostId="16334" RevisionGUID="94d750ac-e15c-4ab9-ae06-9c501f7f40b1" CreationDate="2011-02-10T07:37:48.053" UserId="4103" Comment="added 1 characters in body" Text="You are overburdened. Watch your inventory and what you autopickup -- for example, exclude corpses and statues." />
  <row Id="39354" PostHistoryTypeId="10" PostId="16329" RevisionGUID="b2388e28-6783-41b4-848b-aa5707251914" CreationDate="2011-02-10T08:13:07.837" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="39357" PostHistoryTypeId="25" PostId="16333" RevisionGUID="ca78d057-63e8-4c12-8414-99bf33ac078a" CreationDate="2011-02-10T08:22:18.687" Comment="http://twitter.com/#!/StackGaming/status/35614522525884416" />
  <row Id="39358" PostHistoryTypeId="2" PostId="16337" RevisionGUID="331c9794-93fd-446e-b3b5-caceb74e131a" CreationDate="2011-02-10T08:45:31.137" UserId="3179" Text="I want to speed up or slow down some directx games for some test purposes. There are some tools or another methods to accomplish this?" />
  <row Id="39359" PostHistoryTypeId="1" PostId="16337" RevisionGUID="331c9794-93fd-446e-b3b5-caceb74e131a" CreationDate="2011-02-10T08:45:31.137" UserId="3179" Text="How I do to manage externally a directx game speed?" />
  <row Id="39360" PostHistoryTypeId="3" PostId="16337" RevisionGUID="331c9794-93fd-446e-b3b5-caceb74e131a" CreationDate="2011-02-10T08:45:31.137" UserId="3179" Text="&lt;game-mechanics&gt;&lt;directx&gt;" />
  <row Id="39361" PostHistoryTypeId="2" PostId="16338" RevisionGUID="934e07a2-7f79-4707-96f8-b596edefc9e6" CreationDate="2011-02-10T09:01:45.313" UserId="5989" Text="I believe this was a Gary's Mod prize winner.&#xD;&#xA;&#xD;&#xA;It's called &lt;a href=&quot;http://www.moddb.com/mods/prop-hunt&quot;&gt;Prop Hunt&lt;/a&gt;." />
  <row Id="39362" PostHistoryTypeId="6" PostId="16332" RevisionGUID="c11ead93-5c94-4cc8-b578-1f60e9efcb0b" CreationDate="2011-02-10T09:01:48.850" UserId="56" Comment="edited tags; added 1 characters in body; edited tags" Text="&lt;identify-this-game&gt;&lt;mod&gt;&lt;counter-strike-source&gt;" />
  <row Id="39363" PostHistoryTypeId="5" PostId="16332" RevisionGUID="c11ead93-5c94-4cc8-b578-1f60e9efcb0b" CreationDate="2011-02-10T09:01:48.850" UserId="56" Comment="edited tags; added 1 characters in body; edited tags" Text="Some time ago I was playing CS:Source and logged onto a Korean server. The game mode was something in Korean (aka I don't know) but no files were downloaded. To my extreme amusement, I discovered that they were playing **hide and seek**! &#xD;&#xA;&#xD;&#xA;Before each round, Terrorists would select common objects to become - milk jug, crowbar, beer bottle, etc. - and then have ~30 seconds to hide themselves somewhere on the map. Then the CTs would set out to identify and kill the Terrorists.&#xD;&#xA;&#xD;&#xA;It was great fun, and the memory of watching 2 CTs pursuing a floating crowbar down a hallway blasting all the while with shotguns is not one I'll soon forget.&#xD;&#xA;&#xD;&#xA;Would anyone happen to know what mod this was?" />
  <row Id="39364" PostHistoryTypeId="2" PostId="16339" RevisionGUID="3904b9e2-b913-498b-a1f9-00102dd93c53" CreationDate="2011-02-10T09:28:56.510" UserId="6989" Text="To solve this overburdening requires dropping heavy items, putting them somewhere that they weigh less (bag of holding), or increasing the amount you can carry (increase your strength or constitution).&#xD;&#xA;&#xD;&#xA;Learn more! [Nethack Wiki on Encumbrance][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethack.wikia.com/wiki/Encumbrance" />
  <row Id="39365" PostHistoryTypeId="2" PostId="16340" RevisionGUID="a524730e-26c1-41bd-903d-e2586e6ce277" CreationDate="2011-02-10T10:13:34.877" UserId="5521" Text="According to customer support, it's not possible to transfer the XBL Gold License." />
  <row Id="39366" PostHistoryTypeId="2" PostId="16341" RevisionGUID="afb03eb9-e63b-4ec3-be17-ef1ed6eae9ff" CreationDate="2011-02-10T10:18:25.770" UserId="5287" Text="You can't do that unfortunatly. :(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39367" PostHistoryTypeId="5" PostId="16340" RevisionGUID="9f310717-6e13-4f3c-bc6f-9509b8464683" CreationDate="2011-02-10T10:24:52.077" UserId="5521" Comment="added 20 characters in body" Text="According to customer support, it's not possible to transfer the XBL Gold License, to another account." />
  <row Id="39368" PostHistoryTypeId="2" PostId="16342" RevisionGUID="312c67f6-35ac-4a7d-ae83-abf1ed8e4bc1" CreationDate="2011-02-10T10:37:15.373" UserId="6774" Text="It also creates a choke in your own base, so for example if your army is in the main base while your natural expo gets attacked, it will be more difficult for you to engage the opponent, because your wall-in forces your army into a small choke." />
  <row Id="39369" PostHistoryTypeId="2" PostId="16343" RevisionGUID="76740bf1-9a9d-4fc6-9d60-8e425c02baab" CreationDate="2011-02-10T10:59:04.693" UserId="1552" Text="I'm planning buying a [USB Xbox 360 controller][1], but I would like to know a bit more about it before actually buying.&#xD;&#xA;&#xD;&#xA;Most (all?) USB controllers identify themselves as [USB HID (Human Interface Device)][3], which allows them to be auto-configured and work right away, without installing any drivers. It also has the advantage that USB HID devices will (or should) work on any operating system.&#xD;&#xA;&#xD;&#xA;But how about the Xbox 360 controller?&#xD;&#xA;&#xD;&#xA;* Does it identify itself as USB HID?&#xD;&#xA;* Does it work on Windows without the need of special drivers? (or did Microsoft &quot;cheat&quot; a little by shipping the driver together with Windows?)&#xD;&#xA;* Does it work out-of-the-box on Linux and Mac OS X?&#xD;&#xA;&#xD;&#xA;[1]: http://www.microsoft.com/hardware/gaming/ProductDetails.aspx?pid=091&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/12954/can-i-use-my-xbox-360-controller-to-play-games&#xD;&#xA;[3]: http://en.wikipedia.org/wiki/USB_human_interface_device_class" />
  <row Id="39370" PostHistoryTypeId="1" PostId="16343" RevisionGUID="76740bf1-9a9d-4fc6-9d60-8e425c02baab" CreationDate="2011-02-10T10:59:04.693" UserId="1552" Text="Does Xbox 360 USB controller work out-of-the-box on Windows/Linux/Mac?" />
  <row Id="39371" PostHistoryTypeId="3" PostId="16343" RevisionGUID="76740bf1-9a9d-4fc6-9d60-8e425c02baab" CreationDate="2011-02-10T10:59:04.693" UserId="1552" Text="&lt;mac&gt;&lt;windows&gt;&lt;linux&gt;&lt;xbox-controller&gt;" />
  <row Id="39372" PostHistoryTypeId="25" PostId="16336" RevisionGUID="f90a874e-2cd7-486a-a5fe-994e44489896" CreationDate="2011-02-10T11:22:18.760" Comment="http://twitter.com/#!/StackGaming/status/35659821550149632" />
  <row Id="39374" PostHistoryTypeId="2" PostId="16345" RevisionGUID="2f3619f0-a24e-42b4-8653-3ef33f753e41" CreationDate="2011-02-10T11:52:38.127" UserId="3510" Text="It's also easier to have Scavenger Perk since you will have 2 rockets, so your first shot is bound to miss (if it scatters flares), then on your second shot you are more likely to shoot it down.&#xD;&#xA;&#xD;&#xA;Also, make sure you're focusing on the sight with the helicopter, shoot when you get rapid vibration on the controller so you will know the rocket is likely to shoot it down when it's aimed at the helicopter on your second shot." />
  <row Id="39375" PostHistoryTypeId="2" PostId="16346" RevisionGUID="e67536ee-87e4-4323-b063-48d00d1c9c26" CreationDate="2011-02-10T13:05:17.610" UserId="3510" Text="In order to **dice** a veg, you must slice it into 4 pieces which can be done by slicing it then slicing the two pieces which will return 4 pieces, that is referred as a **dice**. Breaking a dice chain can only happen if you have forgotten to dice or missed a veg, or even when the veg has been sliced into 3 pieces.&#xD;&#xA;&#xD;&#xA;&gt; Remember: Dice refers as a four sliced veg." />
  <row Id="39376" PostHistoryTypeId="5" PostId="16322" RevisionGUID="4749ca21-08c4-4826-9b89-71b7b1210560" CreationDate="2011-02-10T13:19:06.147" UserId="6980" Comment="added 51 characters in body" Text="I have the SNES version of Ms. Pac Man. It has many obvious graphical differences and optional changes compared to the arcade version, but I'm not sure if the gameplay is the same when you select the most arcade-like options. For example, the original and very well documented Pac Man (not necessarily Ms. Pac Man) has &quot;rounded corner&quot; turns for the main character, but this doesn't seem to happen in the SNES version of Ms. Pac Man." />
  <row Id="39377" PostHistoryTypeId="2" PostId="16347" RevisionGUID="72665bc2-cab2-4aa6-9b4b-8940fabef256" CreationDate="2011-02-10T13:39:34.310" UserId="2222" Text="I have read on Nethack's Wikia that it is possible to enhance my skills that are not locked...and that I free up skill points every time I gain a level.&#xD;&#xA;&#xD;&#xA;However, every time I call #enhance, it seems that I cannot make any selection of a skill to enhance.  My listed skills are either [Unskilled] or [Basic], but none are selectable.  Seems like this should be a relatively simple issue..." />
  <row Id="39378" PostHistoryTypeId="1" PostId="16347" RevisionGUID="72665bc2-cab2-4aa6-9b4b-8940fabef256" CreationDate="2011-02-10T13:39:34.310" UserId="2222" Text="How do I enhance my skills?" />
  <row Id="39379" PostHistoryTypeId="3" PostId="16347" RevisionGUID="72665bc2-cab2-4aa6-9b4b-8940fabef256" CreationDate="2011-02-10T13:39:34.310" UserId="2222" Text="&lt;nethack&gt;&lt;skills&gt;&lt;enhance&gt;" />
  <row Id="39380" PostHistoryTypeId="2" PostId="16348" RevisionGUID="1c68e82b-a5eb-4baf-9258-90e8f3d623a9" CreationDate="2011-02-10T13:46:14.163" UserId="121" Text="As it states on the [skills page](http://nethack.wikia.com/wiki/Skill) on the Wikihack: you must still have a number of successful uses of the skill before you can enhance it.&#xD;&#xA;&#xD;&#xA;The number of uses is below (again from Wikihack)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Skill Level  - Successful Uses&#xD;&#xA;Unskilled    - 0&#xD;&#xA;Basic        - 20&#xD;&#xA;Skilled      - 80&#xD;&#xA;Expert       - 180&#xD;&#xA;Master 	  - 320&#xD;&#xA;Grand Master - 500 &#xD;&#xA;&lt;/pre&gt;" />
  <row Id="39381" PostHistoryTypeId="5" PostId="16348" RevisionGUID="18baf7ed-bafb-4714-a185-836faa9e700d" CreationDate="2011-02-10T13:58:21.870" UserId="56" Comment="deleted 2 characters in body" Text="As it states on the [skills page](http://nethackwiki.com/wiki/Skill) on the Wikihack: you must still have a number of successful uses of the skill before you can enhance it.&#xD;&#xA;&#xD;&#xA;The number of uses is below (again from Wikihack)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Skill Level  - Successful Uses&#xD;&#xA;Unskilled    - 0&#xD;&#xA;Basic        - 20&#xD;&#xA;Skilled      - 80&#xD;&#xA;Expert       - 180&#xD;&#xA;Master 	  - 320&#xD;&#xA;Grand Master - 500 &#xD;&#xA;&lt;/pre&gt;" />
  <row Id="39382" PostHistoryTypeId="5" PostId="16348" RevisionGUID="48ec9f32-cf18-41ee-9d4b-e27763257316" CreationDate="2011-02-10T14:04:10.553" UserId="121" Comment="Added an example" Text="As it states on the [skills page](http://nethackwiki.com/wiki/Skill) on the Wikihack: you must still have a number of successful uses of the skill before you can enhance it.&#xD;&#xA;&#xD;&#xA;The number of uses is below (again from Wikihack)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Skill Level  - Successful Uses&#xD;&#xA;Unskilled    - 0&#xD;&#xA;Basic        - 20&#xD;&#xA;Skilled      - 80&#xD;&#xA;Expert       - 180&#xD;&#xA;Master 	  - 320&#xD;&#xA;Grand Master - 500 &#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&#xD;&#xA;For example if you are `Basic` in `Throwing` you must throw successfully 20 times before you can raise it to `Skilled`." />
  <row Id="39383" PostHistoryTypeId="2" PostId="16349" RevisionGUID="984c3009-fbce-4e95-831b-7763300ae60b" CreationDate="2011-02-10T14:12:51.157" UserId="6408" Text="I fixed it. I used Hamachi and it resolved my problem." />
  <row Id="39384" PostHistoryTypeId="2" PostId="16350" RevisionGUID="8a648bc7-442e-4158-876e-a7f3482bd1dd" CreationDate="2011-02-10T14:15:47.080" UserId="5596" Text="I made this and it works like a charm:&#xD;&#xA;&#xD;&#xA;&gt; Section 1: fire (effect) + missile&#xD;&#xA;&gt; (carrier) + damage (modifier) + spray&#xD;&#xA;&gt; [w](modifier, the more the better) +&#xD;&#xA;&gt; ricochet (modifier, the more the&#xD;&#xA;&gt; better)&#xD;&#xA;&gt; &#xD;&#xA;&gt; Section 2: air (effect) + enchant&#xD;&#xA;&gt; (carrier) + damage (modifier) + time&#xD;&#xA;&gt; (modifier)&#xD;&#xA;&#xD;&#xA;As a result, you obtain the following: after firing the missile, it spray into W missiles (depending on how many cards you used), when it hits the target it deals X fire damage to the enemy who’s hit, in addition, after each hit it spawns a shower of anvils with Y area damage for a specific time. Bounced missiles hit another Z enemies (depending on how many cards you used), which also sustains X and Y damage&#xD;&#xA;&#xD;&#xA;As i said the damage depends on the number of cars used, but this is the highest damage i can make so far" />
  <row Id="39385" PostHistoryTypeId="25" PostId="16347" RevisionGUID="1c92ea8e-ac4e-4c36-8e78-689059f13d42" CreationDate="2011-02-10T14:22:18.793" Comment="http://twitter.com/#!/StackGaming/status/35705120452775936" />
  <row Id="39386" PostHistoryTypeId="5" PostId="16348" RevisionGUID="351327cb-fe18-4bdd-9075-62fc167fa169" CreationDate="2011-02-10T14:38:43.117" UserId="121" Comment="added 206 characters in body" Text="As it states on the [skills page](http://nethackwiki.com/wiki/Skill) on the Wikihack: you must still have a number of successful uses of the skill before you can enhance it.&#xD;&#xA;&#xD;&#xA;The number of uses is below (again from Wikihack)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Skill Level  - Successful Uses&#xD;&#xA;Unskilled    - 0&#xD;&#xA;Basic        - 20&#xD;&#xA;Skilled      - 80&#xD;&#xA;Expert       - 180&#xD;&#xA;Master 	  - 320&#xD;&#xA;Grand Master - 500 &#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&lt;sub&gt;Note that successful uses are total, so to get to the next level subtract the destination level from the current level.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;For example if you are `Basic` in `Throwing` you must throw successfully 60 times (80-20) before you can raise it to `Skilled`.&#xD;&#xA;&#xD;&#xA;You also must have a free skill slot, obtained by leveling up." />
  <row Id="39387" PostHistoryTypeId="5" PostId="16348" RevisionGUID="0048f2ac-4efd-4589-a3b0-6dec08906be3" CreationDate="2011-02-10T14:44:01.470" UserId="23" Comment="bad tab!" Text="As it states on the [skills page](http://nethackwiki.com/wiki/Skill) on the Wikihack: you must still have a number of successful uses of the skill before you can enhance it.&#xD;&#xA;&#xD;&#xA;The number of uses is below (again from Wikihack)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Skill Level  - Successful Uses&#xD;&#xA;Unskilled    - 0&#xD;&#xA;Basic        - 20&#xD;&#xA;Skilled      - 80&#xD;&#xA;Expert       - 180&#xD;&#xA;Master       - 320&#xD;&#xA;Grand Master - 500 &#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&lt;sub&gt;Note that successful uses are total, so to get to the next level subtract the destination level from the current level.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;For example if you are `Basic` in `Throwing` you must throw successfully 60 times (80-20) before you can raise it to `Skilled`.&#xD;&#xA;&#xD;&#xA;You also must have a free skill slot, obtained by leveling up." />
  <row Id="39388" PostHistoryTypeId="2" PostId="16351" RevisionGUID="b8206553-4b55-47b6-937d-42926b06b996" CreationDate="2011-02-10T14:47:38.997" UserId="23" Text="For some games, the single best way to cause artifical slowdowns is recording using FRAPS or equivalents. Since the encoding burden is mostly constant frame by frame, it more or less causes an uniform delay on the game." />
  <row Id="39390" PostHistoryTypeId="2" PostId="16352" RevisionGUID="e44eed1e-80ad-411a-a340-94a9bbfb6381" CreationDate="2011-02-10T15:07:23.027" UserId="6997" Text="In the first battle on the floating islands, kill one of the shamans and take their staff. If you get thrown off now, press the middle mouse button and you get teleported to a random place on solid surface.&#xD;&#xA;&#xD;&#xA;A hint for the third island: as soon as you spawn, press E -&gt; right mouse button to create a shield in front of you to avert the first combined arcane blast.&#xD;&#xA;&#xD;&#xA;Good Luck :)" />
  <row Id="39391" PostHistoryTypeId="4" PostId="16337" RevisionGUID="67082ce2-dd21-48f3-a9d4-559da86c80e7" CreationDate="2011-02-10T15:07:45.383" UserId="558" Comment="normalized grammar" Text="How do I externally manage a DirectX game's speed?" />
  <row Id="39392" PostHistoryTypeId="24" PostId="16337" RevisionGUID="238cc2ee-6e9f-468d-a516-2299c4056c56" CreationDate="2011-02-10T15:07:45.383" Comment="Proposed by 558 approved by 85 edit id of 81" />
  <row Id="39393" PostHistoryTypeId="2" PostId="16353" RevisionGUID="317720ff-7f0a-4de0-ac16-5842e430d26f" CreationDate="2011-02-10T15:27:14.387" UserId="2222" Text="I was at least able to resolve my issue with naming.  &#xD;&#xA;&#xD;&#xA;My assumption was that I would type &lt;kbd&gt;C&lt;/kbd&gt; and follow it up with a direction. &#xD;&#xA;&#xD;&#xA;However, with the Windows Mobile client, you type &lt;kbd&gt;C&lt;/kbd&gt;, and then need to tap the screen in order to select the thing to identify, otherwise the dialogue will not pop up fo r naming.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39394" PostHistoryTypeId="6" PostId="10257" RevisionGUID="8fee82ea-46ce-4f47-bf60-5ab6566818c1" CreationDate="2011-02-10T15:27:45.943" UserId="274" Comment="Added all-important [door] tag" Text="&lt;minecraft&gt;&lt;door&gt;" />
  <row Id="39397" PostHistoryTypeId="6" PostId="16126" RevisionGUID="7f051b28-7234-47e2-bb2f-d15a0e6af6ea" CreationDate="2011-02-10T16:05:29.323" UserId="118" Comment="edited tags" Text="&lt;two-worlds-2&gt;" />
  <row Id="39399" PostHistoryTypeId="5" PostId="16348" RevisionGUID="d93c92ba-b999-4bd2-aa86-7fd7e4d3490b" CreationDate="2011-02-10T16:23:05.757" UserId="121" Comment="added 13 characters in body" Text="As it states on the [skills page](http://nethackwiki.com/wiki/Skill) on the Wikihack: you must still have a number of successful uses of the skill before you can enhance it.&#xD;&#xA;&#xD;&#xA;The number of uses is below (again from Wikihack)&#xD;&#xA;&#xD;&#xA;&lt;pre&gt;&#xD;&#xA;Skill Level  - Successful Uses&#xD;&#xA;Unskilled    - 0&#xD;&#xA;Basic        - 20&#xD;&#xA;Skilled      - 80&#xD;&#xA;Expert       - 180&#xD;&#xA;Master       - 320&#xD;&#xA;Grand Master - 500 &#xD;&#xA;&lt;/pre&gt;&#xD;&#xA;&lt;sub&gt;Note that successful uses are total, so to get to the next level subtract the destination level from the current level.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;For example if you are `Basic` in `Dagger` you must attack with a dagger successfully 60 times (80-20) before you can raise it to `Skilled`.&#xD;&#xA;&#xD;&#xA;You also must have a free skill slot, obtained by leveling up." />
  <row Id="39400" PostHistoryTypeId="2" PostId="16356" RevisionGUID="5219a625-1164-4607-a75a-2dcee547bbf9" CreationDate="2011-02-10T16:25:18.357" UserId="2498" Text="I've read somewhere that Rayquaza and the otehr legendaries are banned somewhere(competitive gaming? battle arena? trainer hill? etc) Where are they &quot;banned&quot; and is Latios included in this?&#xD;&#xA;&#xD;&#xA;Take note that I have no plans of going internet battles or whatnot and I am playing Emerald. I am trying to build up a good team and since I just captured a Latios, I am wondering if I should include that in my team and replace one of my faves or just carry on with my 6 favorites?" />
  <row Id="39401" PostHistoryTypeId="1" PostId="16356" RevisionGUID="5219a625-1164-4607-a75a-2dcee547bbf9" CreationDate="2011-02-10T16:25:18.357" UserId="2498" Text="Where are legendary pokemon &quot;banned&quot;?" />
  <row Id="39402" PostHistoryTypeId="3" PostId="16356" RevisionGUID="5219a625-1164-4607-a75a-2dcee547bbf9" CreationDate="2011-02-10T16:25:18.357" UserId="2498" Text="&lt;pokemon-emerald&gt;" />
  <row Id="39403" PostHistoryTypeId="6" PostId="10257" RevisionGUID="53d071b7-5f1c-4a3f-bdad-fdc51c619ef9" CreationDate="2011-02-10T16:44:21.900" UserId="274" Comment="edited tags" Text="&lt;minecraft&gt;" />
  <row Id="39404" PostHistoryTypeId="2" PostId="16357" RevisionGUID="22f0bb3a-bcdd-469e-9e0f-556e2fd7e605" CreationDate="2011-02-10T16:48:39.690" UserId="18" Text="In areas such as the Battle Frontier, the game puts restrictions on the Pokémon you can bring in. The Pokémon banned from the Battle Frontier in Emerald are:&#xD;&#xA;&#xD;&#xA; - Mewtwo&#xD;&#xA; - Mew&#xD;&#xA; - Lugia&#xD;&#xA; - Ho-Oh&#xD;&#xA; - Celebi&#xD;&#xA; - Kyogre&#xD;&#xA; - Groudon&#xD;&#xA; - Rayquaza&#xD;&#xA; - Jirachi&#xD;&#xA; - Deoxys&#xD;&#xA; - Egg&#xD;&#xA;&#xD;&#xA;In the competitive battling scene, Pokémon are categorized into different tiers. The most used tier is the Smogon Tiers. http://www.smogon.com/dp/tiers/ The tiers are Uber, OU (overused), BL (borderline), UU (underused) and NU (neverused). Only NU Pokémon can be used in NU battles. NU and UU Pokémon can be used in UU battles, all the way up to Ubers where all Pokémon can be used.&#xD;&#xA;&#xD;&#xA;So to answer your question, Latios can be used in the Battle Frontier." />
  <row Id="39407" PostHistoryTypeId="5" PostId="16357" RevisionGUID="7cc7d8d9-8c7d-4f51-9847-c80bce8da3fa" CreationDate="2011-02-10T16:55:41.487" UserId="18" Comment="fixed hyperlink" Text="In areas such as the Battle Frontier, the game puts restrictions on the Pokémon you can bring in. The Pokémon banned from the Battle Frontier in Emerald are:&#xD;&#xA;&#xD;&#xA; - Mewtwo&#xD;&#xA; - Mew&#xD;&#xA; - Lugia&#xD;&#xA; - Ho-Oh&#xD;&#xA; - Celebi&#xD;&#xA; - Kyogre&#xD;&#xA; - Groudon&#xD;&#xA; - Rayquaza&#xD;&#xA; - Jirachi&#xD;&#xA; - Deoxys&#xD;&#xA; - Egg&#xD;&#xA;&#xD;&#xA;In the competitive battling scene, Pokémon are categorized into different tiers. The most used tier is the [Smogon Tiers][1]. The tiers are Uber, OU (overused), BL (borderline), UU (underused) and NU (neverused). Only NU Pokémon can be used in NU battles. NU and UU Pokémon can be used in UU battles, all the way up to Ubers where all Pokémon can be used.&#xD;&#xA;&#xD;&#xA;So to answer your question, Latios can be used in the Battle Frontier.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.smogon.com/dp/tiers/" />
  <row Id="39408" PostHistoryTypeId="5" PostId="16262" RevisionGUID="8bd37eb4-19d7-4f59-9c41-a1c1613a6a8f" CreationDate="2011-02-10T17:02:53.257" UserId="3501" Comment="added 386 characters in body" Text="A long long time ago when I used to play this, more than 501 was useless. The formula has since been revised but it was to give more weight to equipment. You can check [here][1] for the details.&#xD;&#xA;&#xD;&#xA;Update:&#xD;&#xA;After a little more searching, [this][2] made things a little bit clearer. As far as the fights are concerned 501 is the cap, any more is useless. But otherwise the number of mafia members that can help is equal to your level. So if you are level 603, then 603 mafia members can come to your aid, etc. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mafiawars.wikia.com/wiki/Fighting&#xD;&#xA;  [2]: http://www.stikkymedia.com/articles/mafia-wars-tips-and-tricks" />
  <row Id="39409" PostHistoryTypeId="25" PostId="16356" RevisionGUID="b72335e7-503d-446e-87dc-c9f663cbd6f5" CreationDate="2011-02-10T17:22:18.573" Comment="http://twitter.com/#!/StackGaming/status/35750418067759104" />
  <row Id="39410" PostHistoryTypeId="6" PostId="16356" RevisionGUID="e5f6e879-f5c5-417c-aa6c-0aee08b25fcf" CreationDate="2011-02-10T17:34:49.647" UserId="118" Comment="edited tags" Text="&lt;pokemon&gt;&lt;pokemon-emerald&gt;" />
  <row Id="39411" PostHistoryTypeId="5" PostId="16357" RevisionGUID="779584e3-7c18-4552-b3ea-5238a4147c6a" CreationDate="2011-02-10T17:50:18.777" UserId="18" Comment="added clarification about tier lists" Text="In areas such as the Battle Frontier, the game puts restrictions on the Pokémon you can bring in. The Pokémon banned from the Battle Frontier in Emerald are:&#xD;&#xA;&#xD;&#xA; - Mewtwo&#xD;&#xA; - Mew&#xD;&#xA; - Lugia&#xD;&#xA; - Ho-Oh&#xD;&#xA; - Celebi&#xD;&#xA; - Kyogre&#xD;&#xA; - Groudon&#xD;&#xA; - Rayquaza&#xD;&#xA; - Jirachi&#xD;&#xA; - Deoxys&#xD;&#xA; - Egg&#xD;&#xA;&#xD;&#xA;In the competitive battling scene, Pokémon are categorized into different tiers. The most used tier is the [Smogon Tiers][1]. The tiers are Uber, OU (overused), BL (borderline), UU (underused) and NU (neverused). Only NU Pokémon can be used in NU battles. NU and UU Pokémon can be used in UU battles, all the way up to Ubers where all Pokémon can be used.&#xD;&#xA;&#xD;&#xA;*Note that tier lists change from generation to generation as Pokémon gain new movesets or counters.*&#xD;&#xA;&#xD;&#xA;So to answer your question, Latios can be used in the Battle Frontier.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.smogon.com/dp/tiers/" />
  <row Id="39412" PostHistoryTypeId="5" PostId="16349" RevisionGUID="e13ff6d3-8f99-4eff-83d0-65bfbdf001b9" CreationDate="2011-02-10T18:09:07.163" UserId="207" Comment="Edited comment explaining how it resolved his problem into the answer." Text="I fixed it. I used Hamachi and it resolved my problem.&#xD;&#xA;&#xD;&#xA;I downloaded AOE3Loader from [here](http://www.crea-doo.at/weblog/2006/02/13/age-of-empires-iii-loader/) and then I created a new network using Hamachi. I gave the NetworkID and Password of this Hamachi network to my friends so they could join the network. I then opened AOE3Loader to run the game. It will show the Hamachi IP instead of local IP, and then it works." />
  <row Id="39413" PostHistoryTypeId="5" PostId="13376" RevisionGUID="3d330b05-d5ba-4761-8d08-b53d82b52290" CreationDate="2011-02-10T18:14:30.917" UserId="5442" Comment="added 266 characters in body" Text="Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;One of the easiest ways is to sign a Defensive Pact with a friend, and then pay the leader that you want to go to war with, to Declare War on your friend. You will automatically go to war with no diplomatic penalty (although signing a Defensive Pact normally requires a Declaration of Friendship, which imo are to be avoided).&#xD;&#xA;&#xD;&#xA;Later on in the game, you can Declare War freely if you pay everyone else to declare war on him/her first.&#xD;&#xA;&#xD;&#xA;Declaring war at the beginning of the game as soon as make first contact with other Civilizations is ***OK***. Nobody will accuse you of warmongering, like they do later. However the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;You can also steal Workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&#xD;&#xA;&#xD;&#xA;It is also worth noting that your enemy can only Denounce you (and thereby turn everyone against you) ***once*** you have made peace with them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&#xD;&#xA;&#xD;&#xA;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide with impunity, through the Wonderful Use of Genocidal Proxies!&#xD;&#xA;e.g. pay Civs to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsman), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xD;&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing it).&#xD;&#xA;&#xD;&#xA;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status (in fact it seems it may also sometimes make your enemy Friendly after he/she sues for peace)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&#xD;&#xA;7) Be a little wary of peace treaties that give you 20 new puppet cities as it may bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Guarded and Afraid (btw the last of these is rare, only appearing if you get the white &quot;They fear your might&quot; trigger).&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to join in a cooperative war against another empire, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to Denounce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder:  http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it" />
  <row Id="39414" PostHistoryTypeId="5" PostId="13376" RevisionGUID="d34051e6-3f39-4c8c-9bfd-6b5547e8f4f1" CreationDate="2011-02-10T18:35:01.663" UserId="5442" Comment="added 67 characters in body; added 101 characters in body" Text="Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;You may be able to go to war without diplomatic penalty by signing a Defensive Pact with a friend, and then paying the leader that you want to go to war with, to Declare War on your friend. However the very act of Declaring Friendship nearly always results in getting just about everyone else displeased, precisely what we are trying to avoid.&#xD;&#xA;&#xD;&#xA;You can Declare War freely if you pay everyone else to declare war on him/her first. &#xD;&#xA;&#xD;&#xA;However, in the beginning of the game this isn't necessary at all. Declaring war at the beginning of the game as soon as make first contact with other Civilizations is ***OK***. Nobody will accuse you of warmongering, like they do later.&#xD;&#xA;&#xD;&#xA;However, the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;You can also steal Workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&#xD;&#xA;&#xD;&#xA;It is also worth noting that your enemy can only Denounce you (and thereby turn everyone against you) ***once*** you have made peace with them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&#xD;&#xA;&#xD;&#xA;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide with impunity, through the Wonderful Use of Genocidal Proxies!&#xD;&#xA;e.g. after capturing all but 1 city from your enemy, pay a nearby Civ to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsmen), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xD;&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing the dirty deed).&#xD;&#xA;&#xD;&#xA;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status (in fact it seems it may also sometimes make your enemy Friendly after he/she sues for peace)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&#xD;&#xA;7) Be a little wary of peace treaties that give you 20 new puppet cities as it may occasionally bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Guarded and Afraid (btw the last of these is rare, only appearing if you get the white &quot;They fear your might&quot; trigger).&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to join in a cooperative war against another empire, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, (as i said before), if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to Denounce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder:  http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it" />
  <row Id="39415" PostHistoryTypeId="5" PostId="16356" RevisionGUID="3553c6d3-94c1-41ee-80cf-d0153024e97a" CreationDate="2011-02-10T18:38:23.003" UserId="1777" Comment="corrected spelling and grammar" Text="I've read somewhere that Rayquaza and the other legendaries are banned somewhere (competitive gaming? battle arena? trainer hill?) Where are they &quot;banned&quot;, and is Latios included in this?&#xD;&#xA;&#xD;&#xA;Take note that I have no plans of going into internet battles or whatnot, and I am playing Emerald. I am trying to build up a good team and since I just captured a Latios, and I am wondering if I should include it in my team and replace one of my favorites, or just carry on with my 6 favorites?" />
  <row Id="39416" PostHistoryTypeId="2" PostId="16359" RevisionGUID="45f67d50-2e13-4f8c-a93d-2f0524c97dbe" CreationDate="2011-02-10T18:44:24.277" UserId="3796" Text="In Windows it works out of the box, but if you install this software ( http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=091), the Xbox 360 button works as a battery indicator inside Windows&#xD;&#xA;&#xD;&#xA;In Ubuntu, the Xbox 360 controller works flawlessly with [xpad][1] (I've tried this successfully with a wireless controller)&#xD;&#xA;&#xD;&#xA;In Mac, I've found a [driver here][2] but I haven't tried it because I don't own a Mac myself&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://help.ubuntu.com/community/Xbox360Controller&#xD;&#xA;  [2]: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver" />
  <row Id="39417" PostHistoryTypeId="2" PostId="16360" RevisionGUID="e9ca788d-6dfd-4539-828b-5b9a389e4c3c" CreationDate="2011-02-10T19:11:58.443" UserId="2600" Text="If you have a XBox 360 wireless controller you would need the USB cable receiver that communicates back to the controller and your PC." />
  <row Id="39421" PostHistoryTypeId="2" PostId="16362" RevisionGUID="8520f45a-d15c-4167-844d-e45df8d9bb2e" CreationDate="2011-02-10T19:59:01.517" UserId="857" Text="I'm fairly sure that Final Fantasy X is the *first* game in the series where you were able to swap characters in and out during a fight, but I'm not certain if it's the *only* one.&#xD;&#xA;&#xD;&#xA;Are there any other games in the series where swapping in &quot;inactive&quot; characters during a battle is possible?" />
  <row Id="39422" PostHistoryTypeId="1" PostId="16362" RevisionGUID="8520f45a-d15c-4167-844d-e45df8d9bb2e" CreationDate="2011-02-10T19:59:01.517" UserId="857" Text="Is Final Fantasy X the only game in the franchise where you can swap characters in mid-battle?" />
  <row Id="39423" PostHistoryTypeId="3" PostId="16362" RevisionGUID="8520f45a-d15c-4167-844d-e45df8d9bb2e" CreationDate="2011-02-10T19:59:01.517" UserId="857" Text="&lt;final-fantasy&gt;" />
  <row Id="39424" PostHistoryTypeId="5" PostId="16359" RevisionGUID="8c8e920a-c885-47ed-89a9-83548b396623" CreationDate="2011-02-10T19:59:25.430" UserId="274" Comment="Linkfied URL and fixed punctuation" Text="In Windows it works out of the box, but if you [install this software]( http://www.microsoft.com/hardware/gaming/productdetails.aspx?pid=091) the Xbox 360 will display a battery indicator on the screen.&#xD;&#xA;&#xD;&#xA;In Ubuntu, the Xbox 360 controller works flawlessly with [xpad][1]. (I've tried this successfully with a wireless controller)&#xD;&#xA;&#xD;&#xA;In Mac, I've found a [driver here][2], but I haven't tried it because I don't own a Mac myself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://help.ubuntu.com/community/Xbox360Controller&#xD;&#xA;  [2]: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver" />
  <row Id="39425" PostHistoryTypeId="2" PostId="16363" RevisionGUID="93f78bf4-2a9e-4577-bff0-54fbf52052de" CreationDate="2011-02-10T20:10:49.210" UserId="274" Text="As far as I can remember, Final Fantasy X is the only game that lets you swap characters. FFX-2 and FFXIV both allow characters to freely change roles/jobs/classes/paradigms/*whatever* mid-fight though.&#xD;&#xA;&#xD;&#xA;Before the final battle in Final Fantasy VI (FF3 US), you were asked to make a list of all the characters in the game. When you moved from one stage of the fight to the next, any dead characters were swapped out for the next one on your list. This was a one-time thing that only happened for the final battle, though." />
  <row Id="39426" PostHistoryTypeId="2" PostId="16364" RevisionGUID="a8cc7ecb-734b-4a61-9d7f-ccd97223638d" CreationDate="2011-02-10T20:18:27.837" UserId="85" Text="No, it is not. *Final Fantasy XII* lets you switch characters in the middle of battle in pretty much the same fashion - to replace fallen allies or just to alter who is taking the brunt of attacks.&#xD;&#xA;&#xD;&#xA;I don't know about the ones that come after, but one's enough to say no. ♪" />
  <row Id="39427" PostHistoryTypeId="25" PostId="16362" RevisionGUID="9ca1574c-ac2b-4796-a5fd-2b925c0ea550" CreationDate="2011-02-10T20:22:18.693" Comment="http://twitter.com/#!/StackGaming/status/35795716421074944" />
  <row Id="39428" PostHistoryTypeId="5" PostId="16363" RevisionGUID="eaa20d31-48ba-4413-b447-f6d8a32f0a90" CreationDate="2011-02-10T20:40:38.280" UserId="274" Comment="Roman numerals are hard.; deleted 44 characters in body" Text="*Final Fantasy X-2* and *Final Fantasy XIII* both allow characters to freely change roles/jobs/classes/paradigms/*whatever* mid-fight, but not the characters.&#xD;&#xA;&#xD;&#xA;Before the final battle in Final Fantasy VI (FF3 US), you were asked to make a list of all the characters in the game. When you moved from one stage of the fight to the next, any dead characters were swapped out for the next one on your list. This was a one-time thing that only happened for the final battle, though." />
  <row Id="39429" PostHistoryTypeId="2" PostId="16365" RevisionGUID="60c522dc-1bcd-4508-96dd-07782a10cbc9" CreationDate="2011-02-10T21:03:09.557" UserId="1704" Text="[I use toothpaste. Works swell.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lifehacker.com/#!155741/macgyver-tip-fix-scratched-cds-with-toothpaste" />
  <row Id="39430" PostHistoryTypeId="5" PostId="16312" RevisionGUID="b9573c81-d260-4cc2-a3e9-d3590518f7d3" CreationDate="2011-02-10T21:07:22.407" UserId="6356" Comment="deleted 11 characters in body" Text="Since you're asking for tips regarding Spy I'm assuming we're not talking about competitive play. In the case of public games you should use whatever you enjoy using the most. It all boils down to personal preference in public games with a few exceptions such as the Equalizer which should always be equipped, but in most cases items aren't upgrades or downgrades, they're sidegrades.&#xD;&#xA;&#xD;&#xA;The Cloak and Dagger is slow-paced skulking much like what you would experience in a stealth game like Thief. If you aren't a patient person you should avoid this watch.&#xD;&#xA;&#xD;&#xA;The Dead Ringer is basically in a class of its own and is much more unique than the other watches. It can really confuse most players in a public server. If you still miss your other watches after learning how to use the Dead Ringer, chances are you're never going to like it.&#xD;&#xA;&#xD;&#xA;The vanilla Invisibility Watch allows for more aggressive play and is a nice middle ground between the other watches.&#xD;&#xA;&#xD;&#xA;But once again it all boils down to personal preference in public games. You wouldn't be playing Spy competitively for obvious reasons unless you're off-classing for a backcap. Simply use what you enjoy using. Most people consider the Cloak and Dagger to be subpar and stick with the vanilla Invisibility Watch or the Dead Ringer." />
  <row Id="39431" PostHistoryTypeId="6" PostId="9706" RevisionGUID="25be2201-5e3c-4cf6-b83d-f45c57808053" CreationDate="2011-02-10T21:42:59.090" UserId="23" Comment="edited tags" Text="&lt;ruse&gt;&lt;technology-tree&gt;" />
  <row Id="39432" PostHistoryTypeId="2" PostId="16366" RevisionGUID="58fadb7f-1dee-423f-9fb5-31acb570ebc3" CreationDate="2011-02-10T21:43:59.433" UserId="7007" Text="The game is about a kid whose dog was stolen by ?aliens? or something of the sort. And if my memory serves me right, there was something about a tree house and having a bucket as a helmet and some other toy guns. So the kid sets out to search for his lost dog and ends up deep in the ocean where I think he touches something that emits energy and ends up getting super powers...&#xD;&#xA;&#xD;&#xA;Can anyone help me find the name of this particular game. Many thanks to you all :D" />
  <row Id="39433" PostHistoryTypeId="1" PostId="16366" RevisionGUID="58fadb7f-1dee-423f-9fb5-31acb570ebc3" CreationDate="2011-02-10T21:43:59.433" UserId="7007" Text="Trying to remember the name of an old game from the 90s" />
  <row Id="39434" PostHistoryTypeId="3" PostId="16366" RevisionGUID="58fadb7f-1dee-423f-9fb5-31acb570ebc3" CreationDate="2011-02-10T21:43:59.433" UserId="7007" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;&lt;windows&gt;&lt;names&gt;" />
  <row Id="39435" PostHistoryTypeId="6" PostId="11647" RevisionGUID="10f05cb5-d75e-4785-9b94-df0ee37e50b6" CreationDate="2011-02-10T21:43:59.367" UserId="23" Comment="edited tags" Text="&lt;die2nite&gt;&lt;technology-tree&gt;" />
  <row Id="39436" PostHistoryTypeId="6" PostId="16136" RevisionGUID="724b2033-d4c7-44db-858f-c0a05effdef5" CreationDate="2011-02-10T21:44:19.803" UserId="23" Comment="edited tags" Text="&lt;die2nite&gt;&lt;technology-tree&gt;" />
  <row Id="39437" PostHistoryTypeId="6" PostId="14961" RevisionGUID="b3ba6358-67a8-4cf1-b6ed-cf0c9c5fc29b" CreationDate="2011-02-10T21:44:27.777" UserId="23" Comment="edited tags" Text="&lt;die2nite&gt;&lt;technology-tree&gt;" />
  <row Id="39438" PostHistoryTypeId="2" PostId="16367" RevisionGUID="1fd56fca-4387-4b4a-85d2-e85e883a02e6" CreationDate="2011-02-10T21:56:15.377" UserId="158" Text="Can you recommend a team, formation and default tactic in FIFA-2011 that can stop my losing streak in FIFA 2011? I'm still level 1 - I'm guessing Spain/Barcelona are the obvious choices.&#xD;&#xA;&#xD;&#xA;Choosing those two teams feels like I'm selling my soul but I'm bored of losing 3-0 every game." />
  <row Id="39439" PostHistoryTypeId="1" PostId="16367" RevisionGUID="1fd56fca-4387-4b4a-85d2-e85e883a02e6" CreationDate="2011-02-10T21:56:15.377" UserId="158" Text="Which team + formation in FIFA-2011 are best for under level 10" />
  <row Id="39440" PostHistoryTypeId="3" PostId="16367" RevisionGUID="1fd56fca-4387-4b4a-85d2-e85e883a02e6" CreationDate="2011-02-10T21:56:15.377" UserId="158" Text="&lt;ps3&gt;&lt;fifa-2011&gt;" />
  <row Id="39441" PostHistoryTypeId="2" PostId="16368" RevisionGUID="48bb974d-dccb-43c0-ad01-fdac2b8dc175" CreationDate="2011-02-10T21:56:44.167" UserId="153" Text="The game is called [Heart of Darkness][1]. Also see it's TV tropes page. http://tvtropes.org/pmwiki/pmwiki.php/Game/HeartOfDarkness&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Heart_of_Darkness_(game)" />
  <row Id="39442" PostHistoryTypeId="2" PostId="16369" RevisionGUID="ca4778b0-3b9e-4362-aa15-6878e869a830" CreationDate="2011-02-10T22:13:19.753" UserId="7007" Text="As the tittle implies, Im trying to find the least time-consuming way to level up my characters, or the name of an area where Grow apples are more likely to show.&#xD;&#xA;Thank you all in advance :)" />
  <row Id="39443" PostHistoryTypeId="1" PostId="16369" RevisionGUID="ca4778b0-3b9e-4362-aa15-6878e869a830" CreationDate="2011-02-10T22:13:19.753" UserId="7007" Text="Best way to level up in Wild ARMs 4 " />
  <row Id="39444" PostHistoryTypeId="3" PostId="16369" RevisionGUID="ca4778b0-3b9e-4362-aa15-6878e869a830" CreationDate="2011-02-10T22:13:19.753" UserId="7007" Text="&lt;role-playing-game&gt;&lt;ps2&gt;&lt;leveling&gt;" />
  <row Id="39445" PostHistoryTypeId="6" PostId="16369" RevisionGUID="ce0d847d-dc38-443d-b23c-3fc153e4586e" CreationDate="2011-02-10T22:20:38.763" UserId="85" Comment="YES! I get to make this tag! Score one for me! Now if only I could answer the question!" Text="&lt;role-playing-game&gt;&lt;ps2&gt;&lt;leveling&gt;&lt;wild-arms-4&gt;" />
  <row Id="39446" PostHistoryTypeId="2" PostId="16370" RevisionGUID="6afc61d4-bfde-4e47-95f2-2a1c81f85248" CreationDate="2011-02-10T22:43:09.440" UserId="7008" Text="I was playing Nethack last night, and mind you, I'm a beginner. In a desperate attempt to get some food in me, I mashed the e button and hit a random key. Unfortunately, I downed a rotten newt corpse, became poisoned, and as a result, died from said food poisoning. I decided to read over my attributes when I noticed I had Poison Resistance. Yet, here I was, dead from food *poison*ing.&#xD;&#xA;&#xD;&#xA;I asked about this in the Nethack IRC chat room. They stated that food poisoning wasn't the poison I thought it was, which would be a substance on a weapon or a trap. I brought it up with my friend, who reiterated the above points, even saying that poison would be something like eating even a fresh Water Moccasin corpse.&#xD;&#xA;&#xD;&#xA;I understand that, within the context of Nethack, the developers may consider these two different methods of poison, and that poison resistance only works against one method over the other. However, being someone interested in Biology, I am intuitively using the real-world definition of poison in my approach to the game.&#xD;&#xA;&#xD;&#xA;A poison is a substance that becomes harmful when ingested or inhaled or absorbed.&#xD;&#xA;Venom is a substance that becomes harmful when injected directly into the skin. People use these words interchangeably in an informal context. You might hear someone say &quot;Don't get close that to that snake! It's poisonous.&quot; but the correct biological definition is that it's venomous. The same goes for incorrect usages of the words venom and venomous.&#xD;&#xA;&#xD;&#xA;I accept that food poisoning is a different kind of poisoning in Nethack, of which is not insured against by my poison resistance. But, to someone who approaches this game understanding the difference, this could be confusing, as the terms *are used incorrectly* to the real-world definitions.&#xD;&#xA;&#xD;&#xA;So, my question here is, do you guys agree that Nethack uses these terms incorrectly *to the real-world definitions*, and that they have their own redefinition of the terms to exclude food poisoning from being combated by poison resistance? That's all I need to prove my case, that the definitions in Nethack are not the same as they are in real-life, and that I am not necessarily in the wrong for intuitively assuming food poisoning would be resisted.&#xD;&#xA;&#xD;&#xA;As a suggestion, I think Nethack would benefit from renaming Food Poisoning to Food Sickness or the general words &quot;Sickness&quot; or &quot;Illness&quot;." />
  <row Id="39447" PostHistoryTypeId="1" PostId="16370" RevisionGUID="6afc61d4-bfde-4e47-95f2-2a1c81f85248" CreationDate="2011-02-10T22:43:09.440" UserId="7008" Text="I died in Nethack to Food Poisoning, despite having Poison Resistance." />
  <row Id="39448" PostHistoryTypeId="3" PostId="16370" RevisionGUID="6afc61d4-bfde-4e47-95f2-2a1c81f85248" CreationDate="2011-02-10T22:43:09.440" UserId="7008" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="39449" PostHistoryTypeId="2" PostId="16371" RevisionGUID="f252add0-e21c-4b3c-8877-f0c7045f2ee4" CreationDate="2011-02-10T22:46:56.177" UserId="6356" Text="Poison resistance only works for poisonous enemies and poisonous arrows/darts/etc., it will not protect you from food poisoning because the substance in the enemies and on the arrows/darts is not the same substance as what you ingest that gives you food poisoning." />
  <row Id="39450" PostHistoryTypeId="5" PostId="16371" RevisionGUID="8940fd42-ac18-4bbb-9d1f-7b9c17d38e5f" CreationDate="2011-02-10T22:52:24.263" UserId="6356" Comment="added 50 characters in body; added 250 characters in body; added 2 characters in body" Text="Poison resistance only works for poisonous enemies and poisonous arrows/darts/etc. Obviously it will not protect you from food poisoning because the substance(s) in some of the enemies and on some of the projectiles is not the same substance(s) as what you would ingest from bad food that gives you food poisoning.&#xD;&#xA;&#xD;&#xA;If you had food poisoning resistance on the other hand you would have been fine. Food poisoning and poison are two entirely different status ailments as you can see here:&#xD;&#xA;&#xD;&#xA;http://nethackwiki.com/wiki/Sickness  &#xD;&#xA;http://nethackwiki.com/wiki/Poison" />
  <row Id="39451" PostHistoryTypeId="2" PostId="16372" RevisionGUID="a6f0ea53-0cb5-422f-aa35-06c0d90ac126" CreationDate="2011-02-10T23:01:25.727" UserId="6240" Text="&quot;Food poisoning&quot; is the generally accepted natural-language term for becoming ill due to eating spoiled food.&#xD;&#xA;&#xD;&#xA;Even in the natural-language sense, it is recognized as quite different to being &quot;poisoned&quot; due to animal venom or some other poisonous compound." />
  <row Id="39452" PostHistoryTypeId="10" PostId="16370" RevisionGUID="3432b126-b149-410f-9bd7-63589b6aa62d" CreationDate="2011-02-10T23:02:30.753" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="39454" PostHistoryTypeId="25" PostId="16366" RevisionGUID="8f59381d-5657-4def-8779-cc04152d9ad3" CreationDate="2011-02-10T23:22:18.490" Comment="http://twitter.com/#!/StackGaming/status/35841014585368576" />
  <row Id="39455" PostHistoryTypeId="2" PostId="16373" RevisionGUID="bbb27c03-5906-48c0-8f86-58c87d78dbec" CreationDate="2011-02-10T23:26:40.853" UserId="7009" Text="I have been messing around in the editor and i have done something similar to what you are trying to do. i found the best way to do this is to take a sensor tower and change nothing but the effect, its rather easy to change the effect to give out a certain number of minerals to minute ect.." />
  <row Id="39456" PostHistoryTypeId="2" PostId="16374" RevisionGUID="526856a4-2036-46c6-bac4-2879a7185690" CreationDate="2011-02-10T23:36:47.760" UserId="7011" Text="Fable 3 Sanctuary Key &amp; Treasure Chest How To&#xD;&#xA;&#xD;&#xA;So there's a treasure chest in the sanctuary where you keep all of your personal gold, and you don't want to wait until the end of the game to get what's inside. Well, that's something we have in common. I, like you, did not want to wait, nor saw the point in waiting to get something that I really wanted. So instead, I devised a way to open the chest before I finished the game and had access to the castle's treasury.&#xD;&#xA;&#xD;&#xA;I became a business partner with another player that had already finished the game. We bought every house and shop available to us and rented out all of the houses. This was done early in my game before I really even knew what I was doing.&#xD;&#xA;&#xD;&#xA;After my personal gold reached about 6mil from my new shared income with my business partner, I was able to reach the key in the sanctuary that unlocked the chest. Then my problem was, &quot;How do I get rid of this gold so I can reach the chest underneath it?&quot;&#xD;&#xA;&#xD;&#xA;I tried and tried to transfer gold between my business partner and I in 100k increments. It never failed that I would always have millions of gold in my personal stash, no matter how many times I tried to give it away.&#xD;&#xA;&#xD;&#xA;Why? Because we were in a partnership, and whatever she had in her personal stash- half of it was mine. So as long as she had money, so did I.&#xD;&#xA;&#xD;&#xA;Well, now that I had the key, my solution for getting to the chest was simple once I realized what I needed to do.&#xD;&#xA;&#xD;&#xA;I ended my business partnership with the other player (thus selling all houses and shops that we co-owned), then gifted all of the gold I had in my personal stash to her. At this point, she no longer shared her personal gold with me and I could give her all of my gold to empty out the room where the chest was.&#xD;&#xA;&#xD;&#xA;This worked like a charm. It took a while for me to gift her all 5mil of my gold after the partnership was ended, but it was worth it. The legendary weapon I received from the chest was &quot;The Swinging Sword&quot;. I also received 5 gold and the full guild tattoo set. (Guild chest tattoo, guild left arm tattoo, guild right arm tattoo, guild face tattoo, guild back tattoo, guild left leg tattoo, and guild right leg tattoo.)&#xD;&#xA;&#xD;&#xA;Of course, after I opened the chest and had the weapon in my posession, she gave me all of my gold back (by simply rejecting the gifts that I had sent to her) and we re-entered our business partnership. We re-purchased all of our houses and shops, and now I can move on to bigger and better things! (Like becoming queen!)&#xD;&#xA;&#xD;&#xA;I hope this helped you obtain the chest! It worked for me!" />
  <row Id="39457" PostHistoryTypeId="5" PostId="14526" RevisionGUID="6348fd99-1e30-4a03-b0c5-e9b588c331c6" CreationDate="2011-02-10T23:54:10.820" UserId="1298" Comment="deleted 26 characters in body" Text="This one took me ages too! It's a shame that Aqueduct doesn't save your setup when you solve a level, but anyway [here is a screenshot][1] I found online (linked in case you only want the hints below).&#xD;&#xA;&#xD;&#xA;If you don't want such an explicit solution, I'll point out that (a) you don't need to use all the orange blocks and (b) the solution creates a sort of U shape. Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/T8IWi.png" />
  <row Id="39458" PostHistoryTypeId="2" PostId="16375" RevisionGUID="c8f24938-ded9-4a0a-9341-f3b3b4d0e192" CreationDate="2011-02-11T00:29:23.153" UserId="7013" Text="Well, i would say, turn it to easy, as more zombies/skeles/spiders spawn on easy, tho they wont do much damage. Or u could just do what everybody else is saying to do, and, there has to be at least 1 water/lava spring block somewhere!" />
  <row Id="39460" PostHistoryTypeId="5" PostId="14526" RevisionGUID="5df71d1b-0cd4-4b27-b3d4-2da8c731b64e" CreationDate="2011-02-11T01:06:02.097" UserId="23" Comment="Spoiler block" Text="If you don't want such an explicit solution, I'll point out that (a) you don't need to use all the orange blocks and (b) the solution creates a sort of U shape. Good luck!&#xD;&#xA;&#xD;&#xA;If you would rather see the solution itself, [click here][1] or hover with your mouse on this area:&#xD;&#xA;&#xD;&#xA;&gt;! ![][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/T8IWi.png" />
  <row Id="39461" PostHistoryTypeId="8" PostId="14526" RevisionGUID="9937c4c5-c403-4fa0-b9a2-988f3396a41c" CreationDate="2011-02-11T01:06:15.747" UserId="23" Comment="Rollback to [6348fd99-1e30-4a03-b0c5-e9b588c331c6]" Text="This one took me ages too! It's a shame that Aqueduct doesn't save your setup when you solve a level, but anyway [here is a screenshot][1] I found online (linked in case you only want the hints below).&#xD;&#xA;&#xD;&#xA;If you don't want such an explicit solution, I'll point out that (a) you don't need to use all the orange blocks and (b) the solution creates a sort of U shape. Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/T8IWi.png" />
  <row Id="39463" PostHistoryTypeId="5" PostId="16375" RevisionGUID="d63430fe-2771-4166-ae2b-21dd05606ca3" CreationDate="2011-02-11T01:24:48.447" UserId="207" Comment="Grammar + spelling fix." Text="I would say turn it to easy, as more zombies/skeletons/spiders spawn on easy, though they won't do much damage, or you could just do what everybody else is saying to do. Not to mention, there has to be at least one water/lava spring block somewhere!" />
  <row Id="39464" PostHistoryTypeId="25" PostId="16370" RevisionGUID="30b230c5-08a8-42d6-9d95-d5643a75be0a" CreationDate="2011-02-11T02:22:18.647" Comment="http://twitter.com/#!/StackGaming/status/35886313978724352" />
  <row Id="39465" PostHistoryTypeId="2" PostId="16377" RevisionGUID="3d97ff31-cfdf-46f2-8daf-b5483691990d" CreationDate="2011-02-11T03:23:05.977" UserId="273" Text="I'm having some trouble in the episode where you're supposed to defeat the helicopter.  I do pretty well in the episodes where you're supposed to avoid the helicopter fire.  I must be missing a power play or something because I'm haven't been able to finish higher than seventh." />
  <row Id="39466" PostHistoryTypeId="1" PostId="16377" RevisionGUID="3d97ff31-cfdf-46f2-8daf-b5483691990d" CreationDate="2011-02-11T03:23:05.977" UserId="273" Text="defeating helicopter in split second" />
  <row Id="39467" PostHistoryTypeId="3" PostId="16377" RevisionGUID="3d97ff31-cfdf-46f2-8daf-b5483691990d" CreationDate="2011-02-11T03:23:05.977" UserId="273" Text="&lt;xbox-360&gt;" />
  <row Id="39468" PostHistoryTypeId="5" PostId="16377" RevisionGUID="266fc285-cc79-4c84-9ffd-e57c0efd0882" CreationDate="2011-02-11T03:26:15.363" UserId="207" Comment="Made question clearer, made [split-second] tag." Text="I'm having some trouble in the episode where you're supposed to defeat the helicopter.  I do pretty well in the episodes where you're supposed to avoid the helicopter fire.  I must be missing a power play or something because I haven't been able to finish higher than seventh. How do I defeat the helicopter?" />
  <row Id="39469" PostHistoryTypeId="4" PostId="16377" RevisionGUID="266fc285-cc79-4c84-9ffd-e57c0efd0882" CreationDate="2011-02-11T03:26:15.363" UserId="207" Comment="Made question clearer, made [split-second] tag." Text="Defeating the helicopter in Split Second" />
  <row Id="39470" PostHistoryTypeId="6" PostId="16377" RevisionGUID="266fc285-cc79-4c84-9ffd-e57c0efd0882" CreationDate="2011-02-11T03:26:15.363" UserId="207" Comment="Made question clearer, made [split-second] tag." Text="&lt;xbox-360&gt;&lt;split-second&gt;" />
  <row Id="39471" PostHistoryTypeId="2" PostId="16378" RevisionGUID="d62335e3-22be-48ad-bf39-cfe9d1e0f83b" CreationDate="2011-02-11T03:48:29.913" UserId="6636" Text="Found this on gamefaqs for the ps3 version which is the same as the xbox version.&#xD;&#xA;&#xD;&#xA;&gt; For this event you will need to build&#xD;&#xA;&gt; up your bar by drifting as well as&#xD;&#xA;&gt; avoiding missiles. Once you have done&#xD;&#xA;&gt; that use your Level 2 Power Play&#xD;&#xA;&gt; (Circle) button to deflect the&#xD;&#xA;&gt; missiles back at the helicopter.&#xD;&#xA;&gt; Destroy the Helicopter as fast as you&#xD;&#xA;&gt; can to reach the target time you need&#xD;&#xA;&gt; to get 1st.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39472" PostHistoryTypeId="2" PostId="16379" RevisionGUID="5b63be1e-8440-4858-bcbf-16f369841cf6" CreationDate="2011-02-11T04:16:20.990" UserId="3107" Text="[WoWWiki](http://www.wowwiki.com/Useful_macros) and [Wowpedia](http://www.wowpedia.org/Useful_macros) keep documented lists of &quot;useful macros&quot;. Beyond that, WoW Macros has sections for macros based on classes (such as their [warrior](http://wowmacros.com/warrior-macros.html) section) and World of Warcraft Macros Database does [the same thing](http://www.wowmacroswarcraft.com/category/warrior-macros/). Some of these macros can be a bit dated, but generally-speaking you can find some useful stuff." />
  <row Id="39473" PostHistoryTypeId="25" PostId="16377" RevisionGUID="74bd9891-86c5-42cf-9418-d0d1d7f3baea" CreationDate="2011-02-11T05:22:18.503" Comment="http://twitter.com/#!/StackGaming/status/35931611606290432" />
  <row Id="39474" PostHistoryTypeId="2" PostId="16380" RevisionGUID="2a615ad3-b57b-405f-b20b-e1957cdd5d00" CreationDate="2011-02-11T05:41:51.300" UserId="2066" Text="Are there faster ways than using the mouse in Starcraft 2 to:&#xD;&#xA;&#xD;&#xA; 1. Transfer minerals/gas to another player; and&#xD;&#xA; 2. Assign control to another player?&#xD;&#xA;&#xD;&#xA;It's quite time-consuming to have to click on the small button in the top-right, select a player, click the tiny up/down arrows, etc. to transfer minerals/gas.  &#xD;&#xA;&#xD;&#xA;Are there any keyboard shortcuts for those menus?  Or does anyone have any suggestions on how to do this faster?" />
  <row Id="39475" PostHistoryTypeId="1" PostId="16380" RevisionGUID="2a615ad3-b57b-405f-b20b-e1957cdd5d00" CreationDate="2011-02-11T05:41:51.300" UserId="2066" Text="Faster ways to transfer resources &amp; assign control to other players?" />
  <row Id="39476" PostHistoryTypeId="3" PostId="16380" RevisionGUID="2a615ad3-b57b-405f-b20b-e1957cdd5d00" CreationDate="2011-02-11T05:41:51.300" UserId="2066" Text="&lt;starcraft-2&gt;" />
  <row Id="39477" PostHistoryTypeId="2" PostId="16381" RevisionGUID="312abae0-690b-44da-8b43-fa5ec57c02d8" CreationDate="2011-02-11T06:47:09.917" UserId="7020" Text="My friend and I are going to start playing EQ on the new progressive server soon, and he's going to play a Bard. I don't mind which class I play, all that matters is that we work together well as a team.&#xD;&#xA;&#xD;&#xA;Which classes work well for playing alongside a bard, and why?" />
  <row Id="39478" PostHistoryTypeId="1" PostId="16381" RevisionGUID="312abae0-690b-44da-8b43-fa5ec57c02d8" CreationDate="2011-02-11T06:47:09.917" UserId="7020" Text="In EverQuest, what's a good class to team up with a Bard?" />
  <row Id="39479" PostHistoryTypeId="3" PostId="16381" RevisionGUID="312abae0-690b-44da-8b43-fa5ec57c02d8" CreationDate="2011-02-11T06:47:09.917" UserId="7020" Text="&lt;mmorpg&gt;&lt;role-playing-game&gt;&lt;characters&gt;&lt;character-build&gt;&lt;everquest&gt;" />
  <row Id="39480" PostHistoryTypeId="5" PostId="16350" RevisionGUID="e0e12a27-3efc-4f54-9333-cce45dff27d9" CreationDate="2011-02-11T06:52:43.887" UserId="5596" Comment="added 1 characters in body" Text="I made this and it works like a charm:&#xD;&#xA;&#xD;&#xA;&gt; Section 1: fire (effect) + missile&#xD;&#xA;&gt; (carrier) + damage (modifier) + spray&#xD;&#xA;&gt; [w](modifier, the more the better) +&#xD;&#xA;&gt; ricochet (modifier, the more the&#xD;&#xA;&gt; better)&#xD;&#xA;&gt; &#xD;&#xA;&gt; Section 2: air (effect) + enchant&#xD;&#xA;&gt; (carrier) + damage (modifier) + time&#xD;&#xA;&gt; (modifier)&#xD;&#xA;&#xD;&#xA;As a result, you obtain the following: after firing the missile, it spray into W missiles (depending on how many cards you used), when it hits the target it deals X fire damage to the enemy who’s hit, in addition, after each hit it spawns a shower of anvils with Y area damage for a specific time. Bounced missiles hit another Z enemies (depending on how many cards you used), which also sustains X and Y damage&#xD;&#xA;&#xD;&#xA;As i said the damage depends on the number of cards used, but this is the highest damage i can make so far" />
  <row Id="39481" PostHistoryTypeId="2" PostId="16382" RevisionGUID="bbe3ca3d-7bce-445f-a650-c4616e5a11b5" CreationDate="2011-02-11T07:05:58.173" UserId="7021" Text="Hiya fellas,&#xD;&#xA;&#xD;&#xA;I'm just wondering that how PS3 graphics engine/GPU supports newly introduced and advanced graphics capabilities in some games like &#xD;&#xA;&#xD;&#xA; - real-time daylight savings.&#xD;&#xA; - high modulated physics.&#xD;&#xA;&#xD;&#xA;etc.&#xD;&#xA;&#xD;&#xA;Because of PS3 GPU isn't updating frequently like PC graphics card is that possible to get the same graphics capabilities.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="39482" PostHistoryTypeId="1" PostId="16382" RevisionGUID="bbe3ca3d-7bce-445f-a650-c4616e5a11b5" CreationDate="2011-02-11T07:05:58.173" UserId="7021" Text="PS3 .vs PC | Graphics compatibility " />
  <row Id="39483" PostHistoryTypeId="3" PostId="16382" RevisionGUID="bbe3ca3d-7bce-445f-a650-c4616e5a11b5" CreationDate="2011-02-11T07:05:58.173" UserId="7021" Text="&lt;ps3&gt;&lt;graphics-card&gt;" />
  <row Id="39484" PostHistoryTypeId="5" PostId="16382" RevisionGUID="30b3a499-f17f-4e66-bf35-b8bc71045070" CreationDate="2011-02-11T07:09:21.410" UserId="207" Comment="Minor grammar fix, removed the list since it only had two items." Text="Hiya fellas, I'm just wondering how the PS3 graphics engine/GPU supports newly introduced and advanced graphics capabilities in some games such as real-time daylight savings and high-modulated physics. The PS3 GPU isn't updating frequently like a PC graphics card; is it possible even so to get the same graphics capabilities?&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="39485" PostHistoryTypeId="4" PostId="16382" RevisionGUID="30b3a499-f17f-4e66-bf35-b8bc71045070" CreationDate="2011-02-11T07:09:21.410" UserId="207" Comment="Minor grammar fix, removed the list since it only had two items." Text="Graphics compatibility of PS3 with PC" />
  <row Id="39486" PostHistoryTypeId="6" PostId="16382" RevisionGUID="30b3a499-f17f-4e66-bf35-b8bc71045070" CreationDate="2011-02-11T07:09:21.410" UserId="207" Comment="Minor grammar fix, removed the list since it only had two items." Text="&lt;ps3&gt;&lt;graphics-card&gt;&lt;compatibility&gt;" />
  <row Id="39487" PostHistoryTypeId="5" PostId="16380" RevisionGUID="c24cd1b7-fc90-4c1e-bd98-32456365b127" CreationDate="2011-02-11T07:15:07.553" UserId="2066" Comment="fixed grammar" Text="Are there faster ways than using the mouse in Starcraft 2 to:&#xD;&#xA;&#xD;&#xA; 1. Transfer minerals/gas to another player; and&#xD;&#xA; 2. Share control with another player?&#xD;&#xA;&#xD;&#xA;It's quite time-consuming to have to click on the small button in the top-right, select a player, click the tiny up/down arrows, etc. to transfer minerals/gas.  &#xD;&#xA;&#xD;&#xA;Are there any keyboard shortcuts for those menus?  Or does anyone have any suggestions on how to do this faster?" />
  <row Id="39488" PostHistoryTypeId="4" PostId="16380" RevisionGUID="c24cd1b7-fc90-4c1e-bd98-32456365b127" CreationDate="2011-02-11T07:15:07.553" UserId="2066" Comment="fixed grammar" Text="Faster ways to transfer resources &amp; share control with other players?" />
  <row Id="39489" PostHistoryTypeId="5" PostId="16343" RevisionGUID="fca7c7ee-28d4-4723-839b-e62fcc325150" CreationDate="2011-02-11T07:42:50.537" UserId="1552" Comment="added &quot;wired&quot; word, to make it extra-clear that I'm not talking about the wireless one. ;)" Text="I'm planning buying a [wired USB Xbox 360 controller][1], but I would like to know a bit more about it before actually buying.&#xD;&#xA;&#xD;&#xA;Most (all?) USB controllers identify themselves as [USB HID (Human Interface Device)][3], which allows them to be auto-configured and work right away, without installing any drivers. It also has the advantage that USB HID devices will (or should) work on any operating system.&#xD;&#xA;&#xD;&#xA;But how about the Xbox 360 controller?&#xD;&#xA;&#xD;&#xA;* Does it identify itself as USB HID?&#xD;&#xA;* Does it work on Windows without the need of special drivers? (or did Microsoft &quot;cheat&quot; a little by shipping the driver together with Windows?)&#xD;&#xA;* Does it work out-of-the-box on Linux and Mac OS X?&#xD;&#xA;&#xD;&#xA;[1]: http://www.microsoft.com/hardware/gaming/ProductDetails.aspx?pid=091&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/12954/can-i-use-my-xbox-360-controller-to-play-games&#xD;&#xA;[3]: http://en.wikipedia.org/wiki/USB_human_interface_device_class" />
  <row Id="39490" PostHistoryTypeId="25" PostId="16382" RevisionGUID="1cc24196-5272-4c63-922f-9f19ae53b62b" CreationDate="2011-02-11T08:22:18.690" Comment="http://twitter.com/#!/StackGaming/status/35976910982873088" />
  <row Id="39491" PostHistoryTypeId="5" PostId="16380" RevisionGUID="165acef6-9c3c-45b9-9427-241b82a8b08d" CreationDate="2011-02-11T09:00:57.830" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [StarCraft 2 Hotkeys for Resource Sharing with Allies](http://gaming.stackexchange.com/questions/7600/starcraft-2-hotkeys-for-resource-sharing-with-allies)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Are there faster ways than using the mouse in Starcraft 2 to:&#xD;&#xA;&#xD;&#xA; 1. Transfer minerals/gas to another player; and&#xD;&#xA; 2. Share control with another player?&#xD;&#xA;&#xD;&#xA;It's quite time-consuming to have to click on the small button in the top-right, select a player, click the tiny up/down arrows, etc. to transfer minerals/gas.  &#xD;&#xA;&#xD;&#xA;Are there any keyboard shortcuts for those menus?  Or does anyone have any suggestions on how to do this faster?" />
  <row Id="39492" PostHistoryTypeId="10" PostId="16380" RevisionGUID="57487cc1-4149-4b30-9b33-628bc8a68fb0" CreationDate="2011-02-11T09:00:57.750" UserId="122" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="39497" PostHistoryTypeId="2" PostId="16384" RevisionGUID="8af76100-7ab9-4e98-a16f-55d264d82dcf" CreationDate="2011-02-11T09:29:52.890" UserId="5357" Text="From what I know, some games cheat to create visual effects, which look like they are complex but aren't really any more taxing. Screen overlays, detailed shadows on textures and other stuff. I'm sure someone with game developer knowledge can give you a proper answer.&#xD;&#xA;&#xD;&#xA;It's the same thing as to why all PS3 games aren't 1080p in my mind. Why are some 720 and some 1080 when they both play the same? " />
  <row Id="39499" PostHistoryTypeId="6" PostId="16381" RevisionGUID="debdecac-0e09-4eec-a827-afa6dfe6d55a" CreationDate="2011-02-11T09:35:50.720" UserId="730" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;role-playing-game&gt;&lt;everquest&gt;" />
  <row Id="39500" PostHistoryTypeId="2" PostId="16385" RevisionGUID="f4e326ac-ea57-4e87-9da3-931fea455de6" CreationDate="2011-02-11T11:02:51.653" UserId="5433" Text="The big advantage of consoles like PS3, XBox or Wii is that their hardware doesn't change (except maybe disk capacity and other minor things). A game developer can get the maximum out of the existing hardware, because he knows *exactly* what hardware his game will run on. That is not the case with PC games where you'll encounter tons of different OS/Hardware combinations. This makes it much harder to optimize your game. &#xD;&#xA;&#xD;&#xA;The operating system is another big factor. While your typical desktop OS has to deal with lots of situations and tasks, an OS for a console can be optimized to provide an ideal environment for games. For example: If a game runs, there's no need to give any other threads high priority or suddenly swap some memory to disk, while on a desktop OS this occurs rather frequently.&#xD;&#xA;&#xD;&#xA;Therefore consoles are on par with most PC titles for a long time, just because the developer environment is stable. &#xD;&#xA;&#xD;&#xA;At some point in time the *average* desktop GPU will outperform consoles, but that is usually also the point where new consoles are being released.&#xD;&#xA;Overall, the graphics capabilities is just one factor. If you look at the Wii, they focused on something entirely different and had a huge success.&#xD;&#xA;&#xD;&#xA;I doubt that the average user is going to notice if physics are &quot;high-modulated&quot; or there are &quot;real-time daylight savings&quot; in the game. A lot of stuff in games is faked or done in a way that it's fast but maybe not *that* realistic. Todays games still don't use the &quot;correct&quot; way for calculating 3D graphics, which would be Raytracing..." />
  <row Id="39501" PostHistoryTypeId="2" PostId="16386" RevisionGUID="6935a050-ff54-4f6c-8ec0-3aebdeb9d134" CreationDate="2011-02-11T11:08:48.807" UserId="6895" Text="It's been a long time since I played EQ, so keep in mind this might be outdated...&#xD;&#xA;&#xD;&#xA;Bards are jacks of all trades, so just about any class should be fine... It really depends on which direction you want to lead your pairing (Ranged DPS, Melee DPS, Kiting...). Myself, I'd choose a ranged heavy DPS class like a Wizard or a Necro, which would benefit from the Bard's increased mana regen and stay conveniently away from the mobs the bard kites..." />
  <row Id="39502" PostHistoryTypeId="2" PostId="16387" RevisionGUID="75448db9-a15a-4279-ab8d-cbd18a48665e" CreationDate="2011-02-11T11:18:33.750" UserId="569" Text="Hi! I don't think there's already a clone question, if there is I apologize but I didn't find it.&#xD;&#xA;&#xD;&#xA;It's **kinda of a spoiler** but not really a spoiler.&#xD;&#xA;&#xD;&#xA;So I'm using this strategy and I have 142 flags:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;The thing is since flag #50 I'm not noticing changes in the behaviour of the AI. Basically I'm winning easy, I have just to restore the *Pumpkin* shield on the plants.&#xD;&#xA;I really don't care about doing 1000 flags so should I expect some increase in difficulty or is that it?&#xD;&#xA;&#xD;&#xA;The version is **Game of the Year**.&#xD;&#xA;  [1]: http://i.imgur.com/hQr1P.jpg" />
  <row Id="39503" PostHistoryTypeId="1" PostId="16387" RevisionGUID="75448db9-a15a-4279-ab8d-cbd18a48665e" CreationDate="2011-02-11T11:18:33.750" UserId="569" Text="When should I stop playing endless mode in Plants vs Zombies?" />
  <row Id="39504" PostHistoryTypeId="3" PostId="16387" RevisionGUID="75448db9-a15a-4279-ab8d-cbd18a48665e" CreationDate="2011-02-11T11:18:33.750" UserId="569" Text="&lt;spoiler&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="39505" PostHistoryTypeId="25" PostId="16381" RevisionGUID="1324b3a3-beba-4449-b17c-86daf748adff" CreationDate="2011-02-11T11:22:19.427" Comment="http://twitter.com/#!/StackGaming/status/36022212611809281" />
  <row Id="39506" PostHistoryTypeId="2" PostId="16388" RevisionGUID="c2c8ab14-b589-4046-b77f-d4764f91a36c" CreationDate="2011-02-11T11:22:39.657" UserId="7023" Text="So, I am developing a zombie MMORPG with some friends and I wanted to ask you gamers: if you were in an endless zombie apocalypse game, what elements would you think you absolutely must have in the game to keep playing it.&#xD;&#xA;&#xD;&#xA;The main aims of the design are **realism** (eat, sleep, very limited guns, etc; leveling will involve better physical condition and more acute senses), **cooperative** gameplay, and be **tense and scary as hell** (going against zombies alone &amp; without a plan = dumb; backstabing possible).&#xD;&#xA;&#xD;&#xA;So, specifically, what would you like to see in such a game to keep you playing?" />
  <row Id="39507" PostHistoryTypeId="1" PostId="16388" RevisionGUID="c2c8ab14-b589-4046-b77f-d4764f91a36c" CreationDate="2011-02-11T11:22:39.657" UserId="7023" Text="What would be your must-haves for a zombie apocalypse MMORPG?" />
  <row Id="39508" PostHistoryTypeId="3" PostId="16388" RevisionGUID="c2c8ab14-b589-4046-b77f-d4764f91a36c" CreationDate="2011-02-11T11:22:39.657" UserId="7023" Text="&lt;mmorpg&gt;&lt;role-playing-game&gt;&lt;co-op&gt;&lt;mmo&gt;" />
  <row Id="39509" PostHistoryTypeId="5" PostId="13376" RevisionGUID="b14ed83c-19a3-4c74-aeed-cea6fe2fa540" CreationDate="2011-02-11T11:24:43.993" UserId="5442" Comment="deleted 41 characters in body" Text="Good question. I've been playing on Prince level and I would like to suggest some principles that may help you to go to war without getting everyone else displeased. As you know, going to war can be very beneficial but also: Hostile/Guarded Civilizations are next to impossible to trade with.&#xD;&#xA;&#xD;&#xA;You may be able to go to war without diplomatic penalty by signing a Defensive Pact with a friend, and then paying the leader that you want to go to war with, to Declare War on your friend. However the very act of Declaring Friendship nearly always results in getting just about everyone else displeased, precisely what we are trying to avoid.&#xD;&#xA;&#xD;&#xA;You can Declare War freely if you pay everyone else to declare war on him/her first. &#xD;&#xA;&#xD;&#xA;Declaring war, on an map filled with islands, at the beginning of the game as soon as make first contact with other Civilizations is OK. Nobody will accuse you of warmongering, like they do later.&#xD;&#xA;&#xD;&#xA;However, the big problem is this: you go to war, you demolish them, you *don't* commit genocide (because that will get you accused of warmongering by everybody). Instead you leave them a little runt of a village on some lonely tundra. You even sign a peace treaty whereby they give you a couple thousand gold and Furs. Everything seems fine. Is everything fine? No! First they will Denounce you. Then they will go around making Declarations of Friendship with as many other Civs as they can. Then the other Civs will start Denouncing you. In the end most other Civs are Hostile/Guarded.&#xD;&#xA;&#xD;&#xA;To get around this, I've been trying to sow the seeds of discord, e.g. I declared war on America and Suleiman as soon as I met them at the beginning of the game. It took ages for me to beat Suleiman and in that time America had made Friends with India, Arabia and Siam. So I paid India, Arabia and Siam to Declare war on America. They only stayed at war for a relatively short time, but I it seemed to sour relationships enough, to stop America poisoning everyone against me.&#xD;&#xA;&#xD;&#xA;You can also steal Workers from your enemy and march them over to Barbarian camps whereby they will be captured. Then when your enemy begs for peace, and you accept, immediately sack the Barbarian camp, and return the worker. This will create the green &quot;You freed their captured citizens!&quot; pacifier which often is enough to prevent them Denouncing you.&#xD;&#xA;&#xD;&#xA;It is also worth noting that your enemy can only Denounce you (and thereby turn everyone against you) ***once*** you have made peace with them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;(I also played one game where I sacked a City-State and Siam Denounced me as a warmonger, but then reloaded the auto-save and sacked the City State again + also paid Siam a stack of gold. And then they didn't Denounce me.)&#xD;&#xA;&#xD;&#xA;So not only is it possible to declare war on Civs without diplomatic problems you can also commit genocide with impunity, through the Wonderful Use of Genocidal Proxies!&#xD;&#xA;e.g. after capturing all but 1 city from your enemy, pay a nearby Civ to declare war on your enemy, (perhaps also gift them 1 or 2 Longswordsmen), then hammer the last city of your enemy yourself with your navy until their green city defence bar is at zero. Then wait...eventually......&#xD;&#xA;the last city will be captured, (and everyone will dislike/denounce your mercenary Civilization for doing the dirty deed).&#xD;&#xA;&#xD;&#xA;In general, paying other Civs to Declare War, will sometimes convert Neutral Civs to Friendly status (in fact it seems it may also sometimes make your enemy Friendly after he/she sues for peace)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;My 10 point plan for keeping everyone Friendly is as follows:&#xD;&#xA;1) Never Declare War, (instead annoy your enemy until he/she Declares War)&#xD;&#xA;2) Refuse Peace, (until you have had your way with them - because it will be hard to go back to War)&#xD;&#xA;3) Don't Commit Genocide, (don't kill their last city or murder City States)&#xD;&#xA;4) Never Declare Friendship (their enemies won't like it + your &quot;friend&quot; will demand gifts + usually if you refuse then he/she will Denounce you)&#xD;&#xA;5) Never Denounce leaders (even if you want to go to War, his/her friends won't like your Denunciation)&#xD;&#xA;6) Respect others space (don't build cities near them or buy/steal land from anyone unless you are trying to annoy them into Declaring War. Culture bombing civs is not ok, culture bombing City States is OK, even if they are allied with a Civ)&#xD;&#xA;7) Be a little wary of peace treaties that give you 20 new puppet cities as it may occasionally bring a Denounciation through the &quot;They believe we are building new cities too aggressively!&quot; trigger.&#xD;&#xA;&#xD;&#xA;NB this plan doesn't work all the time - it does help but the game is geared towards war, like walking on egg shells. However since following this plan + paying other civilization to Declare War on my enemies, I have had all 11 other Civilizations on Friendly status (currently I have all Civs Friendly with 2 completely destroyed by proxies and the other 1 Guarded on a little one hex island, but not Denouncing me).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Generally, it rather helps to understand the reasons behind the disposition of each Civilization:&#xD;&#xA;If you click the Diplomacy button at the top-right of the screen, it will show a list of any other Civilizations that you have met. By each of these is their current disposition towards you: Neutral, Friendly, Hostile, Guarded and Afraid (btw the last of these is rare, only appearing if you get the white &quot;They fear your might&quot; trigger).&#xD;&#xA;&#xD;&#xA;By hovering the mouse over the disposition of each civilization, you should get some reasons for their current disposition, (the following lists are probably incomplete):&#xD;&#xA;&#xD;&#xA;Pacifiers/reasons for friendship (green):&#xD;&#xA; - &quot;You freed their captured citizens!&quot;&#xD;&#xA; - &quot;We have made a public Declaration of Friendship!&quot;&#xD;&#xA; - &quot;We have Denounced the same leaders!&quot;&#xD;&#xA; - &quot;They desire friendly relations with our empire.&quot;&#xD;&#xA; - &quot;We have made Declarations of Friendship with the same leaders!&quot;&#xD;&#xA;&#xD;&#xA;Triggers/reasons for hostility (red):&#xD;&#xA;&#xD;&#xA; - &quot;They asked you to stop attacking a City-State friendly to them, and you ignored them!&quot;&#xD;&#xA; - &quot;They asked you to stop buying land near them, and you ignored them!&quot;&#xD;&#xA; - &quot;They believe you are a warmongering menace to the world!&quot;&#xD;&#xA; - &quot;They believe we are building new cities too aggressively!&quot;&#xD;&#xA; - &quot;They believe you are trying to win the game in a similar manner to them, and they don't like it!&quot;&#xD;&#xA; - &quot;They covert lands that you currently own!&quot;&#xD;&#xA; - &quot;They have denounced us!&quot;&#xD;&#xA; - &quot;They suspect we might be a threat to them.&quot;&#xD;&#xA; - &quot;We have denounced them!&quot;&#xD;&#xA; - &quot;We made a Declarations of Friendship and then declared war on them!&quot; (sic)&#xD;&#xA; - &quot;We made a Declarations of Friendship and then denounced them!&quot; (sic)&#xD;&#xA; - &quot;You are at war!&quot;&#xD;&#xA; - &quot;You are competing for the favor of the same City-State!&quot;&#xD;&#xA; - &quot;You built wonders that they coverted!&quot;&#xD;&#xA; - &quot;You demanded that they not settle near your lands!&quot;&#xD;&#xA; - &quot;You have attacked City-States under their protection!&quot;&#xD;&#xA; - &quot;You have Denounced a leader they made a Declaration of Friendship with!&quot;&#xD;&#xA; - &quot;You have declared war on leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have Denounced leaders you've made Declarations of Friendship with!&quot;&#xD;&#xA; - &quot;You have gone to war in the past!&quot;&#xD;&#xA; - &quot;You have made a Declaration of Friendship with one of their enemies!&quot;&#xD;&#xA; - &quot;You made a promise to join in a cooperative war against another empire, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to move your troops from their borders, and then broke it!&quot;&#xD;&#xA; - &quot;You made a promise to stop expanding near them, and then broke it!&quot;&#xD;&#xA; - &quot;You made a trade demand of them!&quot;&#xD;&#xA; - &quot;You refused a request made by this player after making a Declaration of Friendship!&quot;&#xD;&#xA; - &quot;You refused to move your troops away from their borders when they asked!&quot;&#xD;&#xA; - &quot;You stole their territory with a Great Artist!&quot;&#xD;&#xA; - &quot;Your friends found reason to Denounce you!&quot;&#xD;&#xA;&#xD;&#xA;So it seems like there's 5 times as many ways to provoke hostilites with a leader as there are ways to make friends with him or her. Gifts usually don't seem to count for much. However, (as i said before), if you publicly Declare your Friendship, then the Civilization that you are &quot;Friends&quot; with, will demand the odd gift, and if you don't agree then they will probably Denounce you, leading to &quot;Your friends found reason to Denounce you&quot; affecting all Civilizations. To be honest, I am beginning to wonder:  http://gaming.stackexchange.com/questions/14828/in-civ-5-are-declarations-of-friendship-worth-it" />
  <row Id="39510" PostHistoryTypeId="4" PostId="16388" RevisionGUID="ee8fba13-b683-459d-a187-480e7fde4781" CreationDate="2011-02-11T11:34:53.267" UserId="7023" Comment="edited title; deleted 46 characters in body" Text="What would you think is essential in a zombie apocalypse MMORPG to keep playing it indefinitely?" />
  <row Id="39511" PostHistoryTypeId="2" PostId="16389" RevisionGUID="c1d285d6-3cb5-4d8c-9c5a-e0de72e79c65" CreationDate="2011-02-11T11:37:42.347" UserId="6783" Text="Today we are about to have a looong transatlantic flight. In order to keep our 5 yrs old son occupied, I bought him a Nintendo DSi, borrowing a few games from friends. But, I just found out that their games are for GBA, and are not compatible with the DSi. So, I'm about to go to GameStop this morning, but I have no idea what DSi games are worth the money, for keeping an intelligent and advance 5yrs boy busy. A good arcade is fine. Some mind crunching is fine too.&#xD;&#xA;&#xD;&#xA;On the console, two Brain Age games are pre-installed (Math and Words), but it is too difficult for him (he knows how to add and subtract, but not how to multiply).&#xD;&#xA;&#xD;&#xA;So, any recommendations?&#xD;&#xA;" />
  <row Id="39512" PostHistoryTypeId="1" PostId="16389" RevisionGUID="c1d285d6-3cb5-4d8c-9c5a-e0de72e79c65" CreationDate="2011-02-11T11:37:42.347" UserId="6783" Text="Recommendations on Nintendo DSi games" />
  <row Id="39513" PostHistoryTypeId="3" PostId="16389" RevisionGUID="c1d285d6-3cb5-4d8c-9c5a-e0de72e79c65" CreationDate="2011-02-11T11:37:42.347" UserId="6783" Text="&lt;ds&gt;&lt;nintendo-dsi&gt;" />
  <row Id="39514" PostHistoryTypeId="5" PostId="16388" RevisionGUID="ee8fba13-b683-459d-a187-480e7fde4781" CreationDate="2011-02-11T11:34:53.267" UserId="7023" Comment="edited title; deleted 46 characters in body" Text="So, I am developing a zombie MMORPG with some friends and I wanted to ask you gamers: if you were in an endless zombie apocalypse game. &#xD;&#xA;&#xD;&#xA;The main aims of the design are **realism** (eat, sleep, very limited guns, etc; leveling will involve better physical condition and more acute senses), **cooperative** gameplay, and be **tense and scary as hell** (going against zombies alone &amp; without a plan = dumb; backstabing possible).&#xD;&#xA;&#xD;&#xA;What gameplay element would you say it is the **one thing** you absolutely must have in such a game to keep playing it?." />
  <row Id="39515" PostHistoryTypeId="5" PostId="16388" RevisionGUID="60a31c4c-1966-4388-8079-441dbbb1c500" CreationDate="2011-02-11T11:42:39.513" UserId="7023" Comment="added 15 characters in body; edited title; deleted 3 characters in body" Text="So, I am developing a zombie MMORPG with some friends and I wanted to ask you gamers: if you were in an endless zombie apocalypse game, what gameplay element would you say it is the **one key gameplay element** you absolutely must have in such a game to keep playing it?. &#xD;&#xA;&#xD;&#xA;The main aims of the design are **realism** (eat, sleep, very limited guns, etc; leveling will involve better physical condition and more acute senses), **cooperative** gameplay, and be **tense and scary as hell** (going against zombies alone &amp; without a plan = dumb; backstabing possible)." />
  <row Id="39516" PostHistoryTypeId="4" PostId="16388" RevisionGUID="60a31c4c-1966-4388-8079-441dbbb1c500" CreationDate="2011-02-11T11:42:39.513" UserId="7023" Comment="added 15 characters in body; edited title; deleted 3 characters in body" Text="What would you think would be a key gameplay element in a zombie apocalypse MMORPG to keep playing it indefinitely?" />
  <row Id="39517" PostHistoryTypeId="10" PostId="16389" RevisionGUID="5757f069-f9c3-4f1d-88c8-99d723651747" CreationDate="2011-02-11T11:43:52.307" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39518" PostHistoryTypeId="6" PostId="16389" RevisionGUID="5236827e-413c-4813-8944-0a0fd81e6b81" CreationDate="2011-02-11T11:44:33.147" UserId="85" Comment="For organizational point." Text="&lt;game-rec&gt;&lt;ds&gt;&lt;nintendo-dsi&gt;" />
  <row Id="39519" PostHistoryTypeId="5" PostId="16386" RevisionGUID="a055aefb-7c60-4366-95d1-69e5c5488bd5" CreationDate="2011-02-11T11:50:56.153" UserId="207" Comment="Replaced ellipses with periods." Text="It's been a long time since I played EQ, so keep in mind this might be outdated.&#xD;&#xA;&#xD;&#xA;Bards are jacks of all trades, so just about any class should be fine. It really depends on which direction you want to lead your pairing (Ranged DPS, Melee DPS, Kiting...). Myself, I'd choose a ranged heavy DPS class like a Wizard or a Necro, which would benefit from the Bard's increased mana regen and stay conveniently away from the mobs the bard kites." />
  <row Id="39520" PostHistoryTypeId="2" PostId="16390" RevisionGUID="889241b4-fab3-4659-a08b-580fef192171" CreationDate="2011-02-11T12:25:26.747" UserId="7024" Text="Hi if I buy XBox 360 but I do not have television and i buy xbox hdmi cable can i connect it to my notebook which has 1 hdmi stock.Or I have to buy monitor whit hdmi stock and use it as output device?Also if i can conect it to my notebook what should i do to play on xbox live.&#xD;&#xA;I do not buy anything yet, so i will thank for any good answer&#xD;&#xA;&#xD;&#xA;By" />
  <row Id="39521" PostHistoryTypeId="1" PostId="16390" RevisionGUID="889241b4-fab3-4659-a08b-580fef192171" CreationDate="2011-02-11T12:25:26.747" UserId="7024" Text="XBox 360 connect to Notebook or HD monitor via hdmi" />
  <row Id="39522" PostHistoryTypeId="3" PostId="16390" RevisionGUID="889241b4-fab3-4659-a08b-580fef192171" CreationDate="2011-02-11T12:25:26.747" UserId="7024" Text="&lt;xbox-live&gt;&lt;xbox&gt;&lt;hdmi&gt;" />
  <row Id="39523" PostHistoryTypeId="5" PostId="16390" RevisionGUID="0b59b61f-91bc-4aff-a72e-d03de4ae0929" CreationDate="2011-02-11T12:31:57.413" UserId="13" Comment="corrected spelling" Text="If I buy XBox 360 but I do not have television and I buy Xbox HDMI cable can I connect it to my notebook which has 1 HDMI stock?&#xD;&#xA;&#xD;&#xA;Or I have to buy monitor with HDMI stock and use it as output device?&#xD;&#xA;&#xD;&#xA;Also if I can conect it to my notebook what should I do to play on xbox live?&#xD;&#xA;&#xD;&#xA;I do not buy anything yet, so I will thank for any good answer&#xD;&#xA;" />
  <row Id="39524" PostHistoryTypeId="2" PostId="16391" RevisionGUID="b0d02f48-61bc-45a9-82f6-3c225ee2c2a4" CreationDate="2011-02-11T12:37:27.673" UserId="5136" Text="Maybe it was &quot;To Be On The Top&quot; by Rainbow Arts:&#xD;&#xA;&#xD;&#xA;http://www.gamebase64.com/game.php?id=7992" />
  <row Id="39525" PostHistoryTypeId="2" PostId="16392" RevisionGUID="24301d01-c7d8-4166-bbb5-7855c9df209c" CreationDate="2011-02-11T12:39:34.913" UserId="23" Text="&gt; ![enter link description here][1]&#xD;&#xA;&gt;&#xD;&#xA;&gt; 1. I'm keeping this room for later. All it contains is mana.&#xD;&#xA;&gt; 2. &quot;2&quot; marks the spot for a couple of chests. This room and the one next to it are made by a bunch of &quot;bubbles&quot; connected by a pipe system I drew in black.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Note. I escaped the left half of 1F E3 through the magic mirror, as I couldn't find any other way out.&#xD;&#xA;&#xD;&#xA;I don't have any key. I imagine 2 holds the big key, but without a key to open that yellow passage I can't get there. I checked every room at least twice. Where did I miss out?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Link%20To%20The%20Past%20Level%207%20map.png" />
  <row Id="39526" PostHistoryTypeId="1" PostId="16392" RevisionGUID="24301d01-c7d8-4166-bbb5-7855c9df209c" CreationDate="2011-02-11T12:39:34.913" UserId="23" Text="Stuck in Turtle Rock" />
  <row Id="39527" PostHistoryTypeId="3" PostId="16392" RevisionGUID="24301d01-c7d8-4166-bbb5-7855c9df209c" CreationDate="2011-02-11T12:39:34.913" UserId="23" Text="&lt;legend-of-zelda&gt;&lt;zelda-link-to-the-past&gt;" />
  <row Id="39528" PostHistoryTypeId="2" PostId="16393" RevisionGUID="366426b2-5b36-45d8-953f-2e5cb31421d2" CreationDate="2011-02-11T12:42:52.380" UserId="13" Text="I would assume that the HDMI port on the laptop is output only - for connecting the laptop to an external monitor. I can't find anything on the HP web site that indicates otherwise. In that case connecting the XBox to the laptop will do nothing (I would hope that connecting two HDMI outputs wouldn't damage either one).&#xD;&#xA;&#xD;&#xA;If that's the case then you will need to buy a monitor with HDMI or component inputs to play games - you'll also need audio output - so buying one with integral speakers might be the best approach." />
  <row Id="39529" PostHistoryTypeId="5" PostId="16392" RevisionGUID="37a0ba8e-3d37-400b-be70-9f7d203852a6" CreationDate="2011-02-11T12:44:38.087" UserId="23" Comment="edited body" Text="&gt; ![enter link description here][1]&#xD;&#xA;&gt;&#xD;&#xA;&gt; 1. I'm keeping this room for later. All it contains is mana.&#xD;&#xA;&gt; 2. &quot;2&quot; marks the spot for a couple of chests. This room and the one next to it are made by a bunch of &quot;bubbles&quot; connected by a pipe system I drew in black.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Note. I escaped the left half of 1F E4 through the magic mirror, as I couldn't find any other way out.&#xD;&#xA;&#xD;&#xA;I don't have any key. I imagine 2 holds the big key, but without a key to open that yellow passage I can't get there. I checked every room at least twice. Where did I miss out?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Link%20To%20The%20Past%20Level%207%20map.png" />
  <row Id="39530" PostHistoryTypeId="2" PostId="16394" RevisionGUID="e0f67576-ee78-40ff-b92a-0fce4781cf44" CreationDate="2011-02-11T12:49:34.773" UserId="730" Text="I would like, if possible, to represent on paper (excel sheet is acceptable) a mathematical model that would help me in understanding if I can successfully jungling with a champion and which is the minimum set of `runes`, the starting `equipment` and the `masteries` to support it.&#xD;&#xA;&#xD;&#xA;We can use `Fiddlestick` (`Drain`) or `Udyr` (`Phoenix Stance`) start jungle to the blue golem, to verify the model&#xD;&#xA;&#xD;&#xA;For me, but I think that many others would, it would be really important have a model so I can immediately understand after a patch that nerf/buff a champion or nerf/buff monster creeps, what are the needed changes in terms of rune/equip/masteries to continue jungling effectively.&#xD;&#xA;&#xD;&#xA;This could be the based also to understand at which level we can solo dragon, etc.&#xD;&#xA;" />
  <row Id="39531" PostHistoryTypeId="1" PostId="16394" RevisionGUID="e0f67576-ee78-40ff-b92a-0fce4781cf44" CreationDate="2011-02-11T12:49:34.773" UserId="730" Text="Jungling on paper" />
  <row Id="39532" PostHistoryTypeId="3" PostId="16394" RevisionGUID="e0f67576-ee78-40ff-b92a-0fce4781cf44" CreationDate="2011-02-11T12:49:34.773" UserId="730" Text="&lt;league-of-legends&gt;&lt;theory&gt;&lt;strategy-guide&gt;" />
  <row Id="39533" PostHistoryTypeId="10" PostId="16388" RevisionGUID="65745a17-8117-46d6-b2d4-fda2205396f5" CreationDate="2011-02-11T13:11:30.953" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39534" PostHistoryTypeId="5" PostId="16394" RevisionGUID="ee80671e-d53b-441c-9037-90ef3537de56" CreationDate="2011-02-11T13:20:47.217" UserId="730" Comment="added 51 characters in body" Text="I would like, if possible, to represent on paper (excel sheet is acceptable) a mathematical model that would help me in understanding if I can successfully jungling with a champion and which is the minimum set of `runes`, the starting `equipment` and the `masteries` to support it.&#xD;&#xA;&#xD;&#xA;In order to have a common start point, base your answer on `Fiddlestick` (`Drain`) or `Udyr` (`Phoenix Stance`), start jungling to the blue golem, to verify the model&#xD;&#xA;&#xD;&#xA;For me, but I think that many others would, it would be really important have a model so I can immediately understand after a patch that nerf/buff a champion or nerf/buff monster creeps, what are the needed changes in terms of rune/equip/masteries to continue jungling effectively.&#xD;&#xA;&#xD;&#xA;This could be the based also to understand at which level we can solo dragon, etc.&#xD;&#xA;" />
  <row Id="39535" PostHistoryTypeId="5" PostId="15904" RevisionGUID="2941e6b7-8f6c-4195-b5b2-05a2f095d037" CreationDate="2011-02-11T13:24:13.560" UserId="6774" Comment="added 278 characters in body" Text="I am trying to remember the name of a C64 game. I didn't play it much, but I remember that the music was so good I would just leave it on for the music. I don't remember how the music sounded though so I can't give an example.&#xD;&#xA;&#xD;&#xA;You play a character walking in a some kind of town and you can go in buildings, so I assume it was some kind of adventure game. The town is that typical C64 2-dimensional view where you can just go left / right, and enter doors.&#xD;&#xA;&#xD;&#xA;I remember that a big aspect of the game was having to operate a tape deck or mixing deck of some kind, so you had to make music yourself in the game in order to advance. I think that's where I always got stuck somehow; i didn't understand what I was supposed to do with that machine.&#xD;&#xA;&#xD;&#xA;And well that's about all I can remember. This dumb game has been stuck in my head for years and I'm hoping someone can enlighten me.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;[edit]&#xD;&#xA;&#xD;&#xA;Answering a few questions:&#xD;&#xA;&#xD;&#xA;1. The view was sideways, like in the screenshot of ghettoblaster below.&#xD;&#xA;2. You control the character with the joystick&#xD;&#xA;3. I don't remember much about the layout, but it was almost certainly similar to ghettoblaster." />
  <row Id="39537" PostHistoryTypeId="2" PostId="16395" RevisionGUID="060c64bb-9a3e-45d5-9c86-5cf98fb53520" CreationDate="2011-02-11T14:16:49.147" UserId="2942" Text="My PS3 just YLOD'd. I'm hoping its just a temporary overheating issue and if I just leave it off and unplugged for the day I can get it back on long enough to eject the game disc and backup the hard drive.&#xD;&#xA;&#xD;&#xA;From reading up on the YLOD, it sounds like this a sign that if it's not dead already it will be dead in the near future; so I've resigned myself to just buying a new PS3. My question is this: &#xD;&#xA;&#xD;&#xA;Can I...&#xD;&#xA;&#xD;&#xA;1. Backup my old PS3 hard drive to an external hardrive&#xD;&#xA;&#xD;&#xA;2. Move the old hard drive from my 60gb PS3 (I upgraded the drive to a 640gb drive a while ago) to a PS3 slim. I know that once I insert the drive it will prompt me to reformat the drive; this should be fine since I backed up my data first.&#xD;&#xA;&#xD;&#xA;3. Restore my backup on the new PS3 and get back most of my saved data? I know some games encrypt their save data, so I might be screwed with certain games.&#xD;&#xA;&#xD;&#xA;Is this possible?&#xD;&#xA;" />
  <row Id="39538" PostHistoryTypeId="1" PostId="16395" RevisionGUID="060c64bb-9a3e-45d5-9c86-5cf98fb53520" CreationDate="2011-02-11T14:16:49.147" UserId="2942" Text="Backup / Restore old PS3 Hard drive to new PS3?" />
  <row Id="39539" PostHistoryTypeId="3" PostId="16395" RevisionGUID="060c64bb-9a3e-45d5-9c86-5cf98fb53520" CreationDate="2011-02-11T14:16:49.147" UserId="2942" Text="&lt;ps3&gt;&lt;harddrive&gt;" />
  <row Id="39540" PostHistoryTypeId="5" PostId="16392" RevisionGUID="173d4de9-fa78-408d-b12f-99ace1099fc6" CreationDate="2011-02-11T14:19:13.910" UserId="23" Comment="Magic. Fine." Text="&gt; ![enter link description here][1]&#xD;&#xA;&gt;&#xD;&#xA;&gt; 1. I'm keeping this room for later. All it contains is a full potion of magic.&#xD;&#xA;&gt; 2. &quot;2&quot; marks the spot for a couple of chests. This room and the one next to it are made by a bunch of &quot;bubbles&quot; connected by a pipe system I drew in black.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Note. I escaped the left half of 1F E4 through the magic mirror, as I couldn't find any other way out.&#xD;&#xA;&#xD;&#xA;I don't have any key. I imagine 2 holds the big key, but without a key to open that yellow passage I can't get there. I checked every room at least twice. Where did I miss out?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Link%20To%20The%20Past%20Level%207%20map.png" />
  <row Id="39541" PostHistoryTypeId="2" PostId="16396" RevisionGUID="dea6f702-5b8d-4d4a-8504-51c83013a221" CreationDate="2011-02-11T14:19:18.740" UserId="2222" Text="Two part question, though both related -&#xD;&#xA;&#xD;&#xA; - What is the best method of keeping my pet &quot;happy&quot;&#xD;&#xA;&#xD;&#xA;For this, I mean, how do I keep my pet from wandering off and either becoming feral or getting killed somewhere off in the distance?  In the early game, my character generally doesn't come across tripe rations or anything else that my pet would consider a treat (I start as a Valkyrie normally).  Normally I try to keep up with it, but sometimes it just disappears off into the wilderness, and then I have a sad feeling for a moment, but it passes...&#xD;&#xA;&#xD;&#xA;  - In keeping my pet happy, how do I ensure it levels up with me?&#xD;&#xA;&#xD;&#xA;Is there a good method of leveling your pet?  I have seem my kitty grow to become ferocious once or twice, but it seems that happened by a stroke of luck, and not from any effort of my own.  Obviously I'd like to have a fierce pet to help defend me throughout the game!" />
  <row Id="39542" PostHistoryTypeId="1" PostId="16396" RevisionGUID="dea6f702-5b8d-4d4a-8504-51c83013a221" CreationDate="2011-02-11T14:19:18.740" UserId="2222" Text="Advice on dealing with pets" />
  <row Id="39543" PostHistoryTypeId="3" PostId="16396" RevisionGUID="dea6f702-5b8d-4d4a-8504-51c83013a221" CreationDate="2011-02-11T14:19:18.740" UserId="2222" Text="&lt;nethack&gt;&lt;rogue&gt;&lt;pets&gt;" />
  <row Id="39544" PostHistoryTypeId="2" PostId="16397" RevisionGUID="9460a38b-ba9d-43e8-88b8-1517178889ac" CreationDate="2011-02-11T14:22:01.500" UserId="2222" Text="Unfortunately, I can't seem to recall the location of all the keys, so here's a link to a wiki with a map...[Turtle Rock][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://strategywiki.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past/Turtle_Rock#Turtle_Rock" />
  <row Id="39545" PostHistoryTypeId="25" PostId="16394" RevisionGUID="adb69282-f1f5-4e83-9857-b0be5f5a7693" CreationDate="2011-02-11T14:22:19.807" Comment="http://twitter.com/#!/StackGaming/status/36067512445575168" />
  <row Id="39546" PostHistoryTypeId="2" PostId="16398" RevisionGUID="d3bc56cd-046d-4621-873c-0d51d1b710f6" CreationDate="2011-02-11T14:25:37.643" UserId="5441" Text="It was an arcade game of late 80ies (if I remember correctly). It was basically a clone of space invaders, where you command a robot on the bottom of the screen that shoots to waves of enemies that can &quot;bury&quot; themselves on the ground in order to avoid being hit. So it has this whack-a-mole-like game mechanic that is distinctive." />
  <row Id="39547" PostHistoryTypeId="1" PostId="16398" RevisionGUID="d3bc56cd-046d-4621-873c-0d51d1b710f6" CreationDate="2011-02-11T14:25:37.643" UserId="5441" Text="Identify this arcade game: robot, holes..." />
  <row Id="39548" PostHistoryTypeId="3" PostId="16398" RevisionGUID="d3bc56cd-046d-4621-873c-0d51d1b710f6" CreationDate="2011-02-11T14:25:37.643" UserId="5441" Text="&lt;identify-this-game&gt;" />
  <row Id="39549" PostHistoryTypeId="2" PostId="16399" RevisionGUID="d77f853d-f90e-495d-9629-66c0a9b22529" CreationDate="2011-02-11T14:32:49.330" UserId="85" Text="Treats are only necessary for apport, to my recollection. When it comes to just preventing it from slaughtering you in a confused rage, you just need to make sure it is *well fed* in general. Remember, pets get more sustenance from food than you do, so they don't need to eat quite as often but they still do need to eat.&#xD;&#xA;&#xD;&#xA;To keep it from wandering away, just stick with it more often. If you want the pet to assist you, it is far more useful to simply stay in its presence than it is to let it wander off. If you see it gone, go after it. It does result in a lot of chasing, but early on this is basically the only method to keep it around. Hopefully, you stumble upon a *magic whistle* at some point that will basically solve all of your wandering pet issues.&#xD;&#xA;&#xD;&#xA;Consequently, to ensure it levels up, stick around with it and let it get the finishing blows on monsters you fight. Specifically, the early parts of the dungeon are extremely good for a class like the Valkyrie. You have the standing power to let your kitten or puppy take down most or even all monsters in the first two dungeon levels without being severely hampered. If you simply let it take care of all of the monsters, it will become very beefy and much more suited to survive even when it wanders away." />
  <row Id="39550" PostHistoryTypeId="2" PostId="16400" RevisionGUID="6012e7cb-4cab-4d0a-83d6-6e54a249d674" CreationDate="2011-02-11T15:00:00.633" UserId="23" Text="The key is dropped once I killed the one &lt;s&gt;of those annoying jumpy things&lt;/s&gt; Hokuboku in B1F, C2. This unlocks the door to the pipe bringing you to the big key." />
  <row Id="39551" PostHistoryTypeId="5" PostId="16392" RevisionGUID="21218728-a5a9-43ed-afec-e5dfbdba8e5f" CreationDate="2011-02-11T15:01:21.677" UserId="23" Comment="added 97 characters in body" Text="&gt; ![enter link description here][1]&#xD;&#xA;&gt;&#xD;&#xA;&gt; 1. I'm keeping this room for later. All it contains is a full potion of magic.&#xD;&#xA;&gt; 2. &quot;2&quot; marks the spot for a couple of chests. This room and the one next to it are made by a bunch of &quot;bubbles&quot; connected by a pipe system I drew in black.&#xD;&#xA;&gt;&#xD;&#xA;&gt; Note. I escaped the left half of 1F E4 through the magic mirror, as I couldn't find any other way out.&#xD;&#xA;&gt;&#xD;&#xA;&gt; **Errata corrige**: point 2 is in the middle of B1F C3, not C4 as I have mistakenly drawn.&#xD;&#xA;&#xD;&#xA;I don't have any key. I imagine 2 holds the big key, but without a key to open that yellow passage I can't get there. I checked every room at least twice. Where did I miss out?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Link%20To%20The%20Past%20Level%207%20map.png" />
  <row Id="39552" PostHistoryTypeId="2" PostId="16401" RevisionGUID="0015747d-472b-4d07-8317-cc66dfcbe6be" CreationDate="2011-02-11T15:16:30.780" UserId="6985" Text="Hi guys,&#xD;&#xA;&#xD;&#xA;I can't test it now, but does spacebar (center on recent event) work for Nydus Worm/Nuke? (eg. if i got nuked or wormed, can I find it by hitting space)" />
  <row Id="39553" PostHistoryTypeId="1" PostId="16401" RevisionGUID="0015747d-472b-4d07-8317-cc66dfcbe6be" CreationDate="2011-02-11T15:16:30.780" UserId="6985" Text="Does spacebar center on Nuke/Worm in StarCraft?" />
  <row Id="39554" PostHistoryTypeId="3" PostId="16401" RevisionGUID="0015747d-472b-4d07-8317-cc66dfcbe6be" CreationDate="2011-02-11T15:16:30.780" UserId="6985" Text="&lt;starcraft-2&gt;" />
  <row Id="39555" PostHistoryTypeId="5" PostId="16058" RevisionGUID="d1479033-49eb-4b6a-ab04-004da62d19cd" CreationDate="2011-02-11T15:17:18.927" UserId="18" Comment="added 99 characters in body" Text="Hi, my name is Kevin. I'm a high school student in Vancouver, BC, but that's beside the point. Although I still attend school, I'm also a very active member of Gaming.SE.&#xD;&#xA;&#xD;&#xA;As well as asking questions and answering them, I spend a lot of my time on Gaming editing other posts, to improve them. I hold the [Strunk &amp; White][1] badge. My theory is that one of a moderator's duties should contribute to the site positively by improving the content already existent. By keeping the content of Gaming as high as possible, more users who come across our site are likely to participate. One of the other things I do on Gaming is frequent [/review][2], assisting our newer users with their first steps on Gaming.&#xD;&#xA;&#xD;&#xA;I also go back and revisit many of my older answers, to make sure the information contained in them are still valid, or simply to improve on them. For example, I accidentally edited [this answer][3] into community wiki status, and added additional information to [these][4] [two][5] answers.&#xD;&#xA;&#xD;&#xA;Additionally, I have had *some* experience with moderating on Stack Exchange - back in Gaming's beta stage when accessing moderation tools was a 2k reputation privilege instead of the current 10k.&#xD;&#xA;&#xD;&#xA;I'll admit - I am a little fast at jumping to conclusions. However, as a moderator, I would be a voice of the community rather than using my moderator powers for my own opinions. I would also be much more active on Meta, helping the community settle disputes or make decisions about our site's direction. I would continue to do what I have been doing - trying my best to make Gaming a better place (not that it isn't already an amazing site).&#xD;&#xA;&#xD;&#xA;Feel free to ask additional questions in the comments (and [here][6] are my answers to tzenes' Q&amp;A questions). Best of luck to everybody else running for moderator!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/badges/12/strunk-white&#xD;&#xA;  [2]: http://gaming.stackexchange.com/review&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/12601/pokemon-generation-iv-platinum-pearl-diamond-whats-new-since-gameboy-versio/12604#12604&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/8405/is-a-creepers-blast-radius-affected-by-the-surrounding-material/8415#8415&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/14760/external-mods-to-locate-specific-blocks/14761#14761&#xD;&#xA;  [6]: http://meta.gaming.stackexchange.com/questions/1673/qa-with-the-candidates-in-the-2011-moderator-elections/1772#1772" />
  <row Id="39556" PostHistoryTypeId="5" PostId="16394" RevisionGUID="fa709e2a-b1df-478c-a8b6-a899d467938b" CreationDate="2011-02-11T15:38:48.843" UserId="1721" Comment="General grammar cleanup" Text="I would like, if possible, to represent on paper (excel sheet is acceptable) a mathematical model that would help me determine if I can successfully jungle with a champion using a set of runes, starting equipment, and masteries that will support it at minimum.&#xD;&#xA;&#xD;&#xA;In order to have a common start point base your answer on Fiddlesticks (with Drain) or Udyr (with Phoenix Stance), then start jungling to the blue golem to verify your model.&#xD;&#xA;&#xD;&#xA;A model like this will help players immediately understand what they need to change in terms of runes/equipment/masteries to continue jungling effectively after a patch that nerfs or buffs champions and monster creeps.&#xD;&#xA;&#xD;&#xA;This could also be a basis to help understand at which level we can solo dragon, etc.&#xD;&#xA;" />
  <row Id="39557" PostHistoryTypeId="2" PostId="16402" RevisionGUID="2c1802d6-f970-4220-b378-b60fc6e47e42" CreationDate="2011-02-11T15:49:21.977" UserId="605" Text="In addition to what Grace Note said, it's also important to note that your pet will keep closer to you if you *carry* a tripe ration. So if you find your first tripe ration, don't feed it to your pet, but keep it.&#xD;&#xA;&#xD;&#xA;Also as far as tools go: In addition to magic whistles, which are the most useful, you can also find a leash. However these are somewhat cumbersome to use as you can't move too far away from your pet or you'll choke it. Also make sure a leash is not cursed before using it.&#xD;&#xA;&#xD;&#xA;Another tool that is useful for keeping pets is a stethoscope (or a wand of probing, but those have limited charges). It allows you to keep track of your pets progress (every time a pet kills a monster, it gains one point of maximum HP, so if you look at the pet's Max HP you see how many monsters it has killed). It also allows you to see when the pet is weak and you should take charge of the fighting for a while (or heal it).&#xD;&#xA;&#xD;&#xA;Speaking of: for healers (which start with a stethoscope) it's an excellent tactic to just let your pet (or pets) do your fighting for you and heal them when they're weak (using the stethoscope to find out when that is). This way they will quickly grow strong.&#xD;&#xA;&#xD;&#xA;This is also a good way to pull of the protection racket as it allows you not to level up and still somewhat safely make your way to minetown (though if you do this you should quaff your potions to get your HP to a point where you can't easily be one-hit-killed). This also has the upside that your pet will definitely be strong once you reach minetown, having done all your fighting for you." />
  <row Id="39558" PostHistoryTypeId="2" PostId="16403" RevisionGUID="a5f0e670-1b66-4adc-829c-f022368351d0" CreationDate="2011-02-11T15:49:38.473" UserId="4404" Text="Hello ! As you i'm passionate about games . I was wondering if someone can point to a good starting article about game logic design and maybe story-line design . Thanks !" />
  <row Id="39559" PostHistoryTypeId="1" PostId="16403" RevisionGUID="a5f0e670-1b66-4adc-829c-f022368351d0" CreationDate="2011-02-11T15:49:38.473" UserId="4404" Text="design logic : where to start" />
  <row Id="39560" PostHistoryTypeId="3" PostId="16403" RevisionGUID="a5f0e670-1b66-4adc-829c-f022368351d0" CreationDate="2011-02-11T15:49:38.473" UserId="4404" Text="&lt;game-dev-story&gt;" />
  <row Id="39561" PostHistoryTypeId="2" PostId="16404" RevisionGUID="844fd9f5-04f7-4d6f-96ac-bac431116859" CreationDate="2011-02-11T15:50:20.167" UserId="3128" Text="In the current game I'm playing, I'm at a cross-roads on whether to build another Occidental colony or an Oriental one, for money production.  I have enough excess supply that building either one would be easier, but I'd like to know **which type of colony generates more money after maintenance and supply costs per house**?&#xD;&#xA;&#xD;&#xA;So if I have a fully surrounded market place, with all the requisite support buildings, which type of population earns more money?" />
  <row Id="39562" PostHistoryTypeId="1" PostId="16404" RevisionGUID="844fd9f5-04f7-4d6f-96ac-bac431116859" CreationDate="2011-02-11T15:50:20.167" UserId="3128" Text="Do Occident or Oriental homes produce more net income?" />
  <row Id="39563" PostHistoryTypeId="3" PostId="16404" RevisionGUID="844fd9f5-04f7-4d6f-96ac-bac431116859" CreationDate="2011-02-11T15:50:20.167" UserId="3128" Text="&lt;anno-1404&gt;&lt;anno-1404-venice&gt;&lt;tax-revenue&gt;" />
  <row Id="39564" PostHistoryTypeId="6" PostId="16403" RevisionGUID="cb391309-7f1f-4fa9-89bd-3f16d90916f3" CreationDate="2011-02-11T15:55:51.013" UserId="1721" Comment="edited tags" Text="&lt;game-development&gt;" />
  <row Id="39565" PostHistoryTypeId="6" PostId="16403" RevisionGUID="9b2a8c47-08c6-412f-b6d3-b9f1f5fabba5" CreationDate="2011-02-11T15:55:54.650" UserId="3107" Comment="removed tag for Game Dev Story as this question doesn't pertain to that game" Text="&lt;game-development&gt;&lt;game-design&gt;" />
  <row Id="39567" PostHistoryTypeId="10" PostId="16403" RevisionGUID="75ebc799-6c5f-472f-83bb-38d4a20f8682" CreationDate="2011-02-11T16:00:05.230" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39568" PostHistoryTypeId="2" PostId="16406" RevisionGUID="00629443-d99b-4092-ad46-09d06927ea17" CreationDate="2011-02-11T16:00:50.237" UserId="2341" Text="**Yes, you can backup the drive**, assuming you can get it to bootup and run without getting the yellow light.  [Sony's User Guide on backing up states:](http://manuals.playstation.net/document/en/ps3/current/settings/backuputility.html).  &#xD;&#xA;&#xD;&#xA;&gt; Some types of backed up data can be restored on another PS3™ system. The types of data that can be restored on another system are as follows:&#xD;&#xA;&gt; &lt;ul&gt;&#xD;&#xA;&gt; &lt;li&gt;Saved data from PlayStation®3 format software *1&#xD;&#xA;&gt; &lt;li&gt;Image files under  (Photo)&#xD;&#xA;&gt; &lt;li&gt;Music files under  (Music) *2&#xD;&#xA;&gt; &lt;li&gt;Video files under  (Video) *2&#xD;&#xA;&gt; &lt;li&gt; Bookmarks added under  (Internet Browser)&#xD;&#xA;&gt; &lt;li&gt; Terms that were added using  (Settings) &gt;  (System Settings) &gt; [Add/Edit Term], or predictive terms that were &quot;learned&quot; by the on-screen keyboard&#xD;&#xA;&gt; &lt;/ul&gt;&#xD;&#xA;&gt; *1 	 Copy-protected data cannot be restored. Also, saved data that has been restored may not be usable in some games.&#xD;&#xA;&gt;&#xD;&#xA;&gt; *2 	 Does not include copyright-protected data.&#xD;&#xA;&#xD;&#xA;Most everything should backup and restore, **unless you have copy-protectd game saves.**&#xD;&#xA;&#xD;&#xA;Your best bet for getting your data to the new system is to  **transfer the data directly from your the old to the new PS3** using an ethernet cable.  Again, [details in the PS3 User Guide](http://manuals.playstation.net/document/en/ps3/current/settings/transferutility.html).  Unfortunately, both systems have to be functional for this to work.  After the transfer, any old backups will no longer work.  From the user guide:&#xD;&#xA;&#xD;&#xA;&gt; If you back up data on a PS3™ system and then transfer data to another PS3™ system using the data transfer utility, copy-prohibited saved data that is included in the backup data cannot be restored on either system.&#xD;&#xA;&#xD;&#xA;Unfortunately, **you can't just swap hard drives between systems**.  According to [this thread requesting this feature](http://share.blog.us.playstation.com/ideas/2010/03/18/hard-drive-transfer-feature/), it looks like the PS3 encrypts the internal drive with a key that is unique to each physical system.  This key can't be transferred.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="39569" PostHistoryTypeId="2" PostId="16407" RevisionGUID="e19fa171-59f8-47de-b27b-a21f7ba5b1bd" CreationDate="2011-02-11T16:02:18.087" UserId="3107" Text="I've never had any success with space bar finding a nuke. I think a lot of people were getting confused by the fact that, **if you did not tell your ghost to &quot;hold fire&quot;, he'd fire off some sniper rounds before the nuke. If that happens, your opponent *can* zero in on the &quot;units under attack&quot; event with the space bar**. From there, it gets pretty obvious what's happening.&#xD;&#xA;&#xD;&#xA;Nydus worm is the same situation. You can zero in on the attacks happening after the units start pouring out of the worm, but not on the worm coming out of the ground itself." />
  <row Id="39571" PostHistoryTypeId="5" PostId="16398" RevisionGUID="605b0c5d-1fd5-4317-8154-49ff238b9a41" CreationDate="2011-02-11T16:05:54.157" UserId="1721" Comment="deleted 2 characters in body" Text="It was an arcade game of late 80's (if I remember correctly). It was basically a clone of space invaders, where you command a robot on the bottom of the screen that shoots at waves of enemies who can &quot;bury&quot; themselves in the ground in order to avoid being hit. So it has this whack-a-mole-like game mechanic that is distinctive." />
  <row Id="39572" PostHistoryTypeId="9" PostId="16403" RevisionGUID="f9a4e4c3-2b75-4c36-99cc-ae5a34ca4743" CreationDate="2011-02-11T16:08:11.993" UserId="85" Comment="Rollback to [cb391309-7f1f-4fa9-89bd-3f16d90916f3]" Text="&lt;game-development&gt;" />
  <row Id="39575" PostHistoryTypeId="5" PostId="16310" RevisionGUID="6c0c6537-82e4-478f-a594-d6fa74602086" CreationDate="2011-02-11T16:11:01.023" UserId="605" Comment="edited body; added 196 characters in body; added 102 characters in body" Text="All the details are described in [this spoiler](http://www.statslab.cam.ac.uk/~eva/nethack/pets2.html). The short version is: carry at least one tripe ration so your pet keeps close to you and reward your pet by giving a treat every time it drops something valuable in front of your feet.&#xD;&#xA;&#xD;&#xA;Alternatively you can also let your pet fight monsters until it's tough enough to kill shopkeepers, after which you can just take everything in the shop (plus the shopkeeper's money) for free. (Though obviously that takes longer than training your pet to steal if it's still early in the game)." />
  <row Id="39576" PostHistoryTypeId="2" PostId="16408" RevisionGUID="410d75c0-bd03-4660-9dab-3a726205f7ed" CreationDate="2011-02-11T16:12:30.513" UserId="-1" Text="" />
  <row Id="39577" PostHistoryTypeId="2" PostId="16409" RevisionGUID="42c1cc65-1c90-4b16-9ce1-29e3a998ac8a" CreationDate="2011-02-11T16:12:30.513" UserId="-1" Text="" />
  <row Id="39578" PostHistoryTypeId="5" PostId="16409" RevisionGUID="e99179b6-2b12-4f45-8cd8-1b878c136cdf" CreationDate="2011-02-11T16:16:22.330" UserId="13" Comment="added 100 characters in body" Text="Burnout Paradise is 7th game in the Burnout series from Criterion Software and was released in 2008." />
  <row Id="39579" PostHistoryTypeId="24" PostId="16409" RevisionGUID="8caf4a95-5518-49be-a44c-f53bddaa3442" CreationDate="2011-02-11T16:16:22.330" Comment="Proposed by 13 approved by 85 edit id of 84" />
  <row Id="39580" PostHistoryTypeId="5" PostId="16408" RevisionGUID="79cc84cc-7819-416a-a055-bbee2d87f30c" CreationDate="2011-02-11T16:16:24.170" UserId="13" Comment="added 569 characters in body" Text="Like all the previous Burnout titles Burnout Paradise offers the player a selection of cars and a selection of events to compete in. As events are completed more cars are unlocked allowing more events to be completed.&#xD;&#xA;&#xD;&#xA;Unlike all previous games the events have to be discovered by the player roaming around a large map - the Paradise City of the title.&#xD;&#xA;&#xD;&#xA;There are several expansion packs offering more cars and, in one case, a whole new area - Big Surf Island.&#xD;&#xA;&#xD;&#xA;There is also online play modes where the player can compete against other players or host a &quot;party&quot;." />
  <row Id="39581" PostHistoryTypeId="24" PostId="16408" RevisionGUID="c39ecdb8-97cf-43e1-b7c6-4ac4aaf77e01" CreationDate="2011-02-11T16:16:24.170" Comment="Proposed by 13 approved by 85 edit id of 83" />
  <row Id="39582" PostHistoryTypeId="5" PostId="15848" RevisionGUID="1a74112b-8c79-482d-811c-350010a09be9" CreationDate="2011-02-11T16:19:05.253" UserId="122" Comment="Much better digram now." Text="After tinkering a lot with the layout I finally got a nicer outline. My diagram is still very big (right click and choose to view the image if it's rendered too small), but it's pretty clear, and it contains a lot more information. Explanation and notes below.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;**Notes:**&#xD;&#xA;&#xD;&#xA;* On the left are the unit types. An archer signifies all regular ranged units, a cannon all siege units, etc.&#xD;&#xA;&#xD;&#xA;* The promotions appear in black rectangles. A promotion with more than one rank lists all the ranks with their effects. Acquiring a higher rank requires the rank before it first.&#xD;&#xA;&#xD;&#xA;* The leftmost promotions are the basic promotions - those do not require anything except for themselves. The rest of the promotions are either blue - unlocked from rank 1 of any of the base promotions; yellow - unlocked from rank 2; or red - unlocked from rank 3. For example, unlocking the Sortie promotion requires either Dogfighting rank 2 or Interception rank 2.&#xD;&#xA;&#xD;&#xA;* Some of the &quot;melee promotions&quot; are limited to a subset of melee unit types - in those case a small icon signifying the allowed unit types appears above the promotion. For example, Charge is only available for mounted units (horseman / knight / lancer etc.) and tank units (Panzer, Tank, Modern armor, Giant Death Robot). If no icon appears, it means the promotion is available to any unit types appearing on the left. The Rifleman icon is for units without a ranged attack but that use gunpowder technology, such as a Rifleman or an Anti-Tank Gun.&#xD;&#xA;&#xD;&#xA;* All images and text copyright of Firaxis. Also, yes, the diagram is missing the woodsman image :(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ZrfD1.png" />
  <row Id="39583" PostHistoryTypeId="2" PostId="16410" RevisionGUID="cf286f11-7b4b-41e2-ba4b-af61743fdd7d" CreationDate="2011-02-11T16:22:24.093" UserId="7026" Text="I'm trying to find the key to turn left and right while taxying in a DC3. (no joystick)&#xD;&#xA;&#xD;&#xA;On planes like the cessna I can just use the the left and right arrows on my laptop keyboard but for the DC3 it doesn't work." />
  <row Id="39584" PostHistoryTypeId="1" PostId="16410" RevisionGUID="cf286f11-7b4b-41e2-ba4b-af61743fdd7d" CreationDate="2011-02-11T16:22:24.093" UserId="7026" Text="flight simulator 2004 key for taxying" />
  <row Id="39585" PostHistoryTypeId="3" PostId="16410" RevisionGUID="cf286f11-7b4b-41e2-ba4b-af61743fdd7d" CreationDate="2011-02-11T16:22:24.093" UserId="7026" Text="&lt;flight-simulation&gt;" />
  <row Id="39586" PostHistoryTypeId="5" PostId="15848" RevisionGUID="ffd6619f-d308-48db-bf84-f4394942bfa2" CreationDate="2011-02-11T16:24:02.917" UserId="85" Comment="Converting giant image into a linked image so that the true might of its glory can actually be seen on the screen. ♪" Text="After tinkering a lot with the layout I finally got a nicer outline. My diagram is still very big (right click and choose to view the image if it's rendered too small), but it's pretty clear, and it contains a lot more information. Explanation and notes below.&#xD;&#xA;&#xD;&#xA;[![Big huge giant titanic chart thingadongdong][1]][1]&#xD;&#xA;&#xD;&#xA;**Notes:**&#xD;&#xA;&#xD;&#xA;* On the left are the unit types. An archer signifies all regular ranged units, a cannon all siege units, etc.&#xD;&#xA;&#xD;&#xA;* The promotions appear in black rectangles. A promotion with more than one rank lists all the ranks with their effects. Acquiring a higher rank requires the rank before it first.&#xD;&#xA;&#xD;&#xA;* The leftmost promotions are the basic promotions - those do not require anything except for themselves. The rest of the promotions are either blue - unlocked from rank 1 of any of the base promotions; yellow - unlocked from rank 2; or red - unlocked from rank 3. For example, unlocking the Sortie promotion requires either Dogfighting rank 2 or Interception rank 2.&#xD;&#xA;&#xD;&#xA;* Some of the &quot;melee promotions&quot; are limited to a subset of melee unit types - in those case a small icon signifying the allowed unit types appears above the promotion. For example, Charge is only available for mounted units (horseman / knight / lancer etc.) and tank units (Panzer, Tank, Modern armor, Giant Death Robot). If no icon appears, it means the promotion is available to any unit types appearing on the left. The Rifleman icon is for units without a ranged attack but that use gunpowder technology, such as a Rifleman or an Anti-Tank Gun.&#xD;&#xA;&#xD;&#xA;* All images and text copyright of Firaxis. Also, yes, the diagram is missing the woodsman image :(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ZrfD1.png" />
  <row Id="39587" PostHistoryTypeId="2" PostId="16411" RevisionGUID="64238bc5-3dc0-4fde-aa45-04ea2aaf853f" CreationDate="2011-02-11T16:25:34.520" UserId="3467" Text="Few days ago **in TvT** I've seen a good implementation of the terran FE strategy. It was something like this:&#xD;&#xA;&#xD;&#xA;- 9 Supply;&#xD;&#xA;- 11 Rax (pump marines);&#xD;&#xA;- 13 Rax (pump marines);&#xD;&#xA;- 14(15) gas;&#xD;&#xA;- 15 OC;&#xD;&#xA;- once have enough gas build 1-2 TechLabs;&#xD;&#xA;- once have money build CC;&#xD;&#xA;- once have enough gas build Factory, pump tanks, research siege mode.&#xD;&#xA;&#xD;&#xA;I consider this as a pretty good opening that is hard to be beaten by other Terran strategy:&#xD;&#xA;- you will have enough marines to defend against avarage push (Definitely, you need to scout and for case if opponent does MegaRax you need to delay CC and build 1-2 more Rax till you don't have tanks);&#xD;&#xA;- you will have own tanks a little bit later then your opponent, but taking into account distance, you will have marines to hold push, and you will have own tanks pretty soon to deny push;&#xD;&#xA;- you will be also defended against Banshee rush: having enough marines and two CC (each with OC) you can be relatively easy defend yourself.&#xD;&#xA;&#xD;&#xA;Last time in TvT I play the following strategy and it seems workable for me (at least against opponent of my strength).&#xD;&#xA;&#xD;&#xA;**Question**:&#xD;&#xA;What is a weakness of that strategy? How could I beat that myself if play against other Terran when detect that he is going to FE?&#xD;&#xA;" />
  <row Id="39588" PostHistoryTypeId="1" PostId="16411" RevisionGUID="64238bc5-3dc0-4fde-aa45-04ea2aaf853f" CreationDate="2011-02-11T16:25:34.520" UserId="3467" Text="How to beat Terran by another Terran if he FE with following factory?" />
  <row Id="39589" PostHistoryTypeId="3" PostId="16411" RevisionGUID="64238bc5-3dc0-4fde-aa45-04ea2aaf853f" CreationDate="2011-02-11T16:25:34.520" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;terran&gt;" />
  <row Id="39590" PostHistoryTypeId="6" PostId="16410" RevisionGUID="fd03f3af-29ef-4335-a0e6-767079909211" CreationDate="2011-02-11T16:29:24.190" UserId="23" Comment="edited tags" Text="&lt;flight-simulator-2004&gt;" />
  <row Id="39591" PostHistoryTypeId="2" PostId="16412" RevisionGUID="75a451f3-9c6b-46b9-9888-6e49d00d722b" CreationDate="2011-02-11T16:35:38.283" UserId="1776" Text="I haven't touched it recently, but I was running Minecraft fine on my WHS (an HP LX190) without any real problems. I followed these directions to run it as a service so I didn't have to leave an RDP session going:&#xD;&#xA;&#xD;&#xA;http://www.minecraftforum.net/viewtopic.php?f=10&amp;t=42337&#xD;&#xA;&#xD;&#xA;&gt; **Install Summary**&#xD;&#xA;&gt; - Download yajsw and extract to any folder.&#xD;&#xA;&gt; - Open task manager and find the &quot;java&quot; pid under processes. This is most likely your minecraft server.&#xD;&#xA;&gt; - Open a command prompt and browse to the &quot;bat&quot; folder under yajsw. (ex.&#xD;&#xA;&gt; D:\yajsw-beta-10.3\bat).&#xD;&#xA;&gt; - Run genConfig.bat &lt;pid&gt; (ex. genConfig.bat 2467).&#xD;&#xA;&gt; &#xD;&#xA;&gt; **wrapper.conf**&#xD;&#xA;&gt; - Browse to &quot;conf&quot; folder (ex. D:\yajsw-beta-10.3\conf) and open&#xD;&#xA;&gt; wrapper.conf in a text editor.&#xD;&#xA;&gt; - Set the working directory to your minecraft .jar server file. (ex.&#xD;&#xA;&gt; \minecraftserver\ for&#xD;&#xA;&gt; D:\minecraftserver\).&#xD;&#xA;&gt; - Uncomment wrapper.app.password and enter your admin account password.&#xD;&#xA;&gt; Make sure the username on the line&#xD;&#xA;&gt; above is correct.&#xD;&#xA;&gt; - Fill in service name and descriptions.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Create/Install Service**&#xD;&#xA;&gt; - Run installService.bat from the bat directory. (ex.&#xD;&#xA;&gt; D:\yajsw-beta-10.3\bat)&#xD;&#xA;&gt; - Open Services Manager through administration tools.&#xD;&#xA;&gt; - Right click the server, properties.&#xD;&#xA;&gt; - Browse to &quot;Log On&quot; tab. &#xD;&#xA;&gt; - Change to &quot;This Account&quot; and use the same account in your wrapper.conf.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Start the service.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Minecraft runs on port 25565, so it shouldn't be conflicting with RDP anyway (which is 3389), but this makes things much easier for me anyway." />
  <row Id="39592" PostHistoryTypeId="5" PostId="16410" RevisionGUID="159ced99-d5c1-4a67-ad09-62e78cf09ce3" CreationDate="2011-02-11T16:42:20.347" UserId="13" Comment="corrected spelling" Text="I'm trying to find the key to turn left and right while taxiing in a DC3. (no joystick)&#xD;&#xA;&#xD;&#xA;On planes like the cessna I can just use the the left and right arrows on my laptop keyboard but for the DC3 it doesn't work." />
  <row Id="39593" PostHistoryTypeId="4" PostId="16410" RevisionGUID="159ced99-d5c1-4a67-ad09-62e78cf09ce3" CreationDate="2011-02-11T16:42:20.347" UserId="13" Comment="corrected spelling" Text="flight simulator 2004 key for taxiing" />
  <row Id="39594" PostHistoryTypeId="2" PostId="16413" RevisionGUID="820a4f3f-2b17-4458-84e3-e2a6085327ac" CreationDate="2011-02-11T16:53:09.567" UserId="3467" Text="On [teamliquid wiki page about viking][1] there is two bonus features:&#xD;&#xA;&#xD;&#xA;&gt;Bonuses:	   	+4 vs Armored air&#xD;&#xA;&#xD;&#xA;&gt;Bonus DPS:	   	+2 vs Armored air&#xD;&#xA;&#xD;&#xA;I understand that Viking do +4 more damage to armored units (comparatively to non-armored), but what means &quot;Bonus DPS&quot;?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Viking" />
  <row Id="39595" PostHistoryTypeId="1" PostId="16413" RevisionGUID="820a4f3f-2b17-4458-84e3-e2a6085327ac" CreationDate="2011-02-11T16:53:09.567" UserId="3467" Text="What is &quot;Bonus DPS&quot; feature for Vikings?" />
  <row Id="39596" PostHistoryTypeId="3" PostId="16413" RevisionGUID="820a4f3f-2b17-4458-84e3-e2a6085327ac" CreationDate="2011-02-11T16:53:09.567" UserId="3467" Text="&lt;starcraft-2&gt;&lt;unit&gt;&lt;viking&gt;" />
  <row Id="39597" PostHistoryTypeId="2" PostId="16414" RevisionGUID="c8847c34-f7b7-4f82-8d73-3fd2b4ace8a0" CreationDate="2011-02-11T16:54:32.450" UserId="4981" Text="Weakness/Winning Counter: Short Answer Helions (w/BlueFlame) and Banshees. &#xD;&#xA;&#xD;&#xA;A counter build like this was featured the other day on [Day9 dailies (#258)][1]. He has an excellent video up interviewing the guy who perfected this TvT counter build. The build is fairly technical but doesn't require exception APM with its weakness possibly being Thors.&#xD;&#xA;&#xD;&#xA;Helions roar in devastate the marines, and Banshees cleanup the Tanks as Helions retreat. This build only requires 2Port 2Fact for a long time, reducing the need for other production buildings. It seems a key to this build you should maintain air superiority.&#xD;&#xA;&#xD;&#xA;Basic build goes something like this (Taken from iEchoic's post):&#xD;&#xA;&#xD;&#xA; - 10 supply 12 rax 13 ref 15 OC 15 make&#xD;&#xA; - one marine, then queue another (only&#xD;&#xA; - make 2 marines) 16 supply 17 ref&#xD;&#xA; - (supply counts discontinued from here&#xD;&#xA; - keep making scvs nonstop) factory factory tech lab on rax swap first&#xD;&#xA; - factory onto rax make 1 hellion &amp; get&#xD;&#xA; - preigniter make 1 hellion on second&#xD;&#xA; - factory&#xD;&#xA;  - clear xelnagas with hellion&#xD;&#xA; - starport&#xD;&#xA; - starport&#xD;&#xA; - supply drop (see faq)&#xD;&#xA; - medivac&#xD;&#xA;  - poke up ramp with a hellion, try to scout composition&#xD;&#xA;  - build order discontinued here, starport production is dependent on opponent's composition&#xD;&#xA;&#xD;&#xA;iEchoic's excellent forum post.&#xD;&#xA;[http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/4745995/&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624" />
  <row Id="39598" PostHistoryTypeId="2" PostId="16415" RevisionGUID="500f2d0b-bcd2-4be7-b34e-e19c50cce629" CreationDate="2011-02-11T17:00:49.547" UserId="3467" Text="I've got it myself.&#xD;&#xA;&#xD;&#xA;Viking has (against ground units, for example)&#xD;&#xA;&#xD;&#xA;&gt; Ground Attack:	   	12(+1)&#xD;&#xA;&#xD;&#xA;&gt; Ground DPS:	   	12(+1)&#xD;&#xA;&#xD;&#xA;So against armored unit he makes bigger damage, so he DPS is also bigger...&#xD;&#xA;&#xD;&#xA;so against usual unit it does 12 DPS, so against armored his DPS is 14.&#xD;&#xA;&#xD;&#xA;:)" />
  <row Id="39599" PostHistoryTypeId="2" PostId="16416" RevisionGUID="156e945c-5378-4abe-990a-e7c94cfa1fc9" CreationDate="2011-02-11T17:05:28.623" UserId="6745" Text="Use the keys for rudder control.  By default they are Num Pad 0 and Numpad Enter.  Use Num Pad 5 to quickly center the rudder while taxiing.&#xD;&#xA;&#xD;&#xA;Here is a good keyboard reference for FS2004.  http://www.nrick.net/html/fs2004_keyboard_.html" />
  <row Id="39600" PostHistoryTypeId="5" PostId="16302" RevisionGUID="d69374de-bac6-45f6-ab1d-4676bfad508a" CreationDate="2011-02-11T17:22:12.827" UserId="6109" Comment="added 34 characters in body" Text="With the M72 Law, when I look lock onto an attack helicopter and fire, the helicopter makes an evasive maneuver and I miss.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It seems like the best way to take down a helicopter is just to line it up without the scope and fire, is that the best way.  I've had some success with this.  Are there any other tips for taking down a chopper?&#xD;&#xA;" />
  <row Id="39601" PostHistoryTypeId="25" PostId="16396" RevisionGUID="1a6b05f9-7080-4fe4-8cdc-8aa5a0974e6b" CreationDate="2011-02-11T17:22:19.683" Comment="http://twitter.com/#!/StackGaming/status/36112810471596033" />
  <row Id="39602" PostHistoryTypeId="2" PostId="16417" RevisionGUID="af75fb68-3c5b-456e-8f2e-f03fe74aabb3" CreationDate="2011-02-11T17:23:23.567" UserId="4393" Text="They are recalculating the DPS (damage per second) based on the bonus. So they do 4 more &quot;damage per shot&quot;, which results in 2 more &quot;damage per second&quot; of sustained attacking." />
  <row Id="39603" PostHistoryTypeId="5" PostId="16406" RevisionGUID="3ebd2527-9a4c-4e05-8250-7f3361924c25" CreationDate="2011-02-11T17:25:30.007" UserId="2341" Comment="Fixed some grammar and clarified what can't be restored from a backup." Text="**Yes, you can backup the drive**, assuming you can get it to bootup and run without getting the yellow light.  [Sony's User Guide on backing up states:](http://manuals.playstation.net/document/en/ps3/current/settings/backuputility.html).  &#xD;&#xA;&#xD;&#xA;&gt; Some types of backed up data can be restored on another PS3™ system. The types of data that can be restored on another system are as follows:&#xD;&#xA;&gt; &lt;ul&gt;&#xD;&#xA;&gt; &lt;li&gt;Saved data from PlayStation®3 format software *1&#xD;&#xA;&gt; &lt;li&gt;Image files under  (Photo)&#xD;&#xA;&gt; &lt;li&gt;Music files under  (Music) *2&#xD;&#xA;&gt; &lt;li&gt;Video files under  (Video) *2&#xD;&#xA;&gt; &lt;li&gt; Bookmarks added under  (Internet Browser)&#xD;&#xA;&gt; &lt;li&gt; Terms that were added using  (Settings) &gt;  (System Settings) &gt; [Add/Edit Term], or predictive terms that were &quot;learned&quot; by the on-screen keyboard&#xD;&#xA;&gt; &lt;/ul&gt;&#xD;&#xA;&gt; *1 	 Copy-protected data cannot be restored. Also, saved data that has been restored may not be usable in some games.&#xD;&#xA;&gt;&#xD;&#xA;&gt; *2 	 Does not include copyright-protected data.&#xD;&#xA;&#xD;&#xA;Most everything should backup and restore, **except copy-protectd game saves, movies, and music.**&#xD;&#xA;&#xD;&#xA;Your best bet for getting your data to the new system is to  **transfer the data directly from the old to the new PS3** using an ethernet cable.  Again, [details in the PS3 User Guide](http://manuals.playstation.net/document/en/ps3/current/settings/transferutility.html).  Unfortunately, both systems have to be functional for this to work.  After the transfer, any old backups will no longer work.  From the user guide:&#xD;&#xA;&#xD;&#xA;&gt; If you back up data on a PS3™ system and then transfer data to another PS3™ system using the data transfer utility, copy-prohibited saved data that is included in the backup data cannot be restored on either system.&#xD;&#xA;&#xD;&#xA;Unfortunately, **you can't just swap hard drives between systems**.  According to [this thread requesting this feature](http://share.blog.us.playstation.com/ideas/2010/03/18/hard-drive-transfer-feature/), it looks like the PS3 encrypts the internal drive with a key that is unique to each physical system.  This key can't be transferred.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="39604" PostHistoryTypeId="2" PostId="16418" RevisionGUID="f5701535-a316-4247-8de8-1930cd1c48fb" CreationDate="2011-02-11T18:22:28.227" UserId="5287" Text="I've been looking around for translation patches for Xenoblade and The Last Story for a while now. Seeing as Xenoblade has been out in Japan for a little while now I figure there must be a patch for it by now. To my knowledge there is a Italian patch for the game at the moment, which makes me think that there must be an English one. &#xD;&#xA;&#xD;&#xA;Anyone have any information about a menu/subtitle patch for Xenoblade? I'm sure there must be one either in the works or completed. " />
  <row Id="39605" PostHistoryTypeId="1" PostId="16418" RevisionGUID="f5701535-a316-4247-8de8-1930cd1c48fb" CreationDate="2011-02-11T18:22:28.227" UserId="5287" Text="Anyone know of a translation patch for Xenoblade? " />
  <row Id="39606" PostHistoryTypeId="3" PostId="16418" RevisionGUID="f5701535-a316-4247-8de8-1930cd1c48fb" CreationDate="2011-02-11T18:22:28.227" UserId="5287" Text="&lt;wii&gt;&lt;translation&gt;" />
  <row Id="39607" PostHistoryTypeId="2" PostId="16419" RevisionGUID="163c8a61-fca1-4913-9966-c2dd9e9041eb" CreationDate="2011-02-11T18:36:49.073" UserId="6431" Text="Treyarch's Call of Duty: World at War was an abysmal abuse of releasing map packs on xbox-live.  Instead of Infinity Ward's separation of playlists (if you don't have the map pack you don't play with people who do), Treyarch mashed all playlists together.  &#xD;&#xA;&#xD;&#xA;This made world at war near unplayable for people who didn't have the map packs!  Treyarch's simple answer was boot the player and bring him to a screen where you can buy the map pack.&#xD;&#xA;&#xD;&#xA;Does Black-ops handle players without the map pack like World at War?  Or have they learned from their ways?" />
  <row Id="39608" PostHistoryTypeId="1" PostId="16419" RevisionGUID="163c8a61-fca1-4913-9966-c2dd9e9041eb" CreationDate="2011-02-11T18:36:49.073" UserId="6431" Text="Black ops: Playing without the map pack" />
  <row Id="39609" PostHistoryTypeId="3" PostId="16419" RevisionGUID="163c8a61-fca1-4913-9966-c2dd9e9041eb" CreationDate="2011-02-11T18:36:49.073" UserId="6431" Text="&lt;xbox-360&gt;&lt;call-of-duty-black-ops&gt;&lt;xbox-live&gt;" />
  <row Id="39610" PostHistoryTypeId="2" PostId="16420" RevisionGUID="49c8826f-e795-4256-aac7-efdce5061435" CreationDate="2011-02-11T18:44:27.527" UserId="7029" Text="Does anybody know if Mega Jump is one of these free iPhone apps which downloads sensitive personal data from your iPhone?&#xD;&#xA;&#xD;&#xA;Is there a site where all the apps are listed where privacy concerns have been reported?" />
  <row Id="39611" PostHistoryTypeId="1" PostId="16420" RevisionGUID="49c8826f-e795-4256-aac7-efdce5061435" CreationDate="2011-02-11T18:44:27.527" UserId="7029" Text="Mega Jump Privacy" />
  <row Id="39612" PostHistoryTypeId="3" PostId="16420" RevisionGUID="49c8826f-e795-4256-aac7-efdce5061435" CreationDate="2011-02-11T18:44:27.527" UserId="7029" Text="&lt;iphone&gt;&lt;privacy&gt;" />
  <row Id="39613" PostHistoryTypeId="2" PostId="16421" RevisionGUID="4aef360c-207f-492b-b9b9-bb0f9329b09e" CreationDate="2011-02-11T18:49:09.563" UserId="7024" Text="I think it is  a toght question because it is rally individual :) I have 2 combinations for you:&#xD;&#xA;BARCA 4-2-1-3(2-1)&#xD;&#xA;Valdes&#xD;&#xA;&#xD;&#xA;ABIDAL-PIQUE-PUYOL-DANI ALVES&#xD;&#xA;&#xD;&#xA;MASCHERANO-BUQUETS&#xD;&#xA;&#xD;&#xA;XAVI&#xD;&#xA;&#xD;&#xA;MESSI-INNIESTA(Pedro)==attacking wingmen!!!&#xD;&#xA;&#xD;&#xA;VILLA(Krkic)&#xD;&#xA;&#xD;&#xA;it should look like inniesta and messi are wingmen do not forget to set Dani alves come up whit the attacks and busqets and mascherano to play in backwards defensivly&#xD;&#xA;&#xD;&#xA;try it out&#xD;&#xA;&#xD;&#xA;or my personal favourite is ARSENAL&#xD;&#xA;Fabiansky/Clichy-Vermalen-Djouru-Sagna/Song(Abo diaby)-Nasri(wilsher)-Fabregas(rosicky)-Walcot-Arshavin/RVP&#xD;&#xA;&#xD;&#xA;simple 4-1-4-1  walcot and arshavin are wingmen&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Hope it will help for you too" />
  <row Id="39614" PostHistoryTypeId="6" PostId="16420" RevisionGUID="112d53d0-d0c5-44b0-9ea4-57d7809e6777" CreationDate="2011-02-11T19:01:32.663" UserId="3114" Comment="Tagged the game." Text="&lt;iphone&gt;&lt;privacy&gt;&lt;mega-jump&gt;" />
  <row Id="39615" PostHistoryTypeId="5" PostId="16414" RevisionGUID="9c53d17e-5d7d-46db-86a6-0732a6d33da4" CreationDate="2011-02-11T19:13:43.813" UserId="4981" Comment="added 39 characters in body" Text="Weakness/Winning Counter: Short Answer Helions (w/BlueFlame) and Banshees. &#xD;&#xA;&#xD;&#xA;A counter build like this was featured the other day on [Day9 dailies (#258)][1]. He has an excellent video up interviewing the guy who perfected this TvT counter build. The build is fairly technical but doesn't require exceptional APM with its weakness possibly being Thors.&#xD;&#xA;&#xD;&#xA;Helions roar in devastate the marines, and Banshees cleanup the Tanks as Helions retreat. This build only requires 2Port 2Fact for a long time, reducing the need for other production buildings. It seems a key to this build you should maintain air superiority.&#xD;&#xA;&#xD;&#xA;Basic build goes something like this (Taken from iEchoic's post):&#xD;&#xA;&#xD;&#xA; - 10 supply &#xD;&#xA; - 12 rax &#xD;&#xA; - 13 ref &#xD;&#xA; - 15 OC &#xD;&#xA; - 15 make one marine, then queue another (only make 2 marines) &#xD;&#xA; - 16 supply &#xD;&#xA; - 17 ref &#xD;&#xA; - (supply counts discontinued from here keep making scvs nonstop) &#xD;&#xA; - factory &#xD;&#xA; - factory &#xD;&#xA; - tech lab on rax &#xD;&#xA; - swap first factory onto rax &#xD;&#xA; - make 1 hellion &amp; get preigniter &#xD;&#xA; - make 1 hellion on second factory&#xD;&#xA;  - clear xelnagas with hellion&#xD;&#xA; - starport&#xD;&#xA; - starport&#xD;&#xA; - supply drop (see faq)&#xD;&#xA; - medivac&#xD;&#xA;  - poke up ramp with a hellion, try to scout composition&#xD;&#xA;  - build order discontinued here, starport production is dependent on opponent's composition&#xD;&#xA;&#xD;&#xA;iEchoic's excellent forum post.&#xD;&#xA;[http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/4745995/&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624" />
  <row Id="39616" PostHistoryTypeId="2" PostId="16422" RevisionGUID="a888e46f-a126-427b-a60c-d1d18031f806" CreationDate="2011-02-11T19:33:13.423" UserId="-1" Text="" />
  <row Id="39617" PostHistoryTypeId="2" PostId="16423" RevisionGUID="8b107cfc-54f6-4aca-8698-f7b80159cc37" CreationDate="2011-02-11T19:33:13.423" UserId="-1" Text="" />
  <row Id="39618" PostHistoryTypeId="5" PostId="16408" RevisionGUID="d8379e39-3463-43ef-831d-92003dacb2c5" CreationDate="2011-02-11T19:33:33.313" UserId="13" Comment="added links" Text="Like all the previous Burnout titles Burnout Paradise offers the player a selection of cars and a selection of events to compete in. As events are completed more cars are unlocked allowing more events to be completed.&#xD;&#xA;&#xD;&#xA;Unlike all previous games the events have to be discovered by the player roaming around a large map - the Paradise City of the title.&#xD;&#xA;&#xD;&#xA;There are several expansion packs offering more cars and, in one case, a whole new area - Big Surf Island.&#xD;&#xA;&#xD;&#xA;There is also online play modes where the player can compete against other players or host a &quot;party&quot;.&#xD;&#xA;&#xD;&#xA;[Criterion Games Burnout Paradise Site](http://www.criteriongames.com/burnout/paradise/)&#xD;&#xA;&#xD;&#xA;[Burnout Paradise on Wikipedia](http://en.wikipedia.org/wiki/Burnout_Paradise)" />
  <row Id="39619" PostHistoryTypeId="24" PostId="16408" RevisionGUID="5130283d-985f-4b58-888c-24dd87de4f6f" CreationDate="2011-02-11T19:33:33.313" Comment="Proposed by 13 approved by 85 edit id of 85" />
  <row Id="39620" PostHistoryTypeId="5" PostId="16422" RevisionGUID="db733903-0631-470f-ab27-eff8b3f702eb" CreationDate="2011-02-11T19:33:50.007" UserId="13" Comment="added 418 characters in body" Text="This was a further refinement on the previous Burnout titles. Events are selected from title screens and as events are won more cars and events are unlocked.&#xD;&#xA;&#xD;&#xA;The events are races, road rages (where you force other cars of the road), time trials, traffic checks and crashes.&#xD;&#xA;&#xD;&#xA;[EA's Burnout Revenge site](http://burnoutrevenge.ea.com/)&#xD;&#xA;&#xD;&#xA;[Burnout Revenge on Wikipedia](http://en.wikipedia.org/wiki/Burnout_Revenge)" />
  <row Id="39621" PostHistoryTypeId="24" PostId="16422" RevisionGUID="f240fce8-76aa-414c-a10e-dde1ede81b3e" CreationDate="2011-02-11T19:33:50.007" Comment="Proposed by 13 approved by 336 edit id of 86" />
  <row Id="39622" PostHistoryTypeId="5" PostId="16423" RevisionGUID="66577d5f-e2d8-4112-8a81-3ccc52a5a180" CreationDate="2011-02-11T19:33:59.787" UserId="13" Comment="added 172 characters in body" Text="Burnout Revenge is the 4th game in the Burnout series from Criterion Software and was released on PlayStation 2 and Xbox on September 13, 2005 and Xbox 360 on March 7, 2006" />
  <row Id="39623" PostHistoryTypeId="24" PostId="16423" RevisionGUID="81ad0e54-a136-43df-8de4-6ce173dd6a74" CreationDate="2011-02-11T19:33:59.787" Comment="Proposed by 13 approved by 336 edit id of 87" />
  <row Id="39624" PostHistoryTypeId="2" PostId="16424" RevisionGUID="cb1a54dc-3743-4a08-8e65-bab4e6a49782" CreationDate="2011-02-11T19:38:40.003" UserId="7030" Text="So occasionally when I turn on my XBox360 it will not automatically log in to my XBox Live account (like it should) or hand for minutes at time before either saying that it can't or finally logging in.&#xD;&#xA;Any idea what could cause this?  Internet connection works constantly so its not that." />
  <row Id="39625" PostHistoryTypeId="1" PostId="16424" RevisionGUID="cb1a54dc-3743-4a08-8e65-bab4e6a49782" CreationDate="2011-02-11T19:38:40.003" UserId="7030" Text="XBox360 randomly not signing in" />
  <row Id="39626" PostHistoryTypeId="3" PostId="16424" RevisionGUID="cb1a54dc-3743-4a08-8e65-bab4e6a49782" CreationDate="2011-02-11T19:38:40.003" UserId="7030" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;xbox&gt;&lt;xbox-live-profile&gt;" />
  <row Id="39627" PostHistoryTypeId="6" PostId="16424" RevisionGUID="30fd0c45-96ce-4c7b-b60b-ef9f13824c0b" CreationDate="2011-02-11T19:41:55.223" UserId="1070" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;xbox-live-profile&gt;" />
  <row Id="39628" PostHistoryTypeId="5" PostId="16424" RevisionGUID="9e4f8844-9e46-4191-9325-ab27b4bab582" CreationDate="2011-02-11T19:45:25.287" UserId="7030" Comment="added 80 characters in body" Text="So occasionally when I turn on my XBox360 it will not automatically log in to my XBox Live account (like it should) or hand for minutes at time before either saying that it can't or finally logging in.&#xD;&#xA;Any idea what could cause this?  It is plugged in (not using wireless) and the internet connection works constantly (as verified by a second machine) so its not that." />
  <row Id="39629" PostHistoryTypeId="5" PostId="11455" RevisionGUID="d17e5292-6c07-4d49-a84a-cccfe998a4bb" CreationDate="2011-02-11T19:48:41.807" UserId="3114" Comment="Took out some unnecessary  text." Text="I've been playing [Die2Nite][1] for 3 days now, and still have basically no idea where to find many of the various notifications and alerts.  So, following this trend, how will I know when I'm dead?  Where will this be listed?  I haven't got much longer to live, and would like to know where to look to hear the good news.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="39630" PostHistoryTypeId="2" PostId="16425" RevisionGUID="54de613f-6f94-41c4-bccb-7feddf7e5756" CreationDate="2011-02-11T19:56:15.257" UserId="-1" Text="" />
  <row Id="39631" PostHistoryTypeId="2" PostId="16426" RevisionGUID="2d0785c6-7e26-4639-bbb6-c50ad009177b" CreationDate="2011-02-11T19:56:15.257" UserId="-1" Text="" />
  <row Id="39632" PostHistoryTypeId="2" PostId="16427" RevisionGUID="1fbc3a77-8022-4396-91f9-15c0893bab59" CreationDate="2011-02-11T20:08:25.140" UserId="7033" Text="Dont want to scare anyone but ive reached here for the same reason. I feel my eyes were like upset for something, then remembered kinect red light, and here i am reading about wht class 1 laser is and found there are lot of ppl asking the same. The fact that i didnt have any knowledge of this because i have just played 4 or 5 times to kinect and that it was a real phisic condition pushing me to learn more about it points to the direcction that kinect is indeed having some undesireable effect on players.&#xD;&#xA;&#xD;&#xA;Ive find this&#xD;&#xA;&#xD;&#xA; [look for laser][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gilotopia.blogspot.com/2010/11/how-does-kinect-really-work.html&#xD;&#xA;&#xD;&#xA;there is a comment of a guy who says he works with lasers and that he measured kinect to have 40 to 60mW while 0.39 is the maximum for class 1 to get certification but do not get my word for any of that it is beyond my knowledge:&#xD;&#xA;&#xD;&#xA; *I just acquire a Kinect and made some incredible measurements. The laser output power is about 40mW to 60mW, i.e. it exceeds hundred times the class 1 limit. Moreover this is an IR light so there is no blink reflex that could protect the eye. Although the diffractive optical element - that generate the strutured dot pattern for 3D measurement- separates the incident laser beam into thousand of low power beams, at short distance (few centimeters) all this power is focused on the retina. I've been involved in laser product certification, and I can't understand how Microsoft got this class 1 . For me this is a very dangerous device and I would recommand to never look at the laser at less than 50cm. Take care with the children*&#xD;&#xA;&#xD;&#xA;ultil i get more on this kinect will be off." />
  <row Id="39633" PostHistoryTypeId="5" PostId="16427" RevisionGUID="cd980643-46b2-40f6-bb8e-8823742c048c" CreationDate="2011-02-11T20:12:40.940" UserId="13" Comment="corrected spelling" Text="I don't want to scare anyone but I've reached here for the same reason. I feel my eyes were like upset for something, then remembered Kinect red light, and here I am reading about what a class 1 laser is and found there are lot of people asking the same. The fact that I didn't have any knowledge of this because I have just played 4 or 5 times with the Kinect and that it was a real physical condition is pushing me to learn more about it. It points to the direction that Kinect is indeed having some undesirable effect on players.&#xD;&#xA;&#xD;&#xA;I've found this&#xD;&#xA;&#xD;&#xA; [look for laser][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gilotopia.blogspot.com/2010/11/how-does-kinect-really-work.html&#xD;&#xA;&#xD;&#xA;there is a comment of a guy who says he works with lasers and that he measured Kinect to have 40 to 60mW while 0.39 is the maximum for class 1 to get certification, but do not get my word for any of that it is beyond my knowledge:&#xD;&#xA;&#xD;&#xA; *I just acquire a Kinect and made some incredible measurements. The laser output power is about 40mW to 60mW, i.e. it exceeds hundred times the class 1 limit. Moreover this is an IR light so there is no blink reflex that could protect the eye. Although the diffractive optical element - that generate the strutured dot pattern for 3D measurement- separates the incident laser beam into thousand of low power beams, at short distance (few centimeters) all this power is focused on the retina. I've been involved in laser product certification, and I can't understand how Microsoft got this class 1 . For me this is a very dangerous device and I would recommand to never look at the laser at less than 50cm. Take care with the children*&#xD;&#xA;&#xD;&#xA;Until i get more on this Kinect will be off." />
  <row Id="39635" PostHistoryTypeId="5" PostId="16427" RevisionGUID="98376b93-a7c5-4d8e-af7c-f0ab0f63bb84" CreationDate="2011-02-11T20:21:50.120" UserId="7033" Comment="added 184 characters in body" Text="I don't want to scare anyone but I've reached here for the same reason. I feel my eyes were like upset for something, then remembered Kinect red light, and here I am reading about what a class 1 laser is and found there are lot of people asking the same. The fact that I didn't have any knowledge of this because I have just played 4 or 5 times with the Kinect and that it was a real physical condition is pushing me to learn more about it. It points to the direction that Kinect is indeed having some undesirable effect on players.&#xD;&#xA;&#xD;&#xA;I've found this&#xD;&#xA;&#xD;&#xA; [look for laser][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;there is a comment of a guy who says he works with lasers and that he measured Kinect to have 40 to 60mW while 0.39 is the maximum for class 1 to get certification, but do not get my word for any of that it is beyond my knowledge:&#xD;&#xA;&#xD;&#xA; *I just acquire a Kinect and made some incredible measurements. The laser output power is about 40mW to 60mW, i.e. it exceeds hundred times the class 1 limit. Moreover this is an IR light so there is no blink reflex that could protect the eye. Although the diffractive optical element - that generate the strutured dot pattern for 3D measurement- separates the incident laser beam into thousand of low power beams, at short distance (few centimeters) all this power is focused on the retina. I've been involved in laser product certification, and I can't understand how Microsoft got this class 1 . For me this is a very dangerous device and I would recommand to never look at the laser at less than 50cm. Take care with the children*&#xD;&#xA;&#xD;&#xA;Until i get more on this Kinect will be off.&#xD;&#xA;&#xD;&#xA;[enter link description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gilotopia.blogspot.com/2010/11/how-does-kinect-really-work.html&#xD;&#xA;  [2]: http://images.anandtech.com/doci/4057/image_4.jpg&#xD;&#xA;&#xD;&#xA;this is the pattern and it is geometrical, forget the dots there is a pattern indeed" />
  <row Id="39636" PostHistoryTypeId="25" PostId="16420" RevisionGUID="5734342a-e387-42d9-afbb-0b2551467594" CreationDate="2011-02-11T20:22:19.590" Comment="http://twitter.com/#!/StackGaming/status/36158108690546688" />
  <row Id="39637" PostHistoryTypeId="5" PostId="16425" RevisionGUID="c5a3e8d0-bc7c-41ce-b762-38a23db0b5af" CreationDate="2011-02-11T20:22:58.277" UserId="13" Comment="added 438 characters in body" Text="XBox 360 controllers come in two varieties, wired and wireless. They have the same buttons and functionality.&#xD;&#xA;&#xD;&#xA;The wired controller uses USB and so can be used with Windows without any additional drivers and Mac and Linux with extra drivers.&#xD;&#xA;&#xD;&#xA;[Does Xbox 360 USB controller work out-of-the-box on Windows/Linux/Mac?](http://gaming.stackexchange.com/questions/16343/does-xbox-360-usb-controller-work-out-of-the-box-on-windows-linux-mac)" />
  <row Id="39638" PostHistoryTypeId="24" PostId="16425" RevisionGUID="cd24d691-8214-4e95-a5e3-d43bf03de173" CreationDate="2011-02-11T20:22:58.277" Comment="Proposed by 13 approved by 14 edit id of 88" />
  <row Id="39639" PostHistoryTypeId="5" PostId="16426" RevisionGUID="100cb872-e1eb-4185-8833-1420b76625cf" CreationDate="2011-02-11T20:22:59.960" UserId="13" Comment="added 66 characters in body" Text="For questions about XBox 360 controllers, both wired and wireless." />
  <row Id="39640" PostHistoryTypeId="24" PostId="16426" RevisionGUID="a1412de6-79bf-43e5-b20c-79c5c6f9175d" CreationDate="2011-02-11T20:22:59.960" Comment="Proposed by 13 approved by 14 edit id of 89" />
  <row Id="39641" PostHistoryTypeId="5" PostId="16427" RevisionGUID="1ddd3c01-c97d-4baf-8b83-0aa57c56c7e6" CreationDate="2011-02-11T20:33:20.673" UserId="13" Comment="inline image" Text="I don't want to scare anyone but I've reached here for the same reason. I feel my eyes were like upset for something, then remembered Kinect red light, and here I am reading about what a class 1 laser is and found there are lot of people asking the same. The fact that I didn't have any knowledge of this because I have just played 4 or 5 times with the Kinect and that it was a real physical condition is pushing me to learn more about it. It points to the direction that Kinect is indeed having some undesirable effect on players.&#xD;&#xA;&#xD;&#xA;I've found this&#xD;&#xA;&#xD;&#xA; [look for laser][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;there is a comment of a guy who says he works with lasers and that he measured Kinect to have 40 to 60mW while 0.39 is the maximum for class 1 to get certification, but do not get my word for any of that it is beyond my knowledge:&#xD;&#xA;&#xD;&#xA; *I just acquire a Kinect and made some incredible measurements. The laser output power is about 40mW to 60mW, i.e. it exceeds hundred times the class 1 limit. Moreover this is an IR light so there is no blink reflex that could protect the eye. Although the diffractive optical element - that generate the strutured dot pattern for 3D measurement- separates the incident laser beam into thousand of low power beams, at short distance (few centimeters) all this power is focused on the retina. I've been involved in laser product certification, and I can't understand how Microsoft got this class 1 . For me this is a very dangerous device and I would recommand to never look at the laser at less than 50cm. Take care with the children*&#xD;&#xA;&#xD;&#xA;Until i get more on this Kinect will be off.&#xD;&#xA;&#xD;&#xA;![enter link description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gilotopia.blogspot.com/2010/11/how-does-kinect-really-work.html&#xD;&#xA;  [2]: http://images.anandtech.com/doci/4057/image_4.jpg&#xD;&#xA;&#xD;&#xA;this is the pattern and it is geometrical, forget the dots there is a pattern indeed" />
  <row Id="39642" PostHistoryTypeId="2" PostId="16429" RevisionGUID="7a94beff-eaa7-4aa4-8cba-28cf15ac7e6e" CreationDate="2011-02-11T20:53:09.890" UserId="2339" Text="When playing XvT, Terran's often employ a barrack's or a factory as a cheap scout.  I've also seen a lot of cases where they will like to fly the scout over one part of your base (say your main base) while then flanking with their army and attacking your natural.  The reason for this is that often the opponent will overreact when they see the scout and draw too much of their army away leaving their natural exposed.&#xD;&#xA;&#xD;&#xA;Recently though, I played a Terran who flew a factory overhead right before we engaged in battle, and several of my stalkers were attacking the factory instead of the opposing army.  &#xD;&#xA;&#xD;&#xA;Are there other ways to deal with this than just trying to micro each individual unit to *not attack* the flying building?  Why is the building attack priority not tuned such that this would not happen?&#xD;&#xA;&#xD;&#xA;This applies in a similar sense to Zerg's who bring in many overlords when attacking to absorb fire as well. " />
  <row Id="39643" PostHistoryTypeId="1" PostId="16429" RevisionGUID="7a94beff-eaa7-4aa4-8cba-28cf15ac7e6e" CreationDate="2011-02-11T20:53:09.890" UserId="2339" Text="Terran Scout Buildings Absorbing Damage" />
  <row Id="39644" PostHistoryTypeId="3" PostId="16429" RevisionGUID="7a94beff-eaa7-4aa4-8cba-28cf15ac7e6e" CreationDate="2011-02-11T20:53:09.890" UserId="2339" Text="&lt;starcraft-2&gt;" />
  <row Id="39645" PostHistoryTypeId="5" PostId="16414" RevisionGUID="e835bd63-a16b-4ad2-83e8-731e32306958" CreationDate="2011-02-11T21:06:48.667" UserId="4981" Comment="added 17 characters in body" Text="**Weakness/Winning Counter:** Short Answer Helions (w/BlueFlame) and Banshees. &#xD;&#xA;&#xD;&#xA;A counter build like this was featured the other day on [Day9 dailies (#258)][1]. He has an excellent video up interviewing the guy who perfected this TvT counter build. The build is fairly technical but doesn't require exceptional APM with its weakness possibly being Thors.&#xD;&#xA;&#xD;&#xA;**Summary:** Helions roar in devastate the marines, and Banshees cleanup the Tanks as Helions retreat. This build only requires 2Port 2Fact for a long time, reducing the need for other production buildings. It seems a key to this build you should maintain air superiority.&#xD;&#xA;&#xD;&#xA;Basic build goes something like this (Taken from iEchoic's post):&#xD;&#xA;&#xD;&#xA; - 10 supply &#xD;&#xA; - 12 rax &#xD;&#xA; - 13 ref &#xD;&#xA; - 15 OC &#xD;&#xA; - 15 make one marine, then queue another (only make 2 marines) &#xD;&#xA; - 16 supply &#xD;&#xA; - 17 ref &#xD;&#xA; - (supply counts discontinued from here keep making scvs nonstop) &#xD;&#xA; - factory &#xD;&#xA; - factory &#xD;&#xA; - tech lab on rax &#xD;&#xA; - swap first factory onto rax &#xD;&#xA; - make 1 hellion &amp; get preigniter &#xD;&#xA; - make 1 hellion on second factory&#xD;&#xA;  - clear xelnagas with hellion&#xD;&#xA; - starport&#xD;&#xA; - starport&#xD;&#xA; - supply drop (see faq)&#xD;&#xA; - medivac&#xD;&#xA;  - poke up ramp with a hellion, try to scout composition&#xD;&#xA;  - build order discontinued here, starport production is dependent on opponent's composition&#xD;&#xA;&#xD;&#xA;iEchoic's excellent forum post.&#xD;&#xA;[http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/4745995/&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=189624" />
  <row Id="39646" PostHistoryTypeId="2" PostId="16430" RevisionGUID="e3687745-a121-4064-863d-e67827ffa71f" CreationDate="2011-02-11T21:10:03.357" UserId="3107" Text="Given the [attack target priority](http://wiki.teamliquid.net/starcraft2/Attack_Target_Priority), a unit will attack units over the barracks. Overlords tie with other hostile units, so they are treated equally. In your Zerg example, there's nothing that would tell the AI to favor other zerg units as opposed to overlords except the player's micro.&#xD;&#xA;&#xD;&#xA;In terms of the Terran example, the units should favor the opponent's hostile units over the barracks. What may have been happening is that, given nothing else in range, they continued to attack the barracks. In this case, moving the stalkers so that they are in range of units with higher attack priorities should cause them to favor the opposing army over the barracks in the sky." />
  <row Id="39648" PostHistoryTypeId="5" PostId="16320" RevisionGUID="fcb5cce0-dc4a-4e2b-90cf-720210627cee" CreationDate="2011-02-11T22:47:53.433" UserId="2974" Comment="Updated notes to mention that you are seen as an outline when shot" Text="Having clocked 538.5 hours as Spy, I think I'm well qualified to answer this question.&#xD;&#xA;&#xD;&#xA;The Spy has 3 cloaking devices and that all 3 have different uses:&#xD;&#xA;&#xD;&#xA;Invisibility Watch / The Enthusiast's Timepiece&#xD;&#xA;------------------&#xD;&#xA;&#xD;&#xA;The Invisibility Watch (or its cosmetic twin, The Enthusiast's Timepiece) is the basic, no-frills watch.  It has the longest cloaking time, but also takes the longest amount of time to recharge if you're not picking up metal boxes.&#xD;&#xA;&#xD;&#xA;Knowing the map layout, ammo drops in particular, is essential to using this watch.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;While cloaked, you can be seen as a translucent outline of your current disguise when you are touched by an enemy or take damage.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 50%&#xD;&#xA;* Dropped Weapon: 50%&#xD;&#xA;* Large Ammo Box: 100%&#xD;&#xA;* Dropped Engineer Box: 100%&#xD;&#xA;&#xD;&#xA;Cloak and Dagger&#xD;&#xA;----------------&#xD;&#xA;&#xD;&#xA;This watch only drains the cloak meter while you're moving.  It has slightly less cloak time than the Invisibility Watch.&#xD;&#xA;&#xD;&#xA;Cloak is not restored by picking up ammo boxes.&#xD;&#xA;&#xD;&#xA;This cloaking device uses the standard decloak sound, and can be heard by enemies at close range.&#xD;&#xA;&#xD;&#xA;While cloaked, you can be seen as a translucent outline of your current disguise when you are touched by an enemy or take damage.&#xD;&#xA;&#xD;&#xA;The C&amp;D is the best watch for reporting enemy activity over voice chat and picking off stragglers.  Just don't pick off too many, or they'll catch on and start spy checking.&#xD;&#xA;&#xD;&#xA;The C&amp;D also works great with Your Eternal Reward, as it makes finding a single target to backstab much easier.&#xD;&#xA;&#xD;&#xA;The C&amp;D is particularly helpful with YER when you're on RED on a Payload map.  If the other team does not watch their backs, you can pick off everyone pushing a cart.&#xD;&#xA;&#xD;&#xA;Dead Ringer&#xD;&#xA;-----------&#xD;&#xA;&#xD;&#xA;Dead Ringer drops a fake corpse.  Depending on your current disguise, the corpse it drops is different:&#xD;&#xA;&#xD;&#xA;* Enemy team - Drops a fake Spy corpse of your own team color.&#xD;&#xA;* Your team - Drops a fake corpse of your current disguise of your own team color.&#xD;&#xA;&#xD;&#xA;The DR can only be used at 100% cloak meter, and when you decloak, you will have a maximum 40% charge.&#xD;&#xA;&#xD;&#xA;This cloaking device uses a loud zapping sound as its decloak sound, and can be heard by enemies at medium range.&#xD;&#xA;&#xD;&#xA;While cloaked, your cloak is &quot;perfect&quot; for the first 6 or so seconds.  After that, You can be seen as a translucent outline of your current disguise when you are touched by an enemy or take damage.&#xD;&#xA;&#xD;&#xA;The Dead Ringer is particularly handy if you're BLU on a Payload or Attack/Defend Control Point map to make the enemy waste any sticky traps or Charged Sniper shots.&#xD;&#xA;&#xD;&#xA;DR is also arguably the best Spy watch to use with the Saharan Spy set, as it completely silences the Dead Ringer decloak sound.  The problem is making your first death believable enough to get behind enemy lines to steal a disguise.&#xD;&#xA;&#xD;&#xA;The DR is exceptionally good to use when pushing carts, as the cart refills your cloak meter very quickly.&#xD;&#xA;&#xD;&#xA;Knowing which passages are used less on a map is a huge bonus, such as the inner track on koth_nucleus on the lower level.&#xD;&#xA;&#xD;&#xA;Cloak restore amount:&#xD;&#xA;&#xD;&#xA;* Small Ammo Box: 25%&#xD;&#xA;* Medium Ammo Box: 40%&#xD;&#xA;* Dropped Weapon: 40%&#xD;&#xA;* Large Ammo Box: 40%&#xD;&#xA;* Dropped Engineer Box: 40%&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The Saharan Spy set&#xD;&#xA;-------------------&#xD;&#xA;&#xD;&#xA;The Saharn Spy Set can be used with any of the cloaking devices.  Here are the effects on each:&#xD;&#xA;&#xD;&#xA;Invisibility Watch: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you or if you take damage.&#xD;&#xA;&#xD;&#xA;Cloak &amp; Dagger: Silent decloak, running into enemies makes you appear for just over a half second after they stop touching you or if you take damage.&#xD;&#xA;&#xD;&#xA;Dead Ringer: Silent decloak, after the first 6 or so seconds running into enemies makes you appear for just over a half second after they stop touching you or if you take damage." />
  <row Id="39649" PostHistoryTypeId="2" PostId="16431" RevisionGUID="a2acca4d-bd9f-4a84-bc4e-842f73492baa" CreationDate="2011-02-11T22:49:42.377" UserId="6953" Text="your best bet to play old school is - im not sure if im right - you play on a private server made back then. that would be ur best bet. but private servers vary greatly and have modifications that make it too easy or boring such as; any gear you want, hitting for hundreds of thousands of damage, also some private servers are not maintained properly, meaning they could be down for days or weeks the creator fixes probs." />
  <row Id="39650" PostHistoryTypeId="2" PostId="16432" RevisionGUID="bbef8353-9441-46eb-a32c-c294e8d9389e" CreationDate="2011-02-11T22:58:54.757" UserId="6953" Text="aflliction you will be finding yourself casting the same spells in no specific order. meaning corruption and unstable affliction will can be reapplied at random. its not like a rotation where its corruption and UA. also hit rating is MAJOR because i tried the target dummy and i have medium hit rating and i missed casting haunt twice in a row and UA several times in a row (mabey its just my luck)&#xD;&#xA;&#xD;&#xA;demonology is amazing if you can get the rotation down. keep corruption and immolate on at all times, refresh immolate with hand of gul'dan if u have the cremation talent. and shadowbolt filler untill either decimation or molten core pops. if molten core pops use count out 3 incinerates (keeping corruption and immo up) and just spam the brains out of soul fire when decimation procs.&#xD;&#xA;&#xD;&#xA;destruction is my personal favorite. CoE immo CB conflag incin(filler) restart when ur chaos bolt has about 2-3 seconds left on CD. the Cooldowns , addon helps alot. it displays a number on ur spell icon on ur action bar. this makes low movement fights easier so  u can focus on your action bars. (unless u keybind in raiding)&#xD;&#xA;&#xD;&#xA;for all of these is suggest a soulburn soulfire macro being :  /cast Soulburn   /cast Soulfire.   only click it when the global cooldown is up and it should work perfectly. with 1 click. if not 2 clicks wont hurt. i've played the same warlock for 5 years so if u have any questions ask me.&#xD;&#xA;&#xD;&#xA;i have decent gear for a lvl 83 warlock and im horrible at afflic rotation but ido about 6k. demo i can go about 8-9k single target and 10-13k AoE (with meta and what not). i preffer destro because its about the same damage as demo but its easier to do." />
  <row Id="39651" PostHistoryTypeId="2" PostId="16433" RevisionGUID="791ebc80-49f3-4609-be83-1ba63928ee06" CreationDate="2011-02-11T23:21:43.783" UserId="5287" Text="Started playing Muramasa recently and was wondering if once I've beaten the story I will be able to start the game as the girl or guy again and keep my level and weapons. In other words can I beat the game multiple times with the guy and girl and retain my XP and weapons?" />
  <row Id="39652" PostHistoryTypeId="1" PostId="16433" RevisionGUID="791ebc80-49f3-4609-be83-1ba63928ee06" CreationDate="2011-02-11T23:21:43.783" UserId="5287" Text="Can you do a &quot;new game+&quot; in Muramasa: The Demon Blade?" />
  <row Id="39653" PostHistoryTypeId="3" PostId="16433" RevisionGUID="791ebc80-49f3-4609-be83-1ba63928ee06" CreationDate="2011-02-11T23:21:43.783" UserId="5287" Text="&lt;wii&gt;&lt;muramasa-the-demon-blade&gt;" />
  <row Id="39654" PostHistoryTypeId="25" PostId="16429" RevisionGUID="260396ad-2bf3-432e-a283-a9b164b58ec2" CreationDate="2011-02-11T23:22:19.930" Comment="http://twitter.com/#!/StackGaming/status/36203407215689728" />
  <row Id="39655" PostHistoryTypeId="2" PostId="16434" RevisionGUID="bc261e6c-0240-4442-b101-9ab9ddd7f60e" CreationDate="2011-02-12T00:01:38.450" UserId="-1" Text="" />
  <row Id="39656" PostHistoryTypeId="2" PostId="16435" RevisionGUID="2fe8556f-2841-4cb8-955b-b7526fef06f8" CreationDate="2011-02-12T00:01:38.450" UserId="-1" Text="" />
  <row Id="39657" PostHistoryTypeId="2" PostId="16436" RevisionGUID="2510287c-b357-44dd-98b3-82cd2fc4af37" CreationDate="2011-02-12T00:17:32.317" UserId="7035" Text="Easy, build a roof and add a door to your house, and also make sure windows are only 1 block, not two. (horizontal and vertical) Now wait for the daytime to kill the spiders! (I think they're friendly then.) That or move back to your hidey hole." />
  <row Id="39658" PostHistoryTypeId="2" PostId="16437" RevisionGUID="b63b3fdb-7515-4c48-9111-86772abd6f6d" CreationDate="2011-02-12T00:35:42.073" UserId="7036" Text="speedball 2 brutal deluxe :))))))))))" />
  <row Id="39659" PostHistoryTypeId="5" PostId="16434" RevisionGUID="828801ef-f427-44da-a6d8-ecd53893dbc3" CreationDate="2011-02-12T01:50:50.343" UserId="13" Comment="added 384 characters in body" Text="Kinect uses a combination of infrared &quot;structured light&quot; and two cameras to detect the players position and movements. These movements are then interpreted by the software and either mapped directly to the players avatar or used as commands.&#xD;&#xA;&#xD;&#xA;The Kinect also has a microphone so that games can interpret spoken commands.&#xD;&#xA;&#xD;&#xA;[Kinect on Wikipedia](http://en.wikipedia.org/wiki/Kinect)" />
  <row Id="39660" PostHistoryTypeId="24" PostId="16434" RevisionGUID="6dfbf7c0-0202-4b90-99e7-6a8a156cbfa6" CreationDate="2011-02-12T01:50:50.343" Comment="Proposed by 13 approved by 14 edit id of 90" />
  <row Id="39661" PostHistoryTypeId="5" PostId="16435" RevisionGUID="f0e1ebef-b1a4-4cc4-9184-d423357f8d82" CreationDate="2011-02-12T01:50:52.997" UserId="13" Comment="added 165 characters in body" Text="Kinect - or more correctly Kinect for Xbox 360 - is a device for interacting with the console without using a controller. The player's body &quot;becomes&quot; the controller." />
  <row Id="39662" PostHistoryTypeId="24" PostId="16435" RevisionGUID="500abde8-c830-4da7-a12f-c27a009db175" CreationDate="2011-02-12T01:50:52.997" Comment="Proposed by 13 approved by 14 edit id of 91" />
  <row Id="39663" PostHistoryTypeId="2" PostId="16438" RevisionGUID="8b84fb7f-856c-4d70-a5c9-c60109b9fab6" CreationDate="2011-02-12T02:17:47.877" UserId="6483" Text="Right now it appears there are seperate playlists for those with and those without the mappacks. &#xD;&#xA;&#xD;&#xA;As to rather this will change once they release more mappacks or anything its hard to tell right now." />
  <row Id="39664" PostHistoryTypeId="25" PostId="16433" RevisionGUID="5bed6466-5415-453e-8d6c-3ed613590d26" CreationDate="2011-02-12T02:22:19.790" Comment="http://twitter.com/#!/StackGaming/status/36248706114129920" />
  <row Id="39665" PostHistoryTypeId="2" PostId="16439" RevisionGUID="56cf1ac4-bd2b-439e-aefd-15a3bd603141" CreationDate="2011-02-12T04:08:31.990" UserId="118" Text="As of [version 0.14][1], tilesets have been implemented. A graphical tileset now comes alongside the classic ASCII in v0.14, but anybody can make their own with a little help on [Tileset Modding from the wiki][2]. A [Tileset Repository][3] is available on the wiki too if you don't like the one that comes with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincamp.com/2011/02/version-v0-14-release/ &quot;Version v0.14 -- Release | Goblin Camp&quot;&#xD;&#xA;  [2]: http://goblincampwiki.com/wiki/index.php?title=TilesetModding &quot;TilesetModding - Goblin Camp Wiki&quot;&#xD;&#xA;  [3]: http://goblincampwiki.com/wiki/index.php?title=Tileset_Repository &quot;Tileset Repository - Goblin Camp Wiki&quot;" />
  <row Id="39666" PostHistoryTypeId="5" PostId="16439" RevisionGUID="c850c154-4a49-4c69-be4c-916417efe717" CreationDate="2011-02-12T04:57:40.553" UserId="118" Comment="deleted 37 characters in body" Text="As of [version 0.14][1], tilesets have been implemented. No graphical tileset comes it, but anybody can make their own with a little help on [Tileset Modding from the wiki][2]. A [Tileset Repository][3] is available on the wiki too if you don't like the one that comes with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincamp.com/2011/02/version-v0-14-release/ &quot;Version v0.14 -- Release | Goblin Camp&quot;&#xD;&#xA;  [2]: http://goblincampwiki.com/wiki/index.php?title=TilesetModding &quot;TilesetModding - Goblin Camp Wiki&quot;&#xD;&#xA;  [3]: http://goblincampwiki.com/wiki/index.php?title=Tileset_Repository &quot;Tileset Repository - Goblin Camp Wiki&quot;" />
  <row Id="39667" PostHistoryTypeId="8" PostId="16439" RevisionGUID="ac9aaff5-88fc-471b-8eb0-a4b3e88783c2" CreationDate="2011-02-12T05:01:41.030" UserId="118" Comment="Rollback to [56cf1ac4-bd2b-439e-aefd-15a3bd603141]" Text="As of [version 0.14][1], tilesets have been implemented. A graphical tileset now comes alongside the classic ASCII in v0.14, but anybody can make their own with a little help on [Tileset Modding from the wiki][2]. A [Tileset Repository][3] is available on the wiki too if you don't like the one that comes with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.goblincamp.com/2011/02/version-v0-14-release/ &quot;Version v0.14 -- Release | Goblin Camp&quot;&#xD;&#xA;  [2]: http://goblincampwiki.com/wiki/index.php?title=TilesetModding &quot;TilesetModding - Goblin Camp Wiki&quot;&#xD;&#xA;  [3]: http://goblincampwiki.com/wiki/index.php?title=Tileset_Repository &quot;Tileset Repository - Goblin Camp Wiki&quot;" />
  <row Id="39668" PostHistoryTypeId="5" PostId="16343" RevisionGUID="3810d340-acc0-4bda-927f-70a5e8f7dfe6" CreationDate="2011-02-12T05:02:44.520" UserId="1552" Comment="Added extra info after I've bought the controller. Not sure if I should have added this in the question or added as a new answer." Text="I'm planning buying a [wired USB Xbox 360 controller][1], but I would like to know a bit more about it before actually buying.&#xD;&#xA;&#xD;&#xA;Most (all?) USB controllers identify themselves as [USB HID (Human Interface Device)][3], which allows them to be auto-configured and work right away, without installing any drivers. It also has the advantage that USB HID devices will (or should) work on any operating system.&#xD;&#xA;&#xD;&#xA;But how about the Xbox 360 controller?&#xD;&#xA;&#xD;&#xA;* Does it identify itself as USB HID?&#xD;&#xA;* Does it work on Windows without the need of special drivers? (or did Microsoft &quot;cheat&quot; a little by shipping the driver together with Windows?)&#xD;&#xA;* Does it work out-of-the-box on Linux and Mac OS X?&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;EDIT: Okay, I've bought the controller. Some additional info:&#xD;&#xA;&#xD;&#xA;* The controller uses a [vendor-specific (0xff) device-class][4], which means it requires drivers in order to work.&#xD;&#xA;* It works out-of-the-box on Windows 7 and Linux. It requires drivers on Mac OS X and Windows XP. See the answer below for more information.&#xD;&#xA;&#xD;&#xA;[1]: http://www.microsoft.com/hardware/gaming/ProductDetails.aspx?pid=091&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/12954/can-i-use-my-xbox-360-controller-to-play-games&#xD;&#xA;[3]: http://en.wikipedia.org/wiki/USB_human_interface_device_class&#xD;&#xA;[4]: http://en.wikipedia.org/wiki/Universal_Serial_Bus#Device_classes" />
  <row Id="39669" PostHistoryTypeId="25" PostId="16411" RevisionGUID="c13a4fcc-1cad-4bde-a696-bd741187438e" CreationDate="2011-02-12T05:22:19.587" Comment="http://twitter.com/#!/StackGaming/status/36294004161126401" />
  <row Id="39670" PostHistoryTypeId="2" PostId="16440" RevisionGUID="c931a644-d5d4-4813-b292-119ad90bdcd3" CreationDate="2011-02-12T06:05:38.493" UserId="3107" Text="Aspects of the game you're describing match up to [Frankie Goes to Hollywood](http://www.gamebase64.com/game.php?id=2905&amp;d=18&amp;h=0), although you didn't have to &quot;make music&quot; to progress. However, every time you progress, music is played. The game was based on a band and you did have to collect various things to progress and had to tackle many mini-games.&#xD;&#xA;&#xD;&#xA;In the off-chance that time has made your memory a bit hazy, here's some [gameplay footage](http://www.youtube.com/watch?v=sWKPuBO69aQ). That should be enough for you to figure out pretty quickly whether or not this might be the game you mean. At about the 10-minute mark and again at 13 minutes, the player starts going through a bunch of mini-games that are reminiscent of operating something that looks like a huge tape deck.&#xD;&#xA;&#xD;&#xA;Also, by watching the video, I can see how you'd get to the point where you had no clue what was going on and end up getting frustrated and quitting the game. O_o" />
  <row Id="39671" PostHistoryTypeId="2" PostId="16441" RevisionGUID="dfa604f6-b32b-4350-a516-74900d7b4eac" CreationDate="2011-02-12T06:27:45.107" UserId="1804" Text="If I go to the Unit list, it lists my militias job as &quot;Soldier (cannot follow order)&quot;. I can't see any reason they wouldn't be able to follow the order (namely to kills some goblins). Any idea why they might be just standing there like idiots and not doing anything? I'm at a loss." />
  <row Id="39672" PostHistoryTypeId="1" PostId="16441" RevisionGUID="dfa604f6-b32b-4350-a516-74900d7b4eac" CreationDate="2011-02-12T06:27:45.107" UserId="1804" Text="Dwarven Militia won't do anything" />
  <row Id="39673" PostHistoryTypeId="3" PostId="16441" RevisionGUID="dfa604f6-b32b-4350-a516-74900d7b4eac" CreationDate="2011-02-12T06:27:45.107" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="39674" PostHistoryTypeId="2" PostId="16442" RevisionGUID="bd706914-de10-45bb-bafb-e50c35e16433" CreationDate="2011-02-12T07:38:51.733" UserId="336" Text="&quot;Cannot follow order&quot; usually means some sort of perceived pathing problem. Are any drawbridges lowered/extended? Did your soldier get walled in by a careless mason? Are the goblins in an unreachable place? (Such as dodging into a pit or pond).&#xD;&#xA;&#xD;&#xA;If nothing else, sometimes it helps to toggle/retoggle your militia, to see if that can't fix it. Ultimately, move orders tend to be easier than carrying out attack orders -- try stationing them near the goblins in question?" />
  <row Id="39675" PostHistoryTypeId="25" PostId="16441" RevisionGUID="9b6e8409-a502-4391-b8e1-9ee0392197e5" CreationDate="2011-02-12T08:22:19.743" Comment="http://twitter.com/#!/StackGaming/status/36339302904500224" />
  <row Id="39676" PostHistoryTypeId="2" PostId="16443" RevisionGUID="6ea4b283-f244-4d8e-b8c6-f5218614baec" CreationDate="2011-02-12T08:24:33.573" UserId="1867" Text="Multiple sources state that &quot;Shadowrun lacks a stat-tracking system.&quot; So No, they are not saved anywhere." />
  <row Id="39677" PostHistoryTypeId="2" PostId="16444" RevisionGUID="e6235518-164f-4109-839e-078b2cb7f4ee" CreationDate="2011-02-12T09:45:37.677" UserId="4082" Text="I seem to recall at some point that a class floor was not a candidate for mob spawning (which would be nice given that one cannot place torches on glass). However, I can't seem to find where I found that information at the moment... is this true? (i.e. if I have a glass roof, and a glass loft, do I need to worry about somehow keeping the loft lit)?" />
  <row Id="39678" PostHistoryTypeId="1" PostId="16444" RevisionGUID="e6235518-164f-4109-839e-078b2cb7f4ee" CreationDate="2011-02-12T09:45:37.677" UserId="4082" Text="Can mobs spawn on glass?" />
  <row Id="39679" PostHistoryTypeId="3" PostId="16444" RevisionGUID="e6235518-164f-4109-839e-078b2cb7f4ee" CreationDate="2011-02-12T09:45:37.677" UserId="4082" Text="&lt;minecraft&gt;" />
  <row Id="39680" PostHistoryTypeId="5" PostId="16437" RevisionGUID="446952e5-7319-4e7b-9d8b-8dc2a1b6a53a" CreationDate="2011-02-12T09:48:36.913" UserId="122" Comment="Linkified and removed smileys." Text="[Speedball 2: Brutal Deluxe](http://en.wikipedia.org/wiki/Speedball_%28video_game%29#Speedball_2:_Brutal_Deluxe)" />
  <row Id="39681" PostHistoryTypeId="5" PostId="16367" RevisionGUID="e57594a0-b829-491e-a6a6-5a0f9f93f0fd" CreationDate="2011-02-12T10:45:33.200" UserId="158" Comment="deleted 13 characters in body" Text="Can you recommend a team, formation and default tactic that can stop my losing streak in FIFA 2011? I'm still level 1 - I'm guessing Spain/Barcelona are the obvious choices.&#xD;&#xA;&#xD;&#xA;Choosing those two teams feels like I'm selling my soul but I'm bored of losing 3-0 every game." />
  <row Id="39682" PostHistoryTypeId="2" PostId="16445" RevisionGUID="1360c1ca-9c9b-4ef6-93d4-1cbd6d9cf3bc" CreationDate="2011-02-12T11:06:46.770" UserId="3696" Text="The default camera angle in Batman Arkhum Asylum is behind Batman and a little on his right. Due to this Batman appears on the left side of the screen which I don't like. I am quite used to having characters right in the center of the screen. Maybe I have this preference because it appears symmetrical and I'm used to this as a lot of games have it this way.&#xD;&#xA;&#xD;&#xA;So my question is, is there any way I can change the camera angle in Batman? I looked at the controls but cannot find any way to change it." />
  <row Id="39683" PostHistoryTypeId="1" PostId="16445" RevisionGUID="1360c1ca-9c9b-4ef6-93d4-1cbd6d9cf3bc" CreationDate="2011-02-12T11:06:46.770" UserId="3696" Text="Is there any way to change the default camera angle in Batman Arkhum Asylum?" />
  <row Id="39684" PostHistoryTypeId="3" PostId="16445" RevisionGUID="1360c1ca-9c9b-4ef6-93d4-1cbd6d9cf3bc" CreationDate="2011-02-12T11:06:46.770" UserId="3696" Text="&lt;batman-arkham-asylum&gt;&lt;camera&gt;" />
  <row Id="39685" PostHistoryTypeId="2" PostId="16446" RevisionGUID="f2164c0a-e204-46f4-a02d-d3c231309422" CreationDate="2011-02-12T11:21:01.447" UserId="2493" Text="Mobs don't spawn on glass, ice and half steps, so your loft should be safe as per [the minecraft wiki][1].&#xD;&#xA;Spiders [can climb glass walls][2], so you may want to add a small overhang or a row of ladders if there's an entrance.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spawn&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/14566/oh-gawd-spiders-can-climb/14574#14574" />
  <row Id="39686" PostHistoryTypeId="25" PostId="16444" RevisionGUID="15496f76-bafd-4e6a-9d69-b09e5b47cff2" CreationDate="2011-02-12T11:22:19.683" Comment="http://twitter.com/#!/StackGaming/status/36384601345753088" />
  <row Id="39688" PostHistoryTypeId="2" PostId="16448" RevisionGUID="3e834e60-68c7-4b94-85f3-cd7f921b39a0" CreationDate="2011-02-12T11:36:08.753" UserId="4103" Text="I've read that you can get the Teleport magicka on top of that bridge (see screenshot) early in chapter 1 by blowing yourself up with mines and thereby launching yourself into the air and onto the bridge.&#xD;&#xA;&#xD;&#xA;I've tried it with different mines, but I only get damages, the mines don't throw me anywhere. Is this not possible anymore or am I doing something wrong?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DZnz6.jpg" />
  <row Id="39689" PostHistoryTypeId="1" PostId="16448" RevisionGUID="3e834e60-68c7-4b94-85f3-cd7f921b39a0" CreationDate="2011-02-12T11:36:08.753" UserId="4103" Text="Getting Teleport magicka early in chapter 1 by blowing yourself up" />
  <row Id="39690" PostHistoryTypeId="3" PostId="16448" RevisionGUID="3e834e60-68c7-4b94-85f3-cd7f921b39a0" CreationDate="2011-02-12T11:36:08.753" UserId="4103" Text="&lt;magicka&gt;" />
  <row Id="39692" PostHistoryTypeId="2" PostId="16449" RevisionGUID="b78625df-ad07-4ed0-89a7-08701ce2c680" CreationDate="2011-02-12T12:13:18.037" UserId="3652" Text="When you play multiplayer, at the screen where you see how the teams are to be divided for the next game, occasionally there are icons next to people's name. What do these represent?&#xD;&#xA;&#xD;&#xA;One of them is the speaker, that flashes when someone talks, but what are the rest? Sometimes there are a few that are matching, so does this indicate that the gamers are in a team?&#xD;&#xA;&#xD;&#xA;Also, where do I go to find these thypes of little things out - like how to mute gamers quickly in match, etc? It used to be in the instructions booklet with the CD, but now it's not.&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;(RocketGoal) " />
  <row Id="39693" PostHistoryTypeId="1" PostId="16449" RevisionGUID="b78625df-ad07-4ed0-89a7-08701ce2c680" CreationDate="2011-02-12T12:13:18.037" UserId="3652" Text="BO: what are the icons next to peoples names? " />
  <row Id="39694" PostHistoryTypeId="3" PostId="16449" RevisionGUID="b78625df-ad07-4ed0-89a7-08701ce2c680" CreationDate="2011-02-12T12:13:18.037" UserId="3652" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;&lt;xbox-live&gt;" />
  <row Id="39695" PostHistoryTypeId="5" PostId="16449" RevisionGUID="f9f78581-1619-4bdc-993f-c64cda74ba99" CreationDate="2011-02-12T12:16:43.600" UserId="4103" Comment="Removed BO from title, cleanup" Text="When you play multiplayer, at the screen where you see how the teams are to be divided for the next game, occasionally there are icons next to people's names. What do these represent?&#xD;&#xA;&#xD;&#xA;One of them is the speaker, that flashes when someone talks, but what are the rest? Sometimes there are a few that are matching, so does this indicate that the gamers are in a team?&#xD;&#xA;&#xD;&#xA;Also, where do I go to find these types of little things out - like how to mute gamers quickly in match, etc? It used to be in the instructions booklet with the CD, but now it's not." />
  <row Id="39696" PostHistoryTypeId="4" PostId="16449" RevisionGUID="f9f78581-1619-4bdc-993f-c64cda74ba99" CreationDate="2011-02-12T12:16:43.600" UserId="4103" Comment="Removed BO from title, cleanup" Text="What are the icons next to people's names? " />
  <row Id="39697" PostHistoryTypeId="2" PostId="16450" RevisionGUID="d0de6a17-ee2a-4095-88d0-032214c24b40" CreationDate="2011-02-12T12:19:46.110" UserId="244" Text="According to this video: http://www.youtube.com/watch?v=s0k3iYDfwDU showing how to get it, it is only usable in multiplayer mode, as you can't launch yourself with mines but only other players (if you have a second controller it is doable on a single computer though)" />
  <row Id="39698" PostHistoryTypeId="2" PostId="16451" RevisionGUID="21b8a076-8451-4c14-a182-56254a6f2e51" CreationDate="2011-02-12T13:29:08.623" UserId="6357" Text="You should try HLSW, it's the standard tool for server connection/administration. It supports almost all game server protocols." />
  <row Id="39699" PostHistoryTypeId="2" PostId="16452" RevisionGUID="fb4a7833-0325-49e7-9133-672034b386b8" CreationDate="2011-02-12T13:43:12.287" UserId="6270" Text="So basically some players have started to just attacking with all their workers right from the beginning of the match. I have encountered this is 2v2, where it sort of works (I guess because of the fact that they have 2 sets of workers, attacking 1 player (who has 1 set of workers), at least until the second player comes up to help (if he does)). So I am not sure if this works at all in 1v1 or other matchups, but anyways.&#xD;&#xA;&#xD;&#xA;What would be the best reaction to this? " />
  <row Id="39700" PostHistoryTypeId="1" PostId="16452" RevisionGUID="fb4a7833-0325-49e7-9133-672034b386b8" CreationDate="2011-02-12T13:43:12.287" UserId="6270" Text="Best strategy against &quot;attack with all your workers right from the start&quot; cheese in 2v2 and such" />
  <row Id="39701" PostHistoryTypeId="3" PostId="16452" RevisionGUID="fb4a7833-0325-49e7-9133-672034b386b8" CreationDate="2011-02-12T13:43:12.287" UserId="6270" Text="&lt;starcraft-2&gt;&lt;cheese-build&gt;" />
  <row Id="39702" PostHistoryTypeId="2" PostId="16453" RevisionGUID="cb61c238-49d0-44ca-a1e9-4d2c82cc0fea" CreationDate="2011-02-12T13:51:41.113" UserId="2666" Text="**[Ballblazer][1]** is one possibility. It was a *very* cool hovercraft-type soccer game where you pushed the ball forward with your craft. Never played Angry Birds, so no idea of the connection there. :)&#xD;&#xA;&#xD;&#xA;Hm, just noticed the part about turn-based play - guess that lets out Ballblazer, it was real-time. Still an amazing game, though, as were many of the Amiga game (sigh).&#xD;&#xA;&#xD;&#xA;  [1]: http://www.absoluteastronomy.com/topics/Ballblazer" />
  <row Id="39703" PostHistoryTypeId="2" PostId="16454" RevisionGUID="05aef5a6-def8-42f0-8117-c17ac87b3391" CreationDate="2011-02-12T13:53:19.117" UserId="7049" Text="I'm making a hunt the wumpus game.. and a thought occured to me.&#xD;&#xA;&#xD;&#xA;If all rooms are hidden unless you go into one, and you instantly die if you go into a room with the wumpus - do you ever actually see the wumpus?" />
  <row Id="39704" PostHistoryTypeId="1" PostId="16454" RevisionGUID="05aef5a6-def8-42f0-8117-c17ac87b3391" CreationDate="2011-02-12T13:53:19.117" UserId="7049" Text="Do you ever see the wumpus?" />
  <row Id="39705" PostHistoryTypeId="3" PostId="16454" RevisionGUID="05aef5a6-def8-42f0-8117-c17ac87b3391" CreationDate="2011-02-12T13:53:19.117" UserId="7049" Text="&lt;puzzle-adventure&gt;" />
  <row Id="39706" PostHistoryTypeId="12" PostId="16453" RevisionGUID="2be9db0e-a75e-4ded-8b65-26a60c1eb4a4" CreationDate="2011-02-12T13:55:21.923" UserId="2666" Text="[{&quot;Id&quot;:2666,&quot;DisplayName&quot;:&quot;Cyclops&quot;}]" />
  <row Id="39707" PostHistoryTypeId="13" PostId="16453" RevisionGUID="3ed81bb6-b8e6-4a70-b1fc-c4e9f78085d9" CreationDate="2011-02-12T13:56:02.827" UserId="2666" Text="[{&quot;Id&quot;:2666,&quot;DisplayName&quot;:&quot;Cyclops&quot;}]" />
  <row Id="39708" PostHistoryTypeId="5" PostId="16453" RevisionGUID="fae3a090-c095-4618-a601-5fc499e832c8" CreationDate="2011-02-12T13:56:47.740" UserId="2666" Comment="added 103 characters in body" Text="**[Ballblazer][1]** is one possibility. It was a *very* cool hovercraft-type soccer game where you pushed the ball forward with your craft. Never played Angry Birds, so no idea of the connection there. :)&#xD;&#xA;&#xD;&#xA;Hm, just noticed the part about turn-based play - guess that lets out Ballblazer, it was real-time. Still an amazing game, though, as were many of the Amiga games (sigh). (Note - it was originally an Atari game, re-written as Masterblazer for the Amiga and other systems).&#xD;&#xA;&#xD;&#xA;  [1]: http://www.absoluteastronomy.com/topics/Ballblazer" />
  <row Id="39709" PostHistoryTypeId="2" PostId="16455" RevisionGUID="37550f9f-b90b-4b1d-a7a1-a65599802e2c" CreationDate="2011-02-12T14:11:25.550" UserId="137" Text="Is there any way to ditch Rambi in Donkey Kong Country Returns?" />
  <row Id="39710" PostHistoryTypeId="1" PostId="16455" RevisionGUID="37550f9f-b90b-4b1d-a7a1-a65599802e2c" CreationDate="2011-02-12T14:11:25.550" UserId="137" Text="Is there any way to ditch Rambi?" />
  <row Id="39711" PostHistoryTypeId="3" PostId="16455" RevisionGUID="37550f9f-b90b-4b1d-a7a1-a65599802e2c" CreationDate="2011-02-12T14:11:25.550" UserId="137" Text="&lt;dk-country-returns&gt;" />
  <row Id="39712" PostHistoryTypeId="2" PostId="16456" RevisionGUID="d7f98c7a-d3f6-446a-8bcf-76272bec6723" CreationDate="2011-02-12T14:12:04.750" UserId="6357" Text="Hello, I'm quite an old fan of counter strike, something like 3 or 4 years ago I was able to play counter strike 1.6 with the condition zero bot (also called zbot). This bot is quite awesome as it it well programmed and automatically creates its waypoints.&#xD;&#xA;&#xD;&#xA;I extracted everything as always in my cstrike directory, but apparently the bot doesn't load for some reason... any idea ?" />
  <row Id="39713" PostHistoryTypeId="1" PostId="16456" RevisionGUID="d7f98c7a-d3f6-446a-8bcf-76272bec6723" CreationDate="2011-02-12T14:12:04.750" UserId="6357" Text="Counter strike 1.6 with zbot" />
  <row Id="39714" PostHistoryTypeId="3" PostId="16456" RevisionGUID="d7f98c7a-d3f6-446a-8bcf-76272bec6723" CreationDate="2011-02-12T14:12:04.750" UserId="6357" Text="&lt;counter-strike&gt;&lt;valve&gt;&lt;half-life-series&gt;&lt;bots&gt;" />
  <row Id="39715" PostHistoryTypeId="25" PostId="16448" RevisionGUID="1b80781a-91f9-41ce-a6f6-0b7ff568d92c" CreationDate="2011-02-12T14:22:19.713" Comment="http://twitter.com/#!/StackGaming/status/36429900114038786" />
  <row Id="39716" PostHistoryTypeId="5" PostId="11638" RevisionGUID="17228fa4-57b7-4e07-8f70-88e6f02a0b87" CreationDate="2011-02-12T14:32:57.073" UserId="3936" Comment="Restructured sentence, grammar " Text="If there is a friendly between me and an enemy can I shoot through my team mate or must I move to a new line of fire? I'd also like to know if having the friendly fire option on or off will makes any difference." />
  <row Id="39717" PostHistoryTypeId="4" PostId="11638" RevisionGUID="17228fa4-57b7-4e07-8f70-88e6f02a0b87" CreationDate="2011-02-12T14:32:57.073" UserId="3936" Comment="Restructured sentence, grammar " Text="In Counter Strike can I shoot through a team member if friendly fire is on/off?" />
  <row Id="39718" PostHistoryTypeId="24" PostId="11638" RevisionGUID="dc147668-691c-444a-812e-cf1e9f8f5c78" CreationDate="2011-02-12T14:32:57.073" Comment="Proposed by 3936 approved by 122 edit id of 92" />
  <row Id="39719" PostHistoryTypeId="2" PostId="16457" RevisionGUID="c14ad132-c177-478b-8d9c-1285447383f8" CreationDate="2011-02-12T14:51:46.993" UserId="6277" Text="Not exactly. When you beat the game you'll be able to replay with a new character starting over from level one. *however*, you will now already have all of the swords that you forged in your first game. This is how you get the ability to forge the swords that require prerequisite swords from first characters. So, you won't start over with all of your previous abilities and life and equipment, but you will have a much nicer selection of swords (though you won't be able to use them for a while).&#xD;&#xA;&#xD;&#xA;Additionally, there is an even harder difficulty setting that is unlocked. I forget the exact name, but it is *exceedingly* difficult. The game-play is basically that of Shura (hard) except that you *never* level up and you have a single hit point. What this means is that if you get hit, even once, you die. It's certainly a very compelling challenge, but probably not what you're looking for (I could barely even beat the first boss)." />
  <row Id="39720" PostHistoryTypeId="6" PostId="16413" RevisionGUID="cc20638a-b914-4de3-b29d-5604e2e624fd" CreationDate="2011-02-12T14:53:37.273" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;viking&gt;" />
  <row Id="39721" PostHistoryTypeId="6" PostId="13425" RevisionGUID="afd8d067-eec8-4583-a773-c1cbaa01a051" CreationDate="2011-02-12T14:54:11.393" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;mule&gt;" />
  <row Id="39722" PostHistoryTypeId="6" PostId="16454" RevisionGUID="546e6f4d-ec9a-4e22-94c3-46e72591a31e" CreationDate="2011-02-12T14:56:52.510" UserId="122" Comment="edited tags" Text="&lt;puzzle-adventure&gt;&lt;hunt-the-wumpus&gt;" />
  <row Id="39723" PostHistoryTypeId="2" PostId="16458" RevisionGUID="1415ebfe-e41c-432c-b10a-0a0c7053a464" CreationDate="2011-02-12T14:58:40.697" UserId="6774" Text="I have had this happen a couple times, and my first thought was &quot;that is really dumb&quot;. To send all your workers at the start of the game doesn't seem to have any hope of winning. At best, you will kill one enemy but be left so vulnerable to any rushes that it won't matter. So, take advantage of that. I haven't ever seen this in a 1v1 but I similarly think that it has almost no hope of winning.&#xD;&#xA;&#xD;&#xA;The idea here is that they sacrificed their entire economy for an attack. In a case where your enemy's economy is suffering, the principle is to stay alive as long as possible so your economic advantage will be effective, but don't wait so long that they can recover economically. In a 2v2, you have the advantage that one of you can almost die while the other builds an army.&#xD;&#xA;&#xD;&#xA;Keep as much alive as possible for as long as possible, until your ally can come with attacking units. Don't bother trying to attack them, just run around and keep them busy. Don't even bother too much trying to mine while they're chasing you. While the enemy is picking off a few of your workers, your ally will be building an army. If it helps, send all your own resources to your ally so he can make attacking units as fast as possible. You will have a huge advantage because you have one player with full economy, so he should be able to clean up the enemy workers (or just keep them busy), and send a couple units to the enemy's certainly-empty bases to prevent any worker creation.&#xD;&#xA;&#xD;&#xA;Your ally should keep in mind that the opponents may change their minds and start attacking him instead, since you are just running them around doing very little damage. Walling in with unfinished supply depots and barracks can help get a wall up faster. Or blocking access to the mineral line with pylons / gateway.&#xD;&#xA;&#xD;&#xA;Keep them running around, and you will have an army before your enemy for sure." />
  <row Id="39726" PostHistoryTypeId="2" PostId="16460" RevisionGUID="a67bc754-a247-4497-b141-7dfb8da45734" CreationDate="2011-02-12T15:22:59.117" UserId="5287" Text="There's only a few of these I think. Here are the ones that i can remember off the top of my head.&#xD;&#xA;&#xD;&#xA;The microphone looking one is someone in game chat, with a mic plugged in. Meaning they can hear you, you can hear them etc. &#xD;&#xA;&#xD;&#xA;The one that you are probably talking about is kind of like a comic speach bubble. That means that that person is in party chat. Meaning they are chatting with other people and can't hear you. &#xD;&#xA;&#xD;&#xA;It's impossible to know who's in a party with who so you can't nessisarily know that everyone is on the same &quot;team&quot;. But you can often guess from clan tags and other similarities. " />
  <row Id="39727" PostHistoryTypeId="5" PostId="16460" RevisionGUID="535aef27-ff30-4d50-b681-b283dbe7297e" CreationDate="2011-02-12T15:28:31.793" UserId="5287" Comment="added 294 characters in body" Text="There's only a few of these I think. Here are the ones that i can remember off the top of my head.&#xD;&#xA;&#xD;&#xA;The microphone looking one is someone in game chat, with a mic plugged in. Meaning they can hear you, you can hear them etc. &#xD;&#xA;&#xD;&#xA;The one that you are probably talking about is kind of like a comic speach bubble. That means that that person is in party chat. Meaning they are chatting with other people and can't hear you. &#xD;&#xA;&#xD;&#xA;It's impossible to know who's in a party with who so you can't nessisarily know that everyone is on the same &quot;team&quot;. But you can often guess from clan tags and other similarities. &#xD;&#xA;&#xD;&#xA;As far as finding out information, the best thing to do is find out via trial and error. You can always ask if you can't figure something out. :)&#xD;&#xA;&#xD;&#xA;Also, to mute people either click on their names or if your in-game push the back button(aka select) scroll over their name and then hit &quot;x&quot;." />
  <row Id="39728" PostHistoryTypeId="2" PostId="16461" RevisionGUID="2dd70f61-7850-4f98-82be-b7480991f8fb" CreationDate="2011-02-12T15:40:08.370" UserId="7051" Text="http://us.blizzard.com/support/article.xml?articleId=36371" />
  <row Id="39729" PostHistoryTypeId="2" PostId="16462" RevisionGUID="0ee32726-3c4b-4c47-873e-cc47d48a731c" CreationDate="2011-02-12T15:42:12.577" UserId="145" Text="Unfortunately, you cannot manually change the standard camera angle in Batman Arkham Asylum. &#xD;&#xA;&#xD;&#xA;Maybe that's the only flaw in the game. There are automatic camera adjustments during gameplay, and you can control the camera view with the right thumbstick." />
  <row Id="39730" PostHistoryTypeId="2" PostId="16463" RevisionGUID="df741dac-341d-46cd-ae33-fcc4833f43a2" CreationDate="2011-02-12T15:43:37.087" UserId="2341" Text="**Not permanently.**  You can move the camera using the right-stick on the PS3 (which I assume is the same on the XBox 360), but once you release, the camera goes back to its default angle.&#xD;&#xA;" />
  <row Id="39731" PostHistoryTypeId="2" PostId="16464" RevisionGUID="47b2946c-bb31-4f79-8cc4-24b451b60e6a" CreationDate="2011-02-12T15:52:19.083" UserId="1076" Text="In test TDU, it was possible to hook up his iphone to the console (ie xbox 360) and a custom radio channel appeared in the game so you can play your own track from the ipod.&#xD;&#xA;&#xD;&#xA;Is it possible to do the same with TDU2 on PS3 ?&#xD;&#xA;" />
  <row Id="39732" PostHistoryTypeId="1" PostId="16464" RevisionGUID="47b2946c-bb31-4f79-8cc4-24b451b60e6a" CreationDate="2011-02-12T15:52:19.083" UserId="1076" Text="Test Drive Unlimited 2 Custom radio" />
  <row Id="39733" PostHistoryTypeId="3" PostId="16464" RevisionGUID="47b2946c-bb31-4f79-8cc4-24b451b60e6a" CreationDate="2011-02-12T15:52:19.083" UserId="1076" Text="&lt;ps3&gt;" />
  <row Id="39734" PostHistoryTypeId="6" PostId="16464" RevisionGUID="40f69d1b-1a75-49d3-a2a9-c9bdcd0b7ba9" CreationDate="2011-02-12T16:04:49.420" UserId="122" Comment="edited tags" Text="&lt;ps3&gt;&lt;test-drive-unlimited-2&gt;" />
  <row Id="39735" PostHistoryTypeId="2" PostId="16465" RevisionGUID="77de730e-f4a5-4bb6-b3b6-7e841395468b" CreationDate="2011-02-12T16:32:42.177" UserId="336" Text="Yes, you can dismount  from Rambi -- the exact commands differ depending on what control style you're playing with:&#xD;&#xA;&#xD;&#xA;&gt; While using the combination Wiimote&#xD;&#xA;&gt; and Nunchuk, press Z or B to dismount&#xD;&#xA;&gt; Rambi. If you are playing with the&#xD;&#xA;&gt; Wiimote horizontally, hold down and&#xD;&#xA;&gt; press 1 to dismount." />
  <row Id="39736" PostHistoryTypeId="2" PostId="16466" RevisionGUID="3de65852-01f6-47bd-8cb5-fefd74e91a16" CreationDate="2011-02-12T16:41:23.760" UserId="7052" Text="I was play this game in around 1993. In this game player broke square stone hit by head. Player like a monkey head not a complete player. This game first round player jump on one stone vertical row then two stone vertical row then 3 stone vertical row till 6 or 7 stone row. After last row player jump to door and enter next round. We can move some round stone to make way to reach door.&#xD;&#xA;I was try to search this game on net many time but without name unable to find.&#xD;&#xA;Pls help me. gbeenu@gmail.com" />
  <row Id="39737" PostHistoryTypeId="1" PostId="16466" RevisionGUID="3de65852-01f6-47bd-8cb5-fefd74e91a16" CreationDate="2011-02-12T16:41:23.760" UserId="7052" Text="This game first round player jump on 1 stone then over 2 stone till aprox. 6 stone. Reach at door." />
  <row Id="39738" PostHistoryTypeId="3" PostId="16466" RevisionGUID="3de65852-01f6-47bd-8cb5-fefd74e91a16" CreationDate="2011-02-12T16:41:23.760" UserId="7052" Text="&lt;game-rec&gt;" />
  <row Id="39739" PostHistoryTypeId="6" PostId="16466" RevisionGUID="b77135d4-1db7-4f70-94d7-6b2a29516870" CreationDate="2011-02-12T16:44:37.657" UserId="336" Comment="edited tags" Text="&lt;identify-this-game&gt;" />
  <row Id="39740" PostHistoryTypeId="2" PostId="16467" RevisionGUID="1f2f123e-d31c-45ac-ac50-20448a903909" CreationDate="2011-02-12T17:19:24.057" UserId="1593" Text="There are now a couple tools that help with this process:&#xD;&#xA;http://stefanjones.ca/steam/ and&#xD;&#xA;http://www.traynier.com/software/steammover" />
  <row Id="39741" PostHistoryTypeId="25" PostId="16452" RevisionGUID="1df45904-50b7-4f98-9f03-1a4607162b8f" CreationDate="2011-02-12T17:22:19.697" Comment="http://twitter.com/#!/StackGaming/status/36475198337187841" />
  <row Id="39742" PostHistoryTypeId="2" PostId="16468" RevisionGUID="6c333f87-6358-46d0-bbe7-2386fa1c7f25" CreationDate="2011-02-12T17:46:10.177" UserId="6636" Text="It doesn't appear that PS3 owners are able to make custom radio stations. Although there is a work around for PC and 360 owners [here][1]. I have not tried this so I don't know if it works or not.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pubarticles.com/article-how-to-play-your-own-music-in-test-drive-unlimited-2-1296114900.html" />
  <row Id="39743" PostHistoryTypeId="5" PostId="16466" RevisionGUID="10b0c65d-1a76-4c90-8566-3a389a15a87b" CreationDate="2011-02-12T18:11:56.923" UserId="122" Comment="Removed signature with email.; edited title; deleted 5 characters in body" Text="I played this game around 1993. In this game player broke square stone hit by head. Player like a monkey head not a complete player. This game first round player jump on one stone vertical row then two stone vertical row then 3 stone vertical row till 6 or 7 stone row. After last row player jump to door and enter next round. We can move some round stone to make way to reach door." />
  <row Id="39744" PostHistoryTypeId="4" PostId="16466" RevisionGUID="10b0c65d-1a76-4c90-8566-3a389a15a87b" CreationDate="2011-02-12T18:11:56.923" UserId="122" Comment="Removed signature with email.; edited title; deleted 5 characters in body" Text="A game where plays jump on stones in order to each a door" />
  <row Id="39745" PostHistoryTypeId="2" PostId="16469" RevisionGUID="83419baf-ea8e-454a-ac4b-75007babbb19" CreationDate="2011-02-12T18:27:07.700" UserId="6774" Text="See my answer @ http://gaming.stackexchange.com/questions/16452/best-strategy-against-attack-with-all-your-workers-right-from-the-start-cheese&#xD;&#xA;&#xD;&#xA;In response to the specific answers in this duplicate question though...&#xD;&#xA;&#xD;&#xA;All workers move the same speed, and none are ranged. This gives you the option of just running around, not letting the enemy do much harm, while your ally builds an army as quickly as possible with his untouched base. At that point it's basically a 1v0 game until your opponents can resurrect their economy. Personally I think that worker micro is too risky in this situation for the following reasons:&#xD;&#xA;&#xD;&#xA;2. Running is easier than attacking. When you attack with workers, no matter how good you are, sometimes it just ends up in the opponents' favor if they micro better than you or if you find yourself in a bad position or panic.&#xD;&#xA;4. You will have a slight advantage because of worker count, but you can *increase* your advantage the longer you delay their attack. They will have no reinforcements coming. If you attack right away they will have 0 workers to your 2. If you wait a while, they will have 0 workers to your 2 workers and 4 marines.&#xD;&#xA;&#xD;&#xA;On the devils' advocate side though, there are probably ways of combining this attack with a 6-pool or proxy rax which could make things much trickier to defend against.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39746" PostHistoryTypeId="2" PostId="16470" RevisionGUID="49bff40c-df4e-48a3-9b70-9ba4382ffaf6" CreationDate="2011-02-12T18:41:21.710" UserId="-1" Text="" />
  <row Id="39747" PostHistoryTypeId="2" PostId="16471" RevisionGUID="1c0ebcce-6013-4f8a-abe4-1be51ca4bfa2" CreationDate="2011-02-12T18:41:21.710" UserId="-1" Text="" />
  <row Id="39748" PostHistoryTypeId="2" PostId="16472" RevisionGUID="709e6418-5138-4d4d-8134-eab912995927" CreationDate="2011-02-12T18:45:39.297" UserId="-1" Text="" />
  <row Id="39749" PostHistoryTypeId="2" PostId="16473" RevisionGUID="ced154c5-f803-4f04-aa79-9724175a8c64" CreationDate="2011-02-12T18:45:39.297" UserId="-1" Text="" />
  <row Id="39750" PostHistoryTypeId="5" PostId="16470" RevisionGUID="5ac86150-c9f4-4e4d-9146-4cf964e443d2" CreationDate="2011-02-12T18:50:42.610" UserId="13" Comment="added 393 characters in body" Text="RTS games cover many genres and generally involve building up resources and acquiring territory slowly before engaging in a final battle to defeat the enemy.&#xD;&#xA;&#xD;&#xA;**Notable Games**&#xD;&#xA;&#xD;&#xA;* Dune II: The Building of a Dynasty (1992)&#xD;&#xA;* Warcraft: Orcs &amp; Humans (1994)&#xD;&#xA;* Command &amp; Conquer (1995)&#xD;&#xA;* StarCraft (1998)&#xD;&#xA;&#xD;&#xA;[Real Time Strategy on Wikipedia](http://en.wikipedia.org/wiki/Real-time_strategy)" />
  <row Id="39751" PostHistoryTypeId="24" PostId="16470" RevisionGUID="d0ce40a4-1e5f-493b-83f3-803b22875f02" CreationDate="2011-02-12T18:50:42.610" Comment="Proposed by 13 approved by 3129 edit id of 93" />
  <row Id="39752" PostHistoryTypeId="5" PostId="16471" RevisionGUID="a054dae6-db29-4290-a5c5-c47f97988ca7" CreationDate="2011-02-12T18:50:48.333" UserId="13" Comment="added 150 characters in body" Text="Real time strategy games are a class of [tag:strategy] games which happen in &quot;real time&quot;. That is, you don't have &quot;turns&quot;. Usually abbreviated to RTS." />
  <row Id="39753" PostHistoryTypeId="24" PostId="16471" RevisionGUID="cbd4d9b5-f38a-4a86-90e8-217de1de9107" CreationDate="2011-02-12T18:50:48.333" Comment="Proposed by 13 approved by 3129 edit id of 94" />
  <row Id="39754" PostHistoryTypeId="5" PostId="16472" RevisionGUID="097030aa-30d4-442d-bd2e-2f5a1915801b" CreationDate="2011-02-12T18:50:54.977" UserId="13" Comment="added 452 characters in body" Text="Controllers come in all shapes and sizes. There are the official controllers for a console and there are also 3&lt;sup&gt;rd&lt;/sup&gt; party controllers for some consoles. Some consoles (like the Wii) have controllers that can be extended and enhanced (nunchuck, motion plus, classic controller).&#xD;&#xA;&#xD;&#xA;**Typical controllers**&#xD;&#xA;&#xD;&#xA;* Game Pad&#xD;&#xA;* Joystick&#xD;&#xA;* Keyboard and mouse&#xD;&#xA;* Kinect&#xD;&#xA;&#xD;&#xA;[Game Controllers on Wikipedia](http://en.wikipedia.org/wiki/Game_controller)" />
  <row Id="39755" PostHistoryTypeId="24" PostId="16472" RevisionGUID="6fbdfca0-0446-453b-849b-eeced373680a" CreationDate="2011-02-12T18:50:54.977" Comment="Proposed by 13 approved by 3129 edit id of 95" />
  <row Id="39756" PostHistoryTypeId="5" PostId="16473" RevisionGUID="36a24265-1be3-47b1-ab07-a6131cd6603a" CreationDate="2011-02-12T18:50:59.423" UserId="13" Comment="added 57 characters in body" Text="Games need controlling and for that you use a controller." />
  <row Id="39757" PostHistoryTypeId="24" PostId="16473" RevisionGUID="e68e5902-91c2-4af5-be21-1dc3576fdd81" CreationDate="2011-02-12T18:50:59.423" Comment="Proposed by 13 approved by 3129 edit id of 96" />
  <row Id="39758" PostHistoryTypeId="2" PostId="16474" RevisionGUID="eeffd6ea-3e53-4622-b3ae-34e5acfba571" CreationDate="2011-02-12T18:52:31.790" UserId="23" Text="Is there any console command, setting or trickery to make this happen?" />
  <row Id="39759" PostHistoryTypeId="1" PostId="16474" RevisionGUID="eeffd6ea-3e53-4622-b3ae-34e5acfba571" CreationDate="2011-02-12T18:52:31.790" UserId="23" Text="I want the time left on the map to be displayed on my HUD." />
  <row Id="39760" PostHistoryTypeId="3" PostId="16474" RevisionGUID="eeffd6ea-3e53-4622-b3ae-34e5acfba571" CreationDate="2011-02-12T18:52:31.790" UserId="23" Text="&lt;hud&gt;&lt;half-life-2-deathmatch&gt;" />
  <row Id="39761" PostHistoryTypeId="5" PostId="16466" RevisionGUID="1f564c7f-33ac-4ad4-b129-22f44040ec91" CreationDate="2011-02-12T18:57:37.653" UserId="23" Comment="BagelFish™" Text="I played this game around 1993.&#xD;&#xA;&#xD;&#xA;In this game a player broke stone squares by jumping headfirst into them.&#xD;&#xA;&#xD;&#xA;Indeed, the player appeared in game but nothing but the head of a monkey.&#xD;&#xA;&#xD;&#xA;The difficulty increased as you had to jump on more and more vertical rows of stone. After the ascent, the player would jump to a door and enter the next round.&#xD;&#xA;&#xD;&#xA;Sometimes, making the jump to the door required moving round stones." />
  <row Id="39762" PostHistoryTypeId="2" PostId="16475" RevisionGUID="26cb1cfb-c077-4b9f-89d5-29508f628887" CreationDate="2011-02-12T19:03:55.587" UserId="107" Text="What those extra DLC levels in Lara Croft &amp; GOL contain? I tried to search youtube and all I found was puzzle levels without any enemies. Is it all there is to it - just some puzzles (only one puzzle level per DLC)?" />
  <row Id="39763" PostHistoryTypeId="1" PostId="16475" RevisionGUID="26cb1cfb-c077-4b9f-89d5-29508f628887" CreationDate="2011-02-12T19:03:55.587" UserId="107" Text="Lara Croft &amp; GOL - what's inside DLC?" />
  <row Id="39764" PostHistoryTypeId="3" PostId="16475" RevisionGUID="26cb1cfb-c077-4b9f-89d5-29508f628887" CreationDate="2011-02-12T19:03:55.587" UserId="107" Text="&lt;lara-croft-gol&gt;" />
  <row Id="39765" PostHistoryTypeId="2" PostId="16476" RevisionGUID="6279f978-d66f-4394-a72a-41a4747afd6e" CreationDate="2011-02-12T19:09:33.287" UserId="107" Text="Do magnum ammo or extra demolition specs make flamethrower stronger in BC2: Vietnam?" />
  <row Id="39766" PostHistoryTypeId="1" PostId="16476" RevisionGUID="6279f978-d66f-4394-a72a-41a4747afd6e" CreationDate="2011-02-12T19:09:33.287" UserId="107" Text="Do any of the specs increase flamethrower power in BC2: Vietnam?" />
  <row Id="39767" PostHistoryTypeId="3" PostId="16476" RevisionGUID="6279f978-d66f-4394-a72a-41a4747afd6e" CreationDate="2011-02-12T19:09:33.287" UserId="107" Text="&lt;bad-company-2-vietnam&gt;" />
  <row Id="39768" PostHistoryTypeId="2" PostId="16477" RevisionGUID="d2c3312f-4732-4347-aa1d-632112a3cef4" CreationDate="2011-02-12T19:15:07.110" UserId="7053" Text="No, magnum ammo and extra demolition specs don't make flamethrower stronger.                                                           " />
  <row Id="39769" PostHistoryTypeId="2" PostId="16478" RevisionGUID="bee14ca6-bbe2-4e2a-95dc-30ce723a7f20" CreationDate="2011-02-12T19:21:26.130" UserId="2252" Text="In *Donkey Kong Country Returns* for the Nintendo Wii, after beating a boss it always tells me I got &quot;1 Hit&quot;. It's clear to me that I am supposed to do something to get more hits, presumably during the animation of Donkey Kong punching the boss. However nothing I have done increases the number of hits. I have shaken the wiimote, pressed buttons, etc.&#xD;&#xA;&#xD;&#xA;What are these &quot;hits&quot;? How do you get more hits after beating a boss? What are they good for?" />
  <row Id="39770" PostHistoryTypeId="1" PostId="16478" RevisionGUID="bee14ca6-bbe2-4e2a-95dc-30ce723a7f20" CreationDate="2011-02-12T19:21:26.130" UserId="2252" Text="What do hits on bosses in Donkey Kong Country Returns mean and how do I earn them?" />
  <row Id="39771" PostHistoryTypeId="3" PostId="16478" RevisionGUID="bee14ca6-bbe2-4e2a-95dc-30ce723a7f20" CreationDate="2011-02-12T19:21:26.130" UserId="2252" Text="&lt;wii&gt;&lt;boss-fights&gt;&lt;dk-country-returns&gt;" />
  <row Id="39772" PostHistoryTypeId="2" PostId="16479" RevisionGUID="561612ea-37fe-442e-80f4-beaa679f4bc6" CreationDate="2011-02-12T19:39:49.920" UserId="2341" Text="To get multiple hits on a boss, **there is a small time span just before Donkey Kong punches the boss and just after where you need to start shaking the controller** like you would when doing a ground pound.  It takes some practice to figure out the write moment to start.  If you shake too early or late, you won't get any additional hits.&#xD;&#xA;&#xD;&#xA;The most hits I've gotten was 23.  I've never earned anything for the hits, so **I don't they're good for anything more than bragging rights**." />
  <row Id="39773" PostHistoryTypeId="2" PostId="16480" RevisionGUID="cc65bf49-48f0-4566-b815-cbaff60b4b3e" CreationDate="2011-02-12T19:57:13.340" UserId="7055" Text="I put together my own USB-device to babysit B-Spec Bob:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-0lU-dqv5mM&#xD;&#xA;&#xD;&#xA;Now I simply start a B-Spec race and plug this device into the USB-Port, the B-Spec races are then on repeat mode until the device is unplugged." />
  <row Id="39774" PostHistoryTypeId="25" PostId="16478" RevisionGUID="c7d0e7d4-9b46-494a-bd89-3b5df43111be" CreationDate="2011-02-12T20:22:19.707" Comment="http://twitter.com/#!/StackGaming/status/36520496921051136" />
  <row Id="39775" PostHistoryTypeId="2" PostId="16481" RevisionGUID="1d89a1e8-46e1-43ec-8bc9-d8a0261fcd6c" CreationDate="2011-02-12T20:47:48.213" UserId="6636" Text="No, that would be the same thing as asking if someone has ever seen a Grue." />
  <row Id="39778" PostHistoryTypeId="2" PostId="16483" RevisionGUID="abd61110-128b-4843-9c09-1b37ca350de8" CreationDate="2011-02-12T20:54:53.947" UserId="3362" Text="I think (but not sure) this is a server or mod option as when I was trying to practice (little good it did), sometimes it was displayed in one of the top corners.&#xD;&#xA;&#xD;&#xA;The only way I know of to do it yourself is to go in to `options` &gt; `keyboard`, and then map a key to `Time Remaining` or similar. When you press this key, it displays (near chat/text) how much time is remaining." />
  <row Id="39779" PostHistoryTypeId="5" PostId="16479" RevisionGUID="05ad8ff8-851d-4ae0-b5fc-bc41e6f61721" CreationDate="2011-02-12T21:04:24.170" UserId="2341" Comment="Added a missing word." Text="To get multiple hits on a boss, **there is a small time span just before Donkey Kong punches the boss and just after where you need to start shaking the controller** like you would when doing a ground pound.  It takes some practice to figure out the write moment to start.  If you shake too early or late, you won't get any additional hits.&#xD;&#xA;&#xD;&#xA;The most hits I've gotten was 23.  I've never earned anything for the hits, so **I don't think they're good for anything more than bragging rights**." />
  <row Id="39780" PostHistoryTypeId="2" PostId="16484" RevisionGUID="4c97ad16-352f-42c7-8013-986eaefb58e4" CreationDate="2011-02-12T21:24:37.610" UserId="122" Text="I'm not sure where to aim my weapon when shooting at armor vehicles in Project Reality. I mean, I realize that the front armor is the strongest while the (rarely-accessible) underside armor is pretty weak. However, I'm not sure between the rest. Should I aim for the side armor, the tracks, the turret, the back side, the top, etc.?&#xD;&#xA;&#xD;&#xA;And if there's no uniform armor behavior between different armored vehicles, is there any where I could find a guide for this basic &quot;where to aim&quot; question?" />
  <row Id="39781" PostHistoryTypeId="1" PostId="16484" RevisionGUID="4c97ad16-352f-42c7-8013-986eaefb58e4" CreationDate="2011-02-12T21:24:37.610" UserId="122" Text="To what part of the vehicle should I aim my LAT / HAT / tank shell?" />
  <row Id="39782" PostHistoryTypeId="3" PostId="16484" RevisionGUID="4c97ad16-352f-42c7-8013-986eaefb58e4" CreationDate="2011-02-12T21:24:37.610" UserId="122" Text="&lt;battlefield-2&gt;&lt;project-reality&gt;" />
  <row Id="39783" PostHistoryTypeId="5" PostId="16484" RevisionGUID="1a771422-f334-43f7-ab82-cd5258f5717a" CreationDate="2011-02-12T21:29:55.320" UserId="207" Comment="Minor fix in the title and question." Text="I'm not sure where to aim my weapon when shooting at armor vehicles in Project Reality. I mean, I realize that the front armor is the strongest while the (rarely accessible) underside armor is pretty weak. However, I'm not sure between the rest. Should I aim for the side armor, the tracks, the turret, the back side, the top, etc.?&#xD;&#xA;&#xD;&#xA;And if there's no uniform armor behavior between different armored vehicles, is there anywhere I could find a guide for this basic &quot;where to aim&quot; question?" />
  <row Id="39784" PostHistoryTypeId="4" PostId="16484" RevisionGUID="1a771422-f334-43f7-ab82-cd5258f5717a" CreationDate="2011-02-12T21:29:55.320" UserId="207" Comment="Minor fix in the title and question." Text="At what part of the vehicle should I aim my LAT / HAT / tank shell?" />
  <row Id="39785" PostHistoryTypeId="2" PostId="16485" RevisionGUID="06e746a7-8b53-4f5b-98f5-da42aeb71bc3" CreationDate="2011-02-12T22:13:27.347" UserId="3501" Text="How does one control the RPG (Launcher) in multiplayer? For me it seems to always go a little too high or straight into the floor, whereas my opponents seem to find my face pretty consistently.&#xD;&#xA;&#xD;&#xA;Is there a trick to this?" />
  <row Id="39786" PostHistoryTypeId="1" PostId="16485" RevisionGUID="06e746a7-8b53-4f5b-98f5-da42aeb71bc3" CreationDate="2011-02-12T22:13:27.347" UserId="3501" Text="Black Ops: Controling the RPG" />
  <row Id="39787" PostHistoryTypeId="3" PostId="16485" RevisionGUID="06e746a7-8b53-4f5b-98f5-da42aeb71bc3" CreationDate="2011-02-12T22:13:27.347" UserId="3501" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="39788" PostHistoryTypeId="4" PostId="16485" RevisionGUID="ac5ff6a4-33d5-4042-b2e1-cb0b2c6b270c" CreationDate="2011-02-12T22:15:39.500" UserId="207" Comment="Added weapons tag(although I'm still unconvinced about its utility) and removed Black Ops from title since it's in the tags." Text="Controlling the RPG" />
  <row Id="39789" PostHistoryTypeId="6" PostId="16485" RevisionGUID="ac5ff6a4-33d5-4042-b2e1-cb0b2c6b270c" CreationDate="2011-02-12T22:15:39.500" UserId="207" Comment="Added weapons tag(although I'm still unconvinced about its utility) and removed Black Ops from title since it's in the tags." Text="&lt;call-of-duty-black-ops&gt;&lt;weapons&gt;" />
  <row Id="39790" PostHistoryTypeId="2" PostId="16486" RevisionGUID="f29a388a-5fec-44b9-ba6d-d37c122dc4d5" CreationDate="2011-02-12T22:29:07.320" UserId="5398" Text="Yes, you will see him.  That is what [killcams][1] are for.&#xD;&#xA;&#xD;&#xA;From Valve's TF2 blog:&#xD;&#xA;&gt; If you don't know what killed you, that death is failing in providing you the feedback it's supposed to, and you won't be able to figure out what you could have done differently. Unsurprisingly, we saw that these deaths were highly aggravating to players, and in sufficient number caused new players to stop playing entirely.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/post.php?id=2477" />
  <row Id="39791" PostHistoryTypeId="2" PostId="16487" RevisionGUID="22fb67a3-f5ec-4e56-9493-5abb698e2daa" CreationDate="2011-02-12T22:31:20.653" UserId="5287" Text="Sorry there is no trick to this at all. The only advice I can give is to aim down the sights and crouch, this should limit idle sway which could throw your aim. Aside from that it's pure random chance as to where the rocket goes. There is no way to predict where it will go.&#xD;&#xA;&#xD;&#xA;The best way to use it would be to crouch and aim down site. Also stick to medium range shots. The further away the enemy the more chance there is that the rocket will miss. " />
  <row Id="39792" PostHistoryTypeId="5" PostId="16444" RevisionGUID="86860442-fc25-4a77-91d0-e6ea4c37267d" CreationDate="2011-02-12T22:35:13.233" UserId="1777" Comment="edited spelling and grammar" Text="I seem to recall at some point that a glass floor was not a candidate for mob spawning (which would be nice given that one cannot place torches on glass). However, I can't seem to confirm that information at the moment... is ittrue? (i.e. if I have a glass roof, and a glass loft, do I need to worry about somehow keeping it lit)?" />
  <row Id="39793" PostHistoryTypeId="2" PostId="16488" RevisionGUID="5c929d96-4b95-491f-b7d7-c5b52334bf1f" CreationDate="2011-02-12T22:36:42.143" UserId="5287" Text="The under side and rear armor is always the weakest to my knowledge. Followed by the side armor. The rear armor is where you'll want to aim, unless you have a way of hitting it's underside. " />
  <row Id="39794" PostHistoryTypeId="2" PostId="16489" RevisionGUID="63ea04b1-61ce-4865-ac8e-b8d46785816b" CreationDate="2011-02-12T22:44:29.157" UserId="7041" Text="Hi all, &#xD;&#xA;&#xD;&#xA;I recently purchased Baldur's Gate 1 from GOG.com and would like to install the widescreen mod. I've looked all over the internet and can not find a decent tutorial on how to do it. &#xD;&#xA;&#xD;&#xA;Has anyone out there done this before and if so, how do I do it?&#xD;&#xA;&#xD;&#xA;I downloaded the widescreen mod and ran the script (on Windows XP) and was given a windows DOS screen with the error: &#xD;&#xA;&#xD;&#xA;    ERROR: Unable to find DIALOG.TLK in: dialog.tlk&#xD;&#xA;        &#xD;&#xA;    Please run this program in your Infinity Engine game directory. &#xD;&#xA;        &#xD;&#xA;    FATAL ERROR: Failure(&quot;Unable to find DIALOG.TLK&quot;)&#xD;&#xA;        &#xD;&#xA;    Please ENTER to exit.&#xD;&#xA;&#xD;&#xA;I also placed the script in the `C:\Program Files\Black Isle\BGII` directory where the dialog.tlk file is and got the exact same error.&#xD;&#xA;&#xD;&#xA;Anyone able to do this successfully? I am running Windows XP and using GOG's version of Baldur's Gate 1.&#xD;&#xA;&#xD;&#xA;Any advice would be greatly appreciated!&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="39795" PostHistoryTypeId="1" PostId="16489" RevisionGUID="63ea04b1-61ce-4865-ac8e-b8d46785816b" CreationDate="2011-02-12T22:44:29.157" UserId="7041" Text="How to mod Baldur's Gate 1 (GOG edition) with the widescreen mod?" />
  <row Id="39796" PostHistoryTypeId="3" PostId="16489" RevisionGUID="63ea04b1-61ce-4865-ac8e-b8d46785816b" CreationDate="2011-02-12T22:44:29.157" UserId="7041" Text="&lt;mod&gt;&lt;baldurs-gate&gt;" />
  <row Id="39797" PostHistoryTypeId="2" PostId="16490" RevisionGUID="c17b51b4-1272-4e10-a322-b22665fdfeee" CreationDate="2011-02-12T22:56:02.743" UserId="4103" Text="If you also own Baldur's Gate II, you could alternatively use [Baldur's Gate Trilogy][1], which allows you to play Baldur's Gate I using the engine of the second part. I vaguely remember that the engine of Baldur's gate II is supposed to have fewer problems with widescreen settings. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.shsforums.net/index.php?app=downloads&amp;showfile=54&amp;s=bf05cfd9a5d1cb652f5f0dc39513de7c" />
  <row Id="39798" PostHistoryTypeId="5" PostId="16475" RevisionGUID="a5591648-0da0-4f52-b3d9-b175aef3c995" CreationDate="2011-02-12T23:03:41.357" UserId="207" Comment="Grammar edit + title fix." Text="What do the extra DLC levels in Lara Croft &amp; GOL contain? I tried to search YouTube and all I found were puzzle levels without any enemies. Is it all there is to it - just some puzzles (only one puzzle level per DLC)?" />
  <row Id="39799" PostHistoryTypeId="4" PostId="16475" RevisionGUID="a5591648-0da0-4f52-b3d9-b175aef3c995" CreationDate="2011-02-12T23:03:41.357" UserId="207" Comment="Grammar edit + title fix." Text="What sort of levels are in the Lara Croft &amp; GOL DLC?" />
  <row Id="39800" PostHistoryTypeId="6" PostId="16475" RevisionGUID="a5591648-0da0-4f52-b3d9-b175aef3c995" CreationDate="2011-02-12T23:03:41.357" UserId="207" Comment="Grammar edit + title fix." Text="&lt;dlc&gt;&lt;lara-croft-gol&gt;" />
  <row Id="39801" PostHistoryTypeId="2" PostId="16491" RevisionGUID="1a303971-c095-4793-8010-79a0322be5ba" CreationDate="2011-02-12T23:16:54.157" UserId="3241" Text="Here is one alternate idea. If both opponents send their workers to attack you, you can take all of your workers and go attack your opponents' (now empty) bases. Meanwhile, your teammate should build up, focusing on getting their first marine/zealot/zerglings up ASAP.&#xD;&#xA;&#xD;&#xA;This means your opponents have to do one of the following:&#xD;&#xA;&#xD;&#xA;- Ignore your workers, in which case your workers will kill their undefended bases.&#xD;&#xA;- Follow your workers to defend their bases, in which case your ally should have MUCH more time to build up.&#xD;&#xA;- Leave your base and go after your ally, in which case you return to your base and try to build up. Your ally can then do the same thing, going to attack their bases.&#xD;&#xA;&#xD;&#xA;The main principle here is that if they both send their first 6 workers, it's going to be 12 vs 7-8 defenders, which unless you have incredible micro skills, you're going to lose. And they are going to reach you before you have any defenses, sometimes before you even have a supply depot finished. So, *do not engage*, and instead string them out until your ally can put @tenfour's advice into play: build a strong economy which will overwhelm them, since they have at most 1-2 workers at home." />
  <row Id="39802" PostHistoryTypeId="25" PostId="16485" RevisionGUID="02c7814b-900f-475b-b6b4-a43b4df21f89" CreationDate="2011-02-12T23:22:20.073" Comment="http://twitter.com/#!/StackGaming/status/36565796905811968" />
  <row Id="39803" PostHistoryTypeId="5" PostId="16471" RevisionGUID="5127b6f2-20ca-4722-8167-4a342efa35c6" CreationDate="2011-02-12T23:39:00.117" UserId="13" Comment="removed attempt at formatting in tag excerpt" Text="Real time strategy games are a class of strategy games which happen in &quot;real time&quot;. That is, you don't have &quot;turns&quot;. Usually abbreviated to RTS." />
  <row Id="39804" PostHistoryTypeId="24" PostId="16471" RevisionGUID="c4c80ac8-9cc3-438a-af65-8931efbd3389" CreationDate="2011-02-12T23:39:00.117" Comment="Proposed by 13 approved by 336 edit id of 97" />
  <row Id="39805" PostHistoryTypeId="2" PostId="16492" RevisionGUID="1d969487-3559-4ff8-9dad-bdc0885a64a5" CreationDate="2011-02-12T23:53:53.157" UserId="1552" Text="[FlatOut][1] racing game has a few [bonus races][2] that include activities like *long jump*, *high jump*, *darts*, *bowling*... In such activities, the player must drive the car, then hold and release the nitro button. This will throw the car driver out of the window. While the button is held, the nitro meter (which will work as &quot;angle meter&quot;) gets filled. How long the button is held determines the angle of the throw.&#xD;&#xA;&#xD;&#xA;![A screenshot of the green angle meter][3]&#xD;&#xA;&#xD;&#xA;The question is: **what is the best meter position in order to throw the driver?** Is the best angle the one when the meter is 100% filled, or is it when it's half-way?&#xD;&#xA;&#xD;&#xA;By &quot;best angle&quot; I mean &quot;the one that will throw the driver as higher and as further as possible&quot;, in order to win the *long jump* and *high jump* bonus races.&#xD;&#xA;&#xD;&#xA;I'm playing on PC, but the game was also available on PlayStation and Xbox.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/flatout&#xD;&#xA;  [2]: http://www.mobygames.com/game/windows/flatout/screenshots/gameShotId,95280/&#xD;&#xA;  [3]: http://i.imgur.com/xag5l.jpg" />
  <row Id="39806" PostHistoryTypeId="1" PostId="16492" RevisionGUID="1d969487-3559-4ff8-9dad-bdc0885a64a5" CreationDate="2011-02-12T23:53:53.157" UserId="1552" Text="FlatOut bonus races: what is the best angle to throw the driver?" />
  <row Id="39807" PostHistoryTypeId="3" PostId="16492" RevisionGUID="1d969487-3559-4ff8-9dad-bdc0885a64a5" CreationDate="2011-02-12T23:53:53.157" UserId="1552" Text="&lt;racing&gt;&lt;flatout&gt;" />
  <row Id="39808" PostHistoryTypeId="2" PostId="16493" RevisionGUID="854d43f0-678e-4bf6-827f-79b064714799" CreationDate="2011-02-13T00:10:15.240" UserId="175" Text="I know that explosions and running through them will disable tripwires, but the former involves rare ammunition and the latter reduces health.&#xD;&#xA;&#xD;&#xA;Is there any other way to disable them?" />
  <row Id="39809" PostHistoryTypeId="1" PostId="16493" RevisionGUID="854d43f0-678e-4bf6-827f-79b064714799" CreationDate="2011-02-13T00:10:15.240" UserId="175" Text="How do you disable electric tripwires?" />
  <row Id="39810" PostHistoryTypeId="3" PostId="16493" RevisionGUID="854d43f0-678e-4bf6-827f-79b064714799" CreationDate="2011-02-13T00:10:15.240" UserId="175" Text="&lt;bioshock&gt;" />
  <row Id="39811" PostHistoryTypeId="2" PostId="16494" RevisionGUID="c6b3c24a-a467-4161-94ab-b6e2a39377c1" CreationDate="2011-02-13T00:12:08.443" UserId="175" Text="Playing one of the ice levels, I found the first time I played that a particular star coin was a normal gold colour. The second time it was blue.&#xD;&#xA;&#xD;&#xA;What does a blue coin mean, if anything?" />
  <row Id="39812" PostHistoryTypeId="1" PostId="16494" RevisionGUID="c6b3c24a-a467-4161-94ab-b6e2a39377c1" CreationDate="2011-02-13T00:12:08.443" UserId="175" Text="What do blue star coins mean?" />
  <row Id="39813" PostHistoryTypeId="3" PostId="16494" RevisionGUID="c6b3c24a-a467-4161-94ab-b6e2a39377c1" CreationDate="2011-02-13T00:12:08.443" UserId="175" Text="&lt;new-super-mario-bros-wii&gt;" />
  <row Id="39814" PostHistoryTypeId="2" PostId="16495" RevisionGUID="8def4ab7-240a-4c88-b0ee-6f880983c368" CreationDate="2011-02-13T00:13:46.290" UserId="175" Text="I've found cannons springing up on the world map.&#xD;&#xA;&#xD;&#xA;What do they do and how can I activate them?&#xD;&#xA;" />
  <row Id="39815" PostHistoryTypeId="1" PostId="16495" RevisionGUID="8def4ab7-240a-4c88-b0ee-6f880983c368" CreationDate="2011-02-13T00:13:46.290" UserId="175" Text="What are cannons for on the world map?" />
  <row Id="39816" PostHistoryTypeId="3" PostId="16495" RevisionGUID="8def4ab7-240a-4c88-b0ee-6f880983c368" CreationDate="2011-02-13T00:13:46.290" UserId="175" Text="&lt;new-super-mario-bros-wii&gt;" />
  <row Id="39817" PostHistoryTypeId="2" PostId="16496" RevisionGUID="fc820237-aabc-4d84-a291-20a2202b0b68" CreationDate="2011-02-13T00:16:48.943" UserId="336" Text="The cannons function much as the 'Warp Zones' of Mario yore. They allow you to skip a few of the world, generally jumping 4 ahead -- World 1 cannon takes you to Jungle World 5, for instance.&#xD;&#xA;&#xD;&#xA;As to unlocking them, you must find the alternate exit (you can tell from the red ending flag) within one of the levels that make up the world, usually the level closest to the cannon itself. If you edit your question to specify which world you're interested in, I can drudge up some more details." />
  <row Id="39818" PostHistoryTypeId="2" PostId="16497" RevisionGUID="4569e894-bb1c-454b-8a9b-6ae623d4a42e" CreationDate="2011-02-13T00:18:48.803" UserId="336" Text="The blue star coins simply signify that you've already collected the star coin before, similar to how power stars become clear and translucent in other Mario games.&#xD;&#xA;&#xD;&#xA;The coins are used to purchase things in the shop, so there is only a finite number of them -- 3 on each level -- and once collected successfully (as in, you collect it and then complete the level) will forever after be replaced with the blue star coins (which are identical in terms of points and location)." />
  <row Id="39820" PostHistoryTypeId="5" PostId="16466" RevisionGUID="caa5c879-21e0-4fa4-8dcd-4193760e34ec" CreationDate="2011-02-13T00:28:05.690" UserId="6538" Comment="typos, etc." Text="I played this game around 1993.&#xD;&#xA;&#xD;&#xA;In this game a player broke stone squares by jumping headfirst into them.&#xD;&#xA;&#xD;&#xA;Indeed, the player appeared in game to be nothing but the head of a monkey.&#xD;&#xA;&#xD;&#xA;The difficulty increased as you had to jump on more and more vertical rows of stone. After the ascent, the player would jump to a door and enter the next round.&#xD;&#xA;&#xD;&#xA;Sometimes, making the jump to the door required moving round stones." />
  <row Id="39821" PostHistoryTypeId="4" PostId="16466" RevisionGUID="caa5c879-21e0-4fa4-8dcd-4193760e34ec" CreationDate="2011-02-13T00:28:05.690" UserId="6538" Comment="typos, etc." Text="A game where players jump on stones in order to reach a door" />
  <row Id="39822" PostHistoryTypeId="24" PostId="16466" RevisionGUID="6cbe86dc-8477-43d7-82b4-589b26f22d51" CreationDate="2011-02-13T00:28:05.690" Comment="Proposed by 6538 approved by 336 edit id of 98" />
  <row Id="39823" PostHistoryTypeId="5" PostId="16466" RevisionGUID="017e6680-58f3-4c39-ab2e-9686eac45e5e" CreationDate="2011-02-13T00:28:44.050" UserId="336" Comment="deleted 8 characters in body" Text="I played this game around 1993.&#xD;&#xA;&#xD;&#xA;In this game a player broke stone squares by jumping headfirst into them.&#xD;&#xA;&#xD;&#xA;Indeed, the player appeared to be nothing but the head of a monkey.&#xD;&#xA;&#xD;&#xA;The difficulty increased as you had to jump on more and more vertical rows of stone. After the ascent, the player would jump to a door and enter the next round.&#xD;&#xA;&#xD;&#xA;Sometimes, making the jump to the door required moving round stones." />
  <row Id="39825" PostHistoryTypeId="2" PostId="16500" RevisionGUID="8cef1b7a-17b8-45a1-b9c8-56f1f0b95cf2" CreationDate="2011-02-13T01:04:49.077" UserId="7057" Text="I've been looking for the same thing over the last several days since my copy arrived. Unfortunately, there is none available yet. However there is a translation-wiki in the build, just google &quot;Last Story Translation&quot;. &#xD;&#xA;&#xD;&#xA;It is my belief that it will take another month or so to get someone to decide he (or she) is going to translate the game and/or create a patch. That would then make for another two weeks or so to get around the technical issues of locating the strings inside the DVD-image and (obviously) an unestimatable amount of time to actually translate it.&#xD;&#xA;&#xD;&#xA;Personally, I'm quite a bit into the game currently and apart from understanding the story I'm actually able to play it. The interface is in english for the most part. And a katakana-chart helps to translate item-names quickly." />
  <row Id="39827" PostHistoryTypeId="5" PostId="15591" RevisionGUID="fd1eb1c4-b6b0-430e-a249-87d71d64ab3b" CreationDate="2011-02-13T01:23:51.270" UserId="2341" Comment="Made it specific to the thumbsticks, including the newly discovered model number." Text="My son has a nervous habit of chewing on the PS3 controller's thumbsticks during cut-scenes.  One day, he actually ripped the top of it off.  Glue worked for awhile, but the top eventually came off again.  **Where can I find/order new thumbsticks for my controller?**  It seems a shame and a waste to drop $40+ on a new controller.&#xD;&#xA;&#xD;&#xA;**Update:** The thumbsticks are model number NXPR3R-004, and work with both PS2 and PS3.  Armed with this, [a Google search](http://www.google.com/search?sourceid=chrome&amp;ie=UTF-8&amp;q=nxp3r-004) turns up a lot of options." />
  <row Id="39828" PostHistoryTypeId="4" PostId="15591" RevisionGUID="fd1eb1c4-b6b0-430e-a249-87d71d64ab3b" CreationDate="2011-02-13T01:23:51.270" UserId="2341" Comment="Made it specific to the thumbsticks, including the newly discovered model number." Text="Where can I order thumbsticks for my PS3 dualshock 3 controller?" />
  <row Id="39829" PostHistoryTypeId="5" PostId="16413" RevisionGUID="0f934a67-27bb-44a8-8e0b-08665e36475d" CreationDate="2011-02-13T02:08:36.770" UserId="3423" Comment="minor grammar fixes" Text="On [teamliquid wiki page about viking][1] there is two bonus features:&#xD;&#xA;&#xD;&#xA;&gt;Bonuses:	   	+4 vs Armored air&#xD;&#xA;&#xD;&#xA;&gt;Bonus DPS:	   	+2 vs Armored air&#xD;&#xA;&#xD;&#xA;I understand that Viking do +4 more damage to armored units (comparatively to non-armored), but what does &quot;Bonus DPS&quot; mean?&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Viking" />
  <row Id="39830" PostHistoryTypeId="24" PostId="16413" RevisionGUID="cf523906-d0e3-4b99-9e26-60c378f38c1e" CreationDate="2011-02-13T02:08:36.770" Comment="Proposed by 3423 approved by 336 edit id of 99" />
  <row Id="39831" PostHistoryTypeId="25" PostId="16494" RevisionGUID="0b68c8be-a369-4e86-a7e4-e5f8fe9d6e42" CreationDate="2011-02-13T02:22:19.813" Comment="http://twitter.com/#!/StackGaming/status/36611094193766400" />
  <row Id="39832" PostHistoryTypeId="2" PostId="16501" RevisionGUID="b6e8878a-cb0c-4537-b011-873ad3218b4f" CreationDate="2011-02-13T02:43:47.530" UserId="5398" Text="There's several ways to disable electric tripwires.  I've listed them in what I find easiest to hardest.&#xD;&#xA;&#xD;&#xA; - Just run through them&#xD;&#xA; - Pick up some debris lying nearby and hold it in front of you as you walk through it.  The object will trigger the wire safely&#xD;&#xA; - Use telekinesis to yank the bolts out of the wall.&#xD;&#xA; - Shoot the bolts&#xD;&#xA; - Use a grenade to set off an explosion near them&#xD;&#xA; - Just run through them, but with Electric Flesh equipped.  (Electric Flesh reduces or eliminates electrical damage)&#xD;&#xA;&#xD;&#xA;Other plasmids may work on them as well, but a combination of telekinesis, the debris-carry method, and just plain not noticing them (oops!) is what got me through." />
  <row Id="39833" PostHistoryTypeId="5" PostId="16501" RevisionGUID="5bd8c286-811d-49b5-8920-85aa10590b4a" CreationDate="2011-02-13T02:51:41.427" UserId="5398" Comment="epic lolz" Text="There's several ways to disable electric tripwires.  I've listed them in what I find easiest to hardest.&#xD;&#xA;&#xD;&#xA; - Just run through them&#xD;&#xA; - Pick up some debris lying nearby and hold it in front of you as you walk through it.  The object will trigger the wire safely.&#xD;&#xA; - Same thing, but throw the debris into the wire.&#xD;&#xA; - Use telekinesis to yank the bolts out of the wall.&#xD;&#xA; - Shoot the bolts&#xD;&#xA; - Use a grenade to set off an explosion near them&#xD;&#xA; - Just run through them, but with Electric Flesh equipped.  (Electric Flesh reduces or eliminates electrical damage)&#xD;&#xA; - Use Telekinesis to yank the bolts out of the wall and then hurl them into unsuspecting splicers, electrocuting them for epic lolz.&#xD;&#xA;&#xD;&#xA;Other plasmids may work on them as well, but a combination of telekinesis, the debris-carry method, and just plain not noticing them (oops!) is what got me through." />
  <row Id="39834" PostHistoryTypeId="2" PostId="16502" RevisionGUID="c03243d6-f142-4074-8e45-dd30124fa270" CreationDate="2011-02-13T03:23:06.867" UserId="7041" Text="The problem I encountered was that I *placed* the script in the right directory, but I didn't *run* the script in the right directory. The mod I was using was the widescreen mod made by http://www.gibberlings3.net/&#xD;&#xA;&#xD;&#xA;Basically when you run the mod it asks you what directory you would like to run the script. Because I already had Baldur's Gate 2 installed, it automatically selected that directory, and because I saw that it was in a directory labeled &quot;Baldur's Gate&quot;, I didn't even think to check if it was the right game. I assumed it was the first one. So if you already have Baldur's Gate 2 installed, it will run the script there by default. Right before you click install make sure you are in the correct directory for the script to be run in. That is exactly what the above error is telling the user to do." />
  <row Id="39835" PostHistoryTypeId="2" PostId="16503" RevisionGUID="12b5da67-ea39-4262-af15-25df4775b588" CreationDate="2011-02-13T03:31:32.613" UserId="1552" Text="I've got up to level **6-5 Omega** in Super Meat Boy. I've tried beating it dozens times now, but I fail at the same place. And my fingers hurt. :)&#xD;&#xA;&#xD;&#xA;**How can I safely go down after I get the key in this level?**&#xD;&#xA;&#xD;&#xA;I can &quot;easily&quot; play the level up to that key, and then I die when trying to go down. I don't even know what challenges await me after I get the key." />
  <row Id="39836" PostHistoryTypeId="1" PostId="16503" RevisionGUID="12b5da67-ea39-4262-af15-25df4775b588" CreationDate="2011-02-13T03:31:32.613" UserId="1552" Text="How to beat level 6-5 Omega in Super Meat Boy?" />
  <row Id="39837" PostHistoryTypeId="3" PostId="16503" RevisionGUID="12b5da67-ea39-4262-af15-25df4775b588" CreationDate="2011-02-13T03:31:32.613" UserId="1552" Text="&lt;super-meat-boy&gt;" />
  <row Id="39838" PostHistoryTypeId="2" PostId="16504" RevisionGUID="32a56fbf-2c6c-4034-9ec5-221d9e092581" CreationDate="2011-02-13T03:35:21.453" UserId="816" Text="I've been playing Nethack for a little while, and I'd like to try SLASH'EM.  I understand there is a lot of new stuff in SLASH'EM - magic, items, monsters, classes, etc.  I've also heard that it's considerably harder!&#xD;&#xA;&#xD;&#xA;What I'm wondering is what unexpected dangers exist in SLASH'EM, but not Nethack - stuff that is different in a way that's liable to kill me without warning.  (Also, if there are any new advantages I can abuse - a super-Elbereth or something - that'd be nice to know about too.)" />
  <row Id="39839" PostHistoryTypeId="1" PostId="16504" RevisionGUID="32a56fbf-2c6c-4034-9ec5-221d9e092581" CreationDate="2011-02-13T03:35:21.453" UserId="816" Text="Dangers to the Vanilla Nethacker in SLASH'EM" />
  <row Id="39840" PostHistoryTypeId="3" PostId="16504" RevisionGUID="32a56fbf-2c6c-4034-9ec5-221d9e092581" CreationDate="2011-02-13T03:35:21.453" UserId="816" Text="&lt;spoiler&gt;&lt;nethack&gt;&lt;slashem&gt;" />
  <row Id="39841" PostHistoryTypeId="2" PostId="16505" RevisionGUID="b751adea-d0af-40ab-9d52-0e24ea723b3f" CreationDate="2011-02-13T04:09:55.697" UserId="336" Text="It is possible to simply drop from the Key's platform back to the ground below, avoiding the walls entirely. It is also possible (and perhaps intended) to simply wall hop between the two walls(though if you haven't been playing the dark world levels, you may not have had as much practice with the precise timing).&#xD;&#xA;&#xD;&#xA;Here's a video displaying a successful run of Omega -- and remember to not give up! Getting to the key is the hard part!&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=GT_a0dcdWac" />
  <row Id="39842" PostHistoryTypeId="2" PostId="16506" RevisionGUID="4624b041-c5ee-44ce-ae64-608940266971" CreationDate="2011-02-13T04:34:33.560" UserId="6274" Text="Is there any way that a laptop can be used to control a PS3?  Most of my searches have turned up articles aimed in the other direction (using a PS3 controller on a computer), but I've not found anything quite relevant to this.&#xD;&#xA;&#xD;&#xA;I imagine it could be possible through some sort of WiFi or Ethernet application, but probably the most straightforward way would be over Bluetooth.  Is there any software that can do this?" />
  <row Id="39843" PostHistoryTypeId="1" PostId="16506" RevisionGUID="4624b041-c5ee-44ce-ae64-608940266971" CreationDate="2011-02-13T04:34:33.560" UserId="6274" Text="Can I remotely control my PS3 with my laptop?" />
  <row Id="39844" PostHistoryTypeId="3" PostId="16506" RevisionGUID="4624b041-c5ee-44ce-ae64-608940266971" CreationDate="2011-02-13T04:34:33.560" UserId="6274" Text="&lt;ps3&gt;" />
  <row Id="39845" PostHistoryTypeId="2" PostId="16507" RevisionGUID="b366bec5-79cf-438c-91c5-58931d8d2f7e" CreationDate="2011-02-13T04:37:06.780" UserId="7018" Text="On the XBox 360 version of Lost Planet 2, each screen in splitscreen co-op mode only takes up 1/4th of the screen, with the other 1/4th being taken up by each player's minimap. Is there any way to change this, or is it an inherent flaw in the game? Does the PC version have this limitation?" />
  <row Id="39846" PostHistoryTypeId="1" PostId="16507" RevisionGUID="b366bec5-79cf-438c-91c5-58931d8d2f7e" CreationDate="2011-02-13T04:37:06.780" UserId="7018" Text="Lost Planet 2: Camera in splitscreen too small" />
  <row Id="39847" PostHistoryTypeId="3" PostId="16507" RevisionGUID="b366bec5-79cf-438c-91c5-58931d8d2f7e" CreationDate="2011-02-13T04:37:06.780" UserId="7018" Text="&lt;xbox-360&gt;&lt;co-op&gt;&lt;split-screen&gt;&lt;lost-planet-2&gt;" />
  <row Id="39848" PostHistoryTypeId="25" PostId="16506" RevisionGUID="c65306e2-538e-4a1e-b188-3b17ea08b18a" CreationDate="2011-02-13T05:22:19.837" Comment="http://twitter.com/#!/StackGaming/status/36656392966246401" />
  <row Id="39849" PostHistoryTypeId="2" PostId="16508" RevisionGUID="08664332-9d11-43be-925e-310b8e2b485b" CreationDate="2011-02-13T06:38:11.303" UserId="6356" Text="Almost all you need to know is right here: http://www.statslab.cam.ac.uk/~eva/slashem/index.html&#xD;&#xA;&#xD;&#xA;If you frequently use the NetHack Wiki remember that some of the information on the Wiki may not be consistent with SLASH'EM." />
  <row Id="39850" PostHistoryTypeId="5" PostId="16508" RevisionGUID="17d2e51b-6ca7-4212-b0f7-7692a4844719" CreationDate="2011-02-13T06:45:18.423" UserId="6356" Comment="added 155 characters in body" Text="Almost all you need to know is right here: http://www.statslab.cam.ac.uk/~eva/slashem/index.html&#xD;&#xA;&#xD;&#xA;There are many links on that page that will give you almost all the information you're looking for. I'd give it a thorough read before you begin playing SLASH'EM.&#xD;&#xA;&#xD;&#xA;If you use the NetHack Wiki remember that some of the information on the Wiki may not be consistent with SLASH'EM." />
  <row Id="39851" PostHistoryTypeId="5" PostId="16508" RevisionGUID="8ed5184b-ef0c-4f0d-8321-68b6ca1c439f" CreationDate="2011-02-13T06:57:22.750" UserId="6356" Comment="added 91 characters in body" Text="Almost all you need to know is right here: http://www.statslab.cam.ac.uk/~eva/slashem/index.html&#xD;&#xA;&#xD;&#xA;There are many links on that page that will give you almost all the information you're looking for. I'd give it a thorough read before you begin playing SLASH'EM.&#xD;&#xA;&#xD;&#xA;If you use the NetHack Wiki remember that some of the information on the Wiki may not be consistent with SLASH'EM.&#xD;&#xA;&#xD;&#xA;PS: SLASH'EM isn't more difficult than vanilla NetHack; it's merely a different flavor." />
  <row Id="39852" PostHistoryTypeId="5" PostId="16508" RevisionGUID="e4bb514d-ab36-4614-8ce6-d560c33e0b89" CreationDate="2011-02-13T07:08:23.783" UserId="6356" Comment="added 213 characters in body" Text="Almost all you need to know is right here: http://www.statslab.cam.ac.uk/~eva/slashem/index.html&#xD;&#xA;&#xD;&#xA;There are many links on that page that will give you almost all the information you're looking for. I'd give it a thorough read before you begin playing SLASH'EM.&#xD;&#xA;&#xD;&#xA;Other than that, there really isn't anything else you need to know that you don't already know. No super-Elbereth, and nothing that's liable of killing you outside of general NetHack shenanigans.&#xD;&#xA;&#xD;&#xA;If you use the NetHack Wiki remember that some of the information on the Wiki may not be consistent with SLASH'EM.&#xD;&#xA;&#xD;&#xA;Good luck!&#xD;&#xA;&#xD;&#xA;PS: SLASH'EM isn't more difficult than vanilla NetHack; it's merely a different flavor." />
  <row Id="39853" PostHistoryTypeId="25" PostId="16493" RevisionGUID="1842a50d-3504-4cff-94f7-939d10e9d0ee" CreationDate="2011-02-13T08:22:19.667" Comment="http://twitter.com/#!/StackGaming/status/36701690707054592" />
  <row Id="39854" PostHistoryTypeId="10" PostId="16466" RevisionGUID="e9bc23ce-3f8f-4c3e-8e92-f20c02382c21" CreationDate="2011-02-13T08:30:12.917" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="39856" PostHistoryTypeId="5" PostId="16506" RevisionGUID="46849c0a-e572-45f7-bb53-9ff33ba7bccb" CreationDate="2011-02-13T09:11:01.370" UserId="6274" Comment="added 128 characters in body" Text="Is there any way that a laptop can be used to control a PS3?  Most of my searches have turned up articles aimed in the other direction (using a PS3 controller on a computer), but I've not found anything quite relevant to this.&#xD;&#xA;&#xD;&#xA;I imagine it could be possible through some sort of WiFi or Ethernet application, but probably the most straightforward way would be over Bluetooth.  Is there any software that can do this?&#xD;&#xA;&#xD;&#xA;I'm particularly looking to be able to use my laptop as a controller to navigate menus and use applications such as Netflix." />
  <row Id="39857" PostHistoryTypeId="2" PostId="16509" RevisionGUID="b25db7dd-ee96-45a7-9fa0-ae33cb54992d" CreationDate="2011-02-13T09:27:59.103" UserId="7063" Text="I want to do either NCR missions or Legion missions to get the achievements, and I know I will have to kill the BoS. Im already &quot;accepted&quot; by them, but I'm not sure and I don't want her to leave me. She is just too awesome to leave." />
  <row Id="39858" PostHistoryTypeId="1" PostId="16509" RevisionGUID="b25db7dd-ee96-45a7-9fa0-ae33cb54992d" CreationDate="2011-02-13T09:27:59.103" UserId="7063" Text="If u tell Veronica to leave the BoS to join the Followers of the Apocalypse, will she still leave u as a companion regardless of BoS Rep?" />
  <row Id="39859" PostHistoryTypeId="3" PostId="16509" RevisionGUID="b25db7dd-ee96-45a7-9fa0-ae33cb54992d" CreationDate="2011-02-13T09:27:59.103" UserId="7063" Text="&lt;fallout&gt;" />
  <row Id="39860" PostHistoryTypeId="4" PostId="16452" RevisionGUID="0d937a6c-7eff-4e5d-958c-936ed4e199f2" CreationDate="2011-02-13T09:28:05.207" UserId="6270" Comment="edited title" Text="Best strategy against Worker Rush cheese in 2v2 and other matchups" />
  <row Id="39861" PostHistoryTypeId="5" PostId="1695" RevisionGUID="33b2202e-1ed2-46c7-aa56-695c621c8d29" CreationDate="2011-02-13T09:28:42.427" UserId="422" Comment="added 15 characters in body; added 70 characters in body" Text="OK, it was a *bit* like air hockey in terms of the overall concept, but was played on an arena (like Speedball, but slightly hexagonal) in a top-down style 2.5D perspective with players using physics to attempt to launch the &quot;puck&quot; into the opponents goal. (Usually by bouncing it off the arena walls.)&#xD;&#xA;&#xD;&#xA;Players took turns to play.&#xD;&#xA;&#xD;&#xA;In essence, it's a bit like air hockey meets Angry Birds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;P.S.: It's not Shufflepuck Café - the arena view was side-on with the goals at either end. You needed to scroll to see the full width of the arena. :-)&#xD;&#xA;&#xD;&#xA;Some more clues - the arena was slightly hexagonal with the goals at the extreme left and right. Additionally, the colo(u)r scheme was primairly shades of blue.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39862" PostHistoryTypeId="5" PostId="16509" RevisionGUID="5104971f-31d2-478f-8442-5ad30394b845" CreationDate="2011-02-13T09:34:20.193" UserId="7063" Comment="added 54 characters in body; edited title" Text="I want to do either NCR missions or Legion missions to get the achievements, and I know I will have to kill the BoS. I heard that a high reputation keeps her with me, and Im already &quot;accepted&quot; by them, but I'm not sure and I don't want her to leave me. She is just too awesome to leave." />
  <row Id="39863" PostHistoryTypeId="4" PostId="16509" RevisionGUID="5104971f-31d2-478f-8442-5ad30394b845" CreationDate="2011-02-13T09:34:20.193" UserId="7063" Comment="added 54 characters in body; edited title" Text="If u tell Veronica to leave the BoS to join the Followers of the Apocalypse, n u kill the BoS, will she still leave u as a follower?" />
  <row Id="39864" PostHistoryTypeId="5" PostId="16509" RevisionGUID="1edb4e33-a458-4edb-8a2b-ad5cfa3a95e2" CreationDate="2011-02-13T09:52:53.580" UserId="4103" Comment="Shortened title significantly, corrected tag; edited title" Text="If I convince Veronica to leave the Brotherhood of Steel and join the Followers of the Apocalypse, and then I kill everyone of the Brotherhood, will Veronica still follow me as a companion?&#xD;&#xA;&#xD;&#xA;I want to do either NCR missions or Legion missions to get the achievements, and I know I will have to kill the BoS. I heard that a high reputation keeps her with me, and Im already &quot;accepted&quot; by them, but I'm not sure and I don't want her to leave me. She is just too awesome to leave." />
  <row Id="39865" PostHistoryTypeId="4" PostId="16509" RevisionGUID="1edb4e33-a458-4edb-8a2b-ad5cfa3a95e2" CreationDate="2011-02-13T09:52:53.580" UserId="4103" Comment="Shortened title significantly, corrected tag; edited title" Text="After killing the Brotherhood of Steel, does Veronica still follow you?" />
  <row Id="39866" PostHistoryTypeId="6" PostId="16509" RevisionGUID="1edb4e33-a458-4edb-8a2b-ad5cfa3a95e2" CreationDate="2011-02-13T09:52:53.580" UserId="4103" Comment="Shortened title significantly, corrected tag; edited title" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="39867" PostHistoryTypeId="2" PostId="16510" RevisionGUID="88df46d7-027b-4685-9eb5-d58bc9e4e45a" CreationDate="2011-02-13T10:24:30.803" UserId="4103" Text="Veronica *will* leave if your BoS reputation falls below a certain value. Destroying the BoS will give you a massive reputation hit, so you will most likely fall below the reputation required for keeping Veronica.&#xD;&#xA;&#xD;&#xA;At least the NCR quests you can do without having to kill the Brotherhood, as far as I remember." />
  <row Id="39868" PostHistoryTypeId="6" PostId="16509" RevisionGUID="6d0a633a-66c0-4bf1-aa54-5210b86f8266" CreationDate="2011-02-13T10:27:46.467" UserId="122" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="39869" PostHistoryTypeId="2" PostId="16511" RevisionGUID="d891d98f-02b1-4905-8152-86e5d82a327a" CreationDate="2011-02-13T10:57:06.483" UserId="5287" Text="This is almost always a problem when split screening. Unfortunatly there is no fix for this. The only solution would be onine co-op or get a hold of another 360 and any old TV and connect them together. By connecting them together you can play via &quot;system link&quot; or LAN which is basicly the same as online play but doesn't require the internet or a Xbox Live account.  " />
  <row Id="39870" PostHistoryTypeId="2" PostId="16512" RevisionGUID="e3b5c1f9-c3a8-4bfa-a7a7-61a0eb1fbe57" CreationDate="2011-02-13T11:02:24.240" UserId="1613" Text="The PS3 is a closed system, so it's unlikely you can do what you're asking.&#xD;&#xA;&#xD;&#xA;However, as homebrew software becomes more available you may find something to suit your needs." />
  <row Id="39872" PostHistoryTypeId="25" PostId="16503" RevisionGUID="5b755e73-f4d1-404d-ad55-608a4bd7c8f3" CreationDate="2011-02-13T11:22:19.987" Comment="http://twitter.com/#!/StackGaming/status/36746990448545792" />
  <row Id="39874" PostHistoryTypeId="2" PostId="16514" RevisionGUID="81217686-979b-47e5-b01d-b81838b7fb71" CreationDate="2011-02-13T11:42:20.817" UserId="5435" Text="I actually think the Watchtower is a VERY useful upgrade for most towns.&#xD;&#xA;&#xD;&#xA;There are 2 major benefits, and AP is certainly NOT one of those as all towns should have a surplus of AP.  Items only able to be found in the desert are the only shortage a town should ever have.&#xD;&#xA;&#xD;&#xA;Both benefits relate to scavanging!  The first, with upgrade at lvl 5 the entire map should be visable.  Now in a town where the zombie clearing hasnt yet been finished, or hasnt been managed well, this makes a huge difference.  Expeditions are needed on a map like this, true, but they are not good enough on their own.  Being able to see the entire map allows solo scavangers to see where they can travel safely, so it stop players from getting stuck in zombie infested zones but more importantly it makes these solo scavangers feel safe to go out of town.  This is very important as until the entire map is depleted, you really want more than 20 scavangers each day.&#xD;&#xA;&#xD;&#xA;The second major benefit is the extra zones that now become reachable!  Every scavanger can travel at least 1 extra zone due to this upgrade without needing any extra AP providing items. This is again hugely important as, if you have read several of the other questions here, you will know that defence items are the single largest source of defence in the game.  Having these extra zones easily reachable by the entire towns can lead to a massive amount of extra defence items.&#xD;&#xA;&#xD;&#xA;And just to speak from experience, my last town (the longest living town in the entire server so far) had Watchtower at lvl 5.  I can assure you there is no way we would have had anyhwere near the amount of defence items as we did without Watchtower lvl 5.&#xD;&#xA;&#xD;&#xA;Now I'll agree that Watchtower is NOT always necessary.  If your map is perfecty cleared (has only 1 small area full of zombies and the rest of the map confirmed to be clear of any) and is only a 12 x 12 grid then its probably a waste of upgrades.  When the map becomes 13 x 13 however, the extra distance you can travel realy makes a difference especially if your town is not centered.  By the time your map becomes 14 x 14, I personally would say the WT lvl 5 is essential.&#xD;&#xA;&#xD;&#xA;So in conclusion, in my personal opinion the WT 5 upgrade does lead to more defence items, in particular on a larger map, and is not an upgrade that should be overlooked as easily as most people do.  Our Day 27 town with 220+ defene items and not a single building that provides these in abundance is the proof of that.  We did however, manage to deplete every single zone on a 13 x 13 map while our town was not centered thanks to the WT :-)" />
  <row Id="39875" PostHistoryTypeId="5" PostId="16514" RevisionGUID="590f2a9d-31e3-46ce-b0bd-f34416f4a88f" CreationDate="2011-02-13T11:49:09.727" UserId="5435" Comment="added 262 characters in body" Text="I actually think the Watchtower is a VERY useful upgrade for most towns.&#xD;&#xA;&#xD;&#xA;There are 2 major benefits, and AP is certainly NOT one of those as all towns should have a surplus of AP.  Items only able to be found in the desert are the only shortage a town should ever have.&#xD;&#xA;&#xD;&#xA;Both benefits relate to scavanging!  The first, with upgrade at lvl 5 the entire map should be visable.  Now in a town where the zombie clearing hasnt yet been finished, or hasnt been managed well, this makes a huge difference.  Expeditions are needed on a map like this, true, but they are not good enough on their own.  Being able to see the entire map allows solo scavangers to see where they can travel safely, so it stop players from getting stuck in zombie infested zones but more importantly it makes these solo scavangers feel safe to go out of town.  This is very important as until the entire map is depleted, you really want more than 20 scavangers each day.&#xD;&#xA;&#xD;&#xA;The second major benefit is the extra zones that now become reachable!  Every scavanger can travel at least 1 extra zone due to this upgrade without needing any extra AP providing items. This is again hugely important as, if you have read several of the other questions here, you will know that defence items are the single largest source of defence in the game.  Having these extra zones easily reachable by the entire towns can lead to a massive amount of extra defence items.&#xD;&#xA;&#xD;&#xA;And just to speak from experience, my last town (the longest living town in the entire server so far) had Watchtower at lvl 5.  I can assure you there is no way we would have had anyhwere near the amount of defence items as we did without Watchtower lvl 5.&#xD;&#xA;&#xD;&#xA;Now I'll agree that Watchtower is NOT always necessary.  If your map is perfecty cleared (has only 1 small area full of zombies and the rest of the map confirmed to be clear of any) and is only a 12 x 12 grid then its probably a waste of upgrades.  When the map becomes 13 x 13 however, the extra distance you can travel realy makes a difference especially if your town is not centered.  By the time your map becomes 14 x 14, I personally would say the WT lvl 5 is essential.&#xD;&#xA;&#xD;&#xA;So in conclusion, in my personal opinion the WT 5 upgrade does lead to more defence items, in particular on a larger map, and is not an upgrade that should be overlooked as easily as most people do.  Our Day 27 town with 220+ defene items and not a single building that provides these in abundance is the proof of that.  We did however, manage to deplete every single zone on a 13 x 13 map while our town was not centered thanks to the WT :-)  I should also add this town broke the highest ever defence record on our server by around 280 defence at the time and it is still 180 defence higher than any other town has ever achieved. (I am only telling you this to prove that WT 5 CAN lead to more defence)" />
  <row Id="39876" PostHistoryTypeId="2" PostId="16515" RevisionGUID="4aa7ad6a-9020-43bd-9c57-88e13a68d5aa" CreationDate="2011-02-13T12:42:16.287" UserId="7067" Text="If your budget doesn't stretch to buying a full 250GB hard drive to give you more space; remember that the Xbox 360 supports using two generic USB memory sticks up to 16GB in size. This can be an option for your game installs and should be a less costly solution to allivating your running out of storage space problem.&#xD;&#xA;&#xD;&#xA;Check out the xbox.com guidelines here: http://www.xbox.com/en-US/storage" />
  <row Id="39877" PostHistoryTypeId="2" PostId="16516" RevisionGUID="5ea49191-a61a-4962-a00e-c14905d4eb5a" CreationDate="2011-02-13T14:18:18.720" UserId="-1" Text="" />
  <row Id="39878" PostHistoryTypeId="2" PostId="16517" RevisionGUID="9a7f3d2a-29b3-424a-b645-9b58e3bb7286" CreationDate="2011-02-13T14:18:18.720" UserId="-1" Text="" />
  <row Id="39879" PostHistoryTypeId="25" PostId="16489" RevisionGUID="e11c1fdd-1313-443e-939f-a90a46ec0ce6" CreationDate="2011-02-13T14:22:19.560" Comment="http://twitter.com/#!/StackGaming/status/36792287375659008" />
  <row Id="39880" PostHistoryTypeId="5" PostId="16517" RevisionGUID="8f42f141-c2ae-44ab-bc6b-a06e2ff8548b" CreationDate="2011-02-13T14:23:55.700" UserId="13" Comment="added 147 characters in body" Text="Adventure games are games in which the player assumes the role of protagonist in the story and events are driven by exploration and puzzle-solving." />
  <row Id="39881" PostHistoryTypeId="24" PostId="16517" RevisionGUID="cd85686b-f95c-4f55-9181-30a65844a45c" CreationDate="2011-02-13T14:23:55.700" Comment="Proposed by 13 approved by 122 edit id of 101" />
  <row Id="39882" PostHistoryTypeId="5" PostId="16516" RevisionGUID="958715f1-da11-4a2d-b833-3d1cb81e93e1" CreationDate="2011-02-13T14:23:57.853" UserId="13" Comment="added 371 characters in body" Text="Adventure games started out as purely text based then moved onto simple graphics and then to 3D.&#xD;&#xA;&#xD;&#xA;While their popularity has waxed and waned in the West, these games are still very popular in the Far East.&#xD;&#xA;&#xD;&#xA;**Classic Games**&#xD;&#xA;&#xD;&#xA;* Myst&#xD;&#xA;* The Secret Of Monkey Island&#xD;&#xA;* Day of the Tentacle&#xD;&#xA;&#xD;&#xA;[Adventure games on Wikipedia](http://en.wikipedia.org/wiki/Adventure_game)" />
  <row Id="39883" PostHistoryTypeId="24" PostId="16516" RevisionGUID="d788b958-d799-488d-bb6f-11e870bda0a6" CreationDate="2011-02-13T14:23:57.853" Comment="Proposed by 13 approved by 122 edit id of 100" />
  <row Id="39885" PostHistoryTypeId="2" PostId="16518" RevisionGUID="9fd8bc2e-3357-49e7-ac2a-6f8202c4d85a" CreationDate="2011-02-13T16:24:29.887" UserId="207" Text="In Dead Space 2, I have been forced to take a particularly large and long elevator ride up to some unknown destination. To the surprise of absolutely nobody, I was attacked on the elevator ride by a bunch of Necromorphs. These ones, however, rather than choose to rush at me recklessly, break through the glass on the side and then slowly poke me to death using their grotesque limb tentacle things.&#xD;&#xA;&#xD;&#xA;I seem to be struggling with this fight a lot. I thought I was inflicting some damage on them by shooting their limbs, but more just keep on coming and eventually the pokes overwhelm. How I defeat this boss? Which weapons are particularly effective? " />
  <row Id="39886" PostHistoryTypeId="1" PostId="16518" RevisionGUID="9fd8bc2e-3357-49e7-ac2a-6f8202c4d85a" CreationDate="2011-02-13T16:24:29.887" UserId="207" Text="How do I defeat the elevator Necromorphs?" />
  <row Id="39887" PostHistoryTypeId="3" PostId="16518" RevisionGUID="9fd8bc2e-3357-49e7-ac2a-6f8202c4d85a" CreationDate="2011-02-13T16:24:29.887" UserId="207" Text="&lt;tips&gt;&lt;boss-fights&gt;&lt;dead-space-2&gt;" />
  <row Id="39888" PostHistoryTypeId="2" PostId="16519" RevisionGUID="8fffbdde-cd43-4a9e-b1c5-ab621570912a" CreationDate="2011-02-13T16:34:06.940" UserId="6109" Text="Hello,&#xD;&#xA;&#xD;&#xA;Sometimes people set off my claymore but live through it.  Is there a perk to help survive explosions from equipment, or is this simply my placement?&#xD;&#xA;&#xD;&#xA;Any tips for better placement?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="39889" PostHistoryTypeId="1" PostId="16519" RevisionGUID="8fffbdde-cd43-4a9e-b1c5-ab621570912a" CreationDate="2011-02-13T16:34:06.940" UserId="6109" Text="Call of Duty: Effectiveness of Claymores" />
  <row Id="39890" PostHistoryTypeId="3" PostId="16519" RevisionGUID="8fffbdde-cd43-4a9e-b1c5-ab621570912a" CreationDate="2011-02-13T16:34:06.940" UserId="6109" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="39891" PostHistoryTypeId="5" PostId="16518" RevisionGUID="f6690762-eb40-49a9-bdbb-bdcd30c7fd5c" CreationDate="2011-02-13T16:34:55.213" UserId="207" Comment="Edit as per badp. Thanks badp. Thadp." Text="In Dead Space 2, I have been forced to take a particularly large and long elevator ride up to some unknown destination. To the surprise of absolutely nobody, I was attacked on the elevator ride by a bunch of Necromorphs. These ones, however, instead of rushing at me recklessly, break through the glass on the side and then slowly poke me to death using their grotesque limb tentacle things.&#xD;&#xA;&#xD;&#xA;I seem to be struggling with this fight a lot. I thought I was inflicting some damage on them by shooting their limbs, but more just keep on coming and eventually the pokes overwhelm. How I defeat this boss? Which weapons are particularly effective? " />
  <row Id="39892" PostHistoryTypeId="2" PostId="16520" RevisionGUID="8a15442b-24ec-4432-8582-914d1063570c" CreationDate="2011-02-13T17:05:51.220" UserId="5287" Text="There is two main perks that help counter claymores.&#xD;&#xA;&#xD;&#xA;1: Flackjacket - this perk limits explosive damage taken. If someone has this perk then there is no way a claymore will one hit kill them. Unfortunatly there is nuthing you can do against this. I would recommend motion sensors if this is a problem for you, as motion sensors have no &quot;counter&quot;.&#xD;&#xA;&#xD;&#xA;2: Lightwieght - this perk increases your running speed. If the claymore is badly placed then it is possible to run through the blast zone and avoid taking full damage. This can be countered however with good placement. When placing your claymore you have to remember that the explosion comes out the front of the claymore. IE it is not omnidirectional like say a frag or a semtex. You also need to be mindful as to where the enemy is going to be running when they enter the room or area your protecting. Place the claymore facing your enemies chosen path bearing in mind claymore's have a slight delay befor exploding. &#xD;&#xA;&#xD;&#xA;I would guess that your main problem isn't placement but Flakjacket. The claymores have much less delay then they have had in past COD games. This means that getting past them with Lightweight is alot harder and less likley. If your running into this alot and it's getting you killed often I would strongly recommend motion sensors or even the camera. The motion sensor in particular is a very strong choice as not even Ghost; a perk that blocks most things, can't protect you from motion sensors.   " />
  <row Id="39893" PostHistoryTypeId="5" PostId="16487" RevisionGUID="562795c0-486e-41c1-b88b-e06d48c0f8dd" CreationDate="2011-02-13T17:13:34.283" UserId="5287" Comment="added 1 characters in body" Text="Sorry there is no trick to this at all. The only advice I can give is to aim down the sights and crouch, this should limit idle sway which could throw your aim. Aside from that it's pure random chance as to where the rocket goes. There is no way to predict where it will go.&#xD;&#xA;&#xD;&#xA;The best way to use it would be to crouch and aim down sight. Also stick to medium range shots. The further away the enemy the more chance there is that the rocket will miss. " />
  <row Id="39894" PostHistoryTypeId="25" PostId="16519" RevisionGUID="45fb7329-b724-466f-a4b2-7d82c9513c77" CreationDate="2011-02-13T17:22:19.900" Comment="http://twitter.com/#!/StackGaming/status/36837587050041344" />
  <row Id="39895" PostHistoryTypeId="5" PostId="16520" RevisionGUID="084c6231-c632-4d56-afa5-077f530bcca3" CreationDate="2011-02-13T17:22:24.833" UserId="5287" Comment="added 2 characters in body" Text="There is two main perks that help counter claymores.&#xD;&#xA;&#xD;&#xA;1: Flackjacket - this perk limits explosive damage taken. If someone has this perk then there is no way a claymore will one hit kill them. Unfortunatly there is nothing you can do against this. I would recommend motion sensors if this is a problem for you, as motion sensors have no &quot;counter&quot;.&#xD;&#xA;&#xD;&#xA;2: Lightwieght - this perk increases your running speed. If the claymore is badly placed then it is possible to run through the blast zone and avoid taking full damage. This can be countered however with good placement. When placing your claymore you have to remember that the explosion comes out the front of the claymore. I.E. it is not omnidirectional like say a frag or a semtex. You also need to be mindful as to where the enemy is going to be running when they enter the room or area your protecting. Place the claymore facing your enemies chosen path bearing in mind claymore's have a slight delay befor exploding. &#xD;&#xA;&#xD;&#xA;I would guess that your main problem isn't placement but Flakjacket. The claymores have much less delay then they have had in past COD games. This means that getting past them with Lightweight is alot harder and less likley. If your running into this alot and it's getting you killed often I would strongly recommend motion sensors or even the camera. The motion sensor in particular is a very strong choice as not even Ghost; a perk that blocks most things, can't protect you from motion sensors.   " />
  <row Id="39896" PostHistoryTypeId="2" PostId="16521" RevisionGUID="f74330ae-f8d4-4a5e-a8e4-31f14affe8cc" CreationDate="2011-02-13T17:36:25.737" UserId="-1" Text="" />
  <row Id="39897" PostHistoryTypeId="2" PostId="16522" RevisionGUID="7340c077-4491-486d-b2dc-bb2ee46beccd" CreationDate="2011-02-13T17:36:25.737" UserId="-1" Text="" />
  <row Id="39898" PostHistoryTypeId="5" PostId="10184" RevisionGUID="e8b5fb84-b730-413f-bae2-803a1b1016dd" CreationDate="2011-02-13T17:36:41.820" UserId="414" Comment="added Karma to the champions with non-standard skill systems" Text="Some of the most noticeable changes that pertain to League of Legends:&#xD;&#xA;&#xD;&#xA; - Champion selection is limited to the &quot;free to play&quot; champions (which are rotated on a weekly basis) or the ones you have purchased using in game points (Influence points) or real life money (converted into Riot points).&#xD;&#xA; - Maximum level is 18. With the exception of (as of writing this) 2 champions, Udyr and Karma, this gives your Q, W, and E skills 5 levels, and your R ultimate 3 levels. For Udyr, as he has no true ult, but rather 4 basic skills, you could have a 5 5 5 3 setup, or a 5 5 4 4 setup, or any combination therein. For Karma, her ult is given at level 1 and never levels up, giving her Q, W and E skills 6 levels each.&#xD;&#xA; - No denying. This includes towers&#xD;&#xA;   as well as creeps/minions. Note that there are a FEW champs that can deny through skills (Gangplank, for example, can kill friendly minions), and you can still deny by keeping enemy champions out of the kill radius / prevent them from last hitting, but there is no &quot;auto-attack your own minions&quot; to deny.&#xD;&#xA; - No gold loss on death.&#xD;&#xA; - Towers hit a lot harder and do more&#xD;&#xA;   damage to you the longer they've been&#xD;&#xA;   hitting you, making early tower dives&#xD;&#xA;   a lot riskier and making towers much&#xD;&#xA;   safer to defend against.&#xD;&#xA; - You can kill the enemy base/nexus&#xD;&#xA;   without having to kill the 3 inner&#xD;&#xA;   lane turrets. You still must kill the&#xD;&#xA;   2 nexus towers first, however.&#xD;&#xA; - The ranged/melee barracks have been&#xD;&#xA;   merged into a single building called&#xD;&#xA;   an inhibitor, and instead of&#xD;&#xA;   bolstering the melee/ranged minions&#xD;&#xA;   in that lane when destroyed, it&#xD;&#xA;   instead makes a single, powerful&#xD;&#xA;   melee unit spawn with every wave.&#xD;&#xA;   Inhibitors respawn over time.&#xD;&#xA; - There are far fewer &quot;active&quot; items&#xD;&#xA;   (click to use) and the focus is more&#xD;&#xA;   on increasing your passive stats.&#xD;&#xA; - Every champion has a passive ability&#xD;&#xA;   that is somewhat integral to their&#xD;&#xA;   playstyle or their character flavor.&#xD;&#xA;   These passives are always active and&#xD;&#xA;   require no skill points. For example,&#xD;&#xA;   the champion Zilean increases all&#xD;&#xA;   allies' experience gain by 8% always. A more active example would be the new character LeBlanc, who spawns a mirror image whenever she drops below 40% HP (occuring at most once per minute).&#xD;&#xA; - There is a 3v3 as well as a 5v5 map,&#xD;&#xA;   meaning there are two separate&#xD;&#xA;   meta-games to identify (though most&#xD;&#xA;   people play 5v5).&#xD;&#xA; - Some of the larger neutral creeps&#xD;&#xA;   provide passive buffs that provide a&#xD;&#xA;   visual effect as well as a bonus to&#xD;&#xA;   attributes. For example, the Golem&#xD;&#xA;   buff provides mana/energy&#xD;&#xA;   regeneration and cool down reduction.&#xD;&#xA; - There is a large neutral creep called&#xD;&#xA;   the dragon that provides teamwide&#xD;&#xA;   gold and experience. This is often&#xD;&#xA;   contested through the mid-late game&#xD;&#xA;   and is a prime target for jungler&#xD;&#xA;   champions to kill.&#xD;&#xA; - The &quot;boss&quot; neutral creep (Baron&#xD;&#xA;   Nashtor) does not provide an item&#xD;&#xA;   (like Token of Life), but rather&#xD;&#xA;   teamwide gold/exp and a passive buff&#xD;&#xA;   that greatly increases&#xD;&#xA;   health/mana/energy regen as well as&#xD;&#xA;   additional attack damage and ability&#xD;&#xA;   power.&#xD;&#xA; - You get to choose 2 additional&#xD;&#xA;   &quot;Summoner Abilities&quot; that are&#xD;&#xA;   universal regardless of what champion&#xD;&#xA;   you pick. Some examples of these are&#xD;&#xA;   Ghost (temporary speed boost and&#xD;&#xA;   unitwalking), Flash (short range&#xD;&#xA;   teleport), Ignite (scaling damage&#xD;&#xA;   with a DoT and reduced healing/regen&#xD;&#xA;   component), and Clairvoyance (short&#xD;&#xA;   cooldown, small radius map reveal).&#xD;&#xA;   There are others too, of course.&#xD;&#xA; - No river runes.&#xD;&#xA; - You may passively increase your&#xD;&#xA;   champions' stats by purchasing&#xD;&#xA;   &quot;Runes&quot; outside of the actual in-game&#xD;&#xA;   interface. These runes are purchased&#xD;&#xA;   using points you earn by playing&#xD;&#xA;   games (winning or losing).&#xD;&#xA; - Additionally, you may increase your champions stats / enhance your &quot;Summoner Abilities&quot; / provide passive effects through the mastery system. The mastery system is a simplified version of a talent tree (akin to Diablo 2, World of Warcraft, etc.) with points being earned as you level your summoner (your account), which is done by simply playing games.&#xD;&#xA; - No secret shops or outposts. All items are purchased at the base shop.&#xD;&#xA;&#xD;&#xA;I'll add more as I think of more. Hope this is a good start for you!" />
  <row Id="39899" PostHistoryTypeId="5" PostId="16520" RevisionGUID="85268034-8a1d-4573-9261-6206031b217d" CreationDate="2011-02-13T17:37:04.053" UserId="207" Comment="Grammar + spelling fix." Text="There are two main perks that help counter claymores.&#xD;&#xA;&#xD;&#xA;1: Flackjacket - this perk limits explosive damage taken. If someone has this perk then there is no way a claymore will one-hit kill them. Unfortunately there is nothing you can do against this. I would recommend motion sensors if this is a problem for you, as motion sensors have no &quot;counter&quot;.&#xD;&#xA;&#xD;&#xA;2: Lightweight - this perk increases your running speed. If the claymore is badly placed then it is possible to run through the blast zone and avoid taking full damage. This can be countered, however, with good placement. When placing your claymore you have to remember that the explosion comes out from the front of the claymore, i.e. it is not omni-directional like a frag or a semtex. You also need to be mindful as to where the enemy is going to be running when they enter the room or area you're protecting. Place the claymore facing your enemies' chosen path, bearing in mind that claymores have a slight delay before exploding. &#xD;&#xA;&#xD;&#xA;I would guess that your main problem isn't placement but instead Flakjacket. The claymores have much less delay then they have had in past COD games. This means that getting past them with Lightweight is a lot harder and less likely. If you're running into this a lot and it's getting you killed often, I would strongly recommend motion sensors or even the camera. The motion sensor in particular is a very strong choice as not even Ghost, a perk that blocks most things, can protect you from motion sensors." />
  <row Id="39900" PostHistoryTypeId="5" PostId="16521" RevisionGUID="41e6c8e9-fe4d-4bfe-b8aa-0910b5cec027" CreationDate="2011-02-13T17:51:46.750" UserId="107" Comment="added 656 characters in body" Text="Battlefield: Bad Company 2 Vietnam contains 5 new maps, 15 new weapons, and 6 new vehicles that could be played in 4 multiplayer modes - Conquest, Rush, Squad Deathmatch, and Squad Rush. The expansion pack progression is integrated with the regular game progression, so soldier rank, awards, and unlocks are shared between games.&#xD;&#xA;&#xD;&#xA;The game was released on December 18, 2010 for Xbox360, PC, and PS3 as download-only content and requires original Bad Company 2 game for playing. The expansion pack includes 10 new achievements/trophies available to unlock on Xbox360 and PS3.&#xD;&#xA;&#xD;&#xA;[Official Site][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.battlefieldbadcompany2.com/vietnam" />
  <row Id="39901" PostHistoryTypeId="24" PostId="16521" RevisionGUID="832f8fd4-09af-4b29-be8d-b0d9e701c213" CreationDate="2011-02-13T17:51:46.750" Comment="Proposed by 107 approved by 336 edit id of 102" />
  <row Id="39902" PostHistoryTypeId="5" PostId="16522" RevisionGUID="78851eb3-00b4-40da-a0e3-c723d0eb06c2" CreationDate="2011-02-13T17:51:56.017" UserId="107" Comment="added 122 characters in body" Text="Battlefield: Bad Company 2 Vietnam is an online-only expansion pack for Battlefield: Bad Company 2 set in Vietnam War era." />
  <row Id="39903" PostHistoryTypeId="24" PostId="16522" RevisionGUID="9f62c59c-2262-4fae-adba-d2f96c5c7907" CreationDate="2011-02-13T17:51:56.017" Comment="Proposed by 107 approved by 336 edit id of 103" />
  <row Id="39904" PostHistoryTypeId="2" PostId="16523" RevisionGUID="2ea07d86-aa2e-4fdc-8222-ac4c6f552286" CreationDate="2011-02-13T18:00:51.743" UserId="7018" Text="Build a huge army stack (like 30 units) and station it on that province. It will take a few years, but eventually it should trigger a horde." />
  <row Id="39905" PostHistoryTypeId="2" PostId="16524" RevisionGUID="2f15adeb-fccf-452e-b97b-00d7dd4f7fa3" CreationDate="2011-02-13T18:08:50.880" UserId="802" Text="The help and all info panels claim that a colosseum creates 4 happiness but my two colosseums (at Prince difficulty level) create only 4 together and when I only had one it created only 2.&#xD;&#xA;&#xD;&#xA;Does a colosseum create 4 happiness or just 2?&#xD;&#xA;&#xD;&#xA;I think I also remember that it created 4 happiness in King level." />
  <row Id="39906" PostHistoryTypeId="1" PostId="16524" RevisionGUID="2f15adeb-fccf-452e-b97b-00d7dd4f7fa3" CreationDate="2011-02-13T18:08:50.880" UserId="802" Text="Civ 5: Does a colosseum create 2 happiness or 4?" />
  <row Id="39907" PostHistoryTypeId="3" PostId="16524" RevisionGUID="2f15adeb-fccf-452e-b97b-00d7dd4f7fa3" CreationDate="2011-02-13T18:08:50.880" UserId="802" Text="&lt;civilization-5&gt;&lt;happiness&gt;" />
  <row Id="39908" PostHistoryTypeId="2" PostId="16525" RevisionGUID="ad8c4232-b494-42f7-a083-e643eadcb8f3" CreationDate="2011-02-13T18:15:06.177" UserId="802" Text="It's the size of the cities, isn't it? The colosseum creates up to 4 happiness and as much happiness as there are citizens in the city, right?" />
  <row Id="39909" PostHistoryTypeId="5" PostId="16525" RevisionGUID="abeb618a-fba0-462b-9df2-809ec0f1d268" CreationDate="2011-02-13T18:15:34.940" UserId="207" Comment="Have more confidence!" Text="It's the size of the cities. The colosseum creates up to 4 happiness and as much happiness as there are citizens in the city." />
  <row Id="39910" PostHistoryTypeId="4" PostId="16524" RevisionGUID="e7ac9d93-d099-4d6c-913a-38778467f7c9" CreationDate="2011-02-13T18:16:09.587" UserId="207" Comment="Removed Civ V from title since it's in the tags." Text="Does a colosseum create 2 happiness or 4?" />
  <row Id="39911" PostHistoryTypeId="2" PostId="16526" RevisionGUID="abac3741-f14f-4f84-a67b-03403c89888e" CreationDate="2011-02-13T18:37:13.917" UserId="207" Text="While I'm not sure as to what this problem was caused by, it seems to have been fixed as of Patch 1.1." />
  <row Id="39912" PostHistoryTypeId="5" PostId="14602" RevisionGUID="7c1021c5-1254-40b8-bd9c-db4a52312608" CreationDate="2011-02-13T19:04:00.400" UserId="7018" Comment="spelling and grammar" Text="I play Macedonia and I've conquered all of Greece and nearly all of the Balkans. I've anexed Daci but one province is left uncolonised (it borders 5 of my provinces and 1 barbarian province) because it has 5 barbarian power.&#xD;&#xA;&#xD;&#xA;Unfortunately the chance for a horde is 0% (too much civilisation) and even with marching through province i cannot do anything. Is there any other way of triggering a horde?" />
  <row Id="39913" PostHistoryTypeId="4" PostId="14602" RevisionGUID="7c1021c5-1254-40b8-bd9c-db4a52312608" CreationDate="2011-02-13T19:04:00.400" UserId="7018" Comment="spelling and grammar" Text="How to trigger a barbarian horde in Europa Universalis: Rome (Vae Victis)" />
  <row Id="39914" PostHistoryTypeId="24" PostId="14602" RevisionGUID="cf0adc91-86d0-496c-9d90-be131874d355" CreationDate="2011-02-13T19:04:00.400" Comment="Proposed by 7018 approved by 122 edit id of 104" />
  <row Id="39915" PostHistoryTypeId="2" PostId="16527" RevisionGUID="559e795b-3cb6-4a12-b9a8-f6374b9aa750" CreationDate="2011-02-13T20:14:27.207" UserId="7053" Text="Try restarting from checkpoint, if that won't help start mission again.&#xD;&#xA;If that won't work either, I think you know what you will have to do." />
  <row Id="39916" PostHistoryTypeId="25" PostId="16524" RevisionGUID="42587375-4abe-4db9-87db-b80873f48016" CreationDate="2011-02-13T20:22:20.267" Comment="http://twitter.com/#!/StackGaming/status/36882887089332224" />
  <row Id="39917" PostHistoryTypeId="2" PostId="16528" RevisionGUID="77d1891e-6991-45d8-97f3-1ad7b612d6fd" CreationDate="2011-02-13T21:09:59.633" UserId="1070" Text="As is immediately obvious the first time you play nethack, you can't see much until you move around a bit. Here are some basic things I've figured out:&#xD;&#xA;&#xD;&#xA;* You can see things within one block of yourself, diagonals included.&#xD;&#xA;* You can see anything within line of sight in most rooms.&#xD;&#xA;* You remember the map and things on it (like corpses) but upon returning to them, they disappear (is this just the map updating?).&#xD;&#xA;* Sometimes getting within one block isn't enough, and searching reveals more.&#xD;&#xA;* You can be blinded and see nothing.&#xD;&#xA;&#xD;&#xA;It's still a bit confusing though. Sometimes I can see monsters at a distance, other times I can't see them until they're one block away. What are the rules for vision? Are there certain things that can increase my vision? Any other general see-them-before-they-see-me tips?" />
  <row Id="39918" PostHistoryTypeId="1" PostId="16528" RevisionGUID="77d1891e-6991-45d8-97f3-1ad7b612d6fd" CreationDate="2011-02-13T21:09:59.633" UserId="1070" Text="How does vision work in nethack?" />
  <row Id="39919" PostHistoryTypeId="3" PostId="16528" RevisionGUID="77d1891e-6991-45d8-97f3-1ad7b612d6fd" CreationDate="2011-02-13T21:09:59.633" UserId="1070" Text="&lt;nethack&gt;" />
  <row Id="39920" PostHistoryTypeId="2" PostId="16529" RevisionGUID="a465ab0b-6502-4ca9-b57f-b57b1eb976c2" CreationDate="2011-02-13T21:11:04.827" UserId="122" Text="As of the latest patch, the happiness bonus from the combination of all regular buildings (circus, colosseum, theater etc.) cannot provide more happiness than the number of citizens in the city.&#xD;&#xA;&#xD;&#xA;Wonders (both national wonders and world wonders), however, are exempt from this, and can provide happiness beyond the number of citizens in the city." />
  <row Id="39921" PostHistoryTypeId="2" PostId="16530" RevisionGUID="e06f54a3-9195-4622-be80-e7b66e173fc4" CreationDate="2011-02-13T21:20:55.203" UserId="490" Text="I play CoD:Black Ops mostly in hard core mode. In hard core mode, most of the time, the minimap is not available. What equipments are recommended in this situation?&#xD;&#xA;&#xD;&#xA;I typically carry claymore.&#xD;&#xA;&#xD;&#xA;Also, I mostly use submachine or assault rifles and prefer slowly moving up instead of run and gun." />
  <row Id="39922" PostHistoryTypeId="1" PostId="16530" RevisionGUID="e06f54a3-9195-4622-be80-e7b66e173fc4" CreationDate="2011-02-13T21:20:55.203" UserId="490" Text="What equipment for hard core mode CoD BO" />
  <row Id="39923" PostHistoryTypeId="3" PostId="16530" RevisionGUID="e06f54a3-9195-4622-be80-e7b66e173fc4" CreationDate="2011-02-13T21:20:55.203" UserId="490" Text="&lt;call-of-duty-black-ops&gt;&lt;hardcore-mode&gt;" />
  <row Id="39924" PostHistoryTypeId="2" PostId="16531" RevisionGUID="d375e94a-180d-4f40-9771-3b5dd420994a" CreationDate="2011-02-13T21:25:49.783" UserId="56" Text="Your vision is based on the amount of light in the area. Most rooms are fully lit, so you can see the entirety of it. The same goes for most levels of the Gnomish Mines for example.&#xD;&#xA;&#xD;&#xA;Corridors are not lit, which means you can only see one block in any direction. One exception is infravision, which is an intrinsic for dwarves, elves, gnomes, and orcs, allowing you to see infravisible (warm-blooded) monsters from afar, even in dark places.&#xD;&#xA;&#xD;&#xA;As for the map, you recall the way things were the last time you saw them. If something happens to them but you're not around to see it, you obviously don't know of it. You will only see the change once you get within sight again." />
  <row Id="39925" PostHistoryTypeId="2" PostId="16532" RevisionGUID="ca5d5667-c6d7-42c2-9463-6dc0e0bd6fa1" CreationDate="2011-02-13T21:35:53.980" UserId="6914" Text="Supplementing Arda's answer, adding light to your immediate vicinity (such as with a lit lamp, or a light spell) will enable you to see further into the dark (such as in corridors).&#xD;&#xA;&#xD;&#xA;Also telepathy works similar to infravision. Extrinsic will allow you to see any monster in a certain radius that is not mindless. Intrinsic is similar, but only works wile blind.&#xD;&#xA;&#xD;&#xA;Searching is done to detect hidden things, like hidden doors. Technically, these are visible, but you don't know that it's a door. Personally, I imagine a secret passageway-type door that looks like it's part of the wall, only upon close examination does it become apparent that it's a door.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="39926" PostHistoryTypeId="2" PostId="16533" RevisionGUID="aae3379a-cae2-4113-9cac-9a6faba42304" CreationDate="2011-02-13T22:05:31.550" UserId="6201" Text="Claymore is pretty useful. C4 can also be useful in some modes and on some maps. I occasionally use a Jammer, since it disables Claymores and C4 (it's quite effective with Hacker Pro), and, in the event that the enemy has a Spy Plane up, it can be useful to disable approaching baddies' radars." />
  <row Id="39927" PostHistoryTypeId="2" PostId="16534" RevisionGUID="bd7d3eb1-7fe2-4846-884b-0a1b4d67ef94" CreationDate="2011-02-13T22:08:25.793" UserId="6201" Text="Sometimes in multiplayer in Black Ops, I see a lightbulb appear over another player's head. What does that indicate?" />
  <row Id="39928" PostHistoryTypeId="1" PostId="16534" RevisionGUID="bd7d3eb1-7fe2-4846-884b-0a1b4d67ef94" CreationDate="2011-02-13T22:08:25.793" UserId="6201" Text="What does it mean when a light bulb appears over someone's head?" />
  <row Id="39929" PostHistoryTypeId="3" PostId="16534" RevisionGUID="bd7d3eb1-7fe2-4846-884b-0a1b4d67ef94" CreationDate="2011-02-13T22:08:25.793" UserId="6201" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="39930" PostHistoryTypeId="2" PostId="16535" RevisionGUID="02a3df7b-63dc-4cea-b685-5c4667773940" CreationDate="2011-02-13T22:17:57.393" UserId="7067" Text="Unfortunately there is no standard way of recording game footage from games consoles without extra hardware.&#xD;&#xA;&#xD;&#xA;Some games have video capture tools built in (like Halo Reach), but if they allow access to those videos outside of the console ecosystem it can be in many different ways. For your Halo Reach example, you actually require an account on http://www.Bungie.net. Once this account is linked to your Xbox LIVE gamertag, you can access your fileshare from the Profile-&gt;File Share option on the website and access any videos you have saved.&#xD;&#xA;&#xD;&#xA;As this functionality is Bungie / Halo Reach specific, this won't necessarily work the same for Modern Warface 2 (or any other games). So this is where a specific piece of hardware; either a capture card that slots into your PC or an external capture unit such as this one that I know games testers working on real games use. Check out http://www.hauppauge.co.uk/site/products/data_hdpvr.html.&#xD;&#xA;&#xD;&#xA;Obviously specialised hardware can have quite a high cost associated with it, but it does allow you to record every part of gameplay as you see fit and would work with any games console, not just Xbox 360." />
  <row Id="39931" PostHistoryTypeId="5" PostId="7787" RevisionGUID="1ca9c73b-aef5-4970-9c57-5a64cf4ceca5" CreationDate="2011-02-13T22:19:11.467" UserId="13" Comment="corrected for sense" Text="It is something that affects different people to different degrees. It's similar to motion sickness where the motion cues you get from your eyes don't match the cues you are getting from your ears.&#xD;&#xA;&#xD;&#xA;You can only try various things to see what minimises the effect for you:&#xD;&#xA;&#xD;&#xA;* Take frequent breaks and/or make your breaks longer.&#xD;&#xA;* Sit further away from the screen so it doesn't fill your field of view.&#xD;&#xA;* Make sure the room is well lit - don't play in a darkened room.&#xD;&#xA;* Don't play when tired.&#xD;&#xA;* Change the resolution of the screen (if possible). As I mention in the comments, you might find that decreasing the resolution helps as it seems to be more prevalent with newer games. It could be that a lower resolution (and hence less realistic scene) works for most people, but equally it could make it worse for you.&#xD;&#xA;&#xD;&#xA;You will need to try these things individually or in combination to see what works best for you. Unfortunately, it might be that none of them actually help.&#xD;&#xA;" />
  <row Id="39932" PostHistoryTypeId="2" PostId="16536" RevisionGUID="8786e7ca-be47-4665-957d-4139f62b63ac" CreationDate="2011-02-13T22:37:40.350" UserId="6356" Text="I know a lot of people like to change their boulders from ` to 0. Are there any other helpful character swaps I should be aware of?&#xD;&#xA;&#xD;&#xA;I'm assuming this is all personal preference and people do it for better visibility." />
  <row Id="39933" PostHistoryTypeId="1" PostId="16536" RevisionGUID="8786e7ca-be47-4665-957d-4139f62b63ac" CreationDate="2011-02-13T22:37:40.350" UserId="6356" Text="Changing the appearances of characters" />
  <row Id="39934" PostHistoryTypeId="3" PostId="16536" RevisionGUID="8786e7ca-be47-4665-957d-4139f62b63ac" CreationDate="2011-02-13T22:37:40.350" UserId="6356" Text="&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="39935" PostHistoryTypeId="2" PostId="16537" RevisionGUID="0bed7fff-feb8-43ef-b160-2e18ca7da5be" CreationDate="2011-02-13T22:47:01.850" UserId="7068" Text="I switched from a dynex-802.11b/g to a Netgear-802.11b/g/n just yesterday. My router is down stairs because my phoneline upstairs is retarded....but my PS3 is still upstairs (SOCOM: Confrontation is game I am experiencing issues). I have done everything I can to make sure the connection is solid and have checked the status and it has been as high as 80% and usually lingers at about 60%. I thought about upgrading my bandwidth from 1.5mbs to 7mbs, but I am guessing something is wrong if it worked fine before? Now the game seems more laggy and my voice chat is choppy. Others seem to receive my voice data fine because I can hear my own feedback clearly from other players (if you are in close proximity to another player and speak and there volume is loud enough sometimes you can hear yourself). I wonder if I port forward or setup DMZ then it will be fixed, but I am not sure and don't know quite how to do it. Has anyone else ever experienced this when switching routers? What did you do to fix it? Thanks!" />
  <row Id="39936" PostHistoryTypeId="1" PostId="16537" RevisionGUID="0bed7fff-feb8-43ef-b160-2e18ca7da5be" CreationDate="2011-02-13T22:47:01.850" UserId="7068" Text="Switched to new router and now experiencing lag?" />
  <row Id="39937" PostHistoryTypeId="3" PostId="16537" RevisionGUID="0bed7fff-feb8-43ef-b160-2e18ca7da5be" CreationDate="2011-02-13T22:47:01.850" UserId="7068" Text="&lt;ps3&gt;&lt;lag&gt;&lt;internet&gt;" />
  <row Id="39938" PostHistoryTypeId="2" PostId="16538" RevisionGUID="f56258fa-851a-4969-90e3-db47c936a32d" CreationDate="2011-02-13T22:47:58.447" UserId="4007" Text="In my playthrough, I did some quests for the Brotherhood and got a good reputation with them (enough to have Power Armor training and to buy from their armory). After I destroyed the bunker, I talked to Veronica, and she warned that she would leave if I continued fighting the Brotherhood.&#xD;&#xA;&#xD;&#xA;It's notable that if you destroy the BoS bunker, Veronica's ending will change." />
  <row Id="39939" PostHistoryTypeId="2" PostId="16539" RevisionGUID="c329df06-e128-4409-9896-a1512bb29c67" CreationDate="2011-02-13T22:48:48.510" UserId="821" Text="It's when the player has paused their game. Obviously, you can't *actually* pause a multiplayer game, but it's when they are on menus and can't move/shoot.&#xD;&#xA;&#xD;&#xA;As far as I can tell this is limited to the use of the start menu (change class, leave game) and associated system menus - for example, the Xbox Dashboard." />
  <row Id="39941" PostHistoryTypeId="2" PostId="16541" RevisionGUID="d118f3ba-4c10-4c02-b1f8-6b6a93d93507" CreationDate="2011-02-13T22:52:03.857" UserId="7069" Text="Ok, I am a bit confused about this level format for RushHour? What could this mean, I understand this one I think:&#xD;&#xA;&#xD;&#xA;    ..fg..&#xD;&#xA;    ..fg.i&#xD;&#xA;    aafghi&#xD;&#xA;    .e..hj&#xD;&#xA;    debbhj&#xD;&#xA;    dcc...&#xD;&#xA;&#xD;&#xA;The letters a is the red car, and all the other letters depict another block, but what confuses me is the other levels I have seen which have stars:&#xD;&#xA;&#xD;&#xA;    **....&#xD;&#xA;    de.g..&#xD;&#xA;    de**..&#xD;&#xA;    .c*h..&#xD;&#xA;    ..fh..&#xD;&#xA;    ......&#xD;&#xA;&#xD;&#xA;What could the stars possibly mean on that one? And where is the red car?  &lt;arggh&gt; confusing!" />
  <row Id="39942" PostHistoryTypeId="1" PostId="16541" RevisionGUID="d118f3ba-4c10-4c02-b1f8-6b6a93d93507" CreationDate="2011-02-13T22:52:03.857" UserId="7069" Text="Rush Hour Level Format?" />
  <row Id="39943" PostHistoryTypeId="3" PostId="16541" RevisionGUID="d118f3ba-4c10-4c02-b1f8-6b6a93d93507" CreationDate="2011-02-13T22:52:03.857" UserId="7069" Text="&lt;puzzle&gt;" />
  <row Id="39944" PostHistoryTypeId="2" PostId="16542" RevisionGUID="035a13fa-7ad9-4083-a17e-f00d709f2aea" CreationDate="2011-02-13T22:54:26.423" UserId="23" Text="You can [change virtually everything][1] via the [boulder][2], [dungeon][3], [effects][4], [graphics][5], [monsters][6], [objects][7] and [warnings][8] settings -- add the fact you can edit the source and the only limit becomes yourself... and the ASCII charset. [That's being addressed][9] in [UnNetHack][10], however.&#xD;&#xA;&#xD;&#xA;If you're [playing online][11], however, you shouldn't change these settings or viewers will be confused. If you aren't, you should totally try it!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Custom_map_symbols&#xD;&#xA;  [2]: http://nethackwiki.com/wiki/Options#boulder&#xD;&#xA;  [3]: http://nethackwiki.com/wiki/Options#dungeon&#xD;&#xA;  [4]: http://nethackwiki.com/wiki/Options#effects&#xD;&#xA;  [5]: http://nethackwiki.com/wiki/Options#graphics&#xD;&#xA;  [6]: http://nethackwiki.com/wiki/Options#monsters&#xD;&#xA;  [7]: http://nethackwiki.com/wiki/Options#objects&#xD;&#xA;  [8]: http://nethackwiki.com/wiki/Options#warnings&#xD;&#xA;  [9]: https://groups.google.com/d/topic/rec.games.roguelike.nethack/BzEaZzDJvZA/discussion&#xD;&#xA;  [10]: http://sourceforge.net/apps/trac/unnethack&#xD;&#xA;  [11]: http://nethackwiki.com/wiki/Alt.org" />
  <row Id="39945" PostHistoryTypeId="25" PostId="16528" RevisionGUID="6a1f722b-934d-4c49-b8c1-bb51700c686e" CreationDate="2011-02-13T23:22:20.543" Comment="http://twitter.com/#!/StackGaming/status/36928187124424704" />
  <row Id="39946" PostHistoryTypeId="2" PostId="16543" RevisionGUID="2fc456bd-14c3-4aa8-acf3-1df80fa6d8a8" CreationDate="2011-02-13T23:23:33.677" UserId="7073" Text="Yeah, that would work. You could spend a crap ton of real world money to buy in game gold, get the best stuff, and be really good at it, and maybe then. &#xD;&#xA;&#xD;&#xA;I almost beat him on my fifth bloodline, but couldn't heal in between attacks fast enough. Got him easily on my sixth, its not really a very hard game. " />
  <row Id="39947" PostHistoryTypeId="2" PostId="16544" RevisionGUID="a3835428-93d8-4b52-8a03-7de1b9638998" CreationDate="2011-02-13T23:26:40.583" UserId="7074" Text="Also, there is the attitude of &quot;Guarded.&quot;  This is shown when you aren't exactly hostile with the faction, but it's leaders don't trust you as much, or they want something you have. I consider it the &quot;Annoyed&quot; attitude from Civ 4." />
  <row Id="39948" PostHistoryTypeId="2" PostId="16545" RevisionGUID="50dfa64b-4bee-417e-af32-d5c154cd3345" CreationDate="2011-02-13T23:44:24.633" UserId="7075" Text="You can totally do this, i mistersandmanned everyone, and killed most of everyone in disguise so i barely lost any reputation, after i dealt with them all i exited the bunker (without blowing it up and still completing the 'destroy the brotherhood' mission by killing everyone, or at least all major characters) and Veronica was none the wiser. All was good. But i redid it with having to kill Veronica just cause i wanted an Anakin ending: you know, betraying your organisation, killing the younglings and loosing your woman etc etc" />
  <row Id="39949" PostHistoryTypeId="5" PostId="16537" RevisionGUID="ad79627d-dc19-414f-a14c-3c09286f38a5" CreationDate="2011-02-14T00:08:46.717" UserId="207" Comment="Grammar + spelling fix." Text="I switched from a Dynex-802.11b/g to a Netgear-802.11b/g/n just yesterday. My router is downstairs because my phone-line upstairs doesn't work very well, but my PS3 is still upstairs(SOCOM: Confrontation is the game with which I am experiencing issues). &#xD;&#xA;&#xD;&#xA;I have done everything I can to make sure the connection is solid and have checked the status and it has been as high as 80% and usually lingers at about 60%. I thought about upgrading my bandwidth from 1.5mbs to 7mbs, but I am guessing something is wrong if it worked fine before. The game seems more laggy and my voice chat is choppy. Others seem to receive my voice data fine because I can hear my own feedback clearly from other players (if you are in close proximity to another player and speak, sometimes their volume is loud enough sometimes you can hear yourself). &#xD;&#xA;&#xD;&#xA;I wonder if porting forward or setting up DMZ will fix this problem, but I am not sure and don't know quite how to do it. Has anyone else ever experienced this when switching routers? What did you do to fix it? Thanks!" />
  <row Id="39950" PostHistoryTypeId="5" PostId="16545" RevisionGUID="af821017-8654-49a7-887c-afa29b18d54f" CreationDate="2011-02-14T00:10:47.137" UserId="207" Comment="Grammar + spelling fix. Removed extraneous sentence." Text="You can totally do this. I Mr. Sandman'd everyone, and killed off most of everyone in disguise so I barely lost any reputation. After I dealt with them all, I exited the bunker (without blowing it up and still completing the 'Destroy The Brotherhood' mission by killing everyone, or at least all major characters) and Veronica was none the wiser. All was good." />
  <row Id="39951" PostHistoryTypeId="2" PostId="16546" RevisionGUID="6ba45b97-bf54-473b-b0db-d20a5b22df50" CreationDate="2011-02-14T00:29:33.160" UserId="7063" Text="Can I do this and can I still do it if I have already overthrown the 1st elder?" />
  <row Id="39952" PostHistoryTypeId="1" PostId="16546" RevisionGUID="6ba45b97-bf54-473b-b0db-d20a5b22df50" CreationDate="2011-02-14T00:29:33.160" UserId="7063" Text="I've heard about negotiating a treaty between the NCR and BoS. Is it true?" />
  <row Id="39953" PostHistoryTypeId="3" PostId="16546" RevisionGUID="6ba45b97-bf54-473b-b0db-d20a5b22df50" CreationDate="2011-02-14T00:29:33.160" UserId="7063" Text="&lt;fallout&gt;" />
  <row Id="39954" PostHistoryTypeId="6" PostId="16546" RevisionGUID="94bb4823-0b61-47d9-9b0e-efcd696838d9" CreationDate="2011-02-14T00:35:12.983" UserId="207" Comment="I think this is New Vegas being talked about here." Text="&lt;fallout-new-vegas&gt;" />
  <row Id="39955" PostHistoryTypeId="2" PostId="16547" RevisionGUID="7e601b57-770f-47a5-88a0-c8e0424a709f" CreationDate="2011-02-14T00:57:21.560" UserId="6200" Text="In Mario Kart Wii, karts can get a second level of mini-turbo by holding a drift longer before letting go. Is this any better than getting two regular mini-turbos on the same turn? If so, how? Does it provide more than double the boost? Does it take less than twice as long to get?" />
  <row Id="39956" PostHistoryTypeId="1" PostId="16547" RevisionGUID="7e601b57-770f-47a5-88a0-c8e0424a709f" CreationDate="2011-02-14T00:57:21.560" UserId="6200" Text="Is a double mini-turbo better than two regular ones" />
  <row Id="39957" PostHistoryTypeId="3" PostId="16547" RevisionGUID="7e601b57-770f-47a5-88a0-c8e0424a709f" CreationDate="2011-02-14T00:57:21.560" UserId="6200" Text="&lt;strategy&gt;&lt;mario-kart-wii&gt;" />
  <row Id="39958" PostHistoryTypeId="4" PostId="16547" RevisionGUID="1ec8d868-f5e2-44c1-b0ea-7d445c689752" CreationDate="2011-02-14T01:06:03.937" UserId="6200" Comment="edited title" Text="Is a double mini-turbo better than two regular ones?" />
  <row Id="39959" PostHistoryTypeId="2" PostId="16548" RevisionGUID="4f8e8d8b-fd30-491f-8c34-b3c378474305" CreationDate="2011-02-14T01:07:57.950" UserId="4007" Text="Yes, it's possible, but only with Elder McNamara, not with Elder Hardin." />
  <row Id="39960" PostHistoryTypeId="2" PostId="16549" RevisionGUID="fca6027b-6751-4846-a759-cf175ab0018b" CreationDate="2011-02-14T02:09:47.043" UserId="159" Text="No, you cannot kill Vlad.&#xD;&#xA;&#xD;&#xA;&gt;! until chapter 9&#xD;&#xA;&#xD;&#xA;He usually sits there passive, until you move so far away from his spawn point, then he disappears. I think he's a ninja, because he disappears in a puff of smoke. &#xD;&#xA;&#xD;&#xA;I've dispensed about 50,000 hitpoints on him in single/multiplayer mode. He bleeds a lot, he can be set on fire, frozen, but his health never changes.&#xD;&#xA;&#xD;&#xA;As I said, he's probably a ninja. Right? &lt;_&lt;" />
  <row Id="39961" PostHistoryTypeId="2" PostId="16550" RevisionGUID="af2f9687-f690-4fe7-9a78-73ea961fd7f1" CreationDate="2011-02-14T02:14:12.003" UserId="159" Text="[Magickapedia][1] says that there is only 20 levels. &#xD;&#xA;&#xD;&#xA;So any more than this is probably a hack.&#xD;&#xA;&#xD;&#xA;There have been issues where (as of 1.3.4.0) where Chapter 3 only includes the end boss fight. The temporary fix for this includes editing the XML documentation to state what level to start at. It wouldn't surprise me if the challenge XML files can be edited as well. Possibly to have multiple low enemy levels or high point enemies with added player advantages.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.magickapedia.net/wiki/Challenge_mode#Challenge" />
  <row Id="39962" PostHistoryTypeId="25" PostId="16546" RevisionGUID="ddc5defe-ab4b-401d-a3c6-ffa7c2832f33" CreationDate="2011-02-14T02:22:20.713" Comment="http://twitter.com/#!/StackGaming/status/36973486111068160" />
  <row Id="39963" PostHistoryTypeId="2" PostId="16551" RevisionGUID="6da034bd-a74f-4d1a-89a4-f8c146da411d" CreationDate="2011-02-14T02:47:22.160" UserId="6745" Text="Always move slowly and cautiously in hardcore mode.  When you're crossing wide open spaces though (such as the street in Havana) sprint.&#xD;&#xA;&#xD;&#xA;As for weapons, I recommend the AK47 as its generally pretty accurate and packs a very heavy punch.  The Galil is also an excellent weapon.&#xD;&#xA;&#xD;&#xA;If assault rifles aren't your style, some of my other favorites for hardcore include the M60, PM63, and WA2000.&#xD;&#xA;&#xD;&#xA;I've not really found any perks that don't work well in hardcore mode, but usually I've got Hardline and Hardened.  These work pretty well for me." />
  <row Id="39964" PostHistoryTypeId="2" PostId="16552" RevisionGUID="f14934fc-e6cd-465d-86e3-2072cdc88e5c" CreationDate="2011-02-14T04:05:48.743" UserId="7077" Text="Dungeon Lords had promise, but alas was too buggy to play (and getting a bit dated now).&#xD;&#xA;&#xD;&#xA;Any recommendations?" />
  <row Id="39965" PostHistoryTypeId="1" PostId="16552" RevisionGUID="f14934fc-e6cd-465d-86e3-2072cdc88e5c" CreationDate="2011-02-14T04:05:48.743" UserId="7077" Text="Looking for a Co-op 1st person RPG like Oblivion" />
  <row Id="39966" PostHistoryTypeId="3" PostId="16552" RevisionGUID="f14934fc-e6cd-465d-86e3-2072cdc88e5c" CreationDate="2011-02-14T04:05:48.743" UserId="7077" Text="&lt;role-playing-game&gt;&lt;first-person-shooter&gt;&lt;co-op&gt;" />
  <row Id="39967" PostHistoryTypeId="6" PostId="16552" RevisionGUID="8406b2f0-610f-445a-a7ac-10501d3f5b8b" CreationDate="2011-02-14T04:11:37.390" UserId="18" Comment="added game-rec tag" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;first-person-shooter&gt;&lt;co-op&gt;" />
  <row Id="39968" PostHistoryTypeId="2" PostId="16553" RevisionGUID="c8b66d71-cf85-43df-9e90-85319117448a" CreationDate="2011-02-14T04:22:15.340" UserId="1613" Text="How about [Borderlands][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Borderlands_(video_game)" />
  <row Id="39969" PostHistoryTypeId="2" PostId="16554" RevisionGUID="88c3c401-cefc-489b-b78c-29eb7739f681" CreationDate="2011-02-14T04:33:03.417" UserId="4544" Text="For now, if I'm not mistaken, there is only the Sony Vaio computer that has an application to the remote for PS3. There are many limitations. You can simply send messages to friends and read your file videos / audios." />
  <row Id="39971" PostHistoryTypeId="25" PostId="16547" RevisionGUID="3e7352f1-bc71-460a-9704-dfdfdd88ad00" CreationDate="2011-02-14T05:22:20.763" Comment="http://twitter.com/#!/StackGaming/status/37018784665436160" />
  <row Id="39972" PostHistoryTypeId="2" PostId="16556" RevisionGUID="47ba3a2e-b8f0-40af-a6c9-4ace71ff4c97" CreationDate="2011-02-14T05:50:31.833" UserId="3501" Text="Yup, that could very well be the problem. I would suggest that you assign a fixed IP to your PS3 and make that IP the default DMZ host.&#xD;&#xA;&#xD;&#xA;Here is how you do that.&#xD;&#xA;&#xD;&#xA;1. Open a Web browser, and type the router's IP address. Put password etc.&#xD;&#xA;2. From the Main Menu of the browser interface, under Advanced, click Port Forwarding to view the port forwarding menu. OR Advanced &gt; Security ( depending on your router model )&#xD;&#xA;3. Pick an IP address and set it as the DMZ host.&#xD;&#xA;4. Now follow [these][1] instructions ( with pics :D ) and set the same IP here.&#xD;&#xA;5. In your PS3 go to Settings &gt; Network Settings &gt; Internet Connection Test.&#xD;&#xA;Look for NAT Type, if it is Type 2 (open) you are all set.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://portforward.com/networking/staticip-ps3-playstation-3.htm" />
  <row Id="39973" PostHistoryTypeId="2" PostId="16557" RevisionGUID="7813fca1-707d-41d3-8271-cf516783777d" CreationDate="2011-02-14T05:58:16.333" UserId="7079" Text="well if u asked me which u did i would say if your house is really far away from your spawn u can put down sighns  like torches or the most comonly used one just if your house has any 2 deep water around it jump stack and u will go as high as u can then jump into the water make sure it is 2 deep or u will take damag and make sure to put 2 or more torches on top of your huge pole when u finish the huge pole they can be seen for fricken long distances that is ow i use em" />
  <row Id="39974" PostHistoryTypeId="2" PostId="16558" RevisionGUID="afcdc411-4573-440f-a055-1f82d845aae7" CreationDate="2011-02-14T06:19:16.540" UserId="10" Text="I'm playing City Story on the iPad and I'm left wondering whether those two Empire State Buildings of mine actually generate any income.&#xD;&#xA;&#xD;&#xA;Or is this restricted to making things in the Factories?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/c6cSe.jpg" />
  <row Id="39975" PostHistoryTypeId="1" PostId="16558" RevisionGUID="afcdc411-4573-440f-a055-1f82d845aae7" CreationDate="2011-02-14T06:19:16.540" UserId="10" Text="Do other buildings in City Story also generate income?" />
  <row Id="39976" PostHistoryTypeId="3" PostId="16558" RevisionGUID="afcdc411-4573-440f-a055-1f82d845aae7" CreationDate="2011-02-14T06:19:16.540" UserId="10" Text="&lt;city-story&gt;" />
  <row Id="39978" PostHistoryTypeId="5" PostId="16543" RevisionGUID="c43c0ddb-bbb2-4015-87b7-a80923dd1ccc" CreationDate="2011-02-14T06:55:48.173" UserId="122" Comment="deleted 23 characters in body" Text="You could spend a crap ton of real world money to buy in game gold, get the best stuff, and be really good at it, and maybe then. &#xD;&#xA;&#xD;&#xA;I almost beat him on my fifth bloodline, but couldn't heal in between attacks fast enough. Got him easily on my sixth, its not really a very hard game. " />
  <row Id="39980" PostHistoryTypeId="5" PostId="16557" RevisionGUID="ca8f141d-3566-481d-af1b-6a2583ebe206" CreationDate="2011-02-14T07:02:55.387" UserId="122" Comment="Englishified." Text="If your house is really far away from your spawn you can put down signs or torches.&#xD;&#xA;&#xD;&#xA;Another option is to build a huge pole near your house with torches on top, it can be seen from a really long distance. Building a huge pole is simple if have water around your house, just keep climbing and building and when you're done, jump down into the water (make sure it is 2 deep or you will take damage)." />
  <row Id="39981" PostHistoryTypeId="10" PostId="16552" RevisionGUID="a712012b-4218-4435-aa60-e68ae4ff8df0" CreationDate="2011-02-14T07:03:42.467" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="39982" PostHistoryTypeId="2" PostId="16559" RevisionGUID="c3ff4896-f227-412f-b1e9-63a44e779473" CreationDate="2011-02-14T07:53:42.383" UserId="3607" Text="latest prince of persia games run but sands of time wont work and shows the video card compatibility problem on my pc .What should i do?&#xD;&#xA; My system specification are:-&#xD;&#xA;&#xD;&#xA; - 2.0 ghz dual core processor&#xD;&#xA; - 1 GB ram&#xD;&#xA; - 256 Mb video g31/g33 card" />
  <row Id="39983" PostHistoryTypeId="1" PostId="16559" RevisionGUID="c3ff4896-f227-412f-b1e9-63a44e779473" CreationDate="2011-02-14T07:53:42.383" UserId="3607" Text="prince of persia  sands of time problem" />
  <row Id="39984" PostHistoryTypeId="3" PostId="16559" RevisionGUID="c3ff4896-f227-412f-b1e9-63a44e779473" CreationDate="2011-02-14T07:53:42.383" UserId="3607" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;hardware&gt;&lt;bug&gt;" />
  <row Id="39985" PostHistoryTypeId="6" PostId="16559" RevisionGUID="12c51934-1791-46de-b18b-b383e810f6ac" CreationDate="2011-02-14T08:06:36.870" UserId="122" Comment="edited tags; added 5 characters in body; edited title" Text="&lt;pc&gt;&lt;troubleshooting&gt;&lt;prince-of-persia-sot&gt;" />
  <row Id="39986" PostHistoryTypeId="5" PostId="16559" RevisionGUID="12c51934-1791-46de-b18b-b383e810f6ac" CreationDate="2011-02-14T08:06:36.870" UserId="122" Comment="edited tags; added 5 characters in body; edited title" Text="The latest Prince of Persia games run, but Sands of Time wont work and shows the video card compatibility problem on my PC .What should i do?&#xD;&#xA;&#xD;&#xA;My system specification are:&#xD;&#xA;&#xD;&#xA; - 2.0 GHz dual core processor&#xD;&#xA; - 1 GB ram&#xD;&#xA; - 256 MB video g31/g33 card" />
  <row Id="39987" PostHistoryTypeId="4" PostId="16559" RevisionGUID="12c51934-1791-46de-b18b-b383e810f6ac" CreationDate="2011-02-14T08:06:36.870" UserId="122" Comment="edited tags; added 5 characters in body; edited title" Text="Prince of Persia Sands of Time problem" />
  <row Id="39988" PostHistoryTypeId="5" PostId="16514" RevisionGUID="4ae4f5c8-d11d-4237-87b3-939aa47dac22" CreationDate="2011-02-14T08:17:52.150" UserId="5435" Comment="correction &amp; small addition" Text="I actually think the Watchtower is a VERY useful upgrade for most towns.&#xD;&#xA;&#xD;&#xA;There are 2 major benefits, and AP is certainly NOT one of those as all towns should have a surplus of AP.  Items only able to be found in the desert are the only shortage a town should ever have.&#xD;&#xA;&#xD;&#xA;Both benefits relate to scavanging!  The first, with upgrade at lvl 3 the entire map (or close to at least) should be visable.  Now in a town where the zombie clearing hasnt yet been finished, or hasnt been managed well, this makes a huge difference.  Expeditions are needed on a map like this, true, but they are not good enough on their own.  Being able to see the entire map allows solo scavangers to see where they can travel safely, so it stop players from getting stuck in zombie infested zones but more importantly it makes these solo scavangers feel safe to go out of town.  This is very important as until the entire map is depleted, you really want more than 20 scavangers each day.&#xD;&#xA;&#xD;&#xA;The second major benefit is at WT 4 &amp; 5, the extra zones that now become reachable!  Every scavanger can travel at least 1 extra zone due to this upgrade without needing any extra AP providing items. This is again hugely important as, if you have read several of the other questions here, you will know that defence items are the single largest source of defence in the game.  Having these extra zones easily reachable by the entire towns can lead to a massive amount of extra defence items.&#xD;&#xA;&#xD;&#xA;And just to speak from experience, my last town (the longest living town in the entire server so far) had Watchtower at lvl 5.  I can assure you there is no way we would have had anyhwere near the amount of defence items as we did without Watchtower lvl 5.  I would also like to point out the French server has been up and running for more than 2 years and its common knowledge the &quot;best&quot; upgrade order, which includes ST to 5 first then WT to 5 second.&#xD;&#xA;&#xD;&#xA;Now I'll agree that Watchtower is NOT always necessary.  If your map is perfecty cleared (has only 1 small area full of zombies and the rest of the map confirmed to be clear of any) and is only a 12 x 12 grid then its probably a waste of upgrades.  When the map becomes 13 x 13 however, the extra distance you can travel realy makes a difference especially if your town is not centered.  By the time your map becomes 14 x 14, I personally would say the WT lvl 5 is essential.&#xD;&#xA;&#xD;&#xA;So in conclusion, in my personal opinion the WT 5 upgrade does lead to more defence items, in particular on a larger map, and is not an upgrade that should be overlooked as easily as most people do.  Our Day 27 town with 220+ defene items and not a single building that provides these in abundance is the proof of that.  We did however, manage to deplete every single zone on a 13 x 13 map while our town was not centered thanks to the WT :-)  I should also add this town broke the highest ever defence record on our server by around 280 defence at the time and it is still 180 defence higher than any other town has ever achieved. (I am only telling you this to prove that WT 5 CAN lead to more defence)" />
  <row Id="39989" PostHistoryTypeId="25" PostId="16534" RevisionGUID="eb545b20-33ef-4fe5-bd17-b8f5f307c005" CreationDate="2011-02-14T08:22:20.507" Comment="http://twitter.com/#!/StackGaming/status/37064082628542464" />
  <row Id="39991" PostHistoryTypeId="25" PostId="16559" RevisionGUID="5f4d6273-17c4-4a9f-b938-8992f6332ce4" CreationDate="2011-02-14T11:22:21.050" Comment="http://twitter.com/#!/StackGaming/status/37109383053713408" />
  <row Id="39992" PostHistoryTypeId="5" PostId="16559" RevisionGUID="6c617025-3618-401b-96d6-43c5b5de1ee5" CreationDate="2011-02-14T11:25:23.357" UserId="3607" Comment="added 67 characters in body" Text="The latest Prince of Persia games run, but Sands of Time wont work and shows the video card compatibility problem on my PC .What should i do? Games released after and before sands of time runs fine on my pc  &#xD;&#xA;&#xD;&#xA;My system specification are:&#xD;&#xA;&#xD;&#xA; - 2.0 GHz dual core processor&#xD;&#xA; - 1 GB ram&#xD;&#xA; - 256 MB video g31/g33 card" />
  <row Id="39993" PostHistoryTypeId="5" PostId="16118" RevisionGUID="07016972-e208-4267-8b00-a2b8ea002730" CreationDate="2011-02-14T11:55:05.043" UserId="6648" Comment="Playstation not Play Station..." Text="Is it possible to combine two accounts on Playstation Network for saved games data, trophies etc.?" />
  <row Id="39994" PostHistoryTypeId="5" PostId="13044" RevisionGUID="3966d848-c6c6-4315-ac0b-46d4375a5c3a" CreationDate="2011-02-14T12:52:12.530" UserId="1613" Comment="Grammar improvements" Text="I can recommend these sites: [Maximus cards][2] and [ecodes247][1] . I purchased several cards from Maximus without a problem. Keep in mind that when you surpass a certain amount of credit purchased from them, they ask for more information such as a telephone number and things like that. The other one was recommended by a friend and I haven't tried them yet. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ecodes247.com&#xD;&#xA;  [2]: http://www.maximuscards.com" />
  <row Id="39995" PostHistoryTypeId="24" PostId="13044" RevisionGUID="09d6755c-936b-4989-9806-8f3697056c47" CreationDate="2011-02-14T12:52:12.530" Comment="Proposed by 1613 approved by 14 edit id of 106" />
  <row Id="39997" PostHistoryTypeId="10" PostId="9638" RevisionGUID="21f19f7f-ae33-4da8-8567-378fc3ddc2bb" CreationDate="2011-02-14T13:36:03.893" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="39998" PostHistoryTypeId="2" PostId="16562" RevisionGUID="232db1d4-4aca-4a0f-bd79-fe5771f85d4a" CreationDate="2011-02-14T13:43:32.813" UserId="3243" Text="Changing ghosts and shades to `8` and golems to `7` is popular.  By default, ghosts are represented by a space, which makes them nearly impossible to see.  Golems aren't quite as bad, but it is a bit difficult to pick out a `'` walking around.&#xD;&#xA;&#xD;&#xA;I wouldn't worry too much about confusing people watching your game online; many of the best players on NAO use these settings and people viewing games regularly will be familiar with them." />
  <row Id="39999" PostHistoryTypeId="2" PostId="16563" RevisionGUID="f0dfe686-2306-4c9c-9f0e-4e0d5f2d3347" CreationDate="2011-02-14T13:55:47.233" UserId="145" Text="There are 131 rank levels in Bejeweled 3. What are the names of them?" />
  <row Id="40000" PostHistoryTypeId="1" PostId="16563" RevisionGUID="f0dfe686-2306-4c9c-9f0e-4e0d5f2d3347" CreationDate="2011-02-14T13:55:47.233" UserId="145" Text="Bejeweled 3: Names of Rank Levels" />
  <row Id="40001" PostHistoryTypeId="3" PostId="16563" RevisionGUID="f0dfe686-2306-4c9c-9f0e-4e0d5f2d3347" CreationDate="2011-02-14T13:55:47.233" UserId="145" Text="&lt;bejeweled-3&gt;" />
  <row Id="40002" PostHistoryTypeId="2" PostId="16564" RevisionGUID="d9b8b605-6d98-4eca-857d-c8dfb662f9d2" CreationDate="2011-02-14T13:59:35.250" UserId="145" Text="It [seems][1] that the rank level names of Bejeweled 3 are identical to the ones of [Bejeweled Blitz][2]:&#xD;&#xA;&#xD;&#xA;1. Novice&#xD;&#xA;2. Apprentice&#xD;&#xA;3. Trainee&#xD;&#xA;4. Beginner&#xD;&#xA;5. Amateur&#xD;&#xA;6. Jr. Appraiser&#xD;&#xA;7. Appraiser&#xD;&#xA;8. Gem Polisher&#xD;&#xA;9. Gem Scraper&#xD;&#xA;10. Gem Grinder&#xD;&#xA;11. Jewel Thief&#xD;&#xA;12. Jewel Scavenger&#xD;&#xA;13. Gem Scrounger&#xD;&#xA;14. Jr. Gemfinder&#xD;&#xA;15. Gemfinder&#xD;&#xA;16. Master Gemfinder&#xD;&#xA;17. Jr. Jewelkeep&#xD;&#xA;18. Jewelkeep&#xD;&#xA;19. Master Jewelkeeper&#xD;&#xA;20. Gemhunter Lv 1&#xD;&#xA;21. Gemhunter Lv 2&#xD;&#xA;22. Gemhunter Lv 3&#xD;&#xA;23. Gemhunter Lv 4&#xD;&#xA;24. Gemhunter Lv 5&#xD;&#xA;25. Gemcrafter Lv 1&#xD;&#xA;26. Gemcrafter Lv 2&#xD;&#xA;27. Gemcrafter Lv 3&#xD;&#xA;28. Gemcrafter Lv 4&#xD;&#xA;29. Gemcrafter Lv 5&#xD;&#xA;30. Jr. Gemstalker&#xD;&#xA;31. Gemstalker&#xD;&#xA;32. Sr. Gemstalker&#xD;&#xA;33. Topaz Hunter&#xD;&#xA;34. Onyx Hunter&#xD;&#xA;35. Amethyst Hunter&#xD;&#xA;36. Ruby Hunter&#xD;&#xA;37. Emerald Hunter&#xD;&#xA;38. Opal Hunter&#xD;&#xA;39. Sapphire Hunter&#xD;&#xA;40. Diamond Hunter&#xD;&#xA;41. Topaz Blaster&#xD;&#xA;42. Onyx Blaster&#xD;&#xA;43. Amethyst Blaster&#xD;&#xA;44. Ruby Blaster&#xD;&#xA;45. Emerald Blaster&#xD;&#xA;46. Opal Blaster&#xD;&#xA;47. Sapphire Blaster&#xD;&#xA;48. Diamond Blaster&#xD;&#xA;49. Topaz Hoarder&#xD;&#xA;50. Onyx Hoarder&#xD;&#xA;51. Amethyst Hoarder&#xD;&#xA;52. Ruby Hoarder&#xD;&#xA;53. Emerald Hoarder&#xD;&#xA;54. Opal Hoarder&#xD;&#xA;55. Sapphire Hoarder&#xD;&#xA;56. Diamond Hoarder&#xD;&#xA;57. Topaz Master&#xD;&#xA;58. Onyx Master&#xD;&#xA;59. Amethyst Master&#xD;&#xA;60. Ruby Master&#xD;&#xA;61. Emerald Master&#xD;&#xA;62. Opal Master&#xD;&#xA;63. Sapphire Master&#xD;&#xA;64. Diamond Master&#xD;&#xA;65. Lapidary Lv 1&#xD;&#xA;66. Lapidary Lv 2&#xD;&#xA;67. Lapidary Lv 3&#xD;&#xA;68. Lapidary Lv 4&#xD;&#xA;69. Lapidary Lv 5&#xD;&#xA;70. Master Lapidary&#xD;&#xA;71. Supreme Lapidary&#xD;&#xA;72. Ruby Wizard&#xD;&#xA;73. Emerald Wizard&#xD;&#xA;74. Opal Wizard&#xD;&#xA;75. Sapphire Wizard&#xD;&#xA;76. Diamond Wizard&#xD;&#xA;77. Jeweled Wizard&#xD;&#xA;78. Jeweled Mage&#xD;&#xA;79. Jeweled Archmage&#xD;&#xA;80. Jewelcrafter&#xD;&#xA;81. Jewelforger&#xD;&#xA;82. Bronze Blitzer&#xD;&#xA;83. Silver Blitzer&#xD;&#xA;84. Gold Blitzer&#xD;&#xA;85. Platinum Blitzer&#xD;&#xA;86. Bronze Master&#xD;&#xA;87. Silver Master&#xD;&#xA;88. Gold Master&#xD;&#xA;89. Platinum Master&#xD;&#xA;90. Jr.Bejeweler&#xD;&#xA;91. Bejeweler&#xD;&#xA;92. Sr. Bejeweler&#xD;&#xA;93. Master Bejeweler&#xD;&#xA;94. Mega Bejeweler&#xD;&#xA;95. Hyper Bejeweler&#xD;&#xA;96. Ultra Bejeweler&#xD;&#xA;97. Prime Bejeweler&#xD;&#xA;98. Ultimate Bejeweler&#xD;&#xA;99. Bejeweled Regent&#xD;&#xA;100. Bejeweled Demigod&#xD;&#xA;101. Supreme Bejeweler&#xD;&#xA;102. Jewelmagus Lv 1&#xD;&#xA;103. Jewelmagus Lv 2&#xD;&#xA;104. Jewelmagus Lv 3&#xD;&#xA;105. Jewelmagus Lv 4&#xD;&#xA;106. Jewelmagus Lv 5&#xD;&#xA;107. Jewelmagus Lv 6&#xD;&#xA;108. Jewelmagus Lv 7&#xD;&#xA;109. Jewelmagus Lv 8&#xD;&#xA;110. Jewelmagus Lv 9&#xD;&#xA;111. Elder Jewelmagus&#xD;&#xA;112. Jewelknight Lv 1&#xD;&#xA;113. Jewelknight Lv 2&#xD;&#xA;114. Jewelknight Lv 3&#xD;&#xA;115. Jewelknight Lv 4&#xD;&#xA;116. Jewelknight Lv 5&#xD;&#xA;117. Jewelknight Lv 6&#xD;&#xA;118. Jewelknight Lv 7&#xD;&#xA;119. Jewelknight Lv 8&#xD;&#xA;120. Jewelknight Lv 9&#xD;&#xA;121. Elder Jewelknight&#xD;&#xA;122. Bejewelian Lv 1&#xD;&#xA;123. Bejewelian Lv 2&#xD;&#xA;124. Bejewelian Lv 3&#xD;&#xA;125. Bejewelian Lv 4&#xD;&#xA;126. Bejewelian Lv 5&#xD;&#xA;127. Bejewelian Lv 6&#xD;&#xA;128. Bejewelian Lv 7&#xD;&#xA;129. Bejewelian Lv 8&#xD;&#xA;130. Bejewelian Lv 9&#xD;&#xA;131. Elder Bejewelian&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showpost.php?s=c69f2da12b9dc15f09a7380529cb7e17&amp;p=20671166&amp;postcount=4&#xD;&#xA;  [2]: http://sites.google.com/site/bejeweledblitzguide/home/4-0-bejeweled-blitz/4-3-bejeweled-blitz-ranking-list" />
  <row Id="40003" PostHistoryTypeId="2" PostId="16565" RevisionGUID="e5e7bc15-e0a8-4452-85c4-313b97f96777" CreationDate="2011-02-14T14:02:13.140" UserId="6023" Text="I'm trying to play old school DOS Game i got DOS emulator called DOSBOX, but the problem i have is making mouse to jump all over the screen and does not allow me to have a good control. The game is Cannon Fodder, which need to have mouse input. So i'm thinking it is problem of conversion from USB mouse to serial driver that emulator uses. I already tried to lower sensitivity using the emulator and to low it using windows settings.&#xD;&#xA;&#xD;&#xA;Anyone have any suggestions on how to resolve this?" />
  <row Id="40004" PostHistoryTypeId="1" PostId="16565" RevisionGUID="e5e7bc15-e0a8-4452-85c4-313b97f96777" CreationDate="2011-02-14T14:02:13.140" UserId="6023" Text="DOS emulators / Mouse Drivers" />
  <row Id="40005" PostHistoryTypeId="3" PostId="16565" RevisionGUID="e5e7bc15-e0a8-4452-85c4-313b97f96777" CreationDate="2011-02-14T14:02:13.140" UserId="6023" Text="&lt;mouse&gt;&lt;usb&gt;&lt;dos&gt;" />
  <row Id="40006" PostHistoryTypeId="2" PostId="16566" RevisionGUID="9cc08a6c-4b7d-45d2-83c6-46041553d463" CreationDate="2011-02-14T14:05:37.473" UserId="730" Text="I just released my 20# game but, again, I got negative reviews. The maximum that I was able to reach was a total score of 20, with 6 max single review score.&#xD;&#xA;&#xD;&#xA;How can I improve my games reviews? Are there any particular genre/type combination that works better than other?" />
  <row Id="40007" PostHistoryTypeId="1" PostId="16566" RevisionGUID="9cc08a6c-4b7d-45d2-83c6-46041553d463" CreationDate="2011-02-14T14:05:37.473" UserId="730" Text="How to get positive reviews in Game Dev Story?" />
  <row Id="40008" PostHistoryTypeId="3" PostId="16566" RevisionGUID="9cc08a6c-4b7d-45d2-83c6-46041553d463" CreationDate="2011-02-14T14:05:37.473" UserId="730" Text="&lt;game-dev-story&gt;" />
  <row Id="40009" PostHistoryTypeId="25" PostId="16566" RevisionGUID="653f522f-5e73-4f7a-9bff-97d31428fe32" CreationDate="2011-02-14T14:22:21.913" Comment="http://twitter.com/#!/StackGaming/status/37154684774916096" />
  <row Id="40010" PostHistoryTypeId="2" PostId="16567" RevisionGUID="5d801381-230d-4b94-8985-1573d5260425" CreationDate="2011-02-14T14:44:32.340" UserId="558" Text="The main way you can increase your review scores is by having higher overall values for Fun, Graphics, Creativity and Sound.  These values, in turn, are mostly affected by your staff members, so hiring the best staff is extremely important.&#xD;&#xA;&#xD;&#xA;For example: in my most recent playthrough I released multiple games with two or three of Fun, Creativity, Graphics, and Audio over 200 (and the others not far behind) and I still never got a perfect 40 on the reviews.  You definitely need to start pushing 100 in each category to get really positive reviews, I would say.&#xD;&#xA;&#xD;&#xA;Some of the game text would seem to suggest that good genre/type combinations only affect sales, but I have seen review comments about the weird combination, so I think particularly bad combinations may negatively affect review scores.  It's better all-around if you can find a good combination, of course, since you'll earn more money that way.&#xD;&#xA;&#xD;&#xA;In order to get the best staff members (with 200-300+ ratings in Coding/Scenario/Graphics/Audio) you're eventually going to have to sink money into the costly Hollywood Agent recruiting type - you just won't get the best people without spending that $3.5M.  You'll also need to have plenty of excess cash to pay the hiring contract cost for the best employees (which can be several million as well).&#xD;&#xA;&#xD;&#xA;Getting just one Hacker or high-level Director or Producer into your company will really help, boosting the scores on your games immensely and letting you hire even more talented people.  These high-stat workers can even usually do two or three roles per game, writing the scenario, doing the graphics, and even maybe the audio (as long as you rest them once in a while).  &#xD;&#xA;&#xD;&#xA;Leveling up and training your existing employees will help them generate more Fun etc for the games, but ultimately not everybody is equal - you're going to have to fire some of your original employees to hire the big shots with the super stats (like Francoise Bloom, Walt Sidney, and Stephen Jobson)." />
  <row Id="40011" PostHistoryTypeId="5" PostId="16567" RevisionGUID="7e1545d4-e980-4345-ba75-1a7b1ea6c994" CreationDate="2011-02-14T14:51:00.677" UserId="558" Comment="Elaborated on why high-stat staff helps the game" Text="The main way you can increase your review scores is by having higher overall values for Fun, Graphics, Creativity and Sound.  These values, in turn, are mostly affected by your staff members, so hiring the best staff is extremely important.  Development of a game takes a certain set time (controlled by the budget you set for it) so the only way to consistently cram more Fun into the game is to have staff members that generate more stats-per-second.  The high-cost, high-stat staff members regularly churn out +8 or +10 without even being &quot;on fire&quot;, so the more high-stat workers you have, the more Fun/Graphics/whatever your game will have.  On top of this, the high-stat workers will contribute MUCH more when given one of the three main jobs (Scenario/Graphics/Audio) for a game.  I've had the Graphics phase end with the guy adding +103 to the Graphics category before!&#xD;&#xA;&#xD;&#xA;One example of the stats you need for high reviews: In my most recent playthrough I released multiple games with two or three of Fun, Creativity, Graphics, and Audio over 200 (and the others not far behind) and I still never got a perfect 40 on the reviews.  You definitely need to start pushing 100 in each category to get really positive reviews, I would say.&#xD;&#xA;&#xD;&#xA;Some of the game text would seem to suggest that good genre/type combinations only affect sales, but I have seen review comments about the weird combination, so I think particularly bad combinations may negatively affect review scores.  It's better all-around if you can find a good combination, of course, since you'll earn more money that way.&#xD;&#xA;&#xD;&#xA;In order to get the best staff members (with 200-300+ ratings in Coding/Scenario/Graphics/Audio) you're eventually going to have to sink money into the costly Hollywood Agent recruiting type - you just won't get the best people without spending that $3.5M.  You'll also need to have plenty of excess cash to pay the hiring contract cost for the best employees (which can be several million as well).&#xD;&#xA;&#xD;&#xA;Getting just one Hacker or high-level Director or Producer into your company will really help, boosting the scores on your games immensely and letting you hire even more talented people.  These high-stat workers can even usually do two or three roles per game, writing the scenario, doing the graphics, and even maybe the audio (as long as you rest them once in a while).  &#xD;&#xA;&#xD;&#xA;Leveling up and training your existing employees will help them generate more Fun etc for the games, but ultimately not everybody is equal - you're going to have to fire some of your original employees to hire the big shots with the super stats (like Francoise Bloom, Walt Sidney, and Stephen Jobson)." />
  <row Id="40012" PostHistoryTypeId="5" PostId="16565" RevisionGUID="cbdcf3e7-6068-4e25-bab8-d686edbb08c9" CreationDate="2011-02-14T15:05:02.647" UserId="122" Comment="Made this a bit more DOSBOX-specific." Text="I'm trying to play an old school DOS Game I got using the DOSBOX DOS emulator, but the problem I have is that the mouse jumps all over the screen and does not allow me to have a good control. The game is Cannon Fodder, which need to have mouse input. So I'm thinking it is problem of conversion from USB mouse to the serial driver which the emulator uses. I already tried to lower the sensitivity using the emulator and to lower it using windows settings.&#xD;&#xA;&#xD;&#xA;Anyone have any suggestions on how to resolve this?" />
  <row Id="40013" PostHistoryTypeId="4" PostId="16565" RevisionGUID="cbdcf3e7-6068-4e25-bab8-d686edbb08c9" CreationDate="2011-02-14T15:05:02.647" UserId="122" Comment="Made this a bit more DOSBOX-specific." Text="Mouse jumps around when using DOSBOX" />
  <row Id="40014" PostHistoryTypeId="6" PostId="16565" RevisionGUID="cbdcf3e7-6068-4e25-bab8-d686edbb08c9" CreationDate="2011-02-14T15:05:02.647" UserId="122" Comment="Made this a bit more DOSBOX-specific." Text="&lt;troubleshooting&gt;&lt;mouse&gt;&lt;dosbox&gt;" />
  <row Id="40015" PostHistoryTypeId="2" PostId="16568" RevisionGUID="ac251ceb-f71b-4999-8725-dbccd63b7df8" CreationDate="2011-02-14T15:14:20.267" UserId="6989" Text="I've read the documentation and everything I can find on this subject, but I'd like to know:&#xD;&#xA;&#xD;&#xA; - What Bukkit does that vanilla Minecraft Server does not &#xD;&#xA; - Why people decide to use it over vanilla Minecraft Server&#xD;&#xA; - What plugins do/are for&#xD;&#xA;&#xD;&#xA;Background: I've only used vanilla Minecraft Server before, on my own machine. I can't quite grasp what Server Mods or Wrappers actually do, so this may be the source of my confusion." />
  <row Id="40016" PostHistoryTypeId="1" PostId="16568" RevisionGUID="ac251ceb-f71b-4999-8725-dbccd63b7df8" CreationDate="2011-02-14T15:14:20.267" UserId="6989" Text="What, exactly, is Bukkit for Minecraft?" />
  <row Id="40017" PostHistoryTypeId="3" PostId="16568" RevisionGUID="ac251ceb-f71b-4999-8725-dbccd63b7df8" CreationDate="2011-02-14T15:14:20.267" UserId="6989" Text="&lt;minecraft&gt;" />
  <row Id="40018" PostHistoryTypeId="2" PostId="16569" RevisionGUID="e568e859-bcf8-4fcb-b2d7-36fd120fbe67" CreationDate="2011-02-14T15:27:23.190" UserId="3107" Text="Essentially, it's a package/plugin manager for Minecraft servers. Rather than installing addons separately, it allows you to do it through a central interface.&#xD;&#xA;&#xD;&#xA;[Bukkit's 'About' page](http://forums.bukkit.org/pages/about-us/) actually does a great job of listing its selling points in relation to alternatives:&#xD;&#xA;&#xD;&#xA; - lower server footprint&#xD;&#xA; - increased performance when adding mods&#xD;&#xA; - easy mod installation&#xD;&#xA; - easier for developers to extend and customize the game via mods" />
  <row Id="40019" PostHistoryTypeId="2" PostId="16570" RevisionGUID="1ec32a64-d608-4fd9-b974-00e92bec6ab9" CreationDate="2011-02-14T15:46:29.587" UserId="3107" Text="###Short answer &#xD;&#xA;Increase your fun/creativity/graphics/sound scores.&#xD;&#xA;&#xD;&#xA;###Long answer&#xD;&#xA;To achieve high scores when developing the game, you're going to have to increase the size and skillset of your staff. Periodically you will be given the ability to move into larger offices and will be able to support a maximum of 8 people. From there, you want to train your staff.&#xD;&#xA;&#xD;&#xA;You can use the Hollywood agent scounting type to find good people (hackers tend to be very good). This will get you a number of good people, but you will find that you end up with a group of people with high scores and a group of people with low scores. For the people with low scores, you can train them up:&#xD;&#xA;&#xD;&#xA; - Use the Staff &gt; Train option, start at the cheapest option, and train each person on it until they stop gaining skill points. Do this as you have money until you run out of training options.&#xD;&#xA;   - Keep in mind that, each time you expand the size of your office, you will have more training options available.&#xD;&#xA;   - For the purposes of this, you can skip the options that reduce a score. Some of these actually didn't remove anything from the stat when I would run them and I would learn new genres by using them. Others reduce the score by a small amount.&#xD;&#xA; - Once you max out a person, level them to Level 5 via research.&#xD;&#xA; - Purchase as many career change manuals as you can each time the salesman visits.&#xD;&#xA; - When someone hits level 5, change their career. Select a new career where they are 'New' and (ideally) where they don't lose a lot of stats. This will allow you to level them all over again.&#xD;&#xA;&#xD;&#xA;Using the above method, I took one of my rather mediocre employees (low hundreds) and ended up leveling her to the level at which I hired my hackers. Also, while you can train and level up hackers, changing their career is not worth it. You lose too much in the way of stats.&#xD;&#xA;&#xD;&#xA;By following the above steps, you'll notice that, even without boosts, you're scoring between 150-200 in each game stat each time you make a game, resulting in a minimum review score of '8'. If you use boosts and allow employees to try to boost scores, you can get perfect 10s from all 4 reviewers.&#xD;&#xA;&#xD;&#xA;On a side note, this is how you can get a hardware engineer before the game makes on available to you via hire in the 17th year: If you change someone's career and max them out enough times, a new career change opportunity called 'Hardware Engineer' will appear. Having one of these on your team lets you create your own console.&#xD;&#xA;&#xD;&#xA;###Other Information&#xD;&#xA; - I did not find that 'interesting game combinations' affected my review score at all. I got very high ones even when the game warned me that my combination was bizarre. This only affects sales, but with a game that's awesome enough, the effect isn't noticeable. &#xD;&#xA; - Even when someone released a similar game near mine, my scores were awesome.&#xD;&#xA; - Advertisement didn't seem to affect my review scores, but it does help with sales.&#xD;&#xA; - If you follow the above training plan, your staff will be so talented that hiring contractors will both cost more and earn you fewer points.&#xD;&#xA; - When selecting who will perform each step in the game process (write the scenario, do the graphics, create the sound), keep close attention to the &quot;In&quot; indicator. If you had someone do the same thing last time, it will say &quot;Prev&quot; beside it as well. If you use someone more than twice in a row, the points they contribute to that part of the game drops a lot. For best results, keep swapping between two people.&#xD;&#xA; - I am uncertain whether the points you put into each game category has an effect on reviews. Some of the things people say seem to indicate that they do (Such as &quot;this game is for hardcore players&quot;, suggesting that it needs to be simpler), so I continue to level genres up to 5 so I can keep getting the point bonuses each time I level a new one to a certain level.&#xD;&#xA; - If you have someone boost a stat on a game and they fail, you can immediately exit out of the game and try again. The game auto-saves right before the person heads for your desk to ask for permission. It's cheating to a small degree, but it works." />
  <row Id="40020" PostHistoryTypeId="2" PostId="16571" RevisionGUID="c2e5184b-2886-4ec0-9563-3906b58aad0e" CreationDate="2011-02-14T16:50:06.007" UserId="7085" Text="You could backup your save to a memory stick before opening the ticket. Then open it from the save on you HDD. If not happy with the gift, then copy the backup back to the HDD and try again.&#xD;&#xA;&#xD;&#xA;A lot of work though.. and might be considered cheating ;D&#xD;&#xA;&#xD;&#xA;But at least its a posibility.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40021" PostHistoryTypeId="2" PostId="16572" RevisionGUID="df69fe37-d2e6-44b4-86b0-24c7802d2c97" CreationDate="2011-02-14T16:57:02.910" UserId="857" Text="Not 100% sure this is the problem, but `autolock` often causes mouse issues in DOSBox. So try setting it to the opposite of whatever it currently is:&#xD;&#xA;&#xD;&#xA;* In your `dosbox.conf` file, look for a line setting `autolock=false` and remove the line (or change the `false` to `true`).&#xD;&#xA;* Or, if no line with `autolock` exists, add one with `autolock=false`." />
  <row Id="40023" PostHistoryTypeId="2" PostId="16573" RevisionGUID="f691aa73-8e81-49aa-bd69-7aea803663c0" CreationDate="2011-02-14T17:11:28.887" UserId="821" Text="Bukkit is a developer API - it basically provides hooks and functions that developers can use to plugin to Minecraft.&#xD;&#xA;&#xD;&#xA;Craftbukkit is the server component you download that lets these plugins work with the official Minecraft server.&#xD;&#xA;&#xD;&#xA;Craftbukkit is not yet a package manager, rather a server wrapper - plugin installation and managed updates are *planned* through another tool ([fill.bukkit.org][1]) but it has not yet been released - Bukkit itself is still under heavy development.&#xD;&#xA;&#xD;&#xA;So, to answer your three bullet points:&#xD;&#xA;&#xD;&#xA; &gt; What Bukkit does that vanilla Minecraft Server does not&#xD;&#xA;&#xD;&#xA;Bukkit on it's own does very little - it simply exposes an API that can be used by developers to add functionality to the game&#xD;&#xA;&#xD;&#xA; &gt; Why people decide to use it over vanilla Minecraft Server&#xD;&#xA;&#xD;&#xA;People generally use it because of the additional functionality that can be added through plugins: area protection, a form of economy, the ability to warp throughout the world, and making Minecarts more stable. A quick browse through the Bukkit [plugin releases][2] forum will show you some more possibilities.&#xD;&#xA;&#xD;&#xA; &gt; What plugins do/are for&#xD;&#xA;&#xD;&#xA;I think this is answered through the other two - they add additional functionality to the game. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fill.bukkit.org/&#xD;&#xA;  [2]: http://forums.bukkit.org/forums/plugin-releases.17/" />
  <row Id="40024" PostHistoryTypeId="2" PostId="16574" RevisionGUID="8dc56f9a-1a6d-4678-a825-85afce7ec4e1" CreationDate="2011-02-14T17:20:12.593" UserId="857" Text="What advantages/disadvantages are there to moving a character between the two formation rows in DQIX?&#xD;&#xA;&#xD;&#xA;I believe the game said that characters in the back row will be attacked less, but I'm wondering if they also have their attack damage lowered or anything else." />
  <row Id="40025" PostHistoryTypeId="1" PostId="16574" RevisionGUID="8dc56f9a-1a6d-4678-a825-85afce7ec4e1" CreationDate="2011-02-14T17:20:12.593" UserId="857" Text="DQ9 - What effects does &quot;Line-up&quot; (Front Row / Back Row) have?" />
  <row Id="40026" PostHistoryTypeId="3" PostId="16574" RevisionGUID="8dc56f9a-1a6d-4678-a825-85afce7ec4e1" CreationDate="2011-02-14T17:20:12.593" UserId="857" Text="&lt;dragon-quest-9&gt;" />
  <row Id="40027" PostHistoryTypeId="25" PostId="16568" RevisionGUID="076eeb13-ef2a-408e-a8cb-61549ed49506" CreationDate="2011-02-14T17:22:22.393" Comment="http://twitter.com/#!/StackGaming/status/37199983790792704" />
  <row Id="40028" PostHistoryTypeId="2" PostId="16575" RevisionGUID="9e701fc5-6515-4808-abda-7ae148698850" CreationDate="2011-02-14T18:02:42.417" UserId="7" Text="My girlfriend really likes old school NES games, and she has a DS. I figured the best way to get her games would be to install a NES emulator like NESDS on her DS.  Having no experience with this, I googled for instructions, but they are a little beyond my understanding.  I didn't think there was a way to 'upload' executables or files to the DS, but maybe I'm wrong.&#xD;&#xA;&#xD;&#xA;Essentially, how do I get NESDS onto a DS system?&#xD;&#xA;Secondly, how do I get ROMs onto the system as well (I assume the same way)." />
  <row Id="40029" PostHistoryTypeId="1" PostId="16575" RevisionGUID="9e701fc5-6515-4808-abda-7ae148698850" CreationDate="2011-02-14T18:02:42.417" UserId="7" Text="How do I 'upload' executables to a Nintendo DS?" />
  <row Id="40030" PostHistoryTypeId="3" PostId="16575" RevisionGUID="9e701fc5-6515-4808-abda-7ae148698850" CreationDate="2011-02-14T18:02:42.417" UserId="7" Text="&lt;ds&gt;" />
  <row Id="40031" PostHistoryTypeId="2" PostId="16576" RevisionGUID="73a4bee5-62b1-4119-a484-0c0447f624c7" CreationDate="2011-02-14T18:25:30.633" UserId="857" Text="You have to purchase some sort of [Nintendo DS storage device](http://en.wikipedia.org/wiki/Nintendo_DS_storage_devices). There are... a lot of choices, and I don't have experience with the large majority of them. I'd imagine that anything in the &quot;Third generation&quot; category on that article should be more than capable.&#xD;&#xA;&#xD;&#xA;Make sure you do a bit of research into the one you pick before you actually buy it, specifically regarding compatibility with the type of DS she has. The newer DSes (DSi, XL) have some protections in their firmware to try to prevent these types of things from working, so it may be difficult or even impossible to get a particular card to work on some DS models." />
  <row Id="40032" PostHistoryTypeId="2" PostId="16577" RevisionGUID="614300f4-e9de-4cfe-b2e3-93c3421e7e4a" CreationDate="2011-02-14T19:00:57.717" UserId="7086" Text="I was just looking over what was said here and I had to post cause I see some incorrect information.&#xD;&#xA;&#xD;&#xA;Anytime biotic abilities can be used, it goes towards the achievement, and bonus the talent. I have 3 accounts I play Mass effect on so I have done this over 3 times. YOU DONT HAVE TO TARGET ANYTHING with biotics, JUST ACTIVATE THEM. Loading a game is a fast way to do it at a low level, but if you play the game and fully upgrade the ability it will recharged faster than a loaded game. Have fun with it, thats what I did.&#xD;&#xA; &#xD;&#xA;Also, Singularity is NOT a bonus talent in ME2, you get stasis from liara. So if you want Singularity you have to be a Adept now. Certain moves are one class only now, so the Vanguards Charge move is vanguard only. " />
  <row Id="40033" PostHistoryTypeId="2" PostId="16578" RevisionGUID="7feda0d1-9f67-469c-892f-db5016e2af3e" CreationDate="2011-02-14T19:13:34.510" UserId="1591" Text="I've just finished Super Meat Boy 6-5 (after 3 hours, I think I won't be able to use my hands anymore), and I was wondering something. How do people posting SMB runs on the Internet exporting their replays ? I've found the replays, in .rpl form, but I don't know how to put them in readable format.&#xD;&#xA;&#xD;&#xA;(btw, the answer may (and will probably) be &quot;video capturing software&quot;, but most of the videos wore no watermark, so I was curious about it)" />
  <row Id="40034" PostHistoryTypeId="1" PostId="16578" RevisionGUID="7feda0d1-9f67-469c-892f-db5016e2af3e" CreationDate="2011-02-14T19:13:34.510" UserId="1591" Text="How can I export Super Meat Boy replays ?" />
  <row Id="40035" PostHistoryTypeId="3" PostId="16578" RevisionGUID="7feda0d1-9f67-469c-892f-db5016e2af3e" CreationDate="2011-02-14T19:13:34.510" UserId="1591" Text="&lt;replay&gt;&lt;super-meat-boy&gt;" />
  <row Id="40036" PostHistoryTypeId="5" PostId="16578" RevisionGUID="d43e4c3e-7be4-469b-b23e-46a2ab276c45" CreationDate="2011-02-14T19:27:46.763" UserId="4103" Comment="added 14 characters in body; edited title" Text="I've just finished Super Meat Boy 6-5 (after 3 hours, I think I won't be able to use my hands anymore), and I was wondering something. How are people posting SMB runs on the Internet exporting their replays? I've found the replays, in .rpl form, but I don't know how to convert them to a readable format.&#xD;&#xA;&#xD;&#xA;The answer may (and will probably) be &quot;video capturing software&quot;, but most of the videos had no watermark, so I was curious if there is another way." />
  <row Id="40037" PostHistoryTypeId="4" PostId="16578" RevisionGUID="d43e4c3e-7be4-469b-b23e-46a2ab276c45" CreationDate="2011-02-14T19:27:46.763" UserId="4103" Comment="added 14 characters in body; edited title" Text="How can I export Super Meat Boy replays?" />
  <row Id="40038" PostHistoryTypeId="5" PostId="13508" RevisionGUID="ca7a40f3-0225-41b5-ba7e-cfc9cc66e337" CreationDate="2011-02-14T19:32:29.860" UserId="5581" Comment="Minor grammar fixes." Text="Sometimes during marine drop when I detect that coming opponent forces are overwhelming I am trying to get all marines back into Medivacs and go back to my base.&#xD;&#xA;&#xD;&#xA;Usually I have marines and Medivacs in one group and when I need to go back I do right-click this group on each Medivac with 'shift' key pressed.&#xD;&#xA;&#xD;&#xA;Usually one Medivac is fully loaded while all others are empty and 5-10 marines are left... I am trying to get them back into empty Medivacs (keep right-clicking on them), but that doesn't help: marines stay on the ground, medivacs don't go to them to pick-up.&#xD;&#xA;&#xD;&#xA;Question: Why? What am I doing wrong?" />
  <row Id="40039" PostHistoryTypeId="4" PostId="13508" RevisionGUID="ca7a40f3-0225-41b5-ba7e-cfc9cc66e337" CreationDate="2011-02-14T19:32:29.860" UserId="5581" Comment="Minor grammar fixes." Text="StarCraft2: why don't marines get back into Medivacs?" />
  <row Id="40040" PostHistoryTypeId="24" PostId="13508" RevisionGUID="eaedaefd-ef1d-4b3d-83c8-116a3fafd046" CreationDate="2011-02-14T19:32:29.860" Comment="Proposed by 5581 approved by 122 edit id of 107" />
  <row Id="40041" PostHistoryTypeId="2" PostId="16579" RevisionGUID="80e57a7c-c815-4676-a8f2-b29154648aeb" CreationDate="2011-02-14T19:54:48.783" UserId="3074" Text="IIRC, in the novels, it's suggested that the world is based on the theory of infinite universes, i.e. a [Multiverse][1]. There are infinite ages, each based on a different possibility (our own world being one of those). When a descriptive book is written (from which linking books can be created), it creates a &quot;link&quot; to an age that fits the description in the book. But a single book can't describe everything in the age, which is why Atrus is often surprised when visiting an age he has written. Or something like that.&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Multiverse" />
  <row Id="40042" PostHistoryTypeId="25" PostId="16578" RevisionGUID="8f9b7e8a-6e69-40af-9753-f6ac0224278a" CreationDate="2011-02-14T20:22:22.950" Comment="http://twitter.com/#!/StackGaming/status/37245286216634368" />
  <row Id="40043" PostHistoryTypeId="2" PostId="16580" RevisionGUID="07904803-7187-42e2-aade-1182413ac94f" CreationDate="2011-02-14T20:33:07.793" UserId="189" Text="Going Rogue adds a new zone (Praetoria), which was initially only accessible to new characters created there. As of the current issue, it is now possible for existing characters to travel to the new area.&#xD;&#xA;&#xD;&#xA;As for effects for existing characters, provided that you have the expansion all existing characters will gain access to the alignment system which allows characters to change alignments ranging between hero, vigilante, rogue, and villain by completing missions with an associated moral choice (tip missions / morality missions).&#xD;&#xA;&#xD;&#xA;If you have the expansion, you automatically gain access to the new powersets, but be aware that much of the content added is in the new zone, so you will either need to start a character there, or move a character there. Praetoria currently (issue 19) has only content in the lower levels (up to about 20) after which point you move to Paragon City or the Rogue Isles." />
  <row Id="40044" PostHistoryTypeId="6" PostId="16568" RevisionGUID="580cdbd5-37ee-421a-bc2a-187adcef53f3" CreationDate="2011-02-14T20:39:41.360" UserId="4012" Comment="edited tags" Text="&lt;minecraft&gt;&lt;hosting&gt;" />
  <row Id="40046" PostHistoryTypeId="5" PostId="8000" RevisionGUID="742e9fb7-e9c2-4829-bbc5-4bd77ad2b13c" CreationDate="2011-02-14T21:47:46.050" UserId="274" Comment="Fixed up grammar a bit" Text="I have Angry Birds both on my iPhone and iPad.&#xD;&#xA;&#xD;&#xA;I find it frustating that I have reached far ahead on the iPhone, but on the iPad I am still in the early levels.&#xD;&#xA;&#xD;&#xA;Is it possible to sync my progress between the two devices?" />
  <row Id="40047" PostHistoryTypeId="4" PostId="8000" RevisionGUID="742e9fb7-e9c2-4829-bbc5-4bd77ad2b13c" CreationDate="2011-02-14T21:47:46.050" UserId="274" Comment="Fixed up grammar a bit" Text="How to sync Angry Birds progress across iOS devices?" />
  <row Id="40048" PostHistoryTypeId="6" PostId="8000" RevisionGUID="742e9fb7-e9c2-4829-bbc5-4bd77ad2b13c" CreationDate="2011-02-14T21:47:46.050" UserId="274" Comment="Fixed up grammar a bit" Text="&lt;iphone&gt;&lt;angry-birds&gt;&lt;ipad&gt;&lt;ios&gt;" />
  <row Id="40049" PostHistoryTypeId="4" PostId="13508" RevisionGUID="b69b27d0-f8e8-4a9d-aba4-1ca92411a8d1" CreationDate="2011-02-14T21:50:10.400" UserId="274" Comment="Improved title" Text="Why don't Marines get back into Medivacs?" />
  <row Id="40050" PostHistoryTypeId="5" PostId="15374" RevisionGUID="98951986-2796-404b-a9a6-12e0011a2712" CreationDate="2011-02-14T21:53:48.790" UserId="274" Comment="Improved question title" Text="Can anyone run through what changes this expansion makes to the game? I have a number of existing characters and I am unable to find any information about how the new content works for existing characters.&#xD;&#xA;&#xD;&#xA;I'm currently unsubscribed, but I'm tempted to buy a month to have a run around again. &#xD;&#xA;&#xD;&#xA;I've had a poke about in various wiki's and not managed to turn up anything. So does anyone know what changes have been made or how they work with the existing characters?&#xD;&#xA;" />
  <row Id="40051" PostHistoryTypeId="4" PostId="15374" RevisionGUID="98951986-2796-404b-a9a6-12e0011a2712" CreationDate="2011-02-14T21:53:48.790" UserId="274" Comment="Improved question title" Text="What new content does City of Heroes: Going Rogue have for existing toons?" />
  <row Id="40052" PostHistoryTypeId="2" PostId="16582" RevisionGUID="827477b6-2116-48a4-9f5a-095f9459704b" CreationDate="2011-02-14T21:54:56.300" UserId="6735" Text="I bought the Orange Box on Steam as a download about a year ago. I really like being able to log into my account on any computer and being able to re-download the game and play it without keeping track of a disk or DVD key.&#xD;&#xA;&#xD;&#xA;Now Portal 2 is coming out. If I purchase it on DVD (I have some Amazon.com gift card I want to use) do I loose any of the cool Steam features that you get with a totally digital game purchase?" />
  <row Id="40053" PostHistoryTypeId="1" PostId="16582" RevisionGUID="827477b6-2116-48a4-9f5a-095f9459704b" CreationDate="2011-02-14T21:54:56.300" UserId="6735" Text="What is the difference between a Steam game on CD and a download?" />
  <row Id="40054" PostHistoryTypeId="3" PostId="16582" RevisionGUID="827477b6-2116-48a4-9f5a-095f9459704b" CreationDate="2011-02-14T21:54:56.300" UserId="6735" Text="&lt;steam&gt;&lt;portal-2&gt;" />
  <row Id="40055" PostHistoryTypeId="2" PostId="16583" RevisionGUID="44d20d99-3bc9-447c-bc5f-54656e040f1a" CreationDate="2011-02-14T21:57:37.373" UserId="137" Text="You may already know this, but the method to jumping on multiple enemies is a little different than most platformers. In a Mario game, for example, if you hold down the jump button when you hit an enemy, you'll bounce much higher than if you don't hold the button, and you can just keep the button held down to get the boost on the next enemy too. In DKC:R, you have to push and hold the jump button just before hitting the enemy to get the extra height. The timing is fairly forgiving, but you definitely have to release and re-press the jump button sometime in mid-air, and you have to do this between each bounce to get the bonus from consecutive enemies. Just keeping the jump button held won't cut it. If you don't know this, getting enough bounces to get 1-up balloons is going to be nearly impossible." />
  <row Id="40056" PostHistoryTypeId="2" PostId="16584" RevisionGUID="ddbcedeb-c9cb-4b9d-9055-c0597a756c26" CreationDate="2011-02-14T22:06:02.150" UserId="274" Text="It depends on the game.&#xD;&#xA;&#xD;&#xA;Since you specifically asked about **Portal 2** though, it's *probably* safe to assume that (like all other Valve games dating back to Half-Life 2) the boxed version will contain a code that you enter at some point during installation which adds the game to your Steam account, giving you the benefits of Steam ownership without the long download time up front." />
  <row Id="40057" PostHistoryTypeId="2" PostId="16585" RevisionGUID="8ff99e51-0534-4b29-bae2-3977581c90e4" CreationDate="2011-02-14T22:07:27.557" UserId="56" Text="There is absolutely no difference with games that use Steam for DRM. You enter the CD key into Steam, and the game is added to your account.&#xD;&#xA;&#xD;&#xA;You can then either install from the disc, or just download it from Steam's servers, like you're used to.&#xD;&#xA;&#xD;&#xA;Note: this only goes for games that use Steam for DRM, so games that have a note about Steam on the disc cover. (Like every Valve game for example). Games that are simply distributed over Steam, but with their own DRM don't always work like that." />
  <row Id="40058" PostHistoryTypeId="2" PostId="16586" RevisionGUID="51dbc94f-bcf5-4d57-9cec-7f7373d74e9a" CreationDate="2011-02-14T22:07:48.200" UserId="4103" Text="If the game is an official Steamworks game there is no difference between the DVD version and the online version, the DVD is just like preloading the game. This means you get all the advantages and disadvantages of Steam, no matter where you buy it.&#xD;&#xA;&#xD;&#xA;This is not necessarily the case for games that are just sold via Steam, but don't use any of the Steamworks features.&#xD;&#xA;&#xD;&#xA;As Portal 2 is produced by Valve, the same people responsible for Steam, I'm pretty sure it will be a full Steamworks game and it won't matter where you buy it. I couldn't confirm it though, so I can't be 100% sure." />
  <row Id="40059" PostHistoryTypeId="5" PostId="16586" RevisionGUID="7e420052-fd6e-4dfe-84b6-b9563b216f07" CreationDate="2011-02-14T22:12:58.400" UserId="4103" Comment="added 230 characters in body" Text="If the game is an official Steamworks game there is no difference between the DVD version and the online version, the DVD is just like preloading the game. This means you get all the advantages and disadvantages of Steam, no matter where you buy it.&#xD;&#xA;&#xD;&#xA;This is not necessarily the case for games that are just sold via Steam, but don't use any of the Steamworks features.&#xD;&#xA;&#xD;&#xA;As Portal 2 is produced by Valve, the same people responsible for Steam, I'm pretty sure it will be a full Steamworks game and it won't matter where you buy it. I couldn't confirm it though, so I can't be 100% sure.&#xD;&#xA;&#xD;&#xA;You can generally [register **all** Valve games on Steam and add them to your library][1], so this will most likely also be the case with Portal 2.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601" />
  <row Id="40060" PostHistoryTypeId="6" PostId="13535" RevisionGUID="adfa2109-4eb2-40ef-a996-3c9aa6ca7489" CreationDate="2011-02-14T22:21:15.517" UserId="558" Comment="edited tags" Text="&lt;wii&gt;&lt;dk-country-returns&gt;&lt;jumping&gt;" />
  <row Id="40061" PostHistoryTypeId="2" PostId="16587" RevisionGUID="3d046e2a-ba88-40da-9363-f586bc159e38" CreationDate="2011-02-14T22:53:25.350" UserId="7089" Text="I bought a brand new xbox360 elite. After a year i had a total play time of about 35 days, and i never installed any games to my hard drive. Now i wish i would have cause my opitical drive is almost gone. Thats just my personal experience with it. Hope it helps" />
  <row Id="40062" PostHistoryTypeId="2" PostId="16588" RevisionGUID="71f54de8-c0d5-4305-97f1-4279aeba3b9d" CreationDate="2011-02-14T23:17:39.127" UserId="341" Text="If you have a PS3, you might want to consider buying the Portal 2 disk for PS3.  This has the additional benefit of allowing you to play the game on your PS3, and Valve has said that PS3 owners will be able to download it to your PC as well, so you don't lose out on anything.  If you purchase it for your PC, you will very likely NOT be able to download it to your PS3." />
  <row Id="40063" PostHistoryTypeId="25" PostId="16582" RevisionGUID="c81379ed-b37a-415a-9d51-54f5d2232d3c" CreationDate="2011-02-14T23:22:23.160" Comment="http://twitter.com/#!/StackGaming/status/37290584720949248" />
  <row Id="40064" PostHistoryTypeId="2" PostId="16589" RevisionGUID="e7847260-36ae-4a10-b01b-6073aab4e222" CreationDate="2011-02-14T23:47:35.230" UserId="7090" Text="I'm not sure if I'm allowed to ask this, but does an emulator exist for generation IV and V pokemon games? I tried many, but most, I guess, do not support the touch screen..." />
  <row Id="40065" PostHistoryTypeId="1" PostId="16589" RevisionGUID="e7847260-36ae-4a10-b01b-6073aab4e222" CreationDate="2011-02-14T23:47:35.230" UserId="7090" Text="Pokemon generation IV &amp; V games" />
  <row Id="40066" PostHistoryTypeId="3" PostId="16589" RevisionGUID="e7847260-36ae-4a10-b01b-6073aab4e222" CreationDate="2011-02-14T23:47:35.230" UserId="7090" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;emulation&gt;" />
  <row Id="40067" PostHistoryTypeId="2" PostId="16590" RevisionGUID="f7882d30-e7cb-4535-a2ca-cb8ca3bdddf1" CreationDate="2011-02-14T23:57:34.673" UserId="23" Text="&gt; ![For the facepalm series.][1]&#xD;&#xA;&#xD;&#xA;&gt; _Mario needs a diet._&#xD;&#xA;&#xD;&#xA;There's not enough room to fill up the P meter, all the pipes are out of reach and no shells are coming my way. Am I screwed? (This is in [World 7-5.][2])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Mario%20you%27re%20useless.png&#xD;&#xA;  [2]: http://strategywiki.org/wiki/Super_Mario_Bros._3/World_7#World_7-5" />
  <row Id="40068" PostHistoryTypeId="1" PostId="16590" RevisionGUID="f7882d30-e7cb-4535-a2ca-cb8ca3bdddf1" CreationDate="2011-02-14T23:57:34.673" UserId="23" Text="Shrink my Mario" />
  <row Id="40069" PostHistoryTypeId="3" PostId="16590" RevisionGUID="f7882d30-e7cb-4535-a2ca-cb8ca3bdddf1" CreationDate="2011-02-14T23:57:34.673" UserId="23" Text="&lt;super-mario-bros-3&gt;" />
  <row Id="40070" PostHistoryTypeId="2" PostId="16591" RevisionGUID="4e83abc6-6c5b-47c9-8da6-59cb503a59f6" CreationDate="2011-02-14T23:59:17.000" UserId="160" Text="Nope! What you need to do is back up a little, probably to the left edge of the screen against the wall, hold down Right+B in order to start running, then press Down to crouch just before you get to the blocks. Mario should then slide underneath the blocks and come out on the other side. " />
  <row Id="40071" PostHistoryTypeId="2" PostId="16592" RevisionGUID="c21dc5fb-3888-4385-afc5-013a2d82f873" CreationDate="2011-02-15T00:10:22.837" UserId="160" Text="I've just started playing Magicka. For the achievements **I put on my robe and wizard hat**, **King's Quest**, and **Sherlock Holmes**, do I have to get everything in one playthrough? &#xD;&#xA;&#xD;&#xA;For example, King's Quest requires you to find 12 moose. If I only have found 8 by the time I finish the game, when I replay, will I only have 4 to go or will I have to &quot;re-tag&quot; those 8 I already found again? Or does finding parts of these achievements &quot;stick&quot;?" />
  <row Id="40072" PostHistoryTypeId="1" PostId="16592" RevisionGUID="c21dc5fb-3888-4385-afc5-013a2d82f873" CreationDate="2011-02-15T00:10:22.837" UserId="160" Text="Do I have to find all magicks, moose, and secret areas in one playthrough? " />
  <row Id="40073" PostHistoryTypeId="3" PostId="16592" RevisionGUID="c21dc5fb-3888-4385-afc5-013a2d82f873" CreationDate="2011-02-15T00:10:22.837" UserId="160" Text="&lt;achievements&gt;&lt;steam&gt;&lt;magicka&gt;" />
  <row Id="40074" PostHistoryTypeId="2" PostId="16593" RevisionGUID="e573b888-cb93-41ec-b057-799181d76fec" CreationDate="2011-02-15T00:20:49.580" UserId="159" Text="If you revisit a moose you've already found (e.g. the first moose outside the castle) the King's Quest achievement popups up (in Steam) with your current count. So if you're found 8, but revisit an existing one, it will say 8/12.&#xD;&#xA;&#xD;&#xA;You can do multiple runs to get these achievements, but some of the others (e.g. `Mission improbable`) require it to be completed in 1 runthrough.&#xD;&#xA;&#xD;&#xA;Other scaling achievements would be `Bad Taste`, and `Killing your friends, you're doing it wrong`" />
  <row Id="40075" PostHistoryTypeId="25" PostId="16592" RevisionGUID="0f5319bc-c7c5-48a3-ac54-28f866001876" CreationDate="2011-02-15T02:22:22.657" Comment="http://twitter.com/#!/StackGaming/status/37335881866018816" />
  <row Id="40077" PostHistoryTypeId="2" PostId="16594" RevisionGUID="babfebbd-a54c-437d-a5f6-9f60bebe7e3e" CreationDate="2011-02-15T03:05:50.980" UserId="7092" Text="http://globalagenda.wikia.com/wiki/Jetpack&#xD;&#xA;&#xD;&#xA;Google is your friend!" />
  <row Id="40078" PostHistoryTypeId="2" PostId="16595" RevisionGUID="f7e0ebfe-898a-4e11-86eb-b356498b1496" CreationDate="2011-02-15T03:12:09.380" UserId="137" Text="So last night I unlocked and completed level 9-1. So I now have all the K-O-N-G letters and all the puzzle pieces. I went to view the image gallery, since I have collected all the puzzle pieces, and I noticed that the &quot;Golden Temple&quot; gallery has a picture of level 9-1, and then lots of other levels I've never seen: a minecart level wrapping around a giant banana, a Super Paper Mario style level, and a Virtual Boy level, among others. Are these real levels that are unlocked by completing enough mirror mode or time trial levels? It seems weird that there would only be one level in world 9. I've checked the three FAQs on GameFAQs and none mention any levels beyond 9-1, but they all appear to be incomplete too." />
  <row Id="40079" PostHistoryTypeId="1" PostId="16595" RevisionGUID="f7e0ebfe-898a-4e11-86eb-b356498b1496" CreationDate="2011-02-15T03:12:09.380" UserId="137" Text="Are there more Golden Temple levels? (Spoilers)" />
  <row Id="40080" PostHistoryTypeId="3" PostId="16595" RevisionGUID="f7e0ebfe-898a-4e11-86eb-b356498b1496" CreationDate="2011-02-15T03:12:09.380" UserId="137" Text="&lt;spoiler&gt;&lt;unlockable&gt;&lt;dk-country-returns&gt;" />
  <row Id="40081" PostHistoryTypeId="2" PostId="16596" RevisionGUID="0d8b63c3-503e-4573-bd8b-6364caf4ff0e" CreationDate="2011-02-15T03:16:16.677" UserId="1719" Text="For example, when I go to drop items, put items into a chest, or pick up items off the floor, is there a way to select all the items visible in the list, rather than just quickly typing &quot;abcdefgh...&quot;?&#xD;&#xA;&#xD;&#xA;I know sometimes I can choose categories of items but that seems just to filter which show up.  I would like a shortcut to select everything in the list of specific items." />
  <row Id="40082" PostHistoryTypeId="1" PostId="16596" RevisionGUID="0d8b63c3-503e-4573-bd8b-6364caf4ff0e" CreationDate="2011-02-15T03:16:16.677" UserId="1719" Text="Is there a way to select all items in a list?" />
  <row Id="40083" PostHistoryTypeId="3" PostId="16596" RevisionGUID="0d8b63c3-503e-4573-bd8b-6364caf4ff0e" CreationDate="2011-02-15T03:16:16.677" UserId="1719" Text="&lt;nethack&gt;" />
  <row Id="40084" PostHistoryTypeId="2" PostId="16597" RevisionGUID="493298d6-8a69-4e40-bb42-e44a40414366" CreationDate="2011-02-15T03:30:56.813" UserId="2262" Text="The characters in the back row will be targeted less often by enemies.  There is no effect on the attack damage or critical rate of those characters in the back row.  &#xD;&#xA;(http://www.gamespot.com/ds/rpg/dragonquestix/answers.html?qid=2414560&#xD;&#xA;" />
  <row Id="40085" PostHistoryTypeId="10" PostId="16589" RevisionGUID="68ab63e1-9ed1-4d81-b32b-3f071caad730" CreationDate="2011-02-15T03:48:20.977" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="40086" PostHistoryTypeId="2" PostId="16598" RevisionGUID="bbc5aa4b-cfa4-4536-9a26-77bf97a6b864" CreationDate="2011-02-15T04:08:17.637" UserId="7093" Text="I haven't seen a squid since about a week after the patch that added them. I have a &quot;water wall&quot; around my base, and I frequently scan the large &quot;ocean&quot; outside my base for movement, but no luck." />
  <row Id="40087" PostHistoryTypeId="1" PostId="16598" RevisionGUID="bbc5aa4b-cfa4-4536-9a26-77bf97a6b864" CreationDate="2011-02-15T04:08:17.637" UserId="7093" Text="Is there something I need to do to get squid to spawn?" />
  <row Id="40088" PostHistoryTypeId="3" PostId="16598" RevisionGUID="bbc5aa4b-cfa4-4536-9a26-77bf97a6b864" CreationDate="2011-02-15T04:08:17.637" UserId="7093" Text="&lt;minecraft&gt;" />
  <row Id="40089" PostHistoryTypeId="2" PostId="16599" RevisionGUID="8739be03-0b45-4e22-b3d5-12b782668f9f" CreationDate="2011-02-15T04:19:48.293" UserId="816" Text="When you use &lt;kbd&gt;D&lt;/kbd&gt; to drop (as opposed to lowercase &lt;kbd&gt;d&lt;/kbd&gt;), you get to filter the list of items by type, by BUC status, or select all.  You can use &lt;kbd&gt;+&lt;/kbd&gt; to select all items on a page, &lt;kbd&gt;=&lt;/kbd&gt; to deselect all items on a page, and &lt;kbd&gt;spacebar&lt;/kbd&gt; to flip pages.  I'm not sure if this works for all lists, but I know it works for this specific case." />
  <row Id="40090" PostHistoryTypeId="12" PostId="16599" RevisionGUID="8fe9663c-f2e2-4ad6-8f5c-ed35eaa0ff25" CreationDate="2011-02-15T04:21:43.237" UserId="816" Text="[{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="40091" PostHistoryTypeId="5" PostId="16599" RevisionGUID="53b3f297-c447-4f47-b330-8cfa30929973" CreationDate="2011-02-15T04:32:45.803" UserId="816" Comment="added 2180 characters in body; added 100 characters in body" Text="There are a number of menu accelerators that can be activated through the Nethack options.  I believe **menu_select_all** is what you're looking for, though the others may be convenient too.  From the documentation:&#xD;&#xA;&#xD;&#xA; - **menustyle** Controls the interface used when you need to choose various objects (in response to the Drop command, for instance). The value specified should be the first letter of one of the following: traditional, combination, partial, or full. Traditional was the only interface available for earlier versions; it consists of a prompt for object class characters, followed by an object-by-object prompt for all items matching the selected object class(es). Combination starts with a prompt for object class(es) of interest, but then displays a menu of matching objects rather than prompting one-by-one. Partial skips the object class filtering and immediately displays a menu of all objects. Full displays a menu of object classes rather than a character prompt, and then a menu of matching objects for selection.&#xD;&#xA; - **menu_deselect_all**&#xD;&#xA;Menu character accelerator to deselect all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '-'.&#xD;&#xA; - **menu_deselect_page**&#xD;&#xA;Menu character accelerator to deselect all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default '\'.&#xD;&#xA; - **menu_first_page**&#xD;&#xA;Menu character accelerator to jump to the first page in a menu. Implemented by the Amiga,  Gem and tty ports. Default '^'.&#xD;&#xA; - **menu_invert_all**&#xD;&#xA;Menu character accelerator to invert all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '@'.&#xD;&#xA; - **menu_invert_page**&#xD;&#xA;Menu character accelerator to invert all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default '~'.&#xD;&#xA; - **menu_last_page**&#xD;&#xA;Menu character accelerator to jump to the last page in a menu. Implemented by the Amiga, Gem and tty ports. Default '|'.&#xD;&#xA; - **menu_next_page**&#xD;&#xA;Menu character accelerator to goto the next menu page. Implemented by the Amiga, Gem and tty ports. Default '&gt;'.&#xD;&#xA; - **menu_previous_page**&#xD;&#xA;Menu character accelerator to goto the previous menu page. Implemented by the Amiga, Gem and tty ports. Default '&lt;'.&#xD;&#xA; - **menu_search**&#xD;&#xA;Menu character accelerator to search for a menu item. Implemented by the Amiga, Gem and X11 ports. Default ':'.&#xD;&#xA; - **menu_select_all**&#xD;&#xA;Menu character accelerator to select all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '.'.&#xD;&#xA; - **menu_select_page**&#xD;&#xA;Menu character accelerator to select all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default ','." />
  <row Id="40092" PostHistoryTypeId="13" PostId="16599" RevisionGUID="1cb30300-8a54-4370-ad7c-f9b6daa64cc7" CreationDate="2011-02-15T04:32:53.197" UserId="816" Text="[{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;}]" />
  <row Id="40093" PostHistoryTypeId="2" PostId="16600" RevisionGUID="cac1a42b-6b68-49c1-9e7e-f690cb9dc8d3" CreationDate="2011-02-15T04:45:14.527" UserId="816" Text="Squid cannot swim upwards, so they tend to sink. In my personal experience, they don't seem to spawn well in shallow water at all, so you will likely have to look down deep to find them.&#xD;&#xA;&#xD;&#xA;The wiki [mentions](http://www.minecraftwiki.net/wiki/Squid) that &quot;an easy way to find squid is to stare into a large body of water and rapidly hit the fog distance key (default 'F').&quot;" />
  <row Id="40094" PostHistoryTypeId="2" PostId="16601" RevisionGUID="79aa62da-4765-46bf-b624-b2c7aab6c456" CreationDate="2011-02-15T04:57:17.737" UserId="2259" Text="There doesn't seem to be any options interface in the Tag: The Power of Paint, so I can't look up what it might be bound to, but is (paint unassisted) jumping impossible?&#xD;&#xA;&#xD;&#xA;Eerily similar to Princess No-knees..." />
  <row Id="40095" PostHistoryTypeId="1" PostId="16601" RevisionGUID="79aa62da-4765-46bf-b624-b2c7aab6c456" CreationDate="2011-02-15T04:57:17.737" UserId="2259" Text="Can you jump in Tag?" />
  <row Id="40096" PostHistoryTypeId="3" PostId="16601" RevisionGUID="79aa62da-4765-46bf-b624-b2c7aab6c456" CreationDate="2011-02-15T04:57:17.737" UserId="2259" Text="&lt;tag&gt;" />
  <row Id="40097" PostHistoryTypeId="5" PostId="16601" RevisionGUID="d0527f0a-dbb7-41a6-948d-ab0eabd8ce06" CreationDate="2011-02-15T05:05:51.177" UserId="207" Comment="Removed what I think is an extraneous sentence, modified tag tag to have full name of tag tag." Text="There doesn't seem to be any options interface in the Tag: The Power of Paint, so I can't look up what it might be bound to, but is (paint unassisted) jumping impossible?" />
  <row Id="40098" PostHistoryTypeId="6" PostId="16601" RevisionGUID="d0527f0a-dbb7-41a6-948d-ab0eabd8ce06" CreationDate="2011-02-15T05:05:51.177" UserId="207" Comment="Removed what I think is an extraneous sentence, modified tag tag to have full name of tag tag." Text="&lt;tag-the-power-of-paint&gt;" />
  <row Id="40099" PostHistoryTypeId="8" PostId="16601" RevisionGUID="aa2fbf13-ee69-4164-abe9-84fcbc5894cf" CreationDate="2011-02-15T05:11:37.063" UserId="2259" Comment="Rollback to [79aa62da-4765-46bf-b624-b2c7aab6c456]" Text="There doesn't seem to be any options interface in the Tag: The Power of Paint, so I can't look up what it might be bound to, but is (paint unassisted) jumping impossible?&#xD;&#xA;&#xD;&#xA;Eerily similar to Princess No-knees..." />
  <row Id="40100" PostHistoryTypeId="9" PostId="16601" RevisionGUID="aa2fbf13-ee69-4164-abe9-84fcbc5894cf" CreationDate="2011-02-15T05:11:37.063" UserId="2259" Comment="Rollback to [79aa62da-4765-46bf-b624-b2c7aab6c456]" Text="&lt;tag&gt;" />
  <row Id="40101" PostHistoryTypeId="6" PostId="16601" RevisionGUID="6abbaa96-b1c4-4537-b1ef-3675c87a59e8" CreationDate="2011-02-15T05:12:49.417" UserId="2259" Comment="edited tags" Text="&lt;tag-the-power-of-paint&gt;" />
  <row Id="40102" PostHistoryTypeId="25" PostId="16598" RevisionGUID="fc7c8319-1323-4d42-86b5-69307d5bc3d6" CreationDate="2011-02-15T05:22:22.477" Comment="http://twitter.com/#!/StackGaming/status/37381180466663424" />
  <row Id="40103" PostHistoryTypeId="2" PostId="16602" RevisionGUID="83b7cea2-6bdd-4648-9c0b-bdfb92321f2b" CreationDate="2011-02-15T05:37:26.420" UserId="6914" Text="In Knightfall 2, I just reached the 2nd Inn. Are there more places that I can heal myself?" />
  <row Id="40104" PostHistoryTypeId="1" PostId="16602" RevisionGUID="83b7cea2-6bdd-4648-9c0b-bdfb92321f2b" CreationDate="2011-02-15T05:37:26.420" UserId="6914" Text="Inns in Knightfall 2" />
  <row Id="40105" PostHistoryTypeId="3" PostId="16602" RevisionGUID="83b7cea2-6bdd-4648-9c0b-bdfb92321f2b" CreationDate="2011-02-15T05:37:26.420" UserId="6914" Text="&lt;flash&gt;" />
  <row Id="40106" PostHistoryTypeId="5" PostId="16213" RevisionGUID="d6955954-4b00-4117-bce5-909595759f09" CreationDate="2011-02-15T05:40:18.567" UserId="18" Comment="added an example" Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;It's important to note that doors can receive power from the blocks surrounding them. If you want to make something that opens the door momentarily when you hit a button, or open when you step on a pressure plate, you don't need any Redstone Dust - you can just place the button on the block next to it / pressure plate in front of it.&#xD;&#xA;&#xD;&#xA;However, Redstone has its quirks. Power can only travel 15 blocks across Redstone Wire. If you have a long strip of Redstone Wire 20 blocks long and place a Redstone Torch at the beginning, it will reach the 15th block and the remaining pieces of wire will be unpowered. To circumvent this issue you can build repeaters, which are simply two NOT gates in sequence (switching the signal twice results in the same signal).&#xD;&#xA;&#xD;&#xA;Also, Redstone can burn out. If you make a circuit that is designed to flash on and off too quickly, it will eventually stop working until you remove a part of it and wire it up again. Specifically, a device that flashes on and off every 1, 2, or 3 ticks (there are 16 ticks in a second) will burn out.&#xD;&#xA;&#xD;&#xA;Here is an image with various logic gates taken from the [Minecraft Wiki][1] - the article there has more info on each gate.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Redstone circuits are generally shown through schematics like this one:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;These are three designs for an AND gate: output **O** is only on when inputs **A** and **B** are on.&#xD;&#xA;&#xD;&#xA;Using a combination of these gates, you can make many things. For example, a Monostable Circuit. I picked this example because it uses an RS-NOR latch and relies on the burnout quirk.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![enter image description here][4]&#xD;&#xA;&#xD;&#xA;(image from the [Minecraft Wiki][5])&#xD;&#xA;&#xD;&#xA;When a button is pressed, it delivers a signal for a while and turns off. This Monostable Circuit will extend the amount of time a button press delivers a signal. The navy blue section of the circuit is an [RS-NOR latch][6]. The green section is a clock that will burn out after a while. When the button is pressed, the RS-NOR latch flips and activates the clock. When the clock burns out, the RS-NOR flips back. This makes a circuit that will extend a button press.&#xD;&#xA;&#xD;&#xA;Here's what is looks like in-game:&#xD;&#xA;![enter image description here][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [2]: http://i.imgur.com/0mIO5.png&#xD;&#xA;  [3]: http://i.imgur.com/OfR1m.gif&#xD;&#xA;  [4]: http://i.imgur.com/pjMF0.png&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Redstone_circuits#Monostable_Circuit&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Redstone_circuits#RS_NOR_latch&#xD;&#xA;  [7]: http://i.imgur.com/qAg7m.png" />
  <row Id="40107" PostHistoryTypeId="2" PostId="16603" RevisionGUID="0dce3a16-dc83-4ae0-9a5b-40ee5c694728" CreationDate="2011-02-15T05:42:47.883" UserId="7095" Text="I created a tutorial level that does something similar.  It's very 'terse', since I have to use the SixAxis to enter text, but you should get the idea.  &#xD;&#xA;&#xD;&#xA;If you do a Text Search for flevine100, you should see a 'random endless scroller tutorial' level.  Go ahead and copy that and read the notes in the level.  It has a very rudimentary endless train of randomly generated blocks.  With a little imagination you can see how this would work in a 'real' level.&#xD;&#xA;&#xD;&#xA;Mine uses the random number generator, but a sequencer should work well too.&#xD;&#xA;&#xD;&#xA;Here's a brief description of how I did it:&#xD;&#xA;&#xD;&#xA;The key is having 2 speeds.. one to let the piece 'catch up' to the train, and one that will move at the speed of the train.  You need a contact sensor to detect when you're touching the train, and when you're not.  This allows your emitters to be less precise when it comes to timing, since the newly generated emitter will travel faster to catch up to the train, but as soon as it touches the train it will change speeds to match the rest of the pieces.  Each block also has a destroyer attached to a tag sensor.  Place a colored tag off the edge of the screen where you want the pieces to disappear.  &#xD;&#xA;&#xD;&#xA;I created a single circuit board that contained all of this logic, so it was easy to copy the logic to each of the blocks.  The circuit board is given as a prize in the level if you go into play mode.&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="40108" PostHistoryTypeId="6" PostId="16602" RevisionGUID="c48f73bd-b896-4248-b3c8-01ade70243c2" CreationDate="2011-02-15T05:52:10.870" UserId="207" Comment="Expanded title since it seems you're asking for places in general to heal in the game." Text="&lt;flash&gt;&lt;knightfall-2&gt;" />
  <row Id="40109" PostHistoryTypeId="4" PostId="16602" RevisionGUID="c48f73bd-b896-4248-b3c8-01ade70243c2" CreationDate="2011-02-15T05:52:10.870" UserId="207" Comment="Expanded title since it seems you're asking for places in general to heal in the game." Text="Where can I heal myself in Knightfall 2?" />
  <row Id="40110" PostHistoryTypeId="25" PostId="16590" RevisionGUID="de26083c-b315-4cf1-97ce-acea063a3e92" CreationDate="2011-02-15T08:22:22.757" Comment="http://twitter.com/#!/StackGaming/status/37426479373484032" />
  <row Id="40111" PostHistoryTypeId="2" PostId="16604" RevisionGUID="a9e5ee15-81f4-4bbf-a92a-7c1b642208b5" CreationDate="2011-02-15T09:28:29.400" UserId="6990" Text="__I am writting this question for a friend of mine and I don't get it to.__&#xD;&#xA;&#xD;&#xA;My friend tells my he installed the RPG texture package on Minecraft and every time he loads the client the game crashes with the standed Windows Error Report box.&#xD;&#xA;&#xD;&#xA;I am sorry if this will be closed too locallized." />
  <row Id="40112" PostHistoryTypeId="1" PostId="16604" RevisionGUID="a9e5ee15-81f4-4bbf-a92a-7c1b642208b5" CreationDate="2011-02-15T09:28:29.400" UserId="6990" Text="Minecraft keeps crashing after RPG texture packege" />
  <row Id="40113" PostHistoryTypeId="3" PostId="16604" RevisionGUID="a9e5ee15-81f4-4bbf-a92a-7c1b642208b5" CreationDate="2011-02-15T09:28:29.400" UserId="6990" Text="&lt;minecraft&gt;" />
  <row Id="40114" PostHistoryTypeId="2" PostId="16605" RevisionGUID="c24ea415-dbab-400c-b677-2668f17de6f1" CreationDate="2011-02-15T09:59:18.907" UserId="6483" Text="You need to spray green paint, stepping on it causes your jump.&#xD;&#xA;&#xD;&#xA;This works where red paint = speed up&#xD;&#xA;and blue paint = climb/walk on anything" />
  <row Id="40115" PostHistoryTypeId="6" PostId="12966" RevisionGUID="27b08783-c87b-4b64-b75c-2b7016418790" CreationDate="2011-02-15T10:38:43.057" UserId="85" Comment="Removed tag that is currently used for the game." Text="&lt;minecraft&gt;" />
  <row Id="40116" PostHistoryTypeId="2" PostId="16606" RevisionGUID="e8e28978-8a91-463b-9828-c7e713effb46" CreationDate="2011-02-15T10:51:58.157" UserId="7098" Text="You could have a look a the Industrial Sized Knowledge Gide, aka ISK guide, which can be found [here][1]. You'll find there a lot of good tips about almost anything you can do in Eve.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.isktheguide.com/" />
  <row Id="40117" PostHistoryTypeId="2" PostId="16607" RevisionGUID="f39edc08-d114-4bbb-89f6-48e01f050cca" CreationDate="2011-02-15T11:02:48.750" UserId="6894" Text="For leveling I suggest that you develop your own spec. Just take whatever you think will be fun. Max DPS is a non-issue - or at least should be. If you will start raiding with that toon, get a raiding spec and adjust it - just so that you can start developing a feel for it." />
  <row Id="40118" PostHistoryTypeId="2" PostId="16608" RevisionGUID="80a2e4bd-6588-468a-8776-9a74a1aece7e" CreationDate="2011-02-15T11:16:51.543" UserId="2033" Text="If I remember correctly, I normally press the full stop key to select everything, then deselect anything I don't want.  " />
  <row Id="40119" PostHistoryTypeId="25" PostId="16596" RevisionGUID="1378b86b-9acf-426e-910c-9186f94772b5" CreationDate="2011-02-15T11:22:22.610" Comment="http://twitter.com/#!/StackGaming/status/37471777680527360" />
  <row Id="40120" PostHistoryTypeId="2" PostId="16609" RevisionGUID="520f186f-f1fa-4b3c-a530-ac7105525065" CreationDate="2011-02-15T11:34:40.957" UserId="2771" Text="I'm confused about the jobs in game dev story. Specifically about how the apply for the stages of game development.&#xD;&#xA;&#xD;&#xA;I already discovered that I can use both Designers and Producers for Character Design phase.&#xD;&#xA;&#xD;&#xA;Are there any other crossovers? Or am I missing the meaning completely?" />
  <row Id="40121" PostHistoryTypeId="1" PostId="16609" RevisionGUID="520f186f-f1fa-4b3c-a530-ac7105525065" CreationDate="2011-02-15T11:34:40.957" UserId="2771" Text="What's the meaning of jobs in Game dev story?" />
  <row Id="40122" PostHistoryTypeId="3" PostId="16609" RevisionGUID="520f186f-f1fa-4b3c-a530-ac7105525065" CreationDate="2011-02-15T11:34:40.957" UserId="2771" Text="&lt;game-dev-story&gt;" />
  <row Id="40124" PostHistoryTypeId="2" PostId="16611" RevisionGUID="8feee695-4213-47e1-9459-6686995a33aa" CreationDate="2011-02-15T12:21:42.230" UserId="-1" Text="" />
  <row Id="40125" PostHistoryTypeId="2" PostId="16612" RevisionGUID="29dd08e3-f419-41fe-abb3-e6b755144785" CreationDate="2011-02-15T12:21:42.230" UserId="-1" Text="" />
  <row Id="40126" PostHistoryTypeId="5" PostId="16611" RevisionGUID="15018ab4-0f29-4051-ae95-e70a34263f7a" CreationDate="2011-02-15T12:23:08.797" UserId="13" Comment="added 579 characters in body" Text="Portal was originally released in a bundle called &quot;The Orange Box&quot; for Microsoft Windows and Xbox 360 in October 2007 and for the PlayStation 3 in December 2007.&#xD;&#xA;&#xD;&#xA;The player has to negotiate a series of increasingly complex puzzle rooms using a hand-held device that can both create teleportation portals and lift objects.&#xD;&#xA;&#xD;&#xA;Portal is based on and developed by the same team who produced a freeware game called &quot;Narbacular Drop&quot;&#xD;&#xA;&#xD;&#xA;[Portal on Valve](http://orange.half-life2.com/portal.html)  &#xD;&#xA;[Portal on Wikipedia][1]&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Portal_(video_game)" />
  <row Id="40127" PostHistoryTypeId="24" PostId="16611" RevisionGUID="9b5a1c16-6473-4711-b134-a716482cb862" CreationDate="2011-02-15T12:23:08.797" Comment="Proposed by 13 approved by 14 edit id of 109" />
  <row Id="40128" PostHistoryTypeId="5" PostId="16612" RevisionGUID="9e4a9749-7f95-4c2c-87d9-60b88fdbcd30" CreationDate="2011-02-15T12:23:10.467" UserId="13" Comment="added 75 characters in body" Text="Portal is a single-player puzzle-platformer developed by Valve Corporation." />
  <row Id="40129" PostHistoryTypeId="24" PostId="16612" RevisionGUID="5ad101ff-40f7-4d50-a5ce-d8cd6bd7acb1" CreationDate="2011-02-15T12:23:10.467" Comment="Proposed by 13 approved by 14 edit id of 110" />
  <row Id="40130" PostHistoryTypeId="2" PostId="16613" RevisionGUID="a1cd4cb0-d706-456e-aa72-fd01fa66e0f7" CreationDate="2011-02-15T12:23:38.500" UserId="7100" Text="I wanted to buy Gran Turismo 5 for my PS3, and I realized it is not available on the Playstation Store. Games can be as cheap as half the price of those in regular retailers, and that's why downloading them is an attractive option. Also, saving all the shipping + plastic and paper is ideal, environmentally speaking.&#xD;&#xA;&#xD;&#xA;Why aren't all games available on the PS Store, then?" />
  <row Id="40131" PostHistoryTypeId="1" PostId="16613" RevisionGUID="a1cd4cb0-d706-456e-aa72-fd01fa66e0f7" CreationDate="2011-02-15T12:23:38.500" UserId="7100" Text="Why aren't certain PS3 games available on the Playstation Store?" />
  <row Id="40132" PostHistoryTypeId="3" PostId="16613" RevisionGUID="a1cd4cb0-d706-456e-aa72-fd01fa66e0f7" CreationDate="2011-02-15T12:23:38.500" UserId="7100" Text="&lt;ps3&gt;&lt;psn&gt;&lt;gran-turismo-5&gt;" />
  <row Id="40133" PostHistoryTypeId="2" PostId="16614" RevisionGUID="e8d8abf8-dd80-48f6-b43f-5c9030b7a121" CreationDate="2011-02-15T12:25:21.260" UserId="-1" Text="" />
  <row Id="40134" PostHistoryTypeId="2" PostId="16615" RevisionGUID="b45df830-98a1-4cc6-bb7c-d42171de129f" CreationDate="2011-02-15T12:25:21.260" UserId="-1" Text="" />
  <row Id="40135" PostHistoryTypeId="5" PostId="16614" RevisionGUID="4ccab278-7c7b-4957-b7df-f8d60a51c93f" CreationDate="2011-02-15T12:27:53.490" UserId="13" Comment="added 335 characters in body" Text="Portal 2 takes up from where Portal leaves off (more or less) and offers the same basic game play of puzzles that must be solved using the Portal gun and objects found in the game world.&#xD;&#xA;&#xD;&#xA;New elements have been added such as tractor beams and a two player co-op mode.&#xD;&#xA;&#xD;&#xA;[Portal 2 on Wikipedia](http://en.wikipedia.org/wiki/Portal_2)" />
  <row Id="40136" PostHistoryTypeId="24" PostId="16614" RevisionGUID="5fb86c8e-d131-497a-bfe6-f36b4c3567cb" CreationDate="2011-02-15T12:27:53.490" Comment="Proposed by 13 approved by 14 edit id of 111" />
  <row Id="40137" PostHistoryTypeId="5" PostId="16615" RevisionGUID="8dddc22c-ad49-40b2-9f98-ef9d1a9b2b4b" CreationDate="2011-02-15T12:27:55.300" UserId="13" Comment="added 112 characters in body" Text="Portal 2 is a first-person action/puzzle video game, developed by Valve Corporation. It is the sequel to Portal." />
  <row Id="40138" PostHistoryTypeId="24" PostId="16615" RevisionGUID="04c8c666-2c57-49b8-823c-2e35fc29dbe7" CreationDate="2011-02-15T12:27:55.300" Comment="Proposed by 13 approved by 14 edit id of 112" />
  <row Id="40139" PostHistoryTypeId="2" PostId="16616" RevisionGUID="3ee4346d-dedb-42b1-b8bb-0d2c4a94cb1f" CreationDate="2011-02-15T12:29:06.483" UserId="-1" Text="" />
  <row Id="40140" PostHistoryTypeId="2" PostId="16617" RevisionGUID="cf7db06f-f866-49c2-a96d-6ffa5c8d6b2d" CreationDate="2011-02-15T12:29:06.483" UserId="-1" Text="" />
  <row Id="40141" PostHistoryTypeId="2" PostId="16618" RevisionGUID="5a8eb828-9ee5-44e1-a96f-c2b8cb053ae4" CreationDate="2011-02-15T12:34:24.483" UserId="-1" Text="" />
  <row Id="40142" PostHistoryTypeId="2" PostId="16619" RevisionGUID="8eacdcb7-6b2a-4d52-af59-fb6379f827b8" CreationDate="2011-02-15T12:34:24.483" UserId="-1" Text="" />
  <row Id="40143" PostHistoryTypeId="5" PostId="16616" RevisionGUID="3b54644b-ae80-4c42-a14e-0776bd2a5a78" CreationDate="2011-02-15T12:35:19.537" UserId="13" Comment="added 665 characters in body" Text="[Adobe Flash][1] is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages. According to Adobe, Flash delivers [over 75%][2] of online video and the majority of casual gaming. It is installed on an estimated [96%][3] to [99%][4] of internet-connected desktop computers, and the newest version (10.1) was recently released for Android 2.2 mobile devices.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Adobe_flash&#xD;&#xA;  [2]: http://blogs.adobe.com/conversations/2010/02/open_access_to_content_and_app.html&#xD;&#xA;  [3]: http://statowl.com/plugin_overview.php&#xD;&#xA;  [4]: http://www.adobe.com/products/player_census/flashplayer/" />
  <row Id="40144" PostHistoryTypeId="24" PostId="16616" RevisionGUID="72636b0f-81ed-46d2-a1a0-6069a9a973e4" CreationDate="2011-02-15T12:35:19.537" Comment="Proposed by 13 approved by 14 edit id of 113" />
  <row Id="40145" PostHistoryTypeId="5" PostId="16617" RevisionGUID="bfdbc771-b06a-4e33-92c6-39f6ec539dd1" CreationDate="2011-02-15T12:35:21.173" UserId="13" Comment="added 128 characters in body" Text="Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages." />
  <row Id="40146" PostHistoryTypeId="24" PostId="16617" RevisionGUID="1bfc0770-1360-4501-a30a-c9e31d54d16d" CreationDate="2011-02-15T12:35:21.173" Comment="Proposed by 13 approved by 14 edit id of 114" />
  <row Id="40147" PostHistoryTypeId="5" PostId="16618" RevisionGUID="85197bf4-705e-4f52-b1bf-717a0203f293" CreationDate="2011-02-15T12:35:22.937" UserId="13" Comment="added 539 characters in body" Text="Released in October 2009, Windows 7 is currently Microsoft's latest operating system. Intended to be an incremental upgrade to the Windows line, Windows 7 is compatible with applications and hardware with which Windows Vista is already compatible. Features include multi-touch support, a redesigned Windows Shell with a new taskbar, referred to as the Superbar, a home networking system called HomeGroup, and performance improvements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Questions and answers asked of Windows Vista often also work and apply to Windows 7 and vice versa." />
  <row Id="40148" PostHistoryTypeId="24" PostId="16618" RevisionGUID="6d0e55a1-4e79-4198-9a8d-0fdeb8f1c64e" CreationDate="2011-02-15T12:35:22.937" Comment="Proposed by 13 approved by 14 edit id of 115" />
  <row Id="40149" PostHistoryTypeId="5" PostId="16619" RevisionGUID="4b49ccd0-499e-43b0-869c-af778d8078a4" CreationDate="2011-02-15T12:35:24.857" UserId="13" Comment="added 70 characters in body" Text="Windows-7 is the latest version of Microsoft Windows operating system." />
  <row Id="40150" PostHistoryTypeId="24" PostId="16619" RevisionGUID="f0bdde36-11c6-4cd4-95ca-5fc1cbef2a7f" CreationDate="2011-02-15T12:35:24.857" Comment="Proposed by 13 approved by 14 edit id of 116" />
  <row Id="40151" PostHistoryTypeId="2" PostId="16620" RevisionGUID="448f45f2-e7ee-4fbe-add2-de89da67b6c2" CreationDate="2011-02-15T12:36:16.930" UserId="-1" Text="" />
  <row Id="40152" PostHistoryTypeId="2" PostId="16621" RevisionGUID="68e6c958-9b2c-4005-8699-4f3482837a37" CreationDate="2011-02-15T12:36:16.930" UserId="-1" Text="" />
  <row Id="40153" PostHistoryTypeId="2" PostId="16622" RevisionGUID="85f68a21-9256-4096-88d6-5d893741d9b0" CreationDate="2011-02-15T12:37:07.807" UserId="6903" Text="I think it's up to the publishers to put them on the Playstation Store. When they don't want to sell it via download, you can't buy it this way." />
  <row Id="40154" PostHistoryTypeId="2" PostId="16623" RevisionGUID="5b7d5c35-9e1d-478c-a600-b3a050a488d0" CreationDate="2011-02-15T12:37:37.523" UserId="-1" Text="" />
  <row Id="40155" PostHistoryTypeId="2" PostId="16624" RevisionGUID="d1310ba2-e8cd-4730-a8ed-1c9223bbd474" CreationDate="2011-02-15T12:37:37.523" UserId="-1" Text="" />
  <row Id="40156" PostHistoryTypeId="5" PostId="16599" RevisionGUID="18c93c14-978c-42e3-9543-833ce11be747" CreationDate="2011-02-15T12:40:23.260" UserId="23" Comment="added 313 characters in body" Text="There are a number of menu accelerators that can be activated through the Nethack options.  I believe **menu_select_all** is what you're looking for, though the others may be convenient too.&#xD;&#xA;&#xD;&#xA;From the documentation:&#xD;&#xA;&#xD;&#xA; - **menustyle** Controls the interface used when you need to choose various objects (in response to the Drop command, for instance). The value specified should be the first letter of one of the following: traditional, combination, partial, or full. Traditional was the only interface available for earlier versions; it consists of a prompt for object class characters, followed by an object-by-object prompt for all items matching the selected object class(es). Combination starts with a prompt for object class(es) of interest, but then displays a menu of matching objects rather than prompting one-by-one. Partial skips the object class filtering and immediately displays a menu of all objects. Full displays a menu of object classes rather than a character prompt, and then a menu of matching objects for selection.&#xD;&#xA; - **menu_deselect_all**&#xD;&#xA;Menu character accelerator to deselect all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '-'.&#xD;&#xA; - **menu_deselect_page**&#xD;&#xA;Menu character accelerator to deselect all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default '\'.&#xD;&#xA; - **menu_first_page**&#xD;&#xA;Menu character accelerator to jump to the first page in a menu. Implemented by the Amiga,  Gem and tty ports. Default '^'.&#xD;&#xA; - **menu_invert_all**&#xD;&#xA;Menu character accelerator to invert all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '@'.&#xD;&#xA; - **menu_invert_page**&#xD;&#xA;Menu character accelerator to invert all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default '~'.&#xD;&#xA; - **menu_last_page**&#xD;&#xA;Menu character accelerator to jump to the last page in a menu. Implemented by the Amiga, Gem and tty ports. Default '|'.&#xD;&#xA; - **menu_next_page**&#xD;&#xA;Menu character accelerator to goto the next menu page. Implemented by the Amiga, Gem and tty ports. Default '&gt;'.&#xD;&#xA; - **menu_previous_page**&#xD;&#xA;Menu character accelerator to goto the previous menu page. Implemented by the Amiga, Gem and tty ports. Default '&lt;'.&#xD;&#xA; - **menu_search**&#xD;&#xA;Menu character accelerator to search for a menu item. Implemented by the Amiga, Gem and X11 ports. Default ':'.&#xD;&#xA; - **menu_select_all**&#xD;&#xA;Menu character accelerator to select all items in a menu. Implemented by the Amiga, Gem, X11 and tty ports. Default '.'.&#xD;&#xA; - **menu_select_page**&#xD;&#xA;Menu character accelerator to select all items on this page of a menu. Implemented by the Amiga, Gem and tty ports. Default ','.&#xD;&#xA;&#xD;&#xA;So here's a table of the keybinds. Again, they only work on the X11 and console ports:&#xD;&#xA;&#xD;&#xA;    First page  ^     Select all    .     Select page    ,&#xD;&#xA;    Page up     &lt;     Deselect all  -     Deselect page  /&#xD;&#xA;    Page down   &gt;     Invert all    @     Invert page    ~&#xD;&#xA;    Last page   |     Search        :" />
  <row Id="40157" PostHistoryTypeId="5" PostId="16604" RevisionGUID="1e3c1fd1-8341-40a1-b869-678bca789059" CreationDate="2011-02-15T13:00:55.740" UserId="121" Comment="Removed fluff, corrected spelling, and re-formatted" Text="My friend tells my he installed the RPG texture package on Minecraft and every time he loads the client the game crashes with the standard Windows Error Report box.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I have not been able to replicate this error&lt;/sub&gt;" />
  <row Id="40158" PostHistoryTypeId="6" PostId="16604" RevisionGUID="1e3c1fd1-8341-40a1-b869-678bca789059" CreationDate="2011-02-15T13:00:55.740" UserId="121" Comment="Removed fluff, corrected spelling, and re-formatted" Text="&lt;minecraft&gt;&lt;tech-support&gt;" />
  <row Id="40159" PostHistoryTypeId="5" PostId="16620" RevisionGUID="6ed6130e-a1f8-4bb4-81f8-eb78440186a8" CreationDate="2011-02-15T13:20:17.453" UserId="13" Comment="added 42 characters in body" Text="Vista has now been superseded by Windows-7" />
  <row Id="40160" PostHistoryTypeId="24" PostId="16620" RevisionGUID="3c92c6a8-107d-4e08-9357-c8847a96d534" CreationDate="2011-02-15T13:20:17.453" Comment="Proposed by 13 approved by 14 edit id of 117" />
  <row Id="40161" PostHistoryTypeId="5" PostId="16621" RevisionGUID="4de01f91-9b73-4fda-bb27-d7af249209dc" CreationDate="2011-02-15T13:20:19.373" UserId="13" Comment="added 119 characters in body" Text="Windows Vista, originally with the codename of Longhorn before public release, was Microsoft's follow up to Windows XP." />
  <row Id="40162" PostHistoryTypeId="24" PostId="16621" RevisionGUID="75a92bee-5b73-40b6-8192-b9b7dfc673e9" CreationDate="2011-02-15T13:20:19.373" Comment="Proposed by 13 approved by 14 edit id of 118" />
  <row Id="40163" PostHistoryTypeId="5" PostId="16623" RevisionGUID="16f9cb64-dba5-45d2-8a2c-e8d8839efd82" CreationDate="2011-02-15T13:20:21.540" UserId="13" Comment="added 570 characters in body" Text="The most common editions of the operating system are Windows XP Home Edition, which is targeted at home users, and Windows XP Professional, which offers additional features such as support for Windows Server domains and two physical processors, and is targeted at power users, business and enterprise clients. Windows XP Media Center Edition has additional multimedia features enhancing the ability to record and watch TV shows, view DVD movies, and listen to music. Windows XP Tablet PC Edition is designed to run stylus applications built using the Tablet PC platform." />
  <row Id="40164" PostHistoryTypeId="24" PostId="16623" RevisionGUID="1b3d5fec-a489-41b6-9234-b30f657b06e0" CreationDate="2011-02-15T13:20:21.540" Comment="Proposed by 13 approved by 14 edit id of 119" />
  <row Id="40165" PostHistoryTypeId="5" PostId="16624" RevisionGUID="d43a4ab8-f086-4f85-a737-e06a8ad72b96" CreationDate="2011-02-15T13:20:27.983" UserId="13" Comment="added 293 characters in body" Text="Windows XP is an operating system produced by Microsoft for use on personal computers, including home and business desktops, laptops, and media centers. It was first released in August 2001, and is currently one of the most popular versions of Windows. The name &quot;XP&quot; is short for &quot;eXPerience.&quot;" />
  <row Id="40166" PostHistoryTypeId="24" PostId="16624" RevisionGUID="e799a6dd-5b9f-439b-86bc-75254e8d783a" CreationDate="2011-02-15T13:20:27.983" Comment="Proposed by 13 approved by 14 edit id of 120" />
  <row Id="40167" PostHistoryTypeId="2" PostId="16625" RevisionGUID="e029dfb8-00bf-4951-ae99-a5e0e1be1a25" CreationDate="2011-02-15T13:25:04.907" UserId="2222" Text="Ok, asked this in chat, but was advised to move to the main site.&#xD;&#xA;&#xD;&#xA;I have been playing a lawful dwarf Valkyrie as I'd heard this is one of the easier classes to start with.  I am still learning the ins and outs, so I figured that this class would allow me to ease into the finer points of the game.&#xD;&#xA;&#xD;&#xA;Anyway, I have been noticing some oddities in my dungeon levels (at low levels, say within the first 3-ish floors).  I will normally try to explore the level to the fullest, but often I will run into corridors that suddenly dead-end.  It strikes me as odd, since normally I would expect these corridors to end with a room.  Many times, repeated searching will not often help get me farther.&#xD;&#xA;&#xD;&#xA;I know there has to be something there, because generally when I run into this, I have maybe explored (what I think) is only a quarter of the level.  For example, I'll hear a shopkeeper, or a naiad splashing, and  yet there will be no shops that I can see, or any fountains.&#xD;&#xA;&#xD;&#xA;I was told in chat that increasing my wisdom would help my chances of searching, but&#xD;&#xA;&#xD;&#xA;a) how can I increase my wisdom?&#xD;&#xA;&#xD;&#xA;b) are there any other methods available to a low-level character?" />
  <row Id="40168" PostHistoryTypeId="1" PostId="16625" RevisionGUID="e029dfb8-00bf-4951-ae99-a5e0e1be1a25" CreationDate="2011-02-15T13:25:04.907" UserId="2222" Text="Low level Valkyrie search strategy" />
  <row Id="40169" PostHistoryTypeId="3" PostId="16625" RevisionGUID="e029dfb8-00bf-4951-ae99-a5e0e1be1a25" CreationDate="2011-02-15T13:25:04.907" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="40170" PostHistoryTypeId="2" PostId="16626" RevisionGUID="c8003c2c-24a3-4581-b0a7-e22e0c209b90" CreationDate="2011-02-15T13:54:55.150" UserId="605" Text="First of all unless your wisdom is really low, you can assume that when you have searched 30 times and not found anything, there isn't anything to be found. As an interface note you can type `30s` (or `n30s` if you have numpad enabled) to search 30 times, so you don't actually have to press `s` 30 times (and it will stop searching when a monster interupts you).&#xD;&#xA;&#xD;&#xA;As for increasing your wisdom: other than potions of gain ability or blessed potions of enlightenment, the most reliable way to raise your wisdom is probably to exercise it by searching a lot (though the search has to be successful so don't just hit s a thousand times at a place where there's nothing to find as that won't do anything).&#xD;&#xA;&#xD;&#xA;Another way to increase your chances of finding hidden doors and traps is to get an item that grants auto-searching like for example Excalibur. As has been mentioned in the chat, lawful characters can get Excalibur by dipping a long sword into fountains once they're at least character level 5." />
  <row Id="40171" PostHistoryTypeId="2" PostId="16627" RevisionGUID="ce12c1ac-285c-4d6b-b92a-ab1e602304b9" CreationDate="2011-02-15T13:57:45.287" UserId="85" Text="Wisdom doesn't affect Searching, as far as I know. So I'll instead cover how you can improve your searching, rather than improve wisdom. The main things that affect it are *Luck*, having a pair of *lenses*, and getting *Excalibur*.&#xD;&#xA;&#xD;&#xA; - Luck is the main factor. The higher your luck, the more likely you'll find a door in fewer chances. If you have slightly bad but not horrible luck, you can usually guarantee finding a door in around 20 tries. But if your luck is really bad, it's incredibly difficult to find such doors. So more important than anything, don't ruin your luck. If you have ruined your luck, you should wait for the bad luck to time out before you continue to search.&#xD;&#xA;&#xD;&#xA;    To improve your luck, the main options are to throw gems at co-aligned unicorns or to sacrifice monsters that make your god happy. These both rely on the fortune of running into an early co-aligned unicorn and altar respectively.&#xD;&#xA;&#xD;&#xA; - Lenses are an accessory time item you can wear over your eyes. They're extremely rare, but if you're lucky enough to find a pair early on then you can use them to help, as they improve the success rate of finding secret doors. There is an artifact pair of lenses, but they are Neutral alignment and so wouldn't be of use to a Lawful character such as yourself. But they are a pretty handy item for an Neutral characters lucky enough to get an early wish.&#xD;&#xA;&#xD;&#xA; - Excalibur is an artifact longsword. Any Lawful character who reaches XL 5 can dip a longsword into a fountain and have a chance to get this weapon. As a Lawful Valkyrie, you start with a longsword, which makes this that much easier to get. Plus, it's a great weapon to have in general.&#xD;&#xA;&#xD;&#xA;    While wielded, it not only grants the *searching* extrinsic (which automatically searches at the end of every turn), but it also improves your success rate. Note, however, that the bonus it gives is in proportion to its enchantment level. So if you don't happen to run across any *scrolls of enchant weapon* early game, it won't help too much. But this weapon represents one of the best early game aids to searching.&#xD;&#xA;&#xD;&#xA;If you have good item fortune, then you may also come across a *wand of secret door detection* or a *stethoscope*. These items, once you find yourself at a dead end, greatly expedite your success by simply revealing the secret passages. Healers start with the latter." />
  <row Id="40172" PostHistoryTypeId="5" PostId="16061" RevisionGUID="f6b41f83-422e-4838-9401-596897bc1c87" CreationDate="2011-02-15T13:58:31.107" UserId="6938" Comment="therazane faction + vice versa" Text="   - Stormwind and Orgrimmar to Twilight Highlands and&#xD;&#xA;   vice versa.&#xD;&#xA;   - Stormwind and Orgrimmar to the Temple of Earth in Deepholm and vice versa.&#xD;&#xA;   - Stormwind and Orgrimmar to Vashj'ir.&#xD;&#xA;   - Stormwind and Orgrimmar to Uldum.&#xD;&#xA;   - Stormwind and Orgrimmar to Mount Hyjal.&#xD;&#xA;   - Darnassus to Exodar and vice versa.&#xD;&#xA;   - Undercity to Silvermoon City and vice versa.&#xD;&#xA;   - Darnassus, Exodar, Stormwind, Ironforge, Orgrimmar, Undercity, Thunder Bluff, and Silvermoon City to the Blasted Lands.&#xD;&#xA;   - Temple of Earth in Deepholm to Therazane faction in Deepholm and vice versa.&#xD;&#xA;   - Shattrath to Caverns of Time (Tanaris).  This is not a normal&#xD;&#xA;   portal, you need to talk to the&#xD;&#xA;   Keeper of Time faction member in the&#xD;&#xA;   World's End Tavern and have a&#xD;&#xA;   reputation of Revered or above.  The&#xD;&#xA;   reputation requirement may have been&#xD;&#xA;   dropped.&#xD;&#xA;   - Shattrath to the Isle of Quel'Danis.&#xD;&#xA;   - Dalaran to Caverns of Time (Tanaris).&#xD;&#xA;   - Ungoro Crater (northern edge, only accessible by flying) to Sholazar Basin and vice versa.&#xD;&#xA;   - The Kirin Tor rings that can teleport you to Dalaran (also not a&#xD;&#xA;   portal, costs about 6,000 gold but is&#xD;&#xA;   class and profession agnostic).&#xD;&#xA;   - The Blessed Medallion of Karabor can teleport you to the Black Temple entrance in  Shadowmoon Valley in the Outlands, but this may be infeasible to obtain given it requires a long quest chain and a successful Illidan kill.&#xD;&#xA;&#xD;&#xA;That's the extent I can think of off the top of my head now that they've removed the portals in Dalaran and Shattrath.&#xD;&#xA;&#xD;&#xA;Some professions and classes have other portals/transport abilities but I won't list them since it sounds like you want the generic options." />
  <row Id="40173" PostHistoryTypeId="24" PostId="16061" RevisionGUID="486889f9-3e8d-41bd-a2c3-d4b981c12f9c" CreationDate="2011-02-15T13:58:31.107" Comment="Proposed by 6938 approved by 3129 edit id of 121" />
  <row Id="40174" PostHistoryTypeId="5" PostId="16625" RevisionGUID="34a92188-e247-4784-bd2e-f940c4e6bc12" CreationDate="2011-02-15T13:58:41.073" UserId="85" Comment="Removed the specificity of the role ♪" Text="Ok, asked this in chat, but was advised to move to the main site.&#xD;&#xA;&#xD;&#xA;I have been playing a lawful dwarf Valkyrie as I'd heard this is one of the easier classes to start with.  I am still learning the ins and outs, so I figured that this class would allow me to ease into the finer points of the game.&#xD;&#xA;&#xD;&#xA;Anyway, I have been noticing some oddities in my dungeon levels (at low levels, say within the first 3-ish floors).  I will normally try to explore the level to the fullest, but often I will run into corridors that suddenly dead-end.  It strikes me as odd, since normally I would expect these corridors to end with a room.  Many times, repeated searching will not often help get me farther.&#xD;&#xA;&#xD;&#xA;I know there has to be something there, because generally when I run into this, I have maybe explored (what I think) is only a quarter of the level.  For example, I'll hear a shopkeeper, or a naiad splashing, and  yet there will be no shops that I can see, or any fountains.&#xD;&#xA;&#xD;&#xA;I was told in chat that increasing my Wisdom would help my chances of searching, but&#xD;&#xA;&#xD;&#xA; 1. How can I increase my Wisdom?&#xD;&#xA; 2. Are there any other methods available to a low-level character?" />
  <row Id="40175" PostHistoryTypeId="4" PostId="16625" RevisionGUID="34a92188-e247-4784-bd2e-f940c4e6bc12" CreationDate="2011-02-15T13:58:41.073" UserId="85" Comment="Removed the specificity of the role ♪" Text="How can I improve my search effectiveness early on?" />
  <row Id="40176" PostHistoryTypeId="5" PostId="16626" RevisionGUID="50d148f1-27c1-4055-a3dc-d56d4b2c167b" CreationDate="2011-02-15T14:00:56.843" UserId="605" Comment="added 93 characters in body; deleted 2 characters in body" Text="First of all unless your luck is really low, you can assume that when you have searched 30 times and not found anything, there isn't anything to be found. As an interface note you can type `30s` (or `n30s` if you have numpad enabled) to search 30 times, so you don't actually have to press `s` 30 times (and it will stop searching when a monster interupts you).&#xD;&#xA;&#xD;&#xA;As for increasing your wisdom: other than potions of gain ability or blessed potions of enlightenment, the most reliable way to raise your wisdom is probably to exercise it by searching a lot (though the search has to be successful so don't just hit s a thousand times at a place where there's nothing to find as that won't do anything).&#xD;&#xA;&#xD;&#xA;Though as Grace Note points out raising your wisdom won't actually help you in searching.&#xD;&#xA;&#xD;&#xA;Another way to increase your chances of finding hidden doors and traps is to get an item that grants auto-searching like for example Excalibur. As has been mentioned in the chat, lawful characters can get Excalibur by dipping a long sword into fountains once they're at least character level 5." />
  <row Id="40177" PostHistoryTypeId="5" PostId="16627" RevisionGUID="0e2c9013-fab0-46da-84b2-696bc9ec7ff7" CreationDate="2011-02-15T14:09:41.997" UserId="85" Comment="Quest part is actually important, and updated for timeout ♪" Text="Wisdom doesn't affect Searching, as far as I know. So I'll instead cover how you can improve your searching, rather than improve wisdom. The main things that affect it are *Luck*, having a pair of *lenses*, and getting *Excalibur*.&#xD;&#xA;&#xD;&#xA; - Luck is the main factor. The higher your luck, the more likely you'll find a door in fewer chances. If you have slightly bad but not horrible luck, you can usually guarantee finding a door in around 20 tries. But if your luck is really bad, it's incredibly difficult to find such doors. So more important than anything, don't ruin your luck. If you have ruined your luck, you should wait for the bad luck to time out before you continue to search.&#xD;&#xA;&#xD;&#xA;    To improve your luck, the main options are to throw gems at co-aligned unicorns or to sacrifice monsters that make your god happy. These both rely on the fortune of running into an early co-aligned unicorn and altar respectively. As reinforced by sepp2k in the comments, do note that good luck will time out just the same as bad luck, if you lack a luckstone. Which, early game, is not a very common prospect.&#xD;&#xA;&#xD;&#xA; - Lenses are an accessory time item you can wear over your eyes. They're extremely rare, but if you're lucky enough to find a pair early on then you can use them to help, as they improve the success rate of finding secret doors. There is an artifact pair of lenses, but they are Neutral alignment (and the Monk quest artifact, specifically) and so wouldn't be of use to a Lawful character such as yourself. But they are a pretty handy item for Neutral non-monk characters lucky enough to get an early wish that they would like to spend on it.&#xD;&#xA;&#xD;&#xA; - Excalibur is an artifact longsword. Any Lawful character who reaches XL 5 can dip a longsword into a fountain and have a chance to get this weapon. As a Lawful Valkyrie, you start with a longsword, which makes this that much easier to get. Plus, it's a great weapon to have in general.&#xD;&#xA;&#xD;&#xA;    While wielded, it not only grants the *searching* extrinsic (which automatically searches at the end of every turn), but it also improves your success rate. Note, however, that the bonus it gives is in proportion to its enchantment level. So if you don't happen to run across any *scrolls of enchant weapon* early game, it won't help too much. But this weapon represents one of the best early game aids to searching.&#xD;&#xA;&#xD;&#xA;If you have good item fortune, then you may also come across a *wand of secret door detection* or a *stethoscope*. These items, once you find yourself at a dead end, greatly expedite your success by simply revealing the secret passages. Healers start with the latter." />
  <row Id="40178" PostHistoryTypeId="2" PostId="16628" RevisionGUID="9f7b51d9-fdad-40d0-9c08-ab6e751ae36a" CreationDate="2011-02-15T14:11:55.040" UserId="5601" Text="No, you cannot jump.&#xD;&#xA;&#xD;&#xA;You can, however:&#xD;&#xA;&#xD;&#xA; - Gain momentum by using red paint (speed) on a slope to fling yourself upwards.&#xD;&#xA; - Use green paint (bounce) to bounce upwards (but also climb upwards when used between two walls.)&#xD;&#xA; - Also you've got the blue paint (sticky) to walk on walls/ceilings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;By Princess No-Knees you seem to refer to &quot;Narbacular Drop&quot;, indeed there is no jumping there either.&#xD;&#xA;&#xD;&#xA;Funny fact: Valve hired the Narbacular drop team to create portal (wherein you CAN jump!)&#xD;&#xA;&#xD;&#xA;Funny fact2: Valve then hired the team that created &quot;Tag&quot; to help develop portal 2 (Also there is jumping)." />
  <row Id="40179" PostHistoryTypeId="25" PostId="16625" RevisionGUID="b1b4a531-caf8-4f8f-97b5-95fe443980b5" CreationDate="2011-02-15T14:22:22.573" Comment="http://twitter.com/#!/StackGaming/status/37517076314722304" />
  <row Id="40180" PostHistoryTypeId="2" PostId="16629" RevisionGUID="b4d3ff1c-3da4-4c29-83a9-93e86ae2767d" CreationDate="2011-02-15T14:39:52.130" UserId="558" Text="From what I can tell, the &quot;job titles&quot; affect a few things:&#xD;&#xA;&#xD;&#xA;* Point distribution when switching to that job (Coders will have higher programming skill, for example)&#xD;&#xA;* Point gains when leveling up (Coders gain more programming skill when leveling up)&#xD;&#xA;* Whether the character is listed as a choice for a given stage of the game, perhaps?  (I have seen my hacker not show up for Scenario before, for example)&#xD;&#xA;&#xD;&#xA;The 4 basic roles (Coder, Designer, Writer, Audio Eng) each excel at one particular skill.  &#xD;&#xA;The 4 hybrid roles (Director, Producer, Hacker, Hard Eng) all excel in multiple areas.&#xD;&#xA;&#xD;&#xA;In the end the main thing that matters in the various phases is the character's skill level for that particular phase - if you've got a Director, a Designer, a Hacker and a Producer all listed as choices for Character Design, you're best off with the one with the highest skill most of the time." />
  <row Id="40181" PostHistoryTypeId="2" PostId="16630" RevisionGUID="9fa63a5b-4093-464a-9085-560326a8c369" CreationDate="2011-02-15T14:45:24.947" UserId="558" Text="Portals don't currently work in multiplayer because of the way the code was written.  In the single-player game, when you enter a portal, the normal world gets unloaded and the Nether world is loaded instead.  The same process happens in reverse when you return from the Nether.&#xD;&#xA;&#xD;&#xA;On a multiplayer server, the normal world can't just be unloaded willy-nilly, since other players may still be playing on it!  This means that for portals to work correctly the server would need to have the normal world AND the Nether loaded at all times and that's currently not possible.&#xD;&#xA;&#xD;&#xA;Presumably this is because the server code was originally written with the assumption that there is only one world loaded (or possibly there are just memory issues with having both loaded at once), so until Notch refactors the server code to allow for both to be loaded at once, we're stuck with no portals in SMP." />
  <row Id="40182" PostHistoryTypeId="2" PostId="16631" RevisionGUID="429b59ac-b502-4e7c-a878-13656246dd78" CreationDate="2011-02-15T15:35:20.663" UserId="189" Text="No, there is only the one golden temple level. Completing mirror mode nets you a 200% completion, the remaining gallery unlocks, and bragging rights, but no additional golden temple levels." />
  <row Id="40183" PostHistoryTypeId="2" PostId="16632" RevisionGUID="379f2b9f-2e21-470e-b487-d98b3d3aac60" CreationDate="2011-02-15T15:38:10.000" UserId="2341" Text="If I had to venture a guess, I would say **no, there are no more hidden levels except for 9-1,** but **I don't think anybody knows.**  &#xD;&#xA;&#xD;&#xA;The only way to find out is to re-beat the game in mirror mode, collecting all the puzzle pieces and K•O•N•G letters again.  To be double sure, you'll need to get time attack medals on all regular and mirror levels.  To be triple sure, those should probably be gold time attack medals, or maybe even shiny gold medals.&#xD;&#xA;&#xD;&#xA;I'd volunteer myself, but would like to keep my job, marriage, and family.  &#xD;&#xA;&#xD;&#xA;I'd really like one of the game's creator to speak out on this issue, but don't think that's likely to ever happen." />
  <row Id="40184" PostHistoryTypeId="2" PostId="16633" RevisionGUID="51ff6a79-9117-439a-92ce-9f8391b72bc6" CreationDate="2011-02-15T15:44:01.950" UserId="3107" Text="There are three basic jobs that you need to make a game:&#xD;&#xA;&#xD;&#xA; - *Writer*: Excels at the 'scenario writing' phase of developing a game.&#xD;&#xA; - *Designer*: Excels at the 'character design' phase of developing a game.&#xD;&#xA; - *Sound Engineer*: Excels at the 'soundtrack' phase of developing a game.&#xD;&#xA;&#xD;&#xA;*Directors* and *Producers* are more well-rounded individuals that can accomplish the above tasks. When assigning someone to the phases of the game, you'll get better results assigning someone with a proper title and slightly lower stats than you will if you assign someone with high stats and a title such as 'hacker'.&#xD;&#xA;&#xD;&#xA;*Coders* exist to help you along the road to completion of the game faster. *Hackers* are the advanced version of coders. It's good to have one or two coders on your team, but when it comes to hackers you should almost always use a job change manual to change them to another job title. Their stats will go down if you change their job (to a writer, for example), but they will start off with higher stats than other candidates for that new job and leveling them will increase that number further.&#xD;&#xA;&#xD;&#xA;*Hardware Engineers* exist for allowing you to create a console. They contribute to completion of the console and games as well." />
  <row Id="40185" PostHistoryTypeId="2" PostId="16634" RevisionGUID="d5d11b88-1733-4742-a19f-a016e070ad6b" CreationDate="2011-02-15T15:50:18.310" UserId="4007" Text="- You don't take companions to The Sierra Madre, and having taken Veronica as a companion before will not impact interactions with Elijah.&#xD;&#xA;&#xD;&#xA;- After finishing the DLC, you will receive an encrypted holotape that only Veronica can decrypt. Go talk to her, exhaust all conversation trees related to Elijah and say you've found him. Then, you'll have the options of giving her the Holotape or ask her to decrypt and keep it. If you give it to her, she will get the perk Elijah's Last Words (+150% melee attack speed, 25% chance for melee attacks to knock down enemies for Veronica), if you keep it, you will get the perk Elijah's Ramblings(+%150 melee weapon critical damage)." />
  <row Id="40186" PostHistoryTypeId="2" PostId="16635" RevisionGUID="73d3fc82-6107-4818-af65-d3817af08492" CreationDate="2011-02-15T16:03:56.627" UserId="2341" Text="I would imagine **they do it to make more money on new games.**  Most games in the online store I've seen are priced around $20 to $25.  Most physical games cost $50 to $60 when they are first released, which probably includes several dollars in per-unit cost for manufacturing and materials.  Despite the manufacturing cost, I think **selling a game on the store would reduce per-unit revenue by about 50%.**&#xD;&#xA;&#xD;&#xA;Once a game has been out for a few years, it will sometimes find its way to the Playstation Store.  When it does, I've noticed it has about the same price as a new copy of the physical game.&#xD;&#xA;&#xD;&#xA;**This is similar to the book market.** When a book is first published, demand is high, so the publishers make it available only in high-cost hardback format.  Once demand is lower, they'll release the book as a cheaper paperback. " />
  <row Id="40187" PostHistoryTypeId="5" PostId="16633" RevisionGUID="e6c0150f-a1c2-43fa-b79d-693d7c5cfec1" CreationDate="2011-02-15T16:05:36.207" UserId="3107" Comment="clarification" Text="There are three basic jobs that you need to make a game:&#xD;&#xA;&#xD;&#xA; - *Writer*: Excels at the 'scenario writing' phase of developing a game.&#xD;&#xA; - *Designer*: Excels at the 'character design' phase of developing a game.&#xD;&#xA; - *Sound Engineer*: Excels at the 'soundtrack' phase of developing a game.&#xD;&#xA;&#xD;&#xA;*Directors* and *Producers* are more well-rounded individuals that can accomplish the above tasks. When assigning someone to the phases of the game, you'll get better results assigning someone with a proper title and slightly lower stats than you will if you assign someone with high stats and a title such as 'hacker'.&#xD;&#xA;&#xD;&#xA;*Coders* exist to help you along the road to completion of the game faster. *Hackers* are the advanced version of coders. It's good to have one or two coders on your team, but when it comes to hackers you should almost always use a job change manual to change them to another job title. Their stats will go down if you change their job (to a writer, for example), but they will start off with higher stats than other candidates for that new job and leveling them will increase that number further. Changing their jobs and leveling them many times will result in an employee that has more amazing stats than they have if you just hire them and train them without leveling or job changes. This will also increase their salary, but the output they'll be giving you should enable you to make games so awesome that the salary is laughable.&#xD;&#xA;&#xD;&#xA;*Hardware Engineers* exist for allowing you to create a console. They contribute to completion of the console and games as well." />
  <row Id="40188" PostHistoryTypeId="2" PostId="16636" RevisionGUID="29ec3105-170f-401f-8ca1-21621b471b56" CreationDate="2011-02-15T17:11:40.613" UserId="3107" Text="In Game Dev Story, sales are boosted when you develop a game with a great Genre/Type combination. &#xD;&#xA;&#xD;&#xA;What combinations are considered *great*? " />
  <row Id="40189" PostHistoryTypeId="1" PostId="16636" RevisionGUID="29ec3105-170f-401f-8ca1-21621b471b56" CreationDate="2011-02-15T17:11:40.613" UserId="3107" Text="What combination of genre &amp; type make for excellent combinations when developing a game?" />
  <row Id="40190" PostHistoryTypeId="3" PostId="16636" RevisionGUID="29ec3105-170f-401f-8ca1-21621b471b56" CreationDate="2011-02-15T17:11:40.613" UserId="3107" Text="&lt;game-dev-story&gt;" />
  <row Id="40191" PostHistoryTypeId="2" PostId="16637" RevisionGUID="72e87843-8cce-40b0-ab57-725cdce4743a" CreationDate="2011-02-15T17:14:28.300" UserId="3107" Text="### Community Wiki&#xD;&#xA;Because this answer will be one of constant discovery by myself (and possibly other helpful users), I've made this answer a Community Wiki answer. Anyone with the rights to edit it should feel free to contribute based on personal experience or other sourced information. Please make an effort to keep the list in alphabetical order for the sake of easy reference. :)&#xD;&#xA;&#xD;&#xA;### Key&#xD;&#xA; - **Best Combinations** - 'Amazing' according to the game&#xD;&#xA; - *Good Combinations* - 'Not bad' according to the game&#xD;&#xA; - `Positive` - Unknown what the game indicates exactly but they were mentioned to be positive combinations&#xD;&#xA;&#xD;&#xA;### List&#xD;&#xA; - Action&#xD;&#xA;   - **Ninja**&#xD;&#xA;   - *Robot*&#xD;&#xA;   - *Samauri*&#xD;&#xA;   - **Sumo**&#xD;&#xA; - Adventure&#xD;&#xA;   - **Cowboy**&#xD;&#xA;   - **Detective**&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Mushroom`&#xD;&#xA;   - **Mystery**&#xD;&#xA;   - `Pirate`&#xD;&#xA; - Audio Novel&#xD;&#xA;   - **Detective**&#xD;&#xA;   - `Historical`&#xD;&#xA;   - **Horror**&#xD;&#xA;   - *Mystery*&#xD;&#xA;   - **Romance**&#xD;&#xA; - Board&#xD;&#xA;   - *Checkers*&#xD;&#xA; - Life&#xD;&#xA;   - **Animal**&#xD;&#xA;   - **Dating**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Pop Star**&#xD;&#xA;   - Swimsuit&#xD;&#xA; - Motion&#xD;&#xA;   - **Dance**&#xD;&#xA;   - **Fitness**&#xD;&#xA;   - `Mini-skirt`&#xD;&#xA;   - `Ping Pong`&#xD;&#xA;   - **Volleyball**&#xD;&#xA; - Music&#xD;&#xA;   - **Drums**&#xD;&#xA;   - *Movies*&#xD;&#xA;   - *Pop Star*&#xD;&#xA; - Online RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Game Co.`&#xD;&#xA;   - **Midieval**   &#xD;&#xA; - Online Sim&#xD;&#xA;   - **Architecture**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Stocks**&#xD;&#xA; - Puzzle&#xD;&#xA;   - **Reversi**&#xD;&#xA;   - *Word*&#xD;&#xA; - Racing&#xD;&#xA;   - *F1 Racing*&#xD;&#xA;   - *Marathon*&#xD;&#xA;   - **Motorsport**&#xD;&#xA;   - **Snowboard**&#xD;&#xA;   - `Swimming`&#xD;&#xA; - RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - **Fantasy**&#xD;&#xA;   - *Midieval*&#xD;&#xA;   - **Mushroom**&#xD;&#xA; - Shooter&#xD;&#xA;   - *Ninja*&#xD;&#xA;   - **Robot**&#xD;&#xA;   - `War`&#xD;&#xA; - Simulation&#xD;&#xA;   - `Architecture`&#xD;&#xA;   - *Dating*&#xD;&#xA;   - **Game Co.**&#xD;&#xA;   - `Golf`&#xD;&#xA;   - `Lawyer`&#xD;&#xA;   - **Movies**&#xD;&#xA;   - **Mushroom**&#xD;&#xA;   - **Romance**  &#xD;&#xA;   - *Stocks*&#xD;&#xA;   - **Town**&#xD;&#xA;   - **Train**&#xD;&#xA;   - **Virtual Pet**&#xD;&#xA; - Table&#xD;&#xA;   - *Checkers*&#xD;&#xA;   - **Mahjong**&#xD;&#xA; - Trivia   &#xD;&#xA;   - *Movies*&#xD;&#xA;   &#xD;&#xA;### Sources&#xD;&#xA;Some items on this list were compiled from other sources:&#xD;&#xA;&#xD;&#xA; - [Touch Arcade](http://forums.toucharcade.com/showthread.php?t=70905)&#xD;&#xA; - [GameFAQ](http://www.gamefaqs.com/boards/610758-game-dev-story/56803032)" />
  <row Id="40192" PostHistoryTypeId="5" PostId="16636" RevisionGUID="529e8e67-5222-4749-992f-87c453dc2055" CreationDate="2011-02-15T17:17:05.583" UserId="3107" Comment="elaboration on goal of question" Text="In Game Dev Story, sales are boosted when you develop a game with a great Genre/Type combination. &#xD;&#xA;&#xD;&#xA;What combinations are considered *great*? In other words, which ones result in the game informing you that the combination will impact sales in a positive manner?" />
  <row Id="40193" PostHistoryTypeId="5" PostId="16637" RevisionGUID="d3827708-0b96-4aac-8dfa-5375dd2206ca" CreationDate="2011-02-15T17:20:33.380" UserId="3107" Comment="link to CW explanation" Text="### Community Wiki&#xD;&#xA;Because this answer will be one of constant discovery by myself (and possibly other helpful users), I've made this answer a [Community Wiki](http://meta.stackoverflow.com/q/11740/151410) answer. Anyone with the rights to edit it should feel free to contribute based on personal experience or other sourced information. Please make an effort to keep the list in alphabetical order for the sake of easy reference. :)&#xD;&#xA;&#xD;&#xA;### Key&#xD;&#xA; - **Best Combinations** - 'Amazing' according to the game&#xD;&#xA; - *Good Combinations* - 'Not bad' according to the game&#xD;&#xA; - `Positive` - Unknown what the game indicates exactly but they were mentioned to be positive combinations&#xD;&#xA;&#xD;&#xA;### List&#xD;&#xA; - Action&#xD;&#xA;   - **Ninja**&#xD;&#xA;   - *Robot*&#xD;&#xA;   - *Samauri*&#xD;&#xA;   - **Sumo**&#xD;&#xA; - Adventure&#xD;&#xA;   - **Cowboy**&#xD;&#xA;   - **Detective**&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Mushroom`&#xD;&#xA;   - **Mystery**&#xD;&#xA;   - `Pirate`&#xD;&#xA; - Audio Novel&#xD;&#xA;   - **Detective**&#xD;&#xA;   - `Historical`&#xD;&#xA;   - **Horror**&#xD;&#xA;   - *Mystery*&#xD;&#xA;   - **Romance**&#xD;&#xA; - Board&#xD;&#xA;   - *Checkers*&#xD;&#xA; - Life&#xD;&#xA;   - **Animal**&#xD;&#xA;   - **Dating**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Pop Star**&#xD;&#xA;   - Swimsuit&#xD;&#xA; - Motion&#xD;&#xA;   - **Dance**&#xD;&#xA;   - **Fitness**&#xD;&#xA;   - `Mini-skirt`&#xD;&#xA;   - `Ping Pong`&#xD;&#xA;   - **Volleyball**&#xD;&#xA; - Music&#xD;&#xA;   - **Drums**&#xD;&#xA;   - *Movies*&#xD;&#xA;   - *Pop Star*&#xD;&#xA; - Online RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Game Co.`&#xD;&#xA;   - **Midieval**   &#xD;&#xA; - Online Sim&#xD;&#xA;   - **Architecture**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Stocks**&#xD;&#xA; - Puzzle&#xD;&#xA;   - **Reversi**&#xD;&#xA;   - *Word*&#xD;&#xA; - Racing&#xD;&#xA;   - *F1 Racing*&#xD;&#xA;   - *Marathon*&#xD;&#xA;   - **Motorsport**&#xD;&#xA;   - **Snowboard**&#xD;&#xA;   - `Swimming`&#xD;&#xA; - RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - **Fantasy**&#xD;&#xA;   - *Midieval*&#xD;&#xA;   - **Mushroom**&#xD;&#xA; - Shooter&#xD;&#xA;   - *Ninja*&#xD;&#xA;   - **Robot**&#xD;&#xA;   - `War`&#xD;&#xA; - Simulation&#xD;&#xA;   - `Architecture`&#xD;&#xA;   - *Dating*&#xD;&#xA;   - **Game Co.**&#xD;&#xA;   - `Golf`&#xD;&#xA;   - `Lawyer`&#xD;&#xA;   - **Movies**&#xD;&#xA;   - **Mushroom**&#xD;&#xA;   - **Romance**  &#xD;&#xA;   - *Stocks*&#xD;&#xA;   - **Town**&#xD;&#xA;   - **Train**&#xD;&#xA;   - **Virtual Pet**&#xD;&#xA; - Table&#xD;&#xA;   - *Checkers*&#xD;&#xA;   - **Mahjong**&#xD;&#xA; - Trivia   &#xD;&#xA;   - *Movies*&#xD;&#xA;   &#xD;&#xA;### Sources&#xD;&#xA;Some items on this list were compiled from other sources:&#xD;&#xA;&#xD;&#xA; - [Touch Arcade](http://forums.toucharcade.com/showthread.php?t=70905)&#xD;&#xA; - [GameFAQ](http://www.gamefaqs.com/boards/610758-game-dev-story/56803032)" />
  <row Id="40194" PostHistoryTypeId="25" PostId="16613" RevisionGUID="f33c89cc-9a49-4b4e-9382-6c9238770c13" CreationDate="2011-02-15T17:22:22.650" Comment="http://twitter.com/#!/StackGaming/status/37562374340743168" />
  <row Id="40195" PostHistoryTypeId="5" PostId="16637" RevisionGUID="5694b07e-271b-4288-99f2-d2eccf005683" CreationDate="2011-02-15T17:32:41.953" UserId="85" Comment="Spelling, though rollback if the typos are intentionally. On a related note, why am I not surprised that &quot;Mini-skirt&quot; is positive on &quot;Motion&quot;?" Text="### Community Wiki&#xD;&#xA;Because this answer will be one of constant discovery by myself (and possibly other helpful users), I've made this answer a [Community Wiki](http://meta.stackoverflow.com/q/11740/151410) answer. Anyone with the rights to edit it should feel free to contribute based on personal experience or other sourced information. Please make an effort to keep the list in alphabetical order for the sake of easy reference. :)&#xD;&#xA;&#xD;&#xA;### Key&#xD;&#xA; - **Best Combinations** - 'Amazing' according to the game&#xD;&#xA; - *Good Combinations* - 'Not bad' according to the game&#xD;&#xA; - `Positive` - Unknown what the game indicates exactly but they were mentioned to be positive combinations&#xD;&#xA;&#xD;&#xA;### List&#xD;&#xA; - Action&#xD;&#xA;   - **Ninja**&#xD;&#xA;   - *Robot*&#xD;&#xA;   - *Samurai*&#xD;&#xA;   - **Sumo**&#xD;&#xA; - Adventure&#xD;&#xA;   - **Cowboy**&#xD;&#xA;   - **Detective**&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Mushroom`&#xD;&#xA;   - **Mystery**&#xD;&#xA;   - `Pirate`&#xD;&#xA; - Audio Novel&#xD;&#xA;   - **Detective**&#xD;&#xA;   - `Historical`&#xD;&#xA;   - **Horror**&#xD;&#xA;   - *Mystery*&#xD;&#xA;   - **Romance**&#xD;&#xA; - Board&#xD;&#xA;   - *Checkers*&#xD;&#xA; - Life&#xD;&#xA;   - **Animal**&#xD;&#xA;   - **Dating**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Pop Star**&#xD;&#xA;   - Swimsuit&#xD;&#xA; - Motion&#xD;&#xA;   - **Dance**&#xD;&#xA;   - **Fitness**&#xD;&#xA;   - `Mini-skirt`&#xD;&#xA;   - `Ping Pong`&#xD;&#xA;   - **Volleyball**&#xD;&#xA; - Music&#xD;&#xA;   - **Drums**&#xD;&#xA;   - *Movies*&#xD;&#xA;   - *Pop Star*&#xD;&#xA; - Online RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Game Co.`&#xD;&#xA;   - **Medieval**   &#xD;&#xA; - Online Sim&#xD;&#xA;   - **Architecture**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Stocks**&#xD;&#xA; - Puzzle&#xD;&#xA;   - **Reversi**&#xD;&#xA;   - *Word*&#xD;&#xA; - Racing&#xD;&#xA;   - *F1 Racing*&#xD;&#xA;   - *Marathon*&#xD;&#xA;   - **Motorsport**&#xD;&#xA;   - **Snowboard**&#xD;&#xA;   - `Swimming`&#xD;&#xA; - RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - **Fantasy**&#xD;&#xA;   - *Medieval*&#xD;&#xA;   - **Mushroom**&#xD;&#xA; - Shooter&#xD;&#xA;   - *Ninja*&#xD;&#xA;   - **Robot**&#xD;&#xA;   - `War`&#xD;&#xA; - Simulation&#xD;&#xA;   - `Architecture`&#xD;&#xA;   - *Dating*&#xD;&#xA;   - **Game Co.**&#xD;&#xA;   - `Golf`&#xD;&#xA;   - `Lawyer`&#xD;&#xA;   - **Movies**&#xD;&#xA;   - **Mushroom**&#xD;&#xA;   - **Romance**  &#xD;&#xA;   - *Stocks*&#xD;&#xA;   - **Town**&#xD;&#xA;   - **Train**&#xD;&#xA;   - **Virtual Pet**&#xD;&#xA; - Table&#xD;&#xA;   - *Checkers*&#xD;&#xA;   - **Mahjong**&#xD;&#xA; - Trivia   &#xD;&#xA;   - *Movies*&#xD;&#xA;   &#xD;&#xA;### Sources&#xD;&#xA;Some items on this list were compiled from other sources:&#xD;&#xA;&#xD;&#xA; - [Touch Arcade](http://forums.toucharcade.com/showthread.php?t=70905)&#xD;&#xA; - [GameFAQ](http://www.gamefaqs.com/boards/610758-game-dev-story/56803032)" />
  <row Id="40196" PostHistoryTypeId="2" PostId="16638" RevisionGUID="d5c2b4e4-b5e3-46b1-99fe-68d0b461ab40" CreationDate="2011-02-15T19:47:15.837" UserId="7114" Text="In Stardunk (apple iPhone) I'm wondering how to reach more than 700.000 points on contests. I usually get the ball with the long aimer and perform like 40-45 extra clean shot.&#xD;&#xA;&#xD;&#xA;This seems to be the best setting to me. But i really cannot get how people could get 900.000 or even 1.000.000+ how is that possible?" />
  <row Id="40197" PostHistoryTypeId="1" PostId="16638" RevisionGUID="d5c2b4e4-b5e3-46b1-99fe-68d0b461ab40" CreationDate="2011-02-15T19:47:15.837" UserId="7114" Text="Stardunk, make more than 700.000 points" />
  <row Id="40198" PostHistoryTypeId="3" PostId="16638" RevisionGUID="d5c2b4e4-b5e3-46b1-99fe-68d0b461ab40" CreationDate="2011-02-15T19:47:15.837" UserId="7114" Text="&lt;iphone&gt;&lt;how-to&gt;" />
  <row Id="40199" PostHistoryTypeId="2" PostId="16639" RevisionGUID="5c1a6fdb-3a06-4a84-89b2-a99a60d9e8b4" CreationDate="2011-02-15T20:15:47.690" UserId="857" Text="Since I own all the current-generation consoles as well as a gaming PC, whenever I decide to buy a new game, I tend to end up having to do a decent amount of searching to see if there are any significant differences between the different versions of the game.&#xD;&#xA;&#xD;&#xA;For example, some games run better on the 360 than the PS3 for some reason. Others may be able to run at a higher resolution on PC than any of the consoles. Some games even have slightly different content on the different platforms.&#xD;&#xA;&#xD;&#xA;Is there any site that tries to comprehensively list and compare cross-platform games, perhaps recommending a particular platform for each game? It seems like this would be a fairly common need for people that own multiple systems, but I've yet to discover a site that does this." />
  <row Id="40200" PostHistoryTypeId="1" PostId="16639" RevisionGUID="5c1a6fdb-3a06-4a84-89b2-a99a60d9e8b4" CreationDate="2011-02-15T20:15:47.690" UserId="857" Text="Does a website exist that compares the versions of the same game on different platforms?" />
  <row Id="40201" PostHistoryTypeId="3" PostId="16639" RevisionGUID="5c1a6fdb-3a06-4a84-89b2-a99a60d9e8b4" CreationDate="2011-02-15T20:15:47.690" UserId="857" Text="&lt;website&gt;&lt;multi-platform&gt;&lt;comparison&gt;&lt;cross-platform&gt;&lt;resources&gt;" />
  <row Id="40202" PostHistoryTypeId="25" PostId="16636" RevisionGUID="8c633fc1-6f60-41e1-a033-8d860788a692" CreationDate="2011-02-15T20:22:22.770" Comment="http://twitter.com/#!/StackGaming/status/37607672761155584" />
  <row Id="40203" PostHistoryTypeId="2" PostId="16640" RevisionGUID="72114898-cefe-4435-8b22-5cd6a26feed4" CreationDate="2011-02-15T20:29:09.377" UserId="6431" Text="Instead of 'demoting' the account to a child account, consider setting up the parental controls yourself in the Family Settings tab.  This allows you direct control over the settings to pick and choose a level of security you need.  The link below shows some of the power of parental controls.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[Xbox 360 family settings][1]&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mktplassets.xbox.com/NR/exeres/ADC9BB38-DED0-4F1E-A7B4-EBF823B0D5C1.htm" />
  <row Id="40204" PostHistoryTypeId="2" PostId="16641" RevisionGUID="2c30f766-a07f-4ca1-8b39-3ff7343aec82" CreationDate="2011-02-15T20:34:04.727" UserId="4711" Text="The default target frame will highlight stealable buffs with a bright outline.  That's all I use and it seems to work well." />
  <row Id="40205" PostHistoryTypeId="5" PostId="16638" RevisionGUID="1c85aa2b-4cb5-4d21-b91d-7897393c6b14" CreationDate="2011-02-15T20:35:24.157" UserId="3114" Comment="Tagged the game, removed the game from the title and the question.  The tag is sufficient." Text=" I'm wondering how to reach more than 700,000 points in contests. I usually get the ball with the long aimer and perform like 40-45 extra clean shot.&#xD;&#xA;&#xD;&#xA;This seems to be the best setting to me. But i really cannot get how people could get 900,000 or even 1,000,000+ how is that possible?" />
  <row Id="40206" PostHistoryTypeId="4" PostId="16638" RevisionGUID="1c85aa2b-4cb5-4d21-b91d-7897393c6b14" CreationDate="2011-02-15T20:35:24.157" UserId="3114" Comment="Tagged the game, removed the game from the title and the question.  The tag is sufficient." Text="How do you make more than 700,000 points?" />
  <row Id="40207" PostHistoryTypeId="6" PostId="16638" RevisionGUID="1c85aa2b-4cb5-4d21-b91d-7897393c6b14" CreationDate="2011-02-15T20:35:24.157" UserId="3114" Comment="Tagged the game, removed the game from the title and the question.  The tag is sufficient." Text="&lt;iphone&gt;&lt;how-to&gt;&lt;stardunk&gt;" />
  <row Id="40208" PostHistoryTypeId="2" PostId="16642" RevisionGUID="2f68bbfd-f20e-446b-8829-294c1097ff82" CreationDate="2011-02-15T20:38:09.200" UserId="4711" Text="There isn't an instant-return portal like there is for Deepholm or Twilight Highlands.  You have to hearthstone or fly back." />
  <row Id="40209" PostHistoryTypeId="2" PostId="16643" RevisionGUID="46650000-d849-4938-9c8e-2d87aa55a222" CreationDate="2011-02-15T20:39:48.427" UserId="6431" Text="If your getting clear up to 700,000 you wont find any 'try this advice'... Chances are you have the right idea but just need to work on your timing.  As with any other game that takes timing: its all about practice, being in the zone, and just plumb getting lucky!&#xD;&#xA;&#xD;&#xA;The more often you play, the better your sense of timing will be and the more clean shots you can pull off. Some day, perhaps over a delicious cup of morning coffee, you may break the million point mark.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40210" PostHistoryTypeId="2" PostId="16644" RevisionGUID="e42b77bb-98bb-41b2-b612-d246e055cbaa" CreationDate="2011-02-15T20:44:31.027" UserId="6431" Text="I am a master's league player attempting to learn Zerg.  My overall macro is very strong, but I have the sense I am over-droning which leads to my defeat against a strong 4 gate (high diamond-&gt;masters).  Spine crawlers are often side stepped, speedlings take a significant larvae commitment and lead to a ton of zealots getting warped in, and roaches seem to come to slowly.&#xD;&#xA;&#xD;&#xA;What is the cleanest way to defend a 6 minute 4 gate from a good protoss?   " />
  <row Id="40211" PostHistoryTypeId="1" PostId="16644" RevisionGUID="e42b77bb-98bb-41b2-b612-d246e055cbaa" CreationDate="2011-02-15T20:44:31.027" UserId="6431" Text="Starcraft 2: Handling a 4-gate as zerg" />
  <row Id="40212" PostHistoryTypeId="3" PostId="16644" RevisionGUID="e42b77bb-98bb-41b2-b612-d246e055cbaa" CreationDate="2011-02-15T20:44:31.027" UserId="6431" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;protoss&gt;" />
  <row Id="40215" PostHistoryTypeId="5" PostId="16594" RevisionGUID="fc8228fb-e51c-4764-8d38-3f75d713824d" CreationDate="2011-02-15T21:07:31.073" UserId="274" Comment="deleted 26 characters in body" Text="http://globalagenda.wikia.com/wiki/Jetpack" />
  <row Id="40216" PostHistoryTypeId="5" PostId="16577" RevisionGUID="a1704492-5ce6-4fb3-bac6-d525750bc959" CreationDate="2011-02-15T21:13:09.103" UserId="274" Comment="Fixed grammar" Text="I was just looking over what was said here and I had to post cause I see some incorrect information.&#xD;&#xA;&#xD;&#xA;Anytime biotic abilities can be used, it goes towards the achievement, and bonus the talent. I have 3 accounts I play Mass effect on so I have done this over 3 times. **You don't have to target anything** with biotics, **just activate them**. Loading a game is a fast way to do it at a low level, but if you play the game and fully upgrade the ability it will recharged faster than a loaded game. Have fun with it, thats what I did.&#xD;&#xA; &#xD;&#xA;Also, Singularity is **not** a bonus talent in ME2, you get stasis from Liara. If you want Singularity you have to be a Adept now. Certain moves are one class only now, so the Vanguard's Charge move is vanguard only. " />
  <row Id="40217" PostHistoryTypeId="5" PostId="16461" RevisionGUID="50e1d3a4-dc40-4fb9-b272-13dfc0679790" CreationDate="2011-02-15T21:17:38.710" UserId="274" Comment="Added text to the link" Text="[Blizzard Support: Do you see rainbow or washed out colors in StarCraft on Windows 7?][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/support/article.xml?articleId=36371" />
  <row Id="40218" PostHistoryTypeId="4" PostId="8210" RevisionGUID="b8893299-f424-4df2-b9cb-f99b0459d998" CreationDate="2011-02-15T21:23:13.133" UserId="274" Comment="Improved title" Text="StarCraft: Brood War on Windows 7 x64" />
  <row Id="40219" PostHistoryTypeId="6" PostId="8210" RevisionGUID="b8893299-f424-4df2-b9cb-f99b0459d998" CreationDate="2011-02-15T21:23:13.133" UserId="274" Comment="Improved title" Text="&lt;windows-7&gt;&lt;starcraft&gt;&lt;technical-issues&gt;" />
  <row Id="40220" PostHistoryTypeId="5" PostId="16644" RevisionGUID="d0b576f0-0f08-4207-9edd-4a8df7411b79" CreationDate="2011-02-15T21:27:27.073" UserId="6431" Comment="added 25 characters in body" Text="I am a master's league player attempting to learn Zerg.  My overall macro is very strong, but I have the sense I am over-droning which leads to my defeat against a strong 4 gate (high diamond-&gt;masters).  Spine crawlers are often side stepped, speedlings take a significant larvae commitment and lead to a ton of zealots getting warped in, and roaches seem to come to slowly.&#xD;&#xA;&#xD;&#xA;What is the cleanest way to defend a 6 minute 4 gate from a good protoss while protecting my natural?" />
  <row Id="40222" PostHistoryTypeId="2" PostId="16646" RevisionGUID="dc3ee990-90ac-4cde-8cbe-f08d86896bbd" CreationDate="2011-02-15T22:16:02.390" UserId="-1" Text="" />
  <row Id="40223" PostHistoryTypeId="2" PostId="16647" RevisionGUID="55411385-7f8b-46f6-8073-280330da61fb" CreationDate="2011-02-15T22:16:02.390" UserId="-1" Text="" />
  <row Id="40224" PostHistoryTypeId="2" PostId="16648" RevisionGUID="8f21bcfc-16e8-4edc-b318-02c062cb6570" CreationDate="2011-02-15T22:21:08.223" UserId="7119" Text="Obviously inverting a pulsar is kind of redundant, since it goes on and off repeatedly...&#xD;&#xA;however, when I want it to stop, a lever would do just fine, but it would keep it powered on.&#xD;&#xA;but what if I wanted the object its connected to be by default off?&#xD;&#xA;I can't use an inverter because the second I'll turn on the pulsar the inverter would fry and stop working, cutting the circuit.&#xD;&#xA;so how do I make an inverter that can withstand a pulsar? (most likely a circuit that's made of 4 different inverters... but I don't have the slightest clue how to do that...)&#xD;&#xA;&#xD;&#xA;thanks in advance! :)" />
  <row Id="40225" PostHistoryTypeId="1" PostId="16648" RevisionGUID="8f21bcfc-16e8-4edc-b318-02c062cb6570" CreationDate="2011-02-15T22:21:08.223" UserId="7119" Text="MineCraft: Circuits: how to invert a pulsar?" />
  <row Id="40226" PostHistoryTypeId="3" PostId="16648" RevisionGUID="8f21bcfc-16e8-4edc-b318-02c062cb6570" CreationDate="2011-02-15T22:21:08.223" UserId="7119" Text="&lt;pc&gt;&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="40227" PostHistoryTypeId="5" PostId="16648" RevisionGUID="d719d061-1839-4cec-b6b8-bd19591984ba" CreationDate="2011-02-15T22:27:52.097" UserId="23" Comment="A pulsar is a star." Text="Obviously inverting a pulser is kind of redundant, since it goes on and off repeatedly...&#xD;&#xA;however, when I want it to stop, a lever would do just fine, but it would keep it powered on.&#xD;&#xA;but what if I wanted the object its connected to be by default off?&#xD;&#xA;I can't use an inverter because the second I'll turn on the pulser the inverter would fry and stop working, cutting the circuit.&#xD;&#xA;so how do I make an inverter that can withstand a pulser? (most likely a circuit that's made of 4 different inverters... but I don't have the slightest clue how to do that...)" />
  <row Id="40228" PostHistoryTypeId="4" PostId="16648" RevisionGUID="d719d061-1839-4cec-b6b8-bd19591984ba" CreationDate="2011-02-15T22:27:52.097" UserId="23" Comment="A pulsar is a star." Text="MineCraft: Circuits: how to invert a pulser?" />
  <row Id="40229" PostHistoryTypeId="4" PostId="16648" RevisionGUID="abddd5c7-a2ea-4fb0-aa3c-7df72dce679b" CreationDate="2011-02-15T22:38:00.463" UserId="23" Comment="edited title" Text="How to invert a pulser?" />
  <row Id="40230" PostHistoryTypeId="5" PostId="16648" RevisionGUID="89e5f61b-110f-4037-94f2-62c3bde9c620" CreationDate="2011-02-15T23:20:13.687" UserId="7119" Comment="deleted 117 characters in body; edited body" Text="Obviously inverting a pulsar is kind of redundant, since it goes on and off repeatedly...&#xD;&#xA;however, when I want it to stop, a lever would do just fine, but it would keep it powered on.&#xD;&#xA;but what if I wanted the object its connected to be by default off?&#xD;&#xA;I can't use an inverter because the second I'll turn on the pulsar the inverter would fry and stop working, cutting the circuit.&#xD;&#xA;so how do I make an inverter that can withstand a pulsar? " />
  <row Id="40231" PostHistoryTypeId="5" PostId="16635" RevisionGUID="98ec4b88-087d-44bd-abd1-b43231d31a2c" CreationDate="2011-02-15T23:22:09.630" UserId="2341" Comment="Incorporating feedback from comment." Text="I would imagine **they do it to make more money on new games.**  Most games in the online store I've seen are priced around $20 to $25.  Most physical games cost $50 to $60 when they are first released, which probably includes several dollars in per-unit cost for manufacturing and materials.  Despite the manufacturing cost, I think **selling a game on the store would reduce per-unit revenue by about 50%** (assuming a lower price point).&#xD;&#xA;&#xD;&#xA;Once a game has been out for a few years, it will sometimes find its way to the Playstation Store.  When it does, I've noticed it has about the same price as a new copy of the physical game.&#xD;&#xA;&#xD;&#xA;**This is similar to the book market.** When a book is first published, demand is high, so the publishers make it available only in high-cost hardback format.  Once demand is lower, they'll release the book as a cheaper paperback. " />
  <row Id="40232" PostHistoryTypeId="25" PostId="16648" RevisionGUID="b5c469e6-fbd6-4c43-8d08-8531e2a8a43d" CreationDate="2011-02-15T23:22:22.703" Comment="http://twitter.com/#!/StackGaming/status/37652971630100480" />
  <row Id="40233" PostHistoryTypeId="2" PostId="16649" RevisionGUID="8e51cdb3-059c-4984-9c2c-f9a4aa21dad9" CreationDate="2011-02-15T23:30:52.370" UserId="23" Text="![A rapid pulser with inverted input.][1]&#xD;&#xA;&#xD;&#xA;![A rapid pulser with inverted input flipped on.][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser%20on.png" />
  <row Id="40234" PostHistoryTypeId="2" PostId="16650" RevisionGUID="85fbb32e-9bb9-422e-83ca-8fda9cafdd34" CreationDate="2011-02-15T23:55:14.677" UserId="6667" Text="It was from the early to mid-90's, it had a first person view, but the view was always static i.e. you couldn't move around except to go to the 'next room' or change the 'state' of the room.&#xD;&#xA;&#xD;&#xA; In the beginning of the game you were in a room, I think your were supposed to be an apprentice of some sort and you had to create a key to unlock a trap door. And there was a fruit bat that loved strawberries. I think you could feed him strawberry jam and he would defecate out some gold that you could use to smelt a key and continue on to the next room.&#xD;&#xA;&#xD;&#xA;I guess it's a point-and-click adventure game, and I scrolled through some of the lists of those on wikipedia and gamefaqs, but I didn't see a title that jogged my memory." />
  <row Id="40235" PostHistoryTypeId="1" PostId="16650" RevisionGUID="85fbb32e-9bb9-422e-83ca-8fda9cafdd34" CreationDate="2011-02-15T23:55:14.677" UserId="6667" Text="Trying to figure out the title to an old point-and-click adventure game." />
  <row Id="40236" PostHistoryTypeId="3" PostId="16650" RevisionGUID="85fbb32e-9bb9-422e-83ca-8fda9cafdd34" CreationDate="2011-02-15T23:55:14.677" UserId="6667" Text="&lt;identify-this-game&gt;" />
  <row Id="40237" PostHistoryTypeId="4" PostId="16650" RevisionGUID="593caf31-a3e6-4ea8-996f-503d96aba348" CreationDate="2011-02-16T00:09:00.937" UserId="85" Comment="Title to be more descriptive" Text="Identify an old point-and-click adventure with a fruit bat that loves strawberries" />
  <row Id="40242" PostHistoryTypeId="5" PostId="16644" RevisionGUID="a243d836-63ed-4c70-b69e-53da6ba07c15" CreationDate="2011-02-16T00:14:50.407" UserId="6431" Comment="added 7 characters in body" Text="I am a master's league player attempting to learn Zerg.  My overall macro is very strong, but I have the sense I am over-droning which leads to my defeat against a strong 4 gate (high diamond-&gt;masters).  Spine crawlers are often side stepped, speedlings take a significant larvae commitment and lead to a ton of zealots getting warped in, and roaches seem to come to slowly.&#xD;&#xA;&#xD;&#xA;How do pro Zerg players generally prepare for a 4 gate they know is coming?  Are roaches common? Speedlings?" />
  <row Id="40245" PostHistoryTypeId="5" PostId="16649" RevisionGUID="72ab60b6-9462-4d2e-b424-10b214fc0825" CreationDate="2011-02-16T00:18:09.927" UserId="23" Comment="added 998 characters in body" Text="![A rapid pulser with inverted input.][1]&#xD;&#xA;&#xD;&#xA;![A rapid pulser with inverted input flipped on.][2]&#xD;&#xA;&#xD;&#xA;The problem with connecting a door &amp;ndash; or anything &amp;ndash; to this contraption via redstone is that the relative torch will no longer be part of the pulser. I'm not going to think about why is that &amp;ndash; this is a weird contraption anyway &amp;ndash; so here's the workaround:&#xD;&#xA;&#xD;&#xA;__The door needs to replace one of the non-vital torches.__&#xD;&#xA;&#xD;&#xA;The vital torches are those connected by the middle redstone cross. Everything else is non vital (= removing it won't break the pulser) and can be replaced by a door *in place.*&#xD;&#xA;&#xD;&#xA;![An extended rapid pulser with doors.][3]&#xD;&#xA;&#xD;&#xA;In this unpolished proof of concept, I brought the switch forward and replaced one of the side torches with a door. Since the door is directly wired to the pulser, it pulses with it.&#xD;&#xA;&#xD;&#xA;It is incidentally a little known fact that you can extend pulsers at will by adding more blocks with redstone on them and non-vital torches on the sides.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser%20on.png&#xD;&#xA;  [3]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser%20with%20a%20door.png" />
  <row Id="40246" PostHistoryTypeId="5" PostId="16649" RevisionGUID="b3c92399-3b0f-4435-abe4-583b19f55310" CreationDate="2011-02-16T00:28:34.237" UserId="23" Comment="added 190 characters in body; added 8 characters in body" Text="![A rapid pulser with inverted input.][1]&#xD;&#xA;&#xD;&#xA;![A rapid pulser with inverted input flipped on.][2]&#xD;&#xA;&#xD;&#xA;The problem with connecting a door &amp;ndash; or anything &amp;ndash; to this contraption via redstone is that the relative torch will no longer be part of the pulser. I'm not going to think about why is that &amp;ndash; this is a weird contraption anyway &amp;ndash; so here's the workaround:&#xD;&#xA;&#xD;&#xA;__The door needs to replace one of the non-vital torches.__&#xD;&#xA;&#xD;&#xA;The vital torches are those connected by the middle redstone cross. Everything else is non vital (= removing it won't break the pulser) and can be replaced by a door *in place.*&#xD;&#xA;&#xD;&#xA;Another important thing to remember is that **the switch must not be right next to the door,** or the current will simply flow from the switch to the door directly, ignoring the pulser entirely.&#xD;&#xA;&#xD;&#xA;![An extended rapid pulser with doors.][3]&#xD;&#xA;&#xD;&#xA;In this unpolished proof of concept, I brought the switch forward and replaced one of the side torches with a door. Since the door is directly wired to the pulser, it pulses with it.&#xD;&#xA;&#xD;&#xA;It is incidentally a little known fact that you can extend pulsers at will by adding more blocks with redstone on them and non-vital torches on the sides.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser%20on.png&#xD;&#xA;  [3]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser%20with%20a%20door.png" />
  <row Id="40247" PostHistoryTypeId="5" PostId="16649" RevisionGUID="96039c5e-eda3-47d7-8a64-678002417241" CreationDate="2011-02-16T00:35:17.603" UserId="23" Comment="added 81 characters in body" Text="So, first off, here's what a basic pulser with an enabling switch looks like.&#xD;&#xA;&#xD;&#xA;![A rapid pulser with inverted input.][1]&#xD;&#xA;&#xD;&#xA;![A rapid pulser with inverted input flipped on.][2]&#xD;&#xA;&#xD;&#xA;The problem with connecting a door &amp;ndash; or anything &amp;ndash; to this contraption via redstone is that the relative torch will no longer be part of the pulser. I'm not going to think about why is that &amp;ndash; this is a weird contraption anyway &amp;ndash; so here's the workaround:&#xD;&#xA;&#xD;&#xA;__The door needs to replace one of the non-vital torches.__&#xD;&#xA;&#xD;&#xA;The vital torches are those connected by the middle redstone cross. Everything else is non vital (= removing it won't break the pulser) and can be replaced by a door *in place.*&#xD;&#xA;&#xD;&#xA;Another important thing to remember is that **the switch must not be right next to the door,** or the current will simply flow from the switch to the door directly, ignoring the pulser entirely.&#xD;&#xA;&#xD;&#xA;![An extended rapid pulser with doors.][3]&#xD;&#xA;&#xD;&#xA;In this unpolished proof of concept, I brought the switch forward and replaced one of the side torches with a door. Since the door is directly wired to the pulser, it pulses with it.&#xD;&#xA;&#xD;&#xA;It is incidentally a little known fact that you can extend pulsers at will by adding more blocks with redstone on them and non-vital torches on the sides.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser.png&#xD;&#xA;  [2]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser%20on.png&#xD;&#xA;  [3]: http://dl.dropbox.com/u/1164414/SO/Rapid%20pulser%20with%20a%20door.png" />
  <row Id="40248" PostHistoryTypeId="4" PostId="16648" RevisionGUID="54c03a67-00c9-4c99-906c-a9ed06722806" CreationDate="2011-02-16T00:54:23.000" UserId="23" Comment="edited title" Text="How to invert a pulser and connect a door to it?" />
  <row Id="40249" PostHistoryTypeId="2" PostId="16653" RevisionGUID="8aef2fe8-4694-4101-8c16-109d92d73b51" CreationDate="2011-02-16T01:50:52.893" UserId="6246" Text="You don't really &quot;tank&quot; as such in PVP if thats your focus, however if you looking for stats on a ice power sets for PVP then I'd go for &quot;toughness&quot;, &quot;might&quot; and &quot;Power&quot;. That will give you reduction in damage taken (toughness), more spell damage (might) and power for a bigger mana pool (cast more). &#xD;&#xA;&#xD;&#xA;I play a fire tank, and I focus on &quot;Defense&quot;, &quot;Might&quot;, &quot;Power&quot; and lastly &quot;Restoration&quot;, as I'm only really interested in PVE. But AFAIK Ice tanks aren't all about healing themselves so much as Fire tanks do. Thats the difference between the two classes I believe, one heals for mitigation, the other uses defensive mitigation spells." />
  <row Id="40250" PostHistoryTypeId="2" PostId="16654" RevisionGUID="15714bfe-662b-41df-9add-221377e346e8" CreationDate="2011-02-16T02:06:15.220" UserId="6246" Text="I would say ice but I'm not an ice player I'm a fire tank, but generally ice has the better crowd control and team friendly protective skill set.&#xD;&#xA;&#xD;&#xA;I'd take a look at the &lt;a href=&quot;http://dcuosource.com/skillplanner/&quot;&gt;DCUO skill planner&lt;/a&gt; and compare the two classes tree's and see which ones tickle your fancy or suits your playing style. Personally I love playing a fire tank, its pretty fun to see yourself keeping alive by using self-healing spells. " />
  <row Id="40252" PostHistoryTypeId="2" PostId="16656" RevisionGUID="fe6251ea-50cf-4b42-a749-1db0f97398da" CreationDate="2011-02-16T02:12:02.743" UserId="6782" Text="The PS3 version, which is released just few days ago in US(and might also in EU but not in Asia), looks like have identical features as the XBox's version but not yet explored.&#xD;&#xA;&#xD;&#xA;The last time I played it is on PC(bought from Steam) for more than a year now, when I play it last night on PS3 I was disappointed with the new dancing zombie; I prefer the old one. Haven't had a chance to look at my pc version though 'coz my laptop is still broken. ;)" />
  <row Id="40253" PostHistoryTypeId="25" PostId="16644" RevisionGUID="cebb151e-fb7a-4bfb-8011-7432b3137e18" CreationDate="2011-02-16T02:22:23.120" Comment="http://twitter.com/#!/StackGaming/status/37698270033747968" />
  <row Id="40254" PostHistoryTypeId="2" PostId="16657" RevisionGUID="9f6c0280-cb32-49e9-8bc5-71c13480278d" CreationDate="2011-02-16T03:09:22.690" UserId="6707" Text="I opened a tin can and ate something with my hands, which made them greasy. Now holding a weapon is impossible, and so is wearing rings. I tried #wipe but it seems that's only for the face. How would I wipe my hands?" />
  <row Id="40255" PostHistoryTypeId="1" PostId="16657" RevisionGUID="9f6c0280-cb32-49e9-8bc5-71c13480278d" CreationDate="2011-02-16T03:09:22.690" UserId="6707" Text="How do you wipe your hands in Nethack?" />
  <row Id="40256" PostHistoryTypeId="3" PostId="16657" RevisionGUID="9f6c0280-cb32-49e9-8bc5-71c13480278d" CreationDate="2011-02-16T03:09:22.690" UserId="6707" Text="&lt;nethack&gt;" />
  <row Id="40257" PostHistoryTypeId="2" PostId="16658" RevisionGUID="cfcd159f-361c-407b-9060-2f4f5999d1d1" CreationDate="2011-02-16T03:18:43.043" UserId="85" Text="You need to find a *towel* and apply it.&#xD;&#xA;&#xD;&#xA;If you lack a towel, the effect should go away in due time without you needing to do anything." />
  <row Id="40258" PostHistoryTypeId="5" PostId="3274" RevisionGUID="a7904d27-16f0-40a0-bda5-3901ed140edc" CreationDate="2011-02-16T03:35:45.743" UserId="274" Comment="Fixed broken image link (cad-comic.com doesn't permit hotlinking, so I uploaded it to imgur)" Text="[serg555 already pointed out Coop/VS mode][1], but this comic is amusing and quite on topic!&#xD;&#xA;&#xD;&#xA;![enter image description here][2]  &#xD;&#xA;From [Ctrl-Alt-Delete sillies (mini comics)][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3156/how-does-plants-vs-zombies-differ-from-platform-to-platform/3175#3175&#xD;&#xA;  [2]: http://i.imgur.com/5P39b.gif&#xD;&#xA;  [3]: http://static.cad-comic.com/comics/1727509162c21913ao2w59da22177.gif&#xD;&#xA;  [4]: http://www.cad-comic.com/sillies/20100718" />
  <row Id="40259" PostHistoryTypeId="2" PostId="16659" RevisionGUID="ed67aa00-b15d-400b-8089-2f7d6f3eb78f" CreationDate="2011-02-16T04:50:29.890" UserId="3501" Text="I prefer giantbomb, they have a review section for all the platforms and the video/audio reviews will usually explain the differences in those game versions.&#xD;&#xA;&#xD;&#xA;Dante's inferno ( [user][1] ) ( [expert][3] )&#xD;&#xA;&#xD;&#xA;Call of Duty : Black Ops ( [user][2] ) ( [expert][4] ) &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/dantes-inferno/61-24827/user-reviews/&#xD;&#xA;  [2]: http://www.giantbomb.com/call-of-duty-black-ops/61-26423/user-reviews/&#xD;&#xA;  [3]: http://www.giantbomb.com/dantes-inferno/61-24827/reviews/&#xD;&#xA;  [4]: http://www.giantbomb.com/call-of-duty-black-ops/61-26423/reviews/" />
  <row Id="40260" PostHistoryTypeId="2" PostId="16660" RevisionGUID="c488ca17-724d-45f6-b5d7-3f00c181b188" CreationDate="2011-02-16T05:20:37.260" UserId="7124" Text="This is calculated with the Dead Money DLC which raises the level cap to 35&#xD;&#xA;&#xD;&#xA;Starting Stats&#xD;&#xA;&#xD;&#xA;Strength      - 1&#xD;&#xA;Perception   - 5&#xD;&#xA;Endurance   - 6&#xD;&#xA;Charisma     - 5 &#xD;&#xA;Intelligence - 10&#xD;&#xA;Agility        - 5&#xD;&#xA;Luck           - 8          &#xD;&#xA;&#xD;&#xA;Skill Books add + 3 to skill&#xD;&#xA;There are currently 5 skill books for each skill &#xD;&#xA;Need Comprehension perk (accessible at with 4 Intelligence)  to add an additional +1 to the +3 you get from the Skill Books. Also need Educated perk (get at level 4) which adds +2 skill points to your total  &#xD;&#xA;Also if selected additional Tag! Perk it adds 15 any selected skill&#xD;&#xA;&#xD;&#xA;Barter                      16 			  + 5 skill books (+20) = 36x                               &#xD;&#xA;Energy Weapons     16			  + 5 skill books (+20) = 36x                         &#xD;&#xA;Explosives               16			  + 5 skill books (+20) = 36x                            &#xD;&#xA;Guns                        16			  + 5 skill books (+20) = 36x                               &#xD;&#xA;Lock pick                16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51                              &#xD;&#xA;Medicine                 26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x                                   &#xD;&#xA;Melee Weapons        8				 + 5 skill books (+20) = 28                               &#xD;&#xA;Repair                     26				 + 5 skill books (+20) = 36x&#xD;&#xA;Science                   26	+ Tag skill (+15) = 41	 + 5 skill books (+20) = 61x                                    &#xD;&#xA;Sneak                      16 			 + 5 skill books (+20) = 36x                                  &#xD;&#xA;Speech                    16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51                                     &#xD;&#xA;Survival                  18 			 + 5 skill books (+20) = 38                                &#xD;&#xA;Unarmed                18				 + 5 skill books (+20) = 38                             &#xD;&#xA;&#xD;&#xA;1- 28 skills which needs 72 points to reach 100&#xD;&#xA;6- 36 skills which needs 64 points to reach 100&#xD;&#xA;2- 38 skills which needs 62 points to reach 100&#xD;&#xA;2- 61 skills which needs 39 points to reach 100&#xD;&#xA;&#xD;&#xA;72+ (6*64)+(2*62)+(2*39)= 658&#xD;&#xA;72+ 384 + 124+ 78 = 658 &#xD;&#xA;&#xD;&#xA;So with that you need 658 skill points to max out &#xD;&#xA;For the first 4 levels you will receive 15 skill points per level (60 skill points) until you get the Educated perk you will receive 17 skill points per level (527 skill points)&#xD;&#xA; Totaling 587 skill points at level cap 35   &#xD;&#xA;Meaning you will currently be off 71 skill points to max out &#xD;&#xA;" />
  <row Id="40261" PostHistoryTypeId="25" PostId="16657" RevisionGUID="84e9bf8c-5919-423e-a614-967fd1b4319a" CreationDate="2011-02-16T05:22:23.047" Comment="http://twitter.com/#!/StackGaming/status/37743569536028672" />
  <row Id="40262" PostHistoryTypeId="2" PostId="16661" RevisionGUID="e0af50f3-1a33-4017-94cf-a0988e05fab7" CreationDate="2011-02-16T05:54:04.063" UserId="6910" Text="**Positioning:** The Pack are very weak individually and are primarily effective if they can get to you from behind. You want to engage them in a funnel, or with your back against the wall. You are faster that the Pack but if you get trapped, they can very quickly surround you. Know where they spawn and use this to your advantage, such as staying under balconies where they can drop down in front of you. You should not fight other types of enemies in such closed spaces, but the Pack are so weak that you can be approached head-on with no fear.&#xD;&#xA;&#xD;&#xA;**Weapons:** The Pack will die to one shot of virtually every gun, so firepower isn't an issue. Instead, focus on ammo conservation and reload times, as that is when you are the most vulnerable. The pulse rifle is the best choice, as it works well against individual enemies and groups, but the plasma cutter is also effective. The sawblade is also great, just watch out as it requires being close to the Pack and you can get surrounded. Rather than reload, switch to another weapon, unless it is a particularly long fight or there are only a few enemies remaining (you don't want to waste line cutter ammo).&#xD;&#xA;&#xD;&#xA;**Statis:** I rarely used statis for my playthrough, but the idea is to aim at the ground under the Pack. In addition, you may want to circle around as the pack chases you (dangerous), but it will cause them to group up and be susceptible to a group statis or line gun shot.&#xD;&#xA;&#xD;&#xA;***SPOILER SPOILER*** The final boss fight involves a ton of the Pack. Ammo is the biggest concern, and you should stick to the outside boundaries and never venture to the middle, keeping on the move. ***SPOILER SPOILER***" />
  <row Id="40263" PostHistoryTypeId="6" PostId="14617" RevisionGUID="72a1702c-ec38-4ce7-855d-13d1d5e7f409" CreationDate="2011-02-16T06:09:17.310" UserId="160" Comment="added mmorpg tag" Text="&lt;mmorpg&gt;&lt;dc-universe-online&gt;" />
  <row Id="40264" PostHistoryTypeId="6" PostId="15819" RevisionGUID="607fe79b-ab4f-4d52-9ffe-d0b09c3ffd94" CreationDate="2011-02-16T06:09:39.667" UserId="160" Comment="added mmorpg tag" Text="&lt;mmorpg&gt;&lt;dc-universe-online&gt;" />
  <row Id="40266" PostHistoryTypeId="5" PostId="16661" RevisionGUID="057b09a2-0165-4e1d-a9ad-7e5a6d5d2ec5" CreationDate="2011-02-16T06:19:11.417" UserId="207" Comment="Placed spoiler into spoiler markdown. Whee~, new features." Text="**Positioning:** The Pack are very weak individually and are primarily effective if they can get to you from behind. You want to engage them in a funnel, or with your back against the wall. You are faster that the Pack but if you get trapped, they can very quickly surround you. Know where they spawn and use this to your advantage, such as staying under balconies where they can drop down in front of you. You should not fight other types of enemies in such closed spaces, but the Pack are so weak that you can be approached head-on with no fear.&#xD;&#xA;&#xD;&#xA;**Weapons:** The Pack will die to one shot of virtually every gun, so firepower isn't an issue. Instead, focus on ammo conservation and reload times, as that is when you are the most vulnerable. The pulse rifle is the best choice, as it works well against individual enemies and groups, but the plasma cutter is also effective. The sawblade is also great, just watch out as it requires being close to the Pack and you can get surrounded. Rather than reload, switch to another weapon, unless it is a particularly long fight or there are only a few enemies remaining (you don't want to waste line cutter ammo).&#xD;&#xA;&#xD;&#xA;**Statis:** I rarely used statis for my playthrough, but the idea is to aim at the ground under the Pack. In addition, you may want to circle around as the pack chases you (dangerous), but it will cause them to group up and be susceptible to a group statis or line gun shot.&#xD;&#xA;&#xD;&#xA;&gt;! The final boss fight involves a ton of the Pack. Ammo is the biggest concern, and you should stick to the outside boundaries and never venture to the middle, keeping on the move." />
  <row Id="40267" PostHistoryTypeId="5" PostId="15921" RevisionGUID="166199a2-acec-4f9e-afe8-e2e72d111795" CreationDate="2011-02-16T06:25:28.263" UserId="102" Comment="added 139 characters in body" Text="In the final years of the Han Dynasty, incompetent eunuchs deceive the emperor and persecute good officials, and the government becomes extremely corrupt on all levels, leading to widespread deterioration of the empire. During the reign of the penultimate Han sovereign, Emperor Ling, the Yellow Turban Rebellion breaks out under the leadership of Zhang Jiao.&#xD;&#xA;&#xD;&#xA;The rebellion is barely suppressed by troops under the command of He Jin, General-in-Chief of the imperial armies. Fearing his growing power, the eunuchs led by Zhang Rang lure He Jin into the palace and murder him. He Jin's stunned guards, led by Yuan Shao, respond by charging into the palace to kill all eunuchs for revenge, which turns into indiscriminate slaughter. In the ensuing chaos, the child Emperor Shao and the Prince of Chenliu disappear from the palace.&#xD;&#xA;&#xD;&#xA;The missing emperor and prince are found later by soldiers of the warlord Dong Zhuo, who proceeds to seize control of the capital city Luoyang under the pretext of protecting the emperor. Dong later deposes Emperor Shao and replaces him with the Prince of Chenliu, who becomes known as Emperor Xian. Dong usurps state power and starts a reign of terror in which innocents are persecuted and the common people suffer. Wu Fu and Cao Cao attempt to assassinate Dong Zhuo but both fail.&#xD;&#xA;&#xD;&#xA;Cao Cao manages to escape and issues an imperial edict in the emperor's name to all regional warlords and governors, calling them to rise up against Dong Zhuo. Under Yuan Shao's leadership, eighteen warlords form a coalition force in a campaign against Dong Zhuo, but undermined by poor leadership and conflict of interest, they only manage to drive Dong from Luoyang to Chang'an. Dong Zhuo is eventually betrayed and killed by his foster son Lü Bu in a dispute over the beautiful maiden Diaochan.&#xD;&#xA;&#xD;&#xA;In the meantime, the empire is already disintegrating into civil war. Sun Jian finds the Imperial Seal and keeps it secretly for himself, further weakening royal authority. Without a strong central government, warlords begin to rise and fight each other for land, plunging China into a state of anarchy. In the north, Yuan Shao and Gongsun Zan are at war, and in the south, Sun Jian and Liu Biao. Many others, even those without title or land, such as Cao Cao and Liu Bei, are also starting to build up power.&#xD;&#xA;&#xD;&#xA;Cao Cao rescues Emperor Xian from Dong Zhuo's followers and establishes the new imperial court in Xuchang. Cao Cao proceeds to defeat his rivals such as Lü Bu, Yuan Shu and Zhang Xiu before scoring a tactical victory over Yuan Shao in the Battle of Guandu despite being vastly outnumbered. Through his conquests, Cao unites the Central Plains and northern China under his rule, and the lands he controlled would serve as the foundation for the state of Cao Wei in the future.&#xD;&#xA;&#xD;&#xA;Meanwhile, an ambush had violently concluded Sun Jian's life in a war with Liu Biao, fulfilling his own rash oath to heaven. His eldest son Sun Ce delivers the Imperial Seal as a tribute to the rising royal pretender, Yuan Shu of Huainan, in exchange for reinforcements. Sun secures himself a state in the rich riverlands of Jiangdong, on which the state of Eastern Wu will eventually be founded. Tragically, Sun Ce also dies at the pinnacle of his career from illness under stress of his terrifying encounter with the ghost of Yu Ji, a venerable magician whom he had falsely accused and executed in jealousy. However, his younger brother Sun Quan, who succeeds him, proves to be a capable and charismatic ruler. Sun, assisted by skilled advisors Zhou Yu and Zhang Zhao, inspires hidden talents such as Lu Su to join his service, and builds up a strong military force.&#xD;&#xA;&#xD;&#xA;Liu Bei, along with his sworn brothers Guan Yu and Zhang Fei, swear allegiance to the Han Dynasty in the famous Oath of the Peach Garden and pledge to do their best for the country. However, their goals and ambitions are not realized until the later part of the novel. Liu is not recognized for his efforts in quelling the Yellow Turban Rebellion and is merely appointed as a junior magistrate. They join Gongsun Zan and participate in the campaign against Dong Zhuo. Liu Bei becomes the governor of Xu Province after Tao Qian passed on the post to him. Liu loses the province when Lü Bu seizes control of it with the help of a defector and he joins Cao Cao in defeating Lü at the Battle of Xiapi. While Cao Cao subtly reveals his intention to usurp state power, Liu Bei is officially recognised by Emperor Xian as the Imperial Uncle and seen as a saviour to help the emperor deal with Cao.&#xD;&#xA;&#xD;&#xA;Liu Bei leaves Cao Cao eventually and seizes Xu Province from Cao's newly-appointed governor Che Zhou. In retaliation, Cao attacks Xu Province and defeats Liu, forcing Liu to seek refuge under Yuan Shao for a brief period of time. Liu finds a new base in Runan after leaving Yuan but is defeated by Cao Cao's forces once again. He retreats to Jing Province to join Liu Biao and is placed in charge of Xinye. At Xinye, Liu recruits the genius strategist Zhuge Liang personally and builds up his forces.&#xD;&#xA;&#xD;&#xA;Cao Cao declares himself chancellor and leads his troops to attack southern China after uniting the north. He is defeated twice at Xinye by Liu Bei's forces but Liu loses the city as well. Liu leads his men and the civilians of Xinye on an exodus southwards and they arrive at Jiangxia where Liu establishes a foothold against Cao Cao.&#xD;&#xA;&#xD;&#xA;To resist Cao Cao, Liu Bei sends Zhuge Liang to persuade Sun Quan to form an alliance. Zhuge succeeds in his diplomatic mission and remains in Jiangdong as a temporary advisor to Sun Quan. Sun places Zhou Yu in command of the armies of Jiangdong (Eastern Wu) in preparation for an upcoming war with Cao Cao. Zhou feels that Zhuge will become a future threat to Eastern Wu and he tries to kill Zhuge on a few occasions but he fails and decides to co-operate with Zhuge for the time being. Cao Cao is defeated at the Battle of Red Cliffs by the allied forces of Sun Quan and Liu Bei and he is forced to retreat north.&#xD;&#xA;&#xD;&#xA;Sun Quan and Liu Bei begin vying for control of Jing Province after their victory and Liu seizes the province from Cao Cao after following Zhuge Liang's strategy. Sun Quan is unhappy and sends emissaries to ask Liu Bei for Jing Province, but Liu dismisses the envoys each time with different excuses. Sun uses some strategies proposed by Zhou Yu to take the land, of which the most famous is the &quot;Beauty Scheme.&quot; Sun intends to lure Liu Bei to Jiangdong to marry his sister Lady Sun and hold Liu hostage to exchange his freedom for Jing Province, but the plot fails and the newly-wed couple return home safely. Zhou Yu tries to take Jing Province repeatedly but his plans are foiled three times by Zhuge Liang. Zhou Yu is so infuriated the last time that he coughs blood and dies.&#xD;&#xA;&#xD;&#xA;But where that leads... only you can decide&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Parts of this text have also been reproduced [on Wikipedia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Romance_of_the_Three_Kingdoms" />
  <row Id="40268" PostHistoryTypeId="5" PostId="16660" RevisionGUID="43878a22-e938-4356-9a09-2da8b2f6b52a" CreationDate="2011-02-16T06:34:07.293" UserId="207" Comment="Added in some words to clarify some of your sentences, fixed up a lot of the formatting to make your answer look nicer." Text="This is calculated with the Dead Money DLC, which raises the level cap to 35:&#xD;&#xA;&#xD;&#xA;#Starting Stats&#xD;&#xA;&#xD;&#xA;- Strength: 1&#xD;&#xA;- Perception: 5&#xD;&#xA;- Endurance: 6&#xD;&#xA;- Charisma: 5&#xD;&#xA;- Intelligence: 10&#xD;&#xA;- Agility: 5&#xD;&#xA;- Luck: 8          &#xD;&#xA;&#xD;&#xA;Skill Books add +3 to a given skill. There are currently 5 skill books for each skill. You need the Comprehension perk (accessible with 4 Intelligence)  to add an additional +1 to the +3 you get from the Skill Books. You also need the Educated perk (which you get at level 4), which adds +2 skill points to your total. Also, if selected, the additional Tag! perk adds 15 to any selected skill.&#xD;&#xA;&#xD;&#xA;    Barter             16 			           + 5 skill books (+20) = 36x                               &#xD;&#xA;    Energy Weapons     16			            + 5 skill books (+20) = 36x                         &#xD;&#xA;    Explosives         16			            + 5 skill books (+20) = 36x                            &#xD;&#xA;    Guns               16			            + 5 skill books (+20) = 36x                               &#xD;&#xA;    Lock pick          16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51                              &#xD;&#xA;    Medicine           26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x                                   &#xD;&#xA;    Melee Weapons      8				         + 5 skill books (+20) = 28                               &#xD;&#xA;    Repair             26				        + 5 skill books (+20) = 36x&#xD;&#xA;    Science            26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x                                    &#xD;&#xA;    Sneak              16 			           + 5 skill books (+20) = 36x                                  &#xD;&#xA;    Speech             16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51                                     &#xD;&#xA;    Survival           18 			           + 5 skill books (+20) = 38                                &#xD;&#xA;    Unarmed            18                        + 5 skill books (+20) = 38&#xD;&#xA;&#xD;&#xA;                             &#xD;&#xA;&#xD;&#xA;1- 28 skills which needs 72 points to reach 100&#xD;&#xA;&#xD;&#xA;6- 36 skills which needs 64 points to reach 100&#xD;&#xA;&#xD;&#xA;2- 38 skills which needs 62 points to reach 100&#xD;&#xA;&#xD;&#xA;2- 61 skills which needs 39 points to reach 100&#xD;&#xA;&#xD;&#xA;    72 + (6*64) + (2*62) + (2*39) = 658&#xD;&#xA;    72 + 384 + 124 + 78 = 658 &#xD;&#xA;&#xD;&#xA;So with that you need 658 skill points to max out. For the first 4 levels you will receive 15 skill points per level (60 skill points) until you get the Educated perk, after which you will receive 17 skill points per level (527 skill points), totaling 587 skill points at the level cap of 35. This means you will currently be off 71 skill points to max out.&#xD;&#xA;" />
  <row Id="40269" PostHistoryTypeId="5" PostId="16660" RevisionGUID="9b62d3f4-16f8-444f-9865-440492939cee" CreationDate="2011-02-16T06:40:40.970" UserId="207" Comment="Figuring out where that random extra whitespace in the stats block was coming from, got rid of it." Text="This is calculated with the Dead Money DLC, which raises the level cap to 35:&#xD;&#xA;&#xD;&#xA;#Starting Stats&#xD;&#xA;&#xD;&#xA;- Strength: 1&#xD;&#xA;- Perception: 5&#xD;&#xA;- Endurance: 6&#xD;&#xA;- Charisma: 5&#xD;&#xA;- Intelligence: 10&#xD;&#xA;- Agility: 5&#xD;&#xA;- Luck: 8          &#xD;&#xA;&#xD;&#xA;Skill Books add +3 to a given skill. There are currently 5 skill books for each skill. You need the Comprehension perk (accessible with 4 Intelligence)  to add an additional +1 to the +3 you get from the Skill Books. You also need the Educated perk (which you get at level 4), which adds +2 skill points to your total. Also, if selected, the additional Tag! perk adds 15 to any selected skill.&#xD;&#xA;&#xD;&#xA;    Barter             16 			           + 5 skill books (+20) = 36x     &#xD;&#xA;    Energy Weapons     16			            + 5 skill books (+20) = 36x&#xD;&#xA;    Explosives         16			            + 5 skill books (+20) = 36x&#xD;&#xA;    Guns               16			            + 5 skill books (+20) = 36x&#xD;&#xA;    Lock pick          16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51&#xD;&#xA;    Medicine           26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x&#xD;&#xA;    Melee Weapons      8				         + 5 skill books (+20) = 28&#xD;&#xA;    Repair             26				        + 5 skill books (+20) = 36x&#xD;&#xA;    Science            26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x&#xD;&#xA;    Sneak              16 			           + 5 skill books (+20) = 36x&#xD;&#xA;    Speech             16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51&#xD;&#xA;    Survival           18 			           + 5 skill books (+20) = 38&#xD;&#xA;    Unarmed            18                        + 5 skill books (+20) = 38   &#xD;&#xA;&#xD;&#xA;1- 28 skills which needs 72 points to reach 100&#xD;&#xA;&#xD;&#xA;6- 36 skills which needs 64 points to reach 100&#xD;&#xA;&#xD;&#xA;2- 38 skills which needs 62 points to reach 100&#xD;&#xA;&#xD;&#xA;2- 61 skills which needs 39 points to reach 100&#xD;&#xA;&#xD;&#xA;    72 + (6*64) + (2*62) + (2*39) = 658&#xD;&#xA;    72 + 384 + 124 + 78 = 658 &#xD;&#xA;&#xD;&#xA;So with that you need 658 skill points to max out. For the first 4 levels you will receive 15 skill points per level (60 skill points) until you get the Educated perk, after which you will receive 17 skill points per level (527 skill points), totaling 587 skill points at the level cap of 35. This means you will currently be off 71 skill points to max out.&#xD;&#xA;" />
  <row Id="40270" PostHistoryTypeId="2" PostId="16662" RevisionGUID="502b2667-9e24-4a10-9a1b-03c2fff55f81" CreationDate="2011-02-16T07:15:38.953" UserId="102" Text="So, you don't seem to be looking for an aggressive strategy and I can respect that.  These days I fear the 3 Gate expand far more than the 4 Gate so I often feel the need to be aggressive and cripple the Protoss early, but let's assume for the moment you're not worried about FE Protoss.&#xD;&#xA;&#xD;&#xA;The strength of a 4 Gate is not so much a strong early-mid game push, as it is _easy to execute_.  The reason you see so many 4 Gating Protoss (especially in the Gold-Diamond levels) is that its an easy build to understand and get down.  There are a number of players who have played [100+ 4 Gate games][1], so your biggest concern is not dealing with a 4 Gate, but rather _dealing with a polished build_. &#xD;&#xA;&#xD;&#xA;I've said it time and against (as has just about any other good player), nothing beats execution; since the number one way to get good execution on a build is to practice just that build, the 4 Gates you're running against probably have superb execution.  As a result, the best thing you can do against a 4 Gate is pick a build and get your execution good.  This might seem like pedantic advice as is sums up to &quot;play better,&quot; but the reality is that the reason most people lose to a 4 Gate is that they're getting out played.  A well practiced, well executed build will beat out a sloppy more powerful build every day of the week.&#xD;&#xA;&#xD;&#xA;So the first piece of advice here is: **pick a build and stick with it.**&#xD;&#xA;&#xD;&#xA;Openings&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Now you talked about wanting to play a macro game, and against an early push like a 4 Gate, that probably means you're planning on trying to hang on for that initial wave till your economy kicks in.  There are only three real openings that give you that option:&#xD;&#xA;&#xD;&#xA; - 15 Hatch&#xD;&#xA; - 14 Pool/15 Hatch&#xD;&#xA; - 14 Gas/Speedings (with an 18 Hatch)&#xD;&#xA;&#xD;&#xA;If you build your Hatchery much later than that you're going to run the risk of falling over to his second or third wave (as your economy won't have kicked in yet).  Ideally, you want the earliest Hatchery possible as that reduces the amount of time you have to hold on for, but again here this leaves you vulnerable to any sort of early play.  If you can guarantee a 4 Gate, that's fine, otherwise you're more likely stuck with what ever build you've started on.  &#xD;&#xA;&#xD;&#xA;This leads me to my second piece of advice: **Don't deviate from your build.** Remember, you're up against a very polished build and if you try to switch builds or deviate from something you've practiced your execution is going to come up second best.  Commit to whatever you started with.&#xD;&#xA;&#xD;&#xA;Sidebar&#xD;&#xA;-----&#xD;&#xA;**Roaches vs Speedlings**&#xD;&#xA;This is a tough choice as both are good options.   Ideally, if he has a very Zealot heavy army or has a couple Sentries (massive gas sinks) you want Roaches.  On the other hand, if he's heavily invested in Stalkers, Speedlings are a must.  There is no right answer here as you will most likely be locked into whatever you chose before you see his full army, but I often try to bring both.  Early Speedlings are often a must to bring pressure and gain map control (ie. scouting), and without them a single Stalker can provide annoying harassment.  From there I often throw down a Roach den, but don't build any Roaches till I see a Sentry.   Its always nice to have Roaches as a back up, and you'll have time to build them (as we'll see in a second)&#xD;&#xA;&#xD;&#xA;Building your Army&#xD;&#xA;------&#xD;&#xA;I usually think that telling someone to &quot;scout better,&quot; is tantamount to telling them to &quot;play better;&quot; rarely helpful advice, and usually a little insulting, however, most of dealing with a 4 Gate is out playing your opponent, as the build has no real weaknesses to exploit (other than surviving with an expo).  As a result, it is absolutely crucial you keep a couple Zerglings outside your opponents base.  If you do not see your opponent leave his base (when he does), you will not survive the 4 Gate push.  Zerg is a momentum race, and you want to build momentum till the last possible second; the better your scouting, the better you can gauge when that second is.&#xD;&#xA;&#xD;&#xA;The entire idea behind trying to keep your expo alive is that you want it to kick in and lead to out macro-ing your opponent, so you'll want to be Droning till the last possible second (ie. he leaves his base).  This also means you'll want to stay ahead in your overlord count.  Most maps have a long enough rush distance that you can get out a wave and a half of Zerglings, a wave of Roaches or Spinecrawlers in the time it takes your opponent to get to you.  This means you're going to have to gauge how many units you need to build before this point based on how big you think the death ball is going to be.  The longer he waits to bring it, the bigger the ball.  For the fast 6 minute push I usually find ~10 Zerglings or a handful of Roaches is all I need to build before he moves out and then my wave will pop just before he gets there.  But remember, **the fewer you can get away with the better**.  It should go without saying you should have a second Queen for larva.&#xD;&#xA;&#xD;&#xA;The Fight&#xD;&#xA;-----&#xD;&#xA;So, you watched your opponent leave his base, you built a wave of units right away, and they just popped when your opponent reached your creep.  Now what?&#xD;&#xA;&#xD;&#xA;I won't lie, this is the hard part right here.  Your goal is to delay the engagement as long as possible.  If you can delay even 15 seconds, chances are that means a second wave of Zergling.  To help do this I often like to &quot;dance&quot; my units.  Give him a look like I'm going to engage then pull back.  This sort of [brinksmanship][2] will make a lot of players hesitate.  Even if it only buys me 5 seconds, that's still faster reinforcements.  Better players will charge in in short order and forcefield your ramp.  Their goal is to cut you off from reinforcements.  I often find that placing a Spinecrawler near my ramp will either cause them to back off from this kind of charge or engage where I have a Spinecrawler or two.  If you time it right the Spinecrawler should finish just as they arrive which will usually put them in a difficult spot.  If they do back off, you can always &quot;hide&quot; behind your Hatchery.  Many Protoss players will welcome free shots on the Hatchery but this is a mistake.  Since you're just trying to delay until your next wave pops, the Hatchery acts as a convenient meat shield.  Sure you'll have to rush in before it gets below a third life, but even for a well sized 4 Gate push that can buy you almost 20 seconds.&#xD;&#xA;&#xD;&#xA;Always remember, don't stop building.  Reinforcing in the middle of battle is the best way for you to utilize the small macro advantage you already have, so constantly be building.  If the battle is still going, build units.  If it looks like you'll win, build Drones; don't leave idle larva.&#xD;&#xA;&#xD;&#xA;Aftermath&#xD;&#xA;----&#xD;&#xA;Once you've fought off the first wave, that second base should start to kick in and you should have a much easier time dealing with his second wave.  In the interim, use any remaining units to re-secure map control and take out his Pylon (they always build one, I'll bet you dollars to doughnuts).  Usually, if I'm really trying to stick it to the guy I'll also take my third at about 50 food.  Since he'll be struggling to deal with my two base army (the difference between a 1 base and a 2 base army is much larger than a 2 vs a  3), he'll usually surrender map control to try and secure his natural.  As a result, getting an extremely early third will mean I'll be well saturated around the time his second is just finishing (the ideal opportunity to attack).&#xD;&#xA;&#xD;&#xA;Summery&#xD;&#xA;---&#xD;&#xA;I realize a lot of what's in here is fairly general to Zerg, but you have to remember there really aren't any weaknesses to a 4 Gate.  There is no silver bullet here you're going to have to out play him if you expect to win.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171463&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Brinkmanship" />
  <row Id="40271" PostHistoryTypeId="2" PostId="16663" RevisionGUID="5809a326-c356-4584-adbb-b77859fa03ee" CreationDate="2011-02-16T07:19:56.833" UserId="2341" Text="**If speed is the only factor, I would say they are about the same.**  I spent some time playing tonight, running time trials on *DS Yoshi Falls* in a standard S kart.  I ran the track about a dozen times, using the same route through the course.  Half the time I would drift through the first turn long enough to do a double mini-turbo.  The other half, I would use two regular drifts through the first run.&#xD;&#xA;&#xD;&#xA;Based on my internal timer (i.e., I didn't use a stopwatch, just counted things off in my head), you have to drift 2 to 3 seconds to charge a regular turbo, for which you get a 0.5 to 1 second boost.  The double mini-turbo requires a 4 to 5 second drift, for which you get about a 1.5 to 2 second burst.  So, two regular boosts are roughly equivalent to a double.&#xD;&#xA;&#xD;&#xA;**I give a slight advantage to the double mini-turbo**, however.  Because you have to drift longer to charge for a double boost, **you spend more time with your kart under control, holding the tightest line**.  Doing two regular boosts, you tend to lose your line between the two, which costs about a half second in lap time.&#xD;&#xA;&#xD;&#xA;Of course, most of the turns in the game aren't big enough to allow drifting for 5 seconds, so a mini-turbo is what you'll use 90% of the time.  But for big turns, **hold your drift as long as possible.  Driving the tightest, shortest line is what makes the overall difference.**" />
  <row Id="40272" PostHistoryTypeId="5" PostId="16661" RevisionGUID="6dfec16f-5e26-4f5d-9445-e41d48c1b439" CreationDate="2011-02-16T07:51:54.570" UserId="6910" Comment="added 25 characters in body" Text="**Positioning:** The Pack are very weak individually and are primarily effective if they can get to you from behind. You want to engage them in a funnel, or with your back against the wall. You are faster than the Pack but if you get trapped, they can very quickly surround you. Know where they spawn and use this to your advantage, for instance stay under balconies if they will drop in front of you. You should not fight other types of enemies in such closed spaces, but the Pack are so weak that you can be approached head-on with little danger unless you need to reload.&#xD;&#xA;&#xD;&#xA;**Weapons:** The Pack will die to one shot of virtually every gun, so firepower isn't an issue. Instead, focus on ammo conservation and reload times, as that is when you are the most vulnerable. The pulse rifle is the best choice, as it works well against individual enemies and groups, but the plasma cutter is also effective. The sawblade is also great, just watch out as it requires being close to the Pack and you can get surrounded. Rather than reload, switch to another weapon, unless it is a particularly long fight or there are only a few enemies remaining (you don't want to waste expensive ammo).&#xD;&#xA;&#xD;&#xA;**Statis:** I rarely used statis for my playthrough, but the idea is to aim at the ground under the Pack. In addition, you may want to circle around as the pack chases you (dangerous), but it will cause them to group up and be susceptible to a group statis or line gun shot.&#xD;&#xA;&#xD;&#xA;&gt;! The final boss fight involves a ton of the Pack. Ammo is the biggest concern, and you should stick to the outside boundaries and never venture to the middle, keeping on the move." />
  <row Id="40273" PostHistoryTypeId="2" PostId="16664" RevisionGUID="d0c4a8fe-29de-4f08-8b35-c0162c5c2973" CreationDate="2011-02-16T08:02:49.260" UserId="306" Text="Is there somewhere accessible in the game to see what wonders you have built previously...?&#xD;&#xA;I guess the same applies to what units you have built previously.&#xD;&#xA;&#xD;&#xA;This is in reference to the Steam achievements for having built all the Wonders and all the units (2 separate achievements)." />
  <row Id="40274" PostHistoryTypeId="1" PostId="16664" RevisionGUID="d0c4a8fe-29de-4f08-8b35-c0162c5c2973" CreationDate="2011-02-16T08:02:49.260" UserId="306" Text="Civ 5 Wonder tracking" />
  <row Id="40275" PostHistoryTypeId="3" PostId="16664" RevisionGUID="d0c4a8fe-29de-4f08-8b35-c0162c5c2973" CreationDate="2011-02-16T08:02:49.260" UserId="306" Text="&lt;civilization-5&gt;&lt;achievements&gt;&lt;steam&gt;" />
  <row Id="40276" PostHistoryTypeId="5" PostId="16394" RevisionGUID="ca0564e0-5143-4ab2-b6ba-b36d8dfa675e" CreationDate="2011-02-16T08:19:21.833" UserId="730" Comment="make things easier; added 4 characters in body" Text="I would like, if possible, to represent on paper (excel sheet is acceptable) a mathematical model that would help me determine if I can successfully jungle with a champion using a set of runes, starting equipment, and masteries that will support it at minimum.&#xD;&#xA;&#xD;&#xA;A model like this will help players immediately understand what they need to change in terms of runes/equipment/masteries to continue jungling effectively after a patch that nerfs or buffs champions and monster creeps.&#xD;&#xA;&#xD;&#xA;This could also be a basis to help understand at which level we can solo dragon, etc.&#xD;&#xA;&#xD;&#xA;**UPDATE**: To make things a little bit easier and have a common starting point suppose that I select `Udyr` (with `Phoenix Stance`) as champion and start jungling to the blue golem.&#xD;&#xA;" />
  <row Id="40277" PostHistoryTypeId="4" PostId="16394" RevisionGUID="ca0564e0-5143-4ab2-b6ba-b36d8dfa675e" CreationDate="2011-02-16T08:19:21.833" UserId="730" Comment="make things easier; added 4 characters in body" Text="Jungling on paper (Udyr)" />
  <row Id="40278" PostHistoryTypeId="25" PostId="16664" RevisionGUID="2e3c0bb3-1cc3-4da4-86e8-ed3524ce0271" CreationDate="2011-02-16T08:22:22.963" Comment="http://twitter.com/#!/StackGaming/status/37788867339747328" />
  <row Id="40281" PostHistoryTypeId="2" PostId="16666" RevisionGUID="6c4d8cf8-9db4-41dd-97f7-bef0e63cd066" CreationDate="2011-02-16T08:35:08.433" UserId="7126" Text="The replays you saw were most likely captured using FRAPS, it's the most commonly used screen capture software. The pro version has no watermark." />
  <row Id="40282" PostHistoryTypeId="2" PostId="16667" RevisionGUID="a73c44f2-ba5e-40af-805c-a2046e9fcbb7" CreationDate="2011-02-16T08:38:48.430" UserId="7126" Text="There are 2 main versions which together will play pretty much everything. The official mame, get mameUI64 this version has a nice user interface and is 64bit. Winkawaks, this is used for some capcom games which run on a different chipset to mame.&#xD;&#xA;&#xD;&#xA;Everything else seems to built on top of these two." />
  <row Id="40283" PostHistoryTypeId="5" PostId="16667" RevisionGUID="faaf099c-4a87-41fc-8938-14693157c57c" CreationDate="2011-02-16T08:41:27.090" UserId="207" Comment="Grammar edit plus fixing capitalization. Nice job with your answers~" Text="There are 2 main versions which together will play pretty much everything. For the official MAME, get MameUI64: this version has a nice user interface and is 64bit. Winkawaks is used for some Capcom games which run on a different chipset to MAME.&#xD;&#xA;&#xD;&#xA;Everything else seems to built on top of these two." />
  <row Id="40284" PostHistoryTypeId="2" PostId="16668" RevisionGUID="100d0d87-afd2-407c-853a-05545126f7ce" CreationDate="2011-02-16T09:15:36.703" UserId="7098" Text="I don't remember this elevator, which could mean it was really short and/or easy.&#xD;&#xA;&#xD;&#xA;But, my guess is, those necromorphs does have a weak point, wich is the yellow place on their body. If they are using tentacle, you should try cutting them with the laser cutter, it should do the trick.&#xD;&#xA;&#xD;&#xA;I'll reinstall this evening, maybe you'll have some more feedback tomorrow..." />
  <row Id="40285" PostHistoryTypeId="2" PostId="16669" RevisionGUID="6b67ffc1-a75e-4fb2-9d51-e8aa262ab756" CreationDate="2011-02-16T10:42:13.973" UserId="7128" Text="Here's what I did, finished at about 4:02...&#xD;&#xA;&#xD;&#xA; 1. (6 drone)&#xD;&#xA; 2. 7 Spawning Pool&#xD;&#xA; 3. 6 Overlord&#xD;&#xA; 4. As soon as pool finishes, spam zerglings x 10" />
  <row Id="40286" PostHistoryTypeId="25" PostId="16639" RevisionGUID="cd38eb0a-da67-4863-abd3-b583edb05969" CreationDate="2011-02-16T11:22:22.963" Comment="http://twitter.com/#!/StackGaming/status/37834166636646400" />
  <row Id="40287" PostHistoryTypeId="2" PostId="16670" RevisionGUID="40829f08-719d-4d23-999d-b952358f127c" CreationDate="2011-02-16T11:38:11.663" UserId="7131" Text="Hi all&#xD;&#xA;&#xD;&#xA;I have been in consultation with AV who have known about this (lagg) or latency for years.&#xD;&#xA;&#xD;&#xA; why it happens&#xD;&#xA;Firstly&#xD;&#xA;every gamer in a multi player game needs to be connected to each other. this happens by networking you to a data centre router a bit like the one you have at home but bigger (but possibly older yes older) &#xD;&#xA;&#xD;&#xA;secondly&#xD;&#xA;The game protocals pick the best connection to act as host ie best ping bandwidth and so on. these tend to be the player closest to a continet router (server). as these servers are in Seatle, London and others the hosts in europe tend to be in the UK.&#xD;&#xA;&#xD;&#xA;lets say you connected in London and you run 10meg Internet firstly you have little chance of being the host because there are people with 10meg +. now other players join the game and are based in spain or france&#xD;&#xA;&#xD;&#xA;on the screen you see a player so you shot to kill, but because of the lag or latency or the time you consoles message (action connection) gos to the server then the host then to the victim he has moved. &#xD;&#xA;&#xD;&#xA;So now the game has to think have you kill him has his return shots killed you. &#xD;&#xA;&#xD;&#xA;So the game falls back to its protocals (decision engine). the DE protocals are set that the person with the best connection loses.&#xD;&#xA;&#xD;&#xA;WHY best connection, because of money ie if it was the other way round there be more compliants and less players. &#xD;&#xA;&#xD;&#xA;Fact if you suffer with this problem your be the only one amongest your friends who dos.&#xD;&#xA;&#xD;&#xA;Fact AV known about this problem and still keep taking the money&#xD;&#xA;&#xD;&#xA;Fact the gaming industry known about this problem and still vote it multiplayer game of the year&#xD;&#xA;&#xD;&#xA;Fact AV have had over 1 million compliants about it and do nothing except produce another game using the same engines and protocals.&#xD;&#xA;&#xD;&#xA;Fact the gaming industry is some big and profitable that no goverment will enquire.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Proof of LAG.  who many times have you been killed by a player who you are sure wasnt there.&#xD;&#xA;&#xD;&#xA;Proof how many times have you looked at the kilcam.&#xD;&#xA;&#xD;&#xA;Proof look at the amount of asiats youre getting I bet its more then your friends.&#xD;&#xA;&#xD;&#xA;Proof do you always reload which the kilcam when you die I bet they dont.&#xD;&#xA;&#xD;&#xA;Can I do antthing about this &#xD;&#xA;&#xD;&#xA;YES&#xD;&#xA;I got my money back and then some after phoning/emailing and then turning up at there HQ&#xD;&#xA;&#xD;&#xA;Yes &#xD;&#xA;You can by a trim pot -1K connect it across the orange wire in your network cable. switch it off when connecting then turn it up when playing (cost £1 from maplins)&#xD;&#xA;&#xD;&#xA;Yes&#xD;&#xA;I am sorry to ave to say this but you dont have to play.&#xD;&#xA;&#xD;&#xA;Last word&#xD;&#xA;&#xD;&#xA;Check out condition 18 of the xbox live contract. basically you havent got a leg to stand on. &#xD;&#xA;&#xD;&#xA;Dont you love corperations " />
  <row Id="40288" PostHistoryTypeId="2" PostId="16671" RevisionGUID="ffe7568d-e054-4a5e-9896-5a4e8c2d863f" CreationDate="2011-02-16T12:10:05.923" UserId="7132" Text="IMO The main reasons are&#xD;&#xA;&#xD;&#xA;- High profile AAA titles (like GT5) are very large and even with fast internet speeds would take a long time to download and put huge strain on the PSN infrastructure, as potentially millions of people would want to download it at once.  Smaller indie and older titles are not so big and dont have the same huge release day pressure on the network.&#xD;&#xA;&#xD;&#xA;- Sony controls the PSN Store, has various rules in place and take a cut, publishers want to control their own releases and already have contracts in place with game stores to sell the physical media.&#xD;&#xA;&#xD;&#xA;- It is surprising how few people are tech savvy enough to use something like PSN properly as opposed to picking up a game from the shops, especially if it is a present or the purchaser is under legal age to perform online transactions.  So there is still a higher demand for physical media (with the exception of small titles where the price and quantities doesnt justify this).&#xD;&#xA;&#xD;&#xA;It is possible (and probable in the coming years) for them to go more the steam route (with pre downloads etc) but the console market is not structured around that sort of thing at present." />
  <row Id="40289" PostHistoryTypeId="2" PostId="16672" RevisionGUID="9c80d9e9-66cf-4f12-979d-2e094a292319" CreationDate="2011-02-16T12:15:16.497" UserId="6774" Text="**Background:**&#xD;&#xA;I played sc:bw when it came out but I was extremely casual just playing the campaign and a couple for-fun LAN games with friends.&#xD;&#xA;&#xD;&#xA;I now play SC2 and, probably due to the internet community, I have developed much more strategy to the extent that I think about things like efficient mining and micro-management during battles.&#xD;&#xA;&#xD;&#xA;I went back to play sc:bw yesterday just for fun, after probably 10 years. I was ASTOUNDED how difficult it was. Choppy animations, annoyances everywhere, only selecting 8 units at a time, units running off in the wrong direction, not being able to select more than 1 building (for example to train many units at a time i had to individually click buildings and hit the hotkey, instead of selecting many buildings and hitting the hot key many times).&#xD;&#xA;&#xD;&#xA;The most annoying thing was how workers mined. I noticed workers just clumping up at one mineral patch instead of mining, and i would have to tell them all to mine. I set my rally point on a mineral patch and apparently in sc:bw this does not tell them to mine automatically.&#xD;&#xA;&#xD;&#xA;**My question is:** What is the best way to get workers to work in sc:bw? Do you have to select each worker as they are trained and tell them to mine? That just seems like mindless repetition. What does worker management generally look like for sc:bw?&#xD;&#xA;&#xD;&#xA;Also, what are the optimal worker numbers per patch for sc:bw? How many per patch? How many per geyser?&#xD;&#xA;" />
  <row Id="40290" PostHistoryTypeId="1" PostId="16672" RevisionGUID="9c80d9e9-66cf-4f12-979d-2e094a292319" CreationDate="2011-02-16T12:15:16.497" UserId="6774" Text="Brood war mining worker micro" />
  <row Id="40291" PostHistoryTypeId="3" PostId="16672" RevisionGUID="9c80d9e9-66cf-4f12-979d-2e094a292319" CreationDate="2011-02-16T12:15:16.497" UserId="6774" Text="&lt;starcraft&gt;&lt;economy&gt;" />
  <row Id="40292" PostHistoryTypeId="6" PostId="16672" RevisionGUID="6fba1bcb-d300-4ea0-8bbd-e2a64f0a7d9c" CreationDate="2011-02-16T12:24:00.313" UserId="6774" Comment="adding sc2 tag because it's an answer best coming from a sc2 player" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;&lt;economy&gt;" />
  <row Id="40293" PostHistoryTypeId="2" PostId="16673" RevisionGUID="5b120491-435a-4070-a088-93910a4718a7" CreationDate="2011-02-16T12:30:14.480" UserId="1719" Text="In MVC2, if you held either of the assist buttons going into the match, that character would come out first, in place of the character you chose first.  If you held both assist buttons, the 2nd and 3rd characters would switch positions.&#xD;&#xA;&#xD;&#xA;Is there any analogue to this functionality in the new 3rd installment?" />
  <row Id="40294" PostHistoryTypeId="1" PostId="16673" RevisionGUID="5b120491-435a-4070-a088-93910a4718a7" CreationDate="2011-02-16T12:30:14.480" UserId="1719" Text="Is there any way to switch your point character after character selection but before the match?" />
  <row Id="40295" PostHistoryTypeId="3" PostId="16673" RevisionGUID="5b120491-435a-4070-a088-93910a4718a7" CreationDate="2011-02-16T12:30:14.480" UserId="1719" Text="&lt;marvel-vs-capcom-3&gt;" />
  <row Id="40296" PostHistoryTypeId="2" PostId="16674" RevisionGUID="7f968864-2211-4194-b6da-f95d8a545456" CreationDate="2011-02-16T12:50:59.657" UserId="5043" Text="I remembered this one. It starts out with just one tentacle thing, but they start to spawn faster and faster. There's not really any &quot;trick&quot; to it, just like any boss fight: Shoot the yellow things on the tentacles. &#xD;&#xA;&#xD;&#xA;I used the line cutter alot and had great success with it. The beam weapon had an alt fire where you hit the ground and damage everyone close to you. It can be upgraded to do stasis damage too, this would probably help alot in this fight (as well as in similar fights later on). " />
  <row Id="40297" PostHistoryTypeId="5" PostId="16664" RevisionGUID="00947ec2-70d9-486a-9d30-65fab3ba277e" CreationDate="2011-02-16T13:01:01.550" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is there any way to see progress towards achievements in Civ 5?](http://gaming.stackexchange.com/questions/11322/is-there-any-way-to-see-progress-towards-achievements-in-civ-5)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Is there somewhere accessible in the game to see what wonders you have built previously...?&#xD;&#xA;I guess the same applies to what units you have built previously.&#xD;&#xA;&#xD;&#xA;This is in reference to the Steam achievements for having built all the Wonders and all the units (2 separate achievements)." />
  <row Id="40298" PostHistoryTypeId="10" PostId="16664" RevisionGUID="f9680bdd-c150-40ad-8cd9-c34cfb3320d1" CreationDate="2011-02-16T13:01:01.427" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="40300" PostHistoryTypeId="6" PostId="15301" RevisionGUID="a30b63d3-78e6-4b50-9d89-3f25dd29fe00" CreationDate="2011-02-16T13:28:33.210" UserId="23" Comment="edited tags" Text="&lt;axis-and-allies&gt;" />
  <row Id="40301" PostHistoryTypeId="6" PostId="13346" RevisionGUID="aa2c4f70-60a8-49ca-ba78-a2168f113589" CreationDate="2011-02-16T13:28:57.843" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;tech-support&gt;&lt;voice-chat&gt;" />
  <row Id="40302" PostHistoryTypeId="5" PostId="16658" RevisionGUID="4467e900-a856-438d-9be0-83f2e0e1c299" CreationDate="2011-02-16T13:37:35.207" UserId="85" Comment="Thanks, Wooble!" Text="You need to find a *towel* and apply it.&#xD;&#xA;&#xD;&#xA;If you lack a towel, the effect should go away in due time without you needing to do anything. According to [Wooble](http://gaming.stackexchange.com/users/3243/wooble) in the comments, this is specifically *up to 15 turns*." />
  <row Id="40303" PostHistoryTypeId="2" PostId="16675" RevisionGUID="dcf7a7b2-be8c-482a-8e4e-129ad1758763" CreationDate="2011-02-16T13:53:17.480" UserId="2771" Text="This is a game I played on GameBoy (the original). It was a maze-like game, where you had to control your car (or bike, not sure which was it) to get through the level.&#xD;&#xA;&#xD;&#xA;There was definitely a limited turbo and a break (not sure about pitch control).&#xD;&#xA;&#xD;&#xA;Each level contained various obstacles that had to be jumped over (spikes), driven through (loops). More advanced levels contained jumps between loops that required careful timing of brakes and turbo.&#xD;&#xA;&#xD;&#xA;If I remember correctly the game was on a multi-game cartridge." />
  <row Id="40304" PostHistoryTypeId="1" PostId="16675" RevisionGUID="dcf7a7b2-be8c-482a-8e4e-129ad1758763" CreationDate="2011-02-16T13:53:17.480" UserId="2771" Text="Identify a GameBoy stunt racing/logic game" />
  <row Id="40305" PostHistoryTypeId="3" PostId="16675" RevisionGUID="dcf7a7b2-be8c-482a-8e4e-129ad1758763" CreationDate="2011-02-16T13:53:17.480" UserId="2771" Text="&lt;identify-this-game&gt;" />
  <row Id="40306" PostHistoryTypeId="2" PostId="16676" RevisionGUID="477b83d4-6a5e-4813-a503-545cef032975" CreationDate="2011-02-16T13:53:50.363" UserId="2573" Text="I'm not very good with my micro, and frankly, I'm not sure if the responsiveness of my machine will support good micro play (it's a very baseline machine with settings already turned down to minimum). For the average opening skirmish between 8-16 troops, am I going to struggle as Protoss? I see a lot of the higher level players utilizing *multiple* force fields for choke points on the attack, and more rarely, selective blink of weakened troops. Even from the standpoint of insuring your troops are deployed in a particular order (zealots, sentries, stalkers/immortals) seems to be more effort than is required with other races.&#xD;&#xA;&#xD;&#xA;When I compare to my fellow races like the Zerg, I see a pretty straightforward effort in the early game. The Zerg are point and shoot, with Roaches and Zerglings having no special abilities or big advantages to micromanagement of battles. On the Terran side, marines and Maurauders are about as simple as you can get. (Perhaps you kite a group of Zealots, but that's about it)&#xD;&#xA;&#xD;&#xA;1. Are the Protoss fairly micro heavy in the early game?&#xD;&#xA;2. Can your machine will limit your ability to micro a game? " />
  <row Id="40307" PostHistoryTypeId="1" PostId="16676" RevisionGUID="477b83d4-6a5e-4813-a503-545cef032975" CreationDate="2011-02-16T13:53:50.363" UserId="2573" Text="Is micromanagement of early units &quot;required&quot; by Protoss?" />
  <row Id="40308" PostHistoryTypeId="3" PostId="16676" RevisionGUID="477b83d4-6a5e-4813-a503-545cef032975" CreationDate="2011-02-16T13:53:50.363" UserId="2573" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="40309" PostHistoryTypeId="6" PostId="16575" RevisionGUID="55b1784e-cb5c-4ff9-943c-34a5090ebe0f" CreationDate="2011-02-16T14:17:20.657" UserId="23" Comment="edited tags" Text="&lt;ds&gt;&lt;retro-gaming&gt;&lt;nes&gt;" />
  <row Id="40310" PostHistoryTypeId="5" PostId="16676" RevisionGUID="31f50674-eb3c-4aad-b960-b18737d7db6a" CreationDate="2011-02-16T14:19:07.437" UserId="336" Comment="Tidied up some grammar" Text="I'm not very good with my micro, and frankly, I'm not sure if the responsiveness of my machine will support good micro play (it's a very baseline machine with settings already turned down to minimum). For the average opening skirmish between 8-16 troops, am I going to struggle as Protoss? I see a lot of the higher level players utilizing *multiple* force fields for choke points on the attack, and more rarely, selective blink of weakened troops. Even from the standpoint of insuring your troops are deployed in a particular order (zealots, sentries, stalkers/immortals) seems to be more effort than is required with other races.&#xD;&#xA;&#xD;&#xA;When I compare to my fellow races like the Zerg, I see a pretty straightforward effort in the early game. The Zerg are point and shoot, with Roaches and Zerglings having no special abilities or big advantages to micromanagement of battles. On the Terran side, marines and Maurauders are about as simple as you can get. (Perhaps you kite a group of Zealots, but that's about it)&#xD;&#xA;&#xD;&#xA;1. Are the Protoss fairly micro heavy in the early game?&#xD;&#xA;2. Can an underpowered computer limit your ability to micro in a game? " />
  <row Id="40311" PostHistoryTypeId="25" PostId="16676" RevisionGUID="e1db80c2-f4fa-4e73-91be-ff82f35934f6" CreationDate="2011-02-16T14:22:23.060" Comment="http://twitter.com/#!/StackGaming/status/37879465937739776" />
  <row Id="40312" PostHistoryTypeId="2" PostId="16677" RevisionGUID="da81f7d1-8cdd-4fe5-8e6a-85bfe7486988" CreationDate="2011-02-16T14:26:53.517" UserId="2452" Text="Protoss *can* be micro-heavy, just like the other races.  &#xD;&#xA;&#xD;&#xA;For less micro-heavy play you can do zealots with speed + stalkers (obviously speed comes in later) but the way I keep stalkers behind is just to have them in a separate group and tell them to follow one of the zealots, then only attack-move with the zealots.  Against zerg if I know they're not going air (or banelings I guess), you can even do pretty well with just zealots with speed, which is about as point &amp; click as it gets&#xD;&#xA;&#xD;&#xA;Forcefields are great, but they do require micro.  I've played many successful games without sentries though, but depending on how far you want to go, you will need to use them eventually.&#xD;&#xA;&#xD;&#xA;I think you under estimate the amount of micro for Zerg though&#xD;&#xA;&#xD;&#xA;Zerg had that problem (keeping units together in the right order) the worst actually because lings are super fast and unless you're careful they get separated from the rest of the group.  Roaches are also faster than hydras, but you want them in front, so the `follow` trick doesn't work as well with them either.  &#xD;&#xA;&#xD;&#xA;Lings actually benefit a lot from micro, assuming you have open ground to do it.  Splitting into 2 groups and getting a good surround often means the difference between winning and losing an encounter.  Especially if you get a good surround that prevents the opponent from effectively kiting (say with stim).&#xD;&#xA;&#xD;&#xA;Additionally with lings you sometimes want to use their speed to not encounter the main army, but run past them into the opponent's expo to wreak havoc.&#xD;&#xA;&#xD;&#xA;Terran **bio** has it easy, since M&amp;M move at the same speed and both have stim.  You still need to do the `stutter-step` thing for kiting usually, but that's about all you need to know about microing them at least until you get to diamond level.&#xD;&#xA;&#xD;&#xA;Tanks require more micro, and they're somewhat of a staple, then there's doing drops which also requires micro but you don't have to do drops." />
  <row Id="40313" PostHistoryTypeId="2" PostId="16678" RevisionGUID="aab4afce-89dc-4a26-a1b4-7f481d706758" CreationDate="2011-02-16T14:30:17.367" UserId="6774" Text="Considering Protoss units tend to be costly, you are rewarded for using micro to keep EVERY ONE alive. If you can save one zealot by pulling it back as it's being attacked, he can recharge shields for free and fight in the next battle. Balance this against your macro in a way you can sustain." />
  <row Id="40314" PostHistoryTypeId="5" PostId="16677" RevisionGUID="aa397beb-dd4f-4ae9-b190-f0429333f564" CreationDate="2011-02-16T14:32:27.567" UserId="2452" Comment="edited body" Text="Protoss *can* be micro-heavy, just like the other races.  &#xD;&#xA;&#xD;&#xA;For less micro-heavy play you can do zealots with speed + stalkers (obviously speed comes in later) but the way I keep stalkers behind is just to have them in a separate group and tell them to follow one of the zealots, then only attack-move with the zealots.  Against zerg if I know they're not going air (or banelings I guess), you can even do pretty well with just zealots with speed, which is about as point &amp; click as it gets&#xD;&#xA;&#xD;&#xA;Forcefields are great, but they do require micro.  I've played many successful games without sentries though, but depending on how far you want to go, you will need to use them eventually.&#xD;&#xA;&#xD;&#xA;I think you under estimate the amount of micro for Zerg though&#xD;&#xA;&#xD;&#xA;Zerg has that problem (keeping units together in the right order) the worst actually because lings are super fast and unless you're careful they get separated from the rest of the group.  Roaches are also faster than hydras, but you want them in front, so the `follow` trick doesn't work as well with them either.  &#xD;&#xA;&#xD;&#xA;Lings actually benefit a lot from micro, assuming you have open ground to do it.  Splitting into 2 groups and getting a good surround often means the difference between winning and losing an encounter.  Especially if you get a good surround that prevents the opponent from effectively kiting (say with stim).&#xD;&#xA;&#xD;&#xA;Additionally with lings you sometimes want to use their speed to not encounter the main army, but run past them into the opponent's expo to wreak havoc.&#xD;&#xA;&#xD;&#xA;Terran **bio** has it easy, since M&amp;M move at the same speed and both have stim.  You still need to do the `stutter-step` thing for kiting usually, but that's about all you need to know about microing them at least until you get to diamond level.&#xD;&#xA;&#xD;&#xA;Tanks require more micro, and they're somewhat of a staple, then there's doing drops which also requires micro but you don't have to do drops." />
  <row Id="40315" PostHistoryTypeId="6" PostId="16675" RevisionGUID="1fe8234c-94a3-4151-8bbb-ca7aa62d495e" CreationDate="2011-02-16T14:37:48.050" UserId="23" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;gameboy&gt;" />
  <row Id="40316" PostHistoryTypeId="2" PostId="16679" RevisionGUID="bae1959e-87ce-4d4f-9a97-8b2f566f4e96" CreationDate="2011-02-16T14:47:06.337" UserId="2279" Text="With the v1.0.0.111 patch notes it is mentioned that Tryndamere had a bug where he couldn't use his ult during suppression. This sounded weird to me since I was under the idea that suppression was a stun that you couldn't cleanse out of or use abilities while suppressed. Looking around the Internet I can't seem to find a hard defined rule for when a champion may get out of this or use his ability, some champs can just do it with some abilities but I can't find a complete list. So which champion abilities can be used while suppressed?" />
  <row Id="40317" PostHistoryTypeId="1" PostId="16679" RevisionGUID="bae1959e-87ce-4d4f-9a97-8b2f566f4e96" CreationDate="2011-02-16T14:47:06.337" UserId="2279" Text="What champions can break out of suppression or use abilities while suppressed?" />
  <row Id="40318" PostHistoryTypeId="3" PostId="16679" RevisionGUID="bae1959e-87ce-4d4f-9a97-8b2f566f4e96" CreationDate="2011-02-16T14:47:06.337" UserId="2279" Text="&lt;league-of-legends&gt;" />
  <row Id="40319" PostHistoryTypeId="2" PostId="16680" RevisionGUID="e8a352c5-b17b-4dc8-a5d4-40f46feff112" CreationDate="2011-02-16T14:55:51.337" UserId="4525" Text="Surpression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;As far as I am aware, you **CANNOT** use **ANY** summoner ability or champion skill whilst under surpression." />
  <row Id="40320" PostHistoryTypeId="5" PostId="16680" RevisionGUID="70d072af-a309-4a3f-866c-c5a8fea02c47" CreationDate="2011-02-16T14:57:03.323" UserId="23" Comment="OMFG SCREAMING" Text="Surpression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;As far as I am aware, you **cannot** use **any** summoner ability or champion skill whilst under surpression." />
  <row Id="40321" PostHistoryTypeId="5" PostId="16680" RevisionGUID="6599a360-17ee-49e2-a3b2-6188efa1476e" CreationDate="2011-02-16T14:57:07.047" UserId="4525" Comment="added 7 characters in body; added 71 characters in body" Text="Surpression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;As far as I am aware, you **CANNOT** use **ANY** active summoner ability or champion skill whilst under surpression.&#xD;&#xA;&#xD;&#xA;Passive abilities will still kick in however, such as Anviva's egg." />
  <row Id="40322" PostHistoryTypeId="2" PostId="16681" RevisionGUID="c5f0f1b9-0bfa-448a-a109-8aeeb5e306fa" CreationDate="2011-02-16T14:57:37.123" UserId="118" Text="Recently, I've noticed that my goblins have been panicking around a lot and interrupting their jobs. At first I thought it might be because they get really hungry or something, but I checked the [Goblin Camp Wiki][1], and it said that it's because they saw an enemy. I can narrow down it down to the bottom right side of my camp, but  I checked around, and I don't see any enemies on the map. Why's this happening?&#xD;&#xA;&#xD;&#xA;Pic included:&#xD;&#xA;&#xD;&#xA;![My crazy goblins getting scared of nothing][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://goblincampwiki.com/wiki/index.php?title=Status_Effects#Panic &quot;Status Effects -- Goblin Camp Wiki&quot;&#xD;&#xA;  [2]: http://i.imgur.com/PTjEX.png" />
  <row Id="40323" PostHistoryTypeId="1" PostId="16681" RevisionGUID="c5f0f1b9-0bfa-448a-a109-8aeeb5e306fa" CreationDate="2011-02-16T14:57:37.123" UserId="118" Text="Why are my goblins panicking for no apparent reason?" />
  <row Id="40324" PostHistoryTypeId="3" PostId="16681" RevisionGUID="c5f0f1b9-0bfa-448a-a109-8aeeb5e306fa" CreationDate="2011-02-16T14:57:37.123" UserId="118" Text="&lt;goblin-camp&gt;" />
  <row Id="40325" PostHistoryTypeId="2" PostId="16682" RevisionGUID="016608a7-5f9f-4604-a344-120c5cb6754e" CreationDate="2011-02-16T15:08:06.340" UserId="7098" Text="A &quot;will not fail&quot; method is this one (required to be at least 2 players):&#xD;&#xA;&#xD;&#xA; 1. Approach the witch while croutched, optimally in her back.&#xD;&#xA; 2. Beat the crap out of her.&#xD;&#xA;&#xD;&#xA;The first hit will make her stand up (if seated) or push her back, and you'll have 2/3 sec to kill her. The untargeted player can push her back with right-click, it will give you some more time.&#xD;&#xA;&#xD;&#xA;If everything goes well (aka &quot;you're hitting her in the head&quot;), you does need 3 hits to kill her, it's an easy task, even in hardest difficulty mode." />
  <row Id="40326" PostHistoryTypeId="5" PostId="16662" RevisionGUID="87bd64f9-be37-474a-9a0c-ce6f7e2910df" CreationDate="2011-02-16T15:10:55.930" UserId="3241" Comment="fantastic post, just fixing a typo" Text="So, you don't seem to be looking for an aggressive strategy and I can respect that.  These days I fear the 3 Gate expand far more than the 4 Gate so I often feel the need to be aggressive and cripple the Protoss early, but let's assume for the moment you're not worried about FE Protoss.&#xD;&#xA;&#xD;&#xA;The strength of a 4 Gate is not so much a strong early-mid game push, as it is _easy to execute_.  The reason you see so many 4 Gating Protoss (especially in the Gold-Diamond levels) is that its an easy build to understand and get down.  There are a number of players who have played [100+ 4 Gate games][1], so your biggest concern is not dealing with a 4 Gate, but rather _dealing with a polished build_. &#xD;&#xA;&#xD;&#xA;I've said it time and against (as has just about any other good player), nothing beats execution; since the number one way to get good execution on a build is to practice just that build, the 4 Gates you're running against probably have superb execution.  As a result, the best thing you can do against a 4 Gate is pick a build and get your execution good.  This might seem like pedantic advice as is sums up to &quot;play better,&quot; but the reality is that the reason most people lose to a 4 Gate is that they're getting out played.  A well practiced, well executed build will beat out a sloppy more powerful build every day of the week.&#xD;&#xA;&#xD;&#xA;So the first piece of advice here is: **pick a build and stick with it.**&#xD;&#xA;&#xD;&#xA;Openings&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Now you talked about wanting to play a macro game, and against an early push like a 4 Gate, that probably means you're planning on trying to hang on for that initial wave till your economy kicks in.  There are only three real openings that give you that option:&#xD;&#xA;&#xD;&#xA; - 15 Hatch&#xD;&#xA; - 14 Pool/15 Hatch&#xD;&#xA; - 14 Gas/Speedings (with an 18 Hatch)&#xD;&#xA;&#xD;&#xA;If you build your Hatchery much later than that you're going to run the risk of falling over to his second or third wave (as your economy won't have kicked in yet).  Ideally, you want the earliest Hatchery possible as that reduces the amount of time you have to hold on for, but again here this leaves you vulnerable to any sort of early play.  If you can guarantee a 4 Gate, that's fine, otherwise you're more likely stuck with what ever build you've started on.  &#xD;&#xA;&#xD;&#xA;This leads me to my second piece of advice: **Don't deviate from your build.** Remember, you're up against a very polished build and if you try to switch builds or deviate from something you've practiced your execution is going to come up second best.  Commit to whatever you started with.&#xD;&#xA;&#xD;&#xA;Sidebar&#xD;&#xA;-----&#xD;&#xA;**Roaches vs Speedlings**&#xD;&#xA;This is a tough choice as both are good options.   Ideally, if he has a very Zealot heavy army or has a couple Sentries (massive gas sinks) you want Roaches.  On the other hand, if he's heavily invested in Stalkers, Speedlings are a must.  There is no right answer here as you will most likely be locked into whatever you chose before you see his full army, but I often try to bring both.  Early Speedlings are often a must to bring pressure and gain map control (ie. scouting), and without them a single Stalker can provide annoying harassment.  From there I often throw down a Roach den, but don't build any Roaches till I see a Sentry.   Its always nice to have Roaches as a back up, and you'll have time to build them (as we'll see in a second)&#xD;&#xA;&#xD;&#xA;Building your Army&#xD;&#xA;------&#xD;&#xA;I usually think that telling someone to &quot;scout better,&quot; is tantamount to telling them to &quot;play better;&quot; rarely helpful advice, and usually a little insulting, however, most of dealing with a 4 Gate is out playing your opponent, as the build has no real weaknesses to exploit (other than surviving with an expo).  As a result, it is absolutely crucial you keep a couple Zerglings outside your opponents base.  If you do not see your opponent leave his base (when he does), you will not survive the 4 Gate push.  Zerg is a momentum race, and you want to build momentum till the last possible second; the better your scouting, the better you can gauge when that second is.&#xD;&#xA;&#xD;&#xA;The entire idea behind trying to keep your expo alive is that you want it to kick in and lead to out macro-ing your opponent, so you'll want to be Droning till the last possible second (ie. he leaves his base).  This also means you'll want to stay ahead in your overlord count.  Most maps have a long enough rush distance that you can get out a wave and a half of Zerglings, a wave of Roaches or Spinecrawlers in the time it takes your opponent to get to you.  This means you're going to have to gauge how many units you need to build before this point based on how big you think the death ball is going to be.  The longer he waits to bring it, the bigger the ball.  For the fast 6 minute push I usually find ~10 Zerglings or a handful of Roaches is all I need to build before he moves out and then my wave will pop just before he gets there.  But remember, **the fewer you can get away with the better**.  It should go without saying you should have a second Queen for larva.&#xD;&#xA;&#xD;&#xA;The Fight&#xD;&#xA;-----&#xD;&#xA;So, you watched your opponent leave his base, you built a wave of units right away, and they just popped when your opponent reached your creep.  Now what?&#xD;&#xA;&#xD;&#xA;I won't lie, this is the hard part right here.  Your goal is to delay the engagement as long as possible.  If you can delay even 15 seconds, chances are that means a second wave of Zergling.  To help do this I often like to &quot;dance&quot; my units.  Give him a look like I'm going to engage then pull back.  This sort of [brinksmanship][2] will make a lot of players hesitate.  Even if it only buys me 5 seconds, that's still faster reinforcements.  Better players will charge in in short order and forcefield your ramp.  Their goal is to cut you off from reinforcements.  I often find that placing a Spinecrawler near my ramp will either cause them to back off from this kind of charge or engage where I have a Spinecrawler or two.  If you time it right the Spinecrawler should finish just as they arrive which will usually put them in a difficult spot.  If they do back off, you can always &quot;hide&quot; behind your Hatchery.  Many Protoss players will welcome free shots on the Hatchery but this is a mistake.  Since you're just trying to delay until your next wave pops, the Hatchery acts as a convenient meat shield.  Sure you'll have to rush in before it gets below a third life, but even for a well sized 4 Gate push that can buy you almost 20 seconds.&#xD;&#xA;&#xD;&#xA;Always remember, don't stop building.  Reinforcing in the middle of battle is the best way for you to utilize the small macro advantage you already have, so constantly be building.  If the battle is still going, build units.  If it looks like you'll win, build Drones; don't leave idle larva.&#xD;&#xA;&#xD;&#xA;Aftermath&#xD;&#xA;----&#xD;&#xA;Once you've fought off the first wave, that second base should start to kick in and you should have a much easier time dealing with his second wave.  In the interim, use any remaining units to re-secure map control and take out his Pylon (they always build one, I'll bet you dollars to doughnuts).  Usually, if I'm really trying to stick it to the guy I'll also take my third at about 50 food.  Since he'll be struggling to deal with my two base army (the difference between a 1 base and a 2 base army is much larger than a 2 vs a  3), he'll usually surrender map control to try and secure his natural.  As a result, getting an extremely early third will mean I'll be well saturated around the time his second is just finishing (the ideal opportunity to attack).&#xD;&#xA;&#xD;&#xA;Summary&#xD;&#xA;---&#xD;&#xA;I realize a lot of what's in here is fairly general to Zerg, but you have to remember there really aren't any weaknesses to a 4 Gate.  There is no silver bullet here you're going to have to out play him if you expect to win.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171463&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Brinkmanship" />
  <row Id="40327" PostHistoryTypeId="2" PostId="16683" RevisionGUID="ba394962-7c10-4741-ac79-7ef408bfa443" CreationDate="2011-02-16T15:11:40.690" UserId="3241" Text="**Are the Protoss fairly micro heavy in the early game?**&#xD;&#xA;&#xD;&#xA;I agree with other posters that Protoss benefit from micro, but that so do all the races. Protoss do get an early &quot;caster&quot; unit in the Sentry, and do benefit from micro to save wounded units since their shields recharge, but then zerglings benefit from careful surrounds and marines benefit from grouping and stutter-stepping.&#xD;&#xA;&#xD;&#xA;It's true that you see pro players using forcefields to incredible effect, but you'll also see them do amazing things with reaper scouting/harass, expand-blocking with workers, and so on. Use these tactics if you can, but they're by no means required unless you're in the top levels. At my level I rarely see sentries, let alone good forcefield usage.&#xD;&#xA;&#xD;&#xA;**Can an underpowered computer limit your ability to micro in a game?**&#xD;&#xA;&#xD;&#xA;Sure, but if your PC is lagging enough to mess up your micro in the first battle of 10 vs 10 units, it will be completely unplayable in the later stages of the game. Therefore if the game is still playable in the late phases when you have big armies, you should have no problems early on. Later-game micro could be a problem, when you have tons of units, but that varies PC to PC and you just have to try it out." />
  <row Id="40328" PostHistoryTypeId="12" PostId="16680" RevisionGUID="5c3f52c0-efcf-4cc4-8b8f-95bebbda89fc" CreationDate="2011-02-16T15:22:30.830" UserId="4525" Text="[{&quot;Id&quot;:4525,&quot;DisplayName&quot;:&quot;danixd&quot;}]" />
  <row Id="40329" PostHistoryTypeId="2" PostId="16684" RevisionGUID="e07b6722-0c53-4546-a38c-20497684957e" CreationDate="2011-02-16T15:38:00.860" UserId="3467" Text="&gt; 1 . Are the Protoss fairly micro heavy in the early game?&#xD;&#xA;&#xD;&#xA;Protoss has usually more expensive army that has lesser amount of units. I would say micro is **especially** important for Protoss.&#xD;&#xA;&#xD;&#xA;Let's talk a little about early game when Protoss has 1-2 zealots and 1-2 stalkers. If you compare that to opponents army - that could be around 10-16 zerlings OR 4-6 roaches OR 2-4 marines and 1-2 marauders OR 3-4 marauders.&#xD;&#xA;&#xD;&#xA;In any of these cases Protoss army is need to be microed very well. You MUST to pull back you stalkers back when they are low health (they have good speed and can retreat pretty quickly (if not surrounded). If it is too hard - go back to nexus and take your probes to cover stalkers. Try to keep you stalkers survived and in the same time - build few new zealots.&#xD;&#xA;&#xD;&#xA;Don't give zerlings to surround you. If you see them running to your back - just get your forces back too. And try to use probes. They are very effective in conjunction with you army (probably the main thing: they will not give zerlings to surround your army and still do pretty good amount of damage).&#xD;&#xA;&#xD;&#xA;&gt; 2 . Can an underpowered computer limit your ability to micro in a game?&#xD;&#xA;&#xD;&#xA;I don't think so. In worst case you will slow down game for every player. But that shouldn't prevent you from microing. More over, with slowed down game you will have more time for microing." />
  <row Id="40330" PostHistoryTypeId="2" PostId="16685" RevisionGUID="5886f152-ea1d-4f1b-9031-99f73f7e4de1" CreationDate="2011-02-16T15:43:52.373" UserId="3107" Text="Before SC2, you had to tell each worker to begin mining manually. Simply setting a rally point on a mineral patch did not get the job done. Basically, you get used to setting a rally point in an area right next to the town hall building where workers aren't constantly pathing back and forth. That way, when the worker is done, you can go select it quickly and have it start mining. There was no 'idle worker' button in SC1, unfortunately, so that shortcut won't work.&#xD;&#xA;&#xD;&#xA;As for workers per patch, it's roughly the same as SC2: You get diminishing returns when you go from 2 workers per patch to 3 workers per patch, and using more than 3 workers per patch is not worth it.&#xD;&#xA;&#xD;&#xA;Perhaps unsurprisingly, there is [a guide to BroodWar for SC2 players](http://www.teamliquid.net/forum/viewmessage.php?topic_id=128641) on Team Liquid's site for the differences between SC:BW and SC2. If you're going to be playing SC:BW a lot, check it out. It covers the worker and building selection items you mentioned as well as a few other points." />
  <row Id="40331" PostHistoryTypeId="2" PostId="16686" RevisionGUID="64f82bbd-6a57-4d4f-bd89-1ce97c4692d1" CreationDate="2011-02-16T15:48:17.697" UserId="7137" Text="I remember this part.  It was hard, especially because I was playing on Zealot and had no health / health packs.&#xD;&#xA;&#xD;&#xA;The general trick that I eventually used to win was to hang out near the elevator door and quickly scan left/right.  The moment I saw one, I would either hit it with stasis and use the pulse rifle to saw a leg off (they are actually pretty weak if you hit the right spot) or just stay out of range.  The tentacle only reaches about to the center of the elevator, meaning that if you are by the door, most of their attacks can't reach you.&#xD;&#xA;&#xD;&#xA;The ones that it is very important to spot and hit early are the ones that appear right next to the door.  Hit them with stasis and saw a leg off quickly, and then look the other direction; they like to attack from behind you as you are dealing with one of their buddies.&#xD;&#xA;&#xD;&#xA;Also, immediately after killing one they usually drop something that you can grab using kinesis.  I got a few health packs this way.&#xD;&#xA;&#xD;&#xA;Expect it to take quite a few tries.  Good luck." />
  <row Id="40332" PostHistoryTypeId="2" PostId="16687" RevisionGUID="074645a0-9446-4a67-9786-d2da6983f9ab" CreationDate="2011-02-16T16:01:04.123" UserId="7137" Text="I used only two weapons to deal with the pack the entire time I played.  The pulse rifle is very good at quickly eliminating many of them, especially if they are near each other.  Even if the pulse rifle is not an option, I actually tend to prefer the other option - use the javelin gun's alt-fire.  &#xD;&#xA;&#xD;&#xA;Typically whenever they attack, they tend to come from multiple directions.  What I would do when swarmed is to use the pulse rifle to eliminate a few in a single direction.  I would then **run** that direction, and switch to the javelin gun.  Turn around and fire a javelin into the ground in front of you (but far enough away not to be hit by the alt-fire).  What until the first one runs right by it and trigger the alt fire.  The electric shock will trigger for a few seconds.  During this time, any pack members that run by it will die instantly.  You end up with a pile of bodies and loot.  Any survivors can be mopped up with the weapon of your choice, which can include physical attacks (they die from a hit).&#xD;&#xA;&#xD;&#xA;Using this method, I typically wipe out the entire pack with around 10 pulse rifle rounds and 2 javelins (1 to fire it, 1 to trigger alt-fire)." />
  <row Id="40333" PostHistoryTypeId="2" PostId="16688" RevisionGUID="21b70ef3-66b4-4789-a292-de9d9bd7d648" CreationDate="2011-02-16T16:02:46.163" UserId="336" Text="It's important to note that Tryndamere's ult is the **exception**, not the rule, as it is one of the few (the only?) abilities that can be used during hard CC (Fear, Stun, Taunt, etc. Suppression counts as one of these).&#xD;&#xA;&#xD;&#xA;I think it's important to note that Tryndamere's ult won't *break* the suppression, which will continue for its standard duration, but merely prevent him from dying (as normal). It's the same effect if you're in a regular stun.&#xD;&#xA;&#xD;&#xA;In game terms, the only real way to get out of suppression is with the help of another champion -- namely, one with a forced movement ability. Janna's Maelstrom and Gragas' Barrel, as well as a few knockups, like Janna's tornado, will break the suppression.&#xD;&#xA;&#xD;&#xA;Alternatively, silencing or otherwise interrupting the suppressor's channel works well too." />
  <row Id="40334" PostHistoryTypeId="2" PostId="16689" RevisionGUID="af724cc3-952a-4800-a40e-fcebcb673300" CreationDate="2011-02-16T16:12:05.423" UserId="336" Text="I know that different MMOs with different Betas have done different things regarding beta characters. &#xD;&#xA;&#xD;&#xA;For Rift in particular, the beta characters have persisted across the 6 betas -- will these characters persist after launch? Only for a privileged subset of players? (such as pre-orders / collector's editions, etc.)&#xD;&#xA;&#xD;&#xA;Personally, I'm not optimistic, however I haven't yet found any official word from Tirion, so I thought I'd toss this out here. " />
  <row Id="40335" PostHistoryTypeId="1" PostId="16689" RevisionGUID="af724cc3-952a-4800-a40e-fcebcb673300" CreationDate="2011-02-16T16:12:05.423" UserId="336" Text="Will Rift Beta Characters persist after launch?" />
  <row Id="40336" PostHistoryTypeId="3" PostId="16689" RevisionGUID="af724cc3-952a-4800-a40e-fcebcb673300" CreationDate="2011-02-16T16:12:05.423" UserId="336" Text="&lt;mmorpg&gt;&lt;rift&gt;" />
  <row Id="40337" PostHistoryTypeId="2" PostId="16690" RevisionGUID="6cd6fedf-2ec6-4f76-bce0-73cd9001c02e" CreationDate="2011-02-16T16:18:22.857" UserId="336" Text="Two of the roles in Rift, Warrior and Rogue, have the ability to dual-wield. Certain &quot;souls&quot; (effectively classes) gain buffs that grant on-hit effects to weapon attacks.&#xD;&#xA;&#xD;&#xA;For instance -- the Assassin Soul offers poisons (up to two at a time, even) while the Rift Blade Soul offers the StormBlade buff (among others).&#xD;&#xA;&#xD;&#xA;In the case of the rogue -- do your two poisons represent &quot;off-hand&quot; and &quot;main-hand&quot;, or are both weapons benefiting from both poisons?&#xD;&#xA;&#xD;&#xA;In the case of the warrior -- does the Stormblade buff apply to your off-hand weapon when you dual-wield, or does the buff only ever affect the main hand weapon?" />
  <row Id="40338" PostHistoryTypeId="1" PostId="16690" RevisionGUID="6cd6fedf-2ec6-4f76-bce0-73cd9001c02e" CreationDate="2011-02-16T16:18:22.857" UserId="336" Text="Dual Wielding and Rogue Poisons" />
  <row Id="40339" PostHistoryTypeId="3" PostId="16690" RevisionGUID="6cd6fedf-2ec6-4f76-bce0-73cd9001c02e" CreationDate="2011-02-16T16:18:22.857" UserId="336" Text="&lt;mmorpg&gt;&lt;rift&gt;" />
  <row Id="40340" PostHistoryTypeId="5" PostId="16680" RevisionGUID="0490200f-641a-4639-af33-ebde84a9a7af" CreationDate="2011-02-16T16:45:50.900" UserId="4525" Comment="added 226 characters in body; added 1 characters in body; added 24 characters in body; added 182 characters in body; added 2 characters in body" Text="Suppression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;The suppression acts as a **normal stun** +  **locks all summoner spells** (flash, cleanse)&#xD;&#xA;&#xD;&#xA;The stun part of the suppression stops champions from using active skills (*as of 16th Feb 2011*), **with the exceptions of**:&#xD;&#xA;&#xD;&#xA; - Gangplank - [Remove Scurvey][1]&#xD;&#xA; - Alistars - [Unbreakable Will][2]&#xD;&#xA; - Tryndamere's - [Undying Rage][3] (*Tryndamere will&#xD;&#xA;   remain routed for the duration, just&#xD;&#xA;   not die*)&#xD;&#xA;&#xD;&#xA;Passive abilities will kick in, such as Anviva's egg.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leaguecraft.com/spell/Remove+Scurvy&#xD;&#xA;  [2]: http://leaguecraft.com/spell/Unbreakable+Will&#xD;&#xA;  [3]: http://leaguecraft.com/spell/Undying+Rage" />
  <row Id="40341" PostHistoryTypeId="13" PostId="16680" RevisionGUID="df74b521-35bc-45f6-bb97-1b2462836984" CreationDate="2011-02-16T16:47:24.160" UserId="4525" Text="[{&quot;Id&quot;:4525,&quot;DisplayName&quot;:&quot;danixd&quot;}]" />
  <row Id="40342" PostHistoryTypeId="5" PostId="16680" RevisionGUID="10baa498-5fd8-45a2-b5d4-a4d8a6ebf5c4" CreationDate="2011-02-16T16:53:51.033" UserId="4525" Comment="deleted 3 characters in body" Text="Suppression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;The suppression acts as a **normal stun** +  **locks all summoner spells** (flash, cleanse)&#xD;&#xA;&#xD;&#xA;The stun part of the suppression stops champions from using active skills (*as of 16th Feb 2011*), **with the exceptions of**:&#xD;&#xA;&#xD;&#xA; - Gangplank - [Remove Scurvey][1]&#xD;&#xA; - Alistar - [Unbreakable Will][2]&#xD;&#xA; - Tryndamere - [Undying Rage][3] (*Tryndamere will&#xD;&#xA;   remain routed for the duration, just&#xD;&#xA;   not die*)&#xD;&#xA;&#xD;&#xA;Passive abilities will kick in, such as Anviva's egg.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leaguecraft.com/spell/Remove+Scurvy&#xD;&#xA;  [2]: http://leaguecraft.com/spell/Unbreakable+Will&#xD;&#xA;  [3]: http://leaguecraft.com/spell/Undying+Rage" />
  <row Id="40343" PostHistoryTypeId="5" PostId="11350" RevisionGUID="101773bb-2066-4b91-9292-1f43c77d4331" CreationDate="2011-02-16T16:56:27.213" UserId="274" Comment="typoe" Text="I've seen some good answers on this question so far, but there *is* a way to to light the underside of the platform without making holes that go *all* the way through by using artificial means like lava.&#xD;&#xA;&#xD;&#xA;If the platform is at least 3 blocks high, you can hollow out the middle layer and fill it with lava, with a pattern of glass below like so:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    XXXXXXXXXXXXXXX  X = Stone (Or w/e)&#xD;&#xA;    XLLLLLLLLLLLLLX  L = Lava&#xD;&#xA;    X^XXX^XXX^XXX^X  ^ = Glass&#xD;&#xA;&#xD;&#xA;Perhaps you could pattern the glass on the bottom layer to resemble [flourescent lighting][1]. If your building material is flammable, you can replace the lava with lightstone or torches.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.ca/images?qscrl=1&amp;q=fluorescent+lighting" />
  <row Id="40344" PostHistoryTypeId="5" PostId="16342" RevisionGUID="fb9f11ac-3aea-4136-81a1-f16d69e16ade" CreationDate="2011-02-16T16:56:57.037" UserId="6774" Comment="added 404 characters in body" Text="It also creates a choke in your own base, so for example if your army is in the main base while your natural expo gets attacked, it will be more difficult for you to engage the opponent, because your wall-in forces your army into a small choke.&#xD;&#xA;&#xD;&#xA;[update]&#xD;&#xA;&#xD;&#xA;Note: In team games (2v2 / 3v3 / 4v4), it's far more compelling to wall in because you risk facing much stronger rush attacks. The bigger the rush, the more important it is to keep them at bay while you prepare a defense. As Terran, I sometimes place unfinished buildings at the front as an emergency, or as Protoss, you sometimes need multiple zealots ready to do the hold-position gate." />
  <row Id="40345" PostHistoryTypeId="5" PostId="16680" RevisionGUID="9bedd32f-84a3-442e-a1b9-75fc3330d305" CreationDate="2011-02-16T17:00:36.037" UserId="336" Comment="clarifying syntax" Text="Suppression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;The suppression acts as a **normal stun** +  **locks all summoner spells** (flash, cleanse)&#xD;&#xA;&#xD;&#xA;The stun part of the suppression stops champions from using active skills (*as of 16th Feb 2011*), **with the exceptions of**:&#xD;&#xA;&#xD;&#xA; - Gangplank - [Remove Scurvey][1]&#xD;&#xA; - Alistar - [Unbreakable Will][2]&#xD;&#xA; - Tryndamere - [Undying Rage][3] (*Tryndamere will&#xD;&#xA;   remain suppressed for the duration, just&#xD;&#xA;   not die*)&#xD;&#xA;&#xD;&#xA;Passive abilities will kick in, such as Anviva's egg.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leaguecraft.com/spell/Remove+Scurvy&#xD;&#xA;  [2]: http://leaguecraft.com/spell/Unbreakable+Will&#xD;&#xA;  [3]: http://leaguecraft.com/spell/Undying+Rage" />
  <row Id="40346" PostHistoryTypeId="2" PostId="16691" RevisionGUID="5c4be286-8d44-42ef-8cdc-f53aca785991" CreationDate="2011-02-16T17:01:13.883" UserId="730" Text="Changelog of patch 1.0.0.111 reported:&#xD;&#xA;&#xD;&#xA;&gt; Smite now deals true damage instead of&#xD;&#xA;&gt; magic damage.&#xD;&#xA;&#xD;&#xA;What does **true damage** mean and how does it differ from magic/attack damage?" />
  <row Id="40347" PostHistoryTypeId="1" PostId="16691" RevisionGUID="5c4be286-8d44-42ef-8cdc-f53aca785991" CreationDate="2011-02-16T17:01:13.883" UserId="730" Text="What is true damage?" />
  <row Id="40348" PostHistoryTypeId="3" PostId="16691" RevisionGUID="5c4be286-8d44-42ef-8cdc-f53aca785991" CreationDate="2011-02-16T17:01:13.883" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="40349" PostHistoryTypeId="2" PostId="16692" RevisionGUID="6e177602-16cf-46e0-ac6f-f58f0b162864" CreationDate="2011-02-16T17:06:19.480" UserId="336" Text="True damage most often does exactly the listed damage, as **True Damage** is not reduced by armor or magic resistance.&#xD;&#xA;&#xD;&#xA;However, true damage is subject to the same multiplicative modifiers as magical or physical damage -- i.e., doing more on a Hemoplague'd target, less on Alistar's Unbreakable will, etc.&#xD;&#xA;&#xD;&#xA;The reason this change was made is because smite used to do magic damage, where it was particularly effective against the jungle creeps (who had negative magic resistance, and thus took *extra* damage from smite). Recently, the mobs were patched to have non-negative magic resistances, so smite lost effectiveness, even though ability itself wasn't changed. &#xD;&#xA;&#xD;&#xA; " />
  <row Id="40350" PostHistoryTypeId="6" PostId="16691" RevisionGUID="2c079f80-0724-4c4e-b5d4-fb359f18952f" CreationDate="2011-02-16T17:06:36.763" UserId="336" Comment="edited tags" Text="&lt;terminology&gt;&lt;league-of-legends&gt;" />
  <row Id="40351" PostHistoryTypeId="2" PostId="16693" RevisionGUID="c9d91a97-8059-41e7-ad2c-fd92de860fb3" CreationDate="2011-02-16T17:07:57.623" UserId="3501" Text="[True damage][1] ignores armour/ resistance. It is similar to chaos damage in Warcraft3.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leagueoflegends.wikia.com/wiki/True_Damage" />
  <row Id="40352" PostHistoryTypeId="8" PostId="16680" RevisionGUID="210e32a8-248e-41c4-9696-3e534cee3869" CreationDate="2011-02-16T17:14:29.033" UserId="4525" Comment="Rollback to [10baa498-5fd8-45a2-b5d4-a4d8a6ebf5c4]" Text="Suppression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;The suppression acts as a **normal stun** +  **locks all summoner spells** (flash, cleanse)&#xD;&#xA;&#xD;&#xA;The stun part of the suppression stops champions from using active skills (*as of 16th Feb 2011*), **with the exceptions of**:&#xD;&#xA;&#xD;&#xA; - Gangplank - [Remove Scurvey][1]&#xD;&#xA; - Alistar - [Unbreakable Will][2]&#xD;&#xA; - Tryndamere - [Undying Rage][3] (*Tryndamere will&#xD;&#xA;   remain routed for the duration, just&#xD;&#xA;   not die*)&#xD;&#xA;&#xD;&#xA;Passive abilities will kick in, such as Anviva's egg.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leaguecraft.com/spell/Remove+Scurvy&#xD;&#xA;  [2]: http://leaguecraft.com/spell/Unbreakable+Will&#xD;&#xA;  [3]: http://leaguecraft.com/spell/Undying+Rage" />
  <row Id="40353" PostHistoryTypeId="8" PostId="16680" RevisionGUID="a9ff9e82-42fc-4744-baf7-281354c21faf" CreationDate="2011-02-16T17:15:46.583" UserId="4525" Comment="Rollback to [9bedd32f-84a3-442e-a1b9-75fc3330d305]" Text="Suppression a stun which you cannot cleanse out of. It is also unaffected by merc treads / any CC reductions, such as Irelia's passive. The only two ways to get out of it are either the caster gets interrupted or you use the active on quicksilver sash.&#xD;&#xA;&#xD;&#xA;The suppression acts as a **normal stun** +  **locks all summoner spells** (flash, cleanse)&#xD;&#xA;&#xD;&#xA;The stun part of the suppression stops champions from using active skills (*as of 16th Feb 2011*), **with the exceptions of**:&#xD;&#xA;&#xD;&#xA; - Gangplank - [Remove Scurvey][1]&#xD;&#xA; - Alistar - [Unbreakable Will][2]&#xD;&#xA; - Tryndamere - [Undying Rage][3] (*Tryndamere will&#xD;&#xA;   remain suppressed for the duration, just&#xD;&#xA;   not die*)&#xD;&#xA;&#xD;&#xA;Passive abilities will kick in, such as Anviva's egg.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://leaguecraft.com/spell/Remove+Scurvy&#xD;&#xA;  [2]: http://leaguecraft.com/spell/Unbreakable+Will&#xD;&#xA;  [3]: http://leaguecraft.com/spell/Undying+Rage" />
  <row Id="40354" PostHistoryTypeId="25" PostId="16691" RevisionGUID="24721429-4d40-41a1-ac3a-763f56fbc1ee" CreationDate="2011-02-16T17:22:51.773" Comment="http://twitter.com/#!/StackGaming/status/37924885212692480" />
  <row Id="40355" PostHistoryTypeId="2" PostId="16694" RevisionGUID="64c14bf2-c206-4134-8355-f65e0424137d" CreationDate="2011-02-16T17:25:28.997" UserId="3501" Text="You can use the &quot;[X light 9000][1]&quot; :)&#xD;&#xA;&#xD;&#xA;It is a brilliant idea, indeed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=krZgXzSAbkA" />
  <row Id="40356" PostHistoryTypeId="2" PostId="16695" RevisionGUID="f6d678dd-7355-4181-8e4b-13cb8016b900" CreationDate="2011-02-16T17:26:30.130" UserId="341" Text="From [this FAQ][1]&#xD;&#xA;&#xD;&#xA;&gt; Will our closed-beta characters be&#xD;&#xA;&gt; wiped for the Head Start and launch of&#xD;&#xA;&gt; RIFT? Yes&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.riftgame.com/showthread.php?19289-Rift-Pre-Order-FAQ-UPDATED-1-20-11" />
  <row Id="40357" PostHistoryTypeId="2" PostId="16696" RevisionGUID="e299b67f-7d4c-4333-b776-ec7d1a013c08" CreationDate="2011-02-16T18:11:30.500" UserId="3107" Text="I didn't pay attention on my first play-through, but on my second play-through, I noticed the following:&#xD;&#xA;&#xD;&#xA; - Y3, M12, W3, I was offered the 2nd office for 6.5k.&#xD;&#xA; - T10, M12, W3, I was offered the 3rd office for 25k." />
  <row Id="40358" PostHistoryTypeId="5" PostId="14662" RevisionGUID="0af9cfa1-6576-492f-9152-a53c667f8d2d" CreationDate="2011-02-16T18:17:40.327" UserId="1777" Comment="ghasts and pigmen can spawn at any light level, rendering torches useless" Text="Close the door, keep the ceiling tight, maybe brick up the door." />
  <row Id="40359" PostHistoryTypeId="5" PostId="16694" RevisionGUID="55df639d-7393-4e90-bc20-85751dbdb993" CreationDate="2011-02-16T18:57:12.117" UserId="23" Comment="Expanded description, skipped 3 minutes of boring drivel." Text="You can use the &quot;[X light 9000][1]&quot; :)&#xD;&#xA;&#xD;&#xA;It is simply a layer of glass squarely above the area you're trying to mine on, with an outward &quot;lip&quot; that prevents mob spawned outside the skylight area to get within (and break the glass). Make sure however that you prevent mobs from spawning _inside_ that area!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=krZgXzSAbkA#t=222s" />
  <row Id="40360" PostHistoryTypeId="5" PostId="8680" RevisionGUID="302aa0e1-2d22-419e-8247-47905ec8b540" CreationDate="2011-02-16T19:02:41.430" UserId="1268" Comment="improved language" Text="When you encounter a Witch in Left 4 Dead, the best thing to do is probably to switch off the lights and leave her alone.&#xD;&#xA;&#xD;&#xA;But what to do when the AI director decides to put her straight on your way and the only possibility you have is killing her?&#xD;&#xA;&#xD;&#xA;Most of the time, the player who wakes her up is attacked and heavily damaged.&#xD;&#xA;&#xD;&#xA;How to avoid her claws? Which strategy to use? Are there any strategic differences between Left 4 Dead 1 and Left 4 Dead 2?&#xD;&#xA;" />
  <row Id="40361" PostHistoryTypeId="24" PostId="8680" RevisionGUID="4cb3fc2e-ecd6-4e64-b4e1-5dedf9aeea23" CreationDate="2011-02-16T19:02:41.430" Comment="Proposed by 1268 approved by 85 edit id of 125" />
  <row Id="40364" PostHistoryTypeId="5" PostId="16660" RevisionGUID="e2b73da8-c3ae-444e-a23f-9ab57dc4d8e5" CreationDate="2011-02-16T19:33:47.187" UserId="23" Comment="Don't mix tabs and spaces." Text="This is calculated with the Dead Money DLC, which raises the level cap to 35:&#xD;&#xA;&#xD;&#xA;###Starting Stats&#xD;&#xA;&#xD;&#xA;- Strength: 1&#xD;&#xA;- Perception: 5&#xD;&#xA;- Endurance: 6&#xD;&#xA;- Charisma: 5&#xD;&#xA;- Intelligence: 10&#xD;&#xA;- Agility: 5&#xD;&#xA;- Luck: 8          &#xD;&#xA;&#xD;&#xA;Skill Books add +3 to a given skill. There are currently 5 skill books for each skill. You need the Comprehension perk (accessible with 4 Intelligence)  to add an additional +1 to the +3 you get from the Skill Books. You also need the Educated perk (which you get at level 4), which adds +2 skill points to your total. Also, if selected, the additional Tag! perk adds 15 to any selected skill.&#xD;&#xA;&#xD;&#xA;    Barter             16                        + 5 skill books (+20) = 36x     &#xD;&#xA;    Energy Weapons     16                        + 5 skill books (+20) = 36x&#xD;&#xA;    Explosives         16                        + 5 skill books (+20) = 36x&#xD;&#xA;    Guns               16                        + 5 skill books (+20) = 36x&#xD;&#xA;    Lock pick          16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51&#xD;&#xA;    Medicine           26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x&#xD;&#xA;    Melee Weapons       8                        + 5 skill books (+20) = 28&#xD;&#xA;    Repair             26                        + 5 skill books (+20) = 36x&#xD;&#xA;    Science            26 + Tag skill (+15) = 41 + 5 skill books (+20) = 61x&#xD;&#xA;    Sneak              16                        + 5 skill books (+20) = 36x&#xD;&#xA;    Speech             16 + Tag skill (+15) = 31 + 5 skill books (+20) = 51&#xD;&#xA;    Survival           18                        + 5 skill books (+20) = 38&#xD;&#xA;    Unarmed            18                        + 5 skill books (+20) = 38   &#xD;&#xA;&#xD;&#xA;1- 28 skills which needs 72 points to reach 100&#xD;&#xA;&#xD;&#xA;6- 36 skills which needs 64 points to reach 100&#xD;&#xA;&#xD;&#xA;2- 38 skills which needs 62 points to reach 100&#xD;&#xA;&#xD;&#xA;2- 61 skills which needs 39 points to reach 100&#xD;&#xA;&#xD;&#xA;    72 + (6*64) + (2*62) + (2*39) = 658&#xD;&#xA;    72 + 384 + 124 + 78 = 658 &#xD;&#xA;&#xD;&#xA;So with that you need 658 skill points to max out. For the first 4 levels you will receive 15 skill points per level (60 skill points) until you get the Educated perk, after which you will receive 17 skill points per level (527 skill points), totaling 587 skill points at the level cap of 35. This means you will currently be off 71 skill points to max out.&#xD;&#xA;" />
  <row Id="40365" PostHistoryTypeId="5" PostId="16670" RevisionGUID="46c160bb-f134-4516-9f14-b78d617b6355" CreationDate="2011-02-16T19:46:35.850" UserId="1777" Comment="heavily condensed and edited for readability, removed irrelevant reference to UK servers" Text="Latency happens mostly because each player in a multiplayer game needs to be connected with every other player. Each player is networked into a data center router (a bit like the one you have at home, but bigger). The game's protocols then pick the best connection to act as the host (ie the player with the best ping bandwidth). This tends to be the player closest to the router or server, who also has a fast internet connection.&#xD;&#xA;&#xD;&#xA;On your screen, you shoot another player - but because of the time it takes for your console's message of &quot;bullet fired here&quot; to (1) reach the host and (2) reach the server, your victim has already moved from your line of fire, and your shot will miss.&#xD;&#xA;There are often protocols within the server's decision engine to accommodate for this lag, but sometimes the accommodation just isn't enough.&#xD;&#xA;&#xD;&#xA;One workaround is to buy a trim pot -1K (£1 from Maplin) and connect it across the orange wire in your network cable. Switch it off when connecting, then turn it on when playing.&#xD;&#xA;&#xD;&#xA;AV have had over 1 million complaints about these latency issues, but don't really do anything about it, except produce another game using the same engines and protocols.&#xD;&#xA;If you really feel that the game is unplayable due to these effects, it is possible to get your money back with some insistent phoning/emailing. &#xD;&#xA;&#xD;&#xA;For more information, check out condition 18 of the Xbox Live contract." />
  <row Id="40366" PostHistoryTypeId="2" PostId="16698" RevisionGUID="ba2eb052-da81-4844-b194-85a7dfeb4dd1" CreationDate="2011-02-16T19:46:38.543" UserId="4981" Text="Could someone please explain the reason items disappear when you die a far distance from spawn? &#xD;&#xA;&#xD;&#xA;Do you have any tips on how to reduce item loss? Or any suggestions that stop the items from disappearing all together?&#xD;&#xA;&#xD;&#xA;From what I understand so far its due to chunks not loading, or unloading when you are too far away from them. I also understand from another question posted the items to disappear [5 minutes after death.][1] But I'm wanting to know is distance not time.&#xD;&#xA;&#xD;&#xA;A general answer would be nice, but what I would really like to know are the numbers. How far exactly do I have from the spawn point until I run the risk of disappearing items? And are there things in single player and/or multiplayer I can do to remove this hazard? Or at the least increase my chances of regaining the items lost on death from a far.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11010/how-long-what-causes-item-to-disappear-in-minecraft" />
  <row Id="40367" PostHistoryTypeId="1" PostId="16698" RevisionGUID="ba2eb052-da81-4844-b194-85a7dfeb4dd1" CreationDate="2011-02-16T19:46:38.543" UserId="4981" Text="Why do my items sometimes disappear after dropping them on death?" />
  <row Id="40368" PostHistoryTypeId="3" PostId="16698" RevisionGUID="ba2eb052-da81-4844-b194-85a7dfeb4dd1" CreationDate="2011-02-16T19:46:38.543" UserId="4981" Text="&lt;minecraft&gt;" />
  <row Id="40369" PostHistoryTypeId="2" PostId="16699" RevisionGUID="d39ecad7-939a-48a0-8691-f18210a3f6fb" CreationDate="2011-02-16T19:48:14.853" UserId="2341" Text="Whenever I play the *Rookie Test* level in the *DaVinci's Hideout* world, I get to a point where the game forces me to fall into a pit.  The only way out is to open my popit menu and hit the Retry button.  This allows me to progress and eventually finish the level, but the forced death prevents me from acing the level.&#xD;&#xA;&#xD;&#xA;I'm sure there's something I need to do to bypass falling into the pit or open a safe path out, but I can't find it.  How do I ace this level?" />
  <row Id="40370" PostHistoryTypeId="1" PostId="16699" RevisionGUID="d39ecad7-939a-48a0-8691-f18210a3f6fb" CreationDate="2011-02-16T19:48:14.853" UserId="2341" Text="How do I ace the Rookie Test level in LittleBigPlanet 2?" />
  <row Id="40371" PostHistoryTypeId="3" PostId="16699" RevisionGUID="d39ecad7-939a-48a0-8691-f18210a3f6fb" CreationDate="2011-02-16T19:48:14.853" UserId="2341" Text="&lt;little-big-planet-2&gt;" />
  <row Id="40372" PostHistoryTypeId="2" PostId="16700" RevisionGUID="2618cdc7-2cf4-4872-a48c-44aba4363dfe" CreationDate="2011-02-16T19:49:55.547" UserId="3107" Text="If you have a Hardware Engineer but cannot make a console by going to `Develop &gt; Console`, you're not in the 3rd office. That option only becomes available once you enter the 3rd office. You will get the offer to go to the 3rd office around the 10-year mark for $25k, and it will be the final office you are offered." />
  <row Id="40373" PostHistoryTypeId="2" PostId="16701" RevisionGUID="0d9884bd-8416-476b-95c3-ebb3c5d91284" CreationDate="2011-02-16T20:04:34.320" UserId="23" Text="[Dropped items are saved along other information in the chunk save file.][1] So no, you do not risk losing items just because the chunk they have been dropped in has been unloaded (cleanly).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Alpha_Level_Format/Chunk_File_Format#Items" />
  <row Id="40374" PostHistoryTypeId="4" PostId="16698" RevisionGUID="436160d7-8a30-442d-810c-ba2c9483b790" CreationDate="2011-02-16T20:05:27.843" UserId="85" Comment="Let's try a different title, shall we? Put the first nudge towards steering this away from being just a subset of &quot;What persists after death&quot;, which may (should?) otherwise include distance data" Text="How does distance affect the disappearance of items after death?" />
  <row Id="40375" PostHistoryTypeId="25" PostId="16698" RevisionGUID="53e58b0a-ab94-4bc5-90e0-547f85cc7689" CreationDate="2011-02-16T20:22:52.070" Comment="http://twitter.com/#!/StackGaming/status/37970184190828544" />
  <row Id="40376" PostHistoryTypeId="2" PostId="16702" RevisionGUID="1f370a56-69f7-4d72-b020-007556665777" CreationDate="2011-02-16T20:24:36.547" UserId="18" Text="Dropped items will last for 5 minutes while their chunk is loaded, and then will disappear. While the chunks are unloaded, they will stay idle and the disappear counter won't run." />
  <row Id="40377" PostHistoryTypeId="5" PostId="16431" RevisionGUID="dc31d847-5c2c-4dcb-9df6-df53fd9ec00b" CreationDate="2011-02-16T20:26:36.767" UserId="1777" Comment="edited for readability" Text="I believe your best bet is to play on a private server that was made back then. &#xD;&#xA;&#xD;&#xA;However, private servers vary greatly and have modifications that make it too easy or boring, such as (1) having any gear you want, (2) hitting for hundreds of thousands of damage, and (3) some private servers are not maintained properly, meaning they could be down for days or weeks before the creator fixes them." />
  <row Id="40379" PostHistoryTypeId="2" PostId="16704" RevisionGUID="e52f28f5-9f98-4e84-9554-cbc780779e88" CreationDate="2011-02-16T20:30:29.947" UserId="7141" Text="it's when they are typing or talking" />
  <row Id="40381" PostHistoryTypeId="2" PostId="16705" RevisionGUID="c90f441b-c2af-468d-b617-40485608ddb7" CreationDate="2011-02-16T20:45:53.387" UserId="6431" Text="Heres what I was able to find:&#xD;&#xA;&#xD;&#xA;The trick to beating this level is to stick a glasses sticker to the boy's face before you start your rookie test. You can't ace the level without doing this! The glasses sticker is on Grab and Swing, behind the books.&#xD;&#xA;&#xD;&#xA;[Video][1]&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wonderhowto.com/how-to-ace-first-level-rookie-test-little-big-planet-2-420996/" />
  <row Id="40382" PostHistoryTypeId="5" PostId="16580" RevisionGUID="6a7387f5-dc94-4627-a54d-6380f992adc5" CreationDate="2011-02-16T20:49:27.013" UserId="189" Comment="added information about incarnates." Text="Going Rogue adds a new zone (Praetoria), which was initially only accessible to new characters created there. As of the current issue, it is now possible for existing characters to travel to the new area.&#xD;&#xA;&#xD;&#xA;As for effects for existing characters, provided that you have the expansion all existing characters will gain access to the alignment system which allows characters to change alignments ranging between hero, vigilante, rogue, and villain by completing missions with an associated moral choice (tip missions / morality missions).&#xD;&#xA;&#xD;&#xA;If you have the expansion, you automatically gain access to the new powersets, but be aware that much of the content added is in the new zone, so you will either need to start a character there, or move a character there. Praetoria currently (issue 19) has only content in the lower levels (up to about 20) after which point you move to Paragon City or the Rogue Isles.&#xD;&#xA;&#xD;&#xA;Finally, to access the new post-50 content (the Incarnate system, which includes additional buffs, and level shifts) you must have going rogue. This applies to both new characters and existing characters." />
  <row Id="40383" PostHistoryTypeId="2" PostId="16706" RevisionGUID="9dd46055-ffa3-44e7-bc95-1bdec5d0d103" CreationDate="2011-02-16T20:50:33.920" UserId="6910" Text="These Necromorphs have a few stages:&#xD;&#xA;&#xD;&#xA; 1. Choosing a window and displaying their tentacles (weak point).&#xD;&#xA; 2. Delaying for a few seconds to give you a chance to attack.&#xD;&#xA; 3. &#xD;&#xA;   - If shot:   Delay for a few more seconds and retreat.&#xD;&#xA;   - Otherwise: Attack and goto 2.&#xD;&#xA;&#xD;&#xA;I remember having some trouble with the elevator, but here are some tips:&#xD;&#xA;&#xD;&#xA; - Keep on the lookout constantly. You need to spot the Necromorph the instant he shows himself in a window.&#xD;&#xA; - Shooting a tentacle will cause the Necromorph to give up on it's attack, even if you do not do enough damage to remove a limb.&#xD;&#xA; - If there are multiple Necromorphs ready to attack, shoot each Necromorph once with a low damage gun such as the pulse rifle. Focus your fire on the last Necromorph, as the others will not attack and will give you time.&#xD;&#xA; - Don't be afraid to take your time. If you turn around and see a Necromorph that may have been sitting there for a while, just shoot him once and look for others, focusing on him only once you have confirmed that there aren't any others ready to attack.&#xD;&#xA; - Just a theory, but I believe the fight is time-based rather than enemy count based, as you should reach the end of the trip with a small amount of oxygen left. This emphasizes the above point, as your focus should be staying alive rather than killing all of the Necromorphs as quickly as possible.&#xD;&#xA;&#xD;&#xA;Hope that helps." />
  <row Id="40384" PostHistoryTypeId="5" PostId="16705" RevisionGUID="85caf08a-fca2-45dd-b9f7-d9c448204215" CreationDate="2011-02-16T20:52:11.260" UserId="6431" Comment="added 2134 characters in body; added 127 characters in body" Text="Heres what I found:&#xD;&#xA;&#xD;&#xA;**Da Vinci’s Hideout&#xD;&#xA;Rookie Test**&#xD;&#xA;&#xD;&#xA;Total Collectible Items for 100% Score – 43&#xD;&#xA;&#xD;&#xA;1 – Leap over the books holding down ‘X to make big jumps.&#xD;&#xA;&#xD;&#xA;2 – Navigate around the blocks by using the left analog stick to move Sackboy in and out of the screen.&#xD;&#xA;&#xD;&#xA;Note – Keep an eye out for the switch trigger on the painting in the photo frame. To activate it you need to find the sunglasses sticker, which can be found in the level ‘Grab And Swing so you’ll have to come back. You’ll need to do this to ACE this level.&#xD;&#xA;&#xD;&#xA;3 – Move back across to the left of the screen to collect all the bubbles.&#xD;&#xA;Note – Pick up five bubbles in a quick succession and you’ll earn a bonus multiplier.&#xD;&#xA;&#xD;&#xA;4 – Now move across the screen again collecting the prize bubbles.&#xD;&#xA;&#xD;&#xA;5 – Jump onto the platforms to collect the bubbles. You do this by standing in front of a platform and simply pressing jump. To get off a platform press ‘X’ and hold down on the left analog stick.&#xD;&#xA;&#xD;&#xA;6 – When running across the bridge it will collapse. Learn how to kill yourself and escape the situation by opening your Popit and choosing ‘Retry.’ This will re-set Sackboy.&#xD;&#xA;&#xD;&#xA;7 – Pick up the stickers and access them via your Popit. You’ll have a hairy leg and a hand and sleeve sticker. Place the stickers on the corresponding templates/switch triggers to access the next area. You will need to re-size, flip and rotate to get them into the correct position. You can flip sticker by clicking the left analog stick.&#xD;&#xA;&#xD;&#xA;8 – Drop down near to the axe wielding lady to pick up the cheese and grinning lady portrait stickers. You’ll need to move in and out of the screen, around the cardboard toilet roll holder to get them.&#xD;&#xA;&#xD;&#xA;9 – Use the bounce pads to collect all of the item bubbles hanging up high. Note – there are bounce pads that send you hurtling from one side of the screen to the other, situated at a slight angle.&#xD;&#xA;&#xD;&#xA;10 – Make your way up the bookcase, ensuring you collect all the bubbles. You’ll have to move in and out of the screen and ensure that you use the bounce pad to bounce left and then right to reach the top two shelves. When you walk on the small wooden platform with a bubble underneath it will drop to the floor. Be sure to drop down with it and head up the bookcase once again to continue.&#xD;&#xA;&#xD;&#xA;If you followed these simple instructions you should achieve 100% on the level. However, to ACE the level and get past the part where you have to kill yourself. You’ll need to get the sunglasses from the next level and return.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamerzines.com/guides/littlebigplanet-2/littlebigplanet-2-walkthrough-da-vincis-hideout/" />
  <row Id="40385" PostHistoryTypeId="2" PostId="16707" RevisionGUID="190634dd-1b88-40be-8202-a285285dbb55" CreationDate="2011-02-16T20:54:59.333" UserId="7141" Text="i think he is asking whether hanging around level 50 for more than a little while is lame or not :). imho, it is, although as soon as i went prestige, i was missing the perks and commando like crazy and could not wait to get it back :), so it's your own personal preference, so you have to ask yourself, do you want to have 5 stars or a good-looking something or rather eagle claw?" />
  <row Id="40386" PostHistoryTypeId="2" PostId="16708" RevisionGUID="f246963a-a11c-4943-bcd4-39bd9348199e" CreationDate="2011-02-16T20:55:02.817" UserId="6431" Text="Yes!  &#xD;&#xA;&#xD;&#xA;You can switch before battle just press L1 or R1 during the&quot; loading screen &quot;&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="40390" PostHistoryTypeId="5" PostId="16708" RevisionGUID="69f7b6e1-198d-4d84-b59f-692a531bd246" CreationDate="2011-02-16T22:25:59.857" UserId="121" Comment="Improved formatting, removed fluss" Text="Yes, you can switch before battle: just press &lt;kbd&gt;L1&lt;/kbd&gt; or &lt;kbd&gt;R1&lt;/kbd&gt; during the &quot;loading screen&quot;." />
  <row Id="40391" PostHistoryTypeId="5" PostId="15679" RevisionGUID="64a05436-8647-4ad0-93fc-ef9825648a3f" CreationDate="2011-02-16T22:27:01.307" UserId="4103" Comment="added 77 characters in body" Text="Letting Jormungandr run into barriers seems to be an effective tactic. I used stationary shields (E + right click) and stone walls (E + D + right click) and just let the worm run into them. They do pretty decent damage all by themselves. With E + 4*D you get even stronger stone walls, those work particularly well.&#xD;&#xA;&#xD;&#xA;Just running around and covering the whole area with stone walls ensures that Jormungandr will hit *something* when he surfaces." />
  <row Id="40392" PostHistoryTypeId="5" PostId="16705" RevisionGUID="1e556e22-651c-4a75-96c6-b7c9f5712b25" CreationDate="2011-02-16T22:48:03.720" UserId="6431" Comment="added 125 characters in body" Text="Heres what I found:&#xD;&#xA;&#xD;&#xA;**Da Vinci’s Hideout&#xD;&#xA;Rookie Test**&#xD;&#xA;&#xD;&#xA;Total Collectible Items for 100% Score – 43&#xD;&#xA;&#xD;&#xA;1 – Leap over the books holding down ‘X to make big jumps.&#xD;&#xA;&#xD;&#xA;2 – Navigate around the blocks by using the left analog stick to move Sackboy in and out of the screen.&#xD;&#xA;&#xD;&#xA;Note – Keep an eye out for the switch trigger on the painting in the photo frame. To activate it you need to find the sunglasses sticker, which can be found in the level ‘Grab And Swing so you’ll have to come back. You’ll need to do this to ACE this level.&#xD;&#xA;&#xD;&#xA;3 – Move back across to the left of the screen to collect all the bubbles.&#xD;&#xA;Note – Pick up five bubbles in a quick succession and you’ll earn a bonus multiplier.&#xD;&#xA;&#xD;&#xA;4 – Now move across the screen again collecting the prize bubbles.&#xD;&#xA;&#xD;&#xA;5 – Jump onto the platforms to collect the bubbles. You do this by standing in front of a platform and simply pressing jump. To get off a platform press ‘X’ and hold down on the left analog stick.&#xD;&#xA;&#xD;&#xA;6 – When running across the bridge it will collapse. Learn how to kill yourself and escape the situation by opening your Popit and choosing ‘Retry.’ This will re-set Sackboy.&#xD;&#xA;&#xD;&#xA;7 – Pick up the stickers and access them via your Popit. You’ll have a hairy leg and a hand and sleeve sticker. Place the stickers on the corresponding templates/switch triggers to access the next area. You will need to re-size, flip and rotate to get them into the correct position. You can flip sticker by clicking the left analog stick.&#xD;&#xA;&#xD;&#xA;8 – Drop down near to the axe wielding lady to pick up the cheese and grinning lady portrait stickers. You’ll need to move in and out of the screen, around the cardboard toilet roll holder to get them.&#xD;&#xA;&#xD;&#xA;9 – Use the bounce pads to collect all of the item bubbles hanging up high. Note – there are bounce pads that send you hurtling from one side of the screen to the other, situated at a slight angle.&#xD;&#xA;&#xD;&#xA;10 – Make your way up the bookcase, ensuring you collect all the bubbles. You’ll have to move in and out of the screen and ensure that you use the bounce pad to bounce left and then right to reach the top two shelves. When you walk on the small wooden platform with a bubble underneath it will drop to the floor. Be sure to drop down with it and head up the bookcase once again to continue.&#xD;&#xA;&#xD;&#xA;If you followed these simple instructions you should achieve 100% on the level. However, to ACE the level and get past the part where you have to kill yourself. **You’ll need to get the sunglasses from the next level and return.**&#xD;&#xA;&#xD;&#xA;**The trick to beating this level is to stick a glasses sticker to the boy's face before you start your rookie test**&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamerzines.com/guides/littlebigplanet-2/littlebigplanet-2-walkthrough-da-vincis-hideout/" />
  <row Id="40393" PostHistoryTypeId="2" PostId="16710" RevisionGUID="2e78c5af-05a1-4cf4-bf8c-9bbc046eb23f" CreationDate="2011-02-16T23:06:59.743" UserId="2222" Text="I recently killed a werejackal (somehow avoiding having lycanthropy transmitted to me), and now have a fresh corpse in my inventory.&#xD;&#xA;&#xD;&#xA;According to the all-knowing [Wiki][1], lycanthropy is generally undesirable.&#xD;&#xA;&#xD;&#xA;Are there any benefits that I should be aware of, however?  For instance, any reason I should just go ahead and consume this corpse?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Werecreature" />
  <row Id="40394" PostHistoryTypeId="1" PostId="16710" RevisionGUID="2e78c5af-05a1-4cf4-bf8c-9bbc046eb23f" CreationDate="2011-02-16T23:06:59.743" UserId="2222" Text="Benefits of lycanthropy" />
  <row Id="40395" PostHistoryTypeId="3" PostId="16710" RevisionGUID="2e78c5af-05a1-4cf4-bf8c-9bbc046eb23f" CreationDate="2011-02-16T23:06:59.743" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;roguelikes&gt;" />
  <row Id="40396" PostHistoryTypeId="2" PostId="16711" RevisionGUID="dcd3f842-4f2f-4d78-9659-99e49ab85766" CreationDate="2011-02-16T23:16:30.087" UserId="85" Text="Generally, no, there is rarely a good reason to eat a lycanthrope. Lycanthropy is not easy to control, and all of the possible forms are incapable of wearing most equipment and generally result in getting weighed down.&#xD;&#xA;&#xD;&#xA;There is a minor benefit, in that lycanthropy can give you &quot;second chances&quot;, so to speak. While you are polymorphed into your animal form, being reduced to 0 hit points will revert you to your normal state, thus surviving a lethal blow. But because of the general inability to control this, and because the animal forms won't really help in weakening your foes to make such survival worth it, it just isn't that wise.&#xD;&#xA;&#xD;&#xA;Also remember that a were-creature counts as a human, so you're a cannibal if you're a Human but not a Caveman." />
  <row Id="40397" PostHistoryTypeId="25" PostId="16710" RevisionGUID="a146b0d7-6ca3-4428-9290-7f2a8fd7b77e" CreationDate="2011-02-16T23:22:52.943" Comment="http://twitter.com/#!/StackGaming/status/38015480895782912" />
  <row Id="40398" PostHistoryTypeId="2" PostId="16712" RevisionGUID="751e588d-64d6-45f5-a287-93ac3d754408" CreationDate="2011-02-16T23:23:17.827" UserId="816" Text="While in monster form, you can use the #monster command to summon beasts of your kind. This can net you an army of (admittedly kind of weak) pets.&#xD;&#xA;&#xD;&#xA;Lycanthropy also ensures that if you're polymorphed while human, you'll enter your animal form. This guarantees that you won't turn into something big, destroying your armor.&#xD;&#xA;&#xD;&#xA;Still, probably not worth it, though a Ring of Polymorph Control would make it more palatable." />
  <row Id="40399" PostHistoryTypeId="5" PostId="16702" RevisionGUID="5f7cdfb7-9f65-42a5-8a1b-baac6e8fc1cf" CreationDate="2011-02-16T23:24:11.857" UserId="18" Comment="formatting!" Text="**Dropped items will last for 5 minutes** while their chunk is loaded, and then will disappear. While the chunks are unloaded, they will stay idle and the disappear counter won't run.&#xD;&#xA;&#xD;&#xA;When playing Minecraft, your world is loaded in chunks - 16x16x128 areas. The nearest 81 chunks are loaded while walking around the world (a 9x9 chunk grid with your chunk in the center). This means that about 80 blocks around you are loaded at all time (give or take a few depending on where in the chunk you currently are). **When you are within 80 blocks of an item, it changes from its idle to its active state.**" />
  <row Id="40400" PostHistoryTypeId="2" PostId="16713" RevisionGUID="86f3abe6-7b81-4359-956b-800244c97a05" CreationDate="2011-02-16T23:29:33.383" UserId="7145" Text="i beat the house allways wins 1 mission. i went to complete the house allways wins 2 but for some reason i dont have the platnum chip. i know mr house gave me the chip. is there any way to get under ground with out the platnum chip?" />
  <row Id="40401" PostHistoryTypeId="1" PostId="16713" RevisionGUID="86f3abe6-7b81-4359-956b-800244c97a05" CreationDate="2011-02-16T23:29:33.383" UserId="7145" Text="fallout new vagas" />
  <row Id="40402" PostHistoryTypeId="3" PostId="16713" RevisionGUID="86f3abe6-7b81-4359-956b-800244c97a05" CreationDate="2011-02-16T23:29:33.383" UserId="7145" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="40403" PostHistoryTypeId="5" PostId="16696" RevisionGUID="e32d0c8e-3edf-4c85-9b0a-ec8faa2796b2" CreationDate="2011-02-16T23:33:20.943" UserId="3107" Comment="add employee counts" Text="I didn't pay attention on my first play-through, but on my second play-through, I noticed the following:&#xD;&#xA;&#xD;&#xA; - Y3, M12, W3, I was offered the 2nd office for 6.5k. It allows for 6 employees.&#xD;&#xA; - T10, M12, W3, I was offered the 3rd office for 25k. It allows for 8 employees." />
  <row Id="40404" PostHistoryTypeId="5" PostId="16713" RevisionGUID="014017f9-487a-4633-a12e-c3ba427402c3" CreationDate="2011-02-16T23:38:17.557" UserId="56" Comment="deleted 2 characters in body; edited title" Text="I beat the House Always Wins 1 quest. I went to complete the House Always Wins 2 but for some reason I don't have the Platinum Chip. I know Mr. House gave me the chip. Is there any way to get underground without the Platinum Chip?" />
  <row Id="40405" PostHistoryTypeId="4" PostId="16713" RevisionGUID="014017f9-487a-4633-a12e-c3ba427402c3" CreationDate="2011-02-16T23:38:17.557" UserId="56" Comment="deleted 2 characters in body; edited title" Text="The House Always Wins" />
  <row Id="40406" PostHistoryTypeId="2" PostId="16714" RevisionGUID="05d6d3fa-f4f1-45a1-b2c5-ab739693c476" CreationDate="2011-02-16T23:40:39.497" UserId="7146" Text="my suggestion is that if u find an acu rush from a distance deploy a factory away from your base at a choke point , then quikly deploy sheild generator from add on, then add PDs (as many as possible)underneath the generator,then if you have some time build some units for chasing if he runs, make sure u use a couple engineers for this, not the acu, or else ur makeing the opponents job easier, btw if u didnt know engineers can assist a factory to build units/add-ons faster. hope that helped ;)" />
  <row Id="40407" PostHistoryTypeId="5" PostId="16714" RevisionGUID="db6d7736-7aad-4700-b269-a812192bf227" CreationDate="2011-02-16T23:48:13.207" UserId="207" Comment="Corrected spelling and fixed grammar." Text="My suggestion is that if you find an ACU rush from a distance, deploy a factory away from your base at a choke point, then quickly deploy a shield generator from an add-on. Add PDs (as many as possible) underneath the generator, and then, if you have some time, build some units for chasing your opponent if they run. Make sure you use a couple engineers for this, not the ACU, or else you're making the opponent's job easier. By the way, if you didn't know, engineers can assist a factory to build units/add-ons faster. Hope that helped!" />
  <row Id="40408" PostHistoryTypeId="2" PostId="16715" RevisionGUID="21c95f58-8412-4db3-952c-904eb78f67b0" CreationDate="2011-02-17T00:01:42.900" UserId="2974" Text="I can't seem to install the Source mod [Fortress Forever][1].&#xD;&#xA;&#xD;&#xA;My understanding is that I need one of the games on [this list][2].  However, I have both Portal and Half-Life 2: Deathmatch from that list.&#xD;&#xA;&#xD;&#xA;Why can't I install the game?&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/900646/&#xD;&#xA;  [2]: http://store.steampowered.com/search/?category2=16" />
  <row Id="40409" PostHistoryTypeId="1" PostId="16715" RevisionGUID="21c95f58-8412-4db3-952c-904eb78f67b0" CreationDate="2011-02-17T00:01:42.900" UserId="2974" Text="Can't install Fortress Forever" />
  <row Id="40410" PostHistoryTypeId="3" PostId="16715" RevisionGUID="21c95f58-8412-4db3-952c-904eb78f67b0" CreationDate="2011-02-17T00:01:42.900" UserId="2974" Text="&lt;source-engine&gt;&lt;fortress-forever&gt;" />
  <row Id="40411" PostHistoryTypeId="2" PostId="16716" RevisionGUID="165093bd-90e7-447f-9d78-8d14ea688fd7" CreationDate="2011-02-17T00:02:21.717" UserId="2974" Text="Fortress Forever requires a Steam account with Source SDK Base 2006 available.&#xD;&#xA;&#xD;&#xA;Source games that Valve has given away for free do not include the Source SDK, Source SDK Base 2006, or Source SDK Base 2007 packages.  This includes Half-Life 2: Deathmatch and Half-Life 2: Lost Coast when gotten through the [ATI][1] or [nVidia][2] free game offers, and Portal when it was free in May 2010 when the Mac version of Steam launched.&#xD;&#xA;&#xD;&#xA;Note: Although I both asked and answered this question, this is based on a real problem we were trying to figure out in the [Game On! chat room][3].&#xD;&#xA;&#xD;&#xA;  [1]: http://steampowered.com/ati_offer1a/&#xD;&#xA;  [2]: http://www.steampowered.com/nvidia/&#xD;&#xA;  [3]: http://chat.stackexchange.com/rooms/271/se-game-on" />
  <row Id="40412" PostHistoryTypeId="2" PostId="16717" RevisionGUID="f98dc992-3c2a-474e-9480-7af1d00fda12" CreationDate="2011-02-17T00:02:30.540" UserId="1613" Text="I'm having some difficulty defeating the False King boss (1-4). Would anyone like to share their tips?&#xD;&#xA;&#xD;&#xA;I've tried:&#xD;&#xA;&#xD;&#xA; * Fire Spray roasting&#xD;&#xA; * Physical Melee (Sharp Winged Spear +5 and Purple Flame Shield +9)&#xD;&#xA; * Physical/Magic Melee (Crescent Falchion +4 and PFS +9)&#xD;&#xA;&#xD;&#xA;I've also tried using Firestorm, but I need to try this again properly. &#xD;&#xA;&#xD;&#xA;It is possible to bow him initally from the entrance, but he incrementally moves away until the shots are barely effective (and my character does not have high Dexterity).&#xD;&#xA;&#xD;&#xA;Are his ranged attacks magic-based? (Should I be using the Dark Silver Shield?)&#xD;&#xA;" />
  <row Id="40413" PostHistoryTypeId="1" PostId="16717" RevisionGUID="f98dc992-3c2a-474e-9480-7af1d00fda12" CreationDate="2011-02-17T00:02:30.540" UserId="1613" Text="Defeating the False King (Demon's Souls)" />
  <row Id="40414" PostHistoryTypeId="3" PostId="16717" RevisionGUID="f98dc992-3c2a-474e-9480-7af1d00fda12" CreationDate="2011-02-17T00:02:30.540" UserId="1613" Text="&lt;ps3&gt;&lt;tips&gt;&lt;demons-souls&gt;" />
  <row Id="40415" PostHistoryTypeId="5" PostId="3936" RevisionGUID="41b53b01-1401-4cbb-a3ef-61351542219f" CreationDate="2011-02-17T00:06:40.580" UserId="160" Comment="fixed capitalization" Text="ACU rushes are really annoying. How can I counter them?" />
  <row Id="40416" PostHistoryTypeId="4" PostId="3936" RevisionGUID="41b53b01-1401-4cbb-a3ef-61351542219f" CreationDate="2011-02-17T00:06:40.580" UserId="160" Comment="fixed capitalization" Text="How do I counter an ACU rush in Supreme Commander 2?" />
  <row Id="40417" PostHistoryTypeId="2" PostId="16718" RevisionGUID="f873dfe9-e735-40a9-a492-9315d231d396" CreationDate="2011-02-17T00:07:24.580" UserId="2974" Text="On my Steam account, I have a copy of The Orange Box I gifted to a friend during the Christmas sale.  He is not interested in the games Orange Box has that he doesn't already have.&#xD;&#xA;&#xD;&#xA;Is it possible for me to resend this gift this to someone in another region?" />
  <row Id="40418" PostHistoryTypeId="1" PostId="16718" RevisionGUID="f873dfe9-e735-40a9-a492-9315d231d396" CreationDate="2011-02-17T00:07:24.580" UserId="2974" Text="Can I gift games to people in other areas of the world?" />
  <row Id="40419" PostHistoryTypeId="3" PostId="16718" RevisionGUID="f873dfe9-e735-40a9-a492-9315d231d396" CreationDate="2011-02-17T00:07:24.580" UserId="2974" Text="&lt;steam&gt;" />
  <row Id="40420" PostHistoryTypeId="5" PostId="16716" RevisionGUID="7f13cffd-1df1-41cf-8539-3d19b183956c" CreationDate="2011-02-17T00:08:55.220" UserId="2974" Comment="Removed chat room link, moved to comment." Text="Fortress Forever requires a Steam account with Source SDK Base 2006 available.&#xD;&#xA;&#xD;&#xA;Source games that Valve has given away for free do not include the Source SDK, Source SDK Base 2006, or Source SDK Base 2007 packages.  This includes Half-Life 2: Deathmatch and Half-Life 2: Lost Coast when gotten through the [ATI][1] or [nVidia][2] free game offers, and Portal when it was free in May 2010 when the Mac version of Steam launched.&#xD;&#xA;&#xD;&#xA;  [1]: http://steampowered.com/ati_offer1a/&#xD;&#xA;  [2]: http://www.steampowered.com/nvidia/" />
  <row Id="40421" PostHistoryTypeId="6" PostId="16715" RevisionGUID="4978040f-b8ee-4e24-9b7b-04a318cd5c0c" CreationDate="2011-02-17T00:14:32.773" UserId="23" Comment="edited tags" Text="&lt;steam&gt;&lt;source-engine&gt;&lt;fortress-forever&gt;" />
  <row Id="40422" PostHistoryTypeId="2" PostId="16719" RevisionGUID="4ced2599-88a1-4759-9b77-66483932a8fa" CreationDate="2011-02-17T00:20:39.953" UserId="160" Text="This is a two-parted answer. &#xD;&#xA;&#xD;&#xA; - **Yes**, you can gift items to people who live in other areas of the world. For example, I live in Europe, but I have received several gifts from friends in the US.&#xD;&#xA;&#xD;&#xA; - However, if you gift the Orange Box to someone, there is only one key, which unlocks all 3 games in the Orange Box Collection. **You cannot gift these games separately**. If your friend has already registered the key with Steam, it cannot be used again." />
  <row Id="40423" PostHistoryTypeId="5" PostId="16719" RevisionGUID="799b6bb0-786a-40a9-91dd-0732f0e139a1" CreationDate="2011-02-17T00:24:57.307" UserId="23" Comment="added 48 characters in body" Text="This is a two-parted answer. &#xD;&#xA;&#xD;&#xA; - **Yes**, you can gift items to people who live in other areas of the world, *so long as the gift hasn't been redeemed yet.* For example, I live in Europe, but I have received several gifts from friends in the US.&#xD;&#xA;&#xD;&#xA; - However, if you gift the Orange Box to someone, there is only one key, which unlocks all 3 games in the Orange Box Collection. **You cannot gift these games separately**. If your friend has already registered the key with Steam, it cannot be used again." />
  <row Id="40424" PostHistoryTypeId="5" PostId="16719" RevisionGUID="c93a4f17-306c-45d4-a71b-8cfd03cae800" CreationDate="2011-02-17T00:35:58.483" UserId="160" Comment="added caveat" Text="This is a two-parted answer. &#xD;&#xA;&#xD;&#xA; - **Yes**, you can gift items to people who live in other areas of the world, *so long as the gift hasn't been redeemed yet.* For example, I live in Europe, but I have received several gifts from friends in the US.&#xD;&#xA;&#xD;&#xA; - If you gift the Orange Box to someone, there is only one key, which unlocks all 3 games in the Orange Box Collection. You cannot gift these games separately, **unless** your friend already owned a copy of Half Life 2, in which case he will receive an extra gift copy of Half Life 2, which he can then give to someone else. **However, this is a rare case**. If your friend has already registered the key with Steam, it cannot be used again. &#xD;&#xA;&#xD;&#xA;Source: [Steam's Support Site regarding Extra Copies][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656" />
  <row Id="40425" PostHistoryTypeId="2" PostId="16720" RevisionGUID="7dd012f9-0c43-40b4-9d37-3355788c8931" CreationDate="2011-02-17T00:53:41.413" UserId="1298" Text="I just played through the first box (cardboard) in Cut the Rope, aiming for the fastest times and therefore highest score. It seems like the absolute highest score you can get for a level is around 6,000 (I got just over 5,900 for essentially an 'instant solve').&#xD;&#xA;&#xD;&#xA;So when I'd finished I amassed 139,800 points (avg ~5,600 per level). Imagine my surprise when I logged onto the game center only to find the top score for Cardboard Box is 2,298,946,210!!!&#xD;&#xA;&#xD;&#xA;As far as I can tell, it only takes the highest score for each level, so playing through levels again doesn't keep adding to your score. Are all these users cheating in some way? Or is there another way to improve scores?" />
  <row Id="40426" PostHistoryTypeId="1" PostId="16720" RevisionGUID="7dd012f9-0c43-40b4-9d37-3355788c8931" CreationDate="2011-02-17T00:53:41.413" UserId="1298" Text="How is it possible to get a score of 2 billion in Cut the Rope?" />
  <row Id="40427" PostHistoryTypeId="3" PostId="16720" RevisionGUID="7dd012f9-0c43-40b4-9d37-3355788c8931" CreationDate="2011-02-17T00:53:41.413" UserId="1298" Text="&lt;iphone&gt;&lt;cut-the-rope&gt;" />
  <row Id="40428" PostHistoryTypeId="5" PostId="16719" RevisionGUID="a62f4e4f-6c15-40d5-82e9-1b805deee7bf" CreationDate="2011-02-17T00:53:54.237" UserId="23" Comment="added 158 characters in body" Text="This is a two-parted answer. &#xD;&#xA;&#xD;&#xA; - **Yes**, you can gift items to people who live in other areas of the world, *so long as the gift hasn't been redeemed yet.* For example, I live in Europe, but I have received several gifts from friends in the US.&#xD;&#xA;&#xD;&#xA;  See also http://gaming.stackexchange.com/questions/12020/left-for-dead-2-unlock-australian-censorship about how region restrictions carry over in gifts.&#xD;&#xA;&#xD;&#xA; - If you gift the Orange Box to someone, there is only one key, which unlocks all 3 games in the Orange Box Collection. You cannot gift these games separately, **unless** your friend already owned a copy of Half Life 2, in which case he will receive an extra gift copy of Half Life 2, which he can then give to someone else. **However, this is a rare case**. If your friend has already registered the key with Steam, it cannot be used again. &#xD;&#xA;&#xD;&#xA;Source: [Steam's Support Site regarding Extra Copies][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656" />
  <row Id="40429" PostHistoryTypeId="5" PostId="4019" RevisionGUID="b184593d-c6ac-4408-855f-0ece7df67d57" CreationDate="2011-02-17T00:55:34.610" UserId="23" Comment="added 1 characters in body; edited tags" Text="&gt; ## ⚠ Spoilers ahead&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;My usual route around the first part of the level is: (`×` mark doors that get me killed)&#xD;&#xA;&#xD;&#xA;    Stairs → Ijyb → Ogre → Sigmund → Gold → Giant amoeba × Kobold demonologists → MORE FUN GOES HERE&#xD;&#xA;                      ↕               ↓&#xD;&#xA;                    Gold       Gold Items&#xD;&#xA;                                  ↕   ↓&#xD;&#xA;            Store ← Elephant slug ← Jelly × Centaur warriors → Bee&#xD;&#xA;                                      ×         ↓               ↓&#xD;&#xA;                                    S         Items           Oklob ? Tr&#xD;&#xA;                                     o          ↕             plant   ap&#xD;&#xA;                         Shop     ←   n   →  Rock troll → Shops       do &#xD;&#xA;                            ×          j                              or&#xD;&#xA;                  Giant eyeballs        a         Invisible baddies ← sp&#xD;&#xA;                  Shining eyes        ×                   ↓           id&#xD;&#xA;                  Jackals         Gas spores      Pulsating lumps   ← er&#xD;&#xA;                       ↓          Gold+Itemsn     Ghouls + gt eyebl   ×4&#xD;&#xA;                     Shops                            ↓        ↓&#xD;&#xA;                                                     Shop galore!&#xD;&#xA;&#xD;&#xA;As you can see, I'm pretty much stuck at the Jelly room.&#xD;&#xA;&#xD;&#xA; * Sonja is pretty much certain death: the son of &lt;i&gt;kobold&lt;/i&gt; can choose between more than enough curare-tipped needles, a whip of electrocution of a dagger of distortion, complimented by her blinking spell. Berserker is completely useless here.&#xD;&#xA; * The kobold demonologists are _even worse_, with or without some source of warding. Demon spamming for the lose.&#xD;&#xA; * The two centaur warriors also can make a _very_ short job of me. Their ranged attack is deadly and while the fog does help getting in closer range.&#xD;&#xA;&#xD;&#xA;What should I do next? Is TrBe too much of a one trick dog, perhaps? Should I go for more traditional combos like DDNe or SpEn?" />
  <row Id="40430" PostHistoryTypeId="6" PostId="4019" RevisionGUID="b184593d-c6ac-4408-855f-0ece7df67d57" CreationDate="2011-02-17T00:55:34.610" UserId="23" Comment="added 1 characters in body; edited tags" Text="&lt;spoiler&gt;&lt;roguelikes&gt;&lt;puzzle&gt;&lt;crawl&gt;" />
  <row Id="40431" PostHistoryTypeId="2" PostId="16721" RevisionGUID="722de3b6-9bae-4072-88b6-5c64e2957571" CreationDate="2011-02-17T01:52:58.000" UserId="816" Text="Since it doesn't look like anyone is jumping on this, I've decided to give it a go myself, starting with wands.&#xD;&#xA;&#xD;&#xA;This chart doesn't show every possible way to identify, but I've tried to at least cover all wands.  I don't believe there's a way to distinguish between exhausted, cancelled and nothing wands, short of a scroll/spell of ID, but I may be wrong on that.&#xD;&#xA;&#xD;&#xA;(Also you may have to save the image to enlarge and read properly.  I'll endeavor to be more vertical next time.)&#xD;&#xA;&#xD;&#xA;![Wand Identification][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/e4fmw.png" />
  <row Id="40432" PostHistoryTypeId="2" PostId="16722" RevisionGUID="40c6293b-3115-4fb3-bc50-6f87adfa6e17" CreationDate="2011-02-17T02:01:09.147" UserId="18" Text="Yes, I'm nearly certain they're cheating. Generally, you'll find the value 2,147,483,647 as a high score, because this is the highest value &lt;s&gt;kids&lt;/s&gt; people can input using their cheat programs. (highest value a `signed int` can store)" />
  <row Id="40433" PostHistoryTypeId="5" PostId="15823" RevisionGUID="8426ffc8-56d0-4dc4-b229-284de65032c5" CreationDate="2011-02-17T02:19:50.007" UserId="2262" Comment="added 273 characters in body; edited title" Text="The Xbox Live Arcade version of Plants vs. Zombies has a Vs. mode where each player plays either Plants or Zombies.  I'm having a lot of problems when taking the role of the Plants - after the Zombies got a few basic concepts down, the Plants seem to never be able to win.  Are there strategies that the Plants can effectively use to win this mode?&#xD;&#xA;&#xD;&#xA;Update: In Quick Play mode, gamers cannot customize their seed selections. Plants get Sunflowers, Peashooters, Wallnuts, Potato Mines, Jalapeños, and Squash. The Zombies get Graves, Zombies, Conehead Zobmies, Football Zombies, Garbage Can Zombies, and Wave of Zombies. " />
  <row Id="40434" PostHistoryTypeId="4" PostId="15823" RevisionGUID="8426ffc8-56d0-4dc4-b229-284de65032c5" CreationDate="2011-02-17T02:19:50.007" UserId="2262" Comment="added 273 characters in body; edited title" Text="How to win as plants in Vs. mode (Quick Play)?" />
  <row Id="40435" PostHistoryTypeId="25" PostId="16718" RevisionGUID="9438ef10-abcc-485a-a958-5c92f90481d2" CreationDate="2011-02-17T02:22:53.607" Comment="http://twitter.com/#!/StackGaming/status/38060788136673280" />
  <row Id="40436" PostHistoryTypeId="5" PostId="16719" RevisionGUID="fbfb53df-b981-43e5-b231-c37259286c60" CreationDate="2011-02-17T02:44:51.537" UserId="160" Comment="deleted 2 characters in body" Text="This is a two-part answer. &#xD;&#xA;&#xD;&#xA; - **Yes**, you can gift items to people who live in other areas of the world, *so long as the gift hasn't been redeemed yet.* For example, I live in Europe, but I have received several gifts from friends in the US.&#xD;&#xA;&#xD;&#xA;  See also http://gaming.stackexchange.com/questions/12020/left-for-dead-2-unlock-australian-censorship about how region restrictions carry over in gifts.&#xD;&#xA;&#xD;&#xA; - If you gift the Orange Box to someone, there is only one key, which unlocks all 3 games in the Orange Box Collection. You cannot gift these games separately, **unless** your friend already owned a copy of Half Life 2, in which case he will receive an extra gift copy of Half Life 2, which he can then give to someone else. **However, this is a rare case**. If your friend has already registered the key with Steam, it cannot be used again. &#xD;&#xA;&#xD;&#xA;Source: [Steam's Support Site regarding Extra Copies][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656" />
  <row Id="40437" PostHistoryTypeId="2" PostId="16723" RevisionGUID="b42ecfd8-3c51-438e-899f-0b184093bf3d" CreationDate="2011-02-17T02:52:54.110" UserId="6910" Text="Provided your friend has not redeemed the gift, you can resend it to any email address you so desire. In fact, Steam recommends gifting a game to yourself if you would like to give it away on a later date, as all the other user requires is the unique key. However, once a game has been redeemed, it is permanent.&#xD;&#xA;&#xD;&#xA;**Source:** https://support.steampowered.com/kb_article.php?p_faqid=549&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;As for the region, they will receive the version of the game from which it was purchased. In the case of L4D2, the recipient will receive the non-censored version if they are Australian but the purchaser lives in the US. There are no restrictions in sending gifts across regions.&#xD;&#xA;&#xD;&#xA;**Source:** Experience gifting 32 games on Steam, including two L4D2 copies for Australians." />
  <row Id="40438" PostHistoryTypeId="2" PostId="16724" RevisionGUID="2bf6d8c7-855d-4b03-a7e1-c8004a69c718" CreationDate="2011-02-17T03:18:49.093" UserId="4007" Text="I assume you went to the Fort already. There, the guards will strip you of all your weapons and the Platinum Chip. You must now go to Caesar and speak to him. If you are playing along with the Legion, just agree with what Caesar says and he will give you the Chip back, with instructions on what you must do that are different from Mr. House's - once in the bunker it's your call on who you are going to obey. &#xD;&#xA;&#xD;&#xA;You can also try killing Caesar and obtain the Chip from his corpse. Good luck on that." />
  <row Id="40439" PostHistoryTypeId="2" PostId="16725" RevisionGUID="7c8ebb25-08df-47c1-ac38-fc51961bd18b" CreationDate="2011-02-17T03:23:40.293" UserId="4698" Text="I'm stuck on Holly Summers (on Mild difficulty). After several failures, I quit the mission and went and searched the city for money and Lovikov balls to upgrade my katana and learn all the Lovikov moves. When I started the rank 6 mission again, nearly every enemy I hit was stunned, and I killed 90% of them with wrestling moves. I don't know if this was because of the new katana or a Lovikov technique, but it made things a lot easier.&#xD;&#xA;&#xD;&#xA;I'm not getting wrestling moves off against Holly any more often, though, and I don't notice a pattern. Is there a way to consistently dizzy her so I can perform them?" />
  <row Id="40440" PostHistoryTypeId="1" PostId="16725" RevisionGUID="7c8ebb25-08df-47c1-ac38-fc51961bd18b" CreationDate="2011-02-17T03:23:40.293" UserId="4698" Text="How can I trigger a wrestling move against the rank-6 boss in No More Heroes?" />
  <row Id="40441" PostHistoryTypeId="3" PostId="16725" RevisionGUID="7c8ebb25-08df-47c1-ac38-fc51961bd18b" CreationDate="2011-02-17T03:23:40.293" UserId="4698" Text="&lt;wii&gt;" />
  <row Id="40442" PostHistoryTypeId="6" PostId="16725" RevisionGUID="806d6bfc-02f6-400d-936d-bf88968c2019" CreationDate="2011-02-17T03:26:59.120" UserId="3107" Comment="add tag for the game that is the subject of the question" Text="&lt;wii&gt;&lt;no-more-heroes&gt;" />
  <row Id="40443" PostHistoryTypeId="5" PostId="16721" RevisionGUID="6fd276df-479f-474c-8854-28078587969e" CreationDate="2011-02-17T04:03:11.553" UserId="816" Comment="added potion identification flowchart" Text="Since it doesn't look like anyone is jumping on this, I've decided to give it a go myself.&#xD;&#xA;&#xD;&#xA;Wands&#xD;&#xA;-&#xD;&#xA;This chart doesn't show every possible way to identify, but I've tried to at least cover all wands.  I don't believe there's a way to distinguish between exhausted, cancelled and nothing wands, short of a scroll/spell of ID, but I may be wrong on that.&#xD;&#xA;&#xD;&#xA;![Wand Identification][1]&#xD;&#xA;&#xD;&#xA;Potions&#xD;&#xA;-&#xD;&#xA;It's highly inadvisable to quaff unidentified potions if they haven't been checked with a unicorn horn first (where I noted you may want to stop). They could be hallucination, confusion, blindness, sleep or paralysis, and that's a lot of ways to be incapacitated.  If some or all of these are already identified, or you have a safe place to wait it out, the risk is mitigated.&#xD;&#xA;&#xD;&#xA;It's also worth noting that I didn't list all potions that can be identified by tossing at a monster.  For example, potion of sickness gives a message, but is easily identified by dipping.&#xD;&#xA;&#xD;&#xA;![Potion Identification][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/e4fmw.png&#xD;&#xA;  [2]: http://i.imgur.com/OU0eu.png" />
  <row Id="40444" PostHistoryTypeId="2" PostId="16726" RevisionGUID="3db25174-fd68-48c6-a2f6-899e61389600" CreationDate="2011-02-17T04:05:36.933" UserId="479" Text="I'm pretty sure it's money related...Usually I hit the second office in the second or third year, and the third office between the seventh and eighth. I'm pretty sure its the &quot;overall&quot; amount of money you've made, because I've been in situations where I didn't notice the payment, and where the payment has demanded serious sacrifice." />
  <row Id="40445" PostHistoryTypeId="5" PostId="16633" RevisionGUID="95772b6b-dcca-4f2e-971a-57432df6cf1e" CreationDate="2011-02-17T04:24:55.560" UserId="3107" Comment="change in overall answer after some experimentation" Text="###Basic Jobs&#xD;&#xA;There are three basic jobs that you need to make a game:&#xD;&#xA;&#xD;&#xA; - *Writer*: Excels at the 'scenario writing' phase of developing a game.&#xD;&#xA; - *Designer*: Excels at the 'character design' phase of developing a game.&#xD;&#xA; - *Sound Engineer*: Excels at the 'soundtrack' phase of developing a game.&#xD;&#xA;&#xD;&#xA;Using the appropriate person for the job early on seems to get you more development iterations each time you tackle that part of a game.&#xD;&#xA;&#xD;&#xA;*Coders* don't too too well at any of the phases. In my experience, if you try to get a coder to do any of them, you get about 2 iterations of development. &#xD;&#xA;&#xD;&#xA;###Complex Jobs&#xD;&#xA;I toyed around with this a bit and basically tried to get each of the complex jobs (*director*, *producer*, and *hacker*) to do each phase of a project just to see what would happen. I had this preconception that producers did better at graphics and sound and directors did better at scenario writing. In practice, I saw results that were all over the map in terms of number of iterations the worker would go through, even when I did it multiple times with the same person (while also swapping people every time to make sure they didn't get penalized for doing a job too much).&#xD;&#xA;&#xD;&#xA;The number of points a worker generates seems to be based on a combination of stats and iterations. However, it would seem that the titles only really affect you early on in the game.&#xD;&#xA;&#xD;&#xA;I noticed that hackers kind of fell flat on sound more often than not, but my sample size wasn't exactly large.&#xD;&#xA;&#xD;&#xA;### Hardware Engineers&#xD;&#xA;*Hardware Engineers* allow you to make your own console. I toyed around with having one own all parts of a game and the results were similar to the complex jobs in that they varied. Given the stat distribution of a hardware engineer, though, they didn't contribute a lot of points to the graphics or sound portions of a game. I did notice a few times where they contributed less than three iterations to graphics. In terms of scenario writing, I saw it go from high amounts to low ones." />
  <row Id="40446" PostHistoryTypeId="2" PostId="16727" RevisionGUID="f8e0bca1-87f8-43ab-8704-afcdcf609f70" CreationDate="2011-02-17T04:45:02.387" UserId="1161" Text="When you're playing &quot;random 2v2&quot; (random partner, not race), can you be paired against a team of two players that are in a pre-arranged team and not randomly assigned?" />
  <row Id="40447" PostHistoryTypeId="1" PostId="16727" RevisionGUID="f8e0bca1-87f8-43ab-8704-afcdcf609f70" CreationDate="2011-02-17T04:45:02.387" UserId="1161" Text="When playing random 2v2, can you be paired with a pre-arranged team?" />
  <row Id="40448" PostHistoryTypeId="3" PostId="16727" RevisionGUID="f8e0bca1-87f8-43ab-8704-afcdcf609f70" CreationDate="2011-02-17T04:45:02.387" UserId="1161" Text="&lt;starcraft-2&gt;" />
  <row Id="40449" PostHistoryTypeId="2" PostId="16728" RevisionGUID="b12495be-505b-4688-a331-203031283ef5" CreationDate="2011-02-17T04:49:55.790" UserId="2288" Text="I believe so, as I've played against people that were randomly assigned to each other in my 2v2 matches (where my team was with a friend)." />
  <row Id="40450" PostHistoryTypeId="5" PostId="16721" RevisionGUID="2a191128-41a7-4bad-8040-97db81a4f08a" CreationDate="2011-02-17T05:01:37.253" UserId="23" Comment="click to embiggen" Text="Since it doesn't look like anyone is jumping on this, I've decided to give it a go myself.&#xD;&#xA;&#xD;&#xA;Wands&#xD;&#xA;-&#xD;&#xA;This chart doesn't show every possible way to identify, but I've tried to at least cover all wands.  I don't believe there's a way to distinguish between exhausted, cancelled and nothing wands, short of a scroll/spell of ID, but I may be wrong on that.&#xD;&#xA;&#xD;&#xA;[![Wand Identification][1]][1]&#xD;&#xA;&#xD;&#xA;[Watch diagram in its full glory **↗**][1]&#xD;&#xA;&#xD;&#xA;Potions&#xD;&#xA;-&#xD;&#xA;It's highly inadvisable to quaff unidentified potions if they haven't been checked with a unicorn horn first (where I noted you may want to stop). They could be hallucination, confusion, blindness, sleep or paralysis, and that's a lot of ways to be incapacitated.  If some or all of these are already identified, or you have a safe place to wait it out, the risk is mitigated.&#xD;&#xA;&#xD;&#xA;It's also worth noting that I didn't list all potions that can be identified by tossing at a monster.  For example, potion of sickness gives a message, but is easily identified by dipping.&#xD;&#xA;&#xD;&#xA;![Potion Identification][2]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/e4fmw.png&#xD;&#xA;  [2]: http://i.imgur.com/OU0eu.png" />
  <row Id="40451" PostHistoryTypeId="6" PostId="5104" RevisionGUID="2b2b19c8-693d-4c72-847c-88d63ef0eda0" CreationDate="2011-02-17T05:05:13.100" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;freelancer&gt;" />
  <row Id="40452" PostHistoryTypeId="2" PostId="16729" RevisionGUID="ce5f03a3-e7dc-4dbf-b2dc-a2675b02b04a" CreationDate="2011-02-17T05:07:04.737" UserId="23" Comment="added 173 characters in body" Text="Reasons why a question may lose a tag:&#xD;&#xA;&#xD;&#xA;* The tag wasn't used enough times (only once in the space of 6 months).&#xD;&#xA;* A tag is batch deleted by a developer, or&#xD;&#xA;* The question was migrated to Gaming, but none of its original tags exist here.&#xD;&#xA;&#xD;&#xA;**Please help us retag untagged questions!**" />
  <row Id="40453" PostHistoryTypeId="2" PostId="16730" RevisionGUID="3ccb53b3-8760-4cdb-a2c8-73806b41b35b" CreationDate="2011-02-17T05:07:04.737" UserId="23" Text="This tag is applied to questions that have been stripped of all their tags. Please retag!" />
  <row Id="40454" PostHistoryTypeId="2" PostId="16731" RevisionGUID="e705aa3a-0b73-45b1-9b8e-73500611eb55" CreationDate="2011-02-17T05:09:25.460" UserId="1500" Text="Yes. I have played many games as a prearranged team and we have been paired vs people who know each other as well as people who do not." />
  <row Id="40455" PostHistoryTypeId="6" PostId="657" RevisionGUID="af2a07b9-2fcb-4e4b-aee7-67acd03c36f7" CreationDate="2011-02-17T05:11:29.273" UserId="23" Comment="edited tags" Text="&lt;bug&gt;&lt;evil-genius&gt;" />
  <row Id="40456" PostHistoryTypeId="6" PostId="592" RevisionGUID="c88ed0dd-beb3-46a5-abc0-e950a01f878d" CreationDate="2011-02-17T05:19:16.117" UserId="3129" Comment="edited tags" Text="&lt;konami-code&gt;" />
  <row Id="40457" PostHistoryTypeId="6" PostId="3388" RevisionGUID="5672ef57-5687-400c-b99b-d8f27478671e" CreationDate="2011-02-17T05:19:48.847" UserId="3129" Comment="edited tags" Text="&lt;mario-kart&gt;&lt;mario-kart-ds&gt;" />
  <row Id="40458" PostHistoryTypeId="6" PostId="892" RevisionGUID="478b7c6c-341e-44f0-a9d9-900c043b2980" CreationDate="2011-02-17T05:20:10.080" UserId="3129" Comment="edited tags" Text="&lt;katamari-damacy&gt;&lt;ergonomics&gt;" />
  <row Id="40459" PostHistoryTypeId="6" PostId="698" RevisionGUID="129f8c4a-3aba-49a8-945f-5491b5d49341" CreationDate="2011-02-17T05:20:26.210" UserId="3129" Comment="edited tags" Text="&lt;two-worlds&gt;" />
  <row Id="40460" PostHistoryTypeId="6" PostId="1535" RevisionGUID="10f4ae3e-48ff-4dac-b1aa-852b6c5a24e5" CreationDate="2011-02-17T05:21:13.073" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="40461" PostHistoryTypeId="11" PostId="1535" RevisionGUID="41cc2355-248e-4df4-9461-60930a7552fd" CreationDate="2011-02-17T05:21:16.333" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40462" PostHistoryTypeId="10" PostId="1535" RevisionGUID="d4de04ab-a050-4289-9619-10b6faecc046" CreationDate="2011-02-17T05:21:23.180" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40463" PostHistoryTypeId="6" PostId="2111" RevisionGUID="ba673751-a9eb-4a62-befe-24a9a5cf113d" CreationDate="2011-02-17T05:21:52.687" UserId="3129" Comment="edited tags" Text="&lt;persona-3&gt;&lt;shin-megami-tensei&gt;" />
  <row Id="40464" PostHistoryTypeId="25" PostId="16727" RevisionGUID="d2aab0cb-357a-44bc-8eac-506290fa3d80" CreationDate="2011-02-17T05:22:53.410" Comment="http://twitter.com/#!/StackGaming/status/38106086162563072" />
  <row Id="40465" PostHistoryTypeId="6" PostId="847" RevisionGUID="e1c3e6a0-43eb-4e26-bd82-6be2f4170630" CreationDate="2011-02-17T05:23:25.160" UserId="3129" Comment="edited tags" Text="&lt;wii-sports&gt;&lt;wii-sports-resort&gt;" />
  <row Id="40466" PostHistoryTypeId="6" PostId="3346" RevisionGUID="32dc3418-0acb-4eb3-a151-71741f4a9419" CreationDate="2011-02-17T05:23:39.990" UserId="3129" Comment="edited tags" Text="&lt;ultima-6&gt;" />
  <row Id="40467" PostHistoryTypeId="6" PostId="1231" RevisionGUID="e2dbd306-6474-41ab-b44c-4afbba3268d0" CreationDate="2011-02-17T05:24:56.590" UserId="3129" Comment="edited tags" Text="&lt;peripherals&gt;&lt;health&gt;&lt;ergonomics&gt;" />
  <row Id="40468" PostHistoryTypeId="6" PostId="5042" RevisionGUID="d4cf0fea-ce5e-4ab5-a06c-03a420ed6e20" CreationDate="2011-02-17T05:39:44.480" UserId="207" Comment="Added game name tag." Text="&lt;crash-time-2&gt;" />
  <row Id="40469" PostHistoryTypeId="6" PostId="4829" RevisionGUID="be66ce97-9656-4a2d-a913-a8a8f8453b95" CreationDate="2011-02-17T05:40:34.357" UserId="207" Comment="Added game tag and servers tag." Text="&lt;servers&gt;&lt;astro-empires&gt;" />
  <row Id="40470" PostHistoryTypeId="6" PostId="2794" RevisionGUID="cd5085bc-b14d-49ff-a151-862c0943f720" CreationDate="2011-02-17T05:41:02.237" UserId="207" Comment="Added game tag." Text="&lt;alchemy&gt;" />
  <row Id="40471" PostHistoryTypeId="6" PostId="1607" RevisionGUID="12978736-349e-4a8a-8d68-cb6e5b29d4bc" CreationDate="2011-02-17T05:41:59.787" UserId="207" Comment="Added game tag." Text="&lt;star-control&gt;" />
  <row Id="40472" PostHistoryTypeId="6" PostId="972" RevisionGUID="bebc2102-26da-4c5d-882c-bc037c9d3982" CreationDate="2011-02-17T05:43:25.603" UserId="207" Comment="Added game tags and comparison tag. Dislike the subjective nature of the question so I don't like bumping it back up to the front but eh." Text="&lt;comparison&gt;&lt;lego-indiana-jones&gt;&lt;lego-indiana-jones-2&gt;" />
  <row Id="40473" PostHistoryTypeId="2" PostId="16732" RevisionGUID="d3803902-52db-46e4-b6e4-cd245ae3ef58" CreationDate="2011-02-17T06:15:38.517" UserId="88" Text="He may not have applied the [HD texture fix](http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=46173) required for some texture packs, or patched to a resolution still too low for that specific pack" />
  <row Id="40478" PostHistoryTypeId="5" PostId="16707" RevisionGUID="45f786cd-454f-4e6b-949d-3e53384f4b4f" CreationDate="2011-02-17T07:53:22.420" UserId="207" Comment="Grammar + spelling." Text="I think he is asking whether or not hanging around level 50 for more than a little while is lame or not. In my opinion, it is, although as soon as I went Prestige, I was missing the perks and Commando like crazy and could not wait to get it back, so it's your own personal preference. You have to ask yourself, do you want to have 5 stars or a good-looking something, or would you rather have an eagle claw?" />
  <row Id="40479" PostHistoryTypeId="25" PostId="16715" RevisionGUID="684c2a7f-a42e-4504-9756-01e92e3f9c8a" CreationDate="2011-02-17T08:22:53.443" Comment="http://twitter.com/#!/StackGaming/status/38151384113229824" />
  <row Id="40480" PostHistoryTypeId="6" PostId="1607" RevisionGUID="93e5a777-231d-4241-8cdf-366f0474a438" CreationDate="2011-02-17T08:30:06.033" UserId="122" Comment="edited tags" Text="&lt;star-control&gt;&lt;star-control-2&gt;" />
  <row Id="40481" PostHistoryTypeId="2" PostId="16735" RevisionGUID="d6dfde9f-9ede-437e-aef6-79c5e63897ce" CreationDate="2011-02-17T09:29:39.350" UserId="-1" Text="" />
  <row Id="40482" PostHistoryTypeId="2" PostId="16736" RevisionGUID="94d1506b-4c3a-45cb-acb5-a060e70b76d6" CreationDate="2011-02-17T09:29:39.350" UserId="-1" Text="" />
  <row Id="40483" PostHistoryTypeId="2" PostId="16737" RevisionGUID="2dac7f00-b817-48ea-9cdd-7ab0f96efe20" CreationDate="2011-02-17T09:29:53.873" UserId="-1" Text="" />
  <row Id="40484" PostHistoryTypeId="2" PostId="16738" RevisionGUID="1a83600c-8cb4-48cc-a6a9-cb15a99c7fe0" CreationDate="2011-02-17T09:29:53.873" UserId="-1" Text="" />
  <row Id="40485" PostHistoryTypeId="2" PostId="16739" RevisionGUID="046dc3cb-a171-48f6-8989-bb30daae35b7" CreationDate="2011-02-17T09:30:04.997" UserId="-1" Text="" />
  <row Id="40486" PostHistoryTypeId="2" PostId="16740" RevisionGUID="02d9a40f-d6ae-4278-8aea-fe2dd70b9e71" CreationDate="2011-02-17T09:30:04.997" UserId="-1" Text="" />
  <row Id="40487" PostHistoryTypeId="6" PostId="1225" RevisionGUID="55ed411c-0dd7-4c73-9daf-c3946e9d759c" CreationDate="2011-02-17T09:30:23.967" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;mouse&gt;&lt;health&gt;&lt;ergonomics&gt;" />
  <row Id="40488" PostHistoryTypeId="6" PostId="14913" RevisionGUID="48716c1c-c111-408b-8c67-ce68b38519f8" CreationDate="2011-02-17T09:31:10.567" UserId="122" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;healing&gt;&lt;damage&gt;&lt;bleeding&gt;" />
  <row Id="40490" PostHistoryTypeId="2" PostId="16742" RevisionGUID="b59b1224-2de2-41a3-9dda-f9722f18ac72" CreationDate="2011-02-17T11:05:33.867" UserId="5136" Text="I'm not used to the warrior skills but the rogue ones. Skill like &quot;Lethal Poison&quot; or &quot;Leeching Poison&quot; are buffs of the character and not buffs of the weapons. So both weapons &quot;benefit&quot; from the both poison buffs.&#xD;&#xA;&#xD;&#xA;Currently it's unclear if you increase the chance the poison effect get applied on the mob if your on dual wield; probable not." />
  <row Id="40492" PostHistoryTypeId="2" PostId="16743" RevisionGUID="7f2b5840-3f6a-4c7f-9a6b-727157168c8f" CreationDate="2011-02-17T11:25:37.233" UserId="-1" Text="" />
  <row Id="40493" PostHistoryTypeId="2" PostId="16744" RevisionGUID="fda7f69a-c375-4bdb-aff2-e93585d95516" CreationDate="2011-02-17T11:25:37.233" UserId="-1" Text="" />
  <row Id="40494" PostHistoryTypeId="2" PostId="16745" RevisionGUID="4a25078f-2fb7-4fe9-8d4f-c70944bae99f" CreationDate="2011-02-17T11:51:20.567" UserId="6255" Text="There is no real reason to NOT prestige. If you stay at level 50, you may not be properly matched up against people of a similar level, if you manage to complete loads of challenges, it means nothing as XP is just wasted. &#xD;&#xA;&#xD;&#xA;I debated prestiging the second time, but decided that there would be no point in playing on if I was staying at level 50.&#xD;&#xA;&#xD;&#xA;Also remember that when you prestige, all your challenges are reset, apart from the 'Lifetime' ones. So if you are close to completing one of those, it may be worth prestiging and then completing that to jump you up a few levels." />
  <row Id="40499" PostHistoryTypeId="5" PostId="16735" RevisionGUID="fec04af0-7613-47b3-b461-64f323621695" CreationDate="2011-02-17T12:13:43.463" UserId="122" Comment="added 1235 characters in body" Text="## Remember we are not doctors and this site cannot replace any medical advice! ##&#xD;&#xA;*If you are experiencing health problems please contact your doctor immediately instead of relying on this site.*&#xD;&#xA;&#xD;&#xA;### Tag Description ###&#xD;&#xA;&#xD;&#xA;Video gamers often spend long hours of frantic activity on front of their platform of choice, and this can sometimes lead to health problems. Use this tag for any issues that arise from this; known problems for gamers are muscle strain, vision problems, headaches and even, in rare cases, photosensitive epileptic seizures.&#xD;&#xA;&#xD;&#xA;This tag can also be used for questions about gaming accessories that deal with health concerns and for general questions about the affect of gaming on real-life health and activity.&#xD;&#xA;&#xD;&#xA;### Example Questions ###&#xD;&#xA;&#xD;&#xA;* [How can I prevent Gaming Sickness?](http://gaming.stackexchange.com/questions/902/how-can-i-prevent-gaming-sickness)&#xD;&#xA;* [How well do gaming computer classes such as Gunnar Optiks work?](http://gaming.stackexchange.com/questions/1231/how-well-do-gaming-computer-glasses-such-as-gunnar-optiks-work)&#xD;&#xA;&#xD;&#xA;### Related Tags ###&#xD;&#xA;&#xD;&#xA;* [tag:ergonomics] for questions regarding the playing environment.&#xD;&#xA;* [tag:accessibility] for questions helping gamers with disabilities." />
  <row Id="40500" PostHistoryTypeId="24" PostId="16735" RevisionGUID="ae60440b-a9f5-4aaf-8054-2a395a07d417" CreationDate="2011-02-17T12:13:43.463" Comment="Proposed by 122 approved by 23 edit id of 126" />
  <row Id="40501" PostHistoryTypeId="5" PostId="16736" RevisionGUID="bf7ae2ad-b94d-4489-a29b-9ef43be76202" CreationDate="2011-02-17T12:13:49.033" UserId="122" Comment="added 107 characters in body" Text="Questions dealing with real-life health issues related to gaming, such as muscle strain or vision problems." />
  <row Id="40502" PostHistoryTypeId="24" PostId="16736" RevisionGUID="453c7e52-2c22-4dad-b21c-f0ae5fd843da" CreationDate="2011-02-17T12:13:49.033" Comment="Proposed by 122 approved by 23 edit id of 127" />
  <row Id="40503" PostHistoryTypeId="5" PostId="16737" RevisionGUID="b8fe1db1-3831-4980-8b75-476d5551fddf" CreationDate="2011-02-17T12:14:08.393" UserId="122" Comment="added 1150 characters in body" Text="## Remember we are not doctors and this site cannot replace any medical advice! ##&#xD;&#xA;*If you are experiencing health problems please contact your doctor immediately instead of relying on this site.*&#xD;&#xA;&#xD;&#xA;### Tag Description ###&#xD;&#xA;&#xD;&#xA;Ergonomics mean designing the gaming environment, gamer pose and accessories used to prevent and future health issue that can arise from gaming. Use this tag for questions regarding the ergonomics of a gaming environment.&#xD;&#xA;&#xD;&#xA;As gamers often spend long hours in front of gaming platforms, sometimes engaging in repetitive and/or frantic activity, ergonomics can be very important and should never be discarded. Take care to review your gaming environment and gaming habits once in a while to minimize the chance for any future problems.&#xD;&#xA;&#xD;&#xA;### Example Questions ###&#xD;&#xA;&#xD;&#xA;* [How well do gaming computer classes such as Gunnar Optiks work?](http://gaming.stackexchange.com/questions/1231/how-well-do-gaming-computer-glasses-such-as-gunnar-optiks-work)&#xD;&#xA;&#xD;&#xA;### Related Tags ###&#xD;&#xA;&#xD;&#xA;* [tag:peripherals] for question about gaming peripherals.&#xD;&#xA;* [tag:health] for questions regarding general health issues that are related to gaming." />
  <row Id="40504" PostHistoryTypeId="24" PostId="16737" RevisionGUID="ded10bdf-3cea-4982-a69c-cc436c7afa6b" CreationDate="2011-02-17T12:14:08.393" Comment="Proposed by 122 approved by 23 edit id of 128" />
  <row Id="40505" PostHistoryTypeId="5" PostId="16738" RevisionGUID="8c04f6f8-ed60-4810-8531-1ccffe42bf98" CreationDate="2011-02-17T12:14:12.963" UserId="122" Comment="added 124 characters in body" Text="Ergonomics mean the design and layout of the gaming environment and accessories to decrease the chance of any health issues." />
  <row Id="40506" PostHistoryTypeId="24" PostId="16738" RevisionGUID="32585bec-c42b-4dbb-a6d1-d0fb61a8523c" CreationDate="2011-02-17T12:14:12.963" Comment="Proposed by 122 approved by 23 edit id of 129" />
  <row Id="40507" PostHistoryTypeId="5" PostId="16739" RevisionGUID="333f65c0-826b-445c-b5ef-0f2132b133b5" CreationDate="2011-02-17T12:15:08.330" UserId="122" Comment="added 838 characters in body" Text="### Tag Description ###&#xD;&#xA;&#xD;&#xA;Use this tag for questions about the accessibility of existing products (games / platforms / peripherals etc.) or for questions about how to make existing products more accessible.&#xD;&#xA;&#xD;&#xA;Disabilities relevant to gaming include vision problem, hand-eye-coordination difficulties, response-time difficulties etc.&#xD;&#xA;&#xD;&#xA;*Remember disabilities are very personal and sometimes require input from health professionals; make sure to consult one regarding any solution that can affect your health.*&#xD;&#xA;&#xD;&#xA;### Example Questions ###&#xD;&#xA;&#xD;&#xA;* [Anyone know any accessible games?](http://gaming.stackexchange.com/questions/1421/anyone-know-any-accessible-games)&#xD;&#xA;&#xD;&#xA;### Related Tags ###&#xD;&#xA;&#xD;&#xA;* [tag:peripherals] for question about gaming peripherals.&#xD;&#xA;* [tag:health] for questions regarding general health issues that are related to gaming." />
  <row Id="40508" PostHistoryTypeId="24" PostId="16739" RevisionGUID="299fa34e-8f6a-4637-af10-b5c78bb5f302" CreationDate="2011-02-17T12:15:08.330" Comment="Proposed by 122 approved by 23 edit id of 130" />
  <row Id="40509" PostHistoryTypeId="5" PostId="16740" RevisionGUID="c1582fb8-eb90-4377-82eb-16c69301f480" CreationDate="2011-02-17T12:15:12.620" UserId="122" Comment="added 91 characters in body" Text="Accessibility means making games and platforms also available for gamers with disabilities." />
  <row Id="40510" PostHistoryTypeId="24" PostId="16740" RevisionGUID="8b288838-3c13-4537-a7bd-2347925f7d65" CreationDate="2011-02-17T12:15:12.620" Comment="Proposed by 122 approved by 23 edit id of 131" />
  <row Id="40511" PostHistoryTypeId="5" PostId="16744" RevisionGUID="edd9f94a-9f64-4831-a40b-60b677ff993f" CreationDate="2011-02-17T12:17:33.367" UserId="5136" Comment="added 192 characters in body" Text="Rift (Rift: Planes of Telara) is a fantasy MMORPG. The focus of Rift are dynamic events like  rifts and invasions by hostile NPC factions and PvP. Rift will require a monthly subscription fee." />
  <row Id="40512" PostHistoryTypeId="24" PostId="16744" RevisionGUID="6207c4af-db12-4ef8-b08f-d76c914c982e" CreationDate="2011-02-17T12:17:33.367" Comment="Proposed by 5136 approved by 23 edit id of 132" />
  <row Id="40514" PostHistoryTypeId="2" PostId="16746" RevisionGUID="1f4c0c84-95dd-40e5-b086-0051f3084a49" CreationDate="2011-02-17T12:47:40.960" UserId="3962" Text="I have the unmarked side quest where I need to find a lase rpistol in scorpion gulch. I have gotten tips where they say its near a dead body, and I remeber finding that body and looting it but I cant find the body again (possibly it vanished since I looted it completly?) Are there any tips on where to find this gun?&#xD;&#xA;&#xD;&#xA;(PS. I would check the wiki if I had a chance to get on it, but I have no pc that is allowed on there.)" />
  <row Id="40515" PostHistoryTypeId="1" PostId="16746" RevisionGUID="1f4c0c84-95dd-40e5-b086-0051f3084a49" CreationDate="2011-02-17T12:47:40.960" UserId="3962" Text="Where is the brotherhood of steel missing laser pistol?" />
  <row Id="40516" PostHistoryTypeId="3" PostId="16746" RevisionGUID="1f4c0c84-95dd-40e5-b086-0051f3084a49" CreationDate="2011-02-17T12:47:40.960" UserId="3962" Text="&lt;xbox-360&gt;&lt;fallout-new-vegas&gt;&lt;side-quest&gt;" />
  <row Id="40517" PostHistoryTypeId="6" PostId="14913" RevisionGUID="c338f7a9-f9cb-46a0-853c-deb16afbc94a" CreationDate="2011-02-17T12:49:37.510" UserId="207" Comment="Removed what I think are extraneous tags. Not even sure about the utility of [healing] but eh I'll leave it." Text="&lt;team-fortress-2&gt;&lt;healing&gt;" />
  <row Id="40518" PostHistoryTypeId="5" PostId="16746" RevisionGUID="dda190b5-60a4-4d3f-b36d-9136ab0ea305" CreationDate="2011-02-17T12:52:26.130" UserId="13" Comment="corrected spelling and grammar" Text="I have the unmarked side quest where I need to find a laser pistol in Scorpion Gulch. I have gotten tips where they say it's near a dead body, and I remember finding that body and looting it but I can't find the body again (possibly it vanished since I looted it completely?) Are there any tips on where to find this gun?&#xD;&#xA;&#xD;&#xA;(PS. I would check the wiki if I had a chance to get on it, but I have no pc that is allowed on there.)" />
  <row Id="40519" PostHistoryTypeId="4" PostId="16746" RevisionGUID="dda190b5-60a4-4d3f-b36d-9136ab0ea305" CreationDate="2011-02-17T12:52:26.130" UserId="13" Comment="corrected spelling and grammar" Text="Where is the Brotherhood of Steel's missing laser pistol?" />
  <row Id="40520" PostHistoryTypeId="2" PostId="16747" RevisionGUID="cb8716a4-aa86-4d82-9cb0-9c5db8919313" CreationDate="2011-02-17T13:02:03.470" UserId="4007" Text="The pistol is not on the corpse, but on a rock near it. Quoting directly from [the wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; Approaching the gulch on foot doesn't take that long, and you should come across a rock with a Dead Prospector leaning against it. Go east-southeast from here into a small valley. Pick up the missing laser pistol sitting on top of the rock in the center (be aware that picking it up often causes 6 or more Bark scorpion hunters and a Giant radscorpion to appear even if you have cleared out the area) and return it to the quartermaster for a reward.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Missing_Laser_Pistol_(quest)" />
  <row Id="40521" PostHistoryTypeId="2" PostId="16748" RevisionGUID="24ef4c22-22d0-437d-93ab-a60782e3472b" CreationDate="2011-02-17T13:07:18.627" UserId="7156" Text="OK i've finally completed far cry 2.&#xD;&#xA;One of the final missions involves me going to pick up a case of diamonds for the Jackal.&#xD;&#xA;When i get there, I find all my old buddies there waiting to gun me down.&#xD;&#xA;&#xD;&#xA;Firstly, why do all my buddies suddenly betray me?&#xD;&#xA;&#xD;&#xA;Secondly, how come all my buddies from act 1 have come back from the dead?&#xD;&#xA;&#xD;&#xA;Thirdly, why have they come back from the dead just to screw me over?&#xD;&#xA;&#xD;&#xA;I couldn't find any explaination for this anywhere in the game." />
  <row Id="40522" PostHistoryTypeId="1" PostId="16748" RevisionGUID="24ef4c22-22d0-437d-93ab-a60782e3472b" CreationDate="2011-02-17T13:07:18.627" UserId="7156" Text="Could Someone explain the twist at the end of Far Cry 2? [SPOILERS]" />
  <row Id="40523" PostHistoryTypeId="3" PostId="16748" RevisionGUID="24ef4c22-22d0-437d-93ab-a60782e3472b" CreationDate="2011-02-17T13:07:18.627" UserId="7156" Text="&lt;spoiler&gt;&lt;plot&gt;&lt;far-cry-2&gt;" />
  <row Id="40524" PostHistoryTypeId="4" PostId="16748" RevisionGUID="fedd7aa1-ee62-4daf-a30e-51289ca962f4" CreationDate="2011-02-17T13:09:58.250" UserId="14" Comment="edited title" Text="Could Someone explain the twist at the end of Far Cry 2?" />
  <row Id="40525" PostHistoryTypeId="4" PostId="892" RevisionGUID="20121b7a-3f99-4afd-8317-232aceb102d0" CreationDate="2011-02-17T13:23:16.850" UserId="3114" Comment="The game tag is sufficient: you don't need the game in the title as well." Text="How can I play without breaking my thumbs?" />
  <row Id="40526" PostHistoryTypeId="6" PostId="892" RevisionGUID="20121b7a-3f99-4afd-8317-232aceb102d0" CreationDate="2011-02-17T13:23:16.850" UserId="3114" Comment="The game tag is sufficient: you don't need the game in the title as well." Text="&lt;ergonomics&gt;&lt;katamari-damacy&gt;" />
  <row Id="40527" PostHistoryTypeId="2" PostId="16749" RevisionGUID="e2d5a147-fe79-4f05-9bee-f5c1f94dcff1" CreationDate="2011-02-17T13:23:39.403" UserId="750" Text="You mentioned bike, but surely it can't be [PaperBoy][1] :P&#xD;&#xA;&#xD;&#xA;Rock'n'Roll Racing was mentioned, but that is a Gameboy Advance title, you are looking&#xD;&#xA;for a classic Gameboy title, I presume ?&#xD;&#xA;&#xD;&#xA;One suggestion I have is [RC Pro AM][2] &#xD;&#xA;&#xD;&#xA;![RC Pro AM in game screen shot][3]&#xD;&#xA;&#xD;&#xA;Another would be [MicroMachines][4]&#xD;&#xA;&#xD;&#xA;![Micro Machines][5]&#xD;&#xA;&#xD;&#xA;Close ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Y_gR7Qf8o4o&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=k20OCQwwhiI&#xD;&#xA;  [3]: http://i.imgur.com/KRZoV.jpg&#xD;&#xA;  [4]: http://gamesdbase.com/gamedetail-nintendo_game_boy.micro_machines.1995.ocean_software_ltd__-46-__.racing.ocean_software_ltd__-46-__.aspx&#xD;&#xA;  [5]: http://i.imgur.com/1bva5.jpg" />
  <row Id="40528" PostHistoryTypeId="2" PostId="16750" RevisionGUID="e433acd6-342b-439d-8845-c4c94e75bed6" CreationDate="2011-02-17T13:33:53.697" UserId="4182" Text="Turning it in the mouse settings will actually only effect cursor on the desktop.&#xD;&#xA;3D Games ignore that setting.&#xD;&#xA;&#xD;&#xA;To turn off mouse acceleration in games you need to edit the registry.&#xD;&#xA;&#xD;&#xA;Luckily, there are comfortable [tools][1] that do this for you. Note that this works also on Windows Vista and 7.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://donewmouseaccel.blogspot.com/2010/04/markc-mouse-acceleration-fix-builder.html&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40529" PostHistoryTypeId="2" PostId="16751" RevisionGUID="c25b5705-45bc-48fb-9160-0981ca929284" CreationDate="2011-02-17T13:37:04.817" UserId="7157" Text="Ok, I was kindof surprised that this hadn't been asked here before, but maybe it's too technical for this site. You guys decide.&#xD;&#xA;&#xD;&#xA;I've heard lots of different stories about setting up Wine on Ubuntu, WineTricks, PlayOnLinux etc., but never a 'This is the best way to do it for Steam and Steam games' thread.&#xD;&#xA;&#xD;&#xA;So has anyone had any real success getting their Steam games to run on Ubutntu through Wine or something similar? If so, could we get some specific steps?" />
  <row Id="40530" PostHistoryTypeId="1" PostId="16751" RevisionGUID="c25b5705-45bc-48fb-9160-0981ca929284" CreationDate="2011-02-17T13:37:04.817" UserId="7157" Text="Steam on Ubuntu" />
  <row Id="40531" PostHistoryTypeId="3" PostId="16751" RevisionGUID="c25b5705-45bc-48fb-9160-0981ca929284" CreationDate="2011-02-17T13:37:04.817" UserId="7157" Text="&lt;steam&gt;&lt;ubuntu&gt;&lt;wine&gt;" />
  <row Id="40532" PostHistoryTypeId="2" PostId="16752" RevisionGUID="cbeae3ec-0ff4-468e-b259-6b03179467ef" CreationDate="2011-02-17T13:52:45.893" UserId="5267" Text="There is no _best_ way to do it, as such. Both steam and wine are changing, and today's best method might break tomorrow. &#xD;&#xA;&#xD;&#xA; 1. [People have reported](http://askubuntu.com/questions/24549/italic-text-in-steam-under-wine) that Steam works with just standard Wine&#xD;&#xA;&#xD;&#xA;  - Install [Wine](http://packages.ubuntu.com/wine) [![Install wine](http://bit.ly/software-small)](http://apt.ubuntu.com/p/wine) from the Software Centre (or click the shopping bag icon)&#xD;&#xA;&#xD;&#xA;  - Just run the installer&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 2. If it turns out that doesn't work for you, you can try using [![](http://askubuntu.com/favicon.ico) PlayOnLinux](http://askubuntu.com/questions/1784/how-can-i-run-steam)&#xD;&#xA;&#xD;&#xA;   Marco has detailed the instructions on how to get it working behind the link.&#xD;&#xA;&#xD;&#xA; 3. If it _still_ doesn't work, you can give [Crossover Games](http://www.codeweavers.com/) a go. Though it is number three on this list on purpose.&#xD;&#xA;&#xD;&#xA;In general, it seems that Steam will work okay. You should try to run it using out-of-the-box Wine first. If you run into any trouble, feel free to ask a question under the [*wine*](http://askubuntu.com/questions/tagged/wine) tag at [![](http://askubuntu.com/favicon.ico) AskUbuntu.com](http://askubuntu.com/)." />
  <row Id="40533" PostHistoryTypeId="5" PostId="16752" RevisionGUID="68cf37a6-4b7c-4854-93eb-01348f671553" CreationDate="2011-02-17T13:59:50.570" UserId="5267" Comment="added 172 characters in body" Text="There is no _best_ way to do it, as such. Both steam and wine are changing, and today's best method might break tomorrow. &#xD;&#xA;&#xD;&#xA; 1. [People have reported](http://askubuntu.com/questions/24549/italic-text-in-steam-under-wine) that Steam works with just standard Wine&#xD;&#xA;&#xD;&#xA;  - Install [Wine](http://packages.ubuntu.com/wine) [![Install wine](http://bit.ly/software-small)](http://apt.ubuntu.com/p/wine) from the Software Centre (or click the shopping bag icon)&#xD;&#xA;&#xD;&#xA;  - Right click the installer executable, go to *Properties → Permissions* and check *Allow executing file as program*, then right click it again and select *Open with Wine Windows program loader*. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 2. If it turns out that doesn't work for you, you can try using [![](http://askubuntu.com/favicon.ico) PlayOnLinux](http://askubuntu.com/questions/1784/how-can-i-run-steam)&#xD;&#xA;&#xD;&#xA;   Marco has detailed the instructions on how to get it working behind the link.&#xD;&#xA;&#xD;&#xA; 3. If it _still_ doesn't work, you can give [Crossover Games](http://www.codeweavers.com/) a go. Though it is number three on this list on purpose.&#xD;&#xA;&#xD;&#xA;In general, it seems that Steam will work okay. You should try to run it using out-of-the-box Wine first. If you run into any trouble, feel free to ask a question under the [*wine*](http://askubuntu.com/questions/tagged/wine) tag at [![](http://askubuntu.com/favicon.ico) AskUbuntu.com](http://askubuntu.com/)." />
  <row Id="40534" PostHistoryTypeId="5" PostId="16752" RevisionGUID="874fe299-9432-4212-9b7c-a3e8f359d441" CreationDate="2011-02-17T14:06:25.243" UserId="5267" Comment="added 305 characters in body" Text="There is no _best_ way to do it, as such. Both steam and wine are changing, and today's best method might break tomorrow*. &#xD;&#xA;&#xD;&#xA; 1. [People have reported](http://askubuntu.com/questions/24549/italic-text-in-steam-under-wine) that Steam works with just standard Wine&#xD;&#xA;&#xD;&#xA;  - Install [Wine](http://packages.ubuntu.com/wine) [![Install wine](http://bit.ly/software-small)](http://apt.ubuntu.com/p/wine) from the Software Centre (or click the shopping bag icon)&#xD;&#xA;&#xD;&#xA;  - Right click the installer executable, go to *Properties → Permissions* and check *Allow executing file as program*, then right click it again and select *Open with Wine Windows program loader*. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 2. If it turns out that doesn't work for you, you can try using [![](http://askubuntu.com/favicon.ico) PlayOnLinux](http://askubuntu.com/questions/1784/how-can-i-run-steam)&#xD;&#xA;&#xD;&#xA;   Marco has detailed the instructions on how to get it working behind the link.&#xD;&#xA;&#xD;&#xA; 3. If it _still_ doesn't work, you can give [Crossover Games](http://www.codeweavers.com/) a go. Though it is number three on this list on purpose.&#xD;&#xA;&#xD;&#xA;In general, it seems that Steam will work okay. You should try to run it using out-of-the-box Wine first. If you run into any trouble, feel free to ask a question under the [*wine*](http://askubuntu.com/questions/tagged/wine) tag at [![](http://askubuntu.com/favicon.ico) AskUbuntu.com](http://askubuntu.com/).&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;*: note: If you get it to work, updates to Wine will most probably _never_ break it. But it may well be the Steam people are *fighting off* Wine compatibility. It may also be they are actively trying to make their program run well under Wine (games publishers have been known to do that). &lt;/sub&gt;" />
  <row Id="40535" PostHistoryTypeId="25" PostId="16751" RevisionGUID="91d0c458-e00b-4cb3-a518-c9cf263d4ecb" CreationDate="2011-02-17T14:22:53.480" Comment="http://twitter.com/#!/StackGaming/status/38241981654245376" />
  <row Id="40536" PostHistoryTypeId="2" PostId="16753" RevisionGUID="c3143c89-ef96-4b25-8941-8ed6a2020c19" CreationDate="2011-02-17T14:32:36.860" UserId="7159" Text="I played it once during the late 90's and if i remember correctly it started with the main character (female) waking up in a cabin in a ship saying &quot;oh my head, where am i, i must be drunk&quot;.. cant remember too much more she was searching for something, at one point you have to plug a hole in a small rowboat with rags or something so that you can use it.. my memory of it is not very clear, would really appreciate any ideas.. thanks!" />
  <row Id="40537" PostHistoryTypeId="1" PostId="16753" RevisionGUID="c3143c89-ef96-4b25-8941-8ed6a2020c19" CreationDate="2011-02-17T14:32:36.860" UserId="7159" Text="Old point-andd-click game cant remember the name! :(" />
  <row Id="40538" PostHistoryTypeId="3" PostId="16753" RevisionGUID="c3143c89-ef96-4b25-8941-8ed6a2020c19" CreationDate="2011-02-17T14:32:36.860" UserId="7159" Text="&lt;role-playing-game&gt;&lt;adventure&gt;" />
  <row Id="40539" PostHistoryTypeId="6" PostId="16753" RevisionGUID="1a6f4b30-0e2d-48f0-a912-ed0b64229ede" CreationDate="2011-02-17T14:40:54.443" UserId="23" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;role-playing-game&gt;&lt;adventure&gt;" />
  <row Id="40540" PostHistoryTypeId="2" PostId="16754" RevisionGUID="d8bc75d0-1c44-4824-aa65-d8fea92662dc" CreationDate="2011-02-17T14:41:14.780" UserId="7160" Text="Is it Ween - The Prophecy?&#xD;&#xA;&#xD;&#xA;http://www.gamefaqs.com/pc/567180-the-prophecy/faqs" />
  <row Id="40541" PostHistoryTypeId="5" PostId="16753" RevisionGUID="0124b4b3-8458-4633-9525-8c8165da1df6" CreationDate="2011-02-17T14:42:18.217" UserId="207" Comment="Grammar + spelling." Text="I played it once during the late 90's and, if I remember correctly, it started with the main character (female) waking up in a cabin in a ship saying &quot;Oh, my head! Where am I? I must be drunk&quot;. I can't remember too much more. She was searching for something. At one point, you have to plug a hole in a small rowboat with rags or something so that you can use it. My memory of it is not very clear; I would really appreciate any ideas. Thanks!" />
  <row Id="40542" PostHistoryTypeId="4" PostId="16753" RevisionGUID="0124b4b3-8458-4633-9525-8c8165da1df6" CreationDate="2011-02-17T14:42:18.217" UserId="207" Comment="Grammar + spelling." Text="Identifying an old point-and-click game in a cabin" />
  <row Id="40543" PostHistoryTypeId="5" PostId="16753" RevisionGUID="0e5364b0-9f47-4d32-89c8-64ae11b11fe9" CreationDate="2011-02-17T14:43:01.500" UserId="3114" Comment="Title edit." Text="I played it once during the late 90's and if I remember correctly it started with the main character (female) waking up in the cabin of a ship saying &quot;Oh, my head! Where am I? I must be drunk...&quot;. I can't remember much more.  She was searching for something.  At one point you have to plug a hole in a small rowboat with rags or something so that you can use it. My memory of it is not very clear, and I would really appreciate any ideas. thanks!" />
  <row Id="40544" PostHistoryTypeId="4" PostId="16753" RevisionGUID="0e5364b0-9f47-4d32-89c8-64ae11b11fe9" CreationDate="2011-02-17T14:43:01.500" UserId="3114" Comment="Title edit." Text="Trying to remember the name of an old point-and-click game for the PC" />
  <row Id="40545" PostHistoryTypeId="6" PostId="16753" RevisionGUID="0e5364b0-9f47-4d32-89c8-64ae11b11fe9" CreationDate="2011-02-17T14:43:01.500" UserId="3114" Comment="Title edit." Text="&lt;identify-this-game&gt;&lt;role-playing-game&gt;&lt;adventure&gt;" />
  <row Id="40546" PostHistoryTypeId="4" PostId="16753" RevisionGUID="5645390d-4f39-45c2-babb-f1b8442829e6" CreationDate="2011-02-17T14:48:21.827" UserId="3114" Comment="Title edited again, to make it more descriptive.  Sorry!" Text="Old Point and click game for PC from the late 90's involving boats/ships." />
  <row Id="40547" PostHistoryTypeId="5" PostId="5983" RevisionGUID="5d6dbab9-2561-4c79-a721-eb16b22185d4" CreationDate="2011-02-17T14:52:39.470" UserId="85" Comment="FIRE BREATHING RAGE TURTLE IS GOING TO BE MY POWER ANIMAL ARGH!" Text="I remember playing a point and click adventure at a friends very briefly and I'm trying to remember what it is called.  I only remember a few very specific details but hopefully someone will remember. &#xD;&#xA;&#xD;&#xA;I remember you could play as a rogue type character and if you tried to lockpick your nose it would cause your character to die.  There was also a bar where if you bought a drink (I think it was called dragons' breath or something of that sort) you would also die a horrible death.&#xD;&#xA;&#xD;&#xA;That's about the extent of my memories unfortunately." />
  <row Id="40548" PostHistoryTypeId="4" PostId="5983" RevisionGUID="5d6dbab9-2561-4c79-a721-eb16b22185d4" CreationDate="2011-02-17T14:52:39.470" UserId="85" Comment="FIRE BREATHING RAGE TURTLE IS GOING TO BE MY POWER ANIMAL ARGH!" Text="Old point and click PC game where you could horribly die by lockpicking your nose" />
  <row Id="40549" PostHistoryTypeId="6" PostId="5983" RevisionGUID="5d6dbab9-2561-4c79-a721-eb16b22185d4" CreationDate="2011-02-17T14:52:39.470" UserId="85" Comment="FIRE BREATHING RAGE TURTLE IS GOING TO BE MY POWER ANIMAL ARGH!" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="40550" PostHistoryTypeId="2" PostId="16755" RevisionGUID="88cab1fc-77d6-418b-8d89-d86810dd95e3" CreationDate="2011-02-17T14:53:44.647" UserId="7161" Text="Wondering how it is to play Left 4 dead in single-player? Will it work with the AI? Does it quickly become tedious?" />
  <row Id="40551" PostHistoryTypeId="1" PostId="16755" RevisionGUID="88cab1fc-77d6-418b-8d89-d86810dd95e3" CreationDate="2011-02-17T14:53:44.647" UserId="7161" Text="Left 4 dead single-player ok?" />
  <row Id="40552" PostHistoryTypeId="3" PostId="16755" RevisionGUID="88cab1fc-77d6-418b-8d89-d86810dd95e3" CreationDate="2011-02-17T14:53:44.647" UserId="7161" Text="&lt;left-4-dead-2&gt;" />
  <row Id="40553" PostHistoryTypeId="2" PostId="16756" RevisionGUID="e4ca73ed-d7ca-4b3d-ae20-247a7e2c7231" CreationDate="2011-02-17T14:59:59.600" UserId="7098" Text="AI behavior is correct, but sometimes they aren't fast enough to react... Totally depend of situation.&#xD;&#xA;&#xD;&#xA;You can either win or die, without being able to understand why they did/n't help you...&#xD;&#xA;&#xD;&#xA;The hardest the game mode, the more AI will fail... =)" />
  <row Id="40554" PostHistoryTypeId="2" PostId="16757" RevisionGUID="b8429cac-3ecc-4e9c-81be-b54888103a2e" CreationDate="2011-02-17T15:01:01.877" UserId="857" Text="I'm fairly certain that you're describing [Motocross Maniacs](http://en.wikipedia.org/wiki/Motocross_Maniacs). One of my favorite Game Boy games, that not many people seem to know about.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/kmSsM.jpg" />
  <row Id="40555" PostHistoryTypeId="2" PostId="16758" RevisionGUID="6fd861b6-bbe3-43e4-8999-2f64d9a8a171" CreationDate="2011-02-17T15:05:37.300" UserId="3114" Text="Left-4-Dead has pretty decent A.I.  Better than most games.  Generally, they'll stay with you, and provide decent support.  They rarely get *stuck* somewhere in the level, and will run away when you run away.  They will also almost always come to your aid if you need it.&#xD;&#xA;&#xD;&#xA;That being said, they certainly aren't perfect, but nonetheless, I find that they're decent enough to warrant playing the game single-player." />
  <row Id="40558" PostHistoryTypeId="5" PostId="16342" RevisionGUID="75b25b4a-e168-4e54-bde2-294cdf4b8ec6" CreationDate="2011-02-17T15:16:38.620" UserId="6774" Comment="added 76 characters in body" Text="It also creates a choke in your own base, so for example if your army is in the main base while your natural expo gets attacked, it will be more difficult for you to engage the opponent, because your wall-in forces your army into a small choke.&#xD;&#xA;&#xD;&#xA;[update]&#xD;&#xA;&#xD;&#xA;Note: In team games (2v2 / 3v3 / 4v4), it's far more compelling to wall in because you risk facing much stronger rush attacks. The bigger the rush, the more important it is to keep them at bay while you prepare a defense. As Terran, I sometimes place unfinished buildings at the front as an emergency, or as Protoss, you sometimes need multiple zealots ready to do the hold-position gate.&#xD;&#xA;&#xD;&#xA;[update]&#xD;&#xA;&#xD;&#xA;A wall-in can often provide void rays an easy full-charge.&#xD;&#xA;" />
  <row Id="40559" PostHistoryTypeId="2" PostId="16760" RevisionGUID="62e069e0-0e33-458b-b686-761521126d33" CreationDate="2011-02-17T15:23:57.637" UserId="1721" Text="Looking through a list of roguelikes to sink my teeth into I've narrowed down my choices to Nethack and Crawl. The problem is that I'm not experienced with roguelikes so I don't know what to expect in terms of difficulty, and I want to choose the one that is easier to get into and beat.&#xD;&#xA;&#xD;&#xA;So how steep are Nethack and Crawl's learning curves? Is one game more feasible to beat than the other, starting as a beginner? I'm more concerned about learning game mechanics than the UI.&#xD;&#xA;&#xD;&#xA;What I've heard so far about differences between the two:&#xD;&#xA;&#xD;&#xA; - Crawl is less in-depth so the different ways to die are less surprising. Yet Another Stupid Death originated from Nethack, so I fear for my wellbeing. &#xD;&#xA;&#xD;&#xA; - A death in Nethack is usually because of stupidity and not bad luck.&#xD;&#xA;Crawl's random number generator can turn a sheep into a killing machine, meaning I may need both luck and experience.&#xD;&#xA;&#xD;&#xA;If any of the two points above are incorrect please say so." />
  <row Id="40560" PostHistoryTypeId="1" PostId="16760" RevisionGUID="62e069e0-0e33-458b-b686-761521126d33" CreationDate="2011-02-17T15:23:57.637" UserId="1721" Text="How difficult are Nethack and Crawl?" />
  <row Id="40561" PostHistoryTypeId="3" PostId="16760" RevisionGUID="62e069e0-0e33-458b-b686-761521126d33" CreationDate="2011-02-17T15:23:57.637" UserId="1721" Text="&lt;nethack&gt;&lt;crawl&gt;" />
  <row Id="40562" PostHistoryTypeId="6" PostId="16760" RevisionGUID="0a45a744-dea5-4df8-a950-ea6364ed6d73" CreationDate="2011-02-17T15:25:34.700" UserId="207" Comment="Added comparison tag because I like the comparison tag!" Text="&lt;nethack&gt;&lt;comparison&gt;&lt;crawl&gt;" />
  <row Id="40563" PostHistoryTypeId="2" PostId="16761" RevisionGUID="2016810f-2c03-42f9-a835-295433a46348" CreationDate="2011-02-17T15:28:23.607" UserId="1721" Text="**In short:** it quickly becomes tedious.&#xD;&#xA;&#xD;&#xA;The AI is only suitable for Easy or Normal single player. Beating Hard and Expert usually comes from team tactics as opposed to FPS skill, and tactics requires human cooperation. You'll find yourself constantly losing if you're using AI on those difficulties.&#xD;&#xA;&#xD;&#xA;The AI has some other shortcomings. They are incapable of throwing grenades, meaning your team's stock of weapons is less than that of a human team. Also, they will heal you if you're hurt, *no matter the situation*. If this happens to you when it's crucial that you run as opposed to stop and heal, then keep a medkit on you and pull it out to prevent the AI from attempting to heal you." />
  <row Id="40564" PostHistoryTypeId="2" PostId="16762" RevisionGUID="ffa25eb5-0017-4034-91e0-098f30429319" CreationDate="2011-02-17T15:38:37.703" UserId="23" Text="Crawl is generally regarded to be harder than Nethack. The resistances are harder to acquire and, although each level is much larger than Nethack's, monster regeneration is much slower &amp;mdash; once you've killed all that there was to kill, the level will remain mostly empty for a long while.&#xD;&#xA;&#xD;&#xA;Crawl, however, is much more &quot;ergonomic&quot;, with all kinds of fancy features like autoexplore or &quot;search for items matching this regexp&quot;. It also features a richer religion system, a richer randart system, more interesting (and dangerous) dungeon features, a superior tiled interface and a tutorial.&#xD;&#xA;&#xD;&#xA;If you want to give Crawl a try, go for a Spriggan Enchanter, train stabbing and stealth and learn Ensorcelled hibernation and Confusion. That's good enough to explore a few branches of the dungeons &amp;mdash; once you realize you heave really few hitpoints and they ain't regenerating quickly either (I mean, you're no troll).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40565" PostHistoryTypeId="5" PostId="16756" RevisionGUID="783add91-1cf8-4697-bcd5-6d3d9c18dffc" CreationDate="2011-02-17T15:41:51.080" UserId="1721" Comment="grammar" Text="AI behavior is correct, but sometimes they aren't fast enough to react... it totally depends on the situation.&#xD;&#xA;&#xD;&#xA;You can either win or die, without being able to understand why they didn't help you...&#xD;&#xA;&#xD;&#xA;The harder the game mode, the more the AI will fail... =)" />
  <row Id="40566" PostHistoryTypeId="2" PostId="16763" RevisionGUID="ce4707a8-5125-44f7-997e-cf33fc9e7723" CreationDate="2011-02-17T15:50:36.567" UserId="1704" Text="Recently a discussion came up amongst friends. Some of us like to record our gameplay and put it up in YouTube, own3D, etc.&#xD;&#xA;&#xD;&#xA;Problem is, some of us are getting copyright strikes / copyright claims, on audio as well as video.&#xD;&#xA;&#xD;&#xA;Bear in mind, the videos getting the claims and strikes are not manipulated in any way, except resized to 1080p or 720p. No external music or sound, no external video has been added.&#xD;&#xA;&#xD;&#xA;So, what do I pay for when I dish out 60 bucks for a game? Don't I &quot;own&quot; the content I paid for?&#xD;&#xA;&#xD;&#xA;Or have I only paid for the service i.e. the ability to be able to play the game and only that?&#xD;&#xA;&#xD;&#xA;I'm not interested how YouTube or own3D or sites like that and their copyright system suck. That's not the issue here.&#xD;&#xA;" />
  <row Id="40567" PostHistoryTypeId="1" PostId="16763" RevisionGUID="ce4707a8-5125-44f7-997e-cf33fc9e7723" CreationDate="2011-02-17T15:50:36.567" UserId="1704" Text="When I buy a game, what do I actually pay for?" />
  <row Id="40568" PostHistoryTypeId="3" PostId="16763" RevisionGUID="ce4707a8-5125-44f7-997e-cf33fc9e7723" CreationDate="2011-02-17T15:50:36.567" UserId="1704" Text="&lt;legal&gt;&lt;buying-advice&gt;&lt;general-gaming&gt;&lt;buy&gt;" />
  <row Id="40569" PostHistoryTypeId="2" PostId="16764" RevisionGUID="7a4bbf17-fd35-4e97-b6f3-cb24701781dd" CreationDate="2011-02-17T16:01:04.557" UserId="13" Text="&gt; Don't I &quot;own&quot; the content I paid for?&#xD;&#xA;&#xD;&#xA;No.&#xD;&#xA;&#xD;&#xA;&gt; Or have I only paid for the service i.e. the ability to be able to play the game and only that?&#xD;&#xA;&#xD;&#xA;Yes.&#xD;&#xA;&#xD;&#xA;Though you probably can &quot;quote&quot; portions of the game for reviews etc. under fair use laws (which may or may not be applicable in your country). The amount (i.e. length of the video) will be relevant here. A 2 minute clip might be OK, but a 15 minute one wouldn't be." />
  <row Id="40570" PostHistoryTypeId="2" PostId="16765" RevisionGUID="87e52a09-2445-45a5-bd0e-02ee2d35566b" CreationDate="2011-02-17T16:20:50.497" UserId="3467" Text="Yesterday I played Terran against Zerg (that is actually 1-2 leagues better then me). I played pretty well half of the game. It was something like this:&#xD;&#xA;&#xD;&#xA;- I scouted Zerg too late (Metalopolis map), my mistake;&#xD;&#xA;- Zerg made quick expo, I did too;&#xD;&#xA;- Few minutes Zerg was leading in drone amount (he had around 45-50 drones, I had - around 35 SCVs), but it was mostly compensated with my MULEs, also I did him hellion drop and killed around 15 drones;&#xD;&#xA;- mutas killed my medivacs in the end of drop.&#xD;&#xA;&#xD;&#xA;Middle game: &#xD;&#xA;&#xD;&#xA;I made 2nd expansion, zerg did 2 more. I denied his 1 and killed drones on the 2nd exp (so he left on 3 bases with around 40 drones), he denied my 2nd exp (so I left on 2 bases with 40 SCVs too).&#xD;&#xA;&#xD;&#xA;The next thing was his mutas+ultralisk+lings+bannelings attack on my natural. I had enough Vikings, marines, medivacs, some banshees, and had time to save all my SCVs. He lost whole army, but I saved 5-6 vikings, few banshees. So it was more or less good for me.&#xD;&#xA;&#xD;&#xA;The end.&#xD;&#xA;&#xD;&#xA;Still, I had few problems (as I saw from replay):&#xD;&#xA;&#xD;&#xA;- I had some minerals/gas left and didn't mine for some time... &#xD;&#xA;- I didn't have enough production facilities to build enough army in time...&#xD;&#xA;&#xD;&#xA;Next his push was mainly consisted from bannelings + zerlings... (more then 50 banelings). He destroyed both my CCs... &#xD;&#xA;&#xD;&#xA;But if I had enough production facilities, I can't know what should I build here. &#xD;&#xA;If I have map control - I could see his army coming in 20-30 seconds, but I won't build enough to defend for this time...&#xD;&#xA;&#xD;&#xA;My own summaries: I needed to scout him earlier and try to deny expansions earlier... probably in this way he would have less larvas/minerals...&#xD;&#xA;&#xD;&#xA;But:&#xD;&#xA;&#xD;&#xA;**Question 1**: how can you know what expect from Zerg (if he has all 3: ban.nest, roach warren, spire)?&#xD;&#xA;&#xD;&#xA;Just to push constantly and keep him under pressure without giving any chance to produce more or less big army? &#xD;&#xA;&#xD;&#xA;**Question 2**: If I am correct, how can you push and still keep your base well defended (against quick mutas/zerlings)?" />
  <row Id="40571" PostHistoryTypeId="1" PostId="16765" RevisionGUID="87e52a09-2445-45a5-bd0e-02ee2d35566b" CreationDate="2011-02-17T16:20:50.497" UserId="3467" Text="TvZ: how to handle quick zerg transitions?" />
  <row Id="40572" PostHistoryTypeId="3" PostId="16765" RevisionGUID="87e52a09-2445-45a5-bd0e-02ee2d35566b" CreationDate="2011-02-17T16:20:50.497" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;zerg&gt;&lt;terran&gt;&lt;team-game&gt;" />
  <row Id="40573" PostHistoryTypeId="5" PostId="16765" RevisionGUID="62d7d37d-977f-4138-8998-1c30e75b021f" CreationDate="2011-02-17T16:26:07.120" UserId="3467" Comment="added 410 characters in body" Text="Yesterday I played Terran against Zerg (that is actually 1-2 leagues better then me). I played pretty well half of the game. It was something like this:&#xD;&#xA;&#xD;&#xA;- I scouted Zerg too late (Metalopolis map), my mistake;&#xD;&#xA;- Zerg made quick expo, I did too;&#xD;&#xA;- Few minutes Zerg was leading in drone amount (he had around 45-50 drones, I had - around 35 SCVs), but it was mostly compensated with my MULEs, also I did him hellion drop and killed around 15 drones;&#xD;&#xA;- mutas killed my medivacs in the end of drop.&#xD;&#xA;&#xD;&#xA;Middle game: &#xD;&#xA;&#xD;&#xA;I made 2nd expansion, zerg did 2 more. I denied his 1 and killed drones on the 2nd exp (so he left on 3 bases with around 40 drones), he denied my 2nd exp (so I left on 2 bases with 40 SCVs too).&#xD;&#xA;&#xD;&#xA;The next thing was his mutas+ultralisk+lings+bannelings attack on my natural. I had enough Vikings, marines, medivacs, some banshees, and had time to save all my SCVs. He lost whole army, but I saved 5-6 vikings, few banshees. So it was more or less good for me.&#xD;&#xA;&#xD;&#xA;The end.&#xD;&#xA;&#xD;&#xA;Still, I had few problems (as I saw from replay):&#xD;&#xA;&#xD;&#xA;- I had some minerals/gas left and didn't mine for some time... &#xD;&#xA;- I didn't have enough production facilities (4 barracks, 3 factories, 2 star-ports) to build enough army in time... Actually, that is not so small for 2 bases, right?&#xD;&#xA;&#xD;&#xA;Next his push was mainly consisted from bannelings + zerlings... (more then 50 banelings). He destroyed both my CCs... &#xD;&#xA;&#xD;&#xA;But if I had enough production facilities, I still could't know what should I build: helions? tanks? thors? banshee or vikings?&#xD;&#xA; &#xD;&#xA;If I have map control I can see his army coming in 20-30 seconds, but I won't be able to build enough army to defend for this time...&#xD;&#xA;&#xD;&#xA;My own summaries: I needed to scout him earlier and try to deny expansions earlier... probably in this way he would have less larvas/minerals... and I will be able to build enough and proper army in time...&#xD;&#xA;&#xD;&#xA;But:&#xD;&#xA;&#xD;&#xA;**Question 1**: how can you know what kind of army expect from Zerg (if he has all 3: ban.nest, roach warren, spire)?&#xD;&#xA;&#xD;&#xA;Possible answer: Just to push constantly and keep him under pressure without giving any chance to produce more or less big army? &#xD;&#xA;&#xD;&#xA;**Question 2**: If I am correct, how can you push and still keep your base well defended (against quick mutas/zerlings)?&#xD;&#xA;&#xD;&#xA;Possible answer: the best deffence is offence... but still, you need to be able to react on 5-7 mutas mineral line harassment...&#xD;&#xA;&#xD;&#xA;Any other thoughts are welcome." />
  <row Id="40574" PostHistoryTypeId="5" PostId="16698" RevisionGUID="669001be-0dba-434d-b1a1-7631f5d96d76" CreationDate="2011-02-17T16:30:51.540" UserId="4981" Comment="deleted 2 characters in body" Text="Could someone please explain the reason items disappear when you die a far distance from spawn? &#xD;&#xA;&#xD;&#xA;Do you have any tips on how to reduce item loss? Or any suggestions that stop the items from disappearing all together?&#xD;&#xA;&#xD;&#xA;From what I understand so far its due to chunks not loading, or unloading when you are too far away from them. I also understand from another question posted the items to disappear [5 minutes after death.][1] But I'm wanting to know is distance not time.&#xD;&#xA;&#xD;&#xA;A general answer would be nice, but what I would really like to know are the numbers. How far exactly do I have from the spawn point until I run the risk of disappearing items? And are there things in single player and/or multiplayer I can do to remove this hazard? Or at the least increase my chances of regaining the items lost on death from a far.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11010/how-long-what-causes-item-to-disappear-in-minecraft" />
  <row Id="40575" PostHistoryTypeId="2" PostId="16766" RevisionGUID="f7598cac-cfca-4a60-b04d-e2d205e05769" CreationDate="2011-02-17T16:51:46.517" UserId="7166" Text="Just like when you buy a movie on dvd... you don't own the entire movie! the cost of an entire movie can be in the millions!&#xD;&#xA;&#xD;&#xA;in fact, in games where you build things, say, mine craft, you don't even own the designs you've built, even though the creativity is completely yours. unless the game company releases rights to those (and allows other developers a way to open and see the save files etc...) they can claim it as their content." />
  <row Id="40576" PostHistoryTypeId="2" PostId="16767" RevisionGUID="27b1a2a6-c39c-4a80-8374-ff5968a7d40b" CreationDate="2011-02-17T16:57:29.007" UserId="3107" Text="[SC2 Builds](http://www.sc2builds.com/) exists for the sole purpose of showing people build orders. In addition, you can use [YABOT](http://www.sc2builds.com/resources.aspx) to play-test the build orders." />
  <row Id="40577" PostHistoryTypeId="2" PostId="16768" RevisionGUID="72305a95-96d3-4a18-af5b-2e23a73bf80c" CreationDate="2011-02-17T16:57:46.867" UserId="102" Text="So the quick Zerg transition is a myth (kind of like the Yeti or his North American cousin the Sasquatch); Zerg take just about as long to transition from one build to the next as every other race.  Where this misconception comes from is the Zerg's ability to remax, very quickly, with a new army.&#xD;&#xA;&#xD;&#xA;Now obviously, I could tell you about how you need to scout better, but [as I've mentioned before][1] I don't think that's much better than telling you to &quot;play better,&quot; so instead I'm going to tell you what you did wrong in your replay:&#xD;&#xA;&#xD;&#xA;You didn't build tanks.&#xD;&#xA;&#xD;&#xA;I'm not saying there aren't other viable Terran builds, or that other units aren't good for a Terran, or that you won't need other units too, but against a Zerg its hard to do better than Siege Tanks.&#xD;&#xA;&#xD;&#xA;I'm going to quote Day9 on this one (on SotG):&#xD;&#xA;&#xD;&#xA; &gt; [As Terran] you *need* that strong Tank back bone.&#xD;&#xA;&#xD;&#xA;While going Bio heavy has its merits, against a Zerg player (especially in mid to late game), you need a strong Siege Tank back bone to deal with things like: Roach/Hydra, Ling/Baneling, Ultralisks, Broodlings.  Otherwise you're essentially giving up one of your biggest advantages: AoE.  The entire reason a lot of Zerg players struggle mid-late game ZvT is because these Siege Tank back bones are unassailable.  As a result the Zerg often feels he needs to pull off some sort of clever Nydus or Drop play to break that Siege Tank line (called, catching him out of position).&#xD;&#xA;&#xD;&#xA;To augment your Tank line, there are a very large number of things you can build (Marines, Marauders, Hellions, Thors, Banshees, Vikings, etc), and this is where you start to customize yourself to what you're seeing from the Zerg (remember scouting).  Against heavy Muta play, I tend to prefer Marines with a few Thors thrown in for range.  A lot of Zerg will try to counter this with Ling/Baneling, but if you have that solid Tank line (and they're well spread out), you can usually handle that situation.  On the other hand, if I'm seeing more Corruptor/Broodlord play, I want to have Vikings.  Vikings are one of the few units you can really keep pace with Zerg production on (especially if he's dumping Corrputors into Broodlords).  If I see Ultralisk, or Roach/Hydra.  I like to back up my Siege Tanks with Marauders.  While Siege do great damage against Ultra, its Marauders who are the real cost effective killers there.  If you're starting to see Infestors, you need Ravens and Ghosts, so your Tank line doesn't get slimed.&#xD;&#xA;&#xD;&#xA;But remember, you still need that solid Tank back bone before you stand a chance.  I'm not saying build tanks first, but if you find yourself in mid game without a dozen or so Tanks, its going to be an uphill battle for you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/16644/starcraft-2-handling-a-4-gate-as-zerg/16662#16662" />
  <row Id="40578" PostHistoryTypeId="4" PostId="13480" RevisionGUID="e0a2b7c8-af9c-4478-8b57-d5f32bb073cf" CreationDate="2011-02-17T16:58:21.953" UserId="102" Comment="edited title" Text=" How to harass Zerg with Terrans (in the early game)" />
  <row Id="40579" PostHistoryTypeId="4" PostId="13797" RevisionGUID="9b4cc46a-80d2-4b67-9080-d38eaf30c1db" CreationDate="2011-02-17T16:58:33.873" UserId="102" Comment="edited title" Text="scouting with Terran - again from new side" />
  <row Id="40580" PostHistoryTypeId="4" PostId="13930" RevisionGUID="ff509162-3764-4200-9065-efea1146b074" CreationDate="2011-02-17T16:58:54.777" UserId="102" Comment="edited title" Text="How do I give resources to my teammates, quickly, in Starcraft 2?" />
  <row Id="40581" PostHistoryTypeId="4" PostId="13997" RevisionGUID="c7c53228-8532-4836-bec9-e90612d46684" CreationDate="2011-02-17T16:59:06.697" UserId="102" Comment="edited title" Text="Why Zerg build Evolution Chamber quickly?" />
  <row Id="40582" PostHistoryTypeId="4" PostId="14394" RevisionGUID="002c0518-ed3a-4037-becc-efe8a30ec12a" CreationDate="2011-02-17T16:59:42.077" UserId="102" Comment="edited title" Text="What are good Z+T strategies for multiplayer Starcraft 2?" />
  <row Id="40583" PostHistoryTypeId="4" PostId="16644" RevisionGUID="43bf2399-dbdb-4e3b-9b2d-c1190ff6db20" CreationDate="2011-02-17T17:01:04.010" UserId="102" Comment="edited title" Text="Handling a 4-gate as Zerg in Starcraft 2" />
  <row Id="40584" PostHistoryTypeId="25" PostId="16763" RevisionGUID="3c8b25d2-530c-4013-9314-cbddb3f7e911" CreationDate="2011-02-17T17:22:53.820" Comment="http://twitter.com/#!/StackGaming/status/38287281001463808" />
  <row Id="40585" PostHistoryTypeId="2" PostId="16769" RevisionGUID="d5d7e4ab-fc8f-44fa-bd42-0e81d7976926" CreationDate="2011-02-17T17:38:41.297" UserId="2267" Text="In addition to Wine, WineTricks helps really much. It installs all the required drivers/libraries/frameworks into Wine.&#xD;&#xA;&#xD;&#xA;[Steam Games on Linux](http://www.steamgamesonlinux.com/) website contains the list of things you need to install to play this or that.&#xD;&#xA;&#xD;&#xA;I managed to run *Alien Swarm* and *Half-Life 2 Deathmatch*, though *Left 4 Dead 2* was &quot;broken for Wine&quot; when I tried." />
  <row Id="40586" PostHistoryTypeId="5" PostId="16769" RevisionGUID="2f28a0ec-97a5-47ee-82c1-8f2781b2855a" CreationDate="2011-02-17T17:59:51.807" UserId="2267" Comment="added 218 characters in body" Text="In addition to Wine, [**WineTricks**](http://wiki.winehq.org/winetricks &quot;WineTricks - The Official Wine Wiki&quot;) helps really much. It installs all the required drivers, libraries and frameworks into Wine.&#xD;&#xA;&#xD;&#xA;[**Steam Games on Linux** website](http://www.steamgamesonlinux.com/ &quot;&quot;All the games I have on Steam, tested on Linux and logged here…&quot;&quot;) contains Wine configuration and things you need to install (including WineTricks for some games) to play different Steam games.&#xD;&#xA;&#xD;&#xA;I successfully played *Alien Swarm* and *Half-Life 2 Deathmatch*, though they don't seem to need any special configuration." />
  <row Id="40587" PostHistoryTypeId="2" PostId="16770" RevisionGUID="3015eebd-9629-4c66-866d-5341e847748e" CreationDate="2011-02-17T18:05:06.123" UserId="5879" Text="One thing not mentioned is that the game director makes the game unpredictable. You will sort of know what is coming in certain situations, but this game is different than all other SP games in that you are never really sure *exactly when* something bad is about to happen.&#xD;&#xA;&#xD;&#xA;I know you asked about SP, but if you have access to internet, this game is well worth playing coop mode. There are always griefers, but you can make friends-only games and add people to your friends list who play nice.&#xD;&#xA;&#xD;&#xA;Versus is a whole other game." />
  <row Id="40588" PostHistoryTypeId="2" PostId="16771" RevisionGUID="af858675-1ce1-4057-b89e-33d0becedbe2" CreationDate="2011-02-17T18:05:54.673" UserId="3319" Text="Definitely recommend RealMyst over Masterpiece Edition - not for the Ryme age (although that's not a small bonus), but because the improvement in graphics and control. (And you can choose to play RealMyst in &quot;point and click&quot; mode like the original, but I'd recommend the first-person WASD controls - there's a lot of detail you miss by sticking to the main path.)&#xD;&#xA;&#xD;&#xA;Riven is simultaneously my most and least favorite game in the Myst canon. Most favorite because it's the largest single world and everything is internally consistant (all the puzzles have an in-story reason for existing). Least favorite because it is soul-crushingly hard. They don't make games like that anymore. &#xD;&#xA;&#xD;&#xA;So, in short: get RealMyst and Riven, and a good hint guide for the latter. :)" />
  <row Id="40589" PostHistoryTypeId="2" PostId="16772" RevisionGUID="099cfeb1-cc8e-460a-970f-73e251b5e7e2" CreationDate="2011-02-17T18:20:10.473" UserId="7168" Text="People have reported it showing up randomly in the DQVC when it was not their birthday, so it is possible to get cake without either waiting for your birthday or changing the date on the DS." />
  <row Id="40590" PostHistoryTypeId="2" PostId="16773" RevisionGUID="9de56736-cec3-4600-8b32-bd857d84e04f" CreationDate="2011-02-17T18:25:11.263" UserId="7168" Text="There are a few areas that it makes you do alone, like on the Magmaroo summit, at one point you have to go it alone." />
  <row Id="40591" PostHistoryTypeId="5" PostId="16712" RevisionGUID="5b8f6451-a2b8-465a-b406-cf8c95cb15fc" CreationDate="2011-02-17T18:36:44.803" UserId="816" Comment="added 47 characters in body" Text="While in monster form, you can use the #monster command to summon beasts of your kind. This can net you an army of (admittedly kind of weak) pets.&#xD;&#xA;&#xD;&#xA;Lycanthropy also ensures that if you're polymorphed while human, you'll enter your animal form. Depending on what kind of were-foo you are, this can guarantee that you won't turn into something big, destroying your armor.&#xD;&#xA;&#xD;&#xA;Still, probably not worth it, though a Ring of Polymorph Control would make it more palatable." />
  <row Id="40592" PostHistoryTypeId="2" PostId="16774" RevisionGUID="365cbe39-94f9-4f36-b6ba-58e495ab0d02" CreationDate="2011-02-17T18:42:12.817" UserId="7169" Text="When you purchase a game from the store, you tangibly receive a specialized piece of plastic with software on it, and some packaging. Everything else is intangible: rights, a license, guarantees, etc.&#xD;&#xA;&#xD;&#xA;*Typically*, and I can't stress that word enough, what you get in layman's terms is a license to use the software on the disc for personal use in the privacy of your own home and a guarantee that the hardware disc is free from defects in workmanship. You do not receive any copyright rights over the content, nor does the license permit you to duplicate or redistribute the content (well, it does to some extent, usually for backup and for actually installing and running the software).&#xD;&#xA;&#xD;&#xA;When you record yourself playing a game and then post it on YouTube what you're doing is duplicating a portion of the audiovisual intellectual property in the software and redistributing it in a different form. That's why it's a copyright violation, and that is why the license you are granted as an end user doesn't permit it." />
  <row Id="40593" PostHistoryTypeId="4" PostId="592" RevisionGUID="76ee3033-83f1-4d4e-a897-d32bc4263f76" CreationDate="2011-02-17T19:08:51.123" UserId="857" Comment="affect/effect" Text="In which games does the Konami code have a negative effect?" />
  <row Id="40594" PostHistoryTypeId="24" PostId="592" RevisionGUID="a5b8b483-ccb9-48b3-b893-a13d9da68b3e" CreationDate="2011-02-17T19:08:51.123" Comment="Proposed by 857 approved by 14 edit id of 133" />
  <row Id="40595" PostHistoryTypeId="2" PostId="16775" RevisionGUID="ae8acac8-4f26-40a8-8005-4169cb181fda" CreationDate="2011-02-17T19:46:00.023" UserId="2341" Text="I recently picked up a copy of [*Dungeon Raid*](http://dungeonraid.atspace.com/) on my iPhone.  To my surprise, it has quickly become my favorite iPhone game.  Having never played an RPG-style game since the NES's *Dragon Warrior*, I'm learning some new skills.&#xD;&#xA;&#xD;&#xA;**Does anyone know if the game actually has an end?**  Or do you just keep playing forever?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40596" PostHistoryTypeId="1" PostId="16775" RevisionGUID="ae8acac8-4f26-40a8-8005-4169cb181fda" CreationDate="2011-02-17T19:46:00.023" UserId="2341" Text="Does Dungeon Raid ever end?" />
  <row Id="40597" PostHistoryTypeId="3" PostId="16775" RevisionGUID="ae8acac8-4f26-40a8-8005-4169cb181fda" CreationDate="2011-02-17T19:46:00.023" UserId="2341" Text="&lt;iphone&gt;&lt;dungeon-raid&gt;" />
  <row Id="40598" PostHistoryTypeId="2" PostId="16776" RevisionGUID="b5656a9b-17ab-4e96-b26b-2294a940c5f8" CreationDate="2011-02-17T20:09:47.637" UserId="-1" Text="" />
  <row Id="40599" PostHistoryTypeId="2" PostId="16777" RevisionGUID="ea5a0579-f200-4430-9c87-c0d7779ea779" CreationDate="2011-02-17T20:09:47.637" UserId="-1" Text="" />
  <row Id="40600" PostHistoryTypeId="5" PostId="16776" RevisionGUID="f2cd6364-e34a-439d-8dd6-7d1de3ffba06" CreationDate="2011-02-17T20:14:55.530" UserId="2341" Comment="added 1080 characters in body" Text="Dungeon Raid is RPG-style game created by Alex Kuptsov for Apple's iOS platform.  From the iTunes store:&#xD;&#xA;&#xD;&#xA;&gt; Dungeon Raid is going to challenge your strategy skills to the max! Trace a path and match the tiles to collect treasure, buy and upgrade weapons and defeat monsters in this exciting and addictive puzzle roleplaying game. Things happen fast in Dungeon Raid, so gather your courage and dive in!&#xD;&#xA;&#xD;&#xA;The game is laid out in a 6x6 tile grid.  Each tile contains a weapon, coin, shield, potions, or monsters.  On the player's turn, he traces a path to connect three or more tiles containing the same items.  &#xD;&#xA;&#xD;&#xA;* Collect enough coins and you can purchase upgrades&#xD;&#xA;* Collect potions to restore lost health&#xD;&#xA;* Collect shields to increase your defenses and earn experience points&#xD;&#xA;* Trace over monsters to attack and earn experience points.  Tracing weapons increases your attack strength.&#xD;&#xA;&#xD;&#xA;The game alternates between the player making a move and all monsters on the screen attacking.  When the monsters have depleated your shields and drained your energy, the game ends.&#xD;&#xA;" />
  <row Id="40601" PostHistoryTypeId="24" PostId="16776" RevisionGUID="3cf718b8-8bb8-4485-9f94-0a8aec719383" CreationDate="2011-02-17T20:14:55.530" Comment="Proposed by 2341 approved by 336 edit id of 134" />
  <row Id="40602" PostHistoryTypeId="5" PostId="16777" RevisionGUID="814ee145-c4c5-4ff0-9add-2ec21c9446af" CreationDate="2011-02-17T20:15:00.710" UserId="2341" Comment="added 56 characters in body" Text="Dungeon Raid is RPG-style game for Apple's iOS platform." />
  <row Id="40603" PostHistoryTypeId="24" PostId="16777" RevisionGUID="7dece647-2050-4b5b-bdbc-f77501cab81e" CreationDate="2011-02-17T20:15:00.710" Comment="Proposed by 2341 approved by 336 edit id of 135" />
  <row Id="40604" PostHistoryTypeId="25" PostId="16775" RevisionGUID="48579daf-3684-42ad-82df-3760ffc4a6ff" CreationDate="2011-02-17T20:22:53.957" Comment="http://twitter.com/#!/StackGaming/status/38332580457754624" />
  <row Id="40605" PostHistoryTypeId="2" PostId="16778" RevisionGUID="7fde7d19-40d6-4fd6-af1c-67ff37146b44" CreationDate="2011-02-17T20:35:02.770" UserId="6636" Text="No, you just keep playing forever at increasingly harder difficulty." />
  <row Id="40606" PostHistoryTypeId="5" PostId="16650" RevisionGUID="33d28660-3cd3-4d07-9427-01ffe046f9ee" CreationDate="2011-02-17T20:57:27.847" UserId="6667" Comment="Linked to a YouTube of the game in question" Text="It was from the early to mid-90's, it had a first person view, but the view was always static i.e. you couldn't move around except to go to the 'next room' or change the 'state' of the room.&#xD;&#xA;&#xD;&#xA; In the beginning of the game you were in a room, I think your were supposed to be an apprentice of some sort and you had to create a key to unlock a trap door. And there was a fruit bat that loved strawberries. I think you could feed him strawberry jam and he would defecate out some gold that you could use to smelt a key and continue on to the next room.&#xD;&#xA;&#xD;&#xA;I guess it's a point-and-click adventure game, and I scrolled through some of the lists of those on wikipedia and gamefaqs, but I didn't see a title that jogged my memory.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;&#xD;&#xA;**Game Footage Here:**&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=8r0H9S3q3Ms&#xD;&#xA;&#xD;&#xA;@5:30 for the bat giving you gold for strawberries." />
  <row Id="40607" PostHistoryTypeId="5" PostId="16763" RevisionGUID="a0700b33-ffff-470a-af26-3d535cf00907" CreationDate="2011-02-17T21:37:26.577" UserId="85" Comment="&quot;buy&quot; and &quot;general-gaming&quot; really shouldn't exist as tags, and &quot;buying-advice&quot; doesn't quite apply here. ♪" Text="Recently a discussion came up amongst friends. Some of us like to record our gameplay and put it up in YouTube, own3D, etc.&#xD;&#xA;&#xD;&#xA;Problem is, some of us are getting copyright strikes / copyright claims, on audio as well as video.&#xD;&#xA;&#xD;&#xA;Bear in mind, the videos getting the claims and strikes are not manipulated in any way, except resized to 1080p or 720p. No external music or sound, no external video has been added.&#xD;&#xA;&#xD;&#xA;So, what do I pay for when I dish out 60 bucks for a game? Don't I &quot;own&quot; the content I paid for?&#xD;&#xA;&#xD;&#xA;Or have I only paid for the service, i.e. the ability to be able to play the game and only that?&#xD;&#xA;&#xD;&#xA;I'm not interested how YouTube or own3D or sites like that and their copyright system suck. That's not the issue here.&#xD;&#xA;" />
  <row Id="40608" PostHistoryTypeId="6" PostId="16763" RevisionGUID="a0700b33-ffff-470a-af26-3d535cf00907" CreationDate="2011-02-17T21:37:26.577" UserId="85" Comment="&quot;buy&quot; and &quot;general-gaming&quot; really shouldn't exist as tags, and &quot;buying-advice&quot; doesn't quite apply here. ♪" Text="&lt;legal&gt;" />
  <row Id="40609" PostHistoryTypeId="4" PostId="4072" RevisionGUID="49f5bb1b-8bce-4ccc-89ac-0c3849c0d775" CreationDate="2011-02-17T21:39:29.163" UserId="85" Comment="Redescriptive isn't a word, is it? Well, I redescriptivized the title, anyway! Hmph!" Text="Can I reinstall Starcraft 2 on Windows using the key from my Mac?" />
  <row Id="40610" PostHistoryTypeId="6" PostId="4072" RevisionGUID="49f5bb1b-8bce-4ccc-89ac-0c3849c0d775" CreationDate="2011-02-17T21:39:29.163" UserId="85" Comment="Redescriptive isn't a word, is it? Well, I redescriptivized the title, anyway! Hmph!" Text="&lt;starcraft-2&gt;&lt;mac&gt;&lt;windows&gt;" />
  <row Id="40611" PostHistoryTypeId="5" PostId="16762" RevisionGUID="640562bc-7514-483a-a5f3-f22cb45bc0a2" CreationDate="2011-02-17T21:53:49.267" UserId="23" Comment="added 294 characters in body" Text="Crawl is generally regarded to be harder than Nethack. The resistances are harder to acquire (eating corpses _won't_ grant them) and, although each level is much larger than Nethack's, monster regeneration is much slower &amp;mdash; once you've killed all that there was to kill, the level will remain mostly empty for a long while and you'll have to move on.&#xD;&#xA;&#xD;&#xA;Crawl, however, is much more &quot;ergonomic&quot;, with all kinds of fancy features like autoexplore or &quot;search for items matching this regexp&quot;. It also features a richer religion system, a richer randart system, more interesting (and dangerous) dungeon features, a superior tiled interface and a tutorial. It features less complex item interaction, however: no dipping or scratching or applying or wiping; only wearable items can be cursed (IIRC) and there's no &quot;blessed&quot; status at all; throwing potions at monsters is ineffective; etc.&#xD;&#xA;&#xD;&#xA;If you want to give Crawl a try, go for a Spriggan Enchanter, train stabbing and stealth and learn Ensorcelled hibernation and Confusion. That's good enough to explore a few branches of the dungeons &amp;mdash; once you realize you heave really few hitpoints and they ain't regenerating quickly either (I mean, you're no troll).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40612" PostHistoryTypeId="2" PostId="16779" RevisionGUID="8b34aa5f-c473-4b06-95f3-36cefbfc1f9f" CreationDate="2011-02-17T22:01:34.317" UserId="2771" Text="Steam works very well in plain Wine.&#xD;&#xA;&#xD;&#xA;I actually paid for Crossover games since they provide commercial support and fix reported bugs in supported games extremely fast. Plus they push fixes back into Wine." />
  <row Id="40614" PostHistoryTypeId="2" PostId="16780" RevisionGUID="e57d7922-4354-4182-b799-7d7955eb865c" CreationDate="2011-02-17T22:05:03.890" UserId="3383" Text="After Ryzom's source code went public I've been dying to get going on one of the fan-run fan-made Atys-like (or stranger) worlds that were sure to follow.&#xD;&#xA;&#xD;&#xA;But I couldn't (and still can't) find any. :/&#xD;&#xA;&#xD;&#xA;Are there any such servers running reasonably consistently in the world?" />
  <row Id="40615" PostHistoryTypeId="1" PostId="16780" RevisionGUID="e57d7922-4354-4182-b799-7d7955eb865c" CreationDate="2011-02-17T22:05:03.890" UserId="3383" Text="Are there any unofficial Ryzom servers up and running?" />
  <row Id="40616" PostHistoryTypeId="3" PostId="16780" RevisionGUID="e57d7922-4354-4182-b799-7d7955eb865c" CreationDate="2011-02-17T22:05:03.890" UserId="3383" Text="&lt;dedicated-server&gt;&lt;ryzom&gt;" />
  <row Id="40617" PostHistoryTypeId="5" PostId="15098" RevisionGUID="62918ddf-10b9-4902-a8ec-43947adb4859" CreationDate="2011-02-17T22:13:49.233" UserId="5398" Comment="Now it's not game-rec" Text="Hi guys since this weekend I can get those games with a discount (only 3 bucks each!) I'm going to buy one of them.&#xD;&#xA;&#xD;&#xA;Now, I'm new to the Myst saga.  What significant differences are there between realMyst and Myst Masterpiece Edition?&#xD;&#xA;" />
  <row Id="40618" PostHistoryTypeId="24" PostId="15098" RevisionGUID="5921cf7b-5748-40f0-9ae3-842c4c6b80cb" CreationDate="2011-02-17T22:13:49.233" Comment="Proposed by 5398 approved by 23 edit id of 136" />
  <row Id="40619" PostHistoryTypeId="2" PostId="16781" RevisionGUID="af293117-7d32-4bb2-95ad-523ae1a49c90" CreationDate="2011-02-17T22:22:22.643" UserId="1719" Text="If I'm playing as a Barbarian or a Valkyrie, is there anything I can do with spellbooks other than just sell them for a little bit of gold?" />
  <row Id="40620" PostHistoryTypeId="1" PostId="16781" RevisionGUID="af293117-7d32-4bb2-95ad-523ae1a49c90" CreationDate="2011-02-17T22:22:22.643" UserId="1719" Text="Are spellbooks of any practical use to more &quot;physical&quot; characters?" />
  <row Id="40621" PostHistoryTypeId="3" PostId="16781" RevisionGUID="af293117-7d32-4bb2-95ad-523ae1a49c90" CreationDate="2011-02-17T22:22:22.643" UserId="1719" Text="&lt;nethack&gt;" />
  <row Id="40622" PostHistoryTypeId="5" PostId="16781" RevisionGUID="5185735e-1dcb-489f-8995-2f572f9c380a" CreationDate="2011-02-17T22:35:00.277" UserId="1719" Comment="added 21 characters in body" Text="If I'm playing as a Barbarian or a Valkyrie or something similar, is there anything I can do with spellbooks other than just sell them for a little bit of gold?" />
  <row Id="40623" PostHistoryTypeId="2" PostId="16782" RevisionGUID="31bba7d1-83f5-4842-81e9-63565d1f9ad1" CreationDate="2011-02-17T22:39:24.673" UserId="85" Text="Every class, spellcasting oriented or not, has a &quot;specialty spell&quot; which they are extra proficient with. They also have different masteries for each different school of magic. I suggest you browse about the [roles on the Nethack Wiki](http://nethackwiki.com/wiki/Role &quot;Or, someone who isn't drastically packing their bags right now can copy that data to an answer here before I get home and do it myself&quot;), they include the masteries for each class, and the specialty spells. These bonuses primarily affect the success rate of the spells working.&#xD;&#xA;&#xD;&#xA;For example, Barbarians actually can reach *Skilled* in Attack spells. Their specialty spell is *haste self*, although they cannot advance past *Unskilled* for Escape spells. So even though you aren't a true spellcaster, your success rate with those spells is enough that you can use them with relative ease. Of course, you probably won't use either form of spellcraft that often as you'll be beating your opponents to pieces, but at the same time you'll also find very little use for your Pw outside of those spells.&#xD;&#xA;&#xD;&#xA;Of special note are Knights, who are more traditionally physical but their Quest Artifact gives them, and them alone, a lot of power when casting spells. In particular, they deal double damage with the *magic missile* and *cone of cold* spells, resulting in even higher damage capability than Wizards.&#xD;&#xA;&#xD;&#xA;Of course, without boosting your Intelligence, it is difficult to read the books. So until you get smarter, you might consider selling the ones you know you'll never use, but stashing any that you might see yourself casting. Always keep in mind what your specialty spell is, and what masteries you can use. Sometimes, a spell can really shift the tides of battle, even if your blade is better 90% of the time." />
  <row Id="40624" PostHistoryTypeId="2" PostId="16783" RevisionGUID="22acabc1-80e9-41b9-9b52-14eb246273c4" CreationDate="2011-02-17T22:41:47.227" UserId="835" Text="Age of Empires 2 has a score system where it gives each player a certain number of points based on all the various aspects like military, economy etc.&#xD;&#xA;&#xD;&#xA;I was wondering if anyone would have a more detailed list of exactly what gives how many points?&#xD;&#xA;&#xD;&#xA;I know that you can get by far the most points by military actions like killing enemy units but I'd like to know more." />
  <row Id="40625" PostHistoryTypeId="1" PostId="16783" RevisionGUID="22acabc1-80e9-41b9-9b52-14eb246273c4" CreationDate="2011-02-17T22:41:47.227" UserId="835" Text="Age of Empires 2 score system" />
  <row Id="40626" PostHistoryTypeId="3" PostId="16783" RevisionGUID="22acabc1-80e9-41b9-9b52-14eb246273c4" CreationDate="2011-02-17T22:41:47.227" UserId="835" Text="&lt;age-of-empires-2&gt;" />
  <row Id="40627" PostHistoryTypeId="2" PostId="16784" RevisionGUID="644896a9-9d99-4fd0-9d00-c68e0cb5761d" CreationDate="2011-02-17T22:47:56.630" UserId="6431" Text="If I remember right you can click each tab at the end of the game and see the breakdown of each category.  For example 'Military' may have Units Killed, Units Lost, Buildings Destroyed." />
  <row Id="40628" PostHistoryTypeId="25" PostId="16781" RevisionGUID="28f0ff50-ec59-413e-b057-ac3880a5ef30" CreationDate="2011-02-17T23:22:55.447" Comment="http://twitter.com/#!/StackGaming/status/38377885865607168" />
  <row Id="40629" PostHistoryTypeId="5" PostId="16388" RevisionGUID="e68069f4-a654-4d13-a8f6-450c62620c76" CreationDate="2011-02-17T23:41:53.103" UserId="7023" Comment="added 626 characters in body; edited title" Text="I'm interested in knowing what is the thing that keeps players more engaged in an MMORPG, say WoW, GuildWars or any other. &#xD;&#xA;&#xD;&#xA;For example, I could say that what makes an FPS player tick is the aim skill needed to be good enough to get the higher number of frags... since MMORPGs have several metrics I'm having trouble to reach a conclusion about this.&#xD;&#xA;&#xD;&#xA;Is it the loot?, is it the social side to it?, is it the leveling &amp; different classes?, is it the quests?... not looking for the exact formula, but what makes a MMORPG good enough to be worth playing. For example once that you are finished leveling all possible classes one can completely loose interes?.&#xD;&#xA;&#xD;&#xA;I'm not THAT into MMOs so I'm very interested to know what makes an MMORPG player tick, this is because I am developing a zombie MMORPG with some friends and we haven't yet decided on what to focus for the gameplay, none of us are really addicted to an MMORPG (we have little time to play that kind of games, but most of us have played WoW or GW, or an RPG for that matter) so we need to know if loot is good enough, or if having more classes is better and can completely make players forget about loot, of viceversa.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="40630" PostHistoryTypeId="4" PostId="16388" RevisionGUID="e68069f4-a654-4d13-a8f6-450c62620c76" CreationDate="2011-02-17T23:41:53.103" UserId="7023" Comment="added 626 characters in body; edited title" Text="What is the most addictive factor in an MMORPG?" />
  <row Id="40631" PostHistoryTypeId="5" PostId="15105" RevisionGUID="92e5ebde-e5a3-43a1-a757-e324d4da88f1" CreationDate="2011-02-17T23:57:54.417" UserId="2974" Comment="Typo fixes... wow, how I'd mess these up?" Text="The main difference between the two games is that Myst: Masterpiece Edition is a 2D game, while realMyst is a 3D game.  Both tell the same story, except that realMyst has one more short age not found in Myst Masterpiece.&#xD;&#xA;&#xD;&#xA;As I recall, the 3D is from fixed positions, so essentially it has just changed 2D stills to a 360 panorama.&#xD;&#xA;&#xD;&#xA;On a side note: Riven is a 2D-only game.  It's also considerably larger and more difficult than the original Myst.&#xD;&#xA;&#xD;&#xA;Assuming you're asking due to the [sale][1] over at Good Old Games...  If you can afford the $16.95, you could get all Cyan's GOG games.  Given that either version of Myst plus Riven will be $8.38&#xD;&#xA;&#xD;&#xA;Note: There are 4 more Myst games after Riven.  They are:&#xD;&#xA;&#xD;&#xA;Myst III: Exile - A person who has a grudge against Atrus steals his latest linking book to what is Atrus's new home.  You need to get it back. Not available on GoG.  &#xD;&#xA;Myst IV: Revelation - Atrus's daughter is missing, you need to find her.  Also reintroduces Atrus's sons from the first game. Not available on GoG.  &#xD;&#xA;Myst V: End of Ages - The final game in the main storyline. Not available on GoG.  &#xD;&#xA;URU: Ages Beyond Myst - Not in the normal Myst storyline and uses a different game engine.  It was developed as an online game, but also has offline components.  The online component was discontinued for a while, but appears to be [back][2] now.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/promo/cyan_games&#xD;&#xA;  [2]: http://mystonline.com/" />
  <row Id="40632" PostHistoryTypeId="2" PostId="16785" RevisionGUID="11d17454-17ef-44dc-b92d-963eb93ae091" CreationDate="2011-02-18T00:07:16.843" UserId="7127" Text="And supplementing the answers already given: rings of warning and other similar effects allow you to know of 'danger' even if you can't see it, normally displayed as a red 1 when you can't see the being." />
  <row Id="40633" PostHistoryTypeId="2" PostId="16786" RevisionGUID="3142d30b-0ee0-4a13-abc4-01b373c2e6bf" CreationDate="2011-02-18T00:18:07.643" UserId="2748" Text="Fire seems to be the least useful element. As anyone found good uses for it? &#xD;&#xA;&#xD;&#xA;I mean raw fire, not steam." />
  <row Id="40634" PostHistoryTypeId="1" PostId="16786" RevisionGUID="3142d30b-0ee0-4a13-abc4-01b373c2e6bf" CreationDate="2011-02-18T00:18:07.643" UserId="2748" Text="What is a strong fire spell?" />
  <row Id="40635" PostHistoryTypeId="3" PostId="16786" RevisionGUID="3142d30b-0ee0-4a13-abc4-01b373c2e6bf" CreationDate="2011-02-18T00:18:07.643" UserId="2748" Text="&lt;magicka&gt;" />
  <row Id="40636" PostHistoryTypeId="2" PostId="16787" RevisionGUID="703c1e6c-50db-4d55-927d-17c2ac98dddb" CreationDate="2011-02-18T00:18:43.417" UserId="6636" Text="Well the source code was released not even a year ago I would just wait a bit longer for people to start makeing their own servers. It takes a bit of time to go through 2 million lines of code." />
  <row Id="40637" PostHistoryTypeId="5" PostId="16786" RevisionGUID="135d290a-a8eb-4dfe-815a-0cb43829b734" CreationDate="2011-02-18T00:18:46.443" UserId="207" Comment="Minor grammar edit." Text="Fire seems to be the least useful element. Has anyone found good uses for it? &#xD;&#xA;&#xD;&#xA;I mean raw fire, not steam." />
  <row Id="40638" PostHistoryTypeId="2" PostId="16788" RevisionGUID="64033cfa-01c8-4179-bee1-1e8745073f1b" CreationDate="2011-02-18T00:21:30.497" UserId="7127" Text="Not to diminish the answers already given, but a &quot;beginner&quot; should definitely choose a random role and race sometimes (often IMHO) to experience the many and varied styles and issues facing a NetHack player.&#xD;&#xA;&#xD;&#xA;Yes, at some point specialise if you prefer, but trying all roles and races is definitely worth while." />
  <row Id="40639" PostHistoryTypeId="2" PostId="16789" RevisionGUID="d2d45b48-6ace-4fb2-92da-d6b0bb52d351" CreationDate="2011-02-18T00:35:50.323" UserId="3129" Text="The best use for Fire as an element in spells is to set explosives on fire. When faced with large numbers of goblins, some of whom are carrying bombs, a mix of Lightning and Fire will allow you to set off a chain reaction that will kill most of them in short order, without actually needing to aim the spell." />
  <row Id="40640" PostHistoryTypeId="4" PostId="16786" RevisionGUID="8b6fa22f-bfb6-41ca-bce6-d3658f573ef4" CreationDate="2011-02-18T00:36:59.807" UserId="3129" Comment="edited title" Text="What is the best way to make use of the Fire element?" />
  <row Id="40641" PostHistoryTypeId="2" PostId="16790" RevisionGUID="f01ccb87-cc46-4bd7-b656-5909eff1ea4d" CreationDate="2011-02-18T00:43:47.327" UserId="7179" Text="The easiest way to mine is to mine a 2x2 tunnel horizontally. You can cover 8 blocks that way, with the same amount of blocks mined as a branch mine, which only reveals 6 blocks. As for getting up and down, use a water fall cushion (to jump into, must be 2 deep) and a water LADDER (check the youtube videos to see what it is)." />
  <row Id="40642" PostHistoryTypeId="2" PostId="16791" RevisionGUID="60d04d23-74e4-414f-8ad9-acff428f53f7" CreationDate="2011-02-18T00:52:35.337" UserId="7180" Text="Hi guys,&#xD;&#xA;&#xD;&#xA;I'm trying to unlock Akuma and Gouken on SF4 for PC (Steam Version, not Super Street Figher).&#xD;&#xA;&#xD;&#xA;So far I got Sakura, Dan, Gen, Rose and Fei Long.&#xD;&#xA;&#xD;&#xA;What do I must do before unlock Akuma and Gouken ?" />
  <row Id="40643" PostHistoryTypeId="1" PostId="16791" RevisionGUID="60d04d23-74e4-414f-8ad9-acff428f53f7" CreationDate="2011-02-18T00:52:35.337" UserId="7180" Text="How to unlock all SF4 characters, on PC ?" />
  <row Id="40644" PostHistoryTypeId="3" PostId="16791" RevisionGUID="60d04d23-74e4-414f-8ad9-acff428f53f7" CreationDate="2011-02-18T00:52:35.337" UserId="7180" Text="&lt;pc&gt;&lt;unlockable&gt;&lt;street-fighter-4&gt;" />
  <row Id="40645" PostHistoryTypeId="5" PostId="16791" RevisionGUID="922bc584-6afe-45f2-99ec-01e8da911fb7" CreationDate="2011-02-18T01:08:28.210" UserId="7180" Comment="added 645 characters in body; added 20 characters in body" Text="Hi guys,&#xD;&#xA;&#xD;&#xA;I'm trying to unlock Akuma and Gouken on SF4 for PC (Steam Version, not Super Street Figher).&#xD;&#xA;&#xD;&#xA;So far I got Sakura, Dan, Gen, Rose and Fei Long.&#xD;&#xA;&#xD;&#xA;What do I must do before unlock Akuma and Gouken ?&#xD;&#xA;&#xD;&#xA;#EDIT&#xD;&#xA;BadP asked a fair question about how did I unlock those ones, so here it comes:&#xD;&#xA;&#xD;&#xA;Unlocking Sakura: Play with Ryu, any level, no defeat, and finish the game.&lt;br&gt;&#xD;&#xA;Unlocking Dan: Play with Sakura, any level, no defeat, and finish the game.&lt;br&gt;&#xD;&#xA;Unlocking Rose: Play with M.Bison, any level, no defeat, and finish the game.&lt;br&gt;&#xD;&#xA;Unlocking Fei Long: Play with Abel, any level, no defeat, and finish the game.&lt;br&gt;&#xD;&#xA;Unlocking Gen: Play with Chun Li, any level, no defeat, and finish the game.&lt;br&gt;&#xD;&#xA;&#xD;&#xA;What am I missing ? There are still 4 unfilled boxes on the menu. 2 characters I know who are: Gouken and Akuma. I suspect one other is Seth. Who is missing ?" />
  <row Id="40646" PostHistoryTypeId="2" PostId="16792" RevisionGUID="2ff7217b-0144-49e6-9e0c-214c214bffa4" CreationDate="2011-02-18T01:14:08.180" UserId="23" Text="* **Unlocking Sakura**: Play with Ryu, any level, no defeat, and finish the game.&#xD;&#xA;* **Unlocking Dan**: Play with Sakura, any level, no defeat, and finish the game.&#xD;&#xA;* **Unlocking Rose**: Play with M.Bison, any level, no defeat, and finish the game.&#xD;&#xA;* **Unlocking Fei Long**: Play with Abel, any level, no defeat, and finish the game.&#xD;&#xA;* **Unlocking Gen**: Play with Chun Li, any level, no defeat, and finish the game.&#xD;&#xA;" />
  <row Id="40647" PostHistoryTypeId="5" PostId="16791" RevisionGUID="e9267723-7d2c-4aa7-a6a9-a2973c22935c" CreationDate="2011-02-18T01:15:34.137" UserId="23" Comment="Thank you for that! We'd rather have answers in, er, the answer box, so I took the liberty of moving it for you." Text="Hi guys,&#xD;&#xA;&#xD;&#xA;I'm trying to unlock Akuma and Gouken on SF4 for PC (Steam Version, not Super Street Figher).&#xD;&#xA;&#xD;&#xA;So far I got Sakura, Dan, Gen, Rose and Fei Long. I explained how to unlock them in the answer.&#xD;&#xA;&#xD;&#xA;What am I missing ? There are still 4 unfilled boxes on the menu. 2 characters I know who are: Gouken and Akuma. I suspect one other is Seth. Who is missing ?" />
  <row Id="40648" PostHistoryTypeId="2" PostId="16793" RevisionGUID="b73b60ca-e002-4612-9c41-074216d3aa73" CreationDate="2011-02-18T01:28:13.077" UserId="7181" Text="&#xD;&#xA;Your act 1 buddies aren't really dead, they are classified as 'Missing' if you look at your buddy information.&#xD;&#xA;&#xD;&#xA;Jackal gave you a suitcase of diamonds to bribe the border guards so the refugees could escape.  Your buddies betray you because they want the diamonds to pay for their own escape out of Bowa-Seko." />
  <row Id="40649" PostHistoryTypeId="6" PostId="16748" RevisionGUID="1f64d4b3-617c-4823-8cc1-33c06cc8c4c5" CreationDate="2011-02-18T01:44:13.630" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;far-cry-2&gt;" />
  <row Id="40650" PostHistoryTypeId="5" PostId="16793" RevisionGUID="144e21f4-3260-41b4-82ab-590d5c13854f" CreationDate="2011-02-18T01:44:37.920" UserId="23" Comment="Spoiler tag." Text="Your act 1 buddies aren't really dead, they are classified as 'Missing' if you look at your buddy information.&#xD;&#xA;&#xD;&#xA;&gt;! Jackal gave you a suitcase of diamonds to bribe the border guards so the refugees could escape.  Your buddies betray you because they want the diamonds to pay for their own escape out of Bowa-Seko." />
  <row Id="40651" PostHistoryTypeId="5" PostId="16787" RevisionGUID="7661ccda-1ea0-43e8-9e0f-3880c6dfbd11" CreationDate="2011-02-18T01:51:31.563" UserId="1721" Comment="deleted 1 characters in body" Text="Well the source code was released not even a year ago I would just wait a bit longer for people to start making their own servers. It takes a bit of time to go through 2 million lines of code." />
  <row Id="40652" PostHistoryTypeId="2" PostId="16794" RevisionGUID="b1547242-9ae9-48e4-b558-441fe86d03e9" CreationDate="2011-02-18T02:00:34.740" UserId="159" Text="**Fire as a Barrier**&#xD;&#xA;&#xD;&#xA;Shield + Rock + Rock + Rock + Fire : Makes 3-strength rock wall, with fire. People close get set on fire, and the rocks are harder to break though, as you need to put them out first.&#xD;&#xA;&#xD;&#xA;**Fire as a propellant**&#xD;&#xA;&#xD;&#xA;Arcane + Lightning + Fire : a good spell before having to use steam, minimal key combination effort for pesky goblins. Also good for when you cross beams with an Arcane + Lightning + Cold. Ka-fraking-boom.&#xD;&#xA;&#xD;&#xA;**Fire as a projectile**&#xD;&#xA;&#xD;&#xA;Sometimes you have an icy river separating you from the bad guys. Know what's good? Rock + Fire + Arcane. A boulder of firey goodness. Throw, explosion, ice melted, bad guys drown.&#xD;&#xA;&#xD;&#xA;And the best use&#xD;&#xA;&#xD;&#xA;**Fire as a soother of souls**&#xD;&#xA;&#xD;&#xA;There is no better way to cure the common cold (or a wet wizard playing with ice) than a bit of self-casting flame. Warms you up good and proper.&#xD;&#xA;" />
  <row Id="40653" PostHistoryTypeId="25" PostId="16786" RevisionGUID="1e2239f8-a111-49b1-944d-cb7e8b2a95d0" CreationDate="2011-02-18T02:22:55.353" Comment="http://twitter.com/#!/StackGaming/status/38423183090524160" />
  <row Id="40654" PostHistoryTypeId="5" PostId="16794" RevisionGUID="250f140b-564e-4225-9441-c39af4cded2d" CreationDate="2011-02-18T02:36:42.977" UserId="159" Comment="added 63 characters in body" Text="**Fire as a Barrier**&#xD;&#xA;&#xD;&#xA;Shield + Rock + Rock + Rock + Fire : Makes 3-strength rock wall, with fire. People close get set on fire, and the rocks are harder to break though than 1-strength rock, and you need to extinguish them first.&#xD;&#xA;&#xD;&#xA;**Fire as a propellant**&#xD;&#xA;&#xD;&#xA;Arcane + Lightning + Fire : a good spell before having to use steam, minimal key combination effort for pesky goblins, especially those with a sack'o'bombs. Also good for when you cross beams with an Arcane + Lightning + Cold. Ka-boom!&#xD;&#xA;&#xD;&#xA;**Fire as a projectile**&#xD;&#xA;&#xD;&#xA;Sometimes you have an icy river separating you from the bad guys. Know what's good? Rock + Fire + Arcane. A boulder of firey goodness. Throw, explosion, ice melted, bad guys drown. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*And the best use...*&#xD;&#xA;&#xD;&#xA;**Fire as a soother of souls**&#xD;&#xA;&#xD;&#xA;There is no better way to cure the common cold (or a wet wizard playing with ice) than a bit of self-casting flame. Warms you up good and proper.&#xD;&#xA;" />
  <row Id="40656" PostHistoryTypeId="5" PostId="16792" RevisionGUID="259d7027-0e32-4dae-b299-e3b0ffeb4e7b" CreationDate="2011-02-18T03:27:55.740" UserId="4007" Comment="added 1417 characters in body" Text="* **Unlocking Sakura**: Play with Ryu, any level, and finish the game.&#xD;&#xA;* **Unlocking Dan**: Play with Sakura, any level, and finish the game.&#xD;&#xA;* **Unlocking Rose**: Play with M.Bison, any level, and finish the game.&#xD;&#xA;* **Unlocking Fei Long**: Play with Abel, any level, and finish the game.&#xD;&#xA;* **Unlocking Gen**: Play with Chun Li, any level, and finish the game.&#xD;&#xA;* **Unlocking Cammy**: Play with C. Viper, any level, and finish the game.&#xD;&#xA;* **Unlocking Akuma**: After unlocking Sakura, Dan, Rose, Fei Long, Gen and Cammy, finish the game in any level with any character you have already beaten the game, no continues, and a required amount of perfects(shown below). After beating Seth, you will fight Akuma. He must be beaten without using continues.&#xD;&#xA;* **Unlocking Gouken**: After unlocking Akuma as shown above, beat the game using Akuma, then finish the game in any level with any character you have already beaten the game, no continues, no round loss, and a required number of perfects, super/ultra finishes and first attacks. After beating Seth, you will fight Gouken. He must be beaten without using continues.&#xD;&#xA;* **Unlocking Seth**: Finish the game with all characters, including Akuma and Gouken.&#xD;&#xA;&#xD;&#xA;**Notes**: &#xD;&#xA;&#xD;&#xA;* Some of these conditions aren't necessary to face Akuma or Gouken after Seth, but if you don't match them, you will not unlock them for use.&#xD;&#xA;&#xD;&#xA;* The required number of perfects, super/ultra finishes and first attacks change according to how many rounds are needed to win a match. &#xD;&#xA;&#xD;&#xA;&gt; For 1 round matches:&#xD;&#xA;&gt;&#xD;&#xA;1 perfect&#xD;&#xA;3 super/ultra finishes&#xD;&#xA;5 first attacks&#xD;&#xA;&gt;&#xD;&#xA;For 2 round matches:&#xD;&#xA;&gt;&#xD;&#xA;2 perfect&#xD;&#xA;5 super/ultra finishes&#xD;&#xA;10 first attacks&#xD;&#xA;&gt;&#xD;&#xA;For 3 round matches:&#xD;&#xA;&gt;&#xD;&#xA;3 perfect&#xD;&#xA;7 super/ultra finishes&#xD;&#xA;15 first attacks&#xD;&#xA;&gt;&#xD;&#xA;For 4 round matches:&#xD;&#xA;&gt;&#xD;&#xA;4 perfect&#xD;&#xA;9 super/ultra finishes&#xD;&#xA;20 first attacks&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40658" PostHistoryTypeId="2" PostId="16796" RevisionGUID="65db6244-ad87-4c7e-b438-7bfd8a73f82c" CreationDate="2011-02-18T03:54:42.587" UserId="3243" Text="Learning at least one spell in the early game is useful later on, as a forgotten spell (you'll forget a spell 20,000 turns after you read the book) is a fairly-reliable and free way to confuse yourself. Being confused is often useful as it can change the effects of some scrolls (most notably Gold Detection, which can be used to detect traps and portals when confused).&#xD;&#xA;&#xD;&#xA;If you're too dumb to read even a low-level spellbook in the early game, you can always bless one, which makes reading success guaranteed." />
  <row Id="40659" PostHistoryTypeId="2" PostId="16797" RevisionGUID="24c390c8-ab0c-4992-b815-502003098fd3" CreationDate="2011-02-18T04:12:27.137" UserId="6914" Text="I finally got around to beating Arcanum: Of Steamworks and Magick Obscura, and I'm curious if I will enjoy a replay.  &#xD;&#xA;  &#xD;&#xA;So my question is, what can change from playthrough to playthrough, other than different combat due to a different character build and different party members?" />
  <row Id="40660" PostHistoryTypeId="1" PostId="16797" RevisionGUID="24c390c8-ab0c-4992-b815-502003098fd3" CreationDate="2011-02-18T04:12:27.137" UserId="6914" Text="Arcanum replay value" />
  <row Id="40661" PostHistoryTypeId="3" PostId="16797" RevisionGUID="24c390c8-ab0c-4992-b815-502003098fd3" CreationDate="2011-02-18T04:12:27.137" UserId="6914" Text="&lt;replayability&gt;&lt;arcanum&gt;" />
  <row Id="40662" PostHistoryTypeId="2" PostId="16798" RevisionGUID="a13b3e61-b895-46bb-8381-6c1c10ad4fb2" CreationDate="2011-02-18T04:13:43.780" UserId="1613" Text="Since asking this question I managed to beat him. This is how I did it:&#xD;&#xA;&#xD;&#xA;**My equipment:**&#xD;&#xA;&#xD;&#xA; - **Left Hand:** PFS+9, Talisman of Beasts&#xD;&#xA; - **Right Hand:** Crescent Falchion +4, Sticky Compound Short Bow +5 (normal arrows)&#xD;&#xA; - **Magic:** Warding&#xD;&#xA;&#xD;&#xA;I think any decent sword/shield combo would work, as would a Catalyst instead of the Talisman. Any bow would be fine.&#xD;&#xA;&#xD;&#xA;**Basic tactics:**&#xD;&#xA;&#xD;&#xA; - Have the shield and sword combination selected most of the time.&#xD;&#xA; - Be prepared to quickly switch to bow and fire off a shot (or use a throwing weapon)&#xD;&#xA; - Cast Warding before engaging. Recast when the opportunity arises.&#xD;&#xA; - Have healing items in your quick-access slot. Heal when the opportunity arise.&#xD;&#xA; - Be patient and don't push your luck with too many successive hits.&#xD;&#xA; - Keep your stamina up by lowering your sheild when possible.&#xD;&#xA; - Stay away from him whenever possible.&#xD;&#xA;&#xD;&#xA;I've found the opportunity for healing/recasting of Warding to be just after the False King has performed his final successive shockwave move, as long as you are not within sword-striking range.&#xD;&#xA;&#xD;&#xA;**Attack Types:**&#xD;&#xA;&#xD;&#xA;The False King has a few different types of attacks:&#xD;&#xA;&#xD;&#xA; - AoE explosion spell&#xD;&#xA; - Charge and swipe&#xD;&#xA; - Multiple swipe with shockwave&#xD;&#xA; - Soulsucker (steals one of your Soul Levels)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*AoE explosion spell*&#xD;&#xA;&#xD;&#xA;Don't try to outrun or block this. Instead switch to the bow and shoot him, interrupting the spell. The spell charge time is long enough to allow this. A thrown weapon would probably work just as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Charge and swipe*&#xD;&#xA;&#xD;&#xA;Roll out of the way, turn and hit him 1 or 2 times, then back away. This is the only safe time to attack via sword.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Multiple swipe with shockwave*&#xD;&#xA;&#xD;&#xA;If you're close, block his hits with your shield and roll/move away as soon as possible.&#xD;&#xA;If you're further away, move sideways to avoid the shockwave, or block it with your shield.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Soulsucker*&#xD;&#xA;&#xD;&#xA;If his hand is glowing bright white, he is preparing the Soulsucker move. Roll away as fast as possible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Keep this up and the False King will be yet another Demon's Soul in your cap.&#xD;&#xA;" />
  <row Id="40663" PostHistoryTypeId="2" PostId="16799" RevisionGUID="36403466-9099-496a-b4c4-fda47f1ff211" CreationDate="2011-02-18T05:19:19.577" UserId="1804" Text="I used a Crescent Falchion, and magic regen ring, fairly light armor, Dark Heater Shield +4, and  Warding and Soul Ray (also had heal and Evacuate, but I did a kind of wonky magic+miracles build). I did my best to keep him at a distance. I especially noticed that he likes to do the big explosion thing 2-3 times in a row, it takes him a minute to charge and it's interruptible. So I mostly ran and dodged until he started powering up for it, and then I shot him with a Soul Ray, then used a spice/grass if need be or shot him again if not (assuming he started charging again). Recast warding as needed but mostly just was careful to avoid his attacks as my magic/health slowly regened due to my gear." />
  <row Id="40664" PostHistoryTypeId="25" PostId="16791" RevisionGUID="4ea8168a-66da-46d7-a9ec-23db0cb6fb67" CreationDate="2011-02-18T05:22:55.533" Comment="http://twitter.com/#!/StackGaming/status/38468482781675520" />
  <row Id="40665" PostHistoryTypeId="2" PostId="16800" RevisionGUID="9b0ec476-ecce-401d-a68f-7021d95b1f00" CreationDate="2011-02-18T05:34:44.817" UserId="7183" Text="Just switched to a mouse today, as I've been playing on a Macbook for the past couple of weeks. I'm brand new to StarCraft so I'd suck either way, but I do notice that because right clicking with the Macbook requires the command key, it's incredibly difficult to use hotkeys with the trackpad. I probably won't ever go back, my APM increased by 20 just because I was able to use the hotkeys more efficiently with the mouse." />
  <row Id="40666" PostHistoryTypeId="2" PostId="16801" RevisionGUID="21053f76-ddb9-420a-8739-87e17cc7551d" CreationDate="2011-02-18T05:36:32.697" UserId="7184" Text="Castle Vox conflict resolution details are described here:&#xD;&#xA;http://sillysoft.net/forums/viewtopic.php?t=19387" />
  <row Id="40667" PostHistoryTypeId="2" PostId="16802" RevisionGUID="6f472160-5dc3-4164-b65e-8b1dccbdec66" CreationDate="2011-02-18T07:03:30.890" UserId="7186" Text="I'm currently struggling with this myself--- I installed it once and it took literally a week for the installer to pop up. I uninstalled and reinstalled after messing the game up by over-modding it, and now I'm stuck in the same problem, so I'm trying to learn a bit more.&#xD;&#xA;&#xD;&#xA;Setup*32.exe pops up for about a day, then _ISDEL.exe and another InstallShield process pops up, and then that seems to hang forever. I have no idea what was the trigger that got it to install the last time, I have UAC off and went through literally every executable and made it run through compatibility mode. &#xD;&#xA;&#xD;&#xA;It could be an issue with having the physical disk: I have the Armada II disk scratched up beyond recognition, so I &quot;borrowed&quot; (ahem) an iso, and have tried both Alcohol and Daemon Tools to mount it and run... having the physical disk may be the difference, but as I said before, I got it to work ONCE after waiting literally a week without shutting down my computer or disrupting the processes. &#xD;&#xA;&#xD;&#xA;I really hope I don't have to wait that out again. Gonna fiddle around with this and see if I can find the root of the problem. " />
  <row Id="40672" PostHistoryTypeId="25" PostId="16797" RevisionGUID="48a38d13-d6fe-4979-a16c-44674224dcfa" CreationDate="2011-02-18T08:22:55.497" Comment="http://twitter.com/#!/StackGaming/status/38513781281652737" />
  <row Id="40673" PostHistoryTypeId="5" PostId="16764" RevisionGUID="200ba885-e902-4ee2-91e6-2175504bdd5e" CreationDate="2011-02-18T08:35:05.833" UserId="13" Comment="clarification" Text="&gt; Don't I &quot;own&quot; the content I paid for?&#xD;&#xA;&#xD;&#xA;No.&#xD;&#xA;&#xD;&#xA;&gt; Or have I only paid for the service i.e. the ability to be able to play the game and only that?&#xD;&#xA;&#xD;&#xA;Yes.&#xD;&#xA;&#xD;&#xA;Though you probably can &quot;quote&quot; portions of the game for reviews etc. under fair use laws (which may or may not be applicable in your country). The amount (i.e. length of the video) will be relevant here. A 2 minute clip might be OK, but a 15 minute one without commentary might not be." />
  <row Id="40674" PostHistoryTypeId="5" PostId="16802" RevisionGUID="0b469511-5360-4c5d-a4f8-7c7b1b8affdb" CreationDate="2011-02-18T08:44:56.980" UserId="7186" Comment="added 615 characters in body" Text="I'm currently struggling with this myself--- I installed it once and it took literally a week for the installer to pop up. I uninstalled and reinstalled after messing the game up by over-modding it, and now I'm stuck in the same problem, so I'm trying to learn a bit more.&#xD;&#xA;&#xD;&#xA;Setup*32.exe pops up for about a day, then _ISDEL.exe and another InstallShield process pops up, and then that seems to hang forever. I have no idea what was the trigger that got it to install the last time, I have UAC off and went through literally every executable and made it run through compatibility mode. &#xD;&#xA;&#xD;&#xA;It could be an issue with having the physical disk: I have the Armada II disk scratched up beyond recognition, so I &quot;borrowed&quot; (ahem) an iso, and have tried both Alcohol and Daemon Tools to mount it and run... having the physical disk may be the difference, but as I said before, I got it to work ONCE after waiting literally a week without shutting down my computer or disrupting the processes. &#xD;&#xA;&#xD;&#xA;I really hope I don't have to wait that out again. Gonna fiddle around with this and see if I can find the root of the problem. &#xD;&#xA;&#xD;&#xA;Edit: Aha! Well, I got it to work immediately: safe mode! The first thing I did was make sure that every executable in the CD-Rom drive was both set to Windows 98 Compatibility mode and set to run as administrator (verified by checking in registry). This didn't fix the issue normally, but then I booted in safe mode, ran the installer, and it worked INSTANTLY. &#xD;&#xA;So, one could single out the issue by checking the processes and services that run normally but are not running a minimal boot in safe mode. And I am FAR too lazy to go through all that work. But this did seem to fix my issue. The game works fine." />
  <row Id="40675" PostHistoryTypeId="2" PostId="16804" RevisionGUID="4f8e0ad0-6fb4-4015-b0cd-beb2b66b1f20" CreationDate="2011-02-18T09:10:17.957" UserId="7188" Text="Currently I never saw any unofficial Ryzom servers but a contributor created a .iso with ubuntu and ryzom server all together and ready to use so it's now easier to setup and run an unofficial ryzom server, no need to compile or configure: http://dev.ryzom.com/wiki/ryzom/VMUbuntuCoreServer" />
  <row Id="40676" PostHistoryTypeId="5" PostId="16761" RevisionGUID="12618640-78af-489b-89dd-0d7b266f93fa" CreationDate="2011-02-18T09:37:11.223" UserId="4182" Comment="Hard -&gt; Advanced" Text="**In short:** it quickly becomes tedious.&#xD;&#xA;&#xD;&#xA;The AI is only suitable for Easy or Normal single player. Beating Advanced and Expert usually comes from team tactics as opposed to FPS skill, and tactics requires human cooperation. You'll find yourself constantly losing if you're using AI on those difficulties.&#xD;&#xA;&#xD;&#xA;The AI has some other shortcomings. They are incapable of throwing grenades, meaning your team's stock of weapons is less than that of a human team. Also, they will heal you if you're hurt, *no matter the situation*. If this happens to you when it's crucial that you run as opposed to stop and heal, then keep a medkit on you and pull it out to prevent the AI from attempting to heal you." />
  <row Id="40677" PostHistoryTypeId="24" PostId="16761" RevisionGUID="bf4c75e7-b97e-4e9f-bcde-40c7360b8e87" CreationDate="2011-02-18T09:37:11.223" Comment="Proposed by 4182 approved by 207 edit id of 137" />
  <row Id="40678" PostHistoryTypeId="5" PostId="16802" RevisionGUID="3713cdd7-fcf2-42c5-b26a-5b9d563076b5" CreationDate="2011-02-18T11:03:01.570" UserId="207" Comment="Pushed the edit to the top of the answer so that it's more obvious." Text="**Edit**: Aha! Well, I got it to work immediately: safe mode! The first thing I did was make sure that every executable in the CD-Rom drive was both set to Windows 98 Compatibility mode and set to run as administrator (verified by checking in registry). This didn't fix the issue normally, but then I booted in safe mode, ran the installer, and it worked INSTANTLY.&#xD;&#xA;&#xD;&#xA;So, one could single out the issue by checking the processes and services that run normally but are not running a minimal boot in safe mode. And I am FAR too lazy to go through all that work. But this did seem to fix my issue. The game works fine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'm currently struggling with this myself--- I installed it once and it took literally a week for the installer to pop up. I uninstalled and reinstalled after messing the game up by over-modding it, and now I'm stuck in the same problem, so I'm trying to learn a bit more.&#xD;&#xA;&#xD;&#xA;Setup*32.exe pops up for about a day, then _ISDEL.exe and another InstallShield process pops up, and then that seems to hang forever. I have no idea what was the trigger that got it to install the last time, I have UAC off and went through literally every executable and made it run through compatibility mode. &#xD;&#xA;&#xD;&#xA;It could be an issue with having the physical disk: I have the Armada II disk scratched up beyond recognition, so I &quot;borrowed&quot; (ahem) an iso, and have tried both Alcohol and Daemon Tools to mount it and run... having the physical disk may be the difference, but as I said before, I got it to work ONCE after waiting literally a week without shutting down my computer or disrupting the processes. &#xD;&#xA;&#xD;&#xA;I really hope I don't have to wait that out again. Gonna fiddle around with this and see if I can find the root of the problem. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="40679" PostHistoryTypeId="5" PostId="16755" RevisionGUID="3dadd220-9d5d-406d-a54a-3ef550c1386e" CreationDate="2011-02-18T11:05:40.630" UserId="207" Comment="Title fix, grammar fix. I won't change the game from L4D to L4D2 or vice-versa until the OP clarifies." Text="I'm wondering: what is playing Left 4 Dead in single-player mode like? Will it work with the AI? Does it quickly become tedious?" />
  <row Id="40680" PostHistoryTypeId="4" PostId="16755" RevisionGUID="3dadd220-9d5d-406d-a54a-3ef550c1386e" CreationDate="2011-02-18T11:05:40.630" UserId="207" Comment="Title fix, grammar fix. I won't change the game from L4D to L4D2 or vice-versa until the OP clarifies." Text="Is Left 4 Dead's single-player mode tedious?" />
  <row Id="40681" PostHistoryTypeId="25" PostId="16780" RevisionGUID="13f98e41-46b2-45d9-8649-3f90dc08703c" CreationDate="2011-02-18T11:22:55.523" Comment="http://twitter.com/#!/StackGaming/status/38559079010013184" />
  <row Id="40682" PostHistoryTypeId="2" PostId="16805" RevisionGUID="981e413e-258f-4196-a117-39f6195dd2de" CreationDate="2011-02-18T11:41:22.220" UserId="756" Text="I'll add an answer since no-one has mentioned this:&#xD;&#xA;&#xD;&#xA;If you get the grease spell early in the game (over the water to the left when you leave the starting area), you can cast grease and then set it on fire using a basic fire cone. This actually deals a reasonable amount of damage to anything standing in it, and isn't cancelled with contact with another shield spell." />
  <row Id="40683" PostHistoryTypeId="5" PostId="8252" RevisionGUID="dee67cc6-1473-412d-9239-7f2a15af6f4f" CreationDate="2011-02-18T12:29:45.143" UserId="3936" Comment="i -&gt; I. Yeah, I'm *that* pedantic" Text="Since I'm playing a lot on my notebook I'm sometimes forced (by various circumstances) to play on the touchpad. While it is definitely possible and not as a pain as it might seem, it is a bit harder than using the mouse. I found out that with some practice I was able to play against Hard AI quite well (won most of the time) and even the campaign is playable (most missions on Medium though, many Hard achievements are **much** harder to get when using the touchpad).&#xD;&#xA;&#xD;&#xA;The key to success is to use the keyboard as much as possible. Everything should be mapped to a  group - units, workers, production buildings. Use space to get to the action immediately when something happens. With some training, you should be ok. I wouldn't however attempt to play against people in 1v1 Quickmatch, especially if you are ranked gold or higher." />
  <row Id="40684" PostHistoryTypeId="24" PostId="8252" RevisionGUID="e2be0ef5-0c47-482e-a0e2-21a5b4fa0fcf" CreationDate="2011-02-18T12:29:45.143" Comment="Proposed by 3936 approved by 14 edit id of 138" />
  <row Id="40685" PostHistoryTypeId="2" PostId="16806" RevisionGUID="343d790b-e886-4fb7-9550-d87fa8a8ba00" CreationDate="2011-02-18T12:35:42.717" UserId="6697" Text="As you play the game, you will receive plants as random drops from zombies. The store ONLY stocks marigolds and when you are collecting gold from your plants, the marigold drops gold far less often than plants earned from random drops. That said, make sure you buy your three marigolds each day to fill up your garden.&#xD;&#xA;&#xD;&#xA;Important: Make sure you have space for at least one plant left in your garden. If your garden is completely full, you won't be able to add plants that drop. Delete marigolds BEFORE deleting special plants received from drops. Dropped plants pay out gold at a faster rate than marigolds. Marigolds just make a nice filler until you get enough drops to make the big dough. Hope this helps." />
  <row Id="40686" PostHistoryTypeId="2" PostId="16807" RevisionGUID="3c869ec0-1de7-442d-8f00-0e7ebde9c771" CreationDate="2011-02-18T12:44:16.207" UserId="5136" Text="You have to start a new game. Developer notes:&#xD;&#xA;&#xD;&#xA;&gt; Three years, 7 month and 18 days after the release of Gothic 3, the Community Patch Team released the definitly last version of the Community Patch for the game. Again this patch contains several improvements, which can be looked up in the change log.&#xD;&#xA;&#xD;&#xA;&gt; Savegames made with patch version 1.7x are compatible with the CP 1.74. Older savegames (1.60 or earlier) are not compatible. Please take a look at the download description for more information. " />
  <row Id="40687" PostHistoryTypeId="2" PostId="16808" RevisionGUID="85ff0064-d55b-4dc4-9676-3052a69bb573" CreationDate="2011-02-18T13:04:46.080" UserId="5136" Text="Found in the internet: &#xD;&#xA;&gt; Door behind sniper and on road to Brain Scorcher=1287975, 2nd door inside Brain Scorcher building=342089, unknown door (I still haven't found it)=19840519" />
  <row Id="40688" PostHistoryTypeId="2" PostId="16809" RevisionGUID="b85b4e06-8ec5-46ba-be2b-55aa17583c64" CreationDate="2011-02-18T13:15:56.227" UserId="5136" Text="Did you installed the new DirectX 10 renderer? Here you find a good tutorial to install and configure the widescreen support:&#xD;&#xA;http://www.widescreengamingforum.com/forum/viewtopic.php?p=190534#p190534" />
  <row Id="40689" PostHistoryTypeId="25" PostId="16760" RevisionGUID="bdf1d14a-2af7-4210-8745-cd2f9c47520d" CreationDate="2011-02-18T14:22:55.640" Comment="http://twitter.com/#!/StackGaming/status/38604378327887872" />
  <row Id="40690" PostHistoryTypeId="2" PostId="16810" RevisionGUID="57b11beb-3c14-48f4-b447-f58f2f158b6f" CreationDate="2011-02-18T14:32:50.653" UserId="5136" Text="I don't know CityVille but there are some information out there about the differences to Sim City 3000 (see quote and link below)   &#xD;&#xA;&#xD;&#xA;To summarize: You can't compare CityVille with Sim City 3000. CityVille aims for the causual gamer looking for an easy game with constant progress, more interactive elements, constant gifts and prices as rewards for doing somethin good and no chances to mess things up.&#xD;&#xA;&#xD;&#xA;&gt; Not to mention, as a real mayor, you are not dictator and you can't truly pick out what buildings and businesses you want. Where are the bad neighborhoods in CityVille? Where are the strip clubs and businesses&#xD;&#xA; you can't stop from coming in? In CityVille, everything is perfect and selected by the fuehrer, you. In SimCity 3000, you act like a real mayor and just decide what areas will be zoned as. This allows any business or residential complex to move in and set up shop.&#xD;&#xA;&#xD;&#xA;&gt; There is also a constant barrage of &quot;prizes&quot; and &quot;gifts&quot; that you receive while working in CityVille. CityVille's basic strategy is similar to FarmVille and all those other Facebook games in that they just constantly give you prizes and encouragement for free in order to get your constant attention and possibly even your money. There is basically no way to fail in this CityVille game. In SimCity 3000, you can fail by losing money, letting your people be sucked up by aliens, or letting the city burn to the ground through disaster after disaster.&#xD;&#xA;&#xD;&#xA;&gt; In CityVille, when you do something good, like completing the creation of a flower cart, you get points and coins and such. The aggravating part of this CityVille process is that you must click on everything to pick it up. As mayor in CityVille, shouldn't everything be brought to you? In SimCity 3000, there is no need to pick up rent or bonus points from every one of your city's buildings. These things are automatically distributed to you without having to take the time to do it and you then have more time to focus on building your city.&#xD;&#xA;&#xD;&#xA;&gt; In conclusion, CityVille is nothing close to realistic and is a poor simulation to building a city. CityVille actually seems to be aimed towards the casual game player who was easily addicted to FarmVille. SimCity 3000 provides a much more realistic atmosphere and much more flexibility and less of the rush, goals, and rewards that make CityVille so tedious.&#xD;&#xA;&#xD;&#xA;Source: http://www.associatedcontent.com/article/7700938/cityville_vs_simcity_3000_pg2.html?cat=9" />
  <row Id="40691" PostHistoryTypeId="5" PostId="4680" RevisionGUID="e5336576-a273-4362-aa6d-2b60a04946de" CreationDate="2011-02-18T14:34:42.837" UserId="1777" Comment="corrected spelling" Text="Two of the best weapon components you can buy (cheap and effective) are `Sturdy Bone` (80 Gil) and `Superconductor` (840 Gil).&#xD;&#xA;&#xD;&#xA;All you have to do is **continuously pour Sturdy Bones into your weapon**, until it tells you that you have a **3x bonus** (should take at least a couple dozen). When this happens, pour as **many Superconductors** as you can afford into that weapon. This is effectively the best strategy for turning Gil into weapon levels, and it worked great for me.&#xD;&#xA;&#xD;&#xA;The general stradegy is to add organic components (indicated by the claw icon) to the weapon to add to its bonus multiplier. Once the multiplier reaches its maximum (x3), add a bunch of mechanical components (indicated by the bolt icon) at once. This will empty the bonus multiplier, but boost the experience of your weapon significantly. Thus, if you have a few particle accelerators lying around, you can use those in place of superconductors.&#xD;&#xA;&#xD;&#xA;If you're lucky, the weapon's level will be replaced with a star. When this happens, you'll need a special item to upgrade it to its next form. Most of these items can be purchased at The Mother Lode. This upgrade will allow you to continue levelling the weapon. Note that each weapon can be upgraded twice - once around level 26 (different weapons take different catalysts at this stage), and again at around level 61 (this always takes a Trapezohedron).&#xD;&#xA;&#xD;&#xA;All in all, you won't need anything more than a level 61 (starred) weapon to complete the story missions of the game, but if you want to get all the final weapons, you'll need six Trapezohedrons, which cost around 2,000,000 Gil each. See other guides for best places to farm Gil and rare components." />
  <row Id="40692" PostHistoryTypeId="4" PostId="16786" RevisionGUID="22453408-9c3f-4ba8-ace3-6a892374e4b6" CreationDate="2011-02-18T14:40:04.730" UserId="3114" Comment="Edited title to make it a little less subjective." Text="How can I make good use of the Fire element?" />
  <row Id="40693" PostHistoryTypeId="2" PostId="16811" RevisionGUID="e0a01279-1858-421f-a65e-d1e74a0b39b6" CreationDate="2011-02-18T14:46:57.873" UserId="1857" Text="I have a friend who's asking me about a site she heard about and I cannot find anything about this site: [http://www.pspgodownloader.com/][1].  Is it legit or is this just a torrent site.&#xD;&#xA;&#xD;&#xA;Thanks for the help!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.pspgodownloader.com/" />
  <row Id="40694" PostHistoryTypeId="1" PostId="16811" RevisionGUID="e0a01279-1858-421f-a65e-d1e74a0b39b6" CreationDate="2011-02-18T14:46:57.873" UserId="1857" Text="Is pspgodownloader.com a legal site?" />
  <row Id="40695" PostHistoryTypeId="3" PostId="16811" RevisionGUID="e0a01279-1858-421f-a65e-d1e74a0b39b6" CreationDate="2011-02-18T14:46:57.873" UserId="1857" Text="&lt;playstation&gt;&lt;download&gt;&lt;psp&gt;" />
  <row Id="40696" PostHistoryTypeId="5" PostId="16811" RevisionGUID="f949aae4-3664-4067-b41c-79d28a43f160" CreationDate="2011-02-18T15:05:34.010" UserId="14" Comment="deleted 47 characters in body" Text="I have a friend who's asking me about a site she heard about and I cannot find anything about this site: `http://www.pspgodownloader.com/`.  Is it legit or is this just a torrent site.&#xD;&#xA;&#xD;&#xA;Thanks for the help!" />
  <row Id="40697" PostHistoryTypeId="2" PostId="16812" RevisionGUID="b3496e18-d6f7-4115-87f5-4cb19a514db6" CreationDate="2011-02-18T15:06:37.410" UserId="1721" Text="Given images on the site are pixelated and low quality, and that they have absolutely no mention of what Sony thinks of them doing this, too many red flags are raised for me. &#xD;&#xA;&#xD;&#xA;Sites like that are far too easy to generate, so even if it looks well put together and they do have a clientèle that doesn't indicate that they're legal.&#xD;&#xA;&#xD;&#xA;This is totally a personal opinion, but save your money." />
  <row Id="40698" PostHistoryTypeId="5" PostId="16811" RevisionGUID="b7e16366-2a31-4f1e-95d8-8e064871a208" CreationDate="2011-02-18T15:10:16.377" UserId="1721" Comment="deleted 10 characters in body" Text="I have a friend who's asking me about a site she heard about and I cannot find anything about it: http://www.pspgodownloader.com/. Is it legit or is this just a torrent site?&#xD;&#xA;&#xD;&#xA;Thanks for the help!" />
  <row Id="40699" PostHistoryTypeId="5" PostId="16782" RevisionGUID="c5282419-53f4-43a3-9041-1762d412d6dd" CreationDate="2011-02-18T15:18:49.830" UserId="85" Comment="Well, that was fun. ♪" Text="Every class, spellcasting oriented or not, has a &quot;specialty spell&quot; which they are extra proficient with. They also have different masteries for each different school of magic. The [Nethack Wiki](http://nethackwiki.com) contains detailed information on masteries and such in their [individual role pages](http://nethackwiki.com/wiki/Role), and I've included a condensed table of that information at the bottom of this answer. These bonuses primarily affect the success rate of the spells working.&#xD;&#xA;&#xD;&#xA;For example, Barbarians actually can reach *Skilled* in Attack spells. Their specialty spell is *haste self*, although they cannot advance past *Unskilled* for Escape spells. Even though you aren't a true spellcaster, your success rate with those spells is enough that you can use them with relative ease. Of course, you probably won't use spells that often as you'll be beating your opponents to pieces, and one should also be mindful not to spend so many masteries on spellcraft and neglect your mightier physical prowess. But outside of spells, there's little else that you would be spending your Pw on.&#xD;&#xA;&#xD;&#xA;Of special note are Knights, who are more traditionally physical but their Quest Artifact gives them, and them alone, a lot of power when casting spells. In particular, they deal double damage with the *magic missile* and *cone of cold* spells, resulting in even higher damage capability than Wizards.&#xD;&#xA;&#xD;&#xA;Of course, without boosting your Intelligence, it is difficult to read the non-blessed books. So until you get smarter, you might consider selling the ones you know you'll never use, but stashing any that you might see yourself casting. Always keep in mind what your specialty spell is, and what masteries you can use. Sometimes, a spell can really shift the tides of battle, even if your blade is better 90% of the time.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Below is a table representing each role, what schools of magic they can reach what level of mastery, and what their specialty spell is. Note how every class other than the Valkyrie can reach Skilled in at least one school of magic, and the Valkyrie still gets a specialty spell in Attack spells.&#xD;&#xA;&#xD;&#xA;    Key: At = Attack, Cl = Clerical, Dv = Divination, En = Enchantment, &#xD;&#xA;         Es = Escape, He = Healing, Ma = Matter&#xD;&#xA;    &#xD;&#xA;     Role  |Basic         |Skilled |Expert     |Specialty Spell&#xD;&#xA;    -------+--------------+--------+-----------+------------------&#xD;&#xA;    Archeo.|At He Ma      |        |Dv         |magic mapping&#xD;&#xA;    Barbar.|              |At      |           |haste self&#xD;&#xA;    Caveman|At            |Ma      |           |dig&#xD;&#xA;    Healer |              |        |He         |cure sickness&#xD;&#xA;    Knight |              |At Cl He|           |turn undead&#xD;&#xA;    Monk   |At Dv En Es Ma|Cl      |He         |restore ability&#xD;&#xA;    Priest |              |        |Cl Dv He   |remove curse&#xD;&#xA;    Ranger |Es He         |        |Dv         |invisibility&#xD;&#xA;    Rogue  |              |Dv Es Ma|           |detect treasure&#xD;&#xA;    Samurai|              |At Cl   |           |clairvoyence&#xD;&#xA;    Tourist|Dv En         |Es      |           |charm monster &#xD;&#xA;    Valk.  |At Es         |        |           |cone of cold&#xD;&#xA;    Wizard |              |Cl En He|At Dv Es Ma|magic missile&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40700" PostHistoryTypeId="5" PostId="16811" RevisionGUID="745271e4-b98c-492e-9846-05beba96b3d4" CreationDate="2011-02-18T15:21:44.257" UserId="85" Comment="If a question is about a questionable link, let's *not* directly link to it, shall we? ♪" Text="I have a friend who's asking me about a site she heard about and I cannot find anything about it: `www.pspgodownloader.com`. Is it legit or is this just a torrent site?&#xD;&#xA;&#xD;&#xA;Thanks for the help!" />
  <row Id="40701" PostHistoryTypeId="2" PostId="16813" RevisionGUID="c705bf1f-31c8-4c84-a67b-3d87c3fdbf93" CreationDate="2011-02-18T15:21:55.280" UserId="4280" Text="Unfortunately, I'm vilified in the Legion, so I wasn't able to do any quests for them (except for the one given in Nipton (*Cold, Cold Heart*)). Sometimes when I look at reputation in my Pip-Boy some entries are gone and looking at the map I see Neutral standing with those factions, but as soon as I talk to an NPC the reputation is reverted to the original state (this may actually be a glitch in the game). Is there a way to finish Legion quests if they hate me? Furthermore - is it possible to finish side quests for both NCR and Ceasar's Legion if they hate each other so much?" />
  <row Id="40702" PostHistoryTypeId="1" PostId="16813" RevisionGUID="c705bf1f-31c8-4c84-a67b-3d87c3fdbf93" CreationDate="2011-02-18T15:21:55.280" UserId="4280" Text="Can I redeem my reputation with a faction?" />
  <row Id="40703" PostHistoryTypeId="3" PostId="16813" RevisionGUID="c705bf1f-31c8-4c84-a67b-3d87c3fdbf93" CreationDate="2011-02-18T15:21:55.280" UserId="4280" Text="&lt;ps3&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="40704" PostHistoryTypeId="6" PostId="16811" RevisionGUID="745271e4-b98c-492e-9846-05beba96b3d4" CreationDate="2011-02-18T15:21:44.257" UserId="85" Comment="If a question is about a questionable link, let's *not* directly link to it, shall we? ♪" Text="&lt;website&gt;" />
  <row Id="40705" PostHistoryTypeId="5" PostId="16808" RevisionGUID="786a18c7-3caf-4062-b568-baa400532302" CreationDate="2011-02-18T15:22:42.373" UserId="13" Comment="corrected spelling" Text="Found on the internet: &#xD;&#xA;&gt; Door behind sniper and on road to Brain Scorcher=1287975, 2nd door inside Brain Scorcher building=342089, unknown door (I still haven't found it)=19840519" />
  <row Id="40706" PostHistoryTypeId="2" PostId="16814" RevisionGUID="878b6055-86ba-4933-889e-8aff3b421e19" CreationDate="2011-02-18T15:39:01.390" UserId="4007" Text="&gt;Sometimes when I look at reputation in my Pip-Boy some entries are gone and looking at the map I see Neutral standing with those factions, but as soon as I talk to an NPC the reputation is reverted to the original state (this may actually be a glitch in the game).&#xD;&#xA;&#xD;&#xA;If this is not a glitch, it may be because you are disguised as a member of a faction that is Neutral, but have been recognized when entering dialog.&#xD;&#xA;&#xD;&#xA;If you haven't completed Ring-A-Ding-Ding yet, after completing it your negative reputation with the Legion and the NCR is going to be reset, so you can go to their quest trees. If you have become Vilified *after* completing Ring-A-Ding-Ding, there's no way for them to accept you again, and their quest line is going to fail.&#xD;&#xA;&#xD;&#xA;&gt;Furthermore - is it possible to finish side quests for both NCR and Caesar's Legion if they hate each other so much?&#xD;&#xA;&#xD;&#xA;Only some quests can be completed in the main quest line for each side before the other turns against you. As for the side quests, be aware that some quests inflict negative reputation on some reputations when they are solved." />
  <row Id="40707" PostHistoryTypeId="2" PostId="16815" RevisionGUID="4d94c732-f2ac-450d-ad06-93fe875d07a4" CreationDate="2011-02-18T15:47:22.493" UserId="274" Text="* Generic CMS website template: ✓&#xD;&#xA;* Rampant spelling and grammatical errors: ✓&#xD;&#xA;* Charging a flat fee for &quot;unlimited&quot; downloads, which even Sony doesn't do: ✓&#xD;&#xA;* No mention [on Sony's website][1] of any third-party stores: ✓&#xD;&#xA;&#xD;&#xA;It's a site that asks you to pay money for stuff you can find on torrent sites for free, or on the PlayStation Store **legally**.&#xD;&#xA;&#xD;&#xA;The only place to legally purchase games for your PSP Go is through [the PlayStation Store][1]. If you are *determined* to pirate PSP games, at least don't be dumb enough to pay money to do it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.playstation.com/psn/playstation-store/pspgo/index.htm" />
  <row Id="40708" PostHistoryTypeId="6" PostId="16813" RevisionGUID="5f098b0c-ec94-4f09-b0c9-3af6a1d49973" CreationDate="2011-02-18T15:58:46.857" UserId="4775" Comment="Removed ps3 tag, since this is a platform-independent question" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="40709" PostHistoryTypeId="24" PostId="16813" RevisionGUID="a22c4b69-0481-4144-ba83-51d8cc030507" CreationDate="2011-02-18T15:58:46.857" Comment="Proposed by 4775 approved by 336 edit id of 139" />
  <row Id="40710" PostHistoryTypeId="2" PostId="16816" RevisionGUID="f0bca417-767b-463a-94ce-181247e32bbf" CreationDate="2011-02-18T16:19:46.807" UserId="730" Text="In Game Dev Story there is an action called `Move Seats` that allows to move seat of one of your employee. But what is the gameplay effect of moving seats?" />
  <row Id="40711" PostHistoryTypeId="1" PostId="16816" RevisionGUID="f0bca417-767b-463a-94ce-181247e32bbf" CreationDate="2011-02-18T16:19:46.807" UserId="730" Text="Which is the effect of moving seats?" />
  <row Id="40712" PostHistoryTypeId="3" PostId="16816" RevisionGUID="f0bca417-767b-463a-94ce-181247e32bbf" CreationDate="2011-02-18T16:19:46.807" UserId="730" Text="&lt;game-dev-story&gt;" />
  <row Id="40713" PostHistoryTypeId="2" PostId="16817" RevisionGUID="793595ea-ebe3-4c57-b5e5-376ed733fef6" CreationDate="2011-02-18T16:27:34.410" UserId="479" Text="Not much. The accepted wisdom is, &quot;Put the employees with the lowest energy bars closest to the doors&quot; so their transit time to and from their seats is low.&#xD;&#xA;&#xD;&#xA;It seems logical that you'd also put them near the people they talk to most, but I've never been able to figure out if there is any way to predict that." />
  <row Id="40714" PostHistoryTypeId="2" PostId="16818" RevisionGUID="69123282-1d5d-45d8-8e09-254d42394c3a" CreationDate="2011-02-18T16:29:08.297" UserId="7197" Text="Well... open up the trading screen and give the other major civ your city states. (S?)He might choose to liberate them and thenn it's only a matter of supplanting her/him as it's ally. If (s?)he just annexes it then simply re-capture it and try again.&#xD;&#xA;&#xD;&#xA;Plese note that this is a theory, I have not tried actually doing it in-game." />
  <row Id="40715" PostHistoryTypeId="2" PostId="16819" RevisionGUID="923ead4e-1bce-43e0-9141-3575dd1ac6f3" CreationDate="2011-02-18T16:30:26.340" UserId="479" Text="I'd say absolutely. Play it as a magic user, then play it as a technologist. You can also do elf/dwarf/human but in those cases the differences are more cosmetic. It's also fun to try out different specializations: the masters for the highest levels all have different quests.&#xD;&#xA;&#xD;&#xA;There are also tons of side quests. It's unlikely that you saw them all in a single playthrough. Different party members? Lots of stuff." />
  <row Id="40716" PostHistoryTypeId="5" PostId="15999" RevisionGUID="7e877272-108a-44ef-a0a3-f3a46d572829" CreationDate="2011-02-18T16:56:11.013" UserId="4981" Comment="added 396 characters in body" Text=" 1. [VH Screen capture drivers][1] to&#xD;&#xA;   capture what your doing on screen. &#xD;&#xA; 2. Make certain audio drivers are up to date (Not using Windows default drivers)&#xD;&#xA; 3. Check to make certain Mic and &quot;Stereo Mixer&quot; are not hidden, active and working correctly&#xD;&#xA; 4. Download [Adobe Flash Media Live Encoder][2] to actually stream video/audio&#xD;&#xA; 5. Streaming sites will offer you a Streaming API key or an XML file that contains the streaming key. Plug it into the Adobe Software&#xD;&#xA;&#xD;&#xA;If all goes well, you should be set to go.&#xD;&#xA;&#xD;&#xA;Here is a great guide that goes into alot more detail from the [Team Liquid Forums][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture&#xD;&#xA;  [2]: http://www.adobe.com/products/flashmediaserver/flashmediaencoder/&#xD;&#xA;  [3]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124256" />
  <row Id="40717" PostHistoryTypeId="5" PostId="16818" RevisionGUID="e8b7b81c-0ffb-48d9-9d2c-1784d1d35a03" CreationDate="2011-02-18T17:00:55.290" UserId="23" Comment="Typos." Text="Well... open up the trading screen and give the other major civ your city states. (S)He might choose to liberate them and then it's only a matter of supplanting her/him as it's ally. If (s)he just annexes it then simply re-capture it and try again.&#xD;&#xA;&#xD;&#xA;Please note that this is a theory, I have not tried actually doing it in-game." />
  <row Id="40718" PostHistoryTypeId="5" PostId="15999" RevisionGUID="37e04832-a866-4ce9-906d-796226fa686f" CreationDate="2011-02-18T17:03:33.847" UserId="4981" Comment="added 284 characters in body; added 24 characters in body; added 79 characters in body" Text=" 1. [VH Screen capture drivers][1] to&#xD;&#xA;   capture what your doing on screen. &#xD;&#xA; 2. Make certain audio drivers are up to date (Not using Windows default drivers)&#xD;&#xA; 3. Check to make certain Mic and &quot;Stereo Mixer&quot; are not hidden, active and working correctly&#xD;&#xA; 4. Download [Adobe Flash Media Live Encoder][2] to actually stream video/audio&#xD;&#xA; 5. Streaming sites will offer you a Streaming API key or an XML file that contains the streaming key. Plug it into the Adobe Software&#xD;&#xA;&#xD;&#xA;If all goes well, you should be set to go.&#xD;&#xA;&#xD;&#xA;**Alternative Programs:** (Taken from the TeamLiquid forum post):&#xD;&#xA;&#xD;&#xA; - [WebcamMax][3] - $50 &#xD;&#xA; - [CamStudio][4] - Free / open source&#xD;&#xA;&#xD;&#xA;**Streaming Websites:**&#xD;&#xA;&#xD;&#xA; - www.UStream.tv - Free / Ads&#xD;&#xA; - www.justin.tv - Free / Ads&#xD;&#xA; - www.livestream.com - Free / Ads&#xD;&#xA; - www.dyyno.com - Free / Subscription&#xD;&#xA;&#xD;&#xA;For more applications and a great guide that goes into alot more detail from the [Team Liquid Forums][5].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture&#xD;&#xA;  [2]: http://www.adobe.com/products/flashmediaserver/flashmediaencoder/&#xD;&#xA;  [3]: http://www.webcammax.com/&#xD;&#xA;  [4]: http://camstudio.org/&#xD;&#xA;  [5]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124256" />
  <row Id="40719" PostHistoryTypeId="5" PostId="15999" RevisionGUID="5ad1aa35-7fc4-4648-ba4d-2a42c59a6ba4" CreationDate="2011-02-18T17:10:50.703" UserId="4981" Comment="added 178 characters in body; added 23 characters in body" Text="**How to do this:**&#xD;&#xA;&#xD;&#xA; 1. [VH Screen capture drivers][1] to&#xD;&#xA;   capture what your doing on screen. (Recently bought by XSplit) &#xD;&#xA; 2. Make certain audio drivers are up to date. And are not using Windows default drivers.&#xD;&#xA; 3. Check to make certain Mic and &quot;Stereo Mixer&quot; are not hidden, active and working correctly&#xD;&#xA; 4. Download [Adobe Flash Media Live Encoder][2] to actually stream video/audio&#xD;&#xA; 5. Streaming sites will offer you a Streaming API key or an XML file that contains the streaming key. Plug it into the Adobe Software&#xD;&#xA;&#xD;&#xA;If all goes well, you should be set to go.&#xD;&#xA;&#xD;&#xA;**Alternative Programs:** (Taken from the TeamLiquid forum post):&#xD;&#xA;&#xD;&#xA; - [WebcamMax][3] - $50 &#xD;&#xA; - [CamStudio][4] - Free / open source&#xD;&#xA;&#xD;&#xA;**Streaming Websites:**&#xD;&#xA;&#xD;&#xA; - [www.UStream.tv][5] - Free / Ads&#xD;&#xA; - [www.justin.tv][6] - Free / Ads&#xD;&#xA; - [www.livestream.com][7] - Free / Ads&#xD;&#xA; - [www.dyyno.com][8] - Free / Subscription&#xD;&#xA;&#xD;&#xA;For more applications and a great guide that goes into alot more detail from the [Team Liquid Forums][9].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture&#xD;&#xA;  [2]: http://www.adobe.com/products/flashmediaserver/flashmediaencoder/&#xD;&#xA;  [3]: http://www.webcammax.com/&#xD;&#xA;  [4]: http://camstudio.org/&#xD;&#xA;  [5]: http://www.UStream.tv&#xD;&#xA;  [6]: http://www.justin.tv&#xD;&#xA;  [7]: http://www.livestream.com&#xD;&#xA;  [8]: http://www.dyyno.com&#xD;&#xA;  [9]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124256" />
  <row Id="40720" PostHistoryTypeId="25" PostId="16813" RevisionGUID="cbd82ffd-b1f3-45bd-8658-9d28281ce5f0" CreationDate="2011-02-18T17:22:55.827" Comment="http://twitter.com/#!/StackGaming/status/38649677188567040" />
  <row Id="40721" PostHistoryTypeId="5" PostId="15999" RevisionGUID="fc52a798-2a92-4aac-ac0a-894a81f1596a" CreationDate="2011-02-18T17:23:04.047" UserId="4981" Comment="added 125 characters in body" Text="**How to do this:**&#xD;&#xA;&#xD;&#xA; 1. [VH Screen capture drivers][1] to&#xD;&#xA;   capture what your doing on screen. (Recently bought by XSplit) &#xD;&#xA; 2. Make certain audio drivers are up to date. And are not using Windows default drivers.&#xD;&#xA; 3. Check to make certain Mic and &quot;Stereo Mixer&quot; are not hidden, active and working correctly&#xD;&#xA; 4. Download [Adobe Flash Media Live Encoder][2] to actually stream video/audio&#xD;&#xA; 5. Streaming sites will offer you a Streaming API key or an XML file that contains the streaming key. Plug it into the Adobe Software&#xD;&#xA;&#xD;&#xA;If all goes well, you should be set to go.&#xD;&#xA;&#xD;&#xA;**Alternative Programs:**&#xD;&#xA;&#xD;&#xA; - [WebcamMax][3] - $50 &#xD;&#xA; - [Broadcam][4] - Trial / $50&#xD;&#xA; - [CamStudio][5] - Free / open source&#xD;&#xA;&#xD;&#xA;**Streaming Websites:**&#xD;&#xA;&#xD;&#xA; - [www.UStream.tv][6] - Free / Ads&#xD;&#xA; - [www.justin.tv][7] - Free / Ads&#xD;&#xA; - [www.livestream.com][8] - Free / Ads&#xD;&#xA; - [www.dyyno.com][9] - Free / Subscription&#xD;&#xA; - [www.bitgravity.com][10] - Subscription&#xD;&#xA;&#xD;&#xA;For more applications and a great guide that goes into alot more detail from the [Team Liquid Forums][11].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture&#xD;&#xA;  [2]: http://www.adobe.com/products/flashmediaserver/flashmediaencoder/&#xD;&#xA;  [3]: http://www.webcammax.com/&#xD;&#xA;  [4]: http://www.nchsoftware.com/broadcam/index.html&#xD;&#xA;  [5]: http://camstudio.org/&#xD;&#xA;  [6]: http://www.UStream.tv&#xD;&#xA;  [7]: http://www.justin.tv&#xD;&#xA;  [8]: http://www.livestream.com&#xD;&#xA;  [9]: http://www.dyyno.com&#xD;&#xA;  [10]: http://bitgravity.com/&#xD;&#xA;  [11]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124256" />
  <row Id="40722" PostHistoryTypeId="5" PostId="15999" RevisionGUID="b3740b4f-63c7-4723-8ee8-9593f06d3f5b" CreationDate="2011-02-18T17:28:25.993" UserId="4981" Comment="added 58 characters in body" Text="**How to do this:**&#xD;&#xA;&#xD;&#xA; 1. [VH Screen capture drivers][1] to&#xD;&#xA;   capture what your doing on screen. (Recently bought by XSplit) &#xD;&#xA; 2. Make certain audio drivers are up to date. And are not using Windows default drivers.&#xD;&#xA; 3. Check to make certain Mic and &quot;Stereo Mixer&quot; are not hidden, active and working correctly&#xD;&#xA; 4. Download [Adobe Flash Media Live Encoder][2] to actually stream video/audio&#xD;&#xA; 5. Streaming sites will offer you a Streaming API key or an XML file that contains the streaming key. Plug it into the Adobe Software&#xD;&#xA;&#xD;&#xA;If all goes well, you should be set to go.&#xD;&#xA;&#xD;&#xA;**Alternative Programs:**&#xD;&#xA;&#xD;&#xA; - [WebcamMax][3] - $50 &#xD;&#xA; - [Broadcam][4] - Trial / $50&#xD;&#xA; - [CamStudio][5] - Free / open source&#xD;&#xA; - [XSplit][6] - Free / Beta&#xD;&#xA;&#xD;&#xA;**Streaming Websites:**&#xD;&#xA;&#xD;&#xA; - [www.UStream.tv][7] - Free / Ads&#xD;&#xA; - [www.justin.tv][8] - Free / Ads&#xD;&#xA; - [www.livestream.com][9] - Free / Ads&#xD;&#xA; - [www.dyyno.com][10] - Free / Subscription&#xD;&#xA; - [www.bitgravity.com][11] - Subscription&#xD;&#xA;&#xD;&#xA;For more applications and a great guide that goes into alot more detail from the [Team Liquid Forums][12].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.splitmedialabs.com/vh-video-sdk/vh-screen-capture&#xD;&#xA;  [2]: http://www.adobe.com/products/flashmediaserver/flashmediaencoder/&#xD;&#xA;  [3]: http://www.webcammax.com/&#xD;&#xA;  [4]: http://www.nchsoftware.com/broadcam/index.html&#xD;&#xA;  [5]: http://camstudio.org/&#xD;&#xA;  [6]: http://xsplit.com&#xD;&#xA;  [7]: http://www.UStream.tv&#xD;&#xA;  [8]: http://www.justin.tv&#xD;&#xA;  [9]: http://www.livestream.com&#xD;&#xA;  [10]: http://www.dyyno.com&#xD;&#xA;  [11]: http://bitgravity.com/&#xD;&#xA;  [12]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124256" />
  <row Id="40723" PostHistoryTypeId="2" PostId="16820" RevisionGUID="a047f11c-b422-420b-ba81-32f0bd165b68" CreationDate="2011-02-18T17:35:27.317" UserId="1166" Text="After a few weeks of actually raiding, I think it is best to reforge the gear to be hit/expertise capped.&#xD;&#xA;&#xD;&#xA;The 4-5% difference in avoidance that one lose to get solid threat stats does worth in my opinion, especially if we count on the DPS increase as well. It helps a lot to end the fights earlier.&#xD;&#xA;&#xD;&#xA;Spike damage is not that much of a concern in Cataclysm as it was in the previous expansions." />
  <row Id="40724" PostHistoryTypeId="2" PostId="16821" RevisionGUID="f05e072f-779b-4fbe-9759-dd6ece21d3c5" CreationDate="2011-02-18T17:54:46.863" UserId="7157" Text="I'd say you could play this game at least 3 or 4 times. Even if you stick with science, you never have enough points to max out more than a couple of the disciplines. Try it once with chemistry and medicine, and then again with firearms and explosives. Same for magic.&#xD;&#xA;&#xD;&#xA;What I find really changes the nature of how you play the game is whether you have skills that allow you to attack from a distance, like firearms and explosives, or skills that work better face to face. This will affect your role in the party and you support the other characters. WOW simplifies this a bit with the Tank/Damage/Healer setup, but in arcanum it's a little more fuzzy. People can still take on these roles, but its not officially designated.&#xD;&#xA;&#xD;&#xA;Personally I just like making grenades and hucking them at people :)" />
  <row Id="40725" PostHistoryTypeId="10" PostId="16811" RevisionGUID="08634503-10c9-4fea-91e5-979d68b07e8f" CreationDate="2011-02-18T17:56:10.133" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="40726" PostHistoryTypeId="2" PostId="16822" RevisionGUID="12129ea7-1025-49df-bd84-2a629c6929c1" CreationDate="2011-02-18T17:58:57.963" UserId="479" Text="I get this, and, for me at least, it's plain old motion sickness. Generally, I just try not to sling my mouse around as much until I get used to it. Like with seasickness, you can habituate yourself to the motion, and it'll stop bothering you. In my case, 6-8 hours cures me, and as long as I play regularly, the symptoms never return.&#xD;&#xA;&#xD;&#xA;Of course, it can also be epilepsy, so might want to get yourself checked, or check yourself by looking at a seizure pattern (goes without saying, make sure someone is around)." />
  <row Id="40727" PostHistoryTypeId="5" PostId="16811" RevisionGUID="8ba6cded-d67d-40d2-8aee-21c5ea51719d" CreationDate="2011-02-18T18:02:44.637" UserId="85" Comment="It has been requested that, for the duration of review of the question, that the potentially dangerous link be removed." Text="I have a friend who's asking me about a site she heard about and I cannot find anything about it. Is it legit or is this just a torrent site?&#xD;&#xA;&#xD;&#xA;Thanks for the help!" />
  <row Id="40728" PostHistoryTypeId="5" PostId="16782" RevisionGUID="cc94cc79-4e81-4186-8256-f68450a58cba" CreationDate="2011-02-18T18:03:36.187" UserId="23" Comment="I turned the table around. You may want to doublecheck it. There's also space for another column if you have data to cram in" Text="Every class, spellcasting oriented or not, has a &quot;specialty spell&quot; which they are extra proficient with. They also have different masteries for each different school of magic. The [Nethack Wiki](http://nethackwiki.com) contains detailed information on masteries and such in their [individual role pages](http://nethackwiki.com/wiki/Role), and I've included a condensed table of that information at the bottom of this answer. These bonuses primarily affect the success rate of the spells working.&#xD;&#xA;&#xD;&#xA;For example, Barbarians actually can reach *Skilled* in Attack spells. Their specialty spell is *haste self*, although they cannot advance past *Unskilled* for Escape spells. Even though you aren't a true spellcaster, your success rate with those spells is enough that you can use them with relative ease. Of course, you probably won't use spells that often as you'll be beating your opponents to pieces, and one should also be mindful not to spend so many masteries on spellcraft and neglect your mightier physical prowess. But outside of spells, there's little else that you would be spending your Pw on.&#xD;&#xA;&#xD;&#xA;Of special note are Knights, who are more traditionally physical but their Quest Artifact gives them, and them alone, a lot of power when casting spells. In particular, they deal double damage with the *magic missile* and *cone of cold* spells, resulting in even higher damage capability than Wizards.&#xD;&#xA;&#xD;&#xA;Of course, without boosting your Intelligence, it is difficult to read the non-blessed books. So until you get smarter, you might consider selling the ones you know you'll never use, but stashing any that you might see yourself casting. Always keep in mind what your specialty spell is, and what masteries you can use. Sometimes, a spell can really shift the tides of battle, even if your blade is better 90% of the time.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Below is a table representing each role, what schools of magic they can reach what level of mastery, and what their specialty spell is. Note how every class other than the Valkyrie can reach Skilled in at least one school of magic, and the Valkyrie still gets a specialty spell in Attack spells.&#xD;&#xA;&#xD;&#xA;    Key: Atk = Attack, Clr = Clerical, Div = Divination, Enc = Enchantment, &#xD;&#xA;         Esc = Escape, Hea = Healing, Mat = Matter&#xD;&#xA;&#xD;&#xA;         *** = Expert, **  = Skilled, * = basic.&#xD;&#xA;&#xD;&#xA;    Role         │ Atk Clr Div Enc Esc Hea Mat │ Speciality Spell&#xD;&#xA;    ─────────────┼─────────────────────────────┼─────────────────────────────────&#xD;&#xA;    Archeologist │ *       ***         *   *   │ Magic mapping&#xD;&#xA;    Barbarian    │ **                          │ Haste self&#xD;&#xA;    Caveman      │ *                       **  │ Dig&#xD;&#xA;    Healer       │                     ***     │ Cure sickness&#xD;&#xA;    Knight       │ **  **              **      │ Turn undead&#xD;&#xA;    Monk         │ *   **  *   *   *   *** **  │ Restore ability&#xD;&#xA;    Priest       │     *** ***         ***     │ Remove curse&#xD;&#xA;    Ranger       │         ***     *   *       │ Invisibility&#xD;&#xA;    Rogue        │         **      **      **  │ Detect treasure&#xD;&#xA;    Samurai      │ **  **                      │ Clairvoyance&#xD;&#xA;    Tourist      │         *   *   **          │ Charm monster&#xD;&#xA;    Valkyrie     │ *               *           │ Cone of cold&#xD;&#xA;    Wizard       │ *** **  *** **  *** **  *** │ Magic missile &#xD;&#xA;    ─────────────┼─────────────────────────────┼─────────────────────────────────&#xD;&#xA;    Role         │ Atk Clr Div Enc Esc Hea Mat │ Speciality Spell&#xD;&#xA;" />
  <row Id="40730" PostHistoryTypeId="2" PostId="16824" RevisionGUID="0d6639f3-e4d9-4908-9301-b47e4ee588aa" CreationDate="2011-02-18T18:19:04.977" UserId="479" Text="Hmmm. This is nothing like how I did it (didn't realize the hatcheries would respawn), but I'm not sure my method is the &quot;best&quot; method.&#xD;&#xA;&#xD;&#xA;I pushed hard and took out the two hatcheries at the northwestern zerg base at around the 7-8 minute mark. If you get them that early, they're pretty weak. You need to make a strong effort to &quot;save&quot; the groups of medics and marines that pop up, and keep your troops out of the way of the random spawn waves...I walled off with depots, and used the mobile force to take down the waves.&#xD;&#xA;&#xD;&#xA;Hitting the near left base after the 10 minute mark is *not* easy; you'll have a lot more troops to fight off, and your micro will need to be very solid. And it's a given that your main base **WILL NOT SURVIVE** so you're going to lose the mission. But there are two hatcheries there, which will take you to 4 killed.&#xD;&#xA;&#xD;&#xA;Here's the kicker: if you kill the hatcheries, you'll get the achievement whether you win the mission or not. So if you're having trouble doing it as stated above, try it this way." />
  <row Id="40731" PostHistoryTypeId="2" PostId="16825" RevisionGUID="7c8697c3-318e-42db-9c09-6eafe20af492" CreationDate="2011-02-18T18:23:25.057" UserId="7157" Text="This is a vague question, but I figured you lot would be a good bunch of people to bounce it off of. &#xD;&#xA;&#xD;&#xA;There was a game in the early 90s called Disney's Stunt Island, and it was WAY ahead of it's time. It was basically a precursor to GTA3, where the user had a huge open 3D world to fly planes around in. But it wasn't just a flight sim; the user could script anything they could imagine into the game, there were hundres of planes, props, cars, etc. Being the early 90s, there was little to no actual character animation, but the possibilities you come up with in this game were amazing. Then you could position cameras all over the place to film the action, set it in motion, and then edit all the footage afterwards.&#xD;&#xA;&#xD;&#xA;My question is, since this game was so amazing for it's time, why don't we have a sequel? 3D graphics have advanced a LOT since then, and the number of objects in a scene could be a LITTLE better with 8GB of ram instead of 256MB. Also, scripting languages like python and ruby could make it easier to do more advanced scenes.&#xD;&#xA;&#xD;&#xA;Does anyone know of any modern day Stunt Islands? Or in the works?" />
  <row Id="40732" PostHistoryTypeId="1" PostId="16825" RevisionGUID="7c8697c3-318e-42db-9c09-6eafe20af492" CreationDate="2011-02-18T18:23:25.057" UserId="7157" Text="Stunt Island remakes?" />
  <row Id="40733" PostHistoryTypeId="3" PostId="16825" RevisionGUID="7c8697c3-318e-42db-9c09-6eafe20af492" CreationDate="2011-02-18T18:23:25.057" UserId="7157" Text="&lt;classic-games&gt;&lt;sequels&gt;" />
  <row Id="40734" PostHistoryTypeId="2" PostId="16826" RevisionGUID="01690958-b4d1-4ee3-867a-3f648cc14dbd" CreationDate="2011-02-18T18:24:17.583" UserId="7200" Text="I know this question is old, but I'll answer with some current(Cataclysm 4.0.6) info incase anyone else finds this and is curious.&#xD;&#xA;&#xD;&#xA;I use guildox.com and maxdps.com, filtered for the content my guild currently does.  Once you plug in your realm and name you can see what gear you have and how much of an upgade everything is.&#xD;&#xA;&#xD;&#xA;You then have to manually keep track of what drops where, or just use atlasloot and manually add everything to your wishlist.&#xD;&#xA;&#xD;&#xA;At this point in the game(4.0.6), don't expect too many upgrades. I've gotten 0 loot so far, and only need 2 or 3 items per zone on normal.  Rep rewards, Valor gear, and BoE craftables are really good now." />
  <row Id="40735" PostHistoryTypeId="6" PostId="16825" RevisionGUID="4778489b-7f1f-497c-878a-30dd507d5111" CreationDate="2011-02-18T18:31:13.287" UserId="23" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;sequels&gt;&lt;disney-stunt-island&gt;" />
  <row Id="40736" PostHistoryTypeId="5" PostId="14940" RevisionGUID="4981c205-155d-410c-9aef-06b73a5964b1" CreationDate="2011-02-18T18:32:05.267" UserId="1721" Comment="added awesome time links to video" Text="Bandage girl has a random chance to glitch every time you spawn on a level. She can glitch in any level from 1 to 20 for each of the worlds 1 to 6, whether you're in the light or dark half of a world. There is exactly one negative level for every world.&#xD;&#xA;&#xD;&#xA;To unlock level -1 for a world, pick a level in the world that is short and relatively easy. Below are good examples (in the light world) including a recommended character:&#xD;&#xA;&#xD;&#xA; - 1-3 (The Gap) using anyone&#xD;&#xA; - 2-10 (Johnny's Cage) using Jill (if you don't have Jill, see [this video][1])&#xD;&#xA; - 3-6 (The Shaft) using anyone&#xD;&#xA; - 4-6 (Leviathan) using anyone&#xD;&#xA; - 5-10 (Grinding Mill) using anyone&#xD;&#xA; - 6-2 (Schism) using anyone&#xD;&#xA;&#xD;&#xA;Then:&#xD;&#xA;&#xD;&#xA; 1. Look at or get to bandage girl and see if she is glitching. She will be spinning and making a distinctive pinging sound. I recommended levels where you can (mostly) see her from spawn.&#xD;&#xA; 2. If she is glitching then touch her to unlock level -1. Otherwise, kill yourself, respawn, and go back to step 1.&#xD;&#xA; 3. To play the level you just unlocked, go the light half of the world you unlocked it in. It will be available to play as a yellow-colored level beside level 1.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=TpLVlyyFGmw&amp;t=00m48s" />
  <row Id="40737" PostHistoryTypeId="6" PostId="16825" RevisionGUID="eccf3282-2095-4e4b-808e-18779b74640e" CreationDate="2011-02-18T19:02:37.270" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;sequels&gt;&lt;disney-stunt-island&gt;" />
  <row Id="40738" PostHistoryTypeId="10" PostId="16825" RevisionGUID="60634fa6-2e37-4635-b797-f4b87c650025" CreationDate="2011-02-18T19:02:43.997" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40739" PostHistoryTypeId="2" PostId="16827" RevisionGUID="19e737a5-efd7-43f0-bba3-a2ab546c5f84" CreationDate="2011-02-18T19:13:22.440" UserId="3265" Text="I'm probably missing something obvious, but without having to open up my world map and click through every zoomed-in zone map, is there any way to narrow down where dig sites will be? For clarification, I'm talking about the big, red, general &quot;survey around here&quot; splotches.&#xD;&#xA;&#xD;&#xA;* Are they always in the same places?&#xD;&#xA;* Do they spawn in every possible location, or is it like other gathering professions where there are a list of possibilities and a sub-list of current &quot;active&quot; places?&#xD;&#xA;* Are there dig sites in all zones, or at least a majority of them?&#xD;&#xA;* Can I always trust clicking through the zones to find the next dig site I should visit, or are there some that don't appear until I'm closer?" />
  <row Id="40740" PostHistoryTypeId="1" PostId="16827" RevisionGUID="19e737a5-efd7-43f0-bba3-a2ab546c5f84" CreationDate="2011-02-18T19:13:22.440" UserId="3265" Text="How do I know where my Archaeology dig sites are?" />
  <row Id="40741" PostHistoryTypeId="3" PostId="16827" RevisionGUID="19e737a5-efd7-43f0-bba3-a2ab546c5f84" CreationDate="2011-02-18T19:13:22.440" UserId="3265" Text="&lt;world-of-warcraft&gt;" />
  <row Id="40742" PostHistoryTypeId="2" PostId="16828" RevisionGUID="533e9654-9ed5-4cc0-95a9-d07c713e68f7" CreationDate="2011-02-18T19:19:46.833" UserId="3129" Text="There is a finite list of Archaeology digsites. Your 4 active digsites per continent will always be drawn from that list. A comprehensive listing of them can be found [here.][1] Not all zones have digsites, but most do.&#xD;&#xA;&#xD;&#xA;You should be able to see your active digsites while looking at the continent map. They'll be marked with a small shovel icon: ![Shovels!][2]&#xD;&#xA;&#xD;&#xA;While the shovels are not perfectly precise, they're close enough, and once you get nearby, you can look at the zone map to see the exact boundaries of a dig site in question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowdigs.com/locations.htm&#xD;&#xA;  [2]: http://i.imgur.com/Ddsaw.jpg" />
  <row Id="40743" PostHistoryTypeId="2" PostId="16829" RevisionGUID="9a51e049-df38-4050-8b07-26867107e751" CreationDate="2011-02-18T19:34:13.673" UserId="5829" Text="I'm fairly new to League of Legends and I learned of [the concept of zoning][1] recently, and it makes a lot of sense, but no source that I visited tells me when I know it is time to push. The most information that I found was &quot;around level 6&quot; is is hardly useful, if at all.&#xD;&#xA;&#xD;&#xA;So, how can a beginner know when it's time to push?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=0kxGQ3gWdrM" />
  <row Id="40744" PostHistoryTypeId="1" PostId="16829" RevisionGUID="9a51e049-df38-4050-8b07-26867107e751" CreationDate="2011-02-18T19:34:13.673" UserId="5829" Text="How do I know when it's time to push?" />
  <row Id="40745" PostHistoryTypeId="3" PostId="16829" RevisionGUID="9a51e049-df38-4050-8b07-26867107e751" CreationDate="2011-02-18T19:34:13.673" UserId="5829" Text="&lt;league-of-legends&gt;" />
  <row Id="40746" PostHistoryTypeId="2" PostId="16830" RevisionGUID="491af760-af8a-40ae-b70d-cc291ad00ec6" CreationDate="2011-02-18T19:43:39.983" UserId="4981" Text="There are huge differences between Cityville and Simcity. &#xD;&#xA;&#xD;&#xA;Cityville is for a more casual audience to play with friends. You buy buildings that produce coins or farms to produce goods. Those goods supply shops, which are also bought with coins, that give you more coins and experience. Simcity is a city simulation game. You manage Government building and city zoning with a sort of hands off approach what buildings go where. One of the few similarities is the main goal, which is to create a thriving successful metropolis. &#xD;&#xA;&#xD;&#xA;Cityville Features:&#xD;&#xA;&#xD;&#xA; - Free Web-based Flash game Social game&#xD;&#xA; - Click based Farming on timed objects&#xD;&#xA; - Bonuses gained from visual decoration&#xD;&#xA; - Requires friends to complete some buildings/goals &#xD;&#xA; - City is persistent, continues after you logoff &#xD;&#xA; - Main income from timed clicks on buildings&#xD;&#xA; - Population density based on building type&#xD;&#xA;&#xD;&#xA;Simcity features:&#xD;&#xA;&#xD;&#xA; - Paid application based game &#xD;&#xA; - Strategic building &amp; city planning &#xD;&#xA; - Police, Fire, Education and Medical planning&#xD;&#xA; - Residential, Commercial and Industrial zoning&#xD;&#xA; - Traffic management &#xD;&#xA; - Economic management from taxes&#xD;&#xA; - Main income from taxation&#xD;&#xA; - Population based on area conditions&#xD;&#xA;" />
  <row Id="40747" PostHistoryTypeId="2" PostId="16831" RevisionGUID="9b9db435-744f-4087-a635-89692be76e0c" CreationDate="2011-02-18T19:45:19.000" UserId="7201" Text="Can anyone tell me what online game bots are used for. &#xD;&#xA;A friend of mine asked me to develop some bots for knight-online, but I really do not have any idea about the game, and the bots.&#xD;&#xA;Which programming language should I use for development? How much effort will it require to develop a bot? Any sample applicatios or tutorials will be appritiated.&#xD;&#xA;Thanks." />
  <row Id="40748" PostHistoryTypeId="1" PostId="16831" RevisionGUID="9b9db435-744f-4087-a635-89692be76e0c" CreationDate="2011-02-18T19:45:19.000" UserId="7201" Text="knight-online bots" />
  <row Id="40749" PostHistoryTypeId="3" PostId="16831" RevisionGUID="9b9db435-744f-4087-a635-89692be76e0c" CreationDate="2011-02-18T19:45:19.000" UserId="7201" Text="&lt;bots&gt;" />
  <row Id="40750" PostHistoryTypeId="2" PostId="16832" RevisionGUID="146e28a8-7d26-49a6-8949-77f3e8777289" CreationDate="2011-02-18T19:50:55.437" UserId="5424" Text="How do you protect against zerg and marine rush or large groups as protoss?&#xD;&#xA;&#xD;&#xA;My zealots and stalkers just get trounced. They are upgraded but still, mass marines just destroy me.&#xD;&#xA;&#xD;&#xA;What can I do as Protoss?" />
  <row Id="40751" PostHistoryTypeId="1" PostId="16832" RevisionGUID="146e28a8-7d26-49a6-8949-77f3e8777289" CreationDate="2011-02-18T19:50:55.437" UserId="5424" Text="How do you protect against zerg and marine rush as protoss?" />
  <row Id="40752" PostHistoryTypeId="3" PostId="16832" RevisionGUID="146e28a8-7d26-49a6-8949-77f3e8777289" CreationDate="2011-02-18T19:50:55.437" UserId="5424" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="40753" PostHistoryTypeId="2" PostId="16833" RevisionGUID="ea3165f7-397b-471d-b7fc-94c0678096c1" CreationDate="2011-02-18T19:55:25.927" UserId="3917" Text="Game bots are most notoriously used for games that require a lot of farming or grinding to find rare loot or gain experience.  Keep in mind that in most online games, the use of third party tools, such as bots, is against the TOS and &lt;b&gt;you will be banned&lt;/b&gt;.&#xD;&#xA;&#xD;&#xA;As for programming languages used for bot development, one very popular tool that is used to make many bots is autoit (www.autoitscript.com/site/autoit/), the language is very similar to C++ and is easy to use." />
  <row Id="40754" PostHistoryTypeId="5" PostId="16831" RevisionGUID="0d1f2607-25f2-4299-88dc-3bbb978dc6df" CreationDate="2011-02-18T19:58:52.833" UserId="85" Comment="I'm sketch, here. But at the very least, I can offer a tone up. Free of charge. ♪" Text="Can anyone tell me what online games bots are used for?&#xD;&#xA;&#xD;&#xA;A friend of mine asked me to develop some bots for knight-online, but I really do not have any idea about the game, and the bots.&#xD;&#xA;&#xD;&#xA;Which programming language should I use for development? How much effort will it require to develop a bot? Any sample applications or tutorials will be appreciated." />
  <row Id="40755" PostHistoryTypeId="4" PostId="16831" RevisionGUID="0d1f2607-25f2-4299-88dc-3bbb978dc6df" CreationDate="2011-02-18T19:58:52.833" UserId="85" Comment="I'm sketch, here. But at the very least, I can offer a tone up. Free of charge. ♪" Text="What online games are bots used for?" />
  <row Id="40756" PostHistoryTypeId="5" PostId="16833" RevisionGUID="438246a9-e8ef-4601-82f1-86c7177bc751" CreationDate="2011-02-18T20:01:22.840" UserId="23" Comment="deleted 141 characters in body" Text="Game bots are most notoriously used for games that require a lot of farming or grinding to find rare loot or gain experience.  Keep in mind that in most online games, the use of third party tools, such as bots, is against the TOS and [**will get you banned**][1].&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamersfirst.com/knightonlineworld/?q=en/policies" />
  <row Id="40757" PostHistoryTypeId="6" PostId="16829" RevisionGUID="c9cec63f-ec69-41b6-b4e8-e1addd870c26" CreationDate="2011-02-18T20:13:00.660" UserId="336" Comment="edited tags" Text="&lt;strategy&gt;&lt;terminology&gt;&lt;league-of-legends&gt;" />
  <row Id="40758" PostHistoryTypeId="2" PostId="16834" RevisionGUID="431c874c-12c1-42b8-bb30-f9421229d46a" CreationDate="2011-02-18T20:14:35.120" UserId="7031" Text="I have been using Second Chance (PRO) since I started playing Black Ops the day it came out. All of my friends also use so that we may work as a team and revive each other. We have all noticed that sometimes when we get downed, we mysteriously die almost immediately.&#xD;&#xA;&#xD;&#xA;The amount of time you survive while downed depends on whether you have the Pro version of the perk unlocked or not. Without Pro, you die in about 5 seconds of being downed with no possibility of being revived. With Pro, you can survive for about 30 seconds and team mates may revive you. Either way, sometimes you suddenly die more quickly then this. I have been downed before and dies before I can get out the words to ask my team mates for a revive.&#xD;&#xA;&#xD;&#xA;We originally thought that it happened when you tried to descend a staircase while downed. This is not true though because I have actually crawled down entire stair cases several times while downed. I have also mysteriously, quickly died while on seemingly flat surfaces.&#xD;&#xA;&#xD;&#xA;I can also assure you that I am not accidentally holding the suicide button (X on my XBOX).&#xD;&#xA;&#xD;&#xA;Does anyone know the conditions for this premature death so that we may avoid it? I hate getting downed, killing my attacker and then dying right away, giving my attacker a kill he did not earn or deserve. Plus I loose my kill streaks for no reason." />
  <row Id="40759" PostHistoryTypeId="1" PostId="16834" RevisionGUID="431c874c-12c1-42b8-bb30-f9421229d46a" CreationDate="2011-02-18T20:14:35.120" UserId="7031" Text="What determines if a player will prematurely die while downed with second chance?" />
  <row Id="40760" PostHistoryTypeId="3" PostId="16834" RevisionGUID="431c874c-12c1-42b8-bb30-f9421229d46a" CreationDate="2011-02-18T20:14:35.120" UserId="7031" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="40761" PostHistoryTypeId="2" PostId="16835" RevisionGUID="545a6301-1fff-489b-82c1-260a4dc2e133" CreationDate="2011-02-18T20:18:18.017" UserId="336" Text="**Pushing** generally refers to moving the battle lines the minions make towards the opponent's nexus, destroying towers and 'pushing' closer and closer with each wave of minions.&#xD;&#xA;&#xD;&#xA;You want to push when: &#xD;&#xA;&#xD;&#xA; - a) all 5 enemy champions are visible&#xD;&#xA;   on distant parts of the map &#xD;&#xA; - b) you&#xD;&#xA;   have just won a team fight, and your team still has a goodly portion of its health / mana&#xD;&#xA; - c) Following a successful gank (or any other situation where your team's champions outnumber the opposing team's defenders.&#xD;&#xA;&#xD;&#xA;Both of these situations means you and your minions can attack a tower with impunity, and not worry about being harassed, killed, or countered by enemy heroes. " />
  <row Id="40762" PostHistoryTypeId="25" PostId="16827" RevisionGUID="6f996a35-8d1d-4a67-891b-118f9e181966" CreationDate="2011-02-18T20:22:56.277" Comment="http://twitter.com/#!/StackGaming/status/38694975210393600" />
  <row Id="40763" PostHistoryTypeId="2" PostId="16836" RevisionGUID="1b7f1b1d-94b6-48e5-8da1-a9731f15a48d" CreationDate="2011-02-18T20:23:54.033" UserId="7031" Text="I have the exact same problem with one of my XBOXs using a wireless connection. I originally though it was the connection so I boosted the router's signal strength but that didn't fix the problem. I then connected a wired connection and the problem persisted.&#xD;&#xA;&#xD;&#xA;I checked my gateway's DHCP settings and it turned out that the XBOX was trying to use an IP that was no longer available and wouldn't accept a new one. My other XBOXs don't have this problem so it might be a firmware problem with a certain line of them.&#xD;&#xA;&#xD;&#xA;The only solution I have been able to use is restart the console when it happens. I know it's not elegant but it usually works." />
  <row Id="40764" PostHistoryTypeId="2" PostId="16837" RevisionGUID="731034ec-6fdc-4e43-bb33-fc34a3ba95f4" CreationDate="2011-02-18T20:35:36.693" UserId="6201" Text="Well, you can get shot and killed while in Second Chance. Is it possible you're getting hit with a stray round or a silenced shot from someone you didn't see? Since the kill now goes to the enemy that downed you, not the enemy that finished you off, you won't necessarily see this in the Killcam." />
  <row Id="40765" PostHistoryTypeId="2" PostId="16838" RevisionGUID="18e94806-0ac0-4638-bfb2-059b41d6916f" CreationDate="2011-02-18T20:36:07.920" UserId="5626" Text="I'm just starting to play Morrowind and it's fantastic! :D &#xD;&#xA;&#xD;&#xA;Where can I find Shulk Egg Mine? There's a quest that says I have to go there, but no NPCs have any clues on its location. It's a quest for the fighters guild. Thanks!" />
  <row Id="40766" PostHistoryTypeId="1" PostId="16838" RevisionGUID="18e94806-0ac0-4638-bfb2-059b41d6916f" CreationDate="2011-02-18T20:36:07.920" UserId="5626" Text="Where is Shulk Egg Mine?" />
  <row Id="40767" PostHistoryTypeId="3" PostId="16838" RevisionGUID="18e94806-0ac0-4638-bfb2-059b41d6916f" CreationDate="2011-02-18T20:36:07.920" UserId="5626" Text="&lt;morrowind&gt;" />
  <row Id="40768" PostHistoryTypeId="5" PostId="14052" RevisionGUID="ac21f396-9d22-4892-b35b-21e5c4ec5b6a" CreationDate="2011-02-18T20:43:57.887" UserId="3114" Comment="added 3 characters in body" Text="Sticking with the Pyro is a pretty safe bet, as [s]he is the shortest.&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![Height][1]&#xD;&#xA;&#xD;&#xA;*Note that yes, the Engineer and Demoman both keep below the white line, but neither of them are standing perfectly straight*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Happy Hunkering!&#xD;&#xA;  [1]: http://i.imgur.com/4wLqk.jpg" />
  <row Id="40769" PostHistoryTypeId="5" PostId="15970" RevisionGUID="39ff2335-3caf-45ac-8fb6-5fb00eacb121" CreationDate="2011-02-18T20:48:19.537" UserId="4525" Comment="added 44 characters in body" Text="**Yes you do, here are the challenges:**&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; Tier 1&#xD;&#xA;&gt; ========&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Lightweight** - Move faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Lightweight Pro** - Move faster + no fall damage&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Melee Kills - Earn 15 melee kills.&#xD;&#xA;&gt;  2. Escape Death - Escape death 5 times&#xD;&#xA;&gt;     after being hurt.&#xD;&#xA;&gt;  3. Offense Medals - Get 10 Offense&#xD;&#xA;&gt;     Medals by killing enemies near their&#xD;&#xA;&gt;     objective.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Scavenger** - Replenish ammo and Lethal Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Scavenger Pro** - Replenish ammo and Lethal Grenades from fallen enemies +&#xD;&#xA;&gt; Start with extra mags and replenish&#xD;&#xA;&gt; Tactical Grenades from fallen enemies&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Resupplies - Resupply 150 times&#xD;&#xA;&gt;     while using Scavenger.&#xD;&#xA;&gt;  2. Grenade Kills - Get 5 Lethal Grenade&#xD;&#xA;&gt;     kills with a resupplied grenade.&#xD;&#xA;&gt;  3. Kill Count - Get 5 kills without&#xD;&#xA;&gt;     dying 5 times.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Ghost** - Remain hidden from enemy Spy Planes&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Ghost Pro** - Remain hidden from enemy Spy Plans + Avoid targeting from&#xD;&#xA;&gt; aircraft, IR scopes, and Sentry Guns.&#xD;&#xA;&gt; No red crosshair or name when&#xD;&#xA;&gt; targeted.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Concealed Kills - Kill 20 enemies&#xD;&#xA;&gt;     while they have a Spy Plane or&#xD;&#xA;&gt;     Blackbird active.&#xD;&#xA;&gt;  2. Destroy Aircraft - Destroy 30&#xD;&#xA;&gt;     aircraft with any non-Killstreak&#xD;&#xA;&gt;     launcher.&#xD;&#xA;&gt;  3. Destroy Sentry Gun - Destroy 1&#xD;&#xA;&gt;     Sentry Gun.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Flak Jacket** - Take less explosive damage&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Flak Jacket Pro** - Take less explosive damage + Deflect fire damage&#xD;&#xA;&gt; and safely toss back Frag Grenades&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Protected - Survive 10 explosions&#xD;&#xA;&gt;     while using Flack Jacket.&#xD;&#xA;&gt;  2. Demolished - Plant or defuse 10&#xD;&#xA;&gt;     bombs in Demolition, Sabotage, or&#xD;&#xA;&gt;     Search &amp; Destroy.&#xD;&#xA;&gt;  3. Throwbacks - Throw back 5 enemy Frag&#xD;&#xA;&gt;     grenades.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hardline** - Earn killstreak rewards with one less kill&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hardline Pro** - Earn killstreak rewards with one less kill + change&#xD;&#xA;&gt; the contents of a care package&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Share Packages - Share 10 Killstreak&#xD;&#xA;&gt;     reward crates with teammates.&#xD;&#xA;&gt;  2. Multiple Killstreaks - Earn 7&#xD;&#xA;&gt;     killstreaks in one match while using&#xD;&#xA;&gt;     Hardline.&#xD;&#xA;&gt;  3. Killstreak - Get 7 kills without&#xD;&#xA;&gt;     dying in one match.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; Tier 2&#xD;&#xA;&gt; ========&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hardened** - Penetrate walls and objects with deeper bullet impact&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hardened Pro** - Penetrate walls and objects with deeper bullet impact +&#xD;&#xA;&gt; inflict extra bullet damage on&#xD;&#xA;&gt; aircraft and turrets, and flinch less&#xD;&#xA;&gt; when shot&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Penetration Kills - Get 10 kills&#xD;&#xA;&gt;     using Hardened and shooting through&#xD;&#xA;&gt;     walls.&#xD;&#xA;&gt;  2. Bullets in Aircraft - Shoot 200&#xD;&#xA;&gt;     bullets into enemy aircraft.&#xD;&#xA;&gt;  3. Equipment Shot - Destroy 1 piece of&#xD;&#xA;&gt;     enemy equipment through a wall.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Scout** - Hold breath longer when scoped&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Scout Pro** - Hold breath longer when scoped + switch weapons faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Secondary Kills - Get 50 kills with&#xD;&#xA;&gt;     secondary weapons.&#xD;&#xA;&gt;  2. One Shot Kills - Get 50 One Shot,&#xD;&#xA;&gt;     One Kill Medals.&#xD;&#xA;&gt;  3. Headshots - Get 30 Headshot kills.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Steady Aim** - Maintain increased accuracy when firing from the hip&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Steady Aim Pro** - Maintain increased accuracy when firing from&#xD;&#xA;&gt; the hip + aim faster after sprinting&#xD;&#xA;&gt; and recover quickly from knife lunges&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Quick Melee - Melee two enemies&#xD;&#xA;&gt;     consecutively within 5 seconds.&#xD;&#xA;&gt;  2. Sprint Kills - Get 100 kills after&#xD;&#xA;&gt;     sprinting.&#xD;&#xA;&gt;  3. Hip Fire Kills - Get 150 hip fire&#xD;&#xA;&gt;     kills using Steady Aim.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Sleight of Hand** - Reload weapons faster&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Sleight of Hand Pro** - Reload weapons faster + aim down sights&#xD;&#xA;&gt; faster with weapons (except Sniper&#xD;&#xA;&gt; Rifles)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Aiming Kills - Get 150 kills while&#xD;&#xA;&gt;     aiming down sights.&#xD;&#xA;&gt;  2. Reload Kills - Kill an enemy within&#xD;&#xA;&gt;     5 seconds of reloading 30 times.&#xD;&#xA;&gt;  3. Fast Hand Kills - Reload and finish&#xD;&#xA;&gt;     off the enemy you wounded 10 times.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Warlord** - Equip two attachments to your primary weapon (excluding&#xD;&#xA;&gt; underbarrels)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Warlord Pro** - Equip two attachments to your primary weapon&#xD;&#xA;&gt; (excluding underbarrels) + start with&#xD;&#xA;&gt; one extra Tactical and Lethal Grenade&#xD;&#xA;&gt; (except Willy Pete)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Two Attachment Kills - Get 150 kills&#xD;&#xA;&gt;     using a gun with two attachments.&#xD;&#xA;&gt;  2. Grenade Kills - Get 10 Frag or&#xD;&#xA;&gt;     Semtex kills.&#xD;&#xA;&gt;  3. Grenade Multi-kills - Get 1&#xD;&#xA;&gt;     multi-kill with Frag or Semtex.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&gt; Tier 3&#xD;&#xA;&gt; ========&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Tactical Mask** - Protect yourself against Nova Gas&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Tactical Mask Pro** - Protect yourself against Nova Gas + reduce the&#xD;&#xA;&gt; effects of Flash and Concussion&#xD;&#xA;&gt; Grenades, and reveal the position of a&#xD;&#xA;&gt; flashed or stunned enemy.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Flash Kills - Kill 20 enemies that&#xD;&#xA;&gt;     are blinded by your Flashbang.&#xD;&#xA;&gt;  2. Concussion Kills - Kill 20 enemies&#xD;&#xA;&gt;     that are stunned by your Concussion&#xD;&#xA;&gt;     Grenade.&#xD;&#xA;&gt;  3. Nova Gas Kills - Kill 20 enemies&#xD;&#xA;&gt;     poisoned by your Nova Gas.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Marathon** - Sprint for a longer duration&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Marathon Pro** - Sprint for a longer duration + sprint for an unlimited&#xD;&#xA;&gt; duration&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. 26 Miles - Sprint 26 miles using&#xD;&#xA;&gt;     Marathon.&#xD;&#xA;&gt;  2. First Blood - Get the First Blood&#xD;&#xA;&gt;     Medal 10 times.&#xD;&#xA;&gt;  3. Captures - In Capture the Flag, get&#xD;&#xA;&gt;     the Flag Capture Medal 15 times&#xD;&#xA;&gt;     while using Marathon.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Ninja** - Move silently&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Ninja Pro** - Move silently + make no noise at all and hear enemies&#xD;&#xA;&gt; louder&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Silenced Kills - Get 150 kills using&#xD;&#xA;&gt;     the Suppressor attachment.&#xD;&#xA;&gt;  2. Back Stabs - Get 5 Backstabber&#xD;&#xA;&gt;     Medals.&#xD;&#xA;&gt;  3. Plants - Plant the bomb 10 times in&#xD;&#xA;&gt;     Demolition, Sabotage, or Search &amp;&#xD;&#xA;&gt;     Destroy.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Second Chance** - Pull out your pistol before dying&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Second Chance Pro** - Pull out your pistol before dying + survive longer&#xD;&#xA;&gt; and get revived by your teammates&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Kills - Get 10 kills while in Second&#xD;&#xA;&gt;     Chance.&#xD;&#xA;&gt;  2. Revenge - While in Second Chance,&#xD;&#xA;&gt;     kill the enemy who downed you 5&#xD;&#xA;&gt;     times.&#xD;&#xA;&gt;  3. Headshot - Get 1 headshot kill while&#xD;&#xA;&gt;     in Second Chance.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; **Hacker** - Detect enemy equipment, explosives and turrets&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Hacker Pro** - Detect enemy equipment, explosives and turrets +&#xD;&#xA;&gt; sabotage enemy equipment and turrets,&#xD;&#xA;&gt; booby trap stolen crates and remain&#xD;&#xA;&gt; invisible to Motion Sensors.&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Challenges**&#xD;&#xA;&gt; &#xD;&#xA;&gt;  1. Destroys - Destroy 10 equipment or&#xD;&#xA;&gt;     explosives while using Hacker.&#xD;&#xA;&gt;  2. Explosive Kills - Kill 25 enemies&#xD;&#xA;&gt;     with a Claymore or C4.&#xD;&#xA;&gt;  3. Near Equipment Kills - Kill 25&#xD;&#xA;&gt;     enemies within the radius of your&#xD;&#xA;&gt;     Jammer or Motion Sensor.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40770" PostHistoryTypeId="2" PostId="16839" RevisionGUID="745ee266-9eba-4b03-ab85-0ca74f462dbe" CreationDate="2011-02-18T20:51:26.837" UserId="4106" Text="Shulk Egg Mine is just south of Balmora. Follow the river and you can't miss it.&#xD;&#xA;&#xD;&#xA;Check out [this map][1] for the exact location.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/maps/mwmap/mwmap.shtml?locx=-21632&amp;locy=-20800&amp;zoom=16" />
  <row Id="40771" PostHistoryTypeId="2" PostId="16840" RevisionGUID="6c69dc72-7c91-4b3e-8f7f-1463c7ff8be3" CreationDate="2011-02-18T20:55:31.287" UserId="5626" Text="Does Morrowind have levels in the traditional RPG sense?&#xD;&#xA;&#xD;&#xA;Or do you just level each individual skill?" />
  <row Id="40772" PostHistoryTypeId="1" PostId="16840" RevisionGUID="6c69dc72-7c91-4b3e-8f7f-1463c7ff8be3" CreationDate="2011-02-18T20:55:31.287" UserId="5626" Text="Does Morrowind have levels or just level the individual skills?" />
  <row Id="40773" PostHistoryTypeId="3" PostId="16840" RevisionGUID="6c69dc72-7c91-4b3e-8f7f-1463c7ff8be3" CreationDate="2011-02-18T20:55:31.287" UserId="5626" Text="&lt;leveling&gt;&lt;morrowind&gt;" />
  <row Id="40774" PostHistoryTypeId="2" PostId="16841" RevisionGUID="95f2ce5d-1604-4b89-826c-e443a7a9ca5c" CreationDate="2011-02-18T21:00:17.157" UserId="998" Text="The essence lies in how to handle &quot;large groups&quot;, you need to **look at the advantages** you have:&#xD;&#xA;&#xD;&#xA; 1. [**Sentries**](http://wiki.teamliquid.net/starcraft2/Sentries): These early units allow you to split up or trap an army by using force fields, reduce incoming range damage using their Guardian Shield and allow you to create hallucinated units which will take damage aways from your real units.&#xD;&#xA;&#xD;&#xA; 2. [**Colossus**](http://wiki.teamliquid.net/starcraft2/Colossus): There mid game units are known for their *AoE damage*, they will quickly fry a bio ball. Watch out for air though, although Stalkers are useful against air to some extent... :-)&#xD;&#xA;&#xD;&#xA; 3. [**High Templar**](http://wiki.teamliquid.net/starcraft2/High_templar): These mid to late game unit is also known for their powerful storms, they also have Feedback to drain energy from units and can warp in more powerful [Archons](http://wiki.teamliquid.net/starcraft2/Archon)...&#xD;&#xA;&#xD;&#xA; 4. [**Carriers**](http://wiki.teamliquid.net/starcraft2/Carrier): These late games units have interceptors that work for them so they can stay at a safe distance and thus result in devastating damage if your enemy doesn't manage to take them, supported by an army it can be tricky for your opponent to handle you.&#xD;&#xA;&#xD;&#xA;**Check the macro** of one of your replays that is related to your question, you might be able to find an economy or production gap that makes it clear why you got outnumbered. Check if you expanded well (at 2 workers / min patch), check if you resources were too high (not enough gateways), and so on..." />
  <row Id="40775" PostHistoryTypeId="4" PostId="16832" RevisionGUID="0d8de63f-78c9-4f55-b075-753bf6ad8d30" CreationDate="2011-02-18T21:02:08.403" UserId="998" Comment="edited title" Text="How do you protect against Zerg and marine rush as Protoss?" />
  <row Id="40776" PostHistoryTypeId="2" PostId="16842" RevisionGUID="25d9f5ad-4eea-45f1-8c2a-128b5f994745" CreationDate="2011-02-18T21:04:18.830" UserId="3917" Text="Morrowind does in fact have levels, which is obtained when you gain enough skill levels in your primary and secondary skill categories.&#xD;&#xA;&#xD;&#xA;Each time you level, you get to choose 3 attributes to improve (with multipliers depending on which skills you advanced during that level)&#xD;&#xA;&#xD;&#xA;Gaining levels will affect how much health you gain (based on your endurance), and improve enemy quality as well as loot." />
  <row Id="40777" PostHistoryTypeId="6" PostId="13315" RevisionGUID="cdcfa198-37e8-45e3-a764-6f731d8d8b3e" CreationDate="2011-02-18T21:12:59.657" UserId="5398" Comment="edited tags" Text="&lt;graphics&gt;&lt;deus-ex&gt;&lt;widescreen&gt;&lt;invisible-war&gt;" />
  <row Id="40778" PostHistoryTypeId="2" PostId="16843" RevisionGUID="e4124b5a-e43e-46b3-8c68-3b33be218f32" CreationDate="2011-02-18T21:13:33.527" UserId="1719" Text="In order to gain a level in Morrowind, you must improve your Major and Minor skills by a combined 10 levels.  You can gain 1 level in each skill, or 10 levels in one skill, or any combination thereof.&#xD;&#xA;&#xD;&#xA;Afterwards, you need to sleep (not just rest/wait, but sleep, either in a bed or in the wilderness), and you will be able to gain a level.&#xD;&#xA;&#xD;&#xA;When gaining a level, bonuses will appear, up to +5, for your different attributes, depending on the skills you leveled up since your last level.  This includes skills that are neither major nor minor skills.  Therefore, increasing these other skills can be a good way to ensure you get a +5 in the stats most important to you.  The bonus is defined by the attribute associated with the skill, so therefore, Luck will never get a modifier.&#xD;&#xA;&#xD;&#xA;You pick 3 attributes to increase at levelup, so if you have bonuses on 4 or more attributes, extra bonuses will be lost.&#xD;&#xA;&#xD;&#xA;It's also important to note that, if you gain more than 10 major/minor skills before you get a chance to sleep, the extras will carry over towards counting for your next level.  You will only gain one level for each time you sleep, so if you've gained 20 or more skills, you'll need to sleep at least twice to gain all your levels.&#xD;&#xA;&#xD;&#xA;Any attribute bonuses you've accrued go away as soon as you've gained a level, so it's generally preferable to level as soon as you get the 10th skill, or else you're liable to waste attribute bonuses you could have used otherwise." />
  <row Id="40779" PostHistoryTypeId="2" PostId="16844" RevisionGUID="a14fc960-3f76-48d0-8e2d-4c2c94493792" CreationDate="2011-02-18T21:45:03.997" UserId="7202" Text="personally for getting up and down I use 2 vertical shafts, one completely filled with water, and the other with a 1 block deep layer of water at the bottom and use a boat" />
  <row Id="40780" PostHistoryTypeId="2" PostId="16845" RevisionGUID="2da7c5bc-65d5-400e-a9e4-29bbd05e86a2" CreationDate="2011-02-18T21:56:39.353" UserId="5626" Text="what does this stat do in the game?" />
  <row Id="40781" PostHistoryTypeId="1" PostId="16845" RevisionGUID="2da7c5bc-65d5-400e-a9e4-29bbd05e86a2" CreationDate="2011-02-18T21:56:39.353" UserId="5626" Text="What does the Luck attribute do in Morrowind?" />
  <row Id="40782" PostHistoryTypeId="3" PostId="16845" RevisionGUID="2da7c5bc-65d5-400e-a9e4-29bbd05e86a2" CreationDate="2011-02-18T21:56:39.353" UserId="5626" Text="&lt;morrowind&gt;" />
  <row Id="40783" PostHistoryTypeId="2" PostId="16846" RevisionGUID="4d4c3091-6f2d-4826-abf1-cded38e69b52" CreationDate="2011-02-18T22:01:39.957" UserId="3917" Text="From the [Morrowind Wiki][1]:&#xD;&#xA;&#xD;&#xA;Luck is an Attribute that affects everything you do in a small way, from attacking, to the chance of successfully enchanting an item.&#xD;&#xA;&#xD;&#xA;Luck is special in that it is not the governing attribute for any particular skill. Thus, Luck never receives a bonus multiplier when you level up, and can only increase +1 per level. Most effects from good Luck can be achieved by trial and error with use of quick saves, but a high Luck is quite handy in many situations, including lock picking and alchemy. If you choose to never increase your Luck in level-ups, you might want to create a Fortify Luck spell, enchantment, or potion for those occasions when you need to be extra lucky.&#xD;&#xA;&#xD;&#xA;Luck is very important for mages, because it increases the chance to successfully cast spells. In Morrowind spells can be created that have a chance of 0% of being successfully cast even if one has mastered the necessary skill. But with enough Luck one can increase the casting chance to any number.&#xD;&#xA;&#xD;&#xA;Luck, however, has no effect on the quality or quantity of random loot that you find. This is an old myth that has been proven to be false.&#xD;&#xA;&#xD;&#xA;If you have Tribunal installed, you can see the effect of Luck in combat while fighting a certain Bosmer. Gaenor's unusual high luck of 770 in addition to his level and high armor rating makes him very hard to hit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Morrowind:Luck" />
  <row Id="40786" PostHistoryTypeId="2" PostId="16847" RevisionGUID="025792aa-20cd-4b4d-9278-b45f67d3560c" CreationDate="2011-02-18T23:04:44.743" UserId="479" Text="As a related answer: it quickly becomes clear that if you train *related* skills at a good rate, and then level up, that you get MUCH higher stat bonuses (for example, if you level maces up +10, then you'll be able to increase strength +5, if you level maces +10 and restoration +10, strength +5 &amp; will +5, etc). It's also true that if you put one of the skills you use most as one of your &quot;level&quot; related skills, you're going to level very inefficiently (for example, if your level skills are swords and heavy armor, and you level after +5 swords and +5 heavy armor, you're going to get +2 str, +2 stam, and +1 something else...The same point total you'd get for one stat, if you'd worked your skills more efficiently).&#xD;&#xA;&#xD;&#xA;The best thing to do is to base your class around skills that you don't use heavily, that build different stats, and that you can still easily level. Then you can choose when to level, and have time to build up the related skills, so you can get better stat levels.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40787" PostHistoryTypeId="25" PostId="16840" RevisionGUID="65f421bd-e970-4352-964c-f4486d6874db" CreationDate="2011-02-18T23:22:57.550" Comment="http://twitter.com/#!/StackGaming/status/38740281121710081" />
  <row Id="40788" PostHistoryTypeId="5" PostId="16846" RevisionGUID="33a027ab-bf7e-486a-9218-584c30175469" CreationDate="2011-02-19T00:39:30.007" UserId="3389" Comment="Blockquote text copied from the Morrowind Wiki" Text="From the [Morrowind Wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt;Luck is an Attribute that affects everything you do in a small way, from attacking, to the chance of successfully enchanting an item.&#xD;&#xA;&#xD;&#xA;&gt; Luck is special in that it is not the governing attribute for any particular skill. Thus, Luck never receives a bonus multiplier when you level up, and can only increase +1 per level. Most effects from good Luck can be achieved by trial and error with use of quick saves, but a high Luck is quite handy in many situations, including lock picking and alchemy. If you choose to never increase your Luck in level-ups, you might want to create a Fortify Luck spell, enchantment, or potion for those occasions when you need to be extra lucky.&#xD;&#xA;&#xD;&#xA;&gt; Luck is very important for mages, because it increases the chance to successfully cast spells. In Morrowind spells can be created that have a chance of 0% of being successfully cast even if one has mastered the necessary skill. But with enough Luck one can increase the casting chance to any number.&#xD;&#xA;&#xD;&#xA;&gt; Luck, however, has no effect on the quality or quantity of random loot that you find. This is an old myth that has been proven to be false.&#xD;&#xA;&#xD;&#xA;&gt; If you have Tribunal installed, you can see the effect of Luck in combat while fighting a certain Bosmer. Gaenor's unusual high luck of 770 in addition to his level and high armor rating makes him very hard to hit.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uesp.net/wiki/Morrowind:Luck" />
  <row Id="40789" PostHistoryTypeId="25" PostId="16832" RevisionGUID="939d8258-6a94-4025-b346-f2334aaed783" CreationDate="2011-02-19T02:22:58.410" Comment="http://twitter.com/#!/StackGaming/status/38785583211872256" />
  <row Id="40790" PostHistoryTypeId="5" PostId="16833" RevisionGUID="0077637f-7392-45ed-ab0e-f939886147eb" CreationDate="2011-02-19T02:39:28.183" UserId="23" Comment="Partial rollback." Text="Game bots are most notoriously used for games that require a lot of farming or grinding to find rare loot or gain experience.  Keep in mind that in most online games, the use of third party tools, such as bots, is against the TOS and [**will get you banned**][1].&#xD;&#xA;&#xD;&#xA;As for programming languages used for bot development, one very popular tool that is used to make many bots is autoit (www.autoitscript.com/site/autoit/), the language is very similar to C++ and is easy to use.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamersfirst.com/knightonlineworld/?q=en/policies" />
  <row Id="40791" PostHistoryTypeId="2" PostId="16848" RevisionGUID="d71e5551-77a3-455e-9409-34187c94082c" CreationDate="2011-02-19T02:57:05.903" UserId="7204" Text="I recently heard about magicka and i really want to play it. I told my friend about it and so does he but we don't really want to buy it twice (we would prefer to pay for one copy and just play from that.) I know that i can download a game that is in my steam library and I wanted to know if he could play it if i were to buy it." />
  <row Id="40792" PostHistoryTypeId="1" PostId="16848" RevisionGUID="d71e5551-77a3-455e-9409-34187c94082c" CreationDate="2011-02-19T02:57:05.903" UserId="7204" Text="Can i install magicka on 2 computers?" />
  <row Id="40793" PostHistoryTypeId="3" PostId="16848" RevisionGUID="d71e5551-77a3-455e-9409-34187c94082c" CreationDate="2011-02-19T02:57:05.903" UserId="7204" Text="&lt;steam&gt;&lt;magicka&gt;&lt;download&gt;&lt;install&gt;" />
  <row Id="40794" PostHistoryTypeId="2" PostId="16849" RevisionGUID="f58c9adc-ffd6-4cab-aedd-c713ae501316" CreationDate="2011-02-19T03:16:15.590" UserId="2958" Text="I just loaded up my most recent save in Minecraft, and I appear to be underground, inside some rocks. I've seen this before a couple times (eg, the bug when exiting a cart), or when under falling sand. I'm quickly losing health, and in the couple of seconds that the game has been loaded, I haven't seen anything but the grey rock texture. I've tried jumping and moving to no avail.&#xD;&#xA;&#xD;&#xA;Is there a way to respawn without losing everything I'm carrying with me? Is there anything that I need to do to prevent this from happening again?" />
  <row Id="40795" PostHistoryTypeId="1" PostId="16849" RevisionGUID="f58c9adc-ffd6-4cab-aedd-c713ae501316" CreationDate="2011-02-19T03:16:15.590" UserId="2958" Text="Loaded up minecraft save game, and I'm inside rock?" />
  <row Id="40796" PostHistoryTypeId="3" PostId="16849" RevisionGUID="f58c9adc-ffd6-4cab-aedd-c713ae501316" CreationDate="2011-02-19T03:16:15.590" UserId="2958" Text="&lt;minecraft&gt;" />
  <row Id="40797" PostHistoryTypeId="2" PostId="16850" RevisionGUID="a819d4ba-ff4c-4699-a96e-33d4cd3fe6be" CreationDate="2011-02-19T03:25:37.057" UserId="1552" Text="Probably something wrong happened with your save file. Nothing much can be done, I guess. I've even read about people who had the entire world wiped out.&#xD;&#xA;&#xD;&#xA;Want a *&quot;solution&quot;*? **Make frequent backups of your worlds.**&#xD;&#xA;&#xD;&#xA;If something bad happens, you can at least go back to latest known good state. Maybe you can even use any map editor to get you out of the rock if that happens again (after you restore the backup)." />
  <row Id="40798" PostHistoryTypeId="2" PostId="16851" RevisionGUID="2fee4833-24a9-496b-8f2c-cc1103d06e35" CreationDate="2011-02-19T03:28:28.927" UserId="23" Text="What is happening is you're [suffocating][1] - your head is buried into a block of stone and apparently you can't move out of the way.&#xD;&#xA;&#xD;&#xA;Try and move out of the way; if that doesn't work equip a pickaxe and mine yourself a 1×1×2 bubble directly ahead of you, then move into it. Buy yourself some extra time by switching to peaceful difficulty.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Suffocation#Suffocation" />
  <row Id="40799" PostHistoryTypeId="5" PostId="16848" RevisionGUID="78330882-2295-472c-a176-b72b2fceef7e" CreationDate="2011-02-19T03:31:05.853" UserId="3114" Comment="Fixed some grammar, clarified the bit at the end a bit to avoid snarky responses." Text="I recently heard about *Magicka* and I really want to play it.  I told my friend about it, and so does he, but we don't really want to buy it twice (we would prefer to pay for one copy and just play from that).  I know that I can download a game that is in my Steam library, and I wanted to know if he could play it on another computer if I were to buy it." />
  <row Id="40800" PostHistoryTypeId="4" PostId="16848" RevisionGUID="78330882-2295-472c-a176-b72b2fceef7e" CreationDate="2011-02-19T03:31:05.853" UserId="3114" Comment="Fixed some grammar, clarified the bit at the end a bit to avoid snarky responses." Text="Can I install Magicka on 2 computers?" />
  <row Id="40801" PostHistoryTypeId="5" PostId="16851" RevisionGUID="5a429c37-c051-4ada-971a-44274066403f" CreationDate="2011-02-19T03:34:45.850" UserId="23" Comment="deleted 45 characters in body" Text="What is happening is you're [suffocating][1] - your head is buried into a block of stone.&#xD;&#xA;&#xD;&#xA;Try and move out of the way; if that doesn't work equip a pickaxe and mine yourself a 1×1×2 bubble directly ahead of you, then move into it. Buy yourself some extra time by switching to peaceful difficulty.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Suffocation#Suffocation" />
  <row Id="40802" PostHistoryTypeId="2" PostId="16852" RevisionGUID="e66fb0ff-6e89-4f4e-9462-ce28e96bf0a5" CreationDate="2011-02-19T03:45:34.953" UserId="6782" Text="I'm experiencing lots of issue on PvZ:&#xD;&#xA;&#xD;&#xA;•The game crashes whenever I enter the Zen Garden(but this works before)&#xD;&#xA;•The game became greatly slow on Survival Endless&#xD;&#xA;•It freeze for about 10-15 seconds while in game regularly&#xD;&#xA;•The music is pretty messed-up, you can here more than 2 background music playing simultaneously.&#xD;&#xA;&#xD;&#xA;Anyone experiences theae issues too?&#xD;&#xA;How can I report these issues? On pc, I just post it on Steam and there are support provided there but how on PS3 version of this game?" />
  <row Id="40803" PostHistoryTypeId="1" PostId="16852" RevisionGUID="e66fb0ff-6e89-4f4e-9462-ce28e96bf0a5" CreationDate="2011-02-19T03:45:34.953" UserId="6782" Text="Issues on Plants vs Zombies" />
  <row Id="40804" PostHistoryTypeId="3" PostId="16852" RevisionGUID="e66fb0ff-6e89-4f4e-9462-ce28e96bf0a5" CreationDate="2011-02-19T03:45:34.953" UserId="6782" Text="&lt;ps3&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="40805" PostHistoryTypeId="2" PostId="16853" RevisionGUID="da3e17ba-115d-4aa0-81c7-4d9263833687" CreationDate="2011-02-19T03:45:36.623" UserId="23" Text="As [this question reveals][1] you can kinda sorta do that if you make an ad-hoc account and then take turns with logging in with it. It's not really good karma, but it's better than pirating two copies I guess.&#xD;&#xA;&#xD;&#xA;Yes, this means that you can't play at the same time with just one copy. If you want to play _with_ your buddy, you'll have to buy two copies.&#xD;&#xA;&#xD;&#xA;If the price is too steep, practice patience. Steam deals can be amazingly good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8737/can-i-create-one-steam-account-per-game" />
  <row Id="40806" PostHistoryTypeId="5" PostId="16852" RevisionGUID="78f6f4f6-4d35-401f-8774-512735572931" CreationDate="2011-02-19T03:53:47.260" UserId="558" Comment="fixed bullets, tweaked a few grammar things" Text="I'm experiencing lots of issue on PvZ:&#xD;&#xA;&#xD;&#xA;- The game crashes whenever I enter the Zen Garden (but this worked before)&#xD;&#xA;- The game became greatly slow on Survival Endless&#xD;&#xA;- It freezes for about 10-15 seconds while in game regularly&#xD;&#xA;- The music is pretty messed-up, you can hear more than 2 background music playing simultaneously.&#xD;&#xA;&#xD;&#xA;Anyone experiences theae issues too?&#xD;&#xA;How can I report these issues? On pc, I just post it on Steam and there are support provided there but how on PS3 version of this game?" />
  <row Id="40807" PostHistoryTypeId="24" PostId="16852" RevisionGUID="259409d9-28a2-44ac-be57-8a5caf6e6d72" CreationDate="2011-02-19T03:53:47.260" Comment="Proposed by 558 approved by 3129 edit id of 142" />
  <row Id="40808" PostHistoryTypeId="25" PostId="16849" RevisionGUID="2002f703-1dc1-48f5-9cb5-d70af8aff85d" CreationDate="2011-02-19T05:22:58.603" Comment="http://twitter.com/#!/StackGaming/status/38830882240462849" />
  <row Id="40809" PostHistoryTypeId="5" PostId="16833" RevisionGUID="89e27157-57b0-419c-a3d4-8b0430574dc8" CreationDate="2011-02-19T06:47:34.893" UserId="3060" Comment="Improved formatting: converted text link to a Markdown one." Text="Game bots are most notoriously used for games that require a lot of farming or grinding to find rare loot or gain experience.  Keep in mind that in most online games, the use of third party tools, such as bots, is against the TOS and [**will get you banned**][1].&#xD;&#xA;&#xD;&#xA;As for programming languages used for bot development, one very popular tool that is used to make many bots is [autoit][2], the language is very similar to C++ and is easy to use.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamersfirst.com/knightonlineworld/?q=en/policies&#xD;&#xA;  [2]: http://www.autoitscript.com/site/autoit/" />
  <row Id="40810" PostHistoryTypeId="24" PostId="16833" RevisionGUID="de1a0f5e-4247-4f66-91e3-c98bf2cd5168" CreationDate="2011-02-19T06:47:34.893" Comment="Proposed by 3060 approved by 336 edit id of 143" />
  <row Id="40811" PostHistoryTypeId="2" PostId="16854" RevisionGUID="ae172933-b1f6-4038-b378-303246fc24c8" CreationDate="2011-02-19T06:55:21.177" UserId="7207" Text="Hi, is there a way to unlock campaigns other than finishing human campaign? I cannot play the last mission culling due to some bug (all I see is black screen) so I figured maybe I can just skip it and continue with campaigns... can I? Thanks in advance!" />
  <row Id="40812" PostHistoryTypeId="1" PostId="16854" RevisionGUID="ae172933-b1f6-4038-b378-303246fc24c8" CreationDate="2011-02-19T06:55:21.177" UserId="7207" Text="Unlocking Warcraft 3 reign of chaos campaigns" />
  <row Id="40813" PostHistoryTypeId="3" PostId="16854" RevisionGUID="ae172933-b1f6-4038-b378-303246fc24c8" CreationDate="2011-02-19T06:55:21.177" UserId="7207" Text="&lt;warcraft-3&gt;" />
  <row Id="40814" PostHistoryTypeId="2" PostId="16855" RevisionGUID="bf9ee62e-9328-4ba9-af6c-09c2d91f1576" CreationDate="2011-02-19T07:12:00.330" UserId="336" Text="You are in luck! Blizzard has been including cheat codes in its games since the original Warcraft: Orcs and Humans.&#xD;&#xA;&#xD;&#xA;Among the cheat codes available for Warcraft III is the handy level-select cheat:&#xD;&#xA;&#xD;&#xA;The &quot;Motherland&quot; &quot;Race&quot; &quot;Level&quot; cheat is what you're looking for, so to skip to the beginning of the undead campaign, enter any campaign mission, and enter the following in the chat box (accessed with the enter key):&#xD;&#xA;&#xD;&#xA;&gt; Motherland Undead 1&#xD;&#xA;&#xD;&#xA;And you should be well on your way to Deathknight-ing it up with Kel'thuzud." />
  <row Id="40815" PostHistoryTypeId="25" PostId="16848" RevisionGUID="6e4913a4-2edc-4ecf-8345-966dabf7b59d" CreationDate="2011-02-19T08:22:58.837" Comment="http://twitter.com/#!/StackGaming/status/38876182149603328" />
  <row Id="40816" PostHistoryTypeId="2" PostId="16856" RevisionGUID="860b3bc8-87f2-4efd-b867-334202c27d5e" CreationDate="2011-02-19T08:58:41.697" UserId="7209" Text="im looking for some open source xbox project ... I just wanna jon it and try myself as game programmer, does anybody know such project?" />
  <row Id="40817" PostHistoryTypeId="1" PostId="16856" RevisionGUID="860b3bc8-87f2-4efd-b867-334202c27d5e" CreationDate="2011-02-19T08:58:41.697" UserId="7209" Text="open source game for Xbox" />
  <row Id="40818" PostHistoryTypeId="3" PostId="16856" RevisionGUID="860b3bc8-87f2-4efd-b867-334202c27d5e" CreationDate="2011-02-19T08:58:41.697" UserId="7209" Text="&lt;xbox-360&gt;&lt;open-source&gt;" />
  <row Id="40819" PostHistoryTypeId="2" PostId="16857" RevisionGUID="72bd8144-154e-4762-9876-99e8bfb778fa" CreationDate="2011-02-19T09:55:41.320" UserId="5902" Text="[Their site][1] links to the [Sony site][2] for support. You should then give it a try.  &#xD;&#xA;In the meantime, try perhaps uninstalling and reinstalling the game if not already done.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.popcap.com/help7.php?icid=help_console&#xD;&#xA;  [2]: http://www.us.playstation.com/Support" />
  <row Id="40820" PostHistoryTypeId="6" PostId="16856" RevisionGUID="a9ae0ad7-d28a-48a6-ab89-1753cb4a1501" CreationDate="2011-02-19T10:43:04.467" UserId="23" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;open-source&gt;" />
  <row Id="40821" PostHistoryTypeId="10" PostId="16856" RevisionGUID="7cfe9c52-8eff-41ab-8a18-b8deb0866f9a" CreationDate="2011-02-19T10:44:35.340" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40823" PostHistoryTypeId="18" PostId="16816" RevisionGUID="c124ec93-228e-4c2b-9026-ca98f53da069" CreationDate="2011-02-19T11:14:47.837" UserId="23" Comment="to http://gaming.stackexchange.com/questions/9632/does-where-your-employees-sit-affect-the-quality-of-games-they-produce" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40824" PostHistoryTypeId="18" PostId="16817" RevisionGUID="c124ec93-228e-4c2b-9026-ca98f53da069" CreationDate="2011-02-19T11:14:47.837" UserId="23" Comment="from http://gaming.stackexchange.com/questions/16816/which-is-the-effect-of-moving-seats" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40826" PostHistoryTypeId="18" PostId="9632" RevisionGUID="c124ec93-228e-4c2b-9026-ca98f53da069" CreationDate="2011-02-19T11:14:47.837" UserId="23" Comment="from http://gaming.stackexchange.com/questions/16816/which-is-the-effect-of-moving-seats" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40827" PostHistoryTypeId="14" PostId="16816" RevisionGUID="9062a7f5-ffa7-4c09-9c09-1a56580136a3" CreationDate="2011-02-19T11:14:48.307" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40828" PostHistoryTypeId="6" PostId="16848" RevisionGUID="fb23da4d-3812-4e93-9592-795883a99861" CreationDate="2011-02-19T11:16:24.843" UserId="23" Comment="edited tags" Text="&lt;steam&gt;&lt;magicka&gt;&lt;digital-distribution&gt;" />
  <row Id="40829" PostHistoryTypeId="25" PostId="16854" RevisionGUID="f89a8337-c488-48de-8039-d19848818718" CreationDate="2011-02-19T11:22:58.893" Comment="http://twitter.com/#!/StackGaming/status/38921480767156224" />
  <row Id="40830" PostHistoryTypeId="5" PostId="16762" RevisionGUID="982f112b-cb2b-4cee-bdc2-cc432e2dee80" CreationDate="2011-02-19T11:35:06.923" UserId="23" Comment="Yeah, I'm talking about Stone Soup." Text="Crawl Stone Soup is generally regarded to be harder than Nethack. The resistances are harder to acquire (eating corpses _won't_ grant them) and, although each level is much larger than Nethack's, monster regeneration is much slower &amp;mdash; once you've killed all that there was to kill, the level will remain mostly empty for a long while and you'll have to move on.&#xD;&#xA;&#xD;&#xA;Crawl, however, is much more &quot;ergonomic&quot;, with all kinds of fancy features like autoexplore or &quot;search for items matching this regexp&quot;. It also features a richer religion system, a richer randart system, more interesting (and dangerous) dungeon features, a superior tiled interface and a tutorial. It features less complex item interaction, however: no dipping or scratching or applying or wiping; only wearable items can be cursed (IIRC) and there's no &quot;blessed&quot; status at all; throwing potions at monsters is ineffective; etc.&#xD;&#xA;&#xD;&#xA;If you want to give Crawl a try, go for a Spriggan Enchanter, train stabbing and stealth and learn Ensorcelled hibernation and Confusion. That's good enough to explore a few branches of the dungeons &amp;mdash; once you realize you heave really few hitpoints and they ain't regenerating quickly either (I mean, you're no troll).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40832" PostHistoryTypeId="2" PostId="16859" RevisionGUID="c84776b6-38d2-4af7-bf20-dbabc848a7f7" CreationDate="2011-02-19T12:27:14.080" UserId="7211" Text="There seems to be either a misprint or error regarding the range on the stealth bomber(refference -&gt; http://wiki.2kgames.com/civ5/index.php/Stealth_Bomber as well as the in game info) which is 20, yet when sitting in my city the visual range is only 6. Seems odd that it has a stated range of 20 yet I can't hit anything that far out as it is not visible." />
  <row Id="40833" PostHistoryTypeId="1" PostId="16859" RevisionGUID="c84776b6-38d2-4af7-bf20-dbabc848a7f7" CreationDate="2011-02-19T12:27:14.080" UserId="7211" Text="CIv 5 Stealth Bombers" />
  <row Id="40834" PostHistoryTypeId="3" PostId="16859" RevisionGUID="c84776b6-38d2-4af7-bf20-dbabc848a7f7" CreationDate="2011-02-19T12:27:14.080" UserId="7211" Text="&lt;civilization-5&gt;" />
  <row Id="40835" PostHistoryTypeId="2" PostId="16860" RevisionGUID="a329b3b7-a945-4e2d-9034-c0b2d811e706" CreationDate="2011-02-19T12:31:33.430" UserId="4103" Text="This is not an error, the range is 20 but it is limited by visibility. You have to use other units to make the targets visible, then you will be able to attack them." />
  <row Id="40836" PostHistoryTypeId="5" PostId="16859" RevisionGUID="b83dc5e0-31d3-4425-93f7-7a1072c8c837" CreationDate="2011-02-19T12:33:39.573" UserId="4103" Comment="added 31 characters in body; edited title" Text="There seems to be either a misprint or error regarding the range on the stealth bomber in the [Wiki][1] as well as the in game info, which both state it is 20. Yet, when sitting in my city the visual range is only 6. Seems odd that it has a stated range of 20, yet I can't hit anything that far out as it is not visible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.2kgames.com/civ5/index.php/Stealth_Bomber" />
  <row Id="40837" PostHistoryTypeId="4" PostId="16859" RevisionGUID="b83dc5e0-31d3-4425-93f7-7a1072c8c837" CreationDate="2011-02-19T12:33:39.573" UserId="4103" Comment="added 31 characters in body; edited title" Text="Stealth bombers range and visibility" />
  <row Id="40838" PostHistoryTypeId="25" PostId="16859" RevisionGUID="6af43a88-f3d9-452b-b6cb-ad5395dcbd67" CreationDate="2011-02-19T14:22:58.503" Comment="http://twitter.com/#!/StackGaming/status/38966777560047616" />
  <row Id="40839" PostHistoryTypeId="2" PostId="16861" RevisionGUID="307d9d6e-b910-45fa-9afd-65b5cecd0f4d" CreationDate="2011-02-19T14:27:59.550" UserId="97" Text="I'm playing on a multiplayer server in Minecraft. When I sign out of the server and close the game, do I need to have all my items stored in chests, or will items in my inventory and armor I'm wearing still be there the next time I sign in to the same server? Thank you." />
  <row Id="40840" PostHistoryTypeId="1" PostId="16861" RevisionGUID="307d9d6e-b910-45fa-9afd-65b5cecd0f4d" CreationDate="2011-02-19T14:27:59.550" UserId="97" Text="In Minecraft multiplayer, do I keep my inventory after signing out?" />
  <row Id="40841" PostHistoryTypeId="3" PostId="16861" RevisionGUID="307d9d6e-b910-45fa-9afd-65b5cecd0f4d" CreationDate="2011-02-19T14:27:59.550" UserId="97" Text="&lt;minecraft&gt;" />
  <row Id="40842" PostHistoryTypeId="2" PostId="16862" RevisionGUID="a6e6da63-9a56-4ecc-83d3-d52df033d944" CreationDate="2011-02-19T14:32:24.250" UserId="7212" Text="Inventory saving was added a few months back so providing the server has been updated since then, and there's no additional addons that are programmed to prevent this, then yes - your inventory should be untouched when you next login.&#xD;&#xA;" />
  <row Id="40843" PostHistoryTypeId="2" PostId="16863" RevisionGUID="d1ab411c-ccce-4783-8e06-89e5bf372765" CreationDate="2011-02-19T14:32:30.540" UserId="4564" Text="They will still be there when you log back in." />
  <row Id="40844" PostHistoryTypeId="5" PostId="15846" RevisionGUID="ecb33207-9788-4136-99d8-cccfb81c09f6" CreationDate="2011-02-19T15:00:26.627" UserId="122" Comment="Removed the part that is no longer relevant." Text="Almost all selectable promotions in civ5 (meaning, the ones you select when a unit gains a level) have other promotions as requirements. The Civilopedia already lists the requirement for each promotion, but only its immediate ones; **is there any chart or diagram summarizing this promotion prerequisite hierarchy?**" />
  <row Id="40845" PostHistoryTypeId="5" PostId="15848" RevisionGUID="45707747-4dfc-4ebc-a515-d7bce0fd96d6" CreationDate="2011-02-19T15:01:59.837" UserId="122" Comment="Removed &quot;historic&quot; information, makes this cleaner. Also took into account Grace's edit." Text="Well I managed to produce one myself, though it took a few tries until I got the layout right. Click the image to see it full-sized. Explanation and notes below.&#xD;&#xA;&#xD;&#xA;[![Big huge giant titanic chart thingadongdong][1]][1]&#xD;&#xA;&#xD;&#xA;**Notes:**&#xD;&#xA;&#xD;&#xA;* On the left are the unit types. An archer signifies all regular ranged units, a cannon all siege units, etc.&#xD;&#xA;&#xD;&#xA;* The promotions appear in black rectangles. A promotion with more than one rank lists all the ranks with their effects. Acquiring a higher rank requires the rank before it first.&#xD;&#xA;&#xD;&#xA;* The leftmost promotions are the basic promotions - those do not require anything except for themselves. The rest of the promotions are either blue - unlocked from rank 1 of any of the base promotions; yellow - unlocked from rank 2; or red - unlocked from rank 3. For example, unlocking the Sortie promotion requires either Dogfighting rank 2 or Interception rank 2.&#xD;&#xA;&#xD;&#xA;* Some of the &quot;melee promotions&quot; are limited to a subset of melee unit types - in those case a small icon signifying the allowed unit types appears above the promotion. For example, Charge is only available for mounted units (horseman / knight / lancer etc.) and tank units (Panzer, Tank, Modern armor, Giant Death Robot). If no icon appears, it means the promotion is available to any unit types appearing on the left. The Rifleman icon is for units without a ranged attack but that use gunpowder technology, such as a Rifleman or an Anti-Tank Gun.&#xD;&#xA;&#xD;&#xA;* All images and text copyright of Firaxis. Also, yes, the diagram is missing the woodsman image :(&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ZrfD1.png" />
  <row Id="40847" PostHistoryTypeId="2" PostId="16864" RevisionGUID="ea5064f1-ee67-4ef1-ba2d-51e2293e3c2a" CreationDate="2011-02-19T15:54:52.700" UserId="835" Text="Perhaps you get a flashbang or concussion grenade hit and you don't notice?" />
  <row Id="40848" PostHistoryTypeId="2" PostId="16865" RevisionGUID="d8230d6c-51b3-4701-9179-75b836865d6f" CreationDate="2011-02-19T15:57:55.377" UserId="835" Text="Make sure the gamepad is turned on before you start AC and that no other controllers are connected.&#xD;&#xA;&#xD;&#xA;In any case Xpadder should work no matter what." />
  <row Id="40849" PostHistoryTypeId="6" PostId="16861" RevisionGUID="11d0f669-5ff6-4d5a-970e-29cd8c631db6" CreationDate="2011-02-19T16:18:31.503" UserId="4012" Comment="edited tags" Text="&lt;minecraft&gt;&lt;multiplayer&gt;" />
  <row Id="40850" PostHistoryTypeId="2" PostId="16866" RevisionGUID="118f2c1c-3cd6-4a13-869b-f9816b3c92d5" CreationDate="2011-02-19T16:19:31.910" UserId="6774" Text="As you are asking about rushes, I would say that (in addition to obvious things like good macro and fundamentals):&#xD;&#xA;&#xD;&#xA;As direct face-to-face technique, **positioning**. They have many more units than you, and you should exploit this by leading them into chokes, funneling them into tight spots etc, and using force fields. The goal is to let ALL of your units shooting while only a few of their units can.&#xD;&#xA;&#xD;&#xA;Otherwise, **scouting** (ok this is a generic one but very important). The easiest is if you see an early spawning pool from zerg. If you know beforehand that your opponent is going for a ling / marine rush, set up defenses. Wall off your ramp and put a zealot on &quot;hold position&quot;, with stalkers in back, and a sentry to forcefield and keep half their units at the bottom of the ramp. In the case of a zealot rush, this is completely solid, there is nothing they can do.&#xD;&#xA;&#xD;&#xA;If that doesn't defend against it, then your fundamental mechanics just need improvement.&#xD;&#xA;&#xD;&#xA;Later in the game marines can still pose a huge threat, and by this time you should move up to higher tier units like colossus.&#xD;&#xA;&#xD;&#xA;Remember to keep every single unit alive, as even a zealot costs twice as much as a marine. Even if your micro skills are crap (like mine), it's easy to just select a zealot whose shields are out, and run him to the back of your army. If they were focus-firing him, their army will move (thus not attacking). If they were not focusing, then at least he can live to recharge his shields and fight again.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40851" PostHistoryTypeId="6" PostId="14051" RevisionGUID="fde45ebf-8874-4489-9584-cac71a72a853" CreationDate="2011-02-19T16:21:01.850" UserId="4012" Comment="edited tags" Text="&lt;strategy&gt;&lt;team-fortress-2&gt;" />
  <row Id="40852" PostHistoryTypeId="2" PostId="16867" RevisionGUID="aa1f5b98-b42d-4e83-afcb-2896126c93bc" CreationDate="2011-02-19T16:45:18.543" UserId="7190" Text="I just finished warhammer 40k (Dawn of War 2), great game! &#xD;&#xA;&#xD;&#xA;Sometimes when I finish boss battles, I can't pick up the item that drops from the boss because the game immediately goes into a cutscene (the screen height reduces and I lose mouse while a voiceover goes on). I'm just wondering whether I actually get those items at the end of the game. Since I never even get to hover over it, I don't know whether it's actually there in the loot that is shown at the end of the game. &#xD;&#xA;&#xD;&#xA;This happened a couple of times including the final fight with the alpha hive tyrant. It dropped a blue item with a box shape, and I didn't even get to pick it up. " />
  <row Id="40853" PostHistoryTypeId="1" PostId="16867" RevisionGUID="aa1f5b98-b42d-4e83-afcb-2896126c93bc" CreationDate="2011-02-19T16:45:18.543" UserId="7190" Text="Warhammer 40k item drop on boss fights" />
  <row Id="40854" PostHistoryTypeId="3" PostId="16867" RevisionGUID="aa1f5b98-b42d-4e83-afcb-2896126c93bc" CreationDate="2011-02-19T16:45:18.543" UserId="7190" Text="&lt;dawn-of-war-2&gt;&lt;tactical-rpg&gt;" />
  <row Id="40855" PostHistoryTypeId="25" PostId="16861" RevisionGUID="06c6f77d-d17e-4000-8f4f-5f443b962df9" CreationDate="2011-02-19T17:22:59.057" Comment="http://twitter.com/#!/StackGaming/status/39012077003743232" />
  <row Id="40856" PostHistoryTypeId="2" PostId="16868" RevisionGUID="e745f16a-e82f-4ff3-a1a4-6ad3a4a0c47e" CreationDate="2011-02-19T17:37:53.907" UserId="295" Text="I've been playing a bit of Shatter here and there lately. Being somewhat competitive and a rather capable gamer, and seeing how the game informs me of my friends' scores on each level, my aim was to at least roughly match what my friends did.&#xD;&#xA;&#xD;&#xA;However, I must be doing something wrong, as I'm always 1-2 million points behind (I aim for 6 million on Kinetic Harvest, but have hardly gotten 4). So I'm wondering if there are any techniques I'm missing on to cover those missing points.&#xD;&#xA;&#xD;&#xA;Should I not obsess about collecting shards and focus on clearing the level quickly? Should I use multiple balls at once (the game recommends it for a better score, though I don't really get how it helps)? Should I try to suck less at the bonus level?&#xD;&#xA;&#xD;&#xA;I'm open to suggestions." />
  <row Id="40857" PostHistoryTypeId="1" PostId="16868" RevisionGUID="e745f16a-e82f-4ff3-a1a4-6ad3a4a0c47e" CreationDate="2011-02-19T17:37:53.907" UserId="295" Text="Tips for getting better scores in Shatter" />
  <row Id="40858" PostHistoryTypeId="3" PostId="16868" RevisionGUID="e745f16a-e82f-4ff3-a1a4-6ad3a4a0c47e" CreationDate="2011-02-19T17:37:53.907" UserId="295" Text="&lt;tips&gt;&lt;high-score&gt;&lt;shatter&gt;" />
  <row Id="40859" PostHistoryTypeId="2" PostId="16869" RevisionGUID="8063ddcf-be3c-4918-9ade-f3778f9fc039" CreationDate="2011-02-19T17:48:18.800" UserId="7216" Text="I'd like to play some cool games but my mom won't let me get any games that have strong language. So any ideas " />
  <row Id="40860" PostHistoryTypeId="1" PostId="16869" RevisionGUID="8063ddcf-be3c-4918-9ade-f3778f9fc039" CreationDate="2011-02-19T17:48:18.800" UserId="7216" Text="What are some good xbox games that don't have strong language?" />
  <row Id="40861" PostHistoryTypeId="3" PostId="16869" RevisionGUID="8063ddcf-be3c-4918-9ade-f3778f9fc039" CreationDate="2011-02-19T17:48:18.800" UserId="7216" Text="&lt;xbox-360&gt;&lt;xbox&gt;" />
  <row Id="40862" PostHistoryTypeId="6" PostId="16869" RevisionGUID="05263772-cb1e-4b6d-a45a-42e0fee91dbb" CreationDate="2011-02-19T17:50:34.320" UserId="18" Comment="added game-rec tag" Text="&lt;xbox-360&gt;&lt;game-rec&gt;&lt;xbox&gt;" />
  <row Id="40863" PostHistoryTypeId="10" PostId="16869" RevisionGUID="9810be29-02a9-418d-a038-766e61c463cc" CreationDate="2011-02-19T18:32:20.160" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="40864" PostHistoryTypeId="2" PostId="16870" RevisionGUID="37a155ca-c2d9-4065-90e4-89a292445e2b" CreationDate="2011-02-19T18:41:07.867" UserId="3376" Text="Since the large update Valve made to Counter-Strike Source about 6 months ago, I stopped playing for a bit. Now that I've come back, I've noticed something peculiar. I used to be able to change the size of my cross-hair with the command&#xD;&#xA;&#xD;&#xA;    cl_crosshairscale 20000&#xD;&#xA;&#xD;&#xA;This would scale it down to as small as possible - the way I liked it. When I run that command now, the scale doesn't change. Is it still possible to change the scale? If so, how?" />
  <row Id="40865" PostHistoryTypeId="1" PostId="16870" RevisionGUID="37a155ca-c2d9-4065-90e4-89a292445e2b" CreationDate="2011-02-19T18:41:07.867" UserId="3376" Text="Changing the Cross-Hair Scale After the Update?" />
  <row Id="40866" PostHistoryTypeId="3" PostId="16870" RevisionGUID="37a155ca-c2d9-4065-90e4-89a292445e2b" CreationDate="2011-02-19T18:41:07.867" UserId="3376" Text="&lt;counter-strike-source&gt;" />
  <row Id="40867" PostHistoryTypeId="2" PostId="16871" RevisionGUID="1f443a86-c48c-4b58-a0db-b2778e1a3dde" CreationDate="2011-02-19T19:10:50.337" UserId="6636" Text="Well you haven't answered back yet so I'm just going to assume that it is the PS3 game. The GameFAQ board has a excellent [FAQ][1] for this game. But I'll summarize here so you don't say tl;dr.&#xD;&#xA;&#xD;&#xA;1. You lose 1x multiplier when a block crosses your line&#xD;&#xA;2. You lose 1x multiplier when a block hits your bat&#xD;&#xA;3. No penalty for a block hitting a shielded bat (is actually worth points)&#xD;&#xA;&#xD;&#xA;And&#xD;&#xA;&#xD;&#xA;Remember that there are Bonuses at the end of each level for:&#xD;&#xA;&#xD;&#xA; 1. No Walls Touched (Shard Storm is a&#xD;&#xA;    must)&#xD;&#xA; 2. No Balls Lost (never one to actually&#xD;&#xA;    strive for)&#xD;&#xA; 3. Shard Storms Used (this is where the&#xD;&#xA;    big points are at)&#xD;&#xA; 4. Speed Bonus (For Bosses Only)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/960205-shatter/50715528" />
  <row Id="40868" PostHistoryTypeId="2" PostId="16872" RevisionGUID="6ede388a-0fea-4c58-8795-1071672e7b1b" CreationDate="2011-02-19T19:47:48.483" UserId="490" Text="No you don't. I believe this is a known bug. So whenever you finish a boss fight, try to frantically click on the drop. If you don't get them, don't worry, most of the time, old loots will not be useful soon." />
  <row Id="40869" PostHistoryTypeId="2" PostId="16873" RevisionGUID="1862b24a-8bd1-420e-8f60-f2de4a4ee82a" CreationDate="2011-02-19T19:58:37.530" UserId="3237" Text="Sometimes in the player listing I can see some players with a number inside a square, right beside their rank, which I'm not sure but I think is always 50.&#xD;&#xA;&#xD;&#xA;What does that number inside the square represent?" />
  <row Id="40870" PostHistoryTypeId="1" PostId="16873" RevisionGUID="1862b24a-8bd1-420e-8f60-f2de4a4ee82a" CreationDate="2011-02-19T19:58:37.530" UserId="3237" Text="Bad Company 2 number besides the rank" />
  <row Id="40871" PostHistoryTypeId="3" PostId="16873" RevisionGUID="1862b24a-8bd1-420e-8f60-f2de4a4ee82a" CreationDate="2011-02-19T19:58:37.530" UserId="3237" Text="&lt;bad-company-2&gt;" />
  <row Id="40872" PostHistoryTypeId="25" PostId="16867" RevisionGUID="6d7a15f2-32d9-4e1a-adae-e33458441d73" CreationDate="2011-02-19T20:22:59.683" Comment="http://twitter.com/#!/StackGaming/status/39057375512117248" />
  <row Id="40873" PostHistoryTypeId="2" PostId="16874" RevisionGUID="e42b1a9f-3b97-4afc-ad7a-5e3b2d6390a3" CreationDate="2011-02-19T21:28:20.563" UserId="7218" Text="I think you have it the other way around. The number that is typically in square is the Veteran Rank. Veteran rank is the number of previous Battlefield titles you have tied to your EA account. For example if you own bad company 2 and you also own battlefield 2 you would have a veteran rank of 1. You don't have to be rank 50 to have veteran rank either.&#xD;&#xA;&#xD;&#xA;Hope that explains it." />
  <row Id="40874" PostHistoryTypeId="2" PostId="16875" RevisionGUID="fb344233-b3de-4a3c-98fa-bd01a19fc6a0" CreationDate="2011-02-19T21:39:15.207" UserId="5626" Text="I'm trying to complete this quest:&#xD;&#xA;&#xD;&#xA;http://www.uesp.net/wiki/Morrowind:Viatrix,_The_Annoying_Pilgrim&#xD;&#xA;&#xD;&#xA;I can't find a way to get to the shrine. It seems the shrine is on a hill, although I can't confirm since I have to seen it other than in this map.&#xD;&#xA;&#xD;&#xA;Accepted answer needs to have a map similar to mine, with a line drawn to what path I need to follow to get there. &#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/SHfyw.png" />
  <row Id="40875" PostHistoryTypeId="1" PostId="16875" RevisionGUID="fb344233-b3de-4a3c-98fa-bd01a19fc6a0" CreationDate="2011-02-19T21:39:15.207" UserId="5626" Text="How do I complete the Viatrix The Annoying Pilgrim quest?" />
  <row Id="40876" PostHistoryTypeId="3" PostId="16875" RevisionGUID="fb344233-b3de-4a3c-98fa-bd01a19fc6a0" CreationDate="2011-02-19T21:39:15.207" UserId="5626" Text="&lt;morrowind&gt;&lt;quest&gt;" />
  <row Id="40877" PostHistoryTypeId="2" PostId="16876" RevisionGUID="59675db8-fbe7-4ef2-9be1-c444f37f0d76" CreationDate="2011-02-19T22:00:03.503" UserId="7219" Text="Another thing to add is that this veteran rank actually unlocks extra stuff in the game. In Bad Company 2 having a veteran rank of 1 or above will unlock the M1 Garand as a weapon. You can check these details and register old Battlefield games to your account at http://www.battlefieldbadcompany2.com/" />
  <row Id="40878" PostHistoryTypeId="2" PostId="16877" RevisionGUID="01dd3e46-d3de-495d-9a2a-752acfd544a1" CreationDate="2011-02-19T22:12:47.810" UserId="7220" Text="I just started playing Dwarf Fortress, and after half an hour, the laptop shut down. The Dwarf Fortress process seems to be at 100% processor usage whenever it isn't paused. Is there a setting for limiting this?" />
  <row Id="40879" PostHistoryTypeId="1" PostId="16877" RevisionGUID="01dd3e46-d3de-495d-9a2a-752acfd544a1" CreationDate="2011-02-19T22:12:47.810" UserId="7220" Text="Limit Dwarf Fortress processor usage" />
  <row Id="40880" PostHistoryTypeId="3" PostId="16877" RevisionGUID="01dd3e46-d3de-495d-9a2a-752acfd544a1" CreationDate="2011-02-19T22:12:47.810" UserId="7220" Text="&lt;dwarf-fortress&gt;" />
  <row Id="40881" PostHistoryTypeId="2" PostId="16878" RevisionGUID="512a7421-79e9-4226-b068-b80c54639065" CreationDate="2011-02-19T22:17:37.723" UserId="7219" Text="If you have a dual core processer (or higher) you could try opening task manager, clicking the processes tab, locate the process for the game, right click and then select 'Set Affinity'. Once the new tab is open you can choose how many cores that process will use at any one time - limiting it to 1 might help with your problem as part of the processor will no longer be in use." />
  <row Id="40882" PostHistoryTypeId="6" PostId="13315" RevisionGUID="f31870c8-9fb4-4517-97fc-4509f146b463" CreationDate="2011-02-19T23:12:25.027" UserId="23" Comment="edited tags" Text="&lt;graphics&gt;&lt;widescreen&gt;&lt;deus-ex-invisible-war&gt;" />
  <row Id="40883" PostHistoryTypeId="25" PostId="16877" RevisionGUID="6057a75d-4aec-4f77-a8dc-f603c2f52da2" CreationDate="2011-02-19T23:22:59.730" Comment="http://twitter.com/#!/StackGaming/status/39102678336282624" />
  <row Id="40884" PostHistoryTypeId="2" PostId="16879" RevisionGUID="ac2cff9d-fa20-42b3-8cad-d28ad63d382d" CreationDate="2011-02-19T23:27:23.417" UserId="244" Text="You can, in theory, limit the game update speed and/or graphic update speed, DF will try to run as many updates as possible with respect to the limit, your CPU is stuck at 100% because it's not fast enough (don't worry, as far as I know there are no CPUs fast enough to run DF at the default speed without using all the CPU).&#xD;&#xA;&#xD;&#xA;Although settings this at even, say 1, might not work (depends on how the limit is implemented, it should say to the OS &quot;I don't need to do anything for X milliseconds&quot; but it's probably a low priority bug) it's worth a try." />
  <row Id="40885" PostHistoryTypeId="5" PostId="15911" RevisionGUID="919535fa-b74c-4034-9296-e2267cb92151" CreationDate="2011-02-19T23:52:19.083" UserId="159" Comment="added 55 characters in body" Text="Magicka is all about its combat.  Everyone plays as a wizard with identical abilities, but playstyle is everything.&#xD;&#xA;&#xD;&#xA;The main premise is that you can mix and match your own spells on the fly to perform whatever specific function you need at the time.  There are eight magical elements that can be mixed in any quantity and ratio to combine for various spell effects.&#xD;&#xA;&#xD;&#xA;Players can play alone or online in public or LAN servers.&#xD;&#xA;&#xD;&#xA;It is important to note that Vlad is not a Vampire." />
  <row Id="40886" PostHistoryTypeId="24" PostId="15911" RevisionGUID="283f7ac5-2a64-4c9d-a0c8-5f9359ad9d7a" CreationDate="2011-02-19T23:52:19.083" Comment="Proposed by 159 approved by 23 edit id of 144" />
  <row Id="40887" PostHistoryTypeId="2" PostId="16880" RevisionGUID="a1c1c859-8575-4dfd-82cf-b9e9a11f5d17" CreationDate="2011-02-20T01:23:19.283" UserId="7221" Text="From the manual.&#xD;&#xA;&#xD;&#xA;Strength: More damage with your weapons&#xD;&#xA;&#xD;&#xA;Mental Power: More damage with your spells" />
  <row Id="40888" PostHistoryTypeId="2" PostId="16881" RevisionGUID="1c8192ba-44f5-4202-bdaa-4f0b4b2f9148" CreationDate="2011-02-20T01:44:39.337" UserId="3128" Text="In many games you can crouch to improve your aim, specifically the Battlefield and America's Army series, but there are tons of other FPS that feature crouching for aiming.&#xD;&#xA;&#xD;&#xA;In Far Cry 2, will crouching improve your accuracy?&#xD;&#xA;&#xD;&#xA;(Extra question: Will it reduce recoil?)" />
  <row Id="40889" PostHistoryTypeId="1" PostId="16881" RevisionGUID="1c8192ba-44f5-4202-bdaa-4f0b4b2f9148" CreationDate="2011-02-20T01:44:39.337" UserId="3128" Text="Does crouching improve your aim?" />
  <row Id="40890" PostHistoryTypeId="3" PostId="16881" RevisionGUID="1c8192ba-44f5-4202-bdaa-4f0b4b2f9148" CreationDate="2011-02-20T01:44:39.337" UserId="3128" Text="&lt;far-cry-2&gt;&lt;accuracy&gt;&lt;crouching&gt;" />
  <row Id="40891" PostHistoryTypeId="2" PostId="16882" RevisionGUID="4a53d358-ff93-4e1b-8ceb-2a8fb655a301" CreationDate="2011-02-20T01:50:13.727" UserId="3128" Text="At about the midpoint in the game the player has to choose between saving a group of civilians at a church or saving one (or possibly more) buddies at the bar.   &#xD;&#xA;&#xD;&#xA;At first I thought of saving the buddies because we had a personal relationship, but then I was unsure because it couldn't be moral to let the greater number of civilians die.  Then I realized I hated my main buddy so I saved the civilians and all of the buddies died.&#xD;&#xA;&#xD;&#xA;What happens if you save the buddies at Mike's Bar instead of the civilians at the church?" />
  <row Id="40892" PostHistoryTypeId="1" PostId="16882" RevisionGUID="4a53d358-ff93-4e1b-8ceb-2a8fb655a301" CreationDate="2011-02-20T01:50:13.727" UserId="3128" Text="What happens if you save your buddies instead of the civilians?" />
  <row Id="40893" PostHistoryTypeId="3" PostId="16882" RevisionGUID="4a53d358-ff93-4e1b-8ceb-2a8fb655a301" CreationDate="2011-02-20T01:50:13.727" UserId="3128" Text="&lt;far-cry-2&gt;&lt;plot&gt;" />
  <row Id="40894" PostHistoryTypeId="25" PostId="16873" RevisionGUID="dbba5da3-b45d-4331-9837-bd755c5494e9" CreationDate="2011-02-20T02:22:59.557" Comment="http://twitter.com/#!/StackGaming/status/39147975888470016" />
  <row Id="40895" PostHistoryTypeId="2" PostId="16883" RevisionGUID="b94652c4-2684-4b17-80b9-beddbcebc739" CreationDate="2011-02-20T02:40:56.873" UserId="6957" Text="I want to get into Minecraft but I only have time to play in 20-minute spurts now and a again. Obviously I won't be building [any](http://i53.tinypic.com/2lyjpl.png) of [these](http://www.prlog.org/10949031-play-minecraft-download-free.jpg) :) &#xD;&#xA;&#xD;&#xA;What are some alternative fun things I can get up to on a limited time budget?" />
  <row Id="40896" PostHistoryTypeId="1" PostId="16883" RevisionGUID="b94652c4-2684-4b17-80b9-beddbcebc739" CreationDate="2011-02-20T02:40:56.873" UserId="6957" Text="How to play Minecraft on 20 minutes a day" />
  <row Id="40897" PostHistoryTypeId="3" PostId="16883" RevisionGUID="b94652c4-2684-4b17-80b9-beddbcebc739" CreationDate="2011-02-20T02:40:56.873" UserId="6957" Text="&lt;minecraft&gt;" />
  <row Id="40898" PostHistoryTypeId="10" PostId="16883" RevisionGUID="3cf11333-debc-446c-afaf-33af54a625f0" CreationDate="2011-02-20T03:06:18.310" UserId="23" CloseReasonId="3" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="40899" PostHistoryTypeId="2" PostId="16884" RevisionGUID="20315393-6630-46d3-b635-c7ea29b27584" CreationDate="2011-02-20T03:27:53.220" UserId="121" Text="Favimon obviously uses a type map where type A is strong against type b.  I've noticed that `google` seems to be strong against `microsoft`.  Is there a listing of these advantages somewhere?" />
  <row Id="40900" PostHistoryTypeId="1" PostId="16884" RevisionGUID="20315393-6630-46d3-b635-c7ea29b27584" CreationDate="2011-02-20T03:27:53.220" UserId="121" Text="What is the type map in Favimon?" />
  <row Id="40901" PostHistoryTypeId="3" PostId="16884" RevisionGUID="20315393-6630-46d3-b635-c7ea29b27584" CreationDate="2011-02-20T03:27:53.220" UserId="121" Text="&lt;favimon&gt;" />
  <row Id="40902" PostHistoryTypeId="2" PostId="16885" RevisionGUID="31706f94-5561-4334-97d8-c70009d260db" CreationDate="2011-02-20T03:43:43.410" UserId="23" Text="[Classes only really affect the pool of actions available to each favimon.][1] For example, sites of class stackoverflow could have an 'Addiction' or a 'Tumbleweed' attack; sites of class gaming could have a 'game over' or a 'noticeable lag' attack; sites of class advice could have a 'step-by-step' attack; sites of class 'how-to' could have an 'fyi' attack; etc.&#xD;&#xA;&#xD;&#xA;When a favimon appears on the field, four actions are chosen from the pool. For example, gaming.stackexchange.com is of classes 'stackoverflow gaming how-to advice', so it could come equipped with e.g. &quot;Game Over&quot;, &quot;Tumbleweed&quot;, &quot;Step-by-step&quot; and &quot;Addiction.&quot;&#xD;&#xA;&#xD;&#xA;Given that there are as of now 286 different classes, I don't think Favimon has a proper rock-paper-scissor system.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.matthewhollett.com/favimon/faq.php#faq-database" />
  <row Id="40903" PostHistoryTypeId="2" PostId="16886" RevisionGUID="aa6bf948-5c4f-429a-b664-9ce2f8cbf5b6" CreationDate="2011-02-20T03:53:01.147" UserId="7222" Text="Im doing it now. It seems like it has to download some stuff but not 4 gigs worth. More like 1 gig. 4 minutes at 5mB/s&#xD;&#xA;So my guess is it uses the files you've already got but needs to download the unused content probably multiplayer and all the other maps. at 1Mb a sec 20 odd minutes not bad at all. Dont forget you can play other steam games while downloading. Just alttab out and pause and resume download. then alt tab back to your game." />
  <row Id="40904" PostHistoryTypeId="5" PostId="16886" RevisionGUID="d0de4793-ac4e-4eb8-952e-3c70e9bfab24" CreationDate="2011-02-20T03:59:40.687" UserId="207" Comment="Grammar + spelling fix, removed some extraneous information." Text="I'm downloading the demo for Civilization V now. It seems like Steam has to download some stuff, but not 4 GBs worth; more like 1 GB. So my guess is it uses the files you've already got, but needs to download the unused content, probably Multiplayer and all the other maps. &#xD;&#xA;&#xD;&#xA;Don't forget you can play other Steam games while downloading. Just alt+tab out and pause and resume download, then alt+tab back to your game." />
  <row Id="40906" PostHistoryTypeId="2" PostId="16888" RevisionGUID="e703abe7-9e96-4c34-aacb-4de9b3a8903b" CreationDate="2011-02-20T04:58:30.767" UserId="207" Text="In switching from residence life to house life for a brief vacation, I've been forced to downgrade from my 1920x1080 resolution-supporting monitor to a 1024x800 monitor, although I brought my computer along with me. I forgot to change the settings on my games to a lower resolution before heading out, and now whenever I try to open Starcraft 2, my screen goes black and I'm told that my monitor doesn't support the resolution.&#xD;&#xA;&#xD;&#xA;Is there any way I can change the video settings outside of the game so I can resume playing Starcraft 2? If not, is there any way I can bypass this Black Screen Monitor Resolution Error Thing(TM) to play the game?" />
  <row Id="40907" PostHistoryTypeId="1" PostId="16888" RevisionGUID="e703abe7-9e96-4c34-aacb-4de9b3a8903b" CreationDate="2011-02-20T04:58:30.767" UserId="207" Text="How do I change the video settings from outside Starcraft 2?" />
  <row Id="40908" PostHistoryTypeId="3" PostId="16888" RevisionGUID="e703abe7-9e96-4c34-aacb-4de9b3a8903b" CreationDate="2011-02-20T04:58:30.767" UserId="207" Text="&lt;starcraft-2&gt;&lt;settings&gt;" />
  <row Id="40910" PostHistoryTypeId="5" PostId="16637" RevisionGUID="d3f2431e-2fcc-454a-ac1b-f210958b9c47" CreationDate="2011-02-20T05:05:14.993" UserId="3107" Comment="added 17 characters in body" Text="### Community Wiki&#xD;&#xA;Because this answer will be one of constant discovery by myself (and possibly other helpful users), I've made this answer a [Community Wiki](http://meta.stackoverflow.com/q/11740/151410) answer. Anyone with the rights to edit it should feel free to contribute based on personal experience or other sourced information. Please make an effort to keep the list in alphabetical order for the sake of easy reference. :)&#xD;&#xA;&#xD;&#xA;### Key&#xD;&#xA; - **Best Combinations** - 'Amazing' according to the game&#xD;&#xA; - *Good Combinations* - 'Not bad' according to the game&#xD;&#xA; - `Positive` - Unknown what the game indicates exactly but they were mentioned to be positive combinations&#xD;&#xA;&#xD;&#xA;### List&#xD;&#xA; - Action&#xD;&#xA;   - **Ninja**&#xD;&#xA;   - *Robot*&#xD;&#xA;   - *Samurai*&#xD;&#xA;   - **Sumo**&#xD;&#xA; - Adventure&#xD;&#xA;   - **Cowboy**&#xD;&#xA;   - **Detective**&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Mushroom`&#xD;&#xA;   - **Mystery**&#xD;&#xA;   - `Pirate`&#xD;&#xA; - Audio Novel&#xD;&#xA;   - **Detective**&#xD;&#xA;   - `Historical`&#xD;&#xA;   - **Horror**&#xD;&#xA;   - *Mystery*&#xD;&#xA;   - **Romance**&#xD;&#xA; - Board&#xD;&#xA;   - *Checkers*&#xD;&#xA; - Life&#xD;&#xA;   - **Animal**&#xD;&#xA;   - **Dating**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Pop Star**&#xD;&#xA;   - Swimsuit&#xD;&#xA; - Motion&#xD;&#xA;   - **Dance**&#xD;&#xA;   - **Fitness**&#xD;&#xA;   - `Mini-skirt`&#xD;&#xA;   - `Ping Pong`&#xD;&#xA;   - **Volleyball**&#xD;&#xA; - Music&#xD;&#xA;   - **Drums**&#xD;&#xA;   - *Movies*&#xD;&#xA;   - *Pop Star*&#xD;&#xA; - Online RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Game Co.`&#xD;&#xA;   - **Medieval**   &#xD;&#xA; - Online Sim&#xD;&#xA;   - **Architecture**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Stocks**&#xD;&#xA; - Puzzle&#xD;&#xA;   - **Reversi**&#xD;&#xA;   - *Word*&#xD;&#xA; - Racing&#xD;&#xA;   - *F1 Racing*&#xD;&#xA;   - *Marathon*&#xD;&#xA;   - **Motorsport**&#xD;&#xA;   - **Snowboard**&#xD;&#xA;   - `Swimming`&#xD;&#xA; - RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - **Fantasy**&#xD;&#xA;   - *Medieval*&#xD;&#xA;   - **Mushroom**&#xD;&#xA; - Shooter&#xD;&#xA;   - *Ninja*&#xD;&#xA;   - **Robot**&#xD;&#xA;   - `War`&#xD;&#xA; - Simulation&#xD;&#xA;   - `Architecture`&#xD;&#xA;   - *Dating*&#xD;&#xA;   - **Game Co.**&#xD;&#xA;   - `Golf`&#xD;&#xA;   - `Lawyer`&#xD;&#xA;   - **Movies**&#xD;&#xA;   - **Mushroom**&#xD;&#xA;   - **Romance**  &#xD;&#xA;   - *Stocks*&#xD;&#xA;   - **Town**&#xD;&#xA;   - **Train**&#xD;&#xA;   - **Virtual Pet**&#xD;&#xA; - Table&#xD;&#xA;   - *Checkers*&#xD;&#xA;   - **Mahjong**&#xD;&#xA; - Trivia   &#xD;&#xA;   - *Movies*&#xD;&#xA;   - *Mushroom*&#xD;&#xA;   &#xD;&#xA;### Sources&#xD;&#xA;Some items on this list were compiled from other sources:&#xD;&#xA;&#xD;&#xA; - [Touch Arcade](http://forums.toucharcade.com/showthread.php?t=70905)&#xD;&#xA; - [GameFAQ](http://www.gamefaqs.com/boards/610758-game-dev-story/56803032)" />
  <row Id="40911" PostHistoryTypeId="25" PostId="16888" RevisionGUID="0651fa02-b92b-47c9-8e4c-ed64721997e2" CreationDate="2011-02-20T05:22:59.240" Comment="http://twitter.com/#!/StackGaming/status/39193273591537665" />
  <row Id="40912" PostHistoryTypeId="2" PostId="16889" RevisionGUID="3ef86ada-c033-4a22-9863-76345bc8ce5e" CreationDate="2011-02-20T05:59:07.377" UserId="5502" Text="The guides on [GameFAQs](http://www.gamefaqs.com/pc/942192-far-cry-2/faqs) mention no accuracy gain when crouching, but it seems to reduce noise and make you less noticeable in general." />
  <row Id="40913" PostHistoryTypeId="2" PostId="16890" RevisionGUID="5a31ef04-50c0-4cb4-975a-5ab30fc41897" CreationDate="2011-02-20T06:05:22.633" UserId="5398" Text="**Same thing.  There's a shootout at the bar and everyone gets killed but you.**&#xD;&#xA;&#xD;&#xA;Notably, no mention of civilian deaths is ever heard if you decide to leave the church to its fate.&#xD;&#xA;&#xD;&#xA;End-of-game spoiler:&#xD;&#xA;&gt; ! Your teammates aren't as killed as you think they are." />
  <row Id="40914" PostHistoryTypeId="2" PostId="16891" RevisionGUID="8b613ab6-b851-4ee4-b3f7-3800f3c3f309" CreationDate="2011-02-20T06:38:03.493" UserId="207" Text="Under My Documents/Starcraft II, not the Starcraft II installation folder, there is a text file called Variables.txt which contains all the basic settings for the game, including graphics and sound options. &#xD;&#xA;&#xD;&#xA;In this file, the variables `height` and `width` determine respectively the height and width in pixels of your game window on launch. Changing these from (in my case) 1080 and 1920 to 800 and 1024 fixed the problem." />
  <row Id="40915" PostHistoryTypeId="6" PostId="16882" RevisionGUID="0241450e-7711-4950-8b7f-a91d91ebfd01" CreationDate="2011-02-20T06:39:19.763" UserId="207" Comment="Added spoiler tag." Text="&lt;spoiler&gt;&lt;far-cry-2&gt;&lt;plot&gt;" />
  <row Id="40916" PostHistoryTypeId="2" PostId="16892" RevisionGUID="1f62dd50-e640-43e8-a7a7-4fc76027e52e" CreationDate="2011-02-20T07:07:51.800" UserId="3710" Text="Is completing challenges in Modern Warfare 2 MP increasing your skills or are these challenges just &quot;for fun&quot;?&#xD;&#xA;&#xD;&#xA;    completing Marksman I challenges make you aim better.&#xD;&#xA;&#xD;&#xA;    completing marathon challenge makes you run faster" />
  <row Id="40917" PostHistoryTypeId="1" PostId="16892" RevisionGUID="1f62dd50-e640-43e8-a7a7-4fc76027e52e" CreationDate="2011-02-20T07:07:51.800" UserId="3710" Text="Is completing challenges in Modern Warfare 2 MP increasing your skills" />
  <row Id="40918" PostHistoryTypeId="3" PostId="16892" RevisionGUID="1f62dd50-e640-43e8-a7a7-4fc76027e52e" CreationDate="2011-02-20T07:07:51.800" UserId="3710" Text="&lt;modern-warfare-2&gt;&lt;call-of-duty-series&gt;" />
  <row Id="40919" PostHistoryTypeId="5" PostId="15459" RevisionGUID="4a96cfe2-329d-4c01-abd9-ba380c3e340d" CreationDate="2011-02-20T07:24:01.157" UserId="4182" Comment="added 143 characters in body" Text="According to the Valve Developer Erik Johnson during an [interview][1] on E3 2010 , cross-platform co-op is &quot;planned&quot;.&#xD;&#xA;That is, PC/Mac users will be able to play Portal 2 with PS3 users.&#xD;&#xA;Nothing on support of further games, though.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;UPDATE: [More blurb][2] from the Valve's PR guy Lombardi.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://thekartel.com/news/the-kartel/16536245.html&#xD;&#xA;  [2]: http://www.next-gen.biz/news/valve%E2%80%99s-lombardi-ps3-steam-support" />
  <row Id="40920" PostHistoryTypeId="5" PostId="16892" RevisionGUID="e772c781-7cdc-43bd-a441-b240ff9eee17" CreationDate="2011-02-20T07:26:40.467" UserId="207" Comment="Grammar edit. Provided what I think is the context of that random block at the bottom." Text="Does completing challenges in Modern Warfare 2 MP improve your skill or are these challenges just &quot;for fun&quot;?&#xD;&#xA;&#xD;&#xA;I've heard people say that &quot;completing Marksman I challenges make you aim better&quot;, or &quot;completing marathon challenge makes you run faster&quot;. Are they right? &#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;    " />
  <row Id="40921" PostHistoryTypeId="4" PostId="16892" RevisionGUID="e772c781-7cdc-43bd-a441-b240ff9eee17" CreationDate="2011-02-20T07:26:40.467" UserId="207" Comment="Grammar edit. Provided what I think is the context of that random block at the bottom." Text="Does completing challenges in Modern Warfare 2 MP improve your skill?" />
  <row Id="40922" PostHistoryTypeId="6" PostId="16892" RevisionGUID="e772c781-7cdc-43bd-a441-b240ff9eee17" CreationDate="2011-02-20T07:26:40.467" UserId="207" Comment="Grammar edit. Provided what I think is the context of that random block at the bottom." Text="&lt;modern-warfare-2&gt;" />
  <row Id="40923" PostHistoryTypeId="2" PostId="16893" RevisionGUID="e20caa14-b27f-451b-b7e1-1bae777dd98f" CreationDate="2011-02-20T07:37:31.670" UserId="4182" Text="Well, they neither do improve your assist nor they are just for fun.&#xD;&#xA;Completing marksman challenges only unlock [weapon attachments][1], which might offer new tactical alternatives, depending on your playstyle.&#xD;&#xA;&#xD;&#xA;There are bugs in the game where equipping a visor attachment (holographic, ACOG) actually *will* increase accuracy slightly whem aiming down sights on some guns (won't go into detail), but that is a different question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Completing other challenges have various effects, namely they upgrade your [perks][2] from basic to Pro.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Marksman_%28Challenges%29#Call_of_Duty:_Modern_Warfare_2&#xD;&#xA;  [2]: http://callofduty.wikia.com/wiki/Perks" />
  <row Id="40924" PostHistoryTypeId="2" PostId="16894" RevisionGUID="66665ec1-e777-4c6f-9b32-8a1c13960ebc" CreationDate="2011-02-20T07:38:47.647" UserId="2677" Text="I was in a FFA with 2 other Protoss and a Terran... towards the end there were a ton of static Photon Cannons guarding bases.  I was thinking Immortals with a few Sentries for Guardian Shield would be best... but I wonder if there are any other tips or unit ideas for cheaply breaking up a giant cannon farm to attack an enemy Protoss' base in PvP" />
  <row Id="40925" PostHistoryTypeId="1" PostId="16894" RevisionGUID="66665ec1-e777-4c6f-9b32-8a1c13960ebc" CreationDate="2011-02-20T07:38:47.647" UserId="2677" Text="What's a good Protoss unit mix / strategy to bust a large Photon Cannon base defense?" />
  <row Id="40926" PostHistoryTypeId="3" PostId="16894" RevisionGUID="66665ec1-e777-4c6f-9b32-8a1c13960ebc" CreationDate="2011-02-20T07:38:47.647" UserId="2677" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;protoss&gt;" />
  <row Id="40927" PostHistoryTypeId="2" PostId="16895" RevisionGUID="b0a4074d-fc45-4bcf-9849-fd17548b1ef1" CreationDate="2011-02-20T07:49:48.473" UserId="6910" Text="Colossi with Extended Thermal Lance have a range of 9, while Photon Cannons only have a range of 7. You can snipe off the defenses without taking any damage." />
  <row Id="40928" PostHistoryTypeId="25" PostId="16892" RevisionGUID="bcf7334b-23bb-42e9-bdc4-5b2735e0f806" CreationDate="2011-02-20T08:22:59.993" Comment="http://twitter.com/#!/StackGaming/status/39238574452908032" />
  <row Id="40929" PostHistoryTypeId="2" PostId="16896" RevisionGUID="8745fab9-52f1-420d-9380-91b947f74951" CreationDate="2011-02-20T08:34:23.660" UserId="4182" Text="Commands for setting crosshair properties have changed recently.&#xD;&#xA;&#xD;&#xA;Check this sticky [thread][1] for details.&#xD;&#xA;&#xD;&#xA;As for your specific issue, setting `cl_legacy_crosshair_scale 1` will fix it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1480629" />
  <row Id="40930" PostHistoryTypeId="2" PostId="16897" RevisionGUID="f4d4eb18-ea04-407c-b012-4e34f30b9078" CreationDate="2011-02-20T09:21:24.977" UserId="7225" Text="I've searched all over but there seems to be no way to create a single player versus A.I. game (i.e. one that would allow cheat codes) with arbitrary team sizes, e.g. 1 versus 7 or 2 vs 6 on an 8-player map.&#xD;&#xA;&#xD;&#xA;In Starcraft 1, I enjoyed playing against many AIs with cheat codes enabled to give me a chance.  In Starcraft 2, the UI acts as though I'm allowed to drag team members arbitrarily, but in an uncharacteristically poor UI design by Blizzard, simply fails to add them without any indication that I did anything wrong.  I've tried changing the game mode to custom game, custom teams, etc.  And it still doesn't work.  Any clue?" />
  <row Id="40931" PostHistoryTypeId="1" PostId="16897" RevisionGUID="f4d4eb18-ea04-407c-b012-4e34f30b9078" CreationDate="2011-02-20T09:21:24.977" UserId="7225" Text="Starcraft 2: Creating arbitrary team sizes in Single Player versus AI games" />
  <row Id="40932" PostHistoryTypeId="3" PostId="16897" RevisionGUID="f4d4eb18-ea04-407c-b012-4e34f30b9078" CreationDate="2011-02-20T09:21:24.977" UserId="7225" Text="&lt;starcraft-2&gt;" />
  <row Id="40933" PostHistoryTypeId="2" PostId="16898" RevisionGUID="f223e5b9-6c3d-49b4-a8dd-77a962ba9ec7" CreationDate="2011-02-20T10:22:01.047" UserId="5433" Text="Why not create a game vs. 4 and play it without cheating? To each his own I guess...&#xD;&#xA;&#xD;&#xA;AFAIK you can't create two teams, one with the size of 1 and 7 or 2 and 6. However you can create a FFA game against 7 AI, or - if I remember correctly - a game 1 vs 3 vs 4.&#xD;&#xA;FFA is probably closest to what you want?" />
  <row Id="40934" PostHistoryTypeId="2" PostId="16899" RevisionGUID="3ad7d96a-9015-4f3f-a0bf-064719e8973d" CreationDate="2011-02-20T10:29:05.827" UserId="5433" Text="Pressing &lt;kbd&gt;Alt Enter&lt;/kbd&gt; (Windows) or &lt;kbd&gt;Command M&lt;/kbd&gt; (Mac OS X) should make the game run in windowed mode. The key-combination should usually work as soon as the login dialog appears, so you might have to wait a short period of time.&#xD;&#xA;&#xD;&#xA;Once the game runs in Windowed mode, you should be able to go to the settings and change your display resolution.. then switch back to fullscreen." />
  <row Id="40935" PostHistoryTypeId="4" PostId="16897" RevisionGUID="447bd892-31bd-4abc-80ee-fcb538769dba" CreationDate="2011-02-20T10:35:13.553" UserId="207" Comment="Removed game name from title since it's in the tags." Text="Creating arbitrary team sizes in Single Player versus AI games" />
  <row Id="40936" PostHistoryTypeId="25" PostId="16897" RevisionGUID="f83330c5-dddb-4e2d-b047-e96134bfc77d" CreationDate="2011-02-20T11:23:00.797" Comment="http://twitter.com/#!/StackGaming/status/39283876643868672" />
  <row Id="40937" PostHistoryTypeId="2" PostId="16900" RevisionGUID="9340b7a6-5530-4e68-b078-ec6a2265d6d9" CreationDate="2011-02-20T11:32:39.887" UserId="5112" Text="I have 3 closes on 3:3 the Waiting. I think i know what the puzzle is about but I can't seem to find it. I tried various combinations but hmmmmmmm..... ( http://www.scarecrowsfield.com --&gt; The Immediate -&gt; 3:3)&#xD;&#xA;" />
  <row Id="40938" PostHistoryTypeId="1" PostId="16900" RevisionGUID="9340b7a6-5530-4e68-b078-ec6a2265d6d9" CreationDate="2011-02-20T11:32:39.887" UserId="5112" Text="The stone 3:3 : The Waiting" />
  <row Id="40939" PostHistoryTypeId="3" PostId="16900" RevisionGUID="9340b7a6-5530-4e68-b078-ec6a2265d6d9" CreationDate="2011-02-20T11:32:39.887" UserId="5112" Text="&lt;puzzle&gt;&lt;the-stone&gt;" />
  <row Id="40940" PostHistoryTypeId="5" PostId="16900" RevisionGUID="2237ba84-24cf-4e85-93f5-c6a15552ea8d" CreationDate="2011-02-20T11:39:02.027" UserId="207" Comment="Clarified on what I think was meant to be asked here, grammar fix." Text="I have 3 closes on 3:3 the Waiting. I think I know what the puzzle is about but I can't seem to find it. I tried various combinations but I can't seem to get it right. &#xD;&#xA;&#xD;&#xA;I found this: http://www.scarecrowsfield.com --&gt; The Immediate -&gt; 3:3.&#xD;&#xA;&#xD;&#xA;What is the solution to this puzzle?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40941" PostHistoryTypeId="4" PostId="16900" RevisionGUID="2237ba84-24cf-4e85-93f5-c6a15552ea8d" CreationDate="2011-02-20T11:39:02.027" UserId="207" Comment="Clarified on what I think was meant to be asked here, grammar fix." Text="What is the solution to The Stone 3:3 : The Waiting?" />
  <row Id="40942" PostHistoryTypeId="2" PostId="16901" RevisionGUID="a908a36f-d454-4491-99c3-5bf53630cee1" CreationDate="2011-02-20T12:08:40.073" UserId="3375" Text="I have found out that I can't play MW2 online sometimes because my country has few players. I would like to know which multiplayer online games are popular in my country.&#xD;&#xA;Is there any such list?" />
  <row Id="40943" PostHistoryTypeId="1" PostId="16901" RevisionGUID="a908a36f-d454-4491-99c3-5bf53630cee1" CreationDate="2011-02-20T12:08:40.073" UserId="3375" Text="Where to find a list of online games ordered by number of players per country?" />
  <row Id="40944" PostHistoryTypeId="3" PostId="16901" RevisionGUID="a908a36f-d454-4491-99c3-5bf53630cee1" CreationDate="2011-02-20T12:08:40.073" UserId="3375" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;online-multiplayer&gt;&lt;statistics&gt;" />
  <row Id="40945" PostHistoryTypeId="2" PostId="16902" RevisionGUID="630bd1a5-0428-4de4-90ea-62c59b0b187f" CreationDate="2011-02-20T12:15:42.237" UserId="3375" Text="Browsing through a list of Steam Communities for a given country you can discover which has the most players, or even In-Game players:&#xD;&#xA;&#xD;&#xA;http://steamcommunity.com/actions/Search?p=1&amp;T=ClanAccount&amp;F=AllFields&amp;K=%22brasil%22&#xD;&#xA;&#xD;&#xA;If there was a way to sort by number of players it would be easier. I found out that&#xD;&#xA;&#xD;&#xA;    Counter-Strike Brasil  9,892 Members  |  139 In-Game  |  503 Online&#xD;&#xA;    Left 4 Dead Brasil     3,472 Members  |  114 In-Game  |  422 Online &#xD;&#xA;    Team Fortress 2 Brasil 2,210 Members  |   75 In-Game  |  277 Online&#xD;&#xA;    Call of Duty Black Ops   803 Members  |   37 In-Game  |  123 Online&#xD;&#xA;&#xD;&#xA;But I haven't browsed the whole list" />
  <row Id="40946" PostHistoryTypeId="5" PostId="16900" RevisionGUID="0db124c9-c7ac-4af0-bffe-7cb023312263" CreationDate="2011-02-20T12:49:57.197" UserId="5112" Comment="added 114 characters in body; edited title" Text="I have 3 closes on 3:3 the Waiting. I think I know what the puzzle is about but I can't seem to find it. I tried various combinations but I can't seem to get it right. &#xD;&#xA;&#xD;&#xA;I found this: http://www.scarecrowsfield.com --&gt; The Immediate -&gt; 3:3.&#xD;&#xA;&#xD;&#xA;p.s. / update on an update: the follow the stone tradition: please NOT give direct solutions to these puzzles but hint to the answser, the &quot;nudges&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40947" PostHistoryTypeId="4" PostId="16900" RevisionGUID="0db124c9-c7ac-4af0-bffe-7cb023312263" CreationDate="2011-02-20T12:49:57.197" UserId="5112" Comment="added 114 characters in body; edited title" Text="Nudges asked for The Stone 3:3 : The Waiting?" />
  <row Id="40948" PostHistoryTypeId="2" PostId="16903" RevisionGUID="c8053edc-8644-4264-b6b1-d3fac8ec3ca3" CreationDate="2011-02-20T12:52:09.053" UserId="5112" Text="I dont have a direct link but  if you can go to Alexa: http://www.alexa.com/&#xD;&#xA;&#xD;&#xA;look for the URL and then you will find PER COUNTRY the popularity which gives an indication e.g.:&#xD;&#xA;&#xD;&#xA;http://www.alexa.com/siteinfo/infinityward.com#&#xD;&#xA;&#xD;&#xA;  Saudi Arabia 20,182&#xD;&#xA;   Taiwan 24,212&#xD;&#xA;   Greece 41,092&#xD;&#xA;   Egypt 44,514&#xD;&#xA;   Netherlands 45,920&#xD;&#xA;   United Kingdom 48,069&#xD;&#xA;   Turkey 55,084&#xD;&#xA;   United States 56,668&#xD;&#xA;   France 57,070&#xD;&#xA;   Canada 82,238&#xD;&#xA;   Spain 101,346&#xD;&#xA;   Germany 205,552&#xD;&#xA;&#xD;&#xA;Probably its some combination with these numbers" />
  <row Id="40949" PostHistoryTypeId="12" PostId="16903" RevisionGUID="1123bf41-205f-4f2a-8dd7-191eb608d3a5" CreationDate="2011-02-20T12:52:40.223" UserId="5112" Text="[{&quot;Id&quot;:5112,&quot;DisplayName&quot;:&quot;edelwater&quot;}]" />
  <row Id="40950" PostHistoryTypeId="13" PostId="16903" RevisionGUID="76943a14-fcd7-40a9-84d3-7269fc5916ca" CreationDate="2011-02-20T12:53:20.457" UserId="5112" Text="[{&quot;Id&quot;:5112,&quot;DisplayName&quot;:&quot;edelwater&quot;}]" />
  <row Id="40951" PostHistoryTypeId="5" PostId="16900" RevisionGUID="1b2a534f-cd34-4506-a549-73d1162c5936" CreationDate="2011-02-20T12:57:09.080" UserId="5112" Comment="added 85 characters in body" Text="I have 3 closes on 3:3 the Waiting. I think I know what the puzzle is about but I can't seem to find it. I tried various combinations but I can't seem to get it right. &#xD;&#xA;&#xD;&#xA;I found this: http://www.scarecrowsfield.com --&gt; The Immediate -&gt; 3:3.&#xD;&#xA;&#xD;&#xA;p.s. / update on an update: the follow the stone tradition: please NOT give direct solutions to these puzzles but hint to the answser, the &quot;nudges&quot;. The game system forbids given direct answers.&#xD;&#xA;&#xD;&#xA;Nonetheless: any hints are welcome!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40952" PostHistoryTypeId="2" PostId="16904" RevisionGUID="a0892748-8994-4942-a427-79f17ca57e20" CreationDate="2011-02-20T13:23:38.413" UserId="6762" Text="*An unexpected event sometimes attributed to a divine entity* should lead you to the correct answer." />
  <row Id="40953" PostHistoryTypeId="2" PostId="16905" RevisionGUID="cb3935e7-bda1-4f27-b924-1764918c5631" CreationDate="2011-02-20T13:29:20.780" UserId="7226" Text="I'm in Germany and connect to Xbox Live using a German IP, but I've always used a fake address so I can see the UK marketplace.&#xD;&#xA;&#xD;&#xA;(Disclaimer: This is because the German market place filters out any content that is rated 18+. I know this is not strictly legal, but for christ's sake, I'm an adult and I can decide myself which content is appropriate for me... plus, the UK Inside Xbox is the best Xbox show in the world, those guys really crack me up)&#xD;&#xA;&#xD;&#xA;The problem is, at some point in 2007 or so MS added an IP filter, so even with my UK account, I still cannot access all contents (for instance, I cannot download Duke Nukem, since it's on the index in Germany so it's blacklisted for German IP addresses). The same is true for video on demand, I cannot watch anything (not even cartoons!) on the Zune market place.&#xD;&#xA;&#xD;&#xA;But does that extend to games on demand, too? I would try it myself, but you must get past the payment screen in order to download, and even though I'm sure I wouldn't get charged if the download is inaccessible, I don't have enough MS points right now to make the purchase, so I cannot try.&#xD;&#xA;&#xD;&#xA;Has anyone here ever tried accessing Games On Demand from other market places?" />
  <row Id="40954" PostHistoryTypeId="1" PostId="16905" RevisionGUID="cb3935e7-bda1-4f27-b924-1764918c5631" CreationDate="2011-02-20T13:29:20.780" UserId="7226" Text="Can I download games-on-demand from foreign market places?" />
  <row Id="40955" PostHistoryTypeId="3" PostId="16905" RevisionGUID="cb3935e7-bda1-4f27-b924-1764918c5631" CreationDate="2011-02-20T13:29:20.780" UserId="7226" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="40956" PostHistoryTypeId="2" PostId="16906" RevisionGUID="a84670ff-ec54-4e78-982d-04a8e0c4827b" CreationDate="2011-02-20T13:40:29.567" UserId="6938" Text="In Thundermar when you enter a certain basement you get the warning message &quot;You have a bad feeling about this basement...&quot;. Inside there is a spider, which is definitely not a threat to anyone who happens to be there.&#xD;&#xA;&#xD;&#xA;What's the point? Am I missing something? Is that some sort of tribute to something I don't know?" />
  <row Id="40957" PostHistoryTypeId="1" PostId="16906" RevisionGUID="a84670ff-ec54-4e78-982d-04a8e0c4827b" CreationDate="2011-02-20T13:40:29.567" UserId="6938" Text="&quot;You have a bad feeling about this basement&quot;" />
  <row Id="40958" PostHistoryTypeId="3" PostId="16906" RevisionGUID="a84670ff-ec54-4e78-982d-04a8e0c4827b" CreationDate="2011-02-20T13:40:29.567" UserId="6938" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="40959" PostHistoryTypeId="5" PostId="16244" RevisionGUID="a5ab102d-8a15-4f72-a8ca-77e12a5e00c7" CreationDate="2011-02-20T13:52:38.133" UserId="5112" Comment="added 69 characters in body; edited title; edited body" Text="Thank you for your help on the other puzzle from the stone&#xD;&#xA;&#xD;&#xA;I am now working on &quot;7:9 Letterhead&quot; ( http://www.scarecrowsfield.com/)&#xD;&#xA;&#xD;&#xA;I have one &quot;close&quot; (pretty obvious) and have tried a gazillion answers but I think I'm completely &quot;out&quot;&#xD;&#xA;&#xD;&#xA;Anyone can provide me a nudge on this one?&#xD;&#xA;&#xD;&#xA;**update**: ah! I solved it phew!&#xD;&#xA;&#xD;&#xA;**update**: corrected to 7:4 oops typo ! (thanks!) (see comments)" />
  <row Id="40960" PostHistoryTypeId="4" PostId="16244" RevisionGUID="a5ab102d-8a15-4f72-a8ca-77e12a5e00c7" CreationDate="2011-02-20T13:52:38.133" UserId="5112" Comment="added 69 characters in body; edited title; edited body" Text="The Stone 7:4: Letterhead" />
  <row Id="40961" PostHistoryTypeId="5" PostId="16308" RevisionGUID="d7f2b3a2-060d-436a-ab0a-b4edca6b51ef" CreationDate="2011-02-20T13:56:06.853" UserId="5112" Comment="added 366 characters in body; added 13 characters in body" Text="&#xD;&#xA;&#xD;&#xA;&gt; &quot;I like the people who made The&#xD;&#xA;&gt; Beginning of the End&quot;&#xD;&#xA;&#xD;&#xA;p.s. I have no idea why someone downvoted my answer. To clarify: The Stone Game prohibits of giving players direct answers, hints are called nudges, this has been the case for the past N years. The great fun is finding a solution yourself with possible hints if you are going insane :) This is my nudge to this puzzle, if you are in need of more help , just comment!" />
  <row Id="40962" PostHistoryTypeId="5" PostId="16900" RevisionGUID="74f65cd8-fe6a-4716-84a3-46c3c40a6b13" CreationDate="2011-02-20T13:58:04.280" UserId="5112" Comment="deleted 1 characters in body" Text="I have 3 closes on 3:3 the Waiting. I think I know what the puzzle is about but I can't seem to find it. I tried various combinations but I can't seem to get it right. &#xD;&#xA;&#xD;&#xA;I found this: http://www.scarecrowsfield.com --&gt; The Immediate -&gt; 3:3.&#xD;&#xA;&#xD;&#xA;p.s. / update on an update: to follow the stone tradition: please NOT give direct solutions to these puzzles but hint to the answser, the &quot;nudges&quot;. The game system forbids given direct answers.&#xD;&#xA;&#xD;&#xA;Nonetheless: any hints are welcome!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40963" PostHistoryTypeId="5" PostId="16900" RevisionGUID="9bb97f92-6ce9-437c-ac34-002ff3d5c85b" CreationDate="2011-02-20T14:03:56.070" UserId="5112" Comment="added 3 characters in body; added 40 characters in body; added 22 characters in body" Text="I have 3 closes on 3:3 the Waiting. I think I know what the puzzle is about but I can't seem to find it. I tried various combinations but I can't seem to get it right. &#xD;&#xA;&#xD;&#xA;I found this: http://www.scarecrowsfield.com --&gt; The Immediate -&gt; 3:3.&#xD;&#xA;&#xD;&#xA;p.s. / update on an update: to follow the stone tradition: please do NOT give direct solutions to these puzzles but hints to the answser, the &quot;nudges&quot; in stone terminology. The game system forbids given direct answers. The fun is in the journey not the goal.&#xD;&#xA;&#xD;&#xA;Nonetheless: any hints are welcome!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="40965" PostHistoryTypeId="25" PostId="16901" RevisionGUID="698a08ee-5659-45fd-b238-6dbebeb027eb" CreationDate="2011-02-20T14:23:00.353" Comment="http://twitter.com/#!/StackGaming/status/39329173726171136" />
  <row Id="40966" PostHistoryTypeId="2" PostId="16908" RevisionGUID="d82f19a8-5a5d-4c19-9d75-b327eb930953" CreationDate="2011-02-20T14:59:32.080" UserId="3375" Text="Punkbuster seems it's not running on my machine. I downloaded the PBSetup, but it seems to be just an updater.&#xD;&#xA;&#xD;&#xA;BFBC2 complains about PnkbstrA.exe" />
  <row Id="40967" PostHistoryTypeId="1" PostId="16908" RevisionGUID="d82f19a8-5a5d-4c19-9d75-b327eb930953" CreationDate="2011-02-20T14:59:32.080" UserId="3375" Text="How to install Punkbuster?" />
  <row Id="40968" PostHistoryTypeId="3" PostId="16908" RevisionGUID="d82f19a8-5a5d-4c19-9d75-b327eb930953" CreationDate="2011-02-20T14:59:32.080" UserId="3375" Text="&lt;multiplayer&gt;&lt;online-multiplayer&gt;&lt;bad-company-2&gt;&lt;cheat&gt;&lt;punkbuster&gt;" />
  <row Id="40969" PostHistoryTypeId="2" PostId="16909" RevisionGUID="27168a19-2813-4717-9c76-17a65e81a13d" CreationDate="2011-02-20T15:00:30.320" UserId="3375" Text="I found the installer at&#xD;&#xA;&#xD;&#xA;    C:\Program Files (x86)\Steam\steamapps\common\battlefield bad company 2\install\PunkBuster" />
  <row Id="40970" PostHistoryTypeId="5" PostId="3561" RevisionGUID="9cae5543-8ed0-4c18-b299-146f81bb847d" CreationDate="2011-02-20T15:14:21.383" UserId="-1" Comment="added mac platform" Text="iPhone/iPad&#xD;&#xA;===========&#xD;&#xA;Slide with 2 fingers (right to left) and the same to have back the Enhanced Version.&#xD;&#xA;&#xD;&#xA;Xbox 360&#xD;&#xA;========&#xD;&#xA;Press the `Back` button on your controller.&#xD;&#xA;&#xD;&#xA;PC&#xD;&#xA;==&#xD;&#xA;Press `F1`, or press `Page Up` for Classic Mode and `Page Down` for Enhanced Version.&#xD;&#xA;&#xD;&#xA;PlayStation 3&#xD;&#xA;=============&#xD;&#xA;Press `Select` button&#xD;&#xA;&#xD;&#xA;Mac&#xD;&#xA;=============&#xD;&#xA;Press `0`" />
  <row Id="40971" PostHistoryTypeId="24" PostId="3561" RevisionGUID="3babec89-4640-40ad-9e22-228a100f0083" CreationDate="2011-02-20T15:14:21.383" Comment="Proposed by 84.189.73.74|5c82a455-bab9-41bb-b0a9-5179ffd873f8 approved by 336 edit id of 145" />
  <row Id="40972" PostHistoryTypeId="5" PostId="3561" RevisionGUID="f9afe7ab-f12b-4479-a12c-3f911ef87cdb" CreationDate="2011-02-20T15:18:40.727" UserId="23" Comment="deleted 47 characters in body" Text="##iPhone/iPad&#xD;&#xA;Slide with 2 fingers (right to left) and the same to have back the Enhanced Version.&#xD;&#xA;&#xD;&#xA;##Xbox 360&#xD;&#xA;Press the `Back` button on your controller.&#xD;&#xA;&#xD;&#xA;##PC&#xD;&#xA;Press `F1`, or press `Page Up` for Classic Mode and `Page Down` for Enhanced Version.&#xD;&#xA;&#xD;&#xA;##PlayStation 3&#xD;&#xA;Press `Select` button&#xD;&#xA;&#xD;&#xA;##Mac&#xD;&#xA;Press `0`" />
  <row Id="40973" PostHistoryTypeId="2" PostId="16910" RevisionGUID="b159fa95-94dd-46a9-ad52-03a887c862ff" CreationDate="2011-02-20T15:29:15.033" UserId="2666" Text="Is it possible to make a mob farm with a *cactus* grinder in the current Minecraft version (beta)? And if so, what would a basic general layout be? I have seen pre-beta versions, but one patch changed the behavior of cactus, so they don't work/grow as before.&#xD;&#xA;&#xD;&#xA;Yes, I realize lava grinders are all the rage :) I'm just wondering if cactus still works - I've played around with it, haven't quite gotten it to work yet." />
  <row Id="40974" PostHistoryTypeId="1" PostId="16910" RevisionGUID="b159fa95-94dd-46a9-ad52-03a887c862ff" CreationDate="2011-02-20T15:29:15.033" UserId="2666" Text="Are Cactus grinders still viable in mob traps (and how)?" />
  <row Id="40975" PostHistoryTypeId="3" PostId="16910" RevisionGUID="b159fa95-94dd-46a9-ad52-03a887c862ff" CreationDate="2011-02-20T15:29:15.033" UserId="2666" Text="&lt;minecraft&gt;" />
  <row Id="40976" PostHistoryTypeId="2" PostId="16911" RevisionGUID="28dba748-7cfa-484f-a9c1-59d8a05e0603" CreationDate="2011-02-20T16:15:24.667" UserId="3587" Text="Say I currently have a 5 kill streak. If I die, get revived by a medic, then proceed to get another kill, will I get a Combat Efficiency pin?" />
  <row Id="40977" PostHistoryTypeId="1" PostId="16911" RevisionGUID="28dba748-7cfa-484f-a9c1-59d8a05e0603" CreationDate="2011-02-20T16:15:24.667" UserId="3587" Text="Does dying and getting revived restore your kill streak?" />
  <row Id="40978" PostHistoryTypeId="3" PostId="16911" RevisionGUID="28dba748-7cfa-484f-a9c1-59d8a05e0603" CreationDate="2011-02-20T16:15:24.667" UserId="3587" Text="&lt;bad-company-2&gt;" />
  <row Id="40979" PostHistoryTypeId="2" PostId="16912" RevisionGUID="e02ea1a1-f53d-45a5-b2cc-9063f866ac9b" CreationDate="2011-02-20T16:47:13.690" UserId="23" Text="I don't have my awesome unicode palette at hand, so this ascii map will have to do.&#xD;&#xA;&#xD;&#xA;    +------------------+&#xD;&#xA;    |~........#........|  . sand bottom with flowing water on it&#xD;&#xA;    |........#........~|  # cactus&#xD;&#xA;    |~........#........|  ~ water source&#xD;&#xA;    |........#........~|  - pit border&#xD;&#xA;    |~........#........|&#xD;&#xA;    +------------------+&#xD;&#xA;&#xD;&#xA;The idea is that water pusher the mob against the cacti; _eventually_ they'll be stuck there and die.&#xD;&#xA;&#xD;&#xA;Here's a proof of concept: (I don't have the time to refine it)&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;* Cacti are placed right where the water stops flowing (any farther and the trap wouldn't be effective; any closer and the water would destroy the cacti)&#xD;&#xA;* Light is added to attract the mob to the trap.&#xD;&#xA;* Small holes are added to the side to allow placement of cacti on the entire line; they're covered by...&#xD;&#xA;* An outward lip allows the mob to get in easily.&#xD;&#xA;&#xD;&#xA;Where does this fall short?&#xD;&#xA;&#xD;&#xA;* Spiders can climb out. This is the only change in behavior I can think of from alpha; this can be solved through an inward lip.&#xD;&#xA;* The spoils of war are pushed against the cacti and thus destroyed. There's no real fix for this.&#xD;&#xA;* There's no easy way out for humans either. I think non destructive ways out can be provided via ladders (even if the mob could use ladders, they could be placed diagonally making for an harder to follow path). This however would weaken the idea of the inward lip (you'd have to make holes for the exit). &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/N5boZ.png" />
  <row Id="40981" PostHistoryTypeId="25" PostId="16910" RevisionGUID="572ed25e-e69c-41d7-8e7c-263ec2ac290f" CreationDate="2011-02-20T17:23:00.637" Comment="http://twitter.com/#!/StackGaming/status/39374473220210689" />
  <row Id="40982" PostHistoryTypeId="2" PostId="16914" RevisionGUID="98b5f774-fe6f-4bc6-9291-db85da8ee9a1" CreationDate="2011-02-20T17:25:09.430" UserId="303" Text="In Final Fantasy VII, you could collect items called 1/35 Soldier, but they never seemed to have any use.&#xD;&#xA;&#xD;&#xA;This has bugged me for years. Are these items used for anything at all in the game?" />
  <row Id="40983" PostHistoryTypeId="1" PostId="16914" RevisionGUID="98b5f774-fe6f-4bc6-9291-db85da8ee9a1" CreationDate="2011-02-20T17:25:09.430" UserId="303" Text="In Final Fantasy VII, what were the 1/35 Soldier items for?" />
  <row Id="40984" PostHistoryTypeId="3" PostId="16914" RevisionGUID="98b5f774-fe6f-4bc6-9291-db85da8ee9a1" CreationDate="2011-02-20T17:25:09.430" UserId="303" Text="&lt;playstation&gt;&lt;items&gt;&lt;final-fantasy-vii&gt;&lt;collectibles&gt;" />
  <row Id="40985" PostHistoryTypeId="2" PostId="16915" RevisionGUID="5ac97dcf-89c2-4fa8-a15d-3894c6009454" CreationDate="2011-02-20T17:27:57.367" UserId="3129" Text="This is one of 4 random (but very commonly) spawning encounters that make up the [Wildhammer Tour of Duty](http://www.wowhead.com/achievement=5481) achievement. " />
  <row Id="40986" PostHistoryTypeId="2" PostId="16916" RevisionGUID="2135a536-3a85-4202-9991-00d89e0049ef" CreationDate="2011-02-20T17:34:25.643" UserId="6483" Text="There is no use for the 1/35 Soldiers in FF7.&#xD;&#xA;But if you purchase the vacation home in Costa Del Sol, the soldiers will be up on display there.&#xD;&#xA;" />
  <row Id="40987" PostHistoryTypeId="2" PostId="16917" RevisionGUID="8f8010d2-2347-48a1-810c-0fab4e3eae72" CreationDate="2011-02-20T17:44:17.980" UserId="196" Text="I went to Tenpenny's tower and tried to use diplomacy to let the ghouls in: after several attempts I was stuck... so I decided to let them in the rough way.&#xD;&#xA;&#xD;&#xA;I opened the basement passage and went to take a look at the carnage.&#xD;&#xA;&#xD;&#xA;Before the ghouls slained everyone, I was trying to enter my room but I was told that it wasn't safe to enter at that moment;&#xD;&#xA;after the ghouls slained everyone, I was trying to enter my room (I found at least a key for it) but I was told that I need a key...&#xD;&#xA;&#xD;&#xA;Ok, I gave up on that, but I wanted at least some reward from Roy and I discovered him laying dead on the floor of the main hall: there's something I can do?" />
  <row Id="40988" PostHistoryTypeId="1" PostId="16917" RevisionGUID="8f8010d2-2347-48a1-810c-0fab4e3eae72" CreationDate="2011-02-20T17:44:17.980" UserId="196" Text="Fallout 3 - Stuck in Tenpenny's Tower." />
  <row Id="40989" PostHistoryTypeId="3" PostId="16917" RevisionGUID="8f8010d2-2347-48a1-810c-0fab4e3eae72" CreationDate="2011-02-20T17:44:17.980" UserId="196" Text="&lt;spoiler&gt;&lt;fallout-3&gt;" />
  <row Id="40990" PostHistoryTypeId="5" PostId="16916" RevisionGUID="a6ff61d3-ddba-4333-88ee-505a94699a82" CreationDate="2011-02-20T17:45:20.270" UserId="6483" Comment="added 179 characters in body" Text="There is no use for the 1/35 Soldiers in FF7.&#xD;&#xA;But if you purchase the vacation home in Costa Del Sol, the soldiers will be up on display there.&#xD;&#xA;&#xD;&#xA;Oh and if anyone cares, there are 12 in the set.&#xD;&#xA;&#xD;&#xA;And for more info on items in ff7 &#xD;&#xA;http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_VII_Items&#xD;&#xA;is a great reference." />
  <row Id="40991" PostHistoryTypeId="5" PostId="16917" RevisionGUID="d7784577-fb0f-4a26-ae00-cab2c0d9a0e4" CreationDate="2011-02-20T18:04:48.227" UserId="160" Comment="edited for clarity" Text="I went to Tenpenny's Tower and tried to use diplomacy to let the ghouls in. After several attempts I was stuck... so I decided to let them in the rough way.&#xD;&#xA;&#xD;&#xA;I opened the basement passage and went to take a look at the carnage.&#xD;&#xA;&#xD;&#xA;Before the ghouls slayed everyone, I was trying to enter my room but I was told that it wasn't safe to enter at that moment. After the ghouls slayed everyone, I was trying to enter my room (I at least found a key for it) but I was told that I needed a key...&#xD;&#xA;&#xD;&#xA;I gave up on that, but I wanted at least *some* reward from Roy, and I discovered him laying dead on the floor of the main hall. Where can I go from here and can I still get a reward for the mission?" />
  <row Id="40992" PostHistoryTypeId="2" PostId="16918" RevisionGUID="086ce081-bfe9-41fe-9f2d-354912f390de" CreationDate="2011-02-20T18:07:12.310" UserId="107" Text="I would be very surprised if killstreak is kept because even if revived you still get a death recorded into your profile, so from game's point of view reviving doesn't cancel death. Even C4 you planted disappears (it disappears exactly at the moment of reviving, not dying - just like after regular respawning). So reviving must be just a faster respawn option after death without ammo reset." />
  <row Id="40993" PostHistoryTypeId="5" PostId="16244" RevisionGUID="bc0c6f16-c0c6-4ab4-9a8d-743a1d7db8d4" CreationDate="2011-02-20T18:07:17.257" UserId="160" Comment="removed unnecessary update text" Text="Thank you for your help on the other puzzle from the stone&#xD;&#xA;&#xD;&#xA;I am now working on &quot;7:4 Letterhead&quot; ( http://www.scarecrowsfield.com/)&#xD;&#xA;&#xD;&#xA;I have one &quot;close&quot; (pretty obvious) and have tried a gazillion answers but I think I'm completely &quot;out&quot;&#xD;&#xA;&#xD;&#xA;Anyone can provide me a nudge on this one?" />
  <row Id="40994" PostHistoryTypeId="5" PostId="16905" RevisionGUID="75fd9c9a-f6d5-4996-b8cd-b99dff3e1477" CreationDate="2011-02-20T18:11:41.853" UserId="160" Comment="edited out potentially offensive language and unneccessary info" Text="I'm in Germany and connect to Xbox Live using a German IP, but I've always used a fake address so I can see the UK marketplace.&#xD;&#xA;&#xD;&#xA;(Disclaimer: This is because the German market place filters out any content that is rated 18+. I know this is not strictly legal, but I'm an adult and I can decide myself which content is appropriate for me)&#xD;&#xA;&#xD;&#xA;The problem is, at some point in 2007 or so MS added an IP filter, so even with my UK account, I still cannot access all content (for instance, I cannot download Duke Nukem, since it's on the index in Germany so it's blacklisted for German IP addresses). The same is true for video on demand, I cannot watch anything (not even cartoons!) on the Zune market place.&#xD;&#xA;&#xD;&#xA;But does that extend to games on demand, too? I would try it myself, but you must get past the payment screen in order to download, and even though I'm sure I wouldn't get charged if the download is inaccessible, I don't have enough MS points right now to make the purchase, so I cannot try.&#xD;&#xA;&#xD;&#xA;Has anyone here ever tried accessing Games On Demand from other market places?" />
  <row Id="40996" PostHistoryTypeId="2" PostId="16919" RevisionGUID="c08c5557-40e8-4983-968e-95215fb50ab9" CreationDate="2011-02-20T18:47:02.503" UserId="5398" Text="**Crouching does not affect either accuracy or recoil.**&#xD;&#xA;&#xD;&#xA;Tested with a pristine AR16 (without accuracy upgrade) at a range of 20 seconds walking pace.  Target was a floating tire in the marina in the south region.&#xD;&#xA;&#xD;&#xA;Fired two complete magazines at one-shot intervals, alternating between standing and crouching.  Standing position scored hits on 5 rounds out of 15 both times, crouching scored hits 5 and 6 times out of 15 respectively.  Difference not statistically significant.&#xD;&#xA;&#xD;&#xA;Shotguns tested by firing at a rock in the middle of the marina and counting the number of water splashes around the rock (indicating misses).  Total of 24 rounds fired from each position.  Standing missed 56 times, crouching missed 55. Difference not statistically significant.&#xD;&#xA;&#xD;&#xA;Switched to Uzi (without accuracy upgrade).  Aimed at bottom of nearby crate, fired sustained burst.  Muzzle climbed to top of crate by the time magazine was exhausted.  Crouched, repeated.  Muzzle also climbed to top of crate by magazine exhaustion.  No measurable difference.&#xD;&#xA;&#xD;&#xA;Pistols and sniper rifles not tested since I couldn't find something that would react when shot from a draw distance great enough to provide meaningful data." />
  <row Id="40997" PostHistoryTypeId="5" PostId="16917" RevisionGUID="22a7506a-f6bd-4dbd-be62-b9294e11be39" CreationDate="2011-02-20T18:49:23.393" UserId="56" Comment="deleted 4 characters in body; edited title" Text="I went to Tenpenny's Tower and tried to use diplomacy to let the ghouls in. After several attempts I was stuck, so I decided to let them in the rough way.&#xD;&#xA;&#xD;&#xA;I opened the basement passage and went to take a look at the carnage.&#xD;&#xA;&#xD;&#xA;Before the ghouls slayed everyone, I was trying to enter my room but I was told that it wasn't safe to enter at that moment. After the ghouls slayed everyone, I was trying to enter my room (I at least found a key for it) but I was told that I needed a key.&#xD;&#xA;&#xD;&#xA;I gave up on that, but I wanted at least *some* reward from Roy, and I discovered him laying dead on the floor of the main hall. Where can I go from here and can I still get a reward for the mission?" />
  <row Id="40998" PostHistoryTypeId="4" PostId="16917" RevisionGUID="22a7506a-f6bd-4dbd-be62-b9294e11be39" CreationDate="2011-02-20T18:49:23.393" UserId="56" Comment="deleted 4 characters in body; edited title" Text="Stuck in Tenpenny's Tower" />
  <row Id="40999" PostHistoryTypeId="2" PostId="16920" RevisionGUID="8edb46fe-e3cf-4baa-8709-9c4b5350da1a" CreationDate="2011-02-20T18:53:07.413" UserId="5962" Text="It is entirely possible and I build all my grinders this way. The key is to place the cactus one block above the water and use diagonal flows. Screenshot coming in a moment." />
  <row Id="41000" PostHistoryTypeId="5" PostId="16920" RevisionGUID="eb1c4b52-1c00-41fe-80f6-c6419439b025" CreationDate="2011-02-20T19:08:23.090" UserId="5962" Comment="added 1348 characters in body" Text="It is entirely possible and I build all my grinders this way. The key is to place the cactus one block above the water and use diagonal flows. This is a picture of the grinder of my main mob trap, but this design is also suitable for installing in one corner of a dungeon wall to grind on a mob spawner (especially if you mine the floor of all mossy and plain cobblestone, leaving a slot perfect for the water flow).&#xD;&#xA;&#xD;&#xA;![Cactus grinder][1]&#xD;&#xA;&#xD;&#xA;Mobs are pushed against the sand block by the water. Once they randomly jump up and stand on the sand block, they are eventually killed by the cactus. Their drops then usually land in the water below. The water's flow splits evenly around the sand block and rejoins at the other side where the flow goes to the collection point.&#xD;&#xA;&#xD;&#xA;Restricting the cactus to be two blocks high as in this image means that the grinder also generates a modest supply of cactus blocks.&#xD;&#xA;&#xD;&#xA;Originally, I stood at the point where the flows rejoin to collect items, but a creeper somehow blew up the trap while I was AFK, and I had problems with chickens pushing me out of the collection area, so I now have the items carried some distance away in an aqueduct.&#xD;&#xA;&#xD;&#xA;This particular installation is for my main mob grinder, so besides the cactus there is also a fatal drop from above; the cactus here is merely to kill the ones that the water saves from instant death.&#xD;&#xA;&#xD;&#xA;You can visit this trap and my other cactus traps at my Minecraft server at `switchb.org`.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/IETcM.png" />
  <row Id="41001" PostHistoryTypeId="2" PostId="16921" RevisionGUID="68bf9982-8aae-4d0f-a007-69d30e0cfd01" CreationDate="2011-02-20T20:08:00.303" UserId="816" Text="I've obtained and identified a ring of polymorph control for the first time, and I'm wondering how I can abuse this ability to the fullest.  &#xD;&#xA;&#xD;&#xA; - What forms are good for combat?  I'm especially interested in forms that let me keep wearing my armor and weapons (or at least don't destroy them).&#xD;&#xA; - What forms offer other bonuses (e.g. metalivores gaining intrinsics from eating metal rings)?" />
  <row Id="41002" PostHistoryTypeId="1" PostId="16921" RevisionGUID="68bf9982-8aae-4d0f-a007-69d30e0cfd01" CreationDate="2011-02-20T20:08:00.303" UserId="816" Text="What are powerful forms to polymorph into?" />
  <row Id="41003" PostHistoryTypeId="3" PostId="16921" RevisionGUID="68bf9982-8aae-4d0f-a007-69d30e0cfd01" CreationDate="2011-02-20T20:08:00.303" UserId="816" Text="&lt;nethack&gt;" />
  <row Id="41004" PostHistoryTypeId="5" PostId="11703" RevisionGUID="af674d0d-36fb-41ab-9670-e089d8b2503e" CreationDate="2011-02-20T20:17:49.260" UserId="3015" Comment="Adding information Bora provided" Text="The kills and calling it in counts toward some contracts.&#xD;&#xA;&#xD;&#xA;The kills are also worth points themselves (and calling in the kill streak itself gives you some points) so they do effect your score.&#xD;&#xA;&#xD;&#xA;The kill streak helps out the following challenges:&#xD;&#xA;&#xD;&#xA; - Career Kill &#xD;&#xA; - Streaks Career Kills&#xD;&#xA; - Final Chopper Chopper Gunner Used&#xD;&#xA; - Chopper Gunner Kills&#xD;&#xA;&#xD;&#xA;(I may have missed a couple since I just skimmed the challenge list)&#xD;&#xA;&#xD;&#xA;It may also help with a few other challenges such as blowing up cars, shooting through things, defending points, etc. but not directly.&#xD;&#xA;&#xD;&#xA;As Bora mentioned in the comments you also receive more points for head shots done as the chopper gunner.&#xD;&#xA;" />
  <row Id="41005" PostHistoryTypeId="25" PostId="16921" RevisionGUID="8c898857-675c-45e1-b20f-8eac7b082320" CreationDate="2011-02-20T20:23:00.500" Comment="http://twitter.com/#!/StackGaming/status/39419770898100224" />
  <row Id="41006" PostHistoryTypeId="2" PostId="16922" RevisionGUID="42a631fc-7c39-4968-a26b-18baa5c3bbed" CreationDate="2011-02-20T20:36:02.363" UserId="102" Text="There was a very [good article][1] targeted at Doppelganger's as a player character race that might have some helpful information.&#xD;&#xA;&#xD;&#xA; &gt;  Before gaining Polymorph Control:&#xD;&#xA;&#xD;&#xA;&gt;  * Medium-sized humanoids can wear all armor and use weapons.&#xD;&#xA;  * Hill orcs are guaranteed at level 2, and are strong monsters&#xD;&#xA;  * Elf and dwarf mummies are reasonably fast, and do not have to eat, making them if you want to wait around and sacrifice at an altar&#xD;&#xA;  * Doppelgangers can start polymorphing into mind flayers with a reasonable chance of success at level 6 or 7; the brain-eating attack will make short work of most monsters, but is useless against those without heads or brains, and downright dangerous against monsters with passive attacks. Note that mind flayers will not be stoned by attacking cockatrices; the tentacle attack is instead turned off.&#xD;&#xA; * Although not guaranteed until level 8, a level 5-7 character has a reasonable chance of polymorphing into a basilisk. They are essentially stronger cockatrices, with the same passive attacks. As such, they can be very handy for getting through the Gnomish mines. Note that nutrition can be a problem, since you can't eat statues. Also, the similar asphynx may look appealing, being faster, but it can carry very few items, and cannot pick any up at all.&#xD;&#xA; * [Blue jellies][2] have a powerful passive attack and are a guaranteed polymorphable form at level 4. Unfortunately, they are also immobile and their lack of carrying capacity will result in nutriton burn if you do not first drop ALL of your equipment. If a non-cold resistant monster attacks you in melee they will take damage and heal you, possibly also causing you to split creating tame blue jellies. This can be useful for survival in the Gnomish mines, and the tame jellies can be abandoned and killed after becoming untame as a source of cold resistance.&#xD;&#xA; * [Gargoyles][3] and Winged gargoyles can sit and lay eggs that will hatch has gargoyles, winged gargoyles cannot wear body armor but normal ones can. Both forms also have excellent natural AC.&#xD;&#xA; * Baby dragons are guaranteed starting at level 4. They can lay eggs, which will then hatch tame. Unfortunately, the larger disparity between the base levels of baby and adult dragons in SLASH'EM makes getting pets dragons from baby dragons harder, although not impossible.&#xD;&#xA; * [Demons][4] have low natural AC, good attacks, and are a source of powerful pets through demon gating. The weaker demons become guaranteed polymorphable forms before a doppelganger gains intrinsic polymorph control at level 9 as well.&#xD;&#xA;  * Chasmes can attack quickly and can repeatedly put foes to sleep. Great for killing shopkeepers (though this will come at the cost of -5 alignment if you kill the shopkeeper without having him/her become angry with you due to not waking up).&#xD;&#xA;&#xD;&#xA; &gt; After gaining polymorph control&#xD;&#xA;&#xD;&#xA; &gt; * Giant shoggoths are about the most powerful form, making short work of just about any monster, including One-Eyed Sam. They are stoning resistant, can eat metal, are quite fast and have teleport control. Unfortunately, they are also blind, and have no hands. Thus, they make poor traveling forms, but are excellent for problem-solving.&#xD;&#xA;* Crystal golems are too large to wear body armor, but intrinsically possess magic resistance, reflection, fire, cold, sleep and shock resistance. They will always have 300 hp as well. While their melee attack only does the damage of your wielded weapon/bare-handed combat abilities, they also possess a random breath weapon, possibly including disintegration.&#xD;&#xA;* Skeletons are somewhat slow, but are reasonably strong, stoning resistant, have a good natural AC and can wear all armor and use weapons. The slow speed can be offset by intrinsic speed or (better) speed boots.&#xD;&#xA;* Master mind flayers are stronger than normal mind flayers. Note, however, that in SLASH'EM they oddly have fewer brain-eating attacks than normal mind flayers.&#xD;&#xA;Dragons of any color have excellent defensive and offensive capabilities and by sitting they can lay eggs, which can then grow into pets.&#xD;&#xA;* Black dragons have disintegration breath, which is instadeath to most things.&#xD;&#xA;* Xorns and earth elementals have the ability to travel through walls. Stealing from shops is easy and escaping into the middle of nowhere to heal up is a great bonus.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Doppelganger_(starting_race)#Good_things_to_polymorph_into&#xD;&#xA;  [2]: http://nethackwiki.com/wiki/Blue_jelly&#xD;&#xA;  [3]: http://nethackwiki.com/wiki/Gargoyle&#xD;&#xA;  [4]: http://nethackwiki.com/wiki/Demon" />
  <row Id="41007" PostHistoryTypeId="5" PostId="16922" RevisionGUID="99ed37ba-dfe4-4153-a7a9-d7559e67c6f9" CreationDate="2011-02-20T20:41:53.227" UserId="102" Comment="added 435 characters in body; added 107 characters in body; added 50 characters in body" Text="There was a very [good article][1] targeted at Doppelganger's as a player character race that might have some helpful information.&#xD;&#xA;&#xD;&#xA; &gt;  Before gaining Polymorph Control:&#xD;&#xA;&#xD;&#xA;&gt;  * Medium-sized humanoids can wear all armor and use weapons.&#xD;&#xA;  * Hill orcs are guaranteed at level 2, and are strong monsters&#xD;&#xA;  * Elf and dwarf mummies are reasonably fast, and do not have to eat, making them if you want to wait around and sacrifice at an altar&#xD;&#xA;  * Doppelgangers can start polymorphing into [mind flayers][2] with a reasonable chance of success at level 6 or 7; the brain-eating attack will make short work of most monsters, but is useless against those without heads or brains, and downright dangerous against monsters with passive attacks. Note that mind flayers will not be stoned by attacking cockatrices; the tentacle attack is instead turned off.&#xD;&#xA; * Although not guaranteed until level 8, a level 5-7 character has a reasonable chance of polymorphing into a [basilisk][3]. They are essentially stronger cockatrices, with the same passive attacks. As such, they can be very handy for getting through the Gnomish mines. Note that nutrition can be a problem, since you can't eat statues. Also, the similar asphynx may look appealing, being faster, but it can carry very few items, and cannot pick any up at all.&#xD;&#xA; * [Blue jellies][4] have a powerful passive attack and are a guaranteed polymorphable form at level 4. Unfortunately, they are also immobile and their lack of carrying capacity will result in nutriton burn if you do not first drop ALL of your equipment. If a non-cold resistant monster attacks you in melee they will take damage and heal you, possibly also causing you to split creating tame blue jellies. This can be useful for survival in the Gnomish mines, and the tame jellies can be abandoned and killed after becoming untame as a source of cold resistance.&#xD;&#xA; * [Gargoyles][5] and Winged gargoyles can sit and lay eggs that will hatch has gargoyles, winged gargoyles cannot wear body armor but normal ones can. Both forms also have excellent natural AC.&#xD;&#xA; * Baby dragons are guaranteed starting at level 4. They can lay eggs, which will then hatch tame. Unfortunately, the larger disparity between the base levels of baby and adult dragons in SLASH'EM makes getting pets dragons from baby dragons harder, although not impossible.&#xD;&#xA; * [Demons][6] have low natural AC, good attacks, and are a source of powerful pets through demon gating. The weaker demons become guaranteed polymorphable forms before a doppelganger gains intrinsic polymorph control at level 9 as well.&#xD;&#xA;  * [Chasmes][7] can attack quickly and can repeatedly put foes to sleep. Great for killing shopkeepers (though this will come at the cost of -5 alignment if you kill the shopkeeper without having him/her become angry with you due to not waking up).&#xD;&#xA;&#xD;&#xA; &gt; After gaining polymorph control&#xD;&#xA;&#xD;&#xA; &gt; * [Giant shoggoths][8] are about the most powerful form, making short work of just about any monster, including One-Eyed Sam. They are stoning resistant, can eat metal, are quite fast and have teleport control. Unfortunately, they are also blind, and have no hands. Thus, they make poor traveling forms, but are excellent for problem-solving.&#xD;&#xA;* [Crystal golems][9] are too large to wear body armor, but intrinsically possess magic resistance, reflection, fire, cold, sleep and shock resistance. They will always have 300 hp as well. While their melee attack only does the damage of your wielded weapon/bare-handed combat abilities, they also possess a random breath weapon, possibly including disintegration.&#xD;&#xA;* [Skeletons][10] are somewhat slow, but are reasonably strong, stoning resistant, have a good natural AC and can wear all armor and use weapons. The slow speed can be offset by intrinsic speed or (better) speed boots.&#xD;&#xA;* [Master mind flayers][11] are stronger than normal mind flayers. Note, however, that in SLASH'EM they oddly have fewer brain-eating attacks than normal mind flayers.&#xD;&#xA;* [Dragons][12] of any color have excellent defensive and offensive capabilities and by sitting they can lay eggs, which can then grow into pets.&#xD;&#xA; * [Black dragons][13] have disintegration breath, which is instadeath to most things.&#xD;&#xA;* [Xorns][14] and [earth elementals][15] have the ability to travel through walls. Stealing from shops is easy and escaping into the middle of nowhere to heal up is a great bonus.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Doppelganger_(starting_race)#Good_things_to_polymorph_into&#xD;&#xA;  [2]: http://nethackwiki.com/wiki/Mind_flayer&#xD;&#xA;  [3]: http://nethackwiki.com/wiki/Basilisk&#xD;&#xA;  [4]: http://nethackwiki.com/wiki/Blue_jelly&#xD;&#xA;  [5]: http://nethackwiki.com/wiki/Gargoyle&#xD;&#xA;  [6]: http://nethackwiki.com/wiki/Demon&#xD;&#xA;  [7]: http://nethackwiki.com/wiki/Chasme&#xD;&#xA;  [8]: http://nethackwiki.com/wiki/Giant_shoggoth&#xD;&#xA;  [9]: http://nethackwiki.com/wiki/Crystal_golem&#xD;&#xA;  [10]: http://nethackwiki.com/wiki/Skeleton&#xD;&#xA;  [11]: http://nethackwiki.com/wiki/Master_mind_flayer&#xD;&#xA;  [12]: http://nethackwiki.com/wiki/Dragon&#xD;&#xA;  [13]: http://nethackwiki.com/wiki/Black_dragon&#xD;&#xA;  [14]: http://nethackwiki.com/wiki/Xorn&#xD;&#xA;  [15]: http://nethackwiki.com/wiki/Earth_elemental" />
  <row Id="41008" PostHistoryTypeId="2" PostId="16923" RevisionGUID="bf9550ed-64b5-43b3-b97e-e2b70a294d77" CreationDate="2011-02-20T20:47:39.880" UserId="4103" Text="I'm now pretty sure that you get the 3rd office after you win 3 awards for your games. It was triggered for me immediately after the awards ceremony." />
  <row Id="41009" PostHistoryTypeId="2" PostId="16924" RevisionGUID="c3678f9a-b95e-4dec-b245-b99e9e27c50e" CreationDate="2011-02-20T20:52:47.763" UserId="1912" Text="The slightly lower tech option is immortals, who do their full 50 damage to buildings while only taking half damage to their shields (20 maxed at 10)." />
  <row Id="41010" PostHistoryTypeId="5" PostId="16721" RevisionGUID="95fcebf9-0c33-47ce-8b42-e9cb4d7cf684" CreationDate="2011-02-20T20:56:19.210" UserId="816" Comment="added rings" Text="Since it doesn't look like anyone is jumping on this, I've decided to give it a go myself.&#xD;&#xA;&#xD;&#xA;Wands&#xD;&#xA;-&#xD;&#xA;This chart doesn't show every possible way to identify, but I've tried to at least cover all wands.  I don't believe there's a way to distinguish between exhausted, cancelled and nothing wands, short of a scroll/spell of ID, but I may be wrong on that.&#xD;&#xA;&#xD;&#xA;[![Wand Identification][1]][2]&#xD;&#xA;&#xD;&#xA;[View diagram in its full glory **↗**][3]&#xD;&#xA;&#xD;&#xA;Potions&#xD;&#xA;-&#xD;&#xA;It's highly inadvisable to quaff unidentified potions if they haven't been checked with a unicorn horn first (where I noted you may want to stop). They could be hallucination, confusion, blindness, sleep or paralysis, and that's a lot of ways to be incapacitated.  If some or all of these are already identified, or you have a safe place to wait it out, the risk is mitigated.&#xD;&#xA;&#xD;&#xA;It's also worth noting that I didn't list all potions that can be identified by tossing at a monster.  For example, potion of sickness gives a message, but is easily identified by dipping.&#xD;&#xA;&#xD;&#xA;![Potion Identification][4]&#xD;&#xA;&#xD;&#xA;Rings&#xD;&#xA;-&#xD;&#xA;Rings are fairly difficult to identify indirectly.  Aside from the ones that increase an attribute, relatively few are automatically identified by wearing.  However, if you're willing to sacrifice the ring (or if you have duplicates), [sink identification](http://nethackwiki.com/wiki/Sink#Identifying_rings_with_a_sink) is a surefire method.&#xD;&#xA;&#xD;&#xA;![Ring Identification][5]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/e4fmw.png&#xD;&#xA;  [2]: http://i.imgur.com/e4fmw.png&#xD;&#xA;  [3]: http://i.imgur.com/e4fmw.png&#xD;&#xA;  [4]: http://i.imgur.com/OU0eu.png&#xD;&#xA;  [5]: http://i.imgur.com/kKxrE.png" />
  <row Id="41011" PostHistoryTypeId="2" PostId="16925" RevisionGUID="257d7be4-b2a9-417b-a99c-373df6f58afe" CreationDate="2011-02-20T21:03:05.360" UserId="2958" Text="In the Zombies map &quot;Five&quot; (its in the Whitehouse, or somewhere) a guy spawns sometimes that will run up and pull the gun out of your hand. I think this happens around level 5 or 6. How do you defend against this guy? I haven't been able to kill him yet- is there a good way to avoid having your gun theifed?" />
  <row Id="41012" PostHistoryTypeId="1" PostId="16925" RevisionGUID="257d7be4-b2a9-417b-a99c-373df6f58afe" CreationDate="2011-02-20T21:03:05.360" UserId="2958" Text="Zombies &quot;Five&quot; map- guy steals gun, how to defend against this?" />
  <row Id="41013" PostHistoryTypeId="3" PostId="16925" RevisionGUID="257d7be4-b2a9-417b-a99c-373df6f58afe" CreationDate="2011-02-20T21:03:05.360" UserId="2958" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="41015" PostHistoryTypeId="2" PostId="16926" RevisionGUID="5420bcd6-31fe-44f1-9314-8d6276a2e726" CreationDate="2011-02-20T21:28:12.713" UserId="18" Text="The YouTube user *FreakEntertainer* came up with a [great design][1] for a canal with cacti on the bottom, so the mobs will get damaged passing over it. This is great, because you can plan out exactly how many cacti to place so the final one will kill the mob, and the items will still flow out the end. (Zombies, Skeletons, and Creepers have 10 hearts each and cactus takes away 1/2 a heart, so you would need 20 cacti).&#xD;&#xA;&#xD;&#xA;Of course, if you want to ensure the cacti don't destroy the items, you could damage the mob and then make it fall down a pit.&#xD;&#xA;&#xD;&#xA;I would explain how to make it in this answer, but it's 3D and would be hard to explain in text. Plus, he explains it in the video.&#xD;&#xA;&#xD;&#xA;Image of the canal:&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=PZgbPXAXQwQ&#xD;&#xA;  [2]: http://i.imgur.com/ZtBTf.jpg" />
  <row Id="41017" PostHistoryTypeId="5" PostId="16926" RevisionGUID="1ada3842-ae5f-465c-90e1-00f0c1282ebb" CreationDate="2011-02-20T21:33:49.460" UserId="18" Comment="clarified last paragraph" Text="The YouTube user *FreakEntertainer* came up with a [great design][1] for a canal with cacti on the bottom, so the mobs will get damaged passing over it. This is great, because you can plan out exactly how many cacti to place so the final one will kill the mob, and the items will still flow out the end. (Zombies, Skeletons, and Creepers have 10 hearts each and cactus takes away 1/2 a heart, so you would need 20 cacti).&#xD;&#xA;&#xD;&#xA;Of course, if you want to ensure the cacti don't destroy the items, you could damage the mob and then make it fall down a pit.&#xD;&#xA;&#xD;&#xA;I would explain how to make it in this answer, but it has multiple levels and would be hard to explain in text. Plus, he explains it well in the video.&#xD;&#xA;&#xD;&#xA;Image of the canal:&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=PZgbPXAXQwQ&#xD;&#xA;  [2]: http://i.imgur.com/ZtBTf.jpg" />
  <row Id="41018" PostHistoryTypeId="5" PostId="16926" RevisionGUID="56539f34-87b3-4bce-8211-7b0fcb58aab4" CreationDate="2011-02-20T21:38:54.663" UserId="18" Comment="reworded" Text="The YouTube user *FreakEntertainer* came up with a [great design][1] for a canal with cacti on the bottom, so the mobs will get damaged passing over it. This is great, because you can plan out exactly how many cacti to place so the final one will kill the mob, and the items will still flow out the end. (Zombies, Skeletons, and Creepers have 10 hearts each and cactus takes away 1/2 a heart, so you would need 20 cacti). Of course, if you want to ensure the cacti don't destroy the items, you could damage the mob and then make it fall down a pit.&#xD;&#xA;&#xD;&#xA;The construction of the canal is explained in the video.&#xD;&#xA;&#xD;&#xA;Image of the canal:&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=PZgbPXAXQwQ&#xD;&#xA;  [2]: http://i.imgur.com/ZtBTf.jpg" />
  <row Id="41019" PostHistoryTypeId="2" PostId="16927" RevisionGUID="8904379b-bcd1-44ac-a5ab-7f13747914d7" CreationDate="2011-02-20T21:54:12.357" UserId="4995" Text="There doesn't seem to be any documented fix(es) anywhere for installing Age of Empires II on Windows 7...so will stick with Windows XP for that! " />
  <row Id="41020" PostHistoryTypeId="6" PostId="16156" RevisionGUID="913c0bf0-2bc1-4ac7-9d12-4be6a0f2ab92" CreationDate="2011-02-20T22:13:10.097" UserId="2259" Comment="remove tags that exist nowhere else" Text="dead-space" />
  <row Id="41021" PostHistoryTypeId="24" PostId="16156" RevisionGUID="31982068-ba11-43b6-8c9a-b235aa3c325c" CreationDate="2011-02-20T22:13:10.097" Comment="Proposed by 2259 approved by 102 edit id of 146" />
  <row Id="41022" PostHistoryTypeId="2" PostId="16928" RevisionGUID="ba2eca52-c598-48c4-a1ba-1dd466b1f10e" CreationDate="2011-02-20T22:23:12.610" UserId="1561" Text="Is there any point in exploring systems that do not have a mission associated with them, besides resource gathering? For example are there any hidden side quests or random encounters to be found?" />
  <row Id="41023" PostHistoryTypeId="1" PostId="16928" RevisionGUID="ba2eca52-c598-48c4-a1ba-1dd466b1f10e" CreationDate="2011-02-20T22:23:12.610" UserId="1561" Text="Exploring systems in Mass Effect 2" />
  <row Id="41024" PostHistoryTypeId="3" PostId="16928" RevisionGUID="ba2eca52-c598-48c4-a1ba-1dd466b1f10e" CreationDate="2011-02-20T22:23:12.610" UserId="1561" Text="&lt;spoiler&gt;&lt;mass-effect-2&gt;&lt;side-quest&gt;" />
  <row Id="41025" PostHistoryTypeId="2" PostId="16929" RevisionGUID="8c6bfb3e-a0b3-483d-9762-223444b7dd39" CreationDate="2011-02-20T22:25:18.690" UserId="102" Text="I want to know what the most powerful spells (providing actual metrics) are for each of the following magic types:&#xD;&#xA;&#xD;&#xA; * Force/Beam Effect (Right-click)&#xD;&#xA;  1. Beams&#xD;&#xA;  2. Projectile Bombs&#xD;&#xA;  3. Projectile Barrages&#xD;&#xA; * Area Of Effect (Hold shift while right clicking)&#xD;&#xA;  1. Novas&#xD;&#xA; * Imbue Weapon (Hold shift while left clicking)&#xD;&#xA;  1. Elemental Blades&#xD;&#xA;  2. Arcane Blades&#xD;&#xA;  3. Fissure Blades&#xD;&#xA; * Shield Effect&#xD;&#xA;  1. Walls&#xD;&#xA;  2. Storms&#xD;&#xA;  3. Mines&#xD;&#xA;  4. Resistance Auras&#xD;&#xA;  5. Barriers&#xD;&#xA;&#xD;&#xA;I realize there have been questions about [parts][1] of [this][2] in the past, but none of them have quantifiable metrics.  Without data its hard to evaluate the quality of other answers.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/16294/most-powerful-beam-spell-variant&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/15929/what-is-the-most-powerful-non-beam-spell-in-magicka" />
  <row Id="41026" PostHistoryTypeId="1" PostId="16929" RevisionGUID="8c6bfb3e-a0b3-483d-9762-223444b7dd39" CreationDate="2011-02-20T22:25:18.690" UserId="102" Text="Most powerful spells in Magicka" />
  <row Id="41027" PostHistoryTypeId="3" PostId="16929" RevisionGUID="8c6bfb3e-a0b3-483d-9762-223444b7dd39" CreationDate="2011-02-20T22:25:18.690" UserId="102" Text="&lt;magicka&gt;" />
  <row Id="41028" PostHistoryTypeId="2" PostId="16930" RevisionGUID="a559adfc-d7ba-493f-90d4-b5cf559a882b" CreationDate="2011-02-20T22:25:43.837" UserId="4103" Text="Yes, there a some side quests that are not marked. If you scan a planet and find an anomaly there, this means there is a mission on that planet.&#xD;&#xA;&#xD;&#xA;They are pretty short, but somewhat more varied than the side missions of Mass Effect 1." />
  <row Id="41029" PostHistoryTypeId="2" PostId="16931" RevisionGUID="6e5c4296-a2d5-464e-9bd0-4abe0267e6fb" CreationDate="2011-02-20T22:30:54.617" UserId="7232" Text="I was googling quite a lot for this question, but I couldn't find an answer. But what is the highest reachable character level in Torchlight?" />
  <row Id="41030" PostHistoryTypeId="1" PostId="16931" RevisionGUID="6e5c4296-a2d5-464e-9bd0-4abe0267e6fb" CreationDate="2011-02-20T22:30:54.617" UserId="7232" Text="What's the highest character level in Torchlight?" />
  <row Id="41031" PostHistoryTypeId="3" PostId="16931" RevisionGUID="6e5c4296-a2d5-464e-9bd0-4abe0267e6fb" CreationDate="2011-02-20T22:30:54.617" UserId="7232" Text="&lt;torchlight&gt;" />
  <row Id="41032" PostHistoryTypeId="5" PostId="16930" RevisionGUID="0ce88ac7-55b5-4427-a830-ca3f3252b993" CreationDate="2011-02-20T22:30:58.633" UserId="4103" Comment="added 221 characters in body" Text="Yes, there a some side quests that are not marked. If you scan a planet and find an anomaly there, this means there is a mission on that planet.&#xD;&#xA;&#xD;&#xA;They are pretty short, but somewhat more varied than the side missions of Mass Effect 1.&#xD;&#xA;&#xD;&#xA;According to the [Mass Effect 2 wiki][1] there are 38 anomalies that each represent a side mission (don't follow the link if you want to remain unspoiled).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/wiki/Category:Anomaly" />
  <row Id="41033" PostHistoryTypeId="2" PostId="16932" RevisionGUID="886e5b65-561c-4008-87c6-6e5129bb4eb4" CreationDate="2011-02-20T22:31:59.583" UserId="247" Text="Could it be Super Sidekicks 2? It's for the Neo Geo but it can be played in an emulator.&#xD;&#xA;&#xD;&#xA;And here's the 3rd person view that made me think about it http://www.youtube.com/watch?v=5xG2h-KsHcI&amp;t=1m48s" />
  <row Id="41034" PostHistoryTypeId="2" PostId="16933" RevisionGUID="da36ac0a-dbb0-43d6-967b-f1403eb4185d" CreationDate="2011-02-20T22:33:45.400" UserId="2395" Text="It's getting harder and harder to get support for virtual pool 3. VP3 is probably still one of the very best snooker/pool games on the market, if not the only &quot;real&quot; one on the market. However, as I said it really isn't on the market anymore and I was wondering if any other snooker game comes close to the level of detail in VP3. Frankly I find it amazing if  there hasn't been made anything better over the 10 years since it was released. However, no matter how hard I look I can't find anything. I'm not talking about the graphics detail, which aren't that bad I might add, I'm talking about the physics which are very accurate and realistic in VP3.&#xD;&#xA;&#xD;&#xA;So if you know any good pool or snooker games I would like to know." />
  <row Id="41035" PostHistoryTypeId="1" PostId="16933" RevisionGUID="da36ac0a-dbb0-43d6-967b-f1403eb4185d" CreationDate="2011-02-20T22:33:45.400" UserId="2395" Text="Is Virtual Pool 3 still the best snooker game? (&quot;best&quot; as in most realistic game physics)" />
  <row Id="41036" PostHistoryTypeId="3" PostId="16933" RevisionGUID="da36ac0a-dbb0-43d6-967b-f1403eb4185d" CreationDate="2011-02-20T22:33:45.400" UserId="2395" Text="&lt;pc&gt;&lt;physics&gt;" />
  <row Id="41037" PostHistoryTypeId="2" PostId="16934" RevisionGUID="be15ed66-691e-4e03-8d7d-2624a6a83306" CreationDate="2011-02-20T22:41:49.650" UserId="159" Text="All these are sourced from [Magickapedia][1]&#xD;&#xA;&#xD;&#xA;&gt; Bestest Beam: **Super Steam Lightning Beam** SQFQFAA  *Damage/sec ~701*&#xD;&#xA;&gt;&#xD;&#xA;&gt; Bestest Projectile: **Blizzardball** D-QR-QR-QR-QR *Damage 2304 Changed&#xD;&#xA;&gt; 10011*&#xD;&#xA;&gt;&#xD;&#xA;&gt; Bestest Projectile Barrage: **Super Wet Arcane Lightning Express** Q-R-Q-R-Q-R-A-S-F *Damage ~3000*&#xD;&#xA;&gt;&#xD;&#xA;&gt;Bestest Nova: **Super Arcane Steam Lightning Nova**   S-Q-F-Q-F-A-A *Damage 2802*&#xD;&#xA;&#xD;&#xA;Elemental Blades: No hard data, but I know that having a lightning blade helps up the lightning effect, so it depends what off-hand weapon you have&#xD;&#xA;&#xD;&#xA;&gt;Arcane Blades: **Super Arcane Steam Lightning Blade** S-Q-F-Q-F-A-A *Damage ~2800*&#xD;&#xA;&#xD;&#xA;Fissure Blades: No hard data, guessing that **Arcane Freeze-Wall Fissure ** Q-R-R-E-D-S would be best&#xD;&#xA;&#xD;&#xA;&gt; Walls: **Exploding Electric Ice Wall** E-Q-R-S-A-R Damage 1500 - 2000&#xD;&#xA;&#xD;&#xA;&gt; Storms: **Steam Lightning Storm** E-Q-F-A Damage 60 - fast ticks&#xD;&#xA;&#xD;&#xA;&gt;Mines: Three-way tie. 260 damage each: Fire Lightning Mines (E-S-F-A), Steam Lightning Mines (E-S-Q-F-A) , Cold Lightning Mines (E-S-R-A)&#xD;&#xA;&#xD;&#xA;&gt;Barrier: **SuperSuperSuperSuper Stone Shield** EDDDD&#xD;&#xA;&#xD;&#xA;  [1]: http://www.magickapedia.net/wiki/Spell_Combinations" />
  <row Id="41038" PostHistoryTypeId="2" PostId="16935" RevisionGUID="54f52173-d082-4ea9-9bf9-8525e30755c0" CreationDate="2011-02-20T22:43:12.177" UserId="5521" Text="The highest level attainable without the use of mods, is: **100**.&#xD;&#xA;&#xD;&#xA;With the use of mods, you can reach level **999** (Link to the mod:[LVL&amp;SkillMod][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.runicgames.com/viewtopic.php?f=5&amp;t=4133" />
  <row Id="41039" PostHistoryTypeId="6" PostId="16933" RevisionGUID="9d5647eb-574d-4b26-8675-512f753eabec" CreationDate="2011-02-20T23:02:22.470" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;physics&gt;" />
  <row Id="41040" PostHistoryTypeId="10" PostId="16933" RevisionGUID="53fd6018-0d84-4ba8-b20e-a0399b882dd9" CreationDate="2011-02-20T23:02:30.193" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="41041" PostHistoryTypeId="2" PostId="16936" RevisionGUID="a8dd8384-4279-4855-aa7b-ebd029f9c561" CreationDate="2011-02-20T23:04:31.903" UserId="7232" Text="Since I'm playing Diablo 2 for many years, I'm looking for interesting way to play the characters. For example I have a lvl 90 barb which has only strength and nothing else increased in the stats.&#xD;&#xA;&#xD;&#xA;I'm looking for similar ideas, to play a character in a unusual way." />
  <row Id="41042" PostHistoryTypeId="1" PostId="16936" RevisionGUID="a8dd8384-4279-4855-aa7b-ebd029f9c561" CreationDate="2011-02-20T23:04:31.903" UserId="7232" Text="Unusual character settings in Diablo 2?" />
  <row Id="41043" PostHistoryTypeId="3" PostId="16936" RevisionGUID="a8dd8384-4279-4855-aa7b-ebd029f9c561" CreationDate="2011-02-20T23:04:31.903" UserId="7232" Text="&lt;diablo-2&gt;" />
  <row Id="41044" PostHistoryTypeId="2" PostId="16937" RevisionGUID="c078ccf7-38dc-41ba-8ecc-e96172941e9e" CreationDate="2011-02-20T23:08:49.060" UserId="802" Text="I have several cities connected to the capital with roads and all count as connected to the trade network (little atomic symbol). I also have a harbour in one of the connected cities as well as a harbour in an over-seas colony. But that colony doesn't count as connected to the trade network. Every time I play Civ 5 I find that building harbours simply doesn't work.&#xD;&#xA;&#xD;&#xA;What am I doing wrong?&#xD;&#xA;&#xD;&#xA;Or don't harbours work?" />
  <row Id="41045" PostHistoryTypeId="1" PostId="16937" RevisionGUID="c078ccf7-38dc-41ba-8ecc-e96172941e9e" CreationDate="2011-02-20T23:08:49.060" UserId="802" Text="Do harbours work?" />
  <row Id="41046" PostHistoryTypeId="3" PostId="16937" RevisionGUID="c078ccf7-38dc-41ba-8ecc-e96172941e9e" CreationDate="2011-02-20T23:08:49.060" UserId="802" Text="&lt;civilization-5&gt;" />
  <row Id="41047" PostHistoryTypeId="25" PostId="16929" RevisionGUID="0ffad46c-3dae-48b1-bfd7-c896f1aa8e5f" CreationDate="2011-02-20T23:23:03.457" Comment="http://twitter.com/#!/StackGaming/status/39465069196754944" />
  <row Id="41048" PostHistoryTypeId="2" PostId="16938" RevisionGUID="6660cf46-c095-4b72-9ec7-387af752fee3" CreationDate="2011-02-20T23:43:42.713" UserId="39" Text="Where is [rich iron ore][1] mined from?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lorebook.lotro.com/wiki/Item:Chunk_of_Rich_Iron_Ore" />
  <row Id="41049" PostHistoryTypeId="1" PostId="16938" RevisionGUID="6660cf46-c095-4b72-9ec7-387af752fee3" CreationDate="2011-02-20T23:43:42.713" UserId="39" Text="Rich Iron Ore locations" />
  <row Id="41050" PostHistoryTypeId="3" PostId="16938" RevisionGUID="6660cf46-c095-4b72-9ec7-387af752fee3" CreationDate="2011-02-20T23:43:42.713" UserId="39" Text="&lt;lord-of-the-rings-online&gt;" />
  <row Id="41051" PostHistoryTypeId="2" PostId="16939" RevisionGUID="1cf50b5b-5467-4f8d-b4d9-a5402b2c385a" CreationDate="2011-02-20T23:45:48.907" UserId="39" Text="[Central &amp; East Lone-lands, East North Downs, Eastern Evendim][1]&#xD;&#xA;&#xD;&#xA;[The Kingsfell area of the North Downs has great tier 3 ore node density. In Evendim, the Parth Anduil area between Tinnudir and Ost Forod is also node rich, but the mobs are a bit higher level. You'll find plenty of nodes in eastern Lone-lands while leveling there.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://lotro-wiki.com/index.php/Ore&#xD;&#xA;  [2]: http://lotro.mmorsel.com/2010/02/make-lotro-gold-by-mining.html" />
  <row Id="41052" PostHistoryTypeId="5" PostId="16917" RevisionGUID="15e2adf0-1fd3-4892-a032-255c924102f8" CreationDate="2011-02-20T23:46:10.650" UserId="196" Comment="deleted 23 characters in body" Text="I went to Tenpenny's Tower and tried to use diplomacy to let the ghouls in. After several attempts I was stuck, so I decided to let them in the rough way.&#xD;&#xA;&#xD;&#xA;I opened the basement passage and went to take a look at the carnage.&#xD;&#xA;&#xD;&#xA;Before the ghouls slayed everyone, I was trying to enter my room but I was told that it wasn't safe to enter at that moment. After the ghouls slayed everyone, I was trying to enter my room (I have found one or two keys for it) but I was told that I needed a key.&#xD;&#xA;&#xD;&#xA;I gave up on that, but I wanted at least *some* reward from Roy, and I discovered him laying dead on the floor of the main hall. Can I still get a reward for the mission?" />
  <row Id="41053" PostHistoryTypeId="2" PostId="16940" RevisionGUID="41274f66-65f6-4f17-97a2-0ce13700892f" CreationDate="2011-02-20T23:48:59.777" UserId="4182" Text="&quot;or somewhere&quot; is actually Pentagon :)&#xD;&#xA;&#xD;&#xA;And the guy who steals guns is the Crazy Doctor (aka the Pentagon Thief).  &#xD;&#xA;Defending against this tough guy is not a viable option.&#xD;&#xA;&#xD;&#xA;If you are less than three players, do what normal people do: run.&#xD;&#xA;&#xD;&#xA;Don't even think about close combat, he has lots of HP.&#xD;&#xA;&#xD;&#xA;This semi-boss opponent is one of the few baddies in the whole game, whom you will need all your team mates to bring down." />
  <row Id="41054" PostHistoryTypeId="5" PostId="16934" RevisionGUID="10f50afb-4e24-4596-a5ce-fa2ebdaee621" CreationDate="2011-02-21T00:02:17.507" UserId="159" Comment="added 152 characters in body" Text="All these are sourced from [Magickapedia][1]&#xD;&#xA;&#xD;&#xA;&gt; Bestest Beam: **Super Steam Lightning Beam** SQFQFAA  *Damage/sec ~701*&#xD;&#xA;&gt;&#xD;&#xA;&gt; Bestest Projectile: **Blizzardball** D-QR-QR-QR-QR *Damage 2304 Changed&#xD;&#xA;&gt; 10011*&#xD;&#xA;&gt;&#xD;&#xA;&gt; Bestest Projectile Barrage: **Super Wet Arcane Lightning Express** Q-R-Q-R-Q-R-A-S-F *Damage ~3000*&#xD;&#xA;&gt;&#xD;&#xA;&gt;Bestest Nova: **Super Arcane Steam Lightning Nova**   S-Q-F-Q-F-A-A *Damage 2802*&#xD;&#xA;&#xD;&#xA;Elemental Blades: No hard data, but I know that having a lightning blade helps up the lightning effect, so it depends what off-hand weapon you have&#xD;&#xA;&#xD;&#xA;&gt;Arcane Blades: **Super Arcane Steam Lightning Blade** S-Q-F-Q-F-A-A *Damage ~2800*&#xD;&#xA;&#xD;&#xA;Fissure Blades: No hard data, guessing that **Arcane Freeze-Wall Fissure ** Q-R-R-E-D-S would be best&#xD;&#xA;&#xD;&#xA;&gt; Walls: **Exploding Electric Ice Wall** E-Q-R-S-A-R Damage 1500 - 2000&#xD;&#xA;&#xD;&#xA;&gt; Storms: **Steam Lightning Storm** E-Q-F-A Damage 60 - fast ticks&#xD;&#xA;&#xD;&#xA;&gt;Mines: Three-way tie. 260 damage each: Fire Lightning Mines (E-S-F-A), Steam Lightning Mines (E-S-Q-F-A) , Cold Lightning Mines (E-S-R-A)&#xD;&#xA;&#xD;&#xA;&gt;Barrier: **SuperSuperSuperSuper Stone Shield** EDDDD&#xD;&#xA;&#xD;&#xA;Also, &#xD;&#xA;&#xD;&#xA;Self-cast spell: **Rock rock rock rock and rock** DDDDD Will instantly kill any shieldless wizard, from memory it does about 1700 damage. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.magickapedia.net/wiki/Spell_Combinations" />
  <row Id="41055" PostHistoryTypeId="5" PostId="11463" RevisionGUID="50a2cc20-ae65-4852-864b-b5071b597949" CreationDate="2011-02-21T00:25:54.783" UserId="207" Comment="Removed spoiler since it doesn't add much to the answer." Text="I've been able to work out that Button 0 and Button 1 are actually Left and Right Mouse (may be the other way around)&#xD;&#xA;&#xD;&#xA;These can be assigned at the Controls &gt; Customize Controls screen by clicking the Attack Hand/Open hand options and double left/right clicking (as you need to left click to start the assigning process)&#xD;&#xA;&#xD;&#xA;Then, by using space for legs and E for head, the main controls sort of work ok.&#xD;&#xA;&#xD;&#xA;I'm Currently using:&#xD;&#xA;&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;&gt; **1-4** Weapon Change (sword, hidden blade, etc)&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Space** Legs&#xD;&#xA;&gt; &#xD;&#xA;&gt; **E** Head&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Left Click** Attack Hand&#xD;&#xA;&gt; &#xD;&#xA;&gt; **Right Click** Open hand.&#xD;&#xA;&#xD;&#xA;That way, I can loot/attack mostly with the mouse. Pressing and holding W (up), E (head) and Space (legs), and directing myself with the mouse, gets me up and over rooftops ok.&#xD;&#xA;&#xD;&#xA;I've only gotten to an early part of the game, so I haven't had time to perfect my keys. I'll update this post when I do, and let you know what is the best key arrangement (in my opinion).&#xD;&#xA;&#xD;&#xA;UPDATE: The above works well, with Q/F in use for locking, etc.&#xD;&#xA;&#xD;&#xA;This should be valid for AC:B too." />
  <row Id="41056" PostHistoryTypeId="2" PostId="16941" RevisionGUID="d167afae-7c8a-4c51-ad1d-37b47fe61181" CreationDate="2011-02-21T01:14:01.527" UserId="857" Text="Well, first of all, I'm a little confused about the score numbers you gave. Are you talking about trying to get that score on the very first level of Kinetic Harvest, and not the overall world? Your overall world score should be in the tens of millions (my Kinetic Harvest score is ~60,000,000). Don't worry too much about your scores on the individual levels, the bonuses you get at the end of the world are very significant, so that's more important.&#xD;&#xA;&#xD;&#xA;But regardless, yes, definitely use multiple balls. That's probably the biggest difference you can make to your score. You'll clear the levels much faster, and you'll gain energy faster, so you can Shard Storm more often. Every Shard Storm you use will add a million points at the end of the world, so you want to be trying to use them as often as possible. Shooting extra balls is also nice because you can aim them, so when there's an exposed bomb block, or just a few blocks left that you're having trouble finishing off, you can shoot a new ball directly at them.&#xD;&#xA;&#xD;&#xA;Give multiple balls a try, it's definitely tricky at first, but I think you'll find that your scores are much higher that way. You don't have to be overly cautious because the game gives more 1UPs when you have less lives, so don't worry too much about letting some balls past you, you'll usually get the lives back quite quickly." />
  <row Id="41057" PostHistoryTypeId="2" PostId="16942" RevisionGUID="584f65f5-6a52-47cd-877f-1e9686d85750" CreationDate="2011-02-21T01:49:53.493" UserId="7237" Text="On the Xbox 360, it actually seemed to be two team-kills in a row before you got kicked. " />
  <row Id="41059" PostHistoryTypeId="2" PostId="16944" RevisionGUID="fd9a4e93-92ab-451b-9f2a-367ffac7d6eb" CreationDate="2011-02-21T02:05:11.727" UserId="6079" Text="I often wonder if I am missing some convenient locations at which I could get onto the I-88 in Burnout Paradise. The Burnopedia does not appear to attempt to list all such locations. Has anyone seen such a map?" />
  <row Id="41060" PostHistoryTypeId="1" PostId="16944" RevisionGUID="fd9a4e93-92ab-451b-9f2a-367ffac7d6eb" CreationDate="2011-02-21T02:05:11.727" UserId="6079" Text="Is there a map of all the points at which it's possible to get onto Interstate 88?" />
  <row Id="41061" PostHistoryTypeId="3" PostId="16944" RevisionGUID="fd9a4e93-92ab-451b-9f2a-367ffac7d6eb" CreationDate="2011-02-21T02:05:11.727" UserId="6079" Text="&lt;burnout-paradise&gt;" />
  <row Id="41062" PostHistoryTypeId="25" PostId="16914" RevisionGUID="d1c4352b-e36b-4b0b-bc6e-e97e99cc0a09" CreationDate="2011-02-21T02:23:03.313" Comment="http://twitter.com/#!/StackGaming/status/39510380761841664" />
  <row Id="41063" PostHistoryTypeId="2" PostId="16945" RevisionGUID="5b122ba9-59e1-4450-b201-7ddefa37b4c4" CreationDate="2011-02-21T02:26:15.180" UserId="5622" Text="Hi, I made Favimon! At the moment, there is no rock-paper-scissors type system to give some classes an advantage against others. I did have one when I first launched the game, but because there are so many classes, it quickly became unmanageable and almost never affected combat anyway, so I took it out.&#xD;&#xA;&#xD;&#xA;Thanks for your interest in my game!" />
  <row Id="41064" PostHistoryTypeId="5" PostId="11953" RevisionGUID="a2f51400-1f6b-40cc-90a7-eb372d1ff438" CreationDate="2011-02-21T02:33:31.983" UserId="210" Comment="added 392 characters in body" Text="I got Indigo Prophecy (Fahrenheit) from steam and need to play it with a controller (not keyboard and mouse, due to RSI).&#xD;&#xA;&#xD;&#xA;But was disappointed that it doesn't work with the xbox 360 controller - right analog stick and d-pad aren't recognised, and you need 2 sticks (or one stick and the d-pad at least) to control the game.&#xD;&#xA;&#xD;&#xA;So I tried another cheap USB controller I had and it didn't recognise that one properly either.&#xD;&#xA;&#xD;&#xA;So I tried using game's keyboard/mouse mode and a keyboard/mouse emulation program (it captures controller input and turns it into customisable keyboard/mouse commands) but the game changes how it controls to suit a real keyboard/mouse, and so it doesn't work properly (for example, you press up to go forward, right and left to turn, rather than pointing in the direction you wish to walk. In this game, on my controllers, that's pretty much unusable).&#xD;&#xA;&#xD;&#xA;Has anyone had success using a controller with this game?&#xD;&#xA;&#xD;&#xA;Is there some way I can mess with the controls in a config file and force it to recognise the 360 controllers axis properly? or mess with the controllers own drivers or whatever to swap things around?&#xD;&#xA;&#xD;&#xA;Is there a way I can force the game to use the controller-style input but accept keyboard and mouse commands (through my emulation program)?&#xD;&#xA;&#xD;&#xA;Anyone know what game engine was used? (maybe I can find hacks that worked on another game with the same engine).&#xD;&#xA;&#xD;&#xA;**Edit:**   &#xD;&#xA;Haven't tried it yet (as I have a small HDD and had to temporarily uninstall Fahrenheit to play another game) but since I asked this question, I discovered xPadder which has [worked for me for other games][1]. I don't know if it will work with this game, but I suggest you try the free version if you have this same problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mgowen.com/2011/01/07/xpadder/" />
  <row Id="41065" PostHistoryTypeId="2" PostId="16946" RevisionGUID="b949c91e-a542-49ff-bb65-0bf19ceb6f86" CreationDate="2011-02-21T02:42:12.507" UserId="336" Text="If EDI does not tell you when you first zoom in on a planet that &quot;an anomaly has been detected&quot;, the planet can safely be ignored.&#xD;&#xA;&#xD;&#xA;Unlike in Mass Effect 1, there are no hidden objects to search for (i.e., carbonaceous asteroids) either." />
  <row Id="41066" PostHistoryTypeId="5" PostId="16928" RevisionGUID="6a8b900d-006e-4305-a5fe-f0a251f7a937" CreationDate="2011-02-21T04:22:39.217" UserId="1561" Comment="added 305 characters in body; added 11 characters in body" Text="Is there any point in exploring systems that do not have a mission associated with them, besides resource gathering? For example are there any hidden side quests or random encounters to be found?&#xD;&#xA;&#xD;&#xA;**EDIT:** To be more clear, are there any quests or random encounters which are not previously referred to or marked in any way, and thus can **only** be found by scanning planets? I have &quot;found&quot; a couple of missions by scanning planets but in each case the mission location was already marked on the system map." />
  <row Id="41067" PostHistoryTypeId="5" PostId="16868" RevisionGUID="734808bb-ba58-429f-8e01-79e62ae7935d" CreationDate="2011-02-21T04:43:06.737" UserId="295" Comment="added 4 characters in body" Text="I've been playing a bit of Shatter here and there lately. Being somewhat competitive and a rather capable gamer, and seeing how the game informs me of my friends' scores on each level, my aim was to at least roughly match what my friends did.&#xD;&#xA;&#xD;&#xA;However, I must be doing something wrong, as I'm always 10-20 million points behind (I aim for 60 million on Kinetic Harvest, but have hardly gotten 40). So I'm wondering if there are any techniques I'm missing on to cover those missing points.&#xD;&#xA;&#xD;&#xA;Should I not obsess about collecting shards and focus on clearing the level quickly? Should I use multiple balls at once (the game recommends it for a better score, though I don't really get how it helps)? Should I try to suck less at the bonus level?&#xD;&#xA;&#xD;&#xA;I'm open to suggestions." />
  <row Id="41068" PostHistoryTypeId="2" PostId="16947" RevisionGUID="2ba52e3b-dbaf-4275-8fa5-7e0cab0d6fc9" CreationDate="2011-02-21T04:51:53.177" UserId="2577" Text="One of my favorite variants is the 'Rogue' variant.&#xD;&#xA;&#xD;&#xA;It's a team variant that I saw on some guy's webpage.&#xD;&#xA;&#xD;&#xA;It's a sorceress that is primarily bow based. You are expected to kill everything with enchanted bows. You can choose to specialize in Cold or Fire for alternative elemental damage for high level monsters. However I think there was a max level cap of say 5 to hydra and blizzard.&#xD;&#xA;&#xD;&#xA;You cannot use static. The team worked by having some fire rogues and some ice rogues.  " />
  <row Id="41069" PostHistoryTypeId="2" PostId="16948" RevisionGUID="242abb3d-b3df-442e-b5da-2ec231ae1b12" CreationDate="2011-02-21T04:57:47.553" UserId="7239" Text="&lt;kbd&gt;F10&lt;/kbd&gt; works to toggle between modes on PC." />
  <row Id="41070" PostHistoryTypeId="25" PostId="16944" RevisionGUID="6ec14098-92bc-4dc4-ba3d-0a4e6286fdab" CreationDate="2011-02-21T05:23:04.727" Comment="http://twitter.com/#!/StackGaming/status/39555680859979776" />
  <row Id="41072" PostHistoryTypeId="5" PostId="16283" RevisionGUID="b42afab4-7276-48fc-9cc1-36f80441cbb6" CreationDate="2011-02-21T06:42:34.733" UserId="1348" Comment="added 236 characters in body" Text="I'm looking for old football (soccer) game from around 1990 (possibly sooner). It was sort-of-championship type of game where you played around 10 matches in a row against harder and harder opponents - it started with Japan, went through USA, USSR, to Argentina and Brazil. When you entered penalty area, it changed camera to 3rd person view (from behind) where you could attempt to score. I played it on PC. Matches were played vertically, not horizontally.&#xD;&#xA;&#xD;&#xA;The game was very simple. You couldn't choose much in main menu and I remember only playing this &quot;tournament&quot; against harder and harder opponents over and over again.&#xD;&#xA;&#xD;&#xA;Anyone remember this one?" />
  <row Id="41073" PostHistoryTypeId="2" PostId="16949" RevisionGUID="7c35afca-9bd7-4760-b6c1-fb9ad3c36186" CreationDate="2011-02-21T07:00:45.320" UserId="165" Text="Could it be Striker ?&#xD;&#xA;&#xD;&#xA;I used to play it on Game Gear in the early 90s. I don't know if it was issued on PC." />
  <row Id="41074" PostHistoryTypeId="6" PostId="6163" RevisionGUID="c06564da-5103-4889-a8ba-399f742e68c2" CreationDate="2011-02-21T07:24:52.840" UserId="160" Comment="added spoiler tag" Text="&lt;spoiler&gt;&lt;dragon-age-origins&gt;&lt;xbox&gt;" />
  <row Id="41075" PostHistoryTypeId="2" PostId="16950" RevisionGUID="a15f8412-a695-489c-94cc-95eb7daa96bc" CreationDate="2011-02-21T07:47:39.757" UserId="160" Text="I want to finish up playing through Dragon Age: Origins - Awakening and the DLC before Dragon Age 2 comes out. I already have *The Stone Prisoner*, *Warden's Keep*, and *Return to Ostagar*. &#xD;&#xA;&#xD;&#xA;In what order should I play Awakening and the post-release DLC if I want to experience the story in chronological order? For example, is *Witch Hunt* before or after Awakening and/or when does *The Golems of Amgarrak* take place?" />
  <row Id="41076" PostHistoryTypeId="1" PostId="16950" RevisionGUID="a15f8412-a695-489c-94cc-95eb7daa96bc" CreationDate="2011-02-21T07:47:39.757" UserId="160" Text="In what order should I play the Dragon Age DLC?" />
  <row Id="41077" PostHistoryTypeId="3" PostId="16950" RevisionGUID="a15f8412-a695-489c-94cc-95eb7daa96bc" CreationDate="2011-02-21T07:47:39.757" UserId="160" Text="&lt;dragon-age-origins&gt;&lt;dlc&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="41078" PostHistoryTypeId="10" PostId="16936" RevisionGUID="c6f2f9f3-a6c7-487e-ab12-f4cce1fead80" CreationDate="2011-02-21T07:50:57.647" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="41079" PostHistoryTypeId="25" PostId="16950" RevisionGUID="4ea629cf-106b-4027-b3df-1d715992e57e" CreationDate="2011-02-21T08:23:05.220" Comment="http://twitter.com/#!/StackGaming/status/39600981712965632" />
  <row Id="41080" PostHistoryTypeId="2" PostId="16951" RevisionGUID="7637abc8-a7da-4df7-86f1-c0825b0f1c89" CreationDate="2011-02-21T08:38:25.073" UserId="7242" Text="If you use 'E', then Shift+Left Click. You can use your weapon to throw a shield wall perpendicular to how you're standing." />
  <row Id="41081" PostHistoryTypeId="2" PostId="16952" RevisionGUID="155c660c-5da4-440f-9f3c-3f1750129a63" CreationDate="2011-02-21T08:45:02.257" UserId="7243" Text="The game you mention reminds me of [Xeno][1] on the Sinclair Spectrum.&lt;br/&gt;&#xD;&#xA;I don't remember seeing it on the Amiga though.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.worldofspectrum.org/infoseekid.cgi?id=0005787" />
  <row Id="41082" PostHistoryTypeId="4" PostId="1695" RevisionGUID="576d5a7d-c918-4392-878a-989109d963fd" CreationDate="2011-02-21T09:19:25.637" UserId="422" Comment="edited tags; edited title" Text="Name the ZX Spectrum game - Air hockey meets Angry Birds in 2.5D" />
  <row Id="41083" PostHistoryTypeId="6" PostId="1695" RevisionGUID="576d5a7d-c918-4392-878a-989109d963fd" CreationDate="2011-02-21T09:19:25.637" UserId="422" Comment="edited tags; edited title" Text="&lt;identify-this-game&gt;" />
  <row Id="41084" PostHistoryTypeId="5" PostId="15241" RevisionGUID="802a47d4-93b7-45f8-b901-f4a16e9a3c0e" CreationDate="2011-02-21T09:37:16.080" UserId="13" Comment="sheep have wool not fur" Text="**No.**&#xD;&#xA;&#xD;&#xA;Sheep don't eat grass anymore, and cannot regrow their wool.&#xD;&#xA;&#xD;&#xA;Most of the time, you will not see any more sheared sheep because they have gotten out of your render range and &quot;disappear.&quot;" />
  <row Id="41085" PostHistoryTypeId="2" PostId="16953" RevisionGUID="dabfe2c8-16ad-40f8-9d3f-4bbe9641bfca" CreationDate="2011-02-21T09:54:34.203" UserId="5317" Text="I recommend the following order:&#xD;&#xA;&#xD;&#xA;1. Origins (Warden's Keep, Return to Ostagar, Stone Prisoner in any order)&#xD;&#xA;2. Leliana's Song (Chronologically this is before Origins, but it reveals background for an Origins character, so do it after you have spoken to Leliana extensively.)&#xD;&#xA;3. Awakening&#xD;&#xA;4. Golems of Angarrak&#xD;&#xA;5. Witch Hunt&#xD;&#xA;&#xD;&#xA;You can do Darkspawn Chronicles any time after Origins, it's an alternate ending, just for fun." />
  <row Id="41086" PostHistoryTypeId="2" PostId="16954" RevisionGUID="151e94e7-d326-4c70-bfdb-61b1b95d7163" CreationDate="2011-02-21T10:28:18.157" UserId="6774" Text="Ah man I have had this exact problem! Sadly I don't remember how I fixed it but I would try the following:&#xD;&#xA;&#xD;&#xA;1. Go to Preferences -&gt; Layout -&gt; Restore default.&#xD;&#xA;&#xD;&#xA;1. If that doesn't work, change your screen resolution with Chessmaster running. It may force the app to reposition all its windows.&#xD;&#xA;&#xD;&#xA;1. Or, look in the program directory (`C:\Program Files (x86)\Ubisoft\Chessmaster Grandmaster Edition` on my machine) and find an .ini file which stores the window positions, and manually edit it while Chessmaster is closed." />
  <row Id="41087" PostHistoryTypeId="2" PostId="16955" RevisionGUID="88edf3c8-204e-4c91-9bd6-0a55eb21ca36" CreationDate="2011-02-21T10:45:54.290" UserId="7098" Text="**No.**&#xD;&#xA;&#xD;&#xA;When you die, everything is reseted, except equipment and ammo you were wearing, wich are reseted on regular respawn.&#xD;&#xA;Thus, your kill streak is reseted." />
  <row Id="41088" PostHistoryTypeId="2" PostId="16956" RevisionGUID="4fc12b59-b99f-4763-af00-abfbdb6cdd41" CreationDate="2011-02-21T11:04:50.540" UserId="7245" Text="there is no splitscreen in second part of Kane and Lynch adventure" />
  <row Id="41089" PostHistoryTypeId="5" PostId="16955" RevisionGUID="b83bf903-e635-4042-a377-f7c94b73ecba" CreationDate="2011-02-21T11:16:43.287" UserId="4182" Comment="typo: reseted =&gt; reset, wich =&gt; which" Text="**No.**&#xD;&#xA;&#xD;&#xA;When you die, everything is reset, except equipment and ammo you were wearing, which are reset on regular respawn.&#xD;&#xA;Thus, your kill streak is reset." />
  <row Id="41090" PostHistoryTypeId="24" PostId="16955" RevisionGUID="2c266edd-933b-4e4d-87ee-b587ea4f0016" CreationDate="2011-02-21T11:16:43.287" Comment="Proposed by 4182 approved by 122 edit id of 147" />
  <row Id="41091" PostHistoryTypeId="25" PostId="16928" RevisionGUID="87d480e5-a171-4e67-906c-fc096dc2f621" CreationDate="2011-02-21T11:23:05.400" Comment="http://twitter.com/#!/StackGaming/status/39646283635490817" />
  <row Id="41092" PostHistoryTypeId="2" PostId="16957" RevisionGUID="a000e4a2-89eb-4432-ba90-7eaed593e308" CreationDate="2011-02-21T11:26:18.500" UserId="1998" Text="If I were to start playing X-Com 2 (Terror from the Deep), would I miss anything major, plot-wise, or can I simply jump straight to the sequel?&#xD;&#xA;&#xD;&#xA;Alternately, is X-Com 1 a better/worse game than X-Com 2?" />
  <row Id="41093" PostHistoryTypeId="1" PostId="16957" RevisionGUID="a000e4a2-89eb-4432-ba90-7eaed593e308" CreationDate="2011-02-21T11:26:18.500" UserId="1998" Text="Is there continuity I would miss if I skipped X-COM and went to X-COM 2?" />
  <row Id="41094" PostHistoryTypeId="3" PostId="16957" RevisionGUID="a000e4a2-89eb-4432-ba90-7eaed593e308" CreationDate="2011-02-21T11:26:18.500" UserId="1998" Text="&lt;sequels&gt;&lt;x-com&gt;" />
  <row Id="41095" PostHistoryTypeId="2" PostId="16958" RevisionGUID="3e8a5a30-2da5-4105-a897-2e16460683b6" CreationDate="2011-02-21T11:40:52.423" UserId="7247" Text="I remember watching a tv show reviewing new games about 7-12 years back that had a review about a game in which you are flying through the inside of a computer and as you progress through the game the music becomes more complex. Any idea what game this could be?" />
  <row Id="41096" PostHistoryTypeId="1" PostId="16958" RevisionGUID="3e8a5a30-2da5-4105-a897-2e16460683b6" CreationDate="2011-02-21T11:40:52.423" UserId="7247" Text="Name of 'music' PC game set inside computer?" />
  <row Id="41097" PostHistoryTypeId="3" PostId="16958" RevisionGUID="3e8a5a30-2da5-4105-a897-2e16460683b6" CreationDate="2011-02-21T11:40:52.423" UserId="7247" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="41098" PostHistoryTypeId="2" PostId="16959" RevisionGUID="2d3074e7-32e5-4690-9a9a-6f118d89bc61" CreationDate="2011-02-21T11:49:12.693" UserId="7248" Text="Was it [Virus: The Game][1]?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Virus:_The_Game" />
  <row Id="41099" PostHistoryTypeId="2" PostId="16960" RevisionGUID="9d7c1b27-7704-4b9f-b3ea-b888ca62c765" CreationDate="2011-02-21T12:19:30.627" UserId="341" Text="They're very similar games, only the difficulty is much higher on X-Com 2.  If you're interested in the plot that is revealed through researching things, you will miss some things by skipping right to number 2, so I would definitely suggest starting with the original." />
  <row Id="41100" PostHistoryTypeId="5" PostId="16957" RevisionGUID="8a4562b7-23dd-4ce6-93c8-55fe7faa8d64" CreationDate="2011-02-21T12:37:54.837" UserId="6483" Comment="removed an aspect of the overall question that was subjective and un related to the main question asked." Text="If I were to start playing X-Com 2 (Terror from the Deep), would I miss anything major, plot-wise, or can I simply jump straight to the sequel?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41101" PostHistoryTypeId="24" PostId="16957" RevisionGUID="45d9679a-554e-4137-9e3e-b7cf682e4a8b" CreationDate="2011-02-21T12:37:54.837" Comment="Proposed by 6483 approved by 122 edit id of 148" />
  <row Id="41102" PostHistoryTypeId="2" PostId="16961" RevisionGUID="d674b873-8e2b-432a-b426-fbfe970bdc22" CreationDate="2011-02-21T12:52:52.543" UserId="7250" Text="Treeman, perhaps. Looks the same as a tree." />
  <row Id="41103" PostHistoryTypeId="5" PostId="2581" RevisionGUID="5cf03dbe-9e13-420c-87ee-c6475d0fa598" CreationDate="2011-02-21T12:54:34.473" UserId="450" Comment="added 27 characters in body" Text="Actually there are a lot of them around!&#xD;&#xA;&#xD;&#xA; - [UFO: AfterMath][1] Commercial 3D game inspired by the UFO Enemy Unknown / X-COM 1&#xD;&#xA; - [UFO: AfterShock][2] The sequel of AfterMath &#xD;&#xA; - [UFO: AfterLight][3] The sequel of AfterShock&#xD;&#xA; - [UFO; Extraterrestrials][4] very good&#xD;&#xA;   looking xcom based comercial game&#xD;&#xA; - [UFO: Alien Invasion][5] as mentioned by&#xD;&#xA;   Chris&#xD;&#xA; - [Leser Squad Nemesis][6] was done by&#xD;&#xA;   the orginal UFO1 devs&#xD;&#xA; - [Rebelstar tactical command][7] 2D game on&#xD;&#xA;   the gameboy advanced was done by the&#xD;&#xA;   original ufo devs to, its a simplified ufo1&#xD;&#xA; - [openXcom][8] The first ufo&#xD;&#xA;   completely and properly reprogrammed (WIP but already playable)&#xD;&#xA;   and working cross platform&#xD;&#xA; - [Project Xenocide][9] A fanmade 3D&#xD;&#xA;   version of UFO, opensource as far as i know&#xD;&#xA; - [UFO2000][10] One of my favorites, UFO&#xD;&#xA;   but with on-line or hostseat&#xD;&#xA;   multilayer&#xD;&#xA; - [UFO: Cydonias Fall][11] Also a very&#xD;&#xA;   sexy looking 3d version of the&#xD;&#xA;   orginal, its a fan project&#xD;&#xA; - [UFO: The Two Sides][12] Very good&#xD;&#xA;   looking fanmade rebuild of the&#xD;&#xA;   orignal with high resolution 2d&#xD;&#xA;   graphics&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ufo-aftermath.com/pages/headquarters.html&#xD;&#xA;  [2]: http://www.ufo-aftershock.com/pages/hq.html&#xD;&#xA;  [3]: http://www.ufo-afterlight.com/pages/hq.html&#xD;&#xA;  [4]: http://ufo.ufo-extraterrestrials.com/&#xD;&#xA;  [5]: http://ufoai.ninex.info/&#xD;&#xA;  [6]: http://www.lasersquadnemesis.com/&#xD;&#xA;  [7]: http://www.gamespot.com/gba/strategy/rebelstartacticalcommand/index.html&#xD;&#xA;  [8]: http://openxcom.ninex.info/&#xD;&#xA;  [9]: http://www.projectxenocide.com/&#xD;&#xA;  [10]: http://ufo2000.sourceforge.net/&#xD;&#xA;  [11]: http://ufo.yaa.dk/&#xD;&#xA;  [12]: http://ufotts.ninex.info/" />
  <row Id="41104" PostHistoryTypeId="5" PostId="13615" RevisionGUID="a764c4d0-28cd-4b46-91e4-de51fe31952e" CreationDate="2011-02-21T13:01:59.023" UserId="1552" Comment="then you *might* need" Text="Most multi-platform games share a large amount of data between platforms, even though the actual executable is different.&#xD;&#xA;&#xD;&#xA;Let's look at Half-Life 2 and other Source games. They have lots of `*.gcf` files inside the `Steam\steamapps` folder. Those files contain all the multimedia assets (levels, audio, textures, 3D models...), and such data is identical to both Mac and Win versions. Thus, you can safely copy such files from your Mac Steam to your Windows Steam, saving you a few gigabytes of downloads. Then, the Windows Steam will still download Windows-only files, but they are quite small, maybe less then 100MB.&#xD;&#xA;&#xD;&#xA;It also works the other way around: copying files from Windows to Mac.&#xD;&#xA;&#xD;&#xA;What I've described should also work on most *steamplay* titles, that are available on Steam for Mac and Windows. (but you might need to copy files from subdirectories inside `Steam\steamapps\common`)&#xD;&#xA;&#xD;&#xA;However, if you want to download a Windows-only game, then you might need to run the Windows version of Steam. You may achieve that using one of the many virtualization options (VMware, VirtualBox, Parallels), or even try your luck running Steam under Wine (but that might be too buggy)." />
  <row Id="41105" PostHistoryTypeId="2" PostId="16962" RevisionGUID="f4ebc5bf-8b66-4441-b7a3-65fa31b1ac00" CreationDate="2011-02-21T13:12:02.307" UserId="450" Text="Can you tell me if it is possible to play 3D games form VmWare or VirtualBox?&#xD;&#xA;I have a MAC, and sometimes i miss old windows games. (Like Unreal 1 or KingPin)&#xD;&#xA;&#xD;&#xA;Can i expect a acceptable framerate? (I think of older games that game our around 1999 - 2003)" />
  <row Id="41106" PostHistoryTypeId="1" PostId="16962" RevisionGUID="f4ebc5bf-8b66-4441-b7a3-65fa31b1ac00" CreationDate="2011-02-21T13:12:02.307" UserId="450" Text="Play early 3D games in VMWare / VirtualBox" />
  <row Id="41107" PostHistoryTypeId="3" PostId="16962" RevisionGUID="f4ebc5bf-8b66-4441-b7a3-65fa31b1ac00" CreationDate="2011-02-21T13:12:02.307" UserId="450" Text="&lt;vmware-fusion&gt;" />
  <row Id="41108" PostHistoryTypeId="2" PostId="16963" RevisionGUID="24ca78e1-49c5-4202-9c78-9815de223a6a" CreationDate="2011-02-21T13:22:46.093" UserId="7098" Text="**Yes**, It's possible to make 3D games work. (I already managed to run Eve Online Tyrannis in a VmWare.)&#xD;&#xA;&#xD;&#xA;**No**, you won't have an acceptable framerate,  at least not enough for a game wich require reactity (FPS, flight simulators, etc)." />
  <row Id="41109" PostHistoryTypeId="2" PostId="16964" RevisionGUID="39441b86-72da-4a62-8d9e-33e1636bfdb4" CreationDate="2011-02-21T13:29:51.853" UserId="2974" Text="You may be talking about the game [Rez][1].  However, despite being set in a computer, Rez was never actually released on PC.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rez" />
  <row Id="41110" PostHistoryTypeId="2" PostId="16965" RevisionGUID="b938311c-8621-4052-a412-185ec75e8faf" CreationDate="2011-02-21T13:55:17.543" UserId="1861" Text="The new Xbox 360 controller is starting to become available in local stores, at least I think so.&#xD;&#xA;&#xD;&#xA;Is there any way I can identify the new controller, either by looks or a serial number or something?&#xD;&#xA;&#xD;&#xA;I've seen pictures of it, and it looks like it has a new silver finish, and uncolored buttons, is this the only controller that has those features?&#xD;&#xA;&#xD;&#xA;Basically I'd like to know how I can identify it so that I can avoid purchasing an old controller and not discover it until I get home and can open it." />
  <row Id="41111" PostHistoryTypeId="1" PostId="16965" RevisionGUID="b938311c-8621-4052-a412-185ec75e8faf" CreationDate="2011-02-21T13:55:17.543" UserId="1861" Text="New Xbox 360 controller, how to identify it in stores?" />
  <row Id="41112" PostHistoryTypeId="3" PostId="16965" RevisionGUID="b938311c-8621-4052-a412-185ec75e8faf" CreationDate="2011-02-21T13:55:17.543" UserId="1861" Text="&lt;xbox-360&gt;&lt;xbox-controller&gt;" />
  <row Id="41113" PostHistoryTypeId="2" PostId="16966" RevisionGUID="dbc581da-5148-414a-ae6b-fa99b1e9a60c" CreationDate="2011-02-21T14:09:56.877" UserId="7219" Text="I think the key thing to keep an eye out for visually is the new transforming d-pad. On the old controllers this was one solid lump of plastic but on the new ones you can twist it to raise the position of the up, down, left and right arrows." />
  <row Id="41114" PostHistoryTypeId="2" PostId="16967" RevisionGUID="2b145fbf-9ca0-4c4f-a953-28d43ba4cf56" CreationDate="2011-02-21T14:17:06.617" UserId="461" Text="While you can identify it by looking at the new d-pad, and easier way might be to look at the colors. The new controller is entirely made up of shades of gray. I think this is the only controller where the buttons aren't the standard colors.&#xD;&#xA;&#xD;&#xA;Amazon categorizes the controller under [silver][1], so that might help you identify it as well (although I don't recall if the packaging lists it as silver or not).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Silver-Controller-Play-Charge/dp/B0041HROGG/ref=sr_1_3?ie=UTF8&amp;qid=1298297769&amp;sr=8-3" />
  <row Id="41115" PostHistoryTypeId="2" PostId="16968" RevisionGUID="4b3ca3f0-3ea5-48e5-ad14-39a57ef35898" CreationDate="2011-02-21T14:17:29.880" UserId="7251" Text="I believe there is a 10 second cooldown advantage so you would gain 8 seconds there alone.  Now add the time it takes to walk across the map......huge advantage on warp - micromanagement overhead though...!" />
  <row Id="41116" PostHistoryTypeId="2" PostId="16969" RevisionGUID="b25e66e0-c1ad-4428-806a-9ca234585db8" CreationDate="2011-02-21T14:19:27.913" UserId="7232" Text="Sometimes, I see a purple cloud over my enemies. Then I can't attack them anymore. What is this and how can I avoid that?" />
  <row Id="41117" PostHistoryTypeId="1" PostId="16969" RevisionGUID="b25e66e0-c1ad-4428-806a-9ca234585db8" CreationDate="2011-02-21T14:19:27.913" UserId="7232" Text="Torchlight: What is this purple cloud over my enemy indicating?" />
  <row Id="41118" PostHistoryTypeId="3" PostId="16969" RevisionGUID="b25e66e0-c1ad-4428-806a-9ca234585db8" CreationDate="2011-02-21T14:19:27.913" UserId="7232" Text="&lt;torchlight&gt;" />
  <row Id="41119" PostHistoryTypeId="25" PostId="16962" RevisionGUID="0c837e93-f846-49fa-aa97-14aa3c2fac38" CreationDate="2011-02-21T14:23:08.717" Comment="http://twitter.com/#!/StackGaming/status/39691596324675584" />
  <row Id="41120" PostHistoryTypeId="5" PostId="16969" RevisionGUID="b2200d78-6cad-4755-b5b5-428332ee92ac" CreationDate="2011-02-21T14:45:28.383" UserId="7232" Comment="added 77 characters in body" Text="Sometimes, I see a purple cloud over my enemies. Then I can't attack them anymore. What is this and how can I avoid that?&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Q3uKf.jpg" />
  <row Id="41121" PostHistoryTypeId="2" PostId="16970" RevisionGUID="afcb9cc9-809f-4b20-9ec4-beb1ea0869be" CreationDate="2011-02-21T14:54:35.390" UserId="730" Text="Both VirtualBox and VMWare support now 3D virtualization. &#xD;&#xA;&#xD;&#xA;Regarding VirtualBox there is a [dedicated thread][1] on the official forums where users post their test results on different games. If your game are not in the list, you can only try by yourself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.virtualbox.org/viewtopic.php?f=2&amp;t=2525&amp;start=15" />
  <row Id="41122" PostHistoryTypeId="2" PostId="16971" RevisionGUID="9ababa0d-fcf3-484a-81ba-a06f0c5d333b" CreationDate="2011-02-21T15:07:09.627" UserId="7253" Text="You have charmed the enemy, and it is on your side (for a while). Check your gear, you probably have an enchantment on your weapon or clothing." />
  <row Id="41123" PostHistoryTypeId="2" PostId="16972" RevisionGUID="86ed7833-894a-4bb3-b82f-cdce46bb6d75" CreationDate="2011-02-21T15:09:02.933" UserId="2341" Text="I don't ever remember seeing one. Most of the maps I found online never quite met my needs. " />
  <row Id="41124" PostHistoryTypeId="2" PostId="16973" RevisionGUID="4b63c49d-627c-45b8-bdca-cfe9376b0c88" CreationDate="2011-02-21T15:20:53.177" UserId="6774" Text="Gateways let you CANCEL units. I can't say how many times I accidentally warped in a ton of sentries instead of stalkers because of a bad keypress, and I couldn't cancel it." />
  <row Id="41125" PostHistoryTypeId="5" PostId="7633" RevisionGUID="cde2794e-22e1-4737-a761-9714bc0034d8" CreationDate="2011-02-21T15:24:52.250" UserId="6774" Comment="added benefit to gateway, removed meaningless item from warpgates" Text="It has been suggested that the many answers be combined into a single CW answer.  This is that answer.  Feel free to update with any additional information.&#xD;&#xA;&#xD;&#xA;Attributes of Gateways vs. Warpgates:&#xD;&#xA;&#xD;&#xA;**Gateways:**&#xD;&#xA;&#xD;&#xA; - Rally point can be set.&#xD;&#xA; - Queuing of units is allowed.&#xD;&#xA; - Units can be canceled.&#xD;&#xA; - Units are produced at the building itself.&#xD;&#xA; - Units can be created using only hotkeys (no mouse clicks).&#xD;&#xA; - Units are spawned after a build timer completes (but they spawn instantly, no warp-in).&#xD;&#xA;&#xD;&#xA;**Warpgates:**&#xD;&#xA;&#xD;&#xA; - Cannot have a rally-point.  Units must be spawned in by mouse-click.&#xD;&#xA; - Queuing of units is not allowed.&#xD;&#xA; - Units are produced instantly, but have a short (1-2 second) &quot;warp in&quot; period, during which they can receive damage, but cannot move or attack.&#xD;&#xA; " />
  <row Id="41126" PostHistoryTypeId="2" PostId="16974" RevisionGUID="aeae0b46-6be5-4a6a-b3f4-fd30af14011a" CreationDate="2011-02-21T15:31:21.913" UserId="7254" Text="You can go on Local (after the menu) and then edit game, and add bots, like combat trainning, there you have all perks, all weapons, all camos (gold include) all atatchments and yeah :D" />
  <row Id="41128" PostHistoryTypeId="2" PostId="16975" RevisionGUID="161e1c68-ddf6-43aa-89ea-389b2ac40fe5" CreationDate="2011-02-21T15:37:03.633" UserId="7255" Text="You need to run the pb service installer.  Download it from WWW.evenbalance.com.  go to the bf2 section.  Click FAQ. Scroll down look for the link to pbsvc. Run that.  It should fix the issue." />
  <row Id="41129" PostHistoryTypeId="5" PostId="16962" RevisionGUID="e2d9977f-7efa-40b6-b80b-e3773ef5d75d" CreationDate="2011-02-21T15:42:21.363" UserId="450" Comment="edited body" Text="Can you tell me if it is possible to play 3D games form VmWare or VirtualBox?&#xD;&#xA;I have a MAC, and sometimes i miss old windows games. (Like Unreal 1 or KingPin)&#xD;&#xA;&#xD;&#xA;Can i expect a acceptable framerate? (I think of older games that came out around 1999 - 2003)" />
  <row Id="41130" PostHistoryTypeId="2" PostId="16976" RevisionGUID="177b589c-f88e-4e24-9265-397967c75867" CreationDate="2011-02-21T15:53:08.803" UserId="2222" Text="I have been rolling through the beginner level dungeons OK, even managing to find Excalibur from time to time.  I find myself at a branching point where my knowledge of strategy begins to break down.&#xD;&#xA;&#xD;&#xA;Does it make sense to adventure through the upper levels of the Gnomish Mines first, or should I attempt Sokoban first?&#xD;&#xA;&#xD;&#xA;What are the advantages and disadvantages of either strategy?" />
  <row Id="41131" PostHistoryTypeId="1" PostId="16976" RevisionGUID="177b589c-f88e-4e24-9265-397967c75867" CreationDate="2011-02-21T15:53:08.803" UserId="2222" Text="Order of operations in Nethack" />
  <row Id="41132" PostHistoryTypeId="3" PostId="16976" RevisionGUID="177b589c-f88e-4e24-9265-397967c75867" CreationDate="2011-02-21T15:53:08.803" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;" />
  <row Id="41133" PostHistoryTypeId="2" PostId="16977" RevisionGUID="0ecf2ef2-ea76-4718-8da3-60efc3f7ff16" CreationDate="2011-02-21T15:56:32.313" UserId="320" Text="Another great way to 'try out' guns is to set a class that has scavenger, what ever tier 2 and 3 perks you like, and pick up guns from people you kill.  This way you can try out the guns in real combat, though it might take you a bit longer to do so." />
  <row Id="41134" PostHistoryTypeId="5" PostId="14972" RevisionGUID="ca35ea8f-2064-404f-96a0-f574d5453b91" CreationDate="2011-02-21T16:01:59.990" UserId="5145" Comment="more info" Text="The Mayflash Max Shooter does work. I own one and just wrote a fairly detailed [blog entry][1] about it because I couldn't find a lot of information about it when I was shopping around for one. However I don't think any one of these tools, besides *maybe* the XIM2 will work like you think they will.&#xD;&#xA;&#xD;&#xA;EDIT: I sold the Max Shooter and now I bought a XIM, which [I've also reviewed][2] if you're interested.&#xD;&#xA;&#xD;&#xA;  [1]: http://geekdadslife.blogspot.com/2011/01/mayflash-max-shooter-playing-xbox-360.html&#xD;&#xA;  [2]: http://geekdadslife.blogspot.com/2011/02/maximus-xim-playing-xbox-360-with-mouse.html" />
  <row Id="41135" PostHistoryTypeId="4" PostId="16976" RevisionGUID="39b1c6df-fe83-41dc-8384-28e81d87434e" CreationDate="2011-02-21T16:09:07.117" UserId="85" Comment="It took me a while to figure what you meant by order of operations. I thought you actually meant how turns progressed. So hopefully, this title will prevent equal confusion. ♪" Text="In the Nethack early game, should I first venture through the Gnomish Mines or Sokoban?" />
  <row Id="41136" PostHistoryTypeId="2" PostId="16978" RevisionGUID="fe3e01b9-ec9a-4b2e-8240-97d39ca65423" CreationDate="2011-02-21T16:15:24.923" UserId="605" Text="Mine town has lots of shops and a temple. So if you haven't found an altar in the main dungeon yet and/or there aren't many shops at the early levels of the main dungeon, it might be worthwhile to go to mine town early. Also: the lower your level is when you reach mine town the more points of protection you get for you money. On the other hand the mines can be dangerous (especially if you're keeping your level low for protection), so you should make sure you're ready before entering the mines.&#xD;&#xA;&#xD;&#xA;Sokoban has lots of food, so if you're low on food, doing sokoban first helps. And of course it also has the price at the end, both of which are quite useful. Unlike the mines it's also quite safe to do sokoban: The first three levels don't contain a vast amount of monsters. The last one does, but they're all behind the door, so you can use that to fight them one-on-one, which makes them a lot more manageable.&#xD;&#xA;&#xD;&#xA;So if you're doing the protection racket or you feel fit enough and are in desperate need of some shopping or an altar, do mine town first. Otherwise I'd recommend doing sokoban first - especially if you're low on food and don't have either of the possible prices yet." />
  <row Id="41137" PostHistoryTypeId="2" PostId="16979" RevisionGUID="23dbd347-3825-4574-b9a7-446d04de371b" CreationDate="2011-02-21T16:15:51.167" UserId="3243" Text="For dwarves and gnomes, the Mines are relatively safe, and adventuring as far as Minetown is often a good strategy, particularly if you've found a light source or the mines are lit.  Fully exploring the upper levels of the Mines is a good way to find lots of useful items, and a magic lamp in Minetown is a fairly common source of an early wish.&#xD;&#xA;&#xD;&#xA;For other races, the decision is often more difficult.  Fighting the hostile gnomes and dwarves is a good source of XP, daggers, pick-axes, and occasionally mithril armor, although it's also a good way to get killed if you're not careful; a dwarf with a mattock can do a lot of damage fairly quickly." />
  <row Id="41138" PostHistoryTypeId="5" PostId="7633" RevisionGUID="213f9ae7-eb48-4c27-a343-4a5be91ad060" CreationDate="2011-02-21T16:27:31.300" UserId="6774" Comment="major refactoring of this to make more logical sense" Text="It has been suggested that the many answers be combined into a single CW answer.  This is that answer.  Feel free to update with any additional information.&#xD;&#xA;&#xD;&#xA;**Advantages of Gateways:**&#xD;&#xA;&#xD;&#xA; - Rally point can be set.&#xD;&#xA; - Queuing of units is allowed.&#xD;&#xA; - Units can be canceled.&#xD;&#xA; - Units can be created using only hotkeys (no mouse clicks).&#xD;&#xA; - Units cannot be attacked until they are spawned and ready to attack (whereas units warping in can be attacked during the warp in period).&#xD;&#xA;&#xD;&#xA;**Advantages of Warpgates:**&#xD;&#xA;&#xD;&#xA; - Units can be spawned quickly anywhere you have a pylon.&#xD;&#xA; - Queuing of units is not allowed -- you do not commit resources until moments before the unit is spawned.&#xD;&#xA; - Army composition can be decided at the last minute.&#xD;&#xA;" />
  <row Id="41139" PostHistoryTypeId="2" PostId="16980" RevisionGUID="7b3b373f-c796-4a70-a63c-d56462ec8ed0" CreationDate="2011-02-21T16:28:58.717" UserId="320" Text="Late 2009 I ran CS-Source and Half-life 2 in my Parallels box, almost perfectly.  I suspect games before that should run fine too.&#xD;&#xA;&#xD;&#xA;You may wish to consider bootcamp, though.  I was playing MW2 on bootcamp with 2.2ghz core 2 processor and 2 gb ram (low end late 2009 macbook pro model)" />
  <row Id="41140" PostHistoryTypeId="2" PostId="16981" RevisionGUID="00ece527-09ab-4dba-aab5-19e3672cc98c" CreationDate="2011-02-21T16:30:39.240" UserId="569" Text="Premise: I really don't know the soccer technical terms in english so I hope you'll undestand me.&#xD;&#xA;&#xD;&#xA;The game is **PES 11**&#xD;&#xA;&#xD;&#xA;I'm playing a classical 4-4-2. When one of my wings has the ball I can't get my lateral defenders to help them. They remain behind the centerfield line instead of going forward to get the ball and cross.&#xD;&#xA;&#xD;&#xA;The UI is a &quot;little bit&quot; ugly, I can't find any option to give the instruction to my player." />
  <row Id="41141" PostHistoryTypeId="1" PostId="16981" RevisionGUID="00ece527-09ab-4dba-aab5-19e3672cc98c" CreationDate="2011-02-21T16:30:39.240" UserId="569" Text="lateral defender does not help my wing on PES 11" />
  <row Id="41142" PostHistoryTypeId="3" PostId="16981" RevisionGUID="00ece527-09ab-4dba-aab5-19e3672cc98c" CreationDate="2011-02-21T16:30:39.240" UserId="569" Text="&lt;pro-evolution-soccer&gt;" />
  <row Id="41143" PostHistoryTypeId="5" PostId="7633" RevisionGUID="dcc8f832-4136-4b0d-a141-6671de496196" CreationDate="2011-02-21T16:35:33.200" UserId="6774" Comment="adding more...; added 101 characters in body" Text="It has been suggested that the many answers be combined into a single CW answer.  This is that answer.  Feel free to update with any additional information.&#xD;&#xA;&#xD;&#xA;**Advantages of Gateways:**&#xD;&#xA;&#xD;&#xA; - Rally point can be set.&#xD;&#xA; - Queuing of units is allowed. This means you have more time to remember to train units, reducing downtime for some novice players.&#xD;&#xA; - Units can be canceled.&#xD;&#xA; - Units can be created using only hotkeys (no mouse clicks).&#xD;&#xA; - Units cannot be attacked until they are spawned and ready to attack (whereas units warping in can be attacked during the warp in period).&#xD;&#xA;&#xD;&#xA;**Advantages of Warpgates:**&#xD;&#xA;&#xD;&#xA; - Units can be spawned quickly anywhere you have a pylon.&#xD;&#xA; - Queuing of units is not allowed -- you do not commit resources until moments before the unit is spawned.&#xD;&#xA; - Army composition can be decided at the last minute.&#xD;&#xA; - Cooldown period is incurred *after* the unit has been produced, which can be an advantage during a battle.&#xD;&#xA; - Cooldown period is shorter for warp gates, allowing you to train more units from warp gates than from gateways in the same amount of time." />
  <row Id="41144" PostHistoryTypeId="2" PostId="16982" RevisionGUID="55aaf77a-93b9-475a-ab5b-98992b49cf6a" CreationDate="2011-02-21T16:40:05.067" UserId="85" Text="Sokoban and the Gnomish Mines present an interesting set of choices. When you think about which one to attempt first, you have to think about the **rewards** you'll get, and the **dangers** you'll face. I'll enumerate these in this answer, but let's first directly address the decision.&#xD;&#xA;&#xD;&#xA;In a general sense, Sokoban tends to be easier. The darkness, traps, and occasional out-of-depth mumak attacks in the Mines can utterly destroy characters before they even get anything out of the trip. Meanwhile, most of Sokoban's treasures can be gotten with relative ease.&#xD;&#xA;&#xD;&#xA;That said, the treasures in the Mines tend to be more valuable, and the zoo in Sokoban can be a pain. I always find it more useful to step into the Gnomish Mines first and see what it's like before making the decision. If they are well-lit and I can see a good haul and the stairs fairly close, then progress is usually safe. Having a strong pet that has been trained on the earlier floors also makes it a lot easier to take down monsters. But if it is dark (especially if I lack a *magic whistle*), or if I spy a nasty foe, then I'll high-tail it and do Sokoban.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###Gnomish Mines&#xD;&#xA;The **rewards** of the upper levels of the Gnomish Mines are *random tools*, *fair equipment*, and access to *Mine Town*.&#xD;&#xA;&#xD;&#xA;Each floor of the mines is guaranteed to have a tool or two, which if you're really lucky can be a *magic lamp* or *tinning kit* or *skeleton key* or *bag of holding*. The normal tools aren't all that bad, either, as a spare lantern, towel or sack never hurt anyone.&#xD;&#xA;&#xD;&#xA;From the dwarves, you have a chance to find things like *dwarven mithril coat* or *dwarven mattocks*. Dangerous to try and get if you're low level, but dwarven mithril coat offers very good defense for the early game. If you don't want to anger dwarves (or can't beat them due to the armor), hobbits sometimes carry *elven mithril coat* which is almost as good.&#xD;&#xA;&#xD;&#xA;Finally, there's Mine Town. It has an altar, whose advantages are highlighted in the other answers. There's also shops that can stock even more tools like found strewn about, and Izchak's shop. Never underestimate the usefulness of a functioning lamp. There is a food store, and sometimes the tool shop stocks an ice box chock full of corpses. Don't buy the ice box, but instead just buy corpses - they tend to be cheap and can be sacrificed.&#xD;&#xA;&#xD;&#xA;The **dangers** of the Gnomish Mines are *dangerous foes*, *traps*, and *darkness*. &#xD;&#xA;&#xD;&#xA;Dwarves and gnomes are a painful lot and they can come in decent numbers, and also will not hesitate to break through walls to reach you. Some of them also carry wands, which hurt *a lot*. Fire and cold will end you very easily. More dangerous, though, you tend to run into things like bees or rothes or mumaks... or if you're really unlucky, soldier ants. The open-ness of the mines makes it very dangerous to engage these.&#xD;&#xA;&#xD;&#xA;Traps hurt a lot if you aren't prepared. Magic traps can destroy your equipment, but far more often leave you blinded and surrounded by hostiles. Spike pits deal hefty damage, and may be poisoned to cause your death if you aren't Poison Resistant. Consequently, there are no traps in Sokoban other than the pits that you're just plugging up.&#xD;&#xA;&#xD;&#xA;Some levels have a chance to be dark, and these represent a very dangerous trek in the mines. Even with a light source, the benefits of being to immediately see the staircases and incoming danger are very high. If you run into the mines and they are dark, it will only be much harder. But if they are lit, and you can spy close stairs, you can possibly avoid many of the dangers and reap your rewards.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###Sokoban&#xD;&#xA;The **rewards** of Sokoban are lots of *food items* on each floor, two *scrolls of earth*, a handful of *rings* and *wands*, and either a *bag of holding* or an *amulet of reflection*, if you make it through to the end. The food items can be varyingly helpful to an adventurer who is running low, and the rings and wands are simply nice to get somewhat safely.&#xD;&#xA;&#xD;&#xA;The final prize can actually change your decision. The rooms in which either prize are found are fixed - so if you've played long enough to know which room is which, you might choose to back away instead of dealing with the zoo.&#xD;&#xA;&#xD;&#xA;The **dangers** of Sokoban are the *zoo at the top*, *mimic boulders*, *luck penalties* and *creatures getting in the way*.&#xD;&#xA;&#xD;&#xA;The zoo is filled with monsters, which may be poisonous or acidic or otherwise an extreme pain. If you're really unlucky, there can be winter wolves or other breath weapon users. Telepathy really helps if you have it, but otherwise you might consider just getting the non-final prizes of the place if you think the &#xD;&#xA;&#xD;&#xA;Mimics hurt a lot. That's really all there is to it. If you aren't prepared for it, it can end you. Telepathy, once again, helps.&#xD;&#xA;&#xD;&#xA;Luck penalties are had when you botch things up, which tends to happen when creatures get in the way. If you lack methods of firing through boulders, or if you have problems with the puzzle, you can suffer quite drastic penalties as a result of workarounds. And if you're super unlucky, it's actually your pet that's on the other side of the boulder (A *magic whistle* helps here, as well). So I find that if I lack any method of dealing with enemies getting in the way, I'll skip Sokoban until I find at least something." />
  <row Id="41145" PostHistoryTypeId="5" PostId="16973" RevisionGUID="cbd9e7fb-5d0e-41af-8f4b-ba7ed0c4e2a9" CreationDate="2011-02-21T16:48:59.993" UserId="6774" Comment="added 85 characters in body" Text=" * Gateways let you CANCEL units. I can't say how many times I accidentally warped in a ton of sentries instead of stalkers because of a bad keypress, and I couldn't cancel it.&#xD;&#xA;&#xD;&#xA; * Warpgates incur cooldown period *after* the unit has arrived, not before.&#xD;&#xA;" />
  <row Id="41146" PostHistoryTypeId="2" PostId="16983" RevisionGUID="6011dcab-ed29-428b-b270-25894d69448e" CreationDate="2011-02-21T16:52:59.170" UserId="4182" Text="On most ranked servers, you can kill up to 4-5 teammates, then you are kicked (unintentional TK penalty).&#xD;&#xA;&#xD;&#xA;You will however be instantly kicked and also possibly banned temporarily from the game  if you TK at the beginning of the round, roughly the first 10 seconds (intentional TK penalty).&#xD;&#xA;&#xD;&#xA;How long you are banned depends on the server admins. Half an hour is a typical duration I observe (friends of my friend get kicked frequently :P)&#xD;&#xA;" />
  <row Id="41147" PostHistoryTypeId="5" PostId="16891" RevisionGUID="7e7e4a52-256b-4ce4-9f70-65ce719f86c3" CreationDate="2011-02-21T17:04:37.970" UserId="207" Comment="Added path on Mac OSX." Text="Under `My Documents/Starcraft II` in Windows or `~/Library/Application Support/Blizzard/StarCraft II` in Mac OSX (not the Starcraft II installation folder), there is a text file called Variables.txt which contains all the basic settings for the game, including graphics and sound options. &#xD;&#xA;&#xD;&#xA;In this file, the variables `height` and `width` determine respectively the height and width in pixels of your game window on launch. Changing these from (in my case) 1080 and 1920 to 800 and 1024 fixed the problem." />
  <row Id="41148" PostHistoryTypeId="2" PostId="16984" RevisionGUID="6c80fef0-08d4-4c57-81a7-586395037e13" CreationDate="2011-02-21T17:08:08.987" UserId="3510" Text="This doctor thief appears in every 6-8 rounds, normally you should hear a low-note scream and the room will get slightly darker. If you are playing with your friends, not all of them may see him (but appears to see number bloods when he runs around) but they can still kill him. To avoid him you must run away from him and shoot him when you're from afar.&#xD;&#xA;&#xD;&#xA;Repeat this method:&#xD;&#xA;&#xD;&#xA; 1. Run away until you're slightly far from the thief.&#xD;&#xA; 2. Look back and shoot at the thief.&#xD;&#xA; 3. Continue running away when he gets close.&#xD;&#xA; 4. Repeat.&#xD;&#xA;&#xD;&#xA;When you have successfully killed him, your weapons are returned, including a drop of ammo. Sometimes you may have a drop that reduces the price of upgrading your weapon for a limit of time (a `$` sign will appear at the bottom if this is active) from `5000` to `2500` points.&#xD;&#xA;&#xD;&#xA;The best method to kill him is to use a machine gun or a light machine gun with a large magazine, shoot every bullet in him, it takes quite some time to take him down due to his large amount of health points but when playing with team mates, you are more likely to take him down quickly.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;The Kino der Toten map does not have a thief doctor but the Kino der Toten map has Zombie dogs/wolves (at least 10+) that run and attack towards you and your team mates which is more annoying than the doctor thief." />
  <row Id="41149" PostHistoryTypeId="25" PostId="16976" RevisionGUID="7b8dbc9a-282c-44a8-bb95-b0381b7eccda" CreationDate="2011-02-21T17:23:08.320" Comment="http://twitter.com/#!/StackGaming/status/39736893662826496" />
  <row Id="41150" PostHistoryTypeId="5" PostId="7633" RevisionGUID="14aa0cad-5eea-42b7-91fd-6ecc77a7af06" CreationDate="2011-02-21T17:24:00.800" UserId="2578" Comment="added 2 characters in body; added 100 characters in body" Text="It has been suggested that the many answers be combined into a single CW answer.  This is that answer.  Feel free to update with any additional information.&#xD;&#xA;&#xD;&#xA;**Advantages of Gateways:**&#xD;&#xA;&#xD;&#xA; - Rally point can be set.&#xD;&#xA; - Queuing of units is allowed. This means you have more time to remember to train units, reducing downtime for some novice players.  It also means production of the next unit can begin *immediately* after the last one has finished.&#xD;&#xA; - Units can be canceled.&#xD;&#xA; - Units can be created using only hotkeys (no mouse clicks).&#xD;&#xA; - Units cannot be attacked until they are spawned and ready to attack (whereas units warping in can be attacked during the warp in period).&#xD;&#xA;&#xD;&#xA;**Advantages of Warpgates:**&#xD;&#xA;&#xD;&#xA; - Units can be spawned quickly anywhere you have a pylon.&#xD;&#xA; - Queuing of units is not necessary -- you do not commit resources until moments before the unit is spawned.&#xD;&#xA; - Army composition can be decided at the last minute.&#xD;&#xA; - Cooldown period is incurred *after* the unit has been produced, which can be an advantage during a battle.&#xD;&#xA; - Cooldown period is shorter for warp gates, allowing you to train more units from warp gates than from gateways in the same amount of time." />
  <row Id="41151" PostHistoryTypeId="2" PostId="16985" RevisionGUID="299c6ad3-74eb-46bf-a15a-4817ac213115" CreationDate="2011-02-21T17:41:56.787" UserId="3981" Text="I'm working my way through Metroid Prime 3 again, and am being plagued with annoying bug that drove me crazy the first time: Doors don't always open.  I can be standing right in front of it, shoot the blue &quot;shield&quot;, which disappears, but often the door itself doesn't open.  I can blast away at it or just stand and wait, but it delays for anywhere from one to thirty seconds before it finally decides to open.&#xD;&#xA;&#xD;&#xA;It may just be my impression, but I feel like this happens more in some areas than in others.  Usually it's just an annoyance, though when I'm at 40 health and running away from a half-dozen Phaazoids, this is kind of a big deal.&#xD;&#xA;&#xD;&#xA;Has anybody else had this problem? Is there any trick to encouraging doors to open faster?  Is this a bug, or is the game just loading the next room or something?" />
  <row Id="41152" PostHistoryTypeId="1" PostId="16985" RevisionGUID="299c6ad3-74eb-46bf-a15a-4817ac213115" CreationDate="2011-02-21T17:41:56.787" UserId="3981" Text="Metroid Prime 3: trouble with doors" />
  <row Id="41153" PostHistoryTypeId="3" PostId="16985" RevisionGUID="299c6ad3-74eb-46bf-a15a-4817ac213115" CreationDate="2011-02-21T17:41:56.787" UserId="3981" Text="&lt;bug&gt;&lt;metroid-prime-corruption&gt;" />
  <row Id="41154" PostHistoryTypeId="2" PostId="16986" RevisionGUID="7ee3d439-8de5-479b-ae4e-a445db821ffe" CreationDate="2011-02-21T17:48:52.843" UserId="3467" Text="1. How quickly SCVs are repairing?&#xD;&#xA;2. How much SCVs are required to repair supply/bunker/barrack been attacked by 2 zealots, by 4 stalkers, 1-2 void rays, 6 marines?&#xD;&#xA;&#xD;&#xA;Any other thought valuable fro repairing are welcome." />
  <row Id="41155" PostHistoryTypeId="1" PostId="16986" RevisionGUID="7ee3d439-8de5-479b-ae4e-a445db821ffe" CreationDate="2011-02-21T17:48:52.843" UserId="3467" Text="SCVs repairing speed" />
  <row Id="41156" PostHistoryTypeId="3" PostId="16986" RevisionGUID="7ee3d439-8de5-479b-ae4e-a445db821ffe" CreationDate="2011-02-21T17:48:52.843" UserId="3467" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;repair&gt;" />
  <row Id="41157" PostHistoryTypeId="2" PostId="16987" RevisionGUID="66391043-b803-4cb6-aa56-2ad713ff701c" CreationDate="2011-02-21T17:49:39.737" UserId="207" Text="You're correct with the idea that the game's loading the next room in the downtime between shooting the door and the door actually opening. The only thing you can do to help prevent yourself from being ambushed while stuck waiting for the game to load is to shoot the door as soon as you see it, letting the game load the next room while you make your way to the door." />
  <row Id="41158" PostHistoryTypeId="2" PostId="16988" RevisionGUID="8afa7fa4-fae4-4e7a-81b6-4505e0c2d977" CreationDate="2011-02-21T17:50:14.707" UserId="7257" Text="Under `Team Style` in the tactics screen, `Player Support` and `Attacking Style` are the key settings.&#xD;&#xA;&#xD;&#xA;A higher `Player Support` value will make players more likely to make forward runs ahead of the man in possession.&#xD;&#xA;&#xD;&#xA;A higher `Attacking Style` value will make players more likely to make runs wide, rather than through the middle.&#xD;&#xA;&#xD;&#xA;Perhaps look at Barcelona's tactics, as they tend to have very aggressive full-backs." />
  <row Id="41159" PostHistoryTypeId="5" PostId="16986" RevisionGUID="3fd78527-311e-4de6-9cec-678da8ce6024" CreationDate="2011-02-21T17:51:57.503" UserId="207" Comment="Grammar fix." Text="1. How quickly do SCVs repair buildings/units?&#xD;&#xA;2. How many SCVs are required to repair a supply depot/bunker/barracks being attacked by 2 zealots, by 4 stalkers, 1-2 void rays, 6 marines?&#xD;&#xA;&#xD;&#xA;Any other valuable information about repairing is welcome." />
  <row Id="41160" PostHistoryTypeId="4" PostId="16986" RevisionGUID="3fd78527-311e-4de6-9cec-678da8ce6024" CreationDate="2011-02-21T17:51:57.503" UserId="207" Comment="Grammar fix." Text="SCV repairing speed" />
  <row Id="41161" PostHistoryTypeId="6" PostId="16986" RevisionGUID="3fd78527-311e-4de6-9cec-678da8ce6024" CreationDate="2011-02-21T17:51:57.503" UserId="207" Comment="Grammar fix." Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="41162" PostHistoryTypeId="5" PostId="16981" RevisionGUID="03ffe533-774c-450e-9625-29266d367e75" CreationDate="2011-02-21T17:54:40.807" UserId="207" Comment="Adding a capital letter to the beginning of the question title for consistency, minor grammar fix." Text="Premise: I really don't know the soccer technical terms in English so I hope you'll understand me.&#xD;&#xA;&#xD;&#xA;The game is **PES 11**.&#xD;&#xA;&#xD;&#xA;I'm playing a classical 4-4-2. When one of my wings has the ball I can't get my lateral defenders to help them. They remain behind the centerfield line instead of going forward to get the ball and cross.&#xD;&#xA;&#xD;&#xA;The UI is a &quot;little bit&quot; ugly, I can't find any option to give the instruction to my player." />
  <row Id="41163" PostHistoryTypeId="4" PostId="16981" RevisionGUID="03ffe533-774c-450e-9625-29266d367e75" CreationDate="2011-02-21T17:54:40.807" UserId="207" Comment="Adding a capital letter to the beginning of the question title for consistency, minor grammar fix." Text="Lateral defender does not help my wing in PES 11" />
  <row Id="41164" PostHistoryTypeId="6" PostId="16985" RevisionGUID="e8e484b7-6dc8-438c-8e4e-531fdc9f0d6d" CreationDate="2011-02-21T17:58:47.713" UserId="207" Comment="Replaced bug tag with game-mechanics since this isn't actually a bug." Text="&lt;game-mechanics&gt;&lt;metroid-prime-corruption&gt;" />
  <row Id="41165" PostHistoryTypeId="2" PostId="16989" RevisionGUID="89397ea2-d09b-429d-8225-3c04b787deab" CreationDate="2011-02-21T18:02:03.680" UserId="3981" Text="In Metroid Prime 3, you can collect a handful of `Ship Missile Expansions`, which supposedly add one to the number of missiles your ship can carry.  Does this actually do anything?  You really only use your ship to bomb targets a few times throughout the game, and I never had problems with the ship lacking firepower, so this power up seems kind of silly." />
  <row Id="41166" PostHistoryTypeId="1" PostId="16989" RevisionGUID="89397ea2-d09b-429d-8225-3c04b787deab" CreationDate="2011-02-21T18:02:03.680" UserId="3981" Text="Do the ship missile expansions actually do anything?" />
  <row Id="41167" PostHistoryTypeId="3" PostId="16989" RevisionGUID="89397ea2-d09b-429d-8225-3c04b787deab" CreationDate="2011-02-21T18:02:03.680" UserId="3981" Text="&lt;metroid-prime-corruption&gt;" />
  <row Id="41168" PostHistoryTypeId="2" PostId="16990" RevisionGUID="530c1f92-4238-4ae4-929b-ad6d86fdbe62" CreationDate="2011-02-21T18:03:31.440" UserId="6774" Text="Repair time is the same as build time. So a building that takes 100 seconds to build will in theory also take 100 seconds to repair (from 0 to full health). This time includes conversion duration for example with planetary fortresses.&#xD;&#xA;&#xD;&#xA;But because of the fact that a burning building *loses* HP while it's burning, you must also calculate this additional time." />
  <row Id="41169" PostHistoryTypeId="5" PostId="16990" RevisionGUID="7150bda5-b14b-4f08-8eee-cf996c1adc5c" CreationDate="2011-02-21T18:08:58.973" UserId="6774" Comment="added 190 characters in body" Text="Repair time is the same as build time. So a building that takes 100 seconds to build will in theory also take 100 seconds to repair (from 0 to full health). This time includes conversion duration for example with planetary fortresses.&#xD;&#xA;&#xD;&#xA;But because of the fact that a burning building *loses* HP while it's burning, you must also calculate this additional time.&#xD;&#xA;&#xD;&#xA;So, I think there is no simple answer for your 2nd question. You could figure it out for specific scenarios (e.g. 2 stalkers attacking a bunker) but no general answer would be practical." />
  <row Id="41170" PostHistoryTypeId="2" PostId="16991" RevisionGUID="dc4cf499-616b-4cd5-8855-74947ac6f2c7" CreationDate="2011-02-21T18:18:46.490" UserId="1393" Text="I no longer have the game, but I remember finding out long after I'd beaten the game that you could actually use ship missiles to bomb enemies when meeting certain specifications... I think it was the area had to be outdoors, and you had to scan the enemies to engage the ship or something along those lines.&#xD;&#xA;&#xD;&#xA;This is purely from memory, though, so might not be accurate, but should be pretty close." />
  <row Id="41171" PostHistoryTypeId="2" PostId="16992" RevisionGUID="111ef2e8-4c78-4abd-9b74-29313c4c4307" CreationDate="2011-02-21T18:26:07.140" UserId="4584" Text="I've started a Worgen character and have mailed him a handful of useful bits and pieces (heirlooms and other low level gear).  However I haven't been able to find a mailbox in the Gilneas area since I was Level 1 in Gilneas City.  I've reached Stormglen Village and was wondering when am I next likely to see a mailbox?" />
  <row Id="41172" PostHistoryTypeId="1" PostId="16992" RevisionGUID="111ef2e8-4c78-4abd-9b74-29313c4c4307" CreationDate="2011-02-21T18:26:07.140" UserId="4584" Text="Where are mailboxes in Gilneas?" />
  <row Id="41173" PostHistoryTypeId="3" PostId="16992" RevisionGUID="111ef2e8-4c78-4abd-9b74-29313c4c4307" CreationDate="2011-02-21T18:26:07.140" UserId="4584" Text="&lt;world-of-warcraft&gt;" />
  <row Id="41174" PostHistoryTypeId="2" PostId="16993" RevisionGUID="32454d3d-175b-4445-bd2b-fc52c59f94c0" CreationDate="2011-02-21T18:26:22.750" UserId="3319" Text="Picked up BotF, and keep getting massively outclassed by the computer - as in, my destroyer meets a fleet of nine ships (including some capitals), when I may have managed to build nine ships *total* up to that point.&#xD;&#xA;&#xD;&#xA;Is there a &quot;best practice&quot; starting build chain?" />
  <row Id="41175" PostHistoryTypeId="1" PostId="16993" RevisionGUID="32454d3d-175b-4445-bd2b-fc52c59f94c0" CreationDate="2011-02-21T18:26:22.750" UserId="3319" Text="What is a good starting build order for Star Trek: Birth of the Federation?" />
  <row Id="41176" PostHistoryTypeId="3" PostId="16993" RevisionGUID="32454d3d-175b-4445-bd2b-fc52c59f94c0" CreationDate="2011-02-21T18:26:22.750" UserId="3319" Text="&lt;old-games&gt;&lt;turn-based-strategy&gt;" />
  <row Id="41177" PostHistoryTypeId="5" PostId="16981" RevisionGUID="738e4e74-2d60-4dce-9092-46b432889da7" CreationDate="2011-02-21T18:29:54.837" UserId="207" Comment="You don't need to say what game you're dealing with since it's in the title + tags." Text="Premise: I really don't know the soccer technical terms in English so I hope you'll understand me.&#xD;&#xA;&#xD;&#xA;I'm playing a classical 4-4-2. When one of my wings has the ball I can't get my lateral defenders to help them. They remain behind the centerfield line instead of going forward to get the ball and cross.&#xD;&#xA;&#xD;&#xA;The UI is a &quot;little bit&quot; ugly, I can't find any option to give the instruction to my player." />
  <row Id="41178" PostHistoryTypeId="2" PostId="16994" RevisionGUID="d095cfe0-86a7-48c9-8b5e-5d8b85bcbc28" CreationDate="2011-02-21T18:30:28.620" UserId="730" Text="It seems that answering this [question about jungling][1] theory is not trivial. I decided then to try gathering more info, to make it easier to answer it later.&#xD;&#xA;&#xD;&#xA;So, which are the stats of Ancient Golem and the little 2 golems that are with him?&#xD;&#xA;&#xD;&#xA;I would like to know:&#xD;&#xA;&#xD;&#xA; - Hit Points&#xD;&#xA; - Health Regen (1s/5s)&#xD;&#xA; - Damage&#xD;&#xA; - Attack Speed&#xD;&#xA; - Critical Chance&#xD;&#xA; - Armor&#xD;&#xA; - Magic Resistance&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/16394/jungling-on-paper-udyr" />
  <row Id="41179" PostHistoryTypeId="1" PostId="16994" RevisionGUID="d095cfe0-86a7-48c9-8b5e-5d8b85bcbc28" CreationDate="2011-02-21T18:30:28.620" UserId="730" Text="Ancient Golem Stats" />
  <row Id="41180" PostHistoryTypeId="3" PostId="16994" RevisionGUID="d095cfe0-86a7-48c9-8b5e-5d8b85bcbc28" CreationDate="2011-02-21T18:30:28.620" UserId="730" Text="&lt;league-of-legends&gt;&lt;theory&gt;" />
  <row Id="41181" PostHistoryTypeId="2" PostId="16995" RevisionGUID="cc40374c-6c0b-434e-a5e8-a8b1c43d4098" CreationDate="2011-02-21T18:50:43.407" UserId="3237" Text="A friend of mine bought the Vietnam expansion in the Playstation Store and tried to share with me. I downloaded the expansion with the account he provided, but it didn't work, the option to play Vietnam didn't show on my game's menu. My Bad Company 2 copy is from Hong Kong, and he said it might be because the account he used to buy his Vietnam expansion was from the UK. If I buy the expansion myself with my US account, will it work for my copy of the game? Is there a way to know beforehand if it will work?" />
  <row Id="41182" PostHistoryTypeId="1" PostId="16995" RevisionGUID="cc40374c-6c0b-434e-a5e8-a8b1c43d4098" CreationDate="2011-02-21T18:50:43.407" UserId="3237" Text="Bad Company 2 Vietnam compatibility" />
  <row Id="41183" PostHistoryTypeId="3" PostId="16995" RevisionGUID="cc40374c-6c0b-434e-a5e8-a8b1c43d4098" CreationDate="2011-02-21T18:50:43.407" UserId="3237" Text="&lt;ps3&gt;&lt;bad-company-2&gt;&lt;bad-company-2-vietnam&gt;" />
  <row Id="41184" PostHistoryTypeId="2" PostId="16996" RevisionGUID="01cce5a7-0fa0-447d-b9f9-d44a98da735c" CreationDate="2011-02-21T19:03:23.097" UserId="3241" Text="Actually, I believe repair time varies per unit. In general it is proportional to unit/building build time, but in some cases it is reported to vary.&#xD;&#xA;&#xD;&#xA;The [SCV wiki entry](http://wiki.teamliquid.net/starcraft2/SCV) says that repair time is the same as build time; however, in some forum posts ([post 1](http://www.teamliquid.net/forum/viewpost.php?post_id=6507131), [post 2](http://www.teamliquid.net/forum/viewmessage.php?topic_id=160734)) people have said that the rate varies, and is defined in the SC2 editor.&#xD;&#xA;&#xD;&#xA;The numbers given seem to say that a range of 5-20 DPS can be healed by 1 SCV, depending on the unit/building. However, some of those numbers are from last year, so they may have changed in recent patches.&#xD;&#xA;&#xD;&#xA;Once you have the repair rate for the structure in question, you can refer to a [unit DPS chart](http://spreadsheets.google.com/pub?key=t8Z5bsJL0-2LyqHW1DWUAYA&amp;output=html) to calculate how many SCV's are needed to repair incoming damage.&#xD;&#xA;&#xD;&#xA;Also, you didn't ask, but the cost of SCV repairs is 25% of original cost. That is, to fully repair a unit/structure will cost 25% of its original cost." />
  <row Id="41185" PostHistoryTypeId="2" PostId="16997" RevisionGUID="84939906-c613-431c-9097-b9f614f72025" CreationDate="2011-02-21T19:11:33.810" UserId="5521" Text="The [Ancient Golem][1] stats:&#xD;&#xA;&#xD;&#xA; - Health: **1450** + **175 per minute**&#xD;&#xA; - Attack Speed: **0.613/sec** &#xD;&#xA; - Damage: **110**&#xD;&#xA; - Critical Chance: **0%**&#xD;&#xA; - Armor: **24**&#xD;&#xA; - Magic Resistance: **0**&#xD;&#xA;&#xD;&#xA;The two minions that follow him, are in fact [Young Lizard's][2]:&#xD;&#xA;&#xD;&#xA; - Health: **350**&#xD;&#xA; - Attack Speed: **0.679/sec** &#xD;&#xA; - Damage: **18**&#xD;&#xA; - Critical Chance: **0%**&#xD;&#xA; - Armor: **8**&#xD;&#xA; - Magic Resistance: **0**&#xD;&#xA;&#xD;&#xA;Note: I couldn't find any information, about the health regeneration.&#xD;&#xA;&#xD;&#xA;  [1]: http://leagueoflegends.wikia.com/wiki/Ancient_Golem&#xD;&#xA;  [2]: http://leagueoflegends.wikia.com/wiki/Young_Lizard" />
  <row Id="41186" PostHistoryTypeId="2" PostId="16998" RevisionGUID="d8296b37-fcf1-41ee-bb64-7dcd22660bb3" CreationDate="2011-02-21T19:12:29.147" UserId="121" Text="Can you replay a chapter in Magicka without losing your current place?  &#xD;&#xA;If so, how?  &#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I really want to get that magick I missed...&lt;/sub&gt;" />
  <row Id="41187" PostHistoryTypeId="1" PostId="16998" RevisionGUID="d8296b37-fcf1-41ee-bb64-7dcd22660bb3" CreationDate="2011-02-21T19:12:29.147" UserId="121" Text="Replay a chapter in Magicka?" />
  <row Id="41188" PostHistoryTypeId="3" PostId="16998" RevisionGUID="d8296b37-fcf1-41ee-bb64-7dcd22660bb3" CreationDate="2011-02-21T19:12:29.147" UserId="121" Text="&lt;magicka&gt;" />
  <row Id="41189" PostHistoryTypeId="2" PostId="16999" RevisionGUID="f27aa2a0-75e6-4624-a11d-7024240dbe7a" CreationDate="2011-02-21T18:32:08.447" UserDisplayName="Milad Sobhkhiz" Text="I want to run angry birds but it show me this error:&#xD;&#xA;&#xD;&#xA;      the maximum resolution is 1024*1024&#xD;&#xA;&#xD;&#xA;what is the problem?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41190" PostHistoryTypeId="1" PostId="16999" RevisionGUID="f27aa2a0-75e6-4624-a11d-7024240dbe7a" CreationDate="2011-02-21T18:32:08.447" UserDisplayName="Milad Sobhkhiz" Text="Angry birds resolution problem" />
  <row Id="41191" PostHistoryTypeId="3" PostId="16999" RevisionGUID="f27aa2a0-75e6-4624-a11d-7024240dbe7a" CreationDate="2011-02-21T18:32:08.447" UserDisplayName="Milad Sobhkhiz" Text="&lt;resolution&gt;" />
  <row Id="41192" PostHistoryTypeId="17" PostId="16999" RevisionGUID="569778f3-0757-433d-9c1b-ca9e42b9b526" CreationDate="2011-02-21T19:17:00.220" UserId="-1" Comment="from http://superuser.com/questions/248586/angry-birds-resolution-problem" Text="" />
  <row Id="41193" PostHistoryTypeId="5" PostId="16999" RevisionGUID="d0f64092-e29e-4f4b-9cf6-b59c29cffa33" CreationDate="2011-02-21T19:20:16.333" UserId="85" Comment="Migratag ♪" Text="I want to run Angry Birds but it shows me this error:&#xD;&#xA;&#xD;&#xA;      the maximum resolution is 1024*1024&#xD;&#xA;&#xD;&#xA;What is the problem?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41194" PostHistoryTypeId="4" PostId="16999" RevisionGUID="d0f64092-e29e-4f4b-9cf6-b59c29cffa33" CreationDate="2011-02-21T19:20:16.333" UserId="85" Comment="Migratag ♪" Text="Angry Birds resolution problem" />
  <row Id="41195" PostHistoryTypeId="6" PostId="16999" RevisionGUID="d0f64092-e29e-4f4b-9cf6-b59c29cffa33" CreationDate="2011-02-21T19:20:16.333" UserId="85" Comment="Migratag ♪" Text="&lt;angry-birds&gt;&lt;error&gt;" />
  <row Id="41196" PostHistoryTypeId="5" PostId="16990" RevisionGUID="8352e789-e55f-49cf-9952-49c15bbc9edb" CreationDate="2011-02-21T19:32:06.627" UserId="6774" Comment="added 259 characters in body" Text="Repair time is the same as build time. So a building that takes 100 seconds to build will in theory also take 100 seconds to repair (from 0 to full health). This time includes conversion duration for example with planetary fortresses.&#xD;&#xA;&#xD;&#xA;Strategically speaking, this behavior means that fewer SCVs will be more effective repairing a high HP structure than a low-HP structure against an army of the same DPS. I doubt this would really affect in-game decision making, but maybe it's worth knowing.&#xD;&#xA;&#xD;&#xA;Because of the fact that a burning building *loses* HP while it's burning, you must also calculate this additional time.&#xD;&#xA;&#xD;&#xA;So, I think there is no simple answer for your 2nd question. You could figure it out for specific scenarios (e.g. 2 stalkers attacking a bunker) but no general answer would be practical.&#xD;&#xA;" />
  <row Id="41197" PostHistoryTypeId="5" PostId="16982" RevisionGUID="2725864f-afbf-43a0-85b2-0ccccf8d58f3" CreationDate="2011-02-21T19:32:52.260" UserId="85" Comment="Did I fall asleep in the middle of writing that?" Text="Sokoban and the Gnomish Mines present an interesting set of choices. When you think about which one to attempt first, you have to think about the **rewards** you'll get, and the **dangers** you'll face. I'll enumerate these in this answer, but let's first directly address the decision.&#xD;&#xA;&#xD;&#xA;In a general sense, Sokoban tends to be easier. The darkness, traps, and occasional out-of-depth mumak attacks in the Mines can utterly destroy characters before they even get anything out of the trip. Meanwhile, most of Sokoban's treasures can be gotten with relative ease.&#xD;&#xA;&#xD;&#xA;That said, the treasures in the Mines tend to be more valuable, and the zoo in Sokoban can be a pain. I always find it more useful to step into the Gnomish Mines first and see what it's like before making the decision. If they are well-lit and I can see a good haul and the stairs fairly close, then progress is usually safe. Having a strong pet that has been trained on the earlier floors also makes it a lot easier to take down monsters. But if it is dark (especially if I lack a *magic whistle*), or if I spy a nasty foe, then I'll high-tail it and do Sokoban.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###Gnomish Mines&#xD;&#xA;The **rewards** of the upper levels of the Gnomish Mines are *random tools*, *fair equipment*, and access to *Mine Town*.&#xD;&#xA;&#xD;&#xA;Each floor of the mines is guaranteed to have a tool or two, which if you're really lucky can be a *magic lamp* or *tinning kit* or *skeleton key* or *bag of holding*. The normal tools aren't all that bad, either, as a spare lantern, towel or sack never hurt anyone.&#xD;&#xA;&#xD;&#xA;From the dwarves, you have a chance to find things like *dwarven mithril coat* or *dwarven mattocks*. Dangerous to try and get if you're low level, but dwarven mithril coat offers very good defense for the early game. If you don't want to anger dwarves (or can't beat them due to the armor), hobbits sometimes carry *elven mithril coat* which is almost as good.&#xD;&#xA;&#xD;&#xA;Finally, there's Mine Town. It has an altar, whose advantages are highlighted in the other answers. There's also shops that can stock even more tools like found strewn about, and Izchak's shop. Never underestimate the usefulness of a functioning lamp. There is a food store, and sometimes the tool shop stocks an ice box chock full of corpses. Don't buy the ice box, but instead just buy corpses - they tend to be cheap and can be sacrificed.&#xD;&#xA;&#xD;&#xA;The **dangers** of the Gnomish Mines are *dangerous foes*, *traps*, and *darkness*. &#xD;&#xA;&#xD;&#xA;Dwarves and gnomes are a painful lot and they can come in decent numbers, and also will not hesitate to break through walls to reach you. Some of them also carry wands, which hurt *a lot*. Fire and cold will end you very easily. More dangerous, though, you tend to run into things like bees or rothes or mumaks... or if you're really unlucky, soldier ants. The open-ness of the mines makes it very dangerous to engage these.&#xD;&#xA;&#xD;&#xA;Traps hurt a lot if you aren't prepared. Magic traps can destroy your equipment, but far more often leave you blinded and surrounded by hostiles. Spike pits deal hefty damage, and may be poisoned to cause your death if you aren't Poison Resistant. Consequently, there are no traps in Sokoban other than the pits that you're just plugging up.&#xD;&#xA;&#xD;&#xA;Some levels have a chance to be dark, and these represent a very dangerous trek in the mines. Even with a light source, the benefits of being to immediately see the staircases and incoming danger are very high. If you run into the mines and they are dark, it will only be much harder. But if they are lit, and you can spy close stairs, you can possibly avoid many of the dangers and reap your rewards.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;###Sokoban&#xD;&#xA;The **rewards** of Sokoban are lots of *food items* on each floor, two *scrolls of earth*, a handful of *rings* and *wands*, and either a *bag of holding* or an *amulet of reflection*, if you make it through to the end. The food items can be varyingly helpful to an adventurer who is running low, and the rings and wands are simply nice to get somewhat safely.&#xD;&#xA;&#xD;&#xA;The final prize can actually change your decision. The rooms in which either prize are found are fixed - so if you've played long enough to know which room is which, you might choose to back away instead of dealing with the zoo.&#xD;&#xA;&#xD;&#xA;The **dangers** of Sokoban are the *zoo at the top*, *mimic boulders*, *luck penalties* and *creatures getting in the way*.&#xD;&#xA;&#xD;&#xA;The zoo is filled with monsters, which may be poisonous or acidic or otherwise an extreme pain. If you're really unlucky, there can be winter wolves or other breath weapon users. Telepathy really helps if you have it, but otherwise you might consider just getting the non-final prizes of the place if you think the battle will be too difficult.&#xD;&#xA;&#xD;&#xA;Mimics hurt a lot. That's really all there is to it. If you aren't prepared for it, it can end you. Telepathy, once again, helps.&#xD;&#xA;&#xD;&#xA;Luck penalties are had when you botch things up, which tends to happen when creatures get in the way. If you lack methods of firing through boulders, or if you have problems with the puzzle, you can suffer quite drastic penalties as a result of workarounds. And if you're super unlucky, it's actually your pet that's on the other side of the boulder (A *magic whistle* helps here, as well). So I find that if I lack any method of dealing with enemies getting in the way, I'll skip Sokoban until I find at least something." />
  <row Id="41198" PostHistoryTypeId="6" PostId="2239" RevisionGUID="da6cddb3-2fe1-4748-ab56-7a435fd90772" CreationDate="2011-02-21T19:34:07.643" UserId="207" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;keyboard-controls&gt;&lt;torchlight&gt;&lt;action-rpg&gt;&lt;third-person-view&gt;" />
  <row Id="41199" PostHistoryTypeId="10" PostId="2239" RevisionGUID="6ba77589-4235-4941-a2f2-9fbcf6b0ac1a" CreationDate="2011-02-21T19:49:57.747" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="41200" PostHistoryTypeId="6" PostId="16993" RevisionGUID="87bd273e-4f86-4073-9e98-666750956d01" CreationDate="2011-02-21T19:54:21.047" UserId="121" Comment="Added tag" Text="&lt;turn-based-strategy&gt;&lt;birth-of-the-federation&gt;" />
  <row Id="41201" PostHistoryTypeId="5" PostId="16925" RevisionGUID="6da896d5-b0f0-4e4e-8881-28ab2224d2aa" CreationDate="2011-02-21T20:09:51.083" UserId="2958" Comment="clarification" Text="In the Zombies map &quot;Five&quot; (in the Pentagon) a guy spawns sometimes that will run up and pull the gun out of your hand. I think this happens around level 5 or 6. How do you defend against this guy? I haven't been able to kill him yet- is there a good way to avoid having your gun theifed?" />
  <row Id="41202" PostHistoryTypeId="2" PostId="17000" RevisionGUID="6fb23878-d518-453e-b3bf-94ca9fcfa9cd" CreationDate="2011-02-21T20:10:44.633" UserId="7137" Text="I originally played Terror From the Deep before playing the original X-COM, and I had very little trouble following the plot.  Though they are related (some of the aliens from the first make an appearance in the second), you will be just fine playing the second first if you want to.  There are some minor UI / Organization changes that make the second a little easier to manage." />
  <row Id="41203" PostHistoryTypeId="2" PostId="17001" RevisionGUID="c35c4797-20c1-4796-833c-6f0974f081bb" CreationDate="2011-02-21T20:17:43.707" UserId="730" Text="I would like to play Plant vs Zombies in window mode but the result is a window too small for my actual resolution (1920x1200).&#xD;&#xA;&#xD;&#xA;Is it possible, using some external program and without changing my native desktop resolution, to launch Plant vs Zombies in a sizable/stretchable window?" />
  <row Id="41204" PostHistoryTypeId="1" PostId="17001" RevisionGUID="c35c4797-20c1-4796-833c-6f0974f081bb" CreationDate="2011-02-21T20:17:43.707" UserId="730" Text="How can I run Plant vs Zombies in a sizable window mode?" />
  <row Id="41205" PostHistoryTypeId="3" PostId="17001" RevisionGUID="c35c4797-20c1-4796-833c-6f0974f081bb" CreationDate="2011-02-21T20:17:43.707" UserId="730" Text="&lt;pc&gt;&lt;steam&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="41206" PostHistoryTypeId="25" PostId="16998" RevisionGUID="93741d54-d13e-4656-b583-9917cafca340" CreationDate="2011-02-21T20:23:09.390" Comment="http://twitter.com/#!/StackGaming/status/39782193257656320" />
  <row Id="41207" PostHistoryTypeId="2" PostId="17002" RevisionGUID="9ae4d3d2-4b49-403a-8efb-533ce269c1e1" CreationDate="2011-02-21T20:25:26.940" UserId="207" Text="You could use software such as [ResizeEnable](http://www.digitallis.co.uk/pc/ResizeEnable/) to make the window resizable, although I can't vouch for the quality of this specific product, having not used it.&#xD;&#xA;&#xD;&#xA;If there's a settings.ini file or something similar somewhere in your PvZ folder, you might be able to change the default size of the windowed application as well." />
  <row Id="41208" PostHistoryTypeId="2" PostId="17003" RevisionGUID="64001d42-9f7a-476a-97df-e1a81ad5ff80" CreationDate="2011-02-21T20:26:51.680" UserId="7260" Text="I'm trying to remember the name of an old pc game i played when i was a kid in the 90's. the game starts off with your guy looking up into the rain and you have a dragon that gets struck by lightning. and when u begin to play you start off in an attic and get some darts and a yellow ball that bounces and comes back to you.after you get outside you can go to this school and beat up the kids and they will start crying but once you leave the parents are there and they beat you up. theirs boats you can take to go to different places and after you leave the starting place there are guys in trash cans that shoot guns and you. everyone kinda looks like clay and the goal is to make your dragon better." />
  <row Id="41209" PostHistoryTypeId="1" PostId="17003" RevisionGUID="64001d42-9f7a-476a-97df-e1a81ad5ff80" CreationDate="2011-02-21T20:26:51.680" UserId="7260" Text="im looking for an old pc i played in the 90's" />
  <row Id="41210" PostHistoryTypeId="3" PostId="17003" RevisionGUID="64001d42-9f7a-476a-97df-e1a81ad5ff80" CreationDate="2011-02-21T20:26:51.680" UserId="7260" Text="&lt;role-playing-game&gt;" />
  <row Id="41211" PostHistoryTypeId="4" PostId="17001" RevisionGUID="119b41b5-15ae-4644-9a81-aa5219871d80" CreationDate="2011-02-21T20:29:43.500" UserId="207" Comment="Sizable implies that the size is large enough, resizable implies that the window size can be changed." Text="How can I run Plant vs Zombies in a resizable window mode?" />
  <row Id="41212" PostHistoryTypeId="5" PostId="17003" RevisionGUID="8628708b-5963-4a1e-8c2f-5ed5eba37dd0" CreationDate="2011-02-21T20:31:22.750" UserId="85" Comment="I'd rather find a game involving a FIRE BREATHING RAGE TURTLE. ♪" Text="I'm trying to remember the name of an old pc game I played when I was a kid in the 90's.&#xD;&#xA;&#xD;&#xA;The game starts off with your guy looking up into the rain, and you have a dragon that gets struck by lightning. When you begin to play, you start off in an attic and get some darts and a yellow ball that bounces and comes back to you. After you get outside, you can go to this school and beat up the kids and they will start crying, but once you leave their parents are there and they beat you up. &#xD;&#xA;&#xD;&#xA;There are boats you can take to go to different places and after you leave the starting place there are guys in trash cans that shoot guns at you. Everyone kinda looks like clay, and the goal of the game is to make your dragon better." />
  <row Id="41213" PostHistoryTypeId="4" PostId="17003" RevisionGUID="8628708b-5963-4a1e-8c2f-5ed5eba37dd0" CreationDate="2011-02-21T20:31:22.750" UserId="85" Comment="I'd rather find a game involving a FIRE BREATHING RAGE TURTLE. ♪" Text="Identifying an old PC RPG involving making your dragon better" />
  <row Id="41214" PostHistoryTypeId="6" PostId="17003" RevisionGUID="8628708b-5963-4a1e-8c2f-5ed5eba37dd0" CreationDate="2011-02-21T20:31:22.750" UserId="85" Comment="I'd rather find a game involving a FIRE BREATHING RAGE TURTLE. ♪" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;role-playing-game&gt;" />
  <row Id="41215" PostHistoryTypeId="2" PostId="17004" RevisionGUID="cd4803f0-9cea-4e7c-8861-96acdf35c465" CreationDate="2011-02-21T20:38:48.153" UserId="857" Text="It's not an RPG, but your description sounds like [Little Big Adventure 2](http://en.wikipedia.org/wiki/Little_Big_Adventure_2), aka Twinsen's Odyssey." />
  <row Id="41216" PostHistoryTypeId="2" PostId="17005" RevisionGUID="3d94bd37-5bda-40a0-88bb-3b5ff1459c04" CreationDate="2011-02-21T20:39:40.557" UserId="207" Text="I've been hearing the term Metroidvania thrown around in recent years to describe games such as Cave Story and Megaman ZX, but have never quite understood what it actually means.&#xD;&#xA;&#xD;&#xA;What does Metroidvania mean? What sort of game mechanics do these games share?" />
  <row Id="41217" PostHistoryTypeId="1" PostId="17005" RevisionGUID="3d94bd37-5bda-40a0-88bb-3b5ff1459c04" CreationDate="2011-02-21T20:39:40.557" UserId="207" Text="What does Metroidvania mean?" />
  <row Id="41218" PostHistoryTypeId="3" PostId="17005" RevisionGUID="3d94bd37-5bda-40a0-88bb-3b5ff1459c04" CreationDate="2011-02-21T20:39:40.557" UserId="207" Text="&lt;terminology&gt;" />
  <row Id="41219" PostHistoryTypeId="2" PostId="17006" RevisionGUID="a9b17c10-4fd2-4e19-9ed3-f8e3f93b862b" CreationDate="2011-02-21T20:48:18.387" UserId="4106" Text="Metroidvania is a term describing a game that combines elements commonly found in Metroid and Castlevania games. While what exactly constitutes the Metroidvania category varies from person to person, I consider these to be the defining characteristics&#xD;&#xA;&#xD;&#xA; - Expansive map, complete with hidden power ups, and areas not immediately accessible to the player. Only after receiving power ups later in the game can you explore the entire map&#xD;&#xA; - Power ups that change your character, allowing further exploration on the map&#xD;&#xA; - Leveling of some kind (either via player level, or by collecting more of any item to make you permanently stronger)&#xD;&#xA; - 2D Platforming with a heavy focus on combat&#xD;&#xA;&#xD;&#xA;Others can feel free to edit this if anything I listed isn't true to every Metroidvania game, or if I missed something that is really obvious." />
  <row Id="41220" PostHistoryTypeId="2" PostId="17007" RevisionGUID="31a10923-373f-46ec-92ab-12107d67900d" CreationDate="2011-02-21T20:49:16.207" UserId="3237" Text="So the mines you plant as engineer stays even if you die. But is there a cap of how much mines you can have at once in a map? I've planted mines in a few places before, and some time later I go back and the mines disappeared.&#xD;&#xA;&#xD;&#xA;Actually, I assumed it disappeared, because right where it should be there were no holes or burn marks from the explosion that would result if ran over by vehicles or shot by someone." />
  <row Id="41221" PostHistoryTypeId="1" PostId="17007" RevisionGUID="31a10923-373f-46ec-92ab-12107d67900d" CreationDate="2011-02-21T20:49:16.207" UserId="3237" Text="Bad Company 2 engineer antitank mine cap" />
  <row Id="41222" PostHistoryTypeId="3" PostId="17007" RevisionGUID="31a10923-373f-46ec-92ab-12107d67900d" CreationDate="2011-02-21T20:49:16.207" UserId="3237" Text="&lt;bad-company-2&gt;" />
  <row Id="41223" PostHistoryTypeId="2" PostId="17008" RevisionGUID="d8d9ce04-265d-423c-ab15-b98e7a93196d" CreationDate="2011-02-21T20:49:21.823" UserId="85" Text="&quot;Metroidvania&quot; is a term used to describe a sort of exploratory 2D platforming game. It comes from the original games of the *Metroid* series and some of the middle-era of *Castlevania* games (most notably &quot;Symphony of the Night&quot;, which is what primarily gave birth to the term).&#xD;&#xA;&#xD;&#xA;The most defining feature is usually the world. Rather than have set stages or a world map, the entire game takes place inside one giant map, which you must traverse about. Not just any map, but typically a very complex map filled with all kinds of secrets. The map is typically divided into sectors, more in an aesthetic fashion to denote that the denizens and dangers will be different. Sometimes you have teleports to assist you in travel, but other times you just have to remember where to go in the map.&#xD;&#xA;&#xD;&#xA;There's various elements at play in the exploration. There's typically tidbits hidden in spots, or puzzles that have to be returned to when you find appropriate equipment. The exploration is also non-linear - your limits of progression through the map are by various tools or powerups that you need to acquire, but the order in which you must acquire some of these tools is not set. And in many choices, there are many paths to get those tools, or even get past obstacles *without* those tools.&#xD;&#xA;&#xD;&#xA;A very popular element of these games, especially in the Metroid franchise, is the concept of &quot;sequence breaking&quot;. Using special tricks or otherwise mastering the utility of your basic abilities, you can sometimes access items and areas far earlier than the game expects you to.&#xD;&#xA;&#xD;&#xA;As far as I know, Metroidvania games have always been 2D platforming games. Aside from the elements of exploration, the actual gameplay of Metroidvania games vary widely." />
  <row Id="41224" PostHistoryTypeId="2" PostId="17009" RevisionGUID="e5cc548a-cfaa-4045-bca7-3b3fb4c25969" CreationDate="2011-02-21T20:58:42.450" UserId="857" Text="The term &quot;Metroidvania&quot; comes from combining the titles from the game series *Metroid* and *Castlevania*, and is used to describe other games that use a similar style of progression as these games.&#xD;&#xA;&#xD;&#xA;The defining feature is usually that the game world is made up of inter-connected tunnels, passageways, rooms, etc., with some sections initially inaccessible due to a barrier of some sort. As you progress through the game, you will acquire new capabilities that will allow you to pass those barriers, opening up access to new areas. For example, it's common in the Castlevania games to acquire an item that grants the ability to double-jump, which will allow you to reach platforms that were previously too high to jump to. Games of this style typically involve quite a bit of backtracking whenever a new capability is acquired, as you go back and find all the locations where this new ability allows you to progress further than you were previously able to.&#xD;&#xA;&#xD;&#xA;People apply varying levels of strictness to the &quot;Metroidvania&quot; term. Some will only consider it valid if the game is also 2D, excluding games such as the Metroid Prime series, even though the gameplay style is basically the same." />
  <row Id="41225" PostHistoryTypeId="5" PostId="17004" RevisionGUID="457697b0-34b1-49bf-b1f7-1b821d7c176a" CreationDate="2011-02-21T21:04:32.537" UserId="857" Comment="added screenshot link" Text="It's not an RPG, but your description sounds like [Little Big Adventure 2](http://en.wikipedia.org/wiki/Little_Big_Adventure_2), aka Twinsen's Odyssey.&#xD;&#xA;&#xD;&#xA;[MobyGames has lots of screenshots](http://www.mobygames.com/game/twinsens-odyssey/screenshots), see if any of those look familiar." />
  <row Id="41226" PostHistoryTypeId="2" PostId="17010" RevisionGUID="8e174426-ee52-40b9-a538-d33161891951" CreationDate="2011-02-21T21:06:56.653" UserId="479" Text="BotF is one of the worst 3X games for the computer players running amok at higher difficulty levels. MOO2 has nothing on it. Because you don't get an automatic advantage for being able to design your own ships, you have to be very careful, and avoid war until you get decent tech and build up your fleet a bit.&#xD;&#xA;&#xD;&#xA;It helps MASSIVELY to be able to get a few good neutral races on your side: they have ships and well developed planets. So you need to explore heavily and try to find those, while you still can. On the other hand, the longer you can avoid running into hostile computer players (or, god help you, the Borg) the better.&#xD;&#xA;&#xD;&#xA;One of the things that really killed the popularity of BotF was the fact that you could have random Borg at like turn 20, and there wasn't a damn thing you could do about it...They could walk over your whole empire without even blinking.&#xD;&#xA;&#xD;&#xA;Other than that, specialize your planets, keep an eye on your economy, and try not to get in any wars that you can't win. Generally you need your first planet to be all industry, and subsequent planets to push research. Churn out scouts, and upgrade your buildings whenever you have the opportunity." />
  <row Id="41227" PostHistoryTypeId="2" PostId="17011" RevisionGUID="97d4e5e6-ff04-492c-ae70-afebfe66bc2e" CreationDate="2011-02-21T21:16:44.440" UserId="7262" Text="The new controller is marked as &quot;[Silver][1]&quot; in most online catalogs. The package is transparent, so you can see the entire controller when you shop for it on store shelves. Look for all grey-shaded buttons (instead of the normal red, blue, green, and yellow) and the chrome D-Pad set inside the darker plastic ring.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-360-Silver-Controller-Play-Charge/dp/B0041HROGG/ref=sr_1_3?ie=UTF8&amp;qid=1298322897&amp;sr=8-3" />
  <row Id="41228" PostHistoryTypeId="2" PostId="17012" RevisionGUID="c6722745-5893-4979-aa13-ae82cbcc2305" CreationDate="2011-02-21T21:22:43.810" UserId="479" Text="There aren't any. You'll see your first mailboxes (and flight points) when you leave that zone. The reason will make sense when you finish the zone quests..." />
  <row Id="41229" PostHistoryTypeId="5" PostId="16941" RevisionGUID="af337643-9ebf-4169-be07-10843de04771" CreationDate="2011-02-21T21:28:17.267" UserId="857" Comment="removed section about score numbers, since question has been edited" Text="Yes, definitely use multiple balls. That's probably the biggest difference you can make to your score. You'll clear the levels much faster, and you'll gain energy faster, so you can Shard Storm more often. Every Shard Storm you use will add a million points at the end of the world, so you want to be trying to use them as often as possible. Shooting extra balls is also nice because you can aim them, so when there's an exposed bomb block, or just a few blocks left that you're having trouble finishing off, you can shoot a new ball directly at them.&#xD;&#xA;&#xD;&#xA;Give multiple balls a try, it's definitely tricky at first, but I think you'll find that your scores are much higher that way. You don't have to be overly cautious because the game gives more 1UPs when you have less lives, so don't worry too much about letting some balls past you, you'll usually get the lives back quite quickly." />
  <row Id="41230" PostHistoryTypeId="2" PostId="17013" RevisionGUID="5482778c-5dc9-4d33-9cc8-000a4591a0fc" CreationDate="2011-02-21T21:51:11.637" UserId="4291" Text="I've played the first 3.  While there is some plot that carries over between 1 and 2 you're not missing anything in doing them out of order.  Psionics is greatly nerfed in 2--in 1 if you develop your psionic characters enough it becomes a cakewalk.  (For a challenge I went into the final battle with no weapons at all.  I was able to win the first battle without ever firing a weapon, I had to fire *ONE* shot in the second.)" />
  <row Id="41231" PostHistoryTypeId="5" PostId="8217" RevisionGUID="9a21310d-f071-47c8-916e-65bf4c83aade" CreationDate="2011-02-21T22:08:46.977" UserId="5962" Comment="refine  information about chest destruction — chests always drop chest blocks, and are not flammable." Text="To answer your three bullets:&#xD;&#xA;&#xD;&#xA; - **Is my inventory lost forever after death?**&#xD;&#xA;&#xD;&#xA;When you die all of your items scatter on the ground. On respawn you can go and pick them back up but they stay on the ground for a limited time. Unfortunately, if they disappeared then they are gone forever.&#xD;&#xA;&#xD;&#xA;You can take advantage of this while raiding a dungeon, just charge in with a sword and upon dying run back to the dungeon, pick up your sword, and try again.&#xD;&#xA;&#xD;&#xA;  - **Does storing items in chest help them persist after a respawn?**&#xD;&#xA;&#xD;&#xA;Items in a chest remain in-game forever, or as long as the chest persists. So anything you have stored in a chest will be there after a respawn.&#xD;&#xA;&#xD;&#xA;  - **What happens to the contents of a chest if it is destroyed?**&#xD;&#xA;&#xD;&#xA;If a chest is destroyed its contents, and the chest block, will spill on the ground and can be picked up.&#xD;&#xA;&#xD;&#xA;Chests are not affected by fire.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=b_axlEUtQuM&amp;feature=related" />
  <row Id="41232" PostHistoryTypeId="24" PostId="8217" RevisionGUID="f59c7bec-0bce-4915-96ff-8040cd668311" CreationDate="2011-02-21T22:08:46.977" Comment="Proposed by 5962 approved by 23 edit id of 149" />
  <row Id="41233" PostHistoryTypeId="5" PostId="16974" RevisionGUID="861569c1-b0f5-4ae9-a4b4-600da5c2f620" CreationDate="2011-02-21T22:12:39.390" UserId="23" Comment="Attempt to improve the language" Text="You can go on Local (after the menu) and then edit game, and add bots, like combat trainning; you then have all perks, all weapons, all camos (gold include) and all attachments." />
  <row Id="41234" PostHistoryTypeId="25" PostId="17005" RevisionGUID="1c363942-a896-4a12-a77d-0cd25a54839e" CreationDate="2011-02-21T23:23:09.647" Comment="http://twitter.com/#!/StackGaming/status/39827495687688193" />
  <row Id="41235" PostHistoryTypeId="2" PostId="17014" RevisionGUID="0561cc8b-c744-4f5a-b037-cc18b4a9fa37" CreationDate="2011-02-21T23:25:48.973" UserId="5398" Text="So I just started out playing League of Legends.  I've got a friend who plays and we started up a bot game so that I could learn the basic commands.&#xD;&#xA;&#xD;&#xA;It wasn't pretty.&#xD;&#xA;&#xD;&#xA;The bots basically slaughtered us.  I eventually ended the match with 3 kills, 17 deaths, and two assists.  My friend, of course, did better, but she couldn't tell me *what* she was doing or why she was doing it.  Which makes it hard to know what I need to be learning.&#xD;&#xA;&#xD;&#xA;The first thing a new Left 4 Dead player should try to learn is effective communication with teammates.  The first thing a new TF2 player should try to learn is what situations each class excels in and which each class in vulnerable in.  But League of Legends has cash management, character management, runes, item builds, not to mention tactics once on the field...it's hard to know where to start.&#xD;&#xA;&#xD;&#xA;**What's the first thing a new League of Legends player should try to learn?**" />
  <row Id="41236" PostHistoryTypeId="1" PostId="17014" RevisionGUID="0561cc8b-c744-4f5a-b037-cc18b4a9fa37" CreationDate="2011-02-21T23:25:48.973" UserId="5398" Text="First thing to learn when beginning League of Legends" />
  <row Id="41237" PostHistoryTypeId="3" PostId="17014" RevisionGUID="0561cc8b-c744-4f5a-b037-cc18b4a9fa37" CreationDate="2011-02-21T23:25:48.973" UserId="5398" Text="&lt;league-of-legends&gt;&lt;beginner&gt;" />
  <row Id="41238" PostHistoryTypeId="2" PostId="17015" RevisionGUID="f2326a23-8199-4aa6-8649-29df58ec4d50" CreationDate="2011-02-21T23:42:55.050" UserId="6240" Text="**Positioning**.&#xD;&#xA;&#xD;&#xA;Actually, this is basically true for just about *any* team-based game - if you're in the right place, you're helpful regardless of how unskilled you are as a player. If you're in the wrong place, you're either contributing nothing, or getting butchered by the enemy team, and this is true regardless of your individual skill level.&#xD;&#xA;&#xD;&#xA;With regards to LoL specifically, my suggestion would be to find a good, general purpose build, then print it out and tape it to your monitor. Follow that build exactly, every game. It won't be optimal, but it will be &quot;good enough&quot; and let you basically ignore that part of the game and focus on learning the important stuff. Like positioning. Then once you're comfortable with that, you can start to investigate different builds." />
  <row Id="41242" PostHistoryTypeId="2" PostId="17017" RevisionGUID="0977013d-02ee-49c7-8ea1-066b66939931" CreationDate="2011-02-22T00:15:34.823" UserId="3129" Text="No. Not without starting over with a new wizard. " />
  <row Id="41243" PostHistoryTypeId="2" PostId="17018" RevisionGUID="80882722-18a1-4472-920c-c2c4f2583e63" CreationDate="2011-02-22T00:31:14.683" UserId="3375" Text="I have a pretty decent hardware and I run many games on it. But Civ 5 is unacceptably slow when it reaches an advanced stage where it shows the whole map and there are many units.&#xD;&#xA;&#xD;&#xA;I tried to monitor the CPU and memory and I couldn't find the bottleneck. I run it in a fast SSD and I didn't monitor my GPU.&#xD;&#xA;&#xD;&#xA;I noticed a speed improvement when I changed from DX10/11 to DX9. But the performance isn't acceptable yet." />
  <row Id="41244" PostHistoryTypeId="1" PostId="17018" RevisionGUID="80882722-18a1-4472-920c-c2c4f2583e63" CreationDate="2011-02-22T00:31:14.683" UserId="3375" Text="How to run Civilization V with a good performance?" />
  <row Id="41245" PostHistoryTypeId="3" PostId="17018" RevisionGUID="80882722-18a1-4472-920c-c2c4f2583e63" CreationDate="2011-02-22T00:31:14.683" UserId="3375" Text="&lt;civilization-5&gt;&lt;performance&gt;" />
  <row Id="41246" PostHistoryTypeId="2" PostId="17019" RevisionGUID="6d1b804f-8af3-4110-855c-eaf9fd4ffb2d" CreationDate="2011-02-22T00:32:13.167" UserId="7267" Text="hello&#xD;&#xA;&#xD;&#xA;i am of like to play game on lap-top :)&#xD;&#xA;&#xD;&#xA;i have only lap-top of my work with no install&#xD;&#xA;&#xD;&#xA;is possible..&#xD;&#xA;&#xD;&#xA;game i have found is only in the FLASH&#xD;&#xA;&#xD;&#xA;where is game to be download with&#xD;&#xA;&#xD;&#xA;safe install&#xD;&#xA;&#xD;&#xA;game is of the free.. i am not in request of&#xD;&#xA;&#xD;&#xA;the PIRACY !! :)&#xD;&#xA;&#xD;&#xA;thanks&#xD;&#xA;&#xD;&#xA;PRASHANT :)&#xD;&#xA;&#xD;&#xA;NOTE&#xD;&#xA;&#xD;&#xA;i am of below standard internet english&#xD;&#xA;&#xD;&#xA;i have increased on the stack&#xD;&#xA;&#xD;&#xA;but not on the english&#xD;&#xA;&#xD;&#xA;of YET !! :)" />
  <row Id="41247" PostHistoryTypeId="1" PostId="17019" RevisionGUID="6d1b804f-8af3-4110-855c-eaf9fd4ffb2d" CreationDate="2011-02-22T00:32:13.167" UserId="7267" Text="i am not have place of SUPER MARIO 63" />
  <row Id="41248" PostHistoryTypeId="3" PostId="17019" RevisionGUID="6d1b804f-8af3-4110-855c-eaf9fd4ffb2d" CreationDate="2011-02-22T00:32:13.167" UserId="7267" Text="&lt;super-mario-bros&gt;" />
  <row Id="41249" PostHistoryTypeId="2" PostId="17020" RevisionGUID="d950c301-aeba-4f89-b5d2-1f217a9bd786" CreationDate="2011-02-22T00:36:48.310" UserId="336" Text="###Map Awareness###&#xD;&#xA;&#xD;&#xA;Riot has garnered some pretty effective videos with their Video Tutorial contest (Links posted below). As a beginner, you want to primarily focus on making sure you don't get ambushed by the other team (called a &quot;gank&quot;). While some of this involves **Map Awareness**, you also need to learn to not overextend, as well as keeping an eye on the enemies you're fighting in your lane. If you cannot see one or both of the enemies in your lane, **let your teammates know**!&#xD;&#xA;&#xD;&#xA;###Last Hitting###&#xD;&#xA;&#xD;&#xA;Killing minions and enemy players nets you gold to buy items. However, if you don't land the killing blow on an enemy minion, you will get ZERO gold, even if you've done most of the damage to it.&#xD;&#xA;&#xD;&#xA;The faster you kill enemy minions, the faster the minions reach the enemy tower, which will make quick work of all non-canon minions. It's better to keep the minion fights as close to the middle as you can; you only need to finish off the minion to get gold from it -- see if you can limit yourself to only attacking minions when you will kill them!&#xD;&#xA;&#xD;&#xA;###Tower Aggro###&#xD;&#xA;&#xD;&#xA;The enemy towers are dangerous. They have lots of health, armor, and a powerful attack that can quickly decimate low-level heroes. It's important, then, to know how the turret picks it's target.&#xD;&#xA;&#xD;&#xA;Enemy towers will always target allied minions first, switching to champions only if there are no longer any allied minions around. The exception to this is if you deal damage to an enemy champion, in which case the tower will *immediately* switch to the damaging champion, shooting at them until they die or move out of range.&#xD;&#xA;&#xD;&#xA;Let me repeat that: **If you deal damage to an enemy champion within range of the tower, it will immediately start shooting at you**: You do not want this. Be very careful when attacking the enemy at their own tower.&#xD;&#xA;&#xD;&#xA;##Recommended Viewing##&#xD;&#xA;&#xD;&#xA;4 of these videos are a result of the Valoran Video Contest held by Riot Games, and are quick, 1-minute videos touching on just the basics (which seems exactly what you're looking for). The fifth video is made by Shurelia, an employee of Riot Games, and goes much more in-depth into what &quot;Zoning&quot; is, and how to take advantage of it.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=ijUXaVtnlWE&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=ZE5Nm_FZOBE&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=qggKB98It0Q&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=mX1ZLTifLRQ&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=0kxGQ3gWdrM" />
  <row Id="41250" PostHistoryTypeId="5" PostId="17019" RevisionGUID="ff324ae6-06a9-473e-b587-3bcec0fdaae4" CreationDate="2011-02-22T00:38:38.133" UserId="207" Comment="Forgot that they didn't want piracy." Text="I want to play Super Mario 64 on my laptop without pirating. How do I do this?" />
  <row Id="41251" PostHistoryTypeId="4" PostId="17019" RevisionGUID="ff324ae6-06a9-473e-b587-3bcec0fdaae4" CreationDate="2011-02-22T00:38:38.133" UserId="207" Comment="Forgot that they didn't want piracy." Text="How do I play Super Mario 64 on my laptop without pirating?" />
  <row Id="41252" PostHistoryTypeId="6" PostId="17019" RevisionGUID="ff324ae6-06a9-473e-b587-3bcec0fdaae4" CreationDate="2011-02-22T00:38:38.133" UserId="207" Comment="Forgot that they didn't want piracy." Text="&lt;super-mario-64&gt;" />
  <row Id="41253" PostHistoryTypeId="2" PostId="17021" RevisionGUID="c7a0361e-38aa-4348-84a0-a5fb28c7f8de" CreationDate="2011-02-22T00:43:24.460" UserId="336" Text="**It is not possible to play Super Mario 64 on a normal laptop without an emulator and rom.** &#xD;&#xA;&#xD;&#xA;Is the reason you ask about the Laptop due to portability? If that's the case, I would suggest looking into Super Mario 64x4, a DS remake of the N64 classic." />
  <row Id="41255" PostHistoryTypeId="2" PostId="17023" RevisionGUID="a6ed9938-b49c-46f2-904e-57e5aab564af" CreationDate="2011-02-22T01:04:36.837" UserId="7268" Text="When a player is in Second Chance they have one health point out of 100 total health points.&#xD;&#xA;&#xD;&#xA;**What can cause one or more damage to a player:**&#xD;&#xA;&#xD;&#xA; - A bullet&#xD;&#xA; - Directly impacted by anything that can be thrown (e.g. flashbang, concussion, decoy, C4, willy pete, etc)&#xD;&#xA; - Explosions&#xD;&#xA; - Nova Gas&#xD;&#xA; - Melee&#xD;&#xA;&#xD;&#xA;**A player will not go into Second Chance if:**&#xD;&#xA;&#xD;&#xA; - They're shot in the head and the game registers it as a headshot&#xD;&#xA; - They're attacked with melee by either a human or a dog&#xD;&#xA; - They're hurt by explosions and it causes more than 100 damage&#xD;&#xA;&#xD;&#xA;Since flashbangs and concussions are so widely used to finish off people in Second Chance, let's take a look at the blast radius for them two things.&#xD;&#xA;&#xD;&#xA;A concussion causes one damage to any life within 12.8 meters from it and a flashbang does the same but from 20 meters instead." />
  <row Id="41256" PostHistoryTypeId="2" PostId="17024" RevisionGUID="af8ab6d7-ce34-498a-9eec-5a4712710c19" CreationDate="2011-02-22T01:12:10.217" UserId="7268" Text="I don't play much hardcore mode, but I would imagine that Motion Sensor would still help a lot because you can still look at the map in hardcore by just pushing start and looking at the full map.&#xD;&#xA;&#xD;&#xA;However, I see **Claymores** being most useful in all game modes." />
  <row Id="41257" PostHistoryTypeId="2" PostId="17025" RevisionGUID="b00e7d76-a43c-4e23-8f13-ea95e383c00f" CreationDate="2011-02-22T01:19:06.627" UserId="7268" Text="All air support helicopters (Attack Helicopter, Chopper Gunner, and Gunship) have one signal flare to shoot off **if and only if there is a guided missile coming after it**. You can take down a helicopter even if it has a flare left if the thing you're shooting at it does more damage than the helicopter has left." />
  <row Id="41258" PostHistoryTypeId="2" PostId="17026" RevisionGUID="6e81ae69-575d-4c12-afe5-3433d76d9999" CreationDate="2011-02-22T01:22:48.607" UserId="7268" Text="They lowered the additional **center speed** that the **grip attachment** gave it from 200 to 100.&#xD;&#xA;&#xD;&#xA;Higher center speed means faster recovery as well as dampening the recoil." />
  <row Id="41260" PostHistoryTypeId="2" PostId="17028" RevisionGUID="23dab21c-779e-43d4-9b98-e4bd22c6548f" CreationDate="2011-02-22T01:42:04.633" UserId="4239" Text="It is a silver controller as mentioned by others and the D-Pad is distinctive. The box it comes in is also labeled as &quot;Special Edition&quot; and also includes mention of the Play &amp; Charge Kit which is not standard with all of the wireless controllers. A view of the packaging can be seen below:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/hqst1.jpg" />
  <row Id="41261" PostHistoryTypeId="5" PostId="17023" RevisionGUID="3f05a002-4418-4d2a-a95b-aa4f6cdaecd2" CreationDate="2011-02-22T02:19:09.967" UserId="7268" Comment="deleted 3 characters in body" Text="When a player is in Second Chance they have one health point out of 100 total health points.&#xD;&#xA;&#xD;&#xA;**What can cause one or more damage to a player:**&#xD;&#xA;&#xD;&#xA; - A bullet&#xD;&#xA; - Directly impacted by anything that can be thrown (e.g. flashbang, concussion, decoy, C4, willy pete, etc)&#xD;&#xA; - Explosions&#xD;&#xA; - Nova Gas&#xD;&#xA; - Melee&#xD;&#xA;&#xD;&#xA;**A player will not go into Second Chance if:**&#xD;&#xA;&#xD;&#xA; - They're shot in the head and the game registers it as a headshot&#xD;&#xA; - They're attacked with melee by either a human or a dog&#xD;&#xA; - They're hurt by explosions and it causes more than 100 damage&#xD;&#xA;&#xD;&#xA;Since flashbangs and concussions are so widely used to finish off people in Second Chance, let's take a look at the blast radius for them two things. A concussion causes one damage to any life within 12.8 meters from it and a flashbang does the same but from 20 meters instead." />
  <row Id="41262" PostHistoryTypeId="25" PostId="17019" RevisionGUID="b6472410-9b09-44f0-8ade-3b89bf4cd0f1" CreationDate="2011-02-22T02:23:09.300" Comment="http://twitter.com/#!/StackGaming/status/39872793256394752" />
  <row Id="41263" PostHistoryTypeId="2" PostId="17029" RevisionGUID="6b76b502-c729-477a-9e0e-c437f8ad72e1" CreationDate="2011-02-22T02:24:35.440" UserId="5626" Text="I bought the entire Morrowind collection from Steam and I've played it for about 4 hours now. &#xD;&#xA;&#xD;&#xA;It's gotten a bit boring, and I was wondering what mods are must-haves for this game. Things that balance things out, add better variety of mobs, I don't know.&#xD;&#xA;&#xD;&#xA;For example, for Oblivion you have Oscuros Oblivion Overhaul which adds a TON of features and balances things out for the better.&#xD;&#xA;&#xD;&#xA;Any suggestions?" />
  <row Id="41264" PostHistoryTypeId="1" PostId="17029" RevisionGUID="6b76b502-c729-477a-9e0e-c437f8ad72e1" CreationDate="2011-02-22T02:24:35.440" UserId="5626" Text="What are the must-have mods for Morrowind?" />
  <row Id="41265" PostHistoryTypeId="3" PostId="17029" RevisionGUID="6b76b502-c729-477a-9e0e-c437f8ad72e1" CreationDate="2011-02-22T02:24:35.440" UserId="5626" Text="&lt;mod&gt;&lt;morrowind&gt;" />
  <row Id="41266" PostHistoryTypeId="5" PostId="17019" RevisionGUID="6b099df9-dae8-4ded-b408-53bf9f616a90" CreationDate="2011-02-22T02:58:23.327" UserId="7267" Comment="added 462 characters in body; edited tags; edited title" Text="***EDIT: I do not ask for mario 64 - i look for free super mario 63 to download but yet in the flash!!***&#xD;&#xA;&#xD;&#xA;hello&#xD;&#xA;&#xD;&#xA;i am of like to play game on lap-top :)&#xD;&#xA;&#xD;&#xA;i have only lap-top of my work with no install&#xD;&#xA;&#xD;&#xA;is possible..&#xD;&#xA;&#xD;&#xA;game i have found is only in the FLASH&#xD;&#xA;&#xD;&#xA;where is game to be download with&#xD;&#xA;&#xD;&#xA;safe install&#xD;&#xA;&#xD;&#xA;game is of the free.. i am not in request of&#xD;&#xA;&#xD;&#xA;the PIRACY !! :)&#xD;&#xA;&#xD;&#xA;thanks&#xD;&#xA;&#xD;&#xA;PRASHANT :)&#xD;&#xA;&#xD;&#xA;NOTE&#xD;&#xA;&#xD;&#xA;i am of below standard internet english&#xD;&#xA;&#xD;&#xA;i have increased on the stack&#xD;&#xA;&#xD;&#xA;but not on the english&#xD;&#xA;&#xD;&#xA;of YET !! :)&#xD;&#xA;" />
  <row Id="41267" PostHistoryTypeId="4" PostId="17019" RevisionGUID="6b099df9-dae8-4ded-b408-53bf9f616a90" CreationDate="2011-02-22T02:58:23.327" UserId="7267" Comment="added 462 characters in body; edited tags; edited title" Text="Super mario 63 not 64!!!!!! :)" />
  <row Id="41268" PostHistoryTypeId="6" PostId="17019" RevisionGUID="6b099df9-dae8-4ded-b408-53bf9f616a90" CreationDate="2011-02-22T02:58:23.327" UserId="7267" Comment="added 462 characters in body; edited tags; edited title" Text="&lt;super-mario-bros&gt;" />
  <row Id="41270" PostHistoryTypeId="5" PostId="17019" RevisionGUID="a9ce1001-1852-4823-a604-1b1482d4afb1" CreationDate="2011-02-22T03:05:24.813" UserId="18" Comment="major grammar / formatting overhaul" Text="***EDIT: I meant Super Mario 63, not 64***&#xD;&#xA;&#xD;&#xA;I would like to play Super Mario 63 on my work laptop (so no installing). I have only found the game in a Flash form. Where can I find the download (without pirating)?" />
  <row Id="41271" PostHistoryTypeId="4" PostId="17019" RevisionGUID="a9ce1001-1852-4823-a604-1b1482d4afb1" CreationDate="2011-02-22T03:05:24.813" UserId="18" Comment="major grammar / formatting overhaul" Text="How do I play Super Mario 63 on a laptop without pirating?" />
  <row Id="41272" PostHistoryTypeId="5" PostId="17019" RevisionGUID="78e28eb5-d9e7-49bb-a064-ef9d906de924" CreationDate="2011-02-22T03:10:24.310" UserId="461" Comment="changed mario 63 -&gt; 64" Text="I would like to play Super Mario 64 on my work laptop (so no installing). I have only found the game in a Flash form. Where can I find the download (without pirating)?" />
  <row Id="41273" PostHistoryTypeId="4" PostId="17019" RevisionGUID="78e28eb5-d9e7-49bb-a064-ef9d906de924" CreationDate="2011-02-22T03:10:24.310" UserId="461" Comment="changed mario 63 -&gt; 64" Text="How do I play Super Mario 64 on a laptop without pirating?" />
  <row Id="41274" PostHistoryTypeId="6" PostId="17019" RevisionGUID="78e28eb5-d9e7-49bb-a064-ef9d906de924" CreationDate="2011-02-22T03:10:24.310" UserId="461" Comment="changed mario 63 -&gt; 64" Text="&lt;mario-64&gt;" />
  <row Id="41275" PostHistoryTypeId="8" PostId="17019" RevisionGUID="8d606260-34a8-4105-95ed-7657d22a62c1" CreationDate="2011-02-22T03:11:56.930" UserId="18" Comment="Rollback to [a9ce1001-1852-4823-a604-1b1482d4afb1] - rolled back" Text="***EDIT: I meant Super Mario 63, not 64***&#xD;&#xA;&#xD;&#xA;I would like to play Super Mario 63 on my work laptop (so no installing). I have only found the game in a Flash form. Where can I find the download (without pirating)?" />
  <row Id="41276" PostHistoryTypeId="7" PostId="17019" RevisionGUID="8d606260-34a8-4105-95ed-7657d22a62c1" CreationDate="2011-02-22T03:11:56.930" UserId="18" Comment="Rollback to [a9ce1001-1852-4823-a604-1b1482d4afb1] - rolled back" Text="How do I play Super Mario 63 on a laptop without pirating?" />
  <row Id="41277" PostHistoryTypeId="9" PostId="17019" RevisionGUID="8d606260-34a8-4105-95ed-7657d22a62c1" CreationDate="2011-02-22T03:11:56.930" UserId="18" Comment="Rollback to [a9ce1001-1852-4823-a604-1b1482d4afb1] - rolled back" Text="&lt;super-mario-bros&gt;" />
  <row Id="41278" PostHistoryTypeId="5" PostId="17021" RevisionGUID="d3d5dba5-4f51-44e0-a1da-66261ff87578" CreationDate="2011-02-22T03:16:50.170" UserId="336" Comment="deleted 183 characters in body" Text="**It is not possible to run flash games without installing flash.** &#xD;&#xA;&#xD;&#xA;" />
  <row Id="41279" PostHistoryTypeId="6" PostId="17019" RevisionGUID="dc27f7b7-7bb2-48f8-bd0a-28d02b9e8aef" CreationDate="2011-02-22T03:22:11.050" UserId="336" Comment="edited tags" Text="&lt;super-mario-bros&gt;&lt;unofficial&gt;" />
  <row Id="41280" PostHistoryTypeId="8" PostId="6764" RevisionGUID="f03f7a62-d183-4214-a974-4f40bb6379d7" CreationDate="2011-02-22T03:48:35.917" UserId="209" Comment="Rollback to [81363539-bebe-4b24-ba20-c8af5bd4aa1e]" Text="" />
  <row Id="41281" PostHistoryTypeId="8" PostId="6764" RevisionGUID="2caa6e81-035b-465c-b24d-f2e62e2af902" CreationDate="2011-02-22T03:48:51.157" UserId="209" Comment="Rollback to [4cb8dcc5-39a3-4aab-a510-51ed1fb010ce]" Text="Adventure RPG games commonly featuring a randomized world an hero must crawl through to reach their objective. They usually feature complex interaction between many different stats, monsters, resistances, items, maps and commands. Rogue, Nethack, Angband, Diablo are well known games in the genre." />
  <row Id="41282" PostHistoryTypeId="2" PostId="17030" RevisionGUID="a3c479b4-c370-4d6a-b9e5-f89c2e631424" CreationDate="2011-02-22T04:05:42.303" UserId="6914" Text="I just got a scroll of genocide monster. My initial reaction is to kill off vampires, because I hate losing levels to them. However, I'm not sure that this is the best monster to genocide. There are still mindflayers and wights, and loads of other nasties. &#xD;&#xA;&#xD;&#xA;What are some of the top creatures that I should consider genociding?" />
  <row Id="41283" PostHistoryTypeId="1" PostId="17030" RevisionGUID="a3c479b4-c370-4d6a-b9e5-f89c2e631424" CreationDate="2011-02-22T04:05:42.303" UserId="6914" Text="What race should I genocide?" />
  <row Id="41284" PostHistoryTypeId="3" PostId="17030" RevisionGUID="a3c479b4-c370-4d6a-b9e5-f89c2e631424" CreationDate="2011-02-22T04:05:42.303" UserId="6914" Text="&lt;strategy&gt;&lt;nethack&gt;" />
  <row Id="41285" PostHistoryTypeId="2" PostId="17031" RevisionGUID="f8a8da16-73a8-46fc-b351-02d1c0012af1" CreationDate="2011-02-22T04:31:05.587" UserId="816" Text="Some of the [most popular genocides](http://nethackwiki.com/wiki/Genocide#Common_genocides) are:&#xD;&#xA;&#xD;&#xA; - Liches (due to powerful magic like destroy armor and touch of death)&#xD;&#xA; - Mind Flayers (due to their brain-eating attacks)&#xD;&#xA; - Sea Monsters (due to their ability to drown - a 1-turn kill)&#xD;&#xA; - Rust Monsters &amp; Disenchanters (due to them weakening weapons and armor)&#xD;&#xA;&#xD;&#xA;When you have a scroll of genocide, you should consider waiting to bless it before you use it.  A blessed scroll wipes out an entire *class* of monster, while an uncursed one only wipes out a single species.&#xD;&#xA;&#xD;&#xA;You may also consider *cursing* your scroll of genocide.  This will create 4-6 monsters of the chosen species (commonly referred to as [reverse-genociding](http://nethackwiki.com/wiki/Genocide#Reverse_genocide)).  This can be useful.  For example, some people prefer to reverse genocide silver or grey dragons to get scales for DSM, rather than having to use a wish.  Others pick wraiths to eat for levels, or giants to eat for strength.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41287" PostHistoryTypeId="25" PostId="17030" RevisionGUID="fe488cb9-cb64-4e69-9ca2-d4ca86d0eaeb" CreationDate="2011-02-22T05:23:09.107" Comment="http://twitter.com/#!/StackGaming/status/39918091295006720" />
  <row Id="41289" PostHistoryTypeId="2" PostId="17033" RevisionGUID="0099d081-02f7-490f-9b1f-5ef658e18f6b" CreationDate="2011-02-22T06:18:30.143" UserId="1317" Text="What happens when Mordecai's Gun Crazy skill is combined with a burst fire repreater?&#xD;&#xA;&#xD;&#xA;&gt; ###Gun Crazy###&#xD;&#xA;&gt; When using Pistols you have 8% chance&#xD;&#xA;&gt; to fire 2 shots with each pull of the&#xD;&#xA;&gt; trigger instead of just 1.&#xD;&#xA;" />
  <row Id="41290" PostHistoryTypeId="1" PostId="17033" RevisionGUID="0099d081-02f7-490f-9b1f-5ef658e18f6b" CreationDate="2011-02-22T06:18:30.143" UserId="1317" Text="Mordecai's Gun Crazy skill + burst fire, what happens?" />
  <row Id="41291" PostHistoryTypeId="3" PostId="17033" RevisionGUID="0099d081-02f7-490f-9b1f-5ef658e18f6b" CreationDate="2011-02-22T06:18:30.143" UserId="1317" Text="&lt;borderlands&gt;" />
  <row Id="41293" PostHistoryTypeId="2" PostId="17034" RevisionGUID="5086287f-4b2e-498e-9425-eaba5bfc69c0" CreationDate="2011-02-22T06:34:18.160" UserId="1317" Text="During summer 2010, there was a lot of buzz about a [Linux version of steam][1] in the works.  It turned out to be just an internet rumor based off some comments found in some source code.&#xD;&#xA;&#xD;&#xA;I was really excited then [really bummed][2].  &#xD;&#xA;Am I the only one?  &#xD;&#xA;Is there any community interest in a Linux version of Steam?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.linuxjournal.com/content/its-official-steam-coming-linux&#xD;&#xA;  [2]: http://www.engadget.com/2010/08/23/valve-denies-having-a-linux-version-of-steam-in-the-works/" />
  <row Id="41294" PostHistoryTypeId="1" PostId="17034" RevisionGUID="5086287f-4b2e-498e-9425-eaba5bfc69c0" CreationDate="2011-02-22T06:34:18.160" UserId="1317" Text="Bring Steam to the Linux?" />
  <row Id="41295" PostHistoryTypeId="3" PostId="17034" RevisionGUID="5086287f-4b2e-498e-9425-eaba5bfc69c0" CreationDate="2011-02-22T06:34:18.160" UserId="1317" Text="&lt;steam&gt;&lt;linux&gt;" />
  <row Id="41296" PostHistoryTypeId="2" PostId="17035" RevisionGUID="60eb5fb6-143c-4d45-9584-0f789acf8f20" CreationDate="2011-02-22T06:34:39.393" UserId="4103" Text="Get [FRAPS][1] or some other tool to display the frame rate and monitor the effects of your changes.&#xD;&#xA;&#xD;&#xA;There are a quite some things you could try to do:&#xD;&#xA;&#xD;&#xA;- reduce the graphics settings&#xD;&#xA;- play at a lower resolution&#xD;&#xA;- use the strategic view (doesn't help as much as one would think)&#xD;&#xA;- play on smaller maps&#xD;&#xA;- don't zoom out as much (as Oak already said)&#xD;&#xA;- win before the modern age&#xD;&#xA;&#xD;&#xA;If you're talking about the time between turns, you'll be happy to know that [the next patch][2] is supposed to *significantly* reduce that time.&#xD;&#xA;&#xD;&#xA;You did not write your exact specifications of your computer, Civilization V is a pretty resource-hungry game, you'll need a relatively CPU and GPU to play it at decent settings.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/&#xD;&#xA;  [2]: http://forums.2kgames.com/showthread.php?104604-February-Patch-Notes!" />
  <row Id="41297" PostHistoryTypeId="2" PostId="17036" RevisionGUID="3979978e-c917-4aba-be52-7872cf8cf805" CreationDate="2011-02-22T06:37:41.590" UserId="6745" Text="Yes, you can only have 6 Mines or C4s planted at any one time.  When you plant your 7th, the 1st one you planted is removed.&#xD;&#xA;&#xD;&#xA;Also, I believe if you die they also disappear." />
  <row Id="41298" PostHistoryTypeId="5" PostId="17035" RevisionGUID="7ee72ca6-cc14-48c2-9210-e9693aac69b1" CreationDate="2011-02-22T06:44:00.097" UserId="4103" Comment="added 56 characters in body" Text="Get [FRAPS][1] or some other tool to display the frame rate and monitor the effects of your changes.&#xD;&#xA;&#xD;&#xA;There are a quite some things you could try to do:&#xD;&#xA;&#xD;&#xA;- reduce the graphics settings&#xD;&#xA;- play at a lower resolution&#xD;&#xA;- use the strategic view (doesn't help as much as one would think)&#xD;&#xA;- play on smaller maps&#xD;&#xA;- don't zoom out as much (as Oak already said)&#xD;&#xA;- win before the modern age&#xD;&#xA;- install the latest graphics drivers&#xD;&#xA;&#xD;&#xA;If you're talking about the time between turns, you'll be happy to know that [the next patch][2] is supposed to *significantly* reduce that time.&#xD;&#xA;&#xD;&#xA;You did not write your exact specifications of your computer, Civilization V is a pretty resource-hungry game, you'll need a relatively new and powerful CPU and GPU to play it at decent settings.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fraps.com/&#xD;&#xA;  [2]: http://forums.2kgames.com/showthread.php?104604-February-Patch-Notes!" />
  <row Id="41299" PostHistoryTypeId="2" PostId="17037" RevisionGUID="55585dbb-1305-4436-8d78-6e6f56038422" CreationDate="2011-02-22T06:46:19.327" UserId="6745" Text="Yes, I think there is (I know I would like it), but I'm doubtful that it would happen.&#xD;&#xA;&#xD;&#xA;Valve is a business and while I'm sure many within their walls would like to see a Linux version of Steam (given the code comment), the truth of the matter is that they would probably be losing more money than they would make if they went down that path.&#xD;&#xA;&#xD;&#xA;Desktop Linux still has a [drastically lower usage share][1] than Windows and OS X.  This makes it hard to justify the resources for a Linux version of Steam at this time.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Usage_share_of_operating_systems" />
  <row Id="41300" PostHistoryTypeId="2" PostId="17038" RevisionGUID="e11ca37a-4b0b-40c6-971d-4f6239e03d04" CreationDate="2011-02-22T07:48:04.320" UserId="5112" Text="To generalize: there are flash games you are allowed to download and distribute and there are flash games which are not allowed to download and distribute,&#xD;&#xA;&#xD;&#xA;Companies that allow you to make a login and download flash games to play them locally and/or copy them to your own site (i have downloaded about 45.000 flash games) among others:&#xD;&#xA;&#xD;&#xA;- mochi: http://www.mochigames.com/search/?q=super+mario&#xD;&#xA;- http://www.heyzap.com/games?q=mario&amp;x=0&amp;y=0&#xD;&#xA;&#xD;&#xA;If you want to have a lot of options around this like auto downloading etc..., then install XAMP, WordPress and http://wordpress.org/extend/plugins/myarcadeblog/ and you can run this semi automatically in other words: it acts as a GUI for all of this. &#xD;&#xA;Notice that XAMP installs a local webserver that enables you to play the games on your localhost.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41302" PostHistoryTypeId="5" PostId="16963" RevisionGUID="817ecfd4-2066-4344-8e80-f0a494459a1f" CreationDate="2011-02-22T08:04:30.143" UserId="7098" Comment="changed some spelling..." Text="**Yes**, It's possible to make 3D games work. (I already managed to run Eve Online Tyrannis in a VmWare.)&#xD;&#xA;&#xD;&#xA;**No**, you won't have an acceptable framerate,  at least not enough for a game wich require reactivity (FPS, flight simulators, etc)." />
  <row Id="41303" PostHistoryTypeId="25" PostId="17034" RevisionGUID="f167c4f7-e2ea-443b-b88f-e1c0f5509404" CreationDate="2011-02-22T08:23:09.933" Comment="http://twitter.com/#!/StackGaming/status/39963392332677120" />
  <row Id="41304" PostHistoryTypeId="2" PostId="17040" RevisionGUID="262e6594-f487-47f3-bb20-c2faaf0ab1cb" CreationDate="2011-02-22T08:51:31.397" UserId="6987" Text="Apart from the increased difficulty in XCOM 2, they're basically the same game but with different &quot;skins&quot;. (ie: X-COM being land based &amp; X-COM 2 being ocean based) ProTip: Save Frequently!&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41305" PostHistoryTypeId="2" PostId="17041" RevisionGUID="36913935-732a-46b5-a99a-5af3dd28ab14" CreationDate="2011-02-22T08:57:23.340" UserId="7220" Text="I want to import meat from the caravan, but don't care too much what kind of meat. Is there a better solution than increasing the priority on _every_ meat product?&#xD;&#xA;&#xD;&#xA;Update: Same goes with bins, bags and just about everything." />
  <row Id="41306" PostHistoryTypeId="1" PostId="17041" RevisionGUID="36913935-732a-46b5-a99a-5af3dd28ab14" CreationDate="2011-02-22T08:57:23.340" UserId="7220" Text="How to import whole category in Dwarf Fortress?" />
  <row Id="41307" PostHistoryTypeId="3" PostId="17041" RevisionGUID="36913935-732a-46b5-a99a-5af3dd28ab14" CreationDate="2011-02-22T08:57:23.340" UserId="7220" Text="&lt;dwarf-fortress&gt;" />
  <row Id="41308" PostHistoryTypeId="2" PostId="17042" RevisionGUID="b537a225-fb00-436f-bed0-c8e22cb91e68" CreationDate="2011-02-22T08:59:07.337" UserId="6987" Text="Thats because grenades in X-COM are incredibly effective, some play with them as their *main* weapon with a rifle (of some sort) being the backup weapon.&#xD;&#xA;" />
  <row Id="41309" PostHistoryTypeId="5" PostId="17023" RevisionGUID="749b3d4b-3d72-413e-b701-6e97a75cf927" CreationDate="2011-02-22T09:08:01.233" UserId="7268" Comment="added 13 characters in body" Text="When a player is in Second Chance they have one health point out of 100 total health points.&#xD;&#xA;&#xD;&#xA;**What can cause one or more damage to a player:**&#xD;&#xA;&#xD;&#xA; - A bullet&#xD;&#xA; - Directly impacted by anything that can be thrown (e.g. flashbang, concussion, decoy, C4, willy pete, etc)&#xD;&#xA; - Explosions&#xD;&#xA; - Nova Gas&#xD;&#xA; - Melee&#xD;&#xA;&#xD;&#xA;**A player will not go into Second Chance if:**&#xD;&#xA;&#xD;&#xA; - They're shot in the head and the game registers it as a headshot&#xD;&#xA; - They're attacked with melee by either a human or a dog&#xD;&#xA; - They're hurt by an explosion and it does more damage than they have health&#xD;&#xA;&#xD;&#xA;Since flashbangs and concussions are so widely used to finish off people in Second Chance, let's take a look at the blast radius for them two things. A concussion causes one damage to any life within 12.8 meters from it and a flashbang does the same but from 20 meters instead." />
  <row Id="41310" PostHistoryTypeId="2" PostId="17043" RevisionGUID="e587574b-c3b7-4259-9525-579b844cef28" CreationDate="2011-02-22T09:35:45.363" UserId="6421" Text="First of all, I have little knowledge about hosting a dedicated public game server so I may be using some wrong terms in this question. Please correct me if you find something.&#xD;&#xA;&#xD;&#xA;I know that we can host a COD server without having a valid CD key (by just selecting &#xD;&#xA;Start a server&quot;... or something like that) but cannot join one - it kicks out. I think this is called a non-dedicated public server as it can be joined by users over internet.&#xD;&#xA;&#xD;&#xA;There is also some way of hosting a dedicated public server, but I am not much sure about that.&#xD;&#xA;&#xD;&#xA;Now, my questions - &#xD;&#xA;&#xD;&#xA;- Will the servers simply created by clicking on &quot;Start a server&quot; be visible by other users when they go to &quot;Join a server&quot;?&#xD;&#xA;&#xD;&#xA;- If not, I guess users who know my IP, port can join my server by going to COD terminal and typing &#xD;&#xA;&#xD;&#xA;    `connect IP:port`&#xD;&#xA;&#xD;&#xA;  Can users who don't have a valid CD key join?&#xD;&#xA;&#xD;&#xA;I am sure they can't join the dedicated servers listed under Join a server section, but not much sure about the non-dedicated ones.&#xD;&#xA;&#xD;&#xA;By the way, I have recently purchased the game and have a valid key. I am asking this to know if my other friends who don't yet have the game can play on our own non-dedicated servers **over internet**.  I am not able to enjoy the game because of the high ping value due to absence of local dedicated servers. Please check http://gaming.stackexchange.com/questions/15803/good-public-dedicated-call-of-duty-servers-list-for-players-in-india-please " />
  <row Id="41311" PostHistoryTypeId="1" PostId="17043" RevisionGUID="e587574b-c3b7-4259-9525-579b844cef28" CreationDate="2011-02-22T09:35:45.363" UserId="6421" Text="Is it possible to join non-dedicated Call Of Duty servers over internet without having a valid game CD key" />
  <row Id="41312" PostHistoryTypeId="3" PostId="17043" RevisionGUID="e587574b-c3b7-4259-9525-579b844cef28" CreationDate="2011-02-22T09:35:45.363" UserId="6421" Text="&lt;call-of-duty&gt;&lt;dedicated-server&gt;" />
  <row Id="41313" PostHistoryTypeId="2" PostId="17044" RevisionGUID="d02110d7-78e4-4b5e-adb8-da58a2de1ec5" CreationDate="2011-02-22T09:56:10.160" UserId="750" Text="If it's an older game, as @Powerlord mentions, it's [Rez][1], but you could play on PC if you emulated Dreamcast(more likely) or PS2. &#xD;&#xA;&#xD;&#xA;![rez][2]&#xD;&#xA;&#xD;&#xA;If it's somewhat newer, might be [AudioSurf][3], since a PC title, but I doubt it, since you use you own music to 'ride'.&#xD;&#xA;&#xD;&#xA;![AudioSurf][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Rez&#xD;&#xA;  [2]: http://i.imgur.com/XqxQs.jpg&#xD;&#xA;  [3]: http://www.audio-surf.com/&#xD;&#xA;  [4]: http://i.imgur.com/SyqWq.jpg" />
  <row Id="41314" PostHistoryTypeId="2" PostId="17045" RevisionGUID="45b445b2-8e25-481f-a098-07c180451fb6" CreationDate="2011-02-22T10:43:22.850" UserId="5987" Text="What does this actually mean? &#xD;&#xA;&#xD;&#xA;Does it mean that all his units and base structures will be made visible to his opponent?&#xD;&#xA;&#xD;&#xA;It seems that &quot;being revealed&quot; = &quot;will be defeated&quot;?" />
  <row Id="41315" PostHistoryTypeId="1" PostId="17045" RevisionGUID="45b445b2-8e25-481f-a098-07c180451fb6" CreationDate="2011-02-22T10:43:22.850" UserId="5987" Text="Why does SC2 says, &quot;player name&quot; has not rebuilt his base and is being revealed?" />
  <row Id="41316" PostHistoryTypeId="3" PostId="17045" RevisionGUID="45b445b2-8e25-481f-a098-07c180451fb6" CreationDate="2011-02-22T10:43:22.850" UserId="5987" Text="&lt;starcraft-2&gt;" />
  <row Id="41317" PostHistoryTypeId="10" PostId="17034" RevisionGUID="7e4c5ce8-1559-4ff2-915c-02645a2e867d" CreationDate="2011-02-22T10:48:41.360" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="41318" PostHistoryTypeId="2" PostId="17046" RevisionGUID="9bf6fcb2-d903-4597-adfb-ac4ed51d2fe8" CreationDate="2011-02-22T11:06:01.160" UserId="122" Text="When a player no longer has any &quot;main&quot; buildings (Command Center / Nexus / Hatchery), this message appears. After a short time, that player's buildings, **and buildings only**, will be revealed to its enemies in the minimap and the main game window. Notice only the buildings themselves appear, you do not get vision of their surroundings.&#xD;&#xA;&#xD;&#xA;Once that player starts rebuilding a main building the &quot;is no longer being revealed&quot; message appears and then you lose vision of the buildings (though, to be honest, a more common follow-up to the original announcement is that the player has left the game :)&#xD;&#xA;&#xD;&#xA;The purpose of this mechanism is to prevent an almost-defeated player from hiding a building somewhere remote in order to needlessly prolong a losing game." />
  <row Id="41322" PostHistoryTypeId="25" PostId="17045" RevisionGUID="dd43ecd5-63b5-4ce7-a343-2a5990f6bf5e" CreationDate="2011-02-22T11:23:09.320" Comment="http://twitter.com/#!/StackGaming/status/40008688584507392" />
  <row Id="41323" PostHistoryTypeId="5" PostId="17046" RevisionGUID="1e258511-af1c-4fd6-9f0b-c89301c63724" CreationDate="2011-02-22T11:37:25.500" UserId="122" Comment="added 71 characters in body" Text="When a player no longer has any &quot;main&quot; buildings (Command Center / Nexus / Hatchery), this message appears. After a short time, that player's buildings, **and buildings only**, will be revealed to its enemies in the minimap and the main game window. Only the buildings themselves appear, you do not get vision of their surroundings.&#xD;&#xA;&#xD;&#xA;Once that player starts rebuilding a main building the &quot;is no longer being revealed&quot; message appears and then you lose vision of the buildings - though a more common follow-up to the &quot;is being revealed&quot; message is &quot;has left the game&quot; :) That cycle of being-revealed / no-longer-being-revealed may repeat multiple times in the same game.&#xD;&#xA;&#xD;&#xA;The purpose of this mechanism is to prevent an almost-defeated player from hiding a building somewhere remote in order to needlessly prolong a losing game." />
  <row Id="41324" PostHistoryTypeId="2" PostId="17047" RevisionGUID="ca9f3e03-9267-424d-a8e2-e29c43be49d7" CreationDate="2011-02-22T12:21:59.697" UserId="4252" Text="I sometimes see letters near armor name and weapon names in Monster Hunter Freedom Unite 2:&#xD;&#xA;&#xD;&#xA; - Buster Blade **G**&#xD;&#xA; - Diablo **D** Armor&#xD;&#xA; - Mafumofu **S** Armor&#xD;&#xA; - Vespoid **U** Armor&#xD;&#xA; - Blango **X** Armor&#xD;&#xA; - White Fatalis **Z** Armor&#xD;&#xA;&#xD;&#xA;I guess G is for &quot;G-Rank&quot;, D is for &quot;Dark&quot;, but I was wondering about the meaning of S,U,X and Z letters.&#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;&#xD;&#xA;P.S.&#xD;&#xA;I can't create neither the &quot;mhfu2&quot; nor the &quot;monster-hunter&quot; tag because of the low reputation. sorry." />
  <row Id="41325" PostHistoryTypeId="1" PostId="17047" RevisionGUID="ca9f3e03-9267-424d-a8e2-e29c43be49d7" CreationDate="2011-02-22T12:21:59.697" UserId="4252" Text="Meaning of letters near Armor and Weapon in &quot;Monster Hunter Freedom Unite 2&quot;" />
  <row Id="41326" PostHistoryTypeId="3" PostId="17047" RevisionGUID="ca9f3e03-9267-424d-a8e2-e29c43be49d7" CreationDate="2011-02-22T12:21:59.697" UserId="4252" Text="&lt;items&gt;&lt;psp&gt;" />
  <row Id="41327" PostHistoryTypeId="2" PostId="17048" RevisionGUID="0c13e412-54d9-4d93-bed2-f6d980f3a92a" CreationDate="2011-02-22T12:43:38.910" UserId="3941" Text="So i believe the game you mean must be: **Clusterball**&#xD;&#xA;But i don't remember that i has been Freeware! But maybe i just forgot about that ^^&#xD;&#xA;&#xD;&#xA;![Clusterball][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mN5RK.jpg" />
  <row Id="41328" PostHistoryTypeId="5" PostId="8217" RevisionGUID="4f50b2cc-f381-4169-b695-aeade7719a9b" CreationDate="2011-02-22T12:52:43.700" UserId="23" Comment="added 78 characters in body" Text="To answer your three bullets:&#xD;&#xA;&#xD;&#xA; - **Is my inventory lost forever after death?**&#xD;&#xA;&#xD;&#xA;When you die all of your items scatter on the ground. On respawn you can go and pick them back up but they stay on the ground for a limited time. Unfortunately, if they disappeared then they are gone forever.&#xD;&#xA;&#xD;&#xA;You can take advantage of this while raiding a dungeon, just charge in with a sword and upon dying run back to the dungeon, pick up your sword, and try again.&#xD;&#xA;&#xD;&#xA;  - **Does storing items in chest help them persist after a respawn?**&#xD;&#xA;&#xD;&#xA;Items in a chest remain in-game forever, or as long as the chest persists. So anything you have stored in a chest will be there after a respawn.&#xD;&#xA;&#xD;&#xA;  - **What happens to the contents of a chest if it is destroyed?**&#xD;&#xA;&#xD;&#xA;If a chest is destroyed its contents, and the chest block, will spill on the ground and can be picked up. If it's an explosion that destroys the chest, some of the spill will be lost.&#xD;&#xA;&#xD;&#xA;Chests are not affected by fire.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=b_axlEUtQuM&amp;feature=related" />
  <row Id="41329" PostHistoryTypeId="5" PostId="17018" RevisionGUID="1643e8ba-571d-469b-92ff-654f9d2217a9" CreationDate="2011-02-22T13:02:06.317" UserId="341" Comment="deleted 2 characters in body; edited title" Text="I have pretty decent hardware and I run many games on it. But Civ 5 is unacceptably slow when it reaches an advanced stage where it shows the whole map and there are many units.&#xD;&#xA;&#xD;&#xA;I tried to monitor the CPU and memory and I couldn't find the bottleneck. I run it in a fast SSD and I didn't monitor my GPU.&#xD;&#xA;&#xD;&#xA;I noticed a speed improvement when I changed from DX10/11 to DX9. But the performance isn't acceptable yet." />
  <row Id="41330" PostHistoryTypeId="4" PostId="17018" RevisionGUID="1643e8ba-571d-469b-92ff-654f9d2217a9" CreationDate="2011-02-22T13:02:06.317" UserId="341" Comment="deleted 2 characters in body; edited title" Text="How to run Civilization V with good performance?" />
  <row Id="41331" PostHistoryTypeId="2" PostId="17049" RevisionGUID="96d9aa77-c1f9-41c0-8698-9883895bb88d" CreationDate="2011-02-22T13:09:12.277" UserId="5673" Text="Every time I cast this, I die. I have tried constantly casting the bubble shield, but I can't cast it fast enough. Lightning immunity (lightning shield middle mouse) doesn't seem to help at all." />
  <row Id="41332" PostHistoryTypeId="1" PostId="17049" RevisionGUID="96d9aa77-c1f9-41c0-8698-9883895bb88d" CreationDate="2011-02-22T13:09:12.277" UserId="5673" Text="How do you survive casting thunderstorm in Magicka?" />
  <row Id="41333" PostHistoryTypeId="3" PostId="17049" RevisionGUID="96d9aa77-c1f9-41c0-8698-9883895bb88d" CreationDate="2011-02-22T13:09:12.277" UserId="5673" Text="&lt;magicka&gt;" />
  <row Id="41334" PostHistoryTypeId="2" PostId="17050" RevisionGUID="cb99ded7-7c65-4096-be9a-c29b4dabdb0c" CreationDate="2011-02-22T13:15:23.383" UserId="730" Text="&lt;h2&gt;Don't Die (aka Don't Feed)&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;First and most important rule in League of Legends is **to not die**, or at least, not die easily out of a team fight.&#xD;&#xA;&#xD;&#xA;Your death cause a lot of troubles to you and your team. While you are died and waiting to respawn:&#xD;&#xA;&#xD;&#xA; 1. you don't acquire experience for minions kills.&#xD;&#xA; 2. You don't acquire gold from last hitting minions.&#xD;&#xA; 3. You leave your lane and risk to loose the tower (early-mid game)&#xD;&#xA; 4. Your team is disadvantaged in team fight due to inferior number (mid-later game)&#xD;&#xA;&#xD;&#xA;In order to avoid dying easily remember that your **towers** are nice friends especially in early game; move near them, while recovering health/mana.&#xD;&#xA;&#xD;&#xA;If you spare some gold buy a couple of **wards** in the first teleport back to your base and put them in the bushes to avoid being easily ganked (attacked by an enemy coming from mid or another lane)." />
  <row Id="41335" PostHistoryTypeId="10" PostId="17029" RevisionGUID="6fdf657a-98d1-4063-95de-f514a5b72465" CreationDate="2011-02-22T13:18:35.900" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp, Dr.&quot;}]" />
  <row Id="41336" PostHistoryTypeId="6" PostId="17029" RevisionGUID="bb7c8ee8-51a7-428a-a43b-57313838efed" CreationDate="2011-02-22T13:19:06.227" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;mod&gt;&lt;morrowind&gt;" />
  <row Id="41337" PostHistoryTypeId="2" PostId="17051" RevisionGUID="dbadd53b-75ea-4951-a89e-1572996ed43d" CreationDate="2011-02-22T13:46:09.227" UserId="4957" Text="It can't be done without resorting to piracy, and perhaps not then." />
  <row Id="41338" PostHistoryTypeId="2" PostId="17052" RevisionGUID="47a37f6c-8b56-488d-af6d-bb369c1e19d4" CreationDate="2011-02-22T13:50:04.520" UserId="7157" Text="This is a question I can't seem to find in any of the FAQs or explanations of the game.&#xD;&#xA;&#xD;&#xA;Is it beneficial to have a weapon in your free hand? For instance, I have a pretty sweet wand, I enchanted it like 10 times, got really lucky and I've got 2 pretty sweet gems in it. So, for where I am in the game, this thing is kicking ass. But it's a one handed weapon, I have another hand free. My other one handed weapons are not as good; lesser wands or pistols, with DPS much lower and no good effects.&#xD;&#xA;&#xD;&#xA;So my question is, is it still better to put SOMETHING into the other hand, or leave it empty? If the other hand is empty, will the good wand fire twice as often as if I had 2 weapons? Would be overall DPS be the average of the two, or the sum?&#xD;&#xA;&#xD;&#xA;Also, does Dual-Wield affect this decision?&#xD;&#xA;" />
  <row Id="41339" PostHistoryTypeId="1" PostId="17052" RevisionGUID="47a37f6c-8b56-488d-af6d-bb369c1e19d4" CreationDate="2011-02-22T13:50:04.520" UserId="7157" Text="Dual wield or just two weapons?" />
  <row Id="41340" PostHistoryTypeId="3" PostId="17052" RevisionGUID="47a37f6c-8b56-488d-af6d-bb369c1e19d4" CreationDate="2011-02-22T13:50:04.520" UserId="7157" Text="&lt;torchlight&gt;" />
  <row Id="41341" PostHistoryTypeId="2" PostId="17053" RevisionGUID="592fcb52-c416-490f-b649-411a954b9799" CreationDate="2011-02-22T13:51:44.263" UserId="3835" Text="Just finished my first season in Career mode and was disappointed that all of my job offers at the end of the season are for &quot;Manager&quot; only. The only offer of Player Manager was with my first club.&#xD;&#xA;&#xD;&#xA;Does this mean I'm now stuck with my original club (Perth Glory) if I want to continue using my VP?&#xD;&#xA;&#xD;&#xA;If I move clubs am I likely to ever get another offer as Player Manager?" />
  <row Id="41342" PostHistoryTypeId="1" PostId="17053" RevisionGUID="592fcb52-c416-490f-b649-411a954b9799" CreationDate="2011-02-22T13:51:44.263" UserId="3835" Text="Fifa 11 Career mode take Virtual Pro when moving clubs" />
  <row Id="41343" PostHistoryTypeId="3" PostId="17053" RevisionGUID="592fcb52-c416-490f-b649-411a954b9799" CreationDate="2011-02-22T13:51:44.263" UserId="3835" Text="&lt;fifa-2011&gt;" />
  <row Id="41344" PostHistoryTypeId="2" PostId="17054" RevisionGUID="e3538431-cb55-4e8e-b7d6-3159791941d8" CreationDate="2011-02-22T13:52:38.007" UserId="7274" Text="As Weegee said, the first mine you planted disappears when you plant the seventh (and so on). However, as far as I know the mines do not have any other limit, thus they may stay the whole round unless you plant more mines or they detonate. I haven't confirmed this myself ingame though, I just read this on the EA BC2 forums." />
  <row Id="41346" PostHistoryTypeId="25" PostId="17052" RevisionGUID="98b97eb0-daa8-4fd9-adce-662442042111" CreationDate="2011-02-22T14:23:09.250" Comment="http://twitter.com/#!/StackGaming/status/40053987482800128" />
  <row Id="41347" PostHistoryTypeId="5" PostId="17023" RevisionGUID="e94bfc95-40dd-4a56-93bf-b472ee7c2de6" CreationDate="2011-02-22T14:32:33.230" UserId="318" Comment="Added more information" Text="When a player is in Second Chance they have one health point out of 100 total health points.&#xD;&#xA;&#xD;&#xA;**What can cause one or more damage to a player:**&#xD;&#xA;&#xD;&#xA; - A bullet&#xD;&#xA; - Directly impacted by anything that can be thrown (e.g. flashbang, concussion, decoy, C4, willy pete, etc)&#xD;&#xA; - Explosions&#xD;&#xA; - Nova Gas&#xD;&#xA; - Melee&#xD;&#xA;&#xD;&#xA;**A player will not go into Second Chance if:**&#xD;&#xA;&#xD;&#xA; - They're shot in the head and the game registers it as a headshot&#xD;&#xA; - They're attacked with melee by either a human or a dog&#xD;&#xA; - They're hurt by an explosion and it does more damage than they have health&#xD;&#xA; - They're shot with a shotgun (Added with last patch update)&#xD;&#xA;&#xD;&#xA;Since flashbangs and concussions are so widely used to finish off people in Second Chance, let's take a look at the blast radius for them two things. A concussion causes one damage to any life within 12.8 meters from it and a flashbang does the same but from 20 meters instead." />
  <row Id="41348" PostHistoryTypeId="24" PostId="17023" RevisionGUID="a47e7c9c-6354-4c8b-90b9-a9ab19c7f803" CreationDate="2011-02-22T14:32:33.230" Comment="Proposed by 318 approved by 14 edit id of 152" />
  <row Id="41351" PostHistoryTypeId="6" PostId="13201" RevisionGUID="c58e596f-219d-4de3-8f02-20ba88c380fe" CreationDate="2011-02-22T15:04:12.590" UserId="1552" Comment="edited tags" Text="&lt;pc&gt;&lt;steam&gt;&lt;burnout-paradise&gt;&lt;add-ons&gt;" />
  <row Id="41353" PostHistoryTypeId="2" PostId="17057" RevisionGUID="ff827800-72af-481a-93f9-8c8b21fc9949" CreationDate="2011-02-22T15:12:35.880" UserId="1552" Text="The list of game-changing content released to Burnout Paradise is available at this wiki:&#xD;&#xA;&#xD;&#xA;http://burnout.wikia.com/wiki/Game_Changing_Content&#xD;&#xA;&#xD;&#xA;In that page, there is a table that shows what kind of content is not available on PC.&#xD;&#xA;&#xD;&#xA;Also, the &quot;Burnout Paradise: The Ultimate Box&quot; includes the Bikes addon (and maybe one or two updates too), but it has a bug that won't let you change the colors of the extra unlocked bikes. This is a known bug and was fixed in Big Surf Island update. However, since Criterion Games won't bring that update to PC, we're stuck with that bug forever. :-(&#xD;&#xA;&#xD;&#xA;I'd add a link to the actual bug report, but [Criterion Games Bugzilla][1] has changed the address and now requires login.&#xD;&#xA;&#xD;&#xA;Although the console version has more updates and more content, the PC version is still good. On the other hand, given the choice, it's probably better to pick the console version.&#xD;&#xA;&#xD;&#xA;[1]: http://www.criteriongames.com/bugzilla/" />
  <row Id="41354" PostHistoryTypeId="2" PostId="17058" RevisionGUID="e076f222-8a80-4d15-a21f-ef2d3257115b" CreationDate="2011-02-22T15:13:57.890" UserId="1721" Text="**In short:** you should be dual-wielding if you have an off-hand with good effects.&#xD;&#xA;&#xD;&#xA;As far as I know, when dual-wielding the effects from both weapons are added together and applied with each attack. So if your off-hand pistol has +X life-steal, then all of your attacks will have life-steal.&#xD;&#xA;&#xD;&#xA;As per overall dps I'm not entirely sure if dual-wielding increases damage, your best bet is to check your dps in the character view window. Having the relevant skill will make dual-wielding more valuable, but you likely don't want to sink skill points into weapons when they're not your prime DPS (assuming that you're the Alchemist).&#xD;&#xA;&#xD;&#xA;I will test further tonight to confirm." />
  <row Id="41356" PostHistoryTypeId="2" PostId="17059" RevisionGUID="48b9f0b7-2a45-4e64-8d60-22c214999c50" CreationDate="2011-02-22T15:41:41.323" UserId="118" Text="Recently, I've been having trouble with my camps advancing very far, mainly because I can't get stone. (When I remember to plant stuff, and I don't attack a unicorn.) I think that getting to the &quot;Camp&quot; tier, it takes a farm and saw pit, but what about the third tier? Is there a fourth? I've made it to the third tier on v1.3, but can't in the newest version (1.41) even after building every workshop." />
  <row Id="41357" PostHistoryTypeId="1" PostId="17059" RevisionGUID="48b9f0b7-2a45-4e64-8d60-22c214999c50" CreationDate="2011-02-22T15:41:41.323" UserId="118" Text="What determines your camp's tier?" />
  <row Id="41358" PostHistoryTypeId="3" PostId="17059" RevisionGUID="48b9f0b7-2a45-4e64-8d60-22c214999c50" CreationDate="2011-02-22T15:41:41.323" UserId="118" Text="&lt;goblin-camp&gt;" />
  <row Id="41360" PostHistoryTypeId="5" PostId="17033" RevisionGUID="fdf8782b-af90-4d9f-bbb9-908c33091625" CreationDate="2011-02-22T15:43:12.870" UserId="1777" Comment="corrected spelling" Text="What happens when Mordecai's Gun Crazy skill is combined with a burst fire repeater?&#xD;&#xA;&#xD;&#xA;&gt; ###Gun Crazy###&#xD;&#xA;&gt; When using Pistols you have 8% chance&#xD;&#xA;&gt; to fire 2 shots with each pull of the&#xD;&#xA;&gt; trigger instead of just 1.&#xD;&#xA;" />
  <row Id="41361" PostHistoryTypeId="5" PostId="14164" RevisionGUID="109281c3-ecbb-445f-b732-2c886c1d0d0b" CreationDate="2011-02-22T16:18:18.767" UserId="23" Comment="Replaced images with text diagram, with key." Text="The same people who did the mathematical analysis showed slightly lower in [this thread][1] that:&#xD;&#xA;&#xD;&#xA;    ▓█▓▒▒▓▒▒ █ blocks you should mine&#xD;&#xA;    ▓█▓▒▒▓▒▒ ▓ blocks you can see&#xD;&#xA;    ▒▓▒▒▓█▓▒ ▒ blocks you can't see if you don't mine ▓ blocks&#xD;&#xA;    ▒▓▒▒▓█▓▒ Repeat this pattern as many times as needed&#xD;&#xA;&#xD;&#xA;is more efficient, by about double, than [what Strix Suggests.][2]&#xD;&#xA;&#xD;&#xA;&gt; If your high density branch mine gets you 100% diamonds, the low density branch mine would give you **212.6%** ores in the same time, minus 3% from the earlier probability worked out before.&#xD;&#xA;&#xD;&#xA;But I use this in single player:&#xD;&#xA;&#xD;&#xA;    ▓█▓▒▓▒   █ blocks you should mine&#xD;&#xA;    ▓█▓▒▓▒   ▓ blocks you can see&#xD;&#xA;    ▒▓▒▓█▓   ▒ blocks you can't see if you don't mine ▓ blocks&#xD;&#xA;    ▒▓▒▓█▓   Repeat this pattern as many times as needed&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;As it is a little more dense, and ore deposits are smaller in single player.&#xD;&#xA;&#xD;&#xA;To use the pattern, dig a hall 1x2 across the middle of the diagram, so that it crosses both the upper and lower branch tunnels.  Then dig down or up one each time.&#xD;&#xA;&#xD;&#xA;Also, you ought to build it so that the floor of the lowest tunnel is on level 11, to avoid falling in lava.  If you find that there are few cave systems near your mine, feel free to dig lower, but caves tend to cluster, and caves level 10 and below are filled with lava.&#xD;&#xA;&#xD;&#xA;Also, I dig my main tunnel on both sides of the area I want to cover, then dig back and forth in a zigzag patten, which means I'm always digging, never walking.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for transit?  I use a long two wide straight staircase that goes all the way to bedrock.  Minecarts work well for getting me deep into the mine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/8310/whats-the-most-efficient-minecraft-mining-strategy/8311#8311&#xD;&#xA;  [3]: http://i.imgur.com/D7hBx.png" />
  <row Id="41362" PostHistoryTypeId="5" PostId="8311" RevisionGUID="44bee7b2-0cc1-43d3-b842-f5aa5814d13a" CreationDate="2011-02-22T16:20:15.383" UserId="23" Comment="Replaced image with a diagram with key" Text="**Mining**&#xD;&#xA;&#xD;&#xA;Branch mining is the most efficient.  Someone did a **[mathematical analysis][1]** on it in the official forums.&#xD;&#xA;&#xD;&#xA;Here's a brief description of branch mining:&#xD;&#xA;&#xD;&#xA;You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff.  One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide, which will serve as the trunk.  Then, every 4 squares on either side of the trunk, you dig perpendicular tunnels extending out 20 blocks (or as far as you want).  You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks.  When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.&#xD;&#xA;&#xD;&#xA;So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.&#xD;&#xA;&#xD;&#xA;    ▓█▓▓▓ █ blocks you should mine&#xD;&#xA;    ▓█▓▓▓ ▓ blocks you can see&#xD;&#xA;    ▓▓▓█▓ ▒ blocks you can't see if you don't mine ▓ blocks (there's none!)&#xD;&#xA;    ▓▓▓█▓ Repeat this pattern as many times as needed&#xD;&#xA;&#xD;&#xA;From a head on view&#xD;&#xA;&#xD;&#xA;**Travel**&#xD;&#xA;&#xD;&#xA;As with any mine, travel is most easily accomplished using minecarts.  You can place a **[booster][3]** to get your cart traveling at max speed in a short distance so that you can make the trip up quickly, and you can even attach chests to mine carts to carry all your findings from the mine up the track very quickly.&#xD;&#xA;&#xD;&#xA;Short of minecarts, make sure you're using stairs and ladders to their fullest potential.  You don't want to be jumping up one block at a time all the way from your mine to your base.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299&#xD;&#xA;  [2]: http://i.imgur.com/dSBLg.png&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=gPls6LXlkGI" />
  <row Id="41363" PostHistoryTypeId="5" PostId="17019" RevisionGUID="5e68b679-3f8c-4d12-96fa-7e4b4186b029" CreationDate="2011-02-22T16:34:57.573" UserId="274" Comment="Added a link to the game" Text="I would like to play [Super Mario 63][1] on my work laptop (so no installing). I have only found the game in a Flash form. Where can I find the download?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.newgrounds.com/portal/view/498969" />
  <row Id="41364" PostHistoryTypeId="4" PostId="17019" RevisionGUID="5e68b679-3f8c-4d12-96fa-7e4b4186b029" CreationDate="2011-02-22T16:34:57.573" UserId="274" Comment="Added a link to the game" Text="How do I play Super Mario 63 without installing Flash?" />
  <row Id="41365" PostHistoryTypeId="6" PostId="17019" RevisionGUID="5e68b679-3f8c-4d12-96fa-7e4b4186b029" CreationDate="2011-02-22T16:34:57.573" UserId="274" Comment="Added a link to the game" Text="&lt;flash&gt;" />
  <row Id="41366" PostHistoryTypeId="2" PostId="17060" RevisionGUID="2995dc6f-d798-43bb-b953-d829f31c55d1" CreationDate="2011-02-22T16:38:57.873" UserId="31" Text="I think the title says it all." />
  <row Id="41367" PostHistoryTypeId="1" PostId="17060" RevisionGUID="2995dc6f-d798-43bb-b953-d829f31c55d1" CreationDate="2011-02-22T16:38:57.873" UserId="31" Text="Is there a plan for more Red Dead Redemption DLC after Undead Nightmare?" />
  <row Id="41368" PostHistoryTypeId="3" PostId="17060" RevisionGUID="2995dc6f-d798-43bb-b953-d829f31c55d1" CreationDate="2011-02-22T16:38:57.873" UserId="31" Text="&lt;red-dead-redemption&gt;" />
  <row Id="41369" PostHistoryTypeId="6" PostId="17060" RevisionGUID="6d83d4ff-776a-4c67-befb-8ba7ddf063c2" CreationDate="2011-02-22T16:40:44.870" UserId="23" Comment="edited tags" Text="&lt;red-dead-redemption&gt;&lt;release-date&gt;" />
  <row Id="41370" PostHistoryTypeId="5" PostId="8311" RevisionGUID="2dd8319f-9b10-43a2-a1fc-2288be35a454" CreationDate="2011-02-22T16:50:02.520" UserId="23" Comment="Corrected diagram." Text="**Mining**&#xD;&#xA;&#xD;&#xA;Branch mining is the most efficient.  Someone did a **[mathematical analysis][1]** on it in the official forums.&#xD;&#xA;&#xD;&#xA;Here's a brief description of branch mining:&#xD;&#xA;&#xD;&#xA;You dig down to the bedrock, because that's where you're going to find the most different kinds of stuff.  One or two layers above the bedrock, so you don't have it interfering with your work, you dig a long tunnel, 2 high and 1 wide, which will serve as the trunk.  Then, every 4 squares on either side of the trunk, you dig perpendicular tunnels extending out 20 blocks (or as far as you want).  You leave 3 undug blocks between because veins are generally 2x2 horizontally, so you will see ore in the vein even though there is technically one row of unexplored blocks.  When you finish that layer, you can start one a layer above, offsetting the branches by one block so that you are more likely to find veins you could possibly have missed the first time.&#xD;&#xA;&#xD;&#xA;So essentially, a long hallway (the trunk) with perpendicular hallways (the branches) coming off either side.&#xD;&#xA;&#xD;&#xA;    █▓▓▓ █ blocks you should mine&#xD;&#xA;    █▓▓▓ ▓ blocks you can see&#xD;&#xA;    ▓▓█▓ ▒ blocks you can't see if you don't mine ▓ blocks (there's none!)&#xD;&#xA;    ▓▓█▓ Repeat this pattern as many times as needed&#xD;&#xA;&#xD;&#xA;From a head on view&#xD;&#xA;&#xD;&#xA;**Travel**&#xD;&#xA;&#xD;&#xA;As with any mine, travel is most easily accomplished using minecarts.  You can place a **[booster][3]** to get your cart traveling at max speed in a short distance so that you can make the trip up quickly, and you can even attach chests to mine carts to carry all your findings from the mine up the track very quickly.&#xD;&#xA;&#xD;&#xA;Short of minecarts, make sure you're using stairs and ladders to their fullest potential.  You don't want to be jumping up one block at a time all the way from your mine to your base.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=28299&#xD;&#xA;  [2]: http://i.imgur.com/dSBLg.png&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=gPls6LXlkGI" />
  <row Id="41371" PostHistoryTypeId="2" PostId="17061" RevisionGUID="da975e85-4070-413f-ae8a-2b94d0d1e176" CreationDate="2011-02-22T17:22:44.537" UserId="7280" Text="I have just bought CIV 5 online through Steam as they hadd a promotional weekend. Quick enough to take my money but game did not download and now they wont respond to my mails to the support desk.&#xD;&#xA;&#xD;&#xA;Any ideas? Do I simply call my CC provider and block this.&#xD;&#xA;&#xD;&#xA;Anybody had similar experiences?" />
  <row Id="41372" PostHistoryTypeId="1" PostId="17061" RevisionGUID="da975e85-4070-413f-ae8a-2b94d0d1e176" CreationDate="2011-02-22T17:22:44.537" UserId="7280" Text="Steam - Games did not download" />
  <row Id="41373" PostHistoryTypeId="3" PostId="17061" RevisionGUID="da975e85-4070-413f-ae8a-2b94d0d1e176" CreationDate="2011-02-22T17:22:44.537" UserId="7280" Text="&lt;steam&gt;" />
  <row Id="41374" PostHistoryTypeId="25" PostId="17060" RevisionGUID="f40b72ba-e349-44ae-a188-03ec844f3c71" CreationDate="2011-02-22T17:23:09.747" Comment="http://twitter.com/#!/StackGaming/status/40099286960177152" />
  <row Id="41375" PostHistoryTypeId="5" PostId="17061" RevisionGUID="df696e11-b8d7-4c73-afc2-1077f5feeaba" CreationDate="2011-02-22T17:28:13.407" UserId="207" Comment="Grammar fix, plus integrated Steam into title text less awkwardly." Text="I have just bought Civilization 5 online through Steam as they had a promotional weekend. They were quick enough to take my money but the game does not download and now they won't respond to my mails to the support desk.&#xD;&#xA;&#xD;&#xA;Any ideas? Do I simply call my CC provider and block this?&#xD;&#xA;&#xD;&#xA;Does anybody who went through a similar experience have a solution?" />
  <row Id="41376" PostHistoryTypeId="4" PostId="17061" RevisionGUID="df696e11-b8d7-4c73-afc2-1077f5feeaba" CreationDate="2011-02-22T17:28:13.407" UserId="207" Comment="Grammar fix, plus integrated Steam into title text less awkwardly." Text="Games do not download on Steam" />
  <row Id="41377" PostHistoryTypeId="2" PostId="17062" RevisionGUID="8f7f066d-08de-4552-894c-33f76c7c788c" CreationDate="2011-02-22T17:31:45.657" UserId="2285" Text="I've bought 10+ games on steam and they've all downloaded without problem.&#xD;&#xA;&#xD;&#xA;- Have you read the FAQ? There might be something there about it or what to do&#xD;&#xA;- Perhaps your firewall is to strict&#xD;&#xA;- Perhaps your ISP doesn't allow it&#xD;&#xA;- Perhaps your CC is from another country then you're trying to download too&#xD;&#xA;- How long have you given them to respond? 1 day 2 days? 1 week?&#xD;&#xA;&#xD;&#xA;I've personally found Steam to be fairly efficient, and if something isn't working they do what they can to fix it. Also why block on your CC? WHy not just ask them for a refund? If you block on your CC you are just giving yourself a bad record with steam, if you ask for a refund because x doesn't download IMO that's a lot better and makes more sense." />
  <row Id="41378" PostHistoryTypeId="2" PostId="17063" RevisionGUID="c5102ae5-2190-48fb-9e06-a91604416637" CreationDate="2011-02-22T17:43:50.470" UserId="7157" Text="A lot of people are speaking to the legality of the issue, which is important. However, as far as practicality goes, yes, you can sell/give your account information to a friend. &#xD;&#xA;&#xD;&#xA;This is against their terms of service, and I'm not advising it, but technically you can't sell your WOW account either, and that's common practice. As Drake pointed out though, you do have billing account info associated with that account, and if you don't change it or deactivate it, your 'friend' might start buying games and you'll have to pay for them." />
  <row Id="41379" PostHistoryTypeId="2" PostId="17064" RevisionGUID="f7218a3f-e4ff-4e6e-ad4b-64677ad9e3e4" CreationDate="2011-02-22T17:47:17.347" UserId="1925" Text="To get the &quot;Island Paradise&quot; achievement in Fable 3, I need to establish the island of Driftwood. Far as I can tell, this involves a quest chain, but I can't find where I left off.&#xD;&#xA;&#xD;&#xA;I've read that the first quest is &quot;Restoration&quot; that involves giving money to a guy in Millfields to rebuild a bridge and then I need to return to the same place to cross that bridge and get to Driftwood for the next set of quests. &#xD;&#xA;&#xD;&#xA;I vaguely recall paying the bridge builder, but I have absolutely no idea where that was. Running around Millfields isn't helping. I see the island on my map in the sanctuary and it has an exclamation mark over it. How do I get there? Is it still achievable now that I'm the ruler of Albion?" />
  <row Id="41380" PostHistoryTypeId="1" PostId="17064" RevisionGUID="f7218a3f-e4ff-4e6e-ad4b-64677ad9e3e4" CreationDate="2011-02-22T17:47:17.347" UserId="1925" Text="&quot;Island Paradise&quot; achievement in Fable 3" />
  <row Id="41381" PostHistoryTypeId="3" PostId="17064" RevisionGUID="f7218a3f-e4ff-4e6e-ad4b-64677ad9e3e4" CreationDate="2011-02-22T17:47:17.347" UserId="1925" Text="&lt;achievements&gt;&lt;fable-3&gt;" />
  <row Id="41382" PostHistoryTypeId="2" PostId="17065" RevisionGUID="a2c754f6-eaee-426e-b8c3-4c189755f629" CreationDate="2011-02-22T18:00:52.740" UserId="3017" Text="Did the download somehow pause itself?  Go to Library -&gt; Downloads and make sure." />
  <row Id="41383" PostHistoryTypeId="2" PostId="17066" RevisionGUID="de55f2e4-b30b-478b-986b-e07ccbc80897" CreationDate="2011-02-22T18:02:56.030" UserId="7282" Text="Right, I only remember a little but it was a epic game, really really fun and great for it's time.&#xD;&#xA;&#xD;&#xA;It was for play station 1, 3D, also was at least 2player.&#xD;&#xA;It was the sort of 2 player game where it is co op and you share a screen not one each.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I remember you could play a old man, a kid, and maybe a woman.&#xD;&#xA;&#xD;&#xA;You were on a cruise ship(I think) and some terrorists(or someone) was taking it over, you would play one of the character and fight the bad guys, best thing about it was I remember fighting with a lot of weapons, like brooms and such.&#xD;&#xA;&#xD;&#xA;Would be great if someone can guess it from what I have said, sorry for the lack of information.&#xD;&#xA;&#xD;&#xA;Thank you in advance." />
  <row Id="41384" PostHistoryTypeId="1" PostId="17066" RevisionGUID="de55f2e4-b30b-478b-986b-e07ccbc80897" CreationDate="2011-02-22T18:02:56.030" UserId="7282" Text="What was this great playstation 1 game?" />
  <row Id="41385" PostHistoryTypeId="3" PostId="17066" RevisionGUID="de55f2e4-b30b-478b-986b-e07ccbc80897" CreationDate="2011-02-22T18:02:56.030" UserId="7282" Text="&lt;identify-this-game&gt;&lt;playstation&gt;&lt;ps1&gt;" />
  <row Id="41386" PostHistoryTypeId="2" PostId="17067" RevisionGUID="ae925d1d-635f-4787-98c6-c293e1532733" CreationDate="2011-02-22T18:11:11.270" UserId="2222" Text="I was carrying around a tripe ration in an effort to keep my dog close, when I found a nice housecat that was in need of a good home.&#xD;&#xA;&#xD;&#xA;So I fed it my tripe ration, and a very happy heart appeared over its head.  I named him Katt, and he purred and snuggled against me because he was so happy to have a real home.&#xD;&#xA;&#xD;&#xA;Then a few turns later, my dog ate him.  I don't know if it was sibling rivalry or not, but he just got angry at the cat and went to town.&#xD;&#xA;&#xD;&#xA;Do pets not like each other, or was it something else?  Up until that point my dog had a nice and sunny disposition." />
  <row Id="41387" PostHistoryTypeId="1" PostId="17067" RevisionGUID="ae925d1d-635f-4787-98c6-c293e1532733" CreationDate="2011-02-22T18:11:11.270" UserId="2222" Text="Why did my dog just eat my cat?" />
  <row Id="41388" PostHistoryTypeId="3" PostId="17067" RevisionGUID="ae925d1d-635f-4787-98c6-c293e1532733" CreationDate="2011-02-22T18:11:11.270" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;pets&gt;" />
  <row Id="41389" PostHistoryTypeId="5" PostId="17050" RevisionGUID="175ad1df-1441-4e55-b593-5ad9e2aee4df" CreationDate="2011-02-22T18:25:53.813" UserId="336" Comment="fixed typo" Text="&lt;h2&gt;Don't Die (aka Don't Feed)&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;First and most important rule in League of Legends is **to not die**, or at least, not die easily out of a team fight.&#xD;&#xA;&#xD;&#xA;Your death cause a lot of troubles to you and your team. While you are died and waiting to respawn:&#xD;&#xA;&#xD;&#xA; 1. you don't acquire experience for minions kills.&#xD;&#xA; 2. You don't acquire gold from last hitting minions.&#xD;&#xA; 3. You leave your lane and risk to lose the tower (early-mid game)&#xD;&#xA; 4. Your team is disadvantaged in team fight due to inferior number (mid-later game)&#xD;&#xA;&#xD;&#xA;In order to avoid dying easily remember that your **towers** are nice friends especially in early game; move near them, while recovering health/mana.&#xD;&#xA;&#xD;&#xA;If you spare some gold buy a couple of **wards** in the first teleport back to your base and put them in the bushes to avoid being easily ganked (attacked by an enemy coming from mid or another lane)." />
  <row Id="41390" PostHistoryTypeId="5" PostId="17066" RevisionGUID="0cf6b6a5-0d38-4638-b880-1f2b4f7b14d6" CreationDate="2011-02-22T18:27:39.713" UserId="85" Comment="Hopefully capitalized on the most significant element, but unfortunately I can't figure all too much descriptive from it." Text="Right, I only remember a little but it was a epic game, really really fun and great for its time.&#xD;&#xA;&#xD;&#xA;It was for Playstation 1, it was 3D, and also allowed at least 2 players. It was the sort of 2-player game where it is co-op and you shared a screen, not one each.&#xD;&#xA;&#xD;&#xA;I remember you could play a old man, a kid, and maybe a woman.&#xD;&#xA;&#xD;&#xA;You were on a cruise ship (I think) and some terrorists (or someone) were taking it over, you would play one of the character and fight the bad guys, best thing about it was I remember fighting with a lot of weapons, like brooms and such.&#xD;&#xA;&#xD;&#xA;Would be great if someone can guess it from what I have said, sorry for the lack of information." />
  <row Id="41391" PostHistoryTypeId="4" PostId="17066" RevisionGUID="0cf6b6a5-0d38-4638-b880-1f2b4f7b14d6" CreationDate="2011-02-22T18:27:39.713" UserId="85" Comment="Hopefully capitalized on the most significant element, but unfortunately I can't figure all too much descriptive from it." Text="What was this epic PS1 co-op game with a wide variety of weapons to fight with?" />
  <row Id="41392" PostHistoryTypeId="2" PostId="17068" RevisionGUID="5e669255-1e8f-4411-b830-a10626bdc793" CreationDate="2011-02-22T18:28:53.397" UserId="605" Text="Under normal conditions pets won't attack other pets. However they have no problem eating a former pet's corpse. So one of the following things might have happened:&#xD;&#xA;&#xD;&#xA;* Something else (a monster or a boulder trap for example) killed your cat and your dog ate the corpse.&#xD;&#xA;* Your dog became confused from hunger, randomly attacked your cat and then ate it.&#xD;&#xA;* You're wearing a ring of conflict which caused the dog to attack anything in its range including your cat." />
  <row Id="41393" PostHistoryTypeId="2" PostId="17069" RevisionGUID="f243e364-e2b2-4cdc-9114-1a2c7834151f" CreationDate="2011-02-22T18:29:08.353" UserId="2888" Text="So, I've been playing Inside a Star-Filled Sky here and there for a couple days and I'm really digging it.  But I'm wondering about the details of how to play.  &#xD;&#xA;&#xD;&#xA;The power-up tiles (not really power-ups) each have a number.  One thing this number does is increment down each time you go up a level.  It also seems to indicate the degree of power that you'll have in that particular ability.  (I.e. if you have a big-bullets with a six, then your bullets will be substantially larger than if you have a big-bullets with a two.) &#xD;&#xA;&#xD;&#xA;Is that what you're seeing too?  Anything else?  &#xD;&#xA;&#xD;&#xA;When you enter one of those tiles to change it's nature, how do the numbers work in your experience?&#xD;&#xA;&#xD;&#xA;When you die and drop down a level, what do the numbers do?" />
  <row Id="41394" PostHistoryTypeId="1" PostId="17069" RevisionGUID="f243e364-e2b2-4cdc-9114-1a2c7834151f" CreationDate="2011-02-22T18:29:08.353" UserId="2888" Text="What does the number do on the &quot;power-ups&quot; in Inside a Star-Filled Sky?" />
  <row Id="41395" PostHistoryTypeId="3" PostId="17069" RevisionGUID="f243e364-e2b2-4cdc-9114-1a2c7834151f" CreationDate="2011-02-22T18:29:08.353" UserId="2888" Text="&lt;inside-a-star-filled-sky&gt;" />
  <row Id="41396" PostHistoryTypeId="2" PostId="17070" RevisionGUID="9ffd75fe-ed48-4c0c-81b9-836facdd95d3" CreationDate="2011-02-22T18:31:57.893" UserId="3932" Text="__Intro__  &#xD;&#xA;I play RTS (starcraft 2 specifically) and now realize that I want to use more then `1..5` digits to bind my army / buildings / etc.&#xD;&#xA;&#xD;&#xA;__Problem__  &#xD;&#xA;I cannot precisely hit `7..0` (neither `ctrl+7..0` nor `shift+7..0`) keys without looking on the keyboard (my right hand controls the mouse of course)&#xD;&#xA;&#xD;&#xA;__Question__  &#xD;&#xA;Do you know a way to easy hit `7,8,9,0` with left hand? Is there some mark that my hand could use (i.e. `right ctrl`) or something else?" />
  <row Id="41397" PostHistoryTypeId="1" PostId="17070" RevisionGUID="9ffd75fe-ed48-4c0c-81b9-836facdd95d3" CreationDate="2011-02-22T18:31:57.893" UserId="3932" Text="Is there easy way to use all digit buttons with left hand?" />
  <row Id="41398" PostHistoryTypeId="3" PostId="17070" RevisionGUID="9ffd75fe-ed48-4c0c-81b9-836facdd95d3" CreationDate="2011-02-22T18:31:57.893" UserId="3932" Text="&lt;real-time-strategy&gt;&lt;keyboard&gt;" />
  <row Id="41399" PostHistoryTypeId="4" PostId="17045" RevisionGUID="09e98384-8599-42cc-9a43-6baff5647f5c" CreationDate="2011-02-22T18:33:21.243" UserId="274" Comment="edited title" Text="What does &quot;(Player name) has not rebuilt their base and is being revealed&quot; mean?" />
  <row Id="41400" PostHistoryTypeId="4" PostId="17052" RevisionGUID="2af06989-50d1-41aa-9134-b11f84c1803d" CreationDate="2011-02-22T18:40:13.003" UserId="274" Comment="Improved question title" Text="Should I always equip a weapon in my free hand, even if it is a weak one?" />
  <row Id="41401" PostHistoryTypeId="5" PostId="17067" RevisionGUID="370d0227-9570-4f5c-9031-4c32e4dac414" CreationDate="2011-02-22T18:40:44.953" UserId="2222" Comment="clarifications" Text="I was carrying around a tripe ration in an effort to keep my dog close, when I found a nice housecat that was in need of a good home.&#xD;&#xA;&#xD;&#xA;So I fed it my tripe ration, and a very happy heart appeared over its head.  I named him Katt, and he purred and snuggled against me because he was so happy to have a real home.&#xD;&#xA;&#xD;&#xA;Then a few turns later, my dog **attacked and** ate him.  I don't know if it was sibling rivalry or not, but he just got angry at the cat and went to town.&#xD;&#xA;&#xD;&#xA;Do pets not like each other, or was it something else?  Up until that point my dog had a nice and sunny disposition.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Aside from the bolded edit above, here are some more clarifications:&#xD;&#xA;&#xD;&#xA;1) The dog had just killed and eaten a black naga hatchling&#xD;&#xA;&#xD;&#xA;2) The cat was alive at the time, the dog simply started biting him.&#xD;&#xA;&#xD;&#xA;3) I'm pretty low level still, I'm not wearing any jewelry of any kind.  &#xD;&#xA;&#xD;&#xA;4) The dog has eaten pretty well...I've been letting it take care of all lichens, jackals, etc so far.&#xD;&#xA;" />
  <row Id="41402" PostHistoryTypeId="2" PostId="17071" RevisionGUID="d8821db2-8fd6-4c0e-8c6f-842b06abd542" CreationDate="2011-02-22T18:46:42.513" UserId="2262" Text="Is the type and number of attacking zombies in each wave predetermined?  Or does it vary depending on factors such as how many plants I've got in the ground, what strength these plants are, or how much Sun I've saved?  " />
  <row Id="41403" PostHistoryTypeId="1" PostId="17071" RevisionGUID="d8821db2-8fd6-4c0e-8c6f-842b06abd542" CreationDate="2011-02-22T18:46:42.513" UserId="2262" Text="In Survival Mode (Endless), do the zombies on each wave vary?" />
  <row Id="41404" PostHistoryTypeId="3" PostId="17071" RevisionGUID="d8821db2-8fd6-4c0e-8c6f-842b06abd542" CreationDate="2011-02-22T18:46:42.513" UserId="2262" Text="&lt;plants-vs-zombies&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="41405" PostHistoryTypeId="2" PostId="17072" RevisionGUID="3daac6fa-cd4a-4dc5-b80a-4ceb9d464095" CreationDate="2011-02-22T18:49:13.603" UserId="4775" Text="How about a standalone numpad that you can place on the left side of your keyboard?  That way you'd be easily able to hold shift or ctrl while uniquely identifying which number you were pressing.  Something as simple as [this][1] seems like it would do pretty well and is cheap.  For a more expensive option, you could get something like the [Microsoft Sidewinder X6][2] that has a numpad that is able to be locked into either side of the keyboard.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Numpad-Number-Keyboard-Laptop-Notebook/dp/B0019W7HKE&#xD;&#xA;  [2]: http://www.engadget.com/2008/08/20/microsoft-intros-sidewinder-x6-keyboard-and-x5-mouse/" />
  <row Id="41406" PostHistoryTypeId="2" PostId="17073" RevisionGUID="f42711b3-819b-4188-817d-1d2ca16b0336" CreationDate="2011-02-22T18:56:45.993" UserId="3932" Text="Nuke launch creates event (it's displayed on left side and subtitles) and you will see a target of nuke by hitting spacebar (at least at 1.2.0 path, didn't tested after)&#xD;&#xA;If there is some other event occurred after nuke - just press space bar once again to cycle through events. Or just click on icon at the left side.&#xD;&#xA;&#xD;&#xA;This trick doesn't work with nydus (it's just a sound - no any event produced)." />
  <row Id="41407" PostHistoryTypeId="5" PostId="17067" RevisionGUID="a44edf9e-19ca-4321-bcbc-f333a634193e" CreationDate="2011-02-22T18:58:52.573" UserId="2222" Comment="added 54 characters in body" Text="I was carrying around a tripe ration in an effort to keep my dog close, when I found a nice housecat that was in need of a good home.&#xD;&#xA;&#xD;&#xA;So I fed it my tripe ration, and a very happy heart appeared over its head.  I named him Katt, and he purred and snuggled against me because he was so happy to have a real home.&#xD;&#xA;&#xD;&#xA;Then a few turns later, my dog **attacked and** ate him.  I don't know if it was sibling rivalry or not, but he just got angry at the cat and went to town.&#xD;&#xA;&#xD;&#xA;Do pets not like each other, or was it something else?  Up until that point my dog had a nice and sunny disposition.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Aside from the bolded edit above, here are some more clarifications:&#xD;&#xA;&#xD;&#xA;1) The dog had just killed and eaten a black naga hatchling&#xD;&#xA;&#xD;&#xA;2) The cat was alive at the time, the dog simply started biting him.&#xD;&#xA;&#xD;&#xA;3) I'm pretty low level still, I'm not wearing any jewelry of any kind.  &#xD;&#xA;&#xD;&#xA;4) The dog has eaten pretty well...I've been letting it take care of all lichens, jackals, etc so far.&#xD;&#xA;&#xD;&#xA;5) Also no traps within the immediate area either.&#xD;&#xA;" />
  <row Id="41408" PostHistoryTypeId="2" PostId="17074" RevisionGUID="afea328e-6531-41e0-b374-443804eb1a27" CreationDate="2011-02-22T19:25:54.837" UserId="7284" Text="This will be a tough one, I only recall playing this game when I was very young 1995-1996 (approximately) I've been looking for quite a while for this game and I just can't find it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I have no idea on the title, all I remember is that its a shooting game. Your indoor from what I remember it looks like an underground bunker or something. There's no alien's or anything silly like that the enemies are humans. Your character from what I can remember is some-what greenish? As if he had a dark green swat uniform on with a visor. I remember the 'bullets' are very tennis ball like and travel not so fast. There are ladders and such in the levels and big 'casino safe'-style doors. I think you're also able to prone but don't quote me. I'm sure there's different weapons you can unlock but I only remember having a pistol.&#xD;&#xA;&#xD;&#xA;Sorry this is extremely vague but I just can't remember much more than that. Almost seems like a dream.&#xD;&#xA;&#xD;&#xA;The game was not silly or EPIC like contra 3.(I highly doubt this game was multiplayer)&#xD;&#xA;&#xD;&#xA; Anyways thank you in advance for any help at all!" />
  <row Id="41409" PostHistoryTypeId="1" PostId="17074" RevisionGUID="afea328e-6531-41e0-b374-443804eb1a27" CreationDate="2011-02-22T19:25:54.837" UserId="7284" Text="Help Identify SNES Game (Platformer)" />
  <row Id="41410" PostHistoryTypeId="3" PostId="17074" RevisionGUID="afea328e-6531-41e0-b374-443804eb1a27" CreationDate="2011-02-22T19:25:54.837" UserId="7284" Text="&lt;identify-this-game&gt;&lt;snes&gt;&lt;platformer&gt;" />
  <row Id="41411" PostHistoryTypeId="2" PostId="17075" RevisionGUID="31be78e0-9622-4241-8ab2-c4b9d62e58fe" CreationDate="2011-02-22T19:32:41.333" UserId="6469" Text="The game is called **Crisis Beat**&#xD;&#xA;&#xD;&#xA;Sorry, there's no wikipedia page to link you to, but there seems to be some [videos of it on Youtube.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.ca/url?sa=t&amp;source=web&amp;cd=1&amp;sqi=2&amp;ved=0CBgQtwIwAA&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DACokNejbewg&amp;ei=Ig9kTY7VO4mCOsbCleYN&amp;usg=AFQjCNGHLDZ4sAsLdvB8zCPMDjBwxZ9kjg" />
  <row Id="41412" PostHistoryTypeId="2" PostId="17076" RevisionGUID="0643cee8-0ac6-40eb-bd6d-af2cf823141c" CreationDate="2011-02-22T19:33:49.450" UserId="7286" Text="I tried like 50 times, finally I killed him with a Water area spell and then a lightning+arcane+cold beam." />
  <row Id="41413" PostHistoryTypeId="5" PostId="17074" RevisionGUID="106d13c7-c281-4e69-8618-de90840623a4" CreationDate="2011-02-22T19:36:48.693" UserId="85" Comment="There's nothing really stand-out for the title other than the human element. Also, please don't assume the removal of the thanks as a removal of courtesy - it's simply our policy." Text="This will be a tough one, I only recall playing this game when I was very young 1995-1996 (approximately) I've been looking for quite a while for this game and I just can't find it.&#xD;&#xA;&#xD;&#xA;I have no idea on the title, all I remember is that its a shooting game. You're indoors from what I remember it looks like an underground bunker or something. There's no alie's or anything silly like that; the enemies are humans. Your character from what I can remember is somewhat greenish... as if he had a dark green swat uniform on with a visor. I remember the 'bullets' are very tennis-ball-like and don't travel very fast. There are ladders and such in the levels and big 'casino safe'-style doors. I think you're also able to lie prone but don't quote me. I'm sure there are different weapons you can unlock, but I only remember having a pistol.&#xD;&#xA;&#xD;&#xA;Sorry this is extremely vague but I just can't remember much more than that. Almost seems like a dream.&#xD;&#xA;&#xD;&#xA;The game was not silly or EPIC like contra 3. (I highly doubt this game was multiplayer)" />
  <row Id="41414" PostHistoryTypeId="4" PostId="17074" RevisionGUID="106d13c7-c281-4e69-8618-de90840623a4" CreationDate="2011-02-22T19:36:48.693" UserId="85" Comment="There's nothing really stand-out for the title other than the human element. Also, please don't assume the removal of the thanks as a removal of courtesy - it's simply our policy." Text="Help identify a platform shooting game for the SNES - playing a soldier versus other humans" />
  <row Id="41415" PostHistoryTypeId="2" PostId="17077" RevisionGUID="00c4a2bd-be6f-4d99-ab2c-7de65d6bdb00" CreationDate="2011-02-22T19:45:20.210" UserId="7157" Text="Move the keyboard about 50cm to the left and use the numpad." />
  <row Id="41416" PostHistoryTypeId="5" PostId="4598" RevisionGUID="608f27bc-6363-42a9-b480-6d141e8524cd" CreationDate="2011-02-22T19:45:47.353" UserId="2341" Comment="Adding link to site where you can vote for improvements to PS3 software." Text="The demo for Super Stardust HD added its trophy list to my PS3.  I don't plan on buying that game and don't want to see its list of trophies for the rest of my life.  Any way to delete them?&#xD;&#xA;&#xD;&#xA;**Update:** you can vote for this feature on the [Playstation.Blog Share site](http://share.blog.us.playstation.com/ideas/2010/03/17/deleting-trophies-with-0/)." />
  <row Id="41417" PostHistoryTypeId="5" PostId="8617" RevisionGUID="e62a5478-fbc9-4749-879b-a8adc16cee78" CreationDate="2011-02-22T20:00:32.927" UserId="243" Comment="fixed some typos" Text="The medic promotion for land units increases the heal rate of that unit, and those in adjacent hexes.&#xD;&#xA;&#xD;&#xA;I've just had a thought, but unfortunately am not at home to check, so thought I'd ask before I forget about it: Does the effect of the promotion stack?  &#xD;&#xA;If I have three injured units with the promotion and place them in a triangle formation (so they are each adjacent to the other two), and fortify them all to heal, will they each receive a bonus of:&#xD;&#xA;&#xD;&#xA;* +3 (+1 from themselves and +1 from each of the other 2 units)&#xD;&#xA;* +2 (+1 from themselves and +1 from a non-stacking adjacent effect)&#xD;&#xA;* +1 (+1 from themselves; no stacking at all)&#xD;&#xA;* Something else?&#xD;&#xA;" />
  <row Id="41418" PostHistoryTypeId="24" PostId="8617" RevisionGUID="1e25596d-8db3-4e8c-8d49-81008df00f1c" CreationDate="2011-02-22T20:00:32.927" Comment="Proposed by 243 approved by 336 edit id of 153" />
  <row Id="41419" PostHistoryTypeId="2" PostId="17078" RevisionGUID="f7e31f65-4551-4385-958b-cfefd63634eb" CreationDate="2011-02-22T20:08:34.443" UserId="6980" Text="Which game is the awesome kid in this poster playing? http://images.google.com/images?q=this+kid+is+awesome" />
  <row Id="41420" PostHistoryTypeId="1" PostId="17078" RevisionGUID="f7e31f65-4551-4385-958b-cfefd63634eb" CreationDate="2011-02-22T20:08:34.443" UserId="6980" Text="Which NES game is depicted in the &quot;this kid is awesome&quot; poster?" />
  <row Id="41421" PostHistoryTypeId="3" PostId="17078" RevisionGUID="f7e31f65-4551-4385-958b-cfefd63634eb" CreationDate="2011-02-22T20:08:34.443" UserId="6980" Text="&lt;nes&gt;" />
  <row Id="41422" PostHistoryTypeId="2" PostId="17079" RevisionGUID="e8bb1c7c-373f-48b4-b8ef-f8a784db4914" CreationDate="2011-02-22T20:09:08.700" UserId="5902" Text="Nothing on their twitter feeds, nothing on the site, nothing nowhere, which doesn't mean there will be nothing, so, I would say no plan, for now!" />
  <row Id="41423" PostHistoryTypeId="2" PostId="17080" RevisionGUID="24cbb567-f2d7-4b78-a486-ad612226a32c" CreationDate="2011-02-22T20:10:18.280" UserId="1719" Text="That's [Chip 'n Dale Rescue Rangers][1].&#xD;&#xA;&#xD;&#xA;The screenshot is from the very first level.  [Here's a TAS][2] of the game for reference.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Chip_and_Dale%27s_Rescue_Rangers#Video_games&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=G9nqMEeuBBk&amp;feature=player_embedded" />
  <row Id="41424" PostHistoryTypeId="6" PostId="17078" RevisionGUID="ad1588f3-0aaf-46f9-b6fa-55a797210eb3" CreationDate="2011-02-22T20:10:32.427" UserId="23" Comment="Formatting" Text="&lt;identify-this-game&gt;&lt;nes&gt;" />
  <row Id="41425" PostHistoryTypeId="5" PostId="17078" RevisionGUID="ad1588f3-0aaf-46f9-b6fa-55a797210eb3" CreationDate="2011-02-22T20:10:32.427" UserId="23" Comment="Formatting" Text="What game is the kid in the [THIS KID IS AWESOME][1] meme playing? &#xD;&#xA;&#xD;&#xA;&gt; ![This kid is awesome. You will never be as rad as him.][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://images.google.com/images?q=this+kid+is+awesome&#xD;&#xA;  [2]: http://i.imgur.com/8hrwE.jpg" />
  <row Id="41426" PostHistoryTypeId="2" PostId="17081" RevisionGUID="6d55dba2-893e-4b37-822f-0b462e47b753" CreationDate="2011-02-22T20:13:45.620" UserId="5145" Text="There was a lot of buzz about two or three years ago regarding an MMO/FPS called &quot;Huxley&quot;. I can't find a website for them anymore, at least one that seems to be official. I was really interested in this game but I can't figure out what happened to it. They held closed betas in 2009, I remember seeing it demo'ed at E3 in 2008... but I can't for the life of me figure out if it's cancelled and if so, why? Does anyone have any information about this?" />
  <row Id="41427" PostHistoryTypeId="1" PostId="17081" RevisionGUID="6d55dba2-893e-4b37-822f-0b462e47b753" CreationDate="2011-02-22T20:13:45.620" UserId="5145" Text="Whatever happened to Huxley?" />
  <row Id="41428" PostHistoryTypeId="3" PostId="17081" RevisionGUID="6d55dba2-893e-4b37-822f-0b462e47b753" CreationDate="2011-02-22T20:13:45.620" UserId="5145" Text="&lt;first-person-shooter&gt;&lt;mmo&gt;&lt;huxley&gt;" />
  <row Id="41429" PostHistoryTypeId="25" PostId="17078" RevisionGUID="51980824-d36b-4637-8578-bab95e0a94b2" CreationDate="2011-02-22T20:23:09.570" Comment="http://twitter.com/#!/StackGaming/status/40144584956837888" />
  <row Id="41430" PostHistoryTypeId="2" PostId="17082" RevisionGUID="e6cd8c08-49fd-4d4f-b698-0d011e31528b" CreationDate="2011-02-22T20:24:43.903" UserId="5433" Text="Could it be [TimeSlip][1], or maybe [GunForce][2]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=hDDuOCVm_gg&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=tmboHfqYIyE" />
  <row Id="41431" PostHistoryTypeId="2" PostId="17083" RevisionGUID="27656dce-2ea3-4de1-912d-d2d5643ecac4" CreationDate="2011-02-22T20:34:02.793" UserId="6745" Text="Its still around, and it was released in Korea.  The last I heard was that the distribution rights for the North American version were [transferred to the developer WebZen][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.ijji.com/showthread.php?t=967675" />
  <row Id="41432" PostHistoryTypeId="2" PostId="17084" RevisionGUID="10a2376b-af2c-4e1f-af13-4eb3a4127d91" CreationDate="2011-02-22T20:35:06.763" UserId="107" Text="I've played dozens of rounds and zombies definitely vary, but as I use very similar strategy each time it makes me think that the variation is rather random." />
  <row Id="41433" PostHistoryTypeId="2" PostId="17085" RevisionGUID="bad41e67-7919-4c9e-8f66-a503a0d66c9c" CreationDate="2011-02-22T20:43:07.927" UserId="6745" Text="First off, I would relax a bit.  They probably did not respond due to the fact that it was a holiday weekend in the United States.  They will most likely respond today or tomorrow, as I'm sure they have quite a backlog of support requests.&#xD;&#xA;&#xD;&#xA;Second, try [changing your download region][1].  Generally when I have a download that is &quot;suspended&quot; its just that the content delivery server is full.  Switching to one nearby that [has less traffic][2] generally fixes the problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=5483-YUFN-0521&#xD;&#xA;  [2]: http://store.steampowered.com/stats/content/" />
  <row Id="41434" PostHistoryTypeId="2" PostId="17086" RevisionGUID="73aa18f6-f6e8-4b84-8454-340a3091e74f" CreationDate="2011-02-22T20:51:46.400" UserId="7287" Text="Perhaps [Smash TV][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?client=ubuntu&amp;channel=fs&amp;q=snes+smash+tv&amp;ie=utf-8&amp;oe=utf-8#q=snes+smash+tv&amp;hl=en&amp;prmd=ivns&amp;source=univ&amp;tbs=vid:1&amp;tbo=u&amp;sa=X&amp;ei=ZiFkTc-ZEYj4sAOG2-nXCA&amp;ved=0CCAQqwQ&amp;bav=on.1,or.&amp;fp=5554087cfc08a05 &quot;Smash TV&quot;" />
  <row Id="41435" PostHistoryTypeId="2" PostId="17087" RevisionGUID="a57ecb38-9c50-45c0-b79d-946ccacde516" CreationDate="2011-02-22T21:03:54.340" UserId="7288" Text="Assuming that the 0.3% is additive, as indicated by Damon (in [response to Lasse][1]):&#xD;&#xA;&#xD;&#xA;    Cities Policy Cost:&#xD;&#xA;    1      1.0&#xD;&#xA;    2      1.3&#xD;&#xA;    3      1.6&#xD;&#xA;    n      1 + (n - 1) * 0.3&#xD;&#xA;&#xD;&#xA;TL;DR;  Without Stonehenge, more cities means more culture.&#xD;&#xA;&#xD;&#xA;The only exception is if you have outliers.  If you have a few cities producing dramatically more culture than the average, additional cities are a drain.  This is hard to achieve, though, and likely apparent only early game.&#xD;&#xA;&#xD;&#xA;    # outliers  degree of difference from average city&#xD;&#xA;    1           x3.3~   (10/3)&#xD;&#xA;    2           x2.16~  (65/30)&#xD;&#xA;    3           x1.7~   (16/9)&#xD;&#xA;    4           x1.583~ (95/6)&#xD;&#xA;&#xD;&#xA;That is:&#xD;&#xA;Avg(Out) / Avg(Ex) ~= diff&#xD;&#xA;&#xD;&#xA;That's comparing the (average cultural output) of your outliers vs the (average cultural output) of every other city: if the (average output) of your outliers / (average output) of your other cities is &gt; the degree of difference (see the table)...additional cities slow down culture.  Aka, If you build a monument in your capital (2+1=3) and monuments in all other cities (2 average), no problem: 3/2 &gt; 10/3.  Even with a temple in the capital (2+1+3=6) and only monuments in all other cities (2), 6/2 &gt; 10/3.  Same with 3x regular wonders and a monument in the capital (1+1+1+2+1=6) and only monuments in all other cities (2), 6/2 &gt; 10/3.&#xD;&#xA;&#xD;&#xA;Interestingly, if you manage to build Stonehenge in your capital (8+1=9), all other cities will be a drain, even with monuments (9/2 &lt; 10/3)...until you can build a temple (12/5 &gt; 10/3).  In this contrived example, optimizing your research, it would take 35 turns for Pottery-&gt;Calendar research to unlock Stonehenge;  It would take another 52 turns for Writing -&gt; Philosophy research to unlock temples, at which point additional cities CAN be a boon to your cultural output...after you spend 160 production to make a monument + temple in each.  It's an interesting single-city strategy, at least for the first 87 turns;  Slight Early-game boosts to policies, but at the cost of future production (your expansion cities will be at least 87 turns behind) and a locked-in research path.  This might be viable on Archipelago maps, although I haven't modeled exactly what the scope of this is;  it could be only a 7-turn net gain to the rate you gain policies, vs a typical expansion model.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city/9079#9079" />
  <row Id="41436" PostHistoryTypeId="5" PostId="17087" RevisionGUID="b9ed0ce4-64d8-4c6e-87ab-f8d8b70d7e4f" CreationDate="2011-02-22T21:24:40.787" UserId="7288" Comment="Added +30% per expansion city explanation" Text="Assuming that the 0.3% is additive, as indicated by Damon (in [response to Lasse][1]):&#xD;&#xA;&#xD;&#xA;    Cities Policy Cost:&#xD;&#xA;    1      1.0&#xD;&#xA;    2      1.3&#xD;&#xA;    3      1.6&#xD;&#xA;    n      1 + (n - 1) * 0.3&#xD;&#xA;&#xD;&#xA;To compensate, each new city must contribute an addition +30% on top of your existing cultural output, to maintain a constant policy acquisition rate.  This is quite achievable in most cases!&#xD;&#xA;&#xD;&#xA;TL;DR;  Without Stonehenge, more cities means more culture.&#xD;&#xA;&#xD;&#xA;The only exception is if you have outliers.  If you have a few cities producing dramatically more culture than the average, additional cities are a drain.  This is hard to achieve, though, and likely apparent only early game.&#xD;&#xA;&#xD;&#xA;    # outliers  degree of difference from average city&#xD;&#xA;    1           x3.3~   (10/3)&#xD;&#xA;    2           x2.16~  (65/30)&#xD;&#xA;    3           x1.7~   (16/9)&#xD;&#xA;    4           x1.583~ (95/6)&#xD;&#xA;&#xD;&#xA;That is:&#xD;&#xA;Avg(Out) / Avg(Ex) ~= diff&#xD;&#xA;&#xD;&#xA;That's comparing the (average cultural output) of your outliers vs the (average cultural output) of every other city: if the (average output) of your outliers / (average output) of your other cities is &gt; the degree of difference (see the table)...additional cities slow down culture.  Aka, If you build a monument in your capital (2+1=3) and monuments in all other cities (2 average), no problem: 3/2 &gt; 10/3.  Even with a temple in the capital (2+1+3=6) and only monuments in all other cities (2), 6/2 &gt; 10/3.  Same with 3x regular wonders and a monument in the capital (1+1+1+2+1=6) and only monuments in all other cities (2), 6/2 &gt; 10/3.&#xD;&#xA;&#xD;&#xA;Interestingly, if you manage to build Stonehenge in your capital (8+1=9), all other cities will be a drain, even with monuments (9/2 &lt; 10/3)...they'll continue to be a drain until you can build temples (12/5 &gt; 10/3).  Put another way, it's impossible to produce (+30% on top of 9) +2.7 culture per expansion city in the early game.  In this contrived example, optimizing your research, it would take 35 turns for Pottery-&gt;Calendar research to unlock Stonehenge;  It would take another 52 turns for Writing -&gt; Philosophy research to unlock temples, at which point additional cities CAN be a boon to your cultural output...after you spend 160 production to make a monument + temple in each.&#xD;&#xA;&#xD;&#xA;It's an interesting single-city strategy, at least for the first 87 turns;  slight Early-game boosts to policies, but at the cost of future production (your expansion cities will be at least 87 turns behind) and a locked-in research path.  This might be viable on Archipelago maps, although I haven't modeled exactly what the scope of this is;  it could be only a 7-turn net gain to the rate you gain policies, vs a typical expansion model.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8269/is-it-possible-to-win-culturally-in-civilization-v-with-only-one-city/9079#9079" />
  <row Id="41437" PostHistoryTypeId="2" PostId="17088" RevisionGUID="aae70254-176f-484a-b0ac-b465a6d933f8" CreationDate="2011-02-22T21:31:47.190" UserId="7137" Text="Off chance - was it &lt;a href=&quot;http://www.consoleclassix.com/snes/stargate.html&quot;&gt;Stargate&lt;/a&gt;?  Some of the levels are like what you say..." />
  <row Id="41438" PostHistoryTypeId="2" PostId="17089" RevisionGUID="577e1f2b-57a7-4707-a4f5-80adba58698a" CreationDate="2011-02-22T21:46:42.447" UserId="7289" Text="I live in Africa (Zimbabwe to be precise) and while our internal Internet is prity decent our international connections have very slow (and sometimes unstable) ping times.&#xD;&#xA;&#xD;&#xA;We have had no trouble playing PS3 games like Red Dead and GT5 as it merely authenticates against PSN but peers the actual game traffic locally.&#xD;&#xA;&#xD;&#xA;However the current trend in PC gaming is to run everything through their main servers.  We cannot reliably play HON or SC2 (especially SC2).  I have not tried CODBLOPS on PC but I hear it is the same.&#xD;&#xA;&#xD;&#xA;What recent popular PC multiplayer games can we play which has either LAN hosting or peers its online traffic locally once the game is established (like wc3 etc used to do on the old battle.net).  So much for progress..." />
  <row Id="41439" PostHistoryTypeId="1" PostId="17089" RevisionGUID="577e1f2b-57a7-4707-a4f5-80adba58698a" CreationDate="2011-02-22T21:46:42.447" UserId="7289" Text="New PC games that can peer locally" />
  <row Id="41440" PostHistoryTypeId="3" PostId="17089" RevisionGUID="577e1f2b-57a7-4707-a4f5-80adba58698a" CreationDate="2011-02-22T21:46:42.447" UserId="7289" Text="&lt;pc&gt;&lt;multiplayer&gt;&lt;local-multiplayer&gt;" />
  <row Id="41441" PostHistoryTypeId="2" PostId="17090" RevisionGUID="376009f8-1028-441e-96a0-107897f5ff83" CreationDate="2011-02-22T22:04:10.377" UserId="1134" Text="Sometimes deleted the ClientRegistry blob and having Steam rebuild its cache of games helps.&#xD;&#xA;&#xD;&#xA;From the [ClientRegistry.blob answer on Steam Support][1]:&#xD;&#xA;&#xD;&#xA;Windows XP/Vista/7&#xD;&#xA;&#xD;&#xA;- Completely exit from the Steam client.&#xD;&#xA;- Go to C:\Program Files\Steam (or the Steam directory that was specified during installation).&#xD;&#xA;- Locate ClientRegistry.blob and rename this file to ClientRegistryOld.blob.&#xD;&#xA;- Restart Steam to allow the file to be recreated.&#xD;&#xA;- Test the issue once more.&#xD;&#xA; &#xD;&#xA;Mac OSX&#xD;&#xA;&#xD;&#xA;- Completely exit from the Steam client.&#xD;&#xA;- Go to /Users/[Username]/Library/Application Support/Steam&#xD;&#xA;- Locate ClientRegistry.blob and rename this file to ClientRegistryOld.blob.&#xD;&#xA;- Restart Steam to allow the file to be recreated.&#xD;&#xA;- Test the issue once more.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343" />
  <row Id="41442" PostHistoryTypeId="5" PostId="17089" RevisionGUID="c13c23cf-7d97-4f41-a728-555e2737c6aa" CreationDate="2011-02-22T22:04:14.963" UserId="1719" Comment="added 1 characters in body; edited tags" Text="I live in Africa (Zimbabwe to be precise) and while our internal Internet is pretty decent our international connections have very slow (and sometimes unstable) ping times.&#xD;&#xA;&#xD;&#xA;We have had no trouble playing PS3 games like Red Dead and GT5 as it merely authenticates against PSN but peers the actual game traffic locally.&#xD;&#xA;&#xD;&#xA;However the current trend in PC gaming is to run everything through their main servers.  We cannot reliably play HON or SC2 (especially SC2).  I have not tried CODBLOPS on PC but I hear it is the same.&#xD;&#xA;&#xD;&#xA;What recent popular PC multiplayer games can we play which has either LAN hosting or peers its online traffic locally once the game is established (like wc3 etc used to do on the old battle.net).  So much for progress..." />
  <row Id="41443" PostHistoryTypeId="6" PostId="17089" RevisionGUID="c13c23cf-7d97-4f41-a728-555e2737c6aa" CreationDate="2011-02-22T22:04:14.963" UserId="1719" Comment="added 1 characters in body; edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;multiplayer&gt;&lt;local-multiplayer&gt;" />
  <row Id="41444" PostHistoryTypeId="5" PostId="17088" RevisionGUID="2af1e372-a595-4177-8ac4-f571fb7e4a6c" CreationDate="2011-02-22T22:13:41.693" UserId="7137" Comment="added 141 characters in body" Text="Off chance - was it &lt;a href=&quot;http://www.consoleclassix.com/snes/stargate.html&quot;&gt;Stargate&lt;/a&gt;?  Some of the levels are like what you say...&#xD;&#xA;&#xD;&#xA;EDIT (Attempt #2):&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://www.consoleclassix.com/snes/flash_back_quest_identity.html&quot;&gt;Flash Back: The Quest for Identity?&lt;/a&gt;" />
  <row Id="41445" PostHistoryTypeId="5" PostId="17074" RevisionGUID="d372e7dc-4281-4a2a-b093-0217fef77cc6" CreationDate="2011-02-22T22:31:46.103" UserId="7284" Comment="added 2 characters in body; added 138 characters in body" Text="This will be a tough one, I only recall playing this game when I was very young 1995-1996 (approximately) I've been looking for quite a while for this game and I just can't find it.&#xD;&#xA;&#xD;&#xA;I have no idea on the title, all I remember is that its a shooting game. You're indoors from what I remember it looks like an underground bunker or something. There are no aliens or anything silly like that; the enemies are humans. Your character from what I can remember is somewhat greenish... as if he had a dark green swat uniform on with a visor. I remember the 'bullets' are very tennis-ball-like and don't travel very fast. There are ladders and such in the levels and big 'casino safe'-style doors. I think you're also able to lie prone but don't quote me. I'm sure there are different weapons you can unlock, but I only remember having a pistol.&#xD;&#xA;&#xD;&#xA;Sorry this is extremely vague but I just can't remember much more than that. Almost seems like a dream.&#xD;&#xA;&#xD;&#xA;The game was not silly or EPIC like contra 3. (I highly doubt this game was multiplayer)&#xD;&#xA;&#xD;&#xA;Closest game style/level terrain I could find;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=lbCeVl_3-6E&amp;feature=more_related ''Judge Dredd''" />
  <row Id="41446" PostHistoryTypeId="2" PostId="17091" RevisionGUID="8950909a-10d8-4253-ac60-2c80cc4b098b" CreationDate="2011-02-22T22:44:34.153" UserId="5962" Text="The new Redstone Repeater block provides a new option for solving this problem. This is my first reasonably compact design for the job:&#xD;&#xA;&#xD;&#xA;![Loopback circuit][1]&#xD;&#xA;&#xD;&#xA;The bottom row (set to maximum delay) forms a delay line, and the signal is input from the left. The right end and top row ORs together all of the signals, so that the output is on if any of the delay line elements are.&#xD;&#xA;&#xD;&#xA;This system takes many blocks and much redstone (about 36 for 4 seconds), but perhaps it can be combined with other circuits to form an efficient delay?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/g8daa.png" />
  <row Id="41447" PostHistoryTypeId="10" PostId="17089" RevisionGUID="8f635e9c-ceb5-4aef-b689-9d7450f36580" CreationDate="2011-02-22T23:02:43.007" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="41448" PostHistoryTypeId="5" PostId="17088" RevisionGUID="40f0e2fb-2c2f-4325-90d8-cd45809a1918" CreationDate="2011-02-22T23:16:40.227" UserId="7137" Comment="added 233 characters in body" Text="Off chance - was it &lt;a href=&quot;http://www.consoleclassix.com/snes/stargate.html&quot;&gt;Stargate&lt;/a&gt;?  Some of the levels are like what you say...&#xD;&#xA;&#xD;&#xA;EDIT (Attempt #2):&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://www.consoleclassix.com/snes/flash_back_quest_identity.html&quot;&gt;Flash Back: The Quest for Identity?&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;I reccomend perusing &lt;a href=&quot;http://www.consoleclassix.com/&quot;&gt;Console Classix&lt;/a&gt;, as they have the games sorted into genre/system.  You may be able to locate it where others will fail as they don't know exactly what to look for." />
  <row Id="41449" PostHistoryTypeId="25" PostId="17067" RevisionGUID="14851dc3-13bb-47d7-84e2-831ed41690ac" CreationDate="2011-02-22T23:23:09.160" Comment="http://twitter.com/#!/StackGaming/status/40189882206781440" />
  <row Id="41450" PostHistoryTypeId="2" PostId="17092" RevisionGUID="9d4a4b86-40da-4ba1-9237-59937c4a21dd" CreationDate="2011-02-22T23:39:54.550" UserId="7293" Text="i found a great way of making money get a formula gt/red bull x1 and do the like the wind at least probs 1,400,000 a hour!@!@!@!" />
  <row Id="41451" PostHistoryTypeId="4" PostId="14171" RevisionGUID="c6b5fd15-427a-42b8-88d9-e5853461ea66" CreationDate="2011-02-22T23:45:20.223" UserId="5962" Comment="Rewrite title for brevity" Text="Minecraft inactivity timeout device" />
  <row Id="41452" PostHistoryTypeId="2" PostId="17093" RevisionGUID="17401de6-e483-41fe-9e09-b4770777995e" CreationDate="2011-02-22T23:47:32.030" UserId="7292" Text="Yes, with a little practice you can easily [jump over the flag pole][1] on **level 3-3**.&#xD;&#xA;&#xD;&#xA;Contrary to popular belief, it can also be done on **level 1-1** as described [in this video][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=ubYz7DmQwbI&#xD;&#xA;  [2]: http://www.cinemassacre.com/2011/01/12/how-to-jump-the-flagpole-on-stage-1-in-super-mario-bros/" />
  <row Id="41453" PostHistoryTypeId="5" PostId="17092" RevisionGUID="08c055a0-af21-4e3d-9c0a-e5ad10371196" CreationDate="2011-02-22T23:55:57.970" UserId="23" Comment="Attempt to translate to English" Text="Get a formula gt/red bull x1 and the wind and the like. You'll probably get at least $1,400,000 per hour!!" />
  <row Id="41454" PostHistoryTypeId="2" PostId="17094" RevisionGUID="cff92ace-c9bf-456b-8766-e4e241b89f99" CreationDate="2011-02-23T00:00:17.640" UserId="2831" Text="What kind of keyboard do you have?  If you can get used to an ergonomic keyboard, you might find it easier because the keyboard is split.  Mine has the number keys like this:&#xD;&#xA;&#xD;&#xA;    123456  7890" />
  <row Id="41455" PostHistoryTypeId="2" PostId="17095" RevisionGUID="390b2e26-189a-46eb-b38a-70d343f3bc3c" CreationDate="2011-02-23T00:05:33.613" UserId="599" Text="Maybe this youtube video will help: http://www.youtube.com/watch?v=9gHSZtcF9Ss" />
  <row Id="41456" PostHistoryTypeId="2" PostId="17096" RevisionGUID="a8d339f0-f7f7-4d3e-a913-5d0259408df2" CreationDate="2011-02-23T00:08:55.643" UserId="4103" Text="In the beginning of Dragon Age 2&#xD;&#xA;&#xD;&#xA;&gt;! your brother dies in one of the first fights. &#xD;&#xA;&#xD;&#xA;Is there any way to save him or is this a scripted event that can't be avoided?" />
  <row Id="41457" PostHistoryTypeId="1" PostId="17096" RevisionGUID="a8d339f0-f7f7-4d3e-a913-5d0259408df2" CreationDate="2011-02-23T00:08:55.643" UserId="4103" Text="Can I save him?" />
  <row Id="41458" PostHistoryTypeId="3" PostId="17096" RevisionGUID="a8d339f0-f7f7-4d3e-a913-5d0259408df2" CreationDate="2011-02-23T00:08:55.643" UserId="4103" Text="&lt;spoiler&gt;&lt;dragon-age-2&gt;" />
  <row Id="41459" PostHistoryTypeId="2" PostId="17097" RevisionGUID="0cda7b6f-d015-4f17-a095-5eade4c0f78a" CreationDate="2011-02-23T00:10:53.077" UserId="3015" Text="I use this mouse:&#xD;&#xA;![Razer Naga][1]&#xD;&#xA;&#xD;&#xA;Maybe a [Naga][1] would be good for you (or mouse with a similar button layout). It would definitely allow you to get to all your hot keys easier (I've used it in SC2 for just such a reason). &#xD;&#xA;&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/BRFQN.jpg" />
  <row Id="41460" PostHistoryTypeId="2" PostId="17098" RevisionGUID="72fa9022-eb87-4570-bd13-efb58bcd2b51" CreationDate="2011-02-23T00:21:31.687" UserId="6774" Text="Why do people worker rush (right when a match starts, you send all your SCVs/probes/drones to the opponent's base to attack their workers)? I have had this happen a couple times in 2v2 matches, and it just ended in messy games where they either lost immediately or lost eventually. I would never consider doing this in my own games, and I always wondered what the compelling reason would be.&#xD;&#xA;&#xD;&#xA;Since there is almost no decision making at this early stage of the game, there is no advantage to play from really. So, what could the rationale possibly be? Here are my theories:&#xD;&#xA;&#xD;&#xA;* In low levels of play you could hope that your opponent doesn't know how to attack with workers, so your own workers attack with no repercussion.&#xD;&#xA;* If you expect a 6-pool, maybe you can have an advantage in worker numbers because they cut all drone production?&#xD;&#xA;* Maybe you are just messing around doing something senselessly&#xD;&#xA;* Maybe you have to go soon, so this is at least SOME action instead of a cold surrender.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for defending a worker rush, see these other questions:&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/16452/best-strategy-against-worker-rush-cheese-in-2v2-and-other-matchups&#xD;&#xA;&#xD;&#xA;http://gaming.stackexchange.com/questions/10283/drone-rushes-counter-for-each-race&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41461" PostHistoryTypeId="1" PostId="17098" RevisionGUID="72fa9022-eb87-4570-bd13-efb58bcd2b51" CreationDate="2011-02-23T00:21:31.687" UserId="6774" Text="Worker rush: Why do people do it?" />
  <row Id="41462" PostHistoryTypeId="3" PostId="17098" RevisionGUID="72fa9022-eb87-4570-bd13-efb58bcd2b51" CreationDate="2011-02-23T00:21:31.687" UserId="6774" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;rushing&gt;&lt;cheese-build&gt;" />
  <row Id="41463" PostHistoryTypeId="5" PostId="17096" RevisionGUID="d13627ba-5bce-49d9-b592-9549f5bfdfd5" CreationDate="2011-02-23T00:22:22.997" UserId="23" Comment="added 1 characters in body; edited tags; edited title" Text="In the beginning of Dragon Age 2,&#xD;&#xA;&#xD;&#xA;&gt;! your brother dies in one of the first fights. &#xD;&#xA;&#xD;&#xA;Is there any way to save him or is this a scripted event that can't be avoided?" />
  <row Id="41464" PostHistoryTypeId="4" PostId="17096" RevisionGUID="d13627ba-5bce-49d9-b592-9549f5bfdfd5" CreationDate="2011-02-23T00:22:22.997" UserId="23" Comment="added 1 characters in body; edited tags; edited title" Text="Can I save my brother?" />
  <row Id="41465" PostHistoryTypeId="6" PostId="17096" RevisionGUID="d13627ba-5bce-49d9-b592-9549f5bfdfd5" CreationDate="2011-02-23T00:22:22.997" UserId="23" Comment="added 1 characters in body; edited tags; edited title" Text="&lt;spoiler&gt;&lt;plot&gt;&lt;dragon-age-2&gt;" />
  <row Id="41466" PostHistoryTypeId="2" PostId="17099" RevisionGUID="eea8d8db-c123-40be-ae80-225d4d70a200" CreationDate="2011-02-23T00:46:36.277" UserId="336" Text="People do it because they're lazy and want an easy win.&#xD;&#xA;&#xD;&#xA;No, think about it; I'm serious.&#xD;&#xA;&#xD;&#xA;A Worker rush is both simple to execute, and brings the possibility of a quick victory (however cheaply earned).&#xD;&#xA;&#xD;&#xA;I would imagine players generally execute worker rushes because they're either expecting to take neophyte opponents by surprise (and thus gain an easy win), or because they don't care enough to learn a more advanced Starcraft 2 strategy. &#xD;&#xA;&#xD;&#xA;It's incredibly easy to execute: select all your workers, click one of the opponent's start locations. Win or lose within 10 minutes (or less!)." />
  <row Id="41467" PostHistoryTypeId="4" PostId="17096" RevisionGUID="5d24e279-9339-42f1-9f8f-b9cad97f0ca1" CreationDate="2011-02-23T00:51:29.687" UserId="336" Comment="edited title" Text="Can I save my this character?" />
  <row Id="41468" PostHistoryTypeId="4" PostId="17096" RevisionGUID="6c58d8c9-3c87-4279-be78-36a8ff83a277" CreationDate="2011-02-23T00:58:26.560" UserId="336" Comment="edited title" Text="Can I save this character?" />
  <row Id="41469" PostHistoryTypeId="5" PostId="17058" RevisionGUID="cbc0c098-4580-49b6-851d-01d9fa37068b" CreationDate="2011-02-23T01:31:32.417" UserId="1721" Comment="Finalized answer after testing; added 25 characters in body" Text="**In short:** you should be dual-wielding if you have an off-hand weapon with many powerful effects; otherwise use a shield.&#xD;&#xA;&#xD;&#xA;When dual-wielding the effects from both weapons are added together and applied with each attack. So if your off-hand pistol has +X life-steal, then all of your attacks will have life-steal.&#xD;&#xA;&#xD;&#xA;However, DPS is only the better of the two weapons (discovered with a little testing). Attack speed averages because attacks alternate between the two wielded weapons, each taking the time of the respective weapon. For example, if you have a quick pistol but a slow wand, the pistol attacks will happen very quickly after each wand attack, but wand attacks will happen slowly after each pistol attack.&#xD;&#xA;&#xD;&#xA;What this means is that you should only dual-wield if you have an off-hand with a fast attack speed and many useful effects.&#xD;&#xA;&#xD;&#xA;The Dual-Wield skill increases damage significantly, but it is geared towards Berserker as most of his skills add the DPS of *both* weapons to skill damage. Being an Alchemist, this skill should not interest you nor affect your decision.&#xD;&#xA;&#xD;&#xA;Usually the defense of an off-hand shield is more valuable than a weapon that only adds its value in effects. Also, as your mana regeneration increases you will be using only skills, meaning your weapon is never used whereas a shield is (passively)." />
  <row Id="41471" PostHistoryTypeId="5" PostId="17092" RevisionGUID="ade68851-af48-429e-803f-d9cf1067082b" CreationDate="2011-02-23T01:45:43.253" UserId="1561" Comment="probably meant the Like the Wind race." Text="Get a formula gt/red bull x1 and do the Like the Wind race. You'll probably get at least $1,400,000 per hour!!" />
  <row Id="41472" PostHistoryTypeId="24" PostId="17092" RevisionGUID="abb12b5a-3756-4d6e-8c0a-9c4b817a7153" CreationDate="2011-02-23T01:45:43.253" Comment="Proposed by 1561 approved by 14 edit id of 154" />
  <row Id="41474" PostHistoryTypeId="25" PostId="17098" RevisionGUID="473d7a7e-2d0f-4d00-9079-093fe165caa7" CreationDate="2011-02-23T02:23:10.113" Comment="http://twitter.com/#!/StackGaming/status/40235183726661632" />
  <row Id="41475" PostHistoryTypeId="2" PostId="17101" RevisionGUID="e7f80d22-2aab-4e74-8691-195552e48ad9" CreationDate="2011-02-23T02:29:49.777" UserId="2262" Text="What kinds of items can I use with a Reset Stone in Alchemy?  Can the stones be used to de-volve any kind of item, or only special ones?" />
  <row Id="41476" PostHistoryTypeId="1" PostId="17101" RevisionGUID="e7f80d22-2aab-4e74-8691-195552e48ad9" CreationDate="2011-02-23T02:29:49.777" UserId="2262" Text="What kinds of items can I use a Reset Stone with?" />
  <row Id="41477" PostHistoryTypeId="3" PostId="17101" RevisionGUID="e7f80d22-2aab-4e74-8691-195552e48ad9" CreationDate="2011-02-23T02:29:49.777" UserId="2262" Text="&lt;dragon-quest-9&gt;&lt;alchemy&gt;" />
  <row Id="41478" PostHistoryTypeId="2" PostId="17102" RevisionGUID="e2c142b9-7c2f-4946-b511-b184c9b63b53" CreationDate="2011-02-23T02:44:26.410" UserId="3121" Text="I am trying to find one old game, if I remember correctly it is from the end of 80's, or even early 90's.&#xD;&#xA;&#xD;&#xA;Game is adventure genre, about a guy (with a rangers hat, in some red jacket, if I'm correct), who progresses through a jungle, jumping over a rolling tree logs, collecting something, avoiding snakes, etc. Next, later on in the game, he jumps into some train cart and goes on rolling downhill, doing something.&#xD;&#xA;&#xD;&#xA;Unfortunatelly, those details are the only ones I can remember...&#xD;&#xA;&#xD;&#xA;Game was hosted on standing machine (arcade console?), next to a machine hosting a Golden Axe game. Graphics and sound weren't much different (read: worse), if at all, from Golden Axe. This could be a hint to a game system used by a console...&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;Thanks in advance!!" />
  <row Id="41479" PostHistoryTypeId="1" PostId="17102" RevisionGUID="e2c142b9-7c2f-4946-b511-b184c9b63b53" CreationDate="2011-02-23T02:44:26.410" UserId="3121" Text="Help needed to find out a name of a retro game" />
  <row Id="41480" PostHistoryTypeId="3" PostId="17102" RevisionGUID="e2c142b9-7c2f-4946-b511-b184c9b63b53" CreationDate="2011-02-23T02:44:26.410" UserId="3121" Text="&lt;retro-gaming&gt;" />
  <row Id="41481" PostHistoryTypeId="5" PostId="17102" RevisionGUID="4cfb5f8b-923d-4ef9-8b1a-e0d4dc5dc29b" CreationDate="2011-02-23T02:51:41.077" UserId="160" Comment="added ITG tag, cleaned up spelling/grammar, removed unnecessary info; edited title" Text="I am trying to find one old game. If I remember correctly it is from the end of 80's, or even early 90's.&#xD;&#xA;&#xD;&#xA;The game is adventure genre, about a guy (with a ranger's hat, in some red jacket, if I'm correct), who progresses through a jungle, jumping over a rolling tree logs, collecting items, avoiding snakes, etc. Next, later on in the game, he jumps into some train cart and goes on rolling downhill.&#xD;&#xA;&#xD;&#xA;Unfortunately, those details are the only ones I can remember.&#xD;&#xA;&#xD;&#xA;The game ran on an arcade cabinet next to another running Golden Axe. In comparison, the graphics and sound weren't much different (read: worse), if at all, from Golden Axe. This could be a hint to a game system used by a console.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="41482" PostHistoryTypeId="6" PostId="17102" RevisionGUID="4cfb5f8b-923d-4ef9-8b1a-e0d4dc5dc29b" CreationDate="2011-02-23T02:51:41.077" UserId="160" Comment="added ITG tag, cleaned up spelling/grammar, removed unnecessary info; edited title" Text="&lt;identify-this-game&gt;&lt;retro-gaming&gt;" />
  <row Id="41483" PostHistoryTypeId="4" PostId="17102" RevisionGUID="4cfb5f8b-923d-4ef9-8b1a-e0d4dc5dc29b" CreationDate="2011-02-23T02:51:41.077" UserId="160" Comment="added ITG tag, cleaned up spelling/grammar, removed unnecessary info; edited title" Text="Help me identify an old arcade adventure game" />
  <row Id="41484" PostHistoryTypeId="2" PostId="17103" RevisionGUID="a15097ff-5692-48cf-9d19-654330a8718b" CreationDate="2011-02-23T02:54:10.060" UserId="461" Text="According to the [Dragon Age Wiki][1], it sounds like the character that dies is based on Hawke's class. This is probably to aid in giving the player a balanced party without too many redundant classes.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Carver" />
  <row Id="41485" PostHistoryTypeId="2" PostId="17104" RevisionGUID="53854561-da08-4601-823f-be9edbba905e" CreationDate="2011-02-23T04:50:43.877" UserId="7218" Text="Hey everyone, the details I can remember are the following:&#xD;&#xA;&#xD;&#xA;**What I am 100% certain of:**  &#xD;&#xA;Monster Trucks  &#xD;&#xA;Commonly found in pizza shops  &#xD;&#xA;Top down view  &#xD;&#xA;1-4 player  &#xD;&#xA;Joy stick (and maybe two buttons A and B) per player  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Possibly in the game:**  &#xD;&#xA;NOS/speed boost  &#xD;&#xA;customize your Truck (Shocks and Wheels)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;That's about all I can remember&#xD;&#xA;&#xD;&#xA;Thanks in advance everyone!&#xD;&#xA;" />
  <row Id="41486" PostHistoryTypeId="1" PostId="17104" RevisionGUID="53854561-da08-4601-823f-be9edbba905e" CreationDate="2011-02-23T04:50:43.877" UserId="7218" Text="Help identify an old Monster Truck Racing Arcade game" />
  <row Id="41487" PostHistoryTypeId="3" PostId="17104" RevisionGUID="53854561-da08-4601-823f-be9edbba905e" CreationDate="2011-02-23T04:50:43.877" UserId="7218" Text="&lt;identify-this-game&gt;&lt;racing&gt;&lt;arcade&gt;&lt;coin-op&gt;" />
  <row Id="41488" PostHistoryTypeId="2" PostId="17105" RevisionGUID="0aff85e9-4d56-4ccc-8ef0-83b06df802a4" CreationDate="2011-02-23T05:08:02.567" UserId="3501" Text="Are there some good drivers that are available to make the ps3 controller work with window7 ?&#xD;&#xA;&#xD;&#xA;Also, can I use it via wireless ( i am guessing by setting up an adhoc network )?" />
  <row Id="41489" PostHistoryTypeId="1" PostId="17105" RevisionGUID="0aff85e9-4d56-4ccc-8ef0-83b06df802a4" CreationDate="2011-02-23T05:08:02.567" UserId="3501" Text="Using ps3 controller on pc" />
  <row Id="41490" PostHistoryTypeId="3" PostId="17105" RevisionGUID="0aff85e9-4d56-4ccc-8ef0-83b06df802a4" CreationDate="2011-02-23T05:08:02.567" UserId="3501" Text="&lt;pc&gt;&lt;ps3&gt;&lt;controllers&gt;&lt;windows-7&gt;" />
  <row Id="41491" PostHistoryTypeId="2" PostId="17106" RevisionGUID="16ee2caf-7791-4985-b009-6ee5d30f2dc8" CreationDate="2011-02-23T05:11:26.680" UserId="7296" Text="If you want stealth:&#xD;&#xA;1) Ghost&#xD;&#xA;2) Sleight of Hand (use supressor, its better to get used to the iron sight)&#xD;&#xA;3) Ninja&#xD;&#xA;&#xD;&#xA;I always use Semtex in every custom class, and for equipment I preffer Stun Grenades (you can throw them really fast) or Decoy.&#xD;&#xA;&#xD;&#xA;Try using a SMG with:&#xD;&#xA;1) Lightweight&#xD;&#xA;2) Sleight of Hand&#xD;&#xA;3) Maraton&#xD;&#xA;&#xD;&#xA;Semtex" />
  <row Id="41492" PostHistoryTypeId="2" PostId="17107" RevisionGUID="cb6b3d0f-81f7-454f-b287-c39a42a78195" CreationDate="2011-02-23T05:15:52.860" UserId="7267" Text="in India we got game later than america so times different but I find http://www.youtube.com/watch?v=LUnQrTbs_aM&#xD;&#xA;&#xD;&#xA;thanks&#xD;&#xA;&#xD;&#xA;PRASHANT :)" />
  <row Id="41493" PostHistoryTypeId="25" PostId="17096" RevisionGUID="80adbd4f-f853-429d-a9f5-c35259d2ccf1" CreationDate="2011-02-23T05:23:10.293" Comment="http://twitter.com/#!/StackGaming/status/40280483774332928" />
  <row Id="41494" PostHistoryTypeId="5" PostId="17107" RevisionGUID="ee920fad-c9ff-469f-8e9a-8b04d1ed3ec7" CreationDate="2011-02-23T05:34:02.667" UserId="207" Comment="Removed signature from post since it says who you are in your username, merged link into text saying what game you think it is." Text="In India we got the game later than America so the time's different, but I think it's [Indiana Jones and the Last Crusade](http://www.youtube.com/watch?v=LUnQrTbs_aM)." />
  <row Id="41495" PostHistoryTypeId="17" PostId="17109" RevisionGUID="7615dfb0-b241-4f2c-ac87-9447b33c565b" CreationDate="2011-02-23T05:37:34.907" UserId="-1" Comment="from http://superuser.com/questions/249234/diabolo-requires-run-as-administrator-to-connect-to-battle-net/249237#249237" Text="" />
  <row Id="41496" PostHistoryTypeId="2" PostId="17109" RevisionGUID="9810baa2-094c-43ce-a8eb-9b5d1f1e7d15" CreationDate="2011-02-23T05:31:15.330" UserDisplayName="mbreedlove" Text="I can assure you, if the game is legitimate, it is not a security risk. If the game needs to access certain registry keys or certain files, it will need Administrator privileges." />
  <row Id="41497" PostHistoryTypeId="2" PostId="17108" RevisionGUID="5f0369a1-40f7-43a1-bb58-dedd350cce67" CreationDate="2011-02-23T05:27:49.047" UserDisplayName="boredgeek" Text="If I wanna play Diabolo  connected it requires me to &quot;Run As Administrator&quot;. This irritates me a lot, because I perceive it as a security risk. I suspect there is a possible registry fix to get it to run as a normal user. If you know of one please let me know. Thanks!" />
  <row Id="41498" PostHistoryTypeId="1" PostId="17108" RevisionGUID="5f0369a1-40f7-43a1-bb58-dedd350cce67" CreationDate="2011-02-23T05:27:49.047" UserDisplayName="boredgeek" Text="Diabolo requires &quot;Run as Administrator&quot; to connect to battle.net" />
  <row Id="41499" PostHistoryTypeId="3" PostId="17108" RevisionGUID="5f0369a1-40f7-43a1-bb58-dedd350cce67" CreationDate="2011-02-23T05:27:49.047" UserDisplayName="boredgeek" Text="&lt;compatibility&gt;" />
  <row Id="41500" PostHistoryTypeId="17" PostId="17108" RevisionGUID="f3ccf41c-1b07-4484-9eb1-acad2a36de72" CreationDate="2011-02-23T05:37:34.907" UserId="-1" Comment="from http://superuser.com/questions/249234/diabolo-requires-run-as-administrator-to-connect-to-battle-net" Text="" />
  <row Id="41501" PostHistoryTypeId="5" PostId="17070" RevisionGUID="1831b544-ca97-46a3-8e40-f6205a1516f4" CreationDate="2011-02-23T05:41:50.717" UserId="3932" Comment="added 305 characters in body" Text="__Intro__  &#xD;&#xA;I play RTS (starcraft 2 specifically) and now realize that I want to use more then `1..5` digits to bind my army / buildings / etc.&#xD;&#xA;&#xD;&#xA;__Problem__  &#xD;&#xA;I cannot precisely hit `7..0` (neither `ctrl+7..0` nor `shift+7..0`) keys without looking on the keyboard (my right hand controls the mouse of course)&#xD;&#xA;&#xD;&#xA;__Question__  &#xD;&#xA;Do you know a way to easy hit `7,8,9,0` with left hand? Is there some mark that my hand could use (i.e. `right ctrl`) or something else?&#xD;&#xA;&#xD;&#xA;*edit*  &#xD;&#xA;I don't want to buy any additional device. My question all about behavior not environment. Plus you probably know that pro-gamers use normal keyboard and totally fine with it.  &#xD;&#xA;_i.e._ right now I realize that if I rotate keyboard clockwise a little then access to `7..0` becomes easier. &#xD;&#xA;" />
  <row Id="41502" PostHistoryTypeId="5" PostId="17108" RevisionGUID="b1fa4d94-d3a5-4bcc-9c99-5fdc4f782ecc" CreationDate="2011-02-23T05:49:30.013" UserId="3129" Comment="edited body; edited tags; edited title" Text="If I want to play Diablo connected it requires me to &quot;Run As Administrator&quot;. This irritates me a lot, because I perceive it as a security risk. I suspect there is a possible registry fix to get it to run as a normal user. If you know of one please let me know. Thanks!" />
  <row Id="41503" PostHistoryTypeId="4" PostId="17108" RevisionGUID="b1fa4d94-d3a5-4bcc-9c99-5fdc4f782ecc" CreationDate="2011-02-23T05:49:30.013" UserId="3129" Comment="edited body; edited tags; edited title" Text="Diablo requires &quot;Run as Administrator&quot; to connect to battle.net" />
  <row Id="41504" PostHistoryTypeId="6" PostId="17108" RevisionGUID="b1fa4d94-d3a5-4bcc-9c99-5fdc4f782ecc" CreationDate="2011-02-23T05:49:30.013" UserId="3129" Comment="edited body; edited tags; edited title" Text="&lt;compatibility&gt;&lt;diablo&gt;" />
  <row Id="41505" PostHistoryTypeId="2" PostId="17110" RevisionGUID="5bc3af8a-a0f9-4bb7-a2fe-68213b428f8a" CreationDate="2011-02-23T06:05:54.750" UserId="3932" Text="There is no single reason why people do this.  &#xD;&#xA;As I can imagine there could be:&#xD;&#xA;&#xD;&#xA;- they mid-game is really bad and they almost always loose in this stage;&#xD;&#xA;- they have a little time to play (I seen such things on some stream when streamer had to go);&#xD;&#xA;- they are playing to have fun / offence opponent (of course with chat like 'OMG nooB!'). A kids in awkward age I believe;&#xD;&#xA;- you playing against good players and they know what they doing (they will execute such rush on maps with long distance between you and teammate, leave one SCV on base to build a economic while messing up)" />
  <row Id="41506" PostHistoryTypeId="2" PostId="17111" RevisionGUID="178051aa-9bdb-4fbb-a974-d292280abd5f" CreationDate="2011-02-23T06:08:29.807" UserId="4239" Text="This doesn't exactly match your description since it doesn't have joysticks and only 3 players, the arcade version of this had 3 steering wheels, but are you thinking of *Super Off Road*, or it's full name *Ivan &quot;Ironman&quot; Stewart's Super Off Road*? &#xD;&#xA;&#xD;&#xA;![cabinet][1]![screenshot][2]&#xD;&#xA;&#xD;&#xA;You can see the full details in the [Wikipedia Entry][3] and on [Arcade Museum][4], but it had customizations to the trucks and nitrous boosts. They had versions later for NES, Super NES and other systems which may be where you're thinking about the joysticks, or I could just be wrong.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JI58r.jpg&#xD;&#xA;  [2]: http://i.imgur.com/IRwzG.png&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Super_Off_Road&#xD;&#xA;  [4]: http://www.arcade-museum.com/game_detail.php?game_id=12843" />
  <row Id="41507" PostHistoryTypeId="2" PostId="17112" RevisionGUID="ae3bcb20-5546-4a19-bed6-ab0ffcad3b25" CreationDate="2011-02-23T06:48:09.163" UserId="7300" Text="I think Windows will be able to fetch the driver for you automatically. Linux should work out of the box.&#xD;&#xA;&#xD;&#xA;If you want to use it wirelessly, check out this guide:&#xD;&#xA;&#xD;&#xA;[PS3 Controller Wireless Guide][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.davieslim.com/ps3/use-ps3-controller-in-windows-wireless-bluetooth/&#xD;&#xA;&#xD;&#xA;Note that the controller connects via Bluetooth so an ad-hoc network (Wi-Fi) won't work. You'll need a Bluetooth dongle.&#xD;&#xA;&#xD;&#xA;If you're not too tech proficient, it might be best to just use it wired and if necessary, buy a longer USB-to-microUSB cable." />
  <row Id="41508" PostHistoryTypeId="5" PostId="17099" RevisionGUID="04d59d05-f356-4080-9e3c-ad5d796846a6" CreationDate="2011-02-23T07:37:54.980" UserId="336" Comment="tone change" Text="People do it because they see it as a way to get an easy win.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;A Worker rush is both simple to execute, and brings the possibility of a quick victory (however cheaply earned).&#xD;&#xA;&#xD;&#xA;I would imagine players generally execute worker rushes because they're either expecting to take neophyte opponents by surprise (and thus gain an easy win), or because they don't care about win rates, and just want to have fun with an unorthodox strategy (for for them, anyway, when it works).&#xD;&#xA;&#xD;&#xA;Don't forget: psychological warfare is perfectly valid in Starcraft 2 -- if you can throw your opponent off their game with unexpected tactics, they're more likely to get frustrated, and frustrated people make mistakes (or outright rage-quit -- Idra's done this a few times, I know)." />
  <row Id="41509" PostHistoryTypeId="5" PostId="17110" RevisionGUID="0df2806b-aa4c-4c2e-a44b-fdc4b46fb331" CreationDate="2011-02-23T07:41:05.163" UserId="336" Comment="lose != loose, grammar and typo correction." Text="There is no single reason why people do this.  &#xD;&#xA;As I can imagine there could be:&#xD;&#xA;&#xD;&#xA;- their mid-game is really bad and they almost always lose in this stage;&#xD;&#xA;- they have a little time to play (I seen such things on some stream when the streamer had to go);&#xD;&#xA;- they are playing to have fun / offend opponent (of course with chat like 'OMG nooB!'). &#xD;&#xA;- you're playing against good players and they know what they're doing (they will execute such rushes on maps with long distance between you and teammate, leave one SCV on base to build an economy while messing you up)" />
  <row Id="41510" PostHistoryTypeId="2" PostId="17113" RevisionGUID="95402b8a-2182-47a4-8ce0-e4b6fa838878" CreationDate="2011-02-23T07:55:57.363" UserId="1614" Text="Does anyone know about the common stuff in the two engines? I mean.. if you take a look at the two engine, they do the same. Okay it got an overhaul, but nothing extraordinary (look at COD1 and COD7. Same Quake 3 engine with some fancy stuff). Same cartoon like unit graphics (though you can blame the models on this), same custom mode/map support, etc etc.  &#xD;&#xA;&#xD;&#xA;Or am I the only one who thinks they look alike?  &#xD;&#xA;(Okay Blizzard always say &quot;the brand new&quot; .. but we know Blizzard.)  &#xD;&#xA;  &#xD;&#xA;(If the question is off-topic or to be closed, just close it. Thanks!)" />
  <row Id="41511" PostHistoryTypeId="1" PostId="17113" RevisionGUID="95402b8a-2182-47a4-8ce0-e4b6fa838878" CreationDate="2011-02-23T07:55:57.363" UserId="1614" Text="Starcraft II vs Warcraft III engine" />
  <row Id="41512" PostHistoryTypeId="3" PostId="17113" RevisionGUID="95402b8a-2182-47a4-8ce0-e4b6fa838878" CreationDate="2011-02-23T07:55:57.363" UserId="1614" Text="&lt;starcraft-2&gt;&lt;warcraft-3&gt;&lt;blizzard&gt;&lt;differences&gt;" />
  <row Id="41514" PostHistoryTypeId="2" PostId="17115" RevisionGUID="17140ea8-e501-4cd7-a179-1d1d2dc30fe4" CreationDate="2011-02-23T08:15:38.097" UserId="3932" Text="I'm not sure what your reason to ask this but as I know starcraft 2 engine is *based* somewhere on warcraft 3 but reworked significantly:&#xD;&#xA;&#xD;&#xA;- units collisions works in a different way&#xD;&#xA;- graphical engine improved&#xD;&#xA;- ...&#xD;&#xA;&#xD;&#xA;But basically both of RTS are from one corporation and they definitely will share _user experience_" />
  <row Id="41515" PostHistoryTypeId="25" PostId="17105" RevisionGUID="41824fb9-8087-43d6-96c3-cd78b729c4ab" CreationDate="2011-02-23T08:23:10.257" Comment="http://twitter.com/#!/StackGaming/status/40325782421245952" />
  <row Id="41516" PostHistoryTypeId="2" PostId="17116" RevisionGUID="75b9d67a-f0fe-4d10-8fce-5bb9df089ab8" CreationDate="2011-02-23T08:24:12.387" UserId="102" Text="I'm going to tell you a story, and I hope it illustrates why people worker rush.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Back in 2003 MBC did a champions play off, and in the finals SlayerS_Boxer faced off against [NC]Yellow (probably the best player to never win an MSL).  Boxer spawned in the 11 o'clock position and Yellow in the 4 o'clock position.  Boxer scouts south and Yellow scouts east (missing the scouting SCV).  Boxer goes for a 2 Rax opening and Yellow a FE... except Boxer scouts the Hatchery as it goes down and, in what would be one of the most memorable moments of pro Starcraft, he pulls his SCVs to back his only two marines... [and RUSHES][1]!&#xD;&#xA;&#xD;&#xA;Even in retrospect it is an amazing game to watch (even more amazing than FruitDealer's 6 pool in the finals of GSL1 2010), but it illustrates the power of the move; Worker rushes (and all other early rushes) are designed to punish your opponent for over extending himself to try and gain a lead.  Many players (even pro players) will cut corners in their builds to gain a Macro advantage (TLAF'Ret is a huge fan of this).  In these cases the early rush serves to keep these players honest.&#xD;&#xA;&#xD;&#xA;This same concept extends to 2v2 matches, except instead of a Macro advantage being conveyed by Fast Expansions, its conveyed by not joining armies.  If you can stop your opponents from joining their armies together you have the advantage of fighting two 2v1s (which is easier than one 2v2).  A very early double worker rush provides for the ability to do this as many 2v2 teams do not help eachother out in this situation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Jen46qkZVNI" />
  <row Id="41517" PostHistoryTypeId="2" PostId="17117" RevisionGUID="76cae6de-be82-4f56-97c7-13689d3ea920" CreationDate="2011-02-23T08:27:43.847" UserId="3932" Text="You can see some interesting thoughts about corruption at TL wiki http://wiki.teamliquid.net/starcraft2/Corruption&#xD;&#xA;&#xD;&#xA;General rule: target massive and armored units, in ZvP corruption is great against immortals" />
  <row Id="41518" PostHistoryTypeId="6" PostId="17070" RevisionGUID="36135265-5057-462f-971c-108e1d54a4bf" CreationDate="2011-02-23T08:31:49.287" UserId="3932" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;real-time-strategy&gt;&lt;keyboard&gt;" />
  <row Id="41519" PostHistoryTypeId="2" PostId="17118" RevisionGUID="3eb1d58b-45cd-4346-b862-042978b60055" CreationDate="2011-02-23T08:38:44.790" UserId="5433" Text="Are you talking about the rendering engine here? I guess so, because you say they &quot;look alike&quot;.&#xD;&#xA;&#xD;&#xA;It's hard to find technical details about the engines developed by Blizzard, because they don't license them and keep the details to themselves. The Starcraft 2 engine uses [shaders][1], whereas the engine used in Warcraft 3 relied on the fixed function pipeline. When it comes to effects and lighting, shaders allow for much more sophisticated stuff. &#xD;&#xA;&#xD;&#xA;Moving from a fixed function to a shader based engine means a lot of rewriting, so I'm pretty sure they rewrote a huge amount of their rendering code.&#xD;&#xA;&#xD;&#xA;You talk about &quot;cartoon like&quot; graphics. These have nothing to do with the rendering engine. It's an art style they chose for their games. Exaggerated/cartoony characters can have a shape that's faster to recognize, which is important in RTS games where you have to distinguish lots of different units on screen.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Shader_%28realtime,_logical%29" />
  <row Id="41520" PostHistoryTypeId="2" PostId="17119" RevisionGUID="fbdbd4ae-b9a5-4b80-aa1e-46b439ec1b49" CreationDate="2011-02-23T09:01:44.407" UserId="7220" Text="To get an overview of my stocks, I can go to Status (z) - Stocks. There, I see the amounts of most goods, but I also see some numbers in red. Some are smaller and some are larger than the amount I have. What do the red numbers mean?" />
  <row Id="41521" PostHistoryTypeId="1" PostId="17119" RevisionGUID="fbdbd4ae-b9a5-4b80-aa1e-46b439ec1b49" CreationDate="2011-02-23T09:01:44.407" UserId="7220" Text="Red numbers in DF stock overview?" />
  <row Id="41522" PostHistoryTypeId="3" PostId="17119" RevisionGUID="fbdbd4ae-b9a5-4b80-aa1e-46b439ec1b49" CreationDate="2011-02-23T09:01:44.407" UserId="7220" Text="&lt;dwarf-fortress&gt;" />
  <row Id="41523" PostHistoryTypeId="2" PostId="17120" RevisionGUID="fda52333-0087-4ef3-a813-18522f48be24" CreationDate="2011-02-23T09:11:09.300" UserId="247" Text="In the style of Judge Dredd and Flashback there's [Blackthorne][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=2EScPglYbdo" />
  <row Id="41524" PostHistoryTypeId="2" PostId="17121" RevisionGUID="0fa1ce4c-2634-4f09-8681-46d208bb83d4" CreationDate="2011-02-23T09:30:58.770" UserId="7126" Text="I have 6 and 7 remapped to F2 and F3 for my production buildings and main bases. If you have all your production on F2 you can just tab through them to select the different types.&#xD;&#xA;&#xD;&#xA;Also, if you're Protoss you can just hit W to select all warp gates." />
  <row Id="41529" PostHistoryTypeId="5" PostId="17070" RevisionGUID="f42a48b1-5a23-44c3-8a70-b0f70fa9cc35" CreationDate="2011-02-23T10:42:27.700" UserId="3932" Comment="added 3 characters in body" Text="__Intro__  &#xD;&#xA;I play RTS (starcraft 2 specifically) and now realize that I want to use more then `1..5` digits to bind my army / buildings / etc.&#xD;&#xA;&#xD;&#xA;__Problem__  &#xD;&#xA;I cannot precisely hit `7..0` (neither `ctrl+7..0` nor `shift+7..0`) keys without looking on the keyboard (my right hand controls the mouse of course)&#xD;&#xA;&#xD;&#xA;__Question__  &#xD;&#xA;Do you know a way to easy hit `7,8,9,0` with left hand? Is there some mark that my hand could use (i.e. `right ctrl`) or something else?&#xD;&#xA;&#xD;&#xA;*edit*  &#xD;&#xA;I don't want to buy any additional device. My question is all about behavior not environment. Plus you probably know that pro-gamers use normal keyboard and totally fine with it.  &#xD;&#xA;_i.e._ right now I realize that if I rotate keyboard clockwise a little then access to `7..0` becomes easier. &#xD;&#xA;" />
  <row Id="41530" PostHistoryTypeId="5" PostId="17102" RevisionGUID="821b05cb-83a5-40f1-a9cb-53457bcba771" CreationDate="2011-02-23T10:51:41.997" UserId="3121" Comment="added more game details, changed game reference to GAII" Text="I am trying to find one old game. If I remember correctly it is from the end of 80's, or even early 90's.&#xD;&#xA;&#xD;&#xA;The game is adventure genre, about a guy (with a ranger's hat, in some red jacket, if I'm correct), who starts out in a jungle, progresses through it, jumping over a rolling tree logs (sometimes they were rolling in pairs or three at a time), collecting items, avoiding snakes, etc. Next, later on in the game, he jumps into some train cart and goes on rolling downhill through caves.&#xD;&#xA;&#xD;&#xA;Unfortunately, those details are the only ones I can remember.&#xD;&#xA;&#xD;&#xA;The game ran on an arcade cabinet next to another running Golden Axe II. In comparison, the graphics and sound weren't much different (read: worse), if at all, from Golden Axe II. This could be a hint to a game system used by a console.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="41531" PostHistoryTypeId="5" PostId="17102" RevisionGUID="a599df56-1e83-4e1f-b875-b3f6b764cfd8" CreationDate="2011-02-23T11:15:55.557" UserId="3121" Comment="added pitfall reference" Text="I am trying to find one old game. If I remember correctly it is from the end of 80's, or even early 90's.&#xD;&#xA;&#xD;&#xA;The game is adventure genre, about a guy (with a ranger's hat, in some red jacket, if I'm correct), who starts out in a jungle, progresses through it, jumping over a rolling tree logs (sometimes they were rolling in pairs or three at a time), collecting items, avoiding snakes, etc. Next, later on in the game, he jumps into some train cart and goes on rolling downhill through caves.&#xD;&#xA;&#xD;&#xA;It is most similar to then-popular Pitfall! games.&#xD;&#xA;&#xD;&#xA;The game ran on an arcade cabinet next to another running Golden Axe II. In comparison, the graphics and sound weren't much different (read: worse), if at all, from Golden Axe II. This could be a hint to a game system used by a console.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="41533" PostHistoryTypeId="25" PostId="17070" RevisionGUID="66345650-d9fd-40ef-b37d-94e7ad847362" CreationDate="2011-02-23T11:23:10.433" Comment="http://twitter.com/#!/StackGaming/status/40371080690401280" />
  <row Id="41534" PostHistoryTypeId="5" PostId="11252" RevisionGUID="86ad9dab-98ad-4019-940c-7180f379d17d" CreationDate="2011-02-23T11:44:50.877" UserId="23" Comment="added 32 characters in body" Text="When you're infected, you have a 50% chance of dying overnight, every night. You will *not*, however, infect fellow citizens. The infection stays local to you and you're not going to accidentally decimate your town. The worst that can happen is you die overnight and they either have to water your body down or drag it out into the wasteland.&#xD;&#xA;&#xD;&#xA;Do not sacrifice yourself out of fear of this; I've managed to survive two nights in a row in spite of being infected and I can confirm you're more valuable to your town if you manage to stay alive. &#xD;&#xA;&#xD;&#xA;There's a drug called the **Paracetoid 7g** which will cure your infection; in order to get it you're going to have to mix pharmaceutical products together and hope you're lucky.&#xD;&#xA;&#xD;&#xA;As a side note, if you get infected via wound, it's not enough just to take the drug; you need to **bandage** the wound or the infection will return the next day." />
  <row Id="41535" PostHistoryTypeId="5" PostId="17105" RevisionGUID="9f108489-0ef0-40fe-ad41-7cbbfcf81684" CreationDate="2011-02-23T11:47:36.410" UserId="56" Comment="deleted 58 characters in body" Text="Are there some good drivers available to make the PS 3 controller work with Windows 7?&#xD;&#xA;&#xD;&#xA;Also, can I use it wirelessly?" />
  <row Id="41536" PostHistoryTypeId="2" PostId="17123" RevisionGUID="d2cfb452-76b2-45c4-8d25-7c351a170c4b" CreationDate="2011-02-23T12:15:34.843" UserId="3962" Text="Or in any container for that matter?&#xD;&#xA;&#xD;&#xA;after harvesting i always end up having to drag every item in one by one. Also, is there a way to group the same item? after dragging and dropping if i miss it forms diffrent stacks at times.&#xD;&#xA;&#xD;&#xA;It seems so trivial but I haven't found a way to do it yet." />
  <row Id="41537" PostHistoryTypeId="1" PostId="17123" RevisionGUID="d2cfb452-76b2-45c4-8d25-7c351a170c4b" CreationDate="2011-02-23T12:15:34.843" UserId="3962" Text="Is there a way to put alot of things in a fridge in an easy way?" />
  <row Id="41538" PostHistoryTypeId="3" PostId="17123" RevisionGUID="d2cfb452-76b2-45c4-8d25-7c351a170c4b" CreationDate="2011-02-23T12:15:34.843" UserId="3962" Text="&lt;pc&gt;&lt;sims3&gt;" />
  <row Id="41539" PostHistoryTypeId="2" PostId="17124" RevisionGUID="d4b74b68-7811-4501-89a0-df812efc6a4a" CreationDate="2011-02-23T12:15:46.403" UserId="4182" Text="If the game hasn't been installed by Windows, then it will ask this question every time an application needs elevated privileges like accessing hardware (which Diablo does, eventually, like Sound and 3D video)&#xD;&#xA;&#xD;&#xA;This might also be the case where the game has been installed on an external drive, or on a partition not formatted as NTFS.&#xD;&#xA;&#xD;&#xA;If you are sure of the installation source and you just moved the game from one OS installation to another without really installing it (with Diablo it is actually possible, by just moving the whole directory), then it should be all right.&#xD;&#xA;&#xD;&#xA;A Trojan horse or a virus would install itself only once and never ask again for permission, anyway." />
  <row Id="41540" PostHistoryTypeId="5" PostId="17123" RevisionGUID="786ffd36-a7a9-40fd-832f-533f772f37fd" CreationDate="2011-02-23T12:22:16.910" UserId="207" Comment="Grammar fix." Text="Or in any container for that matter?&#xD;&#xA;&#xD;&#xA;After harvesting, I always end up having to drag every item in one by one. Also, is there a way to group the same item? After dragging and dropping, if I miss, it forms different stacks at times.&#xD;&#xA;&#xD;&#xA;It seems so trivial but I haven't found a way to do it yet." />
  <row Id="41541" PostHistoryTypeId="4" PostId="17123" RevisionGUID="786ffd36-a7a9-40fd-832f-533f772f37fd" CreationDate="2011-02-23T12:22:16.910" UserId="207" Comment="Grammar fix." Text="Is there a way to put a lot of things in a fridge in an easy way?" />
  <row Id="41542" PostHistoryTypeId="2" PostId="17125" RevisionGUID="5db7c6c0-89fd-462f-b930-94091d1f7ba3" CreationDate="2011-02-23T12:31:54.503" UserId="3121" Text="I found it finally.&#xD;&#xA;&#xD;&#xA;Pitfall 2: The Lost Caverns (SEGA arcade version)&#xD;&#xA;&#xD;&#xA;[Gameplay video][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=W_GQp7tNaE4" />
  <row Id="41543" PostHistoryTypeId="5" PostId="17102" RevisionGUID="6b81de0e-d1a6-4fff-8275-b5e00f3da91d" CreationDate="2011-02-23T12:32:53.850" UserId="3121" Comment="added 90 characters in body" Text="I am trying to find one old game. If I remember correctly it is from the end of 80's, or even early 90's.&#xD;&#xA;&#xD;&#xA;The game is adventure genre, about a guy (with a ranger's hat, in some red jacket, if I'm correct), who starts out in a jungle, progresses through it, jumping over a rolling tree logs (sometimes they were rolling in pairs or three at a time), collecting items, avoiding snakes, etc. Next, later on in the game, he jumps into some train cart and goes on rolling downhill through caves.&#xD;&#xA;&#xD;&#xA;It is most similar to then-popular Pitfall! games.&#xD;&#xA;&#xD;&#xA;The game ran on an arcade cabinet next to another running Golden Axe II. In comparison, the graphics and sound weren't much different (read: worse), if at all, from Golden Axe II. This could be a hint to a game system used by a console.&#xD;&#xA;&#xD;&#xA;Any ideas?&#xD;&#xA;&#xD;&#xA;Update: silly me. The game IS Pitfall, but not a default version. See my answer below." />
  <row Id="41544" PostHistoryTypeId="2" PostId="17126" RevisionGUID="3839a24e-94ae-48df-aac0-1c201acb5553" CreationDate="2011-02-23T12:37:06.207" UserId="7250" Text="In general the requirements to tier up are: population, number of workshops and production (a rating based on the number of things created in workshops). You also need at least one farm.&#xD;&#xA;&#xD;&#xA;The requirements for the different tiers is:&#xD;&#xA;&#xD;&#xA;Tier 1 (Camp)&#xD;&#xA;&#xD;&#xA;2 workshops, population 20-29, and production &gt; 20&#xD;&#xA;&#xD;&#xA;Tier 2 (Settlement)&#xD;&#xA;&#xD;&#xA;6 workshops, population 30-39, and production &gt; 100&#xD;&#xA;&#xD;&#xA;Tier 3&#xD;&#xA;&#xD;&#xA;11 workshops, population 40-59, and production &gt; 500&#xD;&#xA;&#xD;&#xA;Tier 4&#xD;&#xA;&#xD;&#xA;Population 60-99, and production &gt; 1000&#xD;&#xA;&#xD;&#xA;Tier 5&#xD;&#xA;&#xD;&#xA;Population 100-199, and production &gt; 3000&#xD;&#xA;&#xD;&#xA;Tier 6&#xD;&#xA;&#xD;&#xA;Population 200+ and production &gt; 10000&#xD;&#xA;&#xD;&#xA;There is a bug in the current version (1.41) that if your population exceeds the range of the next tier before you meet the other requirements, you won't progress to the next tier - so if you are at tier 1 and have population 40 before having enough workshops or production then you can't progress to tier 2 but need to skip straight to tier 3 (or cull your population)." />
  <row Id="41545" PostHistoryTypeId="5" PostId="17125" RevisionGUID="03223917-ac84-4115-b7f3-ffef1b28dd93" CreationDate="2011-02-23T12:41:35.997" UserId="3121" Comment="deleted 17 characters in body" Text="I found it finally.&#xD;&#xA;&#xD;&#xA;Pitfall II (SEGA arcade version)&#xD;&#xA;&#xD;&#xA;[Gameplay video][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=W_GQp7tNaE4" />
  <row Id="41546" PostHistoryTypeId="2" PostId="17127" RevisionGUID="68ac3f33-435c-426f-b3e7-0d686abc525e" CreationDate="2011-02-23T12:55:17.967" UserId="2493" Text="Diablo tries to open an incoming port when connecting to battle.net, wich is important for hosting multiplayer games. (Source: [portforward.com][1])&#xD;&#xA;&#xD;&#xA;Normally, a program doesn't need to have admin rights to do this, but on Vista and newer it has to &quot;ask nicely&quot; via UAC beforehand or an error occurs.&#xD;&#xA;&#xD;&#xA;The problem is that Diablo (and Diablo II) were released well before Vista, so the program doesn't know what to do with the error and instead fails to connect.&#xD;&#xA;&#xD;&#xA;This behaviour is normal if you run older games on Vista or 7, and I haven't heard of any remote exploits for that game. Even if there is one, I suspect the probability to be hit by something like this to be extremely low.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://portforward.com/cportsnotes/battlenet/battlenet.htm" />
  <row Id="41547" PostHistoryTypeId="5" PostId="16751" RevisionGUID="46626d6b-bd81-46be-9d49-0722d8eccfdd" CreationDate="2011-02-23T13:01:26.143" UserId="160" Comment="fixed typos" Text="Ok, I was kind of surprised that this hadn't been asked here before, but maybe it's too technical for this site. You guys decide.&#xD;&#xA;&#xD;&#xA;I've heard lots of different stories about setting up Wine on Ubuntu, WineTricks, PlayOnLinux etc., but never a 'This is the best way to do it for Steam and Steam games' thread.&#xD;&#xA;&#xD;&#xA;So has anyone had any real success getting their Steam games to run on Ubuntu through Wine or something similar? If so, could we get some specific steps?" />
  <row Id="41548" PostHistoryTypeId="2" PostId="17128" RevisionGUID="b63b775e-ffe0-47cc-9c61-c1cea9f02456" CreationDate="2011-02-23T13:08:42.460" UserId="4957" Text="I'm currently playing through this game (bit late to it, I know) and am wondering if the game will allow me to go back to previous regions and find all the collectables (Riddler Trophies, etc) after I've completed the story - or if I need to do these as I go through the game?" />
  <row Id="41549" PostHistoryTypeId="1" PostId="17128" RevisionGUID="b63b775e-ffe0-47cc-9c61-c1cea9f02456" CreationDate="2011-02-23T13:08:42.460" UserId="4957" Text="In Batman Arkham Asylum, does the game continue after the story finished?" />
  <row Id="41550" PostHistoryTypeId="3" PostId="17128" RevisionGUID="b63b775e-ffe0-47cc-9c61-c1cea9f02456" CreationDate="2011-02-23T13:08:42.460" UserId="4957" Text="&lt;batman-arkham-asylum&gt;" />
  <row Id="41551" PostHistoryTypeId="4" PostId="17128" RevisionGUID="baf2c62c-ad05-496e-a898-c50bf62ffc9e" CreationDate="2011-02-23T13:13:26.147" UserId="207" Comment="Fixed grammar in title" Text="In Batman Arkham Asylum, does the game continue after the story is finished?" />
  <row Id="41552" PostHistoryTypeId="2" PostId="17129" RevisionGUID="45c4d7a6-a061-4aff-ac17-f88eeb10dd38" CreationDate="2011-02-23T13:13:38.267" UserId="5398" Text="Yes, you can freeplay after the end of the game in order to collect all the Riddler trophies and complete any challenges you may have missed." />
  <row Id="41553" PostHistoryTypeId="2" PostId="17130" RevisionGUID="507d2483-d636-4e79-bcfe-1c064f739c5d" CreationDate="2011-02-23T13:16:00.520" UserId="122" Text="The game does not continue, it ends immediately after the last boss fight; however you can roam around as you please just before it begins.&#xD;&#xA;&#xD;&#xA;Spoiler about how you know you're about to reach the no-turning-back point:&#xD;&#xA;&#xD;&#xA;&gt;! When there are about 20 goons clapping and cheering for you just before the visitor's center. Once you open the door to the visitor's center, you cannot go back.&#xD;&#xA;&#xD;&#xA;If I recall correctly there's also an auto-save just before the no-turning-back point so after finishing the game you can load it (also via &quot;continue&quot;) and play from there - but it takes place before the final fight, so it's not a continuation." />
  <row Id="41554" PostHistoryTypeId="5" PostId="16752" RevisionGUID="2d65bfc8-2ef2-4a44-84eb-99e421104d65" CreationDate="2011-02-23T13:23:13.857" UserId="23" Comment="Drop some gratuitous favicons; make the shopping bag icon look like a button." Text="There is no _best_ way to do it, as such. Both steam and wine are changing, and today's best method might break tomorrow*. &#xD;&#xA;&#xD;&#xA; 1. [People have reported](http://askubuntu.com/questions/24549/italic-text-in-steam-under-wine) that Steam works with just standard Wine&#xD;&#xA;&#xD;&#xA;  - Install [Wine](http://packages.ubuntu.com/wine) [&lt;kbd&gt;![Install wine](http://bit.ly/software-small)&lt;/kbd&gt;](http://apt.ubuntu.com/p/wine &quot;Click here to open the wine package in the Software Center&quot;) from the Software Centre (or click the shopping bag icon)&#xD;&#xA;&#xD;&#xA;  - Right click the installer executable, go to *Properties → Permissions* and check *Allow executing file as program*, then right click it again and select *Open with Wine Windows program loader*. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 2. If it turns out that doesn't work for you, you can try using [PlayOnLinux](http://askubuntu.com/questions/1784/how-can-i-run-steam)&#xD;&#xA;&#xD;&#xA;   Marco has detailed the instructions on how to get it working behind the link.&#xD;&#xA;&#xD;&#xA; 3. If it _still_ doesn't work, you can give [Crossover Games](http://www.codeweavers.com/) a go. Though it is number three on this list on purpose.&#xD;&#xA;&#xD;&#xA;In general, it seems that Steam will work okay. You should try to run it using out-of-the-box Wine first. If you run into any trouble, feel free to ask a question under the [*wine*](http://askubuntu.com/questions/tagged/wine) tag at [Ask Ubuntu](http://askubuntu.com/).&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;*: note: If you get it to work, updates to Wine will most probably _never_ break it. But it may well be the Steam people are *fighting off* Wine compatibility. It may also be they are actively trying to make their program run well under Wine (games publishers have been known to do that). &lt;/sub&gt;" />
  <row Id="41555" PostHistoryTypeId="2" PostId="17131" RevisionGUID="55aaa153-7dc8-4b2f-b1da-31af3bb2924d" CreationDate="2011-02-23T13:34:09.910" UserId="7132" Text="I have successfully used an app called DS3 Tool to use a PS3 controller on Windows 7 64 bit.  I did do it by cable though, it does also apparently work with bluetooth.&#xD;&#xA;&#xD;&#xA;It was a bit of a hassle to get setup, but once it worked allowed a lot of customization and worked very well.  Just follow the setup instructions closely.&#xD;&#xA;" />
  <row Id="41556" PostHistoryTypeId="2" PostId="17132" RevisionGUID="14d37761-79e4-4944-bdda-12491236b6f4" CreationDate="2011-02-23T13:58:23.073" UserId="6774" Text="I cannot get my &lt;kbd&gt;v&lt;/kbd&gt; key to work in sc2. I can assign a hotkey to it in settings, and it works in the chat, so it obviously &quot;works&quot;, but it never works for unit command hotkeys.&#xD;&#xA;&#xD;&#xA;I have a bizarre setup I realize, but I cannot really live without it:&#xD;&#xA;&#xD;&#xA;- I use Dvorak-International keyboard layout, because I use Dvorak, I use an American keyboard, and I frequently need to type international characters.&#xD;&#xA;- I use grid for lefties in SC2&#xD;&#xA;&#xD;&#xA;For some reason, the &lt;kbd&gt;v&lt;/kbd&gt; key does not register at all during gameplay. This equates to the &lt;kbd&gt;,&lt;/kbd&gt; key, which is the &lt;kbd&gt;c&lt;/kbd&gt; for you righties. 3rd row, 3rd column.&#xD;&#xA;&#xD;&#xA;This makes it impossible to use a hotkey for:&#xD;&#xA;&#xD;&#xA;- Hallucination&#xD;&#xA;- Transfusion&#xD;&#xA;- Raven seeker missile&#xD;&#xA;&#xD;&#xA;And others.&#xD;&#xA;&#xD;&#xA;Anyone have a suggestion for a solution?" />
  <row Id="41557" PostHistoryTypeId="1" PostId="17132" RevisionGUID="14d37761-79e4-4944-bdda-12491236b6f4" CreationDate="2011-02-23T13:58:23.073" UserId="6774" Text="Grid layout for lefties does not work with 'v' key" />
  <row Id="41558" PostHistoryTypeId="3" PostId="17132" RevisionGUID="14d37761-79e4-4944-bdda-12491236b6f4" CreationDate="2011-02-23T13:58:23.073" UserId="6774" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="41559" PostHistoryTypeId="5" PostId="17132" RevisionGUID="41d542df-a249-4907-8324-a323b01cc9c2" CreationDate="2011-02-23T14:04:06.560" UserId="6774" Comment="deleted 14 characters in body" Text="I cannot get my &lt;kbd&gt;v&lt;/kbd&gt; key to work in sc2. I can assign a hotkey to it in settings, and it works in the chat, so it obviously &quot;works&quot;, but it never works for unit command hotkeys.&#xD;&#xA;&#xD;&#xA;I have a bizarre setup I realize, but I cannot really live without it:&#xD;&#xA;&#xD;&#xA;- I use Dvorak-International keyboard layout, because I use Dvorak, I use an American keyboard, and I frequently need to type international characters.&#xD;&#xA;- I use grid for lefties in SC2&#xD;&#xA;&#xD;&#xA;For some reason, the &lt;kbd&gt;v&lt;/kbd&gt; key does not register at all during gameplay. This is the &lt;kbd&gt;c&lt;/kbd&gt; for the normal grid layout. Bottom row, 3rd column of the grid.&#xD;&#xA;&#xD;&#xA;This makes it impossible to use a hotkey for:&#xD;&#xA;&#xD;&#xA;- Hallucination&#xD;&#xA;- Transfusion&#xD;&#xA;- Raven seeker missile&#xD;&#xA;&#xD;&#xA;And others.&#xD;&#xA;&#xD;&#xA;Anyone have a suggestion for a solution?" />
  <row Id="41560" PostHistoryTypeId="2" PostId="17133" RevisionGUID="0d5ec3fc-3a4a-40be-b63f-d8afff3e4491" CreationDate="2011-02-23T14:04:36.497" UserId="3932" Text="I've read starcraft 2 [EULA][1] and wonder if application that collects info about user's keyboard/mouse activity (i.e. &quot;how many times user clicks `1`?&quot;) violates this.&#xD;&#xA;&#xD;&#xA;If I understand part 2 correctly - the answer is &quot;no&quot; but I want you to help me.&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/en-us/company/legal/sc2eula.html &quot;EULA&quot;" />
  <row Id="41561" PostHistoryTypeId="1" PostId="17133" RevisionGUID="0d5ec3fc-3a4a-40be-b63f-d8afff3e4491" CreationDate="2011-02-23T14:04:36.497" UserId="3932" Text="Does keyboard monitoring violate EULA of Starcraft 2?" />
  <row Id="41562" PostHistoryTypeId="3" PostId="17133" RevisionGUID="0d5ec3fc-3a4a-40be-b63f-d8afff3e4491" CreationDate="2011-02-23T14:04:36.497" UserId="3932" Text="&lt;starcraft-2&gt;&lt;legal&gt;" />
  <row Id="41563" PostHistoryTypeId="2" PostId="17134" RevisionGUID="0376037a-e23d-41a2-8655-a307ef5aa1a8" CreationDate="2011-02-23T14:08:45.000" UserId="2452" Text="I'm used to my hand straying quite a bit from the homerow and general 1-handed typing (no, not for **that**) and what I do is just hit Ctrl/Shift with my thumb and the actual number with my pinky." />
  <row Id="41564" PostHistoryTypeId="2" PostId="17135" RevisionGUID="a8a62b02-76eb-457b-a550-efa0aad1a3b5" CreationDate="2011-02-23T14:19:26.543" UserId="2285" Text="Best advice consult a lawyer that's the only way to know for sure." />
  <row Id="41565" PostHistoryTypeId="25" PostId="17128" RevisionGUID="c40612a6-6b37-4361-bbef-dc6b9f96f6c3" CreationDate="2011-02-23T14:23:10.583" Comment="http://twitter.com/#!/StackGaming/status/40416379756744704" />
  <row Id="41566" PostHistoryTypeId="2" PostId="17136" RevisionGUID="c05d6fec-1141-44ac-a06d-1b04a3c0426c" CreationDate="2011-02-23T14:29:08.767" UserId="6745" Text="I'm guessing its most likely because of your keyboard layout.  I would set up an alternate layout and a Windows hot key to switch to it for Starcraft 2.&#xD;&#xA;&#xD;&#xA;I use U.S. International myself but I always make sure that I have a way to switch to U.S. Standard since I occasionally run into games which have issues with it." />
  <row Id="41567" PostHistoryTypeId="2" PostId="17137" RevisionGUID="73f0572c-d5ad-4c71-bdf6-0c12e1e2bbd9" CreationDate="2011-02-23T14:33:40.040" UserId="7098" Text="Are you referring to this clause?&#xD;&#xA;&lt;blockquote&gt;Additional License Limitations.&#xD;&#xA;   4. Use any unauthorized third-party software that intercepts, &quot;mines&quot;, or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;&lt;/blockquote&gt;&#xD;&#xA;&#xD;&#xA;The response is: **Maybe**. It depends of the way the application is working... If your app collects info through the game, you don't have rights to do this, unless you contact Blizzard to ask for a formal agreement.&#xD;&#xA;&#xD;&#xA;But, if the application collects data directly from the mouse and keyboard, without interaction with the game, you legally have the right to use it, according to EULA. Anyhow, i don't think Blizzard would caution that kind of work-around...&#xD;&#xA;&#xD;&#xA;If you want to avoid problems, **don't do this**." />
  <row Id="41568" PostHistoryTypeId="5" PostId="17137" RevisionGUID="3f4d83c7-40c4-4c76-91ce-8f2d16003484" CreationDate="2011-02-23T14:45:31.117" UserId="7098" Comment="added 2 characters in body" Text="Are you referring to this clause?&#xD;&#xA;&lt;blockquote&gt;Additional License Limitations.&#xD;&#xA;&#xD;&#xA;   4. Use any unauthorized third-party software that intercepts, &quot;mines&quot;, or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces;&lt;/blockquote&gt;&#xD;&#xA;&#xD;&#xA;The response is: **Maybe**. It depends of the way the application is working... If your app collects info through the game, you don't have rights to do this, unless you contact Blizzard to ask for a formal agreement.&#xD;&#xA;&#xD;&#xA;But, if the application collects data directly from the mouse and keyboard, without interaction with the game, you legally have the right to use it, according to EULA. Anyhow, i don't think Blizzard would caution that kind of work-around...&#xD;&#xA;&#xD;&#xA;If you want to avoid problems, **don't do this**." />
  <row Id="41569" PostHistoryTypeId="2" PostId="17138" RevisionGUID="703e9e3c-e1e8-4ce5-9861-b25f6269b843" CreationDate="2011-02-23T14:58:38.577" UserId="6774" Text="There is no way this would be in violation in its purest form; their EULA cannot dictate what you do with your mouse / keyboard, or unrelated software.&#xD;&#xA;&#xD;&#xA;BUT, if the monitoring app is mining information from sc2 itself, even something like detecting whether you are in a game or not, then *maybe*.&#xD;&#xA;&#xD;&#xA;For example if you happen to be running a keylogger while playing sc2, even if it is for the purpose of analyzing your sc2 gameplay habits, is **not** a violation." />
  <row Id="41570" PostHistoryTypeId="2" PostId="17139" RevisionGUID="e1959efb-895d-481a-84ad-900c3c6eb4c2" CreationDate="2011-02-23T15:06:00.093" UserId="3467" Text="Subj. I tried to find - but didn't find... Please help. I was one on teamliquid (http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154), but it doesn't seem like full.&#xD;&#xA;&#xD;&#xA;In particular, I am looking for cast where Sean is talking about macro during micro.&#xD;&#xA;&#xD;&#xA;Thanks a lot for any help" />
  <row Id="41571" PostHistoryTypeId="1" PostId="17139" RevisionGUID="e1959efb-895d-481a-84ad-900c3c6eb4c2" CreationDate="2011-02-23T15:06:00.093" UserId="3467" Text="Day9 casts list - where to see a FULL list that is updated daily?" />
  <row Id="41572" PostHistoryTypeId="3" PostId="17139" RevisionGUID="e1959efb-895d-481a-84ad-900c3c6eb4c2" CreationDate="2011-02-23T15:06:00.093" UserId="3467" Text="&lt;starcraft-2&gt;&lt;video&gt;&lt;day9&gt;" />
  <row Id="41573" PostHistoryTypeId="6" PostId="17128" RevisionGUID="2e1c8fa8-5ce4-4154-9e6a-7556df0c159f" CreationDate="2011-02-23T15:19:06.847" UserId="5398" Comment="edited tags" Text="&lt;batman-arkham-asylum&gt;&lt;after-the-plot&gt;" />
  <row Id="41574" PostHistoryTypeId="6" PostId="104" RevisionGUID="33b64912-70b4-4b52-a981-8371b643d64f" CreationDate="2011-02-23T15:19:25.927" UserId="5398" Comment="edited tags" Text="&lt;achievements&gt;&lt;steam&gt;&lt;torchlight&gt;&lt;after-the-plot&gt;" />
  <row Id="41575" PostHistoryTypeId="2" PostId="17140" RevisionGUID="e6d7ac51-b42b-45ee-a743-91b3b611e652" CreationDate="2011-02-23T15:19:59.370" UserId="6774" Text="Try http://day9tv.blip.tv/posts?view=archive. This is his main archive; this is the best source of vids.&#xD;&#xA;&#xD;&#xA;The one I think you are referring to is [Day[9] Daily #252 - Secrets of Hotkeys, APM and Mouse Movement][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://day9tv.blip.tv/file/4712303/" />
  <row Id="41576" PostHistoryTypeId="6" PostId="9663" RevisionGUID="983db193-00b4-4885-a46e-4b23ace269d6" CreationDate="2011-02-23T15:21:04.707" UserId="5398" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;after-the-plot&gt;" />
  <row Id="41577" PostHistoryTypeId="6" PostId="5465" RevisionGUID="77a553d1-2524-4ea8-9dc9-e4d1afb60983" CreationDate="2011-02-23T15:22:00.337" UserId="5398" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ending&gt;&lt;puzzle-quest-2&gt;&lt;after-the-plot&gt;" />
  <row Id="41578" PostHistoryTypeId="6" PostId="13594" RevisionGUID="dde33da7-f9ab-41ec-b044-8daa8653c36a" CreationDate="2011-02-23T15:23:24.253" UserId="5398" Comment="edited tags" Text="&lt;spoiler&gt;&lt;just-cause-2&gt;&lt;after-the-plot&gt;" />
  <row Id="41579" PostHistoryTypeId="2" PostId="17141" RevisionGUID="94b43ecd-5423-4937-a278-0e1b4adba49a" CreationDate="2011-02-23T15:24:42.830" UserId="5357" Text="I'm currently racing the A-Spec Extreme series, and despite having won the Nascar Series with a gold, the last race, the best I can do is last. Last by about 15 seconds!&#xD;&#xA;&#xD;&#xA;I managed to start lapping about 43s a lap and then it seems to drop off to about 47-48s a lap.&#xD;&#xA;&#xD;&#xA;I noticed that I'm losing speed in the corners whereas the computer drivers, watching the replay at least can corner at 198-202mph, whereas I'm running about 185mph, which is losing my seconds lap on lap.&#xD;&#xA;&#xD;&#xA;Are there any tips? Setup tricks? Or advice for racing this race? I've tried Soft compound racing tyres, tweaking up and down downforce, and tinkering with suspension, but I can't seem to corner fast enough to stick with the pack.&#xD;&#xA;&#xD;&#xA;I do understand that Nascar is aggressive and you do need to block the line and train to draft and such, but you need to be in the pack to do that!" />
  <row Id="41580" PostHistoryTypeId="1" PostId="17141" RevisionGUID="94b43ecd-5423-4937-a278-0e1b4adba49a" CreationDate="2011-02-23T15:24:42.830" UserId="5357" Text="GT5 Racing Daytona in Nascar" />
  <row Id="41581" PostHistoryTypeId="3" PostId="17141" RevisionGUID="94b43ecd-5423-4937-a278-0e1b4adba49a" CreationDate="2011-02-23T15:24:42.830" UserId="5357" Text="&lt;gran-turismo-5&gt;&lt;playstation-3&gt;&lt;gt5&gt;&lt;nascar&gt;" />
  <row Id="41582" PostHistoryTypeId="6" PostId="9656" RevisionGUID="da162698-dbf1-481f-aff9-fe219fadd537" CreationDate="2011-02-23T15:26:20.800" UserId="5398" Comment="edited tags" Text="&lt;spoiler&gt;&lt;bioshock&gt;&lt;after-the-plot&gt;" />
  <row Id="41583" PostHistoryTypeId="5" PostId="17129" RevisionGUID="3c58d99e-ae3e-4618-b6c8-7b5c64b8e130" CreationDate="2011-02-23T15:28:02.157" UserId="5398" Comment="updated after discussion with oak" Text="Yes, you can freeplay after the end of the game in order to collect all the Riddler trophies and complete any challenges you may have missed.&#xD;&#xA;&#xD;&#xA;*This answer is applicable to the PS3 version and may be applicable to the other versions as well.*" />
  <row Id="41585" PostHistoryTypeId="2" PostId="17143" RevisionGUID="001f7b8a-b20e-4d45-a6af-cb5d14adaf89" CreationDate="2011-02-23T15:45:01.760" UserId="1348" Text="I finally found the game! It's called Rick Davis's World Trophy Socer (based on WC Italia 1990):&#xD;&#xA;&#xD;&#xA;![http://en.wikipedia.org/wiki/File:Italia90_novotrade.png][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It'd downloadable from [here][2] (abandonware - obviously).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ozIdb.png&#xD;&#xA;  [2]: http://www.myabandonware.com/game/rick-daviss-world-trophy-soccer-1jx" />
  <row Id="41586" PostHistoryTypeId="2" PostId="17144" RevisionGUID="04090603-02a7-47db-b490-4dcf5df89e52" CreationDate="2011-02-23T15:52:48.013" UserId="5626" Text="It was a game where you were in a sort of old Windows 95 esque maze place. It was first person as you navigated through it.&#xD;&#xA;&#xD;&#xA;I distinctly remember an underwater theme to it where the walls were blue and watery and you could see a lot of paintings/pictures on the walls and interact with them.&#xD;&#xA;&#xD;&#xA;I think the game was part of pack, which also had a game of the human body and a game about prehistoric hunters - there was a real life video of a hunter running with a spear.&#xD;&#xA;&#xD;&#xA;Can anyone properly identify this game for me?" />
  <row Id="41587" PostHistoryTypeId="1" PostId="17144" RevisionGUID="04090603-02a7-47db-b490-4dcf5df89e52" CreationDate="2011-02-23T15:52:48.013" UserId="5626" Text="Can anyone identify this game?" />
  <row Id="41588" PostHistoryTypeId="3" PostId="17144" RevisionGUID="04090603-02a7-47db-b490-4dcf5df89e52" CreationDate="2011-02-23T15:52:48.013" UserId="5626" Text="&lt;pc&gt;" />
  <row Id="41589" PostHistoryTypeId="4" PostId="17144" RevisionGUID="bc03b041-8dd1-4607-92c7-3e36d77bbc91" CreationDate="2011-02-23T15:56:55.483" UserId="122" Comment="Made title more informative and retagged properly." Text="A first-person underwater maze game" />
  <row Id="41590" PostHistoryTypeId="6" PostId="17144" RevisionGUID="bc03b041-8dd1-4607-92c7-3e36d77bbc91" CreationDate="2011-02-23T15:56:55.483" UserId="122" Comment="Made title more informative and retagged properly." Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="41591" PostHistoryTypeId="4" PostId="17144" RevisionGUID="8f691cb8-94ca-4aa2-b541-11367a27f13a" CreationDate="2011-02-23T15:57:20.433" UserId="207" Comment="Added ITG tag and made title more descriptive." Text="Can anyone identify this first-person underwater maze game with lots of paintings?" />
  <row Id="41592" PostHistoryTypeId="6" PostId="17144" RevisionGUID="8f691cb8-94ca-4aa2-b541-11367a27f13a" CreationDate="2011-02-23T15:57:20.433" UserId="207" Comment="Added ITG tag and made title more descriptive." Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="41593" PostHistoryTypeId="7" PostId="17144" RevisionGUID="a3c4a17d-8e9e-46c1-9ee0-5f0750608ef5" CreationDate="2011-02-23T15:57:32.477" UserId="207" Comment="Rollback to [bc03b041-8dd1-4607-92c7-3e36d77bbc91]" Text="A first-person underwater maze game" />
  <row Id="41594" PostHistoryTypeId="5" PostId="17113" RevisionGUID="d1e9b338-e985-4d55-8d32-64a4f44dc0a6" CreationDate="2011-02-23T16:02:58.133" UserId="23" Comment="deleted 212 characters in body" Text="If you take a look at the two games, they look the same. Okay, it got an overhaul, but nothing extraordinary (look at COD1 and COD7. Same Quake 3 engine with some fancy stuff). Same cartoon like unit graphics (though you can blame the models on this), same custom mode/map support, etc.&#xD;&#xA;&#xD;&#xA;Does anyone know about the differences in the two engines?" />
  <row Id="41595" PostHistoryTypeId="5" PostId="17143" RevisionGUID="4bb65447-13b6-4a97-ad8d-299ae5d63a3f" CreationDate="2011-02-23T16:04:04.980" UserId="1348" Comment="added 1 characters in body" Text="I finally found the game! It's called Rick Davis's World Trophy Soccer (based on WC Italia 1990):&#xD;&#xA;&#xD;&#xA;![http://en.wikipedia.org/wiki/File:Italia90_novotrade.png][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It'd downloadable from [here][2] (abandonware - obviously).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ozIdb.png&#xD;&#xA;  [2]: http://www.myabandonware.com/game/rick-daviss-world-trophy-soccer-1jx" />
  <row Id="41596" PostHistoryTypeId="6" PostId="17141" RevisionGUID="827e7947-34b2-4d72-97a6-b45de92c74d1" CreationDate="2011-02-23T16:19:06.740" UserId="341" Comment="Removing unnecessary tags" Text="&lt;gran-turismo-5&gt;&lt;nascar&gt;" />
  <row Id="41597" PostHistoryTypeId="5" PostId="17132" RevisionGUID="47be4506-c402-4a4b-b193-ed14d057d220" CreationDate="2011-02-23T16:19:43.907" UserId="6774" Comment="typo in the most critical place haha" Text="I cannot get my &lt;kbd&gt;w&lt;/kbd&gt; key to work in sc2. I can assign a hotkey to it in settings, and it works in the chat, so it obviously &quot;works&quot;, but it never works for unit command hotkeys.&#xD;&#xA;&#xD;&#xA;I have a bizarre setup I realize, but I cannot really live without it:&#xD;&#xA;&#xD;&#xA;- I use Dvorak-International keyboard layout, because I use Dvorak, I use an American keyboard, and I frequently need to type international characters.&#xD;&#xA;- I use grid for lefties in SC2&#xD;&#xA;&#xD;&#xA;For some reason, the &lt;kbd&gt;w&lt;/kbd&gt; key does not register at all during gameplay. This is the &lt;kbd&gt;c&lt;/kbd&gt; for the normal grid layout. Bottom row, 3rd column of the grid.&#xD;&#xA;&#xD;&#xA;This makes it impossible to use a hotkey for:&#xD;&#xA;&#xD;&#xA;- Hallucination&#xD;&#xA;- Transfusion&#xD;&#xA;- Raven seeker missile&#xD;&#xA;&#xD;&#xA;And others.&#xD;&#xA;&#xD;&#xA;Anyone have a suggestion for a solution?" />
  <row Id="41598" PostHistoryTypeId="4" PostId="17132" RevisionGUID="47be4506-c402-4a4b-b193-ed14d057d220" CreationDate="2011-02-23T16:19:43.907" UserId="6774" Comment="typo in the most critical place haha" Text="Grid layout for lefties does not work with 'w' key" />
  <row Id="41599" PostHistoryTypeId="5" PostId="17139" RevisionGUID="5ad01674-922f-44f9-95b6-0dc9d391c747" CreationDate="2011-02-23T16:34:44.973" UserId="207" Comment="Grammar edit, merged link into text, removed useless day9 tag." Text="I have tried but cannot find a Day9 casts list that includes all of his casts. There's [one on Team Liquid](http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154), but it doesn't seem like all of them.&#xD;&#xA;&#xD;&#xA;In particular, I am looking for the cast where Sean is talking about macro during micro.&#xD;&#xA;&#xD;&#xA;Thanks a lot for any help." />
  <row Id="41600" PostHistoryTypeId="4" PostId="17139" RevisionGUID="5ad01674-922f-44f9-95b6-0dc9d391c747" CreationDate="2011-02-23T16:34:44.973" UserId="207" Comment="Grammar edit, merged link into text, removed useless day9 tag." Text="Where to see a FULL Day9 casts list that is updated daily?" />
  <row Id="41601" PostHistoryTypeId="6" PostId="17139" RevisionGUID="5ad01674-922f-44f9-95b6-0dc9d391c747" CreationDate="2011-02-23T16:34:44.973" UserId="207" Comment="Grammar edit, merged link into text, removed useless day9 tag." Text="&lt;starcraft-2&gt;&lt;video&gt;" />
  <row Id="41603" PostHistoryTypeId="2" PostId="17145" RevisionGUID="dc672476-29a4-43f9-9834-e6dfee47bfcd" CreationDate="2011-02-23T17:12:11.060" UserId="7098" Text="I was wondering, are there mods which includes spy, as they appeared in older versions?&#xD;&#xA;&#xD;&#xA;Additionaly, can you provide a full list of those mods?" />
  <row Id="41604" PostHistoryTypeId="1" PostId="17145" RevisionGUID="dc672476-29a4-43f9-9834-e6dfee47bfcd" CreationDate="2011-02-23T17:12:11.060" UserId="7098" Text="Does Civilization 5 have a mod including spies?" />
  <row Id="41605" PostHistoryTypeId="3" PostId="17145" RevisionGUID="dc672476-29a4-43f9-9834-e6dfee47bfcd" CreationDate="2011-02-23T17:12:11.060" UserId="7098" Text="&lt;civilization-5&gt;&lt;mod&gt;&lt;spy&gt;" />
  <row Id="41606" PostHistoryTypeId="2" PostId="17146" RevisionGUID="d23fa860-8182-46f0-9a52-051869b87a9d" CreationDate="2011-02-23T17:15:43.923" UserId="336" Text="In today's field of gaming, the humble mana bar has become nearly as widespread as the health bar. Everywhere from MMOs to flash games, to traditional turn-based RPGs, Mana exists as a finite consumable resource (often a blue bar) used to cast spells and/or abilities.&#xD;&#xA;&#xD;&#xA;And yet, the [biblical definition of mana][1] has little to do with the term as it exists in [modern-day vernacular][2].&#xD;&#xA;&#xD;&#xA;Tolkien or Dungeons and Dragons are the usual culprits for widespread fantasy terms ([dwarves come to mind][3]), but neither Tolkien nor any version of Dungeons and Dragons make mention of mana (Tolkien downplayed magic in general, and D&amp;D has traditionally used the concept of &quot;spells per day&quot;), so the origin of the term remains unknown to me.&#xD;&#xA;&#xD;&#xA;So where or when did &quot;Mana&quot; first become used in this modern, videogame-inclined sense?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Manna&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Magic_point&#xD;&#xA;  [3]: http://tvtropes.org/pmwiki/pmwiki.php/Main/OurDwarvesAreAllTheSame" />
  <row Id="41607" PostHistoryTypeId="1" PostId="17146" RevisionGUID="d23fa860-8182-46f0-9a52-051869b87a9d" CreationDate="2011-02-23T17:15:43.923" UserId="336" Text="Where does the concept of &quot;Mana&quot; as a resource come from?" />
  <row Id="41608" PostHistoryTypeId="3" PostId="17146" RevisionGUID="d23fa860-8182-46f0-9a52-051869b87a9d" CreationDate="2011-02-23T17:15:43.923" UserId="336" Text="&lt;terminology&gt;&lt;gaming-history&gt;" />
  <row Id="41609" PostHistoryTypeId="6" PostId="17145" RevisionGUID="8c9911f1-1157-4182-a0a2-725b2e8d9884" CreationDate="2011-02-23T17:16:06.333" UserId="23" Comment="Made the question acceptable" Text="&lt;civilization-5&gt;&lt;mod&gt;&lt;website&gt;" />
  <row Id="41610" PostHistoryTypeId="2" PostId="17147" RevisionGUID="05cfeacc-a432-47d9-a792-eff2cad8bde3" CreationDate="2011-02-23T17:16:09.057" UserId="3962" Text="It only happens during a holliday, i've never had it since the start of a holliday and lowering graphics or reloading the game keeps the lag.&#xD;&#xA;&#xD;&#xA;When i return home everything runs smooth again. Has anyone else had this problem and found a solution or a reason? i have all stuff and expansion packs installed." />
  <row Id="41611" PostHistoryTypeId="1" PostId="17147" RevisionGUID="05cfeacc-a432-47d9-a792-eff2cad8bde3" CreationDate="2011-02-23T17:16:09.057" UserId="3962" Text="During a holliday, the sims3 starts stuttering. WHat could cause this?" />
  <row Id="41612" PostHistoryTypeId="3" PostId="17147" RevisionGUID="05cfeacc-a432-47d9-a792-eff2cad8bde3" CreationDate="2011-02-23T17:16:09.057" UserId="3962" Text="&lt;pc&gt;&lt;technical-issues&gt;&lt;sims-3&gt;&lt;game-requirements&gt;" />
  <row Id="41613" PostHistoryTypeId="6" PostId="14863" RevisionGUID="6af4f746-d574-4e1a-878e-5b274ee4bb52" CreationDate="2011-02-23T17:16:34.657" UserId="3962" Comment="edited tags" Text="&lt;sims-3&gt;" />
  <row Id="41614" PostHistoryTypeId="6" PostId="17123" RevisionGUID="7d730338-243a-4ec9-a62d-8271225ae5f7" CreationDate="2011-02-23T17:17:04.330" UserId="3962" Comment="edited tags" Text="&lt;pc&gt;&lt;sims-3&gt;" />
  <row Id="41615" PostHistoryTypeId="5" PostId="17145" RevisionGUID="8c9911f1-1157-4182-a0a2-725b2e8d9884" CreationDate="2011-02-23T17:16:06.333" UserId="23" Comment="Made the question acceptable" Text="Is there a mod database for Civilization 5? I'm looking for one which includes spies, as they appeared in older versions." />
  <row Id="41616" PostHistoryTypeId="5" PostId="17147" RevisionGUID="ba9ee67f-4b87-4538-8ea0-acc5a51558b8" CreationDate="2011-02-23T17:21:12.073" UserId="4103" Comment="spelling" Text="It only happens during a holiday, I've never had it since the start of a holiday and lowering graphics or reloading the game keeps the lag.&#xD;&#xA;&#xD;&#xA;When I return home everything runs smooth again. Has anyone else had this problem and found a solution or a reason? I have all stuff and expansion packs installed." />
  <row Id="41617" PostHistoryTypeId="4" PostId="17147" RevisionGUID="ba9ee67f-4b87-4538-8ea0-acc5a51558b8" CreationDate="2011-02-23T17:21:12.073" UserId="4103" Comment="spelling" Text="During a holiday, the Sims 3 starts stuttering. What could cause this?" />
  <row Id="41618" PostHistoryTypeId="8" PostId="17145" RevisionGUID="2336373b-d510-49d9-9711-2cc06ba2f6dc" CreationDate="2011-02-23T17:22:59.700" UserId="23" Comment="Rollback to [dc672476-29a4-43f9-9834-e6dfee47bfcd]" Text="I was wondering, are there mods which includes spy, as they appeared in older versions?&#xD;&#xA;&#xD;&#xA;Additionaly, can you provide a full list of those mods?" />
  <row Id="41619" PostHistoryTypeId="9" PostId="17145" RevisionGUID="2336373b-d510-49d9-9711-2cc06ba2f6dc" CreationDate="2011-02-23T17:22:59.700" UserId="23" Comment="Rollback to [dc672476-29a4-43f9-9834-e6dfee47bfcd]" Text="&lt;civilization-5&gt;&lt;mod&gt;&lt;spy&gt;" />
  <row Id="41620" PostHistoryTypeId="25" PostId="17146" RevisionGUID="96d45594-894d-4383-81b2-d3c81a2e4224" CreationDate="2011-02-23T17:23:10.343" Comment="http://twitter.com/#!/StackGaming/status/40461678143483904" />
  <row Id="41621" PostHistoryTypeId="6" PostId="17145" RevisionGUID="86db1725-3b5e-4b53-a3ea-9e1d5354b24f" CreationDate="2011-02-23T17:23:14.130" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;civilization-5&gt;&lt;mod&gt;&lt;spy&gt;" />
  <row Id="41622" PostHistoryTypeId="6" PostId="17145" RevisionGUID="33016be1-897b-41ea-8eb7-adb551efd4a3" CreationDate="2011-02-23T17:26:25.363" UserId="207" Comment="Removed spy tag, not very useful." Text="&lt;game-rec&gt;&lt;civilization-5&gt;&lt;mod&gt;" />
  <row Id="41623" PostHistoryTypeId="10" PostId="17145" RevisionGUID="8dfd68ea-3684-4046-9a8e-85547c683178" CreationDate="2011-02-23T17:40:48.927" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="41624" PostHistoryTypeId="2" PostId="17148" RevisionGUID="44e2f038-5858-464d-8f67-b8c964bfe915" CreationDate="2011-02-23T17:42:02.967" UserId="599" Text="The NES zapper doesn't work on LCD TVs, but my friend has a Samsung CRT HDTV and was wondering if it would work on that type of TV. Does anyone know?" />
  <row Id="41625" PostHistoryTypeId="1" PostId="17148" RevisionGUID="44e2f038-5858-464d-8f67-b8c964bfe915" CreationDate="2011-02-23T17:42:02.967" UserId="599" Text="Will the NES Zapper light gun work on a CRT HDTV?" />
  <row Id="41626" PostHistoryTypeId="3" PostId="17148" RevisionGUID="44e2f038-5858-464d-8f67-b8c964bfe915" CreationDate="2011-02-23T17:42:02.967" UserId="599" Text="&lt;nes&gt;&lt;peripherals&gt;&lt;nintendo&gt;&lt;tv&gt;" />
  <row Id="41627" PostHistoryTypeId="5" PostId="13594" RevisionGUID="f9285eba-f66a-433a-9e0a-f7d653f1e61f" CreationDate="2011-02-23T17:49:01.777" UserId="160" Comment="fixed typo" Text="I have still 2 Agency Missions to complete in `Just Cause 2`. But I would also like to reach a good completion percentage, so what happens after I finish all agency missions?&#xD;&#xA;&#xD;&#xA;Can I continue to destroy bases and do faction missions or does the game simply end there?" />
  <row Id="41628" PostHistoryTypeId="4" PostId="13594" RevisionGUID="f9285eba-f66a-433a-9e0a-f7d653f1e61f" CreationDate="2011-02-23T17:49:01.777" UserId="160" Comment="fixed typo" Text="What happens after you have completed all agency missions in Just Cause 2?" />
  <row Id="41629" PostHistoryTypeId="5" PostId="17147" RevisionGUID="0078811e-2f18-4b6a-9d89-b322b28d1a6c" CreationDate="2011-02-23T17:49:24.630" UserId="3962" Comment="made it clear that its in game travelling." Text="It only happens when i go to Shang Simla on a holliday, I've never had it since the start of the holiday and lowering graphics or reloading the game keeps the lag.&#xD;&#xA;&#xD;&#xA;When I return home everything runs smooth again. Has anyone else had this problem and found a solution or a reason? I have all stuff and expansion packs installed." />
  <row Id="41630" PostHistoryTypeId="4" PostId="17147" RevisionGUID="0078811e-2f18-4b6a-9d89-b322b28d1a6c" CreationDate="2011-02-23T17:49:24.630" UserId="3962" Comment="made it clear that its in game travelling." Text="When I visit Shang Simla, the Sims 3 starts stuttering. What could cause this?" />
  <row Id="41631" PostHistoryTypeId="6" PostId="17147" RevisionGUID="0078811e-2f18-4b6a-9d89-b322b28d1a6c" CreationDate="2011-02-23T17:49:24.630" UserId="3962" Comment="made it clear that its in game travelling." Text="&lt;pc&gt;&lt;technical-issues&gt;&lt;sims-3&gt;&lt;expansions&gt;&lt;game-requirements&gt;" />
  <row Id="41632" PostHistoryTypeId="2" PostId="17149" RevisionGUID="ff16d634-7156-4d11-be44-cf91ae700899" CreationDate="2011-02-23T17:50:16.517" UserId="7313" Text="When viewing the leader board after a team fortress game, it shows the points earned by players during the time that each player has scored since connecting to the server (unless the map is changed, at which point the leader board is usually reset). This means that the leader board usually just shows which players have been connected to the server the longest, rather than actually showing which players performed well during the last match.&#xD;&#xA;&#xD;&#xA;My question is then: Is there a way to view the statistics and points earned by players only during the last game?" />
  <row Id="41633" PostHistoryTypeId="1" PostId="17149" RevisionGUID="ff16d634-7156-4d11-be44-cf91ae700899" CreationDate="2011-02-23T17:50:16.517" UserId="7313" Text="Team Fortress 2: Is there a way to view the last game stats?" />
  <row Id="41634" PostHistoryTypeId="3" PostId="17149" RevisionGUID="ff16d634-7156-4d11-be44-cf91ae700899" CreationDate="2011-02-23T17:50:16.517" UserId="7313" Text="&lt;team-fortress-2&gt;&lt;statistics&gt;" />
  <row Id="41635" PostHistoryTypeId="2" PostId="17150" RevisionGUID="5e50b903-4821-40f7-a0c8-29782c229aef" CreationDate="2011-02-23T18:00:33.147" UserId="7310" Text="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26384705.&#xD;&#xA;&#xD;&#xA;I believe it only works on any CRT but take a look at this thread i've posted, hopefully it helps." />
  <row Id="41636" PostHistoryTypeId="2" PostId="17151" RevisionGUID="6bac8ef5-7bc5-4786-8b69-640d473aff3d" CreationDate="2011-02-23T18:05:50.820" UserId="6914" Text="Perhaps you are thinking of the windows 95 mmaze screensaver? It was first person and 3d. It had picturers on the wall that would occasionally do things such as flip the maze, so then you would on the ceiling. The default textures were a brown floor, graey ceiling, and brick walls, but iirc, there was a blue walled texture too. But of course, since this is a screensaver, its not very interactive. &lt;br&gt;Also Welcome to Body Land is a game about the human body from around that time." />
  <row Id="41637" PostHistoryTypeId="2" PostId="17152" RevisionGUID="cf73aec8-fa6b-4d13-9838-dac31829592c" CreationDate="2011-02-23T18:20:12.790" UserId="4012" Text="You can check a box in the menu that saves a screenshot of the scoreboard, you can see all the stats on that." />
  <row Id="41638" PostHistoryTypeId="2" PostId="17153" RevisionGUID="070c710d-1f3d-4aa7-9cac-a6482bf4e0ed" CreationDate="2011-02-23T18:36:40.790" UserId="7314" Text="i solved it by updating my VGA card driver." />
  <row Id="41639" PostHistoryTypeId="2" PostId="17154" RevisionGUID="3683b9d3-29ab-43b1-ad1e-ac21e2580af2" CreationDate="2011-02-23T18:41:22.240" UserId="7267" Text="hello&#xD;&#xA;&#xD;&#xA;i am in possess of the openttd&#xD;&#xA;&#xD;&#xA;is much increased on the transport tycoon delux&#xD;&#xA;&#xD;&#xA;however&#xD;&#xA;&#xD;&#xA;i am not locate of jazz jukebox&#xD;&#xA;&#xD;&#xA;the openttd plays only poor variety of music&#xD;&#xA;&#xD;&#xA;is feature inclused ?&#xD;&#xA;&#xD;&#xA;i am very wanting to listen on jazz jukebox&#xD;&#xA;&#xD;&#xA;thanks&#xD;&#xA;&#xD;&#xA;PRASHANT :)" />
  <row Id="41640" PostHistoryTypeId="1" PostId="17154" RevisionGUID="3683b9d3-29ab-43b1-ad1e-ac21e2580af2" CreationDate="2011-02-23T18:41:22.240" UserId="7267" Text="music of the openttd" />
  <row Id="41641" PostHistoryTypeId="3" PostId="17154" RevisionGUID="3683b9d3-29ab-43b1-ad1e-ac21e2580af2" CreationDate="2011-02-23T18:41:22.240" UserId="7267" Text="&lt;openttd&gt;" />
  <row Id="41643" PostHistoryTypeId="5" PostId="17154" RevisionGUID="1a290bbd-709e-402f-ab99-e87c6da65c5f" CreationDate="2011-02-23T18:49:48.237" UserId="207" Comment="Grammar + spelling fix + removed signature + lots of excess whitespace." Text="I'm enjoying OpenTTD a lot more than Railroad Tycoon 2 Deluxe, but I miss the jazz jukebox from that game; there's a poor variety of music in OpenTTD. Does this feature exist in OpenTTD? If so, where can it be found?" />
  <row Id="41644" PostHistoryTypeId="4" PostId="17154" RevisionGUID="1a290bbd-709e-402f-ab99-e87c6da65c5f" CreationDate="2011-02-23T18:49:48.237" UserId="207" Comment="Grammar + spelling fix + removed signature + lots of excess whitespace." Text="OpenTTD Jukebox?" />
  <row Id="41645" PostHistoryTypeId="2" PostId="17155" RevisionGUID="c1254388-7663-4f83-b935-e3062f87589c" CreationDate="2011-02-23T19:04:16.930" UserId="3932" Text="I believe that you can do this via &quot;keyboard setup&quot; in-game menu.  &#xD;&#xA;In last tab of settings there are some misc buttons like 'voice chat'.. 'warpgates' hotkey is also here" />
  <row Id="41646" PostHistoryTypeId="2" PostId="17156" RevisionGUID="c66470f2-5de4-4ee8-ab5b-07c76f132b88" CreationDate="2011-02-23T19:31:24.817" UserId="3107" Text="###Disclaimer&#xD;&#xA;I am neither a lawyer nor a representative of Blizzard Entertainment. Consider my answer to be anecdotal in nature but based on experience with World of Warcraft add-ons. For an official answer, you should speak with a Blizzard representative or a qualified legal professional.&#xD;&#xA;&#xD;&#xA;###Short Answer&#xD;&#xA;You should not run an analysis as the game is running, but you can run an analysis on the replay files the game generates.&#xD;&#xA;&#xD;&#xA;###Long Answer&#xD;&#xA;&#xD;&#xA;This clause is one Blizzard uses in the [World of Warcraft EULA][1] as well and is often cited when people are making add-ons for the game:&#xD;&#xA;&#xD;&#xA;&gt; C. use any unauthorized third-party software that intercepts, “mines,” or otherwise collects information from or through the Game or the Service, including without limitation any software that reads areas of RAM used by the Game to store information about a character or the game environment; provided, however, that Blizzard may, at its sole and absolute discretion, allow the use of certain third party user interfaces; &#xD;&#xA;&#xD;&#xA;In the case of World of Warcraft, the distinction is related to how the data is collected. For example, it is permissible for the data to be collected and written to a file form within an add-on that is resident in-game written through the WoW API. Once you close the game, you can use a third-party application to upload those files elsewhere. What you *cannot* do is have that third-party application sniff out data while the game is running and upload it directly.&#xD;&#xA;&#xD;&#xA;In the case of StarCraft 2, if you want to analyze actions within the game, you would be allowed to use a third-party application to analyze the generated reply files or upload them to a server that analyzes them. However, running an analysis as the game is played would fall under the category of &quot;Things You Should Not Do&quot;.&#xD;&#xA;&#xD;&#xA;  [1]: http://us.blizzard.com/en-us/company/legal/wow_tou.html" />
  <row Id="41648" PostHistoryTypeId="2" PostId="17158" RevisionGUID="d8c39a21-f113-4538-9614-c9fe46fc3f91" CreationDate="2011-02-23T19:38:32.187" UserId="3107" Text="[Wolfenstein 3D](http://www.google.com/images?q=wolfenstein+3d&amp;hl=en&amp;safe=off&amp;prmd=ivns&amp;source=lnms&amp;tbs=isch:1&amp;ei=QWFlTbnfBcP58Ab5nrGFBg&amp;sa=X&amp;oi=mode_link&amp;ct=mode&amp;cd=2&amp;ved=0CBIQ_AUoAQ&amp;biw=1920&amp;bih=1085) matches the following criteria:&#xD;&#xA;&#xD;&#xA; - Blue walls in some levels &#xD;&#xA; - Paintings that could be interacted with to uncover passages in some levels&#xD;&#xA; - Levels that look a lot like the Windows 95 Screensaver&#xD;&#xA; - First person&#xD;&#xA;&#xD;&#xA;There was an absence of &quot;underwater&quot;, however. I mentioned it anyway under the assumption that maybe the blue just made you &quot;remember&quot; that it was underwater. However, I would imagine that the &quot;shooting other people&quot; and &quot;Nazi prison theme&quot; probably would have been memorable enough to add to your list, so I'm not entirely hopeful that this hits the mark for you." />
  <row Id="41649" PostHistoryTypeId="2" PostId="17159" RevisionGUID="922be0e1-1c09-44a2-a0f8-7418c018b5df" CreationDate="2011-02-23T19:45:45.750" UserId="7316" Text="Basically What u have 2 do is jtag ur xbox then it will work im no expert so 2x Check on utube or summat. But im pretty sure! Hope That Helped" />
  <row Id="41650" PostHistoryTypeId="5" PostId="17159" RevisionGUID="e00d8c18-2876-477f-a077-ce814b10c59d" CreationDate="2011-02-23T19:52:26.570" UserId="122" Comment="Englishified." Text="Basically what you have to do is jtag your XBox, then it will work. I'm no expert so double check on YouTube or something. I'm pretty sure, though!" />
  <row Id="41651" PostHistoryTypeId="5" PostId="17159" RevisionGUID="508a739c-f20a-461d-a15e-537fee3cb151" CreationDate="2011-02-23T19:53:36.307" UserId="207" Comment="JTAG is all-caps'd." Text="Basically what you have to do is JTAG your Xbox, then it will work. I'm no expert so double check on YouTube or something. I'm pretty sure, though!" />
  <row Id="41652" PostHistoryTypeId="2" PostId="17160" RevisionGUID="39e6f59f-2101-4a3f-8c0b-e790fa606f87" CreationDate="2011-02-23T19:57:51.610" UserId="730" Text="I found the name of &quot;human body&quot; game you are referring to. It was called &quot;[The Magic School Bus Explores the Human Body][1]&quot;. That was probably part of an offer that your PC reseller made to you or your family, it was a common practice.&#xD;&#xA;&#xD;&#xA;Now starting from that hint, I am trying to find the underwater maze game. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=3Spj4TrAUGc" />
  <row Id="41653" PostHistoryTypeId="2" PostId="17161" RevisionGUID="bab72081-35dd-49c6-b077-82697c8ee527" CreationDate="2011-02-23T20:05:54.817" UserId="2069" Text="For example, I believe that with sub-machine guns you can move faster while aiming down sight. Are there any other differences like this either between weapon types or between weapons within the same type?&#xD;&#xA;&#xD;&#xA;Also, do the damage, accuracy, etc. meters between the different weapon types match up? Is 5 bars of damage for an Assault Rifle the same as 5 bars of damage for an LMG?&#xD;&#xA;&#xD;&#xA;The reason that I bring this up is that I've been a fairly below average player, but the other night I created a new class with the Galil. Maybe it's my imagination, but it seems like the kick on it is much less than other weapons (including other Assault Rifles). I've been dominating since then. Maybe something just clicked in my play or I've been lucky in server placement, but like I said it seems like the gun is more accurate and I have a much better KDR than even the AK47 or AK74u." />
  <row Id="41654" PostHistoryTypeId="1" PostId="17161" RevisionGUID="bab72081-35dd-49c6-b077-82697c8ee527" CreationDate="2011-02-23T20:05:54.817" UserId="2069" Text="What are the unobvious differences between weapons?" />
  <row Id="41655" PostHistoryTypeId="3" PostId="17161" RevisionGUID="bab72081-35dd-49c6-b077-82697c8ee527" CreationDate="2011-02-23T20:05:54.817" UserId="2069" Text="&lt;call-of-duty-black-ops&gt;&lt;weapons&gt;" />
  <row Id="41656" PostHistoryTypeId="4" PostId="17161" RevisionGUID="46e109f0-d188-41b5-80d0-510c9414314e" CreationDate="2011-02-23T20:14:45.210" UserId="3129" Comment="Unobvious is 1) not a word, and 2) doesn't really add anything to the question." Text="What are the differences between weapons?" />
  <row Id="41657" PostHistoryTypeId="25" PostId="17148" RevisionGUID="b3c3eb1d-1044-4458-ab2d-13e39df28ca1" CreationDate="2011-02-23T20:23:10.410" Comment="http://twitter.com/#!/StackGaming/status/40506976064503808" />
  <row Id="41659" PostHistoryTypeId="5" PostId="17160" RevisionGUID="87e44a0e-917a-44bb-8cef-7f425fa3b5af" CreationDate="2011-02-23T20:34:02.923" UserId="730" Comment="added 113 characters in body; added 77 characters in body" Text="I found the name of &quot;human body&quot; game you are referring to. It was called &quot;[The Magic School Bus Explores the Human Body][1]&quot;. That was probably part of an offer that your PC reseller made to you or your family, it was a common practice.&#xD;&#xA;&#xD;&#xA;Now starting from that hint, I am trying to find the underwater maze game. &#xD;&#xA;&#xD;&#xA;I give a try. Could it be maybe a game of the same series, like: **The Magic School Bus Explores the Ocean**?&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=3Spj4TrAUGc&#xD;&#xA;  [2]: http://i.imgur.com/Ffkuq.jpg" />
  <row Id="41660" PostHistoryTypeId="5" PostId="17154" RevisionGUID="ce80cc15-d9b1-4cc6-a760-f7466c03b14a" CreationDate="2011-02-23T20:44:07.460" UserId="7267" Comment="have fix title name" Text="I'm enjoying OpenTTD a lot more than Transport Tycoon Deluxe, but I miss the jazz jukebox from that game; there's a poor variety of music in OpenTTD. Does this feature exist in OpenTTD? If so, where can it be found?" />
  <row Id="41661" PostHistoryTypeId="2" PostId="17163" RevisionGUID="1b30f85e-909b-40dc-8cde-197d972be58e" CreationDate="2011-02-23T20:45:44.013" UserId="7319" Text="The NES must do the following to &quot;read&quot; the zapper:&#xD;&#xA;&#xD;&#xA; 0. Wait until next frame starts&#xD;&#xA; 1. Make the screen black, except for a small area where a target is&#xD;&#xA; 2. Read the zapper to see if it's detecting light&#xD;&#xA; 3. Wait until next frame starts&#xD;&#xA; 4. Make the screen completely black&#xD;&#xA; 5. Read the zapper to see if it's not detecting light&#xD;&#xA;&#xD;&#xA;If it detected light in both step 2 and 5, the zapper is not pointed at the TV set and the program should count it as a miss.  However, if light was detected in step 2 but not step 5, then the program should count it as a hit.  This is why the screen flickers in Duck Hunt, and the duck sprite is replaced with a solid white sprite for 1/60th of a second, when you pull the Zapper trigger.&#xD;&#xA;&#xD;&#xA;TL;DR: It should work on any TV if the contrast and response time of the display are good enough.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41662" PostHistoryTypeId="2" PostId="17164" RevisionGUID="70f9c9f6-726c-4f8b-8a6c-a1ff0e59f271" CreationDate="2011-02-23T20:48:35.493" UserId="6745" Text="There are lots of differences with the weapons, similar to what you have noticed.  With an LMG you move the slowest and with a SMG, as you noticed, you move the fastest.  Recoil, stopping power, rate of fire, and accuracy in both ADS and hip firing vary from weapon to weapon as well.&#xD;&#xA;&#xD;&#xA;And yes, the bars generally match up exactly from weapon class to class.&#xD;&#xA;&#xD;&#xA;The Galil is one of the best weapons in the game with good stopping power, a steady rate of fire, and good accuracy.  I also found it to be one of the best Assault Rifles in the game myself.&#xD;&#xA;&#xD;&#xA;If you want actual values I recommend going to the [Black Ops Weapons Page][1] on Call of Duty Wiki at Wikia as that seems to be the best place I've found for info on the weapons.  There is a ton of information there that may be able to help you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Category:Call_of_Duty:_Black_Ops_Weapons" />
  <row Id="41664" PostHistoryTypeId="2" PostId="17165" RevisionGUID="abf0e58f-681c-4fab-9875-64a6e97ad5be" CreationDate="2011-02-23T20:53:15.630" UserId="6201" Text="There are a wide variety of differences between weapons, even within the same group. [This page](http://denkirson.xanga.com/735016527/black-ops/) gives a highly detailed breakdown of the differences between each weapon.&#xD;&#xA;&#xD;&#xA;As you noted, the characteristics of even the same type of weapon differ. Each assault rifle, for example, has a different amount of recoil and even a different recoil &quot;style&quot; (i.e., some climb up, some kick up and to the right, etc.). Weapons in the same group even have different attachment options.&#xD;&#xA;&#xD;&#xA;In terms of differences between groups, as you noticed, SMGs are &quot;faster&quot; than assault rifles, which are &quot;faster&quot; than LMGs. This means that (a) you move faster with an SMG, (b) you pop into ADS faster with SMGs, and (c) SMGs are faster to switch to than assault rifles (ditto for assault rifles vs. LMGs).&#xD;&#xA;&#xD;&#xA;Sniper rifles are almost in a class by themselves. It takes a moderate amount of time to switch to/from a sniper rifle, and popping into ADS with sniper rifles is slow. You can hold your breath while aiming with a sniper rifle, though." />
  <row Id="41665" PostHistoryTypeId="2" PostId="17166" RevisionGUID="879ae2a2-998d-418c-a615-21520c106475" CreationDate="2011-02-23T21:16:27.617" UserId="7267" Text="i am having remember game&#xD;&#xA;&#xD;&#xA;game might be&#xD;&#xA;&#xD;&#xA;[The Longest Journey][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Longest_Journey" />
  <row Id="41666" PostHistoryTypeId="5" PostId="17166" RevisionGUID="bfdf2a7d-23e5-46d1-8e3a-8d91702835c2" CreationDate="2011-02-23T21:32:16.580" UserId="207" Comment="Grammar fix." Text="I remember this game. It might be&#xD;&#xA;[The Longest Journey][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Longest_Journey" />
  <row Id="41667" PostHistoryTypeId="5" PostId="17152" RevisionGUID="2ce0a5d9-9694-4dd0-ad9f-74bb5b261cba" CreationDate="2011-02-23T21:34:43.640" UserId="7313" Comment="Added details about how to enable the option, and where the files will be stored" Text="You can check a box in the menu that saves a screenshot of the scoreboard, you can see all the stats on that.&#xD;&#xA;&#xD;&#xA;The check-box can be found from the title screen here: **Options** &gt; **Advanced** &gt; **Auto-save a scoreboard screenshot at the end of a map**&#xD;&#xA;&#xD;&#xA;The saved screenshots will be stored here: _[Steam Folder]\steamapps\[username]\team fortress 2\tf\screenshots_&#xD;&#xA;&#xD;&#xA;where:&#xD;&#xA;&#xD;&#xA;- _[Steam Folder]_ is the directory where Steam is installed (by default _C:\Program Files\Steam_)&#xD;&#xA;- _[username]_ is your Steam username&#xD;&#xA;" />
  <row Id="41668" PostHistoryTypeId="24" PostId="17152" RevisionGUID="b5542c9d-6b3f-4a2c-a619-4b2d22dbc231" CreationDate="2011-02-23T21:34:43.640" Comment="Proposed by 7313 approved by 13 edit id of 155" />
  <row Id="41669" PostHistoryTypeId="2" PostId="17167" RevisionGUID="e498669e-920a-4995-8a62-c45180526d2e" CreationDate="2011-02-23T21:37:40.907" UserId="7324" Text="how can you customize the flag zombie on xbox" />
  <row Id="41670" PostHistoryTypeId="1" PostId="17167" RevisionGUID="e498669e-920a-4995-8a62-c45180526d2e" CreationDate="2011-02-23T21:37:40.907" UserId="7324" Text="plants vz zombies: customizing the flag zombie" />
  <row Id="41671" PostHistoryTypeId="3" PostId="17167" RevisionGUID="e498669e-920a-4995-8a62-c45180526d2e" CreationDate="2011-02-23T21:37:40.907" UserId="7324" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="41672" PostHistoryTypeId="2" PostId="17168" RevisionGUID="2629e3dd-5998-4a9e-a9ef-26e7a218e577" CreationDate="2011-02-23T21:40:41.473" UserId="7322" Text="It's almost certainly derived from a pan-Polynesian idea of &quot;that which makes something effective&quot; - usually, what makes magic effective. &quot;Mana&quot; tends to travel in the company of the idea of &quot;taboo&quot;, the complex of rules that distinguish something as sacred. Mana comes from obedience of taboo, from the performance of certain rites, from pleasing the spirits of ancestors, or from other sources, depending on the particular island whose mana/taboo complex you're studying. (Keesing's *Kwaio Religion* is probably the most readable account, and recommended reading - the Kwaio have a verb that's a cognate of &quot;mana&quot;, and their practices revolve around satisfying ancestor spirits who can in turn &quot;namana&quot;-ize their descendants' activities, mundane and magical alike, so that they meet with success.)&#xD;&#xA;&#xD;&#xA;Larry Niven is probably the writer who brought the idea into Western fantasy literature, as the Wikipedia article indicates, and it spread in that millieu during the 1970s." />
  <row Id="41673" PostHistoryTypeId="5" PostId="17167" RevisionGUID="d0668ce2-99b4-48c5-8799-66702c3efe4a" CreationDate="2011-02-23T21:40:48.940" UserId="207" Comment="Grammar fix, removed game name from title since it's in the tags." Text="How do you customize the flag zombie on Xbox?" />
  <row Id="41674" PostHistoryTypeId="4" PostId="17167" RevisionGUID="d0668ce2-99b4-48c5-8799-66702c3efe4a" CreationDate="2011-02-23T21:40:48.940" UserId="207" Comment="Grammar fix, removed game name from title since it's in the tags." Text="Customizing the flag zombie" />
  <row Id="41675" PostHistoryTypeId="6" PostId="17167" RevisionGUID="d0668ce2-99b4-48c5-8799-66702c3efe4a" CreationDate="2011-02-23T21:40:48.940" UserId="207" Comment="Grammar fix, removed game name from title since it's in the tags." Text="&lt;xbox-360&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="41676" PostHistoryTypeId="2" PostId="17169" RevisionGUID="21450a63-646b-468f-9ab8-c68cbe617f59" CreationDate="2011-02-23T22:04:55.393" UserId="1561" Text="The trick with NASCAR driving is to turn off the ABS. That was the only way I could complete the Jeff Gordon special events." />
  <row Id="41677" PostHistoryTypeId="2" PostId="17170" RevisionGUID="bd0a8971-1e91-49ee-b69b-46a8db3649f3" CreationDate="2011-02-23T22:17:58.360" UserId="3936" Text="Well, about the Jazz jukebox specifically, it does exist in OpenTTD: &#xD;&#xA;&#xD;&#xA;![Jazz Jukebox][1]&#xD;&#xA;&#xD;&#xA;I'm not sure how closely it matches the original, having never actually played the original. If you want the original game's music in OpenTTD, see the OpenTTD Wiki's [installation instruction][2]: &#xD;&#xA;&#xD;&#xA;&gt; If you also want music, *(the all important cheesy midi goodness)* copy the following files to the `gm/` folder:&#xD;&#xA;&#xD;&#xA;&gt;   * Music files: **`*.gm`**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/1qnS3.png&#xD;&#xA;  [2]: http://wiki.openttd.org/FAQ_installation#What_files_do_I_need_from_TTD.3F" />
  <row Id="41678" PostHistoryTypeId="25" PostId="17133" RevisionGUID="2c02f84d-2a9c-4a8e-9524-600ab6565626" CreationDate="2011-02-23T23:23:10.933" Comment="http://twitter.com/#!/StackGaming/status/40552277236400128" />
  <row Id="41679" PostHistoryTypeId="2" PostId="17171" RevisionGUID="fa075bdf-717c-4f7a-8d5d-6e8b18580871" CreationDate="2011-02-23T23:46:15.767" UserId="7328" Text="1st best way of making money=american championship fully tuned and modded zr1 98,000 per race.&#xD;&#xA;&#xD;&#xA;2nd=the dream car championship takes longer than like the wind but more money 74,000&#xD;&#xA;&#xD;&#xA;3rd=like the wind 70,000 a race for 2 mins work a bit faster tha the dreamcar." />
  <row Id="41680" PostHistoryTypeId="2" PostId="17172" RevisionGUID="b4308c96-fda9-468a-b69c-6a8ed627f139" CreationDate="2011-02-24T00:01:18.780" UserId="3107" Text="**You cannot customize the Flag Zombie in the XBox version of Plants vs. Zombies.**&#xD;&#xA;&#xD;&#xA;If you have the Game of the Year edition, any &quot;[Zombatar][1]&quot; (custom zombie avatar) you create can be used as the [Flag Zombie][2]. However, the Game of the Year edition is only available on the PC and Mac platforms.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://plantsvszombies.wikia.com/wiki/Zombatar&#xD;&#xA;  [2]: http://plantsvszombies.wikia.com/wiki/Flag_Zombie" />
  <row Id="41687" PostHistoryTypeId="2" PostId="17174" RevisionGUID="7706a7cc-19a8-422a-9e39-59be291e9ff8" CreationDate="2011-02-24T01:35:33.200" UserId="3404" Text="I just tried to install my old copy of Q3:TA on my new Win7 64 bit machine and was mercilessly denied by Windows itself. Wouldn't even let me try! Anyways, what else out there can offer Quake-like gameplay on a 64 bit box? " />
  <row Id="41688" PostHistoryTypeId="1" PostId="17174" RevisionGUID="7706a7cc-19a8-422a-9e39-59be291e9ff8" CreationDate="2011-02-24T01:35:33.200" UserId="3404" Text="Games offering similar play to Quake 3: Team Arena that will run on Win7 64 bit?" />
  <row Id="41689" PostHistoryTypeId="3" PostId="17174" RevisionGUID="7706a7cc-19a8-422a-9e39-59be291e9ff8" CreationDate="2011-02-24T01:35:33.200" UserId="3404" Text="&lt;64-bit&gt;&lt;quake-3&gt;&lt;window-7&gt;" />
  <row Id="41690" PostHistoryTypeId="6" PostId="17174" RevisionGUID="7843a926-0d51-4b38-936d-65c2fec6b830" CreationDate="2011-02-24T01:37:55.910" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;64-bit&gt;&lt;quake-3&gt;&lt;window-7&gt;" />
  <row Id="41691" PostHistoryTypeId="2" PostId="17175" RevisionGUID="f2adb9e3-dc25-4055-b2d8-de39442ac0bb" CreationDate="2011-02-24T01:41:27.580" UserId="1719" Text="I'm trying to sign up for the [Shoryuken][1] forums to discuss Marvel vs. Capcom 3 and the registration page asks me who the final boss of Street Fighter IV is to prove I'm not a computer.  I've never played that game, so I don't know the answer.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.shoryuken.com" />
  <row Id="41692" PostHistoryTypeId="1" PostId="17175" RevisionGUID="f2adb9e3-dc25-4055-b2d8-de39442ac0bb" CreationDate="2011-02-24T01:41:27.580" UserId="1719" Text="Who is the final boss of Street Fighter IV?" />
  <row Id="41693" PostHistoryTypeId="3" PostId="17175" RevisionGUID="f2adb9e3-dc25-4055-b2d8-de39442ac0bb" CreationDate="2011-02-24T01:41:27.580" UserId="1719" Text="&lt;street-fighter-iv&gt;" />
  <row Id="41694" PostHistoryTypeId="10" PostId="17174" RevisionGUID="759ecd91-1893-4746-bf52-a1efc22d4a2f" CreationDate="2011-02-24T01:43:48.590" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="41695" PostHistoryTypeId="2" PostId="17176" RevisionGUID="ba71bd79-0d67-4a55-99a2-6a908162b096" CreationDate="2011-02-24T01:46:07.167" UserId="3107" Text="[Seth][1] is the name of the final boss of Street Fighter IV.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/List_of_characters_in_the_Street_Fighter_series#Seth" />
  <row Id="41696" PostHistoryTypeId="6" PostId="17175" RevisionGUID="87ab09a4-61b4-420a-9c61-af5cf4fde790" CreationDate="2011-02-24T01:49:09.643" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;boss-fights&gt;&lt;street-fighter-iv&gt;" />
  <row Id="41697" PostHistoryTypeId="2" PostId="17177" RevisionGUID="044f9a74-36f7-4882-be1c-3598f61e60d7" CreationDate="2011-02-24T02:14:05.713" UserId="3375" Text="From the [official forum][1]:&#xD;&#xA;&#xD;&#xA;&gt;The game is REALLY laggy/slow/has graphical issues.&#xD;&#xA;&#xD;&#xA;&gt;This is most likely a video driver problem. If you are uncomfortable DLing the most recent BETA drivers for your card (if you have Nvidia), then just make sure you have the most recent driver and as long as you do, do a CLEAN reinstall of it and then reinstall DirectX11. &#xD;&#xA;&#xD;&#xA;&gt;If you are ok with DLing the Beta, go to the Nvidia website and go to &quot;Archived and Beta drivers&quot;, select your card, and select the most recent from that list. Download it, and select the &quot;Custom Install&quot; option and select &quot;Clean install.&quot; If that alone does not help, reinstall DirectX11 and hopefull it will be smooth sailing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/showthread.php?88587-Common-Problems-*PLEASE-Read-Before-Posting*" />
  <row Id="41698" PostHistoryTypeId="2" PostId="17178" RevisionGUID="222c51bd-ca5c-4fa3-a526-06abcc238fce" CreationDate="2011-02-24T02:15:29.830" UserId="320" Text="The word `Manna` exists as far back as Hebrew, first seen in the book of Exodus referring to the food that God produced out of nothing to feed His people.  As Colin Creitz points out, the word `Mana` exists in the Austronesian family.  However, the Hebrew `Manna` may in fact originate as a word play on the Aramaic 'Mann hu' meaning 'what is it?' and the ancient Egyptian word 'Mennhu' meaning food.  The suggested meaning is that 'Manna' is an inscrutable gift from God (a dew found 6 mornings a week in the desert with the taste of honey)&#xD;&#xA;&#xD;&#xA;Later references to Manna come in Roman Catholic lore as a fluid constantly exuding from the tomb of Saint Nicholas.  It is also suggested by some Christians that God intended us to be vegetarian and cite the existence of Manna as proof.&#xD;&#xA;&#xD;&#xA;From the late 14th century, Manna was known as a spiritual nourishment to scholars.  The word Manna appears in close proximity to Merlin in Henry Lovelich's story Merlin.  I don't know exactly when that came out, but its in proper old English, so I suspect it is old." />
  <row Id="41699" PostHistoryTypeId="25" PostId="17175" RevisionGUID="51312087-55e4-4ea1-84df-f16ab6f2b665" CreationDate="2011-02-24T02:23:11.363" Comment="http://twitter.com/#!/StackGaming/status/40597577288126465" />
  <row Id="41701" PostHistoryTypeId="5" PostId="17073" RevisionGUID="35f00fe8-6f71-47b8-8933-dfc1c2032579" CreationDate="2011-02-24T03:22:59.483" UserId="3932" Comment="added 38 characters in body" Text="__edit__  &#xD;&#xA;_this answer is wrong_&#xD;&#xA;&#xD;&#xA;Nuke launch creates event (it's displayed on left side and subtitles) and you will see a target of nuke by hitting spacebar (at least at 1.2.0 path, didn't tested after)&#xD;&#xA;If there is some other event occurred after nuke - just press space bar once again to cycle through events. Or just click on icon at the left side.&#xD;&#xA;&#xD;&#xA;This trick doesn't work with nydus (it's just a sound - no any event produced)." />
  <row Id="41702" PostHistoryTypeId="2" PostId="17180" RevisionGUID="82ef6322-3519-45fd-8f80-d07e84e33235" CreationDate="2011-02-24T03:37:25.873" UserId="7335" Text="I'm level 27, with 65k, in chapter 2 (Just got to the mage island), and I kind of want to switch over to a magician class after seeing and hearing what they're capable of, but I have a few questions first.&#xD;&#xA;&#xD;&#xA;1) Where exactly do I get more spell cards? The few I have have come from killing varn, but they're getting harder and harder to find.&#xD;&#xA;&#xD;&#xA;2) And mage-related items (Robes, hats, capes, staves, etc.)? Once again, I've seen them on varns and in over priced merchants.&#xD;&#xA;&#xD;&#xA;3) What school(s) of magic are the most worth while?&#xD;&#xA;&#xD;&#xA;4) Is it possible to join the mages guild? I haven't found an NPC that lets me." />
  <row Id="41703" PostHistoryTypeId="1" PostId="17180" RevisionGUID="82ef6322-3519-45fd-8f80-d07e84e33235" CreationDate="2011-02-24T03:37:25.873" UserId="7335" Text="Two worlds 2: Switching from warrior to magician questions" />
  <row Id="41704" PostHistoryTypeId="3" PostId="17180" RevisionGUID="82ef6322-3519-45fd-8f80-d07e84e33235" CreationDate="2011-02-24T03:37:25.873" UserId="7335" Text="&lt;two-worlds&gt;&lt;two-worlds-2&gt;" />
  <row Id="41705" PostHistoryTypeId="2" PostId="17181" RevisionGUID="e3ea31f3-9c7f-4563-a470-9d5c83233b90" CreationDate="2011-02-24T04:54:28.213" UserId="7338" Text="The **easiest** teams to play with are those with 'stronger' players (ie: hard to tackle), and formations that encourage longer passing.&#xD;&#xA;&#xD;&#xA;So playing with Barca &amp; Spain, who both have formations that encourage short passing and well controlled dribbling may prove difficult for beginners to utilize there full potential.&#xD;&#xA;&#xD;&#xA;The formation of the Mexican team América is very spread out and in my opinion the easiest to play with. A spread out formation gives the player plenty of time to make a pass and look for the next pass.  They are only 3.5 stars so make sure your opponent chooses a similar team.&#xD;&#xA;&#xD;&#xA;As for a 5 star team, try *sigh* Man Utd or Real Madrid.  The likes of Rooney, Berbatov, Ronaldo, Kaka etc. are easy to dribble with as they are hard to tackle and both formations are reasonably spread out especially through the midfield.&#xD;&#xA;&#xD;&#xA;Remember, keep the ball on the ground and if you find yourself loosing or up against a stronger opponent, just aim to **keep the ball** for as long as possible, treat it like training.  Good luck!!" />
  <row Id="41706" PostHistoryTypeId="2" PostId="17182" RevisionGUID="19e68ae1-fb8f-4b5f-b3fe-21f81123c39d" CreationDate="2011-02-24T05:00:00.560" UserId="7339" Text="Ok let me start off by saying I'm really pissed off because I put soooo much time into this game and I get near the end and it's messed up. With that being said, what happens was, I went to to mcamara or what ever and hes in the process of doing the lock down thing and I tryed going out waiting 3 days or more and all that stuff but it's bot working. And now I'm at the point where I either kill the bos or have them be allighned with the ncr. But literally several hours of game play later he's still trying to lift the lock Down?!?!?!?? Pleassseeeeee tell me there is a way around this because I am losing  my mind ! I'm not sure what's wrong I just need help. I have it for my ps3 " />
  <row Id="41707" PostHistoryTypeId="1" PostId="17182" RevisionGUID="19e68ae1-fb8f-4b5f-b3fe-21f81123c39d" CreationDate="2011-02-24T05:00:00.560" UserId="7339" Text="The lockdown glitch in new Vegas" />
  <row Id="41708" PostHistoryTypeId="3" PostId="17182" RevisionGUID="19e68ae1-fb8f-4b5f-b3fe-21f81123c39d" CreationDate="2011-02-24T05:00:00.560" UserId="7339" Text="&lt;ps3&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="41709" PostHistoryTypeId="5" PostId="17181" RevisionGUID="188eda99-dc48-473c-af76-26f14acd9838" CreationDate="2011-02-24T05:00:31.197" UserId="7338" Comment="added 131 characters in body" Text="The **easiest** teams to play with are those with 'stronger' players (ie: hard to tackle), and formations that encourage longer passing.&#xD;&#xA;&#xD;&#xA;So playing with Barca &amp; Spain, who both have formations that encourage short passing and well controlled dribbling may prove difficult for beginners to utilize there full potential.&#xD;&#xA;&#xD;&#xA;The formation of the Mexican team América is very spread out and in my opinion the easiest to play with. A spread out formation gives the player plenty of time to make a pass and look for the next pass.  They are only 3.5 stars so make sure your opponent chooses a similar team.&#xD;&#xA;&#xD;&#xA;As for a 5 star team, try *sigh* Man Utd or Real Madrid.  The likes of Rooney, Berbatov, Ronaldo, Kaka etc. are easy to dribble with as they are hard to tackle and both formations are reasonably spread out especially through the midfield.&#xD;&#xA;&#xD;&#xA;As for some general advice for someone who is continually getting beat, first and foremost **keep the ball on the ground**, and when you find up against a stronger opponent try to **retain possession** for as long as possible, treat it like training and forget about scoring goals, just try to improve your passing.  Good luck!!" />
  <row Id="41710" PostHistoryTypeId="2" PostId="17183" RevisionGUID="ea012141-b8d6-4119-9846-45b5ffc6cb38" CreationDate="2011-02-24T05:03:04.093" UserId="7340" Text="if you breed high level frogs with low level frogs, you get a lot of xp and if you have a lot of potions, you can sell for lots of money. lower level frogs supposedly hatch in less time for people who can wait. if not, i suggest download the free pop-up apps to get rare frogs(tribus, glass, chrome, lanterna, etc). you can also race frogs to find chrome or glass frogs(i found both) and if you get 1st place, you can take them and breed for rarer frogs(more money)." />
  <row Id="41711" PostHistoryTypeId="5" PostId="17181" RevisionGUID="54849905-8965-45ce-aab6-a6ab8c6818e4" CreationDate="2011-02-24T05:07:01.733" UserId="7338" Comment="edited body; added 9 characters in body" Text="The **easiest** teams to play with are those with 'stronger' players (ie: hard to tackle), and formations that encourage longer passing.&#xD;&#xA;&#xD;&#xA;So playing with Barca &amp; Spain, who both have formations that encourage short passing and well controlled dribbling may prove difficult for beginners to utilize their full potential.&#xD;&#xA;&#xD;&#xA;The formation of the Mexican team América is very spread out and in my opinion the easiest to play with. A spread out formation gives the player plenty of time to make a pass and look for the next pass.  They are only 3.5 stars so make sure your opponent chooses a similar team.&#xD;&#xA;&#xD;&#xA;As for a 5 star team, try *sigh* Man Utd or Real Madrid.  The likes of Rooney, Berbatov, Ronaldo, Kaka etc. are easy to dribble with as they are hard to tackle and both formations are reasonably spread out especially through the midfield.&#xD;&#xA;&#xD;&#xA;As for some general advice for someone who is continually getting beat, first and foremost **keep the ball on the ground**, and when you find yourself up against a stronger opponent try to **retain possession** for as long as possible, treat it like training and forget about scoring goals, just try to improve your passing.  Good luck!!" />
  <row Id="41712" PostHistoryTypeId="25" PostId="17167" RevisionGUID="f2a49933-f25d-46b6-b0fa-854151666915" CreationDate="2011-02-24T05:23:11.297" Comment="http://twitter.com/#!/StackGaming/status/40642875016482816" />
  <row Id="41713" PostHistoryTypeId="2" PostId="17184" RevisionGUID="335581a7-1d01-4ee9-90cd-1a75f3c00686" CreationDate="2011-02-24T05:30:41.787" UserId="7338" Text="The chemistry between 2 players directly affects those 2 players - that is certain.  But at the same time it adds to your team chemistry which affects the entire team.  &#xD;&#xA;&#xD;&#xA;As a general rule you should try to have a line between all players and try to get a high team chemistry, rather then only a few **thick** green lines and lower team chemistry.&#xD;&#xA;&#xD;&#xA;But this is the answer your are really after...&#xD;&#xA;&#xD;&#xA;EA do not fully explain the exact math behind how team or 'connection' chemistry affects a team or players.  As you can imagine if they did it would spoil the game dramatically as everyone would end up playing with the exact same 'awesome' team.  It would take the 'fun' out of it." />
  <row Id="41714" PostHistoryTypeId="5" PostId="17181" RevisionGUID="d07a848e-a9d3-4621-9da6-e2bafa9eb444" CreationDate="2011-02-24T05:37:43.543" UserId="7338" Comment="added 540 characters in body" Text="The **easiest** teams to play with are those with 'stronger' players (ie: hard to tackle), and formations that encourage longer passing.&#xD;&#xA;&#xD;&#xA;So playing with Barca &amp; Spain, who both have formations that encourage short passing and well controlled dribbling may prove difficult for beginners to utilize their full potential.&#xD;&#xA;&#xD;&#xA;The formation &amp; settings of the Mexican team América is very spread out and in my opinion the easiest to play with. A spread out formation gives the player plenty of time to make a pass and look for the next pass.  They are only 3.5 stars so make sure your opponent chooses a similar team.&#xD;&#xA;&#xD;&#xA;As for a 5 star team, try *sigh* Man Utd or Real Madrid.  The likes of Rooney, Berbatov, Ronaldo, Kaka etc. are easy to dribble with as they are hard to tackle and both formations are reasonably spread out especially through the midfield.&#xD;&#xA;&#xD;&#xA;As for some general advice for someone who is continually getting beat, first and foremost **keep the ball on the ground**, and when you find yourself up against a stronger opponent try to **retain possession** for as long as possible, treat it like training and forget about scoring goals, just try to improve your passing.  Good luck!!&#xD;&#xA;&#xD;&#xA;*Edit: I notice you are asking only about formation.  But what is just as important (if not more) are the custom tactics.  Here you can set all sorts of settings that affect your teams positioning and behavior.  You should know about these settings, but I encourage new players not to toy with them.  Default settings are almost always better then anything you can come up with.  But at least now you should be aware of why a 4-3-3 works with some teams, and not with others - who may have settings to work well with a 5-3-2*" />
  <row Id="41715" PostHistoryTypeId="5" PostId="17182" RevisionGUID="60814e7a-b142-4d5a-b585-2b62b3c072d9" CreationDate="2011-02-24T05:56:09.527" UserId="5398" Comment="Grammar.  You needed it." Text="I went to to McNamara and he's in the process of doing the lock down thing.  I tried going out, waiting 3 days or more, and all that stuff but it's not working. And now I'm at the point where I either kill the BOS or have them be aligned with the NCR. But literally several hours of game play later he's still trying to lift the lockdown?!&#xD;&#xA;&#xD;&#xA;Pleassseeeeee tell me there is a way around this because I am losing my mind!  I'm not sure what's wrong, I just need help. I have it for my ps3." />
  <row Id="41716" PostHistoryTypeId="24" PostId="17182" RevisionGUID="3e71aea8-1348-4794-8060-cdf644fe8ffc" CreationDate="2011-02-24T05:56:09.527" Comment="Proposed by 5398 approved by 122 edit id of 156" />
  <row Id="41717" PostHistoryTypeId="2" PostId="17185" RevisionGUID="f7013c3f-1d09-4f31-b74b-0bbb58ec116b" CreationDate="2011-02-24T06:34:34.217" UserId="1804" Text="So I'm out of food, my brewer got a little over excited and brewed EVERYTHING. What's the quickest way to make some more food? My dwarves are hungry!" />
  <row Id="41718" PostHistoryTypeId="1" PostId="17185" RevisionGUID="f7013c3f-1d09-4f31-b74b-0bbb58ec116b" CreationDate="2011-02-24T06:34:34.217" UserId="1804" Text="Emergency Food for my dwarves." />
  <row Id="41719" PostHistoryTypeId="3" PostId="17185" RevisionGUID="f7013c3f-1d09-4f31-b74b-0bbb58ec116b" CreationDate="2011-02-24T06:34:34.217" UserId="1804" Text="&lt;dwarf-fortress&gt;" />
  <row Id="41720" PostHistoryTypeId="2" PostId="17186" RevisionGUID="e57b46ef-1e89-411b-a164-196cac522be7" CreationDate="2011-02-24T06:46:37.527" UserId="336" Text="Gathering Herbs is the easiest way. If you're in a desert / tundra, breach the caverns and herbalize from there. &#xD;&#xA;&#xD;&#xA;If you have extra cats, you may consider slaughtering them as well." />
  <row Id="41721" PostHistoryTypeId="2" PostId="17187" RevisionGUID="7bd6e269-5375-449e-9e55-4772c4c39859" CreationDate="2011-02-24T07:23:58.667" UserId="7344" Text="I spent a lot of time waiting for the next collect, anybody has good idea?" />
  <row Id="41722" PostHistoryTypeId="1" PostId="17187" RevisionGUID="7bd6e269-5375-449e-9e55-4772c4c39859" CreationDate="2011-02-24T07:23:58.667" UserId="7344" Text="how can i collect money fast in Mytown?" />
  <row Id="41723" PostHistoryTypeId="3" PostId="17187" RevisionGUID="7bd6e269-5375-449e-9e55-4772c4c39859" CreationDate="2011-02-24T07:23:58.667" UserId="7344" Text="&lt;iphone&gt;" />
  <row Id="41724" PostHistoryTypeId="2" PostId="17188" RevisionGUID="8a951463-f601-49e5-8352-2327969365ab" CreationDate="2011-02-24T07:28:11.110" UserId="7344" Text="try it's website. http://wii.cngba.com/" />
  <row Id="41725" PostHistoryTypeId="5" PostId="17187" RevisionGUID="67d325e2-b3cf-4e2f-99ce-34c1b5573697" CreationDate="2011-02-24T07:29:20.547" UserId="4103" Comment="spelling" Text="I spend a lot of time waiting for the next collection, anybody has a good idea?" />
  <row Id="41726" PostHistoryTypeId="4" PostId="17187" RevisionGUID="67d325e2-b3cf-4e2f-99ce-34c1b5573697" CreationDate="2011-02-24T07:29:20.547" UserId="4103" Comment="spelling" Text="How can I collect money fast in Mytown?" />
  <row Id="41727" PostHistoryTypeId="6" PostId="17187" RevisionGUID="67d325e2-b3cf-4e2f-99ce-34c1b5573697" CreationDate="2011-02-24T07:29:20.547" UserId="4103" Comment="spelling" Text="&lt;iphone&gt;&lt;mytown&gt;" />
  <row Id="41728" PostHistoryTypeId="2" PostId="17189" RevisionGUID="118407ab-2466-4d54-8fb9-cc3571146e17" CreationDate="2011-02-24T07:33:09.633" UserId="1667" Text="Can you tell me the main differences between those 2 games? Which one is more suitable for a less casual gaming experience?" />
  <row Id="41729" PostHistoryTypeId="1" PostId="17189" RevisionGUID="118407ab-2466-4d54-8fb9-cc3571146e17" CreationDate="2011-02-24T07:33:09.633" UserId="1667" Text="differences between simcity 3000 and xl" />
  <row Id="41730" PostHistoryTypeId="3" PostId="17189" RevisionGUID="118407ab-2466-4d54-8fb9-cc3571146e17" CreationDate="2011-02-24T07:33:09.633" UserId="1667" Text="&lt;simcity-4&gt;&lt;cities-xl&gt;" />
  <row Id="41731" PostHistoryTypeId="5" PostId="17189" RevisionGUID="144a96b5-242f-4245-a626-b0ab49cdebd3" CreationDate="2011-02-24T07:35:51.923" UserId="4103" Comment="changed title to correct game names" Text="Can you tell me the main differences between those two games? Which one is more suitable for a less casual gaming experience?" />
  <row Id="41732" PostHistoryTypeId="4" PostId="17189" RevisionGUID="144a96b5-242f-4245-a626-b0ab49cdebd3" CreationDate="2011-02-24T07:35:51.923" UserId="4103" Comment="changed title to correct game names" Text="Differences between SimCity 3000 and CitiesXL" />
  <row Id="41733" PostHistoryTypeId="2" PostId="17190" RevisionGUID="697dca0c-9188-4f1b-8e25-e5ca3974f9c5" CreationDate="2011-02-24T07:44:58.057" UserId="4103" Text="According to the [Fallout New Vegas Wiki][1] removing the FNV patch can solve this problem. Instructions on how to do that are [here][2].&#xD;&#xA;&#xD;&#xA;After finishing that, you can reapply the newest patch.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Nolan_McNamara&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patches#Removing_patches" />
  <row Id="41734" PostHistoryTypeId="25" PostId="17185" RevisionGUID="14cf9dce-3b8e-4540-9400-63fde904aee9" CreationDate="2011-02-24T08:23:11.603" Comment="http://twitter.com/#!/StackGaming/status/40688174871093250" />
  <row Id="41735" PostHistoryTypeId="2" PostId="17191" RevisionGUID="c3cc1cb7-23c7-438a-89d9-3ef0afb71d51" CreationDate="2011-02-24T08:47:41.440" UserId="7232" Text="Is the level difference between my character and the enemies in Torchlight important? Or do I earn the same amount of experience independent of the level difference?&#xD;&#xA;&#xD;&#xA;I Diablo 2 you can earn only a small percentage of the actual experience if the level differnce is too high. Is this the same in Torchlight?&#xD;&#xA;&#xD;&#xA;I'm currently level 58 and fighting level 68 enemies and I have the feeling that I only earn experience from champions but not from normal monsters" />
  <row Id="41736" PostHistoryTypeId="1" PostId="17191" RevisionGUID="c3cc1cb7-23c7-438a-89d9-3ef0afb71d51" CreationDate="2011-02-24T08:47:41.440" UserId="7232" Text="Torchlight: Is exp gaining level dependent?" />
  <row Id="41737" PostHistoryTypeId="3" PostId="17191" RevisionGUID="c3cc1cb7-23c7-438a-89d9-3ef0afb71d51" CreationDate="2011-02-24T08:47:41.440" UserId="7232" Text="&lt;torchlight&gt;" />
  <row Id="41738" PostHistoryTypeId="2" PostId="17192" RevisionGUID="e40f877f-6f2f-4706-95a9-739c5f3d90ad" CreationDate="2011-02-24T08:48:09.497" UserId="4182" Text="When I die in game, I have the option to spawn either on my base, or on a teammate that is still alive.&#xD;&#xA;&#xD;&#xA;But sometimes, nothing happens when I click on the teammate and then the button to join the round. My cooldown time is past 0 at the moment, so that should not be the problem.&#xD;&#xA;While this happens, I also see, sometimes, that the teammate is a semi-transparent triangle on the map, somehow darker green. What would that indicate to?&#xD;&#xA;&#xD;&#xA;Okay that's two questions now, but I still would like to learn the spawning mechanics on teammates. When can I spawn and when can I not?" />
  <row Id="41739" PostHistoryTypeId="1" PostId="17192" RevisionGUID="e40f877f-6f2f-4706-95a9-739c5f3d90ad" CreationDate="2011-02-24T08:48:09.497" UserId="4182" Text="Why can't I sometimes spawn on teammates?" />
  <row Id="41740" PostHistoryTypeId="3" PostId="17192" RevisionGUID="e40f877f-6f2f-4706-95a9-739c5f3d90ad" CreationDate="2011-02-24T08:48:09.497" UserId="4182" Text="&lt;bad-company-2&gt;&lt;respawn&gt;" />
  <row Id="41741" PostHistoryTypeId="2" PostId="17193" RevisionGUID="2809f355-76be-4183-99b8-6b5ca6de36ed" CreationDate="2011-02-24T08:52:56.100" UserId="7345" Text="They are doing it because they are achievment scumming.&#xD;&#xA;&#xD;&#xA;Say you need to get 50 wins for some portrait or another.  Which is easier, going through roughly 100 legitimate playthroughs that take an average of 15 minutes, or doing 400 playthroughs at 90 seconds a piece where you have maybe a 25% chance of winning?" />
  <row Id="41742" PostHistoryTypeId="4" PostId="17189" RevisionGUID="a0aff0db-c355-46b9-9034-0afcf74b265e" CreationDate="2011-02-24T08:54:37.520" UserId="1667" Comment="edited title" Text="Differences between SimCity 4 and CitiesXL" />
  <row Id="41743" PostHistoryTypeId="6" PostId="17192" RevisionGUID="307babe3-e7c5-45d8-a7c0-3749d263ee9e" CreationDate="2011-02-24T08:55:51.157" UserId="4182" Comment="added &quot;multiplayer&quot; tag" Text="&lt;multiplayer&gt;&lt;bad-company-2&gt;&lt;respawn&gt;" />
  <row Id="41745" PostHistoryTypeId="2" PostId="17194" RevisionGUID="e8b0d8cd-19c7-45ce-8d68-d0422fd9f231" CreationDate="2011-02-24T09:40:07.667" UserId="730" Text="If I remember well experience gained depends on monster levels and does not scale with your level. Your are right, the experience that you get from killing mini-bosses is very high compared to that acquired from killing normal monsters.&#xD;&#xA;&#xD;&#xA;There is also a type of fish that increase your XP gain by 20% for 300 seconds. Remember to eat one of that before big fights.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41746" PostHistoryTypeId="5" PostId="17183" RevisionGUID="3d7f4a36-4c89-4ffd-b3de-06163d2eda57" CreationDate="2011-02-24T09:49:51.107" UserId="207" Comment="Grammar fix." Text="If you breed high level frogs with low level frogs, you get a lot of XP and if you have a lot of potions, you can sell them for lots of money. Lower level frogs supposedly hatch in less time for people who can wait. If you can't wait, I suggest that you download the free pop-up apps to get rare frogs(tribus, glass, chrome, lanterna, etc). You can also race frogs to find chrome or glass frogs(I found both) and if you get 1st place, you can take them and breed for rarer frogs(meaning more money)." />
  <row Id="41747" PostHistoryTypeId="2" PostId="17195" RevisionGUID="b8b36afe-a324-47a2-bb42-03f2bec7df9e" CreationDate="2011-02-24T10:06:41.320" UserId="4996" Text="I've seen advertisements for Ultimate Team, but never got a good grasp of what it is. What does it actually add to the game?&#xD;&#xA;&#xD;&#xA;Additionally, I've seen it on the Playstation Store available for free. Is this correct, or does it have a cost?" />
  <row Id="41748" PostHistoryTypeId="1" PostId="17195" RevisionGUID="b8b36afe-a324-47a2-bb42-03f2bec7df9e" CreationDate="2011-02-24T10:06:41.320" UserId="4996" Text="What is Ultimate Team?" />
  <row Id="41749" PostHistoryTypeId="3" PostId="17195" RevisionGUID="b8b36afe-a324-47a2-bb42-03f2bec7df9e" CreationDate="2011-02-24T10:06:41.320" UserId="4996" Text="&lt;fifa-2011&gt;&lt;ultimate-team&gt;" />
  <row Id="41750" PostHistoryTypeId="2" PostId="17196" RevisionGUID="17a8a786-1896-4548-be07-6fbac410be69" CreationDate="2011-02-24T10:17:31.757" UserId="7219" Text="Below are a few examples of when you cant spawn on a team mate:&#xD;&#xA;&#xD;&#xA;1. If your squad member is in a full vehicle&#xD;&#xA;2. If your squad member is out of the combat area&#xD;&#xA;3. Sometimes when your squad member is in complicated terrain (like jumping though piles of rocks) there is no space for you to spawn, in these situations the game will wait until there is space to avoid you getting stuck&#xD;&#xA;4. You cant spawn on a squad member while they have their parachute deployed&#xD;&#xA;5. Sometimes the game will auto-balance the teams, I have found this can happen midround while the player is still alive. If the player is still alive the game waits until their next death to move them, however in the mean time I have found myself unable to spawn on this player.&#xD;&#xA;&#xD;&#xA;Im sure this isnt a complete list but its the ones i can think of off the top of my head." />
  <row Id="41751" PostHistoryTypeId="4" PostId="17018" RevisionGUID="b690a52b-c47f-4f50-aa0c-2865089ba79d" CreationDate="2011-02-24T10:31:08.213" UserId="207" Comment="Since the best answer you were given provides several ways of improving performance that might find and eliminate the bottleneck, I changed the title to reflect its content." Text="How do I improve Civilization V's performance?" />
  <row Id="41753" PostHistoryTypeId="2" PostId="17198" RevisionGUID="8123bd18-52c4-417c-982d-a4607589337c" CreationDate="2011-02-24T10:52:54.553" UserId="4996" Text="You could give Real Madrid a go. Ronaldo is pretty over-powered, so throw him up front and score heaps of goals.&#xD;&#xA;&#xD;&#xA;Ok so that wasn't the most serious answer. The beauty of football is that it can be played a variety of ways, and any team can be successful on their day. Other things can influence this as well, such as the formation you play, or the custom tactics that you use. At the end of the day, you need a team that compliments the style of football you like to play.&#xD;&#xA;&#xD;&#xA;Possession / Passing Game&#xD;&#xA;-------------------------&#xD;&#xA;&#xD;&#xA;This style focusses on keeping the ball, and is my favourite style of the game. Basically in defence you want to get the ball back as quick as you can, and then keep it. Be patient and build up your attacks slowly, moving the ball from one side of the pitch to the other with short, sharp passes.&#xD;&#xA;&#xD;&#xA;The main aspect to attacking with this style is the use of off the ball runs. If you're running into space with the ball, tap R1 (on Playstation) a couple of times and send a few guys on runs to create some space. When you give a pass with a midfielder or attacker, in many cases you'll want to hold R1 again to ensure you are creating passing options for the next man.&#xD;&#xA;&#xD;&#xA;**Team:** You can't go past the classic footballing teams. Barcelona or Arsenal. Great passers, they're fast, and they can finish.&#xD;&#xA;&#xD;&#xA;**Formation:** You'll probably want to use a 4-3-3 variation. This gives you both depth and width, and natural triangles for passing opportunities.&#xD;&#xA;&#xD;&#xA;**Tactics:** High movement, Free Form attacks, High Pressure defence all over the pitch.&#xD;&#xA;&#xD;&#xA;Long balls&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;My most hated style of the game. Not because it's ineffective, but because I find it ugly. It can definately be effective, for example you'll create lots of 2v3 and 3v4 opportunities, where a mistake from a defender can create a chance on goal. Don't forget to attack down the wings either, as having a couple of finishers in the box can net you a few goals.&#xD;&#xA;&#xD;&#xA;**Team:** What you're looking for is a team with 2 strong attackers, who can hold the ball up and protect it, then finish. Think along the lines of Manchester United, with Rooney and Berbatov up front. Or Manchester City, with Tevez and Adebayor up front.&#xD;&#xA;&#xD;&#xA;**Formation:** Some variation of 4-4-2 should do the trick. Flat midfield if you play down the flanks, or a diamond to give more depth in the midfield.&#xD;&#xA;&#xD;&#xA;**Tactics:** I can't think of any specific tactics that would help, however you want the 2 front men sitting as high as possible.&#xD;&#xA;&#xD;&#xA;Counter Attacking&#xD;&#xA;-----------------&#xD;&#xA;&#xD;&#xA;This style can be very effective given the right team. Basically you want a really fast team. Basically you just wait, let the other team have the ball, and play defensively. Don't put too much pressure on them, or you'll tire out you're players. Then wait for an opportune moment, for example when you're defending a corner, and from there you rush out of defence with 2 or 3 passes, and have a 3v3 or better attacking chance.&#xD;&#xA;&#xD;&#xA;**Team:** Someone fast. Arsenal come to mind, or perhaps Real Madrid.&#xD;&#xA;&#xD;&#xA;**Formation:** Play defensively. I'd suggest a 4-2-3-1 for this style of play. You get both depth and width, to break fast from defence, and go either wide or down the middle.&#xD;&#xA;&#xD;&#xA;**Tactics:** Bring down the amount of defensive pressure you're team puts on in defence, and make the attacking moves Free Form with risky, medium to long passes.&#xD;&#xA;&#xD;&#xA;Hope it helps." />
  <row Id="41754" PostHistoryTypeId="5" PostId="16421" RevisionGUID="927b0ad4-dc6d-43c5-a5dd-d0382e83125a" CreationDate="2011-02-24T11:06:19.090" UserId="207" Comment="Grammar + spelling + formatting fix." Text="I think this is a tough question because it depends upon your preferences. I have two combinations for you:&#xD;&#xA;&#xD;&#xA;Barca: 4-2-1-3(2-1)&#xD;&#xA;&#xD;&#xA;Valdes&#xD;&#xA;&#xD;&#xA;Abidal - Pique - Puyol - Dani Alves&#xD;&#xA;&#xD;&#xA;Mascherano - Buquets&#xD;&#xA;&#xD;&#xA;Xavi&#xD;&#xA;&#xD;&#xA;Messi - Inniesta (Pedro) = attacking wingmen!&#xD;&#xA;&#xD;&#xA;Villa (Krkic)&#xD;&#xA;&#xD;&#xA;It should look like Inniesta and Messi are wingmen; do not forget to set Dani Alves to come up with the attacks and Busqets and Mascherano to play in backwards defensively.&#xD;&#xA;&#xD;&#xA;Try it out.&#xD;&#xA;&#xD;&#xA;My personal favourite is Arsenal:&#xD;&#xA;&#xD;&#xA;Fabiansky / Clichy-Vermalen-Djouru-Sagna / Song(Abo diaby)-Nasri(wilsher)-Fabregas(rosicky)-Walcot-Arshavin / RVP&#xD;&#xA;&#xD;&#xA;A simple 4-1-4-1 formation, where Walcot and Arshavin are wingmen.&#xD;&#xA;&#xD;&#xA;Hopefully this will help for you too." />
  <row Id="41755" PostHistoryTypeId="5" PostId="17198" RevisionGUID="08e75cad-d38e-4f12-8d50-e036cd74e1f7" CreationDate="2011-02-24T11:09:21.990" UserId="4996" Comment="added 2 characters in body" Text="You could give Real Madrid a go. Ronaldo is pretty over-powered, so throw him up front and score heaps of goals.&#xD;&#xA;&#xD;&#xA;Ok so that wasn't the most serious answer. The beauty of football is that it can be played a variety of ways, and any team can be successful on their day. Other things can influence this as well, such as the formation you play, or the custom tactics that you use. At the end of the day, you need a team that compliments the style of football you like to play.&#xD;&#xA;&#xD;&#xA;Possession / Passing Game&#xD;&#xA;-------------------------&#xD;&#xA;&#xD;&#xA;This style focusses on keeping the ball, and is my favourite style of the game. Basically in defence you want to get the ball back as quick as you can, and then keep it. Be patient and build up your attacks slowly, moving the ball from one side of the pitch to the other with short, sharp passes.&#xD;&#xA;&#xD;&#xA;The main aspect to attacking with this style is the use of off the ball runs. If you're running into space with the ball, tap R1 (on Playstation) a couple of times and send a few guys on runs to create some space. When you give a pass with a midfielder or attacker, in many cases you'll want to hold R1 again to ensure you are creating passing options for the next man.&#xD;&#xA;&#xD;&#xA;**Team:** You can't go past the classic footballing teams. Barcelona or Arsenal. Great passers, they're fast, and they can finish.&#xD;&#xA;&#xD;&#xA;**Formation:** You'll probably want to use a 4-3-3 variation. This gives you both depth and width, and natural triangles for passing opportunities.&#xD;&#xA;&#xD;&#xA;**Tactics:** High movement, Free Form attacks, High Pressure defence all over the pitch.&#xD;&#xA;&#xD;&#xA;Long balls&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;My most hated style of the game. Not because it's ineffective, but because I find it ugly. It can definately be effective, for example you'll create lots of 2v3 and 3v4 opportunities, where a mistake from a defender can create a chance on goal. Don't forget to attack down the wings either, as having a couple of finishers in the box can net you a few goals.&#xD;&#xA;&#xD;&#xA;**Team:** What you're looking for is a team with 2 strong attackers, who can hold the ball up and protect it, then finish. Think along the lines of Manchester United, with Rooney and Berbatov up front. Or Manchester City, with Tevez and Adebayor up front.&#xD;&#xA;&#xD;&#xA;**Formation:** Some variation of 4-4-2 should do the trick. Flat midfield if you play down the flanks, or a diamond to give more depth in the midfield.&#xD;&#xA;&#xD;&#xA;**Tactics:** I can't think of any specific tactics that would help, however you want the 2 front men sitting as high as possible.&#xD;&#xA;&#xD;&#xA;Counter Attacking&#xD;&#xA;-----------------&#xD;&#xA;&#xD;&#xA;This style can be very effective given the right team, a really fast team. For most of the match you'll be just waiting. Let the other team have the ball, and play defensively. Don't put too much pressure on them, or you'll tire out you're players. Then wait for an opportune moment, for example when you're defending a corner, and from there you rush out of defence with 2 or 3 passes, and have a 3v3 or better attacking chance.&#xD;&#xA;&#xD;&#xA;**Team:** Someone fast. Arsenal come to mind, or perhaps Real Madrid.&#xD;&#xA;&#xD;&#xA;**Formation:** Play defensively. I'd suggest a 4-2-3-1 for this style of play. You get both depth and width, to break fast from defence, and go either wide or down the middle.&#xD;&#xA;&#xD;&#xA;**Tactics:** Bring down the amount of defensive pressure you're team puts on in defence, and make the attacking moves Free Form with risky, medium to long passes.&#xD;&#xA;&#xD;&#xA;Hope it helps." />
  <row Id="41756" PostHistoryTypeId="25" PostId="17191" RevisionGUID="20b7b743-a142-4020-a3f8-155a6b883335" CreationDate="2011-02-24T11:23:11.160" Comment="http://twitter.com/#!/StackGaming/status/40733472544792576" />
  <row Id="41757" PostHistoryTypeId="2" PostId="17199" RevisionGUID="98d79d3a-13e3-4222-8a25-46c1bd9aaac2" CreationDate="2011-02-24T11:26:09.190" UserId="6446" Text="Try some failing strategies first and see if you can figure out why exactly they failed. Watch the replay and try to identify a general mistake on your part (any mistake), and a possible solution. Restart the game, try your new strategy, rinse, repeat :)&#xD;&#xA;&#xD;&#xA;For example the taking and holding a point exercise:&#xD;&#xA;&#xD;&#xA;1. start a new skirmish&#xD;&#xA;2. build as many pioneers/engineers as you can&#xD;&#xA;3. cap as many points as you can, as far forward as you can&#xD;&#xA;4. see if you can hold them&#xD;&#xA;&#xD;&#xA;Spoiler: you can't, not even against easies. You are basically too overstretched and underdeveloped. Also, your basic units were too weak in comparison to the enemy's.&#xD;&#xA;&#xD;&#xA;In your next attempt, maybe build a building first, so you can actually use your resources to build some slightly stronger units, send your pio's/engi's to the relatively close points, send the slightly stronger units more to the front.&#xD;&#xA;&#xD;&#xA;In this way you will soon be able to spot and recognize several patterns. Firstly, you'll see the AI is highly predictable. Secondly, as the difficulty rises, they will receive some absurd bonuses. Besides those, you'll recognize that (to stay with the example) an MG is a great way to 'lock down' a point initially.&#xD;&#xA;&#xD;&#xA;Build on that knowledge and start playing online. Chances are you'll get plain slaughtered. Keep trying to identify general tactics and counter tactics. You'll get better at spotting them and their variations and countering those.&#xD;&#xA;&#xD;&#xA;Good luck and have fun!" />
  <row Id="41758" PostHistoryTypeId="2" PostId="17200" RevisionGUID="c410677c-b377-4d81-b280-6969dbdef06c" CreationDate="2011-02-24T11:26:09.580" UserId="5218" Text="What level is it advised for your character to be before entering Deadwind Cavern and fighting the Legendary Deathclaw.&#xD;&#xA;&#xD;&#xA;I am level 24, companion Boone and still get my ass kicked." />
  <row Id="41759" PostHistoryTypeId="1" PostId="17200" RevisionGUID="c410677c-b377-4d81-b280-6969dbdef06c" CreationDate="2011-02-24T11:26:09.580" UserId="5218" Text="Fallout New Vegas: Deadwind Cavern Legendary Deathclaw Level" />
  <row Id="41760" PostHistoryTypeId="3" PostId="17200" RevisionGUID="c410677c-b377-4d81-b280-6969dbdef06c" CreationDate="2011-02-24T11:26:09.580" UserId="5218" Text="&lt;fallout-new-vegas&gt;&lt;leveling&gt;" />
  <row Id="41761" PostHistoryTypeId="5" PostId="17200" RevisionGUID="4596448e-033e-4101-80e9-658ca90e91f1" CreationDate="2011-02-24T11:30:08.173" UserId="207" Comment="Language, removed game name from title since it's in tags, grammar fix." Text="What level is it advised for your character to be before entering Deadwind Cavern and fighting the Legendary Deathclaw?&#xD;&#xA;&#xD;&#xA;I am level 24, my companion is Boone and I still get my butt kicked." />
  <row Id="41762" PostHistoryTypeId="4" PostId="17200" RevisionGUID="4596448e-033e-4101-80e9-658ca90e91f1" CreationDate="2011-02-24T11:30:08.173" UserId="207" Comment="Language, removed game name from title since it's in tags, grammar fix." Text="Recommended Deadwind Cavern Legendary Deathclaw Level?" />
  <row Id="41764" PostHistoryTypeId="5" PostId="14968" RevisionGUID="53177db8-bf4c-4c8b-96e3-ff46e291653d" CreationDate="2011-02-24T11:39:52.493" UserId="1280" Comment="added 54 characters in body" Text="Very simple solution, just Delete or Move the Gui2 folder from the game directory.  &#xD;&#xA;UPDATE: Just delete hud.xml file from Gui2 folder" />
  <row Id="41765" PostHistoryTypeId="5" PostId="17132" RevisionGUID="86fb6981-060e-49ba-8a33-4cdda7b9a28a" CreationDate="2011-02-24T11:57:17.300" UserId="6774" Comment="added 922 characters in body" Text="I cannot get my &lt;kbd&gt;w&lt;/kbd&gt; key to work in sc2. I can assign a hotkey to it in settings, and it works in the chat, so it obviously &quot;works&quot;, but it never works for unit command hotkeys.&#xD;&#xA;&#xD;&#xA;I have a bizarre setup I realize, but I cannot really live without it:&#xD;&#xA;&#xD;&#xA;- I use Dvorak-International keyboard layout, because I use Dvorak, I use an American keyboard, and I frequently need to type international characters.&#xD;&#xA;- I use grid for lefties in SC2&#xD;&#xA;&#xD;&#xA;For some reason, the &lt;kbd&gt;w&lt;/kbd&gt; key does not register at all during gameplay. This is the &lt;kbd&gt;c&lt;/kbd&gt; for the normal grid layout. Bottom row, 3rd column of the grid.&#xD;&#xA;&#xD;&#xA;This makes it impossible to use a hotkey for:&#xD;&#xA;&#xD;&#xA;- Hallucination&#xD;&#xA;- Transfusion&#xD;&#xA;- Raven seeker missile&#xD;&#xA;&#xD;&#xA;And others.&#xD;&#xA;&#xD;&#xA;Anyone have a suggestion for a solution?&#xD;&#xA;&#xD;&#xA;[update]&#xD;&#xA;&#xD;&#xA;I figured out that it is indeed the layout, and a bug in sc2. It seems that while sc2 handles alternate keyboards surprisingly well, it falls short. I found that sc2 will consider it a duplicate when a dvorak key and its corresponding qwerty key are assigned. That's confusing...&#xD;&#xA;&#xD;&#xA;For example, I assign &lt;kbd&gt;/&lt;/kbd&gt; using my dvorak keyboard (that's the &lt;kbd&gt;[&lt;/kbd&gt; key to you qwerty folks). Now I mysteriously cannot assign &lt;kbd&gt;z&lt;/kbd&gt; (that's &lt;kbd&gt;/&lt;/kbd&gt; in qwerty). There is no logical reason these should be considered duplicates; they are two physically different keys, so it seems that sc2 still uses the qwerty layout for some of its checking.&#xD;&#xA;&#xD;&#xA;Man I can't think of a better way to explain it; that must be confusing.&#xD;&#xA;&#xD;&#xA;Anyway I did as I said and totally revamped my keyboard layout anyway. I have to just live with a few &quot;dead&quot; keys.&#xD;&#xA;&#xD;&#xA;Anyone know where I can file a bug report to Blizzard?" />
  <row Id="41766" PostHistoryTypeId="2" PostId="17201" RevisionGUID="b7b38873-04cc-41d8-8964-73fbb9e7406d" CreationDate="2011-02-24T12:14:49.647" UserId="4007" Text="It's not only about your level, but also about the weapon/perks you are using. With the perks Better Criticals and Sniper using an Anti-Materiel Rifle with armor piercing ammo, you should have an easier time fighting this beast.&#xD;&#xA;&#xD;&#xA;Consider also using chems and magazines to boost your stats, like Psycho to inflict more damage and/or Buffout to take a few more hits before dying.&#xD;&#xA;&#xD;&#xA;Mines on the Legendary Deathclaw path are efficient to cripple its legs and delay its advance towards you. It will also lose its &quot;pounce&quot; attack, that deals more damage.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="41770" PostHistoryTypeId="2" PostId="17203" RevisionGUID="73ef74b5-7997-45ee-b37d-286a64471249" CreationDate="2011-02-24T13:33:22.230" UserId="7350" Text="Just to answer the other part of the question, when a golden age begins, your existing excess happiness balance **is kept** and restored once the golden age ends (just tried it then, with two golden ages stacked together)." />
  <row Id="41771" PostHistoryTypeId="5" PostId="17135" RevisionGUID="7f3be646-673b-45de-adc0-87f22d255846" CreationDate="2011-02-24T13:37:54.003" UserId="207" Comment="Grammar fix." Text="My best advice is to consult a lawyer; that's the only way to know for sure." />
  <row Id="41772" PostHistoryTypeId="2" PostId="17204" RevisionGUID="c7fbf411-c75a-4777-88e9-2eef9ab5d3c8" CreationDate="2011-02-24T14:01:43.463" UserId="207" Text="I've been interested in playing mods for Civilization 5 lately. How do I go about finding them? Does there exist a maintained database of Civilization 5 mods?" />
  <row Id="41773" PostHistoryTypeId="1" PostId="17204" RevisionGUID="c7fbf411-c75a-4777-88e9-2eef9ab5d3c8" CreationDate="2011-02-24T14:01:43.463" UserId="207" Text="How do I find mods for Civilization 5?" />
  <row Id="41774" PostHistoryTypeId="3" PostId="17204" RevisionGUID="c7fbf411-c75a-4777-88e9-2eef9ab5d3c8" CreationDate="2011-02-24T14:01:43.463" UserId="207" Text="&lt;civilization-5&gt;&lt;mod&gt;" />
  <row Id="41775" PostHistoryTypeId="5" PostId="17204" RevisionGUID="f587b98c-7cdc-4763-a2cb-2ad22e4da8e6" CreationDate="2011-02-24T14:03:55.000" UserId="23" Comment="deleted 8 characters in body" Text="I've been interested in playing mods for Civilization 5 lately. How do I go about finding them? Is there a maintained database of Civilization 5 mods?" />
  <row Id="41776" PostHistoryTypeId="5" PostId="17204" RevisionGUID="ca0c629a-306e-4b27-adbe-c36aeead4a12" CreationDate="2011-02-24T14:04:18.207" UserId="207" Comment="Removed last sentence, bordering on mod-rec." Text="I've been interested in playing mods for Civilization 5 lately. How do I go about finding them?" />
  <row Id="41777" PostHistoryTypeId="2" PostId="17205" RevisionGUID="62a403b8-5f2a-4445-afbb-f4b28156fa8a" CreationDate="2011-02-24T14:06:39.717" UserId="4376" Text="Hi all,&#xD;&#xA;&#xD;&#xA;I've recently picked up on MW2 again and am planning to go prestige soon-ish. I've stayed at lvl 70 to complete achievements like headshots etc (as I already had quiet some progress on them).&#xD;&#xA;&#xD;&#xA;I know there are prestige specific titles, some are related to a specific prestige stage. My question now is: can I level to prestige 10, 70 and then start working on my achievements, collecting **all** titles?&#xD;&#xA;&#xD;&#xA;I would expect getting achievements on a higher prestige would account for the achievement on a lower prestige? (like if you complete the single player campaign on veteran, you also get the achievement for completing the campaign on regular and hardened)&#xD;&#xA;&#xD;&#xA;Many thanks in advance!" />
  <row Id="41778" PostHistoryTypeId="1" PostId="17205" RevisionGUID="62a403b8-5f2a-4445-afbb-f4b28156fa8a" CreationDate="2011-02-24T14:06:39.717" UserId="4376" Text="Modern Warfare 2: Prestige Titles" />
  <row Id="41779" PostHistoryTypeId="3" PostId="17205" RevisionGUID="62a403b8-5f2a-4445-afbb-f4b28156fa8a" CreationDate="2011-02-24T14:06:39.717" UserId="4376" Text="&lt;achievements&gt;&lt;modern-warfare-2&gt;&lt;prestige&gt;" />
  <row Id="41780" PostHistoryTypeId="5" PostId="17180" RevisionGUID="3e83f030-a2b5-4eeb-82ad-a7f81f77578e" CreationDate="2011-02-24T14:20:15.257" UserId="207" Comment="Removed two-worlds tag since this is a Two Worlds 2 question, removed game name from title since it's in the tags, minor grammar fix." Text="I'm level 27, with 65k, in Chapter 2 (Just got to the mage island), and I kind of want to switch over to a Magician class after seeing and hearing what they're capable of, but I have a few questions first.&#xD;&#xA;&#xD;&#xA;1) Where exactly do I get more spell cards? The few I have have come from killing varn, but they're getting harder and harder to find.&#xD;&#xA;&#xD;&#xA;2) Where do I find mage-related items (Robes, hats, capes, staves, etc.)? Once again, I've seen them on varns and in overpriced merchants.&#xD;&#xA;&#xD;&#xA;3) What school(s) of magic are the most worthwhile?&#xD;&#xA;&#xD;&#xA;4) Is it possible to join the Mage's Guild? I haven't found an NPC that lets me." />
  <row Id="41781" PostHistoryTypeId="4" PostId="17180" RevisionGUID="3e83f030-a2b5-4eeb-82ad-a7f81f77578e" CreationDate="2011-02-24T14:20:15.257" UserId="207" Comment="Removed two-worlds tag since this is a Two Worlds 2 question, removed game name from title since it's in the tags, minor grammar fix." Text="Switching from Warrior to Magician questions" />
  <row Id="41782" PostHistoryTypeId="6" PostId="17180" RevisionGUID="3e83f030-a2b5-4eeb-82ad-a7f81f77578e" CreationDate="2011-02-24T14:20:15.257" UserId="207" Comment="Removed two-worlds tag since this is a Two Worlds 2 question, removed game name from title since it's in the tags, minor grammar fix." Text="&lt;two-worlds-2&gt;" />
  <row Id="41783" PostHistoryTypeId="2" PostId="17206" RevisionGUID="e6579bf4-d3cc-4c49-8eef-ca482035bf72" CreationDate="2011-02-24T14:21:20.373" UserId="7354" Text="- Darts can be fired either from the pistol or as secondary action by the Apache gunner with if he has alt. weapons selected;&#xD;&#xA;- Darts work with RPG-7, Carl Gustav and Apache's Hellfire;&#xD;&#xA;- Darts do NOT work with laser guided missiles: M136, stationary AT, UAV's Hellfire;&#xD;&#xA;- Missile guided by dart will fly straight in whatever direction you fire it for a second, then it'll fly straight towards dart. It will not avoid any obstacles in between. Thus the best tactic is to fire up towards the sky;&#xD;&#xA;- The indicator will turn solid and distance to target will be displayed when missile is locked-on;&#xD;&#xA;- Smoke-screen upgrade to vehicles removes any darts on them when used;&#xD;&#xA; " />
  <row Id="41784" PostHistoryTypeId="25" PostId="17205" RevisionGUID="5d81912a-5e25-4c8d-beec-3587674e8bcc" CreationDate="2011-02-24T14:23:12.210" Comment="http://twitter.com/#!/StackGaming/status/40778774345687041" />
  <row Id="41785" PostHistoryTypeId="2" PostId="17207" RevisionGUID="79b8813f-ab9e-4c43-8ae1-f42fd3af5f75" CreationDate="2011-02-24T14:25:54.080" UserId="122" Text="Two good options I use:&#xD;&#xA;&#xD;&#xA;1. The built-in mod explorer inside the game. Mod developers don't *have* to publish their mods there, a mod is just a file you can download, but it seems most developers do indeed publish on that mod hub, and there are already hundreds of mods on the list. You can search by category and with free text, and then sort according to popularity / rating.&#xD;&#xA;&#xD;&#xA;2. The popular [civfanatics][1] website has a [download section][2] with many mods, maps and more; you can also [browse its forums directly][3]. Mod developers typically publish a *lot* of details in these forum threads and you can also read what other people think about the mods, so I recommend browsing there if you're looking for something new and interesting.&#xD;&#xA;&#xD;&#xA;[1]:http://www.civfanatics.com/&#xD;&#xA;[2]:http://forums.civfanatics.com/downloads.php?do=cat&amp;id=112&#xD;&#xA;[3]:http://forums.civfanatics.com/forumdisplay.php?f=393" />
  <row Id="41786" PostHistoryTypeId="5" PostId="17207" RevisionGUID="26afdf13-b559-4707-83b6-69ef5d3adfe2" CreationDate="2011-02-24T14:30:59.683" UserId="122" Comment="added 409 characters in body; added 86 characters in body; added 5 characters in body" Text="Two good options I use:&#xD;&#xA;&#xD;&#xA;### The built-in mod browser ###&#xD;&#xA;&#xD;&#xA;Firaxis (the makers of Civilization V) maintain a mod database, which you can browse via a built-in mod explorer inside the game. Mod developers don't *have* to publish their mods there, a mod is just a file you can download, but it seems most developers do indeed publish on that mod hub, and there are already hundreds of mods on the list. You can search by category and with free text, and then sort according to popularity or rating. Downloading and installing mods is simple, and you can later vote for them yourself.&#xD;&#xA;&#xD;&#xA;Unfortunately, [there doesn't appear to be any practical way to browse that database outside the game][4].&#xD;&#xA;&#xD;&#xA;### Go to the Civilization Fanatics Center ###&#xD;&#xA;&#xD;&#xA;The popular [civfanatics][1] website has a [download section][2] with many mods, maps and more; you can also [browse its forums directly][3]. Mod developers typically publish a *lot* of details in these forum threads and you can also read what other people think about the mods, so I recommend browsing that forum if you're looking for something new and interesting.&#xD;&#xA;&#xD;&#xA;[1]:http://www.civfanatics.com/&#xD;&#xA;[2]:http://forums.civfanatics.com/downloads.php?do=cat&amp;id=112&#xD;&#xA;[3]:http://forums.civfanatics.com/forumdisplay.php?f=393&#xD;&#xA;[4]:http://gaming.stackexchange.com/questions/9894/is-there-a-way-to-browse-the-civilization-v-mod-hub-without-activating-the-game" />
  <row Id="41787" PostHistoryTypeId="5" PostId="17207" RevisionGUID="205c2ff7-85a9-490a-83d0-837ac2c3f1df" CreationDate="2011-02-24T14:36:38.947" UserId="122" Comment="added 4 characters in body" Text="Two good options I use:&#xD;&#xA;&#xD;&#xA;### Use the built-in mod browser ###&#xD;&#xA;&#xD;&#xA;Firaxis (the makers of Civilization V) maintain a mod database, which you can browse via a built-in mod explorer inside the game. Mod developers don't *have* to publish their mods there, a mod is just a file you can download, but it seems most developers do indeed publish on that mod hub, and there are already hundreds of mods on the list. You can search by category and with free text, and then sort according to popularity or rating. Downloading and installing mods is simple, and you can later vote for them yourself.&#xD;&#xA;&#xD;&#xA;Unfortunately, [there doesn't appear to be any practical way to browse that database outside the game][4].&#xD;&#xA;&#xD;&#xA;### Go to the Civilization Fanatics Center ###&#xD;&#xA;&#xD;&#xA;The popular [civfanatics][1] website has a [download section][2] with many mods, maps and more; you can also [browse its forums directly][3]. Mod developers typically publish a *lot* of details in these forum threads and you can also read what other people think about the mods, so I recommend browsing that forum if you're looking for something new and interesting.&#xD;&#xA;&#xD;&#xA;[1]:http://www.civfanatics.com/&#xD;&#xA;[2]:http://forums.civfanatics.com/downloads.php?do=cat&amp;id=112&#xD;&#xA;[3]:http://forums.civfanatics.com/forumdisplay.php?f=393&#xD;&#xA;[4]:http://gaming.stackexchange.com/questions/9894/is-there-a-way-to-browse-the-civilization-v-mod-hub-without-activating-the-game" />
  <row Id="41788" PostHistoryTypeId="2" PostId="17208" RevisionGUID="ed046d7d-a49f-40a0-840f-fae383bb4ed1" CreationDate="2011-02-24T15:07:16.643" UserId="1721" Text="When using any burst fire pistol, Mordecai's gun crazy has a chance to double the amount of rounds in the spread. This applies to both burst fire repeaters and mashers." />
  <row Id="41789" PostHistoryTypeId="2" PostId="17209" RevisionGUID="15bae2c6-5e7e-4ae1-b7c2-4121a5a06e4f" CreationDate="2011-02-24T15:08:18.937" UserId="6745" Text="Yes, you should have absolutely no issues doing that.  I believe you should have most all of the Prestige related titles already, but I haven't gotten to 10 yet myself.&#xD;&#xA;&#xD;&#xA;For more information on what you need to do to get the titles, the Call of Duty Wiki on Wikia has a [full list of all Titles][1].  The Prestige related Titles are listed with a green background.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://callofduty.wikia.com/wiki/Callsigns/Modern_Warfare_2_Titles" />
  <row Id="41790" PostHistoryTypeId="2" PostId="17210" RevisionGUID="b39f99bd-f604-4ca8-bddf-6d657126bb8b" CreationDate="2011-02-24T15:22:12.357" UserId="336" Text="League of Legends is a MOBA designed as a sequel to the wildly popular Warcraft II mod, &quot;Defense of the Ancients&quot;. Developed by Riot games, which includes Guinsoo, one of the original minds behind the mod in the first place, League of Legends is completely free to play, with profits being made by the sale of in-game cosmetic items, &quot;skins&quot; and the like." />
  <row Id="41791" PostHistoryTypeId="2" PostId="17211" RevisionGUID="1addbc9e-d296-401b-9838-26d82b43ec4e" CreationDate="2011-02-24T15:22:12.357" UserId="336" Text="League of Legends is a free-to-play successor to the Warcraft III mod, &quot;Defense of the Ancients&quot;. " />
  <row Id="41792" PostHistoryTypeId="2" PostId="17212" RevisionGUID="bf433f89-65ac-412f-8943-a17a3798e040" CreationDate="2011-02-24T15:31:43.407" UserId="32" Text="I'm an 85 Discipline Priest with mana troubles healing heroics. I was wondering how mana regen works exactly.&#xD;&#xA;&#xD;&#xA;It used to be like this&#xD;&#xA;---&#xD;&#xA;* You regenerated mana at certain a rate (based on Spirit and MP5).&#xD;&#xA;* If you cast a spell, the rate would drop significantly and stay that way until you had not cast a spell for 5 seconds.&#xD;&#xA;* The rate drop would be significant but could be made less awful by Talents, for example the Priest had a &quot;Meditation&quot; talent.&#xD;&#xA;&#xD;&#xA;Here's what I think I know about mana regen now&#xD;&#xA;---&#xD;&#xA;* MP5 is gone.&#xD;&#xA;* Mana regen is only based on Spirit.&#xD;&#xA;* You can mouse over Spirit on the character sheet to see pretty numbers.&#xD;&#xA;* Most (all?) healing specs have a &quot;Meditation&quot; benefit to up mana regen in some ways.&#xD;&#xA;&#xD;&#xA;So how does it work?&#xD;&#xA;---&#xD;&#xA;Does mana regen have anything to do with casting a spell anymore? When will I be regenerating mana at a lower rate? Do I need to stop casting for 5 seconds and then stay that way to regen? Are there any other variables I'm missing?" />
  <row Id="41793" PostHistoryTypeId="1" PostId="17212" RevisionGUID="bf433f89-65ac-412f-8943-a17a3798e040" CreationDate="2011-02-24T15:31:43.407" UserId="32" Text="How does mana regen work nowadays?" />
  <row Id="41794" PostHistoryTypeId="3" PostId="17212" RevisionGUID="bf433f89-65ac-412f-8943-a17a3798e040" CreationDate="2011-02-24T15:31:43.407" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="41795" PostHistoryTypeId="5" PostId="16473" RevisionGUID="ea474a64-140c-4d91-b587-a8dbc58b83f3" CreationDate="2011-02-24T15:39:06.723" UserId="23" Comment="added 35 characters in body; added 13 characters in body" Text="Questions about game controllers (which, unlike the more generic peripherals, are used to control games)." />
  <row Id="41796" PostHistoryTypeId="5" PostId="15974" RevisionGUID="7b140243-993c-4ff5-ae4e-490ce05f4859" CreationDate="2011-02-24T15:40:08.827" UserId="23" Comment="typo" Text="The two monitor handheld console released in 2004 by Nintendo. This tag also concerns the DS Lite variant. If your question is about the DSi and the DS XL, please use the [dsi] tag instead." />
  <row Id="41797" PostHistoryTypeId="5" PostId="16619" RevisionGUID="f7e0c64a-07bb-4839-bfcc-7a5c5fa0f14b" CreationDate="2011-02-24T15:41:20.043" UserId="23" Comment="added 81 characters in body" Text="Windows 7 is the latest version of Microsoft Windows operating system. Please only use this tag if the question is specific to this version of Windows." />
  <row Id="41798" PostHistoryTypeId="2" PostId="17213" RevisionGUID="96ee2ae9-43b0-4f14-8be4-1018832cab0a" CreationDate="2011-02-24T15:42:14.717" UserId="7357" Text="First time I heard of it was in Dungeon Master on Atari (1987), one of the three resources (health, stamina,mana)&#xD;&#xA;&#xD;&#xA;EDIT: prior to Populous 1989." />
  <row Id="41800" PostHistoryTypeId="2" PostId="17215" RevisionGUID="7223ef52-2f8d-42b7-9187-fbae12751359" CreationDate="2011-02-24T16:12:34.100" UserId="5008" Text="[WoW wiki](http://www.wowwiki.com/) has a great article:&#xD;&#xA;&#xD;&#xA;http://www.wowwiki.com/Mana_regeneration" />
  <row Id="41801" PostHistoryTypeId="5" PostId="17206" RevisionGUID="f75125a0-bbd3-45e5-9c0a-e1ef42b8cff7" CreationDate="2011-02-24T16:12:40.373" UserId="7354" Comment="added 638 characters in body; added 14 characters in body" Text="- Darts can be fired either from the dart pistol or as secondary action by the Apache/Havoc gunner if he has alternative weapons package;&#xD;&#xA;- Once your target is marked with the dart, there will be voice notification for the whole team, also if you're close enough, you can see actually see it as little red light flashing;&#xD;&#xA;- All of players on your team can take advantage of any dart placed by any team member; &#xD;&#xA;- You get points if vehicle darted by you is damaged or destroyed by someone else; &#xD;&#xA;- Darts work with RPG-7, Carl Gustav and Apache's Hellfire;&#xD;&#xA;- Darts do NOT work with laser guided missiles: M136, stationary AT, UAV's Hellfire;&#xD;&#xA;- You have to keep the dart indicator in the launcher sights to get lock-on. Direct line of sight is not required, you can get lock-on through wall, terrain etc. The indicator will turn solid and distance to target will be displayed when missile is locked-on;&#xD;&#xA;- Missile guided by dart will fly straight in whatever direction you fire it for a second, then it'll fly straight towards dart. It will not avoid any obstacles in between. Thus the best tactic is to fire up towards the sky;&#xD;&#xA;- When you're in vehicle hit by dart there will be beeping alarm and red flashing text &quot;missile lock&quot;, can't miss it; &#xD;&#xA;- Smoke-screen upgrade to vehicles removes any darts on them when used;&#xD;&#xA; " />
  <row Id="41802" PostHistoryTypeId="7" PostId="17096" RevisionGUID="b8f84bb0-e494-4286-a76e-a9056a1a4fc1" CreationDate="2011-02-24T16:17:43.613" UserId="23" Comment="Rollback to [d13627ba-5bce-49d9-b592-9549f5bfdfd5]" Text="Can I save my brother?" />
  <row Id="41803" PostHistoryTypeId="5" PostId="17206" RevisionGUID="c1ae8b05-628c-492a-8c8c-38af93245f99" CreationDate="2011-02-24T16:17:50.070" UserId="7354" Comment="added 213 characters in body" Text="- Darts can be fired either from the dart pistol or as secondary action by the Apache/Havoc gunner if he has alternative weapons package;&#xD;&#xA;- Dart gun is the only weapon in BC2, which doesn't have any bullet drop at all. So don't aim above the target. Also even though it's almost silent, it will disclose your position as dart leaves red smoke trail;&#xD;&#xA;- Once your target is marked with the dart, there will be voice notification for the whole team, also if you're close enough, you can see actually see it as little red light flashing;&#xD;&#xA;- All of players on your team can take advantage of any dart placed by any team member; &#xD;&#xA;- You get points if vehicle darted by you is damaged or destroyed by someone else; &#xD;&#xA;- Darts work with RPG-7, Carl Gustav and Apache's Hellfire;&#xD;&#xA;- Darts do NOT work with laser guided missiles: M136, stationary AT, UAV's Hellfire;&#xD;&#xA;- You have to keep the dart indicator in the launcher sights to get lock-on. Direct line of sight is not required, you can get lock-on through wall, terrain etc. The indicator will turn solid and distance to target will be displayed when missile is locked-on;&#xD;&#xA;- Missile guided by dart will fly straight in whatever direction you fire it for a second, then it'll fly straight towards dart. It will not avoid any obstacles in between. Thus the best tactic is to fire up towards the sky;&#xD;&#xA;- When you're in vehicle hit by dart there will be beeping alarm and red flashing text &quot;missile lock&quot;, can't miss it; &#xD;&#xA;- Smoke-screen upgrade to vehicles removes any darts on them when used;&#xD;&#xA; " />
  <row Id="41804" PostHistoryTypeId="4" PostId="17096" RevisionGUID="4e1c40b6-fc7b-4a1b-8d34-a71dfbada969" CreationDate="2011-02-24T16:18:13.457" UserId="23" Comment="Improve SEO; the tweet for this question was extremely weak." Text="Can I save my brother in Dragon Age 2?" />
  <row Id="41805" PostHistoryTypeId="5" PostId="17191" RevisionGUID="8d2e872b-037f-45bf-b6e5-08058d0670cf" CreationDate="2011-02-24T16:18:27.763" UserId="6050" Comment="Clean title, content and tags" Text="Is the level difference between my character and the enemies in Torchlight important? Do I earn the same amount of experience independent of the level difference?&#xD;&#xA;&#xD;&#xA;In Diablo 2 you can earn only a small percentage of the actual experience if the level difference is too high. Is this the same in Torchlight?&#xD;&#xA;&#xD;&#xA;I'm currently level 58 and fighting level 68 enemies and I have the feeling that I only earn experience from champions but not from normal monsters." />
  <row Id="41806" PostHistoryTypeId="4" PostId="17191" RevisionGUID="8d2e872b-037f-45bf-b6e5-08058d0670cf" CreationDate="2011-02-24T16:18:27.763" UserId="6050" Comment="Clean title, content and tags" Text="Is experience gain level dependant in Torchlight?" />
  <row Id="41807" PostHistoryTypeId="6" PostId="17191" RevisionGUID="8d2e872b-037f-45bf-b6e5-08058d0670cf" CreationDate="2011-02-24T16:18:27.763" UserId="6050" Comment="Clean title, content and tags" Text="levelingtorchlightexperience" />
  <row Id="41808" PostHistoryTypeId="24" PostId="17191" RevisionGUID="8d2e872b-037f-45bf-b6e5-08058d0670cf" CreationDate="2011-02-24T16:18:27.763" Comment="Proposed by 6050 approved by 85 edit id of 157" />
  <row Id="41809" PostHistoryTypeId="2" PostId="17216" RevisionGUID="f17d3550-c762-45be-9558-b6f2159a04c5" CreationDate="2011-02-24T16:20:02.287" UserId="274" Text="The &quot;five second rule&quot; no longer exists in Cataclysm. You have a fixed rate of mana regeneration while in combat, and another fixed rate of mana regeneration while out of combat.&#xD;&#xA;&#xD;&#xA;## Out of combat&#xD;&#xA;&#xD;&#xA;As a healer, your out-of-combat mana regeneration rate is based on your spirit. &quot;Mana per 5 seconds&quot; (MP5) no longer exists on items, and has been replaced by spirit. (You'll still see it in a few places though, like on mana oils which you apply to your weapon.)&#xD;&#xA;&#xD;&#xA;## In combat&#xD;&#xA;&#xD;&#xA;All classes start with a baseline regen rate of 5% of your base mana per second. (Base mana is the amount of mana you would have with 0 intellect.) Classes with healing talent specs gain a passive ability called [Meditation][1], which lets some of your out-of-combat regeneration continue while in combat.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Meditation" />
  <row Id="41810" PostHistoryTypeId="5" PostId="17191" RevisionGUID="90b28eb4-bbbb-4813-821c-b529789a8803" CreationDate="2011-02-24T16:22:08.980" UserId="23" Comment="edited body; edited tags; edited title" Text="Is the level difference between my character and the enemies in Torchlight important? Do I earn the same amount of experience independent of the level difference?&#xD;&#xA;&#xD;&#xA;In Diablo 2 you can earn only a small percentage of the actual experience if the level difference is too high. Is this the same in Torchlight?&#xD;&#xA;&#xD;&#xA;I'm currently level 58 and fighting level 68 enemies and I have the feeling that I only earn experience from champions but not from normal monsters." />
  <row Id="41811" PostHistoryTypeId="4" PostId="17191" RevisionGUID="90b28eb4-bbbb-4813-821c-b529789a8803" CreationDate="2011-02-24T16:22:08.980" UserId="23" Comment="edited body; edited tags; edited title" Text="Do you get full experience from kills to lower level monsters in Torchlight?" />
  <row Id="41812" PostHistoryTypeId="6" PostId="17191" RevisionGUID="90b28eb4-bbbb-4813-821c-b529789a8803" CreationDate="2011-02-24T16:22:08.980" UserId="23" Comment="edited body; edited tags; edited title" Text="&lt;leveling&gt;&lt;torchlight&gt;&lt;experience&gt;" />
  <row Id="41813" PostHistoryTypeId="5" PostId="17216" RevisionGUID="009dd5a9-8637-4cad-afaf-de9332bec741" CreationDate="2011-02-24T16:25:32.190" UserId="274" Comment="added 326 characters in body; edited body" Text="The &quot;five second rule&quot; no longer exists in Cataclysm. You have a fixed rate of mana regeneration while in combat, and another fixed rate of mana regeneration while out of combat.&#xD;&#xA;&#xD;&#xA;## Out of combat&#xD;&#xA;&#xD;&#xA;As a healer, your out-of-combat mana regeneration rate is based on your spirit. &quot;Mana per 5 seconds&quot; (MP5) no longer exists on items, and has been replaced by spirit. (You'll still see it in a few places though, like on mana oils which you apply to your weapon.)&#xD;&#xA;&#xD;&#xA;## In combat&#xD;&#xA;&#xD;&#xA;All classes start with a baseline regen rate of 5% of your base mana per second. (Base mana is the amount of mana you would have with 0 intellect.) Classes with healing talent specs gain a passive ability called [Meditation][1], which lets half of your out-of-combat regeneration continue while in combat.&#xD;&#xA;&#xD;&#xA;Many talents and abilities exist that give you bonus mana in combat: [Replenishment][2], [Archangel][3], [Hymn of Hope][4], [Shadowfiend][5], etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Meditation&#xD;&#xA;  [2]: http://www.wowpedia.org/Replenishment&#xD;&#xA;  [3]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [4]: http://www.wowhead.com/spell=64901&#xD;&#xA;  [5]: http://www.wowpedia.org/Shadowfiend" />
  <row Id="41814" PostHistoryTypeId="5" PostId="17215" RevisionGUID="a1522adb-9774-4be0-9dfa-ccc96231585d" CreationDate="2011-02-24T16:27:27.447" UserId="5008" Comment="added 354 characters in body" Text="[WoW wiki](http://www.wowwiki.com/) has a great article:&#xD;&#xA;&#xD;&#xA;http://www.wowwiki.com/Mana_regeneration&#xD;&#xA;&#xD;&#xA;Little summary:&#xD;&#xA;&#xD;&#xA;* Not more 5 seconds rule. Replaced by in and out of combat.&#xD;&#xA;* In combat regeneration: fix amount (5% of base mana) + talents (like mediation up to 50% of &quot;out-of-combat regen&quot;)&#xD;&#xA;* Out of combat regeneration: scale with spirit and intelligence.&#xD;&#xA; * To double regeneration, either double your spirit or quadruple your intelligence." />
  <row Id="41815" PostHistoryTypeId="5" PostId="17216" RevisionGUID="aab0efee-1ac0-4c12-a1bf-81eb4e52d52d" CreationDate="2011-02-24T16:33:38.817" UserId="274" Comment="added 228 characters in body; deleted 7 characters in body" Text="The &quot;five second rule&quot; no longer exists in Cataclysm. You have a fixed rate of mana regeneration while in combat, and another fixed rate of mana regeneration while out of combat.&#xD;&#xA;&#xD;&#xA;## Out of combat&#xD;&#xA;&#xD;&#xA;As a healer, your out-of-combat mana regeneration rate is based on your spirit. &quot;Mana per 5 seconds&quot; (MP5) no longer exists on items, and has been replaced by spirit. (You'll still see it on [mana oil][1], though.)&#xD;&#xA;&#xD;&#xA;For non-healers such as mages and warlocks, spirit does absolutely nothing. Mages can passively regenerate mana using [Mage Armor][2].&#xD;&#xA;&#xD;&#xA;## In combat&#xD;&#xA;&#xD;&#xA;All classes start with a baseline regen rate of 5% of your [base mana][3] per second. (Base mana is the amount of mana you would have with 0 intellect.) Classes with healing talent specs gain a passive ability called [Meditation][4], which lets half of your out-of-combat regeneration continue while in combat.&#xD;&#xA;&#xD;&#xA;Many talents and abilities exist that give you bonus mana in combat: [Replenishment][5], [Archangel][6], [Hymn of Hope][7], [Shadowfiend][8], etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Mana_Oil&#xD;&#xA;  [2]: http://www.wowpedia.org/Mage_Armor&#xD;&#xA;  [3]: http://www.wowpedia.org/Base_Mana&#xD;&#xA;  [4]: http://www.wowpedia.org/Meditation&#xD;&#xA;  [5]: http://www.wowpedia.org/Replenishment&#xD;&#xA;  [6]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [7]: http://www.wowhead.com/spell=64901&#xD;&#xA;  [8]: http://www.wowpedia.org/Shadowfiend" />
  <row Id="41816" PostHistoryTypeId="5" PostId="17215" RevisionGUID="6bcd467b-b08e-4f46-bece-a9b52fbc5192" CreationDate="2011-02-24T16:36:08.147" UserId="5008" Comment="deleted 1 characters in body" Text="[WoW wiki](http://www.wowwiki.com/) has a great article:&#xD;&#xA;&#xD;&#xA;http://www.wowwiki.com/Mana_regeneration&#xD;&#xA;&#xD;&#xA;Little summary:&#xD;&#xA;&#xD;&#xA;* No more 5 seconds rule. Replaced by in and out of combat.&#xD;&#xA;* In combat regeneration: fix amount (5% of base mana) + talents (like mediation up to 50% of &quot;out-of-combat regen&quot;)&#xD;&#xA;* Out of combat regeneration: scale with spirit and intelligence.&#xD;&#xA; * To double regeneration, either double your spirit or quadruple your intelligence." />
  <row Id="41817" PostHistoryTypeId="5" PostId="17194" RevisionGUID="3e1aceae-bdda-4b35-80d9-7ce7a0b94483" CreationDate="2011-02-24T16:40:53.837" UserId="23" Comment="While the question is up in the page might as well fix this typo." Text="If I remember well experience gained depends on monster levels and does not scale with your level. You are right, the experience that you get from killing mini-bosses is very high compared to that acquired from killing normal monsters.&#xD;&#xA;&#xD;&#xA;There is also a type of fish that increase your XP gain by 20% for 300 seconds. Remember to eat one of that before big fights.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41818" PostHistoryTypeId="2" PostId="17217" RevisionGUID="cb09f20b-f448-4ca1-9613-e3e340845fbf" CreationDate="2011-02-24T17:20:07.580" UserId="7360" Text="This is a current minetrack setup. The red marked part is supposed to go up, such that it works as a booster.&#xD;&#xA;&#xD;&#xA;On the left handed side you can see a wire going to the other track that is behind the booster - when it gets triggered (as in the image), the booster track resets magically resets and disables the booster.&#xD;&#xA;&#xD;&#xA;Other than wiring a different way, is it possible to prevent that behaviour?&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pb6rw.png" />
  <row Id="41819" PostHistoryTypeId="1" PostId="17217" RevisionGUID="cb09f20b-f448-4ca1-9613-e3e340845fbf" CreationDate="2011-02-24T17:20:07.580" UserId="7360" Text="Minetracks and Redstone - preventing the the track to fix itself" />
  <row Id="41820" PostHistoryTypeId="3" PostId="17217" RevisionGUID="cb09f20b-f448-4ca1-9613-e3e340845fbf" CreationDate="2011-02-24T17:20:07.580" UserId="7360" Text="&lt;minecraft&gt;&lt;redstone&gt;&lt;minecarts&gt;" />
  <row Id="41821" PostHistoryTypeId="2" PostId="17218" RevisionGUID="ccb8e6a9-cd91-41a1-9be2-f0777f958c7e" CreationDate="2011-02-24T17:20:51.693" UserId="7354" Text="BC2 Vietnam expansion pack is physically just the activation code (similar to CD-key) to enable it. Obviously it can be used only once for one account only. &#xD;&#xA;" />
  <row Id="41822" PostHistoryTypeId="25" PostId="17212" RevisionGUID="e1749c02-8a78-417b-9e79-4ba067380dfe" CreationDate="2011-02-24T17:23:12.330" Comment="http://twitter.com/#!/StackGaming/status/40824073919397888" />
  <row Id="41823" PostHistoryTypeId="5" PostId="17217" RevisionGUID="4b84d2d9-0992-41aa-881d-c70c909e0133" CreationDate="2011-02-24T17:28:59.093" UserId="207" Comment="Minor title fix, removed minecarts tag." Text="This is my current minetrack setup. The red marked part is supposed to go up, such that it works as a booster.&#xD;&#xA;&#xD;&#xA;On the left handed side you can see a wire going to the other track that is behind the booster - when it gets triggered (as in the image), the booster track resets magically resets and disables the booster.&#xD;&#xA;&#xD;&#xA;Other than wiring a different way, is it possible to prevent that behaviour?&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pb6rw.png" />
  <row Id="41824" PostHistoryTypeId="4" PostId="17217" RevisionGUID="4b84d2d9-0992-41aa-881d-c70c909e0133" CreationDate="2011-02-24T17:28:59.093" UserId="207" Comment="Minor title fix, removed minecarts tag." Text="Minetracks and Redstone - preventing the track from fixing itself" />
  <row Id="41825" PostHistoryTypeId="6" PostId="17217" RevisionGUID="4b84d2d9-0992-41aa-881d-c70c909e0133" CreationDate="2011-02-24T17:28:59.093" UserId="207" Comment="Minor title fix, removed minecarts tag." Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="41826" PostHistoryTypeId="2" PostId="17219" RevisionGUID="d020741f-48e5-4f87-8518-45cf4bfb06b3" CreationDate="2011-02-24T17:33:08.897" UserId="23" Text="I'm afraid not. The current triggers the neighboring blocks to update, which resets the slope of the track. Simply move the wiring one block further." />
  <row Id="41828" PostHistoryTypeId="5" PostId="17219" RevisionGUID="b19b4f75-f505-4d7a-ac17-53f254082897" CreationDate="2011-02-24T17:41:43.433" UserId="23" Comment="added 26 characters in body" Text="I'm afraid not. The current triggers the neighboring blocks to update, which resets the slope of the track. Simply move the wiring (and what it connects to) one block further." />
  <row Id="41829" PostHistoryTypeId="5" PostId="17217" RevisionGUID="4b16d69b-3cde-4eba-8fe9-e166a36631bc" CreationDate="2011-02-24T17:44:39.283" UserId="7360" Comment="typo &amp; grammar" Text="This is my current minetrack setup. The red marked part is supposed to go up, such that it works as a booster.&#xD;&#xA;&#xD;&#xA;On the left handed side you can see a wire going to the other track that is behind the booster - when it gets triggered (as in the image), the booster track magically resets and disables itself.&#xD;&#xA;&#xD;&#xA;Other than wiring a different way, is it possible to prevent that behaviour?&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pb6rw.png" />
  <row Id="41831" PostHistoryTypeId="5" PostId="17145" RevisionGUID="7864892a-d2a7-4c0b-99b9-0dbfa2564d4c" CreationDate="2011-02-24T18:24:39.087" UserId="341" Comment="deleted 51 characters in body; edited tags" Text="I was wondering, are there mods which include a spy unit, as they appeared in older versions?&#xD;&#xA;" />
  <row Id="41832" PostHistoryTypeId="6" PostId="17145" RevisionGUID="7864892a-d2a7-4c0b-99b9-0dbfa2564d4c" CreationDate="2011-02-24T18:24:39.087" UserId="341" Comment="deleted 51 characters in body; edited tags" Text="&lt;civilization-5&gt;&lt;mod&gt;" />
  <row Id="41833" PostHistoryTypeId="10" PostId="14861" RevisionGUID="36aa7927-ec89-4b6c-b6bf-01e9d784c317" CreationDate="2011-02-24T18:24:50.310" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="41834" PostHistoryTypeId="11" PostId="17145" RevisionGUID="da182277-3197-46e7-ba5d-22bc51b886b4" CreationDate="2011-02-24T18:28:07.273" UserId="-1" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="41835" PostHistoryTypeId="2" PostId="17220" RevisionGUID="d663f279-1115-4db0-bfb8-1fa2b9ec564c" CreationDate="2011-02-24T18:29:44.837" UserId="341" Text="Not at the moment.  The mod tools are still somehwat limited since the source code for many of the libraries has not yet been released, so I don't think it is possible to create all the underlying systems of espionage points, missions, etc.  I wouldn't be surprised to see it in the future though." />
  <row Id="41836" PostHistoryTypeId="2" PostId="17221" RevisionGUID="cef1d377-4a8d-4ad9-9627-4677388eb5b1" CreationDate="2011-02-24T19:39:06.013" UserId="6079" Text="I have two screens and use them heavily for work; I absolutely require the ability to maximize an application to take just one screen.&#xD;&#xA;&#xD;&#xA;Burnout Paradise has a dual-screen mode which works fine if I &quot;unify&quot; my screens (can't remember the term for that). This means that a maximized window spans both screens, unfortunately.&#xD;&#xA;&#xD;&#xA;Switching between the modes is too much of a hurdle and I end up playing on just one screen. Is there an easier way?&#xD;&#xA;&#xD;&#xA;(I have an ATI card and if I just enable two screens in Burnout what I get instead is a single screen with a rather squished image)" />
  <row Id="41837" PostHistoryTypeId="1" PostId="17221" RevisionGUID="cef1d377-4a8d-4ad9-9627-4677388eb5b1" CreationDate="2011-02-24T19:39:06.013" UserId="6079" Text="How to play Burnout Paradise on two screens without &quot;unifying&quot; the desktop?" />
  <row Id="41838" PostHistoryTypeId="3" PostId="17221" RevisionGUID="cef1d377-4a8d-4ad9-9627-4677388eb5b1" CreationDate="2011-02-24T19:39:06.013" UserId="6079" Text="&lt;burnout-paradise&gt;&lt;dual-screen&gt;" />
  <row Id="41839" PostHistoryTypeId="2" PostId="17222" RevisionGUID="bd0130ec-7654-435a-a9d5-fb2fcf1c1434" CreationDate="2011-02-24T19:40:54.673" UserId="4737" Text="I'm only a level 18 mage and I'm still in chapter one, but I can answer a few of your questions.&#xD;&#xA;&#xD;&#xA;1) Spell cards can be bought from any vendor that carries mage type gear. The mages guild is an excellent location to buy spellcards, because it has four different vendors that can carry them, and not to mention all of the other mage gear that they sell, such as staves, carrier/summon/modifier cards, robes, hats, etc. But apart from the mages guild, most of the cities have at least one vendor that sells these items as well. Also, if you're wanting to buy the necromancer cards then you'll need to watch for unobtrusive citizens on street corners that sell them (they're considered contraband). &#xD;&#xA;&#xD;&#xA;2) Same as #1&#xD;&#xA;&#xD;&#xA;3) I've seen some people say that you should max out one or two schools as you level up, but I've had no problem taking critters down and I have points in all of my schools. I think I have at least 5 points into every school. I've only got a couple into my Summons though, because I won't usually summon more than 3 creatures at once, but again, I've seen some guys go gung-ho with the summons and max it out so that they can summon ten guys at once. Me, I'd rather have just a couple of guys that can draw off a few of the critters while I nuke hard and quick. For the record, fire is my favorite school, because I've found in chapter 1 that not very many critters are resistant to it, whereas it seems like quite a few critters are resistant to either frost, shock or death.&#xD;&#xA;&#xD;&#xA;4) The mage's guild is South of Chezz (I forget the exact name of the city, but it's the big city that is right next to a second city in northern Hatmandor, and it's the more eastward of the two... it has the merchants guild in it as well) in Hatmandor. You likely ran right by the mage's guild during your progression in chapter 1 and didn't even realize it. You may have found a teleporter called Queen's Crossing (again, I forget the exact name), and it is right off of the teleporter. &#xD;&#xA;&#xD;&#xA;Just a suggestion or two:&#xD;&#xA;&#xD;&#xA;1) You're high enough in level that you'll be able to go for the master's staves... do it. They give you a high increase in damage for the given school. Get master staves in all of the schools and use the right one for the type of magic school that you're casting at the moment.&#xD;&#xA;&#xD;&#xA;2) Use ricochet whenever you have multiple critters to take down (which is nearly all of the time). It is well worth it.&#xD;&#xA;&#xD;&#xA;3) Use summons to keep the critters off of you. Casting with critters beating on you really takes the fun out of playing a mage.&#xD;&#xA;&#xD;&#xA;4) Don't forget that you can defend with your staff during those times that a critter or two is beating on you. Also, staves in general don't do the best bludgeon damage, but they can still take a critter down if you're really in a tight corner. However, like I noted above, I'm only in chapter 1 still, so this may change depending upon the level of the critter.&#xD;&#xA;&#xD;&#xA;Good luck!" />
  <row Id="41840" PostHistoryTypeId="2" PostId="17223" RevisionGUID="3b131be0-14f3-4682-a450-8f75e6f60408" CreationDate="2011-02-24T19:50:06.727" UserId="7360" Text="When getting out of a free standing minecart (not on a rail), is it possible to do so without moving (pushing) it at all? If so, how?" />
  <row Id="41841" PostHistoryTypeId="1" PostId="17223" RevisionGUID="3b131be0-14f3-4682-a450-8f75e6f60408" CreationDate="2011-02-24T19:50:06.727" UserId="7360" Text="Leaving minecarts without moving them" />
  <row Id="41842" PostHistoryTypeId="3" PostId="17223" RevisionGUID="3b131be0-14f3-4682-a450-8f75e6f60408" CreationDate="2011-02-24T19:50:06.727" UserId="7360" Text="&lt;minecraft&gt;&lt;minecarts&gt;" />
  <row Id="41846" PostHistoryTypeId="25" PostId="17223" RevisionGUID="0dd2fc34-75a1-4ded-b632-260d562bc185" CreationDate="2011-02-24T20:23:12.747" Comment="http://twitter.com/#!/StackGaming/status/40869371991695360" />
  <row Id="41847" PostHistoryTypeId="2" PostId="17225" RevisionGUID="53bddd3e-c10a-488a-a06c-f1877afc4d2a" CreationDate="2011-02-24T20:59:40.407" UserId="4182" Text="I sometimes see people comfortably parachuting down high places like buildings or hilltops. How do I do this?" />
  <row Id="41848" PostHistoryTypeId="1" PostId="17225" RevisionGUID="53bddd3e-c10a-488a-a06c-f1877afc4d2a" CreationDate="2011-02-24T20:59:40.407" UserId="4182" Text="How do I parachute down high places in Bad Company 2?" />
  <row Id="41849" PostHistoryTypeId="3" PostId="17225" RevisionGUID="53bddd3e-c10a-488a-a06c-f1877afc4d2a" CreationDate="2011-02-24T20:59:40.407" UserId="4182" Text="&lt;bad-company-2&gt;" />
  <row Id="41850" PostHistoryTypeId="2" PostId="17226" RevisionGUID="b6b07092-8cc3-4f90-a445-a86041dd1bad" CreationDate="2011-02-24T21:02:25.567" UserId="6745" Text="When you jump off of a ledge, immediately press spacebar again and it will deploy your parachute." />
  <row Id="41853" PostHistoryTypeId="2" PostId="17228" RevisionGUID="de2c132e-71a4-439f-8e48-426dbffc56b9" CreationDate="2011-02-24T21:10:34.747" UserId="5962" Text="Exit the cart, jump straight up, then move sideways once your (invisible...) feet are above the cart. This is easier if there's a block or even a slab next to the cart to jump onto." />
  <row Id="41854" PostHistoryTypeId="5" PostId="15872" RevisionGUID="ed85f85f-02cb-4ad5-9c49-3c18bc95f1c1" CreationDate="2011-02-24T22:22:46.047" UserId="2974" Comment="deleted 51 characters in body; added 333 characters in body; added 2 characters in body; added 71 characters in body" Text="Update 2011/02/24:  &#xD;&#xA;You can now create Blitz dedicated servers both with the standalone game and [dedicated server][1] installations.&#xD;&#xA;&#xD;&#xA;The dedicated server command line for this is:&#xD;&#xA;&#xD;&#xA;mnc.exe server HostileLobby?game=HostileGame.HGameInfo_PreGameLobby?GameType=TeamBlitz?ServerDescription=&quot;My Blitz Server&quot;?GamePassword=passwordwithnospaces?MapName=3?CoopChallenge=3&#xD;&#xA;&#xD;&#xA;Valid range for MapName and CoopChallenge is [0,5]. These values must be the same for servers to correctly display in the server browser!  &#xD;&#xA;0 = Exhibition  &#xD;&#xA;1 = Season  &#xD;&#xA;2 = Playoff  &#xD;&#xA;3 = Scramble  &#xD;&#xA;4 = Sudden Death  &#xD;&#xA;5 = Super Sudden Death&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uberent.com/forums/viewtopic.php?f=32&amp;t=6406" />
  <row Id="41856" PostHistoryTypeId="2" PostId="17229" RevisionGUID="ee4b45ad-7d08-4d70-975d-2575a110f901" CreationDate="2011-02-24T22:31:19.543" UserId="7368" Text="I'm fairly certain the game you're thinking of is [Lost in Time][1] published by Sierra On-Line for DOS in 1993.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Lost_in_Time_(video_game)" />
  <row Id="41857" PostHistoryTypeId="5" PostId="15872" RevisionGUID="1dc3e774-2afe-460e-86fe-9b62d6a115e5" CreationDate="2011-02-24T22:31:49.587" UserId="2974" Comment="added 432 characters in body; added 4 characters in body" Text="Update 2011/02/24:  &#xD;&#xA;You can now create Blitz dedicated servers both with the standalone game and [dedicated server][1] installations.&#xD;&#xA;&#xD;&#xA;You can install a dedicated server for Windows using Steam's [HLDSUpdateTool][2].  Sadly, there is no Linux dedicated server.&#xD;&#xA;&#xD;&#xA;The command to install it using HLDSUpdateTool is:&#xD;&#xA;&#xD;&#xA;    HldsUpdateTool.exe -command update -game mondaynightcombat -dir INSTALLDIR&#xD;&#xA;where INSTALLDIR is the directory you want to install the server to.&#xD;&#xA;&#xD;&#xA;The dedicated server command line to run a Blitz server is:&#xD;&#xA;&#xD;&#xA;mnc.exe server HostileLobby?game=HostileGame.HGameInfo_PreGameLobby?GameType=TeamBlitz?ServerDescription=&quot;My Blitz Server&quot;?MapName=3?CoopChallenge=3&#xD;&#xA;&#xD;&#xA;Replace &quot;My Blitz Server&quot; with you server name.&#xD;&#xA;&#xD;&#xA;Valid range for MapName and CoopChallenge is [0,5]. These values must be the same for servers to correctly display in the server browser!  &#xD;&#xA;0 = Exhibition  &#xD;&#xA;1 = Season  &#xD;&#xA;2 = Playoff  &#xD;&#xA;3 = Scramble  &#xD;&#xA;4 = Sudden Death  &#xD;&#xA;5 = Super Sudden Death&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uberent.com/forums/viewtopic.php?f=32&amp;t=6406&#xD;&#xA;  [2]: http://storefront.steampowered.com/download/hldsupdatetool.exe" />
  <row Id="41858" PostHistoryTypeId="25" PostId="17217" RevisionGUID="46a756c3-a18f-4738-9a0f-57bcd3ff5e27" CreationDate="2011-02-24T23:23:13.493" Comment="http://twitter.com/#!/StackGaming/status/40914675369517056" />
  <row Id="41859" PostHistoryTypeId="4" PostId="17212" RevisionGUID="dad52718-4fe7-4d4d-b0bd-722d67fad9b9" CreationDate="2011-02-24T23:27:33.330" UserId="274" Comment="edited title" Text="How does mana regen work in Cataclysm?" />
  <row Id="41860" PostHistoryTypeId="2" PostId="17230" RevisionGUID="dd49882b-8505-441b-bdd6-0122c2656da6" CreationDate="2011-02-25T00:02:45.023" UserId="7368" Text="I've been attempting to find this one adventure game I have vague memories of. It was a DOS game that I would have played in the early-mid 90's. I'm fairly sure it had VGA graphics, and it was a point-and-click adventure game in the style of King's Quest/Space Quest.&#xD;&#xA;&#xD;&#xA;I never made it very far in the game, only seeing the first four screens. As I recall, you started on some kind of mesa in the lower left corner. The four screens made up the corners of the mesa (forming a box shape). On one of the screens, I seem to remember there being a rope that you could pick up, though I never found a use for it (note, however, that I was very young at the time and extremely inexperienced at games in general).&#xD;&#xA;&#xD;&#xA;The one thing that I remember very clearly is that on one of the screens, the upper-left I believe, was some kind of a statue, sphinx, gargoyle, stone head kind of thing. I never figured out what triggered it, possibly just staying on that screen too long, but the eyes of the statue would light up and it would insta-kill you with lasers.&#xD;&#xA;&#xD;&#xA;The main character was definitely male, though I want to say he was some kind of humanoid monkey. I believe he walked upright just as any normal human would, and looked mostly human, but I want to say he had fur around the outside of his face. I could be remembering all that incorrectly however." />
  <row Id="41861" PostHistoryTypeId="1" PostId="17230" RevisionGUID="dd49882b-8505-441b-bdd6-0122c2656da6" CreationDate="2011-02-25T00:02:45.023" UserId="7368" Text="Identify this early 90's DOS adventure game." />
  <row Id="41862" PostHistoryTypeId="3" PostId="17230" RevisionGUID="dd49882b-8505-441b-bdd6-0122c2656da6" CreationDate="2011-02-25T00:02:45.023" UserId="7368" Text="&lt;identify-this-game&gt;&lt;adventure&gt;&lt;dos&gt;" />
  <row Id="41863" PostHistoryTypeId="4" PostId="17230" RevisionGUID="d81ad6da-c5c5-431b-a08e-0d21a28eccb8" CreationDate="2011-02-25T00:10:45.960" UserId="207" Comment="Made the title slightly more descriptive." Text="Identify this early 90's DOS adventure game with insta-kill statue eye ray death beams" />
  <row Id="41864" PostHistoryTypeId="2" PostId="17231" RevisionGUID="1cac322d-eb74-4070-afc7-ea42c369d227" CreationDate="2011-02-25T00:22:36.103" UserId="6957" Text="For the past few days, I've visited her in Pallet town between 15:00 and 16:00, and all she's done is yammer about her tea. Do I have to fulfill some other condition for her exclusive services?" />
  <row Id="41865" PostHistoryTypeId="1" PostId="17231" RevisionGUID="1cac322d-eb74-4070-afc7-ea42c369d227" CreationDate="2011-02-25T00:22:36.103" UserId="6957" Text="Why won't Daisy Oak massage my Pokemon?" />
  <row Id="41866" PostHistoryTypeId="3" PostId="17231" RevisionGUID="1cac322d-eb74-4070-afc7-ea42c369d227" CreationDate="2011-02-25T00:22:36.103" UserId="6957" Text="&lt;pokemon&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;" />
  <row Id="41867" PostHistoryTypeId="2" PostId="17232" RevisionGUID="05386896-d281-4594-ad6c-8ee0dc861a36" CreationDate="2011-02-25T00:54:08.833" UserId="18" Text="In order for Daisy to massage your Pokémon, you need to have **beaten the Elite Four**, and **visit her between 3pm and 4pm**." />
  <row Id="41868" PostHistoryTypeId="5" PostId="17231" RevisionGUID="33144e69-8163-4eb2-9a28-d9afd22e91cf" CreationDate="2011-02-25T00:54:57.650" UserId="6957" Comment="added 109 characters in body" Text="For the past few days, I've visited her in Pallet town between 15:00 and 16:00, and all she's done is yammer about her tea. Do I have to fulfill some other condition for her exclusive services?&#xD;&#xA;&#xD;&#xA;Edit: Also, I *have* gotten a massage or two in the past, so I'm thinking it's some kind of timing issue." />
  <row Id="41869" PostHistoryTypeId="2" PostId="17233" RevisionGUID="4b2f2f3e-4073-434f-8e8e-55d54573619e" CreationDate="2011-02-25T00:55:12.083" UserId="7294" Text="Last weekend, I decided I was going to buy a couple of games, which I haven't done in a while.  I seem to remember a time when your choices consisted of either Steam, or... Steam.  Now there seems to be a dizzying array of choices, including:&#xD;&#xA;&#xD;&#xA;  * [Amazon][1]&#xD;&#xA;  * [GamersGate][2]&#xD;&#xA;  * [Impulse][3]&#xD;&#xA;  * [Direct2Drive][4]&#xD;&#xA;  * [Steam][5], obviously&#xD;&#xA;  * And probably a few others that I've forgotten about.&#xD;&#xA;&#xD;&#xA;None of these companies really seem to try very hard to explain *why* you should buy from them as opposed to some other distributor, so I resorted to trying (and failing) to infer it from the fine print.&#xD;&#xA;&#xD;&#xA;Eventually I gave up on doing any actual research and just (a) tried Amazon at random, only to find that they won't sell to Canadians, then (b) tried Steam at random, only to give up after being repeatedly railed by their CAPTCHA, then finally (c) tried D2D at random and actually succeeded in making it all the way to a download.&#xD;&#xA;&#xD;&#xA;I have *no idea* what I actually got myself into.  All I know is that I can play my games.  I guess that makes me exactly the sort of consumer these companies want.  Generally, I like to be a little more *well-informed* when it comes to purchasing.&#xD;&#xA;&#xD;&#xA;**When I choose one of these online stores, what am I actually choosing, other than price and availability?**&#xD;&#xA;&#xD;&#xA;Are these games just commodities, like the loaf of pre-packaged bread I can buy from any supermarket, or is there something about them that actually varies from one retailer to the next?  Are there any interesting tidbits I might find in the TOS, or something else that might come back to bite me later - like, maybe, being unable to play my games if I get a new PC or if the company goes belly-up?  Can some of them cut off my access one day on a whim and demand a hefty ransom?  Anything else that might be useful for me to know?&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;P.S. I found this [question about digital distribution services][6] but it's basically in poll format, doesn't mention a lot of the services listed above, and much of what's in there seems to be (no offense to those who answered) vague statements based on personal opinions.  I'm *not* looking for a list of digital distributors or recommendations, I want to actually understand my options and be able to make an intelligent decision next time I go to buy a game.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/&#xD;&#xA;  [2]: http://www.gamersgate.com/&#xD;&#xA;  [3]: http://www.impulsedriven.com/&#xD;&#xA;  [4]: http://www.direct2drive.com/&#xD;&#xA;  [5]: http://store.steampowered.com/&#xD;&#xA;  [6]: http://gaming.stackexchange.com/q/670/7294" />
  <row Id="41870" PostHistoryTypeId="1" PostId="17233" RevisionGUID="4b2f2f3e-4073-434f-8e8e-55d54573619e" CreationDate="2011-02-25T00:55:12.083" UserId="7294" Text="What important differences are there between the various online game distributors?" />
  <row Id="41871" PostHistoryTypeId="3" PostId="17233" RevisionGUID="4b2f2f3e-4073-434f-8e8e-55d54573619e" CreationDate="2011-02-25T00:55:12.083" UserId="7294" Text="&lt;pc&gt;&lt;digital-distribution&gt;&lt;purchase&gt;" />
  <row Id="41872" PostHistoryTypeId="2" PostId="17234" RevisionGUID="77f5100b-8c13-4434-9b85-b4ffb96dae92" CreationDate="2011-02-25T01:22:53.137" UserId="7373" Text="Of course, you can buy one and pirate the other. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="41873" PostHistoryTypeId="5" PostId="16853" RevisionGUID="55fbe5ea-222f-4ad3-bd9b-455cd5506aa2" CreationDate="2011-02-25T01:28:01.033" UserId="23" Comment="Correction" Text="As [this question reveals][1] you can kinda sorta do that if you make an ad-hoc account and then take turns with logging in with it, nevermind you're breaking the Steam Terms of Service, but who cares about that, eh? ;)&#xD;&#xA;&#xD;&#xA;Even then, the two of you can't play at the same time with just one copy. If you want to play _with_ your buddy, you'll have to buy two copies.&#xD;&#xA;&#xD;&#xA;If the price is too steep, practice patience. Steam deals can be amazingly good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8737/can-i-create-one-steam-account-per-game" />
  <row Id="41874" PostHistoryTypeId="25" PostId="17231" RevisionGUID="d5aaab44-ae65-4705-aa54-f6836a60ffe7" CreationDate="2011-02-25T02:23:13.267" Comment="http://twitter.com/#!/StackGaming/status/40959973315973120" />
  <row Id="41878" PostHistoryTypeId="2" PostId="17235" RevisionGUID="280cf644-2d9d-40a7-bba0-d0fbd7e966f9" CreationDate="2011-02-25T02:46:43.220" UserId="7375" Text="wait in the first room (lobby) until round 4. make a crawler zombie or just keep one zombie and make sure people have good amounts of points and open to the mp40 room from the stairs in the lobby by the m14 and open the next door but if the mystery box is in the first room do the box and make sure that someone has near enough or enough to open the door and stay there a few rounds. when hell dogs come all get in the corner by the speed cola machine and make sure to reload before getting the max ammo.after it gets hard go to the stage DON'T turn on the power. get two people to guard the windows and the other two to guard the door to the dressing room,the person by the door at a window can help. after that gets hard turn on power and turn on mainframe of teleporter run through to lobby and turn on switch and run through to teleporter and wait. the rest is pretty much running in circles with thunder guns on the stage and building points to packapunch, buy perks, random box, or other things you desire." />
  <row Id="41879" PostHistoryTypeId="2" PostId="17236" RevisionGUID="b1584762-7730-4161-952a-505e737653f7" CreationDate="2011-02-25T03:02:57.167" UserId="2831" Text="Here's a crazy idea: Ask Blizzard.  You could post on the Starcraft 2 forums, for instance.  They're going to have the definitive answer, whereas all of us here are only guessing." />
  <row Id="41880" PostHistoryTypeId="2" PostId="17237" RevisionGUID="2201804f-c01a-4976-91bf-6cd097e0218d" CreationDate="2011-02-25T03:35:16.720" UserId="7377" Text="You actually can do this, as shown in the video, it was only one person who successfuly got the spell. The other person is just really handy in case you fail (which you will the first few attempts) in case you want a quick res in the trial process." />
  <row Id="41881" PostHistoryTypeId="5" PostId="17232" RevisionGUID="0f3682fd-4cf9-42d1-8776-f91d7c32c147" CreationDate="2011-02-25T03:51:48.450" UserId="18" Comment="added clock change detail" Text="In order for Daisy to massage your Pokémon, you need to have **beaten the Elite Four**, and **visit her between 3pm and 4pm**. Additionally, your DS knows if you have altered the time on its clock. Changing the time will void that day's time-based events, so you can't just turn your clock to 3:01pm." />
  <row Id="41882" PostHistoryTypeId="2" PostId="17238" RevisionGUID="8e94f6e6-9e19-4238-99b3-464702c02fdc" CreationDate="2011-02-25T04:04:31.473" UserId="1561" Text="Ultimate Team is a [Collectible Card Game][1] applied to FIFA. You buy packs of (virtual) cards which represent players, staff, and items such as different balls and powerups. You use your cards to put together a team, and then you play other people online using that team. Playing matches earns you Coins, which you can use to buy new card packs, or buy individual cards from other players.&#xD;&#xA;&#xD;&#xA;Playing a match is similar to a normal FIFA match, except you can use powerup items which grant abilities such as &quot;lenient referee&quot;.&#xD;&#xA;&#xD;&#xA;The initial download is free, and you will not need to pay anything to start playing, but you have the option to buy additional card packs for real money rather than using Coins.&#xD;&#xA;&#xD;&#xA;[Official Ultimate Team site][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Collectible_card_game&#xD;&#xA;  [2]: http://www.ea.com/soccer/fifa-ultimate-team" />
  <row Id="41883" PostHistoryTypeId="5" PostId="16872" RevisionGUID="c031ce42-d52f-4408-9ca6-8dde525f8d61" CreationDate="2011-02-25T04:11:02.723" UserId="490" Comment="added 206 characters in body" Text="No you don't. I believe this is a known bug. So whenever you finish a boss fight, try to frantically click on the drop. If you don't get them, don't worry, most of the time, old loots will not be useful soon.&#xD;&#xA;&#xD;&#xA;UPDATE: After further looking up online and confirmed by 1) another player and 2) from a live stream by Husky playing DoWII Requisition: your wargears are automatically picked up at the end of the game." />
  <row Id="41884" PostHistoryTypeId="2" PostId="17239" RevisionGUID="e9b5ceae-416f-4cf7-b58b-0ecc9be1d650" CreationDate="2011-02-25T04:44:31.893" UserId="3241" Text="Here is some more info on the SC2 engine, and the new bells and whistles:&#xD;&#xA;&#xD;&#xA;From the **[Blizzard SC2 FAQ](http://us.starcraft2.com/faq.xml)**:&#xD;&#xA;&#xD;&#xA;&gt; StarCraft II will run on a vibrant new&#xD;&#xA;&gt; 3D-graphics engine capable of&#xD;&#xA;&gt; rendering beautiful landscapes as well&#xD;&#xA;&gt; as massive army sizes. The speed,&#xD;&#xA;&gt; responsiveness, and epic-scale battles&#xD;&#xA;&gt; that made the original StarCraft such&#xD;&#xA;&gt; a memorable game are all realized in&#xD;&#xA;&gt; 3D with this brand-new engine.&#xD;&#xA;&#xD;&#xA;From **[Wikipedia](http://en.wikipedia.org/wiki/StarCraft_II:_Wings_of_Liberty#Development)**:&#xD;&#xA;&#xD;&#xA;&gt; The game also features the Havok&#xD;&#xA;&gt; physics engine, which allows&#xD;&#xA;&gt; for more realistic environmental&#xD;&#xA;&gt; elements such as &quot;debris rolling down&#xD;&#xA;&gt; a ramp&quot;. (see also http://web.archive.org/web/20070501192902/http://www.havok.com/content/view/371/53/)&#xD;&#xA;&#xD;&#xA;From **PC Games Hardware**, [a great technical article](http://www.pcgameshardware.com/aid,674502/Starcraft-2-Technology-and-engine-dissected/News/), that includes the following details:&#xD;&#xA;&#xD;&#xA;- Up to 500 units with 1 million vertices onscreen at once&#xD;&#xA;- More than 8,000 lines of unique shader code, requiring a Shader Model 2 graphics card&#xD;&#xA;- HDR Rendering with MRTs in 16 Bit FP format&#xD;&#xA;- In story mode, additional blur effects and dynamic branching (for Shader Model 3 graphics cards)&#xD;&#xA;&#xD;&#xA;From **IncGamers**, [another technical article](http://starcraft.incgamers.com/articles/comments/starcraft-2-graphics-requirements-confirmed), that includes these points and more:&#xD;&#xA;&#xD;&#xA;- Increased uses of dynamic lighting effects over Warcraft 3&#xD;&#xA;- High Dynamic Range feature&#xD;&#xA;- Blizzard worked closely with AMD to develop the graphics engine. Technical papers were made available at SIGGRAPH '08 in the &quot;Advances in Real‐Time Rendering in 3D Graphics and Games&quot; course&#xD;&#xA;&#xD;&#xA;" />
  <row Id="41885" PostHistoryTypeId="25" PostId="17233" RevisionGUID="69c5617a-2cde-48ac-8537-75322e7b89fe" CreationDate="2011-02-25T05:23:13.497" Comment="http://twitter.com/#!/StackGaming/status/41005273241878528" />
  <row Id="41886" PostHistoryTypeId="2" PostId="17240" RevisionGUID="dbe41907-e2fa-46d2-8859-083a1e231ff3" CreationDate="2011-02-25T05:32:49.093" UserId="210" Text="Steam has two major advantages:&#xD;&#xA;&#xD;&#xA;Steam Sales&#xD;&#xA;==&#xD;&#xA;75% - 90% off most major titles within 6 - 12 months of release. The others have sales, but there is nothing like the deals steam have, not on other digital distribution sites, not on online shops, not in bricks-and-mortar shops, not even second-hand.&#xD;&#xA;&#xD;&#xA;Valve's reputation&#xD;&#xA;==&#xD;&#xA;Valve have proven time and time again over the years that they are &quot;the good guys&quot;. They make a lot of effort to do right by their customers. So I trust them (more than any of the companies you listed) to not lock me out of my games if they can help it. If Valve ever got sold and decided to cancel Steam forever, they're the company most likely to secretly release a hack or something to keep my games running. &#xD;&#xA;&#xD;&#xA;They are also extremely profitable, thanks to their excellent games (I mean the first party titles like HL, L4D and Portal), and to their excellent business model. They are the digital distribution company most likely to stay in business forever." />
  <row Id="41887" PostHistoryTypeId="2" PostId="17241" RevisionGUID="531776f5-b7a3-4e39-b3ad-a3aac706f3c8" CreationDate="2011-02-25T05:33:06.317" UserId="1777" Text="It was my impression that, at the first of Mirror's Edge, you're not allowed to kill anyone. But then suddenly, somewhere in the middle of the game, you're allowed to kill people - but the game does not inform you of this.&#xD;&#xA;&#xD;&#xA;At what point does Mirror's Edge start allowing me to kill people without failing the level?" />
  <row Id="41888" PostHistoryTypeId="1" PostId="17241" RevisionGUID="531776f5-b7a3-4e39-b3ad-a3aac706f3c8" CreationDate="2011-02-25T05:33:06.317" UserId="1777" Text="When Can I Start Killing People?" />
  <row Id="41889" PostHistoryTypeId="3" PostId="17241" RevisionGUID="531776f5-b7a3-4e39-b3ad-a3aac706f3c8" CreationDate="2011-02-25T05:33:06.317" UserId="1777" Text="&lt;mirrors-edge&gt;" />
  <row Id="41890" PostHistoryTypeId="2" PostId="17242" RevisionGUID="b5ee6372-6031-4f8a-ac80-2bb8734e6e3c" CreationDate="2011-02-25T05:43:16.670" UserId="2262" Text="How much of a stat bonus is each revocation of my characters worth?  Does it depend on which class I'm revocating? " />
  <row Id="41891" PostHistoryTypeId="1" PostId="17242" RevisionGUID="b5ee6372-6031-4f8a-ac80-2bb8734e6e3c" CreationDate="2011-02-25T05:43:16.670" UserId="2262" Text="How much of a stat bonus can my characters get via revocation?" />
  <row Id="41892" PostHistoryTypeId="3" PostId="17242" RevisionGUID="b5ee6372-6031-4f8a-ac80-2bb8734e6e3c" CreationDate="2011-02-25T05:43:16.670" UserId="2262" Text="&lt;dragon-quest-9&gt;" />
  <row Id="41893" PostHistoryTypeId="5" PostId="17241" RevisionGUID="d9f7323b-f616-4ea9-94a2-23e04c45e621" CreationDate="2011-02-25T07:15:26.350" UserId="5398" Comment="first -&gt; beginning" Text="It was my impression that, at the beginning of Mirror's Edge, you're not allowed to kill anyone. But then suddenly, somewhere in the middle of the game, you're allowed to kill people - but the game does not inform you of this.&#xD;&#xA;&#xD;&#xA;At what point does Mirror's Edge start allowing me to kill people without failing the level?" />
  <row Id="41894" PostHistoryTypeId="24" PostId="17241" RevisionGUID="d9f7323b-f616-4ea9-94a2-23e04c45e621" CreationDate="2011-02-25T07:15:26.350" Comment="Proposed by 5398 approved by 336 edit id of 158" />
  <row Id="41895" PostHistoryTypeId="2" PostId="17243" RevisionGUID="89ce450a-f115-4718-a640-c9bd8c6515c3" CreationDate="2011-02-25T07:44:34.480" UserId="7380" Text="Hi, &#xD;&#xA; I would like to know if we can play (multiplayer) MOH 2010 on local network. My friends and I would like to play on the local network we have.&#xD;&#xA;&#xD;&#xA;Thanks :)" />
  <row Id="41896" PostHistoryTypeId="1" PostId="17243" RevisionGUID="89ce450a-f115-4718-a640-c9bd8c6515c3" CreationDate="2011-02-25T07:44:34.480" UserId="7380" Text="Playing Medal Of Honor on LAN?" />
  <row Id="41897" PostHistoryTypeId="3" PostId="17243" RevisionGUID="89ce450a-f115-4718-a640-c9bd8c6515c3" CreationDate="2011-02-25T07:44:34.480" UserId="7380" Text="&lt;multiplayer&gt;&lt;medal-of-honor&gt;" />
  <row Id="41898" PostHistoryTypeId="2" PostId="17244" RevisionGUID="34c09b27-4056-4939-a621-c9e43d919c2e" CreationDate="2011-02-25T07:58:41.010" UserId="122" Text="Steam publishes a [news feed for &quot;general Steam news&quot;][feed1] and a [news feed for new releases][feed2]; however, I've noticed I often manually check out the [demos page][demos], looking for new demos.&#xD;&#xA;&#xD;&#xA;Is there any news feed for that page, updating with new game demos as they are released?&#xD;&#xA;&#xD;&#xA;[feed1]:http://store.steampowered.com/feeds/news.xml&#xD;&#xA;[feed2]:http://store.steampowered.com/feeds/newreleases.xml&#xD;&#xA;[demos]:http://store.steampowered.com/freestuff/demos/" />
  <row Id="41899" PostHistoryTypeId="1" PostId="17244" RevisionGUID="34c09b27-4056-4939-a621-c9e43d919c2e" CreationDate="2011-02-25T07:58:41.010" UserId="122" Text="Is there a news feed for new Steam demos?" />
  <row Id="41900" PostHistoryTypeId="3" PostId="17244" RevisionGUID="34c09b27-4056-4939-a621-c9e43d919c2e" CreationDate="2011-02-25T07:58:41.010" UserId="122" Text="&lt;steam&gt;&lt;demo&gt;&lt;news&gt;" />
  <row Id="41901" PostHistoryTypeId="25" PostId="17241" RevisionGUID="4b5cd5e3-99f1-42b1-ae57-244ee145c112" CreationDate="2011-02-25T08:23:13.667" Comment="http://twitter.com/#!/StackGaming/status/41050571595202560" />
  <row Id="41902" PostHistoryTypeId="2" PostId="17245" RevisionGUID="d60f7e46-5800-40d0-b596-416cbe6d6696" CreationDate="2011-02-25T08:29:46.793" UserId="730" Text="I don't think there is a feed, but it could be useful, so I just created one using **Feed43** free service.&#xD;&#xA;&#xD;&#xA;Here it is, for your needs: http://feed43.com/5512105838130260.xml&#xD;&#xA;&#xD;&#xA;Let me know if it works for you, or if it can be improved in some way." />
  <row Id="41903" PostHistoryTypeId="2" PostId="17246" RevisionGUID="f0e6ef0a-d565-4279-ba14-3b8da8e1651a" CreationDate="2011-02-25T09:24:46.403" UserId="5339" Text="We solved the problem by placing a block on the other side of the track, so that it gets pushed against a wall, which does not move it drastically. It worked quite well for all users of my train station. The advantage is that it is quite easy to use and thus hard for somebody to break it, but you need to cross the booster track for this to work." />
  <row Id="41904" PostHistoryTypeId="2" PostId="17247" RevisionGUID="0ca6eaf4-cec3-4200-8115-f9adbc4711dd" CreationDate="2011-02-25T09:25:40.237" UserId="7219" Text="Hi all, I would quite like to use a Metagross as my tank in pokemon soul silver. Is there anyway I can get a hold of this pokemon or any of its pre-evolved forms without importing them from another game ??" />
  <row Id="41905" PostHistoryTypeId="1" PostId="17247" RevisionGUID="0ca6eaf4-cec3-4200-8115-f9adbc4711dd" CreationDate="2011-02-25T09:25:40.237" UserId="7219" Text="Metagross in Pokemon Soul Silver" />
  <row Id="41906" PostHistoryTypeId="3" PostId="17247" RevisionGUID="0ca6eaf4-cec3-4200-8115-f9adbc4711dd" CreationDate="2011-02-25T09:25:40.237" UserId="7219" Text="&lt;pokemon&gt;" />
  <row Id="41907" PostHistoryTypeId="5" PostId="17245" RevisionGUID="c8d8af4e-57b4-4452-96d7-87877aa77060" CreationDate="2011-02-25T09:27:33.670" UserId="730" Comment="fixed" Text="I don't think there is a feed, but it could be useful, so I just created one using **Feed43** free service.&#xD;&#xA;&#xD;&#xA;Here it is, for your needs: http://feed43.com/recent-steam-demos.xml&#xD;&#xA;&#xD;&#xA;Let me know if it works for you, or if it can be improved in some way." />
  <row Id="41908" PostHistoryTypeId="5" PostId="17246" RevisionGUID="f22d18a6-3074-4ccb-a9c0-7389901c15df" CreationDate="2011-02-25T09:30:11.967" UserId="5339" Comment="added 52 characters in body; added 8 characters in body" Text="We kind of solved the problem by placing a block on the other side of the track, so that it gets pushed against a wall, which does not move it drastically. It worked quite well for all users of my train station. The advantage is that it is quite easy to use and thus hard for somebody to break it (this is a big advantage in multiplayer, of course), but you need to cross the booster track for this to work." />
  <row Id="41909" PostHistoryTypeId="5" PostId="17247" RevisionGUID="46c4c04b-5019-45f2-b03d-d6e70bd0fd46" CreationDate="2011-02-25T09:47:12.780" UserId="3936" Comment="Added capitalization, é and [soul-silver] tag" Text="I would quite like to use a Metagross as my tank in Pokémon Soul Silver. Is there anyway I can get a hold of this Pokémon or any of its pre-evolved forms without importing them from another game?" />
  <row Id="41910" PostHistoryTypeId="4" PostId="17247" RevisionGUID="46c4c04b-5019-45f2-b03d-d6e70bd0fd46" CreationDate="2011-02-25T09:47:12.780" UserId="3936" Comment="Added capitalization, é and [soul-silver] tag" Text="Metagross in Pokémon Soul Silver" />
  <row Id="41911" PostHistoryTypeId="6" PostId="17247" RevisionGUID="46c4c04b-5019-45f2-b03d-d6e70bd0fd46" CreationDate="2011-02-25T09:47:12.780" UserId="3936" Comment="Added capitalization, é and [soul-silver] tag" Text="pokemonsoul-silver" />
  <row Id="41912" PostHistoryTypeId="24" PostId="17247" RevisionGUID="46c4c04b-5019-45f2-b03d-d6e70bd0fd46" CreationDate="2011-02-25T09:47:12.780" Comment="Proposed by 3936 approved by 122 edit id of 159" />
  <row Id="41913" PostHistoryTypeId="2" PostId="17248" RevisionGUID="db20773a-16c1-4f22-b2bb-24274f196e22" CreationDate="2011-02-25T09:53:46.100" UserId="5218" Text="Hi,&#xD;&#xA;&#xD;&#xA;I'm playing the glitch-riddled Fallout New Vegas. I'm on the Deathclaw Promontory and managed to kill one while sliding down the side of a rock. I'm now INSIDE the rock. I can run about, i can see back out the rock but i hit the &quot;invisible&quot; rock edges and cannot move out from within it!&#xD;&#xA;&#xD;&#xA;Please dont say i have to load an earlier save?&#xD;&#xA;&#xD;&#xA;Is there a way of getting out of a rock glitch!" />
  <row Id="41914" PostHistoryTypeId="1" PostId="17248" RevisionGUID="db20773a-16c1-4f22-b2bb-24274f196e22" CreationDate="2011-02-25T09:53:46.100" UserId="5218" Text="Stuck inside a rock - glitch" />
  <row Id="41915" PostHistoryTypeId="3" PostId="17248" RevisionGUID="db20773a-16c1-4f22-b2bb-24274f196e22" CreationDate="2011-02-25T09:53:46.100" UserId="5218" Text="&lt;fallout-new-vegas&gt;&lt;bug&gt;" />
  <row Id="41916" PostHistoryTypeId="2" PostId="17249" RevisionGUID="844d491d-465e-417a-be8c-76b59fec7db8" CreationDate="2011-02-25T10:01:19.920" UserId="6782" Text="The thief-round is a round where there are no regular zombies but a zombie-wearing-lab-coat will appear that steals your equipped weapon and teleport you to the laboratory. This will start to occur when you turn-on the power and happens only at 6th-8th rounds. He(Doctor-thief) will be visible only to the targeted/locked player and those who's weapons are already stolen on that round, the other player will just see a red-cloud but when you get near you will notice that it is a cloud of numbers with red-font when you get close(don't be afraid if it is just a cloud, it won't steal your weapon until your turn). It is easy to distinguish this round through having a dark-blue tint color of the surroundings and a voice of the female announcer will be heard at start of the round.&#xD;&#xA;&#xD;&#xA;Here are the rewards/drop for this round round type:&#xD;&#xA; - Max Ammo only: If you were unable to kill it&#xD;&#xA; - Fire-sale + Max Ammo + Return Weapons: If you were able to kill it with atleast one player of the player's weapon was stolen&#xD;&#xA; - Bonfire Sale + Max Ammo: If you were able to kill it without any of the player's weapon got stolen&#xD;&#xA;&#xD;&#xA;**The strategy:**&#xD;&#xA;At first rounds, it is hard to get a Fire-sale 'coz you only have regular weapons. Just let it steal your not-favorite weapon or gun that you can get easily. But on next thief-round someone from your team must already have the winter howl/fury(one player was able to have this at a time) and atleast one player(not the winter howl/fury carrier) have a ray-gun.&#xD;&#xA;&#xD;&#xA;It is more effective on the strategy room upstairs with railings(dunno what it was called). The target need to run-around and don't get near to the thief(just kite it) while the other player's shouldn't get on the target's way.&#xD;&#xA;&#xD;&#xA;The Winter Howl/Fury carrier should conserve the ammo of this weapon before the thief round. He/she should fire it regularly on the thief-doctor(twice every turn at first but once every turn when it looks slow) to slow it down. If the Winter Howl/Fury carrier is the target, just fire it and run-away or just follow it if you're not.&#xD;&#xA;&#xD;&#xA;The Ray-gun carrier should unload all of the ray-gun's ammo to the thief and it will be down in no-time. The other player's don't have the wonder weapons or not the target would might fire their gun on the thief but those weapons might not be effective.&#xD;&#xA;&#xD;&#xA;The thief is as fast as a sprinting player but it is always sprinting when it got its top speed(it start walking but have high acceleration)." />
  <row Id="41917" PostHistoryTypeId="25" PostId="17248" RevisionGUID="dd840741-8b7b-4116-b0ed-3a8a3e0e006c" CreationDate="2011-02-25T11:23:13.710" Comment="http://twitter.com/#!/StackGaming/status/41095870636244993" />
  <row Id="41918" PostHistoryTypeId="6" PostId="17212" RevisionGUID="3394fa95-c0fa-4175-b37a-37acb8de354c" CreationDate="2011-02-25T11:46:37.847" UserId="207" Comment="Added cataclysm tag." Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;" />
  <row Id="41919" PostHistoryTypeId="2" PostId="17250" RevisionGUID="c30b677d-c29e-4303-a110-7edbf597436f" CreationDate="2011-02-25T11:51:14.513" UserId="7381" Text="the first time you get a pistol or a shotgun from a policeman (not sure but it happens during second or third level) you can kill them without failing the level..." />
  <row Id="41920" PostHistoryTypeId="5" PostId="17235" RevisionGUID="ce3a0983-118b-404c-a583-d7aaf1ae2284" CreationDate="2011-02-25T12:00:07.860" UserId="207" Comment="Grammar + spelling + formatting fix." Text="1. Wait in the first room (Lobby) until round 4. &#xD;&#xA;2. Make a crawler zombie or just keep one zombie and make sure people have good amounts of points, then open the door to the MP40 room from the stairs in the lobby by the M14. &#xD;&#xA;3. Open the next door, but if the mystery box is in the first room, do the box and make sure that someone has near enough or enough to open the door and stay there a few rounds. &#xD;&#xA;4. When the Hell Dogs come in, everyone should get in the corner by the Speed Cola machine and make sure to reload before getting the max ammo. &#xD;&#xA;5. After holding this position becomes difficult, go to the stage. DON'T turn on the power. Get two people to guard the windows and the other two to guard the door to the dressing room; the person by the door at a window can help. &#xD;&#xA;6. After holding this position gets hard, turn on the power and turn on the mainframe of the teleporter. Run through to the lobby, turn on the switch, run back to the teleporter and wait. &#xD;&#xA;7. The rest is pretty much running in circles with thunder guns on the stage and building points to the Pack-A-Punched crossbow, to buy perks, to get the random box, or to other things you desire." />
  <row Id="41921" PostHistoryTypeId="5" PostId="17250" RevisionGUID="95df4e33-6ebf-4bf8-9074-db9575803153" CreationDate="2011-02-25T12:01:48.123" UserId="207" Comment="Grammar fix." Text="The first time you get a pistol or a shotgun from a policeman, you can kill them without failing the level. I'm not sure when exactly this is, but it happens during the second or third level." />
  <row Id="41922" PostHistoryTypeId="2" PostId="17251" RevisionGUID="829b60a6-a52e-449c-aaa0-db9f3640a017" CreationDate="2011-02-25T12:03:51.193" UserId="1719" Text="Yes, there is, but you're probably not going to like the alternatives.  You have 3 choices.&#xD;&#xA;&#xD;&#xA; 1. You can trade a Forretress to Steven in the Silph Co. (Saffron City) to get a Beldum.&#xD;&#xA; 2. You can find Beldum in &quot;Winner's Path&quot; on your PokeWalker.&#xD;&#xA; 3. You can find Beldum in the Safari Zone if you have a Forest area with 63 rock objects in it.  Or, to find Metang, you can go to a Mountain area in Safari Zone with 56 rock objects in it.&#xD;&#xA;&#xD;&#xA;The only way to get Metagross is to evolve from Beldum or Metang.&#xD;&#xA;&#xD;&#xA;Note that all of these options require that you've defeated the Elite Four first.  There is no way to use a Metagross, even including trading, before you've defeated the Elite Four and gotten the National Dex." />
  <row Id="41923" PostHistoryTypeId="5" PostId="17240" RevisionGUID="3549ca70-349a-4402-9df6-d7d11a6abff5" CreationDate="2011-02-25T12:26:13.220" UserId="23" Comment="Reduce level of headers" Text="Steam has two major advantages:&#xD;&#xA;&#xD;&#xA;###Steam Sales&#xD;&#xA;&#xD;&#xA;75% - 90% off most major titles within 6 - 12 months of release. The others have sales, but there is nothing like the deals steam have, not on other digital distribution sites, not on online shops, not in bricks-and-mortar shops, not even second-hand.&#xD;&#xA;&#xD;&#xA;###Valve's reputation&#xD;&#xA;Valve have proven time and time again over the years that they are &quot;the good guys&quot;. They make a lot of effort to do right by their customers. So I trust them (more than any of the companies you listed) to not lock me out of my games if they can help it. If Valve ever got sold and decided to cancel Steam forever, they're the company most likely to secretly release a hack or something to keep my games running. &#xD;&#xA;&#xD;&#xA;They are also extremely profitable, thanks to their excellent games (I mean the first party titles like HL, L4D and Portal), and to their excellent business model. They are the digital distribution company most likely to stay in business forever." />
  <row Id="41925" PostHistoryTypeId="4" PostId="17149" RevisionGUID="b4772714-84d7-4c75-ba59-6f2af6867de7" CreationDate="2011-02-25T13:20:16.113" UserId="56" Comment="edited title" Text="Is there a way to view the last game stats?" />
  <row Id="41926" PostHistoryTypeId="2" PostId="17253" RevisionGUID="a194135a-e670-4d8d-aa99-d6d8c1d444a1" CreationDate="2011-02-25T13:27:34.707" UserId="1161" Text="Can you help me find the name of this game?&#xD;&#xA;&#xD;&#xA;It is a 2-player Sokoban variant, where one player can push the stones vertically, and the other can push them horizontally." />
  <row Id="41927" PostHistoryTypeId="1" PostId="17253" RevisionGUID="a194135a-e670-4d8d-aa99-d6d8c1d444a1" CreationDate="2011-02-25T13:27:34.707" UserId="1161" Text="2 player variant of Sokoban?" />
  <row Id="41928" PostHistoryTypeId="3" PostId="17253" RevisionGUID="a194135a-e670-4d8d-aa99-d6d8c1d444a1" CreationDate="2011-02-25T13:27:34.707" UserId="1161" Text="&lt;identify-this-game&gt;" />
  <row Id="41929" PostHistoryTypeId="2" PostId="17254" RevisionGUID="f7594a3e-4a12-424c-9136-e5088219b0c4" CreationDate="2011-02-25T13:34:04.220" UserId="1161" Text="Found it!&#xD;&#xA;&#xD;&#xA;[Monster Containment][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.twoplayergames.org/play/299-Monster_Containment.html" />
  <row Id="41930" PostHistoryTypeId="5" PostId="15880" RevisionGUID="d22a8954-465c-473b-8b34-b52c7ae6d2bf" CreationDate="2011-02-25T13:38:13.323" UserId="56" Comment="edited body; edited title" Text="This old NES game (mid 90s) was about a spaceship traveling to different planets to recover parts of a golden spaceship. At every planet you had to go in a little egg-shaped shuttle that needed to go pick up objects on the map.&#xD;&#xA;&#xD;&#xA;Getting close enough to an object you could activate a tractor beam and then had to drag the item back to your spaceship. There was a variety of enemy installments and the first level had these metal domes that only opened shortly to shoot then closed to be fully invincible.&#xD;&#xA;&#xD;&#xA;This game is like a predecessor of the Kreludan Mining Corp on Neopets." />
  <row Id="41931" PostHistoryTypeId="4" PostId="15880" RevisionGUID="d22a8954-465c-473b-8b34-b52c7ae6d2bf" CreationDate="2011-02-25T13:38:13.323" UserId="56" Comment="edited body; edited title" Text="Old Nes game with spaceship, similar to Kreludan Mining Corp on Neopets" />
  <row Id="41937" PostHistoryTypeId="2" PostId="17256" RevisionGUID="ecf762a3-23af-4b6e-a5d0-04661263ee99" CreationDate="2011-02-25T13:54:05.233" UserId="109" Text="I have a double cart booster which I am attempting to set up. The track is shown in action here in this youtube video: http://www.youtube.com/watch?v=h3x8hOngYgM . As you can see, the cart breaks into two on the return.&#xD;&#xA;&#xD;&#xA;A full view of the track, and a close up of the section missing from the video is here:&#xD;&#xA;&#xD;&#xA;![Full view](http://i.imgur.com/z8XgE.png)&#xD;&#xA;&#xD;&#xA;![Problem section](http://i.imgur.com/GQ4iH.png)" />
  <row Id="41938" PostHistoryTypeId="1" PostId="17256" RevisionGUID="ecf762a3-23af-4b6e-a5d0-04661263ee99" CreationDate="2011-02-25T13:54:05.233" UserId="109" Text="Why does my double cart break apart here?" />
  <row Id="41939" PostHistoryTypeId="3" PostId="17256" RevisionGUID="ecf762a3-23af-4b6e-a5d0-04661263ee99" CreationDate="2011-02-25T13:54:05.233" UserId="109" Text="&lt;minecraft&gt;&lt;minecarts&gt;" />
  <row Id="41940" PostHistoryTypeId="5" PostId="17256" RevisionGUID="be5a922f-5913-4e1a-929c-9275a25909ac" CreationDate="2011-02-25T14:06:49.330" UserId="109" Comment="added 90 characters in body" Text="I have a double cart booster which I am attempting to set up. The track is shown in action here in this youtube video: http://www.youtube.com/watch?v=h3x8hOngYgM . As you can see, the cart breaks into two on the return.&#xD;&#xA;&#xD;&#xA;A full view of the track, and a close up of the section missing from the video is here:&#xD;&#xA;&#xD;&#xA;![Full view](http://i.imgur.com/z8XgE.png)&#xD;&#xA;&#xD;&#xA;![Problem section](http://i.imgur.com/GQ4iH.png)&#xD;&#xA;&#xD;&#xA;EDIT: The moment the split happens:&#xD;&#xA;&#xD;&#xA;![Split occuring](http://i.imgur.com/bI8Q4.png)" />
  <row Id="41941" PostHistoryTypeId="2" PostId="17257" RevisionGUID="25a08fb1-e278-4ec3-9b12-356b902aae04" CreationDate="2011-02-25T14:16:42.077" UserId="23" Text="![Make a second circular return.][1]&#xD;&#xA;&#xD;&#xA;I don't know why the double cart fails when hitting the dirt block there, but I'm not going to give too much thought about it, given that it's a glitch we're talking about.&#xD;&#xA;&#xD;&#xA;Replacing the end of the second booster with another circular return would let the boosting carts retain enough momentum to reset all the way to the first booster *and* the booster cart gain enough momentum for your evil needs. Given that the first reset consistently didn't break the double cart, this should also be safe.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dl.dropbox.com/u/1164414/Minecraft/Double%20cart%20double%20booster%20fix.png" />
  <row Id="41942" PostHistoryTypeId="25" PostId="17256" RevisionGUID="a0b36607-bf82-4e53-a220-e6a21bd568be" CreationDate="2011-02-25T14:23:13.797" Comment="http://twitter.com/#!/StackGaming/status/41141169958162432" />
  <row Id="41943" PostHistoryTypeId="2" PostId="17258" RevisionGUID="eda537d1-6c41-41b1-9e66-007642a66e9d" CreationDate="2011-02-25T15:00:01.053" UserId="4239" Text="In the online multiplayer of the 2010 release of You Don't Know Jack, there is the ability to screw your neighbor, which makes them answer the question right away. &#xD;&#xA;&#xD;&#xA;I may have missed something in a tutorial and skipped over it, or they don't say, but I haven't seen any indication of how to actually execute this and choose who to screw." />
  <row Id="41944" PostHistoryTypeId="1" PostId="17258" RevisionGUID="eda537d1-6c41-41b1-9e66-007642a66e9d" CreationDate="2011-02-25T15:00:01.053" UserId="4239" Text="How do I screw my neighbor?" />
  <row Id="41945" PostHistoryTypeId="3" PostId="17258" RevisionGUID="eda537d1-6c41-41b1-9e66-007642a66e9d" CreationDate="2011-02-25T15:00:01.053" UserId="4239" Text="&lt;xbox-360&gt;&lt;you-dont-know-jack&gt;" />
  <row Id="41946" PostHistoryTypeId="2" PostId="17259" RevisionGUID="5e4f21de-269f-4043-a5d5-799f289114a0" CreationDate="2011-02-25T15:02:32.850" UserId="4007" Text="If you throw an explosive at your feet and survive, you *might* be thrown away enough to get out of the rock. Even so, you're most likely going to have to load an earlier save. The best advice in Fallout: New Vegas is &quot;save early, save often&quot;." />
  <row Id="41947" PostHistoryTypeId="2" PostId="17260" RevisionGUID="f5abb12c-dfa9-478c-b564-3a8f9900fda0" CreationDate="2011-02-25T15:04:44.540" UserId="1317" Text="I've completed all the levels on Hex Defense with my android phone.  Now I'm replaying the levels going for high scores.  However, I can't tell how the scores are calculated.&#xD;&#xA;&#xD;&#xA;It's pretty obvious that forcing the next wave to spawn early gives a point boost.  But everything else is a mystery.&#xD;&#xA;&#xD;&#xA;* Playing in fast forward?&#xD;&#xA;* Left over money?&#xD;&#xA;* number of towers?" />
  <row Id="41948" PostHistoryTypeId="1" PostId="17260" RevisionGUID="f5abb12c-dfa9-478c-b564-3a8f9900fda0" CreationDate="2011-02-25T15:04:44.540" UserId="1317" Text="How does the scoring work for Hex Defense?" />
  <row Id="41949" PostHistoryTypeId="3" PostId="17260" RevisionGUID="f5abb12c-dfa9-478c-b564-3a8f9900fda0" CreationDate="2011-02-25T15:04:44.540" UserId="1317" Text="&lt;android&gt;&lt;high-score&gt;&lt;hex-defense&gt;" />
  <row Id="41950" PostHistoryTypeId="2" PostId="17261" RevisionGUID="a16beed0-902b-4386-a698-68593e272e6d" CreationDate="2011-02-25T15:05:53.690" UserId="6050" Text="I am making a few assumptions here so please bear with me. If you knew this already and it doesn't help, it could help someone else.&#xD;&#xA;&#xD;&#xA;While items are in your inventory, you can drag them on top of each other, however the stack are created based on the type of item, and in the case of food, their quality. You cannot always have different types of quality food on top of another. *This is dependant on which patch your running, some patches allowed it*. &#xD;&#xA;&#xD;&#xA;Once you have the stack correct, it will create a square in the top left corner of the stack, which you can grab and then drag onto the fridge. This should add all the items to the fridge.&#xD;&#xA;&#xD;&#xA;Sadly, there is no way to stack everything you want into one big pile and then add them to the fridge. Ie. You can't mix fish and tomatoes, or even tomatoes and potatos together. The stacks of the same item and group drag is the closest you will get." />
  <row Id="41954" PostHistoryTypeId="2" PostId="17263" RevisionGUID="e6b6cd02-7b93-436a-9e5a-58f3f430217b" CreationDate="2011-02-25T15:28:19.677" UserId="7024" Text="Hi I m aboute to buy xbox360 and i need to know what must i buy or how much i have to pay to play game online.I thought if i buy a game with online content i can play, but now i found out that xbox live account i have to buy.how much it cost and how long it is?" />
  <row Id="41955" PostHistoryTypeId="1" PostId="17263" RevisionGUID="e6b6cd02-7b93-436a-9e5a-58f3f430217b" CreationDate="2011-02-25T15:28:19.677" UserId="7024" Text="Xbox live acces online game" />
  <row Id="41956" PostHistoryTypeId="3" PostId="17263" RevisionGUID="e6b6cd02-7b93-436a-9e5a-58f3f430217b" CreationDate="2011-02-25T15:28:19.677" UserId="7024" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;" />
  <row Id="41957" PostHistoryTypeId="2" PostId="17264" RevisionGUID="93198c12-1ef5-43b8-93d5-4116dc7f13bc" CreationDate="2011-02-25T15:33:25.240" UserId="3129" Text="You could try to Fast Travel if you're outdoors.&#xD;&#xA;&#xD;&#xA;Beyond that, you'll probably need to load a new save if you're playing on a console." />
  <row Id="41958" PostHistoryTypeId="5" PostId="17263" RevisionGUID="c150fc2a-85b8-4a88-8e7c-efcbffa53cd8" CreationDate="2011-02-25T15:37:26.657" UserId="23" Comment="added 5 characters in body" Text="I'm about to buy a xbox 360. What must I buy or how much do I have to pay to play online?&#xD;&#xA;&#xD;&#xA;I thought I'd get to play if I just bought a game with online content, but the console requires an &quot;xbox live&quot; subscription. How much does it cost and how much does it last?" />
  <row Id="41959" PostHistoryTypeId="2" PostId="17265" RevisionGUID="2e88784e-39a9-454f-8654-da62fc970ca1" CreationDate="2011-02-25T15:39:02.710" UserId="23" Text="Apparently, the XBox Live service is not yet available in Slovakia. :(" />
  <row Id="41960" PostHistoryTypeId="2" PostId="17266" RevisionGUID="f71860cd-438a-4a54-94f8-88c5c6925576" CreationDate="2011-02-25T15:40:17.623" UserId="7388" Text="in the UK the prices are&#xD;&#xA;&#xD;&#xA;Gold - 12 Month £39.99&#xD;&#xA;&#xD;&#xA;Gold - 1 Month £5.99&#xD;&#xA;&#xD;&#xA;Gold Family Pack (4) - 12 Month - £69.99&#xD;&#xA;&#xD;&#xA;EDIT* I just noticed that your asking about xbox live in Slovakia." />
  <row Id="41961" PostHistoryTypeId="4" PostId="17263" RevisionGUID="3e7a5a52-5df5-412c-8ee3-0caa50dfa07d" CreationDate="2011-02-25T15:40:24.433" UserId="160" Comment="edited title to better clarify question" Text="Can I access the XBox Live service in Slovakia?" />
  <row Id="41962" PostHistoryTypeId="2" PostId="17267" RevisionGUID="70541f76-1999-4489-a48b-4da2c4253390" CreationDate="2011-02-25T15:40:46.663" UserId="3107" Text="According to [GameFly](http://www.gamefly.com/game/xbox-360/You-Don%29t-Know-Jack/145670/GameplayControls/), the left and right triggers will activate the screw." />
  <row Id="41965" PostHistoryTypeId="5" PostId="17260" RevisionGUID="6e84e817-bece-4edb-ad51-1d8f4fb7f18a" CreationDate="2011-02-25T15:50:24.280" UserId="1317" Comment="added 64 characters in body" Text="I've completed all the levels on [Hex Defense][1] with my android phone.  Now I'm replaying the levels going for high scores.  However, I can't tell how the scores are calculated.&#xD;&#xA;&#xD;&#xA;It's pretty obvious that forcing the next wave to spawn early or not losing lives gives a point boost.  But everything else is a mystery.&#xD;&#xA;&#xD;&#xA;* Playing in fast forward?&#xD;&#xA;* Left over money?&#xD;&#xA;* number of towers?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hexdefense.com/" />
  <row Id="41966" PostHistoryTypeId="5" PostId="16994" RevisionGUID="ecb90610-b10d-4aab-8fe2-e071fab59e80" CreationDate="2011-02-25T15:56:31.077" UserId="730" Comment="added 84 characters in body; deleted 5 characters in body" Text="It seems that answering this [question about jungling][1] theory is not trivial. I decided then to try gathering more info, to make it easier to answer it later.&#xD;&#xA;&#xD;&#xA;So, which are the stats of Ancient Golem and the little 2 golems that are with him?&#xD;&#xA;&#xD;&#xA;I would like to know:&#xD;&#xA;&#xD;&#xA; - Hit Points&#xD;&#xA; - Health Regen (1s/5s)&#xD;&#xA; - Damage&#xD;&#xA; - Attack Speed&#xD;&#xA; - Critical Chance&#xD;&#xA; - Armor&#xD;&#xA; - Magic Resistance&#xD;&#xA;&#xD;&#xA;All data are important, if I would like to try do some theory calculations.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/16394/jungling-on-paper-udyr" />
  <row Id="41968" PostHistoryTypeId="2" PostId="17270" RevisionGUID="5f7cf8a1-8637-4595-a639-85349ee4352b" CreationDate="2011-02-25T16:10:01.017" UserId="4525" Text="&lt;h2&gt;Pushing wins games&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Push is what wins games, not killing. Killing just makes the job of pushing easier. It is perfectly possible to push with the entire enemy not dying once.&#xD;&#xA;&#xD;&#xA;I pick Sivir a fair amount and get called a noob, people queue jump. Ok she offers a lot less than a lot of champions in team fights, but she had great escape mechanisms and unrivalled pushing.&#xD;&#xA;&#xD;&#xA;Always make sure your team has some sort of pusher. A good technique is to backdoor. Just tell your team to be defensive during a team fight, so it is 4v5 (and a tower on your side) whilst you teleport up to an enemy tower, and later in the game, its probably going to fall VERY quickly. Make sure you don't overpush and flee if you see the enemy coming back to gank you.&#xD;&#xA;&#xD;&#xA;Pushing also gives you map control, towers are a defensive checkpoint and champions won't want to push too far in fear of getting ganked." />
  <row Id="41969" PostHistoryTypeId="5" PostId="17266" RevisionGUID="ee53aa9d-7307-4df4-b762-ba76a4aaf6a0" CreationDate="2011-02-25T16:11:54.023" UserId="7388" Comment="added 361 characters in body" Text="in the UK the prices are&#xD;&#xA;&#xD;&#xA;Gold - 12 Month £39.99&#xD;&#xA;&#xD;&#xA;Gold - 1 Month £5.99&#xD;&#xA;&#xD;&#xA;Gold Family Pack (4) - 12 Month - £69.99&#xD;&#xA;&#xD;&#xA;EDIT* I just noticed that your asking about xbox live in Slovakia.&#xD;&#xA;&#xD;&#xA;apparently what you can do is get someone to create an xbox gamertag for you in a supported country and then recover it in slovakia you can then add prepaid cards to it which you can use one of the online services to purchase prepaid xbox codes (i.e http://live-codes.com).  This is just after doing some research so if anyone else can confirm or deny this?" />
  <row Id="41970" PostHistoryTypeId="2" PostId="17271" RevisionGUID="a7d19b25-3c02-4565-8abe-c879b830174f" CreationDate="2011-02-25T16:17:46.667" UserId="5626" Text="I own an old iPhone 2G and most of the games I've tried to play open, and close immediately after launching. They tell me it's because the game doesn't support the older model.&#xD;&#xA;&#xD;&#xA;Where can I find a list of game that do run on the older 2G model?" />
  <row Id="41971" PostHistoryTypeId="1" PostId="17271" RevisionGUID="a7d19b25-3c02-4565-8abe-c879b830174f" CreationDate="2011-02-25T16:17:46.667" UserId="5626" Text="Where can I find a listing of games that run on iPhone 2G?" />
  <row Id="41972" PostHistoryTypeId="3" PostId="17271" RevisionGUID="a7d19b25-3c02-4565-8abe-c879b830174f" CreationDate="2011-02-25T16:17:46.667" UserId="5626" Text="&lt;iphone&gt;" />
  <row Id="41973" PostHistoryTypeId="2" PostId="17272" RevisionGUID="3972f42f-5dba-499c-a0c9-5e37b9828081" CreationDate="2011-02-25T16:58:05.307" UserId="7393" Text="Ok, so let me start of by saying I am deployed. &#xD;&#xA;I was pretty excited when I found out that there's civ 5 for PC, and I ordered one. I waited for the game for over 3 weeks (mail takes that long to get here), and for past week I was running to post office everyday to see if it came in early. Today it did (great, I have a day off tomorrow), but I have been trying to install it for past 6 hours!!!! all because of that stupid Steam!!! It keeps giving me errors, first it wouldn't start updating, i searched all over to find solutions... as soon as I fixed one thing, another thing came up, when I fixed that, another came up... deleted blob, installed separate steam.exe to replace the other one, renamed to -clearbeta, ran the safe mode, firewall/antivirus off, etc etc... it keeps telling me to either connect to internet, or the system being temporarily unavailable, etc... I am tired! I finally have a day off, and I spent $50 on this game, for me to get another one is 3 weeks! I couldn't care less for online gaming (plus we are not allowed to do that). I wrote an email to steam, nothing from them. Please help! &#xD;&#xA;p.s. i read something about working with router settings, but no can do. We get free wifi here, and are not allowed to touch it. " />
  <row Id="41974" PostHistoryTypeId="1" PostId="17272" RevisionGUID="3972f42f-5dba-499c-a0c9-5e37b9828081" CreationDate="2011-02-25T16:58:05.307" UserId="7393" Text="can i play civ 5 without steam installed??? any way possible!" />
  <row Id="41975" PostHistoryTypeId="3" PostId="17272" RevisionGUID="3972f42f-5dba-499c-a0c9-5e37b9828081" CreationDate="2011-02-25T16:58:05.307" UserId="7393" Text="&lt;civilization-5&gt;" />
  <row Id="41978" PostHistoryTypeId="5" PostId="16834" RevisionGUID="1244f7bf-47ab-4057-93a6-4ebcf0c3c673" CreationDate="2011-02-25T17:15:03.250" UserId="7031" Comment="added 342 characters in body; edited body" Text="I have been using Second Chance (PRO) since I started playing Black Ops the day it came out. All of my friends also use so that we may work as a team and revive each other. We have all noticed that sometimes when we get downed, we mysteriously die almost immediately.&#xD;&#xA;&#xD;&#xA;The amount of time you survive while downed depends on whether you have the Pro version of the perk unlocked or not. Without Pro, you die in about 5 seconds of being downed with no possibility of being revived. With Pro, you can survive for about 30 seconds and team mates may revive you. Either way, sometimes you suddenly die more quickly then this. I have been downed before and dies before I can get out the words to ask my team mates for a revive.&#xD;&#xA;&#xD;&#xA;We originally thought that it happened when you tried to descend a staircase while downed. This is not true though because I have actually crawled down entire stair cases several times while downed. I have also mysteriously, quickly died while on seemingly flat surfaces.&#xD;&#xA;&#xD;&#xA;I can also assure you that I am not accidentally holding the suicide button (X on my XBOX).&#xD;&#xA;&#xD;&#xA;Does anyone know the conditions for this premature death so that we may avoid it? I hate getting downed, killing my attacker and then dying right away, giving my attacker a kill he did not earn or deserve. Plus I loose my kill streaks for no reason.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;I can also state that it is not something killing me that I didn't notice (like stray bullets or random flashes). This oddity happened even before the update where the original person to down you always gets the kill. And they would be the one credited for my mysterious, premature deaths even if I had already killed them earlier." />
  <row Id="41979" PostHistoryTypeId="17" PostId="17274" RevisionGUID="fdfe1568-387a-4072-a931-218b646ed964" CreationDate="2011-02-25T17:18:26.520" UserId="-1" Comment="from http://superuser.com/questions/249679/xbox-360-formatting-for-mp4-h-264/249696#249696" Text="" />
  <row Id="41980" PostHistoryTypeId="2" PostId="17274" RevisionGUID="3e596dfa-1647-4c81-bcb8-5c7d12ca5ae4" CreationDate="2011-02-24T07:26:27.227" UserId="2648" Text="Actually there is one update you may have missed, the &quot;[Optional Media Update][1]&quot;. This is needed to play some kind of media.&#xD;&#xA;Microsoft's short description says: &#xD;&#xA;&quot;Lets you play unprotected music (AAC format) on your console from Zune or iPod. Lets you play MPEG4 movies on your console.&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://marketplace.xbox.com/en-US/Product/Optional-Media-Update/00000000-0000-400f-80ff-ff06fffe07df" />
  <row Id="41981" PostHistoryTypeId="2" PostId="17273" RevisionGUID="541e5daf-6124-46a1-b50c-098ea5cbcd61" CreationDate="2011-02-24T05:09:05.287" UserId="3698" Text="For the life of me, I can't get the Xbox 360 to recognize anything other than a WMV. It's full updated with Xbox Live and I even added all the Video apps (Zune, Netflix, etc) just to see if it would force some sort of codec update.&#xD;&#xA;&#xD;&#xA;I'm using handbrake, at the moment, to try and convert an mkv with subtitles. Handbrake burns the subtitles into the video for me, which is important. I can't figure out what is missing though, as the Xbox refuses to acknowledge my MP4s. Here's the VLC codec info output:&#xD;&#xA;![enter image description here][1]&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As far as I can tell, this is EXACTLY what the xbox supports. I don't want to convert every video **twice** by throwing it through Windows Movie Maker just to get it to WMV. None of the converters mentions above output to WMV and I don't like WMV since it's not as universal as MP4.&#xD;&#xA;&#xD;&#xA;I've tried changing the container name manually to M4V, MOV, and AVI to see if I can trick the Xbox... no beans. The video displays perfectly in WMP, of course.&#xD;&#xA;&#xD;&#xA;If I convert it to WMV, suddenly it works fine. But I don't find this acceptable, as I know the Xbox is supposed to support other filetypes.&#xD;&#xA;&#xD;&#xA;**If anyone knows why my Xbox won't play anything but WMVs, I would be very appreciative to know why! It's driving me nuts.**&#xD;&#xA;&#xD;&#xA;The only other information I can think to include is that it's about 3 years old and of the cheapest variety (Xbox Arcade). I've added a hard drive, xbox live, and have thoroughly updated it. &#xD;&#xA;&#xD;&#xA;Maybe there's a specific video update I'm unaware of??&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/97ENG.png&#xD;&#xA;  [2]: http://i.imgur.com/hbQcU.png&#xD;&#xA;  [3]: http://i.imgur.com/miIP5.png" />
  <row Id="41982" PostHistoryTypeId="1" PostId="17273" RevisionGUID="541e5daf-6124-46a1-b50c-098ea5cbcd61" CreationDate="2011-02-24T05:09:05.287" UserId="3698" Text="Xbox 360 formatting for MP4 h.264?" />
  <row Id="41983" PostHistoryTypeId="3" PostId="17273" RevisionGUID="541e5daf-6124-46a1-b50c-098ea5cbcd61" CreationDate="2011-02-24T05:09:05.287" UserId="3698" Text="&lt;xbox-360&gt;" />
  <row Id="41984" PostHistoryTypeId="17" PostId="17273" RevisionGUID="e6a4d848-2b37-4d94-ad5e-1dff2b067f34" CreationDate="2011-02-25T17:18:26.520" UserId="-1" Comment="from http://superuser.com/questions/249679/xbox-360-formatting-for-mp4-h-264" Text="" />
  <row Id="41985" PostHistoryTypeId="25" PostId="17263" RevisionGUID="e7827eb0-4605-455e-8f49-0490fb6dc756" CreationDate="2011-02-25T17:23:14.527" Comment="http://twitter.com/#!/StackGaming/status/41186470530260992" />
  <row Id="41986" PostHistoryTypeId="4" PostId="17272" RevisionGUID="69fe980a-103d-4758-8515-cc2704ddf444" CreationDate="2011-02-25T17:25:38.690" UserId="3107" Comment="add steam tag, clean up title" Text="can i play civ 5 without steam installed?" />
  <row Id="41987" PostHistoryTypeId="6" PostId="17272" RevisionGUID="69fe980a-103d-4758-8515-cc2704ddf444" CreationDate="2011-02-25T17:25:38.690" UserId="3107" Comment="add steam tag, clean up title" Text="&lt;civilization-5&gt;&lt;steam&gt;" />
  <row Id="41988" PostHistoryTypeId="5" PostId="17272" RevisionGUID="5842588d-6b54-4c52-a6f3-68fa90525f87" CreationDate="2011-02-25T17:47:03.063" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Can I play Civ 5 without having Steam installed?](http://gaming.stackexchange.com/questions/10449/can-i-play-civ-5-without-having-steam-installed)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Ok, so let me start of by saying I am deployed. &#xD;&#xA;I was pretty excited when I found out that there's civ 5 for PC, and I ordered one. I waited for the game for over 3 weeks (mail takes that long to get here), and for past week I was running to post office everyday to see if it came in early. Today it did (great, I have a day off tomorrow), but I have been trying to install it for past 6 hours!!!! all because of that stupid Steam!!! It keeps giving me errors, first it wouldn't start updating, i searched all over to find solutions... as soon as I fixed one thing, another thing came up, when I fixed that, another came up... deleted blob, installed separate steam.exe to replace the other one, renamed to -clearbeta, ran the safe mode, firewall/antivirus off, etc etc... it keeps telling me to either connect to internet, or the system being temporarily unavailable, etc... I am tired! I finally have a day off, and I spent $50 on this game, for me to get another one is 3 weeks! I couldn't care less for online gaming (plus we are not allowed to do that). I wrote an email to steam, nothing from them. Please help! &#xD;&#xA;p.s. i read something about working with router settings, but no can do. We get free wifi here, and are not allowed to touch it. " />
  <row Id="41989" PostHistoryTypeId="10" PostId="17272" RevisionGUID="13e0fbbc-38c2-410c-bd5a-d964cab9fa14" CreationDate="2011-02-25T17:47:02.893" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;}]" />
  <row Id="41991" PostHistoryTypeId="5" PostId="17272" RevisionGUID="140153ab-5b4e-4c2f-a8ff-7b35353c92a4" CreationDate="2011-02-25T17:54:03.673" UserId="7393" Comment="added 9 characters in body; edited title" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [Can I play Civ 5 without having Steam installed?](http://gaming.stackexchange.com/questions/10449/can-i-play-civ-5-without-having-steam-installed)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;Ok, so let me start of by saying I am deployed. &#xD;&#xA;I was pretty excited when I found out that there's civ 5 for PC, and I ordered one. I waited for the game for over 3 weeks (mail takes that long to get here), and for past week I was running to post office everyday to see if it came in early. Today it did (great, I have a day off tomorrow), but I have been trying to install it for past 6 hours!!!! all because of that stupid Steam!!! It keeps giving me errors, first it wouldn't start updating, i searched all over to find solutions... as soon as I fixed one thing, another thing came up, when I fixed that, another came up... deleted blob, installed separate steam.exe to replace the other one, renamed to -clearbeta, ran the safe mode, firewall/antivirus off, etc etc... it keeps telling me to either connect to internet, or the system being temporarily unavailable, etc... I am tired! I finally have a day off, and I spent $50 on this game, for me to get another one is 3 weeks! I couldn't care less for online gaming (plus we are not allowed to do that). I wrote an email to steam, nothing from them. Please help! &#xD;&#xA;p.s. i read something about working with router settings, but no can do. We get free wifi here, and are not allowed to touch it. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="41992" PostHistoryTypeId="4" PostId="17272" RevisionGUID="140153ab-5b4e-4c2f-a8ff-7b35353c92a4" CreationDate="2011-02-25T17:54:03.673" UserId="7393" Comment="added 9 characters in body; edited title" Text="problems installing civ 5, steam errors... no solution yet" />
  <row Id="41993" PostHistoryTypeId="5" PostId="17258" RevisionGUID="d17586fc-537e-48b5-a23e-655c6fa90153" CreationDate="2011-02-25T17:57:57.880" UserId="336" Comment="added 12 characters in body" Text="In the online multiplayer of the 2010 release of You Don't Know Jack, there is the ability to screw your neighbor, which forces them to have to answer the question right away. &#xD;&#xA;&#xD;&#xA;I may have missed something in a tutorial and skipped over it, or they don't say, but I haven't seen any indication of how to actually execute this and choose who to screw." />
  <row Id="41994" PostHistoryTypeId="2" PostId="17276" RevisionGUID="12e54ee2-9e41-4e63-b88c-e19a9be52dfb" CreationDate="2011-02-25T17:58:40.087" UserId="7394" Text="I'm feeling a bit dumb here but I can't for the life of me figure out how you manually order units to attack enemies, for example an enemy tile or cannon (which does not belong to me).&#xD;&#xA;&#xD;&#xA;At the moment I can only make my units attack by placing them on my on tiles as near as the enemies as possible, however this doesn't quite cut it." />
  <row Id="41995" PostHistoryTypeId="1" PostId="17276" RevisionGUID="12e54ee2-9e41-4e63-b88c-e19a9be52dfb" CreationDate="2011-02-25T17:58:40.087" UserId="7394" Text="How do you manually attack objects or enemies in dungeon keeper 2?" />
  <row Id="41996" PostHistoryTypeId="3" PostId="17276" RevisionGUID="12e54ee2-9e41-4e63-b88c-e19a9be52dfb" CreationDate="2011-02-25T17:58:40.087" UserId="7394" Text="&lt;dungeon-keeper&gt;" />
  <row Id="41997" PostHistoryTypeId="5" PostId="17276" RevisionGUID="8f1a08c5-036d-4687-928d-198a4c106582" CreationDate="2011-02-25T18:03:52.297" UserId="207" Comment="Grammar fix, tag fix since it's DK2, not DK." Text="I'm feeling a bit dumb here but I can't for the life of me figure out how you manually order units to attack enemies; for example, an enemy tile or cannon (which does not belong to me).&#xD;&#xA;&#xD;&#xA;At the moment I can only make my units attack by placing them on my own tiles as near as the enemies as possible; however, this doesn't quite cut it." />
  <row Id="41998" PostHistoryTypeId="4" PostId="17276" RevisionGUID="8f1a08c5-036d-4687-928d-198a4c106582" CreationDate="2011-02-25T18:03:52.297" UserId="207" Comment="Grammar fix, tag fix since it's DK2, not DK." Text="How do you manually attack objects or enemies in Dungeon Keeper 2?" />
  <row Id="41999" PostHistoryTypeId="6" PostId="17276" RevisionGUID="8f1a08c5-036d-4687-928d-198a4c106582" CreationDate="2011-02-25T18:03:52.297" UserId="207" Comment="Grammar fix, tag fix since it's DK2, not DK." Text="&lt;dungeon-keeper-2&gt;" />
  <row Id="42000" PostHistoryTypeId="5" PostId="14113" RevisionGUID="52dd1a5e-0e2d-4868-9458-ba5720dcb731" CreationDate="2011-02-25T18:09:19.343" UserId="599" Comment="added links to newly updated official The Elder Scrolls website." Text="**Update:** Bethesda has updated The Elder Scrolls website so you can now download [Arena][1] and [Daggerfall][2] from there.&#xD;&#xA;&#xD;&#xA;This wiki page on the Unofficial Elder Scrolls Pages should have the links you need:[http://www.uesp.net/wiki/Daggerfall:Files][3]. I haven't tried them myself.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elderscrolls.com/arena/&#xD;&#xA;  [2]: http://elderscrolls.com/daggerfall/&#xD;&#xA;  [3]: http://www.uesp.net/wiki/Daggerfall:Files" />
  <row Id="42001" PostHistoryTypeId="2" PostId="17277" RevisionGUID="181a9250-b778-41b4-a3b3-fe9b568f3a27" CreationDate="2011-02-25T18:10:01.397" UserId="7396" Text="You can lure them to the object by placing that call-to-arms-flag (or whatever it's called) there. Of course going into first-person mode and instructing some of your creatures to follow you will also work quite well. I don't know if there are any other options though." />
  <row Id="42004" PostHistoryTypeId="5" PostId="14111" RevisionGUID="3e96b116-f39f-4b14-9c26-7837e00a1654" CreationDate="2011-02-25T18:34:26.163" UserId="121" Comment="Grammar ..." Text="A while back, Bethesda allowed free downloads of Daggerfall from the official website for The Elder Scrolls. However, the old website has been removed for Skyrim promotion and the page for Daggerfall is no longer there. &#xD;&#xA;&#xD;&#xA;Do they still offer Daggerfall for free anywhere?" />
  <row Id="42005" PostHistoryTypeId="4" PostId="14111" RevisionGUID="3e96b116-f39f-4b14-9c26-7837e00a1654" CreationDate="2011-02-25T18:34:26.163" UserId="121" Comment="Grammar ..." Text="Does Bethesda still offer Daggerfall for free?" />
  <row Id="42007" PostHistoryTypeId="2" PostId="17279" RevisionGUID="5a909197-49cd-46fd-9b21-b7300d9b3a06" CreationDate="2011-02-25T19:25:40.273" UserId="1327" Text="How far can mobs see?&#xD;&#xA;&#xD;&#xA;I know if I have my render distance set to far then I can see mobs before they see me.  Does anyone know precisely how far a mob can see?&#xD;&#xA;&#xD;&#xA;This would be really nice to know since I could simply make sure there is water around my island that larger then what mobs can see." />
  <row Id="42008" PostHistoryTypeId="1" PostId="17279" RevisionGUID="5a909197-49cd-46fd-9b21-b7300d9b3a06" CreationDate="2011-02-25T19:25:40.273" UserId="1327" Text="How far can mobs see?" />
  <row Id="42009" PostHistoryTypeId="3" PostId="17279" RevisionGUID="5a909197-49cd-46fd-9b21-b7300d9b3a06" CreationDate="2011-02-25T19:25:40.273" UserId="1327" Text="&lt;minecraft&gt;" />
  <row Id="42010" PostHistoryTypeId="4" PostId="16985" RevisionGUID="91acc7cf-0d96-4c62-9cdf-26b7d3061444" CreationDate="2011-02-25T20:07:45.697" UserId="207" Comment="Title fix; no need to have the game name in the title when it's in the tags." Text="Trouble with doors" />
  <row Id="42011" PostHistoryTypeId="2" PostId="17280" RevisionGUID="36f2f44a-7212-451a-a348-60a623b247a6" CreationDate="2011-02-25T20:13:02.937" UserId="7400" Text="I recently downloaded 'Blood Bowl' on steam on to my Mac, not realising that it was not Mac compatible. Is there any software or anyway that will enable me to play it. As obviously ive already paid for it!! cheers" />
  <row Id="42012" PostHistoryTypeId="1" PostId="17280" RevisionGUID="36f2f44a-7212-451a-a348-60a623b247a6" CreationDate="2011-02-25T20:13:02.937" UserId="7400" Text="Can i run PC steam games on a Mac?" />
  <row Id="42013" PostHistoryTypeId="3" PostId="17280" RevisionGUID="36f2f44a-7212-451a-a348-60a623b247a6" CreationDate="2011-02-25T20:13:02.937" UserId="7400" Text="&lt;steam&gt;&lt;mac&gt;&lt;blood-bowl&gt;" />
  <row Id="42014" PostHistoryTypeId="5" PostId="17280" RevisionGUID="19c5022b-bd75-4d78-8be7-96e1940039c5" CreationDate="2011-02-25T20:15:50.993" UserId="207" Comment="Grammar + spelling fix, removing blood-bowl tag until it's shown that the solution is exclusive to Blood Bowl." Text="I recently downloaded 'Blood Bowl' on Steam to my Mac, not realizing that it was not Mac-compatible. Is there any software or any way that will allow me to play it, as obviously I've already paid for it? Cheers." />
  <row Id="42015" PostHistoryTypeId="4" PostId="17280" RevisionGUID="19c5022b-bd75-4d78-8be7-96e1940039c5" CreationDate="2011-02-25T20:15:50.993" UserId="207" Comment="Grammar + spelling fix, removing blood-bowl tag until it's shown that the solution is exclusive to Blood Bowl." Text="Can I run PC steam games on a Mac?" />
  <row Id="42016" PostHistoryTypeId="6" PostId="17280" RevisionGUID="19c5022b-bd75-4d78-8be7-96e1940039c5" CreationDate="2011-02-25T20:15:50.993" UserId="207" Comment="Grammar + spelling fix, removing blood-bowl tag until it's shown that the solution is exclusive to Blood Bowl." Text="&lt;steam&gt;&lt;mac&gt;" />
  <row Id="42017" PostHistoryTypeId="2" PostId="17281" RevisionGUID="7f3170bb-b976-4915-8513-152d4749352c" CreationDate="2011-02-25T20:20:39.313" UserId="6658" Text="Well I can vouch for at least one observed benefit of the 'little atomic symbol'...when the harbor connects the trade route you DO get +1 happiness, which is nice.&#xD;&#xA;Also, I've had We Love the King days in remote cities after Trading for resources. I assume that required that the remote city was connected to the trade network, and that seemed to work.&#xD;&#xA;&#xD;&#xA;Hope that helps.&#xD;&#xA;" />
  <row Id="42018" PostHistoryTypeId="2" PostId="17282" RevisionGUID="4a5adc32-b7a8-449f-a1ff-0caae3d08caa" CreationDate="2011-02-25T20:21:48.927" UserId="32" Text="I'm an 85 Discipline Priest healer specced [like so][1]. With this spec I am having fun with the tradeoff between Smite and Penance, and am having a blast in normal dungeons.&#xD;&#xA;&#xD;&#xA;My group of friends recently became eligible for Heroics, and now I'm finding things a little tougher! In particular, we went up against [Grand Vizier Ertan][2] in The Vortex Pinnacle, and I was swiftly informed that current playstyle just ain't gonna cut it.  On our best attempt I ran out of mana when the boss was about 50% health, after which we ran, whimpering, to regular Grim Batol.&#xD;&#xA;&#xD;&#xA;Regardless of whether our DPS is cutting it, we need better strategies, or I need better gear, I'd basically like to know: How *should* I be healing for maximum mana efficiency, especially when faced with lots of AoE damage?&#xD;&#xA;&#xD;&#xA;Here are the approximate guidelines I've been going by thus far:&#xD;&#xA;&#xD;&#xA; - I like Penance.&#xD;&#xA; - 1 Power Word: Shield up at a time seems good due to [Rapture][3].&#xD;&#xA; - Surely Prayer of Healing and Prayer of Mending are great since everyone's taking damage.&#xD;&#xA; - Throw in a Smite now and again so I can pop [Archangel][4].&#xD;&#xA; - [Power Infusion][5] seems good, preferably on me&#xD;&#xA;&#xD;&#xA;What spells (like [Archangel][6] or Penance) and buffs (like [Grace][7]) should I attempt to optimize for maximum mana efficiency? How should I be healing in a world where I run out of mana?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/talent#bfRorRsbcRMobhMZh&#xD;&#xA;  [2]: http://www.wowhead.com/npc=43878&#xD;&#xA;  [3]: http://www.wowhead.com/spell=47537&#xD;&#xA;  [4]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [5]: http://www.wowhead.com/spell=10060&#xD;&#xA;  [6]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [7]: http://www.wowhead.com/spell=47517" />
  <row Id="42019" PostHistoryTypeId="1" PostId="17282" RevisionGUID="4a5adc32-b7a8-449f-a1ff-0caae3d08caa" CreationDate="2011-02-25T20:21:48.927" UserId="32" Text="How do I heal in a mana-efficient way as a Smite Discipline Priest?" />
  <row Id="42020" PostHistoryTypeId="3" PostId="17282" RevisionGUID="4a5adc32-b7a8-449f-a1ff-0caae3d08caa" CreationDate="2011-02-25T20:21:48.927" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="42021" PostHistoryTypeId="25" PostId="17279" RevisionGUID="e3b68f76-bf9a-448f-8aa2-c84ef557a676" CreationDate="2011-02-25T20:23:14.650" Comment="http://twitter.com/#!/StackGaming/status/41231769961238528" />
  <row Id="42022" PostHistoryTypeId="5" PostId="17216" RevisionGUID="f59b76d8-7d13-4aa0-add3-3839b4cb705c" CreationDate="2011-02-25T20:26:18.387" UserId="274" Comment="Non-healers do regen mana from spirit, but not in combat.; added 83 characters in body" Text="The &quot;five second rule&quot; no longer exists in Cataclysm. You have a fixed rate of mana regeneration while in combat, and another fixed rate of mana regeneration while out of combat.&#xD;&#xA;&#xD;&#xA;## Out of combat&#xD;&#xA;&#xD;&#xA;Your out-of-combat mana regeneration rate is based on your spirit. &quot;Mana per 5 seconds&quot; (MP5) no longer exists on items, and has been replaced by spirit. (You'll still see it on [mana oil][1], though.) Every class that has a mana bar will regenerate mana this way while out of combat.&#xD;&#xA;&#xD;&#xA;## In combat&#xD;&#xA;&#xD;&#xA;All classes start with a baseline regen rate of 5% of your [base mana][2] per second. (Base mana is the amount of mana you would have with 0 intellect.) Classes using healing talent specs gain a passive ability called [Meditation][3], which lets half of your out-of-combat regeneration continue while in combat.&#xD;&#xA;&#xD;&#xA;For non-healers such as mages and warlocks, spirit does absolutely nothing in combat. Many talents and abilities exist that give you bonus mana in combat, however: [Replenishment][4], [Archangel][5], [Hymn of Hope][6], [Shadowfiend][7], etc. Mages can passively regenerate mana using [Mage Armor][8].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Mana_Oil&#xD;&#xA;  [2]: http://www.wowpedia.org/Base_Mana&#xD;&#xA;  [3]: http://www.wowpedia.org/Meditation&#xD;&#xA;  [4]: http://www.wowpedia.org/Replenishment&#xD;&#xA;  [5]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [6]: http://www.wowhead.com/spell=64901&#xD;&#xA;  [7]: http://www.wowpedia.org/Shadowfiend&#xD;&#xA;  [8]: http://www.wowpedia.org/Mage_Armor&#xD;&#xA;  [9]: http://www.wowhead.com/spell=1454" />
  <row Id="42023" PostHistoryTypeId="2" PostId="17283" RevisionGUID="fadeb80a-cd5d-4312-b196-3fdcef2f98ac" CreationDate="2011-02-25T20:33:58.823" UserId="1070" Text="Any method that will let you play Windows games on a Mac is going to be WINE-based, the only difference is how well the game plays (possibly tweaked through configuration) and how easy it is to set up for the end user.&#xD;&#xA;&#xD;&#xA;You can check out running games through WINE yourself at the official [WINE site][1].&#xD;&#xA;&#xD;&#xA;Alternatively, a community known as [Porting Team][2] does quite a bit of WINE packaging that's easy to set up for an end user. In particular, they have the Windows version of Steam that you can run through WINE and you can at least attempt to run Windows games downloaded from that version of Steam. Not everything works all the time but I've successfully played both Civ V and Alien Swarm through Windows Steam on the Mac. I'd check the Porting Team site to see if they have support for Blood Bowl.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.winehq.org/MacOSX&#xD;&#xA;  [2]: http://portingteam.com/" />
  <row Id="42024" PostHistoryTypeId="2" PostId="17284" RevisionGUID="106caf6e-a458-4e88-a093-b11a6839017a" CreationDate="2011-02-25T20:49:36.773" UserId="7401" Text="You can get three with the black one if you aim it at the 2nd level, then the White birds to drop bombs on the last remaining bird/s :-)" />
  <row Id="42025" PostHistoryTypeId="5" PostId="17282" RevisionGUID="4b49f79a-8205-4486-b6bc-822cbc67bd2c" CreationDate="2011-02-25T20:50:03.400" UserId="32" Comment="Added stuff I don't use; added 2 characters in body" Text="I'm an 85 Discipline Priest healer specced [like so][1]. With this spec I am having fun with the tradeoff between Smite and Penance, and am having a blast in normal dungeons.&#xD;&#xA;&#xD;&#xA;My group of friends recently became eligible for Heroics, and now I'm finding things a little tougher! In particular, we went up against [Grand Vizier Ertan][2] in The Vortex Pinnacle, and I was swiftly informed that current playstyle just ain't gonna cut it.  On our best attempt I ran out of mana when the boss was about 50% health, after which we ran, whimpering, to regular Grim Batol.&#xD;&#xA;&#xD;&#xA;Regardless of whether our DPS is cutting it, we need better strategies, or I need better gear, I'd basically like to know: How *should* I be healing for maximum mana efficiency, especially when faced with lots of AoE damage?&#xD;&#xA;&#xD;&#xA;Here are the approximate guidelines I've been going by thus far:&#xD;&#xA;&#xD;&#xA; - I like Penance.&#xD;&#xA; - 1 Power Word: Shield up at a time seems good due to [Rapture][3].&#xD;&#xA; - Surely Prayer of Healing (especially with [Inner Focus][4]) and Prayer of Mending are great since everyone's taking damage.&#xD;&#xA; - Throw in a Smite now and again so I can pop [Archangel][5].&#xD;&#xA; - [Power Infusion][6] seems good, preferably on me&#xD;&#xA;&#xD;&#xA;Here's what I haven't been using much but I don't know if that's bad:&#xD;&#xA;&#xD;&#xA; - Heal - Penance seems strictly better except for the cooldown, which Smite helps with&#xD;&#xA; - Flash Heal and Binding Heal appear to be majorly inefficient&#xD;&#xA; - Greater Heal doesn't seem like much help for an AoE fight&#xD;&#xA;&#xD;&#xA;What spells (like [Archangel][7] or Penance) and buffs (like [Grace][8]) should I attempt to optimize for maximum mana efficiency? How should I be healing in a world where I run out of mana?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/talent#bfRorRsbcRMobhMZh&#xD;&#xA;  [2]: http://www.wowhead.com/npc=43878&#xD;&#xA;  [3]: http://www.wowhead.com/spell=47537&#xD;&#xA;  [4]: http://www.wowhead.com/spell=89485&#xD;&#xA;  [5]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [6]: http://www.wowhead.com/spell=10060&#xD;&#xA;  [7]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [8]: http://www.wowhead.com/spell=47517" />
  <row Id="42026" PostHistoryTypeId="5" PostId="17282" RevisionGUID="b2f223fc-e7c9-447a-ac76-b23af1965643" CreationDate="2011-02-25T20:58:15.620" UserId="32" Comment="Clarifying what I'm looking for" Text="I'm an 85 Discipline Priest healer specced [like so][1]. With this spec I am having fun with the tradeoff between Smite and Penance, and am having a blast in normal dungeons.&#xD;&#xA;&#xD;&#xA;My group of friends recently became eligible for Heroics, and now I'm finding things a little tougher! In particular, we went up against [Grand Vizier Ertan][2] in The Vortex Pinnacle, and I was swiftly informed that current playstyle just ain't gonna cut it.  On our best attempt I ran out of mana when the boss was about 50% health, after which we ran, whimpering, to regular Grim Batol.&#xD;&#xA;&#xD;&#xA;Regardless of other factors like gear, strategy, or whatever, I'd basically like to know: How *should* I be healing for maximum mana efficiency, especially when faced with lots of AoE damage?&#xD;&#xA;&#xD;&#xA;Here are the approximate guidelines I've been going by thus far:&#xD;&#xA;&#xD;&#xA; - I like Penance.&#xD;&#xA; - 1 Power Word: Shield up at a time seems good due to [Rapture][3].&#xD;&#xA; - Surely Prayer of Healing (especially with [Inner Focus][4]) and Prayer of Mending are great since everyone's taking damage.&#xD;&#xA; - Throw in a Smite now and again so I can pop [Archangel][5].&#xD;&#xA; - [Power Infusion][6] seems good, preferably on me&#xD;&#xA;&#xD;&#xA;Here's what I haven't been using much but I don't know if that's bad:&#xD;&#xA;&#xD;&#xA; - Heal - Penance seems strictly better except for the cooldown, which Smite helps with&#xD;&#xA; - Flash Heal and Binding Heal appear to be majorly inefficient&#xD;&#xA; - Greater Heal doesn't seem like much help for an AoE fight&#xD;&#xA;&#xD;&#xA;What spells (like [Archangel][7] or Penance) and buffs (like [Grace][8]) should I attempt to optimize for maximum mana efficiency? How should I be healing in a world where I run out of mana?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/talent#bfRorRsbcRMobhMZh&#xD;&#xA;  [2]: http://www.wowhead.com/npc=43878&#xD;&#xA;  [3]: http://www.wowhead.com/spell=47537&#xD;&#xA;  [4]: http://www.wowhead.com/spell=89485&#xD;&#xA;  [5]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [6]: http://www.wowhead.com/spell=10060&#xD;&#xA;  [7]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [8]: http://www.wowhead.com/spell=47517" />
  <row Id="42027" PostHistoryTypeId="2" PostId="17285" RevisionGUID="ff42c754-a3eb-4d3d-b986-29dc892a51a3" CreationDate="2011-02-25T20:58:49.230" UserId="3376" Text="If you have access to a copy of Windows lying around, there's always the option of running the game in a [virtual machine][1]. Note that by running Windows in a virtual machine, you will naturally take a bit of a hit in performance. Give the virtual machine access to a large chunk of your system's resources and you should be fine though. &#xD;&#xA;&#xD;&#xA;While I've never run games in a virtual machine myself (I use virtual machines principally for Linux installs), I checked out the community's forums and it looks like it is a fairly common task. It can be a daunting task for an inexperienced user, but the actual virtual machine application makes it a very simple process.&#xD;&#xA;&#xD;&#xA;Another option would be to simply utilize Mac's Boot Camp to put a copy of Windows on another partition on your hard drive and run it from there. Both of these tasks though require a copy of Windows on hand, so if you're lacking in that area, my apologies.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.virtualbox.org/" />
  <row Id="42028" PostHistoryTypeId="19" PostId="3748" RevisionGUID="23b384fb-d73f-47ba-9266-f1d252a94691" CreationDate="2011-02-25T21:02:38.763" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="42029" PostHistoryTypeId="2" PostId="17286" RevisionGUID="cdca80f8-f586-4a38-8a7c-2e472568da60" CreationDate="2011-02-25T21:14:52.243" UserId="345" Text="I've been able to run the game under Wine, so you may have better luck with that then in your Windows VM.&#xD;&#xA;&#xD;&#xA;Instructions for installing Wine on your Mac are [here](http://davidbaumgold.com/tutorials/wine-mac/)." />
  <row Id="42030" PostHistoryTypeId="5" PostId="17282" RevisionGUID="8fec8a24-2cdc-4927-b8ac-49a9d007aeed" CreationDate="2011-02-25T21:26:45.223" UserId="32" Comment="Reworded question to avoid  &quot;Well maybe you should get better DPS&quot; answers" Text="I'm an 85 Discipline Priest healer specced [like so][1]. With this spec I am having fun with the tradeoff between Smite and Penance, and am having a blast in normal dungeons.&#xD;&#xA;&#xD;&#xA;My group of friends recently became eligible for Heroics, and now I'm finding things a little tougher! In particular, we went up against [Grand Vizier Ertan][2] in The Vortex Pinnacle, and I was swiftly informed that current playstyle just ain't gonna cut it.  On our best attempt I ran out of mana when the boss was about 50% health, after which we ran, whimpering, to regular Grim Batol.&#xD;&#xA;&#xD;&#xA;Regardless of other factors like gear, strategy, or whatever, I'd basically like to know: How *should* I be healing for maximum mana efficiency, especially when faced with lots of AoE damage?&#xD;&#xA;&#xD;&#xA;Here are the approximate guidelines I've been going by thus far:&#xD;&#xA;&#xD;&#xA; - I like Penance.&#xD;&#xA; - 1 Power Word: Shield up at a time seems good due to [Rapture][3].&#xD;&#xA; - Surely Prayer of Healing (especially with [Inner Focus][4]) and Prayer of Mending are great since everyone's taking damage.&#xD;&#xA; - Throw in a Smite now and again so I can pop [Archangel][5].&#xD;&#xA; - [Power Infusion][6] seems good, preferably on me&#xD;&#xA;&#xD;&#xA;Here's what I haven't been using much but I don't know if that's bad:&#xD;&#xA;&#xD;&#xA; - Heal - Penance seems strictly better except for the cooldown, which Smite helps with&#xD;&#xA; - Flash Heal and Binding Heal appear to be majorly inefficient&#xD;&#xA; - Greater Heal doesn't seem like much help for an AoE fight&#xD;&#xA;&#xD;&#xA;What spells (like [Archangel][7] or Penance) and buffs (like [Grace][8]) should I attempt to optimize for maximum mana efficiency? How should I be healing in a world where I run out of mana?&#xD;&#xA;&#xD;&#xA;**Worded in another way:** We definitely have gear problems, strategy problems, and DPS problems, but that's not what I'm asking about. **I want to make sure I'm healing well** to get us a wee bit closer to tackling this tough content!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/talent#bfRorRsbcRMobhMZh&#xD;&#xA;  [2]: http://www.wowhead.com/npc=43878&#xD;&#xA;  [3]: http://www.wowhead.com/spell=47537&#xD;&#xA;  [4]: http://www.wowhead.com/spell=89485&#xD;&#xA;  [5]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [6]: http://www.wowhead.com/spell=10060&#xD;&#xA;  [7]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [8]: http://www.wowhead.com/spell=47517" />
  <row Id="42031" PostHistoryTypeId="2" PostId="17287" RevisionGUID="289eb7ab-0047-4508-b4d4-86ba2bdffb20" CreationDate="2011-02-25T21:49:52.073" UserId="7403" Text="I would like to know what necessary steps must be taken to successfully complete a spawner that's spawns non agreesive passive mobs. Such as, cows, chickens, sheep, and swine. " />
  <row Id="42032" PostHistoryTypeId="1" PostId="17287" RevisionGUID="289eb7ab-0047-4508-b4d4-86ba2bdffb20" CreationDate="2011-02-25T21:49:52.073" UserId="7403" Text="How does one make an Animal mob spawner?" />
  <row Id="42033" PostHistoryTypeId="3" PostId="17287" RevisionGUID="289eb7ab-0047-4508-b4d4-86ba2bdffb20" CreationDate="2011-02-25T21:49:52.073" UserId="7403" Text="&lt;minecraft&gt;" />
  <row Id="42034" PostHistoryTypeId="5" PostId="17005" RevisionGUID="a041e33a-c92d-40a4-95b6-a8e6984404ce" CreationDate="2011-02-25T21:57:59.337" UserId="85" Comment="Maaaaaaaan, you invented the tag for exactly this purpose, and you didn't even add it to your own question? ♪" Text="I've been hearing the term Metroidvania thrown around in recent years to describe games such as *Cave Story* and *Megaman ZX*, but have never quite understood what it actually means.&#xD;&#xA;&#xD;&#xA;What does Metroidvania mean? What sort of game mechanics do these games share?" />
  <row Id="42035" PostHistoryTypeId="6" PostId="17005" RevisionGUID="a041e33a-c92d-40a4-95b6-a8e6984404ce" CreationDate="2011-02-25T21:57:59.337" UserId="85" Comment="Maaaaaaaan, you invented the tag for exactly this purpose, and you didn't even add it to your own question? ♪" Text="&lt;terminology&gt;&lt;genre&gt;" />
  <row Id="42036" PostHistoryTypeId="5" PostId="17287" RevisionGUID="79f764e6-85d8-4e46-81cc-f47892c316a8" CreationDate="2011-02-25T21:58:00.070" UserId="274" Comment="fixed grammar" Text="I would like to know what necessary steps must be taken to successfully complete a spawner that spawns non-aggressive mobs such as, cows, chickens, sheep, and swine." />
  <row Id="42037" PostHistoryTypeId="2" PostId="17288" RevisionGUID="c26c6b6c-6fb6-400f-87da-f18f4201866b" CreationDate="2011-02-25T21:58:52.330" UserId="1351" Text="The best option is to purchase (or find an old copy) of Windows and install it either in Boot Camp or Parallels (or some other virtualization software).  Boot Camp will provide the best performance, but means rebooting in order to play your game.  A VM won't provide the same level of performance (although it's close), but is usually more convenient.  Using WINE is an option, but as far as I know, it can't out-perform a VM.&#xD;&#xA;&#xD;&#xA;There's something to be said about having native Windows graphics drivers, which you won't get with WINE." />
  <row Id="42038" PostHistoryTypeId="2" PostId="17289" RevisionGUID="60f2b3ef-8581-4b2f-8820-c2496eb0ed25" CreationDate="2011-02-25T22:00:12.717" UserId="23" Text="Currently there's no way to do this from ingame without either `/give` or inventory editing.&#xD;&#xA;&#xD;&#xA;Once, however, you do have a monster spawner in your inventory, all you have to do is place it in a lit area (light level 9+). It will then spawn pigs, and pigs only." />
  <row Id="42039" PostHistoryTypeId="5" PostId="17289" RevisionGUID="1edbf2a0-a17d-4711-9e58-54af83771e50" CreationDate="2011-02-25T22:06:16.720" UserId="23" Comment="added 114 characters in body" Text="Assuming you're talking about the [monster spawner block][1], there's currently no way to do this from ingame without either `/give` or inventory editing.&#xD;&#xA;&#xD;&#xA;Once, however, you do have a monster spawner in your inventory, all you have to do is place it in a lit area (light level 9+). It will then spawn pigs, and pigs only.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spawner" />
  <row Id="42040" PostHistoryTypeId="5" PostId="17289" RevisionGUID="6dbdee5e-1776-4025-bde4-58d4d2da4225" CreationDate="2011-02-25T22:12:25.557" UserId="23" Comment="added 496 characters in body; added 18 characters in body" Text="Assuming you're talking about the [monster spawner block][1], there's currently no way to do this from ingame without either `/give` or inventory editing.&#xD;&#xA;&#xD;&#xA;Once, however, you do have a monster spawner in your inventory, all you have to do is place it in a lit area (light level 9+). It will then spawn pigs, and pigs only.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;If you're talking, in general, of a structure that enhances spawning, I'm not aware of ways to do so. You can easily _attract_ nearby mob (friendly and not) in a small lit dip right outside the area you usually wander through and _ensure_ that they spawn all the time through sufficient lightning; you can also easily _trap_ the mob inside the dip (a two meters dip is enough).&#xD;&#xA;&#xD;&#xA;Remember to check the dip frequently, for mob (friendly or not) have a lifetime of ~12 ingame hours (personal experience).&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spawner" />
  <row Id="42041" PostHistoryTypeId="2" PostId="17290" RevisionGUID="bab3cb92-0617-46a5-aad0-2cd05706175b" CreationDate="2011-02-25T22:12:49.777" UserId="7402" Text="For the achievement in Call of Duty: Black Ops:&#xD;&#xA;&#xD;&#xA;&gt; **The Collector** - In Zombie mode, buy every weapon off the walls in a single game.&#xD;&#xA;&#xD;&#xA;I am wondering if it can be unlocked collectively as a group buying all of the weapons or do you have to buy them all on your own (as 1 player).&#xD;&#xA;&#xD;&#xA;It would make a big difference in the strategy to take in order to get the achievement." />
  <row Id="42042" PostHistoryTypeId="1" PostId="17290" RevisionGUID="bab3cb92-0617-46a5-aad0-2cd05706175b" CreationDate="2011-02-25T22:12:49.777" UserId="7402" Text="Can The Collector Achievement in Call of Duty Black Ops Zombie Mode be unlocked as a group?" />
  <row Id="42043" PostHistoryTypeId="3" PostId="17290" RevisionGUID="bab3cb92-0617-46a5-aad0-2cd05706175b" CreationDate="2011-02-25T22:12:49.777" UserId="7402" Text="&lt;achievements&gt;&lt;call-of-duty-black-ops&gt;&lt;black-ops-zombies&gt;" />
  <row Id="42044" PostHistoryTypeId="2" PostId="17291" RevisionGUID="d0a9558f-52fb-4477-8f1b-7001ad810e98" CreationDate="2011-02-25T22:19:07.543" UserDisplayName="Lilly" Text="Today, I got the game _Just Dance 2_ and after I inserted the disc into the will machine, it said something about updating so I updated it. Afterwards when I tried the game, it didn't even let me into the game, what should I do?" />
  <row Id="42045" PostHistoryTypeId="1" PostId="17291" RevisionGUID="d0a9558f-52fb-4477-8f1b-7001ad810e98" CreationDate="2011-02-25T22:19:07.543" UserDisplayName="Lilly" Text="What's wrong with my wii?" />
  <row Id="42046" PostHistoryTypeId="3" PostId="17291" RevisionGUID="d0a9558f-52fb-4477-8f1b-7001ad810e98" CreationDate="2011-02-25T22:19:07.543" UserDisplayName="Lilly" Text="&lt;monitor&gt;" />
  <row Id="42047" PostHistoryTypeId="17" PostId="17291" RevisionGUID="714bb226-4d1b-44ae-a2b6-ea6be307ffc2" CreationDate="2011-02-25T22:36:02.897" UserId="-1" Comment="from http://superuser.com/questions/250483/whats-wrong-with-my-wii" Text="" />
  <row Id="42048" PostHistoryTypeId="2" PostId="17292" RevisionGUID="f592bed4-2e1b-471e-aedd-3a9bac9a6c52" CreationDate="2011-02-25T22:39:06.070" UserId="18" Text="If you wanted to construct a building that farms passive mobs, you could make one similar to an [aggressive mob farmer][1], but instead of a pitch-black room, you would cover it in grass and make sure the light level is above 9.&#xD;&#xA;&#xD;&#xA;Since this is really all there is to it, these are the grass-growing behaviour:&#xD;&#xA;&#xD;&#xA; &gt; A dirt block must be placed with no solid block or fluid on top of it and have a light level of at least 4 to accept grass. Grass can spread to any of the immediately adjacent blocks in the same layer, including diagonally. Grass can also spread to blocks one level above or three levels below the source block, even if the grass/dirt blocks are hovering in the air with nothing else directly touching them. - [Minecraft Wiki][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft/9970#9970&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Grass" />
  <row Id="42049" PostHistoryTypeId="5" PostId="17291" RevisionGUID="0ccfd8e2-eda5-4ef0-9df6-c8e5fa2d5af4" CreationDate="2011-02-25T22:41:49.117" UserId="998" Comment="deleted 1 characters in body" Text="Today, I got the game _Just Dance 2_ and after I inserted the disc into the Wii machine, it said something about updating so I updated it. Afterwards when I tried the game, it didn't even let me into the game, what should I do?" />
  <row Id="42050" PostHistoryTypeId="5" PostId="17292" RevisionGUID="c67b3be6-e5f4-4f73-ae6f-796f98a9a99d" CreationDate="2011-02-25T22:50:02.320" UserId="18" Comment="added torch info" Text="If you wanted to construct a building that farms passive mobs, you could make one similar to an [aggressive mob farmer][1], but instead of a pitch-black room, you would cover it in grass and make sure the light level is above 9.&#xD;&#xA;&#xD;&#xA;Since this is really all there is to it, these are the grass-growing behaviour:&#xD;&#xA;&#xD;&#xA; &gt; A dirt block must be placed with no solid block or fluid on top of it and have a light level of at least 4 to accept grass. Grass can spread to any of the immediately adjacent blocks in the same layer, including diagonally. Grass can also spread to blocks one level above or three levels below the source block, even if the grass/dirt blocks are hovering in the air with nothing else directly touching them. - [Minecraft Wiki][2]&#xD;&#xA;&#xD;&#xA;Additionally, torches give off a light level of 14, so you could place torches in a grid pattern with 4 in between each, ensuring that every block would have a light level of at least 9 (not the most efficient, but easily tillable):&#xD;&#xA;&#xD;&#xA;    TT 13 12 12 13 TT | TT = Torch&#xD;&#xA;    13 12 11 11 12 13 | ## = Light Level&#xD;&#xA;    12 11 10 10 11 12 |&#xD;&#xA;    11 10 09 09 10 11 |&#xD;&#xA;    11 10 09 09 10 11 |&#xD;&#xA;    12 11 10 10 11 12 |&#xD;&#xA;    13 12 11 11 12 13 | &#xD;&#xA;    TT 13 12 12 13 TT |&#xD;&#xA;    &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/9968/farming-using-mob-spawners-in-minecraft/9970#9970&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Grass" />
  <row Id="42052" PostHistoryTypeId="2" PostId="17294" RevisionGUID="74a65ca2-5396-4391-bb06-181321b58afd" CreationDate="2011-02-25T23:18:46.473" UserId="7369" Text="Back in the early 90's I used to play this cool ninja platformer on the PC. You basically ran around killing enemies, with a sword if I remember correctly. Every now and then you would collect stars that you could use to kill enemies as well. What I do remember well is that the backgrounds were quite well done. They were filled with decaying corpses thrown about and crucified. I remember one of the stage bosses was a huge oriental style dragon flying in the air.&#xD;&#xA;&#xD;&#xA;Can anybody identify this game?" />
  <row Id="42053" PostHistoryTypeId="1" PostId="17294" RevisionGUID="74a65ca2-5396-4391-bb06-181321b58afd" CreationDate="2011-02-25T23:18:46.473" UserId="7369" Text="90's Ninja Game on the PC" />
  <row Id="42054" PostHistoryTypeId="3" PostId="17294" RevisionGUID="74a65ca2-5396-4391-bb06-181321b58afd" CreationDate="2011-02-25T23:18:46.473" UserId="7369" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;platformer&gt;" />
  <row Id="42056" PostHistoryTypeId="25" PostId="17287" RevisionGUID="e787384e-8569-4917-aac3-c92df01fafab" CreationDate="2011-02-25T23:23:14.440" Comment="http://twitter.com/#!/StackGaming/status/41277067958026240" />
  <row Id="42057" PostHistoryTypeId="5" PostId="17291" RevisionGUID="e4760b98-a355-45e7-ad4e-ecfc246d19ed" CreationDate="2011-02-25T23:24:43.893" UserId="23" Comment="Merged question with data from now deleted addendum-as-an-answer" Text="Today, I got the game _Just Dance 2_ and after I inserted the disk into the Wii machine, it said it needed to be updated to the newest version of the OS. I pressed `Yes`.&#xD;&#xA;&#xD;&#xA;Once it was done updating, I reinserted the disk into the Wii and the icon that shows the game is blank!&#xD;&#xA;&#xD;&#xA;I didn't know what to do about it so I restarted the wii, hoping that it would work. It didn't work at all! I panicked and just turned it off for now.&#xD;&#xA;&#xD;&#xA;Afterwards when I tried the game, it didn't even let me into the game. What should I do?" />
  <row Id="42058" PostHistoryTypeId="6" PostId="17291" RevisionGUID="e4760b98-a355-45e7-ad4e-ecfc246d19ed" CreationDate="2011-02-25T23:24:43.893" UserId="23" Comment="Merged question with data from now deleted addendum-as-an-answer" Text="&lt;wii&gt;&lt;troubleshooting&gt;" />
  <row Id="42060" PostHistoryTypeId="2" PostId="17295" RevisionGUID="fe388615-5de3-4412-97e6-b3a69befad9b" CreationDate="2011-02-25T23:24:54.977" UserId="7408" Text="Unfortunately there is no way to do that :( It has no multiplayer over local network support." />
  <row Id="42061" PostHistoryTypeId="2" PostId="17296" RevisionGUID="ff437373-f458-49c6-a6ce-1fd24a968b1a" CreationDate="2011-02-25T23:26:06.660" UserId="4291" Text="I was out exploring and I ran into an area where all the trees were burning--the leaves were gone, it was trunk pieces that will never burn up.&#xD;&#xA;&#xD;&#xA;Now, I have had a wildfire get out of hand some time ago but I don't think it burned anywhere near this area and there are plenty of unburned trees between my wildfire and this patch.&#xD;&#xA;&#xD;&#xA;Do wildfires happen on their own?" />
  <row Id="42062" PostHistoryTypeId="1" PostId="17296" RevisionGUID="ff437373-f458-49c6-a6ce-1fd24a968b1a" CreationDate="2011-02-25T23:26:06.660" UserId="4291" Text="Naturally occuring wildfires in Minecraft??" />
  <row Id="42063" PostHistoryTypeId="3" PostId="17296" RevisionGUID="ff437373-f458-49c6-a6ce-1fd24a968b1a" CreationDate="2011-02-25T23:26:06.660" UserId="4291" Text="&lt;minecraft&gt;" />
  <row Id="42066" PostHistoryTypeId="2" PostId="17297" RevisionGUID="d3f3ca41-48a9-4f25-bbd2-e3d50a7be48f" CreationDate="2011-02-25T23:28:03.670" UserId="274" Text="In World Of Warcraft, I see people spamming trade chat with annoying symbols. How do I be annoying too?" />
  <row Id="42067" PostHistoryTypeId="1" PostId="17297" RevisionGUID="d3f3ca41-48a9-4f25-bbd2-e3d50a7be48f" CreationDate="2011-02-25T23:28:03.670" UserId="274" Text="How do I put raid target icons in chat?" />
  <row Id="42068" PostHistoryTypeId="3" PostId="17297" RevisionGUID="d3f3ca41-48a9-4f25-bbd2-e3d50a7be48f" CreationDate="2011-02-25T23:28:03.670" UserId="274" Text="&lt;world-of-warcraft&gt;" />
  <row Id="42069" PostHistoryTypeId="2" PostId="17298" RevisionGUID="daabe107-e781-4d6e-8b84-efa8165ad11d" CreationDate="2011-02-25T23:30:06.817" UserId="23" Text="As you explored, you triggered a chunk to be created. Minecraft decided to put a lava fall in that chunk. The trees were close enough to catch fire as a result." />
  <row Id="42070" PostHistoryTypeId="5" PostId="17298" RevisionGUID="aae5d329-a873-435e-8562-8dd8f6f24540" CreationDate="2011-02-25T23:36:26.343" UserId="23" Comment="added 67 characters in body" Text="As you explored, you triggered a chunk to be created. Minecraft decided to put a lava fall in that chunk. The lava spread on the ground. The trees became close enough to catch fire as a result and the fire quickly spread out..." />
  <row Id="42072" PostHistoryTypeId="2" PostId="17300" RevisionGUID="40a308c3-d4ee-40db-85d9-6ead358dadbc" CreationDate="2011-02-26T00:02:41.800" UserId="3467" Text="2 days ago I read that question and thought: it is necessary to be pretty stupid to start a worker rush... And yesterday I was killed with rush of such kind. It was not a clean 'worker-rush', my opponent build 4 rax, produced 5 marines, get all SCVs (around 15) and went to my base. He also had 3 marines in progress and 1 mule working on minerals.&#xD;&#xA;&#xD;&#xA;It was LT map, I detected something suspicious when he just start to come out... in 10 seonds I booked 2 bunkers on my ramp. I had 3 marines - that provided vision on Naga Towers - they died for nothing... Also I had 1-2 marines at home, 1 hellion and around 19 SCVs. Also I had 2 factories and 1 barrack.&#xD;&#xA;&#xD;&#xA;When he come into my base I began to panic, actually, don't know why... I get around 15 SCVs (that was pretty reasonable), surrounded my Hellion, give them order auto-repair and ordered &quot;Stop&quot; command. I had marine/hellion in production... My hellion began to fire...&#xD;&#xA;&#xD;&#xA;The 1st bad thing: bunkers where destroyed before completion/cancelling (so I lost 200 minerals for nothing). The 2nd: his worker were not dieing too quickly... but marines still firing my SCVs, and I did fatal mistake: send workers to attack... my hellion become naked, quickly surrounded by opponent SCVs and killed... that's it...&#xD;&#xA;&#xD;&#xA;So, it was done pretty well from opponent, and pretty bad from my side. If I was A LITTLE bit more accurate, put bunker not on choke but a little bit far away, was a MORE accurate with keeping my hellion alive - I would won...&#xD;&#xA;&#xD;&#xA;So, why they attack! it is **very** exciting, I guess. And if opponent is not prepared - it is hard to defend from that..." />
  <row Id="42074" PostHistoryTypeId="2" PostId="17301" RevisionGUID="21c0d4b1-66c6-43af-a253-4d70233568a7" CreationDate="2011-02-26T00:04:09.527" UserId="3510" Text="Yes. Trophies can be unlocked by a group or in solo.&#xD;&#xA;&#xD;&#xA;It's normally best to buy all weapons by a group to unlock this trophy, to achieve this trophy effectively, follow this method:&#xD;&#xA;&#xD;&#xA; - Be fair when opening doors, each player should take turns to spend their points when opening doors.&#xD;&#xA; - Be prepared to gain many points before going out to buy all weapons.&#xD;&#xA; - When ready to buy all of the weapons, use a grenade on a group of zombies (when near to end of a round) and make them legless which will leave you precious time to save running around to buy all weapons (including you and your friends/team mates to spend points towards the doors).&#xD;&#xA;&#xD;&#xA;You may need about at least `10,000` roughly to spend on doors, and at least `12,000` to `15,000` (from what I remember ages ago). &#xD;&#xA;&#xD;&#xA;The Collector trophy does not require upgraded weapons or weapons from the mystery box.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;This may be quite hard to achieve unless you have a good motivation of escaping and surviving from a large swarm of zombies and also taking them down, be sure to make good use of your grenades for high points when used against a swarm of zombies!" />
  <row Id="42075" PostHistoryTypeId="5" PostId="17301" RevisionGUID="79b29d41-e17c-4596-a5d3-bbaaccfff783" CreationDate="2011-02-26T00:10:51.063" UserId="3510" Comment="added 274 characters in body" Text="Yes. Trophies can be unlocked by a group or in solo.&#xD;&#xA;&#xD;&#xA;It's normally best to buy all weapons by a group to unlock this trophy, to achieve this trophy effectively, follow this method:&#xD;&#xA;&#xD;&#xA; - Be fair when opening doors, each player should take turns to spend their points when opening doors.&#xD;&#xA; - Be prepared to gain many points before going out to buy all weapons.&#xD;&#xA; - When ready to buy all of the weapons, use a grenade on a group of zombies (when near to end of a round) and make them legless which will leave you precious time to save running around to buy all weapons (including you and your friends/team mates to spend points towards the doors).&#xD;&#xA;&#xD;&#xA;You may need about at least `10,000` roughly to spend on doors, and at least `12,000` to `15,000` (from what I remember ages ago). &#xD;&#xA;&#xD;&#xA;The Collector trophy does not require upgraded weapons or weapons from the mystery box.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;This may be quite hard to achieve unless you have a good motivation of escaping and surviving from a large swarm of zombies and also taking them down, be sure to make good use of your grenades for high points when used against a swarm of zombies!&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Optional:** If you may want to test your luck, you can use the mystery box for a good, powerful weapon like the Alien/Ray gun could wipe out a lot of zombies in a few shots (better when upgraded) which will make you *kick ass*!&#xD;&#xA;&#xD;&#xA;**Tip:** Don't camp. :)" />
  <row Id="42076" PostHistoryTypeId="2" PostId="17302" RevisionGUID="4f622736-b8eb-47d1-b2c1-f0888add766a" CreationDate="2011-02-26T00:19:14.183" UserId="160" Text="In Puzzle Agent, you can use pieces of ABC gum to receive hints to help you solve puzzles. Is there any in-game penalty for this? Is it better for me to use a hint and get the correct answer on the first try, or to guess even when I'm unsure and risk getting the puzzle wrong? Will it negatively affect my agent ranking? " />
  <row Id="42077" PostHistoryTypeId="1" PostId="17302" RevisionGUID="4f622736-b8eb-47d1-b2c1-f0888add766a" CreationDate="2011-02-26T00:19:14.183" UserId="160" Text="How does using chewing gum affect gameplay?" />
  <row Id="42078" PostHistoryTypeId="3" PostId="17302" RevisionGUID="4f622736-b8eb-47d1-b2c1-f0888add766a" CreationDate="2011-02-26T00:19:14.183" UserId="160" Text="&lt;puzzle-agent&gt;" />
  <row Id="42079" PostHistoryTypeId="2" PostId="17303" RevisionGUID="3e4e252c-5a62-4d7f-8987-23896d7a3945" CreationDate="2011-02-26T00:22:34.627" UserId="3510" Text="Wine is what you need to install Window applications on a Mac which I used this **[YouTube][1]** video to install RCT on Wine. Make sure you read the description for the useful links which contains the important patch when installing RCT.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=dFWKnsgrXZE" />
  <row Id="42080" PostHistoryTypeId="2" PostId="17304" RevisionGUID="98e1e4f9-b782-4986-86ec-9e32b12e0c33" CreationDate="2011-02-26T01:11:44.600" UserId="5370" Text="Although extremely annoying when people use them to spam trade, inserting icons into chat can be very useful for certain situations, especially for party/raid leaders (even tanks leading groups who want a macro that says &quot;skull first, then x, sheep moon&quot;)&#xD;&#xA;&#xD;&#xA;The easiest method for me is to put the name of the symbol in curly braces as such: {skull}&#xD;&#xA;You can also reference them by number, which can save space in macros but is less clear what each icon is: {rt8}&#xD;&#xA;&#xD;&#xA;If you want to reference their proper names or their numbers, a full table can be found here:&#xD;&#xA;http://www.wowwiki.com/Raid_target_icons&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42081" PostHistoryTypeId="5" PostId="17297" RevisionGUID="f8a887bd-d061-420c-aed7-7ccd233fd836" CreationDate="2011-02-26T01:16:58.777" UserId="5370" Comment="Removed focus on using this legitimate game feature to troll/pester other people." Text="In World Of Warcraft, I see people using raid target icons in chat. How can I do this?" />
  <row Id="42082" PostHistoryTypeId="24" PostId="17297" RevisionGUID="f8a887bd-d061-420c-aed7-7ccd233fd836" CreationDate="2011-02-26T01:16:58.777" Comment="Proposed by 5370 approved by 14 edit id of 161" />
  <row Id="42083" PostHistoryTypeId="25" PostId="17296" RevisionGUID="bba745d2-2e56-4c53-89da-bcabc0c86905" CreationDate="2011-02-26T02:23:14.437" Comment="http://twitter.com/#!/StackGaming/status/41322365770141696" />
  <row Id="42085" PostHistoryTypeId="5" PostId="10298" RevisionGUID="57642cb0-c7a2-4288-bff4-c85ff6b296b1" CreationDate="2011-02-26T04:08:26.757" UserId="1552" Comment="Updated (and improved) the link URLs" Text="[Known issues][1]: [Single Player][2] and [Multi Player][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Known_bugs&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Known_bugs#Survival_Single_Player_.28SSP.29&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Known_bugs#Survival_Multiplayer_.28SMP.29" />
  <row Id="42086" PostHistoryTypeId="24" PostId="10298" RevisionGUID="57642cb0-c7a2-4288-bff4-c85ff6b296b1" CreationDate="2011-02-26T04:08:26.757" Comment="Proposed by 1552 approved by 102 edit id of 160" />
  <row Id="42087" PostHistoryTypeId="2" PostId="17306" RevisionGUID="98c6209e-a16a-4f12-a94d-7abbd55e2e79" CreationDate="2011-02-26T04:47:11.980" UserId="7413" Text="I have seen several games that have a video display mode that is windowed with no borders, at the same resolution as the desktop. It's sometimes called &quot;Borderless Windowed&quot; mode, or &quot;Maximized Fullscreen&quot; mode. It seems to balance the tradeoff between running in fullscreen, and running a game in windowed mode.&#xD;&#xA;&#xD;&#xA;**Fullscreen vs Windowed**  &#xD;&#xA;A game in fullscreen mode fills your screen and is more immersive. Supposedly fullscreen mode provides better performance, but I don't anything about that (nor have I recently observed better performance in fullscreen mode).  The most common caveat is that your computer chokes momentarily if you alt-tab to go do something else. Playing in windowed mode allows you to switch to other tasks with no delay, or even multitask. Windowed mode also seems to be better for users using dual displays.&#xD;&#xA;&#xD;&#xA;In Maximized Fullscreen mode, the game is in windowed mode, but the borders and title bar are removed and the resolution matches your desktop's. In effect, it looks like you're playing in fullscreen mode, but you can still switch to other applications with no delay. Sounds like the best of both worlds to me! &#xD;&#xA;&#xD;&#xA;**ATTENTION MODS** please make this an inline image ! [Left 4 Dead 2 in Windowed (No Border) mode](http://brian.baligad.name/2011/maxfull-example.jpg)&#xD;&#xA;&#xD;&#xA;Multitasking is great if I happen to be respawning, waiting for a loading screen, or if I need to look up information about the game (like looking up quest info for MMOs).  Clicking on the game pushes the other (naughty, immersion breaking) windows and the taskbar into the background, seamlessly filling the full screen.&#xD;&#xA;&#xD;&#xA;Unfortunately most games don't seem to include this feature yet. For the games that don't, is there a way I can force this mode?" />
  <row Id="42088" PostHistoryTypeId="1" PostId="17306" RevisionGUID="98c6209e-a16a-4f12-a94d-7abbd55e2e79" CreationDate="2011-02-26T04:47:11.980" UserId="7413" Text="How to force Maximized Fullscreen mode in any game?" />
  <row Id="42089" PostHistoryTypeId="3" PostId="17306" RevisionGUID="98c6209e-a16a-4f12-a94d-7abbd55e2e79" CreationDate="2011-02-26T04:47:11.980" UserId="7413" Text="&lt;pc&gt;&lt;performance&gt;&lt;tech-support&gt;" />
  <row Id="42090" PostHistoryTypeId="2" PostId="17307" RevisionGUID="cf287b7d-9fcb-4074-a6ca-38c6b4271c7b" CreationDate="2011-02-26T04:49:16.673" UserId="7413" Text="I have a simple [AutoHotkey](http://www.autohotkey.com/) script that will force this mode for me. The script removes the window border and title bar of any window, and moves the window so that it fills the screen:&#xD;&#xA;&#xD;&#xA;    ^!f::&#xD;&#xA;    WinGetTitle, currentWindow, A&#xD;&#xA;    IfWinExist %currentWindow%&#xD;&#xA;    {&#xD;&#xA;        WinSet, Style, ^0xC00000&#xD;&#xA;        WinMove, , , 0, 0, 1920, 1080&#xD;&#xA;    }&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;The hotkey this creates is &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;f&lt;/kbd&gt;. It applies changes to whatever window has focus. If you wanted to use this script, all you'd need to do is:&#xD;&#xA;&#xD;&#xA; 1. Install AutoHotkey&#xD;&#xA; 2. Copy the script to a text file and name it something like `MaxFull.ahk`&#xD;&#xA; 3. Right click on your new script and use `Run as Administrator`.  &#xD;&#xA;**MODS** Please make this an inline image too :) ! [SUDO Autohotkey script](http://brian.baligad.name/2011/eq-tothemax.png)&#xD;&#xA;&#xD;&#xA;Note that you'll need to have your game in windowed mode, set to your desktop's resolution. Also change &quot;1920, 1080&quot; to whatever your resolution is. Press the hotkey and bam! Maximized Fullscreen goodness. It even toggles back and forth if you press the hotkey again.&#xD;&#xA;&#xD;&#xA;While the hotkey works on many games that I've played, some games are stubborn and don't want the window border removed. In that case, I have another hotkey that is a bit more forceful.&#xD;&#xA;&#xD;&#xA;    ^!g::&#xD;&#xA;    WinGetTitle, currentWindow, A&#xD;&#xA;    IfWinExist %currentWindow%&#xD;&#xA;    {&#xD;&#xA;       WinSet, Style, -0xC00000&#xD;&#xA;       WinSet, Style, -0x800000&#xD;&#xA;       WinSet, Style, -0x400000&#xD;&#xA;       WinMove, , , 0, 0, 1920, 1080&#xD;&#xA;    }	&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;Simply append this to the previous script to enable the hotkey &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;g&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;Note: I'm answering my own question here, but I'm interested in seeing what other solutions people have come up with for this" />
  <row Id="42091" PostHistoryTypeId="25" PostId="17297" RevisionGUID="0973c3f8-de73-45b9-9b09-72281db9364d" CreationDate="2011-02-26T05:23:14.993" Comment="http://twitter.com/#!/StackGaming/status/41367667009003520" />
  <row Id="42092" PostHistoryTypeId="19" PostId="1655" RevisionGUID="e1208ade-82bc-47f3-b45b-e1b21bf37f60" CreationDate="2011-02-26T06:06:05.657" UserId="102" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="42093" PostHistoryTypeId="5" PostId="17306" RevisionGUID="dc4e4ae1-377b-4b1a-8dd5-9d9501ea7701" CreationDate="2011-02-26T07:53:41.810" UserId="3060" Comment="&quot;picturizing&quot; the post" Text="I have seen several games that have a video display mode that is windowed with no borders, at the same resolution as the desktop. It's sometimes called &quot;Borderless Windowed&quot; mode, or &quot;Maximized Fullscreen&quot; mode. It seems to balance the tradeoff between running in fullscreen, and running a game in windowed mode.&#xD;&#xA;&#xD;&#xA;**Fullscreen vs Windowed**  &#xD;&#xA;A game in fullscreen mode fills your screen and is more immersive. Supposedly fullscreen mode provides better performance, but I don't anything about that (nor have I recently observed better performance in fullscreen mode).  The most common caveat is that your computer chokes momentarily if you alt-tab to go do something else. Playing in windowed mode allows you to switch to other tasks with no delay, or even multitask. Windowed mode also seems to be better for users using dual displays.&#xD;&#xA;&#xD;&#xA;In Maximized Fullscreen mode, the game is in windowed mode, but the borders and title bar are removed and the resolution matches your desktop's. In effect, it looks like you're playing in fullscreen mode, but you can still switch to other applications with no delay. Sounds like the best of both worlds to me! &#xD;&#xA;&#xD;&#xA;[Left 4 Dead 2 in Windowed (No Border) mode]&#xD;&#xA;![http://brian.baligad.name/2011/maxfull-example.jpg][1]&#xD;&#xA;&#xD;&#xA;Multitasking is great if I happen to be respawning, waiting for a loading screen, or if I need to look up information about the game (like looking up quest info for MMOs).  Clicking on the game pushes the other (naughty, immersion breaking) windows and the taskbar into the background, seamlessly filling the full screen.&#xD;&#xA;&#xD;&#xA;Unfortunately most games don't seem to include this feature yet. For the games that don't, is there a way I can force this mode?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JTOz0.jpg" />
  <row Id="42094" PostHistoryTypeId="24" PostId="17306" RevisionGUID="dc4e4ae1-377b-4b1a-8dd5-9d9501ea7701" CreationDate="2011-02-26T07:53:41.810" Comment="Proposed by 3060 approved by 23 edit id of 162" />
  <row Id="42095" PostHistoryTypeId="5" PostId="17307" RevisionGUID="e7f3f9cf-49f5-410a-8665-cc06323662f7" CreationDate="2011-02-26T08:11:23.397" UserId="23" Comment="deleted 129 characters in body" Text="I have a simple [AutoHotkey](http://www.autohotkey.com/) script that will force this mode for me. The script removes the window border and title bar of any window, and moves the window so that it fills the screen:&#xD;&#xA;&#xD;&#xA;    ^!f::&#xD;&#xA;    WinGetTitle, currentWindow, A&#xD;&#xA;    IfWinExist %currentWindow%&#xD;&#xA;    {&#xD;&#xA;        WinSet, Style, ^0xC00000&#xD;&#xA;        WinMove, , , 0, 0, 1920, 1080&#xD;&#xA;    }&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;The hotkey this creates is &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;f&lt;/kbd&gt;. It applies changes to whatever window has focus. If you wanted to use this script, all you'd need to do is:&#xD;&#xA;&#xD;&#xA; 1. Install AutoHotkey&#xD;&#xA; 2. Copy the script to a text file and name it something like `MaxFull.ahk`&#xD;&#xA; 3. Right click on your new script and use `Run as Administrator`.  &#xD;&#xA;**MODS** Please make this an inline image too :) ! [SUDO Autohotkey script](http://brian.baligad.name/2011/eq-tothemax.png)&#xD;&#xA;&#xD;&#xA;Note that you'll need to have your game in windowed mode, set to your desktop's resolution. Also change &quot;1920, 1080&quot; to whatever your resolution is. Press the hotkey and bam! Maximized Fullscreen goodness. It even toggles back and forth if you press the hotkey again.&#xD;&#xA;&#xD;&#xA;While the hotkey works on many games that I've played, some games are stubborn and don't want the window border removed. In that case, I have another hotkey that is a bit more forceful.&#xD;&#xA;&#xD;&#xA;    ^!g::&#xD;&#xA;    WinGetTitle, currentWindow, A&#xD;&#xA;    IfWinExist %currentWindow%&#xD;&#xA;    {&#xD;&#xA;       WinSet, Style, -0xC00000&#xD;&#xA;       WinSet, Style, -0x800000&#xD;&#xA;       WinSet, Style, -0x400000&#xD;&#xA;       WinMove, , , 0, 0, 1920, 1080&#xD;&#xA;    }	&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;Simply append this to the previous script to enable the hotkey &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;g&lt;/kbd&gt;." />
  <row Id="42096" PostHistoryTypeId="25" PostId="17258" RevisionGUID="4c20110a-ffe7-4e01-9007-7e30963020f1" CreationDate="2011-02-26T08:23:15.267" Comment="http://twitter.com/#!/StackGaming/status/41412967043956736" />
  <row Id="42097" PostHistoryTypeId="2" PostId="17308" RevisionGUID="3ec8355b-2ff7-442d-8caa-108d88f7a466" CreationDate="2011-02-26T08:27:56.200" UserId="4957" Text="&quot;Last Train from Explosion Town&quot;&#xD;&#xA;&#xD;&#xA;I'm up to the point where the flying enemies start coming at you, and I just get cut down every time. I can't find somewhere to cover during this sequence and I've tried it half a dozen times at least. Is there a good strategy I should be aware of?&#xD;&#xA;&#xD;&#xA;I'm playing on Xbox360 - don't know if that really makes a difference." />
  <row Id="42098" PostHistoryTypeId="1" PostId="17308" RevisionGUID="3ec8355b-2ff7-442d-8caa-108d88f7a466" CreationDate="2011-02-26T08:27:56.200" UserId="4957" Text="In Act 1 Chapter 2 of Bulletstorm, on the train, where can I find cover?" />
  <row Id="42099" PostHistoryTypeId="3" PostId="17308" RevisionGUID="3ec8355b-2ff7-442d-8caa-108d88f7a466" CreationDate="2011-02-26T08:27:56.200" UserId="4957" Text="&lt;bulletstorm&gt;" />
  <row Id="42101" PostHistoryTypeId="25" PostId="17280" RevisionGUID="b62806ab-ba13-42eb-890f-e19efba7e530" CreationDate="2011-02-26T11:23:15.810" Comment="http://twitter.com/#!/StackGaming/status/41458267150495744" />
  <row Id="42102" PostHistoryTypeId="5" PostId="6055" RevisionGUID="b3c55bcf-887b-48ce-9a82-9ec5e8aabe52" CreationDate="2011-02-26T12:31:11.777" UserId="3936" Comment="Ellipsis removal and u -&gt; you replacement, capitalization. " Text="With a 6 pool build order you should hit 20 Zerglings at 4:05. Put your first 6 on minerals, morph pool asap. Leave the remaining 5. Morph overlord at 100 minerals. Spam Zerglings as your larva comes up.&#xD;&#xA;&#xD;&#xA;This works perfectly - tested and completed.&#xD;&#xA;&#xD;&#xA;You start with 6, wait for 200 minerals, grab a spawning pool, save up for Overlord. Grab a overlord (total 2 now for 18 food), you have 5 drones remaining.&#xD;&#xA;&#xD;&#xA;Keep spawning Zerglings, right after Overlord. You will make it in time just nicely.&#xD;&#xA;" />
  <row Id="42103" PostHistoryTypeId="24" PostId="6055" RevisionGUID="b3c55bcf-887b-48ce-9a82-9ec5e8aabe52" CreationDate="2011-02-26T12:31:11.777" Comment="Proposed by 3936 approved by 23 edit id of 163" />
  <row Id="42104" PostHistoryTypeId="2" PostId="17309" RevisionGUID="29efe48e-70e5-4455-906d-ce5c86df80ee" CreationDate="2011-02-26T12:43:40.577" UserId="-1" Text="" />
  <row Id="42105" PostHistoryTypeId="2" PostId="17310" RevisionGUID="5c13cb3b-cae9-40d3-a17f-a5dc74e9d379" CreationDate="2011-02-26T12:43:40.577" UserId="-1" Text="" />
  <row Id="42106" PostHistoryTypeId="5" PostId="17301" RevisionGUID="3a6e29aa-8961-4df2-baa5-8c0fbdb3d291" CreationDate="2011-02-26T12:45:04.783" UserId="3510" Comment="added 59 characters in body" Text="Yes. Trophies can be unlocked by a group or in solo.&#xD;&#xA;&#xD;&#xA;It's normally best to buy all weapons by a group to unlock this trophy, to achieve this trophy effectively, follow this method:&#xD;&#xA;&#xD;&#xA; - Be fair when opening doors, each player should take turns to spend their points when opening doors.&#xD;&#xA; - Be prepared to gain many points before going out to buy all weapons.&#xD;&#xA; - When ready to buy all of the weapons, use a grenade on a group of zombies (when near to end of a round) and make them legless which will leave you precious time to save running around to buy all weapons (including you and your friends/team mates to spend points towards the doors).&#xD;&#xA;&#xD;&#xA;You may need about at least `10,000` roughly to spend on doors, and at least `12,000` to `15,000` (from what I remember ages ago). Which comes a total of between `22,000` to `25,000` points.&#xD;&#xA;&#xD;&#xA;The Collector trophy does not require upgraded weapons or weapons from the mystery box.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;This may be quite hard to achieve unless you have a good motivation of escaping and surviving from a large swarm of zombies and also taking them down, be sure to make good use of your grenades for high points when used against a swarm of zombies!&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Optional:** If you may want to test your luck, you can use the mystery box for a good, powerful weapon like the Alien/Ray gun could wipe out a lot of zombies in a few shots (better when upgraded) which will make you *kick ass*!&#xD;&#xA;&#xD;&#xA;**Tip:** Don't camp. :)" />
  <row Id="42107" PostHistoryTypeId="2" PostId="17311" RevisionGUID="3390cbb9-b39e-443f-9745-94162d8fff56" CreationDate="2011-02-26T12:48:33.040" UserId="279" Text="In the odd occasion I find myself having to get involved in a fight I always end up getting my ass handed too me. I find switching from the normal motion and action controls to responding to fast quick time prompts very tricky. Can anyone offer any tips on how to react better? Any sort of pattern to the type of motions your asked to do?&#xD;&#xA;&#xD;&#xA;Is it just me or are the controls tricky to get used to?" />
  <row Id="42108" PostHistoryTypeId="1" PostId="17311" RevisionGUID="3390cbb9-b39e-443f-9745-94162d8fff56" CreationDate="2011-02-26T12:48:33.040" UserId="279" Text="In Heavy Rain does anyone have any tips for the combat-like sections in the game" />
  <row Id="42109" PostHistoryTypeId="3" PostId="17311" RevisionGUID="3390cbb9-b39e-443f-9745-94162d8fff56" CreationDate="2011-02-26T12:48:33.040" UserId="279" Text="&lt;controls&gt;&lt;heavy-rain&gt;&lt;combat&gt;" />
  <row Id="42110" PostHistoryTypeId="5" PostId="17311" RevisionGUID="25092930-cb68-434f-ba7f-939c1b32580b" CreationDate="2011-02-26T12:58:12.417" UserId="23" Comment="deleted 72 characters in body" Text="In the odd occasion I find myself having to get involved in a fight I always end up getting my ass handed too me. I find switching from the normal motion and action controls to responding to fast quick time prompts very tricky.&#xD;&#xA;&#xD;&#xA;How can I react better? Is there any sort of pattern to the type of motions you're asked to do?" />
  <row Id="42111" PostHistoryTypeId="8" PostId="17306" RevisionGUID="5043ddeb-e6a7-42a8-828c-c5a9a73f5c7b" CreationDate="2011-02-26T13:03:13.783" UserId="7413" Comment="Rollback to [98c6209e-a16a-4f12-a94d-7abbd55e2e79]" Text="I have seen several games that have a video display mode that is windowed with no borders, at the same resolution as the desktop. It's sometimes called &quot;Borderless Windowed&quot; mode, or &quot;Maximized Fullscreen&quot; mode. It seems to balance the tradeoff between running in fullscreen, and running a game in windowed mode.&#xD;&#xA;&#xD;&#xA;**Fullscreen vs Windowed**  &#xD;&#xA;A game in fullscreen mode fills your screen and is more immersive. Supposedly fullscreen mode provides better performance, but I don't anything about that (nor have I recently observed better performance in fullscreen mode).  The most common caveat is that your computer chokes momentarily if you alt-tab to go do something else. Playing in windowed mode allows you to switch to other tasks with no delay, or even multitask. Windowed mode also seems to be better for users using dual displays.&#xD;&#xA;&#xD;&#xA;In Maximized Fullscreen mode, the game is in windowed mode, but the borders and title bar are removed and the resolution matches your desktop's. In effect, it looks like you're playing in fullscreen mode, but you can still switch to other applications with no delay. Sounds like the best of both worlds to me! &#xD;&#xA;&#xD;&#xA;**ATTENTION MODS** please make this an inline image ! [Left 4 Dead 2 in Windowed (No Border) mode](http://brian.baligad.name/2011/maxfull-example.jpg)&#xD;&#xA;&#xD;&#xA;Multitasking is great if I happen to be respawning, waiting for a loading screen, or if I need to look up information about the game (like looking up quest info for MMOs).  Clicking on the game pushes the other (naughty, immersion breaking) windows and the taskbar into the background, seamlessly filling the full screen.&#xD;&#xA;&#xD;&#xA;Unfortunately most games don't seem to include this feature yet. For the games that don't, is there a way I can force this mode?" />
  <row Id="42112" PostHistoryTypeId="5" PostId="17306" RevisionGUID="2282d126-9b76-4f58-8f94-d51e107f6c93" CreationDate="2011-02-26T13:03:38.557" UserId="7413" Comment="deleted 53 characters in body" Text="I have seen several games that have a video display mode that is windowed with no borders, at the same resolution as the desktop. It's sometimes called &quot;Borderless Windowed&quot; mode, or &quot;Maximized Fullscreen&quot; mode. It seems to balance the tradeoff between running in fullscreen, and running a game in windowed mode.&#xD;&#xA;&#xD;&#xA;**Fullscreen vs Windowed**  &#xD;&#xA;A game in fullscreen mode fills your screen and is more immersive. Supposedly fullscreen mode provides better performance, but I don't anything about that (nor have I recently observed better performance in fullscreen mode).  The most common caveat is that your computer chokes momentarily if you alt-tab to go do something else. Playing in windowed mode allows you to switch to other tasks with no delay, or even multitask. Windowed mode also seems to be better for users using dual displays.&#xD;&#xA;&#xD;&#xA;In Maximized Fullscreen mode, the game is in windowed mode, but the borders and title bar are removed and the resolution matches your desktop's. In effect, it looks like you're playing in fullscreen mode, but you can still switch to other applications with no delay. Sounds like the best of both worlds to me! &#xD;&#xA;&#xD;&#xA;![Left 4 Dead 2 in Windowed (No Border) mode](http://brian.baligad.name/2011/maxfull-example.jpg)&#xD;&#xA;&#xD;&#xA;Multitasking is great if I happen to be respawning, waiting for a loading screen, or if I need to look up information about the game (like looking up quest info for MMOs).  Clicking on the game pushes the other (naughty, immersion breaking) windows and the taskbar into the background, seamlessly filling the full screen.&#xD;&#xA;&#xD;&#xA;Unfortunately most games don't seem to include this feature yet. For the games that don't, is there a way I can force this mode?" />
  <row Id="42113" PostHistoryTypeId="5" PostId="17307" RevisionGUID="4a5b7bd9-dfd9-4182-9aa6-271753ea1a00" CreationDate="2011-02-26T13:05:45.963" UserId="7413" Comment="deleted 49 characters in body" Text="I have a simple [AutoHotkey](http://www.autohotkey.com/) script that will force this mode for me. The script removes the window border and title bar of any window, and moves the window so that it fills the screen:&#xD;&#xA;&#xD;&#xA;    ^!f::&#xD;&#xA;    WinGetTitle, currentWindow, A&#xD;&#xA;    IfWinExist %currentWindow%&#xD;&#xA;    {&#xD;&#xA;        WinSet, Style, ^0xC00000&#xD;&#xA;        WinMove, , , 0, 0, 1920, 1080&#xD;&#xA;    }&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;The hotkey this creates is &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;f&lt;/kbd&gt;. It applies changes to whatever window has focus. If you wanted to use this script, all you'd need to do is:&#xD;&#xA;&#xD;&#xA; 1. Install AutoHotkey&#xD;&#xA; 2. Copy the script to a text file and name it something like `MaxFull.ahk`&#xD;&#xA; 3. Right click on your new script and use `Run as Administrator`.  &#xD;&#xA; ![SUDO Autohotkey script](http://brian.baligad.name/2011/eq-tothemax.png)&#xD;&#xA;&#xD;&#xA;Note that you'll need to have your game in windowed mode, set to your desktop's resolution. Also change &quot;1920, 1080&quot; to whatever your resolution is. Press the hotkey and bam! Maximized Fullscreen goodness. It even toggles back and forth if you press the hotkey again.&#xD;&#xA;&#xD;&#xA;While the hotkey works on many games that I've played, some games are stubborn and don't want the window border removed. In that case, I have another hotkey that is a bit more forceful.&#xD;&#xA;&#xD;&#xA;    ^!g::&#xD;&#xA;    WinGetTitle, currentWindow, A&#xD;&#xA;    IfWinExist %currentWindow%&#xD;&#xA;    {&#xD;&#xA;       WinSet, Style, -0xC00000&#xD;&#xA;       WinSet, Style, -0x800000&#xD;&#xA;       WinSet, Style, -0x400000&#xD;&#xA;       WinMove, , , 0, 0, 1920, 1080&#xD;&#xA;    }	&#xD;&#xA;    return&#xD;&#xA;&#xD;&#xA;Simply append this to the previous script to enable the hotkey &lt;kbd&gt;Control&lt;/kbd&gt;+&lt;kbd&gt;Alt&lt;/kbd&gt;+&lt;kbd&gt;g&lt;/kbd&gt;." />
  <row Id="42114" PostHistoryTypeId="2" PostId="17312" RevisionGUID="200f3f4b-e6d1-4fff-a006-dd63776a55d2" CreationDate="2011-02-26T13:32:01.380" UserId="6766" Text="I hope I find some help here... I'm playing Fallout New Vegas on a descent machine, the game normally runs with 70-90 FPS on highest settings when not using vsync. But I hate playing without vsync because the video tearing is unbearable. So I enabled it, the FPS is stable at 60 FPS but the game stutters. This is especially noticeable when moving sideways. The only solution I found so far is setting the following option in the fallout.ini:&#xD;&#xA;&#xD;&#xA;    iFPSClamp=60&#xD;&#xA;&#xD;&#xA;With this setting the game is absolutely smooth as long as the FPS does not drop below 60. But as soon as it drops to a FPS like 50 the game is running in slow motion which is also not acceptable. Another problem is, that this also happens on the lowest video settings. So some regions in the game are producing significiant FPS drops which seem to be unrelated to the video settings.&#xD;&#xA;&#xD;&#xA;So these are my current options:&#xD;&#xA;&#xD;&#xA;* Enable vsync and iFPSClamp: No screen-tearing and smooth game play but slow-motion in some areas.&#xD;&#xA;* Enable vsync without iFPSClamp: No screen-tearing but game stutters even when FPS is high.&#xD;&#xA;* Disable vsync and enable iFPSClamp: Screen-Tearing and game play is too fast (When FPS is the double of the iFPSClamp value then game play is twice as fast).&#xD;&#xA;* Disable vsync and disable iFPSClamp: Screen-Tearing.&#xD;&#xA;&#xD;&#xA;So with these two settings no option is accetable. Are there more known configuration settings I could try out to get a smooth and fast game play?&#xD;&#xA;" />
  <row Id="42115" PostHistoryTypeId="1" PostId="17312" RevisionGUID="200f3f4b-e6d1-4fff-a006-dd63776a55d2" CreationDate="2011-02-26T13:32:01.380" UserId="6766" Text="Fallout NV stutters but FPS is high" />
  <row Id="42116" PostHistoryTypeId="3" PostId="17312" RevisionGUID="200f3f4b-e6d1-4fff-a006-dd63776a55d2" CreationDate="2011-02-26T13:32:01.380" UserId="6766" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="42117" PostHistoryTypeId="2" PostId="17313" RevisionGUID="496a14df-2361-4179-b866-f3ed87148559" CreationDate="2011-02-26T13:42:58.107" UserId="7419" Text="There are two expansion packs for Civilization IV, Warlords and Beyond the Sword. Are these two separate expansion packs with unique features not found in either, or is the second (Beyond the Sword) a further expansion of the first (Warlords)? Put differently, if you're new to the game, is there any reason you'd still want to play Warlords (or plain Civilization IV for that matter) instead of going directly for Beyond the Sword?" />
  <row Id="42118" PostHistoryTypeId="1" PostId="17313" RevisionGUID="496a14df-2361-4179-b866-f3ed87148559" CreationDate="2011-02-26T13:42:58.107" UserId="7419" Text="Are Warlords and Beyond the Sword two separate expansions for Civilization IV or does the second build on the first?" />
  <row Id="42119" PostHistoryTypeId="3" PostId="17313" RevisionGUID="496a14df-2361-4179-b866-f3ed87148559" CreationDate="2011-02-26T13:42:58.107" UserId="7419" Text="&lt;civilization-4&gt;&lt;civilization-4-bts&gt;" />
  <row Id="42120" PostHistoryTypeId="5" PostId="17116" RevisionGUID="ed5c0edd-2287-421d-9a63-600cae16defa" CreationDate="2011-02-26T14:15:44.080" UserId="102" Comment="4 is not 7" Text="I'm going to tell you a story, and I hope it illustrates why people worker rush.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Back in 2003 MBC did a champions play off, and in the finals SlayerS_Boxer faced off against [NC]Yellow (probably the best player to never win an MSL).  Boxer spawned in the 11 o'clock position and Yellow in the 7 o'clock position.  Boxer scouts south and Yellow scouts east (missing the scouting SCV).  Boxer goes for a 2 Rax opening and Yellow a FE... except Boxer scouts the Hatchery as it goes down and, in what would be one of the most memorable moments of pro Starcraft, he pulls his SCVs to back his only two marines... [and RUSHES][1]!&#xD;&#xA;&#xD;&#xA;Even in retrospect it is an amazing game to watch (even more amazing than FruitDealer's 6 pool in the finals of GSL1 2010), but it illustrates the power of the move; Worker rushes (and all other early rushes) are designed to punish your opponent for over extending himself to try and gain a lead.  Many players (even pro players) will cut corners in their builds to gain a Macro advantage (TLAF'Ret is a huge fan of this).  In these cases the early rush serves to keep these players honest.&#xD;&#xA;&#xD;&#xA;This same concept extends to 2v2 matches, except instead of a Macro advantage being conveyed by Fast Expansions, its conveyed by not joining armies.  If you can stop your opponents from joining their armies together you have the advantage of fighting two 2v1s (which is easier than one 2v2).  A very early double worker rush provides for the ability to do this as many 2v2 teams do not help eachother out in this situation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Jen46qkZVNI" />
  <row Id="42121" PostHistoryTypeId="25" PostId="17312" RevisionGUID="cee245a2-ea68-4b9c-977d-c3b45c682e84" CreationDate="2011-02-26T14:23:16.990" Comment="http://twitter.com/#!/StackGaming/status/41503570628968448" />
  <row Id="42122" PostHistoryTypeId="2" PostId="17314" RevisionGUID="fb69dcb7-5f0c-4167-bd0f-35fa292df49c" CreationDate="2011-02-26T14:44:08.270" UserId="7420" Text="yes go on the outside lane and go when the traffic light is red so you do not hit any traffic i have not completeted this level yet but this semmed to work for me " />
  <row Id="42123" PostHistoryTypeId="4" PostId="17311" RevisionGUID="e2cca9e0-d5f9-4ae2-ae47-83066231a83e" CreationDate="2011-02-26T14:46:43.123" UserId="23" Comment="Asking for &quot;any tips&quot; isn't good." Text="Trouble with the combat sections in Heavy Rain" />
  <row Id="42125" PostHistoryTypeId="5" PostId="17314" RevisionGUID="ed50ffe6-70a2-44b3-bdd0-6af280bbd4e7" CreationDate="2011-02-26T15:16:33.010" UserId="3936" Comment="Grammar. Really, that's it. Why does this have to be 10 chars anyway? See now I have to type out so much rubbish. Hrump... " Text="Go on the outside lane and go when the traffic light is red so you do not hit any traffic. I have not completed this level yet but this seemed to have worked for me." />
  <row Id="42126" PostHistoryTypeId="24" PostId="17314" RevisionGUID="ed50ffe6-70a2-44b3-bdd0-6af280bbd4e7" CreationDate="2011-02-26T15:16:33.010" Comment="Proposed by 3936 approved by 122 edit id of 165" />
  <row Id="42128" PostHistoryTypeId="2" PostId="17316" RevisionGUID="10d8cb8d-0ce3-48f5-a2bc-3403400c8ce6" CreationDate="2011-02-26T16:12:02.423" UserId="160" Text="*Beyond the Sword* includes all new gameplay elements added in *Warlords*, including Great Generals, vassal states, A.I. improvements, new Civilizations, etc. The only thing that *Beyond the Sword* is missing are the 8 game scenarios that came with *Warlords*. &#xD;&#xA;&#xD;&#xA;So basically, unless you really want to play the specific scenarios that came with *Warlords*, you're safe going straight to *Beyond the Sword*. " />
  <row Id="42132" PostHistoryTypeId="6" PostId="17313" RevisionGUID="5b3b6774-c066-4b3c-a059-d454d5f343fc" CreationDate="2011-02-26T16:13:58.460" UserId="160" Comment="edited tags" Text="&lt;civilization-4&gt;&lt;civilization-4-bts&gt;&lt;civilization-4-warlords&gt;" />
  <row Id="42137" PostHistoryTypeId="5" PostId="15836" RevisionGUID="5a6ae45a-bce6-4a60-b7e7-4474c6c09064" CreationDate="2011-02-26T17:10:08.967" UserId="468" Comment="added 217 characters in body" Text="Okay, it appears I was over-thinking this and by trying to be too clever I was making it harder on myself. I'm making some progress on icing people now.&#xD;&#xA;&#xD;&#xA;Here are my tips:  &#xD;&#xA;1) Don't fight people with the X next to their name. I think it means they are dead and it doesn't seem to want to let you ice dead people.&#xD;&#xA;&#xD;&#xA;2) Don't repeatedly fight the same person. It is pointless. For some reason I don't understand you never seem to be able to ice them.&#xD;&#xA;&#xD;&#xA;3) DO randomly attack people (excluding the ones in #1 above) until you a) beat them and b) get the power attack button. Then power attack them until they are iced or you accidentally kill them. If you accidentally kill them instead of icing them move on to the next person.&#xD;&#xA;&#xD;&#xA;4) Fighting people that are closer to your own strength/level seems to show the power-attack option more often. So don't bother trying to pick out weaklings. However, also don't pick fights with people 500 levels higher either.&#xD;&#xA;&#xD;&#xA;It is still slow going, but I iced 3 people so far today and I hadn't been able to ice a single person in 4 days of playing prior to that. I am still a little fuzzy on the game mechanics, but this strategy seems to be working so I am going with it.&#xD;&#xA;&#xD;&#xA;**Update:**   &#xD;&#xA;5) You don't have to win the fight to ice the other fighter. If you are fighting just for the ice count. Go ahead and power attack even if you lose as long as you are doing good damage on your attacks." />
  <row Id="42139" PostHistoryTypeId="25" PostId="17313" RevisionGUID="aead4d61-7c68-4f86-bce4-2f344ec4789e" CreationDate="2011-02-26T17:23:17.670" Comment="http://twitter.com/#!/StackGaming/status/41548870458687488" />
  <row Id="42141" PostHistoryTypeId="2" PostId="17319" RevisionGUID="1a541aa5-2c79-4f3b-bbf1-d8d34221bc24" CreationDate="2011-02-26T17:52:58.087" UserId="6774" Text="Recently I saw some statistics about how many people are in each league (bronze / silver / gold / platinum / diamond / master). That is 6 leagues, and Bronze was something like 40% of the entire ladder.&#xD;&#xA;&#xD;&#xA;To me that seems pretty rough. Top bronze players are not stellar, but they are good enough to win methodically, balance economy, micro units, and make calculated decisions in the heat of battle. They are using hotkeys and know the whole tech tree.&#xD;&#xA;&#xD;&#xA;Why place these players in the same league as a *complete* casual newcomer who makes 10 workers, 1 of each unit producing structure, and attacks with a single marine?&#xD;&#xA;&#xD;&#xA;I can understand that inactive / abandoned accounts will probably be more common in bronze, so bronze should be inflated for that, but I am mostly referring to the diversity of skill you see in bronze league.&#xD;&#xA;&#xD;&#xA;The diversity of skill in all the other leagues is extremely small in comparison." />
  <row Id="42142" PostHistoryTypeId="1" PostId="17319" RevisionGUID="1a541aa5-2c79-4f3b-bbf1-d8d34221bc24" CreationDate="2011-02-26T17:52:58.087" UserId="6774" Text="Why is bronze league so broad?" />
  <row Id="42143" PostHistoryTypeId="3" PostId="17319" RevisionGUID="1a541aa5-2c79-4f3b-bbf1-d8d34221bc24" CreationDate="2011-02-26T17:52:58.087" UserId="6774" Text="&lt;starcraft-2&gt;&lt;ladder&gt;" />
  <row Id="42144" PostHistoryTypeId="2" PostId="17320" RevisionGUID="b1dff01d-dcf7-44a8-afd0-51bd96764f01" CreationDate="2011-02-26T18:03:59.727" UserId="4705" Text="There are a few ways to easily deal with the librarians.&#xD;&#xA;&#xD;&#xA;**The Pacifist**&#xD;&#xA;&#xD;&#xA;Remember what Miller tells you about the Librarians:&#xD;&#xA;&#xD;&#xA; - They will only attack when provoked.&#xD;&#xA; - You must maintain eye-contact with them at all times. In other words, keep your cross-hair aimed at his eyes.&#xD;&#xA; - Do not move towards them. That will be an act of aggression and they will attack you.&#xD;&#xA; - If they do start coming towards you (not in an aggressive manner), slowly walk backwards.&#xD;&#xA; - When they walk right up to your face and scream and bang their fists, they are just showing their dominance. Keep eye contact, remain calm and continue to slowly walk backwards, never towards them.&#xD;&#xA; - Do not turn your back to them; they will see that as a cowardly act and attack you.&#xD;&#xA;&#xD;&#xA;Once the Librarian is done showing off, you can simply walk through their territory. [This Youtube vid shows the pacifist method][1] &#xD;&#xA;&#xD;&#xA;**The Aggressor**&#xD;&#xA;&#xD;&#xA;Use the Librarian's animal instincts against them:&#xD;&#xA;&#xD;&#xA; 1. Have your shotgun loaded and ready. &#xD;&#xA; 1. Allow the Librarian to get right up into your face by using the Pacifist method.&#xD;&#xA; 1. When you see the white their eyes, fire a couple of quick rounds off with the shotgun. Should take just a couple to the head, especially when they are so close you can feel their breath on your face.&#xD;&#xA;&#xD;&#xA;Alternate Method: If you are paying attention in the Library, you'll notice a number of arrows in the walls. The arrows are a hint...&#xD;&#xA;&#xD;&#xA; 1. Bring a Helsing into the Library.&#xD;&#xA; 1. Pump the Helsing up to maximum pressure.&#xD;&#xA; 1. Fire off a few rounds into the Librarian.&#xD;&#xA; 1. Librarian dies. You pick up the arrows and use them on the next beast.&#xD;&#xA;&#xD;&#xA;Remember, Librarians are our friends. They're just pissed off that someone screwed up their Dewey Decimal cards.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Qrs0LOYDvJU" />
  <row Id="42145" PostHistoryTypeId="5" PostId="12031" RevisionGUID="8528fa63-187f-41ce-98a1-b5ab006fc483" CreationDate="2011-02-26T18:17:41.720" UserId="4705" Comment="Re-tagged for metro-2033. Updated title." Text="The Librarian (big gorilla looking thing) in the library is kicking my butt every time I try to fight it, I tried backing away from it like miller says but eventually it starts attacking me and then I die.&#xD;&#xA;&#xD;&#xA;I've emptied all 40 rounds of my kalash into it and it doesn't even get fazed." />
  <row Id="42146" PostHistoryTypeId="4" PostId="12031" RevisionGUID="8528fa63-187f-41ce-98a1-b5ab006fc483" CreationDate="2011-02-26T18:17:41.720" UserId="4705" Comment="Re-tagged for metro-2033. Updated title." Text="What is the best way of dealing with the Librarians in metro 2033?" />
  <row Id="42147" PostHistoryTypeId="6" PostId="12031" RevisionGUID="8528fa63-187f-41ce-98a1-b5ab006fc483" CreationDate="2011-02-26T18:17:41.720" UserId="4705" Comment="Re-tagged for metro-2033. Updated title." Text="metro-2033" />
  <row Id="42148" PostHistoryTypeId="24" PostId="12031" RevisionGUID="8528fa63-187f-41ce-98a1-b5ab006fc483" CreationDate="2011-02-26T18:17:41.720" Comment="Proposed by 4705 approved by 3129 edit id of 167" />
  <row Id="42149" PostHistoryTypeId="2" PostId="17321" RevisionGUID="4b204d51-2d42-4a33-93ed-c0f5c13cb2ed" CreationDate="2011-02-26T18:23:35.707" UserId="2259" Text="While it's true that the top bronze leaguers can play a well balanced game, many of the games can be won with a reasonably well executed all-in unless the opponent just happened to perform the proper counter-strategy.  If someone can win the same amount playing in the same pool, but one is doing early rushes with marines and SCVs and the other playing &quot;normally&quot;, who is &quot;better&quot;?&#xD;&#xA;&#xD;&#xA;I view silver as a league where those cheese builds can be handily shut down better than 50% of the time--or where the skill in the game grows to include what the other player is doing." />
  <row Id="42151" PostHistoryTypeId="2" PostId="17323" RevisionGUID="bff427c6-baef-4971-9c5e-71fafe92a3dc" CreationDate="2011-02-26T19:06:05.357" UserId="165" Text="The distribution of players is : 20% in bronze league, 20% in silver league, 20% in gold league, 20% in platinium league, 18% in diamond and the top 2% in the recently created master league.&#xD;&#xA;&#xD;&#xA;The main difference between low league (&lt;= gold) players and higher league players is the macro part of the game. The better your macro, the higher your league (on a long term perspective). The differences between platinium / diamond and master league player are more detail-oriented (micro, global strategy, information handling, reaction to opponent strategy, ...)." />
  <row Id="42152" PostHistoryTypeId="4" PostId="12031" RevisionGUID="bd1db24c-6717-41b8-bb8d-a2acd1190c17" CreationDate="2011-02-26T19:26:03.457" UserId="3114" Comment="edited tags; edited title" Text="What is the best way of dealing with the Librarians in Metro 2033?" />
  <row Id="42153" PostHistoryTypeId="6" PostId="12031" RevisionGUID="bd1db24c-6717-41b8-bb8d-a2acd1190c17" CreationDate="2011-02-26T19:26:03.457" UserId="3114" Comment="edited tags; edited title" Text="&lt;metro-2033&gt;" />
  <row Id="42154" PostHistoryTypeId="5" PostId="17270" RevisionGUID="a75c681b-6475-4dd9-b8f6-1e054cdf4597" CreationDate="2011-02-26T19:48:53.883" UserId="4525" Comment="added 3 characters in body" Text="&lt;h2&gt;Pushing wins games&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Pushing is what wins games, not killing. Killing just makes the job of pushing easier. It is perfectly possible to push with the entire enemy not dying once.&#xD;&#xA;&#xD;&#xA;I pick Sivir a fair amount and get called a noob, people queue jump. Ok she offers a lot less than a lot of champions in team fights, but she had great escape mechanisms and unrivalled pushing.&#xD;&#xA;&#xD;&#xA;Always make sure your team has some sort of pusher. A good technique is to backdoor. Just tell your team to be defensive during a team fight, so it is 4v5 (and a tower on your side) whilst you teleport up to an enemy tower, and later in the game, its probably going to fall VERY quickly. Make sure you don't overpush and flee if you see the enemy coming back to gank you.&#xD;&#xA;&#xD;&#xA;Pushing also gives you map control, towers are a defensive checkpoint and champions won't want to push too far in fear of getting ganked." />
  <row Id="42155" PostHistoryTypeId="2" PostId="17324" RevisionGUID="35909e7d-0b36-4065-a8d5-ad22e3b19b74" CreationDate="2011-02-26T19:56:34.117" UserId="5624" Text="How to pause in Dragon Age 2 Demo during combat? it say it can be done somehow." />
  <row Id="42156" PostHistoryTypeId="1" PostId="17324" RevisionGUID="35909e7d-0b36-4065-a8d5-ad22e3b19b74" CreationDate="2011-02-26T19:56:34.117" UserId="5624" Text="How to pause in Dragon Age 2 Demo during combat?" />
  <row Id="42157" PostHistoryTypeId="3" PostId="17324" RevisionGUID="35909e7d-0b36-4065-a8d5-ad22e3b19b74" CreationDate="2011-02-26T19:56:34.117" UserId="5624" Text="&lt;ps3&gt;&lt;dragon-age-2&gt;" />
  <row Id="42158" PostHistoryTypeId="2" PostId="17325" RevisionGUID="fcf6508f-0320-4b9f-8e64-ef5a210d88b1" CreationDate="2011-02-26T20:01:48.447" UserId="730" Text="Now that Riot has implemented a queue system at login, I spend even 30 minutes in the intro screen. I would like to mute the music there, so that I can play other games, see videos, etc. while waiting. Is it possible in some way?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/NErIQ.jpg" />
  <row Id="42159" PostHistoryTypeId="1" PostId="17325" RevisionGUID="fcf6508f-0320-4b9f-8e64-ef5a210d88b1" CreationDate="2011-02-26T20:01:48.447" UserId="730" Text="How can I disable login screen music?" />
  <row Id="42160" PostHistoryTypeId="3" PostId="17325" RevisionGUID="fcf6508f-0320-4b9f-8e64-ef5a210d88b1" CreationDate="2011-02-26T20:01:48.447" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="42161" PostHistoryTypeId="2" PostId="17326" RevisionGUID="c98bd94e-1d96-4c89-9a30-10f430bb0cc1" CreationDate="2011-02-26T20:15:13.713" UserId="3389" Text="If you're thinking of the PC pause, where you could press &lt;kbd&gt;space&lt;/kbd&gt; to pause without a menu, there is no PS3 equivalent.&#xD;&#xA;&#xD;&#xA;Instead, you can pause the game by pressing the &lt;kbd&gt;L2&lt;/kbd&gt; button to bring up the radial menu. From there, you can cycle through your characters by pressing &lt;kbd&gt;L1&lt;/kbd&gt; or &lt;kbd&gt;R1&lt;/kbd&gt; and issuing orders via the radial menu." />
  <row Id="42162" PostHistoryTypeId="2" PostId="17327" RevisionGUID="7f40a4c3-7c0e-4921-be3a-4dcf78bec382" CreationDate="2011-02-26T20:18:13.363" UserId="7425" Text="As of the 1.3_01 update,slimes have a higher spawn rate,and spawn in ANY light conditions,and on ANY mode.(But is you put it on peaceful,only small slimes will spawn)" />
  <row Id="42163" PostHistoryTypeId="25" PostId="17325" RevisionGUID="74a7f355-51b3-4472-8753-18e75121df95" CreationDate="2011-02-26T20:23:17.197" Comment="http://twitter.com/#!/StackGaming/status/41594169025634304" />
  <row Id="42164" PostHistoryTypeId="5" PostId="17327" RevisionGUID="26c0444f-ca52-4501-afb7-2f0c7ef6bcb2" CreationDate="2011-02-26T20:25:23.803" UserId="122" Comment="Grammar." Text="As of the 1.3_01 update, slimes have a higher spawn rate, spawn in ANY light conditions, and on ANY mode. If you put it on peaceful, though, only small slimes will spawn." />
  <row Id="42165" PostHistoryTypeId="2" PostId="17328" RevisionGUID="72a79901-e6eb-4a2b-a4bc-bd082d4a2ace" CreationDate="2011-02-26T20:58:19.740" UserId="2986" Text="I see that in King's Retreat there is a Rare Planarite Goods vendor. I can afford the purple pants, it would use up my only purple 'planarite' (forgot what it was called, received from an invasion). Would it be better to just save it for the next zone? &#xD;&#xA;&#xD;&#xA;Currently level 17." />
  <row Id="42166" PostHistoryTypeId="1" PostId="17328" RevisionGUID="72a79901-e6eb-4a2b-a4bc-bd082d4a2ace" CreationDate="2011-02-26T20:58:19.740" UserId="2986" Text="Rare planarite goods, worth the purple?" />
  <row Id="42167" PostHistoryTypeId="3" PostId="17328" RevisionGUID="72a79901-e6eb-4a2b-a4bc-bd082d4a2ace" CreationDate="2011-02-26T20:58:19.740" UserId="2986" Text="&lt;mmorpg&gt;&lt;rift&gt;" />
  <row Id="42168" PostHistoryTypeId="5" PostId="17326" RevisionGUID="300a131b-f52a-4fef-84c7-5b1d76aba545" CreationDate="2011-02-26T20:59:09.747" UserId="3389" Comment="Clarify that the equivalent is the radial menu" Text="If you're thinking of the PC pause, where you could press &lt;kbd&gt;space&lt;/kbd&gt; to pause and assign commands to your main and allies, the console equivalent is the radial menu.&#xD;&#xA;&#xD;&#xA;Pause the game by pressing the &lt;kbd&gt;L2&lt;/kbd&gt; button to bring up the radial menu. From there, you can cycle through your characters by pressing &lt;kbd&gt;L1&lt;/kbd&gt; or &lt;kbd&gt;R1&lt;/kbd&gt; and issue orders. When you close the radial menu, the orders will be executed." />
  <row Id="42169" PostHistoryTypeId="2" PostId="17329" RevisionGUID="cd070b78-aaac-40df-bd43-5bf95bdea097" CreationDate="2011-02-26T21:00:11.220" UserId="2986" Text="All of these events in Rift have a contribution meter.  How exactly is contribution calculated for these?  Furthermore, what might be the best way to maximize contribution per event?&#xD;&#xA;&#xD;&#xA;Some rifts I noticed I don't contribute as much as other rifts but I feel like i'm doing the same thing." />
  <row Id="42170" PostHistoryTypeId="1" PostId="17329" RevisionGUID="cd070b78-aaac-40df-bd43-5bf95bdea097" CreationDate="2011-02-26T21:00:11.220" UserId="2986" Text="Contribution in Rift: Invasions, Rifts, Footholds and other events." />
  <row Id="42171" PostHistoryTypeId="3" PostId="17329" RevisionGUID="cd070b78-aaac-40df-bd43-5bf95bdea097" CreationDate="2011-02-26T21:00:11.220" UserId="2986" Text="&lt;mmorpg&gt;&lt;rift&gt;" />
  <row Id="42172" PostHistoryTypeId="5" PostId="14790" RevisionGUID="b89a570f-b7e8-4056-8656-0bb2bc0fcf20" CreationDate="2011-02-26T21:03:24.300" UserId="18" Comment="added info about 1.3" Text="Slimes spawn within 16 blocks of bedrock, in any light conditions. I think they were removed in the 1.2 Beta, but [it is confirmed][1] that they have returned in 1.2_01.&#xD;&#xA;&#xD;&#xA;Slimes spawned fairly frequently back in Alpha, but I believe Notch reduced the spawn rates by quite a bit since then. The 1.3 update increased the slime's spawn rate yet again.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Slime" />
  <row Id="42174" PostHistoryTypeId="5" PostId="5042" RevisionGUID="c0890743-62f6-4ea5-b26a-6e7983129164" CreationDate="2011-02-26T22:13:30.857" UserId="207" Comment="Removed extraneous message about how the game's fun." Text="Okay, I started playing [Crash Time II][1] and I've already noticed the flags indicating there are still missions to do with that certain car.&#xD;&#xA;&#xD;&#xA;For some missions you get a message over the radio, asking for assistance, and others require you to drive to a certain location (discovered by accident) to be able to start them, but I've not been able to find a way to quickly see where the starting point of those missions are located (besides randomly driving around, and hoping you find the one.)&#xD;&#xA;&#xD;&#xA;Is there a way to quickly know where to go for a certain mission?&#xD;&#xA;&#xD;&#xA;   [1]: http://store.steampowered.com/app/11390/" />
  <row Id="42177" PostHistoryTypeId="2" PostId="17331" RevisionGUID="9e4b32fb-a1d3-4828-bdf8-076ea770a9ff" CreationDate="2011-02-26T23:07:56.700" UserId="7220" Text="Is it possible to throw caged animals into a pit without connecting each cage to a lever? When I try to assign the animals to a pit, they break loose from their cages as soon as a dwarf start dragging." />
  <row Id="42178" PostHistoryTypeId="1" PostId="17331" RevisionGUID="9e4b32fb-a1d3-4828-bdf8-076ea770a9ff" CreationDate="2011-02-26T23:07:56.700" UserId="7220" Text="How to throw a caged, hostile animal into a pit in Dwarf Fortress?" />
  <row Id="42179" PostHistoryTypeId="3" PostId="17331" RevisionGUID="9e4b32fb-a1d3-4828-bdf8-076ea770a9ff" CreationDate="2011-02-26T23:07:56.700" UserId="7220" Text="&lt;dwarf-fortress&gt;" />
  <row Id="42180" PostHistoryTypeId="2" PostId="17332" RevisionGUID="cda929eb-f609-4c8b-9120-bdeb02df33a0" CreationDate="2011-02-26T23:08:29.863" UserId="102" Text="So, Opera's answer is *almost* right, but the difference between it and the correct answer is too long for comments.&#xD;&#xA;&#xD;&#xA; &gt; Master league is believed to be the top 2% of all active players in a region, and is believed to cut away the top 10% of Diamond league. This would put the approximate league populations at 2%/18%/20%/20%/20%/20% for active players. An active player is defined as a player who has played a certain minimum number of games per week. Going inactive does not demote you, you just no longer take up a spot in your league's percentage of the active population. The percentages are also not hard values and there is some slush involved to allow them to even out over time.&#xD;&#xA;&#xD;&#xA;Quote from Starcraft 2 Forum's MVP [ExcaliburZ][1]&#xD;&#xA;&#xD;&#xA;So what does *Active* really mean?&#xD;&#xA;&#xD;&#xA; &gt; It's technically not a hard 2%. It's kind of complicated and our understanding of it isn't 100% thorough yet because we just learned a lot of this on Friday and there are still many questions that remain. I'll try to explain.&#xD;&#xA;&#xD;&#xA; &gt; First, it's 2% of active players. That means that if you are within the top 2% of other players who are considered active, you are eligible to be promoted.&#xD;&#xA;&#xD;&#xA; &gt; This raises the obvious question of &quot;what does the system consider to be active?&quot; Active status hinges upon your bonus pool, since the less active you are, the less bonus pool you are spending. You get 1 point of bonus pool every 112 minutes, or 90 per week, meaning 90 bonus pool is equivalent to one &quot;bonus week.&quot; From what we understand there are several tiers of activity.&#xD;&#xA;&#xD;&#xA; &gt; 1. Active players -- Players who spend 90 or more bonus pool per week and have less than X unspent bonus pool.&#xD;&#xA;2. Semi-active players -- Players who have less than X unspent bonus pool.&#xD;&#xA;3. Inactive players -- Players who have X or more unspent bonus pool.&#xD;&#xA;&#xD;&#xA; &gt; X is something that we're still trying to figure out. It could be a flat value, say 6 bonus weeks' worth, or it could be a percentage of total bonus pool accrued throughout the season. We're also unsure of whether tiers 1 and 2 are the same.&#xD;&#xA;&#xD;&#xA; &gt; Now, back to the league populations. If you are a semi-active or inactive player and you are matched against another semi-active or inactive player, the system does not gain very much information from that because there is a lot of uncertainty surrounding each player's MMR. It gets the most information by matching you against active players. Note that the system doesn't prefer active players in searches, it just so happens that you're more likely to be matched against an active player because they play more often. If you beat the active Master-level players (which compose roughly 2% of the active population) enough that your moving average moves comfortably into the Master region, you can be promoted.&#xD;&#xA;&#xD;&#xA; &gt; Second, it's important to know that promotion and demotion also hinges upon a certain confidence level. If you start in Bronze, for example, in order to get promoted into Silver you would have to raise that moving average a fair amount of the way into Silver to prove that you belong there. Demotion is no different.&#xD;&#xA;&#xD;&#xA; &gt; Therefore, it doesn't inherently mean that by getting promoted that you automatically boot someone else back down to Diamond. For example, if one of the people already in Master league goes inactive, then nobody will get demoted. If, on the other hand, all the active players are still playing games but someone's moving average has fallen into around the mid-Diamond region (thereby proving to the system that that person didn't actually belong in Master league), that person would get demoted.&#xD;&#xA;&#xD;&#xA; &gt; Hope that answers your question, I understand if that's somewhat confusing. Let me know if you have questions on it and I'll try to clarify further. =]&#xD;&#xA;&#xD;&#xA;[ibid][2]&#xD;&#xA;&#xD;&#xA;So what does this mean for your original question?&#xD;&#xA;&#xD;&#xA;While technically all leagues should have equal distribution (except for Diamond and Master), in reality, we'll see a much larger number of users in lower leagues as they have been dubbed *inactive*.  If we look at the [distribution of bonus points][3] across leagues, its not hard to see that players in lower leagues have many more bonus points, and thus are more likely to be dubbed inactive, and not taken into account for the distribution.  &#xD;&#xA;&#xD;&#xA;I guess the ultimate **TL;DR** here is: `Its even for active players, and lower leagues have more inactive players, thus more players`.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/forum/topic/1869217581#1&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=183626&#xD;&#xA;  [3]: http://sc2ranks.com/" />
  <row Id="42181" PostHistoryTypeId="25" PostId="17331" RevisionGUID="5057291f-5d35-4059-ad91-72b9a4aff046" CreationDate="2011-02-26T23:23:18.000" Comment="http://twitter.com/#!/StackGaming/status/41639468201021442" />
  <row Id="42182" PostHistoryTypeId="2" PostId="17333" RevisionGUID="2f2aeac0-a77a-479f-83c7-916589ebf5bd" CreationDate="2011-02-26T23:48:59.267" UserId="4012" Text="I've never played the game but can't you delete/replace the music that is played in the files to stop it from having anything to play or plays a silent track?" />
  <row Id="42183" PostHistoryTypeId="2" PostId="17334" RevisionGUID="f0f8819f-47db-49e0-9ba7-b2191b9fcd04" CreationDate="2011-02-26T23:57:24.180" UserId="7298" Text="In the tray open the volume mixer by clicking on the volume icon and selecting &quot;mixer&quot;. Using this you can mute specific programs/games." />
  <row Id="42184" PostHistoryTypeId="2" PostId="17335" RevisionGUID="e96a6c5a-a61c-4443-8017-e2210dbe7589" CreationDate="2011-02-26T23:58:44.500" UserId="7428" Text="Currently, no one really knows the EXACT quantification of contribution as it relates to events. A few solid facts are known, however:&#xD;&#xA;&#xD;&#xA; - Contribution is gained for each action taken.&#xD;&#xA; - Contribution scales based on the presumed length of an event - the Unstable Stages of a major rift will give less contribution per action than the first stage of a level 7 minor Rift.&#xD;&#xA; - Number of targets matters. A Bard using Motif of Bravery on 25 raid members will give more contribution than channeling Cadence upon one target." />
  <row Id="42185" PostHistoryTypeId="2" PostId="17336" RevisionGUID="5442bea3-d304-4182-8ca7-2f9f0d48dafe" CreationDate="2011-02-27T00:46:26.797" UserId="7429" Text="In my experience, it appears that progress in the Emperor's ranks is in fact based purely on score, but the score requirements provided in the doc Jason links too are not accurate (they are too high - I just got initiated into the fourth circle with just over 400,000 points).&#xD;&#xA;&#xD;&#xA;With regards to bonus objectives, these were not provided by the emperor's advisor (a.k.a the cloaked figure). The &quot;cloaked figure&quot; provided you with the secondary objectives, and the flight officer provided you with the primary objectives. You would get a positive debriefing from the flight officer only if you completed ALL the primary objectives, and a positive debriefing from the &quot;cloaked figure&quot; only if you completed ALL the secondary objectives.&#xD;&#xA;&#xD;&#xA;I think the only thing completing bonus objectives got you was a small red-and-gold medal in each mission where you completed all of them. There was usually no obvious way to determine what the bonus objectives were from the mission briefings. You'd basically have to guess or happen upon them by chance. That being said, after successfully completing a mission you could replay it in the combat simulation chamber, where all bonus objectives would be displayed up front. You could then use this knowledge in your second playthrough of the game to get them all ;)" />
  <row Id="42186" PostHistoryTypeId="5" PostId="17324" RevisionGUID="38a40d87-be48-4dd1-8908-1ec9270916d6" CreationDate="2011-02-27T01:10:50.377" UserId="160" Comment="fixed grammar" Text="How do I pause in the Dragon Age 2 Demo during combat? It says it can be done somehow." />
  <row Id="42187" PostHistoryTypeId="5" PostId="2376" RevisionGUID="d6fd2019-b506-4fd3-a9a2-9c95a7b96048" CreationDate="2011-02-27T01:29:41.810" UserId="5398" Comment="Fixed grammar" Text="Can anyone explain what are the differences (like attacking style, culture development, etc) of the enemies in Civilization IV between the various difficulty levels?" />
  <row Id="42188" PostHistoryTypeId="24" PostId="2376" RevisionGUID="d6fd2019-b506-4fd3-a9a2-9c95a7b96048" CreationDate="2011-02-27T01:29:41.810" Comment="Proposed by 5398 approved by 23 edit id of 168" />
  <row Id="42189" PostHistoryTypeId="2" PostId="17337" RevisionGUID="86f5ceef-1922-4a3a-b4c1-89ab50f95946" CreationDate="2011-02-27T01:58:58.890" UserId="336" Text="The answer is a resounding... &quot;kinda&quot;.&#xD;&#xA;&#xD;&#xA;**What you want is a cage that's as close to the pit as you can get it.** Dwarves have a tendency to freak out over any non-tame animal, but sometimes if they are close enough, they'll transfer the animal before they freak out.&#xD;&#xA;&#xD;&#xA;Case in point: I once had a caged fox that I wanted moved into a built cage. I stationed my military dwarf between the two cages and prepared for the worst. A dwarf came by, unlocked the fox, began to panic, and ran away. My unarmed military dwarf immediately started wrestling with the fox, when all of a sudden, a 2nd civilian dwarf, responding to the original job request, grabbed the fox mid-battle and threw it into the proper cage. My military dwarf continued to stand outside the cage and glare at the fox.&#xD;&#xA;&#xD;&#xA;In short: Dwarves are crazy. Sometimes nearness helps, sometimes it doesn't. (And never, ever, try and sell your bronze colossus cage.)" />
  <row Id="42190" PostHistoryTypeId="5" PostId="17337" RevisionGUID="464119fa-fbbb-4161-8ffe-a2e7bc47d855" CreationDate="2011-02-27T02:14:03.743" UserId="336" Comment="added 81 characters in body" Text="The answer is a resounding... &quot;kinda&quot;.&#xD;&#xA;&#xD;&#xA;**What you want is a cage that's as close to the pit as you can get it.** Dwarves have a tendency to freak out over any non-tame animal, but sometimes if they are close enough, they'll transfer the animal before they freak out.&#xD;&#xA;&#xD;&#xA;Case in point: I once had a caged fox that I wanted moved into a built cage. I stationed my military dwarf between the two cages and prepared for the worst. A dwarf came by, unlocked the fox, began to panic, and ran away. My unarmed military dwarf immediately started wrestling with the fox, when all of a sudden, a 2nd civilian dwarf, responding to the original job request, grabbed the fox mid-battle and threw it into the proper cage. My military dwarf continued to stand outside the cage and glare at the fox.&#xD;&#xA;&#xD;&#xA;In short: Dwarves are crazy. Sometimes nearness helps, sometimes it doesn't. ([And never, ever, try and sell your bronze colossus cage.][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i37.photobucket.com/albums/e83/Darksilverdefiant/081.png" />
  <row Id="42191" PostHistoryTypeId="25" PostId="17319" RevisionGUID="1b474c0c-08f8-4f2e-92e3-22c38defda6b" CreationDate="2011-02-27T02:23:18.497" Comment="http://twitter.com/#!/StackGaming/status/41684770513489920" />
  <row Id="42192" PostHistoryTypeId="2" PostId="17338" RevisionGUID="bf270946-dd85-4759-9965-ce5527d5e97d" CreationDate="2011-02-27T03:27:54.533" UserId="197" Text="I'm a few hours into playing Tales of Vesperia, and I noticed that each of my characters has a few titles to choose from in the Status screen. Does the active title affect gameplay/stats? Does it make cosmetic differences? Or is the only purpose of titles to be fun to collect?&#xD;&#xA;&#xD;&#xA;By titles, I mean things like&#xD;&#xA;&#xD;&#xA;&gt;! Downtown Boy and Basic Swordsman for Yuri; Man's Best Friend and Dog Warrior for Repede" />
  <row Id="42193" PostHistoryTypeId="1" PostId="17338" RevisionGUID="bf270946-dd85-4759-9965-ce5527d5e97d" CreationDate="2011-02-27T03:27:54.533" UserId="197" Text="What's the point of titles in Tales of Vesperia?" />
  <row Id="42194" PostHistoryTypeId="3" PostId="17338" RevisionGUID="bf270946-dd85-4759-9965-ce5527d5e97d" CreationDate="2011-02-27T03:27:54.533" UserId="197" Text="&lt;tales-of-vesperia&gt;" />
  <row Id="42195" PostHistoryTypeId="2" PostId="17339" RevisionGUID="c74afc70-33bc-4686-a5f0-cec99464f489" CreationDate="2011-02-27T04:06:18.357" UserId="4775" Text="In tales of symphonia, titles would affect your stats to a small extent.  When you are applying titles, when you highlight one, it should turn some of your stats green, those are the stats being boosted.  I believe they may also decrease stats, those would be red.&#xD;&#xA;&#xD;&#xA;It's been a while since I've played symphonia though, so that may be slightly incorrect information.  I would assume, though, that Vesperia functions the same was as Symphonia" />
  <row Id="42196" PostHistoryTypeId="5" PostId="17339" RevisionGUID="8618d333-d9a2-4f72-a1da-643a629f2223" CreationDate="2011-02-27T04:45:08.790" UserId="4775" Comment="deleted 186 characters in body" Text="According to this [Tales of Vesperia titles guide][1], titles can affect your outfit but not your stats.  There is also an achievement for getting all of the titles in the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/xbox360/945075-tales-of-vesperia/faqs/54229" />
  <row Id="42197" PostHistoryTypeId="25" PostId="17329" RevisionGUID="e0b39467-9c73-4821-bebc-a9c2d4e38b95" CreationDate="2011-02-27T05:23:18.363" Comment="http://twitter.com/#!/StackGaming/status/41730068535316480" />
  <row Id="42198" PostHistoryTypeId="2" PostId="17340" RevisionGUID="2ce3df19-90c9-48f0-bc00-ee302623d61a" CreationDate="2011-02-27T06:05:55.017" UserId="2747" Text="In Metal Gear Solid 4, you can walk up to militia or PMC troops and give them items, including rations. Does doing so count towards your &quot;rations used&quot; or not?" />
  <row Id="42199" PostHistoryTypeId="1" PostId="17340" RevisionGUID="2ce3df19-90c9-48f0-bc00-ee302623d61a" CreationDate="2011-02-27T06:05:55.017" UserId="2747" Text="Does giving rations count towards your &quot;rations used&quot; in Metal Gear Solid 4" />
  <row Id="42200" PostHistoryTypeId="3" PostId="17340" RevisionGUID="2ce3df19-90c9-48f0-bc00-ee302623d61a" CreationDate="2011-02-27T06:05:55.017" UserId="2747" Text="&lt;metal-gear-solid-4&gt;" />
  <row Id="42201" PostHistoryTypeId="2" PostId="17341" RevisionGUID="b6dcfaba-1fad-4250-a52c-636b87167b0f" CreationDate="2011-02-27T07:03:07.393" UserId="122" Text="The academy only shows what unit type it upgrades to for existing units already in the army, and only if you've already unlocked the correct race and level upgrades. Can anyone provide or link to a diagram or table (or the data in other other form, really) showing what upgrades to what?" />
  <row Id="42202" PostHistoryTypeId="1" PostId="17341" RevisionGUID="b6dcfaba-1fad-4250-a52c-636b87167b0f" CreationDate="2011-02-27T07:03:07.393" UserId="122" Text="What are the upgrade paths for the academy?" />
  <row Id="42203" PostHistoryTypeId="3" PostId="17341" RevisionGUID="b6dcfaba-1fad-4250-a52c-636b87167b0f" CreationDate="2011-02-27T07:03:07.393" UserId="122" Text="&lt;kings-bounty-crossroads&gt;" />
  <row Id="42204" PostHistoryTypeId="2" PostId="17342" RevisionGUID="a972f7f8-a943-4e74-9e27-cde1d0613cb5" CreationDate="2011-02-27T07:15:38.800" UserId="7428" Text="Each zone has its own kind of Sourceshard/Sourcestone (blue/purple-quality stones). You'll be unable to use your Corrupted Sourcestone (the purple stone you speak of) in Stonefield, for example." />
  <row Id="42205" PostHistoryTypeId="25" PostId="17340" RevisionGUID="a552acbe-dadf-4a16-bd07-e6a18a89cd80" CreationDate="2011-02-27T08:23:18.403" Comment="http://twitter.com/#!/StackGaming/status/41775366972514304" />
  <row Id="42207" PostHistoryTypeId="2" PostId="17343" RevisionGUID="afe08d6d-060c-4a32-aa6f-0d29453a5fe5" CreationDate="2011-02-27T10:36:45.530" UserId="175" Text="I've found that most cameras can be hacked by sneaking another them and hacking from below. Also the flying helicopters can be hacked if they are protecting an enemy which is killed.&#xD;&#xA;&#xD;&#xA;What I can't work out is how to directly hack a turret. It's difficult to get close to them without suffering severe health loss.&#xD;&#xA;&#xD;&#xA;Is there any way to do this?&#xD;&#xA;" />
  <row Id="42208" PostHistoryTypeId="1" PostId="17343" RevisionGUID="afe08d6d-060c-4a32-aa6f-0d29453a5fe5" CreationDate="2011-02-27T10:36:45.530" UserId="175" Text="How to hack a turret in Bioshock?" />
  <row Id="42209" PostHistoryTypeId="3" PostId="17343" RevisionGUID="afe08d6d-060c-4a32-aa6f-0d29453a5fe5" CreationDate="2011-02-27T10:36:45.530" UserId="175" Text="&lt;bioshock&gt;&lt;hacks&gt;" />
  <row Id="42210" PostHistoryTypeId="2" PostId="17344" RevisionGUID="d0ecdcef-52c4-490f-bf92-f2a1d92e48ba" CreationDate="2011-02-27T10:55:06.573" UserId="23" Text="Use the [Electro Bolt][1] plasmid on them; this will shut the turret temporarily for enough time to get close enough.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bioshock.wikia.com/wiki/Electro_Bolt" />
  <row Id="42211" PostHistoryTypeId="6" PostId="11587" RevisionGUID="8c0f5d0c-d5a5-4ba6-a8e6-945ac318287e" CreationDate="2011-02-27T11:05:06.427" UserId="23" Comment="edited tags" Text="&lt;system-requirements&gt;&lt;tools&gt;&lt;osx&gt;" />
  <row Id="42212" PostHistoryTypeId="25" PostId="17343" RevisionGUID="cf66fda0-f366-472b-b6d7-4d6d060d9e58" CreationDate="2011-02-27T11:23:18.443" Comment="http://twitter.com/#!/StackGaming/status/41820665787056128" />
  <row Id="42213" PostHistoryTypeId="2" PostId="17345" RevisionGUID="4a18a773-ee50-4284-8341-2d4199289dc7" CreationDate="2011-02-27T13:31:11.360" UserId="7196" Text="Steam describes this achievement as:&#xD;&#xA;&#xD;&#xA;&gt; Finish a campaign using only melee weapons.&#xD;&#xA;&#xD;&#xA;Ok, so that obviously excludes any primary weapon, but what about throwables (pipe bombs, molotovs, bile jars) and the pistol that mysteriously appears in your hands when you're incapacitated?&#xD;&#xA;&#xD;&#xA;Furthermore, if you accidentally fire a weapon during a particular chapter of the campaign, is the slate cleared if you die and start that section over?" />
  <row Id="42214" PostHistoryTypeId="1" PostId="17345" RevisionGUID="4a18a773-ee50-4284-8341-2d4199289dc7" CreationDate="2011-02-27T13:31:11.360" UserId="7196" Text="L4D2 - Conditions for the Confederacy of Crunches achievement" />
  <row Id="42215" PostHistoryTypeId="3" PostId="17345" RevisionGUID="4a18a773-ee50-4284-8341-2d4199289dc7" CreationDate="2011-02-27T13:31:11.360" UserId="7196" Text="&lt;achievements&gt;&lt;left-4-dead-2&gt;" />
  <row Id="42216" PostHistoryTypeId="4" PostId="17345" RevisionGUID="43fc3619-94e1-479b-9d66-a0824b5b98cd" CreationDate="2011-02-27T13:45:21.877" UserId="207" Comment="Removed L4D2 from the title since it's in the tags." Text="Conditions for the Confederacy of Crunches achievement" />
  <row Id="42217" PostHistoryTypeId="2" PostId="17346" RevisionGUID="a02e46a9-f615-427e-a94c-e68597e8ee1d" CreationDate="2011-02-27T14:05:06.290" UserId="4239" Text="To your first question:&#xD;&#xA;&#xD;&#xA; - Equipment is OK. So you can use pipe bombs, molotovs and bile jars.&#xD;&#xA; - The Pistol is NOT OK, you have to be careful not to use it if you get downed.&#xD;&#xA;&#xD;&#xA;I do not know about starting a section over. You can read some guides for this achievement over at [True Achievements][1] (Guide is for 360, but should be the same for the PC version)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.trueachievements.com/a38552/confederacy-of-crunches-achievement.htm?showguides=1" />
  <row Id="42219" PostHistoryTypeId="2" PostId="17348" RevisionGUID="e418bfd9-c892-43e0-a350-1052edefffa7" CreationDate="2011-02-27T14:22:40.987" UserId="56" Text="It can be said very simply: no bullets. You're allowed to use melee weapons (obviously), you can beat them away with the butt of your gun, you can beat open a gas can and you can use throwables. But as soon as you fire a pistol, you lose the campaign.&#xD;&#xA;&#xD;&#xA;So, you have to do it for the entire campaign. If you use a pistol, you have to restart the campaign, from the beginning." />
  <row Id="42220" PostHistoryTypeId="25" PostId="17345" RevisionGUID="820b75fc-91a0-44f7-a113-481608d9a508" CreationDate="2011-02-27T14:23:18.490" Comment="http://twitter.com/#!/StackGaming/status/41865964505141248" />
  <row Id="42222" PostHistoryTypeId="19" PostId="4672" RevisionGUID="9b558a38-72ac-4653-ac20-143b17891ac0" CreationDate="2011-02-27T14:33:46.627" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="42224" PostHistoryTypeId="5" PostId="17348" RevisionGUID="7e8a5b27-2ac8-470d-af8d-d3eda4aa35f3" CreationDate="2011-02-27T16:05:53.890" UserId="56" Comment="added 61 characters in body" Text="It can be said very simply: no bullets. You're allowed to use melee weapons (obviously), you can beat them away with the butt of your gun, you can beat open a gas can (if you have too much health, I guess) and you can use throwables (molotov for example). But as soon as you fire a pistol, you lose the campaign.&#xD;&#xA;&#xD;&#xA;So, you have to do it for the entire campaign. If you use a pistol, you have to restart the campaign, from the beginning." />
  <row Id="42225" PostHistoryTypeId="2" PostId="17350" RevisionGUID="8958f2d6-483e-4253-afdc-c68d78aaba5c" CreationDate="2011-02-27T16:34:29.363" UserId="7438" Text="It is stated for both the Colosseum and the Theatre that they can only provide as much happiness as there is population. I believe they both provide +5 Happiness for a population of 5. Do they stack on the same population meaning I would get 10 Happiness with a population of 5?" />
  <row Id="42226" PostHistoryTypeId="1" PostId="17350" RevisionGUID="8958f2d6-483e-4253-afdc-c68d78aaba5c" CreationDate="2011-02-27T16:34:29.363" UserId="7438" Text="Do the Colosseum and Theatre need separate population for their benefits?" />
  <row Id="42227" PostHistoryTypeId="3" PostId="17350" RevisionGUID="8958f2d6-483e-4253-afdc-c68d78aaba5c" CreationDate="2011-02-27T16:34:29.363" UserId="7438" Text="&lt;civilization-5&gt;&lt;happiness&gt;" />
  <row Id="42228" PostHistoryTypeId="2" PostId="17351" RevisionGUID="260fb0af-af8a-41f2-851a-2a9e6d2bbc82" CreationDate="2011-02-27T16:45:41.963" UserId="7360" Text="My mobtrap was working perfectly a few hours ago. After relogging to the server, a massive amount of slimes spawned in my trap. They seem to be unkillable and block the canal and grinder. How can I get rid of them?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GF16y.png" />
  <row Id="42229" PostHistoryTypeId="1" PostId="17351" RevisionGUID="260fb0af-af8a-41f2-851a-2a9e6d2bbc82" CreationDate="2011-02-27T16:45:41.963" UserId="7360" Text="Slimes all over my mob trap, unkillable and blocking everything" />
  <row Id="42230" PostHistoryTypeId="3" PostId="17351" RevisionGUID="260fb0af-af8a-41f2-851a-2a9e6d2bbc82" CreationDate="2011-02-27T16:45:41.963" UserId="7360" Text="&lt;minecraft&gt;&lt;multiplayer&gt;" />
  <row Id="42231" PostHistoryTypeId="2" PostId="17352" RevisionGUID="a0e15fec-cfa6-4ee0-90a8-f289427b8555" CreationDate="2011-02-27T17:12:49.617" UserId="7439" Text="Title pretty much explains it.&#xD;&#xA;&#xD;&#xA;In case you don't know:&#xD;&#xA;&#xD;&#xA;EOL, End of Life." />
  <row Id="42232" PostHistoryTypeId="1" PostId="17352" RevisionGUID="a0e15fec-cfa6-4ee0-90a8-f289427b8555" CreationDate="2011-02-27T17:12:49.617" UserId="7439" Text="Does anyone know of a good PSX emulator for OS X that's not at EOL status?" />
  <row Id="42233" PostHistoryTypeId="3" PostId="17352" RevisionGUID="a0e15fec-cfa6-4ee0-90a8-f289427b8555" CreationDate="2011-02-27T17:12:49.617" UserId="7439" Text="&lt;psx&gt;" />
  <row Id="42235" PostHistoryTypeId="25" PostId="17351" RevisionGUID="461c8404-0e42-4cdd-a3f1-dc13a281c2c4" CreationDate="2011-02-27T17:23:18.900" Comment="http://twitter.com/#!/StackGaming/status/41911262086574080" />
  <row Id="42236" PostHistoryTypeId="10" PostId="17352" RevisionGUID="9c40c10f-a520-4eac-8a91-ea70e32527c1" CreationDate="2011-02-27T17:53:49.377" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42237" PostHistoryTypeId="6" PostId="17352" RevisionGUID="87af1309-59a4-4893-82ad-9bd40e46864e" CreationDate="2011-02-27T17:55:35.680" UserId="23" Comment="edited tags" Text="&lt;emulation&gt;&lt;osx&gt;&lt;psx&gt;" />
  <row Id="42238" PostHistoryTypeId="2" PostId="17353" RevisionGUID="3e56e64d-0f87-42d4-be7b-0e6adf4d95ec" CreationDate="2011-02-27T18:26:09.533" UserId="7144" Text="No, the population limit applies to the total happiness from all buildings. Theater provides 5 happiness and Colosseum provides 4 happiness\*; if you have a size 6 city with both buildings, you would get a total of 6 happiness. You would need a size 9 city to get the full benefit from them.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;\* A [new patch][1] is being released on Monday, which, among other things, reduces Colosseum happiness to 3 and Theater happiness to 4.&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/showthread.php?104604-February-Patch-Notes!" />
  <row Id="42239" PostHistoryTypeId="2" PostId="17354" RevisionGUID="24cd8900-3a42-4a6e-ab33-0e1272f5311e" CreationDate="2011-02-27T18:47:38.043" UserId="13" Text="According to the [Minecraft wiki](http://www.minecraftwiki.net/wiki/Slimes) they should be killed either on contact with lava (by burning) or by immersion in water (by drowning).&#xD;&#xA;&#xD;&#xA;To make sure they can't jump out of the water you'll have to make it deeper (and possibly wider)." />
  <row Id="42240" PostHistoryTypeId="5" PostId="17354" RevisionGUID="7bda73b7-1c59-49a1-b57f-f1d7b657bee6" CreationDate="2011-02-27T19:00:33.137" UserId="13" Comment="more info" Text="According to the [Minecraft wiki](http://www.minecraftwiki.net/wiki/Slimes) they should be killed either on contact with lava (by burning) or by immersion in water (by drowning).&#xD;&#xA;&#xD;&#xA;So unless things have changed you need to either make sure that they touch the lava or fall into the water. Then to make sure they can't jump out of the water you'll have to make it deeper (and possibly wider)." />
  <row Id="42241" PostHistoryTypeId="2" PostId="17355" RevisionGUID="1e361afc-10af-4ae3-847c-85eed5fa8ead" CreationDate="2011-02-27T19:12:52.710" UserId="6636" Text="Well according to a walkthrough that I watched on [Youtube][1] you are supposed to pull the flying enemies down with your energy leash.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=YEMWPWCbPKs" />
  <row Id="42242" PostHistoryTypeId="2" PostId="17356" RevisionGUID="58caa0b4-aa29-4725-a912-47481ed213ca" CreationDate="2011-02-27T19:19:46.567" UserId="7438" Text="Does anyone have any insight into what rule the cultural border expansion follows?&#xD;&#xA;&lt;br&gt;&#xD;&#xA;&lt;br&gt;Weakest tiles first?&#xD;&#xA;&lt;br&gt;Strongest tiles first?&#xD;&#xA;&lt;br&gt;Random?" />
  <row Id="42243" PostHistoryTypeId="1" PostId="17356" RevisionGUID="58caa0b4-aa29-4725-a912-47481ed213ca" CreationDate="2011-02-27T19:19:46.567" UserId="7438" Text="What rule does border expansion follow?" />
  <row Id="42244" PostHistoryTypeId="3" PostId="17356" RevisionGUID="58caa0b4-aa29-4725-a912-47481ed213ca" CreationDate="2011-02-27T19:19:46.567" UserId="7438" Text="&lt;civilization-5&gt;" />
  <row Id="42245" PostHistoryTypeId="5" PostId="16169" RevisionGUID="7fb92e7b-4e34-4988-b8de-9b28738e018a" CreationDate="2011-02-27T19:35:14.277" UserId="2553" Comment="added 137 characters in body" Text="I've got a **HP MediaSmart Windows Home Server EX490** and I'd like to run my own **Minecraft server**.&#xD;&#xA;&#xD;&#xA;I have the server software downloaded on my WHS box, so through a Remote Desktop connecting I startup the software which runs fine.&#xD;&#xA;&#xD;&#xA;However the moment a Minecraft client trys to connect to the server, my Remote Desktop connection freezes and the whole WHS appears to be frozen.&#xD;&#xA;&#xD;&#xA;I've tried this a number of the times and get the same result each time. Is there a reason why WHS would do this? Has anyone else had the same issue?&#xD;&#xA;&#xD;&#xA;**Other people having related issues**  &#xD;&#xA;&#xD;&#xA;* http://getsatisfaction.com/mojang/topics/server_freezes_whole_pc_on_windows_server_2003" />
  <row Id="42246" PostHistoryTypeId="2" PostId="17357" RevisionGUID="ef397baa-c05a-4a53-a8b6-f4c60c69aa05" CreationDate="2011-02-27T19:42:37.110" UserId="-1" Text="" />
  <row Id="42247" PostHistoryTypeId="2" PostId="17358" RevisionGUID="1f0a0c07-728a-44b0-9ca5-41456143d313" CreationDate="2011-02-27T19:42:37.110" UserId="-1" Text="" />
  <row Id="42248" PostHistoryTypeId="2" PostId="17359" RevisionGUID="f2a87654-2165-4b29-9096-60197ef6cde0" CreationDate="2011-02-27T19:56:01.453" UserId="6521" Text="It seems that my spawn point on my SMP server keeps changing every time I kill myself and respawn. Why could that be?&#xD;&#xA;&#xD;&#xA;I have no mods installed. I just used what Mojang distributed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT: They all seem to be very close to each other. (Within sight) but still not at the same location." />
  <row Id="42249" PostHistoryTypeId="1" PostId="17359" RevisionGUID="f2a87654-2165-4b29-9096-60197ef6cde0" CreationDate="2011-02-27T19:56:01.453" UserId="6521" Text="Minecraft Server: Spawn Point keeps changing?" />
  <row Id="42250" PostHistoryTypeId="3" PostId="17359" RevisionGUID="f2a87654-2165-4b29-9096-60197ef6cde0" CreationDate="2011-02-27T19:56:01.453" UserId="6521" Text="&lt;minecraft&gt;&lt;servers&gt;&lt;smp&gt;" />
  <row Id="42251" PostHistoryTypeId="4" PostId="17359" RevisionGUID="4ea423f0-b93b-4cde-97bf-ed7ec1d843e5" CreationDate="2011-02-27T20:03:21.987" UserId="207" Comment="Removed SMP tag, made the title flow better" Text="Spawn Point keeps changing on my SMP server?" />
  <row Id="42252" PostHistoryTypeId="6" PostId="17359" RevisionGUID="4ea423f0-b93b-4cde-97bf-ed7ec1d843e5" CreationDate="2011-02-27T20:03:21.987" UserId="207" Comment="Removed SMP tag, made the title flow better" Text="&lt;minecraft&gt;&lt;servers&gt;" />
  <row Id="42253" PostHistoryTypeId="2" PostId="17360" RevisionGUID="ee0bef39-b170-4667-9704-4c656af624aa" CreationDate="2011-02-27T20:12:09.783" UserId="4491" Text="Apart from obvious tactics like good places to go or good guns to select on particular maps there are some moves that players seem to use a lot.  &#xD;&#xA;&#xD;&#xA;I was wondering if I am missing anything from this list of things to try out / approve upon.&#xD;&#xA;&#xD;&#xA; - Drop Shot&#xD;&#xA; - Prefire (going around corners)&#xD;&#xA; - Jumping whilst shooting (in close quarters, really not sure about this one)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42254" PostHistoryTypeId="1" PostId="17360" RevisionGUID="ee0bef39-b170-4667-9704-4c656af624aa" CreationDate="2011-02-27T20:12:09.783" UserId="4491" Text="Useful moves to have in your arsenal." />
  <row Id="42255" PostHistoryTypeId="3" PostId="17360" RevisionGUID="ee0bef39-b170-4667-9704-4c656af624aa" CreationDate="2011-02-27T20:12:09.783" UserId="4491" Text="&lt;call-of-duty-black-ops&gt;&lt;first-person-shooter&gt;" />
  <row Id="42256" PostHistoryTypeId="5" PostId="17360" RevisionGUID="55c29146-abda-4c15-a484-782d6f74e9b7" CreationDate="2011-02-27T20:17:27.267" UserId="4491" Comment="added 53 characters in body" Text="Apart from obvious tactics like good places to go or good guns to select on particular maps there are some moves that players seem to use a lot.  &#xD;&#xA;&#xD;&#xA;I was wondering if I am missing anything from this list of things to try out / approve upon.&#xD;&#xA;&#xD;&#xA; - Drop Shot (dropping to prone whilst firing)&#xD;&#xA; - Prefire (shooting before you turn around corners)&#xD;&#xA; - Jumping whilst shooting (in close quarters, really not sure about this one)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42257" PostHistoryTypeId="25" PostId="17350" RevisionGUID="ba6f65b3-28c2-49b7-890a-643f3c3ad16e" CreationDate="2011-02-27T20:23:19.630" Comment="http://twitter.com/#!/StackGaming/status/41956565862977536" />
  <row Id="42258" PostHistoryTypeId="2" PostId="17361" RevisionGUID="2b7edd22-07ad-4fb6-8e67-0dd0e8b577af" CreationDate="2011-02-27T20:25:46.063" UserId="341" Text="You can see which tile your city is going to go for next by opening the city screen and looking for the hex with a purple border.  It definitely isn't random, it tries to pick the &quot;best&quot; tiles.  Generally it seems to go for resources first, but it also doesn't seem to go for tiles that are 3 hexes away until it has gotten all the ones that are two hexes away.  Of course, you can always purchase a tile yourself if it is one you really want." />
  <row Id="42259" PostHistoryTypeId="5" PostId="17358" RevisionGUID="bdddc2c5-2b9d-4631-926b-205542b50d3c" CreationDate="2011-02-27T20:27:12.077" UserId="56" Comment="added 89 characters in body" Text="For questions about the hardware we run our games on, as opposed to the games themselves." />
  <row Id="42260" PostHistoryTypeId="24" PostId="17358" RevisionGUID="bdddc2c5-2b9d-4631-926b-205542b50d3c" CreationDate="2011-02-27T20:27:12.077" Comment="Proposed by 56 approved by 3129 edit id of 171" />
  <row Id="42261" PostHistoryTypeId="5" PostId="17341" RevisionGUID="ce4038b4-8de8-488f-b31f-bac8a470586b" CreationDate="2011-02-27T20:46:46.083" UserId="122" Comment="deleted 2 characters in body" Text="The academy only shows what unit type it upgrades to for existing units already in the army, and only if you've already unlocked the correct race and level upgrades. Can anyone provide or link to a diagram or table (or the data in any other form, really) showing what upgrades to what?" />
  <row Id="42262" PostHistoryTypeId="2" PostId="17362" RevisionGUID="59bf0dea-21d2-4824-b382-118b1bafc799" CreationDate="2011-02-27T20:52:15.230" UserId="4182" Text="Only melee weapons. So, any usage of any rifle or pistol, including the grenade launcher will deny you of the achievement, even if you don't do any damage.&#xD;&#xA;&#xD;&#xA;Chainsaw is a melee weapon, too, by the way.&#xD;&#xA;&#xD;&#xA;Throwing molotov, pipe, bile jar or shoving zombies around (even killing them with a gun only by shoving) will have no negative effect.&#xD;&#xA;Also interesting is that usage of machine guns and stationary turrets won't cancel the achievement either, since they don't count as guns, but part of the environment.&#xD;&#xA;&#xD;&#xA;HOWEVER, if you fire *one* bullet, you have to restart the campaign ALL over.&#xD;&#xA;Dying and repeating the map will **not** reset this (have actually tried it)." />
  <row Id="42263" PostHistoryTypeId="5" PostId="16169" RevisionGUID="7b90145e-90c3-4a57-b219-4a848f4a044d" CreationDate="2011-02-27T21:15:34.227" UserId="2553" Comment="Added server log" Text="I've got a **HP MediaSmart Windows Home Server EX490** and I'd like to run my own **Minecraft server**.&#xD;&#xA;&#xD;&#xA;I have the server software downloaded on my WHS box, so through a Remote Desktop connecting I startup the software which runs fine.&#xD;&#xA;&#xD;&#xA;However the moment a Minecraft client trys to connect to the server, my Remote Desktop connection freezes and the whole WHS appears to be frozen.&#xD;&#xA;&#xD;&#xA;I've tried this a number of the times and get the same result each time. Is there a reason why WHS would do this? Has anyone else had the same issue?&#xD;&#xA;&#xD;&#xA;**Server log**  &#xD;&#xA;2011-02-27 19:23:58 [INFO] Starting minecraft server version Beta 1.3  &#xD;&#xA;2011-02-27 19:23:58 [INFO] Loading properties  &#xD;&#xA;2011-02-27 19:23:58 [INFO] Starting Minecraft server on *:25565  &#xD;&#xA;2011-02-27 19:23:58 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!  &#xD;&#xA;2011-02-27 19:23:58 [WARNING] The server will make no attempt to authenticate usernames. Beware.  &#xD;&#xA;2011-02-27 19:23:58 [WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.  &#xD;&#xA;2011-02-27 19:23:58 [WARNING] To change this, set &quot;online-mode&quot; to &quot;true&quot; in the server.settings file.  &#xD;&#xA;2011-02-27 19:23:58 [INFO] Preparing level &quot;world&quot;  &#xD;&#xA;2011-02-27 19:23:58 [INFO] Preparing start region  &#xD;&#xA;2011-02-27 19:24:00 [INFO] Preparing spawn area: 93%  &#xD;&#xA;2011-02-27 19:24:00 [INFO] Done (1281633001ns)! For help, type &quot;help&quot; or &quot;?&quot;  &#xD;&#xA;2011-02-27 19:28:20 [INFO] MaverickUK [/192.168.1.97:59249] logged in with entity id 1  &#xD;&#xA;2011-02-27 19:28:24 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?  &#xD;&#xA;2011-02-27 19:28:28 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?  &#xD;&#xA;2011-02-27 19:28:30 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?  &#xD;&#xA;2011-02-27 19:29:18 [INFO] MaverickUK lost connection: disconnect.overflow  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Other people having related issues**  &#xD;&#xA;&#xD;&#xA;* http://getsatisfaction.com/mojang/topics/server_freezes_whole_pc_on_windows_server_2003" />
  <row Id="42264" PostHistoryTypeId="2" PostId="17363" RevisionGUID="f95b7a2b-69e2-4609-a4e9-72139a100964" CreationDate="2011-02-27T21:56:13.897" UserId="32" Text="This question refers to the iPhone game [Battleheart][1].&#xD;&#xA;&#xD;&#xA;The Cleric's standard ability heals allies, and it's totally obvious what's going on as life bars go up.&#xD;&#xA;&#xD;&#xA;The Bard's standard ability is also cast on allies, but it's not clear what effect the spell is having. What exactly does the Bard's ability do?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://itunes.apple.com/us/app/battleheart/id394057299?mt=8" />
  <row Id="42265" PostHistoryTypeId="1" PostId="17363" RevisionGUID="f95b7a2b-69e2-4609-a4e9-72139a100964" CreationDate="2011-02-27T21:56:13.897" UserId="32" Text="What does the Bard's ability do in Battleheart?" />
  <row Id="42266" PostHistoryTypeId="3" PostId="17363" RevisionGUID="f95b7a2b-69e2-4609-a4e9-72139a100964" CreationDate="2011-02-27T21:56:13.897" UserId="32" Text="&lt;battleheart&gt;" />
  <row Id="42270" PostHistoryTypeId="2" PostId="17365" RevisionGUID="84ae8ee2-9ea3-4d5b-b9f8-e08738118db9" CreationDate="2011-02-27T22:06:00.163" UserId="1306" Text="This is only a guess, but judging from the LV10 abilities of the bard:&#xD;&#xA;&#xD;&#xA;    Gusto - The power bonus granted to your target is increased by 50%.&#xD;&#xA;    Stoicism - The armor bonus granted to your target is increased by 50%.&#xD;&#xA;&#xD;&#xA;I think it gives armor, and attack power bonus to the target, but no clue on how much." />
  <row Id="42272" PostHistoryTypeId="5" PostId="12124" RevisionGUID="eaf5f514-27b1-4f7a-ab61-de62749a7724" CreationDate="2011-02-27T22:08:47.837" UserId="5581" Comment="Minor fixes" Text="Could anyone provide a description of what each player stat does in FIFA 2011?  &#xD;&#xA;For example:  &#xD;&#xA;What does strength do? It is my impression that it determines who is more likely to be able to shrug off other players, but what is this stat compared against? Is it compared against the opposing player's strength score or some other stat? How do player traits and specialties tie into the stats?" />
  <row Id="42273" PostHistoryTypeId="4" PostId="12124" RevisionGUID="eaf5f514-27b1-4f7a-ab61-de62749a7724" CreationDate="2011-02-27T22:08:47.837" UserId="5581" Comment="Minor fixes" Text="Where can I find a description of player stats and their importance in FIFA 2011?" />
  <row Id="42274" PostHistoryTypeId="24" PostId="12124" RevisionGUID="eaf5f514-27b1-4f7a-ab61-de62749a7724" CreationDate="2011-02-27T22:08:47.837" Comment="Proposed by 5581 approved by 336 edit id of 172" />
  <row Id="42275" PostHistoryTypeId="2" PostId="17366" RevisionGUID="00880fa5-02d2-4419-802e-f20ac0a4fff5" CreationDate="2011-02-27T22:53:55.507" UserId="7441" Text="Can't help but clarify. It is a bug. Sometimes weapons get knocked out of their hands and disappear. Had it happen while fighting deathclaws. The chainsaw dropped out of Veronicas hands and rolled down a hill and I just turned my back and it was nowhere to be found." />
  <row Id="42276" PostHistoryTypeId="2" PostId="17367" RevisionGUID="617c2ccf-2059-4e1b-a9d6-c7b775c95179" CreationDate="2011-02-27T22:58:15.943" UserId="6109" Text="Hey,&#xD;&#xA;&#xD;&#xA;Has anyone found rapid fire for an SMG beneficial at all?  Has it increased your KTD ratio at all or made any benefit to your game play?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="42277" PostHistoryTypeId="1" PostId="17367" RevisionGUID="617c2ccf-2059-4e1b-a9d6-c7b775c95179" CreationDate="2011-02-27T22:58:15.943" UserId="6109" Text="SMG Rapid Fire Worth" />
  <row Id="42278" PostHistoryTypeId="3" PostId="17367" RevisionGUID="617c2ccf-2059-4e1b-a9d6-c7b775c95179" CreationDate="2011-02-27T22:58:15.943" UserId="6109" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="42279" PostHistoryTypeId="6" PostId="17367" RevisionGUID="16ca88d3-9c55-48a6-b833-8acc25a7fc7f" CreationDate="2011-02-27T23:08:29.220" UserId="207" Comment="Removed the call-of-duty tag from the question since this question is about call-of-duty-black-ops." Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="42280" PostHistoryTypeId="25" PostId="17363" RevisionGUID="2b9f2a59-abb9-4e68-b95b-009cbe14bc18" CreationDate="2011-02-27T23:23:19.503" Comment="http://twitter.com/#!/StackGaming/status/42001864136466433" />
  <row Id="42281" PostHistoryTypeId="2" PostId="17368" RevisionGUID="6436498c-508d-43f4-9502-971ce4c82e6f" CreationDate="2011-02-27T23:47:36.870" UserId="6745" Text="This may sound incredibly obvious, but its one I've noticed people tend to miss.  Aim for the head... always.&#xD;&#xA;&#xD;&#xA;Also, generally bunny hopping (jumping while shooting) can hurt you more than help in Black Ops in my experience.  The only time I've ever noted it as being as effective as MW2 is with shotguns." />
  <row Id="42282" PostHistoryTypeId="6" PostId="14614" RevisionGUID="adb3bd02-38ee-49ee-b207-54f42081a8a1" CreationDate="2011-02-27T23:49:00.130" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;real-time-strategy&gt;&lt;dawn-of-war&gt;" />
  <row Id="42283" PostHistoryTypeId="2" PostId="17369" RevisionGUID="c7754453-21c8-4e3d-bde9-45e9960609a3" CreationDate="2011-02-28T00:00:44.213" UserId="3129" Text="Is the quest &quot;You Only Die Once a Night&quot; even possible without Celerity? I'm running back and forth between the two gates, and no matter how fast I blast these Zombies heads off, I'm just wasting too much time going back and forth, and they're making it out of the cemetery around the 2 minute mark every time?&#xD;&#xA;&#xD;&#xA;I'm playing as a Tremere, so Celerity is off the table as an option. Running Community Patch 7.3 if that's relevant." />
  <row Id="42284" PostHistoryTypeId="1" PostId="17369" RevisionGUID="c7754453-21c8-4e3d-bde9-45e9960609a3" CreationDate="2011-02-28T00:00:44.213" UserId="3129" Text="Completing &quot;You Only Die Once a Night&quot; without Celerity?" />
  <row Id="42285" PostHistoryTypeId="3" PostId="17369" RevisionGUID="c7754453-21c8-4e3d-bde9-45e9960609a3" CreationDate="2011-02-28T00:00:44.213" UserId="3129" Text="&lt;vampire-bloodlines&gt;" />
  <row Id="42286" PostHistoryTypeId="2" PostId="17370" RevisionGUID="84711b22-1aa2-46f1-a76b-240877ea7e1c" CreationDate="2011-02-28T00:14:34.757" UserId="3375" Text="I have heard about a Team Fortress mod with the Portal gun. But this beta mod is private. I think the original Portal also misses multiplayer." />
  <row Id="42287" PostHistoryTypeId="1" PostId="17370" RevisionGUID="84711b22-1aa2-46f1-a76b-240877ea7e1c" CreationDate="2011-02-28T00:14:34.757" UserId="3375" Text="Is there any multiplayer FPS game with the Portal gun?" />
  <row Id="42288" PostHistoryTypeId="3" PostId="17370" RevisionGUID="84711b22-1aa2-46f1-a76b-240877ea7e1c" CreationDate="2011-02-28T00:14:34.757" UserId="3375" Text="&lt;team-fortress-2&gt;&lt;portal&gt;" />
  <row Id="42289" PostHistoryTypeId="2" PostId="17371" RevisionGUID="35d5c1fa-0e15-418b-b6e9-951e9b5690ad" CreationDate="2011-02-28T00:18:41.300" UserId="7442" Text="Prey, IIRC&#xD;&#xA;http://en.wikipedia.org/wiki/Prey_%28video_game%29" />
  <row Id="42290" PostHistoryTypeId="6" PostId="17370" RevisionGUID="70a1acd0-444f-4e83-964b-425b25c5f793" CreationDate="2011-02-28T00:24:48.967" UserId="207" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;team-fortress-2&gt;&lt;portal&gt;" />
  <row Id="42291" PostHistoryTypeId="10" PostId="17370" RevisionGUID="16f13206-b2f5-4e76-8a60-214266cb8882" CreationDate="2011-02-28T00:30:20.433" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42294" PostHistoryTypeId="2" PostId="17373" RevisionGUID="709f1c24-8bda-47e6-83cb-48acc36176ac" CreationDate="2011-02-28T01:53:17.823" UserId="3467" Text="Usually (or very often), good Protoss players after building Robo build observer and put it to opponent base. &#xD;&#xA;&#xD;&#xA;From my perspective if you know Protoss build Robo you should care about that observer.&#xD;&#xA;&#xD;&#xA;How to deny this observer the most effectively? &#xD;&#xA;&#xD;&#xA;The most often I play Terran and there are few ways for that:&#xD;&#xA;&#xD;&#xA;1. **Scan you choke ant kill observer with marines**. This can fail if observer is not in the scanned screen. That also cost you 50 energy (270 minerals). Observer costs 25/75... if we take gas/mineral exchange rate as 2.5 - it is pretty good price for killing observer...&#xD;&#xA;2. **Build Engineering Bay and build few turrets**. that costs 150+x*75... also not too bad. This will take time, but could be also useful in a long run (detect DT or other observers, some defense against phenixes and VoidRays).&#xD;&#xA;3. **Build Raven** (if you have StarPort with tech lab). That costs 100/200 - a little bit expensive for observer hunting, but you could later use Raven for PDD, etc...&#xD;&#xA;4. Anything else?&#xD;&#xA;&#xD;&#xA;**Question 1**: What is the best way to hunt observers?&#xD;&#xA;**Question 2**: How to deal with opponent observers if you play Zerg?&#xD;&#xA;**Question 3**: How to deal with opponent observers if you play Protoss?&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="42295" PostHistoryTypeId="1" PostId="17373" RevisionGUID="709f1c24-8bda-47e6-83cb-48acc36176ac" CreationDate="2011-02-28T01:53:17.823" UserId="3467" Text="How to deny effectively Protoss observers" />
  <row Id="42296" PostHistoryTypeId="3" PostId="17373" RevisionGUID="709f1c24-8bda-47e6-83cb-48acc36176ac" CreationDate="2011-02-28T01:53:17.823" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;scouting&gt;&lt;anti-scouting&gt;" />
  <row Id="42297" PostHistoryTypeId="5" PostId="17373" RevisionGUID="e2959f91-9897-49a1-8239-fec4e62a3ade" CreationDate="2011-02-28T01:57:58.040" UserId="3389" Comment="Formatting, grammar" Text="Usually (or very often), good Protoss players after building Robo build observer and put it to opponent base. &#xD;&#xA;&#xD;&#xA;From my perspective if you know Protoss build Robo you should care about that observer.&#xD;&#xA;&#xD;&#xA;How do I most effectively deny this observer? &#xD;&#xA;&#xD;&#xA;The most often I play Terran and there are few ways for that:&#xD;&#xA;&#xD;&#xA;1. **Scan you choke ant kill observer with marines**. This can fail if observer is not in the scanned screen. That also cost you 50 energy (270 minerals). Observer costs 25/75... if we take gas/mineral exchange rate as 2.5 - it is pretty good price for killing observer...&#xD;&#xA;2. **Build Engineering Bay and build few turrets**. that costs 150+x*75... also not too bad. This will take time, but could be also useful in a long run (detect DT or other observers, some defense against phenixes and VoidRays).&#xD;&#xA;3. **Build Raven** (if you have StarPort with tech lab). That costs 100/200 - a little bit expensive for observer hunting, but you could later use Raven for PDD, etc...&#xD;&#xA;4. Anything else?&#xD;&#xA;&#xD;&#xA;### Questions:&#xD;&#xA;&#xD;&#xA;1.  What is the best way to hunt observers?&#xD;&#xA;2.  How to deal with opponent observers if you play Zerg?&#xD;&#xA;3. How to deal with opponent observers if you play Protoss?&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="42298" PostHistoryTypeId="4" PostId="17373" RevisionGUID="e2959f91-9897-49a1-8239-fec4e62a3ade" CreationDate="2011-02-28T01:57:58.040" UserId="3389" Comment="Formatting, grammar" Text="How to deny Protoss observers effectively" />
  <row Id="42299" PostHistoryTypeId="2" PostId="17374" RevisionGUID="efb611f4-d842-494a-b9ed-dcf9255e8d16" CreationDate="2011-02-28T02:12:01.913" UserId="7446" Text="I feel like I am encountering bugs that were reported as fixed in the most recent patch, is there a way I can confirm what version of the game I'm running?  I can't seem to find an &quot;About&quot; menu anywhere...&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="42300" PostHistoryTypeId="1" PostId="17374" RevisionGUID="efb611f4-d842-494a-b9ed-dcf9255e8d16" CreationDate="2011-02-28T02:12:01.913" UserId="7446" Text="How can I confirm the current version of Civilization 5?" />
  <row Id="42301" PostHistoryTypeId="3" PostId="17374" RevisionGUID="efb611f4-d842-494a-b9ed-dcf9255e8d16" CreationDate="2011-02-28T02:12:01.913" UserId="7446" Text="&lt;civilization-5&gt;" />
  <row Id="42302" PostHistoryTypeId="25" PostId="17370" RevisionGUID="dc753479-4472-49ad-b732-ac97763e7823" CreationDate="2011-02-28T02:23:19.530" Comment="http://twitter.com/#!/StackGaming/status/42047162955210752" />
  <row Id="42303" PostHistoryTypeId="2" PostId="17375" RevisionGUID="b7752ccd-ae5e-46f6-aad1-e0338f5cb084" CreationDate="2011-02-28T02:35:18.083" UserId="7447" Text="At the beginning of every turn a bar appears across the screen announcing the name of your leader, your civ and the year. I dont know why, but this drives me nuts, and Id love to be able to turn it off, but cant find an option to." />
  <row Id="42304" PostHistoryTypeId="1" PostId="17375" RevisionGUID="b7752ccd-ae5e-46f6-aad1-e0338f5cb084" CreationDate="2011-02-28T02:35:18.083" UserId="7447" Text="Is there anyway to turn off the beggining of turn announcement in civ5?" />
  <row Id="42305" PostHistoryTypeId="3" PostId="17375" RevisionGUID="b7752ccd-ae5e-46f6-aad1-e0338f5cb084" CreationDate="2011-02-28T02:35:18.083" UserId="7447" Text="&lt;civilization-5&gt;" />
  <row Id="42306" PostHistoryTypeId="2" PostId="17376" RevisionGUID="b0446293-36da-46be-a461-b52f5ab271b0" CreationDate="2011-02-28T02:44:31.570" UserId="341" Text="If you connect to Steam and play the game, it will automatically patch up to the latest version.  The only way you could be playing an old version is if you're playing in offline mode.  The version number should be listed on the main menu screen that comes up after the opening movie.  &#xD;&#xA;&#xD;&#xA;The current version at this time is 1.0.1.167, although I believe that a new patch is due out imminently." />
  <row Id="42307" PostHistoryTypeId="5" PostId="17375" RevisionGUID="219893e9-1a52-4147-b913-e03e4ae49f63" CreationDate="2011-02-28T02:45:06.653" UserId="341" Comment="added 1 characters in body; edited title" Text="At the beginning of every turn a bar appears across the screen announcing the name of your leader, your civ and the year. I dont know why, but this drives me nuts, and I'd love to be able to turn it off, but cant find an option to." />
  <row Id="42308" PostHistoryTypeId="4" PostId="17375" RevisionGUID="219893e9-1a52-4147-b913-e03e4ae49f63" CreationDate="2011-02-28T02:45:06.653" UserId="341" Comment="added 1 characters in body; edited title" Text="Is there anyway to turn off the beginning of turn announcement in civ5?" />
  <row Id="42309" PostHistoryTypeId="2" PostId="17377" RevisionGUID="e4cf3642-fa81-4ac9-86b7-70929e243cad" CreationDate="2011-02-28T02:59:11.247" UserId="1425" Text="The latest Minecraft update now has beds, which is very nice for the first few nights of the game while you establish a mob-resistant area that you can work in during the night.&#xD;&#xA;&#xD;&#xA;For reference, you sleep in a bed during the nighttime and it fast-forwards to daylight.&#xD;&#xA;&#xD;&#xA;My problem is that I've put down a bed, and every time I sleep in it I get woken up by mobs _inside my house_. I've made sure it's very light, darkened it a bit - tried a few combinations but no luck.&#xD;&#xA;&#xD;&#xA;What am I missing? How can I avoid having mobs spawning inside my house every time I try and get some sleep?" />
  <row Id="42310" PostHistoryTypeId="1" PostId="17377" RevisionGUID="e4cf3642-fa81-4ac9-86b7-70929e243cad" CreationDate="2011-02-28T02:59:11.247" UserId="1425" Text="Minecraft Nightmares (or, how to not get woken by mobs!)" />
  <row Id="42311" PostHistoryTypeId="3" PostId="17377" RevisionGUID="e4cf3642-fa81-4ac9-86b7-70929e243cad" CreationDate="2011-02-28T02:59:11.247" UserId="1425" Text="&lt;minecraft&gt;" />
  <row Id="42312" PostHistoryTypeId="2" PostId="17378" RevisionGUID="b07f8bff-ae04-46ae-938f-b1977f2e64bf" CreationDate="2011-02-28T03:15:08.237" UserId="18" Text="According to the [Minecraft Wiki][1], aggressive mobs won't wake you if you surround your bed with torches. Here is what it says about the mob behavior:&#xD;&#xA;&#xD;&#xA; &gt; To ensure that you are not awakened unnecessarily during the night, the bed must not be placed along a 1 block thick wall, unless the area on the other side of the wall is also safe. If a hostile mob can get within 2 blocks of the bed, even if the blocks are separated by a wall, you will be awakened with the hostile mob standing next to you. There appears to be a slight delay before the mob attacks you, giving you time to get the first blow.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Bed" />
  <row Id="42313" PostHistoryTypeId="2" PostId="17379" RevisionGUID="27d04de0-d24f-4f77-a899-45a5f6236512" CreationDate="2011-02-28T03:51:10.077" UserId="7448" Text="Well, there's a few things I really hate as a sniper. (Keep in mind that although I do have my moments, I'm not an excellent sniper by any stretch of the imagination, so you may wish to take this advice with a grain of salt.)&#xD;&#xA;&#xD;&#xA;1): Enemy classes getting into my sniping spot.&#xD;&#xA;Nothing irritates me more as sniper then being blindsided by an enemy while I'm looking for headshots. There are two ways to do this. You can either just rush me (scout, or a rocketjump/stickyjump), or sneak past my sniping spot and flank me (which almost any class can do, if you know the map.) &#xD;&#xA;&#xD;&#xA;2): Better enemy snipers&#xD;&#xA;Yep, the biggest threat to a sniper is another sniper. If you're faster and more accurate, enemy snipers can be some of the easiest kills in the game. (Probably not what you're looking for, but I thought I'd mention it) Also, try sending some rockets/flare gun shots/ stickies towards my hiding place. When I'm scoped in, I don't always notice, and you might get an easy kill.&#xD;&#xA;&#xD;&#xA;3): Zig zagging enemies&#xD;&#xA;As a sniper, what's harder to headshot? The guy that moves in a straight line towards you, or the guy zig-zagging, bunny hopping, just meandering randomly all over the place? Move left/right and up/down in addition to forwards and you'll reduce your headshot deaths a lot.&#xD;&#xA;&#xD;&#xA;4): Spies&#xD;&#xA;These deserve a special mention. Although rushing/flanking enemies can be held off if the rest of your team is playing well, often a spy can sneak past them anyway, and just backstab me. Don't be afraid of razorbacks, as a couple of revolver shots will do the trick nicely. (Although, since most spies tend to shy away from razorbacks, I use the item anyway. :P) As a side note, the headshot hitboxes of each class are indeed different, so it's tricky to headshot disguised spies even when they're obviously enemies.&#xD;&#xA;&#xD;&#xA;So, which class would I use against an enemy sniper? (Assuming I couldn't outsnipe him)&#xD;&#xA;&#xD;&#xA;1)Spy: Snipers are the easiest backstabs in the game, if you can get to their hiding place. Which equipment you use is a matter of choice, but the ambassador can be excellent against snipers (They stay very still when scoped, making for some easy ambassador headshots).&#xD;&#xA;&#xD;&#xA;2)Scout: You're vulnerable to charged bodyshots, but you're very difficult to headshot if you move around erratically, and you have a good chance at reaching their hiding spot. The force of nature helps by allowing you to triple jump, and bonk atomic punch will let you rush past enemies to get there. Also, the sandman has a shot at some ridiculously long range stuns.&#xD;&#xA;&#xD;&#xA;3)Soldier/Demoman: These are purely for the additional movement allowed by rocket/stickyjumping. You can really zoom around the map when you use it correctly, which can really surprise a sniper. I'd suggest the default kits for both of them (aside from equalizer for soldier).&#xD;&#xA;&#xD;&#xA;Other class ideas:&#xD;&#xA;Don't even think about heavy unless you're planning to use the fists of steel. Also, brass beast is a HUGE mistake. The movement penalty makes you a sitting duck.&#xD;&#xA;&#xD;&#xA;The engineer doesn't have too much long-range capability, although a wrangled sentry is definitely a possibility.&#xD;&#xA;&#xD;&#xA;Medics are a high priority target for snipers, although the crusader's crossbow might work.&#xD;&#xA;&#xD;&#xA;And finally, flare gun pyros can nail inattentive snipers. Don't forget to use your flamethrower when crossing open spaces, you can mask your head in the flames to confuse snipers.&#xD;&#xA;&#xD;&#xA;Well, that's all of my experience regarding sniper hunting, hope it helps." />
  <row Id="42314" PostHistoryTypeId="2" PostId="17380" RevisionGUID="eabb58ae-ab21-4bdc-8e4b-583ad79b044d" CreationDate="2011-02-28T04:16:21.837" UserId="1552" Text="I've bought the first episode of [Back To The Future][1] using a promotional code. Then I've downloaded `bttf_101_setup.exe` file and ran it. As expected, Windows 7 32-bit asked to run it as administrator, as the setup requires extra privileges. Then, it was installed successfully.&#xD;&#xA;&#xD;&#xA;Then I try to launch the game from the desktop shortcut…&#xD;&#xA;&#xD;&#xA;And I put my Telltale Games account and password (only once, as it saves my credentials after the first launch)…&#xD;&#xA;&#xD;&#xA;Then I select the first Episode and click **PLAY**…&#xD;&#xA;&#xD;&#xA;And nothing happens!&#xD;&#xA;&#xD;&#xA;Is there any solution for this?&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I've already looked on the Internet, and found people reporting success after running the game as administrator. I don't want to run it as administrator (and it's more a workaround than a solution), and that's why I'm posting this question here, hoping to find a better solution (and to help other people with the same issue).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://www.telltalegames.com/bttf" />
  <row Id="42315" PostHistoryTypeId="1" PostId="17380" RevisionGUID="eabb58ae-ab21-4bdc-8e4b-583ad79b044d" CreationDate="2011-02-28T04:16:21.837" UserId="1552" Text="Back To The Future (Episode 1) - the &quot;Play&quot; button does not work" />
  <row Id="42316" PostHistoryTypeId="3" PostId="17380" RevisionGUID="eabb58ae-ab21-4bdc-8e4b-583ad79b044d" CreationDate="2011-02-28T04:16:21.837" UserId="1552" Text="&lt;telltale&gt;&lt;back-to-the-future&gt;" />
  <row Id="42317" PostHistoryTypeId="2" PostId="17381" RevisionGUID="c36cb716-62e7-4685-8503-ae4132122c31" CreationDate="2011-02-28T04:17:43.627" UserId="7448" Text="Alright, so on a SMP server that I play, there's been some raids by other players to grab my stuff, and occasionally killing me and taking my inventory. So, I'd like to make some traps for them the next time they come in. What's the best way to make a trap for them?&#xD;&#xA;&#xD;&#xA;Attributes I'd like would be&#xD;&#xA;&#xD;&#xA;1) Simple: Although I likely have enough redstone dust and such to make a complex trap, I'd prefer a design I'm unlikely to mess up, as I've blown myself up before trying to make a TNT-related trap.&#xD;&#xA;&#xD;&#xA;2) Inescapable: Well, this goes without saying. I suppose anything can be escaped/avoided with the right foreknowledge and equipment, but I'd like something they're nearly certain to fall into. That said, I'd prefer it if the trap wasn't something I could accidentally kill myself with as I go around my house.&#xD;&#xA;&#xD;&#xA;3) Finally, I'd like a trap that doesn't destroy all the equipment along with the enemy player, is it would be nice to loot their diamond swords instead of burning them. (Although, I'd be fine with some lava traps as a last line of defense if they avoid everything else.)&#xD;&#xA;&#xD;&#xA;Thanks in advance for your help!" />
  <row Id="42318" PostHistoryTypeId="1" PostId="17381" RevisionGUID="c36cb716-62e7-4685-8503-ae4132122c31" CreationDate="2011-02-28T04:17:43.627" UserId="7448" Text="Good Minecraft SMP traps" />
  <row Id="42319" PostHistoryTypeId="3" PostId="17381" RevisionGUID="c36cb716-62e7-4685-8503-ae4132122c31" CreationDate="2011-02-28T04:17:43.627" UserId="7448" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;traps&gt;" />
  <row Id="42320" PostHistoryTypeId="5" PostId="17373" RevisionGUID="729ec9df-1b66-49a8-b709-4043ed3538bb" CreationDate="2011-02-28T04:33:12.117" UserId="558" Comment="&quot;scan you choke ant&quot; took me a triple-take to understand (plus some cleanup to reach minimum edit length)" Text="Usually (or very often), good Protoss players, after building a Robotics bay, build observer and put it to opponent base. &#xD;&#xA;&#xD;&#xA;From my perspective if you know Protoss build Robo you should care about that observer.&#xD;&#xA;&#xD;&#xA;How do I most effectively deny this observer? &#xD;&#xA;&#xD;&#xA;The most often I play Terran and there are few ways for that:&#xD;&#xA;&#xD;&#xA;1. **Scan your choke and kill observer with marines**. This can fail if observer is not in the scanned screen. That also cost you 50 energy (270 minerals). Observer costs 25/75... if we take gas/mineral exchange rate as 2.5 - it is pretty good price for killing observer...&#xD;&#xA;2. **Build Engineering Bay and build few turrets**. that costs 150+x*75... also not too bad. This will take time, but could be also useful in a long run (detect DT or other observers, some defense against phenixes and VoidRays).&#xD;&#xA;3. **Build Raven** (if you have StarPort with tech lab). That costs 100/200 - a little bit expensive for observer hunting, but you could later use Raven for PDD, etc...&#xD;&#xA;4. Anything else?&#xD;&#xA;&#xD;&#xA;### Questions:&#xD;&#xA;&#xD;&#xA;1.  What is the best way to hunt observers?&#xD;&#xA;2.  How to deal with opponent observers if you play Zerg?&#xD;&#xA;3. How to deal with opponent observers if you play Protoss?&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="42321" PostHistoryTypeId="24" PostId="17373" RevisionGUID="729ec9df-1b66-49a8-b709-4043ed3538bb" CreationDate="2011-02-28T04:33:12.117" Comment="Proposed by 558 approved by 102 edit id of 173" />
  <row Id="42322" PostHistoryTypeId="4" PostId="17381" RevisionGUID="0e02d864-de8f-4d0e-b0e6-fef77518e164" CreationDate="2011-02-28T04:45:21.743" UserId="207" Comment="Removed useless traps tag, made title more clear/less subjective." Text="How do I make an effective Minecraft SMP trap?" />
  <row Id="42323" PostHistoryTypeId="6" PostId="17381" RevisionGUID="0e02d864-de8f-4d0e-b0e6-fef77518e164" CreationDate="2011-02-28T04:45:21.743" UserId="207" Comment="Removed useless traps tag, made title more clear/less subjective." Text="&lt;minecraft&gt;&lt;multiplayer&gt;" />
  <row Id="42324" PostHistoryTypeId="2" PostId="17382" RevisionGUID="6945fb12-6d82-4bc8-b2db-15e9656a98b8" CreationDate="2011-02-28T05:03:32.317" UserId="1596" Text="I am on my first playthrough of Heavy Rain, and while I'm enjoying the game&#xD;&#xA;I find the quicktime events (especially combat) extremely annoying. &#xD;&#xA;&#xD;&#xA;I don't know if it's the fact that I'm more used to a 360 controller or just that I always hated quicktime in games that are more about plot, but I am ready to take the shame and reduce the difficulty to the video game noob level.&#xD;&#xA;&#xD;&#xA;If I do so, is there any penalty? (besides achievements, which I don't care about)" />
  <row Id="42325" PostHistoryTypeId="1" PostId="17382" RevisionGUID="6945fb12-6d82-4bc8-b2db-15e9656a98b8" CreationDate="2011-02-28T05:03:32.317" UserId="1596" Text="Is there any penalty to reducing the difficulty level in Heavy Rain?" />
  <row Id="42326" PostHistoryTypeId="3" PostId="17382" RevisionGUID="6945fb12-6d82-4bc8-b2db-15e9656a98b8" CreationDate="2011-02-28T05:03:32.317" UserId="1596" Text="&lt;heavy-rain&gt;" />
  <row Id="42327" PostHistoryTypeId="2" PostId="17383" RevisionGUID="264877cb-600f-45c1-b637-774f9944dfd0" CreationDate="2011-02-28T05:07:54.687" UserId="3389" Text="I'm trying to understand, generally speaking, what types of armor I should be equipping on my party members. &#xD;&#xA;&#xD;&#xA;Here's what I know:&#xD;&#xA;&#xD;&#xA;* There are several classes of armor: clothing, light, medium, heavy, massive, etc.&#xD;&#xA;* &quot;Heavier&quot; classes of armor provide more protection, but cause more fatigue and require larger stat scores (usually strength)&#xD;&#xA;* Each armor class has named tiers of progressive quality (e.g. Veridium armor is better than Iron armor)&#xD;&#xA;&#xD;&#xA;What I'm trying to figure out is:&#xD;&#xA;&#xD;&#xA;* Does fatigue matter all that much in the grand scheme of things, particularly with members I'm not directly controlling?&#xD;&#xA;* Should I always be equipping the heaviest armor my party members can wear? &#xD;&#xA;* If I shouldn't be equipping the heaviest armor a character can wear, what are the recommended armor classes for each character class? Like, should mages always wear clothing; rogues should always wear light, etc. " />
  <row Id="42328" PostHistoryTypeId="1" PostId="17383" RevisionGUID="264877cb-600f-45c1-b637-774f9944dfd0" CreationDate="2011-02-28T05:07:54.687" UserId="3389" Text="What class of armor should my party members be wearing?" />
  <row Id="42329" PostHistoryTypeId="3" PostId="17383" RevisionGUID="264877cb-600f-45c1-b637-774f9944dfd0" CreationDate="2011-02-28T05:07:54.687" UserId="3389" Text="&lt;dragon-age-origins&gt;" />
  <row Id="42330" PostHistoryTypeId="2" PostId="17384" RevisionGUID="178fd5f9-850c-4845-b48f-0cd1ee9a8fc5" CreationDate="2011-02-28T05:11:53.967" UserId="3389" Text="As you mentioned, Heavy Rain is heavily plot-focused: the mechanics of the controls aren't meant to add artificial difficulty to the game itself. The intended difficulty is meant to come from the puzzles and solving the mystery.&#xD;&#xA;&#xD;&#xA;So there is no penalty for any difficulty setting: you'll even earn trophies at the lower difficulty settings. Feel free to use whatever setting you feel most comfortable with." />
  <row Id="42331" PostHistoryTypeId="2" PostId="17385" RevisionGUID="98500771-c035-471c-b03a-956edfed382e" CreationDate="2011-02-28T05:13:38.320" UserId="1425" Text="Try giving yourself read/write/modify/delete permissions for the relevant Program Files directory that BTTF is installed in. This only opens up that single directory (rather than much more when you run as administrator).&#xD;&#xA;&#xD;&#xA;Win7 is quite pedantic about applications without &quot;elevated privileges&quot; changing files in Program Files." />
  <row Id="42332" PostHistoryTypeId="5" PostId="17384" RevisionGUID="6b7ec966-7ea9-4f1b-8d86-aaf109569ffc" CreationDate="2011-02-28T05:17:36.507" UserId="3389" Comment="deleted 12 characters in body; added 6 characters in body" Text="As you mentioned, Heavy Rain is heavily plot-focused: the mechanics of the controls aren't meant to add artificial difficulty to the game itself. Any difficulty is intended to come from the puzzles and solving the mystery.&#xD;&#xA;&#xD;&#xA;So there is no penalty for any difficulty setting: you'll even earn trophies at the lower difficulty settings. Feel free to use whatever setting you feel most comfortable with." />
  <row Id="42333" PostHistoryTypeId="25" PostId="17382" RevisionGUID="dc8f26d4-755b-4924-b007-741fa78962be" CreationDate="2011-02-28T05:23:19.853" Comment="http://twitter.com/#!/StackGaming/status/42092462247903232" />
  <row Id="42334" PostHistoryTypeId="2" PostId="17386" RevisionGUID="15517544-3adb-45d4-91d6-f2815725828c" CreationDate="2011-02-28T05:56:52.680" UserId="3015" Text="This isn't the best evidence I've ever dragged from the interwebs, but here is what my searching on the minecraft forums has found.&#xD;&#xA;&#xD;&#xA;Mobs seem to have an awareness extending 16 blocks. &#xD;&#xA;&#xD;&#xA;I never did find this factoid spelled out specifically but I did find these posts referencing it:&#xD;&#xA;&#xD;&#xA; - &quot;The only change to line of sight is increasing from 16 to 32?&quot;&#xD;&#xA;   - http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=96258#p1481390&#xD;&#xA; - &quot;Standard 16 block awareness range&quot; &#xD;&#xA;   - http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86872&#xD;&#xA; - 16 blocks is referenced as aggro radius &#xD;&#xA;   - http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=76554&#xD;&#xA;&#xD;&#xA;From the numerous threads I've been reading (and my own experience) the mobs also don't rely on sight. So if you are digging in a tunnel next to a hostile cave the mob knows you are there. &#xD;&#xA;&#xD;&#xA;Later this week I will try to set up some tests in Minecraft to get better confirmation of the above, but most posts agree it is 16 blocks." />
  <row Id="42335" PostHistoryTypeId="5" PostId="16732" RevisionGUID="2c7a9905-86d5-4d69-aca3-2df2fd7a5585" CreationDate="2011-02-28T06:16:00.543" UserId="88" Comment="added 112 characters in body" Text="He may not have applied the [HD texture fix](http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=46173) required for some texture packs, or patched to a resolution still too low for that specific pack.&#xD;&#xA;&#xD;&#xA;**update** Also (as in this case was the solution) an update will undo the patch so it has to be reapplied." />
  <row Id="42336" PostHistoryTypeId="2" PostId="17387" RevisionGUID="3bc2fd2b-d95b-4cc1-b962-0c18fa1bc471" CreationDate="2011-02-28T06:33:23.623" UserId="1613" Text="Not really. The quick-time actions are meant to approximate the actions of the characters on screen.&#xD;&#xA;&#xD;&#xA;Not being very good at the fight sequences isn't really a problem though! The game continues no matter what the result of the fight is. So do the best you can, then sit back and let the story continue.&#xD;&#xA;" />
  <row Id="42337" PostHistoryTypeId="2" PostId="17388" RevisionGUID="bd49b294-1e38-4b93-bf46-46ad557c927d" CreationDate="2011-02-28T06:55:47.053" UserId="3932" Text="First of all - bind all your obs to one button. You can go to specific one by selecting and click on portrait (an option in 'game' settings 'smart camera pan').  &#xD;&#xA;If you definitely know that there is observer on current screen - box all units and find obs in group by icon." />
  <row Id="42338" PostHistoryTypeId="2" PostId="17389" RevisionGUID="ad9b9e9a-9693-4d7f-9876-c342e9cbf28f" CreationDate="2011-02-28T06:59:05.117" UserId="3932" Text="1. I think that question is how to find observer w/o scan.  &#xD;&#xA;If you suspect that you have a observer staying still in your base then try to find it by rotating camera (`mouse wheel` or `Ins` / `Del`) in 2-3 &quot;popular&quot; places - you'll notice texture distortion caused by cloak effect. Then scan &amp; kill.  &#xD;&#xA;Ravens are great support against protoss army (deny obs and disable stalkers) so consider to build one&#xD;&#xA;2. overseer&#xD;&#xA;3. observer" />
  <row Id="42340" PostHistoryTypeId="5" PostId="17388" RevisionGUID="4748177c-a1e9-49d3-8b06-4e3375bd78a5" CreationDate="2011-02-28T07:04:58.937" UserId="3932" Comment="added 16 characters in body" Text="First of all - make a habit to bind all your obs to one button. You can go to specific one by selecting and click on portrait (an option in 'game' settings 'smart camera pan').  &#xD;&#xA;If you definitely know that there is observer on current screen - box all units and find obs in group by icon." />
  <row Id="42341" PostHistoryTypeId="2" PostId="17390" RevisionGUID="aca42dc9-98f3-4330-90cf-b13a92dbf859" CreationDate="2011-02-28T07:11:31.727" UserId="336" Text="Well, I've verified that Health / 5 for the ancient golem varies with time, same as health -- I'm betting it's some flat percentage. However, my experimentations were not exact, and I do not have perfect data for you.&#xD;&#xA;&#xD;&#xA;What I *can* tell you is that Health and mana regen at approximately .5 second &quot;tics&quot;. At the beginning of the game, the ancient golem ticks 2 four times, and then 3 once, for an approximate regen of 11 / 2.5 seconds, or ~22 health / 5. At the end of my 40 minute practice game, the ancient golem was healing at a rate of alternating 3's and 4's, or an approximate regen of 35 health / 5. &#xD;&#xA;&#xD;&#xA;So it doesn't scale *that* much, but it does scale. If someone has better data, or better metrics, please let me know. I'm going to hypothesize that the golem's true regeneration is somewhere on the order of 1.5% of max health. Hopefully, that's close enough to the real thing that you can complete your simulation." />
  <row Id="42342" PostHistoryTypeId="6" PostId="17373" RevisionGUID="a7ff8d5b-259d-43da-a522-f27cf6f7e483" CreationDate="2011-02-28T07:25:40.567" UserId="122" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;scouting&gt;" />
  <row Id="42343" PostHistoryTypeId="5" PostId="17376" RevisionGUID="70d88954-9440-435f-8352-7b0ebbfd09a7" CreationDate="2011-02-28T07:32:37.753" UserId="122" Comment="Took the liberty of enhancing your answer with a free-hand-circled screenshot!" Text="If you connect to Steam and play the game, it will automatically patch up to the latest version.  The only way you could be playing an old version is if you're playing in offline mode.  The version number should be listed on the main menu screen that comes up after the opening movie:&#xD;&#xA;&#xD;&#xA;![main screen screenshot][1]&#xD;&#xA;&#xD;&#xA;The current version at this time is 1.0.1.167, although I believe that a new patch is due out imminently.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/zIjvG.jpg" />
  <row Id="42344" PostHistoryTypeId="2" PostId="17391" RevisionGUID="a4a16ffe-0838-47f7-879a-5985d36fde08" CreationDate="2011-02-28T08:11:43.057" UserId="5317" Text="Fatigue does matter, even on characters you don't control directly. Especially when you need Alistair to shield bash that ogre who's holding you up.&#xD;&#xA;&#xD;&#xA;The armor you equip should depend on the role the character plays. Mages and Archers for example, are ranged characters who shouldn't be in the middle of things. They should be wearing light armor and robes respectively. Tanks should be wearing the heaviest armor they can find (massive, basically) so that they can draw the enemies towards them and away from the squishy characters.&#xD;&#xA;&#xD;&#xA;Melee rogues should have enough defense that they barely get hit at all, so light armor is the best. I'm not sure about melee warriors with a damage dealing focus, never played them.&#xD;&#xA;&#xD;&#xA;I haven't found a use for medium or heavy armor, always going with light or massive for fighters, and robes for mages. Especially since all the good armor sets are massive. " />
  <row Id="42345" PostHistoryTypeId="25" PostId="17381" RevisionGUID="f4f3f898-0560-46f1-860c-3646eb350ada" CreationDate="2011-02-28T08:23:19.467" Comment="http://twitter.com/#!/StackGaming/status/42137759137275904" />
  <row Id="42346" PostHistoryTypeId="2" PostId="17392" RevisionGUID="5e039a22-3366-4e35-b94a-2709d65cd4fc" CreationDate="2011-02-28T08:24:15.867" UserId="5762" Text="It is possible to do so but it's very difficult. Try to target zombies that spawn near the gates, &quot;auspex&quot; should help indicate which ones are a priority. I found melee weapons worked better for me than guns. Don't let any of them get close to you however, if they grab you it takes too long to shrug them off. &#xD;&#xA;&#xD;&#xA;Do you particularly want to do this quest? The alternative &quot;Pimpin for Romero&quot; is alot easier." />
  <row Id="42347" PostHistoryTypeId="17" PostId="17394" RevisionGUID="b838e3d0-66b0-4488-aa98-c37302ad99af" CreationDate="2011-02-28T08:37:25.153" UserId="-1" Comment="from http://superuser.com/questions/251207/internal-ps3-hdd-replacement/251235#251235" Text="" />
  <row Id="42348" PostHistoryTypeId="2" PostId="17394" RevisionGUID="64000a82-6257-4e62-b939-f28ba6cf05ee" CreationDate="2011-02-28T03:29:32.533" UserDisplayName="Madison S" Text="[CNET][1] put together a piece on how to do it. Just get a 2.5&quot; SATA drive and format it to FAT32 and you're good to go.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://asia.cnet.com/upsize-your-ps3-hard-drive-62032875.htm" />
  <row Id="42349" PostHistoryTypeId="2" PostId="17393" RevisionGUID="f89f3ea8-7291-493e-b6c2-739022c9d7d8" CreationDate="2011-02-28T01:12:56.827" UserDisplayName="tom" Text="Is there any limit as to what size/type of hard drive you can replace in the Playstation 3?" />
  <row Id="42350" PostHistoryTypeId="1" PostId="17393" RevisionGUID="f89f3ea8-7291-493e-b6c2-739022c9d7d8" CreationDate="2011-02-28T01:12:56.827" UserDisplayName="tom" Text="Internal PS3 HDD Replacement" />
  <row Id="42351" PostHistoryTypeId="3" PostId="17393" RevisionGUID="f89f3ea8-7291-493e-b6c2-739022c9d7d8" CreationDate="2011-02-28T01:12:56.827" UserDisplayName="tom" Text="&lt;ps3&gt;" />
  <row Id="42352" PostHistoryTypeId="17" PostId="17393" RevisionGUID="b1ff15f4-2661-4742-9d6c-f33b2b759d17" CreationDate="2011-02-28T08:37:25.153" UserId="-1" Comment="from http://superuser.com/questions/251207/internal-ps3-hdd-replacement" Text="" />
  <row Id="42353" PostHistoryTypeId="2" PostId="17395" RevisionGUID="50158d02-cc8a-470a-ab05-ee7ce3f80953" CreationDate="2011-02-28T09:02:22.007" UserId="7219" Text="The AI in Dawn of War is pretty shocking at the best of times and frequently gets stuck at the first tech level spamming small weak units in an attempt to complete a &quot;tech 1 rush&quot;. Typically you will find if you can hold off the initial wave the rest of the game will be a piece of cake seeing as you will have vehicles and they will still only have infantry.&#xD;&#xA;&#xD;&#xA;My main point of advice would be to use lots of little squads instead of upgrading one squad (i.e. I would rather have 3 different marine squads of 4 men as apposed to 1 big squad of 10). This means you can engage multiple targets at once and if someone gets drawn into melee when you didnt really want them to you have another couple of squads to help clear the trouble).&#xD;&#xA;&#xD;&#xA;As for how to hold off this initial wave it depends on which army you are playing as and which you are fighting. For any army I would definately say make sure you build a command unit as your first or second attacking unit seeing as the extra HP will definately give you a bit more thinking time (this is especially true of necrons seeing as the necron lord is the best unit you have at your disposal) ... from here its a matter of who you are fighting and knowing how they will rush you.&#xD;&#xA;&#xD;&#xA;Marines / Choas - Will usually play a solid game with decent AI - harras you a little at the start with marine squads but continue to push through tech levels so you will need to keep up with them technologywise.&#xD;&#xA;&#xD;&#xA;Elder - they will typically throw guardian squad after guardian squad at you and then throw the occassional farseer whenever they have enough spare rec (strategy = get heavy bolters out asap - or whatever your armies equivielent is). With choas be careful of cultist squads because they have a tendancy to engage multiple squads in close combat at once and leave them prone to fire from another unit.&#xD;&#xA;&#xD;&#xA;Orks - Similiar to elder, will begin by throwing squad after squad at you but with the added danger of a big mek. This guy can be a pain in the ass because of his teleport ability which will get him to you sooner. (Strategy = you will definately need a commant unit to deal with an ork rush). If orks manage to get to get to tech 2 they are likely to start throwing wartraks at you, counter these with vehicles because their rockets will constantly knock your regular troops over.&#xD;&#xA;&#xD;&#xA;Imperial Guard - Again similiar to elder, will throw lots of little units at you as well as the command squad which can be a pain because its quickly regenerates powerful units. Heavy bolters (or similiar) are the way forward again.&#xD;&#xA;&#xD;&#xA;Necrons - On big maps these guys will hardly have the chance to rush you because they are so slow, but you will need to be careful of the necron lord seeing as his teleport power recharges very quick and he can get to your base super fast because of it. Engage this guy with a command unit and have everything else you have shot at him. Probably best to keep his body surrounded as well because when they rebuild him it will revive in the same place it was last killed.&#xD;&#xA;&#xD;&#xA;Tau - Watch out for the krut rush, these can be nasty especially if they have feral leap. Lots of seperate units will help with this one so that all squads are not simultaneously having to engage one squad.&#xD;&#xA;&#xD;&#xA;I didnt ever really play that much soulstorm so cant realy say more about sisters / dark elder." />
  <row Id="42354" PostHistoryTypeId="4" PostId="2376" RevisionGUID="73cd0af8-2ee4-40a0-af10-73501dfaeaa9" CreationDate="2011-02-28T10:50:14.623" UserId="160" Comment="fixed spelling" Text="In Civilization IV what are the differences between the Difficulty Levels?" />
  <row Id="42355" PostHistoryTypeId="6" PostId="2376" RevisionGUID="73cd0af8-2ee4-40a0-af10-73501dfaeaa9" CreationDate="2011-02-28T10:50:14.623" UserId="160" Comment="fixed spelling" Text="&lt;civilization-4&gt;&lt;turn-based-strategy&gt;&lt;difficulty&gt;" />
  <row Id="42356" PostHistoryTypeId="2" PostId="17396" RevisionGUID="cb9d4b0c-eb49-41e8-9be5-1654f9605174" CreationDate="2011-02-28T11:13:32.100" UserId="3510" Text="I would say yes and no.&#xD;&#xA;&#xD;&#xA;For yes, you have quicker chance to down an enemy with rapid fire, depending on how quick you aimed at an enemy (best to have Sleight of Hand Pro Perk for this). You will notice when using rapid fire, you are likely to have recoil, some guns are awful with rapid fire unless you control the recoil by forcing to control the recoil with the controller.&#xD;&#xA;&#xD;&#xA;For no, when using rapid fire, your ammo is more likely to be empty quicker, you would miss some bullets which empties your ammo faster, to overcome this use the Scavenger Perk. &#xD;&#xA;&#xD;&#xA;The AK-47u with rapid fire certainly gives me recoil, even when trying to shoot an enemy from a distance that is harder to trying get most of the shot bullets into the enemy, I normally do short bursts when the enemy hasn't seen me. Even when using Lightweight, you may be running around faster, but when aiming and firing, the gun goes out of control (bad recoil).&#xD;&#xA;&#xD;&#xA;I'm not mainly a SMG user, but I rather use the Famas gun with suppressor as when shooting, I find it quite steady when shooting, but who knows, everyone is different with their likes of using different guns." />
  <row Id="42357" PostHistoryTypeId="25" PostId="17377" RevisionGUID="f855a281-fa9e-4ce9-b3b6-d062ea43217c" CreationDate="2011-02-28T11:23:19.837" Comment="http://twitter.com/#!/StackGaming/status/42183059390341120" />
  <row Id="42358" PostHistoryTypeId="2" PostId="17397" RevisionGUID="185ea9f5-d47f-4658-84a2-ae678a63e7de" CreationDate="2011-02-28T11:23:33.030" UserId="3510" Text="How are you using a fake IP address? Microsoft may be using geolocation (detecting the real IP and finding the location) which filters out your content prior to location or anything to detec the location of your IP address. &#xD;&#xA;&#xD;&#xA;Possibly, they use your Xbox serial numbers, or whatever to identify the Xbox and where it may have been purchased (if you purchased your Xbox in Germany, then it's probably certain why)." />
  <row Id="42360" PostHistoryTypeId="2" PostId="17399" RevisionGUID="724de65f-3643-47a3-a58f-4099517534bb" CreationDate="2011-02-28T11:48:04.590" UserId="10" Text="I'm playing Gun Bros on my Android phone and I'm at level 13 with ~4300 coins. And I have no idea what upgrades I should get to make more progress.&#xD;&#xA;&#xD;&#xA;Should I hoard coins until I can buy the more heavy guns at 10k+ coins or should I get one of the 3k ones? Because it would be easier to get more coins with a better weapon?&#xD;&#xA;&#xD;&#xA;And what guns would probably be best for progressing as fast as possible? I can go for high DMG or high RPM, should I prefer one of the other at lower levels?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://farm6.static.flickr.com/5288/5244035093_be492e47a6.jpg" />
  <row Id="42361" PostHistoryTypeId="1" PostId="17399" RevisionGUID="724de65f-3643-47a3-a58f-4099517534bb" CreationDate="2011-02-28T11:48:04.590" UserId="10" Text="How to determine what upgrades to buy in Gun Bros?" />
  <row Id="42362" PostHistoryTypeId="3" PostId="17399" RevisionGUID="724de65f-3643-47a3-a58f-4099517534bb" CreationDate="2011-02-28T11:48:04.590" UserId="10" Text="&lt;gun-bros&gt;" />
  <row Id="42363" PostHistoryTypeId="5" PostId="17395" RevisionGUID="8994a273-c513-4208-8a32-fe74af8b49cf" CreationDate="2011-02-28T11:49:44.620" UserId="7219" Comment="added 1 characters in body" Text="The AI in Dawn of War is pretty shocking at the best of times and frequently gets stuck at the first tech level spamming small weak units in an attempt to complete a &quot;tech 1 rush&quot;. Typically you will find if you can hold off the initial wave the rest of the game will be a piece of cake seeing as you will have vehicles and they will still only have infantry.&#xD;&#xA;&#xD;&#xA;My main point of advice would be to use lots of little squads instead of upgrading one squad (i.e. I would rather have 3 different marine squads of 4 men as apposed to 1 big squad of 10). This means you can engage multiple targets at once and if someone gets drawn into melee when you didnt really want them to you have another couple of squads to help clear the trouble).&#xD;&#xA;&#xD;&#xA;As for how to hold off this initial wave it depends on which army you are playing as and which you are fighting. For any army I would definately say make sure you build a command unit as your first or second attacking unit seeing as the extra HP will definately give you a bit more thinking time (this is especially true of necrons seeing as the necron lord is the best unit you have at your disposal) ... from here its a matter of who you are fighting and knowing how they will rush you.&#xD;&#xA;&#xD;&#xA;Marines / Choas - Will usually play a solid game with decent AI - harras you a little at the start with marine squads but continue to push through tech levels so you will need to keep up with them technologywise. With choas be careful of cultist squads because they have a tendancy to engage multiple squads in close combat at once and leave them prone to fire from another unit.&#xD;&#xA;&#xD;&#xA;Elder - they will typically throw guardian squad after guardian squad at you and then throw the occassional farseer whenever they have enough spare rec (strategy = get heavy bolters out asap - or whatever your armies equivielent is). &#xD;&#xA;&#xD;&#xA;Orks - Similiar to elder, will begin by throwing squad after squad at you but with the added danger of a big mek. This guy can be a pain in the ass because of his teleport ability which will get him to you sooner. (Strategy = you will definately need a commant unit to deal with an ork rush). If orks manage to get to get to tech 2 they are likely to start throwing wartraks at you, counter these with vehicles because their rockets will constantly knock your regular troops over.&#xD;&#xA;&#xD;&#xA;Imperial Guard - Again similiar to elder, will throw lots of little units at you as well as the command squad which can be a pain because its quickly regenerates powerful units. Heavy bolters (or similiar) are the way forward again.&#xD;&#xA;&#xD;&#xA;Necrons - On big maps these guys will hardly have the chance to rush you because they are so slow, but you will need to be careful of the necron lord seeing as his teleport power recharges very quick and he can get to your base super fast because of it. Engage this guy with a command unit and have everything else you have shot at him. Probably best to keep his body surrounded as well because when they rebuild him it will revive in the same place it was last killed.&#xD;&#xA;&#xD;&#xA;Tau - Watch out for the krut rush, these can be nasty especially if they have feral leap. Lots of seperate units will help with this one so that all squads are not simultaneously having to engage one squad.&#xD;&#xA;&#xD;&#xA;I didnt ever really play that much soulstorm so cant realy say more about sisters / dark elder." />
  <row Id="42364" PostHistoryTypeId="2" PostId="17400" RevisionGUID="e6e1a4ad-d431-4077-b6c8-e00b6412f7df" CreationDate="2011-02-28T11:56:15.067" UserId="7383" Text="There are a couple of things to bear in mind when upgrading the PS3 hard disk. To be explicit: physical size; storage capacity; type.&#xD;&#xA;&#xD;&#xA;Physical size: The disk has to be a 2.5in laptop drive, and despite possible expectation, these are manufactured in slightly different sizes. Currently they come in 9mm and 12mm depths. The 12mm disk is too large to physically fit in the PS3 so you'll want to source a 9mm disk.&#xD;&#xA;&#xD;&#xA;Storage capacity: It's not explicitly stated by Sony what the maximum is; however I don't think there has been a 9mm hard disk manufactured yet that has hit the limit. Last I heard 1TB disks were just about squeezing in the PS3.&#xD;&#xA;&#xD;&#xA;Type: It has to be a SATA disk." />
  <row Id="42365" PostHistoryTypeId="2" PostId="17401" RevisionGUID="c43e530f-8627-436f-b62d-282d66725447" CreationDate="2011-02-28T12:03:52.937" UserId="7454" Text="does anybody knows if Nintendo plans doing any Donkey Kong country &quot;returns 2&quot; for wii?&#xD;&#xA;i loved this new game, bought the wii console just for it!! and i've already made 200% percent so far heheheh" />
  <row Id="42366" PostHistoryTypeId="1" PostId="17401" RevisionGUID="c43e530f-8627-436f-b62d-282d66725447" CreationDate="2011-02-28T12:03:52.937" UserId="7454" Text="Donkey Kong Country returns 2" />
  <row Id="42367" PostHistoryTypeId="3" PostId="17401" RevisionGUID="c43e530f-8627-436f-b62d-282d66725447" CreationDate="2011-02-28T12:03:52.937" UserId="7454" Text="&lt;dk-country-returns&gt;" />
  <row Id="42369" PostHistoryTypeId="2" PostId="17402" RevisionGUID="2d01a8e1-31ed-4d5f-8663-2424439b289b" CreationDate="2011-02-28T12:27:28.363" UserId="7354" Text="Differences between casual and hardcore:&#xD;&#xA;&#xD;&#xA;- in casual you have HUD (crosshair, ammo info, minimap etc.), in HC you don't;&#xD;&#xA;- in casual you have killcam, in HC no, so snipers are lot more of problem;&#xD;&#xA;- in casual you start with 200 of health, in HC with only 80;&#xD;&#xA;- in casual you regain health with time, in HC you can only regain health with medkit;&#xD;&#xA;- in casual there are no TKs, in HC theres -25 points for hurting teammate, -100 for TK;&#xD;&#xA;- in casual re-spawn wait is usually short, in HC it's more like 15s; *(that has lot of impact in rush)*&#xD;&#xA;- on some HC servers you have no 3rd person view for vehicles;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42370" PostHistoryTypeId="2" PostId="17403" RevisionGUID="f3de0e32-dc45-4abc-b930-1be27d5b8016" CreationDate="2011-02-28T12:32:09.230" UserId="7354" Text="I've already found out that I can't just use retail CD-Key for Bad Company 2 in Steam. But is there a way to integrate with Steam, so I can for example easily play BC2 with Steam friends?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42371" PostHistoryTypeId="1" PostId="17403" RevisionGUID="f3de0e32-dc45-4abc-b930-1be27d5b8016" CreationDate="2011-02-28T12:32:09.230" UserId="7354" Text="Integrating retail version of Bad Company 2 with Steam" />
  <row Id="42372" PostHistoryTypeId="3" PostId="17403" RevisionGUID="f3de0e32-dc45-4abc-b930-1be27d5b8016" CreationDate="2011-02-28T12:32:09.230" UserId="7354" Text="&lt;steam&gt;&lt;bad-company-2&gt;&lt;steam-activation&gt;" />
  <row Id="42373" PostHistoryTypeId="4" PostId="17367" RevisionGUID="cb8d0b8b-92e0-49d0-84a3-8e020b350f1d" CreationDate="2011-02-28T12:35:18.840" UserId="3510" Comment="Changed the title into a more formal one." Text="Is a SMG gun beneficial with rapid fire?" />
  <row Id="42374" PostHistoryTypeId="24" PostId="17367" RevisionGUID="cb8d0b8b-92e0-49d0-84a3-8e020b350f1d" CreationDate="2011-02-28T12:35:18.840" Comment="Proposed by 3510 approved by -1 edit id of 175" />
  <row Id="42375" PostHistoryTypeId="5" PostId="17367" RevisionGUID="d1a43a79-a17b-4be8-8c12-29ef84016c03" CreationDate="2011-02-28T12:35:19.073" UserId="23" Comment="deleted 19 characters in body; edited tags; edited title" Text="Has anyone found rapid fire for an SMG beneficial at all?  Has it increased your KTD ratio at all or made any benefit to your game play?" />
  <row Id="42376" PostHistoryTypeId="4" PostId="17367" RevisionGUID="d1a43a79-a17b-4be8-8c12-29ef84016c03" CreationDate="2011-02-28T12:35:19.073" UserId="23" Comment="deleted 19 characters in body; edited tags; edited title" Text="What's the point of attaching rapid fire to a submachine gun?" />
  <row Id="42377" PostHistoryTypeId="6" PostId="17367" RevisionGUID="d1a43a79-a17b-4be8-8c12-29ef84016c03" CreationDate="2011-02-28T12:35:19.073" UserId="23" Comment="deleted 19 characters in body; edited tags; edited title" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;weapons&gt;" />
  <row Id="42378" PostHistoryTypeId="6" PostId="15804" RevisionGUID="8a7b6f54-9ef6-464a-aebb-5ecd423edf2c" CreationDate="2011-02-28T12:35:33.190" UserId="145" Comment="new tag added" Text="&lt;xbox-360&gt;&lt;game-installation&gt;" />
  <row Id="42379" PostHistoryTypeId="24" PostId="15804" RevisionGUID="8a7b6f54-9ef6-464a-aebb-5ecd423edf2c" CreationDate="2011-02-28T12:35:33.190" Comment="Proposed by 145 approved by 23 edit id of 174" />
  <row Id="42380" PostHistoryTypeId="2" PostId="17404" RevisionGUID="0716f75a-78ec-410c-a295-569a231005ea" CreationDate="2011-02-28T12:41:27.417" UserId="4775" Text="If you go your steam library and select &quot;Add a game&quot;-&gt;&quot;Add a non-steam game&quot; then find the executable for BF:BC2, this will show your friends when you are playing BC2.  You will also be able to access the in-game overlay for PMing your steam friends and using the browser.  Sadly, it won't show any details about the server you are on, just that you are playing it.&#xD;&#xA;&#xD;&#xA;This is the best you can currently integrate non-steam games into steam (games that don't have a steam-activatable key, at least)." />
  <row Id="42381" PostHistoryTypeId="2" PostId="17405" RevisionGUID="ee95d283-bd5d-4fbf-ba87-7f8e8f8cedee" CreationDate="2011-02-28T12:45:11.023" UserId="3510" Text="Drop-shot is quite annoying, sometimes hard to master when trying to shoot, aim and go prone at the same time, however if you master it, you will be able to beat down many enemies when doing drop-shot. Sometimes doing drop-shot is not always successful.&#xD;&#xA;&#xD;&#xA;Pre-fire is normally what you should do, if you sighted an enemy from afar, hide behind a obstacle/object, just fire your gun just when they're near the obstacle/object or near you (do it from the hip, don't aim - use the crosshairs to aim) which is useful to surprise and kill your enemy when jumping out of a obstacle/object.&#xD;&#xA;&#xD;&#xA;Jumping while shooting - I guess I know what you mean, when your enemy is in close combat, and you aiming and firing at the enemy, you jump so they miss some bullets, leaving you to kill them quicker... well don't, if you jump when the enemy is close, the enemy would probably melee you instead.&#xD;&#xA;&#xD;&#xA;Or the other case, you jump off from a height while shooting, well don't do this as well because you cannot aim effectively when falling from a height - which will also leave you some damage to yourself that you will be able to be killed quicker.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;All you should do is have a good weapon and a secondary (I choose ASP dual) so when I'm reloading my primary weapon, I switch to my ASP dual, or I use the Ballastic Knife when in a small map so while reloading, I switch to the Ballastic knife and shoot a knife at them, or knife them instead.&#xD;&#xA;&#xD;&#xA;It's all about how you play the game, less running, more kills - you are more likely to see enemies away from their team, because if you're running into a team, you'll be dead before you can aim or even shoot them.&#xD;&#xA;&#xD;&#xA;Use the appropriate weapon, preferably your best weapon you can effectively kill enemies and choosing the right perks and equipment." />
  <row Id="42382" PostHistoryTypeId="2" PostId="17406" RevisionGUID="d682ecbe-bcb8-4a75-a5d4-2cd11b2b14be" CreationDate="2011-02-28T12:56:41.737" UserId="7098" Text="About melee weapons: Don't use them!!!&#xD;&#xA;&#xD;&#xA;Unless (you need all the following points):&#xD;&#xA;&#xD;&#xA; - Your life value is green (or you have max-speed, due to adrenaline);&#xD;&#xA; - There is absolutely no small zombie around (you don't want them to stupidly stop you);&#xD;&#xA; - You don't have any ammo left.&#xD;&#xA; - You know how to run around the tank without being hit...&#xD;&#xA;&#xD;&#xA;How to?&#xD;&#xA;If there are fixed (non-throwable) objects (like couch), run around them, while hitting the tank. He won't hit you, unless he manages to catch you.&#xD;&#xA;&#xD;&#xA;No fixed objects? It will be harder...&#xD;&#xA;&#xD;&#xA; 1. Run to about 1meter of tank.&#xD;&#xA; 2. Wait for him to rise his arm.&#xD;&#xA; 3. Begin to run aronud him. While he is trying to hit you, he will turn slower.&#xD;&#xA; 4. Hit him, while trying not to be in front of him.&#xD;&#xA; 5. ???&#xD;&#xA; 6. PROFITS!&#xD;&#xA;&#xD;&#xA;For those who play TF², it's similar to melee-killing a LVL3 sentry-gun." />
  <row Id="42383" PostHistoryTypeId="10" PostId="17360" RevisionGUID="ed38d096-0e70-4483-a9b6-9004b54c1531" CreationDate="2011-02-28T13:15:45.107" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42384" PostHistoryTypeId="10" PostId="17401" RevisionGUID="e85da2c4-b9fc-401c-808f-1b2c6536c451" CreationDate="2011-02-28T13:17:44.857" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42386" PostHistoryTypeId="2" PostId="17408" RevisionGUID="cc619bc6-a7b0-4894-afb5-5988b753276c" CreationDate="2011-02-28T13:48:15.593" UserId="7456" Text="Fatigue is the mana pool for non-mages. It's used to power effect like Dirty Fighting, Shield Bash and so on. Characters that run out of fatigue are reduced to basic attacks. So yes, fatigue matters. &#xD;&#xA;&#xD;&#xA;Generally speaking, equipping the heaviest armor a character can wear is a good idea - you'll get more damage absorption. The tradeoff, of course, is a reduced fatigue pool. &#xD;&#xA;&#xD;&#xA;IIRC, you can mitigate fatigue penalties by equipping matched sets of armor - multiple pieces of the same kind of armor give a &quot;set bonus&quot; that reduced fatigue. &#xD;&#xA;&#xD;&#xA;Fighters are easy; wear the heaviest stuff you can - which should be Massive by the midgame. &#xD;&#xA;&#xD;&#xA;Mages can stick with robes, unless you unlock Battlemage and take it - then you can wear heavy armor. I finished the game with Wynn in plate. &#xD;&#xA;&#xD;&#xA;Rogues are where the tradeoff between lots of fatigue to power effects and heavier armor to reduce damage gets interesting. I found myself opting for medium armor - I found that it increased survivability of my dual-wielding melee rogue. " />
  <row Id="42387" PostHistoryTypeId="5" PostId="9508" RevisionGUID="069ac5b8-eeb1-497d-9268-e39272e9c85f" CreationDate="2011-02-28T14:03:59.557" UserId="4182" Comment="Video to back it up" Text="If you mean a dead stop (melee as he's pouncing), then there is a trick: Hunter's box model (the wire-frame model responsible for hit-testing) is way before his rendered body.&#xD;&#xA;&#xD;&#xA;So if you want to dead stop him you should time your melee just before it gets to you.&#xD;&#xA;&#xD;&#xA;Whether the melee connects depends also on your ping to the server. Remember, hit-testing takes place on the server and server only on online games.&#xD;&#xA;&#xD;&#xA;Also, bot hunters can cheat by clawing you while stunned, so make short work of them with your rifle as they are stunned and don't go in for another melee.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Update: [This video][1] demonstrates the difference between the hitbox model and the what-you-see model.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=EKKQmdRFIgY" />
  <row Id="42388" PostHistoryTypeId="2" PostId="17409" RevisionGUID="56efcf02-dac1-48aa-97d9-5aac2edb6022" CreationDate="2011-02-28T14:12:15.550" UserId="7459" Text="One very easy way is to use the Grease Magick (located in chapter one on the eastern side of the large river just outside the starting area).  When you see the boss coming out of the ground, just drop some Grease and set it on fire.  Then run around to lure him into striking you so that he'll put his head into the flaming grease when he does.  Being covered in burning grease doesn't make him retreat into the ground, so it's possible to kill him in a few seconds using this method (though more likely he'll duck into the ground first)." />
  <row Id="42389" PostHistoryTypeId="2" PostId="17410" RevisionGUID="56795e77-a946-4926-b9e0-8dd24f8d35fa" CreationDate="2011-02-28T14:15:21.793" UserId="4424" Text="If I remember correctly BC2 has an in-game friends list. Have all your friends add each other to their in-game friends list and then you can join the same games right from inside the game, Steam or no Steam." />
  <row Id="42390" PostHistoryTypeId="25" PostId="17383" RevisionGUID="c1b23a43-b9b2-416e-9c1b-e3411666d247" CreationDate="2011-02-28T14:23:19.743" Comment="http://twitter.com/#!/StackGaming/status/42228357546520576" />
  <row Id="42391" PostHistoryTypeId="2" PostId="17411" RevisionGUID="fa56e7aa-4fe0-4697-b70c-cd2105ce7ad6" CreationDate="2011-02-28T14:24:03.877" UserId="4408" Text="OK I read that the Wii can support SD cards up to 2 GB then I read of an update that removed this limitation.&#xD;&#xA;&#xD;&#xA;What is the actual maximum SD card size the Wii can support if I keep it updated with official updates from Nintendo? Also is there a limitation on the SD card type (SD, SDHC...)?" />
  <row Id="42392" PostHistoryTypeId="1" PostId="17411" RevisionGUID="fa56e7aa-4fe0-4697-b70c-cd2105ce7ad6" CreationDate="2011-02-28T14:24:03.877" UserId="4408" Text="What is the biggest SD memory card a Nintendo Wii can support?" />
  <row Id="42393" PostHistoryTypeId="3" PostId="17411" RevisionGUID="fa56e7aa-4fe0-4697-b70c-cd2105ce7ad6" CreationDate="2011-02-28T14:24:03.877" UserId="4408" Text="&lt;wii&gt;&lt;hardware&gt;" />
  <row Id="42394" PostHistoryTypeId="5" PostId="16604" RevisionGUID="6234730c-ac79-425f-8fb5-0bffeff69c18" CreationDate="2011-02-28T14:28:30.330" UserId="730" Comment="fixed typo now that is in first page" Text="My friend tells me he installed the RPG texture package on Minecraft and every time he loads the client the game crashes with the standard Windows Error Report box.&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;I have not been able to replicate this error&lt;/sub&gt;" />
  <row Id="42395" PostHistoryTypeId="4" PostId="16604" RevisionGUID="6234730c-ac79-425f-8fb5-0bffeff69c18" CreationDate="2011-02-28T14:28:30.330" UserId="730" Comment="fixed typo now that is in first page" Text="Minecraft keeps crashing after installing RPG texture package" />
  <row Id="42396" PostHistoryTypeId="2" PostId="17412" RevisionGUID="dff3d1df-8adc-471e-ad38-0741ed97ed79" CreationDate="2011-02-28T14:33:59.393" UserId="4239" Text="With Wii Menu 4.0 and above you can use up to 32gb SDHC cards. Full details can be found on [Nintendo's customer support site][1].&#xD;&#xA;&#xD;&#xA;You can use SD, SDHC and miniSD or microSD with adapters.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nintendo.com/consumer/systems/wii/en_na/sdCards.jsp" />
  <row Id="42397" PostHistoryTypeId="2" PostId="17413" RevisionGUID="2b283361-5e4b-46b4-9116-b52c4fac0699" CreationDate="2011-02-28T14:36:19.710" UserId="13" Text="The other thing to bear in mind is that some (older) games won't recognise larger cards so you may end up having to buy several cards anyway.&#xD;&#xA;&#xD;&#xA;I can't remember the exact numbers (I'm at work so I can't double check) but we have a 4 or 8 GB card that the kids store Wii channels on that works just fine, but Guitar Hero won't recognise it so we have to use a 2 GB to store the GH downloadable content (extra songs etc.)" />
  <row Id="42399" PostHistoryTypeId="2" PostId="17414" RevisionGUID="20bcddd9-a39c-4f47-9ec7-9fec0c759fbe" CreationDate="2011-02-28T14:47:16.390" UserId="207" Text="The game [Façade](http://www.interactivestory.net/) weaves an interesting tale of deception and romance over the course of its short gameplay, one that varies in many subtle and not-so-subtle ways from playthrough to playthrough, but ultimately ends in one of a few basic outcomes based on your behavior. For example: &#xD;&#xA;&#xD;&#xA;&gt;!One ending has you getting kicked out of the house by your angry friends, for annoying or shocking them too many times.&#xD;&#xA;&#xD;&#xA;What are all the basic endings to Facade? What sort of behavior leads to getting each ending?" />
  <row Id="42400" PostHistoryTypeId="1" PostId="17414" RevisionGUID="20bcddd9-a39c-4f47-9ec7-9fec0c759fbe" CreationDate="2011-02-28T14:47:16.390" UserId="207" Text="What are all the endings of Facade and how do I find them?" />
  <row Id="42401" PostHistoryTypeId="3" PostId="17414" RevisionGUID="20bcddd9-a39c-4f47-9ec7-9fec0c759fbe" CreationDate="2011-02-28T14:47:16.390" UserId="207" Text="&lt;ending&gt;&lt;facade&gt;" />
  <row Id="42402" PostHistoryTypeId="2" PostId="17415" RevisionGUID="527e6f2d-41ca-457f-8e45-5ca2eac5f697" CreationDate="2011-02-28T15:04:25.107" UserId="2452" Text="Terran:&#xD;&#xA;If it's in your base, probably just make a turret, it ends up being cheaper than a scan.  If you want one in outside your base then maybe consider ravens if it fits with the rest of your strat, otherwise just scan.&#xD;&#xA;&#xD;&#xA;With Zerg probably overseer.  You mentioned what if you don't have a lair?  The question is why don't you have one?  There are legitimate reasons, like you're going for a big early-mid game push with low tech, that's fine, but then by the time they get an observer it's usually too late.  Otherwise you usually have a lair about the same time or before they get observers.  Remember it's Pool -&gt; Lair, whereas it's Gateway -&gt; Core -&gt; Robo so that's higher in the tech tree.&#xD;&#xA;&#xD;&#xA;For Toss, having your own observers is generally good anyway, but unless you're going air, you should have a forge at some point to upgrade.  (Actually that applies to all races, except maybe Terran if you're going Mech in which case you're upgrading from the armory)  If you are going fast air, then that's probably just bad luck that they saw it, but I haven't seen many toss go air since the void ray changes.&#xD;&#xA;&#xD;&#xA;Before you do any of that though, you should determine first off, are you actually trying to hide anything?  Are you going to be doing anything that would make your opponent change their plan based on seeing it.  If not, then maybe you can just let the obs sit there for a while.  Don't need to take time to deviate from your normal plan to stop them from seeing something they could've guessed already without seeing." />
  <row Id="42403" PostHistoryTypeId="2" PostId="17416" RevisionGUID="085316d5-a07b-481e-a021-314020e26f5b" CreationDate="2011-02-28T15:34:19.753" UserId="7460" Text="I did this on the PC on hard, but it should remain fairly similar.&#xD;&#xA;&#xD;&#xA;Using the minigun make sure you blow up any explosives on the train(s) that follow you to take out the various shooters. One has a boss on the left side, take him down quickly with focused fire from the minigun. This should give you some more breathing room when you take on the flyers. The flyers are easiest taken down by leashing, and hitting the right spot in the reaction timer that follows after you leash them. Then quickly proceed to the next until they are all dead.&#xD;&#xA;&#xD;&#xA;There's no real cover to speak of and the best way I found was in using speed to get the enemies down to a manageable size." />
  <row Id="42404" PostHistoryTypeId="2" PostId="17417" RevisionGUID="3db9783c-ae04-458e-a72e-7b6d2a0f64ad" CreationDate="2011-02-28T15:37:53.790" UserId="-1" Text="" />
  <row Id="42405" PostHistoryTypeId="2" PostId="17418" RevisionGUID="a8f73659-2f72-4182-a7bf-79668acd1626" CreationDate="2011-02-28T15:37:53.790" UserId="-1" Text="" />
  <row Id="42406" PostHistoryTypeId="5" PostId="17402" RevisionGUID="27856558-ca17-40c2-9073-508d0738a616" CreationDate="2011-02-28T15:38:46.763" UserId="7354" Comment="added 1 characters in body" Text="Differences between casual and hardcore:&#xD;&#xA;&#xD;&#xA;- in casual you have HUD (crosshair, ammo info, minimap etc.), in HC you don't;&#xD;&#xA;- in casual you have killcam, in HC no, so snipers are lot more of problem;&#xD;&#xA;- in casual you start with 200 of health, in HC with only 80;&#xD;&#xA;- in casual you regain health with time, in HC you can only regain health with medkit;&#xD;&#xA;- in casual there are no TKs, in HC there's -25 points for hurting teammate, -100 for TK;&#xD;&#xA;- in casual re-spawn wait is usually short, in HC it's more like 15s; *(that has lot of impact in rush)*&#xD;&#xA;- on some HC servers you have no 3rd person view for vehicles;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42407" PostHistoryTypeId="2" PostId="17419" RevisionGUID="83ba23a6-750c-4de7-b2bb-015283d3cc18" CreationDate="2011-02-28T15:39:19.537" UserId="5398" Text="An answer to a different question on this site just informed me that it is possible to melee kill a level 3 sentry gun in TF2.&#xD;&#xA;&#xD;&#xA;The ability to do this with any kind of consistency would make me a god among men on the casual / noob servers that I generally play on.&#xD;&#xA;&#xD;&#xA;**What technique(s) should be used to melee-kill a lev3 sentry?**" />
  <row Id="42408" PostHistoryTypeId="1" PostId="17419" RevisionGUID="83ba23a6-750c-4de7-b2bb-015283d3cc18" CreationDate="2011-02-28T15:39:19.537" UserId="5398" Text="Technique to melee a Lev 3 sentry gun in TF2" />
  <row Id="42409" PostHistoryTypeId="3" PostId="17419" RevisionGUID="83ba23a6-750c-4de7-b2bb-015283d3cc18" CreationDate="2011-02-28T15:39:19.537" UserId="5398" Text="&lt;team-fortress-2&gt;" />
  <row Id="42410" PostHistoryTypeId="6" PostId="17414" RevisionGUID="3a45b12d-72c3-4b8c-a36d-27a31acad13a" CreationDate="2011-02-28T16:10:17.123" UserId="160" Comment="edited tags" Text="&lt;spoiler&gt;&lt;ending&gt;&lt;facade&gt;" />
  <row Id="42411" PostHistoryTypeId="2" PostId="17420" RevisionGUID="7429eb2a-8d95-4158-9908-f989fb4a4d2f" CreationDate="2011-02-28T16:12:58.980" UserId="7402" Text="Overall I don't think it is that useful due to the huge disadvantage of using up all your ammo way faster. However, this could be offset by using the Scavenger perk.&#xD;&#xA;&#xD;&#xA;There are some benefits to it though, depending on the game mode and style of play. In Normal, you have the benefit of getting more hits on your opponents quickly, so a better chance of taking them out before they get a shot on you. In Hardcore, you get an advantage of sending more shots there way so a better chance of getting a quick spray kill. In either case it would be good to have Sleight of Hand (if you are an accurate shot w/quick reflexes) or Steady Aim (if you are a 'spray and pray' on the run player).&#xD;&#xA;&#xD;&#xA;You're Kill To Death ratio largely depends on experience, skill, and smart play. It is hard to credit it towards any single Attachment, Weapon or Perk. But I have never heard anyone say they couldn't get by without having Rapid Fire on their SMG.&#xD;&#xA;" />
  <row Id="42413" PostHistoryTypeId="2" PostId="17421" RevisionGUID="826233e1-a528-40ba-bdba-90252e6c90ff" CreationDate="2011-02-28T16:19:19.903" UserId="2974" Text="Outside of an uber-charge, if you manage to reach a sentry gun before it can turn to face you, you can circle-strafe it... that is to closely run around it in a circle while facing and attacking it.&#xD;&#xA;&#xD;&#xA;This works best as Pyro and Scout, although a Your Eternal Reward Spy with no disguise can uncloak and circle-strafe a sentry to plant a Sapper on it as well." />
  <row Id="42414" PostHistoryTypeId="5" PostId="17421" RevisionGUID="95af8178-2278-464e-a258-41379059d57e" CreationDate="2011-02-28T16:33:40.737" UserId="2974" Comment="added 96 characters in body" Text="Outside of an uber-charge, if you manage to reach a sentry gun before it can turn to face you, you can circle-strafe it... that is to closely run around it in a circle while facing and attacking it.&#xD;&#xA;&#xD;&#xA;This works best as Pyro and Scout, although a Your Eternal Reward Spy with no disguise can uncloak and circle-strafe a sentry to plant a Sapper on it as well.&#xD;&#xA;&#xD;&#xA;Note: You have to watch which way the sentry is turning and circle it in the same direction." />
  <row Id="42415" PostHistoryTypeId="2" PostId="17422" RevisionGUID="eacef1a6-6afa-4432-84c2-25e53bbaa64f" CreationDate="2011-02-28T16:33:47.260" UserId="325" Text="The end credits to *Portal* include a bunch of ASCII art, but one of them is really hard to make out. The one below looks like some sort log-cake or something. I’ve tried resizing and stretching it, but it did not make it any clearer.&#xD;&#xA;&#xD;&#xA;My best guess (if I really squint and stretch my imagination) is that it is supposed to be one of GLaDOS’s spheres.&#xD;&#xA;&#xD;&#xA;Can anyone shed some light one what it is?&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/2tlHl.png" />
  <row Id="42416" PostHistoryTypeId="1" PostId="17422" RevisionGUID="eacef1a6-6afa-4432-84c2-25e53bbaa64f" CreationDate="2011-02-28T16:33:47.260" UserId="325" Text="What is that ASCII Art From the Portal Credits" />
  <row Id="42417" PostHistoryTypeId="3" PostId="17422" RevisionGUID="eacef1a6-6afa-4432-84c2-25e53bbaa64f" CreationDate="2011-02-28T16:33:47.260" UserId="325" Text="&lt;portal&gt;" />
  <row Id="42418" PostHistoryTypeId="2" PostId="17423" RevisionGUID="add5e099-128c-4704-81ac-0e0bddbdb5e5" CreationDate="2011-02-28T16:39:37.037" UserId="325" Text="In the third and last Bowser stage (World 3-1) of *Paper Mario: The Thousand-Year Door*, there is a yellow block that is surrounded by unbreakable grey blocks and seems to be impossible to break.&#xD;&#xA;&#xD;&#xA;If Bowser is large or huge, he still cannot break the grey blocks protecting the yellow one, and his flame-breath does not reach the yellow block.&#xD;&#xA;&#xD;&#xA;If Bowser is small enough to fit under the grey-block shield, his flame-breath is too weak to break it, and there is not enough room to jump on it.&#xD;&#xA;&#xD;&#xA;What the heck is in that block and how do you break it‽&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/6GS2I.jpg&#xD;&#xA;  [2]: http://i.imgur.com/w678b.jpg" />
  <row Id="42419" PostHistoryTypeId="1" PostId="17423" RevisionGUID="add5e099-128c-4704-81ac-0e0bddbdb5e5" CreationDate="2011-02-28T16:39:37.037" UserId="325" Text="Yellow Block in Last Bowser Stage of Paper Mario: The Thousand-Year Door" />
  <row Id="42420" PostHistoryTypeId="3" PostId="17423" RevisionGUID="add5e099-128c-4704-81ac-0e0bddbdb5e5" CreationDate="2011-02-28T16:39:37.037" UserId="325" Text="&lt;mario&gt;&lt;paper-mario-2&gt;" />
  <row Id="42421" PostHistoryTypeId="6" PostId="17422" RevisionGUID="3ef1a022-e4ff-4c93-ac11-c4c10707495d" CreationDate="2011-02-28T16:46:16.143" UserId="23" Comment="edited tags" Text="&lt;ending&gt;&lt;portal&gt;" />
  <row Id="42422" PostHistoryTypeId="2" PostId="17424" RevisionGUID="61e63198-2076-4dcd-8eaa-896e496d0a1d" CreationDate="2011-02-28T16:51:23.250" UserId="341" Text="I agree with badp, I think it is one of the security cameras found throughout the levels." />
  <row Id="42423" PostHistoryTypeId="2" PostId="17425" RevisionGUID="16601f09-ac20-4a0a-bba3-44c1b72d4c93" CreationDate="2011-02-28T16:51:33.250" UserId="4983" Text="I have had good luck using rapid fire and the extended mag if you don't mind using the warlord perk. The extended mag helps offset the speed that your gun will empty the magazine, and the rapid fire puts more bullets on a target faster. As far as benefits in general think of it as the more bullets you hit a target with the higher your dps is going to be, so the guns dps will actually be higher then a gun without rapid fire. You also have to take into account accuracy and recoil which will also be reduced with the usage of rapid fire. As a side note if you like to hip fire rapid fire can be quite devastating while hip firing. Since hip firing is generally random (you can only control the general area you shoot) sending more bullets down range at the opponent will naturally raise the odds hitting your opponent and also make those random hip fire head shots more common :). " />
  <row Id="42424" PostHistoryTypeId="2" PostId="17426" RevisionGUID="389c1efd-97bd-4ed9-beb0-ed57a3a7b068" CreationDate="2011-02-28T16:59:40.093" UserId="2285" Text="According to the ASCII art it's &quot;GLADOS&quot;&#xD;&#xA;&#xD;&#xA;Check [this][1] page. Look at the second post, click Show and scroll down to GLADOS you'll see the same ASCII art there in reference to that name.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.halflife2.net/forums/showthread.php?132014-spoiler-end-credits-ascii-art&amp;s=47f8784d3936ccaf0bdb7fa9a0323c84" />
  <row Id="42425" PostHistoryTypeId="2" PostId="17427" RevisionGUID="e89c8a93-7301-45a0-949d-122fb3573254" CreationDate="2011-02-28T17:02:34.617" UserId="7462" Text="Do note that static defense should never be considered where a mobile defense is an option, and in the Terrans case, a Raven may appear costly at first, but it's versatility (and mobility), in terms of a car mileage analogy, goes a loooooong way.&#xD;&#xA;&#xD;&#xA;But yeah, having Turrets (for Terrans), Photon Canons (Protoss) or Spore Crawlers (Zergs) around your base should deter any observer from observing at will, and should help you hunt for them sufficiently -- then again, do note that it's okay for your opponent to find out what your tech tree will be, as long as you 'power up' faster and attack swiftly, leaving your opponent with little time to react." />
  <row Id="42427" PostHistoryTypeId="2" PostId="17428" RevisionGUID="ba03f325-b878-449e-bb03-2ca34ccca212" CreationDate="2011-02-28T17:20:36.083" UserId="7428" Text="Revocation does not change stat growth - that is still entirely based off the character's Vocation and level. Revocation simply reduces that character's level in the Vocation back to level 1, allowing them to earn another 200 skill points to be allocated as necessary. One complete 1-99 revocation is necessary for a character to master all weapons and vocational skills. (2600 skill points needed for max mastery vs 12 vocations at 200 points from levels 1-99.)&#xD;&#xA;&#xD;&#xA;Additionally, revocating your Hero has an affect on the quality of Grotto Maps that you find once completing a Grotto. Far more information than I can fit into this text box can be found on that [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/ds/937281-dragon-quest-ix-sentinels-of-the-starry-skies/faqs/61151" />
  <row Id="42428" PostHistoryTypeId="25" PostId="17411" RevisionGUID="d7564075-540a-43e8-a919-f9fa83cfc9a8" CreationDate="2011-02-28T17:23:19.853" Comment="http://twitter.com/#!/StackGaming/status/42273656579162112" />
  <row Id="42430" PostHistoryTypeId="2" PostId="17430" RevisionGUID="4d6266a9-56c0-4c11-9f1c-af33de103d6e" CreationDate="2011-02-28T17:42:41.803" UserId="7354" Text="There is definitely distance limit. Very often I can see campers much further, then I'm allowed to spot them. This is especially annoying on big, open maps like `Heavy Metal` or `Harvest`.&#xD;&#xA;" />
  <row Id="42431" PostHistoryTypeId="2" PostId="17431" RevisionGUID="631ad55c-43b7-4374-8d5a-fe1ac0fb2f27" CreationDate="2011-02-28T17:43:21.960" UserId="4393" Text="Unfortunately on a server where there are no rules against griefing and everything is destroyable, there is no foolproof way to &quot;trap&quot; enemy players.&#xD;&#xA;&#xD;&#xA;- Any redstone contraption can easily be avoided, as it requires stepping on a pressure plate which can be seen by anyone looking for them.&#xD;&#xA;- Traps in pitch black can easily be avoided by small investments in torches by an opposing player.&#xD;&#xA;&#xD;&#xA;- Any wall can be tunneled through.&#xD;&#xA;&#xD;&#xA;- Aside from triggering redstone traps, the environment won't &quot;update&quot; in response to a player, thus any crafty player can avoid all traps with a little resources. &#xD;&#xA;&#xD;&#xA;The best way to keep your stuff secure is to hide it. The best way to do this is to use a servers /home and /sethome commands. Simply go deep into the wilderness. Dig deep into the ground and ideally try to find a naturally occurring lava source. Replace the blocks above you and put your chest inside the lava source and /sethome. Even players using x-ray tools will only see the natural lava source (torches are a dead giveaway of a base) and won't be able to see the chest. &#xD;&#xA;&#xD;&#xA;TL;DR: Bases can not be secure, and hiding is difficult from x-raying players. Put a chest in lava and walk away. " />
  <row Id="42432" PostHistoryTypeId="2" PostId="17432" RevisionGUID="39b688c3-94af-46d2-ba38-986a562a448d" CreationDate="2011-02-28T17:49:15.217" UserId="1070" Text="Let's quantitatively examine the data: level 3 sentry guns top out at 216 health. Most stock melee weapons (minus the Scout and Spy) do 65 damage per hit and, while [other melee weapons][1] may also do 65, no other melee weapon does more unmodified.&#xD;&#xA;&#xD;&#xA;So, four hits with most unmodified melee weapons will do the trick. This can take some time so I defer to Powerlord's answer in this case: circle-strafe your heart out.&#xD;&#xA;&#xD;&#xA;Of course, there's the problem of getting to the sentry before you have the opportunity to do your melee damage. If you can't find a way to distract the sentry in another direction, your best bet is to **Just Go Fast**. Since we've determined that the Scout (more specifically, Atomic Punch) is a sad excuse for doing lots of upfront melee damange, our choice falls on the Demoman's Chargin' Targe.&#xD;&#xA;&#xD;&#xA;Using the charge functionality, the Demoman moves roughly 2.63 times faster (750 HU/sec) than his base (93%) speed. That's a lot less time you're being shot at.&#xD;&#xA;&#xD;&#xA;All those things I said about melee weapons not doing more than 65 damage don't really apply for the Demoman. Sorry, I lied. The Scotsman's skullcutter does 78 damage *and* it has an enhanced range (at the expense 15% speed, but that doesn't matter - we're using the charge). So, you charge the sentry and one of three things happen:&#xD;&#xA;&#xD;&#xA;* you deploy a non-full charge (no direct damage + minicrits)&#xD;&#xA;* you totally miss the sentry (or come up short) but finish a full charge (no direct damage + crits)&#xD;&#xA;* you hit the sentry with the targe at the end of a full charge (50 damage + crits)&#xD;&#xA;&#xD;&#xA;Case 1, minicrits: Your skullcutter does ~105 damage for a limited amount of time. Not quite enough damage to finish it with two hits. Probably not an effective plan.&#xD;&#xA;&#xD;&#xA;Case 2, just crits: Your skullcutter does ~234 damage for a limited amount of time. One-hit kill on the level 3 sentry. Probably a very effective plan.&#xD;&#xA;&#xD;&#xA;Case 3, 50 damage + crits: You get the idea... it's even less likely that the sentry will survive after 50 + 234 damage.&#xD;&#xA;&#xD;&#xA;In the case that we're including the Ullapool Caber (like, if this is a suicide run), not much changes. The half-charge minicrit case does ~200 damage - a lot but not enough for a one-hit kill. Crits with the Caber do 300 so that's a good play if you don't care about living through it.&#xD;&#xA;&#xD;&#xA;Surviving the trip to a level 3 sentry isn't easy either. With a 175 base health, you can survive a little more than a second being directly shot at by a level 3 sentry, so your chances increase by being overhealed.&#xD;&#xA;&#xD;&#xA;My suggestion is to NOT aim your charge directly at the sentry, but just next to it. If you can time your charge right, you can finish your charge slightly next to and behind a sentry (giving you precious seconds while it turns to fire) and then turn around to smash with your end-of-charge crit - again, a single crit skullcutter hit does more damage than a sentry can handle.&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Melee" />
  <row Id="42433" PostHistoryTypeId="5" PostId="17418" RevisionGUID="1720680b-f0a0-4d6b-ad12-fe987dc4fd6a" CreationDate="2011-02-28T17:52:14.013" UserId="7460" Comment="added 67 characters in body" Text="Bulletstorm is a first person shooter featuring a skillshot system." />
  <row Id="42434" PostHistoryTypeId="24" PostId="17418" RevisionGUID="1720680b-f0a0-4d6b-ad12-fe987dc4fd6a" CreationDate="2011-02-28T17:52:14.013" Comment="Proposed by 7460 approved by 336 edit id of 176" />
  <row Id="42436" PostHistoryTypeId="5" PostId="17432" RevisionGUID="d3c1da24-57bf-4f42-addd-c14ca2dd9483" CreationDate="2011-02-28T18:15:43.150" UserId="1070" Comment="put all that strikethrough stuff together." Text="Let's quantitatively examine the data: level 3 sentry guns top out at 216 health. Most stock melee weapons (minus the Scout and Spy) do 65 damage per hit and, while [other melee weapons][1] may also do 65, no other melee weapon does more unmodified.&#xD;&#xA;&#xD;&#xA;So, four hits with most unmodified melee weapons will do the trick. This can take some time so I defer to Powerlord's answer in this case: circle-strafe your heart out.&#xD;&#xA;&#xD;&#xA;Of course, there's the problem of getting to the sentry before you have the opportunity to do your melee damage. If you can't find a way to distract the sentry in another direction, your best bet is to **Just Go Fast**. Since we've determined that the Scout (more specifically, Atomic Punch) is a sad excuse for doing lots of upfront melee damange, our choice falls on the Demoman's Chargin' Targe.&#xD;&#xA;&#xD;&#xA;Using the charge functionality, the Demoman moves roughly 2.63 times faster (750 HU/sec) than his base (93%) speed. That's a lot less time you're being shot at.&#xD;&#xA;&#xD;&#xA;All those things I said about melee weapons not doing more than 65 damage don't really apply for the Demoman. Sorry, I lied. The Scotsman's skullcutter does 78 damage *and* it has an enhanced range (at the expense 15% speed, but that doesn't matter - we're using the charge).&#xD;&#xA;&#xD;&#xA;&lt;strike&gt;So, you charge the sentry and one of three things happen:&#xD;&#xA;&#xD;&#xA;* you deploy a non-full charge (no direct damage + minicrits)&#xD;&#xA;* you totally miss the sentry (or come up short) but finish a full charge (no direct damage + crits)&#xD;&#xA;* you hit the sentry with the targe at the end of a full charge (50 damage + crits)&#xD;&#xA;&#xD;&#xA;Case 1, minicrits: Your skullcutter does ~105 damage for a limited amount of time. Not quite enough damage to finish it with two hits. Probably not an effective plan.&#xD;&#xA;&#xD;&#xA;Case 2, just crits: Your skullcutter does ~234 damage for a limited amount of time. One-hit kill on the level 3 sentry. Probably a very effective plan.&#xD;&#xA;&#xD;&#xA;Case 3, 50 damage + crits: You get the idea... it's even less likely that the sentry will survive after 50 + 234 damage.&#xD;&#xA;&#xD;&#xA;In the case that we're including the Ullapool Caber (like, if this is a suicide run), not much changes. The half-charge minicrit case does ~200 damage - a lot but not enough for a one-hit kill. Crits with the Caber do 300 so that's a good play if you don't care about living through it.&#xD;&#xA;&#xD;&#xA;My suggestion is to NOT aim your charge directly at the sentry, but just next to it. If you can time your charge right, you can finish your charge slightly next to and behind a sentry (giving you precious seconds while it turns to fire) and then turn around to smash with your end-of-charge crit - again, a single crit skullcutter hit does more damage than a sentry can handle.&lt;/strike&gt;&#xD;&#xA;&#xD;&#xA;Surviving the trip to a level 3 sentry isn't easy either. With a 175 base health, you can survive a little more than a second being directly shot at by a level 3 sentry, so your chances increase by being overhealed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Oh right, no crits on buildings.** I still stand by the Targe, only this time I highly recommend charging behind the sentry and slamming it with the Caber.&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Melee" />
  <row Id="42437" PostHistoryTypeId="6" PostId="17414" RevisionGUID="823b56d5-2282-4a34-830d-c08351df5638" CreationDate="2011-02-28T18:36:07.563" UserId="23" Comment="stares" Text="&lt;ending&gt;&lt;facade&gt;" />
  <row Id="42439" PostHistoryTypeId="2" PostId="17434" RevisionGUID="c84fc12b-e5fc-407f-a2de-bc3b6ab1425f" CreationDate="2011-02-28T18:58:33.727" UserId="217" Text="In Blizzard real-time strategy games, you must click on a building before building a unit. If you have two barracks, the unit you build will emerge from the barracks you queued it in.&#xD;&#xA;&#xD;&#xA;In Command &amp; Conquer 3, units are built from an ever-present bar at the side of the screen. If I have multiple barracks and I build a unit from the side bar, how do I know which building it will emerge from? What about when I have multiple bases spread across the map?" />
  <row Id="42440" PostHistoryTypeId="1" PostId="17434" RevisionGUID="c84fc12b-e5fc-407f-a2de-bc3b6ab1425f" CreationDate="2011-02-28T18:58:33.727" UserId="217" Text="If I have multiple bases, which one will produce units?" />
  <row Id="42441" PostHistoryTypeId="3" PostId="17434" RevisionGUID="c84fc12b-e5fc-407f-a2de-bc3b6ab1425f" CreationDate="2011-02-28T18:58:33.727" UserId="217" Text="&lt;command-and-conquer&gt;" />
  <row Id="42442" PostHistoryTypeId="5" PostId="17434" RevisionGUID="7ec1d5df-e535-48ff-bd50-a625c30b261c" CreationDate="2011-02-28T19:15:57.753" UserId="85" Comment="Tagging by numbers ♪" Text="In Blizzard real-time strategy games, you must click on a building before building a unit. If you have two barracks, the unit you build will emerge from the barracks you queued it in.&#xD;&#xA;&#xD;&#xA;In *Command &amp; Conquer 3*, units are built from an ever-present bar at the side of the screen. If I have multiple barracks and I build a unit from the side bar, how do I know which building it will emerge from? What about when I have multiple bases spread across the map?" />
  <row Id="42443" PostHistoryTypeId="6" PostId="17434" RevisionGUID="7ec1d5df-e535-48ff-bd50-a625c30b261c" CreationDate="2011-02-28T19:15:57.753" UserId="85" Comment="Tagging by numbers ♪" Text="&lt;command-and-conquer-3&gt;" />
  <row Id="42444" PostHistoryTypeId="2" PostId="17435" RevisionGUID="c83efcc2-8fb9-4c46-b721-2dbf99720e52" CreationDate="2011-02-28T19:24:04.363" UserId="7267" Text="hello,&#xD;&#xA;&#xD;&#xA;i am in search for game i have played&#xD;&#xA;&#xD;&#xA;i have seen played game 1 time only in past, distantly&#xD;&#xA;&#xD;&#xA;is western game from the american company&#xD;&#xA;&#xD;&#xA;is rpg game in the beginning 1990s&#xD;&#xA;&#xD;&#xA;has view of the 3d with world area GIANT !&#xD;&#xA;&#xD;&#xA;game has much walking and much to do&#xD;&#xA;&#xD;&#xA;is audience of help ?&#xD;&#xA;&#xD;&#xA;thanks,,&#xD;&#xA;&#xD;&#xA;PRASHANT :)" />
  <row Id="42445" PostHistoryTypeId="1" PostId="17435" RevisionGUID="c83efcc2-8fb9-4c46-b721-2dbf99720e52" CreationDate="2011-02-28T19:24:04.363" UserId="7267" Text="help me to find the rpg game" />
  <row Id="42446" PostHistoryTypeId="3" PostId="17435" RevisionGUID="c83efcc2-8fb9-4c46-b721-2dbf99720e52" CreationDate="2011-02-28T19:24:04.363" UserId="7267" Text="&lt;identify-this-game&gt;" />
  <row Id="42447" PostHistoryTypeId="2" PostId="17436" RevisionGUID="eae1580e-b62d-44eb-9341-d89a21f24728" CreationDate="2011-02-28T19:46:46.580" UserId="7428" Text="You are able to assign a certain Barracks (or other unit producing structure) as the Primary structure by double-clicking it (I believe - this is how it was in C&amp;CRA2, at least). Barracks units will come from that Barracks only **unless** your production speed is so fast that the animation of the unit walking out of the Barracks and into position is longer than your production time (in which case they come out of the closest Barracks to the Primary, IIRC)." />
  <row Id="42448" PostHistoryTypeId="5" PostId="17435" RevisionGUID="843a19e6-683c-4ddf-ad21-ffae6ad79df3" CreationDate="2011-02-28T19:51:26.687" UserId="121" Comment="It hurt me, so I fixed it." Text="I am in search for a game I have played.&#xD;&#xA;It is a Western game from an American company&#xD;&#xA;It is a RPG released in the early 90's, and it has a view of the 3d with world area, which is GIANT!  It involved a lot of walking, and there was a lot to do." />
  <row Id="42449" PostHistoryTypeId="6" PostId="17435" RevisionGUID="843a19e6-683c-4ddf-ad21-ffae6ad79df3" CreationDate="2011-02-28T19:51:26.687" UserId="121" Comment="It hurt me, so I fixed it." Text="&lt;identify-this-game&gt;&lt;role-playing-game&gt;" />
  <row Id="42450" PostHistoryTypeId="5" PostId="17435" RevisionGUID="e688ae63-43b4-4d26-a4a7-c955ba54ca33" CreationDate="2011-02-28T19:54:27.657" UserId="7267" Comment="added 203 characters in body" Text="I am in search for a game I have played.&#xD;&#xA;It is a Western game from an American company&#xD;&#xA;It is a RPG released in the early 90's, and it has a view of the 3d with world area, which is GIANT!  It involved a lot of walking, and there was a lot to do.&#xD;&#xA;&#xD;&#xA;EDIT : MORE NOTES :&#xD;&#xA;&#xD;&#xA;thank you to @c.ross for the edit !&#xD;&#xA;&#xD;&#xA;is game for PC with the DOS&#xD;&#xA;&#xD;&#xA;is eye level view from player's eye !&#xD;&#xA;&#xD;&#xA;has MIDI music !&#xD;&#xA;&#xD;&#xA;is all i am remember now maybe more later&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42451" PostHistoryTypeId="5" PostId="17435" RevisionGUID="81ed0786-1c49-46e3-a3f0-40b3367d9265" CreationDate="2011-02-28T20:00:04.830" UserId="7267" Comment="added 176 characters in body" Text="I am in search for a game I have played.&#xD;&#xA;It is a Western game from an American company&#xD;&#xA;It is a RPG released in the early 90's, and it has a view of the 3d with world area, which is GIANT!  It involved a lot of walking, and there was a lot to do.&#xD;&#xA;&#xD;&#xA;EDIT : MORE NOTES :&#xD;&#xA;&#xD;&#xA;thank you to @c.ross for the edit !&#xD;&#xA;&#xD;&#xA;is game for PC with the DOS&#xD;&#xA;&#xD;&#xA;is eye level view from player's eye !&#xD;&#xA;&#xD;&#xA;has MIDI music !&#xD;&#xA;&#xD;&#xA;MORE EDIT :&#xD;&#xA;&#xD;&#xA;can play male female any class many option&#xD;&#xA;&#xD;&#xA;begin game in DUNGEON&#xD;&#xA;&#xD;&#xA;remember easy to equip weapon with click&#xD;&#xA;&#xD;&#xA;easy to by mistake disrobe in inventory :)&#xD;&#xA;&#xD;&#xA;is all i am remember now maybe more later&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42452" PostHistoryTypeId="10" PostId="17435" RevisionGUID="74c2ba6f-1a37-43e7-918d-6980e0d1b4b1" CreationDate="2011-02-28T20:17:22.810" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;}]" />
  <row Id="42453" PostHistoryTypeId="25" PostId="17422" RevisionGUID="125f561d-0ead-427a-9eb7-2cd459fedc28" CreationDate="2011-02-28T20:23:19.600" Comment="http://twitter.com/#!/StackGaming/status/42318954072514560" />
  <row Id="42454" PostHistoryTypeId="2" PostId="17437" RevisionGUID="a40eb617-56f6-4ad6-b320-2414b2701369" CreationDate="2011-02-28T20:26:30.463" UserId="4182" Text="I can't seem to find a way to kill the Ogre in the DA2 demo. It appears to be possible, as he goes down to 30% health, then I run out of breath (and potions) and eventually die. &#xD;&#xA;&#xD;&#xA;Is there a fool-proof strategy to deal with this guy and his darkspawn buddies? " />
  <row Id="42455" PostHistoryTypeId="1" PostId="17437" RevisionGUID="a40eb617-56f6-4ad6-b320-2414b2701369" CreationDate="2011-02-28T20:26:30.463" UserId="4182" Text="How do I get past the Ogre in Dragon Age 2 Demo?" />
  <row Id="42456" PostHistoryTypeId="3" PostId="17437" RevisionGUID="a40eb617-56f6-4ad6-b320-2414b2701369" CreationDate="2011-02-28T20:26:30.463" UserId="4182" Text="&lt;demo&gt;&lt;dragon-age-2&gt;" />
  <row Id="42457" PostHistoryTypeId="2" PostId="17438" RevisionGUID="49fea683-a1e2-41ea-8a48-9ca91a2f774f" CreationDate="2011-02-28T20:32:31.870" UserId="5302" Text="In my experience with these new buggy slimes, the ones that spawn on their own can deal and take damage, while the smaller ones created from their deaths do not. &#xD;&#xA;&#xD;&#xA;After finishing off the &quot;real&quot; slimes with my sword and/or bow (and collecting their slime balls), a re-log (disconnecting and reconnecting to the server) makes the bugged slimes disappear." />
  <row Id="42458" PostHistoryTypeId="2" PostId="17439" RevisionGUID="1df717ae-885a-4c52-96cb-95d2fa678b58" CreationDate="2011-02-28T20:45:19.447" UserId="7466" Text="I played the demo as two hand weapon wielding warrior and had no problem at all, just focus all DPS on ogre and used AOE abilities to take down adds while they came to him." />
  <row Id="42459" PostHistoryTypeId="2" PostId="17440" RevisionGUID="057bc782-1b70-4417-9490-5d7f24be147c" CreationDate="2011-02-28T20:57:23.377" UserId="341" Text="There's no trick, it is just a normal battle.  Remember that you can select the other members of your party to give them orders, including telling them to drink potions.  I had my tank hold the ogre, while my other two characters quickly dispatched the adds.  Then I could focus everyone on the ogre.  I did end up drinking all 5 of the potions I was holding, but everyone came out alive.  Keep in mind that on normal level (which the demo is locked to) there is no friendly fire, so if you have a mage with fireball, you can toss it right into the middle of the fight and it won't hurt your characters." />
  <row Id="42460" PostHistoryTypeId="2" PostId="17441" RevisionGUID="3fb72103-bb9a-4a7a-98a9-37841b480906" CreationDate="2011-02-28T21:09:26.047" UserId="6066" Text="This greatly reminds me of [Super Solvers: Ancient Empires][1].&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Challenge_of_the_Ancient_Empires!" />
  <row Id="42462" PostHistoryTypeId="2" PostId="17442" RevisionGUID="bbc06aad-b1f1-41bb-8286-9a68a20baa2a" CreationDate="2011-02-28T21:16:19.960" UserId="7468" Text="There is a &quot;spawn point&quot;, but you actually spawn anywhere within about 30 blocks of it. Try deopping and trying to damage the environment, wherever you can't touch is part of spawn. The &quot;spawn point&quot; will be in dead center." />
  <row Id="42463" PostHistoryTypeId="5" PostId="17426" RevisionGUID="c1e734c1-6461-4612-aa55-f9978c8d7d31" CreationDate="2011-02-28T21:16:48.133" UserId="2285" Comment="added 1323 characters in body" Text="According to the ASCII art it's &quot;GLADOS&quot;&#xD;&#xA;&#xD;&#xA;Check [this][1] page. Look at the second post, click Show and scroll down to GLADOS you'll see the same ASCII art there in reference to that name.&#xD;&#xA;&#xD;&#xA;EDIT: In case that page goes away here it is&#xD;&#xA;&#xD;&#xA;	&quot;GLADOS1&quot; &quot;[12.000]       #+ @      # #              M#@   &quot;&#xD;&#xA;	&quot;GLADOS2&quot; &quot;[12.000] .    .X  X.%##@;# #   +@#######X. @#%  &quot;&#xD;&#xA;	&quot;GLADOS3&quot; &quot;[12.000]   ,==.   ,######M+  -#####%M####M-    #&quot;&#xD;&#xA;	&quot;GLADOS4&quot; &quot;[12.000]  :H##M%:=##+ .M##M,;#####/+#######% ,M#&quot;&#xD;&#xA;	&quot;GLADOS5&quot; &quot;[12.000] .M########=  =@#@.=#####M=M#######=  X#&quot;&#xD;&#xA;	&quot;GLADOS6&quot; &quot;[12.000] :@@MMM##M.  -##M.,#######M#######. =  M&quot;&#xD;&#xA;	&quot;GLADOS7&quot; &quot;[12.000]             @##..###:.    .H####. @@ X,&quot;&#xD;&#xA;	&quot;GLADOS8&quot; &quot;[12.000]   ############: ###,/####;  /##= @#. M &quot;&#xD;&#xA;	&quot;GLADOS9&quot; &quot;[12.000]           ,M## ;##,@#M;/M#M  @# X#% X# &quot;&#xD;&#xA;	&quot;GLADOS10&quot; &quot;[12.000].%=   ######M## ##.M#:   ./#M ,M #M ,#$ &quot;&#xD;&#xA;	&quot;GLADOS11&quot; &quot;[12.000]##/         $## #+;#: #### ;#/ M M- @# :&quot;&#xD;&#xA;	&quot;GLADOS12&quot; &quot;[12.000]#+ #M@MM###M-;M #:$#-##$H# .#X @ + $#. #&quot;&#xD;&#xA;	&quot;GLADOS13&quot; &quot;[12.000]      ######/.: #%=# M#:MM./#.-#  @#: H#&quot;&#xD;&#xA;	&quot;GLADOS14&quot; &quot;[12.000]+,.=   @###: /@ %#,@  ##@X #,-#@.##% .@#&quot;&#xD;&#xA;	&quot;GLADOS15&quot; &quot;[12.000]#####+;/##/ @##  @#,+       /#M    . X, &quot;&#xD;&#xA;	&quot;GLADOS16&quot; &quot;[12.000]   ;###M#@ M###H .#M-     ,##M  ;@@; ###&quot;&#xD;&#xA;	&quot;GLADOS17&quot; &quot;[12.000]   .M#M##H ;####X ,@#######M/ -M###$  -H&quot;&#xD;&#xA;	&quot;GLADOS18&quot; &quot;[12.000]    .M###%  X####H  .@@MM@;  ;@#M@      &quot;&#xD;&#xA;	&quot;GLADOS19&quot; &quot;[12.000]      H#M    /@####/      ,++.  / ==-,  &quot;&#xD;&#xA;	&quot;GLADOS20&quot; &quot;[12.000]               ,=/:, .+X@MMH@#H  #####$=&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.halflife2.net/forums/showthread.php?132014-spoiler-end-credits-ascii-art&amp;s=47f8784d3936ccaf0bdb7fa9a0323c84" />
  <row Id="42464" PostHistoryTypeId="2" PostId="17443" RevisionGUID="2342ba20-bf43-4016-8ca7-b9178664fa4f" CreationDate="2011-02-28T21:23:38.380" UserId="7468" Text="EntityPlayer entityplayer = worldObj.getClosestPlayerToEntity(this, 16D);&#xD;&#xA;        if(entityplayer != null &amp;&amp; canEntityBeSeen(entityplayer))&#xD;&#xA;&#xD;&#xA;This means 16 blocks, but also something funny. For one, if there is a closer player than you, but it can't be seen (eh, behind a wall), then it wont notice you.&#xD;&#xA;&#xD;&#xA;Above code qualifies as fair use. (also: The &quot;D&quot; stands for &quot;double&quot; which is one of several methods for a computer to store a number)" />
  <row Id="42465" PostHistoryTypeId="5" PostId="17443" RevisionGUID="50d11980-5931-4216-a564-5dcf74c9e384" CreationDate="2011-02-28T21:32:53.523" UserId="7468" Comment="added 146 characters in body; added 43 characters in body; edited body; deleted 1 characters in body" Text="EntityPlayer entityplayer = worldObj.getClosestPlayerToEntity(this, 16D);&#xD;&#xA;        if(entityplayer != null &amp;&amp; canEntityBeSeen(entityplayer))&#xD;&#xA;&#xD;&#xA;This means 16 blocks, but also something funny. For one, if there is a closer player than you, but it can't be seen (eg, behind a wall), then it wont notice you.&#xD;&#xA;&#xD;&#xA;Additionally, the method for the &quot;ghast&quot; is different:&#xD;&#xA;worldObj.getClosestPlayerToEntity(this, 100D);&#xD;&#xA;&#xD;&#xA;So it will see you 100 blocks away.&#xD;&#xA;&#xD;&#xA;Above code is taken from the minecraft source and qualifies as fair use. (also: The &quot;D&quot; stands for &quot;double&quot; which is one of several methods for a computer to store a number)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42466" PostHistoryTypeId="5" PostId="17443" RevisionGUID="ee087387-cba3-4bad-80ad-c37925e7e892" CreationDate="2011-02-28T21:36:45.767" UserId="207" Comment="Surrounded code in code blocks, grammar fix + made more clear, removed last sentence since it doesn't really add anything to the answer." Text="Here is the relevant piece of code from the Minecraft source:&#xD;&#xA;&#xD;&#xA;    EntityPlayer entityplayer = worldObj.getClosestPlayerToEntity(this, 16D);&#xD;&#xA;            if(entityplayer != null &amp;&amp; canEntityBeSeen(entityplayer))&#xD;&#xA;&#xD;&#xA;This means that the range of sight is 16 blocks; however, there's also something funny. For one, if there is a closer player than you, but they can't be seen (for example, if the closer player is behind a wall), then the mob won't notice you.&#xD;&#xA;&#xD;&#xA;Additionally, the method for the &quot;ghast&quot; is overloaded:&#xD;&#xA;&#xD;&#xA;    worldObj.getClosestPlayerToEntity(this, 100D);&#xD;&#xA;&#xD;&#xA;So it will see you 100 blocks away.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42469" PostHistoryTypeId="2" PostId="17444" RevisionGUID="9f8cc857-703b-4095-af5e-f86973c6fb9a" CreationDate="2011-02-28T21:40:24.173" UserId="7467" Text="According to [this article][1]&#xD;&#xA;&#xD;&#xA;&gt; 1-clocks and 3-clocks are possible to&#xD;&#xA;&gt; make but they will &quot;burn out&quot; because&#xD;&#xA;&gt; of their speed, which makes them&#xD;&#xA;&gt; unstable. Redundancy can be used to&#xD;&#xA;&gt; maintain a 1-clock, even as the&#xD;&#xA;&gt; torches burn out; the result is the&#xD;&#xA;&gt; so-called &quot;Rapid Pulsar&quot;&#xD;&#xA;&#xD;&#xA;Whenever I make a 1 clock, it pulses for a bit, then burns out and never comes back on. How do I implement Redundancy which will keep it pulsing?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits#Clock_generators" />
  <row Id="42470" PostHistoryTypeId="1" PostId="17444" RevisionGUID="9f8cc857-703b-4095-af5e-f86973c6fb9a" CreationDate="2011-02-28T21:40:24.173" UserId="7467" Text="Minecraft Pulser Burns out" />
  <row Id="42471" PostHistoryTypeId="3" PostId="17444" RevisionGUID="9f8cc857-703b-4095-af5e-f86973c6fb9a" CreationDate="2011-02-28T21:40:24.173" UserId="7467" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="42472" PostHistoryTypeId="5" PostId="17443" RevisionGUID="5d428111-4a38-4929-be5b-5875b57672da" CreationDate="2011-02-28T21:45:37.713" UserId="7468" Comment="added 2 characters in body" Text="Here is the relevant piece of code from the Minecraft source:&#xD;&#xA;&#xD;&#xA;    EntityPlayer entityplayer = worldObj.getClosestPlayerToEntity(this, 16D);&#xD;&#xA;            if(entityplayer != null &amp;&amp; canEntityBeSeen(entityplayer))&#xD;&#xA;&#xD;&#xA;This means that the range of sight is 16 blocks; however, there's also something funny. For one, if there is a closer player than you, but they can't be seen (for example, if the closer player is behind a wall), then the mob won't notice you.&#xD;&#xA;&#xD;&#xA;Additionally, the ghast uses a separate method including:&#xD;&#xA;&#xD;&#xA;    worldObj.getClosestPlayerToEntity(this, 100D);&#xD;&#xA;&#xD;&#xA;So it will see you 100 blocks away.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42473" PostHistoryTypeId="2" PostId="17445" RevisionGUID="e5915adc-466e-41e0-a3ef-b5884f6536fd" CreationDate="2011-02-28T21:48:08.700" UserId="4393" Text="A rapid pulsar works by basically having four 1-clocks, when one burns out another takes over. You can't have a 1-clock by itself without it burning out. The largest stable clock is a 5-clock. &#xD;&#xA;&#xD;&#xA;http://www.minecraftwiki.net/wiki/Redstone_circuits#Pulse_Generators" />
  <row Id="42474" PostHistoryTypeId="5" PostId="17386" RevisionGUID="6b721458-2d6a-4b66-8152-6a658efecc49" CreationDate="2011-02-28T21:51:10.007" UserId="3015" Comment="deleted 141 characters in body" Text="This isn't the best evidence I've ever dragged from the interwebs, but here is what my searching on the minecraft forums has found.&#xD;&#xA;&#xD;&#xA;Mobs seem to have an awareness extending 16 blocks. &#xD;&#xA;&#xD;&#xA;I never did find this factoid spelled out specifically but I did find these posts referencing it:&#xD;&#xA;&#xD;&#xA; - &quot;The only change to line of sight is increasing from 16 to 32?&quot;&#xD;&#xA;   - http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=96258#p1481390&#xD;&#xA; - &quot;Standard 16 block awareness range&quot; &#xD;&#xA;   - http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86872&#xD;&#xA; - 16 blocks is referenced as aggro radius &#xD;&#xA;   - http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=76554&#xD;&#xA;&#xD;&#xA;From the numerous threads I've been reading (and my own experience) the mobs also don't rely on sight. So if you are digging in a tunnel next to a hostile cave the mob knows you are there. &#xD;&#xA;" />
  <row Id="42475" PostHistoryTypeId="2" PostId="17446" RevisionGUID="af2b8377-1512-4f25-92d7-e28635768ad2" CreationDate="2011-02-28T21:58:29.267" UserId="7468" Text="The way to do this, is to have a server. Have the server set &quot;online-mode&quot; in it's server.properties file to false. Then start the minecraft client without authenticating it.&#xD;&#xA;&#xD;&#xA;You can do that via typing this into &quot;run&quot;:&#xD;&#xA;&#xD;&#xA;    java -Xms512m -Xmx1024m -cp &quot;%APPDATA%\.minecraft\bin\*&quot; -Djava.library.path=&quot;%APPDATA%\.minecraft\bin\natives&quot; net.minecraft.client.Minecraft &quot;yournamegoeshere&quot;&#xD;&#xA;&#xD;&#xA;The only downside of this is that anyone can log in with any name. But the upside is you do not need **any** third party programs, many of which are illegal." />
  <row Id="42476" PostHistoryTypeId="5" PostId="17442" RevisionGUID="0e2d4278-8963-4266-bd9a-6c6d3f962c65" CreationDate="2011-02-28T22:04:45.443" UserId="7468" Comment="added 45 characters in body" Text="There is a &quot;spawn point&quot;, but you actually spawn anywhere within about 30 blocks of it. Try deopping and trying to damage the environment, wherever you can't touch is part of spawn. The &quot;spawn point&quot; will be in dead center.&#xD;&#xA;&#xD;&#xA;You can use this to build a &quot;spawn area&quot;." />
  <row Id="42477" PostHistoryTypeId="2" PostId="17447" RevisionGUID="127d4f76-e5d3-4e48-9613-9cabad231a4b" CreationDate="2011-02-28T22:09:41.480" UserId="1561" Text="In Mass Effect 2, what changes as you go to higher difficulty levels? For example, does the enemy AI get better or do they just have better armour and damage? Do the hacking and bypass minigames get harder? Are there any other changes?" />
  <row Id="42478" PostHistoryTypeId="1" PostId="17447" RevisionGUID="127d4f76-e5d3-4e48-9613-9cabad231a4b" CreationDate="2011-02-28T22:09:41.480" UserId="1561" Text="Mass Effect 2 difficulty levels" />
  <row Id="42479" PostHistoryTypeId="3" PostId="17447" RevisionGUID="127d4f76-e5d3-4e48-9613-9cabad231a4b" CreationDate="2011-02-28T22:09:41.480" UserId="1561" Text="&lt;mass-effect-2&gt;&lt;difficulty&gt;" />
  <row Id="42480" PostHistoryTypeId="2" PostId="17448" RevisionGUID="02e80e64-e29f-4916-9b92-1a64f09ecebe" CreationDate="2011-02-28T22:14:52.663" UserId="4103" Text="The biggest change is that many enemies get more armor, shields or barriers. This means you'll have to far more often wear those down so that your powers will work on the enemies. On higher difficulty levels you won't find many unprotected enemies that just have on health bar, most will have at least one level of armor, shields or barriers.&#xD;&#xA;&#xD;&#xA;The damage the enemies cause is also increased, staying out of cover is very deadly on the higher levels.&#xD;&#xA;&#xD;&#xA;The minigames are not changed by the difficulty level.&#xD;&#xA;&#xD;&#xA;I haven't noticed anything really resembling some kind of AI, so I don't think that changes either." />
  <row Id="42482" PostHistoryTypeId="2" PostId="17450" RevisionGUID="2006e960-17ed-488f-b5af-d482d8e523ba" CreationDate="2011-02-28T22:31:50.327" UserId="7383" Text="If you're running the game via Steam you can try verifying the integrity of your saved game. Open steam at the library view. Right click on Football Manager and select properties. This should open a window with a local files tab on the far right. Select this and choose both the options to verify the integrity of game cache and to defragment game cache option.&#xD;&#xA;&#xD;&#xA;I'm not sure if Football Manager itself provides this functionality (if you don't use Steam) but there may be a utility. Otherwise you could register the game in Steam. Either way hopefully this should resolve the issue." />
  <row Id="42483" PostHistoryTypeId="5" PostId="17448" RevisionGUID="4c929947-0c11-4a19-8c20-68a66d71d311" CreationDate="2011-02-28T22:45:13.433" UserId="336" Comment="deleted 5 characters in body" Text="The biggest change is that many enemies get armor, shields or barriers. This means you'll have to far more often wear those down so that your powers will work on the enemies. On higher difficulty levels you won't find many unprotected enemies that just have on health bar, most will have at least one level of armor, shields or barriers.&#xD;&#xA;&#xD;&#xA;The damage the enemies cause is also increased, staying out of cover is very deadly on the higher levels.&#xD;&#xA;&#xD;&#xA;The minigames are not changed by the difficulty level.&#xD;&#xA;&#xD;&#xA;I haven't noticed anything really resembling some kind of AI, so I don't think that changes either." />
  <row Id="42484" PostHistoryTypeId="2" PostId="17451" RevisionGUID="6a1fc65b-71ba-4407-8955-bfc003b2609e" CreationDate="2011-02-28T22:45:18.620" UserId="137" Text="Digital Foundry put together a really good, in-depth comparison of the performance you can get out of different hard drive types (in particular, SSD vs traditional):&#xD;&#xA;&#xD;&#xA;&lt;a href=&quot;http://www.eurogamer.net/articles/digitalfoundry-ps3-hard-drive-upgrade-guide&quot;&gt;PS3 Hard Drive Upgrade Guide&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;In short, the SSD isn't as big of an improvement as you might expect, with some exceptions." />
  <row Id="42485" PostHistoryTypeId="5" PostId="17448" RevisionGUID="451b2928-39a6-462b-9436-b9b4829be9e9" CreationDate="2011-02-28T22:49:59.090" UserId="4103" Comment="added 12 characters in body" Text="The biggest change is that many enemies get additional armor, shields or barriers. This means you'll have to far more often wear those down so that your powers will work on the enemies. On higher difficulty levels you won't find many unprotected enemies that just have one health bar, most will have at least one level of armor, shields or barriers.&#xD;&#xA;&#xD;&#xA;The damage the enemies cause is also increased, staying out of cover is very deadly on the higher levels.&#xD;&#xA;&#xD;&#xA;The minigames are not changed by the difficulty level.&#xD;&#xA;&#xD;&#xA;I haven't noticed anything really resembling some kind of AI, so I don't think that changes either." />
  <row Id="42486" PostHistoryTypeId="2" PostId="17452" RevisionGUID="d9cae3a0-af2d-468c-956b-91336a00a503" CreationDate="2011-02-28T22:55:37.813" UserId="3015" Text="I'm looking for a list of all the new Pokemon in Black and White. Specifically, I'd like a list with their English names and pictures. Can anyone help me out?" />
  <row Id="42487" PostHistoryTypeId="1" PostId="17452" RevisionGUID="d9cae3a0-af2d-468c-956b-91336a00a503" CreationDate="2011-02-28T22:55:37.813" UserId="3015" Text="List of Fifth Generation Pokemon" />
  <row Id="42488" PostHistoryTypeId="3" PostId="17452" RevisionGUID="d9cae3a0-af2d-468c-956b-91336a00a503" CreationDate="2011-02-28T22:55:37.813" UserId="3015" Text="&lt;pokemon-black&gt;&lt;pokemon-white&gt;" />
  <row Id="42489" PostHistoryTypeId="2" PostId="17453" RevisionGUID="2945bc33-d4d2-4eb9-9246-2afb06bb9325" CreationDate="2011-02-28T23:04:46.677" UserId="23" Text="I believe [this list][1] of Pokémon specific to the new region, [Unova][2], is what you're looking for.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Category:Pok%C3%A9mon_native_to_the_Unova_region&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Unova" />
  <row Id="42491" PostHistoryTypeId="19" PostId="7785" RevisionGUID="0af23d5e-6c22-4df4-856e-55222e288865" CreationDate="2011-02-28T23:05:19.857" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42492" PostHistoryTypeId="25" PostId="17447" RevisionGUID="95330e04-d4a2-4925-8b6f-c372db2691ea" CreationDate="2011-02-28T23:23:19.553" Comment="http://twitter.com/#!/StackGaming/status/42364252174024704" />
  <row Id="42493" PostHistoryTypeId="2" PostId="17454" RevisionGUID="2587e795-aa11-49fd-8e4f-372b5a2fff56" CreationDate="2011-03-01T00:04:26.267" UserId="7428" Text="Reset Stones are only used to reset a failed Alchemiracle attempt.&#xD;&#xA;&#xD;&#xA;Alchemiracles are special patterns involving the rare armor from Grotto end-bosses, orbs from the Legacy Bosses, and Agates of Evolution. They follow a pattern of Level 1 Item -&gt; Level 2 Item -&gt; Attempted Alchemiracle. Each Alchemiracle has a chance of success - the average is 20% - and a failed Alchemiracle gives you a &quot;level 3 item&quot;, one that's not quite as good as the Alchemiracle result (a &quot;level 4 item&quot;), but still better than your level 2 one.&#xD;&#xA;&#xD;&#xA;Reset stones can be used on this Level 3 result to reset it back to its level 1 state in order to attempt to succeed on the Alchemiracle again.&#xD;&#xA;&#xD;&#xA;For example:&#xD;&#xA;&#xD;&#xA; - You obtain a pair of Sensible Sandals from Elusid.&#xD;&#xA; - You alchemise these Sandals along with a Blue Orb from Nimzo and an Agate of Evolution. This yields a pair of Sagacious Sandals.&#xD;&#xA; - You take your Sagacious Sandals and alchemise them with three more Blue Orbs and three more Agates. The Krak Pot will inform you that this is an attempted Alchemiracle, and ask you if you want to risk it. The game will be saved **BEFORE AND AFTER** your attempt, so you cannot save-scum this.&#xD;&#xA; - Depending on your luck, you will receive either Sentient Sandals (the successful Alchemiracle - level 4/ultimate sandals) or Sapient Sandals (a failed Alchemiracle - level 3 sandals)&#xD;&#xA; - If you failed to obtain the Sentient Sandals, you can alchemise the Sapient Sandals and a Reset Stone together to go back to your Sensible Sandals.&#xD;&#xA;&#xD;&#xA;Bear in mind that if you are going for 100% Alchenomicon completion, you will have to perform both the failed Alchemiracle (Sapient Sandals), the successful Alchemiracle (Sentient Sandals), **AND** the reversion pattern (Sensible Sandals)." />
  <row Id="42494" PostHistoryTypeId="2" PostId="17455" RevisionGUID="05383b2e-b123-4cd3-9d99-b5d5f749f1e6" CreationDate="2011-03-01T00:05:28.323" UserId="118" Text="Legendary Pokémon has a list of all the new Pokémon's English name next to their number, picture, and Japanese name [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.legendarypokemon.net/bw/pokemon &quot;Legendary Pokémon - Generation 5 Pokémon&quot;" />
  <row Id="42495" PostHistoryTypeId="6" PostId="17452" RevisionGUID="306e5974-ae8b-4c87-8164-3b234f10ea9a" CreationDate="2011-03-01T00:16:22.830" UserId="118" Comment="edited tags" Text="&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="42496" PostHistoryTypeId="2" PostId="17456" RevisionGUID="689a6269-1d69-489d-9039-6ce6691cda16" CreationDate="2011-03-01T00:17:08.103" UserId="3015" Text="I found this after using badp's link:&#xD;&#xA;&#xD;&#xA;[List of All Pokemon][1]&#xD;&#xA;&#xD;&#xA;It links to the same place that badp's answer does, but it has the number/picture/name/type all in one area for quick perusal. &#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_National_Pok%C3%A9dex_number#.23551_-_.23601_Sandile_-_Gigigiaru" />
  <row Id="42497" PostHistoryTypeId="5" PostId="17455" RevisionGUID="fac6b609-2ad3-4d1e-bd3a-3adffed33f5a" CreationDate="2011-03-01T00:28:54.730" UserId="118" Comment="changed it to right list" Text="Legendary Pokémon has a list of all the new Pokémon's English name next to their number, picture, and Japanese name [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.legendarypokemon.net/bw/names &quot;Legendary Pokémon - English Pokemon Names&quot;" />
  <row Id="42498" PostHistoryTypeId="5" PostId="17456" RevisionGUID="d1af43d0-cbba-4eb2-a6b0-4fe329aa755d" CreationDate="2011-03-01T01:16:02.857" UserId="3015" Comment="Link was not starting at the 5th gen pokemon" Text="I found this after using badp's link:&#xD;&#xA;&#xD;&#xA;[List of All Pokemon][1]&#xD;&#xA;&#xD;&#xA;It links to the same place that badp's answer does, but it has the number/picture/name/type all in one area for quick perusal. &#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_National_Pok%C3%A9dex_number#.23494_-_.23550_Victini_-_Basculin" />
  <row Id="42500" PostHistoryTypeId="5" PostId="17421" RevisionGUID="2a7d9343-6d1d-4d5a-9d1b-200fbe3ca6ff" CreationDate="2011-03-01T01:34:08.680" UserId="2974" Comment="added 412 characters in body" Text="Outside of an uber-charge, if you manage to reach a sentry gun before it can turn to face you, you can circle-strafe it... that is to closely run around it in a circle while facing and attacking it.&#xD;&#xA;&#xD;&#xA;This works best as Pyro and Scout, although a Your Eternal Reward Spy with no disguise can uncloak and circle-strafe a sentry to plant a Sapper on it as well.&#xD;&#xA;&#xD;&#xA;Note: You have to watch which way the sentry is turning and circle it in the same direction.&#xD;&#xA;&#xD;&#xA;Edit:&#xD;&#xA;&#xD;&#xA;Note 2: It's also important to note that circle-strafing fails if the sentry is flush against a wall.  However, since it's much harder for an engineer to hide behind a sentry that's against a wall, most Engineers won't build them that way.&#xD;&#xA;&#xD;&#xA;Note 3: Aren't there better ways to impress people other than meleeing level 3 sentries?  Like that 12-kill backstab streak I got as a Spy the other day? :D" />
  <row Id="42501" PostHistoryTypeId="2" PostId="17458" RevisionGUID="9c67cc75-a41d-4275-a566-6f6c58ca7f5d" CreationDate="2011-03-01T02:04:07.293" UserId="210" Text="Games for Windows Live has one advantage, it has a couple of good exclusives:&#xD;&#xA;&#xD;&#xA;- Gears of War&#xD;&#xA;- Fable (I *think* this is exclusive to GfWL)&#xD;&#xA;&#xD;&#xA;Although they appear to have stopped selling Halo and Halo 2, which seems like an excellent way to reduce sales for no reason - now they can't be bought digitally *anywhere*. " />
  <row Id="42502" PostHistoryTypeId="2" PostId="17459" RevisionGUID="1d9d291e-bf08-49e5-a267-055716e7e4dd" CreationDate="2011-03-01T02:14:01.777" UserId="6910" Text="[YouTube video of a spy strafing a sentry][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=_h_Kx4ur2e8" />
  <row Id="42503" PostHistoryTypeId="2" PostId="17460" RevisionGUID="81d63eb4-97fb-43ae-8b71-6722ac6401fe" CreationDate="2011-03-01T02:18:45.510" UserId="3917" Text="The answer in [this question][1] states that a zombie in the zone may die of despair for every two zombies killed in the zone, but it doesn't state whether or not if this happens before or after triggering additional zombie spawns due to their presence.  So if I have two zones next to each other like so: [12][0], and I clear the zombies down to: [4][0], is there a chance the zone with 0 zombies in it will spawn one zombie before the 4 in the zone that originally contained 12 zombies die of despair?&#xD;&#xA;&#xD;&#xA;Also along the same line of thought:&#xD;&#xA;If I have a single zone of 12 zombies, and I kill 8 of them, leaving 4, will the zone generate additional zombies first and then kill off 4 from despair, leaving the zone potentially with some zombies left, or will the 4 die first and then the zone will no longer spawn any zombies?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/11937/how-does-zombie-spawning-in-die2nite-work/11976#11976" />
  <row Id="42504" PostHistoryTypeId="1" PostId="17460" RevisionGUID="81d63eb4-97fb-43ae-8b71-6722ac6401fe" CreationDate="2011-03-01T02:18:45.510" UserId="3917" Text="Which happens first, the zombie dying by despair or the spawn?" />
  <row Id="42505" PostHistoryTypeId="3" PostId="17460" RevisionGUID="81d63eb4-97fb-43ae-8b71-6722ac6401fe" CreationDate="2011-03-01T02:18:45.510" UserId="3917" Text="&lt;die2nite&gt;" />
  <row Id="42506" PostHistoryTypeId="25" PostId="17452" RevisionGUID="caf7b11e-d751-4844-b302-8b6ff8728156" CreationDate="2011-03-01T02:23:19.743" Comment="http://twitter.com/#!/StackGaming/status/42409551647080448" />
  <row Id="42508" PostHistoryTypeId="25" PostId="17444" RevisionGUID="e6c9b84c-492e-4a4f-9864-ec0759ecabd0" CreationDate="2011-03-01T05:23:19.477" Comment="http://twitter.com/#!/StackGaming/status/42454848892960768" />
  <row Id="42509" PostHistoryTypeId="2" PostId="17461" RevisionGUID="253b9f18-8e2d-40e9-83ee-4bb50a85cfd0" CreationDate="2011-03-01T06:06:24.650" UserId="3696" Text="In Fallout 3 you can try to hack into computer terminals if you have enough science skill. If you try to hack it you get a list of words and 4 tries to choose the correct password.&#xD;&#xA;&#xD;&#xA;(rant)&lt;br&gt;&#xD;&#xA;I noticed that most of these terminals usually contain some trivia and are pretty useless if all you want is to finish your quest. So I typically quick save before hacking then again quickload and try again.&#xD;&#xA;&#xD;&#xA;So this time I noticed that I'm doing this repeatedly without any luck. Then while trying to solve it I found that the list of passwords doesn't contain the correct one.&#xD;&#xA;&#xD;&#xA;Here, check out ![this screenshot][1].&#xD;&#xA;&#xD;&#xA;So my question is is this normal or is it a defect? And what is the best strategy to hack terminals?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aD5at.png" />
  <row Id="42510" PostHistoryTypeId="1" PostId="17461" RevisionGUID="253b9f18-8e2d-40e9-83ee-4bb50a85cfd0" CreationDate="2011-03-01T06:06:24.650" UserId="3696" Text="Can we really hack each pc we come accross in Fallout 3?" />
  <row Id="42511" PostHistoryTypeId="3" PostId="17461" RevisionGUID="253b9f18-8e2d-40e9-83ee-4bb50a85cfd0" CreationDate="2011-03-01T06:06:24.650" UserId="3696" Text="&lt;fallout-3&gt;" />
  <row Id="42512" PostHistoryTypeId="2" PostId="17462" RevisionGUID="674b053f-25cd-4896-842c-9d82f706b2ee" CreationDate="2011-03-01T06:15:23.737" UserId="1613" Text="All terminals are hackable.&#xD;&#xA;&#xD;&#xA;The password for the terminal in the image is either BANNING or SENDING.&#xD;&#xA;&#xD;&#xA;&quot;0/7 correct&quot; refers not only to the letters in the password, but their position in the word as well. While some of the letters in CISTERN may be in the actual password, none of them are in the correct position." />
  <row Id="42514" PostHistoryTypeId="2" PostId="17463" RevisionGUID="1ebdcef2-4e12-4633-8389-ca71962c482a" CreationDate="2011-03-01T06:42:14.993" UserId="4103" Text="As already mentioned, all terminals are hackable.&#xD;&#xA;&#xD;&#xA;You can click on any matching braces like `[ ... ], ( ... ), &lt; ... &gt;` on the same line to eliminate one password at random or get of of your tries refilled. The second brace will be highlighted if you mouseover a valid pair.&#xD;&#xA;&#xD;&#xA;My strategy is to click on the first password and note the number of corect characters. I will then check each password out sequentially if it could be the correct one. If it could be, I'll try it out. If it was still not the correct one, I'll continue sequentially trough all the passwords, but now comparing each to all of my failed guesses.&#xD;&#xA;&#xD;&#xA;The Fallout developers stated at some point that there was no luck necessary to solve those puzzles, it should be possible to hack each terminal on the first try." />
  <row Id="42515" PostHistoryTypeId="5" PostId="3034" RevisionGUID="1d377476-d9b4-415c-ae4d-bae971915b15" CreationDate="2011-03-01T06:59:54.493" UserId="455" Comment="added 92 characters in body" Text="**Weapon Spread** refers to the random pattern of &quot;spread out&quot; that pellet weapons in TF2 have when fired.   As distance increases, each pellet that was fired spreads out.&#xD;&#xA;&#xD;&#xA;Some pellet weapons in TF2 include (this is not a full list, more weapons are being added to TF2 pretty quickly recently):&#xD;&#xA;&#xD;&#xA;* Shotgun&#xD;&#xA;* Scattergun&#xD;&#xA;* Force-A-Nature&#xD;&#xA;* Frontier Justice&#xD;&#xA;&#xD;&#xA;Some servers use a &quot;fixed weapon spread&quot;, which means that the pellets still spread out, but do so in a nonrandom fashion, so that each shot is the same.&#xD;&#xA;&#xD;&#xA;This is the fixed weapon pattern most commonly used:&#xD;&#xA;&#xD;&#xA;![Fixed weapon spread][1]&#xD;&#xA;&#xD;&#xA;This is controlled by the server setting: `tf_use_fixed_weaponspreads 1`.   Some servers like to use this setting because they feel it removes more luck from the competition and makes the outcome of battles more based on skill.&#xD;&#xA;&#xD;&#xA;However, one side effect of making this change is that due to the increased accuracy and reliability, pellet weapons become more powerful than they are normally.&#xD;&#xA;&#xD;&#xA;Note that server setting does **not** have an impact on any other weapons than those listed above.&#xD;&#xA;&#xD;&#xA;**Some other weapons may *appear* to have weapon spread, but they in fact do not**.  They do however have inaccurate firing, and/or recoil that effects how straight a shot will go.   In terms of TF2, weapon spread only refers to the situation where multiple projectiles are fired from a single shot, and spread out from each other as they travel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/w/images/thumb/0/0f/Fixed_weapon_spread.png/303px-Fixed_weapon_spread.png" />
  <row Id="42516" PostHistoryTypeId="5" PostId="17340" RevisionGUID="7f0a8d25-7c64-4e11-a01c-611bd97b185a" CreationDate="2011-03-01T07:11:00.693" UserId="2747" Comment="Changed &quot;rations&quot; to &quot;recovery items&quot;." Text="In Metal Gear Solid 4, you can walk up to militia or PMC troops and give them items, including rations. Does doing so count towards your tally of &quot;recovery items used&quot; or not?" />
  <row Id="42517" PostHistoryTypeId="4" PostId="17340" RevisionGUID="7f0a8d25-7c64-4e11-a01c-611bd97b185a" CreationDate="2011-03-01T07:11:00.693" UserId="2747" Comment="Changed &quot;rations&quot; to &quot;recovery items&quot;." Text="Does giving rations count towards your &quot;recovery items used&quot; in Metal Gear Solid 4" />
  <row Id="42518" PostHistoryTypeId="2" PostId="17464" RevisionGUID="b4335737-6fc7-4046-b119-4bc9eb1f4a96" CreationDate="2011-03-01T07:28:09.320" UserId="1235" Text="I'm thinking about getting a second hand PSP, the original one with UMD Drive. I just noticed that the PSN Store has Final Fantasy VII, but I wonder if that works on a PSP, or if it needs a Playstation 3, which I don't have?" />
  <row Id="42519" PostHistoryTypeId="1" PostId="17464" RevisionGUID="b4335737-6fc7-4046-b119-4bc9eb1f4a96" CreationDate="2011-03-01T07:28:09.320" UserId="1235" Text="Can a PSP play Final Fantasy VII from PSN?" />
  <row Id="42520" PostHistoryTypeId="3" PostId="17464" RevisionGUID="b4335737-6fc7-4046-b119-4bc9eb1f4a96" CreationDate="2011-03-01T07:28:09.320" UserId="1235" Text="&lt;psn&gt;&lt;psp&gt;&lt;playstation-3&gt;" />
  <row Id="42521" PostHistoryTypeId="5" PostId="9696" RevisionGUID="0b78fb44-8a50-4147-b205-b0cc1006f795" CreationDate="2011-03-01T07:29:12.130" UserId="1235" Comment="deleted 1 characters in body" Text="Entered Nipton, met Vulpes, heard his speech. Decided that he had to die, so had Dynamite and the Cowboy Repeater make quick business of them.&#xD;&#xA;&#xD;&#xA;Now I'm Level 6 and vilified with Caesar's Legion, which means that I get randomly stalked by Legion Assassins with exactly 0.00000% chance to survive. Tried planting mined or shooting at their guns, but at Level 6 it's simply not feasible to encounter them.&#xD;&#xA;&#xD;&#xA;Do I really have to restart the game? I'm playing on the X360, so sadly no cheat console..." />
  <row Id="42522" PostHistoryTypeId="5" PostId="17464" RevisionGUID="c5be3845-698c-4b4d-8811-3308e613dcd7" CreationDate="2011-03-01T07:46:41.880" UserId="1235" Comment="generalized question" Text="I'm thinking about getting a second hand PSP, the original one with UMD Drive. I just noticed that the PSN Store has many PSOne classics (like Final Fantasy VII and IX), but I wonder if that works on a PSP, or if it needs a Playstation 3, which I don't have?" />
  <row Id="42523" PostHistoryTypeId="4" PostId="17464" RevisionGUID="c5be3845-698c-4b4d-8811-3308e613dcd7" CreationDate="2011-03-01T07:46:41.880" UserId="1235" Comment="generalized question" Text="Can a PSP play PSOne Classics from PSN (e.g., Final Fantasy VII)?" />
  <row Id="42524" PostHistoryTypeId="2" PostId="17465" RevisionGUID="6929810b-eede-47b8-9232-5a829bd973e2" CreationDate="2011-03-01T07:54:12.467" UserId="5521" Text="All PSOne Classics, are playable from both the PSP and the PS3, once purchased from the PSN store." />
  <row Id="42525" PostHistoryTypeId="25" PostId="17461" RevisionGUID="20e68e44-1289-4766-bc20-7a71fa4bf073" CreationDate="2011-03-01T08:23:19.350" Comment="http://twitter.com/#!/StackGaming/status/42500147007062016" />
  <row Id="42526" PostHistoryTypeId="5" PostId="570" RevisionGUID="ffe2a377-97e0-48ab-9f36-5449874e5cdc" CreationDate="2011-03-01T08:25:06.747" UserId="7098" Comment="details for foreign keyboards." Text="It is possible. If you use [srcds][1] to set up a dedicated server and note the LAN IP of the computer hosting it, you can enable the developer console in-game (I believe it's under Keyboard settings) press the tilde (~) key and type `connect &lt;LAN IP of server&gt;`. You'll then be dropped into the game. Make sure to edit the key of the server so that random people don't start joining. Consider setting it to LAN-only.&#xD;&#xA;&#xD;&#xA;If you're using a non-QWERTY keyboard, sometimes binding the developer console may not work. If so, you can edit the launch options and add &lt;code&gt;--console&lt;/code&gt;. Then, launch the game, and you'll have console open.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://srcds.com/" />
  <row Id="42527" PostHistoryTypeId="24" PostId="570" RevisionGUID="ffe2a377-97e0-48ab-9f36-5449874e5cdc" CreationDate="2011-03-01T08:25:06.747" Comment="Proposed by 7098 approved by 23 edit id of 180" />
  <row Id="42528" PostHistoryTypeId="2" PostId="17466" RevisionGUID="e8f4a89b-9115-4dcc-b0cf-e07b07dcaba4" CreationDate="2011-03-01T08:49:13.073" UserId="3068" Text="I know that the pause key pauses the game in Windows, but how do you do it in OS X?" />
  <row Id="42529" PostHistoryTypeId="1" PostId="17466" RevisionGUID="e8f4a89b-9115-4dcc-b0cf-e07b07dcaba4" CreationDate="2011-03-01T08:49:13.073" UserId="3068" Text="How to pause Civilization IV in OS X?" />
  <row Id="42530" PostHistoryTypeId="3" PostId="17466" RevisionGUID="e8f4a89b-9115-4dcc-b0cf-e07b07dcaba4" CreationDate="2011-03-01T08:49:13.073" UserId="3068" Text="&lt;civilization-4&gt;&lt;pause&gt;" />
  <row Id="42531" PostHistoryTypeId="5" PostId="17453" RevisionGUID="a01cd327-d6a7-4e08-be36-fee498df536a" CreationDate="2011-03-01T08:53:34.600" UserId="23" Comment="Found a better link." Text="This is the list of [5th generation pokémons][1] on Bulbapedia; if you want only the new entries I suggest you instead take a look at [this list][2] of Pokémon specific to the new region, [Unova][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_(Generation_V)&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Category:Pok%C3%A9mon_native_to_the_Unova_region&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Unova" />
  <row Id="42532" PostHistoryTypeId="6" PostId="17466" RevisionGUID="b2374495-f333-4b7d-80e7-5ecf7fad0996" CreationDate="2011-03-01T08:58:50.710" UserId="23" Comment="edited tags" Text="&lt;civilization-4&gt;&lt;osx&gt;" />
  <row Id="42533" PostHistoryTypeId="2" PostId="17467" RevisionGUID="980702d2-d72c-4607-926f-10e86589b119" CreationDate="2011-03-01T09:02:17.773" UserId="7479" Text="I had to totally uninstall Steam, then create a directory on my external drive as in `/Volumes/External/Application \Support/Steam/`, install Steam, delete the unwanted `~/Library/Application \Support/Steam/` , and then it worked. I'm a total Unix n00b, so the whole experience was horrible and took me 2 hours to figure out. Fix it, Steam developers. That's two hours I'll never get back." />
  <row Id="42534" PostHistoryTypeId="5" PostId="17467" RevisionGUID="fef224ad-24ed-48fd-97d6-d2cc36a57be4" CreationDate="2011-03-01T09:19:49.443" UserId="23" Comment="Fixed space escaping. Oh and welcome!" Text="I had to totally uninstall Steam, then create a directory on my external drive as in `/Volumes/External/Application\ Support/Steam/`, install Steam, delete the unwanted `~/Library/Application\ Support/Steam/` , and then it worked.&#xD;&#xA;&#xD;&#xA;I'm a total Unix n00b, so the whole experience was horrible and took me 2 hours to figure out." />
  <row Id="42535" PostHistoryTypeId="5" PostId="17467" RevisionGUID="2ad93683-05a5-4e61-83a6-e30a393cf03c" CreationDate="2011-03-01T09:22:20.447" UserId="7479" Comment="clarified syntax, complete rewrite; edited body; added 145 characters in body" Text="I had to totally uninstall Steam, then create a directory on my external drive as in `/Volumes/DriveName/Application \Support/Steam/`, install Steam, use the `ln -s` command for the newly created directory and the `~/Library/Application \Support/Steam/` folder on my main drive, delete the original `Steam` folder on my main drive, and then I fired up Steam and it worked. I knew because I went to download Civ 5 and the available drive space referred to my external drive. By the way, a little alias `Steam` folder pops up within the original `Application Support`, so superficially the process will look like it has produced an alias.&#xD;&#xA;&#xD;&#xA;I'm a total Unix n00b, so the whole experience was horrible and took me 2 hours to figure out. Fix it, Steam developers. That's two hours I'll never get back." />
  <row Id="42536" PostHistoryTypeId="2" PostId="17468" RevisionGUID="5e3fe1c6-0062-4643-ba72-be90e17247d6" CreationDate="2011-03-01T09:36:54.330" UserId="5433" Text="I'm a Starcraft 2 beginner (playing mainly Zerg) and encountered some situations where I ran into a much bigger army with an army of smaller size. This usually happens versus Protoss where they retreat a smaller army back to the big one (me following them stupidly) and they immediately reinforce at a nearby Pilon.&#xD;&#xA;&#xD;&#xA;My first reaction to this situation is to retreat and save as many units as possible. Slower units like the Roach (without speed-upgrade) get easily sniped by Stalkers. At the time I have Roach-speed, Stalkers can blink, resulting in a similar situation. Also stimmed marines seem to be quite effective at taking out huge chunks of a fleeing army. I have the feeling that by running away I actually get away worse than if I had fought the enemy.&#xD;&#xA;&#xD;&#xA;So the question is: How do I retreat properly? Is it viable to leave some units as bait and run with the rest of the army?" />
  <row Id="42537" PostHistoryTypeId="1" PostId="17468" RevisionGUID="5e3fe1c6-0062-4643-ba72-be90e17247d6" CreationDate="2011-03-01T09:36:54.330" UserId="5433" Text="How to retreat from an unwinnable battle?" />
  <row Id="42538" PostHistoryTypeId="3" PostId="17468" RevisionGUID="5e3fe1c6-0062-4643-ba72-be90e17247d6" CreationDate="2011-03-01T09:36:54.330" UserId="5433" Text="&lt;starcraft-2&gt;" />
  <row Id="42539" PostHistoryTypeId="5" PostId="17381" RevisionGUID="8734061b-ab00-4b9a-aeb5-7f555a4046ae" CreationDate="2011-03-01T09:37:49.743" UserId="23" Comment="edited body" Text="Alright, so on a SMP server that I play, there's been some raids by other players to grab my stuff, and occasionally killing me and taking my inventory. So, I'd like to make some traps for them the next time they come in. What's the best way to make a trap for them?&#xD;&#xA;&#xD;&#xA;Attributes I'd like would be&#xD;&#xA;&#xD;&#xA;1. Simple: Although I likely have enough redstone dust and such to make a complex trap, I'd prefer a design I'm unlikely to mess up, as I've blown myself up before trying to make a TNT-related trap.&#xD;&#xA;&#xD;&#xA;2. Inescapable: Well, this goes without saying. I suppose anything can be escaped/avoided with the right foreknowledge and equipment, but I'd like something they're nearly certain to fall into. That said, I'd prefer it if the trap wasn't something I could accidentally kill myself with as I go around my house.&#xD;&#xA;&#xD;&#xA;3. Finally, I'd like a trap that doesn't destroy all the equipment along with the enemy player, is it would be nice to loot their diamond swords instead of burning them. (Although, I'd be fine with some lava traps as a last line of defense if they avoid everything else.)&#xD;&#xA;&#xD;&#xA;Thanks in advance for your help!" />
  <row Id="42540" PostHistoryTypeId="2" PostId="17469" RevisionGUID="f3c1af5e-1be6-48ad-8510-c5047ce6b99b" CreationDate="2011-03-01T09:42:45.493" UserId="5218" Text="Hi, in FO:NV, i killed all of the Brotherhood of Steel in the Hidden Valley Bunker. I then went to Deathclaw Promontory and picked up the power armour. I try to wear it and it says i have to have Power Armour Training. I've heard that i can only get the training from the Brotherhood, what are my options?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="42541" PostHistoryTypeId="1" PostId="17469" RevisionGUID="f3c1af5e-1be6-48ad-8510-c5047ce6b99b" CreationDate="2011-03-01T09:42:45.493" UserId="5218" Text="I have killed all of the Brotherhood of Steel - what now?" />
  <row Id="42542" PostHistoryTypeId="3" PostId="17469" RevisionGUID="f3c1af5e-1be6-48ad-8510-c5047ce6b99b" CreationDate="2011-03-01T09:42:45.493" UserId="5218" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="42543" PostHistoryTypeId="2" PostId="17470" RevisionGUID="4c27b488-c61a-4388-be72-2fbb6a38f99d" CreationDate="2011-03-01T09:47:01.923" UserId="1696" Text="The other remaining option for you to get the Power Armor Training is to do the [For Auld Lang Syne][1] quest given to you by Arcade Gannon. He's one of the possible followers and you can find him in the Old Mormon Fort.&#xD;&#xA;&#xD;&#xA;(Possible spoilers ahead)&#xD;&#xA;&#xD;&#xA;To trigger the quest, you'll have to gain his trust or progress far enough or you can follow the quest line for the independent Vegas (Yes Man's quests) you can trigger it without gaining his trust.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne" />
  <row Id="42544" PostHistoryTypeId="5" PostId="17470" RevisionGUID="3bd2b6a6-1c33-41c7-ae0a-089fe710871e" CreationDate="2011-03-01T09:57:05.407" UserId="23" Comment="You can use the spoiler syntax if you'd like." Text="The other remaining option for you to get the Power Armor Training is to do the [For Auld Lang Syne][1] quest given to you by Arcade Gannon. He's one of the possible followers and you can find him in the Old Mormon Fort.&#xD;&#xA;&#xD;&#xA;&gt;! To trigger the quest, you'll have to gain his trust or progress far enough or you can follow the quest line for the independent Vegas (Yes Man's quests) you can trigger it without gaining his trust.&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne" />
  <row Id="42545" PostHistoryTypeId="2" PostId="17471" RevisionGUID="4d4e99a6-fc93-4fd5-9db6-d667caefa9fd" CreationDate="2011-03-01T10:04:03.283" UserId="3466" Text="Depends.&#xD;&#xA;&#xD;&#xA;Running away is the best option most of the time. A few things you can do:&#xD;&#xA;&#xD;&#xA;When running away, slow the enemys (overall) attack by splitting your army and running in different directions, and away from your base/what you want to hide/defend/slow the enemy from getting to.&#xD;&#xA;&#xD;&#xA;When you’re running away, micro. Let your units run away, stop them, run away, stop them … so they will still do damage according to their weapon cooldown, while still moving away.&#xD;&#xA;&#xD;&#xA;Only if you don’t care about those units at all, you may want to just let them die or do as much damage as you can by focus-firing or sth.&#xD;&#xA;&#xD;&#xA;Leaving bait is a very useful strategy. While running away, leaving one or 2 units can help. Just let them stay, or move them a bit to the side / away from your army (see split above).&#xD;&#xA;&#xD;&#xA;Stimmed marines will have lost health, so it’s not without a negative result on his side neither.&#xD;&#xA;&#xD;&#xA;And of course, you can also use your units to tease the enemy into your reinforcements, or to draw them away to go around his army with some zerglings or mutas to harass him and his army is out of place, and has to go back. Zerg is strong in speed an harassment like that. You can also tease your enemies army to make a flank, with other/new units." />
  <row Id="42546" PostHistoryTypeId="2" PostId="17472" RevisionGUID="852993d7-8d62-4349-9814-ebcdd545fd70" CreationDate="2011-03-01T10:14:58.143" UserId="3932" Text="I believe that good solution is to not go in such situation.  &#xD;&#xA;Usually slow and power units (like roach) are used to systematically push to opponents base with scouting the front. Or you're sure that opponents is not ready for fast attack.  &#xD;&#xA;Fast units, like speedlings and muta, are good to harass, scout and chase. Use them!&#xD;&#xA;&#xD;&#xA;so: &#xD;&#xA;&#xD;&#xA;1. if you want to chase - send your speedlings first and _ahead_ opponent units to see if some huge waiting for you in darkness. Plus they can slow retreating units causing to move around zerlings;&#xD;&#xA;1. scout constantly;&#xD;&#xA;1. play more games so you'll know what forces you opponent could have at specific time for specific build  &#xD;&#xA;_for sake of example_ if it's 10:00 and you see only 5 stalkers you definitely know that your opponents have somethings else." />
  <row Id="42547" PostHistoryTypeId="2" PostId="17473" RevisionGUID="7bfeaae6-9ba2-4ff3-8bde-f5e7d6a8e0c0" CreationDate="2011-03-01T10:50:46.493" UserId="4376" Text="Hi all,&#xD;&#xA;&#xD;&#xA;On CoD:MW2 MultiPlayer I've noticed the connection time of your first attempt, right after a fresh restart of the game, is extremely long. Once I've connected to a lobby, the connection time is normal (the game instantly finds several possible lobbies to join).&#xD;&#xA;&#xD;&#xA;My question is: does anyone else have this behavior?&#xD;&#xA;If so, is there something I can do about it?&#xD;&#xA;&#xD;&#xA;Thanks in advance!" />
  <row Id="42548" PostHistoryTypeId="1" PostId="17473" RevisionGUID="7bfeaae6-9ba2-4ff3-8bde-f5e7d6a8e0c0" CreationDate="2011-03-01T10:50:46.493" UserId="4376" Text="MW2: Long connection time at first attempt to join a lobby" />
  <row Id="42549" PostHistoryTypeId="3" PostId="17473" RevisionGUID="7bfeaae6-9ba2-4ff3-8bde-f5e7d6a8e0c0" CreationDate="2011-03-01T10:50:46.493" UserId="4376" Text="&lt;multiplayer&gt;&lt;modern-warfare-2&gt;" />
  <row Id="42550" PostHistoryTypeId="2" PostId="17474" RevisionGUID="cd614ac6-fda4-4759-8478-883fe0ce8ff8" CreationDate="2011-03-01T11:03:40.290" UserId="4238" Text="As others have mentioned the position of the letters is important as well as the letters themselves.&#xD;&#xA;&#xD;&#xA;If you are stuck or can't be bothered figuring it out there are several hacker helper web pages out there that you can just enter the words and it will suggest which passwords are the most likely, for example:&#xD;&#xA;http://kennelbound.com/fallout3/&#xD;&#xA;&#xD;&#xA;I've never found a terminal I couldn't hack assuming I had a high enough science skill to start hacking it in the first place." />
  <row Id="42551" PostHistoryTypeId="2" PostId="17475" RevisionGUID="6c29b0f6-a236-4af1-87b1-62a39cd38318" CreationDate="2011-03-01T11:19:51.593" UserId="5136" Text="Maybe Shadow Knight?&#xD;&#xA;http://www.mobygames.com/game/dos/shadow-knights/ &#xD;&#xA;or Ninja Gaiden?&#xD;&#xA;http://www.mobygames.com/game/ninja-gaiden" />
  <row Id="42552" PostHistoryTypeId="2" PostId="17476" RevisionGUID="b957c886-4900-43ac-b959-a7214c51786e" CreationDate="2011-03-01T11:21:40.123" UserId="2212" Text="I'm trying to register over at the [Epic Games forums][1], but cannot. They require you to enter the first name of the owner of the forum.&#xD;&#xA;&#xD;&#xA;I've googled and binged the hell out of this, the info cannot be found anywhere. Plz advise.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.epicgames.com/" />
  <row Id="42553" PostHistoryTypeId="1" PostId="17476" RevisionGUID="b957c886-4900-43ac-b959-a7214c51786e" CreationDate="2011-03-01T11:21:40.123" UserId="2212" Text="Owners of Epic Games forum" />
  <row Id="42554" PostHistoryTypeId="3" PostId="17476" RevisionGUID="b957c886-4900-43ac-b959-a7214c51786e" CreationDate="2011-03-01T11:21:40.123" UserId="2212" Text="&lt;unreal-tournament-3&gt;" />
  <row Id="42555" PostHistoryTypeId="25" PostId="17468" RevisionGUID="e463d55b-af4c-45ef-8bf5-38893338853d" CreationDate="2011-03-01T11:23:19.273" Comment="http://twitter.com/#!/StackGaming/status/42545445377028096" />
  <row Id="42556" PostHistoryTypeId="2" PostId="17477" RevisionGUID="e65877e4-bd90-48b5-8c4a-d5d311b6bef2" CreationDate="2011-03-01T11:27:34.957" UserId="7388" Text="Would it not be Epic as in epic games.  " />
  <row Id="42557" PostHistoryTypeId="2" PostId="17478" RevisionGUID="00659dbb-03a5-4726-a6eb-5fbaa1d17bb7" CreationDate="2011-03-01T11:28:13.597" UserId="23" Text="[As the Wikipedia article mentions right at the start][1], the answer is &quot;Epic MegaGames&quot;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Epic_games" />
  <row Id="42558" PostHistoryTypeId="6" PostId="17476" RevisionGUID="b1b1b058-5e0f-4b02-a257-da54e43dcdfe" CreationDate="2011-03-01T11:31:19.040" UserId="23" Comment="edited tags" Text="&lt;website&gt;&lt;unreal-tournament-3&gt;" />
  <row Id="42559" PostHistoryTypeId="2" PostId="17479" RevisionGUID="650c4694-034f-4106-b9ed-5a5ab381f587" CreationDate="2011-03-01T12:07:35.563" UserId="4252" Text="I've got all materials (Sharpened Beak x2, Garuga Ear 2, Garuga Mane x4, Firestone x1) but the Garuga Mask isn't showing, how can i unlock it?" />
  <row Id="42560" PostHistoryTypeId="1" PostId="17479" RevisionGUID="650c4694-034f-4106-b9ed-5a5ab381f587" CreationDate="2011-03-01T12:07:35.563" UserId="4252" Text="Unlocking Yan Garuga Mask (Monster Hunter Freedom Unite 2)" />
  <row Id="42561" PostHistoryTypeId="3" PostId="17479" RevisionGUID="650c4694-034f-4106-b9ed-5a5ab381f587" CreationDate="2011-03-01T12:07:35.563" UserId="4252" Text="&lt;items&gt;&lt;unlockable&gt;&lt;psp&gt;" />
  <row Id="42562" PostHistoryTypeId="2" PostId="17480" RevisionGUID="8246095b-d8f1-4566-a752-6c8c7c9ceac6" CreationDate="2011-03-01T12:13:20.643" UserId="1298" Text="[Here is a nice list][1] (click the link near the top to show the images).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pokemondb.net/pokedex/game/black-white" />
  <row Id="42563" PostHistoryTypeId="5" PostId="17466" RevisionGUID="de3dd45f-37d9-4c4c-a4b1-89433ec00656" CreationDate="2011-03-01T12:47:11.207" UserId="7419" Comment="clarification in response to HorusKol's comment: the pause key in Windows pauses the game's turn timer" Text="I know that the pause key pauses the game's turn timer in Windows, but how do you do it in OS X?" />
  <row Id="42564" PostHistoryTypeId="24" PostId="17466" RevisionGUID="de3dd45f-37d9-4c4c-a4b1-89433ec00656" CreationDate="2011-03-01T12:47:11.207" Comment="Proposed by 7419 approved by 23 edit id of 181" />
  <row Id="42565" PostHistoryTypeId="2" PostId="17481" RevisionGUID="b882c935-dc4f-4024-832e-137216ea89fd" CreationDate="2011-03-01T13:03:01.210" UserId="10" Text="I'm playing Gun Bros on both my Android phone and iPad and off course want to get to the most bad ass weapons as quickly as possible.&#xD;&#xA;&#xD;&#xA;So I'm wondering, what's the best strategy for leveling up quickly (and gain a lot of Xplodium in the process)?&#xD;&#xA;&#xD;&#xA;Should I focus on advancing through the highest levels or should I replay from the beginning in order to get more free/easy kills?" />
  <row Id="42566" PostHistoryTypeId="1" PostId="17481" RevisionGUID="b882c935-dc4f-4024-832e-137216ea89fd" CreationDate="2011-03-01T13:03:01.210" UserId="10" Text="What's a good leveling strategy in Gun Bros?" />
  <row Id="42567" PostHistoryTypeId="3" PostId="17481" RevisionGUID="b882c935-dc4f-4024-832e-137216ea89fd" CreationDate="2011-03-01T13:03:01.210" UserId="10" Text="&lt;leveling&gt;&lt;gun-bros&gt;" />
  <row Id="42568" PostHistoryTypeId="2" PostId="17482" RevisionGUID="85835b95-19c6-469f-856a-d541ed13c0b7" CreationDate="2011-03-01T13:17:01.057" UserId="7207" Text="As far as I know, there isn't. You should just learn to ignore it completely, no other way apart from moding." />
  <row Id="42569" PostHistoryTypeId="2" PostId="17483" RevisionGUID="e75ab624-33de-408d-a964-6ddd5942e6d1" CreationDate="2011-03-01T13:23:03.810" UserId="7207" Text="In the beginning focus on food, food and more food. Also, adopt Slavery civic. Hurrying stuff via Slavery a.k.a Whipping gives you far more benefit than just having large city working unimproved tiles.&#xD;&#xA;Granary is the absolutely best building in the game bar none, because it allows you to regrowth quickly after whipping." />
  <row Id="42570" PostHistoryTypeId="2" PostId="17484" RevisionGUID="2d6fb2e9-5e48-48bf-8988-910cdb9c150c" CreationDate="2011-03-01T13:53:50.803" UserId="998" Text="Don't question yourself how to retreat this. If you need to retreat from most of your battles then your intelligence (in terms of map control and scouting) and strategic decisions aren't right, so you'll have to try to **avoid those kind of battles**.&#xD;&#xA;&#xD;&#xA;Two options to give an example.&#xD;&#xA;&#xD;&#xA;1. **Avoiding by not attacking his units, but instead attack his different expositions.**&#xD;&#xA;&#xD;&#xA;   Protoss has a big strong army, but they are often not that mobile. You can exploit this by attacking multiple expositions at the same time, instead of wasting your units into his front lines.&#xD;&#xA;&#xD;&#xA;2. **Use the right units so that get an advantage.**&#xD;&#xA;&#xD;&#xA;   Terran often plays with Marines, they are mobile but light: Banelings Banelings Banelings... ;-)&#xD;&#xA;&#xD;&#xA;   Roaches are **defensive** units and will always be slower which disallows you to retreat...  &#xD;&#xA;   If you do want to attack with them then use them in a good army composition.&#xD;&#xA;&#xD;&#xA;   " />
  <row Id="42571" PostHistoryTypeId="5" PostId="17484" RevisionGUID="fcc02cf8-ed85-437e-80b1-baef857a7e37" CreationDate="2011-03-01T14:04:31.887" UserId="998" Comment="added 104 characters in body" Text="Don't question yourself how to retreat this. If you need to retreat from most of your battles then your intelligence (in terms of map control and scouting) and strategic decisions aren't right, so you'll have to try to **avoid those kind of battles**.&#xD;&#xA;&#xD;&#xA;Two options to give an example.&#xD;&#xA;&#xD;&#xA;1. **Avoiding by not attacking his units, but instead attack his different expositions.**&#xD;&#xA;&#xD;&#xA;   Protoss has a big strong army, but they are often not that mobile. You can exploit this by attacking multiple expositions at the same time, instead of wasting your units into his front lines.&#xD;&#xA;&#xD;&#xA;   Then by the time that he attacks you could have set up sufficient defenses or go for a base race.&#xD;&#xA;&#xD;&#xA;2. **Use the right units so that get an advantage.**&#xD;&#xA;&#xD;&#xA;   Terran often plays with Marines, they are mobile but light: Banelings Banelings Banelings... ;-)&#xD;&#xA;&#xD;&#xA;   Roaches are **defensive** units and will always be slower which disallows you to retreat...  &#xD;&#xA;   If you do want to attack with them then use them in a good army composition.&#xD;&#xA;&#xD;&#xA;   " />
  <row Id="42572" PostHistoryTypeId="2" PostId="17485" RevisionGUID="a4a87bfe-af0b-4121-b511-86aaa1df730d" CreationDate="2011-03-01T14:10:57.970" UserId="7413" Text="You should re-read the challenge question on their registration form. It does not ask for &quot;owner&quot; names, but the **name of the company**:&#xD;&#xA;&gt;Enter the first name of the company that runs these forums. - [Epic Games forum](http://forums.epicgames.com/register.php?do=register)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42573" PostHistoryTypeId="25" PostId="17476" RevisionGUID="17fb6c8b-e295-4816-b51f-e1bb8223055f" CreationDate="2011-03-01T14:23:20.207" Comment="http://twitter.com/#!/StackGaming/status/42590747219857408" />
  <row Id="42574" PostHistoryTypeId="4" PostId="17461" RevisionGUID="6f3da126-4577-4a17-8456-a0c132e6ea70" CreationDate="2011-03-01T14:24:43.200" UserId="160" Comment="fixed typo" Text="Can we really hack each pc we come across in Fallout 3?" />
  <row Id="42575" PostHistoryTypeId="2" PostId="17486" RevisionGUID="f8136150-8970-41e0-8e48-03c7e1c151e8" CreationDate="2011-03-01T14:31:53.973" UserId="274" Text="Pressing **F15** (above the Page Up key on a Mac keyboard, in the same location that the Pause key is on a PC keyboard) will pause the game in the Mac version of Civ 4. I just tested this out myself." />
  <row Id="42576" PostHistoryTypeId="2" PostId="17487" RevisionGUID="cdffb750-5533-4e91-9faa-d218ed09d66d" CreationDate="2011-03-01T14:40:27.117" UserId="207" Text="I've been struggling with QWOP for the past hour and have finally grown weary of trying to get my character to awkwardly throw his legs outwards while remaining somewhat upright. Can I actually finish the 100m track, or does it carry on forever?" />
  <row Id="42577" PostHistoryTypeId="1" PostId="17487" RevisionGUID="cdffb750-5533-4e91-9faa-d218ed09d66d" CreationDate="2011-03-01T14:40:27.117" UserId="207" Text="Does QWOP have an ending?" />
  <row Id="42578" PostHistoryTypeId="3" PostId="17487" RevisionGUID="cdffb750-5533-4e91-9faa-d218ed09d66d" CreationDate="2011-03-01T14:40:27.117" UserId="207" Text="&lt;ending&gt;&lt;qwop&gt;" />
  <row Id="42579" PostHistoryTypeId="2" PostId="17488" RevisionGUID="060d0297-7f3c-4f7c-8d9c-c0d907aebc76" CreationDate="2011-03-01T14:48:03.800" UserId="6066" Text="Yes, it ends.  From [Wikipedia][1]:&#xD;&#xA;&#xD;&#xA;&gt; When the player has successfully reached 50 meters they must jump a hurdle, and at 100 meters the player is encouraged to perform a long jump, although simply passing the finish line is sufficient to complete the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/QWOP" />
  <row Id="42580" PostHistoryTypeId="2" PostId="17489" RevisionGUID="2620a8f6-8dbb-44d8-8d5a-ed232e60869b" CreationDate="2011-03-01T14:50:16.000" UserId="1688" Text="QWOP has not only an ending, but also two boss fights!&#xD;&#xA;&#xD;&#xA;The first boss fight appears at the 50m mark and will surprise you completely when you first encounter it.  It's easier than it looks though, a straight kick will assure victory.&#xD;&#xA;&#xD;&#xA;The final boss appears at the 100m mark and you probably won't win but you can't lose either.&#xD;&#xA;&#xD;&#xA;There are ways to ensure victory, such as getting into a low position where you can slowly twitch your way to the finish line, but it's easier to just watch the online videos.&#xD;&#xA;" />
  <row Id="42581" PostHistoryTypeId="5" PostId="17468" RevisionGUID="4c8b2d4a-6131-43fe-9d84-0a0cdadf28cd" CreationDate="2011-03-01T15:04:40.237" UserId="4151" Comment="Fixed typo and some grammar." Text="I'm a Starcraft 2 beginner (playing mainly Zerg) and encountered some situations where I ran into a much bigger army with an army of smaller size. This usually happens versus Protoss where they retreat a smaller army back to the big one (me following them stupidly) and they immediately reinforce at a nearby pylon.&#xD;&#xA;&#xD;&#xA;My first reaction to this situation is to retreat and save as many units as possible. Slower units like the roach (without speed-upgrade) get easily sniped by stalkers. By the time I have roach-speed, stalkers can blink, resulting in a similar situation. Also, stimmed marines seem to be quite effective at taking out huge chunks of a fleeing army. I have the feeling that by running away I actually get away worse than if I had fought the enemy.&#xD;&#xA;&#xD;&#xA;So the question is: How do I retreat properly? Is it viable to leave some units as bait and run with the rest of the army?" />
  <row Id="42582" PostHistoryTypeId="24" PostId="17468" RevisionGUID="4c8b2d4a-6131-43fe-9d84-0a0cdadf28cd" CreationDate="2011-03-01T15:04:40.237" Comment="Proposed by 4151 approved by 3129 edit id of 182" />
  <row Id="42583" PostHistoryTypeId="2" PostId="17490" RevisionGUID="dd85e2b4-df44-4a9c-bbc1-02f089c18fed" CreationDate="2011-03-01T15:04:47.863" UserId="3662" Text="Obviously it's best to avoid those types of situation, however:&#xD;&#xA;&#xD;&#xA;Attack move the roaches into their army and go macro.&#xD;&#xA;&#xD;&#xA;Based on your question, I'm guessing your less than diamond league. At that level of play, you are always better off focusing on your macro than the marginal possible gains of trying to kite roaches away from blink stalkers. In fact if you don't have much practice at kiting you could make it much worse. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;By far the biggest leak in sub-diamond play is not bad decision making or bad micro but bad macro. Are you constantly droning, constantly making new units, never getting supply blocked, and expanding at appropriate times? If you focus on this first, I think you will find losing a few roaches to stalkers won't matter because you will have many more to replace them." />
  <row Id="42584" PostHistoryTypeId="5" PostId="17473" RevisionGUID="659336e8-bde6-4b88-a925-8cc8a7d85cc9" CreationDate="2011-03-01T15:11:56.073" UserId="274" Comment="Tidied up a bit :)" Text="On CoD:MW2 multiplayer I've noticed the connection time of my first attempt, right after a fresh restart of the game, is extremely long. Once I've connected to a lobby, the connection time is normal (the game instantly finds several possible lobbies to join).&#xD;&#xA;&#xD;&#xA;My question is: does anyone else have this behavior?&#xD;&#xA;&#xD;&#xA;If so, is there something I can do about it?" />
  <row Id="42585" PostHistoryTypeId="4" PostId="17473" RevisionGUID="659336e8-bde6-4b88-a925-8cc8a7d85cc9" CreationDate="2011-03-01T15:11:56.073" UserId="274" Comment="Tidied up a bit :)" Text="Long connection time at first attempt to join a lobby in Modern Warfare 2" />
  <row Id="42586" PostHistoryTypeId="2" PostId="17491" RevisionGUID="cc9ac409-2215-4fae-8ca4-027b1135fccb" CreationDate="2011-03-01T15:24:29.930" UserId="23" Text="So I got myself bit.trip beat. And I started playing through the first song, Transition. I had no particular problem, till I got here:&#xD;&#xA;&#xD;&#xA;![The segment where the diagonal stuff starts coming your way...][1]&#xD;&#xA;![...and they hit hard...][2]&#xD;&#xA;![...too hard.][3]&#xD;&#xA;&#xD;&#xA;I failed hard and fast here, not once but three times in a row. How are you supposed to hit those?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GLAJ5.jpg &quot;ugh...&quot;&#xD;&#xA;  [2]: http://i.imgur.com/NBpfX.jpg &quot;gaaah...&quot;&#xD;&#xA;  [3]: http://i.imgur.com/SYLub.jpg" />
  <row Id="42587" PostHistoryTypeId="1" PostId="17491" RevisionGUID="cc9ac409-2215-4fae-8ca4-027b1135fccb" CreationDate="2011-03-01T15:24:29.930" UserId="23" Text="How to get past the section with revolving lines of dots in Transition?" />
  <row Id="42588" PostHistoryTypeId="3" PostId="17491" RevisionGUID="cc9ac409-2215-4fae-8ca4-027b1135fccb" CreationDate="2011-03-01T15:24:29.930" UserId="23" Text="&lt;bit-trip-beat&gt;" />
  <row Id="42589" PostHistoryTypeId="2" PostId="17492" RevisionGUID="aef3ada1-11f0-41a6-8d75-e9147818583b" CreationDate="2011-03-01T15:29:55.573" UserId="274" Text="The rotation is just there to throw you off. When the groups of spinning dots reach your paddle, they are *always* lined up vertically. Center your paddle on the middle dot." />
  <row Id="42590" PostHistoryTypeId="2" PostId="17493" RevisionGUID="972b8311-1f22-4c68-960a-3dd4823b18d5" CreationDate="2011-03-01T15:45:18.360" UserId="5601" Text="You probably mean Ninja Gaiden (1989)." />
  <row Id="42591" PostHistoryTypeId="5" PostId="17491" RevisionGUID="3b9c9122-541e-4f00-b3e6-24ba20d88532" CreationDate="2011-03-01T15:53:16.583" UserId="23" Comment="added 75 characters in body" Text="So I got myself bit.trip beat. And I started playing through the first song, Transition. I had no particular problem, till I got here:&#xD;&#xA;&#xD;&#xA;![The segment where the diagonal stuff starts coming your way...][1]&#xD;&#xA;![...and they hit hard...][2]&#xD;&#xA;![...too hard.][3]&#xD;&#xA;&#xD;&#xA;(To be crystal clear, this is the final section before the boss fight.)&#xD;&#xA;&#xD;&#xA;I failed hard and fast here, not once but three times in a row. How are you supposed to hit those?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GLAJ5.jpg &quot;ugh...&quot;&#xD;&#xA;  [2]: http://i.imgur.com/NBpfX.jpg &quot;gaaah...&quot;&#xD;&#xA;  [3]: http://i.imgur.com/SYLub.jpg" />
  <row Id="42592" PostHistoryTypeId="6" PostId="194" RevisionGUID="05ec5b5e-3830-41af-92ae-9a86ff7057a6" CreationDate="2011-03-01T15:55:27.953" UserId="23" Comment="edited tags" Text="&lt;minmaxing&gt;&lt;all-points-bulletin&gt;" />
  <row Id="42594" PostHistoryTypeId="5" PostId="17488" RevisionGUID="b3859e60-4a6d-4bd3-83de-c57e11e9ac04" CreationDate="2011-03-01T16:20:04.647" UserId="207" Comment="Added spoiler blocks." Text="&gt;!Yes, it ends.&#xD;&#xA;&#xD;&#xA;From [Wikipedia][1]:&#xD;&#xA;&#xD;&#xA;&gt;! When the player has successfully reached 50 meters they must jump a hurdle, and at 100 meters the player is encouraged to perform a long jump, although simply passing the finish line is sufficient to complete the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/QWOP" />
  <row Id="42595" PostHistoryTypeId="12" PostId="17492" RevisionGUID="2faadd58-a00c-4a8c-bb5a-76b206ba02bc" CreationDate="2011-03-01T16:24:42.657" UserId="274" Text="[{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;}]" />
  <row Id="42596" PostHistoryTypeId="13" PostId="17492" RevisionGUID="35d10acb-5b45-4364-8f6e-76fccb072874" CreationDate="2011-03-01T16:24:45.450" UserId="274" Text="[{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;}]" />
  <row Id="42597" PostHistoryTypeId="2" PostId="17494" RevisionGUID="91a5a073-5e8d-4148-83f0-3837843b2f1a" CreationDate="2011-03-01T16:25:08.870" UserId="3641" Text="In the Wending Woods in DA:O:A, there is an arrangement of stones which go back to some sort of Tevinter enchantment. When you first arrive, there's a stone missing, but I've found the missing stone, put it in place, and played around with activating the other stones that light up to create the lines of fire. There's obviously some sort of puzzle to solve here, but I can't figure out what I'm supposed to do.&#xD;&#xA;&#xD;&#xA;Can someone give me a gentle, non-spoilery hint as to what I need to do to solve this puzzle? Alternately, is there an in-game object that I need to get that will point me in the right direction?" />
  <row Id="42598" PostHistoryTypeId="1" PostId="17494" RevisionGUID="91a5a073-5e8d-4148-83f0-3837843b2f1a" CreationDate="2011-03-01T16:25:08.870" UserId="3641" Text="What do I do with the stones in the Wending Wood?" />
  <row Id="42599" PostHistoryTypeId="3" PostId="17494" RevisionGUID="91a5a073-5e8d-4148-83f0-3837843b2f1a" CreationDate="2011-03-01T16:25:08.870" UserId="3641" Text="&lt;puzzle&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="42600" PostHistoryTypeId="5" PostId="17492" RevisionGUID="b857a96e-1527-46f0-9c36-a762f607a8d9" CreationDate="2011-03-01T16:25:34.013" UserId="274" Comment="added 38 characters in body" Text="For the small groups of 3 dots, the rotation is just there to throw you off. When they reach your paddle, they are *always* lined up vertically. Center your paddle on the middle dot and you'll reflect all three." />
  <row Id="42601" PostHistoryTypeId="2" PostId="17495" RevisionGUID="4144e72d-320a-48e6-8074-fc887a49bfe7" CreationDate="2011-03-01T16:29:16.540" UserId="3917" Text="you need to extend the light so it travels through every stone" />
  <row Id="42602" PostHistoryTypeId="5" PostId="17467" RevisionGUID="b76faa11-54e9-4d64-9b1b-abc96e1f76a9" CreationDate="2011-03-01T16:37:11.803" UserId="274" Comment="No need to escape spaces in an answer :)" Text="I had to totally uninstall Steam, then create a directory on my external drive as in `/Volumes/DriveName/Application Support/Steam/`, install Steam, use the `ln -s` command for the newly created directory and the `~/Library/Application Support/Steam/` folder on my main drive, delete the original `Steam` folder on my main drive, and then I fired up Steam and it worked. I knew because I went to download Civ 5 and the available drive space referred to my external drive.&#xD;&#xA;&#xD;&#xA; By the way, a little alias `Steam` folder pops up within the original `Application Support`, so superficially the process will look like it has produced an alias.&#xD;&#xA;&#xD;&#xA;I'm a total Unix n00b, so the whole experience was horrible and took me 2 hours to figure out. Fix it, Steam developers. That's two hours I'll never get back." />
  <row Id="42603" PostHistoryTypeId="5" PostId="15993" RevisionGUID="1382e5d0-7d8f-4a83-8602-ed881d852149" CreationDate="2011-03-01T16:46:49.033" UserId="274" Comment="added 412 characters in body" Text="When you install a game, Steam places it in `~/Library/Application Support/Steam/SteamApps/` and creates an alias in `~/Applications/` which you can use to launch the game. It does this because different games may have different directory structures&amp;mdash;unfortunately, not all Mac games come in neatly-packaged app bundles. Because of this, it's not really possible (or a good idea) to trick Steam into putting the game data in `/Applications/` instead.&#xD;&#xA;&#xD;&#xA;It's safe to exclude `~/Library/Application Support/Steam/SteamApps/` from your backups since no user data is kept there, only the game installs. Save files are kept elsewhere in your home directory, depending on the game.&#xD;&#xA;&#xD;&#xA;If you really want to keep game data out of your home directory, you can make a symbolic link at `~/Library/Application Support/SteamApps/` pointing to somewhere else on your disk, perhaps in `/Users/Shared/`. Here's how you do this:&#xD;&#xA;&#xD;&#xA;1. Shut down Steam.&#xD;&#xA;2. **Move** the `~/Library/Application Support/Steam/SteamApps/` folder to wherever you want it to be.&#xD;&#xA;3. Open up Terminal and change to the Steam folder by typing:  &#xD;&#xA;`cd ~/Library/Application\ Support/Steam`&#xD;&#xA;4. Create a symbolic link in this folder pointing to the place you moved the SteamApps folder to:  &#xD;&#xA;`ln -s /Users/Shared/Steam/ SteamApps`" />
  <row Id="42604" PostHistoryTypeId="2" PostId="17496" RevisionGUID="65422ff3-69a6-49b6-bb03-90aa43dde429" CreationDate="2011-03-01T17:03:18.823" UserId="730" Text="Who can explain me the Marcial Cadence (Innate) ability of new champion, Jarvan IV?&#xD;&#xA;&#xD;&#xA;&gt; (Innate): Jarvan IV exploits his&#xD;&#xA;&gt; target's opening, dealing 8% of the&#xD;&#xA;&gt; target's current HP as magic damage.&#xD;&#xA;&gt; This effect cannot occur on the same&#xD;&#xA;&gt; target for 6 seconds." />
  <row Id="42605" PostHistoryTypeId="1" PostId="17496" RevisionGUID="65422ff3-69a6-49b6-bb03-90aa43dde429" CreationDate="2011-03-01T17:03:18.823" UserId="730" Text="How does Marcial Cadence (Jarvan IV) work?" />
  <row Id="42606" PostHistoryTypeId="3" PostId="17496" RevisionGUID="65422ff3-69a6-49b6-bb03-90aa43dde429" CreationDate="2011-03-01T17:03:18.823" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="42607" PostHistoryTypeId="2" PostId="17497" RevisionGUID="80f6c889-fe32-488f-b938-1dfa59e3226d" CreationDate="2011-03-01T17:05:22.777" UserId="2285" Text="Taken from the [Dragon Age wiki:][1]&#xD;&#xA;&#xD;&#xA;    1. To begin, select the lone 'Stone' marker. Clicking it will open three different 'Stone' options or directions that you can select to trace out your line of fire. Clicking on another stone traces a line to that 'Stone' and then gives you new options of 'Stones' to select to continue your line.&#xD;&#xA;    2. Of the 3 options, on either side or the outside, click the 'Stone' marker that is on the outside. Continue around clockwise connecting all of the outside 'Stone' markers. You should have ended at the marker next to the first outside marker you started with.&#xD;&#xA;    3. Now, move inward and click on the 'Stone' marker on the middle ring. Continue back, counter-clockwise around the middle ring until you are next to the starting stone.&#xD;&#xA;    4. Click on the 'Stone' marker on the innermost ring. Continue around clockwise again until you finish hitting each stone in that ring. You should be next to the last open 'Stone' marker left on the middle ring.&#xD;&#xA;    5. Last but not least, select that open marker on the middle ring and finish your continuous line of magic fire by clicking back on the beginning starting stone. You should have connected every 'Stone' completing the puzzle. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Wending_Wood_Stone_Puzzle" />
  <row Id="42608" PostHistoryTypeId="2" PostId="17498" RevisionGUID="0edd498f-921c-4167-83b3-3bfc1d82411b" CreationDate="2011-03-01T17:06:16.543" UserId="414" Text="Essentially, when you deal autoattack damage to a champion, you deal an additional 8% of their current HP as magic damage.&#xD;&#xA;&#xD;&#xA;So if an enemy champion has 1000 HP, you will deal (ATK (physical)) + (1000 * .08 (magic)) to that champion. This effect wont occur on the same target quicker than once every 6 seconds, BUT you can rapidly switch targets with your autoattack and get that benefit on them over and over again, since it's a cooldown based per target, and not Jarvan himself." />
  <row Id="42609" PostHistoryTypeId="4" PostId="17496" RevisionGUID="6143b143-31af-4d29-af95-4c09210114cc" CreationDate="2011-03-01T17:08:26.803" UserId="336" Comment="edited title" Text="How does Martial Cadence (Jarvan IV) work?" />
  <row Id="42610" PostHistoryTypeId="5" PostId="17497" RevisionGUID="4530e7ed-07e7-48bb-a56c-fcf386943590" CreationDate="2011-03-01T17:11:29.797" UserId="3917" Comment="original questioner is not looking for a solution, just hints; deleted 44 characters in body; deleted 20 characters in body; added 25 characters in body; added 8 characters in body; deleted 25 characters in body; added 4 characters in body; deleted 12 characters in body; added 4 characters in body; added 16 characters in body; added 20 characters in body" Text="Taken from the [Dragon Age wiki:][1]&#xD;&#xA;&#xD;&#xA;  &#xD;&#xA;&gt;!1. To begin, select the lone 'Stone' marker. Clicking it will open three different 'Stone' options or directions that you can select to trace out your line of fire. Clicking on another stone traces a line to that 'Stone' and then gives you new options of 'Stones' to select to continue your line.&lt;br&gt;&lt;br&gt;&#xD;&#xA;&gt;!2. Of the 3 options, on either side or the outside, click the 'Stone' marker that is on the outside. Continue around clockwise connecting all of the outside 'Stone' markers. You should have ended at the marker next to the first outside marker you started with.&lt;br&gt;&lt;br&gt;&#xD;&#xA;&gt;!3. Now, move inward and click on the 'Stone' marker on the middle ring. Continue back, counter-clockwise around the middle ring until you are next to the starting stone.&lt;br&gt;&lt;br&gt;&#xD;&#xA;&gt;!4. Click on the 'Stone' marker on the innermost ring. Continue around clockwise again until you finish hitting each stone in that ring. You should be next to the last open 'Stone' marker left on the middle ring.&lt;br&gt;&lt;br&gt;&#xD;&#xA;&gt;!5. Last but not least, select that open marker on the middle ring and finish your continuous line of magic fire by clicking back on the beginning starting stone. You should have connected every 'Stone' completing the puzzle. &lt;br&gt;&lt;br&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Wending_Wood_Stone_Puzzle" />
  <row Id="42611" PostHistoryTypeId="2" PostId="17499" RevisionGUID="95c8b843-11ee-4dd8-91d1-460ab03f225e" CreationDate="2011-03-01T17:16:12.193" UserId="336" Text="As of the latest patch, .12, there is an option on the log-in menu to disable the sound.&#xD;&#xA;&#xD;&#xA;&gt; The Login Queue will now update your&#xD;&#xA;&gt; position more regularly The Login&#xD;&#xA;&gt; Queue will no longer lock the focus of&#xD;&#xA;&gt; the application You can now disable&#xD;&#xA;&gt; the Music at the main login page" />
  <row Id="42612" PostHistoryTypeId="2" PostId="17500" RevisionGUID="431075b1-395c-4801-8467-ef5d20a80969" CreationDate="2011-03-01T17:16:56.670" UserId="7487" Text="Along with the additional armor, shields and barriers mentioned in the other answer, on insanity the enemies REALLY seem to hate you. From my experience, they target you almost all the time and ignore your squad mates. You will need to make the extra effort to put your squad mates in the line of fire so that you can get some breathing space.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42613" PostHistoryTypeId="25" PostId="17487" RevisionGUID="aae7502b-eb00-4e63-a499-4a31c961056b" CreationDate="2011-03-01T17:23:20.597" Comment="http://twitter.com/#!/StackGaming/status/42636047443697664" />
  <row Id="42614" PostHistoryTypeId="2" PostId="17501" RevisionGUID="a5ab9ebc-4491-4608-9295-88f2b7eac5da" CreationDate="2011-03-01T17:30:42.477" UserId="109" Text="Cities XL's big feature was the online multiplayer, but that has been shut down now. Cities XL's gameplay allows you to build cities that are more varied in appearence than those in Simcity 4, with features such as curved roads and different types of zones (linear - think inner city with houses on edge, freeform, curved (good for suburbs), compared to Simcity 4's grid. Some of these, like linear can be replicated manually in Simcity, like the linear zones, while others like the curved and freeform zones can't be.&#xD;&#xA;&#xD;&#xA;However, Simcity 4 is the more in depth of the two in most aspects with features such as garbage disposal and pre-game terraforming, but there are a few cases where Cities XL has more detail (specific bus routes as opposed to just plopping stations everywhere). &#xD;&#xA;&#xD;&#xA;For the less casual gameplay then, I'd go with Simcity 4, but Cities XL isn't entirely lacking in depth either." />
  <row Id="42615" PostHistoryTypeId="2" PostId="17502" RevisionGUID="011c2b80-d5d5-4036-8652-cfb0d1b4d583" CreationDate="2011-03-01T17:40:19.303" UserId="109" Text="For a game to run on the iPhone 2G, it needs to support iOS 3. This can usually be found in the description somewhere. The App Store will not allow you to install it if it requires iOS 4, however, so this is unlikely the cause of your black screen crashes (unless a bad developer forget to set their app iOS 4 only).&#xD;&#xA;&#xD;&#xA;A less common problem (that will become more common soon) is that you don't have enough RAM. This happens because some apps try and use the higher RAM amounts of the 3GS and iPhone 4. While this is somewhat rare at the moment as the iPod Touch 2G and iPhone 3G, with the same amount of RAM as the iPhone 2G are still current devices, they will be phased out soon. This can be rectified for __some__ apps by restarting (if unjailbroken) or closing apps like Safari/Music/Mail with processes in sbsettings (if jailbroken), but it won't help for apps that need more RAM than is physically on the device.&#xD;&#xA;&#xD;&#xA;Sadly, I can't find an authoritative list of games that run on the older devices. In general however, games like Angry Birds and other similar simple casual games should run, and games like Call of Duty: Zombies and other similarly graphically complex games will not (even if you did manage to run them, you would probably find them unacceptable slow)." />
  <row Id="42616" PostHistoryTypeId="2" PostId="17503" RevisionGUID="0c1ff384-76b9-418b-bc39-04378ad04dbc" CreationDate="2011-03-01T17:44:03.183" UserId="160" Text="For the small groups of 3 dots, you'll want to line yourself up so you're perfectly in the middle of them. By the time they are finished rotating, they'll be lined up to hit your paddle. &#xD;&#xA;&#xD;&#xA;For the longer ones, which you are having the most trouble with, what you'll have to do is move your paddle so it is lined up to hit the point that is angled closest to you. I've circled which block you'll want to aim for in the picture below. Then you should quickly move your paddle in the direction of the rest of the block.&#xD;&#xA;&#xD;&#xA;![Aim for this spot][1]&#xD;&#xA;&#xD;&#xA;I tried to take successive screenshots of this occurring, but it's really hard to because of the slight delay. Here's a shot of me in the middle of doing this with the longer block lines. Again, I aimed for the block that was coming in closest to me (the circled one) then moved my paddle quickly in the direction of the rest of the line. I marked where you should aim to hit the incoming lines, assuming they wouldn't rotate more before they got to you (which they likely would, but just to be clear). I marked the rows I've already hit that are moving away from me with blue arrows.&#xD;&#xA;&#xD;&#xA;![Boop boop boop!][2]&#xD;&#xA;&#xD;&#xA;It might take some practice, but you should be able to stay out of the Nether once you get the hang of it.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/YN2Wd.jpg&#xD;&#xA;  [2]: http://i.imgur.com/MIqQh.jpg" />
  <row Id="42617" PostHistoryTypeId="2" PostId="17504" RevisionGUID="0235095f-bb04-42d4-b738-117b40be2ea9" CreationDate="2011-03-01T17:51:36.910" UserId="414" Text="Allow me to preface this by saying that this is not coming from personal-playstyle experience, but leading raids and watching / working with the priests in my guild that run Smite spec, I have a good amount of observation.&#xD;&#xA;&#xD;&#xA;First and foremost, your most effecient heal is through Atonement procs. Simply spamming Smite is enough to keep most tanks topped through regular damage. Take note of the 15 yard range requirement on Atonement, however. If you're trying to heal up a group/raid member and they're not within 15 yards of the target that you're Smiting, they're not going to get healed. As LessPop_MoreFizz mentions in his comment, you're replacing Heal with Smite, and relying on the 15 yard range rule. It requires a bit more spatial awareness in that you need to know where your targets are as opposed to just yourself. Heal is certainly less effective, but should still be your filler spell (besides Penance) when targets are out of range or you absolutely MUST heal a certain target right then and there. Also, you should definitely be running with the Divine Accuracy Major Glyph, as that essentially makes it impossible to miss with Smite on any Boss level target.&#xD;&#xA;&#xD;&#xA;Secondly, you should note some of the big interactions with your spells:&#xD;&#xA;&#xD;&#xA; - Penance is great for burst healing and quickly getting Grace stacked on&#xD;&#xA;   a target.&#xD;&#xA;  &#xD;&#xA; - Power Word: Shield, as you mentioned, is important due to Rapture procs, and managing these is key to your mana management.&#xD;&#xA;&#xD;&#xA; - Prayer of Healing remains a strong group heal (not only with just Inner Focus) especially so as Disc, since you auto-proc your Divine Aegis&#xD;&#xA;   shield off PoH regardless of crit vs.&#xD;&#xA;   non crit.&#xD;&#xA;&#xD;&#xA; - Power Infusion is considerably stronger when used on yourself as a throughput cooldown. In the past, it's been reserved exclusively for mage/warlock types, but it's perfectly viable to use it on yourself now. It's practically a &quot;use when up&quot; spell due to it's relatively low cooldown.&#xD;&#xA;&#xD;&#xA; - Healing your Weakened Soul targets with FH, GH, Heal or Penance results in higher crit chance, not only proccing DA but also Inspiration. Note that this does NOT include the Atonement heal, so if you're vehement about keeping Inspiration up, watching Weakened Soul is a very good way to help maximize uptime.&#xD;&#xA;&#xD;&#xA;Generally speaking, while popping Archangel is great for your mana, note that Evangelism actually increases your damage done by Smite and reduces the cost of both it and Penance by more than Archangel provides overall. If you're looking for instantaneous throughput, it's oftentimes better not to pop Archangel. However, for prolonged throughput and mana effeciency, you definitely should. That choice is obviously reserved for your feel of the current fight and how much effective healing you need.&#xD;&#xA;&#xD;&#xA;Binding Heal, Greater Heal and Flash Heal all have their place, though they're certainly a bit more niche as Disc. &#xD;&#xA;&#xD;&#xA;Greater Heal is still your largest single target heal, and capable of being spammed, which edges it out above Penance ever so slightly if your tank is taking continuous large hits. That's not to say you shouldn't be mixing them together, but rather that you can't chain Penance back to back. &#xD;&#xA;&#xD;&#xA;Flash Heal is still good if someone needs a rapid heal to avoid dying in the next 2 seconds, and you know that they wont survive without a good amount of health in a short amount of time. The raid encounter Chimaeron in Blackwing Depths is a perfect example of fights where this is often utilized.&#xD;&#xA;&#xD;&#xA;Binding Heal is your throughput go-to when there's a good amount of damage going out but you're focusing on getting a certain target back up. It's effective in smaller groups like 5 mans, or raid fights where you're supposed to split up. Nefarian phase 2 comes to mind. It's not mana efficient, but it's great for getting quick health to two targets at the same time, and it's overall more efficient than Flash Heal.&#xD;&#xA;&#xD;&#xA;Lastly, as an overall word about Cataclysm healing. The healing game early on is a lot more about teaching you how to play triage and get out of the Wrath mindset of &quot;heal everyone to 100% in the next 2 seconds&quot;. If a player is at 25% health, with 0 chance of taking damage in the next 10 seconds, but your tank is at 70% and taking constant damage, you pick the tank. Mana regeneration and spell costs for fresh 85 characters is rather punishing, admittedly. If you're having trouble maintaining your mana pool, however, ask yourself these questions:&#xD;&#xA;&#xD;&#xA; - Can I get more spirit somehow? Gems, reforging, elixirs, etc.&#xD;&#xA; - Am I using mana potions when necessary?&#xD;&#xA; - Am I using all of my helpful CDs? Pain Suppression, Power Word: Barrier, etc.&#xD;&#xA; - Is my tank using his CDs? Shield Wall / Barkskin / Divine Protection / Icebound Fortitude and any other number of tanking CDs they have.&#xD;&#xA; - Are my DPS taking damage from things they shouldn't? &#xD;&#xA;&#xD;&#xA;A special note for the last point there regarding DPS taking damage. As noted, gone are the days where healers can heal through stupid mistakes. If DPS are taking damage to things that they can be moving out of, avoiding, or that they can prevent (like interrupts, using CDs of their own), it's little that you can do to help.&#xD;&#xA;&#xD;&#xA;I know some of these last points were more generic than specifically focused on Discipline spec, however I feel that they're important to note since it sounds like there are some general issues in progressing from normals to heroics (and logically, subsequently, to the raid scene) where each &quot;tier&quot; gets progressively stricter in performance, gear and knowledge requirements." />
  <row Id="42618" PostHistoryTypeId="2" PostId="17505" RevisionGUID="725ab610-e3d5-4fe6-827e-656ed819b7bd" CreationDate="2011-03-01T17:51:54.220" UserId="3383" Text="I've got the last Keen-Eyed Lapidary card, but I need 5 venom rubies to play it.&#xD;&#xA;&#xD;&#xA;Where can I find such things? The wiki doesn't seem to be much help in this regard..." />
  <row Id="42619" PostHistoryTypeId="1" PostId="17505" RevisionGUID="725ab610-e3d5-4fe6-827e-656ed819b7bd" CreationDate="2011-03-01T17:51:54.220" UserId="3383" Text="Where can I get a Venom-Ruby in Echo Bazaar?" />
  <row Id="42620" PostHistoryTypeId="3" PostId="17505" RevisionGUID="725ab610-e3d5-4fe6-827e-656ed819b7bd" CreationDate="2011-03-01T17:51:54.220" UserId="3383" Text="&lt;items&gt;&lt;echo-bazaar&gt;" />
  <row Id="42621" PostHistoryTypeId="2" PostId="17506" RevisionGUID="ca3ef5a3-71a3-46e1-b1b4-daf36a112df6" CreationDate="2011-03-01T18:00:24.573" UserId="5398" Text="In addition to the above, the Geth Pulse Rifle is available for pickup on harder difficulty levels." />
  <row Id="42622" PostHistoryTypeId="2" PostId="17507" RevisionGUID="994464ad-33d0-43b2-829d-a821044e9e03" CreationDate="2011-03-01T18:01:19.497" UserId="-1" Text="" />
  <row Id="42623" PostHistoryTypeId="2" PostId="17508" RevisionGUID="de597273-e585-4b65-a218-ad4135e85521" CreationDate="2011-03-01T18:01:19.497" UserId="-1" Text="" />
  <row Id="42624" PostHistoryTypeId="5" PostId="17508" RevisionGUID="3cccac3a-ece2-453c-a2fd-04e495b09bee" CreationDate="2011-03-01T18:04:05.867" UserId="109" Comment="added 74 characters in body" Text="Left 4 Dead 2 is the sequel to Valve's original co-op zombie surival game." />
  <row Id="42625" PostHistoryTypeId="24" PostId="17508" RevisionGUID="3cccac3a-ece2-453c-a2fd-04e495b09bee" CreationDate="2011-03-01T18:04:05.867" Comment="Proposed by 109 approved by 4103 edit id of 184" />
  <row Id="42626" PostHistoryTypeId="5" PostId="17507" RevisionGUID="aecde866-9678-4d0c-8798-425f1a2ae1f6" CreationDate="2011-03-01T18:07:25.390" UserId="109" Comment="added 1724 characters in body" Text="Left 4 Dead 2 is a zombie survival game. It features a number of campaigns which can be played through in single player or as a group with up to 4 people. It also features Versus mode, where players are split into two teams, up to 4 on each, with one team playing as the survivors, and one team playing as the zombies, before alternating. There is Survival mode, where players are challenged to survive as long as possible for high scores. Finally, the new mode since Left 4 Dead, Scavenge has a team of survivors attempting to collect all the fuel canisters while a team of zombies attempt to stop them.&#xD;&#xA;&#xD;&#xA;Left 4 Dead 2 is also well known for its collection of special zombies, with new zombies such as the Spitter, Charger and Jockey joining the previous examples such as the Witch and Smoker.&#xD;&#xA;&#xD;&#xA;Questions about Left 4 Dead 2 include:&#xD;&#xA;&#xD;&#xA;* Strategies for survival as the survivors.&#xD;&#xA;* Strategies for stopping the survivors when playing as the infected.&#xD;&#xA;* Methods to get the game's various achievements.&#xD;&#xA;&#xD;&#xA;Some examples of questions include: &#xD;&#xA;&#xD;&#xA;* [What is a good tactic to kill a witch without being hit?](http://gaming.stackexchange.com/questions/8680/what-is-a-good-tactic-to-kill-a-witch-in-left-4-dead-without-being-hit)&#xD;&#xA;* [How can I get the kite like a man achievement?](http://gaming.stackexchange.com/questions/6161/kite-like-a-man-achievement)&#xD;&#xA;* [What is a good strategy for getting the “Level a charge” achievement?](http://gaming.stackexchange.com/questions/3277/what-is-a-good-strategy-for-getting-the-level-a-charge-achievement)&#xD;&#xA;* [Is there a strategy when playing as a tank in a versus match?](http://gaming.stackexchange.com/questions/2494/is-there-a-strategy-when-playing-as-a-tank-in-a-versus-match)" />
  <row Id="42627" PostHistoryTypeId="24" PostId="17507" RevisionGUID="aecde866-9678-4d0c-8798-425f1a2ae1f6" CreationDate="2011-03-01T18:07:25.390" Comment="Proposed by 109 approved by 23 edit id of 183" />
  <row Id="42628" PostHistoryTypeId="2" PostId="17509" RevisionGUID="a1e06743-59c5-4ad9-b698-ea44dd1e329e" CreationDate="2011-03-01T18:36:19.353" UserId="207" Text="In the interests of completing the game as quickly as possible, I'm curious to know: what is the lowest level at which I can maximise all my stats? What stat upgrade pathway do I have to take in order for this to happen?" />
  <row Id="42629" PostHistoryTypeId="1" PostId="17509" RevisionGUID="a1e06743-59c5-4ad9-b698-ea44dd1e329e" CreationDate="2011-03-01T18:36:19.353" UserId="207" Text="What is the lowest level at which I can maximize my stats in Elephant Quest?" />
  <row Id="42630" PostHistoryTypeId="3" PostId="17509" RevisionGUID="a1e06743-59c5-4ad9-b698-ea44dd1e329e" CreationDate="2011-03-01T18:36:19.353" UserId="207" Text="&lt;leveling&gt;&lt;elephant-quest&gt;" />
  <row Id="42631" PostHistoryTypeId="8" PostId="17488" RevisionGUID="895833a9-8301-4118-8dba-a628cdb0f4cf" CreationDate="2011-03-01T18:54:14.293" UserId="6066" Comment="Rollback to [060d0297-7f3c-4f7c-8d9c-c0d907aebc76]" Text="Yes, it ends.  From [Wikipedia][1]:&#xD;&#xA;&#xD;&#xA;&gt; When the player has successfully reached 50 meters they must jump a hurdle, and at 100 meters the player is encouraged to perform a long jump, although simply passing the finish line is sufficient to complete the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/QWOP" />
  <row Id="42632" PostHistoryTypeId="2" PostId="17510" RevisionGUID="08607a86-4207-4503-99a4-ae73c4052605" CreationDate="2011-03-01T19:03:28.023" UserId="207" Text="As I understand it, one of the core ideas behind the 3 Rax Timing Push is to have your army at your opponent's doorstep as Stimpack finishes, or at least have it completed as your army pushes outwards. However, the 1.3 Patch includes the following change:&#xD;&#xA;&#xD;&#xA;&gt;Stimpack upgrade research time increased from 140 to 170 seconds.&#xD;&#xA;&#xD;&#xA;30 seconds is a long time in Starcraft 2. As a result of this change, would it be reasonable to change the push timing to rely on another upgrade, such as Combat Shields? Will the 3 Rax push become less viable? How else could this change affect this tactic?" />
  <row Id="42633" PostHistoryTypeId="1" PostId="17510" RevisionGUID="08607a86-4207-4503-99a4-ae73c4052605" CreationDate="2011-03-01T19:03:28.023" UserId="207" Text="How will the changes to Stimpack's research time affect the 3 Rax Timing Push?" />
  <row Id="42634" PostHistoryTypeId="3" PostId="17510" RevisionGUID="08607a86-4207-4503-99a4-ae73c4052605" CreationDate="2011-03-01T19:03:28.023" UserId="207" Text="&lt;starcraft-2&gt;" />
  <row Id="42635" PostHistoryTypeId="2" PostId="17511" RevisionGUID="aa7a14b5-8f27-4eb9-9c73-4b50eaad3e07" CreationDate="2011-03-01T19:04:40.667" UserId="3467" Text="I would add one more thing: retreating is much more quicker and effective if your army is on creep. So **SPREAD IT OUT AS CRAZY**! Build 1-2 more queens... They benefit you in few ways:&#xD;&#xA;&#xD;&#xA;1. provide more or less good anti air defense;&#xD;&#xA;2. if you have more then 1 queen per hatchery - they have enough energy and can heal each other, other units and buildings;&#xD;&#xA;3. they spread creep very good... do that constantly&#xD;&#xA;&#xD;&#xA;As other people suggested, macro is much more important for beginners then micro. Just compare what is better:&#xD;&#xA;&#xD;&#xA;1. if you worry about 6 roaches and save 1-2-3 (during half minute way back to home) and have undefended base at home,&#xD;&#xA;2. or book 2 spore crawlers on home base, and some other units (that counter in the best way those army that is killing you)... and you will be able to wipe out those &quot;pursuers&quot;.&#xD;&#xA;&#xD;&#xA;Don't care about your &quot;corpses&quot;. Just order them: move home (if you have defensed base) or move &quot;away&quot; to delay opponents attack on you base and use this time to defend yourself.&#xD;&#xA;&#xD;&#xA;Try also to attack from different directions. That is named as multi-tasking: send some mutas to opponent main and attack his natural with your ground forces. Look of them for requires less attention and micro another... In this case opponent will think how to retreat... that is much better" />
  <row Id="42636" PostHistoryTypeId="5" PostId="17489" RevisionGUID="16a69907-8589-4376-8e61-4b3cc6e71c91" CreationDate="2011-03-01T19:05:46.913" UserId="207" Comment="Added spoiler blocks." Text="QWOP has an ending.&#xD;&#xA;&#xD;&#xA;&gt;! It also has two boss fights!&#xD;&#xA;&gt;! &#xD;&#xA;&gt;! The first boss fight appears at the 50m mark and will surprise you completely when you first encounter it.  It's easier than it looks though, a straight kick will assure victory.&#xD;&#xA;&gt;! &#xD;&#xA;&gt;! The final boss appears at the 100m mark and you probably won't win but you can't lose either.&#xD;&#xA;&gt;! &#xD;&#xA;&gt;! There are ways to ensure victory, such as getting into a low position where you can slowly twitch your way to the finish line, but it's easier to just watch the online videos.&#xD;&#xA;" />
  <row Id="42637" PostHistoryTypeId="5" PostId="17489" RevisionGUID="32018d0d-9be2-409c-8f6b-2e18f2263331" CreationDate="2011-03-01T19:11:17.413" UserId="85" Comment="Tsk, Mana. You never did find all 4 hidden stealth attacks, did you? ♪" Text="QWOP has an ending.&#xD;&#xA;&#xD;&#xA;&gt;! It also has two boss fights!  &#xD;&#xA;&gt;!   &#xD;&#xA;&gt;! The first boss fight appears at the 50m mark and will surprise you completely when you first encounter it.  It's easier than it looks though, a straight kick will assure victory.  &#xD;&#xA;&gt;!  &#xD;&#xA;&gt;! The final boss appears at the 100m mark and you probably won't win but you can't lose either.  &#xD;&#xA;&gt;!   &#xD;&#xA;&gt;! There are ways to ensure victory, such as getting into a low position where you can slowly twitch your way to the finish line, but it's easier to just watch the online videos.&#xD;&#xA;" />
  <row Id="42638" PostHistoryTypeId="2" PostId="17512" RevisionGUID="cfe80556-85a1-4792-908a-7c318fa1407e" CreationDate="2011-03-01T19:29:18.270" UserId="3932" Text="Actually I see that's a __lot__ of changes and we'll need to learn the game again&#xD;&#xA;&#xD;&#xA;As for marines: yes, this push will be modified (i.e. it'll be with +1 attack) or even abandoned &#xD;&#xA;&#xD;&#xA;Let's wait for path and see how pro-gamers will handle it ^_^&#xD;&#xA;&#xD;&#xA;For viewers: 1.3 patch [described here][1]. &#xD;&#xA;&#xD;&#xA;[1]: http://us.battle.net/sc2/en/blog/2356436" />
  <row Id="42639" PostHistoryTypeId="2" PostId="17513" RevisionGUID="8b0626f4-ce7e-4393-8192-5b97b142efa1" CreationDate="2011-03-01T19:32:37.520" UserId="7488" Text="Do you see the ping number at the top right corner when its looking for a game?? The higher the number, the higher the lag/slower the connection will be.  Also if more than your Xbox360/PS3 is connected to your router, having other equipment utilize internet connection also will decrease your speed for your game.  Wireless tends to be less reliable than wired connection.  And if its PS3, games tend to fall more often than those on 360 (I have both and I can attest to that).  Check if you've got any of these factors." />
  <row Id="42640" PostHistoryTypeId="2" PostId="17514" RevisionGUID="8883422e-0fa7-4b64-8694-a99f3dcb8d4a" CreationDate="2011-03-01T19:46:07.950" UserId="3377" Text="How do you export the pictures/animated gifs from Dance Central?" />
  <row Id="42641" PostHistoryTypeId="1" PostId="17514" RevisionGUID="8883422e-0fa7-4b64-8694-a99f3dcb8d4a" CreationDate="2011-03-01T19:46:07.950" UserId="3377" Text="Export Dance Central Pictures" />
  <row Id="42642" PostHistoryTypeId="3" PostId="17514" RevisionGUID="8883422e-0fa7-4b64-8694-a99f3dcb8d4a" CreationDate="2011-03-01T19:46:07.950" UserId="3377" Text="&lt;xbox-360&gt;" />
  <row Id="42643" PostHistoryTypeId="5" PostId="7033" RevisionGUID="7a28b02b-5c05-4f64-815b-92e1f4563820" CreationDate="2011-03-01T19:50:37.053" UserId="2262" Comment="added 779 characters in body" Text="Early on the game, the best technique is to fight the highest level monsters that you have access to.  &#xD;&#xA;&#xD;&#xA;Here are some more techniques:  &#xD;&#xA;&#xD;&#xA; - **Gold Golems**, which you can find in the ditch south of Gleeba drop 505 gold each.&#xD;&#xA; - Use Alchemy to make **Ear Cosys** (Fur Hood + Bunny Tail + Lambswool) and sell them.  You can buy the ingredients at Slurry Quay (Fur Hood), Porth Llaffan (Bunny Tail) and Batsureg (Bunny Tail).  &#xD;&#xA; - Use Alchemy to make **Gold Mails** (Silver Mail + Gold Ring + Gold Bracer) and sell them.  You can buy the ingredients at Bloomingdale (Silver Mail) and Porth Llaffan (Gold Ring and Gold Bracer).  &#xD;&#xA; - In mid level (Copper, Bronze, Steel, Silver, and Gold) Cave and Ruin grottoes, you might find **Gem Jamboree**s - these are worth 1130 gold each, and drop Gleeban Gold Pieces or Gold Bars.  &#xD;&#xA; - In high level (Platinum, Ruby, Emerald, Sapphire or Diamond) Ice (Snowhall, Tundra, Glacier) and Ruin (Crypt, Ruins, Path, Maze, Lair, World) grottoes, you might find **Gem Slimes** - these are worth 10080 gold each. &#xD;&#xA;&#xD;&#xA;(Not all of these techniques are available before finishing certain points in the game.)" />
  <row Id="42644" PostHistoryTypeId="5" PostId="16597" RevisionGUID="8e04955a-2af9-4f2b-9e74-d6f55ab98730" CreationDate="2011-03-01T19:52:06.520" UserId="2262" Comment="added 86 characters in body" Text="The characters in the back row will be targeted less often by enemies.  There is no effect on the attack damage or critical rate of those characters in the back row.  &#xD;&#xA;([http://www.gamespot.com/ds/rpg/dragonquestix/answers.html?qid=2414560][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/ds/rpg/dragonquestix/answers.html?qid=2414560" />
  <row Id="42645" PostHistoryTypeId="5" PostId="17504" RevisionGUID="1132419b-aa4b-46a4-aceb-dce4500a2f1a" CreationDate="2011-03-01T20:05:18.093" UserId="274" Comment="Added a bunch of Wowhead links" Text="Allow me to preface this by saying that this is not coming from personal-playstyle experience, but leading raids and watching / working with the priests in my guild that run Smite spec, I have a good amount of observation.&#xD;&#xA;&#xD;&#xA;First and foremost, your most efficient heal is through [Atonement][1] procs. Simply spamming [Smite][2] is enough to keep most tanks topped through regular damage. Take note of the 15 yard range requirement on Atonement, however. If you're trying to heal up a group/raid member and they're not within 15 yards of the target that you're Smiting, they're not going to get healed. As LessPop_MoreFizz mentions in his comment, you're replacing Heal with Smite, and relying on the 15 yard range rule. It requires a bit more spatial awareness in that you need to know where your targets are as opposed to just yourself. Heal is certainly less effective, but should still be your filler spell (besides Penance) when targets are out of range or you absolutely **must** heal a certain target right then and there. Also, you should definitely be running with the [Divine Accuracy Major Glyph][3], as that essentially makes it impossible to miss with Smite on any Boss level target.&#xD;&#xA;&#xD;&#xA;Secondly, you should note some of the big interactions with your spells:&#xD;&#xA;&#xD;&#xA; - [Penance][4] is great for burst healing and quickly getting Grace stacked on&#xD;&#xA;   a target.&#xD;&#xA;  &#xD;&#xA; - [Power Word: Shield][5], as you mentioned, is important due to Rapture procs, and managing these is key to your mana management.&#xD;&#xA;&#xD;&#xA; - [Prayer of Healing][6] remains a strong group heal (not only with just Inner Focus) especially so as Disc, since you auto-proc your [Divine Aegis][7] shield off PoH regardless of crit vs. non crit.&#xD;&#xA;&#xD;&#xA; - [Power Infusion][8] is considerably stronger when used on yourself as a throughput cooldown. In the past, it's been reserved exclusively for mage/warlock types, but it's perfectly viable to use it on yourself now. It's practically a &quot;use when up&quot; spell due to it's relatively low cooldown.&#xD;&#xA;&#xD;&#xA; - Healing your Weakened Soul targets with FH, GH, Heal or Penance results in higher crit chance, not only proccing DA but also [Inspiration][9]. Note that this does **not** include the Atonement heal, so if you're vehement about keeping Inspiration up, watching Weakened Soul is a very good way to help maximize uptime.&#xD;&#xA;&#xD;&#xA;Generally speaking, while popping [Archangel][10] is great for your mana, note that [Evangelism][11] actually increases your damage done by Smite and reduces the cost of both it and Penance by more than Archangel provides overall. If you're looking for instantaneous throughput, it's oftentimes better not to pop Archangel. However, for prolonged throughput and mana effeciency, you definitely should. That choice is obviously reserved for your feel of the current fight and how much effective healing you need.&#xD;&#xA;&#xD;&#xA;Binding Heal, Greater Heal and Flash Heal all have their place, though they're certainly a bit more niche as Disc. &#xD;&#xA;&#xD;&#xA; - [Greater Heal][12] is still your largest single target heal, and capable of being spammed, which edges it out above Penance ever so slightly if your tank is taking continuous large hits. That's not to say you shouldn't be mixing them together, but rather that you can't chain Penance back to back. &#xD;&#xA;&#xD;&#xA; - [Flash Heal][13] is still good if someone needs a rapid heal to avoid dying in the next 2 seconds, and you know that they wont survive without a good amount of health in a short amount of time. The raid encounter Chimaeron in Blackwing Depths is a perfect example of fights where this is often utilized.&#xD;&#xA;&#xD;&#xA; - [Binding Heal][14] is your throughput go-to when there's a good amount of damage going out but you're focusing on getting a certain target back up. It's effective in smaller groups like 5 mans, or raid fights where you're supposed to split up. Nefarian phase 2 comes to mind. It's not mana efficient, but it's great for getting quick health to two targets at the same time, and it's overall more efficient than Flash Heal.&#xD;&#xA;&#xD;&#xA;Lastly, as an overall word about Cataclysm healing. The healing game early on is a lot more about teaching you how to play triage and get out of the Wrath mindset of &quot;heal everyone to 100% in the next 2 seconds&quot;. If a player is at 25% health, with 0 chance of taking damage in the next 10 seconds, but your tank is at 70% and taking constant damage, you pick the tank. Mana regeneration and spell costs for fresh 85 characters is rather punishing, admittedly. If you're having trouble maintaining your mana pool, however, ask yourself these questions:&#xD;&#xA;&#xD;&#xA; - Can I get more spirit somehow? Gems, reforging, elixirs, etc.&#xD;&#xA; - Am I using mana potions when necessary?&#xD;&#xA; - Am I using all of my helpful CDs? Pain Suppression, Power Word: Barrier, etc.&#xD;&#xA; - Is my tank using his CDs? Shield Wall / Barkskin / Divine Protection / Icebound Fortitude and any other number of tanking CDs they have.&#xD;&#xA; - Are my DPS taking damage from things they shouldn't? &#xD;&#xA;&#xD;&#xA;A special note for the last point there regarding DPS taking damage. As noted, gone are the days where healers can heal through stupid mistakes. If DPS are taking damage to things that they can be moving out of, avoiding, or that they can prevent (like interrupts, using CDs of their own), it's little that you can do to help.&#xD;&#xA;&#xD;&#xA;I know some of these last points were more generic than specifically focused on Discipline spec, however I feel that they're important to note since it sounds like there are some general issues in progressing from normals to heroics (and logically, subsequently, to the raid scene) where each &quot;tier&quot; gets progressively stricter in performance, gear and knowledge requirements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/spell=81749&#xD;&#xA;  [2]: http://www.wowhead.com/spell=585&#xD;&#xA;  [3]: http://www.wowhead.com/item=45758&#xD;&#xA;  [4]: http://www.wowhead.com/spell=47540&#xD;&#xA;  [5]: http://www.wowhead.com/spell=17&#xD;&#xA;  [6]: http://www.wowhead.com/spell=596&#xD;&#xA;  [7]: http://www.wowhead.com/spell=47515&#xD;&#xA;  [8]: http://www.wowhead.com/spell=10060&#xD;&#xA;  [9]: http://www.wowhead.com/spell=15362&#xD;&#xA;  [10]: http://www.wowhead.com/spell=87151&#xD;&#xA;  [11]: http://www.wowhead.com/spell=81662&#xD;&#xA;  [12]: http://www.wowhead.com/spell=2060&#xD;&#xA;  [13]: http://www.wowhead.com/spell=2061&#xD;&#xA;  [14]: http://www.wowhead.com/spell=32546" />
  <row Id="42646" PostHistoryTypeId="2" PostId="17515" RevisionGUID="a3bbec95-2454-42d0-99dd-626f637c97b4" CreationDate="2011-03-01T20:08:09.830" UserId="6109" Text="Hello,&#xD;&#xA;&#xD;&#xA;In black ops, when getting in close to an enemy (ignoring the knife of course), is it better to ignore the scope and shoot from the hip?  Or is it better to scope in for the accuracy?  I was thinking I'm getting picked off because I'm going to scope and it slows me down, but I'm not sure if going to scope or not going to scope makes a difference...&#xD;&#xA;&#xD;&#xA;Thoughts?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="42647" PostHistoryTypeId="1" PostId="17515" RevisionGUID="a3bbec95-2454-42d0-99dd-626f637c97b4" CreationDate="2011-03-01T20:08:09.830" UserId="6109" Text="Close Quarter Combat in Call of Duty Black Ops" />
  <row Id="42648" PostHistoryTypeId="3" PostId="17515" RevisionGUID="a3bbec95-2454-42d0-99dd-626f637c97b4" CreationDate="2011-03-01T20:08:09.830" UserId="6109" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="42649" PostHistoryTypeId="2" PostId="17516" RevisionGUID="fa98701a-f723-47b5-a018-0a91cbbf6f83" CreationDate="2011-03-01T20:13:13.650" UserId="7488" Text="Hey there.  Now that the 3DS launched on Japan, I was wondering if anybody knows if there's already been modders or enthusiasts that have done spec testing on the hardware.  I'd like to know how much potential power it packs! :D" />
  <row Id="42650" PostHistoryTypeId="1" PostId="17516" RevisionGUID="fa98701a-f723-47b5-a018-0a91cbbf6f83" CreationDate="2011-03-01T20:13:13.650" UserId="7488" Text="3DS Specifications List" />
  <row Id="42651" PostHistoryTypeId="3" PostId="17516" RevisionGUID="fa98701a-f723-47b5-a018-0a91cbbf6f83" CreationDate="2011-03-01T20:13:13.650" UserId="7488" Text="&lt;ds&gt;&lt;nintendo&gt;" />
  <row Id="42653" PostHistoryTypeId="25" PostId="17510" RevisionGUID="f8fa23d8-25a0-43c5-b4fe-cc8b5d46df31" CreationDate="2011-03-01T20:23:20.613" Comment="http://twitter.com/#!/StackGaming/status/42681346442797056" />
  <row Id="42656" PostHistoryTypeId="2" PostId="17519" RevisionGUID="bd0e96a8-4427-43dd-af9c-32dc31e686b8" CreationDate="2011-03-01T20:30:04.710" UserId="3917" Text="Answered as CW so others can edit.&#xD;&#xA;&#xD;&#xA;Here are [some][1] [links][2] that provide specs (c/p below):&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;the 3DS will have a pair of 266MHz ARM11 CPUs (yes, two of them), a 133MHz GPU with 4MB of dedicated VRAM, 64MB of regular RAM and 1.5GB flash storage.&#xD;&#xA;&#xD;&#xA;Size (when closed):&#xD;&#xA;&#xD;&#xA;Approximately 5.3-inches wide, 2.9-inches long, 0.8-inches tall.&#xD;&#xA;&#xD;&#xA;Weight:&#xD;&#xA;&#xD;&#xA;Approximately 8 ounces.&#xD;&#xA;&#xD;&#xA;Top Screen:&#xD;&#xA;&#xD;&#xA;3.53-inch widescreen LCD display, enabling 3D viewing without the need for special glasses; with 800 x 240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing).&#xD;&#xA;&#xD;&#xA;ZoomCameras:&#xD;&#xA;&#xD;&#xA;One inner camera and two outer cameras with 640 x 480 (0.3MP) pixel resolution.&#xD;&#xA;&#xD;&#xA;Wireless Communication:&#xD;&#xA;&#xD;&#xA;Can communicate in the 2.4 GHz band. Multiple Nintendo 3DS systems can connect via a local wireless connection to enable users to communicate or enjoy competitive gameplay. Systems also can connect to LAN access points to access the internet and enable people to enjoy games with others. Will support IEEE 802.11 with enhanced security (WPA/WPA2).&#xD;&#xA;&#xD;&#xA;Game Controls:&#xD;&#xA;&#xD;&#xA;Touch screen, embedded microphone, A/B/X/Y face buttons, +Control Pad. L/R buttons, Start and Select buttons, &quot;Circle Pad&quot; that allows 360-degree analog input, one inner camera, two outer cameras, motion sensor and gyro sensor.&#xD;&#xA;&#xD;&#xA;Other Input Controls:&#xD;&#xA;&#xD;&#xA;3D Depth Slider to adjust level of 3D effect (can be scaled back or turned off completely depending on the preference of the user) HOME button to call system function, Wireless switch to turn off wireless communications (even during gameplay), Power button.&#xD;&#xA;&#xD;&#xA;Input/Output:&#xD;&#xA;&#xD;&#xA;A game card slot, an SD memory card slot, an AC adapter connector, a charging cradle terminal and a stereo headphone output jack.&#xD;&#xA;&#xD;&#xA;Sound:&#xD;&#xA;&#xD;&#xA;Stereo speakers positioned to the left and right of the top screen.&#xD;&#xA;&#xD;&#xA;Stylus:&#xD;&#xA;&#xD;&#xA;The telescoping stylus is approximately 4 inches when fully extended.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]:http://www.wired.com/gadgetlab/2010/09/nintendo-3ds-specs-leaked-dual-arm-processors/&#xD;&#xA;  [2]:http://www.tomsguide.com/us/3DS-Zelda-Mario-Kart-Paper-Mario-animal-crossing,news-8154.html" />
  <row Id="42657" PostHistoryTypeId="16" PostId="17519" RevisionGUID="bd0e96a8-4427-43dd-af9c-32dc31e686b8" CreationDate="2011-03-01T20:30:53.867" UserId="3917" />
  <row Id="42658" PostHistoryTypeId="6" PostId="17514" RevisionGUID="bbdf0ce5-e108-49da-8025-ba49f0e6e0f4" CreationDate="2011-03-01T20:47:24.270" UserId="3377" Comment="added tags" Text="&lt;xbox-360&gt;&lt;kinect&gt;" />
  <row Id="42659" PostHistoryTypeId="2" PostId="17520" RevisionGUID="d9ac0728-c9d2-4683-8003-e09fe8221273" CreationDate="2011-03-01T20:53:00.677" UserId="5145" Text="It depends on the weapon. If you're using an SMG or something with a good bit of accuracy from the hip, then shooting from the hip is faster and accurate enough you're likely to hit your target.  If you're using an LMG or assault rifle, and you'd don't have the Steady Aim perk, you're probably better off going to aim down sights (ADS), because they'll be too inaccurate to hit anything.&#xD;&#xA;&#xD;&#xA;EDIT: If you're using a sniper rifle, switching to pistol is always a better option than trying to quick scope or no scope an opponent. It'll work sometimes, but it's pure luck. The developers went to great length to try to prevent quick scoping for some reason. For instance a roughly 1.5 second delay in accuracy adjustment when going to scope on a sniper rifle.&#xD;&#xA;&#xD;&#xA;Anyhow, Good luck." />
  <row Id="42660" PostHistoryTypeId="2" PostId="17521" RevisionGUID="492480b0-1e3a-41c6-b09a-52b9480e2c6c" CreationDate="2011-03-01T20:59:55.043" UserId="5145" Text="The point of it is raw math: More bullets per second means more damage per second.. that is, if you can land all of the bullets. The purpose of this attachment is really just to try to get close quarters kills in a shorter amount of time. It's a tricky attachment to use because it reduces accuracy and eats ammo. Adding Steady Aim and an Extended Magazine or Scavenger usually mitigates this a little bit." />
  <row Id="42661" PostHistoryTypeId="2" PostId="17522" RevisionGUID="3299a13c-a2dc-4893-80e3-11f2ce3416b2" CreationDate="2011-03-01T21:05:46.227" UserId="5145" Text="The system tries to match you up with similarly &quot;ranked&quot; players with the same available map packs. If it can't do that, it will try to match you up with players with a subset of the same available map packs. All of this is automatic and seamless. I have two 360's and for a while one of them didn't have the map pack installed. I didn't notice a lack of games. My friends don't have the map pack, they join my party and we play as usual. No special hoops to jump through." />
  <row Id="42663" PostHistoryTypeId="2" PostId="17523" RevisionGUID="0888dbb7-4927-4041-b077-5d7c07c450aa" CreationDate="2011-03-01T21:24:04.790" UserId="3107" Text="### Short Answer&#xD;&#xA;You cannot export the pictures or videos created in Dance Central.&#xD;&#xA;&#xD;&#xA;### Long Answer&#xD;&#xA;Microsoft Game Studios performed a survey with a [list of features that they were considering for Dance Central 2][1]. Among the list of possible features for the sequal is the ability to export and share these pictures/videos:&#xD;&#xA;&#xD;&#xA;&gt; ###Photo Sharing&#xD;&#xA; - Exporting pictures - Lets you export pictures taken during gameplay to your PC.&#xD;&#xA; - Exporting videos - Lets you export videos taken during gameplay to your PC.&#xD;&#xA; - Social Network picture sharing - Lets you export pictures taken during gameplay directly to social media networks such as Facebook.&#xD;&#xA;&#xD;&#xA;This suggests that the ability to do so is not part of the first game.&#xD;&#xA;&#xD;&#xA;[A post on GameSpot][3] indicates that the images remain in memory until you turn off the game, then are lost. Personal experience and research appears to support this theory. [A thread on the Dance Central support forums][2] has posts that claim that you can access the saved images on your hard drive. I have confirmed, however, that there are no images that are accessible when you try to view either images on your XBox 360 or when you try to look for the game data in the memory section under *System Settings*. All you see is save game data.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.insidekinect.com/2011/02/possible-dance-central-2-features.html&#xD;&#xA;  [2]: http://www.dancecentral.com/forums/showthread.php?t=118&#xD;&#xA;  [3]: http://www.gamespot.com/xbox360/puzzle/dancecentral/show_msgs.php?topic_id=m-1-57735924&amp;pid=997631" />
  <row Id="42664" PostHistoryTypeId="5" PostId="17501" RevisionGUID="b82f9235-710a-456d-a859-bfc7d7d5c7a6" CreationDate="2011-03-01T21:49:11.570" UserId="109" Comment="deleted 13 characters in body" Text="Cities XL's big feature was the online multiplayer, but that has been shut down now. Cities XL's gameplay allows you to build cities that are more varied in appearence than those in Simcity 4, with features such as curved roads and different types of zones (linear - think inner city with houses on edge, freeform, curved (good for suburbs), compared to Simcity 4's grid. Some of these can be replicated manually in Simcity, like the linear zones, while others like the curved and freeform zones can't be.&#xD;&#xA;&#xD;&#xA;However, Simcity 4 is the more in depth of the two in most aspects with features such as garbage disposal and pre-game terraforming, but there are a few cases where Cities XL has more detail (specific bus routes as opposed to just plopping stations everywhere). &#xD;&#xA;&#xD;&#xA;For the less casual gameplay then, I'd go with Simcity 4, but Cities XL isn't entirely lacking in depth either." />
  <row Id="42665" PostHistoryTypeId="2" PostId="17524" RevisionGUID="1134d2a9-b4e9-4aa4-ada7-1677a9078388" CreationDate="2011-03-01T21:50:10.250" UserId="7196" Text="According to the list of achievements on Steam, there's a hidden cut scene.  Where is it?&#xD;&#xA;&#xD;&#xA;The achievement is called 'Beginning', which might be some kind of hint!&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://media.giantbomb.com/uploads/0/1/1619830-beginning-unlocked_small.jpg&quot; alt=&quot;Beginning&quot;/&gt;" />
  <row Id="42666" PostHistoryTypeId="1" PostId="17524" RevisionGUID="1134d2a9-b4e9-4aa4-ada7-1677a9078388" CreationDate="2011-03-01T21:50:10.250" UserId="7196" Text="Where is the hidden cut scene in Bit Trip Beat?" />
  <row Id="42667" PostHistoryTypeId="3" PostId="17524" RevisionGUID="1134d2a9-b4e9-4aa4-ada7-1677a9078388" CreationDate="2011-03-01T21:50:10.250" UserId="7196" Text="&lt;achievements&gt;&lt;secret&gt;&lt;bit-trip-beat&gt;" />
  <row Id="42669" PostHistoryTypeId="2" PostId="17526" RevisionGUID="d6ff0543-f862-457c-9e79-6f3a70927c10" CreationDate="2011-03-01T21:56:48.607" UserId="4103" Text="It seems to be a known issue, not fixed in the latest patch. The [patch notes of Feb 24][1] state under known issues:&#xD;&#xA;&#xD;&#xA;&gt; The game may appear to be stuttering even though framerate is good.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/5043/" />
  <row Id="42671" PostHistoryTypeId="5" PostId="16301" RevisionGUID="b9f35e0a-ea9f-4d2a-9751-ad787cde55f6" CreationDate="2011-03-01T22:36:44.960" UserId="7364" Comment="added 59 characters in body" Text="The list of things you can reflect:&#xD;&#xA;&#xD;&#xA;* Soldier Rockets (Rocket Launcher/Black Box or Direct Hit)&#xD;&#xA;* Pyro Flares&#xD;&#xA;* Demoman Grenades&#xD;&#xA;* Demoman Sticky Bombs (Sticky Bomb Launcher/Scottish Resistance)&#xD;&#xA;* Crusader's Crossbow arrows&#xD;&#xA;* Huntsman arrows (which can headshot enemies)&#xD;&#xA;* Sandman Baseballs&#xD;&#xA;* Mad Milk&#xD;&#xA;* Jarate&#xD;&#xA;* Level 3 Sentry Gun Rockets&#xD;&#xA;&#xD;&#xA;All reflected items that do damage will deal mini-crits. If they are full-crit, the damage dealt is still critical.&#xD;&#xA;&#xD;&#xA;You can also airblast already placed sticky bombs to move them off of door frames, control points, etc...&#xD;&#xA;&#xD;&#xA;Note that there are two speeds for items to fly.  Soldier standard/Black Box rockets and Level 3 Sentry Gun Rockets are slow, while everything else is fast.  Fast items are much harder to reflect.&#xD;&#xA;&#xD;&#xA;The game has custom kill icons for reflected Huntsman arrow headshots, but at last check, they were not actually used.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/2974/powerlord" />
  <row Id="42672" PostHistoryTypeId="25" PostId="17516" RevisionGUID="33f19403-7881-47f1-ad6d-55574ebaac52" CreationDate="2011-03-01T23:23:20.317" Comment="http://twitter.com/#!/StackGaming/status/42726643348930560" />
  <row Id="42673" PostHistoryTypeId="5" PostId="10944" RevisionGUID="2daf74bd-47cb-40da-8a40-29fe2179764f" CreationDate="2011-03-01T23:53:20.940" UserId="2899" Comment="improved grammar; moved image to Imgur and inlined it" Text="I really enjoyed Europe Universalis III, and firstly thought of it as hard to understand -- until I saw HOI III and the following image. The horrendousness of the image is multiplied by 10 at least in the full game version.&#xD;&#xA;&#xD;&#xA;![Screen 1][1]&#xD;&#xA;&#xD;&#xA;So, is there some user-friendly guide into HOI III other than standard tutorials roughly consisting of the same screens? Because I really want to become a Nazi-world king as soon as possible.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Q16Oo.jpg" />
  <row Id="42674" PostHistoryTypeId="24" PostId="10944" RevisionGUID="2daf74bd-47cb-40da-8a40-29fe2179764f" CreationDate="2011-03-01T23:53:20.940" Comment="Proposed by 2899 approved by 336 edit id of 186" />
  <row Id="42675" PostHistoryTypeId="5" PostId="14580" RevisionGUID="c5294990-e62e-47fd-86c2-80321995332c" CreationDate="2011-03-01T23:53:44.263" UserId="2899" Comment="cleanup and clarification of &quot;oldest&quot;" Text="Not at all. HOI2 is way better in every respect; playing HOI won't give you anything for story or game mechanics, since they both have same flow and time span excluding the expansions. It will be just nostalgic. :)&#xD;&#xA;&#xD;&#xA;For playing EU/Victoria: actually they have the same engine but whole different approaches on gameplay. Each one gives different flavors and depths. Playing EU1 before EU3 is like playing Civ1 over Civ5; it won't affect your experience.&#xD;&#xA;&#xD;&#xA;For me the best Paradox game is the one in the oldest time period, Crusader Kings; I spent ages on that game as I love the ancient days of small kingdoms. And having a say on your heir's genes and education was awesome. EU is too much of the big empires era, hard fights and less politics. &#xD;&#xA;&#xD;&#xA;Victoria and HOI both have more depth but also more distractions if you like to play the main scope; they cut the flow a lot and I always felt like I am out of control all the time in both games.  :) " />
  <row Id="42676" PostHistoryTypeId="24" PostId="14580" RevisionGUID="c5294990-e62e-47fd-86c2-80321995332c" CreationDate="2011-03-01T23:53:44.263" Comment="Proposed by 2899 approved by 336 edit id of 187" />
  <row Id="42677" PostHistoryTypeId="2" PostId="17527" RevisionGUID="137556a7-c859-4047-993a-6e926987513e" CreationDate="2011-03-01T23:56:37.787" UserId="6066" Text="I've searched fairly extensively and I can't find anything that suggests it gets harder." />
  <row Id="42678" PostHistoryTypeId="2" PostId="17528" RevisionGUID="6d7a72be-e80b-495c-a462-ab9018b2b1b7" CreationDate="2011-03-02T02:19:39.120" UserId="-1" Text="" />
  <row Id="42679" PostHistoryTypeId="2" PostId="17529" RevisionGUID="cffe1f11-ab8e-470a-a1d7-e2875a30bd6f" CreationDate="2011-03-02T02:19:39.120" UserId="-1" Text="" />
  <row Id="42680" PostHistoryTypeId="25" PostId="17524" RevisionGUID="e4c4ca76-6fba-4ee4-a886-942797c83676" CreationDate="2011-03-02T02:23:20.597" Comment="http://twitter.com/#!/StackGaming/status/42771943094624256" />
  <row Id="42681" PostHistoryTypeId="4" PostId="17466" RevisionGUID="36c01f26-8d64-49e3-9d4a-cb1671c5e532" CreationDate="2011-03-02T02:25:53.013" UserId="7185" Comment="more detail in the question" Text="How to pause Civilization IV hot-seat mode in OS X?" />
  <row Id="42682" PostHistoryTypeId="24" PostId="17466" RevisionGUID="36c01f26-8d64-49e3-9d4a-cb1671c5e532" CreationDate="2011-03-02T02:25:53.013" Comment="Proposed by 7185 approved by 3129 edit id of 188" />
  <row Id="42683" PostHistoryTypeId="5" PostId="17528" RevisionGUID="ce963316-8ec4-46b8-b617-bf080fcb8195" CreationDate="2011-03-02T02:26:09.130" UserId="118" Comment="added 430 characters in body" Text="Turn-based strategy games can have quite a variety of play, but generally involve building cities and soldiers and fighting to expand or side-view fighting.&#xD;&#xA;&#xD;&#xA;###Notable Games###&#xD;&#xA;&#xD;&#xA; - Sid Meier's Civilization(1991)&#xD;&#xA; - Worms(1995)&#xD;&#xA; - Sid Meier's Alpha Centauri(1999)&#xD;&#xA; - Rome: Total War(2004)&#xD;&#xA; - Medieval II: Total War(2007)&#xD;&#xA;&#xD;&#xA;[Turn-based Strategy on Wikipedia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Turn-based_strategy" />
  <row Id="42684" PostHistoryTypeId="24" PostId="17528" RevisionGUID="ce963316-8ec4-46b8-b617-bf080fcb8195" CreationDate="2011-03-02T02:26:09.130" Comment="Proposed by 118 approved by 3129 edit id of 189" />
  <row Id="42685" PostHistoryTypeId="5" PostId="17529" RevisionGUID="0f727639-6700-45e3-8811-77ba6e7d647f" CreationDate="2011-03-02T02:26:14.417" UserId="118" Comment="added 88 characters in body" Text="Turn-based strategy games are strategy games where the players take turns doing actions." />
  <row Id="42686" PostHistoryTypeId="24" PostId="17529" RevisionGUID="0f727639-6700-45e3-8811-77ba6e7d647f" CreationDate="2011-03-02T02:26:14.417" Comment="Proposed by 118 approved by 3129 edit id of 190" />
  <row Id="42687" PostHistoryTypeId="2" PostId="17530" RevisionGUID="d961f68a-7b4c-45fd-ad13-639c396a578f" CreationDate="2011-03-02T03:04:31.700" UserId="102" Text="Sure 30 seconds is a long time, and yes this will affect the timing push, but given the strength of Stim pushes, the effect can only play out in one of two ways:&#xD;&#xA;&#xD;&#xA; 1. Earlier Stim research.&#xD;&#xA; 2. Later push timing&#xD;&#xA;&#xD;&#xA;A later push timing will likely mean a much stronger push around 6:30, while an earlier Stim will mean a slightly weaker Terran defense against earlier rushes.&#xD;&#xA;&#xD;&#xA;Ultimately, while 3 Rax timing correlates with Stim finishing, the build itself is unlikely to significantly change." />
  <row Id="42688" PostHistoryTypeId="2" PostId="17531" RevisionGUID="630fc7ee-1bd5-476f-8196-3713dd4aab39" CreationDate="2011-03-02T04:19:36.643" UserId="2749" Text="I seem to be stuck in the Sierra Madre hologram room (the one just before entering the Vault).  I've rerouted the hologram patrols, disabled the alarms, but I can't figure out how to lower the force field to advance to the next part of the vault.  Did I miss something?" />
  <row Id="42689" PostHistoryTypeId="1" PostId="17531" RevisionGUID="630fc7ee-1bd5-476f-8196-3713dd4aab39" CreationDate="2011-03-02T04:19:36.643" UserId="2749" Text="How do I get past the hologram room in the Sierra Madre Vault?" />
  <row Id="42690" PostHistoryTypeId="3" PostId="17531" RevisionGUID="630fc7ee-1bd5-476f-8196-3713dd4aab39" CreationDate="2011-03-02T04:19:36.643" UserId="2749" Text="&lt;fallout-new-vegas&gt;&lt;dead-money&gt;" />
  <row Id="42691" PostHistoryTypeId="2" PostId="17532" RevisionGUID="d02d21bc-ee8f-4f0b-906e-37bc118a4f74" CreationDate="2011-03-02T04:24:39.353" UserId="7492" Text="I think they are both just traped in an endless cycle because the sister you kill the frist time. It ends the same way it starts." />
  <row Id="42692" PostHistoryTypeId="2" PostId="17533" RevisionGUID="5afefe44-058a-4895-bf3e-eeeefe070d97" CreationDate="2011-03-02T04:57:28.047" UserId="3291" Text="You can use the steady aim perk for &quot;hip&quot; shooting. Steady aim pro also &quot;recovers&quot; faster to shoot after running.&#xD;&#xA;&#xD;&#xA;Sleight of hand &quot;pro&quot; also has faster aim down sites which I think makes a difference for me as I also get picked off in fractions of a second slower than my opponent. &#xD;&#xA;&#xD;&#xA;If in sniper mode, use Ghost to stay off the radar so you can camp a while and pick off a few of the opposition and be less conspicuous. I always use claymores to set traps in case they do sneak up behind me." />
  <row Id="42693" PostHistoryTypeId="2" PostId="17534" RevisionGUID="ca82b0a9-09a0-483c-9285-70cb7c6f2ec3" CreationDate="2011-03-02T05:18:48.230" UserId="222" Text="The red numbers denote the total number of restricted items in that category - items on the map that are not owned by the fort (i.e. traders or invaders), uncollected items (such as webs), items used in construction (such as blocks or buckets), or items that are designated as forbidden or queued to be melted." />
  <row Id="42694" PostHistoryTypeId="25" PostId="17491" RevisionGUID="69772716-7b19-4339-ba25-0832d4d587a6" CreationDate="2011-03-02T05:23:20.507" Comment="http://twitter.com/#!/StackGaming/status/42817241330360321" />
  <row Id="42695" PostHistoryTypeId="2" PostId="17535" RevisionGUID="2aa4b2fb-dba1-469f-bd5a-e60d362f9986" CreationDate="2011-03-02T05:57:52.347" UserId="1040" Text="Let's say I have a 5x5 wall that has redstone torches on each block on one side:&#xD;&#xA;&#xD;&#xA;![a 5x5 cobblestone wall with redstone torches on all blocks][1]&#xD;&#xA;&#xD;&#xA;Is there a redstone circuit that would allow me to power every block in this wall, so that all torches turn off ?&#xD;&#xA;&#xD;&#xA;I'm pretty new to redstone, so forgive me if this is obvious.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/LUTqD.png" />
  <row Id="42696" PostHistoryTypeId="1" PostId="17535" RevisionGUID="2aa4b2fb-dba1-469f-bd5a-e60d362f9986" CreationDate="2011-03-02T05:57:52.347" UserId="1040" Text="Is it possible to power all the blocks in a wall ?" />
  <row Id="42697" PostHistoryTypeId="3" PostId="17535" RevisionGUID="2aa4b2fb-dba1-469f-bd5a-e60d362f9986" CreationDate="2011-03-02T05:57:52.347" UserId="1040" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="42698" PostHistoryTypeId="2" PostId="17536" RevisionGUID="edb14fd1-246d-4c70-ab1a-66174f8a2dbf" CreationDate="2011-03-02T06:06:37.177" UserId="7494" Text="I used the Mage class during the demo, and while the ogre did manage to slaughter my entire team besides the Mage, I was able to just kite (run in a large circle and avoid getting in melee range) the ogre and all the extra guys that came with him.&#xD;&#xA;&#xD;&#xA;I simply ran in a circle and spammed Fireball until all his friends were dead (popping &quot;mana&quot; potions as needed, since the demo throws them at you) and then pecked away at him with the Direct Damage Ice spell (I can't recall the name exactly, I want to say it was Frostbite though). &#xD;&#xA;&#xD;&#xA;Friend was having a similar issue and did it on his first try adapting this strategy, so pretty easy to use." />
  <row Id="42699" PostHistoryTypeId="2" PostId="17537" RevisionGUID="8ce3cdac-eeea-4c08-b488-ac0d9c32e9e0" CreationDate="2011-03-02T06:13:06.310" UserId="1721" Text="In IWBTG (I Wanna Be The Guy), the cut scene just before fighting Mike Tyson is incredibly long and irritating to watch on each replay. Is there any way to skip the cut scene?" />
  <row Id="42700" PostHistoryTypeId="1" PostId="17537" RevisionGUID="8ce3cdac-eeea-4c08-b488-ac0d9c32e9e0" CreationDate="2011-03-02T06:13:06.310" UserId="1721" Text="How do you skip the Mike Tyson cut scene?" />
  <row Id="42701" PostHistoryTypeId="3" PostId="17537" RevisionGUID="8ce3cdac-eeea-4c08-b488-ac0d9c32e9e0" CreationDate="2011-03-02T06:13:06.310" UserId="1721" Text="&lt;pc&gt;&lt;iwbtg&gt;" />
  <row Id="42702" PostHistoryTypeId="2" PostId="17538" RevisionGUID="3d3ecb55-7728-441a-8fdd-71ecad18d896" CreationDate="2011-03-02T06:15:19.213" UserId="207" Text="Yes. The &lt;kbd&gt;S&lt;/kbd&gt; key is used to skip cutscenes within IWBTG." />
  <row Id="42703" PostHistoryTypeId="2" PostId="17539" RevisionGUID="4fb60041-e0e2-4fb4-9489-7b6d5cbbb6f0" CreationDate="2011-03-02T06:32:05.047" UserId="7494" Text="Personally I think this depends less on the weapon and more on the situation and perk load out. For the sake of the point (IE: Close Quarters) I'm going to assume that you're just outside of knife range.&#xD;&#xA;&#xD;&#xA;If you're sprinting around a corner or into a room your speed to get into ADS is going to be a tad slower. In this case, regardless of the weapon you're using, just hold down the fire button and spray until nothing is moving (obviously try to hit the baddie). IF you're using a sniper rifle you've got 2 options: Pull the trigger and hope to mighty Cthulhu that you hit, or swap to alternate weapon and start unloading.&#xD;&#xA;&#xD;&#xA;If you're waiting around a corner and someone comes to you (assuming you aren't already in ADS gazing intently at the corner): With SMG if you have Sleight of Hand Pro (Puts you into ADS faster) go into ADS and unload, otherwise just got nuts again and start spraying. Same issue with sniper rifle too.&#xD;&#xA;&#xD;&#xA;Lastly (and this is the method I strongly suggest), you can go into ADS WHILE shooting. This means you can start hip firing has you're going into ADS mode. In a CQC situation where I'm caught off guard by someone this is what I always default to. I start firing as I'm going into ADS. If you don't understand exactly what I mean here, create a private game and select an automatic gun. Hold down the trigger button and then go into ADS and back out of while still holding down the trigger. The gun will never stop firing and the accuracy improves when you move into ADS.&#xD;&#xA;&#xD;&#xA;More often than not it'll just be better to start spraying if you can't get the knife off. Guns in Black Ops shoot fast enough and generally have enough accuracy that the first one shooting in a close up fight has the advantage.&#xD;&#xA;&#xD;&#xA;Also, if this is a big problem you have while playing I highly suggest Sleight of Hand Pro. I use it religiously. &#xD;&#xA;&#xD;&#xA;TL;DR:&#xD;&#xA;Step 1: Shoot;&#xD;&#xA;Step 2: ADS;&#xD;&#xA;Step 3: ???;&#xD;&#xA;Step 4: Profit;" />
  <row Id="42704" PostHistoryTypeId="2" PostId="17540" RevisionGUID="7801cf1a-c12f-4dd1-a786-108d54f31c24" CreationDate="2011-03-02T07:03:36.567" UserId="7494" Text="Quick Walkthrough on how to get through the third floor and into the Vault (I think this is what you're looking for):&#xD;&#xA;&#xD;&#xA;&gt; From the doorway where you enter this&#xD;&#xA;&gt; room, on the opposite side of the&#xD;&#xA;&gt; room, there's a long enclosure that&#xD;&#xA;&gt; runs most of the length of the&#xD;&#xA;&gt; opposite wall, plus a very small&#xD;&#xA;&gt; enclosure in the right corner. The&#xD;&#xA;&gt; doorway to exit this room is between&#xD;&#xA;&gt; these 2 enclosures, and one of the&#xD;&#xA;&gt; holograms is standing guard next to&#xD;&#xA;&gt; it.&#xD;&#xA;&gt; &#xD;&#xA;&gt; There's also a medium-sized enclosure&#xD;&#xA;&gt; on the far-right wall that has a&#xD;&#xA;&gt; terminal that controls the Hologram&#xD;&#xA;&gt; next to the exit. Also, on your right&#xD;&#xA;&gt; as you come into the room, there's&#xD;&#xA;&gt; stairs going down to a lower catwalk&#xD;&#xA;&gt; level. The Cloud is covering this&#xD;&#xA;&gt; lower catwalk level, and you have to&#xD;&#xA;&gt; jump from the bottom of the stairs to&#xD;&#xA;&gt; the next section of this catwalk.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Also note the metal supports overhead.&#xD;&#xA;&gt; The hologram emitters are on top of&#xD;&#xA;&gt; the supports, but walking on them can&#xD;&#xA;&gt; be a little tricky, especially when&#xD;&#xA;&gt; the holograms turn hostile and start&#xD;&#xA;&gt; shooting you after you take out any of&#xD;&#xA;&gt; the emitters. To get to the overhead&#xD;&#xA;&gt; supports, jump on top of the far-right&#xD;&#xA;&gt; enclosure from the main catwalk.&#xD;&#xA;&gt; There's steps leading up to the&#xD;&#xA;&gt; supports from the top of the&#xD;&#xA;&gt; enclosure.&#xD;&#xA;&gt; &#xD;&#xA;&gt; As you turn the corner after exiting&#xD;&#xA;&gt; the hologram room, your collar will&#xD;&#xA;&gt; start beeping as you run toward a&#xD;&#xA;&gt; speaker on the wall ahead of you.&#xD;&#xA;&gt; &#xD;&#xA;&gt; This terminal lets you deactivate the&#xD;&#xA;&gt; weapon turrets and the blue&#xD;&#xA;&gt; forcefields around the Vault, allowing&#xD;&#xA;&gt; you to get into the Vault. But&#xD;&#xA;&gt; deactivating the security also&#xD;&#xA;&gt; triggers the entire sequence of events&#xD;&#xA;&gt; leading up to the confrontation with&#xD;&#xA;&gt; Elijah, including locking the elevator&#xD;&#xA;&gt; out of here until Elijah actually&#xD;&#xA;&gt; comes down to the Vault. So, switching&#xD;&#xA;&gt; off the security is basically a point&#xD;&#xA;&gt; of no return.&#xD;&#xA;&gt; &#xD;&#xA;&gt; You'll see 2 folders regarding the&#xD;&#xA;&gt; Vault's security. Back out of the&#xD;&#xA;&gt; folder and you'll now see a 3rd option&#xD;&#xA;&gt; to disable the Vault's security&#xD;&#xA;&gt; protocols.&#xD;&#xA;" />
  <row Id="42705" PostHistoryTypeId="6" PostId="17537" RevisionGUID="f28ce656-1a5b-4108-9bb4-9f8013050c84" CreationDate="2011-03-02T08:03:09.493" UserId="23" Comment="edited tags" Text="&lt;pc&gt;&lt;i-wanna-be-the-guy&gt;" />
  <row Id="42706" PostHistoryTypeId="2" PostId="17541" RevisionGUID="fbfdbe4a-10f9-458f-9756-36e2378d5e15" CreationDate="2011-03-02T08:08:33.120" UserId="122" Text="I've downloaded the Crysis 2 demo through Stream, but when I try to run it I immediately get the error message&#xD;&#xA;&#xD;&#xA;&gt; Failed to initialize the GameStartup Interface!&#xD;&#xA;&#xD;&#xA;and nothing happens after clicking the &quot;OK&quot; button. What causes this problem, and how can I fix it?" />
  <row Id="42707" PostHistoryTypeId="1" PostId="17541" RevisionGUID="fbfdbe4a-10f9-458f-9756-36e2378d5e15" CreationDate="2011-03-02T08:08:33.120" UserId="122" Text="&quot;Failed to initialize the GameStartup Interface&quot; when trying to run Crysis 2 demo" />
  <row Id="42708" PostHistoryTypeId="3" PostId="17541" RevisionGUID="fbfdbe4a-10f9-458f-9756-36e2378d5e15" CreationDate="2011-03-02T08:08:33.120" UserId="122" Text="&lt;pc&gt;&lt;steam&gt;&lt;demo&gt;&lt;crysis-2&gt;" />
  <row Id="42709" PostHistoryTypeId="2" PostId="17542" RevisionGUID="6c54355f-a83b-4b8d-975a-5c1caf2993c5" CreationDate="2011-03-02T08:09:31.040" UserId="165" Text="Since the production time of a marine is 25s, the push will come later but with three more marines in it. Therefore, it will be more powerful even if later.&#xD;&#xA;&#xD;&#xA;I don't think the combat shield upgrade can lead to a timing push. Even with 55 HP, marines are much less effective than w/o combat shield but with stim. Maybe you can try to get the timings for a shield/stim combination push on three rax with two tech labs and some marauders in it (in fact, the time difference between combat shield and stim is now two marauders instead of one). It may be quite powerful around the 7 minutes mark." />
  <row Id="42710" PostHistoryTypeId="25" PostId="17535" RevisionGUID="029894e0-af38-4e8e-9efa-85e5e30ab70c" CreationDate="2011-03-02T08:23:20.483" Comment="http://twitter.com/#!/StackGaming/status/42862539368968192" />
  <row Id="42711" PostHistoryTypeId="2" PostId="17543" RevisionGUID="35f51661-a7c5-4947-878a-0a4ffe318df2" CreationDate="2011-03-02T08:50:44.957" UserId="7490" Text="In Magicka on the second chapter. In the beginning of the chapter there is a big green monster. what spells do I use to kill it?" />
  <row Id="42712" PostHistoryTypeId="1" PostId="17543" RevisionGUID="35f51661-a7c5-4947-878a-0a4ffe318df2" CreationDate="2011-03-02T08:50:44.957" UserId="7490" Text="How to kill the big green monster in MAgicka" />
  <row Id="42713" PostHistoryTypeId="3" PostId="17543" RevisionGUID="35f51661-a7c5-4947-878a-0a4ffe318df2" CreationDate="2011-03-02T08:50:44.957" UserId="7490" Text="&lt;magicka&gt;" />
  <row Id="42714" PostHistoryTypeId="5" PostId="17541" RevisionGUID="9a57a6df-c823-4464-b400-9f8bed6f6880" CreationDate="2011-03-02T09:49:21.357" UserId="122" Comment="Added system stats" Text="I've downloaded the Crysis 2 demo through Stream, but when I try to run it I immediately get the error message&#xD;&#xA;&#xD;&#xA;&gt; Failed to initialize the GameStartup Interface!&#xD;&#xA;&#xD;&#xA;and nothing happens after clicking the &quot;OK&quot; button. What causes this problem, and how can I fix it?&#xD;&#xA;&#xD;&#xA;System specifications:&#xD;&#xA;&#xD;&#xA;* Windows 7 64bit.&#xD;&#xA;* Nvidia Geforce 250 GTS, with latest drivers.&#xD;&#xA;* All other PC stats also matching or exceeding minimum requirements as specified in the Steam Store page." />
  <row Id="42715" PostHistoryTypeId="2" PostId="17544" RevisionGUID="7f3de37c-b310-462f-987d-e9a2f4e64d78" CreationDate="2011-03-02T10:01:49.617" UserId="7496" Text="Lightning + Arcane -&gt; Target -&gt; Kill :D" />
  <row Id="42716" PostHistoryTypeId="4" PostId="17543" RevisionGUID="66bdb1bc-a987-476b-a3cf-e9aec7f60cba" CreationDate="2011-03-02T11:10:23.230" UserId="23" Comment="Question mark and capitalization" Text="How to kill the big green monster in Magicka?" />
  <row Id="42717" PostHistoryTypeId="25" PostId="17541" RevisionGUID="241e264e-a727-48d9-9f3a-589d4068698b" CreationDate="2011-03-02T11:23:20.453" Comment="http://twitter.com/#!/StackGaming/status/42907837856354304" />
  <row Id="42718" PostHistoryTypeId="2" PostId="17545" RevisionGUID="9c3f4502-3e60-4cf3-89ae-37e1003670dd" CreationDate="2011-03-02T11:28:42.337" UserId="4182" Text="In the Crysis 2 Demo, there are only 3 graphics options (gamer, advanced, hardcore).&#xD;&#xA;Can I change graphics options manually, like I could do in Crysis? &#xD;&#xA;&#xD;&#xA;Things like environment detail, anti-aliasing, anisotrophic filtering, shader quality, shadow, motion blur and so on." />
  <row Id="42719" PostHistoryTypeId="1" PostId="17545" RevisionGUID="9c3f4502-3e60-4cf3-89ae-37e1003670dd" CreationDate="2011-03-02T11:28:42.337" UserId="4182" Text="Crysis 2 Demo: how can I change graphics settings manually?" />
  <row Id="42720" PostHistoryTypeId="3" PostId="17545" RevisionGUID="9c3f4502-3e60-4cf3-89ae-37e1003670dd" CreationDate="2011-03-02T11:28:42.337" UserId="4182" Text="&lt;pc&gt;&lt;demo&gt;&lt;crysis-2&gt;" />
  <row Id="42721" PostHistoryTypeId="2" PostId="17546" RevisionGUID="28cb48ab-6af4-47e1-b11c-002dbba28c39" CreationDate="2011-03-02T11:29:17.147" UserId="5357" Text="Lightning, Arcane, Cold - Freezey shocker beam o death!&#xD;&#xA;&#xD;&#xA;Check this out, http://forums.steampowered.com/forums/showthread.php?t=1733437" />
  <row Id="42722" PostHistoryTypeId="5" PostId="17533" RevisionGUID="7343e1a8-e009-419e-9b3b-5f41a3f44da9" CreationDate="2011-03-02T11:42:39.360" UserId="4182" Comment="Steady aim pro purpose, misspelling, sentence structure" Text="You can use the steady aim perk for &quot;hip&quot; shooting. Steady aim pro also lets you aim faster after sprinting.&#xD;&#xA;&#xD;&#xA;Sleight of hand &quot;pro&quot; also has faster aim-down-sights which I think makes a difference for me as I also get picked off in fractions of a second slower than my opponent. &#xD;&#xA;&#xD;&#xA;As sniper, use Ghost to stay off the radar so you can camp a while and pick off a few of the opposition and be less conspicuous. I always use claymores to set traps in case they do sneak up behind me." />
  <row Id="42723" PostHistoryTypeId="2" PostId="17547" RevisionGUID="d2f85a05-58a2-43b4-958b-d1a9713dd073" CreationDate="2011-03-02T11:46:01.640" UserId="244" Text="I don't think it's possible, to power a block you need a wire running towards it, which it won't if there is another wire next to it (it'll turn into a corner, rather than a straight line, or a T if there is another wire on the other side)." />
  <row Id="42724" PostHistoryTypeId="2" PostId="17548" RevisionGUID="9cf2468e-8bc5-4c2e-9e3a-bea6cdfb4020" CreationDate="2011-03-02T12:34:33.050" UserId="5136" Text="The article on the Global Agenda wiki got updated and answering your questions: &quot;Global Agenda features 3 types of Jetpacks - Regular, Hands-Free, and Combat. As of patch 1.39, which reached live servers on December 3rd, there is a fourth type, the Crescent Jetpack, which can be looted at the end of a successful mercenary PvP match. These are statistically identical to Combat Jetpacks, take about 5% less energy and fly a bit faster." />
  <row Id="42725" PostHistoryTypeId="2" PostId="17549" RevisionGUID="e510b367-bc1c-406b-bbbf-538410cabf52" CreationDate="2011-03-02T12:43:13.927" UserId="7098" Text="This kind of error can sometimes be solved when you verify the game fragmentation, through the game options.&#xD;&#xA;&#xD;&#xA;Game fragmentation usually happens when you download too many games at once through Steam, or when a game is being downloaded by too many people at once.&#xD;&#xA;&#xD;&#xA;It can also be caused by running a process which does a lot of disk access." />
  <row Id="42726" PostHistoryTypeId="5" PostId="17532" RevisionGUID="e438e3e2-92c8-4def-b7cc-b0423ab19443" CreationDate="2011-03-02T12:50:23.343" UserId="160" Comment="fixed some grammar/spelling" Text="I think they are both just trapped in an endless cycle because the sister killed you the first time. It ends the same way it starts." />
  <row Id="42728" PostHistoryTypeId="2" PostId="17551" RevisionGUID="3f53097d-f10a-4155-9d81-920ea0be634f" CreationDate="2011-03-02T13:23:46.943" UserId="5136" Text="There is no exact calculation known but the Rift Wiki has some valuable explanations: http://telarapedia.com/wiki/Rift#Player_Rewards&#xD;&#xA;&#xD;&#xA;A major factor is that you not fail the challange in the unstable stages (which get players &quot;into higher contribution categories&quot;).&#xD;&#xA;&#xD;&#xA;Contribution rating is based on tanking, buffing, healing and damage comparing to other players taking part on the rift event (the rating is adjusted on the player level). There are for sure other factors like the level and scale of the rift (some can be singled for other you'll need a group) and random dice for blue and purple tokens (because they're limited per rift event).&#xD;&#xA;&#xD;&#xA;tl;nr: Don't fail in the unstable stages and tank, heal, buff,, do damge as much as you can." />
  <row Id="42729" PostHistoryTypeId="2" PostId="17552" RevisionGUID="76c057e9-f653-44c0-be0f-db388a31a686" CreationDate="2011-03-02T13:39:07.963" UserId="6894" Text="I am using http://eve.grismar.net/explorer/index.php quite often to find stuff in EVE. Most of the time I am looking for a new agent for a certain corp. Most other tools don't let me specify as much conditions to limit what is show to me.&#xD;&#xA;&#xD;&#xA;I can i.e. say &quot;I want a agent for Federation Navy that provides lvl 4 missions, mostly kill missions, resides in 0.5+ systems, and is available with my standings.&quot;" />
  <row Id="42730" PostHistoryTypeId="25" PostId="17543" RevisionGUID="d849fb8d-4e16-4b27-b731-49375ce9a01f" CreationDate="2011-03-02T14:23:21.000" Comment="http://twitter.com/#!/StackGaming/status/42953138038247424" />
  <row Id="42731" PostHistoryTypeId="6" PostId="6329" RevisionGUID="4cef80a2-cfb8-4efa-b278-5403247b169b" CreationDate="2011-03-02T14:32:59.877" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;ending&gt;&lt;limbo&gt;" />
  <row Id="42732" PostHistoryTypeId="6" PostId="87" RevisionGUID="f4c30a97-0d5e-40d0-9f99-8c57e82716ef" CreationDate="2011-03-02T14:47:17.883" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;characters&gt;&lt;portal&gt;" />
  <row Id="42733" PostHistoryTypeId="2" PostId="17553" RevisionGUID="c51a8e92-72fb-458d-8a92-8165379d5430" CreationDate="2011-03-02T14:58:07.460" UserId="7408" Text="The hidden cutscene is accessed by watching through the credits after the final level." />
  <row Id="42734" PostHistoryTypeId="12" PostId="17450" RevisionGUID="56df1396-3ee7-4afa-a6cf-22da112545a5" CreationDate="2011-03-02T15:22:58.453" UserId="7383" Text="[{&quot;Id&quot;:7383,&quot;DisplayName&quot;:&quot;Paul McCabe&quot;}]" />
  <row Id="42735" PostHistoryTypeId="2" PostId="17554" RevisionGUID="a749426f-bf3f-403f-80a1-00ea59772fdb" CreationDate="2011-03-02T15:23:17.593" UserId="479" Text="I assume you mean the troll? You don't even have to kill the first one...You can walk right up to it, and examine the moose he's eating. But if you do hit him, he'll attack, and you'll be in trouble.&#xD;&#xA;&#xD;&#xA;Here is a spell for you, memorize it and you will conquer...BEHOLD THE MIGHT OF:&lt;br&gt;&lt;br&gt;&#xD;&#xA;**SQFQFAA**&#xD;&#xA;&#xD;&#xA;Arcane+Steam+Steam+Lightning+Lightning=the most destructive beam attack in the game. Practice it, and you will turn huge slow moving monsters into paste. You can also use it as an AoE, and it excels there as well. Put it on your weapon! It's good there too! It slices, it dices, it chops!" />
  <row Id="42736" PostHistoryTypeId="2" PostId="17555" RevisionGUID="498b9ef6-5ff7-4704-9903-f1f07822995f" CreationDate="2011-03-02T15:40:36.793" UserId="7499" Text="Hi folks, I love playing Red Alert 2 Yuri's Revenge with the White Boy's Rules 1.5 MOD.&#xD;&#xA;&#xD;&#xA;Two questions on this:&#xD;&#xA;&#xD;&#xA;Q1. How can I play online against other human players?&#xD;&#xA;What servers are there and how do I setup this?&#xD;&#xA;&#xD;&#xA;Q2. Where can I meet other people online who also play Yuri's Revenge with White Boy's Rules mod?&#xD;&#xA;&#xD;&#xA;Thanks very much. Much appreciated. I'm already addicted to this game, albeit in skirmish mode against multiple computers simultaneously ( which is a bit boring )" />
  <row Id="42737" PostHistoryTypeId="1" PostId="17555" RevisionGUID="498b9ef6-5ff7-4704-9903-f1f07822995f" CreationDate="2011-03-02T15:40:36.793" UserId="7499" Text="Playing Red Alert 2 Yuri's Revenge RA2 with White Boy's Rules Mod Online multiplayer mode" />
  <row Id="42738" PostHistoryTypeId="3" PostId="17555" RevisionGUID="498b9ef6-5ff7-4704-9903-f1f07822995f" CreationDate="2011-03-02T15:40:36.793" UserId="7499" Text="&lt;strategy&gt;&lt;multiplayer&gt;&lt;online-multiplayer&gt;&lt;servers&gt;&lt;red-alert&gt;" />
  <row Id="42739" PostHistoryTypeId="2" PostId="17556" RevisionGUID="90b92fbc-2fcd-49fd-bbe7-6b593a10f827" CreationDate="2011-03-02T16:06:34.757" UserId="7353" Text="You will only be able to play (even enter the game lobbies) or people with exactly the same game version as you. The normal servers will work fine for you. I suggest you search the mods' own forums for other users to try and arrange a game." />
  <row Id="42741" PostHistoryTypeId="5" PostId="17463" RevisionGUID="bc8989b1-71fd-45a9-873a-cd3b90a10cb4" CreationDate="2011-03-02T17:10:35.983" UserId="4103" Comment="added 542 characters in body" Text="As already mentioned, all terminals are hackable.&#xD;&#xA;&#xD;&#xA;You can click on any matching braces like `[ ... ], ( ... ), &lt; ... &gt;` on the same line to eliminate one password at random or get of of your tries refilled. The second brace will be highlighted if you mouseover a valid pair.&#xD;&#xA;&#xD;&#xA;My strategy is to click on the first password and note the number of corect characters. I will then check each password out sequentially if it could be the correct one. If it could be, I'll try it out. If it was still not the correct one, I'll continue sequentially trough all the passwords, but now comparing each to all of my failed guesses.&#xD;&#xA;&#xD;&#xA;The Fallout developers stated at some point that there was no luck necessary to solve those puzzles, it should be possible to hack each terminal on the first try.&#xD;&#xA;&#xD;&#xA;Some more detail about how the braces work. If you have matching braces on the same line they will be highlighted if you hover with your cursor over them (shown below). If you click on the, either one of the wrong passwords will be removed or you will get one allowance replenished.&#xD;&#xA; &#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;In the screenshot below you see that after clicking on the braces one wrong password was removed.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/TwfXb.png&#xD;&#xA;  [2]: http://i.imgur.com/CN4CM.png" />
  <row Id="42743" PostHistoryTypeId="2" PostId="17558" RevisionGUID="528d1967-8e63-43b0-998f-bf31752d85bc" CreationDate="2011-03-02T17:21:51.863" UserId="4393" Text="At best you could do it with three rows using Redstone Repeaters or the classical checkerboard pattern using standard wires. &#xD;&#xA;&#xD;&#xA;If you want to use redstone repeaters, you can make this pattern (showing the back of your wall):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;If you want to use strait wires you can make this pattern:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rzWgD.png&#xD;&#xA;  [2]: http://i.imgur.com/oTARU.png" />
  <row Id="42744" PostHistoryTypeId="25" PostId="17555" RevisionGUID="877151bb-2922-466e-8b21-289972ce3d01" CreationDate="2011-03-02T17:23:21.970" Comment="http://twitter.com/#!/StackGaming/status/42998440355045376" />
  <row Id="42745" PostHistoryTypeId="5" PostId="17413" RevisionGUID="c4c6cdd5-1f3b-4c53-a4be-556ee0adde9c" CreationDate="2011-03-02T17:28:57.083" UserId="4012" Comment="clarification" Text="The other thing to bear in mind is that some (older) games won't recognise larger cards so you may end up having to buy several cards anyway.&#xD;&#xA;&#xD;&#xA;We have a 8GB card that the kids store Wii channels on that works just fine, but Guitar Hero won't recognise it so we have to use a 2GB to store the GH downloadable content (extra songs etc.)" />
  <row Id="42746" PostHistoryTypeId="24" PostId="17413" RevisionGUID="c4c6cdd5-1f3b-4c53-a4be-556ee0adde9c" CreationDate="2011-03-02T17:28:57.083" Comment="Proposed by 4012 approved by 85 edit id of 191" />
  <row Id="42747" PostHistoryTypeId="2" PostId="17559" RevisionGUID="513032ca-791d-4a16-9946-438bc0725436" CreationDate="2011-03-02T17:31:20.893" UserId="4578" Text="Just make sure you have all of your overdrives when you go into the fight. If you've unlocked all the of the Aeons(is that what they're called? It's been like 8 years since I played this game) and they have their overdrives, this battle is pathetic. " />
  <row Id="42748" PostHistoryTypeId="6" PostId="4904" RevisionGUID="8423309d-2c63-4353-bb97-b1f00ddd1ecb" CreationDate="2011-03-02T17:35:43.363" UserId="452" Comment="edited tags" Text="&lt;pc&gt;&lt;old-games&gt;&lt;windows-7&gt;&lt;troubleshooting&gt;&lt;card-game&gt;" />
  <row Id="42749" PostHistoryTypeId="2" PostId="17560" RevisionGUID="b6b0d05d-23e8-43a7-b88f-38ad5c03b169" CreationDate="2011-03-02T17:36:06.983" UserId="2894" Text="Traditionally video games that are based on a movie (or tied to a movie's release) do not do well. I was just curious what the most successful / profitable video game based on a movie was.&#xD;&#xA;&#xD;&#xA;Success I guess could be measured in terms of sales, reviews, or reception. " />
  <row Id="42750" PostHistoryTypeId="1" PostId="17560" RevisionGUID="b6b0d05d-23e8-43a7-b88f-38ad5c03b169" CreationDate="2011-03-02T17:36:06.983" UserId="2894" Text="What is the most succesful / profitable game that was based off a movie?" />
  <row Id="42751" PostHistoryTypeId="3" PostId="17560" RevisionGUID="b6b0d05d-23e8-43a7-b88f-38ad5c03b169" CreationDate="2011-03-02T17:36:06.983" UserId="2894" Text="&lt;identify-this-game&gt;" />
  <row Id="42752" PostHistoryTypeId="6" PostId="17560" RevisionGUID="179f41ae-5028-4f8f-a9cd-69c2a7aba568" CreationDate="2011-03-02T17:39:08.123" UserId="122" Comment="I'm not sure what the most appropriate tag is, but it's certainly not identify-this-game." Text="&lt;sales&gt;" />
  <row Id="42753" PostHistoryTypeId="10" PostId="17560" RevisionGUID="5f3ae579-c858-4238-9b61-b0c170985aee" CreationDate="2011-03-02T17:40:45.643" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42754" PostHistoryTypeId="6" PostId="17555" RevisionGUID="16748ed1-9c92-4cc0-9da5-20a497db6e07" CreationDate="2011-03-02T17:40:48.420" UserId="336" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;mod&gt;&lt;online-multiplayer&gt;&lt;servers&gt;&lt;red-alert&gt;" />
  <row Id="42755" PostHistoryTypeId="2" PostId="17561" RevisionGUID="d8dfa6b8-06c9-4416-83f5-f125721572cd" CreationDate="2011-03-02T17:45:30.397" UserId="-1" Text="" />
  <row Id="42756" PostHistoryTypeId="2" PostId="17562" RevisionGUID="f25be9ea-f8f5-4db2-a370-c3d513491c5d" CreationDate="2011-03-02T17:45:30.397" UserId="-1" Text="" />
  <row Id="42757" PostHistoryTypeId="5" PostId="16301" RevisionGUID="99d9540a-9a9f-4311-81c2-024f4d397048" CreationDate="2011-03-02T17:58:57.397" UserId="4012" Comment="added kill icons" Text="The list of things you can reflect:&#xD;&#xA;&#xD;&#xA;* Soldier Rockets (Rocket Launcher/Black Box or Direct Hit) ![Reflected Rocket kill icon][1]&#xD;&#xA;* Pyro Flares![Reflected Flare kill icon][2]&#xD;&#xA;* Demoman Grenades![Reflected Grenade kill icon][3]&#xD;&#xA;* Demoman Sticky Bombs (Sticky Bomb Launcher/Scottish Resistance)![Reflected Sticky kill icon][4]&#xD;&#xA;* Crusader's Crossbow arrows&#xD;&#xA;* Huntsman arrows (which can headshot enemies) ![Reflected Arrow kill icon][5]![Reflected arrow headshot kill icon][6]&#xD;&#xA;* Sandman Baseballs![Reflected Sandman ball kill icon][7]&#xD;&#xA;* Mad Milk&#xD;&#xA;* Jarate&#xD;&#xA;* Level 3 Sentry Gun Rockets&#xD;&#xA;&#xD;&#xA;All reflected items that do damage will deal mini-crits. If they are full-crit, the damage dealt is still critical.&#xD;&#xA;&#xD;&#xA;You can also airblast already placed sticky bombs to move them off of door frames, control points, etc...&#xD;&#xA;&#xD;&#xA;Note that there are two speeds for items to fly.  Soldier standard/Black Box rockets and Level 3 Sentry Gun Rockets are slow, while everything else is fast.  Fast items are much harder to reflect.&#xD;&#xA;&#xD;&#xA;The game has custom kill icons for reflected Huntsman arrow headshots, but at last check, they were not actually used.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aM1N5.png&#xD;&#xA;  [2]: http://i.imgur.com/tZ3Uo.png&#xD;&#xA;  [3]: http://i.imgur.com/9ggtp.png&#xD;&#xA;  [4]: http://i.imgur.com/c16SH.png&#xD;&#xA;  [5]: http://i.imgur.com/7T4Qf.png&#xD;&#xA;  [6]: http://i.imgur.com/jwEv2.png&#xD;&#xA;  [7]: http://i.imgur.com/dJgUp.png" />
  <row Id="42758" PostHistoryTypeId="5" PostId="17561" RevisionGUID="475c89c5-e082-44e8-869d-2beca7822d54" CreationDate="2011-03-02T18:00:32.930" UserId="122" Comment="added 516 characters in body" Text="Use this tag for questions that deal with the number of copies sold by video games, or for questions that ask about discounts of video games.&#xD;&#xA;&#xD;&#xA;Be aware that questions must not be too localized in time or space. For example, asking &quot;what's the best place to buy games in the US&quot; is bad because it's only valid for a specific geographical location, and the answer will probably be different in 2 years. Instead, ask questions that will remain valid in the future as well, and that are not geographically constrained." />
  <row Id="42759" PostHistoryTypeId="24" PostId="17561" RevisionGUID="475c89c5-e082-44e8-869d-2beca7822d54" CreationDate="2011-03-02T18:00:32.930" Comment="Proposed by 122 approved by 14 edit id of 192" />
  <row Id="42760" PostHistoryTypeId="5" PostId="17562" RevisionGUID="4cc593b9-649e-44fb-a821-544256a8e29f" CreationDate="2011-03-02T18:00:34.910" UserId="122" Comment="added 73 characters in body" Text="Questions that deal with discounts and / or sales figures of video games." />
  <row Id="42761" PostHistoryTypeId="24" PostId="17562" RevisionGUID="4cc593b9-649e-44fb-a821-544256a8e29f" CreationDate="2011-03-02T18:00:34.910" Comment="Proposed by 122 approved by 14 edit id of 193" />
  <row Id="42762" PostHistoryTypeId="2" PostId="17563" RevisionGUID="6ac3a1c1-08a7-474b-aaf0-5c993571a235" CreationDate="2011-03-02T18:31:04.680" UserId="7274" Text="In Battlefield Bad Company 2, which (if any) of the vehicle unlocks are working if you are not in the driver's seat, but e.g. in the tank's gunner position or as a passenger in a helicopter?&#xD;&#xA;Some are easy to test (zoom, smoke), but do increased firepower and increased armor gadgets still modify the weapon / armor?" />
  <row Id="42763" PostHistoryTypeId="1" PostId="17563" RevisionGUID="6ac3a1c1-08a7-474b-aaf0-5c993571a235" CreationDate="2011-03-02T18:31:04.680" UserId="7274" Text="In BC2, which vehicle unlocks still work in a not-driver-position?" />
  <row Id="42764" PostHistoryTypeId="3" PostId="17563" RevisionGUID="6ac3a1c1-08a7-474b-aaf0-5c993571a235" CreationDate="2011-03-02T18:31:04.680" UserId="7274" Text="&lt;bad-company-2&gt;&lt;battlefield&gt;" />
  <row Id="42765" PostHistoryTypeId="2" PostId="17564" RevisionGUID="4ee1c31a-418c-4209-ba8b-a37167f952a6" CreationDate="2011-03-02T19:03:10.843" UserId="7505" Text="Hi,&#xD;&#xA;&#xD;&#xA;I remember when I tried a wireless mouse years back and it was horrible. It did not feel responsive enough in games. Should I consider buying a wireless mouse if it otherwise seems good?" />
  <row Id="42766" PostHistoryTypeId="1" PostId="17564" RevisionGUID="4ee1c31a-418c-4209-ba8b-a37167f952a6" CreationDate="2011-03-02T19:03:10.843" UserId="7505" Text="Are wireless mice still a no-no for gaming?" />
  <row Id="42767" PostHistoryTypeId="3" PostId="17564" RevisionGUID="4ee1c31a-418c-4209-ba8b-a37167f952a6" CreationDate="2011-03-02T19:03:10.843" UserId="7505" Text="&lt;mouse&gt;&lt;general-gaming&gt;" />
  <row Id="42768" PostHistoryTypeId="6" PostId="17564" RevisionGUID="f75eed58-d22a-4327-9a06-6bae4ed4e379" CreationDate="2011-03-02T19:07:50.357" UserId="122" Comment="edited tags" Text="&lt;mouse&gt;" />
  <row Id="42769" PostHistoryTypeId="5" PostId="15868" RevisionGUID="9bd66bbf-5b88-4cc4-9c52-82e0bc429bcd" CreationDate="2011-03-02T19:16:27.207" UserId="207" Comment="Title fix, grammar fix." Text="After 36 hours of game play, I am preparing to battle Sin. Wish me luck! Is there anything I should know, or go back and get as I prepare for battle?" />
  <row Id="42770" PostHistoryTypeId="4" PostId="15868" RevisionGUID="9bd66bbf-5b88-4cc4-9c52-82e0bc429bcd" CreationDate="2011-03-02T19:16:27.207" UserId="207" Comment="Title fix, grammar fix." Text="Preperations for Sin" />
  <row Id="42771" PostHistoryTypeId="6" PostId="1946" RevisionGUID="44e76b7b-0e25-4f04-997f-1d3066e208f5" CreationDate="2011-03-02T19:18:05.873" UserId="23" Comment="edited tags" Text="&lt;strategy&gt;&lt;freecol&gt;" />
  <row Id="42772" PostHistoryTypeId="6" PostId="276" RevisionGUID="76a6f1d4-6bb2-4b73-bc2e-1af470016ddb" CreationDate="2011-03-02T19:18:23.797" UserId="23" Comment="edited tags" Text="&lt;strategy&gt;&lt;defcon&gt;" />
  <row Id="42773" PostHistoryTypeId="2" PostId="17565" RevisionGUID="b48dc17f-5f52-4ea0-a326-ea4008601ecf" CreationDate="2011-03-02T19:20:02.790" UserId="2672" Text="Wireless mice can be fine for gaming if you spend enough. I purchased a Wireless Logitech G7 5 years ago and used it for competitive gaming with no problems. I never had interference, never lost connection (as far as I can remember) and its response was great. But I also paid for that. I think at the time I spent between 60 and 70 dollars on it.&#xD;&#xA;&#xD;&#xA;Something you may want to ask yourself is: do I play games so competitively that it's not worth the risk of interference or loss of responsiveness? If you're competing or just fear the thought of that happening, then I'd get a wired mouse. Otherwise, spend a little more, do some research and you'll be fine.&#xD;&#xA;&#xD;&#xA;Hope that helps." />
  <row Id="42774" PostHistoryTypeId="2" PostId="17566" RevisionGUID="be6f713b-8b59-41f2-bf30-c7ae4be9ac80" CreationDate="2011-03-02T19:20:35.677" UserId="3917" Text="I've had no issues with lag/responsiveness, but this is very hit or miss depending on the user (the same reason why some people use gaming CRTs).&#xD;&#xA;&#xD;&#xA;The only downside I've had is that the batteries make the mouse a little heavier, which causes faster fatigue for long periods of gaming.&#xD;&#xA;&#xD;&#xA;Also, you run the risk of batteries dying on you in the middle of a frag fest." />
  <row Id="42775" PostHistoryTypeId="2" PostId="17567" RevisionGUID="95dc6357-bfc9-44d3-b5a6-18287dd9fa00" CreationDate="2011-03-02T19:21:49.020" UserId="2222" Text="Ok, normally when I hit level 5 I start searching around for a fountain to dip for Excalibur.  &#xD;&#xA;&#xD;&#xA;One common issue I have been noticing is that sometimes I will either unleash a water demon or an endless supply of water moccasins...both of which make short work of me.&#xD;&#xA;&#xD;&#xA;I try reading all my scrolls, zapping any wands I haven't identified in the hopes one is a teleportation, and quaffing potions if I have time.&#xD;&#xA;&#xD;&#xA;Is there a good way of surviving this sort of event?  It seems like the odds are stacked against me once this happens, and can quickly turn a promising character into a dead one." />
  <row Id="42776" PostHistoryTypeId="1" PostId="17567" RevisionGUID="95dc6357-bfc9-44d3-b5a6-18287dd9fa00" CreationDate="2011-03-02T19:21:49.020" UserId="2222" Text="Strategy for handling the oddities that spew out of a fountain upon dipping" />
  <row Id="42777" PostHistoryTypeId="3" PostId="17567" RevisionGUID="95dc6357-bfc9-44d3-b5a6-18287dd9fa00" CreationDate="2011-03-02T19:21:49.020" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;" />
  <row Id="42778" PostHistoryTypeId="2" PostId="17568" RevisionGUID="8e033287-be8f-4c74-8acb-dd6819dcb3f5" CreationDate="2011-03-02T19:24:11.437" UserId="3696" Text="Anyone knows how we can upgrade the vehicles in Prototype? You can see something like 0/1 and it says &quot;consume the commander&quot;. What commander? I must have consumed 100s of people by now. I can't get to upgrade it through the upgrade screen.&#xD;&#xA;&#xD;&#xA;(I'm right now rescuing Dana with an armored tank)" />
  <row Id="42779" PostHistoryTypeId="1" PostId="17568" RevisionGUID="8e033287-be8f-4c74-8acb-dd6819dcb3f5" CreationDate="2011-03-02T19:24:11.437" UserId="3696" Text="How to upgrade vehicles in Protoype?" />
  <row Id="42780" PostHistoryTypeId="3" PostId="17568" RevisionGUID="8e033287-be8f-4c74-8acb-dd6819dcb3f5" CreationDate="2011-03-02T19:24:11.437" UserId="3696" Text="&lt;prototype&gt;" />
  <row Id="42781" PostHistoryTypeId="2" PostId="17569" RevisionGUID="cebc29a2-73e8-4770-9cdf-8569a8216689" CreationDate="2011-03-02T19:26:10.797" UserId="3609" Text="I'm having trouble making much on easy. Even if I get rid of all all army except a few(2/3) for each city I only just break even or make a loss. What is a good strategy for making lots of money?" />
  <row Id="42782" PostHistoryTypeId="1" PostId="17569" RevisionGUID="cebc29a2-73e8-4770-9cdf-8569a8216689" CreationDate="2011-03-02T19:26:10.797" UserId="3609" Text="How to make lots of money in Medievil Total War 2" />
  <row Id="42783" PostHistoryTypeId="3" PostId="17569" RevisionGUID="cebc29a2-73e8-4770-9cdf-8569a8216689" CreationDate="2011-03-02T19:26:10.797" UserId="3609" Text="&lt;medieval-2-total-war&gt;" />
  <row Id="42784" PostHistoryTypeId="2" PostId="17570" RevisionGUID="c0979d8c-06a7-4910-af01-25a31c373370" CreationDate="2011-03-02T19:28:30.973" UserId="3917" Text="Against water demons, the best success I've had is to run away.&#xD;&#xA;&#xD;&#xA;As for water moccasins, there is a reason why its one of the most common cause of death, not much you can do if you are surrounded at a low level.&#xD;&#xA;&#xD;&#xA;These events are there most likely to help hinder fountain wish farming early on." />
  <row Id="42785" PostHistoryTypeId="2" PostId="17571" RevisionGUID="e7ede1a0-8e66-4c7d-9fa2-1da95fc1c6e4" CreationDate="2011-03-02T19:29:13.500" UserId="2672" Text="Did you ever figure out the problem? If not, have you tried updating your keyboard drivers from [Logitech][1]? I'd start there. I'd also check to see if any other programs running in the background have right-shift bound.&#xD;&#xA;&#xD;&#xA;If that doesn't work, have you tried swapping out keyboards? That should give you an idea if it's your computer/software or the hardware.&#xD;&#xA;&#xD;&#xA;Good luck.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.logitech.com/en-us/434/3071" />
  <row Id="42786" PostHistoryTypeId="2" PostId="17572" RevisionGUID="25916e1b-250d-4f4e-a813-6b4187172c22" CreationDate="2011-03-02T19:35:57.440" UserId="109" Text="Make sure to spend enough money on infrastructure/trade improvements in your regions - stuff like roads, farms, mines and so on. Another alternative is to sack the cities you conquer - this gains you a lump sum of cash at the expense of some reduction in population and some possible damage to the city." />
  <row Id="42787" PostHistoryTypeId="5" PostId="17569" RevisionGUID="449561a7-c63c-46be-b1b8-b5440afc4b3a" CreationDate="2011-03-02T19:39:28.797" UserId="118" Comment="spelling &amp; grammar fixes" Text="I'm having trouble making much money on easy. Even if I get rid of all of my army except for a few units per city, I still just barely break even or make a loss. What is a good strategy for making lots of money?" />
  <row Id="42788" PostHistoryTypeId="4" PostId="17569" RevisionGUID="449561a7-c63c-46be-b1b8-b5440afc4b3a" CreationDate="2011-03-02T19:39:28.797" UserId="118" Comment="spelling &amp; grammar fixes" Text="How to make lots of money in Medieval 2: Total War" />
  <row Id="42789" PostHistoryTypeId="24" PostId="17569" RevisionGUID="449561a7-c63c-46be-b1b8-b5440afc4b3a" CreationDate="2011-03-02T19:39:28.797" Comment="Proposed by 118 approved by 207 edit id of 194" />
  <row Id="42790" PostHistoryTypeId="2" PostId="17573" RevisionGUID="db470763-5521-4898-9ae9-3ff977b8b7d3" CreationDate="2011-03-02T19:42:39.353" UserId="160" Text="- Go to a base, indicated by a blue shield icon at the center of a blue area on your minimap.&#xD;&#xA;- Consume the captain (the guy wearing a cap and sunglasses)&#xD;&#xA;- Enter the base via the yellow area in front of the base door.&#xD;&#xA;- Look for the soldier with this icon above his head: &#xD;&#xA;&#xD;&#xA; ![upgrade icon][1]&#xD;&#xA;- Consume him&#xD;&#xA;- You can watch the process [here](http://www.youtube.com/watch?v=JkGbaIFJXM4&amp;feature=player_detailpage#t=146s) in this youtube video. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ALODc.jpg" />
  <row Id="42791" PostHistoryTypeId="2" PostId="17574" RevisionGUID="d9cff946-5ee1-402e-a052-989eb99ff605" CreationDate="2011-03-02T19:48:39.240" UserId="118" Text="First of all, you have to make sure that you keep all of your citizens happy so that you can tax them to death. Generals, town halls, churches, and farms are good ways to do this.&#xD;&#xA;&#xD;&#xA;After that, build ports, markets, farms, and mines in all of your cities, and consider converting some castles that are well protected into cities, since castles are best at making soldiers, not florins.&#xD;&#xA;&#xD;&#xA;Since ports are your main money makers, trade agreements come in handy, as does having lots of cities. Make sure not to let your docks get blockaded either.&#xD;&#xA;&#xD;&#xA;If you need lots of money quickly though, there are a couple ways of doing it. You can try to sell off some reserve military, but that's not the best option, since you never know when you'll get attacked someplace that you never thought that you would, and since you don't get a lot for troops.&#xD;&#xA;&#xD;&#xA;My favorite way is to just go on a crusade/jihad with my main army that's closest to the people of a different religion. All the troops in that army get free upkeep, and I can hire dirt-cheap mercenaries while conquering new cities and keeping the pope happy.&#xD;&#xA;&#xD;&#xA;Another way that works well when used with crusades is to just loot random cities. Conquer a relatively undefended city that you know that you'll never be able to keep, loot it, sell all the buildings, and march all of your troops out and on to their next target. You'll usually get 30,000 florins, and your enemy's city gets reduced to almost nothing." />
  <row Id="42792" PostHistoryTypeId="2" PostId="17575" RevisionGUID="dbcc664b-4a43-4ea3-bd4a-6df89c64c3f4" CreationDate="2011-03-02T19:52:29.267" UserId="816" Text="One of the strongest defenses a low level character has is Elbereth. Before dipping, you can engrave one or more, just in case. If you're writing in the dust, you'll want to engrave it several times per square to counteract the quick erosion.&#xD;&#xA;&#xD;&#xA;The other option is to run away. Note any doors you could close behind you. Be aware of all your escape options (Knights can jump away, for example). Also be aware of the stair locations. Running away won't do any good if you cut off your path to the rest of the dungeon." />
  <row Id="42793" PostHistoryTypeId="2" PostId="17576" RevisionGUID="a3efbf58-b866-489a-9d4c-8415fffcfa3a" CreationDate="2011-03-02T19:56:20.333" UserId="7196" Text="I just downloaded the Crysis 2 demo via Steam.  It launches ok, showed an intro movie, and lists a bunch of servers to join.  However, every time I join a game it does the 60 second count down and gets stuck on the last second.  The chat goes 'silent' so I figure maybe other folks are playing the game successfully, leaving me to guard the lobby :)&#xD;&#xA;&#xD;&#xA;Anyone else getting this?  Any ideas?" />
  <row Id="42794" PostHistoryTypeId="1" PostId="17576" RevisionGUID="a3efbf58-b866-489a-9d4c-8415fffcfa3a" CreationDate="2011-03-02T19:56:20.333" UserId="7196" Text="Stuck on &quot;Starting in 1...&quot; in Crysis 2 demo" />
  <row Id="42795" PostHistoryTypeId="3" PostId="17576" RevisionGUID="a3efbf58-b866-489a-9d4c-8415fffcfa3a" CreationDate="2011-03-02T19:56:20.333" UserId="7196" Text="&lt;pc&gt;&lt;demo&gt;&lt;crysis-2&gt;" />
  <row Id="42796" PostHistoryTypeId="2" PostId="17577" RevisionGUID="4c4a2f22-04f4-48bd-866a-c5a1cd3288fd" CreationDate="2011-03-02T20:14:12.407" UserId="336" Text="Though it's taken 3 weeks, I finally have some new concrete data.&#xD;&#xA;&#xD;&#xA;The biggest difference between Crescent Jetpacks and the Combat Jetpacks is that while the latter can be bought at an in-game store for 'tokens' (one of the two currencies in the game), the former exists only as an epic drop from PvP missions. The drop rate is quite low, but HiRez has indicated that they will be increasing the drop rate next patch (1.4).&#xD;&#xA;&#xD;&#xA;The primary *use* difference between the two is the reduced power cost. Normal Jetpacks cost 6.2 power baseline, while the prototype Crescent Jetpacks cost 5.9 power (which is, as mentioned on the Wiki, about 5% less). As my Medic is not yet level 40, I can't make estimates on the speed or turning ability of the crescent jetpack (which is noted to be increased).&#xD;&#xA;&#xD;&#xA;The final difference is simply a cosmetic one: Crescent jetpacks look different than both the normal / hands-free jetpacks, as well as the combat jetpacks (which share the Crescent's ability to fire weapons while in use). In particular, each Crescent Jetpack has an upturned Crescent worked into the design.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/iscUF.jpg" />
  <row Id="42797" PostHistoryTypeId="25" PostId="17567" RevisionGUID="aec2c777-7d50-4b5b-b453-1e4e95646b14" CreationDate="2011-03-02T20:23:22.657" Comment="http://twitter.com/#!/StackGaming/status/43043742629896192" />
  <row Id="42798" PostHistoryTypeId="5" PostId="10108" RevisionGUID="1488b4ab-8d57-4b40-b4fd-151c0cc45822" CreationDate="2011-03-02T20:26:33.233" UserId="109" Comment="Fix image hotlinks." Text="**It depends on whether the cart has a rider (cow, chicken, player) or not.**&#xD;&#xA;&#xD;&#xA;Now, first some definitions.&#xD;&#xA;The type of booster used is a speed and momentum resetting booster, to ensure fair and reproducable results.&#xD;&#xA;&#xD;&#xA;This is a booster with a length of 1&#xD;&#xA;![the shortest booster possible](http://i.imgur.com/ZYVxf.png)&#xD;&#xA;&#xD;&#xA;and here a booster with length 11&#xD;&#xA;![a bit longer booster](http://i.imgur.com/juax5.png)&#xD;&#xA;&#xD;&#xA;The bottom bedrock layer shown in these images is layer 0, the void is directly below.&#xD;&#xA;the track going up shown on the left side is the actual track going up.&#xD;&#xA;&#xD;&#xA;The results are in and show that **an empty cart needs a booster of 18 long, while a cart with a rider in it will need a booster of 5 long** to reach beyond the top of the map. (altrough, a booster of 17, with an empty cart, reaches sufficiently close.)&#xD;&#xA;&#xD;&#xA;Now, for the booster lengths below these numbers, the following results has been obtained:&#xD;&#xA;![](http://i.imgur.com/GScVm.png)&#xD;&#xA;&#xD;&#xA;Raw data (height reached, booster length is position in list, where the first has a length of 1 as shown above.):&#xD;&#xA;&#xD;&#xA;* `empty cart: 6 12 17 25.5 31 41 47 57 63 72.5 79 88 93.5 103 109 119 125`&#xD;&#xA;* `with rider: 6 25.5 37 66`&#xD;&#xA;&#xD;&#xA;I'm now trying to make some sense of the results for the empty cart, I don't think I have enough data points to make something for the cart with a rider." />
  <row Id="42799" PostHistoryTypeId="2" PostId="17578" RevisionGUID="dd89264a-2748-4254-a96e-8c45803356fd" CreationDate="2011-03-02T21:16:19.563" UserId="2139" Text="Not sure whether I'm posting this question on the right site, but here goes.&#xD;&#xA;&#xD;&#xA;I'm asking not about the Darwinia itself, but more about its bootloader which represents [Conway's Game of Life][1]. The game developers added one more rule about the game, no cell may live longer than 50 generations. This is supposed to kill all the cells eventually, which is what really happens in the bootloader.&#xD;&#xA;&#xD;&#xA;However, when I tried to model this behaviour in my own implementation of the Game of Life, I've got different results. When four dots live together, they usually don't die. When one of them passes away, a new dot gets born in the next generations due to three other dots. Unless two or more dots disappear at the same time, the block will keep itself alive.&#xD;&#xA;&#xD;&#xA;So the question is, why do four-dot blocks die in Darwinia and not die in my case?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Conway's_Game_of_Life" />
  <row Id="42800" PostHistoryTypeId="1" PostId="17578" RevisionGUID="dd89264a-2748-4254-a96e-8c45803356fd" CreationDate="2011-03-02T21:16:19.563" UserId="2139" Text="Rules of Game of Life bootloader in Darwinia" />
  <row Id="42801" PostHistoryTypeId="3" PostId="17578" RevisionGUID="dd89264a-2748-4254-a96e-8c45803356fd" CreationDate="2011-03-02T21:16:19.563" UserId="2139" Text="&lt;darwinia&gt;&lt;conways-game-of-life&gt;" />
  <row Id="42802" PostHistoryTypeId="2" PostId="17579" RevisionGUID="5c4af44f-5f3e-410d-9780-3fded6c89fc2" CreationDate="2011-03-02T21:42:49.207" UserId="7448" Text="So, suppose that you're starting your favorite server with a couple of friends/strangers/mortal enemies (Basically, the number of people on the server is 4 on 4 or less). Anyway, you've been doing well K/D-wise, maybe even picking up a domination or two when all of a sudden some of your opponents get frustrated and turn to the dark side.&#xD;&#xA;&#xD;&#xA;They go heavy-medic.&#xD;&#xA;&#xD;&#xA;Now what? The main counters to such an atrocity are sniper/spy, and both are much less effective when there's only a handful of players on the server (because there's less distractions, enabling the enemies to focus on disrupting the support classes).&#xD;&#xA;&#xD;&#xA;Since almost nothing will beat that kind of firepower at close range, your only hope is to use hit and run tactics, and try to take out the medic. However, considering that the medic will try to hide behind his 450 health buddy, has his own healing factor, and will likely flee to a health pack given enough time, you'll likely have to try and take him out in one shot. Which will usually leave you shredded by the heavy. And even if you do get close to managing it, the medic uses an uber, and you're foiled anyway.&#xD;&#xA;&#xD;&#xA;Is there an effective way to dismantle this combo without sinking to their level and using your own cheap tactics? (ie: Your own heavy medic combo, stickybomb trapping a doorframe, etc.)" />
  <row Id="42803" PostHistoryTypeId="1" PostId="17579" RevisionGUID="5c4af44f-5f3e-410d-9780-3fded6c89fc2" CreationDate="2011-03-02T21:42:49.207" UserId="7448" Text="Killing a heavy-medic pair solo" />
  <row Id="42804" PostHistoryTypeId="3" PostId="17579" RevisionGUID="5c4af44f-5f3e-410d-9780-3fded6c89fc2" CreationDate="2011-03-02T21:42:49.207" UserId="7448" Text="&lt;team-fortress-2&gt;&lt;heavy&gt;&lt;medic&gt;" />
  <row Id="42805" PostHistoryTypeId="2" PostId="17580" RevisionGUID="9ed37fb0-cd02-4c1d-abd3-bd70e011f5c9" CreationDate="2011-03-02T21:50:14.977" UserId="122" Text="You write:&#xD;&#xA;&#xD;&#xA;&gt; The main counters to such an atrocity are sniper/spy, and both are much less effective when there's only a handful of players on the server (because there's less distractions, enabling the enemies to focus on disrupting the support classes).&#xD;&#xA;&#xD;&#xA;I disagree. It's much easier sniping when you have just one slow-moving target to worry about and there's no one else to flank and harass you. A spy is trickier, but still you just have to catch one of them off-guard for a second as your teammate (say, a soldier) distracts them and you practically killed them both.&#xD;&#xA;&#xD;&#xA;You also write:&#xD;&#xA;&#xD;&#xA;&gt; Is there an effective way to dismantle this combo without sinking to their level and using your own cheap tactics?&#xD;&#xA;&#xD;&#xA;I disagree (again) that theirs is a cheap tactic. There's a very good synergy between the medic and the heavy, so picking to play such a pair is very smart when going 2v2." />
  <row Id="42806" PostHistoryTypeId="2" PostId="17581" RevisionGUID="6f8a8362-7231-4ee3-b50f-a60ff84c9b74" CreationDate="2011-03-02T21:52:51.940" UserId="7501" Text="Brewing would have left seeds behind. Press 'z' to go to your fort overview and then get into the kitchen menu. Enable the cooking of whichever seeds you have most of, or that you don't have any plans to plant in your farms. Your cook will turn them into prepared meals. Then keep an eye on your seed stocks as you don't want your cook to get overexcited and cook all the seeds too." />
  <row Id="42807" PostHistoryTypeId="2" PostId="17582" RevisionGUID="718d17ab-a1f2-478a-a367-ab3d0c7b5fa2" CreationDate="2011-03-02T21:57:25.573" UserId="7501" Text="In the latest version of Dwarf Fortress, bolts don't stack. But your dwarves will store multiple bolt items in the same quiver so they will have an adequate supply of ammunition.&#xD;&#xA;&#xD;&#xA;The lack of stacking does mean that when you want to move bolts from A to B, it will take more hauling jobs to move the individual bolts." />
  <row Id="42808" PostHistoryTypeId="5" PostId="17580" RevisionGUID="9a6d9ed7-1d5b-4686-900b-e07ba4ec685c" CreationDate="2011-03-02T22:00:11.400" UserId="122" Comment="added 142 characters in body" Text="You write:&#xD;&#xA;&#xD;&#xA;&gt; The main counters to such an atrocity are sniper/spy, and both are much less effective when there's only a handful of players on the server (because there's less distractions, enabling the enemies to focus on disrupting the support classes).&#xD;&#xA;&#xD;&#xA;I disagree. It's much easier sniping when you have just one slow-moving target to worry about and there's no one else to flank and harass you. A spy is trickier, but still you just have to catch one of them off-guard for a second as your teammate (say, a soldier) distracts them and you practically killed them both.&#xD;&#xA;&#xD;&#xA;You also write:&#xD;&#xA;&#xD;&#xA;&gt; Is there an effective way to dismantle this combo without sinking to their level and using your own cheap tactics?&#xD;&#xA;&#xD;&#xA;I disagree (again) that theirs is a cheap tactic. There's a very good synergy between the medic and the heavy, so picking to play such a pair is very smart when going 2v2. And preparing booby-traps as a demo that can instantly kill this pair is also a very smart thing to do, if you can draw them into the trap :)" />
  <row Id="42809" PostHistoryTypeId="2" PostId="17583" RevisionGUID="bb1b044f-bcd9-445a-b501-4067590e8a71" CreationDate="2011-03-02T22:05:28.607" UserId="7507" Text="Does anyone know how to dodge the elbow hit and grab with the hand(usually with the trolls), nothing works for me?" />
  <row Id="42810" PostHistoryTypeId="1" PostId="17583" RevisionGUID="bb1b044f-bcd9-445a-b501-4067590e8a71" CreationDate="2011-03-02T22:05:28.607" UserId="7507" Text="Infinity Blade - Dodging grabs?" />
  <row Id="42811" PostHistoryTypeId="3" PostId="17583" RevisionGUID="bb1b044f-bcd9-445a-b501-4067590e8a71" CreationDate="2011-03-02T22:05:28.607" UserId="7507" Text="&lt;iphone&gt;&lt;infinity-blade&gt;" />
  <row Id="42812" PostHistoryTypeId="5" PostId="17578" RevisionGUID="775cc4cc-087d-4d01-ad96-a10ba18f7620" CreationDate="2011-03-02T22:07:53.010" UserId="23" Comment="Let's try the Maths route. http://chat.stackexchange.com/transcript/message/602022#602022" Text="[Darwinia][1] features an &quot;easter egg&quot; with a modified version of [Conway's Game of Life][2]. &#xD;&#xA;[You can see it in action here.][3]&#xD;&#xA;&#xD;&#xA;The game developers added one more rule about the game: **no cell may live longer than 50 generations.** This is supposed to kill all the cells eventually, which is what does happens in the game.&#xD;&#xA;&#xD;&#xA;However, when I tried to model this behaviour in my own implementation of the Game of Life, I've got different results. When four dots live together, they usually don't die. When one of them passes away, a new dot gets born in the next generations due to three other dots. Unless two or more dots disappear at the same time, the block will keep itself alive.&#xD;&#xA;&#xD;&#xA;So the question is, why do four-dot blocks die in Darwinia and not die in my case?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Darwinia_(video_game)&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Conway's_Game_of_Life&#xD;&#xA;  [3]: http://www.youtube.com/watch?v=FcbfXIWC_I4" />
  <row Id="42813" PostHistoryTypeId="4" PostId="17578" RevisionGUID="775cc4cc-087d-4d01-ad96-a10ba18f7620" CreationDate="2011-03-02T22:07:53.010" UserId="23" Comment="Let's try the Maths route. http://chat.stackexchange.com/transcript/message/602022#602022" Text="How can I change the Conway's Game of Life so that, eventually, all cells die?" />
  <row Id="42814" PostHistoryTypeId="6" PostId="17578" RevisionGUID="775cc4cc-087d-4d01-ad96-a10ba18f7620" CreationDate="2011-03-02T22:07:53.010" UserId="23" Comment="Let's try the Maths route. http://chat.stackexchange.com/transcript/message/602022#602022" Text="&lt;conways-game-of-life&gt;&lt;algorithms&gt;" />
  <row Id="42815" PostHistoryTypeId="14" PostId="17578" RevisionGUID="8744c239-75de-4e9d-8adf-73f9a3865c36" CreationDate="2011-03-02T22:08:05.100" UserId="-1" Text="[{&quot;Id&quot;:-1,&quot;DisplayName&quot;:&quot;Community&quot;}]" />
  <row Id="42816" PostHistoryTypeId="17" PostId="17578" RevisionGUID="6277478b-133f-4561-9db7-4ca8a346ccb2" CreationDate="2011-03-02T22:08:05.087" UserId="-1" Comment="to http://math.stackexchange.com/questions/24699/how-can-i-change-the-conways-game-of-life-so-that-eventually-all-cells-die" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42817" PostHistoryTypeId="10" PostId="17578" RevisionGUID="3ebeded6-d87d-4897-b794-9a7234b7fb09" CreationDate="2011-03-02T22:08:05.040" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42818" PostHistoryTypeId="2" PostId="17584" RevisionGUID="da8e9a58-c6ce-4773-908f-776aad0804c6" CreationDate="2011-03-02T22:23:28.373" UserId="7501" Text="50% profit works for me all the time. If I want to buy 1000 worth of goods I offer 1500.&#xD;&#xA;&#xD;&#xA;As the broker gets more experienced and the trader happier, I can sometimes get away with offering less, like 1400 worth of goods offered. But the trader will usually make a counteroffer that brings my offer to 100% markup and then I have to find the extra items, remove them from the offer, and add a few more items to my offer that bring it up to a reasonable price." />
  <row Id="42819" PostHistoryTypeId="2" PostId="17585" RevisionGUID="3ab68b41-d5f1-4756-af07-dd27818ebeda" CreationDate="2011-03-02T22:39:13.010" UserId="7501" Text="Dwarves standing around, if you have a meeting area, will tend to socialise and make friends with other dwarves in the same situation. This can be good if you want them to find lovers and eventually get married. There are two downsides&#xD;&#xA;&#xD;&#xA;First, when the economy kicks in, dwarves who don't have jobs to do will go broke, get kicked out of their rooms when they can't pay the rent, and be restricted to the cheapest food available. This all tends to make them unahppy.&#xD;&#xA;&#xD;&#xA;Second, when a dwarf's friend dies for any reason, that dwarf gets an unhappy thought. That might be just enough to trip him over the edge into madness. Madness results in suicide or murder, and another dead dwarf whose friends get a little more unhappy. If everyone is friends with everyone else this can end up with the dreaded 'tantrum spiral'" />
  <row Id="42820" PostHistoryTypeId="5" PostId="17583" RevisionGUID="9887f052-254d-4e56-ab30-269b99afe82d" CreationDate="2011-03-02T22:45:44.627" UserId="207" Comment="Removed game name from title since it's in the tags. I took a guess; I think it's dodge and grab, not dodge grabs? I don't know, hard to tell. " Text="Does anyone know how to dodge the elbow hit and grab with the hand(usually with the trolls)? Nothing works for me." />
  <row Id="42821" PostHistoryTypeId="4" PostId="17583" RevisionGUID="9887f052-254d-4e56-ab30-269b99afe82d" CreationDate="2011-03-02T22:45:44.627" UserId="207" Comment="Removed game name from title since it's in the tags. I took a guess; I think it's dodge and grab, not dodge grabs? I don't know, hard to tell. " Text="How do I dodge and grab?" />
  <row Id="42822" PostHistoryTypeId="2" PostId="17586" RevisionGUID="cf86106c-fbdf-4ff2-b693-c7e66be5baa3" CreationDate="2011-03-02T22:55:19.087" UserId="4940" Text="I quite enjoy wandering around a text-based landscape, completing simple quests, bashing random monsters, collecting loot and buying swag.&#xD;&#xA;&#xD;&#xA;So, is there such a thing as a single player MUD? (Yes, I know it's an oxymoron.). I know all about rogue-likes, thanks, but I'm looking for something in a MUD interface.&#xD;&#xA;&#xD;&#xA;I'm specifically NOT looking for IF. IF has a plot and an ending, and time stands still when I stop typing. In IF, those kobolds near the old well don't attack me in real time, killing me if I don't do something about it, and they don't respawn when they're dead, I can't steal their stuff and sell it at a shop that's full of random gear, and I get a score rather than experience.&#xD;&#xA;&#xD;&#xA;Think Nethack with a Zork interface." />
  <row Id="42823" PostHistoryTypeId="1" PostId="17586" RevisionGUID="cf86106c-fbdf-4ff2-b693-c7e66be5baa3" CreationDate="2011-03-02T22:55:19.087" UserId="4940" Text="Is there such a thing as an offline, single-player MUD?" />
  <row Id="42824" PostHistoryTypeId="3" PostId="17586" RevisionGUID="cf86106c-fbdf-4ff2-b693-c7e66be5baa3" CreationDate="2011-03-02T22:55:19.087" UserId="4940" Text="&lt;muds&gt;" />
  <row Id="42825" PostHistoryTypeId="6" PostId="17586" RevisionGUID="c3974e94-0741-45f5-8fbd-e374a941d500" CreationDate="2011-03-02T22:58:48.063" UserId="207" Comment="Added game recommendation tag." Text="&lt;game-rec&gt;&lt;muds&gt;" />
  <row Id="42826" PostHistoryTypeId="10" PostId="17586" RevisionGUID="7ed8acea-0030-4b00-b515-cac3fc4ee7df" CreationDate="2011-03-02T23:09:28.717" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42827" PostHistoryTypeId="25" PostId="17564" RevisionGUID="fddb7bf0-b7b7-40ed-b3d3-0410a9c40c77" CreationDate="2011-03-02T23:23:22.877" Comment="http://twitter.com/#!/StackGaming/status/43089042245558273" />
  <row Id="42828" PostHistoryTypeId="2" PostId="17587" RevisionGUID="601134d6-c306-44bb-8127-2386338ac66e" CreationDate="2011-03-02T23:32:41.550" UserId="7509" Text="I had Rose of Sharon Cassidy following me for a while, and asked her to wait behind while I cleared out the Van Graffs.&#xD;&#xA;&#xD;&#xA;However she's now removed herself to a location on the map just North-West of the El Rey Motel. If I walk there she's nowhere to be seen. Ideally I'd like to find her (particularly as she's holding some of my inventory!).&#xD;&#xA;&#xD;&#xA;If this isn't possible - or no-one else has come across this particular glitch - does anyone know a way I can dismiss a follower without having to talk to them? I tried to re-recruit Raul but he maintains that she's still hanging around." />
  <row Id="42829" PostHistoryTypeId="1" PostId="17587" RevisionGUID="601134d6-c306-44bb-8127-2386338ac66e" CreationDate="2011-03-02T23:32:41.550" UserId="7509" Text="Where can I retrieve Cass from? (Or how to remote-dismiss a follower)" />
  <row Id="42830" PostHistoryTypeId="3" PostId="17587" RevisionGUID="601134d6-c306-44bb-8127-2386338ac66e" CreationDate="2011-03-02T23:32:41.550" UserId="7509" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="42831" PostHistoryTypeId="2" PostId="17588" RevisionGUID="7f491070-3d80-4ecc-9465-659851003179" CreationDate="2011-03-03T00:09:50.903" UserId="461" Text="There are some attacks that you can't dodge. You should be able to block those attacks, though." />
  <row Id="42832" PostHistoryTypeId="2" PostId="17589" RevisionGUID="7e42cf59-6a81-4b32-9509-090957601e25" CreationDate="2011-03-03T00:13:11.883" UserId="7220" Text="I just finished my lava moat, powered by a volcano. If I shut the lava supply, will the moat eventually dry up?" />
  <row Id="42833" PostHistoryTypeId="1" PostId="17589" RevisionGUID="7e42cf59-6a81-4b32-9509-090957601e25" CreationDate="2011-03-03T00:13:11.883" UserId="7220" Text="Does lava evaporate in Dwarf Fortress?" />
  <row Id="42834" PostHistoryTypeId="3" PostId="17589" RevisionGUID="7e42cf59-6a81-4b32-9509-090957601e25" CreationDate="2011-03-03T00:13:11.883" UserId="7220" Text="&lt;dwarf-fortress&gt;" />
  <row Id="42835" PostHistoryTypeId="2" PostId="17590" RevisionGUID="7f85ce01-32d0-4fb7-aa10-b84f6e939dc2" CreationDate="2011-03-03T00:32:57.770" UserId="336" Text="Lava at 1/7 depth will eventually &quot;evaporate&quot;, exactly the same as water. As long as your moat is a constant depth (even 2/7), your moat will remain, as is." />
  <row Id="42836" PostHistoryTypeId="2" PostId="17591" RevisionGUID="2c6f340e-baeb-4b71-8e49-83540ad8c583" CreationDate="2011-03-03T00:48:23.643" UserId="2974" Text="Certain classes are better against certain other classes.&#xD;&#xA;&#xD;&#xA;In general:&#xD;&#xA;Heavy is weak against Spy, Sniper, and Demoman.&#xD;&#xA;&#xD;&#xA;Heavy is strong against Scout, Pyro, and Medic.&#xD;&#xA;&#xD;&#xA;Heavy is even (more or less) against Soldier.&#xD;&#xA;&#xD;&#xA;An Engineer versus Heavy depends entirely on if the Engy has a level 2-3 sentry or not.  A mini-sentry or level 1 sentry will almost always see the Heavy win at full health.  In this case, the Engineer should flee.  If he was building mini-sentries, building them as you flee is an excellent idea, as it will slow the Heavy down to kill it, or make him ignore it to chase you, dealing him damage all the while.&#xD;&#xA;&#xD;&#xA;Medic is weak against Scout, Pyro, and Soldier... well, most of the classes in the game, but those three in particular.&#xD;&#xA;&#xD;&#xA;Medic is strong against the Spy, simply because a Medic that continually moves will generally outrun or dodge a Spy's backstab.&#xD;&#xA;&#xD;&#xA;The thing is... a Scout has the best chance of killing a Medic if he can manage to get behind the Medic, simply because a medic is a 2-shot kill with the standard Scattergun at close range.&#xD;&#xA;&#xD;&#xA;Now, the best defense against a Heavy/Medic pair is to work with your own teammates.  If you can take out one of the two, the other teammates may be able to take out the other.&#xD;&#xA;&#xD;&#xA;If you really do need to combat them alone, Sniper is likely your best bet.  As tempting as it is to go after the Medic first, if he keeps moving, he can generally outrun your scope.  However, a fully charged headshot will one-shot the Heavy.&#xD;&#xA;&#xD;&#xA;If they Uber, run, unless you're an Engineer trying to keep a sentry nest up.  In this case, repair repair repair, and hope that they aren't smart enough to have the Medic block the sentry's knockback effect.  If you can get a Pyro to help you by airblasting the Medic or Heavy away, even better.&#xD;&#xA;&#xD;&#xA;P.S. NEVER go head-to-head versus a Heavy, he will always likely win simply because of how much damage he does." />
  <row Id="42837" PostHistoryTypeId="2" PostId="17592" RevisionGUID="1991837f-d138-4b57-a46a-e387063d4e48" CreationDate="2011-03-03T00:52:53.603" UserId="-1" Text="" />
  <row Id="42838" PostHistoryTypeId="2" PostId="17593" RevisionGUID="a3756461-eb96-469f-98c4-56b65c3577e5" CreationDate="2011-03-03T00:52:53.603" UserId="-1" Text="" />
  <row Id="42839" PostHistoryTypeId="5" PostId="17592" RevisionGUID="350b182b-f336-4832-bd3e-4c920666b08e" CreationDate="2011-03-03T01:27:02.107" UserId="7448" Comment="added 614 characters in body" Text="Arguably THE hardest game ever created, I wanna be the Guy is a brutal platformer where you use your double jump, very small gun, and some insane gaming skills to survive (no, make that die over and over again to) hordes of enemies, eight extremely difficult bosses, the most sadistic deathtraps imaginable. Dozens of deaths on a single screen are to be expected, and you can easily rack up thousands of deaths by the end of the game. Have fun, and don't forget to introduce your &quot;friends&quot; to the game.&#xD;&#xA;&#xD;&#xA;Link: http://kayin.pyoko.org/iwbtg/&#xD;&#xA;&#xD;&#xA;Impossible mode completed: http://www.youtube.com/watch?v=Ut46QsQtQwA" />
  <row Id="42840" PostHistoryTypeId="24" PostId="17592" RevisionGUID="350b182b-f336-4832-bd3e-4c920666b08e" CreationDate="2011-03-03T01:27:02.107" Comment="Proposed by 7448 approved by -1 edit id of 195" />
  <row Id="42841" PostHistoryTypeId="5" PostId="17592" RevisionGUID="87bb0bb0-b1fb-4f2e-a1a5-25b0a232d079" CreationDate="2011-03-03T01:27:02.310" UserId="336" Comment="Removed some informal diction." Text="Arguably one of hardest games ever created, 'I Wanna Be The Guy' is a brutal platformer where you use your double jump, very small gun, and some insane gaming skills to survive  hordes of enemies, eight extremely difficult bosses, and some of the most sadistic deathtraps imaginable. Dozens of deaths on a single screen are to be expected, and you can easily rack up thousands of deaths by the end of the game. Have fun, and don't forget to introduce your &quot;friends&quot; to the game.&#xD;&#xA;&#xD;&#xA;Link: http://kayin.pyoko.org/iwbtg/&#xD;&#xA;&#xD;&#xA;Impossible mode completed: http://www.youtube.com/watch?v=Ut46QsQtQwA" />
  <row Id="42842" PostHistoryTypeId="5" PostId="17593" RevisionGUID="2982e58f-1624-43bd-ac82-8b425f56f9c9" CreationDate="2011-03-03T01:27:40.530" UserId="7448" Comment="added 255 characters in body" Text="Arguably THE hardest game ever created, I wanna be the Guy is a brutal platformer where you use your double jump, very small gun, and some insane gaming skills to survive (no, make that die over and over again to) the most sadistic deathtraps imaginable. " />
  <row Id="42843" PostHistoryTypeId="24" PostId="17593" RevisionGUID="2982e58f-1624-43bd-ac82-8b425f56f9c9" CreationDate="2011-03-03T01:27:40.530" Comment="Proposed by 7448 approved by -1 edit id of 196" />
  <row Id="42844" PostHistoryTypeId="5" PostId="17593" RevisionGUID="69ad4467-2c83-415e-9196-b7d1f10d190b" CreationDate="2011-03-03T01:27:40.687" UserId="336" Comment="deleted 25 characters in body" Text="Arguably one of the hardest game ever created, I Wanna Be The Guy is a brutal platformer where you use your double jump, very small gun, and some insane gaming skills to eventually survive the most sadistic deathtraps imaginable. " />
  <row Id="42845" PostHistoryTypeId="5" PostId="17376" RevisionGUID="9b6d673e-dc7b-4b27-a3fc-81ac3bc60a6a" CreationDate="2011-03-03T01:30:08.470" UserId="341" Comment="deleted 59 characters in body" Text="If you connect to Steam and play the game, it will automatically patch up to the latest version.  The only way you could be playing an old version is if you're playing in offline mode.  The version number should be listed on the main menu screen that comes up after the opening movie:&#xD;&#xA;&#xD;&#xA;![main screen screenshot][1]&#xD;&#xA;&#xD;&#xA;The current version at this time is 1.0.1.217.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/zIjvG.jpg" />
  <row Id="42846" PostHistoryTypeId="5" PostId="17353" RevisionGUID="3ce37e79-707e-48f6-bb49-a1289a2d6d9a" CreationDate="2011-03-03T01:31:19.000" UserId="341" Comment="Updated now that the patch is out" Text="No, the population limit applies to the total happiness from all buildings. Theater provides 4 happiness and Colosseum provides 3 happiness; if you have a size 6 city with both buildings, you would get a total of 6 happiness. You would need a size 7 city to get the full benefit from them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.2kgames.com/showthread.php?104604-February-Patch-Notes!" />
  <row Id="42847" PostHistoryTypeId="5" PostId="16525" RevisionGUID="146f495e-fe56-4802-93ae-4ed00d646eb2" CreationDate="2011-03-03T01:32:12.213" UserId="341" Comment="edited body" Text="It's the size of the cities. The colosseum creates up to 3 happiness and as much happiness as there are citizens in the city." />
  <row Id="42848" PostHistoryTypeId="5" PostId="17376" RevisionGUID="e64c7cca-de27-48ee-bb6b-a9009f6808b7" CreationDate="2011-03-03T01:36:54.737" UserId="341" Comment="added 178 characters in body" Text="If you connect to Steam and play the game, it will automatically patch up to the latest version.  The only way you could be playing an old version is if you're playing in offline mode.  The version number should be listed on the main menu screen that comes up after the opening movie:&#xD;&#xA;&#xD;&#xA;![main screen screenshot][1]&#xD;&#xA;&#xD;&#xA;The current version at this time is 1.0.1.217.  You should be able to see the latest version at any time by going to [this thread][2] on the official forums.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/zIjvG.jpg&#xD;&#xA;  [2]: http://forums.2kgames.com/showthread.php?89117-Patch-Notes" />
  <row Id="42849" PostHistoryTypeId="5" PostId="8207" RevisionGUID="3b7d721a-dc04-4b12-aab1-cfe1243dbadd" CreationDate="2011-03-03T01:48:13.463" UserId="341" Comment="deleted 43 characters in body" Text="**UPDATE** The formula has changed as of the March 2011 patch, it is now&#xD;&#xA;&#xD;&#xA;`(city population * 1.1) + (capital population * .15) - 1` for each city connected to the capital, not including the capital.&#xD;&#xA;&#xD;&#xA;* The Machu Pichu wonder increases the modifier by 20%, to `(population * 1.3) + (capital population * .15) - 1`.&#xD;&#xA;* Arabia increases the constant by 1, to `population * 1.1) + (capital population * .15)` (thanks WillfulWizard).&#xD;&#xA;&#xD;&#xA;The economic overview also gives a far better explanation of how it is calculated - in other words, this question is now trivially solved by simply looking at that economic overview :)&#xD;&#xA;&#xD;&#xA;Original answer below.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Okay, I did a bit more testing, and bwarner's answer is almost accurate:&#xD;&#xA;&#xD;&#xA;Each city, excluding the capital, provides `(city's population * 1.25) + 0.01` gold per turn. Owning the Machu Pichu wonder increases the modifier by 20%, to `(population * 1.5) + 0.01`, for all the cities.&#xD;&#xA;&#xD;&#xA;The capital does not provide any gold.&#xD;&#xA;&#xD;&#xA;The 1.25 and 0.01 can be seen in the `Assets\Gameplay\XML\GlobalDefines.xml` file:&#xD;&#xA;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_BASE_GOLD&quot;&gt;&#xD;&#xA;        &lt;Value&gt;1&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;0&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;    &lt;Row Name=&quot;TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER&quot;&gt;&#xD;&#xA;        &lt;Value&gt;125&lt;/Value&gt;&#xD;&#xA;    &lt;/Row&gt;&#xD;&#xA;&#xD;&#xA;The economic overview also demonstrates these values.&#xD;&#xA;&#xD;&#xA;I couldn't find any other factor which affects these values, and I checked different difficulty levels, different distances between cities, different city route type (road vs railroad, road/railroad vs harbor), different city health and whether it is occupied. Looks like it's solely the population." />
  <row Id="42850" PostHistoryTypeId="5" PostId="10832" RevisionGUID="7203f699-d842-433e-8f17-5c978ed16fd2" CreationDate="2011-03-03T01:49:15.317" UserId="341" Comment="Updated for new patch" Text="The in-game help states that:&#xD;&#xA;&#xD;&#xA;&gt; Connecting Cities to your capital by&#xD;&#xA;&gt; Railroad will give them a 25%&#xD;&#xA;&gt; Production bonus.&#xD;&#xA;&#xD;&#xA;If the city in question is on a different continent, this would seem impossible.  Does the link formed by a Harbor count for purposes of this bonus?" />
  <row Id="42851" PostHistoryTypeId="2" PostId="17594" RevisionGUID="aca1e1e4-fc44-4289-889f-ef8099a7633a" CreationDate="2011-03-03T01:51:31.213" UserId="4876" Text="I bought the GOTY edition of Borderlands I am a bit confused. I could figure out, that with the included DLC the level cap is now at 69. But what is the **skill cap**?&#xD;&#xA;&#xD;&#xA;I have this little tool: http://www.borderlandsthegame.com/skilltree/roland/&#xD;&#xA;&#xD;&#xA;It shows me 57 skill points which let me thought, that this tool is not for the latest DLC but for the one where the level cap was 61.&#xD;&#xA;&#xD;&#xA;Could someone clear the information for me? I like to know how many skill points I can use...&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="42852" PostHistoryTypeId="1" PostId="17594" RevisionGUID="aca1e1e4-fc44-4289-889f-ef8099a7633a" CreationDate="2011-03-03T01:51:31.213" UserId="4876" Text="Skill cap for Borderlands" />
  <row Id="42853" PostHistoryTypeId="3" PostId="17594" RevisionGUID="aca1e1e4-fc44-4289-889f-ef8099a7633a" CreationDate="2011-03-03T01:51:31.213" UserId="4876" Text="&lt;pc&gt;&lt;borderlands&gt;&lt;dlc&gt;&lt;skills&gt;&lt;borderlands-dlc&gt;" />
  <row Id="42854" PostHistoryTypeId="2" PostId="17595" RevisionGUID="db06eeba-bae5-41aa-a145-735e9dd2a589" CreationDate="2011-03-03T02:05:10.150" UserId="6246" Text="There are a total of 105 talents to skill up in.&#xD;&#xA;You start gaining skill points at level 5&#xD;&#xA;&#xD;&#xA;From the [borderlands wiki][1] &#xD;&#xA;&#xD;&#xA;&gt; If the player uses an unmodded character and does not have any DLC, the player will have accumulated 54 skill points by the time they reach the maximum level of 58. However, with the addition of the Mad Moxxi's Underdome Riot, The Secret Armory of General Knoxx DLC, and Claptrap's New Robot Revolution, it is now possible to attain a maximum of 69 skill points (2 extra from The Underdome, another 2 from Claptrap's Revolution, and 11 extra from The Secret Armory).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Skill&#xD;&#xA;&#xD;&#xA;If you use an editor to change your character, you can actually add 105 skill points and fill up the entire tree. &#xD;&#xA;&#xD;&#xA;So to answer your question(s?) 105 is maximum required to fill up all the trees and 69 skill points is maximum you can attain from the GOTY edition.&#xD;&#xA;&#xD;&#xA;HTH&#xD;&#xA;&#xD;&#xA;Jared." />
  <row Id="42855" PostHistoryTypeId="25" PostId="17589" RevisionGUID="7b7e384b-4e76-4c5e-8554-73297f79dd12" CreationDate="2011-03-03T02:23:23.460" Comment="http://twitter.com/#!/StackGaming/status/43134342893023232" />
  <row Id="42856" PostHistoryTypeId="2" PostId="17596" RevisionGUID="48e099a6-cfff-4892-8575-cd10aa7e364b" CreationDate="2011-03-03T02:41:16.657" UserId="7510" Text="You could quite easily make a map for this in the editor, but seeing as you cannot host custom maps in singleplayer, you would need to make up your own cheatcodes and code them in.&#xD;&#xA;&#xD;&#xA;No way to do this through the standard interface as far as I know." />
  <row Id="42857" PostHistoryTypeId="5" PostId="17595" RevisionGUID="c7b202fd-1cbf-48c9-9696-2aab2be69a06" CreationDate="2011-03-03T04:02:19.630" UserId="207" Comment="Removed signature; you have your name displayed with your answer already. Grammar fix while I'm at it." Text="There are a total of 105 talents to skill up in.&#xD;&#xA;You start gaining skill points at level 5.&#xD;&#xA;&#xD;&#xA;From the [Borderlands wiki][1]:&#xD;&#xA;&#xD;&#xA;&gt; If the player uses an unmodded character and does not have any DLC, the player will have accumulated 54 skill points by the time they reach the maximum level of 58. However, with the addition of the Mad Moxxi's Underdome Riot, The Secret Armory of General Knoxx DLC, and Claptrap's New Robot Revolution, it is now possible to attain a maximum of 69 skill points (2 extra from The Underdome, another 2 from Claptrap's Revolution, and 11 extra from The Secret Armory).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/Skill&#xD;&#xA;&#xD;&#xA;If you use an editor to change your character, you can actually add 105 skill points and fill up the entire tree. &#xD;&#xA;&#xD;&#xA;So to answer your question(s?), 105 is the maximum required to fill up all the trees and 69 skill points is the maximum you can attain from the GOTY edition." />
  <row Id="42858" PostHistoryTypeId="2" PostId="17597" RevisionGUID="e1d5d2af-a6fc-423e-828d-4c2d6aec13b8" CreationDate="2011-03-03T04:06:37.457" UserId="18" Text="Here's my best attempt. It lights everything but the middle 3 in the middle row, and you can control each torch independently with clever uses of repeaters to isolate circuits (not in the way I have it screenshotted, though):&#xD;&#xA;![enter image description here][1]&#xD;&#xA;![enter image description here][2]&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9hxjN.png&#xD;&#xA;  [2]: http://i.imgur.com/U0fQt.png&#xD;&#xA;  [3]: http://i.imgur.com/42Y5K.png" />
  <row Id="42859" PostHistoryTypeId="4" PostId="17466" RevisionGUID="1baf3f75-f0ba-4319-9e99-eba2d0ce0cf0" CreationDate="2011-03-03T04:09:56.523" UserId="3068" Comment="edited title" Text="How to pause a multiplayer game of Civilization IV in OS X?" />
  <row Id="42860" PostHistoryTypeId="5" PostId="15720" RevisionGUID="e61f5813-7d24-4c79-a520-f35d0a54431a" CreationDate="2011-03-03T04:29:59.020" UserId="816" Comment="whitespace adjustment" Text="Assuming you're tricked out to get 9999 damage per hit, Barret and Cid have the best limit breaks with 18 hits apiece.  Cloud and Yuffie tie for third with 15 hits apiece.&#xD;&#xA;&#xD;&#xA;If you're getting less than maximum damage per hit, you may consider using someone with fewer hits at a higher damage percentage.&#xD;&#xA;&#xD;&#xA;    Character   Limit Break          Hits    Damage Multiplier&#xD;&#xA;    Barret      Ungarmax              18     .5&#xD;&#xA;    Cid         Highwind              18     .6875&#xD;&#xA;    Cloud       Omnislash             15     .75 (special: always crits)&#xD;&#xA;    Yuffie      Doom of the Living    15     .625&#xD;&#xA;    Red XIII    Stardust Ray          10     .625&#xD;&#xA;    Vincent     Splattercombo         5      .5" />
  <row Id="42861" PostHistoryTypeId="5" PostId="17594" RevisionGUID="bc33c0d4-a213-47fd-8d9a-b44365e54d7f" CreationDate="2011-03-03T05:03:44.023" UserId="207" Comment="If we have [borderlands] as a tag and [dlc] as another tag, why do we need [borderlands-dlc] as yet another tag?" Text="I bought the GOTY edition of Borderlands I am a bit confused. I could figure out, that with the included DLC the level cap is now at 69. But what is the **skill cap**?&#xD;&#xA;&#xD;&#xA;I have this little tool: http://www.borderlandsthegame.com/skilltree/roland/&#xD;&#xA;&#xD;&#xA;It shows me 57 skill points which let me thought, that this tool is not for the latest DLC but for the one where the level cap was 61.&#xD;&#xA;&#xD;&#xA;Could someone clear the information for me? I like to know how many skill points I can use.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="42862" PostHistoryTypeId="6" PostId="17594" RevisionGUID="bc33c0d4-a213-47fd-8d9a-b44365e54d7f" CreationDate="2011-03-03T05:03:44.023" UserId="207" Comment="If we have [borderlands] as a tag and [dlc] as another tag, why do we need [borderlands-dlc] as yet another tag?" Text="&lt;pc&gt;&lt;borderlands&gt;&lt;dlc&gt;&lt;skills&gt;" />
  <row Id="42863" PostHistoryTypeId="6" PostId="10749" RevisionGUID="4aa72bde-e487-49e6-8299-6f7c60ec5bb4" CreationDate="2011-03-03T05:04:18.470" UserId="207" Comment="Removed mutalisks tag." Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;build-order&gt;" />
  <row Id="42864" PostHistoryTypeId="6" PostId="13253" RevisionGUID="c21ab734-fd11-441e-9697-525e21d40909" CreationDate="2011-03-03T05:04:52.197" UserId="207" Comment="Removed mutalisks tag." Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;terran&gt;&lt;counters&gt;" />
  <row Id="42865" PostHistoryTypeId="6" PostId="15634" RevisionGUID="b217bb97-06e1-4589-a7dc-e625fce345c7" CreationDate="2011-03-03T05:07:19.963" UserId="207" Comment="Removed roaches tag." Text="&lt;starcraft-2&gt;" />
  <row Id="42866" PostHistoryTypeId="6" PostId="15546" RevisionGUID="e671c477-6cb5-4882-aad8-113b0bf0df66" CreationDate="2011-03-03T05:07:46.907" UserId="207" Comment="Removed useless high-ground tag." Text="&lt;starcraft-2&gt;" />
  <row Id="42867" PostHistoryTypeId="2" PostId="17598" RevisionGUID="56e09f56-ffdb-4033-b52f-6de81a8ef0a5" CreationDate="2011-03-03T05:17:47.900" UserId="3781" Text="There's a frog coin in the Pipe Vault stage of Super Mario RPG : Legend of the Seven Stars that is in plain site, but under a block that Mario cannot duck under. How do you get this coin?" />
  <row Id="42868" PostHistoryTypeId="1" PostId="17598" RevisionGUID="56e09f56-ffdb-4033-b52f-6de81a8ef0a5" CreationDate="2011-03-03T05:17:47.900" UserId="3781" Text="Super Mario RPG: How do you get the plain site frog coin in Pipe Vault?" />
  <row Id="42869" PostHistoryTypeId="3" PostId="17598" RevisionGUID="56e09f56-ffdb-4033-b52f-6de81a8ef0a5" CreationDate="2011-03-03T05:17:47.900" UserId="3781" Text="&lt;snes&gt;" />
  <row Id="42870" PostHistoryTypeId="25" PostId="17579" RevisionGUID="25c74ef7-8bba-47c5-af04-1ac4b57309fb" CreationDate="2011-03-03T05:23:23.397" Comment="http://twitter.com/#!/StackGaming/status/43179641304911872" />
  <row Id="42871" PostHistoryTypeId="6" PostId="16148" RevisionGUID="c0fb5f29-e032-43e0-a89e-967347f8e5fe" CreationDate="2011-03-03T05:26:15.347" UserId="207" Comment="Removed useless [drop] and [defense tags]." Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="42872" PostHistoryTypeId="6" PostId="17598" RevisionGUID="998a2249-47b8-4605-84ad-579600c212b3" CreationDate="2011-03-03T05:26:46.033" UserId="207" Comment="Added SMRPG tag." Text="&lt;snes&gt;&lt;super-mario-rpg&gt;" />
  <row Id="42873" PostHistoryTypeId="2" PostId="17599" RevisionGUID="1b7a944b-90ad-4257-91d9-6892a885ce51" CreationDate="2011-03-03T05:40:43.510" UserId="3781" Text="The treasure chest monster in Monstro Town will let you know how many hidden chests there are to find in the game. Do you get anything from him (or from anybody) by finding them all?" />
  <row Id="42874" PostHistoryTypeId="1" PostId="17599" RevisionGUID="1b7a944b-90ad-4257-91d9-6892a885ce51" CreationDate="2011-03-03T05:40:43.510" UserId="3781" Text="Super Mario RPG: Do you earn anything by finding all hidden chests?" />
  <row Id="42875" PostHistoryTypeId="3" PostId="17599" RevisionGUID="1b7a944b-90ad-4257-91d9-6892a885ce51" CreationDate="2011-03-03T05:40:43.510" UserId="3781" Text="&lt;super-mario-rpg&gt;" />
  <row Id="42876" PostHistoryTypeId="4" PostId="17598" RevisionGUID="3aec3613-0e72-48ec-ae67-6e238f9d4165" CreationDate="2011-03-03T05:46:13.113" UserId="207" Comment="Oh, also, removing game name from title since it's in the tags." Text="How do you get the plain site frog coin in Pipe Vault?" />
  <row Id="42877" PostHistoryTypeId="4" PostId="17599" RevisionGUID="be7c3e9c-9a0f-49bf-aa1b-adca49fc92de" CreationDate="2011-03-03T05:46:53.533" UserId="207" Comment="Removed game name from title since it's in the tags, added [snes] tag for consistency." Text="Do you earn anything by finding all hidden chests?" />
  <row Id="42878" PostHistoryTypeId="6" PostId="17599" RevisionGUID="be7c3e9c-9a0f-49bf-aa1b-adca49fc92de" CreationDate="2011-03-03T05:46:53.533" UserId="207" Comment="Removed game name from title since it's in the tags, added [snes] tag for consistency." Text="&lt;snes&gt;&lt;super-mario-rpg&gt;" />
  <row Id="42879" PostHistoryTypeId="2" PostId="17600" RevisionGUID="365f37e9-5e85-41fa-9665-849a272a1f86" CreationDate="2011-03-03T05:48:09.087" UserId="197" Text="There is no way to remotely dismiss a companion in the course of normal gameplay. The only way to dismiss a companion is to use dialog options to tell him/her to return to either the Lucky 38 or the character-specific starting location." />
  <row Id="42880" PostHistoryTypeId="2" PostId="17601" RevisionGUID="d705b1be-0da4-49ed-b34c-f3509983f2f8" CreationDate="2011-03-03T05:53:08.193" UserId="197" Text="No, you cannot get a reward for the mission anymore.&#xD;&#xA;&#xD;&#xA;&gt; Roy isn't killed as part of the natural progression of the questline. As he's a non-essential NPC, he probably died in the fighting, somehow, which means you no longer have anyone to give you your reward.&#xD;&#xA;&#xD;&#xA;&gt; _This was originally posted as a comment by Raven Dreamer, but it is the correct answer, so I'm posting it as an answer._" />
  <row Id="42881" PostHistoryTypeId="2" PostId="17602" RevisionGUID="8e138042-1bd1-449e-9350-1483669e7908" CreationDate="2011-03-03T06:02:30.883" UserId="197" Text="I know it's a huge pain, but have you walked the route the slaves take from the Temple of the Union to the Lincoln Memorial? The NPCs have been known to get caught on terrain glitches. Sometimes, interacting with one of them can resolve the issue.&#xD;&#xA;&#xD;&#xA;I'm kind of worried that the slaves actually did arrive, but &quot;timed out&quot; while waiting for you to tell them it was safe to head up to the Memorial. I don't think there's a way to conclusively prove or disprove this theory, unfortunately." />
  <row Id="42882" PostHistoryTypeId="6" PostId="9481" RevisionGUID="791a0e9b-e7bc-4d00-9566-89eb74f74805" CreationDate="2011-03-03T06:07:59.773" UserId="197" Comment="edited tags" Text="&lt;resident-evil-nemesis&gt;" />
  <row Id="42883" PostHistoryTypeId="5" PostId="17312" RevisionGUID="176c3be8-596d-415f-bcda-ef4b78cf4779" CreationDate="2011-03-03T06:11:57.973" UserId="197" Comment="several typo fixes" Text="I'm playing _Fallout: New Vegas_ on a decent machine. The game normally runs with 70-90 FPS on highest settings when not using vsync. But I hate playing without vsync because the video tearing is unbearable, so I enabled it. Afterwards, the FPS stabilized at 60, but the game stutters. This is especially noticeable when moving sideways. The only solution I found so far is setting the following option in `fallout.ini`:&#xD;&#xA;&#xD;&#xA;    iFPSClamp=60&#xD;&#xA;&#xD;&#xA;With this setting the game is absolutely smooth as long as the FPS does not drop below 60. But as soon as it drops to a FPS like 50 the game runs in slow motion, which is also not acceptable. Another problem is that this also happens on the lowest video settings. Some regions in the game are producing significant FPS drops which seem to be unrelated to the video settings.&#xD;&#xA;&#xD;&#xA;So these are my current options:&#xD;&#xA;&#xD;&#xA;* Enable vsync and iFPSClamp: No screen-tearing and smooth game play but slow-motion in some areas.&#xD;&#xA;* Enable vsync without iFPSClamp: No screen-tearing but game stutters even when FPS is high.&#xD;&#xA;* Disable vsync and enable iFPSClamp: Screen-Tearing and game play is too fast (When FPS is the double of the iFPSClamp value then game play is twice as fast).&#xD;&#xA;* Disable vsync and disable iFPSClamp: Screen-Tearing.&#xD;&#xA;&#xD;&#xA;So with these two settings, no option is acceptable. Are there more known configuration settings I could try out to get a smooth and fast game play?" />
  <row Id="42884" PostHistoryTypeId="4" PostId="17312" RevisionGUID="176c3be8-596d-415f-bcda-ef4b78cf4779" CreationDate="2011-03-03T06:11:57.973" UserId="197" Comment="several typo fixes" Text="Fallout: NV stutters even though FPS is high" />
  <row Id="42885" PostHistoryTypeId="24" PostId="17312" RevisionGUID="176c3be8-596d-415f-bcda-ef4b78cf4779" CreationDate="2011-03-03T06:11:57.973" Comment="Proposed by 197 approved by 122 edit id of 197" />
  <row Id="42887" PostHistoryTypeId="5" PostId="2601" RevisionGUID="dbfe37c1-3f8d-4a20-8eb6-2378cd15058d" CreationDate="2011-03-03T06:21:42.520" UserId="197" Comment="added game name tag now that I have enough rep to create tags; also revised wording" Text="Is it possible to defeat the Security Demon in Mardek 3? It seems to me like the Security Demon battle in the warport is rigged by the system such that you can never win." />
  <row Id="42888" PostHistoryTypeId="6" PostId="2601" RevisionGUID="dbfe37c1-3f8d-4a20-8eb6-2378cd15058d" CreationDate="2011-03-03T06:21:42.520" UserId="197" Comment="added game name tag now that I have enough rep to create tags; also revised wording" Text="&lt;flash&gt;&lt;mardek-3&gt;" />
  <row Id="42889" PostHistoryTypeId="4" PostId="9481" RevisionGUID="f19dcffa-c3f3-4e38-83c7-a7a2cd1b2c23" CreationDate="2011-03-03T06:55:35.473" UserId="207" Comment="Removed game name from question title, it's in the tags." Text="First fight with Nemesis problem...." />
  <row Id="42890" PostHistoryTypeId="5" PostId="10895" RevisionGUID="c3cd8b62-bb68-46b9-89a3-bcb2242a1d28" CreationDate="2011-03-03T07:36:33.830" UserId="1649" Comment="Fixed incorrect information." Text="They are indeed mutually exclusive; everything you stick in your hall will only count once, including mini pets. You'll need 50 distinct ones to get all the points for it, as well as distinct armor sets for the armor monument and all heroes and special pets displayed in that particular monument as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://hom.guildwars2.com/#page=welcome" />
  <row Id="42891" PostHistoryTypeId="2" PostId="17604" RevisionGUID="e928864d-b04f-4d30-9f6b-45ca91ea36e3" CreationDate="2011-03-03T07:58:31.980" UserId="3376" Text="Unfortunately, there is no reward for finding all the hidden chests other than what you find inside (plenty of flower points) and a pleasant feeling of satisfaction. That disappointing moment from my childhood when I got that last box and discovered this little tidbit still haunts me." />
  <row Id="42892" PostHistoryTypeId="5" PostId="17604" RevisionGUID="2531d01f-04a9-45ec-8937-d8e28087d45a" CreationDate="2011-03-03T08:05:25.767" UserId="3376" Comment="added 9 characters in body" Text="Unfortunately, there is no reward for finding all the hidden chests other than what you find inside (plenty of flowers and frog coins) and a pleasant feeling of satisfaction. That disappointing moment from my childhood when I got that last box and discovered this little tidbit still haunts me." />
  <row Id="42893" PostHistoryTypeId="25" PostId="17598" RevisionGUID="fee2d2fa-8764-4267-b3ef-c020d8b2e8be" CreationDate="2011-03-03T08:23:23.353" Comment="http://twitter.com/#!/StackGaming/status/43224939788111872" />
  <row Id="42894" PostHistoryTypeId="2" PostId="17605" RevisionGUID="81f3420b-d40a-4395-bcb5-d93d15d36ece" CreationDate="2011-03-03T08:26:39.003" UserId="730" Text="Your question remind me when my friends and me used to play a lot in LAN parties 5v5/6v6. I remember how detestable is the combo heavy+medic with such a low server population.&#xD;&#xA;&#xD;&#xA;In my opinion, the more effective ways to counter-attack them are the following (many you have already noted in your question):&#xD;&#xA;&#xD;&#xA; - Sticky the paths and spam pipes like hell.&#xD;&#xA; - Backstab them. It need some team organization: a scout could warn the spy about where the duo is moving; in addition it would really helpful that other team members try drawing the attention of medic-heavy, so that the spy can easily sneak behind them and assassinate.&#xD;&#xA; - You can also take heavy-medic pair, provided that your skill using these classes is comparable to that of other team. You can different combination of medigun/krizkrieg sasha/natasha.&#xD;&#xA;&#xD;&#xA;Obviously, in all cases, try to kill at least the medic. Of course, it will happen that you succeed to kill medic, but immediately after the heavy will pwn you. But I am sure that after 5/8 times the medic dies without being able to make assists or charge an uber, he will switch class.&#xD;&#xA;&#xD;&#xA;Finally, remember that team that reach the objective wins, not the team that make more kills. In control point maps heavy-medic could be easily humiliated due to their slowness by a team with high mobility made by scouts/pyro&#xD;&#xA;" />
  <row Id="42896" PostHistoryTypeId="2" PostId="17607" RevisionGUID="ed242a1b-54a0-4796-866f-735c965d6e13" CreationDate="2011-03-03T10:03:44.873" UserId="4182" Text="Use a pyro/heavy combo.&#xD;&#xA;&#xD;&#xA;As Pyro wait for the right moment to charge in.&#xD;&#xA;Set them both on fire first to cause panic and use the backblast on medic to separate him from his heavy. Burn the medic while the other heavy is working on the other heavy, either way, in the end it will be a 2 to 1 situtation in your favor, either their heavy dies first, or their medic.&#xD;&#xA;&#xD;&#xA;You can take a soldier or a demoman instead of the heavy if your aim is good enough and you get lucky to get a crit or two." />
  <row Id="42899" PostHistoryTypeId="19" PostId="3542" RevisionGUID="1d2e8fe4-106a-490e-967d-52cc0fe2af44" CreationDate="2011-03-03T10:27:42.200" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42900" PostHistoryTypeId="20" PostId="3542" RevisionGUID="eb054721-a1ba-4d3b-bd3c-6559422c0c9b" CreationDate="2011-03-03T10:27:57.283" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42901" PostHistoryTypeId="6" PostId="15868" RevisionGUID="e41e22a6-75e5-4eb0-831d-c5f65a1f9def" CreationDate="2011-03-03T10:30:13.727" UserId="23" Comment="edited tags" Text="&lt;boss-fights&gt;&lt;final-fantasy-x&gt;" />
  <row Id="42902" PostHistoryTypeId="2" PostId="17608" RevisionGUID="7e82241c-735d-4fc0-87e5-3858d0ca14ce" CreationDate="2011-03-03T11:04:15.820" UserId="6774" Text="I have &quot;aggro&quot; said in commentaries in a few different contexts and I have no idea what it really means. I can figure out what the commentator means, but I don't understand that word." />
  <row Id="42903" PostHistoryTypeId="1" PostId="17608" RevisionGUID="7e82241c-735d-4fc0-87e5-3858d0ca14ce" CreationDate="2011-03-03T11:04:15.820" UserId="6774" Text="What does &quot;Aggro&quot; mean?" />
  <row Id="42904" PostHistoryTypeId="3" PostId="17608" RevisionGUID="7e82241c-735d-4fc0-87e5-3858d0ca14ce" CreationDate="2011-03-03T11:04:15.820" UserId="6774" Text="&lt;starcraft-2&gt;&lt;terminology&gt;" />
  <row Id="42905" PostHistoryTypeId="25" PostId="17608" RevisionGUID="265898f9-ed07-47dd-b69d-22f398bbc892" CreationDate="2011-03-03T11:23:23.677" Comment="http://twitter.com/#!/StackGaming/status/43270238342615040" />
  <row Id="42906" PostHistoryTypeId="2" PostId="17609" RevisionGUID="3f32b91b-f794-494b-b3f0-54669d61d4b9" CreationDate="2011-03-03T11:24:29.057" UserId="4238" Text="Aggravation? A higher Aggro means that the distance you have to be from an enemy before it notices you is greater." />
  <row Id="42910" PostHistoryTypeId="2" PostId="17610" RevisionGUID="cfd4af6e-e285-4fe5-89a4-653b3bfa6365" CreationDate="2011-03-03T12:17:55.200" UserId="3932" Text="It means that you move closer to enemy forces (may be slightly attack 'em) and move back.  &#xD;&#xA;If your opponent does not react properly then only couple of units will &quot;aggro&quot; and start moving to attack your units. So you can easily pick them alone.&#xD;&#xA;&#xD;&#xA;i.e. as terran you can aggro enemy to go into range of your tanks" />
  <row Id="42911" PostHistoryTypeId="5" PostId="17610" RevisionGUID="5e6e625c-022b-4139-9e33-b9266582337c" CreationDate="2011-03-03T12:32:27.580" UserId="3932" Comment="added 164 characters in body" Text="It means that you move closer to enemy forces (may be slightly attack 'em) and move back.  &#xD;&#xA;If your opponent does not react properly then only couple of units will &quot;aggro&quot; and start moving to attack your units. So you can easily pick them alone.&#xD;&#xA;&#xD;&#xA;i.e. as terran you can aggro enemy to go into range of your tanks&#xD;&#xA;&#xD;&#xA;you can also check [wiki][1]. Starcraft's AI uses distance and type of unit to determine what to attack.&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Hate_(video_gaming)" />
  <row Id="42912" PostHistoryTypeId="5" PostId="17270" RevisionGUID="e4415968-e7b2-4b36-b670-6acfe225ca57" CreationDate="2011-03-03T13:37:29.827" UserId="4525" Comment="added 313 characters in body" Text="&lt;h2&gt;Pushing wins games&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;Pushing is what wins games, not killing. Killing just makes the job of pushing easier. It is perfectly possible to push with the entire enemy not dying once.&#xD;&#xA;&#xD;&#xA;I pick Sivir a fair amount and get called a noob, people queue jump. Ok she offers a lot less than a lot of champions in team fights, but she had great escape mechanisms and unrivalled pushing.&#xD;&#xA;&#xD;&#xA;Always make sure your team has some sort of pusher. A good technique is to backdoor. Just tell your team to be defensive during a team fight, so it is 4v5 (and a tower on your side) whilst you teleport up to an enemy tower, and later in the game, its probably going to fall VERY quickly. Make sure you don't overpush and flee if you see the enemy coming back to gank you.&#xD;&#xA;&#xD;&#xA;Pushing also gives you map control, towers are a defensive checkpoint and champions won't want to push too far in fear of getting ganked.&#xD;&#xA;&#xD;&#xA;&lt;h2&gt;Focus&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;When team fights start you need to co-ordinate and know who to focus and when. There is no point focusing a tank, at all. There is no point focusing a Tryndamere at the start of the fight, less hp = more damage. Focus on the vulnerable damage dealers (carries). Worry about the others later." />
  <row Id="42913" PostHistoryTypeId="2" PostId="17611" RevisionGUID="d1c8383d-d356-4635-9a36-6a2875b01926" CreationDate="2011-03-03T13:56:25.293" UserId="5046" Text="I completed the game first before I completed all of Subject 16's puzzles. When I run around on subject 16's secret level I reach a dead end where nothing happens and there is no further place to free-run to.&#xD;&#xA;&lt;br&gt;Is this meant to happen? Or have I done something wrong? I have to re-load my last save to continue from where I left off in Rome." />
  <row Id="42914" PostHistoryTypeId="1" PostId="17611" RevisionGUID="d1c8383d-d356-4635-9a36-6a2875b01926" CreationDate="2011-03-03T13:56:25.293" UserId="5046" Text="AC Brotherhood - Completing all of subject 16's puzzles" />
  <row Id="42915" PostHistoryTypeId="3" PostId="17611" RevisionGUID="d1c8383d-d356-4635-9a36-6a2875b01926" CreationDate="2011-03-03T13:56:25.293" UserId="5046" Text="&lt;spoiler&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="42916" PostHistoryTypeId="4" PostId="15868" RevisionGUID="1edb1690-4b94-4098-881e-bf039b688f0d" CreationDate="2011-03-03T14:08:05.190" UserId="160" Comment="fixed typo" Text="Preparations for Sin" />
  <row Id="42917" PostHistoryTypeId="25" PostId="17611" RevisionGUID="fb53363f-c567-4f77-848b-97f24351004d" CreationDate="2011-03-03T14:23:23.863" Comment="http://twitter.com/#!/StackGaming/status/43315537316560896" />
  <row Id="42918" PostHistoryTypeId="5" PostId="17598" RevisionGUID="596dda50-fa35-44f8-a289-f9652262d32e" CreationDate="2011-03-03T14:27:30.087" UserId="85" Comment="There is no Plain Site in Super Mario RPG ♪" Text="There's a frog coin in the Pipe Vault stage of Super Mario RPG : Legend of the Seven Stars that is in plain sight, but under a block that Mario cannot duck under. How do you get this coin?" />
  <row Id="42919" PostHistoryTypeId="4" PostId="17598" RevisionGUID="596dda50-fa35-44f8-a289-f9652262d32e" CreationDate="2011-03-03T14:27:30.087" UserId="85" Comment="There is no Plain Site in Super Mario RPG ♪" Text="How do you get the plain sight frog coin in Pipe Vault?" />
  <row Id="42920" PostHistoryTypeId="2" PostId="17612" RevisionGUID="9e383846-e6f0-42cb-93a3-6c0587cfec93" CreationDate="2011-03-03T14:28:37.370" UserId="6100" Text="I too completed the game before solving all his puzzles. You should be able to go through 16's secret level anyways, but keep in mind it is a maze. So if you reach a dead end, you'll need to find another route. It took me a few tries, but I finally reached the end." />
  <row Id="42921" PostHistoryTypeId="2" PostId="17613" RevisionGUID="1f912eff-0e72-4f58-8385-2c112625db60" CreationDate="2011-03-03T14:28:55.967" UserId="6770" Text="I just downloaded Garry's Mod from Steam and every time I try to play Single Player on the first map, it crashes on the Loading Resources section of the progress bar.&#xD;&#xA;&#xD;&#xA;Here is some of the exception information the system prints out:&#xD;&#xA;&#xD;&#xA;    Exception Type:  EXC_BAD_ACCESS (SIGBUS)&#xD;&#xA;    Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001acec4d0&#xD;&#xA;    Crashed Thread:  4&#xD;&#xA;&#xD;&#xA;When I ran it on the Windows side (Bootcamp), Windows 7 required me to give Garry's Mod some permissions. I wasn't asked to do this on the Mac side. Maybe that's it?&#xD;&#xA;&#xD;&#xA;Is there some kind of special setup for the Mac?" />
  <row Id="42922" PostHistoryTypeId="1" PostId="17613" RevisionGUID="1f912eff-0e72-4f58-8385-2c112625db60" CreationDate="2011-03-03T14:28:55.967" UserId="6770" Text="Is there a special way to set up Garry's Mod for Mac?" />
  <row Id="42923" PostHistoryTypeId="3" PostId="17613" RevisionGUID="1f912eff-0e72-4f58-8385-2c112625db60" CreationDate="2011-03-03T14:28:55.967" UserId="6770" Text="&lt;mac&gt;&lt;steam&gt;" />
  <row Id="42924" PostHistoryTypeId="17" PostId="17613" RevisionGUID="3c16f246-cacf-4043-bea1-ce2369c071fb" CreationDate="2011-03-03T14:32:38.600" UserId="-1" Comment="from http://superuser.com/questions/252699/is-there-a-special-way-to-set-up-garrys-mod-for-mac" Text="" />
  <row Id="42925" PostHistoryTypeId="2" PostId="17614" RevisionGUID="7f1754f9-7487-4a86-a1ef-eb35882d770f" CreationDate="2011-03-03T14:34:50.783" UserId="7515" Text="If you got the Backburner (the flamer that does automatic critical hits from behind) as a pyro, you can kill them when you are quick and they are distracted. just sneak up behind them, brun the medic, then the heavy.&#xD;&#xA;it is a little bit risky but works often." />
  <row Id="42926" PostHistoryTypeId="6" PostId="17613" RevisionGUID="5d698bf6-edf9-4ca1-8d71-ff81f41f6954" CreationDate="2011-03-03T14:38:16.927" UserId="6770" Comment="edited tags" Text="&lt;steam&gt;&lt;mac&gt;&lt;osx&gt;&lt;garrys-mod&gt;" />
  <row Id="42927" PostHistoryTypeId="2" PostId="17615" RevisionGUID="a78a32f4-8bf9-4182-97eb-ce969bd27084" CreationDate="2011-03-03T14:58:53.553" UserId="3467" Text="My son asked for birthday a toy of BattleCruiser or Thor. Do you know where can I buy that? Actually it could be a LEGO set that allows you to build something like this...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Any ideas are welcome! Thanks a lot!" />
  <row Id="42928" PostHistoryTypeId="1" PostId="17615" RevisionGUID="a78a32f4-8bf9-4182-97eb-ce969bd27084" CreationDate="2011-03-03T14:58:53.553" UserId="3467" Text="Where to buy startcraft-2 toys?" />
  <row Id="42929" PostHistoryTypeId="3" PostId="17615" RevisionGUID="a78a32f4-8bf9-4182-97eb-ce969bd27084" CreationDate="2011-03-03T14:58:53.553" UserId="3467" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;&lt;lego-star-wars&gt;&lt;lego&gt;&lt;toys&gt;" />
  <row Id="42930" PostHistoryTypeId="2" PostId="17616" RevisionGUID="7c75614d-343f-46ec-a7b7-1662c0b27bc4" CreationDate="2011-03-03T15:03:15.673" UserId="5521" Text="Looks like the newest [GMod update][1], broke the Mac version. &#xD;&#xA;&#xD;&#xA;I would suggest waiting for a update, that fixes it. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.garrysmod.com/2011/03/02/update-114-released/#disqus_thread" />
  <row Id="42931" PostHistoryTypeId="5" PostId="13377" RevisionGUID="262f2948-ae12-4ce7-ba86-216a2d88adf0" CreationDate="2011-03-03T15:04:11.863" UserId="3467" Comment="added 37 characters in body" Text="I've beat Terran with Protoss using photon rush.&#xD;&#xA;&#xD;&#xA; 1. Build probes constantly, 1st build probe will go to opponent, all others - go to minerals; 10-12 actually should be enough.&#xD;&#xA; 2. Build the 1st pylon outside of the opponent's start location - if you build it in the opponent base (after the choke) he will attack the pylon with large amount of SCVs. The Pylon should be built as close to the opponent base as possible.&#xD;&#xA; 3. Build 1 forge.&#xD;&#xA; 4. Build 2 cannons close to the opponent base - they will shoot up the ramp soon.&#xD;&#xA; 5. When these cannons are almost complete, send a probe to the opponent's base and build 1 cannon (you 1st pylon should give enough space for 1-2 cannons).&#xD;&#xA; 6. Opponent will try to attack your building cannon, but your first 2 cannons should be able to protect them. Keep you probe from being killed by SCVs/marines.&#xD;&#xA; 7. Build new pylon close to new cannon, once the new pylon is done, build 1-2 additional cannons not to far away from the 3rd cannon; it should be able to protect the new building. The new cannons should also be able to attack the command center.&#xD;&#xA; &#xD;&#xA;After the last cannons been build they will start shooting the command center. The AI will give up quickly. &#xD;&#xA;&#xD;&#xA;I did the above and finished sometime around 4:30." />
  <row Id="42932" PostHistoryTypeId="2" PostId="17617" RevisionGUID="ee118e57-f52a-4563-a4ff-6f1871c1534e" CreationDate="2011-03-03T15:05:19.943" UserId="3917" Text="Adding on to Artless's answer:&#xD;&#xA;&#xD;&#xA;If you toggle your HoM to show account based achievements rather than per character, then it will be an accurate reflection of the bonuses that gets carried over to GW2.  So if you have Jora displayed twice on your warrior and monk, it is only shown once across the account.&#xD;&#xA;&#xD;&#xA;This way, you can choose to obtain titles on different characters as long as they are not the same title, both will be counted towards your account wide monument." />
  <row Id="42933" PostHistoryTypeId="5" PostId="17615" RevisionGUID="0e4fe062-aa7e-4a99-8fad-fb084c7febc6" CreationDate="2011-03-03T15:07:46.027" UserId="3467" Comment="added 16 characters in body" Text="My son asked for birthday a toy of BattleCruiser or Thor. Do you know where can I buy that? Actually it could be any unit toy or a LEGO set that allows you to build something like this...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Any ideas are welcome! Thanks a lot!" />
  <row Id="42934" PostHistoryTypeId="6" PostId="17615" RevisionGUID="cba4a6b0-f7a1-4631-90f2-b51bd791444c" CreationDate="2011-03-03T15:24:15.533" UserId="4775" Comment="Removed lego-star-wars tag" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;&lt;lego&gt;&lt;toys&gt;" />
  <row Id="42935" PostHistoryTypeId="24" PostId="17615" RevisionGUID="cba4a6b0-f7a1-4631-90f2-b51bd791444c" CreationDate="2011-03-03T15:24:15.533" Comment="Proposed by 4775 approved by 274 edit id of 198" />
  <row Id="42936" PostHistoryTypeId="5" PostId="17615" RevisionGUID="ee6531bd-d925-435a-b7e4-1593a35f095d" CreationDate="2011-03-03T15:25:01.193" UserId="274" Comment="deleted 2 characters in body; edited tags; edited title" Text="My son asked for birthday a toy of BattleCruiser or Thor. Do you know where can I buy that? Actually it could be any unit toy or a LEGO set that allows you to build something like this...&#xD;&#xA;&#xD;&#xA;Any ideas are welcome! Thanks a lot!" />
  <row Id="42937" PostHistoryTypeId="4" PostId="17615" RevisionGUID="ee6531bd-d925-435a-b7e4-1593a35f095d" CreationDate="2011-03-03T15:25:01.193" UserId="274" Comment="deleted 2 characters in body; edited tags; edited title" Text="Where can I buy Starcraft 2 toys?" />
  <row Id="42938" PostHistoryTypeId="6" PostId="17615" RevisionGUID="ee6531bd-d925-435a-b7e4-1593a35f095d" CreationDate="2011-03-03T15:25:01.193" UserId="274" Comment="deleted 2 characters in body; edited tags; edited title" Text="&lt;starcraft-2&gt;&lt;starcraft&gt;&lt;toys&gt;" />
  <row Id="42939" PostHistoryTypeId="2" PostId="17618" RevisionGUID="b46bd082-491b-47eb-b433-6763970f1182" CreationDate="2011-03-03T15:34:37.797" UserId="479" Text="Aggro as a term originated in MMO's, but its usage has spread considerably.&#xD;&#xA;&#xD;&#xA;Originally it was coined to describe any creature who would attack you on site. So an &quot;aggro&quot; mob was one who would attack without being provoked, as opposed to one who wouldn't attack unless you attacked it first. The related usage here is &quot;aggro range&quot; which is the distance at which the mob will attack, and &quot;aggro chain&quot; which is whether or not the mob will bring his friends along, even if they are outside of normal aggro range.&#xD;&#xA;&#xD;&#xA;As the games evolved &quot;aggro&quot; became the state of being attacked. If you were being attacked, you &quot;had aggro&quot;, and if you did too much damage to something and it started attacking you instead of someone else you &quot;stole aggro&quot;. If you did something stupid you could have &quot;too much aggro&quot; which meant too many things were drawn to attack you.&#xD;&#xA;&#xD;&#xA;In your example, he's saying that the unit AI can be exploited because they don't chain aggro, so you can move into their aggro range, and individually &quot;pull&quot; them from their groups and eliminate them one at a time.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42940" PostHistoryTypeId="5" PostId="17576" RevisionGUID="2f99735f-713e-49e1-a170-163430cded1a" CreationDate="2011-03-03T15:35:13.400" UserId="7196" Comment="added 156 characters in body" Text="I just downloaded the Crysis 2 demo via Steam.  It launches ok, showed an intro movie, and lists a bunch of servers to join.  However, every time I join a game it does the 60 second count down and gets stuck on the last second.  The chat goes 'silent' so I figure maybe other folks are playing the game successfully, leaving me to guard the lobby :)&#xD;&#xA;&#xD;&#xA;Anyone else getting this?  Any ideas?&#xD;&#xA;&#xD;&#xA;**Edit** Looks like [this guy](http://www.gamefaqs.com/boards/960489-crysis-2/58305455/646680860) is having the same issue, though no answer over there." />
  <row Id="42941" PostHistoryTypeId="5" PostId="17608" RevisionGUID="60ea38ec-4ea0-415c-93cc-737160f1db76" CreationDate="2011-03-03T15:37:40.340" UserId="6774" Comment="added 6 characters in body" Text="I have heard &quot;aggro&quot; said in commentaries in a few different contexts and I have no idea what it really means. I can figure out what the commentator means, but I don't understand that word." />
  <row Id="42942" PostHistoryTypeId="2" PostId="17619" RevisionGUID="fa17030a-837d-488e-b0bc-5c18d209ef9e" CreationDate="2011-03-03T15:41:42.007" UserId="1721" Text="I believe the same old Super Mario run-and-duck trick works: run at the block using Y on your controller then press and hold down on the D-Pad just before running into the block." />
  <row Id="42943" PostHistoryTypeId="2" PostId="17620" RevisionGUID="e3493a9d-d8bb-4e52-99a8-5b1ece211ebd" CreationDate="2011-03-03T15:48:56.337" UserId="7196" Text="Some combination of rebooting and verifying the integrity of the game cache via Steam sorted it out." />
  <row Id="42944" PostHistoryTypeId="2" PostId="17621" RevisionGUID="0495a5eb-6361-441e-a6b7-6f5d5453a801" CreationDate="2011-03-03T15:59:00.537" UserId="7368" Text="A post by someone on the [GameSpot Forums][1] gives a request for a game with a similar description and indicates it may have come bundled with an Aptiva. In his case, the game was [Torin's Passage][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/forums/topic/26498401&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Torin's_Passage" />
  <row Id="42945" PostHistoryTypeId="2" PostId="17622" RevisionGUID="40ee581b-c8b8-4046-bf00-1f8f70ea2520" CreationDate="2011-03-03T16:03:15.353" UserId="3467" Text="I thought macroses are prohibited from use, but recently I've funded a keyboarde been sold by Blizzard:&#xD;&#xA;&#xD;&#xA;http://us.blizzard.com/store/details.xml?id=1100001142&#xD;&#xA;&#xD;&#xA;&gt; Designed specifically for Blizzard Entertainment's highly anticipated Starcraft® II Wings of Liberty™, SteelSeries introduces the StarCraft® II Limited Edition Zboard™ Keyset. The custom designed keyset features labeled game commands on each key, in-game shortcuts, and artwork from the game.&#xD;&#xA;**The gaming experience will enhance drastically due to one-touch macros** and the ability to fully customize each key. This Limited Edition Keyset is a valuable tool for StarCraft II players looking to immerse themselves in the game and improve their performance and actions per minute (APM).&#xD;&#xA;&#xD;&#xA;Could you explain, please what does it mean and what are macroses supported/provided by those keyboard?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="42946" PostHistoryTypeId="1" PostId="17622" RevisionGUID="40ee581b-c8b8-4046-bf00-1f8f70ea2520" CreationDate="2011-03-03T16:03:15.353" UserId="3467" Text="Keyboard with macros support from Blizzard" />
  <row Id="42947" PostHistoryTypeId="3" PostId="17622" RevisionGUID="40ee581b-c8b8-4046-bf00-1f8f70ea2520" CreationDate="2011-03-03T16:03:15.353" UserId="3467" Text="&lt;starcraft-2&gt;&lt;keyboard&gt;" />
  <row Id="42948" PostHistoryTypeId="2" PostId="17623" RevisionGUID="90b34b37-7df0-4d43-a575-68d351d55d56" CreationDate="2011-03-03T16:06:14.450" UserId="1721" Text="Use a pyro/sniper combo.&#xD;&#xA;&#xD;&#xA;The pyro can wait around a corner to air blast them up (or at least back) if they uber. This gives plenty of time for the sniper to charge a shot, and when the heavy drops to the ground the sniper will have an easy headshot. The pyro can quickly deal with the medic afterwards." />
  <row Id="42949" PostHistoryTypeId="2" PostId="17624" RevisionGUID="5970c157-ae19-40b6-ad46-0357062d0e55" CreationDate="2011-03-03T16:14:43.097" UserId="3467" Text="http://us.battle.net/sc2/en/blog/2356436&#xD;&#xA;&#xD;&#xA;&gt; &quot;Liberty Completionist Hard&quot; and &quot;Liberty Completionist Brutal&quot; achievements are now the final achievements in the &quot;Wings Of Liberty: Hard&quot; and &quot;Wings Of Liberty: Brutal&quot; series.&#xD;&#xA;&#xD;&#xA;Can't understand what does that mean? Could you please explain?" />
  <row Id="42950" PostHistoryTypeId="1" PostId="17624" RevisionGUID="5970c157-ae19-40b6-ad46-0357062d0e55" CreationDate="2011-03-03T16:14:43.097" UserId="3467" Text="Achievement changes: Liberty Completionist" />
  <row Id="42951" PostHistoryTypeId="3" PostId="17624" RevisionGUID="5970c157-ae19-40b6-ad46-0357062d0e55" CreationDate="2011-03-03T16:14:43.097" UserId="3467" Text="&lt;starcraft-2&gt;&lt;achievements&gt;" />
  <row Id="42952" PostHistoryTypeId="2" PostId="17625" RevisionGUID="28cf50d1-bf09-41d8-bc0b-b827f8d37c61" CreationDate="2011-03-03T16:17:01.770" UserId="3467" Text="In Patch 1.3 Blizzard confirmed that seasons will be changing...&#xD;&#xA;&#xD;&#xA;&gt;1. Leagues will now be locked during the final weeks of the season. As a result players will not accumulate additional bonus points and will not be promoted or demoted out of their current division during this period.&#xD;&#xA;&gt; - This will allow players to focus on moving up in their current league without being promoted during the final weeks of a season, and having to fight their way up from the bottom ranks of their new higher league.&#xD;&#xA;&gt; - Players can still utilize any points they previously accumulated.&#xD;&#xA;&gt;2. Ladder data from the prior season can be viewed through the new Leagues &amp; Ladders &gt; Last Season tab.&#xD;&#xA;&#xD;&#xA;Is there any information when current season will be over?" />
  <row Id="42953" PostHistoryTypeId="1" PostId="17625" RevisionGUID="28cf50d1-bf09-41d8-bc0b-b827f8d37c61" CreationDate="2011-03-03T16:17:01.770" UserId="3467" Text="New season is coming?" />
  <row Id="42954" PostHistoryTypeId="3" PostId="17625" RevisionGUID="28cf50d1-bf09-41d8-bc0b-b827f8d37c61" CreationDate="2011-03-03T16:17:01.770" UserId="3467" Text="&lt;starcraft-2&gt;&lt;announcement&gt;" />
  <row Id="42955" PostHistoryTypeId="2" PostId="17626" RevisionGUID="f9fb5e98-3633-4f2f-9bed-3ffbeec11290" CreationDate="2011-03-03T16:18:47.807" UserId="4728" Text="At the end of the game, Eddie Riggs says he'll be right back, he has stuff to do, and the game opens up again so you can finish things. I was wondering, if I bother to finished everything, will he say something different? (I know I'll get achievements for doing everything.)&#xD;&#xA;&#xD;&#xA;No major spoilers, please!" />
  <row Id="42956" PostHistoryTypeId="1" PostId="17626" RevisionGUID="f9fb5e98-3633-4f2f-9bed-3ffbeec11290" CreationDate="2011-03-03T16:18:47.807" UserId="4728" Text="Brutal Legend: Do you get anything extra for completing everything?" />
  <row Id="42957" PostHistoryTypeId="3" PostId="17626" RevisionGUID="f9fb5e98-3633-4f2f-9bed-3ffbeec11290" CreationDate="2011-03-03T16:18:47.807" UserId="4728" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;achievements&gt;&lt;completion&gt;&lt;brutal-legend&gt;" />
  <row Id="42958" PostHistoryTypeId="2" PostId="17627" RevisionGUID="c7d9b317-de3a-4786-a831-662a7f46f205" CreationDate="2011-03-03T16:20:27.347" UserId="3932" Text="While executing macro keyboard _itself_ sends proper key sequence (probably with reasonable delay like 100ms).  &#xD;&#xA;Thus from system point of view no one can tell if it's user pressed a key sequence or not.   &#xD;&#xA;So starcraft cannot detect any on-the-fly modifications of keypresses and you're fine." />
  <row Id="42959" PostHistoryTypeId="6" PostId="17625" RevisionGUID="dbc8ee86-b53b-4992-9cd3-061afc96143b" CreationDate="2011-03-03T16:22:14.133" UserId="23" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;release-date&gt;" />
  <row Id="42960" PostHistoryTypeId="10" PostId="17625" RevisionGUID="bebbea61-0cb8-4bbf-9f21-81f315af07c1" CreationDate="2011-03-03T16:22:33.243" UserId="23" CloseReasonId="7" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42961" PostHistoryTypeId="11" PostId="17625" RevisionGUID="740976dd-d50b-4c48-b955-732918f8d4f8" CreationDate="2011-03-03T16:23:19.423" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42962" PostHistoryTypeId="2" PostId="17628" RevisionGUID="cc4b3ccd-a623-4d06-a631-97300597defd" CreationDate="2011-03-03T16:23:44.133" UserId="998" Text="One key should one action. If not, you fool yourself and you are considered cheating...&#xD;&#xA;&#xD;&#xA;For more information, refer to [a screenshot for the Zboard](http://www.gamersdailynews.com/userfiles/SteelSeries_Zboard_Limited_Edition_StarCraft_II_Keyset.jpg).  &#xD;&#xA;The one touch macros are on the right, I think they just refer to the groups..." />
  <row Id="42963" PostHistoryTypeId="10" PostId="17625" RevisionGUID="f9289a1f-8e02-481c-9b70-72f45acc77b2" CreationDate="2011-03-03T16:24:05.973" UserId="23" CloseReasonId="7" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="42964" PostHistoryTypeId="2" PostId="17629" RevisionGUID="96ffd42a-c7eb-4f13-a9b8-8c2f1bad1fe6" CreationDate="2011-03-03T16:40:30.953" UserId="3107" Text="Currently, the achievements called &quot;Wings Of Liberty: Hard&quot; and &quot;Wings Of Liberty: Brutal&quot; simply count the number of missions you have completed at each difficulty and give you an achievement for every 5 missions you have completed. So, you get a level of the achievement at 5, 10, 15, 20, and 25 missions completed. Right now, they both give you the final tier of the achievement once you complete 25 missions at that difficulty level.&#xD;&#xA;&#xD;&#xA;Your quote is indicating that they are adding a final level above the &quot;25 missions&quot; reward. **You also have to gain the &quot;Liberty Completionist Hard&quot; and &quot;Liberty Completionist Brutal&quot; achievements (which require you to have completed all 29 missions) before you get the final tier of the &quot;Wings of Liberty&quot; achievement for that difficulty.**" />
  <row Id="42965" PostHistoryTypeId="5" PostId="17616" RevisionGUID="ea3058f7-c0d1-415e-b470-e606bcf2dbcd" CreationDate="2011-03-03T16:59:42.980" UserId="5521" Comment="edited body" Text="Looks like the latest [GMod update][1], broke the Mac version. &#xD;&#xA;&#xD;&#xA;I would suggest waiting for a update, that fixes it. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.garrysmod.com/2011/03/02/update-114-released/#disqus_thread" />
  <row Id="42966" PostHistoryTypeId="5" PostId="17607" RevisionGUID="b5515c9a-97eb-4bbf-afb9-c0012be6749f" CreationDate="2011-03-03T17:03:36.160" UserId="4182" Comment="semantic improved" Text="Use a pyro/heavy combo.&#xD;&#xA;&#xD;&#xA;As Pyro wait for the right moment to charge in.&#xD;&#xA;Set them both on fire first to cause panic and use the backblast on medic to separate him from his heavy. Burn the medic while your heavy is working on the other heavy, either way, in the end it will be a 2 to 1 situtation in your favor, either their heavy dies first, or their medic.&#xD;&#xA;&#xD;&#xA;You can take a soldier or a demoman instead of the heavy if your aim is good enough and you get lucky to get a crit or two." />
  <row Id="42967" PostHistoryTypeId="5" PostId="17618" RevisionGUID="80fa29df-bcd3-4a4e-ae53-8a6bdc828969" CreationDate="2011-03-03T17:07:32.553" UserId="479" Comment="spelling; added 20 characters in body" Text="Aggro as a term originated in MMO's, but its usage has spread considerably.&#xD;&#xA;&#xD;&#xA;Originally it was coined to describe any creature who would attack you on sight. So an &quot;aggro&quot; mob was one who would attack without being provoked, as opposed to one who wouldn't attack unless you attacked it first. The related usages here are &quot;aggro range&quot; or &quot;aggro radius&quot; which is the distance at which the mob will attack, and &quot;aggro chain&quot; which is whether or not the mob will bring his friends along, even if they are outside of normal aggro range.&#xD;&#xA;&#xD;&#xA;As the games evolved &quot;aggro&quot; became the state of being attacked. If you were being attacked, you &quot;had aggro&quot;, and if you did too much damage to something and it started attacking you instead of someone else you &quot;stole aggro&quot;. If you did something stupid you could have &quot;too much aggro&quot; which meant too many things were drawn to attack you.&#xD;&#xA;&#xD;&#xA;In your example, he's saying that the unit AI can be exploited because they don't chain aggro, so you can move into their aggro range, and individually &quot;pull&quot; them from their groups and eliminate them one at a time.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="42968" PostHistoryTypeId="10" PostId="17615" RevisionGUID="6d2f5fa1-148b-4ee8-adea-a5cd82154ae9" CreationDate="2011-03-03T17:20:55.240" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:304,&quot;DisplayName&quot;:&quot;JavadocMD&quot;}]" />
  <row Id="42970" PostHistoryTypeId="25" PostId="17622" RevisionGUID="c7fdae58-6477-4495-824a-2e1fc37af5ec" CreationDate="2011-03-03T17:23:24.287" Comment="http://twitter.com/#!/StackGaming/status/43360835615207424" />
  <row Id="42971" PostHistoryTypeId="2" PostId="17630" RevisionGUID="60a7b3a7-24bb-40d1-bf69-aa64423b5fc9" CreationDate="2011-03-03T17:27:42.990" UserId="6431" Text="I have often heard people throw around the compliment 'Gosu'.  What does this mean and where did it come from?&#xD;&#xA;&#xD;&#xA;Example in context:&#xD;&#xA;I can't believe that player beat Aardvark, he's so gosu!" />
  <row Id="42972" PostHistoryTypeId="1" PostId="17630" RevisionGUID="60a7b3a7-24bb-40d1-bf69-aa64423b5fc9" CreationDate="2011-03-03T17:27:42.990" UserId="6431" Text="Terminology: Gosu?" />
  <row Id="42973" PostHistoryTypeId="3" PostId="17630" RevisionGUID="60a7b3a7-24bb-40d1-bf69-aa64423b5fc9" CreationDate="2011-03-03T17:27:42.990" UserId="6431" Text="&lt;terminology&gt;" />
  <row Id="42974" PostHistoryTypeId="2" PostId="17631" RevisionGUID="676dbe6d-3ae9-4ada-a54e-e2766b4bfafd" CreationDate="2011-03-03T17:30:31.193" UserId="7219" Text="Wikipedia is your friend :) http://en.wikipedia.org/wiki/Gosu" />
  <row Id="42975" PostHistoryTypeId="2" PostId="17632" RevisionGUID="0eed9c49-7691-43cc-8317-e99e276ee49a" CreationDate="2011-03-03T17:35:23.653" UserId="102" Text="##DATELINE TARSONIS SECTOR##&#xD;&#xA;&#xD;&#xA;Reports have been coming in of Blizzard banning players. &#xD;&#xA;&#xD;&#xA;Pros can't be reached for comment, and Noobs are holding on for their dear lives.&#xD;&#xA;&#xD;&#xA;We have confirmed reports that users have been banned&#xD;&#xA;&#xD;&#xA; &gt; So i was banned last friday for using &quot;Third party&quot; hardware that creates an unfair advantage&#xD;&#xA;&#xD;&#xA; &gt; i was using the g19 logitech keyboard.&#xD;&#xA;&#xD;&#xA; &gt; aparently bliz has a way to find if you macro onto keyboards.&#xD;&#xA;&#xD;&#xA; &gt; I was using it for build orders, very simple macros to pop out some units with one button instead of 2.&#xD;&#xA;&#xD;&#xA; &gt; wtf.&#xD;&#xA;&#xD;&#xA;WTF indeed. &#xD;&#xA;&#xD;&#xA;We now go live to Connie Chung with a report on Blizzards stands... Connie?&#xD;&#xA;&#xD;&#xA;Thanks Tom,  earlier today we met up with World of Warcraft GM Taudarak and he had this to say:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;Back to you Tom.&#xD;&#xA;&#xD;&#xA;Dark news for keyboarding macro users every where.&#xD;&#xA;&#xD;&#xA;Next up: Sports! Can the Nagrand Stranglers take on the Kapulu Roughriders?  More after these messages&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/XAJ3e.png" />
  <row Id="42976" PostHistoryTypeId="5" PostId="17632" RevisionGUID="f1b59fa0-df39-4041-85c7-5a35ca2a6d35" CreationDate="2011-03-03T17:42:30.900" UserId="102" Comment="added 77 characters in body" Text="##DATELINE TARSONIS SECTOR##&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Reports have been coming in of Blizzard banning players. &#xD;&#xA;&#xD;&#xA;Pros can't be reached for comment, and Noobs are holding on for their dear lives.&#xD;&#xA;&#xD;&#xA;We have confirmed reports that users have been banned&#xD;&#xA;&#xD;&#xA; &gt; So i was banned last friday for using &quot;Third party&quot; hardware that creates an unfair advantage&#xD;&#xA;&#xD;&#xA; &gt; i was using the g19 logitech keyboard.&#xD;&#xA;&#xD;&#xA; &gt; aparently bliz has a way to find if you macro onto keyboards.&#xD;&#xA;&#xD;&#xA; &gt; I was using it for build orders, very simple macros to pop out some units with one button instead of 2.&#xD;&#xA;&#xD;&#xA; &gt; wtf.&#xD;&#xA;&#xD;&#xA;WTF indeed. &#xD;&#xA;&#xD;&#xA;We now go live to Connie Chung with a report on Blizzards stands... Connie?&#xD;&#xA;&#xD;&#xA;Thanks Tom,  earlier today we met up with World of Warcraft GM Taudarak and he had this to say:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Back to you Tom.&#xD;&#xA;&#xD;&#xA;Dark news for keyboarding macro users every where.&#xD;&#xA;&#xD;&#xA;Next up: Sports! Can the Nagrand Stranglers take on the Kapulu Roughriders?  More after these messages&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9svFK.gif&#xD;&#xA;  [2]: http://i.imgur.com/XAJ3e.png" />
  <row Id="42977" PostHistoryTypeId="6" PostId="17608" RevisionGUID="fcc96ce6-5a83-4221-9953-afb249f065ab" CreationDate="2011-03-03T17:43:00.043" UserId="1688" Comment="is not specific to starcraft" Text="terminology" />
  <row Id="42978" PostHistoryTypeId="24" PostId="17608" RevisionGUID="fcc96ce6-5a83-4221-9953-afb249f065ab" CreationDate="2011-03-03T17:43:00.043" Comment="Proposed by 1688 approved by 102 edit id of 199" />
  <row Id="42979" PostHistoryTypeId="6" PostId="4262" RevisionGUID="eef3df3b-26a0-49c5-afb0-5738ec950922" CreationDate="2011-03-03T17:45:33.470" UserId="274" Comment="edited tags" Text="&lt;ds&gt;&lt;final-fantasy-iv&gt;" />
  <row Id="42980" PostHistoryTypeId="2" PostId="17633" RevisionGUID="5fb19b79-8d50-41f3-8f6a-d63f9459a73c" CreationDate="2011-03-03T17:46:24.640" UserId="-1" Text="" />
  <row Id="42981" PostHistoryTypeId="2" PostId="17634" RevisionGUID="35500e01-bfd7-44a3-a798-9e4d97067743" CreationDate="2011-03-03T17:46:24.640" UserId="-1" Text="" />
  <row Id="42982" PostHistoryTypeId="2" PostId="17635" RevisionGUID="dc633845-d5c7-42ec-9493-b9d687cf183a" CreationDate="2011-03-03T17:47:41.753" UserId="-1" Text="" />
  <row Id="42983" PostHistoryTypeId="2" PostId="17636" RevisionGUID="6365ca8b-84b7-4b42-adbb-7cb39db67dbe" CreationDate="2011-03-03T17:47:41.753" UserId="-1" Text="" />
  <row Id="42984" PostHistoryTypeId="5" PostId="17634" RevisionGUID="a86d941d-5e3a-4837-9ac5-1dfb38f5e770" CreationDate="2011-03-03T17:47:53.313" UserId="274" Comment="added 73 characters in body" Text="The first entry into the then-unknown Final Fantasy series by Squaresoft." />
  <row Id="42985" PostHistoryTypeId="24" PostId="17634" RevisionGUID="a86d941d-5e3a-4837-9ac5-1dfb38f5e770" CreationDate="2011-03-03T17:47:53.313" Comment="Proposed by 274 approved by 102 edit id of 200" />
  <row Id="42986" PostHistoryTypeId="2" PostId="17637" RevisionGUID="d186665a-6c93-45b2-a83e-4dff8c7fba88" CreationDate="2011-03-03T17:48:21.940" UserId="-1" Text="" />
  <row Id="42987" PostHistoryTypeId="2" PostId="17638" RevisionGUID="d033ecd8-d611-4007-a686-338d22a8e522" CreationDate="2011-03-03T17:48:21.940" UserId="-1" Text="" />
  <row Id="42988" PostHistoryTypeId="5" PostId="17628" RevisionGUID="5cafe168-fe8a-4b26-85f1-6e4f8ec02f81" CreationDate="2011-03-03T17:48:43.467" UserId="998" Comment="added 10 characters in body" Text="One key should be one single action. If not, you fool yourself and you are considered cheating...&#xD;&#xA;&#xD;&#xA;For more information, refer to [a screenshot for the Zboard](http://www.gamersdailynews.com/userfiles/SteelSeries_Zboard_Limited_Edition_StarCraft_II_Keyset.jpg).  &#xD;&#xA;The one touch macros are on the right, I think they just refer to the groups..." />
  <row Id="42989" PostHistoryTypeId="2" PostId="17639" RevisionGUID="07ae4de7-d97d-434c-9fe3-750c7a87a72a" CreationDate="2011-03-03T17:49:06.057" UserId="-1" Text="" />
  <row Id="42990" PostHistoryTypeId="2" PostId="17640" RevisionGUID="95adfede-0933-46a0-a012-d09dff800fa3" CreationDate="2011-03-03T17:49:06.057" UserId="-1" Text="" />
  <row Id="42991" PostHistoryTypeId="2" PostId="17641" RevisionGUID="f9b474b3-e1ab-4378-86ed-e5ed375a0a89" CreationDate="2011-03-03T17:49:46.977" UserId="-1" Text="" />
  <row Id="42992" PostHistoryTypeId="2" PostId="17642" RevisionGUID="162970da-9834-4467-a323-27918e342959" CreationDate="2011-03-03T17:49:46.977" UserId="-1" Text="" />
  <row Id="42993" PostHistoryTypeId="2" PostId="17643" RevisionGUID="b17bbae9-01bc-40cb-8edb-9138a1627251" CreationDate="2011-03-03T17:49:59.923" UserId="-1" Text="" />
  <row Id="42994" PostHistoryTypeId="2" PostId="17644" RevisionGUID="f83429b1-0c83-4b85-9599-7dcf71708ad5" CreationDate="2011-03-03T17:49:59.923" UserId="-1" Text="" />
  <row Id="42995" PostHistoryTypeId="2" PostId="17645" RevisionGUID="575835f2-fdc5-47fa-a677-ed5be6f43cd0" CreationDate="2011-03-03T17:50:16.197" UserId="-1" Text="" />
  <row Id="42996" PostHistoryTypeId="2" PostId="17646" RevisionGUID="23ae966c-d4fb-46f7-85ed-14d942c50626" CreationDate="2011-03-03T17:50:16.197" UserId="-1" Text="" />
  <row Id="42997" PostHistoryTypeId="5" PostId="17622" RevisionGUID="bf68950f-48b4-4464-b515-2796576eda15" CreationDate="2011-03-03T17:52:52.843" UserId="341" Comment="added 13 characters in body" Text="I thought macros are prohibited from use in Starcraft 2 multiplayer, but recently I've found a keyboard being sold by Blizzard:&#xD;&#xA;&#xD;&#xA;http://us.blizzard.com/store/details.xml?id=1100001142&#xD;&#xA;&#xD;&#xA;&gt; Designed specifically for Blizzard Entertainment's highly anticipated Starcraft® II Wings of Liberty™, SteelSeries introduces the StarCraft® II Limited Edition Zboard™ Keyset. The custom designed keyset features labeled game commands on each key, in-game shortcuts, and artwork from the game.&#xD;&#xA;**The gaming experience will enhance drastically due to one-touch macros** and the ability to fully customize each key. This Limited Edition Keyset is a valuable tool for StarCraft II players looking to immerse themselves in the game and improve their performance and actions per minute (APM).&#xD;&#xA;&#xD;&#xA;What does the bolded statement mean and what macros are supported/provided by this keyboard?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="42998" PostHistoryTypeId="5" PostId="17632" RevisionGUID="b9b19d66-a22e-4025-9a81-01f2df49093a" CreationDate="2011-03-03T17:54:43.167" UserId="998" Comment="Correction of respect for other authors." Text="##DATELINE TARSONIS SECTOR##&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Reports have been coming in of Blizzard banning players. &#xD;&#xA;&#xD;&#xA;Pros can't be reached for comment, and Noobs are holding on for their dear lives.&#xD;&#xA;&#xD;&#xA;We have confirmed reports that users have been banned&#xD;&#xA;&#xD;&#xA; &gt; So i was banned last friday for using &quot;Third party&quot; hardware that creates an unfair advantage&#xD;&#xA;&#xD;&#xA; &gt; i was using the g19 logitech keyboard.&#xD;&#xA;&#xD;&#xA; &gt; aparently bliz has a way to find if you macro onto keyboards.&#xD;&#xA;&#xD;&#xA; &gt; I was using it for build orders, very simple macros to pop out some units with one button instead of 2.&#xD;&#xA;&#xD;&#xA; &gt; wtf.&#xD;&#xA;&#xD;&#xA;WTF indeed. &#xD;&#xA;&#xD;&#xA;We now go live to Connie Chung with a report on Blizzards stands... Connie?&#xD;&#xA;&#xD;&#xA;Earlier today we met up with World of Warcraft GM Taudarak and he had this to say:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Dark news for keyboarding macro users every where.&#xD;&#xA;&#xD;&#xA;Next up: Sports! Can the Nagrand Stranglers take on the Kapulu Roughriders?  More after these messages&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9svFK.gif&#xD;&#xA;  [2]: http://i.imgur.com/XAJ3e.png" />
  <row Id="42999" PostHistoryTypeId="2" PostId="17647" RevisionGUID="a5105402-4c35-48c7-bd9d-aee9e5d32751" CreationDate="2011-03-03T17:54:51.560" UserId="6636" Text="Just concept art, and a really excellent soundtrack of metal." />
  <row Id="43000" PostHistoryTypeId="5" PostId="17628" RevisionGUID="2b16a92c-1e50-4685-acd2-e343f7f502e0" CreationDate="2011-03-03T17:55:46.817" UserId="998" Comment="added 4 characters in body" Text="One key should be for one single action. If not, you fool yourself and you are considered cheating...&#xD;&#xA;&#xD;&#xA;For more information, refer to [a screenshot for the Zboard](http://www.gamersdailynews.com/userfiles/SteelSeries_Zboard_Limited_Edition_StarCraft_II_Keyset.jpg).  &#xD;&#xA;The one touch macros are on the right, I think they just refer to the groups..." />
  <row Id="43001" PostHistoryTypeId="5" PostId="17644" RevisionGUID="b657b033-eb0d-4f06-9f84-c8b25cd1d10d" CreationDate="2011-03-03T17:57:54.457" UserId="274" Comment="added 68 characters in body" Text="The tenth game in the mind-crunchingly popular Final Fantasy series." />
  <row Id="43002" PostHistoryTypeId="24" PostId="17644" RevisionGUID="b657b033-eb0d-4f06-9f84-c8b25cd1d10d" CreationDate="2011-03-03T17:57:54.457" Comment="Proposed by 274 approved by 14 edit id of 206" />
  <row Id="43003" PostHistoryTypeId="5" PostId="17646" RevisionGUID="168a7a1f-7515-49eb-b1ad-ed4e447f4e8a" CreationDate="2011-03-03T17:57:59.543" UserId="274" Comment="added 73 characters in body" Text="The eleventh entry in the nerve-crunchingly popular Final Fantasy series." />
  <row Id="43004" PostHistoryTypeId="24" PostId="17646" RevisionGUID="168a7a1f-7515-49eb-b1ad-ed4e447f4e8a" CreationDate="2011-03-03T17:57:59.543" Comment="Proposed by 274 approved by 14 edit id of 207" />
  <row Id="43005" PostHistoryTypeId="5" PostId="17632" RevisionGUID="8d798a06-99a0-4586-b257-60643872d170" CreationDate="2011-03-03T18:02:37.357" UserId="102" Comment="added 76 characters in body" Text="##DATELINE TARSONIS SECTOR##&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Reports have been coming in of Blizzard banning players. &#xD;&#xA;&#xD;&#xA;Pros can't be reached for comment, and Noobs are holding on for their dear lives.&#xD;&#xA;&#xD;&#xA;We have confirmed reports that users have been banned.  The following is a quote from one user:&#xD;&#xA;&#xD;&#xA; &gt; So i was banned last friday for using &quot;Third party&quot; hardware that creates an unfair advantage&#xD;&#xA;&#xD;&#xA; &gt; i was using the g19 logitech keyboard.&#xD;&#xA;&#xD;&#xA; &gt; aparently bliz has a way to find if you macro onto keyboards.&#xD;&#xA;&#xD;&#xA; &gt; I was using it for build orders, very simple macros to pop out some units with one button instead of 2.&#xD;&#xA;&#xD;&#xA; &gt; wtf. &#xD;&#xA;Merikh (Platinum Protoss)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;WTF indeed. &#xD;&#xA;&#xD;&#xA;We now go live to Connie Chung with a response to Merikh by Blizzard... Connie?&#xD;&#xA;&#xD;&#xA;Earlier today we met up with World of Warcraft GM Taudarak and he had this to say:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Dark news for keyboarding macro users every where.&#xD;&#xA;&#xD;&#xA;Next up: Sports! Can the Nagrand Stranglers take on the Kapulu Roughriders?  More after these messages&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9svFK.gif&#xD;&#xA;  [2]: http://i.imgur.com/XAJ3e.png" />
  <row Id="43007" PostHistoryTypeId="16" PostId="17632" RevisionGUID="9b2f4c1d-27d2-4e01-855a-1cb0118780f6" CreationDate="2011-03-03T18:03:43.407" UserId="23" />
  <row Id="43009" PostHistoryTypeId="4" PostId="4262" RevisionGUID="633f7a34-d11d-455c-a8a3-8b8893e82083" CreationDate="2011-03-03T18:04:34.203" UserId="207" Comment="Oh, and a question mark." Text="How do I kill the dragon in the moon?" />
  <row Id="43010" PostHistoryTypeId="5" PostId="17628" RevisionGUID="e1c6ff91-dd3e-48db-9713-0a6ef4324098" CreationDate="2011-03-03T18:05:14.000" UserId="998" Comment="added 279 characters in body; added 7 characters in body" Text="**One key should be for one single action**.  &#xD;&#xA;If not, you fool yourself and you are considered cheating...&#xD;&#xA;&#xD;&#xA;The one-touch macros are on the right:&#xD;&#xA;&#xD;&#xA;&gt; It can be fully customized through the use of the included SteelSeries Z Engine software which enables macros to be dragged and dropped onto specific keys by use of the program.&#xD;&#xA;&#xD;&#xA;For more information, refer to [the SteelSeries Zboard website](http://steelseries.com/products/games/starcraft-ii/steelseries-zboard-limited-edition-starcraft-ii) and [a screenshot for the Zboard](http://www.gamersdailynews.com/userfiles/SteelSeries_Zboard_Limited_Edition_StarCraft_II_Keyset.jpg)." />
  <row Id="43011" PostHistoryTypeId="2" PostId="17649" RevisionGUID="400ca420-3231-4c3a-98c9-30fec257c8d8" CreationDate="2011-03-03T18:13:44.430" UserId="7501" Text="You can't do it, which is a shame, because other parts of the game do understand the concept. The dwarven and human traders can agree to pay more for 'headwear' next time they visit, and an iron helm will fit the bill just as much as a silk hood. Also your nobles can mandate the construction of 'splints' (any material) or 'bronze items' (any kind).&#xD;&#xA;&#xD;&#xA;Maybe later. " />
  <row Id="43012" PostHistoryTypeId="5" PostId="17628" RevisionGUID="843628e1-1208-4fa1-b67c-d9d1d47cc36c" CreationDate="2011-03-03T18:14:05.207" UserId="998" Comment="added 77 characters in body" Text="**One key should be for one single action**.  &#xD;&#xA;If not, you fool yourself and you are considered cheating...&#xD;&#xA;&#xD;&#xA;The one-touch macros are on the right:&#xD;&#xA;&#xD;&#xA;&gt; It can be fully customized through the use of the included SteelSeries Z Engine software which enables macros to be dragged and [dropped onto specific keys](http://www.techpowerup.com/reviews/ZBoard/MERCKeyboard/images/zengine.jpg) by use of the program.&#xD;&#xA;&#xD;&#xA;For more information, refer to [the SteelSeries Zboard website](http://steelseries.com/products/games/starcraft-ii/steelseries-zboard-limited-edition-starcraft-ii) and [a screenshot for the Zboard](http://www.gamersdailynews.com/userfiles/SteelSeries_Zboard_Limited_Edition_StarCraft_II_Keyset.jpg)." />
  <row Id="43013" PostHistoryTypeId="5" PostId="17628" RevisionGUID="041a4811-119b-4045-b5fa-0877df782b01" CreationDate="2011-03-03T18:19:12.350" UserId="998" Comment="added 82 characters in body; added 10 characters in body" Text="**One key should be for one single action**.  &#xD;&#xA;If not, you fool yourself and you are considered cheating...&#xD;&#xA;&#xD;&#xA;The one-touch macros are on the right:&#xD;&#xA;&#xD;&#xA;&gt; It can be fully customized through the use of the included SteelSeries Z Engine software which enables macros to be dragged and dropped onto specific keys by use of the program.&#xD;&#xA;&#xD;&#xA;For more information, refer to [the SteelSeries Zboard website](http://steelseries.com/products/games/starcraft-ii/steelseries-zboard-limited-edition-starcraft-ii) and [a screenshot for the Zboard](http://www.gamersdailynews.com/userfiles/SteelSeries_Zboard_Limited_Edition_StarCraft_II_Keyset.jpg).&#xD;&#xA;&#xD;&#xA;An example of the Z Engine which supports a lot of different games and Z keyboards:&#xD;&#xA;&#xD;&#xA;![](http://www.techpowerup.com/reviews/ZBoard/MERCKeyboard/images/zengine.jpg)" />
  <row Id="43014" PostHistoryTypeId="2" PostId="17650" RevisionGUID="f616f844-791a-42c5-93dd-62a749cd7182" CreationDate="2011-03-03T18:23:01.600" UserId="341" Text="One of the challenges in Portal was to try to complete certain levels while taking a minimum number of steps.  Obviously this requires good use of portal placement, but I was never able to get anywhere close to the goals.  I don't want a walkthrough for the specific levels, but could someone give some general techniques that you use to complete these type of challenges?" />
  <row Id="43015" PostHistoryTypeId="1" PostId="17650" RevisionGUID="f616f844-791a-42c5-93dd-62a749cd7182" CreationDate="2011-03-03T18:23:01.600" UserId="341" Text="General strategy for limited steps Portal levels" />
  <row Id="43016" PostHistoryTypeId="3" PostId="17650" RevisionGUID="f616f844-791a-42c5-93dd-62a749cd7182" CreationDate="2011-03-03T18:23:01.600" UserId="341" Text="&lt;portal&gt;" />
  <row Id="43017" PostHistoryTypeId="6" PostId="6973" RevisionGUID="0167bf72-9680-46c1-b01a-f8b3fbb46acf" CreationDate="2011-03-03T18:24:39.990" UserId="274" Comment="edited tags" Text="&lt;pc&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="43018" PostHistoryTypeId="5" PostId="17631" RevisionGUID="db7f200d-e8ce-4fc6-bc8b-4d654001dba5" CreationDate="2011-03-03T18:24:56.617" UserId="3015" Comment="Made it a bit friendlier" Text="&gt; Gosu (고수 also coriander) is a computer&#xD;&#xA;&gt; gaming term usually used to refer to a&#xD;&#xA;&gt; person highly skilled in multiplayer&#xD;&#xA;&gt; games like StarCraft, Warcraft III&#xD;&#xA;&gt; (RTS/RPG - DotA), Diablo II (RPG),&#xD;&#xA;&gt; Counter-Strike (FPS) and others. It&#xD;&#xA;&gt; has a Korean origin and the term was&#xD;&#xA;&gt; widely adopted by gaming communities&#xD;&#xA;&#xD;&#xA;Source: http://en.wikipedia.org/wiki/Gosu" />
  <row Id="43019" PostHistoryTypeId="6" PostId="17650" RevisionGUID="c9dcf99e-b948-42f6-ac66-ea2a7a362271" CreationDate="2011-03-03T18:31:26.753" UserId="23" Comment="edited tags" Text="&lt;achievements&gt;&lt;portal&gt;" />
  <row Id="43020" PostHistoryTypeId="6" PostId="16387" RevisionGUID="7b7f20e9-cd25-4f63-bf23-734a9c0f60ad" CreationDate="2011-03-03T18:35:58.217" UserId="23" Comment="edited tags" Text="&lt;plants-vs-zombies&gt;" />
  <row Id="43021" PostHistoryTypeId="2" PostId="17651" RevisionGUID="1375e8c3-0238-405e-8d7a-f600317c6be1" CreationDate="2011-03-03T18:36:26.627" UserId="6066" Text="1. Steps inside the elevator don't count.  If you run and jump out of the elevator, it only uses 1 step (if you don't move forward when you land).&#xD;&#xA;2. Falling from one portal into the other is very useful and uses no steps.  With forward momentum and perfect portal shooting, you can chain a series of portals so that you jump into one on the floor, come out of the ceiling ahead, shoot and fall into one further ahead on the floor, shoot and fall out of one further ahead on the ceiling, etc.  ([YouTube example for #1 and #2][1])&#xD;&#xA;3. As you mentioned, portal placement.  A lot of the levels can be navigated around with only a couple steps if you're &quot;thinking with portals&quot;.&#xD;&#xA;&#xD;&#xA;Those are how I got all the gold achievements for steps in Portal, nothing more complicated.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=EFBBdgs1Z18" />
  <row Id="43022" PostHistoryTypeId="5" PostId="17632" RevisionGUID="cbf3d87e-3793-4821-9b93-d872758051df" CreationDate="2011-03-03T19:00:17.590" UserId="85" Comment="Let's put some context to your answer here with a quote from the very first sentence of the author's question. ♪" Text="&gt; I thought macros are prohibited from use in Starcraft 2 multiplayer[...] - [Budda](http://gaming.stackexchange.com/q/17622/85)&#xD;&#xA;&#xD;&#xA;##DATELINE TARSONIS SECTOR##&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;Reports have been coming in of Blizzard banning players. &#xD;&#xA;&#xD;&#xA;Pros can't be reached for comment, and Noobs are holding on for their dear lives.&#xD;&#xA;&#xD;&#xA;We have confirmed reports that users have been banned.  The following is a quote from one user:&#xD;&#xA;&#xD;&#xA; &gt; So i was banned last friday for using &quot;Third party&quot; hardware that creates an unfair advantage&#xD;&#xA;&#xD;&#xA; &gt; i was using the g19 logitech keyboard.&#xD;&#xA;&#xD;&#xA; &gt; aparently bliz has a way to find if you macro onto keyboards.&#xD;&#xA;&#xD;&#xA; &gt; I was using it for build orders, very simple macros to pop out some units with one button instead of 2.&#xD;&#xA;&#xD;&#xA; &gt; wtf. &#xD;&#xA;Merikh (Platinum Protoss)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;WTF indeed. &#xD;&#xA;&#xD;&#xA;We now go live to Connie Chung with a response to Merikh by Blizzard... Connie?&#xD;&#xA;&#xD;&#xA;Earlier today we met up with World of Warcraft GM Taudarak and he had this to say:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Dark news for keyboarding macro users every where.&#xD;&#xA;&#xD;&#xA;Next up: Sports! Can the Nagrand Stranglers take on the Kapulu Roughriders?  More after these messages&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/9svFK.gif&#xD;&#xA;  [2]: http://i.imgur.com/XAJ3e.png" />
  <row Id="43023" PostHistoryTypeId="2" PostId="17652" RevisionGUID="3730b420-468b-40af-ac58-ff742cbbcdf3" CreationDate="2011-03-03T19:21:32.613" UserId="4728" Text="It does depend on what you want to do. If you stay focussed on following the main storylines, you can easily complete the game very quickly. If you want to include major side-quests, as well as all achievements, I'd say around 50 hours.&#xD;&#xA;&#xD;&#xA;You can probably bring that time down considerably if you use a guide to only go to locations where there's a quest. The trick is to stay focussed and not get tempted to wander (although I'm sure many would argue that the exploration is the best aspect of the game).&#xD;&#xA;&#xD;&#xA;I almost got fed up with the amount of time this game was taking to complete, but I'm glad I finally finished it (although the ending stinks -- Get **Broken Steel** to have a better ending)." />
  <row Id="43024" PostHistoryTypeId="5" PostId="17627" RevisionGUID="ad452cad-6fb3-43ff-ae44-b7030dfd27d3" CreationDate="2011-03-03T19:22:53.937" UserId="3932" Comment="added 223 characters in body" Text="While executing macro keyboard _itself_ sends proper key sequence (probably with reasonable delay like 100ms).  &#xD;&#xA;Thus from system point of view no one can tell if it's user pressed a key sequence or not.   &#xD;&#xA;So starcraft cannot detect any on-the-fly modifications of keypresses and you're fine.&#xD;&#xA;&#xD;&#xA;__edit__&#xD;&#xA;&#xD;&#xA;as you can see from description SS put simple key remapping as 'macro'. It was really actual before we able to edit keyboard layout in-game.  &#xD;&#xA;Anyway it doesn't mean that other devices cannot do real macro." />
  <row Id="43025" PostHistoryTypeId="2" PostId="17653" RevisionGUID="a6d92b6b-becc-4e7f-9990-c76e1827820a" CreationDate="2011-03-03T19:31:01.380" UserId="2069" Text="Others have covered most of the important items. I'll just add that personally, my aiming seems slowed considerably when using ADS. Which is to say, if the opponent(s) is running around a lot, I might have trouble keeping a bead on him because the gun seems to move slower. When I'm shooting from the hip I can swivel and swing the gun around much faster.&#xD;&#xA;&#xD;&#xA;I don't know enough of the mechanics to know if SMGs ignore this or if it's better/worse with some weapons more than others. If I have time and no one else chimes in then I'll try to test it tonight." />
  <row Id="43026" PostHistoryTypeId="2" PostId="17654" RevisionGUID="441c5a6f-ff6c-49c2-94d3-4c28bc059daf" CreationDate="2011-03-03T19:39:17.250" UserId="2069" Text="I've noticed when watching some films that some players are able to do instant and perfect 180 degree spins. For example, I come up from behind and start shooting and they instantly spin and are aiming right at me. Is there some kind of a mouse macro that they could be using for this? Is it just a result of the theater rendering the video incorrectly (I doubt this)?&#xD;&#xA;&#xD;&#xA;I can't even move that fast without worrying about accuracy. *Maybe* if I turned the mouse sensitivity to max, but then I can't imagine aiming under normal conditions.&#xD;&#xA;&#xD;&#xA;On a similar note, I also often see players whose aim seems almost mechanical. Not that I think that they're using an aimbot (they sometimes miss), but when faced with several enemies they aim at one perfectly, shoot a few times then the aim immediately &quot;jolts&quot; to the next enemy. Is this just a lot of practice or are there tricks to being able to do this?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="43027" PostHistoryTypeId="1" PostId="17654" RevisionGUID="441c5a6f-ff6c-49c2-94d3-4c28bc059daf" CreationDate="2011-03-03T19:39:17.250" UserId="2069" Text="Perfect 180 turns and aiming" />
  <row Id="43028" PostHistoryTypeId="3" PostId="17654" RevisionGUID="441c5a6f-ff6c-49c2-94d3-4c28bc059daf" CreationDate="2011-03-03T19:39:17.250" UserId="2069" Text="&lt;call-of-duty-black-ops&gt;&lt;first-person-shooter&gt;" />
  <row Id="43029" PostHistoryTypeId="2" PostId="17655" RevisionGUID="3c689161-bed9-489b-82da-d5cb53142c3c" CreationDate="2011-03-03T19:42:16.270" UserId="7521" Text="For managing cooldowns and procs. The Empowered Shadows mechanic etc.&#xD;&#xA;&#xD;&#xA;Right now I'm using doing it all manually but I'd like to start using some addons.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="43030" PostHistoryTypeId="1" PostId="17655" RevisionGUID="3c689161-bed9-489b-82da-d5cb53142c3c" CreationDate="2011-03-03T19:42:16.270" UserId="7521" Text="Best Addon Setup for a Raiding Shadow Priest" />
  <row Id="43031" PostHistoryTypeId="3" PostId="17655" RevisionGUID="3c689161-bed9-489b-82da-d5cb53142c3c" CreationDate="2011-03-03T19:42:16.270" UserId="7521" Text="&lt;world-of-warcraft&gt;" />
  <row Id="43032" PostHistoryTypeId="2" PostId="17656" RevisionGUID="e4f3a3d1-5be2-4ba0-907f-a1d9dc008e26" CreationDate="2011-03-03T19:45:33.447" UserId="4430" Text="Use your best judgment. If you think it may be cheating it probably is.&#xD;&#xA;&#xD;&#xA;SC2 now provides the ability to remap keys in-game so under most circumstances you shouldn't need a 3rd party software or fancy keyboards to accomplish what you need.&#xD;&#xA;&#xD;&#xA;A macro such as build a drone -&gt; s,d would probably not get you banned.&#xD;&#xA;&#xD;&#xA;However, a macro such as select queens, inject all hatches, sleep for 26 seconds and repeat would.&#xD;&#xA;&#xD;&#xA;Anytime you introduce a time delay or looping into a macro, you are boting and may get banned." />
  <row Id="43033" PostHistoryTypeId="2" PostId="17657" RevisionGUID="b0e91cb0-9f6d-4e09-86de-1391636d643d" CreationDate="2011-03-03T19:54:37.883" UserId="3383" Text="There's achievements and all kinds of moaning about it on forums, but no-one actually says how you do the darn action itself.&#xD;&#xA;&#xD;&#xA;Is there a bizarre key combination to press? Do you need a melee weapon? Is there such a thing?" />
  <row Id="43034" PostHistoryTypeId="1" PostId="17657" RevisionGUID="b0e91cb0-9f6d-4e09-86de-1391636d643d" CreationDate="2011-03-03T19:54:37.883" UserId="3383" Text="How do you do a melee attack in Just Cause 2?" />
  <row Id="43035" PostHistoryTypeId="3" PostId="17657" RevisionGUID="b0e91cb0-9f6d-4e09-86de-1391636d643d" CreationDate="2011-03-03T19:54:37.883" UserId="3383" Text="&lt;pc&gt;&lt;controls&gt;&lt;just-cause-2&gt;" />
  <row Id="43036" PostHistoryTypeId="2" PostId="17658" RevisionGUID="1f868561-d042-44ac-9424-6a485da96784" CreationDate="2011-03-03T20:02:25.160" UserId="3383" Text="So I've got my pinch of ashes, and I've got the &quot;I'd like to meet an angry dragon now, please&quot; horn. Having been grilled a couple of times now, I'm curious:&#xD;&#xA;&#xD;&#xA;a) Do I have to kill the High Dragon?&#xD;&#xA;&#xD;&#xA;b) If I opt not to do so, can I do it later, once I've found some Tier 10 Asbestos Underpants of Well-Placed Drainage?" />
  <row Id="43037" PostHistoryTypeId="1" PostId="17658" RevisionGUID="1f868561-d042-44ac-9424-6a485da96784" CreationDate="2011-03-03T20:02:25.160" UserId="3383" Text="Killing the High Dragon after the Urn of Sacred Ashes" />
  <row Id="43038" PostHistoryTypeId="3" PostId="17658" RevisionGUID="1f868561-d042-44ac-9424-6a485da96784" CreationDate="2011-03-03T20:02:25.160" UserId="3383" Text="&lt;pc&gt;&lt;dragon-age-origins&gt;" />
  <row Id="43039" PostHistoryTypeId="2" PostId="17659" RevisionGUID="790a128c-14b1-4f29-ac35-a73c368cc84a" CreationDate="2011-03-03T20:06:50.800" UserId="6636" Text="Well practice practice practice for one, second your going to have to set your sensitivity to max. It takes awhile to get used to but once you do your going to be able to whip around quite a bit faster. And third don't always take what you see on YouTube as truth they don't put up video's of them failing miserably." />
  <row Id="43040" PostHistoryTypeId="5" PostId="14675" RevisionGUID="d4529746-b50b-4bfc-bf67-1ed9408dadbf" CreationDate="2011-03-03T20:10:14.557" UserId="6359" Comment="added 31 characters in body" Text="Yes I have done it before with my brother, but not campaign.&#xD;&#xA;So its likely to be possible." />
  <row Id="43041" PostHistoryTypeId="2" PostId="17660" RevisionGUID="3c3e8c20-01e7-44df-8e08-d90dd4f88fb5" CreationDate="2011-03-03T20:13:31.080" UserId="4103" Text="You don't have to kill the dragon.&#xD;&#xA;&#xD;&#xA;You can return to that place and kill the dragon at any time, until you initiate the final part of the story. That point is pretty obvious so feel free to get some better equipment and come back to slay the dragon." />
  <row Id="43042" PostHistoryTypeId="2" PostId="17661" RevisionGUID="80771bae-8104-4fbb-8fd2-726d5743c455" CreationDate="2011-03-03T20:14:36.627" UserId="6359" Text="Water in a bucket will take a long time so just keep mining till you reach water.&#xD;&#xA;&#xD;&#xA;Or you can mine underground near the sea and once you are certain you are under mine up and **woosh**! all the water comes down and floods your mine &#xD;&#xA;&#xD;&#xA;and if it hasn't gone high enough use water blocks (or source blocks) which will defiantly do the job " />
  <row Id="43044" PostHistoryTypeId="25" PostId="17658" RevisionGUID="842dcfb1-6968-4597-85be-e8f7b980828f" CreationDate="2011-03-03T20:23:24.687" Comment="http://twitter.com/#!/StackGaming/status/43406138783449088" />
  <row Id="43045" PostHistoryTypeId="2" PostId="17663" RevisionGUID="f3a84f61-f55c-495c-b3bd-367d5c823298" CreationDate="2011-03-03T20:35:23.130" UserId="207" Text="The  &lt;kbd&gt;Q&lt;/kbd&gt; key is the default key used to perform a melee attack. It is not performed with a melee weapon; it's actually an extension of your grappling hook. There is no such thing as a melee weapon." />
  <row Id="43046" PostHistoryTypeId="6" PostId="15660" RevisionGUID="fdd43f3f-e480-4b97-9035-39f5212f0d92" CreationDate="2011-03-03T20:39:31.527" UserId="121" Comment="edited tags" Text="&lt;tech-support&gt;&lt;magicka&gt;" />
  <row Id="43047" PostHistoryTypeId="2" PostId="17664" RevisionGUID="3d193596-0788-4e77-a0cc-b23d00cfc740" CreationDate="2011-03-03T20:48:29.783" UserId="479" Text="You don't have to kill it at all. There is good loot available, and the scales of the dragon can be made into exceptional armor by the armorsmith (Master Wade in Denerim). If you so choose, you can definitely come back and try it. The best armor against it, however, is the armor you make from it's scales. =P&#xD;&#xA;&#xD;&#xA;Assuming you're a decent level, with good gear, the fight isn't too hard. Quaff some warmth potions, and beat the crap out of it. It's basically the same fight as the archdemon (so a good practice run) except not as tough, and without all the jumping around that the archdemon does.&#xD;&#xA;&#xD;&#xA;Healing is critically important, so you know, make sure you've got Wynne, and that she doesn't get eaten early." />
  <row Id="43048" PostHistoryTypeId="5" PostId="15744" RevisionGUID="e7e943e2-0700-42c9-b283-1d443593ed28" CreationDate="2011-03-03T21:44:51.073" UserId="144" Comment="added 379 characters in body" Text="Ah!  The magic that seems to have finally made a difference was manually setting the system to the graphics driver.  (My system has Optimus tech.  It works well, when it works, but a lot of programs are missing from its application list.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;On my machine: NVIDIA Control Panel, &quot;Manage 3D settings&quot; from the treeview on the left, and then go to the &quot;Program Settings&quot; tab and click &quot;Add&quot; to get an 'open file' box. Locate Magicka in your file directory structure, and then change the preferred graphics processor in the dropdown on the NVIDIA control panel. Then don't forget to click &quot;Apply&quot;! It doesn't auto-save." />
  <row Id="43049" PostHistoryTypeId="5" PostId="17664" RevisionGUID="88a7d5ad-9b67-4339-8f94-c654925095a0" CreationDate="2011-03-03T21:58:39.067" UserId="160" Comment="fixed grammar" Text="You don't have to kill it at all. There is good loot available, and the scales of the dragon can be made into exceptional armor by the armorsmith (Master Wade in Denerim). If you so choose, you can definitely come back and try it. The best armor against it, however, is the armor you make from its scales. =P&#xD;&#xA;&#xD;&#xA;Assuming you're a decent level, with good gear, the fight isn't too hard. Quaff some warmth potions, and beat the crap out of it. It's basically the same fight as the archdemon (so a good practice run) except not as tough, and without all the jumping around that the archdemon does.&#xD;&#xA;&#xD;&#xA;Healing is critically important, so you know, make sure you've got Wynne, and that she doesn't get eaten early." />
  <row Id="43050" PostHistoryTypeId="2" PostId="17665" RevisionGUID="ce385e08-b579-4fc8-bd64-4c5047aa88cf" CreationDate="2011-03-03T22:10:13.113" UserId="3467" Text="My son like thinking games. Is it a good idea to get him play something like MTG (Magic: The Gathering) or Pokemon? I know, MTG is for 13+ years age. What is about Pokemon? Do you know any other games (non computer) that helps to use strategy thinking?&#xD;&#xA;&#xD;&#xA;Thanks a lot." />
  <row Id="43051" PostHistoryTypeId="1" PostId="17665" RevisionGUID="ce385e08-b579-4fc8-bd64-4c5047aa88cf" CreationDate="2011-03-03T22:10:13.113" UserId="3467" Text="Good card strategy game for 5 years old boy" />
  <row Id="43052" PostHistoryTypeId="3" PostId="17665" RevisionGUID="ce385e08-b579-4fc8-bd64-4c5047aa88cf" CreationDate="2011-03-03T22:10:13.113" UserId="3467" Text="&lt;pokemon&gt;&lt;card-game&gt;&lt;magic-the-gathering&gt;&lt;card-based&gt;&lt;young-age&gt;" />
  <row Id="43053" PostHistoryTypeId="10" PostId="17655" RevisionGUID="27a06da6-fe01-40af-82e1-8a9612df83cb" CreationDate="2011-03-03T22:11:42.783" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;}]" />
  <row Id="43054" PostHistoryTypeId="2" PostId="17666" RevisionGUID="e7d2b030-2959-4909-8c92-a90129bb3c21" CreationDate="2011-03-03T22:14:29.333" UserId="2259" Text="Beyond setting your mouse sensitivity high, **disabling** the &quot;enhance mouse precision&quot; option on the Windows control panel (you may need to go into the Windows panel, even if your mouse has it's own) can help greatly for shooters.  What it does is essentially reduce the pointer sensitivity the slower you move the mouse, or conversely speed it up the faster the mouse moves.  With that done away with, when you move the mouse an inch in whatever direction at whatever speed, you will always turn the same amount.&#xD;&#xA;&#xD;&#xA;![Windows 7 mouse control panel][1]&#xD;&#xA;&#xD;&#xA;The downside of this is that unless you have a mouse with high DPI, you may not be able to have both the sensitivity as high as you like *and* have [your cursor move smoothly][3] (it may skip pixels)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fmVxV.png&#xD;&#xA;  [2]: http://i.imgur.com/qIshl.png&#xD;&#xA;  [3]: http://support.microsoft.com/kb/895550" />
  <row Id="43055" PostHistoryTypeId="2" PostId="17667" RevisionGUID="54709174-357f-4e4c-b09b-5db369bb6f19" CreationDate="2011-03-03T22:15:39.737" UserId="7526" Text="If I hear a skeleton, or a zombie, how far away is he? Obviously he can be right next to me :D But what is the largest possible range? Tnx :)" />
  <row Id="43056" PostHistoryTypeId="1" PostId="17667" RevisionGUID="54709174-357f-4e4c-b09b-5db369bb6f19" CreationDate="2011-03-03T22:15:39.737" UserId="7526" Text="sound range in minecraft?" />
  <row Id="43057" PostHistoryTypeId="3" PostId="17667" RevisionGUID="54709174-357f-4e4c-b09b-5db369bb6f19" CreationDate="2011-03-03T22:15:39.737" UserId="7526" Text="&lt;minecraft&gt;" />
  <row Id="43058" PostHistoryTypeId="5" PostId="17667" RevisionGUID="0471e356-38da-4813-85e6-bcb3c4cdcaf9" CreationDate="2011-03-03T22:19:44.260" UserId="56" Comment="deleted 3 characters in body; edited tags; edited title" Text="If I hear a skeleton, or a zombie, how far away could he be? Obviously he can be right next to me, but what is the largest possible range?" />
  <row Id="43059" PostHistoryTypeId="4" PostId="17667" RevisionGUID="0471e356-38da-4813-85e6-bcb3c4cdcaf9" CreationDate="2011-03-03T22:19:44.260" UserId="56" Comment="deleted 3 characters in body; edited tags; edited title" Text="What is the maximum sound range in minecraft?" />
  <row Id="43060" PostHistoryTypeId="6" PostId="17667" RevisionGUID="0471e356-38da-4813-85e6-bcb3c4cdcaf9" CreationDate="2011-03-03T22:19:44.260" UserId="56" Comment="deleted 3 characters in body; edited tags; edited title" Text="&lt;minecraft&gt;&lt;sound&gt;" />
  <row Id="43061" PostHistoryTypeId="10" PostId="17665" RevisionGUID="24c1dc48-970a-42ef-8f8d-ed350b5f8130" CreationDate="2011-03-03T22:20:53.670" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43062" PostHistoryTypeId="4" PostId="17667" RevisionGUID="4cea877c-e7e5-47cb-83fa-b609931f31f9" CreationDate="2011-03-03T22:28:46.720" UserId="2259" Comment="clarify title for mobs, not sound in general" Text="If I hear a mob in Minecraft, how far away could it be?" />
  <row Id="43063" PostHistoryTypeId="24" PostId="17667" RevisionGUID="4cea877c-e7e5-47cb-83fa-b609931f31f9" CreationDate="2011-03-03T22:28:46.720" Comment="Proposed by 2259 approved by 23 edit id of 208" />
  <row Id="43064" PostHistoryTypeId="2" PostId="17668" RevisionGUID="d46814c8-adef-4854-b3fa-40839047fd75" CreationDate="2011-03-03T22:34:08.800" UserId="2259" Text="This goes along with Matthew's general tips, but I think it's key, as you can't use the portals for moving yourself all the time, but sometimes to move boxes/etc.&#xD;&#xA;&#xD;&#xA;- If you aren't moving too fast (from too high) when you land vertically (e.g. after going up and down through portals on the floor), it will not count as a step if you remove a portal from under you.  If you need to cut your altitude, throw a portal under a small overhang so you'll bang your head on that to spare your feet." />
  <row Id="43065" PostHistoryTypeId="2" PostId="17669" RevisionGUID="2342f300-57db-47e9-80dd-c1a5bf5caaf1" CreationDate="2011-03-03T22:47:55.877" UserId="7448" Text="Some time ago (shortly after Beta 1.3 launched), I started a new minecraft game, and made a little base. (Didn't know about beds yet, so I just waited out the night). Anyway, when light came, I took out a spider and a creeper close to the entrance, and went out to build a tower on top of the base's location (so I could find my way back if/when I died.)&#xD;&#xA;&#xD;&#xA;However, due to the rough nature of the terrain outside, I couldn't see very far, and I was promptly ambushed by another three creepers, and blown to bits. &#xD;&#xA;&#xD;&#xA;So, my question would be the following:&#xD;&#xA;&#xD;&#xA;In a new game (before you get the resources for a bow and arrow, or elaborate traps), how do you avoid copying my nefarious end? Creepers are the only mob in the game that stays aggro in sunlight (spiders revert to neutral, and other hostile ones burn up), do significant damage by blowing you up (making close combat risky, and you don't really have any alternatives at that stage), AND don't make any warning sounds until they're right on top of you. So what's the best method for dealing with these annoyances?&#xD;&#xA;&#xD;&#xA;(Also, I'd prefer something aside from &quot;Sleep at night to avoid the spawns&quot;. I know that will work in single-player, but I spend a lot of time on SMP servers, and that doesn't work as well there.)" />
  <row Id="43066" PostHistoryTypeId="1" PostId="17669" RevisionGUID="2342f300-57db-47e9-80dd-c1a5bf5caaf1" CreationDate="2011-03-03T22:47:55.877" UserId="7448" Text="Dealing with creepers on a new game." />
  <row Id="43067" PostHistoryTypeId="3" PostId="17669" RevisionGUID="2342f300-57db-47e9-80dd-c1a5bf5caaf1" CreationDate="2011-03-03T22:47:55.877" UserId="7448" Text="&lt;minecraft&gt;" />
  <row Id="43068" PostHistoryTypeId="2" PostId="17670" RevisionGUID="da437f76-eb2d-4ed6-87ca-9c463c54c588" CreationDate="2011-03-03T22:54:52.300" UserId="7528" Text="u got to do a wide turn go to the left lane and turn " />
  <row Id="43069" PostHistoryTypeId="5" PostId="17670" RevisionGUID="09bc6056-4645-4e82-957a-591550d2cc86" CreationDate="2011-03-03T22:56:10.403" UserId="122" Comment="Englishified." Text="You have to do a wide turn, go on the left lane and turn." />
  <row Id="43070" PostHistoryTypeId="2" PostId="17671" RevisionGUID="89b33e7f-89bb-4092-a5c8-1d2bc0252952" CreationDate="2011-03-03T23:02:28.687" UserId="3917" Text="If you want to play it safe, try putting all your gear into a box next to the entrance and take what you absolutely need out with you.  Generally, it is a good idea to make sure you can easily see outside nearby, if you can't, you may want to spend some time leveling the zones around you if its feasible.&#xD;&#xA;&#xD;&#xA;You can also try putting up a tower from within your house so you can take a look around you before heading out.  Just remember to put some torches at the top.&#xD;&#xA;&#xD;&#xA;Finally, if you don't mind dying a few times, just stash all your gear and go out and trigger them to blow up.  After a while, you'll end up with a nice and flat area to work with." />
  <row Id="43072" PostHistoryTypeId="25" PostId="17667" RevisionGUID="24cac423-49e5-420f-8928-3109af5478ef" CreationDate="2011-03-03T23:23:24.547" Comment="http://twitter.com/#!/StackGaming/status/43451436838817792" />
  <row Id="43073" PostHistoryTypeId="2" PostId="17673" RevisionGUID="bc70bb12-329e-4c4d-afdb-1d046a27829e" CreationDate="2011-03-03T23:23:37.657" UserId="23" Text="Get a stone sword.&#xD;&#xA;&#xD;&#xA;    Weapon          Damage/hit   Time to death      Durability&#xD;&#xA;    ----------------------------------------------------------&#xD;&#xA;    Bare hands             0.5         20 hits        Infinite&#xD;&#xA;     ↓ tree punching&#xD;&#xA;    Wooden sword           2            5 hits     12 creepers&#xD;&#xA;     ↓ wooden pickaxes + stone&#xD;&#xA;    Stone sword            3            4 hits     33 creepers&#xD;&#xA;     ↓ stone pickaxes + iron + furnace&#xD;&#xA;    Iron sword             4            3 hits     83 creepers&#xD;&#xA;     ↓ iron pickaxes + diamond&#xD;&#xA;    Diamond sword          5            2 hits    781 creepers&#xD;&#xA;&#xD;&#xA;You should be able to get one by the time night falls upon you." />
  <row Id="43074" PostHistoryTypeId="2" PostId="17674" RevisionGUID="fb781c53-2aa6-4ab6-8c2c-0c958982968a" CreationDate="2011-03-03T23:26:03.103" UserId="3917" Text="After running into this bug a second time, and trying out what horatio suggested in his comments, I found the problem.&#xD;&#xA;&#xD;&#xA;Apparently I somehow picked up a stick of dynamite that had a durability of 0, yet this is stacking with my existing dynamite stack.  This causes New Vegas to crash repeatedly when it is in the shortcut menu, or if you try to throw one.&#xD;&#xA;&#xD;&#xA;Dumping it into a storage container fixed the issue." />
  <row Id="43077" PostHistoryTypeId="2" PostId="17676" RevisionGUID="30e5d963-e9a4-4dd7-91d1-2e1bee652aae" CreationDate="2011-03-03T23:40:48.540" UserId="7531" Text="Steven Oxley, I hate to say it, but I believe you are wrong in saying that runes/masteries are required for non-Warwick jungling. I also believe you are wrong in saying that you should also only stick to Warwick until level 30. All you need is a solid jungler (there are many) and to be able to know HOW to jungle. It's not ALL about level and your character. It hardly is in LoL, though people like to pin their successes/failures on this or that. What most of it comes down to is how you use your character, and how well you play. You just need to be smart. In League, much of this comes from experience. I agree with Frank; a few dozen games should get you well on your way to being a more solid player, and more able to take on jungling. &#xD;&#xA;&#xD;&#xA;Don't forget, there are many guides online that tell you specifically how jungling should be done that aren't character-specific. &#xD;&#xA;&#xD;&#xA;You can't get experience until you try :]" />
  <row Id="43078" PostHistoryTypeId="2" PostId="17677" RevisionGUID="a2860e77-4198-4b37-9164-823f39f699d2" CreationDate="2011-03-03T23:56:24.553" UserId="1327" Text="It won't completely protect you but one thing I do is to simply cut down trees and create lots of torches.  The idea is to try to [light an area][1] that is at least 24-30 blocks around your base, the larger the area the better. If the can't spawn close enough to [actually see you][2], then the you will only occasionally see one as their random wandering make them come close to you.&#xD;&#xA;&#xD;&#xA;It is important to remember that [they can spawn on top of trees][3] if you are on SMP or if you have your graphics mode set to fast, and the tree is tall enough or far enough away from the light source to permit spawning.  So part of your initial setup will be to clear out any trees near your first base.  Those trees can be used for all your lighting.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/15959/how-far-should-i-place-torches-in-a-planar-huge-room&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/17279/how-far-can-mobs-see&#xD;&#xA;  [3]: http://www.minecraftwiki.net/wiki/Spawn" />
  <row Id="43079" PostHistoryTypeId="2" PostId="17678" RevisionGUID="8f16666c-395f-41b9-af1d-1d2a22942750" CreationDate="2011-03-04T00:40:02.483" UserId="118" Text="Placing some torches around your island will lower the number of mobs, and waiting a while after sunrise to go out will usually despawn most of the creepers.&#xD;&#xA;&#xD;&#xA;If you do need to go out early for some reason, like to collect string from spiders, you should make your house's lip out of glass so you can see where the creepers are hiding. If you're having trouble with creepers hiding in trees, cut down some of the trees.&#xD;&#xA;&#xD;&#xA;I've managed to kill creepers from my roof before without them detonating, [which the wiki says is possible to do completely safely][1], but I've also had them blow up the majority of my house before.&#xD;&#xA;&#xD;&#xA;If you're having trouble fighting creepers, turning down the [difficulty][2] to normal/easy will make them cancel their explosions much earlier. That way you can just hit them, and not have to run away when you do. It'll also make their explosions hurt you less if you fail.&#xD;&#xA;&#xD;&#xA;Although, usually, my general strategy is just to run.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Creeper#Strategy &quot;Creeper - Minecraft Wiki&quot;&#xD;&#xA;  [2]: http://www.minecraftwiki.net/wiki/Difficulty &quot;Difficulty - Minecraft Wiki&quot;" />
  <row Id="43081" PostHistoryTypeId="25" PostId="17650" RevisionGUID="184edafb-b459-473c-bf6a-eaa6bd362ce1" CreationDate="2011-03-04T02:23:24.547" Comment="http://twitter.com/#!/StackGaming/status/43496735573676032" />
  <row Id="43083" PostHistoryTypeId="2" PostId="17680" RevisionGUID="a5735a8f-4804-4eec-9a55-8784aa341774" CreationDate="2011-03-04T03:09:48.317" UserId="32" Text="*This question actually comes from my mother, an avid EQ player*&#xD;&#xA;&#xD;&#xA;Is there a macro / addon / something to make combining items for tradeskills easier? By default, combining items requires clicking around a lot and putting things in the inventory. Is there anything available to ease the annoying bits?" />
  <row Id="43084" PostHistoryTypeId="1" PostId="17680" RevisionGUID="a5735a8f-4804-4eec-9a55-8784aa341774" CreationDate="2011-03-04T03:09:48.317" UserId="32" Text="Is there an easier way to &quot;combine&quot; stuff in Everquest?" />
  <row Id="43085" PostHistoryTypeId="3" PostId="17680" RevisionGUID="a5735a8f-4804-4eec-9a55-8784aa341774" CreationDate="2011-03-04T03:09:48.317" UserId="32" Text="&lt;everquest&gt;" />
  <row Id="43086" PostHistoryTypeId="2" PostId="17681" RevisionGUID="d1d58793-eada-4c49-9693-de68073bf6d3" CreationDate="2011-03-04T03:26:07.493" UserId="3696" Text="Hi,&#xD;&#xA;&#xD;&#xA;I'm owning the game Battle for Middle Earth lotr and have completed quite a few missions. Then I installed a few demos such as Trine and a few others. BFME stopped launching now.&#xD;&#xA;&#xD;&#xA;So I uninstalled the other games and had to reinstall BFME. Now the game launches fine but after 5 minutes of play everyone dies. I read somewhere that this is on pirated games but I have the @#$ing discs.&#xD;&#xA;&#xD;&#xA;Does anyone know how we can get past this problem?" />
  <row Id="43087" PostHistoryTypeId="1" PostId="17681" RevisionGUID="d1d58793-eada-4c49-9693-de68073bf6d3" CreationDate="2011-03-04T03:26:07.493" UserId="3696" Text="How do you deal with the bug where all people die after 5 minutes in Battle for Middle Earth 1?" />
  <row Id="43088" PostHistoryTypeId="3" PostId="17681" RevisionGUID="d1d58793-eada-4c49-9693-de68073bf6d3" CreationDate="2011-03-04T03:26:07.493" UserId="3696" Text="&lt;battle-for-middle-earth&gt;&lt;lord-of-the-rings&gt;" />
  <row Id="43089" PostHistoryTypeId="2" PostId="17682" RevisionGUID="f0463983-7689-4e26-9ed5-e95a53e9d714" CreationDate="2011-03-04T03:39:24.980" UserId="7535" Text="In Win 7 don't get the latest patch's one corrupts the net-framework 2.0 beyond repair, and causes computer to get the bsod (blue screen of death).  Will play with under 4gigs of ram but if you go over at some point you have to run it in compatibility mode and have a low res picture.  It runs fine on the 32bit Win7 though." />
  <row Id="43091" PostHistoryTypeId="2" PostId="17684" RevisionGUID="0b404230-1ebc-455d-80d9-76b4e3d80e28" CreationDate="2011-03-04T04:42:26.997" UserId="3467" Text="What is barrack sight range?&#xD;&#xA;&#xD;&#xA;Can't find this information...&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="43092" PostHistoryTypeId="1" PostId="17684" RevisionGUID="0b404230-1ebc-455d-80d9-76b4e3d80e28" CreationDate="2011-03-04T04:42:26.997" UserId="3467" Text="What is barrack sight range?" />
  <row Id="43093" PostHistoryTypeId="3" PostId="17684" RevisionGUID="0b404230-1ebc-455d-80d9-76b4e3d80e28" CreationDate="2011-03-04T04:42:26.997" UserId="3467" Text="&lt;starcraft2&gt;" />
  <row Id="43095" PostHistoryTypeId="6" PostId="3370" RevisionGUID="823b36a9-79f3-45b9-956f-34f51f92d6cc" CreationDate="2011-03-04T05:01:57.577" UserId="3129" Comment="edited tags" Text="&lt;role-playing-game&gt;&lt;windows-7&gt;&lt;64-bit&gt;&lt;vampire-bloodlines&gt;" />
  <row Id="43096" PostHistoryTypeId="25" PostId="17680" RevisionGUID="e9165c7a-43a3-4f51-91cb-9bd4fc0b77cc" CreationDate="2011-03-04T05:23:24.343" Comment="http://twitter.com/#!/StackGaming/status/43542032895057922" />
  <row Id="43097" PostHistoryTypeId="5" PostId="17684" RevisionGUID="cc325b12-bebb-4242-a86d-2391d37cff86" CreationDate="2011-03-04T05:35:10.750" UserId="336" Comment="typos/grammar" Text="What is a barracks' sight range?&#xD;&#xA;&#xD;&#xA;Can't find this information...&#xD;&#xA;&#xD;&#xA;Thanks a lot!" />
  <row Id="43098" PostHistoryTypeId="4" PostId="17684" RevisionGUID="cc325b12-bebb-4242-a86d-2391d37cff86" CreationDate="2011-03-04T05:35:10.750" UserId="336" Comment="typos/grammar" Text="What is a barracks' sight range?" />
  <row Id="43099" PostHistoryTypeId="2" PostId="17685" RevisionGUID="2d50f6c6-1991-4335-9a1c-fb7a7d9d8c38" CreationDate="2011-03-04T05:36:39.547" UserId="336" Text="According to the Starcraft 2 Editor, the Barracks has a sight range of 9.&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HABnz.png" />
  <row Id="43100" PostHistoryTypeId="2" PostId="17686" RevisionGUID="dd55f30b-8258-4ec2-87a6-75f5f3add1ab" CreationDate="2011-03-04T07:16:09.713" UserId="7539" Text="Does anyone have good builds for a hero team (7 heroes) that doesn't rely on elite skills?  " />
  <row Id="43101" PostHistoryTypeId="1" PostId="17686" RevisionGUID="dd55f30b-8258-4ec2-87a6-75f5f3add1ab" CreationDate="2011-03-04T07:16:09.713" UserId="7539" Text="With the new Guild Wars ability to have full hero teams, what are good non elite builds for teams?" />
  <row Id="43102" PostHistoryTypeId="3" PostId="17686" RevisionGUID="dd55f30b-8258-4ec2-87a6-75f5f3add1ab" CreationDate="2011-03-04T07:16:09.713" UserId="7539" Text="&lt;guild-wars&gt;&lt;character-build&gt;&lt;teams&gt;&lt;team-build&gt;" />
  <row Id="43103" PostHistoryTypeId="5" PostId="13357" RevisionGUID="6366bd1e-9cc7-469b-93c6-f4efc5d241b3" CreationDate="2011-03-04T07:21:39.560" UserId="56" Comment="edited body; edited title" Text="Just picked this game up from the Steam sale, and I'm running into this crash.&#xD;&#xA;&#xD;&#xA;I can't assign any weapons to the shortcut keys since when I hit any number while in my inventory, my game immediately crashes.&#xD;&#xA;&#xD;&#xA;Does anyone know of a fix for this?" />
  <row Id="43104" PostHistoryTypeId="4" PostId="13357" RevisionGUID="6366bd1e-9cc7-469b-93c6-f4efc5d241b3" CreationDate="2011-03-04T07:21:39.560" UserId="56" Comment="edited body; edited title" Text="Inventory Crash in Fallout New Vegas" />
  <row Id="43105" PostHistoryTypeId="25" PostId="17684" RevisionGUID="608b3f83-9b12-45dc-9d10-74e54453ba02" CreationDate="2011-03-04T08:23:24.470" Comment="http://twitter.com/#!/StackGaming/status/43587332019986432" />
  <row Id="43106" PostHistoryTypeId="6" PostId="17684" RevisionGUID="9c6091b9-39c7-47c9-85c0-dc641c0eec1b" CreationDate="2011-03-04T08:24:14.000" UserId="1425" Comment="re-tagged as starcraft-2" Text="starcraft-2" />
  <row Id="43107" PostHistoryTypeId="24" PostId="17684" RevisionGUID="9c6091b9-39c7-47c9-85c0-dc641c0eec1b" CreationDate="2011-03-04T08:24:14.000" Comment="Proposed by 1425 approved by 102 edit id of 209" />
  <row Id="43108" PostHistoryTypeId="5" PostId="17627" RevisionGUID="12c54d56-dd3c-4ce1-a7a4-2d8f3639f4e6" CreationDate="2011-03-04T08:47:09.643" UserId="3932" Comment="added 106 characters in body" Text="&#xD;&#xA;Depends. When user presses a key it goes to -&gt; keyboard controller -&gt; driver -&gt; win (API message) -&gt; game.&#xD;&#xA;&#xD;&#xA;I don't know what realization did steelseries used but if macros reside on driver or even controller side then even OS cannot tell if it's user press or not&#xD;&#xA;&#xD;&#xA;Actually many keyboard configurators / macros software work with win messages and that's how game know what happens.&#xD;&#xA;&#xD;&#xA;__edit__&#xD;&#xA;&#xD;&#xA;as you can see from description SteelSeries puts simple key remapping as 'macro'. It was really helpful before user able to edit keyboard layout in-game.  &#xD;&#xA;Anyway it doesn't mean that other devices cannot do real macro." />
  <row Id="43109" PostHistoryTypeId="2" PostId="17687" RevisionGUID="de0d1530-4e58-4be6-9b9c-8b9141c701f3" CreationDate="2011-03-04T09:05:33.270" UserId="5357" Text="I use this page, &#xD;&#xA;http://www.gwpvx.com/Category:Great_working_hero_builds  &#xD;&#xA;http://pvx.wikia.com/wiki/Category:Great_working_hero_builds  &#xD;&#xA;I'm not sure which version of the site is more up to date :)&#xD;&#xA;&#xD;&#xA;And I also download their template packs and unzip them into my templates folder. &#xD;&#xA;http://www.gwpvx.com/Build_Packs" />
  <row Id="43111" PostHistoryTypeId="6" PostId="17654" RevisionGUID="373069bf-0257-46c9-b786-89c86822409e" CreationDate="2011-03-04T09:25:14.823" UserId="3501" Comment="edited tags" Text="&lt;pc&gt;&lt;call-of-duty-black-ops&gt;&lt;first-person-shooter&gt;" />
  <row Id="43112" PostHistoryTypeId="2" PostId="17688" RevisionGUID="c48a9b9a-df19-4e86-837e-dd49db750983" CreationDate="2011-03-04T10:07:50.043" UserId="7541" Text="Tradeskills are way more useful in LotRO than in, for example, WoW.&#xD;&#xA;&#xD;&#xA;Up until approximately level 50, when you start getting legendary items, crafting is the way to reliably gain access to best weapons and armours. &#xD;&#xA;&#xD;&#xA;This is completely different from WoW, where major items are obtained through random drops and instances.&#xD;&#xA;&#xD;&#xA;In LotRO while levelling, you can with few exceptions safely vendor-sell any piece of armour/weapon that drops -- nobody will buy it in Auction House.&#xD;&#xA;&#xD;&#xA;Instances provide weapons and armours that are comparable to crafted, so do skirmish marks. However, crafted items are for most part slightly better and usually way easier achieved. Crafting allows you to make exceptional (blue) items for every 10th player level starting with 20. These items are also easy to achieve and rarely have adequate counterparts available for skirmish marks or instance drops.&#xD;&#xA;&#xD;&#xA;Considering that as crafter you can also easily achieve crafting of legendary items, it still makes a lot of  sense to level crafting of the type of items you can use yourself.&#xD;&#xA;&#xD;&#xA;You might want to check out http://prezi.com/hw0aez2lk8vt/lotro-crafting/&#xD;&#xA;&#xD;&#xA;to see which classes can craft what items.&#xD;&#xA;" />
  <row Id="43116" PostHistoryTypeId="25" PostId="17669" RevisionGUID="b23cb681-10f4-4452-8760-4cc7480706b3" CreationDate="2011-03-04T11:23:24.470" Comment="http://twitter.com/#!/StackGaming/status/43632630557704193" />
  <row Id="43117" PostHistoryTypeId="5" PostId="14991" RevisionGUID="3499aaa3-03d4-479b-a988-1e94192636cb" CreationDate="2011-03-04T11:29:31.920" UserId="3389" Comment="Add info about graph.; deleted 60 characters in body" Text="* **C** is the number of chunks rendered over total number of chunks&#xD;&#xA;* **F** is number of chunks loaded outside the viewing distance&#xD;&#xA;* **O** is the number of chunks removed through [occlusion culling](http://en.wikipedia.org/wiki/Hidden_surface_determination)&#xD;&#xA;* **E** is the number of rendered entities over total entities&#xD;&#xA;* **B** is the number of entities removed due to hidden chunks&#xD;&#xA;* **I** is the number of individually removed entities&#xD;&#xA;* **P** is the number of particles&#xD;&#xA;* **T** is terrain data&#xD;&#xA;* **ChunkCache** is the maximum number of chunks it'll load&#xD;&#xA;&#xD;&#xA;A [chunk](http://www.minecraftwiki.net/wiki/Chunks), if you're not familiar with the term, is a section of the world, equal to 16x128x16 blocks. Note that under the Minecraft coordinate system, X and Z are the horizontal axes and Y is the vertical axis, which [confuses players used to other coordinate systems](http://gaming.stackexchange.com/questions/12911/does-length-dilation-affect-the-y-axis-in-the-nether).&#xD;&#xA;&#xD;&#xA;[Reference](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=13231)" />
  <row Id="43118" PostHistoryTypeId="5" PostId="14991" RevisionGUID="f6bb1787-d995-4b84-895a-cce10fee3fd7" CreationDate="2011-03-04T11:43:51.510" UserId="3389" Comment="added 138 characters in body" Text="* **C** is the number of chunks rendered over total number of chunks&#xD;&#xA;* **F** is number of chunks loaded outside the viewing distance&#xD;&#xA;* **O** is the number of chunks removed through [occlusion culling](http://en.wikipedia.org/wiki/Hidden_surface_determination)&#xD;&#xA;* **E** is the number of rendered entities over total entities&#xD;&#xA;* **B** is the number of entities removed due to hidden chunks&#xD;&#xA;* **I** is the number of individually removed entities&#xD;&#xA;* **P** is the number of particles&#xD;&#xA;* **T** is terrain data&#xD;&#xA;* **ChunkCache** is the maximum number of chunks it'll load&#xD;&#xA;&#xD;&#xA;The graph charts the time it took to load recent chunks over time (apparent lag). Tall, red spikes is bad; small, green spikes = good.&#xD;&#xA;&#xD;&#xA;A [chunk](http://www.minecraftwiki.net/wiki/Chunks), if you're not familiar with the term, is a section of the world, equal to 16x128x16 blocks. Note that under the Minecraft coordinate system, X and Z are the horizontal axes and Y is the vertical axis, which [confuses players used to other coordinate systems](http://gaming.stackexchange.com/questions/12911/does-length-dilation-affect-the-y-axis-in-the-nether).&#xD;&#xA;&#xD;&#xA;[Reference](http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=13231)" />
  <row Id="43119" PostHistoryTypeId="2" PostId="17689" RevisionGUID="c9e4a417-ddc7-4d74-bc20-a1d83766e40c" CreationDate="2011-03-04T12:31:47.953" UserId="3962" Text="I have the sims3 ambitions and late night expansions installed and when i detonate stuff to get scraps and the challenge, i seem to be loosing friendship points with all my friends and even family members even though i am detonating my own stuff at home.&#xD;&#xA;&#xD;&#xA;this might be related to the fact that i have a 1 start celebirity star and paparazi sometimes disgrace me using saying i'm vandalizing.&#xD;&#xA;&#xD;&#xA;can i detonate objects without loosing friends?" />
  <row Id="43120" PostHistoryTypeId="1" PostId="17689" RevisionGUID="c9e4a417-ddc7-4d74-bc20-a1d83766e40c" CreationDate="2011-03-04T12:31:47.953" UserId="3962" Text="can i detonate things without loosing friends?" />
  <row Id="43121" PostHistoryTypeId="3" PostId="17689" RevisionGUID="c9e4a417-ddc7-4d74-bc20-a1d83766e40c" CreationDate="2011-03-04T12:31:47.953" UserId="3962" Text="&lt;expansions&gt;&lt;sims-3&gt;" />
  <row Id="43122" PostHistoryTypeId="5" PostId="17689" RevisionGUID="3728f93a-80cd-4c51-bf69-353d66760b62" CreationDate="2011-03-04T12:39:34.653" UserId="13" Comment="corrected spelling" Text="I have the Sims 3 Ambitions and Late Night expansion packs installed and when I detonate stuff to get scraps and the challenge, I seem to be losing friendship points with all my friends and even family members even though I am detonating my own stuff at home.&#xD;&#xA;&#xD;&#xA;This might be related to the fact that I have a 1 start celebrity star and paparazzi sometimes disgrace me using saying I'm vandalizing.&#xD;&#xA;&#xD;&#xA;Can I detonate objects without losing friends?" />
  <row Id="43123" PostHistoryTypeId="4" PostId="17689" RevisionGUID="3728f93a-80cd-4c51-bf69-353d66760b62" CreationDate="2011-03-04T12:39:34.653" UserId="13" Comment="corrected spelling" Text="Can I detonate things without losing friends?" />
  <row Id="43124" PostHistoryTypeId="2" PostId="17690" RevisionGUID="ccc5e187-85fc-4f07-ac10-48985fb42b74" CreationDate="2011-03-04T13:16:57.020" UserId="7313" Text="I agree with the other answers here: That practice is the best way to improve your melee skills.&#xD;&#xA;&#xD;&#xA;As part of the [2010 Christmas update][1], a new game mode was released: *Medieval Mode*. This is a melee only mode, with the exception that the Sniper can use the Huntman and the Medic can use the Crusader's Crossbow because these are considered to be Medieval weapons. I have found this a great way to practice my (admittedly poor) melee skills.&#xD;&#xA;&#xD;&#xA;Currently this game mode is only available on the *DeGroot Keep* map, which makes it really easy to find a medieval game to practice on:&#xD;&#xA;&#xD;&#xA; - From the title screen, click **Start Playing**&#xD;&#xA; - Ensure that the **Simplified List** option is *unticked*&#xD;&#xA; - Enter `cp_degrootkeep` into the **Map** textbox&#xD;&#xA;&#xD;&#xA;This will filter the server list to only show active games that are currently playing Medieval Mode.&#xD;&#xA;&#xD;&#xA;Note: For the full range of allowable weapons in Medieval Mode, I recommend checking the [Team Fortress wiki][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamfortress.com/australianchristmas/&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Medieval_Mode#Allowed_weapons" />
  <row Id="43125" PostHistoryTypeId="2" PostId="17691" RevisionGUID="4d22fa1f-4b58-4281-b6ab-7574f78dca03" CreationDate="2011-03-04T14:14:39.627" UserId="7545" Text="Yo i was having same problem. I found a way. The problem was caused by Atheros L1 network adapter &quot;number of receive buffers&quot; count. Default is 256, after i increased it to 1024, problem disapeared. Check out picture about what buffer http://img651.imageshack.us/i/99246475.png/" />
  <row Id="43126" PostHistoryTypeId="25" PostId="17689" RevisionGUID="ff74e824-6ee1-4f3f-8869-912b88eb1ef1" CreationDate="2011-03-04T14:23:24.397" Comment="http://twitter.com/#!/StackGaming/status/43677928571154432" />
  <row Id="43127" PostHistoryTypeId="2" PostId="17692" RevisionGUID="1dcb2ba5-1ae4-4cef-847a-afb80c9127f7" CreationDate="2011-03-04T14:30:45.203" UserId="5960" Text="I'm playing through Fallout New Vegas and I'm aware that there are 4 mutually exclusive endings. I would like to see them all and get all the achievements, but I don't want to play the entire game four times.&#xD;&#xA;&#xD;&#xA;Where is the latest point in the game that I can create a checkpoint save that I can go back to in order to get all endings?" />
  <row Id="43128" PostHistoryTypeId="1" PostId="17692" RevisionGUID="1dcb2ba5-1ae4-4cef-847a-afb80c9127f7" CreationDate="2011-03-04T14:30:45.203" UserId="5960" Text="When is the last place you can save in Fallout New Vegas to get all endings?" />
  <row Id="43129" PostHistoryTypeId="3" PostId="17692" RevisionGUID="1dcb2ba5-1ae4-4cef-847a-afb80c9127f7" CreationDate="2011-03-04T14:30:45.203" UserId="5960" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="43130" PostHistoryTypeId="2" PostId="17693" RevisionGUID="b510e664-9c56-45a6-a44e-0dac980cbcfd" CreationDate="2011-03-04T14:43:22.257" UserId="7546" Text="i was wondering how to make the never ending fire in a minecraft smp server??" />
  <row Id="43131" PostHistoryTypeId="1" PostId="17693" RevisionGUID="b510e664-9c56-45a6-a44e-0dac980cbcfd" CreationDate="2011-03-04T14:43:22.257" UserId="7546" Text="how to make never ending fire in minecraft smp?" />
  <row Id="43132" PostHistoryTypeId="3" PostId="17693" RevisionGUID="b510e664-9c56-45a6-a44e-0dac980cbcfd" CreationDate="2011-03-04T14:43:22.257" UserId="7546" Text="&lt;minecraft&gt;" />
  <row Id="43133" PostHistoryTypeId="2" PostId="17694" RevisionGUID="5dab7497-0cb4-44cf-ab09-1e9f1c9ab8aa" CreationDate="2011-03-04T14:46:27.007" UserId="18" Text="To make an infinite fire, you can light a block of wood / log on fire so that only one side is burning, and it should stay infinitely burning (give it a few tries). However, a much easier way is to get Netherrack and simply light it. Both of these methods will result in the block burning infinitely." />
  <row Id="43134" PostHistoryTypeId="5" PostId="17693" RevisionGUID="b3417984-26c7-4e72-87c9-8de0ce9b7916" CreationDate="2011-03-04T14:47:47.443" UserId="18" Comment="corrected grammar / formatting / title" Text="I was wondering, how can I make a never ending fire in Minecraft? (I want to use it in SMP)" />
  <row Id="43135" PostHistoryTypeId="4" PostId="17693" RevisionGUID="b3417984-26c7-4e72-87c9-8de0ce9b7916" CreationDate="2011-03-04T14:47:47.443" UserId="18" Comment="corrected grammar / formatting / title" Text="How can I make an infinite fire?" />
  <row Id="43137" PostHistoryTypeId="6" PostId="17692" RevisionGUID="fd6b5903-cafd-4ba5-aa6b-ffc37d84ca78" CreationDate="2011-03-04T14:50:09.537" UserId="3917" Comment="edited tags" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="43138" PostHistoryTypeId="5" PostId="17694" RevisionGUID="b6beac6e-519d-4882-9387-d83e8f975f29" CreationDate="2011-03-04T14:53:05.100" UserId="18" Comment="added netherrack info" Text="Prior to the 1.3 patch, you could make an infinite fire by lighting a block of wood / log on fire so that only one side is burning, and it would stay infinitely burning. However, that was fixed in 1.3, so now the only way of having a block infinitely lit on fire is to get [Netherrack][1] somehow (be it buying it from an in-game shop, mining Coal Ore with a Golden Pickaxe if your server has the Golden Nether mod, or simply going to the Nether if your server supports it) and lighting it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Nether" />
  <row Id="43139" PostHistoryTypeId="2" PostId="17696" RevisionGUID="a045408d-2259-48eb-aeb8-6da86d333430" CreationDate="2011-03-04T14:53:34.197" UserId="7283" Text="Afaik, you can't, unless you start in a nether world, as you can't go to the nether in SMP to get netherrack and all other blocks burn up or won't catch on fire." />
  <row Id="43140" PostHistoryTypeId="2" PostId="17697" RevisionGUID="2162e682-ddf1-4615-b07e-c4ce03d019fb" CreationDate="2011-03-04T15:00:26.720" UserId="3917" Text="Unless you have a very good reason to not use elites, you should never be without an elite on any skill bar.  If you simply do not have any elites unlocked yet, you should stick with henchmen and go capture some (or unlock via balthazar faction).&#xD;&#xA;&#xD;&#xA;The only good hero builds I can think of that do not benefit greatly from having an elite is a minion master and a n/rt healer." />
  <row Id="43142" PostHistoryTypeId="2" PostId="17698" RevisionGUID="22e061a7-518e-40a8-884c-2a25eef3ea69" CreationDate="2011-03-04T15:03:32.520" UserId="7546" Text="i was wondering how to add mods to my minecraft server i am using butkkinit, and the things i would like to be able to do is spawnstuff,teleport to other players, and set home locations,have a in-game currency/shop and be able to teleport to homes thanks for all the help =)" />
  <row Id="43143" PostHistoryTypeId="1" PostId="17698" RevisionGUID="22e061a7-518e-40a8-884c-2a25eef3ea69" CreationDate="2011-03-04T15:03:32.520" UserId="7546" Text="how do i add mods to my minecraft smp server?" />
  <row Id="43144" PostHistoryTypeId="3" PostId="17698" RevisionGUID="22e061a7-518e-40a8-884c-2a25eef3ea69" CreationDate="2011-03-04T15:03:32.520" UserId="7546" Text="&lt;minecraft&gt;" />
  <row Id="43145" PostHistoryTypeId="2" PostId="17699" RevisionGUID="6ad459c6-89c3-4660-a5d8-3d8c1f878738" CreationDate="2011-03-04T15:15:20.387" UserId="7546" Text="IF you are the one hosting the server, go to the server.properties file open it with notepad change spawnmonsters=true to spawnmonsters=false then restart the server get what u need build up then go back to the server.properties file and change spawnmonsers=false back to true and restart the server then the monsters will be able to spawn again.     this is what i did" />
  <row Id="43146" PostHistoryTypeId="2" PostId="17700" RevisionGUID="42bbebd0-05a1-4496-9fb0-f305e3262fc9" CreationDate="2011-03-04T15:24:39.893" UserId="7402" Text="After you've got the Platinum Chip from Benny, then talked to the Yes Man, save before you leave the Tops Casino. Once you leave the Casino your reputation with the Legion and/or the NCR will be set to neutral if you've gained any infamy.&#xD;&#xA;&#xD;&#xA;Also, if you really want to save yourself some time you could go to The Boomers and complete most of their quests (just don't go speak to Pearl to finish off the Volaire! quest).&#xD;&#xA;&#xD;&#xA;You will have to play through it at least twice though, because the of the Hardcore achievement. (It might also be a good idea to play through with a character with maximum Luck to get The Courier Who Broke The Bank.)" />
  <row Id="43147" PostHistoryTypeId="5" PostId="17649" RevisionGUID="f7b80890-8cef-4cdd-a4da-79406c38b311" CreationDate="2011-03-04T15:24:42.847" UserId="7501" Comment="added 114 characters in body" Text="You can't do it, which is a shame, because other parts of the game do understand the concept. The dwarven and human traders can agree to pay more for 'headwear' next time they visit, and an iron helm will fit the bill just as much as a silk hood. Also your nobles can mandate the construction of 'splints' (any material) or 'bronze items' (any kind).&#xD;&#xA;&#xD;&#xA;Maybe later. &#xD;&#xA;&#xD;&#xA;The next version of Dwarf Fortress will apparently make major changes to the way trading and the economy work." />
  <row Id="43148" PostHistoryTypeId="5" PostId="17699" RevisionGUID="9acdd0a8-fbbe-45d5-b2e8-b3199af6da11" CreationDate="2011-03-04T15:36:22.303" UserId="207" Comment="Grammar + formatting fix." Text="IF you are the one hosting the server, go to the server.properties file, open it with Notepad, change `spawnmonsters=true` to `spawnmonsters=false`, then restart the server, get what you need built up, then go back to the server.properties file and change `spawnmonsers=false` back to true and restart the server. Then the monsters will be able to spawn again. This is what I did" />
  <row Id="43149" PostHistoryTypeId="5" PostId="17691" RevisionGUID="3ce8503d-bcb6-4174-9d26-22bc1f0c7c7b" CreationDate="2011-03-04T15:38:41.210" UserId="207" Comment="Grammar + clarity." Text="Yo, I was having the same problem. I found a way. The problem was caused by Atheros L1 network adapter &quot;number of receive buffers&quot; count. The default is 256; after I increased it to 1024, the problem disappeared. [This picture](http://img651.imageshack.us/i/99246475.png/) shows  you how." />
  <row Id="43150" PostHistoryTypeId="2" PostId="17701" RevisionGUID="6109b0a8-ab33-4276-8384-1f89fe6c3206" CreationDate="2011-03-04T15:38:53.863" UserId="3114" Text="&#xD;&#xA;In [Solomon's Boneyard][2], if you pause your wizard/witch over a tombstone for a short moment, you place a small bouquet of flowers at the grave, and a name (presumably that written on the stone) is displayed at the top of the screen.  Is there any practical purpose for this feature?&#xD;&#xA;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;![Solomon's Boneyard][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CUkHS.jpg&#xD;&#xA;  [2]: http://toucharcade.com/2010/09/08/solomons-boneyard-review-endless-survival-prequel-to-solomons-keep/" />
  <row Id="43151" PostHistoryTypeId="1" PostId="17701" RevisionGUID="6109b0a8-ab33-4276-8384-1f89fe6c3206" CreationDate="2011-03-04T15:38:53.863" UserId="3114" Text="Does Mourning the Dead Serve Any Practical Purpose?" />
  <row Id="43152" PostHistoryTypeId="3" PostId="17701" RevisionGUID="6109b0a8-ab33-4276-8384-1f89fe6c3206" CreationDate="2011-03-04T15:38:53.863" UserId="3114" Text="&lt;solomons-boneyard&gt;&lt;idevice&gt;" />
  <row Id="43153" PostHistoryTypeId="6" PostId="17701" RevisionGUID="3a2ac718-651f-4c79-b5c1-bbe4c42a7a64" CreationDate="2011-03-04T15:41:56.383" UserId="23" Comment="edited tags" Text="&lt;ios&gt;&lt;solomons-boneyard&gt;" />
  <row Id="43154" PostHistoryTypeId="5" PostId="17701" RevisionGUID="00c7f79f-a573-47f6-8a15-a8f9d5038338" CreationDate="2011-03-04T15:42:17.433" UserId="85" Comment="If the question is not specific to a particular device, then it isn't necessary to put a platform tag. I'm only sticking ios on to appease the masses." Text="In [Solomon's Boneyard][2], if you pause your wizard/witch over a tombstone for a short moment, you place a small bouquet of flowers at the grave, and a name (presumably that written on the stone) is displayed at the top of the screen.  Is there any practical purpose for this feature?&#xD;&#xA;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;![Solomon's Boneyard][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CUkHS.jpg&#xD;&#xA;  [2]: http://toucharcade.com/2010/09/08/solomons-boneyard-review-endless-survival-prequel-to-solomons-keep/" />
  <row Id="43155" PostHistoryTypeId="6" PostId="17701" RevisionGUID="00c7f79f-a573-47f6-8a15-a8f9d5038338" CreationDate="2011-03-04T15:42:17.433" UserId="85" Comment="If the question is not specific to a particular device, then it isn't necessary to put a platform tag. I'm only sticking ios on to appease the masses." Text="&lt;ios&gt;&lt;solomons-boneyard&gt;" />
  <row Id="43156" PostHistoryTypeId="5" PostId="17701" RevisionGUID="665d4406-2946-4b58-8ab7-9be80716356f" CreationDate="2011-03-04T15:59:15.420" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Is there any benefit to honoring all the graves in Solomon&amp;#39;s Boneyard?](http://gaming.stackexchange.com/questions/8092/is-there-any-benefit-to-honoring-all-the-graves-in-solomons-boneyard)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;In [Solomon's Boneyard][2], if you pause your wizard/witch over a tombstone for a short moment, you place a small bouquet of flowers at the grave, and a name (presumably that written on the stone) is displayed at the top of the screen.  Is there any practical purpose for this feature?&#xD;&#xA;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;![Solomon's Boneyard][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CUkHS.jpg&#xD;&#xA;  [2]: http://toucharcade.com/2010/09/08/solomons-boneyard-review-endless-survival-prequel-to-solomons-keep/" />
  <row Id="43157" PostHistoryTypeId="10" PostId="17701" RevisionGUID="04de7cd9-b5c6-4189-a9f5-9050e4d1e41c" CreationDate="2011-03-04T15:59:15.297" UserId="85" CloseReasonId="1" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="43158" PostHistoryTypeId="5" PostId="17686" RevisionGUID="966a2b2d-7ad5-40a0-a32d-e6bbe437e654" CreationDate="2011-03-04T16:01:21.347" UserId="207" Comment="Removed team-builds tag, made less subjective." Text="Can anyone tell me where to find good builds for a hero team (7 heroes) that don't rely on elite skills?  " />
  <row Id="43159" PostHistoryTypeId="4" PostId="17686" RevisionGUID="966a2b2d-7ad5-40a0-a32d-e6bbe437e654" CreationDate="2011-03-04T16:01:21.347" UserId="207" Comment="Removed team-builds tag, made less subjective." Text="With the new Guild Wars ability to have full hero teams, where can I find good non-elite builds for teams?" />
  <row Id="43160" PostHistoryTypeId="6" PostId="17686" RevisionGUID="966a2b2d-7ad5-40a0-a32d-e6bbe437e654" CreationDate="2011-03-04T16:01:21.347" UserId="207" Comment="Removed team-builds tag, made less subjective." Text="&lt;guild-wars&gt;&lt;character-build&gt;&lt;teams&gt;" />
  <row Id="43161" PostHistoryTypeId="5" PostId="17698" RevisionGUID="52faa378-8dba-4a4c-ac84-5dabf4f8f15b" CreationDate="2011-03-04T16:11:58.323" UserId="122" Comment="Spelling and grammar." Text="I was wondering how to add mods to my Minecraft server. I am using bukkit, and the things I would like to be able to do is spawn stuff, teleport to other players, set home locations, have an in-game currency/shop and be able to teleport to homes." />
  <row Id="43162" PostHistoryTypeId="4" PostId="17698" RevisionGUID="52faa378-8dba-4a4c-ac84-5dabf4f8f15b" CreationDate="2011-03-04T16:11:58.323" UserId="122" Comment="Spelling and grammar." Text="How do I add mods to my minecraft smp server?" />
  <row Id="43163" PostHistoryTypeId="2" PostId="17702" RevisionGUID="59004b2a-8374-45fa-a739-50e75736c2fd" CreationDate="2011-03-04T16:13:39.710" UserId="7548" Text="This sounds very much like &quot;Quest for Glory: So You Want To Be A Hero&quot;, the first of 5 games in the Quest for Glory series from Sierra.  The VGA remake of SYWTBAH came out in '91.  I think the anthology of all 5 games is available." />
  <row Id="43164" PostHistoryTypeId="2" PostId="17703" RevisionGUID="3650b69a-b9ad-44dc-a7e0-0fffdb1c0bbe" CreationDate="2011-03-04T16:26:42.373" UserId="2140" Text="I've seen a number of higher-level players select a number of gateways and morph them all simultaneously into warp gates. How do you do that? If I press the &quot;G&quot; button, it just starts one of them warping. Can they be set to all morph simultaneously, or are my eyes just playing tricks on me?" />
  <row Id="43165" PostHistoryTypeId="1" PostId="17703" RevisionGUID="3650b69a-b9ad-44dc-a7e0-0fffdb1c0bbe" CreationDate="2011-03-04T16:26:42.373" UserId="2140" Text="morph multiple gateways into warp gates simultaneously" />
  <row Id="43166" PostHistoryTypeId="3" PostId="17703" RevisionGUID="3650b69a-b9ad-44dc-a7e0-0fffdb1c0bbe" CreationDate="2011-03-04T16:26:42.373" UserId="2140" Text="&lt;starcraft-2&gt;" />
  <row Id="43167" PostHistoryTypeId="2" PostId="17704" RevisionGUID="033ffbde-b5cf-44a2-8109-cbc293a0dbcd" CreationDate="2011-03-04T16:35:24.700" UserId="274" Text="There's no way to do them all automatically. You just repeatedly press &lt;kbd&gt;G&lt;/kbd&gt; *really fast*, or hold it down and let the keyboard auto repeat. (I'm assuming most pro StarCraft II players have a fairly low key repeat delay.)" />
  <row Id="43168" PostHistoryTypeId="4" PostId="17703" RevisionGUID="b6ce1a84-4d0c-4538-8875-876261c1d7f0" CreationDate="2011-03-04T16:36:08.370" UserId="207" Comment="Title fix." Text="Morph multiple gateways into warp gates simultaneously" />
  <row Id="43169" PostHistoryTypeId="2" PostId="17705" RevisionGUID="1c835f03-d77f-467c-b37f-1074eea7c546" CreationDate="2011-03-04T16:37:53.320" UserId="107" Text="I picked up Prince of Persia Classic for XBLA which is a remake of an original Prince game from 90s.&#xD;&#xA;&#xD;&#xA;I can't figure out the fighting mechanics. There are two buttons - block and attack. I usually block after an enemy starts attacking sequence and then hit attack button right away. This works on easier enemies but not later in the game.&#xD;&#xA;&#xD;&#xA;What is the fighting strategy? Are there any other buttons involved?" />
  <row Id="43170" PostHistoryTypeId="1" PostId="17705" RevisionGUID="1c835f03-d77f-467c-b37f-1074eea7c546" CreationDate="2011-03-04T16:37:53.320" UserId="107" Text="How to fight in Prince of Persia Classic?" />
  <row Id="43171" PostHistoryTypeId="3" PostId="17705" RevisionGUID="1c835f03-d77f-467c-b37f-1074eea7c546" CreationDate="2011-03-04T16:37:53.320" UserId="107" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;&lt;prince-of-persia&gt;" />
  <row Id="43172" PostHistoryTypeId="2" PostId="17706" RevisionGUID="40e38d98-c64a-438c-a353-5035bf2e3442" CreationDate="2011-03-04T16:58:13.113" UserId="7369" Text="No. Just those two buttons, as well as advancing and retreating. It's all about timing those four actions together." />
  <row Id="43173" PostHistoryTypeId="2" PostId="17707" RevisionGUID="dc10d835-57b0-4e3f-b1ec-fcc72be97441" CreationDate="2011-03-04T16:59:58.843" UserId="6109" Text="Hello,&#xD;&#xA;&#xD;&#xA;I've been in the process of shooting down spyplanes for the Ghost perk.  I was checking the challenges menu after each match, but the number of aircraft shot down doesn't always increase... for some it did, but for others it didn't... has anyone experienced that?  Maybe it is a delayed process and will add to the count later?&#xD;&#xA;&#xD;&#xA;Has anyone noticed this?&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="43174" PostHistoryTypeId="1" PostId="17707" RevisionGUID="dc10d835-57b0-4e3f-b1ec-fcc72be97441" CreationDate="2011-03-04T16:59:58.843" UserId="6109" Text="Call of Duty Black Ops Stats Errors" />
  <row Id="43175" PostHistoryTypeId="3" PostId="17707" RevisionGUID="dc10d835-57b0-4e3f-b1ec-fcc72be97441" CreationDate="2011-03-04T16:59:58.843" UserId="6109" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;&lt;call-of-duty-series&gt;" />
  <row Id="43176" PostHistoryTypeId="2" PostId="17708" RevisionGUID="db9587f5-704f-46e7-be2c-e92edfec5f70" CreationDate="2011-03-04T17:03:59.747" UserId="7549" Text="I would suggest you to download and configure the following bukkit plugins:&#xD;&#xA;&#xD;&#xA; - Permissions. Allows you to set up groups and commands for other users.&#xD;&#xA; - Essentials. Gives you /item, /spawn, /tp, /home, /warp, /time and much more.&#xD;&#xA; - iConomy. Sets up an currency system. Also gives you the possibility to withdraw and insert &quot;Eura&quot; (as the currency is called) into a users account.&#xD;&#xA;&#xD;&#xA;**As I recently registered at StackExchange, I don't have high enough reputation to post all links here, but I've collected them in this bit.ly bundle: http://bit.ly/bundles/simen4000/2**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for the &quot;teleport to others homes&quot; part, I'm still looking for something myself. But I guess the best thing is to ask the Essentials creator to implement this.&#xD;&#xA;&#xD;&#xA;I also advice you to install HeroChat, as it's a pretty good chat plugin.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Plugins are usually installed by placing them in the /plugins folder, but some plugins also have custom installation steps, and these steps are usually detailed in the forum post." />
  <row Id="43177" PostHistoryTypeId="5" PostId="17699" RevisionGUID="fff9393f-cac2-47f6-bdcf-9a192ff31a19" CreationDate="2011-03-04T17:04:41.103" UserId="118" Comment="moar spelling and grammar fixes" Text="If you are the one hosting the server, go to the server.properties file, open it with Notepad, change `spawnmonsters=true` to `spawnmonsters=false`, then restart the server. Get what you need built up, then go back to the server.properties file and change `spawnmonsters=false` back to true and restart the server. Then the monsters will be able to spawn again. This is what I did." />
  <row Id="43178" PostHistoryTypeId="24" PostId="17699" RevisionGUID="fff9393f-cac2-47f6-bdcf-9a192ff31a19" CreationDate="2011-03-04T17:04:41.103" Comment="Proposed by 118 approved by 336 edit id of 210" />
  <row Id="43179" PostHistoryTypeId="5" PostId="17669" RevisionGUID="f97d0012-bec4-4099-b0ac-1475c3b452cb" CreationDate="2011-03-04T17:07:40.953" UserId="3114" Comment="The term 'aggro' might not be identifiable to everyone, so I've edited it to 'aggressive'" Text="Some time ago (shortly after Beta 1.3 launched), I started a new minecraft game, and made a little base. (Didn't know about beds yet, so I just waited out the night). Anyway, when light came, I took out a spider and a creeper close to the entrance, and went out to build a tower on top of the base's location (so I could find my way back if/when I died.)&#xD;&#xA;&#xD;&#xA;However, due to the rough nature of the terrain outside, I couldn't see very far, and I was promptly ambushed by another three creepers, and blown to bits. &#xD;&#xA;&#xD;&#xA;So, my question would be the following:&#xD;&#xA;&#xD;&#xA;In a new game (before you get the resources for a bow and arrow, or elaborate traps), how do you avoid copying my nefarious end? Creepers are the only enemy in the game that stay aggressive in sunlight (spiders revert to neutral, and other hostile ones burn up), do significant damage by blowing you up (making close combat risky, and you don't really have any alternatives at that stage), AND don't make any warning sounds until they're right on top of you. So what's the best method for dealing with these annoyances?&#xD;&#xA;&#xD;&#xA;(Also, I'd prefer something aside from &quot;Sleep at night to avoid the spawns&quot;. I know that will work in single-player, but I spend a lot of time on SMP servers, and that doesn't work as well there.)" />
  <row Id="43180" PostHistoryTypeId="6" PostId="17707" RevisionGUID="e88eef29-4492-4df8-b728-26b6ca32c0ce" CreationDate="2011-03-04T17:10:50.173" UserId="207" Comment="The call-of-duty tag is for the original CoD game, call-of-duty-series is for questions about the series as a whole." Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="43181" PostHistoryTypeId="25" PostId="17703" RevisionGUID="c4d6d9dd-9c37-421d-a0d8-331b3d15773a" CreationDate="2011-03-04T17:23:29.663" Comment="http://twitter.com/#!/StackGaming/status/43723249019916288" />
  <row Id="43183" PostHistoryTypeId="5" PostId="17708" RevisionGUID="bc72104c-36d9-4c58-ad9d-60e171b11302" CreationDate="2011-03-04T17:32:05.047" UserId="7549" Comment="Added the LocalShop plugin" Text="I would suggest you to download and configure the following bukkit plugins:&#xD;&#xA;&#xD;&#xA; - Permissions. Allows you to set up groups and commands for other users.&#xD;&#xA; - Essentials. Gives you /item, /spawn, /tp, /home, /warp, /time and much more.&#xD;&#xA; - iConomy. Sets up an currency system. Also gives you the possibility to withdraw and insert &quot;Eura&quot; (as the currency is called) into a users account.&#xD;&#xA;&#xD;&#xA;With a quick search on the [Bukkit forums][1], I found the plugin LocalShop, that seems like what you asked for about shops.&#xD;&#xA;&#xD;&#xA;**As I recently registered at StackExchange, I don't have high enough reputation to post all links here, but I've collected them in this bit.ly bundle: http://bit.ly/bundles/simen4000/2**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for the &quot;teleport to others homes&quot; part, I'm still looking for something myself. But I guess the best thing is to ask the Essentials creator to implement this.&#xD;&#xA;&#xD;&#xA;I also advice you to install HeroChat, as it's a pretty good chat plugin.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Plugins are usually installed by placing them in the /plugins folder, but some plugins also have custom installation steps, and these steps are usually detailed in the forum post.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bukkit.org/" />
  <row Id="43184" PostHistoryTypeId="5" PostId="17708" RevisionGUID="ebac30db-b559-42d8-b05f-ac7a358c3439" CreationDate="2011-03-04T17:38:39.570" UserId="109" Comment="added 551 characters in body; deleted 191 characters in body; deleted 1 characters in body" Text="I would suggest you to download and configure the following bukkit plugins:&#xD;&#xA;&#xD;&#xA; - [Permissions][6]. Allows you to set up groups and commands for other users.&#xD;&#xA; - [Essentials][5]. Gives you /item, /spawn, /tp, /home, /warp, /time and much more.&#xD;&#xA; - [iConomy][3]. Sets up an currency system. Also gives you the possibility to withdraw and insert &quot;Eura&quot; (as the currency is called) into a users account.&#xD;&#xA;&#xD;&#xA;With a quick search on the [Bukkit forums][1], I found the plugin [LocalShop][2], that seems like what you asked for about shops.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for the &quot;teleport to others homes&quot; part, I'm still looking for something myself. But I guess the best thing is to ask the Essentials creator to implement this.&#xD;&#xA;&#xD;&#xA;I also advice you to install [HeroChat][4], as it's a pretty good chat plugin.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Plugins are usually installed by placing them in the /plugins folder, but some plugins also have custom installation steps, and these steps are usually detailed in the forum post.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bukkit.org/&#xD;&#xA;  [2]: http://forums.bukkit.org/threads/econ-localshops-1-5b-440-player-shops-for-iconomy.6744/&#xD;&#xA;  [3]: http://forums.bukkit.org/threads/econ-iconomy-4-3-2-lind-400-plugin-authors-please-update.40/&#xD;&#xA;  [4]: http://forums.bukkit.org/threads/chat-herochat-v4-1-4-complete-chat-addon-493.2497/&#xD;&#xA;  [5]: http://forums.bukkit.org/threads/gen-essentials-v2-0-collection-of-essential-plugins-in-one-package-multiple.1262/&#xD;&#xA;  [6]: http://forums.bukkit.org/threads/admn-dev-permissions-v2-5-2-phoenix-now-with-more-antibuild-493.5974/" />
  <row Id="43185" PostHistoryTypeId="2" PostId="17709" RevisionGUID="1f21f3c7-e61d-4e0e-8c4b-b1b48c5c2b36" CreationDate="2011-03-04T17:52:43.767" UserId="6431" Text="Well, there is a number of things that *could* prevent you from banking the kills you earned!  I have never seen any sort of delayed gratification in any of the call of duty games where the challenges were not immediately updated. Here is the list that I can come up with:&#xD;&#xA;&#xD;&#xA;Ghost pro requires: Destroy 30 aircraft with any non-Killstreak launcher.&#xD;&#xA;                 Is it possible your using the wrong weapon?&#xD;&#xA;&#xD;&#xA;Someone else shoots it:  It happens unfortunately.  You feel like the hero of your team but a heat seeking rocket is already blazing through the sky to steal your fame.&#xD;&#xA;&#xD;&#xA;Its just dumb:  Honestly, I would probably chalk it up to this.  I haven't explicitly heard of a bug that occurs when shooting down spyplanes, but that doesn't mean the counter is 100% accurate.  &#xD;&#xA;&#xD;&#xA;I hope this helps!" />
  <row Id="43186" PostHistoryTypeId="5" PostId="17709" RevisionGUID="f13268a7-444e-4591-95aa-b7cd555f0691" CreationDate="2011-03-04T17:59:54.740" UserId="6431" Comment="added 17 characters in body" Text="Well, there is a number of things that *could* prevent you from banking the kills you earned!  I have never seen any sort of delayed gratification in any of the call of duty games where the challenges were not immediately updated. Here is the list that I can come up with:&#xD;&#xA;&#xD;&#xA;Ghost pro requires: Destroy 30 aircraft with any non-Killstreak launcher.&#xD;&#xA;                 Is it possible your using the wrong weapon?&#xD;&#xA;&#xD;&#xA;Someone else shoots it:  It happens unfortunately.  You feel like the hero of your team but a heat seeking rocket is already blazing through the sky to steal your fame.&#xD;&#xA;&#xD;&#xA;Its just dumb:  Honestly, I would probably chalk it up to this.  I haven't explicitly heard of a bug that occurs when shooting down spyplanes, but that doesn't mean the counter is 100% accurate 100% of the time.  &#xD;&#xA;&#xD;&#xA;I hope this helps!" />
  <row Id="43187" PostHistoryTypeId="2" PostId="17710" RevisionGUID="b3f71c6e-a333-4866-a7fd-0c45399f5188" CreationDate="2011-03-04T18:22:40.080" UserId="109" Text="In Game Dev Story, there are two ways to train staff:&#xD;&#xA;&#xD;&#xA;* Level up, which provides a stat boost up to 4 times in exchange for higher salaries and research points.&#xD;&#xA;* Train, which can be used an unlimited amount of times, but costs money.&#xD;&#xA;&#xD;&#xA;Assuming:&#xD;&#xA;&#xD;&#xA;1. You already have a Hardware Designer, or do not plan on getting one.&#xD;&#xA;2. You do not have another need for the research points.&#xD;&#xA;3. No better candidates are available to hire.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;When is it best to level staff up, and when should you train them instead?" />
  <row Id="43188" PostHistoryTypeId="1" PostId="17710" RevisionGUID="b3f71c6e-a333-4866-a7fd-0c45399f5188" CreationDate="2011-03-04T18:22:40.080" UserId="109" Text="When should you level up staff, and when should you train staff in Game Dev Story?" />
  <row Id="43189" PostHistoryTypeId="3" PostId="17710" RevisionGUID="b3f71c6e-a333-4866-a7fd-0c45399f5188" CreationDate="2011-03-04T18:22:40.080" UserId="109" Text="&lt;game-dev-story&gt;" />
  <row Id="43190" PostHistoryTypeId="5" PostId="17697" RevisionGUID="ed550d0f-57a6-498d-a461-7c6c4d57be47" CreationDate="2011-03-04T18:23:49.707" UserId="3917" Comment="added 223 characters in body" Text="Unless you have a very good reason to not use elites, you should never be without an elite on any skill bar.  If you simply do not have any elites unlocked yet, you should stick with henchmen and go capture some (or unlock via balthazar faction).&#xD;&#xA;&#xD;&#xA;The only good hero builds I can think of that do not benefit greatly from having an elite is a minion master and a n/rt healer.&#xD;&#xA;&#xD;&#xA;*update*&#xD;&#xA;If its the case where you simply don't have too many elites to use and don't want to put too much effort to obtain more, even a few elites is better than none, and it may help if you posted the ones available." />
  <row Id="43191" PostHistoryTypeId="4" PostId="17710" RevisionGUID="3e934a36-1b5a-4c3b-9986-cff9cd17a6f9" CreationDate="2011-03-04T18:27:20.757" UserId="3114" Comment="The game tag is sufficient, there's no need for it in the title as well." Text="When should you level up staff, and when should you train staff?" />
  <row Id="43192" PostHistoryTypeId="2" PostId="17711" RevisionGUID="29955b88-eb34-475c-8d7f-28b97549c745" CreationDate="2011-03-04T18:41:54.310" UserId="88" Text="If /home works, you can surround your whole base with multiple layers of obsidian (cast it!). Since even with a diamond pickaxe each block takes 30 seconds to break, raiders will probably figure it's not worth spending so much time after the forth layer or so...&#xD;&#xA;&#xD;&#xA;An advanced construction could of course involve some maze of obsidian that almost certainly forces one to dig up at some point. and then... lava :)&#xD;&#xA;&#xD;&#xA;Also, in the most extreme case you could ask and admin to surround you entirely with bedrock. Obviously you cannot get out yourself then unless you have /tp permissions and at least one friendly player as well." />
  <row Id="43193" PostHistoryTypeId="5" PostId="17708" RevisionGUID="1dbdcbbd-cde6-4fd7-a12f-c1c396fd5f51" CreationDate="2011-03-04T18:44:57.297" UserId="7549" Comment="Added the BigBrother plugin" Text="I would suggest you to download and configure the following bukkit plugins:&#xD;&#xA;&#xD;&#xA; - [Permissions][1]. Allows you to set up groups and commands for other users.&#xD;&#xA; - [Essentials][2]. Gives you /item, /spawn, /tp, /home, /warp, /time and much more.&#xD;&#xA; - [iConomy][3]. Sets up an currency system. Also gives you the possibility to withdraw and insert &quot;Eura&quot; (as the currency is called) into a users account.&#xD;&#xA;&#xD;&#xA;With a quick search on the [Bukkit forums][4], I found the plugin [LocalShop][5], that seems like what you asked for about shops.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;As for the &quot;teleport to others homes&quot; part, I'm still looking for something myself. But I guess the best thing is to ask the Essentials creator to implement this.&#xD;&#xA;&#xD;&#xA;I also advice you to install [HeroChat][6], as it's a pretty good chat plugin, and [BigBrother][7] as it's a very good system to help fix griefing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Plugins are usually installed by placing them in the /plugins folder, but some plugins also have custom installation steps, and these steps are usually detailed in the forum post.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bukkit.org/threads/admn-dev-permissions-v2-5-2-phoenix-now-with-more-antibuild-493.5974/&#xD;&#xA;  [2]: http://forums.bukkit.org/threads/gen-essentials-v2-0-collection-of-essential-plugins-in-one-package-multiple.1262/&#xD;&#xA;  [3]: http://forums.bukkit.org/threads/econ-iconomy-4-3-2-lind-400-plugin-authors-please-update.40/&#xD;&#xA;  [4]: http://forums.bukkit.org/&#xD;&#xA;  [5]: http://forums.bukkit.org/threads/econ-localshops-1-5b-440-player-shops-for-iconomy.6744/&#xD;&#xA;  [6]: http://forums.bukkit.org/threads/chat-herochat-v4-1-4-complete-chat-addon-493.2497/&#xD;&#xA;  [7]: http://forums.bukkit.org/threads/sec-bigbrother-1-6-3-a-complete-griefer-logging-rollback-package-440.166/ &quot;BigBrother&quot;" />
  <row Id="43194" PostHistoryTypeId="5" PostId="17711" RevisionGUID="021fc6db-8b33-4313-9540-f694413ef1c7" CreationDate="2011-03-04T18:47:02.950" UserId="88" Comment="added 135 characters in body" Text="If /home works, you can surround your whole base with multiple layers of obsidian (cast it!). Since even with a diamond pickaxe each block takes 30 seconds to break, raiders will probably figure it's not worth spending so much time after the forth layer or so...&#xD;&#xA;&#xD;&#xA;An advanced construction could of course involve some maze of obsidian that almost certainly forces one to dig up at some point. and then... lava :) Or something more sophisticated (since you want their droppings): Water on the horizontal which triggers a dispenser-wall behind lava.&#xD;&#xA;&#xD;&#xA;Also, in the most extreme case you could ask and admin to surround you entirely with bedrock. Obviously you cannot get out yourself then unless you have /tp permissions and at least one friendly player as well." />
  <row Id="43195" PostHistoryTypeId="2" PostId="17712" RevisionGUID="e43fa82e-10f1-4790-819c-0e669db54bee" CreationDate="2011-03-04T19:04:11.990" UserId="88" Text="[Minecolony](http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=125803) is a nice SSP mod that adds some NPCs like a farmer and a miner. How can I make that work on SMP as well? I can put the ingredients for the items together but not craft them, and using `give` returns that the items don't exist. I tried adding all files from the mod into the `minecraft_server.jar` without success, so&#xD;&#xA;&#xD;&#xA;&gt; How can Minecolony be played on SMP? Or are there at least some other nice NPC SMP mods?" />
  <row Id="43196" PostHistoryTypeId="1" PostId="17712" RevisionGUID="e43fa82e-10f1-4790-819c-0e669db54bee" CreationDate="2011-03-04T19:04:11.990" UserId="88" Text="How to play Minecolony in SMP?" />
  <row Id="43197" PostHistoryTypeId="3" PostId="17712" RevisionGUID="e43fa82e-10f1-4790-819c-0e669db54bee" CreationDate="2011-03-04T19:04:11.990" UserId="88" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;mod&gt;&lt;npcs&gt;" />
  <row Id="43198" PostHistoryTypeId="2" PostId="17713" RevisionGUID="0971b000-5c96-467a-8818-fa513cdf7f1b" CreationDate="2011-03-04T19:09:16.127" UserId="3107" Text="### Short Answer&#xD;&#xA;If you have the spare money, train your employees first. That will get you good stat bonuses for cheaper in the long run.&#xD;&#xA;&#xD;&#xA;### Long Answer&#xD;&#xA;Leveling up staff doesn't net you significant stat bonuses for most job titles. Producers, Directors, and Hackers see a larger stat jump from leveling up than the others, but overall the stat gain is not as much as you will get from training the staff person over and over until they can no longer gain additional stats. In addition, leveling up the staff member has a reoccurring cost in terms of salary. For job titles that are more advanced, the difference in their first year's boosted salary will be more than it would cost to train them fully.&#xD;&#xA;&#xD;&#xA;The strength of leveling your employees is that you can use a career change manual to change their job title once they hit level 5. You can do this over and over again to max out their stats and create a character that is level 5 in all job titles (Coder, Writer, Designer, Sound Engineer, Director, Producer, Hardware Engineer, and Hacker). However, this comes at the cost of a huge salary.&#xD;&#xA;&#xD;&#xA;As a point of reference, I did this with Francoise Bloom.&#xD;&#xA;&#xD;&#xA; - Final Title: Hacker&#xD;&#xA; - Salary: $44157.6K&#xD;&#xA; - Program: 825&#xD;&#xA; - Scenario: 817&#xD;&#xA; - Graphics: 534&#xD;&#xA; - Sound: 471&#xD;&#xA;&#xD;&#xA;As you can see, the trade-off for those ridiculous stats is a huge salary. Overall, you can achieve &quot;Game of the Year&quot; status by simply hiring all of the best people, training them until they cannot train any more, and at most leveling them to level 5 in their current role without changing their title. I did this in my first play-through and had several &quot;Game of the Year&quot; titles, and overall the training contributed more stats to each person than the leveling had done." />
  <row Id="43199" PostHistoryTypeId="5" PostId="17713" RevisionGUID="2b05d0a9-cf60-4cfc-9ac7-21c70daeed65" CreationDate="2011-03-04T19:14:58.477" UserId="3107" Comment="added 505 characters in body; added 348 characters in body" Text="### Short Answer&#xD;&#xA;If you have the spare money, train your employees first. That will get you good stat bonuses for cheaper in the long run. Level them up once they stop gaining stats from all available training methods.&#xD;&#xA;&#xD;&#xA;### Long Answer&#xD;&#xA;Leveling up staff doesn't net you significant stat bonuses for most job titles. Producers, Directors, and Hackers see a larger stat jump from leveling up than the others, but overall the stat gain is not as much as you will get from training the staff person over and over until they can no longer gain additional stats. In addition, leveling up the staff member has a reoccurring cost in terms of salary. For job titles that are more advanced, the difference in their first year's boosted salary will be more than it would cost to train them fully.&#xD;&#xA;&#xD;&#xA;The strength of leveling your employees is that you can use a career change manual to change their job title once they hit level 5. You can do this over and over again to max out their stats and create a character that is level 5 in all job titles (Coder, Writer, Designer, Sound Engineer, Director, Producer, Hardware Engineer, and Hacker). However, this comes at the cost of a huge salary.&#xD;&#xA;&#xD;&#xA;As a point of reference, I did this with Francoise Bloom.&#xD;&#xA;&#xD;&#xA; - Final Title: Hacker&#xD;&#xA; - Salary: $44157.6K&#xD;&#xA; - Program: 825&#xD;&#xA; - Scenario: 817&#xD;&#xA; - Graphics: 534&#xD;&#xA; - Sound: 471&#xD;&#xA;&#xD;&#xA;As you can see, the trade-off for those ridiculous stats is a huge salary. Overall, you can achieve &quot;Game of the Year&quot; status by simply hiring all of the best people, training them until they cannot train any more, and at most leveling them to level 5 in their current role without changing their title. I did this in my first play-through and had several &quot;Game of the Year&quot; titles, and overall the training contributed more stats to each person than the leveling had done.&#xD;&#xA;&#xD;&#xA;To address an implied misconception in your question: you can train employees an unlimited amount of times. However, after a certain number of times, they stop gaining stats when you use that training method and will start gaining 0 in all stats. You can still get stats by getting lucky enough to get a &quot;super parameter&quot; result even after a standard result nets you 0 additional points. At this point though, farming for the &quot;super parameter&quot; result will cost you a lot of money for low return.&#xD;&#xA;&#xD;&#xA;Also, keep in mind that you will have access to new training methods every time you move into a new office. If you have maxxed out usage of existing methods and you move into a new office, you should begin training your employees with the new methods until they max out." />
  <row Id="43200" PostHistoryTypeId="2" PostId="17714" RevisionGUID="01462b9f-d016-44bc-9d56-3313786e3be9" CreationDate="2011-03-04T19:22:59.920" UserId="1302" Text="I need to know what the spell id is supposed to be for certain spells for my WoW addon, but I'm not sure where to find information on the spells.&#xD;&#xA;&#xD;&#xA;Is there a goto list somewhere?&#xD;&#xA;&#xD;&#xA;I read on wowwiki that wowhead has this information, but I can't find it anywhere." />
  <row Id="43201" PostHistoryTypeId="1" PostId="17714" RevisionGUID="01462b9f-d016-44bc-9d56-3313786e3be9" CreationDate="2011-03-04T19:22:59.920" UserId="1302" Text="Where can I find information on the SpellID for a spell used by the WoW API?" />
  <row Id="43202" PostHistoryTypeId="3" PostId="17714" RevisionGUID="01462b9f-d016-44bc-9d56-3313786e3be9" CreationDate="2011-03-04T19:22:59.920" UserId="1302" Text="&lt;world-of-warcraft&gt;&lt;add-ons&gt;&lt;programming&gt;" />
  <row Id="43203" PostHistoryTypeId="2" PostId="17715" RevisionGUID="0e7041c3-0722-495e-8dad-cfa17f03edd4" CreationDate="2011-03-04T19:32:38.273" UserId="3107" Text="If you search for a spell on Wowhead, the ID will be in the URL.&#xD;&#xA;&#xD;&#xA;Example: Searching for [Shield Bash](http://www.wowhead.com/spell=72) gets you a page with the URL of http://www.wowhead.com/spell=72. The part after 'spell=' (in other words, 72) is the ID of the spell." />
  <row Id="43204" PostHistoryTypeId="4" PostId="17714" RevisionGUID="eff44794-5df3-4283-8271-14739c6fbca6" CreationDate="2011-03-04T19:34:36.807" UserId="3107" Comment="split up &quot;Spell ID&quot; so it is easier to read" Text="Where can I find information on the Spell ID for a spell used by the WoW API?" />
  <row Id="43205" PostHistoryTypeId="6" PostId="17698" RevisionGUID="345a2c24-c751-49ae-b504-1101cd2c6e09" CreationDate="2011-03-04T19:35:15.813" UserId="88" Comment="edited tags" Text="&lt;minecraft&gt;&lt;mod&gt;&lt;bukkit&gt;" />
  <row Id="43206" PostHistoryTypeId="6" PostId="16568" RevisionGUID="ea4ed8c7-3658-4f50-b782-c0365ee077fa" CreationDate="2011-03-04T19:35:42.787" UserId="88" Comment="edited tags" Text="&lt;minecraft&gt;&lt;hosting&gt;&lt;bukkit&gt;" />
  <row Id="43207" PostHistoryTypeId="2" PostId="17716" RevisionGUID="625002c7-883d-459a-a24f-e3ef17f70a0d" CreationDate="2011-03-04T19:37:07.757" UserId="4856" Text="Its all about practice. Find a sensitivity you're comfortable with for all situations since changing sensitivity on the fly will get you killed if you're under fire. Even though my mouse also permits changing the sensitivity on the fly, I never use it. I have one setting I'm most comfortable at (1200dpi) and thats what I stick at. 180 degree turns are easy at that sensitivity, but 360s, not so much.&#xD;&#xA;&#xD;&#xA;Also, try fooling around during the pre-match. If you creep up behind someone, try doing a 360 and shooting him. Its very important you build an intrinsic sense of how your mouse's physical movement maps to the cursor's movement. It'll come with practice, and you'll find yourself snapping in on enemies a lot faster.&#xD;&#xA;&#xD;&#xA;Finally, if you're taking fire from behind, jump make a 180 and hit he prone button. The second or so it'll take the opponent to readjust his aim on you is often more than enough time for you to get the kill." />
  <row Id="43208" PostHistoryTypeId="5" PostId="16573" RevisionGUID="5b73d288-a880-4730-ae51-531d37095995" CreationDate="2011-03-04T19:40:52.863" UserId="88" Comment="linkification" Text="Bukkit is a developer API - it basically provides hooks and functions that developers can use to plugin to Minecraft.&#xD;&#xA;&#xD;&#xA;[Craftbukkit](http://wiki.bukkit.org/CraftBukkit) is the server component you download that lets these plugins work with the official Minecraft server.&#xD;&#xA;&#xD;&#xA;Craftbukkit is not yet a package manager, rather a server wrapper - plugin installation and managed updates are *planned* through another tool ([fill.bukkit.org][1]) but it has not yet been released - Bukkit itself is still under heavy development.&#xD;&#xA;&#xD;&#xA;So, to answer your three bullet points:&#xD;&#xA;&#xD;&#xA; &gt; What Bukkit does that vanilla Minecraft Server does not&#xD;&#xA;&#xD;&#xA;Bukkit on it's own does very little - it simply exposes an API that can be used by developers to add functionality to the game&#xD;&#xA;&#xD;&#xA; &gt; Why people decide to use it over vanilla Minecraft Server&#xD;&#xA;&#xD;&#xA;People generally use it because of the additional functionality that can be added through plugins: area protection, a form of economy, the ability to warp throughout the world, and making Minecarts more stable. A quick browse through the Bukkit [plugin releases][2] forum will show you some more possibilities.&#xD;&#xA;&#xD;&#xA; &gt; What plugins do/are for&#xD;&#xA;&#xD;&#xA;I think this is answered through the other two - they add additional functionality to the game. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fill.bukkit.org/&#xD;&#xA;  [2]: http://forums.bukkit.org/forums/plugin-releases.17/" />
  <row Id="43209" PostHistoryTypeId="24" PostId="16573" RevisionGUID="5b73d288-a880-4730-ae51-531d37095995" CreationDate="2011-03-04T19:40:52.863" Comment="Proposed by 88 approved by 14 edit id of 211" />
  <row Id="43210" PostHistoryTypeId="2" PostId="17717" RevisionGUID="61291587-a540-4163-a61d-030e8b61a1b0" CreationDate="2011-03-04T19:42:19.087" UserId="1721" Text="I'd like to collect different bark types from trees to build a house but I'm having a hard time growing trees with birch and dark barks.&#xD;&#xA;&#xD;&#xA;If I plant a sapling then what is the probability of getting a tree with birch or dark bark? Is there anywhere I can plant a sapling to increase my chances?" />
  <row Id="43211" PostHistoryTypeId="1" PostId="17717" RevisionGUID="61291587-a540-4163-a61d-030e8b61a1b0" CreationDate="2011-03-04T19:42:19.087" UserId="1721" Text="Acquiring different tree barks in Minecraft" />
  <row Id="43212" PostHistoryTypeId="3" PostId="17717" RevisionGUID="61291587-a540-4163-a61d-030e8b61a1b0" CreationDate="2011-03-04T19:42:19.087" UserId="1721" Text="&lt;minecraft&gt;" />
  <row Id="43213" PostHistoryTypeId="2" PostId="17718" RevisionGUID="0a47e5ec-6e3a-4a09-9b55-b49e928d450c" CreationDate="2011-03-04T20:00:15.043" UserId="3917" Text="From the [minecraft wiki][1]: &#xD;&#xA;&gt;&quot;Saplings will only grow into generic trees, never into birch or pine trees, even if the saplings came from the foliage of those trees.&quot;&#xD;&#xA;&#xD;&#xA;   [1]:http://www.minecraftwiki.net/wiki/Sapling" />
  <row Id="43214" PostHistoryTypeId="25" PostId="17717" RevisionGUID="d45ece8a-cb48-4cfe-adaa-51909fdbd124" CreationDate="2011-03-04T20:23:29.450" Comment="http://twitter.com/#!/StackGaming/status/43768546618130432" />
  <row Id="43215" PostHistoryTypeId="2" PostId="17719" RevisionGUID="721932da-96e5-45c6-9ffd-59859728cb10" CreationDate="2011-03-04T20:25:26.110" UserId="3747" Text="If it plays the same that the original Prince of Persia (by Jordan Mechner) did, you have five buttons (the exact keys are probably different on an XBox):&#xD;&#xA;&#xD;&#xA; - right (&lt;kbd&gt;Right Arrow&lt;/kbd&gt;)&#xD;&#xA; - left (&lt;kbd&gt;Left Arrow&lt;/kbd&gt;)&#xD;&#xA; - up (&lt;kbd&gt;Up Arrow&lt;/kbd&gt;)&#xD;&#xA; - down (&lt;kbd&gt;Down Arrow&lt;/kbd&gt;)&#xD;&#xA; - action (&lt;kbd&gt;Shift&lt;/kbd&gt;)&#xD;&#xA;&#xD;&#xA;Now, when fighting, Up was for blocking, Action for attack, and Down for sheathing the sword (attention, spoiler below).&#xD;&#xA;&#xD;&#xA;&gt;! (that last action is not as pointless as it would seem, IIRC you couldn't finish the game without it)&#xD;&#xA;&#xD;&#xA;While fighting, you could also move closer or further away with Right and Left. Note that when moving close enough, you could switch sides with the enemy; enemy steps back when he is hit, you step back when you are hit. This could be useful e.g. for throwing an enemy into a hole, same height damage rules apply (one storey - no damage, two storeys - one life, higher or spikes - death).&#xD;&#xA;&#xD;&#xA;As for fighting tactics, each enemy type (color-coded etc.) fights differently, and I don't recall the tactics any more - note however that each enemy of a certain type fights the same way. You may need to get closer to attack, or lure the enemy away, etc. Another spoiler:&#xD;&#xA;&#xD;&#xA;&gt;! (you can't kill everyone that you meet with a sword; be creative)" />
  <row Id="43216" PostHistoryTypeId="2" PostId="17720" RevisionGUID="786d8def-9c3e-4da0-b6ab-c0116b6a277c" CreationDate="2011-03-04T20:31:34.783" UserId="7554" Text="What is the best platform for Deus Ex: Human Revolution?&#xD;&#xA;&#xD;&#xA;For the original, the best (and only) choice was the PC, but for the 2nd game, they dumbed down the interface to work well on consoles.&#xD;&#xA;&#xD;&#xA;I know its a bit early for this question, but I'm pretty pumped for the new Deus Ex title." />
  <row Id="43217" PostHistoryTypeId="1" PostId="17720" RevisionGUID="786d8def-9c3e-4da0-b6ab-c0116b6a277c" CreationDate="2011-03-04T20:31:34.783" UserId="7554" Text="Best platform for Deus Ex: Human Revolution" />
  <row Id="43218" PostHistoryTypeId="3" PostId="17720" RevisionGUID="786d8def-9c3e-4da0-b6ab-c0116b6a277c" CreationDate="2011-03-04T20:31:34.783" UserId="7554" Text="&lt;pc&gt;&lt;consoles&gt;&lt;deus-ex&gt;" />
  <row Id="43219" PostHistoryTypeId="5" PostId="17381" RevisionGUID="a71ebd6f-0760-4733-a4d0-0edb5549a669" CreationDate="2011-03-04T20:36:31.933" UserId="7448" Comment="added 293 characters in body" Text="Alright, so on a SMP server that I play, there's been some raids by other players to grab my stuff, and occasionally killing me and taking my inventory. So, I'd like to make some traps for them the next time they come in. What's the best way to make a trap for them?&#xD;&#xA;&#xD;&#xA;Attributes I'd like would be&#xD;&#xA;&#xD;&#xA;1. Simple: Although I likely have enough redstone dust and such to make a complex trap, I'd prefer a design I'm unlikely to mess up, as I've blown myself up before trying to make a TNT-related trap.&#xD;&#xA;&#xD;&#xA;2. Inescapable: Well, this goes without saying. I suppose anything can be escaped/avoided with the right foreknowledge and equipment, but I'd like something they're nearly certain to fall into. That said, I'd prefer it if the trap wasn't something I could accidentally kill myself with as I go around my house.&#xD;&#xA;&#xD;&#xA;3. Finally, I'd like a trap that doesn't destroy all the equipment along with the enemy player, is it would be nice to loot their diamond swords instead of burning them. (Although, I'd be fine with some lava traps as a last line of defense if they avoid everything else.)&#xD;&#xA;&#xD;&#xA;Thanks in advance for your help!&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;To clarify, in the servers I mainly play on, it's usually just default gameplay, as abusing admin powers to raid is not allowed. So assume the enemy players have the best possible equipment (diamond pickaxes, swords, armor, bows, TNT, water/lava blocks, etc.), but no admin ability." />
  <row Id="43220" PostHistoryTypeId="10" PostId="17720" RevisionGUID="41a54548-46ea-43c2-97e3-27ff92682482" CreationDate="2011-03-04T20:49:40.757" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43221" PostHistoryTypeId="5" PostId="17143" RevisionGUID="57b1f05f-3d47-45d6-bd77-931576e2f9d3" CreationDate="2011-03-04T21:03:41.830" UserId="1348" Comment="typo" Text="I finally found the game! It's called Rick Davis's World Trophy Soccer (based on WC Italia 1990):&#xD;&#xA;&#xD;&#xA;![http://en.wikipedia.org/wiki/File:Italia90_novotrade.png][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's downloadable from [here][2] (abandonware - obviously).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ozIdb.png&#xD;&#xA;  [2]: http://www.myabandonware.com/game/rick-daviss-world-trophy-soccer-1jx" />
  <row Id="43222" PostHistoryTypeId="5" PostId="17593" RevisionGUID="ff95158e-6e55-4489-96a2-bf192604ef7d" CreationDate="2011-03-04T21:14:04.280" UserId="7448" Comment="quick spelling fix." Text="Arguably one of the hardest games ever created, I Wanna Be The Guy is a brutal platformer where you use your double jump, very small gun, and some insane gaming skills to eventually survive the most sadistic deathtraps imaginable. " />
  <row Id="43223" PostHistoryTypeId="24" PostId="17593" RevisionGUID="ff95158e-6e55-4489-96a2-bf192604ef7d" CreationDate="2011-03-04T21:14:04.280" Comment="Proposed by 7448 approved by 14 edit id of 212" />
  <row Id="43229" PostHistoryTypeId="5" PostId="16637" RevisionGUID="953903e0-b3c1-4c9a-8f89-1a7be63f97a5" CreationDate="2011-03-04T22:08:53.423" UserId="1903" Comment="added 16 characters in body" Text="### Community Wiki&#xD;&#xA;Because this answer will be one of constant discovery by myself (and possibly other helpful users), I've made this answer a [Community Wiki](http://meta.stackoverflow.com/q/11740/151410) answer. Anyone with the rights to edit it should feel free to contribute based on personal experience or other sourced information. Please make an effort to keep the list in alphabetical order for the sake of easy reference. :)&#xD;&#xA;&#xD;&#xA;### Key&#xD;&#xA; - **Best Combinations** - 'Amazing' according to the game&#xD;&#xA; - *Good Combinations* - 'Not bad' according to the game&#xD;&#xA; - `Positive` - Unknown what the game indicates exactly but they were mentioned to be positive combinations&#xD;&#xA;&#xD;&#xA;### List&#xD;&#xA; - Action&#xD;&#xA;   - **Ninja**&#xD;&#xA;   - *Robot*&#xD;&#xA;   - *Samurai*&#xD;&#xA;   - **Sumo**&#xD;&#xA; - Adventure&#xD;&#xA;   - **Cowboy**&#xD;&#xA;   - **Detective**&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Mushroom`&#xD;&#xA;   - **Mystery**&#xD;&#xA;   - `Pirate`&#xD;&#xA; - Audio Novel&#xD;&#xA;   - **Detective**&#xD;&#xA;   - `Historical`&#xD;&#xA;   - **Horror**&#xD;&#xA;   - *Mystery*&#xD;&#xA;   - **Romance**&#xD;&#xA; - Board&#xD;&#xA;   - *Checkers*&#xD;&#xA;   - **Chess**&#xD;&#xA; - Life&#xD;&#xA;   - **Animal**&#xD;&#xA;   - **Dating**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Pop Star**&#xD;&#xA;   - Swimsuit&#xD;&#xA; - Motion&#xD;&#xA;   - **Dance**&#xD;&#xA;   - **Fitness**&#xD;&#xA;   - `Mini-skirt`&#xD;&#xA;   - `Ping Pong`&#xD;&#xA;   - **Volleyball**&#xD;&#xA; - Music&#xD;&#xA;   - **Drums**&#xD;&#xA;   - *Movies*&#xD;&#xA;   - *Pop Star*&#xD;&#xA; - Online RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - *Fantasy*&#xD;&#xA;   - `Game Co.`&#xD;&#xA;   - **Medieval**   &#xD;&#xA; - Online Sim&#xD;&#xA;   - **Architecture**&#xD;&#xA;   - **Mushroom**   &#xD;&#xA;   - **Stocks**&#xD;&#xA; - Puzzle&#xD;&#xA;   - **Reversi**&#xD;&#xA;   - *Word*&#xD;&#xA; - Racing&#xD;&#xA;   - *F1 Racing*&#xD;&#xA;   - *Marathon*&#xD;&#xA;   - **Motorsport**&#xD;&#xA;   - **Snowboard**&#xD;&#xA;   - `Swimming`&#xD;&#xA; - RPG&#xD;&#xA;   - *Dungeon*&#xD;&#xA;   - **Fantasy**&#xD;&#xA;   - *Medieval*&#xD;&#xA;   - **Mushroom**&#xD;&#xA; - Shooter&#xD;&#xA;   - *Ninja*&#xD;&#xA;   - **Robot**&#xD;&#xA;   - `War`&#xD;&#xA; - Simulation&#xD;&#xA;   - `Architecture`&#xD;&#xA;   - *Dating*&#xD;&#xA;   - **Game Co.**&#xD;&#xA;   - `Golf`&#xD;&#xA;   - `Lawyer`&#xD;&#xA;   - **Movies**&#xD;&#xA;   - **Mushroom**&#xD;&#xA;   - **Romance**  &#xD;&#xA;   - *Stocks*&#xD;&#xA;   - **Town**&#xD;&#xA;   - **Train**&#xD;&#xA;   - **Virtual Pet**&#xD;&#xA; - Table&#xD;&#xA;   - *Checkers*&#xD;&#xA;   - **Mahjong**&#xD;&#xA; - Trivia   &#xD;&#xA;   - *Movies*&#xD;&#xA;   - *Mushroom*&#xD;&#xA;   &#xD;&#xA;### Sources&#xD;&#xA;Some items on this list were compiled from other sources:&#xD;&#xA;&#xD;&#xA; - [Touch Arcade](http://forums.toucharcade.com/showthread.php?t=70905)&#xD;&#xA; - [GameFAQ](http://www.gamefaqs.com/boards/610758-game-dev-story/56803032)" />
  <row Id="43230" PostHistoryTypeId="2" PostId="17722" RevisionGUID="3116104a-3a2a-407d-8ebc-a4d6371b7157" CreationDate="2011-03-04T22:17:55.523" UserId="23" Text="I'm _sure_ I've heard [this song][1] before, even though I haven't seen much Final Fantasy gameplay (since I've never owned a console I've never had any of those games).&#xD;&#xA;&#xD;&#xA;Where does it come from? (Bonus point for a Youtube link.)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=fgEewm2ol48&amp;feature=player_detailpage#t=619s" />
  <row Id="43231" PostHistoryTypeId="1" PostId="17722" RevisionGUID="3116104a-3a2a-407d-8ebc-a4d6371b7157" CreationDate="2011-03-04T22:17:55.523" UserId="23" Text="Where does this song come from?" />
  <row Id="43232" PostHistoryTypeId="3" PostId="17722" RevisionGUID="3116104a-3a2a-407d-8ebc-a4d6371b7157" CreationDate="2011-03-04T22:17:55.523" UserId="23" Text="&lt;identify-this-game&gt;&lt;final-fantasy&gt;" />
  <row Id="43233" PostHistoryTypeId="2" PostId="17723" RevisionGUID="d520e97e-9a82-43bd-9f19-f1459fe2bd84" CreationDate="2011-03-04T22:29:17.853" UserId="7555" Text="While this is the exception, there are ways some champions can cheat and out of suppression, and these are the champions with a built-in teleport, blink, or jump (Ezreal, Trista, Kassadin, to name a few).&#xD;&#xA;&#xD;&#xA;Say a Warwick attempts to gank mid, and kill Tristana. If Tristana rocket jumps back to her tower *exactly* at the same time WW ults her, she will rocket jump away, and Warwick will teleport to where she jumped FROM. Trist will be suppressed, but will be jumping through the air for half the duration, and take no damage from the other half (as WW's attacks require melee range).&#xD;&#xA;&#xD;&#xA;Note that of the three champions that have a suppress (Warwick, Malzahar, and Urgot) this is only super-effective against Warwick (as his requires melee range). It is effective against Malzahar if you get out of the range of his ult, and doesn't work against Urgot." />
  <row Id="43234" PostHistoryTypeId="2" PostId="17724" RevisionGUID="6b8325de-cf1a-415c-917a-f113395b2934" CreationDate="2011-03-04T22:57:40.373" UserId="4182" Text="Actions do not count towards achievements only if you are playing on an unranked server." />
  <row Id="43235" PostHistoryTypeId="2" PostId="17725" RevisionGUID="3a0f5ce0-3fe5-44e9-9bc9-6ec5703061a4" CreationDate="2011-03-04T22:59:41.070" UserId="4808" Text="Some googling about the Chocobo Racing OST brought me to the [Final Fantasy Wiki](http://finalfantasy.wikia.com/wiki/Chocobo_Racing_Original_Soundtrack), which contains some YouTube videos with a few tracks from the OST.&#xD;&#xA;&#xD;&#xA;One of the tracks happens to be [Illusion World](http://www.youtube.com/watch?v=ktlFY-o6dwk), which is the one played in the video.&#xD;&#xA;&#xD;&#xA;According to the Wiki, the song is from the final boss battle in Final Fantasy III, where it was called 最後の死闘 (Saigo no Shitō), which is best translated as [&quot;Battle to the Death&quot;](http://finalfantasy.wikia.com/wiki/Battle_to_the_Death_(Final_Fantasy_III))." />
  <row Id="43236" PostHistoryTypeId="5" PostId="17502" RevisionGUID="f6d7bff6-7e16-4b38-b6b8-a4e9084ee7a6" CreationDate="2011-03-04T23:04:02.063" UserId="56" Comment="Adverbialised." Text="For a game to run on the iPhone 2G, it needs to support iOS 3. This can usually be found in the description somewhere. The App Store will not allow you to install it if it requires iOS 4, however, so this is unlikely the cause of your black screen crashes (unless a bad developer forget to set their app iOS 4 only).&#xD;&#xA;&#xD;&#xA;A less common problem (that will become more common soon) is that you don't have enough RAM. This happens because some apps try and use the higher RAM amounts of the 3GS and iPhone 4. While this is somewhat rare at the moment as the iPod Touch 2G and iPhone 3G, with the same amount of RAM as the iPhone 2G are still current devices, they will be phased out soon. This can be rectified for __some__ apps by restarting (if unjailbroken) or closing apps like Safari/Music/Mail with processes in sbsettings (if jailbroken), but it won't help for apps that need more RAM than is physically on the device.&#xD;&#xA;&#xD;&#xA;Sadly, I can't find an authoritative list of games that run on the older devices. In general however, games like Angry Birds and other similar simple casual games should run, and games like Call of Duty: Zombies and other similarly graphically complex games will not (even if you did manage to run them, you would probably find them unacceptably slow)." />
  <row Id="43237" PostHistoryTypeId="2" PostId="17726" RevisionGUID="3f7a47f0-8627-4ba2-9570-1aa64f13dea6" CreationDate="2011-03-04T23:05:08.050" UserId="2974" Text="I actually [answered this][1] roughly 40 minutes ago in Gaming's The Bridge Chat, but Gaming is blocked from where I work... would have been back sooner (stupid traffic jams).&#xD;&#xA;&#xD;&#xA;This is the [Final Boss Theme][2] from Final Fantasy III for the NES/DS.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://chat.stackexchange.com/transcript/message/613976#613976&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=8bsUctJ_iKQ" />
  <row Id="43238" PostHistoryTypeId="25" PostId="17722" RevisionGUID="4deb18da-36ee-4cde-a18e-87f43bf49989" CreationDate="2011-03-04T23:23:29.323" Comment="http://twitter.com/#!/StackGaming/status/43813844639948800" />
  <row Id="43239" PostHistoryTypeId="6" PostId="4184" RevisionGUID="3b789ff6-fa4d-4a5b-8310-063a5cf3dcf2" CreationDate="2011-03-05T00:04:19.910" UserId="207" Comment="Well, it needs a game tag, so I took my best shot." Text="&lt;ds&gt;&lt;ij-staff-of-kings&gt;" />
  <row Id="43240" PostHistoryTypeId="2" PostId="17727" RevisionGUID="a1ddc4f9-8667-4d04-904c-9bee9c9a3a04" CreationDate="2011-03-05T01:07:29.450" UserId="7468" Text="You can use a mod to enable different tree barks, if you wish. I believe there was one. Otherwise, you can also edit the source code." />
  <row Id="43241" PostHistoryTypeId="2" PostId="17728" RevisionGUID="332692bc-db60-4f25-97bc-e2ec6f766008" CreationDate="2011-03-05T01:42:32.210" UserId="7556" Text="Hi,&#xD;&#xA;&#xD;&#xA;after playing Half Life 1 online for a while and then restarting, this is what my menu looks like:&#xD;&#xA;&#xD;&#xA;http://i.imgur.com/w07ib.png&#xD;&#xA;(sorry can't post inline, it says I need 10 rep)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;All the elements load an online server, instead of doing what they are supposed to (for example, Find Servers is supposed to open a window where you can choose servers).&#xD;&#xA;&#xD;&#xA;Is this a bug? How to get it back to normal?" />
  <row Id="43242" PostHistoryTypeId="1" PostId="17728" RevisionGUID="332692bc-db60-4f25-97bc-e2ec6f766008" CreationDate="2011-03-05T01:42:32.210" UserId="7556" Text="Half Life 1 bug? Menu only show some servers instead of all possibilites" />
  <row Id="43243" PostHistoryTypeId="3" PostId="17728" RevisionGUID="332692bc-db60-4f25-97bc-e2ec6f766008" CreationDate="2011-03-05T01:42:32.210" UserId="7556" Text="&lt;bug&gt;&lt;half-life-series&gt;" />
  <row Id="43244" PostHistoryTypeId="5" PostId="17728" RevisionGUID="f1d7d3ca-aa7d-4ec9-834b-1b75f2575fd2" CreationDate="2011-03-05T02:03:45.870" UserId="6066" Comment="inlined image" Text="Hi,&#xD;&#xA;&#xD;&#xA;after playing Half Life 1 online for a while and then restarting, this is what my menu looks like:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;All the elements load an online server, instead of doing what they are supposed to (for example, Find Servers is supposed to open a window where you can choose servers).&#xD;&#xA;&#xD;&#xA;Is this a bug? How to get it back to normal?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DU8kP.png" />
  <row Id="43245" PostHistoryTypeId="24" PostId="17728" RevisionGUID="f1d7d3ca-aa7d-4ec9-834b-1b75f2575fd2" CreationDate="2011-03-05T02:03:45.870" Comment="Proposed by 6066 approved by 2974 edit id of 213" />
  <row Id="43246" PostHistoryTypeId="6" PostId="17728" RevisionGUID="15904638-b116-45ac-8705-d5f06c3b98f9" CreationDate="2011-03-05T02:04:18.567" UserId="2974" Comment="This is specifically about HLDM" Text="&lt;bug&gt;&lt;half-life-deathmatch&gt;" />
  <row Id="43247" PostHistoryTypeId="2" PostId="17729" RevisionGUID="da9fc472-d35d-4c42-8c71-e7a33b809f9a" CreationDate="2011-03-05T02:08:55.237" UserId="2974" Text="While I'm not sure how to get it back to normal, as an alternative, you can use the Steam Server Browser (If Steam is running, single-click its icon, then click Servers) to find games, just make sure you set the filter to Deathmatch Classic.&#xD;&#xA;&#xD;&#xA;![Steam Server Browser should Deathmatch Classic games][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/FmPlE.png" />
  <row Id="43248" PostHistoryTypeId="5" PostId="17715" RevisionGUID="d3b05fb1-af0e-4df4-abdd-83a89c946ad3" CreationDate="2011-03-05T02:12:07.217" UserId="102" Comment="added 199 characters in body" Text="If you search for a spell on Wowhead, the ID will be in the URL.&#xD;&#xA;&#xD;&#xA;Example: Searching for [Shield Bash](http://www.wowhead.com/spell=72) gets you a page with the URL of http://www.wowhead.com/spell=72. The part after 'spell=' (in other words, 72) is the ID of the spell.&#xD;&#xA;&#xD;&#xA;Its also worth noting that you can link spells in game via:&#xD;&#xA;&#xD;&#xA;`/script DEFAULT_CHAT_FRAME:AddMessage(&quot;\124cff71d5ff\124Hspell:72\124h[Shield Bash]\124h\124r&quot;);`&#xD;&#xA;&#xD;&#xA;where spell:## is the spell id" />
  <row Id="43249" PostHistoryTypeId="6" PostId="17728" RevisionGUID="50b99687-ce37-4948-9bfc-0619e1b39a0d" CreationDate="2011-03-05T02:16:03.197" UserId="2974" Comment="Retagging as half-life, since it isn't clear he means DM Classic" Text="&lt;bug&gt;&lt;half-life&gt;" />
  <row Id="43250" PostHistoryTypeId="2" PostId="17730" RevisionGUID="7a2fee0c-7358-4672-bb74-0afbc828e486" CreationDate="2011-03-05T02:16:03.940" UserId="7556" Text="It looks like I fixed it.&#xD;&#xA;&#xD;&#xA;The problem seems to have been the file `Half-Life\valve\resource\GameMenu.res` which got overwritten (probably a bug) in some way.&#xD;&#xA;&#xD;&#xA;Reinstalling the default `GameMenu.res` fixed the problem." />
  <row Id="43251" PostHistoryTypeId="25" PostId="17693" RevisionGUID="51217156-439a-4bf5-a048-241f55b5f664" CreationDate="2011-03-05T02:23:29.970" Comment="http://twitter.com/#!/StackGaming/status/43859145778143232" />
  <row Id="43252" PostHistoryTypeId="2" PostId="17731" RevisionGUID="6444305d-e369-4a8b-807e-8fc93f98c496" CreationDate="2011-03-05T02:47:53.880" UserId="3129" Text="So, I ended up stumbling across a borderline exploit that worked remarkably well for this:&#xD;&#xA;&#xD;&#xA;As soon as you finish talking to Romero, run downhill, away from the gates, to the Mausoleum (where the tunnel to the Nosferatu warrens is), and run *behind* the Mausoleum. Chill out there, kill any Zombies that happen to find you, and wait until the clock is down to around 1:20 or so.&#xD;&#xA;&#xD;&#xA;At about 1:20, run up to the lower gate and kill the zombies attacking it. Hold them off and keep them under control until the clock runs out. The upper gateway will remain safe through all of this and if you can keep the lower gate under control for about a minute, you'll win." />
  <row Id="43253" PostHistoryTypeId="5" PostId="17697" RevisionGUID="5ec62f8a-ce9a-4f9b-8863-5c87e672d5f8" CreationDate="2011-03-05T02:51:33.460" UserId="3917" Comment="added 1019 characters in body; deleted 190 characters in body" Text="Unless you have a very good reason to not use elites, you should never be without an elite on any skill bar.  If you simply do not have any elites unlocked yet, you should stick with henchmen and go capture some (or unlock via balthazar faction).&#xD;&#xA;&#xD;&#xA;The only good hero builds I can think of that do not benefit greatly from having an elite is a minion master and a n/rt healer.&#xD;&#xA;&#xD;&#xA;*updated after available elites are posted*&#xD;&#xA;&#xD;&#xA;Barrage and word of healing are two very good elites, you can easily build a pretty straight forward woh healer monk with that for support purposes.  Barrage is also a great elite for a spliter/barrage ranger (assuming you have access to ritualist skills).&#xD;&#xA;&#xD;&#xA;Here is a good hero party build designed around splinter/barrage:&#xD;&#xA;Bring Acolyte Jin, Margrid, and Pyre, give them all distracting shot, barrage, volley, savage shot, lightning reflexes, res sig (or resurrection of choice), and put favorable winds on at least 2 of them.&#xD;&#xA;&#xD;&#xA;Bring along either Razah or Xandra with max channeling and spliter weapon and some channeling spirits to spam.&#xD;&#xA;&#xD;&#xA;Bring along a necro hero of choice with max death magic, 8 soul reaping, 10 channeling (backup splinter weapon), with bone minions, death nova, and bone fiends (great synergy with favorable winds)&#xD;&#xA;&#xD;&#xA;Finally, bring along a woh hero and a protection henchie.&#xD;&#xA;&#xD;&#xA;That should make a fairly formidable party for just about every none elite zone in the game." />
  <row Id="43254" PostHistoryTypeId="2" PostId="17732" RevisionGUID="d4453ac6-e39c-4e8d-a335-6673d7224a28" CreationDate="2011-03-05T03:39:33.480" UserId="7537" Text="It sounds like there may be no way to get them without spending Fate, people seem to say that only Shroom-Hopping will do it. (Having never bought Fate, I can't say.)" />
  <row Id="43255" PostHistoryTypeId="5" PostId="8149" RevisionGUID="4a4bc4ff-766a-4333-86ee-86b850fde50c" CreationDate="2011-03-05T03:41:48.860" UserId="1552" Comment="Improved formatting" Text="On Service Pack 3, there seems to be a lot of problems you apparently can't get around.&#xD;&#xA;&#xD;&#xA;Quoting this topic: http://www.minecraftforum.net/viewtopic.php?f=1013&amp;t=22790#p412298&#xD;&#xA;&#xD;&#xA;    [INFO] Player1 lost connection: End of stream&#xD;&#xA;    Researching&#xD;&#xA;    Problem:&#xD;&#xA;      You're running Windows XP Service Pack 3.&#xD;&#xA;    Solution:&#xD;&#xA;      Run Minecraft on a Virtual Machine on your computer,&#xD;&#xA;      or use one with a different OS. Sorry!" />
  <row Id="43256" PostHistoryTypeId="24" PostId="8149" RevisionGUID="4a4bc4ff-766a-4333-86ee-86b850fde50c" CreationDate="2011-03-05T03:41:48.860" Comment="Proposed by 1552 approved by 3129 edit id of 214" />
  <row Id="43257" PostHistoryTypeId="2" PostId="17733" RevisionGUID="91a206dc-6ac1-480f-8c18-7aa6692085ae" CreationDate="2011-03-05T03:44:54.410" UserId="7537" Text="I think most storylets are pretty well balanced. Labyrinth of Tigers and Mahogany Hall can give you about an Echo per success, but you also need stats of 90-100 to play.&#xD;&#xA;&#xD;&#xA;So if all you're after is money, concentrate on one stat, because the rewards seem to be tied to that.&#xD;&#xA;&#xD;&#xA;Also, many of the longer-term sequences (e.g. ones with Running Battle) can have big payoffs at the end." />
  <row Id="43258" PostHistoryTypeId="2" PostId="17734" RevisionGUID="79296fbf-016d-4467-b712-5dc55424a4fc" CreationDate="2011-03-05T04:58:43.027" UserId="7559" Text="Run in compatibility mode for Windows 98/ME worked for me. Just saying so that people don't automatically think it never works." />
  <row Id="43259" PostHistoryTypeId="25" PostId="17714" RevisionGUID="a84b4c7c-53e3-4b45-b4bd-aa045f80c442" CreationDate="2011-03-05T05:23:29.607" Comment="http://twitter.com/#!/StackGaming/status/43904442793328640" />
  <row Id="43260" PostHistoryTypeId="2" PostId="17735" RevisionGUID="1f4fce19-9023-40b4-8f1f-f838350a4e13" CreationDate="2011-03-05T05:44:16.317" UserId="7432" Text="My friend and I are trying to play Warhammer 40k Retribution together in campaign coop. When one of us accepts the others' Steam invite, the connecting player sees &quot;Connecting...&quot; then &quot;Connection timed out&quot;.  The other player sees no indication that anyone is connecting.&#xD;&#xA;&#xD;&#xA;We're on a lan, both connected to the same router.  Both of us have version the latest version currently (3.12.05944), both of us have all firewalls disabled on our machine (though we're behind a NAT). &#xD;&#xA;&#xD;&#xA;Any help is greatly appreciated." />
  <row Id="43261" PostHistoryTypeId="1" PostId="17735" RevisionGUID="1f4fce19-9023-40b4-8f1f-f838350a4e13" CreationDate="2011-03-05T05:44:16.317" UserId="7432" Text="Warhammer 40k Retribution, unable to connect for coop play" />
  <row Id="43262" PostHistoryTypeId="3" PostId="17735" RevisionGUID="1f4fce19-9023-40b4-8f1f-f838350a4e13" CreationDate="2011-03-05T05:44:16.317" UserId="7432" Text="&lt;co-op&gt;&lt;networking&gt;&lt;error&gt;&lt;dawn-of-war-2&gt;" />
  <row Id="43263" PostHistoryTypeId="2" PostId="17736" RevisionGUID="dae486cd-5c11-41f4-a12c-d4055285f0c9" CreationDate="2011-03-05T06:27:02.680" UserId="451" Text="I guess I got lucky because I didn't have any problem with the quest. I had a rifle and took up a post between the two gates, running back and forth as needed to make the trickier shots. Of course I had pumped a fair number of skill points into firearms and such that that made it possible for me to get through it without celerity." />
  <row Id="43264" PostHistoryTypeId="2" PostId="17737" RevisionGUID="29944041-229d-4330-9610-280701c54f11" CreationDate="2011-03-05T07:56:50.100" UserId="7561" Text="So yes if you read the title it **IS** halo combat evolved, got it a few months ago.&#xD;&#xA;&#xD;&#xA;Its time now to re-install and re-organize everything on my machine, so what would mean whacking everything very soon, I need to save my player checkpoints. I mean, I don't want to loose the checkpoints I've passed.&#xD;&#xA;&#xD;&#xA;I have Win7 x64 and I see this path has something like _savedgames_ :&#xD;&#xA;&#xD;&#xA;    C:\Users\&lt;user&gt;\Documents\My Games\Halo&#xD;&#xA;&#xD;&#xA;Is this only it? Do I only need to copy this folder or are there others?&#xD;&#xA;&#xD;&#xA;Regards.&#xD;&#xA;" />
  <row Id="43265" PostHistoryTypeId="1" PostId="17737" RevisionGUID="29944041-229d-4330-9610-280701c54f11" CreationDate="2011-03-05T07:56:50.100" UserId="7561" Text="how do I save/backup halo (combat evolved) configuration and player saved checkpoints" />
  <row Id="43266" PostHistoryTypeId="3" PostId="17737" RevisionGUID="29944041-229d-4330-9610-280701c54f11" CreationDate="2011-03-05T07:56:50.100" UserId="7561" Text="&lt;halo&gt;&lt;backup&gt;&lt;checkpoint&gt;" />
  <row Id="43267" PostHistoryTypeId="25" PostId="17705" RevisionGUID="5406dc4d-7b40-459b-a703-df80cb7ac170" CreationDate="2011-03-05T08:23:29.320" Comment="http://twitter.com/#!/StackGaming/status/43949740097945600" />
  <row Id="43268" PostHistoryTypeId="5" PostId="17435" RevisionGUID="bb0d9db7-dc06-41ae-9a21-948d8cf3d993" CreationDate="2011-03-05T08:52:01.970" UserId="23" Comment="Increase quality" Text="I am in search for a game I have played.&#xD;&#xA;&#xD;&#xA;* It is a Western game from an American company&#xD;&#xA;* It is a RPG released in the early 90's&#xD;&#xA;* It has a view of the 3d with world area, which is GIANT!&#xD;&#xA;* It is eye level view from player's eye!&#xD;&#xA;* It involved a lot of walking, and there was a lot to do.&#xD;&#xA;* It is game for PC with the DOS&#xD;&#xA;* You can play male female any class many options&#xD;&#xA;* The game began in a dungeon&#xD;&#xA;* Weapons were easy to equip, just a click&#xD;&#xA;* It was easy to disrobe in inventory by mistake&#xD;&#xA;" />
  <row Id="43269" PostHistoryTypeId="5" PostId="17735" RevisionGUID="70197289-5e7a-4c76-86ea-9452acd21274" CreationDate="2011-03-05T10:15:41.737" UserId="7432" Comment="added 26 characters in body" Text="My friend and I are trying to play Warhammer 40k Retribution together in campaign coop. When one of us accepts the others' Steam invite, the connecting player sees &quot;Connecting...&quot; then &quot;Connection timed out&quot;.  The other player sees no indication that anyone is connecting.&#xD;&#xA;&#xD;&#xA;We're on a lan, both connected to the same router.  Both of us have version the latest version currently (3.12.05944), both of us have all firewalls disabled on our machine (though we're behind a NAT). The NAT does support uPNP.&#xD;&#xA;&#xD;&#xA;Any help is greatly appreciated." />
  <row Id="43270" PostHistoryTypeId="4" PostId="17435" RevisionGUID="84da0d4a-7a0d-4a34-be12-453be8e1bb2c" CreationDate="2011-03-05T11:00:26.440" UserId="56" Comment="edited title" Text="Help me to find a western RPG." />
  <row Id="43271" PostHistoryTypeId="25" PostId="17698" RevisionGUID="985fd46b-02f3-41dd-8ae3-f58bfdd6ba71" CreationDate="2011-03-05T11:23:29.470" Comment="http://twitter.com/#!/StackGaming/status/43995039201894400" />
  <row Id="43272" PostHistoryTypeId="2" PostId="17738" RevisionGUID="094801fc-76ed-43df-a8c7-348f23f4e151" CreationDate="2011-03-05T11:42:39.193" UserId="-1" Text="" />
  <row Id="43273" PostHistoryTypeId="2" PostId="17739" RevisionGUID="c57483b7-c1d8-4c4d-8774-ad59254ea337" CreationDate="2011-03-05T11:42:39.193" UserId="-1" Text="" />
  <row Id="43274" PostHistoryTypeId="5" PostId="17738" RevisionGUID="9db5ae37-959c-4378-b42f-52ce09f15ce0" CreationDate="2011-03-05T11:56:04.123" UserId="122" Comment="added 661 characters in body" Text="An RPG played in White Wolf's &quot;World of Darkness&quot; universe, the game had the player take the rule of a newly-created vampire becoming involved in the supernatural underground of Los-Angeles. Praised by critics but marred by countless bugs, the game was not a financial success and ultimately led to the development studio, Troika games, getting closed down.&#xD;&#xA;&#xD;&#xA;Since then, fan patches have fixed most problems, and the game can now be enjoyed as it should have originally been.&#xD;&#xA;&#xD;&#xA;* [Wikipedia page](http://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Bloodlines)&#xD;&#xA;* [Moby Games entry](http://www.mobygames.com/game/vampire-the-masquerade-bloodlines)" />
  <row Id="43275" PostHistoryTypeId="24" PostId="17738" RevisionGUID="9db5ae37-959c-4378-b42f-52ce09f15ce0" CreationDate="2011-03-05T11:56:04.123" Comment="Proposed by 122 approved by 23 edit id of 215" />
  <row Id="43276" PostHistoryTypeId="5" PostId="17739" RevisionGUID="6dad53af-0bc1-4c29-9864-86b0307fdedd" CreationDate="2011-03-05T11:56:06.760" UserId="122" Comment="added 135 characters in body" Text="Vampire: The Masquerade - Bloodlines was released by the now-defunct Troika games in 2004, the first game to use Valve's Source engine." />
  <row Id="43277" PostHistoryTypeId="24" PostId="17739" RevisionGUID="6dad53af-0bc1-4c29-9864-86b0307fdedd" CreationDate="2011-03-05T11:56:06.760" Comment="Proposed by 122 approved by 23 edit id of 216" />
  <row Id="43278" PostHistoryTypeId="4" PostId="17722" RevisionGUID="1f095a4a-8bc8-4d2f-a41d-7d906f87d0c7" CreationDate="2011-03-05T13:46:16.867" UserId="23" Comment="Improve title and tagging." Text="Where does the Illusion World song from Chocobo Racing come from?" />
  <row Id="43279" PostHistoryTypeId="6" PostId="17722" RevisionGUID="1f095a4a-8bc8-4d2f-a41d-7d906f87d0c7" CreationDate="2011-03-05T13:46:16.867" UserId="23" Comment="Improve title and tagging." Text="&lt;identify-this-game&gt;&lt;final-fantasy&gt;&lt;chocobo-racing&gt;" />
  <row Id="43280" PostHistoryTypeId="25" PostId="17692" RevisionGUID="c08c90be-6538-41e4-8ebf-7c1f313e812a" CreationDate="2011-03-05T14:23:29.753" Comment="http://twitter.com/#!/StackGaming/status/44040337840291840" />
  <row Id="43281" PostHistoryTypeId="2" PostId="17740" RevisionGUID="e1c22259-7b81-4a12-a32f-d58ba69f9791" CreationDate="2011-03-05T15:06:33.100" UserId="7354" Text="I came to believe that in order to get points for &quot;marksman headshot&quot;, all you had to do is a headshot at a distance of over 100 meters (or yards?). But I have an impression, that I'm not getting these points while not using a sniper rifle (eg. for longshot with LMG). &#xD;&#xA;&#xD;&#xA;So what are exactly all the requirements?" />
  <row Id="43282" PostHistoryTypeId="1" PostId="17740" RevisionGUID="e1c22259-7b81-4a12-a32f-d58ba69f9791" CreationDate="2011-03-05T15:06:33.100" UserId="7354" Text="What are requirements for a &quot;marksman headshot&quot; points?" />
  <row Id="43283" PostHistoryTypeId="3" PostId="17740" RevisionGUID="e1c22259-7b81-4a12-a32f-d58ba69f9791" CreationDate="2011-03-05T15:06:33.100" UserId="7354" Text="&lt;bad-company-2&gt;&lt;scoring&gt;" />
  <row Id="43284" PostHistoryTypeId="2" PostId="17741" RevisionGUID="fd8b97a7-82a5-4ada-bcb2-eafc9df6eff0" CreationDate="2011-03-05T16:08:56.853" UserId="7562" Text="Have we reached a point where game makers are taking advantage of 64bit OSes and allocating more memory to their processes beyond the standard available on a 32bit OS or are games not yet taking advantage of large amount of RAM?&#xD;&#xA;&#xD;&#xA;Basically, is it worth it worth it spend the money on a 64bit OS and more then 4 gigs for a gaming PC?" />
  <row Id="43285" PostHistoryTypeId="1" PostId="17741" RevisionGUID="fd8b97a7-82a5-4ada-bcb2-eafc9df6eff0" CreationDate="2011-03-05T16:08:56.853" UserId="7562" Text="Does having more RAM beyond 4 gigs increase gaming performance at all?" />
  <row Id="43286" PostHistoryTypeId="3" PostId="17741" RevisionGUID="fd8b97a7-82a5-4ada-bcb2-eafc9df6eff0" CreationDate="2011-03-05T16:08:56.853" UserId="7562" Text="&lt;hardware&gt;&lt;performance&gt;" />
  <row Id="43287" PostHistoryTypeId="2" PostId="17742" RevisionGUID="60c459e5-f7a3-41e1-b3fd-1cbf56ac83be" CreationDate="2011-03-05T16:16:33.547" UserId="1719" Text="A lot of times the bottleneck for your graphics is the video RAM, not the other kind you usually associate when you hear RAM.&#xD;&#xA;&#xD;&#xA;Video RAM is located in the video card, and is used to store textures that are used while you're playing, among other things.  The higher-resolution textures you want to use, the more video RAM you need.  And high-resolution textures are generally the most noticeable thing that makes the graphics look better.&#xD;&#xA;&#xD;&#xA;Most games don't do much intensive stuff other than the graphics, because they just don't have time to.  So you're probably safe sticking to 4GB of RAM." />
  <row Id="43288" PostHistoryTypeId="2" PostId="17743" RevisionGUID="89274010-9f72-4f96-81fd-4b12d98a7996" CreationDate="2011-03-05T16:19:45.000" UserId="3917" Text="Well first of all, if you have a 32 bit machine and you have 4 gigs of installed ram in your computer, you are really only utilizing roughly 3.2 gigs.&#xD;&#xA;&#xD;&#xA;Second, once you are in the 4-8 gig range, its more about the speed of your memory rather than how much you have.  You want something with low latency if possible.&#xD;&#xA;&#xD;&#xA;Finally, like Strix said, the huge majority of the time, the bottleneck will either be your video card or your processor, especially if you already have 4 gigs of ram." />
  <row Id="43289" PostHistoryTypeId="2" PostId="17744" RevisionGUID="78cfa330-0f8c-4f30-9a7b-665d310b2d70" CreationDate="2011-03-05T16:22:39.207" UserId="2573" Text="I'm wondering if anyone out there has found a set of open source games that I can play with the kids? Something along the lines of [torcs][1]. I'd prefer them to be simple to play as my kids are younger, but I'm open to anything. &#xD;&#xA;&#xD;&#xA;Thinking games like minecraft are great, but since I have four kids, I need some multiplayer suggestions as well. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://torcs.sourceforge.net/index.php" />
  <row Id="43290" PostHistoryTypeId="1" PostId="17744" RevisionGUID="78cfa330-0f8c-4f30-9a7b-665d310b2d70" CreationDate="2011-03-05T16:22:39.207" UserId="2573" Text="Free/Open Source Games To Be Played with Kids?" />
  <row Id="43291" PostHistoryTypeId="3" PostId="17744" RevisionGUID="78cfa330-0f8c-4f30-9a7b-665d310b2d70" CreationDate="2011-03-05T16:22:39.207" UserId="2573" Text="&lt;game-rec&gt;" />
  <row Id="43292" PostHistoryTypeId="2" PostId="17745" RevisionGUID="62a115fa-1aa8-4def-80e9-647d5ebb8f4f" CreationDate="2011-03-05T16:28:40.613" UserId="7562" Text="I ran into difficulty with the same thing a few months ago. The trick is to think of a button press as queuing an action rather then instantly performing that action.&#xD;&#xA;&#xD;&#xA;In modern games we are used to hitting a button and getting a reaction, but because Prince Of Persia Classic was based on the original Prince Of Persia, smooth animations are favored over responsive input.&#xD;&#xA;&#xD;&#xA;So my basic advice is, slow down, wait for animations to finish, **pay attention to the start of animations**, and react with a single precise button press.&#xD;&#xA;&#xD;&#xA;Once you get this down the game because substantially easier. I still wasn't able to finish it mind you but I could suddenly get from level 2 to about level 5 without much frustration.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43293" PostHistoryTypeId="10" PostId="17744" RevisionGUID="69dbe38d-6ec3-4335-8f0a-6945a63b49c2" CreationDate="2011-03-05T16:39:41.550" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;}]" />
  <row Id="43294" PostHistoryTypeId="2" PostId="17746" RevisionGUID="e9ba68f3-52e2-4564-bf32-5d25e0ef3582" CreationDate="2011-03-05T16:44:13.083" UserId="7563" Text="My DS's 'L' key is broken, and its 'R' is unreliable. I've been playing Chrono Trigger, and it's been fine up to now.&#xD;&#xA;&#xD;&#xA;In Beyond the Ruins, a rat statue tells me a password, but it involves pressing 'L' and 'R' at the same time. Anyone know a workaround?" />
  <row Id="43295" PostHistoryTypeId="1" PostId="17746" RevisionGUID="e9ba68f3-52e2-4564-bf32-5d25e0ef3582" CreationDate="2011-03-05T16:44:13.083" UserId="7563" Text="Stuck in Chrono Trigger with broken 'L' key" />
  <row Id="43296" PostHistoryTypeId="3" PostId="17746" RevisionGUID="e9ba68f3-52e2-4564-bf32-5d25e0ef3582" CreationDate="2011-03-05T16:44:13.083" UserId="7563" Text="&lt;chrono-trigger&gt;" />
  <row Id="43297" PostHistoryTypeId="2" PostId="17747" RevisionGUID="591a4377-8e74-4dea-9044-79888c54cafe" CreationDate="2011-03-05T16:56:54.137" UserId="56" Text="Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&#xD;&#xA;&#xD;&#xA;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM.&#xD;&#xA;&#xD;&#xA;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&#xD;&#xA;&#xD;&#xA;Additionally, the entire OS can only address 2 GB for every process combined, while 64-bit OSes can allocate 8 TB.&#xD;&#xA;&#xD;&#xA;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 2 GB total, including virtual memory.&#xD;&#xA;&#xD;&#xA;For more information, see [Memory Limits for Windows Releases][1].&#xD;&#xA;&#xD;&#xA;(Note: this is for applications only. A 64-bit Windows OS can allocate up to 4 GB total, but 2 GB of this is allocated for system use only, leaving only 2 GB for applications to use.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx" />
  <row Id="43298" PostHistoryTypeId="2" PostId="17748" RevisionGUID="2f8477fe-d4b3-4edd-9908-e931553a5761" CreationDate="2011-03-05T17:00:56.923" UserId="5655" Text="What is the meaning of special characters as `_(U)_[!]`, which are usually at the end of an ROM-image-file-name (e.g. `Mario Tennis (E) [!].v64` or `Bomberman_Hero_(U)_[!].v64`)?&#xD;&#xA;&#xD;&#xA;My first thought was that the `E` for example stands for games with *english* translation.&#xD;&#xA;&#xD;&#xA;Google doesn't help me, because you can't search for the most special characters with it, so my additional question is: do you know any search engines which can search for special characters?" />
  <row Id="43299" PostHistoryTypeId="1" PostId="17748" RevisionGUID="2f8477fe-d4b3-4edd-9908-e931553a5761" CreationDate="2011-03-05T17:00:56.923" UserId="5655" Text="Meaning of special characters _(U)_[!] in filenames of an iso file" />
  <row Id="43300" PostHistoryTypeId="3" PostId="17748" RevisionGUID="2f8477fe-d4b3-4edd-9908-e931553a5761" CreationDate="2011-03-05T17:00:56.923" UserId="5655" Text="&lt;names&gt;&lt;files&gt;" />
  <row Id="43301" PostHistoryTypeId="2" PostId="17749" RevisionGUID="c3aa6219-ff2b-45da-b290-d3004063c5b8" CreationDate="2011-03-05T17:04:35.873" UserId="4992" Text="When I bring up the map I see a number on top of each region. Is it indicating number of diamonds or suitacases hidden in that region? Some suitcases contain several diamonds." />
  <row Id="43302" PostHistoryTypeId="1" PostId="17749" RevisionGUID="c3aa6219-ff2b-45da-b290-d3004063c5b8" CreationDate="2011-03-05T17:04:35.873" UserId="4992" Text="Diamonds indicator on map, is it number of diamonds or suitcases?" />
  <row Id="43303" PostHistoryTypeId="3" PostId="17749" RevisionGUID="c3aa6219-ff2b-45da-b290-d3004063c5b8" CreationDate="2011-03-05T17:04:35.873" UserId="4992" Text="&lt;far-cry-2&gt;" />
  <row Id="43304" PostHistoryTypeId="2" PostId="17750" RevisionGUID="d34f4202-f336-4300-ad03-5bb5a0affa9f" CreationDate="2011-03-05T17:17:09.393" UserId="4808" Text="It's a convention used to distinguish different dumps of the same game. They are mainly associated with GoodTools, a suite of applications containing databases listing software for consoles and computers&#xD;&#xA;&#xD;&#xA;(E), (U) and (J) refer to a region; resp. Europe, USA and Japan. There are other letters for specific countries (e.g., a game only released in France would be (F)), but those three are the most common. This doesn't say anything about which languages are included; for that, (M#) is usually used to indicates the number of different languages - (M5) means the game contains 5 different languages.&#xD;&#xA;&#xD;&#xA;[!] signifies a unmodified and exact dump, in contrast wit[b] bad dumps, [o] overdumps, [u] underdumps, [h] hacks, and other modified dumps.&#xD;&#xA;&#xD;&#xA;[Wikipedia](http://en.wikipedia.org/wiki/GoodTools) has a much more comprehensive list and explanation.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43305" PostHistoryTypeId="25" PostId="17741" RevisionGUID="4422666c-535c-421c-a3db-5fdd6514eafc" CreationDate="2011-03-05T17:23:29.277" Comment="http://twitter.com/#!/StackGaming/status/44085635451060224" />
  <row Id="43306" PostHistoryTypeId="2" PostId="17751" RevisionGUID="9d44011f-5dea-49c7-85f4-38055bc7fb11" CreationDate="2011-03-05T17:28:08.990" UserId="7564" Text="There seem to be two multipliers in challenge.&#xD;&#xA;The flat bar on the left is your personal multiplier; goes up when you kill, goes down when you die. Maxes at 5x.&#xD;&#xA;The smaller circle is time in the current wave; resets to 5x for each new wave, slowly decreases over time.&#xD;&#xA;The larger circle is the combination of the two - personal multiplier x wave multiplier. &#xD;&#xA;&#xD;&#xA;Based on this, you get the best multiplier when:&#xD;&#xA;a) you dont die so your personal multiplier stays high, and &#xD;&#xA;b) you kill big targets early in the wave, or finish the whole wave quickly so you get 25x points on everything or at least the high-value targets.&#xD;&#xA;&#xD;&#xA;I /think/ that any damage not done by you directly (i.e. vortex/summoned dead/elementals/crash to desktop and possibly goblin bomb explosions) doesnt add to your score. I believe lightning bolt works (and often gets overkill!) but it's slow and dangerous in multiplayer. &#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="43307" PostHistoryTypeId="2" PostId="17752" RevisionGUID="bba58bb9-14d9-4177-9a47-27453dda5dc5" CreationDate="2011-03-05T18:03:02.257" UserId="121" Text="I've noticed in several Magicka videos that you can enchant your weapon with magic, but I must have missed that in the tutorial.  How can I apply magic to my blade?" />
  <row Id="43308" PostHistoryTypeId="1" PostId="17752" RevisionGUID="bba58bb9-14d9-4177-9a47-27453dda5dc5" CreationDate="2011-03-05T18:03:02.257" UserId="121" Text="Enchant blade in Magicka?" />
  <row Id="43309" PostHistoryTypeId="3" PostId="17752" RevisionGUID="bba58bb9-14d9-4177-9a47-27453dda5dc5" CreationDate="2011-03-05T18:03:02.257" UserId="121" Text="&lt;magicka&gt;" />
  <row Id="43310" PostHistoryTypeId="5" PostId="17747" RevisionGUID="e1520921-7ea0-4656-8537-afc6e039f86a" CreationDate="2011-03-05T18:03:40.060" UserId="56" Comment="added 177 characters in body" Text="Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&#xD;&#xA;&#xD;&#xA;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM.&#xD;&#xA;&#xD;&#xA;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&#xD;&#xA;&#xD;&#xA;Additionally, the entire OS can only address 2 GB for every process combined, while 64-bit OSes can allocate 8 TB.&#xD;&#xA;&#xD;&#xA;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 2 GB total, which means 4 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.&#xD;&#xA;&#xD;&#xA;For more information, see [Memory Limits for Windows Releases][1].&#xD;&#xA;&#xD;&#xA;(Note: this is for applications only. A 64-bit Windows OS can allocate up to 4 GB total, but 2 GB of this is allocated for system use only, leaving only 2 GB for applications to use.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx" />
  <row Id="43311" PostHistoryTypeId="2" PostId="17753" RevisionGUID="79b34230-ff92-4c2c-9fdb-26a59fe8dbf9" CreationDate="2011-03-05T18:09:22.643" UserId="56" Text="Conjure up a spell, and Shift-Left Click. Then you can use it by doing Shift-Left Click without conjuring." />
  <row Id="43312" PostHistoryTypeId="4" PostId="17748" RevisionGUID="2c6bc75b-303b-4f68-bab9-ece7ef4fe197" CreationDate="2011-03-05T18:16:09.953" UserId="1552" Comment="That's not just ISOs, but any console ROM" Text="Meaning of special characters _(U)_[!] in filenames of a ROM file" />
  <row Id="43313" PostHistoryTypeId="24" PostId="17748" RevisionGUID="2c6bc75b-303b-4f68-bab9-ece7ef4fe197" CreationDate="2011-03-05T18:16:09.953" Comment="Proposed by 1552 approved by 23 edit id of 217" />
  <row Id="43314" PostHistoryTypeId="6" PostId="17748" RevisionGUID="3b8ca7a4-36e0-4c87-8be8-a70bc45fa55c" CreationDate="2011-03-05T18:16:40.467" UserId="23" Comment="Your additional question is off-topic." Text="&lt;retro-gaming&gt;" />
  <row Id="43315" PostHistoryTypeId="5" PostId="17748" RevisionGUID="3b8ca7a4-36e0-4c87-8be8-a70bc45fa55c" CreationDate="2011-03-05T18:16:40.467" UserId="23" Comment="Your additional question is off-topic." Text="What is the meaning of special characters as `_(U)_[!]`, which are usually at the end of an ROM-image-file-name (e.g. `Mario Tennis (E) [!].v64` or `Bomberman_Hero_(U)_[!].v64`)?&#xD;&#xA;&#xD;&#xA;My first thought was that the `E` for example stands for games with *english* translation." />
  <row Id="43316" PostHistoryTypeId="2" PostId="17754" RevisionGUID="d6e9df3a-6ac5-4004-b1a5-25fd1f089631" CreationDate="2011-03-05T18:23:08.980" UserId="6143" Text="I just got the game yesterday, and while I'm dying and restarting a ton of times while attempting to learn the ropes, I'm having a really good time with it.&#xD;&#xA;&#xD;&#xA;I've learned that the first thing I need is very clearly some shelter. I've figured out about pickaxes and doors by reading the beginners guide, but I'm not sure I'm approaching this correctly. Generally, to avoid a quick death on the first night out, I dig a cave and put a door on it. That has worked out okay so far, except for the one time I found a natural pocket filled with water and flooded my cave. Or when that same pocket started spawning skeletons.&#xD;&#xA;&#xD;&#xA;This go around I have found a nice area to mine and built it in to a cave, but I just noticed sheep have spawned in the middle of the main corridor (I thought it odd that grass was starting to grow inside), so this has me paranoid that whatever horrors lurk in the night are going to start spawning in my house...&#xD;&#xA;&#xD;&#xA;I also noticed I can't place my bed, so this is (in my mind) confirming my thoughts that this doesn't count as someplace that is &quot;safe&quot;.&#xD;&#xA;&#xD;&#xA;So, I have very minimal supplies right now (or at the beginning of any game), how can I make something that qualifies as a house and won't get me killed?" />
  <row Id="43317" PostHistoryTypeId="1" PostId="17754" RevisionGUID="d6e9df3a-6ac5-4004-b1a5-25fd1f089631" CreationDate="2011-03-05T18:23:08.980" UserId="6143" Text="How can i build a secure shelter in minecraft?" />
  <row Id="43318" PostHistoryTypeId="3" PostId="17754" RevisionGUID="d6e9df3a-6ac5-4004-b1a5-25fd1f089631" CreationDate="2011-03-05T18:23:08.980" UserId="6143" Text="&lt;minecraft&gt;" />
  <row Id="43319" PostHistoryTypeId="5" PostId="17754" RevisionGUID="f325f7d5-d4d1-4713-b84d-58e6df65f332" CreationDate="2011-03-05T18:30:19.480" UserId="56" Comment="deleted 1 characters in body; edited title" Text="I just got the game yesterday, and while I'm dying and restarting a ton of times while attempting to learn the ropes, I'm having a really good time with it.&#xD;&#xA;&#xD;&#xA;I've learned that the first thing I need is very clearly some shelter. I've figured out about pickaxes and doors by reading the beginners guide, but I'm not sure I'm approaching this correctly. Generally, to avoid a quick death on the first night out, I dig a cave and put a door on it. That has worked out okay so far, except for the one time I found a natural pocket filled with water and flooded my cave. Or when that same pocket started spawning skeletons.&#xD;&#xA;&#xD;&#xA;This go around I have found a nice area to mine and built it in to a cave, but I just noticed sheep have spawned in the middle of the main corridor (I thought it odd that grass was starting to grow inside), so this has me paranoid that whatever horrors lurk in the night are going to start spawning in my house.&#xD;&#xA;&#xD;&#xA;I also noticed I can't place my bed, so this is (in my mind) confirming my thoughts that this doesn't count as some place that is &quot;safe&quot;.&#xD;&#xA;&#xD;&#xA;So, I have very minimal supplies right now (or at the beginning of any game), how can I make something that qualifies as a house and won't get me killed?" />
  <row Id="43320" PostHistoryTypeId="4" PostId="17754" RevisionGUID="f325f7d5-d4d1-4713-b84d-58e6df65f332" CreationDate="2011-03-05T18:30:19.480" UserId="56" Comment="deleted 1 characters in body; edited title" Text="How can I build a secure shelter in Minecraft?" />
  <row Id="43321" PostHistoryTypeId="5" PostId="17754" RevisionGUID="035ee949-9d3f-49c5-8dd1-9b95c1cff06d" CreationDate="2011-03-05T18:41:52.940" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How to quickly create a safe shelter](http://gaming.stackexchange.com/questions/8313/how-to-quickly-create-a-safe-shelter)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I just got the game yesterday, and while I'm dying and restarting a ton of times while attempting to learn the ropes, I'm having a really good time with it.&#xD;&#xA;&#xD;&#xA;I've learned that the first thing I need is very clearly some shelter. I've figured out about pickaxes and doors by reading the beginners guide, but I'm not sure I'm approaching this correctly. Generally, to avoid a quick death on the first night out, I dig a cave and put a door on it. That has worked out okay so far, except for the one time I found a natural pocket filled with water and flooded my cave. Or when that same pocket started spawning skeletons.&#xD;&#xA;&#xD;&#xA;This go around I have found a nice area to mine and built it in to a cave, but I just noticed sheep have spawned in the middle of the main corridor (I thought it odd that grass was starting to grow inside), so this has me paranoid that whatever horrors lurk in the night are going to start spawning in my house.&#xD;&#xA;&#xD;&#xA;I also noticed I can't place my bed, so this is (in my mind) confirming my thoughts that this doesn't count as some place that is &quot;safe&quot;.&#xD;&#xA;&#xD;&#xA;So, I have very minimal supplies right now (or at the beginning of any game), how can I make something that qualifies as a house and won't get me killed?" />
  <row Id="43322" PostHistoryTypeId="10" PostId="17754" RevisionGUID="9360fb21-e5c9-4c1d-877d-e9467169454a" CreationDate="2011-03-05T18:41:52.830" UserId="23" CloseReasonId="1" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43323" PostHistoryTypeId="11" PostId="17754" RevisionGUID="a15ea560-95de-4fc8-a904-e476c7557510" CreationDate="2011-03-05T18:41:57.433" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43324" PostHistoryTypeId="2" PostId="17755" RevisionGUID="1a941d2b-f42c-453a-8572-55e3d930e708" CreationDate="2011-03-05T18:42:46.133" UserId="13" Text="Sheep, pigs and cows will only spawn where there is sufficient grass. Grass only grows where there is sufficient light. However, zombies, skeletons, spiders and creepers only spawn where there is low light. So given that you have grass in your corridor means you have too much light for the monster mobs to spawn. If you want to stop sheep spawning inside replace the soil with gravel, sand or cobblestone.&#xD;&#xA;&#xD;&#xA;I'm not 100% clear on the rules for placing a bed, but I think you need an space 2 blocks by 3 blocks and 3 blocks high. So try digging out the room a little bit more and add some more light too - it can't hurt.&#xD;&#xA;&#xD;&#xA;So make a house just dig out some dirt and rock. The dirt you can reuse as is and the rock turns into cobblestone.&#xD;&#xA;&#xD;&#xA;Also place the door from the *outside* that way monsters can't attack you through it but you can attack them." />
  <row Id="43325" PostHistoryTypeId="5" PostId="17754" RevisionGUID="a5eaaf74-7320-4430-a55b-0831536cfdd3" CreationDate="2011-03-05T18:42:56.527" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How to quickly create a safe shelter](http://gaming.stackexchange.com/questions/8313/how-to-quickly-create-a-safe-shelter)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;&gt; **Possible Duplicate:**  &#xA;&gt; [How to quickly create a safe shelter](http://gaming.stackexchange.com/questions/8313/how-to-quickly-create-a-safe-shelter)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I just got the game yesterday, and while I'm dying and restarting a ton of times while attempting to learn the ropes, I'm having a really good time with it.&#xD;&#xA;&#xD;&#xA;I've learned that the first thing I need is very clearly some shelter. I've figured out about pickaxes and doors by reading the beginners guide, but I'm not sure I'm approaching this correctly. Generally, to avoid a quick death on the first night out, I dig a cave and put a door on it. That has worked out okay so far, except for the one time I found a natural pocket filled with water and flooded my cave. Or when that same pocket started spawning skeletons.&#xD;&#xA;&#xD;&#xA;This go around I have found a nice area to mine and built it in to a cave, but I just noticed sheep have spawned in the middle of the main corridor (I thought it odd that grass was starting to grow inside), so this has me paranoid that whatever horrors lurk in the night are going to start spawning in my house.&#xD;&#xA;&#xD;&#xA;I also noticed I can't place my bed, so this is (in my mind) confirming my thoughts that this doesn't count as some place that is &quot;safe&quot;.&#xD;&#xA;&#xD;&#xA;So, I have very minimal supplies right now (or at the beginning of any game), how can I make something that qualifies as a house and won't get me killed?" />
  <row Id="43326" PostHistoryTypeId="10" PostId="17754" RevisionGUID="5412f26a-0ef3-4b39-b2f2-a60e3a3472bb" CreationDate="2011-03-05T18:42:56.420" UserId="23" CloseReasonId="1" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43327" PostHistoryTypeId="5" PostId="17754" RevisionGUID="3ffdfbb6-8b19-4be3-bd34-b2ec9d589b3b" CreationDate="2011-03-05T18:43:09.587" UserId="23" Comment="deleted 197 characters in body" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [How to quickly create a safe shelter](http://gaming.stackexchange.com/questions/8313/how-to-quickly-create-a-safe-shelter)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;I just got the game yesterday, and while I'm dying and restarting a ton of times while attempting to learn the ropes, I'm having a really good time with it.&#xD;&#xA;&#xD;&#xA;I've learned that the first thing I need is very clearly some shelter. I've figured out about pickaxes and doors by reading the beginners guide, but I'm not sure I'm approaching this correctly. Generally, to avoid a quick death on the first night out, I dig a cave and put a door on it. That has worked out okay so far, except for the one time I found a natural pocket filled with water and flooded my cave. Or when that same pocket started spawning skeletons.&#xD;&#xA;&#xD;&#xA;This go around I have found a nice area to mine and built it in to a cave, but I just noticed sheep have spawned in the middle of the main corridor (I thought it odd that grass was starting to grow inside), so this has me paranoid that whatever horrors lurk in the night are going to start spawning in my house.&#xD;&#xA;&#xD;&#xA;I also noticed I can't place my bed, so this is (in my mind) confirming my thoughts that this doesn't count as some place that is &quot;safe&quot;.&#xD;&#xA;&#xD;&#xA;So, I have very minimal supplies right now (or at the beginning of any game), how can I make something that qualifies as a house and won't get me killed?" />
  <row Id="43328" PostHistoryTypeId="5" PostId="17754" RevisionGUID="9b0fd5d3-d701-477a-afdd-db4821b55f79" CreationDate="2011-03-05T18:43:31.620" UserId="13" Comment="removed duplicate duplicate message" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [How to quickly create a safe shelter](http://gaming.stackexchange.com/questions/8313/how-to-quickly-create-a-safe-shelter)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;I just got the game yesterday, and while I'm dying and restarting a ton of times while attempting to learn the ropes, I'm having a really good time with it.&#xD;&#xA;&#xD;&#xA;I've learned that the first thing I need is very clearly some shelter. I've figured out about pickaxes and doors by reading the beginners guide, but I'm not sure I'm approaching this correctly. Generally, to avoid a quick death on the first night out, I dig a cave and put a door on it. That has worked out okay so far, except for the one time I found a natural pocket filled with water and flooded my cave. Or when that same pocket started spawning skeletons.&#xD;&#xA;&#xD;&#xA;This go around I have found a nice area to mine and built it in to a cave, but I just noticed sheep have spawned in the middle of the main corridor (I thought it odd that grass was starting to grow inside), so this has me paranoid that whatever horrors lurk in the night are going to start spawning in my house.&#xD;&#xA;&#xD;&#xA;I also noticed I can't place my bed, so this is (in my mind) confirming my thoughts that this doesn't count as some place that is &quot;safe&quot;.&#xD;&#xA;&#xD;&#xA;So, I have very minimal supplies right now (or at the beginning of any game), how can I make something that qualifies as a house and won't get me killed?" />
  <row Id="43329" PostHistoryTypeId="12" PostId="17755" RevisionGUID="810e9da7-a09e-44ca-a9bf-64edb08b2729" CreationDate="2011-03-05T18:43:37.003" UserId="13" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="43330" PostHistoryTypeId="13" PostId="17755" RevisionGUID="6fa984b2-67d5-49d6-b3b0-7238222e0814" CreationDate="2011-03-05T18:45:49.870" UserId="13" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="43331" PostHistoryTypeId="5" PostId="17755" RevisionGUID="cfb8d8f4-26c0-474a-b306-396049a6509d" CreationDate="2011-03-05T18:54:41.373" UserId="13" Comment="more info" Text="Sheep, pigs and cows will only spawn where there is sufficient grass. Grass only grows where there is sufficient light. However, zombies, skeletons, spiders and creepers only spawn where there is low light. So given that you have grass in your corridor means you have too much light for the monster mobs to spawn. If you want to stop sheep spawning inside replace the soil with gravel, sand or cobblestone.&#xD;&#xA;&#xD;&#xA;I'm not 100% clear on the rules for placing a bed, but I think you need an space 2 blocks by 3 blocks and 3 blocks high. So try digging out the room a little bit more and add some more light too - as you won't be able to use the bed if monster mobs can spawn. The [Minecraft Wiki has more on beds](http://www.minecraftwiki.net/wiki/Beds):&#xD;&#xA;&#xD;&#xA;&gt; Beds, unlike typical blocks, take up two blocks of space. Basic placement requires at least this much space away from the player's facing direction. Also, they expand outwards, so you need to place a bed with at least one block behind them.&#xD;&#xA;&#xD;&#xA;So you need one block free (where you are standing) and two more empty ahead of you.&#xD;&#xA;&#xD;&#xA;So make a house just dig out some dirt and rock. The dirt you can reuse as is and the rock turns into cobblestone.&#xD;&#xA;&#xD;&#xA;Also place the door from the *outside* that way monsters can't attack you through it but you can attack them." />
  <row Id="43333" PostHistoryTypeId="5" PostId="17747" RevisionGUID="2c92e57e-7d68-42a1-bb7e-d37193d41e3e" CreationDate="2011-03-05T19:41:04.820" UserId="56" Comment="added 240 characters in body; deleted 137 characters in body" Text="Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&#xD;&#xA;&#xD;&#xA;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM.&#xD;&#xA;&#xD;&#xA;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&#xD;&#xA;&#xD;&#xA;Additionally, the entire OS can only address 2 GB for every process combined, while 64-bit OSes can allocate 8 TB.&#xD;&#xA;&#xD;&#xA;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 2 GB total, which means 4 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.&#xD;&#xA;&#xD;&#xA;For more information, see [Memory Limits for Windows Releases][1].&#xD;&#xA;&#xD;&#xA;Note: this is for applications only. A 32-bit Windows OS can allocate up to 4 GB total, but 2 GB of this is allocated for system use only, leaving only 2 GB for applications to use. In certain cases (especially newer OSes) this is divided as 3 GB for applications and 1 GB for the kernel.&#xD;&#xA;&#xD;&#xA;  [1]: http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx" />
  <row Id="43334" PostHistoryTypeId="2" PostId="17757" RevisionGUID="af5dcace-766e-4b4f-91a5-d4c2a63aee6e" CreationDate="2011-03-05T19:54:45.207" UserId="4182" Text="A marksman headshot is the first shot in the head from a greater distance than usual. How much, I really don't know. You can get it with any weapon with sufficient range.&#xD;&#xA;&#xD;&#xA;In order to make the shot count as marksman headshot, it needs to be the first shot and it must be a head-shot.  &#xD;&#xA;If you shoot multiple bullets and hit the body before the head, no matter how far he is you are only getting the normal headshot points." />
  <row Id="43336" PostHistoryTypeId="2" PostId="17758" RevisionGUID="1831be9c-3c2d-4f09-a927-f9a4a618bc04" CreationDate="2011-03-05T20:12:20.787" UserId="4182" Text="Having more RAM won't give you more FPS, if you can run the game at all.&#xD;&#xA;&#xD;&#xA;It will make life a bit easier, though.  &#xD;&#xA;&#xD;&#xA;If you have ample RAM, some or most of the game assets will be already cached while, say, loading it a second time, so it might start, or load levels faster than the first time around.&#xD;&#xA;&#xD;&#xA;Currently, 64 Bit OS's don't have any visible advantage than being able to address RAM beyond 4 GB. But that might change with [Battlefield 3][1], for which DICE recommends a 64 Bit OS, though I am not sure if it is for the larger memory use or DX11 support. Either way, I wouldn't invest into anything bound by 32 bit technology anymore.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.neoseeker.com/news/14494-battlefield-3-leaving-dx-9-behind-frostbite-2-engine-good-news-for-pc-gamers/" />
  <row Id="43337" PostHistoryTypeId="2" PostId="17759" RevisionGUID="95c54369-56c0-4d36-98da-93aa34811d38" CreationDate="2011-03-05T20:20:27.723" UserId="88" Text="The available multiplayer modes for two players are either eradicating each other or gaining the most resources within one hour. Kind of boring after a while... Is it possible to play co-op against the dark-tribe instead? Maybe simply the campain sharing the same people?" />
  <row Id="43338" PostHistoryTypeId="1" PostId="17759" RevisionGUID="95c54369-56c0-4d36-98da-93aa34811d38" CreationDate="2011-03-05T20:20:27.723" UserId="88" Text="Is it possible to play multiplayer against the dark tribe?" />
  <row Id="43339" PostHistoryTypeId="3" PostId="17759" RevisionGUID="95c54369-56c0-4d36-98da-93aa34811d38" CreationDate="2011-03-05T20:20:27.723" UserId="88" Text="&lt;multiplayer&gt;&lt;co-op&gt;&lt;the-settlers&gt;&lt;the-settlers-4&gt;" />
  <row Id="43340" PostHistoryTypeId="2" PostId="17760" RevisionGUID="f8944910-ad2f-4398-95f0-da1b97710d65" CreationDate="2011-03-05T20:22:48.207" UserId="88" Text="Just as an update, with the exception of the Nether the SMP server providers everything SSP offers, including Creepers and the ability to kill them. (Yeah, that way around sounds better... Sssss....)" />
  <row Id="43341" PostHistoryTypeId="2" PostId="17761" RevisionGUID="c77fc9b1-a257-425f-a2f2-99dc7f556be8" CreationDate="2011-03-05T20:23:16.250" UserId="7566" Text="All killstreak rewards that you control count towards your streak. You have the rewards that you can control for 100% , like the Chopper Gunner, AC130, Predator Missile. And you have the rewards where you choose where to place it, like the Harrier Strike, Predator Strike, Stealth Bomber&#xD;&#xA;&#xD;&#xA;I'm unsure about Pavelow: with the glitch it counted towards you streak whenever you got one kill AFTER gettin the Pavelow (before calling it in). If this is fixed I don't know how it works now." />
  <row Id="43342" PostHistoryTypeId="25" PostId="17748" RevisionGUID="750daa04-6f51-4462-8492-9f08b3ee2afd" CreationDate="2011-03-05T20:23:29.703" Comment="http://twitter.com/#!/StackGaming/status/44130935645540352" />
  <row Id="43343" PostHistoryTypeId="18" PostId="17754" RevisionGUID="93b810ec-260f-488b-bde9-eab8b118c525" CreationDate="2011-03-05T20:31:01.130" UserId="23" Comment="to http://gaming.stackexchange.com/questions/8313/how-to-quickly-create-a-safe-shelter" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43344" PostHistoryTypeId="18" PostId="17755" RevisionGUID="93b810ec-260f-488b-bde9-eab8b118c525" CreationDate="2011-03-05T20:31:01.130" UserId="23" Comment="from http://gaming.stackexchange.com/questions/17754/how-can-i-build-a-secure-shelter-in-minecraft" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43345" PostHistoryTypeId="18" PostId="8313" RevisionGUID="93b810ec-260f-488b-bde9-eab8b118c525" CreationDate="2011-03-05T20:31:01.130" UserId="23" Comment="from http://gaming.stackexchange.com/questions/17754/how-can-i-build-a-secure-shelter-in-minecraft" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43346" PostHistoryTypeId="14" PostId="17754" RevisionGUID="327df352-b996-44bc-91cc-2a13bb2e7d2e" CreationDate="2011-03-05T20:31:01.413" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43347" PostHistoryTypeId="2" PostId="17762" RevisionGUID="7c545d47-74b8-4f04-b35c-a71da34086b6" CreationDate="2011-03-05T20:37:06.510" UserId="7419" Text="I just started a game of Civilization IV (Beyond the Sword) and the following message appeared in the Event Log:&#xD;&#xA;&#xD;&#xA;&gt; 2960 BC: Babylonian merchants are now selling domesticated prairie dogs as exotic pets.&#xD;&#xA;&#xD;&#xA;Is this just a joke or does it actually have some relevancy to the game? :s (I'm playing as Tokugawa, the Babylonians are one of my neighboring civilizations)." />
  <row Id="43348" PostHistoryTypeId="1" PostId="17762" RevisionGUID="7c545d47-74b8-4f04-b35c-a71da34086b6" CreationDate="2011-03-05T20:37:06.510" UserId="7419" Text="Civilization IV: meaning of &quot;Babylonian merchants are now selling domesticated prairie dogs as exotic pets&quot;?" />
  <row Id="43349" PostHistoryTypeId="3" PostId="17762" RevisionGUID="7c545d47-74b8-4f04-b35c-a71da34086b6" CreationDate="2011-03-05T20:37:06.510" UserId="7419" Text="&lt;civilization-4&gt;&lt;civilization-4-bts&gt;" />
  <row Id="43351" PostHistoryTypeId="5" PostId="8318" RevisionGUID="96503ced-0aff-4a35-93c4-300bd297cd1c" CreationDate="2011-03-05T21:17:52.027" UserId="3383" Comment="Added bed" Text="My instincts were similar to yours (run for a high place), but I was fortunate enough to come by a big overhang.&#xD;&#xA;&#xD;&#xA;I narrowed the way to the overhang by digging dirt, then made the dirt into a wall for the night across the causeway left.&#xD;&#xA;&#xD;&#xA;Over time I added a door and a bed, made the wall wood then stone, and made a column of rock beside the (now stronghold) with a ladder down as an alternative exit.&#xD;&#xA;&#xD;&#xA;Eventually I added a big ole moat to the ground beneath, along with some torches, a field, and a mineshaft, and my castle grounds were complete." />
  <row Id="43352" PostHistoryTypeId="5" PostId="17755" RevisionGUID="0b86fbe7-c72a-48a5-8ac7-9a42be48d4c2" CreationDate="2011-03-05T21:32:18.503" UserId="23" Comment="Small fix to fit the migration" Text="An important thing to keep in mind is that just because friendly mob can get in your shelter, it doesn't mean _all_ mobs can do the same. Sheep, pigs and cows will only spawn where there is sufficient grass. Grass only grows where there is sufficient light. However, zombies, skeletons, spiders and creepers only spawn where there is low light. So given that you have grass in your corridor means you have too much light for the monster mobs to spawn. If you want to stop sheep spawning inside replace the soil with gravel, sand or cobblestone.&#xD;&#xA;&#xD;&#xA;I'm not 100% clear on the rules for placing a bed, but I think you need an space 2 blocks by 3 blocks and 3 blocks high. So try digging out the room a little bit more and add some more light too - as you won't be able to use the bed if monster mobs can spawn. The [Minecraft Wiki has more on beds](http://www.minecraftwiki.net/wiki/Beds):&#xD;&#xA;&#xD;&#xA;&gt; Beds, unlike typical blocks, take up two blocks of space. Basic placement requires at least this much space away from the player's facing direction. Also, they expand outwards, so you need to place a bed with at least one block behind them.&#xD;&#xA;&#xD;&#xA;So you need one block free (where you are standing) and two more empty ahead of you.&#xD;&#xA;&#xD;&#xA;So make a house just dig out some dirt and rock. The dirt you can reuse as is and the rock turns into cobblestone.&#xD;&#xA;&#xD;&#xA;Also place the door from the *outside* that way monsters can't attack you through it but you can attack them." />
  <row Id="43353" PostHistoryTypeId="5" PostId="15141" RevisionGUID="b2c59f23-71eb-446a-ba2b-d792091df02e" CreationDate="2011-03-05T21:35:31.883" UserId="3128" Comment="added 71 characters in body" Text="When one starts an oriental island you can begin placing **Oriental Market Buildings**, which function like the Occidental **Small market building**.  The biggest difference I can tell is that the Oriental Market Building costs more and you can't upgrade it.&#xD;&#xA;&#xD;&#xA;What is the difference between the two?&#xD;&#xA;&#xD;&#xA;When do you use one or the other?" />
  <row Id="43354" PostHistoryTypeId="5" PostId="10343" RevisionGUID="b362111d-e68f-40af-b441-13f7b29d7823" CreationDate="2011-03-05T22:05:44.310" UserId="104" Comment="formatted and tweak" Text="Place dirt right underneath the crazy currents and it should sort itself out automatically. &#xD;&#xA;&#xD;&#xA;If it doesn't, add a source block to the place all the water flows to." />
  <row Id="43355" PostHistoryTypeId="24" PostId="10343" RevisionGUID="b362111d-e68f-40af-b441-13f7b29d7823" CreationDate="2011-03-05T22:05:44.310" Comment="Proposed by 104 approved by 23 edit id of 219" />
  <row Id="43356" PostHistoryTypeId="2" PostId="17763" RevisionGUID="238c03b4-4814-44f6-97c5-1cdbed1f928b" CreationDate="2011-03-05T22:05:46.650" UserId="336" Text="This is one of several random events that were added in the Civ IV expansion -- the prairie dog event in particular means that one of the Babylonian tiles has, randomly, received +1 Commerce." />
  <row Id="43357" PostHistoryTypeId="4" PostId="5920" RevisionGUID="843b8b0c-5cfa-4245-8c95-de2e77e550e9" CreationDate="2011-03-05T22:06:04.870" UserId="3128" Comment="fixed title to reflect question" Text="How can I avoid my opponents' defense breaks?" />
  <row Id="43358" PostHistoryTypeId="24" PostId="5920" RevisionGUID="843b8b0c-5cfa-4245-8c95-de2e77e550e9" CreationDate="2011-03-05T22:06:04.870" Comment="Proposed by 3128 approved by 23 edit id of 218" />
  <row Id="43359" PostHistoryTypeId="2" PostId="17764" RevisionGUID="65a874cc-dbb4-413d-9f0a-793e571a1b17" CreationDate="2011-03-05T22:39:47.930" UserId="6066" Text="Yes, that is the only folder you need to copy to back up your saved games (I've done this before).  Be sure to patch Halo after re-install *before* copying back the save data, as I believe the patch causes the game to overwrite that folder." />
  <row Id="43360" PostHistoryTypeId="2" PostId="17765" RevisionGUID="7addfedd-ed7e-4676-a3e2-5494ee271982" CreationDate="2011-03-05T22:45:17.333" UserId="7568" Text="I had my ps3 (along with my other valuables) stolen... I have since purchased another ps3 and still have some of the games, but all of the downloaded maps and codes reedemed are forever lost. However, my question is: I have madden 11 disk but not the case or booklet and psn is asking for my access code to play online. Can they just track it back to my account? I am the only one using this account still!" />
  <row Id="43361" PostHistoryTypeId="1" PostId="17765" RevisionGUID="7addfedd-ed7e-4676-a3e2-5494ee271982" CreationDate="2011-03-05T22:45:17.333" UserId="7568" Text="Maddening ps3 problem" />
  <row Id="43362" PostHistoryTypeId="3" PostId="17765" RevisionGUID="7addfedd-ed7e-4676-a3e2-5494ee271982" CreationDate="2011-03-05T22:45:17.333" UserId="7568" Text="&lt;ps3&gt;" />
  <row Id="43363" PostHistoryTypeId="6" PostId="1" RevisionGUID="040e90d8-a5a1-40c3-a4e2-6a26659a8119" CreationDate="2011-03-05T22:47:45.477" UserId="-1" Comment="badp's killWithFire.py tag-murderer-o-matic suggests applying fire to these horrible tags." Text="&lt;team-fortress-2&gt;" />
  <row Id="43364" PostHistoryTypeId="24" PostId="1" RevisionGUID="040e90d8-a5a1-40c3-a4e2-6a26659a8119" CreationDate="2011-03-05T22:47:45.477" Comment="Proposed by 62.10.38.24|4884300b-b44f-4bad-a3f4-a0e34091dbf9 approved by 122 edit id of 220" />
  <row Id="43365" PostHistoryTypeId="5" PostId="17765" RevisionGUID="c52fa18d-1be0-4744-829f-0cec14f42bdc" CreationDate="2011-03-05T22:51:18.983" UserId="207" Comment="Made title more clear, made acronyms in caps." Text="I had my PS3 (along with my other valuables) stolen. I have since purchased another PS3 and still have some of the games, but all of the downloaded maps and codes reedemed are forever lost. However, my question is: I have the Madden 11 disk but not the case or booklet and PSN is asking for my access code to play online. Can they just track it back to my account? I am the only one using this account still!" />
  <row Id="43366" PostHistoryTypeId="4" PostId="17765" RevisionGUID="c52fa18d-1be0-4744-829f-0cec14f42bdc" CreationDate="2011-03-05T22:51:18.983" UserId="207" Comment="Made title more clear, made acronyms in caps." Text="Can PSN track my access code back to my account?" />
  <row Id="43367" PostHistoryTypeId="5" PostId="17737" RevisionGUID="f2c2f263-6a7d-42cd-ab82-b65bcf47293d" CreationDate="2011-03-05T22:53:02.193" UserId="207" Comment="Removed useless checkpoint tag, grammar fix in the title and body." Text="So yes, if you read the title it **IS** Halo: Combat evolved, got it a few months ago.&#xD;&#xA;&#xD;&#xA;It's time now to re-install and re-organize everything on my machine, so what would mean whacking everything very soon. I need to save my player checkpoints. I mean, I don't want to lose the checkpoints I've passed.&#xD;&#xA;&#xD;&#xA;I have Win7 x64 and I see this path has something like _savedgames_ :&#xD;&#xA;&#xD;&#xA;    C:\Users\&lt;user&gt;\Documents\My Games\Halo&#xD;&#xA;&#xD;&#xA;Is this only it? Do I only need to copy this folder or are there others?&#xD;&#xA;&#xD;&#xA;Regards.&#xD;&#xA;" />
  <row Id="43368" PostHistoryTypeId="4" PostId="17737" RevisionGUID="f2c2f263-6a7d-42cd-ab82-b65bcf47293d" CreationDate="2011-03-05T22:53:02.193" UserId="207" Comment="Removed useless checkpoint tag, grammar fix in the title and body." Text="How do I save/backup Halo (Combat Evolved) configuration and player saved checkpoints?" />
  <row Id="43369" PostHistoryTypeId="6" PostId="17737" RevisionGUID="f2c2f263-6a7d-42cd-ab82-b65bcf47293d" CreationDate="2011-03-05T22:53:02.193" UserId="207" Comment="Removed useless checkpoint tag, grammar fix in the title and body." Text="&lt;halo&gt;&lt;backup&gt;" />
  <row Id="43370" PostHistoryTypeId="25" PostId="17765" RevisionGUID="6a537d23-c4b7-4c30-b3e4-cd2a5f11983f" CreationDate="2011-03-05T23:23:29.830" Comment="http://twitter.com/#!/StackGaming/status/44176234191659008" />
  <row Id="43371" PostHistoryTypeId="2" PostId="17766" RevisionGUID="4dee7c61-6e19-4001-abbd-1e5b6f3cb658" CreationDate="2011-03-05T23:40:16.943" UserId="1335" Text="I accidentally killed a pesant in Overlord and now my Corruption level is 6%. I was trying to play a &quot;good&quot; Overlord with 0%. Am I screwed or are there possibilities to lower my corruption again to 0%?" />
  <row Id="43372" PostHistoryTypeId="1" PostId="17766" RevisionGUID="4dee7c61-6e19-4001-abbd-1e5b6f3cb658" CreationDate="2011-03-05T23:40:16.943" UserId="1335" Text="Lowering Corruption in Overlord" />
  <row Id="43373" PostHistoryTypeId="3" PostId="17766" RevisionGUID="4dee7c61-6e19-4001-abbd-1e5b6f3cb658" CreationDate="2011-03-05T23:40:16.943" UserId="1335" Text="&lt;overlord&gt;" />
  <row Id="43374" PostHistoryTypeId="6" PostId="17737" RevisionGUID="4a846bd8-0aae-4009-9355-88b9d5d26f8a" CreationDate="2011-03-05T23:41:36.023" UserId="274" Comment="Since we're talking about the PC version..." Text="&lt;pc&gt;&lt;halo&gt;&lt;backup&gt;" />
  <row Id="43375" PostHistoryTypeId="2" PostId="17767" RevisionGUID="28ced9ae-5c3e-4f2d-8558-2b8f4feed00d" CreationDate="2011-03-05T23:52:30.110" UserId="336" Text="I was watching a tool-assisted [speedrun][1] of Super Mario World 2: Yoshi's Island and I noticed that the players spend a lot of time turning green eggs yellow or red. What advantage do red or yellow eggs have over the green ones?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=DIpEGrNIc7s&amp;t=0m56s" />
  <row Id="43376" PostHistoryTypeId="1" PostId="17767" RevisionGUID="28ced9ae-5c3e-4f2d-8558-2b8f4feed00d" CreationDate="2011-03-05T23:52:30.110" UserId="336" Text="What's better about red eggs?" />
  <row Id="43377" PostHistoryTypeId="3" PostId="17767" RevisionGUID="28ced9ae-5c3e-4f2d-8558-2b8f4feed00d" CreationDate="2011-03-05T23:52:30.110" UserId="336" Text="&lt;tool-assisted-speedrun&gt;&lt;yoshis-island&gt;" />
  <row Id="43378" PostHistoryTypeId="2" PostId="17768" RevisionGUID="c30bba6f-ce74-45d9-8758-c904122e44c5" CreationDate="2011-03-05T23:59:50.050" UserId="7207" Text="I feel really silly but I can't figure how to use it. I did read FAQ, nothing about basic usage there.&#xD;&#xA;&#xD;&#xA;Basically I just open program, load the replay, and thats it, I don't see no charts nor anything. The only thing that is shown is the name of the map played... what am I missing?&#xD;&#xA;&#xD;&#xA;OS Windows 7 (I did try to run it in WinXP compatibility mode, also &quot;as administrator), Warcraft version 1.24e" />
  <row Id="43379" PostHistoryTypeId="1" PostId="17768" RevisionGUID="c30bba6f-ce74-45d9-8758-c904122e44c5" CreationDate="2011-03-05T23:59:50.050" UserId="7207" Text="How to use War3chart tool" />
  <row Id="43380" PostHistoryTypeId="3" PostId="17768" RevisionGUID="c30bba6f-ce74-45d9-8758-c904122e44c5" CreationDate="2011-03-05T23:59:50.050" UserId="7207" Text="&lt;warcraft-3-frozen-throne&gt;&lt;apm&gt;" />
  <row Id="43381" PostHistoryTypeId="2" PostId="17769" RevisionGUID="cd14ea09-2833-46c6-801b-ad5a38c18468" CreationDate="2011-03-06T00:29:04.373" UserId="4564" Text="The problem is that there are missing source blocks (aka spring blocks) from the top level of the lake.&#xD;&#xA;&#xD;&#xA;Since water source blocks only replicate if there is a empty block that is adjacent to two source blocks and has a normal block underneath it (no glass, reeds, mob spawners or anything like that.) it can't refill the top layer of a deep lake.  One way to fix it is to make it a shallow lake by placing dirt under it, but this can lead to underwater currents when the block is removed.&#xD;&#xA;&#xD;&#xA;The cleanest way to fix it is to re-fill that missing source block with a bucket.  But you say there is no solid block to pour the bucket out on to?  Then place a block above it!.&#xD;&#xA;&#xD;&#xA;![broken water][1]&#xD;&#xA;![tetris block!][2]&#xD;&#xA;&#xD;&#xA;And dive under it, look up and dump a bucket of water.&#xD;&#xA;![underwater view][3]&#xD;&#xA;No underwater currents created!&#xD;&#xA;&#xD;&#xA;Of course,  in my example pictures, it's only 2 blocks deep, so a dirt block on the bottom of the lake would have worked just as well.  &#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4FmmQ.png&#xD;&#xA;  [2]: http://i.imgur.com/w4uZa.png&#xD;&#xA;  [3]: http://i.imgur.com/CKNbn.png" />
  <row Id="43382" PostHistoryTypeId="5" PostId="17766" RevisionGUID="cd2f1906-3815-4d0d-9ee8-20557dc0fa35" CreationDate="2011-03-06T00:51:08.777" UserId="160" Comment="fixed typo" Text="I accidentally killed a peasant in Overlord and now my Corruption level is 6%. I was trying to play a &quot;good&quot; Overlord with 0%. Am I screwed or are there possibilities to lower my corruption again to 0%?" />
  <row Id="43383" PostHistoryTypeId="2" PostId="17770" RevisionGUID="75ebc048-7f27-4a88-b87b-4ab9d146c623" CreationDate="2011-03-06T01:00:42.273" UserId="3015" Text="&#xD;&#xA;&#xD;&#xA;&gt; There are a few decisions the Overlord&#xD;&#xA;&gt; can make to reduce Corruption, thus&#xD;&#xA;&gt; letting you &quot;accidentally&quot; do a few&#xD;&#xA;&gt; bad things, but still end with 0%&#xD;&#xA;&gt; Corruption. Staying on the &quot;good&quot; side&#xD;&#xA;&gt; is all about *not* doing anything bad,&#xD;&#xA;&gt; i.e. attack innocents.&#xD;&#xA;&#xD;&#xA;Quests that will restore corruption (They are mostly storyline quests so I hid them under spoilers):&#xD;&#xA;&#xD;&#xA;&gt;! 2% — You selflessly returned the food to the fat peasants. Return the food you find in Melvin's Kitchen.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&gt;! 2% — You chose to keep Mistress Rose. Once Sir William is no more, you did not chose Velvet as new mistress, you kept Rose.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&gt;! 2% — The Elven race will live on, thanks to you. Once you beat Goldo at the Royal Halls in the Golden Hills, you chose to save the female elves, graciously rejecting the 10'000 gold you could have picked up instead.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&gt;! 2% — The Elves are singing for joy at the return of the Mother Goddess statue. Once you capture Jewel, and return the Mother Goddess statue from the Ruborian Desert, you chose to return it to the elves.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&gt;! 2% — You were merciful to your traitors. After freeing Spree from Kahn, you chose to simply do nothing to the traitors near the inn, thus showing mercy.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&gt; -10% Corruption total. Note you will never have a negative Corruption value.&#xD;&#xA;&#xD;&#xA;Source: [Overlord Wikia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://overlord.wikia.com/wiki/Corruption&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43384" PostHistoryTypeId="2" PostId="17771" RevisionGUID="b3739c90-2b5c-46be-863d-79314a864ae0" CreationDate="2011-03-06T01:02:13.503" UserId="4564" Text="When a red coin is collected with a red egg, two stars are given to Yoshi;  with a yellow, a coin.  &#xD;&#xA;They needed 30 stars, so they made red eggs to pick up a few on the way." />
  <row Id="43385" PostHistoryTypeId="2" PostId="17772" RevisionGUID="6a9db2af-66e9-470a-967d-0f5f13155488" CreationDate="2011-03-06T01:12:50.480" UserId="4564" Text="The mod is not currently compatible with SMP.&#xD;&#xA;" />
  <row Id="43386" PostHistoryTypeId="2" PostId="17773" RevisionGUID="7f1e8776-d4ea-49fc-acc1-7de3907e95fa" CreationDate="2011-03-06T01:38:12.710" UserId="3114" Text="When I'm playing as the gunner of my team in [Harm's Way][1], I routinely get a notification on my screen that says: &#xD;&#xA;&#xD;&#xA;&gt; **Your Driver Needs Help!**&#xD;&#xA;&#xD;&#xA;What kind of trouble is my driver in?  Has he been shot?  Or merely bumped?  Maybe just fallen back a position in the race?  Knowing what triggers these notifications would make it much easier to 'help' my driver.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*Shameless Advertisement*&#xD;&#xA;&lt;br/&gt;&#xD;&#xA;The game is 100% free to download from the Xbox Live Arcade Marketplace, and for a free game, it's **very** enjoyable to play, particularly in multiplayer.  Check it out!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![Harm's Way][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/harms-way/61-33354/&#xD;&#xA;  [2]: http://i.imgur.com/nF18s.jpg" />
  <row Id="43387" PostHistoryTypeId="1" PostId="17773" RevisionGUID="7f1e8776-d4ea-49fc-acc1-7de3907e95fa" CreationDate="2011-03-06T01:38:12.710" UserId="3114" Text="How Can I Help My Driver?" />
  <row Id="43388" PostHistoryTypeId="3" PostId="17773" RevisionGUID="7f1e8776-d4ea-49fc-acc1-7de3907e95fa" CreationDate="2011-03-06T01:38:12.710" UserId="3114" Text="&lt;xbox-360&gt;&lt;multiplayer&gt;&lt;xbox-live-arcade&gt;&lt;harms-way&gt;" />
  <row Id="43389" PostHistoryTypeId="25" PostId="17766" RevisionGUID="20026af8-098f-4d0a-a7a2-3e6040f6dac4" CreationDate="2011-03-06T02:23:29.620" Comment="http://twitter.com/#!/StackGaming/status/44221531072643072" />
  <row Id="43390" PostHistoryTypeId="2" PostId="17774" RevisionGUID="d0f1bf16-4719-422e-9475-3d085a2d8b31" CreationDate="2011-03-06T02:55:29.197" UserId="3114" Text="On the story selection screen of [ilomilo][1], I have the option of playing *first adventure*, or *ilomilo shuffle*, which is locked.  How do I unlock it?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/puzzle/ilomilo/index.html?tag=result;title;0" />
  <row Id="43391" PostHistoryTypeId="1" PostId="17774" RevisionGUID="d0f1bf16-4719-422e-9475-3d085a2d8b31" CreationDate="2011-03-06T02:55:29.197" UserId="3114" Text="How Do I Unlock the 'ilomilo shuffle'?" />
  <row Id="43392" PostHistoryTypeId="3" PostId="17774" RevisionGUID="d0f1bf16-4719-422e-9475-3d085a2d8b31" CreationDate="2011-03-06T02:55:29.197" UserId="3114" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;&lt;unlockable&gt;&lt;ilomilo&gt;" />
  <row Id="43393" PostHistoryTypeId="2" PostId="17775" RevisionGUID="b1ce85f7-ac90-4cd0-90e4-7b362a8ed623" CreationDate="2011-03-06T03:03:21.297" UserId="3114" Text="Whenever I play [**ilomilo**][1], I can't keep track of which character is **ilo** (*Ilona*), and which character is **milo** (*Milton*).  I really enjoy **ilomilo**, but I need to know which **-ilo** is which, because in **ilomilo** I'm constantly getting my **milo** confused with my **ilo**, and my **ilo** confused with my **milo**.  I feel that calling your **ilo**  **milo** and your **milo**  **ilo** kind of ruins the cheery atmosphere you feel when you play as **ilo** and **milo** in **ilomilo**.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;![ilomilo][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/xbox360/puzzle/ilomilo/index.html?tag=result;title;0&#xD;&#xA;  [2]: http://i.imgur.com/U5Aoy.png" />
  <row Id="43394" PostHistoryTypeId="1" PostId="17775" RevisionGUID="b1ce85f7-ac90-4cd0-90e4-7b362a8ed623" CreationDate="2011-03-06T03:03:21.297" UserId="3114" Text="Which is ilo, and which is milo?" />
  <row Id="43395" PostHistoryTypeId="3" PostId="17775" RevisionGUID="b1ce85f7-ac90-4cd0-90e4-7b362a8ed623" CreationDate="2011-03-06T03:03:21.297" UserId="3114" Text="&lt;characters&gt;&lt;ilomilo&gt;" />
  <row Id="43396" PostHistoryTypeId="2" PostId="17776" RevisionGUID="44bdefd2-b974-455e-9a39-3f9419855df3" CreationDate="2011-03-06T03:18:52.577" UserId="6066" Text="Ilo is red, Milo is blue.  That's it! :)&#xD;&#xA;&#xD;&#xA;&lt;sub&gt;Sources: [[1]](http://www.brighthub.com/video-games/console/articles/106758.aspx), [[2]](http://www.annathered.com/2011/01/31/bento-82-ilomilo/)&lt;/sub&gt;" />
  <row Id="43397" PostHistoryTypeId="2" PostId="17777" RevisionGUID="330a9c2d-774c-4601-bdef-6c6990572968" CreationDate="2011-03-06T03:23:57.330" UserId="6066" Text="Spoiler!&#xD;&#xA;&#xD;&#xA;&gt;! You can find the Shuffle game in Chapter 3's &quot;Wet Ink&quot; level. There is also a cheat code to unlock it: Just press LT, RT, LB, RB in the main menu. (Apparently Shuffle will not actually appear unlocked in the menu if you use the cheat, but you still can play it). &#xD;&#xA;&#xD;&#xA;&lt;sub&gt;Source: [[1]](http://game.downloadatoz.com/tutorial,8266,how-to-unlock-ilomilo-shuffle.html)&lt;/sub&gt;" />
  <row Id="43398" PostHistoryTypeId="6" PostId="17774" RevisionGUID="9379ced6-b438-43e0-936e-13677ff692f4" CreationDate="2011-03-06T03:25:10.980" UserId="3114" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;xbox-live-arcade&gt;&lt;unlockable&gt;&lt;ilomilo&gt;" />
  <row Id="43399" PostHistoryTypeId="2" PostId="17778" RevisionGUID="04fa0f71-48ce-4fdf-ad47-56e5539545e0" CreationDate="2011-03-06T03:29:09.333" UserId="1596" Text="I've noticed that in a lot of scenes, following the correct prompts or close to it would still get you slapped pretty badly. A lot of the fights look &quot;almost lost&quot; but then you get one saving grace at the end (the doc fight is a good example, I actually restarted twice not realizing hat it wasn't over).&#xD;&#xA;&#xD;&#xA;I think that it only hurt me in the last fight. &#xD;&#xA;&#xD;&#xA;Not sure if there's a way to react faster-  except replay replay replay. If you play on easy, the prompts are almost always the same. " />
  <row Id="43400" PostHistoryTypeId="2" PostId="17779" RevisionGUID="41008f74-fd2c-491a-9daf-2e5c7f014e59" CreationDate="2011-03-06T03:41:37.300" UserId="7574" Text="whats the easyest way to find dimonds in mine craft" />
  <row Id="43401" PostHistoryTypeId="1" PostId="17779" RevisionGUID="41008f74-fd2c-491a-9daf-2e5c7f014e59" CreationDate="2011-03-06T03:41:37.300" UserId="7574" Text="whats the easyest way to find dimonds in mine craft" />
  <row Id="43402" PostHistoryTypeId="3" PostId="17779" RevisionGUID="41008f74-fd2c-491a-9daf-2e5c7f014e59" CreationDate="2011-03-06T03:41:37.300" UserId="7574" Text="&lt;minecraft&gt;" />
  <row Id="43403" PostHistoryTypeId="5" PostId="17779" RevisionGUID="67dfa3ca-b03e-4473-8c55-2556baaebb6b" CreationDate="2011-03-06T03:43:53.033" UserId="336" Comment="typos and grammar" Text="What is the easiest way to find diamonds in Minecraft?" />
  <row Id="43404" PostHistoryTypeId="4" PostId="17779" RevisionGUID="67dfa3ca-b03e-4473-8c55-2556baaebb6b" CreationDate="2011-03-06T03:43:53.033" UserId="336" Comment="typos and grammar" Text="What is the easiest way to find diamonds in Minecraft?" />
  <row Id="43405" PostHistoryTypeId="4" PostId="17741" RevisionGUID="05dfbf19-2fc4-4fa3-9d89-4c6a1b8a6530" CreationDate="2011-03-06T04:43:07.327" UserId="7562" Comment="edited title" Text="Does having more then 4 gigs of RAM increase gaming performance at all?" />
  <row Id="43406" PostHistoryTypeId="2" PostId="17780" RevisionGUID="b7c6d3bd-2053-4cca-9f11-8b1a1de3263a" CreationDate="2011-03-06T05:09:04.750" UserId="2431" Text="I have been trying on and off for a couple years now to remember the name of this old PC game I played back in the early 90s. It was a Disney educational game targeted towards young children (think I was 7 or 8 at the time). The game started off with Mickey in his bedroom of his huge house, and you basically have to help him do various chores around the house (laundry, cleaning, etc), preparing for a big date with Minnie Mouse. I remember he had an elevator in his house (ah, the rich and famous...) and like three floors. I think you could order pizza, and I think you had the option of taking Minnie to the beach or the park.&#xD;&#xA;&#xD;&#xA;I remember we had purchased it as part of a collection of a bunch of Disney games (all on floppy disk), including:&#xD;&#xA;&#xD;&#xA; - [Stunt Island][1]&#xD;&#xA; - [Mickey's ABC: A Day at the Fair][2]&#xD;&#xA; - [Mickey's 123: The Big Surprise Party][3]&#xD;&#xA; - [Coaster][4]&#xD;&#xA;&#xD;&#xA;as well as some others I can't remember the titles of. This game probably came out around the same time (1990 - 1992) as these other games.&#xD;&#xA;&#xD;&#xA;This game was very similar in graphics to the &quot;ABC&quot; and &quot;123&quot; games, although those games were meant for a much younger audience; the game I'm thinking of had a lot more to do. (_I remember being really excited about playing it when I was a kid, thinking it would let you go on and on doing all sorts of things day after day, and then being disappointed when the game ended after one day :-P Guess I would have enjoyed The Sims at that age ;-)_)&#xD;&#xA;&#xD;&#xA;Can anyone help me remember the title of this game? I cannot find it ANYWHERE! And searching for &quot;old Disney PC game mickey house&quot; just ... doesn't help me.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hotud.org/component/content/article/46-simulation/20770&#xD;&#xA;  [2]: http://www.hotud.org/component/content/article/47-education/20394&#xD;&#xA;  [3]: http://www.hotud.org/component/content/article/47-education/21220&#xD;&#xA;  [4]: http://www.hotud.org/component/content/article/42-sport/19896" />
  <row Id="43407" PostHistoryTypeId="1" PostId="17780" RevisionGUID="b7c6d3bd-2053-4cca-9f11-8b1a1de3263a" CreationDate="2011-03-06T05:09:04.750" UserId="2431" Text="Name this old Disney educational point-and-click game?" />
  <row Id="43408" PostHistoryTypeId="3" PostId="17780" RevisionGUID="b7c6d3bd-2053-4cca-9f11-8b1a1de3263a" CreationDate="2011-03-06T05:09:04.750" UserId="2431" Text="&lt;identify-this-game&gt;&lt;edutainment&gt;" />
  <row Id="43409" PostHistoryTypeId="25" PostId="17774" RevisionGUID="864b1b6f-042a-49d1-8580-ef84ae00bc0a" CreationDate="2011-03-06T05:23:29.707" Comment="http://twitter.com/#!/StackGaming/status/44266830503747585" />
  <row Id="43410" PostHistoryTypeId="5" PostId="17773" RevisionGUID="f5feba8f-a4a5-4ea6-8e95-85bea51f9bdb" CreationDate="2011-03-06T05:30:21.337" UserId="1925" Comment="Removed advertisement" Text="When I'm playing as the gunner of my team in [Harm's Way][1], I routinely get a notification on my screen that says: &#xD;&#xA;&#xD;&#xA;&gt; **Your Driver Needs Help!**&#xD;&#xA;&#xD;&#xA;What kind of trouble is my driver in?  Has he been shot?  Or merely bumped?  Maybe just fallen back a position in the race?  Knowing what triggers these notifications would make it much easier to 'help' my driver.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/harms-way/61-33354/" />
  <row Id="43411" PostHistoryTypeId="24" PostId="17773" RevisionGUID="f5feba8f-a4a5-4ea6-8e95-85bea51f9bdb" CreationDate="2011-03-06T05:30:21.337" Comment="Proposed by 1925 approved by 207 edit id of 221" />
  <row Id="43412" PostHistoryTypeId="2" PostId="17781" RevisionGUID="682c46b2-9ccf-46aa-bc65-987211db3e5a" CreationDate="2011-03-06T06:24:13.563" UserId="3501" Text="I won't matter, much, unless you are doing things other than playing game while playing the game.&#xD;&#xA;&#xD;&#xA;IMHO the first thing you should do is to turn off paging. Windows will keep paging on even if you have a large amount of RAM. With ~4GB ram you will almost never run out and by turning off paging significant performance can be gained. There is a detailed discussion [here][1]&#xD;&#xA;&#xD;&#xA;If you don't see your performance improve then adding ram is helpful&#xD;&#xA;&#xD;&#xA;  [1]: http://www.techpowerup.com/forums/showthread.php?t=5493&amp;highlight=pagefile" />
  <row Id="43413" PostHistoryTypeId="2" PostId="17782" RevisionGUID="ab95eed7-f750-4cc7-b308-4a87c21fdc94" CreationDate="2011-03-06T06:30:48.310" UserId="3501" Text="Apart from what has been mentioned, there is also a mode where you specify that you are new to games `&quot;Easy - I play video games occasionally&quot;` and it gives you more time per action and is a little bit more lenient with accidental buttons.  &#xD;&#xA;&#xD;&#xA;For the sake of completeness, I felt that the game is significantly harder and tiring with the motion controller, the actions are closer to what you would do in real life but it takes getting used to. So if you want to go that route then you have to try try again." />
  <row Id="43414" PostHistoryTypeId="2" PostId="17783" RevisionGUID="27b50c80-f6b5-4931-b63f-2c787a018f53" CreationDate="2011-03-06T06:37:17.237" UserId="3501" Text="I am not sure about Madden 11 per say and the access code that is required.&#xD;&#xA;&#xD;&#xA;But if you go to Playstation Store and look at the history you will see all the games/maps/dlcs etc that you have downloaded. &#xD;&#xA;&#xD;&#xA;You can download them again on up to 5 ( can't find sources ) different PS3 systems and you can re-download them as many times as you want on the same system. &#xD;&#xA;&#xD;&#xA;You should `activate` your ps3 and check this out. " />
  <row Id="43415" PostHistoryTypeId="2" PostId="17784" RevisionGUID="664661dd-10ef-49bf-8862-3af990f6607a" CreationDate="2011-03-06T08:01:36.967" UserId="7579" Text="When I was younger, I played this game on my grandparents' Commodore 64.&#xD;&#xA;&#xD;&#xA;From what I could find, it's **not** Jeep Command nor Silkworm, but the gameplay almost identical to Silkworm. I remember the jeep being quite big (especially the wheels) and, if I can remember correctly, was only an outline. Also, it was bouncing up and down (two-frame animation). The jumping was only vertical unlike Silkworm.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="43416" PostHistoryTypeId="1" PostId="17784" RevisionGUID="664661dd-10ef-49bf-8862-3af990f6607a" CreationDate="2011-03-06T08:01:36.967" UserId="7579" Text="Identify this game : Commodore 64 game with a jeep" />
  <row Id="43417" PostHistoryTypeId="3" PostId="17784" RevisionGUID="664661dd-10ef-49bf-8862-3af990f6607a" CreationDate="2011-03-06T08:01:36.967" UserId="7579" Text="&lt;commodore-64&gt;" />
  <row Id="43418" PostHistoryTypeId="2" PostId="17785" RevisionGUID="5e080b1e-bead-490d-abe4-42ccae6200de" CreationDate="2011-03-06T08:09:05.787" UserId="7579" Text="Found it!&#xD;&#xA;Army Moves : http://www.youtube.com/watch?v=Vo2y3Alp-Mw&#xD;&#xA;&#xD;&#xA;That theme song!" />
  <row Id="43419" PostHistoryTypeId="25" PostId="17780" RevisionGUID="914a5cc0-110c-4d59-a83f-6f72ef36b969" CreationDate="2011-03-06T08:23:29.797" Comment="http://twitter.com/#!/StackGaming/status/44312129817415680" />
  <row Id="43420" PostHistoryTypeId="5" PostId="367" RevisionGUID="237f8073-a7e0-4244-b1d1-037cb9e3d878" CreationDate="2011-03-06T08:51:24.843" UserId="23" Comment="rot13" Text="Like anythink they are created by the virus.&#xD;&#xA;&#xD;&#xA;They are some sort of &quot;plant&quot; that drop them where they detec you're activity" />
  <row Id="43421" PostHistoryTypeId="6" PostId="364" RevisionGUID="3365f9ec-aa29-4f25-9433-c07bcd06b8f7" CreationDate="2011-03-06T08:51:59.820" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;darwinia&gt;" />
  <row Id="43422" PostHistoryTypeId="5" PostId="17779" RevisionGUID="e35960b2-8013-4d79-a814-66b33cae56fc" CreationDate="2011-03-06T09:29:59.023" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do I find diamonds?](http://gaming.stackexchange.com/questions/7968/how-do-i-find-diamonds)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;What is the easiest way to find diamonds in Minecraft?" />
  <row Id="43423" PostHistoryTypeId="10" PostId="17779" RevisionGUID="fcdabf56-c2cf-4b1d-983e-ed128bd0dc3e" CreationDate="2011-03-06T09:29:58.883" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43424" PostHistoryTypeId="10" PostId="832" RevisionGUID="54738bc4-8d9f-45ba-a41a-91a3973a8c3f" CreationDate="2011-03-06T09:32:35.900" UserId="23" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43425" PostHistoryTypeId="5" PostId="17747" RevisionGUID="23fa7583-c273-42a7-a6d3-57447b9a11b9" CreationDate="2011-03-06T10:01:11.800" UserId="56" Comment="added 184 characters in body" Text="(For those of you downvoting this answer, please see [this one][1] on Super User)&#xD;&#xA;&#xD;&#xA;Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&#xD;&#xA;&#xD;&#xA;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM.&#xD;&#xA;&#xD;&#xA;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&#xD;&#xA;&#xD;&#xA;Additionally, the entire OS can only address 2 GB for every process combined, while 64-bit OSes can allocate 8 TB.&#xD;&#xA;&#xD;&#xA;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 2 GB total, which means 4 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.&#xD;&#xA;&#xD;&#xA;For more information, see [Memory Limits for Windows Releases][2].&#xD;&#xA;&#xD;&#xA;Note: this is for applications only. A 32-bit Windows OS can allocate up to 4 GB total, but 2 GB of this is allocated for system use only, leaving only 2 GB for applications to use. In certain cases (especially newer OSes) this is divided as 3 GB for applications and 1 GB for the kernel.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/253633/2gb-limit-on-32bit-operating-systems/253645#253645&#xD;&#xA;  [2]: http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx" />
  <row Id="43426" PostHistoryTypeId="5" PostId="17783" RevisionGUID="9175c8bf-c4f2-4c74-90e5-55a4e9e3b250" CreationDate="2011-03-06T10:16:36.220" UserId="3501" Comment="Updated the location of the list" Text="I am not sure about Madden 11 per say and the access code that is required.&#xD;&#xA;&#xD;&#xA;But if you go to `Playstation Network &gt; Account Management &gt; Transaction Management &gt; Download List` you will see all the games/maps/dlcs etc that you have downloaded. &#xD;&#xA;&#xD;&#xA;You can download them again on up to 5 ( can't find sources ) different PS3 systems and you can re-download them as many times as you want on the same system. &#xD;&#xA;&#xD;&#xA;You should `activate` your ps3 and check this out. " />
  <row Id="43427" PostHistoryTypeId="12" PostId="17747" RevisionGUID="0f285361-2c70-43de-a23c-5fedfe8fbf27" CreationDate="2011-03-06T10:28:59.847" UserId="56" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="43428" PostHistoryTypeId="5" PostId="17747" RevisionGUID="7ff5218c-2440-4428-aa68-a2463b808124" CreationDate="2011-03-06T10:30:42.153" UserId="56" Comment="deleted 292 characters in body" Text="(For those of you downvoting this answer, please see [this one][1] on Super User)&#xD;&#xA;&#xD;&#xA;Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&#xD;&#xA;&#xD;&#xA;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM.&#xD;&#xA;&#xD;&#xA;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&#xD;&#xA;&#xD;&#xA;Additionally, the entire OS can only address 4 GB for every process combined, while 64-bit OSes can allocate 8 TB.&#xD;&#xA;&#xD;&#xA;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 2 GB total, which means 4 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.&#xD;&#xA;&#xD;&#xA;For more information, see [Memory Limits for Windows Releases][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/253633/2gb-limit-on-32bit-operating-systems/253645#253645&#xD;&#xA;  [2]: http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx" />
  <row Id="43429" PostHistoryTypeId="13" PostId="17747" RevisionGUID="0d2dd86d-3a77-4bb9-b5da-974c78cb190d" CreationDate="2011-03-06T10:35:35.237" UserId="56" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="43430" PostHistoryTypeId="5" PostId="17747" RevisionGUID="3ca6485c-d613-4b88-83b3-c26e24a66a9d" CreationDate="2011-03-06T10:36:31.773" UserId="56" Comment="edited body; added 51 characters in body" Text="(I have rectified my answer. To clarify: every process gets 2 GB of virtual address space. All processes combined can't exceed 4 GB)&#xD;&#xA;&#xD;&#xA;Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&#xD;&#xA;&#xD;&#xA;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM.&#xD;&#xA;&#xD;&#xA;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&#xD;&#xA;&#xD;&#xA;Additionally, the entire OS can only address 4 GB for every process combined, while 64-bit OSes can allocate 8 TB.&#xD;&#xA;&#xD;&#xA;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 4 GB total, which means 6 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.&#xD;&#xA;&#xD;&#xA;For more information, see [Memory Limits for Windows Releases][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/253633/2gb-limit-on-32bit-operating-systems/253645#253645&#xD;&#xA;  [2]: http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx" />
  <row Id="43431" PostHistoryTypeId="2" PostId="17786" RevisionGUID="a359e89a-9efd-412c-8f30-baba7815c60f" CreationDate="2011-03-06T10:52:08.797" UserId="5433" Text="When the game starts, I get time-gems rather frequently, but they seem to become very rare after a very short time.&#xD;&#xA;&#xD;&#xA;Are there some special moves/combinations that trigger the appearance of these &quot;time-gems&quot;? Or do they appear completely random?" />
  <row Id="43432" PostHistoryTypeId="1" PostId="17786" RevisionGUID="a359e89a-9efd-412c-8f30-baba7815c60f" CreationDate="2011-03-06T10:52:08.797" UserId="5433" Text="What triggers &quot;time gems&quot; in lightning-mode?" />
  <row Id="43433" PostHistoryTypeId="3" PostId="17786" RevisionGUID="a359e89a-9efd-412c-8f30-baba7815c60f" CreationDate="2011-03-06T10:52:08.797" UserId="5433" Text="&lt;bejeweled-3&gt;" />
  <row Id="43434" PostHistoryTypeId="25" PostId="17786" RevisionGUID="462dfeef-b5ae-4409-bdb6-e9db7dcc3bd8" CreationDate="2011-03-06T11:23:29.520" Comment="http://twitter.com/#!/StackGaming/status/44357426471911424" />
  <row Id="43435" PostHistoryTypeId="5" PostId="17784" RevisionGUID="7632067a-f3ab-4ab2-8ab7-21c45ace414a" CreationDate="2011-03-06T13:13:44.720" UserId="6050" Comment="Fixed Title, Body and Tags" Text="When I was young, I played a game on my grandparent's Commodore 64.&#xD;&#xA;&#xD;&#xA;From what I can find, it's **not** Jeep Command nor Silkworm, but the gameplay is almost identical to Silkworm. I remember the Jeep being quite big (especially the wheels) and, if I can remember correctly, was only an outline. Also, it was bouncing up and down (two-frame animation). The jumping was only vertical unlike Silkworm.&#xD;&#xA;&#xD;&#xA;Any ideas?" />
  <row Id="43436" PostHistoryTypeId="4" PostId="17784" RevisionGUID="7632067a-f3ab-4ab2-8ab7-21c45ace414a" CreationDate="2011-03-06T13:13:44.720" UserId="6050" Comment="Fixed Title, Body and Tags" Text="Commodore 64 game with a Jeep" />
  <row Id="43437" PostHistoryTypeId="6" PostId="17784" RevisionGUID="7632067a-f3ab-4ab2-8ab7-21c45ace414a" CreationDate="2011-03-06T13:13:44.720" UserId="6050" Comment="Fixed Title, Body and Tags" Text="&lt;identify-this-game&gt;&lt;commodore-64&gt;" />
  <row Id="43438" PostHistoryTypeId="24" PostId="17784" RevisionGUID="7632067a-f3ab-4ab2-8ab7-21c45ace414a" CreationDate="2011-03-06T13:13:44.720" Comment="Proposed by 6050 approved by 23 edit id of 222" />
  <row Id="43439" PostHistoryTypeId="2" PostId="17787" RevisionGUID="b32ec7d7-7f63-446b-8048-e89a3c16aad7" CreationDate="2011-03-06T13:43:03.123" UserId="7219" Text="To my knowledge the marksman headshot bonus can only be achieved in the sniper class. Its basically extra points for killing people that are quite far away with a headshot.&#xD;&#xA;&#xD;&#xA;To get the bonus your target has to be over 100 meters away and then every meter over 100 will get you another point. So if you killed someone 101 meters away you would get a +1 Marksman headshot, killing someone 200 meters away will give you a +100 marksman headshot bonus etc. &#xD;&#xA;&#xD;&#xA;As far as I am aware the highest bonus you can get from this is +500 (although I cant confirm this because thats only from personal experience and never getting higher than that).&#xD;&#xA;&#xD;&#xA;A little tip for achieving these is to hold down the fire button once you have fired the sniper rifle - this will keep the scope open so you can follow the path of the bullet and how much it dips. This will make adjusting for the second shot much easier." />
  <row Id="43440" PostHistoryTypeId="5" PostId="367" RevisionGUID="d85e7b84-5199-440c-9889-f4e14281b5e8" CreationDate="2011-03-06T13:50:34.650" UserId="23" Comment="Spelling. Slooow day, today." Text="Like everything else, they are created by the virus.&#xD;&#xA;&#xD;&#xA;They are some sort of &quot;plant&quot; that drop them where they detect your activity." />
  <row Id="43441" PostHistoryTypeId="25" PostId="17775" RevisionGUID="acdc3850-031f-43b4-8dfc-76a061c3d181" CreationDate="2011-03-06T14:23:29.773" Comment="http://twitter.com/#!/StackGaming/status/44402726444089345" />
  <row Id="43442" PostHistoryTypeId="6" PostId="17767" RevisionGUID="8b9394ce-0b1d-4906-9fd4-caa9c4f21a61" CreationDate="2011-03-06T15:06:21.917" UserId="23" Comment="edited tags" Text="&lt;super-mario-yoshi-island&gt;" />
  <row Id="43443" PostHistoryTypeId="5" PostId="8919" RevisionGUID="7d3a0e8c-a5e6-4720-85ab-6a7011a79ded" CreationDate="2011-03-06T16:04:18.873" UserId="2578" Comment="deleted 663 characters in body; added 125 characters in body" Text="Add `monsters=true` (or `spawn-monsters=true`) to your server.properties file, and monsters will spawn.  This is the default setting on minecraft servers; set them to `=false` instead for **no** monsters." />
  <row Id="43444" PostHistoryTypeId="2" PostId="17788" RevisionGUID="0c80adfd-e891-4793-b646-a3b628db8488" CreationDate="2011-03-06T16:38:50.143" UserId="6738" Text="I'm round my mates and its double xp weekend on cod. Can I play on my xbox account on his xbox so I can boost my xp points instead of his?" />
  <row Id="43445" PostHistoryTypeId="1" PostId="17788" RevisionGUID="0c80adfd-e891-4793-b646-a3b628db8488" CreationDate="2011-03-06T16:38:50.143" UserId="6738" Text="Can I play on my xbox account on my mates xbox?" />
  <row Id="43446" PostHistoryTypeId="3" PostId="17788" RevisionGUID="0c80adfd-e891-4793-b646-a3b628db8488" CreationDate="2011-03-06T16:38:50.143" UserId="6738" Text="&lt;xbox&gt;" />
  <row Id="43447" PostHistoryTypeId="17" PostId="17788" RevisionGUID="2a254768-c44e-4f3e-a353-388588c1dd6e" CreationDate="2011-03-06T16:45:12.433" UserId="-1" Comment="from http://superuser.com/questions/253943/can-i-play-on-my-xbox-account-on-my-mates-xbox" Text="" />
  <row Id="43448" PostHistoryTypeId="6" PostId="17788" RevisionGUID="1e81a23d-572f-45d6-9a50-57a4867ad8ae" CreationDate="2011-03-06T16:47:34.343" UserId="6738" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;&lt;xbox-live&gt;&lt;xbox&gt;&lt;account&gt;" />
  <row Id="43450" PostHistoryTypeId="2" PostId="17790" RevisionGUID="28b97c87-78b9-4f05-82b5-e386ab0fffd2" CreationDate="2011-03-06T17:03:05.853" UserId="1925" Text="Yes, you can. You can either bring a memory card over with your profile on it or use the gamercard recovery feature. You can also bring your harddrive over if you don't have a memory card." />
  <row Id="43451" PostHistoryTypeId="5" PostId="17768" RevisionGUID="b84fe6b9-1702-4855-8495-6a1f720dae03" CreationDate="2011-03-06T17:20:16.123" UserId="7207" Comment="added 244 characters in body" Text="I feel really silly but I can't figure how to use it. I did read FAQ, nothing about basic usage there.&#xD;&#xA;&#xD;&#xA;Basically I just open program, load the replay, and thats it, I don't see no charts nor anything. The only thing that is shown is the name of the map played... what am I missing?&#xD;&#xA;&#xD;&#xA;OS Windows 7 (I did try to run it in WinXP compatibility mode, also &quot;as administrator), Warcraft version 1.24e&#xD;&#xA;&#xD;&#xA;Edit: after scanning entire folders, it seems War3Chart thinks my replays are currupted. Whole load of them except 2. Both downloaded and my own, both Multiplayer and vs AI. It's not really possible, how so many replays can be corrupted? :(" />
  <row Id="43452" PostHistoryTypeId="25" PostId="17788" RevisionGUID="80738137-9b39-4de2-87c7-2cb09652c0a3" CreationDate="2011-03-06T17:23:29.920" Comment="http://twitter.com/#!/StackGaming/status/44448025824866304" />
  <row Id="43453" PostHistoryTypeId="2" PostId="17791" RevisionGUID="0719ab67-b48a-4983-baec-44a1a7681657" CreationDate="2011-03-06T17:27:39.203" UserId="7354" Text="- **Alternative Weapon Package**: if you're gunner on gunship, you have tracer darts as alternative fire&#xD;&#xA;- **Improved Warheads Package**: according to specs increases damage on **all** vehicle weapons, thus should also work on gunner&#xD;&#xA;- **Active Armor Upgrade**: vehicle should get upgrade if at least one player in it has the specialization. It's not cumulative (eg. you don't get 2 or more upgrades for 2 or more players with it)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43455" PostHistoryTypeId="2" PostId="17792" RevisionGUID="b9d506ba-b995-4474-88dc-88ddcd940b1f" CreationDate="2011-03-06T17:43:13.860" UserId="2578" Text="It was called Mickey: Follow the Reader&#xD;&#xA;&#xD;&#xA;![Mickey: Follow the Reader][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Tv2Jn.jpg" />
  <row Id="43456" PostHistoryTypeId="2" PostId="17793" RevisionGUID="f7a5cb74-2cc8-4fbc-901c-759d09b07489" CreationDate="2011-03-06T17:44:57.400" UserId="450" Text="I use Boxer on macos to play my old dos-games. Now i always have the same time my savestates for Terror from the deep. Any idea where i can adapt this? Or is this a TFTD bug?" />
  <row Id="43457" PostHistoryTypeId="1" PostId="17793" RevisionGUID="f7a5cb74-2cc8-4fbc-901c-759d09b07489" CreationDate="2011-03-06T17:44:57.400" UserId="450" Text="View/Change systemtime in Boxer/Dosbox" />
  <row Id="43458" PostHistoryTypeId="3" PostId="17793" RevisionGUID="f7a5cb74-2cc8-4fbc-901c-759d09b07489" CreationDate="2011-03-06T17:44:57.400" UserId="450" Text="&lt;dosbox&gt;&lt;ufo-defense&gt;" />
  <row Id="43459" PostHistoryTypeId="5" PostId="17792" RevisionGUID="eab7e0e3-9cd1-48e5-8222-28b885c8e857" CreationDate="2011-03-06T17:49:52.027" UserId="2578" Comment="added 298 characters in body" Text="It was called Mickey: Follow the Reader&#xD;&#xA;&#xD;&#xA;![Mickey: Follow the Reader][1]&#xD;&#xA;&#xD;&#xA;&gt; In Follow the Reader, a sequel to Mickey's ABC's aimed at ages 5-8, Mickey Mouse ... Mickey can wash his ears in the bathroom, write a letter to a friend in his bedroom, or pick up trash in the park. [(link)][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Tv2Jn.jpg&#xD;&#xA;  [2]: http://www.atarimagazines.com/compute/issue155/106_Follow_the_reader.php" />
  <row Id="43460" PostHistoryTypeId="5" PostId="17772" RevisionGUID="2fe41236-59f8-4c8d-9f5e-6cd40053ccce" CreationDate="2011-03-06T17:54:38.267" UserId="4564" Comment="More info" Text="The mod is not currently compatible with SMP.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;I did some digging through the topic, and through the guy's website.  He will start working on SMP after he finishes the single player version" />
  <row Id="43461" PostHistoryTypeId="5" PostId="17792" RevisionGUID="12c3eff2-5e9f-4d5f-b8e8-59289b5dc9bf" CreationDate="2011-03-06T18:00:45.500" UserId="2578" Comment="added 35 characters in body" Text="My legendary googling skills tell me it's called Mickey: Follow the Reader&#xD;&#xA;&#xD;&#xA;![Mickey: Follow the Reader][1]&#xD;&#xA;&#xD;&#xA;&gt; In Follow the Reader, a sequel to Mickey's ABC's aimed at ages 5-8, Mickey Mouse ... Mickey can wash his ears in the bathroom, write a letter to a friend in his bedroom, or pick up trash in the park. [(link)][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Tv2Jn.jpg&#xD;&#xA;  [2]: http://www.atarimagazines.com/compute/issue155/106_Follow_the_reader.php" />
  <row Id="43462" PostHistoryTypeId="2" PostId="17794" RevisionGUID="03396dde-47c3-4de2-b0cb-efc21879c9d2" CreationDate="2011-03-06T18:07:12.023" UserId="7586" Text="There are proven opening sequences for every faction/map. There are numerous videos on YouTube which I used as tutorials. It also varies if you are playing against computer or a real person.&#xD;&#xA;&#xD;&#xA;Usually what I as American is try to claim half of the map and situationally harass deeper into his territory. For Brits I take 2/5 of the map and build some defenses and then advance." />
  <row Id="43463" PostHistoryTypeId="5" PostId="17780" RevisionGUID="7f216fa2-0296-4782-b5ee-07e96ad9b238" CreationDate="2011-03-06T18:09:16.060" UserId="2431" Comment="edited question title to make it more accurate, since I found out the game wasn't, in fact, point and click" Text="I have been trying on and off for a couple years now to remember the name of this old PC game I played back in the early 90s. It was a Disney educational game targeted towards young children (think I was 7 or 8 at the time). The game started off with Mickey in his bedroom of his huge house, and you basically have to help him do various chores around the house (laundry, cleaning, etc), preparing for a big date with Minnie Mouse. I remember he had an elevator in his house (ah, the rich and famous...) and like three floors. I think you could order pizza, and I think you had the option of taking Minnie to the beach or the park. The interface might have been point and click -- it wasn't arcade-style.&#xD;&#xA;&#xD;&#xA;I remember we had purchased it as part of a collection of a bunch of Disney games (all on floppy disk), including:&#xD;&#xA;&#xD;&#xA; - [Stunt Island][1]&#xD;&#xA; - [Mickey's ABC: A Day at the Fair][2]&#xD;&#xA; - [Mickey's 123: The Big Surprise Party][3]&#xD;&#xA; - [Coaster][4]&#xD;&#xA;&#xD;&#xA;as well as some others I can't remember the titles of. This game probably came out around the same time (1990 - 1992) as these other games.&#xD;&#xA;&#xD;&#xA;This game was very similar in graphics to the &quot;ABC&quot; and &quot;123&quot; games, although those games were meant for a much younger audience; the game I'm thinking of had a lot more to do. (_I remember being really excited about playing it when I was a kid, thinking it would let you go on and on doing all sorts of things day after day, and then being disappointed when the game ended after one day :-P Guess I would have enjoyed The Sims at that age ;-)_)&#xD;&#xA;&#xD;&#xA;Can anyone help me remember the title of this game? I cannot find it ANYWHERE! And searching for &quot;old Disney PC game mickey house&quot; just ... doesn't help me.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hotud.org/component/content/article/46-simulation/20770&#xD;&#xA;  [2]: http://www.hotud.org/component/content/article/47-education/20394&#xD;&#xA;  [3]: http://www.hotud.org/component/content/article/47-education/21220&#xD;&#xA;  [4]: http://www.hotud.org/component/content/article/42-sport/19896" />
  <row Id="43464" PostHistoryTypeId="4" PostId="17780" RevisionGUID="7f216fa2-0296-4782-b5ee-07e96ad9b238" CreationDate="2011-03-06T18:09:16.060" UserId="2431" Comment="edited question title to make it more accurate, since I found out the game wasn't, in fact, point and click" Text="Name this old Disney educational reading game?" />
  <row Id="43466" PostHistoryTypeId="6" PostId="17793" RevisionGUID="c7547e4d-8125-43bb-a1cc-a908cd73626f" CreationDate="2011-03-06T19:21:19.607" UserId="336" Comment="edited tags" Text="&lt;dosbox&gt;&lt;x-com&gt;&lt;terror-from-the-deep&gt;" />
  <row Id="43467" PostHistoryTypeId="2" PostId="17795" RevisionGUID="5564d474-7093-407e-9154-9504e32dc470" CreationDate="2011-03-06T19:41:01.500" UserId="1714" Text="I'm level 80, so I'm shown the option to play a &quot;random Cataclysm dungeon&quot;, but when I try to play, by clicking &quot;Find Group&quot;, the following message appears:&#xD;&#xA;&#xD;&#xA;&gt; You do not meet the requirements for the chosen dungeons.&#xD;&#xA;&#xD;&#xA;But not requirements are listed.&#xD;&#xA;&#xD;&#xA;How do I determine what I need to play these dungeons?" />
  <row Id="43468" PostHistoryTypeId="1" PostId="17795" RevisionGUID="5564d474-7093-407e-9154-9504e32dc470" CreationDate="2011-03-06T19:41:01.500" UserId="1714" Text="Cannot play random Cataclysm dungeon" />
  <row Id="43469" PostHistoryTypeId="3" PostId="17795" RevisionGUID="5564d474-7093-407e-9154-9504e32dc470" CreationDate="2011-03-06T19:41:01.500" UserId="1714" Text="&lt;world-of-warcraft&gt;" />
  <row Id="43470" PostHistoryTypeId="2" PostId="17796" RevisionGUID="8737b936-344d-4af8-9fcb-aeaecfc3f95e" CreationDate="2011-03-06T19:42:47.513" UserId="1714" Text="Change the type from &quot;Random ...&quot; to &quot;Specific Dungeons&quot;, then checkout the Cataclysm section, hover the listed dungeons to see why you can play them (they should be locked)." />
  <row Id="43471" PostHistoryTypeId="2" PostId="17797" RevisionGUID="e26cef74-2b71-4a8a-b8f1-e3e1b41e1259" CreationDate="2011-03-06T19:51:07.320" UserId="3107" Text="To queue for a random dungeon with the LFG tool, you will have to meet the minimum item level requirements for all Cataclysm dungeons in that particular mode. If you queue for a specific dungeon, you simply need to meet the average item level requirement for that dungeon.&#xD;&#xA;&#xD;&#xA;The 'average item level' (ilvl) is a computed number that represents the quality of all of your gear.&#xD;&#xA;&#xD;&#xA;According to [Wowpedia][1]: &#xD;&#xA;&#xD;&#xA;### Normal Dungeons&#xD;&#xA; - Blackrock Caverns: 226&#xD;&#xA; - Throne of the Tides: 226&#xD;&#xA; - The Stonecore: 272&#xD;&#xA; - The Vortex Pinnacle: 272&#xD;&#xA; - Grim Batol: 305&#xD;&#xA; - Halls of Origination: 305&#xD;&#xA; - Lost City of the Tol'vir: 305&#xD;&#xA;&#xD;&#xA;### Heroic Dungeons&#xD;&#xA;All heroics require a minimum item level of 329.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org/Dungeon_Finder" />
  <row Id="43475" PostHistoryTypeId="25" PostId="17795" RevisionGUID="f68a8075-a7a2-4d3f-ac73-30372cb015f3" CreationDate="2011-03-06T20:23:29.623" Comment="http://twitter.com/#!/StackGaming/status/44493322374488064" />
  <row Id="43476" PostHistoryTypeId="2" PostId="17799" RevisionGUID="f12199fd-aa6a-4d31-9b4b-99134c64614a" CreationDate="2011-03-06T20:33:25.710" UserId="3587" Text="When I kill someone with a combat knife in Bad Company 2, the player's name along a dog tag appears on the screen. I have noticed that the colour of the dog tag is not consistent. Sometimes it is a bronze colour and sometimes it's silver. What do these different colours mean and do they have any significance?" />
  <row Id="43477" PostHistoryTypeId="1" PostId="17799" RevisionGUID="f12199fd-aa6a-4d31-9b4b-99134c64614a" CreationDate="2011-03-06T20:33:25.710" UserId="3587" Text="Different coloured dog tags when knifing" />
  <row Id="43478" PostHistoryTypeId="3" PostId="17799" RevisionGUID="f12199fd-aa6a-4d31-9b4b-99134c64614a" CreationDate="2011-03-06T20:33:25.710" UserId="3587" Text="&lt;multiplayer&gt;&lt;bad-company-2&gt;" />
  <row Id="43479" PostHistoryTypeId="2" PostId="17800" RevisionGUID="afd7f178-2609-4608-83d0-9b4f5d5902c0" CreationDate="2011-03-06T20:34:35.427" UserId="1867" Text="Its based on the persons level. &#xD;&#xA;&#xD;&#xA;Bronze: Knife kill a player with the ranking 1-21 &lt;br&gt;&#xD;&#xA;Silver: Knife kill a player with the ranking 22-45 &lt;br&gt;&#xD;&#xA;Gold: Knife kill a player with the ranking 46-50 &#xD;&#xA;&#xD;&#xA;Source: http://loot-ninja.com/2010/03/25/battlefield-bad-company-2-dog-tags-explained/" />
  <row Id="43480" PostHistoryTypeId="2" PostId="17801" RevisionGUID="48b5d41d-7c37-4afb-bb18-f59418d38436" CreationDate="2011-03-06T20:53:22.037" UserId="5357" Text="I used to use PvX wiki extensivly, I even built a site before they launched which did something similar before I got out-coded. Anyway, I notice now that the old pvxwiki.com is gone and redirects to, http://pvx.wikia.com/wiki/Main_Page&#xD;&#xA;&#xD;&#xA;But I also noticed that the build packs page on Wikia now has a note to here, http://www.gwpvx.com/PvX_wiki which seems to be a port of the old site.&#xD;&#xA;&#xD;&#xA;Does anyone have any idea which is current?&#xD;&#xA;&#xD;&#xA;Added to that my old wiki page seems to have moved also to here, http://guildwars.wikia.com/wiki/User:Neon" />
  <row Id="43481" PostHistoryTypeId="1" PostId="17801" RevisionGUID="48b5d41d-7c37-4afb-bb18-f59418d38436" CreationDate="2011-03-06T20:53:22.037" UserId="5357" Text="Which version of PvX Wiki is current?" />
  <row Id="43482" PostHistoryTypeId="3" PostId="17801" RevisionGUID="48b5d41d-7c37-4afb-bb18-f59418d38436" CreationDate="2011-03-06T20:53:22.037" UserId="5357" Text="&lt;guild-wars&gt;" />
  <row Id="43483" PostHistoryTypeId="2" PostId="17802" RevisionGUID="cf409420-4064-4ea4-9006-aab99e4c7027" CreationDate="2011-03-06T21:02:30.793" UserId="2974" Text="Games themselves don't take advantage of a 64-bit OS yet, but using a 64-bit OS when you have 4GB of RAM will still make a difference when it comes to the amount of memory Windows can actually use.&#xD;&#xA;&#xD;&#xA;Even though Intel switched to 36-bit RAM addresses a few years ago, allowing up to 64GB of RAM, Windows enforces a 4GB memory limit on its Home and Professional 32-bit editions.  This restriction is higher on its 64-bit editions... but is different in each edition (Home Premium is 16GB).&#xD;&#xA;&#xD;&#xA;Furthermore, of this 4GB for 32-bit Windows, any memory-mapped devices will shrink the address pool by stealing memory addresses for its own use.  This technique is commonly used by video cards.  This means, with a modern 3D accelerator, your RAM pool will shrink down by 512MB-1GB (or more).&#xD;&#xA;&#xD;&#xA;There are ways in Windows to access RAM beyond the 4GB limit, but I have yet to see games that use it... and you still lose RAM to the video card.  Either way, with more than 3GB of RAM, you ought to use a 64-bit version of Windows." />
  <row Id="43484" PostHistoryTypeId="2" PostId="17803" RevisionGUID="1368c90a-b660-4f51-a065-c5325da89798" CreationDate="2011-03-06T21:04:48.747" UserId="3129" Text="It seems that the folks that managed the PvXWiki have joined the mass exodus of other sites, such as [NetHackWiki][1] and [WoWPedia][2] in moving *away* from Wikia. In general, these migrations have been the result of Wikia's new templates, with their substantially increased advertising presence, and unwelcome impact on page layouts. It seems that the PvXWiki, like WoWpedia, is now being hosted by [Curse][3]. As a user of the old Wikia site, you should be able to reclaim your account at the new site using [this form.][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com&#xD;&#xA;  [2]: http://www.wowpedia.org&#xD;&#xA;  [3]: http://www.curse.com&#xD;&#xA;  [4]: http://www.gwpvx.com/Special:UserMigration " />
  <row Id="43485" PostHistoryTypeId="2" PostId="17804" RevisionGUID="5a0008fb-593d-4f7a-94a4-2971a0218781" CreationDate="2011-03-06T22:05:15.160" UserId="5357" Text="Now that Guild Wars Live team have deployed the 'whole hero team' update, are there any strategies for beating Shiro using a whole hero party?" />
  <row Id="43486" PostHistoryTypeId="1" PostId="17804" RevisionGUID="5a0008fb-593d-4f7a-94a4-2971a0218781" CreationDate="2011-03-06T22:05:15.160" UserId="5357" Text="Defeating Shiro using Heroes" />
  <row Id="43487" PostHistoryTypeId="3" PostId="17804" RevisionGUID="5a0008fb-593d-4f7a-94a4-2971a0218781" CreationDate="2011-03-06T22:05:15.160" UserId="5357" Text="&lt;guild-wars&gt;" />
  <row Id="43488" PostHistoryTypeId="2" PostId="17805" RevisionGUID="1883c5b3-94e8-471d-8b1c-a344051b630c" CreationDate="2011-03-06T22:18:07.340" UserId="3587" Text="My told me about the `settings.ini` file for BC:2 where you could increase your field of view. &#xD;&#xA;&#xD;&#xA;The default value looks like:&#xD;&#xA;&#xD;&#xA;    Fov=55&#xD;&#xA;&#xD;&#xA;I am wondering if there are any reasons I shouldn't do this, or if I will get banned for setting this value higher than 55." />
  <row Id="43489" PostHistoryTypeId="1" PostId="17805" RevisionGUID="1883c5b3-94e8-471d-8b1c-a344051b630c" CreationDate="2011-03-06T22:18:07.340" UserId="3587" Text="Changing Bad Company 2 field of view" />
  <row Id="43490" PostHistoryTypeId="3" PostId="17805" RevisionGUID="1883c5b3-94e8-471d-8b1c-a344051b630c" CreationDate="2011-03-06T22:18:07.340" UserId="3587" Text="&lt;bad-company-2&gt;" />
  <row Id="43491" PostHistoryTypeId="2" PostId="17806" RevisionGUID="7426b616-61f3-47f8-b6ab-a041cb36a0d1" CreationDate="2011-03-06T22:36:48.923" UserId="5357" Text="I've managed to figure this out in the end, it involved allowing Koss and Goren to tank, and then using 'Pain Inverter' on Shiro when he activated Impossible Odds.&#xD;&#xA;&#xD;&#xA;Victory! I've included the shot for skill reference and team makeup.   &#xD;&#xA;![Victory over Shiro][1]&#xD;&#xA;Bigger -&gt; https://picasaweb.google.com/lh/photo/eOT4OJTh8sUmzXE5HewcPw?feat=directlink&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/vcvAW.jpg" />
  <row Id="43493" PostHistoryTypeId="5" PostId="15295" RevisionGUID="bc0e38e1-4945-45b6-a705-c3c495c97fb5" CreationDate="2011-03-06T22:51:35.097" UserId="75" Comment="added 167 characters in body" Text="For the original Dawn of War 2 and the Chaos Rising expansion the file to be edited is here: `My Documents\My Games\Dawn of War 2\Settings\_keydefaults.lua`&#xD;&#xA;&#xD;&#xA;For the Retribution expansion the file is here: `My Documents\My Games\Dawn of War II - Retribution\Settings\_keydefaults.lua`&#xD;&#xA;&#xD;&#xA;Make the edits you want, then rename that to `keydefaults.lua` and it works!&#xD;&#xA;" />
  <row Id="43494" PostHistoryTypeId="6" PostId="17805" RevisionGUID="71139348-4be1-46c3-9e26-42e294526752" CreationDate="2011-03-06T23:22:29.597" UserId="5902" Comment="edited tags" Text="&lt;pc&gt;&lt;bad-company-2&gt;" />
  <row Id="43495" PostHistoryTypeId="25" PostId="17799" RevisionGUID="b9f45e8d-3c99-4642-a573-9d05e7feb3ad" CreationDate="2011-03-06T23:23:29.723" Comment="http://twitter.com/#!/StackGaming/status/44538622233427968" />
  <row Id="43496" PostHistoryTypeId="5" PostId="17773" RevisionGUID="42973e70-f844-4dfd-9670-d949db7cfed9" CreationDate="2011-03-06T23:25:00.813" UserId="3114" Comment="added 33 characters in body" Text="When I'm playing as the gunner of my team in [Harm's Way][1], I routinely get a notification on my screen that says: &#xD;&#xA;&#xD;&#xA;&gt; **Your Driver Needs Help!**&#xD;&#xA;&#xD;&#xA;What kind of trouble is my driver in?  Is he under fire?  Or has he merely been bumped?  Gone off the track?  Maybe just fallen back a position in the race?  Knowing what triggers these notifications would make it much easier to 'help' my driver.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/harms-way/61-33354/" />
  <row Id="43497" PostHistoryTypeId="2" PostId="17807" RevisionGUID="0e87c178-5bd7-43d8-9e34-c78db3656cab" CreationDate="2011-03-06T23:51:26.397" UserId="6481" Text="Well, I have finished FFXIII, and I have been seeing stuff about &quot;Final Fantasy XIII versus&quot; or whatever it is called like. Since the name includes &quot;XIII&quot;, I assumed it was related to FFXIII (Lighting, Cocoon, ya know). But when I saw the trailer and some info, well, I can't make a connection at all!&#xD;&#xA;&#xD;&#xA;What is the relation between these two games, if both include the XIII signature?" />
  <row Id="43498" PostHistoryTypeId="1" PostId="17807" RevisionGUID="0e87c178-5bd7-43d8-9e34-c78db3656cab" CreationDate="2011-03-06T23:51:26.397" UserId="6481" Text="Relation between FFXIII and FFXIII-versus?" />
  <row Id="43499" PostHistoryTypeId="3" PostId="17807" RevisionGUID="0e87c178-5bd7-43d8-9e34-c78db3656cab" CreationDate="2011-03-06T23:51:26.397" UserId="6481" Text="&lt;final-fantasy-xiii&gt;" />
  <row Id="43500" PostHistoryTypeId="2" PostId="17808" RevisionGUID="c8812ab7-59c2-46c7-8192-a730f7b8f785" CreationDate="2011-03-06T23:55:26.470" UserId="7510" Text="A really roundabout workaround that doesn't break ToS is to use RDC or some sort of input/output streaming platform, setup a virtual controller and map some keyboard keys to it, allowing the two of you to play magicka from the same computer remotely.&#xD;&#xA;&#xD;&#xA;You will probably run into issues attempting this, and the end result will probably be less than satisfactory. Best way is to just buy the game.&#xD;&#xA;&#xD;&#xA;other alternative is either get a controller for your friend or setup a virtual controller that responds to keyboard controls. which will allow you two to both play from the same PC." />
  <row Id="43501" PostHistoryTypeId="5" PostId="17387" RevisionGUID="9538e701-2eae-4d1e-a631-f32fe0343107" CreationDate="2011-03-07T00:09:23.927" UserId="1613" Comment="added 77 characters in body; added 2 characters in body" Text="*&quot;Is there any sort of pattern to the type of motions you're asked to do?&quot;*&#xD;&#xA;&#xD;&#xA;Not really. The quick-time actions are meant to approximate the actions of the characters on screen.&#xD;&#xA;&#xD;&#xA;Not being very good at the fight sequences isn't really a problem though! The game continues no matter what the result of the fight is. So do the best you can, then sit back and let the story continue.&#xD;&#xA;" />
  <row Id="43506" PostHistoryTypeId="5" PostId="11455" RevisionGUID="b1507095-52e8-44ac-b910-53d5b858e86f" CreationDate="2011-03-07T01:01:00.840" UserId="3114" Comment="added 7 characters in body" Text="I've been playing [Die2Nite][1] for 3 days now, and still have basically no idea where to find many of the game's various notifications and alerts.  So, following this trend, how will I know when I'm dead?  Where will this be listed?  I haven't got much longer to live, and would like to know where to look to hear the good news.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.die2nite.com/" />
  <row Id="43507" PostHistoryTypeId="2" PostId="17811" RevisionGUID="36efa795-55de-4aad-aae4-5fde93557847" CreationDate="2011-03-07T01:03:28.833" UserId="3054" Text="**No, you cannot get banned for changing anything in the settings.ini file. But do back it up in case you make your game unplayable.**&#xD;&#xA;&#xD;&#xA;BFBC2 can be played with different height ratio, so the FOV in the settings is the Vertical FOV, so use [This FOV calculator][1] to figure out the horizontal FOV if you want to set it to something specific horizontal.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php" />
  <row Id="43508" PostHistoryTypeId="2" PostId="17812" RevisionGUID="ff30679d-48fe-4bc6-a695-a80f4abd7313" CreationDate="2011-03-07T01:27:56.777" UserId="7590" Text="The train-like noise means that your near an unlit undiscovered cave system, which is good and one of the noise of which i'm not sure means that youre near a dungeon, which is also good but the only problem is that you can't tell either to dig in front of you, behind you, up, down, left, or right." />
  <row Id="43509" PostHistoryTypeId="2" PostId="17813" RevisionGUID="4caa975d-89cd-4d96-a76c-756d097f13eb" CreationDate="2011-03-07T01:44:02.503" UserId="2038" Text="The number indicates how many diamond cases are in the region, not the total number of diamonds.&#xD;&#xA;&#xD;&#xA;Reference: http://farcry2.wikia.com/wiki/The_Far_Cry_2_FAQ under &quot;Finding 'loot' via GPS?&quot;...&#xD;&#xA;&#xD;&#xA;&quot;Note that in the top left of Zone maps there is a blue number on a black square. It tells you the total number of Diamond Cases in this Zone.&quot;" />
  <row Id="43510" PostHistoryTypeId="2" PostId="17814" RevisionGUID="6285af6b-24d9-465d-a359-e1b89427ec4f" CreationDate="2011-03-07T01:56:33.370" UserId="6079" Text="I was about to start making my own, so I searched for high-res images of the Burnout Paradise maps.&#xD;&#xA;&#xD;&#xA;What I found instead was an answer to this question:&#xD;&#xA;&#xD;&#xA;http://www.senocular.com/burnout/?load=i88.xml&#xD;&#xA;&#xD;&#xA;It's not the most readable, but it does appear to be comprehensive. It also doesn't seem to indicate the path one must take to get on/off at the trickier points. Still, fairly useful.&#xD;&#xA;&#xD;&#xA;Bonus: there are lots of other Burnout Paradise maps linked at the bottom!" />
  <row Id="43511" PostHistoryTypeId="6" PostId="17221" RevisionGUID="e51b441c-bc7a-46f9-925c-126983628b57" CreationDate="2011-03-07T02:01:59.477" UserId="6079" Comment="edited tags" Text="&lt;burnout-paradise&gt;&lt;multiple-monitors&gt;&lt;dual-screen&gt;" />
  <row Id="43512" PostHistoryTypeId="2" PostId="17815" RevisionGUID="76b817af-7a7e-408d-9218-afd0d1bcebbd" CreationDate="2011-03-07T02:17:58.303" UserId="554" Text="I'm about to get one, and it's something I'd like to know. If it doesn't, will adding the official 250GB hard drive add it?" />
  <row Id="43513" PostHistoryTypeId="1" PostId="17815" RevisionGUID="76b817af-7a7e-408d-9218-afd0d1bcebbd" CreationDate="2011-03-07T02:17:58.303" UserId="554" Text="Does the Xbox 360 S 4GB support original Xbox backwards compatibility out of the box?" />
  <row Id="43514" PostHistoryTypeId="3" PostId="17815" RevisionGUID="76b817af-7a7e-408d-9218-afd0d1bcebbd" CreationDate="2011-03-07T02:17:58.303" UserId="554" Text="&lt;xbox-360&gt;&lt;xbox&gt;&lt;harddrive&gt;" />
  <row Id="43515" PostHistoryTypeId="25" PostId="17805" RevisionGUID="27c83661-47f7-46a3-895a-93845567c029" CreationDate="2011-03-07T02:23:29.293" Comment="http://twitter.com/#!/StackGaming/status/44583919227650048" />
  <row Id="43516" PostHistoryTypeId="2" PostId="17816" RevisionGUID="873ff6c1-0794-4399-89ae-3a7146af7983" CreationDate="2011-03-07T02:25:22.430" UserId="554" Text="No. Every Wii download is tied to its respective console, whether it's free or not." />
  <row Id="43517" PostHistoryTypeId="2" PostId="17817" RevisionGUID="32d8bb64-6397-4600-a524-cd44fb72b77e" CreationDate="2011-03-07T02:57:03.763" UserId="207" Text="[According to the developers](http://uk.ps3.ign.com/articles/705/705978p1.html), FFXIII: Versus is set in the same universe as FFXIII, meaning they will share some common mythology. However, there will be no characters, worlds, or stories referenced between games, and Versus is neither a sequel nor a prequel to FFXIII." />
  <row Id="43518" PostHistoryTypeId="5" PostId="17807" RevisionGUID="f92fbde8-a766-4fc6-b9c0-9a71ebd9618a" CreationDate="2011-03-07T02:59:38.223" UserId="207" Comment="Added FFXIII Versus tag, game name fix." Text="Well, I have finished FFXIII, and I have been seeing stuff about &quot;Final Fantasy Versus XIII&quot;. Since the name includes &quot;XIII&quot;, I assumed it was related to FFXIII (Lighting, Cocoon, ya know). But when I saw the trailer and some info, well, I can't make a connection at all!&#xD;&#xA;&#xD;&#xA;What is the relation between these two games, if both include the XIII signature?" />
  <row Id="43519" PostHistoryTypeId="4" PostId="17807" RevisionGUID="f92fbde8-a766-4fc6-b9c0-9a71ebd9618a" CreationDate="2011-03-07T02:59:38.223" UserId="207" Comment="Added FFXIII Versus tag, game name fix." Text="Relation between FFXIII and Final Fantasy Versus XIII?" />
  <row Id="43520" PostHistoryTypeId="6" PostId="17807" RevisionGUID="f92fbde8-a766-4fc6-b9c0-9a71ebd9618a" CreationDate="2011-03-07T02:59:38.223" UserId="207" Comment="Added FFXIII Versus tag, game name fix." Text="&lt;final-fantasy-xiii&gt;&lt;ff-xiii-versus&gt;" />
  <row Id="43521" PostHistoryTypeId="2" PostId="17818" RevisionGUID="7d3c9f8f-d30c-4494-9143-f435d0ebd9b1" CreationDate="2011-03-07T03:26:14.067" UserId="461" Text="Based on a quick search, unfortunately it looks like [it won't][1]. While it seems like it should work (due to having 4GB of internal flash memory), it doesn't probably because the original Xbox didn't know about flash memory, only its internal hard drive. Since really running original Xbox games on the 360 boots up the equivalent of an original Xbox, that's all it can write to.&#xD;&#xA;&#xD;&#xA;Buying the 250GB hard drive (or, better yet, just buying the model that comes with the hard drive - it's cheaper that way), should do the trick and allow original Xbox games to run on the Xbox 360 (well, those that have been updated to work anyway).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forum.arcadecontrols.com/index.php?topic=109551.0" />
  <row Id="43522" PostHistoryTypeId="2" PostId="17819" RevisionGUID="7244288b-44c2-4fcb-93ae-4cdb755c247a" CreationDate="2011-03-07T04:35:50.270" UserId="3696" Text="Oh Actually I got this problem solved. I figured the problem must be due to securom because I think that is what was responsible for the problems. So here is what worked:&#xD;&#xA;&#xD;&#xA;1. Uninstall lotr&#xD;&#xA;2. Uninstall securom using the uninstaller from their website&#xD;&#xA;3. Reinstall lotr&#xD;&#xA;4. At ease :)&#xD;&#xA;" />
  <row Id="43523" PostHistoryTypeId="5" PostId="17790" RevisionGUID="1f0db698-5f3c-4754-9b61-1b4391759c55" CreationDate="2011-03-07T04:47:18.787" UserId="6455" Comment="Updated Terminology" Text="Yes, you can. You can either bring a memory card over with your profile on it or use the Recover Gamertag feature. You can also bring your harddrive over if you don't have a memory card." />
  <row Id="43524" PostHistoryTypeId="24" PostId="17790" RevisionGUID="1f0db698-5f3c-4754-9b61-1b4391759c55" CreationDate="2011-03-07T04:47:18.787" Comment="Proposed by 6455 approved by 336 edit id of 223" />
  <row Id="43525" PostHistoryTypeId="2" PostId="17820" RevisionGUID="4ca4e9db-7ed5-44fa-82af-9decde49cc81" CreationDate="2011-03-07T05:14:04.200" UserId="490" Text="I play as Force Commander only and I have a hard time countering Sorcerer with a Havoc squad.&#xD;&#xA;&#xD;&#xA;What he has: Havoc, Heretics with Aspiring Champion, Chaos Space Marine&#xD;&#xA;What I have: Assault Space Marine, Scout, Tactical Space Marine&#xD;&#xA;&#xD;&#xA;Comparing resource-wise, I spend 100 extra requisition. But he is able to take me out every time.&#xD;&#xA;&#xD;&#xA;When I try to move in, my troops get pinned by Havoc. So I jump ASM to Havoc. He doombolt my squads (scout to 50%, Tac to 50%). My FC joins the fray but I cannot take out his CSM squad before I have to retreat.&#xD;&#xA;&#xD;&#xA;On the Havoc front, his Havoc will move back while I get pinned by Heretics explode. His Havoc then have time to re-setup and my ASM will get wiped since running will typically run right through a Heretics explode + a doombolt.&#xD;&#xA;&#xD;&#xA;Then, I lose." />
  <row Id="43526" PostHistoryTypeId="1" PostId="17820" RevisionGUID="4ca4e9db-7ed5-44fa-82af-9decde49cc81" CreationDate="2011-03-07T05:14:04.200" UserId="490" Text="Versus Doombolt + Havoc as FC" />
  <row Id="43527" PostHistoryTypeId="3" PostId="17820" RevisionGUID="4ca4e9db-7ed5-44fa-82af-9decde49cc81" CreationDate="2011-03-07T05:14:04.200" UserId="490" Text="&lt;tactics&gt;&lt;dawn-of-war-2&gt;" />
  <row Id="43528" PostHistoryTypeId="25" PostId="17815" RevisionGUID="9d652152-eacc-4083-a004-c4306acc85d3" CreationDate="2011-03-07T05:23:29.087" Comment="http://twitter.com/#!/StackGaming/status/44629217354321921" />
  <row Id="43530" PostHistoryTypeId="2" PostId="17821" RevisionGUID="e0194567-24a7-4694-b4f2-bf2d67f03215" CreationDate="2011-03-07T07:57:48.790" UserId="307" Text="A friend of mine just went to Comicon 2011 in Seattle, WA, and took the following picture :&#xD;&#xA;&#xD;&#xA;![Gas masks][1]&#xD;&#xA;&#xD;&#xA;Do you guys know which game these characters are from ?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/vL7xL.jpg" />
  <row Id="43531" PostHistoryTypeId="1" PostId="17821" RevisionGUID="e0194567-24a7-4694-b4f2-bf2d67f03215" CreationDate="2011-03-07T07:57:48.790" UserId="307" Text="Which game does this cosplay refer to ?" />
  <row Id="43532" PostHistoryTypeId="3" PostId="17821" RevisionGUID="e0194567-24a7-4694-b4f2-bf2d67f03215" CreationDate="2011-03-07T07:57:48.790" UserId="307" Text="&lt;identify-this-game&gt;" />
  <row Id="43533" PostHistoryTypeId="2" PostId="17822" RevisionGUID="5a9e30b5-6c9c-4d7d-b08d-77b554ac3875" CreationDate="2011-03-07T08:00:51.857" UserId="7594" Text="When I'm battling in SC2, I often set my Barracks to send my units to a unit I try to keep safe so when a new Marine is created it will move over to where I am. &#xD;&#xA;&#xD;&#xA;I'd actually like to be able to set the Marine, Firebat, Vulture, whatever unit to be auto assigned to a control group on creation, so that I can just hit 1 and attack instead of waiting for that unit to appear in my view then add it to the group. &#xD;&#xA;&#xD;&#xA;Is this possible? Or am I asking for the impossible? :D&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="43534" PostHistoryTypeId="1" PostId="17822" RevisionGUID="5a9e30b5-6c9c-4d7d-b08d-77b554ac3875" CreationDate="2011-03-07T08:00:51.857" UserId="7594" Text="Starcraft 2: Is there a way to auto assign units to a ctrl group?" />
  <row Id="43535" PostHistoryTypeId="3" PostId="17822" RevisionGUID="5a9e30b5-6c9c-4d7d-b08d-77b554ac3875" CreationDate="2011-03-07T08:00:51.857" UserId="7594" Text="&lt;starcraft-2&gt;&lt;units&gt;&lt;control-groups&gt;" />
  <row Id="43536" PostHistoryTypeId="2" PostId="17823" RevisionGUID="66234159-5ece-43ea-855e-a29ac3e4d322" CreationDate="2011-03-07T08:06:36.593" UserId="7595" Text="When I was little, I had a sampler disk of computer games, including such things as mahjong and Rings of the Magi. One particular game thrilled me to no end, but I've forgotten the name of it. It involved buying a spaceship and travelling from one planet to another, buying and selling commodities while managing things like fuel, passengers, and the stock exchange. The graphics were.... interesting, with very ugly, obnoxiously colored aliens, and I remember it being purchasable online. The game interface was very primitive, all stat screens and buttons with little teensy animations every now and again. Anyone have any clue what this game was called? I'd like to try my hand at it now that I'm an adult, I was about 14 when I last played." />
  <row Id="43537" PostHistoryTypeId="1" PostId="17823" RevisionGUID="66234159-5ece-43ea-855e-a29ac3e4d322" CreationDate="2011-03-07T08:06:36.593" UserId="7595" Text="Identifying an old PC game about Alien Commerce/Stock Exchange" />
  <row Id="43538" PostHistoryTypeId="3" PostId="17823" RevisionGUID="66234159-5ece-43ea-855e-a29ac3e4d322" CreationDate="2011-03-07T08:06:36.593" UserId="7595" Text="&lt;identify-this-game&gt;" />
  <row Id="43539" PostHistoryTypeId="5" PostId="17822" RevisionGUID="154bd672-6136-448a-b456-ad166a0ba44e" CreationDate="2011-03-07T08:19:48.403" UserId="7594" Comment="added 5 characters in body" Text="When I'm battling in SC2, I often set my Barracks rally point to to a unit I try to keep safe so when a new Marine is created it will move over to where my view is.. &#xD;&#xA;&#xD;&#xA;I'd actually like to be able to set the Marine, Firebat, Vulture, whatever unit to be auto assigned to a control group on creation, so that I can just hit 1 and attack instead of waiting for that unit to appear in my view then add it to the group. &#xD;&#xA;&#xD;&#xA;Is this possible? Or am I asking for the impossible? :D&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="43540" PostHistoryTypeId="25" PostId="17822" RevisionGUID="becfeeac-edc4-4545-b344-0a85000245e2" CreationDate="2011-03-07T08:23:29.507" Comment="http://twitter.com/#!/StackGaming/status/44674516844167168" />
  <row Id="43541" PostHistoryTypeId="2" PostId="17824" RevisionGUID="38883278-d7ed-400b-bfba-6a865764bbb7" CreationDate="2011-03-07T08:49:12.127" UserId="7596" Text="As the name of the three DLCs suggest, they are either a character pack (unlocking new characters to play) or challenge packs (unlocking 4 new challenges each), so apart from challenges you don't get any new gameplay element.&#xD;&#xA;&#xD;&#xA;Description of the DLCs from Steam:&#xD;&#xA;Character Pack: Grab a friend or go at it alone as Kain and Raziel from the Legacy of Kain games. The two iconic characters must work together to defeat a new threat in an unfamiliar world.&#xD;&#xA;Challenge Pack 1: Four new challenge maps filled with hordes of undead enemies and devious traps you must maneuver and exploit to survive.&#xD;&#xA;Challenge Pack 2: Four new explosive challenge maps featuring a variety of tense puzzles, deadly traps, and relentless combat encounters." />
  <row Id="43542" PostHistoryTypeId="2" PostId="17825" RevisionGUID="1ec6deef-e742-44b8-8b96-8a87b9d487f4" CreationDate="2011-03-07T08:50:32.873" UserId="102" Text="As other people have mentioned this functionality does not exist in the game.&#xD;&#xA;&#xD;&#xA;Usually I uses &lt;kbd&gt;shift&lt;/kbd&gt;+ group #, to add new units as they are built.&#xD;&#xA;&#xD;&#xA;Additionally, you can have production structures (and eggs if you're Zerg) rally to a specific unit.  This will cause them to &quot;follow&quot; that unit (which may already be in a group)." />
  <row Id="43543" PostHistoryTypeId="2" PostId="17826" RevisionGUID="cc357334-05f3-480b-a2e4-29bb2bcf7293" CreationDate="2011-03-07T09:18:02.063" UserId="244" Text="It refers to the Doctor Who episode The Empty Child: http://en.wikipedia.org/wiki/The_Empty_Child" />
  <row Id="43544" PostHistoryTypeId="2" PostId="17827" RevisionGUID="17a855bf-53f8-4cdc-b356-f7e674a9de0e" CreationDate="2011-03-07T09:27:24.670" UserId="7453" Text="Hi.&#xD;&#xA;&#xD;&#xA;How to find out how many games did I won with a specific race on ladder 1v1?&#xD;&#xA;&#xD;&#xA;The profile screen just gives me the total wins and losses but I play will all three races and I would like to no my stats per race.&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="43545" PostHistoryTypeId="1" PostId="17827" RevisionGUID="17a855bf-53f8-4cdc-b356-f7e674a9de0e" CreationDate="2011-03-07T09:27:24.670" UserId="7453" Text="How do I find out how many games did I won/lost with every race?" />
  <row Id="43546" PostHistoryTypeId="3" PostId="17827" RevisionGUID="17a855bf-53f8-4cdc-b356-f7e674a9de0e" CreationDate="2011-03-07T09:27:24.670" UserId="7453" Text="&lt;starcraft-2&gt;" />
  <row Id="43547" PostHistoryTypeId="2" PostId="17828" RevisionGUID="3112b700-585d-4f05-b50e-10b825575802" CreationDate="2011-03-07T09:32:00.137" UserId="3932" Text="It's not possible to do such auto-assign. But there some helpers to do it easier:&#xD;&#xA;&#xD;&#xA;- zerg can add larva cocoons to groups (so you select larva and type of unit and press `shift`+#)&#xD;&#xA;- protoss can add warping units to group before warping is completed&#xD;&#xA;- constantly check point where your units rallied to (minimap)&#xD;&#xA;&#xD;&#xA;I advise to not rally units to units because your opponent will be able to shut down your reinforcements really easily. Except for special cases of course - like you have a map control / staying on base / rally an observer / playing with AI / ...  &#xD;&#xA;Otherwise - it's better to take a step back, combine your forces and continue to move on." />
  <row Id="43548" PostHistoryTypeId="5" PostId="17824" RevisionGUID="f86491e0-964c-450a-a8b3-f057d05d3f29" CreationDate="2011-03-07T09:40:46.977" UserId="7596" Comment="added 6 characters in body" Text="As the name of the three DLCs suggest, they are either a character pack (unlocking new characters to play) or challenge packs (unlocking 4 new challenges each), so apart from challenges you don't get any new gameplay element.&#xD;&#xA;&#xD;&#xA;Description of the DLCs from Steam:&#xD;&#xA;&#xD;&#xA;Character Pack: Grab a friend or go at it alone as Kain and Raziel from the Legacy of Kain games. The two iconic characters must work together to defeat a new threat in an unfamiliar world.&#xD;&#xA;&#xD;&#xA;Challenge Pack 1: Four new challenge maps filled with hordes of undead enemies and devious traps you must maneuver and exploit to survive.&#xD;&#xA;&#xD;&#xA;Challenge Pack 2: Four new explosive challenge maps featuring a variety of tense puzzles, deadly traps, and relentless combat encounters." />
  <row Id="43549" PostHistoryTypeId="2" PostId="17829" RevisionGUID="d49bcf62-9153-4a31-9610-7b3993cfe3ea" CreationDate="2011-03-07T09:59:25.190" UserId="3609" Text="Can someone explain in simple steps how to pick locks in fallout 3?" />
  <row Id="43550" PostHistoryTypeId="1" PostId="17829" RevisionGUID="d49bcf62-9153-4a31-9610-7b3993cfe3ea" CreationDate="2011-03-07T09:59:25.190" UserId="3609" Text="How does lock picking work in fallout 3?" />
  <row Id="43551" PostHistoryTypeId="3" PostId="17829" RevisionGUID="d49bcf62-9153-4a31-9610-7b3993cfe3ea" CreationDate="2011-03-07T09:59:25.190" UserId="3609" Text="&lt;fallout-3&gt;" />
  <row Id="43552" PostHistoryTypeId="6" PostId="17823" RevisionGUID="aca32bb2-b277-439c-bc5d-9300915c23ff" CreationDate="2011-03-07T10:03:16.767" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="43554" PostHistoryTypeId="2" PostId="17831" RevisionGUID="e3d17eb4-8613-418f-b50c-6ee8089c9157" CreationDate="2011-03-07T10:19:02.433" UserId="122" Text="As the proud owner of all map packs (not the skin pack, though), I'd be happy to share :)&#xD;&#xA;&#xD;&#xA;Basically, all packs contain three kinds of maps:&#xD;&#xA;&#xD;&#xA;1. Puzzle maps - most similar to the skull tombs in the regular GOL (though in larger scale), you have to navigate a map that requires precise timing, careful jumping and some thinking. My favorite kinds of maps. No enemies appear in these maps.&#xD;&#xA;&#xD;&#xA;2. Infinite combat maps - those maps feature infinite combat. You have a large map which starts out completely navigable and it has endlessly-respawning monsters, and the goal is to survive as long as you can. Personally it's my least favorite type of maps, but I have to admit some of these are cleverly designed - there's usually a lot of traps around to use against the monsters, strategic locations that offer some benefits but you cannot remain there indefinitely, etc.&#xD;&#xA;&#xD;&#xA;3. What I call &quot;action&quot; maps - those are revisits of original campaign maps, some some variations. I've put it in a spoiler section for those that haven't played the campaign yet:&#xD;&#xA;&#xD;&#xA;&gt;! That includes a map where the monster chases you along a long, straight platform, the maps where you have to run as falling balls destroy parts of the floor, and the map where you have to juggle between spikes that appear on the floor. You can use the screenshots to see what pack contains what.&#xD;&#xA;&#xD;&#xA;Frankly I am not 100% happy with my purchase - I would have prefered if instead of having each pack contain all map types, it would be a puzzle pack, combat pack and action pack - since I'm only really interested in the puzzles. Still, the prices are very reasonable." />
  <row Id="43555" PostHistoryTypeId="2" PostId="17832" RevisionGUID="0c14dfa9-30e7-4cbb-84ca-1d1a73a88e33" CreationDate="2011-03-07T10:36:54.257" UserId="7207" Text="If your goal is to share to get advice, normally it works like this. You save your game  several times at the key points (something along these lines: starting turn, 500 BC, 1 AD, 1000 AD), make some screenshots for those too lazy/unable to download saves and ask people to identify your problems. Ideally screenshots should include general view of your Empire, your F1 button screen, Tech screen, relations screen.&#xD;&#xA;&#xD;&#xA;Thats the only way. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Replay is fine but not really necessary, if you are just a beginner, your issues are very trivial and easy to tell from saves and screenshots.&#xD;&#xA;&#xD;&#xA;And when I say normally I mean civfanatics.com forums, definitely the #1 resource for improving your play, if you are serious about it." />
  <row Id="43556" PostHistoryTypeId="5" PostId="17823" RevisionGUID="27f77751-0271-4e32-a2ba-4e626ce9250f" CreationDate="2011-03-07T10:37:21.413" UserId="7595" Comment="added info" Text="When I was little, I had a sampler disk of computer games, including such things as mahjong and Rings of the Magi. One particular game thrilled me to no end, but I've forgotten the name of it. It involved buying a spaceship and travelling from one planet to another, buying and selling commodities while managing things like fuel, passengers, and the stock exchange. The graphics were.... interesting, with very ugly, obnoxiously colored aliens, and I remember it being purchasable online. The game interface was very primitive, all stat screens and buttons with little teensy animations every now and again. Anyone have any clue what this game was called? &#xD;&#xA;&#xD;&#xA;EDIT: I am estimating the release to be late 90's or very early 2000's, I can't date it much better than this." />
  <row Id="43557" PostHistoryTypeId="2" PostId="17833" RevisionGUID="0531719a-15bc-419f-b4b5-94bfe16a2262" CreationDate="2011-03-07T10:48:41.080" UserId="7207" Text="I guess it's a [Frontier][1] or one of it's successors / predecessors &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Frontier:_Elite_II" />
  <row Id="43558" PostHistoryTypeId="2" PostId="17834" RevisionGUID="e2219606-cd86-4964-97cd-892a91ffa69a" CreationDate="2011-03-07T10:53:38.510" UserId="6774" Text="The best way to get statistics on your games is a program called [sc2gears][1]. It analyzes your replays and gives lots of data like this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/" />
  <row Id="43559" PostHistoryTypeId="5" PostId="17834" RevisionGUID="57691b26-5458-4786-a1a6-fad0afeb6159" CreationDate="2011-03-07T10:58:47.957" UserId="6774" Comment="added 149 characters in body" Text="The best way to get statistics on your games is a program called [sc2gears][1]. It analyzes your replays and gives lots of data. To get this info, do a multi-replay-analysis on all of your replays, double-click your player name to do analysis on just you, and look at &quot;Match-up Records&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/" />
  <row Id="43560" PostHistoryTypeId="2" PostId="17835" RevisionGUID="dbf45d0b-648c-4aa1-a142-76e44fdfbec4" CreationDate="2011-03-07T11:15:02.397" UserId="1613" Text="The basic idea is to move the bobby pin to the correct position then turn the lock with the screwdriver.&#xD;&#xA;&#xD;&#xA;The correct position isn't immediately obvious though - you have to test positions with trial and error until you find the right spot. The bobby pin shakes more when it's in an incorrect position. As you move towards the correct position it will shake less. Using the amount of shaking as a measure, you can hone in on the correct position.&#xD;&#xA;&#xD;&#xA;Be careful though - when the bobby pin is in a high-shaking position it's easy to break it. If you don't allow the bobby pin to shake too long you should be able to try at least 2 positions without breaking it.&#xD;&#xA;&#xD;&#xA;If by the 3rd attempt I don't think I'm getting close, I'll usually exit the lockpicking screen and then try again. This resets the try count (meaning you have more tries before breaking the pin) but also resets the unlock position. If I think I am getting close I might take a chance on a 3rd try. Sometimes it works, sometimes not." />
  <row Id="43561" PostHistoryTypeId="5" PostId="17834" RevisionGUID="310258e5-18ef-4c3a-81bb-cae7b4e3d477" CreationDate="2011-03-07T11:21:38.600" UserId="6774" Comment="added 436 characters in body" Text="The best way to get statistics on your games is a program called [sc2gears][1]. It analyzes your replays and gives lots of data. To get this info, do a multi-replay-analysis on all of your replays, double-click your player name to do analysis on just you, and look at &quot;Match-up Records&quot;.&#xD;&#xA;&#xD;&#xA;That screen is a bit confusing though. It shows all the possible ways to express your match-ups. Your race is the first one (e.g. `PvZ` means you played Protoss, `ZvP` means you played Zerg). `*` means any, so `*vP` means your total stats against Protoss and `Pv*` means your total stats playing as Protoss. There is no consideration for &quot;random&quot;.&#xD;&#xA;&#xD;&#xA;Sounds like then you would be interested in the `Pv*`, `Zv*`, and `Tv*` rows.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/" />
  <row Id="43562" PostHistoryTypeId="2" PostId="17836" RevisionGUID="682add35-d702-4820-b875-5f68788241c0" CreationDate="2011-03-07T11:22:19.003" UserId="7024" Text="Hi if i want to learn skills in football superstars, wher can i doo that, i do not mean bosst like kicking boost . but skills like 360 turn over or overhead kicking.&#xD;&#xA;&#xD;&#xA;thanks" />
  <row Id="43563" PostHistoryTypeId="1" PostId="17836" RevisionGUID="682add35-d702-4820-b875-5f68788241c0" CreationDate="2011-03-07T11:22:19.003" UserId="7024" Text="where to train skills in footballsuperstars" />
  <row Id="43564" PostHistoryTypeId="3" PostId="17836" RevisionGUID="682add35-d702-4820-b875-5f68788241c0" CreationDate="2011-03-07T11:22:19.003" UserId="7024" Text="&lt;soccer&gt;" />
  <row Id="43565" PostHistoryTypeId="25" PostId="17827" RevisionGUID="594d842f-4a26-4473-af23-d440d49117d2" CreationDate="2011-03-07T11:23:29.440" Comment="http://twitter.com/#!/StackGaming/status/44719815478362112" />
  <row Id="43566" PostHistoryTypeId="6" PostId="17836" RevisionGUID="11ad87bd-7a6c-419f-a2fe-1dc6f217cb07" CreationDate="2011-03-07T11:25:01.847" UserId="5521" Comment="edited tags" Text="&lt;soccer&gt;&lt;football-superstars&gt;" />
  <row Id="43567" PostHistoryTypeId="2" PostId="17837" RevisionGUID="4efa0d86-d34a-4135-b68a-ddb935f881d4" CreationDate="2011-03-07T11:32:40.613" UserId="6446" Text="Sounds like [Gazillionaire][1] to me.&#xD;&#xA;&#xD;&#xA;[1]:http://www.gazillionaire.com/gaz.html" />
  <row Id="43569" PostHistoryTypeId="5" PostId="17835" RevisionGUID="74922f67-17e2-4f69-bd48-ac47c074b2d6" CreationDate="2011-03-07T11:39:23.660" UserId="1613" Comment="added 321 characters in body" Text="The basic idea is to move the bobby pin to the correct position then turn the lock with the screwdriver.&#xD;&#xA;&#xD;&#xA;The correct position isn't immediately obvious though - you have to test positions with trial and error until you find the right spot. The bobby pin shakes more when it's in an incorrect position. As you move towards the correct position it will shake less. Using the amount of shaking as a measure, you can hone in on the correct position.&#xD;&#xA;&#xD;&#xA;Be careful though - when the bobby pin is in a high-shaking position it's easy to break it. If you don't allow the bobby pin to shake too long you should be able to try at least 2 positions without breaking it.&#xD;&#xA;&#xD;&#xA;If by the 3rd attempt I don't think I'm getting close, I'll usually exit the lockpicking screen and then try again. This resets the try count (meaning you have more tries before breaking the pin) but also resets the unlock position. If I think I am getting close I might take a chance on a 3rd try. Sometimes it works, sometimes not.&#xD;&#xA;&#xD;&#xA;Also, if you are playing on a console, the controller will vibrate when the pin is shaking.&#xD;&#xA;&#xD;&#xA;**EDIT:** There are heaps of how-to videos on YouTube. They manage to get more than 3 tries out of their bobby pins without breaking them... but finer movements look easier on PC with mouse/keyboard controls. (I'm on PS3.)" />
  <row Id="43570" PostHistoryTypeId="5" PostId="17836" RevisionGUID="b7190076-5993-45d6-8fea-191847da1d7d" CreationDate="2011-03-07T11:40:40.740" UserId="3936" Comment="Removed txtspk and cleanup" Text="Where can I learn skills in [Football Superstars][1]? I do not mean boosts like kicking boost, but skills like 360 Turn Over or Overhead Kicking.&#xD;&#xA;&#xD;&#xA;  [1]: http://footballsuperstars.com/" />
  <row Id="43571" PostHistoryTypeId="4" PostId="17836" RevisionGUID="b7190076-5993-45d6-8fea-191847da1d7d" CreationDate="2011-03-07T11:40:40.740" UserId="3936" Comment="Removed txtspk and cleanup" Text="Where to train skills in Football Superstars" />
  <row Id="43572" PostHistoryTypeId="24" PostId="17836" RevisionGUID="b7190076-5993-45d6-8fea-191847da1d7d" CreationDate="2011-03-07T11:40:40.740" Comment="Proposed by 3936 approved by 122 edit id of 224" />
  <row Id="43573" PostHistoryTypeId="2" PostId="17839" RevisionGUID="caf9ef5c-e137-4256-b4cb-dfb49a953647" CreationDate="2011-03-07T11:59:05.400" UserId="7600" Text="Hello,&#xD;&#xA;Do you know some games where I play someone bad? Instead of playing game where I must save world, rescue all and kill bad guys." />
  <row Id="43574" PostHistoryTypeId="1" PostId="17839" RevisionGUID="caf9ef5c-e137-4256-b4cb-dfb49a953647" CreationDate="2011-03-07T11:59:05.400" UserId="7600" Text="Games with bad player ?" />
  <row Id="43575" PostHistoryTypeId="3" PostId="17839" RevisionGUID="caf9ef5c-e137-4256-b4cb-dfb49a953647" CreationDate="2011-03-07T11:59:05.400" UserId="7600" Text="&lt;game-mechanics&gt;" />
  <row Id="43576" PostHistoryTypeId="6" PostId="17839" RevisionGUID="455bba56-af2d-4454-9fdd-f4c26cb244e0" CreationDate="2011-03-07T12:00:13.387" UserId="207" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;game-mechanics&gt;" />
  <row Id="43577" PostHistoryTypeId="2" PostId="17840" RevisionGUID="c53e1579-0943-4c78-8b33-d67a0b6393c5" CreationDate="2011-03-07T12:03:55.790" UserId="5357" Text="I know it's not off topic, but i'll go for it.&#xD;&#xA;&#xD;&#xA;I would say games which allow moral choices, such as RPG games. These allow you to create an evil character and make evil choices.&#xD;&#xA;&#xD;&#xA;One's that spring to mind are, Fallout, Mass Effect, Dragon Age. Anything Bioware really. As for actual games, something like Manhunt I guess. Or perhaps Grand Theft Auto?" />
  <row Id="43578" PostHistoryTypeId="2" PostId="17841" RevisionGUID="1c52087a-e558-408b-a53d-c3655c7e1376" CreationDate="2011-03-07T12:05:21.700" UserId="7207" Text="Star Wars: Knights of the Old Republic II allows you to follow the Dark Side and become evil.&#xD;&#xA;&#xD;&#xA;Arcanum: of Steamworks and Magick Obscura allows you to play evil character and even get away without killing the main antagonist&#xD;&#xA;&#xD;&#xA;So does Neverwinter Nights II " />
  <row Id="43579" PostHistoryTypeId="4" PostId="17839" RevisionGUID="2b6280ca-26d3-48a5-91ef-17d8af88f297" CreationDate="2011-03-07T12:10:59.957" UserId="7207" Comment="fixing title" Text="Games with bad character ?" />
  <row Id="43580" PostHistoryTypeId="24" PostId="17839" RevisionGUID="2b6280ca-26d3-48a5-91ef-17d8af88f297" CreationDate="2011-03-07T12:10:59.957" Comment="Proposed by 7207 approved by 207 edit id of 225" />
  <row Id="43581" PostHistoryTypeId="5" PostId="17839" RevisionGUID="7f4d6cf4-f49a-401c-a25d-b63e62a05cc5" CreationDate="2011-03-07T12:12:00.983" UserId="207" Comment="Grammar fix, removed [tag:game-mechanics] since it's not supposed to be used here." Text="Hello, do you know some games where I play someone bad? Instead of playing a game where I must save the world, rescue everybody and kill bad guys." />
  <row Id="43582" PostHistoryTypeId="4" PostId="17839" RevisionGUID="7f4d6cf4-f49a-401c-a25d-b63e62a05cc5" CreationDate="2011-03-07T12:12:00.983" UserId="207" Comment="Grammar fix, removed [tag:game-mechanics] since it's not supposed to be used here." Text="Games with bad characters?" />
  <row Id="43583" PostHistoryTypeId="5" PostId="6919" RevisionGUID="38dc0699-3074-4025-9b55-ad14c148bd00" CreationDate="2011-03-07T12:34:43.827" UserId="56" Comment="added 565 characters in body" Text="The genre name for those games is simply 'Fighting', there's no special name for it.&#xD;&#xA;&#xD;&#xA;[Wikipedia][1] says:&#xD;&#xA;&#xD;&#xA;&gt; Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as &quot;combos&quot;. Since the early 1990s, most fighting games allow the player to execute special attacks by performing specific button combinations. The genre is related to but distinct from beat 'em ups, which involve large numbers of antagonists.&#xD;&#xA;&#xD;&#xA;As such, when there is a mob of people is involved, it's a beat 'em up, not a fighting game.&#xD;&#xA;&#xD;&#xA;![Street Fighter][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Fighting_game&#xD;&#xA;  [2]: http://i.imgur.com/c5DlR.png" />
  <row Id="43584" PostHistoryTypeId="10" PostId="13910" RevisionGUID="dde45515-ee29-438e-8088-46ed04c93a7a" CreationDate="2011-03-07T12:57:04.830" UserId="85" CloseReasonId="4" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="43585" PostHistoryTypeId="10" PostId="17839" RevisionGUID="e2a8e57a-215e-4f11-a3ef-3f4221251d5e" CreationDate="2011-03-07T12:57:55.653" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="43587" PostHistoryTypeId="5" PostId="17827" RevisionGUID="31c42178-ac6e-45e0-984e-f80d28e305a2" CreationDate="2011-03-07T13:12:34.700" UserId="7453" Comment="added 116 characters in body; edited body" Text="Hi.&#xD;&#xA;&#xD;&#xA;How to find out how many games did I won with a specific race on ladder 1v1?&#xD;&#xA;&#xD;&#xA;The profile screen just gives me the total wins and losses but I play will all three races and I would like to no my stats per race.&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;PS: I am playing Starcraft from the release date but I don't have the old replays as I format my computer often  " />
  <row Id="43588" PostHistoryTypeId="2" PostId="17842" RevisionGUID="e8deedb1-532e-4456-8bf9-13225c481a39" CreationDate="2011-03-07T13:53:35.117" UserId="3917" Text="Along with pain inverter, one skill that makes killing shiro extremely easy (even on HM for masters), is [Spoil Victor][1].&#xD;&#xA;&#xD;&#xA;&gt; Elite Hex Spell. (3 ... 13 ... 15 seconds.) Causes 15 ... 63 ... 75 Health loss whenever target foe attacks or casts spells on a creature with less Health. ( 3...13...15 seconds.) Causes 15...63...75 Health loss whenever target foe attacks or casts spells on a creature with less Health.&#xD;&#xA;&#xD;&#xA;Put this on him while he goes into impossible odds mode, and he will quickly kill himself as he takes out his target.  On top of that, bring along a second curse necro and apply Spiteful Spirit and he will drop in no time.&#xD;&#xA;&#xD;&#xA;Some general strategies: Use your celestial skill to kill any shiroken spawned by banished team members/henchmen to bring them back faster.  Also, the kill will give you a morale boost and recharge your celestial skill.  *Note*, if you are taking all heroes then you will not be banished as heroes cannot be banished and Shiro will not banish you if you are the only player.&#xD;&#xA;&#xD;&#xA;Bring along a high damage skill when he goes into meditation of the reaper to knock him out of it faster.  The longer he stays in that pose the more damage you will take when he exits the pose.&#xD;&#xA;&#xD;&#xA;Finally, keep in mind that impossible odds removes all hexes from Shiro so wait to cast the hexes on him until after he activates the skill.&#xD;&#xA;&#xD;&#xA;  [1]:wiki.guildwars.com/wiki/Spoil_Victor" />
  <row Id="43589" PostHistoryTypeId="2" PostId="17843" RevisionGUID="43289352-9ee5-41c1-8952-ce9d0e32f6cf" CreationDate="2011-03-07T14:12:27.177" UserId="2222" Text="In traveling through the Gnomish Mines, it seems pretty easy to quickly become overloaded with gear.  However, I normally try to stash all of this stuff in a safe place for selling and/or using later.&#xD;&#xA;&#xD;&#xA;An issue that I have been noticing though is that when I deck my character out with a sweet outfit won from the dwarves and gnomes is that I am typically at a 'burdened' status.  I am wearing a mithril coat, helmet, gloves, and shoes (not iron shoes, just normal shoes or hiking boots).  My inventory is really not that full either, I have some food, scrolls, wands, and a few knives and darts for throwing.&#xD;&#xA;&#xD;&#xA;I am assuming that my equipment I'm wearing is what's hurting me....is there a good way to train my strength/constitution so that I am not burdened any longer?" />
  <row Id="43590" PostHistoryTypeId="1" PostId="17843" RevisionGUID="43289352-9ee5-41c1-8952-ce9d0e32f6cf" CreationDate="2011-03-07T14:12:27.177" UserId="2222" Text="How to avoid become overloaded and overstressed" />
  <row Id="43591" PostHistoryTypeId="3" PostId="17843" RevisionGUID="43289352-9ee5-41c1-8952-ce9d0e32f6cf" CreationDate="2011-03-07T14:12:27.177" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;equipment&gt;&lt;inventory&gt;" />
  <row Id="43592" PostHistoryTypeId="5" PostId="17827" RevisionGUID="3fa078a0-1fa2-41a0-98d5-103742865b16" CreationDate="2011-03-07T14:20:36.940" UserId="341" Comment="added 11 characters in body; edited title" Text="Hi.&#xD;&#xA;&#xD;&#xA;How to find out how many games I have won with a specific race on ladder 1v1?&#xD;&#xA;&#xD;&#xA;The profile screen just gives me the total wins and losses but I play with all three races and I would like to know my stats per race.&#xD;&#xA;&#xD;&#xA;Thanks.&#xD;&#xA;&#xD;&#xA;PS: I have been playing Starcraft from the release date but I don't have the old replays as I format my computer often.  " />
  <row Id="43593" PostHistoryTypeId="4" PostId="17827" RevisionGUID="3fa078a0-1fa2-41a0-98d5-103742865b16" CreationDate="2011-03-07T14:20:36.940" UserId="341" Comment="added 11 characters in body; edited title" Text="How do I find out how many games I have won/lost with each race?" />
  <row Id="43594" PostHistoryTypeId="25" PostId="17829" RevisionGUID="15bb0ba7-c8f1-416b-bb84-02a6f46b2428" CreationDate="2011-03-07T14:23:29.307" Comment="http://twitter.com/#!/StackGaming/status/44765113869271040" />
  <row Id="43595" PostHistoryTypeId="2" PostId="17844" RevisionGUID="f2bb7bee-cfc4-4ad6-8bda-60156f77f9b5" CreationDate="2011-03-07T14:23:42.803" UserId="7546" Text="Hi is there any way to make portals in minecraft teleport to each other in smp i have hell mode off be cuz it always spawns us in hell. i want to know if i can use portals to tele from one location across the map to another in smp??" />
  <row Id="43596" PostHistoryTypeId="1" PostId="17844" RevisionGUID="f2bb7bee-cfc4-4ad6-8bda-60156f77f9b5" CreationDate="2011-03-07T14:23:42.803" UserId="7546" Text="is there any way to make portals" />
  <row Id="43597" PostHistoryTypeId="3" PostId="17844" RevisionGUID="f2bb7bee-cfc4-4ad6-8bda-60156f77f9b5" CreationDate="2011-03-07T14:23:42.803" UserId="7546" Text="&lt;minecraft&gt;" />
  <row Id="43598" PostHistoryTypeId="5" PostId="17844" RevisionGUID="0e270405-9ef3-4e3b-ac2b-e28463e6431a" CreationDate="2011-03-07T14:29:18.177" UserId="122" Comment="deleted 5 characters in body; edited title" Text="Is there any way to make portals in Minecraft teleport to each other in SMP? I have hell mode off because it always spawns us in hell. I want to know if I can use portals to teleport from one location across the map to another." />
  <row Id="43599" PostHistoryTypeId="4" PostId="17844" RevisionGUID="0e270405-9ef3-4e3b-ac2b-e28463e6431a" CreationDate="2011-03-07T14:29:18.177" UserId="122" Comment="deleted 5 characters in body; edited title" Text="Is there a way to make portals for teleportation in SMP?" />
  <row Id="43601" PostHistoryTypeId="2" PostId="17846" RevisionGUID="f5dff619-0e48-471b-8fb7-2bf9b4c774d2" CreationDate="2011-03-07T14:41:07.007" UserId="341" Text="The latest post on the Die2Nite Facebook page suggests that the English version will soon be getting camping added as a feature.  Based on the versions for other languages, can someone give an overview of how camping works and what benefits it provides?" />
  <row Id="43602" PostHistoryTypeId="1" PostId="17846" RevisionGUID="f5dff619-0e48-471b-8fb7-2bf9b4c774d2" CreationDate="2011-03-07T14:41:07.007" UserId="341" Text="How does camping work in Die2Nite?" />
  <row Id="43603" PostHistoryTypeId="3" PostId="17846" RevisionGUID="f5dff619-0e48-471b-8fb7-2bf9b4c774d2" CreationDate="2011-03-07T14:41:07.007" UserId="341" Text="&lt;die2nite&gt;" />
  <row Id="43604" PostHistoryTypeId="2" PostId="17847" RevisionGUID="c353b9d1-b7b8-410c-89cb-6343b4b712c2" CreationDate="2011-03-07T14:46:13.413" UserId="3917" Text="The way I understand it (second hand from a coalition member who plays on the German server as well), there are items that you can use to construct a shelter while out in the field, items such as old doors right now that give you the option to install it while outside.&#xD;&#xA;&#xD;&#xA;For every item, it adds a % chance of survival outside in the night, to a maximum chance of 90% survival.  However, if you do survive the night, you gain increased digging bonuses the next day.&#xD;&#xA;&#xD;&#xA;That is all I know so far." />
  <row Id="43605" PostHistoryTypeId="2" PostId="17848" RevisionGUID="4125b91c-a6a0-42dc-be75-17bb570c1cdf" CreationDate="2011-03-07T14:48:08.467" UserId="3917" Text="Pushing boulders is a good way to train strength.  If you do this in sokoban, its even better since you have to move boulders anyway to get at the rewards." />
  <row Id="43606" PostHistoryTypeId="4" PostId="17839" RevisionGUID="93a12bf6-4cdc-4b12-86f5-bb216534db65" CreationDate="2011-03-07T14:57:41.617" UserId="274" Comment="edited title; edited tags" Text="Games where I play a bad character?" />
  <row Id="43607" PostHistoryTypeId="6" PostId="17839" RevisionGUID="93a12bf6-4cdc-4b12-86f5-bb216534db65" CreationDate="2011-03-07T14:57:41.617" UserId="274" Comment="edited title; edited tags" Text="&lt;game-rec&gt;" />
  <row Id="43608" PostHistoryTypeId="2" PostId="17849" RevisionGUID="26d9234b-81bc-438b-a7a7-ed6b45332612" CreationDate="2011-03-07T14:59:45.980" UserId="7603" Text="The textures are set to a certain resolution.  So even though you're scaling your screen resolution, it will still look the same.  Notch designed minecraft to look like an old 320x200 pixelated game.  And, because the game is currently just played in windowed mode (even when maximixed), you're just wasting processing power cranking up your screen resolution.  You can crank it down to 800 x 600 to increase your performance.  But since you want nicer graphics/resolution, you can get a graphics mod that uses higher res graphics.  In using one of those, then cranking up your screen res will make a difference.  Notch is eventually going to make the game like other commercial games, IE: when it starts, it goes into fullscreen mode and takes control of your computer's screen resolution.  This will allow you to set the res within the game itself.  But for now, we're all stuck with windowed mode, and have to mess with the screen res / apply graphic mods ourselves." />
  <row Id="43609" PostHistoryTypeId="2" PostId="17850" RevisionGUID="7a9080ae-ebf2-4301-baea-e5c81d936fdc" CreationDate="2011-03-07T15:00:06.500" UserId="7546" Text="i was wondering if any one could help me find a gun mod for minecraft that will work on smp (bukkit) server thanks for all the help" />
  <row Id="43610" PostHistoryTypeId="1" PostId="17850" RevisionGUID="7a9080ae-ebf2-4301-baea-e5c81d936fdc" CreationDate="2011-03-07T15:00:06.500" UserId="7546" Text="mine craft mod help" />
  <row Id="43611" PostHistoryTypeId="3" PostId="17850" RevisionGUID="7a9080ae-ebf2-4301-baea-e5c81d936fdc" CreationDate="2011-03-07T15:00:06.500" UserId="7546" Text="&lt;minecraft&gt;&lt;multiplayer&gt;" />
  <row Id="43612" PostHistoryTypeId="2" PostId="17851" RevisionGUID="3538eb35-985c-4a41-a0e1-378ad1e869f2" CreationDate="2011-03-07T15:10:43.773" UserId="4714" Text="I'm going to go the complete other direction and say for strict 1-85, a pair of DPS will serve best.  Leveling is about killing things fast.  Normal mobs will barely scratch a even a cloth wearer.  The synergy comes from sharing kill quest credit by each person taking on their own mobs.  2 people focusing on 1 monster is just wasting time.  Every class has some form of self healing, and otherwise bandaids &amp; food can get you through if you really need healing.  You might want to consider a hunter or warlock as one of the dps since a pet can be handy, but really any 2 solid DPS classes will tear through levels.  Going into a tanking or healing spec is just going to slow things down.&#xD;&#xA;&#xD;&#xA;Aside from first aid, professions tend to hinder leveling.  It is ridiculously easy to max a gathering profession at level 85, and subsequently is easy to work with a crafting profession as well.  &#xD;&#xA;&#xD;&#xA;This is just strictly advice to get you from 1-85.  If you want to consider after that if you want groups, then one of you should pick a hybrid that can play a tank.  A tank in the group = instant queue pops.  " />
  <row Id="43613" PostHistoryTypeId="5" PostId="17849" RevisionGUID="70cd912e-2f6d-4199-864a-8c2f1742c8c3" CreationDate="2011-03-07T15:10:52.773" UserId="274" Comment="Added paragraphs for readability; deleted 13 characters in body" Text="The textures are set to a certain resolution, so even though you're scaling your screen resolution, it will still look the same.  Notch designed Minecraft to look like an old 320 x 200 pixelated game. Because the game is currently just played in windowed mode (even when maximixed), you're just wasting processing power cranking up your screen resolution.  You can crank it down to 800 x 600 to increase your performance.&#xD;&#xA;&#xD;&#xA;If you want nicer graphics/resolution, you can get a mod that uses higher res graphics. Using one of those then cranking up your screen res will make a difference.  &#xD;&#xA;&#xD;&#xA;Notch is eventually going to make the game like other commercial games, IE: when it starts, it goes into fullscreen mode and takes control of your computer's screen resolution.  This will allow you to set the res within the game itself.  But for now, we're all stuck with windowed mode, and have to mess with the screen res / apply graphic mods ourselves." />
  <row Id="43614" PostHistoryTypeId="2" PostId="17852" RevisionGUID="4b8b521c-268a-49d0-ab4d-c375f93f72ce" CreationDate="2011-03-07T15:11:08.560" UserId="1777" Text="Portal functionality is not yet implemented in SMP. You can make the portal and light it, but stepping inside will do nothing. It is unsure whether SMP portals will be implemented the same way as single-player portals, but Notch has been quoted saying he has &quot;plans&quot; for SMP portals.&#xD;&#xA;&#xD;&#xA;When you create a world in SMP, you can either create it as a normal world or a hell world. Once it has been created, it is not recommended that you switch its type, as problems can occur." />
  <row Id="43615" PostHistoryTypeId="5" PostId="17850" RevisionGUID="36aae230-9cdb-4b7a-a94d-246244dec905" CreationDate="2011-03-07T15:12:48.560" UserId="274" Comment="deleted 42 characters in body; edited tags; edited title" Text="Can anyone help me find a gun mod for Minecraft that will work on an SMP (Bukkit) server?" />
  <row Id="43616" PostHistoryTypeId="4" PostId="17850" RevisionGUID="36aae230-9cdb-4b7a-a94d-246244dec905" CreationDate="2011-03-07T15:12:48.560" UserId="274" Comment="deleted 42 characters in body; edited tags; edited title" Text="Is there a gun mod for Minecraft?" />
  <row Id="43617" PostHistoryTypeId="6" PostId="17850" RevisionGUID="36aae230-9cdb-4b7a-a94d-246244dec905" CreationDate="2011-03-07T15:12:48.560" UserId="274" Comment="deleted 42 characters in body; edited tags; edited title" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;mod&gt;" />
  <row Id="43618" PostHistoryTypeId="2" PostId="17853" RevisionGUID="dc4b20f0-488c-4740-ad34-cdb8538d0af7" CreationDate="2011-03-07T15:16:40.350" UserId="274" Text="Searching for [&quot;gun mod&quot; on the Minecraft forums][1] brings up a few different results. This should be a good starting point.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?q=gun%20mod%20site%3Aminecraftforum.net&amp;qscrl=1" />
  <row Id="43619" PostHistoryTypeId="2" PostId="17854" RevisionGUID="ab750669-2674-4c05-9976-edfe10d79678" CreationDate="2011-03-07T15:20:30.283" UserId="121" Text="I have just gotten the M60 in Magicka, and it's neat, but when I enchant and shoot it acts just like a sword?  Can I not use magick bullets?" />
  <row Id="43620" PostHistoryTypeId="1" PostId="17854" RevisionGUID="ab750669-2674-4c05-9976-edfe10d79678" CreationDate="2011-03-07T15:20:30.283" UserId="121" Text="Enchant M60 in Magicka?" />
  <row Id="43621" PostHistoryTypeId="3" PostId="17854" RevisionGUID="ab750669-2674-4c05-9976-edfe10d79678" CreationDate="2011-03-07T15:20:30.283" UserId="121" Text="&lt;magicka&gt;" />
  <row Id="43623" PostHistoryTypeId="5" PostId="17852" RevisionGUID="f105d089-e570-484e-b877-cc89a5351666" CreationDate="2011-03-07T15:34:49.960" UserId="1777" Comment="re-wording, added new facts, links" Text="Portal functionality is not yet implemented in SMP. You can make the portal and light it, but stepping inside will do nothing. &#xD;&#xA;&#xD;&#xA;It is unsure exactly how SMP portals will be implemented, but Notch has been [quoted][1] saying that they will link different servers together, and he [confirms][2] that they will be usable for fast-travel within a server. [Common rumor][3] also states that they will allow transportation between SMP servers and single-player worlds.&#xD;&#xA;&#xD;&#xA;When you create a world in SMP, you can either create it as a normal world or a hell world. Once it has been created, it is not recommended that you switch between types, as [problems can occur][4]. Be sure to set `hellworld=true` or `hellworld=false` inside `server.properties` **before** allowing the server to run.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/#!/notch/status/27923285752&#xD;&#xA;  [2]: http://twitter.com/#!/notch/status/29024952874&#xD;&#xA;  [3]: http://getsatisfaction.com/mojang/topics/integrated_sp_and_smp&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/11107/how-does-the-nether-work-in-minecraft-smp" />
  <row Id="43624" PostHistoryTypeId="2" PostId="17855" RevisionGUID="0f12b4c8-a295-4d97-93c7-11ca01fc95ef" CreationDate="2011-03-07T15:45:30.810" UserId="7555" Text="No. The M60 acts as a melee weapon when enchanted, and will slash through your enemies. The disadvantage to this is that you cannot store an enchant and have the benefit of using a ranged weapon." />
  <row Id="43625" PostHistoryTypeId="2" PostId="17856" RevisionGUID="f6f81ec7-eb4a-4a76-abd6-ba487f6ed3b2" CreationDate="2011-03-07T15:55:55.980" UserId="7555" Text="Dome shield is indeed your answer. &#xD;&#xA;&#xD;&#xA; 1. Start up your dome shield&#xD;&#xA; 2. Cast circle of life mines (Arcane + Life)&#xD;&#xA; 3. Cast circle of life mines again (this detonates the first set, and lays new ones, recharging your dome shield&#xD;&#xA; 4. Cast thunder storm&#xD;&#xA; 5. Spam circle of life mines until victory&#xD;&#xA;&#xD;&#xA;The mines not only heal you, but your shield, which starts about only 10% health. It can actually withstand a beating but you need to constantly invest more health in it.&#xD;&#xA;&#xD;&#xA;This is a lot easier if you don't move once you plant your shield, or you'll be bouncing all around it from the healing explosions." />
  <row Id="43626" PostHistoryTypeId="5" PostId="15956" RevisionGUID="daaafe40-5338-4fd1-beb7-848d59fce12d" CreationDate="2011-03-07T15:57:11.053" UserId="3129" Comment="Removed spam link." Text="The best for the Druid would be Herbalism+Inscription since it's easy to herb in flight form. A Hunter should go with Leatherworking and Skinning.&#xD;&#xA;" />
  <row Id="43627" PostHistoryTypeId="10" PostId="17850" RevisionGUID="86991516-db3c-4fa2-89c4-947b8ebee0e0" CreationDate="2011-03-07T16:09:21.157" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="43628" PostHistoryTypeId="2" PostId="17857" RevisionGUID="2f5ad462-10d1-46ee-9a31-4df7010883ca" CreationDate="2011-03-07T16:15:37.053" UserId="7098" Text="As implied by Iceag, Steam games use a media viewer based on the OS player. If the media player is not up to date, no video for you.&#xD;&#xA;&#xD;&#xA;If it's not enough to fix it, i recommend you to verify the fragmentation of game files (through the property menu). It'll solve fragmentations problems, and check for damaged files, so it may fix your problem too.&#xD;&#xA;&#xD;&#xA;If these actions don't fix your issue, and you don't mind not seeing the intro, you should put `-novideo` in the launch options (through the property menu). It will result in not displaying the video, and directly load the game.&#xD;&#xA;&#xD;&#xA;If you really want to see the intro, and none of the two first solutions worked, you can still try to uninstall/reinstall the game." />
  <row Id="43629" PostHistoryTypeId="2" PostId="17858" RevisionGUID="d798eb0e-b1c9-4437-9009-aa8dd1bbd253" CreationDate="2011-03-07T16:21:34.243" UserId="7555" Text="What are some spells you use other than Double-Super-Soaker-Lightening-Beam (and shield)?&#xD;&#xA;&#xD;&#xA;I've discovered that healing rocks (life + earth) self cast is better than just life self cast, and heals your party around you, and is very strong when fighting undead. What are some other useful combinations?" />
  <row Id="43630" PostHistoryTypeId="1" PostId="17858" RevisionGUID="d798eb0e-b1c9-4437-9009-aa8dd1bbd253" CreationDate="2011-03-07T16:21:34.243" UserId="7555" Text="Unconventional spells in magicka" />
  <row Id="43631" PostHistoryTypeId="3" PostId="17858" RevisionGUID="d798eb0e-b1c9-4437-9009-aa8dd1bbd253" CreationDate="2011-03-07T16:21:34.243" UserId="7555" Text="&lt;magicka&gt;" />
  <row Id="43632" PostHistoryTypeId="2" PostId="17859" RevisionGUID="3c1eaa96-9c1d-43ca-ab7d-3d705af0bbbc" CreationDate="2011-03-07T16:59:56.347" UserId="1084" Text="I know that PS2 games can only be played in a 'fat' PS3 with the right hardware to run it. But why is so difficult to emulate a PS2 game in the PS3 without that hardware? Is the processor, the architecture, both? Thanks in advance." />
  <row Id="43633" PostHistoryTypeId="1" PostId="17859" RevisionGUID="3c1eaa96-9c1d-43ca-ab7d-3d705af0bbbc" CreationDate="2011-03-07T16:59:56.347" UserId="1084" Text="Why is so difficult to emulate PS2 games in a PS3?" />
  <row Id="43634" PostHistoryTypeId="3" PostId="17859" RevisionGUID="3c1eaa96-9c1d-43ca-ab7d-3d705af0bbbc" CreationDate="2011-03-07T16:59:56.347" UserId="1084" Text="&lt;ps3&gt;&lt;emulation&gt;&lt;ps2&gt;" />
  <row Id="43635" PostHistoryTypeId="2" PostId="17860" RevisionGUID="3a62c2af-9c8e-4df6-afe4-7b832dc93af5" CreationDate="2011-03-07T17:12:31.717" UserId="-1" Text="" />
  <row Id="43636" PostHistoryTypeId="2" PostId="17861" RevisionGUID="46c5a748-6795-452b-bfdc-f40de770d7dd" CreationDate="2011-03-07T17:12:31.717" UserId="-1" Text="" />
  <row Id="43637" PostHistoryTypeId="25" PostId="17858" RevisionGUID="05de4297-2a58-4f9d-a3e6-277d9ac8029b" CreationDate="2011-03-07T17:23:29.730" Comment="http://twitter.com/#!/StackGaming/status/44810413124239360" />
  <row Id="43638" PostHistoryTypeId="10" PostId="17858" RevisionGUID="8701c8fd-37a7-4d5d-9a91-261d6e8d3fa6" CreationDate="2011-03-07T17:25:20.520" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;}]" />
  <row Id="43639" PostHistoryTypeId="2" PostId="17862" RevisionGUID="ed6e0951-3bfc-41d7-9bd8-fea5f30bc6db" CreationDate="2011-03-07T17:31:40.420" UserId="3107" Text="### Short Answer&#xD;&#xA;PS2 games were made for an older CPU. They cannot run on the CPU designed for the PS3.&#xD;&#xA;&#xD;&#xA;### Long Answer&#xD;&#xA;PS2 games were created to work on Sony's [Emotion Engine](http://en.wikipedia.org/wiki/Emotion_Engine) CPU and their [Graphics Synthesizer GPU](http://en.wikipedia.org/wiki/Graphics_Synthesizer#Technical_specifications). This CPU/GPU combo was put in all PS2 units and in the first variants of the PS3 (the NTSC 20GB and 60GB models) to make them backward-compatible. These models can play almost all PS2 games.&#xD;&#xA;&#xD;&#xA;The 80GB Metal Gear Solid IV bundle had the GPU as well, but replaced the Emotion Engine chip with software emulation of the chip. It can still play most PS2 games, but support isn't as good as the earlier models with the actual EE CPU.&#xD;&#xA;&#xD;&#xA;Models since the MSG:IV bundle had neither the CPU nor the software emulation of the CPU required to play older games. &#xD;&#xA;&#xD;&#xA;Sony has a [knowledgebase article ](http://us.playstation.com/support/answer/index.htm?a_id=232) that explains which three versions can play PS2 games. They also have a [compatibility tool](http://us.playstation.com/Support/CompatibleStatus) that you can use to see if specific games can play on those specific models." />
  <row Id="43640" PostHistoryTypeId="5" PostId="17831" RevisionGUID="88d28280-2983-490e-a6b4-3a522e9276b3" CreationDate="2011-03-07T17:33:29.467" UserId="122" Comment="added 46 characters in body" Text="As the proud owner of all map packs (not the skin pack, though), I'd be happy to share :)&#xD;&#xA;&#xD;&#xA;Basically, all packs contain three kinds of maps:&#xD;&#xA;&#xD;&#xA;1. Puzzle maps - most similar to the skull tombs in the regular GOL (though in larger scale), you have to navigate a map that requires precise timing, careful jumping and some thinking. My favorite kinds of maps. No enemies appear in these maps.&#xD;&#xA;&#xD;&#xA;2. Infinite combat maps - those maps feature infinite combat. You have a large map which starts out completely navigable and it has endlessly-respawning monsters, and the goal is to survive as long as you can. Personally it's my least favorite type of maps, but I have to admit some of these are cleverly designed - there's usually a lot of traps around to use against the monsters, strategic locations that offer some benefits but you cannot remain there indefinitely, etc.&#xD;&#xA;&#xD;&#xA;3. What I call &quot;action&quot; maps - those are revisits of original campaign map concepts, though with some variations (sometimes a lot of variation). I've put it in a spoiler section for those that haven't played the campaign yet:&#xD;&#xA;&#xD;&#xA;&gt;! That includes a map where the monster chases you along a long, straight platform, the maps where you have to run as falling balls destroy parts of the floor, and the map where you have to juggle between spikes that appear on the floor. You can use the screenshots to see what pack contains what.&#xD;&#xA;&#xD;&#xA;Frankly I am not 100% happy with my purchase - I would have prefered if instead of having each pack contain all map types, it would be a puzzle pack, combat pack and action pack - since I'm only really interested in the puzzles. Still, the prices are very reasonable." />
  <row Id="43641" PostHistoryTypeId="2" PostId="17863" RevisionGUID="7639678f-143e-4297-9ed7-9bc992a056d0" CreationDate="2011-03-07T17:44:18.773" UserId="7511" Text="There are a few plugins available if you run Bukkit mod...&#xD;&#xA;&#xD;&#xA;As an example:&#xD;&#xA;http://forums.bukkit.org/threads/tp-nether-v1-1-super-simple-nether-portals-450.4447/&#xD;&#xA;&#xD;&#xA;Though there are still bugs associated with the Nether in general.&#xD;&#xA;&#xD;&#xA;There is a bit of a read here, but it is all pretty relevant:&#xD;&#xA;http://forums.bukkit.org/threads/multiworld-nether-a-planet-full-of-creepers.3610/&#xD;&#xA;&#xD;&#xA;Oh the above is all pretty nether related, you said you want portals in the same world?  Check out this also:&#xD;&#xA;http:// forums.bukkit.org/threads/tp-stargate-v0-20-beta-the-bukkit-port-a-portal-plugin-b493jnks.3927/" />
  <row Id="43642" PostHistoryTypeId="5" PostId="17773" RevisionGUID="4f8a7623-37e2-424a-a17b-3d59eb90622c" CreationDate="2011-03-07T17:51:33.460" UserId="3114" Comment="Even more emphasis." Text="When I'm playing as the gunner of my team in [Harm's Way][1], I routinely get a notification on my screen that says: &#xD;&#xA;&#xD;&#xA;&gt; _**Your Driver Needs Help!**_&#xD;&#xA;&#xD;&#xA;What kind of trouble is my driver in?  Is he under fire?  Or has he merely been bumped?  Gone off the track?  Maybe just fallen back a position in the race?  Knowing what triggers these notifications would make it much easier to 'help' my driver.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/harms-way/61-33354/" />
  <row Id="43643" PostHistoryTypeId="5" PostId="17863" RevisionGUID="8c4208ef-1173-4296-8e68-2af262c54a33" CreationDate="2011-03-07T17:57:22.160" UserId="207" Comment="Merged links into text, grammar fix." Text="There are a few plugins available if you run the Bukkit mod.&#xD;&#xA;&#xD;&#xA;[Here](http://forums.bukkit.org/threads/tp-nether-v1-1-super-simple-nether-portals-450.4447/)'s an example, though there are still bugs associated with the Nether in general.&#xD;&#xA;&#xD;&#xA;There is a bit of a read [here](http://forums.bukkit.org/threads/multiworld-nether-a-planet-full-of-creepers.3610/), but it is all pretty relevant.&#xD;&#xA;&#xD;&#xA;Since the above is all pretty Nether-related, and you said you want portals in the same world, [check out this](http://forums.bukkit.org/threads/tp-stargate-v0-20-beta-the-bukkit-port-a-portal-plugin-b493jnks.3927/) as well.&#xD;&#xA;" />
  <row Id="43645" PostHistoryTypeId="5" PostId="17709" RevisionGUID="55a39272-31f9-4000-b45d-c4996e0620dd" CreationDate="2011-03-07T18:06:35.883" UserId="6431" Comment="Updated with more evidence and a link" Text="Well, there is a number of things that *could* prevent you from banking the kills you earned!  I have never seen any sort of delayed gratification in any of the call of duty games where the challenges were not immediately updated. Here is the list that I can come up with:&#xD;&#xA;&#xD;&#xA;Ghost pro requires: Destroy 30 aircraft with any non-Killstreak launcher.&#xD;&#xA;                 Is it possible your using the wrong weapon?&#xD;&#xA;&#xD;&#xA;Someone else shoots it:  It happens unfortunately.  You feel like the hero of your team but a heat seeking rocket is already blazing through the sky to steal your fame.&#xD;&#xA;&#xD;&#xA;Its just dumb:  Honestly, I would probably chalk it up to this.  I haven't explicitly heard of a bug that occurs when shooting down spyplanes, but that doesn't mean the counter is 100% accurate 100% of the time.  &#xD;&#xA;&#xD;&#xA;I hope this helps!&#xD;&#xA;&#xD;&#xA;Edit:  I have found good evidence to support it is actually an in-game bug and seems consistent across all of the consoles.  Here is a link to one such [thread][1] discussing the problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/960189-/57679613" />
  <row Id="43646" PostHistoryTypeId="6" PostId="17850" RevisionGUID="b5c68dc4-6023-4885-90f2-b13116a90b38" CreationDate="2011-03-07T18:09:23.857" UserId="4012" Comment="edited tags" Text="&lt;game-rec&gt;&lt;minecraft&gt;&lt;multiplayer&gt;&lt;mod&gt;" />
  <row Id="43647" PostHistoryTypeId="6" PostId="17850" RevisionGUID="d2f23b1b-f530-45f1-8742-046e5be28dbd" CreationDate="2011-03-07T18:11:11.190" UserId="4012" Comment="edited tags" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;mod&gt;" />
  <row Id="43648" PostHistoryTypeId="2" PostId="17864" RevisionGUID="ad433348-ac8c-483f-8adc-888ff8e13dca" CreationDate="2011-03-07T18:19:55.213" UserId="7606" Text="THE ANSWER TO THE TITLE QUESTION IS: &#xD;&#xA;&#xD;&#xA;NO, AS IT STANDS THERE IS NO OBVIOUS WAY TO MAX YOUR STATS WITHOUT CHEATING. PRETTY MUCH THE CLOSEST YOU CAN COME BY MY CALCULATION IS&#xD;&#xA;&#xD;&#xA;S 6&#xD;&#xA;P 10&#xD;&#xA;E 9&#xD;&#xA;C 4&#xD;&#xA;I 10&#xD;&#xA;A 9&#xD;&#xA;L 9&#xD;&#xA;&#xD;&#xA;SKILLS: TOTAL 1022 POINTS    SKILL POINTS AVERAGE PER SKILL 78.62    OR IN THEORETICAL NOT REAL TERMS YOU CAN MAX 10 SKILLS (11 WITH DLC SEE BOTTOM OF POST).&#xD;&#xA;&#xD;&#xA;TRAITS: SMALL FRAME (AGILITY +1) &amp; GOOD NATURED (THOUGH YOU COULD USE A SPECIAL BOOSTING ONE FOR HIGHER SPECIAL STAT).&#xD;&#xA;&#xD;&#xA;PERKS: THE ABOVE FIGURES INCLUDE USING ALL 10 INTENSE TRAINING PERK RANKS, TAKING EDUCATED AS YOUR PERK AT LEVEL 4 (ADDING +2 SKILL PTS FOR EACH OF THE NEXT 26 LEVELS = 52), TAKING COMPREHENSION BEFORE YOU READ ANY SKILL BOOKS (53 BOOKS X 4 PTS EACH = 212) AND TAKING TAG! TO BOOST ANOTHER SKILL BY 15. THAT LEAVES YOU WITH ONE FREE PERK!&#xD;&#xA;&#xD;&#xA;YOUR INTELLIGENCE MUST BE LEVEL 10 FROM THE OFF AS THIS GIVES YOU 15 SKILL POINTS PER LEVEL AS OPPOSED TO 10 (AT INT 5). BELOW IS THE SET UP I USED:&#xD;&#xA;&#xD;&#xA;  START              &#xD;&#xA;S 5                (+1 IMPLANT)&#xD;&#xA;P 6    (+3 TRAIN)  (+1 IMPLANT)&#xD;&#xA;E 7    (+1 TRAIN)  (+1 IMPLANT)&#xD;&#xA;C 1    (+2 TRAIN)  (+1 IMPLANT)&#xD;&#xA;I 10&#xD;&#xA;A 6    (+2 TRAIN)  (+1 IMPLANT)&#xD;&#xA;L 6    (+2 TRAIN)  (+1 IMPLANT)&#xD;&#xA;&#xD;&#xA;YOU ONLY NEED 9 LUCK TO GET THE MAXIMUM + 2 INCREASE TO EVERY SKILL STAT.&#xD;&#xA;&#xD;&#xA;YOU WILL NEED TO BUY ALL AVAILABLE S.P.E.C.I.A.L IMPLANTS EXCEPT FOR THE INTELLIGENCE ONE. TO GET YOUR IMPLANTS EARLY IF YOU USED THE 28 PERK GLITCH HEAD DIRECTLY TO VEGAS MED CENTRE TO GET YOUR IMPLANTS USING A STEALTH BOY TO SNEAK PAST THE DEATHCLAWS (SEE YOUTUBE &quot;IMPLANTS AT LEVEL 1&quot;).&#xD;&#xA;&#xD;&#xA;OBVIOUSLY THIS BUILD IS A COMPROMISE IN CERTAIN AREAS (LACK OF PERKS UNLESS YOU UTILISE GLITCH!). ONE FOR THE STAT SEEKERS... OR THOSE WHO HAVE USED THE 28 PERK REBUILD GLITCH IN GOODSPRINGS.&#xD;&#xA;&#xD;&#xA;THIS BUILD DOES ALSO NOT INCLUDE THE OTHER 5 LEVELS WORTH OF POINTS FROM DLC LEVEL CAP INCREASE. (BASICALLY 17X5 = 85 SKILL POINTS PLUS 2 PERKS I THINK).&#xD;&#xA;&#xD;&#xA;SO, YOU CAN GET THE SKILL POINT TOTAL SLIGHTLY HIGHER THAN I'VE SHOWN ABOVE ( BY 10-20 PTS) BUT NOT ANYWHERE NEAR THE 1300 PT MAX... AT THE MOMENT.&#xD;&#xA;&#xD;&#xA;HOPE THIS HELPS." />
  <row Id="43649" PostHistoryTypeId="5" PostId="17652" RevisionGUID="c475c62e-14e9-4474-b65d-a02089de0964" CreationDate="2011-03-07T18:19:57.957" UserId="4728" Comment="added 4 characters in body" Text="It does depend on what you want to do. If you stay focussed on following the main storylines, you can easily complete the game very quickly. If you want to include major side-quests, as well as all achievements, I'd say around **50 hours**.&#xD;&#xA;&#xD;&#xA;You can probably bring that time down considerably if you use a guide to only go to locations where there's a quest. The trick is to stay focussed and not get tempted to wander (although I'm sure many would argue that the exploration is the best aspect of the game).&#xD;&#xA;&#xD;&#xA;I almost got fed up with the amount of time this game was taking to complete, but I'm glad I finally finished it (although the ending stinks -- Get **Broken Steel** to have a better ending)." />
  <row Id="43651" PostHistoryTypeId="5" PostId="17864" RevisionGUID="36e1e9fc-86ee-432a-84ad-b7e881564fe5" CreationDate="2011-03-07T18:25:16.070" UserId="56" Comment="deleted 20 characters in body; added 72 characters in body" Text="The answer to the title question is: &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your stats without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA; - Strength 6&#xD;&#xA; - Perception 10&#xD;&#xA; - Endurance 9&#xD;&#xA; - Charisma 4&#xD;&#xA; - Intelligence 10&#xD;&#xA; - Agility 9&#xD;&#xA; - Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points    skill points average per skill 78.62    or in theoretical not real terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (53 books x 4 pts each = 212) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA;&#xD;&#xA;  Start              &#xD;&#xA;S 5                (+1 implant)&#xD;&#xA;P 6    (+3 train)  (+1 implant)&#xD;&#xA;E 7    (+1 train)  (+1 implant)&#xD;&#xA;C 1    (+2 train)  (+1 implant)&#xD;&#xA;I 10&#xD;&#xA;A 6    (+2 train)  (+1 implant)&#xD;&#xA;L 6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 2 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available s.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically 17x5 = 85 skill points plus 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get the skill point total slightly higher than i've shown above ( by 10-20 pts) but not anywhere near the 1300 pt max... At the moment." />
  <row Id="43652" PostHistoryTypeId="5" PostId="17864" RevisionGUID="5a8aea07-b0b5-4882-810c-d370adb97076" CreationDate="2011-03-07T18:29:04.287" UserId="23" Comment="Formatting and stuff." Text="No, as it stands there is no obvious way to max your stats without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Constitution 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (53 books x 4 pts each = 212) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Constitution   1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 2 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically 17 × 5 = 85 skill points plus 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get the skill point total slightly higher than i've shown above ( by 10-20 pts) but not anywhere near the 1300 pt max... at the moment." />
  <row Id="43653" PostHistoryTypeId="5" PostId="17864" RevisionGUID="4eb72cbc-5af8-4bae-a3a7-bc734a06bc19" CreationDate="2011-03-07T18:32:11.563" UserId="3129" Comment="deleted 8 characters in body" Text="No, as it stands there is no obvious way to max your stats without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (53 books x 4 pts each = 212) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma   1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 2 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically 17 × 5 = 85 skill points plus 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get the skill point total slightly higher than i've shown above ( by 10-20 pts) but not anywhere near the 1300 pt max... at the moment." />
  <row Id="43654" PostHistoryTypeId="2" PostId="17865" RevisionGUID="9fd09982-907b-4830-9575-f91c59228ed8" CreationDate="2011-03-07T18:38:10.773" UserId="341" Text="Here's what I have been able to decipher from [the French wiki][1]&#xD;&#xA;&#xD;&#xA;**Basics**&#xD;&#xA;&#xD;&#xA;Camping gives you a chance to survive if you are outside the city during the nightly attack.&#xD;&#xA;&#xD;&#xA;**Benefits**&#xD;&#xA;&#xD;&#xA;By allowing you to stay outside and get your AP refreshed, camping makes it easier to reach locations that are farther from the city.  You don't need to have enough AP to reach a destination and return to the city all in one day.&#xD;&#xA;&#xD;&#xA;Successful camping also gives you a bonus that applies for the entirety of the next day which makes your searches more likely to succeed.&#xD;&#xA;&#xD;&#xA;**Mechanics**&#xD;&#xA;&#xD;&#xA;There is an additional button when you are in a zone that allows you to inspect the zone for its suitability for camping.  You will be given two sentences in response.  The first sentence corresponds to one of 8 levels of suitability, from terrible to perfect.  The second sentence suggests your chances of surviving the night if you camp there, again distributed in 8 levels from no chance to guaranteed.&#xD;&#xA;&#xD;&#xA;You can improve the suitability of a zone for camping by spending AP, up to 10 per day.  This improves the chances for all players who camp in that zone that night.  You can also use defensive objects and some special objects to improve the defenses of your camp.  All camp improvements are destroyed overnight (so defensive objects seems like a huge waste)&#xD;&#xA;&#xD;&#xA;**Things that impact your chance of survival**&#xD;&#xA;&#xD;&#xA;* The number of zombies in the zone (0 is best)&#xD;&#xA;* Whether you are a scout&#xD;&#xA;* The number of people camping in the zone (more people = less hiding places = less survival)&#xD;&#xA;* Buildings in the zone (various buildings give different bonuses)&#xD;&#xA;* The number of consecutive nights of camping (each night decreases your survival chance)&#xD;&#xA;* Distance from the city? (It suggests further is better?)&#xD;&#xA;* Digging a &quot;grave&quot; (Disables auto-search?)&#xD;&#xA;&#xD;&#xA;  [1]: http://translate.google.com/translate?hl=en&amp;sl=fr&amp;tl=en&amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fhordes" />
  <row Id="43655" PostHistoryTypeId="2" PostId="17866" RevisionGUID="e433b967-fad9-46a6-993d-b7b98b99d065" CreationDate="2011-03-07T18:39:06.583" UserId="1622" Text="The obvious answer would appear to be that it's a reference to the Doctor Who episode [The Empty Child][1].&#xD;&#xA;&#xD;&#xA;Arguments for:&#xD;&#xA;&#xD;&#xA; 1. The episode centres around a child wearing a gas mask and dressed in WWII clothing, and accompanied by an 'older child'.&#xD;&#xA; 2. The left hand figure fits that almost exactly, and the right one pretty well. The hat, the clothing colouring and the gas mask holder are very close to the appearence.&#xD;&#xA;&#xD;&#xA;Arguments against:&#xD;&#xA;&#xD;&#xA; 1. I don't believe a teddy bear features prominently in the episode (certainly not a gas-mask wearing one). However that may have been a part of the costume to identify the figure as 'a child'&#xD;&#xA; 2. The 'older child' doesn't wear a gas mask for much of the episode. Again, that may have been an 'inauthentic' cosplay element to make the identification stronger.&#xD;&#xA; 3. The badges aren't part of the costume, but I'm assuming they are conference admission passes. If any alternative identifications make use of the badges I'd gladly concede.&#xD;&#xA;&#xD;&#xA;  [1]:  http://en.wikipedia.org/wiki/The_Empty_Child" />
  <row Id="43656" PostHistoryTypeId="5" PostId="17864" RevisionGUID="1880c74c-e06a-467c-aea9-ea7731f54adf" CreationDate="2011-03-07T18:41:32.010" UserId="23" Comment="More formatting" Text="No, as it stands there is no obvious way to max your stats without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (53 books x 4 pts each = 212) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 2 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically 17 × 5 = 85 skill points plus 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get the skill point total slightly higher than i've shown above ( by 10-20 pts) but not anywhere near the 1300 pt max... at the moment." />
  <row Id="43657" PostHistoryTypeId="5" PostId="17866" RevisionGUID="4a24ff98-e4fc-4e3e-8a3c-d8c0ebbf2b05" CreationDate="2011-03-07T19:02:41.997" UserId="1622" Comment="deleted 29 characters in body" Text="It looks like it's a reference to the Doctor Who episode [The Empty Child][1].&#xD;&#xA;&#xD;&#xA;Arguments for:&#xD;&#xA;&#xD;&#xA; 1. The episode centres around a child wearing a gas mask and dressed in WWII clothing, and accompanied by an 'older child'.&#xD;&#xA; 2. The left hand figure fits that almost exactly, and the right one pretty well. The hat, the clothing colouring and the gas mask holder are very close to the appearence.&#xD;&#xA;&#xD;&#xA;Arguments against:&#xD;&#xA;&#xD;&#xA; 1. I don't believe a teddy bear features prominently in the episode (certainly not a gas-mask wearing one). However that may have been a part of the costume to identify the figure as 'a child'&#xD;&#xA; 2. The 'older child' doesn't wear a gas mask for much of the episode. Again, that may have been an 'inauthentic' cosplay element to make the identification stronger.&#xD;&#xA; 3. The badges aren't part of the costume, but I'm assuming they are conference admission passes. If any alternative identifications make use of the badges I'd gladly concede.&#xD;&#xA;&#xD;&#xA;  [1]:  http://en.wikipedia.org/wiki/The_Empty_Child" />
  <row Id="43658" PostHistoryTypeId="5" PostId="17865" RevisionGUID="a56ad500-a202-4d0c-9b51-7d4a7ecd82ac" CreationDate="2011-03-07T19:29:50.273" UserId="341" Comment="added 56 characters in body" Text="Here's what I have been able to decipher from [the French wiki][1]&#xD;&#xA;&#xD;&#xA;**Basics**&#xD;&#xA;&#xD;&#xA;Camping gives you a chance to survive if you are outside the city during the nightly attack.&#xD;&#xA;&#xD;&#xA;**Benefits**&#xD;&#xA;&#xD;&#xA;By allowing you to stay outside and get your AP refreshed, camping makes it easier to reach locations that are farther from the city.  You don't need to have enough AP to reach a destination and return to the city all in one day.&#xD;&#xA;&#xD;&#xA;Successful camping also gives you a bonus that applies for the entirety of the next day which makes your searches more likely to succeed.&#xD;&#xA;&#xD;&#xA;**Mechanics**&#xD;&#xA;&#xD;&#xA;There is an additional button when you are in a zone that allows you to inspect the zone for its suitability for camping.  You will be given two sentences in response.  The first sentence corresponds to one of 8 levels of suitability, from terrible to perfect.  The second sentence suggests your chances of surviving the night if you camp there, again distributed in 8 levels from no chance to very likely (90% is the max unless the Hermit class is also added).&#xD;&#xA;&#xD;&#xA;You can improve the suitability of a zone for camping by spending AP, up to 10 per day.  This improves the chances for all players who camp in that zone that night.  You can also use defensive objects and some special objects to improve the defenses of your camp.  All camp improvements are destroyed overnight (so defensive objects seems like a huge waste)&#xD;&#xA;&#xD;&#xA;**Things that impact your chance of survival**&#xD;&#xA;&#xD;&#xA;* The number of zombies in the zone (0 is best)&#xD;&#xA;* Whether you are a scout&#xD;&#xA;* The number of people camping in the zone (more people = less hiding places = less survival)&#xD;&#xA;* Buildings in the zone (various buildings give different bonuses)&#xD;&#xA;* The number of consecutive nights of camping (each night decreases your survival chance)&#xD;&#xA;* Distance from the city? (It suggests further is better?)&#xD;&#xA;* Digging a &quot;grave&quot; (Disables auto-search?)&#xD;&#xA;&#xD;&#xA;  [1]: http://translate.google.com/translate?hl=en&amp;sl=fr&amp;tl=en&amp;u=http%3A%2F%2Fwww.twinpedia.com%2Fhordes" />
  <row Id="43659" PostHistoryTypeId="10" PostId="17821" RevisionGUID="6a82420d-3a4a-48b4-8729-ccae0fbd87b6" CreationDate="2011-03-07T19:54:54.227" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="43660" PostHistoryTypeId="2" PostId="17867" RevisionGUID="31a7ae35-03b7-4ec1-83b1-f0d5a4e1f89f" CreationDate="2011-03-07T20:22:13.017" UserId="7610" Text="the hermit class increases the max chance to survive to 100%&#xD;&#xA;&#xD;&#xA;i don't know if the addition of camping will include the addition of the hermit class or if that might come later" />
  <row Id="43661" PostHistoryTypeId="25" PostId="17859" RevisionGUID="d66e0269-7ef0-43b7-9e66-b7713ce5ccc5" CreationDate="2011-03-07T20:23:29.363" Comment="http://twitter.com/#!/StackGaming/status/44855710718246912" />
  <row Id="43662" PostHistoryTypeId="5" PostId="17867" RevisionGUID="b88c4402-e7f9-4531-906f-0a8d4a3e0c0a" CreationDate="2011-03-07T20:29:28.987" UserId="274" Comment="added 3 characters in body" Text="The Hermit class increases the max chance to survive to 100%.&#xD;&#xA;&#xD;&#xA;I don't know if the addition of camping will include the addition of the Hermit class, or if that might come later." />
  <row Id="43663" PostHistoryTypeId="5" PostId="11639" RevisionGUID="8d692632-61f3-428e-9d7d-f31fc4a0267c" CreationDate="2011-03-07T20:52:29.077" UserId="274" Comment="Improved formatting" Text="If friendly fire is **on** you can shoot through your teammate and damage the enemy, but the damage to the enemy is minimal. Your teammate will take full damage. If friendly fire is **off** your bullets hit your teammate and do nothing to the enemy. &#xD;&#xA;&#xD;&#xA;It's generally a good idea to always move to a new line of fire and never stand right behind your teammate, but a bit to the side. It also helps if your teammate ducks during a firefight so you can shoot over him if you have to." />
  <row Id="43664" PostHistoryTypeId="2" PostId="17868" RevisionGUID="18ddf87c-d740-49b1-aa46-b2d2b050a626" CreationDate="2011-03-07T20:54:14.853" UserId="6066" Text="In addition to Shaun's very good answer, consider the cost of emulation.&#xD;&#xA;&#xD;&#xA;First, the PS3's with the extra hardware for running PS2 games.  Basically Sony was having to pay for PS2  *and* PS3 hardware in manufacturing, and then selling it at the PS3's price.  This was probably a losing investment for them, since the PS2 part wasn't the main attraction; it probably didn't increase PS3 sales very much.  And if it had, it wouldn't have increased PS3 game sales very much -- and Sony wouldn't make any more money than they already had on the PS2 games people owned.&#xD;&#xA;&#xD;&#xA;Second, the software emulation.  Emulation is ***hard***, especially for a sophisticated console like the PS2.  As Shaun said, the reason it's hard is because the PS2 had different processors than the PS3, meaning everything had to be &quot;translated&quot; from PS2 instructions to PS3 instructions.  While certainly more deterministic than human-language translation, this is still a hard problem to solve; especially when you only have the limited resources of a console (emulation often requires about 5x better hardware than the system being emulated did).  Sony probably had to start up an entire team devoted to emulating the PS2 in software, and again it probably wasn't worth the return on investment so they shut it down." />
  <row Id="43665" PostHistoryTypeId="2" PostId="17869" RevisionGUID="aa6d0575-c4a1-46d7-90ed-c04a8dbec406" CreationDate="2011-03-07T21:03:51.470" UserId="708" Text="Hello,&#xD;&#xA;&#xD;&#xA;I bought 2 copies of WoW when it launched, and gave one to a friend. He has since lost his CD key, and needs it to recover his account or some such. Unfortunately I didn't make a note of whose key was whose.&#xD;&#xA;&#xD;&#xA;Is there any way I can confirm which of the CD keys was used to activate my account? That way I can give him the other.&#xD;&#xA;&#xD;&#xA;Thanks :)" />
  <row Id="43666" PostHistoryTypeId="1" PostId="17869" RevisionGUID="aa6d0575-c4a1-46d7-90ed-c04a8dbec406" CreationDate="2011-03-07T21:03:51.470" UserId="708" Text="Confirm my WoW CD key" />
  <row Id="43667" PostHistoryTypeId="3" PostId="17869" RevisionGUID="aa6d0575-c4a1-46d7-90ed-c04a8dbec406" CreationDate="2011-03-07T21:03:51.470" UserId="708" Text="&lt;world-of-warcraft&gt;" />
  <row Id="43668" PostHistoryTypeId="2" PostId="17870" RevisionGUID="212d95cb-7866-4680-8e70-ac272e1e6eab" CreationDate="2011-03-07T21:07:53.723" UserId="-1" Text="" />
  <row Id="43669" PostHistoryTypeId="2" PostId="17871" RevisionGUID="a11087db-0a93-4486-9af4-75b89f362d07" CreationDate="2011-03-07T21:07:53.723" UserId="-1" Text="" />
  <row Id="43670" PostHistoryTypeId="5" PostId="17869" RevisionGUID="56f81672-38a2-4726-990f-47ab42387d41" CreationDate="2011-03-07T21:18:42.470" UserId="274" Comment="Snipped out the intro and signature" Text="I bought 2 copies of WoW when it launched, and gave one to a friend. He has since lost his CD key, and needs it to recover his account or some such. Unfortunately I didn't make a note of whose key was whose.&#xD;&#xA;&#xD;&#xA;Is there any way I can determine which of the CD keys was used to activate my account? That way I can give him the other one." />
  <row Id="43671" PostHistoryTypeId="2" PostId="17872" RevisionGUID="e1b175a1-07c4-4aa5-b00c-837205ef99a2" CreationDate="2011-03-07T21:21:35.517" UserId="3107" Text="There is no existing method to discover your CD key. It is not stored in your account settings on Battle.net nor is it able to be extracted from the game files.&#xD;&#xA;&#xD;&#xA;Your friend should be able to reset his account password or recover his account via Battle.net's [account recovery tools](https://us.battle.net/account/support/password-reset.html?ref=http%3A%2F%2Fus.battle.net%2Fen%2F). Alternatively, call support and ask them for assistance. They'll be able to give assistance aimed at the real issue (recovering the account) as opposed to trying to retrieve the CD key." />
  <row Id="43672" PostHistoryTypeId="2" PostId="17873" RevisionGUID="8258e965-4219-487a-857b-825b3417f79e" CreationDate="2011-03-07T21:23:03.043" UserId="7612" Text="If you call Blizzard and read them the CD key, they should be able to tell you which one is used on your account. They often use the CD key as a form of verification, so they should be able to help you figure out which is the right one to use.&#xD;&#xA;&#xD;&#xA;It's not the best answer, but you can't see keys on battle.net, so I think it may be the only way to determine which one you used." />
  <row Id="43673" PostHistoryTypeId="2" PostId="17874" RevisionGUID="58161245-b560-4a87-a5d5-1e681412459a" CreationDate="2011-03-07T21:24:30.603" UserId="1925" Text="Once a key is used, it is permanently associated with an account, but you won't be able to look it up anywhere:&#xD;&#xA;&#xD;&#xA;&gt; **Should I keep my authentication key?**&#xD;&#xA;&gt; &#xD;&#xA;&gt; Yes, the authentication key can be&#xD;&#xA;&gt; used to verify an account if other&#xD;&#xA;&gt; information (such as the Secret&#xD;&#xA;&gt; Question Answer) has been forgotten.&#xD;&#xA;&gt; However, you do not need the&#xD;&#xA;&gt; authentication key to reinstall the&#xD;&#xA;&gt; game. After you have established your&#xD;&#xA;&gt; account, the key is permanently&#xD;&#xA;&gt; associated with your account but is&#xD;&#xA;&gt; not available for disclosure by&#xD;&#xA;&gt; Blizzard Entertainment.&#xD;&#xA;&#xD;&#xA;(Source: [Authentication Key FAQ](http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=20499).)&#xD;&#xA;&#xD;&#xA;However, if he uses the wrong key, it'll simply tell him that the key has already been claimed. There are no negative consequences to using a wrong key, so give him both and one of them should work fine." />
  <row Id="43674" PostHistoryTypeId="2" PostId="17875" RevisionGUID="c8648ff5-5449-4bb6-89cb-41c38ccaf90c" CreationDate="2011-03-07T21:47:49.307" UserId="7613" Text="Well, as a university student, i am always on the budget, so, is it there a poor man's gfx card that can withstand the requirements of the latest /not so latest games&#xD;&#xA;Like Call of duty 6 and Battlefield Bad Company 2&#xD;&#xA;&#xD;&#xA;I am willing to spend at least 180dlls cash. The only pc store i have near me is CompUSA.&#xD;&#xA;I cannot buy a gfx card over the net, beacuse, well, i do not have a home direction in the states, nor apply to cash refunds.&#xD;&#xA;&#xD;&#xA;So, any word of a gfx card that can do this?&#xD;&#xA;&#xD;&#xA;(oh man i wanna play so bad battlefield 2)" />
  <row Id="43675" PostHistoryTypeId="1" PostId="17875" RevisionGUID="c8648ff5-5449-4bb6-89cb-41c38ccaf90c" CreationDate="2011-03-07T21:47:49.307" UserId="7613" Text="poor man's GFX Card and latest games?" />
  <row Id="43676" PostHistoryTypeId="3" PostId="17875" RevisionGUID="c8648ff5-5449-4bb6-89cb-41c38ccaf90c" CreationDate="2011-03-07T21:47:49.307" UserId="7613" Text="&lt;graphics-card&gt;" />
  <row Id="43677" PostHistoryTypeId="5" PostId="17874" RevisionGUID="813b1549-4d3b-46c1-908b-b538d62c3a29" CreationDate="2011-03-07T21:50:44.003" UserId="1925" Comment="added 317 characters in body; added 21 characters in body" Text="Once a key is used, it is permanently associated with an account, but you won't be able to look it up anywhere:&#xD;&#xA;&#xD;&#xA;&gt; **Should I keep my authentication key?**&#xD;&#xA;&gt; &#xD;&#xA;&gt; Yes, the authentication key can be&#xD;&#xA;&gt; used to verify an account if other&#xD;&#xA;&gt; information (such as the Secret&#xD;&#xA;&gt; Question Answer) has been forgotten.&#xD;&#xA;&gt; However, you do not need the&#xD;&#xA;&gt; authentication key to reinstall the&#xD;&#xA;&gt; game. After you have established your&#xD;&#xA;&gt; account, the key is permanently&#xD;&#xA;&gt; associated with your account but is&#xD;&#xA;&gt; not available for disclosure by&#xD;&#xA;&gt; Blizzard Entertainment.&#xD;&#xA;&#xD;&#xA;(Source: [Authentication Key FAQ](http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=20499).)&#xD;&#xA;&#xD;&#xA;However, if he uses the wrong key, it'll simply tell him that the key has already been claimed. There are no negative consequences to using a wrong key, so give him both and one of them should work fine.&#xD;&#xA;&#xD;&#xA;Edit: As @wikwocket pointed out, a potential downside is that your friend could become privy to your own key. If that's a concern, one way to guard against that could be to try a recovery process on your own account and input an account key -- if it goes through, it's yours and your friend has the other one. Or the other way around." />
  <row Id="43678" PostHistoryTypeId="2" PostId="17876" RevisionGUID="7295435f-439a-4040-97f4-02cccae5816e" CreationDate="2011-03-07T21:56:11.323" UserId="6079" Text="I am looking for a service where I can upload some images that compose a 2D map, mark certain locations, and let others view/pan/zoom through this map via a URL.&#xD;&#xA;&#xD;&#xA;Are there any services that let one do this, without hosting one of the free mapping tools on my own?&#xD;&#xA;&#xD;&#xA;(I quite like Google Maps software, which seems to be used for [MapWoW](http://mapwow.com/) for example, but I can't find any providers that would let me use it without hosting anything myself)" />
  <row Id="43679" PostHistoryTypeId="1" PostId="17876" RevisionGUID="7295435f-439a-4040-97f4-02cccae5816e" CreationDate="2011-03-07T21:56:11.323" UserId="6079" Text="Create a free high-quality scrollable map for a game online?" />
  <row Id="43680" PostHistoryTypeId="3" PostId="17876" RevisionGUID="7295435f-439a-4040-97f4-02cccae5816e" CreationDate="2011-03-07T21:56:11.323" UserId="6079" Text="&lt;maps&gt;" />
  <row Id="43681" PostHistoryTypeId="5" PostId="17860" RevisionGUID="e3955d1d-846c-4825-9298-10d6532f0183" CreationDate="2011-03-07T21:58:57.580" UserId="160" Comment="created description" Text="Guild Wars (GW) is a fantasy game developed by ArenaNet and published by NCSoft. ArenaNet itself classifies the game as a Competitive Online Role Playing Game (CORPG), though it is most often described in popular media as a Massively Multiplayer Online Role Playing Game ([`MMORPG`][1]). &#xD;&#xA;&#xD;&#xA;There are 3 stand-alone games in the GW series. You do not need to own the base GW game (Prophecies) in order to play the others, though you do need to own them if you want access to the professions that were added in those releases.&#xD;&#xA;&#xD;&#xA;- Guild Wars: Prophecies (2005)&#xD;&#xA;- Guild Wars: Factions (2006)&#xD;&#xA;- Guild Wars: Nightfall (2006)&#xD;&#xA;&#xD;&#xA;There is one expansion pack which is dependent on ownership of at least one of the previously aforementioned games has been released:&#xD;&#xA;&#xD;&#xA;- Guild Wars: Eye of the North (GW:EN) (2007)&#xD;&#xA;&#xD;&#xA;Guild Wars features robust PvE campaigns with various goals and achievements to acquire as well as a competitive PvP scene, featuring tournaments where guilds can win cash prizes. &#xD;&#xA;&#xD;&#xA;Use this tag if you have questions about Guild Wars, such as:&#xD;&#xA;&#xD;&#xA;- http://gaming.stackexchange.com/questions/2984/how-to-enable-auto-login-for-my-guild-wars-account&#xD;&#xA;- http://gaming.stackexchange.com/questions/15585/is-there-a-reward-for-re-completing-hells-precipice-mission&#xD;&#xA;&#xD;&#xA;In accordance with our [FAQ][2], please refrain from asking subjective questions such as &quot;Which game is the best?&quot; or questions that ask for a list like &quot;What build can I use for X?&quot; as all answers can be considered equally valid and [we do not support list questions here][3]. However, questions about [where you can find resources][4] are allowed.&#xD;&#xA;&#xD;&#xA;A sequel to Guild Wars has been announced, titled [`Guild Wars 2`][5] with an as yet unknown release date. Please make sure to tag your question with the proper game, and [questions that apply to both games][6] should be tagged with both tags.&#xD;&#xA;&#xD;&#xA;**Resources:**&#xD;&#xA;&#xD;&#xA;- [Official Guild Wars Wiki][7] - ArenaNet's official wiki, which can also be accessed from ingame&#xD;&#xA;&#xD;&#xA;- [PvX Wiki][8] - a large repository of builds&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/tagged/mmorpg&#xD;&#xA;  [2]: http://gaming.stackexchange.com/faq&#xD;&#xA;  [3]: http://meta.gaming.stackexchange.com/questions/776/voting-on-the-future-of-list-of-x-questions&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/17686/with-the-new-guild-wars-ability-to-have-full-hero-teams-where-can-i-find-good-no&#xD;&#xA;  [5]: http://gaming.stackexchange.com/questions/tagged/guild-wars-2&#xD;&#xA;  [6]: http://gaming.stackexchange.com/questions/269/which-content-can-i-transfer-from-guild-wars-1-to-guild-wars-2&#xD;&#xA;  [7]: http://wiki.guildwars.com/wiki/Main_Page&#xD;&#xA;  [8]: http://www.gwpvx.com/PvX_wiki" />
  <row Id="43682" PostHistoryTypeId="24" PostId="17860" RevisionGUID="e3955d1d-846c-4825-9298-10d6532f0183" CreationDate="2011-03-07T21:58:57.580" Comment="Proposed by 160 approved by 23 edit id of 228" />
  <row Id="43683" PostHistoryTypeId="5" PostId="17861" RevisionGUID="5e5fb68a-d4d5-42dc-a42c-2e83b3d53858" CreationDate="2011-03-07T21:58:59.673" UserId="160" Comment="created description" Text="Guild Wars is a series of CORPGs/MMORPGs developed by ArenaNet. It's notable for its free-to-play subscription model as well as offering in depth PvE and PvP gameplay experiences." />
  <row Id="43684" PostHistoryTypeId="24" PostId="17861" RevisionGUID="5e5fb68a-d4d5-42dc-a42c-2e83b3d53858" CreationDate="2011-03-07T21:58:59.673" Comment="Proposed by 160 approved by 23 edit id of 229" />
  <row Id="43685" PostHistoryTypeId="5" PostId="17870" RevisionGUID="e71d98b0-52b4-4b9c-b7ce-167c2d5a6228" CreationDate="2011-03-07T21:59:01.997" UserId="160" Comment="added 876 characters in body" Text="Guild Wars 2 is an upcoming fantasy [`MMORPG`][1] developed by ArenaNet. It is a sequel to the popular CORPG/MMORPG series of games entitled [`Guild Wars`][2]. It was announced in 2007 alongside the Guild Wars expansion GW: Eye of the North. The release date is currently unknown and ArenaNet has stated they will release the game &quot;[when it's finished][3].&quot; &#xD;&#xA;&#xD;&#xA;Please refrain from asking questions [speculating about the release date][4] or unconfirmed gameplay features. When answering questions about Guild Wars 2, until the game is released, please source your answers. &#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/tagged/mmorpg&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/tagged/guild-wars&#xD;&#xA;  [3]: http://www.guildwars2.com/en/the-game/game-faq/#one&#xD;&#xA;  [4]: http://meta.gaming.stackexchange.com/questions/1844/addressing-game-confirmations-and-release-dates" />
  <row Id="43686" PostHistoryTypeId="24" PostId="17870" RevisionGUID="e71d98b0-52b4-4b9c-b7ce-167c2d5a6228" CreationDate="2011-03-07T21:59:01.997" Comment="Proposed by 160 approved by 23 edit id of 230" />
  <row Id="43687" PostHistoryTypeId="5" PostId="17871" RevisionGUID="f53d64b2-f530-449f-b6a3-6cdfe7c91c9a" CreationDate="2011-03-07T21:59:04.070" UserId="160" Comment="added 85 characters in body" Text="Guild Wars 2 is the upcoming sequel to ArenaNet's series of fantasy MMOs, Guild Wars." />
  <row Id="43688" PostHistoryTypeId="24" PostId="17871" RevisionGUID="f53d64b2-f530-449f-b6a3-6cdfe7c91c9a" CreationDate="2011-03-07T21:59:04.070" Comment="Proposed by 160 approved by 23 edit id of 231" />
  <row Id="43689" PostHistoryTypeId="10" PostId="17875" RevisionGUID="b9238fb6-280e-42c0-bc90-b2c01e990952" CreationDate="2011-03-07T21:59:34.553" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43692" PostHistoryTypeId="2" PostId="17878" RevisionGUID="69a80898-86c4-4781-9f6f-533980f9dc61" CreationDate="2011-03-07T23:22:59.113" UserId="7615" Text="Seems like it's down at the moment, but http://www.maplib.net/ is good for this." />
  <row Id="43693" PostHistoryTypeId="25" PostId="17869" RevisionGUID="fa769587-691c-4f07-abc9-5fb0ed773675" CreationDate="2011-03-07T23:23:29.123" Comment="http://twitter.com/#!/StackGaming/status/44901008584884224" />
  <row Id="43694" PostHistoryTypeId="6" PostId="17859" RevisionGUID="ef1aac62-0160-40d6-b43b-0eeaae917b62" CreationDate="2011-03-08T00:16:21.607" UserId="23" Comment="edited tags" Text="&lt;ps3&gt;&lt;retro-gaming&gt;&lt;emulation&gt;&lt;ps2&gt;" />
  <row Id="43695" PostHistoryTypeId="2" PostId="17879" RevisionGUID="84e6e782-59f6-48ce-aafd-c82a4a758ff1" CreationDate="2011-03-08T01:15:32.657" UserId="3291" Text="I have been continually frustrated by the way controls work on the standard PS3 controller. There is aim assist, but in general the controller &quot;makes you miss&quot;. The L3/R3 sticks are woefully inadequate as you basically over compensate whilst lining up your target. I have tried to fool around with the sensitivity settings but to no avail.&#xD;&#xA;&#xD;&#xA;I have found playing COD on the PC a much better experience as you can aim much more accurately with a mouse and keyboard.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Is there an equivalent for playing COD on the PS3 ?" />
  <row Id="43696" PostHistoryTypeId="1" PostId="17879" RevisionGUID="84e6e782-59f6-48ce-aafd-c82a4a758ff1" CreationDate="2011-03-08T01:15:32.657" UserId="3291" Text="Are there any alternative controllers for BlackOps on PS3" />
  <row Id="43697" PostHistoryTypeId="3" PostId="17879" RevisionGUID="84e6e782-59f6-48ce-aafd-c82a4a758ff1" CreationDate="2011-03-08T01:15:32.657" UserId="3291" Text="&lt;ps3&gt;&lt;call-of-duty-black-ops&gt;&lt;controllers&gt;" />
  <row Id="43698" PostHistoryTypeId="2" PostId="17880" RevisionGUID="597ebbe9-9e27-4cba-abf3-a5cf6cf80f9c" CreationDate="2011-03-08T01:56:54.277" UserId="3467" Text="Sometime I play custom game versus AI (in order to tune some opening, to wake-up, etc). Almost often A play Terran... &#xD;&#xA;&#xD;&#xA;When AI play Zerg against Terran he ALWAYS play 1 base roach strategy... after I reach some good level, I can beat him with any opening... &#xD;&#xA;&#xD;&#xA;I am trying to force myself to play against him as if he play FE, or 6 pool, or anything else (I invest hard in marines, go to banshee, do FE myself), but in any case, I still (subconsciously) is prepared to roach attack around 6 minute...&#xD;&#xA;&#xD;&#xA;Is there any way to force PC (AI) to do more variations? For example, he can play roach rush, but he could do at least some scouting and if some marauders are detected expand and use existing roaches to keep expand instead of attempts to destroy wall/bunker/marauders...&#xD;&#xA;&#xD;&#xA;Could you suggest me something how to lost to such strategy?" />
  <row Id="43699" PostHistoryTypeId="1" PostId="17880" RevisionGUID="597ebbe9-9e27-4cba-abf3-a5cf6cf80f9c" CreationDate="2011-03-08T01:56:54.277" UserId="3467" Text="Why AI doesn't vary his strategy?" />
  <row Id="43700" PostHistoryTypeId="3" PostId="17880" RevisionGUID="597ebbe9-9e27-4cba-abf3-a5cf6cf80f9c" CreationDate="2011-03-08T01:56:54.277" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;ai&gt;&lt;custom-game&gt;" />
  <row Id="43701" PostHistoryTypeId="25" PostId="17876" RevisionGUID="89a2e00b-76e1-4564-aca9-30de7750fc7d" CreationDate="2011-03-08T02:23:29.707" Comment="http://twitter.com/#!/StackGaming/status/44946308561248258" />
  <row Id="43702" PostHistoryTypeId="2" PostId="17881" RevisionGUID="8d81041e-8523-4e3d-9f15-aa8a4a79c56b" CreationDate="2011-03-08T02:24:31.543" UserId="207" Text="While I'm not sure about the specifics of how the AI works behind the scene or whether or not there are tactics you can use to force the AI to switch his strategy to something else, I know that [YABOT](http://www.sc2mapster.com/maps/yabot/) in Advanced mode allows you to choose what build order the AI should perform. You can make or import build orders for the AI to use against you, along with setting the AI difficulty." />
  <row Id="43703" PostHistoryTypeId="2" PostId="17882" RevisionGUID="e8bdd4a1-7440-40c7-bc1c-0304b44baedf" CreationDate="2011-03-08T03:26:18.037" UserId="3501" Text="The aim assist is available only in the campaign not in the multiplayer. The way it works is that it helps you 'snap' to the target nearest to the reticle while aiming down the sights. So maybe that snapping action is throwing you off. You can disable it and try.&#xD;&#xA;&#xD;&#xA;It takes time to transition from PC to controller and while keyboard and mouse maybe more accurate, you will get used to the controller soon enough. &#xD;&#xA;&#xD;&#xA;Now to answer the other part of your question, there are some non-standard controllers (read cheats) that provide extra functionality like this [one][1]. But you can't use a [keyboard and mouse][2] to play regularly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.evilcontrollers.com/products/modded-controllers/evil-specials/ps3-rapid-fire.html&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/15567/can-we-use-keyboard-mouse-on-ps3" />
  <row Id="43707" PostHistoryTypeId="6" PostId="10766" RevisionGUID="91573be1-dec1-47b3-8bb6-c9258935f4cf" CreationDate="2011-03-08T03:46:09.277" UserId="3129" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;role-playing-game&gt;&lt;murder&gt;" />
  <row Id="43708" PostHistoryTypeId="2" PostId="17886" RevisionGUID="3cd54922-00ce-43c7-861a-4bd6d9150543" CreationDate="2011-03-08T03:53:27.097" UserId="7620" Text="Does anyone know a way to get more than 3 accounts on Die2Nite? I've tried using Proxies but when I do they're incompatible with flash almost always, so I'm having a hard time figuring out how to bypass the game's automated rejection of new accounts past the third." />
  <row Id="43709" PostHistoryTypeId="1" PostId="17886" RevisionGUID="3cd54922-00ce-43c7-861a-4bd6d9150543" CreationDate="2011-03-08T03:53:27.097" UserId="7620" Text="Die2Nite Accounts" />
  <row Id="43710" PostHistoryTypeId="3" PostId="17886" RevisionGUID="3cd54922-00ce-43c7-861a-4bd6d9150543" CreationDate="2011-03-08T03:53:27.097" UserId="7620" Text="&lt;die2nite&gt;&lt;account&gt;&lt;proxy&gt;" />
  <row Id="43711" PostHistoryTypeId="6" PostId="6518" RevisionGUID="564639df-568a-45f6-9662-39435422ac44" CreationDate="2011-03-08T04:43:40.937" UserId="3129" Comment="edited tags" Text="&lt;fallout-3&gt;&lt;murder&gt;" />
  <row Id="43712" PostHistoryTypeId="25" PostId="17880" RevisionGUID="55487700-7d92-4ff9-9cdb-90560c4a8c85" CreationDate="2011-03-08T05:23:29.403" Comment="http://twitter.com/#!/StackGaming/status/44991606167834624" />
  <row Id="43713" PostHistoryTypeId="2" PostId="17887" RevisionGUID="ebd9754f-e67a-4bc4-a27f-963cca316ab5" CreationDate="2011-03-08T05:28:48.350" UserId="7621" Text="So far, I haven't been able to play BFBC2 yet. Sometimes, it crashes(and throws me back to the desktop) at the very first loading screen before the main menu. If it doesn't crash there, it will crash(and throw me back to the desktop) on the multiplayer loading screen, or it will freeze at the single player screen that says &quot;In the year blahblah, sea of japan, etc&quot;&#xD;&#xA;&#xD;&#xA;What's wrong/how might i fix it?" />
  <row Id="43714" PostHistoryTypeId="1" PostId="17887" RevisionGUID="ebd9754f-e67a-4bc4-a27f-963cca316ab5" CreationDate="2011-03-08T05:28:48.350" UserId="7621" Text="BFBC2 Crashes on random screens." />
  <row Id="43715" PostHistoryTypeId="3" PostId="17887" RevisionGUID="ebd9754f-e67a-4bc4-a27f-963cca316ab5" CreationDate="2011-03-08T05:28:48.350" UserId="7621" Text="&lt;battlefield&gt;&lt;crash&gt;&lt;crash-to-desktop&gt;" />
  <row Id="43719" PostHistoryTypeId="19" PostId="10766" RevisionGUID="6f254306-11ca-4c4a-9f7c-e24c05f6408b" CreationDate="2011-03-08T06:07:20.190" UserId="2680" Text="[{&quot;Id&quot;:2680,&quot;DisplayName&quot;:&quot;Marc Gravell&quot;}]" />
  <row Id="43720" PostHistoryTypeId="10" PostId="17886" RevisionGUID="bc091fa9-7250-4f04-9b8d-362c1364080f" CreationDate="2011-03-08T06:23:00.717" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;}]" />
  <row Id="43721" PostHistoryTypeId="6" PostId="17887" RevisionGUID="530ceb0b-239d-49f6-afc6-c22da994bb71" CreationDate="2011-03-08T07:10:37.443" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;bad-company-2&gt;&lt;battlefield&gt;&lt;crash&gt;&lt;crash-to-desktop&gt;" />
  <row Id="43722" PostHistoryTypeId="5" PostId="17831" RevisionGUID="b7906bb3-9e4e-4d94-bd22-ad323ffe353b" CreationDate="2011-03-08T07:49:09.827" UserId="122" Comment="Added a breakdown of the maps in each pack; added 9 characters in body" Text="As the proud owner of all map packs (not the skin pack, though), I'd be happy to share :)&#xD;&#xA;&#xD;&#xA;Basically, all packs contain three kinds of maps:&#xD;&#xA;&#xD;&#xA;1. **Puzzle** maps - most similar to the skull tombs in the regular GOL (though in larger scale), you have to navigate a map that requires precise timing, careful jumping and some thinking. My favorite kinds of maps. No enemies appear in these maps.&#xD;&#xA;&#xD;&#xA;2. Infinite **combat** maps - those maps feature infinite combat. You have a large map which starts out completely navigable and it has endlessly-respawning monsters, and the goal is to survive as long as you can. Personally it's my least favorite type of maps, but I have to admit some of these are cleverly designed - there's usually a lot of traps around to use against the monsters, strategic locations that offer some benefits but you cannot remain there indefinitely, etc.&#xD;&#xA;&#xD;&#xA;3. What I call **&quot;action&quot;** maps - those are revisits of original campaign map concepts, though with some variations (sometimes a lot of variation). Basically they all revolve about trying to achieve something while constantly moving very fast :)&#xD;&#xA;&#xD;&#xA;Here's a breakdown of the maps in each pack:&#xD;&#xA;&#xD;&#xA;### All the Trappings ###&#xD;&#xA;&#xD;&#xA;* Double Crossing - puzzle&#xD;&#xA;* Tooth and Nail - action (run over spikes)&#xD;&#xA;* Temple Defense - combat&#xD;&#xA;* Crushing expectations - action (balls destroy floor)&#xD;&#xA;&#xD;&#xA;### Things That Go Boom ###&#xD;&#xA;&#xD;&#xA;* Ill Valley - combat&#xD;&#xA;* Madness River - combat&#xD;&#xA;* Mayan Mini-Golf - action (navigate a ball)&#xD;&#xA;* Blast Rifts - puzzle&#xD;&#xA;&#xD;&#xA;### Hazardous Reunion ###&#xD;&#xA;&#xD;&#xA;* Leglion's Lair - combat&#xD;&#xA;* Puzzle Soup - puzzle&#xD;&#xA;* Firefighters - combat&#xD;&#xA;* Lava Chompy - action (chased by a monster)&#xD;&#xA;&#xD;&#xA;Frankly I am not 100% happy with my purchase - I only really wanted the puzzle ones (though some of the action maps are also quite good). Still, the prices are very reasonable." />
  <row Id="43723" PostHistoryTypeId="2" PostId="17888" RevisionGUID="5b5796ba-18b7-46bd-b4d2-232e4236e751" CreationDate="2011-03-08T07:53:04.130" UserId="3265" Text="Can my iron anvil make every possible object from any metal bar, or do I need a steel anvil for some things?&#xD;&#xA;&#xD;&#xA;I thought I had seen a post mentioning an anvil made from steel to work the more difficult ores, but I may have been misreading it." />
  <row Id="43724" PostHistoryTypeId="1" PostId="17888" RevisionGUID="5b5796ba-18b7-46bd-b4d2-232e4236e751" CreationDate="2011-03-08T07:53:04.130" UserId="3265" Text="Do different anvil materials have different capabilities?" />
  <row Id="43725" PostHistoryTypeId="3" PostId="17888" RevisionGUID="5b5796ba-18b7-46bd-b4d2-232e4236e751" CreationDate="2011-03-08T07:53:04.130" UserId="3265" Text="&lt;dwarf-fortress&gt;" />
  <row Id="43726" PostHistoryTypeId="5" PostId="17831" RevisionGUID="7bd65512-9faa-4fad-b9e9-3fde2232d518" CreationDate="2011-03-08T07:55:11.990" UserId="122" Comment="added 120 characters in body; added 32 characters in body" Text="As the proud owner of all map packs (not the skin pack, though), I'd be happy to share :)&#xD;&#xA;&#xD;&#xA;Basically, all packs contain three kinds of maps:&#xD;&#xA;&#xD;&#xA;1. **Puzzle** maps - most similar to the skull tombs in the regular GOL (though in larger scale), you have to navigate a map that requires precise timing, careful jumping and some thinking. My favorite kinds of maps. No enemies appear in these maps.&#xD;&#xA;&#xD;&#xA;2. Infinite **combat** maps - those maps feature infinite combat. You have a large map which starts out completely navigable and it has endlessly-respawning monsters, and the goal is to survive as long as you can. Personally it's my least favorite type of maps, but I have to admit some of these are cleverly designed - there's usually a lot of traps around to use against the monsters, strategic locations that offer some benefits but you cannot remain there indefinitely, etc.&#xD;&#xA;&#xD;&#xA;3. What I call **&quot;action&quot;** maps - those are revisits of original campaign map concepts, though with some variations (sometimes a lot of variation). Basically they all revolve about trying to achieve something while constantly moving very fast :)&#xD;&#xA;&#xD;&#xA;Here's a breakdown of the maps in each pack:&#xD;&#xA;&#xD;&#xA;### All the Trappings ###&#xD;&#xA;&#xD;&#xA;* Double Crossing - puzzle&#xD;&#xA;* Tooth and Nail - action (run over spikes)&#xD;&#xA;* Temple Defense - combat&#xD;&#xA;* Crushing expectations - action (balls destroy floor)&#xD;&#xA;&#xD;&#xA;### Things That Go Boom ###&#xD;&#xA;&#xD;&#xA;* Ill Valley - combat&#xD;&#xA;* Madness River - combat&#xD;&#xA;* Mayan Mini-Golf - action (navigate a ball)&#xD;&#xA;* Blast Rifts - puzzle&#xD;&#xA;&#xD;&#xA;### Hazardous Reunion ###&#xD;&#xA;&#xD;&#xA;* Leglion's Lair - combat&#xD;&#xA;* Puzzle Soup - puzzle&#xD;&#xA;* Firefighters - combat&#xD;&#xA;* Lava Chompy - action (chased by a monster)&#xD;&#xA;&#xD;&#xA;Frankly I am not 100% happy with my purchase - I only really wanted the puzzle ones (though some of the action maps are also quite good). Still, the prices are very reasonable. It's worth noting that the maps are separate, meaning that (if I recall correctly) you don't have to complete the first to gain access to the 2nd, etc." />
  <row Id="43727" PostHistoryTypeId="25" PostId="17888" RevisionGUID="b1bf4226-0c7d-4fe9-8eac-6bbdbbb915e4" CreationDate="2011-03-08T08:23:29.180" Comment="http://twitter.com/#!/StackGaming/status/45036904156110848" />
  <row Id="43728" PostHistoryTypeId="2" PostId="17889" RevisionGUID="3363a5a8-9be1-4675-8f32-eeafb67b4c91" CreationDate="2011-03-08T08:30:51.740" UserId="7623" Text="its (fate of the dragon) it took so long to find this game.  thanks for your post it made it easyer to find the game myself" />
  <row Id="43729" PostHistoryTypeId="5" PostId="17889" RevisionGUID="078702bc-35df-4653-93d5-a34b73a4b0eb" CreationDate="2011-03-08T08:36:22.703" UserId="207" Comment="Grammar fix," Text="It's Fate of the Dragon. It took so long to find this game. Thanks for your post, it made it easier to find the game myself." />
  <row Id="43730" PostHistoryTypeId="5" PostId="6097" RevisionGUID="4c60aa78-55a0-4a9f-9217-e9e0c5cc74d0" CreationDate="2011-03-08T08:38:07.800" UserId="56" Comment="added 21 characters in body" Text="As stated on [Starcraft 2 Rankings][1]' [FAQ page][2]:&#xD;&#xA;&#xD;&#xA;&gt;Blizzard does not provide any easy to use list of players, we rely on cascade spidering through saved players, manually entered players and spidering through Blizzard forums to find players.&#xD;&#xA;&#xD;&#xA;&gt;If you do not see a character, adding them through the character tab above will queue them and their division.&#xD;&#xA;&#xD;&#xA;So they're simply scraping all the data Blizzard *does* supply, however little.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sc2ranks.com/&#xD;&#xA;  [2]: http://sc2ranks.com/faq" />
  <row Id="43731" PostHistoryTypeId="2" PostId="17890" RevisionGUID="62daeebb-6f3d-4456-b60b-e65bc4797926" CreationDate="2011-03-08T08:54:58.077" UserId="7624" Text="I think you are looking in the wrong spot, the ruins you circled in blue in the question, is Odrosal and not related to this quest.&#xD;&#xA;&#xD;&#xA;Try looking in the red circle below.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/wEdNJ.png" />
  <row Id="43732" PostHistoryTypeId="10" PostId="5889" RevisionGUID="2f71b63e-b666-4331-934c-884a0f02b11c" CreationDate="2011-03-08T09:10:58.617" UserId="23" CloseReasonId="7" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43734" PostHistoryTypeId="5" PostId="17822" RevisionGUID="b3bab64b-d452-4f4d-86b9-caef785908b1" CreationDate="2011-03-08T09:13:03.810" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [In StarCraft 2, is there a way to automatically set groups on units about to be produced?](http://gaming.stackexchange.com/questions/4890/in-starcraft-2-is-there-a-way-to-automatically-set-groups-on-units-about-to-be-p)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;When I'm battling in SC2, I often set my Barracks rally point to to a unit I try to keep safe so when a new Marine is created it will move over to where my view is.. &#xD;&#xA;&#xD;&#xA;I'd actually like to be able to set the Marine, Firebat, Vulture, whatever unit to be auto assigned to a control group on creation, so that I can just hit 1 and attack instead of waiting for that unit to appear in my view then add it to the group. &#xD;&#xA;&#xD;&#xA;Is this possible? Or am I asking for the impossible? :D&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="43735" PostHistoryTypeId="10" PostId="17822" RevisionGUID="d1a8ab74-3745-4d18-b695-a0d0dfd66850" CreationDate="2011-03-08T09:13:03.623" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:32,&quot;DisplayName&quot;:&quot;Mag Roader&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43739" PostHistoryTypeId="2" PostId="17892" RevisionGUID="4e17e3be-c313-4db8-9a6a-3db0699a2f1c" CreationDate="2011-03-08T10:46:37.527" UserId="1614" Text="I just bought the game in the bundle on Steam. After a few minutes from the successful installation I've realized it was a mistake. I just can't play multiplayer. The game throws &quot;Failed to initialize..&quot; at every attempt.  &#xD;&#xA;  &#xD;&#xA;My ports are open (at least what I've found on Google to forward); no firewall. Tried with and without UPnP.  &#xD;&#xA;  &#xD;&#xA;Any ideas?" />
  <row Id="43740" PostHistoryTypeId="1" PostId="17892" RevisionGUID="4e17e3be-c313-4db8-9a6a-3db0699a2f1c" CreationDate="2011-03-08T10:46:37.527" UserId="1614" Text="Rainbow Six - Vegas 2 &quot;Failed to initialize..&quot; at multiplayer" />
  <row Id="43741" PostHistoryTypeId="3" PostId="17892" RevisionGUID="4e17e3be-c313-4db8-9a6a-3db0699a2f1c" CreationDate="2011-03-08T10:46:37.527" UserId="1614" Text="&lt;multiplayer&gt;&lt;online-multiplayer&gt;" />
  <row Id="43742" PostHistoryTypeId="25" PostId="17892" RevisionGUID="8ee3b32a-e356-4830-8ee8-95962f33066f" CreationDate="2011-03-08T11:23:29.597" Comment="http://twitter.com/#!/StackGaming/status/45082202773520384" />
  <row Id="43743" PostHistoryTypeId="2" PostId="17893" RevisionGUID="36ef4773-62b6-4a2c-9bc9-2a22a84e3fbf" CreationDate="2011-03-08T11:56:30.457" UserId="7627" Text="Hello,&#xD;&#xA;Do you know games that have got to worlds in gameplay ? Like Soul Reaver ." />
  <row Id="43744" PostHistoryTypeId="1" PostId="17893" RevisionGUID="36ef4773-62b6-4a2c-9bc9-2a22a84e3fbf" CreationDate="2011-03-08T11:56:30.457" UserId="7627" Text="Games with to worlds" />
  <row Id="43745" PostHistoryTypeId="3" PostId="17893" RevisionGUID="36ef4773-62b6-4a2c-9bc9-2a22a84e3fbf" CreationDate="2011-03-08T11:56:30.457" UserId="7627" Text="&lt;game-mechanics&gt;" />
  <row Id="43746" PostHistoryTypeId="5" PostId="17893" RevisionGUID="2fd77574-7d98-48c0-bd10-cf3a01cd292f" CreationDate="2011-03-08T12:04:57.980" UserId="56" Comment="deleted 2 characters in body; edited tags" Text="Hello,&#xD;&#xA;Do you know games that have got to worlds in gameplay? Like Soul Reaver." />
  <row Id="43747" PostHistoryTypeId="6" PostId="17893" RevisionGUID="2fd77574-7d98-48c0-bd10-cf3a01cd292f" CreationDate="2011-03-08T12:04:57.980" UserId="56" Comment="deleted 2 characters in body; edited tags" Text="&lt;game-rec&gt;&lt;game-mechanics&gt;" />
  <row Id="43748" PostHistoryTypeId="10" PostId="17893" RevisionGUID="1afdcae5-49a4-4a73-b67c-b4ba03485675" CreationDate="2011-03-08T12:05:12.740" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43749" PostHistoryTypeId="4" PostId="17859" RevisionGUID="5f71a3e3-e6e1-4fd5-bc1e-7cafbdce2b76" CreationDate="2011-03-08T12:31:07.027" UserId="341" Comment="edited title" Text="Why is it so difficult to emulate PS2 games in a PS3?" />
  <row Id="43753" PostHistoryTypeId="10" PostId="4758" RevisionGUID="f96c8aa7-8b27-46b8-a887-0a7af215a772" CreationDate="2011-03-08T12:35:38.940" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43756" PostHistoryTypeId="2" PostId="17895" RevisionGUID="36f5da95-0bee-49e7-9b1e-9f3ab251b15b" CreationDate="2011-03-08T12:42:51.837" UserId="619" Text="In addition:&#xD;&#xA;&#xD;&#xA;If FF is **off** if you shoot a team-mate in the head their head will jerk throwing their aim off significantly; you can see sparks thrown off the head when this happens if you look closely - try it by launching your own server with bots.  This is annoying!&#xD;&#xA;&#xD;&#xA;Also, it is rare but, it is possible to be killed by the same bullet passing through someone in front of you (and their is a 'magic bullet' achievement for it).  As enemy fire is often concentrated on the front guy, getting out from directly behind him is useful if FF is **off** and essential if its **on** (someone rushing with a P90/MG on can simply keep firing, killing the first guy and then hitting you before you can react to having a clear line of fire).&#xD;&#xA;&#xD;&#xA;I think you would have to know your team-mate very well to expect him to duck to give you firing capability during a fire fight - and then not stand back up too quickly!&#xD;&#xA;&#xD;&#xA;In essence a single-file rush is not a good use of people.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43757" PostHistoryTypeId="2" PostId="17896" RevisionGUID="12513308-fa06-4e8e-a33c-f9078b737bdd" CreationDate="2011-03-08T12:50:53.530" UserId="7388" Text="Can you give us anymore information machinespecs dxdiag? &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;to do a dxdiag &#xD;&#xA;1. Start =&gt; Run =&gt; Type in &quot;dxdiag&quot;&#xD;&#xA;2. Choose &quot;Yes&quot;&#xD;&#xA;3. Click &quot;Save All Information&quot;&#xD;&#xA;4. Copy and paste contents of dxdiag txt file to here.&#xD;&#xA;&#xD;&#xA;then we can see if we can help you further." />
  <row Id="43758" PostHistoryTypeId="2" PostId="17897" RevisionGUID="2552aa7f-99e4-4983-b734-084ab9beb928" CreationDate="2011-03-08T12:54:50.730" UserId="3962" Text="A long time ago, i bought a few games from xbox live from arcade (Toy soldiers and greed corporation). since we moved we haven't got internet back yet but i can still play them unlocked.&#xD;&#xA;&#xD;&#xA;The youngest also enjoys these games so we decided to get them on his xbox. we went to a friends place, hooked the xbox to the internet and bought the games on our silver account.&#xD;&#xA;&#xD;&#xA;as long as the xbox is connected to the internet, the games are full games and unlocked, but once i take it back home and set it up, the games revert back to trial games.&#xD;&#xA;&#xD;&#xA;Is there anyway to unlock these games like they are on my xbox?&#xD;&#xA;&#xD;&#xA;I heard it might be related to the fact that originally, the silver account was on a memory card, but i transfered it to the hard drive a few months ago." />
  <row Id="43759" PostHistoryTypeId="1" PostId="17897" RevisionGUID="2552aa7f-99e4-4983-b734-084ab9beb928" CreationDate="2011-03-08T12:54:50.730" UserId="3962" Text="can't get to arcade games without internet connection" />
  <row Id="43760" PostHistoryTypeId="3" PostId="17897" RevisionGUID="2552aa7f-99e4-4983-b734-084ab9beb928" CreationDate="2011-03-08T12:54:50.730" UserId="3962" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="43761" PostHistoryTypeId="2" PostId="17898" RevisionGUID="9d2696ae-6f5b-437d-a57d-ec468ab895ef" CreationDate="2011-03-08T13:00:08.893" UserId="7628" Text="After I get out of the Hidden Valley bunker after trying to convince the elder, and after I have killed the four BoS people waiting for me and Veronica there, Veronica just stands where she was when we were done killing the four BoS people... I have tried telling her to wait and then to follow, didn't work, and dismissing her and finding her again didn't work either. What to do!!!???" />
  <row Id="43762" PostHistoryTypeId="1" PostId="17898" RevisionGUID="9d2696ae-6f5b-437d-a57d-ec468ab895ef" CreationDate="2011-03-08T13:00:08.893" UserId="7628" Text="Veronica won't walk around with me anymore" />
  <row Id="43763" PostHistoryTypeId="3" PostId="17898" RevisionGUID="9d2696ae-6f5b-437d-a57d-ec468ab895ef" CreationDate="2011-03-08T13:00:08.893" UserId="7628" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="43764" PostHistoryTypeId="2" PostId="17899" RevisionGUID="dcfb25c0-c056-48d7-b76d-f7055bcfe1c1" CreationDate="2011-03-08T13:33:06.360" UserId="2571" Text="Am trying to play diablo 2 with my flat mate over lan but it looks as if my cd has seen some better days (and some sand paper).  Suffice to say i cannot play.  Am trying to stay with v1.00 as apparently later patches make the single player too hard to play through multiple times.  Does anyone know if the digital download from blizzard is v1.00 and whether it stays as v1.00 or does it auto update like starcraft or WoW?" />
  <row Id="43765" PostHistoryTypeId="1" PostId="17899" RevisionGUID="dcfb25c0-c056-48d7-b76d-f7055bcfe1c1" CreationDate="2011-03-08T13:33:06.360" UserId="2571" Text="daiblo 2 digital download patch level" />
  <row Id="43766" PostHistoryTypeId="3" PostId="17899" RevisionGUID="dcfb25c0-c056-48d7-b76d-f7055bcfe1c1" CreationDate="2011-03-08T13:33:06.360" UserId="2571" Text="&lt;diablo-2&gt;" />
  <row Id="43767" PostHistoryTypeId="2" PostId="17900" RevisionGUID="7c937d34-0ae4-47b9-b7d9-5e59af3c7e5d" CreationDate="2011-03-08T13:43:09.343" UserId="2259" Text="You have no say in the matter; for the digital download they give you a Blizzard downloader and that gives you the game in a patched state.  &#xD;&#xA;&#xD;&#xA;Looking at my downloaded installers from when I did it last (Nov 2010), I have 1.12A for D2 and LOD, then I had to manually patch to 1.13 (released Mar 2010) to play on Battle.Net.  Apparently they don't keep it totally up-to-date, nor is it automatically updated, but you also can't get 1.0 either.&#xD;&#xA;&#xD;&#xA;That said, my friends and I did 1.13 on ladder without much trouble at least up to the end of Nightmare with not too much trouble." />
  <row Id="43768" PostHistoryTypeId="5" PostId="17868" RevisionGUID="83707423-0be9-4106-bab9-00f6cb815ef3" CreationDate="2011-03-08T13:43:49.310" UserId="6066" Comment="added 122 characters in body" Text="In addition to Shaun's very good answer, consider the cost of emulation.&#xD;&#xA;&#xD;&#xA;First, the PS3's with the extra hardware for running PS2 games.  Basically Sony was having to pay for PS2  *and* PS3 hardware in manufacturing, and then selling it at the PS3's price.  This was probably a losing investment for them, since the PS2 part wasn't the main attraction; it probably didn't increase PS3 sales very much.  And if it had, it wouldn't have increased PS3 game sales very much -- and Sony wouldn't make any more money than they already had on the PS2 games people owned.&#xD;&#xA;&#xD;&#xA;Second, the software emulation.  Emulation is ***hard***, especially for a sophisticated console like the PS2.  As Shaun said, the reason it's hard is because the PS2 had different processors than the PS3, meaning everything had to be &quot;translated&quot; from PS2 instructions to PS3 instructions.  While certainly more deterministic than human-language translation, this is still a hard problem to solve; especially when you only have the limited resources of a console (emulation often requires about 5x better hardware than the system being emulated did).  Not to mention that the bus system (how the chips are laid out and connected) is very different between the two systems.  Sony probably had to start up an entire team devoted to emulating the PS2 in software, and again it probably wasn't worth the return on investment so they shut it down." />
  <row Id="43769" PostHistoryTypeId="5" PostId="17899" RevisionGUID="4ebd3cc3-488e-456b-9354-4d3d3fb077f8" CreationDate="2011-03-08T13:46:06.783" UserId="2259" Comment="fix some spelling, grammar, caplitalization" Text="I am trying to play Diablo 2 with my flat mate over LAN but it looks as if my CD has seen some better days (and some sand paper).  Suffice it to say I cannot play.  I am trying to stay with v1.00 as apparently later patches make the single player too hard to play through multiple times.  &#xD;&#xA;&#xD;&#xA;Does anyone know if the digital download from Blizzard is v1.00 and whether it stays as v1.00 or does it auto-update like Starcraft or WoW?" />
  <row Id="43770" PostHistoryTypeId="4" PostId="17899" RevisionGUID="4ebd3cc3-488e-456b-9354-4d3d3fb077f8" CreationDate="2011-03-08T13:46:06.783" UserId="2259" Comment="fix some spelling, grammar, caplitalization" Text="Diablo 2 Digital Download Patch Level" />
  <row Id="43771" PostHistoryTypeId="24" PostId="17899" RevisionGUID="4ebd3cc3-488e-456b-9354-4d3d3fb077f8" CreationDate="2011-03-08T13:46:06.783" Comment="Proposed by 2259 approved by -1 edit id of 232" />
  <row Id="43772" PostHistoryTypeId="5" PostId="17899" RevisionGUID="ade2ac4d-ad2d-4530-b6a8-8a54e544c721" CreationDate="2011-03-08T13:46:07.017" UserId="341" Comment="deleted 7 characters in body; edited title" Text="I am trying to play Diablo 2 with my flat mate over LAN but it looks as if my CD has seen some better days (and some sand paper).  Suffice to say I cannot play.  I am trying to stay with v1.00 as apparently later patches make the single player too hard to play through multiple times.  Does anyone know if the digital download from Blizzard is v1.00 and whether it stays as v1.00 or does it auto update like Starcraft or WoW?" />
  <row Id="43773" PostHistoryTypeId="4" PostId="17899" RevisionGUID="ade2ac4d-ad2d-4530-b6a8-8a54e544c721" CreationDate="2011-03-08T13:46:07.017" UserId="341" Comment="deleted 7 characters in body; edited title" Text="Diablo 2 digital download patch level" />
  <row Id="43774" PostHistoryTypeId="5" PostId="17900" RevisionGUID="eddf4b7c-102a-49c8-a004-2fc5d0b27a99" CreationDate="2011-03-08T13:49:43.003" UserId="2259" Comment="added 4 characters in body" Text="You have no say in the matter; for the digital download they give you a Blizzard downloader and that gives you the game in a patched state.  &#xD;&#xA;&#xD;&#xA;Looking at my downloaded installers from when I did it last (Nov 2010), I have 1.12A for D2 and LOD, then I had to manually patch to 1.13 (released Mar 2010) to play on Battle.Net.  Apparently they don't keep it totally up-to-date, nor is it automatically updated, but you also can't get 1.0 either.&#xD;&#xA;&#xD;&#xA;That said, my friends and I did 1.13 on ladder without much trouble at least up to the end of Nightmare without any difficulty issues." />
  <row Id="43775" PostHistoryTypeId="5" PostId="17898" RevisionGUID="1254d760-c2ee-4fa5-9dd6-c34bb4bb7f25" CreationDate="2011-03-08T14:00:01.143" UserId="1925" Comment="Cleaned up sentence structure a bit." Text="After I get out of the Hidden Valley bunker after trying to convince the elder and kill the four Brotherhood of Steel people waiting for me and Veronica there, Veronica just stands where she was when the fight ended.&#xD;&#xA;&#xD;&#xA;I have tried telling her to wait and then to follow. That didn't work. I also tried dismissing her and finding her again. That didn't work either. What can I do?" />
  <row Id="43776" PostHistoryTypeId="24" PostId="17898" RevisionGUID="1254d760-c2ee-4fa5-9dd6-c34bb4bb7f25" CreationDate="2011-03-08T14:00:01.143" Comment="Proposed by 1925 approved by 23 edit id of 233" />
  <row Id="43777" PostHistoryTypeId="2" PostId="17901" RevisionGUID="03306c10-edea-4d60-8a58-c01d57f90894" CreationDate="2011-03-08T14:13:44.793" UserId="5917" Text="Hello. There is a game I used to play, and I can't remember its name ! I actually played it on a demo disc for the Playstation. All I can remember about it is that it was a platform game and that the character had pink hair.&#xD;&#xA;I can remember playing it with my little cousin when he was 10 years old, so it was probably around 1998 (not meaning it is multiplayer).&#xD;&#xA;&#xD;&#xA;Any help would be apreciated ! I hope I have given enough details for anyone knowing this game to easily identify it !" />
  <row Id="43778" PostHistoryTypeId="1" PostId="17901" RevisionGUID="03306c10-edea-4d60-8a58-c01d57f90894" CreationDate="2011-03-08T14:13:44.793" UserId="5917" Text="I can't remember the name of this game..." />
  <row Id="43779" PostHistoryTypeId="3" PostId="17901" RevisionGUID="03306c10-edea-4d60-8a58-c01d57f90894" CreationDate="2011-03-08T14:13:44.793" UserId="5917" Text="&lt;identify-this-game&gt;&lt;playstation&gt;" />
  <row Id="43780" PostHistoryTypeId="5" PostId="17901" RevisionGUID="867c0bc1-18c6-4082-9f2a-4f98edb17c90" CreationDate="2011-03-08T14:18:34.887" UserId="85" Comment="Descriptive title added, and fixed some punctuation... but..." Text="There is a game I used to play, and I can't remember its name! I actually played it on a demo disc for the Playstation. All I can remember about it is that it was a platform game and that the character had pink hair.&#xD;&#xA;&#xD;&#xA;I can remember playing it with my little cousin when he was 10 years old, so it was probably around 1998 (not meaning it is multiplayer).&#xD;&#xA;&#xD;&#xA;Any help would be apreciated! I hope I have given enough details for anyone knowing this game to easily identify it!" />
  <row Id="43781" PostHistoryTypeId="4" PostId="17901" RevisionGUID="867c0bc1-18c6-4082-9f2a-4f98edb17c90" CreationDate="2011-03-08T14:18:34.887" UserId="85" Comment="Descriptive title added, and fixed some punctuation... but..." Text="I can't remember the name of this ~1998 PS1 platformer starring a pink haired character." />
  <row Id="43782" PostHistoryTypeId="6" PostId="17901" RevisionGUID="867c0bc1-18c6-4082-9f2a-4f98edb17c90" CreationDate="2011-03-08T14:18:34.887" UserId="85" Comment="Descriptive title added, and fixed some punctuation... but..." Text="&lt;identify-this-game&gt;&lt;playstation&gt;&lt;platformer&gt;" />
  <row Id="43783" PostHistoryTypeId="25" PostId="17898" RevisionGUID="a83dfd55-1b3d-4115-8198-a33ad200596b" CreationDate="2011-03-08T14:23:29.217" Comment="http://twitter.com/#!/StackGaming/status/45127500946341888" />
  <row Id="43784" PostHistoryTypeId="2" PostId="17902" RevisionGUID="d2560bba-8918-4fe1-a31c-e027b8557a62" CreationDate="2011-03-08T14:31:47.563" UserId="6066" Text="[Tomba][1]?&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tomba!&#xD;&#xA;  [2]: http://i.imgur.com/RR5cd.jpg" />
  <row Id="43786" PostHistoryTypeId="2" PostId="17904" RevisionGUID="31c33159-e421-4494-a5c0-561ac53b3fd8" CreationDate="2011-03-08T14:38:20.663" UserId="7413" Text="Ubisoft has [yet to provide](http://forums.steampowered.com/forums/showpost.php?p=21096777&amp;postcount=4 &quot;Rainbow Six Vegas Failed to Initialize&quot;) a fix for this issue. All you can do is log in again and again until it works. As user [juicyfart so eloquently puts it](http://forums.ubi.com/eve/forums/a/tpc/f/2231031415/m/7851091486):&#xD;&#xA;&gt; I have a new pc connect to internet no router, no nothing and this piece of crap doesn't work." />
  <row Id="43802" PostHistoryTypeId="5" PostId="17904" RevisionGUID="011a1aa4-025e-4168-b7a8-4aa73318e8bd" CreationDate="2011-03-08T15:01:12.040" UserId="7413" Comment="added 1849 characters in body" Text="Ubisoft has [yet to provide](http://forums.steampowered.com/forums/showpost.php?p=21096777&amp;postcount=4 &quot;Rainbow Six Vegas Failed to Initialize&quot;) a fix for this issue. All you can do is log in again and again until it works. As user [juicyfart so eloquently puts it](http://forums.ubi.com/eve/forums/a/tpc/f/2231031415/m/7851091486):&#xD;&#xA;&gt; I have a new pc connect to internet no router, no nothing and this piece of crap doesn't work.&#xD;&#xA;&#xD;&#xA;If you're still feeling determined, you can try forwarding the following list of ports.  Ubisoft also insists that setting your computer as DMZ will let the game work. However, setting your Windows PC as a DMZ will expose it to attack over the internet (i.e. that's a very bad idea):&#xD;&#xA;&#xD;&#xA;&gt;An easy way to make Rainbow Six Vegas 2 work behind your router is to setup your gaming PC as the DMZ. To learn about how to setup your gaming PC as the DMZ, check your router’s documentation. &#xD;&#xA;&#xD;&#xA;&gt;If you don't want to set your gaming PC as the DMZ, then you'll have to do some special configuration to your router or firewall to make sure all the game’s features work properly. &#xD;&#xA;&#xD;&#xA;&gt;Here are the ports you'll have to open, or forward. &#xD;&#xA;&#xD;&#xA;&gt;Login/Matchmaking services: &#xD;&#xA;Outbound TCP 3074 (generally don't need any configuration for this) &#xD;&#xA;&#xD;&#xA;&gt;Gameplay: &#xD;&#xA;Outbound UDP 3074-3174 (generally don't need any configuration for this) &#xD;&#xA;Inbound UDP 3074-3174 (on a firewall, you must allow inbound traffic on these ports, on a home router with NAT, must forward inbound traffic on these ports to your PC) &#xD;&#xA;&#xD;&#xA;&gt;Custom Head: &#xD;&#xA;Outbound TCP 10130 (generally don't need any configuration for this) &#xD;&#xA;Inbound TCP 10130 (on a firewall, you must allow inbound traffic on this port, on a home router with NAT, must forward inbound traffic on this port to your PC) &#xD;&#xA;&#xD;&#xA;&gt;10130 is the default port used by the Custom Head feature. You can change this port in the Extras\Options\Multiplayer menu. &#xD;&#xA;&#xD;&#xA;&gt;Voice Chat: &#xD;&#xA;Outbound UDP 10140 (generally don't need any configuration for this) &#xD;&#xA;Inbound UDP 10140 (on a firewall, you must allow inbound traffic on this port, on a home router with NAT, must forward inbound traffic on this ports to your PC) &#xD;&#xA;&#xD;&#xA;&gt;10140 is the default port used by the Voice Chat feature. You can change this port in the Extras\Options\Multiplayer menu." />
  <row Id="43803" PostHistoryTypeId="2" PostId="17905" RevisionGUID="d88eb085-0e00-4cb0-98b4-635a9ad24d74" CreationDate="2011-03-08T15:01:21.570" UserId="7219" Text="Hi Guys, this is a bit of a long shot but I remember back in the day playing a game on the CDi. The main thing I can remember is that you wake up at the start of the game and find out you have a bomb planted in your head and you have to disarm it before it goes off (posibilly making the entire game time limited).&#xD;&#xA;&#xD;&#xA;I remember the levels having a sort of myst feel to them (sort of click on the side of the screens to move to another area) and as with games like 7th Guest the characters were all live action recordings with real people. The last thing I remember is that it was set in a future that I would describe as Cyberpunk'y (sort of a Deus Ex like).&#xD;&#xA;&#xD;&#xA;Hope this isnt to vague and that someone can help. Its been driving me mad for a while now.&#xD;&#xA;&#xD;&#xA;**Also if someone could create a CDi tag for me that would be great as I dont quite have the rep yet**" />
  <row Id="43804" PostHistoryTypeId="1" PostId="17905" RevisionGUID="d88eb085-0e00-4cb0-98b4-635a9ad24d74" CreationDate="2011-03-08T15:01:21.570" UserId="7219" Text="Help identifying this old CDi game" />
  <row Id="43805" PostHistoryTypeId="3" PostId="17905" RevisionGUID="d88eb085-0e00-4cb0-98b4-635a9ad24d74" CreationDate="2011-03-08T15:01:21.570" UserId="7219" Text="&lt;identify-this-game&gt;" />
  <row Id="43806" PostHistoryTypeId="5" PostId="17905" RevisionGUID="e5b87029-5d0c-4d03-aacb-933396d8d3de" CreationDate="2011-03-08T15:07:25.887" UserId="85" Comment="Tag as requested ♪" Text="This is a bit of a long shot but I remember back in the day playing a game on the CDi. The main thing I can remember is that you wake up at the start of the game and find out you have a bomb planted in your head and you have to disarm it before it goes off (possibly making the entire game time limited).&#xD;&#xA;&#xD;&#xA;I remember the levels having a sort of *Myst* feel to them (sort of click on the side of the screens to move to another area) and as with games like *7th Guest* the characters were all live action recordings with real people. The last thing I remember is that it was set in a future that I would describe as Cyberpunk'y (sort of a Deus Ex like).&#xD;&#xA;&#xD;&#xA;Hope this isnt to vague and that someone can help. It's been driving me mad for a while now." />
  <row Id="43807" PostHistoryTypeId="4" PostId="17905" RevisionGUID="e5b87029-5d0c-4d03-aacb-933396d8d3de" CreationDate="2011-03-08T15:07:25.887" UserId="85" Comment="Tag as requested ♪" Text="Help identifying this old CDi game where you disarm a bomb in your head." />
  <row Id="43808" PostHistoryTypeId="6" PostId="17905" RevisionGUID="e5b87029-5d0c-4d03-aacb-933396d8d3de" CreationDate="2011-03-08T15:07:25.887" UserId="85" Comment="Tag as requested ♪" Text="&lt;identify-this-game&gt;&lt;cdi&gt;" />
  <row Id="43809" PostHistoryTypeId="2" PostId="17906" RevisionGUID="41a375fa-f167-4e6a-bd68-d0b5ea5e30a6" CreationDate="2011-03-08T15:07:43.963" UserId="6066" Text="The Burn:Cycle game character has a [bomb][1]-[virus][2] in his head ...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/burn-cycle/61-3181/&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Burn:Cycle" />
  <row Id="43810" PostHistoryTypeId="11" PostId="5889" RevisionGUID="569c854b-4d7d-4b67-8fc8-c803db25db4b" CreationDate="2011-03-08T15:40:41.223" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43811" PostHistoryTypeId="2" PostId="17907" RevisionGUID="7e3e94c6-21de-4c59-9f38-55348c18c33d" CreationDate="2011-03-08T15:44:33.647" UserId="274" Text="Learning skills were entirely removed from the game in mid-December 2010. Any points invested in learning skills were reimbursed. Players can instantly apply these points to any other skill they like.&#xD;&#xA;&#xD;&#xA;Skill books are no longer available on the market, and any skill books sitting around in containers were reimbursed at the NPC selling price.&#xD;&#xA;&#xD;&#xA;All new and existing characters have an extra 12 points in each attribute, to make up for the skills' removal.&#xD;&#xA;&#xD;&#xA;The developers have [a more extensive post about the change over on the EVE Dev Blog][1].&#xD;&#xA;&#xD;&#xA;[1]: http://www.eveonline.com/devblog.asp?a=blog&amp;bid=824" />
  <row Id="43812" PostHistoryTypeId="2" PostId="17908" RevisionGUID="552702a5-8ac0-44fc-8ea3-7f915bdf99f7" CreationDate="2011-03-08T15:56:43.620" UserId="7631" Text="Conflagerate is really really good against the mass enemies if you're having trouble. Most goblins are oneshot by that magick and you get it somewhat early in the story.&#xD;&#xA;&#xD;&#xA;Other simple ways&#xD;&#xA;&#xD;&#xA;combine lightning and frost to slow all the enemies down and continue to use haste so that you're much much faster than your enemies.&#xD;&#xA;&#xD;&#xA;Surrounding yourself with rock+fire+shield will give you some easy breathing room.&#xD;&#xA;&#xD;&#xA;5 water to area effect will blast back most enemies&#xD;&#xA;&#xD;&#xA;use the bubble shield and just throw some fire lightning or frost outside of it&#xD;&#xA;&#xD;&#xA;Dont underestimate the amount of crowd control at you're disposal.&#xD;&#xA;&#xD;&#xA;Finally, if you're having trouble with key presses use the rythm that almost all magicks have to the ones you use most often.&#xD;&#xA;ex. conflagerate is FQ F FQ f FQ, badumppa badumpa&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43813" PostHistoryTypeId="2" PostId="17909" RevisionGUID="f561acdd-09f7-4e5b-a51e-1b041d31a847" CreationDate="2011-03-08T16:21:50.860" UserId="7632" Text="Writing an Emulator is hard but I think the real answer here is simply that SONY does not want to. Any computer that is Turing complete can be emulated on another given enough memory and at speed, given enough processing power.&#xD;&#xA;  There are many talented programmers who have written emulators for various systems - look at MAME, UAE, Bleem! and many others. In the case of Bleem! (the PS1 emulator) SONY tried to sue the life out of the creators &lt;http://en.wikipedia.org/wiki/Bleem!&gt;. They failed but Bleem! went out of business. SONY are still pretty quick to lawyer up or even send the cops around &lt;http://www.ps3news.com/PS3-Hacks/Sony-Sues-Graf-Chokolo-for-1-Million-Euros-Hes-Still-PS3-Hacking/&gt;&#xD;&#xA;&#xD;&#xA; SONY does not want to cannibalise sales of new PS3 games by supporting PS2 games which can be bought cheaply second hand -they'd much rather sell these to you again as downloadable games. &#xD;&#xA;&#xD;&#xA;So, I do not think that PS2 emulation would be any more difficult on the PS3 or a PC than any other of the more challenging emulators. The question any developer would ask themselves is 'is it worth getting sued by SONY'?&#xD;&#xA;" />
  <row Id="43814" PostHistoryTypeId="5" PostId="17909" RevisionGUID="24dd0e73-866b-4f74-ab46-77401293e0af" CreationDate="2011-03-08T16:27:05.783" UserId="7632" Comment="edited body" Text="Writing an Emulator is hard but I think the real answer here is simply that SONY does not want to. Any computer that is Turing complete can be emulated on another given enough memory and at speed, given enough processing power.&#xD;&#xA;  There are many talented programmers who have written emulators for various systems - look at MAME, UAE, Bleem! and many others. In the case of Bleem! (the PS1 emulator) SONY tried to sue the life out of the creators &lt;http://en.wikipedia.org/wiki/Bleem!&gt;. They failed but Bleem! went out of business. SONY are still pretty quick to lawyer up or even send the cops around &lt;http://www.ps3news.com/PS3-Hacks/Sony-Sues-Graf-Chokolo-for-1-Million-Euros-Hes-Still-PS3-Hacking/&gt;&#xD;&#xA;&#xD;&#xA; SONY does not want to cannibalise sales of new PS3 games by supporting PS2 games which can be bought cheaply second hand -they'd much rather sell these to you again as downloadable games. &#xD;&#xA;&#xD;&#xA;So, I do not think that PS2 emulation would be any more difficult on the PS3 or a PC than any of the other more challenging emulators. The question any developer would ask themselves is 'is it worth getting sued by SONY'?&#xD;&#xA;" />
  <row Id="43815" PostHistoryTypeId="5" PostId="5891" RevisionGUID="3e6eacce-2ad4-41e5-9268-2b909fd31074" CreationDate="2011-03-08T16:30:58.867" UserId="56" Comment="added 94 characters in body" Text="&lt;S&gt;You probably don't really want to see a chart. It's a lot easier if you use [EVEMon][1]. It automatically looks at your queue and suggests learning skills that would make the training go faster than not learning them. If you keep using it, you'll automatically build up all the training skills you could ever need.&lt;/s&gt;&#xD;&#xA;&#xD;&#xA;Learning skills were removed. There is no pay-off for something that doesn't exist.&#xD;&#xA;&#xD;&#xA;  [1]: http://evemon.battleclinic.com/" />
  <row Id="43816" PostHistoryTypeId="2" PostId="17910" RevisionGUID="71803537-563e-4afe-888b-5f86cb23f44e" CreationDate="2011-03-08T17:04:42.213" UserId="336" Text="Anvil material has no effect on useability or product quality. Iron and Steel anvils are exactly the same, and behave identically to gem anvils (made from Strange Moods) in all instances.&#xD;&#xA;&#xD;&#xA;The one advantage steel anvils have is that they can be requested by the dwarven trade delegation, meaning if you don't have access to steel in any other way, you can simply buy the steel from the dwarven caravan, and then melt it back down into useable bars." />
  <row Id="43817" PostHistoryTypeId="25" PostId="17905" RevisionGUID="6fbe12ef-4286-4e2c-9c12-733d946b8e80" CreationDate="2011-03-08T17:23:29.350" Comment="http://twitter.com/#!/StackGaming/status/45172800465547264" />
  <row Id="43818" PostHistoryTypeId="2" PostId="17911" RevisionGUID="b4cd2afc-5d61-4eda-b06b-a9b7cf6208d6" CreationDate="2011-03-08T17:35:21.630" UserId="7634" Text="I often see other players kill me with infrared vision turned on(they see other players in blue, red colors). How can I turn it on too? " />
  <row Id="43819" PostHistoryTypeId="1" PostId="17911" RevisionGUID="b4cd2afc-5d61-4eda-b06b-a9b7cf6208d6" CreationDate="2011-03-08T17:35:21.630" UserId="7634" Text="How to turn on an infrared vision in Crysis 2 Demo?" />
  <row Id="43820" PostHistoryTypeId="3" PostId="17911" RevisionGUID="b4cd2afc-5d61-4eda-b06b-a9b7cf6208d6" CreationDate="2011-03-08T17:35:21.630" UserId="7634" Text="&lt;demo&gt;&lt;crysis-2&gt;" />
  <row Id="43822" PostHistoryTypeId="2" PostId="17912" RevisionGUID="3c7ee99d-4c85-4f5c-89a9-03617e380265" CreationDate="2011-03-08T18:24:07.903" UserId="6431" Text="Have you tried the 'i' key?  In the first Crysis, it was the key to turn night vision on and off.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="43823" PostHistoryTypeId="2" PostId="17913" RevisionGUID="b656655d-5b52-45b1-a791-fcc4d69fbf76" CreationDate="2011-03-08T18:27:36.070" UserId="7635" Text="I cant seem to get arcade gannon's quest can I still get it if I'm a member of the brotherhood of steel?&#xD;&#xA;" />
  <row Id="43824" PostHistoryTypeId="1" PostId="17913" RevisionGUID="b656655d-5b52-45b1-a791-fcc4d69fbf76" CreationDate="2011-03-08T18:27:36.070" UserId="7635" Text="Can't get Arcade's quest" />
  <row Id="43825" PostHistoryTypeId="3" PostId="17913" RevisionGUID="b656655d-5b52-45b1-a791-fcc4d69fbf76" CreationDate="2011-03-08T18:27:36.070" UserId="7635" Text="&lt;fallout-new-vegas&gt;&lt;fallout&gt;" />
  <row Id="43826" PostHistoryTypeId="2" PostId="17914" RevisionGUID="d505e393-0996-4934-9c13-3a053c69645a" CreationDate="2011-03-08T18:33:33.943" UserId="6431" Text="Here is how the quest is initialized:&#xD;&#xA;&#xD;&#xA;This quest is initiated by Arcade Gannon, when he realizes that his old friends from the now-defunct Enclave could make a difference in the battle for Hoover Dam.&#xD;&#xA;&#xD;&#xA;The quest is triggered by having Arcade as a companion, gaining his trust, and progressing to an appropriate point in the New Vegas storyline. If the player is following the main quest line for an independent New Vegas (doing the Yes Man quests), the quest will be offered even if the player has not gained Arcade's trust.&#xD;&#xA;&#xD;&#xA;Here is a [detailed link to starting the quest line][1], this includes how you gain his trust and where in the story line you must have progressed to.&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne" />
  <row Id="43827" PostHistoryTypeId="5" PostId="17914" RevisionGUID="ae89abc8-c1af-48e6-8ef9-619b29401722" CreationDate="2011-03-08T18:46:21.233" UserId="6431" Comment="added 336 characters in body" Text="Here is how the quest is initialized:&#xD;&#xA;&#xD;&#xA;This quest is initiated by Arcade Gannon, when he realizes that his old friends from the now-defunct Enclave could make a difference in the battle for Hoover Dam.&#xD;&#xA;&#xD;&#xA;The quest is triggered by having Arcade as a companion, gaining his trust, and progressing to an appropriate point in the New Vegas storyline. If the player is following the main quest line for an independent New Vegas (doing the Yes Man quests), the quest will be offered even if the player has not gained Arcade's trust.&#xD;&#xA;&#xD;&#xA;Here is a [detailed link to starting the quest line][1], this includes how you gain his trust and where in the story line you must have progressed to.&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;Edit: If you have already completed these there is a bug that prevents him from giving you the quest.  Here is the work around:&#xD;&#xA;&#xD;&#xA;It is possible to not be able to activate the quest for some unknown reason, despite attempting all trigger options, if you're traveling with ED-E in your party get rid of him and the quest should work&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/For_Auld_Lang_Syne" />
  <row Id="43828" PostHistoryTypeId="2" PostId="17915" RevisionGUID="8ddfa8b5-cc56-4c2b-a77a-90c8427101d9" CreationDate="2011-03-08T18:47:03.857" UserId="4239" Text="When you purchase a game from XBLA, that game is licensed in 2 ways:&#xD;&#xA;&#xD;&#xA;1. To the account you purchase with it.&#xD;&#xA;2. To the machine that you purchase it on.&#xD;&#xA;&#xD;&#xA;Seeing as you purchased those games on another machine, that's why it is requiring you to be online to verify those games are licensed to your account.&#xD;&#xA;&#xD;&#xA;What you need to do is transfer content licenses to your console. It is a multi-step process, and you need to be with your new machine as you might need the Console ID, but it's fairly painless and quick. The full instructions and some videos for the license transfer are found at [www.xbox.com/drm][1]. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/drm" />
  <row Id="43829" PostHistoryTypeId="5" PostId="17913" RevisionGUID="cc7b95df-1435-4307-ae36-3b7f7415fc2f" CreationDate="2011-03-08T18:57:56.187" UserId="207" Comment="Fallout tag is for Fallout 1. Grammar fix." Text="I cant seem to get Arcade Gannon's quest; can I still get it if I'm a member of the Brotherhood of Steel?&#xD;&#xA;" />
  <row Id="43830" PostHistoryTypeId="6" PostId="17913" RevisionGUID="cc7b95df-1435-4307-ae36-3b7f7415fc2f" CreationDate="2011-03-08T18:57:56.187" UserId="207" Comment="Fallout tag is for Fallout 1. Grammar fix." Text="&lt;fallout-new-vegas&gt;&lt;quests&gt;" />
  <row Id="43831" PostHistoryTypeId="2" PostId="17916" RevisionGUID="3506ca79-1e8a-4c83-b540-e731db114896" CreationDate="2011-03-08T19:11:10.057" UserId="6431" Text="Hmm, it seems like a stretch but try this:&#xD;&#xA;&#xD;&#xA;All you do is travel to Gibsons shack (the one from her quest) and use the terminal on the floor.Click on download research notes and she should magically reappear talking about what technology to go after. Just choose whichever one to make her a follower once again" />
  <row Id="43832" PostHistoryTypeId="5" PostId="13285" RevisionGUID="e60de71a-5ee3-4ec7-87e1-aee875556c5f" CreationDate="2011-03-08T19:27:01.783" UserId="4608" Comment="added 407 characters in body" Text="The fastest way I've found so far is in Mahogany Hall; it requires a very high Persuasive skill. If you train the Louche Devil and teach him Philosophy, you'll get 111 Nevercold Brass Slivers per action and increase your Pygmalion quality. When Pygmalion reaches 14, you should be safe to take him out to a high-society gathering, which gives you bonus slivers. ... You can then re-train him as often as you like to rack up lots of Echoes.&#xD;&#xA;&#xD;&#xA;If you want to do it with your Dangerous, head to the third coil of the Labyrinth of Tigers.  &quot;Avoid becoming an exhibit yourself&quot; and &quot;Fight back&quot; for ~1 Echo per action.  (Most of the actions in the third coil earn ~1 Echo per action, but they require a very high Persuasive as well.)" />
  <row Id="43833" PostHistoryTypeId="2" PostId="17917" RevisionGUID="50c5967c-8e83-49dd-a7ad-d846ff987976" CreationDate="2011-03-08T19:27:30.257" UserId="7634" Text="I want to change Field of view in Crysis 2 demo. Make it more wider. Is there a console like in Counter Strike where I can write a command? Or how can I do it?" />
  <row Id="43834" PostHistoryTypeId="1" PostId="17917" RevisionGUID="50c5967c-8e83-49dd-a7ad-d846ff987976" CreationDate="2011-03-08T19:27:30.257" UserId="7634" Text="How to change FOV in Crysis 2 Demo?" />
  <row Id="43835" PostHistoryTypeId="3" PostId="17917" RevisionGUID="50c5967c-8e83-49dd-a7ad-d846ff987976" CreationDate="2011-03-08T19:27:30.257" UserId="7634" Text="&lt;demo&gt;&lt;field-of-view&gt;&lt;crysis-2&gt;" />
  <row Id="43836" PostHistoryTypeId="5" PostId="17917" RevisionGUID="f072e3f4-725f-4346-a8e9-dcbc66ee6b62" CreationDate="2011-03-08T19:31:34.663" UserId="56" Comment="The grammar. Oh, the grammar!" Text="I want to change Field of view in Crysis 2 demo to make it wider. Is there a console like in Counter-Strike where I can type a command, or is there another way to do it?" />
  <row Id="43837" PostHistoryTypeId="2" PostId="17918" RevisionGUID="d9699a6a-b85a-490d-9a8b-9b4e07c535a1" CreationDate="2011-03-08T19:34:30.743" UserId="6431" Text="You sure can!  Heres how:&#xD;&#xA;&#xD;&#xA;    Open : //// C:Program Files/Electronic Arts/Crytek/Crysis 2/Demobin32/Crysis2Launcher.ini&#xD;&#xA;    &#xD;&#xA;    Add the two lines :&#xD;&#xA;    &#xD;&#xA;    Code:&#xD;&#xA;    con_restricted = 0&#xD;&#xA;    cl_fov = 80  (where this is your field of view setting)&#xD;&#xA;&#xD;&#xA;[another link][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1775803" />
  <row Id="43838" PostHistoryTypeId="5" PostId="17912" RevisionGUID="f6823d09-38ad-4929-bb1d-f106c467961e" CreationDate="2011-03-08T19:38:21.973" UserId="6431" Comment="added 88 characters in body" Text="Have you tried the 'i' key?  In the first Crysis, it was the key to turn night vision on and off.&#xD;&#xA;&#xD;&#xA;Or are you referring to the 'nanovision'?  Press the '4' key to toggle it on or off.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="43839" PostHistoryTypeId="5" PostId="17916" RevisionGUID="6c25ffbf-2be7-44b2-b259-3bb801db06ea" CreationDate="2011-03-08T19:43:45.927" UserId="6431" Comment="deleted 14 characters in body" Text="Hmm, it seems like a stretch but try this:&#xD;&#xA;&#xD;&#xA;Travel to Gibsons shack (the one from her quest) and use the terminal on the floor.Click on download research notes and she should magically reappear talking about what technology to go after. Just choose whichever one to make her a follower once again" />
  <row Id="43840" PostHistoryTypeId="2" PostId="17919" RevisionGUID="1f1fb072-7c26-485a-a654-dae83a8530ea" CreationDate="2011-03-08T19:44:26.447" UserId="2640" Text="&lt;a href=&quot;http://www.siliconera.com/2010/09/17/pokemon-black-white-are-region-locked-on-nintendo-dsi/&quot;&gt;The Japanese version of Pokemon Black &amp; White does not work on North American DSi systems.&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;But &lt;a href=&quot;http://www.gamespot.com/forums/topic/27593125/pokemon-black-and-white-is-region-free-&quot;&gt;But the Australian version of it works on a Japanese 3DS.&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;Does anyone know if the European cartridge will work on a North American DSi?" />
  <row Id="43841" PostHistoryTypeId="1" PostId="17919" RevisionGUID="1f1fb072-7c26-485a-a654-dae83a8530ea" CreationDate="2011-03-08T19:44:26.447" UserId="2640" Text="Does the EU release of Pokemon Black / White work in a NA DSi?" />
  <row Id="43842" PostHistoryTypeId="3" PostId="17919" RevisionGUID="1f1fb072-7c26-485a-a654-dae83a8530ea" CreationDate="2011-03-08T19:44:26.447" UserId="2640" Text="&lt;pokemon&gt;&lt;region-locked&gt;&lt;nintendo-dsi&gt;" />
  <row Id="43844" PostHistoryTypeId="2" PostId="17921" RevisionGUID="05e5bb8e-ab53-4cc8-82db-96f4f6c8c6ab" CreationDate="2011-03-08T19:55:19.207" UserId="6066" Text="Yes.  ([Source](http://www.neogaf.com/forum/showpost.php?s=9a2501ec8ba50d10c349189265f44a59&amp;p=26286971&amp;postcount=48))&#xD;&#xA;&#xD;&#xA;Note that EU/AU is the same region ([1](http://www.neogaf.com/forum/showpost.php?s=9a2501ec8ba50d10c349189265f44a59&amp;p=26221139&amp;postcount=27), [2](http://www.neogaf.com/forum/showpost.php?s=9a2501ec8ba50d10c349189265f44a59&amp;p=26221145&amp;postcount=28)).  So in fact, you answered your own question with the link that says the AU version is not locked :P" />
  <row Id="43848" PostHistoryTypeId="2" PostId="17923" RevisionGUID="5db8a8d6-b51e-4843-8fdd-3cc7f0169bd7" CreationDate="2011-03-08T20:09:19.750" UserId="7621" Text="A carebear is someone who avoids pvp. Quite frankly, I'm a carebear, but I live in nullsec areas, I just run away and hide, and only go where no one else is." />
  <row Id="43849" PostHistoryTypeId="2" PostId="17924" RevisionGUID="f6310a12-cb37-403a-9272-4def94a0249a" CreationDate="2011-03-08T20:16:15.263" UserId="7621" Text="Go to a travel store and buy an adapter/voltage changer, i forget what they're called, ask an employee." />
  <row Id="43850" PostHistoryTypeId="25" PostId="17917" RevisionGUID="18c9890f-a125-4a11-9688-373bac274535" CreationDate="2011-03-08T20:23:29.280" Comment="http://twitter.com/#!/StackGaming/status/45218097673670657" />
  <row Id="43854" PostHistoryTypeId="2" PostId="17927" RevisionGUID="b2bcabe2-d33d-4261-a835-33fab15914bd" CreationDate="2011-03-08T20:34:18.750" UserId="7621" Text="Certificates are great as a guide to being able to do something well. The ship requirements give you the basics of what is necessary to fly it, but without the certificates, you won't be flying it to it's greatest potential." />
  <row Id="43855" PostHistoryTypeId="5" PostId="17887" RevisionGUID="fadee875-18ca-4a5e-b5dc-bca95d0e89e9" CreationDate="2011-03-08T20:47:38.610" UserId="7621" Comment="added 1 characters in body" Text="So far, I haven't been able to play BFBC2 yet. Sometimes, it crashes(and throws me back to the desktop) at the very first loading screen before the main menu. If it doesn't crash there, it will crash(and throw me back to the desktop) on the multiplayer loading screen, or it will freeze at the single player screen that says &quot;In the year blahblah, sea of japan, etc.&quot;&#xD;&#xA;&#xD;&#xA;What's wrong/how might i fix it?" />
  <row Id="43856" PostHistoryTypeId="2" PostId="17928" RevisionGUID="4945aa70-f1ff-41dd-ae84-c899a5f06f78" CreationDate="2011-03-08T20:47:57.080" UserId="295" Text="From personal experience, I can say that no harm has come to my DSi by charging it using an appropriate USB cable (like the one seen in the link supplied by Blake).&#xD;&#xA;&#xD;&#xA;I've been doing this for over a year, so I'm fairly certain there are no adverse effects." />
  <row Id="43857" PostHistoryTypeId="2" PostId="17929" RevisionGUID="638e7d83-37e1-45dd-8887-7d5dcf601efb" CreationDate="2011-03-08T20:55:06.173" UserId="7637" Text="Older gamers may recall that the PS2 could run original Playstation games seamlessly (well, mostly), and be asking themselves why the considerations listed herein didn't apply to then.&#xD;&#xA;&#xD;&#xA;Sony essentially used a original Playstation (with it's several hardware quirks) built onto a single chip as the audio-processor for the PS2, and added bus-mastering feature that allowed the sound chip to take over the whole machine when a original game was run.&#xD;&#xA;&#xD;&#xA;This worked out without adding undue cost because the power of the original machine matched new machine's sound processing needs." />
  <row Id="43860" PostHistoryTypeId="18" PostId="17822" RevisionGUID="1e915636-55d3-43c7-bc33-d792dd372b85" CreationDate="2011-03-08T21:29:53.697" UserId="23" Comment="to http://gaming.stackexchange.com/questions/4890/in-starcraft-2-is-there-a-way-to-automatically-set-groups-on-units-about-to-be-p" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43861" PostHistoryTypeId="18" PostId="17825" RevisionGUID="1e915636-55d3-43c7-bc33-d792dd372b85" CreationDate="2011-03-08T21:29:53.697" UserId="23" Comment="from http://gaming.stackexchange.com/questions/17822/starcraft-2-is-there-a-way-to-auto-assign-units-to-a-ctrl-group" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43862" PostHistoryTypeId="18" PostId="17828" RevisionGUID="1e915636-55d3-43c7-bc33-d792dd372b85" CreationDate="2011-03-08T21:29:53.697" UserId="23" Comment="from http://gaming.stackexchange.com/questions/17822/starcraft-2-is-there-a-way-to-auto-assign-units-to-a-ctrl-group" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43863" PostHistoryTypeId="18" PostId="4890" RevisionGUID="1e915636-55d3-43c7-bc33-d792dd372b85" CreationDate="2011-03-08T21:29:53.697" UserId="23" Comment="from http://gaming.stackexchange.com/questions/17822/starcraft-2-is-there-a-way-to-auto-assign-units-to-a-ctrl-group" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43864" PostHistoryTypeId="14" PostId="17822" RevisionGUID="ef9bd0c9-16ad-4412-8fed-13b7b0ec215d" CreationDate="2011-03-08T21:29:53.977" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="43865" PostHistoryTypeId="2" PostId="17930" RevisionGUID="7c3893af-b3c7-4cad-8933-4113a924fd5a" CreationDate="2011-03-08T21:37:35.583" UserId="10" Text="I'm playing Half-Life 2 Episode 2 and I need to get this car to the other side of the bridge. Perhaps I'm missing something dead obvious, but how on earth do I do this?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Q13De.jpg" />
  <row Id="43866" PostHistoryTypeId="1" PostId="17930" RevisionGUID="7c3893af-b3c7-4cad-8933-4113a924fd5a" CreationDate="2011-03-08T21:37:35.583" UserId="10" Text="How can the Freeman make this baby fly?" />
  <row Id="43867" PostHistoryTypeId="3" PostId="17930" RevisionGUID="7c3893af-b3c7-4cad-8933-4113a924fd5a" CreationDate="2011-03-08T21:37:35.583" UserId="10" Text="&lt;half-life-2&gt;" />
  <row Id="43868" PostHistoryTypeId="2" PostId="17931" RevisionGUID="9e420875-9735-4f98-b98b-037cd6dcd21f" CreationDate="2011-03-08T21:45:26.957" UserId="1561" Text="My &quot;paragon bar&quot; appears to be full but I continue to receive paragon points. Is there a maximum amount of paragon/renegade points you can receive? If not, is there any benefit in obtaining any more once you have filled the bar?" />
  <row Id="43869" PostHistoryTypeId="1" PostId="17931" RevisionGUID="9e420875-9735-4f98-b98b-037cd6dcd21f" CreationDate="2011-03-08T21:45:26.957" UserId="1561" Text="Is there a maximum to the amount of paragon/renegade points in Mass Effect 2?" />
  <row Id="43870" PostHistoryTypeId="3" PostId="17931" RevisionGUID="9e420875-9735-4f98-b98b-037cd6dcd21f" CreationDate="2011-03-08T21:45:26.957" UserId="1561" Text="&lt;mass-effect-2&gt;&lt;max-out&gt;" />
  <row Id="43871" PostHistoryTypeId="2" PostId="17932" RevisionGUID="9dfce2f9-5484-4fb7-b497-4142c3fe4820" CreationDate="2011-03-08T22:03:05.990" UserId="10" Text="I'm playing Gun Bros and I'm nearly at the end of the first stage, but while I'm rocking an awesome gun, my bro seems stuck with some pea shooter.&#xD;&#xA;&#xD;&#xA;![Yes I own the quaduple gun! My bro's a sissy...][1]&#xD;&#xA;&#xD;&#xA;So this leaves me wondering, can I somehow upgrade my bro or is he automatically when you reach the next stage?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QenN9.png" />
  <row Id="43872" PostHistoryTypeId="1" PostId="17932" RevisionGUID="9dfce2f9-5484-4fb7-b497-4142c3fe4820" CreationDate="2011-03-08T22:03:05.990" UserId="10" Text="Oh Gun Bro, Why art thou so bad?" />
  <row Id="43873" PostHistoryTypeId="3" PostId="17932" RevisionGUID="9dfce2f9-5484-4fb7-b497-4142c3fe4820" CreationDate="2011-03-08T22:03:05.990" UserId="10" Text="&lt;gun-bros&gt;" />
  <row Id="43874" PostHistoryTypeId="2" PostId="17933" RevisionGUID="7fd2ca8d-0ace-4a6f-ac84-aad7b2456d33" CreationDate="2011-03-08T22:06:54.237" UserId="6431" Text="The maximum amount of renegade/paragon is unlimited. This means you can continue to gain renegade or paragon points indefinitely without any affect on the game.&#xD;&#xA;&#xD;&#xA;80% full is the maximum worth you can gain out of both paragon and renegade, upon reaching that point it provides no more value (so at that point it helps to level the other one)&#xD;&#xA;&#xD;&#xA;Here is some [reading material][1] if you want to know more.&#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/wiki/Morality" />
  <row Id="43875" PostHistoryTypeId="2" PostId="17934" RevisionGUID="220328c5-5bf3-4e47-8c00-0cfc1903a42e" CreationDate="2011-03-08T22:09:01.630" UserId="4182" Text="When I am doing the swap-around, how can I be sure to land the building at the precise location to connect to the reactor or the tech-lab? &#xD;&#xA;&#xD;&#xA;I see pros do it seamlessly, but when I do it, I have to lift-off and re-land multiple times till I make it connect successfully, and that by luck.&#xD;&#xA;&#xD;&#xA;Is there an indicator that shows me the spot to land to connect to a building extension **before** I land?" />
  <row Id="43876" PostHistoryTypeId="1" PostId="17934" RevisionGUID="220328c5-5bf3-4e47-8c00-0cfc1903a42e" CreationDate="2011-03-08T22:09:01.630" UserId="4182" Text="How do I land a building precisely to connect to a techlab/reactor in Starcraft 2?" />
  <row Id="43877" PostHistoryTypeId="3" PostId="17934" RevisionGUID="220328c5-5bf3-4e47-8c00-0cfc1903a42e" CreationDate="2011-03-08T22:09:01.630" UserId="4182" Text="&lt;starcraft-2&gt;&lt;terran&gt;&lt;building&gt;" />
  <row Id="43878" PostHistoryTypeId="5" PostId="17932" RevisionGUID="ef83d3f6-ed7c-46cb-8acb-1f1e38efc865" CreationDate="2011-03-08T22:11:07.087" UserId="3107" Comment="tweaks to make last sentence more clear" Text="I'm playing Gun Bros and I'm nearly at the end of the first stage, but while I'm rocking an awesome gun, my bro seems stuck with some pea shooter.&#xD;&#xA;&#xD;&#xA;![Yes I own the quaduple gun! My bro's a sissy...][1]&#xD;&#xA;&#xD;&#xA;So this leaves me wondering, can I somehow upgrade my bro or does he upgrade automatically when you reach the next stage?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QenN9.png" />
  <row Id="43879" PostHistoryTypeId="2" PostId="17935" RevisionGUID="4b91f573-9e1f-4e95-8e6f-096fd1c5fb19" CreationDate="2011-03-08T22:14:24.650" UserId="6431" Text="When your building is lifted and selected, it will outline the optimum 'landing zone' to marry up to an un-utilized add-on.  &#xD;&#xA;&#xD;&#xA;Try turning on the building options if this isn't already enabled for you (perhaps building grid?)  There is still a little art in successful landing, but the guide can help a ton.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="43880" PostHistoryTypeId="2" PostId="17936" RevisionGUID="c6c09d4d-273b-48d0-883e-d450590295a2" CreationDate="2011-03-08T22:14:39.130" UserId="6922" Text="If I'm remembering this part correctly, you should be able to cross to the other side of the bridge on foot.  Rearrange the cars with the Gravity Gun so that the weight causes the bridge to tip down, then you can drive across." />
  <row Id="43881" PostHistoryTypeId="2" PostId="17937" RevisionGUID="f5930a56-fb8f-4d9e-8c59-f2cf4efdb6c3" CreationDate="2011-03-08T22:15:38.530" UserId="558" Text="If I remember correctly you need to get out on the middle span and get it to tilt down towards this span, like a seesaw - it's got a bunch of heavy crap tilting it the other way that can be knocked off with the gravity gun.&#xD;&#xA;&#xD;&#xA;It's been a few years, though.  That might be total malarkey." />
  <row Id="43882" PostHistoryTypeId="2" PostId="17938" RevisionGUID="5d99ece6-853d-4336-be07-4afd04d4ec80" CreationDate="2011-03-08T22:16:26.493" UserId="7207" Text="Have you turned grid on in options?&#xD;&#xA;Other than that, there's not much to do... practice maybe. I never had any problems with that, myself." />
  <row Id="43883" PostHistoryTypeId="2" PostId="17939" RevisionGUID="5fc72323-266a-4219-b9d1-1abd9b187f73" CreationDate="2011-03-08T22:16:40.190" UserId="4182" Text="I found the answer in this thread, especially [this post][1] helped a lot.&#xD;&#xA;It's unpleasant for me to answer my own question, but there came no one to help.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showpost.php?p=21052192&amp;postcount=6" />
  <row Id="43884" PostHistoryTypeId="5" PostId="17939" RevisionGUID="e706c3b8-1242-4cdb-8833-e4aba6c53172" CreationDate="2011-03-08T22:23:15.270" UserId="4182" Comment="forgotten to add main thread link" Text="I found the answer in [this thread][1], especially [this post][2] helped a lot.&#xD;&#xA;It's unpleasant for me to answer my own question, but there came no one to help.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1775803&#xD;&#xA;  [2]: http://forums.steampowered.com/forums/showpost.php?p=21052192&amp;postcount=6" />
  <row Id="43885" PostHistoryTypeId="5" PostId="17935" RevisionGUID="8fd35d58-16e2-4b7a-8a2d-bbfedee15ccc" CreationDate="2011-03-08T22:23:18.693" UserId="6431" Comment="added 85 characters in body" Text="When your building is lifted and selected, it will outline the optimum 'landing zone' to marry up to an un-utilized add-on.  The add-on must always be on the right of a building, this is true for all buildings.&#xD;&#xA;&#xD;&#xA;Try turning on the building options if this isn't already enabled for you (perhaps building grid?)  There is still a little art in successful landing, but the guide can help a ton.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="43886" PostHistoryTypeId="2" PostId="17940" RevisionGUID="8dd32e59-89f3-4387-8ede-1dc94927b220" CreationDate="2011-03-08T22:25:28.660" UserId="6657" Text="#here's your options:&#xD;&#xA;&#xD;&#xA;## use someone else's DS&#xD;&#xA;&#xD;&#xA;Borrow a friend's DS to get past this part and save your game.&#xD;&#xA;&#xD;&#xA;If you don't know anyone with a DS a used video game store would probably let you play your cartridge on a used DS for a few minutes without leaving the store.&#xD;&#xA;&#xD;&#xA;## repair your DS&#xD;&#xA;&#xD;&#xA;ask your local used game store if they do repairs or who they use.&#xD;&#xA;&#xD;&#xA;## get a new DS&#xD;&#xA;&#xD;&#xA;used ones aren't that much especially if you get an older one." />
  <row Id="43887" PostHistoryTypeId="2" PostId="17941" RevisionGUID="c4bb7013-2e00-4110-949b-cf43f6f16a46" CreationDate="2011-03-08T22:27:34.553" UserId="3107" Text="The UI of Starcraft 2 should show you an outline of the building after you have hit the land command. This outline will allow you to place the building correctly.&#xD;&#xA;&#xD;&#xA;When you invoke the land option, you will see two outlines: one where your mouse is and one beside the tech tab/reactor:&#xD;&#xA;&#xD;&#xA;![Outline after invoking the land command.][1]&#xD;&#xA;&#xD;&#xA;Simply move your mouse so that the outlines overlap:&#xD;&#xA;&#xD;&#xA;![Lining up the mouse outline with the outline next to the add-on.][2]&#xD;&#xA;&#xD;&#xA;Then, click the left mouse button. Your building will start flying toward the target location:&#xD;&#xA;&#xD;&#xA;![Building heading toward the landing zone.][3]&#xD;&#xA;&#xD;&#xA;If you lined everything up correctly, it will land right beside the add-on:&#xD;&#xA;&#xD;&#xA;![Building after landing beside the add-on.][4]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CWuC2.png&#xD;&#xA;  [2]: http://i.imgur.com/BfnmJ.png&#xD;&#xA;  [3]: http://i.imgur.com/yAv0R.png&#xD;&#xA;  [4]: http://i.imgur.com/YsbeH.png&#xD;&#xA;" />
  <row Id="43888" PostHistoryTypeId="5" PostId="17864" RevisionGUID="fcf360e7-0207-458f-aed6-b0165159fb21" CreationDate="2011-03-08T22:27:40.117" UserId="7606" Comment="added 243 characters in body; edited body" Text="Yes, you can max out your stats but only temporarily. No, as it stands there is no obvious way to max your stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (53 books x 4 pts each = 212) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically 17 × 5 = 85 skill points plus 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your stats to max... but only ever temporarily." />
  <row Id="43889" PostHistoryTypeId="5" PostId="17940" RevisionGUID="5535eda8-4194-4701-818b-c78453215387" CreationDate="2011-03-08T22:28:03.933" UserId="207" Comment="Reduced header sizes, grammar fix." Text="##Here are your options:&#xD;&#xA;&#xD;&#xA;###Use someone else's DS&#xD;&#xA;&#xD;&#xA;Borrow a friend's DS to get past this part and save your game.&#xD;&#xA;&#xD;&#xA;If you don't know anyone with a DS, a used video game store would probably let you play your cartridge on a used DS for a few minutes without leaving the store.&#xD;&#xA;&#xD;&#xA;###Repair your DS&#xD;&#xA;&#xD;&#xA;Ask your local used game store if they do repairs or who they use for repairs.&#xD;&#xA;&#xD;&#xA;###Get a new DS&#xD;&#xA;&#xD;&#xA;Used ones aren't that much, especially if you get an older one." />
  <row Id="43890" PostHistoryTypeId="2" PostId="17942" RevisionGUID="1a0f4a4f-9cf0-4593-872c-5ed615a4cb81" CreationDate="2011-03-08T22:29:23.477" UserId="7185" Text="I've been working my way through the Railworks 2 career scenarios, but the steam ones are proving near impossible (specifically, the Bath and Templecombe route).&#xD;&#xA;&#xD;&#xA;The train can only manage about 15 mph because of steep inclines, and I end up at least 10 minutes late (or worse) giving a huge negative score. I've seen other scores posted that are about +2,000 where the best I can managed is -17,000. I don't have the same problems with the diesel/electric trains, so I think I'm missing some vital piece of knowledge about running the steam engine and improving its performance.&#xD;&#xA;&#xD;&#xA;PS - I wanted to tag this as 'railworks-2' and 'train-simulation'." />
  <row Id="43891" PostHistoryTypeId="1" PostId="17942" RevisionGUID="1a0f4a4f-9cf0-4593-872c-5ed615a4cb81" CreationDate="2011-03-08T22:29:23.477" UserId="7185" Text="How to get a decent score with steam in Railworks 2 career mode?" />
  <row Id="43892" PostHistoryTypeId="3" PostId="17942" RevisionGUID="1a0f4a4f-9cf0-4593-872c-5ed615a4cb81" CreationDate="2011-03-08T22:29:23.477" UserId="7185" Text="&lt;strategy-guide&gt;" />
  <row Id="43893" PostHistoryTypeId="4" PostId="17932" RevisionGUID="73a7e44b-e262-413b-8e01-384625ec552e" CreationDate="2011-03-08T22:30:09.417" UserId="336" Comment="What the heck -- let's go full blown shakespeare. No half-handed quotations!" Text="Oh Gun Bro, Wherefore art thou so bad?" />
  <row Id="43894" PostHistoryTypeId="2" PostId="17943" RevisionGUID="6bc3727d-2a1d-4320-b970-30c8b7054ff7" CreationDate="2011-03-08T22:36:01.763" UserId="4182" Text="Try running [DirectX web setup][1] to check for and install missing components.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&amp;displaylang=en" />
  <row Id="43895" PostHistoryTypeId="5" PostId="17864" RevisionGUID="cf58bd88-9091-4a60-b954-33681170e616" CreationDate="2011-03-08T22:36:09.517" UserId="7606" Comment="added 44 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (53 books x 4 pts each = 212) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically 17 × 5 = 85 skill points plus 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="43896" PostHistoryTypeId="2" PostId="17944" RevisionGUID="58895ae4-1f20-4c3d-a5cc-cea6b2b306b2" CreationDate="2011-03-08T22:37:57.740" UserId="7621" Text="Hey person who I don't know, maybe you should try reinstalling the game! :D" />
  <row Id="43897" PostHistoryTypeId="6" PostId="17942" RevisionGUID="021bc85f-f2cc-4e0e-9271-21dbcae791dd" CreationDate="2011-03-08T22:37:57.660" UserId="3107" Comment="add tag for the specified game" Text="&lt;strategy-guide&gt;&lt;railworks-2&gt;" />
  <row Id="43898" PostHistoryTypeId="5" PostId="15929" RevisionGUID="64a23148-4d04-4ae2-904b-9f20309146ed" CreationDate="2011-03-08T22:38:20.640" UserId="4182" Comment="&quot;arcana&quot; -&gt; &quot;arcane&quot;" Text="Everywhere I look for powerful spell combinations says to use the Steam Beam (QFQFAAS), but however powerful that is on those big powerful enemies, it's fairly ineffective on big groups of lesser enemies.&#xD;&#xA;&#xD;&#xA;What is a more spammable spell that I could use to deal with these kinds of battles?  I've been mostly using QRQRQRQRS, (4 ice, 1 arcane), which shoots out a ton of arcane shards and can deal upwards of 3500 damage if the enemy is right next to me and can kill a bunch of imps at once.  Are there any other options?  Pressing 9 keys every time I want to cast a spell makes it rather hard to cast in the fray of things." />
  <row Id="43899" PostHistoryTypeId="2" PostId="17945" RevisionGUID="6c3616d7-ac0b-4670-9131-e8a83e69ff13" CreationDate="2011-03-08T22:41:41.337" UserId="7640" Text="Usually the sound is directional with is volume (closer = louder) but there isn't a vertical way to tell that.  So if you have a zombie that sounds like he's breathing down your throat but don't see anything he could be either 20 blocks or down.  Sucks but that seems how it is working." />
  <row Id="43900" PostHistoryTypeId="5" PostId="17864" RevisionGUID="cbf6ec25-4718-47df-898a-2f45a7fd5043" CreationDate="2011-03-08T22:44:19.837" UserId="7606" Comment="edited body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically 17 × 5 = 85 skill points plus 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="43901" PostHistoryTypeId="5" PostId="17930" RevisionGUID="c817c8c7-e16a-4b9d-a06d-e7acc526db3b" CreationDate="2011-03-08T22:55:41.227" UserId="10" Comment="added 386 characters in body" Text="I'm playing Half-Life 2 Episode 2 and I need to get this car to the other side of the bridge. Perhaps I'm missing something dead obvious, but how on earth do I do this?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;&#xD;&#xA;It seemed some in-game event triggered the bridge to move, when I reloaded the game it was pointing the right way. But if you jump on the middle part (there's another part behind this one), it triggers the event where the bridge tilts. So jumping to get the cars out of the way seems a no-go.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Q13De.jpg&#xD;&#xA;  [2]: http://i.imgur.com/zEoRa.jpg" />
  <row Id="43902" PostHistoryTypeId="2" PostId="17946" RevisionGUID="adc2edd8-6a80-4e8a-a7a9-7f647a47a629" CreationDate="2011-03-08T23:00:31.377" UserId="7490" Text="What are the best attack combos to use in Magicka in early game and what are they?&#xD;&#xA;Because at the moment it is just random attacks and alchemy+electricty.&#xD;&#xA;What are the other suggestions?&#xD;&#xA;" />
  <row Id="43903" PostHistoryTypeId="1" PostId="17946" RevisionGUID="adc2edd8-6a80-4e8a-a7a9-7f647a47a629" CreationDate="2011-03-08T23:00:31.377" UserId="7490" Text="What are the best attack combos to use in Magicka in early game and what are they?" />
  <row Id="43904" PostHistoryTypeId="3" PostId="17946" RevisionGUID="adc2edd8-6a80-4e8a-a7a9-7f647a47a629" CreationDate="2011-03-08T23:00:31.377" UserId="7490" Text="&lt;magicka&gt;" />
  <row Id="43905" PostHistoryTypeId="2" PostId="17947" RevisionGUID="3c58e624-79f1-4834-b1ab-b486dec85ebb" CreationDate="2011-03-08T23:03:39.183" UserId="7642" Text="Seems to me like it's a nod to an old 'strategy' game, [M.U.L.E.][1] maybe...&#xD;&#xA;&#xD;&#xA;There were events in that game that were all pretty goofy things happening between rounds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/M.U.L.E." />
  <row Id="43906" PostHistoryTypeId="2" PostId="17948" RevisionGUID="f517098a-320b-4fea-a782-3e1e8dfa7ea4" CreationDate="2011-03-08T23:08:52.130" UserId="7490" Text="Wow that is an incredible question to answer. Hasn't someone posted a lengthy review on runes for Udyr at like Mobafire? Because that where I would look. Rune combinations seem to show maximium effectiveness in clusters of 4. One type for each section. like health for seals. armour piercing for marks. Celerity for glyphs and health for quintencess. These are just examples. I would read a bunch of various reviews and make decisions from there. Items especially for Udyr will make a considerable difference and this will make your calculations more complex. " />
  <row Id="43907" PostHistoryTypeId="5" PostId="17864" RevisionGUID="69d187d3-0a65-492f-ba4e-e78676b14016" CreationDate="2011-03-08T23:09:53.123" UserId="7606" Comment="added 73 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points and 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="43908" PostHistoryTypeId="25" PostId="17934" RevisionGUID="5a321cd1-8bc1-4776-b60b-570033714328" CreationDate="2011-03-08T23:23:29.243" Comment="http://twitter.com/#!/StackGaming/status/45263396450476034" />
  <row Id="43909" PostHistoryTypeId="2" PostId="17949" RevisionGUID="9eda7cb7-cd10-44c3-88f5-293950f34ed9" CreationDate="2011-03-08T23:28:39.440" UserId="6657" Text="I have a linksys WRT120N (or 160 I can't remember at the moment) and the only way I've been able to get my xbox to recognize my NAT type as Open was to use a static IP address on the xbox over a wired connection and setup DMZ for that IP address in the router settings." />
  <row Id="43910" PostHistoryTypeId="5" PostId="17930" RevisionGUID="2f87d7e3-5b48-4189-9de4-9e2ecbbbc613" CreationDate="2011-03-08T23:30:36.240" UserId="10" Comment="added 362 characters in body" Text="I'm playing Half-Life 2 Episode 2 and I need to get this car to the other side of the bridge. Perhaps I'm missing something dead obvious, but how on earth do I do this?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;**Update:**&#xD;&#xA;&#xD;&#xA;It seemed some in-game event triggered the bridge to move, when I reloaded the game it was pointing the right way. But if you jump on the middle part (there's another part behind this one), it triggers the event where the bridge tilts. So jumping to get the cars out of the way seems a no-go.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Ok, now I'm officially lost:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;Since I didn't trust the current answers, I went looking elsewhere to find it myself. It seems it was fine that the bridge was 'tilted upwards', so I decided to play along, move the cars and 'tilt it back'. **Nothing happens!** WTF am I doing wrong?!?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/Q13De.jpg&#xD;&#xA;  [2]: http://i.imgur.com/zEoRa.jpg&#xD;&#xA;  [3]: http://i.imgur.com/dcLMg.jpg" />
  <row Id="43911" PostHistoryTypeId="2" PostId="17950" RevisionGUID="b24dece7-0c23-4907-a1b9-622df48c4348" CreationDate="2011-03-08T23:47:49.253" UserId="1613" Text="I don't believe it's impossible to do. The PS3 should be powerful enough to emulate the PS2 adequately. Not an easy programming task, but Sony should be able to manage it - they designed both consoles after all, and have demonstrated ability with their PS1 and PSP emulator (for minis on PS3).&#xD;&#xA;&#xD;&#xA;Also, Sony has already done most of the work to emulate the PS2. The initial US 80Gb PS3 models (plus the early European 60Gb models) came with full emulation of the PS2's CPU in software.&#xD;&#xA;&#xD;&#xA;All Sony would need to do is write an emulator for the GPU, which was present in the early PS3s, but removed from later ones.&#xD;&#xA;&#xD;&#xA;But, Sony decided to cut costs instead by removing the GPU from the design, which also allowed them to focus development and testing elsewhere. Sony were under a lot of pressure at that time to reduce the price of the PS3.&#xD;&#xA;&#xD;&#xA;Whatever discussion Sony had internally to remove backwards-compatibility, I suspect their plan to create the new &quot;HD collection&quot; series also came about at the same time. (The &quot;HD collection&quot; contains (mostly) PS2 games re-made with up-res'd graphics.)&#xD;&#xA;" />
  <row Id="43912" PostHistoryTypeId="2" PostId="17951" RevisionGUID="c434e086-297e-44a6-902e-095963d79509" CreationDate="2011-03-09T00:21:39.410" UserId="6910" Text="If the cars are not tipping the bridge over as expected, you can push them off completely and be the only one standing on the bridge. It defies physics, but the game was coded so that you wouldn't get stuck if you knocked everything off." />
  <row Id="43913" PostHistoryTypeId="2" PostId="17952" RevisionGUID="9356b170-c5d9-4be5-931c-d6056811fe6e" CreationDate="2011-03-09T00:52:52.283" UserId="5357" Text="Anyone got any good links for this? Or some advice on how to get these last few spots, I'm currently at 99.7%!&#xD;&#xA;&#xD;&#xA;A guide or some good tips on how to flush these very few last spots.&#xD;&#xA;&#xD;&#xA;I should mention that I've completed Poghan Passage twice as leader and got nothing!&#xD;&#xA;&#xD;&#xA;![These are the largest parts that I'm missing][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/UaNpJ.jpg" />
  <row Id="43914" PostHistoryTypeId="1" PostId="17952" RevisionGUID="9356b170-c5d9-4be5-931c-d6056811fe6e" CreationDate="2011-03-09T00:52:52.283" UserId="5357" Text="Elonian Grandmaster Cartographer" />
  <row Id="43915" PostHistoryTypeId="3" PostId="17952" RevisionGUID="9356b170-c5d9-4be5-931c-d6056811fe6e" CreationDate="2011-03-09T00:52:52.283" UserId="5357" Text="&lt;guild-wars&gt;" />
  <row Id="43916" PostHistoryTypeId="2" PostId="17953" RevisionGUID="dccf921c-cee2-4139-b9e8-336d59232558" CreationDate="2011-03-09T01:16:54.950" UserId="160" Text="I see that you're already using the Cartography Made Easy mod in Texmod, so I'll skip that recommendation. If you're at 99.7% already, there are some glitched areas in Elona that you can head to to try to get that extra .3%. &#xD;&#xA;&#xD;&#xA;- During Dzagonur Bastion, run to the portal that would normally take you to Resplendent Makuun. If you run around in this area, you can get an extra 0.1%-0.2% which normally is not required/counted.&#xD;&#xA;- If you're in Marga Coast, you can flag your heroes on the other side of the portal to Sunspear Sanctuary, then shadow step to your hero. Again, you can get an extra 0.1%-0.2% that is usually nonrequired.&#xD;&#xA;- If you still don't have it after that, you can try using Necrotic Traversal or Consume Corpse to jump onto the corsair ships during Chahbek Village. Each ship will add another 0.1% or so.&#xD;&#xA;&#xD;&#xA;[Source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.guildwars.com/wiki/Legendary_Cartographer#Glitched_locations" />
  <row Id="43917" PostHistoryTypeId="5" PostId="13285" RevisionGUID="54014be6-ec7d-465d-b8d5-3961560985f6" CreationDate="2011-03-09T01:25:36.953" UserId="4608" Comment="added 3 characters in body" Text="The fastest way I've found so far is in Mahogany Hall; it requires a very high Persuasive skill. If you train the Louche Devil and teach him Philosophy, you'll get 111 Nevercold Brass Slivers per action and increase your Pygmalion quality. When Pygmalion reaches 17 or 18, you should be safe to take him out to a Society dinner, which gives you 1000 bonus slivers. ... You can then re-train him as often as you like to rack up lots of Echoes.&#xD;&#xA;&#xD;&#xA;If you want to do it with your Dangerous, head to the third coil of the Labyrinth of Tigers.  &quot;Avoid becoming an exhibit yourself&quot; and &quot;Fight back&quot; for ~1 Echo per action.  (Most of the actions in the third coil earn ~1 Echo per action, but they require a very high Persuasive as well.)" />
  <row Id="43918" PostHistoryTypeId="25" PostId="17930" RevisionGUID="a7f1a88a-a7f4-4455-93b0-9724a5dcde12" CreationDate="2011-03-09T02:23:29.173" Comment="http://twitter.com/#!/StackGaming/status/45308694963036160" />
  <row Id="43919" PostHistoryTypeId="5" PostId="17942" RevisionGUID="0c91b4c8-5087-4f65-a907-f398f0799946" CreationDate="2011-03-09T02:25:03.463" UserId="7185" Comment="removed tag postscript" Text="I've been working my way through the Railworks 2 career scenarios, but the steam ones are proving near impossible (specifically, the Bath and Templecombe route).&#xD;&#xA;&#xD;&#xA;The train can only manage about 15 mph because of steep inclines, and I end up at least 10 minutes late (or worse) giving a huge negative score. I've seen other scores posted that are about +2,000 where the best I can managed is -17,000. I don't have the same problems with the diesel/electric trains, so I think I'm missing some vital piece of knowledge about running the steam engine and improving its performance." />
  <row Id="43920" PostHistoryTypeId="2" PostId="17954" RevisionGUID="ab95177c-c074-43d2-9e51-003ece52b008" CreationDate="2011-03-09T02:36:29.407" UserId="336" Text="The Paragon / Renegade system in Mass Effect 2 is a bit different than that of Mass Effect 1. In the earlier game, Renegade / Paragon actions were available explicitly based on your charm / intimidate score.&#xD;&#xA;&#xD;&#xA;Mass Effect 2 removed both alignment based skills, and instead calculates available dialog paths based on earned paragon/renegade points / total potential paragon/renegade points *up until that point.* &#xD;&#xA;&#xD;&#xA;I'll quote directly from the mass effect wiki:&#xD;&#xA;&#xD;&#xA;&gt; The morality system of Mass Effect 2&#xD;&#xA;&gt; works on percentages rather than the&#xD;&#xA;&gt; total points earned. There is a set&#xD;&#xA;&gt; number of morality points available in&#xD;&#xA;&gt; the game. Shepard's current&#xD;&#xA;&gt; &quot;effective&quot; morality score at any&#xD;&#xA;&gt; given point is the number of points&#xD;&#xA;&gt; earned out of the number of points&#xD;&#xA;&gt; available from the areas he has&#xD;&#xA;&gt; explored so far. It is possible to&#xD;&#xA;&gt; have Shepard's Paragon/Renegade&#xD;&#xA;&gt; scale(s) maxed out, but still not have&#xD;&#xA;&gt; the percentage required for certain&#xD;&#xA;&gt; dialog options.&#xD;&#xA;&#xD;&#xA;So even though you are no longer filling the bar, you must continue to act as a paragon, or else your percentage will decrease over time, eventually locking you out of some paragon dialogs entirely, as you continue to miss out on potential paragon points.&#xD;&#xA;&#xD;&#xA;The Paragon / Renegade points carried over from a ME 1 save file are an exception to this rule: For instance, if you start the game with 50 paragon points from mass effect 1, your paragon score is `50 / 0` (ignore the  potential divide by zero) instead of `50/50`if you had accrued those 50 paragon points through normal ME 2 gameplay." />
  <row Id="43921" PostHistoryTypeId="5" PostId="14489" RevisionGUID="f5520d55-5855-4802-9dd6-e3e39e53f2ae" CreationDate="2011-03-09T03:01:48.737" UserId="5962" Comment="avoid 'stacked', explain motivation, add an idea" Text="Is there any known mechanism to take two or more moving ‘stacked’/‘merged’ minecarts (occupying the same space) and separate them automatically? I have seen splits happen at T-junctions, but haven't been able to reproduce them.&#xD;&#xA;&#xD;&#xA;(For some reason merges happen spontaneously in my cart stack when I save and reload.)&#xD;&#xA;&#xD;&#xA;I have thought of a mechanism to *extract* merged carts (send a slow cart up a slope; if it hits the top it was a double cart, but if it goes back down it was a single) but not one to separate them and put them back in service.&#xD;&#xA;&#xD;&#xA;One phenomenon that might be useful that I have found is that bumping into carts while they are *in* a cart stack tends to cause one of the merged carts to ooze out of the stack (if it has room to move, i.e. the stack is boxed in on one side but not the other)." />
  <row Id="43922" PostHistoryTypeId="4" PostId="14489" RevisionGUID="f5520d55-5855-4802-9dd6-e3e39e53f2ae" CreationDate="2011-03-09T03:01:48.737" UserId="5962" Comment="avoid 'stacked', explain motivation, add an idea" Text="Minecraft mechanism to separate merged carts?" />
  <row Id="43923" PostHistoryTypeId="6" PostId="14489" RevisionGUID="f5520d55-5855-4802-9dd6-e3e39e53f2ae" CreationDate="2011-03-09T03:01:48.737" UserId="5962" Comment="avoid 'stacked', explain motivation, add an idea" Text="&lt;minecraft&gt;&lt;physics&gt;&lt;minecarts&gt;" />
  <row Id="43924" PostHistoryTypeId="2" PostId="17955" RevisionGUID="53e4ccbb-fe18-4100-918e-ab5a1f6ce05b" CreationDate="2011-03-09T03:50:06.343" UserId="7648" Text="Actually you only need to have liked as your reputation, then if you blow it up without killing anybody... Other than with the self-destruct action of course, you will become a merciful thief and she will not leave you" />
  <row Id="43925" PostHistoryTypeId="2" PostId="17956" RevisionGUID="4418cc04-a396-40cb-9573-e58103925f5e" CreationDate="2011-03-09T04:25:04.457" UserId="118" Text="I've done some testing, and it seems that it is 16 blocks, from it's head to yours. I tested by encasing a pig with dirt, but I assume that it's the same for all mobs. Except Ghasts, that is. It's definitely longer there, probably 100.&#xD;&#xA;&#xD;&#xA;btw, yes, the pig in perfectly fine except for the time I accidentally hit him, and the time that he got shot by a skeleton." />
  <row Id="43926" PostHistoryTypeId="5" PostId="17950" RevisionGUID="2c40b83c-04a0-4ff3-9493-746aff5915d6" CreationDate="2011-03-09T04:29:36.233" UserId="1613" Comment="Make the text flow a bit better, and more directly answer the question." Text="All emulators are difficult to write, even ones for older, simpler consoles. It's not really a case of difficulty - it's whether the PS3 is fast enough to emulate the PS2 at the required speed.&#xD;&#xA;&#xD;&#xA;I don't believe it's impossible to do. The PS3 should be powerful enough to emulate the PS2 adequately. Not an easy programming task, but Sony should be able to manage it - they designed both consoles after all, and have demonstrated ability with their PS1 and PSP emulator (for minis on PS3).&#xD;&#xA;&#xD;&#xA;Also, Sony has already done most of the work to emulate the PS2. The initial US 80Gb PS3 models (plus the early European 60Gb models) came with full emulation of the PS2's CPU in software.&#xD;&#xA;&#xD;&#xA;All Sony would need to do is write an emulator for the GPU, which was present in the early PS3s, but removed from later ones. Sony removed the GPU to cut costs, which also allowed them to focus development and testing elsewhere. Sony were under a lot of pressure at that time to reduce the price of the PS3.&#xD;&#xA;&#xD;&#xA;Whatever discussion Sony had internally to remove backwards-compatibility, I suspect their plan to create the new &quot;HD collection&quot; series also came about at the same time. (The &quot;HD collection&quot; contains (mostly) PS2 games re-made with up-res'd graphics.)&#xD;&#xA;" />
  <row Id="43927" PostHistoryTypeId="2" PostId="17957" RevisionGUID="b0983f33-949d-446a-a9aa-120a3c56d6b1" CreationDate="2011-03-09T04:33:03.180" UserId="6657" Text="I don't have Civilization so I can't confirm this but holding the `fn` key (bottom left of the keyboard on a MacBook Pro) causes the keys around the right hand home-row to work like a number pad. These keys have the numpad key they correspond to in the bottom right corner of the key. For example `fn`+`M`=`num0`, `fn`+`L`=`num3`, `fn`+`U`=`num4`&#xD;&#xA;&#xD;&#xA;I'm not familiar with keyboard shortcuts in Civ IV so there may be some negative overlap (`7`, `8` &amp; `9` are the same key for the numpad and top row numbers) and pressing the `fn` key can be a little awkward but this should at least let you use numpad controls." />
  <row Id="43928" PostHistoryTypeId="5" PostId="17950" RevisionGUID="196e5d5c-6cfa-4704-b3d7-aff9cbc80920" CreationDate="2011-03-09T05:08:28.587" UserId="1613" Comment="Still not happy!" Text="All emulators are difficult to write, even ones for older, simpler consoles. It's not really a case of difficulty - it's whether the PS3 is fast enough to emulate the PS2 at the required speed.&#xD;&#xA;&#xD;&#xA;I don't believe it's impossible to do. The PS3 should be powerful enough to emulate the PS2 adequately. Not an easy programming task, but Sony should be able to manage it - they designed both consoles after all, and have demonstrated ability with their PS1 and PSP emulator (for minis on PS3).&#xD;&#xA;&#xD;&#xA;Also, Sony has already done most of the work to emulate the PS2. The initial US 80Gb PS3 models (plus the early European 60Gb models) came with full emulation of the PS2's CPU in software.&#xD;&#xA;&#xD;&#xA;All Sony would need to do is write an emulator for the GPU, which was present in the early PS3s, but removed from later ones. Sony removed the GPU to cut costs, which also allowed them to focus development and testing elsewhere. Sony were under a lot of pressure at that time to reduce the price of the PS3.&#xD;&#xA;&#xD;&#xA;Whatever discussion Sony had internally to remove backwards-compatibility, I suspect their plan to create the new &quot;HD collection&quot; series also came about at the same time. (The &quot;HD collection&quot; contains (mostly) PS2 games re-made with up-res'd graphics.) This is Sony's new &quot;backwards-compatibility&quot; focus.&#xD;&#xA;" />
  <row Id="43929" PostHistoryTypeId="25" PostId="17931" RevisionGUID="d2a10584-98f5-44de-a0be-5a3aec1fabc4" CreationDate="2011-03-09T05:23:30.417" Comment="http://twitter.com/#!/StackGaming/status/45353997871235072" />
  <row Id="43930" PostHistoryTypeId="2" PostId="17958" RevisionGUID="152ed56f-a5de-47d9-9267-7c39d1ca2fdf" CreationDate="2011-03-09T05:28:28.443" UserId="6987" Text="Different hardware/architecture.&#xD;&#xA;Imagine trying to teach someone spanish by talking to them purely in german.&#xD;&#xA;" />
  <row Id="43931" PostHistoryTypeId="2" PostId="17959" RevisionGUID="75531a58-2251-42ec-a284-85da5d0a4aae" CreationDate="2011-03-09T06:11:01.080" UserId="7650" Text="I know it may sound vague, but I can't recall what was the video game that has a power up that you'd pick up and then the voice-over said &quot;speed&quot; (more like &quot;speeeed&quot;). I'm pretty sure it's a mainstream old(ish) FPS, I thought it might be Quake 3 or Unreal Tournament, but I can't find any lead online, and it has been a while since I played any of them. Thanks!" />
  <row Id="43932" PostHistoryTypeId="1" PostId="17959" RevisionGUID="75531a58-2251-42ec-a284-85da5d0a4aae" CreationDate="2011-03-09T06:11:01.080" UserId="7650" Text="What's the video game with a voice-over saying &quot;speed&quot;?" />
  <row Id="43933" PostHistoryTypeId="3" PostId="17959" RevisionGUID="75531a58-2251-42ec-a284-85da5d0a4aae" CreationDate="2011-03-09T06:11:01.080" UserId="7650" Text="&lt;first-person-shooter&gt;&lt;sound&gt;&lt;powerup&gt;" />
  <row Id="43934" PostHistoryTypeId="5" PostId="17959" RevisionGUID="4c6f828f-8495-4704-8111-12435128f89d" CreationDate="2011-03-09T06:20:15.063" UserId="7650" Comment="added 66 characters in body" Text="I know it may sound vague, but I can't recall what was the video game that has a power up that you'd pick up and then the voice-over said &quot;speed&quot; (more like &quot;speeeed&quot;). I'm pretty sure it's a mainstream old(ish) FPS, I thought it might be Quake 3 or Unreal Tournament, but I can't find any lead online, and it has been a while since I played any of them. Thanks!&#xD;&#xA;&#xD;&#xA;(Obviously extra points for finding/linking the sound file! ;)" />
  <row Id="43936" PostHistoryTypeId="5" PostId="17950" RevisionGUID="d094e847-bf0c-4031-989b-35a88db4f5f7" CreationDate="2011-03-09T06:39:44.293" UserId="1613" Comment="added 315 characters in body" Text="All emulators are difficult to write, even ones for older, simpler consoles. It's not really a case of difficulty - it's whether the PS3 is fast enough to emulate the PS2 at the required speed.&#xD;&#xA;&#xD;&#xA;I don't believe it's impossible to do. The PS3 should be powerful enough to emulate the PS2 adequately. Not an easy programming task, but Sony should be able to manage it - they designed both consoles after all, and have demonstrated ability with their PS1 and PSP emulator (for minis on PS3).&#xD;&#xA;&#xD;&#xA;Also, Sony has already done most of the work to emulate the PS2. The initial US 80Gb PS3 models (plus the early European 60Gb models) came with full emulation of the PS2's CPU in software.&#xD;&#xA;&#xD;&#xA;All Sony would need to do is write an emulator for the GPU, which was present in the early PS3s, but removed from later ones. Sony removed the GPU to cut costs, which also allowed them to focus development and testing elsewhere. Sony were under a lot of pressure at that time to reduce the price of the PS3.&#xD;&#xA;&#xD;&#xA;Whatever discussion Sony had internally to remove backwards-compatibility, I suspect their plan to create the new &quot;HD collection&quot; series also came about at the same time. (The &quot;HD collection&quot; contains (mostly) PS2 games re-made with up-res'd graphics.) This is Sony's new &quot;backwards-compatibility&quot; focus.&#xD;&#xA;&#xD;&#xA;**EDIT:**&#xD;&#xA;There seem to be a few different interpretations of this question:&#xD;&#xA;&#xD;&#xA; 1. Why can't I just play PS2 games on my PS3?&#xD;&#xA; 2. Why is PS2 emulation software difficult to create for the PS3?&#xD;&#xA;&#xD;&#xA;Most posts here have already answered #1 - the PS2 and PS3 CPUs are different, and incompatible. I'm answering #2." />
  <row Id="43944" PostHistoryTypeId="6" PostId="17959" RevisionGUID="e4e3f0d0-aba8-4324-8032-ae5aea3c452f" CreationDate="2011-03-09T07:43:58.623" UserId="18" Comment="added ITG tag" Text="&lt;identify-this-game&gt;&lt;first-person-shooter&gt;&lt;sound&gt;&lt;powerup&gt;" />
  <row Id="43945" PostHistoryTypeId="2" PostId="17963" RevisionGUID="3991931e-26bb-4b0a-8370-f4e3a99d4227" CreationDate="2011-03-09T08:01:50.323" UserId="4182" Text="Unreal Tournament 2003 (possibly 2004, too). &#xD;&#xA;&#xD;&#xA;When you have 100% adrenaline and tapped the forward movement key 4 times in a row the commentator said &quot;speed!&quot; and you could move faster for a while." />
  <row Id="43946" PostHistoryTypeId="25" PostId="17959" RevisionGUID="e1a77890-ba0b-481e-847e-6bde1df88927" CreationDate="2011-03-09T08:23:30.507" Comment="http://twitter.com/#!/StackGaming/status/45399297092616192" />
  <row Id="43947" PostHistoryTypeId="5" PostId="17963" RevisionGUID="efa7e8c4-364a-4d8d-afbf-c6420a78907c" CreationDate="2011-03-09T08:28:45.897" UserId="4182" Comment="tense fixed, adrenaline details." Text="Unreal Tournament 2003 / 2004. &#xD;&#xA;&#xD;&#xA;When you have 100% adrenaline and tap the forward movement key 4 times in a row the commentator says &quot;speed!&quot; and you can move faster until your adrenaline level reaches drops to zero." />
  <row Id="43948" PostHistoryTypeId="2" PostId="17964" RevisionGUID="f9ff6b70-0944-4402-bb4f-dc1d1243bd08" CreationDate="2011-03-09T09:04:48.550" UserId="7652" Text="I finished the game long time ago, and tried all along to keep Miranda happy hoping she's the One.&#xD;&#xA;&#xD;&#xA;I was really disappointed in the end when their relationship was still pretty much vague and they didn't even come close to any action, apart of some empty talk of them being together.&#xD;&#xA;&#xD;&#xA;Have I done something wrong? I went for a while for Jack but once it was either her or Miranda, I chose Miranda.&#xD;&#xA;&#xD;&#xA;Any ideas or tips are welcome, I might play again just for fun. :)" />
  <row Id="43949" PostHistoryTypeId="1" PostId="17964" RevisionGUID="f9ff6b70-0944-4402-bb4f-dc1d1243bd08" CreationDate="2011-03-09T09:04:48.550" UserId="7652" Text="Going all the way with Miranda.... is it possible?" />
  <row Id="43950" PostHistoryTypeId="3" PostId="17964" RevisionGUID="f9ff6b70-0944-4402-bb4f-dc1d1243bd08" CreationDate="2011-03-09T09:04:48.550" UserId="7652" Text="&lt;mass-effect-2&gt;" />
  <row Id="43951" PostHistoryTypeId="2" PostId="17965" RevisionGUID="dc8d79f4-c5af-4e47-82e6-0aa3dc7930f5" CreationDate="2011-03-09T09:15:00.253" UserId="3501" Text="Maybe you were 'locked-in' with a different character without realizing it. Here are the dialogue options from the [wiki][1]&#xD;&#xA;&gt; For a male Shepard, a love interest is&#xD;&#xA;&gt; &quot;locked in&quot; once you express interest&#xD;&#xA;&gt; at the following dialogue points:&#xD;&#xA;&gt; &#xD;&#xA;&gt; Jack: &quot;I want to talk about us.&quot; &#xD;&#xA;&gt; To prevent locking-in, say &quot;Never mind&quot;.&#xD;&#xA;&#xD;&#xA;&gt; Tali: &quot;I want to talk about you.&quot; at&#xD;&#xA;&gt; the point where she beckons you toward&#xD;&#xA;&gt; the drive core. To prevent locking-in,&#xD;&#xA;&gt; say &quot;So you're not interested?&quot;&#xD;&#xA;&gt; followed by &quot;I need to think about&#xD;&#xA;&gt; this.&quot; &#xD;&#xA;&#xD;&#xA;&gt; Miranda: &quot;Can we talk?&quot; at the&#xD;&#xA;&gt; point where she says &quot;I don't know&#xD;&#xA;&gt; what this is, if it's just stress, or&#xD;&#xA;&gt; blowing off steam, or...&quot; you can not&#xD;&#xA;&gt; opt out; every option results in&#xD;&#xA;&gt; either becoming locked-in, or the&#xD;&#xA;&gt; relationship being broken off&#xD;&#xA;&gt; permanently. Hope you saved before the&#xD;&#xA;&gt; conversation! &#xD;&#xA;&#xD;&#xA;&gt; At this point you know&#xD;&#xA;&gt; that Shepard has successfully 'locked&#xD;&#xA;&gt; in' that romance. &#xD;&#xA;&#xD;&#xA;&gt;Shepard can still&#xD;&#xA;&gt; express an interest in other crew&#xD;&#xA;&gt; members. However, the new love&#xD;&#xA;&gt; interest will 'challenge' Shepard's&#xD;&#xA;&gt; love-triangle and force Shepard to&#xD;&#xA;&gt; dump the 'locked-in' option in order&#xD;&#xA;&gt; to be with them. Once a potential&#xD;&#xA;&gt; relation is at the 'challenge' part,&#xD;&#xA;&gt; there is no way to express disinterest&#xD;&#xA;&gt; in them no matter what Shepard choose.&#xD;&#xA;&gt; However, if Shepard dumps someone who&#xD;&#xA;&gt; is 'locked in', that romance option&#xD;&#xA;&gt; will never be available. A romance&#xD;&#xA;&gt; scene with the 'locked-in' character&#xD;&#xA;&gt; will be shown when the Normandy SR-2&#xD;&#xA;&gt; proceeds through the Omega 4 Relay.&#xD;&#xA;&gt; Although it is possible to have a&#xD;&#xA;&gt; sexual encounter with Jack before&#xD;&#xA;&gt; this, it does not count as a romance.&#xD;&#xA;&#xD;&#xA;&gt; If Shepard and the love interest&#xD;&#xA;&gt; survive the suicide mission, it is&#xD;&#xA;&gt; possible to invite him or her up to&#xD;&#xA;&gt; the Captain's quarters to either sit&#xD;&#xA;&gt; with them on the couch, or lie with&#xD;&#xA;&gt; them on the bed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://masseffect.wikia.com/wiki/Romance" />
  <row Id="43952" PostHistoryTypeId="2" PostId="17966" RevisionGUID="19c7cdb0-8c98-4dd0-9bae-0f1017e0146e" CreationDate="2011-03-09T09:29:06.840" UserId="6989" Text="Ways to carry more&#xD;&#xA;&#xD;&#xA;1. Drop things &#xD;&#xA;2. Put things in a bag of holding&#xD;&#xA;3. Increase your strength by:&#xD;&#xA;* Having a character with higher strength to start with&#xD;&#xA;* Excercise (see below)&#xD;&#xA;* Eat non-cursed royal jelly&#xD;&#xA;* Eat non-cursed giant corpses&#xD;&#xA;* Eat non-cursed spinach&#xD;&#xA;* Drink a potion of gain ability&#xD;&#xA;* Wear something that will increase your strength: Gauntlets of power, ring of gain strength&#xD;&#xA;&#xD;&#xA;You can excercise by being stressed/strained, pushing boulders, kicking doors, throwing iron balls or boulders around, force a lock, fail to open a resistant door, drink healing potions, have the regeneration intrinsic, and fighting. I may have missed some.&#xD;&#xA;&#xD;&#xA;4. Increase your constitution by:&#xD;&#xA;* Not being hungry&#xD;&#xA;* Sleep with a (foo)cubus (only sometimes)&#xD;&#xA;* Drink a potion of gain ability (sometimes)&#xD;&#xA;* Wear something to increase your dexterity: Gauntlets of dexterity&#xD;&#xA;&#xD;&#xA;Anyone with additions or suggestions comment and I'll add them in" />
  <row Id="43953" PostHistoryTypeId="2" PostId="17967" RevisionGUID="ca2fd09e-af55-40dc-88d0-a40ab5771f0b" CreationDate="2011-03-09T09:58:05.630" UserId="7654" Text="I agree with what everyone else has said about software emulation, but I'll add that writing a game console emulator is very different from other emulation undertakings.&#xD;&#xA;&#xD;&#xA;The PlayStation 2 was Sony's main console for well over 6 years. During that time the hardware (from the point of view of the developer) changed very little. This means that game developers had plenty of time and tons of incentive to figure out every nook and cranny of the device and take advantage of it to deliver maximum performance for their games. &#xD;&#xA;&#xD;&#xA;Ordinarily when you write emulation software you want broad compatibility, but the precision of the emulation isn't as critical. No one cares if Wine has a glitch that causes MS Word to be slow at reformatting pages. By comparison, a PS 2 emulator has to nail nearly every aspect of the underlying system, in case some game programmer is taking advantage of some quirk. &#xD;&#xA;&#xD;&#xA;Also, video games are more often skirting the performance limits of their systems than other software is, because video game hardware is so standardized. This means that, again, any particular weakness in the emulation will be obvious. &#xD;&#xA;&#xD;&#xA;Another difficulty with video game emulation is testing. With the hardware emulator, Sony just needed to use the same hardware specification to ensure compatibility. To achieve the same in software isn't so simple, and testing it would be a nightmare. Testing MS Word within an emulator, by comparison, is simple: make a list of the features and commands, and walk through them in the emulator. With games, there is no way to list the full feature set beyond the basics, and walking through the features requires playing the game, which is designed to take time and skill.&#xD;&#xA;&#xD;&#xA;All of this adds up to a much more difficult job than writing a typical emulator." />
  <row Id="43954" PostHistoryTypeId="5" PostId="16202" RevisionGUID="e2531ef0-0bb8-4553-be08-2dcae2408cfd" CreationDate="2011-03-09T10:29:47.853" UserId="4182" Comment="spelling corrected (likelyhood -&gt; likelihood )" Text="Hello,&#xD;&#xA;&#xD;&#xA;I always wondered how to exactly perform chops with the gloves weapon in Secret of Mana.&#xD;&#xA;&#xD;&#xA;The computer often does them, and sometimes I do them too. But I don't know how to consistently perform them.&#xD;&#xA;&#xD;&#xA;I recently tried to attack from behind the enemies and it seemed to be more successful, but I'm not sure if it's simply luck or something else.&#xD;&#xA;&#xD;&#xA;I discovered there are different chops depending on which level of concentration you release, but the likelihood to chop combined with the time needed to concentrate made them occur something like three times in the last playthrough I've done.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So is there a way to be sure to chop? Or is it random?" />
  <row Id="43955" PostHistoryTypeId="2" PostId="17968" RevisionGUID="ebdee834-94d2-4bee-be0f-0607235ae006" CreationDate="2011-03-09T11:01:34.807" UserId="6774" Text="The Zerg extractor trick allows you to start your 11th drone a few seconds faster. Does this actually help though? You gain a few seconds on that extra drone, but you lose due to:&#xD;&#xA;&#xD;&#xA;1. The cancellation fee for the extractor which is something like 6 mins. That's like an entire drone trip to a mineral patch.&#xD;&#xA;2. The time spent being an extractor, which is likely to be close to the time of a trip to minerals.&#xD;&#xA;&#xD;&#xA;So I would say you lose something like 10 minerals to gain a few seconds on a drone. Is this actually worth it?&#xD;&#xA;&#xD;&#xA;*Disclaimer: I am really terrible at Zerg; I have no idea what I'm doing really.*" />
  <row Id="43956" PostHistoryTypeId="1" PostId="17968" RevisionGUID="ebdee834-94d2-4bee-be0f-0607235ae006" CreationDate="2011-03-09T11:01:34.807" UserId="6774" Text="Does the extractor trick actually help?" />
  <row Id="43957" PostHistoryTypeId="3" PostId="17968" RevisionGUID="ebdee834-94d2-4bee-be0f-0607235ae006" CreationDate="2011-03-09T11:01:34.807" UserId="6774" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;tactics&gt;" />
  <row Id="43958" PostHistoryTypeId="5" PostId="3749" RevisionGUID="429c64bc-fcda-4d5e-ae04-3f220c815cb6" CreationDate="2011-03-09T11:18:27.300" UserId="12" Comment="added 4 characters in body" Text="Here's a video walkthrough of 3-11 through 3-15:&#xD;&#xA;&#xD;&#xA;http://www.rovio.com/index.php?page=angry-birds-walkthrough-videos#3_11_15&#xD;&#xA;&#xD;&#xA;direct link to just that video&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=5KM1A3bC5hQ&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43959" PostHistoryTypeId="25" PostId="17964" RevisionGUID="1106f87b-21b9-4342-9f5a-e2b8c3efc0b9" CreationDate="2011-03-09T11:23:30.563" Comment="http://twitter.com/#!/StackGaming/status/45444594908925952" />
  <row Id="43960" PostHistoryTypeId="2" PostId="17969" RevisionGUID="2c5b8d29-5481-4664-b7b6-ad16bf110648" CreationDate="2011-03-09T11:24:45.587" UserId="7634" Text="Create a shortcut for Crysis2Demo.exe, in its properties write your commands:&#xD;&#xA;&#xD;&#xA;E:\Games\Crysis2Demo\bin32\Crysis2Demo.exe +cl_fov=85+r_DrawNearFoV=85 +pl_movement.power_sprint_targetFov=85 +g_skipIntro=1 +r_Glow=0" />
  <row Id="43961" PostHistoryTypeId="5" PostId="17969" RevisionGUID="b00e41f1-5f62-4cb9-abd3-83b0c72dee5d" CreationDate="2011-03-09T12:11:04.877" UserId="207" Comment="Well, it's sort of like code?" Text="Create a shortcut for Crysis2Demo.exe; in its properties write your commands:&#xD;&#xA;&#xD;&#xA;    E:\Games\Crysis2Demo\bin32\Crysis2Demo.exe +cl_fov=85+r_DrawNearFoV=85 +pl_movement.power_sprint_targetFov=85 +g_skipIntro=1 +r_Glow=0" />
  <row Id="43962" PostHistoryTypeId="2" PostId="17970" RevisionGUID="0d6433a5-e2e3-4f1f-8b9d-5bbc7a691166" CreationDate="2011-03-09T12:20:20.100" UserId="4959" Text="A Bag of holding (BoH) is good for this.&#xD;&#xA;&#xD;&#xA;Items inside it only burden you by half their weight. (quarter for a blessed BoH, or double for a cursed one. A cursed BoH will also eat some of the items you put into it.)&#xD;&#xA;&#xD;&#xA;There's sometimes one to be found at the end of Sokobahn, but I often have found one before then anyway. To price-id in shops, regular bags cost about 2, but BoH, oilskin sacks, bags of tricks all cost 100.&#xD;&#xA;&#xD;&#xA;Your BoH will spontaneously dissappear, taking all your contained items with it, if you put into it a wand of cancellation or another bag of holding, or a bag of tricks. I have done this and it is not a happy day." />
  <row Id="43963" PostHistoryTypeId="5" PostId="3750" RevisionGUID="37cc5f2d-f8e5-4ee6-9ec3-c034df2e0830" CreationDate="2011-03-09T12:21:02.897" UserId="23" Comment="added 2 characters in body" Text="Youtube has a bunch of these:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=5KM1A3bC5hQ#t=2m48s&#xD;&#xA;&#xD;&#xA;This is the &quot;Official Angry Birds 3 Star Walkthrough Theme 3 Levels 11-15&quot;&#xD;&#xA;&#xD;&#xA;A description of what occurs in the video:&#xD;&#xA;&#xD;&#xA;    1. Fire black bird at gap between concrete levels 3 and 4 (one above first die).&#xD;&#xA;    2. Black bird explodes on top of second tall wood column. Second pig is&#xD;&#xA;       destroyed.&#xD;&#xA;    3. Fire white bird on slightly higher trajectory, dropping egg between third&#xD;&#xA;       and fourth (now second and third) pigs, destroying both.&#xD;&#xA;    4. Fire second white bird on lower trajectory, dropping egg between first (and&#xD;&#xA;       only) remaining pig and die, destroying both.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Total points in example video: &lt;b&gt;56460&lt;/b&gt;. &amp;#9733;&amp;#9733;&amp;#9733;" />
  <row Id="43964" PostHistoryTypeId="2" PostId="17971" RevisionGUID="89e82092-6076-486d-b094-fbdcb251dff9" CreationDate="2011-03-09T12:24:04.293" UserId="7462" Text="***EDIT: I'm sorry, I didn't realise that you meant the extractor trick on yourself, and not within your enemy's base (like what I experienced). But hey, just sharing, in any case.***&#xD;&#xA;&#xD;&#xA;Allow me to answer from an still learning (or some say nub) Bronze level player.&#xD;&#xA;&#xD;&#xA;It (extractor trict working against me) irked me to such an extent that it made me lose focus, and ultimately lost to an early zergling rush.&#xD;&#xA;&#xD;&#xA;So if you asked, it does help.&#xD;&#xA;&#xD;&#xA;BUT a little bit more detailed analysis of its benefit are:&#xD;&#xA;- distracts players&#xD;&#xA;- prevents enemy from gaining early 2nd gas&#xD;&#xA;- partial view of enemy's base &#xD;&#xA;&#xD;&#xA;As for the loss of mineral income (from possible mining process), well if you're going to send a drone out for scouting, you're losing income anyway. Bah." />
  <row Id="43965" PostHistoryTypeId="2" PostId="17972" RevisionGUID="0fa5d004-5456-45b0-896f-95401c62e7b2" CreationDate="2011-03-09T13:22:08.550" UserId="6434" Text="No. Team Liquid did some hard maths on it, and 9overlord is about 15 minerals better than extractor tricking." />
  <row Id="43966" PostHistoryTypeId="2" PostId="17973" RevisionGUID="e5e521a9-21de-4c3f-9b4d-89a622f9f726" CreationDate="2011-03-09T13:28:35.417" UserId="7157" Text="There have been lots of ways to use emulators to play retro games so far: NES emulators for PC, GBA emus for Android, and the old Dreamcast used to be able to do some of this too.&#xD;&#xA;&#xD;&#xA;My question for the gaming masses is: what's the best way to play old games on your tv? I'm talking about NES/SNES/GBA/DS/Genesis/PSX etc? Has anyone found a good way to play all of those games without buying a laptop or HTPC and running windows and several different emulators on it? I'm looking for something streamlined the way the dreamcast was, but for different platforms." />
  <row Id="43967" PostHistoryTypeId="1" PostId="17973" RevisionGUID="e5e521a9-21de-4c3f-9b4d-89a622f9f726" CreationDate="2011-03-09T13:28:35.417" UserId="7157" Text="Best multi-platform emulator box?" />
  <row Id="43968" PostHistoryTypeId="3" PostId="17973" RevisionGUID="e5e521a9-21de-4c3f-9b4d-89a622f9f726" CreationDate="2011-03-09T13:28:35.417" UserId="7157" Text="&lt;retro-gaming&gt;&lt;emulators&gt;" />
  <row Id="43969" PostHistoryTypeId="10" PostId="17973" RevisionGUID="30ea3419-949b-4ec3-b47b-22ce8d009b1b" CreationDate="2011-03-09T14:28:35.670" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="43970" PostHistoryTypeId="5" PostId="17573" RevisionGUID="eea9286d-cce6-4850-8b7c-bf58f20da744" CreationDate="2011-03-09T14:29:29.833" UserId="160" Comment="edited for change in youtube links" Text="- Go to a base, indicated by a blue shield icon at the center of a blue area on your minimap.&#xD;&#xA;- Consume the captain (the guy wearing a cap and sunglasses)&#xD;&#xA;- Enter the base via the yellow area in front of the base door.&#xD;&#xA;- Look for the soldier with this icon above his head: &#xD;&#xA;&#xD;&#xA; ![upgrade icon][1]&#xD;&#xA;- Consume him&#xD;&#xA;- You can watch the process in this youtube video:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=JkGbaIFJXM4&amp;feature=player_detailpage#t=146s&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ALODc.jpg&#xD;&#xA;" />
  <row Id="43972" PostHistoryTypeId="5" PostId="10375" RevisionGUID="00629f88-ec59-4a9b-8163-f92b81e05630" CreationDate="2011-03-09T14:31:28.923" UserId="160" Comment="edited for change in youtube links" Text="I think you're talking about the room with the red-and-white diamond barrel in Act 2 where you have to get the barrel low enough in order to progress to the next area. What I thought you needed to do was to jump up and down and time it properly in order to push the barrel down low enough.&#xD;&#xA;&#xD;&#xA;***This is the wrong method!***&#xD;&#xA;&#xD;&#xA;What you need to do is merely alternate pressing up and down on the directional pad in order to get the barrel to move, no jumping required. You can see a youtube video of this process here:&#xD;&#xA;http://www.youtube.com/watch?v=39HwCcwzbmY&#xD;&#xA;&#xD;&#xA;Do not feel alone! Pretty much everyone I talked to made this mistake as a young gamer. I never completed it either. I did get past the barrel twice I think, but by then I'd come so close to the 10 minute mark that I ran out of time before the end of the level. I didn't find out how to do this until talking with some friends a couple years ago. The answer eluded me for well over 10 years." />
  <row Id="43973" PostHistoryTypeId="25" PostId="17968" RevisionGUID="c6cfaf61-bf92-4f71-87a9-e549be8d2e9f" CreationDate="2011-03-09T14:34:14.250" Comment="http://twitter.com/#!/StackGaming/status/45492594268053504" />
  <row Id="43974" PostHistoryTypeId="5" PostId="5045" RevisionGUID="18de7141-1c56-49b3-84c2-484b7377d2b5" CreationDate="2011-03-09T14:34:26.210" UserId="85" Comment="The tag had a very, *very* delayed response of a CYDSTEPP. Yeah... That's it. We didn't just let it die. Nope, no we didn't." Text="In Desktop Dungeons, I've been having a hard time getting the Wizard to survive the Factory challenge and get my final unlock. Is there any particular method that works best for beating this level?" />
  <row Id="43975" PostHistoryTypeId="6" PostId="5045" RevisionGUID="18de7141-1c56-49b3-84c2-484b7377d2b5" CreationDate="2011-03-09T14:34:26.210" UserId="85" Comment="The tag had a very, *very* delayed response of a CYDSTEPP. Yeah... That's it. We didn't just let it die. Nope, no we didn't." Text="&lt;roguelikes&gt;&lt;desktop-dungeons&gt;" />
  <row Id="43976" PostHistoryTypeId="2" PostId="17975" RevisionGUID="526dddae-8998-40d4-b190-a35939fbb134" CreationDate="2011-03-09T14:40:20.617" UserId="7546" Text="ok i have a smp server and i dont want monsters to spawn near my spawn area or any where within it, also i have built castle walls around it and a huge house (which keeps getting destroyed) they still spawn inside is the any way to fix this?? what im trying to ask is can i set up areas where they spawn??" />
  <row Id="43977" PostHistoryTypeId="1" PostId="17975" RevisionGUID="526dddae-8998-40d4-b190-a35939fbb134" CreationDate="2011-03-09T14:40:20.617" UserId="7546" Text="how to get monsters to spawn in a certain place in minecraft" />
  <row Id="43978" PostHistoryTypeId="3" PostId="17975" RevisionGUID="526dddae-8998-40d4-b190-a35939fbb134" CreationDate="2011-03-09T14:40:20.617" UserId="7546" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;bukkit&gt;" />
  <row Id="43979" PostHistoryTypeId="5" PostId="17975" RevisionGUID="53962852-6dfa-4122-a72a-0ae51014a6da" CreationDate="2011-03-09T14:41:56.890" UserId="207" Comment="Grammar fix." Text="Okay, I have an SMP server and I don't want monsters to spawn near my spawn area or anywhere within it. Also, I have built castle walls around it and a huge house (which keeps getting destroyed), but they still spawn inside; is there any way to fix this?" />
  <row Id="43980" PostHistoryTypeId="4" PostId="17975" RevisionGUID="53962852-6dfa-4122-a72a-0ae51014a6da" CreationDate="2011-03-09T14:41:56.890" UserId="207" Comment="Grammar fix." Text="How to get monsters to spawn in a certain place in minecraft?" />
  <row Id="43981" PostHistoryTypeId="5" PostId="17963" RevisionGUID="fdf92b52-db98-4c3d-9cef-4b4689824beb" CreationDate="2011-03-09T14:48:35.247" UserId="4182" Comment="grammar error" Text="Unreal Tournament 2003 / 2004. &#xD;&#xA;&#xD;&#xA;When you have 100% adrenaline and tap the forward movement key 4 times in a row the commentator says &quot;speed!&quot; and you can move faster until your adrenaline level drops to zero." />
  <row Id="43982" PostHistoryTypeId="5" PostId="3466" RevisionGUID="15df009f-683d-444f-b104-ba7452e4ff98" CreationDate="2011-03-09T14:50:03.670" UserId="85" Comment="Swapped walkthrough tag for boss-fights ♪" Text="There's a giant fish named Kingfin in the Bonefin galaxy of *Super Mario Galaxy*. &#xD;&#xA;&#xD;&#xA;How the heck do I beat him?" />
  <row Id="43983" PostHistoryTypeId="6" PostId="3466" RevisionGUID="15df009f-683d-444f-b104-ba7452e4ff98" CreationDate="2011-03-09T14:50:03.670" UserId="85" Comment="Swapped walkthrough tag for boss-fights ♪" Text="&lt;boss-fights&gt;&lt;super-mario-galaxy&gt;" />
  <row Id="43984" PostHistoryTypeId="12" PostId="11022" RevisionGUID="aae5326c-0eb6-4a04-b02e-9bc5bfc8b699" CreationDate="2011-03-09T14:50:04.997" UserId="4252" Text="[{&quot;Id&quot;:4252,&quot;DisplayName&quot;:&quot;Scakko&quot;}]" />
  <row Id="43985" PostHistoryTypeId="13" PostId="11022" RevisionGUID="628f253e-c7fa-4fef-9052-eaafc5ef543c" CreationDate="2011-03-09T14:50:24.870" UserId="4252" Text="[{&quot;Id&quot;:4252,&quot;DisplayName&quot;:&quot;Scakko&quot;}]" />
  <row Id="43986" PostHistoryTypeId="5" PostId="10361" RevisionGUID="b6b18789-5883-4dc3-bd80-d174f77354e5" CreationDate="2011-03-09T14:50:57.530" UserId="207" Comment="Removed sonic-the-hedgehog tag, that's for the original Sonic game. Made question more clear." Text="Ever since Sonic 3 came out, I never made it past Carnival Night Zone. I'm not sure which act, but I always got trapped at some point and would have to reset the game. I don't think it was a glitch, I just got stuck at some point. It happened back in the day on the Genesis console and even now when I attempt the game using an emulator.&#xD;&#xA;&#xD;&#xA;Did this happen to anyone else? I'm a pretty capable gamer, but I never could get past this one part. It seemed that all paths led to this little trap room and there was no way out.&#xD;&#xA;&#xD;&#xA;How do I get out?" />
  <row Id="43987" PostHistoryTypeId="4" PostId="10361" RevisionGUID="b6b18789-5883-4dc3-bd80-d174f77354e5" CreationDate="2011-03-09T14:50:57.530" UserId="207" Comment="Removed sonic-the-hedgehog tag, that's for the original Sonic game. Made question more clear." Text="I never made it past Carnival Night Zone" />
  <row Id="43988" PostHistoryTypeId="6" PostId="10361" RevisionGUID="b6b18789-5883-4dc3-bd80-d174f77354e5" CreationDate="2011-03-09T14:50:57.530" UserId="207" Comment="Removed sonic-the-hedgehog tag, that's for the original Sonic game. Made question more clear." Text="&lt;genesis&gt;&lt;sega&gt;&lt;sonic-the-hedgehog-3&gt;" />
  <row Id="43989" PostHistoryTypeId="2" PostId="17976" RevisionGUID="87e80936-27cd-4462-bd9a-fd2471e05b10" CreationDate="2011-03-09T14:55:51.120" UserId="2452" Text="Stolen from: http://www.teamliquid.net/forum/viewmessage.php?topic_id=133917&#xD;&#xA;&#xD;&#xA;This is the tl;dr version, if you want more numbers, read the rest of Scrag's post.&#xD;&#xA;&#xD;&#xA;&gt; I used the AI to test the various&#xD;&#xA;&gt; builds in a very consistent manner, to&#xD;&#xA;&gt; try to answer the question once and&#xD;&#xA;&gt; for all.&#xD;&#xA;&gt; &#xD;&#xA;&gt; The 9 overlord is the best economic&#xD;&#xA;&gt; build, period. Minerals at 2:15: 370&#xD;&#xA;&gt; &#xD;&#xA;&gt; 10 overlord can be used for 10pool and&#xD;&#xA;&gt; overpool, but is inferior to 9OL in&#xD;&#xA;&gt; every other possible respect to the&#xD;&#xA;&gt; tune of 10 minerals, and loses the&#xD;&#xA;&gt; small window of advantage it gets by&#xD;&#xA;&gt; building the 10th drone sooner by the&#xD;&#xA;&gt; time 10OL finishes its 11th worker.&#xD;&#xA;&gt; Minerals at 2:15: 355&#xD;&#xA;&gt; &#xD;&#xA;&gt; A single extractor trick doing the&#xD;&#xA;&gt; trick before building the overlord (11&#xD;&#xA;&gt; drones then overlord) gives a small&#xD;&#xA;&gt; time window of about a 15 mineral&#xD;&#xA;&gt; advantage, between workers 11 and 14,&#xD;&#xA;&gt; but there's a cost, of around 5-10&#xD;&#xA;&gt; minerals. Best case, you *might* be&#xD;&#xA;&gt; able to break even when compared to&#xD;&#xA;&gt; 9OL, but most of the time you'll lose&#xD;&#xA;&gt; 5-10 minerals.  Minerals at 2:15: 364&#xD;&#xA;&gt; &#xD;&#xA;&gt; Single extractor trick after the&#xD;&#xA;&gt; overlord (10 drones, overlord, trick&#xD;&#xA;&gt; to 11 drones) is inferior to 10-T-OL&#xD;&#xA;&gt; in the 11-13 worker range, and is&#xD;&#xA;&gt; inferior to 9OL in the 14-15 range, so&#xD;&#xA;&gt; I honestly see no reason to ever trick&#xD;&#xA;&gt; this way, UNLESS you meant to 9OL, but&#xD;&#xA;&gt; forgot the overlord. In that case,&#xD;&#xA;&gt; this is your best way to try to catch&#xD;&#xA;&gt; back up, because the cost is 0-5&#xD;&#xA;&gt; minerals instead of 5-10. Minerals at&#xD;&#xA;&gt; 2:15: 369&#xD;&#xA;&gt; &#xD;&#xA;&gt; The double extractor trick provides&#xD;&#xA;&gt; such a small advantage over the single&#xD;&#xA;&gt; extractor trick during even a smaller&#xD;&#xA;&gt; window that it should probably only be&#xD;&#xA;&gt; used exactly to 12 pool, and even&#xD;&#xA;&gt; then, there is an extra cost over the&#xD;&#xA;&gt; single extractor trick. It probably&#xD;&#xA;&gt; compares to the single extractor trick&#xD;&#xA;&gt; much like 10OL compares to 9OL,&#xD;&#xA;&gt; meaning that if you're doing something&#xD;&#xA;&gt; exactly on drone 12, you might use it,&#xD;&#xA;&gt; otherwise, the single trick is&#xD;&#xA;&gt; probably strictly superior. Minerals&#xD;&#xA;&gt; at 2:15: 353 (imprecise, but again,&#xD;&#xA;&gt; likely strictly inferior to single&#xD;&#xA;&gt; trick except for fastest 12pool)&#xD;&#xA;&#xD;&#xA;(Making this answer a wiki since I just copied and pasted, and the link was from the Liquidpedia entry made in a comment by someone else.  Just wanted to add more details that was too long for a comment.)" />
  <row Id="43990" PostHistoryTypeId="2" PostId="17977" RevisionGUID="579c322b-b26b-4a50-8d67-8ee802758617" CreationDate="2011-03-09T14:57:10.480" UserId="4252" Text="If not possible is very difficult, by the way the meridian chart of a character is shared between &quot;Story mode&quot; and &quot;Illusionary mode&quot;. So it is possible to improve the meridian chart using points gained in &quot;Illusionary mode&quot;." />
  <row Id="43991" PostHistoryTypeId="16" PostId="17976" RevisionGUID="87e80936-27cd-4462-bd9a-fd2471e05b10" CreationDate="2011-03-09T14:57:34.990" UserId="2452" />
  <row Id="43992" PostHistoryTypeId="5" PostId="17977" RevisionGUID="aa64c3df-59df-493e-be38-f3a648941593" CreationDate="2011-03-09T15:02:32.453" UserId="207" Comment="Grammar fix, made first sentence more clear." Text="If it's even possible, it's very difficult. By the way, the Meridian chart of a character is shared between &quot;Story mode&quot; and &quot;Illusionary mode&quot;, so it is possible to improve the Meridian chart using points gained in &quot;Illusionary mode&quot;." />
  <row Id="43993" PostHistoryTypeId="2" PostId="17978" RevisionGUID="6989290e-87ae-4bde-9c9f-4df48af3ec54" CreationDate="2011-03-09T15:07:30.250" UserId="1777" Text="The easiest way is to light your base up with torches. If everything inside your base is lit, no monsters can spawn there and you'll be left alone." />
  <row Id="43994" PostHistoryTypeId="2" PostId="17979" RevisionGUID="da812b56-1348-4668-9ceb-cf279d362659" CreationDate="2011-03-09T15:10:42.580" UserId="7662" Text="I already wondered something about Secret of Mana (Super Nintendo).&#xD;&#xA;&#xD;&#xA;Remember theses stones everywhere ? They were like :(&#xD;&#xA;And when you hit them with your sword, they were like :)&#xD;&#xA;&#xD;&#xA;I always wondered if they were some kind of switch, but never could figure it out.&#xD;&#xA;Did they ? Was there a trick there ?" />
  <row Id="43995" PostHistoryTypeId="1" PostId="17979" RevisionGUID="da812b56-1348-4668-9ceb-cf279d362659" CreationDate="2011-03-09T15:10:42.580" UserId="7662" Text="In Secret of Mana, did kicking stones to make them smile had a consequence ?" />
  <row Id="43996" PostHistoryTypeId="3" PostId="17979" RevisionGUID="da812b56-1348-4668-9ceb-cf279d362659" CreationDate="2011-03-09T15:10:42.580" UserId="7662" Text="&lt;secret-of-mana&gt;" />
  <row Id="43997" PostHistoryTypeId="2" PostId="17980" RevisionGUID="2bffed84-5171-400c-8737-0310dfbbaf4c" CreationDate="2011-03-09T15:14:48.157" UserId="3917" Text="I suspect this has been asked before, but I can't find the question so I'll answer this one:&#xD;&#xA;&#xD;&#xA;Aggressive monsters, with the exception of ghasts, will spawn when the light level is at [7 or below](http://www.minecraftwiki.net/wiki/Mobs).  Torches are considered a light source of level 14, Lava, Glowstone, and Fire are at level 15.  For each square away from the light source, you drop the light level by 1.  If multiple light sources are affecting that square, the highest light level is taken.  Glass does not lower light levels as it passes through (anymore than the normal amount), water and ice adds an additional 2 levels of penalty.&#xD;&#xA;&#xD;&#xA;Monsters also cannot spawn within 24 squares of the player, and monsters will not spawn if you go to sleep in a bed to skip the night.  If every player in SMP is in bed by the time night comes around, then the night will be skipped.&#xD;&#xA;&#xD;&#xA;Finally, keep in mind that spiders can now climb walls so even though you have built a wall around your house, you may still find spiders from within.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="43998" PostHistoryTypeId="5" PostId="17979" RevisionGUID="0594e595-d90e-4389-be41-6187e5cad8c2" CreationDate="2011-03-09T15:19:12.807" UserId="207" Comment="Minor grammar fix." Text="I already wondered something about Secret of Mana (Super Nintendo).&#xD;&#xA;&#xD;&#xA;Remember theses stones everywhere? They were like :(&#xD;&#xA;&#xD;&#xA;And when you hit them with your sword, they were like :)&#xD;&#xA;&#xD;&#xA;I always wondered if they were some kind of switch, but never could figure it out.&#xD;&#xA;Were they? Was there a trick there?" />
  <row Id="43999" PostHistoryTypeId="4" PostId="17979" RevisionGUID="0594e595-d90e-4389-be41-6187e5cad8c2" CreationDate="2011-03-09T15:19:12.807" UserId="207" Comment="Minor grammar fix." Text="In Secret of Mana, did kicking stones to make them smile had a consequence?" />
  <row Id="44000" PostHistoryTypeId="2" PostId="17981" RevisionGUID="d11b106a-4ae3-4d5a-a448-611707eabe3d" CreationDate="2011-03-09T15:23:09.993" UserId="274" Text="Are these the stones you're talking about?&#xD;&#xA;&#xD;&#xA;![Totem stones][1]&#xD;&#xA;&#xD;&#xA;[According to this page on The Seikens][2], the smiling totem stones were just an easter egg:&#xD;&#xA;&#xD;&#xA;&gt; If you hit them with the sword (and yes, that's only with the sword), you'll hear the sound of a bush being cut down, and notice that the totem pole is now sticking its tongue out at you. Hit it again, and it will disappear. You can do this as many times as you like, and even try to action all of the totem poles in the forest to try and reveal some hidden secret, but you're just wasting your precious time.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/HtsXT.gif&#xD;&#xA;  [2]: http://www.seikens.com/secret-of-mana-secrets.html" />
  <row Id="44001" PostHistoryTypeId="5" PostId="17897" RevisionGUID="d583c0e6-f154-4ad8-8cca-1f5f9b3751f1" CreationDate="2011-03-09T15:32:10.377" UserId="4239" Comment="Clarified which xboxes were used for what based on his comments to my answer as it was confusing." Text="A long time ago, i bought a few games from xbox live from arcade (Toy soldiers and greed corporation). since we moved we haven't got internet back yet but i can still play them unlocked.&#xD;&#xA;&#xD;&#xA;The youngest also enjoys these games so we decided to get them on his xbox. we went to a friends place, used the friends xbox which was connected to the internet and bought the games on our silver account.&#xD;&#xA;&#xD;&#xA;as long as the youngest's xbox is connected to the internet, the games are full games and unlocked, but once i take it back home and set it up off the internet, the games revert back to trial games.&#xD;&#xA;&#xD;&#xA;Is there anyway to unlock these games on his xbox like they are on my xbox?&#xD;&#xA;&#xD;&#xA;I heard it might be related to the fact that originally, the silver account was on a memory card, but i transfered it to the hard drive a few months ago." />
  <row Id="44002" PostHistoryTypeId="2" PostId="17982" RevisionGUID="346ec793-dfae-4b5c-956b-ccefce55908c" CreationDate="2011-03-09T15:42:49.483" UserId="5291" Text="Can anyone provide some maths on precisely how valuable mastery is as a mitigation stat versus the other mitigation/avoidance stats?&#xD;&#xA;&#xD;&#xA;Note that I'm not concerned with how the different stats affect healers.  I realize a less-spiky damage intake is better for healers, making mastery more desirable, but for the purposes of this question let's assume I'm just trying to take as little damage as possible.&#xD;&#xA;&#xD;&#xA;Ideally I'd like a concise summary of the following for a 300 second patchwerk-style fight in a normal 10-man cataclysm raid:&#xD;&#xA;&#xD;&#xA; 1. Total mitigated damage per point of mastery rating with the block value meta&#xD;&#xA; 2. Total mitigated damage per point of mastery rating without the block value meta&#xD;&#xA; 3. Total avoided damage per point of dodge rating.&#xD;&#xA; 4. Total avoided damage per point of parry rating.&#xD;&#xA;&#xD;&#xA;Here are my stats for DR considerations:&#xD;&#xA;&#xD;&#xA;     - Armor:   35464&#xD;&#xA;     - Mastery: 21.18   (2363 rating)&#xD;&#xA;     - Dodge:    8.81   (850 rating)&#xD;&#xA;     - Parry:   14.73   (1931 rating)&#xD;&#xA;&#xD;&#xA;Bonus points if you want to do calculations for a 10-man heroic and both 25-man modes.&#xD;&#xA;&#xD;&#xA;Super bonus points if you can give me a concise formula (pseudocode, excel, whatever) where I can input my stats and output each of the values." />
  <row Id="44003" PostHistoryTypeId="1" PostId="17982" RevisionGUID="346ec793-dfae-4b5c-956b-ccefce55908c" CreationDate="2011-03-09T15:42:49.483" UserId="5291" Text="How valuable is mastery as a mitigation stat for a warrior tank?" />
  <row Id="44004" PostHistoryTypeId="3" PostId="17982" RevisionGUID="346ec793-dfae-4b5c-956b-ccefce55908c" CreationDate="2011-03-09T15:42:49.483" UserId="5291" Text="&lt;world-of-warcraft&gt;&lt;theory&gt;" />
  <row Id="44005" PostHistoryTypeId="2" PostId="17983" RevisionGUID="e2970a73-87eb-4962-924b-df8042c9901b" CreationDate="2011-03-09T15:50:22.010" UserId="5433" Text="Economy wise, overlord at 9 is best. If you happen to create a tenth drone by mistake, go for the extractor trick as it helps you minimize economic loss.&#xD;&#xA;&#xD;&#xA;Some people do the extractor trick just to keep their fingers busy..." />
  <row Id="44007" PostHistoryTypeId="2" PostId="17984" RevisionGUID="caa1ef97-b7b4-46ac-857a-f81fd284d107" CreationDate="2011-03-09T16:09:01.460" UserId="-1" Text="" />
  <row Id="44008" PostHistoryTypeId="2" PostId="17985" RevisionGUID="02567033-63e9-4505-9fb6-9448c745d4be" CreationDate="2011-03-09T16:09:01.460" UserId="-1" Text="" />
  <row Id="44009" PostHistoryTypeId="5" PostId="17912" RevisionGUID="22688c1c-7ec7-41cf-a416-1bb8b7097082" CreationDate="2011-03-09T16:30:13.033" UserId="6431" Comment="edited body" Text="Have you tried the 'i' key?  In the first Crysis, it was the key to turn night vision on and off.&#xD;&#xA;&#xD;&#xA;Or are you referring to the 'nanovision'?  Press the 'N' key to toggle it on or off.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="44010" PostHistoryTypeId="2" PostId="17986" RevisionGUID="6ead805d-6da2-41ae-8c54-12aba63b087f" CreationDate="2011-03-09T16:31:52.823" UserId="7537" Text="I just went through a story line in Mahogany Hall that can result in Venom Rubies! (This was added to the game only recently, and is only available for pretty advanced characters.)" />
  <row Id="44011" PostHistoryTypeId="5" PostId="17984" RevisionGUID="8e2d94b0-c6a5-40e2-ad5d-fd17a2c2f30d" CreationDate="2011-03-09T16:41:40.303" UserId="742" Comment="added 717 characters in body" Text="According to official site&#xD;&#xA;&#xD;&#xA;&gt; [Urban Terror][1]™ is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore. It is available for Windows, Linux and Macintosh. The current version is 4.1.&#xD;&#xA;&#xD;&#xA;&gt; Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is &quot;fun over realism&quot;. This results in a very unique, enjoyable and addictive game.&#xD;&#xA;&#xD;&#xA;&gt; No registration required: Download, install, play!&#xD;&#xA;&#xD;&#xA;In other words, Urban Terror is a fast, deadly, and open-source FPS that focuses to a certain extend on realism, but never at the price of fun.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.urbanterror.info/news/home/" />
  <row Id="44012" PostHistoryTypeId="24" PostId="17984" RevisionGUID="8e2d94b0-c6a5-40e2-ad5d-fd17a2c2f30d" CreationDate="2011-03-09T16:41:40.303" Comment="Proposed by 742 approved by 336 edit id of 235" />
  <row Id="44013" PostHistoryTypeId="5" PostId="17985" RevisionGUID="cec0063f-f769-4b8a-bf4f-15860662fb89" CreationDate="2011-03-09T16:41:44.063" UserId="742" Comment="added 44 characters in body" Text="Urban Terror is a Hollywood tactical shooter" />
  <row Id="44014" PostHistoryTypeId="24" PostId="17985" RevisionGUID="cec0063f-f769-4b8a-bf4f-15860662fb89" CreationDate="2011-03-09T16:41:44.063" Comment="Proposed by 742 approved by 336 edit id of 236" />
  <row Id="44015" PostHistoryTypeId="2" PostId="17987" RevisionGUID="2e50f8fa-b424-4a76-a1dc-b6a33ae4eec4" CreationDate="2011-03-09T16:46:41.220" UserId="7490" Text="I am considering buying minecraft. Is it as addictive as World of Warcraft?" />
  <row Id="44016" PostHistoryTypeId="1" PostId="17987" RevisionGUID="2e50f8fa-b424-4a76-a1dc-b6a33ae4eec4" CreationDate="2011-03-09T16:46:41.220" UserId="7490" Text="Is Minecraft worth buying?" />
  <row Id="44017" PostHistoryTypeId="3" PostId="17987" RevisionGUID="2e50f8fa-b424-4a76-a1dc-b6a33ae4eec4" CreationDate="2011-03-09T16:46:41.220" UserId="7490" Text="&lt;minecraft&gt;" />
  <row Id="44018" PostHistoryTypeId="2" PostId="17988" RevisionGUID="5c9e260d-4fd1-4470-abad-e1f6adc2cf31" CreationDate="2011-03-09T16:48:26.380" UserId="7219" Text="I dont know if anyone else out there has noticed but the Helicopters in Bad Company 2: Vietnam are stupidly hard to shoot down.&#xD;&#xA;&#xD;&#xA;I consider myself quite a Veteran at the original Bad Company 2 where heli's weren't all that much of a problem with the tracer dart and rpg combo, but I am really struggling with them in Vietnam.&#xD;&#xA;&#xD;&#xA;Currently I just chip away slowly with an LMG and hope they dont fly off the get healed. Is there something incredibly obvious that I am missing ? because its just plain ridicolous how much damage these things can do sometimes (even if the pilot isnt anything special)." />
  <row Id="44019" PostHistoryTypeId="1" PostId="17988" RevisionGUID="5c9e260d-4fd1-4470-abad-e1f6adc2cf31" CreationDate="2011-03-09T16:48:26.380" UserId="7219" Text="Shooting down helicopters in Battlefield Bad Company 2: Vietnam" />
  <row Id="44020" PostHistoryTypeId="3" PostId="17988" RevisionGUID="5c9e260d-4fd1-4470-abad-e1f6adc2cf31" CreationDate="2011-03-09T16:48:26.380" UserId="7219" Text="&lt;pc&gt;&lt;bad-company-2-vietnam&gt;" />
  <row Id="44021" PostHistoryTypeId="2" PostId="17989" RevisionGUID="7b9ec566-6917-4c8d-8128-784e604a5b5f" CreationDate="2011-03-09T16:54:40.133" UserId="4983" Text="I always shoot at the driver when trying to take down the choppers. The Huey's may have a lot of life on their own but the bullets go right through the windshield or side and kill the driver quite easily. I have even done it with the pistol :P. Overall though I haven't noticed the choppers have that much health, it seems like every time I get in one someone takes it out with and SMG or assault rifle in under a minute, maybe I'm just a bad driver..." />
  <row Id="44022" PostHistoryTypeId="5" PostId="17864" RevisionGUID="5340417c-1e40-41a8-8c8d-02d10f62d0ee" CreationDate="2011-03-09T16:58:03.893" UserId="7606" Comment="edited body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use a special boosting one for higher special stat).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks, taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one. To get your implants early if you used the 28 perk glitch, head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;).&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings.&#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points and 2 perks I think).&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44023" PostHistoryTypeId="10" PostId="17987" RevisionGUID="54b380dd-d625-484f-8360-e2e16b6ce435" CreationDate="2011-03-09T16:59:20.100" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="44024" PostHistoryTypeId="2" PostId="17990" RevisionGUID="b95d4cf9-6bfe-45b4-9a5a-d3b15be8f476" CreationDate="2011-03-09T17:01:16.187" UserId="6086" Text="For protection warriors, Mastery is actually a great stat.&#xD;&#xA;&#xD;&#xA;[This thread][1] on elitistjerks.com contains good theorycrafting data for protection warriors; particularly this section:&#xD;&#xA;&#xD;&#xA;&gt; Survival Stat Priority:&#xD;&#xA;&gt;&#xD;&#xA;&gt;Stamina &gt; Mastery &gt; Parry &gt; Dodge&#xD;&#xA;&gt;&#xD;&#xA;&gt;Stamina is still your best stat, but not to the extent of sacrificing everything else as was the case in WotLK. Conserving healer mana is a very real concern now. Mastery is your best stat for smoothing out incoming physical damage, and also increases rage generation through blocks. Parry provides the same avoidance level as Dodge now, but also procs the Hold the Line talent. Dodge will become more valuable as gear ratings climb higher to reduce diminishing returns losses from over-stacking the other stats.&#xD;&#xA;&#xD;&#xA;For specific calculations, WarTotem over at [TankSpot][2] has made a lovely spreadsheet containing all the information you should need!&#xD;&#xA;&#xD;&#xA;An important point is the &quot;point of unhittableness&quot; (ie when you have a combined chance of 102.4% to dodge, parry or block), at which point a boss can no  longer &quot;hit&quot; you, only block dodge or parry. At this point mastery becomes an even better stat than it was before, since 60% damage reduction from a block is better than 30% damage reduction from a block!&#xD;&#xA;&#xD;&#xA;You can also read through both threads for detailed discussions of the mechanics involved by people an awful lot smarter and more in-the-know than I am!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f81/t110315-cataclysm_protection_warrior/&#xD;&#xA;  [2]: http://www.tankspot.com/showthread.php?71824-The-Cataclystic-Protection-Warrior-Spreadsheet" />
  <row Id="44025" PostHistoryTypeId="5" PostId="3" RevisionGUID="aadbed31-0c73-434f-a9bf-40e0f2ed3572" CreationDate="2011-03-09T17:13:49.510" UserId="56" Comment="Confusing title" Text="Steam won't let me have two instances running with the same user logged in.&#xD;&#xA;&#xD;&#xA;Does that mean I cannot run a dedicated server on a PC (for example, for Left 4 Dead 2) *and* play from another machine?&#xD;&#xA;&#xD;&#xA;Is there a way to run the dedicated server without running Steam? Is there a configuration option I'm missing?" />
  <row Id="44026" PostHistoryTypeId="4" PostId="3" RevisionGUID="aadbed31-0c73-434f-a9bf-40e0f2ed3572" CreationDate="2011-03-09T17:13:49.510" UserId="56" Comment="Confusing title" Text="How can I run a dedicated server without Steam?" />
  <row Id="44027" PostHistoryTypeId="6" PostId="3" RevisionGUID="aadbed31-0c73-434f-a9bf-40e0f2ed3572" CreationDate="2011-03-09T17:13:49.510" UserId="56" Comment="Confusing title" Text="&lt;steam&gt;&lt;dedicated-server&gt;&lt;source-engine&gt;&lt;srcds&gt;" />
  <row Id="44028" PostHistoryTypeId="5" PostId="1134" RevisionGUID="d1806cdd-74da-4a6a-a5d6-4a8a55ede258" CreationDate="2011-03-09T17:15:13.130" UserId="56" Comment="deleted 57 characters in body; edited title" Text="What are all the Need For Speed titles for the PlayStation 2?" />
  <row Id="44029" PostHistoryTypeId="4" PostId="1134" RevisionGUID="d1806cdd-74da-4a6a-a5d6-4a8a55ede258" CreationDate="2011-03-09T17:15:13.130" UserId="56" Comment="deleted 57 characters in body; edited title" Text="What are all of the Need for Speed titles?" />
  <row Id="44030" PostHistoryTypeId="5" PostId="17979" RevisionGUID="1c97224b-7b9e-4fad-9467-df0ea5fea7a0" CreationDate="2011-03-09T17:30:01.177" UserId="341" Comment="added 3 characters in body; edited title; deleted 1 characters in body" Text="I always wondered something about Secret of Mana (Super Nintendo).&#xD;&#xA;&#xD;&#xA;Remember those stones everywhere? They looked like :(&#xD;&#xA;&#xD;&#xA;And when you hit them with your sword, they looked like :)&#xD;&#xA;&#xD;&#xA;I always wondered if they were some kind of switch, but never could figure it out.&#xD;&#xA;Were they? Was there a trick there?" />
  <row Id="44031" PostHistoryTypeId="4" PostId="17979" RevisionGUID="1c97224b-7b9e-4fad-9467-df0ea5fea7a0" CreationDate="2011-03-09T17:30:01.177" UserId="341" Comment="added 3 characters in body; edited title; deleted 1 characters in body" Text="In Secret of Mana, did kicking stones to make them smile have a consequence?" />
  <row Id="44032" PostHistoryTypeId="25" PostId="17982" RevisionGUID="41a0b732-eea0-45b1-8390-1b2f958f317d" CreationDate="2011-03-09T17:34:15.623" Comment="http://twitter.com/#!/StackGaming/status/45537897780215808" />
  <row Id="44033" PostHistoryTypeId="5" PostId="17982" RevisionGUID="7ac2e49c-ff8a-4929-a755-08e6d6754b35" CreationDate="2011-03-09T17:36:37.253" UserId="3241" Comment="deleted 1 characters in body" Text="Can anyone provide some math on precisely how valuable mastery is as a mitigation stat versus the other mitigation/avoidance stats?&#xD;&#xA;&#xD;&#xA;Note that I'm not concerned with how the different stats affect healers.  I realize a less-spiky damage intake is better for healers, making mastery more desirable, but for the purposes of this question let's assume I'm just trying to take as little damage as possible.&#xD;&#xA;&#xD;&#xA;Ideally I'd like a concise summary of the following for a 300 second patchwerk-style fight in a normal 10-man cataclysm raid:&#xD;&#xA;&#xD;&#xA; 1. Total mitigated damage per point of mastery rating with the block value meta&#xD;&#xA; 2. Total mitigated damage per point of mastery rating without the block value meta&#xD;&#xA; 3. Total avoided damage per point of dodge rating.&#xD;&#xA; 4. Total avoided damage per point of parry rating.&#xD;&#xA;&#xD;&#xA;Here are my stats for DR considerations:&#xD;&#xA;&#xD;&#xA;     - Armor:   35464&#xD;&#xA;     - Mastery: 21.18   (2363 rating)&#xD;&#xA;     - Dodge:    8.81   (850 rating)&#xD;&#xA;     - Parry:   14.73   (1931 rating)&#xD;&#xA;&#xD;&#xA;Bonus points if you want to do calculations for a 10-man heroic and both 25-man modes.&#xD;&#xA;&#xD;&#xA;Super bonus points if you can give me a concise formula (pseudocode, excel, whatever) where I can input my stats and output each of the values." />
  <row Id="44034" PostHistoryTypeId="2" PostId="17991" RevisionGUID="20db2d14-5379-4bf3-a791-5d31b5a749a7" CreationDate="2011-03-09T17:54:58.960" UserId="7666" Text="Hi there, it sounds like you are still getting to grips with driving steam locomotives. If you have the latest RailWorks free update from Steam, you should now have a steam driving tutorial available from the front screen in RailWorks 2. That will help you understand how to use the steam reverser and regulator to best effect and maintain power up inclines. Good luck! RailSimulator.com" />
  <row Id="44035" PostHistoryTypeId="5" PostId="17989" RevisionGUID="f0cd3569-5dcf-4ec2-81bf-da402e9a3c0a" CreationDate="2011-03-09T17:58:58.100" UserId="4983" Comment="deleted 1 characters in body" Text="I always shoot at the driver when trying to take down the choppers. The Huey's may have a lot of life on their own but the bullets go right through the windshield or side and kill the driver quite easily. I have even done it with the pistol :P. Overall though I haven't noticed the choppers have that much health, it seems like every time I get in one someone takes it out with an SMG or assault rifle in under a minute, maybe I'm just a bad driver..." />
  <row Id="44036" PostHistoryTypeId="5" PostId="17991" RevisionGUID="c2ba0a5b-d8bb-4abe-a493-11f7271393d3" CreationDate="2011-03-09T18:08:04.920" UserId="207" Comment="Removed advertisement." Text="Hi there, it sounds like you are still getting to grips with driving steam locomotives. If you have the latest RailWorks free update from Steam, you should now have a steam driving tutorial available from the front screen in RailWorks 2. That will help you understand how to use the steam reverser and regulator to best effect and maintain power up inclines. Good luck!" />
  <row Id="44037" PostHistoryTypeId="5" PostId="15487" RevisionGUID="c801c333-c01f-464c-aebd-86d086373a04" CreationDate="2011-03-09T18:56:32.963" UserId="6667" Comment="Giant Edit, because of the bounty being added to the question." Text="I think you chose to lower the wrong stat.&#xD;&#xA;&#xD;&#xA;**Initial**&#xD;&#xA;&#xD;&#xA;    S - 1  (Melee+2)&#xD;&#xA;    P - 5  (Ener+10, Lock+10, Expl+10)&#xD;&#xA;    E - 6  (Surv+12, Unarm+12)&#xD;&#xA;    C - 5  (Bart+10, Spch+10)&#xD;&#xA;    I - 10 (Med+20, Repr+20, Sci+20)&#xD;&#xA;    A - 5  (Guns+10, Sneak+10)&#xD;&#xA;    L - 8  (ALL +4)&#xD;&#xA;&#xD;&#xA;SPECIAL TOTAL: **+208** &#xD;&#xA;&#xD;&#xA;Also, all skills initially start at 2, so don't forget the extra (13*2)=**+26** points]&#xD;&#xA;&#xD;&#xA;*Reasoning*&#xD;&#xA;&#xD;&#xA;Strength only controls Melee whereas Charisma controls Speech and Barter, resulting in a difference of 22(i.e. 2+10+10) - 14(i.e. 10+2+2) = *8*. Luck at 9 will give the max of +5 to all skills, but that can be taken care of with an *Implant* later on, leaving more room to play with other skills via SPECIAL or *Intense Training*.&#xD;&#xA;&#xD;&#xA;**Traits**&#xD;&#xA;&#xD;&#xA;Add the two traits (Although you need to constantly find and wear glasses to keep you perception at 6 instead of 4 before any Intense Training or Implant).&#xD;&#xA;&#xD;&#xA;This will add **+10** skill points [PER(6) = 2 Ener + 2 Lock + 2 Expl) + (AGL(4) = 2 Guns + 2 Sneak)&#xD;&#xA;&#xD;&#xA;**Tags**&#xD;&#xA;&#xD;&#xA;Tag three skills (does not matter which I don't think) for another **+45**&#xD;&#xA;&#xD;&#xA;**Skill Books**&#xD;&#xA;Assuming 4 skill books per skill (4*3*13= **+156**)&#xD;&#xA;&#xD;&#xA;**Perks**&#xD;&#xA;&#xD;&#xA;Taking *Educated* at level 4 will net you a total of **+32** skill points until level 20.&#xD;&#xA;&#xD;&#xA;Taking *Comprehension* before you read *ANY* skill books will net you an extra **+52** (1*13*4) skill points (assuming 4 skill books per skill).&#xD;&#xA;&#xD;&#xA;Taking *Tag!* will net you another **+15**&#xD;&#xA;&#xD;&#xA;**Intense Training**&#xD;&#xA;&#xD;&#xA;This is the only other perk that will grant you more skill points; via SPECIAL.&#xD;&#xA;&#xD;&#xA;I recommend 3 for **P** erception (with an *Implant* and *Four Eyes* will max to ten) since that controls three skills (3*2*3 = **+18**).&#xD;&#xA;&#xD;&#xA;Mix 4 more among **E** ndurance, **C** harisma, or **A** gility; since P and I are maxed, S only controls 1 skill, and Luck will be maxed out skill wise via implant. (4*2*2= **+16**).&#xD;&#xA;&#xD;&#xA;*Remember: Distribute elsewhere if a skill is already at 9, implants will take each to 10 later on.*&#xD;&#xA;&#xD;&#xA;**Note: This covers ALL of the perks you will get through level 20.**&#xD;&#xA;&#xD;&#xA;**Implants**&#xD;&#xA;&#xD;&#xA;Only the implants that affect SPECIAL will raise skill points.&#xD;&#xA;&#xD;&#xA;*Remember: You will need 6 Endurance for 6 implants.*&#xD;&#xA;&#xD;&#xA;    S (+2)&#xD;&#xA;    P (+6)&#xD;&#xA;    E (+4)&#xD;&#xA;    C (+4)&#xD;&#xA;    I (*MAXED*)&#xD;&#xA;    A (+4)&#xD;&#xA;    L (+13) [+1 to ALL 13 skills when luck goes from 8-&gt;9]&#xD;&#xA;    &#xD;&#xA;Total: **+33**&#xD;&#xA;&#xD;&#xA;**Level Ups**&#xD;&#xA;&#xD;&#xA;After already accounting for *Educated* and with INT at 10 you are left with 15 points per level for 19 more levels with  (19 * 15) = **+285**.&#xD;&#xA;&#xD;&#xA;*Remember: Only distribute a maximum of 57 (including any additional tag value) to a single skill (Dead Money: 53), because of points gained via skill books (16[DM: 20]) and the on the corresponding maxed SPECIAL and 9 Luck (27) value.*&#xD;&#xA;&#xD;&#xA;    Initial: 234&#xD;&#xA;    + Traits: 10&#xD;&#xA;    + Tags:   45&#xD;&#xA;    + Books: 156&#xD;&#xA;    + Perks:  99&#xD;&#xA;    + Train:  34&#xD;&#xA;    + Implnt: 33&#xD;&#xA;    + Lvl:   285&#xD;&#xA;    ____________&#xD;&#xA;             896&#xD;&#xA;&#xD;&#xA;Which is 404 below the maximum of 1300 (100*13).&#xD;&#xA;&#xD;&#xA;***Dead Money*** &#xD;&#xA;&#xD;&#xA;Adds 5 more levels and 13 more skill books.&#xD;&#xA;&#xD;&#xA;    5*17 = 85&#xD;&#xA;    4*13 = 52&#xD;&#xA;&#xD;&#xA;And two more chances at *Intense Training* for E, C, or A = (2*2*2) = 8&#xD;&#xA;&#xD;&#xA;Adding another **+145** skill points.&#xD;&#xA;&#xD;&#xA;**Edit**&#xD;&#xA;&#xD;&#xA;I thought about it again and made some changes regarding luck, and some other things that were wrong.&#xD;&#xA;&#xD;&#xA;**Edit 2**&#xD;&#xA;&#xD;&#xA;This is going to end up being stupid long, but yes you can reach Max *Skill* Stats using clothing (which I kind of did already by relying on the 4 eyes perk) and skill *magazines* (utilizing the already added *Comprehension* perk) and you have the Dead Money DLC.&#xD;&#xA;&#xD;&#xA;From the top:&#xD;&#xA;&#xD;&#xA;You these two Traits:&#xD;&#xA;&#xD;&#xA;1. [Small Frame][1]&#xD;&#xA;2. [Four Eyes][2]&#xD;&#xA;&#xD;&#xA;You need these three pieces of Clothing:&#xD;&#xA;&#xD;&#xA;1. [The Followers Lab Coat][3]&#xD;&#xA;2. [Lucky Shades][4]&#xD;&#xA;3. [Motorunners Helmet][5]&#xD;&#xA;&#xD;&#xA;You need these Perks:&#xD;&#xA;&#xD;&#xA; 1. [Educated (must be taken at level 4, when you first can access it)][6]&#xD;&#xA; 2. [Comprehension (must be taken before *ANY* skill *books* are read)][7]&#xD;&#xA; 3. [Tag! (can be distributed to whatever you need at the time)][8]&#xD;&#xA; 4. [Intense Training * 9][9] &#xD;&#xA;  - You can get it 2 additional times during DM &#xD;&#xA;  - Use only on P, E, C, and A &#xD;&#xA;  - Only use it on P once&#xD;&#xA;&#xD;&#xA;This also assumes ALL of the [skill *books*][10] from New Vegas AND Dead Money. There are conflicting reports of one more Big Book of Science and one less Wasteland Survival guide. I will take that into consideration, but in the end it doesn't matter too much.&#xD;&#xA;&#xD;&#xA;**Initial** -&gt; **Trait** -&gt; **Clothing** -&gt; **Implant** -&gt; **Training**&#xD;&#xA;&#xD;&#xA;    S - 1                                          -&gt; Implant +1             :  2&#xD;&#xA;    P - 5 -&gt; 4-E -1 -&gt; LukyShds +3 -&gt; MotosHelm +1 -&gt; Implant +1 -&gt; Train +1 : 10&#xD;&#xA;    E - 7                                          -&gt; Implant +1 -&gt; Train +2 : 10&#xD;&#xA;    C - 5                                          -&gt; Implant +1 -&gt; Train +4 : 10&#xD;&#xA;    I - 10                                                                   : 10&#xD;&#xA;    A - 5 -&gt; S-F +1 -&gt;                             -&gt; Implant +1 -&gt; Train +2 :  9&#xD;&#xA;    L - 7           -&gt; LukyShds +1                 -&gt; Implant +1             :  9&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'll show the progression from least distributable points (skill dependent items or SPECIAL) to most distributable points (Tags and Level Ups). Note that this is out of any kind of in game chronological order, and I'm leaving out most of the step by step how to do it in a game (I'm not really up to writing a walk-through just yet).&#xD;&#xA;&#xD;&#xA;This will establish a base on how to distribute the tags and leveling up points in game.&#xD;&#xA;&#xD;&#xA;**Initial** -&gt; **Trait** -&gt; **Implant** -&gt; **Lucky Shades** -&gt; **Moto's Helm** -&gt; **Lab Coat** -&gt; **Training** : **Skill Book**&#xD;&#xA;&#xD;&#xA;*I'm doing it in this order so that I can do the **Luck +1 ALL** when adding on the Lucky Shades. Luck going from 7-&gt;8 doesn't effect any of the skills but I'm still counting that it happened during the add implants phase.*&#xD;&#xA;&#xD;&#xA;    Skill = 2 + (Stat * 2) + Ceil(Luck/2)&#xD;&#xA;&#xD;&#xA;*My order of intense training is pretty arbitrary, but I need something solid here to base everything else off of. So I'm just doing top-down P, E, C, A. Everything will end up at 80 in the end (with some left over). But there is definitely room for variation in getting there within those 4 categories.*&#xD;&#xA;&#xD;&#xA;    C - Barter - 16       -&gt; 18 -&gt; 19             -&gt; 27 : 47&#xD;&#xA;    P - Energy - 16 -&gt; 14 -&gt; 16 -&gt; 23 -&gt; 25       -&gt; 27 : 47&#xD;&#xA;    P - Explos - 16 -&gt; 14 -&gt; 16 -&gt; 23 -&gt; 25       -&gt; 27 : 47&#xD;&#xA;    A - Guns   - 16 -&gt; 18 -&gt; 20 -&gt; 21             -&gt; 23 : 43&#xD;&#xA;    P - LockPk - 16 -&gt; 14 -&gt; 16 -&gt; 23 -&gt; 25       -&gt; 27 : 47&#xD;&#xA;    I - Med    - 26             -&gt; 27       -&gt; 37       : 57&#xD;&#xA;    S - Melee  - 10       -&gt; 12 -&gt; 13 -&gt; 18             : 38&#xD;&#xA;    I - Repair - 26             -&gt; 27                   : 47&#xD;&#xA;    I - Scienc - 26             -&gt; 27       -&gt; 37       : 61&#xD;&#xA;    A - Sneak  - 16 -&gt; 18 -&gt; 20 -&gt; 21             -&gt; 23 : 43&#xD;&#xA;    C - Speech - 16       -&gt; 18 -&gt; 19             -&gt; 27 : 47&#xD;&#xA;    E - Surviv - 20       -&gt; 22 -&gt; 23             -&gt; 27 : 43&#xD;&#xA;    E - Unarm  - 20       -&gt; 22 -&gt; 23             -&gt; 27 : 47&#xD;&#xA;    ---------------------------------------------------------&#xD;&#xA;                                                         614&#xD;&#xA;&#xD;&#xA;To get all of the skills up to 80 (the effective maximum with skill magazines) you need (80*13)=1040 points.&#xD;&#xA;&#xD;&#xA;The current base after all of the non-distributable points have been established is shown to be 614.&#xD;&#xA;&#xD;&#xA;**1040 - 614 = 426**&#xD;&#xA;&#xD;&#xA;Subtract the following:&#xD;&#xA;&#xD;&#xA;Points you get from level ups through 25 (includes DM and Educated Perk): **-402**&#xD;&#xA;&#xD;&#xA;Points you get from 4 tags (includes the Tag! Perk): **-60**&#xD;&#xA;&#xD;&#xA;And you end up with 36 point to distribute as you see fit after each skill is at 80.&#xD;&#xA;&#xD;&#xA;    C - Barter - 47           -&gt; Need 33&#xD;&#xA;    P - Energy - 47           -&gt; Need 33&#xD;&#xA;    P - Explos - 47           -&gt; Need 33&#xD;&#xA;    A - Guns   - 43 -&gt; Tag 58 -&gt; Need 22&#xD;&#xA;    P - LockPk - 47           -&gt; Need 33&#xD;&#xA;    I - Med    - 57           -&gt; Need 23&#xD;&#xA;    S - Melee  - 38 -&gt; Tag 53 -&gt; Need 27&#xD;&#xA;    I - Repair - 47           -&gt; Need 33&#xD;&#xA;    I - Scienc - 61           -&gt; Need 19&#xD;&#xA;    A - Sneak  - 43 -&gt; Tag 58 -&gt; Need 22&#xD;&#xA;    C - Speech - 47           -&gt; Need 33&#xD;&#xA;    E - Surviv - 43 -&gt; Tag 58 -&gt; Need 22&#xD;&#xA;    E - Unarm  - 47           -&gt; Need 33&#xD;&#xA;    -------------------------------------&#xD;&#xA;                                 Need 366 from leveling&#xD;&#xA;&#xD;&#xA;Again this is an *effective maximum* at 80, because you can get to 100 if you need to via a skill magazine. This is all theoretical, and probably a hard build, because you need to get into Caesar's safe house to get the lucky shades AND for the most part you're walking around with a Strength of 1 or 2. There is some fine tuning that could be made, but that is neither here nor there, in the end it is possible using **this** definition of a &quot;Max Stats&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Small_Frame&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Four_Eyes&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Followers_lab_coat&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Lucky_shades_%28Fallout:_New_Vegas%29&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Motor-Runner%27s_helmet&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Educated&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Comprehension&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Tag!&#xD;&#xA;  [9]: http://fallout.wikia.com/wiki/Intense_Training&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_skill_books" />
  <row Id="44038" PostHistoryTypeId="2" PostId="17992" RevisionGUID="867ccb6b-aac8-4063-aedd-1b5030dd947a" CreationDate="2011-03-09T19:09:36.180" UserId="107" Text="In hands of a good pilot Huey is pretty much indestructible if it keeps healing after a few cycles (they could even heal it right in the air). If I jump into one I would be dead in 10 seconds, but I still remember one guy that was murdering our whole team for the whole game  scoring &gt;4k points (and taking down choppers is my highest priority).&#xD;&#xA;&#xD;&#xA;The best you can do is to spot it as early as possible and hope that a few teammates start helping, single handed you can only be somewhat an annoyance to a good pilot forcing him to go for a repair after couple cycles. To take cycle strafing armored chopper down in one cycle you probably would need at least 3 people with LMGs.&#xD;&#xA;&#xD;&#xA;If I am the only one who tries to take it down, then the safest strategy against a good pilot is to shoot only when the chopper is turned backwards to you, and then quickly move to a new position before the next cycle. LMG seems to work the best." />
  <row Id="44039" PostHistoryTypeId="2" PostId="17993" RevisionGUID="9059b219-c91a-48c6-a558-4221331c0542" CreationDate="2011-03-09T19:23:05.660" UserId="7671" Text="Any news on what JRPGs we can expect in 2011, and in particular, which can we expect might eventually get a release in US/Europe?" />
  <row Id="44040" PostHistoryTypeId="1" PostId="17993" RevisionGUID="9059b219-c91a-48c6-a558-4221331c0542" CreationDate="2011-03-09T19:23:05.660" UserId="7671" Text="What JRPGs are set for 2011?" />
  <row Id="44041" PostHistoryTypeId="3" PostId="17993" RevisionGUID="9059b219-c91a-48c6-a558-4221331c0542" CreationDate="2011-03-09T19:23:05.660" UserId="7671" Text="&lt;role-playing-game&gt;&lt;release-date&gt;" />
  <row Id="44042" PostHistoryTypeId="5" PostId="15487" RevisionGUID="47a52c87-494e-48fb-8d0f-2e264c10a37c" CreationDate="2011-03-09T19:27:02.253" UserId="6667" Comment="I was counting the max perks wrong and had 1 additional intense training, and 4 other perks that could be taken lying around." Text="I think you chose to lower the wrong stat.&#xD;&#xA;&#xD;&#xA;**Initial**&#xD;&#xA;&#xD;&#xA;    S - 1  (Melee+2)&#xD;&#xA;    P - 5  (Ener+10, Lock+10, Expl+10)&#xD;&#xA;    E - 6  (Surv+12, Unarm+12)&#xD;&#xA;    C - 5  (Bart+10, Spch+10)&#xD;&#xA;    I - 10 (Med+20, Repr+20, Sci+20)&#xD;&#xA;    A - 5  (Guns+10, Sneak+10)&#xD;&#xA;    L - 8  (ALL +4)&#xD;&#xA;&#xD;&#xA;SPECIAL TOTAL: **+208** &#xD;&#xA;&#xD;&#xA;Also, all skills initially start at 2, so don't forget the extra (13*2)=**+26** points]&#xD;&#xA;&#xD;&#xA;*Reasoning*&#xD;&#xA;&#xD;&#xA;Strength only controls Melee whereas Charisma controls Speech and Barter, resulting in a difference of 22(i.e. 2+10+10) - 14(i.e. 10+2+2) = *8*. Luck at 9 will give the max of +5 to all skills, but that can be taken care of with an *Implant* later on, leaving more room to play with other skills via SPECIAL or *Intense Training*.&#xD;&#xA;&#xD;&#xA;**Traits**&#xD;&#xA;&#xD;&#xA;Add the two traits (Although you need to constantly find and wear glasses to keep you perception at 6 instead of 4 before any Intense Training or Implant).&#xD;&#xA;&#xD;&#xA;This will add **+10** skill points [PER(6) = 2 Ener + 2 Lock + 2 Expl) + (AGL(4) = 2 Guns + 2 Sneak)&#xD;&#xA;&#xD;&#xA;**Tags**&#xD;&#xA;&#xD;&#xA;Tag three skills (does not matter which I don't think) for another **+45**&#xD;&#xA;&#xD;&#xA;**Skill Books**&#xD;&#xA;Assuming 4 skill books per skill (4*3*13= **+156**)&#xD;&#xA;&#xD;&#xA;**Perks**&#xD;&#xA;&#xD;&#xA;Taking *Educated* at level 4 will net you a total of **+32** skill points until level 20.&#xD;&#xA;&#xD;&#xA;Taking *Comprehension* before you read *ANY* skill books will net you an extra **+52** (1*13*4) skill points (assuming 4 skill books per skill).&#xD;&#xA;&#xD;&#xA;Taking *Tag!* will net you another **+15**&#xD;&#xA;&#xD;&#xA;**Intense Training**&#xD;&#xA;&#xD;&#xA;This is the only other perk that will grant you more skill points; via SPECIAL.&#xD;&#xA;&#xD;&#xA;I recommend 3 for **P** erception (with an *Implant* and *Four Eyes* will max to ten) since that controls three skills (3*2*3 = **+18**).&#xD;&#xA;&#xD;&#xA;Mix 4 more among **E** ndurance, **C** harisma, or **A** gility; since P and I are maxed, S only controls 1 skill, and Luck will be maxed out skill wise via implant. (4*2*2= **+16**).&#xD;&#xA;&#xD;&#xA;*Remember: Distribute elsewhere if a skill is already at 9, implants will take each to 10 later on.*&#xD;&#xA;&#xD;&#xA;**Note: This covers ALL of the perks you will get through level 20.**&#xD;&#xA;&#xD;&#xA;**Implants**&#xD;&#xA;&#xD;&#xA;Only the implants that affect SPECIAL will raise skill points.&#xD;&#xA;&#xD;&#xA;*Remember: You will need 6 Endurance for 6 implants.*&#xD;&#xA;&#xD;&#xA;    S (+2)&#xD;&#xA;    P (+6)&#xD;&#xA;    E (+4)&#xD;&#xA;    C (+4)&#xD;&#xA;    I (*MAXED*)&#xD;&#xA;    A (+4)&#xD;&#xA;    L (+13) [+1 to ALL 13 skills when luck goes from 8-&gt;9]&#xD;&#xA;    &#xD;&#xA;Total: **+33**&#xD;&#xA;&#xD;&#xA;**Level Ups**&#xD;&#xA;&#xD;&#xA;After already accounting for *Educated* and with INT at 10 you are left with 15 points per level for 19 more levels with  (19 * 15) = **+285**.&#xD;&#xA;&#xD;&#xA;*Remember: Only distribute a maximum of 57 (including any additional tag value) to a single skill (Dead Money: 53), because of points gained via skill books (16[DM: 20]) and the on the corresponding maxed SPECIAL and 9 Luck (27) value.*&#xD;&#xA;&#xD;&#xA;    Initial: 234&#xD;&#xA;    + Traits: 10&#xD;&#xA;    + Tags:   45&#xD;&#xA;    + Books: 156&#xD;&#xA;    + Perks:  99&#xD;&#xA;    + Train:  34&#xD;&#xA;    + Implnt: 33&#xD;&#xA;    + Lvl:   285&#xD;&#xA;    ____________&#xD;&#xA;             896&#xD;&#xA;&#xD;&#xA;Which is 404 below the maximum of 1300 (100*13).&#xD;&#xA;&#xD;&#xA;***Dead Money*** &#xD;&#xA;&#xD;&#xA;Adds 5 more levels and 13 more skill books.&#xD;&#xA;&#xD;&#xA;    5*17 = 85&#xD;&#xA;    4*13 = 52&#xD;&#xA;&#xD;&#xA;And two more chances at *Intense Training* for E, C, or A = (2*2*2) = 8&#xD;&#xA;&#xD;&#xA;Adding another **+145** skill points.&#xD;&#xA;&#xD;&#xA;**Edit**&#xD;&#xA;&#xD;&#xA;I thought about it again and made some changes regarding luck, and some other things that were wrong.&#xD;&#xA;&#xD;&#xA;**Edit 2**&#xD;&#xA;&#xD;&#xA;This is going to end up being stupid long, but yes you can reach Max *Skill* Stats using clothing (which I kind of did already by relying on the 4 eyes perk) and skill *magazines* (utilizing the already added *Comprehension* perk) and you have the Dead Money DLC.&#xD;&#xA;&#xD;&#xA;From the top:&#xD;&#xA;&#xD;&#xA;You these two Traits:&#xD;&#xA;&#xD;&#xA;1. [Small Frame][1]&#xD;&#xA;2. [Four Eyes][2]&#xD;&#xA;&#xD;&#xA;You need these three pieces of Clothing:&#xD;&#xA;&#xD;&#xA;1. [The Followers Lab Coat][3]&#xD;&#xA;2. [Lucky Shades][4]&#xD;&#xA;3. [Motorunners Helmet][5]&#xD;&#xA;&#xD;&#xA;You need these Perks:&#xD;&#xA;&#xD;&#xA; 1. [Educated (must be taken at level 4, when you first can access it)][6]&#xD;&#xA; 2. [Comprehension (must be taken before *ANY* skill *books* are read)][7]&#xD;&#xA; 3. [Tag! (can be distributed to whatever you need at the time)][8]&#xD;&#xA; 4. [Intense Training * 10][9] &#xD;&#xA;  - You can get it 2 additional times during DM &#xD;&#xA;  - Use only on P, E, C, and A &#xD;&#xA;  - Only use it on P once&#xD;&#xA;&#xD;&#xA;This leaves 4 available perks. &#xD;&#xA;&#xD;&#xA;**Total = Floor(35/2) = 17**&#xD;&#xA;&#xD;&#xA;**17 - 1 - 1 - 1 - 10 = 4**&#xD;&#xA;&#xD;&#xA;This also assumes ALL of the [skill *books*][10] from New Vegas AND Dead Money. There are conflicting reports of one more Big Book of Science and one less Wasteland Survival guide. I will take that into consideration, but in the end it doesn't matter too much.&#xD;&#xA;&#xD;&#xA;**Initial** -&gt; **Trait** -&gt; **Clothing** -&gt; **Implant** -&gt; **Training**&#xD;&#xA;&#xD;&#xA;    S - 1                                          -&gt; Implant +1             :  2&#xD;&#xA;    P - 5 -&gt; 4-E -1 -&gt; LukyShds +3 -&gt; MotosHelm +1 -&gt; Implant +1 -&gt; Train +1 : 10&#xD;&#xA;    E - 7                                          -&gt; Implant +1 -&gt; Train +2 : 10&#xD;&#xA;    C - 5                                          -&gt; Implant +1 -&gt; Train +4 : 10&#xD;&#xA;    I - 10                                                                   : 10&#xD;&#xA;    A - 5 -&gt; S-F +1 -&gt;                             -&gt; Implant +1 -&gt; Train +3 : 10&#xD;&#xA;    L - 7           -&gt; LukyShds +1                 -&gt; Implant +1             :  9&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I'll show the progression from least distributable points (skill dependent items or SPECIAL) to most distributable points (Tags and Level Ups). Note that this is out of any kind of in game chronological order, and I'm leaving out most of the step by step how to do it in a game (I'm not really up to writing a walk-through just yet).&#xD;&#xA;&#xD;&#xA;This will establish a base on how to distribute the tags and leveling up points in game.&#xD;&#xA;&#xD;&#xA;**Initial** -&gt; **Trait** -&gt; **Implant** -&gt; **Lucky Shades** -&gt; **Moto's Helm** -&gt; **Lab Coat** -&gt; **Training** : **Skill Book**&#xD;&#xA;&#xD;&#xA;*I'm doing it in this order so that I can do the **Luck +1 ALL** when adding on the Lucky Shades. Luck going from 7-&gt;8 doesn't effect any of the skills but I'm still counting that it happened during the add implants phase.*&#xD;&#xA;&#xD;&#xA;    Skill = 2 + (Stat * 2) + Ceil(Luck/2)&#xD;&#xA;&#xD;&#xA;*My order of intense training is pretty arbitrary, but I need something solid here to base everything else off of. So I'm just doing top-down P, E, C, A. Everything will end up at 80 in the end (with some left over). But there is definitely room for variation in getting there within those 4 categories.*&#xD;&#xA;&#xD;&#xA;    C - Barter - 16       -&gt; 18 -&gt; 19             -&gt; 27 : 47&#xD;&#xA;    P - Energy - 16 -&gt; 14 -&gt; 16 -&gt; 23 -&gt; 25       -&gt; 27 : 47&#xD;&#xA;    P - Explos - 16 -&gt; 14 -&gt; 16 -&gt; 23 -&gt; 25       -&gt; 27 : 47&#xD;&#xA;    A - Guns   - 16 -&gt; 18 -&gt; 20 -&gt; 21             -&gt; 25 : 45&#xD;&#xA;    P - LockPk - 16 -&gt; 14 -&gt; 16 -&gt; 23 -&gt; 25       -&gt; 27 : 47&#xD;&#xA;    I - Med    - 26             -&gt; 27       -&gt; 37       : 57&#xD;&#xA;    S - Melee  - 10       -&gt; 12 -&gt; 13 -&gt; 18             : 38&#xD;&#xA;    I - Repair - 26             -&gt; 27                   : 47&#xD;&#xA;    I - Scienc - 26             -&gt; 27       -&gt; 37       : 61&#xD;&#xA;    A - Sneak  - 16 -&gt; 18 -&gt; 20 -&gt; 21             -&gt; 25 : 45&#xD;&#xA;    C - Speech - 16       -&gt; 18 -&gt; 19             -&gt; 27 : 47&#xD;&#xA;    E - Surviv - 20       -&gt; 22 -&gt; 23             -&gt; 27 : 43&#xD;&#xA;    E - Unarm  - 20       -&gt; 22 -&gt; 23             -&gt; 27 : 47&#xD;&#xA;    ---------------------------------------------------------&#xD;&#xA;                                                         618&#xD;&#xA;&#xD;&#xA;To get all of the skills up to 80 (the effective maximum with skill magazines) you need (80*13)=1040 points.&#xD;&#xA;&#xD;&#xA;The current base after all of the non-distributable points have been established is shown to be 618.&#xD;&#xA;&#xD;&#xA;**1040 - 618 = 422**&#xD;&#xA;&#xD;&#xA;Subtract the following:&#xD;&#xA;&#xD;&#xA;Points you get from level ups through 25 (includes DM and Educated Perk): **-402**&#xD;&#xA;&#xD;&#xA;Points you get from 4 tags (includes the Tag! Perk): **-60**&#xD;&#xA;&#xD;&#xA;And you end up with 42 points to distribute as you see fit after each skill is at 80.&#xD;&#xA;&#xD;&#xA;    C - Barter - 47           -&gt; Need 33&#xD;&#xA;    P - Energy - 47           -&gt; Need 33&#xD;&#xA;    P - Explos - 47           -&gt; Need 33&#xD;&#xA;    A - Guns   - 45 -&gt; Tag 60 -&gt; Need 20&#xD;&#xA;    P - LockPk - 47           -&gt; Need 33&#xD;&#xA;    I - Med    - 57           -&gt; Need 23&#xD;&#xA;    S - Melee  - 38 -&gt; Tag 53 -&gt; Need 27&#xD;&#xA;    I - Repair - 47           -&gt; Need 33&#xD;&#xA;    I - Scienc - 61           -&gt; Need 19&#xD;&#xA;    A - Sneak  - 45 -&gt; Tag 60 -&gt; Need 20&#xD;&#xA;    C - Speech - 47           -&gt; Need 33&#xD;&#xA;    E - Surviv - 43 -&gt; Tag 58 -&gt; Need 22&#xD;&#xA;    E - Unarm  - 47           -&gt; Need 33&#xD;&#xA;    -------------------------------------&#xD;&#xA;                                 Need 362 from leveling&#xD;&#xA;&#xD;&#xA;Again this is an *effective maximum* at 80, because you can get to 100 if you need to via a skill magazine. This is all theoretical, and probably a hard build, because you need to get into Caesar's safe house to get the lucky shades AND for the most part you're walking around with a Strength of 1 or 2. There is some fine tuning that could be made, but that is neither here nor there, in the end it is possible using **this** definition of a &quot;Max Stats&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Small_Frame&#xD;&#xA;  [2]: http://fallout.wikia.com/wiki/Four_Eyes&#xD;&#xA;  [3]: http://fallout.wikia.com/wiki/Followers_lab_coat&#xD;&#xA;  [4]: http://fallout.wikia.com/wiki/Lucky_shades_%28Fallout:_New_Vegas%29&#xD;&#xA;  [5]: http://fallout.wikia.com/wiki/Motor-Runner%27s_helmet&#xD;&#xA;  [6]: http://fallout.wikia.com/wiki/Educated&#xD;&#xA;  [7]: http://fallout.wikia.com/wiki/Comprehension&#xD;&#xA;  [8]: http://fallout.wikia.com/wiki/Tag!&#xD;&#xA;  [9]: http://fallout.wikia.com/wiki/Intense_Training&#xD;&#xA;  [10]: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_skill_books" />
  <row Id="44043" PostHistoryTypeId="5" PostId="17897" RevisionGUID="87aea12f-f650-4632-8d42-43ca606ad9c6" CreationDate="2011-03-09T19:53:37.357" UserId="274" Comment="Tidied up capitalization" Text="A long time ago, I bought a few games from Xbox Live Arcade (Toy Soldiers and Greed Corporation). We haven't set up our internet connection yet since we moved, but I can still play them unlocked.&#xD;&#xA;&#xD;&#xA;The youngest also enjoys these games so we decided to get them on his Xbox. We went to a friends place, used the friend's Xbox which was connected to the internet and bought the games on our silver account.&#xD;&#xA;&#xD;&#xA;As long as the youngest's Xbox is connected to the internet, the games are full games and unlocked, but once I take it back home and set it up off the internet, the games revert back to trial games.&#xD;&#xA;&#xD;&#xA;Is there anyway to unlock these games on his Xbox like they are on my Xbox?&#xD;&#xA;&#xD;&#xA;I heard it might be related to the fact that originally, the silver account was on a memory card, but i transfered it to the hard drive a few months ago." />
  <row Id="44044" PostHistoryTypeId="4" PostId="17897" RevisionGUID="87aea12f-f650-4632-8d42-43ca606ad9c6" CreationDate="2011-03-09T19:53:37.357" UserId="274" Comment="Tidied up capitalization" Text="Why can't I play the Xbox Live Arcade games I've bought without an internet connection?" />
  <row Id="44045" PostHistoryTypeId="2" PostId="17994" RevisionGUID="73b58573-89a0-44c4-9bba-254391e77a9c" CreationDate="2011-03-09T20:01:45.303" UserId="7660" Text="The medic's LMG is to weak to cause serious damage, even if three medics are shooting at the chopper. Every pilot can fly to a safe zone and repair his vehicle.&#xD;&#xA;&#xD;&#xA;The best weapon to bring down an enemy helo is the main gun of a tank. RPGs have similar effects, but are more difficult to aim (slow...).&#xD;&#xA;If you are also flying a Huey, use your doorgunners to take out the pilot.&#xD;&#xA;&#xD;&#xA;The PBR patrol boat also does a lot of damage to the Huey, not enough to destroy it, but enough to keep it away most of the time." />
  <row Id="44046" PostHistoryTypeId="5" PostId="3751" RevisionGUID="80231fcc-e131-439d-8844-8ebdb9ea0606" CreationDate="2011-03-09T20:04:38.240" UserId="23" Comment="Rerender post." Text="Rovio has walkthroughs on YouTube:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=5KM1A3bC5hQ" />
  <row Id="44047" PostHistoryTypeId="5" PostId="17095" RevisionGUID="6fa05108-80bb-4404-b6c4-b40f1735ca66" CreationDate="2011-03-09T20:04:57.070" UserId="23" Comment="Youtube." Text="http://www.youtube.com/watch?v=9gHSZtcF9Ss" />
  <row Id="44048" PostHistoryTypeId="5" PostId="11142" RevisionGUID="228982ba-98b6-4adf-b7b4-f504e7a6c6bd" CreationDate="2011-03-09T20:06:02.390" UserId="23" Comment="Youtube++;" Text="http://www.youtube.com/watch?v=Xwr4-P4xXYk&#xD;&#xA;&#xD;&#xA;I've always found 3-Star runs for every level i was in trouble with. Try searching for &quot;Angry Birds Level X-Y 3 Star&quot; on youtube if you have trouble with the X-Y level. " />
  <row Id="44049" PostHistoryTypeId="5" PostId="16211" RevisionGUID="2732bcd3-c45c-450f-8073-0d22e45c424e" CreationDate="2011-03-09T20:07:22.840" UserId="23" Comment="Youtube." Text="The question is pretty broad, but I think [this Youtube video][3] by [EbolaZidane][1] is a good introduction to redstone circuitry. It also covers problems you mention like metal doors and levers on both sides of a block:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=JgwtjUTaCRo&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/EbolaZidane?feature=mhsn#p/a/u/1/JgwtjUTaCRo" />
  <row Id="44050" PostHistoryTypeId="10" PostId="17993" RevisionGUID="cc7aaf80-5b5b-45c3-a3e0-2b1d5432ed89" CreationDate="2011-03-09T20:07:43.137" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="44051" PostHistoryTypeId="5" PostId="16211" RevisionGUID="124b6ced-6cb2-4f3c-9e69-702a28f5b56d" CreationDate="2011-03-09T20:12:28.907" UserId="23" Comment="Whooops." Text="The question is pretty broad, but I think this Youtube video by [EbolaZidane][1] is a good introduction to redstone circuitry. It also covers problems you mention like metal doors and levers on both sides of a block:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=JgwtjUTaCRo&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/EbolaZidane?feature=mhsn#p/a/u/1/JgwtjUTaCRo" />
  <row Id="44052" PostHistoryTypeId="2" PostId="17995" RevisionGUID="e6f85a3b-3e46-4206-8c00-bb7ef7ea7e8d" CreationDate="2011-03-09T20:17:39.807" UserId="4103" Text="How exactly does opening locked chests work? I know you need a rogue, but my rogue hasn't been able to open all chests, so there seem to be some other requirements. I didn't see any skills related to lockpicking, so I assume it is attribute or level-based.&#xD;&#xA;&#xD;&#xA;So, what does my rogue have to learn to be able to pick locks?" />
  <row Id="44053" PostHistoryTypeId="1" PostId="17995" RevisionGUID="e6f85a3b-3e46-4206-8c00-bb7ef7ea7e8d" CreationDate="2011-03-09T20:17:39.807" UserId="4103" Text="Opening locked chests in Dragon Age 2" />
  <row Id="44054" PostHistoryTypeId="3" PostId="17995" RevisionGUID="e6f85a3b-3e46-4206-8c00-bb7ef7ea7e8d" CreationDate="2011-03-09T20:17:39.807" UserId="4103" Text="&lt;dragon-age-2&gt;" />
  <row Id="44055" PostHistoryTypeId="2" PostId="17996" RevisionGUID="64df14ec-b6d1-4976-95f4-0543a2a6fcc9" CreationDate="2011-03-09T20:22:31.797" UserId="7488" Text="You can use Soul Sand to make your traps, combining them Lava and redstone dust to create your trap.  I'd suggest using a lure, like a seemingly innocent and misplaced item that is triggered when you get near it or something." />
  <row Id="44056" PostHistoryTypeId="2" PostId="17997" RevisionGUID="a0b592ce-316e-4922-9c91-10216aadcfd2" CreationDate="2011-03-09T20:25:56.317" UserId="7488" Text="How can you create these formations??? I've seen them in some pics but seems pretty hard and I have no idea how you can even manipulate lava.  I'm new to Minecraft but I've been hooked!! Thanks." />
  <row Id="44057" PostHistoryTypeId="1" PostId="17997" RevisionGUID="a0b592ce-316e-4922-9c91-10216aadcfd2" CreationDate="2011-03-09T20:25:56.317" UserId="7488" Text="Floating Islands and lava column" />
  <row Id="44058" PostHistoryTypeId="3" PostId="17997" RevisionGUID="a0b592ce-316e-4922-9c91-10216aadcfd2" CreationDate="2011-03-09T20:25:56.317" UserId="7488" Text="&lt;pc&gt;&lt;minecraft&gt;" />
  <row Id="44059" PostHistoryTypeId="2" PostId="17998" RevisionGUID="be08bad7-314a-4fe9-8643-11537dd77f49" CreationDate="2011-03-09T20:31:31.007" UserId="2807" Text="Which power-ups last throughout the rest of the game in Invaders: Corruption? Obviously double/triple/+ cannon do. It appears that fire rate up does (and stacks). Can anyone confirm/add?" />
  <row Id="44060" PostHistoryTypeId="1" PostId="17998" RevisionGUID="be08bad7-314a-4fe9-8643-11537dd77f49" CreationDate="2011-03-09T20:31:31.007" UserId="2807" Text="Which power-ups are permanent in Invaders: Corruption?" />
  <row Id="44061" PostHistoryTypeId="3" PostId="17998" RevisionGUID="be08bad7-314a-4fe9-8643-11537dd77f49" CreationDate="2011-03-09T20:31:31.007" UserId="2807" Text="&lt;tips&gt;" />
  <row Id="44062" PostHistoryTypeId="25" PostId="17979" RevisionGUID="ce7060bb-3ab9-4778-968e-e7cd5e40ed7b" CreationDate="2011-03-09T20:34:15.717" Comment="http://twitter.com/#!/StackGaming/status/45583196779323392" />
  <row Id="44063" PostHistoryTypeId="5" PostId="17982" RevisionGUID="ba6eb66b-bbe5-48cb-8614-d85109a2fbde" CreationDate="2011-03-09T20:35:30.697" UserId="5291" Comment="added 131 characters in body" Text="Can anyone provide some math on precisely how valuable mastery is as a mitigation stat versus the other mitigation/avoidance stats?&#xD;&#xA;&#xD;&#xA;Note that I'm not concerned with how the different stats affect healers.  I realize a less-spiky damage intake is better for healers, making mastery more desirable, but for the purposes of this question let's assume I'm just trying to take as little damage as possible.&#xD;&#xA;&#xD;&#xA;Ideally I'd like a concise summary of the following for a 300 second patchwerk-style fight in a normal 10-man cataclysm raid:&#xD;&#xA;&#xD;&#xA; 1. Total mitigated damage per point of mastery rating with the block value meta&#xD;&#xA; 2. Total mitigated damage per point of mastery rating without the block value meta&#xD;&#xA; 3. Total avoided damage per point of dodge rating.&#xD;&#xA; 4. Total avoided damage per point of parry rating.&#xD;&#xA;&#xD;&#xA;Here are my stats for DR considerations:&#xD;&#xA;&#xD;&#xA;     - Armor:   35464&#xD;&#xA;     - Mastery: 21.18   (2363 rating)&#xD;&#xA;     - Dodge:    8.81   (850 rating)&#xD;&#xA;     - Parry:   14.73   (1931 rating)&#xD;&#xA;&#xD;&#xA;Let's also assume for simplicity's sake that I use [Shield Block][1] on cooldown.&#xD;&#xA;&#xD;&#xA;Bonus points if you want to do calculations for a 10-man heroic and both 25-man modes.&#xD;&#xA;&#xD;&#xA;Super bonus points if you can give me a concise formula (pseudocode, excel, whatever) where I can input my stats and output each of the values.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/spell=2565" />
  <row Id="44064" PostHistoryTypeId="5" PostId="17998" RevisionGUID="3c037ffa-0375-4c55-b1e1-84ecd8a6855b" CreationDate="2011-03-09T20:37:11.100" UserId="207" Comment="Grammar fix, added game name tag." Text="Which power-ups last throughout the rest of the game in Invaders: Corruption? Obviously double/triple/+ cannons do. It appears that Fire Rate Up does as well (and stacks). Can anyone confirm these and add the rest?" />
  <row Id="44065" PostHistoryTypeId="6" PostId="17998" RevisionGUID="3c037ffa-0375-4c55-b1e1-84ecd8a6855b" CreationDate="2011-03-09T20:37:11.100" UserId="207" Comment="Grammar fix, added game name tag." Text="&lt;tips&gt;&lt;invaders-corruption&gt;" />
  <row Id="44066" PostHistoryTypeId="5" PostId="17997" RevisionGUID="47d9da29-9c86-49e8-a061-387332a61519" CreationDate="2011-03-09T20:38:04.437" UserId="207" Comment="Toned down punctuation emotion, made question more clear in title." Text="How can you create these formations? I've seen them in some pics but they seem pretty hard and I have no idea how you can even manipulate lava.  I'm new to Minecraft but I've been hooked! Thanks." />
  <row Id="44067" PostHistoryTypeId="4" PostId="17997" RevisionGUID="47d9da29-9c86-49e8-a061-387332a61519" CreationDate="2011-03-09T20:38:04.437" UserId="207" Comment="Toned down punctuation emotion, made question more clear in title." Text="How do I create floating Islands and lava columns?" />
  <row Id="44068" PostHistoryTypeId="2" PostId="17999" RevisionGUID="a3992b55-c5ee-4fa7-a408-5bd34d3a6a3f" CreationDate="2011-03-09T20:39:55.637" UserId="7676" Text="I'm looking for RPGs that have a lot of extra content, quests or items to satisfy the completionist in me. I appreciate that most RPGs have a lot of extra content that does not have to be done in order to complete the game, but I'm interested in the games that are well known / notorious for having a lot of extra/hidden stuff. JRPGs are of particular interest to me, since I've only played the Final Fantasy series. How does for instance, VII's chocobo breeding for Knights of the Round compare to games like Disgaea, Persona, Dragon Quest, etc?&#xD;&#xA;&#xD;&#xA;Platform is irrelevant." />
  <row Id="44069" PostHistoryTypeId="1" PostId="17999" RevisionGUID="a3992b55-c5ee-4fa7-a408-5bd34d3a6a3f" CreationDate="2011-03-09T20:39:55.637" UserId="7676" Text="RPGs with lots of additional side content, quests or items" />
  <row Id="44070" PostHistoryTypeId="3" PostId="17999" RevisionGUID="a3992b55-c5ee-4fa7-a408-5bd34d3a6a3f" CreationDate="2011-03-09T20:39:55.637" UserId="7676" Text="&lt;role-playing-game&gt;&lt;secret&gt;&lt;content&gt;" />
  <row Id="44071" PostHistoryTypeId="2" PostId="18000" RevisionGUID="9cc2af43-8280-4a11-acf5-49e00469cbe2" CreationDate="2011-03-09T20:43:20.830" UserId="23" Text="You can manipulate lava via buckets, which work on lava just like they work with water. Right click to collect a lava source block, &#xD;&#xA;&#xD;&#xA;For floating islands, ducking is very useful (you won't fall down while you duck, which makes it easier to build horizontally." />
  <row Id="44072" PostHistoryTypeId="6" PostId="17999" RevisionGUID="10b36647-8b3c-4a64-86de-a5cd40427a15" CreationDate="2011-03-09T20:45:16.397" UserId="207" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;secret&gt;&lt;content&gt;" />
  <row Id="44073" PostHistoryTypeId="10" PostId="17999" RevisionGUID="30ca3c1b-abcf-4d88-8f54-845f0ec800c8" CreationDate="2011-03-09T20:45:41.437" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="44074" PostHistoryTypeId="2" PostId="18001" RevisionGUID="0e71bc03-6e62-4a3f-8254-c66c63b8bce8" CreationDate="2011-03-09T20:48:03.863" UserId="4393" Text="Floating islands are generally natural formations that are made on the map, however you are free to create them yourself.&#xD;&#xA;&#xD;&#xA;Basically, any block outside of Sand and Gravel do not actually obey gravity, and simply stay in place when the block below them is destroyed (or when placed adjacent to another block with nothing underneath it). Using this simple concept, you can create your own floating platforms by first building using a grounded scaffold, and then destroying the scaffold. &#xD;&#xA;&#xD;&#xA;If you &quot;sneak&quot; (check your configuration for the key) then you will not fall off the edge of any block, so you can place several adjacent blocks while on top of your platform by looking over the edge of the platform and placing a block. This will allow you to create vast floating platforms.&#xD;&#xA;&#xD;&#xA;As for lava you need a [Bucket][1] crafted and a lava source block, that is, a block of lava that isn't &quot;flowing&quot;. You can than harvest the lava source block while holding the bucket and right clicking on the lava source block. You can then place this like any other block (and lava will start to flow from the source block).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Bucket" />
  <row Id="44075" PostHistoryTypeId="2" PostId="18002" RevisionGUID="dcaad8d2-dd6c-4538-8566-6c4bffced3cf" CreationDate="2011-03-09T21:03:27.717" UserId="7670" Text="I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines.&#xD;&#xA;&#xD;&#xA;If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal, Source and Unity work better?&#xD;&#xA;&#xD;&#xA;I'm mainly asking if 2D vs 3D is a large factor in choosing an engine.&#xD;&#xA;&#xD;&#xA;For the purpose of comparison, let's eliminate variables by saying price isn't a factor (even though it probably is)." />
  <row Id="44076" PostHistoryTypeId="1" PostId="18002" RevisionGUID="dcaad8d2-dd6c-4538-8566-6c4bffced3cf" CreationDate="2011-03-09T21:03:27.717" UserId="7670" Text="Are high powered 3D game engines better at 2D games than engines made for 2D" />
  <row Id="44077" PostHistoryTypeId="3" PostId="18002" RevisionGUID="dcaad8d2-dd6c-4538-8566-6c4bffced3cf" CreationDate="2011-03-09T21:03:27.717" UserId="7670" Text="&lt;source-engine&gt;&lt;3d&gt;&lt;game-development&gt;" />
  <row Id="44078" PostHistoryTypeId="14" PostId="18002" RevisionGUID="11dc6ba8-9990-45b6-a450-07a218e9f0c3" CreationDate="2011-03-09T21:06:48.390" UserId="-1" Text="[{&quot;Id&quot;:-1,&quot;DisplayName&quot;:&quot;Community&quot;}]" />
  <row Id="44079" PostHistoryTypeId="17" PostId="18002" RevisionGUID="c7ed1e0c-b3f3-491f-a90b-a8cef271f0e7" CreationDate="2011-03-09T21:06:48.390" UserId="-1" Comment="to http://gamedev.stackexchange.com/questions/9557/are-high-powered-3d-game-engines-better-at-2d-games-than-engines-made-for-2d" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="44080" PostHistoryTypeId="10" PostId="18002" RevisionGUID="83780ca5-abee-4585-9be1-c3b14b71c8b0" CreationDate="2011-03-09T21:06:48.373" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="44081" PostHistoryTypeId="2" PostId="18003" RevisionGUID="dd65a561-f6ff-4a55-843c-c165eca4a1f6" CreationDate="2011-03-09T21:09:19.300" UserId="232" Text="Your default bro will not upgrade to better. However, you can connect via GameCenter to other players and user their bro's, with weapons and armors. The game gets pretty hard without using other players' bros.&#xD;&#xA;&#xD;&#xA;You can find other Gun Bros players for example here: http://www.facebook.com/topic.php?uid=131938276841442&amp;topic=385" />
  <row Id="44082" PostHistoryTypeId="2" PostId="18004" RevisionGUID="68e94311-1255-4e75-aa7d-8ac5eaca1ccb" CreationDate="2011-03-09T21:14:22.703" UserId="232" Text="I think you are better of playing so easy levels that you can pass them without getting any hits so that you get extra bonus for that. Also you get cumulating 5% bonus up to 200% when you pass a wave." />
  <row Id="44083" PostHistoryTypeId="2" PostId="18005" RevisionGUID="9a3f1d20-22c2-4d98-b225-0f03832593a9" CreationDate="2011-03-09T21:18:17.930" UserId="232" Text="I always get the gun that has highest DMG*RPM I can afford. This way the damage you can  inflict per timeunit is as high as possible." />
  <row Id="44084" PostHistoryTypeId="5" PostId="18003" RevisionGUID="f5239a7c-07aa-4ecc-83e8-4dfa224322ab" CreationDate="2011-03-09T21:18:27.740" UserId="207" Comment="Grammar + spelling fix, merged link into text." Text="Your default bro will not upgrade to better weapons. However, you can connect via GameCenter to other players and use their bros, with upgraded weapons and armors. The game gets pretty hard without using other players' bros.&#xD;&#xA;&#xD;&#xA;You can find other Gun Bros players [here](http://www.facebook.com/topic.php?uid=131938276841442&amp;topic=385), as an example. " />
  <row Id="44085" PostHistoryTypeId="5" PostId="18003" RevisionGUID="9c2eb70e-9de2-4003-8e66-0abfed7c1eeb" CreationDate="2011-03-09T21:19:45.073" UserId="232" Comment="added 38 characters in body" Text="Your default bro will not upgrade to better weapons, armors or higher number of hitpoints. However, you can connect via GameCenter to other players and use their bros, with upgraded weapons and armors. The game gets pretty hard without using other players' bros.&#xD;&#xA;&#xD;&#xA;You can find other Gun Bros players [here](http://www.facebook.com/topic.php?uid=131938276841442&amp;topic=385), as an example. " />
  <row Id="44086" PostHistoryTypeId="2" PostId="18006" RevisionGUID="b3ded589-e5e4-48d5-af81-7d89f2eda1c9" CreationDate="2011-03-09T22:09:44.843" UserId="7678" Text="What is the easiest way to get my faction up with all(...or most) of Neriak?&#xD;&#xA;&#xD;&#xA;I need to be able to...&#xD;&#xA;&#xD;&#xA; - Buy [hate stones][1]&#xD;&#xA; - Bank&#xD;&#xA; - Turn in 50g [Mizr N`Mar][2] for the rune for the Incandecent Mask Quest&#xD;&#xA;&#xD;&#xA;I really don't mind if the occasional NPC aggro's, i can just gate.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://everquest.allakhazam.com/db/item.html?item=23987&#xD;&#xA;  [2]: http://eqbeastiary.allakhazam.com/search.html?id=2375" />
  <row Id="44087" PostHistoryTypeId="1" PostId="18006" RevisionGUID="b3ded589-e5e4-48d5-af81-7d89f2eda1c9" CreationDate="2011-03-09T22:09:44.843" UserId="7678" Text="Faction with Neriak in EverQuest 1" />
  <row Id="44088" PostHistoryTypeId="3" PostId="18006" RevisionGUID="b3ded589-e5e4-48d5-af81-7d89f2eda1c9" CreationDate="2011-03-09T22:09:44.843" UserId="7678" Text="&lt;pc&gt;&lt;mmorpg&gt;&lt;everquest&gt;&lt;factions&gt;" />
  <row Id="44089" PostHistoryTypeId="2" PostId="18007" RevisionGUID="c510f7fa-4591-42af-b219-619ef6019b69" CreationDate="2011-03-09T22:14:23.563" UserId="23" Text="I won with a human fighter (pretty easy combo, after all) and unlocked the all new Gauntlet mode.&#xD;&#xA;&#xD;&#xA;&gt; Play through increasingly difficult dungeon runs in a quest for honour, glory and bragging rights among your friends! Each successive Gauntlet victory will make __all future runs__ slightly more difficult. What's your lifetime maximum going to be?&#xD;&#xA;&#xD;&#xA;What does it &quot;all future runs&quot; mean? Does it make the game _globally_ harder?" />
  <row Id="44090" PostHistoryTypeId="1" PostId="18007" RevisionGUID="c510f7fa-4591-42af-b219-619ef6019b69" CreationDate="2011-03-09T22:14:23.563" UserId="23" Text="Gauntlet mode in Desktop Dungeon" />
  <row Id="44091" PostHistoryTypeId="3" PostId="18007" RevisionGUID="c510f7fa-4591-42af-b219-619ef6019b69" CreationDate="2011-03-09T22:14:23.563" UserId="23" Text="&lt;desktop-dungeons&gt;" />
  <row Id="44092" PostHistoryTypeId="2" PostId="18008" RevisionGUID="b8095c41-cd15-4141-ae7f-38953fb931a7" CreationDate="2011-03-09T22:29:00.830" UserId="1721" Text="The game does not become globally harder, only future runs of the Gauntlet itself become harder. The idea is that advancing in the Gauntlet requires you to gather up more skill by playing the other challenges, so the Gauntlet itself does not change those challenges." />
  <row Id="44093" PostHistoryTypeId="4" PostId="18007" RevisionGUID="949db102-69b0-4e19-af32-fd75f476e854" CreationDate="2011-03-09T22:31:54.057" UserId="1721" Comment="spelling in title" Text="Gauntlet mode in Desktop Dungeons" />
  <row Id="44094" PostHistoryTypeId="2" PostId="18009" RevisionGUID="f1b15fd4-a153-46ff-acb1-199bf05ee6fa" CreationDate="2011-03-09T23:03:00.277" UserId="5818" Text="Looking on the steam application, it says Dragon Age 2 will be available on 10th March 2011, which is starting shortly in an hour. So I would expect it'll be unlocked at midnight. However, Steam says it will unlock in 1day1hour (instead of just 1hour)&#xD;&#xA;&#xD;&#xA;So which is it?&#xD;&#xA;&#xD;&#xA;Thank you" />
  <row Id="44095" PostHistoryTypeId="1" PostId="18009" RevisionGUID="f1b15fd4-a153-46ff-acb1-199bf05ee6fa" CreationDate="2011-03-09T23:03:00.277" UserId="5818" Text="Steam Dragon Age II release time?" />
  <row Id="44096" PostHistoryTypeId="3" PostId="18009" RevisionGUID="f1b15fd4-a153-46ff-acb1-199bf05ee6fa" CreationDate="2011-03-09T23:03:00.277" UserId="5818" Text="&lt;pc&gt;&lt;dragon-age-2&gt;" />
  <row Id="44097" PostHistoryTypeId="5" PostId="18009" RevisionGUID="671f5dc8-d23e-4cb1-8ac8-c88726cf5021" CreationDate="2011-03-09T23:11:29.170" UserId="23" Comment="Generalized." Text="Sometimes, Steam puts contradictory information on when exactly a game will become available (and/or unlocked).&#xD;&#xA;&#xD;&#xA;For example, right now, Dragon Age 2 is reported to become available on March 10th, 2011 &amp;mdash; that's roughly an hour. However, Steam says it will unlock in _1 day_, 1hour (instead of just 1hour)&#xD;&#xA;&#xD;&#xA;What gives?" />
  <row Id="44098" PostHistoryTypeId="4" PostId="18009" RevisionGUID="671f5dc8-d23e-4cb1-8ac8-c88726cf5021" CreationDate="2011-03-09T23:11:29.170" UserId="23" Comment="Generalized." Text="Steam: &quot;available on&quot; date vs &quot;unlock in&quot; countdown" />
  <row Id="44099" PostHistoryTypeId="6" PostId="18009" RevisionGUID="671f5dc8-d23e-4cb1-8ac8-c88726cf5021" CreationDate="2011-03-09T23:11:29.170" UserId="23" Comment="Generalized." Text="&lt;steam&gt;&lt;digital-distribution&gt;" />
  <row Id="44100" PostHistoryTypeId="2" PostId="18010" RevisionGUID="8bbe7773-e582-4fdb-8c7e-e1768af2cad8" CreationDate="2011-03-09T23:18:26.123" UserId="4711" Text="You can hand in Red Wine in stacks of four to Lokar T'Biath in the library to increase your Dark Bargainers and Inner/Outer Guards faction." />
  <row Id="44101" PostHistoryTypeId="2" PostId="18011" RevisionGUID="2c36c1b0-942a-4e83-9ff7-e5b90d22e105" CreationDate="2011-03-09T23:18:59.923" UserId="1425" Text="The Steam client will always show the correct time and date for the release of a game, adjusted to your region. Dragon Age 2 comes out in your area on the 11th of March, which is reflected by the time that the client says it will unlock.&#xD;&#xA;&#xD;&#xA;The Steam store does not always show the correct time and date. There have been several games over the past year or so that have seemingly missed their &quot;Release Date&quot; according to the Steam store, but the client reported the correct time and date (to much anguish in the Steam forums). Telltale's &quot;Poker Night at the Inventory&quot; comes to mind here." />
  <row Id="44102" PostHistoryTypeId="25" PostId="18009" RevisionGUID="2f0555de-8868-4389-95d1-e1f88a8596eb" CreationDate="2011-03-09T23:34:15.933" Comment="http://twitter.com/#!/StackGaming/status/45628495979745280" />
  <row Id="44103" PostHistoryTypeId="2" PostId="18012" RevisionGUID="3f3a824b-70c5-4694-bd7c-a47d551c4320" CreationDate="2011-03-09T23:35:00.520" UserId="4983" Text="Your rogue's lockpick skill is dependent on your cunning attribute.  The Lockpick skill in Dragon Age 2 improves with every 10 points you spend in cunning. In fact on your character record if you look at the attributes and highlight cunning it tells you this. " />
  <row Id="44104" PostHistoryTypeId="2" PostId="18013" RevisionGUID="13d1608e-c066-48b0-8109-28d75553a2c2" CreationDate="2011-03-09T23:38:04.207" UserId="6774" Text="On many live streams (recently Cella), I have seen that people have changed their background image on the multiplayer menu screen. Honestly, I am getting a bit sick of that ugly guy's closeup scarred face.&#xD;&#xA;&#xD;&#xA;How does one configure this?" />
  <row Id="44105" PostHistoryTypeId="1" PostId="18013" RevisionGUID="13d1608e-c066-48b0-8109-28d75553a2c2" CreationDate="2011-03-09T23:38:04.207" UserId="6774" Text="How to change background image of main menu?" />
  <row Id="44106" PostHistoryTypeId="3" PostId="18013" RevisionGUID="13d1608e-c066-48b0-8109-28d75553a2c2" CreationDate="2011-03-09T23:38:04.207" UserId="6774" Text="&lt;starcraft-2&gt;" />
  <row Id="44107" PostHistoryTypeId="2" PostId="18014" RevisionGUID="d1db0e89-63d4-402b-b7df-7f6987c06e90" CreationDate="2011-03-09T23:39:35.087" UserId="7680" Text="Help Guide Says:&#xD;&#xA;&#xD;&#xA;All locked chests in Act 1 are of Standard grade at maximum, &#xD;&#xA;which requires 20 in Cunning to unlock. If you have a rogue as a &#xD;&#xA;permanent fixture in your party, there’s profit to be had by boosting &#xD;&#xA;this attribute at a fairly early stage. Complex chests that require &#xD;&#xA;30 Cunning appear from the start of Act 2, so you may also wish to &#xD;&#xA;begin investing attribute points in anticipation of this." />
  <row Id="44108" PostHistoryTypeId="2" PostId="18015" RevisionGUID="d4ceb5a0-c09b-4b5b-b750-e710b91fe307" CreationDate="2011-03-09T23:52:56.243" UserId="730" Text="When you visit Ultra-Luxe and meet the White Gloves Society members there is a mission that asks to look for an investigator.&#xD;&#xA;&#xD;&#xA;The problem is that as soon as I enter inside its room I am attacked by two guards and die because unarmed. How can I win against them? I tried many times but it seems I do very small damage to them." />
  <row Id="44109" PostHistoryTypeId="1" PostId="18015" RevisionGUID="d4ceb5a0-c09b-4b5b-b750-e710b91fe307" CreationDate="2011-03-09T23:52:56.243" UserId="730" Text="Problems at White Gloves Society" />
  <row Id="44110" PostHistoryTypeId="3" PostId="18015" RevisionGUID="d4ceb5a0-c09b-4b5b-b750-e710b91fe307" CreationDate="2011-03-09T23:52:56.243" UserId="730" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="44111" PostHistoryTypeId="5" PostId="18007" RevisionGUID="3e94db11-feca-4a10-a767-0a2a900a312b" CreationDate="2011-03-09T23:54:18.070" UserId="4182" Comment="sentence structure" Text="I won with a human fighter (pretty easy combo, after all) and unlocked the all new Gauntlet mode.&#xD;&#xA;&#xD;&#xA;&gt; Play through increasingly difficult dungeon runs in a quest for honour, glory and bragging rights among your friends! Each successive Gauntlet victory will make __all future runs__ slightly more difficult. What's your lifetime maximum going to be?&#xD;&#xA;&#xD;&#xA;What does &quot;all future runs&quot; mean? Does it make the game _globally_ harder?" />
  <row Id="44112" PostHistoryTypeId="2" PostId="18016" RevisionGUID="1cf8bb3a-5704-4fb3-a7ec-cdbef11af29a" CreationDate="2011-03-10T00:14:13.417" UserId="1425" Text="When I played through this it took many tries, so first and foremost: *save often*. If you take one of the guys out, save before you start on the next one.&#xD;&#xA;&#xD;&#xA;There are a few ways to do this:&#xD;&#xA;&#xD;&#xA; - Take some Unarmed books with you. These will help if you haven't focussed much on skilling in Unarmed.&#xD;&#xA; - Some people in the Mojave will teach you special unarmed moves. The NCR Ranger (with the injury) in Novac will teach you one, for example. These may come in handy here.&#xD;&#xA; - Run away and heal up outside of the casino. It is entirely possible to escape and get out alive, but the two men will still be there when you return.&#xD;&#xA; - Holdout weapons &amp; the sneak skill. You might be able to pull off sneak attack criticals, which are extremely powerful.&#xD;&#xA;&#xD;&#xA;Unarmed companions are also extremely useful when dealing with this situation - Veronica, for example." />
  <row Id="44113" PostHistoryTypeId="5" PostId="17946" RevisionGUID="dc58e6e1-f61f-47bc-8cbb-5e3b166ca4da" CreationDate="2011-03-10T01:02:25.833" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Most powerful beam spell variant?](http://gaming.stackexchange.com/questions/16294/most-powerful-beam-spell-variant)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;What are the best attack combos to use in Magicka in early game and what are they?&#xD;&#xA;Because at the moment it is just random attacks and alchemy+electricty.&#xD;&#xA;What are the other suggestions?&#xD;&#xA;" />
  <row Id="44114" PostHistoryTypeId="10" PostId="17946" RevisionGUID="8247fbe6-7252-4d43-b5d7-8ce3f5c8948d" CreationDate="2011-03-10T01:02:25.690" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="44115" PostHistoryTypeId="5" PostId="17913" RevisionGUID="96705eff-0e6c-44f5-8b08-942e0d2c788c" CreationDate="2011-03-10T01:04:54.800" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [Initiating companion quests in Fallout New Vegas](http://gaming.stackexchange.com/questions/10799/initiating-companion-quests-in-fallout-new-vegas)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;I cant seem to get Arcade Gannon's quest; can I still get it if I'm a member of the Brotherhood of Steel?&#xD;&#xA;" />
  <row Id="44116" PostHistoryTypeId="10" PostId="17913" RevisionGUID="c4c929c0-451c-462d-a92f-c3eb610279fb" CreationDate="2011-03-10T01:04:54.627" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="44117" PostHistoryTypeId="2" PostId="18017" RevisionGUID="8cb4b8ec-6830-41a6-8bed-98eb038edd50" CreationDate="2011-03-10T02:05:52.117" UserId="7682" Text="I'm looking to begin playing through Deus-Ex which I purchased on Steam.  I've heard about hi-res texture packs for the original game.&#xD;&#xA;&#xD;&#xA;I've come across &lt;a href=&quot;http://www.offtopicproductions.com/forum/viewtopic.php?f=6&amp;t=1206&quot;&gt;posting&lt;/a&gt; which explains how to use this with Steam.  Is this still the best way to achieve using these textures?&#xD;&#xA;&#xD;&#xA;I hope not, cause I don't have a retail copy of the game." />
  <row Id="44118" PostHistoryTypeId="1" PostId="18017" RevisionGUID="8cb4b8ec-6830-41a6-8bed-98eb038edd50" CreationDate="2011-03-10T02:05:52.117" UserId="7682" Text="Deus-Ex Hi-res textures - Steam" />
  <row Id="44119" PostHistoryTypeId="3" PostId="18017" RevisionGUID="8cb4b8ec-6830-41a6-8bed-98eb038edd50" CreationDate="2011-03-10T02:05:52.117" UserId="7682" Text="&lt;steam&gt;&lt;deus-ex&gt;" />
  <row Id="44120" PostHistoryTypeId="4" PostId="18017" RevisionGUID="659dc38e-4a38-42b8-bb78-f84d190bce20" CreationDate="2011-03-10T02:14:48.177" UserId="207" Comment="Made title more clear." Text="Deus-Ex Hi-res textures through Steam" />
  <row Id="44121" PostHistoryTypeId="25" PostId="18017" RevisionGUID="8207eb07-5b27-40a9-aa31-31ba15d08865" CreationDate="2011-03-10T02:34:15.777" Comment="http://twitter.com/#!/StackGaming/status/45673793993183232" />
  <row Id="44122" PostHistoryTypeId="2" PostId="18018" RevisionGUID="d0d940c9-08e4-4589-8d8b-6adf27343c9e" CreationDate="2011-03-10T02:58:21.957" UserId="7683" Text="If you want the ultimate Deus Ex experience, follow these [steps][1]. It works with the Steam version.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://kentie.net/article/dxguide/index.htm" />
  <row Id="44123" PostHistoryTypeId="2" PostId="18019" RevisionGUID="15050ec7-0eef-4c3c-83ec-8306761ef564" CreationDate="2011-03-10T03:02:16.263" UserId="7564" Text="There are a few ways to handle this.&#xD;&#xA;&#xD;&#xA;The EASIEST method is a permanent lightning immunity staff. During Grimnir's mind battle, the last opponent you face is a dwarf wizard who drops a &quot;rod of righteous runes&quot; - the permanent lightning immunity it grants would see you through a thunderstorm with ease. You can also get this staff in chapter 11 when you face them there. The downside is that its active ability is quite weak, and the broad immunity circle may make nearby opponents lit immune. If you're just going for the achievement though, this will work. &#xD;&#xA;&#xD;&#xA;Without a staff, lightning immunity (lit + shield, self cast) DOES work - but it has two limitations.&#xD;&#xA;a) It does NOT apply to your shield, dome or personal shield&#xD;&#xA;b) It also fades after a few seconds, so remember to keep re-casting it. I suspect this is where you are failing - you dont notice it's gone and a late hit zaps you. &#xD;&#xA;&#xD;&#xA;Hope this helps!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44124" PostHistoryTypeId="2" PostId="18020" RevisionGUID="4522a079-dd1a-401c-a3a3-99ef63939e95" CreationDate="2011-03-10T03:43:27.133" UserId="7564" Text="The most damaging single-target projectile in the game is earth + 4x ice. This will kill him in 2 hits - the first does about 2/3 of his life, and the second finishes him. &#xD;&#xA;&#xD;&#xA;Use haste and run around until you see a stationary dust cloud - this is where he will appear. If you want to take a more active approach, you can cast an earth or earth/ice barrier (earth + shield or earth+ice+shield) in his path while he dives around - if he strikes one it damage him a little and then force him to surface.&#xD;&#xA;&#xD;&#xA;The moment you see the stationary cloud get a moderate distance away from him (not too far or he'll spit poison!), summon the elements and begin to charge facing him. I recommend getting either directly above or below him, so that it's easier to judge where his head is and you dont miss. Release the earth/ice spikeball when his head goes down and he is about to strike at you. &#xD;&#xA;&#xD;&#xA;If you do this correctly he dies extremely fast - good if you're trying for the &quot;mission improbable&quot; speed run achievement!&#xD;&#xA;&#xD;&#xA;If for some reason you cannot get this method to work, here are some alternatives:&#xD;&#xA;* Enchant your sword with the steam + steam + lit + lit + arcane uber damage combo and sword him when his head comes down. This takes the guesswork out of aiming left/right, but dont get too close or his head will knock you down when he gets low before he actually strikes. Respectable damage. &#xD;&#xA;&#xD;&#xA;* Place arcane mines (plus other elements if you're feeling creative) below him so that his head hits them immediately when he comes down to strike you. You can enchant a mine combination into your sword to deploy them in a line between him and you for better accuracy. Moderate damage, plus a little extra if fire is in there. &#xD;&#xA;&#xD;&#xA;* Rock shield in front of him as he is about to strike you. He takes damage when he strikes the wall. This method is slow, but fairly safe if you heal poison spit damage.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="44125" PostHistoryTypeId="2" PostId="18021" RevisionGUID="05d79f28-d13c-488d-abd7-e1de81b3dcc3" CreationDate="2011-03-10T04:01:32.093" UserId="7564" Text="For lots of small enemies, I tend to use Steam + lightning + arcane 3x (QFSAAA) as an area nova. This variant of the standard &quot;super wet lightning arcane&quot; spell gives you a significantly larger nova while retaining the damage to splatter goblins and smaller beastmen (~2200-2000 damage). Since the third arcane is a single button, you can mash it rapidly and you dont suffer from as much slowdown.&#xD;&#xA;&#xD;&#xA;When faced with larger hordes, I sometimes use cold tesla spires: Ice + Cold + shield + lightning + lightning (QRREAA). Be VERY careful with this one! It summons short-lived ice spikes with a sparking lightning ball on top that zaps nearby enemies for very respectable damage AND chills them - slowing them down to give you more breathing room. You can swap the cold with another lightning for additional damage if you wish: 1400~1200 with cold + 2x lit, 1800~1600 with 3x lit. It's even better if enchanted into your sword - this casts the spikes in a line that you can throw into the middle of an enemy horde, or use to engage large targets (even bosses!) from a distance. Try it against Fafnir - it will pop THROUGH his tail and hit him even while he guards!&#xD;&#xA;&#xD;&#xA;Conflagration is definitely a favorite of mine as well - wide area, decent damage (600), fast to cast. Use it against the little daemons, goblins and enemy undead!&#xD;&#xA;&#xD;&#xA;When panicking in close quarters, I sometimes use raw ice shotgun spam: ice/arcane or ice/lit as fast as I can hit the keys, no charging at all. I literally keep fingers spamming QRS or QRA with no rhythm and right clicking. This is very unfocused, but the sheer spell spam will deal with close targets. &#xD;&#xA;&#xD;&#xA;Finally, the MOST powerful single target damage Ive done in the game is the spiky earth ball (Earth + 4x ice) on a FROZEN target. Get them wet, freeze them once - then cast cold + shield and put the cold wall on top to KEEP them frozen while you charge the ball. This is very useful against the yeti in Chapter 11 - total damage varies, but I've gotten over 20k with it. &#xD;&#xA;&#xD;&#xA;Happy blasting!" />
  <row Id="44126" PostHistoryTypeId="5" PostId="18020" RevisionGUID="d3facaa2-51b5-4183-ad0b-a7bab591624a" CreationDate="2011-03-10T04:07:02.510" UserId="7564" Comment="Formatting fix for bullets at the end" Text="The most damaging single-target projectile in the game is earth + 4x ice. This will kill him in 2 hits - the first does about 2/3 of his life, and the second finishes him. &#xD;&#xA;&#xD;&#xA;Use haste and run around until you see a stationary dust cloud - this is where he will appear. If you want to take a more active approach, you can cast an earth or earth/ice barrier (earth + shield or earth+ice+shield) in his path while he dives around - if he strikes one it damage him a little and then force him to surface.&#xD;&#xA;&#xD;&#xA;The moment you see the stationary cloud get a moderate distance away from him (not too far or he'll spit poison!), summon the elements and begin to charge facing him. I recommend getting either directly above or below him, so that it's easier to judge where his head is and you dont miss. Release the earth/ice spikeball when his head goes down and he is about to strike at you. &#xD;&#xA;&#xD;&#xA;If you do this correctly he dies extremely fast - good if you're trying for the &quot;mission improbable&quot; speed run achievement!&#xD;&#xA;&#xD;&#xA;If for some reason you cannot get this method to work, here are some alternatives:&#xD;&#xA;&#xD;&#xA;* Enchant your sword with the steam + steam + lit + lit + arcane uber damage combo and sword him when his head comes down. This takes the guesswork out of aiming left/right, but dont get too close or his head will knock you down when he gets low before he actually strikes. Respectable damage. &#xD;&#xA;&#xD;&#xA;* Place arcane mines (plus other elements if you're feeling creative) below him so that his head hits them immediately when he comes down to strike you. You can enchant a mine combination into your sword to deploy them in a line between him and you for better accuracy. Moderate damage, plus a little extra if fire is in there. &#xD;&#xA;&#xD;&#xA;* Rock shield in front of him as he is about to strike you. He takes damage when he strikes the wall. This method is slow, but fairly safe if you heal poison spit damage.&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="44127" PostHistoryTypeId="2" PostId="18022" RevisionGUID="df9559b4-6c76-47e9-a956-e9eff2681c1a" CreationDate="2011-03-10T05:23:47.613" UserId="7685" Text="Here you go: [How to Split Up Merged Carts][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=bDAIjVenlVk" />
  <row Id="44129" PostHistoryTypeId="25" PostId="18013" RevisionGUID="2acb6294-cfdb-46b4-90e5-4d394b528a57" CreationDate="2011-03-10T05:34:16.023" Comment="http://twitter.com/#!/StackGaming/status/45719092275064832" />
  <row Id="44130" PostHistoryTypeId="2" PostId="18023" RevisionGUID="6e6a0b0d-9817-4189-ab05-f936b8352163" CreationDate="2011-03-10T05:48:40.790" UserId="7686" Text="So far I have discovered only four : Verrick , Bethany , Aveline, Merril&#xD;&#xA;Is there any more? " />
  <row Id="44131" PostHistoryTypeId="1" PostId="18023" RevisionGUID="6e6a0b0d-9817-4189-ab05-f936b8352163" CreationDate="2011-03-10T05:48:40.790" UserId="7686" Text="How many party members are in Dragon Age 2" />
  <row Id="44132" PostHistoryTypeId="3" PostId="18023" RevisionGUID="6e6a0b0d-9817-4189-ab05-f936b8352163" CreationDate="2011-03-10T05:48:40.790" UserId="7686" Text="&lt;dragon-age-2&gt;&lt;party-members&gt;" />
  <row Id="44134" PostHistoryTypeId="2" PostId="18024" RevisionGUID="645f50c8-ce0b-45d7-ae85-f10088dbed2b" CreationDate="2011-03-10T06:28:02.873" UserId="7688" Text="Im currently using rsbot 2.29 but i think there may be better ones and i want to know" />
  <row Id="44135" PostHistoryTypeId="1" PostId="18024" RevisionGUID="645f50c8-ce0b-45d7-ae85-f10088dbed2b" CreationDate="2011-03-10T06:28:02.873" UserId="7688" Text="Where can i find a good Runescape bot?" />
  <row Id="44136" PostHistoryTypeId="3" PostId="18024" RevisionGUID="645f50c8-ce0b-45d7-ae85-f10088dbed2b" CreationDate="2011-03-10T06:28:02.873" UserId="7688" Text="&lt;runescape&gt;&lt;bots&gt;" />
  <row Id="44138" PostHistoryTypeId="5" PostId="18023" RevisionGUID="091862d0-f265-4b5d-9de3-60e1040b0c59" CreationDate="2011-03-10T06:54:11.213" UserId="3936" Comment="A little editing " Text="So far I have discovered only four: Verrick, Bethany, Aveline and Merril. Are there any more? " />
  <row Id="44139" PostHistoryTypeId="4" PostId="18023" RevisionGUID="091862d0-f265-4b5d-9de3-60e1040b0c59" CreationDate="2011-03-10T06:54:11.213" UserId="3936" Comment="A little editing " Text="How many party members are there in Dragon Age 2?" />
  <row Id="44140" PostHistoryTypeId="24" PostId="18023" RevisionGUID="091862d0-f265-4b5d-9de3-60e1040b0c59" CreationDate="2011-03-10T06:54:11.213" Comment="Proposed by 3936 approved by 4103 edit id of 238" />
  <row Id="44141" PostHistoryTypeId="2" PostId="18026" RevisionGUID="0678e60f-1ab3-4c73-8ff7-69d55a712aeb" CreationDate="2011-03-10T07:11:33.387" UserId="3389" Text="There are 10: 6 mandatory, 3 optional, and 1 via DLC/Signature Edition.&#xD;&#xA;&#xD;&#xA;### Mandatory&#xD;&#xA;&#xD;&#xA;These companions you get along the way of the main quest line:&#xD;&#xA;&#xD;&#xA;&gt;! Bethany, Carver, Aveline, Varric, Anders, and Merrill&#xD;&#xA;&#xD;&#xA;### Optional&#xD;&#xA;&#xD;&#xA;These companions require you doing something extra to secure them:&#xD;&#xA;&#xD;&#xA;&gt;! Isabella, Fenris, and Sebastian&#xD;&#xA;&#xD;&#xA;### DLC/Signature Edition&#xD;&#xA;&#xD;&#xA;You need the signature edition to get these companions, but they will possibly be offered via DLC as well:&#xD;&#xA;&#xD;&#xA;&gt;! Mabari Warhound (Dog)" />
  <row Id="44142" PostHistoryTypeId="5" PostId="18026" RevisionGUID="31a6e2b6-10d1-4196-ad81-bcdedce5c6d0" CreationDate="2011-03-10T07:18:22.977" UserId="3389" Comment="Add acquisition info; added 38 characters in body" Text="There are 10: 6 mandatory, 3 optional, and 1 via DLC/Signature Edition.&#xD;&#xA;&#xD;&#xA;### Mandatory&#xD;&#xA;&#xD;&#xA;These companions you get along the way of the main quest line:&#xD;&#xA;&#xD;&#xA;&gt;! **Bethany and Carver:** acquired at the start of the game&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Aveline:** acquired during the Prologue&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Varric:** acquired at the start of Act I&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Anders:** In Act I, after *Tranquility* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Merrill:** In Act I, after *Long Way Home* quest&#xD;&#xA;&#xD;&#xA;### Optional&#xD;&#xA;&#xD;&#xA;These companions require you doing something extra to secure them:&#xD;&#xA;&#xD;&#xA;&gt;! **Isabella:** Complete *Fools Rush In* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Fenris:** Complete *A Bitter Pill* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Sebastian:** Complete *Duty* and *Repentance* quests &#xD;&#xA;&#xD;&#xA;### DLC/Signature Edition&#xD;&#xA;&#xD;&#xA;You need the signature edition to get these companions, but they will be offered via DLC as well:&#xD;&#xA;&#xD;&#xA;&gt;! **Mabari Warhound (Dog):** Acquired through *The Black Imporium* DLC" />
  <row Id="44143" PostHistoryTypeId="5" PostId="18026" RevisionGUID="6b333c60-b393-447b-8cc8-40ec851cdd6e" CreationDate="2011-03-10T07:25:40.200" UserId="3389" Comment="Fix spelling, reword DLC/signature edition description" Text="There are 10: 6 mandatory, 3 optional, and 1 via DLC/Signature Edition.&#xD;&#xA;&#xD;&#xA;### Mandatory&#xD;&#xA;&#xD;&#xA;These companions you get along the way of the main quest line:&#xD;&#xA;&#xD;&#xA;&gt;! **Bethany and Carver:** acquired at the start of the game&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Aveline:** acquired during the Prologue&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Varric:** acquired at the start of Act I&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Anders:** In Act I, after *Tranquility* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Merrill:** In Act I, after *Long Way Home* quest&#xD;&#xA;&#xD;&#xA;### Optional&#xD;&#xA;&#xD;&#xA;These companions require you doing something extra to secure them:&#xD;&#xA;&#xD;&#xA;&gt;! **Isabela:** Complete *Fools Rush In* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Fenris:** Complete *A Bitter Pill* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Sebastian:** Complete *Duty* and *Repentance* quests &#xD;&#xA;&#xD;&#xA;### DLC/Signature Edition&#xD;&#xA;&#xD;&#xA;You get these through DLC (or the Signature Edition, which includes some DLC):&#xD;&#xA;&#xD;&#xA;&gt;! **Mabari Warhound (Dog):** Acquired through *The Black Imporium* DLC" />
  <row Id="44144" PostHistoryTypeId="5" PostId="18022" RevisionGUID="d1818ed2-27ff-418f-8c48-4747e5784c5c" CreationDate="2011-03-10T07:26:17.470" UserId="23" Comment="Embedding" Text="Here you go: [How to Split Up Merged Carts][1]&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=bDAIjVenlVk&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=bDAIjVenlVk" />
  <row Id="44146" PostHistoryTypeId="10" PostId="18024" RevisionGUID="6c366f70-76a0-4de1-9289-1254f406c945" CreationDate="2011-03-10T07:41:16.577" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="44147" PostHistoryTypeId="2" PostId="18027" RevisionGUID="b5035e43-3698-4027-8a65-a84bc34b4e8e" CreationDate="2011-03-10T08:01:07.823" UserId="7689" Text="It does work in GH WoR, but it only has four lanes, just as if you were playing with a Rock Band Drumkit." />
  <row Id="44148" PostHistoryTypeId="25" PostId="18015" RevisionGUID="12304ba9-c5a8-4412-98b0-f6cabc93d84c" CreationDate="2011-03-10T08:34:16.770" Comment="http://twitter.com/#!/StackGaming/status/45764395049029632" />
  <row Id="44149" PostHistoryTypeId="8" PostId="18023" RevisionGUID="2750b012-155e-4934-b201-19246a6801fe" CreationDate="2011-03-10T08:53:44.003" UserId="7686" Comment="Rollback to [6e6a0b0d-9817-4189-ab05-f936b8352163]" Text="So far I have discovered only four : Verrick , Bethany , Aveline, Merril&#xD;&#xA;Is there any more? " />
  <row Id="44150" PostHistoryTypeId="7" PostId="18023" RevisionGUID="2750b012-155e-4934-b201-19246a6801fe" CreationDate="2011-03-10T08:53:44.003" UserId="7686" Comment="Rollback to [6e6a0b0d-9817-4189-ab05-f936b8352163]" Text="How many party members are in Dragon Age 2" />
  <row Id="44151" PostHistoryTypeId="5" PostId="18023" RevisionGUID="c93e9df5-540d-4d04-9984-f9564b3953ca" CreationDate="2011-03-10T08:54:09.433" UserId="7686" Comment="edit" Text="So far I have discovered only four: Varric, Bethany, Aveline and Merril. Are there any more?" />
  <row Id="44152" PostHistoryTypeId="4" PostId="18023" RevisionGUID="c93e9df5-540d-4d04-9984-f9564b3953ca" CreationDate="2011-03-10T08:54:09.433" UserId="7686" Comment="edit" Text="How many party members are there in Dragon Age 2" />
  <row Id="44153" PostHistoryTypeId="5" PostId="16189" RevisionGUID="09190192-0a03-40f6-aab2-d0ca1f702a19" CreationDate="2011-03-10T09:20:36.390" UserId="3501" Comment="Added new information " Text="all the forums and [news][1] suggest that there is nothing that can be done about the stats etc. &#xD;&#xA;&#xD;&#xA;You could start a new profile and play in [closed lobbies][2], or just go to black ops, but this is indeed a very sad thing.&#xD;&#xA;&#xD;&#xA;Update: &#xD;&#xA;Infinity Ward has released a new [patch][3] which claims to fix these problems.&#xD;&#xA;&#xD;&#xA;&gt; - Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint&#xD;&#xA;&gt; speed normalized.&#xD;&#xA;&gt; - Fix for &quot;infinite care package&quot; exploit.&#xD;&#xA;&gt; - Sentry Guns: Improved placement detection, preventing cases of Sentry&#xD;&#xA;&gt; Guns inside geometry.&#xD;&#xA;&gt; - Model 1887: Bling using Akimbo and FMJ combination now has same range and&#xD;&#xA;&gt; damage as non-Bling Model 1887s.&#xD;&#xA;&gt; - Fixes to prevent various XP hacks (including the prevention of negative&#xD;&#xA;&gt; XP)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamedaily.com/articles/news/ps3-hacking-renders-modern-warfare-2-unplayable/&#xD;&#xA;  [2]: http://www.eurogamer.net/articles/2011-01-17-infinity-ward-blames-mw2-hacks-on-ps3&#xD;&#xA;  [3]: http://www.infinityward.com/forum/viewtopic.php?f=32&amp;t=260502" />
  <row Id="44154" PostHistoryTypeId="2" PostId="18028" RevisionGUID="f1a6f365-9e7d-47da-a739-4f898b51a512" CreationDate="2011-03-10T10:53:39.117" UserId="7690" Text="Hi,  &#xD;&#xA;I've trying to find the name of an arcade game I used to play in the late 80s or early 90s, but with no luck so far.&#xD;&#xA;&#xD;&#xA;It was a platform game, and the main character was a cartoon-like red ninja or samurai trying to save his girl. I remember his sword was kind of moon-shaped.&#xD;&#xA;&#xD;&#xA;Does anybody know the game?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="44155" PostHistoryTypeId="1" PostId="18028" RevisionGUID="f1a6f365-9e7d-47da-a739-4f898b51a512" CreationDate="2011-03-10T10:53:39.117" UserId="7690" Text="Help identifying game" />
  <row Id="44156" PostHistoryTypeId="3" PostId="18028" RevisionGUID="f1a6f365-9e7d-47da-a739-4f898b51a512" CreationDate="2011-03-10T10:53:39.117" UserId="7690" Text="&lt;identify-this-game&gt;&lt;retro-gaming&gt;" />
  <row Id="44157" PostHistoryTypeId="5" PostId="18028" RevisionGUID="2b5eae15-f9a7-4829-b9a9-becb47572c9b" CreationDate="2011-03-10T11:10:59.773" UserId="56" Comment="deleted 12 characters in body; edited title" Text="I've been trying to find the name of an arcade game I used to play in the late 80s or early 90s, but with no luck so far.&#xD;&#xA;&#xD;&#xA;It was a platform game, and the main character was a cartoon-like red ninja or samurai trying to save his girl. I remember his sword was kind of moon-shaped.&#xD;&#xA;&#xD;&#xA;Does anybody know the game?" />
  <row Id="44158" PostHistoryTypeId="4" PostId="18028" RevisionGUID="2b5eae15-f9a7-4829-b9a9-becb47572c9b" CreationDate="2011-03-10T11:10:59.773" UserId="56" Comment="deleted 12 characters in body; edited title" Text="Help identifying platform game from early 90s" />
  <row Id="44159" PostHistoryTypeId="4" PostId="18028" RevisionGUID="a5a9859e-36cc-4033-a290-24e3dc2695eb" CreationDate="2011-03-10T11:12:46.793" UserId="85" Comment="Added NINJAS. Well, a ninja, at least." Text="Help identifying red ninja platform game from early 90s" />
  <row Id="44160" PostHistoryTypeId="5" PostId="17747" RevisionGUID="04087f57-96a2-421e-b26a-1e9315524e3c" CreationDate="2011-03-10T11:15:24.060" UserId="56" Comment="added 65 characters in body" Text="(I have rectified my answer. To clarify: every process gets 2 GB of virtual address space. All processes combined can't exceed 4 GB of physical memory)&#xD;&#xA;&#xD;&#xA;Actually, yes. There are many misconceptions about the memory limit in 32-bit Windows OSes.&#xD;&#xA;&#xD;&#xA;First of all, when I say RAM, this includes every kind of RAM. So not just regular, but also your video RAM. Only physical memory though, not swap/paging.&#xD;&#xA;&#xD;&#xA;The maximum available amount of RAM per process for a 32-bit OS is 2 GB. If you have a 64-bit OS, a 32-bit process can allocate up to 4 GB.&#xD;&#xA;&#xD;&#xA;Additionally, the entire OS can only address 4 GB for every process combined, while 64-bit OSes can allocate 8 TB.&#xD;&#xA;&#xD;&#xA;Also interesting is that this limit adds up to the paged pool. This means that a 32-bit OS cannot use more than 4 GB total, which means 6 GB for all applications including virtual memory. Of course, this has nothing to do with RAM, because the other 2 GB would be stored in the paging file, limited to your hard-drive's speed.&#xD;&#xA;&#xD;&#xA;For more information, see [Memory Limits for Windows Releases][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://superuser.com/questions/253633/2gb-limit-on-32bit-operating-systems/253645#253645&#xD;&#xA;  [2]: http://msdn.microsoft.com/en-us/library/aa366778(v=vs.85).aspx" />
  <row Id="44161" PostHistoryTypeId="5" PostId="8049" RevisionGUID="05e6330b-44b8-4697-abeb-34b781a0c232" CreationDate="2011-03-10T11:16:05.497" UserId="56" Comment="deleted 5 characters in body" Text="I know there are Alien Swarm dedicated servers for 5 or 6 players.&#xD;&#xA;&#xD;&#xA;How do I create a game for more than 4 people?&#xD;&#xA;&#xD;&#xA;It may be by listen or dedicated server." />
  <row Id="44162" PostHistoryTypeId="5" PostId="12107" RevisionGUID="094fc321-5769-4071-a00c-2a28a55f4f35" CreationDate="2011-03-10T11:17:44.230" UserId="56" Comment="added 112 characters in body" Text="The races you get to play are determined by the game-mode. If you've only played human so far, I think you either played Infestation or Predator Hunt, in both of which you start as a human. You might have also got unlucky and be placed in the human team every time.&#xD;&#xA;&#xD;&#xA;In the other game-modes it's Aliens vs. Predators vs. Humans, so you'll have to be lucky and end up on the right team, or you can play Mixed Deathmatch, which has teams with mixed species." />
  <row Id="44163" PostHistoryTypeId="5" PostId="14936" RevisionGUID="56ce3a36-6ff3-49b1-9a08-1a215d0a76d4" CreationDate="2011-03-10T11:19:19.830" UserId="56" Comment="added 69 characters in body" Text="You don't say which version of Nethack you're using, but I think most of the GUI clients should support directional keys. The [Windows port][1] definitely does.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.nethack.org/v343/ports/download-win.html" />
  <row Id="44164" PostHistoryTypeId="25" PostId="18023" RevisionGUID="4783943d-422c-4c19-af1f-454529191fa1" CreationDate="2011-03-10T11:34:16.653" Comment="http://twitter.com/#!/StackGaming/status/45809692810817536" />
  <row Id="44165" PostHistoryTypeId="2" PostId="18029" RevisionGUID="ea40dba3-48ae-4fe7-862e-dc8b580cc9e3" CreationDate="2011-03-10T11:51:38.903" UserId="23" Text="I'm sure Arda mentioned this in chat, and it was mentioned in the site too, but for the life of me I wasted 15 minutes trying to get back into TF2 after alt-tabbing out, then wasted 15 minutes trying to find the relevant piece of information again.&#xD;&#xA;&#xD;&#xA;So I'll ask: how do you turn &quot;fake fullscreen&quot; (windowed mode maximized without border) in TF2, L4D, HL2 and the other Source games?" />
  <row Id="44166" PostHistoryTypeId="1" PostId="18029" RevisionGUID="ea40dba3-48ae-4fe7-862e-dc8b580cc9e3" CreationDate="2011-03-10T11:51:38.903" UserId="23" Text="How do you turn on &quot;fake fullscreen&quot; in TF2 and other Source games?" />
  <row Id="44167" PostHistoryTypeId="3" PostId="18029" RevisionGUID="ea40dba3-48ae-4fe7-862e-dc8b580cc9e3" CreationDate="2011-03-10T11:51:38.903" UserId="23" Text="&lt;source-engine&gt;&lt;fullscreen&gt;" />
  <row Id="44168" PostHistoryTypeId="2" PostId="18030" RevisionGUID="b6998439-026d-49b1-9868-183ab5a73b10" CreationDate="2011-03-10T11:52:32.497" UserId="23" Text="Use the following as your command line: (From the library right click on the game, then pick Properties → Set Launch Options.)&#xD;&#xA;&#xD;&#xA;    -sw -noborder" />
  <row Id="44169" PostHistoryTypeId="2" PostId="18031" RevisionGUID="2dd291c2-099f-4286-b450-1d829df47aea" CreationDate="2011-03-10T12:02:06.547" UserId="23" Text="I &lt;s&gt;failed&lt;/s&gt; played some more TF2 today, and was dropped some sort of spiked mace. However, it was automatically discarded for some reason. (I received a second item with it, but for some other reason TF2 hanged when I alt-tabbed while trying to get a screenshot for this question.)&#xD;&#xA;&#xD;&#xA;What happened? Is my backpack full? Is this item just locked for me?" />
  <row Id="44170" PostHistoryTypeId="1" PostId="18031" RevisionGUID="2dd291c2-099f-4286-b450-1d829df47aea" CreationDate="2011-03-10T12:02:06.547" UserId="23" Text="Why was a drop immediately discarded?" />
  <row Id="44171" PostHistoryTypeId="3" PostId="18031" RevisionGUID="2dd291c2-099f-4286-b450-1d829df47aea" CreationDate="2011-03-10T12:02:06.547" UserId="23" Text="&lt;team-fortress-2&gt;" />
  <row Id="44172" PostHistoryTypeId="2" PostId="18032" RevisionGUID="a1f2515a-0ba3-41f4-bb70-ee5effb44112" CreationDate="2011-03-10T12:31:43.453" UserId="4775" Text="On the screen that notifies you of the drop, there's a delete button.  Is it possible you hit that without realizing it?  It would probably be difficult, since I believe it also displays a confirmation to prevent such accidents.&#xD;&#xA;&#xD;&#xA;Have you checked out your backpack?  It's possible your backpack is full.  If you don't want to go all the way in game, you can check [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.tf2items.com/" />
  <row Id="44173" PostHistoryTypeId="2" PostId="18033" RevisionGUID="dbd496b6-9035-4b4a-afdc-63638a390c8e" CreationDate="2011-03-10T12:44:40.290" UserId="6989" Text="If you recieved an item that didn't appear in your backpack until later this is not unheard of. Usually it's a glitch or a synching error, but the item will usually be held for you and added to your backpack when it can. Restarting TF2 sometimes will help with this." />
  <row Id="44174" PostHistoryTypeId="2" PostId="18034" RevisionGUID="bb269e2d-e1a4-4512-a86c-d96cd8ab852e" CreationDate="2011-03-10T13:08:57.233" UserId="5433" Text="I recently completed the &quot;[Zerglot][1]&quot; achievement, as described [here][2].&#xD;&#xA;&#xD;&#xA;In short, you have to warp in a Zealot, while playing Zerg. You can do this, by using neural parasite (Infestor) on an enemy drone and use the drone to build a nexus. Then you control a nexus and you can start up your own Protoss build and go for Gateway and then Zealot.&#xD;&#xA;&#xD;&#xA;While something like this is most likely extremely difficult to pull off against a human opponent, I was wondering if this has actually been used in game before? Are there any games where somebody uses this to produce a Zerg/Protoss or Zerg/Terran unit mix on his own?&#xD;&#xA;&#xD;&#xA;I guess it could be doable in the case where your opponent has a weakly defended expansion up and you can capture one of his workers?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Zerglot#Melee_Combat&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140850" />
  <row Id="44175" PostHistoryTypeId="1" PostId="18034" RevisionGUID="bb269e2d-e1a4-4512-a86c-d96cd8ab852e" CreationDate="2011-03-10T13:08:57.233" UserId="5433" Text="Are there any games/tactics where infestor controlled units are used to build &quot;foreign&quot; units?" />
  <row Id="44176" PostHistoryTypeId="3" PostId="18034" RevisionGUID="bb269e2d-e1a4-4512-a86c-d96cd8ab852e" CreationDate="2011-03-10T13:08:57.233" UserId="5433" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="44177" PostHistoryTypeId="2" PostId="18035" RevisionGUID="34593d41-3b47-4ade-90d3-71e2167003f0" CreationDate="2011-03-10T13:46:13.090" UserId="6774" Text="I did see one game commentated by Husky where a Zerg player captured an SCV which was sent to repair a tank on the battlefield, and he did work up the Terran tech tree. But I think that game was really just for fun as many bizarre things happened, and the players goofed around more than actually playing to win (maybe someone remembers that one and can give a link?). I have never seen anywhere else where neural parasite was used in a legitimate game.&#xD;&#xA;&#xD;&#xA;I would say this is not feasible in a legitimate game because:&#xD;&#xA;&#xD;&#xA;1. The amount of infestor energy required to pull this off would be probably be better spent elsewhere. You need to parasite the worker back to your base, then all throughout construction of the building. OTOH, parasiting a probe is easiest because a Nexus warps in instantly.&#xD;&#xA;2. It will take a long time to get to a point where this is even possible. By this time, you won't benefit much from the other race's low-tier units &amp; structures. If it were hypothetically possible in the early game, I could see a benefit to using terran supply depots for a wall-off, or getting quick marines for anti-air.&#xD;&#xA;3. The APM required to efficiently use this tactic again would probably be better spent elsewhere. This is not a tactic you will ever bother practicing, so if you actually do this, you will be basically treading in unknown waters throwing off your natural rhythm. How will you hotkey your new command center or barracks for example?&#xD;&#xA;4. If your creep spreading is what it should be, then your options are limited for building placement. As Terran at least you could head to an island as a workaround.&#xD;&#xA;&#xD;&#xA;There are lots of low-tier &quot;foreign&quot; abilities that could possibly be practical though, if you get really lucky and manage to pull this off:&#xD;&#xA;&#xD;&#xA;2. Chrono boost on Zerg upgrades or larva&#xD;&#xA;1. Marine + roach or muta army composition&#xD;&#xA;3. Scanner sweep / MULEs&#xD;&#xA;4. Missile turrets&#xD;&#xA;6. Planetary fortresses&#xD;&#xA;5. Bunkers for roaches / hydras&#xD;&#xA;&#xD;&#xA;Though most of these are still not going to be practical if you have any creep spreading.&#xD;&#xA;&#xD;&#xA;In 2v2 I have always wondered though if allys have used this tactic. It would be MUCH more feasible here because:&#xD;&#xA;&#xD;&#xA;1. You could build your 2nd race base amongst your ally, avoiding creep&#xD;&#xA;2. You don't need to bother keeping a hold of the worker with neural parasite as much. If your ally is Protoss, it would just take 1 neural parasite.&#xD;&#xA;3. Creep spread tends to be more conservative in team games unless your ally is also Zerg.&#xD;&#xA;&#xD;&#xA;But in a team game of course it's also less compelling because you already get the army composition. The biggest benefit would be chrono boost, or sharing transports. I won't mention &quot;less communication required between teammates&quot; because well, you should just aim to improve the communication, not work around it :)&#xD;&#xA;&#xD;&#xA;But I have never heard even a mention of doing this amongst allys in a team game; maybe you cannot neural parasite an ally?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44178" PostHistoryTypeId="5" PostId="18035" RevisionGUID="d7794cc7-e691-4142-a711-8faedad95832" CreationDate="2011-03-10T14:04:55.853" UserId="6774" Comment="added 10 characters in body; added 7 characters in body" Text="I did see one game commentated by Husky where a Zerg player captured an SCV which was sent to repair a tank on the battlefield, and he did work up the Terran tech tree. But I think that game was really just for fun as many bizarre things happened, and the players goofed around more than actually playing to win (maybe someone remembers that one and can give a link?). I have never seen anywhere else where neural parasite was used like this in a legitimate game.&#xD;&#xA;&#xD;&#xA;I would say this is not feasible in a legitimate game because:&#xD;&#xA;&#xD;&#xA;1. The amount of infestor energy required to pull this off would be probably be better spent elsewhere. You need to escort the worker via parasite back to your base, then throughout construction of the building. OTOH, parasiting a probe is easiest because a Nexus warps in instantly.&#xD;&#xA;2. It will take a long time to get to a point where this is even possible. By this time, you won't benefit much from the other race's low-tier units &amp; structures. If it were hypothetically possible in the early game, I could see a benefit to using terran supply depots for a wall-off, or getting quick marines for anti-air.&#xD;&#xA;3. The APM required to efficiently use this tactic again would probably be better spent elsewhere. This is not a tactic you will ever bother practicing, so if you actually do this, you will be basically treading in unknown waters throwing off your natural rhythm. How will you hotkey your new command center or barracks for example?&#xD;&#xA;4. If your creep spreading is what it should be, then your options are limited for building placement. As Terran at least you could head to an island as a workaround.&#xD;&#xA;&#xD;&#xA;There are lots of low-tier &quot;foreign&quot; abilities that could possibly be practical though, if you get really lucky and manage to pull this off:&#xD;&#xA;&#xD;&#xA;2. Chrono boost on Zerg upgrades or larva&#xD;&#xA;1. Marine + roach or muta army composition&#xD;&#xA;3. Scanner sweep / MULEs&#xD;&#xA;4. Missile turrets&#xD;&#xA;6. Planetary fortresses&#xD;&#xA;5. Bunkers for roaches / hydras&#xD;&#xA;&#xD;&#xA;Though most of these are still not going to be practical if you have any creep spreading.&#xD;&#xA;&#xD;&#xA;In 2v2 I have always wondered though if allys have used this tactic. It would be MUCH more feasible here because:&#xD;&#xA;&#xD;&#xA;1. You could build your 2nd race base amongst your ally, avoiding creep&#xD;&#xA;2. You don't need to bother keeping a hold of the worker with neural parasite as much. If your ally is Protoss, it would just take 1 neural parasite.&#xD;&#xA;3. Creep spread tends to be more conservative in team games unless your ally is also Zerg.&#xD;&#xA;&#xD;&#xA;But in a team game of course it's also less compelling because you already get the army composition. The biggest benefit would be chrono boost, or sharing transports. I won't mention &quot;less communication required between teammates&quot; because well, you should just aim to improve the communication, not work around it :)&#xD;&#xA;&#xD;&#xA;But I have never heard even a mention of doing this amongst allys in a team game; maybe you cannot neural parasite an ally?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44179" PostHistoryTypeId="2" PostId="18036" RevisionGUID="32b6e4a6-64c4-4389-a66f-831321c69b40" CreationDate="2011-03-10T14:05:26.410" UserId="7219" Text="Hi guys,&#xD;&#xA;&#xD;&#xA;My problem is that I want to play my playstation on my pc monitor but am having difficulties because of the playstation 2 needing a Scart connection (or Red, white, yellow - i'm unsure of exactly what this is known as).&#xD;&#xA;&#xD;&#xA;Does anyone know if its possible to get something to convert the signal from Scart to something my monitor will accept.The monitor has the following inputs:&#xD;&#xA;- HDMI&#xD;&#xA;- DVI&#xD;&#xA;- VGA&#xD;&#xA;&#xD;&#xA;Ideally I would like to use the HDMI port because that can carry the audio signal as well.&#xD;&#xA;&#xD;&#xA;Any advice would be appreciated." />
  <row Id="44180" PostHistoryTypeId="1" PostId="18036" RevisionGUID="32b6e4a6-64c4-4389-a66f-831321c69b40" CreationDate="2011-03-10T14:05:26.410" UserId="7219" Text="Playing my Playsation 2 on a pc monitor" />
  <row Id="44181" PostHistoryTypeId="3" PostId="18036" RevisionGUID="32b6e4a6-64c4-4389-a66f-831321c69b40" CreationDate="2011-03-10T14:05:26.410" UserId="7219" Text="&lt;hardware&gt;&lt;ps2&gt;&lt;monitor&gt;" />
  <row Id="44182" PostHistoryTypeId="2" PostId="18037" RevisionGUID="12571156-75f7-4366-8028-7ed59eb45a4b" CreationDate="2011-03-10T14:17:55.457" UserId="7694" Text="You're going to need something like this:&#xD;&#xA;&#xD;&#xA;http://www.ramelectronics.net/audio-video/video-converters/composite-video-to-hdmi-dvi/v363/prodV363.html&#xD;&#xA;&#xD;&#xA;The red, white, and yellow cables are known as composite cables, so you need a composite to HDMI/DVI converter." />
  <row Id="44183" PostHistoryTypeId="2" PostId="18038" RevisionGUID="066a0670-0cff-4500-bb6a-75a1d157d508" CreationDate="2011-03-10T14:25:00.227" UserId="5291" Text="Here are the results I came up with using the spreadsheet referenced in Nellius' answer.&#xD;&#xA;&#xD;&#xA;Damage Mitigated Per Point of:&#xD;&#xA;&#xD;&#xA;    Mastery w/ meta:  293.75&#xD;&#xA;    Mastery w/o meta: 284.27&#xD;&#xA;    Dodge:            328.03&#xD;&#xA;    Parry:            290.64&#xD;&#xA;&#xD;&#xA;That's for a 300 second fight with full raid buffs, unmitigated boss damage of 110k, boss swing timer of 2.4 seconds.&#xD;&#xA;&#xD;&#xA;The high value for dodge is probably due to my reforging choices.  If my dodge and parry were split evenly (1390/1391 rating) here are the new values:&#xD;&#xA;&#xD;&#xA;    Mastery w/ meta:  292.79&#xD;&#xA;    Mastery w/o meta: 283.35&#xD;&#xA;    Dodge:            300.81&#xD;&#xA;    Parry:            317.01&#xD;&#xA;&#xD;&#xA;It's also interesting to note that this change reduces the overall damage taken by 5725.6.&#xD;&#xA;&#xD;&#xA;Obviously YMMV due to the overwhelming number of factors that contribute to survivability. Definitely use the tankspot spreadsheet to generate your own numbers." />
  <row Id="44184" PostHistoryTypeId="5" PostId="18033" RevisionGUID="376b176f-ba7e-458b-b702-5f729d964e79" CreationDate="2011-03-10T14:29:25.350" UserId="85" Comment="I before E, *except after C*, and when it sounds like A like in neighbor and weigh, and weird is just weird. ♪" Text="If you received an item that didn't appear in your backpack until later this is not unheard of. Usually it's a glitch or a synching error, but the item will usually be held for you and added to your backpack when it can. Restarting TF2 sometimes will help with this." />
  <row Id="44186" PostHistoryTypeId="2" PostId="18040" RevisionGUID="bd702e9f-4210-40ad-980c-9b14be540d02" CreationDate="2011-03-10T14:32:55.087" UserId="3636" Text="To further elaborate on badp's answer: [Steam Support: Setting Game Launch Options ][1]&#xD;&#xA;&#xD;&#xA;in addition to the simple '-sw -noborder' you can also designate screen size '-w 1980 -h 720', low violence mode in L4D '-lv' and other options that may or not mean anything to you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947" />
  <row Id="44187" PostHistoryTypeId="25" PostId="18034" RevisionGUID="959bd4f4-b9f9-40c4-a719-f3d182f5e521" CreationDate="2011-03-10T14:34:16.780" Comment="http://twitter.com/#!/StackGaming/status/45854992061575168" />
  <row Id="44188" PostHistoryTypeId="2" PostId="18041" RevisionGUID="fc43aebb-ece6-42e7-9a9b-cdb29d4a9d3b" CreationDate="2011-03-10T14:40:01.183" UserId="7696" Text="Often against Protoss they start with zealots, but I usually block my ramp with 3 roaches in time so they pose little threat. But shortly afterwards they mass stalkers and send in ~12 stalkers as I am expanding and getting a lair which overwhelm my roaches. (~15, say).&#xD;&#xA;&#xD;&#xA;Zerglings as supposed to work against stalkers, but I didn't find them very effective against a large ball of them. How should you deal with them?" />
  <row Id="44189" PostHistoryTypeId="1" PostId="18041" RevisionGUID="fc43aebb-ece6-42e7-9a9b-cdb29d4a9d3b" CreationDate="2011-03-10T14:40:01.183" UserId="7696" Text="How to deal with early stalker rush as Zerg" />
  <row Id="44190" PostHistoryTypeId="3" PostId="18041" RevisionGUID="fc43aebb-ece6-42e7-9a9b-cdb29d4a9d3b" CreationDate="2011-03-10T14:40:01.183" UserId="7696" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;protoss&gt;&lt;stalkers&gt;" />
  <row Id="44191" PostHistoryTypeId="2" PostId="18042" RevisionGUID="5a35243a-7e07-4240-8696-eb13f5a2b97f" CreationDate="2011-03-10T14:51:59.777" UserId="7697" Text="Right, I was just going through some old ps2 games and i just remember an old demo i used to play. This is all from memory, but the demo was about robots where you had to go around this area to complete the objective, killing other machines. They weren't huge robots, but the camera angle was far away. There was also a 2 player mode as well where a red and a blue team would battle or team up. From what i remember, you could transform into different robots with new weapons and abilities. &#xD;&#xA;&#xD;&#xA;If anyone has any ideas on what this game could be, please help :)" />
  <row Id="44192" PostHistoryTypeId="1" PostId="18042" RevisionGUID="5a35243a-7e07-4240-8696-eb13f5a2b97f" CreationDate="2011-03-10T14:51:59.777" UserId="7697" Text="I'm trying to think of this old PS2 game i used to play" />
  <row Id="44193" PostHistoryTypeId="3" PostId="18042" RevisionGUID="5a35243a-7e07-4240-8696-eb13f5a2b97f" CreationDate="2011-03-10T14:51:59.777" UserId="7697" Text="&lt;ps2&gt;" />
  <row Id="44194" PostHistoryTypeId="5" PostId="18040" RevisionGUID="865bc79a-d799-4ee3-a6c8-0a9b02a51da1" CreationDate="2011-03-10T14:56:09.467" UserId="4775" Comment="Fixing an incorrect resolution" Text="To further elaborate on badp's answer: [Steam Support: Setting Game Launch Options ][1]&#xD;&#xA;&#xD;&#xA;in addition to the simple '-sw -noborder' you can also designate screen size '-w 1920 -h 1080', low violence mode in L4D '-lv' and other options that may or not mean anything to you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947" />
  <row Id="44195" PostHistoryTypeId="24" PostId="18040" RevisionGUID="865bc79a-d799-4ee3-a6c8-0a9b02a51da1" CreationDate="2011-03-10T14:56:09.467" Comment="Proposed by 4775 approved by -1 edit id of 239" />
  <row Id="44196" PostHistoryTypeId="5" PostId="18040" RevisionGUID="a665b104-9cae-4836-8860-746e0c1c37b3" CreationDate="2011-03-10T14:56:09.687" UserId="23" Comment="deleted 68 characters in body" Text="In addition to the simple '-sw -noborder' you can also designate screen size (e.g. `-w 640 -h 480`), low violence mode in L4D (`-lv`) and other options that may or not mean anything to you. [Read more.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947" />
  <row Id="44197" PostHistoryTypeId="5" PostId="18042" RevisionGUID="5c6441ea-f708-46f5-ac42-cf5919815c84" CreationDate="2011-03-10T14:56:48.250" UserId="56" Comment="deleted 60 characters in body; edited tags; edited title" Text="Right, I was just going through some old PlayStation 2 games and I just remember an old demo I used to play. This is all from memory, but the demo was about robots where you had to go around this area to complete the objective, killing other machines. They weren't huge robots, but the camera angle was far away. There was also a 2 player mode as well where a red and a blue team would battle or team up. From what I remember, you could transform into different robots with new weapons and abilities. " />
  <row Id="44198" PostHistoryTypeId="4" PostId="18042" RevisionGUID="5c6441ea-f708-46f5-ac42-cf5919815c84" CreationDate="2011-03-10T14:56:48.250" UserId="56" Comment="deleted 60 characters in body; edited tags; edited title" Text="I'm trying to think of this old PS2 robot game I used to play" />
  <row Id="44199" PostHistoryTypeId="6" PostId="18042" RevisionGUID="5c6441ea-f708-46f5-ac42-cf5919815c84" CreationDate="2011-03-10T14:56:48.250" UserId="56" Comment="deleted 60 characters in body; edited tags; edited title" Text="&lt;identify-this-game&gt;&lt;ps2&gt;" />
  <row Id="44200" PostHistoryTypeId="4" PostId="18042" RevisionGUID="1a2a3dec-8454-4a59-b689-6b6d919fba7d" CreationDate="2011-03-10T14:57:27.830" UserId="23" Comment="That's pretty weak." Text="3rd person robot vs robot PS2 game." />
  <row Id="44201" PostHistoryTypeId="6" PostId="18042" RevisionGUID="1a2a3dec-8454-4a59-b689-6b6d919fba7d" CreationDate="2011-03-10T14:57:27.830" UserId="23" Comment="That's pretty weak." Text="&lt;identify-this-game&gt;&lt;ps2&gt;" />
  <row Id="44204" PostHistoryTypeId="2" PostId="18043" RevisionGUID="246a1ce3-251a-45a9-b270-f1d1dbccf772" CreationDate="2011-03-10T15:15:05.123" UserId="2765" Text="First of all, zerglings get much more effective when you have the metabolic boost upgrade. You should get that whenever you plan on getting a sizable number of zerglings.&#xD;&#xA;&#xD;&#xA;Against stalkers, zerglings are rather effective, especially for their cost. Of course with 20 zerglings you won't stand a chance against 15 stalkers, but that is no surprise, since they are a much lower investment. For the cost of 15 stalkers you could get 90 zerglings, and that would then be a rather short and one-sided battle.&#xD;&#xA;&#xD;&#xA;So when you go with zerglings, build a lot of them. Their strength is to surround the enemy and attack form all sides, and they need to have sufficient numbers to do so. Getting 90 might be impractical in the early game because that uses up a lot of larva, but make sure you have enough to surround the enemy army.&#xD;&#xA;&#xD;&#xA;Adding a few roaches to your zerglings might also be a good idea, since they can attack from the distance while zerglings use up all the melee attack space." />
  <row Id="44206" PostHistoryTypeId="2" PostId="18044" RevisionGUID="e6baf42f-22bc-4147-b1b3-d015c7e8efcb" CreationDate="2011-03-10T15:40:53.697" UserId="3395" Text="Place another minecart in a 1x1 hole within reach of your derailed minecart and just hop into it with a right-click.&#xD;&#xA;&#xD;&#xA;(not my idea, shamelessly stolen from Minecraftaddict's YouTube, [see his explanation][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/user/Minecraftaddict#p/u/22/Iky-lDIymSU" />
  <row Id="44207" PostHistoryTypeId="2" PostId="18045" RevisionGUID="c956b100-d072-495e-ab3b-220370b42c00" CreationDate="2011-03-10T15:45:52.770" UserId="1721" Text="I used to find that redstone circuits don't work even though other Minecrafters said they should. Then I read about the [North-South quirk][1], where circuit delays are different depending on whether a redstone torch faces North/South or East/West. This explains why some of my circuits failed.&#xD;&#xA;&#xD;&#xA;Now I'm wondering if anything else in Minecraft changes depending on direction and the only thing I can think of are minecarts. So, do minecarts have any directional related behaviours/quirks?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits#The_North.2FSouth_Quirk" />
  <row Id="44208" PostHistoryTypeId="1" PostId="18045" RevisionGUID="c956b100-d072-495e-ab3b-220370b42c00" CreationDate="2011-03-10T15:45:52.770" UserId="1721" Text="Minecraft quirks" />
  <row Id="44209" PostHistoryTypeId="3" PostId="18045" RevisionGUID="c956b100-d072-495e-ab3b-220370b42c00" CreationDate="2011-03-10T15:45:52.770" UserId="1721" Text="&lt;pc&gt;&lt;minecraft&gt;" />
  <row Id="44210" PostHistoryTypeId="5" PostId="18034" RevisionGUID="df4b0fa5-1649-4f38-86e7-c77cedbf91f8" CreationDate="2011-03-10T15:49:45.763" UserId="5433" Comment="added 352 characters in body" Text="I recently completed the &quot;[Zerglot][1]&quot; achievement, as described [here][2].&#xD;&#xA;&#xD;&#xA;In short, you have to warp in a Zealot, while playing Zerg. You can do this, by using neural parasite (Infestor) on an enemy drone and use the drone to build a nexus. Then you control a nexus and you can start up your own Protoss build and go for Gateway and then Zealot.&#xD;&#xA;&#xD;&#xA;While something like this is most likely extremely difficult to pull off against a human opponent, I was wondering if this has actually been used in game before? Are there any games where somebody uses this to produce a Zerg/Protoss or Zerg/Terran unit mix on his own?&#xD;&#xA;&#xD;&#xA;If there's no game you know of, what do you think of this strategy in general?&#xD;&#xA;I guess it could be doable in the case where your opponent has a weakly defended expansion up and you can capture one of his workers?&#xD;&#xA;&#xD;&#xA;In case of a Protoss opponent you would &quot;only&quot; need to:&#xD;&#xA;&#xD;&#xA; - control a probe for a short amount of time to warp in a nexus&#xD;&#xA; - protect the nexus until completion, build a probe&#xD;&#xA; - go anywhere with *your* probe to build a protected nexus/structures (build an expansion)&#xD;&#xA;&#xD;&#xA;  [1]: http://starcraft.wikia.com/wiki/Zerglot#Melee_Combat&#xD;&#xA;  [2]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140850" />
  <row Id="44211" PostHistoryTypeId="5" PostId="18042" RevisionGUID="eadcc9fc-3305-4561-be09-d03fb7b4ea00" CreationDate="2011-03-10T15:50:13.330" UserId="7697" Comment="added 74 characters in body; edited title" Text="Right, I was just going through some old PlayStation 2 games and I just remember an old demo I used to play. This is all from memory, but the demo was about robots where you had to go around this area to complete the objective, killing other machines. They weren't huge robots, but the camera angle was far away. There was also a 2 player mode as well where a red and a blue team would battle or team up. From what I remember, you could transform into different robots with new weapons and abilities. &#xD;&#xA;&#xD;&#xA;If anyone has any details on what game it might be, i'd be grateful :)" />
  <row Id="44212" PostHistoryTypeId="4" PostId="18042" RevisionGUID="eadcc9fc-3305-4561-be09-d03fb7b4ea00" CreationDate="2011-03-10T15:50:13.330" UserId="7697" Comment="added 74 characters in body; edited title" Text="Trying to think of this game I played years ago. 3rd Person Robot Game?" />
  <row Id="44213" PostHistoryTypeId="4" PostId="18045" RevisionGUID="a58811d5-62b1-4c9d-8ca1-1bb9367f50e4" CreationDate="2011-03-10T16:03:42.310" UserId="207" Comment="Made title more accurate to the question." Text="Minecraft minecart quirks" />
  <row Id="44214" PostHistoryTypeId="2" PostId="18046" RevisionGUID="f534c7c0-1ca0-4704-a862-8656312a820e" CreationDate="2011-03-10T16:05:33.573" UserId="18" Text="Minecarts will favour travelling south or west (known as the South-West rule) when they reach an intersection. Also, placed tracks will favour curving south or west." />
  <row Id="44215" PostHistoryTypeId="2" PostId="18047" RevisionGUID="e926dff7-73cb-4234-afde-5e323a22c085" CreationDate="2011-03-10T16:12:58.173" UserId="3395" Text="If you are happy with the &quot;vanilla&quot; experience, I have (as mentioned in comments) made [an application that keeps Minecraft running as a service][1].  You can download an early release [direct from GitHub][2] which gives you Vanilla Minecraft as a service with a web-based console.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://richardbenson.github.com/YAMS/&#xD;&#xA;  [2]: https://github.com/richardbenson/YAMS/downloads" />
  <row Id="44216" PostHistoryTypeId="5" PostId="18046" RevisionGUID="b384a096-5ac7-429c-af9f-9f6b6711e6cd" CreationDate="2011-03-10T16:48:01.357" UserId="18" Comment="added booster information" Text="Minecarts will favour travelling south or west (known as the South-West rule) when they reach an intersection. Also, placed tracks will favour curving south or west. Additionally, when two minecarts are adjacent to each other, they will speed up extremely quickly,. This is commonly called a [booster][1]. The South-West rule is used when making self-resetting boosters:&#xD;&#xA;&#xD;&#xA;![Image courtesy of the Minecraft Wiki][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Booster&#xD;&#xA;  [2]: http://i.imgur.com/GcqJw.jpg" />
  <row Id="44217" PostHistoryTypeId="2" PostId="18048" RevisionGUID="2b52f588-2aef-4e21-b043-40f2dfc69563" CreationDate="2011-03-10T16:52:55.037" UserId="730" Text="Could be [Armored Core 2][1] a 3d person robot shooter, released for PS2 launch around 2000/2001.&#xD;&#xA;&#xD;&#xA;&lt;img src=&quot;http://i.imgur.com/oyCr2.jpg&quot; width=&quot;300&quot;&gt;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Armored_Core_2&#xD;&#xA;" />
  <row Id="44218" PostHistoryTypeId="16" PostId="18030" RevisionGUID="b7a8b0bd-2897-47f6-87aa-530f51f2822a" CreationDate="2011-03-10T16:54:01.977" UserId="23" />
  <row Id="44219" PostHistoryTypeId="2" PostId="18049" RevisionGUID="5daf3d0c-5fab-4eed-bc44-8adb66ebb08a" CreationDate="2011-03-10T17:20:08.113" UserId="102" Text="So here is your problem: you're trying to figure out what you need *right now*.  This is just about the worst thing you can do strategically.  In your defense, this is a *very* common mistake (more common on the NA servers than EU and KR, but it happens there too).  Instead of trying to out play your opponent, you're trying to out think your opponent, and that would work really well if Starcraft was chess.&#xD;&#xA;&#xD;&#xA;Starcraft is not chess...&#xD;&#xA;&#xD;&#xA;I could give you a long explanation of the differences between the two (like the asynchronous knowledge problem, or how terrain plays an important role, or the perennial Macro vs Micro), but ultimately its going to boil down to the simple fact that: turn based and real time are completely different kinds of games.&#xD;&#xA;&#xD;&#xA;So let's back up an examine all the things you did wrong:&#xD;&#xA;&#xD;&#xA; &gt; I usually block my ramp with 3 roaches&#xD;&#xA; &#xD;&#xA;Here is what I read: `I went 1 base (as Zerg) Roach play to delay a 2-3 Gate Protoss`.  The issue with this kind of one base play is that you're sacrificing a very large macro advantage.  Since a Zerg's production is proportional to the number of Hatcheries, any sort of one base play means that you're on one Hatch or your second Hatch isn't doing double duty as a drop off point for minerals.  In either case that's a sacrifice right there.&#xD;&#xA;&#xD;&#xA; &gt; as I am expanding and getting a lair&#xD;&#xA;&#xD;&#xA;So you went one base Roach play into... expand.  Here is the issue with that.  You made a very large Macro sacrifice to go Roaches off of one base, and usually a player does this because they want to be aggressive (a reasonable reason to make a sacrifice), but you didn't.  Instead, after making that sacrifice you decided it was time to invest in your Economy and Tech.  This sort of makes that earlier sacrifice meaningless.  You essentially set yourself back for no reason.&#xD;&#xA;&#xD;&#xA; &gt; and getting a lair&#xD;&#xA;&#xD;&#xA;Its also worth noting that if you're investing in these two things at the same time, you're not going to have the economy to be able to also produce units.  The reason many Zergs go for an early expansion but a late lair is that the cost of a Lair is very high for very little benefit (the Lair itself doesn't actually get you anything, just the ability to research/build new things).  Now the things that depend on it are powerful, but you're not going to see that payoff for a long time, so if you're facing early pressure its often worth it to stay on Roach/Ling longer.&#xD;&#xA;&#xD;&#xA;Now I don't know why you're making all these mistakes, but I'm willing to guess the real problem you're having is dealing with early Zealot pressure (which is why you're going one base Roach).  So I guess my advice to you is:&#xD;&#xA;&#xD;&#xA;**WORK ON YOUR EXECUTION**&#xD;&#xA;&#xD;&#xA;I honestly can't say this enough.  If you're losing to some crazy early pressure its usually not because you built the wrong unit.  Starcraft is not a game of Rock/Paper/Scissors.  If you're losing early, its because you're getting out played.  You need to work on your execution, clear out all the extra time where your units are waiting around doing nothing, and you'll find that all of a sudden this early play is actually *really easy to deal with*.  It's almost like magic (if working hard and training is considered magic...).&#xD;&#xA;&#xD;&#xA;Pick a good build (like 14gas, 14pool, 18 expand),  drill it down, get good at it.&#xD;&#xA;&#xD;&#xA;Once you have that mastered, those early Zealots will fall easily, and when he does that Stalker push (I'm assuming Blink stalkers) you'll find yourself with an 60 food army and the situation will become laughable.  You'll wonder why anyone would ever attack with 15 stalkers!&#xD;&#xA;&#xD;&#xA;PS.  I once upon wrote a decent answer to [Zerg's dealing with a 4 Gate][1], not shockingly it reads very closely to this answer.  It might be worth looking at.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/16644/handling-a-4-gate-as-zerg-in-starcraft-2" />
  <row Id="44220" PostHistoryTypeId="2" PostId="18050" RevisionGUID="45d0374f-98f7-4d63-90da-84fc7e70c0a7" CreationDate="2011-03-10T17:23:34.817" UserId="7701" Text="I have a EU WOW account, recently I purchased the Cataclysm expansion DVD.&#xD;&#xA;I mistakenly got the **US** expansion DVD instead of the **EU** one, and of course the activation key doesn't work for my account.&#xD;&#xA;Is there away to fix this issue? or can Blizzard support help me with it?&#xD;&#xA;&#xD;&#xA;and what about the US game installation itself, how to make it work to connect to my EU realm?" />
  <row Id="44221" PostHistoryTypeId="1" PostId="18050" RevisionGUID="45d0374f-98f7-4d63-90da-84fc7e70c0a7" CreationDate="2011-03-10T17:23:34.817" UserId="7701" Text="US World of Warcraft Cataclysm activation key for EU account" />
  <row Id="44222" PostHistoryTypeId="3" PostId="18050" RevisionGUID="45d0374f-98f7-4d63-90da-84fc7e70c0a7" CreationDate="2011-03-10T17:23:34.817" UserId="7701" Text="&lt;world-of-warcraft&gt;&lt;cataclysm&gt;&lt;game-installation&gt;&lt;blizzard&gt;&lt;activation&gt;" />
  <row Id="44223" PostHistoryTypeId="2" PostId="18051" RevisionGUID="155ff877-9c9f-43d1-af53-83ddb53998aa" CreationDate="2011-03-10T17:31:55.157" UserId="5291" Text="Was it **[The Ninja Warriors][1]**? It was released in 1988.&#xD;&#xA;&#xD;&#xA;![the ninja warriors][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Ninja_Warriors&#xD;&#xA;  [2]: http://i.imgur.com/EZkGJ.jpg" />
  <row Id="44224" PostHistoryTypeId="25" PostId="18050" RevisionGUID="8c91b5c5-f4bd-45e5-9c2f-623fcb289465" CreationDate="2011-03-10T17:34:16.913" Comment="http://twitter.com/#!/StackGaming/status/45900291140366336" />
  <row Id="44225" PostHistoryTypeId="2" PostId="18052" RevisionGUID="6a813642-f9e3-454c-bde8-db8db1e25959" CreationDate="2011-03-10T17:38:06.213" UserId="6745" Text="Zerg requires, in my opinion, a lot more micro to use the race effectively as compared to other races.  When I've got a ball of Stalkers coming for me I usually try to use roaches to kite the Stalkers into a trap and then attack from multiple sides immediately surrounding the Stalkers.&#xD;&#xA;&#xD;&#xA;As you can imagine, this doesn't always work against a good opponent.  If your opponent doesn't take the bait, push hard and use the roaches to draw fire while you surround them with the Zerglings.  The roaches armor _should_ give them a few moments to survive, and once you've got the stalkers surrounded, pull your roaches back and as soon as they are no longer under fire, bring them back into the fight.&#xD;&#xA;&#xD;&#xA;Either of these two strategies should help you fight a stalker ball.&#xD;&#xA;&#xD;&#xA;Also, in order for Zerglings to work effectively against pretty much anything you absolutely need Metabolic Boost.  It is always the first upgrade I get as soon as I have enough gas.  You also need a lot of them and you need some other unit (as with most of Zerg) to support them, such as Roaches or my personal favorite, Hydras." />
  <row Id="44226" PostHistoryTypeId="2" PostId="18053" RevisionGUID="b49d2c16-bfcc-4956-8b08-390234c4d443" CreationDate="2011-03-10T17:42:43.943" UserId="274" Text="If you can still return the Cataclysm DVD to wherever you bought it from, this is your best option.&#xD;&#xA;&#xD;&#xA;If you already installed the US version of Cataclysm on top of your EU game client, and the game is now trying to connect to the US realms, you can fix it by opening your `realmlist.wtf` file and changing any instances of `us` to `eu`. (I'm not sure if the US installer will even work on an EU version of the client in the first place, though. I've never tried it, and can't find any info about other people that have.)&#xD;&#xA;&#xD;&#xA;In any case, a call to Blizzard support is probably your best bet." />
  <row Id="44228" PostHistoryTypeId="2" PostId="18055" RevisionGUID="a5e8a0d4-3dba-4e86-b0de-648abfc7d262" CreationDate="2011-03-10T19:36:15.377" UserId="5218" Text="Hi,&#xD;&#xA;&#xD;&#xA;Went to Hoover Dam, got mission to deal with Great Khans. Went to Red Rock, quest arrow pointed toward Khan Longhouse. Went in, talked to Papa Khan. Killed everyone in the house. Nothing. The arrow still points to the house and i cant move on in the quest, even though i have killed the Papa Khan. I have been back to Colonel at Hoover Dam, she says get on with mission!?" />
  <row Id="44229" PostHistoryTypeId="1" PostId="18055" RevisionGUID="a5e8a0d4-3dba-4e86-b0de-648abfc7d262" CreationDate="2011-03-10T19:36:15.377" UserId="5218" Text="Great Khan quest FO:NV" />
  <row Id="44230" PostHistoryTypeId="3" PostId="18055" RevisionGUID="a5e8a0d4-3dba-4e86-b0de-648abfc7d262" CreationDate="2011-03-10T19:36:15.377" UserId="5218" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="44231" PostHistoryTypeId="2" PostId="18056" RevisionGUID="e333fd46-2cd1-40b4-9f8b-18a1505f8344" CreationDate="2011-03-10T20:00:31.390" UserId="4239" Text="I ran into the same problem. If you don't kill Papa Kahn without being detected (while he's sleeping or something else), then what you are missing is that you need to kill most if not all of the Kahn's in the entire area, not just in the house. You need to search the entire Red Rock area and kill at least 15 Kahns. You can [read more on the Fallout Wikia about this quest][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/For_the_Republic,_Part_2" />
  <row Id="44232" PostHistoryTypeId="2" PostId="18057" RevisionGUID="4ecbd0d5-7c4f-4c04-8433-9b737913f246" CreationDate="2011-03-10T20:22:40.360" UserId="295" Text="When battling enemy troops in King's Bounty: The Legend, the battlefield will often contain one or more chests.&#xD;&#xA;&#xD;&#xA;I make it a point to open a fair share of these chests, which vary in contents from a negligable amount of gold to the extremely useful Might/Mind/Magic runes.&#xD;&#xA;&#xD;&#xA;So I was wondering - are the contents of the chests pre-determined (and if so, are the chest placements throughout battles pre-determined as well)?" />
  <row Id="44233" PostHistoryTypeId="1" PostId="18057" RevisionGUID="4ecbd0d5-7c4f-4c04-8433-9b737913f246" CreationDate="2011-03-10T20:22:40.360" UserId="295" Text="Are the contents of chests in battles random?" />
  <row Id="44234" PostHistoryTypeId="3" PostId="18057" RevisionGUID="4ecbd0d5-7c4f-4c04-8433-9b737913f246" CreationDate="2011-03-10T20:22:40.360" UserId="295" Text="&lt;game-mechanics&gt;&lt;kings-bounty-the-legend&gt;" />
  <row Id="44235" PostHistoryTypeId="25" PostId="18055" RevisionGUID="cd4e0eae-04cd-4f4c-91f5-1aca874569a5" CreationDate="2011-03-10T20:34:16.650" Comment="http://twitter.com/#!/StackGaming/status/45945588352679936" />
  <row Id="44236" PostHistoryTypeId="6" PostId="18041" RevisionGUID="ac406e36-dc24-46a8-affc-ad20d524630a" CreationDate="2011-03-10T20:41:06.460" UserId="207" Comment="Removed unit name tag." Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;protoss&gt;" />
  <row Id="44237" PostHistoryTypeId="5" PostId="18045" RevisionGUID="3aebc9a6-6da8-491a-940b-2ce1dcccd7a2" CreationDate="2011-03-10T20:41:19.407" UserId="1721" Comment="Made things more brief" Text="I read recently that redstone circuits have a [North-South quirk][1], where circuit delays are different depending on whether a redstone torch faces North/South or East/West.&#xD;&#xA;&#xD;&#xA;Do minecarts have any directional related quirks?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits#The_North.2FSouth_Quirk" />
  <row Id="44238" PostHistoryTypeId="2" PostId="18058" RevisionGUID="742e5e75-0964-4ff2-8005-56123ae9dec2" CreationDate="2011-03-10T20:41:37.580" UserId="7243" Text="The sword shape you mention reminds me of [Shinobi][1], although the ninja wasn't red.&#xD;&#xA;&#xD;&#xA;The sequel [Shadow Dancer][2] was similar, but again no red ninja.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/shinobi&#xD;&#xA;  [2]: http://www.mobygames.com/game/shadow-dancer" />
  <row Id="44239" PostHistoryTypeId="2" PostId="18059" RevisionGUID="bc618bcd-82d4-4eaf-bd72-4df7b5fef25c" CreationDate="2011-03-10T20:57:47.333" UserId="7705" Text="I have installed stepmania fork sm-ssc under my ubuntu 10.10, but I can not make it load my Songs... I've downloaded some packages and put it into ~/.sm-ssc/Songs/ but it still doesnt get loaded...&#xD;&#xA;&#xD;&#xA;where should I place the Songs to get them loaded in the game?" />
  <row Id="44240" PostHistoryTypeId="1" PostId="18059" RevisionGUID="bc618bcd-82d4-4eaf-bd72-4df7b5fef25c" CreationDate="2011-03-10T20:57:47.333" UserId="7705" Text="sm-ssc: where to put my songs" />
  <row Id="44241" PostHistoryTypeId="3" PostId="18059" RevisionGUID="bc618bcd-82d4-4eaf-bd72-4df7b5fef25c" CreationDate="2011-03-10T20:57:47.333" UserId="7705" Text="&lt;stepmania&gt;" />
  <row Id="44242" PostHistoryTypeId="5" PostId="18059" RevisionGUID="e2095366-4642-4136-9b66-f0378ef4d06e" CreationDate="2011-03-10T21:07:24.543" UserId="56" Comment="deleted 11 characters in body; edited tags; edited title; deleted 6 characters in body" Text="I have installed Stepmania fork sm-ssc on Ubuntu 10.10, but I can not make it load my songs. I've downloaded some packages and put it into ~/.sm-ssc/songs/ but they are not loaded.&#xD;&#xA;&#xD;&#xA;Where should I place the songs to get them loaded in the game?" />
  <row Id="44243" PostHistoryTypeId="4" PostId="18059" RevisionGUID="e2095366-4642-4136-9b66-f0378ef4d06e" CreationDate="2011-03-10T21:07:24.543" UserId="56" Comment="deleted 11 characters in body; edited tags; edited title; deleted 6 characters in body" Text="Where should I put my songs in sm-ssc?" />
  <row Id="44244" PostHistoryTypeId="6" PostId="18059" RevisionGUID="e2095366-4642-4136-9b66-f0378ef4d06e" CreationDate="2011-03-10T21:07:24.543" UserId="56" Comment="deleted 11 characters in body; edited tags; edited title; deleted 6 characters in body" Text="&lt;stepmania&gt;&lt;sm-ssc&gt;" />
  <row Id="44245" PostHistoryTypeId="2" PostId="18060" RevisionGUID="3b79cc50-0612-46cc-93c8-42f8bc873805" CreationDate="2011-03-10T21:11:48.910" UserId="6636" Text="Well I found this on the Ubuntu forums but I haven't tested it so I don't know if it will work right or not.&#xD;&#xA;&#xD;&#xA;&gt; If you have song packages(smzip), then you have to put them into  &#xD;&#xA;&gt; ~\stepmania\packages\songpackname\file.smzipand&#xD;&#xA;&gt; &#xD;&#xA;&gt; if they are extracted files then they&#xD;&#xA;&gt; go to:&#xD;&#xA;&gt; &#xD;&#xA;&gt; songs\mixname\songname\" />
  <row Id="44246" PostHistoryTypeId="2" PostId="18061" RevisionGUID="88298d33-c23a-42bd-8d8b-9edd9d6c0d83" CreationDate="2011-03-10T21:21:44.473" UserId="7708" Text="Hi everyone&#xD;&#xA;&#xD;&#xA;i am trying to find an old game wich i played in the late 90's.&#xD;&#xA;&#xD;&#xA;it's a game where you have to control a small ball through different levels. each level is a maze of different tiles. the ball is automatically bouncing between the walls in the different mazes, and you have to stear it through the maze, avoiding dangerous &quot;tiles&quot; and smashing other sorts of tiles for points. &#xD;&#xA;as an example, i remember a certain level, where the tiles were made of ice, wich made it harder to control the ball. there was also a &quot;bonus tile&quot; wich allowed you to smash a lot of tiles at once.&#xD;&#xA;&#xD;&#xA;i really hope someone can help me find this game :)" />
  <row Id="44247" PostHistoryTypeId="1" PostId="18061" RevisionGUID="88298d33-c23a-42bd-8d8b-9edd9d6c0d83" CreationDate="2011-03-10T21:21:44.473" UserId="7708" Text="Help me find an old game - controlling a ball through different levels" />
  <row Id="44248" PostHistoryTypeId="3" PostId="18061" RevisionGUID="88298d33-c23a-42bd-8d8b-9edd9d6c0d83" CreationDate="2011-03-10T21:21:44.473" UserId="7708" Text="&lt;old-games&gt;" />
  <row Id="44249" PostHistoryTypeId="5" PostId="18061" RevisionGUID="decf76e0-1156-45a0-94e7-ac8719f15618" CreationDate="2011-03-10T21:24:51.497" UserId="56" Comment="deleted 70 characters in body; edited tags" Text="I am trying to find an old game which I played in the late 90s.&#xD;&#xA;&#xD;&#xA;It's a game where you have to control a small ball through different levels. Each level is a maze of different tiles. The ball is automatically bouncing between the walls in the different mazes, and you have to steer it through the maze, avoiding dangerous &quot;tiles&quot; and smashing other sorts of tiles for points. &#xD;&#xA;As an example, I remember a certain level where the tiles were made of ice which made it harder to control the ball. There was also a &quot;bonus tile&quot; which allowed you to smash a lot of tiles at once." />
  <row Id="44250" PostHistoryTypeId="6" PostId="18061" RevisionGUID="decf76e0-1156-45a0-94e7-ac8719f15618" CreationDate="2011-03-10T21:24:51.497" UserId="56" Comment="deleted 70 characters in body; edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="44251" PostHistoryTypeId="2" PostId="18062" RevisionGUID="2df968ec-374a-4ec7-8113-54333f91d718" CreationDate="2011-03-10T21:50:23.323" UserId="2341" Text="It sounds kind of like [Marble Madness](http://en.wikipedia.org/wiki/Marble_Madness)." />
  <row Id="44252" PostHistoryTypeId="2" PostId="18063" RevisionGUID="73780194-7ee9-4808-8ac5-8cbc7c1d83e0" CreationDate="2011-03-10T21:57:07.350" UserId="3652" Text="I always seem to get 50 for a kill but on youtube those gets 100. Is all about the game you play; or how you kill someone?&#xD;&#xA;&#xD;&#xA;Thanks &#xD;&#xA;&#xD;&#xA;Mike&#xD;&#xA;&#xD;&#xA;RocketGoal " />
  <row Id="44253" PostHistoryTypeId="1" PostId="18063" RevisionGUID="73780194-7ee9-4808-8ac5-8cbc7c1d83e0" CreationDate="2011-03-10T21:57:07.350" UserId="3652" Text="Black Ops: 50 or 100 points for a kill?" />
  <row Id="44254" PostHistoryTypeId="3" PostId="18063" RevisionGUID="73780194-7ee9-4808-8ac5-8cbc7c1d83e0" CreationDate="2011-03-10T21:57:07.350" UserId="3652" Text="&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="44255" PostHistoryTypeId="2" PostId="18064" RevisionGUID="9484c3c2-5110-4546-95d3-77cce61e24a5" CreationDate="2011-03-10T22:02:25.640" UserId="6431" Text="It depends on the game type you play.  Generally speaking, Team Deathmatch provides 100 points for a kill and a range of 20-80 for an assist depending on the damage you deal.  Games with objectives, like capture the flag and domination expose you to a lot more kills.  Therefore the point value on these are only 50/kill.  &#xD;&#xA;&#xD;&#xA;Conversely, games like Search and Destroy where players only have 1 life can provide a whopping 500/kill.  This boils down to a simple over-arching concept:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The easier it is to get kills, the less point value gained/kill!  &lt;/h3&gt;" />
  <row Id="44257" PostHistoryTypeId="5" PostId="18064" RevisionGUID="2e0f133b-76da-4b96-861f-78b394af8a22" CreationDate="2011-03-10T22:09:53.090" UserId="6431" Comment="added 56 characters in body" Text="It depends on the game type you play:  &#xD;&#xA;&#xD;&#xA;Team Deathmatch, Mercenary Deathmatch, and Free-for-All all provide 100 points for a kill and a range of 20-80 for an assist depending on the damage you deal.  &#xD;&#xA;&#xD;&#xA;Games with objectives, like capture the flag, domination, sabotage, and headquarters expose you to a lot more kills.  Therefore the point value on these are only 50/kill.  &#xD;&#xA;&#xD;&#xA;Conversely, games like Search and Destroy where players only have 1 life can provide a whopping 500/kill.  This boils down to a simple over-arching concept:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The easier it is to get kills, the less point value gained/kill!  &lt;/h3&gt;" />
  <row Id="44258" PostHistoryTypeId="2" PostId="18065" RevisionGUID="7b9aa4e5-3b0b-4810-86ba-e34f2c0962ec" CreationDate="2011-03-10T22:11:42.863" UserId="7710" Text="I'm having problems using my PS3 as a Blueray player and getting surround sound from my receiver.&#xD;&#xA;&#xD;&#xA;First my setup:&#xD;&#xA;&#xD;&#xA;I have both a Tivo Premier and PS3 connected to my Sony LED TV by HDMI. The Sony receiver is connected to the optical out of the TV because it doesn't support HDMI.&#xD;&#xA;&#xD;&#xA;The Tivo has no issues passing surround sound though the TV to the receiver. I also think that if I play a DVD on the PS3 I get surround sound as well, but don't recall for sure if that's the case. When I play PS3 games I do get surround sound.&#xD;&#xA;&#xD;&#xA;When I played both my &quot;Man on Fire&quot; BR and &quot;The Social Network&quot; BR, neither disc would the PS3 pass surround sound to the receiver, just 2.0 Dolby. Looking on the menu of &quot;Man on Fire&quot; it only supports TrueHD surround sound from the disc menu. From what I've gathered from some rather old posts in some A/V forums TrueHD is supposed to include DD tracks as well for older receivers like mine, but the PS3 doesn't seem to pass that on.&#xD;&#xA;&#xD;&#xA;Anyone else have a similar setup? Any idea where to go from here?" />
  <row Id="44259" PostHistoryTypeId="1" PostId="18065" RevisionGUID="7b9aa4e5-3b0b-4810-86ba-e34f2c0962ec" CreationDate="2011-03-10T22:11:42.863" UserId="7710" Text="PS3 Blueray 5.1 audio playback with older receiver?" />
  <row Id="44260" PostHistoryTypeId="3" PostId="18065" RevisionGUID="7b9aa4e5-3b0b-4810-86ba-e34f2c0962ec" CreationDate="2011-03-10T22:11:42.863" UserId="7710" Text="&lt;ps3&gt;&lt;5.1&gt;&lt;audio&gt;" />
  <row Id="44261" PostHistoryTypeId="5" PostId="18064" RevisionGUID="a3974cf0-bff6-4ebb-9988-7f4340421776" CreationDate="2011-03-10T22:26:31.967" UserId="6431" Comment="added 83 characters in body; added 11 characters in body" Text="Hey Mike!  It depends on the game type you play:  &#xD;&#xA;&#xD;&#xA;Team Deathmatch, Mercenary Deathmatch, and Free-for-All all provide 100 points for a kill and a range of 20-80 for an assist depending on the damage you deal.  &#xD;&#xA;&#xD;&#xA;Games with objectives, like capture the flag, domination, sabotage, and headquarters expose you to a lot more kills.  People prioritize the objective over fighting back making it easier to get kills.  Therefore the point value on these are only 50/kill.  &#xD;&#xA;&#xD;&#xA;Conversely, games like Search and Destroy where players only have 1 life can provide a whopping 500/kill.  This boils down to a simple over-arching concept:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The easier it is to get kills, the less point value gained/kill!  &lt;/h3&gt;" />
  <row Id="44262" PostHistoryTypeId="2" PostId="18066" RevisionGUID="a99da4f3-960e-4873-add3-8c67a19f928a" CreationDate="2011-03-10T22:44:36.320" UserId="7712" Text="I have no clue, I like crits with the normal wrench, but the bleeding on the SH is awesome with spies. I like the faster build time with the jag, although I think it should also add metal for upgrading on in increments of 50 instead of 25. And if I had a golden wrench, I'd use that all the time.&#xD;&#xA;&#xD;&#xA;But there can only be one.&#xD;&#xA;&#xD;&#xA;Which is the BEST wrench? (Not counting the gunslinger)" />
  <row Id="44263" PostHistoryTypeId="1" PostId="18066" RevisionGUID="a99da4f3-960e-4873-add3-8c67a19f928a" CreationDate="2011-03-10T22:44:36.320" UserId="7712" Text="What Wrench should I use? (TF2)" />
  <row Id="44264" PostHistoryTypeId="3" PostId="18066" RevisionGUID="a99da4f3-960e-4873-add3-8c67a19f928a" CreationDate="2011-03-10T22:44:36.320" UserId="7712" Text="&lt;team-fortress-2&gt;&lt;valve&gt;&lt;engineer&gt;&lt;wrench&gt;" />
  <row Id="44265" PostHistoryTypeId="5" PostId="18064" RevisionGUID="8af23dfe-e86c-43bb-9ee2-9f707a24ee5d" CreationDate="2011-03-10T22:50:56.283" UserId="6431" Comment="Removed Mercenary Team Deathmatch, it was confusing due to Mercenary Moshpit existing ;) Thanks for reading" Text="Hey Mike!  It depends on the game type you play:  &#xD;&#xA;&#xD;&#xA;Team Deathmatch, and Free-for-All all provide 100 points for a kill and a range of 20-80 for an assist depending on the damage you deal.  &#xD;&#xA;&#xD;&#xA;Games with objectives, like capture the flag, domination, sabotage, and headquarters expose you to a lot more kills.  People prioritize the objective over fighting back making it easier to get kills.  Therefore the point value on these are only 50/kill.  &#xD;&#xA;&#xD;&#xA;Conversely, games like Search and Destroy where players only have 1 life can provide a whopping 500/kill.  This boils down to a simple over-arching concept:&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;The easier it is to get kills, the less point value gained/kill!  &lt;/h3&gt;" />
  <row Id="44266" PostHistoryTypeId="2" PostId="18067" RevisionGUID="b283e9ce-196e-4ba3-8229-1545495ddae6" CreationDate="2011-03-10T22:55:28.413" UserId="7714" Text="I'm on a long flight tomorrow so need a point and click adventure game to keep me amused. On other flights, I've already completed both Monkey Island and Broken Sword games, which were great, but would like any recommendations for other good games for iPhone in that genre.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="44267" PostHistoryTypeId="1" PostId="18067" RevisionGUID="b283e9ce-196e-4ba3-8229-1545495ddae6" CreationDate="2011-03-10T22:55:28.413" UserId="7714" Text="iPhone point and click adventures" />
  <row Id="44268" PostHistoryTypeId="3" PostId="18067" RevisionGUID="b283e9ce-196e-4ba3-8229-1545495ddae6" CreationDate="2011-03-10T22:55:28.413" UserId="7714" Text="&lt;iphone&gt;&lt;adventure&gt;" />
  <row Id="44269" PostHistoryTypeId="6" PostId="18067" RevisionGUID="c5d9a74b-7a27-4906-ab73-4d973d0d4ae4" CreationDate="2011-03-10T22:58:10.153" UserId="18" Comment="added game-rec tag" Text="&lt;game-rec&gt;&lt;iphone&gt;&lt;adventure&gt;" />
  <row Id="44270" PostHistoryTypeId="2" PostId="18068" RevisionGUID="3e8eb72a-c0c9-45cf-8085-cc77e27c8bf1" CreationDate="2011-03-10T23:08:11.330" UserId="2974" Text="The Jag's build time increase doesn't really affect the sentry gun build time all that much and doesn't affect upgrading at all.  It helps somewhat when you move a level 3 sentry.  It clearly helps when building Dispensers and Teleporters, but most of the time, that's not really useful.&#xD;&#xA;&#xD;&#xA;The Southern Hospitality is useful for locating Dead Ringer spies, but the amount of bleed damage it does is not a good replacement for the Wrench's ~20% crit rate IMO.&#xD;&#xA;&#xD;&#xA;All the non-Gunslinger wrenches appear to have around the same crit rate.&#xD;&#xA;&#xD;&#xA;Therefore, my preferred non-GS wrench is the standard Wrench on normal servers, Southern Hospitality on nocrit servers.&#xD;&#xA;&#xD;&#xA;*grumble* missed Golden Wrench 63 by 1 second *grumble*&#xD;&#xA;" />
  <row Id="44271" PostHistoryTypeId="2" PostId="18069" RevisionGUID="875425c4-f8db-4541-a203-da995b661951" CreationDate="2011-03-10T23:10:06.147" UserId="6345" Text="It depends on your Playstyle. I assume, that you and youre Teammate Spycheck properly, so just forget the SH - give the Spy some Shotgun loads instead. That leaves us with the Jag and the normal Wrench. Which of the 2 you use depends on your playstyle. If you have to play Really Aggressive (for example as attacking engie) you should use the Jag. Otherwise the normal Wrench is allways better in my Oppinion - simply because its the &quot;Allrounder&quot;." />
  <row Id="44272" PostHistoryTypeId="2" PostId="18070" RevisionGUID="63294b12-98ff-43da-a188-7ac56d1451ca" CreationDate="2011-03-10T23:16:43.750" UserId="1351" Text="The availability date is when the game is available for download by pre-purchasers.  The unlock date is when the game can be played.  The extra day is to allow the game to be fully downloaded before playing the first time.  Most games that can be pre-purchased can also be downloaded before the release date, although the files are locked until the release date." />
  <row Id="44273" PostHistoryTypeId="2" PostId="18071" RevisionGUID="ce7cb53b-8a02-4ae0-b75f-294d38762e55" CreationDate="2011-03-10T23:18:55.190" UserId="2974" Text="It could be On the Ball / Cameltry.&#xD;&#xA;&#xD;&#xA;Here's a Gameplay clip from the SNES version:&#xD;&#xA;http://www.youtube.com/watch?v=CHS00nAgdk4" />
  <row Id="44274" PostHistoryTypeId="10" PostId="18067" RevisionGUID="538a7304-fc8f-46ae-87ae-83adf64abcb2" CreationDate="2011-03-10T23:25:40.923" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="44275" PostHistoryTypeId="5" PostId="18040" RevisionGUID="5de3aa9a-a523-4553-9d9a-20cdd78834b5" CreationDate="2011-03-10T23:31:46.103" UserId="3636" Comment="added 77 characters in body; added 15 characters in body" Text="In addition to BADP's answer on command-line options: [Steam Support: Setting Game Launch Options][1]&#xD;&#xA;&#xD;&#xA;In addition to the simple '-sw -noborder' you can also designate screen size (e.g. `-w 640 -h 480`), low violence mode in L4D (`-lv`) and other options that may or not mean anything to you. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947" />
  <row Id="44276" PostHistoryTypeId="25" PostId="18066" RevisionGUID="9ce1b941-bdf5-48ec-943c-adcdde07693a" CreationDate="2011-03-10T23:34:16.947" Comment="http://twitter.com/#!/StackGaming/status/45990888513609728" />
  <row Id="44277" PostHistoryTypeId="5" PostId="18066" RevisionGUID="db2e1929-2190-4a3a-9824-262c97d6fd69" CreationDate="2011-03-10T23:37:33.910" UserId="56" Comment="So I don't like the question, but I do like good grammar." Text="I have no clue, I like crits with the normal wrench, but the bleeding on the Southern Hospitality is awesome with spies. I like the faster build time with the Jag, although I think it should also add metal for upgrading on in increments of 50 instead of 25. And if I had a golden wrench, I'd use that all the time.&#xD;&#xA;&#xD;&#xA;However, there can only be one.&#xD;&#xA;&#xD;&#xA;Which is the **best** wrench? (Not counting the gunslinger)" />
  <row Id="44278" PostHistoryTypeId="4" PostId="18066" RevisionGUID="db2e1929-2190-4a3a-9824-262c97d6fd69" CreationDate="2011-03-10T23:37:33.910" UserId="56" Comment="So I don't like the question, but I do like good grammar." Text="Which wrench should I use?" />
  <row Id="44279" PostHistoryTypeId="2" PostId="18072" RevisionGUID="53b2e822-5fb9-4bba-abcb-e2af820f6262" CreationDate="2011-03-11T00:05:37.697" UserId="2831" Text="Could it have been [Airball][1]?  I don't remember if you had to smash anything; you were bouncing from room to room, trying not to deflate all the way.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Airball_%28video_game%29" />
  <row Id="44280" PostHistoryTypeId="2" PostId="18073" RevisionGUID="87648305-e7ad-4b80-8794-adce2c38e80f" CreationDate="2011-03-11T00:21:16.587" UserId="32" Text="*I feel like an idiot.*&#xD;&#xA;&#xD;&#xA;When I hover over something, I like to see the tooltip for that thing immediately. In Dragon Age II, I have to wait like half a second.&#xD;&#xA;&#xD;&#xA;Is there a way to remove the delay and make that instant? I searched through the options twice and couldn't find anything. But I could also be blind." />
  <row Id="44281" PostHistoryTypeId="1" PostId="18073" RevisionGUID="87648305-e7ad-4b80-8794-adce2c38e80f" CreationDate="2011-03-11T00:21:16.587" UserId="32" Text="Can I speed up showing tooltips in Dragon Age II?" />
  <row Id="44282" PostHistoryTypeId="3" PostId="18073" RevisionGUID="87648305-e7ad-4b80-8794-adce2c38e80f" CreationDate="2011-03-11T00:21:16.587" UserId="32" Text="&lt;dragon-age-2&gt;" />
  <row Id="44283" PostHistoryTypeId="2" PostId="18074" RevisionGUID="78e2ec88-aa4a-408c-86d8-71a833a87178" CreationDate="2011-03-11T00:41:12.487" UserId="7716" Text="I had this game I think, I'll look for it once I get home for you :D" />
  <row Id="44284" PostHistoryTypeId="5" PostId="18074" RevisionGUID="3f0a1d22-393d-42ac-a76f-066f3311145e" CreationDate="2011-03-11T00:46:52.357" UserId="7716" Comment="added 20 characters in body" Text="I had this game I think, I'll look for it once I get home for you.  Was it Metal arms? ." />
  <row Id="44285" PostHistoryTypeId="5" PostId="17707" RevisionGUID="fb2c8d01-7ac3-4f9e-8cdd-33ffa6c95f8f" CreationDate="2011-03-11T01:27:51.223" UserId="6109" Comment="added 134 characters in body; edited tags" Text="Hello,&#xD;&#xA;&#xD;&#xA;I've been in the process of shooting down spyplanes for the Ghost perk.  I was checking the challenges menu after each match, but the number of aircraft shot down doesn't always increase... for some it did, but for others it didn't... has anyone experienced that?  Maybe it is a delayed process and will add to the count later?&#xD;&#xA;&#xD;&#xA;I had it happen again with playing demolition; I needed 2 plants to get to Ninja Pro, I got 5, and it gave me credit for only one.&#xD;&#xA;&#xD;&#xA;Has anyone noticed this?&#xD;&#xA;&#xD;&#xA;Thanks. " />
  <row Id="44286" PostHistoryTypeId="6" PostId="17707" RevisionGUID="fb2c8d01-7ac3-4f9e-8cdd-33ffa6c95f8f" CreationDate="2011-03-11T01:27:51.223" UserId="6109" Comment="added 134 characters in body; edited tags" Text="&lt;wii&gt;&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="44287" PostHistoryTypeId="2" PostId="18075" RevisionGUID="dae2375b-79c3-4326-89c0-76d96f56c347" CreationDate="2011-03-11T01:40:33.317" UserId="7717" Text="I think [keyremap4macbook][1] might help you. It can enable a number pad. It's how i played civIV. I believe, you just need to press the fn pressing the &quot;numpad&quot; keys. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pqrs.org/macosx/keyremap4macbook/" />
  <row Id="44288" PostHistoryTypeId="2" PostId="18076" RevisionGUID="5a410ff6-acc5-49d0-bb3c-b4b791f4edbb" CreationDate="2011-03-11T01:50:22.670" UserId="7413" Text="The &quot;default&quot; method is the only approved method. EverQuest does not provide any facility for addons, and also explicitly prohibits their use. They go as far as to monitor player's process task list. The following is from the [EQ Terms of Service](http://help.station.sony.com/cgi-bin/soe.cfg/php/enduser/std_adp.php?p_faqid=15630):&#xD;&#xA;&#xD;&#xA;&gt;D. CONSENT TO MONITOR&#xD;&#xA;&#xD;&#xA;&gt;Please note that some games available on or through The Station may, when in operation, monitor your computer's random access memory, MAC address, and system and configuration files, crash data, etc. for the purpose of monitoring [..] and also for the purpose of identifying unauthorized third party programs running concurrently with your game which, in SOE's sole determination: (i) enable or facilitate cheating of any type; (ii) allow users to modify or hack the applicable game interface, environment, and/or experience in any way not expressly authorized by SOE; or (iii) intercept, &quot;mine&quot; or otherwise collect information from or through the applicable game (an &quot;Unauthorized Third Party Program&quot;). In the event that a game detects an Unauthorized Third Party Program, (a) the game may communicate information back to SOE, including without limitation your Station Account username, details about the Unauthorized Third Party Program detected and the activities or functions performed thereby, and/or details about your computer, and/or (b) SOE may exercise any or all of its rights and remedies under this Agreement or the applicable game end user license agreement without prior notice to the user linked to such Unauthorized Third Party Program.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44289" PostHistoryTypeId="2" PostId="18077" RevisionGUID="b4e631e0-3d18-49c9-9868-d93beb8b9011" CreationDate="2011-03-11T01:54:32.947" UserId="7191" Text="Is it possible to use the &lt;a href=&quot;http://www.amazon.com/Eagle-Mouse-Keyboard-Converter-Playstation-3/dp/B0040UAYI4&quot;&gt;Eagle Eye&lt;/a&gt; accessory on a PS3 to play Super Street Fighter 4 with a keyboard, with the same configuration ?&#xD;&#xA;&#xD;&#xA;I use on the PC the combination WASD + UIO (punch) + JKL (kick).&#xD;&#xA;&#xD;&#xA;I own SF4 on PC, and definetely can't achieve the same proficiency playing this game with an arcade pad or with the SIXAXIS controller." />
  <row Id="44290" PostHistoryTypeId="1" PostId="18077" RevisionGUID="b4e631e0-3d18-49c9-9868-d93beb8b9011" CreationDate="2011-03-11T01:54:32.947" UserId="7191" Text="Is it possible to use eagle eye on SSF4 on PS3 ?" />
  <row Id="44291" PostHistoryTypeId="3" PostId="18077" RevisionGUID="b4e631e0-3d18-49c9-9868-d93beb8b9011" CreationDate="2011-03-11T01:54:32.947" UserId="7191" Text="&lt;ps3&gt;&lt;keyboard&gt;&lt;super-street-figher-4&gt;" />
  <row Id="44292" PostHistoryTypeId="5" PostId="14777" RevisionGUID="d34cc151-0ca7-4a97-aea7-43e2d5459651" CreationDate="2011-03-11T02:08:51.903" UserId="5272" Comment="added 111 characters in body" Text="I play on a MacBook Pro, so I have no number pad.  Ideally I'd love to be able to play completely keyboard based, with movement keys similar to 'vi' (`hjkl`, etc).&#xD;&#xA;&#xD;&#xA;I really want to be able to natively edit the key bindings that execute in-game, not run os level software." />
  <row Id="44293" PostHistoryTypeId="25" PostId="18073" RevisionGUID="b0eb2ce4-f407-4a44-8fa4-d36dac725f05" CreationDate="2011-03-11T02:34:27.687" Comment="http://twitter.com/#!/StackGaming/status/46036231548702721" />
  <row Id="44294" PostHistoryTypeId="5" PostId="17709" RevisionGUID="4b8c9130-b78e-414b-a6e2-75efc2bad2be" CreationDate="2011-03-11T02:44:16.460" UserId="816" Comment="minor cleanup" Text="Well, there are a number of things that *could* prevent you from banking the kills you earned!  I have never seen any sort of delayed gratification in any of the Call of Duty games where the challenges were not immediately updated. Here is the list that I can come up with:&#xD;&#xA;&#xD;&#xA;Ghost pro requires: Destroy 30 aircraft with any non-Killstreak launcher.&#xD;&#xA;                 Is it possible you're using the wrong weapon?&#xD;&#xA;&#xD;&#xA;Someone else shoots it:  It happens unfortunately.  You feel like the hero of your team but a heat seeking rocket is already blazing through the sky to steal your fame.&#xD;&#xA;&#xD;&#xA;Its just dumb:  Honestly, I would probably chalk it up to this.  I haven't explicitly heard of a bug that occurs when shooting down spyplanes, but that doesn't mean the counter is 100% accurate 100% of the time.  &#xD;&#xA;&#xD;&#xA;I hope this helps!&#xD;&#xA;&#xD;&#xA;Edit:  I have found good evidence to support it is actually an in-game bug and seems consistent across all of the consoles.  Here is a link to one such [thread][1] discussing the problem.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/boards/960189-/57679613" />
  <row Id="44295" PostHistoryTypeId="25" PostId="18061" RevisionGUID="d9573a1d-83f9-4a59-9225-3b560cad93a3" CreationDate="2011-03-11T05:34:27.827" Comment="http://twitter.com/#!/StackGaming/status/46081529746690048" />
  <row Id="44296" PostHistoryTypeId="2" PostId="18078" RevisionGUID="5184114a-0c85-425e-b3f8-0028161b5c63" CreationDate="2011-03-11T06:35:11.973" UserId="1613" Text="Buy an old PS3 with backwards compatibility for PS2 games. PS3s have HDMI output.&#xD;&#xA;&#xD;&#xA;As a bonus you get to play with wireless controllers as well. Not exactly a cheap solution though..." />
  <row Id="44297" PostHistoryTypeId="2" PostId="18079" RevisionGUID="fa397041-fac3-4f0a-9099-f0c7ddcfd7d5" CreationDate="2011-03-11T07:29:37.043" UserId="255" Text="I have a long section of fences on a road near my base. The problem is that a good portion of these fences aren't showing up. (Note the torch next to the fence which should fix the glitch)&#xD;&#xA;&#xD;&#xA;![Invisible Woman! Where?][1]&#xD;&#xA;&#xD;&#xA;So how can I fix this? I've tried changing render distance (fog), reloading, etc.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/5ETfG.png" />
  <row Id="44298" PostHistoryTypeId="1" PostId="18079" RevisionGUID="fa397041-fac3-4f0a-9099-f0c7ddcfd7d5" CreationDate="2011-03-11T07:29:37.043" UserId="255" Text="How can I make fences show up?" />
  <row Id="44299" PostHistoryTypeId="3" PostId="18079" RevisionGUID="fa397041-fac3-4f0a-9099-f0c7ddcfd7d5" CreationDate="2011-03-11T07:29:37.043" UserId="255" Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="44300" PostHistoryTypeId="5" PostId="16646" RevisionGUID="b5372602-4450-413f-ad91-430312fff377" CreationDate="2011-03-11T08:11:08.177" UserId="85" Comment="1st page tag clearance" Text="If you're using this tag, consider instead using something more specific to what you're trying to accomplish. Say, [tag:boss-fights] for boss strategies, or [tag:achievements] for achievement-winning strategies.&#xD;&#xA;&#xD;&#xA;The Meta Discussion: http://meta.gaming.stackexchange.com/questions/1855/the-two-heads-of-janus-strategy-bifrons" />
  <row Id="44301" PostHistoryTypeId="5" PostId="16647" RevisionGUID="95f8381d-5d8d-434b-a183-88e5cf706d02" CreationDate="2011-03-11T08:11:08.410" UserId="85" Comment="1st page tag clearance" Text="Questions asking for general strategy in games, presumably." />
  <row Id="44302" PostHistoryTypeId="25" PostId="18079" RevisionGUID="5c905f87-512a-403b-8ca2-58051b2fc57f" CreationDate="2011-03-11T08:34:27.907" Comment="http://twitter.com/#!/StackGaming/status/46126829676937217" />
  <row Id="44303" PostHistoryTypeId="2" PostId="18080" RevisionGUID="184704f4-46d2-4cc9-9bce-58638a58778c" CreationDate="2011-03-11T08:37:30.140" UserId="750" Text="You didn't specify the platform, but there's one late 80's game with a red ninja and a crescent like weapon trying to save a girl that comes to mind: [Legend of the Kage][1]&#xD;&#xA;&#xD;&#xA;![Legend Of The Kage in game screen][2] &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://virtualnes.com/play/?id=NES-KA&amp;s=2&#xD;&#xA;  [2]: http://i.imgur.com/meibU.jpg" />
  <row Id="44304" PostHistoryTypeId="4" PostId="18059" RevisionGUID="bbb40bc0-78f4-4384-9e98-b28c746d3357" CreationDate="2011-03-11T09:17:43.203" UserId="7705" Comment="edited title" Text="Where should I put my songs in sm-ssc under linux/ubuntu?" />
  <row Id="44305" PostHistoryTypeId="2" PostId="18081" RevisionGUID="417953b1-f512-4329-bdf7-c465da4c8dcd" CreationDate="2011-03-11T09:24:38.923" UserId="23" Text="Somehow I managed to get stuck with a binocular's point of view. (Compare what I see [with binoculars][1] and [without binoculars][2].)&#xD;&#xA;&#xD;&#xA;Saving and loading didn't help. Restarting the game didn't help. How can I get back to the normal field of view?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/vWCTb.jpg&#xD;&#xA;  [2]: http://i.imgur.com/S9xw7.jpg" />
  <row Id="44306" PostHistoryTypeId="1" PostId="18081" RevisionGUID="417953b1-f512-4329-bdf7-c465da4c8dcd" CreationDate="2011-03-11T09:24:38.923" UserId="23" Text="I'm stuck with binoculars zoom on" />
  <row Id="44307" PostHistoryTypeId="3" PostId="18081" RevisionGUID="417953b1-f512-4329-bdf7-c465da4c8dcd" CreationDate="2011-03-11T09:24:38.923" UserId="23" Text="&lt;bug&gt;&lt;deus-ex&gt;&lt;field-of-view&gt;" />
  <row Id="44308" PostHistoryTypeId="4" PostId="18081" RevisionGUID="026014d1-2646-456f-b830-e9c1f8709ef1" CreationDate="2011-03-11T09:34:32.457" UserId="23" Comment="edited title" Text="In Deus Ex, I'm stuck with binoculars zoom on" />
  <row Id="44309" PostHistoryTypeId="2" PostId="18082" RevisionGUID="301ce97e-e2af-4a9a-9ef2-e029325f2fde" CreationDate="2011-03-11T10:12:39.723" UserId="7722" Text="Where to find mouse cable supporter like on this pictures? &#xD;&#xA;&#xD;&#xA;[link for picture][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://imageupload.org/?di=4129983841416&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=IqerIwL0VIM" />
  <row Id="44310" PostHistoryTypeId="1" PostId="18082" RevisionGUID="301ce97e-e2af-4a9a-9ef2-e029325f2fde" CreationDate="2011-03-11T10:12:39.723" UserId="7722" Text="Where to find mouse cable supporter like on this pictures?" />
  <row Id="44311" PostHistoryTypeId="3" PostId="18082" RevisionGUID="301ce97e-e2af-4a9a-9ef2-e029325f2fde" CreationDate="2011-03-11T10:12:39.723" UserId="7722" Text="&lt;mouse&gt;" />
  <row Id="44312" PostHistoryTypeId="5" PostId="18082" RevisionGUID="b7af9aed-dcc5-4fb2-91cd-9f6ab155cd29" CreationDate="2011-03-11T10:20:17.283" UserId="23" Comment="Less youtube, more picture.; added 62 characters in body; edited title" Text="Where to find mouse cable supporter as seen in [this video][1]? &#xD;&#xA;&#xD;&#xA;![The picture][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=IqerIwL0VIM#t=39s&#xD;&#xA;  [2]: http://imageupload.org/?di=4129983841416" />
  <row Id="44313" PostHistoryTypeId="4" PostId="18082" RevisionGUID="b7af9aed-dcc5-4fb2-91cd-9f6ab155cd29" CreationDate="2011-03-11T10:20:17.283" UserId="23" Comment="Less youtube, more picture.; added 62 characters in body; edited title" Text="Where can I buy a mouse cable supporter?" />
  <row Id="44314" PostHistoryTypeId="2" PostId="18083" RevisionGUID="f763d707-ca32-4100-9d27-c84700967fd5" CreationDate="2011-03-11T10:23:07.843" UserId="23" Text="NetHack is a open source [roguelike][1] game originally published in 1987. One of the most distinctive features is its extensive item system; items can behave differently based on the character's status, the item's blessed/uncursed/cursed (BUC) status, the player's form or the surroundings. It is often said that [the dev team thinks of everything][2].&#xD;&#xA;&#xD;&#xA;The latest version, 3.4.3, dates back to 2003; the apparent stall in development and the open license has triggered a number of forks, the most notable being [SLASH'EM][3] ([tag:slashem]) and [Unnethack][4].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/5195/what-attributes-makes-a-game-a-roguelike&#xD;&#xA;  [2]: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything&#xD;&#xA;  [3]: http://slashem.sourceforge.net/&#xD;&#xA;  [4]: http://sourceforge.net/apps/trac/unnethack/" />
  <row Id="44315" PostHistoryTypeId="2" PostId="18084" RevisionGUID="ea445345-9fe7-44ff-9c14-1fb04ad234fe" CreationDate="2011-03-11T10:23:07.843" UserId="23" Text="NetHack is probably the most played and famous roguelike currently played, featuring an extremely complex item system: &quot;the dev team thinks of everything.&quot; Version 3.4.3 dates back to 2003 and runs on pretty much any OS." />
  <row Id="44316" PostHistoryTypeId="2" PostId="18085" RevisionGUID="42224f19-22e3-408c-afd8-050db1e4b130" CreationDate="2011-03-11T10:43:28.797" UserId="7219" Text="I think the term you are best searching for is 'Mouse Bungee'. Searching for that on amazon brings back these results &#xD;&#xA;&#xD;&#xA;http://www.amazon.co.uk/s/?ie=UTF8&amp;keywords=mouse+bungee&amp;tag=googhydr-21&amp;index=aps&amp;hvadid=4541355296&amp;ref=pd_sl_npwnnz6up_e (UK amazon as I have no idea where you are from :D)&#xD;&#xA;" />
  <row Id="44317" PostHistoryTypeId="5" PostId="1180" RevisionGUID="f03e7462-5dc3-47cb-86d3-a1522898132e" CreationDate="2011-03-11T11:18:00.777" UserId="56" Comment="added 260 characters in body" Text="As Gnoupi said, it's possible to report any game you want to play as a non-Steam game.&#xD;&#xA;&#xD;&#xA;In this case, it's a joke reference to the episode &quot;Make Love, Not Warcraft&quot; of South Park, in which Butters prefers Hello Kitty Island Adventure over World of Warcraft.&#xD;&#xA;&#xD;&#xA;As far as I know no such game exists. Shame though. It looks like a fun game.&#xD;&#xA;&#xD;&#xA;![Hello Kitty Island Adventure][1]&#xD;&#xA;&#xD;&#xA;By the way, there's a similar exploit where it is possible to show yourself playing a game which you have pre-loaded, but is not yet released, by using a utility that reports the AppID to Steam. I've been known to &quot;play&quot; Left 4 Dead 2 prior to its release.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4wLk5.jpg" />
  <row Id="44318" PostHistoryTypeId="5" PostId="2460" RevisionGUID="4ed59594-8282-41e5-972a-6803045b6085" CreationDate="2011-03-11T11:21:52.537" UserId="56" Comment="added 140 characters in body" Text="Yes, you can trust it. It is non-intrusive and all it does (at minimum) is manage your games and patches for you. Anything else is optional.&#xD;&#xA;&#xD;&#xA;Steam has an offline mode, where you can play your games without a connection to Steam, granting you total freedom from Valve's servers.&#xD;&#xA;&#xD;&#xA;It doesn't install anything but the software you need (like DirectX) and the games and patches. Nothing you don't want, unless you don't want the game you're installing.&#xD;&#xA;&#xD;&#xA;I'm not aware of any 'independent verification', but the DRM Steam is itself is very harmless, you can choose to run Steam in offline mode and there would be absolutely no way for them to pull access to your game, except for the fact you wouldn't get patches. Any other DRM can be chosen to be used by the game itself of course, but that has nothing to do with Steam.&#xD;&#xA;&#xD;&#xA;Anyway, the choice to use Steam has already been made by Square Enix. If you don't trust them, why are you installing the game itself?" />
  <row Id="44319" PostHistoryTypeId="5" PostId="1179" RevisionGUID="f8ff695d-126a-4a00-9537-583cfd8b129f" CreationDate="2011-03-11T11:25:30.333" UserId="3936" Comment="Changed image hosting to imgur, because imageshack sucks :|" Text="You can make Steam say you're playing *anything*.  All you have to do is add a non-Steam game shortcut and rename it.  I heard about a fantastic April Fool's prank where someone did this and named the shortcut &quot;Half-Life 2: Episode Three.&quot;  All of his friends freaked out!  Pretty classic.&#xD;&#xA;&#xD;&#xA;To add a non-Steam game to your games library, select **Add Game** at the bottom left of Steam and select the corresponding menu item:&#xD;&#xA;&#xD;&#xA;![Add a Non-Steam Game][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/DZcQZ.png&#xD;&#xA;  [2]: http://img697.imageshack.us/img697/1262/steamaddnonsteamgame.png" />
  <row Id="44320" PostHistoryTypeId="24" PostId="1179" RevisionGUID="f8ff695d-126a-4a00-9537-583cfd8b129f" CreationDate="2011-03-11T11:25:30.333" Comment="Proposed by 3936 approved by 23 edit id of 240" />
  <row Id="44321" PostHistoryTypeId="25" PostId="18082" RevisionGUID="edc2615b-b54f-4bbe-95fa-2db5a80c0b76" CreationDate="2011-03-11T11:34:28.473" Comment="http://twitter.com/#!/StackGaming/status/46172130219536384" />
  <row Id="44323" PostHistoryTypeId="5" PostId="1240" RevisionGUID="157c313b-9f75-4aad-a128-b48be7e00ad7" CreationDate="2011-03-11T11:56:52.427" UserId="3936" Comment="Changed image hosting to imgur, no thumbnails now! \o/ " Text="A hit box is a region inside of which a character is placed.&#xD;&#xA;&#xD;&#xA;It is an optimization used to speed up collision detection.&#xD;&#xA;&#xD;&#xA;In a 3d shooter, for example, if you know what shape and size the hit boxes are, you could potentially aim for them, rather than the actual enemies.  This could allow you to compensate for lag properly, or to get a head-shot when no part of the head is visible.&#xD;&#xA;&#xD;&#xA;Here is an example:&#xD;&#xA;&#xD;&#xA;![Hitbox][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CAhxn.jpg" />
  <row Id="44324" PostHistoryTypeId="24" PostId="1240" RevisionGUID="157c313b-9f75-4aad-a128-b48be7e00ad7" CreationDate="2011-03-11T11:56:52.427" Comment="Proposed by 3936 approved by 56 edit id of 241" />
  <row Id="44325" PostHistoryTypeId="2" PostId="18087" RevisionGUID="5407a18c-ad87-439a-afe6-4d1d182b247e" CreationDate="2011-03-11T12:16:32.550" UserId="5624" Text="I do know that xbox has more addons(fallout addon), but ps3 has better graphics.&#xD;&#xA;&#xD;&#xA;Are addons for DA2 will be for PS3 as fast as for xbox?&#xD;&#xA;&#xD;&#xA;Is multiplayer needed? I dont have a gold on xbox." />
  <row Id="44326" PostHistoryTypeId="1" PostId="18087" RevisionGUID="5407a18c-ad87-439a-afe6-4d1d182b247e" CreationDate="2011-03-11T12:16:32.550" UserId="5624" Text="dragon age 2 - xbox360 or ps3 ?" />
  <row Id="44327" PostHistoryTypeId="3" PostId="18087" RevisionGUID="5407a18c-ad87-439a-afe6-4d1d182b247e" CreationDate="2011-03-11T12:16:32.550" UserId="5624" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;online-multiplayer&gt;&lt;dragon-age-2&gt;" />
  <row Id="44329" PostHistoryTypeId="2" PostId="18088" RevisionGUID="f94ac5fe-9c51-4be2-a4c6-1ae8bfcdedae" CreationDate="2011-03-11T12:30:36.537" UserId="1196" Text="I can't remember any &quot;bonus tiles&quot;, but in [Oxyd][1] player controls a black marble through levels.&#xD;&#xA;&#xD;&#xA;Gameplay video:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=wq_PZJTL5i8&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Oxyd" />
  <row Id="44330" PostHistoryTypeId="5" PostId="1878" RevisionGUID="62b05235-f529-47c6-91d1-c934aab6071d" CreationDate="2011-03-11T12:46:53.603" UserId="56" Comment="deleted 2 characters in body; edited title" Text="I've seen the term used in many online games. What does it mean? Also, is higher or lower ping better?" />
  <row Id="44331" PostHistoryTypeId="4" PostId="1878" RevisionGUID="62b05235-f529-47c6-91d1-c934aab6071d" CreationDate="2011-03-11T12:46:53.603" UserId="56" Comment="deleted 2 characters in body; edited title" Text="What is ping, and why is it important?" />
  <row Id="44332" PostHistoryTypeId="5" PostId="1373" RevisionGUID="45ec879c-e644-4849-b4e9-cdeec5cd05ab" CreationDate="2011-03-11T12:59:14.700" UserId="56" Comment="deleted 8 characters in body; added 57 characters in body" Text="What games are sold on the Steam Store is entirely up to the distributor. If there's a Mac version but it isn't on Steam yet you could try to contact the distributor (EA) to see if they'll put it up.&#xD;&#xA;&#xD;&#xA;The SteamPlay feature is very new right now, you'll just have to wait a bit for it.&#xD;&#xA;&#xD;&#xA;There is also the issue that Mac versions are usually ported by other companies, so they're depending on sales for that version too. Steam makes it impossible to sell Mac and Windows versions of games separately, so a distributor has to think if it's worth it to sell two full-priced versions of the game for the price of one.&#xD;&#xA;&#xD;&#xA;**UPDATE**: Plants vs. Zombies is now available as a [SteamPlay game][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/app/3590/" />
  <row Id="44333" PostHistoryTypeId="2" PostId="18089" RevisionGUID="bee7d778-f359-474a-862e-88e43d8a6ab1" CreationDate="2011-03-11T12:59:14.917" UserId="2765" Text="I haven't tried it, but one way to do it should be the following:&#xD;&#xA;&#xD;&#xA;- Get a program that can read and write `.mpq` files, which Blizzard uses to store game resources. For example this [MPQ editor][1].&#xD;&#xA;- Make a backup of your `Starcraft II/Battle.net/Battle.net.MPQ` file.&#xD;&#xA;- Open the `Starcraft II/Battle.net/Battle.net.MPQ` file in the editor.&#xD;&#xA;- In `Battle.net/Shared` in this file you see lots of `.dds` files with cryptic names. These are the images displayed in the game client.&#xD;&#xA;- Extract these `.dds` files.&#xD;&#xA;- Get a program that can display and encode `.dds` files, for example [ATI's The Compressonator][2]&#xD;&#xA;- Find the image you want to replace. If you are searching for a background image I would recommend to to start with the largest files. Maybe there are also thumbnail programs out there that support `.dds` which could be useful to find what you are searching for.&#xD;&#xA;- Encode your own picture as `.dds` and give it the same name as the one you want to replace.&#xD;&#xA;- Replace the original picture with your newly encoded one in the `.mpq` file.&#xD;&#xA;&#xD;&#xA;With this modified `.mpq` file, Starcraft should display your modified picture.&#xD;&#xA;&#xD;&#xA;Note that you are probably not allowed to modify game files. Probably it could be considered hacking and might get your account banned, or it my interfere with future upgrades. I don't recommend that you do this.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.zezula.net/en/mpq/download.html&#xD;&#xA;  [2]: http://developer.amd.com/gpu/compressonator/pages/default.aspx" />
  <row Id="44334" PostHistoryTypeId="5" PostId="18087" RevisionGUID="4117277c-cedb-4ebb-a9e7-fb5c53ea04e7" CreationDate="2011-03-11T13:01:03.467" UserId="23" Comment="added 127 characters in body" Text="The XBox version of Dragon Age 2 has addons (like the fallout one). The PS3 version, however, has better graphics.&#xD;&#xA;&#xD;&#xA;* Is the PS3 version getting addons?&#xD;&#xA;* Does the game run acceptably on a PS3, visual upgrades notwithstanding?&#xD;&#xA;* Is multiplayer interesting, or just a gimmick? I dont have a gold subscription on XBox." />
  <row Id="44335" PostHistoryTypeId="2" PostId="18090" RevisionGUID="3e864d2c-7782-4aaa-ba3f-c5682fa9967d" CreationDate="2011-03-11T13:35:22.890" UserId="247" Text="I can't get past ~150.000 points, is there any magic trick or it's just getting long fever times?" />
  <row Id="44336" PostHistoryTypeId="1" PostId="18090" RevisionGUID="3e864d2c-7782-4aaa-ba3f-c5682fa9967d" CreationDate="2011-03-11T13:35:22.890" UserId="247" Text="Getting high scores on Tiny Wings" />
  <row Id="44337" PostHistoryTypeId="3" PostId="18090" RevisionGUID="3e864d2c-7782-4aaa-ba3f-c5682fa9967d" CreationDate="2011-03-11T13:35:22.890" UserId="247" Text="&lt;tiny-wings&gt;" />
  <row Id="44338" PostHistoryTypeId="2" PostId="18091" RevisionGUID="4f423805-1eb5-4206-9490-7ce9eb466eaa" CreationDate="2011-03-11T13:39:22.277" UserId="7706" Text="This glitch is not because of lighting and fogs problem, it's similar to the dark areas glitch. So the only solution i found is placing a block near the fence, and the fence show up:&#xD;&#xA;&#xD;&#xA;&quot;new user can't post images&quot; :(&#xD;&#xA;&#xD;&#xA;BUT if you remove the block the fence become invisible again.&#xD;&#xA;so just place one block near each row are invisible fence.&#xD;&#xA;hope it's helped, please vote up(need some point to post images :)." />
  <row Id="44339" PostHistoryTypeId="5" PostId="18091" RevisionGUID="eb3edd54-e50c-4074-bd7f-94868434c5b1" CreationDate="2011-03-11T13:46:04.813" UserId="7706" Comment="added 169 characters in body" Text="This glitch is not because of lighting and fogs problem, it's similar to the dark areas glitch. So the only solution i found is placing a block near the fence, and the fence show up, !IMPORTANT! only if you place the block from west or south to the fence it will work so you probably tried the wrong direction try all four and it will work! like that:&#xD;&#xA;&#xD;&#xA;&quot;new user can't post images&quot; :(&#xD;&#xA;&#xD;&#xA;BUT if you remove the block the fence become invisible again.&#xD;&#xA;so just place one block near each row are invisible fence.&#xD;&#xA;hope it's helped, please vote up(need some point to post images :)." />
  <row Id="44340" PostHistoryTypeId="2" PostId="18092" RevisionGUID="eedd8d48-a426-4cef-83d7-056716e501df" CreationDate="2011-03-11T13:56:09.813" UserId="7726" Text="You have 3 sticks and N rings, all of them different size. On first stick they are placed in ascending order. We need to put them to 2nd stick in same order with other sticks help. You can't put bigger ring on smaller one. How that game is called?" />
  <row Id="44341" PostHistoryTypeId="1" PostId="18092" RevisionGUID="eedd8d48-a426-4cef-83d7-056716e501df" CreationDate="2011-03-11T13:56:09.813" UserId="7726" Text="How is called building tower game?" />
  <row Id="44342" PostHistoryTypeId="3" PostId="18092" RevisionGUID="eedd8d48-a426-4cef-83d7-056716e501df" CreationDate="2011-03-11T13:56:09.813" UserId="7726" Text="&lt;identify-this-game&gt;&lt;puzzle&gt;" />
  <row Id="44343" PostHistoryTypeId="2" PostId="18093" RevisionGUID="484e0eaf-e07d-4b4d-b436-857369654271" CreationDate="2011-03-11T13:57:16.350" UserId="7726" Text="You shouldn't forget that you don't need to place all flags, you just need to open all squares where is no mines." />
  <row Id="44344" PostHistoryTypeId="2" PostId="18094" RevisionGUID="530875ac-3e09-4666-bc71-cbd0a11b2692" CreationDate="2011-03-11T14:01:49.200" UserId="1719" Text="That game is called [Tower of Hanoi][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tower_of_hanoi" />
  <row Id="44347" PostHistoryTypeId="5" PostId="18091" RevisionGUID="85994fc5-ad5a-480b-a8ea-c966566fd7c3" CreationDate="2011-03-11T14:21:05.457" UserId="7706" Comment="added 132 characters in body" Text="This glitch is not because of lighting and fogs problem, it's similar to the dark areas glitch. So the only solution i found is placing a block near the fence, and the fence show up, !IMPORTANT! only if you place the block from west or south to the fence it will work so you probably tried the wrong direction try all four and it will work! like that:&#xD;&#xA;&#xD;&#xA;before:&#xD;&#xA;![enter image description here][1]&#xD;&#xA;after:&#xD;&#xA;![enter image description here][2]&#xD;&#xA;BUT if you remove the block the fence become invisible again.&#xD;&#xA;so just place one block near each row are invisible fence.&#xD;&#xA;hope it's helped, please vote up(need some point to post images :).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/q3UT2.png&#xD;&#xA;  [2]: http://i.imgur.com/P8bhS.png" />
  <row Id="44348" PostHistoryTypeId="25" PostId="18092" RevisionGUID="59c68a4c-ff95-4cb7-a36d-78d0b0929875" CreationDate="2011-03-11T14:34:28.927" Comment="http://twitter.com/#!/StackGaming/status/46217430959271936" />
  <row Id="44349" PostHistoryTypeId="4" PostId="18092" RevisionGUID="a570e309-2277-4365-a3a8-9869c148f1a5" CreationDate="2011-03-11T14:41:42.380" UserId="56" Comment="edited title" Text="What is this building tower game called?" />
  <row Id="44350" PostHistoryTypeId="2" PostId="18096" RevisionGUID="ee0e6f8b-d357-4483-9ad0-cf996594cd79" CreationDate="2011-03-11T14:55:57.967" UserId="1552" Text="Probably not what you are looking for, but the description made me remember of **Bounce** game for Nokia S40 phones. Look at a [map of the first level][1].&#xD;&#xA;&#xD;&#xA;[1]: http://chris.polymathic.net/bounce/Levels/Original/Level1.gif&#xD;&#xA;[2]: http://chris.polymathic.net/bounce/" />
  <row Id="44351" PostHistoryTypeId="5" PostId="18087" RevisionGUID="05925ec0-f158-4411-b46c-a956d7daa828" CreationDate="2011-03-11T15:00:40.240" UserId="5624" Comment="deleted 156 characters in body; edited tags; deleted 47 characters in body; edited title" Text="The XBox has addons sooner (like the fallout one).&#xD;&#xA;&#xD;&#xA;* Is the PS3 version getting addons as soon as xbox360 version?" />
  <row Id="44352" PostHistoryTypeId="6" PostId="18087" RevisionGUID="05925ec0-f158-4411-b46c-a956d7daa828" CreationDate="2011-03-11T15:00:40.240" UserId="5624" Comment="deleted 156 characters in body; edited tags; deleted 47 characters in body; edited title" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;dragon-age-2&gt;" />
  <row Id="44353" PostHistoryTypeId="4" PostId="18087" RevisionGUID="05925ec0-f158-4411-b46c-a956d7daa828" CreationDate="2011-03-11T15:00:40.240" UserId="5624" Comment="deleted 156 characters in body; edited tags; deleted 47 characters in body; edited title" Text="dragon age 2 and addons - xbox360 or ps3 ?" />
  <row Id="44354" PostHistoryTypeId="2" PostId="18097" RevisionGUID="74be9d2d-a8b7-45a4-8ced-7d514b98da60" CreationDate="2011-03-11T15:19:28.600" UserId="1273" Text="So I'm getting back into Eve-Online after a hiatus.  My sec status is low as a result of my previous activities, so entering high-sec gets me shot at by the NPCs.  I'd like to raise my sec status, as I want to get into a different aspect of the game than I was in before.  What is the best way to rapidly raise sec status?  Grinding rats in low-sec?  0.0?  Are there still areas of 0.0 that are not &quot;NBSI&quot; that might be safe(r) to rat in?" />
  <row Id="44355" PostHistoryTypeId="1" PostId="18097" RevisionGUID="74be9d2d-a8b7-45a4-8ced-7d514b98da60" CreationDate="2011-03-11T15:19:28.600" UserId="1273" Text="How to best raise your sec status in Eve?" />
  <row Id="44356" PostHistoryTypeId="3" PostId="18097" RevisionGUID="74be9d2d-a8b7-45a4-8ced-7d514b98da60" CreationDate="2011-03-11T15:19:28.600" UserId="1273" Text="&lt;eve-online&gt;" />
  <row Id="44357" PostHistoryTypeId="2" PostId="18098" RevisionGUID="960fa1d5-42b6-4e1d-8b1f-33429b27a9dd" CreationDate="2011-03-11T16:06:45.003" UserId="2498" Text="i kinda was following a map and i realized i put nubswood in the wrong place. i've already placed 4 more locations and i don't think i can play the game all over again. is there some way to fix this? or do i have no choice but play it again?" />
  <row Id="44358" PostHistoryTypeId="1" PostId="18098" RevisionGUID="960fa1d5-42b6-4e1d-8b1f-33429b27a9dd" CreationDate="2011-03-11T16:06:45.003" UserId="2498" Text="Is there a way to still change the locations of places in final fantasy tactics advance?" />
  <row Id="44359" PostHistoryTypeId="3" PostId="18098" RevisionGUID="960fa1d5-42b6-4e1d-8b1f-33429b27a9dd" CreationDate="2011-03-11T16:06:45.003" UserId="2498" Text="&lt;final-fantasy-tactics&gt;" />
  <row Id="44360" PostHistoryTypeId="2" PostId="18099" RevisionGUID="d2c41f63-4492-4679-8bf9-5dd5f41ed500" CreationDate="2011-03-11T16:08:28.060" UserId="3191" Text="I've gotten about midway into Pokemon Emerald -- completed the third badge (electric badge), and starting to get quite an assortment of pokemon.&#xD;&#xA;&#xD;&#xA;The problem is, I can't figure out which ones to keep and raise experience for, and which ones to leave rotting in the PC. My old strategy used to be &quot;pick the most interesting-looking ones and always power up the weakest&quot; -- this lead to some surprising strengths (like the mushroom one with Mega Drain).&#xD;&#xA;&#xD;&#xA;What strategy should I use? How do I know which pokemon to select and train, and when I capture new ones, how do I decide to add them to my party (and drop a different one) or leave them in the box?&#xD;&#xA;&#xD;&#xA;Also, I have the &quot;Exp Share&quot; item, so I can easily power up weak pokemon in a low-risk fashion. w00t!" />
  <row Id="44361" PostHistoryTypeId="1" PostId="18099" RevisionGUID="d2c41f63-4492-4679-8bf9-5dd5f41ed500" CreationDate="2011-03-11T16:08:28.060" UserId="3191" Text="Pokemon Selection Strategy for Pokemon Emerald" />
  <row Id="44362" PostHistoryTypeId="3" PostId="18099" RevisionGUID="d2c41f63-4492-4679-8bf9-5dd5f41ed500" CreationDate="2011-03-11T16:08:28.060" UserId="3191" Text="&lt;strategy&gt;&lt;pokemon-emerald&gt;" />
  <row Id="44363" PostHistoryTypeId="2" PostId="18100" RevisionGUID="fd4bdd07-5edb-4b39-a4e3-26fa889a03d8" CreationDate="2011-03-11T16:08:29.090" UserId="3917" Text="you have no choice, once the position is placed, it is fixed for the rest of the game.  However, the end result may just be you miss out on some items, but none of the items you obtain are irreplaceable." />
  <row Id="44364" PostHistoryTypeId="5" PostId="18100" RevisionGUID="5d883c28-e9bf-4a0a-b5a0-2ce29146e0c0" CreationDate="2011-03-11T16:14:56.407" UserId="56" Comment="edited body" Text="You have no choice, once the position is placed, it is fixed for the rest of the game.  However, the end result may just be you miss out on some items, but none of the items you obtain are irreplaceable." />
  <row Id="44365" PostHistoryTypeId="5" PostId="4749" RevisionGUID="27ecfc11-f726-4099-aec9-4256ec2ed2ac" CreationDate="2011-03-11T16:16:43.657" UserId="56" Comment="added 45 characters in body" Text="Go to Options, open the Keyboard tab, click Advanced... and then tick the &quot;Fast weapon switch&quot; option. This'll make switching instant when you press a number key or scroll." />
  <row Id="44366" PostHistoryTypeId="2" PostId="18101" RevisionGUID="21999cdd-e2da-47ab-a8dc-b831f9c357b2" CreationDate="2011-03-11T16:33:25.593" UserId="1037" Text="I have a friend who consistently uses Arthur as the last guy in his team.  As I take out his first two throw-away characters, he gradually builds meter until Arthur finally comes out, summons his golden armor, activates X-Factor, and then just throws everything he has at me.&#xD;&#xA;&#xD;&#xA;The chip damage of this onslaught is insane, meaning blocking is not an option, and you'd better not even think of bringing out a poorly timed assist because he will kill it in one hit.  &#xD;&#xA;&#xD;&#xA;I've had very inconsistent results super jumping over all the obstacles, as well as teleporting around him with Dormammu.  I've had the best results with Dr. Doom as he can shoot projectiles as well as super from the air, but he has to come down sometime, and when he does, Arthur pushes him back with his heavy projectiles that eventually knocks him back to the opposite wall or kills him straight up.&#xD;&#xA;&#xD;&#xA;How do you deal with characters like Arthur that are always throwing projectiles at you, leaving you no chance to breathe?  Especially against X-Factor Golden Armor Arthur where blocking will get you killed? " />
  <row Id="44367" PostHistoryTypeId="1" PostId="18101" RevisionGUID="21999cdd-e2da-47ab-a8dc-b831f9c357b2" CreationDate="2011-03-11T16:33:25.593" UserId="1037" Text="How to deal with Arthur's long range assault in MVC3?" />
  <row Id="44368" PostHistoryTypeId="3" PostId="18101" RevisionGUID="21999cdd-e2da-47ab-a8dc-b831f9c357b2" CreationDate="2011-03-11T16:33:25.593" UserId="1037" Text="&lt;fighting-game&gt;&lt;marvel-vs-capcom-3&gt;&lt;marvel&gt;" />
  <row Id="44369" PostHistoryTypeId="2" PostId="18102" RevisionGUID="817efd5e-f638-4620-9880-a7c3f51a2d75" CreationDate="2011-03-11T16:40:08.023" UserId="5433" Text="When watching live-streams from high-level players I noticed they tend to constantly flick through control groups very fast. I watched a stream of a player switching between *drone*, *overlord*, *hatch* very quickly from the very beginning of the game.&#xD;&#xA;&#xD;&#xA;That made me wonder why he would do such a thing? I sometimes do some switching between control groups myself, but that's mainly to check status of things, eg. *is that chrono-boost ready?*, *zealot done yet?*, *time to inject larva?* etc. But constantly checking a drone or overlord just doesn't seem to make much sense to me.&#xD;&#xA;&#xD;&#xA;Am I missing something important here?" />
  <row Id="44370" PostHistoryTypeId="1" PostId="18102" RevisionGUID="817efd5e-f638-4620-9880-a7c3f51a2d75" CreationDate="2011-03-11T16:40:08.023" UserId="5433" Text="Why do high-level players flick through control groups constantly?" />
  <row Id="44371" PostHistoryTypeId="3" PostId="18102" RevisionGUID="817efd5e-f638-4620-9880-a7c3f51a2d75" CreationDate="2011-03-11T16:40:08.023" UserId="5433" Text="&lt;starcraft-2&gt;&lt;keyboard-controls&gt;" />
  <row Id="44372" PostHistoryTypeId="5" PostId="18101" RevisionGUID="041711fc-b770-4ee7-a97c-ed586615cf09" CreationDate="2011-03-11T16:40:23.327" UserId="1037" Comment="deleted 1 characters in body; deleted 1 characters in body" Text="I have a friend who consistently uses Arthur as the last guy in his team.  As I take out his first two throw-away characters, he gradually builds meter until Arthur finally comes out, summons his golden armor, activates X-Factor, and then just throws everything he has at me.&#xD;&#xA;&#xD;&#xA;The chip damage of this onslaught is insane, meaning blocking is not an option, and you'd better not even think of bringing out a poorly timed assist because he will kill it in one hit.  &#xD;&#xA;&#xD;&#xA;I've had very inconsistent results super jumping over all the obstacles, as well as teleporting around him with Dormammu.  I've had the best results with Dr. Doom as he can shoot projectiles as well as super from the air, but he has to come down sometime, and when he does, Arthur pushes him back with his heavy projectiles that eventually knock him back to the opposite wall or kill him straight up.&#xD;&#xA;&#xD;&#xA;How do you deal with characters like Arthur that are always throwing projectiles at you, leaving you no chance to breathe?  Especially against X-Factor Golden Armor Arthur where blocking will get you killed? " />
  <row Id="44373" PostHistoryTypeId="2" PostId="18103" RevisionGUID="e658a133-22c6-4baf-8cda-6a79b961af62" CreationDate="2011-03-11T16:48:24.157" UserId="3107" Text="Most pro players do it to &quot;warm up&quot; their fingers early in the game. That way, when they need to produce tons of meaningful actions in the mid-to-late game, they are &quot;limber&quot;.&#xD;&#xA;&#xD;&#xA;A lot of amateur players do it to get a higher &quot;APM&quot; number. As has been said countless times, though, it's not how many actions you have per minute but what you *do* with your actions that is the difference between victory and defeat." />
  <row Id="44374" PostHistoryTypeId="5" PostId="18103" RevisionGUID="fc6d040e-2ea3-45b0-85da-00efe2d22293" CreationDate="2011-03-11T16:53:28.533" UserId="3107" Comment="clarification on whether &quot;warm up&quot; actions are effective; added 106 characters in body" Text="Most pro players do it to &quot;warm up&quot; their fingers early in the game. That way, when they need to produce tons of meaningful actions in the mid-to-late game, they are &quot;limber&quot;.&#xD;&#xA;&#xD;&#xA;Whether or not that helps or is the best method for warming up, however, is questionable. [Tzenes][1], our resident [SC2 guru](http://gaming.stackexchange.com/tags/starcraft-2/topusers), addressed this in [an answer to an earlier question on improving your APM](http://gaming.stackexchange.com/questions/3975/how-to-increase-actions-per-minute/3980#3980):&#xD;&#xA;&#xD;&#xA;&gt;  Epinephrine has some interesting effects on the human body, one of which is to contract the blood vessels in your fingers right before a tournament reducing circulation and making them feel 'cold.' Spamming keys is less effective at over coming this than taking a second and flexing your fingers.&#xD;&#xA;&#xD;&#xA;A lot of amateur players will spam actions to get a higher &quot;APM&quot; number (although swapping between control groups doesn't qualify as &quot;actions&quot; according to the game). As has been said countless times, though, it's not how many actions you have per minute but what you *do* with your actions that is the difference between victory and defeat.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/102/tzenes" />
  <row Id="44375" PostHistoryTypeId="2" PostId="18104" RevisionGUID="638a2d4e-40a1-4dcf-843e-20681134306d" CreationDate="2011-03-11T16:53:34.540" UserId="7639" Text="You are not missing something important (all your points about checking to see if something is done is correct), players are simply keeping their fingers warm so that when it comes time to fight, they are ready to react quickly.&#xD;&#xA;&#xD;&#xA;Day[9] does a good explanation of how tapping through control groups helps your overall game play in these two videos:&#xD;&#xA;&#xD;&#xA;http://day9tv.blip.tv/file/4742049/&#xD;&#xA;&#xD;&#xA;http://day9tv.blip.tv/file/4772601/&#xD;&#xA;&#xD;&#xA;As you continue playing, these slower repetitive motions becomes quicker and quicker which to the rest of us seems insanely fast." />
  <row Id="44376" PostHistoryTypeId="5" PostId="17773" RevisionGUID="62ad4264-cae9-4b1c-bc39-9a343ffb70f0" CreationDate="2011-03-11T17:02:23.197" UserId="3114" Comment="added 19 characters in body" Text="When I'm playing as the gunner of my team in [Harm's Way][1], a free XBLA title, I routinely get a notification on my screen that says: &#xD;&#xA;&#xD;&#xA;&gt; _**Your Driver Needs Help!**_&#xD;&#xA;&#xD;&#xA;What kind of trouble is my driver in?  Is he under fire?  Or has he merely been bumped?  Gone off the track?  Maybe just fallen back a position in the race?  Knowing what triggers these notifications would make it much easier to 'help' my driver.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/harms-way/61-33354/" />
  <row Id="44377" PostHistoryTypeId="5" PostId="18099" RevisionGUID="5c6929c4-1717-44fe-b1d9-088ceffc9750" CreationDate="2011-03-11T17:05:48.360" UserId="118" Comment="every Pokémon game would have the exact same strategy in this area, except for maybe gen 4+ with the special/attack differences" Text="I've gotten about midway into Pokémon Emerald -- completed the third badge (electric badge), and starting to get quite an assortment of Pokémon.&#xD;&#xA;&#xD;&#xA;The problem is, I can't figure out which ones to keep and raise experience for, and which ones to leave rotting in the PC. My old strategy used to be &quot;pick the most interesting-looking ones and always power up the weakest&quot; -- this lead to some surprising strengths (like the mushroom one with Mega Drain).&#xD;&#xA;&#xD;&#xA;What strategy should I use? How do I know which Pokémon to select and train, and when I capture new ones, how do I decide to add them to my party (and drop a different one) or leave them in the box?&#xD;&#xA;&#xD;&#xA;Also, I have the &quot;Exp Share&quot; item, so I can easily power up weak Pokémon in a low-risk fashion. w00t!" />
  <row Id="44378" PostHistoryTypeId="4" PostId="18099" RevisionGUID="5c6929c4-1717-44fe-b1d9-088ceffc9750" CreationDate="2011-03-11T17:05:48.360" UserId="118" Comment="every Pokémon game would have the exact same strategy in this area, except for maybe gen 4+ with the special/attack differences" Text="Pokémon Selection Strategy" />
  <row Id="44379" PostHistoryTypeId="6" PostId="18099" RevisionGUID="5c6929c4-1717-44fe-b1d9-088ceffc9750" CreationDate="2011-03-11T17:05:48.360" UserId="118" Comment="every Pokémon game would have the exact same strategy in this area, except for maybe gen 4+ with the special/attack differences" Text="&lt;strategy&gt;&lt;pokemon&gt;" />
  <row Id="44380" PostHistoryTypeId="24" PostId="18099" RevisionGUID="5c6929c4-1717-44fe-b1d9-088ceffc9750" CreationDate="2011-03-11T17:05:48.360" Comment="Proposed by 118 approved by -1 edit id of 243" />
  <row Id="44381" PostHistoryTypeId="4" PostId="18099" RevisionGUID="c4dbaa12-8a75-4d77-839e-3b96e39ba8f0" CreationDate="2011-03-11T17:05:48.720" UserId="336" Comment="edited tags" Text="Pokémon Selection Strategy for Emerald" />
  <row Id="44382" PostHistoryTypeId="6" PostId="18099" RevisionGUID="c4dbaa12-8a75-4d77-839e-3b96e39ba8f0" CreationDate="2011-03-11T17:05:48.720" UserId="336" Comment="edited tags" Text="&lt;strategy&gt;&lt;pokemon&gt;&lt;pokemon-third-gen&gt;" />
  <row Id="44383" PostHistoryTypeId="5" PostId="18098" RevisionGUID="da9ad3f8-207b-4b16-af2e-c3442a9706ce" CreationDate="2011-03-11T17:08:46.110" UserId="118" Comment="fixed capitalization, grammar, and retagged, since I don't believe that you did this in the original PS version" Text="I was following a map, and I realized that I put Nubswood in the wrong place. I've already placed four more locations though, and I don't think that I can play the game all over again. Is there some way to fix this, or do I have no choice but to play it again?" />
  <row Id="44384" PostHistoryTypeId="4" PostId="18098" RevisionGUID="da9ad3f8-207b-4b16-af2e-c3442a9706ce" CreationDate="2011-03-11T17:08:46.110" UserId="118" Comment="fixed capitalization, grammar, and retagged, since I don't believe that you did this in the original PS version" Text="Is there a way to move places in Final Fantasy Tactics Advance?" />
  <row Id="44385" PostHistoryTypeId="6" PostId="18098" RevisionGUID="da9ad3f8-207b-4b16-af2e-c3442a9706ce" CreationDate="2011-03-11T17:08:46.110" UserId="118" Comment="fixed capitalization, grammar, and retagged, since I don't believe that you did this in the original PS version" Text="&lt;final-fantasy-tactics-adv&gt;" />
  <row Id="44386" PostHistoryTypeId="24" PostId="18098" RevisionGUID="da9ad3f8-207b-4b16-af2e-c3442a9706ce" CreationDate="2011-03-11T17:08:46.110" Comment="Proposed by 118 approved by 336 edit id of 242" />
  <row Id="44387" PostHistoryTypeId="5" PostId="18026" RevisionGUID="5a90cc5e-baf9-48a5-82fb-65ff56dc6f77" CreationDate="2011-03-11T17:11:00.773" UserId="3389" Comment="One optional character is acquired through DLC; added 2 characters in body" Text="There are 10: 6 mandatory, 2 optional, and 2 via DLC/Signature Edition.&#xD;&#xA;&#xD;&#xA;### Mandatory&#xD;&#xA;&#xD;&#xA;These companions you get along the way of the main quest line:&#xD;&#xA;&#xD;&#xA;&gt;! **Bethany and Carver:** acquired at the start of the game&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Aveline:** acquired during the Prologue&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Varric:** acquired at the start of Act I&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Anders:** In Act I, after *Tranquility* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Merrill:** In Act I, after *Long Way Home* quest&#xD;&#xA;&#xD;&#xA;### Optional&#xD;&#xA;&#xD;&#xA;These companions require you doing something extra to secure them:&#xD;&#xA;&#xD;&#xA;&gt;! **Isabela:** Complete *Fools Rush In* quest&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Fenris:** Complete *A Bitter Pill* quest&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;### DLC/Signature Edition&#xD;&#xA;&#xD;&#xA;You get these through DLC (or the Signature Edition, which includes some DLC):&#xD;&#xA;&#xD;&#xA;&gt;! **Sebastian:** Acquired through *The Exiled Prince* DLC&#xD;&#xA;&#xD;&#xA;&lt;!--break--&gt;&#xD;&#xA;&#xD;&#xA;&gt;! **Mabari Warhound:** Acquired through *The Black Emporium* DLC. Acts as a fifth party member like Ranger pets did in Dragon Age Origins, not a full-fledged companion.&#xD;&#xA;" />
  <row Id="44388" PostHistoryTypeId="2" PostId="18105" RevisionGUID="91c7898f-a322-4f6b-b9f9-2039c5f753d6" CreationDate="2011-03-11T17:13:15.700" UserId="341" Text="My current strategy for Desktop Dungeons is to collect potions and save them up for the last battle.  I only attack monsters if I can defeat them without using a potion, and then heal by revealing more parts of the map.  But I've started wondering, would it be more advantageous to use potions earlier to help me defeat creatures that are above my level and therefore get experience faster, rather than just using them for the boss fight?" />
  <row Id="44389" PostHistoryTypeId="1" PostId="18105" RevisionGUID="91c7898f-a322-4f6b-b9f9-2039c5f753d6" CreationDate="2011-03-11T17:13:15.700" UserId="341" Text="When should I start drinking?" />
  <row Id="44390" PostHistoryTypeId="3" PostId="18105" RevisionGUID="91c7898f-a322-4f6b-b9f9-2039c5f753d6" CreationDate="2011-03-11T17:13:15.700" UserId="341" Text="&lt;desktop-dungeons&gt;" />
  <row Id="44391" PostHistoryTypeId="2" PostId="18106" RevisionGUID="8f1d8a9d-29aa-4662-97a4-377065bbc692" CreationDate="2011-03-11T17:15:09.763" UserId="4239" Text="Speculating about future DLC releases is outside of my capabilities, but the only existing paid DLC available now, [Exiled Prince][1] is available now (and was available at launch) for all 3 systems (360, PS3 and PC) for the equivalent price of $7. Or if you got a copy of the Signature Edition of the game, it came with it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.bioware.com/da2/addon/exiled_prince/" />
  <row Id="44392" PostHistoryTypeId="5" PostId="11884" RevisionGUID="06616b16-c9e3-4b8d-ae18-2e20e1263c22" CreationDate="2011-03-11T17:22:59.570" UserId="160" Comment="fixed typo" Text="I've found myself with a whole lot of freetime at work. Unfortunately, our workstations are pretty locked-down and internet usage is monitored, so I'm stuck doing nothing. And by nothing, I mean minesweeper.&#xD;&#xA;&#xD;&#xA;I've got a pretty good rhythm going for clearing the minefield, but I'm having a really hard time improving my time. &#xD;&#xA;&#xD;&#xA;Should I be taking more educated guesses? How can I prevent &quot;mine freeze&quot; (i.e., where you just lock up and can't figure out where to click)? Any other tips you've found helpful?" />
  <row Id="44393" PostHistoryTypeId="6" PostId="1878" RevisionGUID="1957ada0-4322-4a76-af7b-690c61a1e254" CreationDate="2011-03-11T17:28:30.407" UserId="160" Comment="added tag" Text="&lt;terminology&gt;&lt;online&gt;&lt;ping&gt;" />
  <row Id="44394" PostHistoryTypeId="6" PostId="1239" RevisionGUID="ec4c1329-9341-43bc-894a-83dd1fb404e3" CreationDate="2011-03-11T17:29:31.123" UserId="160" Comment="added terminology tag" Text="&lt;first-person-shooter&gt;&lt;terminology&gt;&lt;hit-box&gt;" />
  <row Id="44395" PostHistoryTypeId="25" PostId="18105" RevisionGUID="4d2ddfef-3336-4b32-bc26-3bf60f08eb31" CreationDate="2011-03-11T17:34:29.967" Comment="http://twitter.com/#!/StackGaming/status/46262733372530688" />
  <row Id="44396" PostHistoryTypeId="2" PostId="18107" RevisionGUID="dabe4148-dc3b-4dea-b62e-3c42f2482af7" CreationDate="2011-03-11T17:49:01.830" UserId="118" Text="Your basic strategy is to try to get a wide variety of types and [physical][1]/[special][2] Pokémon with high [base stats][3]. ([List of Pokémon by base stats][4]) A variety of types is important so you can counter your foes' types, and a variety of physical and special is kind of important so you can counter your foes' defenses. (Sometimes, but this isn't actually that important, unless you're a really serious player with a list of Pokémon's base stats at hand to know which stat's weaker, and since physical and special are dependent on type in Gen III it's even less so.) High base stats are important because that's basically what determines how strong your Pokémon is.&#xD;&#xA;&#xD;&#xA;For example a bad party would be: Sceptile, Beautifly, Dustox, Shiftry, Masquerain, &amp; Sunflora&#xD;&#xA;A better party would be: Sceptile, Metagross, Arcanine, Gyarados, Jolteon, &amp; Shuckle&#xD;&#xA;&#xD;&#xA;You probably don't, however, just want to switch your Pokémon willy-nilly, since trained Pokemon are stronger than Pokemon raised in the wild due to [EVs][5]. ([List of Pokémon by effort value yield][6])&#xD;&#xA;&#xD;&#xA;If you're just playing rather casually though, pretty much any Pokémon will do and just sticking with one party of Pokémon that you like will be the best strategy, and, tbh, if you're looking to build the perfect, strongest party, you'd finish the plot first and then hatch a new party out from eggs that are specially bred for the perfect moves &amp; IVs and then train them for perfect EVs. You wouldn't try to play through with them originally since you'd have to wait for quite a while in the game to find the strongest Pokémon, and then you wouldn't use those for playing through more of the story, since you can't know what EVs the Pokémon that trainers send out first will give. (Unless you use the &quot;Emerald Berries&quot; that lower EVs, I guess.)&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Physical_move &quot;Physical move - Bulbapedia&quot;&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Special_move &quot;Special move - Bulbapedia&quot;&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Base_stats &quot;Base stats - Bulbapedia&quot;&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_base_stats&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Effort_values &quot;Effort values - Bulbapedia&quot;&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_effort_value_yield" />
  <row Id="44397" PostHistoryTypeId="2" PostId="18108" RevisionGUID="35c4e755-c3af-4963-be28-dca46c119e35" CreationDate="2011-03-11T17:49:56.293" UserId="4200" Text="I am back on a Borderlands kick and am at a loss for an &quot;optimized&quot; play though sequence of play though 1 &amp; 2 of the core game and the 3 expansions (Zombie Island, General Knoxx and Claptrap's).  &#xD;&#xA;&#xD;&#xA;I know that play through 2.5 (meeting the evil in a can a second time) makes all the mobs your level for the rest of the core game. Does that also bump play though 2 mobs in the DLC to your level if you haven't completed them? How about DLC play though 1 mobs?  &#xD;&#xA;&#xD;&#xA;There seems to be way more content than leveling available and I rather avoid facerolling as much as possible. " />
  <row Id="44398" PostHistoryTypeId="1" PostId="18108" RevisionGUID="35c4e755-c3af-4963-be28-dca46c119e35" CreationDate="2011-03-11T17:49:56.293" UserId="4200" Text="What is the ideal play through path for the GOTY Edition of Borderlands?" />
  <row Id="44399" PostHistoryTypeId="3" PostId="18108" RevisionGUID="35c4e755-c3af-4963-be28-dca46c119e35" CreationDate="2011-03-11T17:49:56.293" UserId="4200" Text="&lt;borderlands&gt;&lt;borderlands-dlc&gt;" />
  <row Id="44400" PostHistoryTypeId="5" PostId="18103" RevisionGUID="ec26f737-4c78-437e-b79b-6b1c69c12700" CreationDate="2011-03-11T17:52:42.757" UserId="3107" Comment="removed incorrect data" Text="Most pro players do it to &quot;warm up&quot; their fingers early in the game. That way, when they need to produce tons of meaningful actions in the mid-to-late game, they are &quot;limber&quot;.&#xD;&#xA;&#xD;&#xA;Whether or not that helps or is the best method for warming up, however, is questionable. [Tzenes][1], our resident [SC2 guru](http://gaming.stackexchange.com/tags/starcraft-2/topusers), addressed this in [an answer to an earlier question on improving your APM](http://gaming.stackexchange.com/questions/3975/how-to-increase-actions-per-minute/3980#3980):&#xD;&#xA;&#xD;&#xA;&gt;  Epinephrine has some interesting effects on the human body, one of which is to contract the blood vessels in your fingers right before a tournament reducing circulation and making them feel 'cold.' Spamming keys is less effective at over coming this than taking a second and flexing your fingers.&#xD;&#xA;&#xD;&#xA;A lot of amateur players will spam actions to get a higher &quot;APM&quot; number. As has been said countless times, though, it's not how many actions you have per minute but what you *do* with your actions that is the difference between victory and defeat.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/users/102/tzenes" />
  <row Id="44401" PostHistoryTypeId="2" PostId="18109" RevisionGUID="da2309b2-ba24-4967-9d56-2da36db984e4" CreationDate="2011-03-11T17:54:58.997" UserId="3917" Text="I recently loaded up an old file I had where I started out as an Unholy Traitor turned pirate and is now the scourge of the galaxy to every none pirate/Yaki/Teladi.  Now, I feel like doing some of the new missions introduced in the recent updates with my fully decked out Brigantine, but no race is offering me any worthy missions and I can't quite blow up xenon/khaak ships in those sectors without blowing up all their sector defence first since they hate me (I wonder why, haha).&#xD;&#xA;&#xD;&#xA;Is there a sure fire way of regaining faction with all the races so I can do some of the storyline missions?" />
  <row Id="44402" PostHistoryTypeId="1" PostId="18109" RevisionGUID="da2309b2-ba24-4967-9d56-2da36db984e4" CreationDate="2011-03-11T17:54:58.997" UserId="3917" Text="What is the best way of regaining rep as an Unholy Traitor?" />
  <row Id="44403" PostHistoryTypeId="3" PostId="18109" RevisionGUID="da2309b2-ba24-4967-9d56-2da36db984e4" CreationDate="2011-03-11T17:54:58.997" UserId="3917" Text="&lt;x3-terran-conflict&gt;" />
  <row Id="44404" PostHistoryTypeId="2" PostId="18110" RevisionGUID="3b68482e-74e6-494a-8977-1e979ae0f2b8" CreationDate="2011-03-11T17:55:13.363" UserId="107" Text="Here is a random screen from Internet with online match result in Bad Company 2:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;One would though that &quot;Most Score By&quot; would simply be a kill counter for this round for the best weapon, but even on this screen numbers clearly don't add up.&#xD;&#xA;&#xD;&#xA;What does number &quot;27&quot; mean here? I've been trying to figure out mystery of this section since the release date, and still cannot see any connections. Maybe it is just a bug?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/lSeNX.jpg" />
  <row Id="44405" PostHistoryTypeId="1" PostId="18110" RevisionGUID="3b68482e-74e6-494a-8977-1e979ae0f2b8" CreationDate="2011-03-11T17:55:13.363" UserId="107" Text="What does &quot;Most Score By&quot; mean at the end of a round in BF:BC2?" />
  <row Id="44406" PostHistoryTypeId="3" PostId="18110" RevisionGUID="3b68482e-74e6-494a-8977-1e979ae0f2b8" CreationDate="2011-03-11T17:55:13.363" UserId="107" Text="&lt;bad-company-2&gt;" />
  <row Id="44407" PostHistoryTypeId="2" PostId="18111" RevisionGUID="2f423465-e4b8-45e7-b94a-5adcd456dba2" CreationDate="2011-03-11T18:11:56.960" UserId="4007" Text="Arthur is weak at close range and can't backdash. So, your best option is to use a hard-hitting character and get in. Captain America's Charging Star (especially the Hyper version) is **great** for this. When you get in, try to land your best damaging combos. When Arthur is in his underpants, he receives 30% more damage." />
  <row Id="44408" PostHistoryTypeId="2" PostId="18112" RevisionGUID="d35335e8-549b-492b-a4c5-0e5c21b338a9" CreationDate="2011-03-11T18:17:24.443" UserId="1858" Text="Always complete your objectives to gain higher nest multipiers. The higher the multiplier, the more points your can get. 150000 is a pretty solid number, though..." />
  <row Id="44409" PostHistoryTypeId="2" PostId="18113" RevisionGUID="0c9ad47d-7074-4fd3-8a22-7a7700dbacc9" CreationDate="2011-03-11T18:21:58.957" UserId="4983" Text="That means you got the most score by using that weapon or vehicle in your case BMD3 tank. It further breaks it down by how many kills you had with it, distance driven, and how many people you ran over. " />
  <row Id="44410" PostHistoryTypeId="5" PostId="18092" RevisionGUID="466cd3c7-1109-4ba6-81ef-6182703b2711" CreationDate="2011-03-11T18:28:45.463" UserId="2341" Comment="Fixed grammar" Text="You have 3 sticks and N rings, all of them different sizes. On the first stick, the rings are placed in ascending order.  We need to move the rings to the 2nd stick in same order, using the 3rd stick to help. You can't put a bigger ring on a smaller one. What is this game called?" />
  <row Id="44411" PostHistoryTypeId="24" PostId="18092" RevisionGUID="466cd3c7-1109-4ba6-81ef-6182703b2711" CreationDate="2011-03-11T18:28:45.463" Comment="Proposed by 2341 approved by 14 edit id of 244" />
  <row Id="44412" PostHistoryTypeId="2" PostId="18114" RevisionGUID="0be237c6-7938-4fd1-b5ad-f0b46d5322f8" CreationDate="2011-03-11T18:36:47.307" UserId="7731" Text="Your highest sec boost comes from killing a single pirate BS. So what I did to raise my status at one point is to get a set of systems. Warp to a belt, kill 1 BS, jump to the next system, kill 1 BS, etc.&#xD;&#xA;&#xD;&#xA;The rather experienced team-mate I was with said the first BS kill in the system nets you the most sec gain. And I think from there the timer resets every so often. So if you get a set of 5 systems and just bounce around them, it's not too bad.&#xD;&#xA;&#xD;&#xA;That being said, it's not too much worse to just kill all the rats and get the extra isk as well.&#xD;&#xA;" />
  <row Id="44413" PostHistoryTypeId="2" PostId="18115" RevisionGUID="796c869d-6bd7-449d-9732-8e34a6d09a34" CreationDate="2011-03-11T18:41:18.403" UserId="730" Text="How to finish a dungeon level? I am obliged to kill all monsters or are there other options?" />
  <row Id="44414" PostHistoryTypeId="1" PostId="18115" RevisionGUID="796c869d-6bd7-449d-9732-8e34a6d09a34" CreationDate="2011-03-11T18:41:18.403" UserId="730" Text="How to finish a dungeon level?" />
  <row Id="44415" PostHistoryTypeId="3" PostId="18115" RevisionGUID="796c869d-6bd7-449d-9732-8e34a6d09a34" CreationDate="2011-03-11T18:41:18.403" UserId="730" Text="&lt;desktop-dungeons&gt;" />
  <row Id="44416" PostHistoryTypeId="2" PostId="18116" RevisionGUID="9bbfbf4d-dd45-46aa-9ff5-8f5d1abea7aa" CreationDate="2011-03-11T18:49:27.460" UserId="5357" Text="So I always thought that you just had to logout and login to get the website (http://hom.guildwars2.com/) to update.&#xD;&#xA;&#xD;&#xA;I recently got my Elonian and Legendary Cartographers titles, but my HoM hasn't updated. I tried logging out and in a few times. Both yesterday and today, without any luck&#xD;&#xA;&#xD;&#xA;Anyone know how long it take now, or if they've changed it? I'm worried that my points haven't been counted!" />
  <row Id="44417" PostHistoryTypeId="1" PostId="18116" RevisionGUID="9bbfbf4d-dd45-46aa-9ff5-8f5d1abea7aa" CreationDate="2011-03-11T18:49:27.460" UserId="5357" Text="How to trigger a Hall of Monuments update." />
  <row Id="44418" PostHistoryTypeId="3" PostId="18116" RevisionGUID="9bbfbf4d-dd45-46aa-9ff5-8f5d1abea7aa" CreationDate="2011-03-11T18:49:27.460" UserId="5357" Text="&lt;guild-wars&gt;" />
  <row Id="44419" PostHistoryTypeId="2" PostId="18117" RevisionGUID="6a5e05ae-088c-4f11-83cf-6cb78364f1e3" CreationDate="2011-03-11T18:51:32.183" UserId="5521" Text="By killing the monster(s) that is level 10. The level should register as completed, and you will be free to retire your character." />
  <row Id="44420" PostHistoryTypeId="5" PostId="18115" RevisionGUID="32295713-9779-4ab3-9d7c-242ecfee55bf" CreationDate="2011-03-11T18:53:03.570" UserId="341" Comment="added 6 characters in body" Text="How do I finish a dungeon level? Am I obliged to kill all the monsters or are there other options?" />
  <row Id="44421" PostHistoryTypeId="5" PostId="18113" RevisionGUID="8d20e323-8c7d-47ab-86b8-59192dfe5e40" CreationDate="2011-03-11T18:54:03.393" UserId="4983" Comment="added 95 characters in body" Text="That means you got the most score by using that weapon or vehicle while you were in that room, it carries over from match to match unlike that KD which is just from the previous match. It further breaks it down by how many kills you had with it, distance driven, and how many people you ran over. " />
  <row Id="44422" PostHistoryTypeId="5" PostId="2544" RevisionGUID="712e4643-6968-4d9d-b5e9-6554da6973e2" CreationDate="2011-03-11T19:21:15.060" UserId="1037" Comment="added 30 characters in body" Text="It is impossible to have a second person view in a game.  Strictly speaking, we are talking about camera positions.  &#xD;&#xA;&#xD;&#xA;There are only two scenarios possible. Either attach the camera directly to the front of a game character's face (first person), or position the camera anywhere else in the game world (third person).  &#xD;&#xA;&#xD;&#xA;There are no other possibilities.  &#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;![alt text][1]&#xD;&#xA;&#xD;&#xA;This is **NOT** a second person game.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;![alt text][2]&#xD;&#xA;&#xD;&#xA;This is also **NOT** a second person game.&#xD;&#xA;&#xD;&#xA;  [1]: http://img201.imageshack.us/img201/7335/supermario64virtualcons.jpg&#xD;&#xA;  [2]: http://img693.imageshack.us/img693/9343/turtlesintimesnesshredd.jpg" />
  <row Id="44423" PostHistoryTypeId="2" PostId="18118" RevisionGUID="af7aa153-fac8-4737-9875-5ef25672bf65" CreationDate="2011-03-11T19:43:34.463" UserId="7733" Text="[Gunlok][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://uk.gamespot.com/pc/strategy/gunlok/review.html" />
  <row Id="44424" PostHistoryTypeId="2" PostId="18119" RevisionGUID="80954113-fa04-4503-8458-00e93c676a03" CreationDate="2011-03-11T19:44:53.893" UserId="1317" Text="It looks like despite assurances otherwise Dragon Age II is shipping with SecuROM.  Ignoring the tinfoil hat comments, assume I have a valid reason to not want SecuROM on my computer.&#xD;&#xA;&#xD;&#xA;My question.  Does Dragon Age II still ship with SecuROM when it's purchased through steam?&#xD;&#xA;&#xD;&#xA;If DA2 ships with SecuROM, why aren't steam's protections good enough?" />
  <row Id="44425" PostHistoryTypeId="1" PostId="18119" RevisionGUID="80954113-fa04-4503-8458-00e93c676a03" CreationDate="2011-03-11T19:44:53.893" UserId="1317" Text="Does the steam version of Dragon Age II use SecuROM?" />
  <row Id="44426" PostHistoryTypeId="3" PostId="18119" RevisionGUID="80954113-fa04-4503-8458-00e93c676a03" CreationDate="2011-03-11T19:44:53.893" UserId="1317" Text="&lt;steam&gt;&lt;drm&gt;&lt;dragon-age-2&gt;&lt;securom&gt;" />
  <row Id="44427" PostHistoryTypeId="2" PostId="18120" RevisionGUID="60a1d6a5-3e89-4141-b2fe-92b424c8bb82" CreationDate="2011-03-11T19:47:33.503" UserId="7219" Text="I cant confirm this but I have a feeling that its to do with the total server kill count. &#xD;&#xA;&#xD;&#xA;It might be that at the end of the round the server figures out the weapon you have scored highest with and then combines all of the other players stats for that weapon as well. So in this case you got 22 kills in the tank which means all of the other players on the server (or maybe on your team / squad) had a combined total of 5 kills.&#xD;&#xA;&#xD;&#xA;I still dont know why they would show it like this ... maybe to illustrate your personal contribution to that particular class? &#xD;&#xA;&#xD;&#xA;Like I said I might be completely wrong but thats the best explanation I have come up with so far. Although as with most EA games I wouldnt be suprised if it is a bug ... I was blowing up the 2nd set of Mcom stations in Arica harbour through the roof with C4 for a good 7 months before they fixed that." />
  <row Id="44428" PostHistoryTypeId="2" PostId="18121" RevisionGUID="247ed63a-a6e4-46fa-b3c2-fc6e200e1888" CreationDate="2011-03-11T19:58:27.867" UserId="6066" Text="A couple posts in this thread seem to indicate the Steam version does not use SecuROM (just search &quot;Steam&quot;): [http://hardforum.com/showthread.php?p=1036958712](http://hardforum.com/showthread.php?p=1036958712)&#xD;&#xA;&#xD;&#xA;**Edit:** Seemingly better source, seems to be direct feedback from BioWare about the issue.  They state that the Steam version does not use SecuROM.  [http://social.bioware.com/forum/1/topic/141/index/6194280/1](http://social.bioware.com/forum/1/topic/141/index/6194280/1)" />
  <row Id="44429" PostHistoryTypeId="5" PostId="18121" RevisionGUID="e60a00ed-f6a3-4015-af87-19a2b1637419" CreationDate="2011-03-11T20:05:29.903" UserId="6066" Comment="deleted 261 characters in body" Text="Direct feedback from BioWare about the issue: They state that the Steam version does not use SecuROM.  [http://social.bioware.com/forum/1/topic/141/index/6194280/1](http://social.bioware.com/forum/1/topic/141/index/6194280/1)" />
  <row Id="44430" PostHistoryTypeId="5" PostId="18119" RevisionGUID="e24e2c7f-773d-49a6-a7bf-42ad102fa3e7" CreationDate="2011-03-11T20:08:44.287" UserId="274" Comment="deleted 38 characters in body" Text="It looks like despite assurances otherwise Dragon Age II is shipping with SecuROM. Ignoring the tinfoil hat comments, assume I have a valid reason to not want SecuROM on my computer.&#xD;&#xA;&#xD;&#xA;Does Dragon Age II still ship with SecuROM when it's purchased through Steam? If so, why aren't Steam's protections good enough?" />
  <row Id="44431" PostHistoryTypeId="25" PostId="18119" RevisionGUID="bc216866-bd65-4703-819f-17dd951bd5dd" CreationDate="2011-03-11T20:34:30.077" Comment="http://twitter.com/#!/StackGaming/status/46308032627486720" />
  <row Id="44432" PostHistoryTypeId="2" PostId="18122" RevisionGUID="714d7d7a-839d-4b9c-b03d-c650899e7f3d" CreationDate="2011-03-11T20:43:28.920" UserId="7706" Text="you better use potions when it's really needed to survive(like boss fight), but it it's just for speeding up a little or a meter of time to became stronger you better wait, cuz you can. but when it's a boss fight you can't wait to became stronger(cuz it's probably the last monster) so here the potion save you... But you are free to do wte you want!" />
  <row Id="44433" PostHistoryTypeId="2" PostId="18123" RevisionGUID="dbd2e282-6773-43f9-aea2-ec7d9e2681c7" CreationDate="2011-03-11T20:51:23.387" UserId="5227" Text="This is probably not the correct game since it's released in the late 80's, but otherwise it seems to match your description pretty well.&#xD;&#xA;&#xD;&#xA;In [**Rock'n Roll**][1] you control a ball through 2D mazes, trying to avoid dangerous tiles like fire and gaps in the floor. The game has several power-ups, one of them allows the player to smash through cracked walls. A major element of the game is to build new platforms over the gaps by picking up another power-up (a pick-axe, I think). However, there's not too much bouncing involved, except on levels with lots of ice.&#xD;&#xA;&#xD;&#xA;The game was released for most of the major home computers at the time: Commodore 64, Amiga, Atari ST, PC, ZX Spectrum and Amstrad CPC.&#xD;&#xA;&#xD;&#xA;![Screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.mobygames.com/game/rock-n-roll&#xD;&#xA;  [2]: http://i.imgur.com/m1TW1.png" />
  <row Id="44434" PostHistoryTypeId="2" PostId="18124" RevisionGUID="9efdaae4-c55f-4c81-b68f-16f46617bfc3" CreationDate="2011-03-11T20:59:35.927" UserId="7735" Text="recently the influence point i get from city state while gift gold is decreasing.&#xD;&#xA;why does this happen?&#xD;&#xA;&#xD;&#xA;the other AI is guarding me because they covet my land and how to make them friendly?&#xD;&#xA;i did attack some of them." />
  <row Id="44435" PostHistoryTypeId="1" PostId="18124" RevisionGUID="9efdaae4-c55f-4c81-b68f-16f46617bfc3" CreationDate="2011-03-11T20:59:35.927" UserId="7735" Text="Civilization 5 city-state gift gold decrease value" />
  <row Id="44436" PostHistoryTypeId="3" PostId="18124" RevisionGUID="9efdaae4-c55f-4c81-b68f-16f46617bfc3" CreationDate="2011-03-11T20:59:35.927" UserId="7735" Text="&lt;civilization-5&gt;&lt;city-state&gt;" />
  <row Id="44437" PostHistoryTypeId="5" PostId="18119" RevisionGUID="51eeb625-0489-4e15-ab63-ea93c18f118a" CreationDate="2011-03-11T21:03:25.113" UserId="3389" Comment="Remove factually incorrect statement/FUD, answers cite no SecurRom on retail copy" Text="Does Dragon Age II ship with SecuROM when it's purchased through Steam? If so, why aren't Steam's protections good enough?" />
  <row Id="44438" PostHistoryTypeId="5" PostId="18124" RevisionGUID="b1452933-86a1-4671-99d1-b38374a2b26d" CreationDate="2011-03-11T21:05:14.300" UserId="6066" Comment="grammar &amp; sp" Text="Recently the influence points I get from a city state when I gift gold is decreasing.&#xD;&#xA;Why does this happen?&#xD;&#xA;&#xD;&#xA;The other AI is guarding me because they covet my land - how can I make them friendly?  I did attack some of them." />
  <row Id="44439" PostHistoryTypeId="4" PostId="18124" RevisionGUID="b1452933-86a1-4671-99d1-b38374a2b26d" CreationDate="2011-03-11T21:05:14.300" UserId="6066" Comment="grammar &amp; sp" Text="Why is the city-state influence I gain from gifts of gold decreasing in Civilization 5?" />
  <row Id="44440" PostHistoryTypeId="24" PostId="18124" RevisionGUID="b1452933-86a1-4671-99d1-b38374a2b26d" CreationDate="2011-03-11T21:05:14.300" Comment="Proposed by 6066 approved by 56 edit id of 245" />
  <row Id="44441" PostHistoryTypeId="2" PostId="18125" RevisionGUID="2efc441a-4081-46c2-ab35-99e20bc328d1" CreationDate="2011-03-11T21:05:55.377" UserId="6066" Text="Imagine if someone gave *you* money all the time.  It would be great at first, but eventually you'd get used to it and come to expect it.  It wouldn't be special anymore, and your opinion of that person couldn't just keep increasing forever.  This idea is programmed into the game!" />
  <row Id="44442" PostHistoryTypeId="5" PostId="9823" RevisionGUID="49affc88-351e-43de-a495-d698721af883" CreationDate="2011-03-11T21:09:48.820" UserId="56" Comment="deleted 81 characters in body; added 19 characters in body" Text="The wiki you linked reports:&#xD;&#xA;&#xD;&#xA;&gt; The final choice on a single faction must be made after the player floats up the B-29 from the lake for the Boomers.&#xD;&#xA;&#xD;&#xA;Basically, whomever you tell the Boomers will support you is the faction you'll be locked to for the remainder of the game.&#xD;&#xA;&#xD;&#xA;That said, I did tell House I had the Boomers on my side after telling the NCR so, but I told House after the notification 'If you continue helping Mr. House the NCR will no longer accept your help' so I think that that message (or one like it) is your cue.&#xD;&#xA;&#xD;&#xA;The exception is Yes Man. None of the quests close if you tell him the Boomers support you (probably because the meetings are a lot more clandestine)." />
  <row Id="44443" PostHistoryTypeId="2" PostId="18126" RevisionGUID="137fb4b1-d8e3-46a9-988b-a7ada6a58bf7" CreationDate="2011-03-11T21:21:37.713" UserId="7448" Text="Personally, I'd discard the jag. Sure, the faster building sounds good, but a level 1 sentry won't stop most classes, and the jag doesn't speed up your upgrading, which is where 80% or so of the setup time really goes. Additionally, the other two wrenches are rather useful melee weapons, but the jag suffers that damage penalty, forcing you to use your shotgun/pistol.&#xD;&#xA;&#xD;&#xA;That leaves us with the southern hospitality and the normal wrench. So, is the bleeding worth the loss of random crits and fire vulnerability? Well, I wouldn't be that worried about fire vulnerability. You're unlikely to be killed by fire unless the pyro gets right next to you, and if he (she?) manages that, then you're dead anyway, regardless of which wrench you pick. The flare gun might be a bigger problem with the SH, but if you've got a dispenser nearby it shouldn't matter that much.&#xD;&#xA;&#xD;&#xA;So, it comes down to this. Random crits, or additional bleed damage? Personally, I'd go for the bleed damage. Random crits are nice, but the wrench/SH does enough damage without it, and the bleed damage helps in revealing spies, plus it can force enemies to retreat for a health pack (while you use your pistol/shotgun on them). However, you can't really go wrong with either of them, just so long as you manage to connect. :)&#xD;&#xA;&#xD;&#xA;Hope this helps!" />
  <row Id="44444" PostHistoryTypeId="5" PostId="18107" RevisionGUID="7acfffa6-bc61-4696-8441-61dc7c8239f7" CreationDate="2011-03-11T21:41:47.873" UserId="118" Comment="My examples were broken. :0" Text="Your basic strategy is to try to get a wide variety of types and [physical][1]/[special][2] Pokémon with high [base stats][3]. ([List of Pokémon by base stats][4]) A variety of types is important so you can counter your foes' types, and a variety of physical and special is kind of important so you can counter your foes' defenses. (Sometimes, but this isn't actually that important, unless you're a really serious player with a list of Pokémon's base stats at hand to know which stat's weaker, and since physical and special are dependent on type in Gen III it's even less so.) High base stats are important because that's basically what determines how strong your Pokémon is.&#xD;&#xA;&#xD;&#xA;For example, a bad party would be:&#xD;&#xA;&#xD;&#xA; - Sceptile&#xD;&#xA; - Beautifly&#xD;&#xA; - Dustox&#xD;&#xA; - Shiftry&#xD;&#xA; - Masquerain&#xD;&#xA; - Sunflora&#xD;&#xA;&#xD;&#xA;A better party would be:&#xD;&#xA;&#xD;&#xA; - Sceptile&#xD;&#xA; - Metagross&#xD;&#xA; - Arcanine&#xD;&#xA; - Gyarados&#xD;&#xA; - Jolteon&#xD;&#xA; - Shuckle&#xD;&#xA;&#xD;&#xA;You probably don't, however, just want to switch your Pokémon willy-nilly, since trained Pokemon are stronger than Pokemon raised in the wild due to [EVs][5]. ([List of Pokémon by effort value yield][6])&#xD;&#xA;&#xD;&#xA;If you're just playing rather casually though, pretty much any Pokémon will do and just sticking with one party of Pokémon that you like will be the best strategy, and, tbh, if you're looking to build the perfect, strongest party, you'd finish the plot first and then hatch a new party out from eggs that are specially bred for the perfect moves &amp; IVs and then train them for perfect EVs. You wouldn't try to play through with them originally since you'd have to wait for quite a while in the game to find the strongest Pokémon, and then you wouldn't use those for playing through more of the story, since you can't know what EVs the Pokémon that trainers send out first will give. (Unless you use the &quot;Emerald Berries&quot; that lower EVs, I guess.)&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Physical_move &quot;Physical move - Bulbapedia&quot;&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Special_move &quot;Special move - Bulbapedia&quot;&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Base_stats &quot;Base stats - Bulbapedia&quot;&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_base_stats&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Effort_values &quot;Effort values - Bulbapedia&quot;&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_effort_value_yield" />
  <row Id="44445" PostHistoryTypeId="2" PostId="18127" RevisionGUID="c4e3740d-8b77-4ef3-a80b-c40691df3b67" CreationDate="2011-03-11T21:45:19.377" UserId="7137" Text="Depending upon how many times you &lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky&quot;&gt;eat hot NPC frag grenade&lt;/a&gt;, you can expect it to take less time than either of the other STALKER titles.  It took me about 10 ~ 12 hours to get through all the areas and beat the game.&#xD;&#xA;&#xD;&#xA;Also, if you played the original STALKER, you might spend less time because you know some of the original areas that are being re-used." />
  <row Id="44446" PostHistoryTypeId="10" PostId="18066" RevisionGUID="8d7f926d-103f-4b25-92ee-71aedb36bc66" CreationDate="2011-03-11T21:46:41.623" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="44447" PostHistoryTypeId="2" PostId="18128" RevisionGUID="c9a29268-3b7b-4524-845f-f2181e529f6f" CreationDate="2011-03-11T21:47:54.240" UserId="160" Text="I currently have access to and have cleared out the basement area in Vigil's Keep.&#xD;&#xA;&gt;! Including locating, and subsequently decimating, Adria.&#xD;&#xA;&#xD;&#xA;Sergeant Maverlies keeps saying that &quot;The men are still clearing the rubble in the basement. They'll be finished soon.&quot; I've walked all the way back down a few times now, but the only options I have are to look around or return to the surface. &#xD;&#xA;&#xD;&#xA;When will they be finished clearing the way? Is there a certain amount of time that has to pass, certain locations I need to visit, or certain quests I need to finish first? " />
  <row Id="44448" PostHistoryTypeId="1" PostId="18128" RevisionGUID="c9a29268-3b7b-4524-845f-f2181e529f6f" CreationDate="2011-03-11T21:47:54.240" UserId="160" Text="When can I access the Deep Roads in Dragon Age Awakening?" />
  <row Id="44449" PostHistoryTypeId="3" PostId="18128" RevisionGUID="c9a29268-3b7b-4524-845f-f2181e529f6f" CreationDate="2011-03-11T21:47:54.240" UserId="160" Text="&lt;spoiler&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="44450" PostHistoryTypeId="2" PostId="18129" RevisionGUID="613b6c48-919f-49a6-b43c-98635c2bd779" CreationDate="2011-03-11T21:58:26.657" UserId="3389" Text="As [Brian noted](http://gaming.stackexchange.com/questions/17680/is-there-an-easier-way-to-combine-stuff-in-everquest/18076#18076), modifying EverQuest or using macros is a violation of the EULA, and is liable to get you banned. &#xD;&#xA;&#xD;&#xA;*However*, with that in mind, [MacroQuest 2](http://www.macroquest2.com/wiki/index.php/MacroQuest2:Intro) will do what you want to do, but because of its issue with the EULA, it's not for the faint of heart to get running. The wiki describes what you need to do.&#xD;&#xA;&#xD;&#xA;Once you have MacroQuest 2 running, you can use [QuickCombineV2.mac](http://www.macroquest2.com/phpBB3/viewtopic.php?f=43&amp;t=16919) to do what you're looking to do." />
  <row Id="44451" PostHistoryTypeId="5" PostId="18107" RevisionGUID="c99bd88c-fd82-4b38-a0d1-bcae5a454a94" CreationDate="2011-03-11T21:58:28.617" UserId="336" Comment="I tried to fix your links -- I don't know why they weren't showing up, they appeared to be formatted correctly." Text="Your basic strategy is to try to get a wide variety of types and [physical][1]/[special][2] Pokémon with high [base stats][3]. ([List of Pokémon by base stats][4]) A variety of types is important so you can counter your foes' types, and a variety of physical and special is kind of important so you can counter your foes' defenses. (Sometimes, but this isn't actually that important, unless you're a really serious player with a list of Pokémon's base stats at hand to know which stat's weaker, and since physical and special are dependent on type in Gen III it's even less so.) High base stats are important because that's basically what determines how strong your Pokémon is.&#xD;&#xA;&#xD;&#xA;For example, a bad party would be:&#xD;&#xA;&#xD;&#xA; - Sceptile&#xD;&#xA; - Beautifly&#xD;&#xA; - Dustox&#xD;&#xA; - Shiftry&#xD;&#xA; - Masquerain&#xD;&#xA; - Sunflora&#xD;&#xA;&#xD;&#xA;A better party would be:&#xD;&#xA;&#xD;&#xA; - Sceptile&#xD;&#xA; - Metagross&#xD;&#xA; - Arcanine&#xD;&#xA; - Gyarados&#xD;&#xA; - Jolteon&#xD;&#xA; - Shuckle&#xD;&#xA;&#xD;&#xA;You probably don't, however, just want to switch your Pokémon willy-nilly, since trained Pokemon are stronger than Pokemon raised in the wild due to [EVs][5]. ([List of Pokémon by effort value yield][6])&#xD;&#xA;&#xD;&#xA;If you're just playing rather casually though, pretty much any Pokémon will do and just sticking with one party of Pokémon that you like will be the best strategy, and, tbh, if you're looking to build the perfect, strongest party, you'd finish the plot first and then hatch a new party out from eggs that are specially bred for the perfect moves &amp; IVs and then train them for perfect EVs. You wouldn't try to play through with them originally since you'd have to wait for quite a while in the game to find the strongest Pokémon, and then you wouldn't use those for playing through more of the story, since you can't know what EVs the Pokémon that trainers send out first will give. (Unless you use the &quot;Emerald Berries&quot; that lower EVs, I guess.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Physical_move &quot;Physical move - Bulbapedia&quot;&#xD;&#xA;  [2]: http://bulbapedia.bulbagarden.net/wiki/Special_move &quot;Special move - Bulbapedia&quot;&#xD;&#xA;  [3]: http://bulbapedia.bulbagarden.net/wiki/Base_stats &quot;Base stats - Bulbapedia&quot;&#xD;&#xA;  [4]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_stats&#xD;&#xA;  [5]: http://bulbapedia.bulbagarden.net/wiki/Effort_values &quot;Effort values - Bulbapedia&quot;&#xD;&#xA;  [6]: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield" />
  <row Id="44452" PostHistoryTypeId="5" PostId="18122" RevisionGUID="25ac9504-afce-4d3b-97e4-492f95eaac99" CreationDate="2011-03-11T21:59:13.327" UserId="118" Comment="fixed capitalization, grammar, spelling, and some wording &gt;.&lt;" Text="It's better to use potions when it's really needed to survive(like the boss fight). If it's just for speeding up leveling a little, and it's just a matter of time before you become stronger anyway, it's better to fight something else and get stronger that way, but when it's a boss fight, you can't wait to became stronger(because it's probably the last monster) so there the potion would save you. But you are free to do what you want!" />
  <row Id="44453" PostHistoryTypeId="24" PostId="18122" RevisionGUID="25ac9504-afce-4d3b-97e4-492f95eaac99" CreationDate="2011-03-11T21:59:13.327" Comment="Proposed by 118 approved by 336 edit id of 246" />
  <row Id="44454" PostHistoryTypeId="6" PostId="18099" RevisionGUID="d0e4a502-80b2-40aa-8e84-0af91acee60f" CreationDate="2011-03-11T22:01:51.600" UserId="3389" Comment="Death to strategy tag per meta" Text="&lt;pokemon&gt;&lt;pokemon-third-gen&gt;" />
  <row Id="44455" PostHistoryTypeId="2" PostId="18130" RevisionGUID="1950cd55-7a2b-4c35-ad11-847cf6dd5bfe" CreationDate="2011-03-11T22:11:19.343" UserId="7736" Text="You need to make a portal.The easiest way to make a portal is to follow these steps:&#xD;&#xA;&#xD;&#xA;1.Try to find a cave.&#xD;&#xA;2.If you find a cave,start digging and digging (down) in that cave.(RULE NUMBER 1 IN MINECRAFT:NEVER EVER DIG STRAIGHT DOWN!!&#xD;&#xA;3.Try to find materials like redstone,gold,iron,coal and more.&#xD;&#xA;4.IF you get lucky,you could find some diamonds...&#xD;&#xA;5.Another way to find diamonds,if you find lava lakes and water lakes there is a VERY BIG chance of finding diamonds somewhere near.Everytime i find a lava/water-cave i find diamonds somewhere near.&#xD;&#xA;6.Just keep searching for the diamonds.If you find 3 or more(you really need 3 or more if you want this to work),try to find the way back to your house/spawn point or something.WARNING!!Try not to fall into the lava!!;)&#xD;&#xA;7.Once you get back to your home/spawn point the make a workbench and get your diamonds and some sticks.&#xD;&#xA;8.When you get to your workbench,follow these instructions:&#xD;&#xA;D=Diamonds&#xD;&#xA;S=Sticks&#xD;&#xA;&#xD;&#xA;           D D D&#xD;&#xA;             S&#xD;&#xA;             S&#xD;&#xA;&#xD;&#xA;9.Now you should have a diamond pickaxe.Next step is to find some obsidian.&#xD;&#xA;10.you will need 12 obsidian blocks.When you find obsidian take the 12 blocks with your diamond pickaxe.WARNING:You can only mine obsidian with a diamond pick.Its just takes a few seconds! :D&#xD;&#xA;11.When you got the obsidian,you also need flint and steel,if you already have flint and steel,skip to step 14.&#xD;&#xA;12.To make flint and steel you have to get flint and iron.All minecraft players know that you can get iron in caves and stuff like that.To get flint you need to find some gravel.You don't always get flint when you mine gravel,in fact you almost never get it!&#xD;&#xA;But just keep on mineing that gravel and you will get flint in the end.You only need 1 flint and 1 iron.&#xD;&#xA;13.When you got the flint and iron,you have to melt the iron in a furnace.If you don't know hot to make a furnace just go to www.minepedia.net where you may as well find many other information about minecraft that you need.Then you make the flint and steel like this with the following instructions:&#xD;&#xA;I=iron&#xD;&#xA;F=flint&#xD;&#xA;          &#xD;&#xA;          &#xD;&#xA;              I&#xD;&#xA;               F&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;14.When you got flint and steel,go and find a place you want your portal to be on.&#xD;&#xA;15.When you found a place for your portal place obsidian on the ground like this&#xD;&#xA;&#xD;&#xA;O=Obsidian&#xD;&#xA;&#xD;&#xA;             O O O O&#xD;&#xA;             O     O&#xD;&#xA;             O     O&#xD;&#xA;             O O O O&#xD;&#xA;&#xD;&#xA;16.When you got that all set up,get your flint and steel and light the middle up by right clicking with your mouse on the middle og the portal and light it on fire.When thats done you should have a portal.&#xD;&#xA;17.Enjoy :D&#xD;&#xA;&#xD;&#xA;P.s.I know this may be a little hard,but it's worth it :)&#xD;&#xA;When you get to the nether you can collect netherrack and glowstone and see lots of cool stuff!!&#xD;&#xA;But remember...the nether is very dangerous...even on peaceful!&#xD;&#xA;It contains ghasts and zombie-pigmen if your playing easy,normal og even hard mode!!&#xD;&#xA;P.p.s.You currently cannot get to the nether in multiplayer mode..." />
  <row Id="44456" PostHistoryTypeId="5" PostId="18130" RevisionGUID="6899fb71-16ce-4df4-a6bb-77584f1f5a4a" CreationDate="2011-03-11T22:37:53.233" UserId="274" Comment="Fixed numeric list" Text="You need to make a portal.The easiest way to make a portal is to follow these steps:&#xD;&#xA;&#xD;&#xA;1. Try to find a cave.&#xD;&#xA;&#xD;&#xA;2. If you find a cave,start digging and digging (down) in that cave.(RULE NUMBER 1 IN MINECRAFT:NEVER EVER DIG STRAIGHT DOWN!!&#xD;&#xA;&#xD;&#xA;3. Try to find materials like redstone,gold,iron,coal and more.&#xD;&#xA;&#xD;&#xA;4. IF you get lucky,you could find some diamonds...&#xD;&#xA;&#xD;&#xA;5. Another way to find diamonds,if you find lava lakes and water lakes there is a VERY BIG chance of finding diamonds somewhere near.Everytime i find a lava/water-cave i find diamonds somewhere near.&#xD;&#xA;&#xD;&#xA;6. Just keep searching for the diamonds.If you find 3 or more(you really need 3 or more if you want this to work),try to find the way back to your house/spawn point or something.WARNING!!Try not to fall into the lava!!;)&#xD;&#xA;&#xD;&#xA;7. Once you get back to your home/spawn point the make a workbench and get your diamonds and some sticks.&#xD;&#xA;&#xD;&#xA;8. When you get to your workbench,follow these instructions:&#xD;&#xA;D=Diamonds&#xD;&#xA;S=Sticks&#xD;&#xA;&#xD;&#xA;           D D D&#xD;&#xA;             S&#xD;&#xA;             S&#xD;&#xA;&#xD;&#xA;9. Now you should have a diamond pickaxe.Next step is to find some obsidian.&#xD;&#xA;&#xD;&#xA;10. you will need 12 obsidian blocks.When you find obsidian take the 12 blocks with your diamond pickaxe.WARNING:You can only mine obsidian with a diamond pick.Its just takes a few seconds! :D&#xD;&#xA;&#xD;&#xA;11. When you got the obsidian,you also need flint and steel,if you already have flint and steel,skip to step 14.&#xD;&#xA;&#xD;&#xA;12. To make flint and steel you have to get flint and iron.All minecraft players know that you can get iron in caves and stuff like that.To get flint you need to find some gravel.You don't always get flint when you mine gravel,in fact you almost never get it!&#xD;&#xA;But just keep on mineing that gravel and you will get flint in the end.You only need 1 flint and 1 iron.&#xD;&#xA;&#xD;&#xA;13. When you got the flint and iron,you have to melt the iron in a furnace.If you don't know hot to make a furnace just go to www.minepedia.net where you may as well find many other information about minecraft that you need.Then you make the flint and steel like this with the following instructions: (I=iron, F=flint)          &#xD;&#xA;          &#xD;&#xA;              I&#xD;&#xA;               F&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;14. When you got flint and steel,go and find a place you want your portal to be on.&#xD;&#xA;&#xD;&#xA;15. When you found a place for your portal place obsidian on the ground like this: (O=Obsidian)&#xD;&#xA;    &#xD;&#xA;             O O O O&#xD;&#xA;             O     O&#xD;&#xA;             O     O&#xD;&#xA;             O O O O&#xD;&#xA;    &#xD;&#xA;16. When you got that all set up,get your flint and steel and light the middle up by right clicking with your mouse on the middle og the portal and light it on fire.When thats done you should have a portal.&#xD;&#xA;&#xD;&#xA;17. Enjoy :D&#xD;&#xA;&#xD;&#xA;P.s.I know this may be a little hard,but it's worth it :)&#xD;&#xA;When you get to the nether you can collect netherrack and glowstone and see lots of cool stuff!!&#xD;&#xA;&#xD;&#xA;But remember...the nether is very dangerous...even on peaceful!&#xD;&#xA;It contains ghasts and zombie-pigmen if your playing easy,normal og even hard mode!!&#xD;&#xA;P.p.s.You currently cannot get to the nether in multiplayer mode..." />
  <row Id="44457" PostHistoryTypeId="2" PostId="18131" RevisionGUID="6c65ff75-a459-4dec-a4f5-0283b31ed838" CreationDate="2011-03-11T22:40:11.373" UserId="2262" Text="What are the items (weapons, armor, magic tomes, et cetera) that Krinjh carries when he first joins the party?  &#xD;&#xA;&#xD;&#xA;Is there anything (lower character levels) that affects this?  I restarted my game, but I could have sworn that the first time, he carried a second spellbook. " />
  <row Id="44458" PostHistoryTypeId="1" PostId="18131" RevisionGUID="6c65ff75-a459-4dec-a4f5-0283b31ed838" CreationDate="2011-03-11T22:40:11.373" UserId="2262" Text="What items does Krinjh carry when he first joins the party?" />
  <row Id="44459" PostHistoryTypeId="3" PostId="18131" RevisionGUID="6c65ff75-a459-4dec-a4f5-0283b31ed838" CreationDate="2011-03-11T22:40:11.373" UserId="2262" Text="&lt;ff-4-heroes-of-light&gt;" />
  <row Id="44460" PostHistoryTypeId="2" PostId="18132" RevisionGUID="b811929a-9f4d-4156-bd03-0526088652a3" CreationDate="2011-03-11T23:13:58.023" UserId="7448" Text="Actually, I believe that the amount of gold decreases over time, not based on how much you give. I think this is because gold is a lot scarcer and harder to acquire in the early game then it is in late-game. (Think about it, 300 gold treasuries aren't easy to get in early game, I've had 1000+ gold without much trouble at all later on.)&#xD;&#xA;&#xD;&#xA;Regarding befriending the AI, it's basically a matter of being nice to them. Simply sign all sorts of deals with them (open borders, resource trades, research agreements), and give them stuff, and they'll start to like you more. Also, try to agree with any of their requests when possible (pacts of cooperation/secrecy, alliances, demands, etc.), and that should help you out as well. Although, since you attacked them, it will probably be an uphill battle to win their friendship. (I know I wouldn't befriend any player that tried to conquer me! XD)&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="44461" PostHistoryTypeId="5" PostId="4313" RevisionGUID="1eefae2d-877a-4d0b-98d5-2cad7483d97c" CreationDate="2011-03-11T23:32:47.340" UserId="1688" Comment="Since PI changed recently, I updated the answer slightly to match the current game." Text="Yes, it can definitely be done.  &#xD;&#xA;You can buy a [30-day PLEX](http://www.eve-central.com/home/quicklook.html?typeid=29668) for 300M ISK.  &#xD;&#xA;You can make 300M ISK in a couple hours if you know what you're doing.  &#xD;&#xA;The only difficulty is in that &quot;know what you're doing&quot; part.  &#xD;&#xA;Instead of actively playing (which can easily take more than a couple hours a week) you need to utilize all the mehods of generating income while offline.  Research Agents, Planetary Infrastructure, and The Market are the three biggies.  &#xD;&#xA;You'll need a while to set all that up, but the Steam &quot;21-day free intro to EVE&quot; (assuming that's still running) should be enough.  And you'll have to play a bit more than a couple hours a week to get it up and running, too.  &#xD;&#xA;Warning: Some mission grinding to increase faction standing will likely be required.&#xD;&#xA;&#xD;&#xA;On the whole though, I'd say that if your &quot;addiction&quot; only means a couple hours a week, then you haven't got any addiction to speak of.  8 )&#xD;&#xA;&#xD;&#xA;This does bring up the valid question of how to use those three methods to generate 300M/month.&#xD;&#xA;&#xD;&#xA;**How to make ISK while offline**  &#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Use the market to generate income  &#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Use the market to buy things you need and sell things you don't need.  This will teach you the basics of how it works: buy orders and sell orders.  Also explore the 'details' secion where you can see the volume traded per day and the low and high prices that day.  Notice the systems that the majority of buy and sell orders are based in, this is the 'regional market hub'.  &#xD;&#xA;&lt;li&gt;Find items that have a high trade volume in your region and that you can post a low buy order for.  Post a buy order.  &#xD;&#xA;&lt;li&gt;Collect your purchases, transport them to the market hub (or anywhere that you can get a good price for them) and post a sell order for them.  People will pay a good price if you're selling the item they want at the station they want.  &#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;&lt;li&gt;Develop Planetary Infrastructure&#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Use the market to find a planetary resource that sells well in your area.&#xD;&#xA;&lt;li&gt;Find a planet that you can produce that item on, drop a Command Center on it, build extractors (and factories if necessary) to produce that item.&#xD;&#xA;&lt;li&gt;Keep those extractors running constantly.  Set them to run for as long as it will be till you can set them again.  &#xD;&#xA;&lt;li&gt;Post low buy orders for all the planetary resources you're producing on your planet as detailed in 1-2.  This is a good alternate source of resources if you can't produce enough raw material to satisfy your factories (and really, who can?)  &#xD;&#xA;&lt;li&gt;Transport resources you've purchased cheaply to the planet, take away resources you've created on the planet.  Sell those resources as detailed in 1-3.  &#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;&lt;li&gt;Get Research Agents&#xD;&#xA;&lt;ol&gt;&#xD;&#xA;&lt;li&gt;Find corporations in your area that have R&amp;D agents.  Get the best R&amp;D agents you can.  Research the Datacore items they can produce for you, look on the market for which one is the most profitable in your area, start the research.  Drop a pile of Tritanium in the station where the agent is.  &#xD;&#xA;&lt;li&gt;Run missions for those corporations to raise your standings with them.  Note: The missions that Research Agents give once a day count towards the 16 you need to get a storyline mission.  Try to get the storyline mission from an agent in the R&amp;D corp.  &#xD;&#xA;&lt;li&gt;Once the higher standings you've achieved give you access to higher quality R&amp;D agents, stop the research with the old and inferior agent and start up a new research project with the new and improved agent.  &#xD;&#xA;&lt;li&gt;Collect datacores every now and then, sell them as detailed in 1-3.&#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;&lt;/ol&gt;&#xD;&#xA;Note that market ability is the key skill here, all other methods are merely ways of cheaply generating things that you can then sell on the market for a nice profit.  Market ability only takes a couple hours to train on your character, but your personal skills at it will develop for years and years.&#xD;&#xA;" />
  <row Id="44462" PostHistoryTypeId="25" PostId="18115" RevisionGUID="6264d305-25de-46fb-aed0-eeccd1d7ae2a" CreationDate="2011-03-11T23:34:30.670" Comment="http://twitter.com/#!/StackGaming/status/46353333782462464" />
  <row Id="44463" PostHistoryTypeId="5" PostId="18111" RevisionGUID="97ee36d1-dd4b-4817-abcc-3358a559c799" CreationDate="2011-03-11T23:36:09.443" UserId="4007" Comment="added 112 characters in body" Text="Arthur is weak at close range and can't backdash. So, your best option is to use a hard-hitting character and get in. Captain America's Charging Star (especially the Hyper version) is **great** for this. When you get in, try to land your best damaging combos. When Arthur is in his underpants, he receives 30% more damage.&#xD;&#xA;&#xD;&#xA;EDIT: Another good option is to activate your X-Factor too: you don't receive chip damage while in X-Factor." />
  <row Id="44464" PostHistoryTypeId="5" PostId="18130" RevisionGUID="d38ad56b-5709-4e00-9194-9c98261bf13d" CreationDate="2011-03-11T23:42:48.153" UserId="274" Comment="fixed portal diagram" Text="You need to make a portal.The easiest way to make a portal is to follow these steps:&#xD;&#xA;&#xD;&#xA;1. Try to find a cave.&#xD;&#xA;&#xD;&#xA;2. If you find a cave,start digging and digging (down) in that cave.(RULE NUMBER 1 IN MINECRAFT:NEVER EVER DIG STRAIGHT DOWN!!&#xD;&#xA;&#xD;&#xA;3. Try to find materials like redstone,gold,iron,coal and more.&#xD;&#xA;&#xD;&#xA;4. IF you get lucky,you could find some diamonds...&#xD;&#xA;&#xD;&#xA;5. Another way to find diamonds,if you find lava lakes and water lakes there is a VERY BIG chance of finding diamonds somewhere near.Everytime i find a lava/water-cave i find diamonds somewhere near.&#xD;&#xA;&#xD;&#xA;6. Just keep searching for the diamonds.If you find 3 or more(you really need 3 or more if you want this to work),try to find the way back to your house/spawn point or something.WARNING!!Try not to fall into the lava!!;)&#xD;&#xA;&#xD;&#xA;7. Once you get back to your home/spawn point the make a workbench and get your diamonds and some sticks.&#xD;&#xA;&#xD;&#xA;8. When you get to your workbench,follow these instructions:&#xD;&#xA;D=Diamonds&#xD;&#xA;S=Sticks&#xD;&#xA;&#xD;&#xA;           D D D&#xD;&#xA;             S&#xD;&#xA;             S&#xD;&#xA;&#xD;&#xA;9. Now you should have a diamond pickaxe.Next step is to find some obsidian.&#xD;&#xA;&#xD;&#xA;10. you will need 12 obsidian blocks.When you find obsidian take the 12 blocks with your diamond pickaxe.WARNING:You can only mine obsidian with a diamond pick.Its just takes a few seconds! :D&#xD;&#xA;&#xD;&#xA;11. When you got the obsidian,you also need flint and steel,if you already have flint and steel,skip to step 14.&#xD;&#xA;&#xD;&#xA;12. To make flint and steel you have to get flint and iron.All minecraft players know that you can get iron in caves and stuff like that.To get flint you need to find some gravel.You don't always get flint when you mine gravel,in fact you almost never get it!&#xD;&#xA;But just keep on mineing that gravel and you will get flint in the end.You only need 1 flint and 1 iron.&#xD;&#xA;&#xD;&#xA;13. When you got the flint and iron,you have to melt the iron in a furnace.If you don't know hot to make a furnace just go to www.minepedia.net where you may as well find many other information about minecraft that you need.Then you make the flint and steel like this with the following instructions: (I=iron, F=flint)          &#xD;&#xA;          &#xD;&#xA;              I&#xD;&#xA;               F&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;14. When you got flint and steel,go and find a place you want your portal to be on.&#xD;&#xA;&#xD;&#xA;15. When you found a place for your portal place obsidian on the ground like this: (O=Obsidian)&#xD;&#xA;    &#xD;&#xA;             O O O O&#xD;&#xA;             O     O&#xD;&#xA;             O     O&#xD;&#xA;             O     O&#xD;&#xA;             O O O O&#xD;&#xA;    &#xD;&#xA;16. When you got that all set up,get your flint and steel and light the middle up by right clicking with your mouse on the middle og the portal and light it on fire.When thats done you should have a portal.&#xD;&#xA;&#xD;&#xA;17. Enjoy :D&#xD;&#xA;&#xD;&#xA;P.s.I know this may be a little hard,but it's worth it :)&#xD;&#xA;When you get to the nether you can collect netherrack and glowstone and see lots of cool stuff!!&#xD;&#xA;&#xD;&#xA;But remember...the nether is very dangerous...even on peaceful!&#xD;&#xA;It contains ghasts and zombie-pigmen if your playing easy,normal og even hard mode!!&#xD;&#xA;P.p.s.You currently cannot get to the nether in multiplayer mode..." />
  <row Id="44465" PostHistoryTypeId="2" PostId="18133" RevisionGUID="5e4e88d1-46c9-4cde-a452-5617a18aa3c1" CreationDate="2011-03-12T01:09:58.423" UserId="7745" Text="I have 5 buttons and only one of these can be correct, all others must be false. &#xD;&#xA;&#xD;&#xA;These 5 outputs will go into 2 outputs, in between there needs to be a circuit which changes which single button out of the 5 will go down the &quot;correct&quot; output of the final 2. The 4 remaining buttons must go to the second of the final 2 outputs.&#xD;&#xA;&#xD;&#xA;Both final outputs must give out a true signal for a brief period the same as a button on its own would produce.&#xD;&#xA;&#xD;&#xA;There should also be a way of activating the circuit.&#xD;&#xA;&#xD;&#xA;Not sure if that is explained well enough so I have made a basic diagram of what I need.&#xD;&#xA;&#xD;&#xA;http://i.imgur.com/Oprf1.png&#xD;&#xA;&#xD;&#xA;The diagram shows how I need the signal to be split. However in between the buttons and the final two wires there needs to be a circuit (marked by the grey box). This circuit changes the single button connected to the left wire. The right input should start the circuit and randomise the 5 buttons." />
  <row Id="44466" PostHistoryTypeId="1" PostId="18133" RevisionGUID="5e4e88d1-46c9-4cde-a452-5617a18aa3c1" CreationDate="2011-03-12T01:09:58.423" UserId="7745" Text="In Minecraft how do I randomise the output in a redstone circuit?" />
  <row Id="44467" PostHistoryTypeId="3" PostId="18133" RevisionGUID="5e4e88d1-46c9-4cde-a452-5617a18aa3c1" CreationDate="2011-03-12T01:09:58.423" UserId="7745" Text="&lt;minecraft&gt;" />
  <row Id="44468" PostHistoryTypeId="2" PostId="18134" RevisionGUID="ddc2710c-0ab5-4900-921f-366e2711049f" CreationDate="2011-03-12T01:55:17.280" UserId="7740" Text="can we use cheap pc controllers in the xbox 360...connecting it in the usb slot...as its much cheaper than the microcsoft 1???" />
  <row Id="44469" PostHistoryTypeId="1" PostId="18134" RevisionGUID="ddc2710c-0ab5-4900-921f-366e2711049f" CreationDate="2011-03-12T01:55:17.280" UserId="7740" Text="can we use pc controllers in xbox 360" />
  <row Id="44470" PostHistoryTypeId="3" PostId="18134" RevisionGUID="ddc2710c-0ab5-4900-921f-366e2711049f" CreationDate="2011-03-12T01:55:17.280" UserId="7740" Text="&lt;xbox-360&gt;" />
  <row Id="44471" PostHistoryTypeId="2" PostId="18135" RevisionGUID="b4d37512-ca78-4a8c-9bd6-6773def11e10" CreationDate="2011-03-12T02:03:54.057" UserId="7448" Text="Well, it comes down to personal preference, really. Aside from the very high level legendaries you can catch, there's no magic group of pokemon that will get you through the game with minimal effort. There are three good guidelines though.&#xD;&#xA;&#xD;&#xA;1) A good balance of types&#xD;&#xA;&#xD;&#xA;2) Leveling, leveling, leveling.&#xD;&#xA;&#xD;&#xA;Getting a balance of types is pretty easy. You just want to get 6 pokemon, such that you won't end up in a situation where one poke type counters half your team. For example, my old gold team was&#xD;&#xA;&#xD;&#xA;Kadabra (Psychic)&#xD;&#xA;Typhlosion (Fire)&#xD;&#xA;Suicune (Water)&#xD;&#xA;Graveler (Rock/Ground)&#xD;&#xA;Weepinbell (Grass)&#xD;&#xA;and one more I can't remember right now. (Oh well, you get the point.)&#xD;&#xA;&#xD;&#xA;The other thing you need to do is level. Not just what you'd get from fighting every trainer, and leveling a team of 6 pokemon from that, I mean running around in the grass for hours to level. A good baseline would be lvl 10 for the first gym, and another 5 levels for every gym leader after that. If you do that, your party should be about on par with most of the trainers you come across.&#xD;&#xA;&#xD;&#xA;Sadly, that won't be enough for the elite 4. IIRC, some of the champion's pokemon are in the 60's level wise, and although you can abuse type advantage, that won't make up for a 15 level difference. You have two choices at this point.&#xD;&#xA;&#xD;&#xA;1) Spend more hours leveling up until you can beat them.&#xD;&#xA;2) Catch Rayquaza, and curb stomp them with a level 70 legendary.&#xD;&#xA;&#xD;&#xA;I picked the latter. MUCH faster. ;)&#xD;&#xA;&#xD;&#xA;One last thing, make sure you evolve your pokemon, as it improves their stats drastically. Additionally, trained pokemon are actually a good deal more powerful than wild pokemon, even if the wild one is a few levels higher. The reason for this is somewhat convulted, but basically as you level up your pokemon manually, their stats will improve based on the pokemon they fought, in addition to the normal level up bonus. However, you don't need to worry about the mechanics behind it (unless you plan to play competitively, in which case you'd need more help then I could give you.)&#xD;&#xA;&#xD;&#xA;Hope all of this helps." />
  <row Id="44472" PostHistoryTypeId="5" PostId="18134" RevisionGUID="9fa66d03-bf8f-45af-98ae-7eee9f56b408" CreationDate="2011-03-12T02:22:51.483" UserId="3936" Comment="Cleaned up, retag" Text="Can we use cheap pc controllers with the XBox 360 by connecting it to the USB slot? PC controllers much cheaper than Microsoft's. " />
  <row Id="44473" PostHistoryTypeId="4" PostId="18134" RevisionGUID="9fa66d03-bf8f-45af-98ae-7eee9f56b408" CreationDate="2011-03-12T02:22:51.483" UserId="3936" Comment="Cleaned up, retag" Text="Can we use PC controllers with XBox 360" />
  <row Id="44474" PostHistoryTypeId="6" PostId="18134" RevisionGUID="9fa66d03-bf8f-45af-98ae-7eee9f56b408" CreationDate="2011-03-12T02:22:51.483" UserId="3936" Comment="Cleaned up, retag" Text="&lt;xbox-360&gt;&lt;controllers&gt;" />
  <row Id="44475" PostHistoryTypeId="24" PostId="18134" RevisionGUID="9fa66d03-bf8f-45af-98ae-7eee9f56b408" CreationDate="2011-03-12T02:22:51.483" Comment="Proposed by 3936 approved by 3389 edit id of 248" />
  <row Id="44476" PostHistoryTypeId="2" PostId="18136" RevisionGUID="83f40660-4a36-4721-acb6-a8ab5ca7eb16" CreationDate="2011-03-12T02:24:36.457" UserId="6066" Text="The controller has to be compatible.  You can't use just any USB controller.  An example of a controller that works on both the XBox 360 and the PC is [this MadCatz controller](http://www.madcatz.com/productinfo.asp?page=247&amp;GSProd=2497&amp;GSCat=97&amp;CategoryImg=Xbox_360_Controllers)." />
  <row Id="44477" PostHistoryTypeId="25" PostId="18133" RevisionGUID="f1907860-dc57-426d-8543-2401196adf81" CreationDate="2011-03-12T02:34:30.883" Comment="http://twitter.com/#!/StackGaming/status/46398633075159040" />
  <row Id="44478" PostHistoryTypeId="5" PostId="18133" RevisionGUID="77c600f1-9b26-4d53-840a-5fb20084ee52" CreationDate="2011-03-12T02:38:04.043" UserId="3936" Comment="Retag, and added image" Text="I have 5 buttons and only one of these can be correct, all others must be false. &#xD;&#xA;&#xD;&#xA;These 5 outputs will go into 2 outputs, in between there needs to be a circuit which changes which single button out of the 5 will go down the &quot;correct&quot; output of the final 2. The 4 remaining buttons must go to the second of the final 2 outputs.&#xD;&#xA;&#xD;&#xA;Both final outputs must give out a true signal for a brief period the same as a button on its own would produce.&#xD;&#xA;&#xD;&#xA;There should also be a way of activating the circuit.&#xD;&#xA;&#xD;&#xA;Not sure if that is explained well enough so I have made a basic diagram of what I need.&#xD;&#xA;&#xD;&#xA;![Diagram of redstone circuit](http://i.imgur.com/Oprf1.png)&#xD;&#xA;&#xD;&#xA;The diagram shows how I need the signal to be split. However in between the buttons and the final two wires there needs to be a circuit (marked by the grey box). This circuit changes the single button connected to the left wire. The right input should start the circuit and randomise the 5 buttons." />
  <row Id="44479" PostHistoryTypeId="6" PostId="18133" RevisionGUID="77c600f1-9b26-4d53-840a-5fb20084ee52" CreationDate="2011-03-12T02:38:04.043" UserId="3936" Comment="Retag, and added image" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="44480" PostHistoryTypeId="24" PostId="18133" RevisionGUID="77c600f1-9b26-4d53-840a-5fb20084ee52" CreationDate="2011-03-12T02:38:04.043" Comment="Proposed by 3936 approved by 3389 edit id of 247" />
  <row Id="44481" PostHistoryTypeId="5" PostId="18134" RevisionGUID="c42cd102-06e5-482c-99c8-903937136937" CreationDate="2011-03-12T02:39:30.847" UserId="6066" Comment="grammar etc." Text="Can we use cheap PC controllers with the XBox 360 by connecting it to the USB slot? PC controllers are much cheaper than Microsoft's. " />
  <row Id="44482" PostHistoryTypeId="4" PostId="18134" RevisionGUID="c42cd102-06e5-482c-99c8-903937136937" CreationDate="2011-03-12T02:39:30.847" UserId="6066" Comment="grammar etc." Text="Can I use PC controllers with my XBox 360?" />
  <row Id="44483" PostHistoryTypeId="24" PostId="18134" RevisionGUID="c42cd102-06e5-482c-99c8-903937136937" CreationDate="2011-03-12T02:39:30.847" Comment="Proposed by 6066 approved by 274 edit id of 249" />
  <row Id="44484" PostHistoryTypeId="2" PostId="18137" RevisionGUID="3fde8da4-1f7d-4f39-8dbc-24d652273cbe" CreationDate="2011-03-12T03:06:25.453" UserId="5317" Text="Finish one of the quests in the main questline for Awakening, then come back." />
  <row Id="44485" PostHistoryTypeId="2" PostId="18138" RevisionGUID="bf0d5e8f-efbc-4fe5-9138-5bef4806e686" CreationDate="2011-03-12T03:09:45.343" UserId="5317" Text="From http://gbxforums.gearboxsoftware.com/showthread.php?t=112350&#xD;&#xA;&#xD;&#xA;&gt; |Main Game PT 1| --&gt; |Main Game PT 2|&#xD;&#xA;&gt; --&gt; |Moxxie PT 2| --&gt; |Knoxx PT 2| --&gt; |ZI PT 2| --&gt; |Robolution PT 2| --&gt;&#xD;&#xA;&gt; |scaled PT 2.5 free-play everywhere!|&#xD;&#xA;&#xD;&#xA;The link gives you much more information." />
  <row Id="44486" PostHistoryTypeId="2" PostId="18139" RevisionGUID="89b9647e-2f2f-4269-87da-6c8a51c142a1" CreationDate="2011-03-12T03:24:27.213" UserId="1120" Text="[3M Command Cable Hooks][1] work well&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/products/catalog?client=safari&amp;q=3m+command+cable&amp;oe=UTF-8&amp;cid=1219985620151634204&amp;ei=Cud6TdnBFJSuigTFoYz9BQ&amp;sa=title&amp;ved=0CBEQ8wI#" />
  <row Id="44487" PostHistoryTypeId="25" PostId="18134" RevisionGUID="3ce246c2-b6b7-433c-ae65-bda2f25ae5ad" CreationDate="2011-03-12T05:34:31.040" Comment="http://twitter.com/#!/StackGaming/status/46443932288159744" />
  <row Id="44488" PostHistoryTypeId="2" PostId="18140" RevisionGUID="32616231-98cd-4fca-b63d-c0539b2212b9" CreationDate="2011-03-12T07:21:26.893" UserId="3389" Text="Contrary to preliminary reports by reviewers and the report by the website *Reclaim Your Game* and widely disseminated as fact, SecuROM was **not** used in retail copies of Dragon Age II, and by extension, is not used in the Steam version or any other version sold to consumers.&#xD;&#xA;&#xD;&#xA;As [stated by BioWare](http://social.bioware.com/forum/1/topic/141/index/6194280/1):&#xD;&#xA;&#xD;&#xA;&gt; All EA preview &amp; review game builds sent to press use Securom which is where the assumption came from. The Dragon Age 2 actual retail &amp; download version of the game that you will play will not use Securom[...]&#xD;&#xA;&#xD;&#xA;Additionally, nobody has confirmed *Reclaim Your Game*'s assertion that Dragon Age II retail shipped with SecuROM. BioWare issued [the following update](http://social.bioware.com/forum/1/topic/141/index/6194280/29#6490247) after blogs started republishing *Reclaim Your Game*'s claim as fact:&#xD;&#xA;&#xD;&#xA;&gt; Someone also pm'd me that apparently it leaves behind a couple library files in the temp directory, which are named securom or their signature when examined mentions securom and that this was mentioned on an external site claiming proof that we've snuck securom in.  &#xD;&#xA;&#xD;&#xA;&gt; I haven't been able to check these files personally yet, but as these are inert files sitting in the temp folder after removing itself, I still don't see the issue.  Most developers (including ourselves) re-use libraries we create all the time.  These are likely common utility files (e.g. contact a server) which do not make any sense to re-write from scratch when you have a perfectly usable generic library that already works. &#xD;&#xA;&#xD;&#xA;&gt; The fact it leaves some inert files behind (while not great practice) is common with nearly every piece of software on windows.  Again, the files are inert and you can simply delete them manually - sometimes you just can't remove everything as files may be in use as part of the removal step of the program itself (something is running to do the removal).   &#xD;&#xA;&#xD;&#xA;&gt; But to go from that to say that we've installed Securom DRM is like saying because DA2 uses common Microsoft libraries, we have clearly gone and snuck in Games for Windows Live now.  That's the kind of 'jump' in assumptions we're talking about.&#xD;&#xA;&#xD;&#xA;&gt; As for the site claiming this (again, I admit I haven't had the opportunity to check yet - I did a while back but just got 403 errors on the page), if that is what they are claiming then sadly they are doing a great disservice to their audience.  Anyone that has ever actually used/installed SecuROM DRM and this, and is reasonably impartial in their assesment (ie. is not jumping to conclusion because they see the word 'securom' on the pop up) should be able to clearly tell the two things apart - and appreciate how far apart they actually are.&#xD;&#xA;&#xD;&#xA;It appears today's craziness is all due to one person making poor assumptions and a host of blogs not doing the proper fact-checking because it confirmed a certain narrative." />
  <row Id="44489" PostHistoryTypeId="5" PostId="18082" RevisionGUID="7bc20d60-1838-4981-a0f7-1f073f0370da" CreationDate="2011-03-12T07:31:01.207" UserId="3389" Comment="As picture no longer exists, less picture more YouTube; added 21 characters in body; deleted 21 characters in body" Text="Where to find mouse cable supporter as seen in [this video][1]? &#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=IqerIwL0VIM#t=39s&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=IqerIwL0VIM#t=39s&#xD;&#xA;  [2]: http://imageupload.org/?di=4129983841416" />
  <row Id="44490" PostHistoryTypeId="2" PostId="18141" RevisionGUID="d691a6e4-d924-47a4-9dea-bc17a8aeaefc" CreationDate="2011-03-12T08:20:01.943" UserId="4103" Text="Some abilities in Dragon Age 2 leave an enemy in a special state like brittle or disoriented. Those effect can be exploited by using talents of other party members that have an increased effect on enemies in that state.&#xD;&#xA;&#xD;&#xA;To use those combinations more effectively it would be nice to recognize which effect an enemy is under. How exactly do these status effect look like? Are there any other ways to see which effects are active on an enemy?" />
  <row Id="44491" PostHistoryTypeId="1" PostId="18141" RevisionGUID="d691a6e4-d924-47a4-9dea-bc17a8aeaefc" CreationDate="2011-03-12T08:20:01.943" UserId="4103" Text="How to recognize status effects like &quot;brittle&quot;?" />
  <row Id="44492" PostHistoryTypeId="3" PostId="18141" RevisionGUID="d691a6e4-d924-47a4-9dea-bc17a8aeaefc" CreationDate="2011-03-12T08:20:01.943" UserId="4103" Text="&lt;dragon-age-2&gt;" />
  <row Id="44493" PostHistoryTypeId="25" PostId="18141" RevisionGUID="fa1764e1-f658-47d4-bd21-4af9f61b9796" CreationDate="2011-03-12T08:34:31.820" Comment="http://twitter.com/#!/StackGaming/status/46489234223276032" />
  <row Id="44494" PostHistoryTypeId="2" PostId="18142" RevisionGUID="b36473b9-51ca-46f7-b74e-4cbe47d6cce8" CreationDate="2011-03-12T09:11:42.540" UserId="-1" Text="" />
  <row Id="44495" PostHistoryTypeId="2" PostId="18143" RevisionGUID="21587e73-c88a-4470-9aef-c7d49297e980" CreationDate="2011-03-12T09:11:42.540" UserId="-1" Text="" />
  <row Id="44497" PostHistoryTypeId="5" PostId="17805" RevisionGUID="e81bff25-5d48-4ba3-badd-fcf2063fcdae" CreationDate="2011-03-12T10:34:19.817" UserId="4182" Comment="fixed grammar" Text="I was told about the `settings.ini` file for BC:2 where you could increase your field of view. &#xD;&#xA;&#xD;&#xA;The default value looks like:&#xD;&#xA;&#xD;&#xA;    Fov=55&#xD;&#xA;&#xD;&#xA;I am wondering if there are any reasons I shouldn't do this, or if I will get banned for setting this value higher than 55." />
  <row Id="44498" PostHistoryTypeId="2" PostId="18145" RevisionGUID="1140b51c-6485-4cda-967b-63f77563b530" CreationDate="2011-03-12T10:39:53.540" UserId="23" Text="Whoops... depressingly enough, the answer was &quot;switch to a different item.&quot; How did I not think of that?!" />
  <row Id="44499" PostHistoryTypeId="5" PostId="18124" RevisionGUID="a88c4f88-77df-4591-934c-289d05e91103" CreationDate="2011-03-12T10:57:59.657" UserId="122" Comment="Guarding -&gt; guarded" Text="Recently the influence points I get from a city state when I gift gold is decreasing.&#xD;&#xA;Why does this happen?&#xD;&#xA;&#xD;&#xA;The other AI is having a guarded attitude towards me because they covet my land - how can I make them friendly?  I did attack some of them." />
  <row Id="44500" PostHistoryTypeId="2" PostId="18146" RevisionGUID="2a6e1ca6-b62a-4496-bac2-aa922f7c56d4" CreationDate="2011-03-12T11:25:25.530" UserId="7348" Text="I've got a station within range of a primary industry, but it's not collecting any resources. It's competing with another transport company but they're only transporting 60% of the product." />
  <row Id="44501" PostHistoryTypeId="1" PostId="18146" RevisionGUID="2a6e1ca6-b62a-4496-bac2-aa922f7c56d4" CreationDate="2011-03-12T11:25:25.530" UserId="7348" Text="Why is my station not collecting any resources?" />
  <row Id="44502" PostHistoryTypeId="3" PostId="18146" RevisionGUID="2a6e1ca6-b62a-4496-bac2-aa922f7c56d4" CreationDate="2011-03-12T11:25:25.530" UserId="7348" Text="&lt;openttd&gt;" />
  <row Id="44503" PostHistoryTypeId="25" PostId="18102" RevisionGUID="fd86c979-7305-4c7d-98e0-40e97870fb5f" CreationDate="2011-03-12T11:34:31.817" Comment="http://twitter.com/#!/StackGaming/status/46534532513546240" />
  <row Id="44504" PostHistoryTypeId="2" PostId="18147" RevisionGUID="3525e560-9179-40bd-8489-8b5ae17b114a" CreationDate="2011-03-12T11:56:52.533" UserId="3936" Text="There are a number of reason why the industry may not be supplying any goods to your station, but the most likely reason is that the station in question have low ratings for that particular good. &#xD;&#xA;&#xD;&#xA;Stations ratings are based on, generally speaking, how often vehicles pick up goods from the station and how much goods have accumulated there. The OpenTTD Wiki provides the complete table: http://wiki.openttd.org/Game_mechanics#Station_rating. You can see the station's ratings by clicking on the 'ratings' button in the station interface. &#xD;&#xA;&#xD;&#xA;[![][1]][1]&#xD;&#xA;&#xD;&#xA;If your station has a lower rating compared to your competitor, your stations will receive less goods from the industry, and if it has *extremely* low ratings (after a vehicle crash, for instance) then the industry may stop supplying goods to that station entirely. &#xD;&#xA;&#xD;&#xA;Also note that it is impossible to get 100% transported rate as industries do keep a certain amount of the output to themselves. ([Source][2])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/cJ2no.png&#xD;&#xA;  [2]: http://wiki.openttd.org/Industries" />
  <row Id="44505" PostHistoryTypeId="5" PostId="18133" RevisionGUID="bcaaeac2-a34f-45a6-a1c9-6a20fd228942" CreationDate="2011-03-12T12:02:28.297" UserId="7745" Comment="added 73 characters in body" Text="I have 5 buttons and only one of these can be correct, all others must be false. &#xD;&#xA;&#xD;&#xA;These 5 outputs will go into 2 outputs, in between there needs to be a circuit which changes which single button out of the 5 will go down the &quot;correct&quot; output of the final 2. The 4 remaining buttons must go to the second of the final 2 outputs.&#xD;&#xA;&#xD;&#xA;Both final outputs must give out a true signal for a brief period the same as a button on its own would produce.&#xD;&#xA;&#xD;&#xA;There should also be a way of activating the circuit.&#xD;&#xA;&#xD;&#xA;Not sure if that is explained well enough so I have made a basic diagram of what I need.&#xD;&#xA;&#xD;&#xA;![Diagram of redstone circuit](http://i.imgur.com/Oprf1.png)&#xD;&#xA;&#xD;&#xA;The diagram shows how I need the signal to be split. However in between the buttons and the final two wires there needs to be a circuit (marked by the grey box). This circuit changes the single button connected to the left wire. The right input should start the circuit and randomise the 5 buttons.&#xD;&#xA;&#xD;&#xA;There are no limits to size, amount of materials used or method used." />
  <row Id="44507" PostHistoryTypeId="16" PostId="18145" RevisionGUID="1b37f6f3-76cb-4ed8-9d02-b936369a6100" CreationDate="2011-03-12T13:35:54.653" UserId="23" />
  <row Id="44508" PostHistoryTypeId="5" PostId="18080" RevisionGUID="e01bf0ad-fc40-468c-b09c-9c2f4b3b6e1f" CreationDate="2011-03-12T13:48:26.350" UserId="750" Comment="improved formatting" Text="You didn't specify the platform, but there's one late 80's game with a red ninja and a crescent like weapon trying to save a girl that comes to mind: [Legend of the Kage][1]&#xD;&#xA;&#xD;&#xA;![Legend Of The Kage in game screen][2] &#xD;&#xA;&#xD;&#xA;Another game with ninjas I remember is [Shadow of the Ninja][3], but I don't remember a crescent like throwing weapons. When you upgrade the sword, it displays a moonshape/crescent, somewhat similar to [Ninja Gaiden][4]'s sword upgrade.&#xD;&#xA;&#xD;&#xA;![Shadow of The Ninja in game screen][5]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://virtualnes.com/play/?id=NES-KA&amp;s=2&#xD;&#xA;  [2]: http://i.imgur.com/meibU.jpg&#xD;&#xA;  [3]: http://virtualnes.com/play/?id=NES-JL&amp;s=9&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Ninja_Gaiden_%28Nintendo_Entertainment_System%29&#xD;&#xA;  [5]: http://i.imgur.com/pnVGC.jpg" />
  <row Id="44509" PostHistoryTypeId="25" PostId="18146" RevisionGUID="c831c99d-32d9-4d98-b34d-ea6057a81f83" CreationDate="2011-03-12T14:34:31.707" Comment="http://twitter.com/#!/StackGaming/status/46579830690562048" />
  <row Id="44510" PostHistoryTypeId="2" PostId="18148" RevisionGUID="cb4fbb18-ce14-4153-863f-49240cb1fcb6" CreationDate="2011-03-12T15:03:43.443" UserId="109" Text="I have:&#xD;&#xA;&#xD;&#xA;* Pokemon Emerald&#xD;&#xA;* Pokemon Diamond&#xD;&#xA;* Pokemon SoulSilver&#xD;&#xA;* Pokemon Black&#xD;&#xA;&#xD;&#xA;Which Pokemon will I have to trade for that cannot be caught in any of these games? Are there any choices I have to go with a specific option to avoid getting two of the same legendary?" />
  <row Id="44511" PostHistoryTypeId="1" PostId="18148" RevisionGUID="cb4fbb18-ce14-4153-863f-49240cb1fcb6" CreationDate="2011-03-12T15:03:43.443" UserId="109" Text="What Pokemon are unavailable to catch with these games?" />
  <row Id="44512" PostHistoryTypeId="3" PostId="18148" RevisionGUID="cb4fbb18-ce14-4153-863f-49240cb1fcb6" CreationDate="2011-03-12T15:03:43.443" UserId="109" Text="&lt;pokemon&gt;" />
  <row Id="44516" PostHistoryTypeId="2" PostId="18150" RevisionGUID="edf8eb73-d3af-42d5-b285-8c06d045eae7" CreationDate="2011-03-12T17:30:07.967" UserId="7748" Text="gog.com now has a packaged copy that runs really well, and its cheap too :-)" />
  <row Id="44517" PostHistoryTypeId="25" PostId="18148" RevisionGUID="3acc68ea-7233-47bc-bcb3-ba00125b4afb" CreationDate="2011-03-12T17:34:32.143" Comment="http://twitter.com/#!/StackGaming/status/46625130692083712" />
  <row Id="44518" PostHistoryTypeId="2" PostId="18151" RevisionGUID="d94db305-26cf-49d3-af68-9d7a42c0d860" CreationDate="2011-03-12T18:08:07.283" UserId="7749" Text="how do i edit the SOL file so i can go back? but not to the beginning of chapter 3?" />
  <row Id="44519" PostHistoryTypeId="1" PostId="18151" RevisionGUID="d94db305-26cf-49d3-af68-9d7a42c0d860" CreationDate="2011-03-12T18:08:07.283" UserId="7749" Text="i already beat mardek 3 but i forgot to do sidequests!" />
  <row Id="44520" PostHistoryTypeId="3" PostId="18151" RevisionGUID="d94db305-26cf-49d3-af68-9d7a42c0d860" CreationDate="2011-03-12T18:08:07.283" UserId="7749" Text="&lt;mardek-3&gt;" />
  <row Id="44521" PostHistoryTypeId="5" PostId="18151" RevisionGUID="b193ac52-b49c-45c3-90a3-c263f5e2b5a1" CreationDate="2011-03-12T18:12:06.543" UserId="207" Comment="Grammar fix, made question more clear in title." Text="How do I edit the SOL file so I can go back? But not to the beginning of chapter 3?" />
  <row Id="44522" PostHistoryTypeId="4" PostId="18151" RevisionGUID="b193ac52-b49c-45c3-90a3-c263f5e2b5a1" CreationDate="2011-03-12T18:12:06.543" UserId="207" Comment="Grammar fix, made question more clear in title." Text="I already beat Mardek 3, but I forgot to do sidequests! How can I go back?" />
  <row Id="44523" PostHistoryTypeId="2" PostId="18152" RevisionGUID="1501d5c0-a329-4ff3-b6db-59a75e2f71ca" CreationDate="2011-03-12T18:26:17.370" UserId="2788" Text="Hi there,&#xD;&#xA;I recently switched my whole system to Mac OSX (Leopard 10.6) from Windows7. Now I've installed WoW and imported my old configs/addons without any problems, besides that my Keybindings from F1 to F7 are completly overriden by some Mac functions like brightness/sound/keyboard-backlight ect.&#xD;&#xA;&#xD;&#xA;How can I use my F-Keys in Wow?&#xD;&#xA;&#xD;&#xA;greets&#xD;&#xA;Rito" />
  <row Id="44524" PostHistoryTypeId="1" PostId="18152" RevisionGUID="1501d5c0-a329-4ff3-b6db-59a75e2f71ca" CreationDate="2011-03-12T18:26:17.370" UserId="2788" Text="Use F-Keys on Mac" />
  <row Id="44525" PostHistoryTypeId="3" PostId="18152" RevisionGUID="1501d5c0-a329-4ff3-b6db-59a75e2f71ca" CreationDate="2011-03-12T18:26:17.370" UserId="2788" Text="&lt;world-of-warcraft&gt;&lt;mac&gt;&lt;keyboard-controls&gt;" />
  <row Id="44526" PostHistoryTypeId="2" PostId="18153" RevisionGUID="84422b62-87c2-4070-aa91-112754a67c3d" CreationDate="2011-03-12T18:34:40.493" UserId="461" Text="I'm playing a Warrior, and when I use Pummel it displays &quot;Stunned&quot; near the enemy. I believe it does the same for brittle and disorientated as well, but I'm not positive.&#xD;&#xA;&#xD;&#xA;I did turn on the setting to show the amount of damage I'm doing in combat, so that might be required for this - I'm not positive about that." />
  <row Id="44527" PostHistoryTypeId="2" PostId="18154" RevisionGUID="519b1e54-822d-4955-8edf-9f059663179f" CreationDate="2011-03-12T18:53:46.657" UserId="7750" Text="I recently moved, and during the move I packed up my XBox 360, recovered my gamertag on my brother's XBox 360, and played there.  I only now got my own place, and so I unpacked my own XBox.  My brother created a USB storage device on his machine, copied my games over to it, then emailed them to me.&#xD;&#xA;&#xD;&#xA;So I've got an `XBox` directory with four files, `Data0000`, `Data0001`, `Data0002`, and `Data0003` on it.  How can I turn this into something my XBox can read?  I tried creating a storage device and overriding the `Data000x` files on it with these, but that doesn't seem to work (it just asks to reformat it when I plug it in to the XBox)." />
  <row Id="44528" PostHistoryTypeId="1" PostId="18154" RevisionGUID="519b1e54-822d-4955-8edf-9f059663179f" CreationDate="2011-03-12T18:53:46.657" UserId="7750" Text="How do I restore my saved games on XBox?" />
  <row Id="44529" PostHistoryTypeId="3" PostId="18154" RevisionGUID="519b1e54-822d-4955-8edf-9f059663179f" CreationDate="2011-03-12T18:53:46.657" UserId="7750" Text="&lt;xbox-360&gt;&lt;save-games&gt;" />
  <row Id="44531" PostHistoryTypeId="2" PostId="18156" RevisionGUID="84904812-3859-4fc2-8700-e3652d94a75c" CreationDate="2011-03-12T19:31:11.493" UserId="-1" Text="" />
  <row Id="44532" PostHistoryTypeId="2" PostId="18157" RevisionGUID="a2180cc8-94c6-421d-98e1-1d4e1bffe846" CreationDate="2011-03-12T19:31:11.493" UserId="-1" Text="" />
  <row Id="44533" PostHistoryTypeId="2" PostId="18158" RevisionGUID="9ac4238b-d7c3-459a-b22c-bdb267de767d" CreationDate="2011-03-12T19:34:44.610" UserId="-1" Text="" />
  <row Id="44534" PostHistoryTypeId="2" PostId="18159" RevisionGUID="dff1ba5a-6789-44c9-89f4-2aff295aa1bd" CreationDate="2011-03-12T19:34:44.610" UserId="-1" Text="" />
  <row Id="44535" PostHistoryTypeId="2" PostId="18160" RevisionGUID="fd80958c-8d6a-44d0-ba69-9c0586b373f8" CreationDate="2011-03-12T19:36:36.870" UserId="-1" Text="" />
  <row Id="44536" PostHistoryTypeId="2" PostId="18161" RevisionGUID="da0df500-5646-451c-88ad-8b554a87ac8b" CreationDate="2011-03-12T19:36:36.870" UserId="-1" Text="" />
  <row Id="44537" PostHistoryTypeId="5" PostId="18157" RevisionGUID="c4c7abff-6c2f-42bf-a1d2-9a878f8fd2ca" CreationDate="2011-03-12T19:36:37.210" UserId="109" Comment="added 160 characters in body" Text="The latest Treyarch Call of Duty game, taking place during a series of Cold War missions rather than the previous settings of modern conflicts and World War II." />
  <row Id="44538" PostHistoryTypeId="24" PostId="18157" RevisionGUID="c4c7abff-6c2f-42bf-a1d2-9a878f8fd2ca" CreationDate="2011-03-12T19:36:37.210" Comment="Proposed by 109 approved by 336 edit id of 251" />
  <row Id="44539" PostHistoryTypeId="5" PostId="18159" RevisionGUID="07ae8cd0-4594-4ed6-94b4-fe64b468e3a8" CreationDate="2011-03-12T19:36:49.707" UserId="109" Comment="added 190 characters in body" Text="Infinity Ward's sequel to the highly popular Call of Duty 4.  Continuing the popular modern setting, it was quite popular itself, despite the  controversy over its lack of dedicated servers." />
  <row Id="44540" PostHistoryTypeId="24" PostId="18159" RevisionGUID="07ae8cd0-4594-4ed6-94b4-fe64b468e3a8" CreationDate="2011-03-12T19:36:49.707" Comment="Proposed by 109 approved by 336 edit id of 252" />
  <row Id="44541" PostHistoryTypeId="2" PostId="18162" RevisionGUID="a19e3c9c-dce0-4f9a-af55-38265216784a" CreationDate="2011-03-12T19:40:08.630" UserId="-1" Text="" />
  <row Id="44542" PostHistoryTypeId="2" PostId="18163" RevisionGUID="bebf3daf-5479-476e-9ec4-671e66e5d6ad" CreationDate="2011-03-12T19:40:08.630" UserId="-1" Text="" />
  <row Id="44543" PostHistoryTypeId="5" PostId="18163" RevisionGUID="50b71d1f-2df7-4578-baa5-e216dc998b22" CreationDate="2011-03-12T19:50:35.667" UserId="109" Comment="added 190 characters in body" Text="A bug is any unintended behaviour in a software program. In games, these can be beneficial for the player (e.g. accidentally giving out rare items) or dangerous (e.g. destroying save files)." />
  <row Id="44544" PostHistoryTypeId="24" PostId="18163" RevisionGUID="50b71d1f-2df7-4578-baa5-e216dc998b22" CreationDate="2011-03-12T19:50:35.667" Comment="Proposed by 109 approved by 122 edit id of 255" />
  <row Id="44545" PostHistoryTypeId="5" PostId="18161" RevisionGUID="a182556f-6a35-4dcb-90ec-663536c60f84" CreationDate="2011-03-12T19:50:55.073" UserId="109" Comment="added 210 characters in body" Text="Call of Duty is a popular series of FPSes on popular consoles and PCs. It is developed by Infinity Ward and Treyarch, and has games set in World War II, the Cold War and a fictional version of the modern world." />
  <row Id="44546" PostHistoryTypeId="24" PostId="18161" RevisionGUID="a182556f-6a35-4dcb-90ec-663536c60f84" CreationDate="2011-03-12T19:50:55.073" Comment="Proposed by 109 approved by 122 edit id of 253" />
  <row Id="44547" PostHistoryTypeId="5" PostId="18143" RevisionGUID="f78e1e68-3efe-40a4-a63c-e6d882857707" CreationDate="2011-03-12T19:51:03.513" UserId="109" Comment="added 170 characters in body" Text="One of the three factions in the popular Starcraft series, the Zerg are best known for there cheap and quickly produced units which allow them to attack in large numbers." />
  <row Id="44548" PostHistoryTypeId="24" PostId="18143" RevisionGUID="f78e1e68-3efe-40a4-a63c-e6d882857707" CreationDate="2011-03-12T19:51:03.513" Comment="Proposed by 109 approved by 122 edit id of 254" />
  <row Id="44549" PostHistoryTypeId="5" PostId="9446" RevisionGUID="be1a5efc-698f-4abe-8fba-f40fd42aa8a8" CreationDate="2011-03-12T19:55:21.060" UserId="122" Comment="Typo" Text="Sid Meier's Civilization V is a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy." />
  <row Id="44550" PostHistoryTypeId="24" PostId="9446" RevisionGUID="be1a5efc-698f-4abe-8fba-f40fd42aa8a8" CreationDate="2011-03-12T19:55:21.060" Comment="Proposed by 122 approved by 23 edit id of 256" />
  <row Id="44551" PostHistoryTypeId="2" PostId="18164" RevisionGUID="baf78f84-bdcb-473d-962d-fee4115af731" CreationDate="2011-03-12T20:04:51.740" UserId="7751" Text="This is incredibly frustrating, but Hawke is no longer dealing damage. I'm towards the end of the game and don't want to start over. I've switched out weapons, armor, etc. everything I could think of. I tried using the cheat in the developer console to bring Hawke to a level 2 warrior and then use cheats to get him back up (to a level 22), but doing this wipes out my inventory.&#xD;&#xA;&#xD;&#xA;I have a known good save where he last worked, but I'm at a loss how to integrate this Hawke to my last autosave. I found a Dragon's Age Origins saved file editor, but using it corrupted my file (it would say you need a DLC to use the saved file when I try to load).&#xD;&#xA;&#xD;&#xA;Any other ideas? Anyone have this happen? It apears Hawke can still stun enemies, just not inflict any damage. All other party members work fine." />
  <row Id="44552" PostHistoryTypeId="1" PostId="18164" RevisionGUID="baf78f84-bdcb-473d-962d-fee4115af731" CreationDate="2011-03-12T20:04:51.740" UserId="7751" Text="In Dragon Age II, Hawke is no longer dealing damage and only getting &quot;Missed&quot; or &quot;Resisted&quot;?" />
  <row Id="44553" PostHistoryTypeId="3" PostId="18164" RevisionGUID="baf78f84-bdcb-473d-962d-fee4115af731" CreationDate="2011-03-12T20:04:51.740" UserId="7751" Text="&lt;dragon-age-2&gt;" />
  <row Id="44554" PostHistoryTypeId="2" PostId="18165" RevisionGUID="1f2333a3-cc9f-4c50-a90b-b66d26308823" CreationDate="2011-03-12T20:13:03.793" UserId="7753" Text="My account on Xbox live says that I haven't gotten the &quot;Vanilla Crazy Cake&quot; Achievement but I actually have completed the achievement and when I load up Portal and look at the achievements in the game it says I have completed it.  Is there a way to get my Xbox live account to &quot;see&quot; the achievement?  If not can I delete the achievement in the game and do it again to see if it gets &quot;seen&quot; by my live account?" />
  <row Id="44555" PostHistoryTypeId="1" PostId="18165" RevisionGUID="1f2333a3-cc9f-4c50-a90b-b66d26308823" CreationDate="2011-03-12T20:13:03.793" UserId="7753" Text="Portal Achievement Issue - Xbox 360" />
  <row Id="44556" PostHistoryTypeId="3" PostId="18165" RevisionGUID="1f2333a3-cc9f-4c50-a90b-b66d26308823" CreationDate="2011-03-12T20:13:03.793" UserId="7753" Text="&lt;xbox-360&gt;&lt;achievements&gt;&lt;portal&gt;" />
  <row Id="44557" PostHistoryTypeId="2" PostId="18166" RevisionGUID="d2f68934-edcc-4f12-b39a-cc5e0726f423" CreationDate="2011-03-12T20:32:34.930" UserId="5811" Text="Literally this is not answerable as you don't know untill you've played one. But CGW described [Enemy Nations][1] as the best game you've never played and I wonder what other hidden gems are out there. (Disclaimer - I created Enemy Nations. But it's a free download now so I'm not trying to sell it.)&#xD;&#xA;&#xD;&#xA;So anyways, any suggestions for really enjoyable RTS games that never were a best seller but are well worth the time?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.enemynations.com/" />
  <row Id="44558" PostHistoryTypeId="1" PostId="18166" RevisionGUID="d2f68934-edcc-4f12-b39a-cc5e0726f423" CreationDate="2011-03-12T20:32:34.930" UserId="5811" Text="What is the best RTS game you've never played?" />
  <row Id="44559" PostHistoryTypeId="3" PostId="18166" RevisionGUID="d2f68934-edcc-4f12-b39a-cc5e0726f423" CreationDate="2011-03-12T20:32:34.930" UserId="5811" Text="&lt;real-time-strategy&gt;" />
  <row Id="44560" PostHistoryTypeId="25" PostId="18154" RevisionGUID="d8522a63-e497-471b-be4f-3d9c4b175ea1" CreationDate="2011-03-12T20:34:32.217" Comment="http://twitter.com/#!/StackGaming/status/46670427757613057" />
  <row Id="44561" PostHistoryTypeId="5" PostId="18166" RevisionGUID="4edf618f-8ac9-466e-8ebc-ccb328c4f3e0" CreationDate="2011-03-12T20:36:18.357" UserId="56" Comment="deleted 1 characters in body; edited tags" Text="Literally this is not answerable as you don't know until you've played one. But CGW described [Enemy Nations][1] as the best game you've never played and I wonder what other hidden gems are out there. (Disclaimer - I created Enemy Nations. But it's a free download now so I'm not trying to sell it.)&#xD;&#xA;&#xD;&#xA;So anyways, any suggestions for really enjoyable RTS games that never were a best seller but are well worth the time?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.enemynations.com/" />
  <row Id="44562" PostHistoryTypeId="6" PostId="18166" RevisionGUID="4edf618f-8ac9-466e-8ebc-ccb328c4f3e0" CreationDate="2011-03-12T20:36:18.357" UserId="56" Comment="deleted 1 characters in body; edited tags" Text="&lt;game-rec&gt;&lt;real-time-strategy&gt;" />
  <row Id="44563" PostHistoryTypeId="10" PostId="18166" RevisionGUID="beeefe12-bcb1-43ed-ad60-66360e4c00a7" CreationDate="2011-03-12T20:43:26.463" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="44564" PostHistoryTypeId="2" PostId="18167" RevisionGUID="91b16d9c-cd57-4b5b-b9c7-a0b53d9b7f1e" CreationDate="2011-03-12T20:46:33.313" UserId="274" Text="The option you want is in the Keyboard pane of your System Preferences:&#xD;&#xA;&#xD;&#xA;![Screenshot][1]&#xD;&#xA;&#xD;&#xA;Unfortunately this applies to *all* applications, not just WoW, which is kind of a pain because I find having quick access to brightness/volume/Exposé really handy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/yReuS.jpg" />
  <row Id="44565" PostHistoryTypeId="2" PostId="18168" RevisionGUID="f3e1086d-5c89-4b1e-8e4f-7d6d81d2b8fe" CreationDate="2011-03-12T20:49:13.607" UserId="7754" Text="Hiding- I don't now if it's possible, although you could try hiding inside of a building with a roof. Although if it does work, you would have to be in a concealed area if you plan on camping to kill enemies, and those aren't easy to find inside buildings where you can still se enemies.&#xD;&#xA;&#xD;&#xA;Destroying- They are very easy to spot once you know what you're looking for. The best weapons for destroying them are strela-3s, M72s, and other certain non-care package explosive weapons. Or just you a SAM turret or Counter Spy Planes or a Blackhack." />
  <row Id="44567" PostHistoryTypeId="5" PostId="18150" RevisionGUID="9507c16c-8d39-4d90-b415-32df78ce35af" CreationDate="2011-03-12T20:52:57.710" UserId="12" Comment="added 59 characters in body" Text="gog.com now has a packaged copy that runs really well, and it is cheap too, $5.99.&#xD;&#xA;&#xD;&#xA;http://www.gog.com/en/gamecard/the_zork_anthology" />
  <row Id="44568" PostHistoryTypeId="5" PostId="18167" RevisionGUID="b194be8c-64db-47fe-9072-3c46f844efe8" CreationDate="2011-03-12T20:53:33.603" UserId="274" Comment="deleted 7 characters in body" Text="The option you want is in the Keyboard pane of your System Preferences:&#xD;&#xA;&#xD;&#xA;![Screenshot][1]&#xD;&#xA;&#xD;&#xA;Unfortunately this applies to *all* applications, not just WoW, which is kind of a pain because almost no other Mac OS X apps use the function keys for anything.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/yReuS.jpg" />
  <row Id="44569" PostHistoryTypeId="5" PostId="18152" RevisionGUID="bfeff78d-e6f1-405b-967f-fb1020a048e6" CreationDate="2011-03-12T20:54:15.507" UserId="274" Comment="This applies to any game on OS X, actually.; added 2 characters in body" Text="I recently switched my whole system to Mac OSX (Snow Leopard 10.6) from Windows 7. Now I've installed WoW and imported my old configs/addons without any problems, besides that my keybindings from F1 to F7 are completely overriden by some Mac functions like brightness/sound/keyboard backlight etc.&#xD;&#xA;&#xD;&#xA;How can I use my F-Keys in games?&#xD;&#xA;" />
  <row Id="44570" PostHistoryTypeId="4" PostId="18152" RevisionGUID="bfeff78d-e6f1-405b-967f-fb1020a048e6" CreationDate="2011-03-12T20:54:15.507" UserId="274" Comment="This applies to any game on OS X, actually.; added 2 characters in body" Text="How do I use function keys on a Mac?" />
  <row Id="44571" PostHistoryTypeId="6" PostId="18152" RevisionGUID="bfeff78d-e6f1-405b-967f-fb1020a048e6" CreationDate="2011-03-12T20:54:15.507" UserId="274" Comment="This applies to any game on OS X, actually.; added 2 characters in body" Text="&lt;mac&gt;&lt;keyboard-controls&gt;" />
  <row Id="44572" PostHistoryTypeId="5" PostId="18122" RevisionGUID="64fe042c-dafe-45a3-af66-8870b94b0a2b" CreationDate="2011-03-12T20:58:06.457" UserId="7706" Comment="added 24 characters in body" Text="It's better to use potions when it's really needed to survive(like the boss fight). If it's just for speeding up leveling a little, and it's just a matter of time before you become stronger anyway, it's better to fight something else and get stronger that way, but when it's a boss fight, you can't wait to became stronger(because it's probably the last monster) so there the potion would save you.&#xD;&#xA;&#xD;&#xA;So your tactic is good and changing it is not recommended." />
  <row Id="44573" PostHistoryTypeId="12" PostId="18165" RevisionGUID="6cfb5410-05ba-435d-9cf0-a718b8a516c0" CreationDate="2011-03-12T21:31:15.517" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="44574" PostHistoryTypeId="5" PostId="18135" RevisionGUID="f1cd40ae-a137-4bc6-bb12-d424841f29e9" CreationDate="2011-03-12T21:46:44.870" UserId="7448" Comment="Learned how to count. XD" Text="Well, it comes down to personal preference, really. Aside from the very high level legendaries you can catch, there's no magic group of pokemon that will get you through the game with minimal effort. There are two good guidelines though.&#xD;&#xA;&#xD;&#xA;1) A good balance of types&#xD;&#xA;&#xD;&#xA;2) Leveling, leveling, leveling.&#xD;&#xA;&#xD;&#xA;Getting a balance of types is pretty easy. You just want to get 6 pokemon, such that you won't end up in a situation where one poke type counters half your team. For example, my old gold team was&#xD;&#xA;&#xD;&#xA;Kadabra (Psychic)&#xD;&#xA;Typhlosion (Fire)&#xD;&#xA;Suicune (Water)&#xD;&#xA;Graveler (Rock/Ground)&#xD;&#xA;Weepinbell (Grass)&#xD;&#xA;and one more I can't remember right now. (Oh well, you get the point.)&#xD;&#xA;&#xD;&#xA;The other thing you need to do is level. Not just what you'd get from fighting every trainer, and leveling a team of 6 pokemon from that, I mean running around in the grass for hours to level. A good baseline would be lvl 10 for the first gym, and another 5 levels for every gym leader after that. If you do that, your party should be about on par with most of the trainers you come across.&#xD;&#xA;&#xD;&#xA;Sadly, that won't be enough for the elite 4. IIRC, some of the champion's pokemon are in the 60's level wise, and although you can abuse type advantage, that won't make up for a 15 level difference. You have two choices at this point.&#xD;&#xA;&#xD;&#xA;1) Spend more hours leveling up until you can beat them.&#xD;&#xA;2) Catch Rayquaza, and curb stomp them with a level 70 legendary.&#xD;&#xA;&#xD;&#xA;I picked the latter. MUCH faster. ;)&#xD;&#xA;&#xD;&#xA;One last thing, make sure you evolve your pokemon, as it improves their stats drastically. Additionally, trained pokemon are actually a good deal more powerful than wild pokemon, even if the wild one is a few levels higher. The reason for this is somewhat convulted, but basically as you level up your pokemon manually, their stats will improve based on the pokemon they fought, in addition to the normal level up bonus. However, you don't need to worry about the mechanics behind it (unless you plan to play competitively, in which case you'd need more help then I could give you.)&#xD;&#xA;&#xD;&#xA;Hope all of this helps." />
  <row Id="44575" PostHistoryTypeId="2" PostId="18169" RevisionGUID="ff012051-17ff-4782-b048-cfcd18b6c611" CreationDate="2011-03-12T22:49:57.357" UserId="7354" Text="The counter for &quot;Most Kills By&quot; are over whole server session, while the kill counter on top is just for one round. So if you played more than one round on same server, the numbers will not add up." />
  <row Id="44576" PostHistoryTypeId="13" PostId="18165" RevisionGUID="b3c0ffe6-d137-4c20-b53b-b80928951ffc" CreationDate="2011-03-12T22:51:21.080" UserId="14" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="44577" PostHistoryTypeId="2" PostId="18170" RevisionGUID="bf92a5f9-a6f6-49c3-8535-637678a011fb" CreationDate="2011-03-12T23:13:47.950" UserId="7755" Text="the yeti zombie will appear on level 4-10 and the he will be just like a regular zombie and appear throughout the game." />
  <row Id="44578" PostHistoryTypeId="25" PostId="18152" RevisionGUID="ece8145c-4f7c-4521-802b-1301cdb9b427" CreationDate="2011-03-12T23:34:32.810" Comment="http://twitter.com/#!/StackGaming/status/46715730670006272" />
  <row Id="44580" PostHistoryTypeId="2" PostId="18172" RevisionGUID="3922fee5-bd4e-4a78-bc1d-c18b48ae1a13" CreationDate="2011-03-13T01:29:45.673" UserId="7758" Text="These might help, picked out of my own router connection table while participating in SEA based matches then checked against http://www.robtex.com to identify who owns the range.&#xD;&#xA;&#xD;&#xA;SEA Battle.net ranges&#xD;&#xA;&#xD;&#xA;202.9.66.0/23&#xD;&#xA;&#xD;&#xA;12.129.254.0/24&#xD;&#xA;&#xD;&#xA;12.129.255.0/24&#xD;&#xA;&#xD;&#xA;12.129.206.0/24 &#xD;&#xA;&#xD;&#xA;As Brant said, publishing a list of addresses is not illegal, the information is freely available just that Blizzard choose not to reveal it willingly. Same as anyone can work out what IP address their favorite WoW server is, but blizzard won't tell you." />
  <row Id="44581" PostHistoryTypeId="2" PostId="18173" RevisionGUID="4b34d47b-b049-4f5e-8887-2c9b46eccb67" CreationDate="2011-03-13T01:35:38.360" UserId="122" Text="If I group my siege tanks together they cover less area and once melee units get to them they all become helpless together; but on the other hand if I spread them around they're easier to surround and their friendly fire is really devestating.&#xD;&#xA;&#xD;&#xA;When should I group my siege tanks together, and when should I spread them out? Also, and similarly, should I siege the tanks right next to my buildings / bunkers or should I keep the spacing?" />
  <row Id="44582" PostHistoryTypeId="1" PostId="18173" RevisionGUID="4b34d47b-b049-4f5e-8887-2c9b46eccb67" CreationDate="2011-03-13T01:35:38.360" UserId="122" Text="Should I group together or spread out tanks in siege mode?" />
  <row Id="44583" PostHistoryTypeId="3" PostId="18173" RevisionGUID="4b34d47b-b049-4f5e-8887-2c9b46eccb67" CreationDate="2011-03-13T01:35:38.360" UserId="122" Text="&lt;starcraft-2&gt;" />
  <row Id="44585" PostHistoryTypeId="2" PostId="18174" RevisionGUID="b65ede67-acff-4acb-9d30-a3c01598b184" CreationDate="2011-03-13T01:51:06.223" UserId="4182" Text="Use ALT + Function-Key for the F1-F10 on Mac OS X." />
  <row Id="44586" PostHistoryTypeId="2" PostId="18175" RevisionGUID="67fa2333-6ab3-49e3-b239-1aa2ba354ae7" CreationDate="2011-03-13T01:59:36.803" UserId="102" Text="SPREAD!!!&#xD;&#xA;&#xD;&#xA;Let's think about this for a second.&#xD;&#xA;&#xD;&#xA;If I'm fighting against Siege Tanks (with whatever unit), and I kill the first Siege Tank, then I have to walk to where ever the next Siege Tank is.  If they're together, that's a short distance (thus few attacks), if that's a long distance, then that is more time thus more attacks.&#xD;&#xA;&#xD;&#xA;But I can understand your concern about friendly fire, seeing as if they're all helpless together they get 0 damage... but consider the following: Should they be worthless, or should you sacrifice some of them to hurt the enemy?&#xD;&#xA;&#xD;&#xA;I know you know the answer to that question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44587" PostHistoryTypeId="2" PostId="18176" RevisionGUID="fc776549-2fbd-43ff-8e37-58aa894bf531" CreationDate="2011-03-13T02:06:32.887" UserId="7749" Text="you can't get the white exclusive pokemon, obviously, but you can't get shieldon, bastiodon, glameow, purugly, palkia(unless you have an event arceus), growlithe or arcanine either or any of the event pokemon (mew, celebi, jirachi, deoxys, phione, manaphy, darkrai, shaymin, and arceus) plus you'd only be able to get one of the gen 3, 4, and 5 starters." />
  <row Id="44588" PostHistoryTypeId="5" PostId="18175" RevisionGUID="a9c1296d-3c00-4a2f-9534-745b6b7d5e67" CreationDate="2011-03-13T02:07:53.770" UserId="102" Comment="added 622 characters in body" Text="SPREAD!!!&#xD;&#xA;&#xD;&#xA;Let's think about this for a second.&#xD;&#xA;&#xD;&#xA;If I'm fighting against Siege Tanks (with whatever unit), and I kill the first Siege Tank, then I have to walk to where ever the next Siege Tank is.  If they're together, that's a short distance (thus few attacks), if that's a long distance, then that is more time thus more attacks.&#xD;&#xA;&#xD;&#xA;But I can understand your concern about friendly fire, seeing as if they're all helpless together they get 0 damage... but consider the following: Should they be worthless, or should you sacrifice some of them to hurt the enemy?&#xD;&#xA;&#xD;&#xA;Consider the following:&#xD;&#xA;&#xD;&#xA;You're running BioMech with a strong Siege Line backed by Marines against a Muta/Ling/Baneling army.  The Banelings roll in and you back out your Marines, only to leave your Siege line vulnerable to Cracklings.  Now, sure your Marines will be back in a second to back up your Siege Tanks, but Cracklings do a lot of damage, and odds are there might not be any Siege Tanks left.  If they're spread out, that's more time those Cracklings spend in transit (thus more likely you'll keep some Siege Tanks).  Sure you'll lose some of your Siege Tanks, but the more space between them the more of those high gas units you'll be able to keep around.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44589" PostHistoryTypeId="25" PostId="18173" RevisionGUID="7f15a415-803b-45e9-9e9b-0fee3ee53234" CreationDate="2011-03-13T02:34:33.077" Comment="http://twitter.com/#!/StackGaming/status/46761030403112960" />
  <row Id="44590" PostHistoryTypeId="5" PostId="18176" RevisionGUID="93acbed5-d91d-4fab-a240-48f3990f014b" CreationDate="2011-03-13T03:04:43.767" UserId="207" Comment="Grammar fix." Text="You can't get the White-exclusive Pokemon, obviously, but you can't get Shieldon, Bastiodon, Glameow, Purugly, Palkia(unless you have an event Arceus), Growlithe or Arcanine, or any of the Event Pokemon (Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin, and Arceus), plus you'd only be able to get one of the Generatopm 3, 4, and 5 starters." />
  <row Id="44591" PostHistoryTypeId="2" PostId="18177" RevisionGUID="0e0695e2-f444-486d-8154-d4b11f731565" CreationDate="2011-03-13T03:12:54.027" UserId="3404" Text="When I load up a new map in CS:Source it has to spend some time analyzing it before it can be played with bots.&#xD;&#xA;&#xD;&#xA;On more complex maps, this can take quite a bit of time. And if I go to play on another computer, I have to do the process over again.&#xD;&#xA;&#xD;&#xA;Is there a file associated with each map's analysis that I can copy from computer to computer along with the maps themselves?" />
  <row Id="44592" PostHistoryTypeId="1" PostId="18177" RevisionGUID="0e0695e2-f444-486d-8154-d4b11f731565" CreationDate="2011-03-13T03:12:54.027" UserId="3404" Text="bot pathing for CS:Source" />
  <row Id="44593" PostHistoryTypeId="3" PostId="18177" RevisionGUID="0e0695e2-f444-486d-8154-d4b11f731565" CreationDate="2011-03-13T03:12:54.027" UserId="3404" Text="&lt;counter-strike&gt;&lt;counter-strike-source&gt;" />
  <row Id="44594" PostHistoryTypeId="2" PostId="18178" RevisionGUID="6223da7c-3bb9-4abf-9b01-ef847f4d10e8" CreationDate="2011-03-13T03:21:32.580" UserId="6066" Text="Theoretically you should be able to clear Portal's local cache and then it will either have no achievements at all (locally -- Live will be fine) or pick up the ones from Live, I'm not sure how it works.  But yeah, clearing the Portal data off your XBox's HDD should allow you to get the achievement again.  I've never done this on XBox but I have done the equivalent on Steam." />
  <row Id="44595" PostHistoryTypeId="6" PostId="17773" RevisionGUID="a0b62cb0-b3c4-42cc-98c0-892595ab5d6e" CreationDate="2011-03-13T03:30:14.567" UserId="3114" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;xbox-live-arcade&gt;&lt;harms-way&gt;" />
  <row Id="44596" PostHistoryTypeId="2" PostId="18179" RevisionGUID="8c17cfc3-c3b2-4515-b841-2aead23683a8" CreationDate="2011-03-13T04:15:24.473" UserId="3107" Text="# Short Answer&#xD;&#xA;Spread your siege tanks out.&#xD;&#xA;&#xD;&#xA;# Long Answer&#xD;&#xA;Clumping is, in essence, situational.&#xD;&#xA;&#xD;&#xA;## When Clumping is Bad&#xD;&#xA;In most cases, it is not safe to clump your units together with each other or with your buildings. There are two main reasons for not clumping your units.&#xD;&#xA;&#xD;&#xA;### Splash attacks &amp; AOE attacks damage more of your units at once if they are clumped.&#xD;&#xA;Consider some examples:&#xD;&#xA;&#xD;&#xA; - Nuke: If everything is clumped up, you just lost everything.&#xD;&#xA; - Mutalisk: A large clump of units is subject to the bounce attack, resulting in more damage per attack to your units.&#xD;&#xA; - Banelings: A baneling that explodes into a group of units damages more of them.&#xD;&#xA;&#xD;&#xA;Addressing your specific example:&#xD;&#xA;&#xD;&#xA;&gt; If I group my siege tanks together they cover less area and once melee units get to them they all become helpless together; but on the other hand if I spread them around they're easier to surround and their friendly fire is really devestating.&#xD;&#xA;&#xD;&#xA;You have two outcomes:&#xD;&#xA;&#xD;&#xA; - Clumped together: You do no damage to enemy units. Your units die, the opposing army incurs minimal loss.&#xD;&#xA; - Spread out: You do damage to both enemy and friendly units. Your units die, but the opposing army is smaller after the skirmish.&#xD;&#xA;&#xD;&#xA;In the end, you're better off with the second outcome.&#xD;&#xA;&#xD;&#xA;### Enemy units have a higher effective DPS against your units if they are clumped because they spend more time attacking and less time walking between units.&#xD;&#xA;&#xD;&#xA;Without going into a numbers game, this should still intuitively make sense. If you have three siege tanks all lined up together and they get rushed by zerglings, they can essentially turn and attack the next take as each one dies. If you are spread out along a ridge, the zerglings have to rub between the tanks. That results in less time where you are attacked and more time where the opponent is attacked.&#xD;&#xA;&#xD;&#xA;## When Clumping is Good&#xD;&#xA;Clumping should be treated as the exception, not the rule. At the moment, I can think of one instance where clumping would be an advantage, and it doesn't actually apply in the case of siege tanks:&#xD;&#xA;&#xD;&#xA;### If you find yourself in a situation where your ranged army is going up against a pure melee army with no splash or AoE attacks, clumping can work to your advantage. &#xD;&#xA;&#xD;&#xA; - Units in the core of the clump are safe from attack.&#xD;&#xA; - All of your units can still attack the opponents melee units (provided they have no minimum range) even though the melee units will not all have access to the clump.&#xD;&#xA;&#xD;&#xA;Since siege tanks have a minimum range, the benefit to clumping is essentially nullified. I describe why above when addressing the specific example given in the original question." />
  <row Id="44597" PostHistoryTypeId="5" PostId="18176" RevisionGUID="42084466-afe3-4aa3-94bc-d02adbfacd57" CreationDate="2011-03-13T05:13:54.927" UserId="2974" Comment="Fixed spelling of Generation" Text="You can't get the White-exclusive Pokemon, obviously, but you can't get Shieldon, Bastiodon, Glameow, Purugly, Palkia(unless you have an event Arceus), Growlithe or Arcanine, or any of the Event Pokemon (Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin, and Arceus), plus you'd only be able to get one of the Generation 3, 4, and 5 starters." />
  <row Id="44598" PostHistoryTypeId="25" PostId="18177" RevisionGUID="6cf7c5b2-97c4-4eee-b086-6f00221b69a8" CreationDate="2011-03-13T05:34:33.033" Comment="http://twitter.com/#!/StackGaming/status/46806328429129729" />
  <row Id="44599" PostHistoryTypeId="2" PostId="18180" RevisionGUID="1cf566e8-fa64-47ce-88f5-57c433a41a40" CreationDate="2011-03-13T06:52:14.120" UserId="1396" Text="I prefer Russian/Catherine because you get the Cossack unit.  Is there a better choice?" />
  <row Id="44600" PostHistoryTypeId="1" PostId="18180" RevisionGUID="1cf566e8-fa64-47ce-88f5-57c433a41a40" CreationDate="2011-03-13T06:52:14.120" UserId="1396" Text="What is the best civilization to choose in Civilization 4?" />
  <row Id="44601" PostHistoryTypeId="3" PostId="18180" RevisionGUID="1cf566e8-fa64-47ce-88f5-57c433a41a40" CreationDate="2011-03-13T06:52:14.120" UserId="1396" Text="&lt;strategy&gt;&lt;civilization-4&gt;" />
  <row Id="44602" PostHistoryTypeId="2" PostId="18181" RevisionGUID="c260eec4-af0f-42e3-b702-904538c6c18c" CreationDate="2011-03-13T08:03:59.803" UserId="7760" Text="no. torches cannot start a fire. period." />
  <row Id="44603" PostHistoryTypeId="2" PostId="18182" RevisionGUID="7e627806-f8bc-414d-b55a-7600413842f8" CreationDate="2011-03-13T08:04:23.790" UserId="3404" Text="Figured this out for myself. The app creates a .nav file with the same name as the map. Copy these along with your maps and you're good to go." />
  <row Id="44604" PostHistoryTypeId="5" PostId="7194" RevisionGUID="9212af1c-b12a-423c-8c66-8d63338c6a6f" CreationDate="2011-03-13T08:22:15.747" UserId="12" Comment="deleted 25 characters in body; added 1537 characters in body" Text="There you go:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=VSBjqSV40Uw&#xD;&#xA;&#xD;&#xA;[Guile's Handcuffs][1].&#xD;&#xA;&#xD;&#xA;&gt; **Description**: Guile does the motion for throwing the opponent over his shoulder. Instead of being thrown, the enemy freezes close to Guile, with a &quot;hurt&quot; expression on their face. The computer or the second player is powerless (they cannot move). When Guile moves (or jumps) the frozen enemy follows. You must un-handcuff the opponent before the round ends. If you do not, at the end of the round, Guile will either brush his hair (if you win) or look away in agony (if you lose). After that, the game will hang indefinately until reset.&#xD;&#xA;&#xD;&#xA;&gt; **Why do this move**: This is another fun move to do. Not only does it look really cool, but its the glitch that looks the most wrong. Be aware that it can really annoy the person you are playing against, and they could become angry.&#xD;&#xA;&#xD;&#xA;&gt; **How to handcuff**: Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for two seconds (I prefer to charge down-forward). Then press up (as if you were doing a flash kick) and hit the strong and forward buttons, while trying to hit strong a spilt second before hitting forward. I think of it as using your fingers to &quot;brush down&quot; over strong and forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a flash kick. When this move is done, you see all of the frames of Guile's strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you.&#xD;&#xA;&#xD;&#xA;Fascinating how a glitch can turn into legend!&#xD;&#xA;&#xD;&#xA;[1]: http://old.jasongordon.com/static/sf2/guile.html" />
  <row Id="44605" PostHistoryTypeId="6" PostId="18180" RevisionGUID="7c1995f0-67a1-4f78-99d9-12623d560698" CreationDate="2011-03-13T08:34:00.727" UserId="23" Comment="edited tags" Text="&lt;civilization-4&gt;" />
  <row Id="44606" PostHistoryTypeId="10" PostId="18180" RevisionGUID="7095773f-6f80-4119-9fc6-aa25f754a5b6" CreationDate="2011-03-13T08:34:27.310" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="44607" PostHistoryTypeId="25" PostId="18180" RevisionGUID="4a1d28b7-0d99-4bff-a351-003c4e1bd540" CreationDate="2011-03-13T08:34:33.300" Comment="http://twitter.com/#!/StackGaming/status/46851628103507968" />
  <row Id="44608" PostHistoryTypeId="5" PostId="11555" RevisionGUID="716e3f02-5fb2-4743-aa69-0faa71982170" CreationDate="2011-03-13T08:37:24.173" UserId="23" Comment="Formatting" Text="According to [Minepedia][1]:&#xD;&#xA;&#xD;&#xA;&gt; Fire is a block that was first seen in Indev. It has an animated face on all four sides, and two faces on the inside at slants. Fire is not created naturally in a map, with the exception being in The Nether, it will only be created if the player or a Ghast causes it or Lava burns a flammable object.&#xD;&#xA;&#xD;&#xA;At no point does the minepedia describe a torch causing a fire, suggesting that no one else has seen this happen.&#xD;&#xA;&#xD;&#xA;Could it be that your roof is near to a lava flow?&#xD;&#xA;Or, you've accidentally used a flint and steel on the wood?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Fire" />
  <row Id="44609" PostHistoryTypeId="5" PostId="1962" RevisionGUID="37295c8d-e40a-489d-86bf-10825a024c4d" CreationDate="2011-03-13T08:38:38.727" UserId="23" Comment="deleted 91 characters in body" Text="[eBay][1] is probably your best bet.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://shop.ebay.com/?_from=R40&amp;_trksid=m570&amp;_nkw=return+to+zork&amp;_sacat=See-All-Categories" />
  <row Id="44610" PostHistoryTypeId="5" PostId="18150" RevisionGUID="be7c0e07-3665-4404-bf94-168328d6ce17" CreationDate="2011-03-13T08:39:11.393" UserId="23" Comment="added 14 characters in body" Text="gog.com now has a [packaged copy][1] that runs really well, and it is cheap too, $5.99.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gog.com/en/gamecard/the_zork_anthology" />
  <row Id="44611" PostHistoryTypeId="2" PostId="18183" RevisionGUID="c593bdc7-c818-45dc-8ded-8440b3206a1f" CreationDate="2011-03-13T10:27:06.573" UserId="6774" Text="tzenes &amp; Shaun really made the point clear, but I wanted to add a couple more benefits to spreading that I think help support their answers:&#xD;&#xA;&#xD;&#xA;1. Siege tanks almost always get **focus-fired** by the opponent. The risk of focus-firing is that your units spend time traveling to the target instead of attacking the nearest. This increases the benefit of putting physical distance between them. The time the enemy spends traveling is usually far more than the time the enemy is attacking.&#xD;&#xA;&#xD;&#xA;2. If you group 3 siege tanks, it will be obvious to the enemy how many you have and where they are, and he can take an appropriate decision. **By spreading them, he has no idea how many you have, and it's much harder for him to evaluate positioning**. Imagine the image below represents the area your tanks can do damage. In the clumped example, your enemy will know exactly where to go to avoid damage:&lt;br /&gt;![damage area][1]&#xD;&#xA;&#xD;&#xA;3. Kind of obvious, but you **cover more ground**, preventing counter-attacks and limiting the enemy's positioning options. On Xel'Naga Caverns, you can control the entire center by spreading your tanks. Clumping would leave you more vulnerable to counter-attack.&#xD;&#xA;&#xD;&#xA;4. **Leap-frog behavior** in a siege line. Usually through a battle, there is a geographic push and pull. The center of the battle will move back and forth. If the battle goes out of range of your tanks, they become useless. If the tanks are clumped, you would need to move them ALL in order to change the center of battle, which means no siege tanks at all during the relocation. If they are spread out, you can leap-frog them around which:&#xD;&#xA;&#xD;&#xA;    1. Gives you more options regarding positioning&#xD;&#xA;    2. **Decreases risk**. You will only be moving 1-2 tanks at a time. If you make a bad decision with 1 tank, it's much better than making a bad decision with all of them.&#xD;&#xA;    3. **Maybe it's easier**. For some reason to me it is just easier to move 1 tank rather than move all of them. You can even queue up the entire relocation - unsiege, shift+move, shift+siege. Yea I realize you can do that just as easily with many tanks, but for some reason to me it's easier with only 1. Maybe it's that they are big units whose position is so important that queuing up a move command is dangerous, or maybe it's because the impact on the &quot;siege cloud&quot; is small so the decreased risk makes it easier to do. YMMV.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bit.ly/fZzpdY" />
  <row Id="44612" PostHistoryTypeId="5" PostId="18183" RevisionGUID="78a5ae20-c512-4e0e-b5c7-cf12b6c0010c" CreationDate="2011-03-13T10:32:08.770" UserId="6774" Comment="edited body" Text="tzenes &amp; Shaun really made the point clear, but I wanted to add a couple more benefits to spreading that I think help support their answers:&#xD;&#xA;&#xD;&#xA;1. Siege tanks almost always get **focus-fired** by the opponent. The risk of focus-firing is that your units spend time traveling to the target instead of attacking the nearest. This increases the benefit of putting physical distance between them. The time the enemy spends traveling is usually far more than the time the enemy is attacking.&#xD;&#xA;&#xD;&#xA;2. If you group 3 siege tanks, it will be obvious to the enemy how many you have and where they are, and he can take an appropriate decision. **By spreading them, he has no idea how many you have, and it's much harder for him to evaluate positioning**. Imagine the image below represents the area your tanks can do damage. In the clumped example, your enemy will know exactly where to go to avoid damage:&lt;br /&gt;![damage area][1]&#xD;&#xA;&#xD;&#xA;3. Kind of obvious, but you **cover more ground**, preventing counter-attacks and limiting the enemy's positioning options. On Xel'Naga Caverns, you can control the entire center by spreading your tanks. Clumping would leave you more vulnerable to counter-attack.&#xD;&#xA;&#xD;&#xA;4. **Leap-frog behavior** in a siege line. Usually through a battle, there is a geographic push and pull. The center of the battle will move back and forth. If the battle goes out of range of your tanks, they become useless. If the tanks are clumped, you would need to move them ALL in order to change the center of battle, which means no siege tanks at all during the relocation. If they are spread out, you can leap-frog them around which:&#xD;&#xA;&#xD;&#xA;    1. Gives you more options regarding positioning&#xD;&#xA;    2. **Decreases risk**. You will only be moving 1-2 tanks at a time. If you make a bad decision with 1 tank, it's much better than making a bad decision with all of them.&#xD;&#xA;    3. **Maybe it's easier**. For some reason to me it is just easier to move 1 tank rather than move all of them. You can even queue up the entire relocation - unsiege, shift+move, shift+siege. Yea I realize you can do that just as easily with many tanks, but for some reason to me it's easier with only 1. Maybe it's that they are big units whose position is so important that queuing up a move command is dangerous, or maybe it's because the impact on the &quot;siege cloud&quot; is small so the decreased risk makes it easier to do. YMMV.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bit.ly/g16c2W" />
  <row Id="44613" PostHistoryTypeId="2" PostId="18184" RevisionGUID="eb017bbf-09bc-41d9-975c-c936a0aec5f4" CreationDate="2011-03-13T11:27:32.467" UserId="619" Text="If you're looking for Game of the Year you need to boost all four elements well over 100 each - I only got to GOTY with all four elements above 150.  This was with a PC game (didn't need to be on a console).&#xD;&#xA;&#xD;&#xA;To achieve GOTY you need plenty of money, research data, dead bulls and for the boosts to be already paid for.&#xD;&#xA;&#xD;&#xA;Then you pay for the most expensive external people to do the design/graphics/sound; use dead bull to keep the team energy high and have plenty of research data handy for several 30 point chunks needed for each boost.  &#xD;&#xA;&#xD;&#xA;Taking dead bull just before a boost or two seems to improve the value of the boost as well as generating plenty of extra research data.&#xD;&#xA;&#xD;&#xA;Throw in a bit of advertising for the fame/hype burst and you'll be there." />
  <row Id="44614" PostHistoryTypeId="25" PostId="18164" RevisionGUID="ed861783-e28c-4507-ae7a-5e4529f07531" CreationDate="2011-03-13T11:34:34.157" Comment="http://twitter.com/#!/StackGaming/status/46896930420310016" />
  <row Id="44615" PostHistoryTypeId="2" PostId="18185" RevisionGUID="3c800cce-1692-4df9-ac6f-2d278835b9af" CreationDate="2011-03-13T11:42:01.410" UserId="-1" Text="" />
  <row Id="44616" PostHistoryTypeId="2" PostId="18186" RevisionGUID="4631d74d-64bc-4d7f-baff-de7489766744" CreationDate="2011-03-13T11:42:01.410" UserId="-1" Text="" />
  <row Id="44617" PostHistoryTypeId="5" PostId="570" RevisionGUID="d9b63a06-c257-4297-b879-d8ec67f417a3" CreationDate="2011-03-13T11:48:40.203" UserId="56" Comment="deleted 1 characters in body; added 87 characters in body; added 29 characters in body; deleted 1 characters in body" Text="It is possible. If you use [srcds][1] to set up a dedicated server and note the LAN IP of the computer hosting it, you can enable the developer console in-game (under Keyboard settings then advanced) press the &lt;kbd&gt;~&lt;/kbd&gt; key (on foreign keyboards, it is usually whichever key is next to the &lt;kbd&gt;1&lt;/kbd&gt; key) to open it and enter the command `connect &lt;LAN IP of server&gt;` into it. You'll then be dropped into the game. Make sure to edit the key of the server so that random people don't start joining. Consider setting it to LAN-only.&#xD;&#xA;&#xD;&#xA;If you're using a non-QWERTY keyboard, sometimes binding the developer console may not work. If so, you can edit the launch options and add `--console`. Then, whenever you launch the game, you'll have console open.&#xD;&#xA;&#xD;&#xA;  [1]: http://srcds.com/" />
  <row Id="44618" PostHistoryTypeId="5" PostId="219" RevisionGUID="99a31895-4f6d-4836-88cd-68545b16658d" CreationDate="2011-03-13T13:49:41.720" UserId="56" Comment="The double negative. IT HOUNDS ME." Text="Not as far as I know, you can create a lobby and host a local server, but I believe you need to connect there through steam, and that would mean connecting to the internet.&#xD;&#xA;&#xD;&#xA;You wouldn't be able to see your friends either, because online/offline status is determined on the steam servers.&#xD;&#xA;&#xD;&#xA;You'd be in the same area so I assume that would make it so you don't have too much lag, but you can't avoid being online." />
  <row Id="44619" PostHistoryTypeId="5" PostId="18183" RevisionGUID="8f7053df-425c-413b-89ed-d349881dd870" CreationDate="2011-03-13T13:59:02.570" UserId="6774" Comment="added 15 characters in body" Text="tzenes &amp; Shaun really made the point clear, but I wanted to add a couple more benefits to spreading that I think help support their answers:&#xD;&#xA;&#xD;&#xA;1. Siege tanks almost always get **focus-fired** by the opponent. The risk for your opponent in focus-firing is that his units spend time traveling to the target instead of attacking the nearest. This increases your benefit of putting physical distance between tanks. The time the enemy spends traveling is usually more than the time the enemy is attacking.&#xD;&#xA;&#xD;&#xA;2. If you group 3 siege tanks, it will be obvious to the enemy how many you have and where they are, and he can take an appropriate decision. **By spreading them, he has no idea how many you have, and it's much harder for him to evaluate positioning**. Imagine the image below represents the area your tanks can do damage. In the clumped example, your enemy will know exactly where to go to avoid damage:&lt;br /&gt;![damage area][1]&#xD;&#xA;&#xD;&#xA;3. Kind of obvious, but you **cover more ground**, preventing counter-attacks and limiting the enemy's positioning options. On Xel'Naga Caverns, you can control the entire center by spreading your tanks. Clumping would leave you more vulnerable to counter-attack.&#xD;&#xA;&#xD;&#xA;4. **Leap-frog behavior** in a siege line. Usually through a battle, there is a geographic push and pull. The center of the battle will move back and forth. If the battle goes out of range of your tanks, they become useless. If the tanks are clumped, you would need to move them ALL in order to change the center of battle, which means no siege tanks at all during the relocation. If they are spread out, you can leap-frog them around which:&#xD;&#xA;&#xD;&#xA;    1. Gives you more options regarding positioning&#xD;&#xA;    2. **Decreases risk**. You will only be moving 1-2 tanks at a time. If you make a bad decision with 1 tank, it's much better than making a bad decision with all of them.&#xD;&#xA;    3. **Maybe it's easier**. For some reason to me it is just easier to move 1 tank rather than move all of them. You can even queue up the entire relocation - unsiege, shift+move, shift+siege. Yea I realize you can do that just as easily with many tanks, but for some reason to me it's easier with only 1. Maybe it's that they are big units whose position is so important that queuing up a move command is dangerous, or maybe it's because the impact on the &quot;siege cloud&quot; is small so the decreased risk makes it easier to do. YMMV.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bit.ly/g16c2W" />
  <row Id="44620" PostHistoryTypeId="2" PostId="18187" RevisionGUID="75c7f22a-285f-4eec-bf3d-f833dc6945d7" CreationDate="2011-03-13T14:06:08.630" UserId="7196" Text="You can play Zork I online here:&#xD;&#xA;&#xD;&#xA;http://thcnet.net/zork/&lt;br&gt;&#xD;&#xA;http://www.xs4all.nl/~pot/infocom/zork1.html&#xD;&#xA;&#xD;&#xA;There are free downloads for Zork I, II, III &amp; The Undiscovered here for Win/Mac (no Z-interpreter required):&#xD;&#xA;&#xD;&#xA;http://www.csd.uwo.ca/Infocom/&#xD;&#xA;&#xD;&#xA;Also, the original mainframe version of Zork is available.  It still runs on Windows/Mac/Linux, but the content is different from the packaged version of Zork I, II &amp; III.  The site describes it as _equivalent to Zork I + about half of Zork II + the endgame of Zork III_:&#xD;&#xA;&#xD;&#xA;http://almy.us/dungeon.html&#xD;&#xA;&#xD;&#xA;**EDIT** Oh sorry, I just re-read your question and realised you were specifically about Return to Zork.  My apologies.  I'll leave this here though in case a Zork enthusiast finds it useful." />
  <row Id="44621" PostHistoryTypeId="5" PostId="3912" RevisionGUID="fad7809e-70c2-45bb-ab3e-7193e3a791b2" CreationDate="2011-03-13T14:13:30.123" UserId="3129" Comment="I am a pedant. Regiment != regimen. " Text="Professional gamers will bring their own mice as well as mice pads to events.  The reality is no surface is frictionless, nor does any surface have consistent friction throughout it.  As a result there are parts of the surface in question which the mouse will move on at different speeds.&#xD;&#xA;&#xD;&#xA;A good mouse pad will have even friction throughout it.  How much friction you want on your mouse pad is usually a matter of personal preference (like tuning your mouse response settings).  I usually advocate low friction mouse pads for laser mice, but I know a number of competitive gamers who prefer high friction mouse pads for higher precision (as the mass of a mouse is usually so small that the force difference between high acceleration and low acceleration is small).&#xD;&#xA;&#xD;&#xA;I have personally used a gaming mouse pad since I started competing at Counter Strike.  I quite enjoy it, but I recommend you try before you buy.  Go to a store that has games on computers and play them for 10 minute stretches.&#xD;&#xA;&#xD;&#xA;Its also worth noting that a high quality mousepad may require a different cleaning regimen than you are use to.  Make sure you find this out first." />
  <row Id="44622" PostHistoryTypeId="2" PostId="18188" RevisionGUID="1378d470-d5a4-4fe5-934f-d822e738b859" CreationDate="2011-03-13T14:34:15.190" UserId="75" Text="I've noticed that random item drops (ie those not from bosses) during the campaigns in Dawn of War II / Chaos Rising / Retribution seem to usually happen during heavy fighting.&#xD;&#xA;&#xD;&#xA;My theory is that they're triggered by dishing out a particularly high rate of damage (since I've noticed the drops seem to happen more often when I triggering multiple abilities), but it would be nice to have some confirmation of this.&#xD;&#xA;&#xD;&#xA;So, is it known exactly what triggers random drops, and if there's anything that can be done to increase the drop rate?&#xD;&#xA;&#xD;&#xA;Or is there just a random chance of any given kill dropping an item?" />
  <row Id="44623" PostHistoryTypeId="1" PostId="18188" RevisionGUID="1378d470-d5a4-4fe5-934f-d822e738b859" CreationDate="2011-03-13T14:34:15.190" UserId="75" Text="What triggers &quot;random&quot; item drops in Dawn of War II?" />
  <row Id="44624" PostHistoryTypeId="3" PostId="18188" RevisionGUID="1378d470-d5a4-4fe5-934f-d822e738b859" CreationDate="2011-03-13T14:34:15.190" UserId="75" Text="&lt;tactics&gt;&lt;dawn-of-war-2&gt;&lt;item-drops&gt;" />
  <row Id="44625" PostHistoryTypeId="25" PostId="18041" RevisionGUID="059a2448-3e77-44fb-b0b6-d9effaa6b02c" CreationDate="2011-03-13T14:34:33.923" Comment="http://twitter.com/#!/StackGaming/status/46942227594878976" />
  <row Id="44631" PostHistoryTypeId="2" PostId="18190" RevisionGUID="4027aa90-cc87-4b1a-b511-b54b0a0e10d7" CreationDate="2011-03-13T15:12:28.970" UserId="7360" Text="Is it possible to somehow get the map from an SMP server as just a player? I did some large redstone cirquit I would like to copy into my SSP map.&#xD;&#xA;If not, can I extract the loaded chunks from the memory?" />
  <row Id="44632" PostHistoryTypeId="1" PostId="18190" RevisionGUID="4027aa90-cc87-4b1a-b511-b54b0a0e10d7" CreationDate="2011-03-13T15:12:28.970" UserId="7360" Text="Getting SMP Maps" />
  <row Id="44633" PostHistoryTypeId="3" PostId="18190" RevisionGUID="4027aa90-cc87-4b1a-b511-b54b0a0e10d7" CreationDate="2011-03-13T15:12:28.970" UserId="7360" Text="&lt;minecraft&gt;&lt;maps&gt;" />
  <row Id="44636" PostHistoryTypeId="2" PostId="18192" RevisionGUID="964425b0-fd19-4f42-92d3-869fb265a9c7" CreationDate="2011-03-13T15:59:11.090" UserId="5655" Text="Hi,&#xD;&#xA;&#xD;&#xA;is it possible in Minecraft to customize you skin in single-player mode and not just in multi-player?&#xD;&#xA;&#xD;&#xA;Thanks in advance!" />
  <row Id="44637" PostHistoryTypeId="1" PostId="18192" RevisionGUID="964425b0-fd19-4f42-92d3-869fb265a9c7" CreationDate="2011-03-13T15:59:11.090" UserId="5655" Text="Is it possible in Minecraft to change your skin in singe-player?" />
  <row Id="44638" PostHistoryTypeId="3" PostId="18192" RevisionGUID="964425b0-fd19-4f42-92d3-869fb265a9c7" CreationDate="2011-03-13T15:59:11.090" UserId="5655" Text="&lt;minecraft&gt;&lt;single-player&gt;&lt;customize&gt;" />
  <row Id="44639" PostHistoryTypeId="2" PostId="18193" RevisionGUID="f97302e8-d3ad-42fd-91d1-57915cb9a403" CreationDate="2011-03-13T16:02:38.220" UserId="4808" Text="When you change your skin, it affects both single player and multi-player.&#xD;&#xA;&#xD;&#xA;If you don't see your skin in single player, make sure you're online so it can download the skin." />
  <row Id="44640" PostHistoryTypeId="5" PostId="18192" RevisionGUID="b7f34bad-6dfc-4dba-b8ad-7a5aa7d4a4ea" CreationDate="2011-03-13T16:23:43.473" UserId="23" Comment="deleted 24 characters in body" Text="Is it possible in Minecraft to customize you skin in single-player mode and not just in multi-player? How?" />
  <row Id="44641" PostHistoryTypeId="2" PostId="18194" RevisionGUID="c4942cd0-50ff-4608-8ef9-31669a896f8f" CreationDate="2011-03-13T16:45:20.020" UserId="336" Text="So, if you're looking at 3rd Generation, the version specific pokemon that are not present in Emerald are:&#xD;&#xA;&#xD;&#xA; - Surskit (Swarm in Diamond)&#xD;&#xA; - Masquerain (evolve Surskit)&#xD;&#xA; - Meditite (Routes 208, 210, 211, others, in Diamond)&#xD;&#xA; - Medicham (evolve Meditite)&#xD;&#xA; - Roselia (Routes 212, 221, 224, 225, others, in Diamond)&#xD;&#xA; - Zangoose (Safari Zone in Soul Silver)&#xD;&#xA; - Lunatone (Safari Zone in Soul Silver)&#xD;&#xA;&#xD;&#xA;So you're completely covered in 3rd gen due to your later games, though you *will* have to beat Emerald twice: Once for Latios and once for Latias (Alternatively, buy Ruby *or* Sapphire, and just pick the other Lati@s in Emerald)&#xD;&#xA;&#xD;&#xA;The version exclusive pokemon absent in Diamond are:&#xD;&#xA;&#xD;&#xA; - Tangela (Routes 21, 28, and 44, Mt. Silver in Soul Silver)&#xD;&#xA; - Tangrowth (evolve Tangela)&#xD;&#xA; - Pinsir (Safari Zone / National Park Bug-Catching Contest in Emerald / Soul Silver)&#xD;&#xA; - Articuno, Zapdos and Moltres (Available in Soul Silver)&#xD;&#xA; - Slowpoke (Slowpoke Well in Soul Silver)&#xD;&#xA; - Slowbro/ Slowking (evolve Slowpoke)&#xD;&#xA; - Misdreavous (Safari Zone, Cliff Cave, Mt. Silver (Night) in Soul Silver)&#xD;&#xA; - Mismagius (evolve Misdreavous)&#xD;&#xA; - Houndour (Route 7, Safari Zone, soul Silver)&#xD;&#xA; - Houndoom (evolve Houndour)&#xD;&#xA; - Stantler (Routes 36, 37, Soul Silver)&#xD;&#xA; - Tropius (Route 119, Emerald)&#xD;&#xA; - Spheal (Shoal Cave, Emerald)&#xD;&#xA; - Sealio / Walrein (evolve Spheal)&#xD;&#xA; - Bagon (Meteor Falls, Emerald)&#xD;&#xA; - Shellgon / Salamance (evolve Bagon)&#xD;&#xA; - Regirock / Regice / Registeel (Emerald)&#xD;&#xA; - **Shieldon / Bastiodon** (not obtainable in any of the listed games: Need Pearl / platinum)&#xD;&#xA; - **Glameow** (not obtainable in the liested games: Need Pearl)&#xD;&#xA; - Rotom (Old Chateau post national-dex, Diamond)&#xD;&#xA;&#xD;&#xA;And of course, the White version exclusive pokemon, which aren't present in the previous generations.&#xD;&#xA;&#xD;&#xA;So, you look to be mostly set if you just buy White, as there are only 3 other unobtainable non-event pokemon. As near as I can determine, buying both Pearl and White will get you all the pokemon." />
  <row Id="44642" PostHistoryTypeId="2" PostId="18195" RevisionGUID="755a7470-9ce7-4d85-b52e-8502fb84b0e8" CreationDate="2011-03-13T16:59:34.083" UserId="-1" Text="" />
  <row Id="44643" PostHistoryTypeId="2" PostId="18196" RevisionGUID="49d5d62a-dcc2-4e16-a036-060b1989a9bf" CreationDate="2011-03-13T16:59:34.083" UserId="-1" Text="" />
  <row Id="44644" PostHistoryTypeId="2" PostId="18197" RevisionGUID="9628aa2a-e965-4b24-9352-30f4c1a9f1ae" CreationDate="2011-03-13T16:59:36.703" UserId="5962" Text="This design is based off of Polt's water-based splitter idea, but splits carts as fast as they can be fed and sends them on separate tracks automatically.&#xD;&#xA;&#xD;&#xA;The water flows leftward in the first picture. Carts come in on the upper track at the bottom of the picture, drop through the water (getting pushed slightly to the left), and hit the center lower track. If there are two carts, then they rapidly push apart and land on the center and left tracks (and all boost away together).&#xD;&#xA;&#xD;&#xA;It still needs tuning; in particular, I think more vertical distance is needed as sometimes merged carts hit the middle track together (on the other hand, I've also seen them hit the left track together). But this seems like the core of an effective solution. A refinement might be using multiple water layers to steer the trajectories further.&#xD;&#xA;&#xD;&#xA;![][1]&#xD;&#xA;&#xD;&#xA;![][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/cOO4v.png&#xD;&#xA;  [2]: http://i.imgur.com/MBVjG.png" />
  <row Id="44645" PostHistoryTypeId="2" PostId="18198" RevisionGUID="fdd1a6d3-3902-4e2f-96a7-b1a031cc9ee5" CreationDate="2011-03-13T16:59:43.180" UserId="-1" Text="" />
  <row Id="44646" PostHistoryTypeId="2" PostId="18199" RevisionGUID="ef70a597-9d50-4a9b-ba2c-227a79f31d6f" CreationDate="2011-03-13T16:59:43.180" UserId="-1" Text="" />
  <row Id="44647" PostHistoryTypeId="5" PostId="18195" RevisionGUID="beda83e9-0f08-4f0e-a762-ea556d11af1a" CreationDate="2011-03-13T17:11:36.083" UserId="816" Comment="added 619 characters in body" Text="The Protoss have several unique features.&#xD;&#xA;&#xD;&#xA; - Structures (except for Nexus and Pylon) rely on an energy field produced by Pylons and Warp Prisms. Protoss structures must be built in range of this field, and will become unpowered and useless if they lose access to the field. Warpgates can spawn units anywhere the energy field reaches.&#xD;&#xA; - Probes need only start construction of a building and it will &quot;warp in&quot; on its own.&#xD;&#xA; - All Protoss units and structures have a defensive shield, which regenerates over time.&#xD;&#xA; - The Nexus Chronoboost ability allows the player to speed up unit or tech production in a building." />
  <row Id="44648" PostHistoryTypeId="24" PostId="18195" RevisionGUID="beda83e9-0f08-4f0e-a762-ea556d11af1a" CreationDate="2011-03-13T17:11:36.083" Comment="Proposed by 816 approved by 336 edit id of 260" />
  <row Id="44649" PostHistoryTypeId="5" PostId="18196" RevisionGUID="3f374708-516e-408c-aa6d-bea07e34ff22" CreationDate="2011-03-13T17:11:46.770" UserId="816" Comment="added 207 characters in body" Text="One of the three factions in the popular Starcraft series, the Protoss utilize biological and mechanical units. They are tougher, more expensive units than other races, generally resulting in smaller armies." />
  <row Id="44650" PostHistoryTypeId="24" PostId="18196" RevisionGUID="3f374708-516e-408c-aa6d-bea07e34ff22" CreationDate="2011-03-13T17:11:46.770" Comment="Proposed by 816 approved by 336 edit id of 261" />
  <row Id="44651" PostHistoryTypeId="5" PostId="18198" RevisionGUID="8c40a5fd-cc83-43c2-96fa-c0d78b02ef67" CreationDate="2011-03-13T17:11:50.030" UserId="816" Comment="added 685 characters in body" Text="Terrans have several unique features.&#xD;&#xA;&#xD;&#xA; - SCVs can build Terran structures on any flat ground (barring creep).&#xD;&#xA; - Many Terran structures can lift off and fly to a new location.&#xD;&#xA; - All structures and mechanical units can be repaired by SCVs.&#xD;&#xA; - SCVs must participate in constructing a building until it is complete.&#xD;&#xA; - Many buildings support stationary add-on structures. By lifting off and landing, structures may swap add-ons.&#xD;&#xA; - Command Centers have two options for upgrade. The Planetary Fortress has additional offensive and defensive capabilities.  The Orbital Command allows the use of MULEs and scans.&#xD;&#xA; - Supply depots can be raised and lowered to allow or deny passage." />
  <row Id="44652" PostHistoryTypeId="24" PostId="18198" RevisionGUID="8c40a5fd-cc83-43c2-96fa-c0d78b02ef67" CreationDate="2011-03-13T17:11:50.030" Comment="Proposed by 816 approved by 336 edit id of 262" />
  <row Id="44653" PostHistoryTypeId="5" PostId="18199" RevisionGUID="5f24bf7b-3869-48b6-be3c-d63c0e711234" CreationDate="2011-03-13T17:12:00.793" UserId="816" Comment="added 253 characters in body" Text="One of the three factions in the popular Starcraft series, the Terrans use biological and mechanical units. They are not as strong, unit-for-unit, as the Protoss, and cannot create the vast armies of the Zerg. Instead, they survive through adaptability." />
  <row Id="44654" PostHistoryTypeId="24" PostId="18199" RevisionGUID="5f24bf7b-3869-48b6-be3c-d63c0e711234" CreationDate="2011-03-13T17:12:00.793" Comment="Proposed by 816 approved by 336 edit id of 263" />
  <row Id="44655" PostHistoryTypeId="5" PostId="18142" RevisionGUID="a3b73fee-65b9-4e5c-b7ff-f8d5a6652fa2" CreationDate="2011-03-13T17:12:03.320" UserId="816" Comment="fleshed out description a little bit" Text="The Zerg have several unique features.&#xD;&#xA;&#xD;&#xA; - Zerg thrive on creep, a substance that is produced by Hatcheries, Nydus Worms, Creep Tumors, and optionally, Overlords. It grants the player sight, prevents enemy buildings, and boosts Zerg ground unit speed. Most Zerg buildings must be placed on creep, and will slowly die if their creep is lost.&#xD;&#xA; - Most units are morphed from larva, which spawns at regular intervals from the primary base structure (Hatchery/Lair/Hive). Additional larva can be spawned at this structure with a Queen.&#xD;&#xA; - Zerg buildings are morphed from Drones (sacrificing the Drone in the process).&#xD;&#xA; - Supply is generated by a unit (the Overlord), not a structure.&#xD;&#xA; - All units and buildings regenerate health over time, without intervention.&#xD;&#xA; - Some units can burrow and even move underground." />
  <row Id="44656" PostHistoryTypeId="24" PostId="18142" RevisionGUID="a3b73fee-65b9-4e5c-b7ff-f8d5a6652fa2" CreationDate="2011-03-13T17:12:03.320" Comment="Proposed by 816 approved by 336 edit id of 258" />
  <row Id="44657" PostHistoryTypeId="5" PostId="18143" RevisionGUID="f8990e9b-5608-4518-ab63-1f1bc00ccef0" CreationDate="2011-03-13T17:12:05.677" UserId="816" Comment="fleshed out description a little bit" Text="One of the three factions in the popular Starcraft series, the Zerg only use biological units. They are best known for their cheap and quickly-produced units which allow them to attack in large numbers." />
  <row Id="44658" PostHistoryTypeId="24" PostId="18143" RevisionGUID="f8990e9b-5608-4518-ab63-1f1bc00ccef0" CreationDate="2011-03-13T17:12:05.677" Comment="Proposed by 816 approved by 336 edit id of 259" />
  <row Id="44659" PostHistoryTypeId="25" PostId="18192" RevisionGUID="f509cd37-dddd-41a4-a3c0-0711677d758f" CreationDate="2011-03-13T17:34:34.253" Comment="http://twitter.com/#!/StackGaming/status/46987527617380353" />
  <row Id="44660" PostHistoryTypeId="2" PostId="18200" RevisionGUID="feee5691-77a9-4461-be4b-637ea0ad3fbf" CreationDate="2011-03-13T17:47:25.877" UserId="7765" Text="try updating your vga driver,&#xD;&#xA;try disabling shadows, &#xD;&#xA;and try this : http://www.newvegasnexus.com/downloads/file.php?id=34868" />
  <row Id="44661" PostHistoryTypeId="5" PostId="18180" RevisionGUID="7bf816f3-b316-4a76-9ad2-c7da07134703" CreationDate="2011-03-13T18:26:13.787" UserId="1396" Comment="added 33 characters in body" Text="I prefer Russian/Catherine because you get the Cossack unit.  Is there a better choice if you want a Military advantage?" />
  <row Id="44662" PostHistoryTypeId="2" PostId="18201" RevisionGUID="5d48d056-77ea-4924-98c7-b5e9ec29fc6d" CreationDate="2011-03-13T18:53:15.183" UserId="7501" Text="You can &quot;save-scum&quot; like this. Look in the folder (dwarf fortress folder)\data\save. In it you'll find at least two folders. One is called &quot;current&quot; and should always be empty. Each world you are playing will also have a folder, called region1, region 2 and so on. Each of these folders stores the complete state of that world. Duplicate any of these folders to create a duplicate copy of the world.&#xD;&#xA;&#xD;&#xA;You can also turn on autosave. In the file (dwarf fortress folder)\data\init\d_init.txt the autosave options are near the top. Change them to &#xD;&#xA;&#xD;&#xA;    [AUTOSAVE:SEASONAL]&#xD;&#xA;    [AUTOBACKUP:YES]&#xD;&#xA;&#xD;&#xA;and every season the game will briefly pause as it saves the current state of the world. These saves will end up along with the other world folders as folders with names such as region1-aut-126, region1-aut-127, region1-spr-126 and so on, referring to the season and they were saved.&#xD;&#xA;&#xD;&#xA;When I want to go back to one of these autosaves, I rename or delete the region1 folder and then rename the folder I want so that it becomes the new region1. Otherwise things get confusing because the backups start getting names like region1-spr-126-aut-128 and it stops being obvious which is the up-to-date save.&#xD;&#xA;&#xD;&#xA;If you're playing an older version of dwarf fortress, you may not have a d_init.txt file. If so, look in init.txt instead." />
  <row Id="44663" PostHistoryTypeId="5" PostId="18200" RevisionGUID="9e0709a7-bfe7-4e8e-90b6-a61e7663caf5" CreationDate="2011-03-13T18:54:13.023" UserId="23" Comment="Improved link." Text="Try updating your vga driver, try disabling shadows, and try [the Enhanced Shaders](http://www.newvegasnexus.com/downloads/file.php?id=34868) by Tapio Schnaars." />
  <row Id="44664" PostHistoryTypeId="2" PostId="18202" RevisionGUID="80a06aa3-bb1c-49ff-a842-625c001fb245" CreationDate="2011-03-13T20:32:54.983" UserId="2830" Text="Similar to [General strategies/build order in Civilization 5][1], I'd like some help getting started at Civilization 4. I can't go much beyond the easiest level without getting another civilization declare war on me (and defeat me!).&#xD;&#xA;&#xD;&#xA;So - how should a beginner succeed at Civ4 (and specifically avoid or win wars)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/8769/general-strategies-build-order-in-civilization-5" />
  <row Id="44665" PostHistoryTypeId="1" PostId="18202" RevisionGUID="80a06aa3-bb1c-49ff-a842-625c001fb245" CreationDate="2011-03-13T20:32:54.983" UserId="2830" Text="What tips would you give beginners at Civilization 4?" />
  <row Id="44666" PostHistoryTypeId="3" PostId="18202" RevisionGUID="80a06aa3-bb1c-49ff-a842-625c001fb245" CreationDate="2011-03-13T20:32:54.983" UserId="2830" Text="&lt;civilization-4&gt;&lt;beginner&gt;" />
  <row Id="44667" PostHistoryTypeId="25" PostId="18202" RevisionGUID="130fa9dd-6f31-46a7-a87a-6655206609ba" CreationDate="2011-03-13T20:34:34.957" Comment="http://twitter.com/#!/StackGaming/status/47032829095325696" />
  <row Id="44668" PostHistoryTypeId="2" PostId="18203" RevisionGUID="3809df37-c7cd-401b-89b7-9e5875c0cf04" CreationDate="2011-03-13T20:54:24.840" UserId="7768" Text="Some examples include: Flight Simulator, Descent (technically a FPS game), Terminal Velocity.&#xD;&#xA;&#xD;&#xA;I've tried reconfiguring the keys to make the up key move the *view* upwards, and the down key downwards. But this felt really unintuitive. I'm wondering if the reason for this is because I'm simply used to having the keys reversed, or if there's another reason why it feels intuitive to have the up and down keys reversed." />
  <row Id="44669" PostHistoryTypeId="1" PostId="18203" RevisionGUID="3809df37-c7cd-401b-89b7-9e5875c0cf04" CreationDate="2011-03-13T20:54:24.840" UserId="7768" Text="Why is it intuitive to have the up and down arrow keys reversed in flight simulation games?" />
  <row Id="44670" PostHistoryTypeId="3" PostId="18203" RevisionGUID="3809df37-c7cd-401b-89b7-9e5875c0cf04" CreationDate="2011-03-13T20:54:24.840" UserId="7768" Text="&lt;flight-simulation&gt;&lt;flight-control&gt;" />
  <row Id="44671" PostHistoryTypeId="2" PostId="18204" RevisionGUID="cc93721c-588b-4ede-8c4c-466da4dea249" CreationDate="2011-03-13T20:55:15.167" UserId="4103" Text="At some point in the third chapter of the game you encounter a high dragon.&#xD;&#xA;&#xD;&#xA;&gt;! It is in the quest &quot;Mine Massacre&quot; in the bone pits.&#xD;&#xA;&#xD;&#xA;Most of the combat so far in Dragon Age II is pretty easy, but this one drags on for a long time, consuming enormous amounts of potions and still that damned dragon just won't die. It doesn't help that the dragon seems to be immune to most special effect, which prevents me from using any of the awesome cross-class combinations.&#xD;&#xA;&#xD;&#xA;Does this high dragon have any vulnerabilities? What are some effective tactics to kill it?" />
  <row Id="44672" PostHistoryTypeId="1" PostId="18204" RevisionGUID="cc93721c-588b-4ede-8c4c-466da4dea249" CreationDate="2011-03-13T20:55:15.167" UserId="4103" Text="How to kill the high dragon in Dragon Age 2?" />
  <row Id="44673" PostHistoryTypeId="3" PostId="18204" RevisionGUID="cc93721c-588b-4ede-8c4c-466da4dea249" CreationDate="2011-03-13T20:55:15.167" UserId="4103" Text="&lt;dragon-age-2&gt;" />
  <row Id="44674" PostHistoryTypeId="2" PostId="18205" RevisionGUID="a283fc43-9e04-4182-b85b-32fbcfc92ecc" CreationDate="2011-03-13T20:59:36.910" UserId="122" Text="Since so far nobody proposed any answer, this is an attempt to create a list of the upgrade paths here as community-wiki, so **please edit stuff into this list if you find anything**.&#xD;&#xA;&#xD;&#xA;* Beholders -&gt; Evil Beholders&#xD;&#xA;* Pirates -&gt; Sea Dogs -&gt; Ghost Pirates&#xD;&#xA;* Priests -&gt; Inquisitors&#xD;&#xA;* Robbers -&gt; Marauders" />
  <row Id="44675" PostHistoryTypeId="6" PostId="18204" RevisionGUID="ce6e515f-6909-46fd-8636-fcfee6607a59" CreationDate="2011-03-13T21:24:40.887" UserId="336" Comment="edited tags" Text="&lt;spoiler&gt;&lt;dragon-age-2&gt;" />
  <row Id="44676" PostHistoryTypeId="2" PostId="18206" RevisionGUID="b6c26f15-a168-48a0-b79f-cfc178217a90" CreationDate="2011-03-13T21:45:11.887" UserId="7769" Text="Most possible is that's because of how the real plane controls are made. If you have ever played with a joystick, the default behavior for the plane/spaceship/etc is to lean downwards when you push the joystick ahead. It is made do be similar in general wiht real plane controls." />
  <row Id="44677" PostHistoryTypeId="2" PostId="18207" RevisionGUID="6ce35864-28fd-498b-bd38-e342ab8e6dd3" CreationDate="2011-03-13T22:17:22.647" UserId="32" Text="Here's my guess for how it *feels* to control a flying vehicle. Also, here are some bits of [flight dynamic terminology][1].&#xD;&#xA;&#xD;&#xA;Pretend you are sitting in a plane. Imagine the plane has a big imaginary stick poking out the top of it, and you are holding a flight stick whose position represents how you want the imaginary stick to move.&#xD;&#xA;&#xD;&#xA;In that case, how would you make the plane go up?  You would pull the stick backward, because that would make the plane tilt backward and its nose point upward.&#xD;&#xA;&#xD;&#xA;To make the plane go left, you could yaw by twisting the flight stick... but I don't think real planes can do that altogether well, so instead you would tilt the stick left for roll and then pull back for upward pitch.&#xD;&#xA;&#xD;&#xA;But as for whether you are just used to controls this way, I think so. A whole lot of people prefer non-inverted Y axis controls in games. *But as you and I both know, those people are crazy ;).*  Once you get used to controls like these for flight games, it makes sense that would translate to preferring inverted Y for FPS games as well - that's what happened with me and StarFox.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Flight_dynamics_%28aircraft%29" />
  <row Id="44678" PostHistoryTypeId="2" PostId="18208" RevisionGUID="f68ea652-cb6a-479d-9fc7-f1c2c49e91b9" CreationDate="2011-03-13T22:24:19.113" UserId="6774" Text="While controlling up/down is clear in a 2D side-scroller, in 3D first-person-perspective games, you have the option of thinking of up/down controls in different ways:&#xD;&#xA;&#xD;&#xA;1. *&quot;Up is towards the top of the screen, down is towards the bottom.&quot;* In this case, you think of the joystick as a symbolic representation of left/right/up/down. The joystick represents a direction.&#xD;&#xA;2. *&quot;To see up, I must tilt my head back. To see down, I tilt my head forward.&quot;* In this case, you think of the joystick as mimicking the movements of your body. The joystick is a movement, not a direction.&#xD;&#xA;&#xD;&#xA;This is just my theory, but seems reasonable. I liken it also to the concept in 2D top-down driving games where you can usually choose between the joystick representing directions on the screen (left will drive to the left of the screen, regardless of car direction), or the joystick representing the actions of the driver (left will turn the *car* left, which could be any direction relative to the screen).&#xD;&#xA;&#xD;&#xA;Maybe there's some psychological inferences buried in there too, like cold-hearted people choose non-inverted-Y-axis. Or crazy people :P" />
  <row Id="44679" PostHistoryTypeId="2" PostId="18209" RevisionGUID="9458af5a-2a89-444e-9257-ffa0378d0795" CreationDate="2011-03-13T22:26:48.300" UserId="336" Text="Command points are a built-in limit to the number of units you can have at one time. In general gameplay, there is no way to breach the cap - it's 50 command points no matter what you do.&#xD;&#xA;&#xD;&#xA;However, if you're not adverse to doing a little bit of modding, you can increase the number of command points on a per-map basis:&#xD;&#xA;&#xD;&#xA;&gt; So I have seen a few people ask about&#xD;&#xA;&gt; this, so I thought I would make a&#xD;&#xA;&gt; quick tutorial for it.  It is possible&#xD;&#xA;&gt; to increase the number of command&#xD;&#xA;&gt; points available for a specific map in&#xD;&#xA;&gt; C&amp;C Tiberian Twilight.  At this point&#xD;&#xA;&gt; it is not possible to mod the command&#xD;&#xA;&gt; points globally(I think?). &#xD;&#xA;&gt; &#xD;&#xA;&gt; To access the scripts interface, go&#xD;&#xA;&gt; to, Edit-&gt;Scripts &#xD;&#xA;&gt; &#xD;&#xA;&gt; The script should go under&#xD;&#xA;&gt; &quot;PlyrCivilian&quot;  The script required is&#xD;&#xA;&gt; under the heading &quot;ThreeSixty&quot;,(this&#xD;&#xA;&gt; goes under the &quot;Actions If True&quot; tab) &#xD;&#xA;&gt; and the script you want is &quot;Override&#xD;&#xA;&gt; player command points&quot;.  Set the&#xD;&#xA;&gt; values of &quot;total&quot; and &quot;Maximum&quot; to the&#xD;&#xA;&gt; number of command points you want. &#xD;&#xA;&gt; &#xD;&#xA;&gt; ...and thats it. &#xD;&#xA;&gt; &#xD;&#xA;&gt; the finished script should look like&#xD;&#xA;&gt; this: &#xD;&#xA;&gt;&#xD;&#xA;&#xD;&#xA;     **If**&#xD;&#xA;    &#xD;&#xA;      True &#xD;&#xA;    &#xD;&#xA;     **Then**  &#xD;&#xA;    &#xD;&#xA;     Override command points for player &lt;AllPlayers&gt; to total:X&gt; Maximum:X &#xD;&#xA;&gt; (Where x is the pop cap you want) &#xD;&#xA;&gt; &#xD;&#xA;&gt; It is possible to extract the maps&#xD;&#xA;&gt; that come with the game, by extracting&#xD;&#xA;&gt; the .map files from Maps.big, using&#xD;&#xA;&gt; OSBig, and then modify them with World&#xD;&#xA;&gt; Builder.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44684" PostHistoryTypeId="2" PostId="18210" RevisionGUID="0ac230c9-0c95-47e6-907f-91ac8bbd2e49" CreationDate="2011-03-13T22:58:03.890" UserId="-1" Text="" />
  <row Id="44685" PostHistoryTypeId="2" PostId="18211" RevisionGUID="45cec1c9-9b4a-4966-b0f4-fc78dffd11db" CreationDate="2011-03-13T22:58:03.890" UserId="-1" Text="" />
  <row Id="44686" PostHistoryTypeId="5" PostId="18210" RevisionGUID="502907dd-44d5-4252-bf56-259b2cca84ab" CreationDate="2011-03-13T22:58:58.180" UserId="816" Comment="added 972 characters in body" Text="Saving is a feature of most games that cannot be completed in a single session.  Saving typically stores some or all of the game state into a file, where it can be retrieved later to load the game.  &#xD;&#xA;&#xD;&#xA;Most saves can be reloaded multiple times.  Some games (like NetHack) use saves as a waypoint system, allowing the game to be resumed once, at which point the save file is deleted.&#xD;&#xA;&#xD;&#xA;Save-games questions may relate to any part of the saving and loading process, as well as the transfer of save files [between machines][1], [online services][2], or even [different games][3].&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/15162/how-to-copy-save-game-data-of-kennys-adventure-into-another-computer&#xD;&#xA;[2]: http://gaming.stackexchange.com/questions/15445/do-save-games-travel-between-the-online-and-downloadable-versions-of-minecraft&#xD;&#xA;[3]: http://gaming.stackexchange.com/questions/15312/does-little-big-planet-2-give-you-any-sort-of-in-game-perks-or-bennies-for-having" />
  <row Id="44687" PostHistoryTypeId="24" PostId="18210" RevisionGUID="502907dd-44d5-4252-bf56-259b2cca84ab" CreationDate="2011-03-13T22:58:58.180" Comment="Proposed by 816 approved by 23 edit id of 264" />
  <row Id="44688" PostHistoryTypeId="5" PostId="18211" RevisionGUID="3313626a-42c8-4885-aa5d-e4d6c7dd4963" CreationDate="2011-03-13T22:59:45.057" UserId="816" Comment="added 67 characters in body" Text="Saving preserves a game in progress, to be resumed at a later time." />
  <row Id="44689" PostHistoryTypeId="24" PostId="18211" RevisionGUID="3313626a-42c8-4885-aa5d-e4d6c7dd4963" CreationDate="2011-03-13T22:59:45.057" Comment="Proposed by 816 approved by -1 edit id of 265" />
  <row Id="44690" PostHistoryTypeId="5" PostId="18211" RevisionGUID="0e69054e-f73a-4ca1-a4e3-beca08842007" CreationDate="2011-03-13T22:59:45.277" UserId="23" Comment="Let's add a use note." Text="Saving preserves a game in progress, to be resumed at a later time. Use this tag if you need help with locating and backing up save files." />
  <row Id="44691" PostHistoryTypeId="2" PostId="18212" RevisionGUID="685d0394-1448-49a0-8eca-671cc68806dd" CreationDate="2011-03-13T23:17:50.330" UserId="-1" Text="" />
  <row Id="44692" PostHistoryTypeId="2" PostId="18213" RevisionGUID="fc77bb2f-2a70-4280-9db4-7ec46155c674" CreationDate="2011-03-13T23:17:50.330" UserId="-1" Text="" />
  <row Id="44693" PostHistoryTypeId="2" PostId="18214" RevisionGUID="2dad6281-bb5a-487b-b430-26a27249b3e1" CreationDate="2011-03-13T23:25:19.107" UserId="-1" Text="" />
  <row Id="44694" PostHistoryTypeId="2" PostId="18215" RevisionGUID="3a05c8b1-b60f-44d4-96bf-28b4febc8a58" CreationDate="2011-03-13T23:25:19.107" UserId="-1" Text="" />
  <row Id="44695" PostHistoryTypeId="5" PostId="18212" RevisionGUID="a6fc293d-8fa9-4c68-ba04-5ec0faf0390a" CreationDate="2011-03-13T23:28:07.920" UserId="816" Comment="added 732 characters in body" Text="[Sid Meier's Civilization IV][1] (also referred to as Civilization IV, Civilization 4, Civ IV or Civ 4) is a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy.&#xD;&#xA;&#xD;&#xA;Developed by Firaxis Games and published by 2K Games, Civ 4 was released on between October 25 and November 4, 2005 in North America, Europe, and Australia, for Microsoft Windows.&#xD;&#xA;&#xD;&#xA;It has two expansions: [Warlords][2] and [Beyond the Sword][3].&#xD;&#xA;&#xD;&#xA;[1]: http://www.2kgames.com/civ4/&#xD;&#xA;[2]: http://www.firaxis.com/games/game_detail.php?gameid=13&#xD;&#xA;[3]: http://www.2kgames.com/civ4/beyondthesword/" />
  <row Id="44696" PostHistoryTypeId="24" PostId="18212" RevisionGUID="a6fc293d-8fa9-4c68-ba04-5ec0faf0390a" CreationDate="2011-03-13T23:28:07.920" Comment="Proposed by 816 approved by 102 edit id of 266" />
  <row Id="44697" PostHistoryTypeId="5" PostId="18213" RevisionGUID="9d35cd8e-eb81-46fc-bd3d-7ad974029e3f" CreationDate="2011-03-13T23:28:12.473" UserId="816" Comment="added 258 characters in body" Text="Sid Meier's Civilization IV is a turn-based strategy game encompassing all of human history. Players attempt to take a fledging civilization from 4000BC to modern times and lead their civilization to victory through domination, science, culture or diplomacy." />
  <row Id="44698" PostHistoryTypeId="24" PostId="18213" RevisionGUID="9d35cd8e-eb81-46fc-bd3d-7ad974029e3f" CreationDate="2011-03-13T23:28:12.473" Comment="Proposed by 816 approved by 102 edit id of 267" />
  <row Id="44699" PostHistoryTypeId="5" PostId="18214" RevisionGUID="85381100-1d7d-4039-b4cd-b9536590c42f" CreationDate="2011-03-13T23:28:16.343" UserId="816" Comment="added 321 characters in body" Text="Retro-gaming questions often focus on the difficulties of getting older games working, and often relate to emulation, ports, virtual machines, and other methods of running older games on more modern consoles and operating systems.  Other questions, however, are simply gameplay questions for older, sometimes rare, games." />
  <row Id="44700" PostHistoryTypeId="24" PostId="18214" RevisionGUID="85381100-1d7d-4039-b4cd-b9536590c42f" CreationDate="2011-03-13T23:28:16.343" Comment="Proposed by 816 approved by 102 edit id of 268" />
  <row Id="44701" PostHistoryTypeId="5" PostId="18215" RevisionGUID="47ece8f2-8e1b-4f70-96c9-8c6b0f019918" CreationDate="2011-03-13T23:28:19.900" UserId="816" Comment="added 107 characters in body" Text="Retro-gaming is a somewhat ambiguous term, but typically refers to playing games more than a few years old." />
  <row Id="44702" PostHistoryTypeId="24" PostId="18215" RevisionGUID="47ece8f2-8e1b-4f70-96c9-8c6b0f019918" CreationDate="2011-03-13T23:28:19.900" Comment="Proposed by 816 approved by 102 edit id of 269" />
  <row Id="44703" PostHistoryTypeId="25" PostId="18203" RevisionGUID="6f9142b1-22d5-437d-b80c-49908e2c5bc0" CreationDate="2011-03-13T23:34:34.827" Comment="http://twitter.com/#!/StackGaming/status/47078126823542784" />
  <row Id="44704" PostHistoryTypeId="6" PostId="1722" RevisionGUID="9c22b1f1-596f-4ccf-804d-e1cb41fbbfca" CreationDate="2011-03-13T23:38:08.287" UserId="816" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;save-games&gt;" />
  <row Id="44705" PostHistoryTypeId="2" PostId="18216" RevisionGUID="840ff50e-51cd-41b9-a778-22714e5aa842" CreationDate="2011-03-13T23:48:57.433" UserId="7771" Text="I've found that no matter which mining pattern I used I my diamond finds were barely enough to keep me in diamond pickaxes for mining diamonds. It was a vicious circle. I've started mining with TNT now and it's much faster. Here's how I do it:&#xD;&#xA;&#xD;&#xA;I use the branch mining technique. For a branch off the trunk I'll use 64 TNT and 32 torches. I'll dig a 2-high tunnel off the trunk, placing a torch every 10 blocks in. When I run out of torches I know I'm 320 blocks away from the trunk. &#xD;&#xA;&#xD;&#xA;Now I'll place a block of cobblestone on the ground at the very end with a block of TNT on top. Then I back up while placing cobblestone on the ground only, putting a block of TNT on top of every 5th cobblestone block so there are 4 empty spaces between TNT blocks. &#xD;&#xA;&#xD;&#xA;When I get back to the trunk I set off the TNT and then run along behind the blast placing torches on the wall as I go. When I get to the end I walk back to the trunk mining whatever I see along the way and picking up anything on the ground. &#xD;&#xA;&#xD;&#xA;Each trunk takes me about 30 minutes to dig, blast and mine. I use only a fraction of a diamond pickaxe in the process. I've been mining 12-13 levels up from the bottom and getting 15-20 diamonds per trunk. The most tedious part is collecting the sand to make the TNT. I have a mob trap that I use to collect the gunpowder at night.&#xD;&#xA;&#xD;&#xA;Give it a shot and see what you think, it's working well for me. I have mine cart tack with periodic boosters running along my trunk line to get me back and forth to my storage area quickly." />
  <row Id="44706" PostHistoryTypeId="2" PostId="18217" RevisionGUID="ba06058d-d8e5-429a-8dbe-6787548771e8" CreationDate="2011-03-13T23:52:53.313" UserId="-1" Text="" />
  <row Id="44707" PostHistoryTypeId="2" PostId="18218" RevisionGUID="6debf4db-1815-445f-8491-c44b36c3a5ea" CreationDate="2011-03-13T23:52:53.313" UserId="-1" Text="" />
  <row Id="44708" PostHistoryTypeId="5" PostId="18218" RevisionGUID="67fc0726-68db-40fd-a596-f491abf609ae" CreationDate="2011-03-14T00:02:50.963" UserId="816" Comment="added 201 characters in body" Text="Online multiplayer refers to playing games competitively or cooperatively with other human players, over the internet. Use this tag if you have questions about connecting or playing online with others." />
  <row Id="44709" PostHistoryTypeId="24" PostId="18218" RevisionGUID="67fc0726-68db-40fd-a596-f491abf609ae" CreationDate="2011-03-14T00:02:50.963" Comment="Proposed by 816 approved by 122 edit id of 270" />
  <row Id="44710" PostHistoryTypeId="5" PostId="18192" RevisionGUID="9e597d5c-c7ee-4742-939d-a974a2d2c00e" CreationDate="2011-03-14T00:42:11.240" UserId="207" Comment="After seeing an ad for this with that mistake, I had to make the correction." Text="Is it possible in Minecraft to customize your skin in single-player mode and not just in multi-player? How?" />
  <row Id="44711" PostHistoryTypeId="4" PostId="18192" RevisionGUID="9e597d5c-c7ee-4742-939d-a974a2d2c00e" CreationDate="2011-03-14T00:42:11.240" UserId="207" Comment="After seeing an ad for this with that mistake, I had to make the correction." Text="Is it possible in Minecraft to change your skin in single-player?" />
  <row Id="44713" PostHistoryTypeId="2" PostId="18220" RevisionGUID="b0b817e4-88f2-48a8-8c82-9e6997c675de" CreationDate="2011-03-14T00:50:40.757" UserId="2002" Text="Sometimes when I play games that require a lot of focus (CS, Starcraft 2) after 10-20 minutes of game I notice that my eyes are red, from not blinking enough.&#xD;&#xA;&#xD;&#xA;If this happens to you too how do you prevent this from happening?&#xD;&#xA;&#xD;&#xA;I know I have to blink but it's hard to remember to do that every 15 seconds when you fight with 2 armies of Protoss and Zerg.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="44714" PostHistoryTypeId="1" PostId="18220" RevisionGUID="b0b817e4-88f2-48a8-8c82-9e6997c675de" CreationDate="2011-03-14T00:50:40.757" UserId="2002" Text="Dry eye from not blinking enough" />
  <row Id="44715" PostHistoryTypeId="3" PostId="18220" RevisionGUID="b0b817e4-88f2-48a8-8c82-9e6997c675de" CreationDate="2011-03-14T00:50:40.757" UserId="2002" Text="&lt;gameplay&gt;&lt;health&gt;&lt;general-gaming&gt;" />
  <row Id="44716" PostHistoryTypeId="2" PostId="18221" RevisionGUID="f915ef32-c607-40b0-abd4-fb1e22cd8155" CreationDate="2011-03-14T01:31:39.700" UserId="1396" Text="Get some eye drops.  I found some in China town that are menthol (sounds weird but they are awesome) and they work perfect.  " />
  <row Id="44717" PostHistoryTypeId="2" PostId="18222" RevisionGUID="194d58b4-8810-4748-8804-65a2061ee0c6" CreationDate="2011-03-14T02:14:57.167" UserId="1719" Text="I tend to walk when I'm trying not to attract wild pokemon but don't have a repel to use to accomplish that.  Is this just a psychological thing or is the encounter rate actually lowered while walking vs. faster movement options?" />
  <row Id="44718" PostHistoryTypeId="1" PostId="18222" RevisionGUID="194d58b4-8810-4748-8804-65a2061ee0c6" CreationDate="2011-03-14T02:14:57.167" UserId="1719" Text="Does the encounter rate increase while running or riding a bike?" />
  <row Id="44719" PostHistoryTypeId="3" PostId="18222" RevisionGUID="194d58b4-8810-4748-8804-65a2061ee0c6" CreationDate="2011-03-14T02:14:57.167" UserId="1719" Text="&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="44720" PostHistoryTypeId="2" PostId="18223" RevisionGUID="ea810717-bedc-43a9-af2e-ff2900991fb7" CreationDate="2011-03-14T02:17:15.933" UserId="1719" Text="The game (and [this site][1]) both say that the base power of Foul Play is 95, but that the base power also increases with the target's Attack stat.&#xD;&#xA;&#xD;&#xA;What exactly does this mean?  How is the base power of this move calculated?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.psypokes.com/dex/techdex/492/general" />
  <row Id="44721" PostHistoryTypeId="1" PostId="18223" RevisionGUID="ea810717-bedc-43a9-af2e-ff2900991fb7" CreationDate="2011-03-14T02:17:15.933" UserId="1719" Text="How does the new move &quot;Foul Play&quot; work?" />
  <row Id="44722" PostHistoryTypeId="3" PostId="18223" RevisionGUID="ea810717-bedc-43a9-af2e-ff2900991fb7" CreationDate="2011-03-14T02:17:15.933" UserId="1719" Text="&lt;pokemon&gt;" />
  <row Id="44723" PostHistoryTypeId="2" PostId="18224" RevisionGUID="a186c19f-78c7-4c54-872d-42f57d501bf4" CreationDate="2011-03-14T02:31:14.770" UserId="18" Text="The attack has a base power of 95, but instead of using the user's Attack stat to calculate damage, it uses the opponent's Attack stat. ([Source][1])&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Foul_Play_%28move%29" />
  <row Id="44724" PostHistoryTypeId="25" PostId="18223" RevisionGUID="bf0c6bed-515c-48b3-bfd6-4caaaaa1a7ad" CreationDate="2011-03-14T02:34:34.903" Comment="http://twitter.com/#!/StackGaming/status/47123425852010496" />
  <row Id="44725" PostHistoryTypeId="2" PostId="18225" RevisionGUID="03fc8189-ab25-497b-bcfd-3747d976e1fa" CreationDate="2011-03-14T03:48:44.863" UserId="7775" Text="The best source of information for Civilization is the CivFanatics Forums.&#xD;&#xA;&#xD;&#xA;This is an excellent pdf covering most of the topics you need to know about [Sisiutil's Strategy Guide for Beginners][1]&#xD;&#xA;&#xD;&#xA;For further information you can check out the subforum for strategy articles:&#xD;&#xA;[Strategy Articles][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.civfanatics.com/showthread.php?t=165632&#xD;&#xA;  [2]: http://forums.civfanatics.com/forumdisplay.php?f=156" />
  <row Id="44726" PostHistoryTypeId="2" PostId="18226" RevisionGUID="f4172ec7-b6bc-4446-8eb6-fbff808c1c1a" CreationDate="2011-03-14T03:54:21.080" UserId="7776" Text="I have every other achievement in fruit ninja and all I can find on it is the description the game gives you. " />
  <row Id="44727" PostHistoryTypeId="1" PostId="18226" RevisionGUID="f4172ec7-b6bc-4446-8eb6-fbff808c1c1a" CreationDate="2011-03-14T03:54:21.080" UserId="7776" Text="How to get the perfection achievement in fruit ninja?" />
  <row Id="44728" PostHistoryTypeId="3" PostId="18226" RevisionGUID="f4172ec7-b6bc-4446-8eb6-fbff808c1c1a" CreationDate="2011-03-14T03:54:21.080" UserId="7776" Text="&lt;fruit-ninja&gt;" />
  <row Id="44729" PostHistoryTypeId="2" PostId="18227" RevisionGUID="215349b7-d411-4026-8be7-ab5ba1b44519" CreationDate="2011-03-14T03:55:04.543" UserId="7775" Text="With a x26 multiplier, your goal should be around 25k per island. You need to keep fever for the entirety of the first island and before landing on island 2 you should be nearly 30k. Try your hardest to touch the clouds as often as possible during fever as well, it will be over a thousand points each.&#xD;&#xA;&#xD;&#xA;There isn't much more to say other than keep your fevers as long as possible. If you're less than 75k after reaching the 4th island, just restart. You'll have the first couple islands memorized quickly (until the next day). Might take a couple days, but you'll get there." />
  <row Id="44730" PostHistoryTypeId="2" PostId="18228" RevisionGUID="e1a81a62-1a8e-486e-ba87-b3ead55c14a8" CreationDate="2011-03-14T03:57:54.883" UserId="4239" Text="I've never personally used them myself, but have you heard about [GUNNAR Optiks][1] glasses? They claim to help with eye fatigue, and other problems caused by starting at computer screens. It's not exactly a cheap option, they run around $80 and up for a pair.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gunnars.com/product_grids.php?function=indoor&amp;category=gaming" />
  <row Id="44731" PostHistoryTypeId="2" PostId="18229" RevisionGUID="7a774283-4e15-449f-aa33-16d4c07a0be4" CreationDate="2011-03-14T04:08:02.093" UserId="7778" Text="It's psychological. The probability you will attract one at any square is the same. Since you move through them faster, there is less time between subsequent wild pokemon battles, which makes you think you get them more often." />
  <row Id="44732" PostHistoryTypeId="2" PostId="18230" RevisionGUID="9d595f87-3a03-49cf-b6ea-82a47c6550ce" CreationDate="2011-03-14T04:26:10.480" UserId="4239" Text="You can get this achievement by going into Classic mode, slicing one fruit, and then restarting. Do this 3 times in a row, and after the third restart, you should get the achievement. &#xD;&#xA;&#xD;&#xA;I found this information [here][1], but I did try it out and confirmed it on the iPhone version.&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gameachievements.org/achievements/view/7281" />
  <row Id="44733" PostHistoryTypeId="5" PostId="18226" RevisionGUID="8d42260f-c6d2-4b2d-b75b-99a9a50772f5" CreationDate="2011-03-14T04:27:09.387" UserId="4239" Comment="Added the description the game gives you." Text="I have every other achievement in Fruit nNinja and all I can find on it is the description the game gives you, which is &quot;You are relentless in your pursuit of perfection!&quot;" />
  <row Id="44734" PostHistoryTypeId="6" PostId="18226" RevisionGUID="8d42260f-c6d2-4b2d-b75b-99a9a50772f5" CreationDate="2011-03-14T04:27:09.387" UserId="4239" Comment="Added the description the game gives you." Text="&lt;achievements&gt;&lt;fruit-ninja&gt;" />
  <row Id="44735" PostHistoryTypeId="2" PostId="18231" RevisionGUID="41450076-1ebe-4bb1-a1af-afdc779cf654" CreationDate="2011-03-14T05:06:14.297" UserId="7781" Text="If you have more than 5 tanks, clumping can be more advantageous than spreading because more tanks are attacking the same target when they come in range and with that many tanks this means targets will die instantly before doing any damage, this is good vs bioball and gateway units and spell casters because they won't be able to get in range without taking heavy losses, especially when you block with your mobile units.&#xD;&#xA;&#xD;&#xA;Unlike SC1, SC2 tank AI is very fast at knowing when a unit is dead so they don't waste shots. This was one idea that was brought up about nerfing the tank on the forums, to reintroduce the old AI but blizzard opted to reduce the damage-- thus more tanks in the same place means shot's aren't wasted as compared to SC1 and your still doing massive damage at a far range and with splash damage.&#xD;&#xA;&#xD;&#xA;Chances are, if they try to close the gap vs tanks and waste aoe on the tanks as opposed to your infantry, your army will come out on top. That's the idea." />
  <row Id="44736" PostHistoryTypeId="5" PostId="18231" RevisionGUID="1e568509-41eb-4b35-beec-d33d53f2e4c4" CreationDate="2011-03-14T05:12:38.643" UserId="7781" Comment="added 2 characters in body" Text="If you have more than 5 tanks, clumping can be more advantageous than spreading because more tanks are attacking the same target when they come in range and with that many tanks this means targets will die instantly before doing any damage, this is good vs bioball and gateway units and spell casters because they won't be able to get in range without taking heavy losses, especially when you block with your mobile units.&#xD;&#xA;&#xD;&#xA;Unlike SC1, SC2 tank AI is very fast at knowing when a unit is dead so they don't waste shots. This was one idea that was brought up about nerfing the tank on the forums, to reintroduce the old AI but blizzard opted to reduce the damage-- thus more tanks in the same place means shot's aren't wasted as compared to SC1 and you're still doing massive damage at a far range and with splash damage.&#xD;&#xA;&#xD;&#xA;Chances are, if they try to close the gap vs tanks and waste aoe on the tanks as opposed to your infantry, your army will come out on top. That's the idea." />
  <row Id="44737" PostHistoryTypeId="2" PostId="18232" RevisionGUID="012fc2d3-ff7f-49e8-ad7d-abba35e2c817" CreationDate="2011-03-14T05:18:52.333" UserId="4683" Text="There are numerous open-world games that all seem to exhibit similar vehicle spawn behavior: namely, whatever vehicle your character is driving noticeably influences the types of vehicles that spawn dynamically around you.&#xD;&#xA;&#xD;&#xA;I recall experiencing this phenomenon myself in the GTA series, Crackdown, Just Cause 2, and similar games. It seems like there are enough different titles, technologies, and publishers involved that it wouldn't just be a quirk of a single open-world engine.&#xD;&#xA;&#xD;&#xA;This might just be selective perception at work, but I have also seen this mentioned in enough vehicle collecting guides to feel confident there might be something to it.&#xD;&#xA;&#xD;&#xA;Is this just a result of a common memory-management/caching game design problem? Or it was, and now developers purposely replicate it out of tradition? Or am I just crazy?" />
  <row Id="44738" PostHistoryTypeId="1" PostId="18232" RevisionGUID="012fc2d3-ff7f-49e8-ad7d-abba35e2c817" CreationDate="2011-03-14T05:18:52.333" UserId="4683" Text="Why do open-world games seem to spawn vehicles based on what the character is driving?" />
  <row Id="44739" PostHistoryTypeId="3" PostId="18232" RevisionGUID="012fc2d3-ff7f-49e8-ad7d-abba35e2c817" CreationDate="2011-03-14T05:18:52.333" UserId="4683" Text="&lt;game-mechanics&gt;&lt;just-cause-2&gt;&lt;grand-theft-auto&gt;&lt;vehicles&gt;&lt;crackdown&gt;" />
  <row Id="44740" PostHistoryTypeId="2" PostId="18233" RevisionGUID="373c1829-1c23-49d8-a171-c0b815c9a20f" CreationDate="2011-03-14T05:18:54.893" UserId="7780" Text="There was a version for the NES that I **think** you could joust for fame, money, or land. " />
  <row Id="44741" PostHistoryTypeId="2" PostId="18234" RevisionGUID="35d17747-8554-4192-8c73-9e9ada6ddb1b" CreationDate="2011-03-14T05:20:07.007" UserId="7782" Text="There used to be a really nice diagram that I saw a while back that explained it really well, but I'll attempt to recapture it's glory by typing it out.&#xD;&#xA;&#xD;&#xA;Inverted controls are like moving a camera on a tripod. For example, imagine a camera on a tripod. In order to make the camera point upward, you **tilt** the stick downwards.&#xD;&#xA;&#xD;&#xA;Normal controls make sense when you are instead trying to point at something, ie. move your finger up to point at something upwards.&#xD;&#xA;&#xD;&#xA;So, in flight simulations, inverted controls make sense most of the time, since you are controlling the **tilt** of the plane rather than the direction." />
  <row Id="44742" PostHistoryTypeId="2" PostId="18235" RevisionGUID="58052a4b-41b8-4ec3-8145-954b1fdc1bfa" CreationDate="2011-03-14T05:30:11.903" UserId="7780" Text="I don't know if it was ever an arcade game, but I think I recall that Legendary Wings for the NES had a strong egyptian theme to it. " />
  <row Id="44743" PostHistoryTypeId="25" PostId="18220" RevisionGUID="b495cb91-99c8-4925-9a8d-45183614c3e8" CreationDate="2011-03-14T05:34:34.827" Comment="http://twitter.com/#!/StackGaming/status/47168724138065920" />
  <row Id="44745" PostHistoryTypeId="2" PostId="18236" RevisionGUID="935713d3-c1d1-4caf-90f8-42aced12489f" CreationDate="2011-03-14T06:35:45.247" UserId="1425" Text="I haven't seen it *that* often in Just Cause 2... but I was driving around a tank an awful lot ;).&#xD;&#xA;&#xD;&#xA;Jokes aside, simply put, it uses less graphics memory.&#xD;&#xA;&#xD;&#xA;The less diverse the vehicle choice, the less models and textures that have to be stored on the video card, allowing more space for level geometry, textures, and such." />
  <row Id="44746" PostHistoryTypeId="5" PostId="18236" RevisionGUID="2b84fa7a-e23e-4d77-aa35-24b17668e2b7" CreationDate="2011-03-14T06:50:28.167" UserId="1425" Comment="added 208 characters in body" Text="I haven't seen it *that* often in Just Cause 2... but I was driving around a tank an awful lot ;).&#xD;&#xA;&#xD;&#xA;Jokes aside, simply put, it uses less graphics memory.&#xD;&#xA;&#xD;&#xA;The less diverse the vehicle choice, the less models and textures that have to be stored on the video card, allowing more space for level geometry, textures, and such.&#xD;&#xA;&#xD;&#xA;EDIT: Also, from a gameplay perspective, having many of the same vehicle that you're driving around makes recovering from an accident easier (just steal someone else's sports car when you total your own)." />
  <row Id="44747" PostHistoryTypeId="2" PostId="18237" RevisionGUID="a51441a4-b1e2-4d68-bf86-f74527a66f68" CreationDate="2011-03-14T07:14:22.093" UserId="7784" Text="Sandman, tenfour, and Mag Roader make good points about using a real plane's joystick and controlling the motion of the head, rather than the eyes.&#xD;&#xA;&#xD;&#xA;You can also think about if you are walking in a busy space - say a busy workplace where many people must walk through a small confined space, but each must hurry to complete their tasks. If you've just finished carrying something to its destination and quickly turn around to walk back to where the rest of your load is, but there is someone who you didn't see or hear walking up behind where you were just standing, your immediate reflex is to pull back to not collide with them. If you were distracted in an airplane and suddenly realized that you were about to fly into an obstacle (other pilot, birds, projectiles, mountain, tree, ground) your reflex would inspire you to perform this same motion: &quot;Pull back!&quot;. It makes sense, then, that aircraft controls would mirror this instinctive human response. You can even think of sitting in a cockpit and wanting to look down at what is in front of you, but moving underneath your field of view. In any other situation, you would want to lean forward to peek over the edge of your supporting platform, so leaning the joystick forward to look downward over the nose of the aircraft is also natural.&#xD;&#xA;&#xD;&#xA;One thing that I think deserves to be drawn out is that we talk about 'Up' keys or 'Up' on a Directional-pad, but almost never do we actually position our keyboards or controllers/joypads so that the so-called 'up' cursor key actually points up. Usually, a keyboard lays flat on our desk and a controller lays face upwards in our hands, perhaps only slightly tipped back toward us. Taking this into account, once you've held an aircraft's joystick in your hand in real life, it is very easy to stop thinking of the 'Up' key as 'Up', and rather as 'Forward'. Likewise, the 'Down' key ceases to be 'Down' and becomes, simply, 'Back'. This is a small transformation in thinking, but actually usually more accurate to how we use our keyboards, joypads, and mice, than mentally translating their directional inputs 90 degrees in space." />
  <row Id="44748" PostHistoryTypeId="2" PostId="18238" RevisionGUID="c806c2b6-7260-4fbb-b00e-9c5d457ae98a" CreationDate="2011-03-14T07:30:56.520" UserId="7207" Text="I've noticed they are used in NE mirror matches, but not sure why. All they do is kill other hippogryphs which is kinda not much. Faerie Dragons and DoTs in bird form seem to be the only other targets, but it isn't like NE lacks anti-air power anyway. What am I missing?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44749" PostHistoryTypeId="1" PostId="18238" RevisionGUID="c806c2b6-7260-4fbb-b00e-9c5d457ae98a" CreationDate="2011-03-14T07:30:56.520" UserId="7207" Text="Hippogryphs in Night Elves mirror match - why?" />
  <row Id="44750" PostHistoryTypeId="3" PostId="18238" RevisionGUID="c806c2b6-7260-4fbb-b00e-9c5d457ae98a" CreationDate="2011-03-14T07:30:56.520" UserId="7207" Text="&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="44751" PostHistoryTypeId="2" PostId="18239" RevisionGUID="e7fdfcda-b895-4561-97f7-fbf38c843531" CreationDate="2011-03-14T08:07:07.010" UserId="3389" Text="As it's a fire dragon, it's extremely susceptible to cold: stock up on +cold damage items like *Cold-Blooded* or *Mutiny*, and try to get the *Elemental Weapons* spell.&#xD;&#xA;&#xD;&#xA;But the fight is supposed to be a long one: it's got a huge amount of health. Health potions probably aren't going to cut it, and you should dedicate one of your party members to be the healer. Also make sure to stock up on fire resistance gear." />
  <row Id="44752" PostHistoryTypeId="5" PostId="6018" RevisionGUID="2f00b6f7-25d5-4e4c-b4a9-e10f02111fcd" CreationDate="2011-03-14T08:20:17.310" UserId="56" Comment="added 7 characters in body" Text="**Yes**. As far as I can see, and have tested, there should be no problem running both versions from the same (merged) folder. Here is the output of&#xD;&#xA;&#xD;&#xA;    diff -ur ./df_linux ./df_windows&#xD;&#xA;&#xD;&#xA;&gt;     Only in ./df_windows: compress_bitmaps.bat&#xD;&#xA;&gt;     Only in ./df_linux/data/art: Thumbs.db&#xD;&#xA;&gt;     Only in ./df_linux: df&#xD;&#xA;&gt;     Only in ./df_windows: Dwarf Fortress.exe&#xD;&#xA;&gt;     Only in ./df_windows: fmod.dll&#xD;&#xA;&gt;     Only in ./df_windows: fmodex.dll&#xD;&#xA;&gt;     Only in ./df_linux: g_src&#xD;&#xA;&gt;     Only in ./df_windows: jpeg.dll&#xD;&#xA;&gt;     Only in ./df_windows: libpng12-0.dll&#xD;&#xA;&gt;     Only in ./df_linux: libs&#xD;&#xA;&gt;     Only in ./df_windows: libtiff-3.dll&#xD;&#xA;&gt;     Only in ./df_windows: Microsoft.VC80.CRT.MANIFEST&#xD;&#xA;&gt;     Only in ./df_windows: Microsoft.VC90.CRT.MANIFEST&#xD;&#xA;&gt;     Only in ./df_windows: msvcm80.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcm90.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcp80.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcp90.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcr80.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcr90.dll&#xD;&#xA;&gt;     Only in ./df_windows: msvcrt.dll&#xD;&#xA;&gt;     Only in ./df_windows: optipng.exe&#xD;&#xA;&gt;     Only in ./df_windows: optipng license.txt&#xD;&#xA;&gt;     Only in ./df_linux/raw/graphics/example: Thumbs.db&#xD;&#xA;&gt;     Only in ./df_linux: README.linux&#xD;&#xA;&gt;     Only in ./df_windows: SDL.dll&#xD;&#xA;&gt;     Only in ./df_windows: SDL_image.dll&#xD;&#xA;&gt;     Only in ./df_windows: zlib1.dll&#xD;&#xA;&#xD;&#xA;**all other files are identical**&#xD;&#xA;&#xD;&#xA;*(Toady left some Tumbs.db in the linux version, bad Toady!)*&#xD;&#xA;&#xD;&#xA;As you can see, the only noticable differences are the libs for the Linux version and DLL files for the Windows version, and that each version has it's own executable, which is key for mutual co-existence (*;)*)&#xD;&#xA;&#xD;&#xA;You can even use a modded Windows version of DF and add the required Linux files to it to be able to play it on Linux." />
  <row Id="44753" PostHistoryTypeId="5" PostId="17050" RevisionGUID="bff045e6-98d4-4d20-ac37-a8c468f88e72" CreationDate="2011-03-14T08:30:51.343" UserId="730" Comment="link to a guide" Text="&lt;h2&gt;Don't Die (aka Don't Feed)&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;First and most important rule in League of Legends is **to not die**, or at least, not die easily out of a team fight.&#xD;&#xA;&#xD;&#xA;Your death cause a lot of troubles to you and your team. While you are died and waiting to respawn:&#xD;&#xA;&#xD;&#xA; 1. you don't acquire experience for minions kills.&#xD;&#xA; 2. You don't acquire gold from last hitting minions.&#xD;&#xA; 3. You leave your lane and risk to lose the tower (early-mid game)&#xD;&#xA; 4. Your team is disadvantaged in team fight due to inferior number (mid-later game)&#xD;&#xA;&#xD;&#xA;In order to avoid dying easily remember that your **towers** are nice friends especially in early game; move near them, while recovering health/mana.&#xD;&#xA;&#xD;&#xA;If you spare some gold buy a couple of **wards** in the first teleport back to your base and put them in the bushes to avoid being easily ganked (attacked by an enemy coming from mid or another lane).&#xD;&#xA;&#xD;&#xA;In addition, I just found this guide that I think is good to read for a beginner: [10 things every League of Legends player should known][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://joshcyr.wordpress.com/2011/02/12/10-things-every-league-of-legends-player-should-know/" />
  <row Id="44754" PostHistoryTypeId="25" PostId="18238" RevisionGUID="7b3c2bbc-320b-47fa-8147-6be8956f7ad8" CreationDate="2011-03-14T08:34:34.970" Comment="http://twitter.com/#!/StackGaming/status/47214022927466497" />
  <row Id="44755" PostHistoryTypeId="2" PostId="18240" RevisionGUID="34edb94a-64e4-4116-a7c5-ff8c99f01e8f" CreationDate="2011-03-14T09:03:08.507" UserId="3404" Text="There is a **really** good reason planes are controlled like this:&#xD;&#xA;&#xD;&#xA;If pushing the stick forward (away from you) meant the plane flew upwards, your momentum would cause you to push even further forwards, making the plane pull harder, making you... etc.&#xD;&#xA;&#xD;&#xA;By having the stick move the way it does now, things are a LOT easier to keep under control...&#xD;&#xA;&#xD;&#xA;You know how hard it is to maintain a tight corner in a fast car? You have to strain to hold the wheel in place and not straighten out? Imagine the opposite! If you turned the wheel hard right to turn the car hard left, you'd EASILY wreck on even the most minor corners!&#xD;&#xA;&#xD;&#xA;It's not just &quot;intuitive&quot;, it's physics-based safety!" />
  <row Id="44756" PostHistoryTypeId="2" PostId="18241" RevisionGUID="b912b903-fb57-40fe-9853-6e41cbdc456b" CreationDate="2011-03-14T09:12:02.930" UserId="730" Text="Both in GTA IV and Just Cause 2 this was related to the fact that consoles (reference platforms for devs) have memory limitations, therefore the number of vehicle models stored memory is also limited.&#xD;&#xA;&#xD;&#xA;Gaming PCs nowadays have more memory but in the PC porting developers usually do not care much about it and they implement the same behavior.&#xD;&#xA;&#xD;&#xA;I personally don't like it too because it gives me a feeling of &quot;artefact&quot;. The only good point is that if you need a certain type of vehicle you know the areas where it spawns." />
  <row Id="44757" PostHistoryTypeId="5" PostId="12642" RevisionGUID="f2724884-1306-438c-bd18-c1b83cfd220c" CreationDate="2011-03-14T09:39:59.067" UserId="3389" Comment="Fix names (Mac is not an acronym), formatting" Text="I've a problem when I try to play a LAN game on Command &amp; Conquer Tiberium Wars for Mac.&#xD;&#xA;&#xD;&#xA; - I've a MacBook Pro 2009 with Mac OS X &quot;Snow&#xD;&#xA;   Leopard&quot; 10.6.5&#xD;&#xA; - My cousin has a MacBook Pro 2009 with&#xD;&#xA;   Mac OS X &quot;Leopard&quot; 10.5.8&#xD;&#xA;&#xD;&#xA;We both have the same game, same patch (1.9), different keys.&#xD;&#xA;&#xD;&#xA;When I try to start a LAN game we can both see each other over the network, but here comes the part I dont understand&#xD;&#xA;&#xD;&#xA;- I see myself twice on my Mac, and he only sees himself once on his Mac.   &#xD;&#xA;- When he creates a game and I try to join, appears the message 'connection time out'.&#xD;&#xA;- When I create a game, he can join, once joined I try to send him a message and he never sees it, but if he sends me a message I can see it.&#xD;&#xA;- I start the game and the countdown starts but he cannot see it, the game starts and then appears the message that the other player leave the game, my cousin stays in the in game lobby and then appears the message 'the host leave the game', then the game closes.&#xD;&#xA;&#xD;&#xA;Any ideas why is this happening?" />
  <row Id="44758" PostHistoryTypeId="6" PostId="12642" RevisionGUID="f2724884-1306-438c-bd18-c1b83cfd220c" CreationDate="2011-03-14T09:39:59.067" UserId="3389" Comment="Fix names (Mac is not an acronym), formatting" Text="&lt;multiplayer&gt;&lt;real-time-strategy&gt;&lt;lan-party&gt;&lt;command-and-conquer-3&gt;" />
  <row Id="44759" PostHistoryTypeId="2" PostId="18242" RevisionGUID="b1a6f76b-6479-4255-9c09-bba0bdaf391e" CreationDate="2011-03-14T09:40:20.827" UserId="7098" Text="You could give a try to [F.lux](http://stereopsis.com/flux/).&#xD;&#xA;&#xD;&#xA;This small software allows your computer to automatically decrease the gamma value of your screen, to match the luminosity of your environment.&#xD;&#xA;&#xD;&#xA;And guess what? It's free of charge!&#xD;&#xA;&#xD;&#xA;Good point: it's now avalaible for Windows, Linux and Mac!" />
  <row Id="44760" PostHistoryTypeId="2" PostId="18243" RevisionGUID="fd3a6293-654b-4529-8674-78a196276d63" CreationDate="2011-03-14T09:43:33.230" UserId="3389" Text="BioWare [acknowledged this &quot;problem&quot;](http://social.bioware.com/forum/1/topic/300/index/6476021#6479035), but it appears it's just a display issue related to glancing blows:&#xD;&#xA;&#xD;&#xA;&gt; Glancing Blows are in Dragon Age 2. What this means to the user is that if they do not have overhead damage numbers turned on it will sometimes look like regular attacks do 0 damage (especially to lieutenants and bosses) but this is simply their attack rating being too low and the enemy not being fully affected by the attack. There is a good chance your Hawke doesnt have enough points invested in your main stat (warrior=str, mage=int, rogue=dex) which means your attack rating is too low. &#xD;&#xA;&#xD;&#xA;&gt; I suspect if you turn on damage popups youll see that you're just hitting for 1-3 damage.&#xD;&#xA;" />
  <row Id="44761" PostHistoryTypeId="6" PostId="18220" RevisionGUID="b3eba400-5c6c-46d0-83ce-2dbb35a785f8" CreationDate="2011-03-14T10:29:49.090" UserId="122" Comment="See http://meta.gaming.stackexchange.com/questions/753/tags-that-should-not-be-used" Text="&lt;health&gt;" />
  <row Id="44762" PostHistoryTypeId="6" PostId="15671" RevisionGUID="cf8b8789-d16c-4814-89e0-98b8e9648143" CreationDate="2011-03-14T10:30:57.217" UserId="122" Comment="edited tags" Text="&lt;call-of-duty-black-ops&gt;&lt;call-of-duty&gt;" />
  <row Id="44763" PostHistoryTypeId="2" PostId="18244" RevisionGUID="3fbc7c5b-e2fa-4852-b360-fecdf48a976f" CreationDate="2011-03-14T11:07:40.303" UserId="1351" Text="Yes it is possible.  Multi-player and single-player modes use the same skin.  Create or download your skin, then upload it by logging into minecraft.net, and selecting the Profile link.&#xD;&#xA;&#xD;&#xA;Since there's no reflective surfaces in Minecraft, the only way to see your skin in single player is to go to third person view." />
  <row Id="44764" PostHistoryTypeId="25" PostId="18232" RevisionGUID="e591f336-3715-4f9f-9e0b-0f50659f5a21" CreationDate="2011-03-14T11:34:34.830" Comment="http://twitter.com/#!/StackGaming/status/47259320957673472" />
  <row Id="44765" PostHistoryTypeId="2" PostId="18245" RevisionGUID="80ca4869-0ad3-402d-a828-ec9c97b996b9" CreationDate="2011-03-14T12:28:35.363" UserId="3962" Text="My partner accidently died. I would like to resurrect her and I read up on the oh my ghost oppertunity. does it take long and is this oppertunity missable?&#xD;&#xA;&#xD;&#xA;also, my partner was the cook, can she make the ambrosia while dead? (can dead sims cook?)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44766" PostHistoryTypeId="1" PostId="18245" RevisionGUID="80ca4869-0ad3-402d-a828-ec9c97b996b9" CreationDate="2011-03-14T12:28:35.363" UserId="3962" Text="Ressurecting dead people." />
  <row Id="44767" PostHistoryTypeId="3" PostId="18245" RevisionGUID="80ca4869-0ad3-402d-a828-ec9c97b996b9" CreationDate="2011-03-14T12:28:35.363" UserId="3962" Text="&lt;sims-3&gt;" />
  <row Id="44768" PostHistoryTypeId="5" PostId="18245" RevisionGUID="9d34e58d-9ed3-40c7-abe1-b5df1126e6f1" CreationDate="2011-03-14T12:29:49.943" UserId="56" Comment="edited body; edited title" Text="My partner accidentally died. I would like to resurrect her and I read up on the oh my ghost opportunity. Does it take long and is this oppertunity missable?&#xD;&#xA;&#xD;&#xA;Also, my partner was the cook, can she make the ambrosia while dead? Can dead Sims cook?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44769" PostHistoryTypeId="4" PostId="18245" RevisionGUID="9d34e58d-9ed3-40c7-abe1-b5df1126e6f1" CreationDate="2011-03-14T12:29:49.943" UserId="56" Comment="edited body; edited title" Text="Resurrecting dead people?" />
  <row Id="44770" PostHistoryTypeId="6" PostId="14625" RevisionGUID="d89c1575-dbbe-4e2f-96db-83e9a8a452fb" CreationDate="2011-03-14T12:40:28.877" UserId="85" Comment="I don't like this tag, but I want to get rid of the other tag even more." Text="&lt;lifestyle&gt;" />
  <row Id="44774" PostHistoryTypeId="6" PostId="5775" RevisionGUID="34e2389f-e107-4796-a0f1-ce04d2c49030" CreationDate="2011-03-14T12:43:06.253" UserId="85" Comment="Again, not exactly happy for this tag. The question is currently closed, though, so it may face deletion and may or may not remain a problem as a result." Text="&lt;lifestyle&gt;" />
  <row Id="44775" PostHistoryTypeId="4" PostId="18245" RevisionGUID="6d164c68-e016-4965-b60c-edaaf3b0f3d4" CreationDate="2011-03-14T13:31:00.363" UserId="341" Comment="Make title more fun" Text="How difficult is it to bring someone back from the dead?" />
  <row Id="44776" PostHistoryTypeId="2" PostId="18246" RevisionGUID="48606250-3141-4db5-804b-bf6921e41d52" CreationDate="2011-03-14T13:38:28.207" UserId="1485" Text="The three class combo statuses (Brittle, Staggered and Disoriented) each have an icon that is given whenever they are mentioned on the ability description pages. Whenever a combatant is suffering from one of these statuses, they have a three-dimensional version of the icon floating above them.&#xD;&#xA;&#xD;&#xA;The easiest way to take advantage of the class combo statuses is to configure your party members' tactics so that they respond to an enemy who has the relevant status with a relevant ability.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;*I couldn't find any images of the icons for the class combo statuses in a very quick web search, so I'll try and provide some screenshots when I'm home this evening.*&#xD;&#xA;  &#xD;&#xA;*Meanwhile, if I remember correctly: Staggered is a downwards arrow-like shape, Disoriented looks a bit like a ball/gyrospoce and I'm not sure about Brittle off the top of my head.*" />
  <row Id="44777" PostHistoryTypeId="2" PostId="18247" RevisionGUID="381fad48-e944-4433-9944-391024a7aff9" CreationDate="2011-03-14T13:53:46.957" UserId="1485" Text="This is normal, and is a game balancing issue. The amount of gold you can gift is always fixed (to 250, 500 or 1000), but the amount of influence you receive will decrease over the course of the game.&#xD;&#xA;&#xD;&#xA;This is because (for most players anyway) the amount of available gold will *increase* over the course of the game, so this is basically inflation in the cost of influence." />
  <row Id="44778" PostHistoryTypeId="2" PostId="18248" RevisionGUID="b7cd3160-7c79-41c5-94b4-cfb7310c6d98" CreationDate="2011-03-14T13:54:13.180" UserId="336" Text="The opportunity isn't miss-able (unless you have opportunities turned off), and will happen on it's own automatically after enough days pass by. &#xD;&#xA;&#xD;&#xA;Once you have your  playable ghost (by completing the opportunity) your deceased sim is able to do everything they could do in life. Yes, [everything][1].&#xD;&#xA;&#xD;&#xA;This means she is able to cook just as well as when she was alive; if you have the ingredients for ambrosia, all she needs to do is cook and eat the recipe and she'll be returned to her mortal coil.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sims.wikia.com/wiki/Ghost_baby" />
  <row Id="44779" PostHistoryTypeId="2" PostId="18249" RevisionGUID="ad93a37a-6f2c-4993-aa2b-7b1fe17ce0ee" CreationDate="2011-03-14T14:14:17.133" UserId="1721" Text="On expert realism, if a survivor is incapacitated in the safe room at the end of a level, how much hp do they spawn with on the next level? Are they still incapacitated?&#xD;&#xA;&#xD;&#xA;I usually kill anyone who's hurt so they can spawn with full hp, but it's a risk because the safe room door remains open while you're doing it. Incapacitating them would be faster, but it only makes sense if they spawn with full hp." />
  <row Id="44780" PostHistoryTypeId="1" PostId="18249" RevisionGUID="ad93a37a-6f2c-4993-aa2b-7b1fe17ce0ee" CreationDate="2011-03-14T14:14:17.133" UserId="1721" Text="Killing my friends in Left 4 Dead 2" />
  <row Id="44781" PostHistoryTypeId="3" PostId="18249" RevisionGUID="ad93a37a-6f2c-4993-aa2b-7b1fe17ce0ee" CreationDate="2011-03-14T14:14:17.133" UserId="1721" Text="&lt;pc&gt;&lt;steam&gt;&lt;left-4-dead-2&gt;" />
  <row Id="44782" PostHistoryTypeId="2" PostId="18250" RevisionGUID="4a251e01-88f3-4335-b1f0-6689824d1501" CreationDate="2011-03-14T14:27:45.930" UserId="2341" Text="I can't tell if the voice of DJ Atomica is familiar, or I've been playing this game so long his voice has become instantly recognizable. Who supplies the voice for DJ Atomica?" />
  <row Id="44783" PostHistoryTypeId="1" PostId="18250" RevisionGUID="4a251e01-88f3-4335-b1f0-6689824d1501" CreationDate="2011-03-14T14:27:45.930" UserId="2341" Text="Who is the voice of DJ Atomica in Burnout Paradise?" />
  <row Id="44784" PostHistoryTypeId="3" PostId="18250" RevisionGUID="4a251e01-88f3-4335-b1f0-6689824d1501" CreationDate="2011-03-14T14:27:45.930" UserId="2341" Text="&lt;burnout-paradise&gt;" />
  <row Id="44785" PostHistoryTypeId="25" PostId="18249" RevisionGUID="acdae481-022f-4a7d-9ae4-8d71df7a0324" CreationDate="2011-03-14T14:34:34.910" Comment="http://twitter.com/#!/StackGaming/status/47304619927420928" />
  <row Id="44786" PostHistoryTypeId="2" PostId="18251" RevisionGUID="ad53fddc-8ff5-4479-bd3d-8a5b1873d2f7" CreationDate="2011-03-14T14:34:51.117" UserId="7792" Text="##Learn your units&#xD;&#xA;&#xD;&#xA;*Heir to the Throne* is a fantastic campaign, allowing you try out a large range of units and play them on some very interesting maps.  Play on challenging, and play to win quickly.  Save and replay your favorite maps.  &#xD;&#xA;&#xD;&#xA;Multiplayer gives you practice with units.  Get familiar with them.  Playing against two or three AIs on a small map will give you excellent practice.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Use low-level units effectively&#xD;&#xA;&#xD;&#xA;Don't just recall your toughest units, but make your level two and three units work in teams with lower-level units.  Letting new units soak up some damage for higher-level units can drastically reduce the mortality among the higher-level units.  Don't get too attached to your new units until they've got 20xp or so.&#xD;&#xA;&#xD;&#xA;If you are lucky enough to be able to recruit elvish shamans, do so: both healing +4 and a slow attack make them a fantastic support unit.  They do next to no damage, though, so they are hard work to level up.&#xD;&#xA;&#xD;&#xA;The ultimate low-level unit is probably the horseman.  They're expensive, they have only charge, so charging, e.g., an Orcish Warlord is highly likely to be suicide, but the ability to have four horsemen sweep halfway across the map and charge a boss unit to death.  I tend to use them with a &quot;level-up quickly or die&quot; attitude." />
  <row Id="44787" PostHistoryTypeId="2" PostId="18252" RevisionGUID="eb9af9cb-b3d2-4ea4-9da5-c4bd83983075" CreationDate="2011-03-14T14:37:54.750" UserId="13" Text="It's &quot;Atomika&quot; with a &quot;K&quot; and according to [this page](http://burnout.wikia.com/wiki/DJ_Atomika) on the Burnout Wiki he's played by [Mark Hildreth][1].&#xD;&#xA;&#xD;&#xA;Apparently Mark does the voice for DJ Stryker too, and both appear in other EA games.&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Mark_Hildreth_(actor)" />
  <row Id="44788" PostHistoryTypeId="5" PostId="18251" RevisionGUID="37ab16f3-793b-4e41-a807-46a7f5f7b42c" CreationDate="2011-03-14T14:42:45.413" UserId="7792" Comment="use of recall" Text="##Learn your units&#xD;&#xA;&#xD;&#xA;*Heir to the Throne* is a fantastic campaign, allowing you try out a large range of units and play them on some very interesting maps.  Play on challenging, and play to win quickly.  Save and replay your favorite maps.  &#xD;&#xA;&#xD;&#xA;Multiplayer gives you practice with units.  Get familiar with several factions, with loyalist and elf being most important in the campaigns.  Playing against two or three AIs on a small map will give you excellent practice.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Use low-level units effectively&#xD;&#xA;&#xD;&#xA;Don't just recall your toughest units, but make your level two and three units work in teams with lower-level units.  Letting new units soak up some damage for higher-level units can drastically reduce the mortality among the higher-level units.  Don't get too attached to your new units until they've got 20xp or so.&#xD;&#xA;&#xD;&#xA;If you are lucky enough to be able to recruit elvish shamans, do so: both healing +4 and a slow attack make them a fantastic support unit.  They do next to no damage, though, so they are hard work to level up.&#xD;&#xA;&#xD;&#xA;The ultimate low-level unit is probably the horseman.  They're expensive, they have only charge, so charging, e.g., an Orcish Warlord is highly likely to be suicide, but the ability to have four horsemen sweep halfway across the map and charge a boss unit to death.  I tend to use them with a &quot;level-up quickly or die&quot; attitude.&#xD;&#xA;&#xD;&#xA;##Use of recall&#xD;&#xA;I like to build up an inventory of interesting units that might come in handy on this or that map.  But it's not always wise to spend all your gold recalling your favourite units: you can be more aggressive with new units, because you don't mind losing them so much.&#xD;&#xA;&#xD;&#xA;A nice thing about recruiting a lot of expensive units (horsemen, some drakes), is that recall is cheaper than recruiting, and you can choose those with the most useful attributes (strength means up to six points more damage when attacking!), so even inexperienced horsemen are useful to recall." />
  <row Id="44789" PostHistoryTypeId="5" PostId="18252" RevisionGUID="e33d83a5-7caa-44d2-a1a0-62becf7e8b0d" CreationDate="2011-03-14T14:43:25.583" UserId="13" Comment="removed now incorrect statement" Text="According to [this page](http://burnout.wikia.com/wiki/DJ_Atomika) on the Burnout Wiki he's played by [Mark Hildreth][1].&#xD;&#xA;&#xD;&#xA;Apparently Mark does the voice for DJ Stryker (the announcer in Burnout: Takedown) too, and both appear in other EA games.&#xD;&#xA;&#xD;&#xA;[1]: http://en.wikipedia.org/wiki/Mark_Hildreth_(actor)" />
  <row Id="44790" PostHistoryTypeId="5" PostId="18250" RevisionGUID="9f35c45d-053b-401e-aaae-cc4df87d2a7e" CreationDate="2011-03-14T14:45:42.093" UserId="2341" Comment="edited body; edited title" Text="I can't tell if the voice of DJ Atomika is familiar, or I've been playing this game so long his voice has become instantly recognizable. Who supplies the voice for DJ Atomika?" />
  <row Id="44791" PostHistoryTypeId="4" PostId="18250" RevisionGUID="9f35c45d-053b-401e-aaae-cc4df87d2a7e" CreationDate="2011-03-14T14:45:42.093" UserId="2341" Comment="edited body; edited title" Text="Who is the voice of DJ Atomika in Burnout Paradise?" />
  <row Id="44792" PostHistoryTypeId="4" PostId="18249" RevisionGUID="3914aebc-9635-4762-893b-05ba15ef3a96" CreationDate="2011-03-14T14:47:13.660" UserId="1721" Comment="title is more awesome" Text="Killing my friends" />
  <row Id="44793" PostHistoryTypeId="2" PostId="18253" RevisionGUID="58eea19a-5fec-44a2-9c4d-adc80076133f" CreationDate="2011-03-14T15:10:09.107" UserId="3107" Text="Hippogryphs have additional utility beyond air-to-air combat. **If you have a hippogryph and an archer, you can combine the two into a [hippogryph rider][1].** The hippogryph rider has a shorter range than the archer, but are capable of ranged air-to-ground attacks that neither the hippogryph or the archer can do alone. They do the same damage as archers but are faster and can see further. This makes hippogryph riders good units for harassment, scouting, or as part of your general army composition.&#xD;&#xA;&#xD;&#xA;The ability to morph the hippogryph/archer into the rider situationally is what makes them so powerful in any match. If your opponent has a large ground melee force, morph into riders. If they have a lot of anti-air, morph back and use your archers. If you're going against a lot of air units, attack with your hippogryphs sans riders.&#xD;&#xA;&#xD;&#xA;  [1]: http://classic.battle.net/war3/nightelf/units/hippogryphrider.shtml" />
  <row Id="44794" PostHistoryTypeId="6" PostId="5586" RevisionGUID="60b4fc66-0e6d-49e0-a03b-b10f3b707718" CreationDate="2011-03-14T15:32:11.593" UserId="122" Comment="Removing tag because of http://meta.gaming.stackexchange.com/questions/753/tags-that-should-not-be-used" Text="&lt;battle-for-wesnoth&gt;" />
  <row Id="44795" PostHistoryTypeId="2" PostId="18254" RevisionGUID="9a8c570c-613f-4b88-9fb4-b6192608f017" CreationDate="2011-03-14T15:52:36.243" UserId="336" Text="I've run into issues with corrupted save files in Torchlight before due to a mixup in installed mods between my two computers. Whoops.&#xD;&#xA;&#xD;&#xA;Is there some way to duplicate my save games? I'd like to have a backup, but because the saves are constant across the steam cloud, I'm a little confused on if this is even possible, or where to look for the saved games in the first place." />
  <row Id="44796" PostHistoryTypeId="1" PostId="18254" RevisionGUID="9a8c570c-613f-4b88-9fb4-b6192608f017" CreationDate="2011-03-14T15:52:36.243" UserId="336" Text="Is there a way to backup save files in Torchlight?" />
  <row Id="44797" PostHistoryTypeId="3" PostId="18254" RevisionGUID="9a8c570c-613f-4b88-9fb4-b6192608f017" CreationDate="2011-03-14T15:52:36.243" UserId="336" Text="&lt;steam&gt;&lt;torchlight&gt;" />
  <row Id="44798" PostHistoryTypeId="5" PostId="18207" RevisionGUID="f0c9b250-1893-4307-b89a-f1aa96fa6b52" CreationDate="2011-03-14T15:55:46.393" UserId="32" Comment="added 81 characters in body" Text="Here's my guess for how it *feels* to control a flying vehicle. Also, here are some bits of [flight dynamic terminology][1].&#xD;&#xA;&#xD;&#xA;Pretend you are sitting in a plane. Imagine the plane has a big imaginary stick poking out the top of it, and you are holding a flight stick whose position represents how you want the imaginary stick to move.&#xD;&#xA;&#xD;&#xA;In that case, how would you make the plane go up?  You would pull the stick backward, because that would make the plane tilt backward and its nose point upward.&#xD;&#xA;&#xD;&#xA;To make the plane go left, you could yaw by twisting the flight stick... but I don't think real planes can do that altogether well, so instead you would tilt the stick left for roll and then pull back for upward pitch. *[Edit: See comments, apparently planes can move this way just not super fast.]*&#xD;&#xA;&#xD;&#xA;But as for whether you are just used to controls this way, I think so. A whole lot of people prefer non-inverted Y axis controls in games. *But as you and I both know, those people are crazy ;).*  Once you get used to controls like these for flight games, it makes sense that would translate to preferring inverted Y for FPS games as well - that's what happened with me and StarFox.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Flight_dynamics_%28aircraft%29" />
  <row Id="44799" PostHistoryTypeId="2" PostId="18255" RevisionGUID="35b8d8ce-859d-42f5-8627-317105c80dfe" CreationDate="2011-03-14T16:07:03.170" UserId="274" Text="Your Torchlight saves are kept in `%APPDATA%\runic games\torchlight\save\` on Windows, and `~/Library/Application Support/runic games/torchlight/save/` on OS X. You can freely back up or restore the saves by copying this folder.&#xD;&#xA;&#xD;&#xA;Every time you start or quit Torchlight, the folder is synchronized with the version on Steam's servers. If the last modified date of your version of the files are newer than the ones in the cloud, Steam will ask you what to do." />
  <row Id="44800" PostHistoryTypeId="6" PostId="18254" RevisionGUID="ab0cf3d2-c729-4dfc-a250-7788f782d7c6" CreationDate="2011-03-14T16:07:26.120" UserId="816" Comment="edited tags" Text="&lt;steam&gt;&lt;save-games&gt;&lt;torchlight&gt;" />
  <row Id="44801" PostHistoryTypeId="5" PostId="18255" RevisionGUID="6aeb6093-ca5b-47a7-8053-1db5fa64681d" CreationDate="2011-03-14T16:12:22.977" UserId="274" Comment="added 7 characters in body" Text="Your Torchlight saves are kept in `%APPDATA%\runic games\torchlight\save\` on Windows, and `~/Library/Application Support/runic games/torchlight/save/` on OS X. You can back up your save files by simply making a copy of this folder somewhere else.&#xD;&#xA;&#xD;&#xA;Every time you start or quit Torchlight, the folder is synchronized with the version on Steam's servers. If the last modified date of your saves are newer than the version in the cloud, Steam will ask you what to do." />
  <row Id="44802" PostHistoryTypeId="5" PostId="18214" RevisionGUID="58a04ef1-ed89-4ffd-99b0-9fb304f5e5e5" CreationDate="2011-03-14T16:26:40.743" UserId="3107" Comment="tweak to excerpt" Text="Retro-gaming questions often focus on the difficulties of getting older games working and often relate to emulation, ports, virtual machines, and other methods of running older games on more modern consoles and operating systems. Other questions, however, are simply gameplay questions for older, sometimes rare, games." />
  <row Id="44803" PostHistoryTypeId="24" PostId="18214" RevisionGUID="58a04ef1-ed89-4ffd-99b0-9fb304f5e5e5" CreationDate="2011-03-14T16:26:40.743" Comment="Proposed by 3107 approved by 14 edit id of 271" />
  <row Id="44804" PostHistoryTypeId="5" PostId="18215" RevisionGUID="27290309-f91f-4204-993f-5b68474d1da2" CreationDate="2011-03-14T16:26:51.353" UserId="3107" Comment="tweak to excerpt" Text="Retro-gaming typically refers to playing games that were written to run on past-generation consoles or operating systems." />
  <row Id="44805" PostHistoryTypeId="24" PostId="18215" RevisionGUID="27290309-f91f-4204-993f-5b68474d1da2" CreationDate="2011-03-14T16:26:51.353" Comment="Proposed by 3107 approved by 14 edit id of 272" />
  <row Id="44806" PostHistoryTypeId="5" PostId="18255" RevisionGUID="e4d6b252-7a2b-47b4-a58e-a24aab62bc04" CreationDate="2011-03-14T16:52:10.557" UserId="274" Comment="added 5 characters in body" Text="Your Torchlight saves are kept in `%APPDATA%\runic games\torchlight\save\` on Windows, and `~/Library/Application Support/runic games/torchlight/save/` on OS X. You can back up your save files by simply making a copy of this folder somewhere else.&#xD;&#xA;&#xD;&#xA;Every time you start or quit Torchlight, the folder is synchronized with the version on Steam's servers. If the Last Modified date of your save files are newer than the version in the cloud, Steam will ask you what to do." />
  <row Id="44807" PostHistoryTypeId="25" PostId="18254" RevisionGUID="8166cd16-b999-47e4-83f1-5bc4d7b6e5e1" CreationDate="2011-03-14T17:34:34.793" Comment="http://twitter.com/#!/StackGaming/status/47349917634666498" />
  <row Id="44808" PostHistoryTypeId="5" PostId="17864" RevisionGUID="73a844d3-b4b8-4515-8300-c9e2fcb69590" CreationDate="2011-03-14T17:55:33.253" UserId="7606" Comment="added 816 characters in body; deleted 31 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snowglobe in Goodsprings head directly to vegas med centre to get your implants using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you well over 80,000 caps, pretty much infinate ammo and 30-35 levels enabling you to buy all implants in one go at the start.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise the glitch!). One for the stat seekers... Or those who have used the 28 perk rebuild glitch in goodsprings. The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff. Though it influences 2 skills as opposed to one use Charisma as your low stat (Your only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1159.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44809" PostHistoryTypeId="5" PostId="17864" RevisionGUID="bc5ce5ae-6a1a-4b29-9df5-367f8cac55d9" CreationDate="2011-03-14T18:07:57.700" UserId="7606" Comment="added 121 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with one free perk!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat and it doesn't matter if you get it early because unlike intelligence it's not level dependent.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre to get an implant using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you well over 80,000 caps, pretty much infinate ammo, 30-35 levels and 28-32 perks enabling you to buy all implants in one go at the start.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise the glitch!). One for the stat seekers... Or those who have used the &quot;28 perk&quot; rebuild glitch in goodsprings. The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff. Though it influences 2 skills as opposed to one use Charisma as your low stat (Your only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1159.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44810" PostHistoryTypeId="5" PostId="17864" RevisionGUID="2bc78cdc-45b8-433b-bee6-cb719ae938c7" CreationDate="2011-03-14T18:15:22.887" UserId="7606" Comment="added 1 characters in body; added 43 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1022 points; skill points average per skill: 78.62, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat and it doesn't matter if you get it early because unlike intelligence it's not level dependent.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre to get an implant using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you well over 80,000 caps, pretty much infinate ammo, 30-35 levels and 28-32 perks enabling you to buy all implants in one go at the start.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise the glitch!). One for the stat seekers... Or those who have used the &quot;28 perk&quot; rebuild glitch in goodsprings. The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1159.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44811" PostHistoryTypeId="5" PostId="17864" RevisionGUID="0bd4dc90-d18d-4c92-b735-8799eb124794" CreationDate="2011-03-14T18:42:06.333" UserId="7606" Comment="edited body; edited body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1060 points; skill points average per skill: 81.54, or in theoretical terms you can max 10 skills (11 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat and it doesn't matter if you get it early because unlike intelligence it's not level dependent.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre to get an implant using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you well over 80,000 caps, pretty much infinate ammo, 30-35 levels and 28-32 perks enabling you to buy all implants in one go at the start.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise the glitch!). One for the stat seekers... Or those who have used the &quot;28 perk&quot; rebuild glitch in goodsprings. The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1197.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44812" PostHistoryTypeId="5" PostId="17864" RevisionGUID="574d25be-35e0-43a2-9a49-7b4d7fb1d7b1" CreationDate="2011-03-14T18:52:34.183" UserId="7606" Comment="edited body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1074 points; skill points average per skill: 82.62, or in theoretical terms you can max 10 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat and it doesn't matter if you get it early because unlike intelligence it's not level dependent.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre to get an implant using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you well over 80,000 caps, pretty much infinate ammo, 30-35 levels and 28-32 perks enabling you to buy all implants in one go at the start.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise the glitch!). One for the stat seekers... Or those who have used the &quot;28 perk&quot; rebuild glitch in goodsprings. The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1211.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44813" PostHistoryTypeId="16" PostId="17864" RevisionGUID="875943b6-8758-48d9-a5a5-39686c24b104" CreationDate="2011-03-14T19:12:59.740" UserId="7606" />
  <row Id="44814" PostHistoryTypeId="5" PostId="17864" RevisionGUID="875943b6-8758-48d9-a5a5-39686c24b104" CreationDate="2011-03-14T19:12:59.740" UserId="7606" Comment="added 11 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1074 points; skill points average per skill: 82.62, or in theoretical terms you can max 10 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter if you get it early because unlike intelligence it's not level dependent.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre to get an implant using a stealth boy to sneak past the deathclaws (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you well over 80,000 caps, pretty much infinate ammo, 30-35 levels and 28-32 perks enabling you to buy all implants in one go at the start.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you utilise the glitch!). One for the stat seekers... Or those who have used the &quot;28 perk&quot; rebuild glitch in goodsprings. The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1211.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44815" PostHistoryTypeId="5" PostId="17864" RevisionGUID="5c70881d-9165-4906-9120-90ea07bed4c6" CreationDate="2011-03-14T19:21:38.950" UserId="7606" Comment="added 137 characters in body; deleted 22 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1074 points; skill points average per skill: 82.62, or in theoretical terms you can max 10 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1211.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44816" PostHistoryTypeId="5" PostId="17864" RevisionGUID="99737e0f-d1cc-48e8-9233-eb1fd5951028" CreationDate="2011-03-14T19:26:40.053" UserId="7606" Comment="added 9 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1074 points; skill points average per skill: 82.62, or in theoretical terms you can max 10 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1211.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily." />
  <row Id="44817" PostHistoryTypeId="2" PostId="18256" RevisionGUID="3b175d74-f546-42ea-a28c-60b009615e6a" CreationDate="2011-03-14T19:31:13.200" UserId="7793" Text="**When was the game released / when did you play it?**  &#xD;&#xA;I think around 2000? Must have played it during 2000-2001  &#xD;&#xA;&#xD;&#xA;**What platform did you play it on?**  &#xD;&#xA;PS-1  &#xD;&#xA;&#xD;&#xA;**If you controlled a character, how did it look like?**  &#xD;&#xA;I controlled a vehicle, there were all sorts of vehicles, Ice-cream cars, firefighter cars, construction vehicles and others  &#xD;&#xA;&#xD;&#xA;**What was the perspective? Was it top-down, side-scroller, isometric, etc.?**  &#xD;&#xA;Remember I played 3rd-person view, however there was a 1st person view as well..  &#xD;&#xA;&#xD;&#xA;**If there were enemies, what did they look like? How were they destroyed?**  &#xD;&#xA;The enemies were similar type of vehicles, that ran around an arena, or different scenarios, they were destroyed by shooting different kind of weapons that were collected throughout the map.  &#xD;&#xA;&#xD;&#xA;**Do you remember anything about how the game box looked, how the title screen looked?**  &#xD;&#xA;I can remember a clown face on fire, thats it. And I know they released lot of versions, don't know how many though.&#xD;&#xA;&#xD;&#xA;Help me guess!!!&#xD;&#xA;" />
  <row Id="44818" PostHistoryTypeId="1" PostId="18256" RevisionGUID="3b175d74-f546-42ea-a28c-60b009615e6a" CreationDate="2011-03-14T19:31:13.200" UserId="7793" Text="Vehicles that shooted all sorts of stuff, Vehicle arena game" />
  <row Id="44819" PostHistoryTypeId="3" PostId="18256" RevisionGUID="3b175d74-f546-42ea-a28c-60b009615e6a" CreationDate="2011-03-14T19:31:13.200" UserId="7793" Text="&lt;identify-this-game&gt;&lt;ps1&gt;" />
  <row Id="44820" PostHistoryTypeId="2" PostId="18257" RevisionGUID="6d2871e9-e0db-49cf-bc10-dabf9255167a" CreationDate="2011-03-14T19:33:46.300" UserId="7794" Text="It's a game in the Twisted Metal series. The clown's name is Sweet Tooth, and he drives the ice cream truck.&#xD;&#xA;&#xD;&#xA;More info:&#xD;&#xA;[Wikipedia Link][1]&#xD;&#xA;[Amazon item for the first game in the series][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Twisted_Metal&#xD;&#xA;  [2]: http://www.amazon.com/Twisted-Metal/dp/B00000I1C0" />
  <row Id="44821" PostHistoryTypeId="2" PostId="18258" RevisionGUID="0624d8ca-6001-430b-a468-76c15627a935" CreationDate="2011-03-14T19:43:47.970" UserId="2222" Text="Ok, so I picked up a pickaxe while in the Gnomish Mines.  Unthinkingly, I used it before testing it for its BUC.&#xD;&#xA;&#xD;&#xA;Well that was dumb, it has become welded to my hand.&#xD;&#xA;&#xD;&#xA;What is a good method of removing it?&#xD;&#xA;&#xD;&#xA;So far, I have tried praying and dipping, but neither seemed to have much effect.&#xD;&#xA;I have a few scrolls, but I am unsure of what they actually are.&#xD;&#xA;&#xD;&#xA;Now, with this being a pickaxe that is welded to my hand, I am not allowed inside stores, so I can't easily go buy a scroll of remove curse either!" />
  <row Id="44822" PostHistoryTypeId="1" PostId="18258" RevisionGUID="0624d8ca-6001-430b-a468-76c15627a935" CreationDate="2011-03-14T19:43:47.970" UserId="2222" Text="Taking off an item that has become welded to you" />
  <row Id="44823" PostHistoryTypeId="3" PostId="18258" RevisionGUID="0624d8ca-6001-430b-a468-76c15627a935" CreationDate="2011-03-14T19:43:47.970" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;yasd&gt;" />
  <row Id="44824" PostHistoryTypeId="2" PostId="18259" RevisionGUID="55f87bed-3612-4bf3-bacb-457894c41353" CreationDate="2011-03-14T19:44:00.653" UserId="3114" Text="The only game series I can think of that involves weaponized cars and flaming clowns is [Twisted Metal][1].  The clown would be **Sweet Tooth**, one of the main villains of the game series.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/search.html?qs=Twisted+Metal&amp;om_act=convert&amp;om_clk=search" />
  <row Id="44825" PostHistoryTypeId="5" PostId="13279" RevisionGUID="b5aa2ed9-b5d4-454e-9642-dba3495e9d2e" CreationDate="2011-03-14T19:44:19.040" UserId="56" Comment="added 1 characters in body; edited title" Text="So I was playing Ninja Gaiden Sigma 2 and the game froze (which happens quite often) so I restarted the PS3 and now it is not detecting any discs (games, dvds, cds). I can hear the drive make sounds. What should I do?&#xD;&#xA;&#xD;&#xA;I have tried the restore menu -&gt; fix filesystem to no avail." />
  <row Id="44826" PostHistoryTypeId="4" PostId="13279" RevisionGUID="b5aa2ed9-b5d4-454e-9642-dba3495e9d2e" CreationDate="2011-03-14T19:44:19.040" UserId="56" Comment="added 1 characters in body; edited title" Text="PlayStation 3 not detecting any game discs" />
  <row Id="44827" PostHistoryTypeId="2" PostId="18260" RevisionGUID="4c1f6a59-a3b2-4740-a7e2-92d7904bddd8" CreationDate="2011-03-14T19:44:30.803" UserId="7796" Text="In Dragon Age 2, what Attributes and Abilities should I focus on when leveling up my Warrior? &#xD;&#xA;&#xD;&#xA;I planned to keep him fighting with two-handed weapons and of course I know strength is important, but are there any things worth knowing, any attributes I can ignore completely?" />
  <row Id="44828" PostHistoryTypeId="1" PostId="18260" RevisionGUID="4c1f6a59-a3b2-4740-a7e2-92d7904bddd8" CreationDate="2011-03-14T19:44:30.803" UserId="7796" Text="What's the best way to level my warrior?" />
  <row Id="44829" PostHistoryTypeId="3" PostId="18260" RevisionGUID="4c1f6a59-a3b2-4740-a7e2-92d7904bddd8" CreationDate="2011-03-14T19:44:30.803" UserId="7796" Text="&lt;leveling&gt;&lt;guide&gt;&lt;dragon-age-2&gt;" />
  <row Id="44832" PostHistoryTypeId="2" PostId="18261" RevisionGUID="c0ad6bf6-55fc-421c-a74e-763324e2ecc3" CreationDate="2011-03-14T19:54:15.510" UserId="7794" Text="The item is cursed. Some reliable uncursing methods are:&#xD;&#xA;&#xD;&#xA; - Praying works if you're in good with&#xD;&#xA;   your deity.&#xD;&#xA; - If dip it enough times in a fountain, it will eventually uncurse with a message &quot;The water glows for a moment.&quot;&#xD;&#xA; - Dipping it in holy water will instantly uncurse it.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44833" PostHistoryTypeId="5" PostId="11521" RevisionGUID="632cd4ca-7567-459f-aa6e-def7cc6842d1" CreationDate="2011-03-14T19:55:02.213" UserId="56" Comment="deleted 1 characters in body" Text="I'm a big fan of football manager [Hattrick](http://www.hattrick.org). I play it since 2004. To reduce time spent managing my team, I use the tool hattrick organizer ([www.hattrickorganizer.net][2]). I use it only for setting a lineup according to a current form of my players and to test formation choice against upcoming opponent. &#xD;&#xA;&#xD;&#xA;Unfortunately it's almost a year since last upgrade of this tool. During the last few seasons, rules changed quite a lot and I experienced big differences between predicted field area strengths (e.g. strength of center defence) and real ones obtained during a match. I would like to switch the tool for something more up to date.  &#xD;&#xA;&#xD;&#xA;Most important features for me are:  &#xD;&#xA;&#xD;&#xA;* lineup assistant - recommends suitable players for a position  &#xD;&#xA;* area of field strength estimation  &#xD;&#xA;* prediction of result of upcoming match according to lineup, formation etc chosen  &#xD;&#xA;&#xD;&#xA;  [2]: http://www.hattrickorganizer.net/" />
  <row Id="44834" PostHistoryTypeId="5" PostId="14276" RevisionGUID="cf176b1d-47e8-4577-aec2-1546f686b120" CreationDate="2011-03-14T19:55:28.873" UserId="56" Comment="added 1 characters in body" Text="I can't play it using trackpad. Any settings?" />
  <row Id="44835" PostHistoryTypeId="5" PostId="11910" RevisionGUID="85fd5318-4333-4bd5-9e29-90521c28e108" CreationDate="2011-03-14T19:56:15.287" UserId="56" Comment="added 4 characters in body; edited title" Text="How would I go about doing this? I can't find anything useful in the Xbox 360's wonderfully informative menus." />
  <row Id="44836" PostHistoryTypeId="4" PostId="11910" RevisionGUID="85fd5318-4333-4bd5-9e29-90521c28e108" CreationDate="2011-03-14T19:56:15.287" UserId="56" Comment="added 4 characters in body; edited title" Text="Xbox 360 de-friending someone" />
  <row Id="44837" PostHistoryTypeId="5" PostId="14702" RevisionGUID="72ad0cc0-5516-4cf7-831c-aefe2752b8f0" CreationDate="2011-03-14T19:56:38.420" UserId="56" Comment="added 2 characters in body" Text="On Minecraft I am stuck really far down (see other question) and can't get out. Someone suggested WebChest it says choose file then upload. When I search for my save I can't find it.&#xD;&#xA;&#xD;&#xA;I am on a Macbook." />
  <row Id="44838" PostHistoryTypeId="5" PostId="10179" RevisionGUID="794ced1e-88fe-4354-b3b0-0217b71eec4e" CreationDate="2011-03-14T19:58:03.740" UserId="56" Comment="edited body" Text="Not sure if this helps:&#xD;&#xA;&#xD;&#xA;&gt; There are weird purple lines around&#xD;&#xA;&gt; every block of water in the game, so&#xD;&#xA;&gt; from a distance the water looks like a&#xD;&#xA;&gt; purple sea!&#xD;&#xA;&gt; &#xD;&#xA;&gt; Disable forced anti-aliasing!&#xD;&#xA;&#xD;&#xA;http://www.formspring.me/MojangSupport/q/1336460403" />
  <row Id="44839" PostHistoryTypeId="2" PostId="18262" RevisionGUID="1bbd3658-8b13-4c8b-9146-65a16ba5015c" CreationDate="2011-03-14T19:59:10.597" UserId="85" Text="There are a few ways to remove curses from equipment other than the very obvious &quot;Use the remove curse effect from scrolls or spellbooks&quot;.&#xD;&#xA;&#xD;&#xA; - If you have a *potion of holy water*, you can use that to bless it. Yes, it uses up your holy water, but that sacrifice will probably get you a lot further than the lost equipment slot and offense of having a pickaxe welded to your hand.&#xD;&#xA;&#xD;&#xA; - If you dip a cursed item into a fountain, the water may glow and uncurse the item. This isn't guaranteed, and you may rust the item in the process, but it's a simple way to handle that. This is an uncommon, but not rare, chance. Beware all the dangers of fountains, though.&#xD;&#xA;&#xD;&#xA; - An uncursed or better *scroll of enchant weapon* or *scroll of enchant armor* should uncurse offending equipment, if my memory is correct.&#xD;&#xA;&#xD;&#xA; - Prayer works, but the chance depends on the item. It's more successful when you've got *both* hands welded onto the same weapon than it is if you have only lost the utility of a single hand. But if you can afford the prayer, this is a simple way to get it done.&#xD;&#xA;&#xD;&#xA; - A magic trap has a chance of removing curses on your person. This is not a very good chance and can easily spell your demise early on, though.&#xD;&#xA;&#xD;&#xA; - If you have a *wand of cancellation*, then that will cancel a curse, as well as any enchantments on the item. If you plan to use it, consider dropping all the rest of your stuff so you don't cancel all of that.&#xD;&#xA;&#xD;&#xA; - You can also opt to get the item stolen. Nymphs can steal it from you, regardless of the status, so you can entice one to steal it right off of you.&#xD;&#xA;&#xD;&#xA; - Polymorph can also remove the item, if you turn into a form that doesn't have hands for example or otherwise cannot wield it. Or, if you're hungry, you could turn into a xorn or rust monster to just eat that metal pickaxe." />
  <row Id="44840" PostHistoryTypeId="2" PostId="18263" RevisionGUID="948d2817-2374-4694-8425-9262fe978d89" CreationDate="2011-03-14T20:11:14.117" UserId="1719" Text="If I lose a battle (i.e. all 6 of my pokemon faint), how much money will I lose?" />
  <row Id="44841" PostHistoryTypeId="1" PostId="18263" RevisionGUID="948d2817-2374-4694-8425-9262fe978d89" CreationDate="2011-03-14T20:11:14.117" UserId="1719" Text="How can I predict how much money I will lose if I lose a battle?" />
  <row Id="44842" PostHistoryTypeId="3" PostId="18263" RevisionGUID="948d2817-2374-4694-8425-9262fe978d89" CreationDate="2011-03-14T20:11:14.117" UserId="1719" Text="&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="44843" PostHistoryTypeId="2" PostId="18264" RevisionGUID="cacff26d-90a2-4eb1-8fc4-4eff34bc3ee8" CreationDate="2011-03-14T20:11:29.430" UserId="7797" Text="If you track your way through the Selenitic Age, you will begin to see patterns in the paths you take and that the tracks will eventually &quot;loop&quot; around (probably just defaulting back to the start). You can determine the full, correct path via this method although I do not recommend doing this at all." />
  <row Id="44844" PostHistoryTypeId="2" PostId="18265" RevisionGUID="e200ca68-cda7-43d9-a40c-93c7130063a3" CreationDate="2011-03-14T20:13:37.357" UserId="4103" Text="Each companion has a slider between &quot;Friend&quot; and &quot;Rival&quot;, and many actions you take while having the companion with you have an effect on that value. &#xD;&#xA;&#xD;&#xA;I was wondering what this value changes, I have most companions somewhere around the middle as I did not intentionally optimize my actions for the effect on my companions. I also noticed that some gift surprisingly  increased rivalry, instead of friendship as I expected.&#xD;&#xA;&#xD;&#xA;What are the exact effects of a companion being a friend, a rival or something in between? Which aspects of the game does that influence?" />
  <row Id="44845" PostHistoryTypeId="1" PostId="18265" RevisionGUID="e200ca68-cda7-43d9-a40c-93c7130063a3" CreationDate="2011-03-14T20:13:37.357" UserId="4103" Text="Companions in Dragon Age 2, friend or rival?" />
  <row Id="44846" PostHistoryTypeId="3" PostId="18265" RevisionGUID="e200ca68-cda7-43d9-a40c-93c7130063a3" CreationDate="2011-03-14T20:13:37.357" UserId="4103" Text="&lt;dragon-age-2&gt;" />
  <row Id="44847" PostHistoryTypeId="5" PostId="18246" RevisionGUID="ebb859df-3d5b-44ba-9165-fdf7670c2828" CreationDate="2011-03-14T20:18:18.693" UserId="1485" Comment="deleted 73 characters in body" Text="The three class combo statuses (Brittle, Staggered and Disoriented) each have an icon that is given whenever they are mentioned on the ability description pages. Like so (apologies for the colour contrast, but the game's UI is dark):&#xD;&#xA;&#xD;&#xA;![Dragon Age 2 UI icons for Brittle, Stagger and Disorient][1]&#xD;&#xA;&#xD;&#xA;Whenever a combatant is suffering from one of these statuses, they have a three-dimensional version of the icon floating above them.&#xD;&#xA;&#xD;&#xA;The easiest way to take advantage of the class combo statuses is to configure your party members' tactics so that they respond to an enemy who has the relevant status with a relevant ability.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;*If I get the opportunity, I'll try and snap images of the in-combat version of the icons as well.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mDK5O.png" />
  <row Id="44848" PostHistoryTypeId="2" PostId="18266" RevisionGUID="3eaf6a4c-fb40-4c78-9fcd-c792030c2b38" CreationDate="2011-03-14T20:22:51.247" UserId="7799" Text="I enjoyed Sid Meier's classic &quot;Gettysburg,&quot; but it's quite a bit dated and figured there is so much more a newer game (taking advantage of the advances in performance that have been achieved) could provide.&#xD;&#xA;&#xD;&#xA;Are there any excellent modern Gettysburg games that play a lot like Sid Meier's? Not turn based, morale, flanking tactics, etc.?" />
  <row Id="44849" PostHistoryTypeId="1" PostId="18266" RevisionGUID="3eaf6a4c-fb40-4c78-9fcd-c792030c2b38" CreationDate="2011-03-14T20:22:51.247" UserId="7799" Text="Gettysburg game" />
  <row Id="44850" PostHistoryTypeId="3" PostId="18266" RevisionGUID="3eaf6a4c-fb40-4c78-9fcd-c792030c2b38" CreationDate="2011-03-14T20:22:51.247" UserId="7799" Text="&lt;game-rec&gt;&lt;battle&gt;" />
  <row Id="44851" PostHistoryTypeId="2" PostId="18267" RevisionGUID="7e12d504-9c0b-463f-be3a-aa6fff1c0090" CreationDate="2011-03-14T20:33:50.920" UserId="7639" Text="If you read the attribute descriptions they will give you a good hint on what to focus on.&#xD;&#xA;&#xD;&#xA;Strength for example gives warriors more damage, willpower more stamina to do actions with, etc.&#xD;&#xA;&#xD;&#xA;As a physical damage dealer you can pretty much ignore magic. There are other considerations to make as well. If you're low on health and notice you are dying a lot, Constitution will raise your health." />
  <row Id="44852" PostHistoryTypeId="25" PostId="18258" RevisionGUID="7b79408e-e670-473f-bc29-e5ee31584475" CreationDate="2011-03-14T20:34:34.637" Comment="http://twitter.com/#!/StackGaming/status/47395215627124736" />
  <row Id="44853" PostHistoryTypeId="2" PostId="18268" RevisionGUID="ba6bf481-cbce-4e20-aeb3-4e6d4fd7a40f" CreationDate="2011-03-14T20:54:54.887" UserId="7794" Text="Have you tried Empire: Total War?  It has both turn-based (overall strategy) and real-time (individual battle) elements." />
  <row Id="44854" PostHistoryTypeId="10" PostId="18266" RevisionGUID="1863f9dc-7f3b-4cba-b6f3-96efcdaf638b" CreationDate="2011-03-14T20:56:04.603" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="44855" PostHistoryTypeId="5" PostId="18256" RevisionGUID="3ea4185f-e7e2-46b4-952e-85e818c99ae4" CreationDate="2011-03-14T21:25:35.563" UserId="122" Comment="Cleanup, title fix." Text="**When was the game released / when did you play it?**  &#xD;&#xA;I think around 2000? Must have played it during 2000-2001  &#xD;&#xA;&#xD;&#xA;**What platform did you play it on?**  &#xD;&#xA;PS-1&#xD;&#xA;&#xD;&#xA;**If you controlled a character, how did it look like?**  &#xD;&#xA;I controlled a vehicle, there were all sorts of vehicles, Ice-cream cars, firefighter cars, construction vehicles and others.&#xD;&#xA;&#xD;&#xA;**What was the perspective? Was it top-down, side-scroller, isometric, etc.?**  &#xD;&#xA;I remember I played from a 3rd-person view, however there was a 1st person view as well.&#xD;&#xA;&#xD;&#xA;**If there were enemies, what did they look like? How were they destroyed?**  &#xD;&#xA;The enemies were similar type of vehicles, that ran around an arena, or different scenarios, they were destroyed by shooting different kind of weapons that were collected throughout the map.&#xD;&#xA;&#xD;&#xA;**Do you remember anything about how the game box looked, how the title screen looked?**  &#xD;&#xA;I can remember a clown face on fire, that's it. And I know they released lot of versions, don't know how many though.&#xD;&#xA;&#xD;&#xA;Help me guess!" />
  <row Id="44856" PostHistoryTypeId="4" PostId="18256" RevisionGUID="3ea4185f-e7e2-46b4-952e-85e818c99ae4" CreationDate="2011-03-14T21:25:35.563" UserId="122" Comment="Cleanup, title fix." Text="Vehicular arena game where vehicles shoot at each other" />
  <row Id="44857" PostHistoryTypeId="5" PostId="17864" RevisionGUID="be230370-7583-4138-ad32-5b4d01441fdb" CreationDate="2011-03-14T21:31:37.403" UserId="7606" Comment="added 209 characters in body" Text="Yes but you can max out only your skill stats and only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1074 points; skill points average per skill: 82.62, or in theoretical terms you can max 10 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1211.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use clothing, drugs, food and skill magazines to boost your skill stats to max... but only ever temporarily. The same goes for special stats, if you eat Big Horner Steak, Drink Absynthe and Beer and wear a Brahmin skin outfit all your special stats would be 10 except for Luck which, frustratingly, would remain at 9." />
  <row Id="44858" PostHistoryTypeId="2" PostId="18269" RevisionGUID="9e91bb95-42b0-4771-b630-d92668882296" CreationDate="2011-03-14T21:41:11.180" UserId="3389" Text="Similar to *Dragon Age: Origins*, the Friend/Rivalry scale is a 200 point scale that determines your relationship with your companions: you start out at zero, and can go 100 points in either direction. It affects the dialogue you get with companions, your ability to romance them, as well as special abilities.&#xD;&#xA;&#xD;&#xA;However, there are some important differences from *Dragon Age: Origins*. Overall, the approval system is greatly simplified and it's easier to achieve your end game goals.&#xD;&#xA;&#xD;&#xA;### Friendship vs. Rivalry&#xD;&#xA;&#xD;&#xA;Like *Dragon Age: Origins*, you can do things that pleases your companions and you can do things that annoy them. However, in *Dragon Age II*, the assumption is made that you can't do anything that'll cause your companions to hate you (otherwise, why would they help you?). Instead, annoying your companions leads them to be your *rival*: they still support you, but there's some tension.&#xD;&#xA;&#xD;&#xA;Because of this, *rivalry* isn't a bad condition to be in, per se, unlike *Dragon Age: Origins*. You can still romance characters, complete their personal quests, and unlock their approval-specific abilities.&#xD;&#xA;&#xD;&#xA;### Effects&#xD;&#xA;&#xD;&#xA;Getting a character to 50%-100% rival/friend and completing their personal quest unlocks a special conversation towards the end of the game that's determined based on if they're your friend or rival at the time: it serves to cement the relationship you have with the companion.&#xD;&#xA;&#xD;&#xA;Additionally, at 100% friendship/rival, your relationship will be locked for the rest of the game: nothing you do or say will make the approval rating change. You'll also unlock the companion's approval-based ability. Compare to *Dragon Age: Origins*, where you got a new ability at 25%, 50%, 75%, and 100% approval, and could piss off everyone who loved you except Dog.&#xD;&#xA;&#xD;&#xA;There are a couple of exceptions to the above paragraph depending on the companion, but I won't spoil it.&#xD;&#xA;&#xD;&#xA;### Romance&#xD;&#xA;&#xD;&#xA;Unlike *Dragon Age: Origins:* all except one of the romance-able companions are bi-sexual: the only thing that matters is your approval rating.&#xD;&#xA;&#xD;&#xA;In *Dragon Age: Origins*, you could only romance a character only if your approval was relatively high. In *Dragon Age II*, because *rivalry* replaces *hatred*, pissing a companion off doesn't preclude their desire to start a romance with you. You can set up the conditions for a romance for most companions as long as you're &gt;50% towards friend or rival.&#xD;&#xA;&#xD;&#xA;### Gifts&#xD;&#xA;&#xD;&#xA;Like *Dragon Age: Origins*, specifically the *Feast Day DLC*, *gifts* refer to a class of items that affect approval. If you give a gift that the companion likes, it pushes their approval to *friend*. If you give a gift the companion hates, it pushes their approval to *rival*. You can use gifts as a supplement to dialogue to fine-tune or speed up the approval process." />
  <row Id="44859" PostHistoryTypeId="2" PostId="18270" RevisionGUID="44473dcd-c244-4ded-9fec-35c909567cea" CreationDate="2011-03-14T21:45:29.023" UserId="7793" Text="We all know there are various tank characters on League of Legends, however as the game evolves, I see the Meta-Game being biased towards a team composition made of:  &#xD;&#xA;&#xD;&#xA; - At Least 1 ranged DPS&#xD;&#xA; - 1 Ranged Magic Damage&#xD;&#xA; - 2 Beefy champs&#xD;&#xA; - 1 another beefy or support (soraka, taric, sona etc..)&#xD;&#xA;&#xD;&#xA;So taking that into account, and knowing the heavy CC in nowadays games, which are viable tanks to play?  &#xD;&#xA;&#xD;&#xA;I really like for instance Alistar, however he's got very poor Early game, and in order to do his pulverize he must be in the very core of the battle where usually one is taken down easily.  &#xD;&#xA;&#xD;&#xA;Nasus and Signed both excellent tanks however they dont have escape mechanisms such as Shen or the other newly added tanks, not to mention that if Nasus does not build Trinity Force or Signed at least a RoA they are ignorable chars late game.&#xD;&#xA;&#xD;&#xA;I want to hear opinions on which tanks are viable to play nowadays on LoL, I think, Galio, Shen and Maokai are viable options.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44860" PostHistoryTypeId="1" PostId="18270" RevisionGUID="44473dcd-c244-4ded-9fec-35c909567cea" CreationDate="2011-03-14T21:45:29.023" UserId="7793" Text="Which are viable tanks on League of Legends nowadays" />
  <row Id="44861" PostHistoryTypeId="3" PostId="18270" RevisionGUID="44473dcd-c244-4ded-9fec-35c909567cea" CreationDate="2011-03-14T21:45:29.023" UserId="7793" Text="&lt;pc&gt;&lt;league-of-legends&gt;" />
  <row Id="44862" PostHistoryTypeId="5" PostId="18269" RevisionGUID="e3e57a45-ea98-4a3c-8406-0f4da9e88a03" CreationDate="2011-03-14T21:48:28.663" UserId="3389" Comment="Add info about romance flag and crisis point; added 13 characters in body; edited body; added 22 characters in body" Text="Similar to *Dragon Age: Origins*, the Friend/Rivalry scale is a 200 point scale that determines your relationship with your companions: you start out at zero, and can go 100 points in either direction. It affects the dialogue you get with companions, your ability to romance them, as well as special abilities.&#xD;&#xA;&#xD;&#xA;However, there are some important differences from *Dragon Age: Origins*. Overall, the approval system is greatly simplified and it's easier to achieve your end game goals.&#xD;&#xA;&#xD;&#xA;### Friendship vs. Rivalry&#xD;&#xA;&#xD;&#xA;Like *Dragon Age: Origins*, you can do things that pleases your companions and you can do things that annoy them. However, in *Dragon Age II*, the assumption is made that you can't do anything that'll cause your companions to hate you (otherwise, why would they help you?). Instead, annoying your companions leads them to be your *rival*: they still support you, but there's some tension.&#xD;&#xA;&#xD;&#xA;Because of this, *rivalry* isn't a bad condition to be in, per se, unlike *Dragon Age: Origins*. You can still romance characters, complete their personal quests, and unlock their approval-specific abilities.&#xD;&#xA;&#xD;&#xA;Instead, *apathy* is the new bad condition. If you don't move your approval bar far enough one way or the other, you'll trigger a crisis point similar to the ones you could trigger if you sufficiently pissed off a companion in *Dragon Age: Origins*.&#xD;&#xA;&#xD;&#xA;### Effects&#xD;&#xA;&#xD;&#xA;Getting a character to 50%-100% rival/friend and completing their personal quest unlocks a special conversation towards the end of the game that's determined based on if they're your friend or rival at the time: it serves to cement the relationship you have with the companion.&#xD;&#xA;&#xD;&#xA;Additionally, at 100% friendship/rival, your relationship will be locked for the rest of the game: nothing you do or say will make the approval rating change. You'll also unlock the companion's approval-based ability. Compare to *Dragon Age: Origins*, where you got a new ability at 25%, 50%, 75%, and 100% approval, and could piss off everyone who loved you except Dog.&#xD;&#xA;&#xD;&#xA;There are a couple of exceptions to the above paragraph depending on the companion, but I won't spoil it.&#xD;&#xA;&#xD;&#xA;### Romance&#xD;&#xA;&#xD;&#xA;Unlike *Dragon Age: Origins*, all except one of the romance-able companions are bi-sexual: the only thing that matters is your approval rating.&#xD;&#xA;&#xD;&#xA;In *Dragon Age: Origins*, you could only romance a character only if your approval was relatively high. In *Dragon Age II*, because *rivalry* replaces *hatred*, pissing a companion off doesn't preclude their desire to start a romance with you. You can set up the conditions for a romance for most companions as long as you're &gt;50% towards friend or rival.&#xD;&#xA;&#xD;&#xA;In *Dragon Age: Origins*, romance was a &quot;flag&quot; that changed what the numbers on your approval bar meant: so you'd have two parallels approval ratings for each companion that you romanced. This has been simplified in *Dragon Age II*: you can enter into a romance with a companion at 100% friend or 100% rival, and if you take into account the approval lock above, you specifically have to explicitly end a relationship for it to fall apart.&#xD;&#xA;&#xD;&#xA;### Gifts&#xD;&#xA;&#xD;&#xA;Like *Dragon Age: Origins*, specifically the *Feast Day DLC*, *gifts* refer to a class of items that affect approval, one way or the other. If you give a gift that the companion likes, it pushes their approval to *friend*. If you give a gift the companion hates, it pushes their approval to *rival*. You can use gifts as a supplement to dialogue to fine-tune or speed up the approval process." />
  <row Id="44863" PostHistoryTypeId="2" PostId="18271" RevisionGUID="ecb0c318-fa7b-49dc-a6f1-43ab68f06bbe" CreationDate="2011-03-14T21:51:37.287" UserId="6774" Text="This is related to this question: http://gaming.stackexchange.com/questions/14102/forming-a-concave-with-your-army&#xD;&#xA;&#xD;&#xA;I have seen many pro casts where a concaved army beats an equal but clumped army. It's seen as a universally good thing. The answer to &quot;why&quot; is usually something like:&#xD;&#xA;&#xD;&#xA;&gt; The bigger arc allows more units to shoot, taking better advantage of their range.&#xD;&#xA;&#xD;&#xA;However, that doesn't make any logical sense to me. Consider two armies of 20 marines. It doesn't matter who has the arc, 20 marines shooting another 20 marines is going to be theoretically even. As long as both our entire armies are firing, it will be even, no matter what geometric shape they are in.&#xD;&#xA;&#xD;&#xA;The response to this is something like, &quot;well if you have 20 marines clumped, there will be a group in the center who are not firing&quot;. But my reply is that, unless the arc is HUGE (&gt;180 degrees), you can simply move your clumped marines a few steps over and now they're all shooting. I would even say that move distance is *less* than the distance your opponent had to travel to form an arc around your army, so the clumped army gets the theoretical advantage.&#xD;&#xA;&#xD;&#xA;I am not talking about situations where AOE damage plays a role, that scenario is obvious.&#xD;&#xA;&#xD;&#xA;So, is there something I'm missing?" />
  <row Id="44864" PostHistoryTypeId="1" PostId="18271" RevisionGUID="ecb0c318-fa7b-49dc-a6f1-43ab68f06bbe" CreationDate="2011-03-14T21:51:37.287" UserId="6774" Text="Why is it always better to attack with a concave, even for equal units?" />
  <row Id="44865" PostHistoryTypeId="3" PostId="18271" RevisionGUID="ecb0c318-fa7b-49dc-a6f1-43ab68f06bbe" CreationDate="2011-03-14T21:51:37.287" UserId="6774" Text="&lt;starcraft-2&gt;&lt;micro-management&gt;" />
  <row Id="44866" PostHistoryTypeId="5" PostId="17864" RevisionGUID="7f8ffa83-3e28-43fb-9f0e-478b8650bf53" CreationDate="2011-03-14T21:54:40.077" UserId="7606" Comment="added 60 characters in body" Text="Yes you can totally max out your stats but only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1074 points; skill points average per skill: 82.62, or in theoretical terms you can max 10 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1211.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use a few skill magazines to boost your skill stats to max... but only ever temporarily. At the same time you can max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear all your special stats would be 10 and after one hell of a party you'd be TOTALLY MAXED!...at least until the morning after ;)" />
  <row Id="44867" PostHistoryTypeId="2" PostId="18272" RevisionGUID="a1b5dcae-3cdb-45ef-af16-b9d519476183" CreationDate="2011-03-14T22:00:31.270" UserId="109" Text="The amount of money you will lose since FireRed and LeafGreen (with the exception of Emerald) is determined by:&#xD;&#xA;&#xD;&#xA;Money = Level * Base Payout&#xD;&#xA;&#xD;&#xA;Level is the highest level pokemon of yours and the base payout is based on the number of badges you have.&#xD;&#xA;&#xD;&#xA;Badges/Payout&#xD;&#xA;&#xD;&#xA;* 0/8&#xD;&#xA;* 1/16&#xD;&#xA;* 2/24&#xD;&#xA;* 3/36&#xD;&#xA;* 4/48&#xD;&#xA;* 5/60&#xD;&#xA;* 6/80&#xD;&#xA;* 7/100&#xD;&#xA;* 8/120&#xD;&#xA;&#xD;&#xA;For example, if you have 5 gym badges and your top level pokemon is 30, your money lost for defeat would be 30 * 60 = 1800.&#xD;&#xA;&#xD;&#xA;[Source (bulbapedia)](http://bulbapedia.bulbagarden.net/wiki/Black_out)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44868" PostHistoryTypeId="5" PostId="18272" RevisionGUID="b8a905eb-404e-4c47-aef7-aa2917954921" CreationDate="2011-03-14T22:06:21.767" UserId="109" Comment="added 212 characters in body" Text="The amount of money you will lose since FireRed and LeafGreen (with the exception of Emerald) is determined by:&#xD;&#xA;&#xD;&#xA;Money = Level * Base Payout&#xD;&#xA;&#xD;&#xA;Level is the highest level pokemon of yours and the base payout is based on the number of badges you have.&#xD;&#xA;&#xD;&#xA;Badges/Payout&#xD;&#xA;&#xD;&#xA;* 0/8&#xD;&#xA;* 1/16&#xD;&#xA;* 2/24&#xD;&#xA;* 3/36&#xD;&#xA;* 4/48&#xD;&#xA;* 5/60&#xD;&#xA;* 6/80&#xD;&#xA;* 7/100&#xD;&#xA;* 8/120&#xD;&#xA;&#xD;&#xA;For example, if you have 5 gym badges and your top level pokemon is 30, your money lost for defeat would be 30 * 60 = 1800.&#xD;&#xA;&#xD;&#xA;[Source (bulbapedia)](http://bulbapedia.bulbagarden.net/wiki/Black_out)&#xD;&#xA;&#xD;&#xA;While it is possible the bulbapedia article is outdated given the site's recent downtime, [serebii's battle changes page](http://serebii.net/blackwhite/battle.shtml) lists no change to the payout system in gen V." />
  <row Id="44869" PostHistoryTypeId="2" PostId="18273" RevisionGUID="08354faf-feaa-4d4a-a7ad-dc412836d8b2" CreationDate="2011-03-14T22:29:10.000" UserId="7800" Text="Is there a tested way of chatting with WLM contacts in-game while playing Forsaken World?" />
  <row Id="44870" PostHistoryTypeId="1" PostId="18273" RevisionGUID="08354faf-feaa-4d4a-a7ad-dc412836d8b2" CreationDate="2011-03-14T22:29:10.000" UserId="7800" Text="Is there a tested way of chatting with WLM contacts in-game while playing Forsaken World?" />
  <row Id="44871" PostHistoryTypeId="3" PostId="18273" RevisionGUID="08354faf-feaa-4d4a-a7ad-dc412836d8b2" CreationDate="2011-03-14T22:29:10.000" UserId="7800" Text="&lt;chat&gt;" />
  <row Id="44872" PostHistoryTypeId="2" PostId="18274" RevisionGUID="15203aeb-97de-4dea-95c5-a7dd9fc3bc36" CreationDate="2011-03-14T22:35:46.810" UserId="3107" Text="This is best addressed by example:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=sd2qR6aDyQE&#xD;&#xA;&#xD;&#xA;In the second example in this video, a ball of marines walks into an arc of marines. You'll see that the game AI causes the ball to attempt to make an arc as units will not get closer than they have to get to do damage. **If you force the ball to move in farther instead in an attempt to get them all in range first, you will be taking damage the entire time you advance into that concave and you end up the loser.**&#xD;&#xA;&#xD;&#xA;Try it yourself with the [SC2 Unit Tester](http://www.sc2mapster.com/maps/unit-tester/). I did so myself just to validate what I assumed would be the outcome, and I was correct: 25 marines in a ball (red) vs 25 marines in a concave (blue) resulted in the concave (blue) ending with about 14 marines on average. The initial damage the concave does to that ball until it is all within range is actually quite substantial, even when all I did on the blue side was split them into 3 groups and arrange them in a kind-of-sort-of-concave arc.&#xD;&#xA;&#xD;&#xA;Now, in your example, you seem to imply that two marine balls are clashing against one another and that one army stays as a ball and the other user tries to micro an arc. This is kind of faulty logic, however, in that you don't micro an arc. The game UI does it for you. You would have to micro to keep the ball together, and doing that would lower your army's overall DPS. The effect is the same as if you ran into an arc enough that your marines are all within range, then started firing: you take more damage in trying to maintain the ball than you will dish out, and your army will die first." />
  <row Id="44873" PostHistoryTypeId="5" PostId="18274" RevisionGUID="e821ff0e-f53a-430a-936c-c7f676a1f149" CreationDate="2011-03-14T22:41:02.470" UserId="3107" Comment="added 4 characters in body" Text="This is best addressed by example:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=sd2qR6aDyQE&#xD;&#xA;&#xD;&#xA;In the second example in this video, a ball of marines walks into an arc of marines. You'll see that the game AI causes the ball to attempt to make an arc as units will not get closer than they have to get to do damage. **If you force the ball to move in farther instead in an attempt to get them all in range first, you will be taking damage the entire time you advance into that concave and you end up the loser.**&#xD;&#xA;&#xD;&#xA;Try it yourself with the [SC2 Unit Tester](http://www.sc2mapster.com/maps/unit-tester/). I did so myself just to validate what I assumed would be the outcome, and I was correct: 25 marines in a ball (red) vs 25 marines in a concave (blue) resulted in the concave (blue) ending with about 14 marines on average. The initial damage the concave does to that ball until it is all within range is actually quite substantial, even when all I did on the blue side was split them into 3 groups and arrange them in a kind-of-sort-of-concave arc.&#xD;&#xA;&#xD;&#xA;Now, in your example, you seem to imply that two marine balls are clashing against one another and that one army stays as a ball and the other user tries to micro an arc. This is kind of faulty logic, however, in that you don't micro an arc. The game UI does it for you. **You would have to micro to keep the ball together, and doing that would lower your army's overall DPS.** The effect is the same as if you ran into an arc enough that your marines are all within range, then started firing: you take more damage in trying to maintain the ball than you will dish out, and your army will die first." />
  <row Id="44874" PostHistoryTypeId="2" PostId="18275" RevisionGUID="1b4a354a-7fdb-4977-b9ed-1bf5848bdd8d" CreationDate="2011-03-14T22:48:17.060" UserId="5433" Text="A clumped army can never cover the same area as an army forming an arc. Especially if it's a large army, the clumped army will have some useless units in the center or ones that are at the opposite side of the arc.&#xD;&#xA;&#xD;&#xA;Have a look at the following image. There's a blue army (13 units) forming an arc and a red army (18 units) which has its units clumped.&#xD;&#xA;The units are positioned at fire-range to the opponent. If look at it this way, it's actually a battle between 13 vs 7, because 11 units of the red army are out of range (dark red). This battle will most likely end up even or with blue winning... even though the difference in army size was substantial. Just because the blue army was able to use all of it's units in the battle because of the better positioning.&#xD;&#xA;&#xD;&#xA;![army forming an arc][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/jEXMa.png" />
  <row Id="44875" PostHistoryTypeId="5" PostId="18246" RevisionGUID="e4effa43-e163-49d9-b21a-41cb426f76d9" CreationDate="2011-03-14T23:00:27.117" UserId="1485" Comment="as promised a combat shot, but I only managed to get staggered..." Text="The three class combo statuses (Brittle, Staggered and Disoriented) each have an icon that is given whenever they are mentioned on the ability description pages. Like so (apologies for the colour contrast, but the game's UI is dark):&#xD;&#xA;&#xD;&#xA;![Dragon Age 2 UI icons for Brittle, Stagger and Disorient][1]&#xD;&#xA;&#xD;&#xA;Whenever a combatant is suffering from one of these statuses, they have a three-dimensional version of the icon floating above them. For example, here's an opponent that is staggered:&#xD;&#xA;&#xD;&#xA;![Dragon Age 2 status icon for Stagger][2]&#xD;&#xA;&#xD;&#xA;The easiest way to take advantage of the class combo statuses is to configure your party members' tactics so that they respond to an enemy who has the relevant status with a relevant ability.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mDK5O.png&#xD;&#xA;  [2]: http://i.imgur.com/E5DnF.jpg" />
  <row Id="44876" PostHistoryTypeId="2" PostId="18276" RevisionGUID="bc2e5ff4-fdd0-4cb1-9362-744389003784" CreationDate="2011-03-14T23:04:13.790" UserId="730" Text="In order to avoid fool actions, is Zhonya's Hourglass working with Katarina ultimate or it stops its execution?" />
  <row Id="44877" PostHistoryTypeId="1" PostId="18276" RevisionGUID="bc2e5ff4-fdd0-4cb1-9362-744389003784" CreationDate="2011-03-14T23:04:13.790" UserId="730" Text="Katarina and Zhonya's Hourglass" />
  <row Id="44878" PostHistoryTypeId="3" PostId="18276" RevisionGUID="bc2e5ff4-fdd0-4cb1-9362-744389003784" CreationDate="2011-03-14T23:04:13.790" UserId="730" Text="&lt;league-of-legends&gt;" />
  <row Id="44879" PostHistoryTypeId="2" PostId="18277" RevisionGUID="8848dcbe-3bb0-4765-a58b-fdb3f3327a2a" CreationDate="2011-03-14T23:12:15.970" UserId="7796" Text="In Dragon Age 2, can I sell all items labeled &quot;Junk&quot; without having to fear I would need any of this later? (for quests/crafting/etc)&#xD;&#xA;&#xD;&#xA;Vials of Darkspawn Blood for example were a quest item in Dragon Age: Origins, I think, and are labeled junk in DA2." />
  <row Id="44880" PostHistoryTypeId="1" PostId="18277" RevisionGUID="8848dcbe-3bb0-4765-a58b-fdb3f3327a2a" CreationDate="2011-03-14T23:12:15.970" UserId="7796" Text="Can I safely sell all Junk?" />
  <row Id="44881" PostHistoryTypeId="3" PostId="18277" RevisionGUID="8848dcbe-3bb0-4765-a58b-fdb3f3327a2a" CreationDate="2011-03-14T23:12:15.970" UserId="7796" Text="&lt;items&gt;&lt;dragon-age-2&gt;&lt;selling&gt;" />
  <row Id="44882" PostHistoryTypeId="6" PostId="18273" RevisionGUID="c6e8b160-96ba-44a6-a849-8b279d073193" CreationDate="2011-03-14T23:30:13.333" UserId="6066" Comment="added game tag" Text="&lt;chat&gt;&lt;forsaken-world&gt;" />
  <row Id="44883" PostHistoryTypeId="24" PostId="18273" RevisionGUID="c6e8b160-96ba-44a6-a849-8b279d073193" CreationDate="2011-03-14T23:30:13.333" Comment="Proposed by 6066 approved by 14 edit id of 273" />
  <row Id="44884" PostHistoryTypeId="25" PostId="18271" RevisionGUID="cdf1662c-ae59-40ec-a5aa-a94950f966e9" CreationDate="2011-03-14T23:34:34.840" Comment="http://twitter.com/#!/StackGaming/status/47440515108569088" />
  <row Id="44885" PostHistoryTypeId="2" PostId="18278" RevisionGUID="3386c229-bba8-4548-9df2-65d46e7a288b" CreationDate="2011-03-14T23:37:55.713" UserId="3389" Text="Yes: junk is just that. You can safely sell it all." />
  <row Id="44886" PostHistoryTypeId="2" PostId="18279" RevisionGUID="523835b3-5738-48e8-ab0d-7073d1afd6ac" CreationDate="2011-03-14T23:54:56.650" UserId="336" Text="Katarina's ultimate, **Death Lotus** is a [channeled ability][1] (as you may notice in the cast bar that appears and counts down). Like any other channeled ability, taking any other action, such as using an item like Zhonya's Hourglass, will interrupt the channel.&#xD;&#xA;&#xD;&#xA;Other Champions, for instance, Fiddlesticks, Kennen, or Morganna, don't need to channel to maintain their ultimate, meaning Zhonya's can be used to safely shield them for its duration.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/12561/how-to-stop-channeling-ultimate" />
  <row Id="44887" PostHistoryTypeId="2" PostId="18280" RevisionGUID="4af1dd5b-7be3-4efc-94f8-31577d3d82d7" CreationDate="2011-03-15T00:06:52.000" UserId="708" Text="I just got an email:&#xD;&#xA;&#xD;&#xA;&quot;Dear Players, &#xD;&#xA;&#xD;&#xA;Take a trip back to Azeroth with 7 days of FREE game time! Simply click below to claim your time and experience all of the latest improvements and additions to World of Warcraft®... but act fast, as this offer will expire on Mar 22, 2011.&quot;&#xD;&#xA;&#xD;&#xA;It looks incredibly professional, and looks very real. The only suspicious thing is the link to claim 7 free days of game time:&#xD;&#xA;&#xD;&#xA;http://us-bettle.org/login/en/?ref=https%3A%2F%2Fus.battle.net%2Faccount%2Fmanagement%2Findex.xml&amp;app=bam&amp;cr=true&#xD;&#xA;&#xD;&#xA;What on earth is &quot;us-bettle.org&quot;? Is this an actual blizzard thing, or are naughty hackers trying to steal my account?" />
  <row Id="44888" PostHistoryTypeId="1" PostId="18280" RevisionGUID="4af1dd5b-7be3-4efc-94f8-31577d3d82d7" CreationDate="2011-03-15T00:06:52.000" UserId="708" Text="Is this email claiming to be from Blizzard legit?" />
  <row Id="44889" PostHistoryTypeId="3" PostId="18280" RevisionGUID="4af1dd5b-7be3-4efc-94f8-31577d3d82d7" CreationDate="2011-03-15T00:06:52.000" UserId="708" Text="&lt;world-of-warcraft&gt;" />
  <row Id="44890" PostHistoryTypeId="5" PostId="18280" RevisionGUID="45245eb7-32f9-4118-bdfe-c99ce3e58bc7" CreationDate="2011-03-15T00:12:07.693" UserId="1719" Comment="Let's not put phishing links on this site please." Text="I just got an email:&#xD;&#xA;&#xD;&#xA;&quot;Dear Players, &#xD;&#xA;&#xD;&#xA;Take a trip back to Azeroth with 7 days of FREE game time! Simply click below to claim your time and experience all of the latest improvements and additions to World of Warcraft®... but act fast, as this offer will expire on Mar 22, 2011.&quot;&#xD;&#xA;&#xD;&#xA;It looks incredibly professional, and looks very real. The only suspicious thing is the link to claim 7 free days of game time:&#xD;&#xA;&#xD;&#xA;The only thing is that the domain is &quot;us-bettle.org&quot;... What on earth is &quot;us-bettle.org&quot;? Is this an actual blizzard thing, or are naughty hackers trying to steal my account?" />
  <row Id="44891" PostHistoryTypeId="2" PostId="18281" RevisionGUID="6e1cbdba-00f0-45cc-be61-0556b0ac6d71" CreationDate="2011-03-15T00:15:27.577" UserId="7801" Text="Sounds like hackers. Best thing to do is log in to your account and check if there are any offers there." />
  <row Id="44892" PostHistoryTypeId="2" PostId="18282" RevisionGUID="7d18a621-c3e9-4b93-9549-ce7acb523426" CreationDate="2011-03-15T00:16:56.333" UserId="668" Text="Hi,&#xD;&#xA;&#xD;&#xA;I am searching for a strategy game I played many years ago under DOS but I don't remember the name. I'll try to list some memories here (not sure if they are all correct though...).&#xD;&#xA;&#xD;&#xA;- There were several stations. I think you started with one. There where some spots which you could take to build a new station at. Those were the only places where you could build such stations, so you were a bit limited.&#xD;&#xA;- It was quite important to get as many stations as possible. But there were only 20 or so spots on the whole map.&#xD;&#xA;- Via the stations, you could build tanks and different types of war ships and other stuff. They all cost some money.&#xD;&#xA;- The map was discrete and rectangular based. At each place, I think only one entity/unit could stand.&#xD;&#xA;- There was land and water.&#xD;&#xA;- You played against the PC. I think several players at once but not sure.&#xD;&#xA;- There was some fog of war and you didn't saw the whole map in the beginning, you had to explore it.&#xD;&#xA;- I think the map was always random generated.&#xD;&#xA;- Graphics were quite simpel. Not much different colors were used. I mostly remember some green for the land and some blue for the water.&#xD;&#xA;- Of course 2D and just simple top-down.&#xD;&#xA;- I think it was a single EXE (or COM?) file, maybe with a README or so but nothing more.&#xD;&#xA;- I think I played it around the time when I had the Commander Keen series.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="44893" PostHistoryTypeId="1" PostId="18282" RevisionGUID="7d18a621-c3e9-4b93-9549-ce7acb523426" CreationDate="2011-03-15T00:16:56.333" UserId="668" Text="searching old DOS strategy game with tanks and ships" />
  <row Id="44894" PostHistoryTypeId="3" PostId="18282" RevisionGUID="7d18a621-c3e9-4b93-9549-ce7acb523426" CreationDate="2011-03-15T00:16:56.333" UserId="668" Text="&lt;strategy&gt;&lt;dos&gt;" />
  <row Id="44895" PostHistoryTypeId="2" PostId="18283" RevisionGUID="d1fb13a6-773d-4b91-b0f8-60f68f5ed6d5" CreationDate="2011-03-15T00:19:05.387" UserId="1070" Text="The whois record for that domain, [us-bettle.org][1], was *just* registered on the 11th of March. And not by Blizzard but by someone at a nondescript chinese address.&#xD;&#xA;&#xD;&#xA;I would stay away, sounds like phishing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://whois.domaintools.com/us-bettle.org" />
  <row Id="44896" PostHistoryTypeId="5" PostId="18280" RevisionGUID="4bc6b028-1fbd-4dc7-bb32-95d412822be1" CreationDate="2011-03-15T00:19:31.980" UserId="23" Comment="Let's also remove the name of the offending domain name." Text="I just got an email:&#xD;&#xA;&#xD;&#xA;&gt; Dear Players, &#xD;&#xA;&#xD;&#xA;&gt; Take a trip back to Azeroth with 7 days of FREE game time! Simply click below to claim your time and experience all of the latest improvements and additions to World of Warcraft®... but act fast, as this offer will expire on Mar 22, 2011.&#xD;&#xA;&#xD;&#xA;It looks incredibly professional, and looks very real. The only suspicious thing is the link to claim 7 free days of game time, which seems to be a squat of battle.net (you can see the actual link in the revision history for this post if you're so inclined).&#xD;&#xA;&#xD;&#xA;How can I tell if this an actual Blizzard thing, or if I'm being phished?" />
  <row Id="44897" PostHistoryTypeId="5" PostId="18283" RevisionGUID="36781f2a-1fd1-4329-af00-46d6ab33347e" CreationDate="2011-03-15T00:19:45.507" UserId="23" Comment="deleted 21 characters in body" Text="The whois record for that domain was *just* registered on the 11th of March. And not by Blizzard but by someone at a nondescript chinese address.&#xD;&#xA;&#xD;&#xA;I would stay away, sounds like phishing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://whois.domaintools.com/us-bettle.org" />
  <row Id="44898" PostHistoryTypeId="2" PostId="18284" RevisionGUID="937a82e6-2252-4042-b72b-45bc0a3b6119" CreationDate="2011-03-15T00:23:07.453" UserId="336" Text="While you're right that this is hackers ( I'm glad &quot;US-Bettle.org&quot; sends out warning bells), there is a single precedant for this. Blizzard has done this *once*, for WoW's 6th anniversary (or maybe fifth?) to all inactive accounts. (I'm betting your WoW account isn't inactive, though.)&#xD;&#xA;&#xD;&#xA;It looks like the text of that previous announcement email was stolen for the phisher's own use, and so it is very likely the whole scenario is a sham." />
  <row Id="44899" PostHistoryTypeId="5" PostId="18283" RevisionGUID="d7f206c6-c19f-41ca-84e0-0fa7cde04020" CreationDate="2011-03-15T00:23:25.087" UserId="1070" Comment="Was never a link to the domain, just to the whois record. But I moved the link location anyway." Text="The [whois record for that domain][1] was *just* registered on the 11th of March. And not by Blizzard but by someone at a nondescript chinese address.&#xD;&#xA;&#xD;&#xA;I would stay away, sounds like phishing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://whois.domaintools.com/us-bettle.org" />
  <row Id="44900" PostHistoryTypeId="2" PostId="18285" RevisionGUID="c0a43ce5-217f-4cbf-992c-e5de467aeeaa" CreationDate="2011-03-15T00:23:40.043" UserId="2974" Text="This is a scam that is a variation of a real email that Blizzard sent out on November 10th, 2010. The difference is that the link in that email went to www.worldofwarcraft.com, which is a real Blizzard site.&#xD;&#xA;&#xD;&#xA;To be exact, the link was: https://www.worldofwarcraft.com/account/claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION&#xD;&#xA;&#xD;&#xA;However, this offer ended December 1st 2010, the week before Cataclysm was released.&#xD;&#xA;&#xD;&#xA;Other clues from Blizzard that the real version was legitimate was the use of the user's first name at the top of the email." />
  <row Id="44901" PostHistoryTypeId="5" PostId="18284" RevisionGUID="28435ea0-70c1-429b-ad15-701f1e5a7a22" CreationDate="2011-03-15T00:24:29.933" UserId="23" Comment="deleted 4 characters in body" Text="While you're right that this is hackers ( I'm glad that URL sends out warning bells), there is a single precedent for this. Blizzard has done this *once*, for WoW's 6th anniversary (...or maybe fifth?) to all inactive accounts. (I'm betting your WoW account isn't inactive, though.)&#xD;&#xA;&#xD;&#xA;It looks like the text of that previous announcement email was stolen for the phisher's own use, and so it is very likely the whole scenario is a scam." />
  <row Id="44902" PostHistoryTypeId="5" PostId="18281" RevisionGUID="f0296e23-6bee-4bb9-8792-c1c07b1e34fc" CreationDate="2011-03-15T00:24:52.960" UserId="336" Comment="added 62 characters in body" Text="Sounds like hackers. Best thing to do is log in to your account (to Blizzard's *official* site, not any links from the email) and check if there are any offers there." />
  <row Id="44903" PostHistoryTypeId="5" PostId="18284" RevisionGUID="d0f786d1-0f07-4eee-8655-06a9e90b1c70" CreationDate="2011-03-15T00:25:44.800" UserId="336" Comment="edited body" Text="While you're right that this is hackers ( I'm glad that URL sends out warning bells), there is a single precedent for this. Blizzard has done this *once*, for WoW's 6th anniversary (...or maybe fifth?) to all inactive accounts. (I'm betting your WoW account isn't inactive, though.)&#xD;&#xA;&#xD;&#xA;It looks like the text of that previous announcement email was stolen for the phisher's own use, and so it is very likely the whole scenario is a sham." />
  <row Id="44904" PostHistoryTypeId="6" PostId="18282" RevisionGUID="55e0d529-1fa7-44b3-9cbe-ce1bf8546c08" CreationDate="2011-03-15T00:30:27.697" UserId="3389" Comment="edited tags" Text="&lt;strategy&gt;&lt;identify-this-game&gt;&lt;dos&gt;" />
  <row Id="44905" PostHistoryTypeId="2" PostId="18286" RevisionGUID="923614ff-a9ae-47e4-80b3-7558020897cc" CreationDate="2011-03-15T00:32:07.400" UserId="3587" Text="On a friend's multiplayer Minecraft server, it seems actions which I have initiated get paused when I'm not connected.&#xD;&#xA;&#xD;&#xA;For example: if I plant a tree and come back and hour later, the tree will still be a sapling. Also, if I start smelting something in a furnace, it restores to where it was when I log back in after logging out.&#xD;&#xA;&#xD;&#xA;Does anyone know why this is? The server's still running, so I don't see why it would be like this." />
  <row Id="44906" PostHistoryTypeId="1" PostId="18286" RevisionGUID="923614ff-a9ae-47e4-80b3-7558020897cc" CreationDate="2011-03-15T00:32:07.400" UserId="3587" Text="Actions aren't performed when disconnected" />
  <row Id="44907" PostHistoryTypeId="3" PostId="18286" RevisionGUID="923614ff-a9ae-47e4-80b3-7558020897cc" CreationDate="2011-03-15T00:32:07.400" UserId="3587" Text="&lt;minecraft&gt;&lt;multiplayer&gt;" />
  <row Id="44908" PostHistoryTypeId="2" PostId="18287" RevisionGUID="20b218d6-ba3f-4bbf-910f-c07106ecae79" CreationDate="2011-03-15T00:35:51.140" UserId="336" Text="At least in single-player, time does not pass for chunks not currently loaded into memory. While I'm not sure how multi-player servers work specifically, is anyone else logged into the server in the place your actions are failing to occur?" />
  <row Id="44909" PostHistoryTypeId="2" PostId="18288" RevisionGUID="b893290f-fa00-4615-ac38-bf99c754e348" CreationDate="2011-03-15T00:38:24.680" UserId="756" Text="The effects you describe will only occur while a chunk is loaded. If nobody is around to cause the chunks to be loaded, these things won't progress.&#xD;&#xA;&#xD;&#xA; " />
  <row Id="44910" PostHistoryTypeId="2" PostId="18289" RevisionGUID="705424f2-6b90-48b0-b42a-d97ac72ab41d" CreationDate="2011-03-15T00:40:17.640" UserId="668" Text="Is it Dschump?&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=0FtZyks5NkA&#xD;&#xA;" />
  <row Id="44911" PostHistoryTypeId="2" PostId="18290" RevisionGUID="0e87e0f2-821a-43fc-9dcd-42c08453f728" CreationDate="2011-03-15T00:40:43.600" UserId="730" Text="I would like to make some nice screenshots in Just Cause 2 and I need to remove HUD elements like minimap and pointer and maybe, if possible, change 3rd person view to 1st person. &#xD;&#xA;&#xD;&#xA;Any idea how can it be done?&#xD;&#xA;&#xD;&#xA;Wouldn't be better this screenshot without those elements?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mTjSF.jpg" />
  <row Id="44912" PostHistoryTypeId="1" PostId="18290" RevisionGUID="0e87e0f2-821a-43fc-9dcd-42c08453f728" CreationDate="2011-03-15T00:40:43.600" UserId="730" Text="Need some settings help for doing better screenshot" />
  <row Id="44913" PostHistoryTypeId="3" PostId="18290" RevisionGUID="0e87e0f2-821a-43fc-9dcd-42c08453f728" CreationDate="2011-03-15T00:40:43.600" UserId="730" Text="&lt;just-cause-2&gt;&lt;screenshot&gt;" />
  <row Id="44914" PostHistoryTypeId="2" PostId="18291" RevisionGUID="5cfc8659-4fa9-4531-b651-8f9fab20acd7" CreationDate="2011-03-15T00:55:03.900" UserId="172" Text="If there isn't an option to turn on/off HUD elements in the game, chances are that you can't get rid of it (I don't have the game so I can't verify this). Having said that, some game engines, like UnrealEngine, are flexible in that you can change settings outside the game, by modifying some key configuration files. JC2, using Avalanche Engine 2.0, looks to be not one of them, in this case." />
  <row Id="44915" PostHistoryTypeId="2" PostId="18292" RevisionGUID="306824b8-2c70-43d6-b8fd-ae2868940565" CreationDate="2011-03-15T01:06:28.180" UserId="172" Text="Normal blocks I can mine fine, but when it comes to diamond and gold ores, the block just gets &quot;destroyed&quot; (as in you can't pick it up). I'm playing on multiplayer with no spawning monsters." />
  <row Id="44916" PostHistoryTypeId="1" PostId="18292" RevisionGUID="306824b8-2c70-43d6-b8fd-ae2868940565" CreationDate="2011-03-15T01:06:28.180" UserId="172" Text="Can't seem to mine diamond &amp; gold ore" />
  <row Id="44917" PostHistoryTypeId="3" PostId="18292" RevisionGUID="306824b8-2c70-43d6-b8fd-ae2868940565" CreationDate="2011-03-15T01:06:28.180" UserId="172" Text="&lt;minecraft&gt;" />
  <row Id="44918" PostHistoryTypeId="2" PostId="18293" RevisionGUID="20220f67-1370-4705-827f-ebab63a496b1" CreationDate="2011-03-15T01:11:58.300" UserId="756" Text="You need a pick made of Iron.&#xD;&#xA;A stone pick will destroy Gold, Diamond and Redstone. Also, you must use a diamond pick to mine obsidian." />
  <row Id="44919" PostHistoryTypeId="2" PostId="18294" RevisionGUID="61bf7305-98fe-4140-a81b-43c7be3b1add" CreationDate="2011-03-15T01:50:06.833" UserId="7803" Text="You could ask the server admins.  Many times they will zip the map and send it to you if you ask nicely and explain the purpose." />
  <row Id="44920" PostHistoryTypeId="25" PostId="18280" RevisionGUID="6f43b7b8-ff15-46b9-97b6-9eda167c1a0b" CreationDate="2011-03-15T02:34:34.870" Comment="http://twitter.com/#!/StackGaming/status/47485813340114944" />
  <row Id="44921" PostHistoryTypeId="2" PostId="18295" RevisionGUID="6c042458-3d3a-4b25-b453-5b3c1932e8b6" CreationDate="2011-03-15T03:00:22.977" UserId="461" Text="In addition to Strength, don't forget to increase Constitution as well. Lots of good warrior gear has minimum requirements for both Strength and Constitution." />
  <row Id="44922" PostHistoryTypeId="2" PostId="18296" RevisionGUID="78ecff53-4587-474d-aa66-e4a9d2e8f71a" CreationDate="2011-03-15T03:13:44.587" UserId="274" Text="In the Ancient Mine there is a fence which I can't get past. By setting off some explosives and knocking a ramp over, I managed to find an alternate route where I was ambushed by some kind of floating worm monster. Just past this is a mine cart on a short track and a coal shaft which I'm guessing I need to enter to progress, but I can't figure out how to climb up into it.&#xD;&#xA;&#xD;&#xA;(Can't believe I managed to get stuck no more than 30 minutes into the game...)" />
  <row Id="44923" PostHistoryTypeId="1" PostId="18296" RevisionGUID="78ecff53-4587-474d-aa66-e4a9d2e8f71a" CreationDate="2011-03-15T03:13:44.587" UserId="274" Text="How do I get into the coal shaft in the Ancient Mine?" />
  <row Id="44924" PostHistoryTypeId="3" PostId="18296" RevisionGUID="78ecff53-4587-474d-aa66-e4a9d2e8f71a" CreationDate="2011-03-15T03:13:44.587" UserId="274" Text="&lt;beyond-good-and-evil&gt;" />
  <row Id="44925" PostHistoryTypeId="4" PostId="8712" RevisionGUID="e7bf5eec-f56e-4f7f-973a-9ee2b37bf974" CreationDate="2011-03-15T03:22:30.773" UserId="3114" Comment="Title contained slight spoiler." Text="Where are that Pig's Shoes?" />
  <row Id="44926" PostHistoryTypeId="6" PostId="8712" RevisionGUID="b208148c-38b9-41d8-a690-0b40985cdea1" CreationDate="2011-03-15T03:58:07.050" UserId="3114" Comment="edited tags" Text="&lt;xbox-360&gt;&lt;spoiler&gt;&lt;gamecube&gt;&lt;beyond-good-and-evil&gt;" />
  <row Id="44927" PostHistoryTypeId="25" PostId="18296" RevisionGUID="65f90a73-9ea1-4a13-8bc2-5933be681660" CreationDate="2011-03-15T05:34:35.090" Comment="http://twitter.com/#!/StackGaming/status/47531112779612161" />
  <row Id="44928" PostHistoryTypeId="2" PostId="18297" RevisionGUID="9bc2afdb-af23-456c-a6de-20d06332c51b" CreationDate="2011-03-15T06:06:13.290" UserId="88" Text="If it's the minecart filled with dynamite you certainly don't want to ride it (in fact there is no minecart ride anywhere, sorry to disappoint you there). Instead, blow it up (there's an explosive plant next to it) as well. Then it will roll towards the bridge (or some crystals blocking the way? sorry, it's been a while...) and you can move on." />
  <row Id="44929" PostHistoryTypeId="5" PostId="18297" RevisionGUID="fc7d0f46-d5a5-458b-adda-e24e485d55f3" CreationDate="2011-03-15T06:17:35.760" UserId="88" Comment="added 309 characters in body" Text="If it's the minecart filled with dynamite you certainly don't want to ride it (in fact there is no minecart ride anywhere, sorry to disappoint you there). Instead, blow it up (there's an explosive plant next to it) as well. Then it will roll towards the bridge (or some crystals blocking the way? sorry, it's been a while...) and you can move on.&#xD;&#xA;&#xD;&#xA;**edit** As said it's been a while, but now I think I remember: You have to push the cart closer to the explosive bubbleplantthingies and _then_ shoot them on the cart. This will case the dynamite to burn while the cart (automatically) rolls towards the obstacle and then explodes at the correct position." />
  <row Id="44930" PostHistoryTypeId="25" PostId="18292" RevisionGUID="28c0b18c-5682-44c3-a828-9c9140cd0708" CreationDate="2011-03-15T08:34:35.013" Comment="http://twitter.com/#!/StackGaming/status/47576411183132672" />
  <row Id="44931" PostHistoryTypeId="2" PostId="18298" RevisionGUID="4340c2ed-e8e2-442b-8ad1-9ffd622f5498" CreationDate="2011-03-15T09:27:15.573" UserId="1485" Text="As a Warrior you usually fall in to one of two roles, you're either a tank or damage dealer. Since you're wielding two-handed, you should probably be aiming for the damage dealer role (a tank, ideally, would be using a weapon/shield combo for its defensive properties).&#xD;&#xA;&#xD;&#xA;As such, for a **damage-dealing Warrior**, your attributes should be considered as such:&#xD;&#xA;&#xD;&#xA;**Strenght** is your primary attribute. It increases your damage output and attack rating, it also increases your fortitude score (which makes you harder to knock down, stun, etc). It is a required stat on most Warrior gear. You should maximise this as much as you can.&#xD;&#xA;&#xD;&#xA;**Constitution** is your secondary attribute. It increases your health and is a required stat on most Warrior armour. You should ensure it is at least high enough for you to wear the best armour you can currently get your hands on (but probably not much higher).&#xD;&#xA;&#xD;&#xA;**Willpower** is also quite important, it increases the quantity of stamina you have available for your abilities. If you keep running out of stamina, pump a few points in to this.&#xD;&#xA;&#xD;&#xA;**Dexterity** and **Cunning** are less important, and can be neglected. They increase the frequency and additional damage of critical attacks, but you have abilities that can do the same more effectively (eg, Sunder, which also staggers enemies on criticals). Cunning also increases your defense rating.&#xD;&#xA;&#xD;&#xA;For a Warrior, **Magic** only adds a small % of magical resistance - the points are better spent elsewhere.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;In terms of abilities, you should probably concentrate on the **Two Weapon** and **Vanguard** trees - both of these will help maximise your damage output - and also maybe the **Battlemaster** tree if you need help maintaining your stamina.&#xD;&#xA;&#xD;&#xA;And you probably want to look at the **Beserker** and **Reaver** specialisations.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Finally, remember that a damage dealing warrior is *not* a Tank, they can and will fall if unsupported when under sustained or heavy attack." />
  <row Id="44933" PostHistoryTypeId="2" PostId="18300" RevisionGUID="f8990c12-2732-446e-aa47-e1499eff1027" CreationDate="2011-03-15T10:09:18.733" UserId="3773" Text="While **your** mail you got really seems to be a scam, note that apparently there *actually is* an active promotion for the *european* servers.&#xD;&#xA;&#xD;&#xA;On 11.03.2011 I got such a promotion email, which correctly included my first name and also correctly links to `www dot wow-europe dot com slash account slash claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION`. (plus: It's in proper german, and that would have been the first scam I see that uses really proper german ;-)&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="44934" PostHistoryTypeId="5" PostId="2021" RevisionGUID="dc71f113-8720-43e7-8266-d6cf519e4804" CreationDate="2011-03-15T10:24:11.763" UserId="769" Comment="added 448 characters in body; deleted 1 characters in body; edited title" Text="&gt; **Possible Duplicate:**  &#xD;&#xA;&gt; [What is the best gaming mouse?](http://gaming.stackexchange.com/questions/1592/what-is-the-best-gaming-mouse)  &#xD;&#xA;&#xD;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xD;&#xA;&#xD;&#xA;Can you name the best combinations of mouse and mousepad for RTS games? What professional gamers truly use (when they are not being sponsored by some brand)?&#xD;&#xA;&#xD;&#xA;I just want some opinion to help choosing between some options when I'm buying a new mouse/mousepad.&#xD;&#xA;&#xD;&#xA;Regarding the question in the comments about my FPS mouse question, I believe that FPS games requires more precision/control and RTS requires something different (more buttons? A mousepad that enhances speed instead of control?). I just want your opinion guys, it'll help me and maybe help some other buyers choosing a new mouse." />
  <row Id="44935" PostHistoryTypeId="4" PostId="2021" RevisionGUID="dc71f113-8720-43e7-8266-d6cf519e4804" CreationDate="2011-03-15T10:24:11.763" UserId="769" Comment="added 448 characters in body; deleted 1 characters in body; edited title" Text="Can you name the &quot;best&quot; combinations of mouse and mousepad for RTS games?" />
  <row Id="44936" PostHistoryTypeId="2" PostId="18301" RevisionGUID="bd00bd9e-2c15-4497-965f-983d3823149e" CreationDate="2011-03-15T10:39:21.280" UserId="7219" Text="This one might look a little crazy but the Avenger controller for Xbox was just released and there is also one coming for PS3 sometime soon according to their website.&#xD;&#xA;&#xD;&#xA;http://www.avengercontroller.com/ps3.php" />
  <row Id="44937" PostHistoryTypeId="5" PostId="18028" RevisionGUID="21a8b21e-6388-418e-ad46-66f72d1a84fa" CreationDate="2011-03-15T11:00:27.623" UserId="7690" Comment="added 741 characters in body" Text="I've been trying to find the name of an arcade game I used to play in the late 80s or early 90s, but with no luck so far.&#xD;&#xA;&#xD;&#xA;It was a platform game, and the main character was a cartoon-like red ninja or samurai trying to save his girl. I remember his sword was kind of moon-shaped.&#xD;&#xA;&#xD;&#xA;Does anybody know the game?&#xD;&#xA;&#xD;&#xA;EDIT (more info):  &#xD;&#xA;I'm starting to think that I'm mixing more than one game, or something.  &#xD;&#xA;&#xD;&#xA; - The game I'm thinking of had a cartoon like character, not with human proportions (big head, short body).&#xD;&#xA; - I think he was dressed in red, but I might be wrong.&#xD;&#xA; - And now I'm quite certain that the sword was not moon shaped. I still think that the character threw some kind of moon-shaped something that killed the enemies.&#xD;&#xA; - Regarding the gameplay, it scrolled horizontally and I remember the guy jumping like crazy and moving the sword very fast, like in circles.&#xD;&#xA; - I remember a level, I think it was the first one, that was set outside a typical Japanese house, and I think you could jump to the roof or some kind of balcony." />
  <row Id="44938" PostHistoryTypeId="5" PostId="9346" RevisionGUID="c310675f-67ba-4ed7-b808-1f8e351ba72c" CreationDate="2011-03-15T11:04:57.290" UserId="23" Comment="Infinite fire from wood is no more" Text="&gt; Which materials are flammable?&#xD;&#xA;&#xD;&#xA;Tree-blocks, tree-leaves, cloth and wooden-planks are flammable.&#xD;&#xA;&#xD;&#xA;Also, any items on the ground will be destroyed by fire/lava (or explosion).&#xD;&#xA;&#xD;&#xA;&gt; Within how many blocks of a flaming block can a block catch fire?&#xD;&#xA;&#xD;&#xA;I believe it's only one, but I will have to test this later.&#xD;&#xA;&#xD;&#xA;&gt; When you're on fire, can you set blocks on fire?&#xD;&#xA;&#xD;&#xA;Not by simply running through them, no.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Some other tasty tidbits:&#xD;&#xA;&#xD;&#xA;* Fire hurts creeps, so a wall of flame *(built by putting some netherrack in the ground and lighting them on fire from above)* can be useful to protect your base - just make sure you have a way in!  Cactii work even better, but they can be hard to find.&#xD;&#xA;&#xD;&#xA;* Not directly related to fire, but tree- and wood-blocks can also be used an inefficient fuel for minecarts and smelting.  I believe they smelt 1 block per block of wood; coal smelts 8 blocks per piece of coal; and a *bucket of lava* will smelt up to 100 blocks per bucket of lava, but it consumes both the lava *and* the bucket, and you need to keep the furnace filled before the fire goes out.&#xD;&#xA;&#xD;&#xA;*I will get you the answers to the things I'm not sure about later.*" />
  <row Id="44939" PostHistoryTypeId="2" PostId="18302" RevisionGUID="93ec2599-756a-413f-819c-6d257911313f" CreationDate="2011-03-15T11:15:22.467" UserId="668" Text="I found it while browsing through very old backups of my DOS games! :)&#xD;&#xA;&#xD;&#xA;It is named *Task Force*. But I cannot really find any reference in the Internet to it. It is **not** [this game](http://www.mobygames.com/game/task-force-1942).&#xD;&#xA;&#xD;&#xA;In my copy, it seems that the README is also missing. Nor is there any other documentation. In the EXE file, I found this name/address:&#xD;&#xA;&#xD;&#xA;    ERIC MATHIAUT&#xD;&#xA;    19 GRANDE RUE&#xD;&#xA;    25000 BESANCON&#xD;&#xA;    FRANCE&#xD;&#xA;&#xD;&#xA;Searching for this name resulted only in one single hit: [Eric Mathiaut / Co-ordinator of the Tactical Software team](http://www.tacticalsoft.com/arsenal1/manual/credits.htm)&#xD;&#xA;&#xD;&#xA;Here are some screenshots:&#xD;&#xA;&#xD;&#xA;![Start screen][1]&#xD;&#xA;![Welcome screen][2]&#xD;&#xA;![Ingame right after start][3]&#xD;&#xA;![Factory building options][4]&#xD;&#xA;&#xD;&#xA;I could upload it somewhere but I am not sure if I am allowed to. Although I didn't find any place where you still could buy this game nor any reference in the Internet about it.&#xD;&#xA;&#xD;&#xA;I also tried to contact Eric Mathiaut and waiting for a reply now.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/G6rj7.png&#xD;&#xA;  [2]: http://i.imgur.com/JybMM.png&#xD;&#xA;  [3]: http://i.imgur.com/8hm3u.png&#xD;&#xA;  [4]: http://i.imgur.com/G8i0a.png&#xD;&#xA;" />
  <row Id="44940" PostHistoryTypeId="2" PostId="18303" RevisionGUID="1cc5647f-dd0c-4c14-be14-806ee36becc3" CreationDate="2011-03-15T11:16:37.420" UserId="749" Text="I used to play on a Spanish European server and I got a legit &quot;come back&quot; for seven days.&#xD;&#xA;&#xD;&#xA;It points to &#xD;&#xA;&#xD;&#xA;http://www.wow-europe.com/account/claim-promotion.html?promoId=SEVEN_DAYS_PROMOTION&#xD;&#xA;&#xD;&#xA;My char was level 60 when I stopped playing WoW. ;)" />
  <row Id="44941" PostHistoryTypeId="10" PostId="18202" RevisionGUID="f152d430-7886-4db0-bdfc-8512145ac17e" CreationDate="2011-03-15T11:20:36.763" UserId="23" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="44942" PostHistoryTypeId="25" PostId="18277" RevisionGUID="67442c71-cdc4-4610-9cc0-bc4f54fa79f9" CreationDate="2011-03-15T11:34:35.273" Comment="http://twitter.com/#!/StackGaming/status/47621710517780481" />
  <row Id="44943" PostHistoryTypeId="2" PostId="18304" RevisionGUID="11a3fef8-3ee9-4183-80b5-cd7585656222" CreationDate="2011-03-15T11:39:01.900" UserId="4239" Text="You are supposed to push the cart close to the mineshaft that is high up. Then to the left of that is a gear on the wall that you have to approach and use your action button to turn the gear. That should lower a ramp, you can then climb up onto the cart and into the mineshaft. &#xD;&#xA;&#xD;&#xA;You can also watch a walkthrough video of this. It starts at 5:18&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=IzfFRshs5cI#t=5m18s&#xD;&#xA;" />
  <row Id="44944" PostHistoryTypeId="2" PostId="18305" RevisionGUID="ee43d2f0-81ae-4629-ac5c-2a9a6608d59b" CreationDate="2011-03-15T12:04:41.243" UserId="7794" Text="I'm pretty sure they drop more often while you're fighting large battles because there are more enemies in those battles to drop the items. It's a matter of perception that they drop more often, not a boost in the rate.&#xD;&#xA;&#xD;&#xA;For example, if you fight two enemies, you have a 2 chances of getting an item. If you're fighting 20 enemies, you have ten times as many chances. " />
  <row Id="44946" PostHistoryTypeId="2" PostId="18307" RevisionGUID="2c14403a-796d-45b5-9035-42d3e973d5a9" CreationDate="2011-03-15T12:52:09.960" UserId="6989" Text="Throwing this one into the mix: [I've Got Some Balls][1]&#xD;&#xA;&#xD;&#xA;Good game, in any case.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.giantbomb.com/ive-got-some-balls/61-4520/" />
  <row Id="44948" PostHistoryTypeId="2" PostId="18308" RevisionGUID="354cb195-87f3-4756-b018-c77edfa93260" CreationDate="2011-03-15T13:29:04.000" UserId="7793" Text="**When was the game released / when did you play it?**&#xD;&#xA;1991-1992, but I played it around 1996-1997  &#xD;&#xA;&#xD;&#xA;**What platform did you play it on?**&#xD;&#xA;Super Nes&#xD;&#xA;&#xD;&#xA;**If you controlled a character, how did it look like?**&#xD;&#xA;You were able to drive 3 or 4 types of vehicles?? I remember there was a white one and a red one that looked like a ferrari&#xD;&#xA;&#xD;&#xA;**What was the perspective? Was it top-down, side-scroller, isometric, etc.?**&#xD;&#xA;Outside camera of the vehicle if I remember, like most racing games now, not sure if it had a 1st person view..&#xD;&#xA;&#xD;&#xA;If there were enemies, what did they look like? How were they destroyed?&#xD;&#xA;Well I can recall you raced against 20-25 cars, and there was a CPU that played on the screen below you, the &quot;enemies&quot; were of type of cars oneself and the CPU chose&#xD;&#xA;&#xD;&#xA;**Do you remember anything about how the game box looked, how the title screen looked?**&#xD;&#xA;Never had the box of this game :( But I can recall it had a cool digital music intro, the intro had some stars flying by, and if it serves for anything, I remember you raced throughout many countries, and there was a celebration formula-1 Alike at the end of the country races..&#xD;&#xA;&#xD;&#xA;Looking for this title in order to play it again, good times!!&#xD;&#xA;" />
  <row Id="44949" PostHistoryTypeId="1" PostId="18308" RevisionGUID="354cb195-87f3-4756-b018-c77edfa93260" CreationDate="2011-03-15T13:29:04.000" UserId="7793" Text="Racing SNES game launched around 1991-1992" />
  <row Id="44950" PostHistoryTypeId="3" PostId="18308" RevisionGUID="354cb195-87f3-4756-b018-c77edfa93260" CreationDate="2011-03-15T13:29:04.000" UserId="7793" Text="&lt;identify-this-game&gt;&lt;snes&gt;" />
  <row Id="44951" PostHistoryTypeId="2" PostId="18309" RevisionGUID="651c2bfb-0dc6-4e40-8ce3-b02de2cc04c1" CreationDate="2011-03-15T13:33:46.093" UserId="1721" Text="Could it be [TopGear][1] or [TopGear2][2]? There were roughly 20 enemies and you could choose the colour of your car. You raced through many countries, starting in Australia then going at some point to Canada, Egypt, Germany, and many others.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Top_Gear_%28video_game%29&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Top_Gear_2" />
  <row Id="44952" PostHistoryTypeId="2" PostId="18310" RevisionGUID="ffc682eb-616d-4ac6-82cb-6d5a33fe4fda" CreationDate="2011-03-15T13:40:15.867" UserId="7157" Text="In RDR, how can I tell which horse I have? There doesn't seem to be any menu for it. Do I have to go entirely by the pictures on the wiki site? That doesn't seem like very good game design to rely on a strategy guide or 3rd party website.&#xD;&#xA;&#xD;&#xA;Also, they said the horse would get more attached to me over time, and way back at McFarland ranch i remember getting status messages that this was happening, but now it doesn't happen anymore? Is there a screen that would show me how the horse is feeling?" />
  <row Id="44953" PostHistoryTypeId="1" PostId="18310" RevisionGUID="ffc682eb-616d-4ac6-82cb-6d5a33fe4fda" CreationDate="2011-03-15T13:40:15.867" UserId="7157" Text="How to determine which horse i have in red dead redemtopn" />
  <row Id="44954" PostHistoryTypeId="3" PostId="18310" RevisionGUID="ffc682eb-616d-4ac6-82cb-6d5a33fe4fda" CreationDate="2011-03-15T13:40:15.867" UserId="7157" Text="&lt;red-dead-redemption&gt;" />
  <row Id="44955" PostHistoryTypeId="5" PostId="18308" RevisionGUID="a2875475-3d8f-488a-8289-a3e3d9386ca7" CreationDate="2011-03-15T13:40:31.727" UserId="7793" Comment="added 6 characters in body" Text="**When was the game released / when did you play it?**&#xD;&#xA;1991-1992, but I played it around 1996-1997  &#xD;&#xA;&#xD;&#xA;**What platform did you play it on?**&#xD;&#xA;Super Nes&#xD;&#xA;&#xD;&#xA;**If you controlled a character, how did it look like?**&#xD;&#xA;You were able to drive 3 or 4 types of vehicles?? I remember there was a white one and a red one that looked like a ferrari&#xD;&#xA;&#xD;&#xA;**What was the perspective? Was it top-down, side-scroller, isometric, etc.?**&#xD;&#xA;Outside camera of the vehicle if I remember, like most racing games now, not sure if it had a 1st person view..&#xD;&#xA;&#xD;&#xA;**If there were enemies, what did they look like? How were they destroyed?**  &#xD;&#xA;Well I can recall you raced against 20-25 cars, and there was a CPU that played on the screen below you, the &quot;enemies&quot; were of type of cars oneself and the CPU chose&#xD;&#xA;&#xD;&#xA;**Do you remember anything about how the game box looked, how the title screen looked?**&#xD;&#xA;Never had the box of this game :( But I can recall it had a cool digital music intro, the intro had some stars flying by, and if it serves for anything, I remember you raced throughout many countries, and there was a celebration formula-1 Alike at the end of the country races..&#xD;&#xA;&#xD;&#xA;Looking for this title in order to play it again, good times!!&#xD;&#xA;" />
  <row Id="44956" PostHistoryTypeId="4" PostId="18310" RevisionGUID="8ad1c21b-9075-436d-8c51-05e6b46cf185" CreationDate="2011-03-15T13:58:28.817" UserId="341" Comment="edited title" Text="How to determine which horse I have in Red Dead Redemption" />
  <row Id="44957" PostHistoryTypeId="5" PostId="14151" RevisionGUID="8f94cbba-6b2f-4b1b-8114-161e479b517c" CreationDate="2011-03-15T14:00:55.657" UserId="122" Comment="People start following the bullets as a guide... which is good, but they forget the very basic description necessary. Added it here." Text="##How to ask an identify-this-game question##&#xD;&#xA;&#xD;&#xA;When asking an identify-this-game question, it's important to add an informative title. &quot;Looking for an old game&quot; is bad. &quot;A game with a laser-toting dinosaur from the early 90s&quot; is great. In addition, try to touch upon the following points in your question:&#xD;&#xA;&#xD;&#xA;* What was the general description of the game?&#xD;&#xA;* When was the game released / when did you play it?&#xD;&#xA;* What platform did you play it on?&#xD;&#xA;* If you controlled a character, how did it look like?&#xD;&#xA;* What was the perspective? Was it top-down, side-scroller, isometric, etc.?&#xD;&#xA;* If there were enemies, what did they look like? How were they destroyed?&#xD;&#xA;* Do you remember anything about how the game box looked, how the title screen looked?&#xD;&#xA;&#xD;&#xA;In addition, if you can provide a basic diagram showing how the game looked like it will greatly increase your chance of getting a good answer.&#xD;&#xA;&#xD;&#xA;## Are identify-this-game questions always on-topic? ##&#xD;&#xA;&#xD;&#xA;It has been decided in [this meta-thread][1] that identify-this-game questions are valid for this site as long as they are specific enough. **Questions which are too vague in the details they provide will be closed as &quot;not a real question&quot;**.&#xD;&#xA;&#xD;&#xA;[1]:http://meta.gaming.stackexchange.com/questions/1455/what-is-the-point-of-help-me-remember-this-game-questions" />
  <row Id="44958" PostHistoryTypeId="24" PostId="14151" RevisionGUID="8f94cbba-6b2f-4b1b-8114-161e479b517c" CreationDate="2011-03-15T14:00:55.657" Comment="Proposed by 122 approved by 23 edit id of 274" />
  <row Id="44959" PostHistoryTypeId="25" PostId="18308" RevisionGUID="7ee085f1-12e9-4e69-9baf-7180b0be5f7e" CreationDate="2011-03-15T14:34:36.913" Comment="http://twitter.com/#!/StackGaming/status/47667013266571264" />
  <row Id="44960" PostHistoryTypeId="4" PostId="18310" RevisionGUID="03305f74-0b85-4f95-83b8-e74630b047dc" CreationDate="2011-03-15T14:36:45.290" UserId="3917" Comment="funner title? :)" Text="How can I tell if a horse likes me?" />
  <row Id="44961" PostHistoryTypeId="2" PostId="18311" RevisionGUID="8d19a1cb-c0ad-4f91-b714-58bed2f53b47" CreationDate="2011-03-15T14:39:38.100" UserId="189" Text="Typically, this means you haven't yet dedicated the title to the Monument of Honor. Double check that you have actually done so. If, after dedicating the title, it is still not displaying, contact support." />
  <row Id="44963" PostHistoryTypeId="2" PostId="18313" RevisionGUID="a0b9b9d9-7a81-4b88-91b7-d48cb1e61186" CreationDate="2011-03-15T14:47:10.600" UserId="7803" Text="Fire can only spread about two block, just like grass.  This includes vertically and horizontally." />
  <row Id="44964" PostHistoryTypeId="2" PostId="18314" RevisionGUID="50f4558d-01f9-4eaf-8efd-acd9edb18056" CreationDate="2011-03-15T15:00:31.427" UserId="7813" Text="i currently have a highscore of 234213, the trick is to stay in fever mode as  long as possible, i will quite often have 110k by the end of island 4, from then on, its all about the amount of mistakes you make" />
  <row Id="44965" PostHistoryTypeId="2" PostId="18315" RevisionGUID="62c503bc-1894-418a-a6ae-85df4cf029e0" CreationDate="2011-03-15T15:15:19.350" UserId="1721" Text="Here is my list of viable tanks, although I have not played with the newest Jarvan IV. I'm not sure if he is entirely a tank or not despite his two tanking abilities.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Rammus**&#xD;&#xA;&#xD;&#xA; - Powerball serves as an escape, gank, and interrupt ability.&#xD;&#xA; - Defensive Ball Curl is a built-in thornmail.&#xD;&#xA; - Puncturing Taunt lasts *3 seconds*.&#xD;&#xA;&#xD;&#xA;These abilities alone nerf all melee dps champs. Rammus can outlast a Madrid's bloodrazor (which most other tanks cannot claim to do) and prevent hit-and-run attacks on your allies. Also, his interrupt stops spell channeling, meaning most ultimates don't work. Overlooking Rammus is missing a world of possibility.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Nasus**&#xD;&#xA;&#xD;&#xA; - Soul Eater gives innate life steal&#xD;&#xA; - Siphoning Strike boosts damage and increases with kills.&#xD;&#xA; - Fury of the Sands gives even more life steal, and bonus damage.&#xD;&#xA;&#xD;&#xA;Using items like Madrid's Bloodrazor and Bloodthirster on Nasus makes him the meanest tank when his ultimate is active. He frequently takes on and entire team at once and with enough support comes out on top. His biggest role is to chop up key players like Ashe and other dps champs, because he can Wither them and tank through a team while bashing them to death. Nasus is also very balanced and has barely seen changes over the last while, which you can interpret as reliability.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Sion**&#xD;&#xA;&#xD;&#xA;  - Feel No Pain means Sion can ignore a BF sword's worth of damage.&#xD;&#xA;  - Death's caress absorbs lots of damage and has a near 1 for 1 AP ratio.&#xD;&#xA;  - Enrage gives him a BF sword for *free*.&#xD;&#xA;  - Cannabilism gives 100% life-steal at end-game.&#xD;&#xA;&#xD;&#xA;Sion serves a role much like Nasus. His sheer life gain turns losing battles into colossal victories. He only has a little cc with his stun, but he can still kill key players on the other team while largely ignoring damage, especially with Mercury's Treads and Banshee's Veil. Also, his ability to be full AP or AD makes him versatile, meaning no matter the enemy team makeup you will be useful. Given team composition these days Sion fits many roles well.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Galio**&#xD;&#xA;&#xD;&#xA; - Runic Skin converts 50% of AP to MR. This reeks of tanking.&#xD;&#xA; - Resolute smite acts as cc and damage output.&#xD;&#xA; - Bulwark helps soak an incredible amount of damage and heals.&#xD;&#xA; - Righteous Gust is a simple escape mechanism.&#xD;&#xA; - Idol of Durand is the only AoE taunt/dps in the game, making him very unique.&#xD;&#xA;&#xD;&#xA;Galio is sort of an AP/MR Rammus. He has good cc, an escape mechanism, and a taunt. Liek physical dps champs have trouble with rammus, all mages have difficulty with Galio due to his combined abilities. This makes him an easy pick as most teams have at least 2 mages. His ability to support teammates and himself get his hands dirty with a combined self Bulwark/Flash/Idol of Durand makes him a scary tank and very easy to initialize fights with.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;There are many tanks that I haven't mentioned. I personally don't like Shen but his team utility is very high, given his AoE taunt and his ultimate. I haven't played with Maokai but he gives me the impression that he is only interesting if you choose to do interesting things with his abilities. His [champion spotlight][1] highlights this point.&#xD;&#xA;&#xD;&#xA;I will update this answer after playing a few more tanks that I own.&#xD;&#xA;&#xD;&#xA;As a final note, it's a mistake to say a tank is useless because they are bad if you don't build them right. Any tank, and really any champ, is bad if you don't build them right. It's only fair to compare tanks once you've figured out their best builds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Gw8f-VqAcQo" />
  <row Id="44966" PostHistoryTypeId="2" PostId="18316" RevisionGUID="3fdce31b-ad84-4d48-a368-16d25bd1f237" CreationDate="2011-03-15T15:19:02.187" UserId="6504" Text="I'd like to know all those first person games in which there are no trigger instruments which fire a projectile when pulled. No firearms, that's right.&#xD;&#xA;&#xD;&#xA;If it has throwable objects which damage the enemy, it counts.&#xD;&#xA;If it has long-range weapons like a bow, I'll accept it.&#xD;&#xA;If it has stabbing weapons.&#xD;&#xA;If the player has the ability to shoot projectiles in the likes of pyrokinesis it counts.&#xD;&#xA;&#xD;&#xA;Possible exceptions:&#xD;&#xA;If there's a first person shooter that has the self-imposed or optional way of NOT using a single firearm throughout the WHOLE game, throw it in. Turok counts, since I've know there's a speed run out there played with bow and knife only, or even System Shock 2.&#xD;&#xA;&#xD;&#xA;Just remember it has to be a first person game.&#xD;&#xA;" />
  <row Id="44967" PostHistoryTypeId="1" PostId="18316" RevisionGUID="3fdce31b-ad84-4d48-a368-16d25bd1f237" CreationDate="2011-03-15T15:19:02.187" UserId="6504" Text="All the first person games which absolutely do not have guns of any kind." />
  <row Id="44968" PostHistoryTypeId="3" PostId="18316" RevisionGUID="3fdce31b-ad84-4d48-a368-16d25bd1f237" CreationDate="2011-03-15T15:19:02.187" UserId="6504" Text="&lt;first-person-shooter&gt;" />
  <row Id="44969" PostHistoryTypeId="2" PostId="18317" RevisionGUID="e6727c55-3d7e-4be6-8a5e-a2b2e3913d9c" CreationDate="2011-03-15T15:20:38.560" UserId="117" Text="Portal is the first one that comes to mind." />
  <row Id="44970" PostHistoryTypeId="2" PostId="18318" RevisionGUID="cda6fc7b-d73c-429f-a04b-a5cf1f7cf571" CreationDate="2011-03-15T15:22:14.117" UserId="46" Text="If a survivor is **dead** when the safe room door is closed, they will return with 50 *permanent* health on the next level.&#xD;&#xA;&#xD;&#xA;If a survivor is **incapacitated** when the safe room door is closed, they will return with 30 *temporary* health (the same kind of health received when taking pills or adrenaline) and will no longer be incapacitated.&#xD;&#xA;&#xD;&#xA;Therefore, it's always better to kill your friends if they have less than 50 health, with one caveat--any items they are carrying will be dropped on the ground and will not be carried over to the next level unless they are picked up by another survivor.  This includes weapons, health kits, pills, adrenaline and throwable objects like pipe bombs and Boomer bile jars." />
  <row Id="44972" PostHistoryTypeId="2" PostId="18319" RevisionGUID="b500ed36-5af9-416b-9d74-b41500708475" CreationDate="2011-03-15T15:23:51.177" UserId="1393" Text="First one that comes to my mind is Mirror's Edge. There's even an achievement to get through the game without killing anyone." />
  <row Id="44973" PostHistoryTypeId="2" PostId="18320" RevisionGUID="c9e53a7b-020e-4381-a3ab-6d1e136e4b13" CreationDate="2011-03-15T15:25:20.540" UserId="46" Text="You can make it all the way through [Mirror's Edge][1] without using a weapon.&#xD;&#xA;&#xD;&#xA;[1]:http://www.mirrorsedge.com/" />
  <row Id="44974" PostHistoryTypeId="6" PostId="18316" RevisionGUID="7ad77d60-d10f-4db6-a547-0222c47ad1b5" CreationDate="2011-03-15T15:30:07.320" UserId="56" Comment="edited tags" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;" />
  <row Id="44975" PostHistoryTypeId="2" PostId="18321" RevisionGUID="85babd30-91bd-4d19-99c6-0e7d56190928" CreationDate="2011-03-15T15:30:07.863" UserId="3107" Text="**Identifying the breed of the horse is done by sight alone.** If you review the deeds in the general store, they'll give you a description of how the breed looks. Beyond that, [pictures on game guides](http://reddead.wikia.com/wiki/Horse_Breeds) are your best bet.&#xD;&#xA;&#xD;&#xA;If you're not purchasing the deed from a general store, you will have to determine the quality by the appearance of the horse. Skinny mounts are 1-star mounts, large mounts with tons of muscles are 3-star mounts, and anything in the middle is a 2-star mount.&#xD;&#xA;&#xD;&#xA;**The only indication I know of in terms of loyalty is an increase in your horses overall stamina as it becomes more loyal.** There is no in-game menu that shows this information, much to the chagrin of the community:&#xD;&#xA;&#xD;&#xA; - [GameFAQs](http://www.gamefaqs.com/boards/957922-red-dead-redemption/54869880)&#xD;&#xA; - [GameFAQs 2](http://www.gamefaqs.com/boards/957923-/54855033)&#xD;&#xA; - [GameFAQs 3](http://www.gamefaqs.com/boards/957922-red-dead-redemption/54874205)&#xD;&#xA; - [IGN](http://boards.ign.com/red_dead_redemption/b6186/192309570/r192334042/)" />
  <row Id="44976" PostHistoryTypeId="2" PostId="18322" RevisionGUID="43de6031-ba00-4ea9-bb4e-23fe55a33168" CreationDate="2011-03-15T15:42:12.427" UserId="1622" Text="Many answers have pointed out that this is a scam. I'll go one further.&#xD;&#xA;&#xD;&#xA;&quot;Never, ever, click on a link you find in an unsolicited email&quot;. " />
  <row Id="44977" PostHistoryTypeId="2" PostId="18323" RevisionGUID="4aeb1cf6-bbbe-41a0-a6d5-6ae824de2305" CreationDate="2011-03-15T15:44:07.557" UserId="479" Text="&lt;a href=&quot;http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion&quot;&gt;Oblivion&lt;/a&gt; fits, if you don't mind the RPG nature of it. You can spend the entire game in the first person perspective, and your only missile weapon options are bows and magic." />
  <row Id="44978" PostHistoryTypeId="5" PostId="17866" RevisionGUID="b388483f-76b1-4a63-9c33-0abb3eb363df" CreationDate="2011-03-15T15:46:09.863" UserId="1622" Comment="added 29 characters in body" Text="It looks like it's a reference to the Doctor Who episode [The Empty Child][1].&#xD;&#xA;&#xD;&#xA;Arguments for:&#xD;&#xA;&#xD;&#xA; 1. The episode centres around a child wearing a gas mask and dressed in WWII clothing, and accompanied by an 'older child'.&#xD;&#xA; 2. The left hand figure fits that almost exactly, and the right one pretty well. The hat, the clothing colouring and the gas mask holder are very close to the appearence.&#xD;&#xA;&#xD;&#xA;Arguments against (which I'm not convinced by):&#xD;&#xA;&#xD;&#xA; 1. I don't believe a teddy bear features prominently in the episode (certainly not a gas-mask wearing one). However that may have been a part of the costume to identify the figure as 'a child'&#xD;&#xA; 2. The 'older child' doesn't wear a gas mask for much of the episode. Again, that may have been an 'inauthentic' cosplay element to make the identification stronger.&#xD;&#xA; 3. The badges aren't part of the costume, but I'm assuming they are conference admission passes. If any alternative identifications make use of the badges I'd gladly concede.&#xD;&#xA;&#xD;&#xA;  [1]:  http://en.wikipedia.org/wiki/The_Empty_Child" />
  <row Id="44979" PostHistoryTypeId="2" PostId="18324" RevisionGUID="17fb1c14-b1ee-4dcd-8db5-fd0c4961d16b" CreationDate="2011-03-15T15:46:15.603" UserId="3414" Text="I believe that [Amnesia: The Dark Descent](http://www.amnesiagame.com/) does not have any weaponry&#xD;&#xA;&#xD;&#xA;&gt; Your only means of defense are hiding,&#xD;&#xA;&gt; running or using your wits." />
  <row Id="44980" PostHistoryTypeId="10" PostId="18316" RevisionGUID="f413b685-8240-4457-9023-7ed601795abd" CreationDate="2011-03-15T15:53:32.663" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="44981" PostHistoryTypeId="5" PostId="18249" RevisionGUID="21b482f0-1e4f-45c9-96ad-9bf3b0002bc7" CreationDate="2011-03-15T15:54:53.710" UserId="274" Comment="Improved grammar and increased awkard hilarity quotient of question title" Text="On expert realism mode, if a survivor is incapacitated in the safe room at the end of a level, how much health do they spawn with on the next level? Are they still incapacitated?&#xD;&#xA;&#xD;&#xA;I usually kill anyone who's hurt so they can spawn with full health, but this is risky because the safe room door remains open while you're doing it. Incapacitating them would be faster, but it only makes sense to do so if they spawn with full health." />
  <row Id="44982" PostHistoryTypeId="4" PostId="18249" RevisionGUID="21b482f0-1e4f-45c9-96ad-9bf3b0002bc7" CreationDate="2011-03-15T15:54:53.710" UserId="274" Comment="Improved grammar and increased awkard hilarity quotient of question title" Text="When should I kill my friends?" />
  <row Id="44983" PostHistoryTypeId="2" PostId="18325" RevisionGUID="793b23a6-10f1-401b-99c8-4d128a9138a1" CreationDate="2011-03-15T16:36:39.930" UserId="2259" Text="It seems like whenever I choose to play TF2 at dead-ish times (when my favorites are all empty) all the servers I join are 90-100% bots.  Is there some easy way to avoid joining those servers?" />
  <row Id="44984" PostHistoryTypeId="1" PostId="18325" RevisionGUID="793b23a6-10f1-401b-99c8-4d128a9138a1" CreationDate="2011-03-15T16:36:39.930" UserId="2259" Text="How do I avoid TF2 servers loaded with bots?" />
  <row Id="44985" PostHistoryTypeId="3" PostId="18325" RevisionGUID="793b23a6-10f1-401b-99c8-4d128a9138a1" CreationDate="2011-03-15T16:36:39.930" UserId="2259" Text="&lt;steam&gt;&lt;team-fortress-2&gt;" />
  <row Id="44986" PostHistoryTypeId="6" PostId="11332" RevisionGUID="185b8357-09de-4b68-9d6f-6c2e792c6b38" CreationDate="2011-03-15T16:46:42.197" UserId="102" Comment="edited tags" Text="&lt;call-of-duty&gt;&lt;modern-warfare&gt;" />
  <row Id="44987" PostHistoryTypeId="2" PostId="18326" RevisionGUID="0710d074-e950-4cfa-9e08-e45b81118716" CreationDate="2011-03-15T16:48:50.090" UserId="102" Text="The design of this tag is to allow questions for specific platforms that a multi-platform game is on.  &#xD;&#xA;&#xD;&#xA;Just because a game is on Windows does not necessitate the need for this tag.  Additionally, many features of a game are cross platform, so use this tag sparingly.&#xD;&#xA;&#xD;&#xA;Example:&#xD;&#xA;&#xD;&#xA; * [when-extending-my-desktop-across-multiple-monitors-how-can-i-limit-my-mouse-to][1] is specific to Windows, even though the concept is cross platform &#xD;&#xA; * [borderlands-how-can-i-get-mouse-wheel-scrolling-to-work-in-game-dialogs][2] is specifically about functionality which is only available on the Windows version of the game and not on the Console version.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/15751/when-extending-my-desktop-across-multiple-monitors-how-can-i-limit-my-mouse-to&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/7584/borderlands-how-can-i-get-mouse-wheel-scrolling-to-work-in-game-dialogs" />
  <row Id="44988" PostHistoryTypeId="2" PostId="18327" RevisionGUID="11bacaaf-91bc-4c2f-8c0f-48277f03d6d3" CreationDate="2011-03-15T16:48:50.090" UserId="102" Text="For features of a game that are specific to Windows, while the game is cross platform" />
  <row Id="44989" PostHistoryTypeId="6" PostId="11332" RevisionGUID="f3fe020b-ba20-42a3-ab50-3faf4c23e127" CreationDate="2011-03-15T16:57:53.623" UserId="207" Comment="Removed call-of-duty tag, since that's intended for the first game in the series." Text="&lt;modern-warfare&gt;" />
  <row Id="44990" PostHistoryTypeId="2" PostId="18328" RevisionGUID="89890fd8-a10d-4db5-a02b-3ad6fe0e9134" CreationDate="2011-03-15T17:05:11.423" UserId="1721" Text="Yes there is.&#xD;&#xA;&#xD;&#xA;What you need to do is make a campaign. Then export units and options from your map to the campaign.&#xD;&#xA;&#xD;&#xA;When you make a new map, if you tie it in to the campaign then you can import units and options from the campaign into the map." />
  <row Id="44991" PostHistoryTypeId="2" PostId="18329" RevisionGUID="2eb5cfb0-e75e-4377-b45e-b1988fe302ee" CreationDate="2011-03-15T17:23:17.860" UserId="85" Text="Health potions heal 40% of your max health. Comparatively, tiles recover 1 health per level per tile. Your base health is 10 per level, so without enhancements it takes 4 tiles of exploration to account for one potion. Consuming a potion also doesn't trigger enemy regeneration.&#xD;&#xA;&#xD;&#xA;Mana potions heal 40% of your max mana. Tiles only recover 1 mana per tile, and your base mana does not increase without picking up mana items. &#xD;&#xA;&#xD;&#xA;[Vlad](http://gaming.stackexchange.com/questions/18105/when-should-i-start-drinking/18122#18122) is very correct in that using potions just to speed up leveling is not very useful, especially if that level isn't going to make you survive the final conflict. But, resource management may make an early potion very potent.&#xD;&#xA;&#xD;&#xA;The main reason to use a potion in the early game is to *maximize damage output while minimizing resource use*. This isn't just for the immediate gains of what tiles you don't explore, but capitalizing on the position you're left in that will make future exploration less necessary. Maximizing damage output means using potions in the capacity such that their health or mana contribution is towards the destruction of your *target*. Using a health potion to survive killing foes for a mid-battle level up or a mana potion to afford a secondary casting of APHEELSIK is fairly wasteful.&#xD;&#xA;&#xD;&#xA;Also, shoot to drink potions early game *when you have a high maximum health*. If you haven't found any health items, haven't bought a *pendant of life*, and otherwise do not have a lot of health, just stay away from big enemies and rely on exploration. As your health increases, the level of opponent you can take down using a single potion increases significantly.&#xD;&#xA;&#xD;&#xA;Which leads to my next point: unless it's a requirement of a ridiculous chain assault you setup for victory that would make Rube Goldberg proud, you should probably *never drink more than one potion of each kind to take out a single non-boss monster*. The cost of using a potion impacts your ability to face *all* higher level foes, and the level catapult you may get for a single monster will still leave a large number of higher level foes. So if you must use a potion to take on a high level foe early on, figure out whether you can get it done in just one potion and some exploration. If that isn't enough, you should seek other opponents.&#xD;&#xA;&#xD;&#xA;Mana potions are much less useful in the early game on their own. Even with wizard types, it usually takes 2-3 potions just to get a single spell slot back, and in the early game this won't really make a dent.&#xD;&#xA;&#xD;&#xA;Their fault is their strength, however, because their lack of scaling with level makes them very useful if *drinking a single mana potion saves you more than just a health potion*. If you can drink a mana potion to pull off the BYSSEPS + GETINDARE combo that defeats a high level foe, it's actually more worth it. Just, as mentioned before, make sure you quaff the potion to contribute to damage.&#xD;&#xA;&#xD;&#xA;###The wonderful list of exceptions, where we assume you have enough money&#xD;&#xA;&#xD;&#xA;This is not a comprehensive list, but just a couple class- or luck-specific strategies.&#xD;&#xA;&#xD;&#xA; - If you find a keg store early on, this can make it a lot more viable to take on a good number of high level enemies, leaving a lot of ripe opportunities for future mid-battle level ups.&#xD;&#xA;&#xD;&#xA; - The Glowing Guardian offers the equivalent of 2 full heals. These are excellent against bosses, so discovering early on that you have this option may allow early potions much easier.&#xD;&#xA;&#xD;&#xA; - For obvious reasons, Halflings and Gnomes have a similar advantage that finding a keg store provides.&#xD;&#xA;&#xD;&#xA; - Thieves have a trait that lets both forms of potion heal both attributes. If you have a spell like BURNDAYRAZ or GETINDARE or HALPMEH, you can probably get some very early nice kills by taking advantage of this trait, as it effectively doubles your potion stock.&#xD;&#xA;&#xD;&#xA; - Assassins have a trait that instantly kill any enemies of a lower level, which means that a potion-induced level catapult is significantly more useful to them than other classes. They are pretty much the leaders of mid-battle leveling.&#xD;&#xA;&#xD;&#xA; - Priests have a trait that makes health potions heal 100% health. This makes it a lot easier to spend only a single potion when taking on significantly stronger foes, but remember to still stick with &quot;1 potion per non-boss&quot;.&#xD;&#xA;&#xD;&#xA; - A Sorceror is usually better off using HALPMEH or CYDSTEPP than quaffing health potions.&#xD;&#xA;&#xD;&#xA; - Bloodmages have a trait that makes mana potions heal 100% mana at the cost of some health. This makes them actually much less suited to using mana potions during the early game, because the mana gain is simply not worth it. So you'll probably be drinking later with them.&#xD;&#xA;&#xD;&#xA; - Warlords have a very interesting synergy with potions that makes their potion strategy exceptionally complex. To give a peek, one who gets some mana items early on may prioritize the utility of early game Mana potions, but others may prioritize late-game to utterly crush foes. I will also note that you should probably save the bonus damage for the target, not for a mid-battle level." />
  <row Id="44992" PostHistoryTypeId="5" PostId="18329" RevisionGUID="454a9394-808e-43de-979a-4dacd0ed9837" CreationDate="2011-03-15T17:28:45.907" UserId="85" Comment="Made that point a bit clearer. ♪" Text="Health potions heal 40% of your max health. Comparatively, tiles recover 1 health per level per tile. Your base health is 10 per level, so without enhancements it takes 4 tiles of exploration to account for one potion. Consuming a potion also doesn't trigger enemy regeneration.&#xD;&#xA;&#xD;&#xA;Mana potions heal 40% of your max mana. Tiles only recover 1 mana per tile, and your base mana does not increase without picking up mana items. &#xD;&#xA;&#xD;&#xA;[Vlad](http://gaming.stackexchange.com/questions/18105/when-should-i-start-drinking/18122#18122) is very correct in that using potions just to speed up leveling is not very useful, especially if that level isn't going to make you survive the final conflict. But, excellent planning and luck may make an early potion very potent.&#xD;&#xA;&#xD;&#xA;The main reason to use a potion in the early game is to *maximize damage output while minimizing resource use*. This isn't just for the immediate gains of what tiles you don't explore, but capitalizing on the position you're left in that will make future exploration less necessary. Maximizing damage output means using potions in the capacity such that their health or mana contribution is towards the destruction of your *target*. Using a health potion to survive killing foes for a mid-battle level up or a mana potion to afford a secondary casting of APHEELSIK is fairly wasteful.&#xD;&#xA;&#xD;&#xA;Also, shoot to drink potions early game *when you have a high maximum health*. If you haven't found any health items, haven't bought a *pendant of life*, and otherwise do not have a lot of health, just stay away from big enemies and rely on exploration. As your health increases, the level of opponent you can take down using a single potion increases significantly.&#xD;&#xA;&#xD;&#xA;Which leads to my next point: unless it's a requirement of a ridiculous chain assault you setup for victory that would make Rube Goldberg proud, you should probably *never drink more than one potion of each kind to take out a single non-boss monster*. The cost of using a potion impacts your ability to face *all* higher level foes, and the level catapult you may get for a single monster will still leave a large number of higher level foes. So if you must use a potion to take on a high level foe early on, figure out whether you can get it done in just one potion and some exploration. If that isn't enough, you should seek other opponents.&#xD;&#xA;&#xD;&#xA;Mana potions are much less useful in the early game on their own. Even with wizard types, it usually takes 2-3 potions just to get a single spell slot back, and in the early game this won't really make a dent.&#xD;&#xA;&#xD;&#xA;Their fault is their strength, however, because their lack of scaling with level makes them very useful if *drinking a single mana potion saves you more than just a health potion*. If you can drink a mana potion to pull off the BYSSEPS + GETINDARE combo that defeats a high level foe, it's actually more worth it. Just, as mentioned before, make sure you quaff the potion to contribute to damage.&#xD;&#xA;&#xD;&#xA;###The wonderful list of exceptions, where we assume you have enough money&#xD;&#xA;&#xD;&#xA;This is not a comprehensive list, but just a couple class- or luck-specific strategies.&#xD;&#xA;&#xD;&#xA; - If you find a keg store early on, this can make it a lot more viable to take on a good number of high level enemies, leaving a lot of ripe opportunities for future mid-battle level ups.&#xD;&#xA;&#xD;&#xA; - The Glowing Guardian offers the equivalent of 2 full heals. These are excellent against bosses, so discovering early on that you have this option may allow early potions much easier.&#xD;&#xA;&#xD;&#xA; - For obvious reasons, Halflings and Gnomes have a similar advantage that finding a keg store provides.&#xD;&#xA;&#xD;&#xA; - Thieves have a trait that lets both forms of potion heal both attributes. If you have a spell like BURNDAYRAZ or GETINDARE or HALPMEH, you can probably get some very early nice kills by taking advantage of this trait, as it effectively doubles your potion stock.&#xD;&#xA;&#xD;&#xA; - Assassins have a trait that instantly kill any enemies of a lower level, which means that a potion-induced level catapult is significantly more useful to them than other classes. They are pretty much the leaders of mid-battle leveling.&#xD;&#xA;&#xD;&#xA; - Priests have a trait that makes health potions heal 100% health. This makes it a lot easier to spend only a single potion when taking on significantly stronger foes, but remember to still stick with &quot;1 potion per non-boss&quot;.&#xD;&#xA;&#xD;&#xA; - A Sorceror is usually better off using HALPMEH or CYDSTEPP than quaffing health potions.&#xD;&#xA;&#xD;&#xA; - Bloodmages have a trait that makes mana potions heal 100% mana at the cost of some health. This makes them actually much less suited to using mana potions during the early game, because the mana gain is simply not worth it. So you'll probably be drinking later with them.&#xD;&#xA;&#xD;&#xA; - Warlords have a very interesting synergy with potions that makes their potion strategy exceptionally complex. To give a peek, one who gets some mana items early on may prioritize the utility of early game Mana potions, but others may prioritize late-game to utterly crush foes. I will also note that you should probably save the bonus damage for the target, not for a mid-battle level." />
  <row Id="44993" PostHistoryTypeId="2" PostId="18330" RevisionGUID="8f9dfb26-692d-4ac1-9e1e-fe391e2bd651" CreationDate="2011-03-15T17:32:31.800" UserId="2659" Text="It is his first move in his learn set but since he is level 15 he only seems to know the four following moves in the learn set, Quick Attack, Endure, Incinerate, and Confusion. Searing Shot is the first move in the learn set and therefore is bumped out automatically by the next four (similar to leaving a pokemon in the daycare center).&#xD;&#xA;&#xD;&#xA;My question is, has anyone caught him knowing Searing Shot? I wonder if I keep trying or if I kill him and come back, if he will ever have it or if he will have the same moves every time?" />
  <row Id="44994" PostHistoryTypeId="1" PostId="18330" RevisionGUID="8f9dfb26-692d-4ac1-9e1e-fe391e2bd651" CreationDate="2011-03-15T17:32:31.800" UserId="2659" Text="When catching Victini on Liberty Island is it ever possible that he will know Searing Shot?" />
  <row Id="44995" PostHistoryTypeId="3" PostId="18330" RevisionGUID="8f9dfb26-692d-4ac1-9e1e-fe391e2bd651" CreationDate="2011-03-15T17:32:31.800" UserId="2659" Text="&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="44996" PostHistoryTypeId="25" PostId="18325" RevisionGUID="7a1a708e-9ec4-4712-8741-8893108d2153" CreationDate="2011-03-15T17:34:37.150" Comment="http://twitter.com/#!/StackGaming/status/47712315398828033" />
  <row Id="44997" PostHistoryTypeId="2" PostId="18331" RevisionGUID="f2318dc0-7207-45f6-a5d1-538183977ea8" CreationDate="2011-03-15T17:35:11.657" UserId="3265" Text="One of my Outer Barrier Wall Guardian Felines, currently attached to its Bloodlust Distance-Minimization Chain, is blinking between no background and a light brown background. I looked on [the wiki](http://df.magmawiki.com/index.php/DF2010:Status_icon), but the only similar icon is &quot;prone&quot;, and that doesn't blink.&#xD;&#xA;&#xD;&#xA;It has nothing out of the ordinary listed on the wounds screen; everything is white with no conditions listed. I'm running the &quot;curses_640x300&quot; tileset on 0.31.12 with the MinimalDF mod, which AFAIK doesn't touch anything graphical." />
  <row Id="44998" PostHistoryTypeId="1" PostId="18331" RevisionGUID="f2318dc0-7207-45f6-a5d1-538183977ea8" CreationDate="2011-03-15T17:35:11.657" UserId="3265" Text="Why is my cat blinking?" />
  <row Id="44999" PostHistoryTypeId="3" PostId="18331" RevisionGUID="f2318dc0-7207-45f6-a5d1-538183977ea8" CreationDate="2011-03-15T17:35:11.657" UserId="3265" Text="&lt;dwarf-fortress&gt;" />
  <row Id="45000" PostHistoryTypeId="2" PostId="18332" RevisionGUID="d803bae3-7496-4ee0-bedf-7ae39ad0a866" CreationDate="2011-03-15T17:37:09.620" UserId="1719" Text="He will have the same moves every time.&#xD;&#xA;&#xD;&#xA;You can still have a Victini with Searing Shot, however, by giving a Heart Scale to the Move Rememberer." />
  <row Id="45001" PostHistoryTypeId="6" PostId="11332" RevisionGUID="4f9e1b47-f412-4337-9dff-0052e6e71dc3" CreationDate="2011-03-15T17:42:19.747" UserId="4182" Comment="edited tags" Text="&lt;spoiler&gt;&lt;single-player&gt;&lt;modern-warfare&gt;" />
  <row Id="45002" PostHistoryTypeId="5" PostId="18315" RevisionGUID="acedf5f0-caa8-4b70-a926-b7f57008a9e3" CreationDate="2011-03-15T17:53:04.530" UserId="1721" Comment="Added blurb on Mordekaiser" Text="Here is my list of viable tanks, although I have not played with the newest Jarvan IV. I'm not sure if he is entirely a tank or not despite his two tanking abilities.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Rammus**&#xD;&#xA;&#xD;&#xA; - Powerball serves as an escape, gank, and interrupt ability.&#xD;&#xA; - Defensive Ball Curl is a built-in thornmail.&#xD;&#xA; - Puncturing Taunt lasts *3 seconds*.&#xD;&#xA;&#xD;&#xA;These abilities alone nerf all melee dps champs. Rammus can outlast a Madrid's bloodrazor (which most other tanks cannot claim to do) and prevent hit-and-run attacks on your allies. Also, his interrupt stops spell channeling, meaning most ultimates don't work. Overlooking Rammus is missing a world of possibility.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Nasus**&#xD;&#xA;&#xD;&#xA; - Soul Eater gives innate life steal&#xD;&#xA; - Siphoning Strike boosts damage and increases with kills.&#xD;&#xA; - Fury of the Sands gives even more life steal, and bonus damage.&#xD;&#xA;&#xD;&#xA;Using items like Madrid's Bloodrazor and Bloodthirster on Nasus makes him the meanest tank when his ultimate is active. He frequently takes on and entire team at once and with enough support comes out on top. His biggest role is to chop up key players like Ashe and other dps champs, because he can Wither them and tank through a team while bashing them to death. Nasus is also very balanced and has barely seen changes over the last while, which you can interpret as reliability.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Sion**&#xD;&#xA;&#xD;&#xA;  - Feel No Pain means Sion can ignore a BF sword's worth of damage.&#xD;&#xA;  - Death's caress absorbs lots of damage and has a near 1 for 1 AP ratio.&#xD;&#xA;  - Enrage gives him a BF sword for *free*.&#xD;&#xA;  - Cannabilism gives 100% life-steal at end-game.&#xD;&#xA;&#xD;&#xA;Sion serves a role much like Nasus. His sheer life gain turns losing battles into colossal victories. He only has a little cc with his stun, but he can still kill key players on the other team while largely ignoring damage, especially with Mercury's Treads and Banshee's Veil. Also, his ability to be full AP or AD makes him versatile, meaning no matter the enemy team makeup you will be useful. Given team composition these days Sion fits many roles well.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Galio**&#xD;&#xA;&#xD;&#xA; - Runic Skin converts 50% of AP to MR. This reeks of tanking.&#xD;&#xA; - Resolute smite acts as cc and damage output.&#xD;&#xA; - Bulwark helps soak an incredible amount of damage and heals.&#xD;&#xA; - Righteous Gust is a simple escape mechanism.&#xD;&#xA; - Idol of Durand is the only AoE taunt/dps in the game, making him very unique.&#xD;&#xA;&#xD;&#xA;Galio is sort of an AP/MR Rammus. He has good cc, an escape mechanism, and a taunt. Liek physical dps champs have trouble with rammus, all mages have difficulty with Galio due to his combined abilities. This makes him an easy pick as most teams have at least 2 mages. His ability to support teammates and himself get his hands dirty with a combined self Bulwark/Flash/Idol of Durand makes him a scary tank and very easy to initialize fights with.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Mordekaiser**&#xD;&#xA;&#xD;&#xA; - Iron Man is the most tank-centric ability in the game. Do damage to soak damage.&#xD;&#xA; - Creeping Death increases armor and feeds your shield.&#xD;&#xA; - Siphon of Destruction feeds your shield using AoE damage.&#xD;&#xA; - Children of the Grave is an escape through health regeneration, or an offensive move.&#xD;&#xA;&#xD;&#xA;Mordekaiser is a tank purely because of his shield. He can effectively soak an endless amount of damage as long as his shield is up. This means you need to be using abilities often. Use items like Force of Nature, Spirit Visage, and Warmog's Armor to recover from health loss when using abilities. Spirit Visage also reduces cooldowns, allowing you to spam.&#xD;&#xA;&#xD;&#xA;Because Mordekaiser lacks cc, you have to rely on Boots of Swiftness and Frozen Mallet/Rylai's Crystal Scepter. With these items Mordekaiser can chase enemies and stop them by combining abilities and standard attacks. His Mace of Spades becomes crushing with these items, triggering a double slow.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;There are many tanks that I haven't mentioned. I personally don't like Shen but his team utility is very high, given his AoE taunt and his ultimate. I haven't played with Maokai but he gives me the impression that he is only interesting if you choose to do interesting things with his abilities. His [champion spotlight][1] highlights this point.&#xD;&#xA;&#xD;&#xA;I will update this answer after playing a few more tanks that I own.&#xD;&#xA;&#xD;&#xA;As a final note, it's a mistake to say a tank is useless because they are bad if you don't build them right. Any tank, and really any champ, is bad if you don't build them right. It's only fair to compare tanks once you've figured out their best builds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Gw8f-VqAcQo" />
  <row Id="45003" PostHistoryTypeId="2" PostId="18333" RevisionGUID="026da42f-318a-43b2-9e7d-6c98a77829a5" CreationDate="2011-03-15T18:13:20.110" UserId="4231" Text="I'm trying to find an old game I played years ago on our Commodore 128. I seem to recall you played a unicorn (or maybe just a horse) who would pick up rocks, and fly them over to a river to build a bridge across it. Meanwhile, monsters would attack you and you had to fight them off to bring the rocks. It was a sidescroller. Any ideas?" />
  <row Id="45004" PostHistoryTypeId="1" PostId="18333" RevisionGUID="026da42f-318a-43b2-9e7d-6c98a77829a5" CreationDate="2011-03-15T18:13:20.110" UserId="4231" Text="What Commodore game had a unicorn building bridges in it?" />
  <row Id="45005" PostHistoryTypeId="3" PostId="18333" RevisionGUID="026da42f-318a-43b2-9e7d-6c98a77829a5" CreationDate="2011-03-15T18:13:20.110" UserId="4231" Text="&lt;identify-this-game&gt;&lt;commodore-64&gt;" />
  <row Id="45006" PostHistoryTypeId="2" PostId="18334" RevisionGUID="a83867b1-0658-4ed0-a4a4-2a9181884a75" CreationDate="2011-03-15T18:18:34.007" UserId="6066" Text="[Pegasus Odyssey][1]?&#xD;&#xA;&#xD;&#xA;![screenshot][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamefaqs.com/c64/578235-pegasus-odyssey/images/screen-1&#xD;&#xA;  [2]: http://i.imgur.com/T73yr.jpg" />
  <row Id="45007" PostHistoryTypeId="6" PostId="4074" RevisionGUID="980a1a6d-d5c1-463c-b6cc-44722b821c47" CreationDate="2011-03-15T18:26:29.963" UserId="3114" Comment="edited tags" Text="&lt;dwarf-fortress&gt;&lt;murder&gt;" />
  <row Id="45008" PostHistoryTypeId="5" PostId="18328" RevisionGUID="9c4cb590-d9b5-44e7-a9b6-9c2956efd365" CreationDate="2011-03-15T18:31:35.747" UserId="1721" Comment="answer is more brief" Text="Make a campaign then export units and options from your map to the campaign.&#xD;&#xA;&#xD;&#xA;When you make a new map, tie it in to the campaign. Then you can import units and options from the campaign into the map." />
  <row Id="45009" PostHistoryTypeId="2" PostId="18335" RevisionGUID="057a82f4-eb19-4d9e-b0fb-de970d631a84" CreationDate="2011-03-15T18:36:35.097" UserId="7639" Text="I'm not 100% sure if this transfers over to TF2, but I know for the Steam Servers for Counter-strike, if you preview the server you can see the number of players including their ping values. Bots always had a ping value of 5, if a server only has &quot;players&quot; with 5 ping it's full of bots." />
  <row Id="45010" PostHistoryTypeId="2" PostId="18336" RevisionGUID="56eff00b-59dc-4cb2-be77-d85301770261" CreationDate="2011-03-15T18:36:57.970" UserId="7796" Text="In Dragon Age II there is a donation box in &quot;Lirene's Fereldan Imports&quot;, where you can donate money to the Fereldan refugees.&#xD;&#xA;&#xD;&#xA;Does this affect the game in any way?" />
  <row Id="45011" PostHistoryTypeId="1" PostId="18336" RevisionGUID="56eff00b-59dc-4cb2-be77-d85301770261" CreationDate="2011-03-15T18:36:57.970" UserId="7796" Text="What effect does the donation box have?" />
  <row Id="45012" PostHistoryTypeId="3" PostId="18336" RevisionGUID="56eff00b-59dc-4cb2-be77-d85301770261" CreationDate="2011-03-15T18:36:57.970" UserId="7796" Text="&lt;dragon-age-2&gt;&lt;money&gt;" />
  <row Id="45013" PostHistoryTypeId="5" PostId="17864" RevisionGUID="19531798-581a-4185-ace7-b1206eb1af4a" CreationDate="2011-03-15T18:42:36.013" UserId="7606" Comment="added 1433 characters in body" Text="Yes you can totally max out your stats but only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1129 points; skill points average per skill: 86.85, or in theoretical terms you can max 11 skills (12 with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1266.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use a few skill magazines to boost your skill stats to max... but only ever temporarily. At the same time you can max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear all your special stats would be 10 and after one hell of a party you'd be TOTALLY MAXED!...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;At Level 1 you do not start on 2 skill points for each associated skill. The starting stat at Level 1 is 7 skill points. This is the base stat for all skills. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;Allocated points as above from the start give you (From SPECIAL base stat - Level 1):&#xD;&#xA;S +4 levels giving you another 8 pts.&#xD;&#xA;P +5 levels gives you another 30 pts.&#xD;&#xA;E +6 levels gives you another 24 pts.&#xD;&#xA;C +0 gives you nuttin&#xD;&#xA;I +9 levels gives you another 54 pts.&#xD;&#xA;A +5 levels gives you another 20 pts.&#xD;&#xA;L +5 levels gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown above nets you:&#xD;&#xA;P +3 levels gives you another 18 pts.&#xD;&#xA;E +1 level gives you another 4 pts.&#xD;&#xA;C +2 levels gives you another 8 pts.&#xD;&#xA;A +2 levels gives you another 8 pts.&#xD;&#xA;L +2 levels gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;Total = 1129&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the Grand Total = 1266. &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not." />
  <row Id="45014" PostHistoryTypeId="2" PostId="18337" RevisionGUID="b105414a-fdf5-4a91-b781-b04f886f0e2f" CreationDate="2011-03-15T18:49:45.067" UserId="4578" Text="I've been on xbox live for a couple of years. I mainly play fighting games online(actually one of the big impetuses for me getting a 360). I'm competent but not really amazing at the ones I play, I don't use the microphone, and I only send insulting messages to people who send them to me first. But I looked at my reputation the other day and discovered to my surprise that I am marked for avoidance by ***78%*** of the people I've played with. Apparently I'm a bad sportsman (Not even sure what this means in the context of fighting games), I'm disruptive (???), and quit early (Maybe my internet connection has been worse than it seems to me?). &#xD;&#xA;&#xD;&#xA;I don't really feel like I've been judged fairly and, whether you believe me or not, I want to know if there's anything I can do to undo my rep and get a clean slate. " />
  <row Id="45015" PostHistoryTypeId="1" PostId="18337" RevisionGUID="b105414a-fdf5-4a91-b781-b04f886f0e2f" CreationDate="2011-03-15T18:49:45.067" UserId="4578" Text="Any way to get a clean Reputation on XBL?" />
  <row Id="45016" PostHistoryTypeId="3" PostId="18337" RevisionGUID="b105414a-fdf5-4a91-b781-b04f886f0e2f" CreationDate="2011-03-15T18:49:45.067" UserId="4578" Text="&lt;xbox-live&gt;&lt;xbox&gt;&lt;reputation&gt;" />
  <row Id="45017" PostHistoryTypeId="2" PostId="18338" RevisionGUID="cefdc85b-0328-4b28-82da-1a1315c4251b" CreationDate="2011-03-15T18:50:26.570" UserId="6066" Text="OK, this is a long shot because it's not for the same system and somewhat different ... you play as a clown who can knock bricks out of bridge-like structures, and unicorns chase you.  [Mr. Do's Castle](http://www.mobygames.com/game/mr-dos-castle):&#xD;&#xA;&#xD;&#xA;![screenshot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/fcTMc.gif" />
  <row Id="45018" PostHistoryTypeId="4" PostId="16328" RevisionGUID="4f17611d-6839-4f58-8dde-cfea553f7acc" CreationDate="2011-03-15T18:54:09.960" UserId="1721" Comment="edited title" Text="In Virtual Tennis 2009, is it possible to hit the ball out or ace the computer?" />
  <row Id="45019" PostHistoryTypeId="5" PostId="9695" RevisionGUID="f08d91cd-a335-46f8-956e-f0251f938a2e" CreationDate="2011-03-15T18:59:12.357" UserId="1721" Comment="added 2 characters in body; edited title" Text="I can't find an open Infiniminer server. I could just run my own, but I want to find an open server anyways." />
  <row Id="45020" PostHistoryTypeId="4" PostId="9695" RevisionGUID="f08d91cd-a335-46f8-956e-f0251f938a2e" CreationDate="2011-03-15T18:59:12.357" UserId="1721" Comment="added 2 characters in body; edited title" Text="Where can I find a Infiniminer server?" />
  <row Id="45021" PostHistoryTypeId="5" PostId="17864" RevisionGUID="5fc5041e-22f5-4649-b355-054488651a2d" CreationDate="2011-03-15T19:05:04.613" UserId="7606" Comment="added 73 characters in body" Text="Yes you can totally max out your stats but only temporarily. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats permanently, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: total 1129 points; skill points average per skill: 86.85, or in theoretical terms you can permanently max 11 skills (Figures are 1266 total / 97.38 average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using all 10 intense training perk ranks (as shown below), taking educated as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking comprehension before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking tag! To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will need to buy all available S.P.E.C.I.A.L implants except for the intelligence one at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point grand total 1266.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use a few skill magazines to boost your skill stats to max... but only ever temporarily. At the same time you can max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear all your special stats would be 10 and after one hell of a party you'd be TOTALLY MAXED!...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;At Level 1 you do not start on 2 skill points for each associated skill. The starting stat at Level 1 is 7 skill points. This is the base stat for all skills. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;Allocated points as above from the start give you (From SPECIAL base stat - Level 1):&#xD;&#xA;S +4 levels giving you another 8 pts.&#xD;&#xA;P +5 levels gives you another 30 pts.&#xD;&#xA;E +6 levels gives you another 24 pts.&#xD;&#xA;C +0 gives you nuttin&#xD;&#xA;I +9 levels gives you another 54 pts.&#xD;&#xA;A +5 levels gives you another 20 pts.&#xD;&#xA;L +5 levels gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown above nets you:&#xD;&#xA;P +3 levels gives you another 18 pts.&#xD;&#xA;E +1 level gives you another 4 pts.&#xD;&#xA;C +2 levels gives you another 8 pts.&#xD;&#xA;A +2 levels gives you another 8 pts.&#xD;&#xA;L +2 levels gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;Total = 1129&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the Grand Total = 1266. &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not." />
  <row Id="45022" PostHistoryTypeId="5" PostId="17864" RevisionGUID="3f7fbca3-24b6-443b-946b-c924161f2855" CreationDate="2011-03-15T19:13:39.610" UserId="7606" Comment="added 90 characters in body" Text="Yes you can **totally max out** your stats but only **temporarily**. No, as it stands there is no way to max your skill and S.P.E.C.I.A.L stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You only need 9 luck to get the maximum + 5 increase to every skill stat but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one use Charisma as your low stat (You're only sacrificing about 8 skill points). &#xD;&#xA;&#xD;&#xA;This build does also not include the other 5 levels worth of points from dlc level cap increase. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand **total 1266****.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but not quite to the perfect 70 or 1300 pt ceilings... BUT... you could use a few skill magazines to boost your skill stats to max... but only ever temporarily. At the same time you can max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear all your special stats would be 10 and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;At Level 1 you do not start on 2 skill points for each associated skill. **The starting stat at Level 1 is 7 skill points**. This is the base stat for all skills. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;Allocated points as above from the start give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 levels giving you another 8 pts.&#xD;&#xA;&#xD;&#xA;P +5 levels gives you another 30 pts.&#xD;&#xA;&#xD;&#xA;E +6 levels gives you another 24 pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 levels gives you another 54 pts.&#xD;&#xA;&#xD;&#xA;A +5 levels gives you another 20 pts.&#xD;&#xA;&#xD;&#xA;L +5 levels gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown above nets you:&#xD;&#xA;&#xD;&#xA;P +3 levels gives you another 18 pts.&#xD;&#xA;&#xD;&#xA;E +1 level gives you another 4 pts.&#xD;&#xA;&#xD;&#xA;C +2 levels gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;A +2 levels gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;L +2 levels gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**. &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not." />
  <row Id="45023" PostHistoryTypeId="10" PostId="10346" RevisionGUID="e9350248-f290-4120-9368-b3a66c3c29d4" CreationDate="2011-03-15T19:16:27.203" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="45024" PostHistoryTypeId="5" PostId="18332" RevisionGUID="fc0aa1ed-a0c0-49e0-86a1-9455fc0e4633" CreationDate="2011-03-15T19:19:50.803" UserId="1719" Comment="deleted 1 characters in body" Text="He will have the same moves every time.&#xD;&#xA;&#xD;&#xA;You can still have a Victini with Searing Shot, however, by giving a Heart Scale to the Move Relearner." />
  <row Id="45025" PostHistoryTypeId="5" PostId="17864" RevisionGUID="753cebb2-dc3c-49e6-b9bb-a98519fbab2e" CreationDate="2011-03-15T19:26:34.897" UserId="7606" Comment="added 209 characters in body" Text="Yes you can **totally max out** your stats but only **temporarily**. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand **total 1266****.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily boost your skill stats to max. At the same time you can temporarily max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;At Level 1 you do not start on 2 skill points for each associated skill. **The starting stat at Level 1 is 7 skill points**. This is the base stat for all skills. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;Allocated points as above from the start give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 levels giving you another 8 pts.&#xD;&#xA;&#xD;&#xA;P +5 levels gives you another 30 pts.&#xD;&#xA;&#xD;&#xA;E +6 levels gives you another 24 pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 levels gives you another 54 pts.&#xD;&#xA;&#xD;&#xA;A +5 levels gives you another 20 pts.&#xD;&#xA;&#xD;&#xA;L +5 levels gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown above nets you:&#xD;&#xA;&#xD;&#xA;P +3 levels gives you another 18 pts.&#xD;&#xA;&#xD;&#xA;E +1 level gives you another 4 pts.&#xD;&#xA;&#xD;&#xA;C +2 levels gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;A +2 levels gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;L +2 levels gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**. &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45026" PostHistoryTypeId="5" PostId="17864" RevisionGUID="2c351337-a1ae-4310-8bdd-46eb2d72b7b8" CreationDate="2011-03-15T19:33:40.113" UserId="7606" Comment="deleted 55 characters in body" Text="Yes you can **totally max out** your stats but only **temporarily**. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand **total 1266****.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily boost your skill stats to max. At the same time you can temporarily max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. This is the base stat for all skills. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;Allocated points as above at the start give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another 30 pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another 24 pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another 54 pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another 20 pts.&#xD;&#xA;&#xD;&#xA;L +5 gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another 18 pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another 4 pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;L +2 gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**. &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45027" PostHistoryTypeId="5" PostId="17864" RevisionGUID="38443ba8-5c6b-45eb-98f6-8e982b12bb5d" CreationDate="2011-03-15T19:45:46.777" UserId="7606" Comment="added 275 characters in body; deleted 230 characters in body" Text="Yes you can **totally max out** your stats but only **temporarily**. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand **total 1266****.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily boost your skill stats to max. At the same time you can temporarily max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. This is the base stat for all skills. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another 30 pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another 24 pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another 54 pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another 20 pts.&#xD;&#xA;&#xD;&#xA;L +5 gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another 18 pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another 4 pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;L +2 gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**.&#xD;&#xA;&#xD;&#xA;Thats 44 short. &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45028" PostHistoryTypeId="5" PostId="17864" RevisionGUID="ee3a25a6-f887-4610-a48c-d27b9783f6dc" CreationDate="2011-03-15T19:54:27.843" UserId="7606" Comment="added 4 characters in body; deleted 4 characters in body" Text="Yes you can **totally max out** your stats but only **temporarily**. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1266**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily boost your skill stats to max. At the same time you can temporarily max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. This is the base stat for all skills. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another 30 pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another 24 pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another 54 pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another 20 pts.&#xD;&#xA;&#xD;&#xA;L +5 gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another 18 pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another 4 pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;L +2 gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**.&#xD;&#xA;&#xD;&#xA;Thats 44 short. &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45031" PostHistoryTypeId="5" PostId="17864" RevisionGUID="a7a9e2d0-cc1d-449e-8f24-7b63dc979c83" CreationDate="2011-03-15T20:05:52.133" UserId="7606" Comment="added 47 characters in body; added 54 characters in body" Text="Yes you can **totally max out** your stats but only **temporarily**. No, as it stands there is no obvious way to max your skill and S.P.E.C.I.A.L stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1266**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily boost your skill stats to max. At the same time you can temporarily max your special stats, if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another 30 pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another 24 pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another 54 pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another 20 pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another 18 pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another 4 pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another 8 pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**.&#xD;&#xA;&#xD;&#xA;Thats 44 skill points short of max. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45032" PostHistoryTypeId="6" PostId="18249" RevisionGUID="17e62787-cfef-44ea-98c6-7f068aeb298b" CreationDate="2011-03-15T20:10:31.633" UserId="3917" Comment="edited tags" Text="&lt;pc&gt;&lt;steam&gt;&lt;left-4-dead-2&gt;&lt;murder&gt;" />
  <row Id="45033" PostHistoryTypeId="5" PostId="17864" RevisionGUID="e2eca8e2-008c-47aa-8e79-890cec7e4205" CreationDate="2011-03-15T20:12:57.257" UserId="7606" Comment="added 5 characters in body; added 4 characters in body; deleted 44 characters in body" Text="Yes **you can totally max out your skill &amp; SPECIAL stats but only temporarily**. No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is:&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1266**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = 91.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another 30 pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another 24 pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another 54 pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another 20 pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another 39 pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another 18 pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another 4 pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another 8 pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another 8 pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another 26 pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = 450.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = 56.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = 60. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = 204.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another 24 pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**.&#xD;&#xA;&#xD;&#xA;Thats 44 skill points short of max. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45034" PostHistoryTypeId="6" PostId="13892" RevisionGUID="5032a30e-ff9c-43d2-affb-c562d4d66404" CreationDate="2011-03-15T20:22:43.050" UserId="1721" Comment="assimilating" Text="&lt;deus-ex&gt;&lt;murder&gt;" />
  <row Id="45035" PostHistoryTypeId="5" PostId="18127" RevisionGUID="d009d935-f04a-41a4-9435-0d5ddf856b23" CreationDate="2011-03-15T20:23:16.347" UserId="7137" Comment="added 267 characters in body" Text="Depending upon how many times you &lt;a href=&quot;http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky&quot;&gt;eat hot NPC frag grenade&lt;/a&gt;, you can expect it to take less time than either of the other STALKER titles.  It took me about 10 ~ 12 hours to get through all the areas and beat the game.&#xD;&#xA;&#xD;&#xA;Also, if you played the original STALKER, you might spend less time because you know some of the original areas that are being re-used.&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;I should also point out that depending upon how many caches you decide to go after, this can be extended by about 10 hours, but that also depends upon how often you use the guides to quick-travel.  Walking will take a while, but quick-travel costs money." />
  <row Id="45036" PostHistoryTypeId="5" PostId="17864" RevisionGUID="29159afb-03ca-4d2b-8eab-fddbe817fd09" CreationDate="2011-03-15T20:28:32.543" UserId="7606" Comment="added 68 characters in body" Text="Yes **you can totally max out your skill &amp; SPECIAL stats but only temporarily**. No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is:&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1129** points; skill points average per skill: **86.85**, or in theoretical terms you can permanently max 11 skills (Figures are **1266 total** / **97.38** average / 12 theoretically maxed with dlc see bottom of post).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1266**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1129**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1266**.&#xD;&#xA;&#xD;&#xA;Thats 44 skill points short of max. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45037" PostHistoryTypeId="25" PostId="18337" RevisionGUID="33321801-01ab-4e35-b1c3-3bfbe83e7aaa" CreationDate="2011-03-15T20:34:37.510" Comment="http://twitter.com/#!/StackGaming/status/47757614456651777" />
  <row Id="45038" PostHistoryTypeId="2" PostId="18339" RevisionGUID="b089bbd6-dee0-42fc-8559-f09cb687c09b" CreationDate="2011-03-15T20:35:42.017" UserId="7819" Text="I am trying to identify this arcade side scroller from 90s, japanese (I think) featuring a cartoonish character  with  a big wooden hammer it featured a factory setting in the beginning where the enemy were factory workers. I think the hammer could be upgraded to metal" />
  <row Id="45039" PostHistoryTypeId="1" PostId="18339" RevisionGUID="b089bbd6-dee0-42fc-8559-f09cb687c09b" CreationDate="2011-03-15T20:35:42.017" UserId="7819" Text="Identify this arcade game: boy with a big hammer with powerups" />
  <row Id="45040" PostHistoryTypeId="3" PostId="18339" RevisionGUID="b089bbd6-dee0-42fc-8559-f09cb687c09b" CreationDate="2011-03-15T20:35:42.017" UserId="7819" Text="&lt;identify-this-game&gt;" />
  <row Id="45041" PostHistoryTypeId="5" PostId="17864" RevisionGUID="f6e87401-9a6f-46f0-8574-71617c46962e" CreationDate="2011-03-15T20:35:58.103" UserId="7606" Comment="added 20 characters in body" Text="Yes **you can totally max out your skill &amp; SPECIAL stats but only temporarily**. No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is:&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see bottom of post for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the posts above and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. Below is a points breakdown of how to achieve the figures in my build above.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats 49 skill points short of max. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45042" PostHistoryTypeId="5" PostId="18122" RevisionGUID="114c949d-b5dc-4456-bc12-9477a73525b6" CreationDate="2011-03-15T20:41:39.563" UserId="7706" Comment="added 40 characters in body" Text="It's better to use potions when it's really needed to survive(like the boss fight). If it's just for speeding up leveling a little then you better wait because the amount of monsters is limited anyway so it's just a matter of time before you become stronger anyway. When it's a boss fight, you can't wait to became stronger(because it's probably the last monster, if not, go kill the rest If you can..) so there the potion would save you.&#xD;&#xA;&#xD;&#xA;So your tactic is good and changing it is not recommended." />
  <row Id="45043" PostHistoryTypeId="6" PostId="18282" RevisionGUID="a93039ce-0f47-467f-92ad-4876ef97e629" CreationDate="2011-03-15T20:43:58.687" UserId="160" Comment="removed `strategy` tag as per [this meta discussion](http://meta.gaming.stackexchange.com/questions/753/tags-that-should-not-be-used)" Text="&lt;identify-this-game&gt;&lt;dos&gt;" />
  <row Id="45044" PostHistoryTypeId="5" PostId="18276" RevisionGUID="558b166d-0e15-4295-91bd-0d84c2d27bdf" CreationDate="2011-03-15T20:44:17.203" UserId="1721" Comment="grammar" Text="Does Zhonya's Hourglass work with Katarina's ultimate, or will her ultimate stop?" />
  <row Id="45045" PostHistoryTypeId="2" PostId="18340" RevisionGUID="e9d07d7c-f4cc-4b3d-8f9e-cb0404acc034" CreationDate="2011-03-15T20:47:17.140" UserId="6915" Text="I have never played a First Person Shooter or a Third person shooter extensively (i.e. more than for a few minutes at a conference, launch event or friend's house). Never on PC's, never on consoles. Frankly I don't really understand (even after reading the Wikipedia articles) the nuances or differences between the two genres, if I've confused the two please suggest changes (or edit accordingly)&#xD;&#xA;&#xD;&#xA;As someone who follows the game industry closely (and has for about 2 decades) clearly I've missed a key category of games (I've missed more - most of my gaming has been non-PC or console games). &#xD;&#xA;&#xD;&#xA;But when I read about shooters - either PC or console much of the reviews and discussions seem to start from an assumption that the FPS/TPS genre is one that you have been playing for years and years - one that you understand and get the basic controls. &#xD;&#xA;&#xD;&#xA;I do not. &#xD;&#xA;&#xD;&#xA;I've tried playing FPS on my iPhone, I've tried playing them on various consoles. I've never been able to figure out how to move, aim, shoot and not die in a few seconds (or not die but also not find anything in the game at all - i.e. the few times I've tried playing Halo I spent the game lost and trying to figure out how to move).&#xD;&#xA;&#xD;&#xA;About the closest I ever came to playing FPS was the old, arcade only MechWarrior games of the early 90's, but I was horrible at them due to being Red-Green colorblind meaning that I frequently would shoot my allies as often as I shot the opposing team. I understand that more modern FSP have generally managed to fix the all to common problems earlier generations of games had for players with colorblindness (though it is something that still worries me).&#xD;&#xA;&#xD;&#xA;At present I only have Mac's (and an iPhone) but I plan on getting a console in the near future (haven't decided which yet) and while I do not run Windows on my iMac or my MacBook I could dual boot if necessary (I don't plan on getting a gaming PC but may consider that purchase in the future as well). I've also been considering getting Onlive and connecting it to our HDTV. &#xD;&#xA;&#xD;&#xA;So which game(s) should I consider trying as ones that will ease me into the world of FPS? Which will hold my hands and actually teach me the controls without assuming that I've grown up playing FPS? Which will have a fun single player mode for long enough for me to learn the game without playing online first (where I expect I would quickly grow frustrated due to being slower and very incompetent and doubt that being killed frequently and often will inspire me to play much).&#xD;&#xA;&#xD;&#xA;I have no idea which genre(s) of FPS will most appeal to me - I've never played ANY of them - so I don't really get the differences between Halo, Gears of War, Call of Duty etc or all the many other games in the genre. Heck I'm not sure if something like Team Fortress fits into this genre at all (or if I would enjoy it).&#xD;&#xA;" />
  <row Id="45046" PostHistoryTypeId="1" PostId="18340" RevisionGUID="e9d07d7c-f4cc-4b3d-8f9e-cb0404acc034" CreationDate="2011-03-15T20:47:17.140" UserId="6915" Text="How should I get started playing shooters - either first or third person?" />
  <row Id="45047" PostHistoryTypeId="3" PostId="18340" RevisionGUID="e9d07d7c-f4cc-4b3d-8f9e-cb0404acc034" CreationDate="2011-03-15T20:47:17.140" UserId="6915" Text="&lt;game-rec&gt;&lt;first-person-shooter&gt;&lt;third-person-shooter&gt;" />
  <row Id="45048" PostHistoryTypeId="5" PostId="18329" RevisionGUID="98d99eaf-256e-4bba-8899-353b111b3347" CreationDate="2011-03-15T21:00:08.047" UserId="341" Comment="Inspired to add an example to clarify &quot;maximize damage output while minimzing resource use&quot;" Text="Health potions heal 40% of your max health. Comparatively, tiles recover 1 health per level per tile. Your base health is 10 per level, so without enhancements it takes 4 tiles of exploration to account for one potion. Consuming a potion also doesn't trigger enemy regeneration.&#xD;&#xA;&#xD;&#xA;Mana potions heal 40% of your max mana. Tiles only recover 1 mana per tile, and your base mana does not increase without picking up mana items. &#xD;&#xA;&#xD;&#xA;[Vlad](http://gaming.stackexchange.com/questions/18105/when-should-i-start-drinking/18122#18122) is very correct in that using potions just to speed up leveling is not very useful, especially if that level isn't going to make you survive the final conflict. But, excellent planning and luck may make an early potion very potent.&#xD;&#xA;&#xD;&#xA;The main reason to use a potion in the early game is to *maximize damage output while minimizing resource use*. This isn't just for the immediate gains of what tiles you don't explore, but capitalizing on the position you're left in that will make future exploration less necessary. Maximizing damage output means using potions in the capacity such that their health or mana contribution is towards the destruction of your *target*. Using a health potion to survive killing foes for a mid-battle level up or a mana potion to afford a secondary casting of APHEELSIK is fairly wasteful.&#xD;&#xA;&#xD;&#xA;For example, imagine a scenario where you've revealed a third of the dungeon so far.  There are no monsters left you can defeat without potions, but there are many monsters that are 2 levels above you, some of which you could handle without a potion once if you leveled up once.  If you don't drink a potion, you could end up having to reveal a large portion of the dungeon looking for something to level up on.  But if you can use a potion to defeat one of the 2 levels above you monsters and level up, you give yourself many more advancement opportunities which should far exceed the loss of that one potion.&#xD;&#xA;&#xD;&#xA;Also, shoot to drink potions early game *when you have a high maximum health*. If you haven't found any health items, haven't bought a *pendant of life*, and otherwise do not have a lot of health, just stay away from big enemies and rely on exploration. As your health increases, the level of opponent you can take down using a single potion increases significantly.&#xD;&#xA;&#xD;&#xA;Which leads to my next point: unless it's a requirement of a ridiculous chain assault you setup for victory that would make Rube Goldberg proud, you should probably *never drink more than one potion of each kind to take out a single non-boss monster*. The cost of using a potion impacts your ability to face *all* higher level foes, and the level catapult you may get for a single monster will still leave a large number of higher level foes. So if you must use a potion to take on a high level foe early on, figure out whether you can get it done in just one potion and some exploration. If that isn't enough, you should seek other opponents.&#xD;&#xA;&#xD;&#xA;Mana potions are much less useful in the early game on their own. Even with wizard types, it usually takes 2-3 potions just to get a single spell slot back, and in the early game this won't really make a dent.&#xD;&#xA;&#xD;&#xA;Their fault is their strength, however, because their lack of scaling with level makes them very useful if *drinking a single mana potion saves you more than just a health potion*. If you can drink a mana potion to pull off the BYSSEPS + GETINDARE combo that defeats a high level foe, it's actually more worth it. Just, as mentioned before, make sure you quaff the potion to contribute to damage.&#xD;&#xA;&#xD;&#xA;###The wonderful list of exceptions, where we assume you have enough money&#xD;&#xA;&#xD;&#xA;This is not a comprehensive list, but just a couple class- or luck-specific strategies.&#xD;&#xA;&#xD;&#xA; - If you find a keg store early on, this can make it a lot more viable to take on a good number of high level enemies, leaving a lot of ripe opportunities for future mid-battle level ups.&#xD;&#xA;&#xD;&#xA; - The Glowing Guardian offers the equivalent of 2 full heals. These are excellent against bosses, so discovering early on that you have this option may allow early potions much easier.&#xD;&#xA;&#xD;&#xA; - For obvious reasons, Halflings and Gnomes have a similar advantage that finding a keg store provides.&#xD;&#xA;&#xD;&#xA; - Thieves have a trait that lets both forms of potion heal both attributes. If you have a spell like BURNDAYRAZ or GETINDARE or HALPMEH, you can probably get some very early nice kills by taking advantage of this trait, as it effectively doubles your potion stock.&#xD;&#xA;&#xD;&#xA; - Assassins have a trait that instantly kill any enemies of a lower level, which means that a potion-induced level catapult is significantly more useful to them than other classes. They are pretty much the leaders of mid-battle leveling.&#xD;&#xA;&#xD;&#xA; - Priests have a trait that makes health potions heal 100% health. This makes it a lot easier to spend only a single potion when taking on significantly stronger foes, but remember to still stick with &quot;1 potion per non-boss&quot;.&#xD;&#xA;&#xD;&#xA; - A Sorceror is usually better off using HALPMEH or CYDSTEPP than quaffing health potions.&#xD;&#xA;&#xD;&#xA; - Bloodmages have a trait that makes mana potions heal 100% mana at the cost of some health. This makes them actually much less suited to using mana potions during the early game, because the mana gain is simply not worth it. So you'll probably be drinking later with them.&#xD;&#xA;&#xD;&#xA; - Warlords have a very interesting synergy with potions that makes their potion strategy exceptionally complex. To give a peek, one who gets some mana items early on may prioritize the utility of early game Mana potions, but others may prioritize late-game to utterly crush foes. I will also note that you should probably save the bonus damage for the target, not for a mid-battle level." />
  <row Id="45049" PostHistoryTypeId="2" PostId="18341" RevisionGUID="7aa4f864-bad7-41be-9fca-767dad20d844" CreationDate="2011-03-15T21:04:40.773" UserId="341" Text="I don't think there is a significant difference between the a first-person versus a third-person shooter when it comes to ease of learning.  Just pick a well-rated game of either type with a subject matter that interests you.  As mentioned in the comments, recommendation of specific games to try is off-topic here, but you might want to checkout a site like [MetaCritic][1] to see some ratings and reviews.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.metacritic.com/" />
  <row Id="45050" PostHistoryTypeId="2" PostId="18342" RevisionGUID="7492e223-d707-48f8-ad52-0cb4f50cf519" CreationDate="2011-03-15T21:05:12.367" UserId="5357" Text="Anyone have any ideas on how best to automatically and en-mass delete all my non-steam game links from my games menu?" />
  <row Id="45051" PostHistoryTypeId="1" PostId="18342" RevisionGUID="7492e223-d707-48f8-ad52-0cb4f50cf519" CreationDate="2011-03-15T21:05:12.367" UserId="5357" Text="How to remove all non-steam games from games library" />
  <row Id="45052" PostHistoryTypeId="3" PostId="18342" RevisionGUID="7492e223-d707-48f8-ad52-0cb4f50cf519" CreationDate="2011-03-15T21:05:12.367" UserId="5357" Text="&lt;steam&gt;" />
  <row Id="45053" PostHistoryTypeId="5" PostId="18329" RevisionGUID="0004702d-7ced-416c-9492-9bf20829825e" CreationDate="2011-03-15T21:05:42.507" UserId="341" Comment="remove extraneous word" Text="Health potions heal 40% of your max health. Comparatively, tiles recover 1 health per level per tile. Your base health is 10 per level, so without enhancements it takes 4 tiles of exploration to account for one potion. Consuming a potion also doesn't trigger enemy regeneration.&#xD;&#xA;&#xD;&#xA;Mana potions heal 40% of your max mana. Tiles only recover 1 mana per tile, and your base mana does not increase without picking up mana items. &#xD;&#xA;&#xD;&#xA;[Vlad](http://gaming.stackexchange.com/questions/18105/when-should-i-start-drinking/18122#18122) is very correct in that using potions just to speed up leveling is not very useful, especially if that level isn't going to make you survive the final conflict. But, excellent planning and luck may make an early potion very potent.&#xD;&#xA;&#xD;&#xA;The main reason to use a potion in the early game is to *maximize damage output while minimizing resource use*. This isn't just for the immediate gains of what tiles you don't explore, but capitalizing on the position you're left in that will make future exploration less necessary. Maximizing damage output means using potions in the capacity such that their health or mana contribution is towards the destruction of your *target*. Using a health potion to survive killing foes for a mid-battle level up or a mana potion to afford a secondary casting of APHEELSIK is fairly wasteful.&#xD;&#xA;&#xD;&#xA;For example, imagine a scenario where you've revealed a third of the dungeon so far.  There are no monsters left you can defeat without potions, but there are many monsters that are 2 levels above you, some of which you could handle without a potion if you leveled up once.  If you don't drink a potion, you could end up having to reveal a large portion of the dungeon looking for something to level up on.  But if you can use a potion to defeat one of the 2 levels above you monsters and level up, you give yourself many more advancement opportunities which should far exceed the loss of that one potion.&#xD;&#xA;&#xD;&#xA;Also, shoot to drink potions early game *when you have a high maximum health*. If you haven't found any health items, haven't bought a *pendant of life*, and otherwise do not have a lot of health, just stay away from big enemies and rely on exploration. As your health increases, the level of opponent you can take down using a single potion increases significantly.&#xD;&#xA;&#xD;&#xA;Which leads to my next point: unless it's a requirement of a ridiculous chain assault you setup for victory that would make Rube Goldberg proud, you should probably *never drink more than one potion of each kind to take out a single non-boss monster*. The cost of using a potion impacts your ability to face *all* higher level foes, and the level catapult you may get for a single monster will still leave a large number of higher level foes. So if you must use a potion to take on a high level foe early on, figure out whether you can get it done in just one potion and some exploration. If that isn't enough, you should seek other opponents.&#xD;&#xA;&#xD;&#xA;Mana potions are much less useful in the early game on their own. Even with wizard types, it usually takes 2-3 potions just to get a single spell slot back, and in the early game this won't really make a dent.&#xD;&#xA;&#xD;&#xA;Their fault is their strength, however, because their lack of scaling with level makes them very useful if *drinking a single mana potion saves you more than just a health potion*. If you can drink a mana potion to pull off the BYSSEPS + GETINDARE combo that defeats a high level foe, it's actually more worth it. Just, as mentioned before, make sure you quaff the potion to contribute to damage.&#xD;&#xA;&#xD;&#xA;###The wonderful list of exceptions, where we assume you have enough money&#xD;&#xA;&#xD;&#xA;This is not a comprehensive list, but just a couple class- or luck-specific strategies.&#xD;&#xA;&#xD;&#xA; - If you find a keg store early on, this can make it a lot more viable to take on a good number of high level enemies, leaving a lot of ripe opportunities for future mid-battle level ups.&#xD;&#xA;&#xD;&#xA; - The Glowing Guardian offers the equivalent of 2 full heals. These are excellent against bosses, so discovering early on that you have this option may allow early potions much easier.&#xD;&#xA;&#xD;&#xA; - For obvious reasons, Halflings and Gnomes have a similar advantage that finding a keg store provides.&#xD;&#xA;&#xD;&#xA; - Thieves have a trait that lets both forms of potion heal both attributes. If you have a spell like BURNDAYRAZ or GETINDARE or HALPMEH, you can probably get some very early nice kills by taking advantage of this trait, as it effectively doubles your potion stock.&#xD;&#xA;&#xD;&#xA; - Assassins have a trait that instantly kill any enemies of a lower level, which means that a potion-induced level catapult is significantly more useful to them than other classes. They are pretty much the leaders of mid-battle leveling.&#xD;&#xA;&#xD;&#xA; - Priests have a trait that makes health potions heal 100% health. This makes it a lot easier to spend only a single potion when taking on significantly stronger foes, but remember to still stick with &quot;1 potion per non-boss&quot;.&#xD;&#xA;&#xD;&#xA; - A Sorceror is usually better off using HALPMEH or CYDSTEPP than quaffing health potions.&#xD;&#xA;&#xD;&#xA; - Bloodmages have a trait that makes mana potions heal 100% mana at the cost of some health. This makes them actually much less suited to using mana potions during the early game, because the mana gain is simply not worth it. So you'll probably be drinking later with them.&#xD;&#xA;&#xD;&#xA; - Warlords have a very interesting synergy with potions that makes their potion strategy exceptionally complex. To give a peek, one who gets some mana items early on may prioritize the utility of early game Mana potions, but others may prioritize late-game to utterly crush foes. I will also note that you should probably save the bonus damage for the target, not for a mid-battle level." />
  <row Id="45054" PostHistoryTypeId="2" PostId="18343" RevisionGUID="4c129baf-bba3-4743-8b5d-74ab7c273a05" CreationDate="2011-03-15T21:10:35.077" UserId="7820" Text="In my smp server, I've been creating a rail system to travel long distances between minecart stations.  At each station I utilize track switches to set your destination, and a self start booster to get you on your way.  Each station has one of these, http://www.minecraftwiki.net/wiki/Minecart_booster#Switch-triggered_booster&#xD;&#xA;&#xD;&#xA;I found that much of the time, the booster cart wouldn't reset above the door properly, so I added an uphill booster to boost the booster cart, which will get it into place most of the time.  However, people still have problems with the booster cart not resetting properly, or even disappearing all together.&#xD;&#xA;&#xD;&#xA;Is there a more reliable self-start booster I can utilize in my stations?" />
  <row Id="45055" PostHistoryTypeId="1" PostId="18343" RevisionGUID="4c129baf-bba3-4743-8b5d-74ab7c273a05" CreationDate="2011-03-15T21:10:35.077" UserId="7820" Text="Reliable self-start minecart booster in smp?" />
  <row Id="45056" PostHistoryTypeId="3" PostId="18343" RevisionGUID="4c129baf-bba3-4743-8b5d-74ab7c273a05" CreationDate="2011-03-15T21:10:35.077" UserId="7820" Text="&lt;minecraft&gt;" />
  <row Id="45057" PostHistoryTypeId="5" PostId="18340" RevisionGUID="22d4e6d6-2c68-47e3-9d5a-738cae90aed3" CreationDate="2011-03-15T21:11:06.777" UserId="6915" Comment="clarified that I'm not looking for specific game recs as much as how to find games that are new player friendly" Text="I have never played a First Person Shooter or a Third person shooter extensively (i.e. more than for a few minutes at a conference, launch event or friend's house). Never on PC's, never on consoles. Frankly I don't really understand (even after reading the Wikipedia articles) the nuances or differences between the two genres, if I've confused the two please suggest changes (or edit accordingly)&#xD;&#xA;&#xD;&#xA;As someone who follows the game industry closely (and has for about 2 decades) clearly I've missed a key category of games (I've missed more - most of my gaming has been non-PC or console games). &#xD;&#xA;&#xD;&#xA;But when I read about shooters - either PC or console much of the reviews and discussions seem to start from an assumption that the FPS/TPS genre is one that you have been playing for years and years - one that you understand and get the basic controls. &#xD;&#xA;&#xD;&#xA;I do not. &#xD;&#xA;&#xD;&#xA;I've tried playing FPS on my iPhone, I've tried playing them on various consoles. I've never been able to figure out how to move, aim, shoot and not die in a few seconds (or not die but also not find anything in the game at all - i.e. the few times I've tried playing Halo I spent the game lost and trying to figure out how to move).&#xD;&#xA;&#xD;&#xA;About the closest I ever came to playing FPS was the old, arcade only MechWarrior games of the early 90's, but I was horrible at them due to being Red-Green colorblind meaning that I frequently would shoot my allies as often as I shot the opposing team. I understand that more modern FSP have generally managed to fix the all to common problems earlier generations of games had for players with colorblindness (though it is something that still worries me).&#xD;&#xA;&#xD;&#xA;At present I only have Mac's (and an iPhone) but I plan on getting a console in the near future (haven't decided which yet) and while I do not run Windows on my iMac or my MacBook I could dual boot if necessary (I don't plan on getting a gaming PC but may consider that purchase in the future as well). I've also been considering getting Onlive and connecting it to our HDTV. &#xD;&#xA;&#xD;&#xA;So which game(s) should I consider trying as ones that will ease me into the world of FPS? Which will hold my hands and actually teach me the controls without assuming that I've grown up playing FPS? Which will have a fun single player mode for long enough for me to learn the game without playing online first (where I expect I would quickly grow frustrated due to being slower and very incompetent and doubt that being killed frequently and often will inspire me to play much).&#xD;&#xA;&#xD;&#xA;I'm less interested in specific game recommendations (which I understand are off topic here) than in how to find games which will be &quot;newbie&quot; friendly - something few if any critics whose reviews feed into MetaCritic talk about - as mostly they haven't been newbie players for many many years. &#xD;&#xA;&#xD;&#xA;I have no idea which genre(s) of FPS will most appeal to me - I've never played ANY of them - so I don't really get the differences between Halo, Gears of War, Call of Duty etc or all the many other games in the genre. Heck I'm not sure if something like Team Fortress fits into this genre at all (or if I would enjoy it).&#xD;&#xA;" />
  <row Id="45058" PostHistoryTypeId="5" PostId="14271" RevisionGUID="95d94c23-2ad0-4ffd-b0b5-56c3a0e55ad5" CreationDate="2011-03-15T21:19:04.397" UserId="23" Comment="added 7 characters in body" Text="How much playtime does one usually require to beat S.T.A.L.K.E.R - Clear Sky?" />
  <row Id="45059" PostHistoryTypeId="2" PostId="18344" RevisionGUID="8bf59549-77d7-4a41-bb59-504164b0a54b" CreationDate="2011-03-15T21:32:57.050" UserId="2222" Text="I had the same problem you did when I was living in Germany...&#xD;&#xA;&#xD;&#xA;Normally what I would do is the More Info (right click on the server) and then look at the player names.  &#xD;&#xA;&#xD;&#xA;Nine times out of ten they are similar or simple sounding names, and those could denote bots." />
  <row Id="45060" PostHistoryTypeId="2" PostId="18345" RevisionGUID="f810d7c2-7532-4a3e-a0fd-50f378288296" CreationDate="2011-03-15T21:48:21.913" UserId="7822" Text="One way to attempt to determine if a site is fake is to input incorrect information and see if it can tell the difference.&#xD;&#xA;&#xD;&#xA;If it pretends it worked, you can be pretty sure it's a phishing site.&#xD;&#xA;&#xD;&#xA;If it fails, you can't be sure. I would guess most phishing sites aren't that sophisticated, but in theory, they could take your provided info, try it on the real site, determine if it worked, and present that info to you automatically." />
  <row Id="45061" PostHistoryTypeId="2" PostId="18346" RevisionGUID="9ad8a498-d7f2-4145-ae72-090eb2a183db" CreationDate="2011-03-15T22:02:24.733" UserId="7706" Text="Use bob's mine-cart station:&#xD;&#xA;http://www.youtube.com/watch?v=0v5cAFYouWY&#xD;&#xA;and http://www.youtube.com/watch?v=Ayhg-yizLUI&amp;feature=related&#xD;&#xA;he is using wood and stone pressure plates to recognize empty mine-carts and all you have to do is sit in the mine-cart and it's automatically will push you, I used it, and it worked very well. For mine-carts stack you can you water flow like here: http://www.youtube.com/watch?v=9NR6gQ0CXpk he made it really cool, but it's a none stop station. you can combine it and get exactly what you need!" />
  <row Id="45062" PostHistoryTypeId="2" PostId="18347" RevisionGUID="3548d58a-0fed-4182-816f-8d4b3c7835cd" CreationDate="2011-03-15T22:14:23.523" UserId="1485" Text="I'm playing as a rogue and have obtained, and am wearing, the entire &quot;Last Decent&quot; armour set, which as per the descriptions on each item has a `bonus for complete item set`.&#xD;&#xA;&#xD;&#xA;This is great, but what *is* the bonus? Without knowing this I can't reach a solid decision on when to stop wearing the set and swap out better (but probably non-setted) armour...&#xD;&#xA;&#xD;&#xA;From some testing (putting bits of armour back on and off) I have determined that the set bonus in this case is *probably* +20 health and +10 attack, but it would be useful to know if there is somewhere in-game where I can see the given bonus for any set of armour I've managed to collect." />
  <row Id="45063" PostHistoryTypeId="1" PostId="18347" RevisionGUID="3548d58a-0fed-4182-816f-8d4b3c7835cd" CreationDate="2011-03-15T22:14:23.523" UserId="1485" Text="How do I check the bonus for a complete armour set?" />
  <row Id="45064" PostHistoryTypeId="3" PostId="18347" RevisionGUID="3548d58a-0fed-4182-816f-8d4b3c7835cd" CreationDate="2011-03-15T22:14:23.523" UserId="1485" Text="&lt;dragon-age-2&gt;" />
  <row Id="45065" PostHistoryTypeId="2" PostId="18348" RevisionGUID="c2cbb776-7fec-461d-95f4-a005abb34796" CreationDate="2011-03-15T22:21:29.343" UserId="4103" Text="I've seen the set bonus displayed in the abilities tab of the character screen, not exactly the place I would look for it but it was there." />
  <row Id="45066" PostHistoryTypeId="2" PostId="18349" RevisionGUID="3213f62f-567c-40f6-b8da-b4e31ab598b8" CreationDate="2011-03-15T22:24:04.933" UserId="6425" Text="This is a work-in-progress, I plan on adding more updates as I fiddle with stuff, for now I just want to get the conceptual stuff down:&#xD;&#xA;&#xD;&#xA;##Inputs:&#xD;&#xA;&#xD;&#xA;    B1 - Button 1&#xD;&#xA;    B2 - Button 2&#xD;&#xA;    B3 - Button 3&#xD;&#xA;    B4 - Button 4&#xD;&#xA;    B5 - Button 5&#xD;&#xA;    R  - Randomize&#xD;&#xA;&#xD;&#xA;##Outputs:&#xD;&#xA;&#xD;&#xA;    V  - Valid, 1 indicates the currently valid button is pressed&#xD;&#xA;    I  - Invalid, 1 indicates one or more of the currently invalid buttons are pressed&#xD;&#xA;&#xD;&#xA;My current thoughts on this for pseudo-random output are to set up a chain of 4 T flip-flops to a toggleable clock generator. 4T flip-flops create a 4 nybble of data, which holds 16 values (0-15, or whatever obligatory counting scheme you may be using).&#xD;&#xA;&#xD;&#xA;16 also happens to be *almost* divisible by 5, giving you only one extra state, which you can pipe to one of the buttons giving it a slightly heavier weight.&#xD;&#xA;&#xD;&#xA;The clock generator should be on only while `R` is on, and `R` will ideally be a pressure-plate, so that variable durations may be used. This has the added benefit that the clock generator will *not* be on constantly, and that a shorter clock-cycle may be used if burnout doesn't happen quickly.&#xD;&#xA;&#xD;&#xA;The output of the T flip flops can ANDed with the input from B[1-5] to produce the desired output. I will go into more details later." />
  <row Id="45067" PostHistoryTypeId="2" PostId="18350" RevisionGUID="0ac0a71c-6e03-4dcd-bd23-7bf166ad1fbd" CreationDate="2011-03-15T22:33:04.177" UserId="122" Text="I believe that simply deleting the shortcuts file, which is `&lt;steam installation dir&gt;/config/shortcuts.vdf`, should do it, but I haven't tried it myself so I suggest backing it up first. I don't believe it should do any harm in any case.&#xD;&#xA;&#xD;&#xA;Another surefire way is to remove Steam and re-install it, but even if you back up all the game data locally first and then reload it, the whole process will take longer than just removing all the links one by one." />
  <row Id="45068" PostHistoryTypeId="2" PostId="18351" RevisionGUID="d0191201-0aa5-49d6-8c45-d35a3df2b080" CreationDate="2011-03-15T23:01:06.080" UserId="1070" Text="I can see current challenges (a specific number of kills for a specific weapon) and their bonuses when I access the challenges screen but I'd like to find a comprehensive list. Does this list exist yet?" />
  <row Id="45069" PostHistoryTypeId="1" PostId="18351" RevisionGUID="d0191201-0aa5-49d6-8c45-d35a3df2b080" CreationDate="2011-03-15T23:01:06.080" UserId="1070" Text="Where can I find a list of Challenges for Homefront?" />
  <row Id="45070" PostHistoryTypeId="3" PostId="18351" RevisionGUID="d0191201-0aa5-49d6-8c45-d35a3df2b080" CreationDate="2011-03-15T23:01:06.080" UserId="1070" Text="&lt;multiplayer&gt;&lt;challenges&gt;&lt;homefront&gt;" />
  <row Id="45071" PostHistoryTypeId="2" PostId="18352" RevisionGUID="d7b30cd6-76e4-439b-859a-2d2317ec12da" CreationDate="2011-03-15T23:11:25.703" UserId="7243" Text="Was it [Hammerin' Harry][1]?&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.hardcoregaming101.net/hammerin/hammerin.htm&#xD;&#xA;  [2]: http://i.imgur.com/avH7p.png" />
  <row Id="45072" PostHistoryTypeId="2" PostId="18353" RevisionGUID="fc331e66-dab6-4afa-b324-f4bac5c61796" CreationDate="2011-03-15T23:20:47.177" UserId="7803" Text="I would recommend using minecart mania if you have bukkit installed on the server.  You can find it [here][1].  It has many booster type blocks that can be used to create quite complex stations with ease and in a very small space.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bukkit.org/threads/mech-minecart-mania-1-03a-460-506-531-1-3-compatible.388/" />
  <row Id="45073" PostHistoryTypeId="5" PostId="18347" RevisionGUID="c97f6916-d0e1-486b-8caf-d5fd626eb5ae" CreationDate="2011-03-15T23:31:41.647" UserId="1485" Comment="added 1 characters in body" Text="I'm playing as a rogue and have obtained, and am wearing, the entire &quot;Last Descent&quot; armour set, which as per the descriptions on each item has a `bonus for complete item set`.&#xD;&#xA;&#xD;&#xA;This is great, but what *is* the bonus? Without knowing this I can't reach a solid decision on when to stop wearing the set and swap out better (but probably non-setted) armour...&#xD;&#xA;&#xD;&#xA;From some testing (putting bits of armour back on and off) I have determined that the set bonus in this case is *probably* +20 health and +10 attack, but it would be useful to know if there is somewhere in-game where I can see the given bonus for any set of armour I've managed to collect." />
  <row Id="45074" PostHistoryTypeId="25" PostId="18347" RevisionGUID="eb46412d-5bdf-40aa-a151-a75a8fe30c0f" CreationDate="2011-03-15T23:34:37.820" Comment="http://twitter.com/#!/StackGaming/status/47802915263496192" />
  <row Id="45075" PostHistoryTypeId="5" PostId="18246" RevisionGUID="ed1ec70c-181b-42ba-98d8-28f95b9482af" CreationDate="2011-03-15T23:38:46.803" UserId="1485" Comment="and here are shots of the other two statuses" Text="The three class combo statuses (Brittle, Staggered and Disoriented) each have an icon that is given whenever they are mentioned on the ability description pages. Like so (apologies for the colour contrast, but the game's UI is dark):&#xD;&#xA;&#xD;&#xA;![Dragon Age 2 UI icons for Brittle, Stagger and Disorient][1]&#xD;&#xA;&#xD;&#xA;Whenever a combatant is suffering from one of these statuses, they have a three-dimensional version of the icon floating above them. Here's are some screen shots of enemies who are afflicted by these three statuses:&#xD;&#xA;&#xD;&#xA;**Brittle**  &#xD;&#xA;![Dragon Age 2 status icon for Brittle][3]&#xD;&#xA;&#xD;&#xA;**Staggered**  &#xD;&#xA;![Dragon Age 2 status icon for Staggered][2]&#xD;&#xA;&#xD;&#xA;**Disoriented**  &#xD;&#xA;![Dragon Age 2 status icon for Disoriented][4]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Finally, note that the easiest way to take advantage of the class combo statuses is to configure your party members' tactics so that they respond to an enemy who has the relevant status with a relevant ability.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/mDK5O.png&#xD;&#xA;  [2]: http://i.imgur.com/E5DnF.jpg&#xD;&#xA;  [3]: http://i.imgur.com/W2tKa.png&#xD;&#xA;  [4]: http://i.imgur.com/mkeb7.png" />
  <row Id="45076" PostHistoryTypeId="2" PostId="18354" RevisionGUID="7be62487-1993-4023-96fd-42a5b702209a" CreationDate="2011-03-15T23:43:51.957" UserId="5626" Text="I lowered everything in the default options section of the game.&#xD;&#xA;&#xD;&#xA;Is there a way to lower them even further? Like a console command, or even configuring a file?" />
  <row Id="45077" PostHistoryTypeId="1" PostId="18354" RevisionGUID="7be62487-1993-4023-96fd-42a5b702209a" CreationDate="2011-03-15T23:43:51.957" UserId="5626" Text="Can I lower the video quality settings using some extra configuration?" />
  <row Id="45078" PostHistoryTypeId="3" PostId="18354" RevisionGUID="7be62487-1993-4023-96fd-42a5b702209a" CreationDate="2011-03-15T23:43:51.957" UserId="5626" Text="&lt;pc&gt;&lt;mass-effect-2&gt;" />
  <row Id="45079" PostHistoryTypeId="2" PostId="18355" RevisionGUID="9ce7df51-f6ab-4666-885e-a5c942960b5d" CreationDate="2011-03-16T00:00:27.817" UserId="1613" Text="Yes. See my query to their sales department:&#xD;&#xA;&#xD;&#xA;    From: &quot;Xxxxx Xxxxxxx&quot; &lt;Xxxxx@penguinunited.com&gt;&#xD;&#xA;    Date: 16 March 2011 10:01:38 AM AEDT&#xD;&#xA;    To: &lt;xxxxxxxx@xxxxx.xxx&gt;&#xD;&#xA;    Subject: RE: Someone submitted the form from your 'Contact Us' page&#xD;&#xA;    Reply-To: &lt;Xxxxx@penguinunited.com&gt;&#xD;&#xA;    Hello, &#xD;&#xA;    Yes the Eagle Edit 2.0 allows you to assign d-pad to any key configuration&#xD;&#xA;    you choose for your keyboard.&#xD;&#xA;     &#xD;&#xA;    Let me know if you have any other questions.&#xD;&#xA;     &#xD;&#xA;    Best Regards,&#xD;&#xA;    Xxxxx&#xD;&#xA;    Penguin United Forum&#xD;&#xA;    Eagle Eye Support Page&#xD;&#xA;     &#xD;&#xA;     &#xD;&#xA;    From: xxxxxxxx@xxxxx.xxx [mailto:xxxxxxxx@xxxxx.xxx] &#xD;&#xA;    Sent: Friday, March 11, 2011 11:42 PM&#xD;&#xA;    To: customerservice@penguinunited.com&#xD;&#xA;    Subject: Someone submitted the form from your 'Contact Us' page&#xD;&#xA;     &#xD;&#xA;    Someone submitted the form from your 'Contact Us' page&#xD;&#xA;    A user has submitted the contact form on your store.&#xD;&#xA;    Here are their details:&#xD;&#xA;    Email Address:	xxxxxxxx@xxxxx.xxx&#xD;&#xA;    &#xD;&#xA;    Order Number:	&#xD;&#xA;    Does the PS3 Eagle Eye support remapping the controller's D-pad to keyboard&#xD;&#xA;    keys? I'm looking to control a fighting game using just the keyboard.&#xD;&#xA;    Penguin United Store &#xD;&#xA;    http://www.penguinunitedstore.com/ &#xD;&#xA;    ________________________________________&#xD;&#xA;    Penguin United Store is powered by Big Commerce. Launch your own store for&#xD;&#xA;    free with Big Commerce. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="45080" PostHistoryTypeId="2" PostId="18356" RevisionGUID="23fdd2a8-6a66-402a-a935-564fe59c4acb" CreationDate="2011-03-16T00:02:26.363" UserId="7741" Text="I donated a sovereign and got some experience for it. I don't know if there is any other effect." />
  <row Id="45081" PostHistoryTypeId="5" PostId="15512" RevisionGUID="dcc612fd-2795-4dce-94fe-b3b0e10dc890" CreationDate="2011-03-16T00:30:48.007" UserId="3649" Comment="added 133 characters in body" Text="Updating answer with much more compact version&#xD;&#xA;&#xD;&#xA;![More compact version][1]&#xD;&#xA;&#xD;&#xA;###Old stuff&#xD;&#xA;&#xD;&#xA;I hate answering my own question but I found the answer here: http://www.minecraftforum.net/viewtopic.php?f=35&amp;t=60816 (I was searching google for a switch diagram when I found it via station selection search since it seems most people use it for minecart stations)&#xD;&#xA;&#xD;&#xA;Here is the schematic for anyone interested in reproducing it. This particular one is great because it's only one button wide which makes it perfect for my goal. ![Single wide schematic][2]&#xD;&#xA;&#xD;&#xA;Here's another one that has the indicator lights on the same plane as the button but I haven't checked this one to see how it performs. ![Single wide schematic][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/pV3C9.png&#xD;&#xA;  [2]: http://i.imgur.com/5myxT.gif&#xD;&#xA;  [3]: http://i.imgur.com/m1IVv.gif" />
  <row Id="45082" PostHistoryTypeId="2" PostId="18357" RevisionGUID="eae898d2-4790-46a4-bfc2-57249cf2a2da" CreationDate="2011-03-16T00:32:57.787" UserId="2259" Text="Start with Doom and work your way forward; you could be like that xkcd comic, but be 18 years behind.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/2Xhez.png" />
  <row Id="45083" PostHistoryTypeId="5" PostId="18355" RevisionGUID="a4f7940d-2a86-4dca-837f-5eddc05ce643" CreationDate="2011-03-16T01:19:27.670" UserId="1613" Comment="Attempt to make the email more readable" Text="Yes. See my query to their sales department:&#xD;&#xA;&#xD;&#xA;    Hello, &#xD;&#xA;    Yes the Eagle Edit 2.0 allows you to assign d-pad to any key configuration&#xD;&#xA;    you choose for your keyboard.&#xD;&#xA;     &#xD;&#xA;    Let me know if you have any other questions.&#xD;&#xA;     &#xD;&#xA;    Best Regards,&#xD;&#xA;    Xxxxx&#xD;&#xA;    Penguin United Forum&#xD;&#xA;    Eagle Eye Support Page&#xD;&#xA;     &#xD;&#xA;     &#xD;&#xA;    From: xxxxxxxx@xxxxx.xxx [mailto:xxxxxxxx@xxxxx.xxx] &#xD;&#xA;    Sent: Friday, March 11, 2011 11:42 PM&#xD;&#xA;    To: customerservice@penguinunited.com&#xD;&#xA;    Subject: Someone submitted the form from your 'Contact Us' page&#xD;&#xA;     &#xD;&#xA;    Someone submitted the form from your 'Contact Us' page&#xD;&#xA;    A user has submitted the contact form on your store.&#xD;&#xA;    Here are their details:&#xD;&#xA;    Email Address:	xxxxxxxx@xxxxx.xxx&#xD;&#xA;    &#xD;&#xA;    Order Number:	&#xD;&#xA;&#xD;&#xA;    Does the PS3 Eagle Eye support remapping the controller's D-pad to keyboard&#xD;&#xA;    keys? I'm looking to control a fighting game using just the keyboard.&#xD;&#xA;&#xD;&#xA;    Penguin United Store &#xD;&#xA;    http://www.penguinunitedstore.com/ &#xD;&#xA;    ________________________________________&#xD;&#xA;    Penguin United Store is powered by Big Commerce. Launch your own store for&#xD;&#xA;    free with Big Commerce. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="45084" PostHistoryTypeId="2" PostId="18358" RevisionGUID="864335a5-9cb5-46ef-97fc-d08041fb7a41" CreationDate="2011-03-16T01:24:17.663" UserId="2361" Text="I've been playing Nintendo for my whole life, so I have no idea on Sega (other than they were the sworn enemy back in the console wars).&#xD;&#xA;&#xD;&#xA;I'm collecting old videogames and have decided to buy a Mega Drive since the console and lots of games are found for pretty good prices. Now, I've read the Mega Drive is known in America as Genesis.&#xD;&#xA;&#xD;&#xA;I'm a total n00b on this, and my questions are:&#xD;&#xA;Is the Genesis exactly the same as the Mega Drive? &#xD;&#xA;&#xD;&#xA;Can I buy a Genesis, and then buy cartridges either for the Mega Drive or the Genesis? &#xD;&#xA;&#xD;&#xA;Also, what's the difference between the 1, 2, and 3 versions?" />
  <row Id="45085" PostHistoryTypeId="1" PostId="18358" RevisionGUID="864335a5-9cb5-46ef-97fc-d08041fb7a41" CreationDate="2011-03-16T01:24:17.663" UserId="2361" Text="What are the differences between Sega Mega-drive and Genesis, their cartridges and compatibility?" />
  <row Id="45086" PostHistoryTypeId="3" PostId="18358" RevisionGUID="864335a5-9cb5-46ef-97fc-d08041fb7a41" CreationDate="2011-03-16T01:24:17.663" UserId="2361" Text="&lt;genesis&gt;" />
  <row Id="45087" PostHistoryTypeId="2" PostId="18359" RevisionGUID="e2d7850d-40f7-4f68-98a3-6c3a74681903" CreationDate="2011-03-16T01:27:10.750" UserId="6140" Text="AFAIK, the only way to automatically shear a sheep is to have a skeleton shoot it. Etho has [a video][1] briefly explaining how that would work. Basically, you need to have two skeletons, stand in the middle of them so they start to shoot each other, and then place a sheep between the two, using water streams and stuff. I'd guess it's pretty complicated.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=3urGSqtEOd8&amp;feature=feedu" />
  <row Id="45088" PostHistoryTypeId="5" PostId="18355" RevisionGUID="817de0ad-b96c-47cb-8712-8667741faf17" CreationDate="2011-03-16T01:27:15.787" UserId="1613" Comment="Improved sentence" Text="Yes. See my query to their sales department:&#xD;&#xA;&#xD;&#xA;    Hello, &#xD;&#xA;    Yes the Eagle Edit 2.0 allows you to assign d-pad to any key configuration&#xD;&#xA;    you choose for your keyboard.&#xD;&#xA;     &#xD;&#xA;    Let me know if you have any other questions.&#xD;&#xA;     &#xD;&#xA;    Best Regards,&#xD;&#xA;    Xxxxx&#xD;&#xA;    Penguin United Forum&#xD;&#xA;    Eagle Eye Support Page&#xD;&#xA;     &#xD;&#xA;     &#xD;&#xA;    From: xxxxxxxx@xxxxx.xxx [mailto:xxxxxxxx@xxxxx.xxx] &#xD;&#xA;    Sent: Friday, March 11, 2011 11:42 PM&#xD;&#xA;    To: customerservice@penguinunited.com&#xD;&#xA;    Subject: Someone submitted the form from your 'Contact Us' page&#xD;&#xA;     &#xD;&#xA;    Someone submitted the form from your 'Contact Us' page&#xD;&#xA;    A user has submitted the contact form on your store.&#xD;&#xA;    Here are their details:&#xD;&#xA;    Email Address:	xxxxxxxx@xxxxx.xxx&#xD;&#xA;    &#xD;&#xA;    Order Number:	&#xD;&#xA;&#xD;&#xA;    Does the PS3 Eagle Eye support remapping the controller's D-pad to keyboard&#xD;&#xA;    keys? I'm looking to control a fighting game using just the keyboard.&#xD;&#xA;&#xD;&#xA;    Penguin United Store &#xD;&#xA;    http://www.penguinunitedstore.com/ &#xD;&#xA;    ________________________________________&#xD;&#xA;    Penguin United Store is powered by Big Commerce. Launch your own store for&#xD;&#xA;    free with Big Commerce. &#xD;&#xA;&#xD;&#xA;The reasoning for my question about the D-pad was this:&#xD;&#xA;&#xD;&#xA; * The Eagle Eye is designed for keyboard/mouse control of FPS games.&#xD;&#xA; * Buttons such as X, Triangle, Square, R1, etc will be mappable to keyboard keys, as this is required for FPS games.&#xD;&#xA; * Movement in FPS games will be mappable to the mouse, as this is a key FPS requirement.&#xD;&#xA; * If movement can also be mapped to the keyboard, then a fighting game such as SSF4 can be played.&#xD;&#xA; * SSF4 players generally use the D-pad for movement.&#xD;&#xA;&#xD;&#xA;Therefore, since the D-pad can be mapped to the keyboard, the Eagle Eye can be used to play SSF4 with the keyboard. (Eagle Edit 2.0 is the packaged software for configuring the Eagle Eye.)" />
  <row Id="45089" PostHistoryTypeId="2" PostId="18360" RevisionGUID="b83e0678-79dc-4e5d-9def-5361d729b1f7" CreationDate="2011-03-16T01:52:31.370" UserId="336" Text="Pokemon Black and White has all new pokemon, and honestly, I'm not familiar enough with the game yet to tell you where you can find which pokemon. This is a problem, because I'm looking for a fast way to calculate Hidden Power in-game (I am aware that you can use IV calculators to determine what hidden power you have, but given the nature of IVs, you're outta luck for that method if your pokemon isn't already a reasonably high level and/or you've been keeping track of its EVs as well.)&#xD;&#xA;&#xD;&#xA;Back in Emerald, for instance, I could reliably find Poochyena /  Mightyena to test if Hidden Power was Psychic, Fighting/Bug, Dark/Ghost. I could then go find a Wurmple to determine if my Fighting/Bug result (super-effective against the Poochyena) was Fighting (also super-effective against the wurmple) or Bug (normal strength).&#xD;&#xA;&#xD;&#xA;However, new version, new critters, my old plan no longer works; there aren't any poochyena in the game (or at least, not yet).&#xD;&#xA;Which common wild pokemon can I use to narrow down on the correct type of Hidden Power? (Assume I have access to Fly, and White, if it matters.)" />
  <row Id="45090" PostHistoryTypeId="1" PostId="18360" RevisionGUID="b83e0678-79dc-4e5d-9def-5361d729b1f7" CreationDate="2011-03-16T01:52:31.370" UserId="336" Text="What's a good strategy for determining the type of my pokemon's Hidden Power?" />
  <row Id="45091" PostHistoryTypeId="3" PostId="18360" RevisionGUID="b83e0678-79dc-4e5d-9def-5361d729b1f7" CreationDate="2011-03-16T01:52:31.370" UserId="336" Text="&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="45092" PostHistoryTypeId="2" PostId="18361" RevisionGUID="20d45fc9-1bc0-4858-9636-a657069296fc" CreationDate="2011-03-16T02:01:43.357" UserId="7432" Text="My Fender Squier Rock Band 3 Guitar and Controller often doesn't register when I pluck the thinner strings, especially the thinnest one (at the bottom of the guitar, but which produces the highest notes). I can't use my pick to pluck them, I have to do it by hand, and pluck very hard indeed.&#xD;&#xA;&#xD;&#xA;Is something wrong?  Is my guitar broken?" />
  <row Id="45093" PostHistoryTypeId="1" PostId="18361" RevisionGUID="20d45fc9-1bc0-4858-9636-a657069296fc" CreationDate="2011-03-16T02:01:43.357" UserId="7432" Text="Why won't my Rock Band 3 Squier guitar detect when I play the higher strings?" />
  <row Id="45094" PostHistoryTypeId="3" PostId="18361" RevisionGUID="20d45fc9-1bc0-4858-9636-a657069296fc" CreationDate="2011-03-16T02:01:43.357" UserId="7432" Text="&lt;controllers&gt;&lt;rock-band-3&gt;&lt;guitar&gt;" />
  <row Id="45095" PostHistoryTypeId="2" PostId="18362" RevisionGUID="c4e4c532-a24d-49b0-813c-45d80a792316" CreationDate="2011-03-16T02:04:31.017" UserId="7432" Text="I eventually figured out that it's the pick I was using.  I was using a thicker, rubber-like pick that felt really nice to use, but apparently had too much give to it.&#xD;&#xA;&#xD;&#xA;Switching to a cheaper-feeling pick that's really just a tiny little slice of plastic improved things tremendously. I went from not being able to trust my instrument to feeling completely in control." />
  <row Id="45096" PostHistoryTypeId="2" PostId="18363" RevisionGUID="ee47fb86-ecc9-4886-8602-ecb607e3b858" CreationDate="2011-03-16T02:06:27.313" UserId="18" Text="In the more recent games, there are NPCs that you can talk to and they will tell you what type of Hidden Power your Pokémon has. According to [Bulbapedia][1], the locations of the NPCs are:&#xD;&#xA;&#xD;&#xA; - **Platinum**: Veilstone Game Corner Prize Exchange&#xD;&#xA; - **HG/SS**: Celadon Game Corner Prize Exchange&#xD;&#xA; - **B/W**: Pokémon Center of Mistralton City.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_%28move%29#.22Testing.22_Hidden_Power" />
  <row Id="45097" PostHistoryTypeId="5" PostId="18356" RevisionGUID="fbcb0ad9-f085-4ef1-8cad-878982df7253" CreationDate="2011-03-16T02:13:23.330" UserId="3389" Comment="Rewrite answer to add confidence as it's the correct one." Text="Donating 1 sovereign gives you 100 experience. It doesn't currently serve any other purpose." />
  <row Id="45098" PostHistoryTypeId="25" PostId="18360" RevisionGUID="1f5d6637-5c8c-420b-9047-7809d153813a" CreationDate="2011-03-16T02:34:38.243" Comment="http://twitter.com/#!/StackGaming/status/47848215655104515" />
  <row Id="45099" PostHistoryTypeId="2" PostId="18364" RevisionGUID="682edd91-e3c0-4876-8eca-b1d087a4e8bb" CreationDate="2011-03-16T02:36:55.743" UserId="2361" Text="I found [Sega Genesis / Mega Drive 101: A begginners guide][1] on racketboy.com a great resource. The name is just a trademark issue, it was the **Megadrive**, but was marketed as **Genesis** in North America since the name had already been registered.&#xD;&#xA;&#xD;&#xA;The differences between the three models are basically:&#xD;&#xA;&#xD;&#xA;**Model 1** - Only one to include volume control slide switch for the stereo sound output.  Suposedly, the easiest to perform modifications on it for regional bypasses, overclocking, LED change and S-Video output.&#xD;&#xA;&#xD;&#xA;**Model 2** - Smaller, simplified design. Stereo output included in the A/V outputs andno volume control for the sound.&#xD;&#xA;&#xD;&#xA;**Model 3** - Even smaller, harder to hack, not compatible with Sega CD or 32X.&#xD;&#xA;&#xD;&#xA;There's even a [forum thread][2] on which of the three is the best model.&#xD;&#xA;&#xD;&#xA;Regarding **cartridge compatibility**, the games are per region, but there's a good point on this:&#xD;&#xA;&#xD;&#xA;&gt; System modifications such as adding&#xD;&#xA;&gt; region switches and SCART outputs can&#xD;&#xA;&gt; be readily accomplished on most model&#xD;&#xA;&gt; 1 and model 2 hardware.&#xD;&#xA;&#xD;&#xA;Coincidentally I was considering buying a Model 2, which is also the one with the most votes on the mentioned forum thread, so I guess this pretty much answers my question.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.racketboy.com/retro/sega/genesis/2008/05/sega-genesis-megadrive-101-a-beginners-guide.html&#xD;&#xA;  [2]: http://www.racketboy.com/forum/viewtopic.php?t=6164" />
  <row Id="45100" PostHistoryTypeId="2" PostId="18365" RevisionGUID="30bfdeef-4c2e-4b64-b74b-a8f3d3446e26" CreationDate="2011-03-16T02:59:59.830" UserId="6384" Text="The main difference is that the Mega Drive outputs PAL and the Genesis outputs NTSC video. The cartridges are physicaly compatible, but hardware modification is needed to actually run import games. The Japanese Mega Drive has different shaped cartridge slot so using those cartriges requires actually removing some plastic from the slot as well as a region modification." />
  <row Id="45101" PostHistoryTypeId="2" PostId="18366" RevisionGUID="5d65d51c-7361-4dd0-b37d-fcb121c26106" CreationDate="2011-03-16T03:28:07.150" UserId="6987" Text="I've recently picked up a copy of BF2142 and I've played a few games online. I've learnt a lot by watching the other people play but one thing still alludes me. When the shield on an enemy titan fails and there is a mad rush to knock out it's reactor. I don't seem to have the equipment to knock out the shields and the subsequent control panels behind them on my own. I have seen other players (with upgraded classes?) use remote detonators, but I don't have these in any of my classes. Is there any way for a new character to do a titan assault without the extra gear?" />
  <row Id="45102" PostHistoryTypeId="1" PostId="18366" RevisionGUID="5d65d51c-7361-4dd0-b37d-fcb121c26106" CreationDate="2011-03-16T03:28:07.150" UserId="6987" Text="BF2142: How do I assault a titan with a new character?" />
  <row Id="45103" PostHistoryTypeId="3" PostId="18366" RevisionGUID="5d65d51c-7361-4dd0-b37d-fcb121c26106" CreationDate="2011-03-16T03:28:07.150" UserId="6987" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;" />
  <row Id="45104" PostHistoryTypeId="5" PostId="18364" RevisionGUID="df27929b-3622-4356-9b35-53ebbd1277a8" CreationDate="2011-03-16T03:28:18.117" UserId="2361" Comment="added 714 characters in body" Text="I found [Sega Genesis / Mega Drive 101: A begginners guide][1] on racketboy.com a great resource. The name is just a trademark issue, it was the **Megadrive**, but was marketed as **Genesis** in North America since the name had already been registered.&#xD;&#xA;&#xD;&#xA;The differences between the three models are basically:&#xD;&#xA;&#xD;&#xA;**Model 1** - Only one to include volume control slide switch for the stereo sound output.  Suposedly, the easiest to perform modifications on it for regional bypasses, overclocking, LED change and S-Video output.&#xD;&#xA;&#xD;&#xA;**Model 2** - Smaller, simplified design. Stereo output included in the A/V outputs andno volume control for the sound.&#xD;&#xA;&#xD;&#xA;**Model 3** - Even smaller, harder to hack, not compatible with Sega CD or 32X.&#xD;&#xA;&#xD;&#xA;There's even a [forum thread][2] on which of the three is the best model.&#xD;&#xA;&#xD;&#xA;Regarding **cartridge compatibility**, the games are per region, but there's a good point on this:&#xD;&#xA;&#xD;&#xA;&gt; System modifications such as adding&#xD;&#xA;&gt; region switches and SCART outputs can&#xD;&#xA;&gt; be readily accomplished on most model&#xD;&#xA;&gt; 1 and model 2 hardware.&#xD;&#xA;&#xD;&#xA;Coincidentally I was considering buying a Model 2, which is also the one with the most votes on the mentioned forum thread, so I guess this pretty much answers my question.&#xD;&#xA;&#xD;&#xA;UPDATE: There's even more information on the different Mega Drive systems on Wikipedia:&#xD;&#xA;[Variations of the Sega Mega Drive][3]:&#xD;&#xA;&#xD;&#xA;&gt; During its lifespan, the Sega Mega&#xD;&#xA;&gt; Drive quite possibly received more&#xD;&#xA;&gt; officially licensed variations than&#xD;&#xA;&gt; any other console. While only one&#xD;&#xA;&gt; major design revision of the console&#xD;&#xA;&gt; was created during its lifespan, each&#xD;&#xA;&gt; region has its own peculiarities and&#xD;&#xA;&gt; unique items, while other variations&#xD;&#xA;&gt; were exercises in reducing costs (such&#xD;&#xA;&gt; as the removal of the little-used&#xD;&#xA;&gt; 9-pin EXT. port) or expanding the&#xD;&#xA;&gt; capabilities of the Mega Drive.&#xD;&#xA;&#xD;&#xA;The article covers all of these variations.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.racketboy.com/retro/sega/genesis/2008/05/sega-genesis-megadrive-101-a-beginners-guide.html&#xD;&#xA;  [2]: http://www.racketboy.com/forum/viewtopic.php?t=6164&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Variations_of_the_Sega_Mega_Drive" />
  <row Id="45105" PostHistoryTypeId="5" PostId="18363" RevisionGUID="c4bc5856-155a-42aa-a9fb-34afb3e8963c" CreationDate="2011-03-16T03:44:55.483" UserId="18" Comment="started flowchart; added 28 characters in body" Text="In the more recent games, there are NPCs that you can talk to and they will tell you what type of Hidden Power your Pokémon has. According to [Bulbapedia][1], the locations of the NPCs are:&#xD;&#xA;&#xD;&#xA; - **Platinum**: Veilstone Game Corner Prize Exchange&#xD;&#xA; - **HG/SS**: Celadon Game Corner Prize Exchange&#xD;&#xA; - **B/W**: Pokémon Center of Mistralton City.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;If you want to find out through combat, here's something I threw together (there's likely a much more efficient way to figure it out):&#xD;&#xA;&#xD;&#xA;#***Work in progress!***&#xD;&#xA;&#xD;&#xA;**1. Battle a Patrat / Lillipup.**  &#xD;&#xA;Super effective: **Fighting**. Didn't affect: **Ghost**. Normal effectiveness: **goto 2**.&#xD;&#xA;&#xD;&#xA;**2. Battle a Cottonee.**  &#xD;&#xA;Super effective: **goto 3**. Not very effective: **goto 4**. Normal effectiveness: **goto 5**.&#xD;&#xA;&#xD;&#xA;**3. Battle a Klink.**  &#xD;&#xA;Super effective: **Fire**. Not very effective: **goto 6**. Didn't affect: **Poison**.&#xD;&#xA;&#xD;&#xA;**4. Battle a Roggenrola.**  &#xD;&#xA;Super effective: **goto 7**. Normal effectiveness: **Electric**.&#xD;&#xA;&#xD;&#xA;**5. Battle a Klink.**&#xD;&#xA;Super effective: **Fighting**. Not very effective: **goto 8**.&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Hidden_Power_%28move%29#.22Testing.22_Hidden_Power" />
  <row Id="45106" PostHistoryTypeId="2" PostId="18367" RevisionGUID="e50fce1f-551c-4dbb-920f-400b8977b37d" CreationDate="2011-03-16T03:55:46.397" UserId="7794" Text="In your video card settings, you can set the Direct3D (or simply 3D) settings lower, or further towards &quot;Performance.&quot;" />
  <row Id="45107" PostHistoryTypeId="2" PostId="18368" RevisionGUID="ea90001b-0bca-40e0-b3d7-52dbe29833f2" CreationDate="2011-03-16T04:47:30.827" UserId="7826" Text="I miss so much X-COM: UFO Defense. I played UFO:Aftermatch, Afterlight, Afterwhatever, Extraterrestrials, but to me they are all unsuccessful imitations. &#xD;&#xA;&#xD;&#xA;Do you know any really good similar recent games? If its so good than it doesn't have to be alien-themed. Anything really good that has the same gameplay is ok.&#xD;&#xA;&#xD;&#xA;I read about opensource reimplementations and spite I didn't play I don't have the impresion that they are good. Tell me if I'm wrong.&#xD;&#xA;&#xD;&#xA;What about this Xenonauts??&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45108" PostHistoryTypeId="1" PostId="18368" RevisionGUID="ea90001b-0bca-40e0-b3d7-52dbe29833f2" CreationDate="2011-03-16T04:47:30.827" UserId="7826" Text="Best X-COM like game up to date" />
  <row Id="45109" PostHistoryTypeId="3" PostId="18368" RevisionGUID="ea90001b-0bca-40e0-b3d7-52dbe29833f2" CreationDate="2011-03-16T04:47:30.827" UserId="7826" Text="&lt;turn-based-strategy&gt;&lt;tactics&gt;&lt;x-com&gt;" />
  <row Id="45110" PostHistoryTypeId="6" PostId="18368" RevisionGUID="05d5c260-f9b2-455c-8788-78eb03d00a52" CreationDate="2011-03-16T05:07:54.917" UserId="207" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;turn-based-strategy&gt;&lt;tactics&gt;&lt;x-com&gt;" />
  <row Id="45111" PostHistoryTypeId="2" PostId="18369" RevisionGUID="db3ce61a-474f-46e7-bcd6-b35ed5f1f938" CreationDate="2011-03-16T05:09:21.120" UserId="3376" Text="Recently, I picked Diablo 2 back up and have been playing lots of hardcore online. Once I get past the normal difficulty, I get extremely wary of other players and for some reason I think everyone is out to TK me. I really enjoy playing with others but the constant thought looming in the back of my mind that someone might be toying with me gives me the willies and takes the fun out of it. As a result, I usually just end up playing in solo, passworded games during Nightmare and Hell difficulties. &#xD;&#xA;&#xD;&#xA;So, I come to you Gaming community, with a plea for help to help me enjoy Diablo 2 hardcore again without worrying. What are the telltale signs of someone that has the intention of TKing? I'm familiar with the whole &quot;TP out, Hostile, TP in, kill&quot; and other similar tactics, but I'm looking more for how I can spot a TKer before it happens so I can look out for it. Additionally, what are some of the lesser-known tactics they use that I could look out for?" />
  <row Id="45112" PostHistoryTypeId="1" PostId="18369" RevisionGUID="db3ce61a-474f-46e7-bcd6-b35ed5f1f938" CreationDate="2011-03-16T05:09:21.120" UserId="3376" Text="How To Pick Up on the Warning Signs of Someone Who Wants to Kill Me" />
  <row Id="45113" PostHistoryTypeId="3" PostId="18369" RevisionGUID="db3ce61a-474f-46e7-bcd6-b35ed5f1f938" CreationDate="2011-03-16T05:09:21.120" UserId="3376" Text="&lt;diablo-2&gt;&lt;hardcore-mode&gt;" />
  <row Id="45114" PostHistoryTypeId="25" PostId="18369" RevisionGUID="3cbbeb8f-cb23-4e6e-bc68-d87ccf90158d" CreationDate="2011-03-16T05:34:37.780" Comment="http://twitter.com/#!/StackGaming/status/47893511776899073" />
  <row Id="45115" PostHistoryTypeId="2" PostId="18370" RevisionGUID="a24a223b-057b-4607-8396-b7854d8a8cea" CreationDate="2011-03-16T06:05:43.480" UserId="-1" Text="" />
  <row Id="45116" PostHistoryTypeId="2" PostId="18371" RevisionGUID="15748b23-7cba-4d49-8db5-11f57ef729dd" CreationDate="2011-03-16T06:05:43.480" UserId="-1" Text="" />
  <row Id="45117" PostHistoryTypeId="2" PostId="18372" RevisionGUID="0a0ca9df-78b1-4d12-8600-395dad5a0339" CreationDate="2011-03-16T06:07:57.767" UserId="-1" Text="" />
  <row Id="45118" PostHistoryTypeId="2" PostId="18373" RevisionGUID="cec1397a-5673-4f2e-b3a1-cb095fb033a2" CreationDate="2011-03-16T06:07:57.767" UserId="-1" Text="" />
  <row Id="45119" PostHistoryTypeId="10" PostId="18368" RevisionGUID="136a2514-281d-43a1-a69c-6d26edb7c627" CreationDate="2011-03-16T06:17:31.777" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="45120" PostHistoryTypeId="5" PostId="18373" RevisionGUID="0e9b3f7b-cb83-4dd7-9ce5-74b9a426b4c9" CreationDate="2011-03-16T06:18:01.560" UserId="3107" Comment="added 210 characters in body" Text="Campaign questions refer to the overall storyline presented to the player outside of massive player versus player combat. While mostly single-player in nature, they can include cooperative multi-player aspects." />
  <row Id="45121" PostHistoryTypeId="24" PostId="18373" RevisionGUID="0e9b3f7b-cb83-4dd7-9ce5-74b9a426b4c9" CreationDate="2011-03-16T06:18:01.560" Comment="Proposed by 3107 approved by 23 edit id of 282" />
  <row Id="45122" PostHistoryTypeId="5" PostId="14146" RevisionGUID="9569f55b-f89b-4c77-a9f8-5c8f218fae07" CreationDate="2011-03-16T06:18:11.950" UserId="3107" Comment="remove examples, elaborate" Text="Games wherein the game world is viewed from the perspective of a character rather than an invisible camera floating near the character and via which the primary method of interacting with hostile characters is via firing ranges weapons at them in an effort to end their lives." />
  <row Id="45123" PostHistoryTypeId="24" PostId="14146" RevisionGUID="9569f55b-f89b-4c77-a9f8-5c8f218fae07" CreationDate="2011-03-16T06:18:11.950" Comment="Proposed by 3107 approved by 23 edit id of 280" />
  <row Id="45124" PostHistoryTypeId="5" PostId="14152" RevisionGUID="db2b832c-9163-48d0-a9c0-bf38c3b35776" CreationDate="2011-03-16T06:18:25.553" UserId="3107" Comment="rewording" Text="For questions that ask for the name of a game played in the past based on some details of that game. Questions that do not provide enough details will be closed. See the tag info page for a guide on how to ask these type of questions." />
  <row Id="45125" PostHistoryTypeId="24" PostId="14152" RevisionGUID="db2b832c-9163-48d0-a9c0-bf38c3b35776" CreationDate="2011-03-16T06:18:25.553" Comment="Proposed by 3107 approved by 23 edit id of 279" />
  <row Id="45126" PostHistoryTypeId="2" PostId="18374" RevisionGUID="4698eb2b-ae54-4f7e-9245-5f9a6a59a048" CreationDate="2011-03-16T06:18:28.607" UserId="88" Text="While it is not a shooter as in &quot;shoot enemies&quot;, [Portal  &#xD;&#xA;![screenshot from Valve's store page](http://cdn.steampowered.com/v/gfx/apps/400/ss_25aa95176ac6319fad955b31554451f3ea61f1e8.1920x1080.jpg?t=1299872990)](http://store.steampowered.com/app/400/)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;is my recommendation - with the exception of the timed puzzles you got all the time in the world to practice your aiming skills." />
  <row Id="45127" PostHistoryTypeId="5" PostId="6858" RevisionGUID="055090b8-5049-425a-a178-fbe911c8b77f" CreationDate="2011-03-16T06:19:16.580" UserId="3107" Comment="tag cleanup" Text="Personal computers (PC) are one of the many platforms on which games run. They include laptops &amp; desktop computers running various operating systems. They differ from [consoles](http://en.wikipedia.org/wiki/Video_game_console) in that consoles are sold to be devices with static hardware that allow for development against a consistent environment. Pieces of PC hardware are more easily upgraded individually, but result in many different environments against which companies develop games.&#xD;&#xA;&#xD;&#xA;Questions in the PC tag often involve either issues involving PC-only features of a game or issues running a game in a PC environment. These issues can be caused by hardware or other software specific to computers." />
  <row Id="45128" PostHistoryTypeId="24" PostId="6858" RevisionGUID="055090b8-5049-425a-a178-fbe911c8b77f" CreationDate="2011-03-16T06:19:16.580" Comment="Proposed by 3107 approved by 23 edit id of 276" />
  <row Id="45129" PostHistoryTypeId="5" PostId="18371" RevisionGUID="5144d9ed-8816-4f0c-ad46-334966137631" CreationDate="2011-03-16T06:19:36.097" UserId="3107" Comment="added 191 characters in body" Text="A tower defense-style game created by PopCap Games wherein the objective is to defend your house (and brains) from waves of zombies by planting a garden of offensive and defensive vegetation." />
  <row Id="45130" PostHistoryTypeId="24" PostId="18371" RevisionGUID="5144d9ed-8816-4f0c-ad46-334966137631" CreationDate="2011-03-16T06:19:36.097" Comment="Proposed by 3107 approved by 23 edit id of 281" />
  <row Id="45131" PostHistoryTypeId="5" PostId="6859" RevisionGUID="11849e5f-131b-4ccd-91fe-7c1520f9da0e" CreationDate="2011-03-16T06:21:31.183" UserId="23" Comment="Actual content" Text="The PC tag pertains questions about PC-specific problems with a game, and the tuning of a PC configuration to best accomodate gaming. Applies to all of Linux, Windows and OS X." />
  <row Id="45132" PostHistoryTypeId="6" PostId="18340" RevisionGUID="706f478e-f46c-4247-afa4-557ef5b8c76a" CreationDate="2011-03-16T06:24:03.207" UserId="23" Comment="If it's not a game rec, let's not tag it game rec." Text="&lt;first-person-shooter&gt;&lt;third-person-shooter&gt;" />
  <row Id="45133" PostHistoryTypeId="6" PostId="18366" RevisionGUID="66178550-0663-407f-b3a7-99c0e7654cd1" CreationDate="2011-03-16T06:26:29.213" UserId="122" Comment="edited tags" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;&lt;battlefield-2142&gt;" />
  <row Id="45134" PostHistoryTypeId="2" PostId="18375" RevisionGUID="be6439c4-894a-439a-ae1f-d3e79349b93b" CreationDate="2011-03-16T06:55:07.920" UserId="222" Text="You won't be able to single-handedly assault the Titan without the Recon's RDX charges; however you can still be effective in a group attack. Grenades can damage the consoles, as can the Engineer's anti-tank rocket. Plus you can help your team kill the defenders as any class.&#xD;&#xA;&#xD;&#xA;If you want to excel at Titan mode, though, concentrate on Recon unlocks. Get the RDX for assaulting and/or defence, and the AP mines for defence. You might want to start with the APM; you can accumulate points rather quickly by deploying those in the Titan corridors (especially if you can convince an Engineer to drop a supply pack near you)." />
  <row Id="45135" PostHistoryTypeId="2" PostId="18376" RevisionGUID="c4c2a9ff-bbd7-4ec4-9a1e-e69c7b6d62b5" CreationDate="2011-03-16T06:55:56.940" UserId="295" Text="I've been playing King's Bounty for a while now and have picked myself up a wife.&#xD;&#xA;I was very surprised when she asked me to have a child, but since I did not want to upset her (luckily I don't apply this game-logic in the real world) I went along with it.&#xD;&#xA;&#xD;&#xA;So after a while I embraced a new virtual babe, which took up one of my wife's equipment slots and gave me space for 8 additional scrolls in my spellbook - rather useless. This process repeated itself to produce an even worse offspring granting me +4 scrolls. That's when I decided to stop having children.&#xD;&#xA;&#xD;&#xA;Now from what I gathered from a good friend of mine who played quite a bit, children can actually give excellent bonuses so I'm just amazingly unlucky. He also said that the only way to start over is to replace my wife, but that the &quot;divorce&quot; would cost half my current gold.&#xD;&#xA;&#xD;&#xA;The same friend told me that I should use up as much of my gold as possible to minimize my loss, but I don't see anything sensible to buy with my ~200K gold.&#xD;&#xA;&#xD;&#xA;Is there any other way to split up with my current wife in a less painful manner? Is there a point in the game where really expensive and worthwhile things show up and I should just manage until there?&#xD;&#xA;&#xD;&#xA;I'm not beyond editing my save files to alleviate this issue, so if you know how to do that, I'm game." />
  <row Id="45136" PostHistoryTypeId="1" PostId="18376" RevisionGUID="c4c2a9ff-bbd7-4ec4-9a1e-e69c7b6d62b5" CreationDate="2011-03-16T06:55:56.940" UserId="295" Text="My children are useless. What should I do?" />
  <row Id="45137" PostHistoryTypeId="3" PostId="18376" RevisionGUID="c4c2a9ff-bbd7-4ec4-9a1e-e69c7b6d62b5" CreationDate="2011-03-16T06:55:56.940" UserId="295" Text="&lt;kings-bounty-the-legend&gt;" />
  <row Id="45138" PostHistoryTypeId="5" PostId="18318" RevisionGUID="862443b0-a1e5-43db-995d-0b001c52ad4b" CreationDate="2011-03-16T06:58:28.090" UserId="46" Comment="Added video and removed incorrect information" Text="If a survivor is **dead** when the safe room door is closed, they will return with 50 *permanent* health on the next level.&#xD;&#xA;&#xD;&#xA;If a survivor is **incapacitated** when the safe room door is closed, they will return with 30 *temporary* health (the same kind of health received when taking pills or adrenaline) and will no longer be incapacitated.&#xD;&#xA;&#xD;&#xA;Therefore, it's always better to kill your friends if they have less than 50 health.&#xD;&#xA;&#xD;&#xA;Here is a video demonstrating my answer: http://www.youtube.com/watch?v=uEXNvYswUMw&amp;hd=1" />
  <row Id="45139" PostHistoryTypeId="2" PostId="18377" RevisionGUID="2f385fcc-c0e0-4681-856b-f1eb8b9f737d" CreationDate="2011-03-16T07:05:06.940" UserId="12" Text="A helpful post [from Reldan][1]&#xD;&#xA;&#xD;&#xA;&gt; I’ve been playing with mine all evening. There are three ways you may need to adjust the sensitivity for detecting plucks.&#xD;&#xA;&#xD;&#xA;&gt; 1. Adjust the height of the pick-up. This is the boxy looking thing below the string near the bottom. There are a couple small phillips head screws on either side that let you adjust how close to the string the pick-up is. The farther away, the less sensitive.&#xD;&#xA;&#xD;&#xA;&gt; 2. Adjust the height of the string themselves. Where the strings attach to the base are a pair of tiny hex-screws that match the small allen wrench included with the guitar. These adjust how high each individual string is. Again, the closer to the pick-up the more sensitive it will be.&#xD;&#xA;&#xD;&#xA;&gt; 3. Inside the battery box are a couple of small phillips head screws holding in a thin plastic strip. Take these out and underneath are 6 gold potentiometers – one for each string. Loosen them (counter-clockwise) to increase sensitivity and tighten them (clockwise) to decrease sensitivity.&#xD;&#xA;&#xD;&#xA;&gt; A combination of these adjustments has my guitar, which originally would barely register the G or high E, working fine.&#xD;&#xA;&#xD;&#xA;[1]: http://www.rockbandaide.com/11182/hands-on-review-of-the-rock-band-3-fender-squier/comment-page-1/#comment-37972" />
  <row Id="45140" PostHistoryTypeId="5" PostId="18205" RevisionGUID="2f1979a8-d771-4cbe-adaf-f725fbfe847b" CreationDate="2011-03-16T07:47:30.267" UserId="122" Comment="added 316 characters in body" Text="Since so far nobody proposed any answer, this is an attempt to create a list of the upgrade paths here as community-wiki, so **please edit stuff into this list if you find anything**.&#xD;&#xA;&#xD;&#xA;* Beholders -&gt; Evil Beholders&#xD;&#xA;* Pirates -&gt; Sea Dogs -&gt; Ghost Pirates&#xD;&#xA;* Priests -&gt; Inquisitors&#xD;&#xA;* Robbers -&gt; Marauders&#xD;&#xA;* Swordsmen -&gt; Guardsmen&#xD;&#xA;* Griffins -&gt; Royal Griffins&#xD;&#xA;* Archmages -&gt; Rune Mages&#xD;&#xA;* Zombies -&gt; Decaying Zombies&#xD;&#xA;* Ghosts -&gt; Cursed Ghosts&#xD;&#xA;* Orcs -&gt; Orc Trackers&#xD;&#xA;* Goblins -&gt; Goblin Shamans&#xD;&#xA;* Vampires -&gt; Ancient Vampires&#xD;&#xA;&#xD;&#xA;Sources:&#xD;&#xA;&#xD;&#xA;* Editor's gameplay&#xD;&#xA;* http://forum.1cpublishing.eu/showthread.php?t=16540" />
  <row Id="45141" PostHistoryTypeId="2" PostId="18378" RevisionGUID="ce117da1-a2f0-49ba-8a20-93315c0cd460" CreationDate="2011-03-16T08:23:58.700" UserId="5433" Text="It's been a while since I played Diablo2 (before the latest patch), so I'm not 100% sure if this is still accurate.&#xD;&#xA;&#xD;&#xA;These were the TPPK builds that I encountered while I was playing Diablo 2 (more or less in chronological order):&#xD;&#xA;&#xD;&#xA; - **Guided Arrow Amazon** (is no longer a common PK build)&#xD;&#xA; - **Hydra Sorc** (also not popular anymore, AFAIK hydras disappear when entering TP)&#xD;&#xA; - **Trap Assassin** (traps disappear when entering TP)&#xD;&#xA; - **Tornado Druid** (not very popular anymore)&#xD;&#xA; - **Meteor Sorc** (rarely seen)&#xD;&#xA; - **Blessed Hammer Paladin** (also quite rare)&#xD;&#xA; - **Blizzard Sorc**&#xD;&#xA; - **Ice Blast Sorc**&#xD;&#xA; - **Bone Spirit Necro**&#xD;&#xA;&#xD;&#xA;Some PKs really seem to enjoy killing low level characters by offering their help and then kill all the *noobs* at a boss-fight. When some high level Player (nobody from your party knows) offers help, you should really be wary.&#xD;&#xA;&#xD;&#xA;Stay alert when going to Waypoints, especially if you're going to ones that were given by another Player (potential PK) or ones that the PK could guess (you're going to enter *Worldstone Keep* in a Baal run aren't you?).&#xD;&#xA;&#xD;&#xA;Areas like the *Throne of Destruction* are popular for PKs. All the players are gathering at one place, being mostly immobile. These are easy to kill. You should pay attention to other players positioning themselves behind you. Especially look for Cold-Sorcs with the obvious fast-cast gear (*Skin of the Vipermagi* is easy to spot). Also Necromancers using Bone/Spirit or Teeth should ring some alarm-bells.&#xD;&#xA;&#xD;&#xA;The thing about hardcore is, that you cannot enjoy it without worrying. You really need to be careful in public games. Have a good look at the other players, try to guess their equipment. Check the minimap and party-screen often to see where players are and where they go. Don't stay immobile.. &#xD;&#xA;&#xD;&#xA;After some time I became really good at spotting PKs. After all, there aren't soo many different builds and tactics. My characters mostly died due to lag (curse you battle.net) or some other stupid mistake." />
  <row Id="45142" PostHistoryTypeId="4" PostId="14770" RevisionGUID="68d95f29-e82e-428b-aabd-d1925877111b" CreationDate="2011-03-16T08:34:28.120" UserId="23" Comment="edited title" Text="I joined a compromised server and now my account is messed up" />
  <row Id="45143" PostHistoryTypeId="25" PostId="18376" RevisionGUID="ad0b1144-70e1-4ff6-a31a-96855e949e0d" CreationDate="2011-03-16T08:34:38.110" Comment="http://twitter.com/#!/StackGaming/status/47938811891695618" />
  <row Id="45144" PostHistoryTypeId="2" PostId="18379" RevisionGUID="481c965a-c308-43fb-a5e4-d20b57984999" CreationDate="2011-03-16T08:36:31.813" UserId="730" Text="It happened to me too and this is annoying but there is not much you can do. The only thing I can suggest is to continue improving your favorite list of &quot;nice&quot; servers by attempts. I also blacklist a lot.&#xD;&#xA;&#xD;&#xA;Finally, if you like, try to increase your friends' list by picking people that play TF2 a lot so that you can join their game when your current server become empty." />
  <row Id="45145" PostHistoryTypeId="2" PostId="18380" RevisionGUID="042f7670-8e45-4d8c-b734-d2a0f97a9e42" CreationDate="2011-03-16T09:15:09.197" UserId="1485" Text="Yes, harbours do work, but there are a few things to bare in mind:&#xD;&#xA;&#xD;&#xA;* For a harbour to connect the owning city to your trade network it must be able to form a valid water path to reach your capital (if it has a harbour) or another city which has a harbour and is already part of the network.&#xD;&#xA;&#xD;&#xA;* You need a *visible* unbroken path of water tiles between harbours for them to form a link.&#xD;&#xA;&#xD;&#xA;* Harbours can be blockaded by enemy ships (including barbarians) being in the vicinity of the owning city. This stops them creating a trade link.&#xD;&#xA;&#xD;&#xA;If none of these issues come in to play I would say you may have run across a bug, or possibly have a mod installed that is interferring in some way." />
  <row Id="45146" PostHistoryTypeId="2" PostId="18381" RevisionGUID="77842ea2-edd6-45af-a160-9da6d34ae8f7" CreationDate="2011-03-16T09:20:09.130" UserId="3604" Text="Recently all my global add-on data is being ignored when I log in to any of my characters. I noticed since all my UI and add-on settings were as default.&#xD;&#xA;&#xD;&#xA;I initially thought that I may have lost all the data due to a crash, but I can see all the files are there in the global `SavedVariables` directory under my `Account` directory.&#xD;&#xA;&#xD;&#xA;How do I make WoW load all of the data again?" />
  <row Id="45147" PostHistoryTypeId="1" PostId="18381" RevisionGUID="77842ea2-edd6-45af-a160-9da6d34ae8f7" CreationDate="2011-03-16T09:20:09.130" UserId="3604" Text="Global Addon data is not being loaded" />
  <row Id="45148" PostHistoryTypeId="3" PostId="18381" RevisionGUID="77842ea2-edd6-45af-a160-9da6d34ae8f7" CreationDate="2011-03-16T09:20:09.130" UserId="3604" Text="&lt;world-of-warcraft&gt;&lt;add-ons&gt;" />
  <row Id="45149" PostHistoryTypeId="2" PostId="18382" RevisionGUID="5eb677dd-119c-4ba2-8ac7-d5db28704914" CreationDate="2011-03-16T10:04:18.657" UserId="6086" Text="I think the best thing to say about shooters is that they have a very steep learning curve. Modern shooters are very different to the shooters of the mid-late 1990s, simply due to the popularity of the internet.  &#xD;&#xA;Shooters released in the late '90s, like Half-Life and Medal of Honor were hugely successful, but were largely based around single-player gameplay. Modern shooters tend to be the opposite; focusing on online multiplayer gameplay, but with some single-player gameplay. This leads to the biggest problem in getting into shooters: the steep learning curve.&#xD;&#xA;&#xD;&#xA;If I were to recommend a route for you to get into shooters,  you have two main options:&#xD;&#xA;&#xD;&#xA; - Get a really good single-player FPS (eg Half-Life 2), play it on easier difficulties in order to teach yourself something about shooters, ramp up the difficulty a bit, then when you feel confident try an FPS with a good online community.&#xD;&#xA;&#xD;&#xA; - Get a really good multi-player FPS (eg a Call of Duty game, a Halo game) accept that there's a steep learning curve, dive in, die a lot, and slowly learn and get better.&#xD;&#xA;&#xD;&#xA;Which approach you take is entirely up to you. I personally took the first approach, but mostly because when I was growing up we didn't have the internet, so I was playing games like Doom and Half-Life entirely offline in single player long before I was able to play shooters online.&#xD;&#xA;&#xD;&#xA;With regards to some of the specific games you mentioned, I'll try and give you a quick basic rundown of the main players.&#xD;&#xA;&#xD;&#xA; - Halo - As a series, this is largely a sci-fi FPS. There is a mixture of conventional weapons and alien weapons and technology, and the games typically have a strong single-player and multi-player experience.&#xD;&#xA; - Call of Duty, Battlefield, Medal of Honor - these are the main FPS franchises which are based around modern (WW2 and later) military equipment, settings and personnel. Call of Duty in particular has very much gone down the road of &quot;build a good multiplayer, and add on a quick basic singleplayer campaign&quot;.&#xD;&#xA; - Gears of War is a third-person shooter, set in what could be called a near-future sci-fi setting.&#xD;&#xA; - Team Fortress 2 - based on the Half-Life 2 engine, and is an FPS where you play as one of 9 classes, with set weapons and abilities, and the possibility to upgrade your gear permanently through drops or purchases from the steam store.  &#xD;&#xA;TF2 is one of my favourite online FPS games. It's light-hearted and cartoony in nature, and is quite easy to get into, since beyond some small gear differences, a veteran player will have largely similar gear and abilities to a newer player, so will not have a huge inherent advantage (in comparison to a game like COD Modern Warfare 2, where a level 1 multiplayer player has almost no features or gear unlocked compared with a level 50 multiplayer player).&#xD;&#xA;&#xD;&#xA;I find it quite difficult to try and explain some of these concepts from scratch, but hopefully I've done a decent job!" />
  <row Id="45150" PostHistoryTypeId="2" PostId="18383" RevisionGUID="2bf33afa-72c8-4457-ae10-023828aaccbb" CreationDate="2011-03-16T10:24:40.633" UserId="23" Text="If you right click the header, you can unhide the 'Bots' column. A regular server with bots will then advertise its bot count (unless there are enough humans playing; then it's not an issue right that second):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ua1W8.jpg" />
  <row Id="45151" PostHistoryTypeId="25" PostId="18361" RevisionGUID="ac019624-c2b7-4ef4-909e-9159b04332f0" CreationDate="2011-03-16T11:34:38.093" Comment="http://twitter.com/#!/StackGaming/status/47984110475558912" />
  <row Id="45152" PostHistoryTypeId="2" PostId="18384" RevisionGUID="41bdda3e-a28c-419a-8261-c6864119f24b" CreationDate="2011-03-16T12:07:21.513" UserId="23" Text="I have the Steam &quot;edition&quot; of Undercover and it has the quite annoying feature of not playing very nice with screenshotting.&#xD;&#xA;&#xD;&#xA;Since Steam actually launches some sort of launcher (_sigh_) that then quits, the overlay doesn't work (and so doesn't F12); also, when I try and press PrtScr, what I get instead is:&#xD;&#xA;&#xD;&#xA;![a black window][1]&#xD;&#xA;&#xD;&#xA;Is there any non-FRAPS non-photo-mode way of taking screenshots of this game?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/roH3A.png" />
  <row Id="45153" PostHistoryTypeId="1" PostId="18384" RevisionGUID="41bdda3e-a28c-419a-8261-c6864119f24b" CreationDate="2011-03-16T12:07:21.513" UserId="23" Text="How can I take screenshots of Need For Speed: Undercover?" />
  <row Id="45154" PostHistoryTypeId="3" PostId="18384" RevisionGUID="41bdda3e-a28c-419a-8261-c6864119f24b" CreationDate="2011-03-16T12:07:21.513" UserId="23" Text="&lt;troubleshooting&gt;&lt;need-for-speed-undercover&gt;" />
  <row Id="45155" PostHistoryTypeId="2" PostId="18385" RevisionGUID="246ac5b7-f4fa-4f45-89b3-7baae9ea81db" CreationDate="2011-03-16T12:28:05.603" UserId="6418" Text="For a new soldeir the first few unlocks can get you the RDX, APM and the Lambert Carbine which is more than enough to assist a squad in taking down the titan.&#xD;&#xA;&#xD;&#xA;Remember you can also pick up a fallen soldiers kit (either allied or enemy) by pressing &quot;G&quot; (default) and using their weapons/utitilies. It's also a good way to &quot;try out&quot; kits." />
  <row Id="45156" PostHistoryTypeId="2" PostId="18386" RevisionGUID="4e8a0881-df62-4815-9fb6-fc6e3811c6cd" CreationDate="2011-03-16T13:01:40.957" UserId="1298" Text="Kevin answered how to find out the type, however it should be noted that the base power of Hidden Power varies from 30 to 70 so it's not always a viable move (a super-effective hidden power with power 30 is less powerful than a 'not very effective' Leaf Storm, for example).&#xD;&#xA;&#xD;&#xA;There are a few ways to find out the power. One way to guess roughly is to battle and judge it based on your other moves. For example, I had an Ampharos with Power Gem (power 70) so I saved, taught it HP, then tried both moves on various wild Pokemon to gauge how effective it was. However, there are several factors you need to keep in mind, including power boosts from STAB (Same Type Attack Bonus), if one of the types is super effective, and the fact that wild Pokemon vary slightly in their stats.&#xD;&#xA;&#xD;&#xA;The more accurate way is to use an IV Calculator [like this one][1]. Assuming you just caught a Pokemon (which therefore has 0 EVs) or you know *exactly* how many EVs it has, plug in your Pokemon's stats and click &quot;Calculate Individual Values&quot; then &quot;Calculate Hidden Power&quot;. This should tell you the type and power of Hidden Power.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/games/iv-calcdp.shtml" />
  <row Id="45157" PostHistoryTypeId="5" PostId="18368" RevisionGUID="05a7a575-18eb-4912-a3b7-f5cb9170e10c" CreationDate="2011-03-16T13:08:13.353" UserId="1721" Comment="grammar, spelling" Text="I miss X-COM: UFO Defense so much. I played UFO:Aftermatch, Afterlight, Afterwhatever, Extraterrestrials, but to me they are all unsuccessful imitations. &#xD;&#xA;&#xD;&#xA;Do you know any recent, similar games that are good? It doesn't have to be alien-themed if it's really good. Anything really good that has the same gameplay is okay.&#xD;&#xA;&#xD;&#xA;I read about open source re-implementations and although I didn't play them I don't have the impression that they are good. Tell me if I'm wrong.&#xD;&#xA;&#xD;&#xA;What about Xenonauts?" />
  <row Id="45158" PostHistoryTypeId="2" PostId="18387" RevisionGUID="71c27c70-f6dd-4efe-8453-2f52ec57dab6" CreationDate="2011-03-16T13:11:39.120" UserId="5650" Text="Hi there,&#xD;&#xA;&#xD;&#xA;I got a PS3 of craigslist from a guy in my area (about 25 miles). It is an original 60GB piano black model with a card reader.&#xD;&#xA;&#xD;&#xA;Anyhow, after the 3.55 system update it will not play Blu-Rays anymore. According to what I read online from searching, there was a problem with something like 1% of PS3 have a &quot;bricked&quot; Blu-Ray player after the update.&#xD;&#xA;&#xD;&#xA;The drive still works, it just only plays PS2 (DVD) games, did not try any PS1 games.&#xD;&#xA;&#xD;&#xA;What I am wondering is there any chance that upgrading the machine to system software 3.60 which came out would &quot;unbrick&quot; the Blu-Ray player?&#xD;&#xA;&#xD;&#xA;If not is there anything else I could try?&#xD;&#xA;&#xD;&#xA;Further more, if there is nothing else I can do, can someone point me to a reputable repair facility that can fix the system, the system is **OUT OF WARRANTY**&#xD;&#xA;&#xD;&#xA;Thanks for any help in advance. &#xD;&#xA;&#xD;&#xA;Feel free to move this to post to the gaming site if its out place here." />
  <row Id="45159" PostHistoryTypeId="1" PostId="18387" RevisionGUID="71c27c70-f6dd-4efe-8453-2f52ec57dab6" CreationDate="2011-03-16T13:11:39.120" UserId="5650" Text="Playstation 3 hardware problem" />
  <row Id="45160" PostHistoryTypeId="3" PostId="18387" RevisionGUID="71c27c70-f6dd-4efe-8453-2f52ec57dab6" CreationDate="2011-03-16T13:11:39.120" UserId="5650" Text="&lt;playstation-3&gt;" />
  <row Id="45164" PostHistoryTypeId="5" PostId="18368" RevisionGUID="da9bf50f-c005-4970-b85b-b895b0d33c2e" CreationDate="2011-03-16T13:16:40.800" UserId="7826" Comment="added 355 characters in body" Text="I miss so much X-COM: UFO Defense. I played UFO:Aftermatch, Afterlight, Afterwhatever, Extraterrestrials, but to me they are all unsuccessful imitations. &#xD;&#xA;&#xD;&#xA;Do you know any really good similar recent games? If its so good than it doesn't have to be alien-themed. Anything really good that has the same gameplay is ok.&#xD;&#xA;&#xD;&#xA;I read about opensource reimplementations and spite I didn't play I don't have the impresion that they are good. Tell me if I'm wrong.&#xD;&#xA;&#xD;&#xA;What about this Xenonauts??&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;I'm sorry I didn't read the faq before posting, this makes much sense since stackexchange objective is to exchange information based on facts/truths and with impartiality. Thank you, I opened a similar question asking about games that resembles X-COM [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18388/games-that-resembles-x-com" />
  <row Id="45165" PostHistoryTypeId="5" PostId="18386" RevisionGUID="811c1c5d-d5f3-4a53-a132-3d40e08d9f86" CreationDate="2011-03-16T13:17:50.500" UserId="1298" Comment="added 33 characters in body" Text="Kevin answered how to find out the type, however it should be noted that the base power of Hidden Power varies from 30 to 70 so it's not always a viable move (a super-effective hidden power with power 30 is less powerful than a 'not very effective' Leaf Storm, for example).&#xD;&#xA;&#xD;&#xA;There are a few ways to find out the power. One way to guess roughly is to battle and judge it based on your other moves. For example, I had an Ampharos with Power Gem (power 70) so I saved, taught it HP, then tried both moves on various wild Pokemon to gauge how effective it was, and then reset when it was weak. However, there are several factors you need to keep in mind, including power boosts from STAB (Same Type Attack Bonus), if one of the types is super effective, and the fact that wild Pokemon vary slightly in their stats.&#xD;&#xA;&#xD;&#xA;The more accurate way is to use an IV Calculator [like this one][1]. Assuming you just caught a Pokemon (which therefore has 0 EVs) or you know *exactly* how many EVs it has, plug in your Pokemon's stats and click &quot;Calculate Individual Values&quot; then &quot;Calculate Hidden Power&quot;. This should tell you the type and power of Hidden Power.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.serebii.net/games/iv-calcdp.shtml" />
  <row Id="45167" PostHistoryTypeId="2" PostId="18390" RevisionGUID="a4efaa33-3713-4bf6-8552-d7e8037ff6ec" CreationDate="2011-03-16T13:21:40.263" UserId="341" Text="[The top answer to this question][1] contains several references to &quot;mid-battle leveling&quot;.  I think this has to do with leveling up as a way of healing while fighting a difficult monster, but does someone want to clarify what this is?&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18105/when-should-i-start-drinking" />
  <row Id="45168" PostHistoryTypeId="1" PostId="18390" RevisionGUID="a4efaa33-3713-4bf6-8552-d7e8037ff6ec" CreationDate="2011-03-16T13:21:40.263" UserId="341" Text="What is &quot;mid-battle leveling&quot;?" />
  <row Id="45169" PostHistoryTypeId="3" PostId="18390" RevisionGUID="a4efaa33-3713-4bf6-8552-d7e8037ff6ec" CreationDate="2011-03-16T13:21:40.263" UserId="341" Text="&lt;desktop-dungeons&gt;" />
  <row Id="45170" PostHistoryTypeId="10" PostId="18340" RevisionGUID="85249d15-4cf9-49c3-9cb7-d856cf6ef0ad" CreationDate="2011-03-16T13:22:50.953" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;}]" />
  <row Id="45172" PostHistoryTypeId="2" PostId="18391" RevisionGUID="c3c542ba-4557-46d6-ab06-019b6ddc6cac" CreationDate="2011-03-16T13:23:45.543" UserId="7829" Text="If I've played for about an hour or two directly before going to bed I have trouble getting to sleep. Images of the game are still in my head and it takes some time before I can find some sleep. However, this doesn't happen with all types of games - adventure and racing games seem ok whereas first-person-shooters are especially the proble.&#xD;&#xA;&#xD;&#xA;Do you experience similar troubles and do you know some kind of trick to calm down after a gaming session?" />
  <row Id="45173" PostHistoryTypeId="1" PostId="18391" RevisionGUID="c3c542ba-4557-46d6-ab06-019b6ddc6cac" CreationDate="2011-03-16T13:23:45.543" UserId="7829" Text="Trouble getting to sleep after gaming session" />
  <row Id="45174" PostHistoryTypeId="3" PostId="18391" RevisionGUID="c3c542ba-4557-46d6-ab06-019b6ddc6cac" CreationDate="2011-03-16T13:23:45.543" UserId="7829" Text="&lt;first-person-shooter&gt;" />
  <row Id="45180" PostHistoryTypeId="2" PostId="18392" RevisionGUID="870a968b-9101-4048-9a0f-9650004786c6" CreationDate="2011-03-16T13:29:12.733" UserId="13" Text="Stop playing an hour or two before you go to bed to give yourself time to calm down.&#xD;&#xA;&#xD;&#xA;First person shooters are more &quot;involving&quot; than other types of game as you are directly &quot;in&quot; the game rather than controlling an object/person on the screen. This will tend to get you more excited and therefore you'll find it harder to get to sleep.&#xD;&#xA;&#xD;&#xA;You could also try meditation techniques to relax once you've finished your gaming session.&#xD;&#xA;&#xD;&#xA;Of course all of this is highly subjective as each person is affected differently - you need to find something that works for you.&#xD;&#xA;" />
  <row Id="45181" PostHistoryTypeId="2" PostId="18393" RevisionGUID="601f59b5-2e7b-47b3-8e71-d30843227a1a" CreationDate="2011-03-16T13:33:27.923" UserId="1721" Text="Are they any arrangements of water around wood that can prevent it from catching fire? I'm mostly interested in these three configurations:&#xD;&#xA;&#xD;&#xA;    ≋ Water   ≋██≋   .██.   .██.&#xD;&#xA;    █ Wood    ≋≋≋≋   ≋≋≋≋   .≋≋.&#xD;&#xA;      Air" />
  <row Id="45182" PostHistoryTypeId="1" PostId="18393" RevisionGUID="601f59b5-2e7b-47b3-8e71-d30843227a1a" CreationDate="2011-03-16T13:33:27.923" UserId="1721" Text="Can wood catch fire if it's surrounded by water?" />
  <row Id="45183" PostHistoryTypeId="3" PostId="18393" RevisionGUID="601f59b5-2e7b-47b3-8e71-d30843227a1a" CreationDate="2011-03-16T13:33:27.923" UserId="1721" Text="&lt;pc&gt;&lt;minecraft&gt;" />
  <row Id="45184" PostHistoryTypeId="2" PostId="18394" RevisionGUID="7f9687f1-e044-4713-823a-263710c59e42" CreationDate="2011-03-16T13:42:19.840" UserId="479" Text="Yea, I have the same issue. Assuming I don't game long enough to faceplant on the keyboard (at which point I don't need wind-down time), I generally take 30 minutes after I stop playing to catch up on forums, browse humor sites, stuff like that. Don't read the news, or any sort of forum where some troll is going to get you angry and wake you up.&#xD;&#xA;&#xD;&#xA;Even if you're up late enough that you *need* to be going to bed, taking some time to settle your mind will get you to sleep faster." />
  <row Id="45185" PostHistoryTypeId="5" PostId="18387" RevisionGUID="2d0ffa41-72b9-4aec-83da-21a62f53924a" CreationDate="2011-03-16T13:52:03.730" UserId="5650" Comment="deleted 76 characters in body" Text="Hi there,&#xD;&#xA;&#xD;&#xA;I got a PS3 of craigslist from a guy in my area (about 25 miles). It is an original 60GB piano black model with a card reader.&#xD;&#xA;&#xD;&#xA;Anyhow, after the 3.55 system update it will not play Blu-Rays anymore. According to what I read online from searching, there was a problem with something like 1% of PS3 have a &quot;bricked&quot; Blu-Ray player after the update.&#xD;&#xA;&#xD;&#xA;The drive still works, it just only plays PS2 (DVD) games, did not try any PS1 games.&#xD;&#xA;&#xD;&#xA;What I am wondering is there any chance that upgrading the machine to system software 3.60 which came out would &quot;unbrick&quot; the Blu-Ray player?&#xD;&#xA;&#xD;&#xA;If not is there anything else I could try?&#xD;&#xA;&#xD;&#xA;Further more, if there is nothing else I can do, can someone point me to a reputable repair facility that can fix the system, the system is **OUT OF WARRANTY**&#xD;&#xA;&#xD;&#xA;Thanks for any help in advance. " />
  <row Id="45186" PostHistoryTypeId="6" PostId="18391" RevisionGUID="7203e865-f07c-4c3a-9eaf-47aba138c2da" CreationDate="2011-03-16T13:55:44.960" UserId="23" Comment="edited tags" Text="&lt;health&gt;" />
  <row Id="45187" PostHistoryTypeId="2" PostId="18395" RevisionGUID="ff9002c5-21a4-47d2-b3ee-b98a15e6839c" CreationDate="2011-03-16T13:56:34.103" UserId="23" Text="Read a book. Sleep will fall upon you naturally as you context switch to a more imaginative, relaxed state of mind.&#xD;&#xA;&#xD;&#xA;It doesn't have to be anything special; a comic book will do." />
  <row Id="45188" PostHistoryTypeId="2" PostId="18396" RevisionGUID="9c8a8e39-3b53-4c2a-a4f5-f530816b6cef" CreationDate="2011-03-16T14:09:16.713" UserId="6419" Text="I Loved the [Game](http://www.kings-bounty.com/)! You should include links for the game so others can find more about it. &#xD;&#xA;&#xD;&#xA;Anyway the short answer:&#xD;&#xA;&#xD;&#xA;    SHIFT + ` &#xD;&#xA;    clearwife&#xD;&#xA;&#xD;&#xA;--via [gamefaqs](http://www.gamefaqs.com/boards/939197-kings-bounty-the-legend/46088875)&#xD;&#xA;&#xD;&#xA;Long answer:&#xD;&#xA;[Gamefaqs Cheat page](http://www.gamefaqs.com/pc/939197-kings-bounty-the-legend/cheats)&#xD;&#xA;&#xD;&#xA;Your friend was correct though, that in-game that is the only option. " />
  <row Id="45189" PostHistoryTypeId="2" PostId="18397" RevisionGUID="45ea0634-0bdf-45b8-9295-a906ae1bb513" CreationDate="2011-03-16T14:14:58.550" UserId="-1" Text="" />
  <row Id="45190" PostHistoryTypeId="2" PostId="18398" RevisionGUID="cf1311a7-e583-44bd-8a2a-1c3767e90531" CreationDate="2011-03-16T14:14:58.550" UserId="-1" Text="" />
  <row Id="45191" PostHistoryTypeId="2" PostId="18399" RevisionGUID="d6614a0d-bacc-4bd4-8ef7-3b67d0f49725" CreationDate="2011-03-16T14:19:01.027" UserId="6419" Text="If I remember my discussions from the [forum](http://forum.1cpublishing.eu/forumdisplay.php?f=180) correctly, then the contents of chests are random. You can get more information from the forum." />
  <row Id="45192" PostHistoryTypeId="2" PostId="18400" RevisionGUID="2a6e6403-ef5f-40bf-8c56-2ea13cd9db02" CreationDate="2011-03-16T14:34:18.937" UserId="2341" Text="The same thing happens to me, too. It also happens when I see a particularly good/exciting movie, or eaten some chocolate, or drink too much Mountain Dew. I have learned that **I just have to avoid these things around bedtime**. This can be frustrating, especially since night time is when the kids are in bed and is the best time to play.  Isn't aging wonderful?" />
  <row Id="45193" PostHistoryTypeId="2" PostId="18401" RevisionGUID="9257e4b2-a3b0-4c03-949a-64363a1ee7f3" CreationDate="2011-03-16T14:34:30.233" UserId="3389" Text="*Mid-battle leveling* (also known as *mid-fight leveling*, the *level-up steamroll*; related: *experience catapulting*) is the act of saving weaker enemies for a tough fight so that when you fight a much stronger enemy, you can kill them, level up, and reset your health and mana pools &quot;mid fight&quot; with aforementioned stronger enemy.&#xD;&#xA;&#xD;&#xA;The tactic is part of several class strategies, and ideally you want to start attacking the boss around level 7 so that you level up (and reset your pools) 2-3 times before you finally kill it.&#xD;&#xA;&#xD;&#xA;More info:&#xD;&#xA;&#xD;&#xA;* [Level-up Steamroll](http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Strategy#Level-up_Steamroll)&#xD;&#xA;* [Assassin General Strategy](http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Assassin#General_Strategy)&#xD;&#xA;* [Fighter Challenge Mode Strategy](http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Fighter#Challenge_Modes)&#xD;&#xA;" />
  <row Id="45194" PostHistoryTypeId="25" PostId="18391" RevisionGUID="bb24b6dd-8488-4dbd-aa86-fc4ffde4b717" CreationDate="2011-03-16T14:34:37.690" Comment="http://twitter.com/#!/StackGaming/status/48029406991630336" />
  <row Id="45195" PostHistoryTypeId="2" PostId="18402" RevisionGUID="eef4d12b-d949-4180-8dd6-41bcb89cc711" CreationDate="2011-03-16T14:35:59.763" UserId="85" Text="Leveling up restores both your health and mana to full (and the former to a higher amount), which makes it among the most powerful of healing methods available. It also puts you in a better position against your foes.&#xD;&#xA;&#xD;&#xA;Mid battle leveling is the practice of using this in the middle of fighting a powerful opponent. It consists of revealing and sparing several easily dispatched foes that contain *just* enough experience to give you a level up. It's primarily done when fighting a single boss, and in the case of special stages it is a way to preserve your potions for the second boss. However, it's not unheard of to use against normal enemies in the process of preparing for the boss.&#xD;&#xA;&#xD;&#xA;Mid battle leveling often requires taking on higher level foes early on. The levels you gain from that means fewer of the lower level foes that you need to take on, so that you can leave them around for leveling up. You automatically have first strike on these foes, which means more health you can use to exchange blows with the boss. Depending on the setup, it may also be prudent to weaken some foes and use exploration to heal up.&#xD;&#xA;&#xD;&#xA;How many monsters you use is based on your strategy. If you're really tricky, you can setup two or even three levels worth, though doing this while being at a level capable of taking on a boss is an occasionally difficult endeavour (but probably easiest in the Factory). For doing just a single level, often a single monster is sufficient.&#xD;&#xA;&#xD;&#xA;Class choice can affect your ability to pull this off. Two of the more useful ones are the Assassin and the Paladin.&#xD;&#xA;&#xD;&#xA;The Assassin has the special trait that lets it instantly kill lower level monsters. Since you automatically get first strike on them, it saves you all of the trouble of weakening monsters early, allowing you to devote a lot more of your health towards attacking the boss.&#xD;&#xA;&#xD;&#xA;The Paladin also has a very unique synergy with mid battle leveling. It has a trait that restores a big chunk of your health whenever you kill an undead creature. By sparing undead creatures specifically, you can actually setup a mid-battle level stream that not only gets you the full heal, but also re-vitalizes you *in the middle of the process*. This lets you get even more hits in, and so Paladins tend to favour multi-monster components to their mid battle levels." />
  <row Id="45196" PostHistoryTypeId="2" PostId="18403" RevisionGUID="10583c04-5068-45f7-86d8-52708183d488" CreationDate="2011-03-16T14:36:47.763" UserId="7098" Text="As said earlier, maybe you could give a try to [Gamepe](http://www.gamepe.com/), which does provide an overlay for WLM (*and IRC*) while IG.&#xD;&#xA;&#xD;&#xA;This software is currently in beta, so it may not be the most stable solution, but since the only alternative i saw to this was another beta software, which is no longer supported (and was abandoned for several years), this one seems to be the more serious possibility..." />
  <row Id="45197" PostHistoryTypeId="5" PostId="18381" RevisionGUID="79312259-6ec1-4bc5-b473-4a0596a644ba" CreationDate="2011-03-16T14:36:58.950" UserId="3389" Comment="Remove meta-tag; the term &quot;AddOns&quot; in WoW isn't hyphenated" Text="Recently all my global AddOn data is being ignored when I log in to any of my characters. I noticed since all my UI and add-on settings were as default.&#xD;&#xA;&#xD;&#xA;I initially thought that I may have lost all the data due to a crash, but I can see all the files are there in the global `SavedVariables` directory under my `Account` directory.&#xD;&#xA;&#xD;&#xA;How do I make WoW load all of the data again?" />
  <row Id="45198" PostHistoryTypeId="4" PostId="18381" RevisionGUID="79312259-6ec1-4bc5-b473-4a0596a644ba" CreationDate="2011-03-16T14:36:58.950" UserId="3389" Comment="Remove meta-tag; the term &quot;AddOns&quot; in WoW isn't hyphenated" Text="Global AddOn data is not being loaded" />
  <row Id="45199" PostHistoryTypeId="6" PostId="18381" RevisionGUID="79312259-6ec1-4bc5-b473-4a0596a644ba" CreationDate="2011-03-16T14:36:58.950" UserId="3389" Comment="Remove meta-tag; the term &quot;AddOns&quot; in WoW isn't hyphenated" Text="&lt;world-of-warcraft&gt;" />
  <row Id="45200" PostHistoryTypeId="2" PostId="18404" RevisionGUID="dc0f4062-c098-43d0-b5cd-20371046d318" CreationDate="2011-03-16T14:45:59.800" UserId="3467" Text="1st thing: scout his base. Often it is a good idea to do that early. Especially on 4 player maps. If you scouted opponent VERY early - just look what is going on - and leave base for half minute. Check it later... don't lose your scout!&#xD;&#xA;&#xD;&#xA;Signs of reaper rush: early refinery + 2 barracks both with tech-lab. 2 barracks with 1tech lab means - plans for marauders+marines. 1 Barrack + 1 Factory - tanks/hellions. if you see only 1 rax and not factory - it means a proxy rax somewhere.&#xD;&#xA;&#xD;&#xA;In case of ANY suspicious: don't skip 1st zealot. You will have at least some defense from reaper/bunker harass. &#xD;&#xA;&#xD;&#xA;And next thing - stalker. Actually, I don't see a lot of reasons to skip zealot: you will save 100 minerals... and have potential issue to deal with 3 quick marines. If they kill 2 probes - then you &quot;save&quot; failed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I would add one more thing: if you scouted early reaper rush - you can celebrate. The reason for that: you know - than you are prepared. Reaper rush is very consuming thing: it consumes a lot of minerals/gas/time (3 reapers is minimum amount for harass, that means 150 min, 150 gas; produce 150 gas in early game means time that you could produce 150 minerals + 75 minerals for refinery + almost 22 minerals that SCV can produce instead of building refinery): totally almost 400 minerals). If you detected and denied reaper rush it means that you are 400 minerals ahead. Use that either for FE or for harass." />
  <row Id="45201" PostHistoryTypeId="5" PostId="18393" RevisionGUID="65907687-2797-4332-9469-9d171a0db267" CreationDate="2011-03-16T14:53:46.310" UserId="1721" Comment="spelling" Text="Are there any arrangements of water around wood that can prevent it from catching fire? I'm mostly interested in these three configurations:&#xD;&#xA;&#xD;&#xA;    ≋ Water   ≋██≋   .██.   .██.&#xD;&#xA;    █ Wood    ≋≋≋≋   ≋≋≋≋   .≋≋.&#xD;&#xA;      Air" />
  <row Id="45202" PostHistoryTypeId="2" PostId="18405" RevisionGUID="1b5b4eec-1e03-4f9f-8e72-f84027f9ab0a" CreationDate="2011-03-16T15:03:58.693" UserId="2341" Text="A fix for this isn't mentioned in the [3.60 release notes](http://us.playstation.com/support/systemupdates/ps3/) or the [3.56 release notes](http://us.playstation.com/support/systemupdates/ps3/history/index.htm#update356).  **I would recommend you perform the update.**  At worse, it doesn't fix the issue, and you're in the same state.  (It might have actually been the [3.50 update](http://us.playstation.com/support/systemupdates/ps3/history/index.htm#update350) that caused the issue.  Sony added support for 3D games/movies in that release.)&#xD;&#xA;&#xD;&#xA;**I've never used a PS3 repair service, so can't recommend one.**  Have you tried Sony's [service page](https://service1.us.playstation.com/rma.htm?_flowExecutionKey=_cB40C2BD5-1740-6C54-28AF-6DCD82BD920B_k1B5A7BC2-69D5-B9D8-F6F3-FBDC5B6FCF01)?  It takes you through a bunch of steps to diagnose your problem.&#xD;&#xA;&#xD;&#xA;If none of that works, **I would [call Sony](https://service1.us.playstation.com/rma.htm?_flowExecutionKey=_c7E3F7164-04C8-1921-FE30-583D76754E12_kF006F772-D5FB-CDD0-CB02-449D5F107E35)**.  They can probably refer you to an authorized repair dealer or may be aware of the issue and how to resolve it" />
  <row Id="45203" PostHistoryTypeId="2" PostId="18406" RevisionGUID="df41be2a-a134-4972-bddc-49559d6dbf0d" CreationDate="2011-03-16T15:14:28.327" UserId="7830" Text="What ive been doing is a form of strip mining, i have my main fortress built on top of a hill and then strip mined down roughly 20 or so blocks, and then made a main mine shaft digging down till i found a dirt vein, i then pursue the dirt vein till it is exhausted (usually coming away with 5-10 coal, with the potential of getting 5-10 iron, 2-6 red, 2-6 blue, and/or 1-5 gold,  I have found certain dirt veins that yielded 10+ coal, 5 Iron, 8 Red, 4 Gold, and 2 Diamond.  This seems to be most efficient since dirt is so much easier and cheaper to mine, since you only need a shovel, and it mines twice as fast as cobblestone.  The other thing i've done is once i hit bed rock i mined out all the dirt, and opened up a huge main mine area (roughly 75/75 blocks) and that alone gave me another 40 or so Iron, 20 or so Gold and Diamond, and atleast another 120 red(i have been really lucky with red i think).  &#xD;&#xA;&#xD;&#xA;and to save on resources i use stone picks and shovels instead of iron." />
  <row Id="45204" PostHistoryTypeId="2" PostId="18407" RevisionGUID="d3ee3286-d8b8-4aec-a810-4cd7f638defa" CreationDate="2011-03-16T15:15:20.417" UserId="122" Text="Remember that if you get to level 3 of the selling skill (which gives 100% of the item's value when selling it), you can just buy whatever you like, divorce her, and then sell what you bought for the full amount you spent. So what you buy doesn't have to be sensible.&#xD;&#xA;&#xD;&#xA;That's what I did - bought items and spell scrolls until I got practically nothing left, divorced her, then sold it all back. 50% of nothing is nothing." />
  <row Id="45205" PostHistoryTypeId="5" PostId="18393" RevisionGUID="3de0c2d8-2a6d-4c3a-ae09-a0fb3a1bd610" CreationDate="2011-03-16T15:26:01.403" UserId="1721" Comment="Added an interesting link" Text="Are there any arrangements of water around wood that can prevent it from catching fire? I'm mostly interested in these three configurations:&#xD;&#xA;&#xD;&#xA;    ≋ Water   ≋██≋   .██.   .██.&#xD;&#xA;    █ Wood    ≋≋≋≋   ≋≋≋≋   .≋≋.&#xD;&#xA;      Air&#xD;&#xA;&#xD;&#xA;These arrangements will be in a [waterslide][1] that may or may not catch fire at some point.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=cEbRoofYMEw&amp;t=1m01s" />
  <row Id="45206" PostHistoryTypeId="5" PostId="18407" RevisionGUID="5c1c6d84-b73c-49c5-b47b-60f23c182ef6" CreationDate="2011-03-16T15:27:01.293" UserId="122" Comment="added 115 characters in body" Text="Remember that if you get to level 3 of the selling skill (which gives 100% of the item's value when selling it), you can just buy whatever you like, divorce her, and then sell what you bought for the full amount you spent. So what you buy doesn't have to be sensible.&#xD;&#xA;&#xD;&#xA;That's what I did - bought items and spell scrolls until I got practically nothing left, divorced her, then sold it all back. 50% of nothing is nothing. Just remember to remove all items from her slots first, otherwise she will take those away with her when she goes." />
  <row Id="45209" PostHistoryTypeId="5" PostId="18181" RevisionGUID="1ec827fe-d32d-4b94-b3cb-42b34156ab0a" CreationDate="2011-03-16T15:50:38.017" UserId="1777" Comment="fixed capitalization" Text="No, torches cannot start a fire. Period." />
  <row Id="45210" PostHistoryTypeId="5" PostId="18170" RevisionGUID="2409147e-d1bf-46e1-bb0f-807ebde2d4f3" CreationDate="2011-03-16T15:55:54.533" UserId="1777" Comment="fixed capitalization, spelling" Text="The Yeti Zombie will appear on level 4-10, and then he will be just like a regular zombie and appear throughout the game." />
  <row Id="45211" PostHistoryTypeId="5" PostId="18024" RevisionGUID="3be46f30-ad17-467a-ade9-d48a3dd3e5c8" CreationDate="2011-03-16T15:57:28.850" UserId="1777" Comment="fixed capitalization, spelling, grammar" Text="I'm currently using rsbot 2.29, but I think there may be better ones." />
  <row Id="45212" PostHistoryTypeId="4" PostId="18024" RevisionGUID="3be46f30-ad17-467a-ade9-d48a3dd3e5c8" CreationDate="2011-03-16T15:57:28.850" UserId="1777" Comment="fixed capitalization, spelling, grammar" Text="Where can I find a good Runescape bot?" />
  <row Id="45213" PostHistoryTypeId="2" PostId="18409" RevisionGUID="312711c8-a5fe-4c69-b6e0-c77ee8e6627e" CreationDate="2011-03-16T16:04:23.243" UserId="1721" Text="The notification seems to pop up when you're controlling a turret away from your driver's location for a prolonged time.&#xD;&#xA;&#xD;&#xA;As an example, in [this video][1] the notification pops up as the gunner cycles through turrets for a few seconds, even though his driver is not near any enemy vehicles.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=wOX2AW1bhrQ&amp;t=2m49s" />
  <row Id="45214" PostHistoryTypeId="2" PostId="18410" RevisionGUID="3b732f38-3e1d-443a-853e-81ed73d67661" CreationDate="2011-03-16T16:12:10.970" UserId="4581" Text="Do materials get used when you start a construction in Die2Nite? Or, do they get used when you finish a construction?" />
  <row Id="45215" PostHistoryTypeId="1" PostId="18410" RevisionGUID="3b732f38-3e1d-443a-853e-81ed73d67661" CreationDate="2011-03-16T16:12:10.970" UserId="4581" Text="Do materials get used when you start a construction in Die2Nite?" />
  <row Id="45216" PostHistoryTypeId="3" PostId="18410" RevisionGUID="3b732f38-3e1d-443a-853e-81ed73d67661" CreationDate="2011-03-16T16:12:10.970" UserId="4581" Text="&lt;die2nite&gt;" />
  <row Id="45217" PostHistoryTypeId="5" PostId="18397" RevisionGUID="37ab8aea-f0dd-4e3a-9e07-a6128c430f29" CreationDate="2011-03-16T16:13:04.640" UserId="6419" Comment="added 189 characters in body" Text="-- [Website](http://www.kings-bounty.com/eng/legend/description.php)&#xD;&#xA;&#xD;&#xA;King's Bounty is an adventure role-playing game involving quests, exploration, strategic battles and acquiring items." />
  <row Id="45218" PostHistoryTypeId="24" PostId="18397" RevisionGUID="37ab8aea-f0dd-4e3a-9e07-a6128c430f29" CreationDate="2011-03-16T16:13:04.640" Comment="Proposed by 6419 approved by 3129 edit id of 283" />
  <row Id="45219" PostHistoryTypeId="2" PostId="18411" RevisionGUID="12b3cdca-b2af-45d6-8626-84413445c1f7" CreationDate="2011-03-16T16:15:21.877" UserId="341" Text="Materials are not consumed until construction is finished.  However, you can only do construction if all the necessary materials are present.  This is often utilized to stop unwanted construction by having someone remove one of the necessary materials from the bank and hold on to it.  AP that has been spent on construction of a building that no longer has the necessary materials is not lost, so once the materials are present you can pick up where you left off." />
  <row Id="45220" PostHistoryTypeId="6" PostId="13836" RevisionGUID="26f6d963-b85a-49c3-97b4-5b0053d6ae2d" CreationDate="2011-03-16T16:20:38.213" UserId="1721" Comment="edited tags" Text="&lt;murder&gt;&lt;scoring&gt;&lt;raptor-safari&gt;" />
  <row Id="45221" PostHistoryTypeId="2" PostId="18412" RevisionGUID="fa1e440a-5706-4bd5-9386-cae07a25bc8a" CreationDate="2011-03-16T16:22:42.330" UserId="7831" Text="Well, I think I know what you mean. After I had been playing airline tycoon for a day (or rather, trying to understand how to play it for a day) (don't ask why I was playing it, it looked fun at the time). When I went to sleep that 'night', I had nightmares and very visual images of me being trapped, playing the game. I'm afraid the only way I managed to get over this was to not play that specific game. Clearly this isnt recommended, so I would recommend playing games you enjoy that have a relatively happy atmosphere, for example GTA4 or San Andreas, but NOT Dead Space :P  Watching a calming TV show in bed seems to help free my mind of the game, but this does strain my eyes." />
  <row Id="45222" PostHistoryTypeId="2" PostId="18413" RevisionGUID="488a66b9-cc3f-4ba4-b899-083f307c5474" CreationDate="2011-03-16T16:26:14.587" UserId="-1" Text="" />
  <row Id="45223" PostHistoryTypeId="2" PostId="18414" RevisionGUID="ceff2497-c746-49a7-a148-d4cdd379f4d7" CreationDate="2011-03-16T16:26:14.587" UserId="-1" Text="" />
  <row Id="45224" PostHistoryTypeId="2" PostId="18415" RevisionGUID="2438375a-dc2c-4bd4-af48-4a5e22ca4d5b" CreationDate="2011-03-16T16:39:04.960" UserId="18" Text="In my preliminary testing, the wood caught fire in these configurations (fire lit at Netherrack):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;It seems that water still lets logs catch fire.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CD8HL.png&#xD;&#xA;  [2]: http://i.imgur.com/5TBuo.png" />
  <row Id="45225" PostHistoryTypeId="2" PostId="18416" RevisionGUID="99ef1e9f-3430-4f6d-849b-418730743632" CreationDate="2011-03-16T16:41:04.490" UserId="7832" Text="I dunno if someone has ever thought of this before, at least googling about it turned up jack sh*t. I'd like to be able to use my Logitech Momo Racing wheel pedals as extra buttons in some games. Namely, bind some panic abilities to them in a MMO game, and in general, just have something accessible just by the thump of my foot.&#xD;&#xA;&#xD;&#xA;Another use would be to bind it as a push to talk key for ventrilo\mumble\etc. Any help appreciated! :)" />
  <row Id="45226" PostHistoryTypeId="1" PostId="18416" RevisionGUID="99ef1e9f-3430-4f6d-849b-418730743632" CreationDate="2011-03-16T16:41:04.490" UserId="7832" Text="How could I use my racing wheel pedals in other games?" />
  <row Id="45227" PostHistoryTypeId="3" PostId="18416" RevisionGUID="99ef1e9f-3430-4f6d-849b-418730743632" CreationDate="2011-03-16T16:41:04.490" UserId="7832" Text="&lt;keyboard-controls&gt;&lt;key-binding&gt;&lt;racing-wheel&gt;" />
  <row Id="45228" PostHistoryTypeId="2" PostId="18417" RevisionGUID="3717d218-cdd1-4e0a-82d7-e7c8761c55b5" CreationDate="2011-03-16T16:42:59.403" UserId="6657" Text="I fall asleep watching/listening to hypnosis sessions. A good one will put me to sleep within minutes no matter what I was doing 10 minutes before I laid down. I use my iPod touch and [low profile earbuds](http://www.google.com/products/catalog?hl=en&amp;q=earbuds+sony&amp;cid=16558566799564242165&amp;os=sellers#).&#xD;&#xA;&#xD;&#xA;Here's one of the ones I listen to, the dude is kinda weird but it gets me to sleep: http://www.youtube.com/watch?v=CHmo-E5cygM&#xD;&#xA;" />
  <row Id="45229" PostHistoryTypeId="2" PostId="18418" RevisionGUID="30f3cb5c-d657-4f6a-9309-07d23c22bfe1" CreationDate="2011-03-16T16:46:44.517" UserId="7793" Text="This thing happens to me, but only in special cases. Specifically whenever I am loosing, or performing bad in the game, so say, I am constantly loosing matches (e.g you getting killed every few seconds after respawning, getting rolled bad, etc..) I get stressed up.  &#xD;&#xA;Happens to me a lot playing World of Tanks Beta, where your performance is highly influenced by your other teammates which are most likely PUGs.  &#xD;&#xA;Finally for me, when facing this, I just wash my face with cold water and it works :)" />
  <row Id="45230" PostHistoryTypeId="5" PostId="12853" RevisionGUID="b6868acf-a59c-4b27-87d4-7c84940b1be6" CreationDate="2011-03-16T16:55:08.250" UserId="274" Comment="Actually, this question is now the first Google hit for that phrase, so..." Text="http://polygroovers.com/wow/world-of-warcraft-cataclysm-boat-zeppelin-route-map.jpg" />
  <row Id="45233" PostHistoryTypeId="5" PostId="18315" RevisionGUID="a5fbc0fc-5901-49e2-ac06-19c55d3a293d" CreationDate="2011-03-16T16:57:12.287" UserId="1721" Comment="grammar and spelling" Text="Here is my list of viable tanks:&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Rammus**&#xD;&#xA;&#xD;&#xA; - Powerball serves as an escape, gank, and interrupt ability.&#xD;&#xA; - Defensive Ball Curl is a built-in thornmail.&#xD;&#xA; - Puncturing Taunt lasts *3 seconds*.&#xD;&#xA;&#xD;&#xA;These abilities alone nerf all melee dps champs. Rammus can outlast a Madrid's Bloodrazor (which most other tanks cannot claim to do) and prevent hit-and-run attacks on your allies. Also, his interrupt stops spell channeling, meaning most ultimates don't work. Overlooking Rammus is missing a world of possibility.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Nasus**&#xD;&#xA;&#xD;&#xA; - Soul Eater gives innate life steal&#xD;&#xA; - Siphoning Strike boosts damage and increases with kills.&#xD;&#xA; - Fury of the Sands gives even more life steal, and bonus damage.&#xD;&#xA;&#xD;&#xA;Using items like Madrid's Bloodrazor and Bloodthirster on Nasus makes him the meanest tank when his ultimate is active. He frequently takes on and entire team at once and with enough support comes out on top. His biggest role is to chop up key players like Ashe and other dps champs, because he can Wither them and tank through a team while bashing them to death. Nasus is also very balanced and has barely seen changes over the last while, which you can interpret as reliability.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Sion**&#xD;&#xA;&#xD;&#xA;  - Feel No Pain means Sion can ignore a BF sword's worth of damage.&#xD;&#xA;  - Death's caress absorbs lots of damage and has a near 1 for 1 AP ratio.&#xD;&#xA;  - Enrage gives him a BF sword for *free*.&#xD;&#xA;  - Cannibalism gives 100% life-steal at end-game.&#xD;&#xA;&#xD;&#xA;Sion serves a role much like Nasus. His sheer life gain turns losing battles into colossal victories. He only has a little cc with his stun, but he can still kill key players on the other team while largely ignoring damage, especially with Mercury's Treads and Banshee's Veil. Also, his ability to be full AP or AD makes him versatile, meaning no matter the enemy team makeup you will be useful. Given team composition these days Sion fits many roles well.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Galio**&#xD;&#xA;&#xD;&#xA; - Runic Skin converts 50% of MR to AP. This reeks of tanking.&#xD;&#xA; - Resolute smite acts as cc and damage output.&#xD;&#xA; - Bulwark helps soak an incredible amount of damage and heals.&#xD;&#xA; - Righteous Gust is a simple escape mechanism.&#xD;&#xA; - Idol of Durand is the only AoE taunt/dps in the game, making him very unique.&#xD;&#xA;&#xD;&#xA;Galio is sort of an AP/MR Rammus. He has good cc, an escape mechanism, and a taunt. Like physical dps champs have trouble with Rammus, mages have difficulty with Galio. This makes him a good pick as most teams have at least 2 mages. His ability to support teammates and himself get his hands dirty with a combined self Bulwark/Flash/Idol of Durand makes him a scary tank and very easy to initialize fights with.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;**Mordekaiser**&#xD;&#xA;&#xD;&#xA; - Iron Man is the most tank-centric ability in the game. Do damage to soak damage.&#xD;&#xA; - Creeping Death increases armor and feeds your shield.&#xD;&#xA; - Siphon of Destruction feeds your shield using AoE damage.&#xD;&#xA; - Children of the Grave is an escape through health regeneration, or an offensive move.&#xD;&#xA;&#xD;&#xA;Mordekaiser is a tank purely because of his shield. He can effectively soak an endless amount of damage as long as his shield is up. This means you need to be using abilities often. Use items like Force of Nature, Spirit Visage, and Warmog's Armor to recover from health loss when using abilities. Spirit Visage also reduces cooldowns, allowing you to spam.&#xD;&#xA;&#xD;&#xA;Because Mordekaiser lacks cc, you have to rely on Boots of Swiftness and Frozen Mallet/Rylai's Crystal Scepter. With these items Mordekaiser can chase enemies and stop them by combining abilities and standard attacks. His Mace of Spades becomes crushing with these items, triggering a double slow.&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;There are many tanks that I haven't mentioned. I personally don't like Shen but his team utility is very high, given his AoE taunt and his ultimate. I haven't played with Maokai but his abilities are very unique for a tank. His [champion spotlight][1] highlights this.&#xD;&#xA;&#xD;&#xA;I will update this answer after playing a few more tanks that I own.&#xD;&#xA;&#xD;&#xA;As a final note, it's a mistake to say a tank is useless because they are bad if you don't build them right. Any tank, and really any champ, is bad if you don't build them right. It's only fair to compare tanks once you've figured out their best builds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=Gw8f-VqAcQo" />
  <row Id="45234" PostHistoryTypeId="5" PostId="18393" RevisionGUID="a7de6ff4-9461-4a3f-bb8a-15ffd67c10ee" CreationDate="2011-03-16T17:00:12.970" UserId="1721" Comment="added 16 characters in body" Text="Are there any arrangements of water around wood that can prevent it from catching fire? I'm mostly interested in structures with these three cross-sections:&#xD;&#xA;&#xD;&#xA;    ≋ Water   ≋██≋   .██.   .██.&#xD;&#xA;    █ Wood    ≋≋≋≋   ≋≋≋≋   .≋≋.&#xD;&#xA;      Air&#xD;&#xA;&#xD;&#xA;These arrangements will be in a [waterslide][1] that may or may not catch fire at some point.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=cEbRoofYMEw&amp;t=1m01s" />
  <row Id="45235" PostHistoryTypeId="5" PostId="17864" RevisionGUID="985fbd0a-055d-4f9b-857f-fae89dca74b2" CreationDate="2011-03-16T17:04:50.047" UserId="7606" Comment="added 9 characters in body" Text="Yes **you can totally max out your skill &amp; SPECIAL stats but only temporarily**. No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is:&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see bottom of post for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats 39 skill points short of max. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45236" PostHistoryTypeId="2" PostId="18420" RevisionGUID="3239ed92-b851-4c13-a240-7769ab389590" CreationDate="2011-03-16T17:06:18.463" UserId="102" Text="I think there is some good advice here, I'm going to try and share my personal experience as well.&#xD;&#xA;&#xD;&#xA;Back when I was in High School I used to work out a lot (Anaerobic mostly).  Working out is extremely tiring so after a long day I usually had little problem getting to sleep.  However, I was a teenager so there were still nights when I had insomnia.  I quickly made the correlation between working out and being tired and came up with the brilliant idea: *I'll work out right before bed so I'll sleep better*.&#xD;&#xA;&#xD;&#xA;**Don't do this**.&#xD;&#xA;&#xD;&#xA;Turns out that is just about the worst idea in the world.  A good workout is extremely stimulating; your heart starts pumping faster, body temperature rises, arteries contract and then dilate, none of which sounds like getting to bed.  It turns out it also has a major effect on your brain.  While we tend to not spend time thinking about moving around, on a neurological level its actually very engaging.  We see activity in the hypocampus, increased bloodflow, burning of lactates, and the release of Epinephrine.&#xD;&#xA;&#xD;&#xA;That last one is kind of important.&#xD;&#xA;&#xD;&#xA;Epinephrine is one of those *miracle* drugs.  It can restart your heart or give you super human strength.  Its also the drug designed to be triggered in that *flight or fight* circumstance; evolutionarily, that's the one where you think you might die.  Its not really a stretch to see how a hormone like Epinephrine can cause your body to stay away for prolonged periods of time&#xD;&#xA;&#xD;&#xA;*But Tzenes, why are you talking about workouts?*&#xD;&#xA;&#xD;&#xA;Well, a game that you really enjoy can have a very similar response to a work out.  Your brain starts to get very active, has increased bloodflow, starts burning lactates, and starts releasing Epinephrine.  Whoops.&#xD;&#xA;&#xD;&#xA;I've actually talked about the connection between [Epinephrine and Gaming before][1].  Its most noticeable when your heart starts pounding or your fingers feel cold.  Whether the game is immersive or its the competition that gets you going, its not hard to kick off that old *flight or fight* response; and once you do... good luck getting to bed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/3975/how-to-increase-actions-per-minute/3980#3980" />
  <row Id="45237" PostHistoryTypeId="2" PostId="18421" RevisionGUID="dd31de9f-1fb5-41ca-9363-1c9f44ab440e" CreationDate="2011-03-16T17:12:38.380" UserId="7803" Text="You could try a similar screen recording program and take a frame from it.  I generally use fraps, but I am also a big fan of Camtasia Studio which also works very well." />
  <row Id="45238" PostHistoryTypeId="5" PostId="17864" RevisionGUID="797730fd-ca19-4bbe-a903-8cf1c2bd5399" CreationDate="2011-03-16T17:14:45.043" UserId="7606" Comment="added 4 characters in body" Text="Yes **you can totally max out your skill &amp; SPECIAL stats but only temporarily**. No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is:&#xD;&#xA;&#xD;&#xA;* Strength 6&#xD;&#xA;* Perception 10&#xD;&#xA;* Endurance 9&#xD;&#xA;* Charisma 4&#xD;&#xA;* Intelligence 10&#xD;&#xA;* Agility 9&#xD;&#xA;* Luck 9&#xD;&#xA;&#xD;&#xA;Skills: **total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see bottom of post for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45239" PostHistoryTypeId="5" PostId="18412" RevisionGUID="fbb5c79f-23b1-4982-8ace-42f7b5dd59a3" CreationDate="2011-03-16T17:22:15.687" UserId="23" Comment="Removed the non-answer bit (per request)" Text="I would recommend playing games you enjoy that have a relatively happy atmosphere, for example GTA4 or San Andreas, but NOT Dead Space :P  Watching a calming TV show in bed seems to help free my mind of the game, but this does strain my eyes." />
  <row Id="45240" PostHistoryTypeId="5" PostId="17864" RevisionGUID="bd87ef43-9791-489a-be37-69fd6fc76106" CreationDate="2011-03-16T17:24:41.537" UserId="7606" Comment="edited body; added 42 characters in body; deleted 4 characters in body" Text="**Yes you can totally max out your skill &amp; SPECIAL stats but only temporarily**. No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come by my calculation is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see bottom of post for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45241" PostHistoryTypeId="5" PostId="1180" RevisionGUID="e5643bb8-8372-466b-b2e2-8cccb406579d" CreationDate="2011-03-16T17:26:52.893" UserId="56" Comment="Picture is actually Hello Kitty Online." Text="As Gnoupi said, it's possible to report any game you want to play as a non-Steam game.&#xD;&#xA;&#xD;&#xA;In this case, it's a joke reference to the episode &quot;Make Love, Not Warcraft&quot; of South Park, in which Butters prefers Hello Kitty Island Adventure over World of Warcraft.&#xD;&#xA;&#xD;&#xA;As far as I know no such game exists.&#xD;&#xA;&#xD;&#xA;By the way, there's a similar exploit where it is possible to show yourself playing a game which you have pre-loaded, but is not yet released, by using a utility that reports the AppID to Steam. I've been known to &quot;play&quot; Left 4 Dead 2 prior to its release.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/4wLk5.jpg" />
  <row Id="45242" PostHistoryTypeId="5" PostId="18414" RevisionGUID="7bec4803-01e4-4763-92ee-fdae3a4bed63" CreationDate="2011-03-16T17:27:02.207" UserId="23" Comment="added 47 characters in body" Text="There was a tag wiki here, but it was murdered." />
  <row Id="45243" PostHistoryTypeId="2" PostId="18422" RevisionGUID="2bcd5cf0-41c8-412e-b277-c3ff2143205f" CreationDate="2011-03-16T17:32:43.413" UserId="5357" Text="Anyone have any idea's on what this actually is? I'm not fussed, but it's been on my account for years and I've no idea what it is.&#xD;&#xA;&#xD;&#xA;Login to your account, http://store.steampowered.com/ , Then in the top right, click the drop-down and hit 'Account Details' " />
  <row Id="45244" PostHistoryTypeId="1" PostId="18422" RevisionGUID="2bcd5cf0-41c8-412e-b277-c3ff2143205f" CreationDate="2011-03-16T17:32:43.413" UserId="5357" Text="What is Valve Test Sub 74?" />
  <row Id="45245" PostHistoryTypeId="3" PostId="18422" RevisionGUID="2bcd5cf0-41c8-412e-b277-c3ff2143205f" CreationDate="2011-03-16T17:32:43.413" UserId="5357" Text="&lt;steam&gt;" />
  <row Id="45246" PostHistoryTypeId="5" PostId="18413" RevisionGUID="732b5ea7-6b81-4d3c-8512-c17274124476" CreationDate="2011-03-16T17:34:26.083" UserId="1721" Comment="added text, if it's deleted again i'll stop" Text="Attempting to [relieve your game world of life][1]? Have [malicious intentions][2]? Are you concerned about [your well-being][3] or the [well-being of others][4]? This tag is for you.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/13892/can-i-kill-everybody&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/4121/whats-the-easiest-way-to-kill-fawkes&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/6518/ramifications-of-mass-slaughter&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/4074/is-it-possible-to-figure-out-why-someone-was-murdered" />
  <row Id="45247" PostHistoryTypeId="24" PostId="18413" RevisionGUID="732b5ea7-6b81-4d3c-8512-c17274124476" CreationDate="2011-03-16T17:34:26.083" Comment="Proposed by 1721 approved by 102 edit id of 287" />
  <row Id="45248" PostHistoryTypeId="25" PostId="18410" RevisionGUID="eecda1c3-6232-4eb7-b597-6305e407a21d" CreationDate="2011-03-16T17:34:37.940" Comment="http://twitter.com/#!/StackGaming/status/48074705944580096" />
  <row Id="45249" PostHistoryTypeId="5" PostId="15293" RevisionGUID="13812506-3c40-4c7a-8bfa-7be5c96cfbb0" CreationDate="2011-03-16T17:34:58.190" UserId="23" Comment="Use note." Text="Mac generally refers to games played on Apple's current Mac OS X operating system, though it can also refer to any game played on an Apple-made computer since 1984. Only use this tag if the question is specific to OSX, or to the OSX port of a certain game." />
  <row Id="45250" PostHistoryTypeId="2" PostId="18423" RevisionGUID="ee7f803a-49da-45f0-bd31-1b6b3ee71eb3" CreationDate="2011-03-16T17:36:48.327" UserId="6066" Text="According to [this thread][1], it's an extended Portal demo.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.themesshall.net/forum/showthread.php/6267-Valve-Test-Sub-74" />
  <row Id="45251" PostHistoryTypeId="5" PostId="18327" RevisionGUID="ae7acd65-3432-4653-9800-a698ab6d8c24" CreationDate="2011-03-16T17:37:39.997" UserId="23" Comment="added 77 characters in body" Text="Windows is the ubiquitous computer OS developed by Microsoft. Only use this tag if your problem is with this OS configuration, or with the Windows port of a game." />
  <row Id="45252" PostHistoryTypeId="5" PostId="17864" RevisionGUID="49e1951f-c249-4b8d-9845-7d7e726d19d7" CreationDate="2011-03-16T17:44:06.283" UserId="7606" Comment="added 13 characters in body" Text="**Yes you can TOTALLY MAX OUT your skill &amp; SPECIAL stats simultaneously but only temporarily (see below)**. &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see bottom of post for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. Having a high endurance early is important because it enables you to have more implants and sooner.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45253" PostHistoryTypeId="5" PostId="18415" RevisionGUID="65b415c1-a5c3-443d-ba42-3ca61cee94bd" CreationDate="2011-03-16T17:46:04.280" UserId="18" Comment="added a third configuration" Text="In my preliminary testing, the wood caught fire in these configurations (fire lit at Netherrack):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;It seems that water still lets logs catch fire.&#xD;&#xA;&#xD;&#xA;**Edit**: They also caught fire like this:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CD8HL.png&#xD;&#xA;  [2]: http://i.imgur.com/5TBuo.png&#xD;&#xA;  [3]: http://i.imgur.com/QghGc.png" />
  <row Id="45254" PostHistoryTypeId="2" PostId="18424" RevisionGUID="4ebd828b-1862-48fe-8175-68531ad89f37" CreationDate="2011-03-16T17:48:15.040" UserId="85" Text="Different games implement many different kinds of weapon systems. Sometimes you start off with access to a selection that you can switch between during gameplay, sometimes you must purchase and then equip different ones throughout the game, and sometimes it's just a lead pipe dropped by a random foe. Though the context differs, the primary purpose of the tool is to take out enemies or serve other offensive intents.&#xD;&#xA;&#xD;&#xA;Questions with this tag could be unlock requirements for weapons in a game, strategy for using a specific weapon, or statistics like damage power across the entire system.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45255" PostHistoryTypeId="2" PostId="18425" RevisionGUID="f7bfc422-8770-402e-8219-89fc403cae0e" CreationDate="2011-03-16T17:48:15.040" UserId="85" Comment="Clarify that point. ♪" Text="Weapons are instruments typically used to deal damage or inflict harm on opponents in games. It may be a separate kind of item, or it could just be an attribute of the character, as long as the game considers them a distinct entity in their own right." />
  <row Id="45256" PostHistoryTypeId="5" PostId="17864" RevisionGUID="7ce11341-b589-402b-a72c-bf797cb1c6bf" CreationDate="2011-03-16T17:53:06.150" UserId="7606" Comment="added 281 characters in body" Text="**Yes you can TOTALLY MAX OUT your skill &amp; SPECIAL stats simultaneously but only temporarily (see below)**. &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently**, without cheating. Pretty much the closest you can come is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see bottom of post for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. **Having a high endurance is important** because it enables you to have more implants and sooner. In this build an END of at least 8 allows you to have 8 Implants which means you can get the sub dermal armour and monocyte breeder implants as well as your six SPECIAL boosting ones. Increasing Endurance also gives you a higher health stat and more poison and radiation resistance.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45257" PostHistoryTypeId="6" PostId="16132" RevisionGUID="50088594-1caf-4a8d-9485-4d990ff494c4" CreationDate="2011-03-16T17:59:10.947" UserId="1721" Comment="edited tags" Text="&lt;magicka&gt;&lt;plot&gt;&lt;murder&gt;" />
  <row Id="45258" PostHistoryTypeId="5" PostId="18416" RevisionGUID="5381f493-9883-43a2-8ca6-c64e3f9abd6d" CreationDate="2011-03-16T18:00:09.947" UserId="3114" Comment="added 8 characters in body" Text="I dunno if someone has ever thought of this before, but Googling about it has turned up absolutely nothing. I'd like to be able to use my Logitech Momo Racing wheel pedals as extra buttons in some games. Namely, bind some panic abilities to them in a MMO game, and in general, just have something accessible just by the thump of my foot.&#xD;&#xA;&#xD;&#xA;Another use would be to bind it as a push to talk key for ventrilo\mumble\etc. Any help appreciated! :)" />
  <row Id="45261" PostHistoryTypeId="5" PostId="17864" RevisionGUID="23ec1ac8-f70e-4fae-96b1-fd90d7d6d412" CreationDate="2011-03-16T18:19:27.940" UserId="7606" Comment="added 37 characters in body; added 4 characters in body; deleted 9 characters in body" Text="**Yes you can TOTALLY MAX OUT your skill &amp; SPECIAL stats simultaneously but only temporarily (see below)**. &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently** (i.e. Without specific clothing or aids), unless you cheat. Pretty much the closest you can come is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see below for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5). Below is the set up I used:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. **Having a high endurance is important** because it enables you to have more implants and sooner. In this build an END of at least 8 allows you to have 8 Implants which means you can get the sub dermal armour and monocyte breeder implants as well as your six SPECIAL boosting ones. Increasing Endurance also gives you a higher health stat and more poison and radiation resistance.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the posts above that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45262" PostHistoryTypeId="2" PostId="18427" RevisionGUID="99dc222e-e690-4280-8191-7d0ed9496172" CreationDate="2011-03-16T18:26:21.687" UserId="6657" Text="Trying to plan my ability trees and stats, including points received from books and any other source I don't know, how many points can be obtained without modding the game?" />
  <row Id="45263" PostHistoryTypeId="1" PostId="18427" RevisionGUID="99dc222e-e690-4280-8191-7d0ed9496172" CreationDate="2011-03-16T18:26:21.687" UserId="6657" Text="What is the maximum number of attribute points and ability points in Dragon Age II" />
  <row Id="45264" PostHistoryTypeId="3" PostId="18427" RevisionGUID="99dc222e-e690-4280-8191-7d0ed9496172" CreationDate="2011-03-16T18:26:21.687" UserId="6657" Text="&lt;dragon-age-2&gt;" />
  <row Id="45265" PostHistoryTypeId="2" PostId="18428" RevisionGUID="cf9a4d00-bf46-4463-b485-a1ffaa6be143" CreationDate="2011-03-16T18:27:30.797" UserId="3467" Text="In the early version of SC2 (when Rax was able to be built before supply) EARLY reaper rush was very effective. In current days ... as far as I read few times on gaming.se and teamliquid - reaper rush is not used too often... And I never played against it on ladder (till yesterday).&#xD;&#xA;&#xD;&#xA;I was played yesterday against reaper rush first time: opponent killed around 10-12 my SCVs... (i just did few stupid misselections: didn't pull SCVs back to defense, didn't get my marines to kill reapers in time)... I've restored as on the time of attack I had another CC build... so I build 20 new SCVs almost in the same time as my opponent build another 10, and I have 2 OC... so it was not critical damage only because of opponents following mistake: he didn't expand and continue to push me and lost army on my bunkers...&#xD;&#xA;&#xD;&#xA;Next time after that tried to do it myself... with 3 reapers I've killed 7 or 9 opponent SCVs... &#xD;&#xA;&#xD;&#xA;Not each map is very good for reaper harass, but if used smartly, they could benefit a lot...&#xD;&#xA;&#xD;&#xA;My Question: why this strategy is not used so often? Is there any lacks that I don't see?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="45266" PostHistoryTypeId="1" PostId="18428" RevisionGUID="cf9a4d00-bf46-4463-b485-a1ffaa6be143" CreationDate="2011-03-16T18:27:30.797" UserId="3467" Text="Why reaper rush is not used in the last time?" />
  <row Id="45267" PostHistoryTypeId="3" PostId="18428" RevisionGUID="cf9a4d00-bf46-4463-b485-a1ffaa6be143" CreationDate="2011-03-16T18:27:30.797" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="45268" PostHistoryTypeId="2" PostId="18429" RevisionGUID="d0a1382e-d8ab-4c44-9c9f-ab7e3b09e81d" CreationDate="2011-03-16T18:35:16.250" UserId="7511" Text="I find the door boosters (switch triggered as you linked to, though that seems like a generically awful name) to be the most reliable in SMP.&#xD;&#xA;&#xD;&#xA;Make sure you 1: have that piece of ladder to hold it in place properly.  And 2: give the cart enough momentum to easily travel into the holding slot above the door.&#xD;&#xA;&#xD;&#xA;You mention you added an uphill booster to throw the cart into place above the door, so I'd assume you are good on the second concern.  What do you mean not resetting properly?  Where does the cart go exactly?&#xD;&#xA;&#xD;&#xA;Also, are you stacking multiple carts or just one?  A quicker redstone solution is needed (pulse generator/edge detector) to properly manage multiple carts on top of one another (a pez dispenser) to ensure only one drops at a time from the door.&#xD;&#xA;&#xD;&#xA;Lastly, the disappearing problem could be a bug related to Bukkit mod.  A recent commit causes carts to not render visually where you expect them to be.  They are still there, but won't render until they are moved.  Sometimes people assume they aren't there, add more carts/etc and then it's just pure havoc as to what happens." />
  <row Id="45269" PostHistoryTypeId="5" PostId="18428" RevisionGUID="aa5e1c1d-af1b-4a95-8ad7-a5827a970145" CreationDate="2011-03-16T18:35:44.270" UserId="1719" Comment="copyedit because it was almost incomprehensible" Text="In the early version of SC2 (when Rax was able to be built before supply) EARLY reaper rushes were very effective. Recently, as far as I read few times on gaming.se and teamliquid, reaper rushes are not used too often.  I never even played against it on ladder (until yesterday).&#xD;&#xA;&#xD;&#xA;I was playing yesterday against a reaper rush for the first time, and my opponent killed around 10-12 of my SCVs. (I did few stupid misselections: didn't pull SCVs back to defense, didn't get my marines to kill reapers in time.)&#xD;&#xA;&#xD;&#xA;In the next game after that I tried to do it myself.  With 3 reapers, I killed 7 or 9 of my opponent's SCVs.&#xD;&#xA;&#xD;&#xA;Not every map is good for reaper harass, but if used smartly, it could be a real benefit.&#xD;&#xA;&#xD;&#xA;My Question: Why this strategy is not used so often? Are there any drawbacks that I don't see?" />
  <row Id="45270" PostHistoryTypeId="4" PostId="18428" RevisionGUID="aa5e1c1d-af1b-4a95-8ad7-a5827a970145" CreationDate="2011-03-16T18:35:44.270" UserId="1719" Comment="copyedit because it was almost incomprehensible" Text="Why is reaper rushing used less frequently nowadays?" />
  <row Id="45271" PostHistoryTypeId="2" PostId="18430" RevisionGUID="ac0f8b14-1378-4d88-a5b7-5549894065f0" CreationDate="2011-03-16T18:39:09.787" UserId="7840" Text="The best thing to do is go to 0.0 to get the best gains, i've done this many times. You also need to train the '[Fast Talk][1]' skill to get better gains for killing npcs.&#xD;&#xA;&#xD;&#xA;Because there is a sec raise timer every time you kill something this means that you can only gain a sec raise every 15 minutes in one system, that is why you move between them.&#xD;&#xA;&#xD;&#xA;  1. Find two (or more) joining 0.0 systems with plenty of belts.&#xD;&#xA;  2. Warp to the belts looking for battleships only.&#xD;&#xA;  3. Kill a battleship and LEAVE the other ships. (your sec timer starts)&#xD;&#xA;  4. Move to to adjoining system.&#xD;&#xA;  5. goto 2.&#xD;&#xA;  6. After 15 minutes you can return to the original system to get another sec raise.&#xD;&#xA;&#xD;&#xA;Now you're wondering why you kill only battleships and leave the other smaller ships? This is because leaving the others make battleships spawn faster so there is always something to kill or else you can wipe out whole systems of rats before they re-spawn. Also if when doing this you notice that the rats are taking ages to spawn, there will probably be an officer npc spawn which when killed gives very valuable drops.&#xD;&#xA;&#xD;&#xA;Doing this method took about a week (5 to 6 hrs a day) to go from -10.0 to 1.8. I did it in a Drake and used about 20,000 heavy missiles.&#xD;&#xA;&#xD;&#xA;NOTE: when in 0.0 be on guard, people will try and kill you!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.eveonline.com/en/wiki/Fast_Talk" />
  <row Id="45272" PostHistoryTypeId="5" PostId="17864" RevisionGUID="b502ac1e-6458-4ea4-b770-ea715661743f" CreationDate="2011-03-16T18:39:24.873" UserId="7606" Comment="added 660 characters in body; added 5 characters in body" Text="**Yes you can TOTALLY MAX OUT your skill &amp; SPECIAL stats simultaneously but only temporarily (see below)**. &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently** (i.e. Without specific clothing or aids), unless you cheat. Pretty much the closest you can come is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see below for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Implants: You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks, 979 skill points, 51 SPECIAL points and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;This is how you allocate your SPECIAL points:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5).&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. **Having a high endurance is important** because it enables you to have more implants and sooner. In this build an END of at least 8 allows you to have 8 Implants which means you can get the sub dermal armour and monocyte breeder implants as well as your six SPECIAL boosting ones. Increasing Endurance also gives you a higher health stat and more poison and radiation resistance.&#xD;&#xA;&#xD;&#xA;You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetary and head directly to vegas med centre via the monorail using a stealth boy to sneak past the deathclaws outside the city first(see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinate ammo, 30-35 levels, 28-32 perks and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;Obviously this build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings. &#xD;&#xA;&#xD;&#xA;**The builds in the other posts here that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;This build **does not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think). This would make your skill point **grand total 1261**.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than i've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absynthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;Plus DLC at 137 total pts means the **Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;Thats **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45273" PostHistoryTypeId="2" PostId="18431" RevisionGUID="eafe0e5d-e7dc-48b1-8823-a59ea6a106df" CreationDate="2011-03-16T18:40:08.867" UserId="7639" Text="As you reach higher levels of play, if scouted properly, the defender will have enough units that will hold off the reapers from damaging their harvester lines. Granted if they don't catch it, it can do massive damage to their economy as the reapers have a +damage versus light units (which all harvesters are). &#xD;&#xA;&#xD;&#xA;In gold or below leagues, the reaper rushes can still do a lot of damage, but if you watch any of the higher level matches (most can be found on HDStarcraft or HuskyStarcraft's youtube channel) most high level players will use the reaper to scout and try to harass (they might get 2 or 3 harvester kills), but it doesn't do much else more than that except the very rare occasions with good micro.&#xD;&#xA;&#xD;&#xA;It's also very situational as well, against early zerg yes you can kite zerglings with no speed, but once they have the speed boost, reapers are surrounded and chewed through.  Against protoss, you can kite the first zealot they put out, but by the time the zealot is dead, a stalker will almost be done and that stalker will kill the reaper. Against other terrans, if you go for their SCVs, the marine will kill you.&#xD;&#xA;&#xD;&#xA;Personally I sometimes use it against either zerg or protoss, never against other terrans. " />
  <row Id="45274" PostHistoryTypeId="2" PostId="18432" RevisionGUID="93d6ce06-291c-4ba8-a502-6e3a5ba0a074" CreationDate="2011-03-16T18:46:31.293" UserId="3389" Text="**150/154*** attribute points and **51/53** ability points:&#xD;&#xA;&#xD;&#xA;* 147 attribute points and 49 ability points from leveling to the cap of 50&#xD;&#xA;* 3 attribute points and 2 ability points from *Tomes of Mortal Vessel* and *Tomes of Technique*, respectively&#xD;&#xA;&#xD;&#xA;The *Black Emporium* DLC includes the following:&#xD;&#xA;&#xD;&#xA;* 4 attribute points and 1 ability points from the same types of tomes mentioned above&#xD;&#xA;* 1 ability point from either the *Elixir of Arcane Technique* or the *Elixir of Physical Technique*. Like the tomes in *Dragon Age: Origins*, these items are class restricted so you can't use both.&#xD;&#xA;&#xD;&#xA;I asterisked the number because you can gain an additional two attribute points from the following:&#xD;&#xA;&#xD;&#xA;&gt;! Complete the quest *Dark Epiphany* and receive *Avernus's Experimental Draught*. This quest is only available if you've played *Dragon Age: Origins*, completed the *Warden's Keep* DLC, **and** spared Avernus at the end.&#xD;&#xA;" />
  <row Id="45275" PostHistoryTypeId="5" PostId="17864" RevisionGUID="30511baf-f080-40f1-bb44-b9c8db4428eb" CreationDate="2011-03-16T18:53:40.793" UserId="7606" Comment="deleted 633 characters in body" Text="**Yes you can TOTALLY MAX OUT your skill &amp; SPECIAL stats simultaneously but only temporarily (see below)**. &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently** (i.e. Without specific clothing or aids), unless you cheat. Pretty much the closest you can come is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see below for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Implants: You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetery and head to vegas med centre via Lucky 38 from the monorail after using a stealth boy to sneak past the deathclaws outside the city (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinite ammo, 30-35 levels, 28-32 perks, 979 skill points, 51 SPECIAL points and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;How to allocate your SPECIAL points:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5).&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. **Having a high endurance is important** because it enables you to have more implants and sooner. In this build an END of at least 8 allows you to have 8 Implants which means you can get the sub dermal armour and monocyte breeder implants as well as your six SPECIAL boosting ones. Increasing Endurance also gives you a higher health stat and more poison and radiation resistance&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;**The builds in the other posts here that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). &#xD;&#xA;&#xD;&#xA;Obviously my build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than I've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absinthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;The figures above **do not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think).&#xD;&#xA;&#xD;&#xA;So including DLC at 137 total pts means:&#xD;&#xA;&#xD;&#xA;**Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;That's **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45276" PostHistoryTypeId="2" PostId="18433" RevisionGUID="48d13240-b330-4202-8369-40b07306884d" CreationDate="2011-03-16T18:57:32.640" UserId="2498" Text="In Desktop Dungeon is it possible to beat Frank the Zombie with a Tier 1 Character? With 200+hp and a high attack I don't think I can beat him even with a lv 10 fighter with a save." />
  <row Id="45277" PostHistoryTypeId="1" PostId="18433" RevisionGUID="48d13240-b330-4202-8369-40b07306884d" CreationDate="2011-03-16T18:57:32.640" UserId="2498" Text="Is it possible to beat Frank the Zombie in Desktop Dungeon?" />
  <row Id="45278" PostHistoryTypeId="3" PostId="18433" RevisionGUID="48d13240-b330-4202-8369-40b07306884d" CreationDate="2011-03-16T18:57:32.640" UserId="2498" Text="&lt;desktop-dungeons&gt;" />
  <row Id="45279" PostHistoryTypeId="6" PostId="18282" RevisionGUID="4ea7870e-d865-4d26-b955-dde2d3e6c51c" CreationDate="2011-03-16T19:03:08.563" UserId="668" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;real-time-strategy&gt;&lt;dos&gt;" />
  <row Id="45280" PostHistoryTypeId="5" PostId="17864" RevisionGUID="ecd4d928-002c-4dbb-829c-537a7c61ef47" CreationDate="2011-03-16T19:08:36.147" UserId="7606" Comment="added 571 characters in body" Text="**Yes you can TOTALLY MAX OUT your skill &amp; SPECIAL stats simultaneously but only temporarily (see below)**. &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently** (i.e. Without specific clothing or aids), unless you cheat. Pretty much the closest you can come is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see below for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Implants: You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetery and head to vegas med centre via Lucky 38 from the monorail after using a stealth boy to sneak past the deathclaws outside the city (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinite ammo, 30-35 levels, 28-32 perks, 979 skill points, 51 SPECIAL points and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;How to allocate your SPECIAL points:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5).&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. **Having a high endurance is important** because it enables you to have more implants and sooner. In this build an END of at least 8 allows you to have 8 Implants which means you can get the sub dermal armour and monocyte breeder implants as well as your six SPECIAL boosting ones. Increasing Endurance also gives you a higher health stat and more poison and radiation resistance&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;**The builds in the other posts here that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). Obviously my build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings.&#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than I've shown above ( by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absinthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;P.S - There is a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. **Below is a points breakdown of how to achieve the figures in my build above**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;The figures above **do not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think).&#xD;&#xA;&#xD;&#xA;So including DLC at 137 total pts means:&#xD;&#xA;&#xD;&#xA;**Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;That's **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than I've shown above (by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absinthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45281" PostHistoryTypeId="5" PostId="18340" RevisionGUID="907b8e43-07d1-43c0-b492-24ce8cc3e10b" CreationDate="2011-03-16T19:11:21.100" UserId="6915" Comment="removed the &quot;so which games should I consider&quot; to further clarify that I'm less looking for specific games and more looking for how a new player to the genre can get into it and learn it" Text="I have never played a First Person Shooter or a Third person shooter extensively (i.e. more than for a few minutes at a conference, launch event or friend's house). Never on PC's, never on consoles. Frankly I don't really understand (even after reading the Wikipedia articles) the nuances or differences between the two genres, if I've confused the two please suggest changes (or edit accordingly)&#xD;&#xA;&#xD;&#xA;As someone who follows the game industry closely (and has for about 2 decades) clearly I've missed a key category of games (I've missed more - most of my gaming has been non-PC or console games). &#xD;&#xA;&#xD;&#xA;But when I read about shooters - either PC or console much of the reviews and discussions seem to start from an assumption that the FPS/TPS genre is one that you have been playing for years and years - one that you understand and get the basic controls. &#xD;&#xA;&#xD;&#xA;I do not. &#xD;&#xA;&#xD;&#xA;I've tried playing FPS on my iPhone, I've tried playing them on various consoles. I've never been able to figure out how to move, aim, shoot and not die in a few seconds (or not die but also not find anything in the game at all - i.e. the few times I've tried playing Halo I spent the game lost and trying to figure out how to move).&#xD;&#xA;&#xD;&#xA;About the closest I ever came to playing FPS was the old, arcade only MechWarrior games of the early 90's, but I was horrible at them due to being Red-Green colorblind meaning that I frequently would shoot my allies as often as I shot the opposing team. I understand that more modern FSP have generally managed to fix the all to common problems earlier generations of games had for players with colorblindness (though it is something that still worries me).&#xD;&#xA;&#xD;&#xA;At present I only have Mac's (and an iPhone) but I plan on getting a console in the near future (haven't decided which yet) and while I do not run Windows on my iMac or my MacBook I could dual boot if necessary (I don't plan on getting a gaming PC but may consider that purchase in the future as well). I've also been considering getting Onlive and connecting it to our HDTV. &#xD;&#xA;&#xD;&#xA;I'm less interested in specific game recommendations (which I understand are off topic here) than in how to find games which will be &quot;newbie&quot; friendly - something few if any critics whose reviews feed into MetaCritic talk about - as mostly they haven't been newbie players for many many years. I'm looking for how can a player who is unfamiliar with the basics of the genre get into to - are there specific series or platforms which will be easier for a new player (I'm assuming single-player modes will give me the most time to learn but perhaps I'm wrong)&#xD;&#xA;&#xD;&#xA;I have no idea which genre(s) of FPS will most appeal to me - I've never played ANY of them - so I don't really get the differences between Halo, Gears of War, Call of Duty etc or all the many other games in the genre. Heck I'm not sure if something like Team Fortress fits into this genre at all (or if I would enjoy it).&#xD;&#xA;" />
  <row Id="45282" PostHistoryTypeId="5" PostId="17864" RevisionGUID="0adbb590-cbcb-493c-a8c6-42885f0eb0e1" CreationDate="2011-03-16T19:14:14.240" UserId="7606" Comment="deleted 567 characters in body" Text="**Yes you can TOTALLY MAX OUT your skill &amp; SPECIAL stats simultaneously but only temporarily (see below)**. &#xD;&#xA;&#xD;&#xA;No, as it stands there is no obvious way to max your skill &amp; SPECIAL stats **permanently** (i.e. Without specific clothing or aids), unless you cheat. Pretty much the closest you can come is:&#xD;&#xA;&#xD;&#xA;* Strength       6&#xD;&#xA;* Perception    10&#xD;&#xA;* Endurance      9&#xD;&#xA;* Charisma       4&#xD;&#xA;* Intelligence  10&#xD;&#xA;* Agility        9&#xD;&#xA;* Luck           9&#xD;&#xA;&#xD;&#xA;Skills: **Total 1124** points; skill points average per skill: **86.46**, or in theoretical terms you can permanently max 11 skills (Figures are **1261 total** / **97.00** average / 12 theoretically maxed with dlc - **see below for breakdown**).&#xD;&#xA;&#xD;&#xA;Traits: small frame (agility +1) &amp; good natured (though you could use Four eyes but see comments below post first).&#xD;&#xA;&#xD;&#xA;Perks: the above figures include using **all 10 intense training perk ranks** (as shown below), taking **educated** as your perk at level 4 (adding +2 skill pts for each of the next 26 levels = 52), taking **comprehension** before you read any skill books (51 books (Remember there's only 3 for explosives) x 4 pts each = 204) and taking **tag!** To boost another skill by 15. That leaves you with two free perks!&#xD;&#xA;&#xD;&#xA;Implants: You will **need to buy all available S.P.E.C.I.A.L implants except for the intelligence one** at a cost of 24,000 caps. To get your implants early, grab the snow globe in Goodsprings cemetery and head to vegas med centre via Lucky 38 from the monorail after using a stealth boy to sneak past the deathclaws outside the city (see youtube &quot;implants at level 1&quot;)...Or, if you want them all now...Cheat with the Rebuild glitch which will net you; **pretty much infinite ammo, 30-35 levels, 28-32 perks, 979 skill points, 51 SPECIAL points and well over 80,000 caps enabling you to buy all implants in one go at the start of the game.**&#xD;&#xA;&#xD;&#xA;How to allocate your SPECIAL points:&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;                 Start              &#xD;&#xA;    Strength       5                (+1 implant)&#xD;&#xA;    Perception     6    (+3 train)  (+1 implant)&#xD;&#xA;    Endurance      7    (+1 train)  (+1 implant)&#xD;&#xA;    Charisma       1    (+2 train)  (+1 implant)&#xD;&#xA;    Intelligence  10&#xD;&#xA;    Agility        6    (+2 train)  (+1 implant)&#xD;&#xA;    Luck           6    (+2 train)  (+1 implant)&#xD;&#xA;&#xD;&#xA;Your intelligence must be level 10 from the off as this gives you 15 skill points per level as opposed to 10 (at int 5).&#xD;&#xA;&#xD;&#xA;You **only need 9 luck to get the maximum + 5 increase to every skill stat** but crucially, it doesn't matter too much if you get it early because unlike intelligence it's not level dependent. **Having a high endurance is important** because it enables you to have more implants and sooner. In this build an END of at least 8 allows you to have 8 Implants which means you can get the sub dermal armour and monocyte breeder implants as well as your six SPECIAL boosting ones. Increasing Endurance also gives you a higher health stat and more poison and radiation resistance&#xD;&#xA; &#xD;&#xA;&#xD;&#xA;**The builds in the other posts here that use a starting stat for Strength of 1 don't account for the fact that this makes the game frustratingly hard to play** in that you won't meet the strength requirements for most of the weapons, your unarmed damage will be minimal and you won't be able to carry much stuff, you'll be over encumbered at every turn. Though it influences 2 skills as opposed to one **use Charisma as your low stat** (You're only sacrificing about 8 skill points and the game is MUCH more playable). Obviously my build is a compromise in certain areas (lack of perks unless you cheat!). One for the stat seekers... Or those who have used the rebuild glitch in Goodsprings.&#xD;&#xA;&#xD;&#xA;Though there is some good work there is also a lot of confusion in the other posts here and consequently some poor advice and misinformation. Understandably so as it is a complicated equation. &#xD;&#xA;&#xD;&#xA;**Below is a points breakdown of the figures in my build**.&#xD;&#xA;&#xD;&#xA;**At SPECIAL stat 1 you do not start on 2 skill points for each associated skill.** **The starting skill stat at SPECIAL stat 1 is 7 skill points**. &#xD;&#xA;&#xD;&#xA;7 is the base stat for all skills at SPECIAL level 1. So 7x13 = **91**.&#xD;&#xA;&#xD;&#xA;Allocated points at the start (see table above) give you (From SPECIAL base stat - Level 1):&#xD;&#xA;&#xD;&#xA;S +4 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;P +5 gives you another **30** pts.&#xD;&#xA;&#xD;&#xA;E +6 gives you another **24** pts.&#xD;&#xA;&#xD;&#xA;C +0 gives you nuttin. &#xD;&#xA;&#xD;&#xA;I +9 gives you another **54** pts.&#xD;&#xA;&#xD;&#xA;A +5 gives you another **20** pts. (Inc. Small Frame Perk)&#xD;&#xA;&#xD;&#xA;L +5 gives you another **39** pts. (That's the +3 increase x 13 skills)&#xD;&#xA;&#xD;&#xA;Intense Training as shown in the table above nets you:&#xD;&#xA;&#xD;&#xA;P +3 gives you another **18** pts.&#xD;&#xA;&#xD;&#xA;E +1 gives you another **4** pts.&#xD;&#xA;&#xD;&#xA;C +2 gives you another **8** pts.&#xD;&#xA;&#xD;&#xA;A +2 gives you another **8** pts. &#xD;&#xA;&#xD;&#xA;L +2 gives you another **26** pts.&#xD;&#xA;&#xD;&#xA;(At Int 10) 30 levels x 15 skill points = **450**.&#xD;&#xA;&#xD;&#xA;Taking Educated at level 4 gives you 26 levels x 2 extra points = **56**.&#xD;&#xA;&#xD;&#xA;Tagging FOUR skills gives you 4x15 = **60**. &#xD;&#xA;&#xD;&#xA;51 Skill books at 4 points (Comprehension) each is 4x51 = **204**.&#xD;&#xA;&#xD;&#xA;Implants as shown above will net you another **24** pts total.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Total = 1124**&#xD;&#xA;&#xD;&#xA;The figures above **do not include the other 5 levels worth of points from dlc level cap increase**. (basically (17pts × 5 levels = 85 skill points) + (13 books x 4pts each = 52 skill points) = 137 skill points total plus 2 more perks, I think).&#xD;&#xA;&#xD;&#xA;So including DLC at 137 total pts means:&#xD;&#xA;&#xD;&#xA;**Grand Total = 1261**.&#xD;&#xA;&#xD;&#xA;That's **39 skill points short of max**. (13 SPECIAL points short of max). &#xD;&#xA;&#xD;&#xA;So, you can get your permanent skill and S.P.E.C.I.A.L point totals slightly higher than I've shown above (by 2 or 10-20 pts in total respectively) but **not quite to the perfect 70 or 1300 pt ceilings**... **BUT**... you could use a few skill magazines to temporarily **boost your skill stats to max**. At the same time if you eat Big Horner Steak, take Buffout, chew cayote tobacco, drink Absinthe and Beer and wear some naughty nightwear **all your special stats would be 10** and after one hell of a party you'd be **TOTALLY MAXED!**...at least until the morning after ;)&#xD;&#xA;&#xD;&#xA;Simples!...Or maybe not. Now you have to ensure you allocate all your points in the right order so you don't end up wasting the skill specific ones... but that's another story." />
  <row Id="45283" PostHistoryTypeId="2" PostId="18434" RevisionGUID="746bc9ee-5a44-463d-8e37-c7b99dbbc322" CreationDate="2011-03-16T19:21:07.650" UserId="7841" Text="In Dragon Age 2, there is a glitch where if you unequip and re-equip a shield, then it permanently increases your character's armor by 34 each time. Is there a way to fix or avoid this glitch? (The glitch occurs even if you just replace one shield with another shield, so you can't avoid the glitch just by never unequipping a shield if you want to upgrade the shield.) Is there a patch or something to fix this problem? I am using the Xbox 360 version." />
  <row Id="45284" PostHistoryTypeId="1" PostId="18434" RevisionGUID="746bc9ee-5a44-463d-8e37-c7b99dbbc322" CreationDate="2011-03-16T19:21:07.650" UserId="7841" Text="How do I fix the Dragon Age 2 armor glitch?" />
  <row Id="45285" PostHistoryTypeId="3" PostId="18434" RevisionGUID="746bc9ee-5a44-463d-8e37-c7b99dbbc322" CreationDate="2011-03-16T19:21:07.650" UserId="7841" Text="&lt;dragon-age-2&gt;" />
  <row Id="45286" PostHistoryTypeId="2" PostId="18435" RevisionGUID="6c4e6760-2de1-4c87-8535-c969af6e1940" CreationDate="2011-03-16T19:29:20.600" UserId="7843" Text="This should be able to do it:  http://glovepie.org/glovepie_download.php&#xD;&#xA;&#xD;&#xA;I used it to link a nintendo wii controller to a pc a while back.  Its basically a bridge between any sort of input device and a pc.  You tell it how to interpret different commands it receives from the device.  Exceptionally versatile.  Will take a little time to figure out though.  &#xD;&#xA;&#xD;&#xA;Don't let the enviro/political ramble on the site throw you off.  It really is a pretty good product and its free.  " />
  <row Id="45287" PostHistoryTypeId="2" PostId="18436" RevisionGUID="2070c58a-e759-4428-ae95-9e2b9357380a" CreationDate="2011-03-16T19:37:23.840" UserId="85" Text="As one of the first bosses you have access to in the game, he's very much beatable by first tier classes.&#xD;&#xA;&#xD;&#xA;You just need to plot out your resources properly. Frank has no tricks other than his high HP, so the solution is maximize your damage to him for each of your assaults.&#xD;&#xA;&#xD;&#xA;One big thing you might consider is [mid-battle leveling](http://gaming.stackexchange.com/questions/18390/what-is-mid-battle-leveling). In essence, leveling in the middle of a fight to restore health and mana. Of the 1st tier classes, Fighters and Priests do pretty well in your first runs. Fighters get extra experience that makes it easier to setup, while Priests do extra damage to Undead. As it were, Frank is actually easier to face when you're a lower level and can make some level ups.&#xD;&#xA;&#xD;&#xA;You can't poison Frank, because of his being Undead, so the main alternatives to keeping his HP low is to rely a lot on spells like BURNDAYRAZ and BYSSEPS to maximize the damage you deal before going to heal. Make every point of Mana count, don't use any exploration or potions that would waste any point of Mana. When you're not relying on potions, you just need to setup a rhythm so that you deal significantly more damage than he does, so that you don't have to punch through it all again as you heal up.&#xD;&#xA;&#xD;&#xA;Item luck doesn't really figure in as much. Aside from poison and Frank being undead, almost everything you can find in a shop will benefit you in some fashion." />
  <row Id="45288" PostHistoryTypeId="2" PostId="18437" RevisionGUID="51a72bf2-68c1-4bb6-9d08-b89f16e570b7" CreationDate="2011-03-16T19:39:30.577" UserId="7844" Text="The &quot;hard&quot; level cap might be 50, but a normal play through won't go anywhere near that.  Expect to finish at level ~22/23.  To be safe, let us assume level 22.  That means 21*3 for 63 attribute points from leveling, and 21 ability points from leveling.  Anything beyond that is gravy.&#xD;&#xA;&#xD;&#xA;Mark Trapp correctly lists the availability of bought items to increase stats.  So, add points as appropriate to your game.&#xD;&#xA;&#xD;&#xA;However, he neglects a quests which can also reward the player with more attribute and (less commonly) ability points.  I think you get earn 6-8 more attributes, but I only one additional ability point." />
  <row Id="45289" PostHistoryTypeId="2" PostId="18438" RevisionGUID="7123c4fe-8a89-454b-8409-561367683783" CreationDate="2011-03-16T19:44:22.243" UserId="6837" Text="I have DOOM 1.9 [the shareware version] on a Windows 95 computer and I just beat Knee-Deep In The Dead. I know of a couple places to get other .wad files for DOOM, and I was wondering if all .wad files are compatible with all versions of DOOM, or would I need to get special ones, and if so, where can I get them? Thanks" />
  <row Id="45290" PostHistoryTypeId="1" PostId="18438" RevisionGUID="7123c4fe-8a89-454b-8409-561367683783" CreationDate="2011-03-16T19:44:22.243" UserId="6837" Text="DOOM 1.9 .wad files compatability" />
  <row Id="45291" PostHistoryTypeId="3" PostId="18438" RevisionGUID="7123c4fe-8a89-454b-8409-561367683783" CreationDate="2011-03-16T19:44:22.243" UserId="6837" Text="&lt;compatibility&gt;&lt;dos&gt;&lt;windows-95&gt;" />
  <row Id="45292" PostHistoryTypeId="5" PostId="18436" RevisionGUID="7632743e-9209-4584-8a2e-a319ccc6d459" CreationDate="2011-03-16T19:51:16.307" UserId="85" Comment="Added class strategies ♪" Text="As one of the first bosses you have access to in the game, he's very much beatable by first tier classes.&#xD;&#xA;&#xD;&#xA;You just need to plot out your resources properly. Frank has no tricks other than his high HP, so the solution is maximize your damage to him for each of your assaults.&#xD;&#xA;&#xD;&#xA;One big thing you might consider is [mid-battle leveling](http://gaming.stackexchange.com/questions/18390/what-is-mid-battle-leveling). In essence, leveling in the middle of a fight to restore health and mana. Of the 1st tier classes, Fighters and Priests do pretty well in your first runs. Fighters get extra experience that makes it easier to setup, while Priests do extra damage to Undead. As it were, Frank is actually easier to face when you're a lower level and can make some level ups.&#xD;&#xA;&#xD;&#xA;You can't poison Frank, because of his being Undead, so the main alternatives to keeping his HP low is to rely a lot on spells like BURNDAYRAZ and BYSSEPS to maximize the damage you deal before going to heal. Make every point of Mana count, don't use any exploration or potions that would waste any point of Mana. When you're not relying on potions, you just need to setup a rhythm so that you deal significantly more damage than he does, so that you don't have to punch through it all again as you heal up.&#xD;&#xA;&#xD;&#xA;Item luck doesn't really figure in as much. Aside from poison and Frank being undead, almost everything you can find in a shop will benefit you in some fashion. I've also found that you don't really need much divine intervention, but please don't pick up Dracul.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Let's just put down some strategies overall for those 4 Tier 1 classes, eh?&#xD;&#xA;&#xD;&#xA;###Fighter&#xD;&#xA;Human probably represents your best bet, you can easily get a monstrous amount of attack without needing to worry too much for spells. The main setup is to use your extra experience and ability to see monsters to setup two or more mid-battle level ups for taking down Frank. Kill mid-level foes, probably just one step above you. Convert most glyphs, though BURNDAYRAZ doesn't hurt to have just for the extra damage. The attack power you should have in the end, though, should make mincemeat out of Frank without even needing the spells (Taurog, thus, is nice).&#xD;&#xA;&#xD;&#xA;###Thief&#xD;&#xA;You want BURNDAYRAZ. Halfling/Gnome is much more common, but Elf isn't unheard of. Your dual-potion ability makes it much more potent to mix in BURNDAYRAZ with normal attacks. Simply attack, blast him with spells, then drink up. You should have more than enough potions on account of your Thief nature and race to simply outlast Frank, perhaps even around level 7 or 8.&#xD;&#xA;&#xD;&#xA;###Priest&#xD;&#xA;A human priest actually works pretty well, because Frank presents an excellent target for a physical priest play. You deal double damage, you get extra health per level, and to top it off you only need a single health potion to get back to full health. This makes it pretty reasonable to simply boost your attack power so that he is crushed beneath your mighty weapon. No harm in taking him on late, with this kind of setup.&#xD;&#xA;&#xD;&#xA;###Wizard&#xD;&#xA;You could play Elf or Gnome, or you could play a Human to overtake your innate penalty. You probably want to setup some mid-battle levels that you can accomplish with melee attacks, so that you can spend all of your mana directly towards blasting Frank with BURNDAYRAZ. This probably represents the hardest of the 4, if only because the other 3 simply have greater advantages against this simply powerful zombie." />
  <row Id="45293" PostHistoryTypeId="2" PostId="18439" RevisionGUID="e03d69a9-8559-473b-ab4e-5354bb626b6e" CreationDate="2011-03-16T19:51:25.700" UserId="7844" Text="Some additional ideas.&#xD;&#xA;&#xD;&#xA;1) Delay the quest until you get more experience.&#xD;&#xA;&#xD;&#xA;2) Stock up on Potions, especially Myrtle's favor which for the low price of 2 gold can bring companions back to life.  Removes the need for a dedicated healer, albeit for a high price in gold.&#xD;&#xA;&#xD;&#xA;3) A &quot;tank,&quot; usually a high armor/health/defense Warrior/Aveline, should be the Dragon's target of choice.  Since the Dragon has numerous AoE attacks, the rest of the party should preferably be ranged units (any archer or mage), though stick a dual weild rogue behind the High Dragon is acceptable.  Just don't have all your characters standing in close proximity to each other, spread them out.&#xD;&#xA;&#xD;&#xA;4) If the Dragon starts chasing some one other than your tank, have that character flee, which will probably need to be done manually.  Chances are the &quot;squishy&quot; character will be able to keep ahead of the Dragon while the rest of your party fires away from range.  This tactic is commonly called &quot;kiting.&quot;&#xD;&#xA;&#xD;&#xA;5)  Play on an easier difficulty." />
  <row Id="45294" PostHistoryTypeId="2" PostId="18440" RevisionGUID="e5e35760-a738-4a98-bc16-0cbac3092522" CreationDate="2011-03-16T19:58:55.323" UserId="7845" Text="The easiest trick to try is **lowering the color temperature on your display** which produces the light cues appropriate to sunset. Most monitors have a setting for this on the on-screen display, perhaps with settings like &quot;cool&quot; and &quot;warm&quot; (you want &quot;warm&quot; for gaming at night).&#xD;&#xA;&#xD;&#xA;There are utilities to do this for you automatically (f.lux) but they may not work in DirectX games" />
  <row Id="45295" PostHistoryTypeId="5" PostId="18440" RevisionGUID="97cdf090-8048-4636-8bcd-59196f9e75e5" CreationDate="2011-03-16T20:04:56.067" UserId="7845" Comment="added 610 characters in body" Text="The easiest trick to try is **lowering the color temperature on your display** which produces the light cues appropriate to sunset. Most monitors have a setting for this on the on-screen display, perhaps with settings like &quot;cool&quot; and &quot;warm&quot; (you want &quot;warm&quot; for gaming at night).&#xD;&#xA;&#xD;&#xA;There are utilities to do this for you automatically (f.lux) but they may not work in DirectX games, so use the settings on your monitor. If you are console gaming on a TV, it should have similar settings.&#xD;&#xA;&#xD;&#xA;Why does this work? Because **displays produce light that signal your brain that it is noon**. The default is 6500K, which is the color spectrum of high noon. At sunset, the sun produces light at color temperatures more like 4000K. Your brain pays close attention to these light cues in regulating your sleep.&#xD;&#xA;&#xD;&#xA;If you can't change the color temperature of the display, *dimmed halogen bulbs* and *firelight* also produce similar color temperatures, and you can have these lights around as you play." />
  <row Id="45296" PostHistoryTypeId="2" PostId="18441" RevisionGUID="c0956474-7a04-4d36-9f15-357b29ba3c4d" CreationDate="2011-03-16T20:05:33.707" UserId="336" Text="I don't consider Nasus a true tank - he has no real Tank abilities, and serves better as a Tanky DPS / Anti-carry. That said, here's a list of the heroes I consider true tanks in the current metagame.&#xD;&#xA;&#xD;&#xA;###Alistar###&#xD;&#xA;I'll grant you that Alistar's hard to play optimally, but when he *is*, the bull's a force to be reckoned with. Two hard CCs (neither affected by Merc Treads). Triumphant Roar makes him an excellent pusher, and his Ultimate and high base health make you an excellent damage soak. Additionally, little of his power comes from items; Pulverize + Headbutt is *really* good even without any bonus from AP.&#xD;&#xA;&#xD;&#xA;###Amumu###&#xD;&#xA;Amumu's got two major things going for him: He's a great initiator, and he's a tank who can jungle and gank effectively. Due to the experience bonus, most top teams have a jungler on Summoner's Rift, and Amumu's one of the better ones. He also has two hard CCs in bandage toss and his ult, which can make escaping from him quite difficult (not to mention keeping folks within Despair for longer)&#xD;&#xA;&#xD;&#xA;###Cho'goth###&#xD;&#xA;Poor Cho just get nerfed pretty bad in the Nocturne patch, losing substantial damage numbers from feast. That aside, he still is a decent (if not a first pick) tank with a skill shot initiation ability (though Rupture is more easily dodge-able than some other initiators) and an AoE silence. There's also something to be said for the psychological and mechanical effects of having the largest model on the screen. You'll be shielding your allies from attacks simply because your opponents can't *find* them to click under a fully-feasted Cho'goth. After you've maxed your feast stacks, try using Feast earlier in fights rather than later: it does true damage, and it's a pretty sizeable nuke - carries especially tend to panic when 1/4 of their health (or more) suddenly vanishes.&#xD;&#xA;&#xD;&#xA;###Galio###&#xD;&#xA;Mana-regen problems aside, Galieo is a strong Tank. His most notable skills are his Ult and his Gust -- an AoE taunt nuke is especially powerful when combined with other AoE ults, such as Annie, Amumu, Morgana, Malphite, etc. Gust is useful both as a chasing mechanic and to help allies escape. Unfortunately, opposite-but-otherwise-like Rammus, Galio's usefulness tends to diminish in matches with primarily physical damage where he can't make full use out of his passive.&#xD;&#xA;&#xD;&#xA;###Garen###&#xD;&#xA;Garen is not a &quot;typical&quot; Tank, and works best as an Offtank due to not having a strong initiator or CC other than his silence (which is pretty useful in and of itself). Garen's a tough character who can bring a lot of damage to a group of enemies between judgement and his iconic sunfire cape. His ult is interesting, as it can be difficult to judge when to best use it, though some players dislike it because of its tendency to &quot;steal&quot; kills.&#xD;&#xA;&#xD;&#xA;###Gragas###&#xD;&#xA;Gragas gets a damage reduction, an AoE Slow, Area Denial, and a massive radial knockback on a relatively short cooldown. He works well as a tank (consider starting with a rod of ages) because of fight disruption alone, and drunken rage and happy-time give him quite a long longevity as well, making him a passable pusher.&#xD;&#xA;&#xD;&#xA;###Malphite###&#xD;&#xA;Malphite joins Cho in having been hit with the nerf-bat in the last patch, but is still a strong tank. Like Amumu, Rammus, and Shen, Malphite can jungle effectively, and has a combination of an impressive initiator, and a damage-dealing skill that scales off of armor (so even building straight tank items, you can deal a hefty sum of damage). With his Q, he can be especially effective by tunnel-visioning enemy carries.&#xD;&#xA;&#xD;&#xA;###Maokai###&#xD;&#xA;I don't know enough about him to really form an opinion about him, and I've not yet played as him either.&#xD;&#xA;&#xD;&#xA;###Mordekaiser###&#xD;&#xA;Mordekaiser can be an incredible tank, especially if he gets a few early kills and gets an item and level advantage over the other players. Though I've heard of folks jungling as Mordekaiser, I prefer to see him in a solo lane, where a good player can easily 2 v 1 by abusing Iron Man (well, perhaps less easily, depending on the opponents, but I've seen it done across a number of games). Make sure to get some AP to go with the Kaiser - Rylai's or an Abyssal Scepter and Sorc Boots make for a very offensive tank, especially in the laning phase where his short cooldowns make for an easy harass.&#xD;&#xA;&#xD;&#xA;###Nunu###&#xD;&#xA;When built properly, Nunu makes a great off-tank. The thing you have to realize about Nunu is that the slow on his Q is *insane*. It's 70% I think at rank 5? If Nunu catches up to you alone, you are *not* getting away from him if he has the mana to continually iceball you. Also important to note is Consume - the health it restores is not insubstantial, and with a Will of the Ancients, you can easily recover half your health every 10 seconds or so.&#xD;&#xA;&#xD;&#xA;###Rammus###&#xD;&#xA;Rammus has everything a tank needs - a damage reduction ability (defense curl), an intiator paired with a slow (powerball), hard CC and target peeling (taunt), and team fight presence (tremors adds up fast!). Did we mention that he could jungle and his taunt has a relatively quick cooldown? A top pick for sure.&#xD;&#xA;&#xD;&#xA;###Shen###&#xD;&#xA;Shen is probably up in the top 3 with Amumu and Rammus when it comes to tanks (in my mind at least). If you can learn to correctly handle his Energy (which can be a little tricky to get the hang of at first), a good shen player can be phenomenal. He's got a damage shield, an AoE Taunt, and a global ult / ally savior mechanic. One thing to note is that you don't want to build dodge on Shen - build armor/MR and health instead: it makes his passive come up more often and for more damage.&#xD;&#xA;&#xD;&#xA;###Singed###&#xD;&#xA;Finally, Singed. Singed is known for running really fast - make sure to take ghost, as it lets you spread your poison much more handily without having to path around enemies. As singed, you *want* your opponents to chase you; with your ult you're more than likely faster than them (and insanity potion lasts for an unmatched THIRTY SECONDS) and they'll kill themselves on your poison trail if they chase you for too long. Of course, when they finally break off, that's when you turn around, stick 'm with your adhesive, and then fling 'm behind you into more poison. Fling is an *okay* imitation move, though it takes practice to make sure you're not accidentally throwing the enemies *away* from your team." />
  <row Id="45297" PostHistoryTypeId="5" PostId="18436" RevisionGUID="c5e2a3aa-21c9-4c40-a39d-c78a6eaa9b7e" CreationDate="2011-03-16T20:12:21.203" UserId="85" Comment="I was missing that crucial point in the summary. ♪" Text="As one of the first bosses you have access to in the game, he's very much beatable by first tier classes.&#xD;&#xA;&#xD;&#xA;You just need to plot out your resources properly. Frank has no tricks other than his high HP, so the solution is maximize your damage to him for each of your assaults.&#xD;&#xA;&#xD;&#xA;One big thing you might consider is [mid-battle leveling](http://gaming.stackexchange.com/questions/18390/what-is-mid-battle-leveling). In essence, leveling in the middle of a fight to restore health and mana by killing other enemies. Of the 1st tier classes, Fighters and Priests do pretty well in your first runs. Fighters get extra experience that makes it easier to setup, while Priests do extra damage to Undead. As it were, Frank is actually easier to face when you're a lower level and can make some level ups.&#xD;&#xA;&#xD;&#xA;You can't poison Frank, because of his being Undead, so the main alternatives to keeping his HP low is to rely a lot on spells like BURNDAYRAZ and BYSSEPS to maximize the damage you deal before going to heal. Make every point of Mana count, don't use any exploration or potions that would waste any point of Mana. When you're not relying on potions, you just need to setup a rhythm so that you deal significantly more damage than he does, so that you don't have to punch through it all again as you heal up.&#xD;&#xA;&#xD;&#xA;Item luck doesn't really figure in as much. Aside from poison and Frank being undead, almost everything you can find in a shop will benefit you in some fashion. I've also found that you don't really need much divine intervention, but please don't pick up Dracul.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Let's just put down some strategies overall for those 4 Tier 1 classes, eh?&#xD;&#xA;&#xD;&#xA;###Fighter&#xD;&#xA;Human probably represents your best bet, you can easily get a monstrous amount of attack without needing to worry too much for spells. The main setup is to use your extra experience and ability to see monsters to setup two or more mid-battle level ups for taking down Frank. Kill mid-level foes, probably just one step above you. Convert most glyphs, though BURNDAYRAZ doesn't hurt to have just for the extra damage. The attack power you should have in the end, though, should make mincemeat out of Frank without even needing the spells (Taurog, thus, is nice).&#xD;&#xA;&#xD;&#xA;###Thief&#xD;&#xA;You want BURNDAYRAZ. Halfling/Gnome is much more common, but Elf isn't unheard of. Your dual-potion ability makes it much more potent to mix in BURNDAYRAZ with normal attacks. Simply attack, blast him with spells, then drink up. You should have more than enough potions on account of your Thief nature and race to simply outlast Frank, perhaps even around level 7 or 8.&#xD;&#xA;&#xD;&#xA;###Priest&#xD;&#xA;A human priest actually works pretty well, because Frank presents an excellent target for a physical priest play. You deal double damage, you get extra health per level, and to top it off you only need a single health potion to get back to full health. This makes it pretty reasonable to simply boost your attack power so that he is crushed beneath your mighty weapon. No harm in taking him on late, with this kind of setup.&#xD;&#xA;&#xD;&#xA;###Wizard&#xD;&#xA;You could play Elf or Gnome, or you could play a Human to overtake your innate penalty. You probably want to setup some mid-battle levels that you can accomplish with melee attacks, so that you can spend all of your mana directly towards blasting Frank with BURNDAYRAZ. This probably represents the hardest of the 4, if only because the other 3 simply have greater advantages against this simply powerful zombie." />
  <row Id="45298" PostHistoryTypeId="2" PostId="18442" RevisionGUID="554a7f46-14d1-465d-a192-3471993fe817" CreationDate="2011-03-16T20:32:40.000" UserId="7846" Text="While watching a youtube video, I came across a sentence that went something like &quot;as an assassin, you want to be constantly 'genking' for your team mates.&quot; (Since it was a video, I'm not 100% about the spelling). I tried googling, but had trouble finding something helpful...&#xD;&#xA;&#xD;&#xA;Could someone please enlighten me about the meaning of &quot;genking&quot;? Is it a general concept, or is it specific to the game League of Legends? I haven't actually played this game myself, I am just curious.&#xD;&#xA;&#xD;&#xA;In case you'd like to see exactly what I'm talking about, it happens around 3:10 in this [video][1].&#xD;&#xA;&#xD;&#xA;Thanks in advance for your help!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=owrwt97AH54&amp;feature=aso" />
  <row Id="45299" PostHistoryTypeId="1" PostId="18442" RevisionGUID="554a7f46-14d1-465d-a192-3471993fe817" CreationDate="2011-03-16T20:32:40.000" UserId="7846" Text="What does &quot;genking&quot; mean?" />
  <row Id="45300" PostHistoryTypeId="3" PostId="18442" RevisionGUID="554a7f46-14d1-465d-a192-3471993fe817" CreationDate="2011-03-16T20:32:40.000" UserId="7846" Text="&lt;pc&gt;" />
  <row Id="45301" PostHistoryTypeId="25" PostId="18433" RevisionGUID="b0901155-9c42-43d2-ad72-bae73eb8d692" CreationDate="2011-03-16T20:34:38.533" Comment="http://twitter.com/#!/StackGaming/status/48120007711920128" />
  <row Id="45302" PostHistoryTypeId="2" PostId="18443" RevisionGUID="26b359fe-a904-4fdc-aa95-2451cf92762d" CreationDate="2011-03-16T20:37:14.387" UserId="274" Text="I suspect they meant to say &quot;[ganking][1]&quot;.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamereplays.org/leagueoflegends/portals.php?show=index&amp;name=league-of-legends-beginners-guide&amp;tab=6907275" />
  <row Id="45303" PostHistoryTypeId="6" PostId="18442" RevisionGUID="4771f485-1efd-420a-bb81-77d1f298bcae" CreationDate="2011-03-16T20:38:14.130" UserId="122" Comment="edited tags" Text="&lt;terminology&gt;" />
  <row Id="45304" PostHistoryTypeId="2" PostId="18444" RevisionGUID="8d695443-fd08-40c4-a5e0-c695b4f21e0d" CreationDate="2011-03-16T20:38:39.527" UserId="6066" Text="I think it was probably &quot;ganking&quot;.  Assassins should theoretically be able to quickly slit the throat of random enemies that come up, so in a sense it's &quot;overkill&quot; like ganking.  See http://www.urbandictionary.com/define.php?term=ganking" />
  <row Id="45305" PostHistoryTypeId="2" PostId="18445" RevisionGUID="7e4697b2-ea4b-4a75-b6b2-10f30f89d2b4" CreationDate="2011-03-16T20:41:21.350" UserId="3107" Text="Reaper rushes require a significant investment as opposed to reaper harassment. If you are going to use a reaper to harass, you'll be investing enough for 1-3 at the most to use as scouting or to pick off a few probes. The mineral/gas investment for a quick scout/harass with units that can ignore cliffs usually pays for itself before the units are countered and destroyed as you will not be scouted and countered in time if you push with a small number of quick units (especially if they aare built at the same time in different barracks).&#xD;&#xA;&#xD;&#xA;If you're committing to a rush, however, you're committing to more reapers as well as their speed upgrade. The problem with committing to a ton of reapers in higher level play is timing. By the time you have enough reapers out to make a rush effective, any good higher-level player will have scouted your build and had plenty of time to build effective counter units. In addition, the units they will counter with will be effective in many more scenarios than your reapers will be. **Once your reaper rush is countered, the most you can hope to do is use them for random scouting. In the meantime, your opponent will have a collection of units with increased military value.**&#xD;&#xA;&#xD;&#xA;Reaper rushes work in lower-level play because players tend to mass units blindly without scouting, don't establish counter builds, and don't defend their mineral line. Against opponents such as this, a reaper rush can be devastating." />
  <row Id="45306" PostHistoryTypeId="5" PostId="18442" RevisionGUID="096eb00c-bed0-4566-a925-c377e42848a4" CreationDate="2011-03-16T20:43:18.197" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [What is &amp;ldquo;ganking&amp;rdquo;?](http://gaming.stackexchange.com/questions/5727/what-is-ganking)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;While watching a youtube video, I came across a sentence that went something like &quot;as an assassin, you want to be constantly 'genking' for your team mates.&quot; (Since it was a video, I'm not 100% about the spelling). I tried googling, but had trouble finding something helpful...&#xD;&#xA;&#xD;&#xA;Could someone please enlighten me about the meaning of &quot;genking&quot;? Is it a general concept, or is it specific to the game League of Legends? I haven't actually played this game myself, I am just curious.&#xD;&#xA;&#xD;&#xA;In case you'd like to see exactly what I'm talking about, it happens around 3:10 in this [video][1].&#xD;&#xA;&#xD;&#xA;Thanks in advance for your help!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=owrwt97AH54&amp;feature=aso" />
  <row Id="45307" PostHistoryTypeId="10" PostId="18442" RevisionGUID="96904377-3932-4653-b8c4-dc1184eabc79" CreationDate="2011-03-16T20:43:17.993" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;}]" />
  <row Id="45308" PostHistoryTypeId="5" PostId="18432" RevisionGUID="3b454d25-87b1-43e3-a58b-d544e877c9da" CreationDate="2011-03-16T20:43:46.293" UserId="3389" Comment="Add other quests that net points; added 7 characters in body" Text="**150/154*** attribute points and **51/53** talent points:&#xD;&#xA;&#xD;&#xA;* 147 attribute points and 49 talent points from leveling to the cap of 50&#xD;&#xA;* 3 attribute points and 2 talent points from *Tomes of Mortal Vessel* and *Tomes of Technique*, respectively&#xD;&#xA;&#xD;&#xA;The *Black Emporium* DLC includes the following:&#xD;&#xA;&#xD;&#xA;* 4 attribute points and 1 talent point from the same types of tomes mentioned above&#xD;&#xA;* 1 talent point from either the *Elixir of Arcane Technique* or the *Elixir of Physical Technique*. Like the tomes in *Dragon Age: Origins*, these items are class restricted so you can't use both.&#xD;&#xA;&#xD;&#xA;I asterisked the number because you can gain additional attribute points and talent points from the following:&#xD;&#xA;&#xD;&#xA;Act I:&#xD;&#xA;&#xD;&#xA;&gt;! Completing the quest *Dark Epiphany* to receive *Avernus's Experimental Draught* nets you 2 attribute points. This quest is only available if you've played *Dragon Age: Origins*, completed the *Warden's Keep* DLC, **and** spared Avernus at the end.&#xD;&#xA;&#xD;&#xA;Act II:&#xD;&#xA;&#xD;&#xA;&gt;! Completing the quest *Night Terrors* can lead to receiving 4 attribute points or 1 talent point depending on your dialogue choices.&#xD;&#xA;&#xD;&#xA;&lt;!-- break --&gt;&#xD;&#xA;&#xD;&#xA;&gt;! Reading any of the evil tomes in the quest *Forbidden Knowledge* nets you 2 attribute points. Once you use this option, it won't appear in any of the other books.&#xD;&#xA;&#xD;&#xA;Act III:&#xD;&#xA;&#xD;&#xA;Nothing of note." />
  <row Id="45309" PostHistoryTypeId="2" PostId="18446" RevisionGUID="dcb5f9df-df0b-4e8b-a948-90e68151cda4" CreationDate="2011-03-16T21:39:01.253" UserId="190" Text="In playing Carcassonne for the iPad I've been very curious how the ELO for a player is calculated, and by what means it is adjusted at the end of a game. I have played games where I have tied with the AI at the end of the game, but the ELO distribution was different. How it is calculated?" />
  <row Id="45310" PostHistoryTypeId="1" PostId="18446" RevisionGUID="dcb5f9df-df0b-4e8b-a948-90e68151cda4" CreationDate="2011-03-16T21:39:01.253" UserId="190" Text="How does Carcassonne (iPad) calculate its ELO?" />
  <row Id="45311" PostHistoryTypeId="3" PostId="18446" RevisionGUID="dcb5f9df-df0b-4e8b-a948-90e68151cda4" CreationDate="2011-03-16T21:39:01.253" UserId="190" Text="&lt;ipad&gt;&lt;carcassonne&gt;&lt;elo&gt;&lt;calculation&gt;" />
  <row Id="45312" PostHistoryTypeId="2" PostId="18447" RevisionGUID="3ce31a5e-1b01-43c8-974f-ec2038ee113c" CreationDate="2011-03-16T21:41:45.027" UserId="-1" Text="" />
  <row Id="45313" PostHistoryTypeId="2" PostId="18448" RevisionGUID="26e55eba-b843-4196-bf75-1bec3ed23fe7" CreationDate="2011-03-16T21:41:45.027" UserId="-1" Text="" />
  <row Id="45314" PostHistoryTypeId="2" PostId="18449" RevisionGUID="59265dc9-fe4f-40ff-8fdd-124e816ffafd" CreationDate="2011-03-16T21:43:44.290" UserId="6745" Text="AFAIK you cannot use the Doom 2 or Final Doom wads with Doom 1.9.&#xD;&#xA;&#xD;&#xA;You can get all of the games on [Steam for $34.95][1].  You can also get all of the Doom games in the [Collectors Edition Bundle][2] from Amazon used.&#xD;&#xA;&#xD;&#xA;I strongly recommend getting either and then using the [Doomsday Engine][3] instead of the classic Doom engine.  Its cross platform and has lots of new perks.&#xD;&#xA;&#xD;&#xA;Also, Doom is _not_ abandonware, so its illegal to download the WADs without owning the game.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/sub/426/&#xD;&#xA;  [2]: http://www.amazon.com/Doom-Collectors-Pc/dp/B0002IBEJQ/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1300311602&amp;sr=1-2&#xD;&#xA;  [3]: http://dengine.net/" />
  <row Id="45315" PostHistoryTypeId="6" PostId="18438" RevisionGUID="e1e42f20-b810-4016-8a29-ec142a379d7a" CreationDate="2011-03-16T21:43:57.067" UserId="6745" Comment="edited tags" Text="&lt;compatibility&gt;&lt;dos&gt;&lt;windows-95&gt;&lt;doom&gt;" />
  <row Id="45316" PostHistoryTypeId="5" PostId="18448" RevisionGUID="f84a9457-47b8-4a7a-ae3b-e6365f1584dc" CreationDate="2011-03-16T21:46:35.257" UserId="190" Comment="added 124 characters in body" Text="Carcassonne is a multi-award winning board game that has seen great success with spinoffs, expansion packs, and video games." />
  <row Id="45317" PostHistoryTypeId="24" PostId="18448" RevisionGUID="f84a9457-47b8-4a7a-ae3b-e6365f1584dc" CreationDate="2011-03-16T21:46:35.257" Comment="Proposed by 190 approved by 3129 edit id of 289" />
  <row Id="45318" PostHistoryTypeId="5" PostId="18447" RevisionGUID="0887d636-b346-4714-b6f3-d08e68d2fb83" CreationDate="2011-03-16T21:46:41.137" UserId="190" Comment="added 672 characters in body" Text="From [Wikipedia][1]:&#xD;&#xA;&#xD;&#xA;Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and Rio Grande Games in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001. It is named after the medieval fortified town of Carcassonne in southern France, famed for its city walls. The game has spawned many expansions and spin-offs, and several PC and console versions. The game's wooden follower pieces, colloquially called &quot;meeples,&quot; have become a symbol of European board gaming.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Carcassonne_%28board_game%29" />
  <row Id="45319" PostHistoryTypeId="24" PostId="18447" RevisionGUID="0887d636-b346-4714-b6f3-d08e68d2fb83" CreationDate="2011-03-16T21:46:41.137" Comment="Proposed by 190 approved by 3129 edit id of 288" />
  <row Id="45320" PostHistoryTypeId="2" PostId="18450" RevisionGUID="80d5594f-e321-4d30-9cc7-23a8af9c2180" CreationDate="2011-03-16T22:04:56.443" UserId="7850" Text="I'm looking for some pc games that I can get my 3.5 year old son into. He started playing xbox kinect games but I want t otry him on some pc games to get his eye/hand co-ordinance working. The problem I found with most games is there tends to be a lot of writing rather than speech so I have to read it to him to explain what he needs to do." />
  <row Id="45321" PostHistoryTypeId="1" PostId="18450" RevisionGUID="80d5594f-e321-4d30-9cc7-23a8af9c2180" CreationDate="2011-03-16T22:04:56.443" UserId="7850" Text="Looking for games for a 3 and half year old" />
  <row Id="45322" PostHistoryTypeId="3" PostId="18450" RevisionGUID="80d5594f-e321-4d30-9cc7-23a8af9c2180" CreationDate="2011-03-16T22:04:56.443" UserId="7850" Text="&lt;pc&gt;&lt;children&gt;" />
  <row Id="45323" PostHistoryTypeId="6" PostId="18450" RevisionGUID="acd1d333-605f-48b7-97bc-2dcad247bf11" CreationDate="2011-03-16T22:08:16.703" UserId="56" Comment="edited tags" Text="&lt;pc&gt;&lt;game-rec&gt;&lt;children&gt;" />
  <row Id="45324" PostHistoryTypeId="5" PostId="1141" RevisionGUID="4ef31964-e142-40c1-9777-5e12e7add30e" CreationDate="2011-03-16T22:11:48.153" UserId="56" Comment="added 22 characters in body" Text="You crouch-jump, and shoot a rocket at your feet.&#xD;&#xA;&#xD;&#xA;Make sure you're as far as possible from the ground the moment the rocket hits the ground to make sure you're not damaged too much. The last part might take some practising." />
  <row Id="45325" PostHistoryTypeId="2" PostId="18451" RevisionGUID="b40d3192-842b-476e-ae67-93e99fa8e3a0" CreationDate="2011-03-16T22:12:46.060" UserId="7796" Text="Okay, I tried for myself now.&#xD;&#xA;&#xD;&#xA;Donating 5 sovereigns = 200 XP (outcome: 0.4 XP per silver)  &#xD;&#xA;Donating 1 sovereign = 100 XP (outcome: 1 XP per silver)  &#xD;&#xA;Donating 50 silver = 50 XP (outcome: 1 XP per silver)&#xD;&#xA;&#xD;&#xA;As one can see, the payout for donating 5 sovereigns is worse than for the other two donations. But as you can only donate once, it may still be worth it, because XP are harder to gain than money." />
  <row Id="45326" PostHistoryTypeId="10" PostId="18450" RevisionGUID="3c8d158e-672e-42be-8602-0519cbb0611c" CreationDate="2011-03-16T22:13:41.270" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="45327" PostHistoryTypeId="5" PostId="18441" RevisionGUID="aabdf1cd-3b40-436b-857e-d9a6afedd2f0" CreationDate="2011-03-16T22:29:32.223" UserId="730" Comment="typos" Text="I don't consider Nasus a true tank - he has no real Tank abilities, and serves better as a Tanky DPS / Anti-carry. That said, here's a list of the heroes I consider true tanks in the current metagame.&#xD;&#xA;&#xD;&#xA;###Alistar###&#xD;&#xA;I'll grant you that Alistar's hard to play optimally, but when he *is*, the bull's a force to be reckoned with. Two hard CCs (neither affected by Merc Treads). Triumphant Roar makes him an excellent pusher, and his Ultimate and high base health make you an excellent damage soak. Additionally, little of his power comes from items; Pulverize + Headbutt is *really* good even without any bonus from AP.&#xD;&#xA;&#xD;&#xA;###Amumu###&#xD;&#xA;Amumu's got two major things going for him: He's a great initiator, and he's a tank who can jungle and gank effectively. Due to the experience bonus, most top teams have a jungler on Summoner's Rift, and Amumu's one of the better ones. He also has two hard CCs in bandage toss and his ult, which can make escaping from him quite difficult (not to mention keeping folks within Despair for longer)&#xD;&#xA;&#xD;&#xA;###Cho'gath###&#xD;&#xA;Poor Cho just get nerfed pretty bad in the Nocturne patch, losing substantial damage numbers from feast. That aside, he still is a decent (if not a first pick) tank with a skill shot initiation ability (though Rupture is more easily dodge-able than some other initiators) and an AoE silence. There's also something to be said for the psychological and mechanical effects of having the largest model on the screen. You'll be shielding your allies from attacks simply because your opponents can't *find* them to click under a fully-feasted Cho'gath. After you've maxed your feast stacks, try using Feast earlier in fights rather than later: it does true damage, and it's a pretty sizeable nuke - carries especially tend to panic when 1/4 of their health (or more) suddenly vanishes.&#xD;&#xA;&#xD;&#xA;###Galio###&#xD;&#xA;Mana-regen problems aside, Galieo is a strong Tank. His most notable skills are his Ult and his Gust -- an AoE taunt nuke is especially powerful when combined with other AoE ults, such as Annie, Amumu, Morgana, Malphite, etc. Gust is useful both as a chasing mechanic and to help allies escape. Unfortunately, opposite-but-otherwise-like Rammus, Galio's usefulness tends to diminish in matches with primarily physical damage where he can't make full use out of his passive.&#xD;&#xA;&#xD;&#xA;###Garen###&#xD;&#xA;Garen is not a &quot;typical&quot; Tank, and works best as an Offtank due to not having a strong initiator or CC other than his silence (which is pretty useful in and of itself). Garen's a tough character who can bring a lot of damage to a group of enemies between judgement and his iconic sunfire cape. His ult is interesting, as it can be difficult to judge when to best use it, though some players dislike it because of its tendency to &quot;steal&quot; kills.&#xD;&#xA;&#xD;&#xA;###Gragas###&#xD;&#xA;Gragas gets a damage reduction, an AoE Slow, Area Denial, and a massive radial knockback on a relatively short cooldown. He works well as a tank (consider starting with a rod of ages) because of fight disruption alone, and drunken rage and happy-time give him quite a long longevity as well, making him a passable pusher.&#xD;&#xA;&#xD;&#xA;###Malphite###&#xD;&#xA;Malphite joins Cho in having been hit with the nerf-bat in the last patch, but is still a strong tank. Like Amumu, Rammus, and Shen, Malphite can jungle effectively, and has a combination of an impressive initiator, and a damage-dealing skill that scales off of armor (so even building straight tank items, you can deal a hefty sum of damage). With his Q, he can be especially effective by tunnel-visioning enemy carries.&#xD;&#xA;&#xD;&#xA;###Maokai###&#xD;&#xA;I don't know enough about him to really form an opinion about him, and I've not yet played as him either.&#xD;&#xA;&#xD;&#xA;###Mordekaiser###&#xD;&#xA;Mordekaiser can be an incredible tank, especially if he gets a few early kills and gets an item and level advantage over the other players. Though I've heard of folks jungling as Mordekaiser, I prefer to see him in a solo lane, where a good player can easily 2 v 1 by abusing Iron Man (well, perhaps less easily, depending on the opponents, but I've seen it done across a number of games). Make sure to get some AP to go with the Kaiser - Rylai's or an Abyssal Scepter and Sorc Boots make for a very offensive tank, especially in the laning phase where his short cooldowns make for an easy harass.&#xD;&#xA;&#xD;&#xA;###Nunu###&#xD;&#xA;When built properly, Nunu makes a great off-tank. The thing you have to realize about Nunu is that the slow on his Q is *insane*. It's 70% I think at rank 5? If Nunu catches up to you alone, you are *not* getting away from him if he has the mana to continually iceball you. Also important to note is Consume - the health it restores is not insubstantial, and with a Will of the Ancients, you can easily recover half your health every 10 seconds or so.&#xD;&#xA;&#xD;&#xA;###Rammus###&#xD;&#xA;Rammus has everything a tank needs - a damage reduction ability (defense curl), an intiator paired with a slow (powerball), hard CC and target peeling (taunt), and team fight presence (tremors adds up fast!). Did we mention that he could jungle and his taunt has a relatively quick cooldown? A top pick for sure.&#xD;&#xA;&#xD;&#xA;###Shen###&#xD;&#xA;Shen is probably up in the top 3 with Amumu and Rammus when it comes to tanks (in my mind at least). If you can learn to correctly handle his Energy (which can be a little tricky to get the hang of at first), a good Shen player can be phenomenal. He's got a damage shield, an AoE Taunt, and a global ult / ally savior mechanic. One thing to note is that you don't want to build dodge on Shen - build armor/MR and health instead: it makes his passive come up more often and for more damage.&#xD;&#xA;&#xD;&#xA;###Singed###&#xD;&#xA;Finally, Singed. Singed is known for running really fast - make sure to take ghost, as it lets you spread your poison much more handily without having to path around enemies. As singed, you *want* your opponents to chase you; with your ult you're more than likely faster than them (and insanity potion lasts for an unmatched THIRTY SECONDS) and they'll kill themselves on your poison trail if they chase you for too long. Of course, when they finally break off, that's when you turn around, stick 'm with your adhesive, and then fling 'm behind you into more poison. Fling is an *okay* imitation move, though it takes practice to make sure you're not accidentally throwing the enemies *away* from your team." />
  <row Id="45328" PostHistoryTypeId="5" PostId="18415" RevisionGUID="3b10f4b5-5df2-42f4-a4b4-e96757acaf25" CreationDate="2011-03-16T23:19:47.783" UserId="18" Comment="changed formatting, added configuration 4" Text="It appears water doesn't stop logs from catching fire, as they caught fire in all of these configurations (I lit the Netherrack blocks on fire for all the tests).&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Water underneath:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Water on the sides:&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Mixture of configuration 1 and 2:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Water flowing right to the logs:&#xD;&#xA;&#xD;&#xA;![enter image description here][4]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CD8HL.png&#xD;&#xA;  [2]: http://i.imgur.com/5TBuo.png&#xD;&#xA;  [3]: http://i.imgur.com/QghGc.png&#xD;&#xA;  [4]: http://i.imgur.com/IslTf.png" />
  <row Id="45329" PostHistoryTypeId="25" PostId="18390" RevisionGUID="acaa1034-5859-4d2c-a1c6-eb7b1bd4ebb0" CreationDate="2011-03-16T23:34:39.117" Comment="http://twitter.com/#!/StackGaming/status/48165308464246784" />
  <row Id="45330" PostHistoryTypeId="5" PostId="7588" RevisionGUID="065f2161-6cc6-4c36-8cab-8a1772c44942" CreationDate="2011-03-16T23:38:07.907" UserId="118" Comment="added 39 characters in body" Text="For questions that ask what a gaming-specific term means." />
  <row Id="45331" PostHistoryTypeId="24" PostId="7588" RevisionGUID="065f2161-6cc6-4c36-8cab-8a1772c44942" CreationDate="2011-03-16T23:38:07.907" Comment="Proposed by 118 approved by 14 edit id of 290" />
  <row Id="45332" PostHistoryTypeId="2" PostId="18452" RevisionGUID="4b628aee-31b6-420f-93e2-b25eb22bb5e9" CreationDate="2011-03-16T23:44:44.100" UserId="263" Text="I did a bit of custom WAD writing back in the day, and from what I remember there were only two big rules when creating your own custom WADs:&#xD;&#xA;&#xD;&#xA;1. You couldn't include any iD copyright material in your WAD: ie, no iD created sounds or graphics could be embedded inside your downloaded WAD (but you could link to the iD files in the original iD iWADs)&#xD;&#xA;2. Your WAD could only work with the full, commercial version of DOOM. You could not create a WAD that worked with the shareware DOOM version. And as a WAD writer the full commercial DOOM WAD was much better to link to as it had a much wider selection of textures, sound, etc than the shareware one anyway.&#xD;&#xA;&#xD;&#xA;So, if the WADs were written by anyone who followed iD's rules, you won't be able to use them with your shareware version. But, come on, you can pick up the full version of DOOM or DOOM II for pennies these days ([either new on Steam][1], or for about the same price second hand elsewhere).&#xD;&#xA;&#xD;&#xA;Of course now that the DOOM engine has been released for free under the GPL you could theoretically run any WAD with that, but if the WAD you download is a pWAD (patch WAD) that attaches to the (still iD copyrighted) iWAD files as a patch (as many of them do) then you will need to buy a legitimate copy of the iD WAD to use with whichever DOOM engine you have. However for total conversion iWADs that replace all graphics and sounds and don't use any iD copyrighted material (like the original Star Wars DOOM or Aliens DDOM) then you could use any of the free DOOM engines available now.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/search/?term=doom" />
  <row Id="45333" PostHistoryTypeId="4" PostId="18438" RevisionGUID="dded6cfb-de49-42e1-b130-8ccd742359b7" CreationDate="2011-03-16T23:52:30.030" UserId="23" Comment="Typo." Text="DOOM 1.9 .wad files compatibility" />
  <row Id="45334" PostHistoryTypeId="5" PostId="18391" RevisionGUID="d9f9d252-ee34-4755-b131-a616230143f3" CreationDate="2011-03-17T00:44:42.393" UserId="7196" Comment="ficksed speling" Text="If I've played for about an hour or two directly before going to bed I have trouble getting to sleep. Images of the game are still in my head and it takes some time before I can find some sleep. However, this doesn't happen with all types of games - adventure and racing games seem ok whereas first-person-shooters are especially problematic.&#xD;&#xA;&#xD;&#xA;Do you experience similar troubles and do you know some kind of trick to calm down after a gaming session?" />
  <row Id="45335" PostHistoryTypeId="24" PostId="18391" RevisionGUID="d9f9d252-ee34-4755-b131-a616230143f3" CreationDate="2011-03-17T00:44:42.393" Comment="Proposed by 7196 approved by 102 edit id of 291" />
  <row Id="45336" PostHistoryTypeId="2" PostId="18453" RevisionGUID="5fc7f4b7-e0de-4534-94b8-99ad7ddded0d" CreationDate="2011-03-17T01:28:24.663" UserId="6914" Text="In [Hack Slash Crawl][1], you can obtain mana pearls by picking up mana pearls from chests or slain enemies or by selling items.&#xD;&#xA;&#xD;&#xA;What are they used for?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kongregate.com/games/Void/hack-slash-crawl &quot;Hack Slash Crawl&quot;" />
  <row Id="45337" PostHistoryTypeId="1" PostId="18453" RevisionGUID="5fc7f4b7-e0de-4534-94b8-99ad7ddded0d" CreationDate="2011-03-17T01:28:24.663" UserId="6914" Text="What are Mana Pearls for?" />
  <row Id="45338" PostHistoryTypeId="3" PostId="18453" RevisionGUID="5fc7f4b7-e0de-4534-94b8-99ad7ddded0d" CreationDate="2011-03-17T01:28:24.663" UserId="6914" Text="&lt;hack-slash-crawl&gt;" />
  <row Id="45340" PostHistoryTypeId="2" PostId="18455" RevisionGUID="afad5ef0-9aa4-46b8-8c15-ae55d5b4462a" CreationDate="2011-03-17T02:10:54.237" UserId="2259" Text="A few of the old-world dungeons in World of Warcraft that were truly epic places with more content then some of the later raids have been split up in the dungeon finder so it can be done a couple ways.  Depending on the particular &quot;mode&quot;, it changes who the final boss is, and knowing who it is is important for getting your bag of crap and other bonuses.&#xD;&#xA;&#xD;&#xA;My problem is specifically with BRD, one way it ends at the warden (&quot;Detention Block&quot;), the other at the king (&quot;Upper City&quot;).  Both start you at the beginning of the instance (unlike Maraudon where it will fling you half-way through it if you just need Princess)" />
  <row Id="45341" PostHistoryTypeId="1" PostId="18455" RevisionGUID="afad5ef0-9aa4-46b8-8c15-ae55d5b4462a" CreationDate="2011-03-17T02:10:54.237" UserId="2259" Text="How do I know what dungeon I'm in?" />
  <row Id="45342" PostHistoryTypeId="3" PostId="18455" RevisionGUID="afad5ef0-9aa4-46b8-8c15-ae55d5b4462a" CreationDate="2011-03-17T02:10:54.237" UserId="2259" Text="&lt;world-of-warcraft&gt;" />
  <row Id="45343" PostHistoryTypeId="25" PostId="18455" RevisionGUID="013e4742-9603-4be6-8dc8-175f27b2277f" CreationDate="2011-03-17T02:34:39.943" Comment="http://twitter.com/#!/StackGaming/status/48210609816346624" />
  <row Id="45344" PostHistoryTypeId="2" PostId="18456" RevisionGUID="efaed82a-3a61-40dd-a289-a83a87ae79d6" CreationDate="2011-03-17T02:35:55.887" UserId="320" Text="Question says it all.  I don't want the pictures displaying, don't wanna see artist bios, just want a black screen.  Unfortunately audio goes through the tv, so I can't just turn it off.&#xD;&#xA;&#xD;&#xA;Any suggestions or do I have to manually turn my TV brightness up and down to do this?" />
  <row Id="45345" PostHistoryTypeId="1" PostId="18456" RevisionGUID="efaed82a-3a61-40dd-a289-a83a87ae79d6" CreationDate="2011-03-17T02:35:55.887" UserId="320" Text="Is there a way to display a black screen in Lastfm on Xbox360?" />
  <row Id="45346" PostHistoryTypeId="3" PostId="18456" RevisionGUID="efaed82a-3a61-40dd-a289-a83a87ae79d6" CreationDate="2011-03-17T02:35:55.887" UserId="320" Text="&lt;xbox-360&gt;" />
  <row Id="45347" PostHistoryTypeId="2" PostId="18457" RevisionGUID="b6314950-409e-4aa5-a470-257604587b9e" CreationDate="2011-03-17T03:04:12.457" UserId="3389" Text="Hilariously, there is no way to determine what dungeon objectives you've been assigned until you complete them. &#xD;&#xA;&#xD;&#xA;There is some anecdotal evidence that it's more often than not the *lesser* of the dungeon objectives (for example, LBRS instead of UBRS), but most likely a form of selection bias is at work there." />
  <row Id="45348" PostHistoryTypeId="2" PostId="18458" RevisionGUID="d63fa4f2-f99f-4795-8d3d-36265c233c92" CreationDate="2011-03-17T03:14:59.330" UserId="7794" Text="If you're using component video, you can disconnect all but the red and white audio cables.&#xD;&#xA;&#xD;&#xA;If you're using HDMI, you're probably out of luck unless you have a home theater receiver in between the XBox and the TV" />
  <row Id="45349" PostHistoryTypeId="2" PostId="18459" RevisionGUID="84ce491f-5440-41c6-954b-ca4607771c40" CreationDate="2011-03-17T03:20:05.380" UserId="7856" Text="Hey,&#xD;&#xA;&#xD;&#xA;Does anyone know or have a link to how many people have 15 prestige in BO??&#xD;&#xA;&#xD;&#xA;Thanks :)" />
  <row Id="45350" PostHistoryTypeId="1" PostId="18459" RevisionGUID="84ce491f-5440-41c6-954b-ca4607771c40" CreationDate="2011-03-17T03:20:05.380" UserId="7856" Text="How many people have 15 prestige in Black Ops?" />
  <row Id="45351" PostHistoryTypeId="3" PostId="18459" RevisionGUID="84ce491f-5440-41c6-954b-ca4607771c40" CreationDate="2011-03-17T03:20:05.380" UserId="7856" Text="&lt;call-of-duty-black-ops&gt;&lt;first-person-shooter&gt;&lt;call-of-duty&gt;" />
  <row Id="45352" PostHistoryTypeId="2" PostId="18460" RevisionGUID="24e802fb-859e-4d49-a148-2ee73565d22a" CreationDate="2011-03-17T03:23:44.083" UserId="7794" Text="They're basically your score. They're for determining your overall progression for gravestones and for earning certain titles.&#xD;&#xA;&#xD;&#xA;Oh, and on some sites with that game you can earn badges/achievements for getting enough. Kongregate is one example." />
  <row Id="45353" PostHistoryTypeId="5" PostId="18459" RevisionGUID="d0ce3bd0-1243-4107-93a9-0e407195d592" CreationDate="2011-03-17T03:31:08.850" UserId="207" Comment="Removed call-of-duty tag, since that's intended for the first game in the series. Also made it more clear that a web resource should be provided as an answer here as opposed to a localized number." Text="Does anyone have a link to a site that keeps track of how many people have 15 prestige in BO?" />
  <row Id="45354" PostHistoryTypeId="6" PostId="18459" RevisionGUID="d0ce3bd0-1243-4107-93a9-0e407195d592" CreationDate="2011-03-17T03:31:08.850" UserId="207" Comment="Removed call-of-duty tag, since that's intended for the first game in the series. Also made it more clear that a web resource should be provided as an answer here as opposed to a localized number." Text="&lt;call-of-duty-black-ops&gt;&lt;first-person-shooter&gt;" />
  <row Id="45355" PostHistoryTypeId="2" PostId="18461" RevisionGUID="7df2ea84-cf62-41d5-a596-972b183074b2" CreationDate="2011-03-17T04:25:41.080" UserId="274" Text="BRD is the only dungeon I know of that has this problem, luckily. The only thing you can do is ask your group and hope that at least someone queued for a specific version of the dungeon **and** actually remembers what the &quot;Dungeon group ready&quot; dialog said." />
  <row Id="45356" PostHistoryTypeId="2" PostId="18462" RevisionGUID="821effb7-1f1f-4e04-907c-a10830f07e31" CreationDate="2011-03-17T04:39:16.327" UserId="6384" Text="Wikipedia has an extensive article on the [Elo rating system][1].  &#xD;&#xA;Also it should be Elo not ELO because it's named after Arpad Elo. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Elo_rating_system" />
  <row Id="45357" PostHistoryTypeId="2" PostId="18463" RevisionGUID="77be5e80-5f99-4079-ab0c-3ad9e68542db" CreationDate="2011-03-17T05:02:41.187" UserId="7857" Text="hmfff. but i usually  use buts of travel for maximum p and  my skill build up is&#xD;&#xA;&#xD;&#xA;lvl1 necro&#xD;&#xA;lvl2 shadow raze&#xD;&#xA;lvl3 shadpw raze&#xD;&#xA;lvl4 necro&#xD;&#xA;lvl5 shadow raze&#xD;&#xA;lvl6 shadow raze&#xD;&#xA;lvl7 necro&#xD;&#xA;lvl8 necro&#xD;&#xA;lvl9 requim &#xD;&#xA;lvl10 + ill full my ss and bonus after picking presents of the darklord " />
  <row Id="45358" PostHistoryTypeId="25" PostId="18456" RevisionGUID="4420d066-ca54-4091-9e3d-3b453bdc808e" CreationDate="2011-03-17T05:34:40.117" Comment="http://twitter.com/#!/StackGaming/status/48255909905973248" />
  <row Id="45359" PostHistoryTypeId="2" PostId="18464" RevisionGUID="836f549a-7cc1-4099-b3f2-8446bd5575e7" CreationDate="2011-03-17T05:52:56.387" UserId="7413" Text="You shouldn't be using Windows 95. If you insist on not using a newer version of Windows, you could play Doom using freely available [Linux ports](http://www.doomworld.com/ports/linux_unix.shtml).  These ports have &quot;fully compatible&quot;  support of WAD containers. You can still obtain the official WAD files directly from [id Software](http://idsoftware.com/)." />
  <row Id="45360" PostHistoryTypeId="5" PostId="18446" RevisionGUID="2c074c68-b6f4-41b6-a1dd-9011a8670d73" CreationDate="2011-03-17T05:53:40.707" UserId="190" Comment="edited body; edited tags; edited title" Text="In playing Carcassonne for the iPad I've been very curious how the Elo for a player is calculated, and by what means it is adjusted at the end of a game. I have played games where I have tied with the AI at the end of the game, but the Elo distribution was different. How it is calculated?" />
  <row Id="45361" PostHistoryTypeId="4" PostId="18446" RevisionGUID="2c074c68-b6f4-41b6-a1dd-9011a8670d73" CreationDate="2011-03-17T05:53:40.707" UserId="190" Comment="edited body; edited tags; edited title" Text="How does Carcassonne (iPad) calculate its Elo rating?" />
  <row Id="45362" PostHistoryTypeId="6" PostId="18446" RevisionGUID="2c074c68-b6f4-41b6-a1dd-9011a8670d73" CreationDate="2011-03-17T05:53:40.707" UserId="190" Comment="edited body; edited tags; edited title" Text="&lt;ipad&gt;&lt;calculation&gt;&lt;carcassonne&gt;&lt;elo&gt;" />
  <row Id="45363" PostHistoryTypeId="5" PostId="18464" RevisionGUID="4619f626-4b21-4004-9059-79b47917436d" CreationDate="2011-03-17T06:01:44.430" UserId="7413" Comment="added 21 characters in body" Text="You shouldn't be using Windows 95. If you insist on not using a newer version of Windows, you could play Doom using freely available [Linux ports](http://www.doomworld.com/ports/linux_unix.shtml).  Some (if not all) of these ports have &quot;fully compatible&quot;  support of WAD containers. You can still obtain the official WAD files directly from [id Software](http://idsoftware.com/)." />
  <row Id="45364" PostHistoryTypeId="5" PostId="18393" RevisionGUID="388c69a4-7cd1-4449-9e4d-16c06fcb9515" CreationDate="2011-03-17T06:44:17.237" UserId="1721" Comment="formatting messed up, fixed" Text="Are there any arrangements of water around wood that can prevent it from catching fire? I'm mostly interested in structures with these three cross-sections:&#xD;&#xA;&#xD;&#xA;    ~██~   ▒██▒   ▒██▒   █ Wood&#xD;&#xA;    ~~~~   ~~~~   ▒~~▒   ~ Water&#xD;&#xA;                         ▒ Air&#xD;&#xA;&#xD;&#xA;These arrangements will be in a [waterslide][1] that may or may not catch fire at some point.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=cEbRoofYMEw&amp;t=1m01s" />
  <row Id="45365" PostHistoryTypeId="2" PostId="18465" RevisionGUID="1d7eb6a0-8480-4617-8ec5-9685622b0ad9" CreationDate="2011-03-17T07:53:22.887" UserId="231" Text="Hello, I like the Worms Series. I am wondering if there is a facebook version of the same or a similar game to play with my friends?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="45366" PostHistoryTypeId="1" PostId="18465" RevisionGUID="1d7eb6a0-8480-4617-8ec5-9685622b0ad9" CreationDate="2011-03-17T07:53:22.887" UserId="231" Text="Worms for Facebook" />
  <row Id="45367" PostHistoryTypeId="3" PostId="18465" RevisionGUID="1d7eb6a0-8480-4617-8ec5-9685622b0ad9" CreationDate="2011-03-17T07:53:22.887" UserId="231" Text="&lt;facebook&gt;&lt;worms-series&gt;" />
  <row Id="45368" PostHistoryTypeId="6" PostId="18465" RevisionGUID="734f9ae0-285e-47db-a570-8b05e2c52f06" CreationDate="2011-03-17T08:13:09.237" UserId="207" Comment="Added game-rec tag." Text="&lt;game-rec&gt;&lt;facebook&gt;&lt;worms-series&gt;" />
  <row Id="45369" PostHistoryTypeId="25" PostId="18465" RevisionGUID="71b6a2f1-8b6c-4544-9b99-8e098961e937" CreationDate="2011-03-17T08:34:39.610" Comment="http://twitter.com/#!/StackGaming/status/48301205872574465" />
  <row Id="45370" PostHistoryTypeId="2" PostId="18466" RevisionGUID="7f60f178-96fe-43de-a1db-ad00473b8ea9" CreationDate="2011-03-17T09:13:54.287" UserId="3257" Text="I'm using XBox 360 Controller for Windows to play Ashes Cricket 2009. I figured out the controls except that I don't understand how to take a catch.&#xD;&#xA;&#xD;&#xA;Lets say I'm on the fielding side. When the ball is in the air and a fielder running to take the catch, the camera moves behind the fielder, a circle is drawn around the ball, and &quot;E&quot; is shown on the screen. This means that pressing E on keyboard would take the catch (I didn't try it though). But I don't understand what is the control for it on the XBox Controller. I tried several buttons but couldn't figure it out.&#xD;&#xA;&#xD;&#xA;Anyone knows how to take the catch? Thanks." />
  <row Id="45371" PostHistoryTypeId="1" PostId="18466" RevisionGUID="7f60f178-96fe-43de-a1db-ad00473b8ea9" CreationDate="2011-03-17T09:13:54.287" UserId="3257" Text="How to take a catch in Ashes Cricket 2009?" />
  <row Id="45372" PostHistoryTypeId="3" PostId="18466" RevisionGUID="7f60f178-96fe-43de-a1db-ad00473b8ea9" CreationDate="2011-03-17T09:13:54.287" UserId="3257" Text="&lt;pc&gt;&lt;controls&gt;&lt;xbox-controller&gt;&lt;xbox-360-controller&gt;" />
  <row Id="45373" PostHistoryTypeId="2" PostId="18467" RevisionGUID="acd343c3-0d2e-459b-ab1f-7839121633e0" CreationDate="2011-03-17T09:22:17.277" UserId="7098" Text="&gt; I plan to create a wiki answer from all the good points which will be mentionned here. So, if you see a question which could be interesting, add it to the list! ;)&#xD;&#xA;&#xD;&#xA;&gt; By the way, please do not post about fitting strategies, unless it's relevant about the point you're planning to demonstrate. If you want, you could still redirect us to a Battleclinic loadout.&#xD;&#xA;&#xD;&#xA;Among all the eve players, everyone knows the Tech3 Strategic Cruisers... But most of them doesn't want to even think of flying those, so it's pretty hard to find some relevant information.&#xD;&#xA;&#xD;&#xA;Here are the questions:&#xD;&#xA;&#xD;&#xA; - PVE question(s):&#xD;&#xA;&gt; - Since a Tier3 BS is much cheaper (or a Drake, by the way), are there overwhelming advantages which could justify the Tech3 usage?&#xD;&#xA;&gt; - Are some Strategic Cruisers more suited for PVE than the others?&#xD;&#xA;&#xD;&#xA; - PVP question(s):&#xD;&#xA;&gt; - Are there specific roles where a T3 cruiser is more efficient than the T2 dedicated ship?&#xD;&#xA;&#xD;&#xA; - Racial question(s):&#xD;&#xA;&gt;  - Pros and cons of each Strategic Cruiser.&#xD;&#xA;&gt;  - Roles in which a specific Strategic Cruiser shines?&#xD;&#xA;&#xD;&#xA; - Proteus specific question:&#xD;&#xA;&gt; - Since the evil gallente nerfbat&#xD;&#xA;   (hybrid weapons), does the Proteus&#xD;&#xA;   still have any interest as a gunboat?&#xD;&#xA;&gt; - Is it possible to have a decent non-theorical dps will using the interdiction nullifier and covert reconfiguration subsystems? (Viable ship for missions lvl5?)" />
  <row Id="45374" PostHistoryTypeId="1" PostId="18467" RevisionGUID="acd343c3-0d2e-459b-ab1f-7839121633e0" CreationDate="2011-03-17T09:22:17.277" UserId="7098" Text="[multiple questions] Does the strategic cruisers are worth their price?" />
  <row Id="45375" PostHistoryTypeId="3" PostId="18467" RevisionGUID="acd343c3-0d2e-459b-ab1f-7839121633e0" CreationDate="2011-03-17T09:22:17.277" UserId="7098" Text="&lt;eve-online&gt;&lt;strategy-guide&gt;" />
  <row Id="45376" PostHistoryTypeId="5" PostId="18467" RevisionGUID="d7b38c40-d7dc-45e6-8b6b-7d26b0f109ff" CreationDate="2011-03-17T09:28:41.980" UserId="7098" Comment="Minor changes..." Text="&gt; I plan to create a wiki answer from all the good points which will be mentionned here. So, if you see a question which could be interesting, add it to the list! ;)&#xD;&#xA;&#xD;&#xA;&gt; By the way, please do not post about fitting strategies, unless it's relevant about the point you're planning to demonstrate. If you want, you could still redirect us to a Battleclinic loadout.&#xD;&#xA;&#xD;&#xA;Among all the eve players, everyone knows the Tech3 Strategic Cruisers... But most of them doesn't want to even think of flying those, so it's pretty hard to find some relevant information.&#xD;&#xA;&#xD;&#xA;Here are the questions:&#xD;&#xA;&#xD;&#xA; - PVE question(s):&#xD;&#xA;&gt; - Since a Tier3 BS is much cheaper (or a Drake, by the way), are there overwhelming advantages which could justify the Tech3 usage?&#xD;&#xA;&gt; - Are some Strategic Cruisers more suited for PVE than the others?&#xD;&#xA;&#xD;&#xA; - PVP question(s):&#xD;&#xA;&gt; - Are there specific roles where a T3 cruiser is more efficient than the T2 dedicated ship?&#xD;&#xA;&#xD;&#xA; - Racial question(s):&#xD;&#xA;&gt;  - Pros and cons of each Strategic Cruiser.&#xD;&#xA;&gt;  - Roles in which a specific Strategic Cruiser shines?&#xD;&#xA;&#xD;&#xA; - Proteus specific question(s):&#xD;&#xA;&gt; - Since the evil gallente nerfbat&#xD;&#xA;   (hybrid weapons), does the Proteus&#xD;&#xA;   still have any interest as a gunboat?&#xD;&#xA;&gt; - Is it possible to have a decent non-theorical dps will using the interdiction nullifier and covert reconfiguration subsystems? (Viable ship for missions lvl5?)&#xD;&#xA;&#xD;&#xA;Thanks to all of those who will give those questions a try :)" />
  <row Id="45377" PostHistoryTypeId="10" PostId="18467" RevisionGUID="aa89a1c8-0ba3-4628-83a6-189eaf7b7735" CreationDate="2011-03-17T09:39:28.567" UserId="23" CloseReasonId="4" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="45378" PostHistoryTypeId="5" PostId="18467" RevisionGUID="3332cfdd-2ac9-41a8-b0f9-9a231e25360d" CreationDate="2011-03-17T09:47:29.560" UserId="23" Comment="Attempt to salvage the question. " Text="Among all the EvE players, everyone knows the Tech3 Strategic Cruisers... but most of them doesn't want to even think of flying those, so it's pretty hard to find some relevant information.&#xD;&#xA;&#xD;&#xA;For starters, on the PVE side, I don't see what a strategic cruiser would bring on the table that a much cheaper battleship (or drake) wouldn't.&#xD;&#xA;&#xD;&#xA;On the PVP side, instead, I don't see the advantages of the tier 3 cruiser on the tier 2 dedicated ship.&#xD;&#xA;&#xD;&#xA;I guess I must be missing something! Maybe there's a specific version of this cruiser that shines in its own particular way?&#xD;&#xA;&#xD;&#xA;I'm thinking in particular about the Proteus cruiser. Since the evil gallente nerfbat (hybrid weapons), does the Proteus still have any value as a gunboat? Is it possible to have a decent non-theorical dps will using the interdiction nullifier and covert reconfiguration subsystems? (Viable ship for missions lvl5?)" />
  <row Id="45379" PostHistoryTypeId="4" PostId="18467" RevisionGUID="3332cfdd-2ac9-41a8-b0f9-9a231e25360d" CreationDate="2011-03-17T09:47:29.560" UserId="23" Comment="Attempt to salvage the question. " Text="Are the strategic cruisers worth their price?" />
  <row Id="45380" PostHistoryTypeId="6" PostId="18467" RevisionGUID="3332cfdd-2ac9-41a8-b0f9-9a231e25360d" CreationDate="2011-03-17T09:47:29.560" UserId="23" Comment="Attempt to salvage the question. " Text="&lt;eve-online&gt;&lt;technology-tree&gt;" />
  <row Id="45381" PostHistoryTypeId="2" PostId="18468" RevisionGUID="b51a0e5c-a19f-4d6b-ad0c-ce13d7498f6d" CreationDate="2011-03-17T10:03:53.183" UserId="6357" Text="Happened to me when I was nerding with Quake3 and OSP + hard bots just before going to bed.&#xD;&#xA;&#xD;&#xA;Just read something, I guess it will do a lot of good to your brain, you will start being sleepy after 10 min." />
  <row Id="45382" PostHistoryTypeId="2" PostId="18469" RevisionGUID="c5ba2d13-0fa6-44eb-b12e-91d49b7f92eb" CreationDate="2011-03-17T10:14:14.547" UserId="5684" Text="Hey!&#xD;&#xA;&#xD;&#xA;I played wow 2 months ago and then I was able to use my xbox 360 wireless reciever without any problem in wow that is great to reduce risk for rsi!&#xD;&#xA;&#xD;&#xA;BUT now I cant use it anymore, why? &#xD;&#xA;&#xD;&#xA;It works in the operating system Windows 7 x64. For example the left analog stick is the mouse and that works flawlessly in the OS?&#xD;&#xA;&#xD;&#xA;/Regards&#xD;&#xA;Chris" />
  <row Id="45383" PostHistoryTypeId="1" PostId="18469" RevisionGUID="c5ba2d13-0fa6-44eb-b12e-91d49b7f92eb" CreationDate="2011-03-17T10:14:14.547" UserId="5684" Text="Using an xbox 360 wireless controller in WoW used to work but not anymore" />
  <row Id="45384" PostHistoryTypeId="3" PostId="18469" RevisionGUID="c5ba2d13-0fa6-44eb-b12e-91d49b7f92eb" CreationDate="2011-03-17T10:14:14.547" UserId="5684" Text="&lt;world-of-warcraft&gt;&lt;wireless&gt;&lt;xbox-controller&gt;" />
  <row Id="45385" PostHistoryTypeId="2" PostId="18470" RevisionGUID="28fcad85-a63d-4643-859d-0a866493cc20" CreationDate="2011-03-17T10:24:46.317" UserId="7863" Text="Between the two following steering wheels, which is the best to buy.&#xD;&#xA;&#xD;&#xA;1. Flash Fire pro wheel for PC.&#xD;&#xA;&#xD;&#xA;2. Genius twin wheel FF for PC." />
  <row Id="45386" PostHistoryTypeId="1" PostId="18470" RevisionGUID="28fcad85-a63d-4643-859d-0a866493cc20" CreationDate="2011-03-17T10:24:46.317" UserId="7863" Text="PC STEERING WHEELS" />
  <row Id="45387" PostHistoryTypeId="3" PostId="18470" RevisionGUID="28fcad85-a63d-4643-859d-0a866493cc20" CreationDate="2011-03-17T10:24:46.317" UserId="7863" Text="&lt;racing-wheel&gt;" />
  <row Id="45388" PostHistoryTypeId="4" PostId="18469" RevisionGUID="bde3ee4a-0a10-4e97-82da-e9a21b30aba5" CreationDate="2011-03-17T10:25:45.007" UserId="5684" Comment="edited title; added 2 characters in body" Text="Using an XBOX360 wireless controller in WoW used to work but not anymore" />
  <row Id="45389" PostHistoryTypeId="5" PostId="18469" RevisionGUID="bde3ee4a-0a10-4e97-82da-e9a21b30aba5" CreationDate="2011-03-17T10:25:45.007" UserId="5684" Comment="edited title; added 2 characters in body" Text="Hey!&#xD;&#xA;&#xD;&#xA;I played WoW 2 months ago and then I was able to use my XBOX360 wireless controller without any problem in WoW, that is great to reduce risk for rsi!&#xD;&#xA;&#xD;&#xA;BUT now I cant use it anymore, why? &#xD;&#xA;&#xD;&#xA;It works in the operating system Windows 7 x64. For example the left analog stick is the mouse and that works flawlessly in the OS?&#xD;&#xA;&#xD;&#xA;/Regards&#xD;&#xA;Chris" />
  <row Id="45390" PostHistoryTypeId="10" PostId="18470" RevisionGUID="1168bbb2-5a73-4ac8-9073-075b94b9c0c9" CreationDate="2011-03-17T10:28:28.183" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="45391" PostHistoryTypeId="11" PostId="18467" RevisionGUID="e103135a-dd07-4f9c-8520-72277e7ba026" CreationDate="2011-03-17T10:30:05.297" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;badp&quot;}]" />
  <row Id="45392" PostHistoryTypeId="2" PostId="18471" RevisionGUID="19de92fe-7770-4091-96b8-a24e8c382eca" CreationDate="2011-03-17T11:04:38.777" UserId="7541" Text="3 mounts work in Moria at the moment:&#xD;&#xA;&#xD;&#xA; - Iron Garrison Miners goat, available at kin reputation level&#xD;&#xA; - Torin's Hall goat, also available at kin reputation level&#xD;&#xA; - LotRO store goat, purchaseable for TP (this one has less morale)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45393" PostHistoryTypeId="2" PostId="18472" RevisionGUID="d8ce1859-b41c-4d52-895d-3331cadf969c" CreationDate="2011-03-17T11:09:23.690" UserId="7541" Text="I find the default camera controls in M2-TW very unpleasant.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Is there a way to pan/strafe camera rather than having to turn it all the time?&#xD;&#xA;&#xD;&#xA;Also, is there an option to zoom out more? I tried playing a canyon custom battle and couldn't zoom out camera to eagle's eye view unless viewing a hill." />
  <row Id="45394" PostHistoryTypeId="1" PostId="18472" RevisionGUID="d8ce1859-b41c-4d52-895d-3331cadf969c" CreationDate="2011-03-17T11:09:23.690" UserId="7541" Text="Panning camera?" />
  <row Id="45395" PostHistoryTypeId="3" PostId="18472" RevisionGUID="d8ce1859-b41c-4d52-895d-3331cadf969c" CreationDate="2011-03-17T11:09:23.690" UserId="7541" Text="&lt;controls&gt;&lt;camera&gt;&lt;medieval-2-total-war&gt;" />
  <row Id="45396" PostHistoryTypeId="25" PostId="18467" RevisionGUID="942c39fc-211f-4f09-9a22-184dd353c2e6" CreationDate="2011-03-17T11:34:39.813" Comment="http://twitter.com/#!/StackGaming/status/48346505421135872" />
  <row Id="45397" PostHistoryTypeId="2" PostId="18473" RevisionGUID="17ed034f-9745-4659-bfea-fb1a5e79c488" CreationDate="2011-03-17T11:44:43.353" UserId="5357" Text="Kite. Kite like a mother. I managed to do this without much problem. She was focused on me the whole time, I'm playing Rogue. So I just run around and let my team grind her down.&#xD;&#xA;&#xD;&#xA;Not sure who I had in my team. But it was Me as Rogue, two mages and I think the Templar. Just remember to run away when she screams to avoid the stun.&#xD;&#xA;&#xD;&#xA;I do have quite a few auro skills on my team, like accuracy, elemental weapons, heroic aura and stuff. So perhaps that helps.&#xD;&#xA;&#xD;&#xA;Also don't forget Spirit damage halfs both physical and elemental resistance, so this is a good choice for you mage staff, then use the elemental weapon skill, to make everyone's weapons awesome!" />
  <row Id="45398" PostHistoryTypeId="2" PostId="18474" RevisionGUID="155b222a-bbde-4486-8765-3365cd03986a" CreationDate="2011-03-17T11:49:30.680" UserId="1485" Text="Since version **[1.0.1.135][1]** (15th Dec 2010) an AI player's attitude towards you (eg, Friendly, Guarded, Denouncing, etc) is always visible when conversing with their leader and on the diplomacy screens, and when hovering your mouse over the attitude you will receive a tool tip containing a breakdown of the leader's current thoughts about you.&#xD;&#xA;&#xD;&#xA;While this is much closer to how Civ 4 displays an AI's attitude, but unlike Civ 4, no numeric values are given so you cannot see the relative weight of these thoughts, only whether they are positive or negative.&#xD;&#xA;&#xD;&#xA;[1]: http://forums.2kgames.com/showthread.php?89117-Patch-Notes" />
  <row Id="45399" PostHistoryTypeId="5" PostId="18473" RevisionGUID="527085e5-1f40-467c-843f-732476178f38" CreationDate="2011-03-17T11:53:12.953" UserId="5357" Comment="added links" Text="Kite. Kite like a mother. I managed to do this without much problem. She was focused on me the whole time, I'm playing Rogue. So I just run around and let my team grind her down.&#xD;&#xA;&#xD;&#xA;Not sure who I had in my team. But it was Me as Rogue, two mages and I think the Templar. Just remember to run away when she screams to avoid the stun.&#xD;&#xA;&#xD;&#xA;I do have quite a few auro skills on my team, like [accuracy][1], [elemental weapons][2], [heroic aura][3] and [rally][4]. So perhaps that helps.&#xD;&#xA;&#xD;&#xA;Also don't forget Spirit damage halfs both physical and elemental resistance, so this is a good choice for you mage staff, then use the elemental weapon skill, to make everyone's weapons awesome!&#xD;&#xA;&#xD;&#xA;Some strategies on the Wiki at the bottom of the page, http://dragonage.wikia.com/wiki/High_Dragon&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://dragonage.wikia.com/wiki/Precision&#xD;&#xA;  [2]: http://dragonage.wikia.com/wiki/Elemental_Weapons&#xD;&#xA;  [3]: http://dragonage.wikia.com/wiki/Heroic_Aura_%28Dragon_Age_II%29&#xD;&#xA;  [4]: http://dragonage.wikia.com/wiki/Rally_%28Dragon_Age_II%29" />
  <row Id="45400" PostHistoryTypeId="2" PostId="18475" RevisionGUID="21bd14d6-1bcd-431f-be20-c4ee38d8eda2" CreationDate="2011-03-17T11:53:53.857" UserId="1485" Text="Since version **[1.0.1.217][1]** (1st March 2011) the workshop now *does* help with the construction of wonders.&#xD;&#xA;&#xD;&#xA;As per the patch notes:&#xD;&#xA;&#xD;&#xA;&gt; Workshop provides 2 production (bonus reduced to +15% but affects ALL production); cost increased&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]: http://forums.2kgames.com/showthread.php?89117-Patch-Notes" />
  <row Id="45401" PostHistoryTypeId="2" PostId="18476" RevisionGUID="bef5d257-c33c-4518-8574-a46b165dd773" CreationDate="2011-03-17T12:04:07.807" UserId="7652" Text="I recently started playing Little Big Planet with two friends, one of them veteran in the game.&#xD;&#xA;&#xD;&#xA;Occasionally he gives us a punch but refuse to tell how he does that.. will you help me punch him back? :-)&#xD;&#xA;&#xD;&#xA;Tried tilting the controller while holding different buttons, so far no luck." />
  <row Id="45402" PostHistoryTypeId="1" PostId="18476" RevisionGUID="bef5d257-c33c-4518-8574-a46b165dd773" CreationDate="2011-03-17T12:04:07.807" UserId="7652" Text="How can I punch someone?" />
  <row Id="45403" PostHistoryTypeId="3" PostId="18476" RevisionGUID="bef5d257-c33c-4518-8574-a46b165dd773" CreationDate="2011-03-17T12:04:07.807" UserId="7652" Text="&lt;little-big-planet&gt;" />
  <row Id="45404" PostHistoryTypeId="2" PostId="18477" RevisionGUID="37f99720-81ee-4937-bf8c-639f678e9080" CreationDate="2011-03-17T12:04:51.457" UserId="7794" Text="The Worms genre is based on an old game called Scorched Earth. A quick search showed quite a few results for that name, so you may want to start there." />
  <row Id="45405" PostHistoryTypeId="5" PostId="18449" RevisionGUID="ef323dfa-a5d0-45f4-8ee5-361843009f5a" CreationDate="2011-03-17T12:07:32.953" UserId="6745" Comment="Added note about third party wadfiles." Text="AFAIK you cannot use the Doom 2 or Final Doom wads with Doom 1.9.  Also, given that you have the shareware, third-party wadfiles won't work either.&#xD;&#xA;&#xD;&#xA;You can get all of the games on [Steam for $34.95][1].  You can also get all of the Doom games in the [Collectors Edition Bundle][2] from Amazon used.&#xD;&#xA;&#xD;&#xA;I strongly recommend getting either and then using the [Doomsday Engine][3] instead of the classic Doom engine.  Its cross platform and has lots of new perks.&#xD;&#xA;&#xD;&#xA;Also, Doom is _not_ abandonware, so its illegal to download the WADs without owning the game.&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/sub/426/&#xD;&#xA;  [2]: http://www.amazon.com/Doom-Collectors-Pc/dp/B0002IBEJQ/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1300311602&amp;sr=1-2&#xD;&#xA;  [3]: http://dengine.net/" />
  <row Id="45406" PostHistoryTypeId="5" PostId="18477" RevisionGUID="bd4f4255-2c26-4a56-b4a4-202ee5f2394c" CreationDate="2011-03-17T12:26:25.220" UserId="7794" Comment="added 99 characters in body" Text="The Worms genre is based on an old game called Scorched Earth. A quick search showed quite a few results for that name, so you may want to start there.&#xD;&#xA;&#xD;&#xA;Edit: Apparently it wasn't clear enough that there is a game called Scorched Earth on Facebook." />
  <row Id="45407" PostHistoryTypeId="5" PostId="4626" RevisionGUID="4f56791b-2a7f-4475-90e5-a6a3ff9916c6" CreationDate="2011-03-17T12:32:07.767" UserId="3936" Comment="Replaced video because the original doesn't appear to be up any more " Text="If you look at the screen, you will notice it'll give you a hint on how to perform the barrel roll in the text blurb.&#xD;&#xA;&#xD;&#xA;You can perform a barrel roll by pressing &lt;kbd&gt;Z&lt;/kbd&gt; or &lt;kbd&gt;R&lt;/kbd&gt; twice&#xD;&#xA;&#xD;&#xA;Here is a video showing the blurb and a successful barrel roll.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=kr4lK3kp7O0&amp;feature=player_detailpage#t=110s" />
  <row Id="45408" PostHistoryTypeId="24" PostId="4626" RevisionGUID="4f56791b-2a7f-4475-90e5-a6a3ff9916c6" CreationDate="2011-03-17T12:32:07.767" Comment="Proposed by 3936 approved by 23 edit id of 292" />
  <row Id="45409" PostHistoryTypeId="2" PostId="18478" RevisionGUID="c5c94a60-b9fd-4e1b-bc05-3a3cbe94c2ec" CreationDate="2011-03-17T12:44:42.593" UserId="48" Text="This was a question on a recent episode of [the Instance][1].  I don't recall the exact details, but you apparently need a third-party add-on to get the controller working in WoW.  It's not in my podcatcher anymore, but I'm pretty sure it was episode 219.&#xD;&#xA;&#xD;&#xA;Though, if the OS uses it as a mouse, it seems like WoW ought to be able to use that.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://theinstance.net" />
  <row Id="45410" PostHistoryTypeId="2" PostId="18479" RevisionGUID="95d5fceb-d000-49ad-91db-f343b619fa40" CreationDate="2011-03-17T12:45:25.947" UserId="7712" Text="I was wondering which is better for different situations. I used to think that the Wrangler was easily the better choice, until I noticed that No sentry = Wrangler is useless.&#xD;&#xA;&#xD;&#xA;Do I go with hacking Wrangler, or do I lose the ability to control my gun, In exchange for better self defense?&#xD;&#xA;&#xD;&#xA;On a side note, the Lugermorph looks so much cooler then the Pistol :)" />
  <row Id="45411" PostHistoryTypeId="1" PostId="18479" RevisionGUID="95d5fceb-d000-49ad-91db-f343b619fa40" CreationDate="2011-03-17T12:45:25.947" UserId="7712" Text="TF2 - Pistol vs Wrangler" />
  <row Id="45412" PostHistoryTypeId="3" PostId="18479" RevisionGUID="95d5fceb-d000-49ad-91db-f343b619fa40" CreationDate="2011-03-17T12:45:25.947" UserId="7712" Text="&lt;team-fortress-2&gt;&lt;valve&gt;&lt;engineer&gt;" />
  <row Id="45414" PostHistoryTypeId="5" PostId="18479" RevisionGUID="617d3292-4153-4843-8e43-996f148841d5" CreationDate="2011-03-17T12:55:43.413" UserId="56" Comment="added 11 characters in body; deleted 74 characters in body" Text="I was wondering which is better for different situations. I used to think that the Wrangler was easily the better choice, until I noticed that the Wrangler is useless without a sentry.&#xD;&#xA;&#xD;&#xA;Do I go with hacking Wrangler, or do I lose the ability to control my turret in exchange for better self defense?" />
  <row Id="45415" PostHistoryTypeId="2" PostId="18481" RevisionGUID="2e875f6f-4aa0-4f52-8dc3-a0e54e2985ee" CreationDate="2011-03-17T12:56:09.707" UserId="1485" Text="Both the *Pact of Secrecy* and *Pact of Cooperation* have been removed from newer versions of the game.&#xD;&#xA;&#xD;&#xA;Since version **[1.0.1.135][1]** (15th December 2010) they have been approximately replaced with the **Declaration of Friendship** and **Denounce**, which have a similar meaning behind them, but are both now public and have more visible diplomatic repercussions.&#xD;&#xA;&#xD;&#xA;Since version **1.0.1.217** (1st March 2011) both of these also expire after 50 turns.&#xD;&#xA;&#xD;&#xA;[1]: http://forums.2kgames.com/showthread.php?89117-Patch-Notes" />
  <row Id="45416" PostHistoryTypeId="2" PostId="18482" RevisionGUID="32449a03-ce2f-4f0d-bf6b-7ff8d4f055b7" CreationDate="2011-03-17T13:01:21.433" UserId="7712" Text="Hold down R2 or L2 to move your hands, then pull in one direction, and quickly go to the other direction to slap.&#xD;&#xA;&#xD;&#xA;Just make sure your friend is next to a cliff before doing it :)" />
  <row Id="45417" PostHistoryTypeId="5" PostId="18481" RevisionGUID="2e6d3f48-2883-4a90-9c37-aa02e88d6b6f" CreationDate="2011-03-17T13:04:48.057" UserId="1485" Comment="added 918 characters in body; added 12 characters in body" Text="Both the *Pact of Secrecy* and *Pact of Cooperation* have been removed from newer versions of the game.&#xD;&#xA;&#xD;&#xA;Since version **[1.0.1.135][1]** (15th December 2010) they have been approximately replaced with the **Declaration of Friendship** and **Denounce**, which have a similar meaning behind them, but are both now public and have more visible diplomatic repercussions.&#xD;&#xA;&#xD;&#xA;Since version **1.0.1.217** (1st March 2011) both of these also expire after 50 turns.&#xD;&#xA;&#xD;&#xA;[1]: http://forums.2kgames.com/showthread.php?89117-Patch-Notes&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Being a **friend** with another nation has the following effects:&#xD;&#xA;&#xD;&#xA;* Your relationship with the nation is improved (*I think so, anyway*).&#xD;&#xA;&#xD;&#xA;* The friend nation may occasionally request aid (eg, gold, luxury resource, etc) - if you refuse, there is a long term negative effect on your relationship.&#xD;&#xA;&#xD;&#xA;* If you befriend a nation, this will often have a positive effect on your relationships with other nations who are friends with the nation you befriend.&#xD;&#xA;&#xD;&#xA;* If you befriend a nation, this will often have a negative effect on your relationships with other nations who dislike the nation you befriend.&#xD;&#xA;&#xD;&#xA;Groups of nations that are all friends with one another can effectively form a sort of unofficial alliance, and it can be powerful to be within a group of this nature. Similarly, be wary of attacking/upsetting a nation in a group, because you might find they drag all their allies in to the fight against you." />
  <row Id="45418" PostHistoryTypeId="5" PostId="18461" RevisionGUID="d308027c-f646-4b85-97df-71e24cff758a" CreationDate="2011-03-17T13:09:49.187" UserId="274" Comment="added 36 characters in body" Text="Blackrock Depths and Blackrock Spire are the only dungeons I know of that have this problem, luckily. The only thing you can do is ask your group and hope that at least someone queued for a specific version of the dungeon **and** actually remembers what the &quot;Dungeon group ready&quot; dialog said." />
  <row Id="45419" PostHistoryTypeId="2" PostId="18483" RevisionGUID="fd9eaeef-20d8-4c08-830b-082e6921ea8b" CreationDate="2011-03-17T13:18:08.943" UserId="4983" Text="So I just finished the new DLC for Fable 3 and completed all the quests available. After finishing the DLC I decided to tie up any loose ends in mainland albion. For example kill/find the gnomes, Keys etc.. However I noticed quests like the wheel of misfortune and day at the chicken races (both repeatable quests) have a set number of guild seals assigned to them. For example if you look at your quests you will see a 40 next to wheel of misfortune and 10 next to day at the chicken races. I have beat both of them once, but don't see a need to do them again unless it will clear them from my quest list and give me the feeling of completeness I desire. Is there something special you have to do to receive those guild seals or remove the quest from the quest list? " />
  <row Id="45420" PostHistoryTypeId="1" PostId="18483" RevisionGUID="fd9eaeef-20d8-4c08-830b-082e6921ea8b" CreationDate="2011-03-17T13:18:08.943" UserId="4983" Text="Fable 3 replayable quests" />
  <row Id="45421" PostHistoryTypeId="3" PostId="18483" RevisionGUID="fd9eaeef-20d8-4c08-830b-082e6921ea8b" CreationDate="2011-03-17T13:18:08.943" UserId="4983" Text="&lt;fable-3&gt;" />
  <row Id="45422" PostHistoryTypeId="2" PostId="18484" RevisionGUID="b622c999-030b-4352-952e-0715645279c2" CreationDate="2011-03-17T13:22:33.657" UserId="7696" Text="I've seen some posts about a 3RR+lings which is supposed to be similar to the 7RR, but with only 3 roaches and speedlings, allowing easier worker harassment once the roaches breach the wall-off.&#xD;&#xA;&#xD;&#xA;What is the exact build order to use for this, and what should you look for when scouting to see if you should perform this build? (or cancel it)" />
  <row Id="45423" PostHistoryTypeId="1" PostId="18484" RevisionGUID="b622c999-030b-4352-952e-0715645279c2" CreationDate="2011-03-17T13:22:33.657" UserId="7696" Text="What is the build order for the 3RR+lings rush?" />
  <row Id="45424" PostHistoryTypeId="3" PostId="18484" RevisionGUID="b622c999-030b-4352-952e-0715645279c2" CreationDate="2011-03-17T13:22:33.657" UserId="7696" Text="&lt;starcraft-2&gt;&lt;zerg&gt;&lt;rush&gt;" />
  <row Id="45425" PostHistoryTypeId="5" PostId="18477" RevisionGUID="51fc8579-26d5-41b0-aa5e-03dd25c4f983" CreationDate="2011-03-17T13:34:32.553" UserId="23" Comment="Added link..." Text="The Worms genre is based on an old game called [**Scorched Earth**][1].&#xD;&#xA;&#xD;&#xA;  [1]: http://www.facebook.com/apps/application.php?id=5472547172&amp;ref=appd" />
  <row Id="45426" PostHistoryTypeId="10" PostId="18465" RevisionGUID="215ca244-535b-4ad0-a1b6-16787ba1bb9e" CreationDate="2011-03-17T13:39:40.880" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45427" PostHistoryTypeId="5" PostId="18477" RevisionGUID="ec906522-ea64-46d3-b23b-9ded01296ca0" CreationDate="2011-03-17T13:40:01.020" UserId="23" Comment="added 30 characters in body" Text="The Worms genre is based on an old game called Scorched Earth. You can play it on Facebook [here][1].&#xD;&#xA;&#xD;&#xA;  [1]: http://www.facebook.com/apps/application.php?id=5472547172&amp;ref=appd" />
  <row Id="45428" PostHistoryTypeId="2" PostId="18485" RevisionGUID="92b35175-859a-4ddb-970d-52110c8a7a76" CreationDate="2011-03-17T13:51:49.997" UserId="7793" Text="I really like the new Co-op vs all, match type introduced on LoL.  &#xD;&#xA;  &#xD;&#xA;AFAIK, it awards a reasonable good amount of IP for winning once per day, just like your First Win of the Day double IP Boost.  &#xD;&#xA;&#xD;&#xA;I am asking this, because I have been awarded different amounts of IP with big gaps for winning, for instance:  &#xD;&#xA;&#xD;&#xA;-- I won with *6/2/5* and was awarded 192 IP pretty good  &#xD;&#xA;&#xD;&#xA;-- Won another match with *1/1/26* and was awarded just 45 IP  &#xD;&#xA;&#xD;&#xA;If anyone has idea on how are these awards given, let me know, because given the examples I have experienced, it tends to be biased towards having more kills, hence I could focus on doing so in order to get more IP.  &#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="45429" PostHistoryTypeId="1" PostId="18485" RevisionGUID="92b35175-859a-4ddb-970d-52110c8a7a76" CreationDate="2011-03-17T13:51:49.997" UserId="7793" Text="Co-op vs All IP award system, how does it work?" />
  <row Id="45430" PostHistoryTypeId="3" PostId="18485" RevisionGUID="92b35175-859a-4ddb-970d-52110c8a7a76" CreationDate="2011-03-17T13:51:49.997" UserId="7793" Text="&lt;pc&gt;&lt;league-of-legends&gt;" />
  <row Id="45431" PostHistoryTypeId="2" PostId="18486" RevisionGUID="8572786f-c3b2-44ef-9e4e-0fbb5a477f1e" CreationDate="2011-03-17T13:52:56.627" UserId="6258" Text="I remember when I was younger, there were rumors of arcade games that if you entered a &quot;secret code&quot;, you would be granted a free game.  &#xD;&#xA;&#xD;&#xA;Now I understand that this runs counter to the idea of arcades (why have an arcade machine if you're not going to earn money from it?), but I was wonder if there was any truth to the rumors.  Maybe a disgruntled programmer snuck in a backdoor in one of the games?" />
  <row Id="45432" PostHistoryTypeId="1" PostId="18486" RevisionGUID="8572786f-c3b2-44ef-9e4e-0fbb5a477f1e" CreationDate="2011-03-17T13:52:56.627" UserId="6258" Text="Are there any Arcade Games with Free-Play cheats?" />
  <row Id="45433" PostHistoryTypeId="3" PostId="18486" RevisionGUID="8572786f-c3b2-44ef-9e4e-0fbb5a477f1e" CreationDate="2011-03-17T13:52:56.627" UserId="6258" Text="&lt;arcade&gt;" />
  <row Id="45434" PostHistoryTypeId="4" PostId="18470" RevisionGUID="08a8cbd0-7846-4b5e-8101-5c9c16014a75" CreationDate="2011-03-17T13:53:05.987" UserId="1721" Comment="edited title" Text="PC Steering Wheels" />
  <row Id="45435" PostHistoryTypeId="2" PostId="18487" RevisionGUID="0e199459-0d9a-40c7-a039-8b5eaf9fb86f" CreationDate="2011-03-17T13:55:35.860" UserId="7865" Text="Depending on what point in the storyline you are it may show you the exact point where to look in the form of a thin line stemming from the mission marker icon once you pull up the map and zoom in.&#xD;&#xA;&#xD;&#xA;This line should appear for the first and second scavenger missions, and appear, as you collect each part indicated, for the next part on the list.&#xD;&#xA;&#xD;&#xA;As for further-along scavenger missions, look on top of high areas, in boxes and dumpsters, and in hard-to-reach spots (like pipes, vents, or under slightly elevated floors)." />
  <row Id="45436" PostHistoryTypeId="5" PostId="18486" RevisionGUID="83466b67-e338-4c84-8f26-bb33683e5add" CreationDate="2011-03-17T13:56:07.480" UserId="1721" Comment="spelling, added tag" Text="I remember when I was younger, there were rumors of arcade games that if you entered a &quot;secret code&quot;, you would be granted a free game.  &#xD;&#xA;&#xD;&#xA;Now I understand that this runs counter to the idea of arcades (why have an arcade machine if you're not going to earn money from it?), but I was wondering if there was any truth to the rumors. Maybe a disgruntled programmer snuck in a backdoor in one of the games?" />
  <row Id="45437" PostHistoryTypeId="6" PostId="18486" RevisionGUID="83466b67-e338-4c84-8f26-bb33683e5add" CreationDate="2011-03-17T13:56:07.480" UserId="1721" Comment="spelling, added tag" Text="&lt;arcade&gt;&lt;secret&gt;" />
  <row Id="45438" PostHistoryTypeId="4" PostId="18486" RevisionGUID="a9d43ef0-0a53-44d9-81ee-33b0e6334929" CreationDate="2011-03-17T13:58:40.267" UserId="207" Comment="Made the question less game-rec, more general topic." Text="Is there any truth to the rumors about arcade games with free game backdoors?" />
  <row Id="45439" PostHistoryTypeId="2" PostId="18488" RevisionGUID="097ff656-2fd2-46ab-8c43-7bac43c85e42" CreationDate="2011-03-17T14:00:36.757" UserId="7794" Text="I never seen confirmation that any of those rumors about codes were true. There is a setting called &quot;Free Play&quot; on most arcades that the owner can enable, however, which involves opening the case itself. This may have been what started the rumors.&#xD;&#xA;&#xD;&#xA;EDIT: That's not to say that some games didn't have a glitch that allowed free play to become available without opening the cabinet. This sometimes involved actions like physically turning the machine off, then rebooting it again when it was at a certain point in the startup sequence." />
  <row Id="45440" PostHistoryTypeId="2" PostId="18489" RevisionGUID="2b498787-4fa9-4dee-bc2b-c822a588513a" CreationDate="2011-03-17T14:06:29.063" UserId="461" Text="To the best of my knowledge, all repeatable quests always stay in your quest list. This is kind of annoying (since it is harder to keep track of what quests you've already finished), but it was probably done this way so that it is easy to find them again, if the player wants to run the quest again." />
  <row Id="45441" PostHistoryTypeId="6" PostId="18479" RevisionGUID="4d5e4086-0a97-41c6-b302-31df16c5dd18" CreationDate="2011-03-17T14:28:11.840" UserId="274" Comment="edited tags" Text="&lt;team-fortress-2&gt;&lt;engineer&gt;" />
  <row Id="45443" PostHistoryTypeId="2" PostId="18491" RevisionGUID="3f4c8366-12d9-4773-9345-47ed9376ea25" CreationDate="2011-03-17T14:33:04.050" UserId="415" Text="On Enigmo 2 level 13 for the iPhone/iPad, you have all the tools to bounce the water, but no mirrors to reflect the laser beam that turns on.  How do you solve this level?" />
  <row Id="45444" PostHistoryTypeId="1" PostId="18491" RevisionGUID="3f4c8366-12d9-4773-9345-47ed9376ea25" CreationDate="2011-03-17T14:33:04.050" UserId="415" Text="Enigmo 2 - Level 13 - How do you reflect the laser?" />
  <row Id="45445" PostHistoryTypeId="3" PostId="18491" RevisionGUID="3f4c8366-12d9-4773-9345-47ed9376ea25" CreationDate="2011-03-17T14:33:04.050" UserId="415" Text="&lt;iphone&gt;&lt;ipad&gt;" />
  <row Id="45446" PostHistoryTypeId="5" PostId="16456" RevisionGUID="127ef578-4ee9-47d7-92b9-ede39d095e74" CreationDate="2011-03-17T14:33:41.070" UserId="274" Comment="deleted 9 characters in body; edited tags; edited title" Text="I'm quite an old fan of Counter-Strike. Something like 3 or 4 years ago I was able to play Counter-Strike 1.6 with the Condition Zero bot (also called zbot). This bot is quite awesome as it it well programmed and automatically creates its waypoints.&#xD;&#xA;&#xD;&#xA;I extracted everything as always in my cstrike directory, but apparently the bot doesn't load for some reason. Any ideas?" />
  <row Id="45447" PostHistoryTypeId="4" PostId="16456" RevisionGUID="127ef578-4ee9-47d7-92b9-ede39d095e74" CreationDate="2011-03-17T14:33:41.070" UserId="274" Comment="deleted 9 characters in body; edited tags; edited title" Text="Counter-Strike 1.6 with zbot" />
  <row Id="45448" PostHistoryTypeId="6" PostId="16456" RevisionGUID="127ef578-4ee9-47d7-92b9-ede39d095e74" CreationDate="2011-03-17T14:33:41.070" UserId="274" Comment="deleted 9 characters in body; edited tags; edited title" Text="&lt;counter-strike&gt;&lt;bots&gt;" />
  <row Id="45449" PostHistoryTypeId="25" PostId="18486" RevisionGUID="c11f9569-6dfe-402f-a323-a9b5f0adef3e" CreationDate="2011-03-17T14:34:39.987" Comment="http://twitter.com/#!/StackGaming/status/48391804676096000" />
  <row Id="45450" PostHistoryTypeId="2" PostId="18492" RevisionGUID="e39c26b8-ffda-42ed-b09e-24d754517727" CreationDate="2011-03-17T14:35:22.750" UserId="569" Text="Hi guys! I'm kinda disappointed by the gameplay of &quot;Become a Legend&quot; mode in PES 11. I'll explain why: I have Fifa 10 on my Xbox and I've played with the &quot;same&quot; mode in there but it's really different. &#xD;&#xA;&#xD;&#xA;What I'm saying is that in Fifa 10 I control only my player but I can call a pass, a cross etc...in PES I can't do any of that and sometimes the AI of PES it's not really quick in completing a passage or doing something trickier like a 1-2 (that's the term we use in Italy, basically I pass the ball to you and you pass to me the ball back).&#xD;&#xA;In Fifa 10 I can do this because I can call the action (and if it's not completed I lose points). Is possible to obtain something like that in PES 11?" />
  <row Id="45451" PostHistoryTypeId="1" PostId="18492" RevisionGUID="e39c26b8-ffda-42ed-b09e-24d754517727" CreationDate="2011-03-17T14:35:22.750" UserId="569" Text="Setting up &quot;Become a Legend&quot; mode in PES 11" />
  <row Id="45452" PostHistoryTypeId="3" PostId="18492" RevisionGUID="e39c26b8-ffda-42ed-b09e-24d754517727" CreationDate="2011-03-17T14:35:22.750" UserId="569" Text="&lt;gameplay&gt;&lt;pro-evolution-soccer&gt;" />
  <row Id="45453" PostHistoryTypeId="5" PostId="18491" RevisionGUID="aa8f5ba9-4237-403c-8da0-5fedf73546ea" CreationDate="2011-03-17T14:58:43.333" UserId="85" Comment="Mashing together tags two at a time! BINGO! " Text="On level 13 of *Enigmo 2* for the iPhone/iPad, you have all the tools to bounce the water, but no mirrors to reflect the laser beam that turns on. How do you solve this level?" />
  <row Id="45454" PostHistoryTypeId="4" PostId="18491" RevisionGUID="aa8f5ba9-4237-403c-8da0-5fedf73546ea" CreationDate="2011-03-17T14:58:43.333" UserId="85" Comment="Mashing together tags two at a time! BINGO! " Text="How do you reflect the laser in level 13 of Enigmo 2?" />
  <row Id="45455" PostHistoryTypeId="6" PostId="18491" RevisionGUID="aa8f5ba9-4237-403c-8da0-5fedf73546ea" CreationDate="2011-03-17T14:58:43.333" UserId="85" Comment="Mashing together tags two at a time! BINGO! " Text="&lt;ios&gt;&lt;enigmo-2&gt;" />
  <row Id="45456" PostHistoryTypeId="2" PostId="18493" RevisionGUID="dd8f3976-25c3-4d7a-820b-d65c7856311e" CreationDate="2011-03-17T15:10:33.610" UserId="7793" Text="**When was the game released / when did you play it?**  &#xD;&#xA;I would guess around 1996-1998, played it 1998-1999&#xD;&#xA;&#xD;&#xA;**What platform did you play it on?**  &#xD;&#xA;PC&#xD;&#xA;&#xD;&#xA;**If you controlled a character, how did it look like?**  &#xD;&#xA;The character itself was an animal, different animals were available I think, each of which drove a kart.&#xD;&#xA;&#xD;&#xA;**What was the perspective? Was it top-down, side-scroller, isometric, etc.?**  &#xD;&#xA;3rd person view of the car, just like Mario Kart was&#xD;&#xA;&#xD;&#xA;**If there were enemies, what did they look like? How were they destroyed?**  &#xD;&#xA;Well you raced against different animals, and of course you could do a vs. race as well against another player (sharing keyboard though!!), they could not be destroyed but you could aid your winning by shooting monkeys? from your kart (was pretty fun)&#xD;&#xA;&#xD;&#xA;**Do you remember anything about how the game box looked, how the title screen looked?**  &#xD;&#xA;Can't recall anything of this, not even the title screen, I think the clue element was mentioned above (the feature of shooting monkeys from your Kart)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45457" PostHistoryTypeId="1" PostId="18493" RevisionGUID="dd8f3976-25c3-4d7a-820b-d65c7856311e" CreationDate="2011-03-17T15:10:33.610" UserId="7793" Text="Racing PC Game Mario Kart Alike" />
  <row Id="45458" PostHistoryTypeId="3" PostId="18493" RevisionGUID="dd8f3976-25c3-4d7a-820b-d65c7856311e" CreationDate="2011-03-17T15:10:33.610" UserId="7793" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="45459" PostHistoryTypeId="2" PostId="18494" RevisionGUID="4c813f51-e222-48f6-8f03-a6267192fa80" CreationDate="2011-03-17T15:20:23.440" UserId="85" Text="Actually, I'll give it a shot, since &quot;racing shoot hedgehogs&quot; is surprisingly successful as far as search queries go.&#xD;&#xA;&#xD;&#xA;Is the game you're looking for perhaps [*Wacky Wheels*](http://en.wikipedia.org/wiki/Wacky_wheels)? I can't find a screenshot right now, but if you sub out &quot;monkey&quot; for &quot;hedgehog&quot; in your description, it seems to fit practically to a T.&#xD;&#xA;&#xD;&#xA;The article also mentions that there is a similar game called *Skunny Kart*. I'll see if I can pull up any information later today on that." />
  <row Id="45460" PostHistoryTypeId="5" PostId="18463" RevisionGUID="e1fda36c-fbee-49ad-ba23-9f63369834d3" CreationDate="2011-03-17T15:30:54.497" UserId="23" Comment="deleted 42 characters in body" Text="* lvl 1: necro&#xD;&#xA;* lvl 2: shadow raze&#xD;&#xA;* lvl 3: shadow raze&#xD;&#xA;* lvl 4: necro&#xD;&#xA;* lvl 5: shadow raze&#xD;&#xA;* lvl 6: shadow raze&#xD;&#xA;* lvl 7: necro&#xD;&#xA;* lvl 8: necro&#xD;&#xA;* lvl 9: requim &#xD;&#xA; &#xD;&#xA;At lvl10, I'll full my SS and bonus after picking presents of the darklord." />
  <row Id="45462" PostHistoryTypeId="2" PostId="18495" RevisionGUID="bf3c8a69-9513-4c86-83e0-6aab00566e50" CreationDate="2011-03-17T15:54:30.470" UserId="7868" Text="I'm not new in the World of Warcraft World, but currently I'm trying a new class, I'm leveling a Druid (lvl 79 as of yesterday) and I'm leveling as a Tank, but I'm looking for an offspec, a DPS offspec to be specific and I don't like the idea of a melee DPS since I have a Warrior and a Death Knight, so I was thinking about speccing as a Balance Druid and with all the changes and the &quot;Moon Cicle&quot; rotation, I have no clue on how to gear/spec it, browsing some forums I haven't found something useful, so any suggestions regarding the construction of a decent lvl 85 Balance Druid would be awesome.&#xD;&#xA;&#xD;&#xA;An extra note: Getting gear is not a problem as I'm planning still leveling as a bear and run Heroics that way until I get a Heroic set for the bird to get it ready for raiding :)" />
  <row Id="45463" PostHistoryTypeId="1" PostId="18495" RevisionGUID="bf3c8a69-9513-4c86-83e0-6aab00566e50" CreationDate="2011-03-17T15:54:30.470" UserId="7868" Text="Need help in the Druid's Balance spec" />
  <row Id="45464" PostHistoryTypeId="3" PostId="18495" RevisionGUID="bf3c8a69-9513-4c86-83e0-6aab00566e50" CreationDate="2011-03-17T15:54:30.470" UserId="7868" Text="&lt;world-of-warcraft&gt;" />
  <row Id="45465" PostHistoryTypeId="2" PostId="18496" RevisionGUID="c00c7278-1ebc-41ad-80f7-dbce7c8d829c" CreationDate="2011-03-17T15:59:58.867" UserId="6619" Text="You could always try to balance your reputation by playing games with a cooperative focus, or team-based shooters such as Team Fortress 2 and Left 4 Dead. You receive a lot of friend invites in games like these which you can turn into positive reviews fairly easily. Otherwise, if you continue to play fighting games, you can try to offer helpful advice to players you beat or congratulations to players who beat you.&#xD;&#xA;&#xD;&#xA;For completeness, the Xbox 360 player review system works like this: You can either prefer a player or choose a reason that a player is to be avoided. Those reasons fall into three categories: Communication, Game Behavior, and Player Skill. Bad reviews for Player skill do not affect your reputation (although being reported for being `too good' is hardly a bad thing) so we will ignore them. Of the others you will want to avoid Trash Talking, Unpleasant Language, and having a Disruptive Voice. You said that you didn't use a microphone, so most of these do not apply to you, but mic users should turn off their microphone when not in use and make sure it is functioning properly as to not create static and you will want to edit any comments you feel the need to make after a match.&#xD;&#xA;&#xD;&#xA;Your negative game behavior can also be marked as Overly Aggressive, Unsporting Conduct or Quit Early. Play until the end, don't cheat, and show the other players that its all in the name of fun every once in a while to avoid tags like these. &#xD;&#xA;" />
  <row Id="45466" PostHistoryTypeId="2" PostId="18497" RevisionGUID="991fbbe8-8e68-4916-8b77-aec5963e474a" CreationDate="2011-03-17T16:02:35.417" UserId="102" Text="I should warn you, this is an extremely poor build (very cheesy), with little or no chance of winning.  It hopes to catch your opponent unaware.&#xD;&#xA;&#xD;&#xA;The build itself works something like the following:&#xD;&#xA;&#xD;&#xA; * 13 Gas&#xD;&#xA; * 13 Pool&#xD;&#xA; * Queen&#xD;&#xA; * 15 Roach Warren&#xD;&#xA; * 17 Metabolic Boost&#xD;&#xA;&#xD;&#xA;Its a derivation of the old 14 Gas/14 Pool builds, except that you go for a very early Roach Warren, don't build more than 15 Drones, and all in around ~3:45.  You use your Roaches like a Baneling bust with lings to back up&#xD;&#xA;&#xD;&#xA;I really don't recommend it, its largely inferior to the kind of pressure you can bring with a 15 Expand Roach/Ling build at the 6 minute mark.  What's even worse it teaches you very bad habits (late or no expansion) and actually is amazingly weak against any standard play." />
  <row Id="45468" PostHistoryTypeId="2" PostId="18498" RevisionGUID="60875a60-1848-4a44-b7f3-ccdc2e0e2ef1" CreationDate="2011-03-17T16:12:11.450" UserId="7869" Text="I'm  looking for a Genesis game of my childhood. You could play it alone or in co-op with a friend. You had to run trough levels just blasting all kinds of enemies.&#xD;&#xA;&#xD;&#xA;I especially remember a scene where you had to blow up monster in a tv-shop (and could shoot the TVs as well).&#xD;&#xA;&#xD;&#xA;Does anyone have a clue which game it could be?" />
  <row Id="45469" PostHistoryTypeId="1" PostId="18498" RevisionGUID="60875a60-1848-4a44-b7f3-ccdc2e0e2ef1" CreationDate="2011-03-17T16:12:11.450" UserId="7869" Text="Looking for the name of a side-scrolling Sega Genesis Shooter!" />
  <row Id="45470" PostHistoryTypeId="3" PostId="18498" RevisionGUID="60875a60-1848-4a44-b7f3-ccdc2e0e2ef1" CreationDate="2011-03-17T16:12:11.450" UserId="7869" Text="&lt;genesis&gt;" />
  <row Id="45471" PostHistoryTypeId="5" PostId="18498" RevisionGUID="fee6ff8f-b030-479e-9102-9d4b55741417" CreationDate="2011-03-17T16:14:05.780" UserId="18" Comment="added ITG tag and removed one extra space" Text="I'm looking for a Genesis game of my childhood. You could play it alone or in co-op with a friend. You had to run trough levels just blasting all kinds of enemies.&#xD;&#xA;&#xD;&#xA;I especially remember a scene where you had to blow up monster in a tv-shop (and could shoot the TVs as well).&#xD;&#xA;&#xD;&#xA;Does anyone have a clue which game it could be?" />
  <row Id="45472" PostHistoryTypeId="6" PostId="18498" RevisionGUID="fee6ff8f-b030-479e-9102-9d4b55741417" CreationDate="2011-03-17T16:14:05.780" UserId="18" Comment="added ITG tag and removed one extra space" Text="&lt;identify-this-game&gt;&lt;genesis&gt;" />
  <row Id="45473" PostHistoryTypeId="2" PostId="18499" RevisionGUID="1ba236e9-f2a5-4ff5-a9cc-ce0458ab5968" CreationDate="2011-03-17T16:34:48.663" UserId="5502" Text="Download and install the following:&#xD;&#xA;&#xD;&#xA;### - [AMX Mod X](http://www.amxmodx.org/downloads.php) [ installation instructions: [automatic](http://wiki.amxmodx.org/Installing_AMX_Mod_X_Automatically), [manual](http://wiki.amxmodx.org/Installing_AMX_Mod_X_Manually) ]&#xD;&#xA;### - [Counter-Strike Deathmatch](http://www.bailopan.net/csdm/index.php?page=download) [[ installation instructions ](http://www.bailopan.net/csdm/index.php?page=install)]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;You'll want to use a listen server (started using `New Game`) instead of a dedicated server, so be sure to choose that in the AMX Mod X installer if you are using the automatic installation method.&#xD;&#xA;&#xD;&#xA;After you have installed everything, configure both [AMX Mod X](http://wiki.amxmodx.org/Configuring_AMX_Mod_X) and [Counter-Strike Deathmatch](http://www.bailopan.net/csdm/index.php?page=doc#configs), **if needed**." />
  <row Id="45474" PostHistoryTypeId="5" PostId="18495" RevisionGUID="31cf4f27-0ddd-400c-8f1a-686c2eb96487" CreationDate="2011-03-17T16:39:38.243" UserId="274" Comment="Tidied up formatting and grammar; deleted 5 characters in body" Text="I'm not new in the World of Warcraft World, but currently I'm trying a new class, a Druid (Level 79 as of yesterday).&#xD;&#xA;&#xD;&#xA;I'm leveling as a Tank, but I'm looking for a DPS off-spec. I don't like the idea of  melee DPS since I have a Warrior and a Death Knight, so I was thinking about speccing as a Balance druid. With all the changes and the &quot;Moon Circle&quot; rotation, I have no clue on how to gear/spec it. I haven't found something useful by browsing forums, so any suggestions regarding the construction of a decent Level 85 Balance druid spec would be awesome.&#xD;&#xA;&#xD;&#xA;An extra note: Getting gear is not a problem, as I'm planning on leveling and running heroics as a bear until I get a set for the bird to raid with. :)" />
  <row Id="45475" PostHistoryTypeId="4" PostId="18495" RevisionGUID="31cf4f27-0ddd-400c-8f1a-686c2eb96487" CreationDate="2011-03-17T16:39:38.243" UserId="274" Comment="Tidied up formatting and grammar; deleted 5 characters in body" Text="How do I properly spec as a Balance druid?" />
  <row Id="45476" PostHistoryTypeId="6" PostId="18495" RevisionGUID="31cf4f27-0ddd-400c-8f1a-686c2eb96487" CreationDate="2011-03-17T16:39:38.243" UserId="274" Comment="Tidied up formatting and grammar; deleted 5 characters in body" Text="&lt;world-of-warcraft&gt;&lt;character-build&gt;&lt;druid&gt;" />
  <row Id="45477" PostHistoryTypeId="5" PostId="18493" RevisionGUID="bec76bce-1747-4197-b5ce-df9cb75adeb3" CreationDate="2011-03-17T16:41:58.400" UserId="2341" Comment="Fixed title, add punctuation." Text="**When was the game released / when did you play it?**  &#xD;&#xA;I would guess around 1996-1998, played it 1998-1999&#xD;&#xA;&#xD;&#xA;**What platform did you play it on?**  &#xD;&#xA;PC&#xD;&#xA;&#xD;&#xA;**If you controlled a character, how did it look like?**  &#xD;&#xA;The character itself was an animal, different animals were available I think, each of which drove a kart.&#xD;&#xA;&#xD;&#xA;**What was the perspective? Was it top-down, side-scroller, isometric, etc.?**  &#xD;&#xA;3rd person view of the car, just like Mario Kart.&#xD;&#xA;&#xD;&#xA;**If there were enemies, what did they look like? How were they destroyed?**  &#xD;&#xA;Well you raced against different animals, and of course you could do a vs. race as well against another player (sharing keyboard though!!), they could not be destroyed but you could aid your winning by shooting monkeys (?) from your kart (was pretty fun).&#xD;&#xA;&#xD;&#xA;**Do you remember anything about how the game box looked, how the title screen looked?**  &#xD;&#xA;Can't recall anything of this, not even the title screen, I think the clue element was mentioned above (the feature of shooting monkeys from your Kart).&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45478" PostHistoryTypeId="4" PostId="18493" RevisionGUID="bec76bce-1747-4197-b5ce-df9cb75adeb3" CreationDate="2011-03-17T16:41:58.400" UserId="2341" Comment="Fixed title, add punctuation." Text="Racing PC Game Like Mario Kart" />
  <row Id="45479" PostHistoryTypeId="24" PostId="18493" RevisionGUID="bec76bce-1747-4197-b5ce-df9cb75adeb3" CreationDate="2011-03-17T16:41:58.400" Comment="Proposed by 2341 approved by 23 edit id of 293" />
  <row Id="45480" PostHistoryTypeId="2" PostId="18500" RevisionGUID="1fcd4778-8f0d-48bf-b0db-95479de6defc" CreationDate="2011-03-17T16:55:57.543" UserId="7870" Text="I have raised the same question on their official forum.&#xD;&#xA;&#xD;&#xA;Help me raise awareness:&#xD;&#xA;http://community.us.playstation.com/message/31007543#31007543" />
  <row Id="45481" PostHistoryTypeId="2" PostId="18501" RevisionGUID="55b094df-9edd-4fff-8033-17212e3c39dc" CreationDate="2011-03-17T16:58:50.317" UserId="7369" Text="[Alien Storm][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.meanmachinesmag.co.uk/review/167/alien-storm.php" />
  <row Id="45482" PostHistoryTypeId="5" PostId="18485" RevisionGUID="74df0262-6cd5-4102-8c3c-f19e39d47421" CreationDate="2011-03-17T17:04:45.743" UserId="7793" Comment="Typo correction" Text="I really like the new Co-op vs ai, match type introduced on LoL.  &#xD;&#xA;  &#xD;&#xA;AFAIK, it awards a reasonable good amount of IP for winning once per day, just like your First Win of the Day double IP Boost.  &#xD;&#xA;&#xD;&#xA;I am asking this, because I have been awarded different amounts of IP with big gaps for winning, for instance:  &#xD;&#xA;&#xD;&#xA;-- I won with *6/2/5* and was awarded 192 IP pretty good  &#xD;&#xA;&#xD;&#xA;-- Won another match with *1/1/26* and was awarded just 45 IP  &#xD;&#xA;&#xD;&#xA;If anyone has idea on how are these awards given, let me know, because given the examples I have experienced, it tends to be biased towards having more kills, hence I could focus on doing so in order to get more IP.  &#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="45483" PostHistoryTypeId="4" PostId="18485" RevisionGUID="74df0262-6cd5-4102-8c3c-f19e39d47421" CreationDate="2011-03-17T17:04:45.743" UserId="7793" Comment="Typo correction" Text="Co-op vs AI IP award system, how does it work?" />
  <row Id="45484" PostHistoryTypeId="2" PostId="18502" RevisionGUID="4d38511c-f087-424a-99ff-f822ea7db211" CreationDate="2011-03-17T17:05:18.300" UserId="7669" Text="In case you are interested, I know this isnt the game you are looking for, but its similar: [BC Racers][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/BC_Racers" />
  <row Id="45485" PostHistoryTypeId="2" PostId="18503" RevisionGUID="120aee90-4154-4b68-9fb6-493a5b05cbdc" CreationDate="2011-03-17T17:05:55.350" UserId="118" Text="I've been playing Warmux for a long time, but I've never figured out what that little line on the bazooka's firing gauge means:&#xD;&#xA;&#xD;&#xA;![Merciless Elephant Slaughter with Freehand Circle][1]&#xD;&#xA;&#xD;&#xA;At first I thought that it might be a guide on how hard to fire it to hit an enemy, since it seems like the AIs often stop there, but it only changes every turn, not actively during your turn. What does it mean?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/N8yJE.png" />
  <row Id="45486" PostHistoryTypeId="1" PostId="18503" RevisionGUID="120aee90-4154-4b68-9fb6-493a5b05cbdc" CreationDate="2011-03-17T17:05:55.350" UserId="118" Text="What's that line on the bazooka's firing gauge mean?" />
  <row Id="45487" PostHistoryTypeId="3" PostId="18503" RevisionGUID="120aee90-4154-4b68-9fb6-493a5b05cbdc" CreationDate="2011-03-17T17:05:55.350" UserId="118" Text="&lt;warmux&gt;" />
  <row Id="45488" PostHistoryTypeId="2" PostId="18504" RevisionGUID="0ca42707-a51f-46d3-b9b0-d221e86fa4aa" CreationDate="2011-03-17T17:09:41.070" UserId="7669" Text="I have a wireless xbox 360 controller and the USB charger for it. Can I use it to play [wired] on my PC without having to resort buying the [wireless receiver for windows][1]?&#xD;&#xA;&#xD;&#xA;And if so, where can I find the drivers for Windows 7 64 bit (if available)?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Xbox-Wireless-Gaming-Receiver-Windows-Pc/dp/B000HZFCT2/ref=sr_1_1?ie=UTF8&amp;qid=1300381683&amp;sr=8-1" />
  <row Id="45489" PostHistoryTypeId="1" PostId="18504" RevisionGUID="0ca42707-a51f-46d3-b9b0-d221e86fa4aa" CreationDate="2011-03-17T17:09:41.070" UserId="7669" Text="How to use Wireless controller with USB Charger on PC" />
  <row Id="45490" PostHistoryTypeId="3" PostId="18504" RevisionGUID="0ca42707-a51f-46d3-b9b0-d221e86fa4aa" CreationDate="2011-03-17T17:09:41.070" UserId="7669" Text="&lt;xbox-360&gt;&lt;xbox-controller&gt;" />
  <row Id="45491" PostHistoryTypeId="2" PostId="18505" RevisionGUID="747ba5d0-9ce3-47fc-90bd-a8e3391fd5ad" CreationDate="2011-03-17T17:23:09.127" UserId="227" Text="For missioning at least, yes.&#xD;&#xA;&#xD;&#xA;I can't speak for other SCs but the Tengu tanks better than a Drake and has more DPS (potentially over 800). All this plus them being a lot faster than a BC means they can run missions faster than anything else." />
  <row Id="45492" PostHistoryTypeId="2" PostId="18506" RevisionGUID="b2bebff8-ae3d-42af-9928-cd6140444e04" CreationDate="2011-03-17T17:31:33.267" UserId="7871" Text="I am trying to find an old side-scrolling shooter which I watched my older cousins play in the 80s when my uncle borrowed a computer for work. This is what I remember:&#xD;&#xA;&#xD;&#xA;I am not sure what system the game run on, maybe it was a PC, I think the graphics were monochrome. The game was scrolling from the left to right and you controlled a plane which could shoot vertically and maybe it also could drop bombs. The first level was a bit like Harrier Attack, you were flying over a city. Then there was a later level in which you were flying through a tunnel and a spider attacked. I think you could keep the spider at distance by shooting at it. BTW, this was the level at which my cousins always failed.&#xD;&#xA;&#xD;&#xA;The game had a demo mode which presented all levels, if you did not start a new game from the start screen. The time-frame I watched this game is probably 1986-1988.&#xD;&#xA;&#xD;&#xA;It would be great if you could help me find that game so I can finally play it myself (they didn't let me then).&#xD;&#xA;" />
  <row Id="45493" PostHistoryTypeId="1" PostId="18506" RevisionGUID="b2bebff8-ae3d-42af-9928-cd6140444e04" CreationDate="2011-03-17T17:31:33.267" UserId="7871" Text="Identifying 80s side-scrolling shooter" />
  <row Id="45494" PostHistoryTypeId="3" PostId="18506" RevisionGUID="b2bebff8-ae3d-42af-9928-cd6140444e04" CreationDate="2011-03-17T17:31:33.267" UserId="7871" Text="&lt;identify-this-game&gt;&lt;side-scroller&gt;" />
  <row Id="45495" PostHistoryTypeId="25" PostId="18493" RevisionGUID="0ad51f2b-741f-4daa-a652-7d26ea76e2d4" CreationDate="2011-03-17T17:34:39.583" Comment="http://twitter.com/#!/StackGaming/status/48437101326372864" />
  <row Id="45496" PostHistoryTypeId="2" PostId="18507" RevisionGUID="2f1de3a2-331e-4f6b-a6df-cc58c6aeacba" CreationDate="2011-03-17T17:54:37.993" UserId="6197" Text="See http://superuser.com/questions/253939/pc-does-not-recognize-xbox-360-controller-connected-through-play-charge-kit." />
  <row Id="45497" PostHistoryTypeId="2" PostId="18508" RevisionGUID="b0cd5dc4-e943-4782-a52c-2f1dd33e2f09" CreationDate="2011-03-17T17:56:22.670" UserId="7873" Text="There is no way. Microsoft made it so the Play and Charge Kit only receives power. I believe there is some other data that is sent to the controller as well that someone decoded but there is no data sent to the computer from the controller. I will try to dig up a link.&#xD;&#xA;&#xD;&#xA;On the other hand, you could just buy a wired controller, those are about as expensive as the wireless receiver, work on both PC and Xbox/Xbox360, and you'd have an extra controller for a friend." />
  <row Id="45498" PostHistoryTypeId="2" PostId="18509" RevisionGUID="d92eae00-4783-429a-a42d-d63480311151" CreationDate="2011-03-17T18:09:42.753" UserId="7468" Text="Here is a better design.&#xD;&#xA;&#xD;&#xA;First, make a hole that is 3x3 wide and as deep as you want.&#xD;&#xA;At the bottom, add a block to the center, then dig out the sides:&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;    2 2 1 2 2&#xD;&#xA;    2 0 0 0 2&#xD;&#xA;    1 0 2 0 1&#xD;&#xA;    2 0 0 0 2&#xD;&#xA;    2 2 1 2 2&#xD;&#xA;&#xD;&#xA;The 1's except the center are possible exits. The numbers represent the number of blocks from the ground.&#xD;&#xA;&#xD;&#xA;At the top, you have your hole:&#xD;&#xA;&#xD;&#xA;    X X X X X&#xD;&#xA;    X 0 0 0 X&#xD;&#xA;    X 0 0 0 X&#xD;&#xA;    X 0 0 0 X&#xD;&#xA;    X X X X X&#xD;&#xA;&#xD;&#xA;Above it, place a wood balcony, at least 1 block between it and the pit:&#xD;&#xA;&#xD;&#xA;    X X W X X&#xD;&#xA;    X W W W X&#xD;&#xA;    X 0 0 0 X&#xD;&#xA;    X 0 0 0 X&#xD;&#xA;    X X X X X&#xD;&#xA;&#xD;&#xA;then, place water on top of it (water will be B, W is wood)&#xD;&#xA;&#xD;&#xA;    X X W X X&#xD;&#xA;    X W B W X&#xD;&#xA;    X 0 0 0 X&#xD;&#xA;    X 0 0 0 X&#xD;&#xA;    X X X X X&#xD;&#xA;&#xD;&#xA;It will flow down and make a perfect place to create a water elevator.&#xD;&#xA;&#xD;&#xA;In order to use it, make a boat, place it on the middle block (at the bottom) and get into it(quickly).&#xD;&#xA;&#xD;&#xA;To go down, just freefal but catch yourself in the water pillar near the end.&#xD;&#xA;&#xD;&#xA;Note: the boat breaks each time when you do it this way, but boats are cheap, and it's easier to use.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45499" PostHistoryTypeId="2" PostId="18510" RevisionGUID="837f5322-8fd0-41ef-9f49-48dded6ee64f" CreationDate="2011-03-17T19:07:06.120" UserId="7874" Text="I've learned that original (and Lite) Nintendo DS systems do not support WPA/WPA2 Wifi encryption, but the newer hardware (DSi, 3DS) does.&#xD;&#xA;&#xD;&#xA;I've also learned that this only applies to newer games, and that older games require WEP, even on newer systems. &#xD;&#xA;&#xD;&#xA;Finally, I've learned that Pokemon Black and White **do**, nominally, support WPA2 encryption.&#xD;&#xA;&#xD;&#xA;However, I've had a few sources tell me that this only applies to a subset of features, and to battle or trade over Nintendo WFC I'll have to fall back to WEP. &#xD;&#xA;&#xD;&#xA;Can someone either confirm that this is the case and tell me what I won't be able to do over WPA2, or set me straight and confirm (via experience, please) that **everything** works over WPA2? &#xD;&#xA;&#xD;&#xA;Sadly I don't have a DSi or I'd puzzle this out myself, but this is a deciding factor in whether I get a 3DS at launch or not.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="45500" PostHistoryTypeId="1" PostId="18510" RevisionGUID="837f5322-8fd0-41ef-9f49-48dded6ee64f" CreationDate="2011-03-17T19:07:06.120" UserId="7874" Text="Do all Pokemon B/W Wifi features work with WPA2?" />
  <row Id="45501" PostHistoryTypeId="3" PostId="18510" RevisionGUID="837f5322-8fd0-41ef-9f49-48dded6ee64f" CreationDate="2011-03-17T19:07:06.120" UserId="7874" Text="&lt;pokemon-fifth-gen&gt;&lt;wifi&gt;&lt;dsi&gt;" />
  <row Id="45502" PostHistoryTypeId="5" PostId="18432" RevisionGUID="e79cec54-dd41-4969-857a-656c87aaa3a2" CreationDate="2011-03-17T19:48:38.330" UserId="3389" Comment="Doubleplus more attribute sources" Text="**150/154*** attribute points and **51/53** talent points:&#xD;&#xA;&#xD;&#xA;* 147 attribute points and 49 talent points from leveling to the cap of 50&#xD;&#xA;* 3 attribute points and 2 talent points from *Tomes of Mortal Vessel* and *Tomes of Technique*, respectively&#xD;&#xA;&#xD;&#xA;The *Black Emporium* DLC includes the following:&#xD;&#xA;&#xD;&#xA;* 4 attribute points and 1 talent point from the same types of tomes mentioned above&#xD;&#xA;* 1 talent point from either the *Elixir of Arcane Technique* or the *Elixir of Physical Technique*. Like the tomes in *Dragon Age: Origins*, these items are class restricted so you can't use both.&#xD;&#xA;&#xD;&#xA;I asterisked the number because you can gain additional attribute points and talent points from the following:&#xD;&#xA;&#xD;&#xA;Act I:&#xD;&#xA;&#xD;&#xA;&gt;! Completing the quest *Dark Epiphany* to receive *Avernus's Experimental Draught* nets you 2 attribute points. This quest is only available if you've played *Dragon Age: Origins*, completed the *Warden's Keep* DLC, **and** spared Avernus at the end.&#xD;&#xA;&#xD;&#xA;Act II:&#xD;&#xA;&#xD;&#xA;&gt;! Completing the quest *Night Terrors* can lead to receiving 4 attribute points for solving puzzles and, depending on your dialogue choices, an additional 6 attribute points or 1 talent point.&#xD;&#xA;&#xD;&#xA;&lt;!-- break --&gt;&#xD;&#xA;&#xD;&#xA;&gt;! Reading any of the evil tomes in the quest *Forbidden Knowledge* nets you 2 attribute points. Once you use this option, it won't appear in any of the other books.&#xD;&#xA;&#xD;&#xA;Act III:&#xD;&#xA;&#xD;&#xA;Nothing of note." />
  <row Id="45503" PostHistoryTypeId="2" PostId="18511" RevisionGUID="64eb4329-5f38-4011-8c1f-5339fc89f40e" CreationDate="2011-03-17T20:01:16.933" UserId="7876" Text="I dont know what is name of game i have played in 1990 or later. I remember i have started male, in a little village. I had to take grapes to an old man with long white beard, he was little crazy. I dont remember anything more. My English is bad because im from Poland. If someone knows the title of this game then please help mi with it. Thanks for all answers." />
  <row Id="45504" PostHistoryTypeId="1" PostId="18511" RevisionGUID="64eb4329-5f38-4011-8c1f-5339fc89f40e" CreationDate="2011-03-17T20:01:16.933" UserId="7876" Text="Old point&amp;click game" />
  <row Id="45505" PostHistoryTypeId="3" PostId="18511" RevisionGUID="64eb4329-5f38-4011-8c1f-5339fc89f40e" CreationDate="2011-03-17T20:01:16.933" UserId="7876" Text="&lt;pc&gt;&lt;adventure&gt;" />
  <row Id="45506" PostHistoryTypeId="5" PostId="18430" RevisionGUID="68064012-8256-4035-a60d-d5db7004023f" CreationDate="2011-03-17T20:04:02.030" UserId="7840" Comment="added 1 characters in body" Text="The best thing to do is go to 0.0 to get the best gains, i've done this many times. You also need to train the '[Fast Talk][1]' skill to get better gains for killing npcs.&#xD;&#xA;&#xD;&#xA;Because there is a sec raise timer every time you kill something this means that you can only gain a sec raise every 15 minutes in one system, that is why you move between them.&#xD;&#xA;&#xD;&#xA;  1. Find two (or more) joining 0.0 systems with plenty of belts.&#xD;&#xA;  2. Warp to the belts looking for battleships only.&#xD;&#xA;  3. Kill a battleship and LEAVE the other ships. (your sec timer starts)&#xD;&#xA;  4. Move to to adjoining system.&#xD;&#xA;  5. goto 2.&#xD;&#xA;  6. After 15 minutes you can return to the original system to get another sec raise.&#xD;&#xA;&#xD;&#xA;Now you're wondering why you kill only battleships and leave the other smaller ships? This is because leaving the others make battleships spawn faster so there is always something to kill or else you can wipe out whole systems of rats before they re-spawn. Also if when doing this you notice that the rats are taking ages to spawn, there will probably be an officer npc spawn which when killed gives very valuable drops.&#xD;&#xA;&#xD;&#xA;Doing this method took about a week (5 to 6 hrs a day) to go from -10.0 to -1.8. I did it in a Drake and used about 20,000 heavy missiles.&#xD;&#xA;&#xD;&#xA;NOTE: when in 0.0 be on guard, people will try and kill you!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.eveonline.com/en/wiki/Fast_Talk" />
  <row Id="45507" PostHistoryTypeId="5" PostId="18511" RevisionGUID="ee410c50-115c-4056-b445-6431fe432ed4" CreationDate="2011-03-17T20:06:22.447" UserId="85" Comment="Why is it that &quot;Old Point &amp; Click&quot; game identification *always* get such non-descriptive titles?" Text="I don't know what is name of this game I played in 1990 or later. &#xD;&#xA;&#xD;&#xA;I remember I have started as a male in a little village. I had to take grapes to an old man with long white beard, he was little crazy. I don't remember anything more. My English is bad because I'm from Poland. If someone knows the title of this game then please help me with it." />
  <row Id="45508" PostHistoryTypeId="4" PostId="18511" RevisionGUID="ee410c50-115c-4056-b445-6431fe432ed4" CreationDate="2011-03-17T20:06:22.447" UserId="85" Comment="Why is it that &quot;Old Point &amp; Click&quot; game identification *always* get such non-descriptive titles?" Text="Identify an old point &amp; click game starting off with giving grapes to an old man" />
  <row Id="45509" PostHistoryTypeId="6" PostId="18511" RevisionGUID="ee410c50-115c-4056-b445-6431fe432ed4" CreationDate="2011-03-17T20:06:22.447" UserId="85" Comment="Why is it that &quot;Old Point &amp; Click&quot; game identification *always* get such non-descriptive titles?" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;adventure&gt;" />
  <row Id="45510" PostHistoryTypeId="2" PostId="18512" RevisionGUID="9547fa83-e294-499e-91d8-b4082fc614ae" CreationDate="2011-03-17T20:30:37.340" UserId="6845" Text="I remember going to the arcade/GameWorks in the early 90s for birthday parties. I know in Indianapolis they had this mech game where 10-20 people could play at once. Each person would get into their own pod, and the screen inside would wrap around you close to 180 degrees. You would pilot a mech and do a team battle against the other 5-10 people. At the end of the round, everyone would exit and view the leaderboard outside. We got a stats sheet at the end of our day. Kind of similar to how laser tag works these days.&#xD;&#xA;&#xD;&#xA;I've been searching for BattleTech, MetalTech, but all I can find is console/PC releases.&#xD;&#xA;&#xD;&#xA;The game may have taken place on Mars, I dunno why that stands out in my head. But definitely a desert landscape." />
  <row Id="45511" PostHistoryTypeId="1" PostId="18512" RevisionGUID="9547fa83-e294-499e-91d8-b4082fc614ae" CreationDate="2011-03-17T20:30:37.340" UserId="6845" Text="Name of old mech arcade game" />
  <row Id="45512" PostHistoryTypeId="3" PostId="18512" RevisionGUID="9547fa83-e294-499e-91d8-b4082fc614ae" CreationDate="2011-03-17T20:30:37.340" UserId="6845" Text="&lt;arcade&gt;&lt;teams&gt;" />
  <row Id="45514" PostHistoryTypeId="4" PostId="18469" RevisionGUID="799a3569-cf0f-4738-8303-8174d8dc2895" CreationDate="2011-03-17T20:33:18.557" UserId="5684" Comment="edited title" Text="Using an XBOX360 wireless controller in WoW used to work but not anymore  (Windows 7 x64)" />
  <row Id="45515" PostHistoryTypeId="25" PostId="18510" RevisionGUID="71674e1e-335e-44a3-9a76-e90f3ba60d63" CreationDate="2011-03-17T20:34:39.880" Comment="http://twitter.com/#!/StackGaming/status/48482401185312769" />
  <row Id="45516" PostHistoryTypeId="6" PostId="18512" RevisionGUID="47301cc1-86e2-4304-bb5f-e8448f96b1d7" CreationDate="2011-03-17T20:38:26.383" UserId="341" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;arcade&gt;&lt;teams&gt;" />
  <row Id="45517" PostHistoryTypeId="2" PostId="18514" RevisionGUID="68152ce5-d22a-4750-a653-70b9dd3d377a" CreationDate="2011-03-17T20:51:01.163" UserId="7137" Text="I think these things are still operational and actively run at &lt;a href=&quot;http://www.mechcorps.com/html/modules.php?op=modload&amp;name=News&amp;file=article&amp;sid=9&quot;&gt;MechCorps&lt;/a&gt; in Houston, TX." />
  <row Id="45518" PostHistoryTypeId="2" PostId="18515" RevisionGUID="87bf30a9-575b-4393-b64b-043935dd8684" CreationDate="2011-03-17T21:06:20.260" UserId="6845" Text="A bit of further research led me to the [BattleTech pods][1] and interestingly enough they also made a Red Planet racing game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=0amfBz6Dg2c" />
  <row Id="45519" PostHistoryTypeId="2" PostId="18516" RevisionGUID="b687cba0-9548-4d40-8283-05f356cb599e" CreationDate="2011-03-17T21:08:04.773" UserId="424" Text="I have too many items to carry home; what should I do?  Nobody in town is able to help me carry it back.  I don't have enough AP and food/water to make the round trip.  And nighttime is falling really soon." />
  <row Id="45520" PostHistoryTypeId="1" PostId="18516" RevisionGUID="b687cba0-9548-4d40-8283-05f356cb599e" CreationDate="2011-03-17T21:08:04.773" UserId="424" Text="Do items left on the ground in the wilderness stay there overnight?" />
  <row Id="45521" PostHistoryTypeId="3" PostId="18516" RevisionGUID="b687cba0-9548-4d40-8283-05f356cb599e" CreationDate="2011-03-17T21:08:04.773" UserId="424" Text="&lt;die2nite&gt;" />
  <row Id="45522" PostHistoryTypeId="2" PostId="18517" RevisionGUID="87a46aed-f836-4fa3-a623-9e41865258c0" CreationDate="2011-03-17T21:08:39.230" UserId="3114" Text="Yes, items left on the ground remain there until picked up, or the game ends." />
  <row Id="45523" PostHistoryTypeId="2" PostId="18518" RevisionGUID="99f77a25-c455-488d-a379-04bf66f7740a" CreationDate="2011-03-17T21:31:10.597" UserId="7706" Text="Since there is no answer I will show how to make a random unit:&#xD;&#xA;&#xD;&#xA;If you are not ready to be brainfucked go to conclusion at the end.&#xD;&#xA;&#xD;&#xA;Take a 3-clock unit and set an output somewhere, now since this is only 3-clock it's gonna burn at RANDOM place so the output will be random. Like this:&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;Now you probably don't want it to change so much but only when it stopped, well.. idk if anyone used it(probably used), anyway I've made it my self, I call it &quot;signal cuter&quot; the point is to split the signal into 2 signals: first contain odd number of &quot;not gates&quot; and the second even, and then merge them into &quot;or gate&quot;, the result is: when a signal is sent, it's gonna stay as the output until the second path will cut the signal and that way no matter for how long you set the input to &quot;on&quot;, the output gonna be &quot;on&quot; only for length(second path) - length(first path) &quot;ticks&quot;.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;in this example, all signals that are more then 3 ticks length are shorted to 3 ticks long. On same property you can make a &quot;signal protector&quot; also made by me :), it's not passing signals less than X long all the difference is that both paths first and second need to be odd length and the X is equal to length(second path) - length(first path), but the signal become shorter then the original signal length. Example: &#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;FINALLY the conclusion: so now you can take the a 3-clock and to chain it with the &quot;signal protector&quot; with X=2 and THIS WILL BE STABLE!! It won't throw junk until the 3-clock burned and the result is stable, the next random will be generated after the next 3-clock burn, if you want to make it faster just make many units of that.&#xD;&#xA;&#xD;&#xA;THE RESULT:&#xD;&#xA;&#xD;&#xA;![enter image description here][4]&#xD;&#xA;&#xD;&#xA;It's still throw junk in &quot;Redstone Simulator&quot; but in &quot;Minecraft&quot; this works great!&#xD;&#xA;Please if you're passing on this technique, leave the names &quot;Signal Cutter&quot; and &quot;Signal Protector&quot;.&#xD;&#xA;  [1]: http://i.imgur.com/yhZuZ.jpg&#xD;&#xA;  [2]: http://i.imgur.com/u0tFZ.jpg&#xD;&#xA;  [3]: http://i.imgur.com/7o1x2.jpg&#xD;&#xA;  [4]: http://i.imgur.com/e9L7t.jpg" />
  <row Id="45525" PostHistoryTypeId="2" PostId="18519" RevisionGUID="f60c1d61-785d-45a5-a50a-881030cebf4b" CreationDate="2011-03-17T21:56:24.320" UserId="7879" Text="I just started playing San Andreas on my PS2 and I keep failing my first real mission &quot;Sweet &amp; Kendl&quot;. &#xD;&#xA;&#xD;&#xA;I have to follow my hoomies on a bike. However I keep falling of the bike and when I'm finally back on my bike, all my homies are long gone and there is no indication (arrow or something like that) which direction they went.&#xD;&#xA;&#xD;&#xA;Am I missing something? Shouldn't there be some indication of where to go?" />
  <row Id="45526" PostHistoryTypeId="1" PostId="18519" RevisionGUID="f60c1d61-785d-45a5-a50a-881030cebf4b" CreationDate="2011-03-17T21:56:24.320" UserId="7879" Text="Can't beat GTA San Andreas first mission" />
  <row Id="45527" PostHistoryTypeId="3" PostId="18519" RevisionGUID="f60c1d61-785d-45a5-a50a-881030cebf4b" CreationDate="2011-03-17T21:56:24.320" UserId="7879" Text="&lt;grand-theft-auto&gt;" />
  <row Id="45528" PostHistoryTypeId="5" PostId="17020" RevisionGUID="a1053a8c-83f0-4efa-82a0-7dd71cd4d75d" CreationDate="2011-03-17T22:38:57.183" UserId="1268" Comment="corrected spelling" Text="###Map Awareness###&#xD;&#xA;&#xD;&#xA;Riot has garnered some pretty effective videos with their Video Tutorial contest (Links posted below). As a beginner, you want to primarily focus on making sure you don't get ambushed by the other team (called a &quot;gank&quot;). While some of this involves **Map Awareness**, you also need to learn to not overextend, as well as keeping an eye on the enemies you're fighting in your lane. If you cannot see one or both of the enemies in your lane, **let your teammates know**!&#xD;&#xA;&#xD;&#xA;###Last Hitting###&#xD;&#xA;&#xD;&#xA;Killing minions and enemy players nets you gold to buy items. However, if you don't land the killing blow on an enemy minion, you will get ZERO gold, even if you've done most of the damage to it.&#xD;&#xA;&#xD;&#xA;The faster you kill enemy minions, the faster the minions reach the enemy tower, which will make quick work of all non-cannon minions. It's better to keep the minion fights as close to the middle as you can; you only need to finish off the minion to get gold from it -- see if you can limit yourself to only attacking minions when you will kill them!&#xD;&#xA;&#xD;&#xA;###Tower Aggro###&#xD;&#xA;&#xD;&#xA;The enemy towers are dangerous. They have lots of health, armor, and a powerful attack that can quickly decimate low-level heroes. It's important, then, to know how the turret picks its target.&#xD;&#xA;&#xD;&#xA;Enemy towers will always target allied minions first, switching to champions only if there are no longer any allied minions around. The exception to this is if you deal damage to an enemy champion, in which case the tower will *immediately* switch to the damaging champion, shooting at them until they die or move out of range.&#xD;&#xA;&#xD;&#xA;Let me repeat that: **If you deal damage to an enemy champion within range of the tower, it will immediately start shooting at you**: You do not want this. Be very careful when attacking the enemy at their own tower.&#xD;&#xA;&#xD;&#xA;##Recommended Viewing##&#xD;&#xA;&#xD;&#xA;Four of these videos are a result of the Valoran Video Contest held by Riot Games, and are quick, 1-minute videos touching on just the basics (which seems exactly what you're looking for). The fifth video is made by Shurelia, an employee of Riot Games, and goes much more in-depth into what &quot;Zoning&quot; is, and how to take advantage of it.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=ijUXaVtnlWE&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=ZE5Nm_FZOBE&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=qggKB98It0Q&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=mX1ZLTifLRQ&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=0kxGQ3gWdrM" />
  <row Id="45529" PostHistoryTypeId="24" PostId="17020" RevisionGUID="a1053a8c-83f0-4efa-82a0-7dd71cd4d75d" CreationDate="2011-03-17T22:38:57.183" Comment="Proposed by 1268 approved by 3129 edit id of 294" />
  <row Id="45530" PostHistoryTypeId="2" PostId="18520" RevisionGUID="b0e557bd-b9bb-4cd1-bab4-68c3e3712692" CreationDate="2011-03-17T22:44:04.603" UserId="7803" Text="The trick is going fast enough to keep them in sight, but not so fast that you crash.  Just keep trying and you will get it.  Other than that there is not much other help on the first mission that I can recall." />
  <row Id="45531" PostHistoryTypeId="2" PostId="18521" RevisionGUID="962bc70b-ea9d-4713-9d71-eb072cb6311b" CreationDate="2011-03-17T23:31:49.773" UserId="7880" Text="One of the achievements, &quot;Keeps on giving&quot;, is awarded if you &quot;master any inventory item twice.&quot;  But how is this possible?  If, once you master an item, it stops attaining more experience points, how can you master an item more than once?  What am I missing?" />
  <row Id="45532" PostHistoryTypeId="1" PostId="18521" RevisionGUID="962bc70b-ea9d-4713-9d71-eb072cb6311b" CreationDate="2011-03-17T23:31:49.773" UserId="7880" Text="How can you master an item more than once?" />
  <row Id="45533" PostHistoryTypeId="3" PostId="18521" RevisionGUID="962bc70b-ea9d-4713-9d71-eb072cb6311b" CreationDate="2011-03-17T23:31:49.773" UserId="7880" Text="&lt;infinity-blade&gt;" />
  <row Id="45534" PostHistoryTypeId="25" PostId="18516" RevisionGUID="c032a89f-325b-4836-84ae-ad0b97c32e9e" CreationDate="2011-03-17T23:34:40.163" Comment="http://twitter.com/#!/StackGaming/status/48527701031649280" />
  <row Id="45535" PostHistoryTypeId="2" PostId="18522" RevisionGUID="1eab5705-5888-4296-b0e6-706ad01b427f" CreationDate="2011-03-17T23:40:59.643" UserId="7872" Text="Don't forget to keep tapping the X button (if I am recalling the correct button) to keep your speed up.  I also had some trouble with this mission the first time I played.  You just have to get used to the controls on the bike through practice.  " />
  <row Id="45536" PostHistoryTypeId="2" PostId="18523" RevisionGUID="51064f55-4b70-451d-9293-082a686af9b7" CreationDate="2011-03-17T23:52:09.677" UserId="7258" Text="Presumably you would have to start a new bloodline and master it in that.&#xD;&#xA;&#xD;&#xA;I can't think of any other way, since duplicate weapons stack and get XP together.&#xD;&#xA;&#xD;&#xA;The other alternative is that it's badly worded and/or buggy and it just means 'master two different weapons'." />
  <row Id="45537" PostHistoryTypeId="2" PostId="18524" RevisionGUID="3e225b46-34d7-4ebd-a782-a2611d0cc0fb" CreationDate="2011-03-18T00:00:58.597" UserId="7881" Text="Hello people. I've a full HD 22' monitor. Resolution 1920x1080. I would like to get a video card that handle right this kind of big resolution. Of course i've not too much money. I'm looking for something in the range of: Nvidia Geforce Gts 450 1gb.&#xD;&#xA;&#xD;&#xA;Can you give me some advice please?? Thanks!" />
  <row Id="45538" PostHistoryTypeId="1" PostId="18524" RevisionGUID="3e225b46-34d7-4ebd-a782-a2611d0cc0fb" CreationDate="2011-03-18T00:00:58.597" UserId="7881" Text="What to consider in a Video Card for big screen resolution?" />
  <row Id="45539" PostHistoryTypeId="3" PostId="18524" RevisionGUID="3e225b46-34d7-4ebd-a782-a2611d0cc0fb" CreationDate="2011-03-18T00:00:58.597" UserId="7881" Text="&lt;graphics-card&gt;&lt;video&gt;" />
  <row Id="45540" PostHistoryTypeId="2" PostId="18525" RevisionGUID="4028c3bd-0d96-49a0-b193-57e0ace0d35d" CreationDate="2011-03-18T01:51:07.383" UserId="7630" Text="It looks like a King's Quest, maybe KQ V: http://www.sierraplanet.com/kingsquest5/index.html" />
  <row Id="45541" PostHistoryTypeId="5" PostId="18524" RevisionGUID="d41e62b7-3417-4c47-8cae-f57be450529b" CreationDate="2011-03-18T02:08:22.280" UserId="274" Comment="Edited question to remove specific products, so the question stays relevant over time; added 4 characters in body" Text="I have a full HD 22&quot; monitor with a 1920x1080 resolution. I would like to get a video card that can handle this kind of resolution, but I don't have much money.&#xD;&#xA;&#xD;&#xA;Can you give me some advice?" />
  <row Id="45542" PostHistoryTypeId="4" PostId="18524" RevisionGUID="d41e62b7-3417-4c47-8cae-f57be450529b" CreationDate="2011-03-18T02:08:22.280" UserId="274" Comment="Edited question to remove specific products, so the question stays relevant over time; added 4 characters in body" Text="What to consider when looking for an inexpensive video card for high resolution monitors?" />
  <row Id="45543" PostHistoryTypeId="2" PostId="18526" RevisionGUID="656f43b7-93d2-4b8d-b658-ecb7bb3bd4e8" CreationDate="2011-03-18T02:24:13.390" UserId="6384" Text="Things to consider when choosing a video card are (in no particular order):&#xD;&#xA;&#xD;&#xA; 1. Your budget &#xD;&#xA; 2. The games you want to play&#xD;&#xA; 3. Your image quality requirements&#xD;&#xA;&#xD;&#xA;The best way I've found to choose is to find a good card roundup that has benchmarks for the games I want to play at the resolution of my monitor. For example if you like to play Left 4 Dead 1 or Dirt 2 [this anandtech roundup][1] shows that the gts 450 will be playavel even at maximum quality, but Bad Company 2 would be playable only by lowering the quality settings, so at that point it becomes personal preference.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/3909/nvidias-geforce-gts-450-pushing-fermi-in-to-the-mainstream" />
  <row Id="45544" PostHistoryTypeId="25" PostId="18512" RevisionGUID="8e8a7c78-b420-49cd-a806-716b54736d88" CreationDate="2011-03-18T02:34:39.527" Comment="http://twitter.com/#!/StackGaming/status/48572996482367488" />
  <row Id="45545" PostHistoryTypeId="16" PostId="18526" RevisionGUID="60a47252-a07d-4c46-9de0-a561699c7dc1" CreationDate="2011-03-18T02:35:59.353" UserId="6384" Comment="spelling" />
  <row Id="45546" PostHistoryTypeId="5" PostId="18526" RevisionGUID="60a47252-a07d-4c46-9de0-a561699c7dc1" CreationDate="2011-03-18T02:35:59.353" UserId="6384" Comment="spelling" Text="Things to consider when choosing a video card are (in no particular order):&#xD;&#xA;&#xD;&#xA; 1. Your budget &#xD;&#xA; 2. The games you want to play&#xD;&#xA; 3. Your image quality requirements&#xD;&#xA;&#xD;&#xA;The best way I've found to choose is to find a good card roundup that has benchmarks for the games I want to play at the resolution of my monitor. For example if you like to play Left 4 Dead 1 or Dirt 2 [this anandtech roundup][1] shows that the gts 450 will be playable even at maximum quality, but Bad Company 2 would be playable only by lowering the quality settings, so at that point it becomes personal preference.&#xD;&#xA;&#xD;&#xA;I generally go by benchmarks of my games rather than just looking at the specifications, but as an overview:  &#xD;&#xA;&#xD;&#xA; - More powerful GPU lets you run at higher resolutions with better image quality.&#xD;&#xA; - The memory of a card is mainly used for textures rather than frame buffer so more memory == better image quality rather than higher resolutions.&#xD;&#xA; - That being said pretty much any card made in the last year can run at 1920x1080 if you set the quality settings low enough.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.anandtech.com/show/3909/nvidias-geforce-gts-450-pushing-fermi-in-to-the-mainstream" />
  <row Id="45547" PostHistoryTypeId="2" PostId="18527" RevisionGUID="ba57011d-157c-4e77-9494-d553f9da8361" CreationDate="2011-03-18T02:48:26.333" UserId="461" Text="If you start a New Game+, any weapon that you had mastered previously you can master again. I think there is an option in the menu to start a New Game+, but there is definitely the option once you defeat the new end boss." />
  <row Id="45548" PostHistoryTypeId="6" PostId="18512" RevisionGUID="fbde1600-189f-49e2-ab7f-afac39adda15" CreationDate="2011-03-18T03:52:22.753" UserId="222" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;arcade&gt;&lt;teams&gt;" />
  <row Id="45549" PostHistoryTypeId="5" PostId="16213" RevisionGUID="33db183a-639c-4ed9-8796-88a4f7f868d3" CreationDate="2011-03-18T05:03:55.320" UserId="18" Comment="corrected tick information (20, not 16)" Text="Redstone circuits are based on two items, Redstone Dust and Redstone Torches. Both of these items are mined from Redstone Ore. When you mine Redstone Ore, it drops many pieces of Redstone Dust. To craft a Redstone Torch, you put a stick in the crafting window with one piece of redstone dust above it (like a regular torch but with Redstone instead of Coal).&#xD;&#xA;&#xD;&#xA;When Redstone Dust is placed on a block, it becomes Redstone Wire.&#xD;&#xA;&#xD;&#xA;Redstone Torches are power sources. When placed adjacent to Redstone Wire, the wire will become powered and begin to transmit power. Redstone Torches can also be thought as a NOT gate. If the block a Redstone Torch is placed on receives power, the torch will turn off. If the block is not receiving power, the power will stay on.&#xD;&#xA;&#xD;&#xA;Buttons, levers, and pressure plates all transmit power as well. A button will transmit power for about 2 seconds, and then turn off. A lever will not transmit power if the lever is in the off position, and will transmit power if the lever is in the on position. A Wooden Pressure Plate will transmit power if any object is on it (dropped items and empty minecarts count), and a Stone Pressure Plate will transmit power if a mob or the player is on it.&#xD;&#xA;&#xD;&#xA;Doors, TNT, and minecart tracks accept power. Doors are fairly straightforward - if the door receives power it will open, and if it doesn't receive power it will close. If a block of TNT receives power, it will ignite (good for making TNT-based traps). If a minecart track junction receives power, it will switch directions.&#xD;&#xA;&#xD;&#xA;It's important to note that doors can receive power from the blocks surrounding them. If you want to make something that opens the door momentarily when you hit a button, or open when you step on a pressure plate, you don't need any Redstone Dust - you can just place the button on the block next to it / pressure plate in front of it.&#xD;&#xA;&#xD;&#xA;However, Redstone has its quirks. Power can only travel 15 blocks across Redstone Wire. If you have a long strip of Redstone Wire 20 blocks long and place a Redstone Torch at the beginning, it will reach the 15th block and the remaining pieces of wire will be unpowered. To circumvent this issue you can build repeaters, which are simply two NOT gates in sequence (switching the signal twice results in the same signal).&#xD;&#xA;&#xD;&#xA;Also, Redstone can burn out. If you make a circuit that is designed to flash on and off too quickly, it will eventually stop working until you remove a part of it and wire it up again. Specifically, a device that flashes on and off every 1, 2, or 3 ticks (there are 20 ticks in a second) will burn out.&#xD;&#xA;&#xD;&#xA;Here is an image with various logic gates taken from the [Minecraft Wiki][1] - the article there has more info on each gate.&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;Redstone circuits are generally shown through schematics like this one:&#xD;&#xA;&#xD;&#xA;![enter image description here][3]&#xD;&#xA;&#xD;&#xA;These are three designs for an AND gate: output **O** is only on when inputs **A** and **B** are on.&#xD;&#xA;&#xD;&#xA;Using a combination of these gates, you can make many things. For example, a Monostable Circuit. I picked this example because it uses an RS-NOR latch and relies on the burnout quirk.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;![enter image description here][4]&#xD;&#xA;&#xD;&#xA;(image from the [Minecraft Wiki][5])&#xD;&#xA;&#xD;&#xA;When a button is pressed, it delivers a signal for a while and turns off. This Monostable Circuit will extend the amount of time a button press delivers a signal. The navy blue section of the circuit is an [RS-NOR latch][6]. The green section is a clock that will burn out after a while. When the button is pressed, the RS-NOR latch flips and activates the clock. When the clock burns out, the RS-NOR flips back. This makes a circuit that will extend a button press.&#xD;&#xA;&#xD;&#xA;Here's what is looks like in-game:&#xD;&#xA;![enter image description here][7]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits&#xD;&#xA;  [2]: http://i.imgur.com/0mIO5.png&#xD;&#xA;  [3]: http://i.imgur.com/OfR1m.gif&#xD;&#xA;  [4]: http://i.imgur.com/pjMF0.png&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Redstone_circuits#Monostable_Circuit&#xD;&#xA;  [6]: http://www.minecraftwiki.net/wiki/Redstone_circuits#RS_NOR_latch&#xD;&#xA;  [7]: http://i.imgur.com/qAg7m.png" />
  <row Id="45550" PostHistoryTypeId="25" PostId="18524" RevisionGUID="9b0bde87-1cbc-4f4d-a701-4400b5a1c0bc" CreationDate="2011-03-18T05:34:39.917" Comment="http://twitter.com/#!/StackGaming/status/48618296215478272" />
  <row Id="45551" PostHistoryTypeId="2" PostId="18528" RevisionGUID="a79d8650-e178-40ca-9e68-86a812d0d017" CreationDate="2011-03-18T06:18:26.643" UserId="7207" Text="Every model in borderlands has some sort of black contour lines around. Is there a way to turn them off? Couldn't find one in Options." />
  <row Id="45552" PostHistoryTypeId="1" PostId="18528" RevisionGUID="a79d8650-e178-40ca-9e68-86a812d0d017" CreationDate="2011-03-18T06:18:26.643" UserId="7207" Text="Black outlines in Borderlands" />
  <row Id="45553" PostHistoryTypeId="3" PostId="18528" RevisionGUID="a79d8650-e178-40ca-9e68-86a812d0d017" CreationDate="2011-03-18T06:18:26.643" UserId="7207" Text="&lt;borderlands&gt;&lt;windows-7&gt;" />
  <row Id="45554" PostHistoryTypeId="2" PostId="18529" RevisionGUID="c774d219-339d-4679-bead-8a8a2e124ed3" CreationDate="2011-03-18T06:36:39.973" UserId="2498" Text="I kinda get the point that what you simply do for say a level 10 boss is to:&#xD;&#xA;&#xD;&#xA;1. attack boss until his next hit will kill you.&#xD;&#xA;2. kill an enemy that will level you up(so you probably need to have 29/30 exp then kill a level 1 enemy)&#xD;&#xA;3. attack boss again etc&#xD;&#xA;&#xD;&#xA;I try this also but if you suddenly enter a space that you haven't explored yet, you do get the heal but the boss also heals(usually more than what i damaged him...so im back to square one)&#xD;&#xA;&#xD;&#xA;Am i doing it right? should i had explored the whole map first and setup my mid-level battle? But that means i can't heal via map anymore and must rely on 2-4 health and mana potions. right?" />
  <row Id="45555" PostHistoryTypeId="1" PostId="18529" RevisionGUID="c774d219-339d-4679-bead-8a8a2e124ed3" CreationDate="2011-03-18T06:36:39.973" UserId="2498" Text="In mid-battle leveling, does that mean you have to have revealed the whole map already?" />
  <row Id="45556" PostHistoryTypeId="3" PostId="18529" RevisionGUID="c774d219-339d-4679-bead-8a8a2e124ed3" CreationDate="2011-03-18T06:36:39.973" UserId="2498" Text="&lt;desktop-dungeons&gt;" />
  <row Id="45558" PostHistoryTypeId="2" PostId="18531" RevisionGUID="addfba82-abef-4820-a380-7aec52fd8aad" CreationDate="2011-03-18T07:08:42.440" UserId="7885" Text="Even the new intel Sandy Bridge (i3,i5,i7) line is greatly improved over the previous versions. If you are buying a system now then you should confirm you are get one of the new Sandy Bridge processors (They have a different branding logo and the model numbers have 4 numbers instead of 3).&#xD;&#xA;&#xD;&#xA;I also strongly recommend an i5 if you can afford it." />
  <row Id="45559" PostHistoryTypeId="4" PostId="18469" RevisionGUID="d7f27c06-ad72-4726-bbbc-6a6960810faa" CreationDate="2011-03-18T08:26:07.820" UserId="5684" Comment="edited title" Text="Using an XBOX360 wireless controller in WoW used to work but not anymore  (Windows 7 x64) using Xpadder software" />
  <row Id="45560" PostHistoryTypeId="25" PostId="18476" RevisionGUID="cc8289f4-cc3d-4f2d-89f3-6401c1a805b9" CreationDate="2011-03-18T08:34:39.950" Comment="http://twitter.com/#!/StackGaming/status/48663595449466880" />
  <row Id="45561" PostHistoryTypeId="2" PostId="18532" RevisionGUID="44c70557-9d4f-40db-a51a-444b8a0f6736" CreationDate="2011-03-18T10:27:26.020" UserId="222" Text="It's a feature of the cell-shaded visual style of the game - you can't turn the outlines off." />
  <row Id="45563" PostHistoryTypeId="2" PostId="18533" RevisionGUID="6b3ab876-3539-46ed-a37a-03b8d5f5807a" CreationDate="2011-03-18T11:21:15.850" UserId="6248" Text="I've not tested it with Burnout Paradise, but as a general productivity tool I can definitely recommend Ultramon: http://www.realtimesoft.com/ultramon/tour/windows.asp &#xD;&#xA;.It has a variety of features around window management/taskbar configuration but in-particular it can add a button to windows title bars that will maximise them across multiple monitors.&#xD;&#xA;&#xD;&#xA;You'd have to purchase it but I think they have a trial.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45564" PostHistoryTypeId="25" PostId="18528" RevisionGUID="49306a8d-cf71-4c4a-aff9-954a7d165ddd" CreationDate="2011-03-18T11:34:40.060" Comment="http://twitter.com/#!/StackGaming/status/48708893974593536" />
  <row Id="45565" PostHistoryTypeId="2" PostId="18534" RevisionGUID="e12edd7e-ae4d-49f1-9e5a-e21d1ed7081d" CreationDate="2011-03-18T12:07:25.587" UserId="3962" Text="In trying for a perfect character  everyone keeps going for 10 int but would it be possible to get the implant witout leveling?&#xD;&#xA;&#xD;&#xA;Can you go to the clinic and then return to goodsprings and start the quests?&#xD;&#xA;&#xD;&#xA;would it be possible to assemble 2000caps and go into vegas to get the remainder or would entering vegas disrupt your questline (like how fallout 3 could make you miss alot of quests if you talked to doctor li in rivit city when you picked the int bobblehead up).&#xD;&#xA;&#xD;&#xA;And any tips on getting 2000caps without leveling?" />
  <row Id="45566" PostHistoryTypeId="1" PostId="18534" RevisionGUID="e12edd7e-ae4d-49f1-9e5a-e21d1ed7081d" CreationDate="2011-03-18T12:07:25.587" UserId="3962" Text="Is it possible to get the INT implant without leveling?" />
  <row Id="45567" PostHistoryTypeId="3" PostId="18534" RevisionGUID="e12edd7e-ae4d-49f1-9e5a-e21d1ed7081d" CreationDate="2011-03-18T12:07:25.587" UserId="3962" Text="&lt;fallout-new-vegas&gt;" />
  <row Id="45568" PostHistoryTypeId="2" PostId="18535" RevisionGUID="827d6b8e-30bc-4992-9f18-082ef0398402" CreationDate="2011-03-18T12:22:05.847" UserId="341" Text="You don't have to have revealed the whole map, but you do have to be very careful about where you are moving.  You need to have one or more monsters already revealed that would allow you to level up by defeating them.  Since you get first strike against any monster lower level than you, you should be able to defeat any monster (that doesn't have first strike itself) even at 1 HP as long as you do enough damage to kill it in one attack.  Whatever you do, don't reveal any new squares on the map until you are prepared to have all monsters heal.  I've sometimes been able to get a monster very close to death, and then reveal one square to get the last mana or health I need to finish him off, but in general the monsters will heal too fast for this to work.&#xD;&#xA;&#xD;&#xA;Of course, if you have APHEELSIK, that changes everything, as you can poison a monster and walk around to heal yourself without healing the monster, provided that you don't attack anything else." />
  <row Id="45569" PostHistoryTypeId="2" PostId="18536" RevisionGUID="92ccbccc-664b-49bf-a9d0-58c4964ef07e" CreationDate="2011-03-18T12:26:30.077" UserId="85" Text="No, there is no requirement to have revealed the whole map, nor even a significant portion. You might consider a start-of-game mid-battle level to take on, say, a level 3 foe by killing a level 1 foes and just preparing for the next hit. You should be able to do this by just finding few enough enemies around the start.&#xD;&#xA;&#xD;&#xA;The only map revelation you need is enough to set it off and stand advantageous to defeat the opponent. This may simply mean exploring *as much as needed to reveal your full chain of kills*. After all, one of the other advantages of mid-battle leveling is that it does not provide your opponent any chance of regeneration. &#xD;&#xA;&#xD;&#xA;Or, it might mean exploring some amount, then using a much higher attack power such that you still have dealt significantly more damage to the opponent than what it heals for exploration. **Monsters heal 1 health per level per tile**, just as you do. Setting up exploration-involved fights means having at least that much attack power above theirs. For example, if you want to use a 3-tile slot to gain just enough, you want to have at least a 30 point advantage over a boss so that you don't lose everything that you just did. To adopt this towards mid-battle leveling, you don't need to compare it to the enemy's attack power, and simply just need it so that the health you need to survive a mid-battle level won't heal the boss such that your damage is undone. The higher above their healing rate you can make your damage, the better." />
  <row Id="45570" PostHistoryTypeId="2" PostId="18537" RevisionGUID="1a7c99c4-ef65-4a44-b2b6-957294cad72b" CreationDate="2011-03-18T12:29:51.733" UserId="7891" Text="I'm at someone else's house for a week, and wanted to load my Fallout New Vegas saves on their PS3. I brought a few saves on a USB stick which I've copied with the 'Save Game Utility'.&#xD;&#xA;&#xD;&#xA;When I load the savefile in Fallout NV, I get:&#xD;&#xA;'Warning: You are loading a save game that belongs to another user. You will be unable to save your progress or unlock trophies.'&#xD;&#xA;&#xD;&#xA;Couldn't care less about the trophies, but I do need to save progress!&#xD;&#xA;&#xD;&#xA;Anyone have suggestions? I am not averse to a bit of savefile editing if that helps, but not sure where I'd find instructions on how to do it." />
  <row Id="45571" PostHistoryTypeId="1" PostId="18537" RevisionGUID="1a7c99c4-ef65-4a44-b2b6-957294cad72b" CreationDate="2011-03-18T12:29:51.733" UserId="7891" Text="Moving Fallout NV game saves between PS3s?" />
  <row Id="45572" PostHistoryTypeId="3" PostId="18537" RevisionGUID="1a7c99c4-ef65-4a44-b2b6-957294cad72b" CreationDate="2011-03-18T12:29:51.733" UserId="7891" Text="&lt;fallout-new-vegas&gt;&lt;backup&gt;" />
  <row Id="45573" PostHistoryTypeId="2" PostId="18538" RevisionGUID="51acd39d-e706-4509-97f6-a39d724106e7" CreationDate="2011-03-18T12:35:00.007" UserId="6619" Text="The only income that non-factory buildings generate is when somebody comes by and cleans them for you. The other buildings are split into ones that increase your population and those that increase your happiness. Since neither stat seems to affect gameplay (as of when I tried the game) you just want to make sure you have enough buildings so that your occasional visitors have some buildings to clean. Other players may feel more inclined to clean your city if you have nice buildings or use them in an artistic manner." />
  <row Id="45574" PostHistoryTypeId="2" PostId="18539" RevisionGUID="b212c566-83fd-4a3f-ae59-3597e56bde52" CreationDate="2011-03-18T12:45:18.843" UserId="6619" Text="There are several guides discussing this, and there should be some youtube videos as well: http://www.gamespot.com/xbox360/rpg/falloutnewvegas/show_msgs.php?topic_id=m-1-57467981&amp;pid=959557&#xD;&#xA;&#xD;&#xA;The quick version involves: &#xD;&#xA;&#xD;&#xA; - Picking up the Goodsprings snowglobe&#xD;&#xA; - Ignoring all quests&#xD;&#xA; - Looting the Goodsprings Schoolhouse&#xD;&#xA; - Using Stealth Boys to sneak past the Deathclaws on your way north&#xD;&#xA; - Selling everything you find that is not nailed&#xD;&#xA; - Purchasing a fake passport into The Strip&#xD;&#xA; - Having enough funds to purchase the Intelligence Implant" />
  <row Id="45575" PostHistoryTypeId="2" PostId="18540" RevisionGUID="c7e65bfd-4d21-46c7-8c9f-62a3809d2479" CreationDate="2011-03-18T12:48:40.767" UserId="7893" Text="if a chest is destroyed, say, by you mining it, the contents will fall on the ground as if you died.(scattered on the ground)  cactus, fire, and lava will destroy loose items.  If you are blown up by tnt or CREEPERS your inventory will be perfectly fine, for the explosion hits you and THEN your items come out.  Believe me, ive been through my fair share of explosions.  Hope this sets things Straight.          :-)&#xD;&#xA;" />
  <row Id="45576" PostHistoryTypeId="2" PostId="18541" RevisionGUID="0505898c-7986-4393-96c4-a50102589872" CreationDate="2011-03-18T13:26:44.493" UserId="6248" Text="As Aubergine said, it's quite situational, the TF2 developers have made a concerted effort to balance all the weapons with each other.&#xD;&#xA;If you have a sentry gun down and you're attempting to protect it then the wrangler is the obviously the better choice, if you have no sentry as you say the wrangler is useless. It's worth remembering the pistol will do more damage at range than the shotgun because of its accuracy, so if you often find yourself at range as an engineer then the pistol would be more useful.&#xD;&#xA;&#xD;&#xA;I personally prefer the pistol but it depends on your play-style." />
  <row Id="45577" PostHistoryTypeId="2" PostId="18542" RevisionGUID="54d49cee-dc42-430e-86ae-34f4d37d765c" CreationDate="2011-03-18T13:48:23.977" UserId="1721" Text="**Warning**: If you make a mistake you may have to reinstall Borderlands. Back up Borderlands and any game files before continuing.&#xD;&#xA;&#xD;&#xA;You are looking to disable the outline shader via the Borderlands WillowEngine.ini file under `Documents\My Games\Borderlands\WillowGame\Config\`. You can tweak many aspects of Borderlands by modifying this file. There is a [tutorial][1] on the Borderlands Wiki and I *highly* recommend you read it before trying anything.&#xD;&#xA;&#xD;&#xA;You are looking to change the line:&#xD;&#xA;&#xD;&#xA;    DefaultPostProcessName=WillowEngineMaterials.WillowScenePostProcess&#xD;&#xA;&#xD;&#xA;To this:&#xD;&#xA;&#xD;&#xA;    DefaultPostProcessName=WillowEngineMaterials.WillowScenePostProcess_cinematic&#xD;&#xA;&#xD;&#xA;This will change your view from this:&#xD;&#xA;&#xD;&#xA;![Shaders! Pretty!][2]&#xD;&#xA;&#xD;&#xA;To this:&#xD;&#xA;&#xD;&#xA;![Yay! My laptop can run the game!][3]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://borderlands.wikia.com/wiki/PC_Tweaks&#xD;&#xA;  [2]: http://i.imgur.com/MZ43N.png&#xD;&#xA;  [3]: http://i.imgur.com/Eml93.png" />
  <row Id="45578" PostHistoryTypeId="5" PostId="18532" RevisionGUID="0bbd4e67-806c-4dde-a125-9f1c9c93ee20" CreationDate="2011-03-18T13:51:18.043" UserId="1721" Comment="spelling" Text="It's a feature of the cel-shaded visual style of the game - you can't turn the outlines off." />
  <row Id="45579" PostHistoryTypeId="2" PostId="18543" RevisionGUID="fe871920-6ba2-4fa3-aa03-16148d911b60" CreationDate="2011-03-18T14:33:52.873" UserId="7872" Text="New Minecraft player and I am trying to dump my wooden tools and rock tools now that I am smelting iron.  My solution so far is to dig a hole away from my dwelling and dropping the items down in it.  &#xD;&#xA;&#xD;&#xA;Do the items eventually decay? " />
  <row Id="45580" PostHistoryTypeId="1" PostId="18543" RevisionGUID="fe871920-6ba2-4fa3-aa03-16148d911b60" CreationDate="2011-03-18T14:33:52.873" UserId="7872" Text="Do dropped items in Minecraft decay, and if so how long?" />
  <row Id="45581" PostHistoryTypeId="3" PostId="18543" RevisionGUID="fe871920-6ba2-4fa3-aa03-16148d911b60" CreationDate="2011-03-18T14:33:52.873" UserId="7872" Text="&lt;minecraft&gt;" />
  <row Id="45582" PostHistoryTypeId="25" PostId="18534" RevisionGUID="ba5dca1e-132e-449f-acf2-ddbdc6b1d01c" CreationDate="2011-03-18T14:34:40.187" Comment="http://twitter.com/#!/StackGaming/status/48754193258913793" />
  <row Id="45583" PostHistoryTypeId="5" PostId="14379" RevisionGUID="9788ec6f-efcd-4df0-9778-193cb77dc69b" CreationDate="2011-03-18T14:36:26.630" UserId="1721" Comment="grammar, spelling" Text="According to [the TF2 wiki][1], a fully charged sniper round does three times the damage of an uncharged sniper round. Therefore, if you can get off three shots in the time it would take to charge, then you should go with (2). However, keep in mind that you're going to use a lot more ammo this way, and that gradual damage is often easier for the Engineer to repair than a series of more damaging shots.&#xD;&#xA;&#xD;&#xA;[1]:http://tf2wiki.net/wiki/Sniper" />
  <row Id="45584" PostHistoryTypeId="2" PostId="18544" RevisionGUID="d134d975-845f-4c29-acec-b7ddeb148f41" CreationDate="2011-03-18T14:42:24.663" UserId="4698" Text="The title kinda says it all-- I was thinking about getting a Portable Drum Kit for my Xbox, and was surprised to see lots of praise for the kick drum pedal that comes with it. If I get it, can I use that as a second pedal with my RB3 drums?" />
  <row Id="45585" PostHistoryTypeId="1" PostId="18544" RevisionGUID="d134d975-845f-4c29-acec-b7ddeb148f41" CreationDate="2011-03-18T14:42:24.663" UserId="4698" Text="Will the Mad Catz Portable Drum Kit pedal work with RB 3 drums?" />
  <row Id="45586" PostHistoryTypeId="3" PostId="18544" RevisionGUID="d134d975-845f-4c29-acec-b7ddeb148f41" CreationDate="2011-03-18T14:42:24.663" UserId="4698" Text="&lt;rock-band-3&gt;" />
  <row Id="45587" PostHistoryTypeId="2" PostId="18545" RevisionGUID="4bece3fd-5307-42d0-ab30-6b8fdec4e533" CreationDate="2011-03-18T14:51:16.480" UserId="7898" Text="I can't speak for any other titles, but &quot;A certain version number&quot; of Mortal Kombat 3 did have a code, You beat the game, then did a series of button presses and joystiq movements as the credits rolled&quot; and you would get infinite credits upon the game reloading.  This of course infuriated arcade owners to the point that an update was patched in to remove it.  Luckily, my arcade never did update all the MK3 machines it had.  But Yes, at one point, stuff like this did happen." />
  <row Id="45588" PostHistoryTypeId="4" PostId="18543" RevisionGUID="40ff1640-a746-431e-b420-2d32b1a373b9" CreationDate="2011-03-18T15:25:31.077" UserId="3114" Comment="edited title" Text="Do dropped items in Minecraft decay, and if so, after how long?" />
  <row Id="45590" PostHistoryTypeId="5" PostId="18543" RevisionGUID="74d0477e-0bcc-492b-9514-c4864e87cf70" CreationDate="2011-03-18T15:31:31.837" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How long/What causes item to disappear in Minecraft?](http://gaming.stackexchange.com/questions/11010/how-long-what-causes-item-to-disappear-in-minecraft)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;New Minecraft player and I am trying to dump my wooden tools and rock tools now that I am smelting iron.  My solution so far is to dig a hole away from my dwelling and dropping the items down in it.  &#xD;&#xA;&#xD;&#xA;Do the items eventually decay? " />
  <row Id="45591" PostHistoryTypeId="10" PostId="18543" RevisionGUID="68dbbc06-cda1-4a01-bc71-a766b8a5a76d" CreationDate="2011-03-18T15:31:31.760" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="45592" PostHistoryTypeId="2" PostId="18547" RevisionGUID="5f0f6d3f-9faa-44ba-afa6-2da2b22057cc" CreationDate="2011-03-18T15:36:50.397" UserId="7899" Text="This is incredibly frustrating, but Hawke is no longer dealing damage. I'm towards the end of the game and don't want to start over. I've switched out weapons, armor, etc. everything I could think of. I tried using the cheat in the developer console to bring Hawke to a level 2 warrior and then use cheats to get him back up (to a level 22), but doing this wipes out my inventory. I have a known good save where he last worked, but I'm at a loss how to integrate this Hawke to my last autosave. I found a Dragon's Age Origins saved file editor, but using it corrupted my file (it would say you need a DLC to use the saved file when I try to load). Any other ideas? Anyone have this happen? It apears Hawke can still stun enemies, just not inflict any damage. All other party members work fine.&#xD;&#xA;&#xD;&#xA;I have exactly the same problem and also tried the solution that's basically proposed above (There is a good chance your Hawke doesnt have enough points invested in your main stat (warrior=str, mage=int, rogue=dex) which means your attack rating is too low. I suspect if you turn on damage popups youll see that you're just hitting for 1-3 damage---&gt; Need to raise your main stat to solve the damage-hitting-problem) by testing if it had to do with to few points in my Hawke's main stat=Str. But even when I used a trainer to try and solve the damage-hitting-problem by maximizing my str. stat to 100, he still wouldn't deal any damage (I know this for sure, because I had enabled the 'Show damage numbers' option). Has adding more points to your main stat solve the problem for you? Because I can't solve it in any way :( Please help! I want to finish the story (at least the first time) without cheating or that only Hawke's companions are able to fight and I have a useless main character :S.. So again, please help! (A)&#xD;&#xA;&#xD;&#xA;Thanks &#xD;&#xA;" />
  <row Id="45593" PostHistoryTypeId="1" PostId="18547" RevisionGUID="5f0f6d3f-9faa-44ba-afa6-2da2b22057cc" CreationDate="2011-03-18T15:36:50.397" UserId="7899" Text="Dragon Age 2 Hawke dealing little to no damage" />
  <row Id="45594" PostHistoryTypeId="3" PostId="18547" RevisionGUID="5f0f6d3f-9faa-44ba-afa6-2da2b22057cc" CreationDate="2011-03-18T15:36:50.397" UserId="7899" Text="&lt;dragon-age-2&gt;" />
  <row Id="45595" PostHistoryTypeId="2" PostId="18548" RevisionGUID="a59cc42e-bf9b-47dc-b70a-1b68d9c50eec" CreationDate="2011-03-18T15:55:09.573" UserId="5357" Text="Have you checked your elements? There could be a chance that you are using a fire weapon against a fire monster for example. This could mean that the damage reduction is negating your damage.&#xD;&#xA;&#xD;&#xA;Have you tried changing weapons? I am playing a Rogue and am having no problem so far." />
  <row Id="45596" PostHistoryTypeId="2" PostId="18549" RevisionGUID="f56ed4a8-e21d-462c-8885-2305d9672398" CreationDate="2011-03-18T16:10:14.923" UserId="1485" Text="I believe the straight forward answer is &quot;no&quot;; as you've discovered the load/unload orders you can give to vehicles currently do not allow you to make them ignore the cargo they have dropped off.&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;However, as a work-around, have you considered a single [combined station][1] instead of a feeder service?&#xD;&#xA;&#xD;&#xA;Assuming the bank is close enough to the airport (dependant on your settings, more below), you can `Ctrl+Click` when placing a loading bay (or equivalent) near the bank, and select an existing near-by station (ie, your airport) to have the new construction form *exactly the same* station. Then they share waiting all cargo, ratings, etc - so there is then no need of a feeder service.&#xD;&#xA;&#xD;&#xA;The maximum spread of a station is an [advanced setting][2] that you can [change][3], and defaults to 12. I'm fairly sure it can be adjusted mid-game, if necessary.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.openttd.org/Station#Combining_stations&#xD;&#xA;  [2]: http://wiki.openttd.org/Advanced_Settings/Stations#Max_station_spread&#xD;&#xA;  [3]: http://wiki.openttd.org/Change_station_spread" />
  <row Id="45597" PostHistoryTypeId="2" PostId="18550" RevisionGUID="34e2872a-a588-4d02-b929-671d302751cb" CreationDate="2011-03-18T16:18:27.770" UserId="857" Text="Do I need to worry about keeping my equipment collection in DQ9 below any sort of limit? I haven't seen any indication in-game that I'm running out of space, but I'm not sure if it's actually infinite or not, and I don't want to risk losing an item because I accidentally maxed out my inventory." />
  <row Id="45598" PostHistoryTypeId="1" PostId="18550" RevisionGUID="34e2872a-a588-4d02-b929-671d302751cb" CreationDate="2011-03-18T16:18:27.770" UserId="857" Text="Are there any inventory limits for equipment in DQ IX?" />
  <row Id="45599" PostHistoryTypeId="3" PostId="18550" RevisionGUID="34e2872a-a588-4d02-b929-671d302751cb" CreationDate="2011-03-18T16:18:27.770" UserId="857" Text="&lt;dragon-quest-9&gt;" />
  <row Id="45600" PostHistoryTypeId="2" PostId="18551" RevisionGUID="202c3cb0-1df9-4084-a519-22317a83c187" CreationDate="2011-03-18T16:24:08.327" UserId="2899" Text="[This question][1] got me thinking about the only time I have personally seen an arcade game let people play for free. I think it was sometime in the early to mid 1990s.&#xD;&#xA;&#xD;&#xA;This game, at least the first level, was a Old West 2D shooter where the hero (or heroes, up to four players I think) walked down main street from left to right taking out bad guys as they went. Sometimes bad guys would pop out of buildings that looked like they were part of the background.&#xD;&#xA;&#xD;&#xA;The boss at the end of the first level appeared in a barn. You would walk in and find no one there, then the screen would shake and the boss would jump in through the roof (or down from a loft, or something). Besides shooting at you, his secondary attack was the run-and-slide, so you had to pay attention and jump over him when necessary.&#xD;&#xA;&#xD;&#xA;The second level had you controlling a hot air balloon fighting other balloons. I don't have much detail on this because it seems the people I was watching were not too good at the first level. I never saw someone reach level three.&#xD;&#xA;&#xD;&#xA;Oh, and in the first level, you could shoot special birds flying overhead to get an extra life.&#xD;&#xA;&#xD;&#xA;Does this ring a bell for anyone?&#xD;&#xA;&#xD;&#xA;(And after a week or two the pizza shop employees finally realized what was happening and shut the machine down. It made me irrationally angry for a good few minutes or so.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18486/is-there-any-truth-to-the-rumors-about-arcade-games-with-free-game-backdoors" />
  <row Id="45601" PostHistoryTypeId="1" PostId="18551" RevisionGUID="202c3cb0-1df9-4084-a519-22317a83c187" CreationDate="2011-03-18T16:24:08.327" UserId="2899" Text="Identify old (90s?) Western arcade game" />
  <row Id="45602" PostHistoryTypeId="3" PostId="18551" RevisionGUID="202c3cb0-1df9-4084-a519-22317a83c187" CreationDate="2011-03-18T16:24:08.327" UserId="2899" Text="&lt;identify-this-game&gt;&lt;arcade&gt;&lt;side-scroller&gt;" />
  <row Id="45604" PostHistoryTypeId="5" PostId="18547" RevisionGUID="cbd97dfc-a37a-4ac6-b787-557a5460d91f" CreationDate="2011-03-18T16:27:33.573" UserId="5357" Comment="Updated the question to include what is not the questioners own question :)" Text="&gt; This is incredibly frustrating, but&#xD;&#xA;&gt; Hawke is no longer dealing damage. I'm&#xD;&#xA;&gt; towards the end of the game and don't&#xD;&#xA;&gt; want to start over. I've switched out&#xD;&#xA;&gt; weapons, armor, etc. everything I&#xD;&#xA;&gt; could think of. I tried using the&#xD;&#xA;&gt; cheat in the developer console to&#xD;&#xA;&gt; bring Hawke to a level 2 warrior and&#xD;&#xA;&gt; then use cheats to get him back up (to&#xD;&#xA;&gt; a level 22), but doing this wipes out&#xD;&#xA;&gt; my inventory. I have a known good save&#xD;&#xA;&gt; where he last worked, but I'm at a&#xD;&#xA;&gt; loss how to integrate this Hawke to my&#xD;&#xA;&gt; last autosave. I found a Dragon's Age&#xD;&#xA;&gt; Origins saved file editor, but using&#xD;&#xA;&gt; it corrupted my file (it would say you&#xD;&#xA;&gt; need a DLC to use the saved file when&#xD;&#xA;&gt; I try to load). Any other ideas?&#xD;&#xA;&gt; Anyone have this happen? It apears&#xD;&#xA;&gt; Hawke can still stun enemies, just not&#xD;&#xA;&gt; inflict any damage. All other party&#xD;&#xA;&gt; members work fine.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I have exactly the same problem and also tried the solution that's basically proposed above (There is a good chance your Hawke doesnt have enough points invested in your main stat (warrior=str, mage=int, rogue=dex) which means your attack rating is too low. I suspect if you turn on damage popups youll see that you're just hitting for 1-3 damage---&gt; Need to raise your main stat to solve the damage-hitting-problem) by testing if it had to do with to few points in my Hawke's main stat=Str. But even when I used a trainer to try and solve the damage-hitting-problem by maximizing my str. stat to 100, he still wouldn't deal any damage (I know this for sure, because I had enabled the 'Show damage numbers' option). Has adding more points to your main stat solve the problem for you? Because I can't solve it in any way :( Please help! I want to finish the story (at least the first time) without cheating or that only Hawke's companions are able to fight and I have a useless main character :S.. So again, please help! (A)&#xD;&#xA;&#xD;&#xA;Thanks &#xD;&#xA;" />
  <row Id="45605" PostHistoryTypeId="24" PostId="18547" RevisionGUID="cbd97dfc-a37a-4ac6-b787-557a5460d91f" CreationDate="2011-03-18T16:27:33.573" Comment="Proposed by 5357 approved by 336 edit id of 296" />
  <row Id="45606" PostHistoryTypeId="5" PostId="18547" RevisionGUID="dfe506a6-bcd5-4a3c-ad1b-7aad5c430104" CreationDate="2011-03-18T16:28:19.110" UserId="23" Comment="Links, attempt to clean up." Text="I have exactly the same problem as [this][1] and also tried [this solution][2]:&#xD;&#xA;&#xD;&#xA;&gt; There is a good chance your Hawke doesnt have enough points invested in your main stat (warrior=str, mage=int, rogue=dex) which means your attack rating is too low.&#xD;&#xA;&#xD;&#xA;&gt; I suspect if you turn on damage popups youll see that you're just hitting for 1-3 damage&#xD;&#xA;&#xD;&#xA;So I need to raise your main stat to solve the damage-hitting-problem.&#xD;&#xA;&#xD;&#xA;By testing if it had to do with too few points in my Hawke's main stat=Str.&#xD;&#xA;&#xD;&#xA;But even when I used a trainer to try and solve the damage-hitting-problem by maximizing my strength stat to 100, he still wouldn't deal any damage (I know this for sure, because I had enabled the 'Show damage numbers' option).&#xD;&#xA;&#xD;&#xA;Has adding more points to your main stat solve the problem for you? Because I can't solve it in any way :(&#xD;&#xA;&#xD;&#xA;I want to finish the story (at least the first time) without cheating or that only Hawke's companions are able to fight and I have a useless main character :S&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18164/in-dragon-age-ii-hawke-is-no-longer-dealing-damage-and-only-getting-missed-or#18546&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/18164/in-dragon-age-ii-hawke-is-no-longer-dealing-damage-and-only-getting-missed-or/18243#18243" />
  <row Id="45607" PostHistoryTypeId="2" PostId="18552" RevisionGUID="9e1dd319-01f1-471b-8fad-6de0e69e22c5" CreationDate="2011-03-18T16:31:22.937" UserId="3698" Text="It's **possible** that the problem here is free software converters simply not being predictable. It seems that, at least with my xbox 360, it is very very particular about the videos. I recently started doing some video work and picked up Sony Vegas. Using the professional software to render out compatible videos seems to work, even though all the free converters I used did not output acceptable videos.&#xD;&#xA;&#xD;&#xA;Of course I realize that it's unrealistic for people to buy professional video software just to please their Xbox... but maybe it will lead to a better solution for someone." />
  <row Id="45608" PostHistoryTypeId="2" PostId="18553" RevisionGUID="412f0207-bb24-4457-ace6-424d5ad58566" CreationDate="2011-03-18T16:36:49.813" UserId="1485" Text="Timetables were added to be the  &quot;real&quot; solution to this issue, but as you say do (unfortunately) require quite a bit of setting up and micro-management, and are hard to get right (particularly if you have breakdowns active).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Setting your vehicles to full load, as per ILMTitan's [answer][1], should help , but isn't perfect as you end up with trains that are always fully loaded (and potentially slower) and with queues forming for your loading stations (which isn't always an issue, admittedly).&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;I'm going to offer another alternative - **timetabled loading times**.&#xD;&#xA;&#xD;&#xA;Specifically, just setting a timetable time for a normal loading order (*not* a full-load, otherwise the train will still just wait to full load). The train will stay in the station for *at least* the number of days specified, and will only stay longer if it hasn't got sufficient time to load goods that were already at the station.&#xD;&#xA;&#xD;&#xA;It's still not perfect, but you get some of the advantages of the &quot;do nothing&quot; and &quot;full load&quot; options because your vehicles won't leave immediately if the station is empty, but at the same time you shouldn't end up with large queues at your stations. And, the timetable is easy to set-up and doesn't require frequent micromanagement like full timetables tend to.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/14287/why-do-multiple-vehicles-running-same-route-tend-to-bunch-up-together/14316#14316" />
  <row Id="45609" PostHistoryTypeId="2" PostId="18554" RevisionGUID="f5afc82e-952c-4d57-a096-6fb0af484767" CreationDate="2011-03-18T16:40:47.140" UserId="7868" Text="I'm not entirely sure, but I believe you're referring to Sunset Riders&#xD;&#xA;&#xD;&#xA;This game almost entirely fits your description, and it was in the early 90's :)&#xD;&#xA;&#xD;&#xA;Note: I apologize for not posting an image, but the page won't let me until I reach certain reputation.&#xD;&#xA;&#xD;&#xA;I'll leave a link to the image [here][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://viajandonacontramao.files.wordpress.com/2009/03/sunsetriders2.jpg" />
  <row Id="45610" PostHistoryTypeId="5" PostId="18554" RevisionGUID="20c867de-1621-4ac2-96dd-df53a6717e0c" CreationDate="2011-03-18T16:43:37.093" UserId="85" Comment="Assist! Also rehosted image onto imgur ♪" Text="I'm not entirely sure, but I believe you're referring to *Sunset Riders*&#xD;&#xA;&#xD;&#xA;This game almost entirely fits your description, and it was in the early 90's :)&#xD;&#xA;&#xD;&#xA;![Screenshot!][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/AXsPD.gif" />
  <row Id="45611" PostHistoryTypeId="5" PostId="18551" RevisionGUID="bcd734a6-6e41-4b45-b93a-787e3816a334" CreationDate="2011-03-18T16:52:53.013" UserId="2899" Comment="added 292 characters in body" Text="[This question][1] got me thinking about the only time I have personally seen an arcade game let people play for free. I think it was sometime in the early to mid 1990s.&#xD;&#xA;&#xD;&#xA;This game, at least the first level, was a Old West 2D shooter where the hero (or heroes, up to four players I think) walked down main street from left to right taking out bad guys as they went. Sometimes bad guys would pop out of buildings that looked like they were part of the background.&#xD;&#xA;&#xD;&#xA;The boss at the end of the first level appeared in a barn. You would walk in and find no one there, then the screen would shake and the boss would jump in through the roof (or down from a loft, or something). Besides shooting at you, his secondary attack was the run-and-slide, so you had to pay attention and jump over him when necessary.&#xD;&#xA;&#xD;&#xA;The second level had you controlling a hot air balloon fighting other balloons. I don't have much detail on this because it seems the people I was watching were not too good at the first level. I never saw someone reach level three.&#xD;&#xA;&#xD;&#xA;Oh, and in the first level, you could shoot special birds flying overhead to get an extra life.&#xD;&#xA;&#xD;&#xA;Does this ring a bell for anyone?&#xD;&#xA;&#xD;&#xA;(And after a week or two the pizza shop employees finally realized what was happening and shut the machine down. It made me irrationally angry for a good few minutes or so.)&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;**Edit for an important fact which I forgot to mention:** The graphics were pretty cartoonish even for the 90s. When you died, there was no blood; instead you just turned into something which I thought at the time resembled a cookie but which was probably a tombstone or something.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18486/is-there-any-truth-to-the-rumors-about-arcade-games-with-free-game-backdoors" />
  <row Id="45612" PostHistoryTypeId="5" PostId="7883" RevisionGUID="c6fa2218-cfab-43f4-bed5-2c7b1d8992b1" CreationDate="2011-03-18T17:12:05.777" UserId="1721" Comment="edited in character name" Text="I've got my instructions in another language so it's not easy to understand what a melee attack is.&#xD;&#xA;&#xD;&#xA;What does it do? How do you do it? And why do you do it?&#xD;&#xA;&#xD;&#xA;I'm playing Mordecai." />
  <row Id="45613" PostHistoryTypeId="2" PostId="18555" RevisionGUID="6f0c70ed-a91f-4e6f-b643-3f3118594fe4" CreationDate="2011-03-18T17:22:22.647" UserId="4694" Text="I read on some forum that elemental weapons ignore armor, but I didn't find any mention of that in the game manual. It didn't look that way to me, but then again the mobs I was fighting could have had elemental resists. Is there a way to determine if that's true?" />
  <row Id="45614" PostHistoryTypeId="1" PostId="18555" RevisionGUID="6f0c70ed-a91f-4e6f-b643-3f3118594fe4" CreationDate="2011-03-18T17:22:22.647" UserId="4694" Text="Do elemental weapons ignore enemy armor?" />
  <row Id="45615" PostHistoryTypeId="3" PostId="18555" RevisionGUID="6f0c70ed-a91f-4e6f-b643-3f3118594fe4" CreationDate="2011-03-18T17:22:22.647" UserId="4694" Text="&lt;dragon-age-2&gt;" />
  <row Id="45616" PostHistoryTypeId="6" PostId="15823" RevisionGUID="3cb753e4-19cf-4396-b3f9-865d7481c72f" CreationDate="2011-03-18T17:22:28.840" UserId="2262" Comment="edited tags" Text="&lt;plants-vs-zombies&gt;&lt;xbox-live-arcade&gt;" />
  <row Id="45617" PostHistoryTypeId="2" PostId="18556" RevisionGUID="2789dd34-529a-4ce8-abf8-2af3a37bc95a" CreationDate="2011-03-18T17:27:12.340" UserId="4151" Text="In my mind, there are two distinct ways to play engineer: defensive and combat. A defensive engineer is what you normally see (level 3 sentry at some kind of choke, level 3 dispenser close), and when I almost always use the Wrangler. I find that it allows for a whole host of better defenses.&#xD;&#xA;&#xD;&#xA;On the other hand, when I go combat engineer, I go Gunslinger. I don't really feel that the Wrangler is very useful with the mini-sentry, because I normally am not all that close to my mini-sentry. Even if you are close to it, it doesn't do the kind of damage you need out of the Wrangler. Also, having the pistol out allows you to do a good amount of damage.&#xD;&#xA;&#xD;&#xA;Basically, Wrangler w/ regular sentry, pistol with mini-sentry (Gunslinger)." />
  <row Id="45618" PostHistoryTypeId="25" PostId="18551" RevisionGUID="e4486fe9-abee-4bf6-8a43-d751e35b3f53" CreationDate="2011-03-18T17:34:40.310" Comment="http://twitter.com/#!/StackGaming/status/48799492400615424" />
  <row Id="45619" PostHistoryTypeId="2" PostId="18557" RevisionGUID="0dc028b9-4624-4f95-ac1a-9c5c778e413d" CreationDate="2011-03-18T17:49:26.587" UserId="1721" Text="Playing co-op I saw a wicked area of effect spell where large green glass-like shards shot up through the ground in a circle around the mage. I forgot to ask the guy how he did it. Obviously I shift-right click to get the area of effect, but what elements could be involved? Life could account for the green but the spell really hurt goblins. I will be able to recognize it from a picture." />
  <row Id="45620" PostHistoryTypeId="1" PostId="18557" RevisionGUID="0dc028b9-4624-4f95-ac1a-9c5c778e413d" CreationDate="2011-03-18T17:49:26.587" UserId="1721" Text="Identify a green shard spell in Magicka" />
  <row Id="45621" PostHistoryTypeId="3" PostId="18557" RevisionGUID="0dc028b9-4624-4f95-ac1a-9c5c778e413d" CreationDate="2011-03-18T17:49:26.587" UserId="1721" Text="&lt;pc&gt;&lt;magicka&gt;" />
  <row Id="45622" PostHistoryTypeId="5" PostId="18557" RevisionGUID="cc605e44-dc69-48d3-a613-de34480fe586" CreationDate="2011-03-18T17:55:19.170" UserId="1721" Comment="added 82 characters in body" Text="Playing co-op I saw a wicked area of effect spell where large green glass-like shards shot up through the ground in a circle around the mage. How can I cast this or a similar spell? I forgot to ask the guy how he did it.&#xD;&#xA;&#xD;&#xA;Obviously I shift-right click to get the area of effect, but I'm not sure what elements are involved. Life could account for the green, although the spell really hurt goblins and life would heal them. I will be able to recognize it from a picture." />
  <row Id="45623" PostHistoryTypeId="2" PostId="18558" RevisionGUID="6b46e780-8dd5-42d2-83fc-b6c67b991dff" CreationDate="2011-03-18T18:06:17.877" UserId="6968" Text="I really want to know what a good spy knife is. The normal knife gives you all your health, disguise kit, and backstabby goodness and all, but YEH (Your Eternal Reward) is perfect for blending in. And I haven't found a use for the Conniver's Kunai, but I will include that too.&#xD;&#xA;&#xD;&#xA;What knife. What situation, tips? Please help :D" />
  <row Id="45624" PostHistoryTypeId="1" PostId="18558" RevisionGUID="6b46e780-8dd5-42d2-83fc-b6c67b991dff" CreationDate="2011-03-18T18:06:17.877" UserId="6968" Text="TF2 - What spy knife?" />
  <row Id="45625" PostHistoryTypeId="3" PostId="18558" RevisionGUID="6b46e780-8dd5-42d2-83fc-b6c67b991dff" CreationDate="2011-03-18T18:06:17.877" UserId="6968" Text="&lt;team-fortress-2&gt;&lt;spy&gt;&lt;cloak&gt;" />
  <row Id="45626" PostHistoryTypeId="11" PostId="17625" RevisionGUID="649fc3e5-0155-4d46-8134-03ff437ea117" CreationDate="2011-03-18T18:07:03.020" UserId="-1" Text="[{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45627" PostHistoryTypeId="2" PostId="18559" RevisionGUID="0a786e56-08c2-45ae-9611-f9a6ddb7f961" CreationDate="2011-03-18T18:07:15.017" UserId="23" Text="For those of you who've found this question closed, the correct answer is: [Season 2 will begin March 29th 2011](http://us.battle.net/sc2/en/forum/topic/2228179462).  The current season will lock on March 22nd, and the ladders will become immutable." />
  <row Id="45628" PostHistoryTypeId="16" PostId="18559" RevisionGUID="0a786e56-08c2-45ae-9611-f9a6ddb7f961" CreationDate="2011-03-18T18:07:20.663" UserId="23" />
  <row Id="45629" PostHistoryTypeId="10" PostId="17625" RevisionGUID="ee8669c6-a400-47f2-b296-83909e623d3e" CreationDate="2011-03-18T18:07:27.637" UserId="23" CloseReasonId="7" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45630" PostHistoryTypeId="5" PostId="18558" RevisionGUID="2ee21641-f6df-41ff-993f-3ad560aaa715" CreationDate="2011-03-18T18:36:35.750" UserId="274" Comment="Edited question to make it a bit less subjective" Text="I really want to know what the pros and cons of the spy knives are. The normal knife gives you all your health, disguise kit, and backstabby goodness and all, but YEH (Your Eternal Reward) is perfect for blending in. I haven't found a use for the Conniver's Kunai.&#xD;&#xA;&#xD;&#xA;What knife, what situation? Any tips?" />
  <row Id="45631" PostHistoryTypeId="4" PostId="18558" RevisionGUID="2ee21641-f6df-41ff-993f-3ad560aaa715" CreationDate="2011-03-18T18:36:35.750" UserId="274" Comment="Edited question to make it a bit less subjective" Text="What are the pros and cons of the spy knives?" />
  <row Id="45632" PostHistoryTypeId="4" PostId="18479" RevisionGUID="c5f66235-3429-49b6-95e0-df44fa85355a" CreationDate="2011-03-18T18:39:38.803" UserId="274" Comment="Removed game name from question title since it's in the tags (and the tag shows up in the page title anyway)" Text="Pistol vs Wrangler" />
  <row Id="45633" PostHistoryTypeId="5" PostId="18479" RevisionGUID="c5f66235-3429-49b6-95e0-df44fa85355a" CreationDate="2011-03-18T18:39:38.803" UserId="274" Comment="Removed game name from question title since it's in the tags (and the tag shows up in the page title anyway)" Text="I was wondering which is better for different situations. I used to think that the Wrangler was easily the better choice, until I noticed that the Wrangler is useless without a sentry.&#xD;&#xA;&#xD;&#xA;Do I go with hacking Wrangler, or do I lose the ability to control my turret in exchange for better self defense? " />
  <row Id="45634" PostHistoryTypeId="2" PostId="18560" RevisionGUID="0e8ceeba-0f06-4f03-aeb0-0703e35f49e6" CreationDate="2011-03-18T18:51:16.963" UserId="7901" Text="We live in NZ which only has 220-240v and we bought our 25th Anniversary DSiXL online with a USB cable. The USB cable works very well and the good thing about charging via the PC is that the PC adapter protects the unit from both the voltage variables and the cycles or Hz variables which can often damage wall chargers when coupled with voltage/travel adapters. Make sure if you are planning on using a voltage travel adapter that it is also capable of the different cycles/Hz ratings too.  " />
  <row Id="45635" PostHistoryTypeId="2" PostId="18561" RevisionGUID="15d10210-dc3d-4b1b-800e-b9be50c2056d" CreationDate="2011-03-18T19:06:48.407" UserId="7902" Text="In the Pokemon School, you can create a group and other players can join. I created and some friends of mine joined. The NPC says something about syncing events.&#xD;&#xA;&#xD;&#xA;What does being in a group do? What kind of things does it sync?&#xD;&#xA;" />
  <row Id="45636" PostHistoryTypeId="1" PostId="18561" RevisionGUID="15d10210-dc3d-4b1b-800e-b9be50c2056d" CreationDate="2011-03-18T19:06:48.407" UserId="7902" Text="Pokemon SoulSilver/HeartGold: What do &quot;groups&quot; do?" />
  <row Id="45637" PostHistoryTypeId="3" PostId="18561" RevisionGUID="15d10210-dc3d-4b1b-800e-b9be50c2056d" CreationDate="2011-03-18T19:06:48.407" UserId="7902" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;soul-silver&gt;&lt;heart-gold&gt;" />
  <row Id="45638" PostHistoryTypeId="2" PostId="18562" RevisionGUID="3579e4b7-010e-42b1-ac22-627cd55fef11" CreationDate="2011-03-18T19:08:12.543" UserId="7868" Text="While trying to find a certain game from the 90's from another question, I remembered a long lost game from the mid 90's, I played it in a demo coming from a CD in a PC magazine and after that I simply lost track of it, never played it again but never had the chance to really play it.&#xD;&#xA;&#xD;&#xA;The game is in Clay Animation, the main Character seems like a kind of robot, yellow with a red chest. The game was classified Adventures, but included puzzles, the way you controlled the character was very similar to Diablo, with clicks. I never did see much more of the game due to the nature of the demo, but it was an entertaining game that I'd like to play again.&#xD;&#xA;&#xD;&#xA;Can't seem to remember much more, only that the game itself was staged in a fictional world, the name of that world is the name of the game itself, I just can't remember it :(&#xD;&#xA;&#xD;&#xA;Any ideas? :)" />
  <row Id="45639" PostHistoryTypeId="1" PostId="18562" RevisionGUID="3579e4b7-010e-42b1-ac22-627cd55fef11" CreationDate="2011-03-18T19:08:12.543" UserId="7868" Text="Trying to find an Adventure/Puzzle game, mid 90's, Clay Animation" />
  <row Id="45640" PostHistoryTypeId="3" PostId="18562" RevisionGUID="3579e4b7-010e-42b1-ac22-627cd55fef11" CreationDate="2011-03-18T19:08:12.543" UserId="7868" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;puzzle-adventure&gt;" />
  <row Id="45641" PostHistoryTypeId="2" PostId="18563" RevisionGUID="192231e2-0705-42e0-8691-8b1b37a70c6d" CreationDate="2011-03-18T19:11:12.163" UserId="7872" Text="Sounds like The Neverhood.&#xD;&#xA;&#xD;&#xA;http://en.wikipedia.org/wiki/The_Neverhood" />
  <row Id="45642" PostHistoryTypeId="2" PostId="18564" RevisionGUID="6d680aff-38df-435c-b00b-8572e2809180" CreationDate="2011-03-18T19:20:07.567" UserId="3129" Text="Sounds like Life + Ice - be careful, those shards actually HEAL non-undead targets. " />
  <row Id="45643" PostHistoryTypeId="5" PostId="18560" RevisionGUID="569517ae-ae76-4975-b7ab-edbdf7952a54" CreationDate="2011-03-18T19:20:18.690" UserId="274" Comment="Broke up paragraph; deleted 13 characters in body" Text="We live in NZ which only has 220-240v and we bought our 25th Anniversary DSiXL online with a USB cable, which works very well.&#xD;&#xA;&#xD;&#xA;The good thing about charging via the PC is that the PC adapter protects the unit from both the voltage variables and the cycles or Hz variables which can often damage wall chargers when coupled with voltage/travel adapters.&#xD;&#xA;&#xD;&#xA;Make sure if you are planning on using a voltage travel adapter that it is also capable of the different cycles/Hz ratings too." />
  <row Id="45645" PostHistoryTypeId="2" PostId="18566" RevisionGUID="a81a3ed3-3bb8-4f7d-ae5f-cafa8263cadc" CreationDate="2011-03-18T19:27:17.497" UserId="1719" Text="I always created a group with my friend when we wanted to enter the Doubles Battle Tower together.  I assume that &quot;event&quot; in this context refers to any multiplayer event that can be done with a friend in HGSS.  They use groups for all of them so that it remains consistent." />
  <row Id="45646" PostHistoryTypeId="2" PostId="18567" RevisionGUID="f5e783fe-26e7-44ff-a441-71dc02860435" CreationDate="2011-03-18T19:43:20.317" UserId="7448" Text="My personal opinion is that the stock knife is by far the best for most situations. It doesn't have the bonuses for backstabs like the other two knives have, but it's far easier to actually get the backstabs in the first place, and the bonuses won't do you much good if you rarely get them.&#xD;&#xA;&#xD;&#xA;Your eternal rewards is great once you start get going on a spree, but until then is very hard. It's not too difficult to blend in when disguised (if you play your cards correctly), but without your kit, you'll be caught as soon as your uncloaked. Once you get that first backstab, getting more isn't too hard, but that first backstab is a real pain to get, and that's what you'll spend around 80% of your time trying to get.&#xD;&#xA;&#xD;&#xA;The kunai I haven't played with much, but my impression of it isn't exactly positive. You have a base health of 60 or so, and you can overheal via backstabs to about 180. However, this extra health slowly disappears on its own, and you can't reheal without another backstab. Plus, until you get a stab, you have ridiculously low health, and healthpacks don't heal you much at all.&#xD;&#xA;&#xD;&#xA;Perhaps a really good spy (one far better than myself) could profitably use the kunai or the eternal reward on a regular basis, but for most people, the low health/lack of disguise kit is just a handicap that will be difficult to overcome.&#xD;&#xA;&#xD;&#xA;Hope this helps." />
  <row Id="45650" PostHistoryTypeId="5" PostId="18563" RevisionGUID="ea5ccb0c-7bba-42f9-93ed-9de51fadecb0" CreationDate="2011-03-18T19:52:07.843" UserId="23" Comment="Improved answer" Text="**[The Neverhood][1].**&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=m2GfldCbK80&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Neverhood" />
  <row Id="45651" PostHistoryTypeId="2" PostId="18568" RevisionGUID="a6e26dc1-4092-41fb-9789-bb001cf1af47" CreationDate="2011-03-18T20:15:26.170" UserId="7905" Text="I feel like reaper rushes were also popularized when the game was very new because of the novice maps used for placement matches.  The reapers, with their ability to jump up cliffs, were a very good way to jump past the rocks, into the opponents base, and rip through a noob's economy.  &#xD;&#xA;&#xD;&#xA;I figured once the initial surge of placement matches were finished, and blizzard nerfed their required tech tree, the fad died down." />
  <row Id="45653" PostHistoryTypeId="2" PostId="18570" RevisionGUID="6ae792f1-5bdf-4e98-98ba-76430cc3c3ce" CreationDate="2011-03-18T20:32:54.563" UserId="2666" Text="I've built a JK flipflop - specifically, the **A** version, from [Redstone JK flip-flops][1] - and it works - sort of. It doesn't behave as described in the wiki, and I'm not sure if the wiki description is wrong, or if I built something wrong - or maybe the Beta release changed something.&#xD;&#xA;&#xD;&#xA;The wiki says that the type-A flip-flop is *edge-triggered*, and will change its output when the Clock goes from 0 to 1, *or* 1 to 0. For a Clock, I'm using a Switch on the side of a block (with three Redstone wires between it and the circuit, rather than the one wire in the diagram - for some reason, it breaks with only *one* wire between two blocks.)&#xD;&#xA;&#xD;&#xA;When I flip the switch down, it transitions from 0 to 1 (unpowered to powered wire), which causes the Output to change, as expected. But when I flip the switch back up (transition from 1 to 0), I get no Output change (for any combination of J and K).&#xD;&#xA;&#xD;&#xA;Just for fun, I hooked up a 5-Clock as input, in case there was something strange about switches on blocks. But again, the Output only changed when the wire from the Clock went from unpowered to powered, and *not* the other way.&#xD;&#xA;&#xD;&#xA;So is that how a JK flip-flop really works? At least in Minecraft, not the real world. :)&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Redstone_circuits#JK_Flip-Flop&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45654" PostHistoryTypeId="1" PostId="18570" RevisionGUID="6ae792f1-5bdf-4e98-98ba-76430cc3c3ce" CreationDate="2011-03-18T20:32:54.563" UserId="2666" Text="Behavior of a JK flip-flop (Minecraft Redstone circuit)?" />
  <row Id="45655" PostHistoryTypeId="3" PostId="18570" RevisionGUID="6ae792f1-5bdf-4e98-98ba-76430cc3c3ce" CreationDate="2011-03-18T20:32:54.563" UserId="2666" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="45656" PostHistoryTypeId="25" PostId="18562" RevisionGUID="f94dae9e-2db3-42fc-a344-72952af50f1d" CreationDate="2011-03-18T20:34:39.610" Comment="http://twitter.com/#!/StackGaming/status/48844787670986752" />
  <row Id="45658" PostHistoryTypeId="2" PostId="18572" RevisionGUID="52aa91bd-a6d1-43b3-b404-4dbb9ae24cf9" CreationDate="2011-03-18T20:39:29.720" UserId="6066" Text="A new &quot;world&quot;, Ham 'Em High, has been released.  You need to update the app in order to get these new levels.  And once you beat them, *expect* nothing to happen unless there's another update.  This game has an end :)" />
  <row Id="45659" PostHistoryTypeId="2" PostId="18573" RevisionGUID="c813c6cd-43a4-4a01-94a6-1ef7e0d2725a" CreationDate="2011-03-18T20:42:43.283" UserId="7907" Text="Hi!&#xD;&#xA;&#xD;&#xA;I'm looking for a game on the Android Market that is considered to be the *most like* Desktop Tower Defense Pro.&#xD;&#xA;&#xD;&#xA;http://www.handdrawngames.com/DesktopTD/Game.asp" />
  <row Id="45660" PostHistoryTypeId="1" PostId="18573" RevisionGUID="c813c6cd-43a4-4a01-94a6-1ef7e0d2725a" CreationDate="2011-03-18T20:42:43.283" UserId="7907" Text="Android Tower Defense (Most Like Desktop TD)" />
  <row Id="45661" PostHistoryTypeId="3" PostId="18573" RevisionGUID="c813c6cd-43a4-4a01-94a6-1ef7e0d2725a" CreationDate="2011-03-18T20:42:43.283" UserId="7907" Text="&lt;android&gt;&lt;tower-defense&gt;" />
  <row Id="45662" PostHistoryTypeId="6" PostId="18573" RevisionGUID="2fbe43be-3230-4aee-a811-9083cd8ee1b1" CreationDate="2011-03-18T20:44:28.693" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;android&gt;&lt;tower-defense&gt;" />
  <row Id="45663" PostHistoryTypeId="2" PostId="18574" RevisionGUID="c529df84-7ce5-421e-a308-0fda7b7e66e1" CreationDate="2011-03-18T21:06:03.397" UserId="4182" Text="Elemental weapons have two types of damage, physical and elemental.&#xD;&#xA;&#xD;&#xA;If the attack connects, the target sustains full elemental damage, unless it has elemental resistance or immunity.&#xD;&#xA;&#xD;&#xA;The physical damage part is a function of the target's armor and base damage resistance.&#xD;&#xA;&#xD;&#xA;So, in your case, I think the mobs did have some kind of elemental resistance." />
  <row Id="45664" PostHistoryTypeId="5" PostId="18562" RevisionGUID="70fe3b99-49ca-46c4-8ea4-a01e523e9290" CreationDate="2011-03-18T21:18:35.377" UserId="7868" Comment="added 62 characters in body" Text="While trying to find a certain game from the 90's from [another question][1], I remembered a long lost game from the mid 90's, I played it in a demo coming from a CD in a PC magazine and after that I simply lost track of it, never played it again but never had the chance to really play it.&#xD;&#xA;&#xD;&#xA;The game is in Clay Animation, the main Character seems like a kind of robot, yellow with a red chest. The game was classified Adventures, but included puzzles, the way you controlled the character was very similar to Diablo, with clicks. I never did see much more of the game due to the nature of the demo, but it was an entertaining game that I'd like to play again.&#xD;&#xA;&#xD;&#xA;Can't seem to remember much more, only that the game itself was staged in a fictional world, the name of that world is the name of the game itself, I just can't remember it :(&#xD;&#xA;&#xD;&#xA;Any ideas? :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/q/18551/7868" />
  <row Id="45665" PostHistoryTypeId="5" PostId="18564" RevisionGUID="2d4ad050-94a0-445d-a63a-47eb2314545a" CreationDate="2011-03-18T21:27:31.903" UserId="3129" Comment="added 134 characters in body" Text="Sounds like Life + Ice + Direct target (i.e., Right click, not shift right click. It's not technically an area spell, though it does fire in a frontal cone) - be careful, those shards actually HEAL non-undead targets. " />
  <row Id="45666" PostHistoryTypeId="2" PostId="18575" RevisionGUID="3e12eaf8-43c4-42c6-bfe6-589d45bcbe9b" CreationDate="2011-03-18T21:30:16.483" UserId="7909" Text="Because of how different the races are, there really isn't a single opening you can use for every game.  You can do quite well though if you pick one build order for each race matchup and get good at it.&#xD;&#xA;&#xD;&#xA;Against Protoss, the standard opening is the 3 Base Spire into 5 Hatch Hydra build.  It's an economic build that starts with a quick expansion, spawning pool, and a second expansion.  After that you get a spire so that you can use scourge to defend against corsairs, add two more hatcheries, and start building up an army of hydralisks.&#xD;&#xA;&#xD;&#xA;Against Terran, the two standard openings are 2 Hatch Muta and 3 Hatch Muta.  The 2 hatch variant is more aggressive and requires good mutalisk control to do early damage, while the 3 hatch variant is more defensive and sets you up for a strong hive-tech game.  Both are focused on pressuring with mutalisks while taking a third base and defending it with lurkers, and teching up to defilers.&#xD;&#xA;&#xD;&#xA;Against Zerg there is a variety of viable openings, but the two most popular builds are the 9 pool and 12 pool.  A 12 hatch opening is also viable but is more risky than it is in the other matchups.  ZvZ matches typically involve using zerglings for pressure and defense while teching quickly to mutalisks.&#xD;&#xA;&#xD;&#xA;I just registered my account so I can't post multiple links, but details for all of the builds I mentioned above can be found in &lt;a href=&quot;http://wiki.teamliquid.net/starcraft/Zerg_Strategy&quot;&gt;the Zerg section of Liquipedia&lt;/a&gt; - look under the Specific Strategies section.  While you're there, skim through the entire Zerg Strategy area.  There's a lot of useful information." />
  <row Id="45667" PostHistoryTypeId="2" PostId="18576" RevisionGUID="4ee6c7ce-9ea4-4d41-a36c-dc70ee85fad7" CreationDate="2011-03-18T21:31:04.720" UserId="7706" Text="Wiki kinda made a mistake: by the &quot;C changes from 0 to 1 or 1 to 0&quot; it means you can design it to be edge up trigger or edge down trigger not both. If you look at the design it self you will see that the first split from input C only send pulse transitions when you change it from 0 to 1 and when you change it from 1 to 0 it's doing nothing.&#xD;&#xA;So this work's alright just a little miss understanding, if you need so here the edge down design I built(just added not before the C):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/uaN8m.jpg" />
  <row Id="45668" PostHistoryTypeId="10" PostId="18573" RevisionGUID="c4e60000-a6b6-4717-8445-c82c6780251c" CreationDate="2011-03-18T21:32:52.210" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="45669" PostHistoryTypeId="5" PostId="18576" RevisionGUID="98ab611a-d68e-4337-8645-7d33df0281a2" CreationDate="2011-03-18T21:44:38.883" UserId="7706" Comment="added 212 characters in body" Text="Wiki kinda made a mistake: by the &quot;C changes from 0 to 1 or 1 to 0&quot; it means you can design it to be edge up trigger or edge down trigger not both. If you look at the design it self you will see that the first split from input C only send pulse transitions when you change it from 0 to 1 and when you change it from 1 to 0 it's doing nothing.&#xD;&#xA;So this work's alright just a little miss understanding, if you need so here the edge down design I built(just added not before the C):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;I fixed this in wiki so this should be fine now.&#xD;&#xA;&#xD;&#xA;Btw you can design both edge up and down trigger, you need to send pulse(circled in black) each time the clock is changing. Do it your self as a challenge ☺&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/6UnV6.jpg" />
  <row Id="45670" PostHistoryTypeId="2" PostId="18577" RevisionGUID="4cd2c8cc-9ca3-4b13-a6f9-ca8448138475" CreationDate="2011-03-18T22:31:40.217" UserId="2974" Text="## Knife ##&#xD;&#xA;&#xD;&#xA;Starting Health: 125  &#xD;&#xA;Max Health (overheal): 185  &#xD;&#xA;Disguise Kit?: Yes  &#xD;&#xA;Backstab Kill icon visible to other team?: Yes&#xD;&#xA;&#xD;&#xA;On backstab: Your disguise drops and enemies make a crit-death scream.&#xD;&#xA;&#xD;&#xA;The normal knife is the most balanced of the knives.&#xD;&#xA;&#xD;&#xA;The knife is much easier to use when you need to sap enemy sentry guns.  It also has the advantage of being able to disguise as any class you want from either team (which is important if you use the Dead Ringer).&#xD;&#xA;&#xD;&#xA;## Your Eternal Reward ##&#xD;&#xA;Starting Health: 125  &#xD;&#xA;Max Health (overheal): 185  &#xD;&#xA;Disguise Kit?: No  &#xD;&#xA;Backstab Kill icon visible to other team?: No&#xD;&#xA;&#xD;&#xA;On backstab: You disguise as the enemy and they make no death sound.  Their corpse cloaks a second or two after you kill them.&#xD;&#xA;&#xD;&#xA;The Eternal Reward is very good for killing several enemies in succession, such as those pushing a cart that are not looking behind them.&#xD;&#xA;&#xD;&#xA;It also makes a Stab and Sap on an Engineer and his sentry gun considerably easier, provided you already have a disguise.&#xD;&#xA;&#xD;&#xA;Can be used with the L'Etranger and Familiar Fez to gain the silent decloak effect, but when cloaked and enemy touches you, you appear visible for 0.5 seconds after the enemy stops touching.&#xD;&#xA;&#xD;&#xA;**Be aware that you cannot disguise as your own team with this knife!**&#xD;&#xA;&#xD;&#xA;Note: You disguise only if the enemy dies from the backstab.  This means you will not disguise if they: are ubered, have a Razorback, or are using a Dead Ringer.&#xD;&#xA;&#xD;&#xA;## Conniver's  Kunai ##&#xD;&#xA;&#xD;&#xA;Starting Health: 60  &#xD;&#xA;Max Health (overheal): 180  &#xD;&#xA;Disguise Kit?: Yes  &#xD;&#xA;Backstab Kill icon visible to other team?: Yes&#xD;&#xA;&#xD;&#xA;On backstab: Your disguise drops and enemies make a crit-death scream.  You gain as much health as the enemy has, up to your max health.  Anything over 60 your normal health is an overheal, and you will lose it over time.&#xD;&#xA;&#xD;&#xA;This knife is brand new, so I don't have a lot of experience with it yet...&#xD;&#xA;&#xD;&#xA;With 60 health, you are a one-hit kill to any melee weapon.  Most ranged weapons will also kill you in one hit.&#xD;&#xA;&#xD;&#xA;Because the health you gain is capped at 180, you actually have less health than a fully overhealed Spy with one of the other knives (they would have 185).&#xD;&#xA;&#xD;&#xA;The Kunai may be good for escaping due to the extra health, but it requires that you get a backstab first." />
  <row Id="45671" PostHistoryTypeId="5" PostId="18577" RevisionGUID="098c724b-aaa7-40af-ba11-3bc4af19a55d" CreationDate="2011-03-18T22:42:29.147" UserId="2974" Comment="added 604 characters in body" Text="## Knife ##&#xD;&#xA;&#xD;&#xA;Starting Health: 125  &#xD;&#xA;Max Health (overheal): 185  &#xD;&#xA;Disguise Kit?: Yes  &#xD;&#xA;Backstab Kill icon visible to other team?: Yes&#xD;&#xA;&#xD;&#xA;On backstab: Your disguise drops and enemies make a crit-death scream.&#xD;&#xA;&#xD;&#xA;The normal knife is the most balanced of the knives.&#xD;&#xA;&#xD;&#xA;The knife is much easier to use when you need to sap enemy sentry guns.  It also has the advantage of being able to disguise as any class you want from either team (which is important if you use the Dead Ringer).&#xD;&#xA;&#xD;&#xA;## Your Eternal Reward ##&#xD;&#xA;Starting Health: 125  &#xD;&#xA;Max Health (overheal): 185  &#xD;&#xA;Disguise Kit?: No  &#xD;&#xA;Backstab Kill icon visible to other team?: No&#xD;&#xA;&#xD;&#xA;On backstab: You disguise as the enemy and they make no death sound.  Their corpse cloaks a second or two after you kill them.&#xD;&#xA;&#xD;&#xA;The Eternal Reward is very good for killing several enemies in succession, such as those pushing a cart that are not looking behind them.&#xD;&#xA;&#xD;&#xA;It also makes a Stab and Sap on an Engineer and his sentry gun considerably easier, provided you already have a disguise.&#xD;&#xA;&#xD;&#xA;Can be used with the L'Etranger and Familiar Fez to gain the silent decloak effect, but when cloaked and enemy touches you, you appear visible for 0.5 seconds after the enemy stops touching.&#xD;&#xA;&#xD;&#xA;**Be aware that you cannot disguise as your own team with this knife!**&#xD;&#xA;&#xD;&#xA;Note: You disguise only if the enemy dies from the backstab.  This means you will not disguise if they: are ubered, have a Razorback, or are using a Dead Ringer.&#xD;&#xA;&#xD;&#xA;## Conniver's  Kunai ##&#xD;&#xA;&#xD;&#xA;Starting Health: 60  &#xD;&#xA;Max Health (overheal): 180  &#xD;&#xA;Disguise Kit?: Yes  &#xD;&#xA;Backstab Kill icon visible to other team?: Yes&#xD;&#xA;&#xD;&#xA;On backstab: Your disguise drops and enemies make a crit-death scream.  You gain as much health as the enemy has, up to your max health.  Anything over 60 your normal health is an overheal, and you will lose it over time.&#xD;&#xA;&#xD;&#xA;This knife is brand new, so I don't have a lot of experience with it yet...&#xD;&#xA;&#xD;&#xA;With 60 health, you are a one-hit kill to any melee weapon.  Most ranged weapons will also kill you in one hit.&#xD;&#xA;&#xD;&#xA;Because the health you gain is capped at 180, you actually have less health than a fully overhealed Spy with one of the other knives (they would have 185).&#xD;&#xA;&#xD;&#xA;The Kunai may be good for escaping due to the extra health, but it requires that you get a backstab first.&#xD;&#xA;&#xD;&#xA;## What I use ##&#xD;&#xA;&#xD;&#xA;I use the Knife or Your Eternal Reward as appropriate to the situation.  &#xD;&#xA;cp push/pl defense (RED):  Start with YER (Saharan Spy Set) and Cloak &amp; Dagger.  Switch to Knife and Dead Ringer as appropriate.  &#xD;&#xA;cp push/pl offense (BLU):  Start with Knife and Dead Ringer, disguised as BLU's Soldier or Heavy.  This is to draw the enemy Sniper's fire, or set off the demoman's sticky trap.  Switch to YER and C&amp;D as appropriate.  &#xD;&#xA;plr: Varies.  Usually YER and C&amp;D.  &#xD;&#xA;cp symmetric / koth: Varies.  Usually Knife and DR.  &#xD;&#xA;arena: That's a trick question.  I rarely play Spy in arena." />
  <row Id="45672" PostHistoryTypeId="2" PostId="18578" RevisionGUID="08f1b39d-0b2f-471d-b7e8-fd2431672f54" CreationDate="2011-03-18T23:07:47.993" UserId="6745" Text="I don't think its Windows 7 actually.  The scrolling glitch is something that happened back in the XP days as well.&#xD;&#xA;&#xD;&#xA;Do you have a Zune?  A lot of people who have experienced the scrolling glitch have had Zunes, and after uninstalling the Zune drivers and software the problem has been fixed.&#xD;&#xA;&#xD;&#xA;Another fix that used to work for people was powering off the computer, unplugging all peripherals, then once you get to the desktop/login screen, plug them all back in.  You might try that as well." />
  <row Id="45673" PostHistoryTypeId="2" PostId="18579" RevisionGUID="d6718c19-9c23-4c2e-bbd1-27df6e43633a" CreationDate="2011-03-18T23:08:11.893" UserId="4989" Text="What are the best talent build, skills, specializations, and gear to make Alistair the best sword-and-board tank?&#xD;&#xA;&#xD;&#xA;_Note: I am playing the Dragon Age: Origins - Ultimate Edition. So I have all the DLC and Awakening._" />
  <row Id="45674" PostHistoryTypeId="1" PostId="18579" RevisionGUID="d6718c19-9c23-4c2e-bbd1-27df6e43633a" CreationDate="2011-03-18T23:08:11.893" UserId="4989" Text="How to make Alistair the best sword-and-tank tank?" />
  <row Id="45675" PostHistoryTypeId="3" PostId="18579" RevisionGUID="d6718c19-9c23-4c2e-bbd1-27df6e43633a" CreationDate="2011-03-18T23:08:11.893" UserId="4989" Text="&lt;dragon-age-origins&gt;" />
  <row Id="45676" PostHistoryTypeId="5" PostId="18564" RevisionGUID="9ec366a0-478a-468a-aec3-ac57a3e3b3ef" CreationDate="2011-03-18T23:08:55.543" UserId="3129" Comment="added 103 characters in body" Text="Sounds like Life + Ice + Direct target (i.e., Right click, not shift right click. It's not technically an area spell, though it does fire in a frontal cone) - be careful, those shards actually HEAL non-undead targets. &#xD;&#xA;&#xD;&#xA;Here's a pretty picture for you:![Ice+Life+Right Click][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/SK1FE.jpg" />
  <row Id="45677" PostHistoryTypeId="4" PostId="18579" RevisionGUID="acd031c1-c86a-4db2-bad1-f338c63fe7b1" CreationDate="2011-03-18T23:18:11.603" UserId="4989" Comment="fix title" Text="How to make Alistair the best sword-and-board tank?" />
  <row Id="45679" PostHistoryTypeId="5" PostId="11216" RevisionGUID="cf0ef2f6-ef7b-4560-9261-2212ab63fe86" CreationDate="2011-03-18T23:30:44.200" UserId="3114" Comment="added 150 characters in body" Text="I don't think any more levels have been released yet.  As the game is updated, more levels will become available, so it looks like you're going to have to wait.&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;**Edit:**&#xD;&#xA;There have been some new levels released - The *&quot;Ham 'em High&quot;* level pack will become available once you update your application." />
  <row Id="45682" PostHistoryTypeId="25" PostId="18579" RevisionGUID="c3a71167-a68a-4bfc-a6a0-0c0a4b20bd27" CreationDate="2011-03-18T23:34:39.750" Comment="http://twitter.com/#!/StackGaming/status/48890086737190913" />
  <row Id="45683" PostHistoryTypeId="5" PostId="7143" RevisionGUID="a93312bd-2b43-4a5c-803d-b27048ea9df6" CreationDate="2011-03-18T23:36:47.453" UserId="3569" Comment="asp;dobergipljriua6g7u &lt;-- keyboard mashing" Text="What I learned from the campaign is that air units are very effective against Nydus Worms. Air units have the advantage of swiftly moving towards the Nydus Worm, without getting obstructed by the terrain. &#xD;&#xA;&#xD;&#xA;So in the case of Terran, you'd use [Banshees](http://starcraft.wikia.com/wiki/Banshee) and keep them near hot spots where they are likely to pop up.&#xD;&#xA;&#xD;&#xA;To prevent them from popping up, you first have to scout or scan their base to see if they actually have one. And if they do, spread out your air units as to reduce the traveling time towards the Nydus Worm. Hopefully, you will be able to destroy it before it releases (too many) units.&#xD;&#xA;&#xD;&#xA;Also they have to be able to see the area to make it pop up, so scouting with a Raven to detect stealth or hidden units is advised. They can also use Overlords for this purpose and they are always a good target to take down on sight." />
  <row Id="45684" PostHistoryTypeId="24" PostId="7143" RevisionGUID="a93312bd-2b43-4a5c-803d-b27048ea9df6" CreationDate="2011-03-18T23:36:47.453" Comment="Proposed by 3569 approved by 3129 edit id of 297" />
  <row Id="45685" PostHistoryTypeId="5" PostId="7181" RevisionGUID="4c9b6f69-81b9-43d5-ad05-53021d634436" CreationDate="2011-03-18T23:39:29.887" UserId="3569" Comment="correct spelling of colossi (also some other minor punctuation changes to satisfy 6 chars)" Text=" - Most of the advice to stop Nydus worms applies in general. First of all, you should be keeping an eye on your base no matter which race you are facing, and regardless of whether or not you have scouted a Nydus Network in the Zerg's base. All races have ways of getting units into the back of your base without going up the ramp. Medivacs, proxy pylons, overlords with ventral sacs, warp prisms, blink stalkers, colossi, reapers, etc, not to mention pretty much any air unit.&#xD;&#xA;&#xD;&#xA; - Denying vision to the zerg player by harassing overlords should be done in general, not just to stop worms.&#xD;&#xA;&#xD;&#xA; - To help detect the nydus worm (and all other threats mentioned in previous bullet), spread buildings out in your base, so you have vision everywhere. Terrans can spread supply depots, protoss have pylons, and zerg have creep tumours, or overlords to spread around.&#xD;&#xA;&#xD;&#xA; - Learn the sound a nydus worm makes when it completes. Sadly for us zerg players, the nydus worm announces itself to all players with a loud scream, similar to how everyone hears &quot;nuke launch detected&quot;. On the plus side (for us), it only screams as it is finishing. This won't help you stop the worm, but it will alert you that you should be looking for the worm to make sure it's not in your base, or if it is, mobilize some troops to defend.&#xD;&#xA; &#xD;&#xA; - In team games, consider using the team colors option for the minimap, so your units are green and your opponents are red. This will make the nydus worm stand out in your minimap more than if you are orange and your opponent is yellow, or some other combo of similar colors.&#xD;&#xA;&#xD;&#xA; - Worms don't have a lot of HP, even when they complete. When they are building, a handful of units can kill it before it completes. I just did a quick test; 3 marines starting to shoot as soon as the worm reaches 50% done can kill it just after it finishes, enough time for only a few units to get out.&#xD;&#xA;&#xD;&#xA; - Remember that each worm costs the zerg player 100 minerals and 100 precious gas. Each time you kill one before it completes, the zerg is behind on resources. They can also only be building one at a time. (specifically, one per Nydus Network)" />
  <row Id="45686" PostHistoryTypeId="24" PostId="7181" RevisionGUID="4c9b6f69-81b9-43d5-ad05-53021d634436" CreationDate="2011-03-18T23:39:29.887" Comment="Proposed by 3569 approved by 3129 edit id of 298" />
  <row Id="45687" PostHistoryTypeId="5" PostId="4895" RevisionGUID="c1408567-6523-4ad8-b579-8ab7f650bbd6" CreationDate="2011-03-18T23:41:08.073" UserId="3569" Comment="punctuation" Text="I don't think there is a way to do exactly what you describe. If I am wrong, I would love to know about it!&#xD;&#xA;&#xD;&#xA;The second best thing I can find is to set a waypoint to follow a unit in your main attack group. To do this, select your production buildings, find a unit that isn't likely to die anytime soon, and right click that unit. New units being produced will follow your main group, and will attack nearby enemies and such.&#xD;&#xA;&#xD;&#xA;However, they still won't be in the actual control group, so you can't easily use their spells and whatnot. In order to set that up, the easiest way I've found is to select the units as they're walking toward your group (it's good to listen for &quot;construction finished&quot; sound bites and hit &lt;kbd&gt;Space&lt;/kbd&gt;) and then press &lt;kbd&gt;Shift&lt;/kbd&gt;+&lt;kbd&gt;3&lt;/kbd&gt; to include them in the original group.&#xD;&#xA;&#xD;&#xA;Two things to watch out for:&#xD;&#xA;&#xD;&#xA; 1. Units heading toward waypoints are using the &quot;Move&quot; command and will not attack stuff en route.&#xD;&#xA; 1. If the unit you are following is destroyed, the waypoint will end up wherever it was when it was destroyed. If this is right at the front of the enemy base, that's bad." />
  <row Id="45688" PostHistoryTypeId="24" PostId="4895" RevisionGUID="c1408567-6523-4ad8-b579-8ab7f650bbd6" CreationDate="2011-03-18T23:41:08.073" Comment="Proposed by 3569 approved by 3129 edit id of 299" />
  <row Id="45689" PostHistoryTypeId="2" PostId="18580" RevisionGUID="4c2cb7ff-e5cb-4b49-bbb0-0681cde83fd6" CreationDate="2011-03-19T00:05:40.067" UserId="7911" Text="There is a game that kinda looks like pacman, but you &quot;run&quot; around eating green &quot;files&quot; (possible virus files), or else you might be the virus. Several different levels, old game, what's the name?!&#xD;&#xA;&#xD;&#xA;Been searching for this game for years, last played it back in 2004 or something. PLEASE HELP!&#xD;&#xA;&#xD;&#xA;The one I played it with, said that the guy we were was eating salad if it helps...&#xD;&#xA;And it was some kind of bombs, that fell down. It had physics." />
  <row Id="45690" PostHistoryTypeId="1" PostId="18580" RevisionGUID="4c2cb7ff-e5cb-4b49-bbb0-0681cde83fd6" CreationDate="2011-03-19T00:05:40.067" UserId="7911" Text="Kinda similar game to pac-man" />
  <row Id="45691" PostHistoryTypeId="3" PostId="18580" RevisionGUID="4c2cb7ff-e5cb-4b49-bbb0-0681cde83fd6" CreationDate="2011-03-19T00:05:40.067" UserId="7911" Text="&lt;pac-man&gt;&lt;files&gt;" />
  <row Id="45692" PostHistoryTypeId="6" PostId="18580" RevisionGUID="071c8007-24b6-4afb-9555-c69c6ed853f1" CreationDate="2011-03-19T00:09:02.167" UserId="4239" Comment="added identify this game tag." Text="&lt;identify-this-game&gt;&lt;pac-man&gt;&lt;files&gt;" />
  <row Id="45693" PostHistoryTypeId="5" PostId="18580" RevisionGUID="c0b25c0a-b391-4a26-a068-b563e88be6ab" CreationDate="2011-03-19T00:13:58.577" UserId="7911" Comment="fixed something with the summary" Text="There is a game that kinda looks like pacman, but you &quot;run&quot; around eating green &quot;files&quot; (possible virus files), or else you might be the virus. Several different levels, old game, what's the name?!&#xD;&#xA;&#xD;&#xA;Been searching for this game for years, last played it back in 2004 or something. &#xD;&#xA;&#xD;&#xA;The one I played it with, said that the guy we were was eating salad if it helps...&#xD;&#xA;And it was some kind of bombs, that fell down. It had physics.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;This is what I remember:&#xD;&#xA;&#xD;&#xA; 1. Kinda similar to pacman, with the   &#xD;&#xA;    eating thing.&#xD;&#xA; 2. Ate something that looked like   &#xD;&#xA;    files, had to eat those.&#xD;&#xA; 3. Couldn't eat red things, they blew  &#xD;&#xA;    up.&#xD;&#xA; 4. The game had physics, so if you   &#xD;&#xA;    removed a green under a red, it&#xD;&#xA;    would    all down and blow up.&#xD;&#xA; 5. If you were    fast enough to get&#xD;&#xA;    away, you'd    survive.&#xD;&#xA; 6. It had ALOT of levels.&#xD;&#xA;&#xD;&#xA;I am not sure if this is a game you bought in the stores, but please help me find it! :)" />
  <row Id="45694" PostHistoryTypeId="2" PostId="18581" RevisionGUID="84151697-c2d7-49f8-987a-43e2f7c822d6" CreationDate="2011-03-19T00:48:24.913" UserId="7911" Text="I know what game it is, but.. Where to find it? Lost the CD for &quot;Atsjo&quot;. And I don't remember the last part of the name of the game... Nostalgia game for me..." />
  <row Id="45695" PostHistoryTypeId="1" PostId="18581" RevisionGUID="84151697-c2d7-49f8-987a-43e2f7c822d6" CreationDate="2011-03-19T00:48:24.913" UserId="7911" Text="This one is for the norwegians." />
  <row Id="45696" PostHistoryTypeId="3" PostId="18581" RevisionGUID="84151697-c2d7-49f8-987a-43e2f7c822d6" CreationDate="2011-03-19T00:48:24.913" UserId="7911" Text="&lt;old-games&gt;" />
  <row Id="45697" PostHistoryTypeId="6" PostId="18581" RevisionGUID="a4b0c15d-6381-4c0f-a9b9-e624f5fc7c0a" CreationDate="2011-03-19T01:03:48.340" UserId="3389" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="45698" PostHistoryTypeId="6" PostId="17221" RevisionGUID="5dc6c8f1-876d-4c81-a093-b80e80e36484" CreationDate="2011-03-19T01:12:53.143" UserId="3114" Comment="edited tags" Text="&lt;multiple-monitors&gt;&lt;dual-screen&gt;" />
  <row Id="45699" PostHistoryTypeId="5" PostId="1611" RevisionGUID="be8640f6-7a2b-4d05-9e5f-5fce80db2df2" CreationDate="2011-03-19T01:16:22.947" UserId="56" Comment="Don't remind everyone of my stupidity." Text="I thought it was. Now that I've tried it, it seems that Steam doesn't expose the APIs needed to unlock achievements to games when it's in offline mode. So no, you can't unlock achievements in offline mode." />
  <row Id="45700" PostHistoryTypeId="2" PostId="18582" RevisionGUID="6d42df6e-aa47-4b98-9edf-c69629e8e4dd" CreationDate="2011-03-19T01:43:01.207" UserId="6066" Text="This is undoubtedly [Supaplex](http://www.elmerproductions.com/sp/)!  One of the best games ever.&#xD;&#xA;&#xD;&#xA;![supaplex][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/SoYiT.gif" />
  <row Id="45701" PostHistoryTypeId="2" PostId="18583" RevisionGUID="a50f336b-ab41-42fc-9f5b-6b1e3005312d" CreationDate="2011-03-19T02:05:44.090" UserId="3389" Text="I'm playing through *Dragon Age: Origins* again with this specific goal in mind, so I'll outline what I've done:&#xD;&#xA;&#xD;&#xA;### Overview&#xD;&#xA;&#xD;&#xA;I've found letting Alistair run on auto-pilot works really well. The *aggressive* behavior, combined with the tactics loadout described below, makes the AI pretty smart and hands-off. However, you really need to make sure you have a good Spirit Healer (like Wynne) backing him up.&#xD;&#xA;&#xD;&#xA;So I've built him around me not having to do anything with him: prioritizing his tactics load-out and passive skills.&#xD;&#xA;&#xD;&#xA;### Build&#xD;&#xA;&#xD;&#xA;Obviously, Alistair is going to be a warrior. You're locked in with the relatively useless Templar specialization, but once you reach 14 and can choose a second, definitely pick Champion.&#xD;&#xA;&#xD;&#xA;* **Class:** Warrior&#xD;&#xA;* **Specializations:** Templar, then Champion&#xD;&#xA;* **Attribute priority:** Strength. Pop a couple points into Dexterity when talents require it. If you've built your healer well, you don't need to get fancy with Constitution and Willpower.&#xD;&#xA;* **Skills:** *Combat Training* and *Combat Tactics*; don't bother with the rest. Alternate between selecting the two based on what talents you're about to pick up. If you need a talent that requires the next level of *Combat Training* get that, otherwise, get *Combat Tactics*.&#xD;&#xA;* **Talents:** Concentrate on filling out the tactics load-out described below. Getting to the third tier of the first line of Warrior Talents and all the lines of *Weapon and Shield* talents should occupy most of your time.&#xD;&#xA;&#xD;&#xA;### Leveling Priority&#xD;&#xA;&#xD;&#xA;Alistair starts with: &#xD;&#xA;&#xD;&#xA;* **Talents:** *Righteous Strike*, *Powerful*, *Shield Bash*, *Shield Pummel*, *Shield Block*, *Shield Cover*&#xD;&#xA;* **Skills:** *Expert Combat Training*&#xD;&#xA;&#xD;&#xA;1. **Shield Defense** *(Weapon and Shield, 2nd line, tier 1)*&#xD;&#xA;2. **Shield Balance** *(Weapon and Shield, 2nd line, tier 2)*&#xD;&#xA;3. **Shield Wall** *(Weapon and Shield, 2nd line, tier 3)*&#xD;&#xA;4. **Threaten** *(Warrior, 1st line, tier 2)*&#xD;&#xA;5. **Precise Striking** *(Warrior, 2nd line, tier 1)*&#xD;&#xA;6. **Taunt** *(Warrior, 2nd line, tier 2)*&#xD;&#xA;7. **Overpower** *(Weapon and Shield, 1st line, tier 3)*&#xD;&#xA;8. **Bravery** *(Warrior, 1st line, tier 3)*&#xD;&#xA;9. **Shield Tactics** *(Weapon and Shield, 3rd line, tier 3)*&#xD;&#xA;10. **Shield Mastery** *(Weapon and Shield, 3rd line, tier 4)*&#xD;&#xA;11. Specialize in **Champion** to get **War Cry**&#xD;&#xA;12. **Death Blow** *(Warrior, 1st line, tier 4)*&#xD;&#xA;13. **Shield Expertise** *(Weapon and Shield, 2nd line, tier 4)*&#xD;&#xA;14. **Rally** *(Champion, tier 2)*&#xD;&#xA;15. **Motivate** *(Champion, tier 3)*&#xD;&#xA;16. **Superiority** *(Champion, tier 4)*&#xD;&#xA;&#xD;&#xA;This should take you to level 20. Note you don't need *Master Combat Training* until you get *Shield Mastery*, so spend your skill points on *Combat Tactics* to make sure you can use your abilities.&#xD;&#xA;&#xD;&#xA;### Tactics&#xD;&#xA;&#xD;&#xA;As mentioned above, I didn't want to micromanage Alistair, so I used the following to handle pretty much every encounter. Note because of my reliance on a dedicated healer, Alistair does not use any sustainability/survival abilities.&#xD;&#xA;&#xD;&#xA;* **Behavior:** Aggressive&#xD;&#xA;&#xD;&#xA;&lt;!-- break--&gt;&#xD;&#xA;&#xD;&#xA;1. *Self: Any* &amp;rarr; *Activate mode: Threaten*&#xD;&#xA;2. *Self: Being attacked by a melee attack*&#xD;&#xA;3. *Self: Being attakced by a ranged attack*&#xD;&#xA;4. *Enemy: Nearest Visible* &amp;rarr; *Use ability: Shield Pummel*&#xD;&#xA;5. *Self: Surrounded by at least two enemies* &amp;rarr; *Use ability: Taunt*&#xD;&#xA;6. *Self: Surrounded by at least three enemies* &amp;rarr; *Use ability: War Cry*&#xD;&#xA;7. *Enemy: Health &gt;= 75%* &amp;rarr; *Use ability: Shield Bash*&#xD;&#xA;8. *Enemy: Health &lt; 75%* &amp;rarr; *Use ability: Overpower*&#xD;&#xA;&#xD;&#xA;### Equipment&#xD;&#xA;&#xD;&#xA;Equipment choice is not particularly difficult, and I've found you don't need to worry about min/maxing to make him effective, so I'm not going to bother with a mostly unnecessary list of exact gear you need to have. Generally:&#xD;&#xA;&#xD;&#xA;* **Armor:** Equip the heaviest you can find: ultimately, you'll be wearing massive armor. Favor equipment that has stamina regeneration and secondarily, on &quot;tanking&quot; stats like Constitution, Resistances, Armor, etc.&#xD;&#xA;* **Weapons:** Sword and board: long swords and the largest shield you can find.&#xD;&#xA;&#xD;&#xA;### Final Thoughts&#xD;&#xA;&#xD;&#xA;It's really hard to unintentionally mess up building Alistair: there are so few &quot;tanking&quot; choices in the game that you'll eventually get everything you need by level 15-ish anyway. &#xD;&#xA;&#xD;&#xA;Ultimately, it comes either micromanaging Alistair as your de-facto main (which takes practice), or a decent tactics load out (specified above) if that's not your thing.&#xD;&#xA;&#xD;&#xA;Finally, I can't stress enough how much a sword and board tank like Alistair needs a good healer. If you're not interested in giving up a slot for a dedicated healer, it's going to be very difficult to keep Alistair effective.&#xD;&#xA;&#xD;&#xA;### Acknowledgements&#xD;&#xA;&#xD;&#xA;The above is an amalgamation of various different guides I've found, notably:&#xD;&#xA;&#xD;&#xA;* [StillLogicZ's Tactics Load-outs on the BioWare Forums](http://forums.bioware.com/viewtopic.html?topic=707579&amp;forum=135)&#xD;&#xA;* [The Official Strategy Guide](http://www.amazon.com/PRIMA-STRATEGY-GUIDES-9780761561422-DRAGON/dp/B0027HGY36)&#xD;&#xA;* [Dragon Age Wiki](http://dragonage.wikia.com/)&#xD;&#xA;&#xD;&#xA;I've confirmed the viability and effectiveness of this advice by using it myself.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45702" PostHistoryTypeId="5" PostId="18583" RevisionGUID="7316b49c-a6ce-4545-98c4-d4bd495bb474" CreationDate="2011-03-19T02:12:02.197" UserId="3389" Comment="More stuff" Text="I'm playing through *Dragon Age: Origins* again with this specific goal in mind, so I'll outline what I've done:&#xD;&#xA;&#xD;&#xA;### Overview&#xD;&#xA;&#xD;&#xA;I've found letting Alistair run on auto-pilot works really well. The *aggressive* behavior, combined with the tactics loadout described below, makes the AI pretty smart and hands-off. However, you really need to make sure you have a good Spirit Healer (like Wynne) backing him up.&#xD;&#xA;&#xD;&#xA;So I've built him around me not having to do anything with him: prioritizing his tactics load-out and passive skills.&#xD;&#xA;&#xD;&#xA;### Build&#xD;&#xA;&#xD;&#xA;Obviously, Alistair is going to be a warrior. You're locked in with the relatively useless Templar specialization, but once you reach 14 and can choose a second, definitely pick Champion.&#xD;&#xA;&#xD;&#xA;* **Class:** Warrior&#xD;&#xA;* **Specializations:** Templar, then Champion&#xD;&#xA;* **Attribute priority:** Strength. Pop a couple points into Dexterity when talents require it. If you've built your healer well, you don't need to get fancy with Constitution and Willpower.&#xD;&#xA;* **Skills:** *Combat Training* and *Combat Tactics*; don't bother with the rest. Alternate between selecting the two based on what talents you're about to pick up. If you need a talent that requires the next level of *Combat Training* get that, otherwise, get *Combat Tactics*.&#xD;&#xA;* **Talents:** Concentrate on filling out the tactics load-out described below. Getting to the third tier of the first line of Warrior Talents and all the lines of *Weapon and Shield* talents should occupy most of your time.&#xD;&#xA;&#xD;&#xA;### Leveling Priority&#xD;&#xA;&#xD;&#xA;Alistair starts with: &#xD;&#xA;&#xD;&#xA;* **Talents:** *Righteous Strike*, *Powerful*, *Shield Bash*, *Shield Pummel*, *Shield Block*, *Shield Cover*&#xD;&#xA;* **Skills:** *Expert Combat Training*&#xD;&#xA;&#xD;&#xA;I then chose the following as I leveled:&#xD;&#xA;&#xD;&#xA;1. **Shield Defense** *(Weapon and Shield, 2nd line, tier 1)*&#xD;&#xA;2. **Shield Balance** *(Weapon and Shield, 2nd line, tier 2)*&#xD;&#xA;3. **Shield Wall** *(Weapon and Shield, 2nd line, tier 3)*&#xD;&#xA;4. **Threaten** *(Warrior, 1st line, tier 2)*&#xD;&#xA;5. **Precise Striking** *(Warrior, 2nd line, tier 1)*&#xD;&#xA;6. **Taunt** *(Warrior, 2nd line, tier 2)*&#xD;&#xA;7. **Overpower** *(Weapon and Shield, 1st line, tier 3)*&#xD;&#xA;8. **Bravery** *(Warrior, 1st line, tier 3)*&#xD;&#xA;9. **Shield Tactics** *(Weapon and Shield, 3rd line, tier 3, needs 20 Dexterity)*&#xD;&#xA;10. **Shield Mastery** *(Weapon and Shield, 3rd line, tier 4, needs 26 Dexterity)*&#xD;&#xA;11. Specialize in **Champion** to get **War Cry**&#xD;&#xA;12. **Death Blow** *(Warrior, 1st line, tier 4)*&#xD;&#xA;13. **Shield Expertise** *(Weapon and Shield, 2nd line, tier 4)*&#xD;&#xA;14. **Rally** *(Champion, tier 2)*&#xD;&#xA;15. **Motivate** *(Champion, tier 3)*&#xD;&#xA;16. **Superiority** *(Champion, tier 4)*&#xD;&#xA;&#xD;&#xA;This should take you to level 20-ish. Note you don't need *Master Combat Training* until you get *Shield Mastery*, so spend your skill points on *Combat Tactics* to make sure you can use your abilities.&#xD;&#xA;&#xD;&#xA;### Tactics&#xD;&#xA;&#xD;&#xA;As mentioned above, I didn't want to micromanage Alistair, so I used the following to handle pretty much every encounter. Note because of my reliance on a dedicated healer, Alistair does not use any sustainability/survival abilities.&#xD;&#xA;&#xD;&#xA;* **Behavior:** Aggressive&#xD;&#xA;&#xD;&#xA;&lt;!-- break--&gt;&#xD;&#xA;&#xD;&#xA;1. *Self: Any* &amp;rarr; *Activate mode: Threaten*&#xD;&#xA;2. *Self: Being attacked by a melee attack*&#xD;&#xA;3. *Self: Being attakced by a ranged attack*&#xD;&#xA;4. *Enemy: Nearest Visible* &amp;rarr; *Use ability: Shield Pummel*&#xD;&#xA;5. *Self: Surrounded by at least two enemies* &amp;rarr; *Use ability: Taunt*&#xD;&#xA;6. *Self: Surrounded by at least three enemies* &amp;rarr; *Use ability: War Cry*&#xD;&#xA;7. *Enemy: Health &gt;= 75%* &amp;rarr; *Use ability: Shield Bash*&#xD;&#xA;8. *Enemy: Health &lt; 75%* &amp;rarr; *Use ability: Overpower*&#xD;&#xA;&#xD;&#xA;### Equipment&#xD;&#xA;&#xD;&#xA;Equipment choice is not particularly difficult, and I've found you don't need to worry about min/maxing to make him effective, so I'm not going to bother with a mostly unnecessary list of exact gear you need to have. Generally:&#xD;&#xA;&#xD;&#xA;* **Armor:** Equip the heaviest you can find: ultimately, you'll be wearing massive armor. Favor equipment that has stamina regeneration and secondarily, on &quot;tanking&quot; stats like Constitution, Resistances, Armor, etc.&#xD;&#xA;* **Weapons:** Sword and board: long swords and the largest shield you can find.&#xD;&#xA;&#xD;&#xA;### Final Thoughts&#xD;&#xA;&#xD;&#xA;It's really hard to unintentionally mess up building Alistair: there are so few &quot;tanking&quot; choices in the game that you'll eventually get everything you need by level 15-ish anyway. &#xD;&#xA;&#xD;&#xA;Ultimately, it comes either micromanaging Alistair as your de-facto main (which takes practice), or a decent tactics load out (specified above) if that's not your thing.&#xD;&#xA;&#xD;&#xA;Finally, I can't stress enough how much a sword and board tank like Alistair needs a good healer. If you're not interested in giving up a slot for a dedicated healer, it's going to be very difficult to keep Alistair effective.&#xD;&#xA;&#xD;&#xA;### Acknowledgements&#xD;&#xA;&#xD;&#xA;The above is an amalgamation of various different guides I've found, notably:&#xD;&#xA;&#xD;&#xA;* [StillLogicZ's Tactics Load-outs on the BioWare Forums](http://forums.bioware.com/viewtopic.html?topic=707579&amp;forum=135)&#xD;&#xA;* [The Official Strategy Guide](http://www.amazon.com/PRIMA-STRATEGY-GUIDES-9780761561422-DRAGON/dp/B0027HGY36)&#xD;&#xA;* [Dragon Age Wiki](http://dragonage.wikia.com/)&#xD;&#xA;&#xD;&#xA;I've confirmed the viability and effectiveness of this advice by using it myself.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45703" PostHistoryTypeId="25" PostId="18580" RevisionGUID="415e163c-6081-4368-b85a-41a593f12a51" CreationDate="2011-03-19T02:34:40.077" Comment="http://twitter.com/#!/StackGaming/status/48935386948444162" />
  <row Id="45704" PostHistoryTypeId="2" PostId="18584" RevisionGUID="245acfc5-2837-49da-8545-d3872b029e31" CreationDate="2011-03-19T02:42:11.617" UserId="118" Text="I don't think that there is a way to change the default movement or to zoom out further, but you can pan using the arrow keys or with the mouse at the edge near the bottom of the screen where the UI is. I tried  to produce a screen shot, but FRAPs wouldn't take a picture of the mouse." />
  <row Id="45705" PostHistoryTypeId="25" PostId="18555" RevisionGUID="e747a368-2558-45fd-b532-9abd83ee3f6e" CreationDate="2011-03-19T05:34:39.573" Comment="http://twitter.com/#!/StackGaming/status/48980683003150336" />
  <row Id="45706" PostHistoryTypeId="2" PostId="18585" RevisionGUID="abeeda11-3c8b-4724-a090-a44488c48018" CreationDate="2011-03-19T05:36:26.150" UserId="7745" Text="**No whitelisting** = Self explainatory&#xD;&#xA;&#xD;&#xA;**Match any group** = Allow anyone who is assigned to a group to join&#xD;&#xA;&#xD;&#xA;**Lockdown** = Allow anyone who is currently playing to continue playing but prevent any new connections." />
  <row Id="45707" PostHistoryTypeId="5" PostId="18580" RevisionGUID="9191c79e-0fdc-4144-be1b-87466d13f40b" CreationDate="2011-03-19T06:58:31.747" UserId="3936" Comment="The English needs more fixing, but at least I got rid of the random line breaks in that list and culled an alot" Text="There is a game that kinda looks like Pac-Man, but you &quot;run&quot; around eating green &quot;files&quot; (possible virus files), or else you might be the virus. Several different levels, old game, what's the name?&#xD;&#xA;&#xD;&#xA;Been searching for this game for years, last played it back in 2004 or something. &#xD;&#xA;&#xD;&#xA;The one I played it with, said that the guy we were was eating salad if it helps...&#xD;&#xA;And it was some kind of bombs, that fell down. It had physics.&#xD;&#xA;&#xD;&#xA;This is what I remember:&#xD;&#xA;&#xD;&#xA; 1. Kinda similar to Pac-Man, with the eating thing.&#xD;&#xA; 2. Ate something that looked like files, had to eat those.&#xD;&#xA; 3. Couldn't eat red things, they blew up.&#xD;&#xA; 4. The game had physics, so if you removed a green under a red, it would all down and blow up.&#xD;&#xA; 5. If you were fast enough to get away, you'd survive.&#xD;&#xA; 6. It had **a lot** of levels.&#xD;&#xA;&#xD;&#xA;I am not sure if this is a game you bought in the stores, but please help me find it! :)" />
  <row Id="45708" PostHistoryTypeId="4" PostId="18580" RevisionGUID="9191c79e-0fdc-4144-be1b-87466d13f40b" CreationDate="2011-03-19T06:58:31.747" UserId="3936" Comment="The English needs more fixing, but at least I got rid of the random line breaks in that list and culled an alot" Text="Identify similar game to Pac-Man" />
  <row Id="45709" PostHistoryTypeId="6" PostId="18580" RevisionGUID="9191c79e-0fdc-4144-be1b-87466d13f40b" CreationDate="2011-03-19T06:58:31.747" UserId="3936" Comment="The English needs more fixing, but at least I got rid of the random line breaks in that list and culled an alot" Text="&lt;identify-this-game&gt;&lt;pac-man&gt;" />
  <row Id="45710" PostHistoryTypeId="24" PostId="18580" RevisionGUID="9191c79e-0fdc-4144-be1b-87466d13f40b" CreationDate="2011-03-19T06:58:31.747" Comment="Proposed by 3936 approved by 102 edit id of 300" />
  <row Id="45711" PostHistoryTypeId="2" PostId="18586" RevisionGUID="e82efe08-a6b4-4c60-85c7-f4b3abb6d7f1" CreationDate="2011-03-19T07:42:20.377" UserId="3628" Text="The BF42 patch installers look for the path to the game in the registry at this location:&#xD;&#xA;**\HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\Battlefield 1942** in a value named **GAMEDIR**.  On my system that value is **d:\Battlefield 1942**.&#xD;&#xA;&#xD;&#xA;You can paste the following lines into a new file in Notepad, change the folder to the game's location on your external drive, save the file as bf42folder.reg, then double-click the file to update the registry.  Use double backslashes instead of single backslashes.&#xD;&#xA;&#xD;&#xA;&gt; REGEDIT4&#xD;&#xA;&gt;&#xD;&#xA;&gt; [HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\Battlefield 1942]  &#xD;&#xA;&gt; &quot;GAMEDIR&quot;=&quot;d:\\\Battlefield 1942&quot;&#xD;&#xA;&#xD;&#xA;If you plan to play on the Internet, you will need a key as well, and that key goes in another place in the registry.  Without it you can play single player games or on LAN servers, but not Internet games." />
  <row Id="45712" PostHistoryTypeId="2" PostId="18587" RevisionGUID="9a81c8bd-5514-4439-9351-c853be877cd3" CreationDate="2011-03-19T08:20:59.890" UserId="7914" Text="I just started playing - my first game I tried to be self-sufficient and produced my own guns but that was a bad idea since guns are cheaper than tools, which are cheaper than ore. I could just buy them.&#xD;&#xA;&#xD;&#xA;My second game I tried to avoid having soldiers but my mother country declared war on several countries. I got beat back to my last two towns but I was able to import lots of guns and settlers and eventually won back my land by training soldiers and buying arms from europe... then FreeCol bug made me quit* and realised I had no saves.&#xD;&#xA;&#xD;&#xA;In the third game I decided to interact with indians alot. I got my ship to start importing trade goods to the new world as possible. My villages only farm and make bells, but if there's naturally occurring resources I assign a worker to make stuff out of it to sell to indians. I grew to have half a dozen frigates going back and forth from europe, buy trade goods, then return and sell to indians. I bought lots of guns and armed all of my towns. My mother country eventually declared war to everyone. They also offered me to buy a bunch of dragoons, artillery and troops for only 2000 gold every once in a while. I used these troops to demolish enemy colonies and by the time I had 3 quarters of all colonies in my grasp I had 10000+ gold and my forces were two thirds the size of the royal expeditionary force. The only buildings I've made are docks. =D Then I zoomed out and FreeCol screwed up again. Long live the King!&#xD;&#xA;&#xD;&#xA;Is this the way its meant to be played? :)&#xD;&#xA;&#xD;&#xA;* The bug is sometimes dialog comes up and I can't dismiss it or save the game." />
  <row Id="45713" PostHistoryTypeId="1" PostId="18587" RevisionGUID="9a81c8bd-5514-4439-9351-c853be877cd3" CreationDate="2011-03-19T08:20:59.890" UserId="7914" Text="How do you play FreeCol?" />
  <row Id="45714" PostHistoryTypeId="3" PostId="18587" RevisionGUID="9a81c8bd-5514-4439-9351-c853be877cd3" CreationDate="2011-03-19T08:20:59.890" UserId="7914" Text="&lt;freecol&gt;" />
  <row Id="45715" PostHistoryTypeId="25" PostId="18587" RevisionGUID="e5a939ac-2919-4b09-a22a-1a3713e84127" CreationDate="2011-03-19T08:34:39.900" Comment="http://twitter.com/#!/StackGaming/status/49025983055011840" />
  <row Id="45716" PostHistoryTypeId="2" PostId="18588" RevisionGUID="d01b39ca-9139-4cd7-aa7f-fc0913a19aca" CreationDate="2011-03-19T09:13:38.483" UserId="7876" Text="Finally! I found it! Name of game is &quot;Torins passage &quot;." />
  <row Id="45717" PostHistoryTypeId="25" PostId="18529" RevisionGUID="2ee6d367-45cf-49e3-9cde-d9568b7ea0ba" CreationDate="2011-03-19T11:34:39.887" Comment="http://twitter.com/#!/StackGaming/status/49071281638871040" />
  <row Id="45718" PostHistoryTypeId="5" PostId="10343" RevisionGUID="3ed47c31-f23c-4b0d-81a8-465276edc503" CreationDate="2011-03-19T13:41:37.890" UserId="23" Comment="Moar awesome." Text="Place dirt right underneath the crazy currents and it should sort itself out automatically. &#xD;&#xA;&#xD;&#xA;If it doesn't, add a source block to the place all the water flows to.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=9iWA3zemvls" />
  <row Id="45719" PostHistoryTypeId="2" PostId="18589" RevisionGUID="3f21fd51-2df4-4d42-a815-fb5313517112" CreationDate="2011-03-19T13:42:08.227" UserId="7915" Text="Hi all - first I must say that I've loved this site from afar for a while now (my Droid Stackexchange app) and appreciate all the time you guys put in.  That said, I want to ask a simple question with simple answer and try to avoid all of the 'What you really want to ask' stuff that goes on here.&#xD;&#xA;&#xD;&#xA;Let's assume I'm playing Terran and I now have the economy to start an upgrade in my Engineering Bay.  Let's also assume I'm going for a (standard?) MMM ball, 50% marines 30% marauders and 20% medivacs.  What would make me choose to upgrade Infantry Weapons over Infantry Armor, or vice versa?&#xD;&#xA;&#xD;&#xA;I'm also interested in when to take what armory upgrades, but if someone answers the Engineering Bay question alone I will happily move the rest to another question." />
  <row Id="45720" PostHistoryTypeId="1" PostId="18589" RevisionGUID="3f21fd51-2df4-4d42-a815-fb5313517112" CreationDate="2011-03-19T13:42:08.227" UserId="7915" Text="What factors to consider when upgrading from Engineering Bay?" />
  <row Id="45721" PostHistoryTypeId="3" PostId="18589" RevisionGUID="3f21fd51-2df4-4d42-a815-fb5313517112" CreationDate="2011-03-19T13:42:08.227" UserId="7915" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="45722" PostHistoryTypeId="5" PostId="18587" RevisionGUID="1bc8ffa3-88b6-4dc4-9f44-189d67ed3a3f" CreationDate="2011-03-19T13:43:43.317" UserId="23" Comment="deleted 22 characters in body" Text="I just started playing - my first game I tried to be self-sufficient and produced my own guns but that was a bad idea since guns are cheaper than tools, which are cheaper than ore. I could just buy them.&#xD;&#xA;&#xD;&#xA;My second game I tried to avoid having soldiers but my mother country declared war on several countries. I got beat back to my last two towns but I was able to import lots of guns and settlers and eventually won back my land by training soldiers and buying arms from europe... then a bug forced me to quit (sometimes dialog comes up and I can't dismiss it or save the game) before I could save.&#xD;&#xA;&#xD;&#xA;In the third game I decided to interact with indians alot. I got my ship to start importing trade goods to the new world as possible. My villages only farm and make bells, but if there's naturally occurring resources I assign a worker to make stuff out of it to sell to indians. I grew to have half a dozen frigates going back and forth from europe, buy trade goods, then return and sell to indians. I bought lots of guns and armed all of my towns. My mother country eventually declared war to everyone. They also offered me to buy a bunch of dragoons, artillery and troops for only 2000 gold every once in a while. I used these troops to demolish enemy colonies and by the time I had 3 quarters of all colonies in my grasp I had 10000+ gold and my forces were two thirds the size of the royal expeditionary force. The only buildings I've made are docks. =D Then I zoomed out and FreeCol screwed up again. Long live the King!&#xD;&#xA;&#xD;&#xA;Is this the way it's meant to be played? :)&#xD;&#xA;" />
  <row Id="45723" PostHistoryTypeId="2" PostId="18590" RevisionGUID="39104b72-db38-47e4-92b6-2dc1aae010c3" CreationDate="2011-03-19T14:17:49.393" UserId="3467" Text="I would suggest another way: if you plan MMM play - build in parallel 2 Engineering Bays, once both upgrades are started - build armory. You need both of these upgrades picked up to level 3 ASAP.&#xD;&#xA;&#xD;&#xA;If you build only 1 EB and due to any reason didn't build another yet...&#xD;&#xA;&#xD;&#xA;**In game against Zerg**: I would upgrade attack in 1st turn. The biggest danger for marines (and marauders probably too) are bannelings. Armor upgrade doesn't help against them.&#xD;&#xA;&#xD;&#xA;**In game against Protoss**: if they have DT/Colossus/templars - armor upgrade doesn't help too - so do attack first. If they have zealot/stalkers/sentries - armor as important as attack. But still I would start from attack upgrade as marines under stim pack are very good for kiting.&#xD;&#xA;&#xD;&#xA;**In game against Terran**: if you opponent play mech: tanks, Thors... armor doesn't help too. so again - start from attack upgrade. If they play MMM - armor and attack same in importance.&#xD;&#xA;&#xD;&#xA;Here you could make a decision: don't upgrade armor at all. That would be wrong. Also in game versus Zerg: you are fighting not with bannelings only. You also need to survive some zerling waves, so don't neglect armor updages. &#xD;&#xA;&#xD;&#xA;So **for general game**, I would make following **summary**:&#xD;&#xA;&#xD;&#xA;1. Start with attack upgrade and follow with armor;&#xD;&#xA;2. Try to do both upgrades in parallel," />
  <row Id="45724" PostHistoryTypeId="2" PostId="18591" RevisionGUID="2e426880-a5a0-4807-9d38-06d4e774e54d" CreationDate="2011-03-19T14:25:48.903" UserId="3356" Text="I finally won and they key factor was the Hivemind emulator tover! Captured Units doesn't count against population limit so it allows you to have much stronger army full of Broodlords and mutalistk while still have a lot of marines.&#xD;&#xA;&#xD;&#xA;**I went for destroying nynduses**&#xD;&#xA;&#xD;&#xA; - Have two spaceports producing some vikings and BCs&#xD;&#xA; - have like 5 barracks constatnly produced Marines&#xD;&#xA; - Upgrade full flayers and infatry&#xD;&#xA; - Base full of Planetary Fotresses against deployed units and up on the artifact ledge and some at rear of my chokes&#xD;&#xA; - **3 mind emulators at each choke, 1 at back and some on ledge** - all in control group one - then I select 1 and SHIFT + I (or is it C?) all attacking units - emulator has longer range than broodlord!&#xD;&#xA; - Obviously turrets everywhere speacialy near emuloators&#xD;&#xA;&#xD;&#xA;**I think the more emulators the more fun**&#xD;&#xA;&#xD;&#xA;Doing this way I think it's even possible to win no falyers version with capturing all hydras and ultras.&#xD;&#xA;&#xD;&#xA;Bets way for destroying nynduses would be drop-podded infatry.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45725" PostHistoryTypeId="5" PostId="18590" RevisionGUID="f130de53-9639-4305-a819-0b6d490c1944" CreationDate="2011-03-19T14:27:41.943" UserId="3467" Comment="&quot;When&quot; section was added" Text="***What upgrade:***&#xD;&#xA;&#xD;&#xA;I would suggest another way: if you plan MMM play - build in parallel 2 Engineering Bays, once both upgrades are started - build armory. You need both of these upgrades picked up to level 3 ASAP.&#xD;&#xA;&#xD;&#xA;If you build only 1 EB and due to any reason didn't build another yet...&#xD;&#xA;&#xD;&#xA;**In game against Zerg**: I would upgrade attack in 1st turn. The biggest danger for marines (and marauders probably too) are bannelings. Armor upgrade doesn't help against them.&#xD;&#xA;&#xD;&#xA;**In game against Protoss**: if they have DT/Colossus/templars - armor upgrade doesn't help too - so do attack first. If they have zealot/stalkers/sentries - armor as important as attack. But still I would start from attack upgrade as marines under stim pack are very good for kiting.&#xD;&#xA;&#xD;&#xA;**In game against Terran**: if you opponent play mech: tanks, Thors... armor doesn't help too. so again - start from attack upgrade. If they play MMM - armor and attack same in importance.&#xD;&#xA;&#xD;&#xA;Here you could make a decision: don't upgrade armor at all. That would be wrong. Also in game versus Zerg: you are fighting not with bannelings only. You also need to survive some zerling waves, so don't neglect armor updages. &#xD;&#xA;&#xD;&#xA;So **for general game**, I would make following **summary**:&#xD;&#xA;&#xD;&#xA;1. Start with attack upgrade and follow with armor;&#xD;&#xA;2. Try to do both upgrades in parallel.&#xD;&#xA;&#xD;&#xA;***When upgrade***&#xD;&#xA;&#xD;&#xA;Answer is simple and hard: ASAP (if you play MMM, as you mentioned) or never (if you play Mech). &#xD;&#xA;&#xD;&#xA;**In game against Zerg**: usually, around 8-9 minutes Zerg build mutas. For sure, you need to scout that. Too often you don't have any chance to build engineer bay till this time. But around that time, once spire is scouted - build 2 EB right immediately and build 2 turrets in each mineral line... and start both upgrades.&#xD;&#xA;&#xD;&#xA;**In game against Protoss**: depends from opponent. If he going to some kind of gateway units/Immortals - upgrade you infantry asap. If he goes for Colossus - you could delay infantry a little to get some Vikings/Thors and concentrate on their upgrades in first turn.&#xD;&#xA;&#xD;&#xA;**In game against Terran**: if you see StartPort with techlab - that means banshees probably with cloak. Then you need: 1) expand, 2) EB + turrets in mineral lines. If you see opponent plays MM/MMM too: do infantry upgrades ASAP, if he goes mech play - think how to counter and if you will go with infantry - do upgrades ASAP. If no - delay them. " />
  <row Id="45726" PostHistoryTypeId="25" PostId="18589" RevisionGUID="7019633a-4d13-47cd-9696-80ba8a76ab35" CreationDate="2011-03-19T14:34:39.777" Comment="http://twitter.com/#!/StackGaming/status/49116579283214336" />
  <row Id="45727" PostHistoryTypeId="5" PostId="4209" RevisionGUID="edcd8066-1ace-4b57-ba28-eed3104e61cf" CreationDate="2011-03-19T14:46:25.617" UserId="274" Comment="Formatting" Text="Ok so I ended up beating it. 100%! &#xD;&#xA;&#xD;&#xA;Here's a video of **someone else** beating it on Brutal with a different, and possibly better, strategy than I describe below.&#xD;&#xA;&#xD;&#xA; http://www.youtube.com/watch?v=I1zRFpDcpnY&#xD;&#xA;&#xD;&#xA;Again, there are probably infinite ways to do it, but here is how I did it:&#xD;&#xA;&#xD;&#xA;- Heavy use of save and load. Save before Kerrigan shows up and after she retreats. If you lose too many units (like 3 BCs to Kerrigans stupid magic hand wave instakill bull), then reload.&#xD;&#xA;&#xD;&#xA;- Take out the Nydus worms as flying units are easy to deal with&#xD;&#xA;&#xD;&#xA;- Build BCs to make use of Yamato cannon on Kerrigan and the Leviathan (the giant flying guy).&#xD;&#xA;&#xD;&#xA;- Build Marines and medics; make use of stim.&#xD;&#xA;&#xD;&#xA;- Build a few Science Vessels to help with healing your BCs. Build them early.&#xD;&#xA;&#xD;&#xA;- Build, and never stop building, SCVs. Trust me, I had the research that lets me train 2 SCVs at once, and I NEVER stopped building them. You need them for repair and to keep up with the mineral gathering.&#xD;&#xA;&#xD;&#xA;- Keep SCVs near chokes to repair&#xD;&#xA;&#xD;&#xA;- Construct flame towers near the choke. If you didn't get flame towers, build a few planetary fortresses at the chokes and have a bunch of SCVs there to auto-repair (no seriously, it'll work, lots of HP, lots of splash damage).&#xD;&#xA;&#xD;&#xA;- Construct a few flame towers sporadically in your base to deal with random drop pods.&#xD;&#xA;&#xD;&#xA;- Construct Barracks at each choke point to serve as a wall between incoming enemies. This also helps keep Kerrigan back.&#xD;&#xA;&#xD;&#xA;- Get as many ship and infantry upgrades as you can. Do it early.&#xD;&#xA;&#xD;&#xA;- Make use of mind control towers. Build them early on the left and the right sides.&#xD;&#xA;&#xD;&#xA;- Use mind controls towers to grab as many brood lords and Ultralisks as you can. Broodlords are imba and you want to make use of the infinite infantry they can provide. Mind controlling Ultralisks is amazing too. Especially if you have medics there to heal them.&#xD;&#xA;&#xD;&#xA;- Build a mind control tower and turret behind your mineral line to mind control brood lords that attack from behind. Mind controlled units will NOT be affected by the nova blast (lulz)&#xD;&#xA;&#xD;&#xA;- Make sure you have mind control energy when the big ultra push happens toward the end of the mission.&#xD;&#xA;&#xD;&#xA;- Save a Nova blast for when the Leviathan attacks. It will decimate you otherwise because it constantly spawns Mutalisks and Broodlords&#xD;&#xA;&#xD;&#xA;- If Kerrigan or the Leviathan isn't around when you needed to nova blast, then it's likely that you need to reload a recent save. Though don't Nova blast too soon when Kerrigan shows up. The blast has limited range, and you want to wait for the next wave of flyers/worms that quickly follows her.&#xD;&#xA;&#xD;&#xA;- Just before the Leviathan shows up, start cranking out some vikings to deal.&#xD;&#xA;&#xD;&#xA;- The drop-pod research is useless. Get the Tech-reactor research.&#xD;&#xA;&#xD;&#xA;- If you ever lose too many key units or structures (especially in the beginning), reload from the last save. It will end up costing you the mission in the long run.&#xD;&#xA;&#xD;&#xA;- Tanks don't work so well because Kerrigan's area of effect attack can easily clean out 4-5 tanks and there's not much you can do. This makes units like BCs more cost effective because they can get out of the way.&#xD;&#xA;&#xD;&#xA;- Buildings work great at attracting Kerrigan's focus. She will spend her energy doing an AoE to the building and not doing it to your units. Also, keeping a building alive is much easier against her because they have tons of HP and huge surface area to repair&#xD;&#xA;&#xD;&#xA;- Don't use supply Depots at your choke. They do not have enough HP or surface area to repair. You aren't going to leave your base anyway (not with units that don't fly that is...)&#xD;&#xA;" />
  <row Id="45728" PostHistoryTypeId="10" PostId="18587" RevisionGUID="d2c901ec-1fb9-40d3-b2b7-49e26c73bf0b" CreationDate="2011-03-19T15:00:44.030" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45729" PostHistoryTypeId="5" PostId="18577" RevisionGUID="9ba7169a-805d-4a4c-bb89-e06ce2794aec" CreationDate="2011-03-19T15:15:07.317" UserId="2974" Comment="added 10 characters in body" Text="## Knife ##&#xD;&#xA;&#xD;&#xA;Starting Health: 125  &#xD;&#xA;Max Health (overheal): 185  &#xD;&#xA;Disguise Kit?: Yes  &#xD;&#xA;Backstab Kill icon visible to other team?: Yes&#xD;&#xA;&#xD;&#xA;On backstab: Your disguise drops and enemies make a crit-death scream.&#xD;&#xA;&#xD;&#xA;The normal knife is the most balanced of the knives.&#xD;&#xA;&#xD;&#xA;The knife is much easier to use when you need to sap enemy sentry guns.  It also has the advantage of being able to disguise as any class you want from either team (which is important if you use the Dead Ringer).&#xD;&#xA;&#xD;&#xA;## Your Eternal Reward ##&#xD;&#xA;Starting Health: 125  &#xD;&#xA;Max Health (overheal): 185  &#xD;&#xA;Disguise Kit?: No  &#xD;&#xA;Backstab Kill icon visible to other team?: No&#xD;&#xA;&#xD;&#xA;On backstab: You disguise as the enemy and they make no death sound.  Their corpse cloaks a second or two after you kill them.&#xD;&#xA;&#xD;&#xA;The Eternal Reward is very good for killing several enemies in succession, such as those pushing a cart that are not looking behind them.&#xD;&#xA;&#xD;&#xA;It also makes a Stab and Sap on an Engineer and his sentry gun considerably easier, provided you already have a disguise.&#xD;&#xA;&#xD;&#xA;Can be used with the L'Etranger and Familiar Fez to gain the silent decloak effect, but when cloaked and enemy touches you, you appear visible for 0.5 seconds after the enemy stops touching.&#xD;&#xA;&#xD;&#xA;**Be aware that you cannot disguise as your own team with this knife!**&#xD;&#xA;&#xD;&#xA;Note: You disguise only if the enemy dies from the backstab.  This means you will not disguise if they: are ubered, have a Razorback, or are using a Dead Ringer.&#xD;&#xA;&#xD;&#xA;## Conniver's  Kunai ##&#xD;&#xA;&#xD;&#xA;Starting Health: 60  &#xD;&#xA;Max Health (overheal): 180  &#xD;&#xA;Disguise Kit?: Yes  &#xD;&#xA;Backstab Kill icon visible to other team?: Yes&#xD;&#xA;&#xD;&#xA;On backstab: Your disguise drops and enemies make a crit-death scream.  You gain as much health as the enemy has, up to your max health.  Anything over 60 your normal health is an overheal, and you will lose it over time.&#xD;&#xA;&#xD;&#xA;This knife is brand new, so I don't have a lot of experience with it yet...&#xD;&#xA;&#xD;&#xA;With 60 health, you are a one-hit kill to any non-Scout melee weapon.  Most ranged weapons will also kill you in one hit.&#xD;&#xA;&#xD;&#xA;Because the health you gain is capped at 180, you actually have less health than a fully overhealed Spy with one of the other knives (they would have 185).&#xD;&#xA;&#xD;&#xA;The Kunai may be good for escaping due to the extra health, but it requires that you get a backstab first.&#xD;&#xA;&#xD;&#xA;## What I use ##&#xD;&#xA;&#xD;&#xA;I use the Knife or Your Eternal Reward as appropriate to the situation.  &#xD;&#xA;cp push/pl defense (RED):  Start with YER (Saharan Spy Set) and Cloak &amp; Dagger.  Switch to Knife and Dead Ringer as appropriate.  &#xD;&#xA;cp push/pl offense (BLU):  Start with Knife and Dead Ringer, disguised as BLU's Soldier or Heavy.  This is to draw the enemy Sniper's fire, or set off the demoman's sticky trap.  Switch to YER and C&amp;D as appropriate.  &#xD;&#xA;plr: Varies.  Usually YER and C&amp;D.  &#xD;&#xA;cp symmetric / koth: Varies.  Usually Knife and DR.  &#xD;&#xA;arena: That's a trick question.  I rarely play Spy in arena." />
  <row Id="45730" PostHistoryTypeId="6" PostId="6045" RevisionGUID="76179b5c-ced5-492d-9db2-59eeccdc3089" CreationDate="2011-03-19T16:14:34.730" UserId="23" Comment="edited tags" Text="&lt;murder&gt;&lt;stubbs-the-zombie&gt;" />
  <row Id="45731" PostHistoryTypeId="6" PostId="6331" RevisionGUID="325e917d-93f9-4058-9c68-959f391003e8" CreationDate="2011-03-19T16:15:10.627" UserId="23" Comment="edited tags" Text="&lt;secret&gt;&lt;megaman-zx&gt;" />
  <row Id="45732" PostHistoryTypeId="10" PostId="7337" RevisionGUID="75dee3c1-eb77-41f5-8030-d77631c3e3b2" CreationDate="2011-03-19T16:15:29.317" UserId="23" CloseReasonId="7" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45733" PostHistoryTypeId="6" PostId="7511" RevisionGUID="1739c9d9-81bb-4a66-bb37-4c9d9cc076e7" CreationDate="2011-03-19T16:17:15.133" UserId="23" Comment="edited tags" Text="&lt;technology-tree&gt;&lt;empire-earth-2&gt;" />
  <row Id="45734" PostHistoryTypeId="10" PostId="8902" RevisionGUID="bdddedf7-8b77-4563-b0c4-ba61b1bc5fbb" CreationDate="2011-03-19T16:18:19.920" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45735" PostHistoryTypeId="5" PostId="18577" RevisionGUID="8024e5c6-516f-481d-9877-b3caa046bb31" CreationDate="2011-03-19T16:55:17.987" UserId="23" Comment="I think you have a CP push too many." Text="##Comparison table&#xD;&#xA;&#xD;&#xA;            Base (Max)  Disguise  Backstab  &#xD;&#xA;             Hitpoints    Kit       Icon    On backstab&#xD;&#xA;&#xD;&#xA;    Knife    125 (185)    Yes       Yes     Disguise drops&#xD;&#xA;                                            Enemy screams (crit-death)&#xD;&#xA;    YER      125 (185)    Yes        No     Disguise as the enemy, silently&#xD;&#xA;                                            Corpse cloaks&#xD;&#xA;    Kunai     60 (180)    Yes       Yes     Disguise drops&#xD;&#xA;                                            Enemy screams (crit-death)&#xD;&#xA;                                            Health is stolen from enemy&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Knife ##&#xD;&#xA;&#xD;&#xA;The normal knife is the most balanced of the knives.&#xD;&#xA;&#xD;&#xA;The knife is much easier to use when you need to sap enemy sentry guns.  It also has the advantage of being able to disguise as any class you want from either team (which is important if you use the Dead Ringer).&#xD;&#xA;&#xD;&#xA;## Your Eternal Reward ##&#xD;&#xA;The Eternal Reward is very good for killing several enemies in succession, such as those pushing a cart that are not looking behind them.&#xD;&#xA;&#xD;&#xA;It also makes a Stab and Sap on an Engineer and his sentry gun considerably easier, provided you already have a disguise.&#xD;&#xA;&#xD;&#xA;Can be used with the L'Etranger and Familiar Fez to gain the silent decloak effect, but when cloaked and enemy touches you, you appear visible for 0.5 seconds after the enemy stops touching.&#xD;&#xA;&#xD;&#xA;**Be aware that you cannot disguise as your own team with this knife!**&#xD;&#xA;&#xD;&#xA;Note: You disguise only if the enemy dies from the backstab.  This means you will not disguise if they: are ubered, have a Razorback, or are using a Dead Ringer.&#xD;&#xA;&#xD;&#xA;## Conniver's  Kunai ##&#xD;&#xA;This knife is brand new, so I don't have a lot of experience with it yet...&#xD;&#xA;&#xD;&#xA;With 60 health, you are a one-hit kill to any non-Scout melee weapon.  Most ranged weapons will also kill you in one hit.&#xD;&#xA;&#xD;&#xA;Because the health you gain is capped at 180, you actually have less health than a fully overhealed Spy with one of the other knives (they would have 185).&#xD;&#xA;&#xD;&#xA;The Kunai may be good for escaping due to the extra health, but it requires that you get a backstab first.&#xD;&#xA;&#xD;&#xA;## What I use ##&#xD;&#xA;&#xD;&#xA;I use the Knife or Your Eternal Reward as appropriate to the situation:&#xD;&#xA;&#xD;&#xA;* **CP push/PL defense** (RED):  Start with YER (Saharan Spy Set) and Cloak &amp; Dagger.  Switch to Knife and Dead Ringer as appropriate.  &#xD;&#xA;* **CP push/PL offense** (BLU):  Start with Knife and Dead Ringer, disguised as BLU's Soldier or Heavy.  This is to draw the enemy Sniper's fire, or set off the demoman's sticky trap.  Switch to YER and C&amp;D as appropriate.  &#xD;&#xA;* **PLR**: Varies.  Usually YER and C&amp;D.  &#xD;&#xA;* **CP symmetric / koth**: Varies.  Usually Knife and DR.  &#xD;&#xA;* **Arena**: That's a trick question.  I rarely play Spy in arena." />
  <row Id="45736" PostHistoryTypeId="2" PostId="18592" RevisionGUID="b4e2a52e-bfe9-4d4e-8e00-c89546b2ef24" CreationDate="2011-03-19T17:07:24.480" UserId="1721" Text="I've seen many videos of Herobrine being summoned or randomly encountered. Are these videos all hoaxes or is there a way to summon Herobrine in Minecraft survival mode without mods? Can he be randomly encountered?" />
  <row Id="45737" PostHistoryTypeId="1" PostId="18592" RevisionGUID="b4e2a52e-bfe9-4d4e-8e00-c89546b2ef24" CreationDate="2011-03-19T17:07:24.480" UserId="1721" Text="Does Herobrine exist?" />
  <row Id="45738" PostHistoryTypeId="3" PostId="18592" RevisionGUID="b4e2a52e-bfe9-4d4e-8e00-c89546b2ef24" CreationDate="2011-03-19T17:07:24.480" UserId="1721" Text="&lt;pc&gt;&lt;minecraft&gt;" />
  <row Id="45739" PostHistoryTypeId="2" PostId="18593" RevisionGUID="2b7627c6-671d-45f2-97b5-4d2454d67540" CreationDate="2011-03-19T17:14:26.830" UserId="23" Text="Notch on Twitter is pretty clear on the topic:&#xD;&#xA;&#xD;&#xA;&gt; I have no plans of adding herobrine.&#xD;&#xA;&gt;&#xD;&#xA;&gt; &lt;sub&gt;[Notch][1]&lt;/sub&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/#!/notch/statuses/27871748827" />
  <row Id="45740" PostHistoryTypeId="2" PostId="18594" RevisionGUID="3e4a3913-890b-49e8-a9e1-dce8ae526ff8" CreationDate="2011-03-19T17:14:42.547" UserId="6774" Text="I think there was a day9 daily which talked about upgrades, and stressed thinking in terms of &quot;shots per kill&quot; over of DPS. Hopefully someone could link to that.&#xD;&#xA;&#xD;&#xA;When you think in terms of shots per kill between your opponent's army and your own, you will find that sometimes a +1 armor will not change *anything* because your marine will still take 2 shots to kill either way, but +1 weapons will mean you can 2-shot them instead of taking 3 shots (killing their army 33% faster).&#xD;&#xA;&#xD;&#xA;Budda has done a better job giving specific scenarios. A complete chart would be impossible because you have to factor so many things - unit combinations, opponent's upgrade level. Even map and tactic can change things because you may want to be able to drop &amp; kill their mineral line as fast as possible, rather than the more defensive armor upgrade." />
  <row Id="45741" PostHistoryTypeId="25" PostId="18592" RevisionGUID="905ef328-4bfc-4102-bceb-05880ddf396b" CreationDate="2011-03-19T17:34:40.260" Comment="http://twitter.com/#!/StackGaming/status/49161879771291649" />
  <row Id="45742" PostHistoryTypeId="2" PostId="18595" RevisionGUID="988d7758-9ae0-4803-8e65-d460e3908133" CreationDate="2011-03-19T17:41:52.713" UserId="7918" Text="Hi, &#xD;&#xA;&#xD;&#xA;In Plants Vs Zombies there is an option to &quot;Switch House&quot; at Cray Dave's shop. What exactly does this do. I've switched house and not noticed any difference in game play.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="45743" PostHistoryTypeId="1" PostId="18595" RevisionGUID="988d7758-9ae0-4803-8e65-d460e3908133" CreationDate="2011-03-19T17:41:52.713" UserId="7918" Text="Plants Vs Zombies :- Switch House" />
  <row Id="45744" PostHistoryTypeId="3" PostId="18595" RevisionGUID="988d7758-9ae0-4803-8e65-d460e3908133" CreationDate="2011-03-19T17:41:52.713" UserId="7918" Text="&lt;ps3&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="45745" PostHistoryTypeId="5" PostId="18592" RevisionGUID="8cbb8692-e84d-41c1-8d27-d129e2117598" CreationDate="2011-03-19T18:11:15.953" UserId="1721" Comment="described Herobrine" Text="I've seen many videos of of a mob named Herobrine being summoned or randomly encountered. He has a skin like the default Minecraft skin except with glowing white eyes, and he allegedly represents the game creator's dead brother. Are these videos all hoaxes or is there a way to summon Herobrine in Minecraft survival mode without mods? Can he be randomly encountered?" />
  <row Id="45746" PostHistoryTypeId="5" PostId="18592" RevisionGUID="7bc4a6ad-1662-45b2-a94b-102f6118b175" CreationDate="2011-03-19T18:21:33.123" UserId="1721" Comment="deleted 84 characters in body" Text="I've seen videos of a mob named Herobrine being summoned or randomly encountered. He has the default Minecraft skin but with glowing white eyes. Are these videos all hoaxes or is there a way to summon Herobrine in Minecraft survival mode without mods? Can he be randomly encountered?" />
  <row Id="45747" PostHistoryTypeId="2" PostId="18596" RevisionGUID="fdf949e6-0b16-442a-a25d-61e3f349c0bf" CreationDate="2011-03-19T18:56:19.680" UserId="6938" Text="I'd like to buy BF2(complete collection) on Steam, but the friend I'll play with said it's not compatible with the &quot;normal&quot; version.&#xD;&#xA;&#xD;&#xA;I've read somewhere there's a problem with steam chat + punkbuster, and I wonder if just disabling steam fixes that and I can play normally, or there are other issues.&#xD;&#xA;&#xD;&#xA;Furthermore I wondered if getting the Steam version you are given a user+password that you can use also on &quot;normal&quot; clients, or you would be stuck with playing it only on Steam.&#xD;&#xA;&#xD;&#xA;So the actual question is: **what are the differences and the compatibility between the Steam and the non-Steam version?**" />
  <row Id="45748" PostHistoryTypeId="1" PostId="18596" RevisionGUID="fdf949e6-0b16-442a-a25d-61e3f349c0bf" CreationDate="2011-03-19T18:56:19.680" UserId="6938" Text="Battlefield 2: steam compatibility / difference with the &quot;normal&quot; version" />
  <row Id="45749" PostHistoryTypeId="3" PostId="18596" RevisionGUID="fdf949e6-0b16-442a-a25d-61e3f349c0bf" CreationDate="2011-03-19T18:56:19.680" UserId="6938" Text="&lt;steam&gt;&lt;battlefield-2&gt;" />
  <row Id="45750" PostHistoryTypeId="2" PostId="18597" RevisionGUID="389a83d2-5b1f-4d91-ada8-2703f697aaa5" CreationDate="2011-03-19T19:58:07.407" UserId="5502" Text="What exactly do you mean by `not compatible with the normal version`? The Steam version can play online with the standalone version normally.&#xD;&#xA;&#xD;&#xA;PunkBuster did give me some trouble because of the Steam Community In-Game, I had to disable the latter.&#xD;&#xA;&#xD;&#xA;You __will__ receive a CD-Key, even if you buy it on Steam. You have to be signed in Steam in order to play the its version of the game, but you could theoretically borrow the standalone version from a friend and use your key with it.&#xD;&#xA;&#xD;&#xA;Also, with the Steam version you don't have to worry about keeping your BF2 DVD in the drive, since it's not required." />
  <row Id="45751" PostHistoryTypeId="2" PostId="18598" RevisionGUID="09ad91fe-c5fe-40c5-865e-32648ee09787" CreationDate="2011-03-19T20:00:43.223" UserId="7919" Text="Hi,  &#xD;&#xA;does anyone know for sure what effect the Sun Goggles have on a merc in the original Jagged Alliance? " />
  <row Id="45752" PostHistoryTypeId="1" PostId="18598" RevisionGUID="09ad91fe-c5fe-40c5-865e-32648ee09787" CreationDate="2011-03-19T20:00:43.223" UserId="7919" Text="Jagged Alliance 1 - sun goggles" />
  <row Id="45753" PostHistoryTypeId="3" PostId="18598" RevisionGUID="09ad91fe-c5fe-40c5-865e-32648ee09787" CreationDate="2011-03-19T20:00:43.223" UserId="7919" Text="&lt;turn-based-strategy&gt;" />
  <row Id="45754" PostHistoryTypeId="4" PostId="18598" RevisionGUID="9900a77b-9372-4e71-991f-6ed24f0bdcfb" CreationDate="2011-03-19T20:08:02.313" UserId="207" Comment="Added game name tag, removed game name from title since it's in the tags, made title more clear." Text="Effects of Sun Goggles on a Merc?" />
  <row Id="45755" PostHistoryTypeId="6" PostId="18598" RevisionGUID="9900a77b-9372-4e71-991f-6ed24f0bdcfb" CreationDate="2011-03-19T20:08:02.313" UserId="207" Comment="Added game name tag, removed game name from title since it's in the tags, made title more clear." Text="&lt;turn-based-strategy&gt;&lt;jagged-aliance&gt;" />
  <row Id="45756" PostHistoryTypeId="5" PostId="18597" RevisionGUID="0c69cf5d-4fd6-48ad-a2b2-439511936d46" CreationDate="2011-03-19T20:10:40.627" UserId="5502" Comment="Made answer more complete." Text="What exactly do you mean by `not compatible with the normal version`? The Steam version can play online with the standalone version normally.&#xD;&#xA;&#xD;&#xA;PunkBuster did give me some trouble because of the Steam Community In-Game. Since it draws itself on top of the game PunkBuster thinks it's a cheat. I had to disable the overlay in order to play.&#xD;&#xA;&#xD;&#xA;You have to create a BF2 account in order to play online. You can play with it in any version of the game, be it Steam, standalone, your friends's copy...&#xD;&#xA;&#xD;&#xA;You __will__ receive a CD-Key, even if you buy it on Steam. You have to be signed in Steam in order to play the its version of the game, but you could theoretically borrow the standalone version from your friend and use your key with it.&#xD;&#xA;&#xD;&#xA;Also, with the Steam version you don't have to worry about keeping your BF2 DVD in the drive, since it's not required." />
  <row Id="45757" PostHistoryTypeId="5" PostId="18597" RevisionGUID="fe5a2311-7dd2-43ba-bf3e-21814cfd480f" CreationDate="2011-03-19T20:16:40.730" UserId="5502" Comment="Included link to the overlay issue." Text="What exactly do you mean by `not compatible with the normal version`? The Steam version can play online with the standalone version normally.&#xD;&#xA;&#xD;&#xA;PunkBuster did give me some trouble because of the Steam Community In-Game. Since it draws itself on top of the game PunkBuster thinks it's a cheat. I had to disable the overlay in order to play. See [this topic](http://forums.steampowered.com/forums/showthread.php?t=1149028) in the Steam forums for more information on that issue.&#xD;&#xA;&#xD;&#xA;You have to create a BF2 account in order to play online. You can play with it in any version of the game, be it Steam, standalone, your friends's copy...&#xD;&#xA;&#xD;&#xA;You __will__ receive a CD-Key, even if you buy it on Steam. You have to be signed in Steam in order to play the its version of the game, but you could theoretically borrow the standalone version from your friend and use your key with it.&#xD;&#xA;&#xD;&#xA;Also, with the Steam version you don't have to worry about keeping your BF2 DVD in the drive, since it's not required." />
  <row Id="45758" PostHistoryTypeId="2" PostId="18599" RevisionGUID="979b0be3-52ce-4053-9382-7184bb6d2a45" CreationDate="2011-03-19T20:17:27.677" UserId="6745" Text="I have both the original and the Steam versions and I can definitely say there aren't much differences between the two.  There are a few caveats I've had with the Steam version however.&#xD;&#xA;&#xD;&#xA; 1. You need to turn off the Steam overlay.  It does screw with Punkbuster (you'll get kicked), but it also drastically reduces your framerate.&#xD;&#xA;&#xD;&#xA; 2. Mods become a lot more difficult.  I play Forgotten Hope 2 a lot, and I have to manually change the shaders file that the FH2 launcher swaps out.  Mod launchers don't work because the BF2 steam .exe is a little different and Steam always runs some BF2Key junk alongside it.  I usually make 1 or 2 batch files for swapping shaders though... so its not a huge issue.&#xD;&#xA;&#xD;&#xA;Overall, its identical and it works fine.  I would say go ahead and get it on Steam, but if you're planning on playing lots of mods, check with the mods you're interested in and see how they work around the BF2 Steam version stuff.&#xD;&#xA;&#xD;&#xA;Oh, and yeah, I actually have two accounts now.  I usually use my original account that I got when the game came out, so you'll run into no problems there.  And the Steam account runs with the original disc too." />
  <row Id="45759" PostHistoryTypeId="2" PostId="18600" RevisionGUID="06571447-2331-42a0-8e02-7d193ee14eeb" CreationDate="2011-03-19T20:21:17.923" UserId="6745" Text="Sun Goggles improve sight range by up to 2 squares when you're in a brighter than normal condition, such as &quot;Deserts&quot; or other bright areas.  There's also no penalty for wearing them at night so if you've got them... give them to a Merc.&#xD;&#xA;&#xD;&#xA;Unfortunately they also decrease your effective range by 10% so don't put them on your sniper." />
  <row Id="45760" PostHistoryTypeId="25" PostId="18598" RevisionGUID="5780bf92-bc56-4734-8709-a7eb9ffc81e9" CreationDate="2011-03-19T20:34:41.340" Comment="http://twitter.com/#!/StackGaming/status/49207182134226944" />
  <row Id="45761" PostHistoryTypeId="6" PostId="18595" RevisionGUID="7f4832c4-5d8f-4f2c-9a66-58f6a6621cee" CreationDate="2011-03-19T20:39:05.023" UserId="3107" Comment="add console-specific tag" Text="&lt;xbox-360&gt;&lt;ps3&gt;&lt;plants-vs-zombies&gt;" />
  <row Id="45762" PostHistoryTypeId="2" PostId="18601" RevisionGUID="50cd58b8-6d67-44c5-ad6f-f3127dc6fc60" CreationDate="2011-03-19T20:41:02.900" UserId="3107" Text="In the XBox 360 version of the game, you can purchase additional blueprints from [Crazy Dave's Twiddydinkies](http://plantsvszombies.wikia.com/wiki/Crazy_Dave's_Twiddydinkies) that change the appearance of your house on the [Leaderboard screen](http://plantsvszombies.wikia.com/wiki/Leader_Boards). Using &quot;switch house&quot; is how you swap to one of your other houses." />
  <row Id="45763" PostHistoryTypeId="2" PostId="18602" RevisionGUID="ca9d9ccf-8f83-4366-9a1f-d998ce7d5b13" CreationDate="2011-03-19T20:56:30.453" UserId="7921" Text="Hi guys.&#xD;&#xA;&#xD;&#xA;Could you,please, suggest some easy going and fun games ,I mean computer:), to play with my girlfriend.&#xD;&#xA;&#xD;&#xA;Have 2 Ubuntu laptops.&#xD;&#xA;&#xD;&#xA;Something like blobby volley or bomberman,that will be OK under Ubuntu or Wine or via Internet.&#xD;&#xA;&#xD;&#xA;thanks for advise." />
  <row Id="45764" PostHistoryTypeId="1" PostId="18602" RevisionGUID="ca9d9ccf-8f83-4366-9a1f-d998ce7d5b13" CreationDate="2011-03-19T20:56:30.453" UserId="7921" Text="Easy going games to play with girlfriend on Ubuntu" />
  <row Id="45765" PostHistoryTypeId="3" PostId="18602" RevisionGUID="ca9d9ccf-8f83-4366-9a1f-d998ce7d5b13" CreationDate="2011-03-19T20:56:30.453" UserId="7921" Text="&lt;multiplayer&gt;&lt;network&gt;&lt;ubuntu&gt;" />
  <row Id="45766" PostHistoryTypeId="10" PostId="18602" RevisionGUID="3693a3d7-1eb9-4c1d-891a-58931c18fa20" CreationDate="2011-03-19T21:00:54.780" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45767" PostHistoryTypeId="6" PostId="18602" RevisionGUID="3d8d5327-e45a-4294-b026-2b59e6834569" CreationDate="2011-03-19T21:02:01.753" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;network&gt;&lt;ubuntu&gt;" />
  <row Id="45768" PostHistoryTypeId="2" PostId="18603" RevisionGUID="6a1a1430-c0ec-41ca-95f7-548df44e4444" CreationDate="2011-03-19T21:05:04.823" UserDisplayName="arunabhdas" Text="xbox 360 call of duty world at war not saving&#xD;&#xA;&#xD;&#xA;" />
  <row Id="45769" PostHistoryTypeId="1" PostId="18603" RevisionGUID="6a1a1430-c0ec-41ca-95f7-548df44e4444" CreationDate="2011-03-19T21:05:04.823" UserDisplayName="arunabhdas" Text="xbox 360 call of duty world at war not saving" />
  <row Id="45770" PostHistoryTypeId="3" PostId="18603" RevisionGUID="6a1a1430-c0ec-41ca-95f7-548df44e4444" CreationDate="2011-03-19T21:05:04.823" UserDisplayName="arunabhdas" Text="&lt;xbox&gt;" />
  <row Id="45771" PostHistoryTypeId="17" PostId="18603" RevisionGUID="a9e0b3f3-e01b-4168-84af-7362000fc607" CreationDate="2011-03-19T21:05:50.657" UserId="-1" Comment="from http://superuser.com/questions/259737/xbox-360-call-of-duty-world-at-war-not-saving" Text="" />
  <row Id="45772" PostHistoryTypeId="5" PostId="18595" RevisionGUID="6141991e-28c1-44af-8be4-439df6fed75b" CreationDate="2011-03-19T21:06:18.227" UserId="816" Comment="added 1 characters in body" Text="Hi, &#xD;&#xA;&#xD;&#xA;In Plants Vs Zombies there is an option to &quot;Switch House&quot; at Crazy Dave's shop. What exactly does this do. I've switched house and not noticed any difference in game play.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="45773" PostHistoryTypeId="2" PostId="18604" RevisionGUID="0671bbf0-4b6d-42e1-9809-56ea0b1e980f" CreationDate="2011-03-19T21:09:00.577" UserId="23" Text="http://www.youtube.com/watch?v=wKBkaf-s5Sc&#xD;&#xA;&#xD;&#xA;All my attempts against this four pronged evil menace from space have been met with failure on the score of 8-15. The above is, in a way, one of my best shots against the boss; after my absent-minded first moments, I try and pick up the slack, but eventually I always react that tenth of second too late and _plonk_, I'm closer to failure.&#xD;&#xA;&#xD;&#xA;I'm afraid there's not much advice you can give me except &quot;stop sucking,&quot; but...&#xD;&#xA;&#xD;&#xA;How can I move the paddle in pong... better?" />
  <row Id="45774" PostHistoryTypeId="1" PostId="18604" RevisionGUID="0671bbf0-4b6d-42e1-9809-56ea0b1e980f" CreationDate="2011-03-19T21:09:00.577" UserId="23" Text="How to move the paddle in pong? Bit.Trip Beat's Growth Boss keeps defeating me." />
  <row Id="45775" PostHistoryTypeId="3" PostId="18604" RevisionGUID="0671bbf0-4b6d-42e1-9809-56ea0b1e980f" CreationDate="2011-03-19T21:09:00.577" UserId="23" Text="&lt;spoiler&gt;&lt;boss-fights&gt;&lt;bit-trip-beat&gt;&lt;pong&gt;" />
  <row Id="45776" PostHistoryTypeId="2" PostId="18605" RevisionGUID="eaa470a9-8c97-441e-86cc-9bd4a8984683" CreationDate="2011-03-19T22:03:58.390" UserId="5502" Text="In the `~\Documents\Battlefield 2\Profiles` folder, you can find various numbered folders containing profile data. Inside them you'll find the following files:&#xD;&#xA;&#xD;&#xA;- __`Profile.con`__: contains your login information such as name, nickname and GameSpy account information.&#xD;&#xA;&#xD;&#xA;- __Everything else__: your game settings.&#xD;&#xA;&#xD;&#xA;All these are text files, which you can manually edit.&#xD;&#xA;&#xD;&#xA;You can find out which profile was used last by reading the `Global.con` file.&#xD;&#xA;&#xD;&#xA;1. __In order to rename your profile__, you need to edit the following two lines:&#xD;&#xA;&#xD;&#xA;        LocalProfile.setName &quot;name&quot;&#xD;&#xA;        LocalProfile.setNick &quot;name&quot;&#xD;&#xA;&#xD;&#xA;    Change `name` to your desired name. The `setNick` command defines the name that is displayed on the login screen. The `setName` defines your in-game name, as seen on the scoreboard.&#xD;&#xA;&#xD;&#xA;    I am not sure if this works with online profiles.&#xD;&#xA;&#xD;&#xA;2. __If you want to create another profile__, you can save yourself the trouble of manually configuring the game again by copying all files but `Profile.con` in your old profile directory to the new one." />
  <row Id="45777" PostHistoryTypeId="2" PostId="18606" RevisionGUID="a21723c8-9127-499a-a093-a23e2d680b21" CreationDate="2011-03-19T22:16:32.310" UserId="857" Text="I had a hell of a time with this boss too, but I think the best advice I can give you is to try to hit the ball as close to the edge of your own paddle as possible, this sends it back at a sharper angle, and since the boss has a fixed movement speed, it's difficult for it to get to it in time.&#xD;&#xA;&#xD;&#xA;If you're playing on PC, also make sure that you've **disabled** vsync in the options, that made a huge difference for me, much easier to get my paddle into the right position, for some reason." />
  <row Id="45778" PostHistoryTypeId="2" PostId="18607" RevisionGUID="4b910bc5-3518-43c4-9db7-a0211f6d8e0c" CreationDate="2011-03-19T22:39:14.570" UserId="6745" Text="This is going to sound really nuts, but have you tried reducing your mouse speed?  A lower mouse speed may help you be more precise with the paddle." />
  <row Id="45780" PostHistoryTypeId="2" PostId="18609" RevisionGUID="e94613de-8a3a-4464-b647-876e3d606328" CreationDate="2011-03-19T22:55:48.057" UserId="7925" Text="Nowadays the price for a red partyhat extends above and beyond 1 billion gold, with (as of now) the most recent transaction occuring for 1.1 billion. With the recent reintroduction of free trade, prices have escalated for almost *everything.*" />
  <row Id="45781" PostHistoryTypeId="6" PostId="18604" RevisionGUID="19f706ca-854b-4d1c-8e1d-8017ac37cf87" CreationDate="2011-03-19T23:15:56.680" UserId="23" Comment="edited tags" Text="&lt;spoiler&gt;&lt;boss-fights&gt;&lt;mouse&gt;&lt;bit-trip-beat&gt;&lt;pong&gt;" />
  <row Id="45782" PostHistoryTypeId="25" PostId="18595" RevisionGUID="03d43979-e219-4f82-9388-1a81220eff61" CreationDate="2011-03-19T23:34:40.537" Comment="http://twitter.com/#!/StackGaming/status/49252477928869889" />
  <row Id="45783" PostHistoryTypeId="2" PostId="18610" RevisionGUID="36bae04d-45c0-48a3-86ce-d03165bb6d29" CreationDate="2011-03-20T00:14:34.933" UserId="7927" Text="1. I load Contra in Nestopia emulator&#xD;&#xA;2. I start playing the first level&#xD;&#xA;3. up-up-down-down-left-right-left-right-B-A-Start&#xD;&#xA;4. Nothing happens&#xD;&#xA;&#xD;&#xA;What am I doing wrong?" />
  <row Id="45784" PostHistoryTypeId="1" PostId="18610" RevisionGUID="36bae04d-45c0-48a3-86ce-d03165bb6d29" CreationDate="2011-03-20T00:14:34.933" UserId="7927" Text="How to test Konami Code?" />
  <row Id="45785" PostHistoryTypeId="3" PostId="18610" RevisionGUID="36bae04d-45c0-48a3-86ce-d03165bb6d29" CreationDate="2011-03-20T00:14:34.933" UserId="7927" Text="&lt;konami-code&gt;" />
  <row Id="45786" PostHistoryTypeId="2" PostId="18611" RevisionGUID="920411d0-2f2b-4d05-8826-225676c14cd5" CreationDate="2011-03-20T00:15:04.277" UserId="7927" Text="Konami Code should be entered in main menu, not in level" />
  <row Id="45787" PostHistoryTypeId="2" PostId="18612" RevisionGUID="4cea235c-ddfc-4db3-8cdf-695b431ecfc5" CreationDate="2011-03-20T00:15:43.667" UserId="7928" Text="Hi All,&#xD;&#xA;&#xD;&#xA;I remember I used to play a game on NES with fighting (boxing?) frogs. I think they each had boxing gloves on, red and blue. I can't seem to remember the name, but I don't think it was Battletoads because I don't remember them wearing boxing gloves in that game. " />
  <row Id="45788" PostHistoryTypeId="1" PostId="18612" RevisionGUID="4cea235c-ddfc-4db3-8cdf-695b431ecfc5" CreationDate="2011-03-20T00:15:43.667" UserId="7928" Text="Identify game fighting frogs" />
  <row Id="45789" PostHistoryTypeId="3" PostId="18612" RevisionGUID="4cea235c-ddfc-4db3-8cdf-695b431ecfc5" CreationDate="2011-03-20T00:15:43.667" UserId="7928" Text="&lt;nes&gt;&lt;nintendo&gt;&lt;classic-games&gt;" />
  <row Id="45790" PostHistoryTypeId="2" PostId="18613" RevisionGUID="c7dff8a5-dd6b-4fc3-8566-3c734a0b658f" CreationDate="2011-03-20T00:17:37.017" UserId="7928" Text="Flip flops are either positive edge triggered or negative edge triggered but not both =)" />
  <row Id="45791" PostHistoryTypeId="4" PostId="18610" RevisionGUID="8ce33ff3-8d12-4d1e-af49-a1e36bff5fb2" CreationDate="2011-03-20T01:18:34.517" UserId="5398" Comment="Changed title to be more google-able, added tags" Text="Proper entry of Konami Code in Contra using Nestopia emulator?" />
  <row Id="45792" PostHistoryTypeId="6" PostId="18610" RevisionGUID="8ce33ff3-8d12-4d1e-af49-a1e36bff5fb2" CreationDate="2011-03-20T01:18:34.517" UserId="5398" Comment="Changed title to be more google-able, added tags" Text="&lt;emulation&gt;&lt;konami-code&gt;&lt;contra&gt;" />
  <row Id="45793" PostHistoryTypeId="24" PostId="18610" RevisionGUID="8ce33ff3-8d12-4d1e-af49-a1e36bff5fb2" CreationDate="2011-03-20T01:18:34.517" Comment="Proposed by 5398 approved by 14 edit id of 302" />
  <row Id="45794" PostHistoryTypeId="2" PostId="18614" RevisionGUID="d80db1f6-40a9-4542-89b3-a7895b72473a" CreationDate="2011-03-20T01:22:53.280" UserId="121" Text="I recently noticed Magicka got updated via Steam, and ever since I've been getting the &quot;modding message&quot;.  I tried validating my Steam cache as suggested, but the message still comes up.  What do I need to do to play online." />
  <row Id="45795" PostHistoryTypeId="1" PostId="18614" RevisionGUID="d80db1f6-40a9-4542-89b3-a7895b72473a" CreationDate="2011-03-20T01:22:53.280" UserId="121" Text="Modified version of Magicka?" />
  <row Id="45796" PostHistoryTypeId="3" PostId="18614" RevisionGUID="d80db1f6-40a9-4542-89b3-a7895b72473a" CreationDate="2011-03-20T01:22:53.280" UserId="121" Text="&lt;magicka&gt;&lt;tech-support&gt;" />
  <row Id="45797" PostHistoryTypeId="5" PostId="18586" RevisionGUID="bbaca7d7-ae02-45b8-b90f-dc44e2093db1" CreationDate="2011-03-20T01:27:54.483" UserId="3628" Comment="added 46 characters in body" Text="The BF42 patch installers look for the path to the game in the registry at this location:&#xD;&#xA;**\HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\Battlefield 1942** in a value named **GAMEDIR**.  On my system that value is **d:\Battlefield 1942**.&#xD;&#xA;&#xD;&#xA;You can paste the following lines into a new file in Notepad, change the folder to the game's location on your external drive, save the file as bf42folder.reg, then double-click the file to update the registry.  Note that you need to use double backslashes instead of single backslashes in the path to the game.&#xD;&#xA;&#xD;&#xA;&gt; REGEDIT4&#xD;&#xA;&gt;&#xD;&#xA;&gt; [HKEY_LOCAL_MACHINE\SOFTWARE\EA Games\Battlefield 1942]  &#xD;&#xA;&gt; &quot;GAMEDIR&quot;=&quot;d:\\\Battlefield 1942&quot;&#xD;&#xA;&#xD;&#xA;If you plan to play on the Internet, you will need a key as well, and that key goes in another place in the registry.  Without it you can play single player games or on LAN servers, but not Internet games." />
  <row Id="45798" PostHistoryTypeId="2" PostId="18615" RevisionGUID="cb1374fa-e935-49aa-812b-9359aad3077d" CreationDate="2011-03-20T01:31:05.070" UserId="3129" Text="This is a bug that showed up in the most recent Magicka patch. [The Devs are aware of it, and hoping to have it fixed by Monday, 3/21.][1]&#xD;&#xA;&#xD;&#xA;&gt; As many of you've seen there's a new patch up tonight, and it's not behaving as it should for some. Some are getting a message that they are running a &quot;modded&quot; version of the game although they haven't touched a single file. Before I get into technical details let me tell you this - the game still should work fine:  &#xD;&#xA;&gt;  -  Even if you get the message - you still can play as normal.   &#xD;&#xA;&gt;  -  Modding is still fully possible. Arrowhead &amp; Paradox do very much still support   modding and think it's great that there are a bunch of cool mods for the game.  &#xD;&#xA;&gt;  -  We also want to support the players who want to score big and end up on the   leaderboards.&#xD;&#xA;&#xD;&#xA;&gt; So what we did for this patch was that we put a check in the game that detects if you have any modified files or not. If it detects modified files it'll show you the message, let you keep playing, but won't register any leaderboard scores, achievements or let you play VAC (steams anti cheat functionality) protected games.&#xD;&#xA;&#xD;&#xA;&gt; So what's the problem? Well our testing looked fine this week. Modded games showed up as modded and unmodded ran just like before. Now we're seeing that the game is erroneously reporting some games as &quot;modded&quot;. I myself am getting mixed results (one computer shows normal while the other shows &quot;modded&quot;) while both computers are actually unmodded. &#xD;&#xA;&#xD;&#xA;&gt; We're looking into exactly what went wrong and expect to have a hotfix up by Monday. We're very sorry for this!&#xD;&#xA;&#xD;&#xA;&gt; But the good news is that no matter the message no game functionality has been affected. **You should still be able to cast spells, kill your friends and revive them as usual.**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;TL;DR: The game is working just fine, but achievements are currently not being tracked, until the next patch. Everything else is as normal.&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.steampowered.com/forums/showthread.php?t=1798816" />
  <row Id="45799" PostHistoryTypeId="10" PostId="18603" RevisionGUID="b5d2c7e1-3d38-4b90-841b-1d3685c45b17" CreationDate="2011-03-20T01:44:34.120" UserId="14" CloseReasonId="4" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="45800" PostHistoryTypeId="10" PostId="13257" RevisionGUID="77939b0d-bbb4-475b-b452-18958238e54d" CreationDate="2011-03-20T01:45:53.167" UserId="14" CloseReasonId="7" Text="[{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="45801" PostHistoryTypeId="2" PostId="18616" RevisionGUID="13315dd8-fd73-4644-9748-d2bcd19b99ec" CreationDate="2011-03-20T01:51:10.670" UserId="2666" Text="Given 5 wires (possibly more), I want to press a Reset button, and have exactly *one* of those wires, randomly selected, become active - and remain that way (until the next button press). What is a simple way of doing that?&#xD;&#xA;" />
  <row Id="45802" PostHistoryTypeId="1" PostId="18616" RevisionGUID="13315dd8-fd73-4644-9748-d2bcd19b99ec" CreationDate="2011-03-20T01:51:10.670" UserId="2666" Text="How can I randomly power one of several wires (Minecraft)?" />
  <row Id="45803" PostHistoryTypeId="3" PostId="18616" RevisionGUID="13315dd8-fd73-4644-9748-d2bcd19b99ec" CreationDate="2011-03-20T01:51:10.670" UserId="2666" Text="&lt;minecraft&gt;&lt;redstone&gt;" />
  <row Id="45804" PostHistoryTypeId="2" PostId="18617" RevisionGUID="ec621554-aac2-4990-8fd7-20f47baf25c5" CreationDate="2011-03-20T01:53:40.587" UserId="2666" Text="This Q/A is actually related to another Question, my Answer to which, was sufficiently complex (and had so many diagrams), that I decided it was worth a separate post.&#xD;&#xA;&#xD;&#xA;Now, there are a lot of random-number generators out there, some very clever (one uses a 13-bit linear feedback shift register - wow). But I wanted something simple, extendable, and easily-understood. There are probably better ones out there :) But I think this one works well enough to be used as part of the circuit in the other Question.&#xD;&#xA;&#xD;&#xA;It's basically a 5-clock (using the new repeaters - I love those), connected to some memory flip-flops, with a reset button.&#xD;&#xA;&#xD;&#xA;##Top-level circuit diagram&#xD;&#xA;![top-level circuit diagram][1]&#xD;&#xA;##5-clock circuit diagram&#xD;&#xA;![5-clock circuit diagram][2]&#xD;&#xA;&#xD;&#xA;The arrows are repeaters, set to either 0.3 or 0.2 seconds delay (or none if blank). The 0.2 is to compensate for the length of wire before it, which adds some delay. The clock's entire cycle time is about 1.5 seconds.&#xD;&#xA;&#xD;&#xA;##333 circuit diagram&#xD;&#xA;![333 circuit diagram][3]&#xD;&#xA;##How to use it&#xD;&#xA;&#xD;&#xA;  - Clear the 5-clock (repeaters get frozen), on server reboot/game reload. This can usually be done by dropping/removing a torch by the circuit, and/or removing and replacing a section of wire. When all of the repeaters are *unpowered*, the circuit is clear.&#xD;&#xA;&#xD;&#xA;  - Inject a pulse into the 5-clock. Flip the Manual-Pulse Injector switch in the diagram, on and off *very quickly* (before the pulse completes the circle). You should see exactly one output torch active at once if you did it right. Yes, I know there are other pulse-injectors out there :) But this one is simple, small, and you only need to do it once per game restart, as the clock continues cycling indefinitely.&#xD;&#xA;&#xD;&#xA;  - Press the Reset button - exactly *one* of the five wires, will now become active. If any wires were previously active, they turn off.&#xD;&#xA;&#xD;&#xA;The clock cycles through 5 torches in about 1.5 seconds, and when you press the Reset button, whichever wire is next to an active torch, will be locked into an active state.&#xD;&#xA;&#xD;&#xA;At this point, someone is no doubt complaining, &quot;you call that *random*&quot;??? :) Why, yes, I do - unless you walk to the button at deterministic time intervals, it's *very* random. Some people have designed RNGs that use mobs walking around - I'm using the player. :)&#xD;&#xA;&#xD;&#xA;However, if you want to add *more* randomness to it, use the T.B.D. circuit - basically, that means that you: go to the button, look at the Seconds digit on your wristwatch, and when it hits zero, press the button. This will give a range of 1-10 seconds, averaging 5, in which the clock will cycle, resulting in an *unpredictable* wire activated.&#xD;&#xA;&#xD;&#xA;I realize there are other ways of getting a random event. In fact, I had originally created a rapid-pulsar that burned out, then relit in about 5-15 seconds. I was working on having the relight event trigger a JK flip-flop, sending a pulse to the clock. But it was a) trickier than I thought, and I wanted to get an answer posted :) and b) somewhat redundant. All I was trying to do was wait for a random interval before picking a clock torch - and it's easy enough for the player to just *look at his watch* for a random interval. :)&#xD;&#xA;&#xD;&#xA;Sometimes, the best solution, *doesn't* require a lot of complex machinery. :)&#xD;&#xA;&#xD;&#xA;Also, this design is for a specific application - in the original Question, the person wanted a *reset button* that changed the wire, which means they were actively choosing when to get a random number. If your application involves disco lights flashing at random, then no, this wouldn't work for that. But there's already plenty of solutions for flashing lights randomly.&#xD;&#xA;&#xD;&#xA;The 333 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it *some* label in the diagram for clarity. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CR4ex.png&#xD;&#xA;  [2]: http://i.imgur.com/U1pQ9.png&#xD;&#xA;  [3]: http://i.imgur.com/Lp3cC.png" />
  <row Id="45805" PostHistoryTypeId="2" PostId="18618" RevisionGUID="7182421f-e44c-4ecb-95d0-201ce0388597" CreationDate="2011-03-20T01:55:02.100" UserId="2666" Text="First, this is a really involved question. :) So I decided to split my answer into two parts, where the second part is a separate Q/A, involving [**how to activate a random wire**][1].&#xD;&#xA;&#xD;&#xA;This part of the Answer, takes that random wire (1 of 5), and multiplexes it with 5 buttons, to direct 1 of the 5 buttons to a valid-output circuit, and the other 4/5 to an invalid-output circuit.&#xD;&#xA;&#xD;&#xA;Due to the diagram's complexity, I'm only showing 3 buttons, not 5 - however, extending it to 5 buttons is very straightforward, and should be clear from the diagram.&#xD;&#xA;&#xD;&#xA;##Top-level circuit diagram&#xD;&#xA;&#xD;&#xA;![top-level circuit diagram][2]&#xD;&#xA;&#xD;&#xA;The 5-Wires box is from the other Question. Basically there are 5 wires (gosh), exactly *one* of which will be active at any time, with the active wire changing each time a button is pressed. The wires are connected to a 222 circuit, which takes two inputs - a wire, and a button. The 222 circuit has two outputs, connected to two different 5-input OR circuits. &#xD;&#xA;&#xD;&#xA;If the wire to a given 222 circuit is active, and the button is also pressed, it will send a positive signal down the red wire, to the *valid* circuit. The signal will last as long as a button stays pressed, roughly half a second I think. If the wire is inactive and the button is pressed, the 222 circuit will send a positive signal down the green wire to the *invalid* circuit. In all other cases, there is no signal sent down any wire. &#xD;&#xA;&#xD;&#xA;##222 Circuit Diagram&#xD;&#xA;![222 circuit diagram][3]&#xD;&#xA;&#xD;&#xA;##Notes&#xD;&#xA;I have tested the individual components *in isolation*. The 222 circuit works fine, the 5-clock and 333-circuit in the other part, work fine - but I haven't wired up an entire test circuit (not even 3 buttons), because it's *really freaking big*. However, as far as I can tell, it should work - there are no parts that require extremely precise timing (except starting the clock, but you can see if that worked or not). I turned all the corners on Redstone wiring as needed to avoid glitches, and I don't see any section that would be affected by the SW rule.&#xD;&#xA;&#xD;&#xA;I also don't have Baezon's MCE, since it uses Java 6 (I have JRE 5). It might be easier to enter and test in a *simulator* than doing it by hand, which I was. :) If it doesn't work, let me know what part broke.&#xD;&#xA;&#xD;&#xA;The entire circuit is fairly complex, with a lot of wires crossing, but I don't see how you can avoid that. When you're connecting 5 wires to 5 buttons, and directing each result to two other circuits - that's a lot of cross-overs.&#xD;&#xA;&#xD;&#xA;The 222 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it *some* label in the diagram for clarity. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18616/how-can-i-randomly-power-one-of-several-wires-minecraft&#xD;&#xA;  [2]: http://i.imgur.com/7IqJP.png&#xD;&#xA;  [3]: http://i.imgur.com/ukQk5.png" />
  <row Id="45806" PostHistoryTypeId="5" PostId="18617" RevisionGUID="fbd030d0-3f42-40ee-b526-7b274b4fc80a" CreationDate="2011-03-20T02:03:11.127" UserId="2666" Comment="added 126 characters in body" Text="This Q/A is actually related to [another Question][1], my Answer to which, was sufficiently complex (and had so many diagrams), that I decided it was worth a separate post.&#xD;&#xA;&#xD;&#xA;Now, there are a lot of random-number generators out there, some very clever (one uses a 13-bit linear feedback shift register - wow). But I wanted something simple, extendable, and easily-understood. There are probably better ones out there :) But I think this one works well enough to be used as part of the circuit in the other Question.&#xD;&#xA;&#xD;&#xA;It's basically a 5-clock (using the new repeaters - I love those), connected to some memory flip-flops, with a reset button.&#xD;&#xA;&#xD;&#xA;##Top-level circuit diagram&#xD;&#xA;![top-level circuit diagram][2]&#xD;&#xA;##5-clock circuit diagram&#xD;&#xA;![5-clock circuit diagram][3]&#xD;&#xA;&#xD;&#xA;The arrows are repeaters, set to either 0.3 or 0.2 seconds delay (or none if blank). The 0.2 is to compensate for the length of wire before it, which adds some delay. The clock's entire cycle time is about 1.5 seconds.&#xD;&#xA;&#xD;&#xA;##333 circuit diagram&#xD;&#xA;![333 circuit diagram][4]&#xD;&#xA;##How to use it&#xD;&#xA;&#xD;&#xA;  - Clear the 5-clock (repeaters get frozen), on server reboot/game reload. This can usually be done by dropping/removing a torch by the circuit, and/or removing and replacing a section of wire. When all of the repeaters are *unpowered*, the circuit is clear.&#xD;&#xA;&#xD;&#xA;  - Inject a pulse into the 5-clock. Flip the Manual-Pulse Injector switch in the diagram, on and off *very quickly* (before the pulse completes the circle). You should see exactly one output torch active at once if you did it right. Yes, I know there are other pulse-injectors out there :) But this one is simple, small, and you only need to do it once per game restart, as the clock continues cycling indefinitely.&#xD;&#xA;&#xD;&#xA;  - Press the Reset button - exactly *one* of the five wires, will now become active. If any wires were previously active, they turn off.&#xD;&#xA;&#xD;&#xA;The clock cycles through 5 torches in about 1.5 seconds, and when you press the Reset button, whichever wire is next to an active torch, will be locked into an active state.&#xD;&#xA;&#xD;&#xA;At this point, someone is no doubt complaining, &quot;you call that *random*&quot;??? :) Why, yes, I do - unless you walk to the button at deterministic time intervals, it's *very* random. Some people have designed RNGs that use mobs walking around - I'm using the player. :)&#xD;&#xA;&#xD;&#xA;However, if you want to add *more* randomness to it, use the T.B.D. circuit - basically, that means that you: go to the button, look at the Seconds digit on your wristwatch, and when it hits zero, press the button. This will give a range of 1-10 seconds, averaging 5, in which the clock will cycle, resulting in an *unpredictable* wire activated.&#xD;&#xA;&#xD;&#xA;I realize there are other ways of getting a random event. In fact, I had originally created a rapid-pulsar that burned out, then relit in about 5-15 seconds. I was working on having the relight event trigger a JK flip-flop, sending a pulse to the clock. But it was a) trickier than I thought, and I wanted to get an answer posted :) and b) somewhat redundant. All I was trying to do was wait for a random interval before picking a clock torch - and it's easy enough for the player to just *look at his watch* for a random interval. :)&#xD;&#xA;&#xD;&#xA;Sometimes, the best solution, *doesn't* require a lot of complex machinery. :)&#xD;&#xA;&#xD;&#xA;Also, this design is for a specific application - in the original Question, the person wanted a *reset button* that changed the wire, which means they were actively choosing when to get a random number. If your application involves disco lights flashing at random, then no, this wouldn't work for that. But there's already plenty of solutions for flashing lights randomly.&#xD;&#xA;&#xD;&#xA;The 333 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it *some* label in the diagram for clarity. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18133/in-minecraft-how-do-i-randomise-the-output-in-a-redstone-circuit&#xD;&#xA;  [2]: http://i.imgur.com/CR4ex.png&#xD;&#xA;  [3]: http://i.imgur.com/U1pQ9.png&#xD;&#xA;  [4]: http://i.imgur.com/Lp3cC.png" />
  <row Id="45807" PostHistoryTypeId="2" PostId="18619" RevisionGUID="6045b9e3-0f9c-4bdd-aa43-9cc2922083a1" CreationDate="2011-03-20T02:13:12.197" UserId="7706" Text="Does the minecart is slowing down when riding between two walls? About 20% of my track is boosters, but the minecarts are keeping slowing down fast. So mybe it's because of the walls. Anyone know?" />
  <row Id="45808" PostHistoryTypeId="1" PostId="18619" RevisionGUID="6045b9e3-0f9c-4bdd-aa43-9cc2922083a1" CreationDate="2011-03-20T02:13:12.197" UserId="7706" Text="Are the walls slowing down minecarts?" />
  <row Id="45809" PostHistoryTypeId="3" PostId="18619" RevisionGUID="6045b9e3-0f9c-4bdd-aa43-9cc2922083a1" CreationDate="2011-03-20T02:13:12.197" UserId="7706" Text="&lt;minecraft&gt;" />
  <row Id="45810" PostHistoryTypeId="2" PostId="18620" RevisionGUID="8670ffe9-5d0b-4c38-a451-0caa6aff4279" CreationDate="2011-03-20T02:19:18.193" UserId="7706" Text="I didn't read the answer below but here is a simple solution: take n random units and you will get n-bit random number, put this into decoder and you will get 2^n amount of wires where exactly 1 on and all other off, and connect the button so it will reset the random units." />
  <row Id="45811" PostHistoryTypeId="25" PostId="18614" RevisionGUID="c8f4fcd6-de9e-46e1-9285-0228f3ccba30" CreationDate="2011-03-20T02:34:41.647" Comment="http://twitter.com/#!/StackGaming/status/49297780975484929" />
  <row Id="45812" PostHistoryTypeId="2" PostId="18621" RevisionGUID="75a6f6bc-e251-4fff-9c79-27b2d2de5463" CreationDate="2011-03-20T02:36:20.987" UserId="18" Text="If by &quot;between two walls&quot;, you mean having walls on both sides of the track, then **no, the walls don't affect the cart's speed.** Carts lose momentum very quickly with no rider, so that may be why your carts are slowing down fast. Or perhaps your boosters aren't setup properly." />
  <row Id="45813" PostHistoryTypeId="5" PostId="18619" RevisionGUID="6722ed4b-ff43-4ff3-a689-6a369c65676a" CreationDate="2011-03-20T02:39:03.043" UserId="336" Comment="grammar / readability" Text="Does the minecart slow down when riding between two adjacent walls? About 20% of my track is boosters, but the minecarts are still slowing down too fast. So I thought that maybe it's because of the walls? Anyone know?" />
  <row Id="45816" PostHistoryTypeId="2" PostId="18623" RevisionGUID="1523115e-1104-4506-80d1-ff7b3a19f043" CreationDate="2011-03-20T04:41:45.450" UserId="3015" Text="What items does the Anville lost luggage guy actually give you? I've gotten rare candies, proteins, and hp ups. Does anyone have a definitive list? Also, what determines the number of items that are received?" />
  <row Id="45817" PostHistoryTypeId="1" PostId="18623" RevisionGUID="1523115e-1104-4506-80d1-ff7b3a19f043" CreationDate="2011-03-20T04:41:45.450" UserId="3015" Text="Anville Town's Lost Luggage Gifts" />
  <row Id="45818" PostHistoryTypeId="3" PostId="18623" RevisionGUID="1523115e-1104-4506-80d1-ff7b3a19f043" CreationDate="2011-03-20T04:41:45.450" UserId="3015" Text="&lt;pokemon&gt;&lt;items&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="45819" PostHistoryTypeId="25" PostId="18616" RevisionGUID="8c679148-d775-44d4-b812-03c5300ae811" CreationDate="2011-03-20T05:34:42.130" Comment="http://twitter.com/#!/StackGaming/status/49343081723596800" />
  <row Id="45820" PostHistoryTypeId="5" PostId="18612" RevisionGUID="0fee27c2-c202-4eb4-a1fe-dfeb540db71d" CreationDate="2011-03-20T05:49:06.343" UserId="3936" Comment="Added tag, removed greeting " Text="I remember I used to play a game on NES with fighting (boxing?) frogs. I think they each had boxing gloves on, red and blue. I can't seem to remember the name, but I don't think it was Battletoads because I don't remember them wearing boxing gloves in that game. " />
  <row Id="45821" PostHistoryTypeId="6" PostId="18612" RevisionGUID="0fee27c2-c202-4eb4-a1fe-dfeb540db71d" CreationDate="2011-03-20T05:49:06.343" UserId="3936" Comment="Added tag, removed greeting " Text="&lt;identify-this-game&gt;&lt;nes&gt;&lt;nintendo&gt;&lt;classic-games&gt;" />
  <row Id="45822" PostHistoryTypeId="24" PostId="18612" RevisionGUID="0fee27c2-c202-4eb4-a1fe-dfeb540db71d" CreationDate="2011-03-20T05:49:06.343" Comment="Proposed by 3936 approved by 3129 edit id of 303" />
  <row Id="45828" PostHistoryTypeId="2" PostId="18626" RevisionGUID="bf0e42e8-148f-4976-9239-a7eb373453b5" CreationDate="2011-03-20T08:04:23.123" UserId="4989" Text="What are some tips on building great DPS warrior. I am playing the default role of a Noble Warrior. Alister is my tank using the build and tips from this [**question**][source1]. How should I go about building a great DPS warrior? In the end my main group will be a warrior tank, warrior dps, mage healer, and mage/rouge dps.&#xD;&#xA;&#xD;&#xA;- Specializations _(Currently only missing Champion.)_&#xD;&#xA;- Attribute&#xD;&#xA;- Skills &#xD;&#xA;- Talent&#xD;&#xA;- Tactics&#xD;&#xA;- Equipment&#xD;&#xA;&#xD;&#xA;_Note: This is my first play though. Playing with Dragon Age: Origins - Ultimate Edition._&#xD;&#xA;&#xD;&#xA;[source1]:http://gaming.stackexchange.com/questions/18579/how-to-make-alistair-the-best-sword-and-board-tank/18583#18583" />
  <row Id="45829" PostHistoryTypeId="1" PostId="18626" RevisionGUID="bf0e42e8-148f-4976-9239-a7eb373453b5" CreationDate="2011-03-20T08:04:23.123" UserId="4989" Text="How to make the best DPS warrior?" />
  <row Id="45830" PostHistoryTypeId="3" PostId="18626" RevisionGUID="bf0e42e8-148f-4976-9239-a7eb373453b5" CreationDate="2011-03-20T08:04:23.123" UserId="4989" Text="&lt;dragon-age-origins&gt;" />
  <row Id="45831" PostHistoryTypeId="2" PostId="18627" RevisionGUID="aea274aa-bbb9-4126-bb14-a37071b84d1b" CreationDate="2011-03-20T08:28:49.050" UserId="6359" Text="On minecraft I Like building big Buildings but its hard to get things like clay on some of my maps. I use Inside Job but when i make a new save it doesn't save as world 4 or something like that even if i have deleted world 4.&#xD;&#xA;I can use a online minecraft inventory editor but that takes ages to do and hasn't got everything." />
  <row Id="45832" PostHistoryTypeId="1" PostId="18627" RevisionGUID="aea274aa-bbb9-4126-bb14-a37071b84d1b" CreationDate="2011-03-20T08:28:49.050" UserId="6359" Text="I Need An Inventory Editor that will be able to find all my minecraft saves" />
  <row Id="45833" PostHistoryTypeId="3" PostId="18627" RevisionGUID="aea274aa-bbb9-4126-bb14-a37071b84d1b" CreationDate="2011-03-20T08:28:49.050" UserId="6359" Text="&lt;minecraft&gt;" />
  <row Id="45834" PostHistoryTypeId="25" PostId="18626" RevisionGUID="63e54ed2-5e6f-4388-94d7-50c4ba883bf0" CreationDate="2011-03-20T08:34:41.730" Comment="http://twitter.com/#!/StackGaming/status/49388378411642880" />
  <row Id="45835" PostHistoryTypeId="2" PostId="18628" RevisionGUID="0d4751d9-ba68-4e80-bdd6-dbbf796b28d3" CreationDate="2011-03-20T09:12:05.243" UserId="231" Text="When I play `Worms Reloaded` game, when the game ends, the statistics mentions lots of awards like `Lemming award` and the `Cockroach award`. Is there a place to look up the meaning of various awards?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="45836" PostHistoryTypeId="1" PostId="18628" RevisionGUID="0d4751d9-ba68-4e80-bdd6-dbbf796b28d3" CreationDate="2011-03-20T09:12:05.243" UserId="231" Text="Worms Reloaded - Awards" />
  <row Id="45837" PostHistoryTypeId="3" PostId="18628" RevisionGUID="0d4751d9-ba68-4e80-bdd6-dbbf796b28d3" CreationDate="2011-03-20T09:12:05.243" UserId="231" Text="&lt;worms-reloaded&gt;" />
  <row Id="45839" PostHistoryTypeId="4" PostId="18581" RevisionGUID="a7b51f0c-ba79-49b6-8f61-8e1d5d9b4e0c" CreationDate="2011-03-20T09:27:25.243" UserId="23" Comment="edited tags; edited title" Text="Norwegian game starting with &quot;Atsjo&quot;" />
  <row Id="45840" PostHistoryTypeId="6" PostId="18581" RevisionGUID="a7b51f0c-ba79-49b6-8f61-8e1d5d9b4e0c" CreationDate="2011-03-20T09:27:25.243" UserId="23" Comment="edited tags; edited title" Text="&lt;identify-this-game&gt;" />
  <row Id="45844" PostHistoryTypeId="2" PostId="18629" RevisionGUID="2e81359c-669d-4196-9d9c-a2638c3f36b3" CreationDate="2011-03-20T09:57:04.530" UserId="4012" Text="A list if them can be found on the [minecraft wiki](http://www.minecraftwiki.net/wiki/Programs_and_editors#Inventory_Editors). I recomend InvEdit because it has a search function and an inbuilt updater. Remember, you cannot edit the inventory of a map that it open." />
  <row Id="45845" PostHistoryTypeId="5" PostId="18629" RevisionGUID="e0600fd9-b2f5-4ff0-9df7-9b015bf86cde" CreationDate="2011-03-20T10:32:28.230" UserId="23" Comment="edited body" Text="A list if them can be found on the [minecraft wiki](http://www.minecraftwiki.net/wiki/Programs_and_editors#Inventory_Editors). I recomend InvEdit because it has a search function and an inbuilt updater. Remember, you cannot edit the inventory of a map that is open." />
  <row Id="45846" PostHistoryTypeId="2" PostId="18630" RevisionGUID="63b9b099-a4f4-41dc-b95e-a64c2a74b577" CreationDate="2011-03-20T11:09:40.380" UserId="1823" Text="Hi,&#xD;&#xA;&#xD;&#xA;I've finished Leonardo's missions and he's given me a parachute but forgot to include the instructions.&#xD;&#xA;Already read that you need to press X on an Xbox to deploy it but I'm playing on my PC and can't figure it out. I even died once, jumping from the highest tower, hoping it would deploy automagically :-)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="45847" PostHistoryTypeId="1" PostId="18630" RevisionGUID="63b9b099-a4f4-41dc-b95e-a64c2a74b577" CreationDate="2011-03-20T11:09:40.380" UserId="1823" Text="How to deploy the parachute in Assassins Creed Brotherhood for PC" />
  <row Id="45848" PostHistoryTypeId="3" PostId="18630" RevisionGUID="63b9b099-a4f4-41dc-b95e-a64c2a74b577" CreationDate="2011-03-20T11:09:40.380" UserId="1823" Text="&lt;pc&gt;&lt;controls&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="45849" PostHistoryTypeId="2" PostId="18631" RevisionGUID="5fc5ec4a-699f-47d5-8521-d3bd36a2f5e8" CreationDate="2011-03-20T11:29:14.230" UserId="6377" Text="I didn't play GW for some time now (about 2 years), and I wanted to play a few vanquish areas but I noticed that a lot of areas/missions I did in hard mode are marked with red color (which means I didn't do it in hard mode?!) instead of the golden colored helmet (which would mean I did it - as it should be). I also see that in my titles the amount of finished hard mode areas is fine. Is this a bug? Or should I talk to an NPC to 'update' my account or what?&#xD;&#xA;&#xD;&#xA;thank you" />
  <row Id="45850" PostHistoryTypeId="1" PostId="18631" RevisionGUID="5fc5ec4a-699f-47d5-8521-d3bd36a2f5e8" CreationDate="2011-03-20T11:29:14.230" UserId="6377" Text="Guild Wars - Hard mode map not up-to-date?" />
  <row Id="45851" PostHistoryTypeId="3" PostId="18631" RevisionGUID="5fc5ec4a-699f-47d5-8521-d3bd36a2f5e8" CreationDate="2011-03-20T11:29:14.230" UserId="6377" Text="&lt;guild-wars&gt;" />
  <row Id="45852" PostHistoryTypeId="25" PostId="18630" RevisionGUID="229531df-3f19-4d6b-a6fc-19c89cfea9b9" CreationDate="2011-03-20T11:34:41.860" Comment="http://twitter.com/#!/StackGaming/status/49433676764819456" />
  <row Id="45853" PostHistoryTypeId="5" PostId="18631" RevisionGUID="456904a0-c23c-4bd5-9178-40a700ea7b1b" CreationDate="2011-03-20T11:38:24.337" UserId="207" Comment="Removed game name from title, it's in the tags." Text="I didn't play GW for some time now (about 2 years), and I wanted to play a few vanquish areas but I noticed that a lot of areas/missions I did in hard mode are marked with red color (which means I didn't do it in hard mode?!) instead of the golden colored helmet (which would mean I did it - as it should be). I also see that in my titles the amount of finished hard mode areas is fine. Is this a bug? Or should I talk to an NPC to 'update' my account? How do I fix this problem?" />
  <row Id="45854" PostHistoryTypeId="4" PostId="18631" RevisionGUID="456904a0-c23c-4bd5-9178-40a700ea7b1b" CreationDate="2011-03-20T11:38:24.337" UserId="207" Comment="Removed game name from title, it's in the tags." Text="Hard mode map not up-to-date?" />
  <row Id="45855" PostHistoryTypeId="2" PostId="18632" RevisionGUID="6927bef4-0414-4d5c-ab38-35ef27ebb2d0" CreationDate="2011-03-20T11:46:34.717" UserId="4012" Text="What level are the Pokemon in each Black and White gym?" />
  <row Id="45856" PostHistoryTypeId="1" PostId="18632" RevisionGUID="6927bef4-0414-4d5c-ab38-35ef27ebb2d0" CreationDate="2011-03-20T11:46:34.717" UserId="4012" Text="What level are the gyms?" />
  <row Id="45857" PostHistoryTypeId="3" PostId="18632" RevisionGUID="6927bef4-0414-4d5c-ab38-35ef27ebb2d0" CreationDate="2011-03-20T11:46:34.717" UserId="4012" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="45858" PostHistoryTypeId="2" PostId="18633" RevisionGUID="77b29227-d677-4889-8642-ed7ab530217a" CreationDate="2011-03-20T11:51:14.797" UserId="7847" Text="Could you suggest a nice action RPG. I've played/tried these already:&#xD;&#xA;&#xD;&#xA;1. Diablo 1, 2&#xD;&#xA;2. Dungeon Siege 1, 2&#xD;&#xA;3. Sacred 1, 2&#xD;&#xA;4. TES 3, 4&#xD;&#xA;5. Gothic 3, 4&#xD;&#xA;6. Divinity 1, 2&#xD;&#xA;7. Torchlight&#xD;&#xA;8. Nox&#xD;&#xA;&#xD;&#xA;Of course, I'm waiting for D3, DS3 &amp; TL2, but meanwhile I'd like to play something good.&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="45859" PostHistoryTypeId="1" PostId="18633" RevisionGUID="77b29227-d677-4889-8642-ed7ab530217a" CreationDate="2011-03-20T11:51:14.797" UserId="7847" Text="Looking for a nice action-RPG" />
  <row Id="45860" PostHistoryTypeId="3" PostId="18633" RevisionGUID="77b29227-d677-4889-8642-ed7ab530217a" CreationDate="2011-03-20T11:51:14.797" UserId="7847" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;single-player&gt;&lt;action-rpg&gt;" />
  <row Id="45861" PostHistoryTypeId="2" PostId="18634" RevisionGUID="fe270c4a-6b4a-409a-9097-f2145e6925e8" CreationDate="2011-03-20T12:00:30.213" UserId="160" Text="I can't seem to reproduce this at all on my account. I would try turning on Hard Mode, then zone into the areas you know you've vanquished. It's possible that it just needs to run some sort of &quot;check&quot; since you've been gone a while. As far as I know, there is no one single NPC you could &quot;update&quot; with." />
  <row Id="45862" PostHistoryTypeId="7" PostId="18598" RevisionGUID="8b7b56b5-91e0-4b65-9b23-314c9c11afe5" CreationDate="2011-03-20T12:14:06.707" UserId="7919" Comment="Rollback to [09ad91fe-c5fe-40c5-865e-32648ee09787]" Text="Jagged Alliance 1 - sun goggles" />
  <row Id="45863" PostHistoryTypeId="9" PostId="18598" RevisionGUID="8b7b56b5-91e0-4b65-9b23-314c9c11afe5" CreationDate="2011-03-20T12:14:06.707" UserId="7919" Comment="Rollback to [09ad91fe-c5fe-40c5-865e-32648ee09787]" Text="&lt;turn-based-strategy&gt;" />
  <row Id="45864" PostHistoryTypeId="10" PostId="18633" RevisionGUID="262c2eb5-137d-4808-96c1-e1a664ec0d9f" CreationDate="2011-03-20T12:32:32.107" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45866" PostHistoryTypeId="2" PostId="18636" RevisionGUID="307957c4-601c-4dfd-9a64-e934b6dcf5ae" CreationDate="2011-03-20T12:59:22.223" UserId="5398" Text="Approximately how long is the single player campaign in each of the various Assassin's Creed games?&#xD;&#xA;&#xD;&#xA;Bonus points if times are given for completionist as well as story-only runs." />
  <row Id="45867" PostHistoryTypeId="1" PostId="18636" RevisionGUID="307957c4-601c-4dfd-9a64-e934b6dcf5ae" CreationDate="2011-03-20T12:59:22.223" UserId="5398" Text="Length of single player campaign in the Assassin's Creed series?" />
  <row Id="45868" PostHistoryTypeId="3" PostId="18636" RevisionGUID="307957c4-601c-4dfd-9a64-e934b6dcf5ae" CreationDate="2011-03-20T12:59:22.223" UserId="5398" Text="&lt;assassins-creed&gt;&lt;completion-time&gt;" />
  <row Id="45869" PostHistoryTypeId="2" PostId="18637" RevisionGUID="8e06eee1-9e9a-4732-a6cc-9df35e39d5d4" CreationDate="2011-03-20T13:11:05.707" UserId="3501" Text="There is only one consideration for the parachute to deploy. Ezio should be in freefall, not diving or in leap of faith. After you jump of a ledge, press and hold the attack button to deploy the parachute." />
  <row Id="45870" PostHistoryTypeId="2" PostId="18638" RevisionGUID="055bbb87-a211-4bdb-9505-f9a1745e973a" CreationDate="2011-03-20T13:38:51.040" UserId="2121" Text="Story completion wise the first one is about 8 to 9 hours long, the second one is longer 14-15 hours.&#xD;&#xA;&#xD;&#xA;Now this is a bit subjective since it depends on your skill level for an action game. I played both games on the console and the gamepad gives you a bit of more help than the keyboard-mouse combination." />
  <row Id="45871" PostHistoryTypeId="2" PostId="18639" RevisionGUID="d49b19d5-9c3e-4864-8f75-e267410bd896" CreationDate="2011-03-20T14:01:49.837" UserId="2830" Text="As a complete newcomer to Civilization starting with Civilization 4, I really don't understand culture at all. I can't find any online resource explaining how this works.&#xD;&#xA;&#xD;&#xA;Does increasing the global culture rating (at the expense of gold and research percentage) help cities expand? Does it help in any other way?&#xD;&#xA;&#xD;&#xA;One of my cities defected to another civilization - was that a problem with culture?&#xD;&#xA;&#xD;&#xA;Can anyone help a newcomer get started?" />
  <row Id="45872" PostHistoryTypeId="1" PostId="18639" RevisionGUID="d49b19d5-9c3e-4864-8f75-e267410bd896" CreationDate="2011-03-20T14:01:49.837" UserId="2830" Text="How does culture work in Civilization 4?" />
  <row Id="45873" PostHistoryTypeId="3" PostId="18639" RevisionGUID="d49b19d5-9c3e-4864-8f75-e267410bd896" CreationDate="2011-03-20T14:01:49.837" UserId="2830" Text="&lt;civilization-4&gt;" />
  <row Id="45874" PostHistoryTypeId="5" PostId="17491" RevisionGUID="8a47b89b-9e0e-4f5a-889f-b692491a3ec7" CreationDate="2011-03-20T14:13:45.043" UserId="23" Comment="deleted 70 characters in body; deleted 75 characters in body" Text="So I got myself bit.trip beat. And I started playing through the first song, Transition. I had no particular problem, till I got here:&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=sr0efrGQTrk#t=558s&#xD;&#xA;&#xD;&#xA;I failed hard and fast here, not once but three times in a row. How are you supposed to hit those?&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/GLAJ5.jpg &quot;ugh...&quot;&#xD;&#xA;  [2]: http://i.imgur.com/NBpfX.jpg &quot;gaaah...&quot;&#xD;&#xA;  [3]: http://i.imgur.com/SYLub.jpg" />
  <row Id="45875" PostHistoryTypeId="2" PostId="18640" RevisionGUID="bdcf4fea-0d73-48e6-a449-cd03c51f47bc" CreationDate="2011-03-20T14:15:38.200" UserId="4400" Text="I see so many different answers about this I'm not sure which is true, so I'd like to ask:&#xD;&#xA;&#xD;&#xA;Can I save my xbox 360 games to a usb drive for safe keeping?  &#xD;&#xA;&#xD;&#xA;I'm selling my xbox 360 slim and my collection of games :(  Was a tough decision but I haven't played it in 6 months.  Any gaming I do now is on my Apple devices or PS3/Computer.  Anyway I just bought this slim about 6 months ago so I decided to put it on ebay, along with all the games, controllers, accessories, etc...&#xD;&#xA;&#xD;&#xA;The bidding ends tomorrow and I plan on clearing clearing the hard drive for the new owner, but I want to make sure I back up my save games, some of them go all the way back to the xbox 360 release.  I want to back them up to save them in case I ever want to play these games in the future.  I'm not interested in downloaded content or games, just the save games.&#xD;&#xA;&#xD;&#xA;Can I do this without buying a memory card?" />
  <row Id="45876" PostHistoryTypeId="1" PostId="18640" RevisionGUID="bdcf4fea-0d73-48e6-a449-cd03c51f47bc" CreationDate="2011-03-20T14:15:38.200" UserId="4400" Text="Backing up my 360 Save Games to USB stick" />
  <row Id="45877" PostHistoryTypeId="3" PostId="18640" RevisionGUID="bdcf4fea-0d73-48e6-a449-cd03c51f47bc" CreationDate="2011-03-20T14:15:38.200" UserId="4400" Text="&lt;xbox-360&gt;&lt;xbox-live&gt;&lt;save-games&gt;" />
  <row Id="45878" PostHistoryTypeId="2" PostId="18641" RevisionGUID="6ab3e100-fdb7-4635-976f-b10a2dd5ad38" CreationDate="2011-03-20T14:22:28.147" UserId="2830" Text="I'm closing to wiping out an enemy civilization but cannot find their remaining units and cities. How can I do this?" />
  <row Id="45879" PostHistoryTypeId="1" PostId="18641" RevisionGUID="6ab3e100-fdb7-4635-976f-b10a2dd5ad38" CreationDate="2011-03-20T14:22:28.147" UserId="2830" Text="How can I easily find enemy units / cities in Civilization 4?" />
  <row Id="45880" PostHistoryTypeId="3" PostId="18641" RevisionGUID="6ab3e100-fdb7-4635-976f-b10a2dd5ad38" CreationDate="2011-03-20T14:22:28.147" UserId="2830" Text="&lt;civilization-4&gt;" />
  <row Id="45881" PostHistoryTypeId="2" PostId="18642" RevisionGUID="f456f2e0-08d3-4983-b01a-bc6811eca76b" CreationDate="2011-03-20T14:31:52.360" UserId="2431" Text="Yup, you can actually use up to a 16GB USB Flash Drive for use with your XBox 360, assuming it has the software update that went out in Spring of 2010:&#xD;&#xA;&#xD;&#xA; 1. Connect the USB device to a USB port on your console.&#xD;&#xA; 2. Go to My Xbox, and then select System Settings.&#xD;&#xA; 3. Select Memory.&#xD;&#xA; 4. On the Storage Devices screen, select USB Storage Device.&#xD;&#xA; 5. Configure the storage device. You have two options for configuring your USB storage device for Xbox data storage:&#xD;&#xA;  1. Erase all existing data, and configure the entire USB storage device.&#xD;&#xA;  2. Configure some (but not all) of the USB storage device's memory (up to 16 GB).&#xD;&#xA;&#xD;&#xA;For more information, have a look at the how-to guide on the XBox website: --&gt; http://support.xbox.com/en-us/Pages/xbox-360/how-to/usb-flash-drive.aspx" />
  <row Id="45882" PostHistoryTypeId="25" PostId="18640" RevisionGUID="f50c1faa-9805-4a98-9e23-202520d22986" CreationDate="2011-03-20T14:34:42.577" Comment="http://twitter.com/#!/StackGaming/status/49478978133696512" />
  <row Id="45883" PostHistoryTypeId="2" PostId="18643" RevisionGUID="774e105d-7095-487c-b6f9-1104130d18a5" CreationDate="2011-03-20T14:49:56.737" UserId="7660" Text="As the culture of a city increases, the borders around that city expands. The steps are 10 (fat cross), 100, 500, 5000 and 50000 (legendary). If there's a city of another player near to one of your cities, the cultural influences on a tile are shown as percentages in the tooltip in the lower left corner. So, culture is more important for cities near the border than for cities deep inside your country.&#xD;&#xA;&#xD;&#xA;If your influence is above 50% in a foreign city, there is an increasing chance of riots. After the third riot, the city turns to you. This is a lot better than capturing the city in a war, because no buildings are destroyed and all cultural buildings now produce that culture for you!&#xD;&#xA;&#xD;&#xA;If three of your cities manage to reach legendary culture (50k) each, you win a cultural victory. That's where the global culture rating is for. If you spend 100% in culture you can bring your three cities over 50000 culture in 50 to 100 rounds, depending on the buildings and commerce in your cities (broadcast towers, cathedrals, mosques etc. are very important, sixtine chapel also helps a lot). Keep in mind that you can't research new technologies during this time and your opponents will get a technological advantage and might attack you in order to prevent you from winning the game." />
  <row Id="45884" PostHistoryTypeId="5" PostId="13230" RevisionGUID="d9624414-8179-4f2e-a507-1593944c2531" CreationDate="2011-03-20T14:56:16.787" UserId="7196" Comment="fiksed speling" Text="One thing that I didn't realize was that the money used in-game, used to research, and the money you start a mission with was all the same pool - I don't know why I didn't make the connection, but realizing that helped me a ton.&#xD;&#xA;&#xD;&#xA;Anyways, some bullet points, I just recently started the game myself so there's a lot of fundamentals - I hope it's not too patronizing.&#xD;&#xA;&#xD;&#xA;- You get money back for buildings still around after the mission, so I build the better guns because having fewer guns with the same amount of firepower in most cases is easier to keep them alive. Also easier to pack together around power-up buildings.&#xD;&#xA;- Destroyed buildings are lost cash after the mission is over. For a while I didn't know why my money was going down even though I didn't research.&#xD;&#xA;- Keep out of the Titans' general walking path (usually roads) to get attacked less, and mine everything you can because that money caries over to the next missions. I prefer to build things that I end up not needing and getting refunded over not getting all the money I can from the mission because of fear of over-mining.&#xD;&#xA;- Use high quality barriers to block them from attacking your buildings, but don't block their path unless you need to, and be clean about placement because there's a limit to how many you can have at one time.&#xD;&#xA;- In order to make sure you have a good early foundation to buy those good buildings, giving you a critical level of power from the start that the enemy can't break, skip researching if you're going to start with too little money. The game will usually warn you about those things before a boss level.&#xD;&#xA;- For the Moon/Mars, get the blast cannons, use the blast cannons, as early as possible.&#xD;&#xA;- Up to 4 of the same power-up buildings can stack their effects an any given building, so if you need to, build a few in the same area.&#xD;&#xA;- If you have half a second of extra idle time, harvest those refineries early and reload turrets that aren't in an area with too much action, even if it's not really too low on ammo." />
  <row Id="45885" PostHistoryTypeId="24" PostId="13230" RevisionGUID="d9624414-8179-4f2e-a507-1593944c2531" CreationDate="2011-03-20T14:56:16.787" Comment="Proposed by 7196 approved by 23 edit id of 304" />
  <row Id="45898" PostHistoryTypeId="2" PostId="18646" RevisionGUID="b1d4f2af-4683-421b-bbda-fe835cb9059a" CreationDate="2011-03-20T14:59:33.497" UserId="341" Text="Yes, increasing the global culture rating will increase the culture produced by each city, which will increase the rate at which your borders grow.  With the right buildings, the global culture rating also adds happy people to your cities, which helps them to grow larger.&#xD;&#xA;&#xD;&#xA;If you hover over a square, you can see the current balance of culture in that square just above the unit picture.  Whoever has the highest total is the current owner of the tile.  If your culture that reaches that square is higher than the culture of the other civ, your percentage will grow over time.&#xD;&#xA;&#xD;&#xA; ![enter image description here][1]&#xD;&#xA;&#xD;&#xA;In your own cities you can also see a percentage of culture.  If you captured the city from someone else, it will start out heavily waited towards them.  The higher the percentage is for opposing countries, the more likely a city is to defect.  You can't see a percentage of culture in cities you don't own, but it works similarly.  If you have significantly higher culture output near an opponent's city than they do, you can eventually get that city to defect to you without warfare. &#xD;&#xA;&#xD;&#xA;You need to be careful of capturing a city that is well surrounded by an opponents cultural borders, as it will likely defect back quite quickly.  In this situation it is often better to just raze the city instead.  You can decrease the likelihood of defection by stationing additional units in the city, but this often isn't enough, and if the city defects you lose the units too.  Generally, the best strategy is to capture cities on the outskirts of their territory first, where they will have less culture output.  Or be prepared to capture all their large cities in rapid succession.  Also think carefully before sparing a civilization, as destorying the civ completely insures that your cities can't defect back to them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/x2jFW.png" />
  <row Id="45899" PostHistoryTypeId="2" PostId="18647" RevisionGUID="f9786dc2-6bb2-4d15-a7bb-d1e6549b1678" CreationDate="2011-03-20T15:05:49.260" UserId="341" Text=" - Try trading maps with other civilizations, they may have knowledge of where the other civ is.  If you can somehow trick the civ you are hunting into giving you their world map, that's even better&#xD;&#xA; - If you have air units, you can use their recon mission to quickly reveal large amounts of territory&#xD;&#xA;&#xD;&#xA;Otherwise you just need to send your units out searching.  If you see one of his units, its likely that his city is somewhere nearby, so focus your searching in that area.  Keep in mind that to wipe out another civ, you only have to conquer thier cities, so don't worry about hunting down each unit.  You should be able to see how many cities they have left by bringing up the diplomacy screen and looking at the section that lists cities they can trade.  Capitals can't be traded, so it will be one more than what is listed.&#xD;&#xA; " />
  <row Id="45900" PostHistoryTypeId="2" PostId="18648" RevisionGUID="4d77499d-d399-4221-87cf-8e76611da94e" CreationDate="2011-03-20T15:49:22.280" UserId="336" Text="###Striaton City####&#xD;&#xA;&#xD;&#xA;Cilan/Chili/Cress&#xD;&#xA;&#xD;&#xA; - Level 12 Lilipup&#xD;&#xA; - Level 14 Elemental Monkey&#xD;&#xA;&#xD;&#xA;###Nacrene City###&#xD;&#xA;&#xD;&#xA;Lenora&#xD;&#xA;&#xD;&#xA; - Level 18 Herdier&#xD;&#xA; - Level 20 Watchog&#xD;&#xA;&#xD;&#xA;###Catelia City###&#xD;&#xA;&#xD;&#xA;Burgh&#xD;&#xA;&#xD;&#xA; - Level 21 Whirlipede&#xD;&#xA; - Level 21 Dwebble&#xD;&#xA; - Level 23 Leavanny&#xD;&#xA;&#xD;&#xA;###Nimbasa City###&#xD;&#xA;&#xD;&#xA;Elesa&#xD;&#xA;&#xD;&#xA; - Level 25 Emolga&#xD;&#xA; - Level 25 Emolga&#xD;&#xA; - Level 27 Zebstrika&#xD;&#xA;&#xD;&#xA;### Driftveil City###&#xD;&#xA;&#xD;&#xA;Clay&#xD;&#xA;&#xD;&#xA; - Level 29 Krokorok&#xD;&#xA; - Level 29 Palpitoad&#xD;&#xA; - Level 31 Excadrill&#xD;&#xA;&#xD;&#xA;###Mistralton City###&#xD;&#xA;&#xD;&#xA;Skyla&#xD;&#xA;&#xD;&#xA; - Level 33 Swoobat&#xD;&#xA; - Level 33 Unfezant&#xD;&#xA; - Level 35 Swanna&#xD;&#xA;&#xD;&#xA;###Icirrus City###&#xD;&#xA;&#xD;&#xA;Brycen&#xD;&#xA;&#xD;&#xA; - Level 37 Vanillish&#xD;&#xA; - Level 37 Cryogonal&#xD;&#xA; - Level 39 Beartic&#xD;&#xA;&#xD;&#xA;###Opelucid City###&#xD;&#xA;&#xD;&#xA;Drayden / Iris&#xD;&#xA;&#xD;&#xA; - Level 41 Fraxure &#xD;&#xA; - Level 41 Druddigon&#xD;&#xA; - Level 43 Haxorus" />
  <row Id="45901" PostHistoryTypeId="2" PostId="18649" RevisionGUID="67612c7d-06db-4330-aa64-376fc1e98fa3" CreationDate="2011-03-20T15:59:43.347" UserId="336" Text="In Global Agenda, you can spec for skills in &quot;AoE Resistance +8&quot;, &quot;Ranged Resistance +8&quot;, &quot;Melee Protection +6&quot;, etc, as well as &quot;Physical Protection +4&quot;. I know that physical protection is the same as having an equal amount of Ranged, AoE, *and* melee protection, but I'm a little foggy on what that protection actually means for my characters.&#xD;&#xA;&#xD;&#xA;How does protection actually translate into mitigated damage? Is it just a flat percentage reduction? (I.e., 4 protection means you take 4% less damage from the protected source?)" />
  <row Id="45902" PostHistoryTypeId="1" PostId="18649" RevisionGUID="67612c7d-06db-4330-aa64-376fc1e98fa3" CreationDate="2011-03-20T15:59:43.347" UserId="336" Text="How do Protections work in Global Agenda?" />
  <row Id="45903" PostHistoryTypeId="3" PostId="18649" RevisionGUID="67612c7d-06db-4330-aa64-376fc1e98fa3" CreationDate="2011-03-20T15:59:43.347" UserId="336" Text="&lt;game-mechanics&gt;&lt;global-agenda&gt;" />
  <row Id="45904" PostHistoryTypeId="5" PostId="18618" RevisionGUID="3f9bb5e2-f9e7-44f6-b536-cdce7334d085" CreationDate="2011-03-20T16:10:44.570" UserId="2666" Comment="simplified wiring cross-overs on top-level diagram" Text="First, this is a really involved question. :) So I decided to split my answer into two parts, where the second part is a separate Q/A, involving [**how to activate a random wire**][1].&#xD;&#xA;&#xD;&#xA;This part of the Answer, takes that random wire (1 of 5), and multiplexes it with 5 buttons, to direct 1 of the 5 buttons to a valid-output circuit, and the other 4/5 to an invalid-output circuit.&#xD;&#xA;&#xD;&#xA;Due to the diagram's complexity, I'm only showing 3 buttons, not 5 - however, extending it to 5 buttons is very straightforward, and should be clear from the diagram.&#xD;&#xA;&#xD;&#xA;##Top-level circuit diagram&#xD;&#xA;![top-level diagram][2]&#xD;&#xA;&#xD;&#xA;The 5-Wires box is from the other Question. Basically there are 5 wires (gosh), exactly *one* of which will be active at any time, with the active wire changing each time a button is pressed. The wires are connected to a 222 circuit, which takes two inputs - a wire, and a button. The 222 circuit has two outputs, connected to two different 5-input OR circuits. &#xD;&#xA;&#xD;&#xA;If the wire to a given 222 circuit is active, and the button is also pressed, it will send a positive signal down the red wire, to the *valid* circuit. The signal will last as long as a button stays pressed, roughly half a second I think. If the wire is inactive and the button is pressed, the 222 circuit will send a positive signal down the green wire to the *invalid* circuit. In all other cases, there is no signal sent down any wire. &#xD;&#xA;&#xD;&#xA;##222 Circuit Diagram&#xD;&#xA;![222 circuit diagram][3]&#xD;&#xA;&#xD;&#xA;##Notes&#xD;&#xA;I have tested the individual components *in isolation*. The 222 circuit works fine, the 5-clock and 333-circuit in the other part, work fine - but I haven't wired up an entire test circuit (not even 3 buttons), because it's *really freaking big*. However, as far as I can tell, it should work - there are no parts that require extremely precise timing (except starting the clock, but you can see if that worked or not). I turned all the corners on Redstone wiring as needed to avoid glitches, and I don't see any section that would be affected by the SW rule.&#xD;&#xA;&#xD;&#xA;I also don't have Baezon's MCE, since it uses Java 6 (I have JRE 5). It might be easier to enter and test in a *simulator* than doing it by hand, which I was. :) If it doesn't work, let me know what part broke.&#xD;&#xA;&#xD;&#xA;The entire circuit is fairly complex, with a lot of wires crossing, but I don't see how you can avoid that. When you're connecting 5 wires to 5 buttons, and directing each result to two other circuits - that's a lot of cross-overs.&#xD;&#xA;&#xD;&#xA;The 222 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it *some* label in the diagram for clarity. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18616/how-can-i-randomly-power-one-of-several-wires-minecraft&#xD;&#xA;  [2]: http://i.imgur.com/laRTK.png&#xD;&#xA;  [3]: http://i.imgur.com/GeqQG.png" />
  <row Id="45905" PostHistoryTypeId="2" PostId="18650" RevisionGUID="97453ef6-380e-4ac4-84df-05ab21b83594" CreationDate="2011-03-20T17:05:26.917" UserId="6066" Text="Unfortunately I don't see this on the Worms wikia site, and I see no other promising sites.  Most of them are self-explanatory though, and you can correlate it to what you did during the game.  Google is also helpful; a search turned up [this discussion about thr Lemming award](http://www.gamespot.com/xbox360/strategy/worms/show_msgs.php?topic_id=m-1-41522454&amp;pid=937709)." />
  <row Id="45906" PostHistoryTypeId="25" PostId="18639" RevisionGUID="e1bf2fc9-7659-43f5-8d54-0ed452991b31" CreationDate="2011-03-20T17:34:42.900" Comment="http://twitter.com/#!/StackGaming/status/49524278789537792" />
  <row Id="45907" PostHistoryTypeId="2" PostId="18651" RevisionGUID="f1826388-5298-4294-9542-80298bfbd902" CreationDate="2011-03-20T18:06:46.537" UserId="7939" Text="There is no fix at the moment. The only thing you can do is not equip any shields still you find the final upgrade. I didn't catch the glitch until the start of ACT 2. So even with my tanks default shield her armor rating is higher then it should be. &#xD;&#xA;&#xD;&#xA;Hoping for a patch because this is a game breaker." />
  <row Id="45908" PostHistoryTypeId="2" PostId="18652" RevisionGUID="aca505c6-f85f-4e04-bd1e-6955b286ea39" CreationDate="2011-03-20T19:00:03.883" UserId="249" Text="Playing Pokémon Platinum, I was rather unprepared in going to the Distortion World, and I have very few balls, no trick to get Giratina down to 1HP, etc.&#xD;&#xA;Will there be any disadvantage if I kill Giratina now and then go get it later via Turnback Cave?&#xD;&#xA;&#xD;&#xA;As far as I can make out, the only difference is that Giratina will appear in a different form - but I can find an Orb for him to hold if I want to change this.&#xD;&#xA;&#xD;&#xA;Is there any other difference I need to know about?" />
  <row Id="45909" PostHistoryTypeId="1" PostId="18652" RevisionGUID="aca505c6-f85f-4e04-bd1e-6955b286ea39" CreationDate="2011-03-20T19:00:03.883" UserId="249" Text="Any disadvantage to killing Giratina in Distortion World? (Platinum)" />
  <row Id="45910" PostHistoryTypeId="3" PostId="18652" RevisionGUID="aca505c6-f85f-4e04-bd1e-6955b286ea39" CreationDate="2011-03-20T19:00:03.883" UserId="249" Text="&lt;pokemon-fourth-gen&gt;" />
  <row Id="45911" PostHistoryTypeId="5" PostId="18652" RevisionGUID="4d37d499-9be6-46bc-9f19-bb9c73475cd4" CreationDate="2011-03-20T19:02:11.853" UserId="3114" Comment="You don't 'kill' pokemon, you just defeat them.  :); edited tags" Text="Playing Pokémon Platinum, I was rather unprepared in going to the Distortion World, and I have very few balls, no trick to get Giratina down to 1HP, etc.&#xD;&#xA;Will there be any disadvantage if I defeat Giratina now and then go get it later via Turnback Cave?&#xD;&#xA;&#xD;&#xA;As far as I can make out, the only difference is that Giratina will appear in a different form - but I can find an Orb for him to hold if I want to change this.&#xD;&#xA;&#xD;&#xA;Is there any other difference I need to know about?" />
  <row Id="45912" PostHistoryTypeId="4" PostId="18652" RevisionGUID="4d37d499-9be6-46bc-9f19-bb9c73475cd4" CreationDate="2011-03-20T19:02:11.853" UserId="3114" Comment="You don't 'kill' pokemon, you just defeat them.  :); edited tags" Text="Any disadvantage to defeating Giratina in Distortion World? (Platinum)" />
  <row Id="45913" PostHistoryTypeId="6" PostId="18652" RevisionGUID="4d37d499-9be6-46bc-9f19-bb9c73475cd4" CreationDate="2011-03-20T19:02:11.853" UserId="3114" Comment="You don't 'kill' pokemon, you just defeat them.  :); edited tags" Text="&lt;pokemon-fourth-gen&gt;&lt;pokemon-platinum&gt;" />
  <row Id="45914" PostHistoryTypeId="2" PostId="18653" RevisionGUID="5a840b97-d940-496f-b0f1-c0ba57d3b1e3" CreationDate="2011-03-20T19:35:43.867" UserId="1393" Text="I've reached the point in Game Dev Story that I'm just beginning work on my first console! However, after a few months developing, I see that I've made a grave mistake... I'm a few $100k short of meeting payroll come the end of March. Unfortunately reloading an early save isn't an option as my manual save is a few months into development. I tried boosting through development, but I just can't boost fast enough. At this point my only option, as far as I can see, is to cancel the project. However, I can't quite see how to do this.&#xD;&#xA;&#xD;&#xA;How do I cancel a project in progress?" />
  <row Id="45915" PostHistoryTypeId="1" PostId="18653" RevisionGUID="5a840b97-d940-496f-b0f1-c0ba57d3b1e3" CreationDate="2011-03-20T19:35:43.867" UserId="1393" Text="Sunny Studios goes bankrupt! - How to cancel a project in Game Dev Story" />
  <row Id="45916" PostHistoryTypeId="3" PostId="18653" RevisionGUID="5a840b97-d940-496f-b0f1-c0ba57d3b1e3" CreationDate="2011-03-20T19:35:43.867" UserId="1393" Text="&lt;iphone&gt;&lt;android&gt;&lt;game-dev-story&gt;" />
  <row Id="45917" PostHistoryTypeId="5" PostId="18642" RevisionGUID="ef491ba3-2fb1-476e-ad6a-e06b6cf928c1" CreationDate="2011-03-20T20:17:59.883" UserId="2431" Comment="Added information about arbitrary 16GB limit" Text="Yup, you can actually use up to a 16GB USB Storage Device for use with your XBox 360, assuming it has the software update that went out in Spring of 2010:&#xD;&#xA;&#xD;&#xA; 1. Connect the USB device to a USB port on your console.&#xD;&#xA; 2. Go to My Xbox, and then select System Settings.&#xD;&#xA; 3. Select Memory.&#xD;&#xA; 4. On the Storage Devices screen, select USB Storage Device.&#xD;&#xA; 5. Configure the storage device. You have two options for configuring your USB storage device for Xbox data storage:&#xD;&#xA;  1. Erase all existing data, and configure the entire USB storage device.&#xD;&#xA;  2. Configure some (but not all) of the USB storage device's memory (up to 16 GB).&#xD;&#xA;&#xD;&#xA;For more information, have a look at the how-to guide on the XBox website: --&gt; http://support.xbox.com/en-us/Pages/xbox-360/how-to/usb-flash-drive.aspx&#xD;&#xA;&#xD;&#xA;Billy ONeal asked why there's an arbitrary 16GB limit. The official FAQ doesn't really address this, but instead tells you how grateful you should be ;-)&#xD;&#xA;&#xD;&#xA;&gt; __Why does Xbox 360 only support 16GB of storage, even though I have a much larger device?__&#xD;&#xA;&#xD;&#xA;&gt; Supporting USB storage devices up to 16GB in size is a huge increase in storage over any solid state memory storage solutions currently available for Xbox 360. Users that need more storage have options in the Xbox 360 hard drives, which are available for purchase separately. &#xD;&#xA;&#xD;&#xA;However, it should be noted that you can use up to two USB Storage Devices, for a maximum of 32GB total size." />
  <row Id="45918" PostHistoryTypeId="2" PostId="18654" RevisionGUID="23153882-5968-4288-9371-9344693de4e0" CreationDate="2011-03-20T20:30:16.907" UserId="109" Text="Tap the bar with the console's stats. You are shown a screen with two option &quot;Ship&quot; which will not work at this point (only works for games in the debugging stage) and &quot;Cancel&quot;. Tap the Cancel option." />
  <row Id="45919" PostHistoryTypeId="4" PostId="18598" RevisionGUID="e55f2e21-cb13-4c76-8f15-2e14d8dd6be9" CreationDate="2011-03-20T20:34:12.647" UserId="207" Comment="Added jagged-alliance tag, this time with the correct spelling." Text="What effects do the Sun Googles have on a Merc?" />
  <row Id="45920" PostHistoryTypeId="6" PostId="18598" RevisionGUID="e55f2e21-cb13-4c76-8f15-2e14d8dd6be9" CreationDate="2011-03-20T20:34:12.647" UserId="207" Comment="Added jagged-alliance tag, this time with the correct spelling." Text="&lt;turn-based-strategy&gt;&lt;jagged-alliance&gt;" />
  <row Id="45921" PostHistoryTypeId="25" PostId="18653" RevisionGUID="5543c289-e642-4016-a945-84f8728aac54" CreationDate="2011-03-20T20:34:42.817" Comment="http://twitter.com/#!/StackGaming/status/49569576899457024" />
  <row Id="45923" PostHistoryTypeId="2" PostId="18656" RevisionGUID="d71a0c1b-7119-4219-8515-340176bf4c83" CreationDate="2011-03-20T21:18:06.213" UserId="336" Text="As near as I can determine, there are no other differences. If you don't catch Giratina in the distortion world, you can still catch it in Turnback cave later." />
  <row Id="45924" PostHistoryTypeId="2" PostId="18657" RevisionGUID="910c9c29-d297-4626-b986-f659cb6ee500" CreationDate="2011-03-20T21:19:57.437" UserId="7706" Text="Try this:&#xD;&#xA;&#xD;&#xA;http://nathancmatthews.com/mcinvedit/&#xD;&#xA;&#xD;&#xA;this is from http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=199900&#xD;&#xA;&#xD;&#xA;Also maybe this would be helpful http://wn.com/Minecraft_inventory_editor_for_Mac" />
  <row Id="45925" PostHistoryTypeId="2" PostId="18658" RevisionGUID="61eab9f0-9513-4378-b1c3-21668cf1fc17" CreationDate="2011-03-20T21:34:30.787" UserId="3389" Text="I run Minecraft on Mac OS X, and the inventory editor I use is [InvGrid](http://starbytesoftware.com/projects/invgrid/). It's simple, works with 1.3, and is kept updated.&#xD;&#xA;&#xD;&#xA;![InvGrid Screenshot][1]&#xD;&#xA;&#xD;&#xA;Other features:&#xD;&#xA;&#xD;&#xA;* World variable editing (e.g. time of day)&#xD;&#xA;* LUA scripting support&#xD;&#xA;* Ability to define and modify custom items based on ID (i.e. if you're using mods that add new items)&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/aYkam.png" />
  <row Id="45926" PostHistoryTypeId="5" PostId="18654" RevisionGUID="644e9ec7-6a34-4924-8935-29ba280a6520" CreationDate="2011-03-20T21:34:57.967" UserId="109" Comment="added 81 characters in body" Text="**EDIT:** The below instructions are for games. It is not possible to cancel a console.&#xD;&#xA;&#xD;&#xA;Tap the bar with the stats. You are shown a screen with two option &quot;Ship&quot; which will not work at this point (only works for games in the debugging stage) and &quot;Cancel&quot;. Tap the Cancel option." />
  <row Id="45927" PostHistoryTypeId="5" PostId="18627" RevisionGUID="a14717d4-8ee2-4cd6-9d00-77b1a9fdd3a9" CreationDate="2011-03-20T21:37:44.357" UserId="3389" Comment="Copyediting to make the question clearer" Text="I like building big buildings in Minecraft, but it's hard to get certain materials—like clay—on some of my maps. &#xD;&#xA;&#xD;&#xA;So I'm looking for an inventory editor that works on Mac OS X. I currently use Inside Job, but when I make a new save, it doesn't save a world in the right slot even if the slot is empty.&#xD;&#xA;&#xD;&#xA;I can use an online Minecraft inventory editor, but that's generally a slow process and online inventory editors usually don't have everything." />
  <row Id="45928" PostHistoryTypeId="4" PostId="18627" RevisionGUID="a14717d4-8ee2-4cd6-9d00-77b1a9fdd3a9" CreationDate="2011-03-20T21:37:44.357" UserId="3389" Comment="Copyediting to make the question clearer" Text="Is there an offline inventory editor for Mac OS X?" />
  <row Id="45929" PostHistoryTypeId="4" PostId="18598" RevisionGUID="08a5d6ba-3984-482f-b851-2a15f6dc5708" CreationDate="2011-03-20T21:46:32.430" UserId="3114" Comment="edited title" Text="What effects do the Sun Goggles have on a Merc?" />
  <row Id="45930" PostHistoryTypeId="2" PostId="18659" RevisionGUID="552e8840-235a-4b41-be4d-095be4d9ff9d" CreationDate="2011-03-20T22:02:04.140" UserId="1561" Text="You need to create a new local user on the other PS3 (the far-left menu item on the XMB), and then sign in to your PSN account while using that local user. The PS3 would thus need to be connected to the internet. Your PSN account can be linked to 5 different PS3 machines.&#xD;&#xA;&#xD;&#xA;Sony now have a feature where your save files are backed up to &quot;the cloud&quot;, and automatically downloaded to all PS3s connected to your PSN account. Sounds like that could be useful for you, however you would need to pay for Playstation Plus membership to use it." />
  <row Id="45931" PostHistoryTypeId="6" PostId="3360" RevisionGUID="83ed99c0-4394-4490-81be-374dae175093" CreationDate="2011-03-20T22:38:18.150" UserId="122" Comment="edited tags" Text="&lt;gaming-records&gt;" />
  <row Id="45932" PostHistoryTypeId="6" PostId="5621" RevisionGUID="b9975ef4-918f-45bb-9030-1dc3fed33346" CreationDate="2011-03-20T22:38:31.600" UserId="122" Comment="edited tags" Text="&lt;gaming-records&gt;" />
  <row Id="45933" PostHistoryTypeId="2" PostId="18660" RevisionGUID="61e59b0a-0557-4eb6-9ea5-35fdb2457b44" CreationDate="2011-03-20T22:42:47.990" UserId="756" Text="If your mine cart track is in a straight line, then having tracks on either side should not slow it down.&#xD;&#xA;If your track is running diagonally, or if it turns a corner with the walls tightly around it, then the cart may experience some &quot;dragging&quot;; That is, the cart will slow down as it encounters the wall.&#xD;&#xA;&#xD;&#xA;You could try widening the tunnel where the cart goes diagonally, or where the track bends and see if that removes the problem." />
  <row Id="45934" PostHistoryTypeId="2" PostId="18661" RevisionGUID="473c0589-b79e-48de-b292-830421330d8c" CreationDate="2011-03-20T22:51:03.517" UserId="7049" Text="FPS is obviously just the number of frame changes per second, but I have no idea what UPS is and Google is returning nothing.&#xD;&#xA;&#xD;&#xA;ps, this is a tutorial question, so I'm not just making up UPS :P" />
  <row Id="45935" PostHistoryTypeId="1" PostId="18661" RevisionGUID="473c0589-b79e-48de-b292-830421330d8c" CreationDate="2011-03-20T22:51:03.517" UserId="7049" Text="What's the difference between frames per second and updates per second?" />
  <row Id="45936" PostHistoryTypeId="3" PostId="18661" RevisionGUID="473c0589-b79e-48de-b292-830421330d8c" CreationDate="2011-03-20T22:51:03.517" UserId="7049" Text="&lt;first-person-shooter&gt;&lt;framerate&gt;" />
  <row Id="45937" PostHistoryTypeId="2" PostId="18662" RevisionGUID="ecb555d1-c97c-4581-b2d3-220b75109aec" CreationDate="2011-03-20T22:58:01.483" UserId="3383" Text="I've heard Polvakian Gem Slugs getting stuck in Slugpartment slime baths can happen now and again, but thought it was quite rare. Unfortunately I now have 4 stuck slugs slowly dying and ruining my pretty stats!&#xD;&#xA;&#xD;&#xA;I have the official patch added. Is there some form of alternative patch or mod that can fix this problem (for future games) and if at all possible save my ratings... er... visitors in my current game?" />
  <row Id="45938" PostHistoryTypeId="1" PostId="18662" RevisionGUID="ecb555d1-c97c-4581-b2d3-220b75109aec" CreationDate="2011-03-20T22:58:01.483" UserId="3383" Text="How do I stop slugs dying in my slime baths?" />
  <row Id="45939" PostHistoryTypeId="3" PostId="18662" RevisionGUID="ecb555d1-c97c-4581-b2d3-220b75109aec" CreationDate="2011-03-20T22:58:01.483" UserId="3383" Text="&lt;mod&gt;&lt;patch&gt;&lt;startopia&gt;" />
  <row Id="45941" PostHistoryTypeId="2" PostId="18664" RevisionGUID="e2bee40d-fd6f-4807-b7cc-29d8efef6737" CreationDate="2011-03-20T23:01:39.633" UserId="2262" Text="In Scribblenauts, what techniques can I use get across long gaps such as pits or lava?  I can't seem to get any bridges that are long enough to solve some levels.  " />
  <row Id="45942" PostHistoryTypeId="1" PostId="18664" RevisionGUID="e2bee40d-fd6f-4807-b7cc-29d8efef6737" CreationDate="2011-03-20T23:01:39.633" UserId="2262" Text="How can I cross long gaps?" />
  <row Id="45943" PostHistoryTypeId="3" PostId="18664" RevisionGUID="e2bee40d-fd6f-4807-b7cc-29d8efef6737" CreationDate="2011-03-20T23:01:39.633" UserId="2262" Text="&lt;scribblenauts&gt;" />
  <row Id="45944" PostHistoryTypeId="5" PostId="1141" RevisionGUID="aa121e80-5222-41cb-a93f-b7db4a011d02" CreationDate="2011-03-20T23:07:59.780" UserId="56" Comment="added 297 characters in body; added 70 characters in body; added 162 characters in body" Text="You crouch-jump, and shoot a rocket at your feet.&#xD;&#xA;&#xD;&#xA;Make sure you're as far as possible from the ground the moment the rocket hits the ground to make sure you're not damaged too much. The last part might take some practising.&#xD;&#xA;&#xD;&#xA;By the way, Valve has included a training weapon in the game called the [Rocket Jumper][1]. With it, you get twice the ammo and no self-inflicted damage, but damage taken from other sources is greatly increased. It's not useful out in the field, really. It can be crafted (for a 33.3% chance of getting a Direct Hit or a Black Box instead) or bought in the Mann-Co store for $0.49 / £0.29 / €0.49.&#xD;&#xA;&#xD;&#xA;*(Powerlord mentioned this in the comments to the question above)*&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/Rocket_Jumper" />
  <row Id="45945" PostHistoryTypeId="2" PostId="18665" RevisionGUID="e8c88dce-8a36-48c7-bdc7-af62e2fe0e22" CreationDate="2011-03-20T23:15:34.067" UserId="6384" Text="Updates per second could be how often the game world is updated, ie positions of the game objects, colisions etc. as opposed to how often the scene is rendered (FPS)." />
  <row Id="45946" PostHistoryTypeId="25" PostId="18661" RevisionGUID="2bf999bc-7559-4826-8578-f4a0a9f38bf9" CreationDate="2011-03-20T23:34:42.973" Comment="http://twitter.com/#!/StackGaming/status/49614876204728320" />
  <row Id="45947" PostHistoryTypeId="2" PostId="18666" RevisionGUID="08565d1a-92fd-49bd-baf0-c6e80e7a54e5" CreationDate="2011-03-21T00:56:33.623" UserId="7907" Text="In this game, you were like a mayor of a city. &#xD;&#xA;&#xD;&#xA;You could draw roads (with chalk?) and you had to go around talking to the citizens to figure out what they liked and disliked about the city. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I played this game in the mid 2000's... towards the end of the GameCube I believe. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The character you controlled had brown hair(?) And I think he was wearing a tux.&#xD;&#xA;It was third person, most of the time I believe. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I seem remember the game ending in -opolis... maybe? Help me out please! Thank you in advance! " />
  <row Id="45948" PostHistoryTypeId="1" PostId="18666" RevisionGUID="08565d1a-92fd-49bd-baf0-c6e80e7a54e5" CreationDate="2011-03-21T00:56:33.623" UserId="7907" Text="Gamecube City-Managing Game; -opolis?" />
  <row Id="45949" PostHistoryTypeId="3" PostId="18666" RevisionGUID="08565d1a-92fd-49bd-baf0-c6e80e7a54e5" CreationDate="2011-03-21T00:56:33.623" UserId="7907" Text="&lt;identify-this-game&gt;&lt;gamecube&gt;" />
  <row Id="45950" PostHistoryTypeId="2" PostId="18667" RevisionGUID="02b820ef-8312-48e3-a658-022dd2b2fa29" CreationDate="2011-03-21T01:11:50.957" UserId="6481" Text="Well, I've been looking everywhere for a good, PC or Mac or iPhone game which is simply an ant farm simulator. With a queen, and ants working (building, gathering etc) and me throwing food/water in the nest.&#xD;&#xA;&#xD;&#xA;I don't mean those silly idiot games like Ant Wars." />
  <row Id="45951" PostHistoryTypeId="1" PostId="18667" RevisionGUID="02b820ef-8312-48e3-a658-022dd2b2fa29" CreationDate="2011-03-21T01:11:50.957" UserId="6481" Text="Ant Farm simulation game?" />
  <row Id="45952" PostHistoryTypeId="3" PostId="18667" RevisionGUID="02b820ef-8312-48e3-a658-022dd2b2fa29" CreationDate="2011-03-21T01:11:50.957" UserId="6481" Text="&lt;simulation&gt;" />
  <row Id="45953" PostHistoryTypeId="2" PostId="18668" RevisionGUID="6ea56a21-c8cb-45e4-bcbf-f1fa4159c29f" CreationDate="2011-03-21T01:12:26.837" UserId="2259" Text="If you're referring to multiplayer games, &quot;updates per second&quot; is also be known as the &quot;tick rate&quot; of the server, which determines how often it recalculates the game's state.&#xD;&#xA;&#xD;&#xA;&gt; The server simulates the game in discrete time steps called ticks. [...] During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.&#xD;&#xA;&#xD;&#xA;&gt;&amp;mdash; [&quot;Source Multiplayer Networking&quot;, Valve Developer Community Wiki](http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking)&#xD;&#xA;&#xD;&#xA;Even beyond multiplayer games, there is likely a discrepancy between the actual simulation and visual rendering." />
  <row Id="45954" PostHistoryTypeId="5" PostId="18668" RevisionGUID="71289772-33d6-473e-8bbe-2f61f2e7f353" CreationDate="2011-03-21T01:17:47.037" UserId="2259" Comment="deleted 3 characters in body" Text="If you're referring to multiplayer games, &quot;updates per second&quot; is also known as the &quot;tick rate&quot; of the server, which determines how often it recalculates the game's state.&#xD;&#xA;&#xD;&#xA;&gt; The server simulates the game in discrete time steps called ticks. [...] During each tick, the server processes incoming user commands, runs a physical simulation step, checks the game rules, and updates all object states. After simulating a tick, the server decides if any client needs a world update and takes a snapshot of the current world state if necessary. A higher tickrate increases the simulation precision, but also requires more CPU power and available bandwidth on both server and client.&#xD;&#xA;&#xD;&#xA;&gt;&amp;mdash; [&quot;Source Multiplayer Networking&quot;, Valve Developer Community Wiki](http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking)&#xD;&#xA;&#xD;&#xA;Even beyond multiplayer games, there is likely a discrepancy between the actual simulation and visual rendering." />
  <row Id="45955" PostHistoryTypeId="2" PostId="18669" RevisionGUID="48682ca9-22c4-418e-a422-5bdcfb5b82c7" CreationDate="2011-03-21T01:35:18.163" UserId="7803" Text="Well this isn't a game, but what about getting an ant farm?  Or maybe even getting a fish tank full of sand and putting out food on top.  Just make sure it is sealed (other than a way of getting fresh air in)!" />
  <row Id="45956" PostHistoryTypeId="6" PostId="18667" RevisionGUID="6c3076c9-18f2-402e-8d83-1d76171acbb4" CreationDate="2011-03-21T01:47:07.447" UserId="341" Comment="edited tags" Text="&lt;game-rec&gt;&lt;simulation&gt;" />
  <row Id="45957" PostHistoryTypeId="2" PostId="18670" RevisionGUID="8e082900-ad1b-47ab-9f6c-0aefc299d73b" CreationDate="2011-03-21T01:48:24.107" UserId="3015" Text="How about flight?&#xD;&#xA;The following items will give Maxwell the ability to fly:&#xD;&#xA;&#xD;&#xA; - Wings&#xD;&#xA; - Jetpack&#xD;&#xA; - Magic Carpet&#xD;&#xA; - Flying Broom&#xD;&#xA; - Backpack Helicopter&#xD;&#xA; - Winged Shoes&#xD;&#xA; - NeoGAF&#xD;&#xA;&#xD;&#xA;Disclaimer: I've not played the game, but flying sounds like a winning formula for gaps&#xD;&#xA;&#xD;&#xA;Source: [Scribblenauts Wiki][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://scribblenauts.wikia.com/wiki/How_to_Fly" />
  <row Id="45958" PostHistoryTypeId="2" PostId="18671" RevisionGUID="d8cca92d-db1a-4979-9a72-51d0e5bed6e7" CreationDate="2011-03-21T02:31:20.937" UserId="7907" Text="Nevermind- it was Metropolis Mania for PS2. Oh well! " />
  <row Id="45959" PostHistoryTypeId="25" PostId="18666" RevisionGUID="60b4d223-009d-48eb-9bb9-a3a1d8a8eb28" CreationDate="2011-03-21T02:34:43.033" Comment="http://twitter.com/#!/StackGaming/status/49660174901837824" />
  <row Id="45960" PostHistoryTypeId="6" PostId="18666" RevisionGUID="bb1ace6a-2897-4df3-9e21-fe435c88d4f3" CreationDate="2011-03-21T03:28:58.113" UserId="336" Comment="changed question to point to correct console for future reference." Text="&lt;identify-this-game&gt;&lt;playstation-2&gt;" />
  <row Id="45961" PostHistoryTypeId="5" PostId="18666" RevisionGUID="bb1ace6a-2897-4df3-9e21-fe435c88d4f3" CreationDate="2011-03-21T03:28:58.113" UserId="336" Comment="changed question to point to correct console for future reference." Text="In this game, you were like a mayor of a city. &#xD;&#xA;&#xD;&#xA;You could draw roads (with chalk?) and you had to go around talking to the citizens to figure out what they liked and disliked about the city. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I played this game in the mid 2000's... towards the end of the &lt;strike&gt;GameCube&lt;/strike&gt; **playstation 2** I believe. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The character you controlled had brown hair(?) And I think he was wearing a tux.&#xD;&#xA;It was third person, most of the time I believe. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I seem remember the game ending in -opolis... maybe? Help me out please! Thank you in advance! " />
  <row Id="45962" PostHistoryTypeId="4" PostId="18666" RevisionGUID="bb1ace6a-2897-4df3-9e21-fe435c88d4f3" CreationDate="2011-03-21T03:28:58.113" UserId="336" Comment="changed question to point to correct console for future reference." Text="Playstation 2 City-Managing Game; -opolis?" />
  <row Id="45968" PostHistoryTypeId="2" PostId="18672" RevisionGUID="6b46b5c5-441a-47fa-80e1-197a1d51d318" CreationDate="2011-03-21T04:39:31.567" UserId="222" Text="Not precisely a game, but [Myrmedrome][1] is an ant-farm colony simulator that aims to be as realistic as possible.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.not-equal.eu/myrmedrome/main_en.html" />
  <row Id="45969" PostHistoryTypeId="5" PostId="17458" RevisionGUID="e9d49a87-2f7d-4342-8c33-822430d64f92" CreationDate="2011-03-21T05:32:37.680" UserId="210" Comment="deleted 3 characters in body" Text="Games for Windows Live has one advantage, it has a couple of good exclusives:&#xD;&#xA;&#xD;&#xA;- Gears of War&#xD;&#xA;- Fable (I *think* this is exclusive to GfWL)&#xD;&#xA;&#xD;&#xA;But they seem pretty keen to lose it. They appear to have stopped selling Halo and Halo 2 without warning, for no discernible reason (they don't like free money, perhaps?)." />
  <row Id="45970" PostHistoryTypeId="25" PostId="18667" RevisionGUID="dc49b5ab-ce43-4a0a-b6b9-398736c698e6" CreationDate="2011-03-21T05:34:43.663" Comment="http://twitter.com/#!/StackGaming/status/49705475901620225" />
  <row Id="45971" PostHistoryTypeId="10" PostId="18667" RevisionGUID="99580b0c-d555-47e1-8d88-d6fe0e670c8b" CreationDate="2011-03-21T05:55:19.617" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="45972" PostHistoryTypeId="2" PostId="18673" RevisionGUID="f55fbf02-2fb2-4f2a-ba86-a8e5b7d40b29" CreationDate="2011-03-21T06:22:57.570" UserId="3015" Text="&gt; Joining a group is a feature introduced in Generation IV. Players in the same group encounter the same swarming Pokémon, weather conditions, changing Pokémon in the Great Marsh, Feebas location, and other things each day. Group members can compare records on the third floor of Jubilife TV.&#xD;&#xA;&#xD;&#xA;Source: [Bulbapedia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Groups" />
  <row Id="45973" PostHistoryTypeId="6" PostId="18561" RevisionGUID="2f2afda6-d812-42bd-a8fc-79ee531b5088" CreationDate="2011-03-21T06:23:25.057" UserId="3015" Comment="edited tags" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;soul-silver&gt;&lt;pokemon-fourth-gen&gt;&lt;heart-gold&gt;" />
  <row Id="45974" PostHistoryTypeId="2" PostId="18674" RevisionGUID="4d0635bd-c911-4b56-87d3-798759384004" CreationDate="2011-03-21T08:29:13.247" UserId="88" Text="I experienced a slow-down depending on the PC I'm playing on - boosters that work perfectly fine on my good machine totally fail on the slower one. Maybe this is also the case for you, try lowering the viewing distance and set the rendering to fast for comparison." />
  <row Id="45975" PostHistoryTypeId="2" PostId="18675" RevisionGUID="e80b7964-18bd-4f04-b0d6-878ef64e66d8" CreationDate="2011-03-21T08:33:45.177" UserId="88" Text="If they really get stuck you could try beaming up the bath and replacing it. However it is quite usual that those stupid slugs die when they are _too_ happy. On the other hand, they will probably also leave enough [poo](http://gaming.stackexchange.com/questions/14249/how-to-prevent-snail-poo) before dying to compensate for the 1000 e that you'll be fined..." />
  <row Id="45976" PostHistoryTypeId="25" PostId="18664" RevisionGUID="899b0e4c-43b5-4a3a-ad8a-6ec8851870e9" CreationDate="2011-03-21T08:34:43.993" Comment="http://twitter.com/#!/StackGaming/status/49750776066736128" />
  <row Id="45977" PostHistoryTypeId="2" PostId="18676" RevisionGUID="29a776ce-b40e-44db-a4c3-77132c11ca48" CreationDate="2011-03-21T08:37:27.343" UserId="4940" Text="Hi,&#xD;&#xA;the only place where I can see a &quot;Splitscreen&quot; option in FMS 3 (XBOX 360) is the single race. Can I start an offline, splitscreen coop career mode?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="45978" PostHistoryTypeId="1" PostId="18676" RevisionGUID="29a776ce-b40e-44db-a4c3-77132c11ca48" CreationDate="2011-03-21T08:37:27.343" UserId="4940" Text="Forzamotorsport 3 Coop Career" />
  <row Id="45979" PostHistoryTypeId="3" PostId="18676" RevisionGUID="29a776ce-b40e-44db-a4c3-77132c11ca48" CreationDate="2011-03-21T08:37:27.343" UserId="4940" Text="&lt;xbox-360&gt;&lt;forza-3&gt;" />
  <row Id="45980" PostHistoryTypeId="5" PostId="18660" RevisionGUID="6258bcf2-da20-48e4-9844-30fcf9950dc9" CreationDate="2011-03-21T09:00:54.773" UserId="756" Comment="deleted 1 characters in body" Text="If your mine cart track is in a straight line, then having walls on either side should not slow it down.&#xD;&#xA;If your track is running diagonally, or if it turns a corner with the walls tightly around it, then the cart may experience some &quot;dragging&quot;; That is, the cart will slow down as it encounters the wall.&#xD;&#xA;&#xD;&#xA;You could try widening the tunnel where the cart goes diagonally, or where the track bends and see if that removes the problem." />
  <row Id="45981" PostHistoryTypeId="5" PostId="18676" RevisionGUID="03facf1c-3c2d-4d8c-8b68-5caf74ebba03" CreationDate="2011-03-21T09:04:35.447" UserId="3936" Comment="Added tag, corrected title" Text="The only place where I can see a &quot;Splitscreen&quot; option in FMS 3 (XBox 360) is the single race. Can I start an offline, splitscreen co-op career mode?" />
  <row Id="45982" PostHistoryTypeId="4" PostId="18676" RevisionGUID="03facf1c-3c2d-4d8c-8b68-5caf74ebba03" CreationDate="2011-03-21T09:04:35.447" UserId="3936" Comment="Added tag, corrected title" Text="Forza Motorsport 3 co-op career" />
  <row Id="45983" PostHistoryTypeId="6" PostId="18676" RevisionGUID="03facf1c-3c2d-4d8c-8b68-5caf74ebba03" CreationDate="2011-03-21T09:04:35.447" UserId="3936" Comment="Added tag, corrected title" Text="&lt;xbox-360&gt;&lt;co-op&gt;&lt;forza-3&gt;" />
  <row Id="45984" PostHistoryTypeId="24" PostId="18676" RevisionGUID="03facf1c-3c2d-4d8c-8b68-5caf74ebba03" CreationDate="2011-03-21T09:04:35.447" Comment="Proposed by 3936 approved by 160 edit id of 305" />
  <row Id="45985" PostHistoryTypeId="2" PostId="18677" RevisionGUID="8c1f75bc-e9a4-40a7-9b1e-b0ca3d87567b" CreationDate="2011-03-21T09:17:36.450" UserId="7949" Text="I was under the impression it happens when your driver is under fire, but I haven't confirmed it.&#xD;&#xA;&#xD;&#xA;Most of the time, I 'ignored' it by just trying to blast away competition (turrets first then cars)." />
  <row Id="45987" PostHistoryTypeId="2" PostId="18678" RevisionGUID="f6833856-30e7-4f93-b143-66bbec3fe7b1" CreationDate="2011-03-21T10:19:35.813" UserId="1161" Text="What's a good strategy to get max score from Endurance modes in [Gemcraft Labyrinth][1]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://armorgames.com/play/10317/gemcraft-labyrinth" />
  <row Id="45988" PostHistoryTypeId="1" PostId="18678" RevisionGUID="f6833856-30e7-4f93-b143-66bbec3fe7b1" CreationDate="2011-03-21T10:19:35.813" UserId="1161" Text="What's a good strategy for Endurance in Gemcraft Labyrinth?" />
  <row Id="45989" PostHistoryTypeId="3" PostId="18678" RevisionGUID="f6833856-30e7-4f93-b143-66bbec3fe7b1" CreationDate="2011-03-21T10:19:35.813" UserId="1161" Text="&lt;tower-defense&gt;&lt;gemcraft&gt;&lt;gemcraft-labyrinth&gt;" />
  <row Id="45990" PostHistoryTypeId="6" PostId="829" RevisionGUID="4edaf046-3fe8-409c-a3ea-0bd5b84d181e" CreationDate="2011-03-21T10:20:42.707" UserId="1161" Comment="Tagged gemcraft and gemcraft-0" Text="&lt;traps&gt;&lt;gemcraft&gt;&lt;gemcraft-0&gt;" />
  <row Id="45991" PostHistoryTypeId="24" PostId="829" RevisionGUID="4edaf046-3fe8-409c-a3ea-0bd5b84d181e" CreationDate="2011-03-21T10:20:42.707" Comment="Proposed by 1161 approved by 23 edit id of 306" />
  <row Id="45992" PostHistoryTypeId="2" PostId="18679" RevisionGUID="230daf4a-a1ab-4005-a54e-e19eeaf65c27" CreationDate="2011-03-21T10:25:38.677" UserId="1161" Text="I used this setup with 6 amplifiers and a row of 5 towers, when I was level 40, and managed to score 16,000 points on F3:&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JWZt9.jpg" />
  <row Id="45993" PostHistoryTypeId="25" PostId="18678" RevisionGUID="53a63688-5941-48a2-a14e-c17d28f96e43" CreationDate="2011-03-21T11:34:43.650" Comment="http://twitter.com/#!/StackGaming/status/49796073245515776" />
  <row Id="45994" PostHistoryTypeId="2" PostId="18680" RevisionGUID="513b0d6e-2e96-46e8-9c5b-d5a5b3fb6e8e" CreationDate="2011-03-21T11:51:46.213" UserId="1161" Text="Usually I just invest in more permanent defenses. Is it ever worth it to purchase Shrines?" />
  <row Id="45995" PostHistoryTypeId="1" PostId="18680" RevisionGUID="513b0d6e-2e96-46e8-9c5b-d5a5b3fb6e8e" CreationDate="2011-03-21T11:51:46.213" UserId="1161" Text="Is it ever worth it to purchase Shrines?" />
  <row Id="45996" PostHistoryTypeId="3" PostId="18680" RevisionGUID="513b0d6e-2e96-46e8-9c5b-d5a5b3fb6e8e" CreationDate="2011-03-21T11:51:46.213" UserId="1161" Text="&lt;gemcraft&gt;&lt;gemcraft-labyrinth&gt;" />
  <row Id="45997" PostHistoryTypeId="2" PostId="18681" RevisionGUID="c9af49c6-b5b1-44e1-95d6-6917ee9cbb4e" CreationDate="2011-03-21T11:54:01.373" UserId="1161" Text="From [wikipedia][1]:&#xD;&#xA;&#xD;&#xA;&gt; Gem towers can now attack monster&#xD;&#xA;&gt; lairs and beakons to destroy them.&#xD;&#xA;&gt; note that monsters will always come in&#xD;&#xA;&gt; from the edges of the map if their&#xD;&#xA;&gt; nests are destroyed.&#xD;&#xA;&#xD;&#xA;Does it mean that if I destroy a nest the same monsters that would have spawned at the nest would just spawn at one the edges?&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/GemCraft#GemCraft_Labyrinth" />
  <row Id="45998" PostHistoryTypeId="1" PostId="18681" RevisionGUID="c9af49c6-b5b1-44e1-95d6-6917ee9cbb4e" CreationDate="2011-03-21T11:54:01.373" UserId="1161" Text="Does killing monster's nests reduce the number of monsters?" />
  <row Id="45999" PostHistoryTypeId="3" PostId="18681" RevisionGUID="c9af49c6-b5b1-44e1-95d6-6917ee9cbb4e" CreationDate="2011-03-21T11:54:01.373" UserId="1161" Text="&lt;gemcraft&gt;&lt;gemcraft-labyrinth&gt;" />
  <row Id="46001" PostHistoryTypeId="2" PostId="18682" RevisionGUID="750e732c-c0c1-422a-b4e0-6dddefd3b5c5" CreationDate="2011-03-21T12:05:34.417" UserId="7927" Text="In Nestopia emulator you can put the time in reverse and &quot;backtrack&quot; invalid move. It feels like aggressive auto-save with convenient loading. For example, you fell into Bottomless Pit, then press backspace. Music starts playing backwards, you fly up from the pit and start walking backwards until press '\' and resume normal playing. This prevents you from forgetting to save or saving in the wrong place.&#xD;&#xA;&#xD;&#xA;What games or emulators also support this feature? Can it be added to the arbitrary game externally?" />
  <row Id="46002" PostHistoryTypeId="1" PostId="18682" RevisionGUID="750e732c-c0c1-422a-b4e0-6dddefd3b5c5" CreationDate="2011-03-21T12:05:34.417" UserId="7927" Text="What games support backtracking like in Nestopia" />
  <row Id="46003" PostHistoryTypeId="3" PostId="18682" RevisionGUID="750e732c-c0c1-422a-b4e0-6dddefd3b5c5" CreationDate="2011-03-21T12:05:34.417" UserId="7927" Text="&lt;save-games&gt;&lt;tools&gt;" />
  <row Id="46004" PostHistoryTypeId="2" PostId="18683" RevisionGUID="99ce20f9-47e1-4cb1-b4da-55847e8d1c0e" CreationDate="2011-03-21T12:09:08.173" UserId="5521" Text="You are correct sir. If you destroy the nest, the monsters will simply spawn from the edges, instead of the nest." />
  <row Id="46005" PostHistoryTypeId="2" PostId="18684" RevisionGUID="5943a6a7-0287-4eb0-8340-566f7d64d6f1" CreationDate="2011-03-21T12:19:26.630" UserId="122" Text="Your description reminds me of the extremely gloomy [Dare to Dream][1] game series, perhaps that's what you were thinking of?&#xD;&#xA;&#xD;&#xA;![dare to dream screenshot][2]&#xD;&#xA;&#xD;&#xA;Image taken from the [Moby Games page for the first game][3].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[1]:http://en.wikipedia.org/wiki/Dare_to_Dream&#xD;&#xA;[2]:http://i.imgur.com/BIxkB.png&#xD;&#xA;[3]:http://www.mobygames.com/game/dare-to-dream-volume-one-in-a-darkened-room" />
  <row Id="46006" PostHistoryTypeId="2" PostId="18685" RevisionGUID="976f464d-76fa-4b38-bd55-1d254cd374bc" CreationDate="2011-03-21T12:34:21.323" UserId="7794" Text="I believe that's the only emulator that will reverse time in a game. NES games are special in that they're completely deterministic, which means any perceived randomness is just a matter of when you pushed the button. This may have a lot to do with why it's possible to do it in Nestopia.&#xD;&#xA;&#xD;&#xA;As far as adding it to the arbitrary game externally, I'm not sure what you mean. If you're talking about any game that you have on your computer, it would be theoretically possible but not practically. If you're talking about an emulated game, it's a matter of someone coding the emulator to perform this task. Even in an emulated game, the feasibility is likely dependent on the deterministic nature of the console as noted above." />
  <row Id="46007" PostHistoryTypeId="5" PostId="18533" RevisionGUID="ab8ce254-04a1-4e2c-bebe-decdd6464f2c" CreationDate="2011-03-21T12:39:55.463" UserId="6248" Comment="added 4 characters in body" Text="I've not tested it with Burnout Paradise, but as a general productivity tool I can definitely recommend Ultramon: http://www.realtimesoft.com/ultramon/tour/windows.asp &#xD;&#xA;.It has a variety of features around window management/taskbar configuration but in-particular it can add a button to application title bars that will maximise them across multiple monitors.&#xD;&#xA;&#xD;&#xA;You'd have to purchase it but I think they have a trial.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46008" PostHistoryTypeId="5" PostId="18679" RevisionGUID="74ceb10d-fab6-4cdd-bb81-4d96846a47db" CreationDate="2011-03-21T12:40:07.510" UserId="1161" Comment="added 25 characters in body" Text="I used this setup with 6 amplifiers and a row of 5 towers, when I was level 40, and managed to score 16,000 points on F3 (and gain **3 levels!**):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/JWZt9.jpg" />
  <row Id="46009" PostHistoryTypeId="2" PostId="18686" RevisionGUID="67595e9e-a718-4a7f-a4f4-d3cb92415fd0" CreationDate="2011-03-21T12:43:19.723" UserId="7794" Text="I was one of the first people to beat endurance mode (level 1337) on Armor Games' leaderboards. It's not that hard once you have it set up right.&#xD;&#xA;&#xD;&#xA;I'll re-paste the mini-guide I posted on JIG here:&#xD;&#xA;&#xD;&#xA;The first key is to get a gem that is Yellow-Orange-Lime... in a trap. You'll have to 8x-Amp a single tower for a while before you have a high enough gem, but once your YOL gem is about grade 12 or 13 you can put it in front of the entrance and instantly fill your mana bar with dead monsters.&#xD;&#xA;&#xD;&#xA;The second key is to use Giants Only and summon as many as you can handle each wave while you're still setting up. For me, it was 1 gem grade per 10 waves, so 1-10 is a grade 1 gem, 11-20 is grade 2, etc. You make a huge profit by doing this, since the giants are worth so much per kill. Do not summon after 160 or so, since the natural HP of the creeps quickly starts to climb to 3.33 billion. The nice thing about this is that the max natural creep HP stays at 3.33 billion for the rest of the game.&#xD;&#xA;&#xD;&#xA;Other important tips:&#xD;&#xA;&#xD;&#xA; - Put a blue/purple trap before your YOL trap until you're comfortable that your YOL can kill anything (grade 20-21 or so).&#xD;&#xA; - Remember: Don't summon after round 160 or so. You've been warned.&#xD;&#xA; - Get your amulets done early on in the battle. For example, it takes about 4-6 grade 19s in a shrine to kill off a monster with 3 billion HP, so save yourself the trouble.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I did this for the first time on H11, and ended up with a total multiplier of 7583." />
  <row Id="46019" PostHistoryTypeId="2" PostId="18688" RevisionGUID="82cf80e1-2064-448a-bbdb-2f00ec30dda0" CreationDate="2011-03-21T13:38:48.617" UserId="857" Text="Here's a reasonably useful site (which will get more useful as people submit more times): &lt;a href=&quot;http://howlongtobeat.com/&quot;&gt;How Long to Beat&lt;/a&gt;.&#xD;&#xA;&#xD;&#xA;The overall averages for Assassin's Creed, AC2, and Brotherhood are currently at about 16, 35, and 24 hours respectively." />
  <row Id="46022" PostHistoryTypeId="19" PostId="11423" RevisionGUID="dd7c4d06-3816-42ef-ae97-450cf3f47b88" CreationDate="2011-03-21T13:58:18.943" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46023" PostHistoryTypeId="2" PostId="18689" RevisionGUID="ff01dd86-2465-4209-917d-f263eb295713" CreationDate="2011-03-21T13:58:48.800" UserId="7794" Text="Not really. Shrines are still godawful expensive even after the update. Their utility is great as a panic button of sorts, but you're better off in the long run spending your mana on real defenses." />
  <row Id="46024" PostHistoryTypeId="2" PostId="18690" RevisionGUID="e8a76f8d-727a-49f4-865f-e95920e12b9d" CreationDate="2011-03-21T14:05:29.540" UserId="4957" Text="No, you can't. There is no co-op mode in Forza 3." />
  <row Id="46026" PostHistoryTypeId="2" PostId="18692" RevisionGUID="2965cae7-182d-495e-9223-32019a28de70" CreationDate="2011-03-21T14:23:58.207" UserId="3114" Text="I've recently been trying to find a Texture-Pack for [MineCraft][1] that I'm happy with, and I seem to have run into a problem with some of them.  In 3 of the 4 packs I've tried, **Gold Blocks** don't display correctly.   Here's a sample:&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;![It Burns!][2]&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;Does anyone have any idea why this might be occurring?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;*For reference, this is the [GeruDoku][3] fantasy/adventurer texture pack.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net/&#xD;&#xA;  [2]: http://i.imgur.com/nnves.png&#xD;&#xA;  [3]: http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=77619" />
  <row Id="46027" PostHistoryTypeId="1" PostId="18692" RevisionGUID="2965cae7-182d-495e-9223-32019a28de70" CreationDate="2011-03-21T14:23:58.207" UserId="3114" Text="Why is the Gold on Fire!?" />
  <row Id="46028" PostHistoryTypeId="3" PostId="18692" RevisionGUID="2965cae7-182d-495e-9223-32019a28de70" CreationDate="2011-03-21T14:23:58.207" UserId="3114" Text="&lt;minecraft&gt;&lt;mod&gt;&lt;texture-packs&gt;" />
  <row Id="46029" PostHistoryTypeId="6" PostId="18682" RevisionGUID="2960bf69-8fee-4d34-aecc-72793b9fdfb5" CreationDate="2011-03-21T14:32:47.730" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;save-games&gt;&lt;tools&gt;" />
  <row Id="46030" PostHistoryTypeId="25" PostId="18682" RevisionGUID="a09e7880-823f-4292-82c3-756fa334f782" CreationDate="2011-03-21T14:34:44.010" Comment="http://twitter.com/#!/StackGaming/status/49841372928282624" />
  <row Id="46031" PostHistoryTypeId="6" PostId="18692" RevisionGUID="c5e53ce6-8976-4b52-88f0-0d185216cc67" CreationDate="2011-03-21T14:40:03.883" UserId="3114" Comment="edited tags" Text="&lt;minecraft&gt;&lt;bug&gt;&lt;mod&gt;&lt;display&gt;&lt;texture-packs&gt;" />
  <row Id="46032" PostHistoryTypeId="5" PostId="18682" RevisionGUID="e780b593-a7a4-4e30-9200-541680ee6440" CreationDate="2011-03-21T14:43:37.233" UserId="122" Comment="Changed to question to only ask about tools, not games, so it won't be a game-recommendation engine (which is forbidden here, see the FAQ)" Text="In Nestopia emulator you can put the time in reverse and &quot;backtrack&quot; invalid move. It feels like aggressive auto-save with convenient loading. For example, you fell into Bottomless Pit, then press backspace. Music starts playing backwards, you fly up from the pit and start walking backwards until press '\' and resume normal playing. This prevents you from forgetting to save or saving in the wrong place.&#xD;&#xA;&#xD;&#xA;What other emulators also support this feature? Can it be added to an arbitrary game with some external tool?" />
  <row Id="46033" PostHistoryTypeId="4" PostId="18682" RevisionGUID="e780b593-a7a4-4e30-9200-541680ee6440" CreationDate="2011-03-21T14:43:37.233" UserId="122" Comment="Changed to question to only ask about tools, not games, so it won't be a game-recommendation engine (which is forbidden here, see the FAQ)" Text="Emulators or external tools that support backtracking like in Nestopia" />
  <row Id="46034" PostHistoryTypeId="6" PostId="18682" RevisionGUID="e780b593-a7a4-4e30-9200-541680ee6440" CreationDate="2011-03-21T14:43:37.233" UserId="122" Comment="Changed to question to only ask about tools, not games, so it won't be a game-recommendation engine (which is forbidden here, see the FAQ)" Text="&lt;save-games&gt;&lt;tools&gt;" />
  <row Id="46036" PostHistoryTypeId="2" PostId="18694" RevisionGUID="f7f657fd-b7cb-4cd9-b4f1-7a2b9ea68ed1" CreationDate="2011-03-21T15:24:20.367" UserId="7950" Text="When I play as a medic I almost always use the medigun. In what situations is the Kritzkreig more useful?" />
  <row Id="46037" PostHistoryTypeId="1" PostId="18694" RevisionGUID="f7f657fd-b7cb-4cd9-b4f1-7a2b9ea68ed1" CreationDate="2011-03-21T15:24:20.367" UserId="7950" Text="When is the Kritzkrieg preferable to the Medigun" />
  <row Id="46038" PostHistoryTypeId="3" PostId="18694" RevisionGUID="f7f657fd-b7cb-4cd9-b4f1-7a2b9ea68ed1" CreationDate="2011-03-21T15:24:20.367" UserId="7950" Text="&lt;team-fortress-2&gt;" />
  <row Id="46039" PostHistoryTypeId="2" PostId="18695" RevisionGUID="93f5bdc2-6ac2-4337-bfbe-e587d302fa5f" CreationDate="2011-03-21T15:52:51.513" UserId="3114" Text="On closer inspection, it seems likely to have something to do with **this:**&#xD;&#xA;&#xD;&#xA;![Uh oh...][1]&#xD;&#xA;&#xD;&#xA;&lt;hr/&gt;&#xD;&#xA;&#xD;&#xA;It appears that this is an *HD texture pack*, which means I need to run some sort of fixer for it.  I'll post results later, when I have time to try it.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/QiEuT.png" />
  <row Id="46044" PostHistoryTypeId="2" PostId="18697" RevisionGUID="cf10b03f-3f87-4d51-9aa2-a7a73f9cdcd3" CreationDate="2011-03-21T16:02:13.027" UserId="1721" Text="The Kritzkreig leaves your target open to damage, making its less useful in games with many players (and a lot of damage going out). It works best on soldiers and demos, because they can do damage without getting close to the fight. Also, critical rockets and grenades do a high amount of damage and can quickly take out sentry guns, meaning the Kritzkreig uber is still useful on engineer buildings as the Medigun's uber is." />
  <row Id="46045" PostHistoryTypeId="2" PostId="18698" RevisionGUID="d424abfe-91f6-4791-97ec-bedffda76841" CreationDate="2011-03-21T16:06:11.293" UserId="7953" Text="**Alright....Help**&#xD;&#xA;&#xD;&#xA;All i want to know (from an expert please) is what is the best way to survive zombies, i have gotten to 21, but i want to live. Please O_O" />
  <row Id="46046" PostHistoryTypeId="1" PostId="18698" RevisionGUID="d424abfe-91f6-4791-97ec-bedffda76841" CreationDate="2011-03-21T16:06:11.293" UserId="7953" Text="The all thime favorite zombies...PS3 and Black Ops" />
  <row Id="46047" PostHistoryTypeId="3" PostId="18698" RevisionGUID="d424abfe-91f6-4791-97ec-bedffda76841" CreationDate="2011-03-21T16:06:11.293" UserId="7953" Text="&lt;call-of-duty-black-ops&gt;&lt;playstation&gt;" />
  <row Id="46048" PostHistoryTypeId="5" PostId="18698" RevisionGUID="e4007359-c738-4399-a5b1-ed4d9207ba25" CreationDate="2011-03-21T16:14:09.130" UserId="3114" Comment="I basically rewrote the question; sorry, but it wasn't very clear before." Text="All I would like are some decent strategies for surviving zombies;  I have gotten to 21, but I my goal is to live much longer than this." />
  <row Id="46049" PostHistoryTypeId="4" PostId="18698" RevisionGUID="e4007359-c738-4399-a5b1-ed4d9207ba25" CreationDate="2011-03-21T16:14:09.130" UserId="3114" Comment="I basically rewrote the question; sorry, but it wasn't very clear before." Text="How do I Survive These Zombies?" />
  <row Id="46050" PostHistoryTypeId="6" PostId="18698" RevisionGUID="e4007359-c738-4399-a5b1-ed4d9207ba25" CreationDate="2011-03-21T16:14:09.130" UserId="3114" Comment="I basically rewrote the question; sorry, but it wasn't very clear before." Text="&lt;ps3&gt;&lt;call-of-duty-black-ops&gt;" />
  <row Id="46051" PostHistoryTypeId="5" PostId="18697" RevisionGUID="04a218af-b90a-4810-9188-60bc375f92a5" CreationDate="2011-03-21T16:24:23.207" UserId="1721" Comment="added 179 characters in body" Text="The Kritzkreig leaves your target open to damage, making its less useful in games with many players (and a lot of damage going out). It works best on soldiers and demos, because they can do damage without getting close to the fight. Also, critical rockets and grenades do a high amount of damage and can quickly take out sentry guns, meaning the Kritzkreig uber is still as useful on engineer buildings as the Medigun's uber is.&#xD;&#xA;&#xD;&#xA;**In short**: use the Kritzkreig for destroying big groups of engineer buildings that you can fire at from a distance. Otherwise you will have better luck with the Medigun." />
  <row Id="46052" PostHistoryTypeId="2" PostId="18699" RevisionGUID="599d4705-1568-41ff-8acf-706627de40d6" CreationDate="2011-03-21T16:26:49.693" UserId="336" Text="First, you need to look at when the uebercharge is useful: taking out entrenched engineer nests, and leading a strong push. This makes uebercharge particularly useful for spearheading an assault.&#xD;&#xA;&#xD;&#xA;On the other hand, the Kritzkrieg is useful for countering a push, because it lets someone push out a large amount of damage in a short span of time. Use the kritzkrieg to clear contested points, hunt down regrouping enemies, etc.&#xD;&#xA;&#xD;&#xA;The Kritzkrieg also charges faster. If you're finding you often die before you get a chance to deploy an uebercharge, you might try switching to the kritzkrieg, as you'll build up the kritzboost faster." />
  <row Id="46053" PostHistoryTypeId="2" PostId="18700" RevisionGUID="a217d609-171c-4794-a102-d9d74ab86828" CreationDate="2011-03-21T16:27:29.410" UserId="5291" Text="I'm a 5 year WoW player picking up LOTRO for the first time.  What sort of mindset do I need to be in to get the most out of the game?&#xD;&#xA;&#xD;&#xA;Here are a few common (not necessarily mine) WoW mindsets. What is the LOTRO take on each of these?&#xD;&#xA;&#xD;&#xA; - Blitz to maximum level because endgame is where it's at.&#xD;&#xA; - Instance groups must be 1 tank, 1 healer, 3 dps.&#xD;&#xA; - Professions are relatively useless (in terms of pve/pvp performance) except for the perks at or near maximum skill.&#xD;&#xA; - etc... feel free to add your own and provide how LOTRO is different" />
  <row Id="46054" PostHistoryTypeId="1" PostId="18700" RevisionGUID="a217d609-171c-4794-a102-d9d74ab86828" CreationDate="2011-03-21T16:27:29.410" UserId="5291" Text="What mindset changes are helpful to get the most out of LOTRO?" />
  <row Id="46055" PostHistoryTypeId="3" PostId="18700" RevisionGUID="a217d609-171c-4794-a102-d9d74ab86828" CreationDate="2011-03-21T16:27:29.410" UserId="5291" Text="&lt;world-of-warcraft&gt;&lt;lord-of-the-rings-online&gt;" />
  <row Id="46056" PostHistoryTypeId="5" PostId="18700" RevisionGUID="2422897b-e5cb-4cb6-b5d4-935d26de7e9b" CreationDate="2011-03-21T16:32:38.837" UserId="5291" Comment="added 141 characters in body" Text="I'm a 5 year WoW player picking up LOTRO for the first time.  What sort of mindset do I need to be in to get the most out of the game?&#xD;&#xA;&#xD;&#xA;Here are a few common (not necessarily mine) WoW mindsets. What is the LOTRO take on each of these?&#xD;&#xA;&#xD;&#xA; - Blitz to maximum level because endgame is where it's at.&#xD;&#xA; - Once at maximum level it's all about gear, gear, gear.&#xD;&#xA; - Instance groups must be 1 tank, 1 healer, 3 dps.&#xD;&#xA; - Professions are relatively useless (in terms of pve/pvp performance) except for the perks at or near maximum skill.&#xD;&#xA; - Get every achievement possible (is there a LOTRO equivalent to achievements?)&#xD;&#xA; - etc... feel free to add your own and provide how LOTRO is different" />
  <row Id="46057" PostHistoryTypeId="2" PostId="18701" RevisionGUID="63f8089d-8e53-4937-bb08-42d624d534d9" CreationDate="2011-03-21T16:40:36.617" UserId="7794" Text="I'll try and take these on one bullet at a time&#xD;&#xA;&#xD;&#xA; - Blitz to maximum level because endgame is where it's at.&#xD;&#xA;&#xD;&#xA;No. Take your time. Most of the content is in the leveling. Do the Epic quests for the story. Once you hit endgame, make another character and do different quests to get to the end, since you probably missed at least 60% of the content your first time through.&#xD;&#xA;&#xD;&#xA; - Once at maximum level it's all about gear, gear, gear.&#xD;&#xA;&#xD;&#xA;Yes, to a small extent. Most people get a bit bored at max level, because there isn't much in the way of horizontal development.&#xD;&#xA;&#xD;&#xA; - Instance groups must be 1 tank, 1 healer, 3 dps.&#xD;&#xA;&#xD;&#xA;Generally, yes, but LOTRO is fairly flexible. There are 6 slots for a normal instance groups, but many 3-man instances are here and more are coming. It's not unheard of to see 2 tanks and a DPS take on a few of these. Also, there are a few classes that break the mold of the Tank/Heal/DPS trifecta, so combinations can be more creative.&#xD;&#xA;&#xD;&#xA; - Professions are relatively useless (in terms of pve/pvp performance) except for the perks at or near maximum skill.&#xD;&#xA;&#xD;&#xA;Sadly, yes. Cook and Scholar are two notable exceptions, since they can make popular consumables. Other than that, quest gear is usually much better.&#xD;&#xA;&#xD;&#xA; - Get every achievement possible (is there a LOTRO equivalent to achievements?)&#xD;&#xA;&#xD;&#xA;In LOTRO, there are Deeds. Hundreds! (Thousands?) Some examples include: Getting the highest reputation possible with all elf factions, killing 240 lava worms, or finding the bottom of a well the &quot;hard way.&quot; It would take you quite a while to complete all them, but it seems like completionists have fun with it.&#xD;&#xA;&#xD;&#xA; - etc... feel free to add your own and provide how LOTRO is different&#xD;&#xA;&#xD;&#xA;For the most part, PvP and Endgame are weak in LOTRO. This is more than made up for by the depth of the story in quests, especially the Epic Quest line. If you're a die-hard-endgamer, there are still raids and such available, but it's not quite the hardcore community that WoW is." />
  <row Id="46058" PostHistoryTypeId="2" PostId="18702" RevisionGUID="c9736830-e8b6-419a-8b86-c0cd8d5c7e3f" CreationDate="2011-03-21T16:41:14.387" UserId="102" Text="So I don't know of any specifics related to Coop (as compared to PvP), but I do know that Riot recently changed their formula.  If I understand the new formula correctly, there should be no difference between PvP and PvE IP/XP gains on a per game basis (obvious caps still apply).&#xD;&#xA;&#xD;&#xA;Previously, the system was based around providing IP in comparison to the 20minute mark (also known as the surrender minimum time).  As you played towards that mark you gained more IP/XP and after that mark, these gains rapidly diminished.  &#xD;&#xA;&#xD;&#xA;To help explain this, let's take the following sample:&#xD;&#xA;&#xD;&#xA; I play a PvP against Grace Note and she beats me 25 minutes in.  She gets about 115 IP (plus a  bonus) for winning and I get about 65 for losing.  Now, let's say we play again and again she wins, but this time it takes her 45 minutes to woop my butt.  I would get 72 IP for hanging in longer, but she would only get 100IP!&#xD;&#xA;&#xD;&#xA;Obviously the goal here was to penalize longer wins and shorter losses.  Unfortunately, this encourages farming games, where teams agree to surrender at the 20 minute mark.  So Riot changed that formula to a new one.  Here's your TL;DR:&#xD;&#xA;&#xD;&#xA;**IP/XP scales with time**&#xD;&#xA;&#xD;&#xA;For those concerned about endless games, the formula is essentially linear up till the 55 minute mark.  Additionally, both Winners and Losers scale *up* with time (meaning you're no longer penalized for a long win).  There is also an extra flat bonus for playing the game which does not scale. Finally, they've also removed the bonus for non-leaver streaks (in preference to the new judgement system.&#xD;&#xA;&#xD;&#xA;For more information on the new system you can [read here][1].&#xD;&#xA;&#xD;&#xA;Also, pictures!&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/board/showthread.php?p=6307048#post6307048&#xD;&#xA;  [2]: http://i.imgur.com/HNXH8.jpg" />
  <row Id="46059" PostHistoryTypeId="2" PostId="18703" RevisionGUID="65777d96-d208-47aa-b6cd-81d40fa1cc13" CreationDate="2011-03-21T16:41:32.773" UserId="7954" Text="I remember playing this game in my third grade class around 1985 or 1986. In it, I think you were a ladybug and had to fly to different trees in the neighborhood eating aphids. Can anyone help me with the name of this game and where I might find it? I have looked everywhere. It may have been an educational game, and I'm pretty sure it was for Apple IIe or Apple IIc. Thank you!" />
  <row Id="46060" PostHistoryTypeId="1" PostId="18703" RevisionGUID="65777d96-d208-47aa-b6cd-81d40fa1cc13" CreationDate="2011-03-21T16:41:32.773" UserId="7954" Text="Name of an old Apple game about ladybugs?" />
  <row Id="46061" PostHistoryTypeId="3" PostId="18703" RevisionGUID="65777d96-d208-47aa-b6cd-81d40fa1cc13" CreationDate="2011-03-21T16:41:32.773" UserId="7954" Text="&lt;identify-this-game&gt;" />
  <row Id="46062" PostHistoryTypeId="2" PostId="18704" RevisionGUID="7639b963-92fd-4ea3-81a5-e6f2719cbc3c" CreationDate="2011-03-21T16:41:47.923" UserId="1721" Text="In Torchlight there are wearable rings that boost experience gain by a percentage. If I equip my pet with one of these rings, will this increase the experience gain of my player?" />
  <row Id="46063" PostHistoryTypeId="1" PostId="18704" RevisionGUID="7639b963-92fd-4ea3-81a5-e6f2719cbc3c" CreationDate="2011-03-21T16:41:47.923" UserId="1721" Text="Do experience gain items on your pet affect your character in Torchlight?" />
  <row Id="46064" PostHistoryTypeId="3" PostId="18704" RevisionGUID="7639b963-92fd-4ea3-81a5-e6f2719cbc3c" CreationDate="2011-03-21T16:41:47.923" UserId="1721" Text="&lt;pc&gt;&lt;torchlight&gt;" />
  <row Id="46065" PostHistoryTypeId="5" PostId="18697" RevisionGUID="c01f2b6a-ee9e-411f-9861-3425b7968f0a" CreationDate="2011-03-21T16:46:24.677" UserId="1721" Comment="deleted 2 characters in body; added 2 characters in body" Text="The Kritzkreig leaves your target open to damage, making its less useful in games with many players (and a lot of damage going out). It works best on soldiers and demos, because they can do damage without getting close to the fight. Also, critical rockets and grenades do a high amount of damage and can quickly take out players defending a sentry, meaning the Kritzkreig uber can be more useful on Engineer nests than the Medigun's uber is.&#xD;&#xA;&#xD;&#xA;**In short**: use the Kritzkreig for destroying big Engineer setups that you can fire at from a distance. Otherwise you will have better luck with the Medigun." />
  <row Id="46066" PostHistoryTypeId="5" PostId="18699" RevisionGUID="cf1853fe-1451-4e5f-a8f6-738a55428ec9" CreationDate="2011-03-21T16:48:29.060" UserId="23" Comment="added 55 characters in body" Text="First, you need to look at when the ubercharge is useful: taking out entrenched engineer nests, and leading a strong push. This makes ubercharge particularly useful for spearheading an assault.&#xD;&#xA;&#xD;&#xA;On the other hand, the Kritzkrieg is useful for countering a push, because it lets someone push out a large amount of damage in a short span of time. Use the kritzkrieg to clear contested points, hunt down regrouping enemies, etc.&#xD;&#xA;&#xD;&#xA;The Kritzkrieg also charges faster. If you're finding you often die before you get a chance to deploy an ubercharge, you might try switching to the kritzkrieg, as you'll build up ubercharge faster. Combined with the Vita-Saw, you can deploy uber's quite fast." />
  <row Id="46068" PostHistoryTypeId="5" PostId="18702" RevisionGUID="c1a28619-33d4-4426-a5cf-05a594f1667b" CreationDate="2011-03-21T16:49:25.317" UserId="102" Comment="added 411 characters in body" Text="So I don't know of any specifics related to Coop (as compared to PvP), but I do know that Riot recently changed their formula.  If I understand the new formula correctly, there should be no difference between PvP and PvE IP/XP gains on a per game basis (obvious caps still apply).&#xD;&#xA;&#xD;&#xA;Previously, the system was based around providing IP in comparison to the 20minute mark (also known as the surrender minimum time).  As you played towards that mark you gained more IP/XP and after that mark, these gains rapidly diminished.  &#xD;&#xA;&#xD;&#xA;To help explain this, let's take the following sample:&#xD;&#xA;&#xD;&#xA; I play a PvP against Grace Note and she beats me 25 minutes in.  She gets about 115 IP (plus a  bonus) for winning and I get about 65 for losing.  Now, let's say we play again and again she wins, but this time it takes her 45 minutes to woop my butt.  I would get 72 IP for hanging in longer, but she would only get 100IP!&#xD;&#xA;&#xD;&#xA;Obviously the goal here was to penalize longer wins and shorter losses.  Unfortunately, this encourages farming games, where teams agree to surrender at the 20 minute mark.  So Riot changed that formula to a new one.  Here's your TL;DR:&#xD;&#xA;&#xD;&#xA;**IP/XP scales with time**&#xD;&#xA;&#xD;&#xA;For those concerned about endless games, the formula is essentially linear up till the 55 minute mark.  Additionally, both Winners and Losers scale *up* with time (meaning you're no longer penalized for a long win).  There is also an extra flat bonus for playing the game which does not scale. Finally, they've also removed the bonus for non-leaver streaks (in preference to the new judgement system.&#xD;&#xA;&#xD;&#xA;For more information on the new system you can [read here][1].&#xD;&#xA;&#xD;&#xA;Also, pictures!&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;Post Script&#xD;&#xA;&#xD;&#xA;For those unaware there are also difficulty scaling modifiers for Coop vs AI&#xD;&#xA;&#xD;&#xA;&gt; These percentages represent how much of the standard reward is received:&#xD;&#xA;&#xD;&#xA;&gt;  * Summoner level 1-9: Beginner: 100% Intermediate: 100%&#xD;&#xA; * Summoner level 11-19: Beginner: 75% Intermediate: 100%&#xD;&#xA; * Summoner level 20-29: Beginner: 50% Intermediate: 100%&#xD;&#xA; * Summoner level 30: Beginner: 25% Intermediate: 75%&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/board/showthread.php?p=6307048#post6307048&#xD;&#xA;  [2]: http://i.imgur.com/HNXH8.jpg" />
  <row Id="46069" PostHistoryTypeId="2" PostId="18705" RevisionGUID="f97daa09-ae13-4de9-af05-ad5b72068aa6" CreationDate="2011-03-21T17:03:39.983" UserId="1109" Text="The problem isn't video-related; it's your hard drive subsystem. Your computer is bogging down (like mine) when it's loading new terrain as you walk. In a &quot;sandbox&quot; game like this, the computer is always downloading new &quot;mini&quot; maps as you move over the landscape. (Look at the &quot;local&quot; map on your PipBoy while outside, you'll see that it's a small fraction of what you can see. As you cross the borders of these small maps, the game has to load the new map from the drive.) I have 2 10K Raptors (from many years ago), STRIPED, and I still get very noticeable lag when this happens. I would really like to upgrade to an SSD(s). The latest figures I've seen show that a single, mainstream SSD would be 30 TIMES FASTER than my stripe set. :-(" />
  <row Id="46070" PostHistoryTypeId="2" PostId="18706" RevisionGUID="06d73f7e-65a3-4430-905b-111cc0dc2981" CreationDate="2011-03-21T17:11:34.687" UserId="1109" Text="If you're NOT playing on a console, just use the developer's console by hitting &quot;~&quot;. Use the code &quot;tcl&quot; to enable no-clipping mode, then close the console by hitting the tilde key again. Move out of the rock, then repeat the key sequence to return to normal mode. I'm not much for cheats, but this game has made me do that several times." />
  <row Id="46071" PostHistoryTypeId="2" PostId="18707" RevisionGUID="2ad7365f-6445-497f-a59d-1232e56bcdd0" CreationDate="2011-03-21T17:12:53.640" UserId="1721" Text="The First-Win-Of-The-Day bonus applies to Co-op Vs. AI games, so your 195 IP reward likely came from your bonus (150 IP) meaning you would receive 45 IP without it. Compared to your second game, you earned the same amount of IP. You won't see big gaps apart from that bonus.&#xD;&#xA;&#xD;&#xA;Beyond that, the [online faq][1] describes the reward system. Co-op vs. AI games incur a -25% reward penalty like custom games, and have an additional IP gain modifier applied based on summoner level and AI level:&#xD;&#xA;&#xD;&#xA;**Summoner level 1-9**&#xD;&#xA;&#xD;&#xA; - Beginner AI: 100%&#xD;&#xA; - Intermediate AI: 100%&#xD;&#xA;&#xD;&#xA;**Summoner level 11-19**&#xD;&#xA;&#xD;&#xA; - Beginner AI: 75%&#xD;&#xA; - Intermediate AI: 100%&#xD;&#xA;&#xD;&#xA;**Summoner level 20-29**&#xD;&#xA;&#xD;&#xA; - Beginner AI: 50%&#xD;&#xA; - Intermediate AI: 100%&#xD;&#xA;&#xD;&#xA;**Summoner level 30**&#xD;&#xA;&#xD;&#xA; - Beginner AI: 25%&#xD;&#xA; - Intermediate AI: 75%&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/board/showthread.php?p=6864795" />
  <row Id="46072" PostHistoryTypeId="5" PostId="18699" RevisionGUID="93715529-633b-4776-92a6-9c12980ade34" CreationDate="2011-03-21T17:18:20.593" UserId="1721" Comment="spelling, additions" Text="First, you need to look at when the ubercharge is useful: taking out entrenched engineer nests, and leading a strong push. This makes ubercharge particularly useful for spearheading an assault.&#xD;&#xA;&#xD;&#xA;On the other hand, the Kritzkrieg is useful for countering a push, because it lets someone push out a large amount of damage in a short span of time. Use the kritzkrieg to clear contested points, hunt down regrouping enemies, etc.&#xD;&#xA;&#xD;&#xA;The Kritzkrieg also charges faster. If you're finding you often die before you get a chance to deploy an ubercharge, you might try switching to the kritzkrieg, as you'll build up ubercharge faster. Combined with the Vita-Saw or Ubersaw, you can deploy ubers quite fast." />
  <row Id="46073" PostHistoryTypeId="2" PostId="18708" RevisionGUID="3729723e-3b2b-4be3-9fa4-8adf6c7718d1" CreationDate="2011-03-21T17:23:20.247" UserId="1109" Text="Stealth Boy and lots of C-4. There's a reason it's the most expensive explosive in the game by far... Also, you may want to leave your companions outside for this one. They tend to get trigger-happy and ruin a good ambush." />
  <row Id="46074" PostHistoryTypeId="25" PostId="18704" RevisionGUID="fb0169be-2a6a-42e9-9808-65c4f197466a" CreationDate="2011-03-21T17:34:44.090" Comment="http://twitter.com/#!/StackGaming/status/49886671918993408" />
  <row Id="46075" PostHistoryTypeId="2" PostId="18709" RevisionGUID="2874cac8-15b1-4ac8-b547-f5333cc41594" CreationDate="2011-03-21T17:35:46.337" UserId="4525" Text="Most teams on ranked games involve a jungler. It gives the team three advantages over non jungling teams:&#xD;&#xA;&#xD;&#xA; 1. **More team experience** - a solo laner&#xD;&#xA;    and a jungler will be a higher&#xD;&#xA;    average level than two players in a&#xD;&#xA;    single lane.&#xD;&#xA; 2. **More team gold** - same as experience,&#xD;&#xA;    the solo laner can last hit more&#xD;&#xA;    minions and if your jungler is&#xD;&#xA;    killing dragon then the benefits can&#xD;&#xA;    be quite large.&#xD;&#xA; 3. **Ganking potential** - freedom to gank&#xD;&#xA;    any lane, forces players to be more&#xD;&#xA;    defensive, makes teams spend more&#xD;&#xA;    money on wards.&#xD;&#xA;&#xD;&#xA;In my opinion, if the enemy has a jungler, a great idea is to pick an anti jungler. Someone with steal, shaco, eve are ideal. This can be even more effective than having a jungler on your team too because:&#xD;&#xA;&#xD;&#xA; 1. Killing the enemy&#xD;&#xA;    jungler usually means you can pick&#xD;&#xA;    your enemy off when they are&#xD;&#xA;    extremely vulnerable - easy first&#xD;&#xA;    blood&#xD;&#xA; 2. Stealing a buff early can totally&#xD;&#xA;    ruin a junglers pace, giving your&#xD;&#xA;    whole team the advantage&#xD;&#xA;&#xD;&#xA;The downsides are:&#xD;&#xA;&#xD;&#xA; 1. You are behind enemy lines, a&#xD;&#xA;    predictable anti jungle/first blood&#xD;&#xA;    attempt will have the exact opposite&#xD;&#xA;    effect of what you had hoped for.&#xD;&#xA; 2. It the jungler is a higher level&#xD;&#xA;    than you, you are going to have a&#xD;&#xA;    hard time countering them.&#xD;&#xA; 3. You will probably struggle in lane&#xD;&#xA;    if you get killed in the enemy&#xD;&#xA;    jungle, putting you at a huge&#xD;&#xA;    disadvantage.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Now the questions I want to know are:&#xD;&#xA;&#xD;&#xA; - **Is it really worth the risk?**&#xD;&#xA; - **What are the best characters and set ups&#xD;&#xA;   to be using for counter jungling?**&#xD;&#xA; - **What are the best methods of&#xD;&#xA;   countering an enemy jungler?**" />
  <row Id="46076" PostHistoryTypeId="1" PostId="18709" RevisionGUID="2874cac8-15b1-4ac8-b547-f5333cc41594" CreationDate="2011-03-21T17:35:46.337" UserId="4525" Text="Counter jungling, how to do it, is it worth it?" />
  <row Id="46077" PostHistoryTypeId="3" PostId="18709" RevisionGUID="2874cac8-15b1-4ac8-b547-f5333cc41594" CreationDate="2011-03-21T17:35:46.337" UserId="4525" Text="&lt;league-of-legends&gt;" />
  <row Id="46078" PostHistoryTypeId="2" PostId="18710" RevisionGUID="29db6742-1ae6-49c5-bd30-df0f16778e86" CreationDate="2011-03-21T18:14:22.203" UserId="7915" Text="I realize this may sound silly, but in the poker game Holdem many of the top pros have said it is much harder to beat a bad player than a good one, because of the crazy random stuff a newbie will do.&#xD;&#xA;&#xD;&#xA;I'm a bronze leaguer myself, and I've taken many of the ideas from various casts and this site and have been somewhat successful since starting playing 2 weeks ago.  What I'm wondering is if there are any known tricks to beat bad players that would never work on a good player." />
  <row Id="46079" PostHistoryTypeId="1" PostId="18710" RevisionGUID="29db6742-1ae6-49c5-bd30-df0f16778e86" CreationDate="2011-03-21T18:14:22.203" UserId="7915" Text="Tactics for beating bronze/silver leaguers." />
  <row Id="46080" PostHistoryTypeId="3" PostId="18710" RevisionGUID="29db6742-1ae6-49c5-bd30-df0f16778e86" CreationDate="2011-03-21T18:14:22.203" UserId="7915" Text="&lt;starcraft-2&gt;&lt;tactics&gt;" />
  <row Id="46081" PostHistoryTypeId="6" PostId="18664" RevisionGUID="993071da-1fdf-49f7-8489-1a0ae1b0b1f0" CreationDate="2011-03-21T18:15:57.487" UserId="2262" Comment="edited tags" Text="&lt;ds&gt;&lt;scribblenauts&gt;" />
  <row Id="46082" PostHistoryTypeId="6" PostId="18710" RevisionGUID="9245821f-fc6d-4de7-94c8-6bd4e1403f90" CreationDate="2011-03-21T18:22:45.513" UserId="122" Comment="Removed tag as per http://meta.gaming.stackexchange.com/questions/753/tags-that-should-not-be-used" Text="&lt;starcraft-2&gt;" />
  <row Id="46083" PostHistoryTypeId="2" PostId="18711" RevisionGUID="a6bdb9bd-62ca-44d1-b3d9-ae9cd01229d5" CreationDate="2011-03-21T18:44:40.037" UserId="165" Text="When you are in bronze/silver/gold league you have to concentrate on one thing only : fundamental mechanics.&#xD;&#xA;&#xD;&#xA;It may sound silly but most of low level players focus on things of much higher level concepts such as microing units, timings or gaining map control.&#xD;&#xA;&#xD;&#xA;There are three main things you need to focus on :&#xD;&#xA;&#xD;&#xA;- First you should focus on is your macro. Try to find a standard build order for your race and focus on spending your ressources. If you manage to keep your ressources low (minerals &lt; 500 and gas &lt; 300) by spending it on buildings / units. You should produce workers (SCV, drone or probe) continuously at until around 100 supplies.&#xD;&#xA;- The second thing is to know what you are doing and what your opponent is doing. Don't play blind games. Try to scout regularly your opponents (every 2-3 minutes is fine) in order to know what he is doing (tech, army size) to be able to react to his moves.&#xD;&#xA;- The third and last thing you should focus on is to use your units. Control Xel Naga towers, scout or harass your opponent, make a push for the win. There are many things you can do with your units, but they should NEVER be idle (unless you are massing them before attacking).&#xD;&#xA;&#xD;&#xA;Of course, it may take some time to master these aspects of the game but if you train as much as you can, you will be a gold level player in no time. When these are natural to you, you will be able to focus on the other aspects of the game." />
  <row Id="46084" PostHistoryTypeId="2" PostId="18712" RevisionGUID="d4c28347-4521-450e-afd9-404479bc92ed" CreationDate="2011-03-21T18:57:02.303" UserId="341" Text="There certainly are tricks that will work against SOME low-level players.  But why bother, when simply outplaying them will win far more often?  The only reason to resort to tricks is if you think the other player is stronger overall, but can be defeated by some unanticipated play.  And therefore as a player who thinks he belongs in a higher league, the only real reason to try trick builds is to learn how to effectively counter them if a weaker player should try one on you." />
  <row Id="46085" PostHistoryTypeId="2" PostId="18713" RevisionGUID="6ef5f9c0-7c00-4d69-85ef-bb0066e952fe" CreationDate="2011-03-21T19:06:18.470" UserId="3114" Text="You might try some flight items, like *Wings, Jetpack, Winged Shoes* or a flying mount such as *Pegasus*, or a *Pterodactyl*.&#xD;&#xA;&#xD;&#xA;You could also try attaching a number of *balloons* or *kites* to Maxwell, and then just jumping over the gap; you will be able to jump much farther with enough of either attached.&#xD;&#xA;&#xD;&#xA;Alternatively, you can also create a bunch of building materials and attach them together with *glue* or *tape*;  *Flagpoles* work quite well for this.&#xD;&#xA;&#xD;&#xA;There's also an item I THINK called *plains* which is basically just low, long grassy hill, that will just stretch across gaps that everything else won't quite reach.  You could try that as well." />
  <row Id="46086" PostHistoryTypeId="8" PostId="18699" RevisionGUID="601fc2e9-f7e1-4000-b83e-131f793f03dc" CreationDate="2011-03-21T19:06:23.840" UserId="336" Comment="Rollback to [599d4705-1568-41ff-8acf-706627de40d6]" Text="First, you need to look at when the uebercharge is useful: taking out entrenched engineer nests, and leading a strong push. This makes uebercharge particularly useful for spearheading an assault.&#xD;&#xA;&#xD;&#xA;On the other hand, the Kritzkrieg is useful for countering a push, because it lets someone push out a large amount of damage in a short span of time. Use the kritzkrieg to clear contested points, hunt down regrouping enemies, etc.&#xD;&#xA;&#xD;&#xA;The Kritzkrieg also charges faster. If you're finding you often die before you get a chance to deploy an uebercharge, you might try switching to the kritzkrieg, as you'll build up the kritzboost faster." />
  <row Id="46087" PostHistoryTypeId="5" PostId="18699" RevisionGUID="4fc602c7-a954-43dd-9d7a-cf3faed41f65" CreationDate="2011-03-21T19:07:17.677" UserId="336" Comment="updated ue to ü" Text="First, you need to look at when the übercharge is useful: taking out entrenched engineer nests, and leading a strong push. This makes uebercharge particularly useful for spearheading an assault.&#xD;&#xA;&#xD;&#xA;On the other hand, the Kritzkrieg is useful for countering a push, because it lets someone push out a large amount of damage in a short span of time. Use the kritzkrieg to clear contested points, hunt down regrouping enemies, etc.&#xD;&#xA;&#xD;&#xA;The Kritzkrieg also charges faster. If you're finding you often die before you get a chance to deploy an übercharge, you might try switching to the kritzkrieg, as you'll build up the kritz-über faster." />
  <row Id="46088" PostHistoryTypeId="5" PostId="18710" RevisionGUID="039a515f-1d5e-4524-926c-d45d5a39bc20" CreationDate="2011-03-21T19:08:17.347" UserId="7915" Comment="added 710 characters in body" Text="I realize this may sound silly, but in the poker game Holdem many of the top pros have said it is much harder to beat a bad player than a good one, because of the crazy random stuff a newbie will do.&#xD;&#xA;&#xD;&#xA;I'm a bronze leaguer myself, and I've taken many of the ideas from various casts and this site and have been somewhat successful since starting playing 2 weeks ago.  What I'm wondering is if there are any known tricks to beat bad players that would never work on a good player.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I don't want cheesy tactics to sneak my way to the higher leagues.  The truth is, there has to be tactics that work only against bad players and that is what I was wanting.  As to the comment about scouting, that's where the poker analogy comes in - the bad player is hard to beat because you have no way of knowing what he's doing even if you can see his hand (or scout well).&#xD;&#xA;&#xD;&#xA;I just want to win, I could care less about what league I'm in - I'm just looking for ways to win now, which is why I asked this question.  Another way of asking it may have been &quot;What mistakes cost you games when you were Bronze/Silver&quot;, but I thought linking the poker analogy (on a gaming site!) would be fine." />
  <row Id="46089" PostHistoryTypeId="5" PostId="18711" RevisionGUID="63ea0384-c59d-46d0-85c8-806ea7a961b7" CreationDate="2011-03-21T19:23:01.907" UserId="165" Comment="added 192 characters in body; edited body" Text="When you are in bronze/silver/gold league you have to concentrate on one thing only : fundamental mechanics.&#xD;&#xA;&#xD;&#xA;It may sound silly but most of low level players focus on things of much higher level concepts such as microing units, timings or gaining map control.&#xD;&#xA;&#xD;&#xA;There are three main things you need to focus on :&#xD;&#xA;&#xD;&#xA;- First you should focus on is your macro. Try to find a standard build order for your race and focus on spending your ressources. If you manage to keep your ressources low (minerals &lt; 500 and gas &lt; 300) by spending it on buildings / units. You should produce workers (SCV, drone or probe) continuously at until around 100 supplies.&#xD;&#xA;- The second thing is to know what you are doing and what your opponent is doing. Don't play blind games. Try to scout regularly your opponents (every 2-3 minutes is fine) in order to know what he is doing (tech, army size) to be able to react to his moves.&#xD;&#xA;- The third and last thing you should focus on is to use your units. Control Xel Naga towers, scout or harass your opponent, make a push for the win. There are many things you can do with your units, but they should NEVER be idle (unless you are massing them before attacking).&#xD;&#xA;&#xD;&#xA;Of course, it may take some time to master these aspects of the game but if you train as much as you can, you will be a gold level player in no time. When these are natural to you, you will be able to focus on the other aspects of the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT&#xD;&#xA;-&#xD;&#xA;&#xD;&#xA;You don't need specific tactics to beat a bad player. You just need to have better fundamentals. If you want a &quot;magic&quot; build order to win 95% of your games, it doesn't exists." />
  <row Id="46090" PostHistoryTypeId="2" PostId="18714" RevisionGUID="3a735359-9383-4eff-b614-49f13251411b" CreationDate="2011-03-21T19:51:07.717" UserId="102" Text="So I'm not 100% sure what it is you're looking for, but I did once write about [great ways to learn Starcraft][1], and I've given advice to people [who feel that they're stuck][2], and I've even posted on [dealing with common build orders][3].  But I'm going to assume you've seen all that, and its not what you're looking for.&#xD;&#xA;&#xD;&#xA;I could lecture you on the fundamentals (like Opera did) and why watching high level games is a waste for a new player, but you didn't seem receptive to that, so I'm going to treat you like how I treat my friends who are learning Starcraft 2, and I'm going to explain exactly what you need to do to win.&#xD;&#xA;&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;Usually I like to start new people with Protoss because I feel like they're the [easiest race to learn][4]; and the build I like to describe is called the `4 Gate`.  With solid execution you can get to Diamond with just about any build (this is where fundamentals trump strategy), but the 4 Gate is a really easy build to execute, so that often helps people who are new to the game.&#xD;&#xA;&#xD;&#xA;The most important thing about any Starcraft 2 build is constantly building workers, so for the moment, unless I say otherwise, assume I'm always telling you to build Probes.  In fact, the number I'll stick next to most of these things is about the number of Probes you should have at that point.  Additionally, most of your Chrono Boost should be on boosting Probes.&#xD;&#xA;&#xD;&#xA;The 4 Gate is a &quot;Core First&quot; build which means (despite its name) you're going to build 1 Gateway then a Cybernetics Core.  Because you don't want to build the Gateway before you have your economy, this usually means Pylon on 9 and Gateway on 13.  You can play with these numbers, but the key here is good execution so inevitably you're going to find those numbers some of the best.&#xD;&#xA;&#xD;&#xA;From here you'll want Assimilator (14), another Pylon (16) and the Cybernetics Core (17).  Usually players like to get an early Zealot (18) out of their Gateway to stop any funny business, and then back that up with an early Stalker (22). &#xD;&#xA;&#xD;&#xA;They key to a 4 Gate is your Warpgate technology, so as soon as that Cybernetics Core finishes (around 20 Probes or 24 supply).  You'll want to save a Chrono Boost to make it finish faster.  From here you'll want to drop the other three Gateways (for a total of four, as in 4 Gate!), and another Pylon.&#xD;&#xA;&#xD;&#xA;Around 26 Probes you should stop Probe production (this is called cutting your workers) and just warp in Zealots and Stalkers.  This should be at about 5:30 into your game and, at this time, you'll want to start pushing out.  Make sure to bring a Probe to build a Pylon near your opponent's base (this is called a Proxy Pylon) so you can warp in reinforcements.  As soon as it finishes, Warp in another bunch of Zealot/Stalkers, and attack.&#xD;&#xA;&#xD;&#xA;This Attack should be at about 6:00 minutes into the game.&#xD;&#xA;&#xD;&#xA;More than likely your first attack will not come at the 6 minute mark, but at the 7:30-8, and this is sort of the difference between a Silver/Bronze player and a Diamond player, those 2 minutes; because if you can launch an attack two minutes earlier, its likely he'll have half the army and won't be able to handle you.  So you're goal then becomes: getting that attack down to the 6 minute mark.&#xD;&#xA;&#xD;&#xA;This is called: working on your **Execution**.&#xD;&#xA;&#xD;&#xA;You get that down and you can stomp your way through to Diamond.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/2900/great-ways-to-learn-starcraft-ii/3039#3039&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/8964/stuck-in-starcraft-ii-improvement/9062#9062&#xD;&#xA;  [3]: http://gaming.stackexchange.com/questions/16644/handling-a-4-gate-as-zerg-in-starcraft-2/16662#16662&#xD;&#xA;  [4]: http://gaming.stackexchange.com/questions/3741/what-race-would-be-better-for-a-beginner-in-starcraft-2/3757#3757" />
  <row Id="46091" PostHistoryTypeId="5" PostId="18699" RevisionGUID="4c6d665f-3993-4be9-bd97-53d4fed81915" CreationDate="2011-03-21T20:10:09.387" UserId="85" Comment="You missed a ü ♪" Text="First, you need to look at when the übercharge is useful: taking out entrenched engineer nests, and leading a strong push. This makes übercharge particularly useful for spearheading an assault.&#xD;&#xA;&#xD;&#xA;On the other hand, the Kritzkrieg is useful for countering a push, because it lets someone push out a large amount of damage in a short span of time. Use the kritzkrieg to clear contested points, hunt down regrouping enemies, etc.&#xD;&#xA;&#xD;&#xA;The Kritzkrieg also charges faster. If you're finding you often die before you get a chance to deploy an übercharge, you might try switching to the kritzkrieg, as you'll build up the kritz-über faster." />
  <row Id="46092" PostHistoryTypeId="5" PostId="18576" RevisionGUID="ea734328-a809-4ecf-88b4-6855f9edc072" CreationDate="2011-03-21T20:14:31.477" UserId="7706" Comment="edited body; deleted 7 characters in body" Text="Wiki kinda made a mistake: by the &quot;C changes from 0 to 1 or 1 to 0&quot; it means you can design it to be edge up trigger or edge down trigger not both. If you look at the design it self you will see that the first split from input C only send pulse transitions when you change it from 0 to 1 and when you change it from 1 to 0 it's doing nothing.&#xD;&#xA;So this work's alright just a little miss understanding, if you need so here the edge down design I built(just added not before the C):&#xD;&#xA;&#xD;&#xA;![JKFF edge down design][1]&#xD;&#xA;&#xD;&#xA;I fixed this in wiki so this should be fine now.&#xD;&#xA;&#xD;&#xA;Btw you can design both edge up and down trigger, you need to send pulse(circled in black) each time the clock is changing. Do it your self as a challenge ☺&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/AnIXo.jpg" />
  <row Id="46093" PostHistoryTypeId="2" PostId="18715" RevisionGUID="f883e79b-0bb7-42fb-a5d4-b13a9ce521dd" CreationDate="2011-03-21T20:30:22.880" UserId="7958" Text="Hi, which is the best game engine 2D for iOS? But i really need a game engine that allow me to modify the game code because i need to control the multi touch events. I have a framework that detect with is the gesture that the player make and i need to test this framework of gesture recognizer in a game, so i have to be the freedom to change the game code. I don't want anything like GameSalad that you can't control anything.&#xD;&#xA;&#xD;&#xA;Thnx in advance&#xD;&#xA;" />
  <row Id="46094" PostHistoryTypeId="1" PostId="18715" RevisionGUID="f883e79b-0bb7-42fb-a5d4-b13a9ce521dd" CreationDate="2011-03-21T20:30:22.880" UserId="7958" Text="Best game engine 2D for iOS" />
  <row Id="46095" PostHistoryTypeId="3" PostId="18715" RevisionGUID="f883e79b-0bb7-42fb-a5d4-b13a9ce521dd" CreationDate="2011-03-21T20:30:22.880" UserId="7958" Text="&lt;iphone&gt;&lt;ipad&gt;&lt;ios&gt;&lt;game-development&gt;" />
  <row Id="46096" PostHistoryTypeId="25" PostId="18710" RevisionGUID="cb617cf1-ee50-4e4b-bd24-618bed388ac4" CreationDate="2011-03-21T20:34:43.483" Comment="http://twitter.com/#!/StackGaming/status/49931968091140096" />
  <row Id="46097" PostHistoryTypeId="10" PostId="18715" RevisionGUID="4fff2f71-ff11-453b-9db6-aed9be7808b6" CreationDate="2011-03-21T20:41:35.070" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:3389,&quot;DisplayName&quot;:&quot;Mark Trapp&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;}]" />
  <row Id="46098" PostHistoryTypeId="2" PostId="18716" RevisionGUID="01fc3444-a4aa-47dd-8eec-4fa32e59a2fc" CreationDate="2011-03-21T20:53:57.963" UserId="468" Text="In RDR as I roam around the country I often come across mini-side mission like recapturing a stolen horse or fending off a stagecoach robbery. However, there is one &quot;mission&quot; type that I'm not sure how to handle. &#xD;&#xA;&#xD;&#xA;Usually it is some sad-sack injured person or some woman calling out to me for help. That person or their cohorts then ambush me and either try to kill me or steal my horse. These trap missions are starting to become familiar enough that I can spot them a mile off. &#xD;&#xA;&#xD;&#xA;The question is, as asked by Joshua in War Games, is the only way to win not to play? That is, should I just steer clear of these trap-missions or is there some advantage to springing them and inevitably winding up in a shootout? Or perhaps there is another option for dealing with these that I haven't considered?" />
  <row Id="46099" PostHistoryTypeId="1" PostId="18716" RevisionGUID="01fc3444-a4aa-47dd-8eec-4fa32e59a2fc" CreationDate="2011-03-21T20:53:57.963" UserId="468" Text="Red-Dead-Redeption: Is there anyway to &quot;win&quot; the side &quot;trap&quot; missions?" />
  <row Id="46100" PostHistoryTypeId="3" PostId="18716" RevisionGUID="01fc3444-a4aa-47dd-8eec-4fa32e59a2fc" CreationDate="2011-03-21T20:53:57.963" UserId="468" Text="&lt;strategy&gt;&lt;red-dead-redemption&gt;" />
  <row Id="46101" PostHistoryTypeId="2" PostId="18717" RevisionGUID="66ea6970-bae3-4298-9350-a9e4a3904cf8" CreationDate="2011-03-21T21:00:18.903" UserId="7868" Text="Actually I've handled these fairly easy, the way I see it you've got only a few choices:&#xD;&#xA;&#xD;&#xA;a) Stop and get there walking, leaving your horse at a considerable distance. Obviously prepare yourself for a couple of well placed shots in the legs (Not killing the robber) or get your rope ready if you like the challenge.&#xD;&#xA;&#xD;&#xA;b) Shoot them on sight.&#xD;&#xA;&#xD;&#xA;c) Get close with your horse fast enough for them to try and get you down but not enough for them to succeed, then run a bit more and shoot them or tie them with the rope.&#xD;&#xA;&#xD;&#xA;The way I see it, you've got no choice but to fight, this is what the game is about and all missions award something, even the ammo (if any) is something you can't refuse, and you can even avoid using ammo by using your rope." />
  <row Id="46102" PostHistoryTypeId="11" PostId="18715" RevisionGUID="2d264ba5-42d5-4631-911f-1d403319f9c1" CreationDate="2011-03-21T21:01:00.980" UserId="85" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="46103" PostHistoryTypeId="14" PostId="18715" RevisionGUID="2c312c5f-9ad5-4339-8b0e-27b74d071fc1" CreationDate="2011-03-21T21:01:17.627" UserId="-1" Text="[{&quot;Id&quot;:-1,&quot;DisplayName&quot;:&quot;Community&quot;}]" />
  <row Id="46104" PostHistoryTypeId="17" PostId="18715" RevisionGUID="cdb83466-9894-4565-8412-bfaf7fd9a864" CreationDate="2011-03-21T21:01:17.610" UserId="85" Comment="to http://gamedev.stackexchange.com/questions/10059/best-game-engine-2d-for-ios" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="46105" PostHistoryTypeId="10" PostId="18715" RevisionGUID="02206703-8185-4f54-9d33-0a720c1fa19c" CreationDate="2011-03-21T21:01:17.563" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="46106" PostHistoryTypeId="17" PostId="18719" RevisionGUID="1ca278f8-363e-485f-bfbd-371d99173010" CreationDate="2011-03-21T21:03:26.000" UserId="-1" Comment="from http://gamedev.stackexchange.com/questions/10055/what-can-i-do-with-a-wow-installation/10056#10056" Text="" />
  <row Id="46107" PostHistoryTypeId="2" PostId="18719" RevisionGUID="1d832435-899e-4346-9fdd-14c196f9e140" CreationDate="2011-03-21T20:25:09.670" UserDisplayName="ChrisE" Text="There is some interesting stuff for checking out the models [here][1]. They have other handy utilities as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowmodelviewer.org/" />
  <row Id="46108" PostHistoryTypeId="2" PostId="18718" RevisionGUID="d1cbcc20-2184-46dd-8ce0-c1f5200e154c" CreationDate="2011-03-21T20:11:57.797" UserId="1246" Text="I tried WoW and didnt like it. The installation is a few gigs and i was wondering if there is anything fun i could do before removing it. Such as browse materials, characters, sounds, etc.&#xD;&#xA;&#xD;&#xA;What can i do with it?" />
  <row Id="46109" PostHistoryTypeId="1" PostId="18718" RevisionGUID="d1cbcc20-2184-46dd-8ce0-c1f5200e154c" CreationDate="2011-03-21T20:11:57.797" UserId="1246" Text="What can i do with a WoW installation?" />
  <row Id="46110" PostHistoryTypeId="3" PostId="18718" RevisionGUID="d1cbcc20-2184-46dd-8ce0-c1f5200e154c" CreationDate="2011-03-21T20:11:57.797" UserId="1246" Text="&lt;world-of-warcraft&gt;" />
  <row Id="46111" PostHistoryTypeId="17" PostId="18718" RevisionGUID="275be410-eae0-4096-88c8-33add29baebf" CreationDate="2011-03-21T21:03:26.000" UserId="-1" Comment="from http://gamedev.stackexchange.com/questions/10055/what-can-i-do-with-a-wow-installation" Text="" />
  <row Id="46112" PostHistoryTypeId="2" PostId="18720" RevisionGUID="aa260615-7de0-4412-a0b7-8d6fec5fbbf3" CreationDate="2011-03-21T21:11:00.360" UserId="5962" Text="Minecraft isn't written to support different-resolution textures.&#xD;&#xA;&#xD;&#xA;The default Minecraft terrain texture is a 256×256 image with 16×16 tiles in it.&#xD;&#xA;The code which animates the animated textures in Minecraft (fire, water, lava, and portals) writes onto specific pixel offsets according to 16×16 tiles, which are wrong for larger textures, so you get small fire/water/portal images occupying other blocks. Presumably the patchers replace the 16× factors with 32×, or whatever fits the actual texture resolution.&#xD;&#xA;&#xD;&#xA;The reason the textures mostly work is that the OpenGL 3D API mostly takes coordinates in textures in terms of numbers between 0 and 1, rather than 0 and whatever the pixel size of the image is, so the main rendering doesn't care; only the animated textures, which are actually defined in terms of calculating individual pixels, are affected.&#xD;&#xA;&#xD;&#xA;Also, tiles over a certain size (128×128, I think) will crash Minecraft. Below that size, you can still use HD textures and it will work except for the misplaced animations. The animated items will not animate, and (for a 32× pack) these will have animations on them: bricks, gold blocks, Netherrack, and pumpkins." />
  <row Id="46113" PostHistoryTypeId="2" PostId="18721" RevisionGUID="189fbd59-7973-48df-877f-4c24b6316456" CreationDate="2011-03-21T21:11:40.967" UserId="274" Text="Blizzard games store data in [MPQ archives][1]. There are [several programs you can use][2] to browse the contents of these archive and extract files from them. There's also a [model viewer][3] that lets you, err, view models.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/MPQ&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/MPQ#Programs&#xD;&#xA;  [3]: http://www.wowmodelviewer.org/index.php?option=com_content&amp;task=view&amp;id=34&amp;Itemid=56" />
  <row Id="46114" PostHistoryTypeId="5" PostId="18721" RevisionGUID="ed171d9e-9b02-482d-acb6-09dac444ed94" CreationDate="2011-03-21T21:17:24.080" UserId="274" Comment="added 333 characters in body" Text="Blizzard games store data in [MPQ archives][1]. There are [several programs you can use][2] to browse the contents of these archive and extract files from them. There's also a [model viewer][3] that lets you, err, view models.&#xD;&#xA;&#xD;&#xA;Some interesting paths in your WoW installation that have some goodies you may want to check out are:&#xD;&#xA;&#xD;&#xA;* /Data/sound.mpq: Sound effects and music, mostly in MP3 format.&#xD;&#xA;* /Data/enUS/Interface/Cinematics: CG movies for each expansion, and a few prerendered in-game cutscenes.&#xD;&#xA;* /Data/enUS/speech-enUS.mpq: Voices and speech.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/MPQ&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/MPQ#Programs&#xD;&#xA;  [3]: http://www.wowmodelviewer.org/index.php?option=com_content&amp;task=view&amp;id=34&amp;Itemid=56" />
  <row Id="46115" PostHistoryTypeId="2" PostId="18722" RevisionGUID="fd19c84e-604f-44e5-b0e7-ec223dd9db39" CreationDate="2011-03-21T21:22:09.283" UserId="6774" Text="After thinking about this a bit, I interpret your question as follows:&#xD;&#xA;&#xD;&#xA;&gt; Which tactics can I execute *today* that will cause the most distress for the opponent for the least distress of my own, and can be executed in ALL leagues of play?&#xD;&#xA;&#xD;&#xA;If you are a superior player to the bronze you wish to beat, then do as everyone else has said and just out play them and forget about this.&#xD;&#xA;&#xD;&#xA;If you are on equal footing, then practice and you will eventually beat them.&#xD;&#xA;&#xD;&#xA;For *today*, you will have to find a way to cause them distress in the most cost-effective way. And by &quot;cost&quot; I include both your *mental focus* as well as minerals / gas (for example multitasking will cause your own game to suffer because you will forget to macro).&#xD;&#xA;&#xD;&#xA;For example Kiwikaki's blink stalker + mothership recall is probably not viable because it requires so many things to be in place and tons of APM.&#xD;&#xA;&#xD;&#xA;Because the goal is &quot;little effort for me&quot;, you should be careful to choose tactics that you can carry with you as you get better, or could help develop your gameplay instead of just going for a cheap win that will over-promote you to gold. This is why I said &quot;ALL leagues of play&quot;.&#xD;&#xA;&#xD;&#xA;For example I would exclude things like the planetary fortress rush. Maybe that could win a large number of games, but it would be completely invalidated past silver league I think.&#xD;&#xA;&#xD;&#xA;Here are some other ideas:&#xD;&#xA;&#xD;&#xA;1. As Protoss, at the very start, build a pylon in their base they can just barely see, and that's far from their mineral line. Bronze players may send their entire worker line out to kill it, and you can easily cancel it before it dies. This is completely worthless if you're playing anyone that knows better.&#xD;&#xA;1. Send a few cheap units periodically into an unguarded base of theirs. Manage the attack if you *can*, but favor just letting it go by itself. Obviously there are a million things to consider to make this more effective. But just a few keystrokes here and a couple hundred minerals could take down an entire expo, force their entire army to relocate, force them to retreat prematurely if you're mid-battle, force them to spend 2000 minerals on static defenses, and more to the point: their fundamentals will suffer because it takes them much more effort to defend than it took you to attack. This is a good way I think to warm up to the idea of multitasking in general, to get used to the idea of &quot;my army is fighting and I'm not watching it&quot;. So this tactic can be evolved and developed over time as you get better.&#xD;&#xA;1. Hallucination is something that, on the battlefield, will often not go detected, and bronze won't have the game sense to even realize it's hallucinated. A couple keystrokes and your army looks twice as big and will absorb so much damage. The opponent may just 'gg' naively at the sight. It has huge potential at higher levels too, which makes this also a valid tactic.&#xD;&#xA;&#xD;&#xA;Hmm I can't think of any more. But hopefully I have made the question more specific so others can contribute?" />
  <row Id="46116" PostHistoryTypeId="5" PostId="18721" RevisionGUID="9bf3c45f-aa3c-4ccb-9a7b-edf8dc0f18c8" CreationDate="2011-03-21T21:22:44.493" UserId="274" Comment="added 311 characters in body" Text="Blizzard games store data in [MPQ archives][1]. There are [several programs you can use][2] to browse the contents of these archive and extract files from them. There's also a [model viewer][3] that lets you, err, view models.&#xD;&#xA;&#xD;&#xA;Some interesting paths in your WoW installation that have some goodies you may want to check out are:&#xD;&#xA;&#xD;&#xA;* `/Data/sound.mpq`: Sound effects and music for the base game.&#xD;&#xA;* `/Data/expansion*.mpq`: Sounds, music, and models for the expansions are kept here.&#xD;&#xA;* `/Data/enUS/Interface/Cinematics/`: CG movies and prerendered in-game cutscenes.&#xD;&#xA;* `/Data/enUS/speech-enUS.mpq`: Voices and speech for the base game.&#xD;&#xA;* `/Data/enUS/expansion*-speech-enUS.mpq`: Voices and speech for expansions.&#xD;&#xA;&#xD;&#xA;(On non-North American versions of the game client, `enUS` will be something else, such as one of `enGB esES esMX deDE frFR ruRU zhCN koKR` or `zhTW`.)&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/MPQ&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/MPQ#Programs&#xD;&#xA;  [3]: http://www.wowmodelviewer.org/index.php?option=com_content&amp;task=view&amp;id=34&amp;Itemid=56" />
  <row Id="46117" PostHistoryTypeId="2" PostId="18723" RevisionGUID="519db397-f040-4ee2-98db-0eab946e2cd5" CreationDate="2011-03-21T21:43:08.433" UserId="2341" Text="I recently [replaced our damaged Wii Sports disc](http://store.nintendo.com/webapp/wcs/stores/servlet/ProductDisplay?productId=159708&amp;currency=USD&amp;catalogId=10001&amp;tranId=0&amp;lastAction=setCurr&amp;storeId=10001&amp;languageId=-1&amp;categoryId=60707&amp;ddkey=http:SetCurrencyPreference) after a year or so of it being out of commission.  My son and I have been having a lot of fun playing together.&#xD;&#xA;&#xD;&#xA;When we play tennis, **I'm getting vague recollections of being able to serve an extremely fast ball, but it's been long enough since I've played that I can't remember the technique**.  How can I increase the speed of my serves?" />
  <row Id="46118" PostHistoryTypeId="1" PostId="18723" RevisionGUID="519db397-f040-4ee2-98db-0eab946e2cd5" CreationDate="2011-03-21T21:43:08.433" UserId="2341" Text="How do I serve a fast ball in Wii Sports?" />
  <row Id="46119" PostHistoryTypeId="3" PostId="18723" RevisionGUID="519db397-f040-4ee2-98db-0eab946e2cd5" CreationDate="2011-03-21T21:43:08.433" UserId="2341" Text="&lt;wii&gt;&lt;wii-sports&gt;" />
  <row Id="46120" PostHistoryTypeId="2" PostId="18724" RevisionGUID="5f7b0a9b-ce19-40aa-bcb8-d432653a1ea9" CreationDate="2011-03-21T22:03:30.520" UserId="3662" Text="No good poker player would ever say it's harder to beat a bad player. In fact they would all vastly prefer bad players if they are playing for lots of money. The reason players who are usually just past the beginning stage think this is true is they are obsessed with bluffing and metagame when they should just be sticking to the fundamentals and value plays. Or sometimes they are just not very good and they use this as an excuse.&#xD;&#xA;&#xD;&#xA;Fortunately the analogy extends itself. Focus on the fundamentals - building workers and keeping your money low and you will sky rocket out of those leagues without a problem. You shouldn't overthink bad poker players - or bad starcraft players." />
  <row Id="46121" PostHistoryTypeId="4" PostId="18716" RevisionGUID="c9604ef7-1188-4317-850d-744f533d3b9a" CreationDate="2011-03-21T22:05:22.047" UserId="341" Comment="edited title" Text="Red-Dead-Redemption: Is there anyway to &quot;win&quot; the side &quot;trap&quot; missions?" />
  <row Id="46122" PostHistoryTypeId="2" PostId="18725" RevisionGUID="cf80c63f-3936-468f-b4c8-51c007a921db" CreationDate="2011-03-21T22:22:33.220" UserId="2616" Text="I've been playing co-op Guitar Hero 3 on my Xbox 360 recently and have noticed something a bit odd.&#xD;&#xA;&#xD;&#xA;I have two guitar controllers, the Les Paul that came with Guitar Hero 3 and the Xplorer that came with Guitar Hero 2.  The Xplorer always seems to perform worse, no matter who is playing it.  A lot of the time, when you to hit a note the flame graphic on the note shows but the &quot;clunk&quot; sound for missing a note plays as well.&#xD;&#xA;&#xD;&#xA;I just did an experiment with the two guitars in single player.  Same song, same difficulty.  With the Les Paul I got 99%, 200+ note streak and only missed three notes.  With the Xplorer I got 98%, 9 note max streak and only missed four notes.  A lot of notes went clunk, yet the game was clearly registering them as being hit!&#xD;&#xA;&#xD;&#xA;How is this possible?  What on earth is going on here?" />
  <row Id="46123" PostHistoryTypeId="1" PostId="18725" RevisionGUID="cf80c63f-3936-468f-b4c8-51c007a921db" CreationDate="2011-03-21T22:22:33.220" UserId="2616" Text="98% notes hit, 9 note streak, lots of notes go clunk" />
  <row Id="46124" PostHistoryTypeId="3" PostId="18725" RevisionGUID="cf80c63f-3936-468f-b4c8-51c007a921db" CreationDate="2011-03-21T22:22:33.220" UserId="2616" Text="&lt;xbox-360&gt;&lt;guitar-hero&gt;" />
  <row Id="46125" PostHistoryTypeId="2" PostId="18726" RevisionGUID="03b0ebbd-3793-44eb-9c66-5ad260650da8" CreationDate="2011-03-21T22:27:45.757" UserId="7185" Text="It's been a little while for me, too - but I'm pretty sure that the best way to get a fast serve is to swing from over your head in a fast and short downward swing... seemed to work out fairly well for me." />
  <row Id="46126" PostHistoryTypeId="2" PostId="18727" RevisionGUID="3326f784-385d-4849-8bd1-328fd248b10b" CreationDate="2011-03-21T22:32:56.470" UserId="2974" Text="While the answer is situational.  Lets cover the basics first:&#xD;&#xA;&#xD;&#xA;    Healgun name | Übercharge Effect | Charge time&#xD;&#xA;    ----------------------------------------------------------------&#xD;&#xA;    Medigun      | Invincibility     | Baseline&#xD;&#xA;    Kritzkrieg   | Critical hits     | 25% faster than Medigun&#xD;&#xA;    Quick Fix*   | Fast Heal         | 50% faster than Medigun&#xD;&#xA;&#xD;&#xA;*New in TF2 Beta, also speeds you up when healing a faster target, such as a Scout.  However, it has no overheal, although you can continue healing targets to build your Übercharge.&#xD;&#xA;&#xD;&#xA;Now for some scenarios:&#xD;&#xA;&#xD;&#xA;* The Medigun is the most useful if you have the time to charge it.  If there is a map setup time and you choose medic near the start of it, you should always use the Medigun.&#xD;&#xA;* The Medigun has the biggest benefit from equipping the Vita-Saw because it takes the longest to charge.&#xD;&#xA;* Critical Hits do not do bonus damage to buildings.  You need the Medigun or Quick Fix to break Sentry Farms.  It is recommended you use the Medigun to take out Sentry farms.&#xD;&#xA;* The Kritzkrieg is really useful at the start on 5cp maps, because it charges faster.  It can be a great boon to taking the first point due to its increased charge speed.&#xD;&#xA;* The Quick Fix (the new healing gun in Beta) can be useful if you want to reach the front line quicker.  If you heal a Scout, you speed up to Scout speed.  Its increased charge time means you'll also be able to use it more often than the other two.&#xD;&#xA;* The Übersaw adds 25% to your Übercharge meter regardless of which medigun you have.&#xD;&#xA;* Any of the three can be useful when defending a point.  Keep in mind that Quick Fix and Kritzkrieg both charge faster, and thus can be used more often.&#xD;&#xA;&#xD;&#xA;So, the rule of thumb is to start with the Medigun if there are setup gates.  **Be aware that the walls can be jumped on cp_well.**  Use the Medigun to take down Sentry Guns.  Kritzkrieg works well for pushes against sets of enemies that have no sentry farms.  Quick Fix is still new and may be useful in one of these two situations, I haven't tested it enough to tell.&#xD;&#xA;" />
  <row Id="46127" PostHistoryTypeId="2" PostId="18728" RevisionGUID="819c54ec-0473-49e0-b590-4664a486a48b" CreationDate="2011-03-21T22:35:09.447" UserId="6745" Text="I think you might be over-thinking this a bit.  When I come across these missions I just go into Dead Eye mode and fight.  Generally with Dead Eye enabled the fight is over pretty quickly with me as the victor.&#xD;&#xA;&#xD;&#xA;The reward from them is the same as any of the random missions... increase in Fame and an increase in Honor.  If you don't want or need either, then continue avoiding them." />
  <row Id="46128" PostHistoryTypeId="2" PostId="18729" RevisionGUID="77d057d3-9021-4446-98a4-530fb90caa24" CreationDate="2011-03-21T22:42:38.250" UserId="6066" Text="Sounds like the bad guitar is registering extra notes, and the clunks are happening when you &quot;play&quot; notes that don't exist.  As to why, could be faulty wiring ... but who knows." />
  <row Id="46129" PostHistoryTypeId="5" PostId="18727" RevisionGUID="d184ad98-8d9b-4937-a400-72d84d5f6765" CreationDate="2011-03-21T22:43:28.927" UserId="2974" Comment="added 1 characters in body" Text="While the answer is situational.  Lets cover the basics first:&#xD;&#xA;&#xD;&#xA;    Healgun name | Übercharge Effect | Charge time&#xD;&#xA;    ----------------------------------------------------------------&#xD;&#xA;    Medigun      | Invincibility     | Baseline&#xD;&#xA;    Kritzkrieg   | Critical hits     | 25% faster than Medigun&#xD;&#xA;    Quick Fix*   | Fast Heal         | 50% faster than Medigun&#xD;&#xA;&#xD;&#xA;*New in TF2 Beta, also speeds you up when healing a faster target, such as a Scout.  However, it has no overheal, although you can continue healing targets to build your Übercharge.&#xD;&#xA;&#xD;&#xA;Now for some scenarios:&#xD;&#xA;&#xD;&#xA;* The Medigun is the most useful if you have the time to charge it.  If there is a map setup time and you choose medic near the start of it, you should always use the Medigun.&#xD;&#xA;* The Medigun has the biggest benefit from equipping the Vita-Saw because it takes the longest to charge.&#xD;&#xA;* Critical Hits do not do bonus damage to buildings.  You need the Medigun or Quick Fix to break Sentry Farms.  It is recommended you use the Medigun to take out Sentry farms.&#xD;&#xA;* The Kritzkrieg is really useful at the start on 5cp maps, because it charges faster.  It can be a great boon to taking the middle point due to its increased charge speed.&#xD;&#xA;* The Quick Fix (the new healing gun in Beta) can be useful if you want to reach the front line quicker.  If you heal a Scout, you speed up to Scout speed.  Its increased charge time means you'll also be able to use it more often than the other two.&#xD;&#xA;* The Übersaw adds 25% to your Übercharge meter regardless of which medigun you have.&#xD;&#xA;* Any of the three can be useful when defending a point.  Keep in mind that Quick Fix and Kritzkrieg both charge faster, and thus can be used more often.&#xD;&#xA;&#xD;&#xA;So, the rule of thumb is to start with the Medigun if there are setup gates.  **Be aware that the walls can be jumped on cp_well.**  Use the Medigun to take down Sentry Guns.  Kritzkrieg works well for pushes against sets of enemies that have no sentry farms.  Quick Fix is still new and may be useful in one of these two situations, I haven't tested it enough to tell.&#xD;&#xA;" />
  <row Id="46130" PostHistoryTypeId="2" PostId="18730" RevisionGUID="8d542282-d568-446d-8674-435c45386785" CreationDate="2011-03-21T22:45:55.227" UserId="18" Text="To create a fast served ball (the one that's on fire), you have to hit the ball when it's at its peak. I don't have a specific strategy to do so, but that's how you do it." />
  <row Id="46131" PostHistoryTypeId="2" PostId="18731" RevisionGUID="b369d315-5515-4b8b-a833-77d590edf42b" CreationDate="2011-03-21T23:30:36.343" UserId="7960" Text="To get from Vashj'ir to Eastern Kingdom locations without a hearth:&#xD;&#xA;&#xD;&#xA;1. Go to The Clutch.  &#xD;&#xA;2. Swim to the ocean surface. &#xD;&#xA;3. Look around for a nearby island (Sandy Beach) to swim/fly to.  &#xD;&#xA;4. One side is Horde and one side is Alliance. &#xD;&#xA;5. Get flight path to all of Eastern Kingdoms locations." />
  <row Id="46132" PostHistoryTypeId="25" PostId="18718" RevisionGUID="513645ae-b650-43ad-a40e-5091fa2830ba" CreationDate="2011-03-21T23:34:44.107" Comment="http://twitter.com/#!/StackGaming/status/49977268436602880" />
  <row Id="46133" PostHistoryTypeId="2" PostId="18732" RevisionGUID="f46c2094-f664-4fdc-a26b-55d18b7a9005" CreationDate="2011-03-21T23:50:03.017" UserId="7962" Text="there are 4bunkers in hidden valley just as you go past the gate for hidden valley its just to your left has a tree stump on top of it the fance will be next to it to once inside the first part of bunker the door will be locked for a skill with 100 or eazy way to get inside at level,2 just go to town 188 pick up the boddy guard in there then come bak to hidden valley an she will open it for you quick an eazyer. oh once most mishion,s done te elder will say come bak latter that mean,s go out of the bunker an come bak in 2to3days time then more quests will open this is so with both elder an that paladian" />
  <row Id="46134" PostHistoryTypeId="2" PostId="18733" RevisionGUID="86ddae3f-e689-4269-97d8-3709977a3198" CreationDate="2011-03-21T23:50:29.450" UserId="1820" Text=" 1. Get a cheap flash drive or SD card (something physically small)&#xD;&#xA; 2. Run an MD5 hash over the contents of your WTF/Account folder (where all your user interface settings are stored).&#xD;&#xA; 3. Copy the result into a text file&#xD;&#xA; 4. Paste the string over and over until the file is just big enough to fill the drive&#xD;&#xA; 5. Copy the file onto your flash drive, then lock it and break the read-only switch (if it's a card; otherwise unsolder the USB connector or render it unwritable in some other way)&#xD;&#xA; 6. Wear the drive as a pendant (punch a small hole in the corner of a card), simultaneously symbolising your uniqueness in the face of pre-canned gameplay, and your freedom from this affliction!&#xD;&#xA;&#xD;&#xA;Looking back now, I really wish I had done this when I quit over 2 years ago. My UIs were always a work of art. I almost miss it :)" />
  <row Id="46135" PostHistoryTypeId="5" PostId="18718" RevisionGUID="e5d1d03c-1421-4303-8415-1a2b578552b6" CreationDate="2011-03-22T00:39:57.000" UserId="3015" Comment="added 5 characters in body; edited title" Text="I tried WoW and didnt like it. The installation is a few gigs and I was wondering if there is anything fun that I could do before removing it. Such as browse materials, characters, sounds, etc.&#xD;&#xA;&#xD;&#xA;What can I do with it?" />
  <row Id="46136" PostHistoryTypeId="4" PostId="18718" RevisionGUID="e5d1d03c-1421-4303-8415-1a2b578552b6" CreationDate="2011-03-22T00:39:57.000" UserId="3015" Comment="added 5 characters in body; edited title" Text="What can I do with a WoW installation?" />
  <row Id="46137" PostHistoryTypeId="2" PostId="18734" RevisionGUID="bdbd74ba-e99a-46ba-8e84-c817711ceddf" CreationDate="2011-03-22T01:11:55.880" UserId="4068" Text="Yes, it's worth it to pick another jungler. It does not necessarily have to be a counter-pick though, which probably needs some explanation:&#xD;&#xA;&#xD;&#xA;- The advantages you gave for having a jungler hold for your team as well.&#xD;&#xA;- What you labelled as 'more effective' does not really require a jungler at all (coordinate your team to kill the enemy jungler [wards!] or steal a buff)&#xD;&#xA;- Your downsides are too situation dependent:&#xD;&#xA;  1. If behind enemy lines, you better know what you're doing. You have to be sure that your champ can live up to the enemy jungler and you have to make double sure that all other enemies are on their lanes. While it is a downside, it's one for which the risk can be dealt with.&#xD;&#xA;  2. If their jungler is higher level than you, then either you have to improve your jungling, or you got killed/hindered before. Shouldn't happen for the first creep round, unless someone messed up their early game (see below)&#xD;&#xA;  3. same as 1. Do not get killed in the enemy jungle. The enemy jungler shouldn't be able to kill you (or you shouldn't enter his lair!) and if you get ganked it's your fault for losing track of your enemies. If you suspect only a single enemy missing that might come for you, you better be on your way back to your jungle.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Anyways, double jungle teams are quite a common thing, because neither team wants to ignore the advantages gained by having a jungler. However, it also means that your team should know how to deal with that situation. Here's a few tips for general two-junglers-play:&#xD;&#xA;&#xD;&#xA;- Prepare for more ganks on both sides. For both junglers it's usually safer to gank, than to visit the other side's forest.&#xD;&#xA;- Make your jungle starting save. Not getting harassed while you get your first buff is extremely important. The team should realize this and protect you. Place your mates into the forest access points near the river to watch out for early ganks. Only let them leave, once the buff is save.&#xD;&#xA;- Of course, you can turn this around too and try to gank the enemy jungler with your team. Not just a single counter-picked champ, but 2+ champs.&#xD;&#xA;&#xD;&#xA;As you can see, two junglers are possible, do make sense, and generally lead to very fast and intensive gameplay. Beware on random groups though, as a two-jungler game demands a lot more from all players and failure is easy to achieve in that setting.&#xD;&#xA;" />
  <row Id="46138" PostHistoryTypeId="2" PostId="18735" RevisionGUID="3f776d00-7cfb-4fe5-bad5-a3af1548e8a2" CreationDate="2011-03-22T01:39:03.303" UserId="5929" Text="I'm playing Garrys Mod, Multiplayer on LAN and for whatever reason, tools aren't working. I can't find any setting to turn them on, either. And, when I say &quot;not working,&quot; I mean that their groups are showing up in the spawn menu, but there is nothing to select. " />
  <row Id="46139" PostHistoryTypeId="1" PostId="18735" RevisionGUID="3f776d00-7cfb-4fe5-bad5-a3af1548e8a2" CreationDate="2011-03-22T01:39:03.303" UserId="5929" Text="Tools not working on Garry's Mod multiplayer" />
  <row Id="46140" PostHistoryTypeId="3" PostId="18735" RevisionGUID="3f776d00-7cfb-4fe5-bad5-a3af1548e8a2" CreationDate="2011-03-22T01:39:03.303" UserId="5929" Text="&lt;garrys-mod&gt;" />
  <row Id="46141" PostHistoryTypeId="25" PostId="18700" RevisionGUID="53c1db18-2492-42d3-a42c-aa964a87dc0f" CreationDate="2011-03-22T02:34:44.483" Comment="http://twitter.com/#!/StackGaming/status/50022568186490881" />
  <row Id="46142" PostHistoryTypeId="5" PostId="16662" RevisionGUID="8d5c6351-e63b-47bd-a9c1-60b315d7c923" CreationDate="2011-03-22T04:19:19.307" UserId="102" Comment="deleted 2 characters in body" Text="So, you don't seem to be looking for an aggressive strategy and I can respect that.  These days I fear the 3 Gate expand far more than the 4 Gate so I often feel the need to be aggressive and cripple the Protoss early, but let's assume for the moment you're not worried about FE Protoss.&#xD;&#xA;&#xD;&#xA;The strength of a 4 Gate is not so much a strong early-mid game push, as it is _easy to execute_.  The reason you see so many 4 Gating Protoss (especially in the Gold-Diamond levels) is that its an easy build to understand and get down.  There are a number of players who have played [100+ 4 Gate games][1], so your biggest concern is not dealing with a 4 Gate, but rather _dealing with a polished build_. &#xD;&#xA;&#xD;&#xA;I've said it time and again (as has just about any other good player), nothing beats execution; since the number one way to get good execution on a build is to practice just that build, the 4 Gates you're running against probably have superb execution.  As a result, the best thing you can do against a 4 Gate is pick a build and get your execution good.  This might seem like pedantic advice as is sums up to &quot;play better,&quot; but the reality is that the reason most people lose to a 4 Gate is that they're getting out played.  A well practiced, well executed build will beat out a sloppy more powerful build every day of the week.&#xD;&#xA;&#xD;&#xA;So the first piece of advice here is: **pick a build and stick with it.**&#xD;&#xA;&#xD;&#xA;Openings&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Now you talked about wanting to play a macro game, and against an early push like a 4 Gate, that probably means you're planning on trying to hang on for that initial wave till your economy kicks in.  There are only three real openings that give you that option:&#xD;&#xA;&#xD;&#xA; - 15 Hatch&#xD;&#xA; - 14 Pool/15 Hatch&#xD;&#xA; - 14 Gas/Speedings (with an 18 Hatch)&#xD;&#xA;&#xD;&#xA;If you build your Hatchery much later than that you're going to run the risk of falling over to his second or third wave (as your economy won't have kicked in yet).  Ideally, you want the earliest Hatchery possible as that reduces the amount of time you have to hold on for, but again here this leaves you vulnerable to any sort of early play.  If you can guarantee a 4 Gate, that's fine, otherwise you're more likely stuck with what ever build you've started on.  &#xD;&#xA;&#xD;&#xA;This leads me to my second piece of advice: **Don't deviate from your build.** Remember, you're up against a very polished build and if you try to switch builds or deviate from something you've practiced your execution is going to come up second best.  Commit to whatever you started with.&#xD;&#xA;&#xD;&#xA;Sidebar&#xD;&#xA;-----&#xD;&#xA;**Roaches vs Speedlings**&#xD;&#xA;This is a tough choice as both are good options.   Ideally, if he has a very Zealot heavy army or has a couple Sentries (massive gas sinks) you want Roaches.  On the other hand, if he's heavily invested in Stalkers, Speedlings are a must.  There is no right answer here as you will most likely be locked into whatever you chose before you see his full army, but I often try to bring both.  Early Speedlings are often a must to bring pressure and gain map control (ie. scouting), and without them a single Stalker can provide annoying harassment.  From there I often throw down a Roach den, but don't build any Roaches till I see a Sentry.   Its always nice to have Roaches as a back up, and you'll have time to build them (as we'll see in a second)&#xD;&#xA;&#xD;&#xA;Building your Army&#xD;&#xA;------&#xD;&#xA;I usually think that telling someone to &quot;scout better,&quot; is tantamount to telling them to &quot;play better;&quot; rarely helpful advice, and usually a little insulting, however, most of dealing with a 4 Gate is out playing your opponent, as the build has no real weaknesses to exploit (other than surviving with an expo).  As a result, it is absolutely crucial you keep a couple Zerglings outside your opponents base.  If you do not see your opponent leave his base (when he does), you will not survive the 4 Gate push.  Zerg is a momentum race, and you want to build momentum till the last possible second; the better your scouting, the better you can gauge when that second is.&#xD;&#xA;&#xD;&#xA;The entire idea behind trying to keep your expo alive is that you want it to kick in and lead to out macro-ing your opponent, so you'll want to be Droning till the last possible second (ie. he leaves his base).  This also means you'll want to stay ahead in your overlord count.  Most maps have a long enough rush distance that you can get out a wave and a half of Zerglings, a wave of Roaches or Spinecrawlers in the time it takes your opponent to get to you.  This means you're going to have to gauge how many units you need to build before this point based on how big you think the death ball is going to be.  The longer he waits to bring it, the bigger the ball.  For the fast 6 minute push I usually find ~10 Zerglings or a handful of Roaches is all I need to build before he moves out and then my wave will pop just before he gets there.  But remember, **the fewer you can get away with the better**.  It should go without saying you should have a second Queen for larva.&#xD;&#xA;&#xD;&#xA;The Fight&#xD;&#xA;-----&#xD;&#xA;So, you watched your opponent leave his base, you built a wave of units right away, and they just popped when your opponent reached your creep.  Now what?&#xD;&#xA;&#xD;&#xA;I won't lie, this is the hard part right here.  Your goal is to delay the engagement as long as possible.  If you can delay even 15 seconds, chances are that means a second wave of Zergling.  To help do this I often like to &quot;dance&quot; my units.  Give him a look like I'm going to engage then pull back.  This sort of [brinksmanship][2] will make a lot of players hesitate.  Even if it only buys me 5 seconds, that's still faster reinforcements.  Better players will charge in in short order and forcefield your ramp.  Their goal is to cut you off from reinforcements.  I often find that placing a Spinecrawler near my ramp will either cause them to back off from this kind of charge or engage where I have a Spinecrawler or two.  If you time it right the Spinecrawler should finish just as they arrive which will usually put them in a difficult spot.  If they do back off, you can always &quot;hide&quot; behind your Hatchery.  Many Protoss players will welcome free shots on the Hatchery but this is a mistake.  Since you're just trying to delay until your next wave pops, the Hatchery acts as a convenient meat shield.  Sure you'll have to rush in before it gets below a third life, but even for a well sized 4 Gate push that can buy you almost 20 seconds.&#xD;&#xA;&#xD;&#xA;Always remember, don't stop building.  Reinforcing in the middle of battle is the best way for you to utilize the small macro advantage you already have, so constantly be building.  If the battle is still going, build units.  If it looks like you'll win, build Drones; don't leave idle larva.&#xD;&#xA;&#xD;&#xA;Aftermath&#xD;&#xA;----&#xD;&#xA;Once you've fought off the first wave, that second base should start to kick in and you should have a much easier time dealing with his second wave.  In the interim, use any remaining units to re-secure map control and take out his Pylon (they always build one, I'll bet you dollars to doughnuts).  Usually, if I'm really trying to stick it to the guy I'll also take my third at about 50 food.  Since he'll be struggling to deal with my two base army (the difference between a 1 base and a 2 base army is much larger than a 2 vs a  3), he'll usually surrender map control to try and secure his natural.  As a result, getting an extremely early third will mean I'll be well saturated around the time his second is just finishing (the ideal opportunity to attack).&#xD;&#xA;&#xD;&#xA;Summary&#xD;&#xA;---&#xD;&#xA;I realize a lot of what's in here is fairly general to Zerg, but you have to remember there really aren't any weaknesses to a 4 Gate.  There is no silver bullet here you're going to have to out play him if you expect to win.&#xD;&#xA;&#xD;&#xA;  [1]: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171463&#xD;&#xA;  [2]: http://en.wikipedia.org/wiki/Brinkmanship" />
  <row Id="46143" PostHistoryTypeId="2" PostId="18736" RevisionGUID="e58eb979-0e84-40c4-86be-0d742602f0f1" CreationDate="2011-03-22T04:21:00.710" UserId="7967" Text="I bought Rainbow Six Vegas 2, and online play is not working. Looked around the forums and there's apparently no way around for Steam users.&#xD;&#xA;&#xD;&#xA;I bought other ubisoft titles to find out that they are not compatible with Steam." />
  <row Id="46144" PostHistoryTypeId="1" PostId="18736" RevisionGUID="e58eb979-0e84-40c4-86be-0d742602f0f1" CreationDate="2011-03-22T04:21:00.710" UserId="7967" Text="Did I get scammed again by Steam?" />
  <row Id="46145" PostHistoryTypeId="3" PostId="18736" RevisionGUID="e58eb979-0e84-40c4-86be-0d742602f0f1" CreationDate="2011-03-22T04:21:00.710" UserId="7967" Text="&lt;steam&gt;" />
  <row Id="46146" PostHistoryTypeId="2" PostId="18737" RevisionGUID="16fbfb4d-6651-4d47-9482-2e0d746b3ee8" CreationDate="2011-03-22T05:16:36.843" UserId="7968" Text="On each level there are three circles, one for the KONG that is the red one, the second for the puzzle pieces that is the green one, and what is the third one? You can see this more clearly when you hit level summary.&#xD;&#xA;&#xD;&#xA;thanku" />
  <row Id="46147" PostHistoryTypeId="1" PostId="18737" RevisionGUID="16fbfb4d-6651-4d47-9482-2e0d746b3ee8" CreationDate="2011-03-22T05:16:36.843" UserId="7968" Text="Donkey Kong Country Returns" />
  <row Id="46148" PostHistoryTypeId="3" PostId="18737" RevisionGUID="16fbfb4d-6651-4d47-9482-2e0d746b3ee8" CreationDate="2011-03-22T05:16:36.843" UserId="7968" Text="&lt;wii&gt;" />
  <row Id="46149" PostHistoryTypeId="6" PostId="18737" RevisionGUID="d4270745-6b28-4777-a36a-f74753a245b4" CreationDate="2011-03-22T05:30:29.387" UserId="2341" Comment="edited tags" Text="&lt;wii&gt;&lt;dk-country-returns&gt;" />
  <row Id="46150" PostHistoryTypeId="2" PostId="18738" RevisionGUID="bf94afaf-435e-4689-9200-a4089999d096" CreationDate="2011-03-22T05:34:34.687" UserId="2341" Text="It is for the time-attack medals. After you beat a level, you can replay it in time-attack mode. Finish the level fast enough, and you earn a bronze, silver, gold, or shiny gold medal. This medal appears as the third icon. " />
  <row Id="46151" PostHistoryTypeId="25" PostId="18737" RevisionGUID="df91c421-5db0-40e0-8c71-9e4861f5b46e" CreationDate="2011-03-22T05:34:44.937" Comment="http://twitter.com/#!/StackGaming/status/50067869463097344" />
  <row Id="46152" PostHistoryTypeId="2" PostId="18739" RevisionGUID="90e63845-e3ff-4a02-bdc4-15ffcd255c5a" CreationDate="2011-03-22T06:22:31.067" UserId="3628" Text="I like to skirt around to the rear of their positions, so that they are no longer hidden, then shoot them from behind. Except for the woman who baited me. Her, I hogtie and leave on the train tracks. Squish." />
  <row Id="46153" PostHistoryTypeId="2" PostId="18740" RevisionGUID="47d8e5de-2f32-4ff6-9ef1-3eb9c64c77ae" CreationDate="2011-03-22T06:35:18.677" UserId="1720" Text="In addition to the various flight techniques (Wings, Jetpack, etc.), the longest bridge I've been able to create in Scribblenauts is by using &quot;Drawbridge&quot;." />
  <row Id="46154" PostHistoryTypeId="4" PostId="18736" RevisionGUID="add24136-b283-4a6e-97a6-25243107794a" CreationDate="2011-03-22T06:43:44.373" UserId="102" Comment="edited tags; edited title; added 101 characters in body; edited body" Text="How do I get Rainbow 6 Vegas 2 to work with multiplayer on Steam?" />
  <row Id="46155" PostHistoryTypeId="6" PostId="18736" RevisionGUID="add24136-b283-4a6e-97a6-25243107794a" CreationDate="2011-03-22T06:43:44.373" UserId="102" Comment="edited tags; edited title; added 101 characters in body; edited body" Text="&lt;steam&gt;&lt;rainbow-6-vegas-2&gt;" />
  <row Id="46156" PostHistoryTypeId="5" PostId="18736" RevisionGUID="add24136-b283-4a6e-97a6-25243107794a" CreationDate="2011-03-22T06:43:44.373" UserId="102" Comment="edited tags; edited title; added 101 characters in body; edited body" Text="I bought Rainbow Six Vegas 2, and online play is not working. Looked around the forums and could not find a work around for Steam users.&#xD;&#xA;&#xD;&#xA;I bought other ubisoft titles to find out that they are not compatible with Steam.&#xD;&#xA;&#xD;&#xA;This game seems to work when purchased from other sources, so how can I get my Steam version to work?" />
  <row Id="46157" PostHistoryTypeId="5" PostId="17312" RevisionGUID="71c0c8fe-3bd9-44ca-8f79-8000919b6d48" CreationDate="2011-03-22T07:18:40.030" UserId="6766" Comment="Added system info" Text="I'm playing _Fallout: New Vegas_ on a decent machine. The game normally runs with 70-90 FPS on highest settings when not using vsync. But I hate playing without vsync because the video tearing is unbearable, so I enabled it. Afterwards, the FPS stabilized at 60, but the game stutters. This is especially noticeable when moving sideways. The only solution I found so far is setting the following option in `fallout.ini`:&#xD;&#xA;&#xD;&#xA;    iFPSClamp=60&#xD;&#xA;&#xD;&#xA;With this setting the game is absolutely smooth as long as the FPS does not drop below 60. But as soon as it drops to a FPS like 50 the game runs in slow motion, which is also not acceptable. Another problem is that this also happens on the lowest video settings. Some regions in the game are producing significant FPS drops which seem to be unrelated to the video settings.&#xD;&#xA;&#xD;&#xA;So these are my current options:&#xD;&#xA;&#xD;&#xA;* Enable vsync and iFPSClamp: No screen-tearing and smooth game play but slow-motion in some areas.&#xD;&#xA;* Enable vsync without iFPSClamp: No screen-tearing but game stutters even when FPS is high.&#xD;&#xA;* Disable vsync and enable iFPSClamp: Screen-Tearing and game play is too fast (When FPS is the double of the iFPSClamp value then game play is twice as fast).&#xD;&#xA;* Disable vsync and disable iFPSClamp: Screen-Tearing.&#xD;&#xA;&#xD;&#xA;So with these two settings, no option is acceptable. Are there more known configuration settings I could try out to get a smooth and fast game play?&#xD;&#xA;&#xD;&#xA;My system: Asus P7P55D Pro, Intel Core i7 2.8 GHz, 4 GB RAM, NVidia 285 GTX, Windows 7 64 bit&#xD;&#xA;" />
  <row Id="46158" PostHistoryTypeId="5" PostId="17312" RevisionGUID="c51e64e2-9d31-47f9-bccd-cc8764e21f14" CreationDate="2011-03-22T07:25:15.763" UserId="6766" Comment="Added more specs" Text="I'm playing _Fallout: New Vegas_ on a decent machine. The game normally runs with 70-90 FPS on highest settings when not using vsync. But I hate playing without vsync because the video tearing is unbearable, so I enabled it. Afterwards, the FPS stabilized at 60, but the game stutters. This is especially noticeable when moving sideways. The only solution I found so far is setting the following option in `fallout.ini`:&#xD;&#xA;&#xD;&#xA;    iFPSClamp=60&#xD;&#xA;&#xD;&#xA;With this setting the game is absolutely smooth as long as the FPS does not drop below 60. But as soon as it drops to a FPS like 50 the game runs in slow motion, which is also not acceptable. Another problem is that this also happens on the lowest video settings. Some regions in the game are producing significant FPS drops which seem to be unrelated to the video settings.&#xD;&#xA;&#xD;&#xA;So these are my current options:&#xD;&#xA;&#xD;&#xA;* Enable vsync and iFPSClamp: No screen-tearing and smooth game play but slow-motion in some areas.&#xD;&#xA;* Enable vsync without iFPSClamp: No screen-tearing but game stutters even when FPS is high.&#xD;&#xA;* Disable vsync and enable iFPSClamp: Screen-Tearing and game play is too fast (When FPS is the double of the iFPSClamp value then game play is twice as fast).&#xD;&#xA;* Disable vsync and disable iFPSClamp: Screen-Tearing.&#xD;&#xA;&#xD;&#xA;So with these two settings, no option is acceptable. Are there more known configuration settings I could try out to get a smooth and fast game play?&#xD;&#xA;&#xD;&#xA;My system: Asus P7P55D Pro, Intel Core i7 2.8 GHz, 4 GB RAM, NVidia 285 GTX, Windows 7 64 bit.&#xD;&#xA;&#xD;&#xA;I had the same problems with Fallout 3 on an older machine: Some Intel board (Can't remember the model), Quadcore CPU with 2.4 GHz, NVidia 8800 GTX, Windows XP 32 bit.&#xD;&#xA;" />
  <row Id="46159" PostHistoryTypeId="2" PostId="18741" RevisionGUID="5cdb2efe-d57c-4b31-b55c-ce3e6b5bceb5" CreationDate="2011-03-22T08:30:46.993" UserId="7970" Text="Yes it works there are several &quot;how to&quot;, look under tech help on the AO forums.&#xD;&#xA;&#xD;&#xA;Or you could try this :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;http://forums.anarchy-online.com/showpost.php?p=5932593&amp;postcount=47" />
  <row Id="46160" PostHistoryTypeId="25" PostId="18694" RevisionGUID="58efb1d6-9a9c-4d7f-95f3-0fbf0ca087d0" CreationDate="2011-03-22T08:34:45.027" Comment="http://twitter.com/#!/StackGaming/status/50113168160210944" />
  <row Id="46161" PostHistoryTypeId="2" PostId="18742" RevisionGUID="5fdd0d04-0735-48f2-8848-2d08fbc5341b" CreationDate="2011-03-22T08:47:32.693" UserId="3696" Text="I'm playing NFS Shift on my pc using my keyboard. I have kept the control setting to casual. This causes the &quot;Assist braking&quot; option to be high and compulsory.&#xD;&#xA;![Assist braking option][1]&#xD;&#xA;&#xD;&#xA;Now this works in a very stupid way. Very frequently when I'm driving with leading position and a sharp corner approaches the AI slows my car automatically so much that other cars behind me overtake me at blazing speeds. This gets especially annoying when there are sharp corners near the finish lines.&#xD;&#xA;&#xD;&#xA;So I noticed that there are more controls to fine tune the way braking works by defining the dead zone and sensitivity. I can only hope that making changes to this would also affect the wonderful assist. &#xD;&#xA;&#xD;&#xA;Question: what changes do you think I should make to these two factors to deal with this problem?&#xD;&#xA;![Driving control options][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rYs3n.png&#xD;&#xA;  [2]: http://i.imgur.com/2NX93.png" />
  <row Id="46162" PostHistoryTypeId="1" PostId="18742" RevisionGUID="5fdd0d04-0735-48f2-8848-2d08fbc5341b" CreationDate="2011-03-22T08:47:32.693" UserId="3696" Text="How to adjust the controls for NFS Shift to deal with a braking problem" />
  <row Id="46163" PostHistoryTypeId="3" PostId="18742" RevisionGUID="5fdd0d04-0735-48f2-8848-2d08fbc5341b" CreationDate="2011-03-22T08:47:32.693" UserId="3696" Text="&lt;keyboard-controls&gt;&lt;calibration&gt;&lt;need-for-speed-shift&gt;" />
  <row Id="46164" PostHistoryTypeId="2" PostId="18743" RevisionGUID="be1513a8-83c8-4db2-a5a6-bdf8c8ab571f" CreationDate="2011-03-22T08:48:53.897" UserId="424" Text="This might be a dumb question; I actually don't own SC2, so what experience I have is playing friends' accounts.  But my friend has been playing on Diamond + Platinum, and so far he seems to be unopposed by 4 warp gate rush.  Which is basically 4 warp gates + proxy pylon within 6 minutes, and sending in 3 zealots 3 stalkers.&#xD;&#xA;&#xD;&#xA;Anyone who tries to tech up simply gets destroyed, because he has no units by the time the warp gets there.  Is it because he hasn't been encountering anyone who is actually good?&#xD;&#xA;&#xD;&#xA;And what are good counters to this, if I ever end up buying SC2 and playing against him?&#xD;&#xA;&#xD;&#xA;I feel like this can't actually be a competitive build, because it doesn't seem to be the win-every-time strategy in professional games." />
  <row Id="46165" PostHistoryTypeId="1" PostId="18743" RevisionGUID="be1513a8-83c8-4db2-a5a6-bdf8c8ab571f" CreationDate="2011-03-22T08:48:53.897" UserId="424" Text="How come 4 Warp Gate Rush does not dominate professional play?" />
  <row Id="46166" PostHistoryTypeId="3" PostId="18743" RevisionGUID="be1513a8-83c8-4db2-a5a6-bdf8c8ab571f" CreationDate="2011-03-22T08:48:53.897" UserId="424" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="46167" PostHistoryTypeId="5" PostId="18737" RevisionGUID="630d6f98-3b06-40e5-ad43-89db129faeb2" CreationDate="2011-03-22T08:51:05.467" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How do you get all three badges in Donkey Kong Country Returns levels?](http://gaming.stackexchange.com/questions/15518/how-do-you-get-all-three-badges-in-donkey-kong-country-returns-levels)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;On each level there are three circles, one for the KONG that is the red one, the second for the puzzle pieces that is the green one, and what is the third one? You can see this more clearly when you hit level summary.&#xD;&#xA;&#xD;&#xA;thanku" />
  <row Id="46168" PostHistoryTypeId="10" PostId="18737" RevisionGUID="0509eeb0-3830-4fd8-bab0-856eca4207f7" CreationDate="2011-03-22T08:51:05.060" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46170" PostHistoryTypeId="5" PostId="18743" RevisionGUID="028067d3-8ba4-4881-9144-b109deaa363c" CreationDate="2011-03-22T09:04:42.173" UserId="424" Comment="added 204 characters in body" Text="This might be a dumb question; I actually don't own SC2, so what experience I have is playing friends' accounts.  But my friend has been playing on Diamond + Platinum, and so far he seems to be unopposed by 4 warp gate rush.  Which is basically 4 warp gates + proxy pylon within 6 minutes, and sending in 3 zealots 3 stalkers.&#xD;&#xA;&#xD;&#xA;Anyone who tries to tech up simply gets destroyed, because he has no units by the time the warp gets there.  Is it because he hasn't been encountering anyone who is actually good?&#xD;&#xA;&#xD;&#xA;And what are good counters to this, if I ever end up buying SC2 and playing against him?&#xD;&#xA;&#xD;&#xA;I feel like this can't actually be a competitive build, because it doesn't seem to be the win-every-time strategy in professional games.&#xD;&#xA;&#xD;&#xA;edit: I guess the more specific question I am asking is, &quot;What are essential/crucial weaknesses in this build? (in general)  In particular, the weaknesses that prevent it from being the end-all build&quot;" />
  <row Id="46171" PostHistoryTypeId="2" PostId="18744" RevisionGUID="261ec1a2-0240-4dec-ab82-aae238587478" CreationDate="2011-03-22T09:05:08.497" UserId="7971" Text="as of this post, the top two scores are over 2 billion, I don't think there can be much doubt that they are hacked, as that would require an average of over 10 million points per level in an unmodified game.&#xD;&#xA;&#xD;&#xA;they are also suspiciously close to the 2.147 billion mark, which in many games is the highest number that can be expressed, go any higher and it starts over form 0, or negative 2.147 billion" />
  <row Id="46172" PostHistoryTypeId="2" PostId="18745" RevisionGUID="11f33082-7d00-4134-9fcd-b42503c4bdfe" CreationDate="2011-03-22T09:34:32.810" UserId="165" Text="What people often forget about the 4 Warp Gate strategy is that it's an all-in strategy. If your rush fails, your opponent has a better economy than yours and will crush you in mid-game.&#xD;&#xA;&#xD;&#xA;If a 4 Gate is soucted and reacted to in the appropriate way, it's 70/30 in favor of the defender, and professional players recognize a 4 Gate when they see one." />
  <row Id="46173" PostHistoryTypeId="2" PostId="18746" RevisionGUID="0173aabd-b004-44c7-9d1a-2c6517f11ed3" CreationDate="2011-03-22T11:02:22.693" UserId="730" Text="You already got some good answers, so I only add a point that could be useful and haven't have been mentioned yet. &#xD;&#xA;&#xD;&#xA;Due to the fact that most servers have 24 slot or even 32 slots in order to have some chances to win your team usually needs at least two medics, sometimes three.&#xD;&#xA;&#xD;&#xA;In this case having one medic with medigun and one with kritzkrieg guarantees a good flexibility to the team. An übercharge used do destroy the sentryguns or the opponent heavy+medic duo followed by a kritzcharge could be extremely painful and could break stalemate situations." />
  <row Id="46176" PostHistoryTypeId="6" PostId="18682" RevisionGUID="961da86f-6e19-494d-a22f-39465632f669" CreationDate="2011-03-22T11:12:57.573" UserId="23" Comment="edited tags" Text="&lt;emulation&gt;" />
  <row Id="46177" PostHistoryTypeId="25" PostId="18743" RevisionGUID="99d9e87e-14db-48fc-b2a0-e2a7df998b18" CreationDate="2011-03-22T11:34:45.153" Comment="http://twitter.com/#!/StackGaming/status/50158467163504640" />
  <row Id="46178" PostHistoryTypeId="5" PostId="18745" RevisionGUID="939a57f0-0058-4af5-ab1d-a2c96ff488f2" CreationDate="2011-03-22T11:44:29.733" UserId="10" Comment="edited body" Text="What people often forget about the 4 Warp Gate strategy is that it's an all-in strategy. If your rush fails, your opponent has a better economy than yours and will crush you in mid-game.&#xD;&#xA;&#xD;&#xA;If a 4 Gate is scouted and reacted to in the appropriate way, it's 70/30 in favor of the defender, and professional players recognize a 4 Gate when they see one." />
  <row Id="46179" PostHistoryTypeId="2" PostId="18747" RevisionGUID="1c551825-3377-4d71-95b1-f73767ddb686" CreationDate="2011-03-22T12:20:37.913" UserId="7388" Text="the only ladybug game i remember was the Lady Bug by Universal Games http://en.wikipedia.org/wiki/Lady_Bug_(arcade_game) but it was more like pacman tbh" />
  <row Id="46180" PostHistoryTypeId="2" PostId="18748" RevisionGUID="0b9f0199-dec0-4651-8877-ffafd4d062d3" CreationDate="2011-03-22T12:23:06.703" UserId="3962" Text="Is there a reason why you never see any tanks in fallout? For a civilization constantly in war and so heavy on the weapons development they seem to focus on infantry all the time.&#xD;&#xA;&#xD;&#xA;you could argue this was because of the fuel being scarce but there are so many nuclear cars around this seems a tad void (since military always comes before civilian toys). the closest thing to a tank is the chinese chimera tank, which is a converted oil drill/rig.&#xD;&#xA;&#xD;&#xA;All i've ever met in my travels are army trucks and i beleive once a jeep. I doubt i missed them so is there any reason for the lack of military vehicles?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46181" PostHistoryTypeId="1" PostId="18748" RevisionGUID="0b9f0199-dec0-4651-8877-ffafd4d062d3" CreationDate="2011-03-22T12:23:06.703" UserId="3962" Text="Why are there no tanks in fallout 3/New vegas?" />
  <row Id="46182" PostHistoryTypeId="3" PostId="18748" RevisionGUID="0b9f0199-dec0-4651-8877-ffafd4d062d3" CreationDate="2011-03-22T12:23:06.703" UserId="3962" Text="&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;&lt;lore&gt;" />
  <row Id="46183" PostHistoryTypeId="2" PostId="18749" RevisionGUID="f3ff56b4-4d47-46d5-9d5d-1d46143386f3" CreationDate="2011-03-22T12:50:52.150" UserId="3383" Text="Looking at the weaponry and vehicles used by the Enclave, I would guess that the creation of heavy-duty personal armour, along with an increase in the power of handheld weapons lead to a focus on mobility.&#xD;&#xA;&#xD;&#xA;If you can wear the armour of a tank, and carry the weapon of a tank, why do it in the open inside something that can't manoeuvre nor be transported as easily as a person? " />
  <row Id="46184" PostHistoryTypeId="2" PostId="18750" RevisionGUID="89e69fbc-a65f-479d-9fc0-8e431c83497f" CreationDate="2011-03-22T12:51:58.910" UserId="7157" Text="I'm finally getting around to playing Fallout 3, and I heard there were differences between the PC version and the xbox 360 version. Half of my friends have played the xbox version, and half the pc, but no one I know has played both. If I were to play Steam Fallout 3, I'd get achievements right? &#xD;&#xA;&#xD;&#xA;So what, if any, are the major the differences in plot, graphics, gameplay, expansions?" />
  <row Id="46185" PostHistoryTypeId="1" PostId="18750" RevisionGUID="89e69fbc-a65f-479d-9fc0-8e431c83497f" CreationDate="2011-03-22T12:51:58.910" UserId="7157" Text="Differences in Fallout 3 between xbox and pc" />
  <row Id="46186" PostHistoryTypeId="3" PostId="18750" RevisionGUID="89e69fbc-a65f-479d-9fc0-8e431c83497f" CreationDate="2011-03-22T12:51:58.910" UserId="7157" Text="&lt;fallout-3&gt;" />
  <row Id="46187" PostHistoryTypeId="5" PostId="18749" RevisionGUID="ca8e6e4e-a754-429d-a320-194f5c0c630a" CreationDate="2011-03-22T13:02:27.110" UserId="3383" Comment="Oh, actually." Text="Looking at the weaponry and vehicles used by the Enclave, I would guess that the creation of heavy-duty personal armour, along with an increase in the power of handheld weapons lead to a focus on mobility.&#xD;&#xA;&#xD;&#xA;If you can wear the armour of a tank, and carry the weapon of a tank, why do it in the open inside something that can't manoeuvre nor be transported as easily as a person?&#xD;&#xA;&#xD;&#xA;Edit: Thinking about it. You could make an even *better* armoured tank with even *bigger* guns. And presumably make it taller to increase its effective range. And give it legs so it could cross terrain steadily.&#xD;&#xA;&#xD;&#xA;But that would be some kind of ridiculous giant death laser robot that wouldn't even get finished before the war ended..." />
  <row Id="46188" PostHistoryTypeId="2" PostId="18751" RevisionGUID="ef5f643c-e442-470d-bec4-f524b0061108" CreationDate="2011-03-22T13:07:30.783" UserId="1109" Text="Well, there were the Chimera Tanks in Operation Anchorage for Fallout 3..." />
  <row Id="46189" PostHistoryTypeId="5" PostId="18748" RevisionGUID="04f57478-e544-4c40-bcee-c119df0019ef" CreationDate="2011-03-22T13:32:50.927" UserId="3936" Comment="Fixed grammar and title " Text="Is there a reason why you never see any tanks in Fallout? For a civilization constantly at war and so heavy on the weapons development they seem to focus on infantry all the time.&#xD;&#xA;&#xD;&#xA;You could argue this was because of the fuel being scarce but there are so many nuclear cars around this seems a tad void (since military always comes before civilian toys). The closest thing to a tank is the Chinese chimera tank, which is a converted oil drill/rig.&#xD;&#xA;&#xD;&#xA;All I've ever met in my travels are army trucks that I believe were Jeeps. I doubt I missed them so is there any reason for the lack of military vehicles?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46190" PostHistoryTypeId="4" PostId="18748" RevisionGUID="04f57478-e544-4c40-bcee-c119df0019ef" CreationDate="2011-03-22T13:32:50.927" UserId="3936" Comment="Fixed grammar and title " Text="Why are there no tanks in Fallout 3 / New Vegas?" />
  <row Id="46191" PostHistoryTypeId="24" PostId="18748" RevisionGUID="04f57478-e544-4c40-bcee-c119df0019ef" CreationDate="2011-03-22T13:32:50.927" Comment="Proposed by 3936 approved by 122 edit id of 309" />
  <row Id="46192" PostHistoryTypeId="2" PostId="18752" RevisionGUID="13fbb414-aa58-4a3c-a558-80646f748523" CreationDate="2011-03-22T13:38:47.170" UserId="4424" Text="if you were at war and NOT invaded would you have your heavy cavalry at home? more than likely the tanks were all deployed to foreign fronts before the bombs dropped. considering the giant death laser robot; it was a prototype weapon under development during the war and was not finished in time to be deployed, thus this is why it was still in DC." />
  <row Id="46193" PostHistoryTypeId="5" PostId="18711" RevisionGUID="0cae5c45-ace8-4a94-9674-83021582ca99" CreationDate="2011-03-22T13:47:18.803" UserId="165" Comment="deleted 1 characters in body" Text="When you are in bronze/silver/gold league you have to concentrate on one thing only : fundamental mechanics.&#xD;&#xA;&#xD;&#xA;It may sound silly but most of low level players focus on things of much higher level concepts such as microing units, timings or gaining map control.&#xD;&#xA;&#xD;&#xA;There are three main things you need to focus on :&#xD;&#xA;&#xD;&#xA;- First you should focus on is your macro. Try to find a standard build order for your race and focus on spending your ressources. If you manage to keep your ressources low (minerals &lt; 500 and gas &lt; 300) by spending it on buildings / units. You should produce workers (SCV, drone or probe) continuously at until around 100 supplies.&#xD;&#xA;- The second thing is to know what you are doing and what your opponent is doing. Don't play blind games. Try to scout regularly your opponents (every 2-3 minutes is fine) in order to know what he is doing (tech, army size) to be able to react to his moves.&#xD;&#xA;- The third and last thing you should focus on is to use your units. Control Xel Naga towers, scout or harass your opponent, make a push for the win. There are many things you can do with your units, but they should NEVER be idle (unless you are massing them before attacking).&#xD;&#xA;&#xD;&#xA;Of course, it may take some time to master these aspects of the game but if you train as much as you can, you will be a gold level player in no time. When these are natural to you, you will be able to focus on the other aspects of the game.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;EDIT&#xD;&#xA;-&#xD;&#xA;&#xD;&#xA;You don't need specific tactics to beat a bad player. You just need to have better fundamentals. If you want a &quot;magic&quot; build order to win 95% of your games, it doesn't exist." />
  <row Id="46194" PostHistoryTypeId="5" PostId="18697" RevisionGUID="5a9fa2e7-9977-4043-850c-888f5a15be54" CreationDate="2011-03-22T14:21:15.373" UserId="1721" Comment="added 362 characters in body" Text="The Kritzkreig leaves your target open to damage, making it less useful in games with many players (and a lot of damage going out). It works best on soldiers and demos, because they can do damage without getting close to the fight. Also, critical rockets and grenades quickly take out players surrounding a sentry, so the Kritzkreig uber will kill Engineers repairing sentries. The Medigun's uber will have a harder time killing engineers because there is no bonus damage against players.&#xD;&#xA;&#xD;&#xA;Also, the Kritzkreig charges quicker than the Medigun. If you're losing or trying to take a capture point the Kritzkreig will both charge faster and provide more damage output to clear the point, especially on Soldiers and Demomen (once again).&#xD;&#xA;&#xD;&#xA;**In short**: use the Kritzkreig for destroying big Engineer setups that you can fire at from a distance, or to clear capture points. Otherwise you will have better luck with the Medigun when you have enough time to charge it." />
  <row Id="46195" PostHistoryTypeId="25" PostId="18748" RevisionGUID="5c9d2b6d-c842-4a8a-8386-a3a963976e15" CreationDate="2011-03-22T14:34:44.810" Comment="http://twitter.com/#!/StackGaming/status/50203764455522304" />
  <row Id="46196" PostHistoryTypeId="5" PostId="18746" RevisionGUID="aa06aecd-082d-437c-81b2-609b6c53eabf" CreationDate="2011-03-22T14:35:08.027" UserId="1721" Comment="grammar and spelling" Text="You already got some good answers, so I only add a point that could be useful and hasn't been mentioned yet. &#xD;&#xA;&#xD;&#xA;Due to the fact that most servers have 24 slot or even 32 slots in order to have some chances to win your team usually needs at least two medics, sometimes three.&#xD;&#xA;&#xD;&#xA;In this case having one medic with medigun and one with kritzkrieg guarantees good team flexibility. An übercharge used to destroy the sentryguns or the opponent heavy+medic duo followed by a kritzcharge could be extremely painful and could break stalemate situations." />
  <row Id="46197" PostHistoryTypeId="2" PostId="18753" RevisionGUID="5c635bcc-0c2e-435c-ac7a-5e08287be12f" CreationDate="2011-03-22T15:05:10.173" UserId="3129" Text="The Real Answer: They probably just never modeled/designed the art asset.&#xD;&#xA;&#xD;&#xA;The 'Excuse': All the tanks were at the front in the war with China. There was no reason to have them so far into the interior as Vegas and DC." />
  <row Id="46198" PostHistoryTypeId="2" PostId="18754" RevisionGUID="d5097b05-875f-4bd1-9d10-e140273944f0" CreationDate="2011-03-22T15:10:03.947" UserId="336" Text="It is unlikely that your pet's +%xp affects your own. &#xD;&#xA;&#xD;&#xA;Looking at the similar stat of +% magic find, I know that if you give your pet +Magic Find items, they will benefit from the magic find only when they kill things (as opposed to you killing them. Your pet has magic find = to your magic find + any magic find items worn by the pet. &#xD;&#xA;&#xD;&#xA; But the way this concept would work for XP is, if you have a +3% xp ring, and your pet has a +2% xp ring, you would get 103% XP, and your pet would get 105% (all of your xp%, + it's own). However, since pets don't accrue experience, this is irrelevant. " />
  <row Id="46199" PostHistoryTypeId="5" PostId="18710" RevisionGUID="093ab17a-3bf6-483e-bca5-217d601c79a3" CreationDate="2011-03-22T15:23:14.737" UserId="7915" Comment="added 634 characters in body" Text="I realize this may sound silly, but in the poker game Holdem many of the top pros have said it is much harder to beat a bad player than a good one, because of the crazy random stuff a newbie will do.&#xD;&#xA;&#xD;&#xA;I'm a bronze leaguer myself, and I've taken many of the ideas from various casts and this site and have been somewhat successful since starting playing 2 weeks ago.  What I'm wondering is if there are any known tricks to beat bad players that would never work on a good player.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I don't want cheesy tactics to sneak my way to the higher leagues.  The truth is, there has to be tactics that work only against bad players and that is what I was wanting.  As to the comment about scouting, that's where the poker analogy comes in - the bad player is hard to beat because you have no way of knowing what he's doing even if you can see his hand (or scout well).&#xD;&#xA;&#xD;&#xA;I just want to win, I could care less about what league I'm in - I'm just looking for ways to win now, which is why I asked this question.  Another way of asking it may have been &quot;**What mistakes cost you games when you were Bronze/Silver**&quot;, but I thought linking the poker analogy (on a gaming site!) would be fine.&#xD;&#xA;&#xD;&#xA;**Final Edit**&#xD;&#xA;&#xD;&#xA;So I guess I was unable to ask this question in a way that the community could understand.  I'm fully aware of the heap of resources geared toward new players and that is not what I was asking for.  I simply wanted interesting tactics that more experienced players have found useful in the lower leagues but not in higher leagues. &#xD;&#xA;&#xD;&#xA;The amount of patronizing on this site is really sad and I'm sure that's not what Jeff and Joel had in mind when building Stackoverflow/exchange.  This site is for simple question/answer type things, I tried to make it simple (after a few edits) but now I've just given up." />
  <row Id="46200" PostHistoryTypeId="5" PostId="18742" RevisionGUID="9e3c175c-6283-4cf3-b383-8add734dd6d7" CreationDate="2011-03-22T15:24:33.117" UserId="3696" Comment="Helping users who find image too small.; added 52 characters in body; deleted 12 characters in body" Text="I'm playing NFS Shift on my pc using my keyboard. I have kept the control setting to casual. This causes the &quot;Assist braking&quot; option to be high and compulsory.&#xD;&#xA;![Assist braking option][1]&#xD;&#xA;&#xD;&#xA;Now this works in a very stupid way. Very frequently when I'm driving with leading position and a sharp corner approaches the AI slows my car automatically so much that other cars behind me overtake me at blazing speeds. This gets especially annoying when there are sharp corners near the finish lines.&#xD;&#xA;&#xD;&#xA;So I noticed that there are more controls to fine tune the way braking works by defining the **brake dead zone** and **brake sensitivity**. I can only hope that making changes to this would also affect the wonderful assist. &#xD;&#xA;&#xD;&#xA;Question: What setting should I keep for the **brake dead zone** and **brake sensitivity** to deal with this problem?&#xD;&#xA;![Driving control options][2]&#xD;&#xA;&#xD;&#xA;**Edit:** You can open the image in a new window to see a larger size.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/rYs3n.png&#xD;&#xA;  [2]: http://i.imgur.com/2NX93.png" />
  <row Id="46201" PostHistoryTypeId="4" PostId="18710" RevisionGUID="4a2a62be-55d4-4210-af19-e2b5eefb489d" CreationDate="2011-03-22T15:29:25.680" UserId="7915" Comment="edited title" Text="What mistakes cost you games when you were Bronze/Silver" />
  <row Id="46202" PostHistoryTypeId="5" PostId="18617" RevisionGUID="d23a046e-b9ac-4dfa-85c4-eb3fcb0a0eb1" CreationDate="2011-03-22T15:42:44.877" UserId="2666" Comment="added automatic pulse injector to clock diagram" Text="This Q/A is actually related to [another Question][1], my Answer to which, was sufficiently complex (and had so many diagrams), that I decided it was worth a separate post.&#xD;&#xA;&#xD;&#xA;Now, there are a lot of random-number generators out there, some very clever (one uses a 13-bit linear feedback shift register - wow). But I wanted something simple, extendable, and easily-understood. There are probably better ones out there :) But I think this one works well enough to be used as part of the circuit in the other Question.&#xD;&#xA;&#xD;&#xA;It's basically a 5-clock (using the new repeaters - I love those), connected to some memory flip-flops, with a reset button.&#xD;&#xA;&#xD;&#xA;##Top-level circuit diagram&#xD;&#xA;![top-level circuit diagram][2]&#xD;&#xA;##5-clock circuit diagram&#xD;&#xA;![5-clock circuit diagram][3]&#xD;&#xA;&#xD;&#xA;The arrows are repeaters, set to either 0.3 or 0.2 seconds delay (or none if blank). The 0.2 is to compensate for the length of wire before it, which adds some delay. The clock's entire cycle time is about 1.5 seconds.&#xD;&#xA;&#xD;&#xA;##333 circuit diagram&#xD;&#xA;![333 circuit diagram][4]&#xD;&#xA;##How to use it&#xD;&#xA;&#xD;&#xA;  - Clear the 5-clock (repeaters get frozen), on server reboot/game reload. This can usually be done by dropping/removing a torch by the circuit, and/or removing and replacing a section of wire. When all of the repeaters are *unpowered*, the circuit is clear.&#xD;&#xA;&#xD;&#xA;  - Inject a pulse into the 5-clock. Press the button on the Auto-Pulse Injector, and it will start the clock.&#xD;&#xA;&#xD;&#xA;  - Press the Reset button - exactly *one* of the five wires, will now become active. If any wires were previously active, they turn off.&#xD;&#xA;&#xD;&#xA;The clock cycles through 5 torches in about 1.5 seconds, and when you press the Reset button, whichever wire is next to an active torch, will be locked into an active state.&#xD;&#xA;&#xD;&#xA;At this point, someone is no doubt complaining, &quot;you call that *random*&quot;??? :) Why, yes, I do - unless you walk to the button at deterministic time intervals, it's *very* random. Some people have designed RNGs that use mobs walking around - I'm using the player. :)&#xD;&#xA;&#xD;&#xA;However, if you want to add *more* randomness to it, use the T.B.D. circuit - basically, that means that you: go to the button, look at the Seconds digit on your wristwatch, and when it hits zero, press the button. This will give a range of 1-10 seconds, averaging 5, in which the clock will cycle, resulting in an *unpredictable* wire activated.&#xD;&#xA;&#xD;&#xA;I realize there are other ways of getting a random event. In fact, I had originally created a rapid-pulsar that burned out, then relit in about 5-15 seconds. I was working on having the relight event trigger a JK flip-flop, sending a pulse to the clock. But it was a) trickier than I thought, and I wanted to get an answer posted :) and b) somewhat redundant. All I was trying to do was wait for a random interval before picking a clock torch - and it's easy enough for the player to just *look at his watch* for a random interval. :)&#xD;&#xA;&#xD;&#xA;Sometimes, the best solution, *doesn't* require a lot of complex machinery. :)&#xD;&#xA;&#xD;&#xA;Also, this design is for a specific application - in the original Question, the person wanted a *reset button* that changed the wire, which means they were actively choosing when to get a random number. If your application involves disco lights flashing at random, then no, this wouldn't work for that. But there's already plenty of solutions for flashing lights randomly.&#xD;&#xA;&#xD;&#xA;The 333 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it *some* label in the diagram for clarity. :)&#xD;&#xA;&#xD;&#xA;Update: Although I originally only used a manually-activated Pulse Injector, it required that the player flip the switch on/off quickly. Just for fun, I decided to add an Auto-Pulse Injector to make it simpler to activate the clock. (The design for which came from the [Wiki][5]).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18133/in-minecraft-how-do-i-randomise-the-output-in-a-redstone-circuit&#xD;&#xA;  [2]: http://i.imgur.com/CR4ex.png&#xD;&#xA;  [3]: http://i.imgur.com/etcx0.png&#xD;&#xA;  [4]: http://i.imgur.com/Lp3cC.png&#xD;&#xA;  [5]: http://www.minecraftwiki.net/wiki/Circuit" />
  <row Id="46204" PostHistoryTypeId="5" PostId="18748" RevisionGUID="c062c673-55a8-48a2-aa46-6c06e379db7f" CreationDate="2011-03-22T15:51:45.510" UserId="3383" Comment="Changing back to original meaning" Text="Is there a reason why you never see any tanks in Fallout? For a civilization constantly at war and so heavy on the weapons development they seem to focus on infantry all the time.&#xD;&#xA;&#xD;&#xA;You could argue this was because of the fuel being scarce but there are so many nuclear cars around this seems a tad void (since military always comes before civilian toys). The closest thing to a tank is the Chinese chimera tank, which is a converted oil drill/rig.&#xD;&#xA;&#xD;&#xA;All I've ever met in my travels are army trucks, and once a Jeep. I doubt I missed them so is there any reason for the lack of military vehicles?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46205" PostHistoryTypeId="24" PostId="18748" RevisionGUID="c062c673-55a8-48a2-aa46-6c06e379db7f" CreationDate="2011-03-22T15:51:45.510" Comment="Proposed by 3383 approved by 3129 edit id of 310" />
  <row Id="46207" PostHistoryTypeId="2" PostId="18756" RevisionGUID="16b67a11-9105-47c6-95db-a08c106d27a1" CreationDate="2011-03-22T16:26:08.980" UserId="7257" Text="There was a change in [Patch 1.2][1] that sheds some light on this:&#xD;&#xA;&#xD;&#xA;&gt; - Magic find takes the max value between you and your pet when pets or pet minions make a kill.&#xD;&#xA;&#xD;&#xA;If your pet's trinkets give a total 2% magic find boost, and your own equipment has a total 3% magic find boost, then you will only receive a 3% find rate boost.&#xD;&#xA;&#xD;&#xA;I think the meaning of the change is that pre-patch pets and minions would have had their own drop rate that applied whenever they made a kill. The change simplifies the situation, so you don't need to have drop rate boosts for yourself and your pet.&#xD;&#xA;&#xD;&#xA;However, it isn't clear if this applies to experience as well.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://store.steampowered.com/news/?feed=steam_updates&amp;appids=41500" />
  <row Id="46209" PostHistoryTypeId="6" PostId="17146" RevisionGUID="ca39520a-c59b-4a39-83e2-3ca7ee34f561" CreationDate="2011-03-22T16:31:39.080" UserId="3114" Comment="edited tags" Text="&lt;terminology&gt;&lt;trivia&gt;&lt;gaming-history&gt;" />
  <row Id="46210" PostHistoryTypeId="2" PostId="18757" RevisionGUID="52ac5853-2ec9-4bc4-9af7-a7b9b46cae64" CreationDate="2011-03-22T16:47:32.227" UserId="730" Text="Regarding plot, gameplay and expansions Fallout 3 is exactly the same on all platforms (PC, XBox 360 and PS3).&#xD;&#xA;&#xD;&#xA;The differences in the PC version are the ability to do more precise tunings on graphic setttings, the possibility to enable the developer console and the huge advantage that you can install many MODs developed by community." />
  <row Id="46211" PostHistoryTypeId="2" PostId="18758" RevisionGUID="f906dcd1-5dcb-4e4f-bd49-5d95c3cbb77d" CreationDate="2011-03-22T16:52:04.147" UserId="7220" Text="I've got a computer that runs Minecraft without problem, and a couple of others that don't even let me try because of &quot;bad video card drivers&quot;. The cards are too old -- updating drivers doesn't fix the problem. Is there a way to override this check that Minecraft does? Would a remote-desktop solution be plausible?" />
  <row Id="46212" PostHistoryTypeId="1" PostId="18758" RevisionGUID="f906dcd1-5dcb-4e4f-bd49-5d95c3cbb77d" CreationDate="2011-03-22T16:52:04.147" UserId="7220" Text="How to work around a bad video card in Minecraft?" />
  <row Id="46213" PostHistoryTypeId="3" PostId="18758" RevisionGUID="f906dcd1-5dcb-4e4f-bd49-5d95c3cbb77d" CreationDate="2011-03-22T16:52:04.147" UserId="7220" Text="&lt;minecraft&gt;&lt;graphics-card&gt;" />
  <row Id="46214" PostHistoryTypeId="6" PostId="12779" RevisionGUID="0dd527a0-b8ae-48c9-87ba-dfb29c1c18d4" CreationDate="2011-03-22T17:05:44.540" UserId="3114" Comment="edited tags" Text="&lt;items&gt;&lt;flash&gt;&lt;murder&gt;&lt;castaway&gt;" />
  <row Id="46215" PostHistoryTypeId="4" PostId="8559" RevisionGUID="230b6ec2-a8b2-4a32-b491-5e83f2408532" CreationDate="2011-03-22T17:06:35.990" UserId="3114" Comment="edited tags; edited title" Text="How Do These Heavy Instruments Compare to One Another?" />
  <row Id="46216" PostHistoryTypeId="6" PostId="8559" RevisionGUID="230b6ec2-a8b2-4a32-b491-5e83f2408532" CreationDate="2011-03-22T17:06:35.990" UserId="3114" Comment="edited tags; edited title" Text="&lt;left-4-dead-2&gt;&lt;weapons&gt;&lt;murder&gt;&lt;melee&gt;" />
  <row Id="46217" PostHistoryTypeId="5" PostId="18710" RevisionGUID="4b433900-1ecb-4d46-b0c0-db3fe2a6c49f" CreationDate="2011-03-22T17:12:16.473" UserId="4082" Comment="Grammar and such." Text="I realize this may sound silly, but in the poker game Holdem many of the top pros have said it is much harder to beat a bad player than a good one, because of the crazy random stuff a newbie will do.&#xD;&#xA;&#xD;&#xA;I'm a bronze leaguer myself, and I've taken many of the ideas from various casts and this site and have been somewhat successful since starting playing 2 weeks ago.  What I'm wondering is if there are any known tricks to beat bad players that would never work on a good player.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I don't want cheesy tactics to sneak my way to the higher leagues.  The truth is, there have to be tactics that work only against bad players; that is what I'm looking for.  As to the comment about scouting, that's where the poker analogy comes in - the bad player is hard to beat because you have no way of knowing what he's doing even if you can see his hand (or scout well).&#xD;&#xA;&#xD;&#xA;I just want to win, I could care less about what league I'm in - I'm just looking for ways to win now, which is why I asked this question.  Another way of asking it may have been &quot;**What mistakes cost you games when you were Bronze/Silver**&quot;, but I thought linking the poker analogy (on a gaming site!) would be fine.&#xD;&#xA;&#xD;&#xA;**Final Edit**&#xD;&#xA;&#xD;&#xA;So I guess I was unable to ask this question in a way that the community could understand.  I'm fully aware of the heap of resources geared toward new players and that is not what I was asking for.  I simply wanted interesting tactics that more experienced players have found useful in the lower leagues but not in higher leagues. &#xD;&#xA;&#xD;&#xA;The amount of patronizing on this site is really sad and I'm sure that's not what Jeff and Joel had in mind when building Stackoverflow/exchange.  This site is for simple question/answer type things, I tried to make it simple (after a few edits) but now I've just given up." />
  <row Id="46218" PostHistoryTypeId="24" PostId="18710" RevisionGUID="4b433900-1ecb-4d46-b0c0-db3fe2a6c49f" CreationDate="2011-03-22T17:12:16.473" Comment="Proposed by 4082 approved by 14 edit id of 311" />
  <row Id="46219" PostHistoryTypeId="25" PostId="18758" RevisionGUID="6f9aec59-6105-425c-832b-30f67280c43f" CreationDate="2011-03-22T17:34:45.203" Comment="http://twitter.com/#!/StackGaming/status/50249064264122368" />
  <row Id="46221" PostHistoryTypeId="2" PostId="18760" RevisionGUID="48377fb3-8530-4905-b22d-8c0bfa9e5b96" CreationDate="2011-03-22T17:48:52.370" UserId="7982" Text="both are on craigslist for 450 dollars&#xD;&#xA;with 21 inch monitors&#xD;&#xA;&#xD;&#xA;computer 1    &#xD;&#xA;&#xD;&#xA;    Thermaltake V3 Black Edition Gaming Case w/ 3 year warranty &#xD;&#xA;        Amd Phenom 2 x4 965 Black Edition core 3.4Ghz (Overclockable to 4.3Ghz) W/ 3 year warranty &#xD;&#xA;        4 Gig DDR3 Gaming Ram 1333Mhz &#xD;&#xA;        Ultra LPS 550Watt Power Supply w/Lifetime Warranty &#xD;&#xA;        HIS 5450HD Cedar Edition 1GB Vram W/ Onboard 4250HD Running In CrossfireX Mode &#xD;&#xA;        HP 32x DVD-RW DL &#xD;&#xA;        Gigabyte 880g Motherboard (USB3, 6gig/sec ) &#xD;&#xA;        500gb Hitachi Deskstart Hard Drive &#xD;&#xA;        120mm Blue LED System fan &#xD;&#xA;        Thermaltake HSF&#xD;&#xA;&#xD;&#xA; &#xD;&#xA;    &#xD;&#xA;computer 2&#xD;&#xA;&#xD;&#xA;    Case: Antec Three Hundred Illusion Black Steel Mid Tower &#xD;&#xA;    Motherboard: GIGABYTE GA-770T-USB3 AM3 AMD 770 USB 3.0 ATX AMD &#xD;&#xA;    Video Card: GIGABYTE Radeon HD 5770 1GB &#xD;&#xA;    PSU: CORSAIR 650W PSU &#xD;&#xA;    Processor: AMD Athlon II X3 440 Rana 3.0GHz Socket AM3 95W Triple-Core &#xD;&#xA;    RAM: G.SKILL Ripjaws Series 4GB (2 x 2GB) 1600 &#xD;&#xA;    Hard Drive: SAMSUNG Spinpoint F3 1TB 7200 RPM SATA 3.0Gb/s 3.5&quot; &#xD;&#xA;    DVD: ASUS 24X DVD Burner &#xD;&#xA;    OS: Windows 7 &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46222" PostHistoryTypeId="1" PostId="18760" RevisionGUID="48377fb3-8530-4905-b22d-8c0bfa9e5b96" CreationDate="2011-03-22T17:48:52.370" UserId="7982" Text="which computer do you think is better for gaming" />
  <row Id="46223" PostHistoryTypeId="3" PostId="18760" RevisionGUID="48377fb3-8530-4905-b22d-8c0bfa9e5b96" CreationDate="2011-03-22T17:48:52.370" UserId="7982" Text="&lt;pc&gt;" />
  <row Id="46224" PostHistoryTypeId="2" PostId="18761" RevisionGUID="c9a2b33a-0584-4815-961a-2177e7dd3a29" CreationDate="2011-03-22T17:51:12.037" UserId="7981" Text="Anyone can if you buy Quicksilver Sash!" />
  <row Id="46225" PostHistoryTypeId="2" PostId="18762" RevisionGUID="a5020019-c527-4b6f-8da1-cc6ddfe18bf3" CreationDate="2011-03-22T17:56:22.533" UserId="7981" Text="Some skins can only be bought in the duration of an event, e.g. Halloween, or Christmas. Also, some skins can be not purchased but won through referrals like Grey Warwick." />
  <row Id="46226" PostHistoryTypeId="2" PostId="18763" RevisionGUID="8befd1c9-941f-46b9-8fc7-03bd0c8b2a55" CreationDate="2011-03-22T17:58:58.863" UserId="4983" Text="Since you don't mention which level you are trying to last longer on it is hard to give you any specific strategies. However there are a few things I usually do (my highest level is 32): &#xD;&#xA;&#xD;&#xA; - Use the M4 instead of the shotgun and go exclusively for head shots (still use the pistol for the first two levels).&#xD;&#xA; - This is kind of a given but get to the box as soon as possible and start farming for heavy machine guns, the plasma pistol, or the specialty weapon of the level (IE: the frost gun on &quot;Five&quot;).&#xD;&#xA; - Get in the habit of leaving a &quot;crawler&quot; or zombie without legs at the end of every round, by round 15 this is MUST since you will start completely running out of ammo at the end of every round. You can create crawlers with grenades or by shooting the ground with a &quot;pack-a-punched&quot; laser pistol. &#xD;&#xA; - Perks are your best friend. I always go for Juggernog first, then quick revive. The other perks are great but I find that I usually die while saving someone else and these two help mitigate that problem. &#xD;&#xA; - PACK-A-PUNCH! Each level has a pack-a-punch machine that costs 5000 to upgrade your weapon. After level twenty the zombies are so strong that pack-a-punch is extremely important. &#xD;&#xA; - **Communicate**. Communication is key in this game type, when things start getting out of control it is easy for everyone to start running and get themselves cornered. If you find your window/door/hallway is getting overrun, let your team know! Don't wait until they see your revive symbol to tell them there are zombies behind them! You don't always have to stay together since splitting the horde can be useful on certain levels, but you should at least know where and what your teammates are doing. A good exit strategy and secondary meet up location are also useful if you do need to cut and run. Keep in mind some of the higher rounds can last 30+ minutes so moving to get more ammo may have to happen. &#xD;&#xA;&#xD;&#xA;There are plenty of other strategies but these are a few things I find help me survive a little longer. Playing with people you know helps immensely, I find that a lot of randoms would rather die with their points then spend a single one to help open a door or activate a trap. They also tend to try and do there own things as opposed to working as a team and alot of people are just out for the achievements. This isn't always the case, just what I have found the majority of the time when I play by myself or with one other person. " />
  <row Id="46227" PostHistoryTypeId="2" PostId="18764" RevisionGUID="8b76705f-5f52-49dd-8e1d-16ee5d0e82c7" CreationDate="2011-03-22T18:01:56.410" UserId="7696" Text="As far as I can tell the initial damage from the BroodLord benefits from +flyer attack, while the damage the broodling does benefits from +ground attack. Since the broodlings attack a lot faster than the BroodLord, it seems boosting ground attack will increase the effective damage the BroodLord does?&#xD;&#xA;&#xD;&#xA;BroodLord gets +2 damage / 2.5s from flying upgrades, while the broodling gets +1 /0.6455s from ground attacks. &#xD;&#xA;&#xD;&#xA;Assuming the broodling attacks once as soon as it lands, and then lives for 0.64s, it will have broken even. If it lives any longer than melee upgrades would be better?&#xD;&#xA;&#xD;&#xA;Should I be upgrading ground attack in preference to flyer attack? (IE, ground attack AND flyer carapace) if I am using brood lords?" />
  <row Id="46228" PostHistoryTypeId="1" PostId="18764" RevisionGUID="8b76705f-5f52-49dd-8e1d-16ee5d0e82c7" CreationDate="2011-03-22T18:01:56.410" UserId="7696" Text="Is it better to upgrade Melee Attack or Flying Attack to boost BroodLord damage?" />
  <row Id="46229" PostHistoryTypeId="3" PostId="18764" RevisionGUID="8b76705f-5f52-49dd-8e1d-16ee5d0e82c7" CreationDate="2011-03-22T18:01:56.410" UserId="7696" Text="&lt;starcraft-2&gt;&lt;upgrade&gt;" />
  <row Id="46230" PostHistoryTypeId="10" PostId="18760" RevisionGUID="5c0a49f2-1d4d-41a1-a792-2bae6e644046" CreationDate="2011-03-22T18:02:21.717" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:121,&quot;DisplayName&quot;:&quot;C. Ross&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46231" PostHistoryTypeId="2" PostId="18765" RevisionGUID="43a80ba7-afce-4be4-bb8c-916eb4b324d2" CreationDate="2011-03-22T18:04:26.177" UserId="7981" Text="In my opinion the champ with the most **CC** (Crowd Control) is **Fiddlesticks**.&#xD;&#xA;&#xD;&#xA;- His Q: Fears for up to 3 seconds.&#xD;&#xA;- His W: Makes him so annoying because he can perma-heal since the cooldown is as long as the duration.&#xD;&#xA;- His E: Has the capabilities of silencing the entire enemy team.&#xD;&#xA;- His R: Makes the enemy team run.&#xD;&#xA;&#xD;&#xA;And if you play Fiddle with Flash, Exhaust you even have more **CC**, exhaust makes an enemy champ almost useless and slows for 3 seconds and you can flash to keep up with fleeing enemies after you ult. " />
  <row Id="46232" PostHistoryTypeId="5" PostId="18763" RevisionGUID="a6ac9a8f-7a6b-490a-8aa7-b8cd6f2a3e7f" CreationDate="2011-03-22T18:06:29.997" UserId="4983" Comment="added 70 characters in body; added 2 characters in body" Text="Since you don't mention which level you are trying to last longer on it is hard to give you any specific strategies. However there are a few things I usually do (my highest level is 32): &#xD;&#xA;&#xD;&#xA; - Use the M4 instead of the shotgun and go exclusively for head shots (still use the pistol for the first two levels). This helps you rack up some early points and gives you a head start. &#xD;&#xA; - This is kind of a given but get to the box as soon as possible and start farming for heavy machine guns, the plasma pistol, or the specialty weapon of the level (IE: the frost gun on &quot;Five&quot;).&#xD;&#xA; - Get in the habit of leaving a &quot;crawler&quot; or zombie without legs at the end of every round, by round 15 this is a MUST since you will start completely running out of ammo at the end of every round. You can create crawlers with grenades or by shooting the ground with a &quot;pack-a-punched&quot; laser pistol. &#xD;&#xA; - Perks are your best friend. I always go for Juggernog first, then quick revive. The other perks are great but I find that I usually die while saving someone else and these two help mitigate that problem. &#xD;&#xA; - PACK-A-PUNCH! Each level has a pack-a-punch machine that costs 5000 to upgrade your weapon. After level twenty the zombies are so strong that pack-a-punch is extremely important. &#xD;&#xA; - **Communicate**. Communication is key in this game type, when things start getting out of control it is easy for everyone to start running and get themselves cornered. If you find your window/door/hallway is getting overrun, let your team know! Don't wait until they see your revive symbol to tell them there are zombies behind them! You don't always have to stay together since splitting the horde can be useful on certain levels, but you should at least know where and what your teammates are doing. A good exit strategy and secondary meet up location are also useful if you do need to cut and run. Keep in mind some of the higher rounds can last 30+ minutes so moving to get more ammo may have to happen. &#xD;&#xA;&#xD;&#xA;There are plenty of other strategies but these are a few things I find help me survive a little longer. Playing with people you know helps immensely, I find that a lot of randoms would rather die with their points then spend a single one to help open a door or activate a trap. They also tend to try and do there own things as opposed to working as a team and alot of people are just out for the achievements. This isn't always the case, just what I have found the majority of the time when I play by myself or with one other person. " />
  <row Id="46233" PostHistoryTypeId="2" PostId="18766" RevisionGUID="5faf42be-57d3-4fb3-bc8b-6da981f44c72" CreationDate="2011-03-22T18:09:32.893" UserId="6431" Text="Definitely upgrade ground melee attack, &#xD;&#xA;&#xD;&#xA;Not only does ground melee attack have better dps with a brood lord, it also compliments the higher tiered zerg units as well (crack-lings and ultralisks become very common for rebuilding a late-game army after an encounter).  &#xD;&#xA;&#xD;&#xA;With that being said, if you are planning on going mass mutalisk early in the game, the air upgrades may provide a natural transition into brood lords but make sure you start researching ground attack as you transition.  Prioritize ground melee, but don't forget that flyer attack helps as well.  Zerg late game should provide you with plenty of resources to get both upgrades when your army is maxed." />
  <row Id="46234" PostHistoryTypeId="2" PostId="18767" RevisionGUID="bc7049bf-65d6-4f24-81aa-107007288365" CreationDate="2011-03-22T18:14:02.010" UserId="7794" Text="I believe that it requires hardware-accelerated OpenGL with driver extensions to support it. If one of those computers has an Intel graphics chipset, installing the Intel version instead of the built-in Windows one usually fixes it.&#xD;&#xA;&#xD;&#xA;Rage128 only supports OpenGL 1.2, but Minecraft requires 2.0. It just won't work with that card, sorry." />
  <row Id="46235" PostHistoryTypeId="2" PostId="18768" RevisionGUID="d50386bc-c2e7-4119-a6c2-de8b94e2976f" CreationDate="2011-03-22T18:17:46.227" UserId="7981" Text="Counter Jungling is a great way to help out the team (exp and gold), get firstblood, preventing ganks, and of course ganking.&#xD;&#xA;&#xD;&#xA;The best counter jungler, in my opinion, is **Evelynn**.&#xD;&#xA;&#xD;&#xA;Most junglers start at Golem to get the blue buff, and most finish Golem with very little HP remaining. What is better than a champ that not only is not seen coming, since she can go invisible at level 1 but also stuns when coming out of stealth. That Nunu, Udyr, or Warwick have very little chance getting away, especially if you have ignite and/or ignite.&#xD;&#xA;&#xD;&#xA;Since it is the jungler's duty to ward specific parts of the jungle this helps incoming ganks from junglers or MIA's (**M** issing **I** n **A** ction) from the other team, and counter ganking them. Eve is perfect for this task cause she can't be seen coming unless Oracle or Pink Wards are purchased. If the enemy team is buying Oracle it is good since they are wasting 400 gold and still doesn't make Eve useless.&#xD;&#xA;&#xD;&#xA;Last, Eve is a great ganker, in combination with her allies they can get a definite kill on squishy champs e.g. Teemo, Ashe...&#xD;&#xA;&#xD;&#xA;So, yes, Counter Jungling is viable and some people may say that Eve can't jungle but she can and especially if you are able to get FirstBlood that extra 400 gold can help since you will be able to buy something and also you will have the Golem (Blue) buff since you killed their jungler right after he did it, which makes jungling a breeze.&#xD;&#xA;" />
  <row Id="46236" PostHistoryTypeId="5" PostId="18766" RevisionGUID="76b8ff21-cf33-4402-bb3f-0ef49daef6b4" CreationDate="2011-03-22T18:18:12.910" UserId="1719" Comment="edited body" Text="Definitely upgrade ground melee attack, &#xD;&#xA;&#xD;&#xA;Not only does ground melee attack have better dps with a brood lord, it also complements the higher tiered zerg units as well (crack-lings and ultralisks become very common for rebuilding a late-game army after an encounter).  &#xD;&#xA;&#xD;&#xA;With that being said, if you are planning on going mass mutalisk early in the game, the air upgrades may provide a natural transition into brood lords but make sure you start researching ground attack as you transition.  Prioritize ground melee, but don't forget that flyer attack helps as well.  Zerg late game should provide you with plenty of resources to get both upgrades when your army is maxed." />
  <row Id="46237" PostHistoryTypeId="2" PostId="18769" RevisionGUID="799f5084-4148-4493-a5fe-e112c7f5cb56" CreationDate="2011-03-22T18:19:22.003" UserId="7983" Text="Try the In-Browser version... I get the same issues on one of my computer's but the In-Browser version works ok.&#xD;&#xA;&#xD;&#xA;http://www.minecraft.net/game/" />
  <row Id="46239" PostHistoryTypeId="2" PostId="18771" RevisionGUID="1043180c-7067-4f16-885b-6d81ff7cccb3" CreationDate="2011-03-22T18:27:29.137" UserId="7981" Text="Oracle and Vision wards. But there are some spells that might not see her but could attack her or draw her out of stealth.&#xD;&#xA;&#xD;&#xA; - Shen's Taunt can draw Akali out of her shroud.&#xD;&#xA; - Any one with skill shots, e.g. Ezreal, Caitlyn, Anivia, Dr. Mundo... These attacks could either kill Akali or make her need to leave her shroud cause she might die inside.&#xD;&#xA; - Katarina's ult can focus invisible champs so ulting near the shroud would kit Akali.&#xD;&#xA;&#xD;&#xA; - It's mentioned above that Corki's Phosphorus Bombs (his Q) can reveal Akali, but that was changed in a previous patch, it no longer reveals stealth.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46240" PostHistoryTypeId="2" PostId="18772" RevisionGUID="8098b429-68cb-4855-b668-a2fa2c2e900d" CreationDate="2011-03-22T19:09:20.850" UserId="7104" Text="Well, quite frankly it does dominate professional play kinda. Scouting the 4 gates is crucial when playing vs toss, and like Ivo said, the thing with the four gates is that you can continually warp from all 4 off one base. It uses all resources almost perfectly leaving no resources for anything else (unless you stop warping in of course) and makes for a steady stream of units at the front door of the opponent and when combined with chrono boost, it makes for  unmatched unit production off one base. Its weakness? Hmmm, good question...in mirror match I know a toss can  try 3 gate+ robo and forcefield their ramp giving them time to pump immortals. Terran can try same thing kinda, using extra bunkers to bide time to pump tanks.  And zerg I suppose would need to throw down lots of extra spine crawlers to protect their xpo and just pump a mix of roaches and lings...basically if you see it coming you just do what you can to get ready to fight like...NOW!&#xD;&#xA;&#xD;&#xA;And also I guess you can say  that tactically, one of the weakness in the strategy would be the forward pylon...if for some reason you could take that out during the push it would help.&#xD;&#xA;&#xD;&#xA;This is just my thoughts on the situation. I'm no master leaguer though, so I hope I'm not too far off from actually viable information here! I'm just tryin to help from the little that I know :-/" />
  <row Id="46241" PostHistoryTypeId="5" PostId="12460" RevisionGUID="0ab9540d-31ed-4199-b73c-17c4ff5b5887" CreationDate="2011-03-22T19:58:42.100" UserId="6922" Comment="Grammar and spelling" Text="I sat before talking to the ghoul in the mansion at Point Lookout and he commented on how it was polite to sit.&#xD;&#xA;" />
  <row Id="46242" PostHistoryTypeId="24" PostId="12460" RevisionGUID="0ab9540d-31ed-4199-b73c-17c4ff5b5887" CreationDate="2011-03-22T19:58:42.100" Comment="Proposed by 6922 approved by 336 edit id of 312" />
  <row Id="46243" PostHistoryTypeId="2" PostId="18773" RevisionGUID="b34c7e73-7941-409f-b926-b7fd71fdb8a0" CreationDate="2011-03-22T20:09:20.437" UserId="8051" Text="it was an old win 98/2000 game, it was 2d, I remember pretty good art, it was a fun puzzle game, if you clicked to go down into the basement the character would say &quot;The basement, the final frontier&quot;. there was a puzzle were you had to do something with ingredients in the kitchen (i just remember a catchy song about cups quarts pints and gallons), at the end of a hall you needed a VIP pass to get in. GAHH I REMEMBER SO MUCH BUT KNOW SO LITTLE!!!!!" />
  <row Id="46244" PostHistoryTypeId="1" PostId="18773" RevisionGUID="b34c7e73-7941-409f-b926-b7fd71fdb8a0" CreationDate="2011-03-22T20:09:20.437" UserId="8051" Text="Can't remember the name of point and click edutainment game!!!!" />
  <row Id="46245" PostHistoryTypeId="3" PostId="18773" RevisionGUID="b34c7e73-7941-409f-b926-b7fd71fdb8a0" CreationDate="2011-03-22T20:09:20.437" UserId="8051" Text="&lt;puzzle&gt;" />
  <row Id="46246" PostHistoryTypeId="2" PostId="18774" RevisionGUID="1e248103-5e8a-4dab-9111-683f4076f09b" CreationDate="2011-03-22T20:11:26.377" UserId="109" Text="I had told dwarves to cut down trees in an area a good distance away from my base, across a river. After doing so they left the wood lying about where the trees had been, despite the fact that my wood stockpile was empty. I even tried creating another stockpile nearby to see if they brought the wood to that.&#xD;&#xA;&#xD;&#xA;Things I've checked&#xD;&#xA;&#xD;&#xA;- I do have dwarves with the wood hauling labour enabled.&#xD;&#xA;- The area is accessible&#xD;&#xA;- I have not told dwarves to stay within any burrows, or created any for that matter." />
  <row Id="46247" PostHistoryTypeId="1" PostId="18774" RevisionGUID="1e248103-5e8a-4dab-9111-683f4076f09b" CreationDate="2011-03-22T20:11:26.377" UserId="109" Text="Why are my dwarves not gathering wood?" />
  <row Id="46248" PostHistoryTypeId="3" PostId="18774" RevisionGUID="1e248103-5e8a-4dab-9111-683f4076f09b" CreationDate="2011-03-22T20:11:26.377" UserId="109" Text="&lt;dwarf-fortress&gt;" />
  <row Id="46249" PostHistoryTypeId="6" PostId="18773" RevisionGUID="244c1c0e-1fb2-4b89-8dbe-ca9abfd94e70" CreationDate="2011-03-22T20:12:39.420" UserId="7243" Comment="added identify-this-game tag" Text="&lt;identify-this-game&gt;&lt;puzzle&gt;" />
  <row Id="46250" PostHistoryTypeId="24" PostId="18773" RevisionGUID="244c1c0e-1fb2-4b89-8dbe-ca9abfd94e70" CreationDate="2011-03-22T20:12:39.420" Comment="Proposed by 7243 approved by 341 edit id of 313" />
  <row Id="46251" PostHistoryTypeId="2" PostId="18775" RevisionGUID="25343e3d-7f53-4496-a375-aafb55b00340" CreationDate="2011-03-22T20:27:09.677" UserId="6938" Text="I've lost my steam password, and I was expecting a password reset via email was possible, while instead it *also* asks for the &quot;secret question&quot;, which I remember even less than the password itself.&#xD;&#xA;&#xD;&#xA;I've opened a ticket more than two days ago and I've not received any answer, is that normal? What can I expect about that?" />
  <row Id="46252" PostHistoryTypeId="1" PostId="18775" RevisionGUID="25343e3d-7f53-4496-a375-aafb55b00340" CreationDate="2011-03-22T20:27:09.677" UserId="6938" Text="Steam: lost password" />
  <row Id="46253" PostHistoryTypeId="3" PostId="18775" RevisionGUID="25343e3d-7f53-4496-a375-aafb55b00340" CreationDate="2011-03-22T20:27:09.677" UserId="6938" Text="&lt;steam&gt;" />
  <row Id="46254" PostHistoryTypeId="5" PostId="18741" RevisionGUID="b6ca0e55-cada-47e8-b8cf-e859bbbb2f4a" CreationDate="2011-03-22T20:30:50.347" UserId="1777" Comment="edited punctuation, moved link inline" Text="Yes, it works. There are several How To's: look under Tech Help on the AO forums.&#xD;&#xA;&#xD;&#xA;Or you could try [this][1] :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.anarchy-online.com/showpost.php?p=5932593&amp;postcount=47" />
  <row Id="46255" PostHistoryTypeId="5" PostId="18744" RevisionGUID="702890a5-3421-448c-848b-95b094e02a73" CreationDate="2011-03-22T20:31:59.093" UserId="1777" Comment="introduced capitalization" Text="As of this post, the top two scores are over 2 billion. I don't think there can be much doubt that they are hacked, as that would require an average of over 10 million points per level in an unmodified game.&#xD;&#xA;&#xD;&#xA;They are also suspiciously close to the 2.147 billion mark, which in many games is the highest number that can be expressed; go any higher and it starts over form 0, or negative 2.147 billion." />
  <row Id="46256" PostHistoryTypeId="2" PostId="18776" RevisionGUID="8f42df59-5300-4533-99a4-ae68e31ef1ef" CreationDate="2011-03-22T20:32:52.903" UserId="7298" Text="Tickets take time. Give it up to 3-4 working days. They will probably require a scan of a retail box's serial with the ticket number or another form of verification before resetting anything thought." />
  <row Id="46257" PostHistoryTypeId="25" PostId="18764" RevisionGUID="ee31a08a-dd66-41f1-b5bf-040f36f3ab2b" CreationDate="2011-03-22T20:34:46.093" Comment="http://twitter.com/#!/StackGaming/status/50294366593482752" />
  <row Id="46258" PostHistoryTypeId="5" PostId="18500" RevisionGUID="fe3f07aa-1eb6-4c1f-ae7f-c059e7c00b7b" CreationDate="2011-03-22T20:35:40.813" UserId="1777" Comment="moved link inline" Text="I have raised the same question on their official forum.&#xD;&#xA;&#xD;&#xA;[Help me raise awareness][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://community.us.playstation.com/message/31007543#31007543" />
  <row Id="46259" PostHistoryTypeId="5" PostId="18620" RevisionGUID="98fd1d07-3326-4182-bff3-13a180030450" CreationDate="2011-03-22T20:40:03.303" UserId="1777" Comment="removed redundant claim" Text="Here is a simple solution: take n random units and you will get n-bit random number, put this into decoder and you will get 2^n amount of wires where exactly 1 on and all other off, and connect the button so it will reset the random units." />
  <row Id="46260" PostHistoryTypeId="5" PostId="18773" RevisionGUID="10d61f19-a36e-464a-8f02-a0fa6d1b992b" CreationDate="2011-03-22T20:45:36.363" UserId="85" Comment="I'd like to improve the title more, but these feel like very fragmented events moreso than any identifying factor..." Text="It was an old Windows 98/2000 game, and it was 2D.&#xD;&#xA;&#xD;&#xA;I remember it had pretty good art. It was a fun puzzle game. &#xD;&#xA;&#xD;&#xA;If you clicked to go down into the basement the character would say &quot;The basement, the final frontier&quot;. There was a puzzle where you had to do something with ingredients in the kitchen (I just remember a catchy song about cups, quarts, pints, and gallons). At the end of some hall you needed a VIP pass to get in. &#xD;&#xA;&#xD;&#xA;Gah, I remember so much but know so little!" />
  <row Id="46261" PostHistoryTypeId="4" PostId="18773" RevisionGUID="10d61f19-a36e-464a-8f02-a0fa6d1b992b" CreationDate="2011-03-22T20:45:36.363" UserId="85" Comment="I'd like to improve the title more, but these feel like very fragmented events moreso than any identifying factor..." Text="Can't remember the name of a point and click edutainment game" />
  <row Id="46262" PostHistoryTypeId="6" PostId="18773" RevisionGUID="10d61f19-a36e-464a-8f02-a0fa6d1b992b" CreationDate="2011-03-22T20:45:36.363" UserId="85" Comment="I'd like to improve the title more, but these feel like very fragmented events moreso than any identifying factor..." Text="&lt;identify-this-game&gt;&lt;windows&gt;&lt;puzzle&gt;" />
  <row Id="46263" PostHistoryTypeId="2" PostId="18777" RevisionGUID="f54e3e85-d698-4e6b-bf43-be28f736ee8c" CreationDate="2011-03-22T20:46:26.973" UserId="7986" Text="i had a game back in the early 2000s , it's a yellow futuristic tank in an exotic planet that try to reach it's destination , and with every level you upgrade your weapons . and it's kinda RPG without the dialogues :P , and it had an amazing soundtrack .&#xD;&#xA;i think the game was made by a Russian company but i'm not sure about this . i'd be so glad if someone told me what's the name of this game.&#xD;&#xA;thanks and best regards." />
  <row Id="46264" PostHistoryTypeId="1" PostId="18777" RevisionGUID="f54e3e85-d698-4e6b-bf43-be28f736ee8c" CreationDate="2011-03-22T20:46:26.973" UserId="7986" Text="help me identify this PC game please." />
  <row Id="46265" PostHistoryTypeId="3" PostId="18777" RevisionGUID="f54e3e85-d698-4e6b-bf43-be28f736ee8c" CreationDate="2011-03-22T20:46:26.973" UserId="7986" Text="&lt;pc&gt;&lt;old-games&gt;" />
  <row Id="46266" PostHistoryTypeId="5" PostId="18710" RevisionGUID="e3720c6b-ebc6-4b65-95a2-6b8ef448c61b" CreationDate="2011-03-22T20:46:54.493" UserId="102" Comment="Removed inflammatory statements" Text="I realize this may sound silly, but in the poker game Holdem many of the top pros have said it is much harder to beat a bad player than a good one, because of the crazy random stuff a newbie will do.&#xD;&#xA;&#xD;&#xA;I'm a bronze leaguer myself, and I've taken many of the ideas from various casts and this site and have been somewhat successful since starting playing 2 weeks ago.  What I'm wondering is if there are any known tricks to beat bad players that would never work on a good player.&#xD;&#xA;&#xD;&#xA;**EDIT**&#xD;&#xA;&#xD;&#xA;I don't want cheesy tactics to sneak my way to the higher leagues.  The truth is, there have to be tactics that work only against bad players; that is what I'm looking for.  As to the comment about scouting, that's where the poker analogy comes in - the bad player is hard to beat because you have no way of knowing what he's doing even if you can see his hand (or scout well).&#xD;&#xA;&#xD;&#xA;I just want to win, I could care less about what league I'm in - I'm just looking for ways to win now, which is why I asked this question.  Another way of asking it may have been &quot;**What mistakes cost you games when you were Bronze/Silver**&quot;, but I thought linking the poker analogy (on a gaming site!) would be fine.&#xD;&#xA;&#xD;&#xA;**Final Edit**&#xD;&#xA;&#xD;&#xA;So I guess I was unable to ask this question in a way that the community could understand.  I'm fully aware of the heap of resources geared toward new players and that is not what I was asking for.  I simply wanted interesting tactics that more experienced players have found useful in the lower leagues but not in higher leagues. " />
  <row Id="46267" PostHistoryTypeId="6" PostId="18777" RevisionGUID="0f85ad15-8722-4f24-a916-f76c9e7fc926" CreationDate="2011-03-22T20:49:12.017" UserId="1925" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="46268" PostHistoryTypeId="5" PostId="18777" RevisionGUID="b529b492-2d25-4911-8216-9dbd4b989e60" CreationDate="2011-03-22T20:53:13.167" UserId="1925" Comment="Edited for clarity." Text="I had a game back in the early 2000s. It had a yellow futuristic tank on an exotic planet that tried to reach its destination and with every level you'd upgrade your weapons. It was kind of like an RPG without the dialogues and it had an amazing soundtrack.&#xD;&#xA;&#xD;&#xA;I think the game was made by a Russian company but I'm not sure about that. I'd be very glad if someone told me the name of this game." />
  <row Id="46269" PostHistoryTypeId="4" PostId="18777" RevisionGUID="b529b492-2d25-4911-8216-9dbd4b989e60" CreationDate="2011-03-22T20:53:13.167" UserId="1925" Comment="Edited for clarity." Text="Help me identify this PC game please." />
  <row Id="46270" PostHistoryTypeId="24" PostId="18777" RevisionGUID="b529b492-2d25-4911-8216-9dbd4b989e60" CreationDate="2011-03-22T20:53:13.167" Comment="Proposed by 1925 approved by 336 edit id of 314" />
  <row Id="46271" PostHistoryTypeId="2" PostId="18778" RevisionGUID="c53a4050-e112-43f7-ac6e-83314f312f31" CreationDate="2011-03-22T21:03:26.383" UserId="6066" Text="Was it Fatty Bear, by any chance?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/56NuK.jpg" />
  <row Id="46272" PostHistoryTypeId="2" PostId="18779" RevisionGUID="f6601713-7269-4ba4-96d3-1786b27d8683" CreationDate="2011-03-22T21:20:57.640" UserId="6938" Text="I'm trying to play Bad Company 2 on bootcamp (iMac &quot;late 2009&quot;, windows XP single user &quot;student whatever edition&quot;), but the multiplayer apparently always freezes after less than 1 minute of play. I've tried playing on a server without punkbuster, but it freezes anyway.&#xD;&#xA;&#xD;&#xA;The single player works fine instead, so I guess it's not an engine problem (unless the multiplayer is for some reason much heavier).&#xD;&#xA;&#xD;&#xA;It's not an account problem either, because with the same account I play without problems from other PCs.&#xD;&#xA;&#xD;&#xA;Does somebody have any idea what could be causing this, and how to fix that?" />
  <row Id="46273" PostHistoryTypeId="1" PostId="18779" RevisionGUID="f6601713-7269-4ba4-96d3-1786b27d8683" CreationDate="2011-03-22T21:20:57.640" UserId="6938" Text="Bad Company 2 freezes on Bootcamp" />
  <row Id="46274" PostHistoryTypeId="3" PostId="18779" RevisionGUID="f6601713-7269-4ba4-96d3-1786b27d8683" CreationDate="2011-03-22T21:20:57.640" UserId="6938" Text="&lt;bad-company-2&gt;&lt;bootcamp&gt;" />
  <row Id="46275" PostHistoryTypeId="2" PostId="18780" RevisionGUID="cdb73721-0ddc-4333-8ec3-29a12e55aa07" CreationDate="2011-03-22T21:57:26.097" UserId="7207" Text="I am strictly PC gamer myself, but I noticed a strange thing. When you start every released-for-console game, like Mass Effect or Borderlands, they ask you to press Enter (or any key, etc) after the initial load, and only after pressing it you get to see main menu. While PC-only games load menu immediately. &#xD;&#xA;&#xD;&#xA;Whats the reason behind this difference? I assume it must have something to do with the way consoles work, but what exactly purpose this extra button-press serves?&#xD;&#xA;&#xD;&#xA;Sorry for vague title, couldn't come up with nothing better" />
  <row Id="46276" PostHistoryTypeId="1" PostId="18780" RevisionGUID="cdb73721-0ddc-4333-8ec3-29a12e55aa07" CreationDate="2011-03-22T21:57:26.097" UserId="7207" Text="&quot;Press Enter&quot; after the game loads - why?" />
  <row Id="46277" PostHistoryTypeId="3" PostId="18780" RevisionGUID="cdb73721-0ddc-4333-8ec3-29a12e55aa07" CreationDate="2011-03-22T21:57:26.097" UserId="7207" Text="&lt;consoles&gt;&lt;game-development&gt;" />
  <row Id="46278" PostHistoryTypeId="2" PostId="18781" RevisionGUID="97ab53ba-eeec-462d-b7eb-f88a66fddf92" CreationDate="2011-03-22T21:58:37.453" UserId="1721" Text="This is likely to determine which controller is being used by the lead player, as the controller in the first console slot is not necessarily the one they are using. Once they press enter the game would register them as Player One, or whatever equivalent. PC does not need to do this because there aren't multiple controllers (one keyboard and/or one mouse)." />
  <row Id="46279" PostHistoryTypeId="5" PostId="18780" RevisionGUID="207452f6-1f87-49c2-b0c7-36d46932c4c5" CreationDate="2011-03-22T22:05:32.933" UserId="1721" Comment="deleted 56 characters in body; edited title; deleted 8 characters in body" Text="I am strictly a PC gamer myself, but I noticed a strange thing. When you start every released-for-console game, like Mass Effect or Borderlands, they ask you to press Enter (or any key, etc.) after the initial load, and only after pressing it do you get to see the main menu. PC-only games load the main menu immediately. &#xD;&#xA;&#xD;&#xA;What's the reason behind this? I assume it must have something to do with the way consoles work, but what purpose does this extra button-press serve?" />
  <row Id="46280" PostHistoryTypeId="4" PostId="18780" RevisionGUID="207452f6-1f87-49c2-b0c7-36d46932c4c5" CreationDate="2011-03-22T22:05:32.933" UserId="1721" Comment="deleted 56 characters in body; edited title; deleted 8 characters in body" Text="Why do console games require a button press before showing the main menu?" />
  <row Id="46281" PostHistoryTypeId="5" PostId="18781" RevisionGUID="399200e7-beb4-4af4-bb87-67c13f86c475" CreationDate="2011-03-22T22:18:24.977" UserId="1721" Comment="added 60 characters in body" Text="Consoles typically have more than one controller, so they likely require a button press from a player to determine which controller that player is using. This way, no matter which controller each player is using, after the game loads you can determine who to consider 'Player One' by asking them to press a button.&#xD;&#xA;&#xD;&#xA;PC does not need to do this because there is only one player and one controller: the mouse/keyboard." />
  <row Id="46282" PostHistoryTypeId="2" PostId="18782" RevisionGUID="48e5b1dc-cd5e-49ab-b6d3-04edb5d3dfae" CreationDate="2011-03-22T23:10:29.847" UserId="23" Text="I'm going through the painful trial and error process of determining whether or not a player on my team is a spy or not. So far what I thought was the most successful procedure was dealing some damage; a spy usually loses cover immediately and goes for the backstab. However, this isn't guaranteed; a spy being healed/near a dispenser/bold enough will just endure the damage without losing cover.&#xD;&#xA;&#xD;&#xA;So &amp;mdash; how can I &quot;spy check&quot;? What are conditions that let me look/test a player and say &quot;no, this guy is legit.&quot;" />
  <row Id="46283" PostHistoryTypeId="1" PostId="18782" RevisionGUID="48e5b1dc-cd5e-49ab-b6d3-04edb5d3dfae" CreationDate="2011-03-22T23:10:29.847" UserId="23" Text="How can I tell whether or not my friend will backstab me?" />
  <row Id="46284" PostHistoryTypeId="3" PostId="18782" RevisionGUID="48e5b1dc-cd5e-49ab-b6d3-04edb5d3dfae" CreationDate="2011-03-22T23:10:29.847" UserId="23" Text="&lt;team-fortress-2&gt;" />
  <row Id="46285" PostHistoryTypeId="2" PostId="18783" RevisionGUID="6b1c41ff-9e30-44b8-a6f1-a4a6b10a6673" CreationDate="2011-03-22T23:23:01.287" UserId="6431" Text="There is a huge [TF2 wikipedia][1] devoted to 'SpyChecking' including a rundown on how each class can identify a spy:  I will copy some here for you.  &#xD;&#xA;&#xD;&#xA;&gt; Remember, just because your not&#xD;&#xA;&gt; paraniod; doesn't mean the whole world&#xD;&#xA;&gt; isn't out to get you...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Spychecking&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;General&lt;/h1&gt;&#xD;&#xA;&lt;UL&gt;&#xD;&#xA;&lt;li&gt;Remember that members of opposite teams cannot pass through each other. If you bump into a teammate and cannot pass through him, he is definitely a Spy.&lt;/li&gt;&#xD;&#xA;&lt;li&gt;In general, if you see a teammate behaving oddly, there is a likely chance that it is a Spy. &lt;/li&gt;&#xD;&#xA;&lt;li&gt;Players in the wrong locations (such as a Pyro in the rear or a Sniper or Engineer on the front lines), deliberately avoiding contact with teammates, or hiding in corners can all be enemy Spies. &lt;/li&gt;&#xD;&#xA;&lt;li&gt;If you see your own name yell a voice command that you didn't use, it means that a Spy is disguised as you. Be sure to immediately warn your team of this, as well as your class so that your teammates know what class to look for.&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Look for telltale shrouds of smoke that are colored red or blue. When a Spy uses his Disguise Kit, it takes a second for the disguise to equip, during which the Spy is shrouded with smoke of his team color. While the smoke does not appear if the disguise is used while the Spy is cloaked, it will follow the Spy for a short distance if he uses it before cloaking.&lt;/li&gt;&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Scout&lt;/h1&gt;&#xD;&#xA;Just running into everyone (since the Scout is the fastest class) does the trick; as teammates can clip through each other, any teammate you cannot pass through is an enemy Spy in disguise. Also, Scouts using the Sandman can stun disguised Spies, while the baseball will pass through friendlies. Throwing Mad Milk at disguised Spies will expose them, allowing you and your team to easily hunt them down. Alternatively, two hits from the Scout's primary weapons will kill a Spy not equipped with the Dead Ringer, but it's less economic than simply running into them. You can also use a single blast from the Force-A-Nature at close range and see if a teammate is knocked back by it; Spies will be severely hurt and sent flying by the blast.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Soldier&lt;/h1&gt;&#xD;&#xA;There is nothing particularly special the Soldier class can do to Spy-check. The limited amount of Spy-checking a Soldier can do consists of sending a rocket into teammates to see whether the teammate is juggled by the blast or not, and occasionally pumping Shotgun blasts when it is not an inconvenience. Buff Banners and Battalion's Backups will not activate on enemy Spies, so that can be a giveaway. The rocket launchers have low ammo counts and you might not always notice disguised Spies when using the Shotgun, so generally it is a matter of analyzing behavior.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Pyro&lt;/h1&gt;&#xD;&#xA;The Pyro's ability to set enemies on fire with incendiary weapons is perhaps the most useful for detecting Spies, since only enemies can be ignited. This is the most reliable method of Spy-checking teammates. The team-colored glow produced by a burning player is especially visible when surrounding a Cloaked or Disguised Spy.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Demoman&lt;/h1&gt;&#xD;&#xA;Much like with the Soldier, the traditional Demoman is not an effective Spy-checking class. In general, your melee weapon is probably your best bet as you lack hitscan weapons. The Grenade Launcher has limited ammo, but is probably the most viable way to Spy-check teammates without using your melee weapon, as your grenades will detonate on contact with Spies. Placing sticky bombs with your Sticky Bomb Launcher takes time, but teammates that try to avoid the bombs can be easily identified as a Spy. A Demoman using the Chargin' Targe will stop when running into a Spy while charging, and said Spy will be an easy kill.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Heavy&lt;/h1&gt;&#xD;&#xA;Heavies can attempt to Spy-check by firing their Minigun on suspicious teammates; a few seconds at close range will make quick work of an enemy Spy (make sure to have ammo to spare afterward). If a teammate eats your dropped Sandvich, and was already at full health, he is a Spy (unless he is a friendly disguised Spy, in which case he might have used it to 'heal' his disguise). A spun-up heavy is a tempting Backstab target, so even if you're busy mowing down enemies, try to find time to turn around and spycheck.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Engineer&lt;/h1&gt;&#xD;&#xA;As an Engineer, Spies are a substantial threat, able to place Sappers while disguised, but they usually aren't trouble if you can get teammates to protect your buildings (as they often are, by Pyros and teammates who need healing or ammo, or yourself). If you receive an Electro Sapper notification while a teammate is standing near the sapped building, the teammate is a Spy. Still, it's advised to Spy-check everyone with your Pistol, especially teammates approaching your buildings. If any teammate is unable to pass through your Sentry Gun or Dispenser, that teammate is a Spy.&#xD;&#xA;It is also a good idea to shoot around the immediate area with your Pistol or Shotgun to check for Spies using the Cloak and Dagger. If you hit a &quot;teammate&quot; with the Southern Hospitality and they start bleeding, then they are a Spy. The bleeding effect will also persist when they are cloaking as well.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Medic&lt;/h1&gt;&#xD;&#xA;Medics are high priority targets for Spies. Make sure you check before you start healing anyone, unless they already performed an action impossible for a Spy (e.g. shooting). If a teammate seems suspicious to you, make sure to spycheck (attempt to clip through him, hit him with your melee weapon, etc) before healing him. Remember to frequently watch your back, as Spies love to attack Medics who are already healing another patient.&#xD;&#xA;Always watch your surroundings, and be wary of any teammate that attempts to approach you from behind.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Sniper&lt;/h1&gt;&#xD;&#xA;The Sniper is very vulnerable to Spies while scoped, and is traditionally an easy Spy target, though they also have various anti-Spy weaponry that they can employ. Using Jarate on teammates will immediately reveal enemy Spies and render their Cloak useless, making them easy to identify and eliminate. Arrows from the Huntsman will also stick to disguised Spies, while simply passing through teammates. Carrying the Razorback will allow you to survive a single Backstab, and you can use this to your advantage by goading a Spy into attacking you, though most experienced Spies will usually resort to their Revolver when faced with such a Sniper. The Tribalman's Shiv makes Spies bleed, which can partially disable their cloaks and expose them to everyone.&#xD;&#xA;&#xD;&#xA;&lt;h1&gt;Spy&lt;/h1&gt;&#xD;&#xA;Even the Spy can do a great job of Spy-checking. Stab all of your teammates in the back; if you are lucky you may stab an enemy Spy. You will find your character raising his knife (just like when about to backstab an enemy) when standing behind a disguised enemy Spy. Also, you can Cloak and sneak around the map to alert your team of any incoming Spies. It's also a good idea to roam around your own base while disguised as an opposing enemy, as enemy Spies will rarely try to Spy-check you if you can act well." />
  <row Id="46286" PostHistoryTypeId="2" PostId="18784" RevisionGUID="55ff6adb-e4ce-4ff3-bdba-355a97970d65" CreationDate="2011-03-22T23:23:21.927" UserId="2974" Text="There are a number of items that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts and Medics who move too slowly.&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;# Pyro #&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  Spies burn with their team color (redish-orange for RED, bluish-orange for BLU)&#xD;&#xA;&#xD;&#xA;# Sniper #&#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A Headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate&#xD;&#xA;&#xD;&#xA;# Scout #&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him&#xD;&#xA;&#xD;&#xA;# Medic #&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does NOT trigger on disguised enemy Spies.&#xD;&#xA;&#xD;&#xA;# Demoman #&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him.&#xD;&#xA;&#xD;&#xA;# Last Note #&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be supressed if they have tne entire Saharan Spy Set." />
  <row Id="46287" PostHistoryTypeId="2" PostId="18785" RevisionGUID="9ebae159-df67-4155-991f-f9457c7dc576" CreationDate="2011-03-22T23:23:55.683" UserId="7501" Text="There is one possible reason not mentioned above. In your dwarves' standing orders is an option disable all wood-hauling. The standing orders are where you can change settings like telling your dwarves whether to gather refuse, whether to auto-loom thread into cloth and so on.&#xD;&#xA;&#xD;&#xA;&lt;kbd&gt;o&lt;/kbd&gt; to get into the standing orders screen, then &lt;kbd&gt;w&lt;/kbd&gt; to toggle wood-hauling on or off." />
  <row Id="46288" PostHistoryTypeId="2" PostId="18786" RevisionGUID="5ba9759c-d541-4f88-bbbd-8d2ec3c9febc" CreationDate="2011-03-22T23:28:06.003" UserId="6066" Text="Another option: [Beauty and the Beast](http://www.classicdosgames.com/game/Disney's_Beauty_and_the_Beast.html)&#xD;&#xA;&#xD;&#xA;![b and the b][1]&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/F2z5t.png" />
  <row Id="46289" PostHistoryTypeId="5" PostId="18784" RevisionGUID="37a38467-9a74-4473-a002-57c5890dbeff" CreationDate="2011-03-22T23:29:34.710" UserId="2974" Comment="added 164 characters in body" Text="There are a number of items that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts and Medics who move too slowly.&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;# Pyro #&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  Spies burn with their team color (redish-orange for RED, bluish-orange for BLU)&#xD;&#xA;&#xD;&#xA;# Sniper #&#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A Headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;&#xD;&#xA;# Scout #&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him&#xD;&#xA;&#xD;&#xA;# Medic #&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does NOT trigger on disguised enemy Spies.&#xD;&#xA;&#xD;&#xA;# Demoman #&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him.&#xD;&#xA;&#xD;&#xA;# Last Note #&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be supressed if they have tne entire Saharan Spy Set." />
  <row Id="46290" PostHistoryTypeId="25" PostId="18782" RevisionGUID="426a97fd-2ea4-4aad-b75f-fa112d4ffff1" CreationDate="2011-03-22T23:34:46.350" Comment="http://twitter.com/#!/StackGaming/status/50339665923944448" />
  <row Id="46291" PostHistoryTypeId="5" PostId="18784" RevisionGUID="9412d99f-38ad-48e9-8d62-124aff83de93" CreationDate="2011-03-22T23:47:46.713" UserId="2974" Comment="Spelling corrections" Text="There are a number of items that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts and Medics who move too slowly.&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;# Pyro #&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  Spies burn with their team color (redish-orange for RED, bluish-orange for BLU)&#xD;&#xA;&#xD;&#xA;# Sniper #&#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A Headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;&#xD;&#xA;# Scout #&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him&#xD;&#xA;&#xD;&#xA;# Medic #&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does NOT trigger on disguised enemy Spies.&#xD;&#xA;&#xD;&#xA;# Demoman #&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him.&#xD;&#xA;&#xD;&#xA;# Last Note #&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46292" PostHistoryTypeId="2" PostId="18787" RevisionGUID="4985872e-0522-4680-b310-cc8313ba2334" CreationDate="2011-03-23T00:17:19.003" UserId="7989" Text="I almost completed AC:B but the game suddenly stopped tracking trophies. For example, I just discovered the shrine in Saint Peter's Basilica (which should unlock the *Amen* trophy) and nothing happened.&#xD;&#xA;&#xD;&#xA;What's even more frustrating, though, is that I wasn't awarded with any of the other trophies that are unlocked by completing the main storyline (e.g. completing Sequence 8).&#xD;&#xA;&#xD;&#xA;Is there anything I can do to make my game load the missing trophies without having to restart it from the beginning?" />
  <row Id="46293" PostHistoryTypeId="1" PostId="18787" RevisionGUID="4985872e-0522-4680-b310-cc8313ba2334" CreationDate="2011-03-23T00:17:19.003" UserId="7989" Text="Missing trophies in Assassin's Creed Brotherhood" />
  <row Id="46294" PostHistoryTypeId="3" PostId="18787" RevisionGUID="4985872e-0522-4680-b310-cc8313ba2334" CreationDate="2011-03-23T00:17:19.003" UserId="7989" Text="&lt;ps3&gt;&lt;trophies&gt;&lt;assassins-creed-bh&gt;" />
  <row Id="46296" PostHistoryTypeId="2" PostId="18789" RevisionGUID="e59e312b-4b62-4c77-9905-346d680071af" CreationDate="2011-03-23T00:29:00.070" UserId="7990" Text="Yes.&#xD;&#xA;You download the skin you want then go to the profile page on Minecraft.net and it should say what to do." />
  <row Id="46297" PostHistoryTypeId="2" PostId="18790" RevisionGUID="7e339f76-afea-4250-b58f-9033b0007896" CreationDate="2011-03-23T00:57:01.240" UserId="2431" Text="I've been encountering some daedra and other creatures in dungeons -- my steel dai-katana isn't cutting it any more. I know that you need __dwarven or better__ for enemies like harpies, and __mithril or better__ for daedra.&#xD;&#xA;&#xD;&#xA;So, where can I get mithril? I've explored a variety of weapon shops (in the province of Daggerfall) and haven't come across it so far!" />
  <row Id="46298" PostHistoryTypeId="1" PostId="18790" RevisionGUID="7e339f76-afea-4250-b58f-9033b0007896" CreationDate="2011-03-23T00:57:01.240" UserId="2431" Text="In Daggerfall, where can I get mithril?" />
  <row Id="46299" PostHistoryTypeId="3" PostId="18790" RevisionGUID="7e339f76-afea-4250-b58f-9033b0007896" CreationDate="2011-03-23T00:57:01.240" UserId="2431" Text="&lt;daggerfall&gt;" />
  <row Id="46300" PostHistoryTypeId="2" PostId="18791" RevisionGUID="323bb187-b338-4f6d-bbe3-29de443607d0" CreationDate="2011-03-23T01:11:47.767" UserId="3015" Text="What are the daily events that I should be attending in Pokemon Black and White?&#xD;&#xA;&#xD;&#xA;I'm mainly referring to items given out daily, swarm like events from 4th Gen, and daily battles. Feel free to include events that are weekly/seasonal in nature like the ice cream shop in Castelia City." />
  <row Id="46301" PostHistoryTypeId="1" PostId="18791" RevisionGUID="323bb187-b338-4f6d-bbe3-29de443607d0" CreationDate="2011-03-23T01:11:47.767" UserId="3015" Text="Daily Events in Fifth Gen" />
  <row Id="46302" PostHistoryTypeId="3" PostId="18791" RevisionGUID="323bb187-b338-4f6d-bbe3-29de443607d0" CreationDate="2011-03-23T01:11:47.767" UserId="3015" Text="&lt;ds&gt;&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="46303" PostHistoryTypeId="2" PostId="18792" RevisionGUID="7d935ea1-a1d2-49b3-91c5-3257e0828a1c" CreationDate="2011-03-23T01:16:59.167" UserId="7991" Text="My PSP does this as does my XBOX, thus I'm sure it not about which controller is in use. I always assumed it was a licensing issue, perhaps to ensure the user as read the copyright notices and such.&#xD;&#xA;&#xD;&#xA;Why non such requirement on a PC? I'm guessing that's because PCs are not closed systems. Anyone can write a program for a PC, but to write one for an XBOX, PS3 or PSP requires special licenses to be signed. I'm not sure where this sits with community games on the XBOX360." />
  <row Id="46304" PostHistoryTypeId="2" PostId="18793" RevisionGUID="62a09a5a-c7b7-423d-a37f-56c9e7f63599" CreationDate="2011-03-23T01:32:31.483" UserId="-1" Text="" />
  <row Id="46305" PostHistoryTypeId="2" PostId="18794" RevisionGUID="3371a2e3-0e08-4f37-970b-fd8aab0de6fb" CreationDate="2011-03-23T01:32:31.483" UserId="-1" Text="" />
  <row Id="46306" PostHistoryTypeId="2" PostId="18795" RevisionGUID="291fa821-5c90-4bd3-9286-8d9cb8427414" CreationDate="2011-03-23T01:33:19.233" UserId="-1" Text="" />
  <row Id="46307" PostHistoryTypeId="2" PostId="18796" RevisionGUID="c69b16cc-b2dd-4f6b-9c27-b648b498da65" CreationDate="2011-03-23T01:33:19.233" UserId="-1" Text="" />
  <row Id="46308" PostHistoryTypeId="5" PostId="18795" RevisionGUID="9c6d6892-2cb9-4764-96ea-0864006332ac" CreationDate="2011-03-23T01:47:40.683" UserId="102" Comment="added 717 characters in body" Text="The fifth generation of Pokémon set in the Unova region. The initial release consists of Pokémon Black and White. &#xD;&#xA;&#xD;&#xA;This generation introduces a series of new features:&#xD;&#xA;&#xD;&#xA; * This generation introduces two new battle mechanics in Black and White: Triple Battles and Rotation Battles.  &#xD;&#xA; * A *Dream World* which parallels the real one with different properties.&#xD;&#xA; * C-Gear which allows players to use certain multiplayer functions while in the game world&#xD;&#xA; * Pokémon Contests, have been replaced with Pokemon Musicals&#xD;&#xA; * Seasonal Gameplay (Autumn, Winter, Spring, and Summer)&#xD;&#xA; * A total of 156 new Pokémon, bringing the overall total to 649 from the 493 present in Generation IV  included 13 new Legendary Pokémon" />
  <row Id="46309" PostHistoryTypeId="5" PostId="18796" RevisionGUID="41f0291b-76dd-439c-8fdd-9c62300f9962" CreationDate="2011-03-23T01:47:40.697" UserId="102" Comment="added 78 characters in body" Text="The fifth generation of Pokémon, initially released as Pokémon Black and White" />
  <row Id="46310" PostHistoryTypeId="5" PostId="18784" RevisionGUID="1874db15-986a-4c74-8e8d-9ce11e41599c" CreationDate="2011-03-23T02:04:45.990" UserId="2974" Comment="Fixed some wording.; added 34 characters in body; added 30 characters in body" Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts and Medics who move too slowly.&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;# Pyro #&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  Also, Spies burn with their team color (redish-orange for RED, bluish-orange for BLU) in case they manage to escape the Pyro and you spot someone burning.&#xD;&#xA;&#xD;&#xA;# Sniper #&#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A Headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;&#xD;&#xA;# Scout #&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him&#xD;&#xA;&#xD;&#xA;# Medic #&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does NOT trigger on disguised enemy Spies.&#xD;&#xA;&#xD;&#xA;# Demoman #&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;# Last Note #&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46311" PostHistoryTypeId="2" PostId="18797" RevisionGUID="b9bc63a1-ae43-4d04-a5d5-93003b7b5d4f" CreationDate="2011-03-23T02:09:49.010" UserId="7992" Text="If I remember correctly, what material a weapon or armor is made from is level dependent for drops. Raise a few levels and you should start to see better stuff. Also, (again, iirc) if you go into a weapon or armor shop, wait for it to close, and steal everything/sell it back a few times, the newer stock will be of better materials eventually including daedric." />
  <row Id="46312" PostHistoryTypeId="2" PostId="18798" RevisionGUID="01204368-4833-45ae-9e6f-22db0638184a" CreationDate="2011-03-23T02:12:43.563" UserId="1613" Text="See http://www.svatopluk.com/daggerfall/material.stm" />
  <row Id="46313" PostHistoryTypeId="2" PostId="18799" RevisionGUID="382daee6-a402-4688-b63a-bef82a824b67" CreationDate="2011-03-23T02:29:36.263" UserId="7993" Text="Can anyone tell me why this fallout 3 goty edition keep freezing after playing a certain time?&#xD;&#xA;Already updated the video card driver. Windows updated. Using win xp. Display card is ati hd48xx series. Already in windowed mode, no vertical sync, chose medium graphic details.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="46314" PostHistoryTypeId="1" PostId="18799" RevisionGUID="382daee6-a402-4688-b63a-bef82a824b67" CreationDate="2011-03-23T02:29:36.263" UserId="7993" Text="[pc]fallout 3 freezing" />
  <row Id="46315" PostHistoryTypeId="3" PostId="18799" RevisionGUID="382daee6-a402-4688-b63a-bef82a824b67" CreationDate="2011-03-23T02:29:36.263" UserId="7993" Text="&lt;fallout-3&gt;" />
  <row Id="46316" PostHistoryTypeId="25" PostId="18780" RevisionGUID="57a23ceb-5546-4e1a-bc0e-61850d8a6944" CreationDate="2011-03-23T02:34:45.827" Comment="http://twitter.com/#!/StackGaming/status/50384962251276288" />
  <row Id="46317" PostHistoryTypeId="2" PostId="18800" RevisionGUID="d0b15e8c-ce73-45b4-bc3d-00773362ca95" CreationDate="2011-03-23T02:51:25.713" UserId="7996" Text="I asked a friend who does certification for console games for a major studio (certification is the process to get it approved to be released on the console by the vendor). He said there's a requirement that the game must have some interaction with the user after a set time period, even if the game isn't fully loaded yet. The &quot;Press Start&quot; or what have you is to meet that requirement: the game only has to load that far within the time limit then the user can say when they're ready to load the rest of it.&#xD;&#xA;&#xD;&#xA;There's also some conventions involved. Some games if left to sit on that screen have a video they can show, and some games will simply wait for input to figure out which controller is the one to let set things up (though other ones just require controller 1 to do that)." />
  <row Id="46318" PostHistoryTypeId="2" PostId="18801" RevisionGUID="35622faf-5ac5-40c8-9fe1-10f99b7840ec" CreationDate="2011-03-23T02:58:00.357" UserId="18" Text="Serebii.net has a [list of daily and weekly events](http://serebii.net/blackwhite/dailyevent.shtml). (I'm going to put the information below, but I'm on my iPhone right now)" />
  <row Id="46320" PostHistoryTypeId="2" PostId="18803" RevisionGUID="cd11e311-5673-4a13-b1a3-67c6ca8d9f55" CreationDate="2011-03-23T03:11:50.447" UserId="7998" Text="Good scouting against ANY rush is the exact way to counter it.  What boggles the mind is that a 4 gate rush is still consistently winning in Gold and Platinum, for the simple fact that it is nearly completely counterable by good scouting, and any player worth their salt by that level of play sound be scouting more than say your average &quot;medium&quot; level AI." />
  <row Id="46321" PostHistoryTypeId="5" PostId="18801" RevisionGUID="39967bec-a29d-4b1d-b456-24d239f6e1de" CreationDate="2011-03-23T03:16:24.237" UserId="18" Comment="added content into answer" Text="Serebii.net has a [list of daily and weekly events][1]:&#xD;&#xA;&#xD;&#xA;##Daily Events&#xD;&#xA; - Swarms&#xD;&#xA; - Massage (Castelia City)&#xD;&#xA; - Musical Props (Opelucid City)&#xD;&#xA; - Berry Clown (Castelia City)&#xD;&#xA; - Ferris Wheel Battle (Nimbasa City)&#xD;&#xA; - Heart Scale Lady (Drifveil City)&#xD;&#xA; - Cynthia Battle (Undella Town)&#xD;&#xA; - Furniture (Nacrene City)&#xD;&#xA; - GameFreak Battle&#xD;&#xA; - Opelucid City Battles&#xD;&#xA; - Star Piece Rock (Pinwheel Forest)&#xD;&#xA; - Sports Arenas Battles&#xD;&#xA; - Black City Trainers / White City Items&#xD;&#xA; - Royal Unova Battles&#xD;&#xA; - Undella Villa Battles&#xD;&#xA; - Patrat Game (Marvelous Bridge)&#xD;&#xA; - Weather Stones (Route 8)&#xD;&#xA; - Fossils (Twist Mountain Cave)&#xD;&#xA; - Village Bridge Waiter&#xD;&#xA; - Village Bridge Fisherman&#xD;&#xA; - Treasure Hunter (Route 13)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;##Weekly Events&#xD;&#xA; - Musharna (Dreamyard, Fridays)&#xD;&#xA; - Bianca Battle (Nuvema Town, Saturday)&#xD;&#xA; - Casteliacone (Castelia City, Tuesdays)&#xD;&#xA; - Anville Town - Lost Property&#xD;&#xA; - Anville Town - Item Trades&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://serebii.net/blackwhite/dailyevent.shtml" />
  <row Id="46322" PostHistoryTypeId="5" PostId="18799" RevisionGUID="05e2aa19-c8d4-4dcc-a7a3-c97edbf6c494" CreationDate="2011-03-23T03:21:06.030" UserId="18" Comment="formatting, title, grammar, tag changes" Text="Can anyone tell me why Fallout 3 GOTY edition keeps freezing after playing a certain time? Already updated the video card driver. Windows updated. Using Windows XP. Display card is ATI HDI48XX series. Already in windowed mode, no vertical sync, chose medium graphic details.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="46323" PostHistoryTypeId="4" PostId="18799" RevisionGUID="05e2aa19-c8d4-4dcc-a7a3-c97edbf6c494" CreationDate="2011-03-23T03:21:06.030" UserId="18" Comment="formatting, title, grammar, tag changes" Text="Fallout 3 Freezing" />
  <row Id="46324" PostHistoryTypeId="6" PostId="18799" RevisionGUID="05e2aa19-c8d4-4dcc-a7a3-c97edbf6c494" CreationDate="2011-03-23T03:21:06.030" UserId="18" Comment="formatting, title, grammar, tag changes" Text="&lt;pc&gt;&lt;fallout-3&gt;" />
  <row Id="46325" PostHistoryTypeId="2" PostId="18804" RevisionGUID="aacc28ca-d497-46de-839b-3b659e10665b" CreationDate="2011-03-23T03:25:00.070" UserId="6301" Text="Why do you have to confirm every delete action in almost every software, confirm that you are about to buy the thing you really are about to buy on almost every website, etc?&#xD;&#xA;&#xD;&#xA;It's a pattern. Many designers don't think of breaking patterns and just copy them. " />
  <row Id="46326" PostHistoryTypeId="2" PostId="18805" RevisionGUID="b072842e-a2dd-4ca4-889b-9230dadad7dd" CreationDate="2011-03-23T03:53:30.137" UserId="7999" Text="Another game certification reason that hasn't been touched on above is cert requirements (TCR, TRC, etc.) usually require some kind of 'attract mode'. That is the game should do something like replay game footage, show an intro video or something else at least moderately interesting if you just turn it on and leave it.&#xD;&#xA;&#xD;&#xA;Attract mode exists so that when the game is loaded up and just sitting there at a Gamestop, convention booth or other installation it provides a little visual flare to attract attention.&#xD;&#xA;&#xD;&#xA;The XBLA game Braid is notable here because it doesn't have an attract mode. Braid's main screen acts as the level select screen and you control the character directly on it." />
  <row Id="46327" PostHistoryTypeId="2" PostId="18806" RevisionGUID="36b7ae47-3b6c-4352-b235-fe76066e5e1e" CreationDate="2011-03-23T05:00:13.023" UserId="32" Text="The true reason is because it's a requirement that the console manufacturers enforce if you want to create games for their systems. PC games don't have requirements like this.&#xD;&#xA;&#xD;&#xA;There are some convenient side effects of the Press Start screen, though, which probably help explain why the requirements exist:&#xD;&#xA;&#xD;&#xA;* When a user presses start, the game knows who's &quot;in control&quot; of the game at the moment. This means the game can do nice things like display the game environment in appropriate context. For example, if you have a saved character, the game can show that character.&#xD;&#xA;* It's a convenient place to put branding info, like company logos and such, as well as whatever legal text might be necessary or stuff like ESRB info.&#xD;&#xA;* It's a good landing page for the (also required) &quot;Attract Mode&quot; that shows something interesting every so often like a movie or some gameplay.&#xD;&#xA;* The game can load up the Press Start screen while other stuff is loading in the background. It gives the player something to look at if the intro movies are over but the rest of the game's front end isn't ready to go. You might notice that some Press Start screens actually don't show the &quot;Press Start&quot; text until several seconds after the screen appears (and if you noticed that, you're pretty dang observant, good job!).&#xD;&#xA;&#xD;&#xA;If we didn't need a Press Start screen, I think we'd just skip making it most of the time (unless we wanted some of the benefits above I guess).&#xD;&#xA;&#xD;&#xA;Note also that downloadable games may have different requirements than full retail games, so this might not be consistent across all the console games you've played lately." />
  <row Id="46328" PostHistoryTypeId="2" PostId="18807" RevisionGUID="30f56396-00d3-4f7c-b0a0-6801e63c9487" CreationDate="2011-03-23T05:06:21.270" UserId="6745" Text="Recently, several friends and I have been playing more competitively in StarCraft 2.  Unfortunately, we all have our issues, but in an effort to try to better ourselves, our MMR, and move up in the ladder, we're trying various things to help.&#xD;&#xA;&#xD;&#xA;This has risen a big question which I have run into multiple times over the years.  How best to criticize a teammate?  There are obviously wrong ways and right ways, but it often seems that there are more wrong ways than right with some people.  I know when I used to play Quake 3 and UT2k4 competitively many times the people I competed with would get downright offended at the slightest criticism.&#xD;&#xA;&#xD;&#xA;What kind of tips and suggestions do you have concerning giving your fellow teammates advice?" />
  <row Id="46329" PostHistoryTypeId="1" PostId="18807" RevisionGUID="30f56396-00d3-4f7c-b0a0-6801e63c9487" CreationDate="2011-03-23T05:06:21.270" UserId="6745" Text="How to criticize a teammate?" />
  <row Id="46330" PostHistoryTypeId="3" PostId="18807" RevisionGUID="30f56396-00d3-4f7c-b0a0-6801e63c9487" CreationDate="2011-03-23T05:06:21.270" UserId="6745" Text="&lt;teams&gt;&lt;teamwork&gt;" />
  <row Id="46331" PostHistoryTypeId="25" PostId="18807" RevisionGUID="143ebb35-b366-480d-b25f-c3e3ffe8ebab" CreationDate="2011-03-23T05:34:45.637" Comment="http://twitter.com/#!/StackGaming/status/50430259924959232" />
  <row Id="46332" PostHistoryTypeId="2" PostId="18808" RevisionGUID="31036511-68bd-40fe-b562-d1156d5e6321" CreationDate="2011-03-23T06:26:58.063" UserId="102" Text="So I have my Pokémon from Diamond (yes I have Diamond; no I don't think it's emasculating) and I want to transfer them over to my new Pokémon Black.   Seems easy enough.&#xD;&#xA;&#xD;&#xA;But here is the catch: **I only have 1 DS**.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;How do I accomplish this feat?" />
  <row Id="46333" PostHistoryTypeId="1" PostId="18808" RevisionGUID="31036511-68bd-40fe-b562-d1156d5e6321" CreationDate="2011-03-23T06:26:58.063" UserId="102" Text="How do I transfer my Pokémon?" />
  <row Id="46334" PostHistoryTypeId="3" PostId="18808" RevisionGUID="31036511-68bd-40fe-b562-d1156d5e6321" CreationDate="2011-03-23T06:26:58.063" UserId="102" Text="&lt;pokemon&gt;&lt;pokemon-fourth-gen&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="46335" PostHistoryTypeId="2" PostId="18809" RevisionGUID="707065d7-2e04-4625-9a11-5ee2a78aa3ba" CreationDate="2011-03-23T06:27:25.750" UserId="7998" Text=" 1. Always ask if they want advice before hand.&#xD;&#xA; 2. Always give positive feedback on things they did well.&#xD;&#xA; 3. If the advice is allowed (see q.1) then make sure that it is met with tact, and use more neutral statements: which is better [dear {deity} your stalker kiting sucks] or &#xD;&#xA;[I really think you should look into working on your micro more]&#xD;&#xA;&#xD;&#xA;As a general thought, your positive feedback should always outweigh your negitive, and encourage them to give you feedback if you FUBAR horribly at any point in time, especially if you know it. Questions like &quot;I know I really sucked on my scouting there, how do you think I could improve it?&quot;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46336" PostHistoryTypeId="2" PostId="18810" RevisionGUID="79b2b315-ca8a-468f-99ea-a63a92d1316b" CreationDate="2011-03-23T06:37:58.647" UserId="1327" Text="If possible start in as privately as possible.  Preferably one-on-one.  Try avoid critiquing people in public.&#xD;&#xA;&#xD;&#xA;Please consider start by asking for advice.  It is easy to point out the flaws of someone else.  Please don't forget that part of the problem may be yourself.  Perhaps start by asking your team what you can do better.  If you start by opening yourself up to advice your teammates might realize that they should also be open to advice.&#xD;&#xA;&#xD;&#xA;When possible ask for permission to give advice.  As in 'Hey Dave, we didn't do very good in that last match, can we discuss it and see if we can improve'?&#xD;&#xA;&#xD;&#xA;- Don't nag.  Once you have addressed an issue, give them a chance to actually apply the advice.&#xD;&#xA;- Be specific, don't just tell someone they are doing something wrong. Offer advice about how to perform the task correctly.  If you can't offer specific advice on how to do better, then just telling someone they did something wrong isn't going to be very useful.&#xD;&#xA;- Be sure to ask questions.  Maybe they where actually doing what they intended to do.&#xD;&#xA;&#xD;&#xA;Here are some links:&#xD;&#xA;&#xD;&#xA;- http://www.dummies.com/how-to/content/giving-constructive-feedback.html&#xD;&#xA;- http://www.ehow.com/how_4491783_provide-constructive-feedback.html&#xD;&#xA;- http://humanresources.about.com/cs/communication/ht/Feedbackimpact.htm&#xD;&#xA;- http://www.littlethingsmatter.com/blog/2010/06/23/five-steps-to-constructive-feedback/&#xD;&#xA;" />
  <row Id="46337" PostHistoryTypeId="5" PostId="18810" RevisionGUID="5232e9ce-1751-45ed-9f1f-1f25214f07b3" CreationDate="2011-03-23T06:43:46.057" UserId="1327" Comment="added 2 characters in body" Text="If possible start in as privately as possible.  Preferably one-on-one.  Try avoid critiquing people in public.&#xD;&#xA;&#xD;&#xA;Please consider start by asking for advice.  It is easy to point out the flaws of someone else.  Please don't forget that part of the problem may be yourself.  Perhaps start by asking your team what you can do better.  If you start by opening yourself up to advice your teammates might realize that they should also be open to advice.&#xD;&#xA;&#xD;&#xA;When possible ask for permission to give advice.  As in 'Hey Dave, we didn't do very good in that last match, can we discuss it and see if we can improve'?&#xD;&#xA;&#xD;&#xA;- Don't nag.  Once you have addressed an issue, give them a chance to actually apply the advice.&#xD;&#xA;- Be specific, don't just tell someone they are doing something wrong. Offer advice about how to perform the task correctly.  If you can't offer specific advice on how to do better, then just telling someone they did something wrong isn't going to be very useful.&#xD;&#xA;- Be sure to ask questions.  Maybe they where actually doing what they intended to do.&#xD;&#xA;&#xD;&#xA;Here are some links:&#xD;&#xA;&#xD;&#xA;- http://www.dummies.com/how-to/content/giving-constructive-feedback.html&#xD;&#xA;- http://www.littlethingsmatter.com/blog/2010/06/23/five-steps-to-constructive-feedback/&#xD;&#xA;- http://www.ehow.com/how_4491783_provide-constructive-feedback.html&#xD;&#xA;- http://humanresources.about.com/cs/communication/ht/Feedbackimpact.htm&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46338" PostHistoryTypeId="2" PostId="18811" RevisionGUID="534957cc-54fc-410d-a9c1-557d3189adb1" CreationDate="2011-03-23T07:08:06.313" UserId="6434" Text="Defensive play is always more efficient than offensive play. The static defence advantages, especially of forcefield on the ramp in PvP, is extremely strong. 3gate for toss or equivalent for other races are good enough to hold 4gate when prepared correctly; if you know the 4gate is coming you can easily efficiently defend it and come out ahead." />
  <row Id="46341" PostHistoryTypeId="25" PostId="18791" RevisionGUID="73969d09-b17f-401f-99be-031d9caa06fe" CreationDate="2011-03-23T08:34:46.120" Comment="http://twitter.com/#!/StackGaming/status/50475560379498496" />
  <row Id="46342" PostHistoryTypeId="2" PostId="18812" RevisionGUID="b8b1cc35-ac55-4ef3-9006-f44ba4c8658e" CreationDate="2011-03-23T09:10:47.403" UserId="8012" Text="I'm looking for 3D games in the spirit of [Fantastic Contraption][1], that is, the game allows you to construct simple machines in a physics world out of basic building blocks. This need not necessarily be the main focus of the game, I was just wondering how this kind of concept could be implemented in 3D. Thanks.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fantasticcontraption.com/ &quot;Fantastic Contraption&quot;" />
  <row Id="46343" PostHistoryTypeId="1" PostId="18812" RevisionGUID="b8b1cc35-ac55-4ef3-9006-f44ba4c8658e" CreationDate="2011-03-23T09:10:47.403" UserId="8012" Text="What physics 3D games are out there?" />
  <row Id="46344" PostHistoryTypeId="3" PostId="18812" RevisionGUID="b8b1cc35-ac55-4ef3-9006-f44ba4c8658e" CreationDate="2011-03-23T09:10:47.403" UserId="8012" Text="&lt;3d&gt;&lt;physics&gt;" />
  <row Id="46345" PostHistoryTypeId="2" PostId="18813" RevisionGUID="dc83c4b0-fed6-40f3-8188-aa058dc7158b" CreationDate="2011-03-23T09:15:26.777" UserId="8013" Text="I am looking for a custom CS map where you can't buy any weapons, and can fight with only grenades you pick off the ground. Can anybody link to such a map?" />
  <row Id="46346" PostHistoryTypeId="1" PostId="18813" RevisionGUID="dc83c4b0-fed6-40f3-8188-aa058dc7158b" CreationDate="2011-03-23T09:15:26.777" UserId="8013" Text="A counter strike map with only grenades?" />
  <row Id="46347" PostHistoryTypeId="3" PostId="18813" RevisionGUID="dc83c4b0-fed6-40f3-8188-aa058dc7158b" CreationDate="2011-03-23T09:15:26.777" UserId="8013" Text="&lt;maps&gt;&lt;counter-strike&gt;" />
  <row Id="46348" PostHistoryTypeId="2" PostId="18814" RevisionGUID="19e4f519-97be-4c32-afc5-12bbf1e1f3a2" CreationDate="2011-03-23T09:28:57.597" UserId="6289" Text="Take a look here:&#xD;&#xA;&#xD;&#xA; - http://maps.cs-bg.info/maps/cs/he/&#xD;&#xA;   (CS 1.6)&#xD;&#xA; - http://www.gamebanana.com/maps/search?search=grenade&#xD;&#xA;   (CS 1.6 + CSS)&#xD;&#xA;&#xD;&#xA;Or just search &quot;he_&quot; Maps with google or something." />
  <row Id="46349" PostHistoryTypeId="10" PostId="18812" RevisionGUID="9c85739e-f76b-4a73-9ed8-01ac9bd4f7dc" CreationDate="2011-03-23T09:55:32.520" UserId="23" CloseReasonId="2" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46350" PostHistoryTypeId="6" PostId="18812" RevisionGUID="534c5f84-60f8-4f01-be23-c87d2a222980" CreationDate="2011-03-23T09:55:45.907" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;3d&gt;&lt;physics&gt;" />
  <row Id="46352" PostHistoryTypeId="5" PostId="18750" RevisionGUID="ac7cb3d3-ec22-4ca8-8b39-1e121ea7d21b" CreationDate="2011-03-23T11:00:56.597" UserId="145" Comment="some minor corrections" Text="I'm finally getting around to playing Fallout 3, and I heard there were differences between the PC version and the Xbox 360 version. Half of my friends have played the Xbox 360 version, and half the PC, but no one I know has played both. If I were to play Steam Fallout 3, I'd get achievements, right? &#xD;&#xA;&#xD;&#xA;So what, if any, are the major the differences in plot, graphics, gameplay, expansions?" />
  <row Id="46353" PostHistoryTypeId="4" PostId="18750" RevisionGUID="ac7cb3d3-ec22-4ca8-8b39-1e121ea7d21b" CreationDate="2011-03-23T11:00:56.597" UserId="145" Comment="some minor corrections" Text="Differences in Fallout 3 between Xbox 360 and PC" />
  <row Id="46354" PostHistoryTypeId="24" PostId="18750" RevisionGUID="ac7cb3d3-ec22-4ca8-8b39-1e121ea7d21b" CreationDate="2011-03-23T11:00:56.597" Comment="Proposed by 145 approved by 10 edit id of 318" />
  <row Id="46355" PostHistoryTypeId="5" PostId="18750" RevisionGUID="29aa88ec-3d56-4ea5-83ce-cf1c65ac4c31" CreationDate="2011-03-23T11:01:57.487" UserId="23" Comment="If we really do have to get all nitpicky on capitalization..." Text="I'm finally getting around to playing Fallout 3, and I heard there were differences between the PC version and the XBox 360 version. Half of my friends have played the XBox 360 version, and half the PC, but no one I know has played both. If I were to play Steam Fallout 3, I'd get achievements, right? &#xD;&#xA;&#xD;&#xA;So what, if any, are the major the differences in plot, graphics, gameplay, expansions?" />
  <row Id="46356" PostHistoryTypeId="4" PostId="18750" RevisionGUID="29aa88ec-3d56-4ea5-83ce-cf1c65ac4c31" CreationDate="2011-03-23T11:01:57.487" UserId="23" Comment="If we really do have to get all nitpicky on capitalization..." Text="Differences in Fallout 3 between XBox 360 and PC" />
  <row Id="46357" PostHistoryTypeId="8" PostId="18750" RevisionGUID="c0de7a7f-2cf7-41e8-99a5-b9f12bcc0109" CreationDate="2011-03-23T11:02:24.460" UserId="23" Comment="Rollback to [ac7cb3d3-ec22-4ca8-8b39-1e121ea7d21b]" Text="I'm finally getting around to playing Fallout 3, and I heard there were differences between the PC version and the Xbox 360 version. Half of my friends have played the Xbox 360 version, and half the PC, but no one I know has played both. If I were to play Steam Fallout 3, I'd get achievements, right? &#xD;&#xA;&#xD;&#xA;So what, if any, are the major the differences in plot, graphics, gameplay, expansions?" />
  <row Id="46358" PostHistoryTypeId="7" PostId="18750" RevisionGUID="c0de7a7f-2cf7-41e8-99a5-b9f12bcc0109" CreationDate="2011-03-23T11:02:24.460" UserId="23" Comment="Rollback to [ac7cb3d3-ec22-4ca8-8b39-1e121ea7d21b]" Text="Differences in Fallout 3 between Xbox 360 and PC" />
  <row Id="46359" PostHistoryTypeId="5" PostId="18804" RevisionGUID="b3463e29-d08b-41b5-8ab4-46d13b5b147d" CreationDate="2011-03-23T11:15:07.973" UserId="6301" Comment="added 294 characters in body" Text="It's a design pattern. Just like other patterns in software: Why do you have to confirm every delete action in almost every software, confirm that you are about to buy the thing you really are about to buy on almost every website, etc?&#xD;&#xA;&#xD;&#xA;It probably descends from arcade games where it made sense to wait for the player to be ready to play, and to essentially be in waiting mode until somebody puts money in/presses the button to play. Many designers don't see it as a design pattern and just copy it. I'm sure some console games have tried to break this." />
  <row Id="46360" PostHistoryTypeId="25" PostId="18812" RevisionGUID="dcc00d0b-61d9-4201-820a-9ad30bdf5cf2" CreationDate="2011-03-23T11:34:46.810" Comment="http://twitter.com/#!/StackGaming/status/50520861379264512" />
  <row Id="46361" PostHistoryTypeId="2" PostId="18816" RevisionGUID="32d36c09-f92c-4fa0-9499-569c81601676" CreationDate="2011-03-23T11:44:22.877" UserId="2765" Text="One change in [patch 1.3][1] was that &quot;Loss counts are no longer displayed in Profile and Ladder pages for players below Master League.&quot;&#xD;&#xA;&#xD;&#xA;Are they displayed anywhere else? While I might understand that I can't see this information for somebody else, I would really like to know how *my own* win/loss ratio is. I want to see if I'm doing well, and knowing how many games I lost seems to be important for that.&#xD;&#xA;&#xD;&#xA;Can I somehow find out how many games of each kind I played in total, or how many I lost?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://us.battle.net/sc2/en/blog/2514162#blog" />
  <row Id="46362" PostHistoryTypeId="1" PostId="18816" RevisionGUID="32d36c09-f92c-4fa0-9499-569c81601676" CreationDate="2011-03-23T11:44:22.877" UserId="2765" Text="How can I see how many league games I lost in Starcraft 2?" />
  <row Id="46363" PostHistoryTypeId="3" PostId="18816" RevisionGUID="32d36c09-f92c-4fa0-9499-569c81601676" CreationDate="2011-03-23T11:44:22.877" UserId="2765" Text="&lt;starcraft-2&gt;&lt;statistics&gt;" />
  <row Id="46364" PostHistoryTypeId="2" PostId="18817" RevisionGUID="76c0b5e6-0b2c-42c9-aeb2-f164d2ae1405" CreationDate="2011-03-23T11:53:39.543" UserId="6774" Text="Use [sc2gears][1] to analyze your own replays. You can do a search filter on 1v1 &quot;AutoMM&quot; game types and do a multi-rep analysis which gives you all the statistics and graphs you could wish for, including win/loss/ratio.&#xD;&#xA;&#xD;&#xA;I think this illustrates why it's important to keep all of your replays: Battle.net is not an open data source; they can show / hide anything any time they want. To see un-tampered-with analysis of your games, your replay archive is the best source.&#xD;&#xA;&#xD;&#xA;It's too bad sites like http://sc2ranks.com will also hide the losses; they should theoretically be able to deduce your loss count from your recent games played even though battle.net doesn't give that metric explicitly. I guess it's not 100% guaranteed accurate...&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/" />
  <row Id="46365" PostHistoryTypeId="2" PostId="18818" RevisionGUID="d273d01e-3c93-4137-a683-a14a109f9f36" CreationDate="2011-03-23T11:53:57.387" UserId="1719" Text="You cannot transfer your Pokemon over using only one DS.  You must use 2 separate units in order to transfer Pokemon from the 4th Generation games to the 5th Generation games.&#xD;&#xA;&#xD;&#xA;Doing so if you have 2 DS units is fairly quick and simple, however.  Go west out of the Black City (or White Forest if you're playing White Version) a bit to get to the Pokemon Transfer Lab.  It will give you on-screen instructions on what to do with your other DS.  You can choose to transfer Pokemon out of any of the boxes in the 4th Generation game, but not the party.&#xD;&#xA;&#xD;&#xA;Then you have to play a little silly diverting mini-game.  I've only transfered once, so I'm not sure what happens if you lose, but it is not a difficult game and it won't be difficult to win in short order.&#xD;&#xA;&#xD;&#xA;Afterwards, all 6 Pokemon you chose are transfered to your box on the 5th Generation game.  You can do this as many times as you like in quick succession (unlike transferring from 3rd Generation games to 4th Generation games)." />
  <row Id="46366" PostHistoryTypeId="5" PostId="18817" RevisionGUID="abe7ca07-0240-478e-acec-cd755f6046eb" CreationDate="2011-03-23T12:10:31.223" UserId="6774" Comment="added 825 characters in body" Text="Use [sc2gears][1] to analyze your own replays. You can do a search filter on 1v1 &quot;AutoMM&quot; game types and do a multi-rep analysis which gives you all the statistics and graphs you could wish for, including win/loss/ratio.&#xD;&#xA;&#xD;&#xA;I think this illustrates why it's important to keep all of your replays: Battle.net is not an open data source; they can show / hide anything any time they want. To see un-tampered-with analysis of your games, your replay archive is the best source.&#xD;&#xA;&#xD;&#xA;It's too bad sites like http://sc2ranks.com will also hide the losses; they should theoretically be able to deduce your loss count from your recent games played even though battle.net doesn't give that metric explicitly. I guess it's not 100% guaranteed accurate...&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;&#xD;&#xA;[update] More of a commentary to your question: As far as &quot;Am I doing well?&quot; honestly your win/loss ratio is of little use, because battle.net tries to match you with equally ranked players (thus trying to keep your ratio ~50% no matter your skill level). If you are improving faster than your moving MMR rating is rising, the ratio will theoretically go up, but that's only in theory. Bnet could just as easily randomly pair you with 10 favored opponents you will lose to.&#xD;&#xA;&#xD;&#xA;Another reason why win/loss ratio is a bad metric to judge improvement: Part of getting better is to focus on the things you're bad at, which means during *practice* you will not win as often. As most of us &quot;practice&quot; on the ladder itself, our **win/loss ratio would inaccurately imply that the more you practice, the worse you are**.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://sites.google.com/site/sc2gears/" />
  <row Id="46367" PostHistoryTypeId="5" PostId="15847" RevisionGUID="efc7945c-674b-4a65-95ac-c8969c5a4918" CreationDate="2011-03-23T12:44:54.333" UserId="5581" Comment="Several minor spelling and grammar fixes." Text="**If you're stuck underground and you can't see around you:** &#xD;&#xA;&#xD;&#xA;Turn up the brightness on your monitor or in your graphics card settings. It's kind of cheating, but it makes it easier to see your surroundings and where you might have come from. &#xD;&#xA;&#xD;&#xA;**Try to find the path you came in on:**&#xD;&#xA;&#xD;&#xA;If you are able to find this path and there are cliffs you are unable to climb, try punching stairs into the walls or use the spare stone you collected going down into that hole to make 9stairs to get back out.&#xD;&#xA;&#xD;&#xA;**If you are unable to find the path you came in on:**&#xD;&#xA;&#xD;&#xA;Then explore the caves trying to get to the highest point possible. From there punch out blocks above you filling in block below by jump placing them below you. This will of course be very slow but hopefully you've found a good high point which will leave you near the surface.&#xD;&#xA;&#xD;&#xA;**If all else fails:**&#xD;&#xA;&#xD;&#xA;/kill&#xD;&#xA;&#xD;&#xA;**To prevent this in the future:**&#xD;&#xA;&#xD;&#xA;At the very least bring a small stack of logs or wood. Since you're far underground with no pick you'll be able to make sticks and you will have stone in your inventory to make a pick. With logs you will also be able to make your own coal and more sticks to make torches. If you ever start to run low on wood head back to the surface, unload your shiny stuff and get more wood." />
  <row Id="46368" PostHistoryTypeId="24" PostId="15847" RevisionGUID="efc7945c-674b-4a65-95ac-c8969c5a4918" CreationDate="2011-03-23T12:44:54.333" Comment="Proposed by 5581 approved by 23 edit id of 319" />
  <row Id="46372" PostHistoryTypeId="2" PostId="18819" RevisionGUID="cf063289-a214-4010-b158-bdd85710486c" CreationDate="2011-03-23T13:22:37.730" UserId="4983" Text="You could use the very simple HR model of constructive criticism:&#xD;&#xA;&#xD;&#xA; 1. Open with a complement on something they do very well.&#xD;&#xA; 2. Insert your criticism as something they need to &quot;improve&quot;.&#xD;&#xA; 3. Close with a compliment of something you saw them do recently, not just a general compliment but something particular if possible try and point out how that thing helped the group, &quot;I like how you handled X situation, that quick thinking helped us preform Y.&quot;&#xD;&#xA;&#xD;&#xA;I find that even the most difficult individuals respond well to this method. In fact I bet most people who work in an office environment have been exposed to this without even realizing it, including myself. &#xD;&#xA;" />
  <row Id="46373" PostHistoryTypeId="2" PostId="18820" RevisionGUID="539f4654-d764-4a68-8d08-818a930efd5e" CreationDate="2011-03-23T13:32:22.977" UserId="5398" Text="After the match ends, the whole group should take a few minutes and talk about how it went.  Things you might discuss could include:&#xD;&#xA;&#xD;&#xA; - What you expected to happen / what actually happened&#xD;&#xA; - What worked well / didn't work&#xD;&#xA; - Strategies that the other team used that might work for you&#xD;&#xA; - Things to be ready for if you play that team again&#xD;&#xA;&#xD;&#xA;By keeping the focus on the discussion of the game itself, it should be easier to move into and out of a personal criticism at the appropriate time without making it seem like that person is particularly being targeted.&#xD;&#xA;&#xD;&#xA;Besides, if you're playing competitively, you should be reviewing your matches afterwards anyway, right?" />
  <row Id="46374" PostHistoryTypeId="2" PostId="18821" RevisionGUID="9e0c5ed4-a0cd-4292-b9f5-f44e29f44c26" CreationDate="2011-03-23T13:32:48.170" UserId="7797" Text="Internet Explorer 9 (beta version) prevented GTA IV from launching for me as well. There were no error dialogs about what happened. Uninstalling the IE9 beta fixed the problem for me." />
  <row Id="46375" PostHistoryTypeId="5" PostId="18757" RevisionGUID="e7f585da-1b4c-4db9-bfc2-8e0d87f80385" CreationDate="2011-03-23T13:40:31.890" UserId="730" Comment="more info about mods; added 15 characters in body" Text="Regarding plot, gameplay and expansions Fallout 3 is exactly the same on all platforms (PC, XBox 360 and PS3).&#xD;&#xA;&#xD;&#xA;The differences in the PC version are the ability to do more precise tunings on graphic setttings, the possibility to enable the developer console and the huge advantage that you can install many MODs developed by community.&#xD;&#xA;&#xD;&#xA;MODs are modifications to the original game created by community members that could change different aspects:&#xD;&#xA;&#xD;&#xA; - Graphics (better textures, dynamic weather, object re-skins, NPC 3D models and faces etc.)&#xD;&#xA; - Gameplay (hardcore modes, balance fixes, etc.)&#xD;&#xA; - Sounds&#xD;&#xA;&#xD;&#xA;or add original contents like new armors, weapons, buildings or even complete new quests.&#xD;&#xA;&#xD;&#xA;For Fallout 3 I really suggest you to visit the amazing [Fallout 3 Nexus][1] website that contains hundreds of quality mods and patches.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com" />
  <row Id="46376" PostHistoryTypeId="2" PostId="18822" RevisionGUID="d07e0fe2-3743-4901-84da-3b740223f4b5" CreationDate="2011-03-23T13:46:23.310" UserId="7797" Text="Short of buying a gamepad, what can I do to improve my control of helicopters using the keyboard in GTA IV - The Ballad of Gay Tony? I am stuck on a mission where I have to blow up a yacht and then chase and take out three moving boats. Whenever I press a key, the movement becomes too much to handle and compensating for it causes me to spiral into a watery death.&#xD;&#xA;&#xD;&#xA;I am using the default controls for flying:&#xD;&#xA;&#xD;&#xA; - Number pad 4/6 for left and right rotation&#xD;&#xA; - W/S for altitude&#xD;&#xA; - A/D for banking left and right&#xD;&#xA; - Mouse 1 for shooting&#xD;&#xA;&#xD;&#xA;I turned off mouse control for helicopters in favor of the keyboard as this would just aggravate my control (or lack of it) when flying." />
  <row Id="46377" PostHistoryTypeId="1" PostId="18822" RevisionGUID="d07e0fe2-3743-4901-84da-3b740223f4b5" CreationDate="2011-03-23T13:46:23.310" UserId="7797" Text="Flying helicopters in GTA IV using the keyboard" />
  <row Id="46378" PostHistoryTypeId="3" PostId="18822" RevisionGUID="d07e0fe2-3743-4901-84da-3b740223f4b5" CreationDate="2011-03-23T13:46:23.310" UserId="7797" Text="&lt;pc&gt;&lt;gta-4&gt;&lt;grand-theft-auto&gt;" />
  <row Id="46379" PostHistoryTypeId="2" PostId="18823" RevisionGUID="f543d198-c0b2-4bd6-91ad-b0eaad144d73" CreationDate="2011-03-23T14:32:08.000" UserId="160" Text="I know that the Squier Stratocaster for Rock Band 3 uses a semiconductive fretboard to read your finger placement in order to interpret the notes you are playing, rather than actually using the sound/tone of the strings. The guitar is still not available in the EU and I do not own the Mustang, so I can't try pro-mode properly. I was wondering if, for gameplay/scoring purposes, it allows you to play alternate fingering for fretting.&#xD;&#xA;&#xD;&#xA;For example, on my real bass guitar, to play an E note , I can play either the open E string, like so:&#xD;&#xA;&#xD;&#xA;`E|------0-0-0-0------|`&#xD;&#xA;&#xD;&#xA;Or I can play an E note by holding down the 5th fret of the A string, like so:&#xD;&#xA;&#xD;&#xA;`A|------5-5-5-5------|`&#xD;&#xA;&#xD;&#xA;If RB3 wants to play an open E string but I play a fretted A string instead, will it still count me as playing an E note or not? Basically, I'm wondering if the tablature is open to interpretation based on playstyle and/or what one may have previously learned in a certain way." />
  <row Id="46380" PostHistoryTypeId="1" PostId="18823" RevisionGUID="f543d198-c0b2-4bd6-91ad-b0eaad144d73" CreationDate="2011-03-23T14:32:08.000" UserId="160" Text="Does the Rock Band 3 Squier lock you into playing notes/chords a certain way for the game?" />
  <row Id="46381" PostHistoryTypeId="3" PostId="18823" RevisionGUID="f543d198-c0b2-4bd6-91ad-b0eaad144d73" CreationDate="2011-03-23T14:32:08.000" UserId="160" Text="&lt;rock-band-3&gt;&lt;peripherals&gt;" />
  <row Id="46382" PostHistoryTypeId="25" PostId="18816" RevisionGUID="49399591-f574-411c-a318-1e492fe0cf8b" CreationDate="2011-03-23T14:34:47.670" Comment="http://twitter.com/#!/StackGaming/status/50566163876417536" />
  <row Id="46383" PostHistoryTypeId="2" PostId="18824" RevisionGUID="6ff9d19a-f5b5-4e73-9f62-61d89a4ecb79" CreationDate="2011-03-23T14:46:46.120" UserId="1298" Text="If you were planning on getting a 3DS you could buy that (comes out this weekend, price has come down a huge amount already). It plays regular DS games so you will be able to trade between games." />
  <row Id="46384" PostHistoryTypeId="5" PostId="18222" RevisionGUID="dbafaff9-6974-4c1c-a6c7-be5e66fb63bf" CreationDate="2011-03-23T14:55:39.953" UserId="1719" Comment="added 451 characters in body" Text="I tend to walk when I'm trying not to attract wild pokemon but don't have a repel to use to accomplish that.  Is this just a psychological thing or is the encounter rate actually lowered while walking vs. faster movement options?&#xD;&#xA;&#xD;&#xA;EDIT: I have heard on various places on the internet (of questionable trustworthiness) that the encounter rate *does* change based on whether you're running or walking.  I originally accepted the answer that it is not affected since it seemed confident, but I'm not so sure any more.  If someone can backup that answer with evidence I'll re-accept it.  I would really like to be confident in knowing the answer to this question one way or another." />
  <row Id="46385" PostHistoryTypeId="2" PostId="18825" RevisionGUID="bb6a950a-3bdf-4363-947d-5e1d8956ae8f" CreationDate="2011-03-23T15:03:11.107" UserId="857" Text="Yes, you have to play it the way the game tells you to. But I think you may misunderstand how the charts in the game are shown. It doesn't tell you &quot;play an E&quot;, it says &quot;play the 5th fret of the A string&quot;. Trying to convert what you're seeing to a completely different method of playing the same note, while it's scrolling towards you, would be extremely difficult.&#xD;&#xA;&#xD;&#xA;I do remember reading that they put a great deal of effort into making sure that the charts in the game were the way the song was actually played in terms of location though, comparing with live videos of the actual bands playing the song and such. So if that's true you may be making it harder on yourself by trying to use alternate methods." />
  <row Id="46386" PostHistoryTypeId="5" PostId="18584" RevisionGUID="1d139720-9b3b-47c9-b658-ab13c0357080" CreationDate="2011-03-23T15:08:03.503" UserId="118" Comment="There are options, I was just too lazy to check the main menu options button before." Text="If you change the camera style to RTS Mode under the Gameplay Options on the main menu, then you can pan using the arrow keys or with the mouse at the edge near the bottom of the screen where the UI is.&#xD;&#xA;&#xD;&#xA;I'm not sure about zooming out more, but if you unrestrict the camera in the same menu, it might help you see better, although maybe not up, and it will also let you cheat and view the enemies troops." />
  <row Id="46387" PostHistoryTypeId="5" PostId="18732" RevisionGUID="4105c4e6-4dd2-4d4f-aaa7-b8ef2bab0098" CreationDate="2011-03-23T15:09:40.573" UserId="85" Comment="Transliteration ♪" Text="There are 4 bunkers in Hidden Valley. Just as you go past the gate for Hidden Valley, it's just to your left. It has a tree stump on top of it, the fence will be next to it too. &#xD;&#xA;&#xD;&#xA;Once inside the first part of bunker, the door will be locked, needing a skill at 100. Or, an easy way to get inside at level 2 is to just go to town 188, pick up the bodyguard in there, then come back to Hidden Valley. She will open it for you quick and easier. &#xD;&#xA;&#xD;&#xA;Oh, once most missions are done, the elder will tell you to come back later. That means you need to go out of the bunker and come back in 2-3 days' time. Then, more quests will open with both the elder and that paladin." />
  <row Id="46388" PostHistoryTypeId="5" PostId="18819" RevisionGUID="d5057b55-444d-41bd-990a-8adb7cb6809f" CreationDate="2011-03-23T15:53:48.647" UserId="4983" Comment="added 1 characters in body" Text="You could use the very simple HR model of constructive criticism:&#xD;&#xA;&#xD;&#xA; 1. Open with a complement on something they do very well.&#xD;&#xA; 2. Insert your criticism as something they need to &quot;improve&quot;.&#xD;&#xA; 3. Close with a compliment of something you saw them do recently, not just a general compliment but something particular, if possible try and point out how that thing helped the group, &quot;I like how you handled X situation, that quick thinking helped us perform Y.&quot;&#xD;&#xA;&#xD;&#xA;I find that even the most difficult individuals respond well to this method. In fact I bet most people who work in an office environment have been exposed to this without even realizing it, including myself. &#xD;&#xA;" />
  <row Id="46389" PostHistoryTypeId="5" PostId="17768" RevisionGUID="752ca4ae-c32a-40fc-a75e-30cc74649e39" CreationDate="2011-03-23T15:58:56.837" UserId="1721" Comment="grammar and spelling" Text="I feel really silly but I can't figure how to use it. I did read FAQ, but there is nothing about basic usage there.&#xD;&#xA;&#xD;&#xA;Basically I open program, load the replay, and that's it. I don't see charts or anything else. The only thing that is shown is the name of the map played. What am I missing?&#xD;&#xA;&#xD;&#xA;I'm running Windows 7 (I did try to run it in WinXP compatibility mode, also as an administrator) and Warcraft client version 1.24e.&#xD;&#xA;&#xD;&#xA;Edit: after scanning entire folders, it seems War3Chart thinks that all but 2 of my replays are corrupted. Some are downloaded or my own, some are multi-player or versus AI. I doubt that War3Chart is right, how so many replays can be corrupted? :(" />
  <row Id="46391" PostHistoryTypeId="2" PostId="18827" RevisionGUID="0f75cc74-be72-4129-b68d-ab0f8ffc5bfa" CreationDate="2011-03-23T16:34:27.913" UserId="4239" Text="In [Drop7][1]'s Sequence mode, what is the full sequence of discs that are dropped? Has this been documented by anyone? I've seen mentions that there definitely is a sequence to the numbers, but not exactly what it is. I'm assuming the person seen in the below video did figure out the sequence if they achieved a score of 5,000,000.&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=-ayGfvyBxKU&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://areacodeinc.com/projects/drop7/" />
  <row Id="46392" PostHistoryTypeId="1" PostId="18827" RevisionGUID="0f75cc74-be72-4129-b68d-ab0f8ffc5bfa" CreationDate="2011-03-23T16:34:27.913" UserId="4239" Text="What is the Sequence in Drop7?" />
  <row Id="46393" PostHistoryTypeId="3" PostId="18827" RevisionGUID="0f75cc74-be72-4129-b68d-ab0f8ffc5bfa" CreationDate="2011-03-23T16:34:27.913" UserId="4239" Text="&lt;iphone&gt;&lt;android&gt;&lt;drop7&gt;" />
  <row Id="46395" PostHistoryTypeId="5" PostId="18757" RevisionGUID="884b9f4a-1bff-4848-8dfd-120da25d7f0d" CreationDate="2011-03-23T17:01:00.823" UserId="730" Comment="better explanation" Text="Regarding plot, gameplay and expansions Fallout 3 is exactly the same on all platforms (PC, XBox 360 and PS3).&#xD;&#xA;&#xD;&#xA;The differences in the PC version are the ability to do more precise tunings on graphic setttings, the possibility to enable the developer console and the huge advantage that you can install many MODs developed by community.&#xD;&#xA;&#xD;&#xA;MODs are modifications to the original game created by community members. &#xD;&#xA;&#xD;&#xA;Fallout 3 in particular is easily moddable and for this reason the community created hundreds of different mods and modifications that change every aspect of the game:&#xD;&#xA;&#xD;&#xA; - Graphics (better textures, dynamic weather, object re-skins, NPC 3D models and faces etc.)&#xD;&#xA; - Gameplay (hardcore modes, balance fixes, etc.)&#xD;&#xA; - Sounds&#xD;&#xA;&#xD;&#xA;or add original contents like new armors, weapons, buildings or even complete new quests.&#xD;&#xA;&#xD;&#xA;I suggest you to visit the amazing [Fallout 3 Nexus][1] website that has a huge database of mods and patches and it is the reference site for many Fallout 3 modders.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.fallout3nexus.com" />
  <row Id="46396" PostHistoryTypeId="2" PostId="18828" RevisionGUID="525db793-4f43-4493-90cc-16f64997c87b" CreationDate="2011-03-23T17:02:33.007" UserId="102" Text="So I'm going to speak from experience on this one and I think it behooves me to inform you what experience that is.  Specific to playing video games I was a Raid Leader in World of Warcraft for over 4 years.  During that time I was responsible for coordinating and assigning spots in a 40-25 man team for an activity which spanned 40 hours a week.  While I have played games with friends of various skill levels my entire life (specifically at Starcraft and Starcraft 2), nothing has taught me how to deal with people like Raid Leading did.&#xD;&#xA;&#xD;&#xA;In my experience, there is **no good way to effectively criticize** someone.&#xD;&#xA;&#xD;&#xA;I have tried a large number of techniques from taking people aside, to reward structures, to compliment sandwiches, to publish humiliation.  I have found none of them to be effective in anything more than the short term (the next 30 minutes).  It has been a frustrating experience as often times the people in question have been my friends and I only want to help them; but believe me when I say: I don't believe it can be done through criticism.&#xD;&#xA;&#xD;&#xA;*But Tzenes, people learn through criticism all the time, its one of the basis for human learning.*&#xD;&#xA;&#xD;&#xA;Is it?&#xD;&#xA;&#xD;&#xA;There is actually a large body of psychological work on the issue of reward vs punishment (in psychology criticism is referred to as a punishment), and I've taken the time to go through it a couple times.  There have been a number of psychological studies which suggest that punishment is less effective (or ineffective) when compared to reward.  Research has shown that punishment doesn't increase learning over time, but rather drives people away from the task altogether.  Additionally, it also usually has the effect of increasing dependence and thus reducing self-directed learning.&#xD;&#xA;&#xD;&#xA;To quote John Holt: `The anxiety children feel at constantly being tested, their fear of failure, punishment, and disgrace,  severely reduces their ability both to perceive and to remember`&#xD;&#xA;&#xD;&#xA;Holt was talking about children as there have been many more studies into child learning than adult.  Duncan[2010], suggests that while punishments can be used to convey a point, the often have a far more detrimental effect than the message itself.  Davis[2008] claims that both reward and punishment (while correlated with learning) have really nothing to do with the learning process itself, and that usage with either actually decreases a person's ability to learn.  Gluck [2009] showed that the relationship between punishment and learning was the result of unusually high dopamine levels (Parkinsons) in the human subjects and that when these levels were reduced through dopamine agonists the effect disappeared.&#xD;&#xA;&#xD;&#xA;*Alright Tzenes, if I can't improve my friends through criticizes what can I do?*&#xD;&#xA;&#xD;&#xA;At the risk of sounding like a Saturday Morning Cartoon wrap up: **Nothing.**  These are your friends, not your disciples. Presumably you're playing with them because you enjoy their company, so forget about winning/losing, and just have fun with them.  Blizzard's match making system is going to guarantee you lose half your games anyway, so who cares if your losses are to TeamLiquid's new 4s team, or some random bunch of buddies on the internet.  Enjoy yourself a little.&#xD;&#xA;&#xD;&#xA;If your friend wants to get better, you can point him this way (or to Day9, or the 8 million other resources on the internet for learning Starcraft), but that needs to come from with in, not prompted by you pointing out his flaws.  If they want to learn they'll be asking you what they did wrong, and give real weight to what you say; but if you're prompting it, then you're doing more harm than good." />
  <row Id="46397" PostHistoryTypeId="6" PostId="18799" RevisionGUID="06ddf03f-c778-48f9-aca6-fa680ea4ba88" CreationDate="2011-03-23T17:04:30.037" UserId="3383" Comment="edited tags" Text="&lt;pc&gt;&lt;fallout-3&gt;&lt;tech-support&gt;" />
  <row Id="46398" PostHistoryTypeId="2" PostId="18829" RevisionGUID="e6d169b7-9a04-42b0-bbe3-b839105f32c6" CreationDate="2011-03-23T17:06:36.153" UserId="7981" Text="The best thing to try and do would be to trick Morgana into shielding at the wrong time. &#xD;&#xA;Akali's Q (Mark of the Assassin) initial hit would be blocked my Morgana's Black Shield but the mark would stay on Morgana and just wait until the shield is gone and get the hit on Morgana consuming the mark and doing decent damage. Since Akali runs on energy you can do this until you have harassed enough and can get the kill, which would be easy with Exhaust and Ignite. Also, using Akali's shroud at a good time would allow for Morgana to waste her Tormented Soil, most Morgana will put their soil right where the shroud is and hope for some damage.&#xD;&#xA;&#xD;&#xA;Depending on how the Morgana plays you could harass her and even zone her out if possible." />
  <row Id="46399" PostHistoryTypeId="2" PostId="18830" RevisionGUID="fab82a27-658a-4166-aa07-c15c22a3fac0" CreationDate="2011-03-23T17:16:29.250" UserId="414" Text="**Is it really worth the risk?**&#xD;&#xA;&#xD;&#xA;It honestly depends on the enemy team comp.&#xD;&#xA;&#xD;&#xA;If you're asking if it's worth it to run with 1 jungler on each team, then absolutely. The benefits of having a jungler far outweigh that of not. You boost the xp of two people, as well as the monetary gain of the whole team. Additionally, you bring the element of surprise by keeping their two solo lanes in fear of an early gank. Of course, this all applies to your team as well. However, the benefits generally far outweigh the alternative to having two double lanes and attempting to get an early push on one while still leaving your mid lane vulnerable and your jungle unoccupied.&#xD;&#xA;&#xD;&#xA;If you're asking if it's worth to actively harass the other team's jungler, then it's debatable. A well composed team in 5v5 with a jungler starting at blue will have at least 4 of their 5 players there expecting to counter the early gank. If the enemy starts at small golems or wraiths instead of blue/wolves, it's generally not worth the risk pushing up that far into enemy territory to try for a first blood. &#xD;&#xA;&#xD;&#xA;**What are the best characters and set ups to be using for counter jungling?**&#xD;&#xA;&#xD;&#xA;Any character with stealth in a lane is a great choice to scout and gank a jungler. Eve and Twitch (or a patient Teemo) with their extended stealth (vs. Shaco) make for great players that can pick off low health junglers. Unfortunately, as these characters tend to be carries, by leaving the lane you tend to deny yourself XP gain and money for the chance at a kill.&#xD;&#xA;&#xD;&#xA;Beefier characters like Rammus and Udyr who have high mobility, good survival, and disables make for great counter junglers, and generally are not as affected by leaving their lane/jungle to pursue a kill.&#xD;&#xA;&#xD;&#xA;Additionally, support characters who take Clairvoyance can play the psychological harassment game, placing CV down in predictable jungle spots and causing the jungler to back off, whether or not you're actually pursuing a kill. On the same note, putting a ward down in plain sight of a jungler will often prevent them from coming back. This is particularly useful on either blue buff, where the jungler is the most vulnerable.&#xD;&#xA;&#xD;&#xA;Lastly, if your jungler has their timing down and a little luck, stealing an early blue or red buff through a well placed smite can actually hurt the jungler just as much as a death if you know you can't kill them. This can be accomplished through smart use of Clairvoyance or pre-placed wards.&#xD;&#xA;&#xD;&#xA;**What are the best methods of countering an enemy jungler?**&#xD;&#xA;&#xD;&#xA;I covered a bit of that above, but the one thing you should keep in mind when attempting a pure jungle gank is that you are just as likely to get counter ganked right back, due to the position you've put yourself in and the attention you've drawn." />
  <row Id="46400" PostHistoryTypeId="25" PostId="18823" RevisionGUID="c5317ab5-c76e-4717-ab51-c1b33a116016" CreationDate="2011-03-23T17:34:47.657" Comment="http://twitter.com/#!/StackGaming/status/50611462384795648" />
  <row Id="46401" PostHistoryTypeId="5" PostId="18781" RevisionGUID="7590979e-67ee-43e7-b638-93a88269438b" CreationDate="2011-03-23T17:41:58.410" UserId="1721" Comment="added 154 characters in body" Text="Consoles typically have more than one controller, so they likely require a button press from a player to determine which controller that player is using. This way, no matter which controller each player is using, after the game loads you can determine who to consider 'Player One' by asking them to press a button.&#xD;&#xA;&#xD;&#xA;PC does not need to do this because there is only one player and one controller: the mouse/keyboard.&#xD;&#xA;&#xD;&#xA;**Edit:** This was a guess, but there are actual game certification reasons for having the extra button press. Please read the other provided answers." />
  <row Id="46402" PostHistoryTypeId="2" PostId="18831" RevisionGUID="319979d0-9f32-4e69-95fa-3ebaa9decc47" CreationDate="2011-03-23T17:46:42.360" UserId="8036" Text="I am deciding on which class I want to play in dragon age 2. Originally i chose a male warrior and was going to be a Tank. But now i see that Aveline is a tank and is one of the major characters in the game. So other than a tank what class is a good choice?&#xD;&#xA;&#xD;&#xA;Mage DPS&#xD;&#xA;Mage Healer&#xD;&#xA;Rogue Dual Blade&#xD;&#xA;Rogue Archer&#xD;&#xA;Warrior Two Hand DPS&#xD;&#xA;&#xD;&#xA;Which one is the best choice for class?" />
  <row Id="46403" PostHistoryTypeId="1" PostId="18831" RevisionGUID="319979d0-9f32-4e69-95fa-3ebaa9decc47" CreationDate="2011-03-23T17:46:42.360" UserId="8036" Text="Dragon Age 2 - Choosing a Character Class" />
  <row Id="46404" PostHistoryTypeId="3" PostId="18831" RevisionGUID="319979d0-9f32-4e69-95fa-3ebaa9decc47" CreationDate="2011-03-23T17:46:42.360" UserId="8036" Text="&lt;dragon-age-2&gt;" />
  <row Id="46407" PostHistoryTypeId="2" PostId="18833" RevisionGUID="1993da88-cd20-4fa1-8c09-6d3f155c6ec1" CreationDate="2011-03-23T18:09:31.450" UserId="4525" Text="Simple answer - *You shouldn't mid as Akali vs a Morgana.* &#xD;&#xA;&#xD;&#xA; 1. She will be a better harasser&#xD;&#xA;&#xD;&#xA; - Her AoE and snare will wear you down faster than your Q will on her&#xD;&#xA; - Your smoke bomb is nearly useless vs her AoE and ultimate&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA; 2. She farms better &#xD;&#xA; - Your farming skills mean you have to get in auto attack range, her AoE will slowly wear you down&#xD;&#xA; - She has spell vamp as passive, so her laning presence is very strong&#xD;&#xA;&lt;br /&gt;&lt;br /&gt;&#xD;&#xA;&#xD;&#xA; 3. She is too strong vs your skills&#xD;&#xA; - Your harassing depends on auto attacking after marking. She can spell shield when you are in range, then AoE &gt; Snare. &#xD;&#xA; - AoE and ult &gt; your smoke bomb&#xD;&#xA;&#xD;&#xA;If you have no choice then I would:&#xD;&#xA;&#xD;&#xA; - Use Flash to get out of sticky situations with her snare and ult (Smoke bomb + Flash is just absolutely amazing for escaping)&#xD;&#xA; - Use your smoke bomb to farm more safely&#xD;&#xA; - Not bother trying to harass, concentrate on farming / last hitting&#xD;&#xA;Gank lanes as soon as possible&#xD;&#xA;&#xD;&#xA;If you do have a choice then I would:&#xD;&#xA;&#xD;&#xA; - Pick a a champ that will out farm her&#xD;&#xA; - Pick a AD ranged champ (spell shield&#xD;&#xA;   not so effective now!)&#xD;&#xA; - Pick a tanky champ to mid vs her, i.e. Vlad / Galio, she isn't particulary dangerous on her own and its an easy lane for a tanky champ" />
  <row Id="46408" PostHistoryTypeId="2" PostId="18834" RevisionGUID="f0907c37-18c6-45ac-853e-0393fdc02685" CreationDate="2011-03-23T18:14:21.120" UserId="7794" Text="Warrior would be fine. You can complete the game with any class, since you'll have more than enough help available." />
  <row Id="46409" PostHistoryTypeId="2" PostId="18835" RevisionGUID="9304d9f9-7b67-4b1e-905d-994c38a62987" CreationDate="2011-03-23T18:39:09.017" UserId="-1" Text="" />
  <row Id="46410" PostHistoryTypeId="2" PostId="18836" RevisionGUID="3455250f-516d-4e40-b7af-dfeaac09590d" CreationDate="2011-03-23T18:39:09.017" UserId="-1" Text="" />
  <row Id="46411" PostHistoryTypeId="2" PostId="18837" RevisionGUID="a5e2f112-6bc1-41cc-8d07-4d702840cf65" CreationDate="2011-03-23T18:43:10.747" UserId="7880" Text="How do you start a New Game Plus in Infinity Blade?  I see it mentioned on walkthroughs, but no one ever details how to achieve it.  Moreover, it seems to be a necessary prerequisite to mastering items more than once.&#xD;&#xA;&#xD;&#xA;I've never seen it come up as an option, either in the game itself or through the Options menu.  FWIW, I'm at level 40, and I've defeated the God King three times.&#xD;&#xA;&#xD;&#xA;Thanks for any help!" />
  <row Id="46412" PostHistoryTypeId="1" PostId="18837" RevisionGUID="a5e2f112-6bc1-41cc-8d07-4d702840cf65" CreationDate="2011-03-23T18:43:10.747" UserId="7880" Text="How to start a New Game Plus?" />
  <row Id="46413" PostHistoryTypeId="3" PostId="18837" RevisionGUID="a5e2f112-6bc1-41cc-8d07-4d702840cf65" CreationDate="2011-03-23T18:43:10.747" UserId="7880" Text="&lt;infinity-blade&gt;" />
  <row Id="46414" PostHistoryTypeId="6" PostId="11328" RevisionGUID="1298467d-5dc1-42f4-bcb0-dd44e480b47c" CreationDate="2011-03-23T18:52:54.293" UserId="122" Comment="edited tags" Text="&lt;spoiler&gt;&lt;metroid-prime-corruption&gt;" />
  <row Id="46416" PostHistoryTypeId="2" PostId="18839" RevisionGUID="5eb81484-52c0-4a56-afba-bb5e668d50da" CreationDate="2011-03-23T19:14:17.707" UserId="461" Text="I think that if you go into the Options, there is a button in there to start a New Game+ for the current character.&#xD;&#xA;&#xD;&#xA;In addition, when you beat the new end boss (added in the second content pack), there is an option to either start a new bloodline, or start a New Game+." />
  <row Id="46417" PostHistoryTypeId="5" PostId="11328" RevisionGUID="6ad90bf1-d944-4e2b-89e1-9560bfd032bb" CreationDate="2011-03-23T19:18:10.200" UserId="336" Comment="fixed typos" Text="Please note, I am trying to keep the question title and the first few lines of this question vague, because it's a major spoiler and if anyone else is like me and is just playing this game for the first time (yes, I'm way behind the times) I don't want to spoil it for them!&#xD;&#xA;&#xD;&#xA;After I reach Phaaze and enter Hypermode permanently, I don't understand what to do to release Phazon, and as I continue to go deeper into the planet my Phazon bar just keeps filling up with more and more yellow, until I eventually die. It almost seems like firing charged shots and missiles *increases* the bar? I couldn't really tell from my one and only experience on Phaaze what to do to keep the yellow bar down.&#xD;&#xA;&#xD;&#xA;How do I vent Phazon (and not die from corruption) in after reaching planet Phaaze?" />
  <row Id="46418" PostHistoryTypeId="2" PostId="18840" RevisionGUID="4f52ba34-c11c-4667-b7e5-89ed45e1d7ee" CreationDate="2011-03-23T19:43:45.973" UserId="3746" Text="I don't know if the answer given will be specific enough, but you could `/who &lt;yourname&gt;`." />
  <row Id="46419" PostHistoryTypeId="2" PostId="18841" RevisionGUID="010cfacc-80f7-4f22-a48c-ea70dfc1a3e5" CreationDate="2011-03-23T19:55:34.670" UserId="857" Text="I'm currently trying to decide on what will be the &quot;main&quot; jobs for my characters in DQ9. Does anyone have a chart showing what every job's base stats (before bonuses from skill points and seeds) would be at level 99? Since abilities are shared between jobs, picking a main job is mostly just about the final stats and equipment, at least for non-spellcasters." />
  <row Id="46420" PostHistoryTypeId="1" PostId="18841" RevisionGUID="010cfacc-80f7-4f22-a48c-ea70dfc1a3e5" CreationDate="2011-03-23T19:55:34.670" UserId="857" Text="Base stats for all vocations at level 99 in Dragon Quest IX?" />
  <row Id="46421" PostHistoryTypeId="3" PostId="18841" RevisionGUID="010cfacc-80f7-4f22-a48c-ea70dfc1a3e5" CreationDate="2011-03-23T19:55:34.670" UserId="857" Text="&lt;dragon-quest-9&gt;" />
  <row Id="46424" PostHistoryTypeId="25" PostId="18841" RevisionGUID="3db64080-0596-4ce2-af4d-2efd298486a7" CreationDate="2011-03-23T20:34:47.967" Comment="http://twitter.com/#!/StackGaming/status/50656761996251136" />
  <row Id="46425" PostHistoryTypeId="5" PostId="18783" RevisionGUID="54627e67-1c4b-44a9-a1e7-f3e8d721c149" CreationDate="2011-03-23T20:43:23.263" UserId="23" Comment="I'm not comfortable with copypasta of unclearly licensed material... would you mind rephrasing?" Text="There is a huge [TF2 wikipedia][1] devoted to 'SpyChecking' including a rundown on how each class can identify a spy:  I will copy some here for you.  &#xD;&#xA;&#xD;&#xA;&gt; Remember, just because your not&#xD;&#xA;&gt; paraniod; doesn't mean the whole world&#xD;&#xA;&gt; isn't out to get you...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://tf2wiki.net/wiki/Spychecking&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;General&lt;/h3&gt;&#xD;&#xA;&lt;UL&gt;&#xD;&#xA;&lt;li&gt;Remember that members of opposite teams cannot pass through each other. If you bump into a teammate and cannot pass through him, he is definitely a Spy.&lt;/li&gt;&#xD;&#xA;&lt;li&gt;In general, if you see a teammate behaving oddly, there is a likely chance that it is a Spy. &lt;/li&gt;&#xD;&#xA;&lt;li&gt;Players in the wrong locations (such as a Pyro in the rear or a Sniper or Engineer on the front lines), deliberately avoiding contact with teammates, or hiding in corners can all be enemy Spies. &lt;/li&gt;&#xD;&#xA;&lt;li&gt;If you see your own name yell a voice command that you didn't use, it means that a Spy is disguised as you. Be sure to immediately warn your team of this, as well as your class so that your teammates know what class to look for.&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Look for telltale shrouds of smoke that are colored red or blue. When a Spy uses his Disguise Kit, it takes a second for the disguise to equip, during which the Spy is shrouded with smoke of his team color. While the smoke does not appear if the disguise is used while the Spy is cloaked, it will follow the Spy for a short distance if he uses it before cloaking.&lt;/li&gt;&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Scout&lt;/h3&gt;&#xD;&#xA;Just running into everyone (since the Scout is the fastest class) does the trick; as teammates can clip through each other, any teammate you cannot pass through is an enemy Spy in disguise. Also, Scouts using the Sandman can stun disguised Spies, while the baseball will pass through friendlies. Throwing Mad Milk at disguised Spies will expose them, allowing you and your team to easily hunt them down. Alternatively, two hits from the Scout's primary weapons will kill a Spy not equipped with the Dead Ringer, but it's less economic than simply running into them. You can also use a single blast from the Force-A-Nature at close range and see if a teammate is knocked back by it; Spies will be severely hurt and sent flying by the blast.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Soldier&lt;/h3&gt;&#xD;&#xA;There is nothing particularly special the Soldier class can do to Spy-check. The limited amount of Spy-checking a Soldier can do consists of sending a rocket into teammates to see whether the teammate is juggled by the blast or not, and occasionally pumping Shotgun blasts when it is not an inconvenience. Buff Banners and Battalion's Backups will not activate on enemy Spies, so that can be a giveaway. The rocket launchers have low ammo counts and you might not always notice disguised Spies when using the Shotgun, so generally it is a matter of analyzing behavior.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Pyro&lt;/h3&gt;&#xD;&#xA;The Pyro's ability to set enemies on fire with incendiary weapons is perhaps the most useful for detecting Spies, since only enemies can be ignited. This is the most reliable method of Spy-checking teammates. The team-colored glow produced by a burning player is especially visible when surrounding a Cloaked or Disguised Spy.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Demoman&lt;/h3&gt;&#xD;&#xA;Much like with the Soldier, the traditional Demoman is not an effective Spy-checking class. In general, your melee weapon is probably your best bet as you lack hitscan weapons. The Grenade Launcher has limited ammo, but is probably the most viable way to Spy-check teammates without using your melee weapon, as your grenades will detonate on contact with Spies. Placing sticky bombs with your Sticky Bomb Launcher takes time, but teammates that try to avoid the bombs can be easily identified as a Spy. A Demoman using the Chargin' Targe will stop when running into a Spy while charging, and said Spy will be an easy kill.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Heavy&lt;/h3&gt;&#xD;&#xA;Heavies can attempt to Spy-check by firing their Minigun on suspicious teammates; a few seconds at close range will make quick work of an enemy Spy (make sure to have ammo to spare afterward). If a teammate eats your dropped Sandvich, and was already at full health, he is a Spy (unless he is a friendly disguised Spy, in which case he might have used it to 'heal' his disguise). A spun-up heavy is a tempting Backstab target, so even if you're busy mowing down enemies, try to find time to turn around and spycheck.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Engineer&lt;/h3&gt;&#xD;&#xA;As an Engineer, Spies are a substantial threat, able to place Sappers while disguised, but they usually aren't trouble if you can get teammates to protect your buildings (as they often are, by Pyros and teammates who need healing or ammo, or yourself). If you receive an Electro Sapper notification while a teammate is standing near the sapped building, the teammate is a Spy. Still, it's advised to Spy-check everyone with your Pistol, especially teammates approaching your buildings. If any teammate is unable to pass through your Sentry Gun or Dispenser, that teammate is a Spy.&#xD;&#xA;It is also a good idea to shoot around the immediate area with your Pistol or Shotgun to check for Spies using the Cloak and Dagger. If you hit a &quot;teammate&quot; with the Southern Hospitality and they start bleeding, then they are a Spy. The bleeding effect will also persist when they are cloaking as well.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Medic&lt;/h3&gt;&#xD;&#xA;Medics are high priority targets for Spies. Make sure you check before you start healing anyone, unless they already performed an action impossible for a Spy (e.g. shooting). If a teammate seems suspicious to you, make sure to spycheck (attempt to clip through him, hit him with your melee weapon, etc) before healing him. Remember to frequently watch your back, as Spies love to attack Medics who are already healing another patient.&#xD;&#xA;Always watch your surroundings, and be wary of any teammate that attempts to approach you from behind.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Sniper&lt;/h3&gt;&#xD;&#xA;The Sniper is very vulnerable to Spies while scoped, and is traditionally an easy Spy target, though they also have various anti-Spy weaponry that they can employ. Using Jarate on teammates will immediately reveal enemy Spies and render their Cloak useless, making them easy to identify and eliminate. Arrows from the Huntsman will also stick to disguised Spies, while simply passing through teammates. Carrying the Razorback will allow you to survive a single Backstab, and you can use this to your advantage by goading a Spy into attacking you, though most experienced Spies will usually resort to their Revolver when faced with such a Sniper. The Tribalman's Shiv makes Spies bleed, which can partially disable their cloaks and expose them to everyone.&#xD;&#xA;&#xD;&#xA;&lt;h3&gt;Spy&lt;/h3&gt;&#xD;&#xA;Even the Spy can do a great job of Spy-checking. Stab all of your teammates in the back; if you are lucky you may stab an enemy Spy. You will find your character raising his knife (just like when about to backstab an enemy) when standing behind a disguised enemy Spy. Also, you can Cloak and sneak around the map to alert your team of any incoming Spies. It's also a good idea to roam around your own base while disguised as an opposing enemy, as enemy Spies will rarely try to Spy-check you if you can act well." />
  <row Id="46426" PostHistoryTypeId="2" PostId="18842" RevisionGUID="5ed4ee03-3b3b-4ccf-9112-4fbe04f2428f" CreationDate="2011-03-23T20:48:52.303" UserId="1109" Text="I don't understand; I didn't have to kill him. [This article][1] points out that getting the &quot;good&quot; ending with him hinges on saying the right thing when you first meet him.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://fallout.wikia.com/wiki/Curtain_Call_at_the_Tampico" />
  <row Id="46427" PostHistoryTypeId="5" PostId="272" RevisionGUID="06050601-6fd9-48ec-9bfe-820860c7d193" CreationDate="2011-03-23T21:24:06.967" UserId="122" Comment="Removed references to games that were in style when I originally answer, and put more general notes instead." Text="[The full up-to-date list][1].&#xD;&#xA;&#xD;&#xA;Things to note:&#xD;&#xA;&#xD;&#xA;* All Valve games use the Steam cloud.&#xD;&#xA;* The majority of games on that list are indie titles, not AAA games, probably because those titles were written specifically with Steam in mind. Still, there are quite a few [AAA games][2] there as well.&#xD;&#xA;&#xD;&#xA;[1]:http://store.steampowered.com/search/?category2=23&#xD;&#xA;[2]:http://gaming.stackexchange.com/questions/5722/what-is-an-aaa-game" />
  <row Id="46428" PostHistoryTypeId="2" PostId="18843" RevisionGUID="fb780e62-f325-4ef6-9ab1-72a9372a17e8" CreationDate="2011-03-23T21:25:27.930" UserId="1427" Text="I haven't seen anybody answer this but I always thought that it was because that way game stores could just leave it on and the games would loop playing some type of video that showed off the game and then return to the &quot;Press start&quot; screen. &#xD;&#xA;" />
  <row Id="46429" PostHistoryTypeId="2" PostId="18844" RevisionGUID="9d53b8d9-cdc5-40e8-9841-e168896b0363" CreationDate="2011-03-23T21:32:03.887" UserId="255" Text="No missions are showing up in RDR: Undead Nightmare. All the towns are safe, but no new missions show up. The last mission I completed was Filth &amp; Entertainment. I can't get into Mexico. &#xD;&#xA;&#xD;&#xA;What should I do?" />
  <row Id="46430" PostHistoryTypeId="1" PostId="18844" RevisionGUID="9d53b8d9-cdc5-40e8-9841-e168896b0363" CreationDate="2011-03-23T21:32:03.887" UserId="255" Text="I'm stuck in limbo in Undead Nightmare" />
  <row Id="46431" PostHistoryTypeId="3" PostId="18844" RevisionGUID="9d53b8d9-cdc5-40e8-9841-e168896b0363" CreationDate="2011-03-23T21:32:03.887" UserId="255" Text="&lt;red-dead-redemption&gt;" />
  <row Id="46432" PostHistoryTypeId="2" PostId="18845" RevisionGUID="64e77c85-eecb-4bd1-9272-5313edd030cc" CreationDate="2011-03-23T21:35:44.243" UserId="8042" Text="you can't copy the files your brother did send to you because of the xbox 360's filesystem. This is why when you plug the usb on the console format it.&#xD;&#xA;You have to ask your brother to give you the original usb key with the save game on it:D!  " />
  <row Id="46433" PostHistoryTypeId="2" PostId="18846" RevisionGUID="1ab4dd9b-aa11-4f53-b6f8-90deb17c8950" CreationDate="2011-03-23T21:46:39.993" UserId="2259" Text="I have a scribe (aka: &quot;inscriptionator&quot;) in WoW who hasn't learned any new glyphs from minor research for the past few days.  Does this mean I've learned all the minor glyphs, or is the research just give a chance to learn and I'm unlucky?" />
  <row Id="46434" PostHistoryTypeId="1" PostId="18846" RevisionGUID="1ab4dd9b-aa11-4f53-b6f8-90deb17c8950" CreationDate="2011-03-23T21:46:39.993" UserId="2259" Text="Why am I not learning anything from Minor Inscription Research?" />
  <row Id="46435" PostHistoryTypeId="3" PostId="18846" RevisionGUID="1ab4dd9b-aa11-4f53-b6f8-90deb17c8950" CreationDate="2011-03-23T21:46:39.993" UserId="2259" Text="&lt;world-of-warcraft&gt;&lt;professions&gt;" />
  <row Id="46436" PostHistoryTypeId="5" PostId="18839" RevisionGUID="a38324db-276c-41d4-b351-c1ebfdb95ddf" CreationDate="2011-03-23T21:51:46.480" UserId="461" Comment="corrected answer" Text="You can start a New Game+ by beating the end boss in the dungeon (accessible by moving to the open hatch, just before the door to the castle). Once inside, if you have the Infinity Blade you'll unlock more of the dungeon, eventually getting to the end boss. Once you defeat him, the game gives you the option of starting a new bloodline or doing New Game+.&#xD;&#xA;&#xD;&#xA;Update: I originally posted that you could start a New Game+ any time in the Options. However, I've had a chance to start the game up but I couldn't find anything there that indicates this. I also searched online, and was unable to find anything there as well." />
  <row Id="46437" PostHistoryTypeId="2" PostId="18847" RevisionGUID="9316e0b3-c4f3-4a4e-b6a6-de0a3c75b1a6" CreationDate="2011-03-23T22:13:15.753" UserId="7927" Text="Obvious difference is placement of the camera - from the eyes or observing from above.&#xD;&#xA;&#xD;&#xA;But is camera difference enough to prove them separate genres. It is usually an adjustable option (i.e. switch camera to 3-rd view, switch to 1-st view).&#xD;&#xA;&#xD;&#xA;Are there other differences between FPS and TPS? Is TPS automatically gets converted to FPS if we stick camera to the head? &#xD;&#xA;&#xD;&#xA;Not duplicate: http://gaming.stackexchange.com/questions/3128/first-person-shooter-vs-third-person-shooter" />
  <row Id="46438" PostHistoryTypeId="1" PostId="18847" RevisionGUID="9316e0b3-c4f3-4a4e-b6a6-de0a3c75b1a6" CreationDate="2011-03-23T22:13:15.753" UserId="7927" Text="What is essential difference between First Person Shooter and Third Person Shooter?" />
  <row Id="46439" PostHistoryTypeId="3" PostId="18847" RevisionGUID="9316e0b3-c4f3-4a4e-b6a6-de0a3c75b1a6" CreationDate="2011-03-23T22:13:15.753" UserId="7927" Text="&lt;first-person-shooter&gt;&lt;terminology&gt;&lt;third-person-shooter&gt;&lt;third-person-view&gt;" />
  <row Id="46440" PostHistoryTypeId="11" PostId="319" RevisionGUID="4e0cc990-6c4c-4a65-b7e1-1c13301dfef4" CreationDate="2011-03-23T22:14:43.387" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46441" PostHistoryTypeId="5" PostId="18846" RevisionGUID="ad0cc4da-d77d-4cef-bc18-220b1e43ae81" CreationDate="2011-03-23T22:34:22.023" UserId="2259" Comment="added 17 characters in body" Text="I have a scribe (aka: &quot;inscriptionator&quot;) in WoW who hasn't learned any new glyphs from minor research for the past few days.  &#xD;&#xA;&#xD;&#xA;Does this mean I've learned all the minor glyphs, or does performing the research just give a chance to learn and I'm unlucky?" />
  <row Id="46442" PostHistoryTypeId="2" PostId="18848" RevisionGUID="6d2638ea-0a79-4814-9bc9-808755040980" CreationDate="2011-03-23T22:41:50.543" UserId="2974" Text="Which Minor Inscriptions you can learn is also affected by your Inscription skill.&#xD;&#xA;&#xD;&#xA;For example, you won't get Death Knight Minor Inscriptions until you have at least 275 skill, which, at 5 points per level, equates to level 55... the starting level for Death Knights." />
  <row Id="46443" PostHistoryTypeId="2" PostId="18849" RevisionGUID="f7e5da12-683e-4a7a-95b3-88f2ef54cfb7" CreationDate="2011-03-23T22:42:17.873" UserId="336" Text="Have you already maxed your Inscription skill? The Minor Inscription Research will only fail if you have already learned all available glyphs. However, some minor glyphs have a higher level (represented by the skill level at which you can gain skill by scribing them) which means you can't discover them until your inscription is at least as high as their skill level.&#xD;&#xA;&#xD;&#xA;I believe that there are currently 63 minor glyphs, so it might also help to count and verify if you have them all. Unfortunately, Wowhead's search function isn't properly differentiating between minor, major, and prime glpyhs, so I can't give you a better answer." />
  <row Id="46444" PostHistoryTypeId="5" PostId="18847" RevisionGUID="f62fa598-3637-427d-96b0-b6d4ebe1b354" CreationDate="2011-03-23T22:52:59.117" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [First person shooter vs. Third person shooter](http://gaming.stackexchange.com/questions/3128/first-person-shooter-vs-third-person-shooter)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Obvious difference is placement of the camera - from the eyes or observing from above.&#xD;&#xA;&#xD;&#xA;But is camera difference enough to prove them separate genres. It is usually an adjustable option (i.e. switch camera to 3-rd view, switch to 1-st view).&#xD;&#xA;&#xD;&#xA;Are there other differences between FPS and TPS? Is TPS automatically gets converted to FPS if we stick camera to the head? &#xD;&#xA;&#xD;&#xA;Not duplicate: http://gaming.stackexchange.com/questions/3128/first-person-shooter-vs-third-person-shooter" />
  <row Id="46445" PostHistoryTypeId="10" PostId="18847" RevisionGUID="991c9d49-823d-4096-b98e-3df7b6374363" CreationDate="2011-03-23T22:52:58.930" UserId="-1" CloseReasonId="1" Text="[{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="46446" PostHistoryTypeId="2" PostId="18850" RevisionGUID="0eb24ea2-1d5b-4585-883e-401806e55ea6" CreationDate="2011-03-23T23:01:20.907" UserId="274" Text="In addition to the other answers already posted: If there are any glyphs available to be discovered, research will *always* discover one of them. There's no luck involved.&#xD;&#xA;&#xD;&#xA;Also, research will always produce some scrolls/vellums as a side effect even if you don't learn anything new." />
  <row Id="46447" PostHistoryTypeId="2" PostId="18851" RevisionGUID="b996da25-09fe-4050-a32e-e042aa9a2500" CreationDate="2011-03-23T23:03:40.090" UserId="3922" Text="I purchased DA2 through Steam, and I've earned some achievements during play. Where can I see a complete list of the achievements I've earned - they don't show up in my steam account?" />
  <row Id="46448" PostHistoryTypeId="1" PostId="18851" RevisionGUID="b996da25-09fe-4050-a32e-e042aa9a2500" CreationDate="2011-03-23T23:03:40.090" UserId="3922" Text="Where can I see my achievement list, on the PC version of Dragon Age two, purchased through Steam?" />
  <row Id="46449" PostHistoryTypeId="3" PostId="18851" RevisionGUID="b996da25-09fe-4050-a32e-e042aa9a2500" CreationDate="2011-03-23T23:03:40.090" UserId="3922" Text="&lt;steam&gt;&lt;achievements&gt;&lt;dragon-age-2&gt;" />
  <row Id="46450" PostHistoryTypeId="2" PostId="18852" RevisionGUID="d869b23a-ad8b-4351-8fb1-9bfa3d072e3a" CreationDate="2011-03-23T23:07:05.907" UserId="8044" Text="Do you know cool web sites of gamers community ? I know [GamePlus.TV][1] in france, still too young &amp; small but very promising ...&#xD;&#xA;&#xD;&#xA;Cheers&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gameplus.tv" />
  <row Id="46451" PostHistoryTypeId="1" PostId="18852" RevisionGUID="d869b23a-ad8b-4351-8fb1-9bfa3d072e3a" CreationDate="2011-03-23T23:07:05.907" UserId="8044" Text="Online Community of PSP/Xbox gamers ?" />
  <row Id="46452" PostHistoryTypeId="3" PostId="18852" RevisionGUID="d869b23a-ad8b-4351-8fb1-9bfa3d072e3a" CreationDate="2011-03-23T23:07:05.907" UserId="8044" Text="&lt;xbox-live&gt;&lt;psp&gt;" />
  <row Id="46453" PostHistoryTypeId="5" PostId="18852" RevisionGUID="f32c2058-9729-4931-bec1-f042974fe0b3" CreationDate="2011-03-23T23:13:29.590" UserId="274" Comment="Removed advertisement" Text="Do you know cool web sites of gamers community ?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gameplus.tv" />
  <row Id="46454" PostHistoryTypeId="10" PostId="18852" RevisionGUID="adf34843-cf73-4767-953e-8b6caecd1da1" CreationDate="2011-03-23T23:19:26.300" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:2974,&quot;DisplayName&quot;:&quot;Powerlord&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46455" PostHistoryTypeId="5" PostId="18831" RevisionGUID="76280986-17b3-4f6a-a8af-404c9eace055" CreationDate="2011-03-23T23:23:24.427" UserId="23" Comment="Formatting" Text="I am deciding on which class I want to play in Dragon Age 2. Originally i chose a male warrior and was going to be a Tank. But now I see that Aveline is a tank and is one of the major characters in the game. So, other than a tank, what class is a good choice?&#xD;&#xA;&#xD;&#xA;* Mage DPS&#xD;&#xA;* Mage Healer&#xD;&#xA;* Rogue Dual Blade&#xD;&#xA;* Rogue Archer&#xD;&#xA;* Warrior Two Hand DPS" />
  <row Id="46457" PostHistoryTypeId="5" PostId="18784" RevisionGUID="df0f53e3-cdaa-44ba-819e-8b3b7ae2da93" CreationDate="2011-03-23T23:34:40.203" UserId="23" Comment="Added that bit about enemy spies disguised as disguised spies. Also reduced titles." Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts and Medics who move too slowly.&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;### Pyro&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  Also, Spies burn with their team color (redish-orange for RED, bluish-orange for BLU) in case they manage to escape the Pyro and you spot someone burning.&#xD;&#xA;&#xD;&#xA;### Sniper &#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A Headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;&#xD;&#xA;### Scout&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him&#xD;&#xA;&#xD;&#xA;### Medic&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does NOT trigger on disguised enemy Spies.&#xD;&#xA;&#xD;&#xA;### Demoman&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;## Last Note&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46458" PostHistoryTypeId="25" PostId="18846" RevisionGUID="ebe5fad4-31aa-450a-b023-aeee301bb89f" CreationDate="2011-03-23T23:34:48.377" Comment="http://twitter.com/#!/StackGaming/status/50702062098452480" />
  <row Id="46460" PostHistoryTypeId="2" PostId="18854" RevisionGUID="7f78f430-7ea0-430c-b230-e3851d74f5e3" CreationDate="2011-03-23T23:40:51.310" UserId="274" Text="I'm on level 3-2 (Danopth, Split Before Bonding) of the SpaceChem demo. When does the demo end? The [official website][1] doesn't have any info.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.spacechemthegame.com/" />
  <row Id="46461" PostHistoryTypeId="1" PostId="18854" RevisionGUID="7f78f430-7ea0-430c-b230-e3851d74f5e3" CreationDate="2011-03-23T23:40:51.310" UserId="274" Text="How long does the SpaceChem demo last?" />
  <row Id="46462" PostHistoryTypeId="3" PostId="18854" RevisionGUID="7f78f430-7ea0-430c-b230-e3851d74f5e3" CreationDate="2011-03-23T23:40:51.310" UserId="274" Text="&lt;demo&gt;&lt;spacechem&gt;" />
  <row Id="46463" PostHistoryTypeId="2" PostId="18855" RevisionGUID="4434b002-c8a9-4191-b178-4f9b49a0d469" CreationDate="2011-03-23T23:45:31.020" UserId="23" Text="The demo ends when you complete World 3 (as World 4 won't unlock). You have more than a hour left of gameplay; those levels aren't easy." />
  <row Id="46464" PostHistoryTypeId="2" PostId="18856" RevisionGUID="99708f70-ef79-4741-bdc4-9660d4a6a107" CreationDate="2011-03-24T00:19:17.777" UserId="461" Text="Dragon Age 2's achievements can be viewed by logging in to your account at [social.bioware.com][1]. Make sure whatever e-mail you use for your account matches what you used in game for your EA account.&#xD;&#xA;&#xD;&#xA;Once logged in, in the menu on the hover over &quot;My Games&quot;, then select &quot;Dragon Age 2&quot;. Once that page loads (where you can also see some info about your character(s)), click on &quot;Achievements&quot;. This will show you all of the achievements that you've earned.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://social.bioware.com" />
  <row Id="46465" PostHistoryTypeId="4" PostId="9981" RevisionGUID="188f4670-b955-4a6c-838f-8c3c81456f66" CreationDate="2011-03-24T00:26:08.350" UserId="2259" Comment="remove the &quot;new update&quot; which is no longer new and just confusing now." Text="How do I get to The Nether in Minecraft?" />
  <row Id="46466" PostHistoryTypeId="24" PostId="9981" RevisionGUID="188f4670-b955-4a6c-838f-8c3c81456f66" CreationDate="2011-03-24T00:26:08.350" Comment="Proposed by 2259 approved by 23 edit id of 322" />
  <row Id="46468" PostHistoryTypeId="2" PostId="18857" RevisionGUID="fc0635e3-2fb7-49d1-978d-29726014cba2" CreationDate="2011-03-24T01:01:37.500" UserId="8045" Text="It was a side scroller set in medieval times. money was gotton from chests which could be used to buy weapon upgrades from a man. first boss was two bouncing concrete bricks, second boss was four bouncing concrete bricks and third was a flying dragon. a later level was set in a castle, and a later level again in a church i think." />
  <row Id="46469" PostHistoryTypeId="1" PostId="18857" RevisionGUID="fc0635e3-2fb7-49d1-978d-29726014cba2" CreationDate="2011-03-24T01:01:37.500" UserId="8045" Text="Help me find an old game I played in early to mid 90s. (arcade)" />
  <row Id="46470" PostHistoryTypeId="3" PostId="18857" RevisionGUID="fc0635e3-2fb7-49d1-978d-29726014cba2" CreationDate="2011-03-24T01:01:37.500" UserId="8045" Text="&lt;side-scroller&gt;" />
  <row Id="46471" PostHistoryTypeId="5" PostId="18857" RevisionGUID="ac367915-b613-4db9-bd18-eb7ab99552c5" CreationDate="2011-03-24T01:07:40.970" UserId="122" Comment="Made title more informative &amp; fixed grammar." Text="It was a side scroller set in medieval times. money was found in chests and could be used to buy weapon upgrades from a man. The first boss was two bouncing concrete bricks, the second boss was four bouncing concrete bricks, and the third was a flying dragon. A later level was set in a castle, and another in a church." />
  <row Id="46472" PostHistoryTypeId="4" PostId="18857" RevisionGUID="ac367915-b613-4db9-bd18-eb7ab99552c5" CreationDate="2011-03-24T01:07:40.970" UserId="122" Comment="Made title more informative &amp; fixed grammar." Text="Mid 90s side scroller where you fight against concrete bricks" />
  <row Id="46473" PostHistoryTypeId="6" PostId="18857" RevisionGUID="ac367915-b613-4db9-bd18-eb7ab99552c5" CreationDate="2011-03-24T01:07:40.970" UserId="122" Comment="Made title more informative &amp; fixed grammar." Text="&lt;identify-this-game&gt;&lt;side-scroller&gt;" />
  <row Id="46474" PostHistoryTypeId="2" PostId="18858" RevisionGUID="747907e2-5104-4891-93f9-ce7c84cfb61a" CreationDate="2011-03-24T01:15:22.573" UserId="8046" Text="There used to be a game on the Apple (circa system 7?). Similar to a breakout style game, it involved a marble clearing blocks, revealing a picture underneath. When the level was cleared, a soundbite would play saying, &quot;Oh yeah!&quot;." />
  <row Id="46475" PostHistoryTypeId="1" PostId="18858" RevisionGUID="747907e2-5104-4891-93f9-ce7c84cfb61a" CreationDate="2011-03-24T01:15:22.573" UserId="8046" Text="Mac Game mid-90s" />
  <row Id="46476" PostHistoryTypeId="3" PostId="18858" RevisionGUID="747907e2-5104-4891-93f9-ce7c84cfb61a" CreationDate="2011-03-24T01:15:22.573" UserId="8046" Text="&lt;identify-this-game&gt;" />
  <row Id="46477" PostHistoryTypeId="2" PostId="18859" RevisionGUID="98230784-c3f1-43ab-a565-63dd85399ca4" CreationDate="2011-03-24T01:18:42.337" UserId="1317" Text="The easiest way to survive Thunderstorm is with the [Rod of righteous Runes][1].  It grants you lightning immunity simply by carrying it.&#xD;&#xA;&#xD;&#xA;`Lightning + Shield, Self` works but it usually wears off before the storm is over.  You can't recast the lightning immunity because you'll be wet from the rain storm.  &#xD;&#xA;To get around this be sure to cast a personal shield (a good idea anyway), `Shield, Self`.  &#xD;&#xA;Or you can alternate casting water immunity then lightning immunity on yourself throughout the thunderstorm.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.magickapedia.net/index.php?title=Righteous_Rod_of_Runes&amp;oldid=4794" />
  <row Id="46478" PostHistoryTypeId="2" PostId="18860" RevisionGUID="a91b6d8c-173c-4c7a-a12d-a0e8a444d3a3" CreationDate="2011-03-24T01:18:57.517" UserId="7994" Text="There was an old game that i believe was a mac game. I remember playing it when i was a little kid, but i never knew the name.&#xD;&#xA;&#xD;&#xA;It was similar to the old mario bros: http://www.youtube.com/watch?v=eGokPrezut8&amp;feature=related &#xD;&#xA;&#xD;&#xA;But it had pretty good graphics, the main character you played as was a weird monkey thing. Hitting your head on the bottom of the platform made funny/weird sounds (im pretty sure one of the sounds was a baby laugh). There was a 2-player mode. There were different levels that had cool graphics, i think the first level was a grassy area, and one of the levels was a Egyptian pyramid area.&#xD;&#xA;&#xD;&#xA;Does anybody know what game this is?" />
  <row Id="46479" PostHistoryTypeId="1" PostId="18860" RevisionGUID="a91b6d8c-173c-4c7a-a12d-a0e8a444d3a3" CreationDate="2011-03-24T01:18:57.517" UserId="7994" Text="What is this old computer game similar to the origional mario bros?" />
  <row Id="46480" PostHistoryTypeId="3" PostId="18860" RevisionGUID="a91b6d8c-173c-4c7a-a12d-a0e8a444d3a3" CreationDate="2011-03-24T01:18:57.517" UserId="7994" Text="&lt;pc&gt;&lt;old-games&gt;" />
  <row Id="46481" PostHistoryTypeId="5" PostId="18849" RevisionGUID="3b690bc9-1e8a-4d79-986c-04c4e9d354d8" CreationDate="2011-03-24T01:20:50.847" UserId="336" Comment="deleted 11 characters in body" Text="Have you already maxed your Inscription skill? The Minor Inscription Research will only fail if you have already learned all available glyphs. However, some minor glyphs have a higher level (represented by the skill level at which you can gain skill by scribing them) which means you can't discover them until your inscription is at least as high as their skill level.&#xD;&#xA;&#xD;&#xA;Currently there are **64** minor glyphs, so it might also help to count and verify if you have them all. Unfortunately, Wowhead's search function isn't properly differentiating between minor, major, and prime glpyhs, so I can't give you a better answer." />
  <row Id="46482" PostHistoryTypeId="6" PostId="18860" RevisionGUID="77f617db-280a-40da-90bc-b4a4fcae0762" CreationDate="2011-03-24T01:23:12.070" UserId="122" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="46483" PostHistoryTypeId="4" PostId="18858" RevisionGUID="f00b5a65-15bd-40d0-920b-faeebaf0798a" CreationDate="2011-03-24T01:24:05.720" UserId="122" Comment="Made title more informative." Text="Mid-90 breakout style Mac game" />
  <row Id="46484" PostHistoryTypeId="2" PostId="18861" RevisionGUID="dacf9eb5-3c77-44d7-8ea8-3db1b975eab7" CreationDate="2011-03-24T01:27:52.563" UserId="2259" Text="You can no longer craft the [Golden Wrench](http://wiki.teamfortress.com/wiki/Golden_Wrench) (or rather, receive while crafting other things), and the [100 people that won it](http://www.teamfortress.com/engineerupdate/wrenchlog/) and [another who bid on it](http://optf2.com/item/195415253) are the only ones who ever will as it is not tradable.&#xD;&#xA;&#xD;&#xA;From the original 100 &amp; 1, [at least 19 have been destroyed][1], 14 of which net [$31,000 for Child's Play][2], another [raised $530](http://paxgoldencharity.chipin.com/pax-golden-charity) for the same charity, and one more provided 10,200 TWD (~$344) [for a 2011 Sendai earthquake &amp; tsunami charity](http://forums.steampowered.com/forums/showthread.php?t=1791909).  Why people donated so much money to have someone destroy a virtual item is beyond me, but I'm not going to argue with results.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamfortress.com/wiki/List_of_Golden_Wrench_owners&#xD;&#xA;  [2]: http://wiki.teamfortress.com/wiki/Golden_Charity" />
  <row Id="46485" PostHistoryTypeId="2" PostId="18862" RevisionGUID="7f688fef-3cf8-4af6-8bd0-0013de7e777d" CreationDate="2011-03-24T01:29:37.833" UserId="8047" Text="http://www.thepixelpump.com/blacktiger/sprites.php&#xD;&#xA;&#xD;&#xA;Came across this earlier today by chance, sounds like what you are talking about. &#xD;&#xA;&#xD;&#xA;" />
  <row Id="46486" PostHistoryTypeId="2" PostId="18863" RevisionGUID="d4d3413a-25fa-4074-b310-0d9bebbb5a9d" CreationDate="2011-03-24T01:49:25.403" UserId="303" Text="In the original game, Halo for the Xbox, Master Chief is introduced to Cortana at the beginning of the game as if the two had never ever met before. Cortana is loaded into Master Chief's suit, and she remarks upon how similar the suits architecture is to the Pillar of Autumn's (the ship).&#xD;&#xA;&#xD;&#xA;Also, in the game Halo REACH, a prequel to Halo, the story follows a Spartan as they deliver Cortana, from some facility where she appears to be gathering data, to the Pillar of Autumn as it makes its escape from the planet REACH. The Master Chief is already aboard the Autumn.&#xD;&#xA;&#xD;&#xA;These two events appear to coincide, with the end result that Master Chief and Cortana end up on the same ship where they are introduced.&#xD;&#xA;&#xD;&#xA;However - The book, The Fall of Reach seems to detail things differently, while at the same time being acknowledged as official canon by Bungie. As I understand it, Halo REACH and The Fall of REACH chronicle the same event but from two different view points (Master Chief's point of view, and the NOBLE Team's point of view).&#xD;&#xA;&#xD;&#xA;In the book, Master Chief meets Cortana at a training ground on REACH before the covenant invade the planet. Master Chief and Cortana actually build up a substantial relationship before the events of the original Halo game.&#xD;&#xA;&#xD;&#xA;Contrary to the events of Halo REACH, the book describes how Master Chief and Cortana are already together when they board the Pillar of Autumn before it leaves the planet REACH. There is no delivery described.&#xD;&#xA;&#xD;&#xA;Is there any clarification for these inconsistencies? Are they just artefacts that can be dismissed due to the fact that The Fall of REACH was written a long time before Halo REACH?&#xD;&#xA;&#xD;&#xA;Even if that is the case, the book contradicts the introduction scene at the beginning of the original Halo. The book was written after the original game, so it should have taken its events into account." />
  <row Id="46487" PostHistoryTypeId="1" PostId="18863" RevisionGUID="d4d3413a-25fa-4074-b310-0d9bebbb5a9d" CreationDate="2011-03-24T01:49:25.403" UserId="303" Text="Inconsistencies between Halo REACH (game) and The Fall of Reach (book) (Spoilers within...)" />
  <row Id="46488" PostHistoryTypeId="3" PostId="18863" RevisionGUID="d4d3413a-25fa-4074-b310-0d9bebbb5a9d" CreationDate="2011-03-24T01:49:25.403" UserId="303" Text="&lt;spoiler&gt;&lt;plot&gt;&lt;halo&gt;&lt;book&gt;&lt;storyline&gt;" />
  <row Id="46489" PostHistoryTypeId="2" PostId="18864" RevisionGUID="2b3b5b67-6e6e-428e-8ba7-4665781bbc59" CreationDate="2011-03-24T01:56:10.680" UserId="5302" Text="Is it [Bonkheads][1] ([Deluxe][2])?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.macintoshgarden.org/games/bonkheads&#xD;&#xA;  [2]: http://www.allgame.com/game.php?id=23389&amp;tab=screen" />
  <row Id="46490" PostHistoryTypeId="2" PostId="18865" RevisionGUID="f6221058-6b78-4d68-8321-1ae237652266" CreationDate="2011-03-24T02:04:03.277" UserId="222" Text="A friend recently forgot his Steam password, and the secret question was something along the lines of &quot;What did customer support last reset your passphrase to?&quot;. Turns out that this is some kind of placeholder question when you haven't defined a question yourself. The upshot was, after 3 days Valve customer support sent him a link to reset the password to the email registered to the account. No problems - you might just need to wait a bit longer." />
  <row Id="46491" PostHistoryTypeId="25" PostId="18860" RevisionGUID="c96d6e9b-5437-4d77-91e4-26fe77d00fcd" CreationDate="2011-03-24T02:34:48.887" Comment="http://twitter.com/#!/StackGaming/status/50747362989191168" />
  <row Id="46492" PostHistoryTypeId="2" PostId="18866" RevisionGUID="f2cab081-e8d0-4731-9fed-d1d813d79682" CreationDate="2011-03-24T02:38:37.737" UserId="5547" Text="I just recently found out about the cheat codes for this game, and the sites I've viewed have three listed, NotIt!!!11, Inv1s1bleEv3ryth1ng and &lt;477MYFR13NDS4R3SP13S&gt;. Are there any other known cheats, and more importantly, does anyone know if there are more cheats to be found?" />
  <row Id="46493" PostHistoryTypeId="1" PostId="18866" RevisionGUID="f2cab081-e8d0-4731-9fed-d1d813d79682" CreationDate="2011-03-24T02:38:37.737" UserId="5547" Text="Are there still unknown cheat codes for Goldenetye Wii?" />
  <row Id="46494" PostHistoryTypeId="3" PostId="18866" RevisionGUID="f2cab081-e8d0-4731-9fed-d1d813d79682" CreationDate="2011-03-24T02:38:37.737" UserId="5547" Text="&lt;cheat&gt;&lt;goldeneye-007&gt;" />
  <row Id="46495" PostHistoryTypeId="4" PostId="18866" RevisionGUID="cc8a86a6-b060-4613-95fe-281655410e67" CreationDate="2011-03-24T02:45:36.237" UserId="5547" Comment="edited title" Text="Are there still unknown cheat codes for Goldeneye Wii?" />
  <row Id="46496" PostHistoryTypeId="2" PostId="18867" RevisionGUID="2487a919-599e-4341-98ee-f9b787741fd5" CreationDate="2011-03-24T02:53:53.267" UserId="6745" Text="It has been a long time since I played BotF but if I remember correctly diplomacy was a must in the early game.  If you can't get a few people on your side quickly you'll become quickly overwhelmed.&#xD;&#xA;&#xD;&#xA;BotF isn't like Master of Orion where you can win the game alone.  You need allies to win a war, so try to keep everyone happy as long as possible to stay out of a war until you can handle one.  There really wasn't a &quot;best practice&quot; build chain that I remember... just the early game diplomacy really stands out.&#xD;&#xA;&#xD;&#xA;That said, there are some [excellent FAQs][1] that you can find on the [Armada Fleet Command][2] website.  I'm sure many of those can give you a push in the right direction.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.armadafleetcommand.com/botf/modules.php?name=Content&amp;pa=showpage&amp;pid=18&#xD;&#xA;  [2]: http://www.armadafleetcommand.com/" />
  <row Id="46497" PostHistoryTypeId="2" PostId="18868" RevisionGUID="5f1b5449-046f-4ebc-b466-b0b7efb97cd9" CreationDate="2011-03-24T03:06:11.887" UserId="7448" Text="Often when I play TF2 (usually as spy/scout, but sometimes as other classes), I'll find myself suddenly blasted/incinerated/pick your own favorite way to die by something I never saw coming. Many times there's no obvious error on my part that caused this, but just plain bad luck (bumping into someone around a corner while invisible, finding out as scout that there's a sentry behind that corner you just passed, etc.). Although some of these could be avoided by playing more cautiously and paying greater attention to my surroundings, that takes time that I do not have when in dangerous situations. (You can't take 360 spins to ensure nobody's sneaking up on you, you have to kill your target and get out of danger.) Is there any real solution to this, or do I just have to take the deaths, curse my luck, and respawn in 15 seconds? &#xD;&#xA;" />
  <row Id="46498" PostHistoryTypeId="1" PostId="18868" RevisionGUID="5f1b5449-046f-4ebc-b466-b0b7efb97cd9" CreationDate="2011-03-24T03:06:11.887" UserId="7448" Text="Avoiding cheap deaths in TF2" />
  <row Id="46499" PostHistoryTypeId="3" PostId="18868" RevisionGUID="5f1b5449-046f-4ebc-b466-b0b7efb97cd9" CreationDate="2011-03-24T03:06:11.887" UserId="7448" Text="&lt;team-fortress-2&gt;&lt;spy&gt;" />
  <row Id="46502" PostHistoryTypeId="2" PostId="18870" RevisionGUID="fef373aa-9d47-4825-b5f5-f66d6b736b9f" CreationDate="2011-03-24T03:40:29.873" UserId="3423" Text="I've been watching a lot of Day[9] videos to get better at SC2. My main race is Protoss and Day[9] loves the phrase &quot;pylons and probes&quot;, meaning you should always be building pylons so you aren't supply blocked, and that you should always have a probe building. I'm getting better at both of these, but is there a point at which you have too many probes and you should just stop building them? It doesn't seem like I've ever gotten to the point that I couldn't build enough units because I had too many probes. But by the end of a game I look at my bases and see a LOT of probes. I also notice that lots of pro players seem to count their probes (or workers) a lot by boxing them all. Is there a point where if I count a certain number of probes I should just stop building them?" />
  <row Id="46503" PostHistoryTypeId="1" PostId="18870" RevisionGUID="fef373aa-9d47-4825-b5f5-f66d6b736b9f" CreationDate="2011-03-24T03:40:29.873" UserId="3423" Text="Is there such a thing as too many probes?" />
  <row Id="46504" PostHistoryTypeId="3" PostId="18870" RevisionGUID="fef373aa-9d47-4825-b5f5-f66d6b736b9f" CreationDate="2011-03-24T03:40:29.873" UserId="3423" Text="&lt;starcraft-2&gt;&lt;protoss&gt;" />
  <row Id="46505" PostHistoryTypeId="2" PostId="18871" RevisionGUID="36446d4f-9626-47c6-b8aa-8f1424775bb4" CreationDate="2011-03-24T03:45:50.947" UserId="2259" Text="Once you've played on a map fairly often, you'll come to know the favorite paths and firing lines that people use as they duck in and out of cover.  Obviously as spy, you will want to avoid these as much as possible, as that's where you're most likely to get hit (either by bullets or bodies) assuming you're fully cloaked.  Even in the tightest places, like a hallway, one side a half-step away could easily be much more hazardous than the other.&#xD;&#xA;&#xD;&#xA;Scouts should follow similar rules, especially on maps where people will fire blind (mild spam), but they are much tricker and very dependent on enemy positions if you're trying to make an end run past the front lines.  Bonk Cola always makes it easier, but if a Pyro, Soldier, or even Demo is hell-bent on running you down, it can be extremely difficult to evade them.  If you use your teammates as distractions, you might be able to give that Pyro something else to fixate on instead of you." />
  <row Id="46506" PostHistoryTypeId="2" PostId="18872" RevisionGUID="c1592ff0-4b25-46e0-9125-9e71b601c602" CreationDate="2011-03-24T03:49:49.090" UserId="2498" Text="the description says that ill be able to play the siege when i gain access to all playable races. I have all races and classes(although not yet finished everything with them) and i still don't have it. Is this a bug?&#xD;&#xA;&#xD;&#xA;http://grab.by/9Eyg" />
  <row Id="46507" PostHistoryTypeId="1" PostId="18872" RevisionGUID="c1592ff0-4b25-46e0-9125-9e71b601c602" CreationDate="2011-03-24T03:49:49.090" UserId="2498" Text="Desktop Dungeon bug on siege of lothlorien?" />
  <row Id="46508" PostHistoryTypeId="3" PostId="18872" RevisionGUID="c1592ff0-4b25-46e0-9125-9e71b601c602" CreationDate="2011-03-24T03:49:49.090" UserId="2498" Text="&lt;desktop-dungeons&gt;" />
  <row Id="46509" PostHistoryTypeId="2" PostId="18873" RevisionGUID="d1440018-09cf-4018-b68a-189e73c8cb03" CreationDate="2011-03-24T03:54:10.220" UserId="2259" Text="As each resource patch (minerals or gas) can only handle 3 workers maximum (nearby minerals slightly less than three), and most non-gold expansions have 8 mineral patches + 2 gas, any more than 30 workers per expansion will essentially be a waste.  That said, you could build up more than that if you plan on expanding soon so when it finishes you can get a quicker economic boost when you transfer.&#xD;&#xA;&#xD;&#xA;And as always, Team Liquid has plenty of [theorycrafting on mining](http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055)." />
  <row Id="46510" PostHistoryTypeId="2" PostId="18874" RevisionGUID="4e94fd48-e7af-42b0-880f-7879daf92149" CreationDate="2011-03-24T04:00:13.323" UserId="7803" Text="I am quite new to dwarf fortress and trying to create an underground farm.  I know that I need to muddy the ground so I havd created thd chanel above the farm and placed a pond activity zone over it.  Shortly after I get a notice that filling the pond has been cancelled because there is no water source.&#xD;&#xA;&#xD;&#xA;So I find the closest water source, a murky pond that seems to be 1 layer lower than the land around it.  I dig a small channel section at the edge to access the water and set a water source activity zone.  I then recreate the pond but get the same message that there is no water source. &#xD;&#xA;&#xD;&#xA;What am I doing wrong here?  Would someone mind walking me through creating a water source?&#xD;&#xA;Thanks" />
  <row Id="46511" PostHistoryTypeId="1" PostId="18874" RevisionGUID="4e94fd48-e7af-42b0-880f-7879daf92149" CreationDate="2011-03-24T04:00:13.323" UserId="7803" Text="Trouble creating water source" />
  <row Id="46512" PostHistoryTypeId="3" PostId="18874" RevisionGUID="4e94fd48-e7af-42b0-880f-7879daf92149" CreationDate="2011-03-24T04:00:13.323" UserId="7803" Text="&lt;dwarf-fortress&gt;" />
  <row Id="46513" PostHistoryTypeId="2" PostId="18875" RevisionGUID="163b0347-2178-448e-b044-52011954c95a" CreationDate="2011-03-24T04:03:53.990" UserId="8048" Text="The two games I am looking for are both vertical shooters like 1942, 1943, etc... However, in these games it was not a plane thay you flew. The first game your character is a dragon, and the second game had a spaceship and you could get power-ups (much like Gradius but again it is a vertical shooter) I remember the ship being silver or gray and alot of blue or red, it has been like 20 years since I played them and it is driving me crazy. Thanks." />
  <row Id="46514" PostHistoryTypeId="1" PostId="18875" RevisionGUID="163b0347-2178-448e-b044-52011954c95a" CreationDate="2011-03-24T04:03:53.990" UserId="8048" Text="can't remember two games I used to play as a kid" />
  <row Id="46515" PostHistoryTypeId="3" PostId="18875" RevisionGUID="163b0347-2178-448e-b044-52011954c95a" CreationDate="2011-03-24T04:03:53.990" UserId="8048" Text="&lt;old-games&gt;" />
  <row Id="46516" PostHistoryTypeId="2" PostId="18876" RevisionGUID="11ea49ea-e84d-42c1-be9a-7902cd3a1e7e" CreationDate="2011-03-24T04:04:20.340" UserId="8049" Text="As a spy, you will die. It is unavoidable. However, there is a difference between staying alive and being effective. For a spy, your jobs are to:  &#xD;&#xA;1. Report on Enemy movements from behind their lines. (Yes, like a real world spy. Letting your teammates know what's waiting for them without the enemy knowing that their secrecy has been compromised can give your team quite the advantage.  &#xD;&#xA;2. Take out the high profile opponents. The Heavy-Medic combo, the fully-charged Sword Idiot, The Sniper.&#xD;&#xA;Beyond these 2 roles, as you try to run around and make regular kills, accept that you will die, a lot. In regular play, the Spy relies on enemies making a mistake more so than he does his own &quot;uber leet skills&quot;. Just be in the right place, and know how to take advantage of any lapses in your opponents judgement/security. If your enemies DON'T make a mistake, and most decent players won't make many, then you'll realistically only win about 1/3 face to face encounters, less if you're discovered while cloaked." />
  <row Id="46517" PostHistoryTypeId="6" PostId="18875" RevisionGUID="d00a4ecd-f6cf-4c04-aafc-38b462f6f0d5" CreationDate="2011-03-24T04:07:25.843" UserId="18" Comment="Added ITG tag" Text="&lt;identify-this-game&gt;&lt;old-games&gt;" />
  <row Id="46518" PostHistoryTypeId="5" PostId="18875" RevisionGUID="b38c8197-1930-41e8-92ae-d26094923603" CreationDate="2011-03-24T04:08:58.720" UserId="8048" Comment="added 105 characters in body; added 6 characters in body" Text="The two games I am looking for are both vertical shooters like 1942, 1943, etc... However, in these games it was not a plane thay you flew. The first game your character is a dragon, and the second game had a spaceship and you could get power-ups (much like Gradius but again it is a vertical shooter) I remember the ship being silver or gray and alot of blue or red, it has been like 20 years since I played them and it is driving me crazy. Thanks.&#xD;&#xA;&#xD;&#xA;EDIT: I was able to find the dragon one, it is called Dragon Saber. Still have no idea about the other one." />
  <row Id="46519" PostHistoryTypeId="5" PostId="18876" RevisionGUID="707b2b6a-3921-4f69-970d-e0ba06c50744" CreationDate="2011-03-24T04:14:36.147" UserId="3015" Comment="fixing formatting issues with the numbered list" Text="As a spy, you will die. It is unavoidable. However, there is a difference between staying alive and being effective. For a spy, your jobs are to:  &#xD;&#xA;&#xD;&#xA;1. Report on Enemy movements from behind their lines. (Yes, like a real world spy). Letting your teammates know what's waiting for them without the enemy knowing that their secrecy has been compromised can give your team quite the advantage.  &#xD;&#xA;&#xD;&#xA;2. Take out the high profile opponents. The Heavy-Medic combo, the fully-charged Sword Idiot, The Sniper.&#xD;&#xA;Beyond these 2 roles, as you try to run around and make regular kills, accept that you will die, a lot. In regular play, the Spy relies on enemies making a mistake more so than he does his own &quot;uber leet skills&quot;. Just be in the right place, and know how to take advantage of any lapses in your opponents judgement/security. If your enemies DON'T make a mistake, and most decent players won't make many, then you'll realistically only win about 1/3 face to face encounters, less if you're discovered while cloaked." />
  <row Id="46520" PostHistoryTypeId="2" PostId="18877" RevisionGUID="5b8a6b88-4082-427f-a0f7-c4206ad7f889" CreationDate="2011-03-24T04:23:19.807" UserId="2974" Text="In addition to learning the maps, there are a few other things to know:&#xD;&#xA;&#xD;&#xA;- Sentry guns beep 1-3 times each time they change directions (so about every 3 seconds).  Once for mini/level 1, twice for level 2, thrice for level 3.  Generally, if you can hear a sentry's beep, you'll be in its range when you round a corner.&#xD;&#xA;- As a Spy, you'll get a LOT of cheap deaths.  Sadly, this is because of the Spy's shortcomings in order to combat the instant-kill backstab.&#xD;&#xA;    - The Spy's Dead Ringer takes some getting used to, but in certain situations, using it (preferably while disguised as a teammate so they don't know you're a Spy) can get past a defensive line.  Beware that the Dead Ringer makes a louder than usual decloak sound.  The Dead Ringer is a &quot;perfect&quot; cloak for the first 6.5 seconds, so enemies who touch you won't make you appear as a team-color outline.  However, they still can't move through you.&#xD;&#xA;    - The Cloak and Dagger gives you some latitude by not decloaking when you don't want to, but it also has a very short cloak time.&#xD;&#xA;&#xD;&#xA;Having said all this, you're still going to die a lot in Team Fortress 2.  It's the nature of the game!  The lower-HP classes in particular are specialized in some way, but lower HP is the drawback." />
  <row Id="46522" PostHistoryTypeId="2" PostId="18879" RevisionGUID="ad97da3c-2b83-47eb-8d32-53fdf80dcd81" CreationDate="2011-03-24T04:30:23.480" UserId="2262" Text="Yes!&#xD;&#xA;&#xD;&#xA;                     Str  Agl  Res  Dft  Chm  MMend MMght  MxHP  MxMP&#xD;&#xA;    Warrior:         404   78  400  111   89      0     0   570    87&#xD;&#xA;    Priest:          201  312  204  206  146    400     0   420   315&#xD;&#xA;    Mage:             96  401  162  304  155      0   400   390   364&#xD;&#xA;    Martial Artist:  399  500  245  255  120      0     0   540    38&#xD;&#xA;    Thief:           299  410  241  402   58     81     0   510   132&#xD;&#xA;    Minstrel:        246  359  237  304  245    195   161   480   179&#xD;&#xA;    Gladiator:       500  124  322  256   90      0     0   540    41&#xD;&#xA;    Paladin:         354   73  360    9  116    164     0   600   175&#xD;&#xA;    Armamentalist    351  173  243  110  185      0   282   540   226&#xD;&#xA;    Ranger:          305  264  241  500   61    200     0   510   229&#xD;&#xA;    Sage:            202  218  202   57  235    208   237   480   500&#xD;&#xA;    Luminary:        148  360  205  259  300    318    77   510   220&#xD;&#xA;&#xD;&#xA;(http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56310289)" />
  <row Id="46523" PostHistoryTypeId="2" PostId="18880" RevisionGUID="4b5a1796-29c9-4ea7-be33-8f164460529b" CreationDate="2011-03-24T04:35:27.457" UserId="2262" Text="The zombies for each wave are a little random, but are mostly based on the wave number that you're on. &#xD;&#xA;&#xD;&#xA;I played several rounds with minimal cheap plants versus and aggressive and expensive strategy, and I found no difference in the type of zombies which attacked.  " />
  <row Id="46524" PostHistoryTypeId="2" PostId="18881" RevisionGUID="8762006b-1b72-446f-bc30-1e9f40fa191f" CreationDate="2011-03-24T05:10:15.757" UserId="3932" Text="As I can tell from my experience it's time to stop making probes when you reach 180-200 limit and have 2+ expansions. You'll have about 80 probes. If game is not ended at this moment then:&#xD;&#xA;&#xD;&#xA;1. research all upgrades you dream of&#xD;&#xA;1. replace low cost warp gate units with high cost stargate / robo / templars (so cost of your army will increase)&#xD;&#xA;1. slowly replace probe limit with army to have at least 2 fully saturated expansions (about 50 probes)&#xD;&#xA;&#xD;&#xA;(in this order)&#xD;&#xA;&#xD;&#xA;P.S. I'm really crazy about probe building - unconsciously. And sometimes I have over half of limit as probes. It's an overshoot of course ^_^ If I found myself in such situation then I just send probes to cover a map and die to free up limit." />
  <row Id="46526" PostHistoryTypeId="25" PostId="18851" RevisionGUID="0f0568d9-bc7f-40b4-95cd-88dc9c715fbf" CreationDate="2011-03-24T05:34:48.817" Comment="http://twitter.com/#!/StackGaming/status/50792661111681024" />
  <row Id="46527" PostHistoryTypeId="2" PostId="18883" RevisionGUID="98640719-cb90-476b-b8aa-6a64eefe6047" CreationDate="2011-03-24T07:50:46.263" UserId="8056" Text="I have found a fix for this:&#xD;&#xA;&#xD;&#xA;I did not have to uninstall zune to fix it either. &#xD;&#xA;&#xD;&#xA;I believe that it is one of the Zune processes that is causing the scrolling problem. If you don't start zune(and kill all processes) Age of Empires II  will work." />
  <row Id="46528" PostHistoryTypeId="25" PostId="18868" RevisionGUID="21617099-43e3-466a-b6f5-a4f6a043656d" CreationDate="2011-03-24T08:34:48.850" Comment="http://twitter.com/#!/StackGaming/status/50837959812988928" />
  <row Id="46529" PostHistoryTypeId="2" PostId="18884" RevisionGUID="39a60d8e-a2f8-4572-b8b3-03569d9741fd" CreationDate="2011-03-24T08:37:19.890" UserId="1485" Text="Over the course of the core game (not counting DLC) you will gain [companions][1] to fill the following roles, which basically cover all the standard choices.&#xD;&#xA;&#xD;&#xA;The roles of the companion mages are a bit blurred, because you can hugely change their role with the relevant abilities, but their specialisations become the guide. The other classes of companion are locked to specific weapon types (and should probably only take the expected role for that type).&#xD;&#xA;&#xD;&#xA;- Warrior Two Handed *or* Mage (~Any)&#xD;&#xA;- Warrior Weapon &amp; Shield&#xD;&#xA;- Warrior Two Handed *[optional]*&#xD;&#xA;- Rogue Archer&#xD;&#xA;- Rogue Dual Wield *[optional]*&#xD;&#xA;- Mage (~Damage)&#xD;&#xA;- Mage (~Healer)&#xD;&#xA;&#xD;&#xA;As such, I'd recommend you **play as whatever class you want to be, because you're going to be duplicating a companion whatever happens** - and this doesn't really matter, there are few sections of the game where you're *required* to have a specific companion with you (usually only the companion quests and a few major plot points).&#xD;&#xA;&#xD;&#xA;[1]: http://gaming.stackexchange.com/questions/18023/how-many-party-members-are-there-in-dragon-age-2" />
  <row Id="46530" PostHistoryTypeId="2" PostId="18885" RevisionGUID="3d4aaac0-4b6c-42f9-8adf-f2429d911b73" CreationDate="2011-03-24T08:39:16.957" UserId="5433" Text="Well, if you always die when the opponent pushes because you only have probes and no army, then you probably overdid the probe-production.&#xD;&#xA;&#xD;&#xA;It's true though that you should produce as many probes as possible (in the early game). A good player will constantly produce probes and have an army just the size to defend an early push.&#xD;&#xA;&#xD;&#xA;I'm far from being a pro player, but usually I *constantly* build probes/drones/SCV from the start of the game, so that I have enough workers to move over to my first expansion when it goes up. With time you'll be able to spot a good worker saturation. When I'm not sure whether or not to produce additional workers, I just &lt;kbd&gt;Ctrl&lt;/kbd&gt; - Click a worker or box them. When the selection-tab shows around 20-24 drones (per base) I usually stop production (that's about 24-28 workers total, since 4 are usually in gas if both geysers are taken).&#xD;&#xA;&#xD;&#xA;In the late game worker production is usually really low. Rather transfer workers from partially or fully mined bases instead of building new ones. Just don't forget to replace workers that died from harassment or drones that were used to build stuff when playing Zerg." />
  <row Id="46531" PostHistoryTypeId="2" PostId="18886" RevisionGUID="57a07b7f-dae7-4dce-a00c-8e4b267b6090" CreationDate="2011-03-24T08:50:25.590" UserId="247" Text="Is it [Xenon 2][1]?&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Xenon_2_Megablast&#xD;&#xA;  [2]: http://i.imgur.com/RE2MH.png" />
  <row Id="46532" PostHistoryTypeId="2" PostId="18887" RevisionGUID="211e89bc-c429-44d4-b3ac-e50a7fda6037" CreationDate="2011-03-24T09:13:55.777" UserId="8059" Text="I am running the latest version of X3 Terran Conflict (3.1) and after about 30 min - 1 hour or so (depending on what i do)  I think visiting more sectors triggers it faster or is the only cause not sure, it's memory usage goes well above 2 GB. I only have 4 GB of ram, running Windows 7 64 bit. As a result of X3 using more ram than is available, my hard drive starts paging and makes the game and other applications become unusable. I have to restart the game.&#xD;&#xA;&#xD;&#xA;Is anyone aware of this issue or how to fix it?&#xD;&#xA;&#xD;&#xA;Is this a bug in the game? I'm using some mods but most are pretty simple and don't add maps and such.&#xD;&#xA;&#xD;&#xA;The mods i am using are:&#xD;&#xA;&#xD;&#xA;[SCR] [25.01.2009] [V3.7.1] SpaceLootTransporter&#xD;&#xA;&#xD;&#xA;[SCR] MARS Fire Control&#xD;&#xA;&#xD;&#xA;[SCR]Asteroid Creator TC (28.11.2008) - POTENTIAL&#xD;&#xA;&#xD;&#xA;[SCRIPT] Auto prep ships v1.2.1 [2009-07-30] - POTENTIAL&#xD;&#xA;&#xD;&#xA;[SCRIPT] Manual Trade Extension v2.1.1 [2009-08-06]&#xD;&#xA;&#xD;&#xA;[SCRIPT] Marine Training Manager Updated - v3 12232008&#xD;&#xA;&#xD;&#xA;[SCRIPT] Player Workshops V2.0 [28.07.2009] - add upgrades auto equipable at player stations&#xD;&#xA;&#xD;&#xA;[SCRIPT] Rotate and Move Objects&#xD;&#xA;&#xD;&#xA;[SCRIPT]Launch Fighter Drone Hotkey&#xD;&#xA;&#xD;&#xA;broadcast return home to all owned ships for carriers and stations&#xD;&#xA;&#xD;&#xA;Capital ship energy cell generator&#xD;&#xA;&#xD;&#xA;Launch Marines With Hotkey&#xD;&#xA;&#xD;&#xA;LazCorp Claim Derelict Ship&#xD;&#xA;&#xD;&#xA;marine repairs&#xD;&#xA;&#xD;&#xA;My own PHQ Mod, which just modifies the xml to increase storage space and only use money to build blueprints&#xD;&#xA;&#xD;&#xA;Player hadquarters buyable in boron shipyards needed for custom games&#xD;&#xA;&#xD;&#xA;[SCRIPT] Community Configuration Menu  V1.20  03062009&#xD;&#xA;&#xD;&#xA;Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;&#xD;&#xA;[SCRIPT] X3TC Cheat Package - Only until i get back most of the stuff i had in a previous saved game.  I started a new game to get the map fixes. I think i was pre 2.5 before.  I hope this mod is causing the issue as i don't plan to use it much longer.&#xD;&#xA;&#xD;&#xA;[Script][Mar 13 2009] Station Storage Extension&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Note that i have my previous save which i played for 16 days on Windows XP in the past on version 2.1 of X3 i believe and I don't remember having any issue like this.  Back then i am pretty sure i was running with all the mods above except the following:&#xD;&#xA;&#xD;&#xA;Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;&#xD;&#xA;[SCRIPT] X3TC Cheat Package&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Is anyone aware of any memory leaks or issues from any of the mods above (including the ones i played with on windows XP?)&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;" />
  <row Id="46533" PostHistoryTypeId="1" PostId="18887" RevisionGUID="211e89bc-c429-44d4-b3ac-e50a7fda6037" CreationDate="2011-03-24T09:13:55.777" UserId="8059" Text="X3 Terran Conflict - After about ah hour (maybe less) in a brand new game X3 uses up more ram than is avialable &gt; 2GB and become unplayable" />
  <row Id="46534" PostHistoryTypeId="3" PostId="18887" RevisionGUID="211e89bc-c429-44d4-b3ac-e50a7fda6037" CreationDate="2011-03-24T09:13:55.777" UserId="8059" Text="&lt;x3&gt;&lt;x3-terran-conflict&gt;" />
  <row Id="46535" PostHistoryTypeId="2" PostId="18888" RevisionGUID="c04c5878-54e5-42a5-8044-a84a86faab60" CreationDate="2011-03-24T09:15:41.500" UserId="7220" Text="Is it possible to change the difficulty of a Minecraft server while it is running?" />
  <row Id="46536" PostHistoryTypeId="1" PostId="18888" RevisionGUID="c04c5878-54e5-42a5-8044-a84a86faab60" CreationDate="2011-03-24T09:15:41.500" UserId="7220" Text="Changing Minecraft difficulty while server is running" />
  <row Id="46537" PostHistoryTypeId="3" PostId="18888" RevisionGUID="c04c5878-54e5-42a5-8044-a84a86faab60" CreationDate="2011-03-24T09:15:41.500" UserId="7220" Text="&lt;minecraft&gt;" />
  <row Id="46539" PostHistoryTypeId="5" PostId="18887" RevisionGUID="f64e75a4-fb58-4a64-8187-b5dd38ea6376" CreationDate="2011-03-24T09:25:53.827" UserId="122" Comment="Shortened title, grammar and formatting improvements to content." Text="I am running the latest version of X3 Terran Conflict (3.1) and after about 30 min - 1 hour or so (depending on what I do - I think visiting more sectors triggers it faster) in a brand new game its memory usage goes well above 2 GB. I only have 4 GB of RAM, running Windows 7 64 bit. As a result of X3 using more RAM than is available, my hard drive starts paging and makes the game and other applications become unusable. I have to restart the game.&#xD;&#xA;&#xD;&#xA;Is anyone aware of this issue or how to fix it?&#xD;&#xA;&#xD;&#xA;Is this a bug in the game? I'm using some mods but most are pretty simple and don't add maps and such.&#xD;&#xA;&#xD;&#xA;The mods I am using are:&#xD;&#xA;&#xD;&#xA;* [SCR] [25.01.2009] [V3.7.1] SpaceLootTransporter&#xD;&#xA;* [SCR] MARS Fire Control&#xD;&#xA;* [SCR]Asteroid Creator TC (28.11.2008) - POTENTIAL&#xD;&#xA;* [SCRIPT] Auto prep ships v1.2.1 [2009-07-30] - POTENTIAL&#xD;&#xA;* [SCRIPT] Manual Trade Extension v2.1.1 [2009-08-06]&#xD;&#xA;* [SCRIPT] Marine Training Manager Updated - v3 12232008&#xD;&#xA;* [SCRIPT] Player Workshops V2.0 [28.07.2009] - add upgrades auto equipable at player stations&#xD;&#xA;* [SCRIPT] Rotate and Move Objects&#xD;&#xA;* [SCRIPT]Launch Fighter Drone Hotkey&#xD;&#xA;* broadcast return home to all owned ships for carriers and stations&#xD;&#xA;* Capital ship energy cell generator&#xD;&#xA;* Launch Marines With Hotkey&#xD;&#xA;* LazCorp Claim Derelict Ship&#xD;&#xA;* marine repairs&#xD;&#xA;* My own PHQ Mod, which just modifies the XML to increase storage space and only use money to build blueprints&#xD;&#xA;* Player headquarters buy-able in boron shipyards needed for custom games&#xD;&#xA;* [SCRIPT] Community Configuration Menu  V1.20  03062009&#xD;&#xA;* Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;* [SCRIPT] X3TC Cheat Package - Only until i get back most of the stuff i had in a previous saved game.  I started a new game to get the map fixes. I think i was pre 2.5 before.  I hope this mod is causing the issue as i don't plan to use it much longer.&#xD;&#xA;* [Script][Mar 13 2009] Station Storage Extension&#xD;&#xA;&#xD;&#xA;Note that I have my previous save which I played for 16 days on Windows XP in the past on version 2.1 (I believe) of X3 and I don't remember having any issue like this. Back then I am pretty sure I was running with all the mods above except the following:&#xD;&#xA;&#xD;&#xA;* Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;* [SCRIPT] X3TC Cheat Package&#xD;&#xA;&#xD;&#xA;Is anyone aware of any memory leaks or issues from any of the mods above (including the ones I played with on windows XP)?" />
  <row Id="46540" PostHistoryTypeId="4" PostId="18887" RevisionGUID="f64e75a4-fb58-4a64-8187-b5dd38ea6376" CreationDate="2011-03-24T09:25:53.827" UserId="122" Comment="Shortened title, grammar and formatting improvements to content." Text="X3 Terran Conflict runs out of memory after about an hour and becomes unplayable" />
  <row Id="46541" PostHistoryTypeId="6" PostId="18887" RevisionGUID="f64e75a4-fb58-4a64-8187-b5dd38ea6376" CreationDate="2011-03-24T09:25:53.827" UserId="122" Comment="Shortened title, grammar and formatting improvements to content." Text="&lt;troubleshooting&gt;&lt;x3&gt;&lt;x3-terran-conflict&gt;" />
  <row Id="46542" PostHistoryTypeId="5" PostId="18875" RevisionGUID="e0057497-8b8b-495a-8ca4-f3ddcc6f49fe" CreationDate="2011-03-24T09:34:37.673" UserId="122" Comment="Made title more informative, and removed references to the 2nd game - please keep it one game per question." Text="I am looking for a vertical shooter like 1942, 1943, etc... However, in this games it was not a plane that you flew but a spaceship, and you could get power-ups (much like Gradius but again it is a vertical shooter). I remember the ship being silver or gray and a lot of blue or red, it has been like 20 years since I played them and it is driving me crazy." />
  <row Id="46543" PostHistoryTypeId="4" PostId="18875" RevisionGUID="e0057497-8b8b-495a-8ca4-f3ddcc6f49fe" CreationDate="2011-03-24T09:34:37.673" UserId="122" Comment="Made title more informative, and removed references to the 2nd game - please keep it one game per question." Text="Looking for a vertical shooter where you play as a spaceship" />
  <row Id="46544" PostHistoryTypeId="6" PostId="18875" RevisionGUID="e0057497-8b8b-495a-8ca4-f3ddcc6f49fe" CreationDate="2011-03-24T09:34:37.673" UserId="122" Comment="Made title more informative, and removed references to the 2nd game - please keep it one game per question." Text="&lt;identify-this-game&gt;" />
  <row Id="46545" PostHistoryTypeId="5" PostId="18887" RevisionGUID="d8fc6616-72c6-4fdf-9cd0-9ca1466e9993" CreationDate="2011-03-24T09:39:16.690" UserId="8059" Comment="added 416 characters in body" Text="I am running the latest version of X3 Terran Conflict (3.1) and after about 30 min - 1 hour or so (depending on what I do - I think visiting more sectors triggers it faster) in a brand new game its memory usage goes well above 2 GB. I only have 4 GB of RAM, running Windows 7 64 bit. As a result of X3 using more RAM than is available, my hard drive starts paging and makes the game and other applications become unusable. I have to restart the game.&#xD;&#xA;&#xD;&#xA;Is anyone aware of this issue or how to fix it?&#xD;&#xA;&#xD;&#xA;Is this a bug in the game? I'm using some mods but most are pretty simple and don't add maps and such.&#xD;&#xA;&#xD;&#xA;The mods I am using are:&#xD;&#xA;&#xD;&#xA;* [SCR] [25.01.2009] [V3.7.1] SpaceLootTransporter&#xD;&#xA;* [SCR] MARS Fire Control&#xD;&#xA;* [SCR]Asteroid Creator TC (28.11.2008)&#xD;&#xA;* [SCRIPT] Auto prep ships v1.2.1 [2009-07-30]&#xD;&#xA;* [SCRIPT] Manual Trade Extension v2.1.1 [2009-08-06]&#xD;&#xA;* [SCRIPT] Marine Training Manager Updated - v3 12232008&#xD;&#xA;* [SCRIPT] Player Workshops V2.0 [28.07.2009] - add upgrades auto equipable at player stations&#xD;&#xA;* [SCRIPT] Rotate and Move Objects&#xD;&#xA;* [SCRIPT]Launch Fighter Drone Hotkey&#xD;&#xA;* broadcast return home to all owned ships for carriers and stations&#xD;&#xA;* Capital ship energy cell generator&#xD;&#xA;* Launch Marines With Hotkey&#xD;&#xA;* LazCorp Claim Derelict Ship&#xD;&#xA;* marine repairs&#xD;&#xA;* My own PHQ Mod, which just modifies the XML to increase storage space and only use money to build blueprints&#xD;&#xA;* Player headquarters buy-able in boron shipyards needed for custom games&#xD;&#xA;* [SCRIPT] Community Configuration Menu  V1.20  03062009&#xD;&#xA;* Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;* [SCRIPT] X3TC Cheat Package - Only until i get back most of the stuff i had in a previous saved game.  I started a new game to get the map fixes. I think i was pre 2.5 before.  I hope this mod is causing the issue as i don't plan to use it much longer.&#xD;&#xA;* [Script][Mar 13 2009] Station Storage Extension&#xD;&#xA;&#xD;&#xA;Note that I have my previous save which I played for 16 days on Windows XP in the past on version 2.1 (I believe) of X3 and I don't remember having any issue like this. Back then I am pretty sure I was running with all the mods above except the following:&#xD;&#xA;&#xD;&#xA;* Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;* [SCRIPT] X3TC Cheat Package&#xD;&#xA;&#xD;&#xA;Is anyone aware of any memory leaks or issues from any of the mods above (including the ones I played with on windows XP)?&#xD;&#xA;&#xD;&#xA;I am using X Plugin Manager Lite v 1.20 to install most of the mods (the ones with spk files), on my xp machine i was using XPluginManager 2.20 beta 6 (which i think is the original version of X Plugin Manager Lite before the rewrite).&#xD;&#xA;&#xD;&#xA;Also does the order of enabling mods matter? I enabled a few mods before i enabled&#xD;&#xA;* [SCRIPT] Community Configuration Menu  V1.20  03062009&#xD;&#xA;But i only started the game once they were all enabled." />
  <row Id="46546" PostHistoryTypeId="5" PostId="14151" RevisionGUID="82438d7b-bb86-47b7-be4b-68c392fa9300" CreationDate="2011-03-24T09:51:37.223" UserId="122" Comment="Added a tidbit about one-game-per-question." Text="##How to ask an identify-this-game question##&#xD;&#xA;&#xD;&#xA;When asking an identify-this-game question, it's important to add an informative title. &quot;Looking for an old game&quot; is bad. &quot;A game with a laser-toting dinosaur from the early 90s&quot; is great. If you want to ask about more than one game, *separate the question into multiple questions and post each separately*. In addition, try to touch upon the following points in your question:&#xD;&#xA;&#xD;&#xA;* Give us the general description of the game and its gameplay.&#xD;&#xA;* When was the game released / when did you play it?&#xD;&#xA;* What platform did you play it on?&#xD;&#xA;* If you controlled a character, how did it look like?&#xD;&#xA;* What was the perspective? Was it top-down, side-scroller, isometric, etc.?&#xD;&#xA;* If there were enemies, what did they look like? How were they destroyed?&#xD;&#xA;* Do you remember anything about how the game box looked, how the title screen looked?&#xD;&#xA;&#xD;&#xA;In addition, if you can provide a basic diagram showing how the game looked like it will greatly increase your chance of getting a good answer.&#xD;&#xA;&#xD;&#xA;## Are identify-this-game questions always on-topic? ##&#xD;&#xA;&#xD;&#xA;It has been decided in [this meta-thread][1] that identify-this-game questions are valid for this site as long as they are specific enough. **Questions which are too vague in the details they provide will be closed as &quot;not a real question&quot;**.&#xD;&#xA;&#xD;&#xA;[1]:http://meta.gaming.stackexchange.com/questions/1455/what-is-the-point-of-help-me-remember-this-game-questions" />
  <row Id="46547" PostHistoryTypeId="24" PostId="14151" RevisionGUID="82438d7b-bb86-47b7-be4b-68c392fa9300" CreationDate="2011-03-24T09:51:37.223" Comment="Proposed by 122 approved by 23 edit id of 323" />
  <row Id="46549" PostHistoryTypeId="2" PostId="18889" RevisionGUID="d5e06535-32a4-480c-9c43-1c8bc6e7da88" CreationDate="2011-03-24T10:52:41.397" UserId="6270" Text="Even though it is still probably better to get melee attacks for making brood lords better, what you are not taking into consideration in your math is if you are attacking armored units with brood lords.&#xD;&#xA;&#xD;&#xA;For example, if you attack a unit with brood lord that has 2 armor, the BL attack does 20-2 = 18, which is 10% less than attacking a unit without the armor.&#xD;&#xA;&#xD;&#xA;When a broodling attacks the same unit, it does 4-2 = 2, which is often times 50% (!) less than attacking a unit without the armor.&#xD;&#xA;&#xD;&#xA;So against armored units the ratio of damage dealt from initial BL attack versus attack done by broodlings will be much higher than when attacking light units.&#xD;&#xA;&#xD;&#xA;I think especially of for example attacking a couple of thors with a few brood lords. The broodling count will be so small that they all will almost die all the time, maybe hitting a thor just one time. In that case almost all of the damage to thors will be dealt from the BLs initial attack. (and in that case you should've probably gone for flyer attacks)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Just some things to think about.&#xD;&#xA;Still, without doing any math, going for melee attacks SEEMS better against most things." />
  <row Id="46550" PostHistoryTypeId="2" PostId="18890" RevisionGUID="2f70f221-edf0-4653-96fa-ae81a6c55419" CreationDate="2011-03-24T10:57:41.350" UserId="8061" Text="I did a stastical t-test on the number of pokemon that one sees over 200 steps and I found that the amount of pokemon you see is different and lowered when walking vs on a bike. Over that 200 steps I found that you see on average 14 pokemon while on a bike and 6 while walking." />
  <row Id="46551" PostHistoryTypeId="2" PostId="18891" RevisionGUID="cc93392c-b7e0-4975-83ad-996624ecdb97" CreationDate="2011-03-24T11:01:25.280" UserId="2771" Text="Maybe [Tyrian][1] ?&#xD;&#xA;&#xD;&#xA;![enter image description here][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tyrian_%28video_game%29&#xD;&#xA;  [2]: http://i.imgur.com/zfs3Y.gif" />
  <row Id="46552" PostHistoryTypeId="6" PostId="18872" RevisionGUID="6ef6e233-f5df-4bb4-9797-0159111c97c3" CreationDate="2011-03-24T11:09:26.057" UserId="3383" Comment="edited tags" Text="&lt;tech-support&gt;&lt;desktop-dungeons&gt;" />
  <row Id="46553" PostHistoryTypeId="2" PostId="18892" RevisionGUID="d0f1aaf4-f922-4a69-aaa3-5c008ed0597b" CreationDate="2011-03-24T11:21:38.367" UserId="341" Text="I had this same thought.  But actually the three &quot;classes&quot; on the far right are actually race/class combinations, and so you have to unlock all three of them before the siege of lothlorien will become unlocked." />
  <row Id="46554" PostHistoryTypeId="2" PostId="18893" RevisionGUID="894812a5-545c-4d2d-a955-0570a1ef6ded" CreationDate="2011-03-24T11:27:37.020" UserId="23" Text="I've been sitting on my arse for a while now carefully crafting my dispensers and sentries to the state of the art in area denial duties near mission critical top-secret intelligence conveniently stored in a lightweight briefcase. Once I'm done with that, however, I noticed I have really little use for teleporters, however.&#xD;&#xA;&#xD;&#xA;* I could use those to bring people from base to the intelligence room, but spies would use that easily, making the move downright stupid.&#xD;&#xA;* I could do the other way round, but then I'd let my defending teammates accidentally warp away from the intelligence room.&#xD;&#xA;* I could place the teleporter from the spawn to an offensive area, but then I wouldn't be able to tend to them.&#xD;&#xA;&#xD;&#xA;At a loss of what to do with the teleporters I figured that they could make for an EWS (early warning system) for the base. Here's an example on the map I was playing on:&#xD;&#xA;&#xD;&#xA;    B┌───────────────&#xD;&#xA;    T│              ←&#xD;&#xA;    L│ T ────────────┐&#xD;&#xA;    M│          HA   │ → entry points&#xD;&#xA;    T└─┬────         │ I intelligence&#xD;&#xA;    ▓▓▓│             │ D dispenser&#xD;&#xA;    ▓▓▓│ ┌───┐ ┌───┐ │ S sentry&#xD;&#xA;    ▓┌─┘ └┐▓▓│ │▓▓▓│T│ T teleporter&#xD;&#xA;    ▓│    └──┘ │▓▓▓│ │ H health&#xD;&#xA;    ▓│I S      │▓▓▓│ │ A ammo&#xD;&#xA;    ▓│D   ┌────┘▓▓▓│↑│&#xD;&#xA;    ▓└────┘▓▓▓▓▓▓▓▓│ │&#xD;&#xA;    &#xD;&#xA;The idea is that less savy players would damage the teleport as they go through, giving me enough time to prepare for their attack&#xD;&#xA;&#xD;&#xA;By placing the teleport entry near that &quot;battlements&quot; area, I could pass it as a legit teleporter yanking you out of the area. The other teleporter on the stairs however would be harder to justify.&#xD;&#xA;&#xD;&#xA;Is this a common tactic? Does it have a chance of working? Or will it just confuse my teammates and waste my time?" />
  <row Id="46555" PostHistoryTypeId="1" PostId="18893" RevisionGUID="894812a5-545c-4d2d-a955-0570a1ef6ded" CreationDate="2011-03-24T11:27:37.020" UserId="23" Text="Do teleporters make for a good early warning system?" />
  <row Id="46556" PostHistoryTypeId="3" PostId="18893" RevisionGUID="894812a5-545c-4d2d-a955-0570a1ef6ded" CreationDate="2011-03-24T11:27:37.020" UserId="23" Text="&lt;team-fortress-2&gt;&lt;review&gt;" />
  <row Id="46557" PostHistoryTypeId="5" PostId="18893" RevisionGUID="ecb5bb05-ef68-4933-80fc-d2a2eabe1bd8" CreationDate="2011-03-24T11:33:34.130" UserId="23" Comment="added 11 characters in body" Text="I've been sitting on my engineer's arse for a while now carefully crafting my dispensers and sentries to the state of the art in area denial duties near mission critical top-secret intelligence conveniently stored in a lightweight briefcase. Once I'm done with that, however, I noticed I have really little use for teleporters, however.&#xD;&#xA;&#xD;&#xA;* I could use those to bring people from base to the intelligence room, but spies would use that easily, making the move downright stupid.&#xD;&#xA;* I could do the other way round, but then I'd let my defending teammates accidentally warp away from the intelligence room.&#xD;&#xA;* I could place the teleporter from the spawn to an offensive area, but then I wouldn't be able to tend to them.&#xD;&#xA;&#xD;&#xA;At a loss of what to do with the teleporters I figured that they could make for an EWS (early warning system) for the base. Here's an example on the map I was playing on:&#xD;&#xA;&#xD;&#xA;    B┌───────────────&#xD;&#xA;    T│              ←&#xD;&#xA;    L│ T ────────────┐&#xD;&#xA;    M│          HA   │ → entry points&#xD;&#xA;    T└─┬────         │ I intelligence&#xD;&#xA;    ▓▓▓│             │ D dispenser&#xD;&#xA;    ▓▓▓│ ┌───┐ ┌───┐ │ S sentry&#xD;&#xA;    ▓┌─┘ └┐▓▓│ │▓▓▓│T│ T teleporter&#xD;&#xA;    ▓│    └──┘ │▓▓▓│ │ H health&#xD;&#xA;    ▓│I S      │▓▓▓│ │ A ammo&#xD;&#xA;    ▓│D   ┌────┘▓▓▓│↑│&#xD;&#xA;    ▓└────┘▓▓▓▓▓▓▓▓│ │&#xD;&#xA;    &#xD;&#xA;The idea is that less savy players would damage the teleport as they go through, giving me enough time to prepare for their attack&#xD;&#xA;&#xD;&#xA;By placing the teleport entry near that &quot;battlements&quot; area, I could pass it as a legit teleporter yanking you out of the area. The other teleporter on the stairs however would be harder to justify.&#xD;&#xA;&#xD;&#xA;Is this a common tactic? Does it have a chance of working? Or will it just confuse my teammates and waste my time?" />
  <row Id="46558" PostHistoryTypeId="25" PostId="18888" RevisionGUID="28706186-aa76-40f0-aa7f-eafd3d6e6b38" CreationDate="2011-03-24T11:34:48.747" Comment="http://twitter.com/#!/StackGaming/status/50883257537011712" />
  <row Id="46559" PostHistoryTypeId="5" PostId="18872" RevisionGUID="1584bb87-69f9-4ae5-b72e-70aed46c07c0" CreationDate="2011-03-24T11:34:51.087" UserId="23" Comment="Direct link to the image." Text="the description says that ill be able to play the siege when i gain access to all playable races. I have all races and classes(although not yet finished everything with them) and i still don't have it. Is this a bug?&#xD;&#xA;&#xD;&#xA;![enter link description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://grab.by/grabs/cfa620c0505a739fd972d569f9a122cc.png" />
  <row Id="46560" PostHistoryTypeId="2" PostId="18894" RevisionGUID="a23d84b8-0c62-4726-9bf8-49c1cee0b019" CreationDate="2011-03-24T11:46:57.597" UserId="1719" Text="This tactic has been used in the past, and savvy players know not to sap or attack teleporters when they're close to an objective.&#xD;&#xA;&#xD;&#xA;If anything, this will provide an early warning to the savvy player that there is an Engineer nearby, and they will take extra precaution to prepare for a sentry gun.&#xD;&#xA;&#xD;&#xA;Of course, there is always the chance that a not-so-savvy player will happen upon your teleporter and wreck it, giving you the warning you desire.  But really, as engineer, how much warning do you need?  The sentry is generally pretty good at picking off targets the instant it sees them, and it makes all sorts of racket alerting you to the danger.&#xD;&#xA;&#xD;&#xA;Just stay alert, really.  If anything, watch the kills at the top right; when your team has lost a lot of players recently, or if you see the name of someone you know to be a nearby defender, get ready." />
  <row Id="46561" PostHistoryTypeId="2" PostId="18895" RevisionGUID="584e64c3-c43f-4e00-8a0b-878a549ece6e" CreationDate="2011-03-24T11:50:46.580" UserId="7220" Text="The Minecraft forums seem to be filled with threads regarding a &quot;block respawn&quot; bug. I set up a 1.3 SMP server on my LAN, and notice this as well. All blocks respawn a couple of seconds after being destroyed, and non-local players lag tremendously.&#xD;&#xA;&#xD;&#xA;It makes the game unplayable. Has Notch commented this issue? Is there a solution that makes the game worth buying?" />
  <row Id="46562" PostHistoryTypeId="1" PostId="18895" RevisionGUID="584e64c3-c43f-4e00-8a0b-878a549ece6e" CreationDate="2011-03-24T11:50:46.580" UserId="7220" Text="Is recent Minecraft broken?" />
  <row Id="46563" PostHistoryTypeId="3" PostId="18895" RevisionGUID="584e64c3-c43f-4e00-8a0b-878a549ece6e" CreationDate="2011-03-24T11:50:46.580" UserId="7220" Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="46564" PostHistoryTypeId="5" PostId="18887" RevisionGUID="9d85fb3c-779e-41de-85ee-1fc0a4232b67" CreationDate="2011-03-24T12:10:31.367" UserId="207" Comment="Removed x3 tag since that tag is to be used for the game X3. x3-terran-conflict is the correct tag." Text="I am running the latest version of X3 Terran Conflict (3.1) and after about 30 min - 1 hour or so (depending on what I do - I think visiting more sectors triggers it faster) in a brand new game its memory usage goes well above 2 GB. I only have 4 GB of RAM, running Windows 7 64 bit. As a result of X3 using more RAM than is available, my hard drive starts paging and makes the game and other applications become unusable. I have to restart the game.&#xD;&#xA;&#xD;&#xA;Is anyone aware of this issue or how to fix it?&#xD;&#xA;&#xD;&#xA;Is this a bug in the game? I'm using some mods but most are pretty simple and don't add maps and such.&#xD;&#xA;&#xD;&#xA;The mods I am using are:&#xD;&#xA;&#xD;&#xA;* [SCR] [25.01.2009] [V3.7.1] Dead Space 2LootTransporter&#xD;&#xA;* [SCR] MARS Fire Control&#xD;&#xA;* [SCR]Asteroid Creator TC (28.11.2008)&#xD;&#xA;* [SCRIPT] Auto prep ships v1.2.1 [2009-07-30]&#xD;&#xA;* [SCRIPT] Manual Trade Extension v2.1.1 [2009-08-06]&#xD;&#xA;* [SCRIPT] Marine Training Manager Updated - v3 12232008&#xD;&#xA;* [SCRIPT] Player Workshops V2.0 [28.07.2009] - add upgrades auto equipable at player stations&#xD;&#xA;* [SCRIPT] Rotate and Move Objects&#xD;&#xA;* [SCRIPT]Launch Fighter Drone Hotkey&#xD;&#xA;* broadcast return home to all owned ships for carriers and stations&#xD;&#xA;* Capital ship energy cell generator&#xD;&#xA;* Launch Marines With Hotkey&#xD;&#xA;* LazCorp Claim Derelict Ship&#xD;&#xA;* marine repairs&#xD;&#xA;* My own PHQ Mod, which just modifies the XML to increase storage Dead Space 2 and only use money to build blueprints&#xD;&#xA;* Player headquarters buy-able in boron shipyards needed for custom games&#xD;&#xA;* [SCRIPT] Community Configuration Menu  V1.20  03062009&#xD;&#xA;* Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;* [SCRIPT] X3TC Cheat Package - Only until i get back most of the stuff i had in a previous saved game.  I started a new game to get the map fixes. I think i was pre 2.5 before.  I hope this mod is causing the issue as i don't plan to use it much longer.&#xD;&#xA;* [Script][Mar 13 2009] Station Storage Extension&#xD;&#xA;&#xD;&#xA;Note that I have my previous save which I played for 16 days on Windows XP in the past on version 2.1 (I believe) of X3 and I don't remember having any issue like this. Back then I am pretty sure I was running with all the mods above except the following:&#xD;&#xA;&#xD;&#xA;* Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ&#xD;&#xA;* [SCRIPT] X3TC Cheat Package&#xD;&#xA;&#xD;&#xA;Is anyone aware of any memory leaks or issues from any of the mods above (including the ones I played with on windows XP)?&#xD;&#xA;&#xD;&#xA;I am using X Plugin Manager Lite v 1.20 to install most of the mods (the ones with spk files), on my xp machine i was using XPluginManager 2.20 beta 6 (which i think is the original version of X Plugin Manager Lite before the rewrite).&#xD;&#xA;&#xD;&#xA;Also does the order of enabling mods matter? I enabled a few mods before i enabled&#xD;&#xA;* [SCRIPT] Community Configuration Menu  V1.20  03062009&#xD;&#xA;But i only started the game once they were all enabled." />
  <row Id="46565" PostHistoryTypeId="6" PostId="18887" RevisionGUID="9d85fb3c-779e-41de-85ee-1fc0a4232b67" CreationDate="2011-03-24T12:10:31.367" UserId="207" Comment="Removed x3 tag since that tag is to be used for the game X3. x3-terran-conflict is the correct tag." Text="&lt;troubleshooting&gt;&lt;x3-terran-conflict&gt;" />
  <row Id="46566" PostHistoryTypeId="2" PostId="18896" RevisionGUID="119d25a0-30ca-45ce-b30a-80e9cbe1beb6" CreationDate="2011-03-24T12:20:52.570" UserId="2974" Text="Even if you don't plan on using teleporters, it's a good idea to place them.&#xD;&#xA;&#xD;&#xA;For most classes, them taking out your TP won't make a difference, as StrixVaria noticed.&#xD;&#xA;&#xD;&#xA;However, for whatever reason, most people who play Spy can't resist sapping teleporters.  Sometimes, I even fall into this mind set, and I really should know better.  Given that disguised Spies are the only enemy class that your sentry won't shoot, it's a good idea to know in advance that a Spy is around.&#xD;&#xA;&#xD;&#xA;For the same reason, I will sometimes place a teleporter at one of our spawn doors even if I don't plan on using it, then use voice chat to warn my teammates if it's either sapped or destroyed as well as info on which class did it (note: This doesn't work if it was destroyed with a standard shotgun, as 4 classes use shotguns: Pyro, Soldier, Heavy, and Engineer).  The other thing is that, if it isn't destroyed, I can later decide to use it by building an exit somewhere... but this removes your ability to tell where Spies are, because sapping one end of a teleporter saps both ends.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;### Other uses for teleporters ###&#xD;&#xA;If you're defending an area in a map where the objectives only move in a single direction, consider hiding a teleporter exit somewhere the enemy may not look.  As long as the entrance is not built, the exit will not spin up with flashy colors and noise, allowing you to build the entrance later once the activity has moved past where the exit is located.&#xD;&#xA;&#xD;&#xA;pl_badwater is a good example for this.  As RED, point 2 can be easily overwhelmed if you don't already have a defensive emplacement there.  However, if BLU does quickly take point 1, they may not check the back area behind point 2 as well as they should.  Particularly since the door between point 1 and point 2's back area is closed prior to point 1 being taken.&#xD;&#xA;&#xD;&#xA;pl_frontier_final is also an interesting example.  There is a back route between points 2 and 3 that is not commonly used.  It is too high for RED to normally jump up to it, but putting a Dispenser down can allow you to jump up to it (just make sure you pick up or destroy it.  Using this passage, you can sneak back to point 1 and place a teleporter exit, allowing you to move troops behind them." />
  <row Id="46567" PostHistoryTypeId="2" PostId="18897" RevisionGUID="be2ae370-fa15-4175-95a4-4e6dc0274597" CreationDate="2011-03-24T12:28:25.830" UserId="6762" Text="Recently the first three Halo books [were revised and updated][1].  I haven't read the new editions, but perhaps these inconsistencies were fixed in them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://torforge.wordpress.com/2010/05/19/tor-books-announces-enhanced-re-issues-of-the-original-halo-novel-trilogy/" />
  <row Id="46568" PostHistoryTypeId="2" PostId="18898" RevisionGUID="c552d40e-aee2-4b3e-846f-7f32b9c84cf6" CreationDate="2011-03-24T12:44:47.890" UserId="4775" Text="How far from spawn are your players?  There is a [protected area around spawn][1] in which non-op'ed players cannot destroy existing blocks or place new blocks.  Our SMP server has no problems, so I don't think it's a minecraft-wide issue.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/index.php?title=Spawn&amp;oldid=69282#Spawn_Point" />
  <row Id="46569" PostHistoryTypeId="2" PostId="18899" RevisionGUID="294988f4-41d8-450e-a6da-21d4b63fdcff" CreationDate="2011-03-24T12:47:22.693" UserId="8063" Text="Since this is subjective, I suggest using the Rogue class. It's got a good balance of damage vs speed of movement in the field. The Stealth ability will come in handy, it basically works like WoW's stealth, where you use a powder to disappear." />
  <row Id="46570" PostHistoryTypeId="2" PostId="18900" RevisionGUID="a757901f-10c7-41eb-a5d9-255e4e86936e" CreationDate="2011-03-24T12:50:38.260" UserId="8063" Text="Fallout New Vegas is listed as having Steam Cloud, but last time I checked it doesn't work. That was a huge turn off, I purchased the game on Steam because of the cloud." />
  <row Id="46571" PostHistoryTypeId="2" PostId="18901" RevisionGUID="dc86be6b-bfdd-4df2-a40b-43d70341c95b" CreationDate="2011-03-24T12:57:05.680" UserId="8063" Text="Fallout 2 has an artillery cannon underneath New Reno's weapon shop. I think I saw some tanks in there too!" />
  <row Id="46572" PostHistoryTypeId="10" PostId="18831" RevisionGUID="3f8dc22e-3f9a-4ffe-b21c-384566dfc82d" CreationDate="2011-03-24T13:22:02.193" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:3389,&quot;DisplayName&quot;:&quot;Mark Trapp&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="46573" PostHistoryTypeId="2" PostId="18902" RevisionGUID="f862653e-d8ee-4172-81d5-b6dd8cb46ad1" CreationDate="2011-03-24T13:26:27.393" UserId="4068" Text="There seems to be a problem with multi core processors and a suggested fix can be found [here][1]. Although it states to be for Win7 I heard it work for other windows versions as well.&#xD;&#xA;&#xD;&#xA;Not sure if it's gonna solve your problem, but you might want to give it a try as it's simple to test out (and to reverse the changes if it's not helping).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sevenforums.com/gaming/20199-fallout-3-windows-7-w-quad-core.html" />
  <row Id="46574" PostHistoryTypeId="5" PostId="18872" RevisionGUID="b45154db-ef6d-43b8-90a4-ffd0c2263df9" CreationDate="2011-03-24T13:31:09.113" UserId="3383" Comment="Text/title tidying" Text="The description says that I'll be able to play the Siege of Lothlorien when i gain access to all playable races. I have unlocked all the races and classes (although not yet finished everything with them) and yet I still don't have it available. Is this a bug?&#xD;&#xA;&#xD;&#xA;![Game selection screenshot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://grab.by/grabs/cfa620c0505a739fd972d569f9a122cc.png" />
  <row Id="46575" PostHistoryTypeId="4" PostId="18872" RevisionGUID="b45154db-ef6d-43b8-90a4-ffd0c2263df9" CreationDate="2011-03-24T13:31:09.113" UserId="3383" Comment="Text/title tidying" Text="Desktop Dungeon bug on unlocking Siege of Lothlorien?" />
  <row Id="46576" PostHistoryTypeId="24" PostId="18872" RevisionGUID="b45154db-ef6d-43b8-90a4-ffd0c2263df9" CreationDate="2011-03-24T13:31:09.113" Comment="Proposed by 3383 approved by 85 edit id of 324" />
  <row Id="46577" PostHistoryTypeId="2" PostId="18903" RevisionGUID="911fdc18-3b50-4f80-bd2a-9c30dc9b5712" CreationDate="2011-03-24T13:46:39.647" UserId="4239" Text="What does the term 'kiting' mean when used for games? I've seen the term thrown around here and there in reference to a few different games. Are there specific types of games that it applies to?" />
  <row Id="46578" PostHistoryTypeId="1" PostId="18903" RevisionGUID="911fdc18-3b50-4f80-bd2a-9c30dc9b5712" CreationDate="2011-03-24T13:46:39.647" UserId="4239" Text="What is kiting?" />
  <row Id="46579" PostHistoryTypeId="3" PostId="18903" RevisionGUID="911fdc18-3b50-4f80-bd2a-9c30dc9b5712" CreationDate="2011-03-24T13:46:39.647" UserId="4239" Text="&lt;terminology&gt;" />
  <row Id="46580" PostHistoryTypeId="2" PostId="18904" RevisionGUID="b182453b-5b32-446a-a733-062e87b019d2" CreationDate="2011-03-24T13:54:35.293" UserId="1719" Text="Kiting refers to using a ranged attack against an enemy who is only capable of melee attacks, continually running away to maintain a distance away from him such that he can never attack you.&#xD;&#xA;&#xD;&#xA;The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you.  It is a generic term that applies to any game with mechanics that allow it." />
  <row Id="46581" PostHistoryTypeId="2" PostId="18905" RevisionGUID="3269fe96-10bb-45a7-8743-88dbf4f85f17" CreationDate="2011-03-24T14:02:21.653" UserId="2222" Text="Should be a simple question - &#xD;&#xA;&#xD;&#xA;In Nethack often I've wanted to gain the telepathic intrinsic by eating a floating eye corpse.  Normally I'll try attacking it from a distance so as not to be frozen.&#xD;&#xA;&#xD;&#xA;This time, I tried making things easier by readying a group of darts, and then trying to throw them all in a row.&#xD;&#xA;&#xD;&#xA;So I typed in &lt;kbd&gt;n20f&lt;/kbd&gt; and continually pressed the &lt;kbd&gt;right&lt;/kbd&gt; button in order to aim my dart.&#xD;&#xA;&#xD;&#xA;However, this caused me to freeze up and get killed by a random giant bat, which was able to easily kill me since I was helpless.&#xD;&#xA;&#xD;&#xA;I'm playing the Windows port, so my arrow keys move me.  Is there something I did wrong here?" />
  <row Id="46582" PostHistoryTypeId="1" PostId="18905" RevisionGUID="3269fe96-10bb-45a7-8743-88dbf4f85f17" CreationDate="2011-03-24T14:02:21.653" UserId="2222" Text="Making your actions properly repeatable" />
  <row Id="46583" PostHistoryTypeId="3" PostId="18905" RevisionGUID="3269fe96-10bb-45a7-8743-88dbf4f85f17" CreationDate="2011-03-24T14:02:21.653" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;keyboard-controls&gt;" />
  <row Id="46584" PostHistoryTypeId="5" PostId="18904" RevisionGUID="f47550f8-30ef-4506-abee-d6d5323e820b" CreationDate="2011-03-24T14:07:20.573" UserId="1719" Comment="added 55 characters in body" Text="Kiting refers to using a longer ranged attack against an enemy who is unable to attack you back due to lacking an attack that can hit at that range, continually running away to maintain a distance away from him such that he can never attack you.&#xD;&#xA;&#xD;&#xA;The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you.  It is a generic term that applies to any game with mechanics that allow it." />
  <row Id="46585" PostHistoryTypeId="2" PostId="18906" RevisionGUID="23799bd5-4c8e-48ea-8963-f0fd943a703d" CreationDate="2011-03-24T14:08:45.753" UserId="2270" Text="I'm playing F1 2010 and am not long into my career.  In the garage before a race it says that you can participate in R&amp;D sessions to get new modifications for your car to improve its performance.  However, I can't see how to start an R&amp;D session.&#xD;&#xA;&#xD;&#xA;Does anybody know how to start an R&amp;D session?" />
  <row Id="46586" PostHistoryTypeId="1" PostId="18906" RevisionGUID="23799bd5-4c8e-48ea-8963-f0fd943a703d" CreationDate="2011-03-24T14:08:45.753" UserId="2270" Text="How do I get access to R&amp;D sessions in F1 2010?" />
  <row Id="46587" PostHistoryTypeId="3" PostId="18906" RevisionGUID="23799bd5-4c8e-48ea-8963-f0fd943a703d" CreationDate="2011-03-24T14:08:45.753" UserId="2270" Text="&lt;xbox-360&gt;&lt;f1-2010&gt;" />
  <row Id="46588" PostHistoryTypeId="5" PostId="18892" RevisionGUID="4d2b6f40-83a2-4c35-92d4-9dc4dbd531b8" CreationDate="2011-03-24T14:09:10.190" UserId="341" Comment="Adding spoiler explanation" Text="I had this same thought.  But actually the three &quot;classes&quot; on the far right are race/class combinations, and so you have to unlock all three of them before the siege of lothlorien will become unlocked.  Better explanation containing spoilers below&#xD;&#xA;&#xD;&#xA;&gt;! Those three classes are the &quot;monster&quot; classes: Gorgon, Half-Dragon, and Vampire.  When you select them, your choice of races on the top is ignored, and they are colored gray the same as the other races, so they are effectively both a race and a class." />
  <row Id="46589" PostHistoryTypeId="5" PostId="18904" RevisionGUID="c59f63d0-d89d-4458-a3d1-2d7aa1c2ebd1" CreationDate="2011-03-24T14:16:04.950" UserId="1719" Comment="added 2 characters in body" Text="Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but is not necessary (see the comments below for an example).&#xD;&#xA;&#xD;&#xA;The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you.  It is a generic term that applies to any game with mechanics that allow it." />
  <row Id="46590" PostHistoryTypeId="2" PostId="18907" RevisionGUID="75405668-399a-4806-bca1-f4b005c4eccb" CreationDate="2011-03-24T14:23:29.027" UserId="2270" Text="The only game I can think of that matches your description would be &quot;Tiny Tank&quot;.  However, there's one small drawback in that it was only out on the Playstation, not PC, so I'm not sure whether that completely excludes this as a possibility?&#xD;&#xA;&#xD;&#xA;More info on the game on [Wikipedia][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tiny_Tank:_Up_Your_Arsenal" />
  <row Id="46591" PostHistoryTypeId="4" PostId="18895" RevisionGUID="70756034-aeee-46b2-9d08-458bc7013fe5" CreationDate="2011-03-24T14:26:44.220" UserId="1721" Comment="edited title" Text="Is Minecraft version 1.3 broken?" />
  <row Id="46592" PostHistoryTypeId="7" PostId="18895" RevisionGUID="5e01354a-deea-4130-b982-d15bd2a6e5b2" CreationDate="2011-03-24T14:27:55.843" UserId="1721" Comment="Rollback to [584e64c3-c43f-4e00-8a0b-878a549ece6e]" Text="Is recent Minecraft broken?" />
  <row Id="46593" PostHistoryTypeId="5" PostId="18907" RevisionGUID="987f6249-2ac0-4109-af9e-34f331561215" CreationDate="2011-03-24T14:30:03.380" UserId="2270" Comment="Improved sentence structure" Text="The only game I can think of that matches your description would be &quot;Tiny Tank&quot;.  However, there's one small drawback in that it was only out on the Playstation, not PC.  I know you specifically said PC game in the title so that may completely exclude this as a possibility, but I thought it was worth mentioning.&#xD;&#xA;&#xD;&#xA;More info on the game on [Wikipedia][1].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Tiny_Tank:_Up_Your_Arsenal" />
  <row Id="46594" PostHistoryTypeId="25" PostId="18903" RevisionGUID="c056e663-014e-4703-97ff-1c483db61013" CreationDate="2011-03-24T14:35:04.747" Comment="http://twitter.com/#!/StackGaming/status/50928615591919616" />
  <row Id="46595" PostHistoryTypeId="5" PostId="18777" RevisionGUID="91f4acd7-d51b-4e04-b109-ec505f79328a" CreationDate="2011-03-24T14:40:31.393" UserId="85" Comment="Made title more explicit. Also removed that horrid old-games tag. ♪" Text="I had a game back in the early 2000s. It had a yellow futuristic tank on an exotic planet that tried to reach its destination, and with every level you'd upgrade your weapons. It was kind of like an RPG without the dialogues and it had an amazing soundtrack.&#xD;&#xA;&#xD;&#xA;I think the game was made by a Russian company but I'm not sure about that. I'd be very glad if someone told me the name of this game." />
  <row Id="46596" PostHistoryTypeId="4" PostId="18777" RevisionGUID="91f4acd7-d51b-4e04-b109-ec505f79328a" CreationDate="2011-03-24T14:40:31.393" UserId="85" Comment="Made title more explicit. Also removed that horrid old-games tag. ♪" Text="Help me identify this PC game about an upgradeable yellow tank on an exotic planet" />
  <row Id="46597" PostHistoryTypeId="6" PostId="18777" RevisionGUID="91f4acd7-d51b-4e04-b109-ec505f79328a" CreationDate="2011-03-24T14:40:31.393" UserId="85" Comment="Made title more explicit. Also removed that horrid old-games tag. ♪" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="46598" PostHistoryTypeId="5" PostId="18879" RevisionGUID="30468b4a-38ce-4eff-86ec-b0eb8fdb7401" CreationDate="2011-03-24T15:08:25.493" UserId="2262" Comment="edited body" Text="Yes!&#xD;&#xA;&#xD;&#xA;                     Str  Agl  Res  Dft  Chm  MMend MMght  MxHP  MxMP&#xD;&#xA;    Warrior:         404   78  400  111   89      0     0   570    86&#xD;&#xA;    Priest:          201  312  204  206  146    400     0   420   315&#xD;&#xA;    Mage:             96  401  162  304  155      0   400   390   364&#xD;&#xA;    Martial Artist:  399  500  245  255  120      0     0   540    38&#xD;&#xA;    Thief:           299  410  241  402   58     81     0   510   132&#xD;&#xA;    Minstrel:        246  359  237  304  245    195   161   480   179&#xD;&#xA;    Gladiator:       500  124  322  256   90      0     0   540    41&#xD;&#xA;    Paladin:         354   73  360    9  116    164     0   600   175&#xD;&#xA;    Armamentalist    351  173  243  110  185      0   282   540   226&#xD;&#xA;    Ranger:          305  264  241  500   61    200     0   510   229&#xD;&#xA;    Sage:            202  218  202   57  235    208   237   480   500&#xD;&#xA;    Luminary:        148  360  205  259  300    318    77   510   220&#xD;&#xA;&#xD;&#xA;(http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/56310289)" />
  <row Id="46599" PostHistoryTypeId="5" PostId="18901" RevisionGUID="c3a7a135-67ab-4fe3-b52b-0b2cef023611" CreationDate="2011-03-24T15:12:55.940" UserId="8063" Comment="Explored the answer more wholly; added 3 characters in body" Text="The New Reno Arms shop stores in its basement an artillery cannon. This is an example of heavy weaponry. There might also be some tanks there. New Reno is on the West Coast, to the south of the expanse explored in Fallout New Vegas. You can reach this location in Fallout 2.&#xD;&#xA;&#xD;&#xA;From this I deduce: the cannon is stored in the basement because the shop was previously a military base or outpost. Its underground because nuclear fallout and its consequences potentially led to erosion.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Fallout 3 and New Vegas happen a great many years after the war. Any tank found was probably dismantled for its artillery, its iron, etc. After the first hours of war the country was almost totally nuked. Tanks would be at the border with Canada / Alaska, not inland. Otherwise they might be underground, hidden in remote bases.&#xD;&#xA;&#xD;&#xA;One must also take into account the Lore divide, with Fallout 1, 2 and New Vegas on one side and Fallout 3 on the other side of the country.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46600" PostHistoryTypeId="4" PostId="18895" RevisionGUID="11160c54-3e65-4dbd-97ef-6fb2755d7c37" CreationDate="2011-03-24T15:29:58.173" UserId="7220" Comment="edited title" Text="Is Minecraft 1.3 SMP broken?" />
  <row Id="46601" PostHistoryTypeId="2" PostId="18908" RevisionGUID="04148d47-b1d3-4a3e-84c0-49a089d36bc3" CreationDate="2011-03-24T15:57:31.393" UserId="5398" Text="So I've been playing Just Cause 2 for a little while now, and what I've discovered is that the military really doesn't like me too much.  In fact, they keep sending men to kill me!&#xD;&#xA;&#xD;&#xA;I'm interested in preventing that from happening.  As Xemu mentioned in his answer [here](http://gaming.stackexchange.com/questions/1516/just-cause-2-mercenary-mode-increased-difficulty-when-completing-settlements/3503#3503), it is possible to decrease the military's effectiveness by blowing up various elements of their infrastructure.&#xD;&#xA;&#xD;&#xA;I've blown up comm towers and gotten a &quot;Enemy communications disrupted&quot; message, and I've killed Colonels and gotten a &quot;Enemy morale lowered&quot; message.  I've also blown up a few pumping stations and gotten a message about oil transportation being disrupted.  However, I have no idea what the actual in-game effects of, say, lowered enemy morale is.&#xD;&#xA;&#xD;&#xA;What I'm wondering is: **What actions are available to decrease the effectiveness of the military and what effect does each of these actions have?**" />
  <row Id="46602" PostHistoryTypeId="1" PostId="18908" RevisionGUID="04148d47-b1d3-4a3e-84c0-49a089d36bc3" CreationDate="2011-03-24T15:57:31.393" UserId="5398" Text="In Just Cause 2, how can I make the military's life harder?" />
  <row Id="46603" PostHistoryTypeId="3" PostId="18908" RevisionGUID="04148d47-b1d3-4a3e-84c0-49a089d36bc3" CreationDate="2011-03-24T15:57:31.393" UserId="5398" Text="&lt;just-cause-2&gt;" />
  <row Id="46604" PostHistoryTypeId="2" PostId="18909" RevisionGUID="a867eca2-65f6-4534-8237-a58c71350d97" CreationDate="2011-03-24T16:08:24.347" UserId="102" Text="So, there is no correct answer to this question.&#xD;&#xA;&#xD;&#xA;Traditional doctrine said about 3 bases (80-90 Probes).  This is necessary to continue adding to the standard Protoss &quot;death ball&quot; out of 6 Gate + 2 Robo, while adding in HT.  Supporting your death ball requires at least 2 bases in mid to late game, and to make the tech transition to HT on 2 base is usually a blunder which will cost you the game.  So if you're going for the standard Colossus into HT, you have to have that third base saturated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;More recently, high end Protoss players (oGsMC), have been moving away from the classic Colossus into High Templar and have been moving towards even heavier economic builds (like Colossus Void Ray).  Whether these are strategies which favor the more macro centric 1 Gate Expanding Protoss, or responses to the new Kadaren Amulet nerf (which was announced weeks ago), we're now seeing Protoss players getting 110+ Probes on 4 Bases.&#xD;&#xA;&#xD;&#xA;Ultimately how many Probes you build is a function of what your timing windows are.  The question should never be: *How many Probes do I build?*  Rather the question you should be asking is **When do I stop building Probes?**&#xD;&#xA;&#xD;&#xA;Knowing when to cut Probe production is a skill, and that timing is what makes your BO effective" />
  <row Id="46605" PostHistoryTypeId="5" PostId="102" RevisionGUID="aad1f085-8152-4e8c-be8b-618259abbadb" CreationDate="2011-03-24T16:10:07.670" UserId="7" Comment="added info about transferring licenses as well" Text="Downloadable content should be able to be redownloaded at will, so you shouldn't have any issues there.&#xD;&#xA;&#xD;&#xA;For your other content, such as saved games, movies, etc., you have a couple of options:&#xD;&#xA;&#xD;&#xA;1. The XBox 360 hard drive transfer kit, if you have one around.&#xD;&#xA;2. If the content is sufficiently small, you can use memory cards, manually moving the data onto the cards, then onto the target XBox.&#xD;&#xA;3. If the content is larger, you can use up to 16GB of USB-based memory now. So a 16GB flash drive can be recognized for store-purchased, as well as in-game (saves, etc.), data.&#xD;&#xA;&#xD;&#xA;Once the data is transferred, you will also want to [transfer your licenses for content][1].  Instructions are available on the xbox 360 site.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.xbox.com/en-US/Support/LicenseMigration/Home" />
  <row Id="46606" PostHistoryTypeId="24" PostId="102" RevisionGUID="aad1f085-8152-4e8c-be8b-618259abbadb" CreationDate="2011-03-24T16:10:07.670" Comment="Proposed by 7 approved by 85 edit id of 327" />
  <row Id="46607" PostHistoryTypeId="4" PostId="18908" RevisionGUID="bb9daf48-1816-4300-b1be-74346d809d78" CreationDate="2011-03-24T16:35:10.113" UserId="5398" Comment="Suggestion by Sadly Not" Text="How can I make the military's life harder?   (In Just Cause 2, that is)" />
  <row Id="46608" PostHistoryTypeId="6" PostId="18866" RevisionGUID="5dbb1238-8b40-4a56-8f1a-1ec3944f6bbc" CreationDate="2011-03-24T16:48:42.913" UserId="5547" Comment="edited tags" Text="&lt;wii&gt;&lt;cheat&gt;&lt;goldeneye-007&gt;" />
  <row Id="46609" PostHistoryTypeId="2" PostId="18910" RevisionGUID="b9913fd8-bb5e-465e-9c0b-397538fd243b" CreationDate="2011-03-24T16:49:41.207" UserId="1298" Text="Bulbapedia states that [using the Running Shoes][1] does increase the wild encounter rate. Furthermore, in the games (at least in HeartGold I'm sure) it says something along the lines of running in the grass creates noise and startles more Pokemon.&#xD;&#xA;&#xD;&#xA;Anecdotally, when I walk through a patch of grass, most of the time I do so without encountering a single Pokemon. But running through the same grass I almost always encounter at least one wild Pokemon.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Running_shoes" />
  <row Id="46610" PostHistoryTypeId="2" PostId="18911" RevisionGUID="81eb914a-099f-49e0-8976-10ae84077273" CreationDate="2011-03-24T17:00:42.103" UserId="857" Text="Honestly, I have almost 50 hours of playtime in this game, I've 100%ed well over a hundred locations, and I haven't noticed any effect at all from these &quot;disruptions&quot;. I think it may just be flavor text. From a game design perspective, it wouldn't make much sense to give them a debilitating effect, since that would make the game gradually become easier and easier." />
  <row Id="46611" PostHistoryTypeId="5" PostId="18866" RevisionGUID="9e8b1f2c-c578-42fb-b0e5-9e1b1653ed22" CreationDate="2011-03-24T17:02:41.183" UserId="13" Comment="formatting and spoiler (just in case)" Text="I just recently found out about the cheat codes for this game, and the sites I've viewed have three listed:&#xD;&#xA;&#xD;&#xA;&gt;! NotIt!!!11  &#xD;&#xA;&gt;! Inv1s1bleEv3ryth1ng  &#xD;&#xA;&gt;! &lt;477MYFR13NDS4R3SP13S&gt;&#xD;&#xA;&#xD;&#xA;Are there any other known cheats, and more importantly, does anyone know if there are more cheats to be found?" />
  <row Id="46612" PostHistoryTypeId="2" PostId="18912" RevisionGUID="9b354d0c-e632-4a49-aa07-eac2d32e433a" CreationDate="2011-03-24T17:33:59.407" UserId="2496" Text="Once you throw one dart/dagger/etc., you can fire again in the same direction using &lt;kbd&gt;CTRL-A&lt;/kbd&gt;.&#xD;&#xA;&#xD;&#xA;This is IMO the best way to accomplish this." />
  <row Id="46613" PostHistoryTypeId="25" PostId="18908" RevisionGUID="575f532f-1f4c-40e4-b58e-3ad93d2908f4" CreationDate="2011-03-24T17:35:05.567" Comment="http://twitter.com/#!/StackGaming/status/50973922061070336" />
  <row Id="46614" PostHistoryTypeId="5" PostId="18909" RevisionGUID="8e887b26-6ae4-43df-97cf-aaacd79415e5" CreationDate="2011-03-24T18:16:24.070" UserId="2339" Comment="spelling for important research name + minor fixed to meet 6 character threshold" Text="So, there is no correct answer to this question.&#xD;&#xA;&#xD;&#xA;Traditional doctrine said about 3 bases (80-90 Probes).  This is necessary to continue adding to the standard Protoss &quot;death ball&quot; out of 6 Gate + 2 Robo, while adding in HT.  Supporting your death ball requires at least 2 bases in mid to late game, and to make the tech transition to HT on 2 base is usually a blunder which will cost you the game.  So if you're going for the standard Colossus into HT, you have to have that third base saturated.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;More recently, high end Protoss players (oGsMC), have been moving away from the classic Colossus into High Templar and have been moving towards even heavier economic builds (like Colossus Void Ray).  Whether these are strategies which favor the more macro centric 1 Gate Expanding Protoss, or responses to the new Khaydarin Amulet nerf (which was announced weeks ago), we're now seeing Protoss players getting 110+ Probes on 4 Bases.&#xD;&#xA;&#xD;&#xA;Ultimately, how many Probes you build is a function of what your timing windows are.  The question should never be: *How many Probes do I build?*  Rather the question you should be asking is **When do I stop building Probes?**&#xD;&#xA;&#xD;&#xA;Knowing when to cut Probe production is a skill, and that timing is what makes your BO effective." />
  <row Id="46615" PostHistoryTypeId="24" PostId="18909" RevisionGUID="8e887b26-6ae4-43df-97cf-aaacd79415e5" CreationDate="2011-03-24T18:16:24.070" Comment="Proposed by 2339 approved by 336 edit id of 328" />
  <row Id="46616" PostHistoryTypeId="2" PostId="18913" RevisionGUID="5d53ae82-a1b7-425f-b0e2-decbbc511d86" CreationDate="2011-03-24T18:57:05.080" UserId="8069" Text="No, it's not possible. You have to edit the server.properties file and restart the server." />
  <row Id="46618" PostHistoryTypeId="5" PostId="18860" RevisionGUID="c71f6b62-a541-4b9a-a492-8ee082d77a2f" CreationDate="2011-03-24T19:03:45.167" UserId="730" Comment="fixed typos now that still in home" Text="There was an old game that i believe was a Mac game. I remember playing it when i was a little kid, but i never knew the name.&#xD;&#xA;&#xD;&#xA;It was similar to the old Mario Bros: http://www.youtube.com/watch?v=eGokPrezut8&amp;feature=related &#xD;&#xA;&#xD;&#xA;But it had pretty good graphics, the main character you played as was a weird monkey thing. Hitting your head on the bottom of the platform made funny/weird sounds (I am pretty sure one of the sounds was a baby laugh). There was a 2-player mode. There were different levels that had cool graphics, I think the first level was a grassy area, and one of the levels was a Egyptian pyramid area.&#xD;&#xA;&#xD;&#xA;Does anybody know what game is it?" />
  <row Id="46619" PostHistoryTypeId="4" PostId="18860" RevisionGUID="c71f6b62-a541-4b9a-a492-8ee082d77a2f" CreationDate="2011-03-24T19:03:45.167" UserId="730" Comment="fixed typos now that still in home" Text="What is this old computer game similar to the original Mario Bros?" />
  <row Id="46620" PostHistoryTypeId="2" PostId="18915" RevisionGUID="1818b43e-2f50-4e4c-a035-65bb7ea3f0ac" CreationDate="2011-03-24T19:18:22.147" UserId="8071" Text="Hey all!&#xD;&#xA;&#xD;&#xA;I have been planing MMOs, RPGs, and MUDs for a longtime, but I have never played any tabletop games.  While talking to a guy at a games workshop he mentioned that if I was interested in starting up some casual tabletop gaming that I might be able to find some online versions of them.  Does anyone have any suggestions of where I should start to look or something that you guys may be interested in?  I am not locked to any particular genre but I would be very interested in SCI-FI.&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="46621" PostHistoryTypeId="1" PostId="18915" RevisionGUID="1818b43e-2f50-4e4c-a035-65bb7ea3f0ac" CreationDate="2011-03-24T19:18:22.147" UserId="8071" Text="Suggestions for online table top games" />
  <row Id="46622" PostHistoryTypeId="3" PostId="18915" RevisionGUID="1818b43e-2f50-4e4c-a035-65bb7ea3f0ac" CreationDate="2011-03-24T19:18:22.147" UserId="8071" Text="&lt;role-playing-game&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="46623" PostHistoryTypeId="6" PostId="18915" RevisionGUID="f4d1ba20-61c4-47e0-adc0-594d3b54e9d8" CreationDate="2011-03-24T19:19:41.517" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;dungeons-and-dragons&gt;" />
  <row Id="46624" PostHistoryTypeId="5" PostId="18915" RevisionGUID="7abfaf56-cab5-4d7b-9edf-1381173a22dd" CreationDate="2011-03-24T19:30:17.780" UserId="1721" Comment="spelling, i think this is what was meant" Text="Hey all!&#xD;&#xA;&#xD;&#xA;I have been playing MMOs, RPGs, and MUDs for a longtime, but I have never played any tabletop games.  While talking to a guy at a games workshop he mentioned that if I was interested in starting up some casual tabletop gaming that I might be able to find some online versions of them.  Does anyone have any suggestions of where I should start to look or something that you guys may be interested in?  I am not locked to any particular genre but I would be very interested in SCI-FI.&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="46625" PostHistoryTypeId="6" PostId="18888" RevisionGUID="a1e8cc9c-7745-4fad-bfbf-d1a9d30fcfc6" CreationDate="2011-03-24T19:32:21.560" UserId="4012" Comment="edited tags" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;servers&gt;" />
  <row Id="46627" PostHistoryTypeId="5" PostId="18650" RevisionGUID="340545d1-680c-49a4-9993-070cbfe805c4" CreationDate="2011-03-24T20:03:35.323" UserId="6066" Comment="edited body" Text="Unfortunately I don't see this on the Worms wikia site, and I see no other promising sites.  Most of them are self-explanatory though, and you can correlate it to what you did during the game.  Google is also helpful; a search turned up [this discussion about the Lemming award](http://www.gamespot.com/xbox360/strategy/worms/show_msgs.php?topic_id=m-1-41522454&amp;pid=937709)." />
  <row Id="46628" PostHistoryTypeId="10" PostId="18915" RevisionGUID="987b335a-d586-40a4-bd30-05b68e9c5184" CreationDate="2011-03-24T20:12:33.987" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:1721,&quot;DisplayName&quot;:&quot;Sadly Not&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="46630" PostHistoryTypeId="25" PostId="18915" RevisionGUID="1c43211f-2ece-4ce6-9808-967dd6665bcb" CreationDate="2011-03-24T20:35:06.230" Comment="http://twitter.com/#!/StackGaming/status/51019225724239872" />
  <row Id="46631" PostHistoryTypeId="5" PostId="18618" RevisionGUID="bfa1def1-9abc-4724-b437-84855d52ae44" CreationDate="2011-03-24T20:41:21.700" UserId="2666" Comment="deleted 67 characters in body" Text="First, this is a really involved question. :) So I decided to split my answer into two parts, where the second part is a separate Q/A, involving [**how to activate a random wire**][1].&#xD;&#xA;&#xD;&#xA;This part of the Answer, takes that random wire (1 of 5), and multiplexes it with 5 buttons, to direct 1 of the 5 buttons to a valid-output circuit, and the other 4/5 to an invalid-output circuit.&#xD;&#xA;&#xD;&#xA;Due to the diagram's complexity, I'm only showing 3 buttons, not 5 - however, extending it to 5 buttons is very straightforward, and should be clear from the diagram.&#xD;&#xA;&#xD;&#xA;##Top-level circuit diagram&#xD;&#xA;![top-level diagram][2]&#xD;&#xA;&#xD;&#xA;The 5-Wires box is from the other Question. Basically there are 5 wires (gosh), exactly *one* of which will be active at any time, with the active wire changing each time a button is pressed. The wires are connected to a 222 circuit, which takes two inputs - a wire, and a button. The 222 circuit has two outputs, connected to two different 5-input OR circuits. &#xD;&#xA;&#xD;&#xA;If the wire to a given 222 circuit is active, and the button is also pressed, it will send a positive signal down the red wire, to the *valid* circuit. The signal will last as long as a button stays pressed, roughly half a second I think. If the wire is inactive and the button is pressed, the 222 circuit will send a positive signal down the green wire to the *invalid* circuit. In all other cases, there is no signal sent down any wire. &#xD;&#xA;&#xD;&#xA;##222 Circuit Diagram&#xD;&#xA;![222 circuit diagram][3]&#xD;&#xA;&#xD;&#xA;##Notes&#xD;&#xA;I have tested the individual components *in isolation*. The 222 circuit works fine, the 5-clock and 333-circuit in the other part, work fine - but I haven't wired up an entire test circuit (not even 3 buttons), because it's *really freaking big*. However, as far as I can tell, it should work - there are no parts that require extremely precise timing, I turned all the corners on Redstone wiring as needed to avoid glitches, and I don't see any section that would be affected by the SW rule.&#xD;&#xA;&#xD;&#xA;I also don't have Baezon's MCE, since it uses Java 6 (I have JRE 5). It might be easier to enter and test in a *simulator* than doing it by hand, which I was. :) If it doesn't work, let me know what part broke.&#xD;&#xA;&#xD;&#xA;The entire circuit is fairly complex, with a lot of wires crossing, but I don't see how you can avoid that. When you're connecting 5 wires to 5 buttons, and directing each result to two other circuits - that's a lot of cross-overs.&#xD;&#xA;&#xD;&#xA;The 222 circuit is fairly mundane, I claim no originality - the only reason I gave it a name, is I had to give it *some* label in the diagram for clarity. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18616/how-can-i-randomly-power-one-of-several-wires-minecraft&#xD;&#xA;  [2]: http://i.imgur.com/laRTK.png&#xD;&#xA;  [3]: http://i.imgur.com/GeqQG.png" />
  <row Id="46632" PostHistoryTypeId="2" PostId="18917" RevisionGUID="ce485dea-6f0f-4a8f-b208-a83893456402" CreationDate="2011-03-24T20:45:33.880" UserId="2341" Text="There are a couple things you can do to narrow down the culprit:&#xD;&#xA;&#xD;&#xA; * **Try loading another game.**  If the problem happens with other games, your Wii is probably broken.&#xD;&#xA; * If the Wii loads other games, **return your disc to the store where you bought and and get a new copy**.  Most places will replace opened games if they are defective.  If the new disc won't work, your Wii will probably need to get repaired.&#xD;&#xA;&#xD;&#xA;If you determine your Wii isn't working, [you can send it to Nintendo to be repaired](http://www.nintendo.com/consumer/repair/repair_form_us.jsp).  If it is out of warranty, they'll charge you a flat $100, which includes shipping.  If you do need to send it to Nintendo, **back up all your game data to an SD card first**.  Your console will most likely come back with all the game data erased (mine did).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46633" PostHistoryTypeId="2" PostId="18918" RevisionGUID="2805c7a9-6536-4a59-b8b7-c026fcf4c1c2" CreationDate="2011-03-24T20:53:51.553" UserId="2830" Text="In the [very first Grand Theft Auto][1], I remember there being a picture of a helicopter (I think it was in the instructions) but I never found it in the game. Did it exist and was it playable?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28video_game%29" />
  <row Id="46634" PostHistoryTypeId="1" PostId="18918" RevisionGUID="2805c7a9-6536-4a59-b8b7-c026fcf4c1c2" CreationDate="2011-03-24T20:53:51.553" UserId="2830" Text="Was there a playable helicopter in the first Grand Theft Auto?" />
  <row Id="46635" PostHistoryTypeId="3" PostId="18918" RevisionGUID="2805c7a9-6536-4a59-b8b7-c026fcf4c1c2" CreationDate="2011-03-24T20:53:51.553" UserId="2830" Text="&lt;grand-theft-auto&gt;" />
  <row Id="46636" PostHistoryTypeId="2" PostId="18919" RevisionGUID="d6daa756-dea9-449e-87ce-6f492922a8f3" CreationDate="2011-03-24T21:14:42.107" UserId="8075" Text="Hi. I'm a casual gamer, but I'm getting to the point where when I game I wish I had a mic. I have some very nice headphones, so I don't want a mic mounted on a headset, but I'd like something fairly cheap and decent quality. Can somebody suggest a good non-headset mic for a casual gamer?" />
  <row Id="46637" PostHistoryTypeId="1" PostId="18919" RevisionGUID="d6daa756-dea9-449e-87ce-6f492922a8f3" CreationDate="2011-03-24T21:14:42.107" UserId="8075" Text="Good non-headset mic for a casual gamer" />
  <row Id="46638" PostHistoryTypeId="3" PostId="18919" RevisionGUID="d6daa756-dea9-449e-87ce-6f492922a8f3" CreationDate="2011-03-24T21:14:42.107" UserId="8075" Text="&lt;microphone&gt;" />
  <row Id="46639" PostHistoryTypeId="2" PostId="18920" RevisionGUID="8a61085b-e996-40c8-b3e9-29b09a461ffb" CreationDate="2011-03-24T21:21:42.807" UserId="8076" Text="I don't trust 3rd party apps with my password, but I'm curious about what [it][1] does once it has it? Spam tweets? Connect with your friends? etc...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.swordandsworcery.com/" />
  <row Id="46640" PostHistoryTypeId="1" PostId="18920" RevisionGUID="8a61085b-e996-40c8-b3e9-29b09a461ffb" CreationDate="2011-03-24T21:21:42.807" UserId="8076" Text="Why does Superbrothers: Sword &amp; Sworcery ask for your Twitter Password?" />
  <row Id="46641" PostHistoryTypeId="3" PostId="18920" RevisionGUID="8a61085b-e996-40c8-b3e9-29b09a461ffb" CreationDate="2011-03-24T21:21:42.807" UserId="8076" Text="&lt;ipad&gt;" />
  <row Id="46642" PostHistoryTypeId="6" PostId="18919" RevisionGUID="5aa2387a-8198-444d-ab1b-3960905bbdd2" CreationDate="2011-03-24T21:22:10.420" UserId="4012" Comment="edited tags" Text="&lt;hardware&gt;&lt;microphone&gt;&lt;shopping-rec&gt;" />
  <row Id="46643" PostHistoryTypeId="10" PostId="18919" RevisionGUID="294445a0-ba18-4d8e-9c5c-f14825c0c6cb" CreationDate="2011-03-24T21:27:37.320" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:4103,&quot;DisplayName&quot;:&quot;Fabian&quot;},{&quot;Id&quot;:1721,&quot;DisplayName&quot;:&quot;Sadly Not&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;}]" />
  <row Id="46644" PostHistoryTypeId="6" PostId="18920" RevisionGUID="1832dbe2-9c92-431c-9501-52597522ca58" CreationDate="2011-03-24T21:28:43.497" UserId="102" Comment="edited tags" Text="&lt;ipad&gt;&lt;superbrothers&gt;" />
  <row Id="46645" PostHistoryTypeId="2" PostId="18921" RevisionGUID="7b8b1a74-c148-4fc0-9d40-598e73c4b3da" CreationDate="2011-03-24T21:34:27.863" UserId="3129" Text="The game is *very* tightly integrated with Twitter. Watch the [#sworcery][1] hashtag to get an idea of what it's going to be sending out. (And to see classic Twitter users feuding over whether it should/should not do so.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://twitter.com/#!/search/#sworcery" />
  <row Id="46647" PostHistoryTypeId="2" PostId="18923" RevisionGUID="c64b6d3c-160c-4bca-b7a0-368906b99759" CreationDate="2011-03-24T21:43:30.320" UserId="6425" Text="I don't have experience with GTA IV, but it sounds similar to the controls/physics for Vice City:&#xD;&#xA;&#xD;&#xA; 1. Don't hold the keys down as much, try tapping more. This will give you more incremental steering until you get used to the controls a bit more.&#xD;&#xA; 2. Finish your turns early, there's usually a bit of inertia that will keep you banking.&#xD;&#xA; 3. Relax, you're going to be more tense when you feel clumsy, take a few attempts and mess up on purpose just to get a feel for the heli, crashing into buildings/water, flipping upside-down etc." />
  <row Id="46648" PostHistoryTypeId="6" PostId="18919" RevisionGUID="36bedf5f-2430-4fb9-a690-f7d5d37125bf" CreationDate="2011-03-24T21:47:45.153" UserId="341" Comment="We don't want a shopping-rec tag" Text="&lt;hardware&gt;&lt;microphone&gt;" />
  <row Id="46650" PostHistoryTypeId="5" PostId="18889" RevisionGUID="22c7b1f7-0162-4f4a-b45a-808b1ef9f01b" CreationDate="2011-03-24T22:10:34.883" UserId="6270" Comment="added 6 characters in body" Text="Even though it is still probably better to get melee attacks for making brood lords better, what you are not taking into consideration in your math is if you are attacking armored units with brood lords.&#xD;&#xA;&#xD;&#xA;For example, if you attack a unit with brood lord that has 2 armor, the BL attack does 20-2 = 18, which is 10% less than attacking a unit without the armor.&#xD;&#xA;&#xD;&#xA;When a broodling attacks the same unit, it does 4-2 = 2, which is often times 50% (!) less than attacking a unit without the armor.&#xD;&#xA;&#xD;&#xA;So against armored units the ratio of damage dealt from initial BL attack versus attack done by broodlings will be much higher than when attacking light units.&#xD;&#xA;&#xD;&#xA;I think especially of for example attacking a couple of thors with a few brood lords. The broodling count will be so small that they all will almost die all the time, maybe hitting a thor just one time. In that case almost all of the damage to thors will be dealt from the BLs initial attack. (and in that case you should've probably gone for flyer attacks)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Just some things to think about.&#xD;&#xA;Still, without doing any exact math, going for melee attacks SEEMS better against most things." />
  <row Id="46651" PostHistoryTypeId="2" PostId="18924" RevisionGUID="bb1004b8-cc0a-4e7d-a0c1-670614bae8e6" CreationDate="2011-03-24T22:13:21.720" UserId="3220" Text="I have not tried the fill pond strategy to make a farm, but rather the &quot;planned flood&quot; technique.&#xD;&#xA;&#xD;&#xA;In 2d...&#xD;&#xA;&#xD;&#xA;    +---!---+             RRRR&#xD;&#xA;    |fffffff|             RRRR&#xD;&#xA;    |fffffff| +----+______RRRR&#xD;&#xA;    |fffffff|X|wwww?__C__CRRRR&#xD;&#xA;    |fffffff| +----+      RRRR&#xD;&#xA;    +-------+             RRRR&#xD;&#xA;&#xD;&#xA;Where:&#xD;&#xA;&#xD;&#xA; - R is a river (with 1+ layers of water above it, for pressure)&#xD;&#xA; - w is water storage, f is farm (7 f to 1 w)&#xD;&#xA; - C is a channel from 1 square above&#xD;&#xA; - X is a wall to dig out&#xD;&#xA; - ? is a door/floodgate hooked to a switch somewhere.&#xD;&#xA; - ! is a door for mud/water containment&#xD;&#xA;&#xD;&#xA;To make the water storage:&#xD;&#xA;&#xD;&#xA; 1. dig left C, tunnel, and storage room&#xD;&#xA; 2. build door/floodgate at ?, and connect it to a switch&#xD;&#xA; 3. make sure ? is OPEN&#xD;&#xA; 4. Channel out right C&#xD;&#xA; 5. When room is 7 deep, flip switch&#xD;&#xA;&#xD;&#xA;Now, the storage room is filled with 7 * w units of water, one unit per bit of farm!&#xD;&#xA;&#xD;&#xA;To make your farm muddy:&#xD;&#xA;&#xD;&#xA; 1. Channel at X&#xD;&#xA; 2. Run out of door&#xD;&#xA; 3. Lock door until room is full of mud (and possibly fish)" />
  <row Id="46652" PostHistoryTypeId="2" PostId="18925" RevisionGUID="7f51c431-cdb6-49cf-a679-680bfa5daa33" CreationDate="2011-03-24T22:20:38.810" UserId="6915" Text="Definitions of games vary considerably - what are the key features that make something a &quot;game&quot; vs a puzzle? Is it repeatability? Rules? Competition (even if just with yourself?) what? &#xD;&#xA;&#xD;&#xA;To illustrate, perhaps, what features would be required of a crossword or sudoku application to make it into a game vs. a puzzle application? (i.e. a puzzle example might be the sudoku or crossword from a newspaper perhaps displayed digitally, would the web game ironsudoku be considered a game? Or just a collection of puzzles?) " />
  <row Id="46653" PostHistoryTypeId="1" PostId="18925" RevisionGUID="7f51c431-cdb6-49cf-a679-680bfa5daa33" CreationDate="2011-03-24T22:20:38.810" UserId="6915" Text="What makes a game a game vs a puzzle?" />
  <row Id="46654" PostHistoryTypeId="3" PostId="18925" RevisionGUID="7f51c431-cdb6-49cf-a679-680bfa5daa33" CreationDate="2011-03-24T22:20:38.810" UserId="6915" Text="&lt;game-mechanics&gt;" />
  <row Id="46655" PostHistoryTypeId="6" PostId="18925" RevisionGUID="96117c97-e0a8-4ec0-9c0e-30c2d98d70c7" CreationDate="2011-03-24T22:33:11.250" UserId="6915" Comment="edited tags" Text="&lt;game-mechanics&gt;&lt;puzzle&gt;" />
  <row Id="46656" PostHistoryTypeId="2" PostId="18926" RevisionGUID="1d63cb40-e619-4347-8305-3f7dd8e1db5b" CreationDate="2011-03-24T22:35:43.960" UserId="227" Text="In Codemasters' GRiD, all the cars seem to &quot;sway&quot; back and forth slightly on straightaways, with no control input. Is this normal?" />
  <row Id="46657" PostHistoryTypeId="1" PostId="18926" RevisionGUID="1d63cb40-e619-4347-8305-3f7dd8e1db5b" CreationDate="2011-03-24T22:35:43.960" UserId="227" Text="Why do cars &quot;sway&quot; back and forth?" />
  <row Id="46658" PostHistoryTypeId="3" PostId="18926" RevisionGUID="1d63cb40-e619-4347-8305-3f7dd8e1db5b" CreationDate="2011-03-24T22:35:43.960" UserId="227" Text="&lt;race-driver-grid&gt;" />
  <row Id="46659" PostHistoryTypeId="2" PostId="18927" RevisionGUID="29049413-21aa-4846-9d80-46e2b30012c4" CreationDate="2011-03-24T22:36:17.733" UserId="8041" Text="Basic definition of puzzle game is: Testing many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion.&#xD;&#xA;&#xD;&#xA;To make a Sudoku a 'Game' the only way I can think of is to make middle block rotate every 3 minutes counter-clock wise or clock wise depending on difficulty rating of a puzzle. Thus making it completely new game and challenging experienced players to come up with faster answers.&#xD;&#xA;&#xD;&#xA;Even then it will be left to a User to interpret it as a puzzle game or just a new way to play Sudoku puzzle." />
  <row Id="46660" PostHistoryTypeId="2" PostId="18928" RevisionGUID="dba60840-6074-44e5-85cd-30ce812cd625" CreationDate="2011-03-24T22:56:39.357" UserId="1534" Text="I don't have enough rep to comment on @StrixVaria answer, which is great +1&quot;, so I'll post as an answer.&#xD;&#xA;&#xD;&#xA;I think kiting can simply be defined as:&#xD;&#xA;&#xD;&#xA;&quot;Forcing an enemy to follow you around.&quot;&#xD;&#xA;&#xD;&#xA;In MMOs tanks kite mobs while getting the crap beat out of them. So the &quot;at a range where it cannot attack you&quot; doesn't apply. Also many mechanics like avoidance, spell reflection, self healing, etc... can be in effect to allow you to survive while kiting. " />
  <row Id="46661" PostHistoryTypeId="6" PostId="18925" RevisionGUID="54e78a77-9a91-426e-9433-2dd65d628453" CreationDate="2011-03-24T23:03:54.000" UserId="6915" Comment="added tags" Text="&lt;terminology&gt;&lt;game-mechanics&gt;&lt;puzzle&gt;" />
  <row Id="46662" PostHistoryTypeId="2" PostId="18929" RevisionGUID="0330803c-a3da-4044-9199-7747172bb809" CreationDate="2011-03-24T23:08:59.173" UserId="7509" Text="What's the font used in Metal Gear Solid 4 for both the subtitles and Codec screens?&#xD;&#xA;&#xD;&#xA;![Metal Gear Solid 4 codec][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/CNkPx.jpg" />
  <row Id="46663" PostHistoryTypeId="1" PostId="18929" RevisionGUID="0330803c-a3da-4044-9199-7747172bb809" CreationDate="2011-03-24T23:08:59.173" UserId="7509" Text="Metal Gear Solid 4 font" />
  <row Id="46664" PostHistoryTypeId="3" PostId="18929" RevisionGUID="0330803c-a3da-4044-9199-7747172bb809" CreationDate="2011-03-24T23:08:59.173" UserId="7509" Text="&lt;metal-gear-solid-4&gt;" />
  <row Id="46665" PostHistoryTypeId="2" PostId="18930" RevisionGUID="2c43bce8-4b01-4042-8aa0-bf2f4891be43" CreationDate="2011-03-24T23:09:43.980" UserId="1534" Text="A puzzle has a predictable outcome that does not change. For sudoku the solution is always the same for a given puzzle.&#xD;&#xA;&#xD;&#xA;As @RailOcelot mentioned, to turn sudoku into a game you would need to provide a way of the outcome changing based on the players, or some outside sources, action. " />
  <row Id="46666" PostHistoryTypeId="2" PostId="18931" RevisionGUID="9c47f7d4-2e03-45da-b541-650d6256452a" CreationDate="2011-03-24T23:12:08.360" UserId="5166" Text="*Was a comment, but moved as an answer:*&#xD;&#xA;&#xD;&#xA;The latest version of the server (as of minecraft 1.3_01) is using the new region save system. This method means that the server is much more efficient as sending chunk updates to players.  &#xD;&#xA;&#xD;&#xA;It only happens for us on our lan when a the computer running the client is slow.&#xD;&#xA;&#xD;&#xA;It may be that the client's handler that receives chunk updates is getting flooded, so never gets around to sending the destroyed blcok event back to the server, either getting thrown away, or being flagged as &quot;stale&quot; and thusly ignored. The server notices that the block really isn't destroyed, so once it gets around to it, it sends a chunk update to the client that lets it know the block really exists from the server's perspective (so it pops back into existence from the clients point of view).   &#xD;&#xA;&#xD;&#xA;Rejoining the game, or hitting alt (which pauses the rendering, so the game has more time to receive), allows the client to catch up. The best cure is to make sure that you standstill until all the chunks are loaded on the client, that way any subsequent chunks aren't bombarded all at once.&#xD;&#xA;&#xD;&#xA;It is especially bad if a virus-scanner kicks in on the slow client machine, causing the client to repeatedly lag behind.&#xD;&#xA;&#xD;&#xA;This may have been a problem all along, but because the old files took so long to load, they never swamped the client.&#xD;&#xA;" />
  <row Id="46667" PostHistoryTypeId="5" PostId="18931" RevisionGUID="6719c0ac-f239-4e33-abff-221ba795949d" CreationDate="2011-03-24T23:17:17.407" UserId="5166" Comment="Reworded some bits about the server since it was ambiguous.; added 69 characters in body" Text="*Was a comment, but moved as an answer:*&#xD;&#xA;&#xD;&#xA;The latest version of the server (as of minecraft 1.3_01) is using the new region save system. This method means that the server is much more efficient as sending chunk updates to players.  &#xD;&#xA;&#xD;&#xA;It only happens for us on our lan with slower computers running.&#xD;&#xA;&#xD;&#xA;It may be that the client's handler that receives chunk updates is getting flooded, so never gets around to sending the destroyed block event back to the server. The client spends so much time recieving, that it either throws the update away, or the server flags it as &quot;stale&quot; went it is finally gets there (and ignored). &#xD;&#xA;&#xD;&#xA;The server notices that the block really isn't destroyed, so once it gets around to it, it sends a chunk update to the client that lets it know the block really exists from the server's perspective (so it pops back into existence from the clients point of view).   &#xD;&#xA;&#xD;&#xA;Rejoining the game, or hitting [alt] (which pauses the rendering, so the game has more time to receive), allows the client to catch up. The best cure is to make sure that you stand still just after spawning, at least until all the chunks are loaded on the client. You have to ensure that subsequent chunks aren't bombarded all at once, so using server mods like MyWarps or Worldedit's jumpto can cause the issue.&#xD;&#xA;&#xD;&#xA;It is especially bad if a virus-scanner kicks in on the slow client machine, causing the client to repeatedly lag behind even with the smaller amount of chunk updates.&#xD;&#xA;&#xD;&#xA;This may have been a problem all along, but because the old files took so long to load, they never swamped the client. The rarity of the problem is easy to explain if minecraft is running on a server/client queuing system.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46668" PostHistoryTypeId="25" PostId="18929" RevisionGUID="ff26eab8-5c6c-49a3-8484-1257a166eae6" CreationDate="2011-03-24T23:35:07.107" Comment="http://twitter.com/#!/StackGaming/status/51064527789359104" />
  <row Id="46669" PostHistoryTypeId="2" PostId="18932" RevisionGUID="af93d628-56e8-4404-b69e-11a7125b814f" CreationDate="2011-03-24T23:43:05.710" UserId="274" Text="The closest I could find using Identifont was [AG Book BQ][1], but the lower case 'e' and upper case 'C' are wrong.&#xD;&#xA;&#xD;&#xA;If you don't get a good answer, you could try asking the [WhatTheFont forum][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.identifont.com/find?font=ag%20book%20bq&amp;q=Go&#xD;&#xA;  [2]: http://new.myfonts.com/WhatTheFont/forum/" />
  <row Id="46670" PostHistoryTypeId="2" PostId="18933" RevisionGUID="b3eb865f-0a15-450f-bd69-3a545b0ffc86" CreationDate="2011-03-25T01:02:02.920" UserId="8081" Text="Kiting does not necessarily require that the mob (enemy) follow you around.  For example, in EQ1, &quot;fear kiting&quot; was widely used.  You'd fear the mob, and it would run in the opposite direction, at which point you'd cast spells on it.  When fear broke, you would simply recast it.&#xD;&#xA;&#xD;&#xA;Another form of kiting was done with a group, where one high aggro person would have the mob chase him around, while others would beat on the mob.  Since the person at range was highest on the aggro list, the mob would ignore the rest of the group that was striking from melee range.&#xD;&#xA;&#xD;&#xA;Another form of kiting is &quot;charm kiting,&quot; which is where you charm a mob to make him your pet, send him at another, more powerful target, and when the more powerful mob kills your pet, you root/snare/stun/mez it, and charm another pet.  The process is repeated until the powerful target is dead.&#xD;&#xA;&#xD;&#xA;Another version of charm kiting is charming the more powerful mob (which, in most games, weakens it greatly, since they don't want a player in control of an ultra powerful pet,) and then sending it at a weaker mob.  Since the more powerful mob has had its damage decreased greatly, the weaker mob can often win the fight, but you stop the fight prior to that happening by mezzing/rooting the weaker mob, dropping the charm on the stronger mob, rooting it, and then finishing it off with a few nukes.  If the stronger target is charmable, this is a great option, as it is much faster.  This technique is used primarily against &quot;Named&quot; mobs, which are more both more powerful than normal mobs and have some sort of desirable loot.&#xD;&#xA;&#xD;&#xA;Yet another version of charm kiting is done as part of an experience grind.  Once again, since charmed pets are often weakened while charmed, they will lose to an equally powered mob 99.999% of the time.  Once again, the idea is to break the charm right before your pet dies, at which point you finish it off.  However, sometimes it's faster to send your pet at multiple mobs, in an attempt to have its health drop more quickly.  This is extremely dangerous, as it requires you to play keep away from 2+ mobs at any given time, and you'll often have 4-5 on you.&#xD;&#xA;&#xD;&#xA;Another version is called &quot;swarm kiting,&quot; which is just like normal kiting -- you snare multiple mobs or simply get to where you can run faster than them, and then you run them in circles, which makes them bunch up into a small group (in most games.)  Then, you cast a targeted AOE (or PBAOE, but that's more dangerous.)&#xD;&#xA;&#xD;&#xA;There's a few more, but you should have the idea by now.  " />
  <row Id="46671" PostHistoryTypeId="2" PostId="18934" RevisionGUID="67f45c64-2804-4f93-9bf0-e39af61144bd" CreationDate="2011-03-25T01:47:04.387" UserId="6385" Text="if the dynamics are given by a relatively simple set of rules, and there are a set of well defined states leading from an initial condition to a single definitive end state, i'd call it a puzzle. &#xD;&#xA;&#xD;&#xA;sudoku is a puzzle because there is one exact solution and you get there by filling in numbers that fit rules.&#xD;&#xA;&#xD;&#xA;chess is a game because there are a huge number of possible end states, even though there are just a few rules.&#xD;&#xA;&#xD;&#xA;an FPS is a game because there are very few rules at all." />
  <row Id="46672" PostHistoryTypeId="2" PostId="18935" RevisionGUID="6c36c4dc-41ba-4982-b906-ce9103db3c71" CreationDate="2011-03-25T01:47:27.920" UserId="1534" Text="AAA in many industries, gaming included, means the highest level or best in class. Games produced by AAA studios are generally expected to be of the highest quality.&#xD;&#xA;&#xD;&#xA;In sports AAA is typically the highest level of amateur play such as AAA baseball, volleyball, etc...&#xD;&#xA;&#xD;&#xA;Developers like Blizzard, Bungee, Rock Star Games, etc... would be considered AAA development houses and titles they release would be considered AAA games." />
  <row Id="46673" PostHistoryTypeId="2" PostId="18936" RevisionGUID="664f191e-b480-4003-be63-d08b292ac71f" CreationDate="2011-03-25T01:53:35.310" UserId="8083" Text="As others have said best way to do sec stat, at least with concord, is low sec rats. If your'e looking for a safer alternative, lvl4 missions against pirate factions work to a lesser extent, and with enough of them it'll help your status with that faction as well once you get some storylines." />
  <row Id="46674" PostHistoryTypeId="2" PostId="18937" RevisionGUID="55aea6fc-cac5-465c-b9f4-48b973ed14d8" CreationDate="2011-03-25T01:57:39.220" UserId="8083" Text="Just my opinion but the only time I've ever found SC's worth the price was when doing higher end COSMOS missions (there's some that enemies continuously regenerate, forget the names), and sometimes doing wormhole rats. They're overkill for any PVE missions (lvl4's shoudl only take a decent BS fit, lvl5's youd' be a heatscore for any pirate in the area), and you'd have to be crazy or stupid to use them in PVP, unless you enjoy being primaried often." />
  <row Id="46675" PostHistoryTypeId="2" PostId="18938" RevisionGUID="b2aa292b-025e-45f1-a5c6-0ee9483331e5" CreationDate="2011-03-25T02:04:30.243" UserId="8083" Text="I'd recommend EVE myself. To answer your point notes&#xD;&#xA;&#xD;&#xA;Difficult gameplay. - You make it as difficult or as eesy as you want. For example you can take an easy day and just do some mining in newbie space, or you can go the difficult route and jump into a warzone (be it PVP or faction), trade wars, etc. The game paths for waht you want to do are multifaceted, and so is the levels of difficulty for success in each one.&#xD;&#xA;&#xD;&#xA;Meaningful crafting.  - The game has it's own economy that with each new release seems to be more dynamic then previously. There are literally hundreds, if not thousands of things to craft, markets to corner, and customers to sell your items too.&#xD;&#xA;&#xD;&#xA;Not a quest-fest. - EVE does have a lot of quests, but IMO it's a decent way to get your head into the game unless youve' got a good group to run with for the PVP aspect. The quests are good for if you need to build up some coin after losing your PVP ship, building your sec status up to be able to build a manufacturing tower for your industry stuff, or just to blow some shit up because your'e not in the mood to go hunting today. Like everything else, they range from easy to &quot;one shot kicks your ass&quot; level. " />
  <row Id="46676" PostHistoryTypeId="6" PostId="8015" RevisionGUID="eb31a302-4c39-41b5-9f50-8aa6c3234dfd" CreationDate="2011-03-25T02:08:43.737" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;&lt;mmorpg&gt;&lt;old-games&gt;&lt;crafting&gt;" />
  <row Id="46677" PostHistoryTypeId="2" PostId="18939" RevisionGUID="d618f988-477b-49c6-a750-d03c569fc449" CreationDate="2011-03-25T02:22:41.710" UserId="6745" Text="There was a helicopter in the game and I believe it was seen in a single mission in the game.  However, you couldn't fly it yourself." />
  <row Id="46678" PostHistoryTypeId="2" PostId="18940" RevisionGUID="c5c30db0-a141-463c-a553-f840ebc0df03" CreationDate="2011-03-25T02:23:46.937" UserId="8084" Text="More than anything, I can only recommend one thing: Don't do this. 6-7 pools are &quot;strategies&quot; (if they can be called that) that rely on your opponent's failure. This sort of thought behind your build will result in zero improvement on your end, and even if you win enough games to move up in rank you'll eventually reach a level of players who simply won't lose to such rushes.&#xD;&#xA;&#xD;&#xA;That said, if you do manage to find an opponent who fails to hold off your rush perfectly, but you can't quite kill him, I suggest a strong, STRONG macro style to catch up. Build exclusively drones and expand, relying on the hopes that your opponent is too crippled to punish such excessive money-making.&#xD;&#xA;&#xD;&#xA;Notice how your only hope, is just that: to hope." />
  <row Id="46679" PostHistoryTypeId="5" PostId="18938" RevisionGUID="000ccc6c-911b-476a-b17e-1b964ef9eeda" CreationDate="2011-03-25T02:26:15.607" UserId="8083" Comment="added 275 characters in body" Text="I'd recommend EVE myself. To answer your point notes&#xD;&#xA;&#xD;&#xA;Difficult gameplay. - You make it as difficult or as eesy as you want. For example you can take an easy day and just do some mining in newbie space, or you can go the difficult route and jump into a warzone (be it PVP or faction), trade wars, etc. The game paths for waht you want to do are multifaceted, and so is the levels of difficulty for success in each one.&#xD;&#xA;&#xD;&#xA;Meaningful crafting.  - The game has it's own economy that with each new release seems to be more dynamic then previously. There are literally hundreds, if not thousands of things to craft, markets to corner, and customers to sell your items too.&#xD;&#xA;&#xD;&#xA;Not a quest-fest. - EVE does have a lot of quests, but IMO it's a decent way to get your head into the game unless youve' got a good group to run with for the PVP aspect. The quests are good for if you need to build up some coin after losing your PVP ship, building your sec status up to be able to build a manufacturing tower for your industry stuff, or just to blow some shit up because your'e not in the mood to go hunting today. Like everything else, they range from easy to &quot;one shot kicks your ass&quot; level. &#xD;&#xA;&#xD;&#xA;One more thing to mention, with in game items called PLEXs, you can literally pay for your subscription with in game money. It's not cheap, but last I checked a few hours of decent lvl4's will make enough for one. And you'd have fifteen bucks kept in your pocket to boot." />
  <row Id="46680" PostHistoryTypeId="25" PostId="18920" RevisionGUID="7d14d445-ba4d-4123-9de2-a081a124aa96" CreationDate="2011-03-25T02:40:12.570" Comment="http://twitter.com/#!/StackGaming/status/51111108550983681" />
  <row Id="46681" PostHistoryTypeId="2" PostId="18941" RevisionGUID="8455cd2b-cff5-43d9-92ff-21f8b560a620" CreationDate="2011-03-25T02:40:46.640" UserId="8085" Text="You can find a comprehensive list on the Just Cause 2 [wikia][1] with hints on where to find them...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://justcause.wikia.com/wiki/Category:Just_Cause_2_Vehicles" />
  <row Id="46682" PostHistoryTypeId="2" PostId="18942" RevisionGUID="e66ec5f6-133b-49f5-bda6-c941e6610d97" CreationDate="2011-03-25T03:20:40.913" UserId="118" Text="It sounds like you're doing everything right on the pond end, since they actually tried to fill it.&#xD;&#xA;&#xD;&#xA;I'm not sure what's wrong since your dwarves should just grab it from any available non-salt body of water, and you don't even have to set an activity zone over it. If they aren't dehydrating and living off booze, then I don't see why it wouldn't work.&#xD;&#xA;&#xD;&#xA;If you aren't sure that it's accessible, or if it's saline, then you can just build a [well][1] over it to be sure. (It'll make your dwarves happier too.) You can build [wells][1] on any open space over water, and they'll automatically purify it. Be warned that wells will deconstruct if the water that it's over freezes, so be sure the gather the parts before it thaws again.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://df.magmawiki.com/index.php/Well &quot;Well - Dwarf Fortress Wiki&quot;" />
  <row Id="46683" PostHistoryTypeId="5" PostId="18933" RevisionGUID="375fbad0-957e-456c-9146-fcddbf552f91" CreationDate="2011-03-25T03:27:58.457" UserId="8081" Comment="added 558 characters in body; added 7 characters in body" Text="Kiting does not necessarily require that the mob (enemy) follow you around.  &quot;Kiting&quot; is a blanket term used to describe any strategy in which the mob is taking damage, but it is not dealing damage.  Even root+nuking  a mob could, in some sense, be considered kiting.  Here are some strategies that are considered kiting:&#xD;&#xA;&#xD;&#xA;In EQ1, &quot;fear kiting&quot; was widely used by necromancers.  Necros would fear the mob, and it would run in the opposite direction, at which point you'd cast spells on it.  When fear broke, you would simply recast it.  While the mob was feared, the player would chase the mob, instead of the other way around.&#xD;&#xA;&#xD;&#xA;Another form of kiting is done with a group, where one high aggro person would have the mob chase him around, while others would beat on the mob.  Since the person at range was highest on the aggro list, the mob would ignore the rest of the group, even though the rest of the group was within striking range.  Sometimes a pet or charmed pet is used instead of a group.&#xD;&#xA;&#xD;&#xA;Another form of kiting is &quot;charm kiting,&quot; which is where you charm a mob to make him your pet, send him at another, more powerful target, and when the more powerful mob kills your pet, you root/snare/stun/mez it, and charm another pet.  The process is repeated until the powerful target is dead.  This is different from the kiting mentioned in the previous paragraph because, here, your charmed pet is actually taking damage.&#xD;&#xA;&#xD;&#xA;Another version of charm kiting is charming the more powerful mob (which, in most games, weakens it greatly, since they don't want a player in control of an ultra powerful pet,) and then sending it at a weaker mob.  Since the more powerful mob has had its damage decreased greatly, the weaker mob can often win the fight, but you stop the fight prior to that happening by mezzing/rooting the weaker mob, dropping the charm on the stronger mob, rooting it, and then finishing it off with a few nukes.  If the stronger target is charmable, this is a great option, as it is much faster.  This technique is used primarily against &quot;Named&quot; mobs, which are more both more powerful than normal mobs and have some sort of desirable loot.&#xD;&#xA;&#xD;&#xA;Yet another version of charm kiting is done as part of an experience grind.  Once again, since charmed pets are often weakened while charmed, they will lose to an equally powered mob 99.999% of the time.  Once again, the idea is to break the charm right before your pet dies, at which point you finish it off.  However, sometimes it's faster to send your pet at multiple mobs, in an attempt to have its health drop more quickly.  This is extremely dangerous, as it requires you to play keep away from 2+ mobs at any given time, and you'll often have 4-5 on you.&#xD;&#xA;&#xD;&#xA;Another version is called &quot;swarm kiting,&quot; which is just like normal kiting -- you snare multiple mobs or simply get to where you can run faster than them, and then you run them in circles, which makes them bunch up into a small group (in most games.)  Then, you cast a targeted AOE (or PBAOE, but that's more dangerous.)&#xD;&#xA;&#xD;&#xA;There's a few more, but you should have the idea by now.  " />
  <row Id="46684" PostHistoryTypeId="5" PostId="18933" RevisionGUID="06cc1fe7-26ed-4b5f-b87a-148f22e0e0c9" CreationDate="2011-03-25T03:37:33.737" UserId="8081" Comment="added 101 characters in body" Text="Kiting does not necessarily require that the mob (enemy) follow you around.  &quot;Kiting&quot; is a blanket term used to describe any strategy in which the mob is taking damage, but it is not dealing damage.  Even root+nuking  a mob could, in some sense, be considered kiting.  Here are some strategies that are considered kiting:&#xD;&#xA;&#xD;&#xA;In EQ1, &quot;fear kiting&quot; was widely used by necromancers.  Necros would fear the mob, and it would run in the opposite direction, at which point you'd cast spells on it.  When fear broke, you would simply recast it.  While the mob was feared, the player would chase the mob, instead of the other way around.&#xD;&#xA;&#xD;&#xA;Another form of kiting is done with a group, where one high aggro person would have the mob chase him around, while others would beat on the mob.  Since the person at range was highest on the aggro list, the mob would ignore the rest of the group, even though the rest of the group was within striking range.  Sometimes a pet or charmed pet is used instead of a group.&#xD;&#xA;&#xD;&#xA;Another form of kiting is &quot;charm kiting,&quot; which is where you charm a mob to make him your pet, send him at another, more powerful target, and when the more powerful mob kills your pet, you root/snare/stun/mez it, and charm another pet.  The process is repeated until the powerful target is dead.  This is different from the kiting mentioned in the previous paragraph because, here, your charmed pet is actually taking damage.&#xD;&#xA;&#xD;&#xA;Another version of charm kiting is charming the more powerful mob (which, in most games, weakens it greatly, since they don't want a player in control of an ultra powerful pet,) and then sending it at a weaker mob.  Since the more powerful mob has had its damage decreased greatly, the weaker mob can often win the fight, but you stop the fight prior to that happening by mezzing/rooting the weaker mob, dropping the charm on the stronger mob, rooting it, and then finishing it off with a few nukes.  If the stronger target is charmable, this is a great option, as it is much faster.  This technique is used primarily against &quot;Named&quot; mobs, which are more both more powerful than normal mobs and have some sort of desirable loot.&#xD;&#xA;&#xD;&#xA;Yet another version of charm kiting is done as part of an experience grind.  Once again, since charmed pets are often weakened while charmed, they will lose to an equally powered mob 99.999% of the time.  The idea is to break the charm right before your pet dies, at which point you finish it off.  However, sometimes it's faster to send your pet at multiple mobs, in an attempt to have its health drop more quickly.  This is extremely dangerous, as it requires you to play keep away from 2+ mobs at any given time, and you'll often have 4-5 on you.  Since someone employing this strategy is often being followed by a &quot;swarm&quot; of mobs, this is called &quot;swarm kiting.&quot;&#xD;&#xA;&#xD;&#xA;Another version is called &quot;AE kiting,&quot; which is just like normal kiting -- you snare multiple mobs or simply get to where you can run faster than them, and then you run them in circles, which makes them bunch up into a small group (in most games.)  Then, you cast a targeted AOE (or PBAOE, but that's more dangerous.)&#xD;&#xA;&#xD;&#xA;There's a few more, but you should have the idea by now.  " />
  <row Id="46685" PostHistoryTypeId="5" PostId="18933" RevisionGUID="750a4750-78c2-4cbf-a14d-ccf6b7e7f097" CreationDate="2011-03-25T03:46:05.697" UserId="8081" Comment="added 371 characters in body; added 42 characters in body" Text="Though the most basic example of kiting is dealing ranged damage to an enemy (hereafter called &quot;mob&quot;) that has slower run speed, &quot;kiting,&quot; in the more abstract sense, does not necessarily require that the mob follow you around.  &quot;Kiting&quot; is a blanket term used to describe any strategy in which the mob is taking damage, but it is not dealing damage.  Even root+nuking  a mob could, in some sense, be considered kiting.  Here are some strategies that are considered kiting:&#xD;&#xA;&#xD;&#xA;In EQ1, &quot;fear kiting&quot; was widely used by necromancers.  Necros would fear the mob, and it would run in the opposite direction, at which point you'd cast spells on it.  When fear broke, you would simply recast it.  While the mob was feared, the player would chase the mob, instead of the other way around.&#xD;&#xA;&#xD;&#xA;Another form of kiting is done with a group, where one high aggro person would have the mob chase him around, while others would beat on the mob.  Since the person at range was highest on the aggro list, the mob would ignore the rest of the group, even though the rest of the group was within striking range.  Sometimes a pet or charmed pet is used instead of a group.  This is sometimes called &quot;aggro kiting.&quot;&#xD;&#xA;&#xD;&#xA;Another form of kiting is &quot;charm kiting,&quot; which is where you charm a mob to make him your pet, send him at another, more powerful target, and when the more powerful mob kills your pet, you root/snare/stun/mez it, and charm another pet.  The process is repeated until the powerful target is dead.  This is different from the kiting mentioned in the previous paragraph because, here, your charmed pet is actually taking damage.&#xD;&#xA;&#xD;&#xA;Another version of charm kiting is charming the more powerful mob (which, in most games, weakens it greatly, since they don't want a player in control of an ultra powerful pet,) and then sending it at a weaker mob.  Since the more powerful mob has had its damage decreased greatly, the weaker mob can often win the fight, but you stop the fight prior to that happening by mezzing/rooting the weaker mob, dropping the charm on the stronger mob, rooting it, and then finishing it off with a few nukes.  If the stronger target is charmable, this is a great option, as it is much faster.  This technique is used primarily against &quot;Named&quot; mobs, which are more both more powerful than normal mobs and have some sort of desirable loot.&#xD;&#xA;&#xD;&#xA;Yet another version of charm kiting is done as part of an experience grind.  Once again, since charmed pets are often weakened while charmed, they will lose to an equally powered mob 99.999% of the time.  The idea is to break the charm right before your pet dies, at which point you finish it off.  However, sometimes it's faster to send your pet at multiple mobs, in an attempt to have its health drop more quickly.  This is extremely dangerous, as it requires you to run around to avoid the 3+ mobs that you have aggro'd.  Having 4-5 mobs on you is typical, but I've done it with 10+ mobs.  Since someone employing this strategy is often being followed by a &quot;swarm&quot; of mobs, this is called &quot;swarm kiting.&quot;&#xD;&#xA;&#xD;&#xA;Another type of kiting is &quot;AE kiting,&quot; which is just like normal kiting, except with multiple mobs.  You snare 2-4 (typically) mobs or simply get to where you can run faster than them, and then you run them in circles, which makes them bunch up into a small group (in most games; in some games, however, the AI that controls the NPCs is too smart for this, and the mobs will refuse to bunch up, making AE kiting impossible.)  Then, you cast a targeted AOE (or PBAOE, but that's more dangerous.)&#xD;&#xA;&#xD;&#xA;There's a few more, but you should have the idea by now.  " />
  <row Id="46686" PostHistoryTypeId="2" PostId="18943" RevisionGUID="fdf17d89-7078-43fc-8f37-3c69fbf9437b" CreationDate="2011-03-25T04:02:23.950" UserId="5501" Text="Hopefully you guys know what M.U.G.E.N is, but I'm going to explain to the people that don't. It's basically a two-dimensional fighting game where you put your own fighters, stages, music, backgrounds and so on.&#xD;&#xA;Anyway, recently I got the Black Rock Shooter Screenpack. Everything was fine, but the Selection menu had the backgroung too zoomed in. This caused the picture in the background to appear bigger, and also causing the characters to not appear.&#xD;&#xA;&#xD;&#xA;[Link to the page where I found the screenpack][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mugenguild.com/forumx/index.php?topic=113478.msg1079842#msg1079842&#xD;&#xA;I have been told that I needed to resize everything, but what do I really resize?&#xD;&#xA;I'd appreciate any help." />
  <row Id="46687" PostHistoryTypeId="1" PostId="18943" RevisionGUID="fdf17d89-7078-43fc-8f37-3c69fbf9437b" CreationDate="2011-03-25T04:02:23.950" UserId="5501" Text="In M.U.G.E.N, how do I resize the background in the select screen page?" />
  <row Id="46688" PostHistoryTypeId="3" PostId="18943" RevisionGUID="fdf17d89-7078-43fc-8f37-3c69fbf9437b" CreationDate="2011-03-25T04:02:23.950" UserId="5501" Text="&lt;pc&gt;&lt;fighting-game&gt;" />
  <row Id="46689" PostHistoryTypeId="2" PostId="18944" RevisionGUID="f428d0ee-4752-4b40-8a38-215e531eec4d" CreationDate="2011-03-25T04:27:14.893" UserId="8087" Text="I've been playing with almost the opposite opinion - I get as many refineries down as quickly as I can at the start, starting with the most vulnerable areas first later on. &#xD;&#xA;&#xD;&#xA;My cash builds up quickly, and with occasional use of the 20% cash booster, I can turn grouped crystals into a huge, fast influx of cash. I try and sell buildings that are in danger, but especially in the later levels, are a crucial time buffer for building up my defenses. I make heavy use of the shotgun and high-powered turrets, the disruptor, and am fairly certain things would be working out better if I would have gone for the Missile turret rather than the laser. Laser's are just so cool though.&#xD;&#xA;&#xD;&#xA;Most missions go incredibly well - I'm only having real trouble on the last few missions of Titan. I've never run out of money though... I actually had no idea a shared cashpool was even a part of the game. I always research, every turn, without fail, and if I had a better idea of what was effective or not, I'd probably be better off. &#xD;&#xA;&#xD;&#xA;Starting my third playthrough with that in mind. " />
  <row Id="46690" PostHistoryTypeId="25" PostId="18943" RevisionGUID="a39ed023-a2f4-4ee4-bd8c-52fa45738c63" CreationDate="2011-03-25T05:40:12.817" Comment="http://twitter.com/#!/StackGaming/status/51156407856275457" />
  <row Id="46692" PostHistoryTypeId="6" PostId="18943" RevisionGUID="f2627536-2ca6-489b-97f0-03bf8a2477e5" CreationDate="2011-03-25T07:35:34.253" UserId="247" Comment="edited tags" Text="&lt;pc&gt;&lt;fighting-game&gt;&lt;mugen&gt;" />
  <row Id="46693" PostHistoryTypeId="2" PostId="18945" RevisionGUID="8d50e8eb-9353-486f-8c4c-763c487f9a1a" CreationDate="2011-03-25T08:01:57.710" UserId="7596" Text="I've just installed GRiD again to check that, and I didn't see any of that behavior. Do you have a Gamepad enabled? If you have a Gamepad enabled, it might be possible that your analog stick is slightly sluggish, &quot;swaying back and forth&quot; on it's on a tiny bit. In case you do have one plugged in, try unplugging it and test it without any additional input device." />
  <row Id="46697" PostHistoryTypeId="6" PostId="18748" RevisionGUID="841c6ae1-ce27-4c49-8e2b-f61cf48e0b4b" CreationDate="2011-03-25T08:38:39.263" UserId="3962" Comment="edited tags" Text="&lt;fallout-series&gt;&lt;lore&gt;" />
  <row Id="46698" PostHistoryTypeId="9" PostId="18748" RevisionGUID="f0a86ec2-b474-49fe-97e3-6c348968a64f" CreationDate="2011-03-25T08:39:14.893" UserId="3962" Comment="Rollback to [c062c673-55a8-48a2-aa46-6c06e379db7f]" Text="&lt;fallout-new-vegas&gt;&lt;fallout-3&gt;&lt;lore&gt;" />
  <row Id="46700" PostHistoryTypeId="2" PostId="18947" RevisionGUID="749b3d23-e16e-4106-bad2-93d7915394d1" CreationDate="2011-03-25T08:43:34.850" UserId="7207" Text="Certain Shields in Borderlands have &quot;Overcharge Capability&quot; as their special power. What exactly does it mean? " />
  <row Id="46701" PostHistoryTypeId="1" PostId="18947" RevisionGUID="749b3d23-e16e-4106-bad2-93d7915394d1" CreationDate="2011-03-25T08:43:34.850" UserId="7207" Text="What Overcharge Capability means in Borderlands" />
  <row Id="46702" PostHistoryTypeId="3" PostId="18947" RevisionGUID="749b3d23-e16e-4106-bad2-93d7915394d1" CreationDate="2011-03-25T08:43:34.850" UserId="7207" Text="&lt;borderlands&gt;" />
  <row Id="46704" PostHistoryTypeId="2" PostId="18948" RevisionGUID="fa3362f1-8a00-4c61-8fc8-5a4716530f7b" CreationDate="2011-03-25T08:58:02.647" UserId="2418" Text="hello, i recently got an xbox slim and i have some troubles connecting it to my monitor and stereo.&#xD;&#xA;&#xD;&#xA;for the monitor i got a hdmi2dvi cable and now i can see something at least, but for the audio i have this problem.&#xD;&#xA;&#xD;&#xA;the big cable with the audio connectors that came with the xbox has a part, that when plugged in to the console, is covering the hdmi port, so that i can not connect both cable at once.&#xD;&#xA;&#xD;&#xA;so now i can get either video or audio but not both. :(&#xD;&#xA;&#xD;&#xA;now i assume, this is on purpose but i was wondering if it is safe to cut away the part of the cable which is covering the hdmi port, so that i can connect both cables at once. thanks!" />
  <row Id="46705" PostHistoryTypeId="1" PostId="18948" RevisionGUID="fa3362f1-8a00-4c61-8fc8-5a4716530f7b" CreationDate="2011-03-25T08:58:02.647" UserId="2418" Text="xbox360 slim cables. cant connect hdmi and audio at the same time" />
  <row Id="46706" PostHistoryTypeId="3" PostId="18948" RevisionGUID="fa3362f1-8a00-4c61-8fc8-5a4716530f7b" CreationDate="2011-03-25T08:58:02.647" UserId="2418" Text="&lt;xbox-360&gt;&lt;video-cable&gt;" />
  <row Id="46707" PostHistoryTypeId="2" PostId="18949" RevisionGUID="4ff607b5-9ff3-4767-a16b-aaf71cb6d95d" CreationDate="2011-03-25T09:02:36.297" UserId="8090" Text="Hi,&#xD;&#xA;&#xD;&#xA;If I buy the Guardian of Light DLC, can I invite my friends to join my game without them having bought it, or do they need to purchase it as well?&#xD;&#xA;&#xD;&#xA;I was more interested when I thought they were just puzzle maps as they're some of the best co-op bits in the game, but I doubt it would be worth us both buying the packs just for one puzzle map in each pack." />
  <row Id="46708" PostHistoryTypeId="1" PostId="18949" RevisionGUID="4ff607b5-9ff3-4767-a16b-aaf71cb6d95d" CreationDate="2011-03-25T09:02:36.297" UserId="8090" Text="Do both players need the Lara Croft GoL DLC to play online?" />
  <row Id="46709" PostHistoryTypeId="3" PostId="18949" RevisionGUID="4ff607b5-9ff3-4767-a16b-aaf71cb6d95d" CreationDate="2011-03-25T09:02:36.297" UserId="8090" Text="&lt;dlc&gt;&lt;online&gt;&lt;lara-croft-gol&gt;" />
  <row Id="46712" PostHistoryTypeId="2" PostId="18951" RevisionGUID="a39cd72b-d00d-4d67-bdd0-56a52393b312" CreationDate="2011-03-25T09:46:55.077" UserId="3347" Text="I'll take the other tack and say you should definitely try some cheese. Proxy a couple of gateways, do some cannon rushes (protoss). 7 pool, possibly with a spine crawler on his creep (in ZvZ). Or just go all in proxy rax. Then try to follow it up.&#xD;&#xA;&#xD;&#xA;If you don't get complacent it's a good way to get some micro practice and get your fundamentals up when you try to transition out. You'll also understand what works and what doesn't better (though at this level of play, probably won't see many good counters).&#xD;&#xA;&#xD;&#xA;It's great that you want to be friendly to your opponent and what not, but you are trying to beat him aren't you? Once you get to the higher leagues you'll have to give up on these soon enough (if you want to stay competitive), but you'll still find yourself having to defend against one every now and then." />
  <row Id="46713" PostHistoryTypeId="2" PostId="18952" RevisionGUID="4a8dc6a7-a84f-4823-b2af-d6b3835b5822" CreationDate="2011-03-25T10:19:01.440" UserId="1485" Text="As per the [Borderlands Wikia](http://borderlands.wikia.com/wiki/Shield#Special_Effects), it's just a modifier name that means the capacity of the shield is greatly increased over the default (by +60%), but with a slight recharge delay (by +10%).&#xD;&#xA;&#xD;&#xA;The weaker versions of this modifier are &quot;High Capacity&quot; and &quot;Very High Capacity&quot;." />
  <row Id="46715" PostHistoryTypeId="2" PostId="18953" RevisionGUID="fd545aa6-5bc2-4628-aa9a-16e8f0d23917" CreationDate="2011-03-25T11:02:48.097" UserId="7388" Text="both players need to have purchased the DLC to play on the DLC Maps im afraid." />
  <row Id="46717" PostHistoryTypeId="5" PostId="18947" RevisionGUID="1108e515-b183-4896-bd9a-a3b82d081a04" CreationDate="2011-03-25T11:13:35.563" UserId="7207" Comment="deleted 2 characters in body; edited title" Text="Certain Shields in Borderlands have &quot;Overcharge Capacity&quot; as their special power. What exactly does it mean? " />
  <row Id="46718" PostHistoryTypeId="4" PostId="18947" RevisionGUID="1108e515-b183-4896-bd9a-a3b82d081a04" CreationDate="2011-03-25T11:13:35.563" UserId="7207" Comment="deleted 2 characters in body; edited title" Text="What Overcharge Capacity means in Borderlands" />
  <row Id="46719" PostHistoryTypeId="5" PostId="18784" RevisionGUID="20189992-df63-415f-890f-efce2da7808d" CreationDate="2011-03-25T11:23:25.617" UserId="2974" Comment="added 576 characters in body; added 208 characters in body" Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts and Medics who move too slowly.&#xD;&#xA;* Enemy Spies cannot enter your spawn room.  Nor will team-specific doors open for them... Team-specific doors include all spawn doors, including the secondary door between Spawn and Point B on pl_badwater.&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;### Scout&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him&#xD;&#xA;&#xD;&#xA;### Soldier&#xD;&#xA;&#xD;&#xA;* Black Box - You gain HP when you hit an enemy.  This includes disguised Spies.&#xD;&#xA;&#xD;&#xA;### Pyro&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  Also, Spies burn with their team color (redish-orange for RED, bluish-orange for BLU) in case they manage to escape the Pyro and you spot someone burning.&#xD;&#xA;&#xD;&#xA;### Demoman&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;### Engineer&#xD;&#xA;&#xD;&#xA;* Southern Hospitality - Hitting an enemy Spy will cause them to bleed.&#xD;&#xA;&#xD;&#xA;### Medic&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does NOT trigger on disguised enemy Spies.&#xD;&#xA;&#xD;&#xA;### Sniper &#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A Headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Tribalman's Shiv - Hitting a Spy with this will cause them to bleed.&#xD;&#xA;&#xD;&#xA;### Spy&#xD;&#xA;* Any of your knives (Knife, Your Eternal Reward, Conniver's Kunai) will backstab a disguised enemy Spy.  This includes bringing up the &quot;can backstab&quot; animation.  Note: Your Eternal Reward can also be used to see if an enemy Spy is using a Dead Ringer, as you will *not* gain a disguise if they are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Last Note&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46721" PostHistoryTypeId="5" PostId="18784" RevisionGUID="746fe5c6-0b78-4ba8-b6aa-7db5779081fb" CreationDate="2011-03-25T11:31:45.487" UserId="2974" Comment="added 282 characters in body; added 40 characters in body" Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts and Medics who move too slowly.&#xD;&#xA;* Enemy Spies cannot enter your spawn room.  Team-specific doors will also not open for them... Team-specific doors include all spawn doors and the secondary spawn door between RED spawn and point B on pl_badwater.&#xD;&#xA;* Enemy Spies cannot shoot or use weapons of any kind without breaking the disguise.&#xD;&#xA;* Enemy Spies that are disguised as Spies cannot fake holding the Electro-sapper or Disguise Kit.&#xD;&#xA;* Spies burn with their team color (redish-orange for RED, bluish-orange for BLU).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;### Scout&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him and the word BONK appears over his head&#xD;&#xA;&#xD;&#xA;### Soldier&#xD;&#xA;&#xD;&#xA;* Black Box - You gain HP when you hit an enemy.  This includes disguised Spies.&#xD;&#xA;&#xD;&#xA;### Pyro&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  This includes Flamethrower, Backburner, Degreaser, Flare Gun, Detonator, and Sharpened Volcano Fragment.  This lasts through cloak, except the Dead Ringer.&#xD;&#xA;&#xD;&#xA;### Demoman&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;### Engineer&#xD;&#xA;&#xD;&#xA;* Southern Hospitality - Hitting an enemy Spy will cause them to bleed.&#xD;&#xA;&#xD;&#xA;### Medic&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does NOT trigger on disguised enemy Spies.&#xD;&#xA;&#xD;&#xA;### Sniper &#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A Headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Tribalman's Shiv - Hitting a Spy with this will cause them to bleed.&#xD;&#xA;&#xD;&#xA;### Spy&#xD;&#xA;* Any of your knives (Knife, Your Eternal Reward, Conniver's Kunai) will backstab a disguised enemy Spy.  This includes bringing up the &quot;can backstab&quot; animation.  Note: Your Eternal Reward can also be used to see if an enemy Spy is using a Dead Ringer, as you will *not* gain a disguise if they are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Last Note&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46722" PostHistoryTypeId="5" PostId="18784" RevisionGUID="0bf76240-e745-4d66-87b0-ef593641e093" CreationDate="2011-03-25T11:36:59.507" UserId="2974" Comment="deleted 14 characters in body; deleted 3 characters in body; added 34 characters in body" Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts, Medics, and low-health Equalizer Soldiers who move too slowly.&#xD;&#xA;* Enemy Spies cannot enter your spawn room.  Team-specific doors will also not open for them... Team-specific doors include all spawn doors and the secondary spawn door between RED spawn and point B on pl_badwater.&#xD;&#xA;* Enemy Spies cannot shoot or use weapons of any kind without breaking the disguise.&#xD;&#xA;* Enemy Spies that are disguised as Spies cannot fake holding the Electro-sapper or Disguise Kit.&#xD;&#xA;* Spies burn with their team color (redish-orange for RED, bluish-orange for BLU).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;### Scout&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him and the word BONK appears over his head&#xD;&#xA;&#xD;&#xA;### Soldier&#xD;&#xA;&#xD;&#xA;* Black Box - You gain HP when you hit an enemy.  This includes disguised Spies.&#xD;&#xA;&#xD;&#xA;### Pyro&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  This includes Flamethrower, Backburner, Degreaser, Flare Gun, Detonator, and Sharpened Volcano Fragment.  This lasts through cloak, except the Dead Ringer.&#xD;&#xA;&#xD;&#xA;### Demoman&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;### Engineer&#xD;&#xA;&#xD;&#xA;* Southern Hospitality - Hitting an enemy Spy will cause them to bleed.&#xD;&#xA;&#xD;&#xA;### Medic&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does *not* trigger on disguised enemy Spies&#xD;&#xA;&#xD;&#xA;### Sniper &#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A headshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Tribalman's Shiv - Hitting an enemy Spy will cause them to bleed&#xD;&#xA;&#xD;&#xA;### Spy&#xD;&#xA;* Any of your knives (Knife, Your Eternal Reward, Conniver's Kunai) will backstab a disguised enemy Spy.  This includes bringing up the &quot;can backstab&quot; animation.  Note: Your Eternal Reward can also be used to see if an enemy Spy is using a Dead Ringer, as you will *not* gain a disguise if they are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Last Note&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46723" PostHistoryTypeId="25" PostId="18947" RevisionGUID="a9a4e44f-636b-4bd3-ba06-1da0342149c1" CreationDate="2011-03-25T11:40:12.757" Comment="http://twitter.com/#!/StackGaming/status/51247004948504576" />
  <row Id="46724" PostHistoryTypeId="5" PostId="18784" RevisionGUID="863a47c7-3f49-434d-8f3b-af9e35d5bc9d" CreationDate="2011-03-25T11:43:25.040" UserId="2974" Comment="added 374 characters in body" Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts, Medics, low-health Equalizer Soldiers, and Gloves of Running Urgently Heavies who move too slowly.&#xD;&#xA;* Enemy Spies cannot enter your spawn room.  Team-specific doors will also not open for them... Team-specific doors include all spawn doors and the secondary spawn door between RED spawn and point B on pl_badwater.&#xD;&#xA;* Enemy Spies cannot shoot or use weapons of any kind without breaking the disguise.&#xD;&#xA;* Enemy Spies that are disguised as Spies cannot fake holding the Electro-sapper or Disguise Kit.&#xD;&#xA;* Spies burn with their team color (redish-orange for RED, bluish-orange for BLU).&#xD;&#xA;* Spies disguised as Heavy that are faking having the Gloves of Running Urgently will be missing the skulls and health-loss that normally occurs with the G.R.U.&#xD;&#xA;* Spies will be missing any hat particle effects.  This includes: any Unusual Hats, The Treasure Hat, and the World Traveler's Hat on a map the owner has purchased stamps on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;### Scout&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him and the word BONK appears over his head&#xD;&#xA;&#xD;&#xA;### Soldier&#xD;&#xA;&#xD;&#xA;* Black Box - You gain HP when you hit an enemy.  This includes disguised Spies.&#xD;&#xA;&#xD;&#xA;### Pyro&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  This includes Flamethrower, Backburner, Degreaser, Flare Gun, Detonator, and Sharpened Volcano Fragment.  This lasts through cloak, except the Dead Ringer.&#xD;&#xA;&#xD;&#xA;### Demoman&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;### Engineer&#xD;&#xA;&#xD;&#xA;* Southern Hospitality - Hitting an enemy Spy will cause them to bleed.&#xD;&#xA;&#xD;&#xA;### Medic&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does *not* trigger on disguised enemy Spies&#xD;&#xA;&#xD;&#xA;### Sniper &#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A headshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Tribalman's Shiv - Hitting an enemy Spy will cause them to bleed&#xD;&#xA;&#xD;&#xA;### Spy&#xD;&#xA;* Any of your knives (Knife, Your Eternal Reward, Conniver's Kunai) will backstab a disguised enemy Spy.  This includes bringing up the &quot;can backstab&quot; animation.  Note: Your Eternal Reward can also be used to see if an enemy Spy is using a Dead Ringer, as you will *not* gain a disguise if they are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Last Note&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46725" PostHistoryTypeId="2" PostId="18954" RevisionGUID="fdb0a1e6-8af6-4849-8d71-e4213cb0bd2b" CreationDate="2011-03-25T12:34:46.057" UserId="247" Text="I found [this][1] column at GameSetWatch, it has a nice explanation of Dungeon Sprint mode.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamesetwatch.com/2010/10/column_play_sprinting_rapidly.php" />
  <row Id="46726" PostHistoryTypeId="2" PostId="18955" RevisionGUID="96bb7faa-abbe-454d-af30-fe0e869778eb" CreationDate="2011-03-25T13:25:12.640" UserId="8100" Text="It happens to me too, and ONLY at Shang Simla, no other place... I read around and the common conclusion is that a sim out there got stuck and can't find a right pathing to get out so it keeps running a check to find a correct pathing to get out of the stuck condition, which is why the game lag every few min (game time)... which makes sense since there are quite a few spots there where a sim can get stuck with the horrible pathing.  &#xD;&#xA;I use http://ts3.tscexchange.com/index.php?topic=4685.0 which seems to help, but like any CC it probably has some risks too" />
  <row Id="46727" PostHistoryTypeId="5" PostId="18943" RevisionGUID="f98d07f0-a1b3-4fc9-9a18-05f077a9df39" CreationDate="2011-03-25T13:29:42.093" UserId="5501" Comment="Fixed Structure" Text="Hopefully you guys know what M.U.G.E.N is, but I'm going to explain to the people that don't. It's basically a two-dimensional fighting game where you put your own fighters, stages, music, backgrounds and so on.&#xD;&#xA;&#xD;&#xA;Anyway, recently I got the Black Rock Shooter Screenpack. Everything was fine, but the Selection menu had the background too zoomed in. This caused the picture in the background to appear bigger, and also causing the characters to not appear.&#xD;&#xA;&#xD;&#xA;[Link to the page where I found the screenpack][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mugenguild.com/forumx/index.php?topic=113478.msg1079842#msg1079842&#xD;&#xA;I have been told that I needed to resize everything, but what do I really resize?&#xD;&#xA;I'd appreciate any help." />
  <row Id="46728" PostHistoryTypeId="2" PostId="18956" RevisionGUID="336a0bdb-c774-48a2-8df3-2b58243c80b1" CreationDate="2011-03-25T13:33:35.167" UserId="8096" Text="I used to play at the one in Chicago before it closed.  They offered two games: BattleTech and Red Planet.  &#xD;&#xA;&#xD;&#xA;BattleTech was typically either free-for-all or team-play (up to 8 players total), and offered a variety of environmental options such as fog, nighttime (there was a infrared mode you could activate, iirc), maps (there was at least one city map for close-combat focus).  You also selected which mech you wanted to pilot from a variety of basic models and variants within each model.  Some of the different weapons were lasers (in a variety of sizes and strengths), gauss rifles, and missles (LRM and SRM).  The cockpit controls were fully customizable, and included multiple screens, some of which were dedicated to system status checks and weapon configurations.&#xD;&#xA;&#xD;&#xA;Heat buildup was a major factor in the game, causing a temporary shut-down if heat levels became too high.&#xD;&#xA;&#xD;&#xA;Damage could destroy limbs, reducing mobility or removing weapons mounted on the limb.&#xD;&#xA;&#xD;&#xA;Before the game, new players could watch a training video featuring Cheech Marin.&#xD;&#xA;&#xD;&#xA;The Red Planet racing game took place on a fictional futuristic Mars, dominated by mining facilities.  Players raced modified hovering mining vehicles, and had weapons ranging from lasers (I think...) to mining rivet guns, to the ever-popular demolition charge (you'd hear a beeping as you got close to an active charge, and triggering one while at full speed would frequently catapult you out of the racing course for an instant kill.  There were multiple classes of vehicles (light, medium, and heavy varieties), each with sub-variants, and different weapon and boost layouts.&#xD;&#xA;&#xD;&#xA;Boosts allowed short bursts of speed, and, in some vehicle configurations could be stacked two or even three times.  &#xD;&#xA;&#xD;&#xA;Scoring was based primarily upon completing circuits of the race course, with multipliers being added for consecutive circuits completed without dying.  Faster speeds also got you faster scores.  You also got points for damaging or destroying opponents.&#xD;&#xA;&#xD;&#xA;The graphics and speed of gameplay were very impressive for the time, particularly Red Planet in the upgraded &quot;Tesla&quot; pods, and the game play was very addictive.&#xD;&#xA;&#xD;&#xA;If you couldn't tell, I had a LOT of fond memories of playing those games!" />
  <row Id="46729" PostHistoryTypeId="2" PostId="18957" RevisionGUID="892c1a74-b374-4e0e-82a2-03966ace26e0" CreationDate="2011-03-25T13:36:20.920" UserId="4424" Text="You could use an [adapter][1] that separates the HDMI video and audio into component and RCA outputs. Combine it with an [HDMI splitter][2] to keep the original digital signal. or, if you have a little more money to spend get a [device][3] that does both.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/HDMI-RCA-Component-AV-Converter/dp/B002WBOQPU/ref=pd_sbs_misc_6&#xD;&#xA;  [2]: http://www.amazon.com/HDMI-Splitter-Amplifier-Dual-Display/dp/B0015YRMXI/ref=pd_sim_e_6?tag=533633855-20&#xD;&#xA;  [3]: http://www.gefen.com/kvm/dproduct.jsp?prod_id=8202" />
  <row Id="46730" PostHistoryTypeId="10" PostId="8015" RevisionGUID="f04ad889-b953-418d-a555-3925870b55c5" CreationDate="2011-03-25T13:58:22.413" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="46731" PostHistoryTypeId="2" PostId="18958" RevisionGUID="a0359800-0c1e-469c-8677-f470b636ed0d" CreationDate="2011-03-25T14:02:45.780" UserId="7915" Text="Let's say I'm 90% sure that the player is going to make 2-3 banshees with Cloak on Scrap Station.  I know I have a lot of options here, but I'm interested in what the community would do.  Here's a list of what I'd usually do:&#xD;&#xA;&#xD;&#xA;1. Grab a fast E-bay and throw up 2 turrets.    &#xD;&#xA;2. Favor marines over marauders from the Rax, usually 2x vikings from Starport leaving the Factory doing nothing.    &#xD;&#xA;3. Expand once the banshees are killed.&#xD;&#xA;&#xD;&#xA;However, I feel like I could punish a well scouted banshee play more.  Should I leave my marines and vikings to defend, and maybe move out with the 4-5 marauders I have to try to kill a building or two?  Should I deviate from a standard 1-1-1 BO if I'm this sure he's going banshees?  Any other recommendations?&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="46732" PostHistoryTypeId="1" PostId="18958" RevisionGUID="a0359800-0c1e-469c-8677-f470b636ed0d" CreationDate="2011-03-25T14:02:45.780" UserId="7915" Text="Punishing the banshee play on Scrap Station TVT" />
  <row Id="46733" PostHistoryTypeId="3" PostId="18958" RevisionGUID="a0359800-0c1e-469c-8677-f470b636ed0d" CreationDate="2011-03-25T14:02:45.780" UserId="7915" Text="&lt;starcraft-2&gt;&lt;terran&gt;" />
  <row Id="46734" PostHistoryTypeId="5" PostId="16237" RevisionGUID="9e4d0207-530d-4fdf-867c-b891517b131e" CreationDate="2011-03-25T14:04:34.333" UserId="5601" Comment="deleted 73 characters in body; edited body" Text="It's true that jets keep departing as the base is still not taken over, but that's not the point here.&#xD;&#xA;&#xD;&#xA;There are infinite jets no matter how many bases you take over (I know this cause I did took them all over), because jets will still spawn in the hangers, these hangers are usually located next to a runway so you can take off easily. Also they will still randomly spawn flying trough the air every once in a while (though they are very hard to catch).&#xD;&#xA;&#xD;&#xA;Basically the only thing you are stopping from happening are the jets that take off every time you visit a base/airport. You will still be able to find lot's of them, don't worry." />
  <row Id="46735" PostHistoryTypeId="2" PostId="18959" RevisionGUID="1b5906b2-6fea-4938-a7c6-739d31021f39" CreationDate="2011-03-25T14:06:40.050" UserId="7915" Text="(Note that this is accurate as of patch 4.0.6)&#xD;&#xA;&#xD;&#xA;Stats&#xD;&#xA;-----&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Intellect:&#xD;&#xA;&#xD;&#xA;Intellect now converts to Spell Damage, which makes all spells stronger. A number of factors determine how much benefit they receive, such as the spell co-efficient, as well as talents etc. However, all spells benefit in some way.&#xD;&#xA;&#xD;&#xA;1 Intellect provides 1 spellpower and 0.00154% crit, as well as 17.53 mana.&#xD;&#xA;&#xD;&#xA;Hit Rating:&#xD;&#xA;&#xD;&#xA;102.45 hit rating gives 1% to hit with spells. Until Hit Cap (17% or 1742 Rating). Once the Cap has been reached, Hit becomes useless.&#xD;&#xA;&#xD;&#xA;Haste Rating:&#xD;&#xA;&#xD;&#xA;128.05 haste rating gives 1% spell haste. Haste rating scales multiplicatively with other sources of haste - and haste cannot reduce the duration of the global cooldown below 1.0 second.&#xD;&#xA;&#xD;&#xA;To calculate the 'new' cast time of a spell, use the following formula:&#xD;&#xA;&#xD;&#xA;New.Cast.Time = Normal.Cast.Time / ((1 + (Haste.Rating / 12805)) * 5%.Aura * Dark.Intent)&#xD;&#xA;&#xD;&#xA;Where 5%.Aura = 1.05 and Dark.Intent = 1.03.&#xD;&#xA;&#xD;&#xA;Example, if we take a 2.5 second Normal.Cast.Time and a 950 Haste.Rating, we will get the following:&#xD;&#xA;&#xD;&#xA;New.Cast.Time = 2.5 / ((1 + (950 / 12805)) * 1.05 * 1.03) = 2.152 sec&#xD;&#xA;&#xD;&#xA;Due to the changes to DoTs introduced in 4.0.1, and the way certain DoTs interact with certain talents and abilities (like Conflagrate), haste has become a much more advanced stat, see the Advanced: Haste section for more information.&#xD;&#xA;&#xD;&#xA;Critical Strike Rating:&#xD;&#xA;&#xD;&#xA;179.28 crit rating gives 1% to crit. With a Burning Shadowspirit Diamond, crits will do 2.06 times the damage of normal hits. Due to changes made to DoTs in 4.0.1, all DoTs can now crit innately.&#xD;&#xA;&#xD;&#xA;Mastery Rating:&#xD;&#xA;&#xD;&#xA;179.28 mastery provides a 1.35% increase to all fire damage we do. As 90%+ of our damage comes from fire spells, mastery is not a bad stat, however, the increase per point is low enough that we will not prioritise mastery over crit or haste until much higher gear levels.&#xD;&#xA;&#xD;&#xA;Stat Priorities&#xD;&#xA;---------------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It is recommended you download the Simulationcraft or Warlock spreadsheet tools and base your decisions around your individual character. However, the below order should be correct in most situations.&#xD;&#xA;&#xD;&#xA;Int &gt;&gt; Hit (to cap) &gt; Haste &gt; Crit &gt; Mastery&#xD;&#xA;&#xD;&#xA;Since patch 4.0.6, haste is now consistently higher than crit at any gear level and should be prioritized as such.&#xD;&#xA;" />
  <row Id="46736" PostHistoryTypeId="2" PostId="18960" RevisionGUID="04c239ed-f536-44f1-9b58-2c5bade4c654" CreationDate="2011-03-25T14:16:47.733" UserId="3129" Text="The [WoWpedia][1] page for [Spellpower Coefficients][2] has numbers that are current as of Patch 4.0.1 for about half of the library of Warlock Spells. The rest are current as of patch 3.3.3, and thus, while they may be accurate, they should be tested in game for accuracy before you rely on them too heavily.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowpedia.org&#xD;&#xA;  [2]: http://www.wowpedia.org/Spell_power_coefficient#Warlock" />
  <row Id="46737" PostHistoryTypeId="5" PostId="18943" RevisionGUID="9ee99e71-4ae1-4d1e-86f8-2464a459738c" CreationDate="2011-03-25T14:21:24.140" UserId="5501" Comment="Added more Information." Text="Hopefully you guys know what M.U.G.E.N is, but I'm going to explain to the people that don't. It's basically a two-dimensional fighting game where you put your own fighters, stages, music, backgrounds and so on.&#xD;&#xA;&#xD;&#xA;Anyway, recently I got the Black Rock Shooter Screenpack. Everything was fine, but the Selection menu had the background too zoomed in. This caused the picture in the background to appear bigger, and also causing the characters to not appear.&#xD;&#xA;&#xD;&#xA;[Here is shoes how the screenpack is supposed to look like.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mugenguild.com/forumx/index.php?topic=113478.msg1079842#msg1079842&#xD;&#xA;I used my older winmugen to add the missing stuff to the screenpack, like chars., stages, the application itself, etc.. &#xD;&#xA;&#xD;&#xA;I have been told that I needed to resize everything, but what do I really resize? I know about the select and system file in the data folder, but I don't know what to really look for.&#xD;&#xA;&#xD;&#xA;I'd appreciate any help." />
  <row Id="46738" PostHistoryTypeId="2" PostId="18961" RevisionGUID="ec3b168a-f713-4733-ba04-c75ea320db38" CreationDate="2011-03-25T14:37:23.460" UserId="7696" Text="In Starcraft 1 I vaguely remember that burrowed units wouldn't take splash damage (but would take damage from Psi-Storm), and units under dark swam did take splash damage, but you could avoid this by being burrowed.&#xD;&#xA;&#xD;&#xA;In StarCraft 2 I haven't seen any information on if there are any differences between a burrowed and un-burrowed unit other than the visibility. Do burrowed units in SC2 take splash damage as normal? Does this depend on if they are detected or not? How about Glaive-worm bounces off a non-burrowed unit?&#xD;&#xA;&#xD;&#xA;Cheers!" />
  <row Id="46739" PostHistoryTypeId="1" PostId="18961" RevisionGUID="ec3b168a-f713-4733-ba04-c75ea320db38" CreationDate="2011-03-25T14:37:23.460" UserId="7696" Text="Splash damage to burrowed units in Starcraft2?" />
  <row Id="46740" PostHistoryTypeId="3" PostId="18961" RevisionGUID="ec3b168a-f713-4733-ba04-c75ea320db38" CreationDate="2011-03-25T14:37:23.460" UserId="7696" Text="&lt;starcraft-2&gt;" />
  <row Id="46741" PostHistoryTypeId="25" PostId="18958" RevisionGUID="c42030a0-265d-4271-a58c-2ae085a0455e" CreationDate="2011-03-25T14:40:13.190" Comment="http://twitter.com/#!/StackGaming/status/51292304991993856" />
  <row Id="46742" PostHistoryTypeId="2" PostId="18962" RevisionGUID="ae2db468-1328-4932-b63d-9a8196019ac6" CreationDate="2011-03-25T14:42:06.057" UserId="2320" Text="All over several StarCraft II progaming websites I read about &quot;seeds&quot; being invited to tournaments. What exactly is a &quot;seed&quot; as far as gaming tournaments are concerned?&#xD;&#xA;&#xD;&#xA;Thanks,&#xD;&#xA;Dharma" />
  <row Id="46743" PostHistoryTypeId="1" PostId="18962" RevisionGUID="ae2db468-1328-4932-b63d-9a8196019ac6" CreationDate="2011-03-25T14:42:06.057" UserId="2320" Text="What is a &quot;seed&quot; in a StarCraft II tournament?" />
  <row Id="46744" PostHistoryTypeId="3" PostId="18962" RevisionGUID="ae2db468-1328-4932-b63d-9a8196019ac6" CreationDate="2011-03-25T14:42:06.057" UserId="2320" Text="&lt;starcraft-2&gt;&lt;tournament&gt;" />
  <row Id="46745" PostHistoryTypeId="2" PostId="18963" RevisionGUID="ae8ca5c9-6595-4ece-8559-67a70f66b370" CreationDate="2011-03-25T14:47:17.960" UserId="7696" Text="Knockout tournaments of any type traditionally use a seeding system. This is to prevent the 1st and 2nd ranked players from fighting until the final, the 1st,2nd,3rd and 4th from meeting until the sem-final etc.&#xD;&#xA;&#xD;&#xA;Depending on the tournament structure the number of seeds will vary. The top 16 players or so are ranked as &quot;seeds&quot; and the tournament is drawn up by seeding the programme with these seeds before adding in all non-seeds in a random order. In Tournaments with a number of participants which isn't a power of 2, some number of players starting with the top seeds will be given a &quot;bye&quot; and avoid playing in the first round. This gives a power of 2 number of players in the 2nd round." />
  <row Id="46746" PostHistoryTypeId="2" PostId="18964" RevisionGUID="3fcce701-42d7-4fc5-8488-27913139d5aa" CreationDate="2011-03-25T15:12:24.033" UserId="32" Text="*I just hit 82 on my Death Knight and am tanking normal 5-man dungeons at the moment, with intent to move on to heroics in a few weeks.*&#xD;&#xA;&#xD;&#xA;My question is which rune is best on my weapon: [Rune of the Stoneskin Gargoyle][1], [Rune of SwordShattering][2], or something else.&#xD;&#xA;&#xD;&#xA;Stoneskin Gargoyle looks awfully deceptive. 4% armor and 2% stamina sounds great when you hear it, but if I think about it for 2 seconds I realize that armor isn't all that wonderful when you already have a lot of armor. I checked my stats page and that armor boost only ups my total damage reduction by an additional 1%. Stamina is nice, but I'm not hurting for it and would much rather reduce incoming damage to keep healing consistent.&#xD;&#xA;&#xD;&#xA;SwordShattering seems a little weird with that Disarm preventing, but the 4% Parry chance appears to be fantastic.  Looking at the character sheet, I can see it simply ups my total Parry chance by an additional 4%. This seems like it would reduce incoming damage far more than the 1% boost in damage reduction from the Stoneskin Gargoyle armor increase.&#xD;&#xA;&#xD;&#xA;So generally speaking, which is better? Are there other runes I should be considering instead?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.wowhead.com/spell=62158&#xD;&#xA;  [2]: http://www.wowhead.com/spell=53323" />
  <row Id="46747" PostHistoryTypeId="1" PostId="18964" RevisionGUID="3fcce701-42d7-4fc5-8488-27913139d5aa" CreationDate="2011-03-25T15:12:24.033" UserId="32" Text="Which rune is better for a Death Knight tank?" />
  <row Id="46748" PostHistoryTypeId="3" PostId="18964" RevisionGUID="3fcce701-42d7-4fc5-8488-27913139d5aa" CreationDate="2011-03-25T15:12:24.033" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="46749" PostHistoryTypeId="2" PostId="18965" RevisionGUID="f385d674-39e9-4680-a4e7-3c2e614266c6" CreationDate="2011-03-25T15:16:36.137" UserId="6431" Text="You are correct:  An xbox cannot have two video signals present at once.  The issues isn't so much that you are trying to use an hdmi cable + sound but that you could potentially be outputting two video signals. &#xD;&#xA;&#xD;&#xA;With that being said, there exists a very cheap, [very useful adapter][1] I have used with my xbox to accomplish exactly what you are trying to do.  [I cover it in detail in this question as well as an amazon link to the adapter][2].  You can also 'chop' off the guard on your existing component cable to make them fit side by side, but make sure you're only running one video question&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&lt;ul&gt;&#xD;&#xA;&lt;li&gt; Buy an xbox adapter that allows audio cables and an hdmi cable to be plugged in at the same time&#xD;&#xA;&lt;li&gt; Cut your existing xbox component cable's guard off so they fit side by side, but make sure you're not running two video signals out of it&#xD;&#xA;&lt;li&gt; Use the optical output&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Audio-Cable-Adaptor-Microsoft-xBox-360/dp/B002P35JMO/ref=sr_1_4?ie=UTF8&amp;qid=1288882867&amp;sr=8-4&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/10226/can-both-the-digital-and-analog-output-on-the-xbox-360-be-used-at-once/10238#10238" />
  <row Id="46750" PostHistoryTypeId="2" PostId="18966" RevisionGUID="ca0274c6-f71b-47cd-b035-73138526932a" CreationDate="2011-03-25T15:21:05.740" UserId="274" Text="It seems to me like you've come to the right conclusion already. The Blood DK thread on the Elitist Jerks forums [offers this advice][1]:&#xD;&#xA;&#xD;&#xA;&gt; Runeforge: [Use] swordshattering rather than gargoyle. In hard-mode progression raiding, Gargoyle could be better, but in levels of effort below [that], use swordshattering.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f72/t110102-blood_dk_endgame_tanking_4_x/&#xD;&#xA;  [2]: http://pwnwear.com/forum/cata-stam-health-formula-t765.html" />
  <row Id="46751" PostHistoryTypeId="5" PostId="18965" RevisionGUID="567a2e44-a0a6-42cc-82ed-b836fd3f05ea" CreationDate="2011-03-25T15:25:18.673" UserId="6431" Comment="added 59 characters in body" Text="You are correct:  An xbox cannot have two video signals present at once.  The issues isn't so much that you are trying to use an hdmi cable + sound but that you could potentially be outputting two video signals. &#xD;&#xA;&#xD;&#xA;With that being said, there exists a very cheap, [very useful adapter][1] I have used with my xbox to accomplish exactly what you are trying to do.  [I cover it in detail in this question as well as an amazon link to the adapter][2].  You can also 'chop' off the guard on your existing component cable to make them fit side by side, but make sure you're only running one video question&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Summary**&#xD;&#xA;&lt;ul&gt;&#xD;&#xA;&lt;li&gt; Buy an xbox adapter that allows audio cables and an hdmi cable to be plugged in at the same time&#xD;&#xA;&lt;li&gt; Cut your existing xbox component cable's guard off so they fit side by side, but make sure you're not running two video signals out of it&#xD;&#xA;&lt;li&gt; Use the fiber optics audio output if you have an audio device that can support it&#xD;&#xA;&lt;/ul&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.amazon.com/Audio-Cable-Adaptor-Microsoft-xBox-360/dp/B002P35JMO/ref=sr_1_4?ie=UTF8&amp;qid=1288882867&amp;sr=8-4&#xD;&#xA;  [2]: http://gaming.stackexchange.com/questions/10226/can-both-the-digital-and-analog-output-on-the-xbox-360-be-used-at-once/10238#10238" />
  <row Id="46752" PostHistoryTypeId="5" PostId="18966" RevisionGUID="8d22a17e-c346-4a6e-98f3-8e846788fb77" CreationDate="2011-03-25T15:26:30.403" UserId="274" Comment="added 15 characters in body; edited body; edited body" Text="It seems to me like you've come to the right conclusion already. The Blood DK thread on the Elitist Jerks forums [offers this advice][1]:&#xD;&#xA;&#xD;&#xA;&gt; Runeforge: [Use] Swordshattering rather than Gargoyle. In hard-mode progression raiding, Gargoyle could be better, but in levels of effort below [that], use Swordshattering.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/f72/t110102-blood_dk_endgame_tanking_4_x/#Stats_and_gems&#xD;&#xA;  [2]: http://pwnwear.com/forum/cata-stam-health-formula-t765.html" />
  <row Id="46753" PostHistoryTypeId="2" PostId="18967" RevisionGUID="e0e36f51-a387-424b-878d-8e6d6dd157cc" CreationDate="2011-03-25T15:28:50.967" UserId="336" Text="Glaive-worms will only bounce to visible targets. If you don't have some way to detect the burrowed enemy, your mutalisks won't randomly hit them.&#xD;&#xA;&#xD;&#xA;Burrowed Units take splash damage, the same as if they weren't burrowed." />
  <row Id="46754" PostHistoryTypeId="5" PostId="17753" RevisionGUID="6684014e-bf52-4305-ac30-b65eb5a4e6d0" CreationDate="2011-03-25T15:29:04.680" UserId="56" Comment="added 177 characters in body" Text="Conjure up a spell, and Shift-Left Click. Then you can use it by doing Shift-Left Click without conjuring.&#xD;&#xA;&#xD;&#xA;By the way: in general, if you use this method, the effect of the spell is cast in a straight line. For example, a shield spell will create a wall extending from your blade." />
  <row Id="46755" PostHistoryTypeId="2" PostId="18968" RevisionGUID="5d4938d7-9989-4e0e-9235-874ade43b0fc" CreationDate="2011-03-25T15:47:58.543" UserId="1667" Text="Due to this week end sales (http://www.gog.com/en/promo/enlight_games/). I'd like to buy one seven kingdoms game. which one of the 2 is better? I'm more interested in management than in combat" />
  <row Id="46756" PostHistoryTypeId="1" PostId="18968" RevisionGUID="5d4938d7-9989-4e0e-9235-874ade43b0fc" CreationDate="2011-03-25T15:47:58.543" UserId="1667" Text="which seven kingdoms buy?" />
  <row Id="46757" PostHistoryTypeId="3" PostId="18968" RevisionGUID="5d4938d7-9989-4e0e-9235-874ade43b0fc" CreationDate="2011-03-25T15:47:58.543" UserId="1667" Text="&lt;strategy&gt;" />
  <row Id="46758" PostHistoryTypeId="6" PostId="18968" RevisionGUID="5c4f726f-95ce-4063-9533-d76ee71ae579" CreationDate="2011-03-25T15:54:21.023" UserId="336" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="46759" PostHistoryTypeId="5" PostId="18968" RevisionGUID="fdf8f32d-c7ea-459d-83b5-874a82ff7f18" CreationDate="2011-03-25T15:58:27.447" UserId="118" Comment="added 34 characters in body; edited tags; edited title" Text="Due to this weekend's [sales at GoG.com][1], I'd like to buy one of the Seven Kingdoms games. Which one of the two is better? I'm more interested in management than in combat.&#xD;&#xA;&#xD;&#xA;[1]: http://www.gog.com/en/promo/enlight_games/" />
  <row Id="46760" PostHistoryTypeId="4" PostId="18968" RevisionGUID="fdf8f32d-c7ea-459d-83b5-874a82ff7f18" CreationDate="2011-03-25T15:58:27.447" UserId="118" Comment="added 34 characters in body; edited tags; edited title" Text="Which Seven Kingdoms to buy?" />
  <row Id="46761" PostHistoryTypeId="6" PostId="18968" RevisionGUID="fdf8f32d-c7ea-459d-83b5-874a82ff7f18" CreationDate="2011-03-25T15:58:27.447" UserId="118" Comment="added 34 characters in body; edited tags; edited title" Text="&lt;game-rec&gt;" />
  <row Id="46762" PostHistoryTypeId="2" PostId="18969" RevisionGUID="f98442ad-6703-42d3-9cb3-4d4f9d9a4da3" CreationDate="2011-03-25T16:07:26.873" UserId="6431" Text="Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  The fact of the matter is that any of your solutions will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&#xD;&#xA;&#xD;&#xA;If you throw up 2 turrets: You defend against cloak but will have a hard time killing the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&#xD;&#xA;&#xD;&#xA;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max) and the ability to kill the banshees.  You can do this with either stim marines or vikings.  &#xD;&#xA;&#xD;&#xA;How you follow up is up to you.  If you are confident in your macro play you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  An expansion falls under this category.  If you think your opponent is better then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage though&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="46763" PostHistoryTypeId="2" PostId="18970" RevisionGUID="cbb27c3f-50c3-4e21-afff-28279c409792" CreationDate="2011-03-25T16:07:31.357" UserId="8104" Text="Hi&#xD;&#xA;I'm a OP on my friends server&#xD;&#xA;And i'm wondering how to make NPC's &#xD;&#xA;He told me that it's a vanilla thing i think&#xD;&#xA;Hope some1 can help&#xD;&#xA;&#xD;&#xA;anakinkp" />
  <row Id="46764" PostHistoryTypeId="1" PostId="18970" RevisionGUID="cbb27c3f-50c3-4e21-afff-28279c409792" CreationDate="2011-03-25T16:07:31.357" UserId="8104" Text="How to make NPC's in multiplayer" />
  <row Id="46765" PostHistoryTypeId="3" PostId="18970" RevisionGUID="cbb27c3f-50c3-4e21-afff-28279c409792" CreationDate="2011-03-25T16:07:31.357" UserId="8104" Text="&lt;minecraft&gt;" />
  <row Id="46766" PostHistoryTypeId="5" PostId="18969" RevisionGUID="593c9ca2-8882-47fe-8718-f18a7eb06382" CreationDate="2011-03-25T16:12:57.243" UserId="6431" Comment="added 677 characters in body; added 388 characters in body" Text="First off, a 1-1-1 is an excellent way to defend the banshee rush.  Chances are  you wont be able to scout the banshees before you have to commit to a build (like a 1-1-1).  Stick with what you are most comfortable with in terms of build, then determine how best to defend with that build (all builds can defend banshees with the exception of maurader heavy).  &#xD;&#xA;&#xD;&#xA;Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  In terms of a pro-game, it is almost a GG to make that type of commitment and lost those banshees.  The fact of the matter is that any of your solutions will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&#xD;&#xA;&#xD;&#xA;If you throw up 2 turrets: You defend against cloak but will have a hard time killing the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&#xD;&#xA;&#xD;&#xA;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max) and the ability to kill the banshees.  You can do this with either stim marines or vikings.  It is important to note that a scan to kill his banshees isn't the end of the world as they are such a commitment on his part.  Just make sure you kill them. &#xD;&#xA;&#xD;&#xA;How you follow up is up to you.  &#xD;&#xA;&#xD;&#xA;If you are **confident in your macro play** you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  Advantages build exponentially in Starcraft 2.  An expansion falls under this category.  I will pick this solution every time.  A definite win in ten minutes is better then a 90% chance to win now.&#xD;&#xA;&#xD;&#xA;If you think **your opponent is better** in a long term macro game then you then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage and could leave you on equal footings with him (or worse!).  There are variations to the extent you counter attack though, you could probe (which is always good) and if he looks weak enough throw into an all-in with scv's and hope for a win.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="46767" PostHistoryTypeId="10" PostId="18968" RevisionGUID="bf37485b-a6eb-430e-a1bb-f95535d4b44d" CreationDate="2011-03-25T16:14:42.467" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46768" PostHistoryTypeId="5" PostId="18969" RevisionGUID="9104282d-1f7a-4dc2-8062-edf78ba17e7a" CreationDate="2011-03-25T16:18:07.753" UserId="6431" Comment="added 159 characters in body; added 4 characters in body; added 265 characters in body" Text="&lt;h3&gt; Your Build &lt;/h3&gt;&#xD;&#xA;First off, a 1-1-1 is an excellent way to defend the banshee rush.  Chances are  you wont be able to scout the banshees before you have to commit to a build (like a 1-1-1).  Stick with what you are most comfortable with in terms of build, then determine how best to defend with that build (all builds can defend banshees with the exception of maurader heavy).  &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Defense &lt;/h3&gt;&#xD;&#xA;Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  In terms of a pro-game, it is almost a GG to make that type of commitment and not win or cripple the opponent.  This is called an all-in.  The fact of the matter is that any of your solutions (as long as you live) will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&#xD;&#xA;&#xD;&#xA;If you throw up 2 turrets: You defend against cloak but will have a hard time killing the banshees.  You need an army to deal with the mobility of the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&#xD;&#xA;&#xD;&#xA;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max) and the ability to kill the banshees.  You can do this with either stim marines and/or vikings.  It is important to note that a scan to kill his banshees isn't the end of the world as they are such a commitment on his part.  Just make sure you kill them. &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Follow Up &lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;How you follow up is up to you.  &#xD;&#xA;&#xD;&#xA;***Macro***&#xD;&#xA;&#xD;&#xA;If you are **confident in your macro play** you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  Advantages build exponentially in Starcraft 2.  You can safely expand knowing he has a smaller army then you do to his commitment to high tech.  This lets you grow a larger economy earlier leading to an even larger army later.  I will pick this solution every time.  A definite win in ten minutes is better then a 90% chance to win now.&#xD;&#xA;&#xD;&#xA;***Micro***&#xD;&#xA;&#xD;&#xA;If you think **your opponent is better** in a long term macro game then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage and could leave you on equal footings with him (or worse!).  There are variations to the extent you counter attack though, you could probe (which is always good) and if he looks weak enough throw into an all-in with scv's and hope for a win or you can simply probe, back off and choose the macro alternative.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="46769" PostHistoryTypeId="2" PostId="18971" RevisionGUID="e6768aab-9174-4d4b-8196-8119cbc8daa6" CreationDate="2011-03-25T16:21:27.880" UserId="5291" Text="Swordshattering is &quot;better&quot; overall. Over the course of a fight you'll take less damage.&#xD;&#xA;&#xD;&#xA;The real answer though is to use what's best for you and the healers you normally play with. Pre-85 it won't make much of a difference, but once you start getting into content that's a bit harder and that you don't outgear, you'll need to consider a few scenarios:&#xD;&#xA;&#xD;&#xA;1. **Your healer does his or her best to keep you topped off at all times.** Go for the parry. This leads to a more binary damage intake. Your healer will only heal you if you take enough damage to warrant the mana cost, and with the extra parry that will be less often.&#xD;&#xA;&#xD;&#xA;2. **Your healer keeps your health around half.**  Go for the armor.  You'll get hit more often but the damage is more predictable and regular, so the healer will be able to use constant efficient heals rather than reacting to damage spikes.&#xD;&#xA;&#xD;&#xA;3. **Soloing.**  Go for the armor.  Your constant self-healing works better when your damage intake is regular rather than spiky.&#xD;&#xA;&#xD;&#xA;These are obviously generalizations that aren't too visible on a small scale.  But when you apply the concepts to your gemming, enchanting, reforging and gearing choices as well there is a noticeable difference." />
  <row Id="46770" PostHistoryTypeId="5" PostId="18773" RevisionGUID="5b1a2f52-39b2-4137-ab21-e3fee9c5e2e3" CreationDate="2011-03-25T16:24:22.867" UserId="8051" Comment="added 30 characters in body" Text="It was an old Windows 98/2000 game, and it was 2D.&#xD;&#xA;&#xD;&#xA;I remember it had pretty good art. It was a fun puzzle game. &#xD;&#xA;&#xD;&#xA;If you clicked to go down into the basement the character would say &quot;The basement, the final frontier&quot;. There was a puzzle where you had to do something with ingredients in the kitchen (I just remember a catchy song about cups, quarts, pints, and gallons). At the end of some hall you needed a VIP pass to get in. iirc you play as a little boy.&#xD;&#xA;&#xD;&#xA;Gah, I remember so much but know so little!" />
  <row Id="46771" PostHistoryTypeId="2" PostId="18972" RevisionGUID="b0cd5618-f7be-481f-aedc-31c9e8a685c6" CreationDate="2011-03-25T16:32:00.293" UserId="3114" Text="&gt;      Are there specific types of games that it applies to?&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;Since no one else seems to have touched on this, *kiting* can apply to a variety of game genres, depending on the game, but one that it applies strongly to is the [dual-stick shooter][1] genre, where players often end up circling the stage continuously, while enemies follow after them.&#xD;&#xA;&#xD;&#xA;![Minigore][2]&lt;br /&gt;&#xD;&#xA;[Minigore][3] is a good example of a dual-stick shooter.&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;The term is also often used in [MMO][4] (Massively Multiplayer Online) games.  In this context, it often refers to one player 'baiting' any number of enemies while other players attack them.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.gamespot.com/users/bacchus2/show_blog_entry.php?topic_id=m-100-25538172&#xD;&#xA;  [2]: http://i.imgur.com/Ih6Uy.jpg&#xD;&#xA;  [3]: http://minigore.blogspot.com/&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Massively_multiplayer_online_game" />
  <row Id="46772" PostHistoryTypeId="6" PostId="18903" RevisionGUID="2e3efeb2-e1e0-40bd-be37-5e36f1de343a" CreationDate="2011-03-25T16:33:27.637" UserId="3114" Comment="edited tags" Text="&lt;terminology&gt;&lt;trivia&gt;" />
  <row Id="46773" PostHistoryTypeId="5" PostId="18969" RevisionGUID="c16d2cb2-9e37-418f-a11f-2de94280472d" CreationDate="2011-03-25T16:33:30.673" UserId="6431" Comment="added 701 characters in body" Text="Lets make it more generic, I'll leave the references to TvT in it, but I'm going to expand this answer to 'dealing with cloaked banshees as any race'&#xD;&#xA;&#xD;&#xA;&lt;h3&gt; Your Build &lt;/h3&gt;&#xD;&#xA;First off, a 1-1-1 is an excellent way to defend the banshee rush.  The best builds with all races are the ones that can defend you against the most variations of attacks.  Chances are  you wont be able to scout the banshees before you have to commit to a build (like a 1-1-1 or hatch on 15).  Stick with what you are most comfortable with in terms of build, then determine how best to defend with that build (all Terran builds can defend banshees with the exception of maurader heavy).  &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Defense &lt;/h3&gt;&#xD;&#xA;Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  In terms of a pro-game, it is almost a GG to make that type of commitment and not win or cripple the opponent.  This is called an all-in.  The fact of the matter is that any of your solutions (as long as you live) will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&#xD;&#xA;&#xD;&#xA;Relying solely on static defense like 2 turrets, cannons, or spore crawlers: You defend against cloak but will have a hard time killing the banshees.  You need an army to deal with the mobility of the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&#xD;&#xA;&#xD;&#xA;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max for any race, or a cloak detection unit like the overseerer or observer) and the ability to kill the banshees.  You can do this with most ranged units if you know the banshees are coming: either stim marines and/or vikings as terran. Lots of queens with transfuse, mutalisks, or hydras as zerg and stalkers and sentries as Protoss.  It is important to note that a scan or a static defense to kill his banshees isn't the end of the world as they are such a commitment on his part.  Just make sure you kill them. &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Follow Up &lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;How you follow up is up to you.  &#xD;&#xA;&#xD;&#xA;***Macro***&#xD;&#xA;&#xD;&#xA;If you are **confident in your macro play** you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  Advantages build exponentially in Starcraft 2.  You can safely expand knowing he has a smaller army then you do to his commitment to high tech.  This lets you grow a larger economy earlier leading to an even larger army later.  This is especially true with Zerg as their economic advantage can painfully punish mistakes like this from Terran.  I will pick this solution every time.  A definite win in ten minutes is better then a 90% chance to win now.&#xD;&#xA;&#xD;&#xA;***Micro***&#xD;&#xA;&#xD;&#xA;If you think **your opponent is better** in a long term macro game then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage and could leave you on equal footings with him (or worse!).  There are variations to the extent you counter attack though, you could probe (which is always good) and if he looks weak enough throw into an all-in with scv's and hope for a win or you can simply probe, back off and choose the macro alternative.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="46774" PostHistoryTypeId="9" PostId="18903" RevisionGUID="0dcdee95-f773-4a0b-99d8-83c5bf36cb9f" CreationDate="2011-03-25T16:33:55.857" UserId="3114" Comment="Rollback to [911fdc18-3b50-4f80-bd2a-9c30dc9b5712]" Text="&lt;terminology&gt;" />
  <row Id="46775" PostHistoryTypeId="5" PostId="18970" RevisionGUID="de8b8701-0559-4115-969f-70c0c80aa709" CreationDate="2011-03-25T16:33:59.440" UserId="3383" Comment="making read gooder" Text="Hi,&#xD;&#xA;&#xD;&#xA;I'm an OP on my friends server and I'm wondering how to make NPCs.&#xD;&#xA;&#xD;&#xA;He told me that it's a vanilla thing, I think. I hope someone can help." />
  <row Id="46776" PostHistoryTypeId="4" PostId="18970" RevisionGUID="de8b8701-0559-4115-969f-70c0c80aa709" CreationDate="2011-03-25T16:33:59.440" UserId="3383" Comment="making read gooder" Text="How do you make NPC's in multiplayer?" />
  <row Id="46777" PostHistoryTypeId="24" PostId="18970" RevisionGUID="de8b8701-0559-4115-969f-70c0c80aa709" CreationDate="2011-03-25T16:33:59.440" Comment="Proposed by 3383 approved by -1 edit id of 331" />
  <row Id="46778" PostHistoryTypeId="5" PostId="18970" RevisionGUID="197667ac-110e-48da-9a3b-93411a88aa2b" CreationDate="2011-03-25T16:34:01.983" UserId="23" Comment="Cut to the meat" Text="I'm an OP on my friends' server and I'm wondering how to make NPCs. Apparently no mods are required." />
  <row Id="46779" PostHistoryTypeId="5" PostId="18958" RevisionGUID="c293c86d-8764-40ce-9d7d-25c5d5cf0c04" CreationDate="2011-03-25T16:34:48.613" UserId="6431" Comment="Adjusted the title of the question to make it applicable to all races." Text="I play Terran.&#xD;&#xA;&#xD;&#xA;Let's say I'm 90% sure that the player is going to make 2-3 banshees with Cloak on Scrap Station.  I know I have a lot of options here, but I'm interested in what the community would do.  Here's a list of what I'd usually do:&#xD;&#xA;&#xD;&#xA;1. Grab a fast E-bay and throw up 2 turrets.    &#xD;&#xA;2. Favor marines over marauders from the Rax, usually 2x vikings from Starport leaving the Factory doing nothing.    &#xD;&#xA;3. Expand once the banshees are killed.&#xD;&#xA;&#xD;&#xA;However, I feel like I could punish a well scouted banshee play more.  Should I leave my marines and vikings to defend, and maybe move out with the 4-5 marauders I have to try to kill a building or two?  Should I deviate from a standard 1-1-1 BO if I'm this sure he's going banshees?  Any other recommendations?&#xD;&#xA;&#xD;&#xA;Thanks in advance." />
  <row Id="46780" PostHistoryTypeId="4" PostId="18958" RevisionGUID="c293c86d-8764-40ce-9d7d-25c5d5cf0c04" CreationDate="2011-03-25T16:34:48.613" UserId="6431" Comment="Adjusted the title of the question to make it applicable to all races." Text="Punishing Banshee Play After an Early Scout" />
  <row Id="46781" PostHistoryTypeId="2" PostId="18973" RevisionGUID="6fde09a2-8817-4426-8fc9-765d5a60ce5c" CreationDate="2011-03-25T16:35:42.657" UserId="4393" Text="Do you mean make them spawn?&#xD;&#xA;&#xD;&#xA;This can only be done in the server configuration file by setting one or both of: &#xD;&#xA;&#xD;&#xA;    spawn-monsters=true&#xD;&#xA;    spawn-animals=true&#xD;&#xA;&#xD;&#xA;and restarting the server." />
  <row Id="46782" PostHistoryTypeId="5" PostId="18969" RevisionGUID="1da34896-bd8f-476b-a5c7-0fa4faba8de0" CreationDate="2011-03-25T16:38:41.060" UserId="6431" Comment="added 36 characters in body; added 67 characters in body" Text="&lt;h2&gt;Dealing with cloaked banshees as any race on any map&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Lets make it more generic, I'll leave the references to TvT in it, but I'm going to expand this answer to 'dealing with cloaked banshees as any race on any map'&#xD;&#xA;&#xD;&#xA;&lt;h3&gt; Your Build &lt;/h3&gt;&#xD;&#xA;First off, a 1-1-1 as Terran is an excellent way to defend the banshee rush.  The best builds with all races are the ones that can defend you against the most variations of attacks.  Chances are  you wont be able to scout the banshees before you have to commit to a build (like a 1-1-1 or hatch on 15).  Stick with what you are most comfortable with in terms of build, then determine how best to defend with that build (all Terran builds can defend banshees with the exception of maurader heavy).  &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Defense &lt;/h3&gt;&#xD;&#xA;Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  In terms of a pro-game, it is almost a GG to make that type of commitment and not win or cripple the opponent.  This is called an all-in.  The fact of the matter is that any of your solutions (as long as you live) will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&#xD;&#xA;&#xD;&#xA;Relying solely on static defense like 2 turrets, cannons, or spore crawlers: You defend against cloak but will have a hard time killing the banshees.  You need an army to deal with the mobility of the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&#xD;&#xA;&#xD;&#xA;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max for any race, or a cloak detection unit like the overseerer or observer) and the ability to kill the banshees.  You can do this with most ranged units if you know the banshees are coming: either stim marines and/or vikings as Terran. Lots of queens with transfuse, mutalisks, or hydras as Zerg. Stalkers and sentries as Protoss.  It is important to note that a scan or a static defense to kill his banshees isn't the end of the world as they are such a commitment on his part.  Just make sure you kill them. &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Follow Up &lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;How you follow up is up to you.  &#xD;&#xA;&#xD;&#xA;***Macro***&#xD;&#xA;&#xD;&#xA;If you are **confident in your macro play** you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  Advantages build exponentially in Starcraft 2.  You can safely expand knowing he has a smaller army then you do to his commitment to high tech.  This lets you grow a larger economy earlier leading to an even larger army later.  This is especially true with Zerg as their economic advantage can painfully punish mistakes like this from Terran later in the game.  I will pick this solution every time.  A definite win in ten minutes is better then a 90% chance to win now.&#xD;&#xA;&#xD;&#xA;***Micro***&#xD;&#xA;&#xD;&#xA;If you think **your opponent is better** in a long term macro game then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage and could leave you on equal footings with him (or worse!).  There are variations to the extent you counter attack though, you could probe (which is always good) and if he looks weak enough throw into an all-in with scv's and hope for a win or you can simply probe, back off and choose the macro alternative.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="46783" PostHistoryTypeId="2" PostId="18974" RevisionGUID="500d351f-b5c2-499e-abfe-7647711b642d" CreationDate="2011-03-25T16:42:27.637" UserId="3114" Text="I believe you're thinking of [The Fennels Figure Math][1], from 1996.  The 'little boy' you play as is named *Baxter Fennel*.&#xD;&#xA;&#xD;&#xA;![The Fennels Figure Math - The Kitchen][2]&#xD;&#xA;[Secondary link &amp; Image source][3]&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;I remember playing this when I was younger.  I don't recall ever actually finishing it; some of the puzzles were fairly difficult!  Hope this helps.  :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kidsdomain.com/reviews/kdr/The_Fennels_Figure_Math.html&#xD;&#xA;  [2]: http://i.imgur.com/fYKLd.jpg&#xD;&#xA;  [3]: http://www.webflight.org/samples/mhhi/product/math.htm" />
  <row Id="46784" PostHistoryTypeId="5" PostId="18969" RevisionGUID="f6e257e2-8fbb-45a3-8fe2-696cee119e24" CreationDate="2011-03-25T16:46:55.263" UserId="6431" Comment="added 34 characters in body" Text="&lt;h2&gt;Dealing with cloaked banshees as any race on any map&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Lets make it more generic, I'll leave the references to TvT in it, but I'm going to expand this answer to 'dealing with cloaked banshees as any race on any map'&#xD;&#xA;&#xD;&#xA;&lt;h3&gt; Your Build &lt;/h3&gt;&#xD;&#xA;First off, a 1-1-1 as Terran is an excellent way to defend the banshee rush.  The best builds with all races are the ones that can defend you against the most variations of attacks.  Chances are  you wont be able to scout the banshees before you have to commit to a build (like a 1-1-1 or hatch on 15).  Stick with what you are most comfortable with in terms of build, then determine how best to defend with that build (all Terran builds can defend banshees with the exception of maurader heavy).  &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Defense &lt;/h3&gt;&#xD;&#xA;Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  In terms of a pro-game, it is almost a GG to make that type of commitment and not win or cripple the opponent.  This is called an all-in.  The fact of the matter is that any of your solutions (as long as you live) will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&#xD;&#xA;&#xD;&#xA;Relying solely on static defense like 2 turrets, cannons, or spore crawlers: You defend against cloak but will have a hard time killing the banshees.  You need an army to deal with the mobility of the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&#xD;&#xA;&#xD;&#xA;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max for any race, or a cloak detection unit like the overseerer or observer) and the ability to kill the banshees.  You can do this with most ranged units if you know the banshees are coming: &#xD;&#xA;&lt;li&gt;either stim marines and/or vikings as Terran.&lt;/li&gt; &#xD;&#xA;&lt;li&gt;Lots of queens with transfuse, mutalisks, or hydras as Zerg.&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Stalkers and sentries as Protoss.&lt;/li&gt;&#xD;&#xA;&#xD;&#xA;It is important to note that a scan or a static defense to kill his banshees isn't the end of the world as they are such a commitment on his part.  Just make sure you kill them. &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Follow Up &lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;How you follow up is up to you.  &#xD;&#xA;&#xD;&#xA;***Macro***&#xD;&#xA;&#xD;&#xA;If you are **confident in your macro play** you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  Advantages build exponentially in Starcraft 2.  You can safely expand knowing he has a smaller army then you do to his commitment to high tech.  This lets you grow a larger economy earlier leading to an even larger army later.  This is especially true with Zerg as their economic advantage can painfully punish mistakes like this from Terran later in the game.  I will pick this solution every time.  A definite win in ten minutes is better then a 90% chance to win now.&#xD;&#xA;&#xD;&#xA;***Micro***&#xD;&#xA;&#xD;&#xA;If you think **your opponent is better** in a long term macro game then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage and could leave you on equal footings with him (or worse!).  There are variations to the extent you counter attack though, you could probe (which is always good) and if he looks weak enough throw into an all-in with scv's and hope for a win or you can simply probe, back off and choose the macro alternative.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="46785" PostHistoryTypeId="5" PostId="18974" RevisionGUID="d3b11f5c-761d-45d1-b6c0-bf486bed2123" CreationDate="2011-03-25T16:48:03.457" UserId="3114" Comment="added 12 characters in body" Text="I believe you're thinking of [The Fennels Figure Math][1], from 1996.  The 'little boy' you play as is named *Baxter Fennel*.&#xD;&#xA;&#xD;&#xA;![The Fennels Figure Math - The Kitchen][2]&#xD;&#xA;&#xD;&#xA;[Game Developer's Website &amp; Image Source][3]&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;I remember playing this when I was younger.  I don't recall ever actually finishing it; some of the puzzles were fairly difficult!  Hope this helps.  :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kidsdomain.com/reviews/kdr/The_Fennels_Figure_Math.html&#xD;&#xA;  [2]: http://i.imgur.com/fYKLd.jpg&#xD;&#xA;  [3]: http://www.webflight.org/samples/mhhi/product/math.htm" />
  <row Id="46786" PostHistoryTypeId="5" PostId="18958" RevisionGUID="58a59e75-ce4f-4d1f-8376-7ca896afc29d" CreationDate="2011-03-25T17:18:08.243" UserId="7915" Comment="deleted 7 characters in body" Text="Let's say I'm 90% sure that the player is going to make 2-3 banshees with Cloak on Scrap Station.  I know I have a lot of options here, but I'm interested in what the community would do.  Here's a list of what I'd usually do as Terran:&#xD;&#xA;&#xD;&#xA;1. Grab a fast E-bay and throw up 2 turrets.    &#xD;&#xA;2. Favor marines over marauders from the Rax, usually 2x vikings from Starport leaving the Factory doing nothing.    &#xD;&#xA;3. Expand once the banshees are killed.&#xD;&#xA;&#xD;&#xA;However, I feel like I could punish a well scouted banshee play more.  Should I leave my marines and vikings to defend, and maybe move out with the 4-5 marauders I have to try to kill a building or two?  Should I make changes to my build if I am going 1-1-1 or 3rax?  &#xD;&#xA;What if I'm playing Protoss or Zerg?  &#xD;&#xA;&#xD;&#xA;Thanks in advance.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46787" PostHistoryTypeId="5" PostId="18933" RevisionGUID="85b1e132-98f4-40f5-9a2d-8df08d166d8d" CreationDate="2011-03-25T17:25:01.987" UserId="8081" Comment="deleted 641 characters in body" Text="Though the most basic example of kiting is dealing ranged damage to an enemy (hereafter called &quot;mob&quot;) that has slower run speed, &quot;kiting,&quot; in the more abstract sense, does not necessarily require that the mob follow you around.  &quot;Kiting&quot; is a blanket term used to describe any strategy in which the mob is taking damage, but it is not dealing damage.  Even root+nuking  a mob could, in some sense, be considered kiting.  Here are some strategies that are considered kiting:&#xD;&#xA;&#xD;&#xA;In EQ1, &quot;fear kiting&quot; was widely used by necromancers.  Necros would fear the mob, and it would run in the opposite direction, at which point you'd cast spells on it.  When fear broke, you would simply recast it.  While the mob was feared, the player would chase the mob, instead of the other way around.&#xD;&#xA;&#xD;&#xA;Another form of kiting is done with a group, where one high aggro person would have the mob chase him around, while others would beat on the mob.  Since the person at range was highest on the aggro list, the mob would ignore the rest of the group, even though the rest of the group was within striking range.  Sometimes a pet or charmed pet is used instead of a group.  This is sometimes called &quot;aggro kiting.&quot;&#xD;&#xA;&#xD;&#xA;Another form of kiting is &quot;charm kiting,&quot; which is where you charm a mob to make him your pet, send him at another, more powerful target, and when the more powerful mob kills your pet, you root/snare/stun/mez it, and charm another pet.  The process is repeated until the powerful target is dead, which can take anywhere in between 3-30 minutes.  This is different from the kiting mentioned in the previous paragraph because, here, your charmed pet is actually taking damage, but if it is easily replaced, that's not a problem.&#xD;&#xA;&#xD;&#xA;Yet another version of charm kiting is done as part of an experience grind.  Once again, since charmed pets are often weakened while charmed, they will lose to an equally powered mob 99.999% of the time.  The idea is to break the charm right before your pet dies, at which point you finish it off.  However, it's faster to send your pet at multiple mobs, in an attempt to have its health drop more quickly.  This is extremely dangerous, as it requires you to run around to avoid the 3+ mobs that you have aggro'd.  Having 4-5 mobs on you is typical, but I've done it with 10+ mobs.  Since someone employing this strategy is often being followed by a &quot;swarm&quot; of mobs, this is called &quot;swarm kiting.&quot;&#xD;&#xA;&#xD;&#xA;Another type of kiting is &quot;AE kiting,&quot; which is just like normal kiting, except with multiple mobs.  You snare 2-4 (typically) mobs or simply get to where you can run faster than them, and then you run them in circles, which makes them bunch up into a small group (in most games; in some games, however, the AI that controls the NPCs is too smart for this, and the mobs will refuse to bunch up, making AE kiting impossible.)  Then, you cast a targeted AOE (or PBAOE, but that's more dangerous.)&#xD;&#xA;&#xD;&#xA;There's a few more, but you should have the idea by now.  " />
  <row Id="46788" PostHistoryTypeId="2" PostId="18975" RevisionGUID="c2658c20-597b-47b5-b32d-4f5a91cacb95" CreationDate="2011-03-25T17:28:09.423" UserId="730" Text="Can I register on Steam my copy of `Revenge of the Titans`, obtained buying the Humble Indie Bundle 2?" />
  <row Id="46789" PostHistoryTypeId="1" PostId="18975" RevisionGUID="c2658c20-597b-47b5-b32d-4f5a91cacb95" CreationDate="2011-03-25T17:28:09.423" UserId="730" Text="Register Revenge of the Titans on Steam" />
  <row Id="46790" PostHistoryTypeId="3" PostId="18975" RevisionGUID="c2658c20-597b-47b5-b32d-4f5a91cacb95" CreationDate="2011-03-25T17:28:09.423" UserId="730" Text="&lt;steam&gt;&lt;revenge-of-the-titans&gt;" />
  <row Id="46791" PostHistoryTypeId="2" PostId="18976" RevisionGUID="c8d5bb8a-409a-484c-bf9d-dd5fe6f8ef75" CreationDate="2011-03-25T17:32:21.687" UserId="730" Text="I need to get the achievement 'Top of the World'. Which is the highest point in Panau?" />
  <row Id="46792" PostHistoryTypeId="1" PostId="18976" RevisionGUID="c8d5bb8a-409a-484c-bf9d-dd5fe6f8ef75" CreationDate="2011-03-25T17:32:21.687" UserId="730" Text="Which is the highest point in Panau?" />
  <row Id="46793" PostHistoryTypeId="3" PostId="18976" RevisionGUID="c8d5bb8a-409a-484c-bf9d-dd5fe6f8ef75" CreationDate="2011-03-25T17:32:21.687" UserId="730" Text="&lt;achievements&gt;&lt;just-cause-2&gt;" />
  <row Id="46794" PostHistoryTypeId="4" PostId="16233" RevisionGUID="80eb59d0-8a9b-42eb-b21a-965627cef726" CreationDate="2011-03-25T17:38:22.027" UserId="3383" Comment="Improved title" Text="Does completing a location stop vehicles spawning?" />
  <row Id="46795" PostHistoryTypeId="24" PostId="16233" RevisionGUID="80eb59d0-8a9b-42eb-b21a-965627cef726" CreationDate="2011-03-25T17:38:22.027" Comment="Proposed by 3383 approved by 336 edit id of 330" />
  <row Id="46796" PostHistoryTypeId="25" PostId="18962" RevisionGUID="0688a215-8ac3-41ec-b886-623d470d273d" CreationDate="2011-03-25T17:40:13.487" Comment="http://twitter.com/#!/StackGaming/status/51337604838334464" />
  <row Id="46797" PostHistoryTypeId="2" PostId="18977" RevisionGUID="b8fa1357-320b-44b4-a1be-ceed4adde072" CreationDate="2011-03-25T17:43:39.300" UserId="8106" Text="The highest point is the mountain top in the snowy region of the map.  (Want to say it's roughly in the middle, been a few months since i last played)" />
  <row Id="46798" PostHistoryTypeId="2" PostId="18978" RevisionGUID="77d7e775-8a25-46d7-bc52-b1ea749a66cc" CreationDate="2011-03-25T17:45:08.927" UserId="4239" Text="The coordinates are X: 20465 and Y: 11772. It is the top of the largest mountain.&#xD;&#xA;&#xD;&#xA;Video walkthrough here:&#xD;&#xA;http://www.youtube.com/watch?v=iMozy4w7zs0&amp;feature=fvsr&#xD;&#xA;" />
  <row Id="46799" PostHistoryTypeId="5" PostId="18943" RevisionGUID="1b42a87f-3fc1-463c-94eb-6fd5bb999de2" CreationDate="2011-03-25T17:45:39.223" UserId="5501" Comment="corrected spelling" Text="Hopefully you guys know what M.U.G.E.N is, but I'm going to explain to the people that don't. It's basically a two-dimensional fighting game where you put your own fighters, stages, music, backgrounds and so on.&#xD;&#xA;&#xD;&#xA;Anyway, recently I got the Black Rock Shooter Screenpack. Everything was fine, but the Selection menu had the background too zoomed in. This caused the picture in the background to appear bigger, and also causing the characters to not appear.&#xD;&#xA;&#xD;&#xA;[Here is shows how the screenpack is supposed to look like.][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://mugenguild.com/forumx/index.php?topic=113478.msg1079842#msg1079842&#xD;&#xA;I used my older winmugen to add the missing stuff to the screenpack, like chars., stages, the application itself, etc.. &#xD;&#xA;&#xD;&#xA;I have been told that I needed to resize everything, but what do I really resize? I know about the select and system file in the data folder, but I don't know what to really look for.&#xD;&#xA;&#xD;&#xA;I'd appreciate any help." />
  <row Id="46800" PostHistoryTypeId="13" PostId="2614" RevisionGUID="9f8cfa9a-82c9-4ffc-b421-95c9faddbfdd" CreationDate="2011-03-25T17:50:12.167" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46801" PostHistoryTypeId="16" PostId="2615" RevisionGUID="873cbdd0-9a56-494c-88de-9c9cce9578a2" CreationDate="2011-03-25T17:50:20.780" UserId="23" />
  <row Id="46802" PostHistoryTypeId="2" PostId="18979" RevisionGUID="a4572970-ae09-4995-9c06-0317b5a94240" CreationDate="2011-03-25T17:52:54.957" UserId="5501" Text="Well, I recently asked a question on how to resize the background in the selection menu, but now I have this question to ask.&#xD;&#xA;&#xD;&#xA;Out of my 50 stages, about 15 or so are too zoomed in. This causes the fighters to appear floating in the air when fighting. For example, a stage was supposed to take place in a dungeon. A person was supposed to be standing in level with the fighters, but the person in the background is a lot lower than the fighters. The fighters were also above the &quot;ground&quot;. &#xD;&#xA;&#xD;&#xA;I'd appreciate any help with this." />
  <row Id="46803" PostHistoryTypeId="1" PostId="18979" RevisionGUID="a4572970-ae09-4995-9c06-0317b5a94240" CreationDate="2011-03-25T17:52:54.957" UserId="5501" Text="In M.U.G.E.N, how do I resize the stages?" />
  <row Id="46804" PostHistoryTypeId="3" PostId="18979" RevisionGUID="a4572970-ae09-4995-9c06-0317b5a94240" CreationDate="2011-03-25T17:52:54.957" UserId="5501" Text="&lt;pc&gt;&lt;fighting-game&gt;&lt;mugen&gt;" />
  <row Id="46805" PostHistoryTypeId="2" PostId="18980" RevisionGUID="0676f24c-563f-4a75-b576-eed5c1cc46e4" CreationDate="2011-03-25T18:09:25.503" UserId="6910" Text="Yes, find the email originally sent by the Humble Bundle with the link to your download page. At the top of the page, there is a header that reads, &quot;Click here for your Steam, Desura, and OnLive keys.&quot;" />
  <row Id="46806" PostHistoryTypeId="5" PostId="18969" RevisionGUID="c148c4da-3b8e-4e5b-93ad-b00ce37ccc65" CreationDate="2011-03-25T18:29:11.917" UserId="6431" Comment="added 1 characters in body" Text="&lt;h2&gt;Dealing with cloaked banshees as any race on any map&lt;/h2&gt;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Lets make it more generic, I'll leave the references to TvT in it, but I'm going to expand this answer to 'dealing with cloaked banshees as any race on any map'&#xD;&#xA;&#xD;&#xA;&lt;h3&gt; Your Build &lt;/h3&gt;&#xD;&#xA;First off, a 1-1-1 as Terran is an excellent way to defend the banshee rush.  The best builds with all races are the ones that can defend you against the most variations of attacks.  Chances are  you wont be able to scout the banshees before you have to commit to a build (like a 1-1-1 or hatch on 15).  Stick with what you are most comfortable with in terms of build, then determine how best to defend with that build (all Terran builds can defend banshees with the exception of maurader heavy).  &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Defense &lt;/h3&gt;&#xD;&#xA;Someone who commits to 2-3 banshees with cloak and doesn't do sufficient damage is punished enough.  In terms of a pro-game, it is almost a GG to make that type of commitment and not win or cripple the opponent.  This is called an all-in.  The fact of the matter is that any of your solutions (as long as you live) will punish him!  He is making a significant investment and you surviving with minimum loses puts him behind.&#xD;&#xA;&#xD;&#xA;Relying solely on static defense like 2 turrets, cannons, or spore crawlers: You defend against cloak but will have a hard time killing the banshees.  You need an army to deal with the mobility of the banshees.  Killing the banshees is key, chances are he has maybe ~6 marines + 2-3 banshees as the entire extent of his army.  If you throw down two turrets you will be able to detect him and prevent damage to your worker line, but chances are his banshees will escape alive and be repaired.  You don't want them coming back...&#xD;&#xA;&#xD;&#xA;A proper defense of banshees with cloak is minimum detection (maybe 1-2 turrets max for any race, or a cloak detection unit like the overseerer or observer) and the ability to kill the banshees.  You can do this with most ranged units if you know the banshees are coming: &#xD;&#xA;&lt;li&gt;either stim marines and/or vikings as Terran.&lt;/li&gt; &#xD;&#xA;&lt;li&gt;Lots of queens with transfuse, mutalisks, or hydras as Zerg.&lt;/li&gt;&#xD;&#xA;&lt;li&gt;Stalkers and sentries as Protoss.&lt;/li&gt;&#xD;&#xA;&#xD;&#xA;It is important to note that a scan or a static defense to kill his banshees isn't the end of the world as they are such a commitment on his part.  Just make sure you kill them. &#xD;&#xA;&#xD;&#xA;&lt;h3&gt; The Follow Up &lt;/h3&gt;&#xD;&#xA;&#xD;&#xA;How you follow up is up to you.  &#xD;&#xA;&#xD;&#xA;***Macro***&#xD;&#xA;&#xD;&#xA;If you are **confident in your macro play** you have already put him behind by surviving his attack.  You can put him even more behind by expanding.  Good players recognize that going for the instant kill is often a high risk situation, the way to exploit an advantage in starcraft is to get 'more ahead'.  Advantages build exponentially in Starcraft 2.  You can safely expand knowing he has a smaller army then you due to his commitment to high tech.  This lets you grow a larger economy earlier leading to an even larger army later.  This is especially true with Zerg as their economic advantage can painfully punish mistakes like this from Terran later in the game.  I will pick this solution every time.  A definite win in ten minutes is better then a 90% chance to win now.&#xD;&#xA;&#xD;&#xA;***Micro***&#xD;&#xA;&#xD;&#xA;If you think **your opponent is better** in a long term macro game then you, you can attempt a counter attack immediately after you kill his banshees.  This has a much higher risk to losing your advantage and could leave you on equal footings with him (or worse!).  There are variations to the extent you counter attack though, you could probe (which is always good) and if he looks weak enough throw into an all-in with scv's and hope for a win or you can simply probe, back off and choose the macro alternative.&#xD;&#xA;&#xD;&#xA;  " />
  <row Id="46807" PostHistoryTypeId="5" PostId="18383" RevisionGUID="4ade0c8e-f1ea-4388-99a6-b84756bd98cf" CreationDate="2011-03-25T18:40:25.883" UserId="23" Comment="added 604 characters in body" Text="If you right click the header, you can unhide the 'Bots' column. A regular server with bots will then advertise its bot count (unless there are enough humans playing; then it's not an issue right that second):&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;Be aware that some servers do _not_ advertise their bot count at all, which is what you might be experiencing. If you're playing on Egypt in stage 3, you'll be able to easily tell humans from bots running against the wall; otherwise it can be quite hard to tell those bots apart.&#xD;&#xA;&#xD;&#xA;What you can try is logging in at an unusual time where hardly anybody is online, like European morning. Those servers with 23/24 players (or similar) are probably entirely bots; go ahead and blacklist those. They're typically 24/7 servers or idle &quot;trading&quot; servers.&#xD;&#xA;&#xD;&#xA;Sometimes I wish servers weren't _this_ moddable.&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/ua1W8.jpg" />
  <row Id="46808" PostHistoryTypeId="2" PostId="18981" RevisionGUID="a104cd7c-f0b9-47b2-a8a8-ef1c562d7926" CreationDate="2011-03-25T18:58:20.860" UserId="8110" Text="Actually yea,&#xD;&#xA;&#xD;&#xA;I found this post because I wanted to see if ANY games like this were played before and I cant seem to have found one.&#xD;&#xA;&#xD;&#xA;A replay of my brother 2 days ago where he controlled Zerg and Protoss against a human opponent.&#xD;&#xA;&#xD;&#xA;[replay ZvP going on ZPvP][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.megaupload.com/?d=RS2TNNK1" />
  <row Id="46809" PostHistoryTypeId="6" PostId="18964" RevisionGUID="2bec8509-5386-40b0-9f46-962f0121d0b3" CreationDate="2011-03-25T19:01:39.920" UserId="3114" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;character-build&gt;" />
  <row Id="46810" PostHistoryTypeId="5" PostId="18974" RevisionGUID="d0d6f97c-29ab-4ca6-bf4e-e82383de0764" CreationDate="2011-03-25T19:05:12.950" UserId="3114" Comment="added 311 characters in body" Text="I believe you're thinking of [The Fennels Figure Math][1], from 1996.  The 'little boy' you play as is named *Baxter Fennel*.&#xD;&#xA;&#xD;&#xA;![The Fennels Figure Math - The Kitchen][2]&#xD;&#xA;&#xD;&#xA;[Game Developer's Website &amp; Image Source][3]&#xD;&#xA;&#xD;&#xA;&lt;hr /&gt;&#xD;&#xA;&#xD;&#xA;I remember playing this when I was younger.  I don't recall ever actually finishing it; some of the puzzles were fairly difficult (particularly because the game uses the *imperial* measurement system)!&#xD;&#xA;&#xD;&#xA;The part of the game you're referring to that dealt with liquid measurements took place inside the refrigerator.  There is a talking cow on one of the shelves, and you have to help her 'output' her milk using the correct measurements.&#xD;&#xA;&#xD;&#xA;Hope this helps.  :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.kidsdomain.com/reviews/kdr/The_Fennels_Figure_Math.html&#xD;&#xA;  [2]: http://i.imgur.com/fYKLd.jpg&#xD;&#xA;  [3]: http://www.webflight.org/samples/mhhi/product/math.htm" />
  <row Id="46811" PostHistoryTypeId="2" PostId="18982" RevisionGUID="3f3163d1-83ca-48f0-bcce-f7af1b5c41be" CreationDate="2011-03-25T19:10:45.270" UserId="1721" Text="I'm unable to find all of the moose throughout the campaign in Magicka. Where are all the moose located? The goal is to get the &quot;King's Quest&quot; achievement." />
  <row Id="46812" PostHistoryTypeId="1" PostId="18982" RevisionGUID="3f3163d1-83ca-48f0-bcce-f7af1b5c41be" CreationDate="2011-03-25T19:10:45.270" UserId="1721" Text="Finding all the mooses. Er ... moose? Meese?" />
  <row Id="46813" PostHistoryTypeId="3" PostId="18982" RevisionGUID="3f3163d1-83ca-48f0-bcce-f7af1b5c41be" CreationDate="2011-03-25T19:10:45.270" UserId="1721" Text="&lt;pc&gt;&lt;steam&gt;&lt;achievements&gt;&lt;magicka&gt;" />
  <row Id="46814" PostHistoryTypeId="6" PostId="16115" RevisionGUID="c985fc0c-0e48-48b6-8f27-62ba384feabf" CreationDate="2011-03-25T19:11:49.840" UserId="1721" Comment="edited tags" Text="&lt;pc&gt;&lt;steam&gt;&lt;achievements&gt;&lt;magicka&gt;" />
  <row Id="46815" PostHistoryTypeId="2" PostId="18983" RevisionGUID="ca664d78-43c1-4f6a-a9a0-64f8450e28eb" CreationDate="2011-03-25T19:56:35.523" UserId="8096" Text="Unless they patched it, in addition to minimum equipment levels, you also need to physically discover the location of the entrance of the instance in order to queue for it." />
  <row Id="46816" PostHistoryTypeId="2" PostId="18984" RevisionGUID="dd0f7b30-02e2-4a3b-941a-4e4eb80fb9a1" CreationDate="2011-03-25T19:56:53.110" UserId="3423" Text="I've had issues in the past uninstalling programs in such a state of limbo. If you end up having issues uninstalling a came like this, I'd recommend using [CCleaner](http://www.piriform.com/ccleaner) to do the uninstall." />
  <row Id="46817" PostHistoryTypeId="2" PostId="18985" RevisionGUID="829dfd5e-b9cb-42ab-93ce-5329bf3a53f7" CreationDate="2011-03-25T20:09:11.283" UserId="8111" Text="The game does not auto-tweet. All the lines of text in the game are under 140 characters, and you have the option to tweet each one if you feel like sharing. Please keep in mind that your friends might not be interested in seeing the whole game in their twitter feed. Tweeting is completely optional and does not affect your game progress in any way." />
  <row Id="46818" PostHistoryTypeId="25" PostId="18982" RevisionGUID="421727f6-7491-494a-b5f0-e9b312b2e6c1" CreationDate="2011-03-25T20:40:13.113" Comment="http://twitter.com/#!/StackGaming/status/51382901908062208" />
  <row Id="46819" PostHistoryTypeId="5" PostId="18921" RevisionGUID="5f01b6b0-f47a-42b9-8e14-1c843e4b33be" CreationDate="2011-03-25T20:56:48.963" UserId="3129" Comment="added 3 characters in body" Text="The game is *very* tightly integrated with Twitter. Watch the [#sworcery][1] hashtag to get an idea of what it's going to be sending out. (And to see classic Twitter users feuding over whether it should/should not do so.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: https://twitter.com/#!/search/%23sworcery" />
  <row Id="46820" PostHistoryTypeId="2" PostId="18986" RevisionGUID="a12eb7ab-d69d-497f-a195-92dd0c0795c6" CreationDate="2011-03-25T21:05:15.950" UserId="8113" Text="Groundwar gives you xp fast because the score needed to be reached is much higher and w/ domination you are given much much more points than usual" />
  <row Id="46821" PostHistoryTypeId="2" PostId="18987" RevisionGUID="d87d8273-ef83-46c3-a310-7dc4ef4a8405" CreationDate="2011-03-25T21:07:31.627" UserId="2830" Text="I always automate Civ4 workers but wonder if it would be better if I micromanaged them. How well does Civ4 take decisions for you, when they are automated?" />
  <row Id="46822" PostHistoryTypeId="1" PostId="18987" RevisionGUID="d87d8273-ef83-46c3-a310-7dc4ef4a8405" CreationDate="2011-03-25T21:07:31.627" UserId="2830" Text="How well does Civilization 4 handle automation of workers?" />
  <row Id="46823" PostHistoryTypeId="3" PostId="18987" RevisionGUID="d87d8273-ef83-46c3-a310-7dc4ef4a8405" CreationDate="2011-03-25T21:07:31.627" UserId="2830" Text="&lt;civilization-4&gt;" />
  <row Id="46824" PostHistoryTypeId="5" PostId="18784" RevisionGUID="db5c3dca-3954-4623-87af-003646d9ba83" CreationDate="2011-03-25T21:45:37.897" UserId="2974" Comment="added 68 characters in body" Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts, Medics, low-health Equalizer Soldiers, and Gloves of Running Urgently Heavies who move too slowly.&#xD;&#xA;* Enemy Spies cannot enter your spawn room.  Team-specific doors will also not open for them... Team-specific doors include all spawn doors and the secondary spawn door between RED spawn and point B on pl_badwater.&#xD;&#xA;* Enemy Spies cannot shoot or stab without breaking the disguise.  This does not apply to the Electro-Sapper, but that only works on Engineer buildings.&#xD;&#xA;* Enemy Spies that are disguised as Spies cannot fake holding the Electro-sapper or Disguise Kit.&#xD;&#xA;* Spies burn with their team color (redish-orange for RED, bluish-orange for BLU).&#xD;&#xA;* Spies disguised as Heavy that are faking having the Gloves of Running Urgently will be missing the skulls and health-loss that normally occurs with the G.R.U.&#xD;&#xA;* Spies will be missing any hat particle effects.  This includes: any Unusual Hats, The Treasure Hat, and the World Traveler's Hat on a map the owner has purchased stamps on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;### Scout&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him and the word BONK appears over his head&#xD;&#xA;&#xD;&#xA;### Soldier&#xD;&#xA;&#xD;&#xA;* Black Box - You gain HP when you hit an enemy.  This includes disguised Spies.&#xD;&#xA;&#xD;&#xA;### Pyro&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  This includes Flamethrower, Backburner, Degreaser, Flare Gun, Detonator, and Sharpened Volcano Fragment.  This lasts through cloak, except the Dead Ringer.&#xD;&#xA;&#xD;&#xA;### Demoman&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;### Engineer&#xD;&#xA;&#xD;&#xA;* Southern Hospitality - Hitting an enemy Spy will cause them to bleed.&#xD;&#xA;&#xD;&#xA;### Medic&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does *not* trigger on disguised enemy Spies&#xD;&#xA;&#xD;&#xA;### Sniper &#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A headshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Tribalman's Shiv - Hitting an enemy Spy will cause them to bleed&#xD;&#xA;&#xD;&#xA;### Spy&#xD;&#xA;* Any of your knives (Knife, Your Eternal Reward, Conniver's Kunai) will backstab a disguised enemy Spy.  This includes bringing up the &quot;can backstab&quot; animation.  Note: Your Eternal Reward can also be used to see if an enemy Spy is using a Dead Ringer, as you will *not* gain a disguise if they are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Last Note&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46826" PostHistoryTypeId="5" PostId="10983" RevisionGUID="b97d8bcc-def5-4a83-bf49-49c4d75f8cc4" CreationDate="2011-03-25T22:14:44.607" UserId="23" Comment="Link + Summary" Text="From [COD Black Ops: 5 Ways to Earn XP Fast][1]:&#xD;&#xA;&#xD;&#xA;1. Play Headquarters&#xD;&#xA;2. Killstreaks &#xD;&#xA;3. Wager on matches&#xD;&#xA;4. Challenges&#xD;&#xA;5. Contracts&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.joinaclan.com/2010/11/cod-black-ops-5-ways-to-earn-xp-fast/" />
  <row Id="46828" PostHistoryTypeId="5" PostId="18979" RevisionGUID="0b336e8f-35d4-4d80-8dc7-883b11806e61" CreationDate="2011-03-25T22:46:41.243" UserId="5501" Comment="Fixed grammar." Text="Well, I recently asked a question on how to resize the background in the selection menu, but now I have this question to ask.&#xD;&#xA;&#xD;&#xA;Out of my 50 stages, about 15 or so are too zoomed in. This causes the fighters to appear floating in the air when fighting. For example, a stage takes place in a dungeon. A person  in the background was supposed to be standing in level with the fighters, but instead, the person is a lot lower than the fighters. The fighters were also above the &quot;ground&quot;, proving that the stage was zoomed in&#xD;&#xA;&#xD;&#xA;I'd appreciate any help with this." />
  <row Id="46829" PostHistoryTypeId="2" PostId="18989" RevisionGUID="f7d46d38-da95-447b-9d6e-e9623470df57" CreationDate="2011-03-25T23:07:48.323" UserId="7796" Text="In Dragon Age 2, is there any way to keep your sister Bethany as a companion in the second and third act?&#xD;&#xA;&#xD;&#xA;&gt;! I took her with me into the Deep Roads and she died. If you leave at home or send her to the circle, will you be able to have her on the team later?&#xD;&#xA;&#xD;&#xA;I would really like to keep her because I used her permanently as healer and supporter. Anders can replace her quite good, but to be honest: He is annoying and whiny. ;)" />
  <row Id="46830" PostHistoryTypeId="1" PostId="18989" RevisionGUID="f7d46d38-da95-447b-9d6e-e9623470df57" CreationDate="2011-03-25T23:07:48.323" UserId="7796" Text="Can you keep Bethany after Act 1?" />
  <row Id="46831" PostHistoryTypeId="3" PostId="18989" RevisionGUID="f7d46d38-da95-447b-9d6e-e9623470df57" CreationDate="2011-03-25T23:07:48.323" UserId="7796" Text="&lt;spoiler&gt;&lt;dragon-age-2&gt;&lt;companions&gt;" />
  <row Id="46832" PostHistoryTypeId="2" PostId="18990" RevisionGUID="a92270a9-d152-472b-9c98-77f2adecd2e1" CreationDate="2011-03-25T23:23:57.497" UserId="7796" Text="In Dragon Age 2, where are Tarohne's tomes hidden? It's the Sidequest &quot;Forbidden Knowledge&quot; in Act 2.&#xD;&#xA;&#xD;&#xA;I found two so far, in the Chantry and in the Viscount's Keep. How many are there and where are they located?&#xD;&#xA;&#xD;&#xA;What happens if you read them / destroy them / take them with you?" />
  <row Id="46833" PostHistoryTypeId="1" PostId="18990" RevisionGUID="a92270a9-d152-472b-9c98-77f2adecd2e1" CreationDate="2011-03-25T23:23:57.497" UserId="7796" Text="Where are the locations of Tarohne's tomes?" />
  <row Id="46834" PostHistoryTypeId="3" PostId="18990" RevisionGUID="a92270a9-d152-472b-9c98-77f2adecd2e1" CreationDate="2011-03-25T23:23:57.497" UserId="7796" Text="&lt;dragon-age-2&gt;&lt;quest&gt;&lt;side-quest&gt;" />
  <row Id="46835" PostHistoryTypeId="25" PostId="18987" RevisionGUID="98d05eef-d9d2-4746-b936-872fde60ec17" CreationDate="2011-03-25T23:40:14.240" Comment="http://twitter.com/#!/StackGaming/status/51428204803661824" />
  <row Id="46836" PostHistoryTypeId="2" PostId="18991" RevisionGUID="c7dab8d8-2271-43aa-a586-77875b51f3ee" CreationDate="2011-03-26T00:09:52.047" UserId="23" Text="This has been bugging me for a while, but the characteristic sign of many successful FPS communities is their neverending loyalty to a very few maps (most of which shipped originally with the game). &#xD;&#xA;&#xD;&#xA;For iconic examples:&#xD;&#xA;&#xD;&#xA;* Counter Strike: de_dust2&#xD;&#xA;* Quake 3/Live: Campgrounds&#xD;&#xA;* Team Fortress 2: 2fort&#xD;&#xA;&#xD;&#xA;In addition to that, there is often hostility towards playing on maps that aren't so &quot;blessed&quot;, from general whining and voting to switch to a &quot;canonical&quot; map to ruling them out of higher level gameplay &amp;mdash; to the point where in a few Quake Live competitions, the &quot;blessed&quot; maps were barely enough to have best-of-5 duels. Some maps are better than others, obviously, but it strikes me as odd that almost all of them shipped with the game originally.&#xD;&#xA;&#xD;&#xA;So: is there a reason why new maps and new content is [often called for][1], yet met with hostility?&#xD;&#xA;&#xD;&#xA;  [1]: http://www.google.com/search?q=%20site:quakelive.com/forum/%20please%20make%20new%20maps" />
  <row Id="46837" PostHistoryTypeId="1" PostId="18991" RevisionGUID="c7dab8d8-2271-43aa-a586-77875b51f3ee" CreationDate="2011-03-26T00:09:52.047" UserId="23" Text="Why do people play the same maps over and over and over and over and over and over and over and over and over and over and over again, and then some?" />
  <row Id="46838" PostHistoryTypeId="3" PostId="18991" RevisionGUID="c7dab8d8-2271-43aa-a586-77875b51f3ee" CreationDate="2011-03-26T00:09:52.047" UserId="23" Text="&lt;first-person-shooter&gt;" />
  <row Id="46839" PostHistoryTypeId="2" PostId="18992" RevisionGUID="bed9a79f-9486-4a54-9c1d-9b841e707e9f" CreationDate="2011-03-26T00:14:22.697" UserId="7874" Text="Short answer:&#xD;&#xA;&#xD;&#xA;&gt;! No&#xD;&#xA;&#xD;&#xA;Long answer:&#xD;&#xA;&#xD;&#xA;&gt;! If you bring Anders with you, he will inform you of a Grey Warden party who can save her. You'll still lose her as a party member as she has to leave to undertake The Joining. Whether you do this or leave her at home, she will show up in the endgame and potentially fight with you. Regardless, you lose her as a party member. You'll have to get used to Anders, I'm afraid. &#xD;&#xA;&#xD;&#xA;Regarding Carver:&#xD;&#xA;&#xD;&#xA;&gt;! He plays out almost exactly the same (doesn't join the Circle, obviously, he has his own twist). Basically, no matter who your sibling is, you lose them as a party member. This is why they don't have specialized talents." />
  <row Id="46840" PostHistoryTypeId="2" PostId="18993" RevisionGUID="709fbb01-ce14-4cdb-ab0f-07220ad0b612" CreationDate="2011-03-26T00:17:29.450" UserId="23" Text="One reason I might think of &amp;mdash; I'm not sure it's actually it, however.&#xD;&#xA;&#xD;&#xA;Playing more of a map lets you have increased __mastery__ in it. [Achieving mastery in a game is one of the driving factors in motivation][1], so it makes some sense to be motivated in playing the same map over and over again in order to get better at it.&#xD;&#xA;&#xD;&#xA;However, as you do this, you do not gain mastery in other maps. You just carve your niche and try to get very good at it; when met with new maps, your previous mastery becomes partially useless. Your results are worse than expected: you get negative feedback from your attempt, while playing on the same good ole map gets you much more positive feedback.&#xD;&#xA;&#xD;&#xA;This starts a feedback loop of increasing performance expectations that get increasingly unmet on newer maps that is the source of hostility towards newer maps, creating in a way inertia.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.youtube.com/watch?v=u6XAPnuFjJc" />
  <row Id="46841" PostHistoryTypeId="12" PostId="18993" RevisionGUID="cd65abfd-3476-4d69-b28f-d6b78c13363c" CreationDate="2011-03-26T00:17:33.787" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46842" PostHistoryTypeId="13" PostId="18993" RevisionGUID="64fd72ab-f904-4435-aa83-95a50350ca55" CreationDate="2011-03-26T00:17:36.767" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46843" PostHistoryTypeId="12" PostId="18993" RevisionGUID="15183d3a-b984-4e01-a631-3ff1ff678ea9" CreationDate="2011-03-26T00:17:50.603" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46844" PostHistoryTypeId="2" PostId="18994" RevisionGUID="0f7ab00a-137d-47b8-ad03-ff1b336980b9" CreationDate="2011-03-26T00:17:56.620" UserId="7501" Text="It doesn't do anything blatantly stupid, and develops your lands so they'll look a lot like the AI's lands.&#xD;&#xA;&#xD;&#xA;What it won't do automatically is city specialisation. It's a powerful strategy to have commerce cities that build no troops just lots of markets and banks, science cities that build lots of libraries and science buildings, and military cities that just build barracks and then crank out unit after unit after unit. The first two kind of cities need their lands developed to make commerce, some food, some hammers. The military city needs no commerce, at least as long as you don't need to turn commerce into culture, but benefits from hammers and enough food to use them all. Then there are the Great People farms that have lots of food and use it to run many specialists.&#xD;&#xA;&#xD;&#xA;The advantage is that you save resources by only constructing buildings that make a large contribution to your economy. A handful of markets in the right cities can do more for your economy than building markets everywhere that all earn mediocre amounts of gold.&#xD;&#xA;&#xD;&#xA;Each kind of city has a different development needs. Some of that comes from careful selection of city sites, but some of it from the micromanagement of your workers." />
  <row Id="46845" PostHistoryTypeId="6" PostId="18991" RevisionGUID="a1162566-debd-42c2-b431-ca7e9d9e12c8" CreationDate="2011-03-26T00:20:41.473" UserId="23" Comment="edited tags" Text="&lt;first-person-shooter&gt;&lt;online-multiplayer&gt;" />
  <row Id="46846" PostHistoryTypeId="2" PostId="18995" RevisionGUID="1f490947-9dc1-4c46-a555-bbd032a0a1b6" CreationDate="2011-03-26T00:22:09.277" UserId="2974" Text="Simply put, people know those maps.  For example, Team Fortress 2 rewards people who know maps well.&#xD;&#xA;&#xD;&#xA;In fact, knowing the maps is almost a pre-requisite for playing Spy, and helps greatly for Engineer so that you know how the maps flow and where the ammo boxes are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;It's even more important for FPS games in which you need to locate weapons before you can use them." />
  <row Id="46847" PostHistoryTypeId="2" PostId="18996" RevisionGUID="febf0ec6-43d2-4570-bff2-bb69ee00cace" CreationDate="2011-03-26T00:29:59.783" UserId="336" Text="There's bound to be a couple of reasons, one of which is the mastery you mention. In addition&#xD;&#xA;&#xD;&#xA;###Familiarity###&#xD;&#xA;The more you play on a map, the better you know the ins and outs of it. Regardless of your actual skill, knowing where the ammo and health stashes are located help you do better, even if you've not actually improved. &#xD;&#xA;&#xD;&#xA;There's also the adage about Familiarity breeding comfort, which also sorta implies &quot;if it ain't broke, don't fix it&quot;. People, for one reason or another, find a particular map &quot;best&quot;, and because we as humans are naturally drawn to those with similar viewpoints (believe it or not: opposites *don't* attract, magnetism etc. excepted)&#xD;&#xA;&#xD;&#xA;###Balance###&#xD;&#xA;The maps that shipped with the games have the official seal of development, as it were. There is loyalty to them because they are the *fairest*, or the *plainest* (Final Destination / Battlefield in Melee, anyone?), or are judged worthiest in some other factor that facilitates fair play and competition. A community which tends to always have full servers, for instance, might gravitate towards inherently larger maps to support their larger player base. On the other hand, and especially in objective-based game modes, a map might be preferred due to *lack* of balance. The thing about those 24/7 TwoFort TF2 servers? The matches rarely end. People like deathmatch better than actually capping the intel, and because TwoFort is remarkably easy to fortify, and disgustingly hard to un-fortify single-handedly, it exists as a sort of pseudo death-match mode.&#xD;&#xA;&#xD;&#xA;###Getting other maps is hard###&#xD;&#xA;I'll bet that a vast number of dedicated FPS servers have nothing other than the default maps. It's easiest, because you don't have to *do* anything. There's no hurdles to jump through, no files to download, the default maps are always going to be available. Laziness is a powerful trender.&#xD;&#xA;&#xD;&#xA;###Bias###&#xD;&#xA;There is also the possibility that you're simply biased in your observations. Without hard data to back up your claims, there's an even chance that you're noting these trends (and only these trends) because you're *only being exposed to these trends*. It could be something as simple as timezone, or regional affiliation. Consider the differences in strategy between top Western and Korean Starcraft players; note the different metagame across LoL EU vs. LoL USA. This isn't something that can be proven, normally, but it bears some consideration all the same." />
  <row Id="46848" PostHistoryTypeId="13" PostId="18993" RevisionGUID="4e38eac6-3e25-429a-a8b9-a6f9beb56234" CreationDate="2011-03-26T00:58:01.770" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46849" PostHistoryTypeId="16" PostId="18993" RevisionGUID="8e3dcbff-68d4-4d59-b976-cf2ac9dbb978" CreationDate="2011-03-26T00:58:22.423" UserId="23" />
  <row Id="46850" PostHistoryTypeId="2" PostId="18997" RevisionGUID="a2840323-f740-4c65-b491-9ea98890f03e" CreationDate="2011-03-26T01:43:33.633" UserId="6274" Text="My PlayStation 3 has been hooked up on HDMI pretty much since the day I got it.  Today, I brought it to a friend's house, who does not have a TV with HDMI.  However, the system is not displaying any image or sound over the RCA connection.&#xD;&#xA;&#xD;&#xA;Presuming all hardware to be good, is there something I'm supposed to do to reset the system so that it can work with a non-HD TV?" />
  <row Id="46851" PostHistoryTypeId="1" PostId="18997" RevisionGUID="a2840323-f740-4c65-b491-9ea98890f03e" CreationDate="2011-03-26T01:43:33.633" UserId="6274" Text="Problems with PS3 on non-HDMI" />
  <row Id="46852" PostHistoryTypeId="3" PostId="18997" RevisionGUID="a2840323-f740-4c65-b491-9ea98890f03e" CreationDate="2011-03-26T01:43:33.633" UserId="6274" Text="&lt;ps3&gt;" />
  <row Id="46853" PostHistoryTypeId="2" PostId="18998" RevisionGUID="ce2e1f65-8cd0-4304-819f-859f1f114e19" CreationDate="2011-03-26T01:55:06.357" UserId="3501" Text="The trick is to &#xD;&#xA;&#xD;&#xA;1. Start with the ps3 in 'off' mode, when it is showing the 'red' light&#xD;&#xA;&#xD;&#xA;2. Hold down the power button [ you will hear a first beep ], keep holding it for a few more seconds [ you will hear another beep ]&#xD;&#xA;&#xD;&#xA;3. Now your display settings are reset. If you turn on the ps3 now, it will detect the new display source and configure it.&#xD;&#xA;&#xD;&#xA;[Here][1] is a very detailed description of this &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.portfolioofpb.com/blog/update-ps3-blank-screen-switch-inputs-hdmi-to-composite-to-hdmi" />
  <row Id="46854" PostHistoryTypeId="2" PostId="18999" RevisionGUID="e244cec1-71a5-46ac-9b00-964c19e09bcb" CreationDate="2011-03-26T02:02:04.990" UserId="4647" Text="I have a Level 40 Emolga in Pokemon Black, but it hasn't evolved yet. How do I make it evolve?" />
  <row Id="46855" PostHistoryTypeId="1" PostId="18999" RevisionGUID="e244cec1-71a5-46ac-9b00-964c19e09bcb" CreationDate="2011-03-26T02:02:04.990" UserId="4647" Text="Does the Pokemon, Emolga, evolve?" />
  <row Id="46856" PostHistoryTypeId="3" PostId="18999" RevisionGUID="e244cec1-71a5-46ac-9b00-964c19e09bcb" CreationDate="2011-03-26T02:02:04.990" UserId="4647" Text="&lt;pokemon-fifth-gen&gt;" />
  <row Id="46857" PostHistoryTypeId="2" PostId="19000" RevisionGUID="9d1960e6-cd54-43e0-941e-402a3ecc8a04" CreationDate="2011-03-26T02:03:21.183" UserId="3015" Text="Emolga doesn't evolve.&#xD;&#xA;&#xD;&#xA;Source: [Bulbapedia][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://bulbapedia.bulbagarden.net/wiki/Emolga#Evolution" />
  <row Id="46858" PostHistoryTypeId="25" PostId="18999" RevisionGUID="e323cad1-6c65-41c1-96f2-fb802e07f09c" CreationDate="2011-03-26T02:40:14.803" Comment="http://twitter.com/#!/StackGaming/status/51473505715363840" />
  <row Id="46859" PostHistoryTypeId="2" PostId="19001" RevisionGUID="25789f34-ba42-4ebe-b588-11d34ac38878" CreationDate="2011-03-26T03:44:09.770" UserId="8117" Text="My ten year old son spent several hours mapping out the Power Up Panels in New Super Mario Bro's Wii, and now he'd like to share his findings with the internet masses.  The trouble is, I don't know much about where to share the fruits of his labor.  I created a web page to host his maps:&#xD;&#xA;&#xD;&#xA;http://JumpingFishes.com/PowerUpPanels .&#xD;&#xA;&#xD;&#xA;Can you recommend a forum or other venue that would appreciate all of my son's hard work?" />
  <row Id="46860" PostHistoryTypeId="1" PostId="19001" RevisionGUID="25789f34-ba42-4ebe-b588-11d34ac38878" CreationDate="2011-03-26T03:44:09.770" UserId="8117" Text="Where to post game cheats?" />
  <row Id="46861" PostHistoryTypeId="3" PostId="19001" RevisionGUID="25789f34-ba42-4ebe-b588-11d34ac38878" CreationDate="2011-03-26T03:44:09.770" UserId="8117" Text="&lt;wii&gt;&lt;cheat&gt;&lt;new-super-mario-bros-wii&gt;" />
  <row Id="46862" PostHistoryTypeId="2" PostId="19002" RevisionGUID="acd82898-354b-462e-9c9a-00e7d8467cbd" CreationDate="2011-03-26T03:57:57.193" UserId="336" Text="I usually look to [gamefaqs.com][1]. Though they are primarily limited to text-based data they do have a form to submit maps and images (and I think this qualifies).&#xD;&#xA;&#xD;&#xA; Looking at the [New Super Mario Bros. Wii][2] section, I notice that there are already several FAQs that feature the same data collected by your son (though his versions are nicer looking). I would look into uploading it there anyway if he is so obliged, as GameFAQs is no stranger to redundancy.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamefaqs.com&#xD;&#xA;  [2]: http://www.gamefaqs.com/wii/960544-new-super-mario-bros-wii/faqs" />
  <row Id="46863" PostHistoryTypeId="6" PostId="19001" RevisionGUID="3508f156-24a3-4de8-a63d-710b651cdb1d" CreationDate="2011-03-26T03:58:26.197" UserId="336" Comment="edited tags" Text="&lt;wii&gt;&lt;new-super-mario-bros-wii&gt;&lt;cheat-codes&gt;" />
  <row Id="46864" PostHistoryTypeId="25" PostId="19001" RevisionGUID="f9ab6fe6-057c-4088-a11f-cea8c4c5ea18" CreationDate="2011-03-26T05:40:14.770" Comment="http://twitter.com/#!/StackGaming/status/51518804144029697" />
  <row Id="46865" PostHistoryTypeId="2" PostId="19003" RevisionGUID="e5c13285-8213-44c5-9205-ce41068e2bc1" CreationDate="2011-03-26T08:14:14.447" UserId="2830" Text="My current (newbie) strategy is to build a new worker **first** with each new city. Is this a good strategy? For example:&#xD;&#xA;&#xD;&#xA; - are workers shared between cities or do you need at least one for each city?&#xD;&#xA; - should you keep periodically building new workers or is there a limit to how much they can do?&#xD;&#xA; - should you ever delete workers?" />
  <row Id="46866" PostHistoryTypeId="1" PostId="19003" RevisionGUID="e5c13285-8213-44c5-9205-ce41068e2bc1" CreationDate="2011-03-26T08:14:14.447" UserId="2830" Text="When should you build workers in Civilization 4?" />
  <row Id="46867" PostHistoryTypeId="3" PostId="19003" RevisionGUID="e5c13285-8213-44c5-9205-ce41068e2bc1" CreationDate="2011-03-26T08:14:14.447" UserId="2830" Text="&lt;civilization-4&gt;" />
  <row Id="46868" PostHistoryTypeId="25" PostId="18991" RevisionGUID="0654d4a7-4118-4278-89b4-5dab69f8e673" CreationDate="2011-03-26T08:40:14.973" Comment="http://twitter.com/#!/StackGaming/status/51564103315103744" />
  <row Id="46869" PostHistoryTypeId="10" PostId="18991" RevisionGUID="7f9afdf3-f9c9-4bee-a7af-b95b67e131ce" CreationDate="2011-03-26T09:06:20.540" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:2974,&quot;DisplayName&quot;:&quot;Powerlord&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;},{&quot;Id&quot;:102,&quot;DisplayName&quot;:&quot;tzenes&quot;},{&quot;Id&quot;:56,&quot;DisplayName&quot;:&quot;Arda Xi&quot;}]" />
  <row Id="46870" PostHistoryTypeId="2" PostId="19004" RevisionGUID="03afc6b0-12a3-4f95-8863-bcd96b808447" CreationDate="2011-03-26T10:47:58.853" UserId="7207" Text="Building Worker first is far better than most of newbie strategies (which usually consist of not building Workers at all ;) )&#xD;&#xA;&#xD;&#xA;But it's not that good either. If only because it takes time for newly founded city to build a worker, and all that time it does not grow. Better build workers in some mature cities, where it takes just a few turns to finish them. Especially in those which can not grow anyway at the moment (i.e. due to happiness cap).&#xD;&#xA;&#xD;&#xA;- At least 1 per city is not enough. Usually the right number is about 1.5 per city. You can adjust it according to circumstances if you really know what you are doing, but just blindly following this 1.5 per city rule is enough up to Emperor at least.&#xD;&#xA;- Well, you build workers whenever you don't have enough of them (1.5 per city). Be aware that improvements are not carved in stone, quite often they need to be changed at later eras. Especially improvements around your newly &lt;s&gt;conquered&lt;/s&gt; liberated cities, previously built by AI.&#xD;&#xA;- I wouldn't advice deleting workers unless you really really know what you are doing, are aware of the situation, are sure that no improvements need to be changed soon, and that maintenance cost is really too high to live with, and there are no other means to deal with it.&#xD;&#xA;&#xD;&#xA;Hope that helps" />
  <row Id="46871" PostHistoryTypeId="5" PostId="19004" RevisionGUID="aea04646-0f25-4825-9ed5-b9efd1126f53" CreationDate="2011-03-26T10:54:52.717" UserId="7207" Comment="added 89 characters in body; added 4 characters in body; added 95 characters in body" Text="Building Worker first is far better than most of newbie strategies (which usually consist of not building Workers at all ;) )&#xD;&#xA;&#xD;&#xA;But it's not that good either. If only because it takes time for newly founded city to build a worker, and all that time it does not grow. Better build workers in some mature cities, where it takes just a few turns to finish them. Especially in those which can not grow anyway at the moment (i.e. due to happiness cap). Obviously Worker First is the right game start, because you have the only city at that moment.&#xD;&#xA;&#xD;&#xA;- At least 1 per city is not enough. Usually **the right number is about 1.5 per city**. You can adjust it according to circumstances if you really know what you are doing, but just blindly following this 1.5 per city rule is enough up to Emperor at least.&#xD;&#xA;- Well, you build workers whenever you don't have enough of them (1.5 per city). Be aware that improvements are not carved in stone, quite often they need to be changed at later eras. Especially improvements around your newly &lt;s&gt;conquered&lt;/s&gt; liberated cities, previously built by AI.&#xD;&#xA;- I wouldn't advice deleting workers unless you really really know what you are doing, are aware of the situation, are sure that no improvements need to be changed soon, and that maintenance cost is really too high to live with, and there are no other means to deal with it.&#xD;&#xA;&#xD;&#xA;The goal is to **never work unimproved tiles**. Ideally no city should ever do that. &#xD;&#xA;&#xD;&#xA;Hope that helps" />
  <row Id="46872" PostHistoryTypeId="2" PostId="19005" RevisionGUID="9e8c5eca-6deb-41a5-ae8d-9d66dc13cd42" CreationDate="2011-03-26T10:57:07.010" UserId="8063" Text="This link provides a lot of info: [http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/][1]&#xD;&#xA;&#xD;&#xA;A summary:&#xD;&#xA;&#xD;&#xA;The game has flash flooded and managed to get into #2 yesterday on the top charts. Because of this twitter integration.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Full disclosure: I'm the author of that post. It's my best explanation for why Twitter asks for the password.&#xD;&#xA;&#xD;&#xA;  [1]: http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/" />
  <row Id="46873" PostHistoryTypeId="2" PostId="19006" RevisionGUID="af191e45-62bf-49c9-af97-ad104588d3a3" CreationDate="2011-03-26T11:04:08.983" UserId="4957" Text="In the recently released title for the Nintendo 3DS, some of the video previews seem to suggest that the characters are controlled by &quot;selecting&quot; combinations on the touch screen, rather than in the traditional manner for beat'em'ups.&#xD;&#xA;&#xD;&#xA;Is this the case? Does DOA:Dimensions not have &quot;normal&quot; controls?" />
  <row Id="46874" PostHistoryTypeId="1" PostId="19006" RevisionGUID="af191e45-62bf-49c9-af97-ad104588d3a3" CreationDate="2011-03-26T11:04:08.983" UserId="4957" Text="Dead or Alive: Dimensions Control Mechanism" />
  <row Id="46875" PostHistoryTypeId="3" PostId="19006" RevisionGUID="af191e45-62bf-49c9-af97-ad104588d3a3" CreationDate="2011-03-26T11:04:08.983" UserId="4957" Text="&lt;nintendo-3ds&gt;&lt;dead-or-alive&gt;" />
  <row Id="46876" PostHistoryTypeId="25" PostId="19006" RevisionGUID="fd8e0a28-2695-4ae4-92b4-e7efbdbb3654" CreationDate="2011-03-26T11:40:15.427" Comment="http://twitter.com/#!/StackGaming/status/51609403853508608" />
  <row Id="46877" PostHistoryTypeId="2" PostId="19007" RevisionGUID="fd76fef0-a5e9-4828-9b41-c61570ec24ee" CreationDate="2011-03-26T13:57:02.747" UserId="5818" Text="Hi&#xD;&#xA;&#xD;&#xA;I followed the minecraft wiki on how to set up a new server (extract zip, add name to admin file and run!) however, when i connect through the local client to the server using 127.0.0.1 as my ip (localhost) the local client freezes, and the server reports &quot;Kicking /127.0.0.1: You need to log in!&quot;.&#xD;&#xA;&#xD;&#xA;But since I was using the local client, I had logged in and I have in fact bought the game. Whats going on? How do I fix this? I am also running the latest version of Java.&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="46878" PostHistoryTypeId="1" PostId="19007" RevisionGUID="fd76fef0-a5e9-4828-9b41-c61570ec24ee" CreationDate="2011-03-26T13:57:02.747" UserId="5818" Text="New minecraft server not letting me connect" />
  <row Id="46879" PostHistoryTypeId="3" PostId="19007" RevisionGUID="fd76fef0-a5e9-4828-9b41-c61570ec24ee" CreationDate="2011-03-26T13:57:02.747" UserId="5818" Text="&lt;minecraft&gt;&lt;servers&gt;" />
  <row Id="46880" PostHistoryTypeId="5" PostId="19007" RevisionGUID="c24918be-8b4e-4389-9ae5-31bb4949ca43" CreationDate="2011-03-26T14:09:47.667" UserId="23" Comment="No need to tell us hi or thank us, your checkmark will be a 'thank you' enough ;)" Text="I followed the minecraft wiki on how to set up a new server (extract zip, add name to admin file and run!) however, when i connect through the local client to the server using 127.0.0.1 as my ip (localhost) the local client freezes, and the server reports &quot;Kicking /127.0.0.1: You need to log in!&quot;.&#xD;&#xA;&#xD;&#xA;But since I was using the local client, I had logged in and I have in fact bought the game. Whats going on? How do I fix this? I am also running the latest version of Java." />
  <row Id="46881" PostHistoryTypeId="5" PostId="19007" RevisionGUID="3a1882aa-7898-462f-bfb9-56443b7cacfc" CreationDate="2011-03-26T14:16:47.620" UserId="5818" Comment="added 329 characters in body" Text="I followed the minecraft wiki on how to set up a new server (extract zip, add name to admin file and run!) however, when i connect through the local client to the server using 127.0.0.1 as my ip (localhost) the local client freezes, and the server reports &quot;Kicking /127.0.0.1: You need to log in!&quot;.&#xD;&#xA;&#xD;&#xA;But since I was using the local client, I had logged in and I have in fact bought the game. Whats going on? How do I fix this? I am also running the latest version of Java.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Added the server console log&#xD;&#xA;&#xD;&#xA;&gt;      14:15:10  Setting up&#xD;&#xA;&gt;      14:15:10  Loading level&#xD;&#xA;&gt;      14:15:10  Now accepting input on 25565&#xD;&#xA;&gt;      14:15:10  Level saved! Load: 0/16&#xD;&#xA;&gt;      14:15:19  /127.0.0.1 connected&#xD;&#xA;&gt;      14:15:24  Kicking /127.0.0.1: You need to log in!&#xD;&#xA;&gt;      14:15:24  /127.0.0.1 disconnected&#xD;&#xA;&#xD;&#xA;" />
  <row Id="46882" PostHistoryTypeId="25" PostId="19007" RevisionGUID="a37fa463-11a4-44ae-9d2d-baa43675b0e8" CreationDate="2011-03-26T14:40:14.770" Comment="http://twitter.com/#!/StackGaming/status/51654699723653120" />
  <row Id="46885" PostHistoryTypeId="2" PostId="19009" RevisionGUID="45c22f36-eb2f-4e10-98a7-0dbadb1f76b0" CreationDate="2011-03-26T15:03:55.173" UserId="6745" Text="Your server needs to connect to minecraft.net so it can verify that everyone who connects has a legitimate and unhacked version of the game.  You can test this by using the `ping minecraft.net` command from the Command Prompt.&#xD;&#xA;&#xD;&#xA;However, another option which would open your server up to hackers is to turn off the authentication.  In your server configuration file, just add the line `online-mode=false` and you should have no problems connecting then.  However, any hackers could join your server and wreak havoc so be warned." />
  <row Id="46886" PostHistoryTypeId="2" PostId="19010" RevisionGUID="6c3c6c7e-6c0f-48fb-a15d-2388bb50e591" CreationDate="2011-03-26T15:08:57.350" UserId="6745" Text="The [Magickapedia][1] has a list of where you can find each [Moose in each Chapter of the game][2].&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.magickapedia.net&#xD;&#xA;  [2]: http://www.magickapedia.net/index.php?title=Moose_Locations" />
  <row Id="46887" PostHistoryTypeId="2" PostId="19011" RevisionGUID="3ba751f8-59ff-4bfc-a17c-db7e1c730a8b" CreationDate="2011-03-26T15:17:10.980" UserId="2799" Text="If you don’t want to mess around with the nitty-gritty file details, there is a GUI-based launcher for Windows: http://www.incrysis.com/forums/viewtopic.php?id=33008.&#xD;&#xA;&#xD;&#xA;It works for regular &lt;i&gt;Crysis 2&lt;/i&gt;, at least." />
  <row Id="46888" PostHistoryTypeId="5" PostId="19005" RevisionGUID="38a84e0d-b3fc-4e0b-8ab6-65081fbb8548" CreationDate="2011-03-26T16:12:07.470" UserId="8063" Comment="added 445 characters in body" Text="This link provides a lot of info: [http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/][1]&#xD;&#xA;&#xD;&#xA;A summary:&#xD;&#xA;&#xD;&#xA;The game has flash flooded and managed to get into #2 yesterday on the top charts. Because of this twitter integration.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Full disclosure: I'm the author of that post. It's my best explanation for why Twitter asks for the password.&#xD;&#xA;&#xD;&#xA;There are two real answers:&#xD;&#xA;&#xD;&#xA;**1 - Technical Answer**&#xD;&#xA;The technical answer is that a twitter application needs your password so it can register itself and tell Twitter.com that YOU trust this application, in this case Superbrothers: Sword &amp; Sworcery EP.&#xD;&#xA;&#xD;&#xA;**2 - Philosophical Answer**&#xD;&#xA;The philosophical answer is that asking you for your password is a way of knowing if you trust the game completely.&#xD;&#xA;&#xD;&#xA;My personal opinion: you should.&#xD;&#xA;&#xD;&#xA;  [1]: http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/" />
  <row Id="46889" PostHistoryTypeId="2" PostId="19012" RevisionGUID="c2323ad5-3f7d-4653-acda-3e2d80858bac" CreationDate="2011-03-26T16:16:15.437" UserId="32" Text="My Warrior friend insists that Strength is the most important stat for tanks, but I'm a Death Knight and am not convinced.&#xD;&#xA;&#xD;&#xA;The way I see it, Strength increases Parry, but Agility increases Dodge and Armor. I'm not sure *by how much*, but it certainly feels like Agility should be strictly better for survivability. I'm not too concerned about threat, as I seem to be doing fine in that area.&#xD;&#xA;&#xD;&#xA;I'm having difficulty finding good info online to say what each point of Strength/Agility actually *does* for me.&#xD;&#xA;&#xD;&#xA;So how good is Agility relative to Strength?  When the opportunity arises to choose, which should I pick?" />
  <row Id="46890" PostHistoryTypeId="1" PostId="19012" RevisionGUID="c2323ad5-3f7d-4653-acda-3e2d80858bac" CreationDate="2011-03-26T16:16:15.437" UserId="32" Text="Which is better, Strength or Agility, for a Death Knight tank?" />
  <row Id="46891" PostHistoryTypeId="3" PostId="19012" RevisionGUID="c2323ad5-3f7d-4653-acda-3e2d80858bac" CreationDate="2011-03-26T16:16:15.437" UserId="32" Text="&lt;world-of-warcraft&gt;" />
  <row Id="46892" PostHistoryTypeId="5" PostId="19012" RevisionGUID="c9c65b8b-3386-48be-a8a9-d412c9cd22c2" CreationDate="2011-03-26T16:28:07.877" UserId="32" Comment="Making slightly more general to cover all tanking" Text="My Warrior friend insists that Strength is the more important stat for tanks, but I'm a Death Knight and am not convinced.&#xD;&#xA;&#xD;&#xA;The way I see it, Strength increases Parry, but Agility increases Dodge and Armor. I'm not sure *by how much*, but it certainly feels like Agility should be strictly better for survivability. I'm not too concerned about threat, as I seem to be doing fine in that area.&#xD;&#xA;&#xD;&#xA;I'm having difficulty finding good info online to say what each point of Strength/Agility actually *does* for me.&#xD;&#xA;&#xD;&#xA;So how good is Agility relative to Strength? When the opportunity arises to choose, which should I pick? Furthermore, does it depend on class?" />
  <row Id="46893" PostHistoryTypeId="4" PostId="19012" RevisionGUID="c9c65b8b-3386-48be-a8a9-d412c9cd22c2" CreationDate="2011-03-26T16:28:07.877" UserId="32" Comment="Making slightly more general to cover all tanking" Text="Which is better, Strength or Agility, for tanking?" />
  <row Id="46894" PostHistoryTypeId="5" PostId="19009" RevisionGUID="0d0fa628-f30a-453c-a644-fc1dff887962" CreationDate="2011-03-26T16:40:46.443" UserId="6745" Comment="Added another thing he could try." Text="Your server needs to connect to minecraft.net so it can verify that everyone who connects has a legitimate and unhacked version of the game.  You can test this by using the `ping minecraft.net` command from the Command Prompt.&#xD;&#xA;&#xD;&#xA;However, another option which would open your server up to hackers is to turn off the authentication.  In your server configuration file, just add the line `online-mode=false` and you should have no problems connecting then.  However, any hackers could join your server and wreak havoc so be warned.&#xD;&#xA;&#xD;&#xA;**ADDITION**&#xD;&#xA;&#xD;&#xA;If that doesn't work for you, ensure that you have the correct `minecraft_server.jar` file.  The correct one can be found ate the bottom of the [Minecraft Downloads][1] page.  The one on the servers page is often out of date.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraft.net/download.jsp" />
  <row Id="46895" PostHistoryTypeId="2" PostId="19013" RevisionGUID="295e3c69-c382-42b7-be9b-08b816a6ab48" CreationDate="2011-03-26T16:50:06.137" UserId="3129" Text="**Strength**&#xD;&#xA;(For all Plate wearing tanks. Druids want as much Agi as they can get their grubby paws on.)&#xD;&#xA;&#xD;&#xA;As of Patch 4.0 (the release of Cataclysm), Agility does *not* contribute to Armor. All it provides you is Dodge, and increased chance to Crit on *physical attacks only* - as a Death Knight, this is substantially less useful than actual crit rating, as it does not affect your diseases or Icy Touch. Each point of Agility provides roughly .002% dodge for a DK, before Diminishing Returns. It takes 430 points of Agility to gain 1% Dodge.&#xD;&#xA;&#xD;&#xA;Strength, by contrast, provides large amounts of Attack Power (and it's attendant threat benefits), as well as increased chance to Parry. Specifically, each point of Strength is converted to .25 Parry rating, and it takes 176.71899 Parry rating to gain 1% chance to parry. Thus, it takes roughly 706 points of Parry to gain 1% Parry.&#xD;&#xA;&#xD;&#xA;Here's the thing though: Neither contributes much of *anything* to survivability. More to the point, there's no such thing as good tanking gear with Agility. In short, there are no situations where you should have to choose between Str and Agi. If you're looking at an item with Agility for tanking, odds are you're looking at an item you shouldn't be. Either it's a gem or enchant (in which case you should be looking at neither Str, *nor* Agi, but rather Mastery, Parry, and Stamina), or it's a non-armor item (in which case, you shouldn't be looking at those rings/necks/trinkets with Agi/Crit/Haste, but rather at  Str/Dodge/Parry/Mastery). And if you're looking enviously at Mail or Leather... well, you have other issues.&#xD;&#xA;&#xD;&#xA;There are two Agility items worth looking at for level 85 tanks, and in both cases, it's because they're the only ilvl 372 (heroic raid) items in those slots that contribute Mastery and either Agi or Str before Lady Sinestra - and even then, the advantage of giving those items to a tank is... slim to none." />
  <row Id="46896" PostHistoryTypeId="2" PostId="19014" RevisionGUID="525e7458-18a6-49cc-8b47-3b6b15ebf9f3" CreationDate="2011-03-26T16:56:09.800" UserId="18" Text="You are unable to add NPCs to a server without adding mods. However, some popular Bukkit plugins that allow you to add NPCs include:&#xD;&#xA;&#xD;&#xA;# [npcx][1]&#xD;&#xA;&#xD;&#xA;![Yay, picture!][2]&#xD;&#xA;&#xD;&#xA; &gt; Implements everquest style npc spawngroups using the npc library allowing you to make persistent npcs/rare npcs spawn around your map. Npcs will fight back if attacked and even talk on right click. They will sell items and can even have loot assigned and be given factions and paths to walk&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;# [NpcSpirit][3]&#xD;&#xA;&#xD;&#xA; &gt; The point of NpcSpirit is to create an Npc system that will tie in well with world economies and player constructed environments, rather than having them be an administrated constant. A certain kind of block (sponge by default but editable in config) is denoted as containing the souls of NPCs. When this is placed, it spawns an npc and will continue to do so when the npc is killed. Admins or the Npc's owner may change the npc's name(and associated skin pulled from minecraft.net), equipped item, greetings, threats and conversation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;# [Citizens][4]&#xD;&#xA;&#xD;&#xA; &gt; Citizens is an NPC plugin in the vein of the old hey0 ones, aimed at creating NPCs that perform a variety of tasks, such as dispensing information. Currently NPCs can be created and say a set line once rightclicked with a specified item, however, more features will be added soon, such as traders and more. Citizens supports Permissions but will default to ops only if not available.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bukkit.org/threads/fun-npcx-0-165-556-everquest-style-bots-paths-aggro-loot-guard-shops-quest-chat.9186/&#xD;&#xA;  [2]: http://i.imgur.com/CBCtO.png&#xD;&#xA;  [3]: http://forums.bukkit.org/threads/mech-npcspirit-v1-11-block-based-npc-system-now-sqlite-persistent-cb493.7331/&#xD;&#xA;  [4]: http://forums.bukkit.org/threads/mech-citizens-v1-06-npcs-for-bukkit-traders-guards-quests-coming-soon-556.7173/" />
  <row Id="46897" PostHistoryTypeId="5" PostId="19014" RevisionGUID="84fd1dc9-3a08-41b5-b7db-6fb4d35c9c3a" CreationDate="2011-03-26T17:13:29.913" UserId="23" Comment="added 3 characters in body" Text="You are unable to add NPCs to a server without adding mods. However, some popular Bukkit plugins that allow you to add NPCs include:&#xD;&#xA;&#xD;&#xA;## [npcx][1]&#xD;&#xA;&#xD;&#xA;![Yay, picture!][2]&#xD;&#xA;&#xD;&#xA; &gt; Implements everquest style npc spawngroups using the npc library allowing you to make persistent npcs/rare npcs spawn around your map. Npcs will fight back if attacked and even talk on right click. They will sell items and can even have loot assigned and be given factions and paths to walk&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;## [NpcSpirit][3]&#xD;&#xA;&#xD;&#xA; &gt; The point of NpcSpirit is to create an Npc system that will tie in well with world economies and player constructed environments, rather than having them be an administrated constant. A certain kind of block (sponge by default but editable in config) is denoted as containing the souls of NPCs. When this is placed, it spawns an npc and will continue to do so when the npc is killed. Admins or the Npc's owner may change the npc's name(and associated skin pulled from minecraft.net), equipped item, greetings, threats and conversation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;## [Citizens][4]&#xD;&#xA;&#xD;&#xA; &gt; Citizens is an NPC plugin in the vein of the old hey0 ones, aimed at creating NPCs that perform a variety of tasks, such as dispensing information. Currently NPCs can be created and say a set line once rightclicked with a specified item, however, more features will be added soon, such as traders and more. Citizens supports Permissions but will default to ops only if not available.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://forums.bukkit.org/threads/fun-npcx-0-165-556-everquest-style-bots-paths-aggro-loot-guard-shops-quest-chat.9186/&#xD;&#xA;  [2]: http://i.imgur.com/CBCtO.png&#xD;&#xA;  [3]: http://forums.bukkit.org/threads/mech-npcspirit-v1-11-block-based-npc-system-now-sqlite-persistent-cb493.7331/&#xD;&#xA;  [4]: http://forums.bukkit.org/threads/mech-citizens-v1-06-npcs-for-bukkit-traders-guards-quests-coming-soon-556.7173/" />
  <row Id="46898" PostHistoryTypeId="2" PostId="19015" RevisionGUID="2b56f145-6c39-4a6c-93e7-019d9893c7a6" CreationDate="2011-03-26T17:16:44.070" UserId="1070" Text="I've got a couple prize collections at the 3rd or 4th tier (meaning that I have at least 3 or 4 of each prize color) and the next logical goal would be to get to the 6th tier.&#xD;&#xA;&#xD;&#xA;When I reached tier one, that single star turned into six stars, indicating that I had more tiers to reach. Does it do the same thing at tier six, or is there no endgame beyond getting six of everything?" />
  <row Id="46899" PostHistoryTypeId="1" PostId="19015" RevisionGUID="2b56f145-6c39-4a6c-93e7-019d9893c7a6" CreationDate="2011-03-26T17:16:44.070" UserId="1070" Text="Is there a seventh prize tier in Coin Dozer?" />
  <row Id="46900" PostHistoryTypeId="3" PostId="19015" RevisionGUID="2b56f145-6c39-4a6c-93e7-019d9893c7a6" CreationDate="2011-03-26T17:16:44.070" UserId="1070" Text="&lt;iphone&gt;&lt;coin-dozer&gt;" />
  <row Id="46901" PostHistoryTypeId="2" PostId="19016" RevisionGUID="954a7045-99b4-4395-bebb-b6ce827cd3fe" CreationDate="2011-03-26T17:19:44.947" UserId="857" Text="Both the 3DS versions of DoA: Dimensions and Street Fighter IV seem to be making use of a control method similar to this. Note that it's *in addition* to normal controls though. So you can still play the game completely manually if you prefer, but there's the option of touching the special move &quot;shortcuts&quot; on the screen as well." />
  <row Id="46902" PostHistoryTypeId="2" PostId="19017" RevisionGUID="34c86645-8d01-4cc9-aa54-53ab59c7c213" CreationDate="2011-03-26T17:29:25.830" UserId="2666" Text="It used to be possible to create 'deep-safe' bookmarks, that were farther than 10 AU outside a system. As of the Tyrannis patch, [that's no longer possible][1]. So what *is* possible, and how? Can you make a bookmark that's 9 AU out-system? &#xD;&#xA;&#xD;&#xA;According to the link, you can no longer warp to distant objects (such as other systems), so there's no way to make a mid-warp bookmark at 9 AU. Is Microwarp Drive the only option for going long-range? Because that's a *long* way to run on MWD. :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eveonline.com/devblog.asp?a=blog&amp;bid=748" />
  <row Id="46903" PostHistoryTypeId="1" PostId="19017" RevisionGUID="34c86645-8d01-4cc9-aa54-53ab59c7c213" CreationDate="2011-03-26T17:29:25.830" UserId="2666" Text="Creating deep-safe bookmarks in Eve Online?" />
  <row Id="46904" PostHistoryTypeId="3" PostId="19017" RevisionGUID="34c86645-8d01-4cc9-aa54-53ab59c7c213" CreationDate="2011-03-26T17:29:25.830" UserId="2666" Text="&lt;eve-online&gt;" />
  <row Id="46905" PostHistoryTypeId="5" PostId="19017" RevisionGUID="51e25234-3cc8-4910-b598-5bc9171d03bd" CreationDate="2011-03-26T17:36:39.490" UserId="2666" Comment="added 326 characters in body" Text="It used to be possible to create 'deep-safe' bookmarks, that were farther than 10 AU outside a system. As of the Tyrannis patch, [that's no longer possible][1]. So what *is* possible, and how? Can you make a bookmark that's 9 AU out-system? &#xD;&#xA;&#xD;&#xA;According to the link, you can no longer warp to distant objects (such as other systems), so there's no way to make a mid-warp bookmark at 9 AU. Is Microwarp Drive the only option for going long-range? Because that's a *long* way to run on MWD. :)&#xD;&#xA;&#xD;&#xA;Update: according to [another blog post][2], it sounds like CCP is not deleting existing deepsafes, just moving them inwards to the 20 AU limit. But it's not clear if we can still *make* deepsafes, even at 20 AU. Anyone know if they still *can* be made? And how?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.eveonline.com/devblog.asp?a=blog&amp;bid=748&#xD;&#xA;  [2]: http://www.eveonline.com/devblog.asp?a=blog&amp;bid=753" />
  <row Id="46906" PostHistoryTypeId="25" PostId="19012" RevisionGUID="8b094c1e-0479-4151-b513-5424e8a6c81a" CreationDate="2011-03-26T17:40:15.007" Comment="http://twitter.com/#!/StackGaming/status/51699998240411648" />
  <row Id="46910" PostHistoryTypeId="2" PostId="19020" RevisionGUID="d393111b-fca0-4986-9cae-c875d980538b" CreationDate="2011-03-26T18:24:31.573" UserId="8125" Text="I've been listening to a lot of retro gaming podcasts.&#xD;&#xA;&#xD;&#xA;What I took away is it seems that many American gamers did have the C64 back in the day, but its successor, the Commodore Amiga, was not as prevalent in US households.&#xD;&#xA;&#xD;&#xA;Why do you think this was the case?" />
  <row Id="46911" PostHistoryTypeId="1" PostId="19020" RevisionGUID="d393111b-fca0-4986-9cae-c875d980538b" CreationDate="2011-03-26T18:24:31.573" UserId="8125" Text="Why did American gamers get to know the C64 but not the Amiga?" />
  <row Id="46912" PostHistoryTypeId="3" PostId="19020" RevisionGUID="d393111b-fca0-4986-9cae-c875d980538b" CreationDate="2011-03-26T18:24:31.573" UserId="8125" Text="&lt;old-games&gt;&lt;retro-gaming&gt;&lt;commodore-64&gt;" />
  <row Id="46913" PostHistoryTypeId="2" PostId="19021" RevisionGUID="648c068f-4ba7-42dc-a4f9-b7abccd0d3f3" CreationDate="2011-03-26T18:48:43.360" UserId="8083" Text="Three reasons why I felt the Amiga never truly caught on.&#xD;&#xA;&#xD;&#xA;Lack of marketing: Marketing touting the c64 was everywhere, but when the 128 came out, it wasn't given the same flash as it's preprocessor. There wasn't a push to say &quot;the amiga is awesome enough to make you want to drop your reliable c64&quot;.&#xD;&#xA;&#xD;&#xA;Gaming consoles: One of the things that I remember the c64 having as a strength was the quantity, and quality of it's game selection. By the time the amiga came out, the second console war was starting up again with Sega giving nintendo a run for it's money, and with both ramping up their products and the game selection, developers followed the money.&#xD;&#xA;&#xD;&#xA;IBM clones becoming more affordable: Around the time at the Amiga was out in full swing I recall the prices for IBM clone systems falling to levels that an average middle income family could afford. Sadly I dont' have data, but I do recall that we went for an IBM system over an amiga, and price was usually the lone factor in deciding things in my household so...&#xD;&#xA;&#xD;&#xA;Now granted this is after almost two decades of time that has passed but that's the impression that I always felt was the reason why the amiga never truly caught on." />
  <row Id="46914" PostHistoryTypeId="2" PostId="19022" RevisionGUID="2013ce25-f06a-4126-aeca-72c25ad3a0d3" CreationDate="2011-03-26T18:54:24.023" UserId="7283" Text="I haven't played in a while, but it's something like warping in to the sun with something large as you should be bounced really far out.&#xD;&#xA;&#xD;&#xA;To get to the centre of the sun, you used to be able to fly in to into, by just flying towards it. Eventually you'll go in to it. I recommend an interceptor." />
  <row Id="46915" PostHistoryTypeId="2" PostId="19023" RevisionGUID="dc5dd631-f6c0-4810-9d06-f06253eed48e" CreationDate="2011-03-26T18:55:55.133" UserId="88" Text="Appearently one can only build a limit amount of houses despite having loads of space left, can this be changed somehow, maybe via a mod? It would really be nice to be able and build all pinata housings in one single big garden. Or at least some..." />
  <row Id="46916" PostHistoryTypeId="1" PostId="19023" RevisionGUID="dc5dd631-f6c0-4810-9d06-f06253eed48e" CreationDate="2011-03-26T18:55:55.133" UserId="88" Text="Can the house limit be circumvented?" />
  <row Id="46917" PostHistoryTypeId="3" PostId="19023" RevisionGUID="dc5dd631-f6c0-4810-9d06-f06253eed48e" CreationDate="2011-03-26T18:55:55.133" UserId="88" Text="&lt;viva-pinata&gt;" />
  <row Id="46918" PostHistoryTypeId="2" PostId="19024" RevisionGUID="ca2fc095-cf34-4fec-9d09-d5e7ea146cdf" CreationDate="2011-03-26T19:00:01.243" UserId="3467" Text="I am trying to find web sites that contain articles, game/tournament descriptions, events regarding to StarCraft2. Among others, what I am interested in is something like &quot;you tube replay&quot;, but made not in video, but in text-form.&#xD;&#xA;&#xD;&#xA;I know we can read something on team liquid forum, but that is more like a forum, with question and strategies, sometime theory-crafting, some time with replays/videos...&#xD;&#xA;&#xD;&#xA;P.S. The reason why I don't like video-replays is that I want to do that sometime in work-time, but we don't have a bandwidth issues..&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="46919" PostHistoryTypeId="1" PostId="19024" RevisionGUID="ca2fc095-cf34-4fec-9d09-d5e7ea146cdf" CreationDate="2011-03-26T19:00:01.243" UserId="3467" Text="What is news/analytics site to read about StarCraft2" />
  <row Id="46920" PostHistoryTypeId="3" PostId="19024" RevisionGUID="ca2fc095-cf34-4fec-9d09-d5e7ea146cdf" CreationDate="2011-03-26T19:00:01.243" UserId="3467" Text="&lt;starcraft-2&gt;&lt;analytics&gt;" />
  <row Id="46921" PostHistoryTypeId="2" PostId="19025" RevisionGUID="8c741293-6c0e-4069-b6c4-9c373c055081" CreationDate="2011-03-26T19:39:34.503" UserId="8127" Text="every time i go to play on a multiplayer smp server i join and then it pops me in then i fall into nothing and stand on nothing its all blue all i can see is the sun and sky how to i fix this&#xD;&#xA;" />
  <row Id="46922" PostHistoryTypeId="1" PostId="19025" RevisionGUID="8c741293-6c0e-4069-b6c4-9c373c055081" CreationDate="2011-03-26T19:39:34.503" UserId="8127" Text="minecraft server fix" />
  <row Id="46923" PostHistoryTypeId="3" PostId="19025" RevisionGUID="8c741293-6c0e-4069-b6c4-9c373c055081" CreationDate="2011-03-26T19:39:34.503" UserId="8127" Text="&lt;minecraft&gt;" />
  <row Id="46924" PostHistoryTypeId="5" PostId="19025" RevisionGUID="97292d0d-15ca-4fe1-99a6-4a4267b730c1" CreationDate="2011-03-26T19:47:32.153" UserId="207" Comment="Grammar fix, made title more clear, added bug tag." Text="Every time I go to play on a multiplayer SMP server, I join, it pops me in, and then I fall into nothing and stand on nothing. It's all blue; all I can see is the sun and sky. How do I fix this?&#xD;&#xA;" />
  <row Id="46925" PostHistoryTypeId="4" PostId="19025" RevisionGUID="97292d0d-15ca-4fe1-99a6-4a4267b730c1" CreationDate="2011-03-26T19:47:32.153" UserId="207" Comment="Grammar fix, made title more clear, added bug tag." Text="Empty world in a minecraft server?" />
  <row Id="46926" PostHistoryTypeId="6" PostId="19025" RevisionGUID="97292d0d-15ca-4fe1-99a6-4a4267b730c1" CreationDate="2011-03-26T19:47:32.153" UserId="207" Comment="Grammar fix, made title more clear, added bug tag." Text="&lt;minecraft&gt;&lt;bug&gt;" />
  <row Id="46927" PostHistoryTypeId="2" PostId="19026" RevisionGUID="dd0d2418-264b-4e1c-91c6-36d637f1eecd" CreationDate="2011-03-26T19:52:16.290" UserId="1485" Text="There are initially five tombs, but because I'm too lazy to explain where they are, I'll simply quote a [source][1] that provides the required information:&#xD;&#xA;&#xD;&#xA;&gt; * In **Abandoned Thaig**, the entrance (known as &quot;Recently Opened Passage&quot;) is at the west end of **Sundermount**, in a corner left of the north-western exit, accessible only in Act II. The tome is found in the main room of the thaig next to the Nexus Golem (for the battle in this room, see &quot;strategy&quot; section in Abandoned Thaig page).&#xD;&#xA;&#xD;&#xA;&gt; * A cave at the east end of **The Bone Pit** (outside the mine). Inside the location is called &quot;Cave&quot;&#xD;&#xA;&#xD;&#xA;&gt; * A cave in the northern middle parts of **The Wounded Coast**. It should be named &quot;The Dank Cave&quot; and is not marked on your map. Note that this cave is inaccessible later in the game.&#xD;&#xA;&#xD;&#xA;&gt; * In The **Chantry**, on a table from the southern stairs, second floor.&#xD;&#xA;&#xD;&#xA;&gt; * In the **Viscount's Keep**, eastern part on a table near the throne. &#xD;&#xA;&#xD;&#xA;After which you are required to find a fifth tomb:&#xD;&#xA;&#xD;&#xA;&gt; ... it can be found in The **Forgotten Lair**, which is an area in **Darktown** next to the entrance. Note that you may come across a locked door and will need a Rogue to unlock it,&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Again, the same [source][1] will let you verify, but here's my trimmed down version of what your options are once you reach each book (including the last one):&#xD;&#xA;&#xD;&#xA;**Destroy book**:&#xD;&#xA;&#xD;&#xA; * -10 rivalry with Merrill&#xD;&#xA;&#xD;&#xA;**Read book**: *you only get these effects the first time you choose these option*&#xD;&#xA;&#xD;&#xA; * Accept deal:&#xD;&#xA;  * +5 friendship with Merrill&#xD;&#xA;  * Greater Tome of the Mortal Vessel&#xD;&#xA;  * +2 attribute points&#xD;&#xA; * Take book:&#xD;&#xA;  * +5 friendship with Merrill&#xD;&#xA;&#xD;&#xA;**Take book**:&#xD;&#xA;&#xD;&#xA; * Receive a Book of Forbidden Lore trash item to sell (so a little cash, nothing else).&#xD;&#xA;&#xD;&#xA;I think reading or taking any of the first five will prevent you from finding the last one (and therefore from finishing the quest), so you might wish to save the accept or take options until the book in the Forgotten Lair since you can only get the &quot;positive&quot; effects once.&#xD;&#xA;&#xD;&#xA;[1]: http://dragonage.wikia.com/wiki/Forbidden_Knowledge" />
  <row Id="46928" PostHistoryTypeId="5" PostId="19012" RevisionGUID="04b7e4fd-a6b7-44d4-8b25-089fbad9e4b3" CreationDate="2011-03-26T20:03:45.200" UserId="32" Comment="Pointing out falsehood" Text="My Warrior friend insists that Strength is the more important stat for tanks, but I'm a Death Knight and am not convinced.&#xD;&#xA;&#xD;&#xA;The way I see it, Strength increases Parry, but Agility increases Dodge and Armor **[edit: not true, see answers]**. I'm not sure *by how much*, but it certainly feels like Agility should be strictly better for survivability. I'm not too concerned about threat, as I seem to be doing fine in that area.&#xD;&#xA;&#xD;&#xA;I'm having difficulty finding good info online to say what each point of Strength/Agility actually *does* for me.&#xD;&#xA;&#xD;&#xA;So how good is Agility relative to Strength? When the opportunity arises to choose, which should I pick? Furthermore, does it depend on class?" />
  <row Id="46930" PostHistoryTypeId="25" PostId="19020" RevisionGUID="30ff6294-7e2c-431c-a33d-4748adca1259" CreationDate="2011-03-26T20:40:15.477" Comment="http://twitter.com/#!/StackGaming/status/51745297973518336" />
  <row Id="46931" PostHistoryTypeId="6" PostId="8192" RevisionGUID="60a22d86-6037-4d12-b7bd-9989b97dac57" CreationDate="2011-03-26T20:47:45.473" UserId="4012" Comment="edited tags" Text="&lt;after-the-plot&gt;&lt;zelda-twilight-princess&gt;" />
  <row Id="46932" PostHistoryTypeId="6" PostId="19023" RevisionGUID="b9388812-41db-45ea-a3a3-d3b0a998277c" CreationDate="2011-03-26T22:00:42.960" UserId="88" Comment="edited tags" Text="&lt;pc&gt;&lt;viva-pinata&gt;" />
  <row Id="46933" PostHistoryTypeId="25" PostId="19025" RevisionGUID="eaa5aa70-3491-4500-a52b-71eb9a5c49ec" CreationDate="2011-03-26T23:40:14.933" Comment="http://twitter.com/#!/StackGaming/status/51790595215204352" />
  <row Id="46934" PostHistoryTypeId="5" PostId="18784" RevisionGUID="ea1f8260-5ed2-46f4-93ed-0fdbb27d32d9" CreationDate="2011-03-27T01:01:24.677" UserId="2974" Comment="added 101 characters in body" Text="There are a number of things that will let you know immediately if an ally is a Spy or not:&#xD;&#xA;&#xD;&#xA;* You cannot move through enemy Spies&#xD;&#xA;* You can attack enemy Spies with melee weapons&#xD;&#xA;* Friendly spies without a disguise are not enemy spies. Enemy spies disguised as spies, however, always appear disguised.&#xD;&#xA;* Most weapons will not pass through enemy Spies, while they will pass through allies.  An exception to this rule is the Medic's Crusader's Crossbow, which does stick in allies.&#xD;&#xA;* Watch for allies moving the wrong speed.  In particular, for Scouts, Medics, low-health Equalizer Soldiers, and Gloves of Running Urgently Heavies who move too slowly.&#xD;&#xA;* Enemy Spies cannot enter your spawn room.  Team-specific doors will also not open for them... Team-specific doors include all spawn doors and the secondary spawn door between RED spawn and point B on pl_badwater.&#xD;&#xA;* Enemy Spies cannot shoot or stab without breaking the disguise.  This does not apply to the Electro-Sapper, but that only works on Engineer buildings.&#xD;&#xA;* Enemy Spies that are disguised as Spies cannot fake holding the Electro-sapper or Disguise Kit.&#xD;&#xA;* Spies burn with their team color (redish-orange for RED, bluish-orange for BLU).&#xD;&#xA;* Spies disguised as Heavy that are faking having the Gloves of Running Urgently will be missing the skulls and health-loss that normally occurs with the G.R.U.&#xD;&#xA;* Spies will be missing any hat particle effects.  This includes: any Unusual Hats, The Treasure Hat, and the World Traveler's Hat on a map the owner has purchased stamps on.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;In addition, certain classes have weapons that help them identify Spies:&#xD;&#xA;&#xD;&#xA;### Scout&#xD;&#xA;&#xD;&#xA;* Mad Milk - Covers an enemy Spy in milk, making him drip white.  This lasts through cloak&#xD;&#xA;* Fan O' War - Hitting an enemy Spy with the Fan O' War makes a white skull appear over their head.  This lasts through cloak&#xD;&#xA;* Sandman - Hitting an enemy Spy with a baseball at medium range or longer stuns him and the word BONK appears over his head&#xD;&#xA;&#xD;&#xA;### Soldier&#xD;&#xA;&#xD;&#xA;* Black Box - You gain HP when you hit an enemy.  This includes disguised Spies.&#xD;&#xA;&#xD;&#xA;### Pyro&#xD;&#xA;&#xD;&#xA;* Anything that will set someone on fire.  This includes Flamethrower, Backburner, Degreaser, Flare Gun, Detonator, and Sharpened Volcano Fragment.  This lasts through cloak, except the Dead Ringer.&#xD;&#xA;&#xD;&#xA;### Demoman&#xD;&#xA;&#xD;&#xA;* Ullapool Caber - Hitting an enemy Spy will make it explode, likely killing him, but it also deals you damage.&#xD;&#xA;&#xD;&#xA;### Engineer&#xD;&#xA;&#xD;&#xA;* Southern Hospitality - Hitting an enemy Spy will cause them to bleed.  This lasts through cloak, except the Dead Ringer&#xD;&#xA;&#xD;&#xA;### Medic&#xD;&#xA;&#xD;&#xA;* Blutsauger - You gain HP when you hit an enemy.  This includes disguised Spies&#xD;&#xA;* Sadly, the Übersaw effect does *not* trigger on disguised enemy Spies&#xD;&#xA;&#xD;&#xA;### Sniper &#xD;&#xA;&#xD;&#xA;* Jarate - Throwing this at a Spy will immediately cover him with it, making him drip yellow.  This lasts through cloak.&#xD;&#xA;* Sniper Rifle - A headshot with the Sniper Rifle will kill a Spy in one shot.  Keep in mind that the hitboxes for each class are different.  A fully charged bodyshot will kill a Spy in one hit.&#xD;&#xA;* Huntsman - Any shot with the Huntsman will leave an arrow sticking out of the Spy.  A headshot will kill a Spy in one hit.&#xD;&#xA;* Sydney Sleeper (charged shot) - Same effect as Jarate.  A fully charged Bodyshot will kill a Spy in one hit.&#xD;&#xA;* Tribalman's Shiv - Hitting an enemy Spy will cause them to bleed.  This lasts through cloak, except the Dead Ringer&#xD;&#xA;&#xD;&#xA;### Spy&#xD;&#xA;* Any of your knives (Knife, Your Eternal Reward, Conniver's Kunai) will backstab a disguised enemy Spy.  This includes bringing up the &quot;can backstab&quot; animation.  Note: Your Eternal Reward can also be used to see if an enemy Spy is using a Dead Ringer, as you will *not* gain a disguise if they are.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;## Last Note&#xD;&#xA;Spies can avoid death if they have the Dead Ringer out.  Keep that in mind and listen for the telltale zapping decloak sound.  However, note that that sound can be suppressed if they have the entire Saharan Spy Set." />
  <row Id="46935" PostHistoryTypeId="2" PostId="19028" RevisionGUID="91aa9616-7cff-4517-b58b-718a7ba8818e" CreationDate="2011-03-27T01:36:19.873" UserId="8134" Text="Hey, I'm a little new here, so please tell me if this is the wrong place to ask such a question:&#xD;&#xA;&#xD;&#xA;I sometimes have problems with CPU/RAM usage while gaming and like having a resource monitor open while I game. The current one I use is the one that comes with W7. However, this program is more supposed to be used once in a while to see whats wrong with the system, not as a constant window open for monitoring system stats.&#xD;&#xA;&#xD;&#xA;Any suggestions for an alternative program would be great! I'm looking for some type of program that doesn't use much resources, monitors CPU, RAM, and if possible network usage.&#xD;&#xA;&#xD;&#xA;Thanks a ton!" />
  <row Id="46936" PostHistoryTypeId="1" PostId="19028" RevisionGUID="91aa9616-7cff-4517-b58b-718a7ba8818e" CreationDate="2011-03-27T01:36:19.873" UserId="8134" Text="Permanent Resource Monitor Window for Gaming?" />
  <row Id="46937" PostHistoryTypeId="3" PostId="19028" RevisionGUID="91aa9616-7cff-4517-b58b-718a7ba8818e" CreationDate="2011-03-27T01:36:19.873" UserId="8134" Text="&lt;resources&gt;" />
  <row Id="46939" PostHistoryTypeId="6" PostId="19020" RevisionGUID="f55adcfa-fc1d-44ee-bb59-90bb03bab3ec" CreationDate="2011-03-27T02:29:49.570" UserId="336" Comment="edited tags" Text="&lt;old-games&gt;&lt;retro-gaming&gt;&lt;commodore-64&gt;&lt;gaming-history&gt;" />
  <row Id="46940" PostHistoryTypeId="25" PostId="19028" RevisionGUID="a2d08a99-789d-438e-9d30-db0d7304b6cf" CreationDate="2011-03-27T02:40:14.800" Comment="http://twitter.com/#!/StackGaming/status/51835893513854976" />
  <row Id="46941" PostHistoryTypeId="6" PostId="13291" RevisionGUID="17685b99-24da-4157-9ee7-730295f462e0" CreationDate="2011-03-27T03:08:04.277" UserId="3501" Comment="edited tags" Text="&lt;mac&gt;&lt;osx&gt;&lt;warcraft-3-frozen-throne&gt;" />
  <row Id="46942" PostHistoryTypeId="2" PostId="19030" RevisionGUID="35ca42ed-e26e-47f6-86e9-bb57b291803a" CreationDate="2011-03-27T04:28:45.953" UserId="2677" Text="I'm Bronze Protoss and I have an issue with losing lots of workers to harasses - either pure air or drops, usually not long after 1st expansion.&#xD;&#xA;&#xD;&#xA;Being Bronze I only have one strategy - cannons on the mineral line (when I remember to do that) and maybe I leave a few stalkers behind too.  &#xD;&#xA;&#xD;&#xA;What options does a limited skill player like myself have?  Should I continue with cannons and work on more aggression?  How many defender units (if any) should I leave in my main and natural expansion? Any other advice on how to better protect my economy?" />
  <row Id="46943" PostHistoryTypeId="1" PostId="19030" RevisionGUID="35ca42ed-e26e-47f6-86e9-bb57b291803a" CreationDate="2011-03-27T04:28:45.953" UserId="2677" Text="How should a Bronze Protoss defend probes mid game?" />
  <row Id="46944" PostHistoryTypeId="3" PostId="19030" RevisionGUID="35ca42ed-e26e-47f6-86e9-bb57b291803a" CreationDate="2011-03-27T04:28:45.953" UserId="2677" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;protoss&gt;" />
  <row Id="46945" PostHistoryTypeId="2" PostId="19031" RevisionGUID="3660d806-2973-4b3f-8982-53155bf2e754" CreationDate="2011-03-27T05:26:30.077" UserId="6434" Text="Harassment is one of the primary strategies that are genuinely effective against Protoss, especially as Terran. Protoss usually deal with it by leaving their army in their base(s), and then pushing out and pressuring their opponent, forcing them to use all units to defend." />
  <row Id="46946" PostHistoryTypeId="2" PostId="19032" RevisionGUID="bcb461e2-9dd7-4144-a5de-ae46b07bee26" CreationDate="2011-03-27T05:31:26.540" UserId="274" Text="I own Peggle for iPhone and bought the Peggle Nights addon from within the app. I installed Peggle on my new iPad, but Peggle Nights isn't available. If I click &quot;purchase&quot;, will I be charged another $4, or will the app just reactivate my purchase?&#xD;&#xA;&#xD;&#xA;I've seen other iOS games (like 100 Rogues) that have a &quot;check for purchases&quot; feature alongside the &quot;purchase&quot; feature, but Peggle doesn't seem to." />
  <row Id="46947" PostHistoryTypeId="1" PostId="19032" RevisionGUID="bcb461e2-9dd7-4144-a5de-ae46b07bee26" CreationDate="2011-03-27T05:31:26.540" UserId="274" Text="How do I reactivate my Peggle Nights in-app purchase on my new iPad?" />
  <row Id="46948" PostHistoryTypeId="3" PostId="19032" RevisionGUID="bcb461e2-9dd7-4144-a5de-ae46b07bee26" CreationDate="2011-03-27T05:31:26.540" UserId="274" Text="&lt;dlc&gt;&lt;ipad&gt;&lt;peggle-nights&gt;&lt;peggle&gt;" />
  <row Id="46949" PostHistoryTypeId="25" PostId="19030" RevisionGUID="af925d0f-8382-4301-9f35-4ba9ccf05a17" CreationDate="2011-03-27T05:40:15.470" Comment="http://twitter.com/#!/StackGaming/status/51881194844979200" />
  <row Id="46950" PostHistoryTypeId="10" PostId="19020" RevisionGUID="c343f04a-95f4-4a44-927b-ed1c70ea1d0c" CreationDate="2011-03-27T05:43:34.970" UserId="-1" CloseReasonId="3" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:2974,&quot;DisplayName&quot;:&quot;Powerlord&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:58,&quot;DisplayName&quot;:&quot;John Rudy&quot;}]" />
  <row Id="46951" PostHistoryTypeId="2" PostId="19033" RevisionGUID="e767ae9e-1caf-4162-b0b8-23ba68b576bb" CreationDate="2011-03-27T07:09:57.127" UserId="144" Text="The description reads &quot;Blindly refuse defeat&quot;, which is about as clear as mud.  What do I need to do to earn this achievement?" />
  <row Id="46952" PostHistoryTypeId="1" PostId="19033" RevisionGUID="e767ae9e-1caf-4162-b0b8-23ba68b576bb" CreationDate="2011-03-27T07:09:57.127" UserId="144" Text="How to obtain the Gordian achievement in Zen Bound 2?" />
  <row Id="46953" PostHistoryTypeId="3" PostId="19033" RevisionGUID="e767ae9e-1caf-4162-b0b8-23ba68b576bb" CreationDate="2011-03-27T07:09:57.127" UserId="144" Text="&lt;spoiler&gt;&lt;achievements&gt;&lt;zen-bound-2&gt;" />
  <row Id="46954" PostHistoryTypeId="2" PostId="19034" RevisionGUID="fb7c86ca-1244-4c6c-82d2-813aef53814f" CreationDate="2011-03-27T07:48:24.313" UserId="8140" Text="The most important thing against level 3 X-Factor is to not get hit at all costs. If you still have two or three characters with a good portion of life, then just blocking is definitely a better alternative. Super jumping up-back will help avoid a good portion of the chip while you wait for the X-Factor to expire. And as Wilerson points out, you can X-Factor yourself to not take any chip. Then he'll be forced to do something else because spamming projectiles will do nothing.&#xD;&#xA;&#xD;&#xA;If you have a character with flight on your team, you could also fly as high as possible to avoid things. Just be careful with this, because you can't block while in flight.&#xD;&#xA;&#xD;&#xA;Many hypers will outright beat projectile spam. For example, Dormammu's Chaotic Flame has very fast startup and can punish Arthur projectiles on reaction. Similarly, Ryu and Akuma can use their beam supers to punish. Magneto can do his level 3 Gravity Squeeze from anywhere on the screen in reaction to almost anything. This will not only take off most of his life, but allow a good chunk of the X-Factor timer to drain. &#xD;&#xA;&#xD;&#xA;You could also use Amataresu's shield (dragon punch+C) to reflect his projectiles back.&#xD;&#xA;&#xD;&#xA;If you do decide to approach, remember that you can block even while jumping forward, and you should definitely do this if he's spamming things while in X-Factor. Super jump forward, then go straight to holding back.&#xD;&#xA;&#xD;&#xA;The key is to be patient, don't press buttons randomly (you don't want to get hit while he has X-Factor), and punish projectile spam using super if possible. After a few punishes, he should be a little more hesitant, and you can actually get on with your normal gameplan.&#xD;&#xA;" />
  <row Id="46955" PostHistoryTypeId="5" PostId="19023" RevisionGUID="5068d4f2-06e5-4e31-a6bb-17ace6622991" CreationDate="2011-03-27T08:30:59.273" UserId="88" Comment="spelled out the title for searchability" Text="Appearently in Viva Piñata one can only build a limit amount of houses despite having loads of space left. Can this be changed somehow, maybe via a mod? It would really be nice to be able and build all pinata housings in one single big garden. Or at least some more than only half the space available..." />
  <row Id="46956" PostHistoryTypeId="25" PostId="19033" RevisionGUID="5c4750bb-0045-4002-b186-de30df391ba2" CreationDate="2011-03-27T08:40:14.833" Comment="http://twitter.com/#!/StackGaming/status/51926490828382208" />
  <row Id="46957" PostHistoryTypeId="2" PostId="19035" RevisionGUID="b3d90208-e2cb-4763-9cb2-f63190ab053e" CreationDate="2011-03-27T09:01:07.777" UserId="615" Text="Try to have vision of your entire base. Place Pylons at the edges so that you know when a drop is about to happen. Keep an eye on the mini map.&#xD;&#xA;&#xD;&#xA;This should give you more time to react.&#xD;&#xA;&#xD;&#xA;When you see a drop and the drop is clearly targeted at your workers and potent enough to cause major damage **evacuate**. Just select all of your workers and move them away. At least momentarily. Make sure your workers are on the way to safety and then get your army to defend against the drop. (Once the drop is cleared don't forget to get your workers back on the Vespene.)&#xD;&#xA;&#xD;&#xA;If the drop is small you may also attack with your workers directly. For example if there are a couple Zerglings or a few marines and I can surround them with my workers I usually do.&#xD;&#xA;&#xD;&#xA;Scouting is another thing that is crucial in any game and it can give you good hints how likely worker harass will be.&#xD;&#xA;&#xD;&#xA;As a Protoss player your army is better if you have them together. I wouldn't recommend leaving parts of your army behind. If you know that a drop is very likely, placing a cannon or two is more cost effective than leaving units and is also a safeguard against Dark Templar harassment.&#xD;&#xA;" />
  <row Id="46958" PostHistoryTypeId="5" PostId="19035" RevisionGUID="d700ac65-13e2-4ca5-bb97-0a7785dcd798" CreationDate="2011-03-27T09:12:04.697" UserId="615" Comment="added 34 characters in body" Text="Try to have vision of your entire base. Place Pylons at the edges so that you know when a drop is about to happen. Keep an eye on the mini map.&#xD;&#xA;&#xD;&#xA;This should give you more time to react.&#xD;&#xA;&#xD;&#xA;When you see a drop and the drop is clearly targeted at your workers and potent enough to cause major damage **evacuate**. Just select all of your workers and move them away. At least momentarily. Make sure your workers are on the way to safety and then get your army to defend against the drop. (Once the drop is cleared don't forget to get your workers back on the Vespene.)&#xD;&#xA;&#xD;&#xA;If the drop is small you may also attack with your workers directly. For example if there are a couple Zerglings or a few marines and I can surround them with my workers I usually do.&#xD;&#xA;&#xD;&#xA;Scouting is another thing that is crucial in any game and it can give you good hints how likely worker harass will be.&#xD;&#xA;&#xD;&#xA;As a Protoss player your army is better if you have them together. I wouldn't recommend leaving parts of your army behind. If you know that a drop is very likely, placing a cannon or two is more cost effective than leaving units and is also a safeguard against any cloaked units (Dark Templar/ Banshee etc.) harassment.&#xD;&#xA;" />
  <row Id="46959" PostHistoryTypeId="11" PostId="18991" RevisionGUID="ca8a21a5-85f0-49e9-b568-8d17523ca903" CreationDate="2011-03-27T09:45:18.880" UserId="-1" Text="[{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:3129,&quot;DisplayName&quot;:&quot;LessPop_MoreFizz&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46964" PostHistoryTypeId="5" PostId="19035" RevisionGUID="46bf0db7-cce8-46b0-93c9-aab58864f5ec" CreationDate="2011-03-27T11:05:14.540" UserId="615" Comment="edited body; added 150 characters in body; deleted 6 characters in body" Text="Try to have vision of your entire base. Place Pylons at the edges so that you know when a drop is about to happen. Keep an eye on the mini map.&#xD;&#xA;&#xD;&#xA;This should give you more time to react.&#xD;&#xA;&#xD;&#xA;When a drop happens and it is clearly targeted at your workers and potent enough to cause major damage **evacuate**. Just select all of your workers and move them away. At least momentarily. The short time that you don't mine is easily made up by saving most of your workers. Workers (unlike your gateway units) take a lot of time to built! Make sure your workers are on the way to safety and then get your army to defend against the drop. (Once the drop is cleared don't forget to get your workers back on the Vespene.)&#xD;&#xA;&#xD;&#xA;If the drop is small you may also attack with your workers directly. For example if there are a couple Zerglings or a few marines and I can surround them with my workers I usually do.&#xD;&#xA;&#xD;&#xA;Scouting is another thing that is crucial in any game and it can give you good hints how likely worker harass will be.&#xD;&#xA;&#xD;&#xA;As a Protoss player your army is better if you have them together. I wouldn't recommend leaving parts of your army behind. If you know that a drop is very likely, placing a cannon or two is more cost effective than leaving units and is also a safeguard against any cloaked units harassment (Dark Templar/ Banshee etc.).&#xD;&#xA;" />
  <row Id="46965" PostHistoryTypeId="25" PostId="19017" RevisionGUID="f942628b-b10c-4c96-b604-2d6ea6738850" CreationDate="2011-03-27T11:40:15.290" Comment="http://twitter.com/#!/StackGaming/status/51971790515339265" />
  <row Id="46966" PostHistoryTypeId="5" PostId="15558" RevisionGUID="1ae804c2-7a3d-41c9-9682-e59415130a8e" CreationDate="2011-03-27T11:42:09.367" UserId="3383" Comment="make read gooder" Text="You can also use this method; build your house anywhere, but leave path markers to/from your spawn point. For example: different coloured blocks, torches, or signs. ;)" />
  <row Id="46967" PostHistoryTypeId="24" PostId="15558" RevisionGUID="1ae804c2-7a3d-41c9-9682-e59415130a8e" CreationDate="2011-03-27T11:42:09.367" Comment="Proposed by 3383 approved by 122 edit id of 333" />
  <row Id="46968" PostHistoryTypeId="2" PostId="19036" RevisionGUID="2188847c-3fab-43a2-982c-4a5e51f7ad40" CreationDate="2011-03-27T11:55:43.047" UserId="3604" Text="I have used [HWMonitor][1] with varying success when trying to diagnose problems such as crashing. It monitors the voltages, temperatures and fan speeds of your system hardware. &#xD;&#xA;&#xD;&#xA;![HWMonitor][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.cpuid.com/softwares/hwmonitor.html&#xD;&#xA;  [2]: http://i.imgur.com/H97Ak.jpg" />
  <row Id="46969" PostHistoryTypeId="2" PostId="19037" RevisionGUID="d54124ba-c5da-45e3-a2e7-933c53db9c9a" CreationDate="2011-03-27T12:32:41.860" UserId="3604" Text="[Elitist Jerks][1] is usually a great place to start. Their forums have a lot of information on all the specs in the game and there are always up-to-date discussions so that you can stay on top of patch changes. &#xD;&#xA;&#xD;&#xA;I would recommend reading the [Balance spec guide for 4.0.6][2]. The first section covered is  [Talents, Glyphs and Races][3] which from a quick read should be exactly what you need.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://elitistjerks.com/&#xD;&#xA;  [2]: http://elitistjerks.com/f73/t110353-balance_cataclysm_release_updated_4_0_6_a/&#xD;&#xA;  [3]: http://elitistjerks.com/f73/t110353-balance_cataclysm_release_updated_4_0_6_a/#Talents__Glyphs__and_Race" />
  <row Id="46970" PostHistoryTypeId="2" PostId="19038" RevisionGUID="44d150e5-abf6-4832-be03-e466ea2dc83d" CreationDate="2011-03-27T13:39:23.160" UserId="1719" Text="In the player licence, there is a page with &quot;Battle Data&quot;.  It includes win rate, playtime, rank, etc.  All of these are self-explanatory except for one category: &quot;Cheap Wins&quot;.&#xD;&#xA;&#xD;&#xA;What are the criteria for a win to be labeled &quot;cheap&quot; within the game?" />
  <row Id="46971" PostHistoryTypeId="1" PostId="19038" RevisionGUID="44d150e5-abf6-4832-be03-e466ea2dc83d" CreationDate="2011-03-27T13:39:23.160" UserId="1719" Text="What is a &quot;cheap win&quot;?" />
  <row Id="46972" PostHistoryTypeId="3" PostId="19038" RevisionGUID="44d150e5-abf6-4832-be03-e466ea2dc83d" CreationDate="2011-03-27T13:39:23.160" UserId="1719" Text="&lt;marvel-vs-capcom-3&gt;" />
  <row Id="46976" PostHistoryTypeId="2" PostId="19039" RevisionGUID="07557c2b-97a5-43b7-9e79-ef4279d6a94e" CreationDate="2011-03-27T13:56:49.110" UserId="109" Text="I can't find an authoritative source, but the consensus on the internet is that a cheap win is winning through chip or block damage.&#xD;&#xA;&#xD;&#xA;[Source - Gamespot forum, possibly unreliable](http://www.gamespot.com/ps3/action/marvelvscapcom3/answers.html?qid=262446)" />
  <row Id="46977" PostHistoryTypeId="2" PostId="19040" RevisionGUID="96b12923-1a5e-453f-ae7a-22cf5ff976be" CreationDate="2011-03-27T14:02:20.510" UserId="109" Text="This is likely just a slow server/internet connection. Have you tried waiting a few minutes? I find on my connection that some largely built and developed servers with many players such as the Reddit Server, loading the chunks at spawn can take 2 or 3 minutes." />
  <row Id="46978" PostHistoryTypeId="2" PostId="19041" RevisionGUID="a762cd96-a3d2-460a-90bb-15ad9ea9589e" CreationDate="2011-03-27T14:19:09.857" UserId="109" Text="No, the housing limit is not avoidable, and there are no mods to remove it." />
  <row Id="46979" PostHistoryTypeId="2" PostId="19042" RevisionGUID="cc9889b8-bdeb-4dfa-9eec-f0db4c2ba134" CreationDate="2011-03-27T14:26:09.150" UserId="5624" Text="I'm new to this game, when I take practice I get normal game. However on career and quick play I get something .... I don't know how to call it even.&#xD;&#xA;&#xD;&#xA;there is no boxes that I should hit, there are those rainbow lines and I need to press how many buttons I want and hit the guitar non-stop to get 3 star level. How it works?" />
  <row Id="46980" PostHistoryTypeId="1" PostId="19042" RevisionGUID="cc9889b8-bdeb-4dfa-9eec-f0db4c2ba134" CreationDate="2011-03-27T14:26:09.150" UserId="5624" Text="Guitar Hero 5 - how to play career?" />
  <row Id="46981" PostHistoryTypeId="3" PostId="19042" RevisionGUID="cc9889b8-bdeb-4dfa-9eec-f0db4c2ba134" CreationDate="2011-03-27T14:26:09.150" UserId="5624" Text="&lt;guitar-hero&gt;&lt;guitar&gt;" />
  <row Id="46982" PostHistoryTypeId="2" PostId="19043" RevisionGUID="9768c93b-b74a-497f-b55e-6730260013b4" CreationDate="2011-03-27T14:29:07.683" UserId="5624" Text="I just bought Guitar Hero 5 and it has almost no songs for me (I like 5 songs - with addons).&#xD;&#xA;&#xD;&#xA;What is the best game of the series?&#xD;&#xA;&#xD;&#xA;I'm a beginer, its my first Guitar Hero. I only have a guitar." />
  <row Id="46983" PostHistoryTypeId="1" PostId="19043" RevisionGUID="9768c93b-b74a-497f-b55e-6730260013b4" CreationDate="2011-03-27T14:29:07.683" UserId="5624" Text="Guitar Hero - what is the best game of the series?" />
  <row Id="46984" PostHistoryTypeId="3" PostId="19043" RevisionGUID="9768c93b-b74a-497f-b55e-6730260013b4" CreationDate="2011-03-27T14:29:07.683" UserId="5624" Text="&lt;guitar-hero&gt;&lt;guitar&gt;" />
  <row Id="46985" PostHistoryTypeId="2" PostId="19044" RevisionGUID="97e3695b-1d39-48a8-94f3-5f73ede3e363" CreationDate="2011-03-27T14:30:00.157" UserId="109" Text="It appears to be somewhat random in its availability, but the frequency depends on how good your team is. However, if you become the number 1 driver for your team where you can control the level of R&amp;D taken on by your team, and setting it higher will bring about more opportunities.&#xD;&#xA;&#xD;&#xA;&gt; The race engineer will likely not give you a new objective every race, at least initially, as you start with the lesser teams and an intermediate path setting by default. This can change however, when the players team promotes you into the number one drivers slot, giving you the choice to further your research &amp; development or curtail it in favor of improving next years package&#xD;&#xA;&#xD;&#xA;[Source](http://www.brighthub.com/video-games/console/articles/103146.aspx)" />
  <row Id="46986" PostHistoryTypeId="2" PostId="19045" RevisionGUID="87db9a3d-0e66-48cf-b262-a24413ad9385" CreationDate="2011-03-27T14:36:04.007" UserId="109" Text="In the next version of Minecraft, Beta 1.4, [sleeping in a bed](https://twitter.com/jeb_/status/50550632528097280) will set your spawn point.&#xD;&#xA;&#xD;&#xA;On current SMP servers running Minecraft Beta 1.3, spawn points can be changed using the /setspawn command, provided the server is running any of the common mods to provide this functionality. Sometimes this command is called /sethome, and sometimes the /sethome command has a different purpose. &#xD;&#xA;&#xD;&#xA;There is no way to set the spawn point on Single Player Minecraft Alpha/Beta &lt; 1.4. Some third party tools will change it for you however.&#xD;&#xA;&#xD;&#xA;For Minecraft Classic, pressing Enter sets the spawn point." />
  <row Id="46987" PostHistoryTypeId="6" PostId="19043" RevisionGUID="c13bcc90-896c-435b-b27e-61da37d94549" CreationDate="2011-03-27T14:37:00.097" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;&lt;guitar-hero&gt;&lt;guitar&gt;" />
  <row Id="46988" PostHistoryTypeId="10" PostId="19043" RevisionGUID="19302b12-4ebf-42e5-a1bc-0a647ae2f9bb" CreationDate="2011-03-27T14:37:42.267" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="46989" PostHistoryTypeId="5" PostId="6810" RevisionGUID="7b79cfdf-385a-4438-98e4-934ed55ee6ef" CreationDate="2011-03-27T14:39:11.627" UserId="23" Comment="deleted 29 characters in body" Text="Questions asking for the next game one should play; all such questions are summarily closed off-topic, as the subject matter has been decided to be site-inappropriate." />
  <row Id="46990" PostHistoryTypeId="25" PostId="19038" RevisionGUID="7ac14021-f04a-4aa7-8730-54273d390f59" CreationDate="2011-03-27T14:40:15.307" Comment="http://twitter.com/#!/StackGaming/status/52017089678028800" />
  <row Id="46991" PostHistoryTypeId="5" PostId="19045" RevisionGUID="4ac00efa-f834-4c2d-8628-a6415c948f40" CreationDate="2011-03-27T14:41:09.993" UserId="109" Comment="added 7 characters in body" Text="In the next version of Minecraft, Beta 1.4, [sleeping in a bed](https://twitter.com/jeb_/status/50550632528097280) will set your spawn point.&#xD;&#xA;&#xD;&#xA;On current SMP servers running Minecraft Beta 1.3, spawn points can be changed using the /setspawn command, provided the server is running any of the common mods to provide this functionality. Sometimes this command is called /sethome, and sometimes the /sethome command has a different purpose. &#xD;&#xA;&#xD;&#xA;There is no way to set the spawn point ingame on Single Player Minecraft Alpha/Beta &lt; 1.4. Some third party tools will change it for you however.&#xD;&#xA;&#xD;&#xA;For Minecraft Classic, pressing Enter sets the spawn point." />
  <row Id="46992" PostHistoryTypeId="10" PostId="19028" RevisionGUID="dc640c1a-b62c-4193-83a5-8ac5a3a21900" CreationDate="2011-03-27T14:47:13.757" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:730,&quot;DisplayName&quot;:&quot;Drake&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;}]" />
  <row Id="46993" PostHistoryTypeId="2" PostId="19046" RevisionGUID="1a3c6cf5-f3a4-4c93-b08b-35fbaaf80494" CreationDate="2011-03-27T14:48:33.683" UserId="-1" Text="" />
  <row Id="46994" PostHistoryTypeId="2" PostId="19047" RevisionGUID="69866c5e-d5cc-440e-92d4-f53d66824a1c" CreationDate="2011-03-27T14:48:33.683" UserId="-1" Text="" />
  <row Id="46995" PostHistoryTypeId="2" PostId="19048" RevisionGUID="d134354b-b491-4db8-9339-df25b0689f91" CreationDate="2011-03-27T14:50:28.657" UserId="-1" Text="" />
  <row Id="46996" PostHistoryTypeId="2" PostId="19049" RevisionGUID="61381f82-d18d-4e35-bb46-f4bfcab611c4" CreationDate="2011-03-27T14:50:28.657" UserId="-1" Text="" />
  <row Id="46997" PostHistoryTypeId="5" PostId="19049" RevisionGUID="20574589-2532-4818-b860-c0edccbcf983" CreationDate="2011-03-27T15:20:04.223" UserId="109" Comment="[tag:spoiler] does not work in excerpts :(" Text="Questions about the plot of different games. Make sure to use the spoiler tag where appropriate. " />
  <row Id="46998" PostHistoryTypeId="24" PostId="19049" RevisionGUID="20574589-2532-4818-b860-c0edccbcf983" CreationDate="2011-03-27T15:20:04.223" Comment="Proposed by 109 approved by 336 edit id of 335" />
  <row Id="46999" PostHistoryTypeId="5" PostId="19047" RevisionGUID="0b786c45-3dde-4ba2-b7b7-05e9196f7d6b" CreationDate="2011-03-27T15:20:07.687" UserId="109" Comment="added 189 characters in body" Text="Rock Band 3 is the latest in Harmonix's series of music games. It includes the new keyboard and Pro instruments, which are closer to real instruments than those of previous Rock Band games." />
  <row Id="47000" PostHistoryTypeId="24" PostId="19047" RevisionGUID="0b786c45-3dde-4ba2-b7b7-05e9196f7d6b" CreationDate="2011-03-27T15:20:07.687" Comment="Proposed by 109 approved by 336 edit id of 334" />
  <row Id="47001" PostHistoryTypeId="2" PostId="19050" RevisionGUID="b3d1ca3e-aa00-447e-8df8-a4d63310c76e" CreationDate="2011-03-27T15:20:49.647" UserId="303" Text="Sounds like you're on beginner mode. Try increasing the difficulty level." />
  <row Id="47003" PostHistoryTypeId="2" PostId="19052" RevisionGUID="2b6ef51c-e77b-4f06-8b65-819983eee54e" CreationDate="2011-03-27T15:58:13.943" UserId="6833" Text="I have a dilema - before starting a shaman I did some reading on what to spec it as, and most articles said to go for Enhancement, since that's the best for leveling - I did just that.&#xD;&#xA;&#xD;&#xA;Just the other day, I decided to go to my first instance (Deadmines), and I selected myself as healer (which may or may not have been the best thing to do?). As we were going through, I tried my best healing with the 1 healing spell I had. Half way through the instance, things started hitting significantly harder, and I couldn't heal fast enough, so the tank died, twice (2 hitter deaths) - next thing I know, I Was kicked from the group.&#xD;&#xA;&#xD;&#xA;I guess my question is - what did I do wrong? I was literally chain casting that healing spell. Should I have gone for DPS instead of the healer? Should I respec to restoration? How will that affect my leveling? I was completely demoralised after being kicked - totally killing my want to play the game in general. &#xD;&#xA;&#xD;&#xA;Any tips from other shamans on the spec?" />
  <row Id="47004" PostHistoryTypeId="1" PostId="19052" RevisionGUID="2b6ef51c-e77b-4f06-8b65-819983eee54e" CreationDate="2011-03-27T15:58:13.943" UserId="6833" Text="How to spec a Shaman for leveling and instancing in WoW?" />
  <row Id="47005" PostHistoryTypeId="3" PostId="19052" RevisionGUID="2b6ef51c-e77b-4f06-8b65-819983eee54e" CreationDate="2011-03-27T15:58:13.943" UserId="6833" Text="&lt;world-of-warcraft&gt;&lt;shaman&gt;" />
  <row Id="47006" PostHistoryTypeId="2" PostId="19053" RevisionGUID="fd6848a7-8b69-4073-ac8e-1cd9b84b1525" CreationDate="2011-03-27T16:27:25.563" UserId="336" Text="You're right in that you should not have tried to heal as Enhancement. Not only are there equipment differences (I'm guessing you didn't have much INT or spell power gear?), but by not being Restoration, you miss out on a powerful heal spell (Earth Shield) and a 1 second cast-time reduction on your only other healing spell for that level - Healing Wave.&#xD;&#xA;&#xD;&#xA;As soon as you hit level 30 (At least, I think it's 30...) you will unlock the ability to have a dual talent spec. This means you can have a restoration spec for healing instances, and an enhancement spec for soloing when you're not running dungeons.&#xD;&#xA;&#xD;&#xA;Regarding being kicked from the instance group: it's rough being a new player, and sometimes other players forget that. Chin up, don't let it get to you, and I'd suggest finding a guild, or making some in-game friends that can help you learn." />
  <row Id="47007" PostHistoryTypeId="2" PostId="19054" RevisionGUID="588d8296-f3b3-4375-a693-0b6766e88558" CreationDate="2011-03-27T16:31:45.387" UserId="2498" Text="I have been trying and trying and it seems that what makes this a hard thing to do is because there are two bosses. I have tried this with human assassin(to maximize damage) and have been using some mid-battle leveling. I beat the other boss(a lv 10 wraith) at level 8(or was it 7?) and the problem was running out of other high level enemies( i was left with like 5 level 1s and a level 9 + frank.&#xD;&#xA;&#xD;&#xA;Since everyone was immune to poison, i just converted my starting glyph to damage and my final damage(at level 9) was 85. Frank had 650+ hp and I already ran out of MPs and pots + i only had like 3 HP potions left(which wasn't enough). &#xD;&#xA;&#xD;&#xA;Is there something I'm missing with mid-level battling? Is it really just too hard to beat with an assassin and will require some epic luck? &#xD;&#xA;&#xD;&#xA;I have also tried polymorphing all the enemies(jehora) at one point and the wraith was transformed into a golem but frank stayed the same. " />
  <row Id="47008" PostHistoryTypeId="1" PostId="19054" RevisionGUID="588d8296-f3b3-4375-a693-0b6766e88558" CreationDate="2011-03-27T16:31:45.387" UserId="2498" Text="how can you beat frank the zombie with an assassin in desktop dungeons?" />
  <row Id="47009" PostHistoryTypeId="3" PostId="19054" RevisionGUID="588d8296-f3b3-4375-a693-0b6766e88558" CreationDate="2011-03-27T16:31:45.387" UserId="2498" Text="&lt;desktop-dungeons&gt;" />
  <row Id="47010" PostHistoryTypeId="2" PostId="19055" RevisionGUID="29fcd2ef-6882-40b3-ac80-9d6a6f497ec7" CreationDate="2011-03-27T16:43:13.433" UserId="8122" Text="The brake dead zone and brake sensitivity change how does the game react to press the break pedal or a button on your joystick. It will not change the way the game react to your keyboard steereing.&#xD;&#xA;To get rid of the annoying assist, is to turn it off, or reduce it to minimum. I am not sure, but probably there is a config file that defines the distance to teh curve to break, and the speed.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47011" PostHistoryTypeId="5" PostId="19055" RevisionGUID="a14824da-46d2-4e52-a8cd-0c9692a58e66" CreationDate="2011-03-27T16:57:53.690" UserId="23" Comment="Typo" Text="The brake dead zone and brake sensitivity change how does the game react to press the break pedal or a button on your joystick. It will not change the way the game react to your keyboard steereing.&#xD;&#xA;To get rid of the annoying assist, is to turn it off, or reduce it to minimum. I am not sure, but probably there is a config file that defines the distance to the curve to break, and the speed.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47013" PostHistoryTypeId="2" PostId="19056" RevisionGUID="a2e1af4e-c3b3-4062-a674-4801c14a375e" CreationDate="2011-03-27T17:01:20.723" UserId="7874" Text="Just did a random matchup with someone in Japan on my new 3DS. Not sure what problems other people might be having, but the newer hardware seems to work fine with WPA2.&#xD;&#xA;&#xD;&#xA;Will update if I actually have any issues." />
  <row Id="47017" PostHistoryTypeId="5" PostId="19054" RevisionGUID="72b2aea1-1ae9-4c8d-a3f0-158044d0569e" CreationDate="2011-03-27T17:06:39.843" UserId="23" Comment="Spacing around parentheses: one space outside, no spaces inside" Text="I have been trying and trying and it seems that what makes this a hard thing to do is because there are two bosses. I have tried this with human assassin (to maximize damage) and have been using some mid-battle leveling. I beat the other boss (a lvl 10 wraith) at level 8 (or was it 7?) and the problem was running out of other high level enemies (i was left with like 5 level 1s and a level 9+ frank.&#xD;&#xA;&#xD;&#xA;Since everyone was immune to poison, i just converted my starting glyph to damage and my final damage (at level 9) was 85. Frank had 650+ hp and I already ran out of MPs and pots and I only had like 3 HP potions left (which wasn't enough). &#xD;&#xA;&#xD;&#xA;Is there something I'm missing with mid-level battling? Is it really just too hard to beat with an assassin and will require some epic luck? &#xD;&#xA;&#xD;&#xA;I have also tried polymorphing all the enemies (jehora) at one point and the wraith was transformed into a golem but frank stayed the same. " />
  <row Id="47018" PostHistoryTypeId="2" PostId="19057" RevisionGUID="74ce19d7-9d05-42f5-a293-a5885250d388" CreationDate="2011-03-27T17:11:28.363" UserId="5902" Text="In the Legacy mode, how to efficiently use the 4 weeks of training before a fight?  &#xD;&#xA;Is it better to start to start with Skills training or Athletics training?  &#xD;&#xA;Is it OK to start the fight week without 100% stamina?  &#xD;&#xA;&#xD;&#xA;I usually do one Skills training (removing 50% stamina) then two athletics trainings (one at 10% et one at 20%). I then finish three weeks with 20% stamina and use the last week to rest and retrieve 80% of stamina, starting my fight at 100%.&#xD;&#xA;&#xD;&#xA;The issue I have is that with a single Skills training, I think I do not win enough XP, and being now approximately #30, the other boxers are more evolved than I am in stats.  &#xD;&#xA;Would it then be better to do Skills Tr./Rest/Skills Train./Rest to win more XP?&#xD;&#xA;&#xD;&#xA;But then what about the Athletics trainings?  &#xD;&#xA;Help me with this athlete's dilemma (With all the jabs in my face, I probably don't have enough brain cells remaining... :)" />
  <row Id="47019" PostHistoryTypeId="1" PostId="19057" RevisionGUID="74ce19d7-9d05-42f5-a293-a5885250d388" CreationDate="2011-03-27T17:11:28.363" UserId="5902" Text="Maximizing the 4 weeks of training before a fight" />
  <row Id="47020" PostHistoryTypeId="3" PostId="19057" RevisionGUID="74ce19d7-9d05-42f5-a293-a5885250d388" CreationDate="2011-03-27T17:11:28.363" UserId="5902" Text="&lt;fight-night-champion&gt;" />
  <row Id="47021" PostHistoryTypeId="25" PostId="19052" RevisionGUID="f1c899d3-fd56-448a-ad7e-38a6fafe289c" CreationDate="2011-03-27T17:40:14.823" Comment="http://twitter.com/#!/StackGaming/status/52062386240241665" />
  <row Id="47022" PostHistoryTypeId="5" PostId="2026" RevisionGUID="47c8328c-3e2c-43d8-9711-222426d08368" CreationDate="2011-03-27T18:22:42.673" UserId="109" Comment="We have spoiler tags now :)" Text="That is the White Materia, used for Holy, the most powerful White magic in the game.&#xD;&#xA;&#xD;&#xA;It plays an important role in the plot so the plot summary is in the spoiler below. If you want more spoilers, the plot related to it can be hound here on the [FF wiki](http://finalfantasy.wikia.com/wiki/White_Materia)&#xD;&#xA;&#xD;&#xA;&gt;! The White Materia is used to summon Holy. This is the only power capable of stopping Meteor, which was summoned by Sephiroth using the Black Materia. Aerith goes to the Forgotten Capital to pray to Holy, but is killed by Sephiroth. It turns out that she did successfully summon Holy, but Sephiroth is preventing it taking effect. You kill Sephiroth, Holy emerges, but Meteor is too close to be stopped by Holy alone. The Lifestream is used to push Meteor back, allowing Holy to destroy it." />
  <row Id="47023" PostHistoryTypeId="2" PostId="19058" RevisionGUID="94aa9715-513d-4326-83a1-34a464d2b91f" CreationDate="2011-03-27T18:42:53.480" UserId="8149" Text="The community is aware of this issue. You can find the official bug report thread regarding this on getsatisfaction here : http://getsatisfaction.com/mojang/topics/smp_major_lag_since_beta_1_3_game_is_un_playable&#xD;&#xA;&#xD;&#xA;Vote this up in order to have best visibility for a possible fix." />
  <row Id="47024" PostHistoryTypeId="2" PostId="19059" RevisionGUID="dea21fb5-b26b-4d97-92b2-1e9dd97f799d" CreationDate="2011-03-27T18:47:40.350" UserId="8150" Text="Definitely. For shamans there are the three specs:&#xD;&#xA;&#xD;&#xA; - Enhancement (Good for melee dps - storm strike and the like)&#xD;&#xA; - Elemental (Good for caster dps - lightning bolt, shocks, and lava burst)&#xD;&#xA; - Resto (Good for heals - chain heal, healing waves... etc)&#xD;&#xA;&#xD;&#xA;Each spec benefits from different gear perks/attributes.  It's been a while but the general rule is this:&#xD;&#xA;&#xD;&#xA; - Melee dps roles will seek out either Strength or Agility (shamans prefer  &#xD;&#xA;   agility)   &#xD;&#xA; - Caster dps roles will seekout Int and stam/spirit&#xD;&#xA; - Healers will seek out Int and Spirit&#xD;&#xA;&#xD;&#xA;In this case, healing with a bunch of +agi gear is doing nothing for you.  Shamans will run out of mana quick and not be able to keep up (especially towards end-game play).&#xD;&#xA;&#xD;&#xA;If you want to heal, respec and get some healing gear - aka gear with +int and +spirit.  You'll find your heals do more and you can cast more of them.&#xD;&#xA;&#xD;&#xA;I'm not sure what level you are, but I know that dual speccing is MUCH cheaper these days so if you want to carry some extra gear around (to fit your new role), you could pick up your second spec.&#xD;&#xA;&#xD;&#xA;For being a beginner though, I might find the spec that matches my play style and stick with that. Enhancement is up close and personal melee dps with the enemy while Elemental is sitting back from a distance and casting devastating spells.&#xD;&#xA;&#xD;&#xA;Get comfortable with it in a group setting and then watch the other players as they perform their roles.&#xD;&#xA;&#xD;&#xA;Here's a great resource for speccing your character:&#xD;&#xA;http://www.wowhead.com&#xD;&#xA;You can look up items and fiddle with your spec without having to spend gold.&#xD;&#xA;&#xD;&#xA;Cheers and good luck mate!&#xD;&#xA;Rohjay" />
  <row Id="47025" PostHistoryTypeId="2" PostId="19060" RevisionGUID="c9de0259-20c9-4d0e-8337-13fb2f8d9537" CreationDate="2011-03-27T18:57:43.523" UserId="1280" Text="How to use use photo mode offline in NFS Hot Pursuit 2010?" />
  <row Id="47026" PostHistoryTypeId="1" PostId="19060" RevisionGUID="c9de0259-20c9-4d0e-8337-13fb2f8d9537" CreationDate="2011-03-27T18:57:43.523" UserId="1280" Text="NFS Hot Pursuit 2010 Offline Photo Mode?" />
  <row Id="47027" PostHistoryTypeId="3" PostId="19060" RevisionGUID="c9de0259-20c9-4d0e-8337-13fb2f8d9537" CreationDate="2011-03-27T18:57:43.523" UserId="1280" Text="&lt;nfs-hot-pursuit&gt;" />
  <row Id="47028" PostHistoryTypeId="2" PostId="19061" RevisionGUID="fa10b94b-fdc4-4a32-b97a-3699c3a89210" CreationDate="2011-03-27T19:23:06.353" UserId="8151" Text="I think that it's quite easy to conquer ~4 different city states in the first 20 turns. Try to do that, and build an army.. I swear, I had ~10 cities after 30 turns... and I still couldn't beat it (but I came close).&#xD;&#xA;&#xD;&#xA;It should be easy enough to conquer those major civs in the next 70 turns, I've never had the best luck with it though.&#xD;&#xA;&#xD;&#xA;But try to do that- beat 4 city states in the first 20 turns, they give bonus military units, etc.&#xD;&#xA;&#xD;&#xA;PS - culture is _VERY_ important in this, as I usually spend my points to build settlers twice as fast in my capital (and only build settlers there)" />
  <row Id="47029" PostHistoryTypeId="2" PostId="19062" RevisionGUID="bea5b0e6-699f-428c-a67d-9cfe8cfcf9ee" CreationDate="2011-03-27T19:33:19.890" UserId="8149" Text="I suggest you look at some of the Imperial Era Campaigns which are of good quality. You can look at a list on their forum here : http://www.exong.net/orbivm/forum/viewtopic.php?t=164&#xD;&#xA;&#xD;&#xA;However, you also have a dedicated forum for user-created campaigns on the Wesnoth forums (http://forums.wesnoth.org/viewforum.php?f=8) on which you can have direct opinion form the players and updates on new and upcoming content for customized campaigns and scenarios. :)" />
  <row Id="47030" PostHistoryTypeId="2" PostId="19063" RevisionGUID="916116f7-27e3-47f9-b76f-6fd7f2ae60f3" CreationDate="2011-03-27T20:00:10.157" UserId="7196" Text="In the Crysis 2 campaign you're given the chance to exchange the weapon you're holding for the same model of weapon whenever you find one.  Why is this?  Do the weapons wear out, or is there really no point to exchanging, say, one Scarab for another Scarab, for example?" />
  <row Id="47031" PostHistoryTypeId="1" PostId="19063" RevisionGUID="916116f7-27e3-47f9-b76f-6fd7f2ae60f3" CreationDate="2011-03-27T20:00:10.157" UserId="7196" Text="Exchanging identical weapons in Crysis 2" />
  <row Id="47032" PostHistoryTypeId="3" PostId="19063" RevisionGUID="916116f7-27e3-47f9-b76f-6fd7f2ae60f3" CreationDate="2011-03-27T20:00:10.157" UserId="7196" Text="&lt;crysis-2&gt;" />
  <row Id="47033" PostHistoryTypeId="2" PostId="19064" RevisionGUID="26fbd5ee-31ea-488d-a515-bbd0980f4862" CreationDate="2011-03-27T20:18:35.960" UserId="4698" Text="This question refers to the recent Dungeon Raid update with character classes.&#xD;&#xA;&#xD;&#xA;I know that &quot;class levels&quot; only come from killing special monsters. But is there a formula for how many special monsters you have to kill to get a trophy? My subjective (i.e. probably wrong) impression is that using Big Game Hunter doesn't help get trophies any faster (though of course it's great for &quot;character levels&quot;, especially in conjunction with Masochism)." />
  <row Id="47034" PostHistoryTypeId="1" PostId="19064" RevisionGUID="26fbd5ee-31ea-488d-a515-bbd0980f4862" CreationDate="2011-03-27T20:18:35.960" UserId="4698" Text="what triggers class leveling in Dungeon Raid?" />
  <row Id="47035" PostHistoryTypeId="3" PostId="19064" RevisionGUID="26fbd5ee-31ea-488d-a515-bbd0980f4862" CreationDate="2011-03-27T20:18:35.960" UserId="4698" Text="&lt;iphone&gt;&lt;dungeon-raid&gt;" />
  <row Id="47036" PostHistoryTypeId="25" PostId="19063" RevisionGUID="ddd5fa82-a878-4f86-8305-d9dcde4d9262" CreationDate="2011-03-27T20:40:14.900" Comment="http://twitter.com/#!/StackGaming/status/52107684786343937" />
  <row Id="47037" PostHistoryTypeId="2" PostId="19065" RevisionGUID="d8fc5a8b-4dbb-432e-b5e9-f02423fb2e38" CreationDate="2011-03-27T20:57:50.333" UserId="4182" Text="You can exchange weapons only if they have different attachments or modifications.&#xD;&#xA;&#xD;&#xA;So, a silencer attached Scarab differs from a Scarab with Reflex.&#xD;&#xA;&#xD;&#xA;If you encounter the exact same weapon as the one you are holding, you will only take the ammo from it.&#xD;&#xA;&#xD;&#xA;Weapons do not wear in Crysis 2 campaign or multiplayer." />
  <row Id="47038" PostHistoryTypeId="2" PostId="19066" RevisionGUID="d74831ce-488e-4dd6-b842-f15c3d905786" CreationDate="2011-03-27T21:09:51.067" UserId="4057" Text="&#xD;&#xA;There are a ton of bad reviews for black ops multiplayer on PC. Many of the reviews make it sound un-playable because of frame jumps, high latency, and performance problems.&#xD;&#xA;&#xD;&#xA;I know the publisher has acknowledged the problem but has there been any patches or updates released to correct these bugs? Is this game worth purchasing if I only want to play in multiplayer?" />
  <row Id="47039" PostHistoryTypeId="1" PostId="19066" RevisionGUID="d74831ce-488e-4dd6-b842-f15c3d905786" CreationDate="2011-03-27T21:09:51.067" UserId="4057" Text="Is call of duty black ops for PC worth buying for multiplayer use" />
  <row Id="47040" PostHistoryTypeId="3" PostId="19066" RevisionGUID="d74831ce-488e-4dd6-b842-f15c3d905786" CreationDate="2011-03-27T21:09:51.067" UserId="4057" Text="&lt;multiplayer&gt;&lt;call-of-duty-black-ops&gt;&lt;bug&gt;" />
  <row Id="47041" PostHistoryTypeId="2" PostId="19067" RevisionGUID="7ab8b001-8596-415d-a480-1bcf3d768ce8" CreationDate="2011-03-27T21:44:47.417" UserId="8153" Text="I'd like to find more games that make use of this feature that was introduced in DirectX version 8. Source on the information would also be nice.&#xD;&#xA;&#xD;&#xA;More about DirectInput can be read here: http://msdn.microsoft.com/en-us/library/ee418273%28v=vs.85%29.aspx&#xD;&#xA;&#xD;&#xA;The games I currently know about are:&#xD;&#xA;&#xD;&#xA;* Need For Speed Underground 1 and 2&#xD;&#xA;* Rally Trophy" />
  <row Id="47042" PostHistoryTypeId="1" PostId="19067" RevisionGUID="7ab8b001-8596-415d-a480-1bcf3d768ce8" CreationDate="2011-03-27T21:44:47.417" UserId="8153" Text="Can anyone list some Windows games that rely on DirectInput Action Mapping for joystick input?" />
  <row Id="47043" PostHistoryTypeId="3" PostId="19067" RevisionGUID="7ab8b001-8596-415d-a480-1bcf3d768ce8" CreationDate="2011-03-27T21:44:47.417" UserId="8153" Text="&lt;old-games&gt;&lt;joystick&gt;&lt;directx&gt;" />
  <row Id="47044" PostHistoryTypeId="2" PostId="19068" RevisionGUID="ce2568b6-5c58-45a1-a693-d677abced1b7" CreationDate="2011-03-27T22:02:11.660" UserId="7219" Text="This question seems a little subjective but I can give you my experience of the game and see if it helps. &#xD;&#xA;&#xD;&#xA;I have owned Black Ops from day one and its never been right. The first two weeks were completely unplayable because of the game choking and lagging whenever got anything got the slightest bit busy (this was true of both single and multiplayer amazingly). The single player was fixed after a couple of weeks and at the same time the multiplayer was significantly improved (for me). However it still suffered from the occasional lag problem until I uninstalled it out of frustration about a week ago. A couple of friends who also played it with me were still complaining that the patches had done little or nothing to help their gameplay experience (this is why I suggested the question might be a little subjective - due to exactly what hardware you are using to run the game).&#xD;&#xA;&#xD;&#xA;Last night I played MW2 on the xbox and it was a completely different level of smoothness and it was a joy to play in comparison (even though i sucked).&#xD;&#xA;&#xD;&#xA;I hope this helps &#xD;&#xA;&#xD;&#xA;" />
  <row Id="47045" PostHistoryTypeId="5" PostId="19068" RevisionGUID="5c4156cc-71a8-42b9-9779-226ad8e76564" CreationDate="2011-03-27T23:01:29.723" UserId="7219" Comment="added 6 characters in body" Text="This question seems a little subjective but I can give you my experience of the game and see if it helps. &#xD;&#xA;&#xD;&#xA;I have owned Black Ops on PC from day one and its never been right. The first two weeks were completely unplayable because of the game choking and lagging whenever got anything got the slightest bit busy (this was true of both single and multiplayer amazingly). The single player was fixed after a couple of weeks and at the same time the multiplayer was significantly improved (for me). However it still suffered from the occasional lag problem until I uninstalled it out of frustration about a week ago. A couple of friends who also played it with me were still complaining that the patches had done little or nothing to help their gameplay experience (this is why I suggested the question might be a little subjective - due to exactly what hardware you are using to run the game).&#xD;&#xA;&#xD;&#xA;Last night I played MW2 on the xbox and it was a completely different level of smoothness and it was a joy to play in comparison (even though i sucked).&#xD;&#xA;&#xD;&#xA;I hope this helps &#xD;&#xA;&#xD;&#xA;" />
  <row Id="47046" PostHistoryTypeId="2" PostId="19069" RevisionGUID="25a1a7fc-2636-4d55-8e38-219fdc82bdd1" CreationDate="2011-03-27T23:02:30.360" UserId="8155" Text="I have exactly the same problem with my steam half life. Could someone upload the origin file please :)" />
  <row Id="47047" PostHistoryTypeId="5" PostId="19069" RevisionGUID="f4dc20dd-93a1-44cf-a866-b5fdcdee90c2" CreationDate="2011-03-27T23:16:31.613" UserId="8155" Comment="added 1519 characters in body" Text="I have exactly the same problem with my steam half life. Could someone upload the origin file please :)&#xD;&#xA;...........................&#xD;&#xA;Ok i got it. Replace your text in the gamemenu.res file with following text:&#xD;&#xA;&#xD;&#xA;&quot;game menu&quot;&#xD;&#xA;{&#xD;&#xA;&quot;1&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_ResumeGame&quot;&#xD;&#xA;&quot;command&quot; &quot;ResumeGame&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;2&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_Disconnect&quot;&#xD;&#xA;&quot;command&quot; &quot;Disconnect&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;3&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_PlayerList&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenPlayerListDialog&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;4&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;&quot;&#xD;&#xA;&quot;command&quot; &quot;&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;5&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_NewGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenNewGameDialog&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;6&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_LoadGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenLoadGameDialog&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;7&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_SaveGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenSaveGameDialog&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;8&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;&quot;&#xD;&#xA;&quot;command&quot; &quot;&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;9&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_FindServers&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenServerBrowser&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;10&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_CreateServer&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenCreateMultiplayerGameDialog&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;//&quot;11&quot;&#xD;&#xA;//{&#xD;&#xA;//&quot;name&quot; &quot;LoadDemo&quot;&#xD;&#xA;//&quot;label&quot; &quot;#GameUI_GameMenu_PlayDemo&quot;&#xD;&#xA;//&quot;command&quot; &quot;OpenLoadDemoDialog&quot;&#xD;&#xA;//}&#xD;&#xA;&quot;12&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;&quot;&#xD;&#xA;&quot;command&quot; &quot;&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;13&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_ChangeGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenChangeGameDialog&quot;&#xD;&#xA;&quot;notsteam&quot; &quot;1&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;14&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_Options&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenOptionsDialog&quot;&#xD;&#xA;}&#xD;&#xA;&quot;15&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_Quit&quot;&#xD;&#xA;&quot;command&quot; &quot;Quit&quot;&#xD;&#xA;}&#xD;&#xA;}&#xD;&#xA;" />
  <row Id="47048" PostHistoryTypeId="25" PostId="19066" RevisionGUID="4702cfa3-792d-43e3-8ffb-01fb5515f6f9" CreationDate="2011-03-27T23:40:15.697" Comment="http://twitter.com/#!/StackGaming/status/52152986721452033" />
  <row Id="47049" PostHistoryTypeId="5" PostId="19069" RevisionGUID="bf582329-a245-415d-9533-582b6a2379eb" CreationDate="2011-03-27T23:57:49.410" UserId="14" Comment="deleted 143 characters in body" Text="Replace your text in the gamemenu.res file with following text:&#xD;&#xA;&#xD;&#xA;&gt; &#xD;&#xA;&quot;game menu&quot;&#xD;&#xA;{&#xD;&#xA;&quot;1&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_ResumeGame&quot;&#xD;&#xA;&quot;command&quot; &quot;ResumeGame&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;2&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_Disconnect&quot;&#xD;&#xA;&quot;command&quot; &quot;Disconnect&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;3&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_PlayerList&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenPlayerListDialog&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;4&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;&quot;&#xD;&#xA;&quot;command&quot; &quot;&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;5&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_NewGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenNewGameDialog&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;6&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_LoadGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenLoadGameDialog&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;7&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_SaveGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenSaveGameDialog&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;&quot;OnlyInGame&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;8&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;&quot;&#xD;&#xA;&quot;command&quot; &quot;&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;9&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_FindServers&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenServerBrowser&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;10&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_CreateServer&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenCreateMultiplayerGameDialog&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;//&quot;11&quot;&#xD;&#xA;//{&#xD;&#xA;//&quot;name&quot; &quot;LoadDemo&quot;&#xD;&#xA;//&quot;label&quot; &quot;#GameUI_GameMenu_PlayDemo&quot;&#xD;&#xA;//&quot;command&quot; &quot;OpenLoadDemoDialog&quot;&#xD;&#xA;//}&#xD;&#xA;&quot;12&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;&quot;&#xD;&#xA;&quot;command&quot; &quot;&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;13&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_ChangeGame&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenChangeGameDialog&quot;&#xD;&#xA;&quot;notsteam&quot; &quot;1&quot;&#xD;&#xA;&quot;notsingle&quot; &quot;1&quot;&#xD;&#xA;&quot;notmulti&quot; &quot;1&quot;&#xD;&#xA;}&#xD;&#xA;&quot;14&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_Options&quot;&#xD;&#xA;&quot;command&quot; &quot;OpenOptionsDialog&quot;&#xD;&#xA;}&#xD;&#xA;&quot;15&quot;&#xD;&#xA;{&#xD;&#xA;&quot;label&quot; &quot;#GameUI_GameMenu_Quit&quot;&#xD;&#xA;&quot;command&quot; &quot;Quit&quot;&#xD;&#xA;}&#xD;&#xA;}&#xD;&#xA;" />
  <row Id="47050" PostHistoryTypeId="2" PostId="19070" RevisionGUID="a44d5da7-42e1-4f61-bc8e-89d8e2ad6632" CreationDate="2011-03-28T00:47:59.817" UserId="2259" Text="In Spacechem, can I release or dump unwanted compounds without using pipelines to store them?" />
  <row Id="47051" PostHistoryTypeId="1" PostId="19070" RevisionGUID="a44d5da7-42e1-4f61-bc8e-89d8e2ad6632" CreationDate="2011-03-28T00:47:59.817" UserId="2259" Text="Can I dump unwanted compounds?" />
  <row Id="47052" PostHistoryTypeId="3" PostId="19070" RevisionGUID="a44d5da7-42e1-4f61-bc8e-89d8e2ad6632" CreationDate="2011-03-28T00:47:59.817" UserId="2259" Text="&lt;spacechem&gt;" />
  <row Id="47053" PostHistoryTypeId="2" PostId="19071" RevisionGUID="9f7d9a3c-809f-4911-a873-839e0088097e" CreationDate="2011-03-28T01:17:19.123" UserId="274" Text="Some stages have **Recyclers**. Any compounds that get sent to these are destroyed.&#xD;&#xA;&#xD;&#xA;![Recycler][1]&#xD;&#xA;&#xD;&#xA;There are also **Storage Tanks**, which serve as a temporary buffer for compounds. They basically act like a 25-square-long pipe.&#xD;&#xA;&#xD;&#xA;![Storage tank][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/i9BwV.jpg&#xD;&#xA;  [2]: http://i.imgur.com/vhhjf.jpg" />
  <row Id="47054" PostHistoryTypeId="2" PostId="19072" RevisionGUID="5c850ab3-b4fc-405c-a62b-2f9c8f0add4c" CreationDate="2011-03-28T02:03:13.903" UserId="8157" Text="I'm playing the Long-Lost Daughter storyline and I've got that particular story quality up to 6, but I can't for the life of me remember what I was supposed to do next. Is there somewhere I need to go to continue the storyline, or do I need to wait for opportunity cards?" />
  <row Id="47055" PostHistoryTypeId="1" PostId="19072" RevisionGUID="5c850ab3-b4fc-405c-a62b-2f9c8f0add4c" CreationDate="2011-03-28T02:03:13.903" UserId="8157" Text="Echo Bazaar: How to continue Long-Lost Daughter storyline" />
  <row Id="47056" PostHistoryTypeId="3" PostId="19072" RevisionGUID="5c850ab3-b4fc-405c-a62b-2f9c8f0add4c" CreationDate="2011-03-28T02:03:13.903" UserId="8157" Text="&lt;echo-bazaar&gt;" />
  <row Id="47057" PostHistoryTypeId="25" PostId="19070" RevisionGUID="4c075b0e-71f4-4532-b06e-a303cf126bb8" CreationDate="2011-03-28T02:40:15.680" Comment="http://twitter.com/#!/StackGaming/status/52198285372424192" />
  <row Id="47058" PostHistoryTypeId="6" PostId="14715" RevisionGUID="04d2a0dd-5404-448a-9843-084c6f1784f4" CreationDate="2011-03-28T04:13:15.210" UserId="2259" Comment="edited tags" Text="&lt;spoiler&gt;&lt;spacechem&gt;" />
  <row Id="47059" PostHistoryTypeId="25" PostId="19072" RevisionGUID="f992f4c7-238d-4ff3-9d76-1048b8807439" CreationDate="2011-03-28T05:40:16.033" Comment="http://twitter.com/#!/StackGaming/status/52243584891625472" />
  <row Id="47060" PostHistoryTypeId="5" PostId="19066" RevisionGUID="0ec37593-9bc5-4207-996a-203525c750ce" CreationDate="2011-03-28T07:35:04.833" UserId="23" Comment="Removed troublesome bit" Text="There are a ton of bad reviews for black ops multiplayer on PC. Many of the reviews make it sound un-playable because of frame jumps, high latency, and performance problems.&#xD;&#xA;&#xD;&#xA;I know the publisher has acknowledged the problem but has there been any patches or updates released to correct these bugs?" />
  <row Id="47061" PostHistoryTypeId="4" PostId="19066" RevisionGUID="0ec37593-9bc5-4207-996a-203525c750ce" CreationDate="2011-03-28T07:35:04.833" UserId="23" Comment="Removed troublesome bit" Text="Is call of duty black ops for PC multiplayer playable" />
  <row Id="47062" PostHistoryTypeId="2" PostId="19073" RevisionGUID="25621e69-a17f-4d77-92e9-614f0f174e50" CreationDate="2011-03-28T07:41:27.840" UserId="2498" Text="The wiki says:&#xD;&#xA;&#xD;&#xA;Jehora Jeheyu&#xD;&#xA;Boon: Chaos&#xD;&#xA;Cost: All Piety&#xD;&#xA;Effect: Either death or restore full health or mana or death.&#xD;&#xA;Success correlates to amount of remaining piety (which is 0)&#xD;&#xA;&#xD;&#xA;What does this mean? remaining piety will ALWAYS be 0 because it costs all piety. So how much would I need to restore my full health/mana? It DOES seem that the more piety I use the larger chance I live, but is there a fixed &quot;threshold&quot; as to how much piety I should have so I wouldn't die?" />
  <row Id="47063" PostHistoryTypeId="1" PostId="19073" RevisionGUID="25621e69-a17f-4d77-92e9-614f0f174e50" CreationDate="2011-03-28T07:41:27.840" UserId="2498" Text="jehora jeheyu's chaos boon in desktop dungeons" />
  <row Id="47064" PostHistoryTypeId="3" PostId="19073" RevisionGUID="25621e69-a17f-4d77-92e9-614f0f174e50" CreationDate="2011-03-28T07:41:27.840" UserId="2498" Text="&lt;desktop-dungeons&gt;" />
  <row Id="47065" PostHistoryTypeId="6" PostId="14715" RevisionGUID="6c3749d5-3a46-485e-9647-cc3ef70e898d" CreationDate="2011-03-28T08:34:02.593" UserId="23" Comment="edited tags" Text="&lt;boss-fights&gt;&lt;spacechem&gt;" />
  <row Id="47066" PostHistoryTypeId="2" PostId="19074" RevisionGUID="4720f92b-685d-43aa-b395-547467bf949f" CreationDate="2011-03-28T08:37:04.743" UserId="8160" Text="Very good question, I am pretty sure i've figured it out and its a bit disappointing.&#xD;&#xA;&#xD;&#xA;I think I know this for version 1.2.1. Also I think there is a bug in the scoring.&#xD;&#xA;&#xD;&#xA;You get a fixed amount of points for killing creeps (differs per wave) and for lives left after wave 20 (2000 per life). Besides that you get points for calling a wave early, 250 per wave, going down if you wait longer. However if you call the wave before the previous wave is dead (an the timer for the next wave starts) you don't get any points, I think that is a bug.&#xD;&#xA;&#xD;&#xA;One thing I haven't explicitly checked is if you get more points for fast forward, but I am pretty sure you don't.&#xD;&#xA;&#xD;&#xA;This sadly enough also means that the absolute max score lies somewhere around 57.500-58.000 points when playing on hard, even when you easily beat all the waves there is no way to get a higher score.&#xD;&#xA;&#xD;&#xA;I hope the developers add an infinite waves mode, fix the bugs with sending waves early and allowing 2 waves at the same time and/or add an extra difficulty level. Cause it would easily make me play all levels another 10 times ;)&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47067" PostHistoryTypeId="2" PostId="19075" RevisionGUID="e1cc28a2-243a-4219-8d04-5747bf3dccf6" CreationDate="2011-03-28T08:53:34.417" UserId="2445" Text="[DDWiki (Jehora_Jeheyu)][1] suggests the following:&#xD;&#xA;&#xD;&#xA;**Chaos**&#xD;&#xA;&#xD;&#xA; - Randomly choose one of the following&#xD;&#xA;   effects: Restore Health and Mana to&#xD;&#xA;   Maximum / instant death.&#xD;&#xA; - Costs ALL Piety you currently have.&#xD;&#xA;  - Upon acquiring this boon, Jehora   &#xD;&#xA;   Jeheyu will either restore your   &#xD;&#xA;   Health and Mana to its Maximum   &#xD;&#xA;   capacity, or he will kill you   &#xD;&#xA;   outright. If death is chosen, it is  &#xD;&#xA;   immediate and cannot be avoided   &#xD;&#xA;   through the Protection from Death   &#xD;&#xA;   ability.&#xD;&#xA;  - This boon has a chance for healing as&#xD;&#xA;   opposed to death, roughly equal to&#xD;&#xA;   the piety spent on the boon (all of&#xD;&#xA;   your current piety, in other words).&#xD;&#xA;   Therefore, if you have 60 piety when&#xD;&#xA;   taking the boon, you have a 60%&#xD;&#xA;   chance for a full heal, and a 40%&#xD;&#xA;   chance for instant death.&#xD;&#xA;  - *Research info required: Confirm the&#xD;&#xA;   probability mechanism.*&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Jehora_Jeheyu" />
  <row Id="47068" PostHistoryTypeId="2" PostId="19076" RevisionGUID="7dac3857-3897-417c-a72b-455769a048a1" CreationDate="2011-03-28T09:35:38.737" UserId="4037" Text="What are they? How are they used? What kind of dark magic is this?! &#xD;&#xA;&#xD;&#xA;Thanks :D" />
  <row Id="47069" PostHistoryTypeId="1" PostId="19076" RevisionGUID="7dac3857-3897-417c-a72b-455769a048a1" CreationDate="2011-03-28T09:35:38.737" UserId="4037" Text="Passwords in SSF4 3DS version." />
  <row Id="47070" PostHistoryTypeId="3" PostId="19076" RevisionGUID="7dac3857-3897-417c-a72b-455769a048a1" CreationDate="2011-03-28T09:35:38.737" UserId="4037" Text="&lt;super-street-figher-4&gt;&lt;nintendo-3ds&gt;" />
  <row Id="47071" PostHistoryTypeId="2" PostId="19077" RevisionGUID="57294eb1-ccf6-4536-8cfe-99210ccb0c55" CreationDate="2011-03-28T09:58:24.220" UserId="4037" Text="Pretty sure like most attacks, its one part random and one part attack %. Meaning you might have better odds if your always attacking at empty % instead of spamming. But then again I haven't played that game for like.. um.. 10 years.. ? I should get back on that.. " />
  <row Id="47072" PostHistoryTypeId="2" PostId="19078" RevisionGUID="ef65ce23-1109-4b16-a39c-6a914de74689" CreationDate="2011-03-28T09:59:47.407" UserId="6895" Text="I wanted to make my warrior character a Paladin, but apparently he requires a high Charisma attribute. &#xD;&#xA;The other attributes can be increased by training, is there no way to increase this one?" />
  <row Id="47073" PostHistoryTypeId="1" PostId="19078" RevisionGUID="ef65ce23-1109-4b16-a39c-6a914de74689" CreationDate="2011-03-28T09:59:47.407" UserId="6895" Text="Is there any way to increase charisma in The Dark Spire?" />
  <row Id="47074" PostHistoryTypeId="3" PostId="19078" RevisionGUID="ef65ce23-1109-4b16-a39c-6a914de74689" CreationDate="2011-03-28T09:59:47.407" UserId="6895" Text="&lt;ds&gt;" />
  <row Id="47075" PostHistoryTypeId="6" PostId="19078" RevisionGUID="8713e95a-f492-4c34-8d01-9663593e3778" CreationDate="2011-03-28T10:07:18.490" UserId="122" Comment="edited tags" Text="&lt;ds&gt;&lt;the-dark-spire&gt;" />
  <row Id="47076" PostHistoryTypeId="5" PostId="19005" RevisionGUID="c172d955-055e-45f6-82c5-c8403faca9f9" CreationDate="2011-03-28T10:16:36.567" UserId="8063" Comment="added 415 characters in body" Text="This link provides a lot of info: [http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/][1]&#xD;&#xA;&#xD;&#xA;A summary:&#xD;&#xA;&#xD;&#xA;The game has flash flooded and managed to get into #2 yesterday on the top charts. Because of this twitter integration.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Full disclosure: I'm the author of that post. It's my best explanation for why Twitter asks for the password.&#xD;&#xA;&#xD;&#xA;There are two real answers:&#xD;&#xA;&#xD;&#xA;**1 - Technical Answer**&#xD;&#xA;The technical answer is that a twitter application needs your password so it can register itself and tell Twitter.com that YOU trust this application, in this case Superbrothers: Sword &amp; Sworcery EP.&#xD;&#xA;&#xD;&#xA;**2 - Philosophical Answer**&#xD;&#xA;The philosophical answer is that asking you for your password is a way of knowing if you trust the game completely.&#xD;&#xA;&#xD;&#xA;My personal opinion: you should.&#xD;&#xA;&#xD;&#xA;EDIT / UPDATE:&#xD;&#xA;&#xD;&#xA;I have since then played the game, and he asks you for your username and password. If you are not used to Twitter clients, they all work the same way:&#xD;&#xA;&#xD;&#xA;1 - They ask you to login to Twitter.&#xD;&#xA;2 - Twitter asks that you allow said app to access your Twitter feed and post stuff there.&#xD;&#xA;&#xD;&#xA;Sword &amp; Sworcery is sorta like that. Cept its not a Twitter client. They handle that process themselves.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://geraldonascimento.net/sworcery-how-4-four-guys-managed-to-hijack-the-world/" />
  <row Id="47077" PostHistoryTypeId="25" PostId="19078" RevisionGUID="501e68a2-effd-44d5-aa32-d7b42dd6af1a" CreationDate="2011-03-28T11:40:15.677" Comment="http://twitter.com/#!/StackGaming/status/52334180717178880" />
  <row Id="47078" PostHistoryTypeId="2" PostId="19079" RevisionGUID="374ece68-d885-434b-8c38-b0b2331a73e1" CreationDate="2011-03-28T11:41:29.157" UserId="8162" Text="AFAIK, there should be no problem using WPA2 with DSi (XL)/3DS. Since the WFC isn't online yet, I haven't been able to test properly, but it seems to connect properly." />
  <row Id="47079" PostHistoryTypeId="2" PostId="19080" RevisionGUID="52fe94d8-e8f3-4e61-be40-caf1c2257304" CreationDate="2011-03-28T11:59:52.727" UserId="8162" Text="In **SingStar**, is there any way to filter the song listings when choosing a song, so only songs with dance or guitar gameplay are shown?" />
  <row Id="47080" PostHistoryTypeId="1" PostId="19080" RevisionGUID="52fe94d8-e8f3-4e61-be40-caf1c2257304" CreationDate="2011-03-28T11:59:52.727" UserId="8162" Text="Game mode filter in SingStar" />
  <row Id="47081" PostHistoryTypeId="3" PostId="19080" RevisionGUID="52fe94d8-e8f3-4e61-be40-caf1c2257304" CreationDate="2011-03-28T11:59:52.727" UserId="8162" Text="&lt;playstation-3&gt;&lt;singstar&gt;" />
  <row Id="47082" PostHistoryTypeId="2" PostId="19081" RevisionGUID="fa927e98-0d27-43a9-8a2e-63ecd364e10c" CreationDate="2011-03-28T13:00:01.833" UserId="8163" Text="Which games do you think will be the next ones to capture huge audiences in a relatively short period of time as Angry Birds and Minecraft have done?" />
  <row Id="47083" PostHistoryTypeId="1" PostId="19081" RevisionGUID="fa927e98-0d27-43a9-8a2e-63ecd364e10c" CreationDate="2011-03-28T13:00:01.833" UserId="8163" Text="What will be the next Angry Birds or Minecraft?" />
  <row Id="47084" PostHistoryTypeId="3" PostId="19081" RevisionGUID="fa927e98-0d27-43a9-8a2e-63ecd364e10c" CreationDate="2011-03-28T13:00:01.833" UserId="8163" Text="&lt;minecraft&gt;&lt;multiplayer&gt;&lt;iphone&gt;&lt;angry-birds&gt;&lt;casual&gt;" />
  <row Id="47085" PostHistoryTypeId="6" PostId="19081" RevisionGUID="4a170588-8633-4721-be14-bde24884853d" CreationDate="2011-03-28T13:23:29.067" UserId="23" Comment="edited tags" Text="&lt;angry-birds&gt;&lt;release-date&gt;" />
  <row Id="47086" PostHistoryTypeId="10" PostId="19081" RevisionGUID="184c28a3-04d1-440f-92cb-16f39bf66b59" CreationDate="2011-03-28T13:23:36.430" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:13,&quot;DisplayName&quot;:&quot;ChrisF&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47087" PostHistoryTypeId="2" PostId="19082" RevisionGUID="6533b41e-645e-4d54-928c-fe49e775ff32" CreationDate="2011-03-28T14:15:56.757" UserId="7981" Text="I've been wondering which 5v5 team comp would be the best:&#xD;&#xA;&#xD;&#xA; - AoE &#xD;&#xA; - Global &#xD;&#xA; - Tank &#xD;&#xA; - Heals&#xD;&#xA; - ...&#xD;&#xA;&#xD;&#xA;Give me your thoughts, and I'll test them out.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47088" PostHistoryTypeId="1" PostId="19082" RevisionGUID="6533b41e-645e-4d54-928c-fe49e775ff32" CreationDate="2011-03-28T14:15:56.757" UserId="7981" Text="What's the best team composition to be used in LoL?" />
  <row Id="47089" PostHistoryTypeId="3" PostId="19082" RevisionGUID="6533b41e-645e-4d54-928c-fe49e775ff32" CreationDate="2011-03-28T14:15:56.757" UserId="7981" Text="&lt;league-of-legends&gt;&lt;team-build&gt;" />
  <row Id="47090" PostHistoryTypeId="2" PostId="19083" RevisionGUID="03b907c7-06f1-4f82-8edf-e0824e311ae1" CreationDate="2011-03-28T14:31:01.677" UserId="8164" Text="Hsien-Ko easily beats Arthur if you spam Gongs (reverse dragon punch + any) or properly time some Gong assists.  Hsien-ko can also throw other projectiles with a chance to dizzy.&#xD;&#xA;&#xD;&#xA;Ammy's shield is is OK, but seems (to me, anyway) to come out a lot slower.  You can alternate between reflector (22A) to use the shield and beads (22C) to fire puppy lasers... err, ice beams.  The 236C version of ice beams has a 45 degree angle that can keep you safe from some projectiles.&#xD;&#xA;" />
  <row Id="47091" PostHistoryTypeId="25" PostId="19082" RevisionGUID="0a19e9ac-edd1-481d-8783-f60180b22bbe" CreationDate="2011-03-28T14:40:17.113" Comment="http://twitter.com/#!/StackGaming/status/52379484984328192" />
  <row Id="47092" PostHistoryTypeId="2" PostId="19084" RevisionGUID="abe9499c-29e0-42b1-89d5-2c5694ad8bf7" CreationDate="2011-03-28T14:48:29.797" UserId="7592" Text="I've been playing Rock Band off and on since the first incarnation, with most of my time spent playing the drums.&#xD;&#xA;&#xD;&#xA;I think I've reached a plateau and haven't seen much improvement in my scores. I can sight read gold star almost any 2 difficulty song, and most of the 3 difficult songs. However, I almost always fail out if playing solo (or need saving if playing in a group) songs of difficulty 5 and higher.&#xD;&#xA;&#xD;&#xA;I've read online about something called &quot;sticking&quot;? Can anyone explain what that is? And is that what I need to learn improve?&#xD;&#xA;&#xD;&#xA;Anything else I should be doing to improve?&#xD;&#xA;&#xD;&#xA;Thanks" />
  <row Id="47093" PostHistoryTypeId="1" PostId="19084" RevisionGUID="abe9499c-29e0-42b1-89d5-2c5694ad8bf7" CreationDate="2011-03-28T14:48:29.797" UserId="7592" Text="Having a hard time getting better at Rock Band drums, what can i do to improve? Sticking?" />
  <row Id="47094" PostHistoryTypeId="3" PostId="19084" RevisionGUID="abe9499c-29e0-42b1-89d5-2c5694ad8bf7" CreationDate="2011-03-28T14:48:29.797" UserId="7592" Text="&lt;rock-band-3&gt;&lt;rock-band&gt;&lt;rock-band-2&gt;&lt;drums&gt;&lt;rhythm-game&gt;" />
  <row Id="47095" PostHistoryTypeId="2" PostId="19085" RevisionGUID="3f04f7d1-d50b-4e74-8b56-f64818de482e" CreationDate="2011-03-28T14:48:52.690" UserId="102" Text="My LoL skills are not really on par with my SC2, but here is my take:&#xD;&#xA;&#xD;&#xA;You're going to want 1-2 Tanks.  You need someone to be able to take that heavy damage in Team battles, and protect your squishies, and that means a Tank (let's say you pick someone like Shen or Mundo or Nunu for this).  On top of that you're going to need someone to initiate.  Its often nice if this person is a Tank, but as long as they're beefy enough, its alright (let's say you pick someone like Sion or Malphite for this).&#xD;&#xA;&#xD;&#xA;Next we're going to need some support.  Usually you want a support that synergizes will with your team.  If you're loaded with Spell Damage Soraka is a good choice, if you need some extra Bang, Lux is always a goody, personally I think you can almost never go wrong with Zilean.&#xD;&#xA;&#xD;&#xA;Now we're down to the fun part, you're Nukers and DPS.  I often think that one of these should be a jungler (like Warwick or Twitch), because that brings the threat of ganking, and forces them to spend a lot of money on wards and staying in their lane (instead of ganking you).  Ideally, your DPS are going to be different damage types (one AP and one AD) to prevent them from easily building a tank against you, so if you grabbed Warwick, you'll want someone like Malzahar, or Rahze or Veigar.&#xD;&#xA;&#xD;&#xA;Additional considerations&#xD;&#xA;&#xD;&#xA;So you have the basics of the roles, but its extremely important you synergize; and no I don't mean just come up with a nice combo.  Look down your list, and say to yourself: Do I have enough Stun? Do I have enough Slow? If they field an AP Yi Carry, can I lock him out long enough to kill him?&#xD;&#xA;&#xD;&#xA;Its extremely easy to know all the roles and still not have enough of what you need.  There was one time where we ran 5 Tanks against an opposing team which only had AD carries and no slows, and we all got Thornmail and when one person got low, they ran away while the other 4 covered.  I think the game ended 34-2.  So think through your weaknesses." />
  <row Id="47096" PostHistoryTypeId="2" PostId="19086" RevisionGUID="1ca61d31-9026-4cf2-9edd-43eac41438aa" CreationDate="2011-03-28T15:16:22.773" UserId="1721" Text="In most cases, putting all your eggs in one basket by choosing champions that all fit the same role as tanks, healers, dps, or some other mechanic will not result in a good team. A good team has champions that serve different roles and have lots of synergy with their teammates.&#xD;&#xA;&#xD;&#xA;The most important role is a tank. Without a tank it's difficult to initiate team fights and you team will lack someone to prevent speedy gankers like Master Yi and Evelynn from killing weaker teammates. Champions that fit this role have to be able to soak a lot of damage and provide crowd control in order to protect teammates. The most useful crowd control for a tank is a taunt, which will pull your opponents attention away from a teammate they are trying to take down. For this role you want champions like Rammus and Shen, although there are many other [viable tanks][1].&#xD;&#xA;&#xD;&#xA;Support is also very important. Support is a rather vague word but it usually means healing and crowd control. This lets support step in to help the tank keep other teammates alive, as well as serving dps when the support isn't needed. Janna is widely played support due to her two healing spells (one is an AoE) and her crowd control tornadoes.&#xD;&#xA;&#xD;&#xA;Beyond those two roles your champions will be focused on dps. However, there are still some things you should balance.&#xD;&#xA;&#xD;&#xA; - Magic Damage and Physical Damage: If you don't balance the two then your opponents will stack resistance for whatever damage your team deals. An example of this is a physical damage team being entirely useless against Rammus, who gets up to 75% physical resistance and deals damage back each time you attack him. Choosing a mage like Vlad and a fighter like Caitlyn will be enough to balance your damage.&#xD;&#xA;&#xD;&#xA; - Crowd Control and Nuking: Crowd control keeps your targets from running, and nuking does high damage. Choosing only one or the other means you will see targets escaping easily or not taking enough damage. An example of a champion who balances the two is Morgana with Dark Binding, which nukes and roots.&#xD;&#xA;&#xD;&#xA; - Damage Focus and Damage Resistance: Champions that focus on damage tend to lack in resistance and health. If all of your dps champions are squishy, they will be targeted in team fights and likely die, leaving your team with no damage output. Balancing damage and resistance tends to be in choice of items more than champions, but choosing some tanky dps like Sion and Jax will help. Also, tanky dps can step in as a temporary tank if your team tank happens to die.&#xD;&#xA;&#xD;&#xA;Having champions with AoE and global abilities is not necessary. You will likely have one AoE and one global just by picking any 5 champions. Note that those spells are scaled to be roughly as powerful as single target spells and thus provide no more value, especially in situations where there is only one target (i.e., you are ganking or getting ganked).&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18270/which-are-viable-tanks-on-league-of-legends-nowadays" />
  <row Id="47097" PostHistoryTypeId="5" PostId="19085" RevisionGUID="2be79263-0d34-40a0-86cc-a5b8da47873a" CreationDate="2011-03-28T15:20:35.503" UserId="1721" Comment="grammar and spelling" Text="My LoL skills are not really on par with my SC2, but here is my take:&#xD;&#xA;&#xD;&#xA;You're going to want 1-2 Tanks.  You need someone to be able to take that heavy damage in Team battles, and protect your squishies, and that means a Tank (let's say you pick someone like Shen, Mundo Nunu for this).  On top of that you're going to need someone to initiate.  Its often nice if this person is a Tank, but as long as they're beefy enough, it's alright (let's say you pick someone like Sion or Malphite for this).&#xD;&#xA;&#xD;&#xA;Next we're going to need some support.  Usually you want a support that synergizes well with your team. If you're loaded with Spell Damage then Soraka is a good choice. If you need some extra Bang, Lux is always a goody. Personally I think you can almost never go wrong with Zilean.&#xD;&#xA;&#xD;&#xA;Now we're down to the fun part, your Nukers and DPS. I often think that one of these should be a jungler (like Warwick or Twitch), because that brings the threat of ganking, and forces them to spend a lot of money on wards and staying in their lane (instead of ganking you). Ideally, your DPS are going to be different damage types (one AP and one AD) to prevent them from easily building a tank against you, so if you grabbed Warwick, you'll want someone like Malzahar, Ryze or Veigar.&#xD;&#xA;&#xD;&#xA;Additional considerations&#xD;&#xA;&#xD;&#xA;So you have the basics of the roles, but its extremely important you synergize; and no I don't mean just come up with a nice combo. Look down your list, and say to yourself: Do I have enough Stun? Do I have enough Slow? If they field an AP Yi Carry, can I lock him out long enough to kill him?&#xD;&#xA;&#xD;&#xA;It's extremely easy to know all the roles and still not have enough of what you need.  There was one time where we ran 5 Tanks against an opposing team which only had AD carries and no slows, and we all got Thornmail and when one person got low, they ran away while the other 4 covered. I think the game ended 34-2. So think through your weaknesses." />
  <row Id="47098" PostHistoryTypeId="2" PostId="19087" RevisionGUID="4e4ab173-c793-4494-8def-2f5fc226a656" CreationDate="2011-03-28T15:22:03.223" UserId="479" Text="As a healer (or worse, a tank) you need to get used to being kicked, yelled at, told how to play your class, and in general annoyed. Develop a thick skin, or just stay DPS.&#xD;&#xA;&#xD;&#xA;Healing and tanking are both thankless jobs, and no matter how good you are, your party can screw it up. I've been healing since 1.0, and it never changes. I did a heroic random yesterday with a tank who I don't know how they passed the gear requirement for the instance, and three mediocre dps, and we only made it through because I was raid geared, and I flasked myself after the first wipe. I shifted to bear on the last boss and finished the last 10% by myself, and I still got shit. (If someone has crappy gear, and gets 1 shotted, that's your fault, because you're a crappy healer, right?)&#xD;&#xA;&#xD;&#xA;But I digress.&#xD;&#xA;&#xD;&#xA;Before you start healing seriously, you need a couple of things:&#xD;&#xA;&#xD;&#xA;1) a good healer mod (&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx&quot;&gt;HealBot&lt;/a&gt; or similar).&lt;br&gt;&#xD;&#xA;2) a &lt;a href=&quot;http://www.wowhead.com/talent#hhZbh0bZcGbMsdfoGo&quot;&gt;healer spec&lt;/a&gt;. Only priests have a valid build that isn't 90% in their heal tree.&lt;br&gt;&#xD;&#xA;3) healer gear. Int is almost always the go-to skill now. Don't be afraid to use cloth gear if you have to: if the tank is doing their job, you shouldn't have to worry about soaking damage (if they're not, you're pretty much screwed anyway).&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Earth shield on the tank, water shield for emergency mana regen (shouldn't need it with the mana tide totem, but never underestimate a parties ability to rape your mana pool), and always heal yourself first, the tank second, and the dps last: if you or the tank go down, you're pretty much screwed either way unless you have a backup tank lying around.&#xD;&#xA;&#xD;&#xA;I wouldn't worry too much about healing until you can get dual specced: leveling with a healer spec is extremely annoying. You'd basically have to do nothing but run instances, and that's a very slow way to level." />
  <row Id="47099" PostHistoryTypeId="5" PostId="19086" RevisionGUID="2d0c5a3f-3d9e-46ae-9656-e4100269ba29" CreationDate="2011-03-28T15:39:10.797" UserId="1721" Comment="Added an example team; deleted 1 characters in body" Text="In most cases, putting all your eggs in one basket by choosing champions that all fit the same role as tanks, healers, dps, or some other mechanic will not result in a good team. A good team has champions that serve different roles and have lots of synergy with their teammates.&#xD;&#xA;&#xD;&#xA;The most important role is a tank. Without a tank it's difficult to initiate team fights and you team will lack someone to prevent speedy gankers like Master Yi and Evelynn from killing weaker teammates. Champions that fit this role have to be able to soak a lot of damage and provide crowd control in order to protect teammates. The most useful crowd control for a tank is a taunt, which will pull your opponents attention away from a teammate they are trying to take down. For this role you want champions like Rammus and Shen, although there are many other [viable tanks][1].&#xD;&#xA;&#xD;&#xA;Support is also very important. Support is a rather vague word but it usually means healing and crowd control. This lets support step in to help the tank keep other teammates alive, as well as serving dps when the support isn't needed. Janna is widely played support due to her two healing spells (one is an AoE) and her crowd control tornadoes.&#xD;&#xA;&#xD;&#xA;Beyond those two roles your champions will be focused on dps. However, there are still some things you should balance.&#xD;&#xA;&#xD;&#xA; - Magic Damage and Physical Damage: If you don't balance the two then your opponents will stack resistance for whatever damage your team deals. An example of this is a physical damage team being entirely useless against Rammus, who gets up to 75% physical resistance and deals damage back each time you attack him. Choosing a mage like Vlad and a fighter like Caitlyn will be enough to balance your damage.&#xD;&#xA;&#xD;&#xA; - Crowd Control and Nuking: Crowd control keeps your targets from running, and nuking does high damage. Choosing only one or the other means you will see targets escaping easily or not taking enough damage. An example of a champion who balances the two is Morgana with Dark Binding, which nukes and roots.&#xD;&#xA;&#xD;&#xA; - Damage Focus and Damage Resistance: Champions that focus on damage tend to lack in resistance and health. If all of your dps champions are squishy, they will be targeted in team fights and likely die, leaving your team with no damage output. Balancing damage and resistance tends to be in choice of items more than champions, but choosing some tanky dps like Sion and Jax will help. Also, tanky dps can step in as a temporary tank if your team tank happens to die.&#xD;&#xA;&#xD;&#xA;Having champions with AoE and global abilities is not necessary. You will likely have one AoE and one global just by picking any 5 champions. Note that those spells are scaled to be roughly as powerful as single target spells and thus provide no more value, especially in situations where there is only one target (i.e., you are ganking or getting ganked).&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Example Team&#xD;&#xA;----------------&#xD;&#xA;&#xD;&#xA;This is what I consider a good team, based on my points above:&#xD;&#xA;&#xD;&#xA;**The Roles:**&#xD;&#xA;&#xD;&#xA; - Rammus (our team tank)&#xD;&#xA; - Galio (our support, for the most part)&#xD;&#xA; - Morgana (our mage)&#xD;&#xA; - Jax (our fighter and tanky dps)&#xD;&#xA; - Nunu (more magic dps and crowd control)&#xD;&#xA;&#xD;&#xA;The only champion that doesn't entirely follow what I recommended is Galio. However, Galio was chosen because he can deal lots of dps with enough AP focus, but he also protects teammates with Bulwark and has a Taunt to help him sub in as a tank. This means Galio can be another tank, dps, or support with enough focus. His versatility makes him an easy choice for me.&#xD;&#xA;&#xD;&#xA;One weakpoint is that the team lacks healing, but Galio, Nunu, and Morgana have self heals (Morgana has spell vamp) and Jax usually takes some vampiric item later game. Rammus is a tank so choosing a health regen item for him like Force of Nature or Warmog's Armor can be enough.&#xD;&#xA;&#xD;&#xA;**The Synergy**&#xD;&#xA;&#xD;&#xA;Other than the roles they fit these champions also have a lot of synergy, mainly in their ultimates. Rammus can initiate a large team fight, which is when Galio and Morgana step in. Morgana casts her ultimate, and Galio taunts to keep enemies in. Then Nunu steps in to cast his ultimate, and Rammus and Jax use their cc to keep opponents close to Nunu. The sheer dps is enough to completely kill or scatter a team, and despite exhausting most of your ultimates your team still has a lot of power as each champion has cc and dps.&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18270/which-are-viable-tanks-on-league-of-legends-nowadays" />
  <row Id="47100" PostHistoryTypeId="2" PostId="19088" RevisionGUID="cc5d8161-6f8b-4f36-8116-3c37412ba41b" CreationDate="2011-03-28T15:50:03.443" UserId="122" Text="I've read good things in reviews about the co-op experience in Lara Croft &amp; The guardian of Light - specifically, that the puzzles change to accommodate both characters with their unique abilities.&#xD;&#xA;&#xD;&#xA;Does playing co-op really change *all* the puzzles so that they *require* cooperation, or only a few select ones? And does it include the skull tombs? Does anything in the game change except for puzzles - for example is the combat more difficult, now that there are two gun-wielding PCs?&#xD;&#xA;&#xD;&#xA;Finally, what happens when one of the characters dies?" />
  <row Id="47101" PostHistoryTypeId="1" PostId="19088" RevisionGUID="cc5d8161-6f8b-4f36-8116-3c37412ba41b" CreationDate="2011-03-28T15:50:03.443" UserId="122" Text="What's the co-op experience of Lara Croft &amp; The Guardian of Light really like?" />
  <row Id="47102" PostHistoryTypeId="3" PostId="19088" RevisionGUID="cc5d8161-6f8b-4f36-8116-3c37412ba41b" CreationDate="2011-03-28T15:50:03.443" UserId="122" Text="&lt;co-op&gt;&lt;lara-croft-gol&gt;" />
  <row Id="47103" PostHistoryTypeId="5" PostId="19086" RevisionGUID="459daeb3-f4c2-41b9-8c8c-3c545be9c8d9" CreationDate="2011-03-28T15:50:42.600" UserId="1721" Comment="added 488 characters in body" Text="In most cases, putting all your eggs in one basket by choosing champions that all fit the same role as tanks, healers, dps, or some other mechanic will not result in a good team. A good team has champions that serve different roles and have lots of synergy with their teammates.&#xD;&#xA;&#xD;&#xA;The most important role is a tank. Without a tank it's difficult to initiate team fights and you team will lack someone to prevent speedy gankers like Master Yi and Evelynn from killing weaker teammates. Champions that fit this role have to be able to soak a lot of damage and provide crowd control in order to protect teammates. The most useful crowd control for a tank is a taunt, which will pull your opponents attention away from a teammate they are trying to take down. For this role you want champions like Rammus and Shen, although there are many other [viable tanks][1].&#xD;&#xA;&#xD;&#xA;Support is also very important. Support is a rather vague word but it usually means healing and crowd control. This lets support step in to help the tank keep other teammates alive, as well as serving dps when the support isn't needed. Janna is widely played support due to her two healing spells (one is an AoE) and her crowd control tornadoes.&#xD;&#xA;&#xD;&#xA;Beyond those two roles your champions will be focused on dps. However, there are still some things you should balance.&#xD;&#xA;&#xD;&#xA; - Magic Damage and Physical Damage: If you don't balance the two then your opponents will stack resistance for whatever damage your team deals. An example of this is a physical damage team being entirely useless against Rammus, who gets up to 75% physical resistance and deals damage back each time you attack him. Choosing a mage like Vlad and a fighter like Caitlyn will be enough to balance your damage.&#xD;&#xA;&#xD;&#xA; - Crowd Control and Nuking: Crowd control keeps your targets from running, and nuking does high damage. Choosing only one or the other means you will see targets escaping easily or not taking enough damage. An example of a champion who balances the two is Morgana with Dark Binding, which nukes and roots.&#xD;&#xA;&#xD;&#xA; - Damage Focus and Damage Resistance: Champions that focus on damage tend to lack in resistance and health. If all of your dps champions are squishy, they will be targeted in team fights and likely die, leaving your team with no damage output. Balancing damage and resistance tends to be in choice of items more than champions, but choosing some tanky dps like Sion and Jax will help. Also, tanky dps can step in as a temporary tank if your team tank happens to die.&#xD;&#xA;&#xD;&#xA;Picking champions with AoE and global abilities is not necessary. Most champions have an ability to fit the bill. Note that those spells are scaled to be roughly as powerful as single target spells and thus provide marginally value, and no more value in situations where there is only one target (i.e., you are ganking or getting ganked).&#xD;&#xA;&#xD;&#xA;I haven't mentioned much about synergy but it mostly comes from your team's capabilities. Do you have a nuke to follow up a nicely placed stun? Can your tank be helped when he gets too deep into a group of enemies? Think of different situations and whether you are capable of coming out on top of them as a whole or only a small part. And if you want an idea of team fighting synergy (this largely promotes AoE) watch the [circle of death][2].&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Example Team&#xD;&#xA;----------------&#xD;&#xA;&#xD;&#xA;This is what I consider a good team, based on my points above:&#xD;&#xA;&#xD;&#xA;**The Roles:**&#xD;&#xA;&#xD;&#xA; - Rammus (our team tank)&#xD;&#xA; - Galio (our support, for the most part)&#xD;&#xA; - Morgana (our mage)&#xD;&#xA; - Jax (our fighter and tanky dps)&#xD;&#xA; - Nunu (more magic dps and crowd control)&#xD;&#xA;&#xD;&#xA;The only champion that doesn't entirely follow what I recommended is Galio. However, Galio was chosen because he can deal lots of dps with enough AP focus, but he also protects teammates with Bulwark and has a Taunt to help him sub in as a tank. This means Galio can be another tank, dps, or support with enough focus. His versatility makes him an easy choice for me.&#xD;&#xA;&#xD;&#xA;One weakpoint is that the team lacks healing, but Galio, Nunu, and Morgana have self heals (Morgana has spell vamp) and Jax usually takes some vampiric item later game. Rammus is a tank so choosing a health regen item for him like Force of Nature or Warmog's Armor can be enough.&#xD;&#xA;&#xD;&#xA;**The Synergy**&#xD;&#xA;&#xD;&#xA;Other than the roles they fit these champions also have a lot of synergy, mainly in their ultimates. Rammus can initiate a large team fight, which is when Galio and Morgana step in. Morgana casts her ultimate, and Galio taunts to keep enemies in. Then Nunu steps in to cast his ultimate, and Rammus and Jax use their cc to keep opponents close to Nunu. The sheer dps is enough to completely kill or scatter a team, and despite exhausting most of your ultimates your team still has a lot of power as each champion has cc and dps.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/18270/which-are-viable-tanks-on-league-of-legends-nowadays&#xD;&#xA;  [2]: http://www.youtube.com/watch?v=vzbNUwp9Sm0&amp;t=4m00s" />
  <row Id="47104" PostHistoryTypeId="2" PostId="19089" RevisionGUID="39e0db9c-4715-4aa4-a70d-9c9969cf49db" CreationDate="2011-03-28T16:12:32.353" UserId="7981" Text="There is a HUD transparency setting that can help, it will still be slightly visible. It won't be as good as turning it off completely but it is better than nothing." />
  <row Id="47105" PostHistoryTypeId="2" PostId="19090" RevisionGUID="62fadf2a-75ca-4519-8a1a-f6713e849e4d" CreationDate="2011-03-28T16:14:43.293" UserId="8090" Text="I've been playing for the past week with one of my friends (over PSN, not locally) and it's tons of fun! I was sceptical when I first saw the game but it's a blast to play, and it's actually a lot more fun playing co-op than single player because you get to (and often have to) help each other out, both in combat and for the puzzles.&#xD;&#xA;&#xD;&#xA;Most of the puzzles change to need co-operation, usually something as simple as Lara using the rope to make a bridge for Totec, or Totec throwing spears to create stepping stones and such. The skull tomb puzzles tend to be a little bit more difficult as well, as it needs two players working together. Nothing too hard, though.&#xD;&#xA;&#xD;&#xA;Not sure if the combat scales up to be honest, but it's a little more lenient with the deaths as the other player has a few seconds to revive you. If they don't, you revive with a bit more of a delay, but it's not more than 5 or 10 seconds.&#xD;&#xA;&#xD;&#xA;As I said, I've been playing with a friend, not strangers, but I'm sure that it would be fun either way! :)" />
  <row Id="47106" PostHistoryTypeId="2" PostId="19091" RevisionGUID="62fb1709-686f-438d-8716-3edcadb7d004" CreationDate="2011-03-28T16:20:32.523" UserId="8104" Text="How do i change nicknames of people on other servers" />
  <row Id="47107" PostHistoryTypeId="1" PostId="19091" RevisionGUID="62fb1709-686f-438d-8716-3edcadb7d004" CreationDate="2011-03-28T16:20:32.523" UserId="8104" Text="Minecraft how to change nicknames" />
  <row Id="47108" PostHistoryTypeId="3" PostId="19091" RevisionGUID="62fb1709-686f-438d-8716-3edcadb7d004" CreationDate="2011-03-28T16:20:32.523" UserId="8104" Text="&lt;minecraft&gt;" />
  <row Id="47109" PostHistoryTypeId="5" PostId="19058" RevisionGUID="72401853-a300-4417-bf94-268c11351f47" CreationDate="2011-03-28T16:25:16.580" UserId="274" Comment="Cleaned up formatting" Text="The community is aware of this issue. You can find [the official bug report thread regarding this on Get Satisfaction](http://getsatisfaction.com/mojang/topics/smp_major_lag_since_beta_1_3_game_is_un_playable). Vote this up in order to have best visibility for a possible fix." />
  <row Id="47110" PostHistoryTypeId="5" PostId="19091" RevisionGUID="36b09eff-ad0d-451c-a7a5-4c55368f5550" CreationDate="2011-03-28T16:26:33.840" UserId="23" Comment="Some effort please" Text="How can I change nicknames of people on other servers?" />
  <row Id="47111" PostHistoryTypeId="4" PostId="19091" RevisionGUID="36b09eff-ad0d-451c-a7a5-4c55368f5550" CreationDate="2011-03-28T16:26:33.840" UserId="23" Comment="Some effort please" Text="How to change other users' nicknames in multiplayer?" />
  <row Id="47112" PostHistoryTypeId="6" PostId="19091" RevisionGUID="36b09eff-ad0d-451c-a7a5-4c55368f5550" CreationDate="2011-03-28T16:26:33.840" UserId="23" Comment="Some effort please" Text="&lt;minecraft&gt;&lt;online-multiplayer&gt;&lt;servers&gt;" />
  <row Id="47113" PostHistoryTypeId="10" PostId="19067" RevisionGUID="5a659330-f81e-4a63-aa47-69570805b063" CreationDate="2011-03-28T16:27:56.163" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47114" PostHistoryTypeId="5" PostId="19059" RevisionGUID="0db5f09e-a655-41a6-94a4-8571583387fb" CreationDate="2011-03-28T16:32:16.233" UserId="274" Comment="Linkified link and snipped signature" Text="Definitely. For shamans there are the three specs:&#xD;&#xA;&#xD;&#xA; - Enhancement (Good for melee dps - storm strike and the like)&#xD;&#xA; - Elemental (Good for caster dps - lightning bolt, shocks, and lava burst)&#xD;&#xA; - Resto (Good for heals - chain heal, healing waves... etc)&#xD;&#xA;&#xD;&#xA;Each spec benefits from different gear perks/attributes.  It's been a while but the general rule is this:&#xD;&#xA;&#xD;&#xA; - Melee dps roles will seek out either Strength or Agility (shamans prefer   agility)   &#xD;&#xA; - Caster dps roles will seekout Int and stam/spirit&#xD;&#xA; - Healers will seek out Int and Spirit&#xD;&#xA;&#xD;&#xA;In this case, healing with a bunch of +agi gear is doing nothing for you.  Shamans will run out of mana quick and not be able to keep up (especially towards end-game play).&#xD;&#xA;&#xD;&#xA;If you want to heal, respec and get some healing gear - aka gear with +int and +spirit.  You'll find your heals do more and you can cast more of them.&#xD;&#xA;&#xD;&#xA;I'm not sure what level you are, but I know that dual speccing is MUCH cheaper these days so if you want to carry some extra gear around (to fit your new role), you could pick up your second spec.&#xD;&#xA;&#xD;&#xA;For being a beginner though, I might find the spec that matches my play style and stick with that. Enhancement is up close and personal melee dps with the enemy while Elemental is sitting back from a distance and casting devastating spells.&#xD;&#xA;&#xD;&#xA;Get comfortable with it in a group setting and then watch the other players as they perform their roles.&#xD;&#xA;&#xD;&#xA;[Wowhead](http://www.wowhead.com) is a great resource for speccing your character. You can look up items and fiddle with your spec without having to spend gold.&#xD;&#xA;&#xD;&#xA;Cheers and good luck mate!" />
  <row Id="47115" PostHistoryTypeId="2" PostId="19092" RevisionGUID="371c9338-2be8-462a-b8ca-08c5d6d1e461" CreationDate="2011-03-28T16:33:26.423" UserId="4983" Text="I started playing torchlight this weekend and immediately fell in love with it. However I am having a small problem. The first fishing hole I ran into gave me a fish that turned my pet into an ogre (permanently?). This was great because now my pet was hardcore and never took enough damage to start fleeing. Later on I used the bat fish on him just to see what he would look like and how he would act if he was one of those little demons. Now when the 120 seconds wore out he turned back to his original self (not an ogre). I have tried and tried to get that fish again but to no avail... Does that fish only show up only once? If you can get it more than once is there a particular fishing spot that produces more of them? As a side question what is the name of that fish?" />
  <row Id="47116" PostHistoryTypeId="1" PostId="19092" RevisionGUID="371c9338-2be8-462a-b8ca-08c5d6d1e461" CreationDate="2011-03-28T16:33:26.423" UserId="4983" Text="Pet ogre in Torchlight" />
  <row Id="47117" PostHistoryTypeId="3" PostId="19092" RevisionGUID="371c9338-2be8-462a-b8ca-08c5d6d1e461" CreationDate="2011-03-28T16:33:26.423" UserId="4983" Text="&lt;torchlight&gt;" />
  <row Id="47118" PostHistoryTypeId="2" PostId="19093" RevisionGUID="3cb9fbab-e929-47bd-9409-ea6020fefca3" CreationDate="2011-03-28T16:45:21.373" UserId="274" Text="There are 3 sizes of pet-consumable fish:&#xD;&#xA;&#xD;&#xA;* **Regular** fish transform your pet for 2 minutes and are fairly common.&#xD;&#xA;* **Big** fish transform your pet for 1 hour and appear about 1/10 as often as regular fish.&#xD;&#xA;* **Giant** fish transform your pet *permanently* and appear about 1/200 as often as regular fish.&#xD;&#xA;&#xD;&#xA;The rarity of pet-consumable fishes are not affected by the tileset (crypt, mines, ruins, palace, etc) you're fishing in. (Character-consumable fishes are, however)" />
  <row Id="47119" PostHistoryTypeId="5" PostId="19092" RevisionGUID="8cd7b95e-4ce7-45f6-bf81-1e3ddbc527ae" CreationDate="2011-03-28T16:47:00.373" UserId="274" Comment="Inserted paragraphs" Text="The first fishing hole I ran into gave me a fish that turned my pet into an ogre (permanently). This was great because now my pet was hardcore and never took enough damage to start fleeing.&#xD;&#xA;&#xD;&#xA;Later on I used a Bat Fish on him just to see what he would look like and how he would act if he was one of those little demons. After 120 seconds he turned back to his original self (not an ogre).&#xD;&#xA;&#xD;&#xA;I have tried and tried to get that fish again, but to no avail. Does that fish only show up only once? If you can get it more than once, is there a particular fishing spot that produces more of them?&#xD;&#xA;&#xD;&#xA;As a side question, what is the name of that fish?" />
  <row Id="47120" PostHistoryTypeId="5" PostId="19093" RevisionGUID="5dda1628-5ec9-47b1-be0a-6e1dfe5cd0d7" CreationDate="2011-03-28T16:50:51.637" UserId="274" Comment="added 400 characters in body" Text="There are 3 sizes of pet-consumable fish:&#xD;&#xA;&#xD;&#xA;* **Regular** fish transform your pet for 2 minutes and are fairly common.&#xD;&#xA;* **Big** fish transform your pet for 1 hour and appear about 1/10 as often as regular fish.&#xD;&#xA;* **Giant** fish transform your pet *permanently* and appear about 1/200 as often as regular fish.&#xD;&#xA;&#xD;&#xA;The rarity of pet-consumable fishes are not affected by the tileset (crypt, mines, ruins, palace, etc) you're fishing in. (Character-consumable fishes are, however)&#xD;&#xA;&#xD;&#xA;You can find a list of pet-consumable fish [here on StrategyWiki][1]. I don't see one that transforms your pet into an ogre...was it actually a [Varkolyn][2]?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://strategywiki.org/wiki/Torchlight/Fish#Pet-consumable_fish&#xD;&#xA;  [2]: http://www.google.ca/images?hl=en&amp;client=firefox-a&amp;hs=PAb&amp;rls=org.mozilla:en-US:official&amp;q=varkolyn&amp;um=1&amp;ie=UTF-8&amp;source=og&amp;sa=N&amp;tab=wi&amp;biw=1093&amp;bih=750" />
  <row Id="47121" PostHistoryTypeId="5" PostId="19092" RevisionGUID="cf410857-f623-4336-8246-1a3141a3e251" CreationDate="2011-03-28T16:53:52.550" UserId="4983" Comment="replaced ogre with Varkolyn now that I know the name of the creature....; deleted 6 characters in body; edited title" Text="The first fishing hole I ran into gave me a fish that turned my pet into an Troll (permanently). This was great because now my pet was hardcore and never took enough damage to start fleeing.&#xD;&#xA;&#xD;&#xA;Later on I used a Bat Fish on him just to see what he would look like and how he would act if he was one of those little demons. After 120 seconds he turned back to his original self (not a Troll).&#xD;&#xA;&#xD;&#xA;I have tried and tried to get that fish again, but to no avail. Does that fish only show up only once? If you can get it more than once, is there a particular fishing spot that produces more of them?&#xD;&#xA;&#xD;&#xA;As a side question, what is the name of that fish?" />
  <row Id="47122" PostHistoryTypeId="4" PostId="19092" RevisionGUID="cf410857-f623-4336-8246-1a3141a3e251" CreationDate="2011-03-28T16:53:52.550" UserId="4983" Comment="replaced ogre with Varkolyn now that I know the name of the creature....; deleted 6 characters in body; edited title" Text="Pet Troll in Torchlight" />
  <row Id="47123" PostHistoryTypeId="2" PostId="19094" RevisionGUID="e6704969-d16f-4100-9614-82831072c73b" CreationDate="2011-03-28T16:55:01.660" UserId="341" Text="This might qualify as epic luck, but I believe how I did it was to use an Elf&#xD;&#xA;&#xD;&#xA;- Convert starting glyph to mana&#xD;&#xA;- Find BURNDARAYZ glyph, trying to fight as few monsters as possible&#xD;&#xA;- Begin worshipping Mystera Annur&#xD;&#xA;- Use magic repeatedly to kill monsters and build faith, getting bonus mana reward&#xD;&#xA;- Use assassin ability to kill off lower-level monsters to trigger mid-battle levelups as needed&#xD;&#xA;- Eventually got bonus fireball damage&#xD;&#xA;- Use large number of mana potions and mid-battle levelups to defeat bosses&#xD;&#xA;&#xD;&#xA;I believe I also had BLUDTOPOWA to make it easier to regnerate magic points.  Anyway, while using Mystera probably isn't a must, the key is that you will need to make good use of your magic as well as your ability to instantly kill lower level monsters.  HALPMEH can be very effective for classes that do a large amount of physical damage." />
  <row Id="47124" PostHistoryTypeId="4" PostId="19054" RevisionGUID="b9d4d196-8744-4bbc-8d68-9a87145d88a6" CreationDate="2011-03-28T17:00:48.793" UserId="274" Comment="Capitalized title" Text="How can you beat Frank the Zombie with an assassin in Desktop Dungeons?" />
  <row Id="47125" PostHistoryTypeId="2" PostId="19095" RevisionGUID="aa33797d-b9a9-41d1-ab07-599385f12aa7" CreationDate="2011-03-28T17:01:00.237" UserId="8166" Text="When I was a kid (in 1996), I used to play a cool flight simulator game - you get into the cabin, grab joystick and command a helicopter. The objective was to destroy ground targets such as ships, anti-aircraft and so on. At the end of the game (when you get killed), the game was displaying a list of rank insignia and the one you've attained. &#xD;&#xA;&#xD;&#xA;What was the name of this game? " />
  <row Id="47126" PostHistoryTypeId="1" PostId="19095" RevisionGUID="aa33797d-b9a9-41d1-ab07-599385f12aa7" CreationDate="2011-03-28T17:01:00.237" UserId="8166" Text="Help identify an old flight simulator arcade" />
  <row Id="47127" PostHistoryTypeId="3" PostId="19095" RevisionGUID="aa33797d-b9a9-41d1-ab07-599385f12aa7" CreationDate="2011-03-28T17:01:00.237" UserId="8166" Text="&lt;identify-this-game&gt;&lt;old-games&gt;&lt;arcade&gt;&lt;flight-simulation&gt;" />
  <row Id="47128" PostHistoryTypeId="6" PostId="19095" RevisionGUID="97fa9351-567d-433d-a197-87491b9a0c76" CreationDate="2011-03-28T17:13:40.720" UserId="122" Comment="edited tags" Text="&lt;identify-this-game&gt;&lt;arcade&gt;&lt;flight-simulation&gt;" />
  <row Id="47129" PostHistoryTypeId="2" PostId="19096" RevisionGUID="35ee0898-a7d1-463e-a402-db739ba36a25" CreationDate="2011-03-28T17:19:25.983" UserId="8167" Text="[Steel Talons](http://en.wikipedia.org/wiki/Steel_Talons), perhaps? One of Atari's early polygonal arcade games (see also S.T.U.N. Runner, a personal fave). It would have already been kind of old by 1996, though." />
  <row Id="47130" PostHistoryTypeId="25" PostId="19092" RevisionGUID="cf9499b2-9ebc-42ab-be6f-218cc827c5e9" CreationDate="2011-03-28T17:40:17.380" Comment="http://twitter.com/#!/StackGaming/status/52424783777898497" />
  <row Id="47131" PostHistoryTypeId="2" PostId="19097" RevisionGUID="ad7487a6-c9ad-4450-b164-112b9c5afd13" CreationDate="2011-03-28T18:05:56.267" UserId="8058" Text="The number of nano-points I have seems to decrease without me spending them - is this a feature I wasn't told about or just that I must be dying and forgetting to pick the samples up again? I could swear It's not the latter, but I'm wondering whether there'd be any point playing through on easy when I've completed it to not die so much ergo keep my nano-points and get kick-ass upgrades..." />
  <row Id="47132" PostHistoryTypeId="1" PostId="19097" RevisionGUID="ad7487a6-c9ad-4450-b164-112b9c5afd13" CreationDate="2011-03-28T18:05:56.267" UserId="8058" Text="campaign nano-points" />
  <row Id="47133" PostHistoryTypeId="3" PostId="19097" RevisionGUID="ad7487a6-c9ad-4450-b164-112b9c5afd13" CreationDate="2011-03-28T18:05:56.267" UserId="8058" Text="&lt;crysis-2&gt;" />
  <row Id="47134" PostHistoryTypeId="2" PostId="19098" RevisionGUID="c616be27-b300-498e-b3a9-6a7da0a623df" CreationDate="2011-03-28T18:11:28.647" UserId="3917" Text="Could it have been [LHX Attack Chopper](http://en.wikipedia.org/wiki/LHX_Attack_Chopper)?" />
  <row Id="47135" PostHistoryTypeId="2" PostId="19099" RevisionGUID="f384a1b9-c30f-45e0-8a26-ddc681f8967d" CreationDate="2011-03-28T18:19:53.327" UserId="1109" Text="I've never owned a Playstation anything, but I'm wondering about [this phone][1]. It sounds pretty nifty. Is this something that will require a major porting effort from game developers, or is this something that will support older games right out of the box, contingent on the copyright holders releasing them on whatever &quot;app store&quot; they have for them? Seems to me that the number and quality of titles available will be the driving factor. How hard will this be to facilitate?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.sonyericsson.com/mwcnews/xperia_play/" />
  <row Id="47136" PostHistoryTypeId="1" PostId="19099" RevisionGUID="f384a1b9-c30f-45e0-8a26-ddc681f8967d" CreationDate="2011-03-28T18:19:53.327" UserId="1109" Text="Will the Sony XPeria be successful?" />
  <row Id="47137" PostHistoryTypeId="3" PostId="19099" RevisionGUID="f384a1b9-c30f-45e0-8a26-ddc681f8967d" CreationDate="2011-03-28T18:19:53.327" UserId="1109" Text="&lt;playstation&gt;&lt;psp&gt;" />
  <row Id="47138" PostHistoryTypeId="2" PostId="19100" RevisionGUID="c8ba6ad6-e20c-467a-ab35-34e054304735" CreationDate="2011-03-28T18:24:54.733" UserId="8141" Text="Hi all, does anybody know when the upcoming remake of Ico and Shadow of The Colossus is going to be released? &#xD;&#xA;&#xD;&#xA;I have heard many conflicting stories about when, the nearest I could find to a definitive timing was in this &lt;a href=&quot;http://blog.us.playstation.com/2010/09/15/ico-and-shadow-of-the-colossus-collection-hits-ps3-spring-2011-with-3d/&quot;&gt;Playstation blog article.&lt;/a&gt;&#xD;&#xA;&#xD;&#xA;Anyone have any more info?" />
  <row Id="47139" PostHistoryTypeId="1" PostId="19100" RevisionGUID="c8ba6ad6-e20c-467a-ab35-34e054304735" CreationDate="2011-03-28T18:24:54.733" UserId="8141" Text="When does the Ico / SoTC HD remake come out?" />
  <row Id="47140" PostHistoryTypeId="3" PostId="19100" RevisionGUID="c8ba6ad6-e20c-467a-ab35-34e054304735" CreationDate="2011-03-28T18:24:54.733" UserId="8141" Text="&lt;ps3&gt;&lt;ps2&gt;&lt;shadow-of-the-colossus&gt;" />
  <row Id="47141" PostHistoryTypeId="2" PostId="19101" RevisionGUID="da32a090-ae66-471f-9ef2-f302fe6f4bf9" CreationDate="2011-03-28T18:26:30.427" UserId="3467" Text="**Part 1: Detection**&#xD;&#xA;&#xD;&#xA;Early detection is a key.&#xD;&#xA;&#xD;&#xA;The 1st thing you MUST to do is scouting (getting map vision) and looking to the mini-map. You can say, that is hard. No, it is not correct. It is VERY hard. And it is very important. If you are controlling XelNaga tower (usually they are located in the map center) but not looking to the minimap - that gives nothing to you. &#xD;&#xA;&#xD;&#xA;Try to put pylons in the edges of your base. Outside of the base... You will see much more area and will have much more times to react. Often opponent forces (Mutas, Banshees, etc) are send with 'Attack' command, then they will begin to kill your cheap pylon (wuth 400 HP), instead of expensive probes that are slow to be build.&#xD;&#xA;&#xD;&#xA;Also good to have few observers patrolling edges of opponent base. in this case you will see out-coming dropships.&#xD;&#xA;&#xD;&#xA;**Part 2: Early prevention**&#xD;&#xA;&#xD;&#xA;If you have some air units - it is always good to harass dropships with them. if you are building for another army - don't keep you air force in center of the map. Put few phoenixes patrolling those ares that are not covered with XelNagas/Pylons.&#xD;&#xA;&#xD;&#xA;Besides scouting they will often kill those dropships... and give you time to react if are overhelmed by other units (mutas, vikings, Voidrays, etc).&#xD;&#xA;&#xD;&#xA;**Part 3: Saving probes**&#xD;&#xA;&#xD;&#xA;Once medivac/WrapPrism/Overlord/NydusChannel/Mutalisks/Banshees, etc detected:&#xD;&#xA;&#xD;&#xA;as other answers tell: give you probes out 1st. Be sure they are not currently attacking. To do so select all of them with BIG BOX and right click on the minimap to he most defendable place on your base. Usually that is your gateways rally point, or location where army is concentrated.&#xD;&#xA;&#xD;&#xA;If your probes are followed with hellions - that won't help too much: hellions kill easily &quot;lined&quot; probes. try to split your probes in few (2-3) groups and send them in a little bit different directions&#xD;&#xA;&#xD;&#xA;You also need to do that quickly each second of delay could cost you an additional probe lost.&#xD;&#xA;&#xD;&#xA;**Part 4: Take your army to deny aggression** &#xD;&#xA;&#xD;&#xA;Once you detected opponent doing drop - don't panic. Don't pull ALL your army to mineral lines. If he has 1 medivac - just take 8 stalkers. Ok, you can take 12, but not ALL 30!!! Otherwise he will do a front attack (it is not a case on Bronze level, but if you are asking here, guess you are going to be at least gold, right?)&#xD;&#xA;&#xD;&#xA;It is good to bring some flying units too. Though stalkers often are good to kill opponent ground army, you will want to kill air too. But while stalkers area shouting ground - air forces could withdraw.&#xD;&#xA;&#xD;&#xA;As Protoss you have Warp Gates. Usually, that is one of the first technologies to be researched. Therefore, after you orderer your army to attack back the mineral line - warp-in all stalkers that you can.&#xD;&#xA;&#xD;&#xA;**Part 5: Restoration**&#xD;&#xA;&#xD;&#xA;1. Take all your probes to mineral line back. DON'T forget about gas!!! (usually people forget about and are left with no gas..)&#xD;&#xA;&#xD;&#xA;2. Build new probes (you should do that constantly, but currently is a good additional check-point for that).&#xD;&#xA;&#xD;&#xA;3. Analyse if it is possible to made another drop through the same way. If so - build at least 1 cannon. Probably two - but not more.&#xD;&#xA;&#xD;&#xA;4. Analyse if there is another way to made a drop. If so - build at least 1 cannon there.&#xD;&#xA;&#xD;&#xA;If you have at least 1 expand - it not a big deal to have 2-3 cannons to defend mineral line. If you have 2 or more expansion - it is ok to have 2-3 cannons to defend it right after building (it will pay for itself quickly, and usually 'late'-expansions are far away from your base and are hard to defend.&#xD;&#xA;&#xD;&#xA;But:&#xD;&#xA;&#xD;&#xA;1. Don't over-invest in static defense (other wise, if you build 5 cannons per mineral line - your opponent will have 750 minerals more in army - 7 zealots or 4-5 stalkers);&#xD;&#xA;&#xD;&#xA;2. Don't invest in static defense too early&#xD;&#xA;&#xD;&#xA;**Others**&#xD;&#xA;&#xD;&#xA;I wouldn't recommend to keep your army in the mineral line in general. But there are few exceptions. You detected opponents medivac/warpprism leaving base, but not sure from which direction to expect a drop. In this case will be reasonable to get your stalkers back to mineral line for some time. But right after that I would add some cannons (1-2 - not more). For bronze/silver level - that is ok, later you will learn how to prevent expected drop without cannons." />
  <row Id="47142" PostHistoryTypeId="5" PostId="19089" RevisionGUID="cee4d71a-30ee-41b3-8e6a-8239b1189a58" CreationDate="2011-03-28T18:27:10.710" UserId="7981" Comment="added 235 characters in body" Text="There is a HUD transparency setting that can help, it will still be slightly visible. It won't be as good as turning it off completely but it is better than nothing.&#xD;&#xA;&#xD;&#xA;If you are just taking the screenshot because it is nice you can always just go &lt;a href=&quot;http://www.gazopa.com/similar&quot;&gt;here&lt;/a&gt; and use the image above as the URL and get a very similar photo which is real and has the same colors." />
  <row Id="47143" PostHistoryTypeId="10" PostId="19099" RevisionGUID="20e61063-d666-406d-bb49-9726f243ae3e" CreationDate="2011-03-28T18:31:46.273" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:274,&quot;DisplayName&quot;:&quot;Brant&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47144" PostHistoryTypeId="2" PostId="19102" RevisionGUID="3fda453f-90e3-4dee-8951-1559e30ece21" CreationDate="2011-03-28T18:34:43.853" UserId="3467" Text="http://rpg-exploiters.com/category/starcraft-series/ - contains a often to populate articles, among others:&#xD;&#xA;&#xD;&#xA;- best-counters for TvT: http://rpg-exploiters.com/guides-strategies/sc2-terran-strategy-best-counters-vs-terran-units/,&#xD;&#xA;- counters in general: http://rpg-exploiters.com/category/starcraft-series/counter-starcraft-series/" />
  <row Id="47145" PostHistoryTypeId="2" PostId="19103" RevisionGUID="ed94bfda-f8f2-42af-a99b-c893080b4b24" CreationDate="2011-03-28T18:44:21.083" UserId="6762" Text="[This article on Pinoytutorial][1] and [this one from GameRant][2] say the game's been pushed back to the holiday season of 2011.  Can't confirm how true this is, but it's the most recent news I could find regarding a release date for the Ico and Shadow of the Colossus Collection.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://pinoytutorial.com/techtorial/ico-shadow-of-the-colossus-the-collection-release-date-for-ps3-and-gameplay/&#xD;&#xA;  [2]: http://gamerant.com/ico-shadow-of-the-colossus-collection-delay-cj-72354/" />
  <row Id="47146" PostHistoryTypeId="10" PostId="19100" RevisionGUID="dfdefe5f-d7a7-47cc-9d27-c528ef52a577" CreationDate="2011-03-28T18:45:37.823" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47147" PostHistoryTypeId="2" PostId="19104" RevisionGUID="1f864bbe-80be-450b-a8a0-858385163d88" CreationDate="2011-03-28T18:46:16.127" UserId="1109" Text="Or can it run the game as is was originally released?" />
  <row Id="47148" PostHistoryTypeId="1" PostId="19104" RevisionGUID="1f864bbe-80be-450b-a8a0-858385163d88" CreationDate="2011-03-28T18:46:16.127" UserId="1109" Text="Do games for the Sony Xperia need to be ported?" />
  <row Id="47149" PostHistoryTypeId="3" PostId="19104" RevisionGUID="1f864bbe-80be-450b-a8a0-858385163d88" CreationDate="2011-03-28T18:46:16.127" UserId="1109" Text="&lt;playstation&gt;&lt;psp&gt;" />
  <row Id="47150" PostHistoryTypeId="5" PostId="19104" RevisionGUID="45734544-bcfe-4bd8-b267-deae4eb33f52" CreationDate="2011-03-28T18:53:30.093" UserId="6066" Comment="appears to be asking about PSP games" Text="Or can it run PSPs game as they were originally released?" />
  <row Id="47151" PostHistoryTypeId="6" PostId="19104" RevisionGUID="45734544-bcfe-4bd8-b267-deae4eb33f52" CreationDate="2011-03-28T18:53:30.093" UserId="6066" Comment="appears to be asking about PSP games" Text="&lt;psp&gt;" />
  <row Id="47152" PostHistoryTypeId="24" PostId="19104" RevisionGUID="45734544-bcfe-4bd8-b267-deae4eb33f52" CreationDate="2011-03-28T18:53:30.093" Comment="Proposed by 6066 approved by 23 edit id of 336" />
  <row Id="47153" PostHistoryTypeId="5" PostId="18590" RevisionGUID="077d981b-7e4e-409b-b12c-e334b559ed25" CreationDate="2011-03-28T18:54:05.880" UserId="3467" Comment="added 417 characters in body" Text="***What upgrade:***&#xD;&#xA;&#xD;&#xA;I would suggest another way: if you plan MMM play - build in parallel 2 Engineering Bays, once both upgrades are started - build armory. You need both of these upgrades picked up to level 3 ASAP.&#xD;&#xA;&#xD;&#xA;If you build only 1 EB and due to any reason didn't build another yet...&#xD;&#xA;&#xD;&#xA;**In game against Zerg**: I would upgrade attack in 1st turn. The biggest danger for marines (and marauders probably too) are bannelings. Armor upgrade doesn't help against them.&#xD;&#xA;&#xD;&#xA;**In game against Protoss**: if they have DT/Colossus/templars - armor upgrade doesn't help too - so do attack first. If they have zealot/stalkers/sentries - armor as important as attack. But still I would start from attack upgrade as marines under stim pack are very good for kiting.&#xD;&#xA;&#xD;&#xA;**In game against Terran**: if you opponent play mech: tanks, Thors... armor doesn't help too. so again - start from attack upgrade. If they play MMM - armor and attack same in importance.&#xD;&#xA;&#xD;&#xA;Here you could make a decision: don't upgrade armor at all. That would be wrong. Also in game versus Zerg: you are fighting not with bannelings only. You also need to survive some zerling waves, so don't neglect armor updages. &#xD;&#xA;&#xD;&#xA;So **for general game**, I would make following **summary**:&#xD;&#xA;&#xD;&#xA;1. Start with attack upgrade and follow with armor;&#xD;&#xA;2. Try to do both upgrades in parallel.&#xD;&#xA;&#xD;&#xA;***When upgrade***&#xD;&#xA;&#xD;&#xA;Answer is simple and hard: ASAP (if you play MMM, as you mentioned) or never (if you play Mech). &#xD;&#xA;&#xD;&#xA;**In game against Zerg**: usually, around 8-9 minutes Zerg build mutas. For sure, you need to scout that. Too often you don't have any chance to build engineer bay till this time. But around that time, once spire is scouted - build 2 EB right immediately and build 2 turrets in each mineral line... and start both upgrades.&#xD;&#xA;&#xD;&#xA;As I replied to comment, it is worth to build 2 EB, save some gas in order to get both upgrades, but if (due to some reasons) planning to do 1 upgrade only and you detected mutas (and/or mass mutas) it could be worth to start with defense upgrade. Having +1 defense upgrade reduce mutas damage from 13 (9+3+1) to 10 (8+2+0) =&gt; +23.1%, but having +1 attack upgrade increase your rines attack from 5 to 6 =&gt; 16.7%&#xD;&#xA;&#xD;&#xA;**In game against Protoss**: depends from opponent. If he going to some kind of gateway units/Immortals - upgrade you infantry asap. If he goes for Colossus - you could delay infantry a little to get some Vikings/Thors and concentrate on their upgrades in first turn.&#xD;&#xA;&#xD;&#xA;**In game against Terran**: if you see StartPort with techlab - that means banshees probably with cloak. Then you need: 1) expand, 2) EB + turrets in mineral lines. If you see opponent plays MM/MMM too: do infantry upgrades ASAP, if he goes mech play - think how to counter and if you will go with infantry - do upgrades ASAP. If no - delay them. &#xD;&#xA;" />
  <row Id="47154" PostHistoryTypeId="2" PostId="19105" RevisionGUID="6213c7d5-a9f0-4177-8895-de38dab4ba2d" CreationDate="2011-03-28T18:57:41.610" UserId="8082" Text="The developer stated, on the Touch Arcade boards, that it adds the bard's level to the target's Attack and Defense stats.&#xD;&#xA;&#xD;&#xA;I couldn't find a link to his response, sorry." />
  <row Id="47155" PostHistoryTypeId="2" PostId="19106" RevisionGUID="4c2c6117-fe92-4eeb-9023-06c5cc6d835f" CreationDate="2011-03-28T19:02:00.760" UserId="207" Text="Sticking is simply the combination of hand swings that you use to play a pattern. For example, when you play a simple eight note roll on the red pad or two notes across all four pads, you would usually use the sticking RLRLRLRL, where R indicates using your right hand and L indicates using your left hand. On a more complicated roll, where there are triplets thrown in, it's often easier to use your left hand twice to hit the latter two notes of the triplets. For example, on a stream of triplets, the sticking becomes RLLRLLRLLRLL.&#xD;&#xA;&#xD;&#xA;However, learning proper sticking is primarily important when you want to start aiming for high scores, as odd stickings mainly show up in drum fills. If simply passing songs is your main focus, the main thing to do is **practice**. High tier songs like Bodhisattva and Painkiller are absolutely killer on your arms and legs until playing on the RB kit becomes more natural for your body. Make sure that you keep a light grip on the sticks(although not too light; dropping your sticks is the worst) and routinely practice swinging your wrist gently to get that natural stick movement you'll need to play faster beats. It's also important to keep the bass pedal pressed in-between stretches of bass notes, as opposed to released, so your foot can rest and you don't have to put so much energy into hitting each bass note. Welcome To The Neighborhood is a good song for developing endurance.&#xD;&#xA;&#xD;&#xA;Other high tier songs such as Panic Attack and Shoulder To The Plow feature lots of interesting patterns that are difficult to decipher for an unadjusted eye. There are two things you can do that I can think of to drastically improve your performance on these songs. &#xD;&#xA;&#xD;&#xA;###1. Practice Mode&#xD;&#xA;&#xD;&#xA;If you simply don't understand what's happening in a pattern at all, taking the song into Practice Mode and playing it at half-speed can give you an initial impression of the beat and the spacing of each note. Use the initial half-speed plays to figure out what sort of sticking you should use. **If your sticking feels even slightly unnatural at half speed, it's not going to work at full speed.**&#xD;&#xA;&#xD;&#xA;###2. Watch A Video&#xD;&#xA;&#xD;&#xA;Many people have uploaded FC videos to YouTube that show a split-screen view between the RB kit and the drummer. This can give you an impression of how the beat or fill should sound at full speed. Try to commit that sound to memory and try to replicate it. Smooth out your replication, note their sticking and you've got it.&#xD;&#xA;&#xD;&#xA;In the end, though, none of this is really vital; keep playing songs and smoothing out the sections where you lose the most points, and you'll definitely see your stars increase at a rocket pace." />
  <row Id="47156" PostHistoryTypeId="2" PostId="19107" RevisionGUID="b947b313-8d65-402d-8048-861ddf26f978" CreationDate="2011-03-28T19:03:40.803" UserId="857" Text="I think you've probably reached the point where you have to do a bit of a mindset switch. Instead of just being able to play the game and gradually get better at it, to progress much further you're probably going to have to deliberately *practice*.&#xD;&#xA;&#xD;&#xA;So find a song or section that you have trouble with, and load it up in the game's practice mode. Slow it way down, and figure out how to play it properly (instead of just &quot;flailing&quot; your way through it like you would if you were playing). Repeat, repeat, repeat, turning the speed up gradually, until you can play it at full speed consistently. Then move on to other songs or patterns that you find difficult.&#xD;&#xA;&#xD;&#xA;&quot;Sticking&quot; would definitely be helpful, but it's not really a general technique you can learn, and it should be something that you pick up naturally while practicing sections repeatedly. It basically just refers to figuring out the best way to use your right and left hand for particular patterns. For example, in a particular pattern of fast notes, whether it's better to start with your right hand and alternate for all of the hits, or start with a double-hit on your left hand for some reason, things like that. Many patterns can be played using similar stickings, and the correct way will often be obvious, but you'll usually have to figure it out for each pattern individually." />
  <row Id="47157" PostHistoryTypeId="2" PostId="19108" RevisionGUID="d5ff321e-5ecf-4de9-9c52-27b3757a1e94" CreationDate="2011-03-28T19:06:44.527" UserId="3467" Text="TeamLiquid wiki (http://wiki.teamliquid.net/starcraft2/Mutalisk) tells:&#xD;&#xA;&#xD;&#xA;&gt; Due to their relatively slow acceleration, Mutalisks should be continually moved at full speed even when there is no harm in sight - this allows them to easily escape at full speed when defenders arrive.&#xD;&#xA;&#xD;&#xA;How to do that? &#xD;&#xA;&#xD;&#xA;I understand, you need to click continuosly &quot;somewhere&quot; to keep them &quot;flying/moving&quot;, not only &quot;flying/standing&quot;. But once you click any target they will shoot and stop. Isn't it? Or, immediately after 'shoot' command you need to stack another command &quot;move away&quot; with 'Shift'-click? Or without shift click?&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="47158" PostHistoryTypeId="1" PostId="19108" RevisionGUID="d5ff321e-5ecf-4de9-9c52-27b3757a1e94" CreationDate="2011-03-28T19:06:44.527" UserId="3467" Text="How to keep mutalisks" />
  <row Id="47159" PostHistoryTypeId="3" PostId="19108" RevisionGUID="d5ff321e-5ecf-4de9-9c52-27b3757a1e94" CreationDate="2011-03-28T19:06:44.527" UserId="3467" Text="&lt;starcraft-2&gt;&lt;tactics&gt;&lt;micro-management&gt;&lt;mutalisk&gt;" />
  <row Id="47160" PostHistoryTypeId="5" PostId="19106" RevisionGUID="23f6b309-81fe-492f-98c4-055c347441e8" CreationDate="2011-03-28T19:09:33.470" UserId="207" Comment="Credit to Chad Birch for noting how sticking is more a natural-type deal." Text="Sticking is simply the combination of hand swings that you use to play a pattern. For example, when you play a simple eight note roll on the red pad or two notes across all four pads, you would usually use the sticking RLRLRLRL, where R indicates using your right hand and L indicates using your left hand. On a more complicated roll, where there are triplets thrown in, it's often easier to use your left hand twice to hit the latter two notes of the triplets. For example, on a stream of triplets, the sticking becomes RLLRLLRLLRLL. As Chad Birch notes, it's a technique that is more developed naturally rather than something that is taught.&#xD;&#xA;&#xD;&#xA;However, learning proper sticking is primarily important when you want to start aiming for high scores, as odd stickings mainly show up in drum fills. If simply passing songs is your main focus, the main thing to do is **practice**. High tier songs like Bodhisattva and Painkiller are absolutely killer on your arms and legs until playing on the RB kit becomes more natural for your body. Make sure that you keep a light grip on the sticks(although not too light; dropping your sticks is the worst) and routinely practice swinging your wrist gently to get that natural stick movement you'll need to play faster beats. It's also important to keep the bass pedal pressed in-between stretches of bass notes, as opposed to released, so your foot can rest and you don't have to put so much energy into hitting each bass note. Welcome To The Neighborhood is a good song for developing endurance.&#xD;&#xA;&#xD;&#xA;Other high tier songs such as Panic Attack and Shoulder To The Plow feature lots of interesting patterns that are difficult to decipher for an unadjusted eye. There are two things you can do that I can think of to drastically improve your performance on these songs. &#xD;&#xA;&#xD;&#xA;###1. Practice Mode&#xD;&#xA;&#xD;&#xA;If you simply don't understand what's happening in a pattern at all, taking the song into Practice Mode and playing it at half-speed can give you an initial impression of the beat and the spacing of each note. Use the initial half-speed plays to figure out what sort of sticking you should use. **If your sticking feels even slightly unnatural at half speed, it's not going to work at full speed.**&#xD;&#xA;&#xD;&#xA;###2. Watch A Video&#xD;&#xA;&#xD;&#xA;Many people have uploaded FC videos to YouTube that show a split-screen view between the RB kit and the drummer. This can give you an impression of how the beat or fill should sound at full speed. Try to commit that sound to memory and try to replicate it. Smooth out your replication, note their sticking and you've got it.&#xD;&#xA;&#xD;&#xA;In the end, though, none of this is really vital; keep playing songs and smoothing out the sections where you lose the most points, and you'll definitely see your stars increase at a rocket pace." />
  <row Id="47161" PostHistoryTypeId="4" PostId="19108" RevisionGUID="336585e2-863e-414b-9602-0a932b8757e7" CreationDate="2011-03-28T19:11:51.550" UserId="207" Comment="Remove ultralisks tag, phasing out the tactics tag." Text="How to keep mutalisks moving?" />
  <row Id="47162" PostHistoryTypeId="6" PostId="19108" RevisionGUID="336585e2-863e-414b-9602-0a932b8757e7" CreationDate="2011-03-28T19:11:51.550" UserId="207" Comment="Remove ultralisks tag, phasing out the tactics tag." Text="&lt;starcraft-2&gt;&lt;micro-management&gt;" />
  <row Id="47163" PostHistoryTypeId="2" PostId="19109" RevisionGUID="b1c4c3db-825b-4318-a389-89f701ecd205" CreationDate="2011-03-28T19:12:55.333" UserId="6431" Text="What their slow acceleration refers to is the time it takes them to reach top speed.  When stopping to fight, there is no way to keep them at top speed.  They will stop, shoot and when you issue another move command they will slowly build to top speed.  You can abuse this a little by micro.  As long as you don't let your mutalisks reach a full stop it should cut down on their acceleration, this can be accomplished like a 'scoot and shoot' marine micro with attack followed by move commands.&#xD;&#xA;&#xD;&#xA;This concept however is bigger in muta placement then muta micro, here is an example when you should be aware of this:&#xD;&#xA;&#xD;&#xA;You have a flock of mutalisks that you intend to attack the mineral line with.  You can sit just out of LOS while you prepare your attack and then attempt to fly in to hit the mineral line.  But because they take a long time to accelerate, your opponent will have a better chance of reacting and defending your attack.  &#xD;&#xA;&#xD;&#xA;However, if instead of staying just out of LOS you keep your mutalisks even farther away, your mutalisks will have a 'running start' and enter your opponents base at full speed.  &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47164" PostHistoryTypeId="6" PostId="19104" RevisionGUID="1d73d696-6a36-46fe-9989-fc53cef6bd90" CreationDate="2011-03-28T19:14:24.747" UserId="336" Comment="edited tags" Text="&lt;psp&gt;&lt;xperia&gt;" />
  <row Id="47165" PostHistoryTypeId="6" PostId="19099" RevisionGUID="3b0da094-4296-4070-b91a-b14262147dd9" CreationDate="2011-03-28T19:14:37.227" UserId="336" Comment="edited tags" Text="&lt;playstation&gt;&lt;psp&gt;&lt;xperia&gt;" />
  <row Id="47166" PostHistoryTypeId="5" PostId="19106" RevisionGUID="cd5263a6-8081-4a0f-9f48-f187d469af75" CreationDate="2011-03-28T19:19:04.357" UserId="207" Comment="And added credit link to previous edit " Text="Sticking is simply the combination of hand swings that you use to play a pattern. For example, when you play a simple eight note roll on the red pad or two notes across all four pads, you would usually use the sticking RLRLRLRL, where R indicates using your right hand and L indicates using your left hand. On a more complicated roll, where there are triplets thrown in, it's often easier to use your left hand twice to hit the latter two notes of the triplets. For example, on a stream of triplets, the sticking becomes RLLRLLRLLRLL. [As Chad Birch notes](http://gaming.stackexchange.com/questions/19084/having-a-hard-time-getting-better-at-rock-band-drums-what-can-i-do-to-improve-s/19107#19107), it's a technique that is more developed naturally rather than something that is taught.&#xD;&#xA;&#xD;&#xA;However, learning proper sticking is primarily important when you want to start aiming for high scores, as odd stickings mainly show up in drum fills. If simply passing songs is your main focus, the main thing to do is **practice**. High tier songs like Bodhisattva and Painkiller are absolutely killer on your arms and legs until playing on the RB kit becomes more natural for your body. Make sure that you keep a light grip on the sticks(although not too light; dropping your sticks is the worst) and routinely practice swinging your wrist gently to get that natural stick movement you'll need to play faster beats. It's also important to keep the bass pedal pressed in-between stretches of bass notes, as opposed to released, so your foot can rest and you don't have to put so much energy into hitting each bass note. Welcome To The Neighborhood is a good song for developing endurance.&#xD;&#xA;&#xD;&#xA;Other high tier songs such as Panic Attack and Shoulder To The Plow feature lots of interesting patterns that are difficult to decipher for an unadjusted eye. There are two things you can do that I can think of to drastically improve your performance on these songs. &#xD;&#xA;&#xD;&#xA;###1. Practice Mode&#xD;&#xA;&#xD;&#xA;If you simply don't understand what's happening in a pattern at all, taking the song into Practice Mode and playing it at half-speed can give you an initial impression of the beat and the spacing of each note. Use the initial half-speed plays to figure out what sort of sticking you should use. **If your sticking feels even slightly unnatural at half speed, it's not going to work at full speed.**&#xD;&#xA;&#xD;&#xA;###2. Watch A Video&#xD;&#xA;&#xD;&#xA;Many people have uploaded FC videos to YouTube that show a split-screen view between the RB kit and the drummer. This can give you an impression of how the beat or fill should sound at full speed. Try to commit that sound to memory and try to replicate it. Smooth out your replication, note their sticking and you've got it.&#xD;&#xA;&#xD;&#xA;In the end, though, none of this is really vital; keep playing songs and smoothing out the sections where you lose the most points, and you'll definitely see your stars increase at a rocket pace." />
  <row Id="47167" PostHistoryTypeId="5" PostId="19087" RevisionGUID="687db5ed-5aa5-413b-8101-bb39ed39b252" CreationDate="2011-03-28T19:21:31.987" UserId="479" Comment="deleted 10 characters in body" Text="As a healer (or worse, a tank) you need to get used to being kicked, yelled at, told how to play your class, and in general annoyed. Develop a thick skin, or just stay DPS.&#xD;&#xA;&#xD;&#xA;Healing and tanking are both thankless jobs, and no matter how good you are, your party can screw it up. I've been healing since 1.0, and it never changes. I did a heroic random yesterday with a tank who I don't know how they passed the gear requirement for the instance, and three mediocre dps, and we only made it through because I was raid geared, and I flasked myself after the first wipe. I shifted to bear on the last boss and finished the last 10% by myself, and I still got shit. (If someone has crappy gear, and gets 1 shotted, that's your fault, because you're a crappy healer, right?)&#xD;&#xA;&#xD;&#xA;But I digress.&#xD;&#xA;&#xD;&#xA;Before you start healing seriously, you need a couple of things:&#xD;&#xA;&#xD;&#xA;1) a good healer mod (&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx&quot;&gt;HealBot&lt;/a&gt; or similar).&lt;br&gt;&#xD;&#xA;2) a &lt;a href=&quot;http://www.wowhead.com/talent#hhZbh0bZcGbMsdfoGo&quot;&gt;healer spec&lt;/a&gt;. Only priests have a valid build that isn't 90% in their heal tree.&lt;br&gt;&#xD;&#xA;3) healer gear. Int is almost always the go-to skill now. Don't be afraid to use cloth gear if you have to: if the tank is doing their job, you shouldn't have to worry about soaking damage (if they're not, you're pretty much screwed anyway).&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Earth shield on the tank, water shield for mana regen (shouldn't need it with the mana tide totem, but never underestimate a parties ability to rape your mana pool), and always heal yourself first, the tank second, and the dps last: if you or the tank go down, you're pretty much screwed either way unless you have a backup tank lying around.&#xD;&#xA;&#xD;&#xA;I wouldn't worry too much about healing until you can get dual specced: leveling with a healer spec is extremely annoying. You'd basically have to do nothing but run instances, and that's a very slow way to level." />
  <row Id="47168" PostHistoryTypeId="2" PostId="19110" RevisionGUID="34084d01-9444-442b-bbcc-7185667afecf" CreationDate="2011-03-28T19:26:05.383" UserId="617" Text="One method is to [patrol-move][1] the Mutalisks in a circle, for example. This will keep the Mutas at their maximum speed. However, the Mutas will still stop and attack if an enemy comes into range. But with quick enough reflexes it should be possible to command at least some of the Mutas to move away without losing any speed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Hotkeys#Patrol" />
  <row Id="47169" PostHistoryTypeId="5" PostId="19087" RevisionGUID="f054ad76-86c0-4d26-9168-f40b120fad0b" CreationDate="2011-03-28T19:58:50.973" UserId="479" Comment="added 614 characters in body" Text="As a healer (or worse, a tank) you need to get used to being kicked, yelled at, told how to play your class, and in general annoyed. Develop a thick skin, or just stay DPS.&#xD;&#xA;&#xD;&#xA;Healing and tanking are both thankless jobs, and no matter how good you are, your party can screw it up. I've been healing since 1.0, and it never changes. I did a heroic random yesterday with a tank who I don't know how they passed the gear requirement for the instance, and three mediocre dps, and we only made it through because I was raid geared, and I flasked myself after the first wipe. I shifted to bear on the last boss and finished the last 10% by myself, and I still got shit. (If someone has crappy gear, and gets 1 shotted, that's your fault, because you're a crappy healer, right?)&#xD;&#xA;&#xD;&#xA;But I digress.&#xD;&#xA;&#xD;&#xA;Before you start healing seriously, you need a couple of things:&#xD;&#xA;&#xD;&#xA;1) a good healer mod (&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx&quot;&gt;HealBot&lt;/a&gt; or similar).&lt;br&gt;&#xD;&#xA;2) a &lt;a href=&quot;http://www.wowhead.com/talent#hhZbh0bZcGbMsdfoGo&quot;&gt;healer spec&lt;/a&gt;. Only priests have two valid heal trees. Everyone else needs to focus on Holy/Resto.&lt;br&gt;&#xD;&#xA;3) healer gear. Int is almost always the go-to skill now. Don't be afraid to use cloth gear if you have to: if the tank is doing their job, you shouldn't have to worry about soaking damage (if they're not, you're pretty much screwed anyway).&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Earth shield on the tank, water shield for mana regen (shouldn't need it with the mana tide totem, but never underestimate a parties ability to rape your mana pool), and always heal yourself first, the tank second, and the dps last: if you or the tank go down, you're pretty much screwed either way unless you have a backup tank lying around.&#xD;&#xA;&#xD;&#xA;I wouldn't worry too much about healing until you can get dual specced: leveling with a healer spec is extremely annoying. You'd basically have to do nothing but run instances, and that's a very slow way to level. That definitely makes instances like the deadmines annoying, but what can you do? You could probably heal it as enhance, if you were 6+ levels over everyone else, but that's not much fun.&#xD;&#xA;&#xD;&#xA;And early on, &quot;gear&quot; isn't a big concern...Don't think you need some kind of super special gear. Just don't sell/disenchant the caster quest gear you get, and you'll be fine. Throw it in a bag, and put it in your bank, and dig it out when you want to do the healer thing. Don't be the lowest level guy in the instance, and you'll be fine. If you're worried about your mana, drink at every opportunity.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47170" PostHistoryTypeId="2" PostId="19111" RevisionGUID="9152cd1d-1bdb-4b62-ac3c-ef29b372c7a3" CreationDate="2011-03-28T20:21:07.960" UserId="3521" Text="In fruit Ninja classic mode, sometimes you can gain strikes back. How/when does this happen? It has been indicated that it might be on critical strikes, but I can confirm that this is at least not *always* the case - I've gotten critical strikes and no strikes back." />
  <row Id="47171" PostHistoryTypeId="1" PostId="19111" RevisionGUID="9152cd1d-1bdb-4b62-ac3c-ef29b372c7a3" CreationDate="2011-03-28T20:21:07.960" UserId="3521" Text="How to get strikes back in Fruit Ninja" />
  <row Id="47172" PostHistoryTypeId="3" PostId="19111" RevisionGUID="9152cd1d-1bdb-4b62-ac3c-ef29b372c7a3" CreationDate="2011-03-28T20:21:07.960" UserId="3521" Text="&lt;how-to&gt;&lt;fruit-ninja&gt;" />
  <row Id="47173" PostHistoryTypeId="2" PostId="19112" RevisionGUID="053a3276-b403-4f39-a188-c2196d3b8a1c" CreationDate="2011-03-28T20:23:03.563" UserId="18" Text="Every 100 points, you get one of your strikes back." />
  <row Id="47174" PostHistoryTypeId="2" PostId="19113" RevisionGUID="57b4bde0-50a3-4aeb-ae85-e6994b560b9c" CreationDate="2011-03-28T20:23:10.367" UserId="5902" Text="For every 100 strikes, one red cross is removed!  &#xD;&#xA;Long way to earn a little bonus :)" />
  <row Id="47175" PostHistoryTypeId="2" PostId="19114" RevisionGUID="3ae9897b-e976-4271-b642-5bdca81d948f" CreationDate="2011-03-28T20:31:59.313" UserId="5902" Text="What about [Gunship 2000][1] ?&#xD;&#xA;Or [Apache][2] ?  &#xD;&#xA;And you also have the famous Jane's [Longbow][3](1996) and [Longbow 2][4](1997). Quite good ones :)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Gunship_2000&#xD;&#xA;  [2]: http://abandonedcheats.com/index.php?mact=Games,cntnt01,default,0&amp;cntnt01game_id=31&amp;cntnt01returnid=56&#xD;&#xA;  [3]: http://en.wikipedia.org/wiki/Longbow_%28computer_game%29&#xD;&#xA;  [4]: http://en.wikipedia.org/wiki/Longbow_2" />
  <row Id="47176" PostHistoryTypeId="5" PostId="19076" RevisionGUID="91bbb7bc-36b7-4894-8b63-4292cdd76fff" CreationDate="2011-03-28T20:42:42.507" UserId="274" Comment="Improved question title" Text="What are they? How are they used? What kind of dark magic is this?! &#xD;&#xA;" />
  <row Id="47177" PostHistoryTypeId="4" PostId="19076" RevisionGUID="91bbb7bc-36b7-4894-8b63-4292cdd76fff" CreationDate="2011-03-28T20:42:42.507" UserId="274" Comment="Improved question title" Text="What are passwords in the 3DS version of SSF4 for?" />
  <row Id="47178" PostHistoryTypeId="5" PostId="19087" RevisionGUID="2e7a630c-b57e-4e55-a234-f323e970787a" CreationDate="2011-03-28T20:48:45.950" UserId="274" Comment="Minor formatting nitpickiness" Text="As a healer (or worse, a tank) you need to get used to being kicked, yelled at, told how to play your class, and in general annoyed. Develop a thick skin, or just stay DPS.&#xD;&#xA;&#xD;&#xA;Healing and tanking are both thankless jobs, and no matter how good you are, your party can screw it up. I've been healing since 1.0, and it never changes. I did a heroic random yesterday with a tank who I don't know how they passed the gear requirement for the instance, and three mediocre dps, and we only made it through because I was raid geared, and I flasked myself after the first wipe. I shifted to bear on the last boss and finished the last 10% by myself, and I still got shit. (If someone has crappy gear, and gets one-shotted, that's your fault, because you're a crappy healer, right?)&#xD;&#xA;&#xD;&#xA;But I digress.&#xD;&#xA;&#xD;&#xA;Before you start healing seriously, you need a couple of things:&#xD;&#xA;&#xD;&#xA;1. A good healer mod (&lt;a href=&quot;http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx&quot;&gt;HealBot&lt;/a&gt; or similar).&lt;br&gt;&#xD;&#xA;2. A &lt;a href=&quot;http://www.wowhead.com/talent#hhZbh0bZcGbMsdfoGo&quot;&gt;healer spec&lt;/a&gt;. Only priests have two valid heal trees. Everyone else needs to focus on Holy/Resto.&lt;br&gt;&#xD;&#xA;3. Healer gear. Int is almost always the go-to skill now. Don't be afraid to use cloth gear if you have to: if the tank is doing their job, you shouldn't have to worry about soaking damage (if they're not, you're pretty much screwed anyway).&lt;br&gt;&#xD;&#xA;&#xD;&#xA;Earth shield on the tank, water shield for mana regen (shouldn't need it with the mana tide totem, but never underestimate a parties ability to rape your mana pool), and always heal yourself first, the tank second, and the dps last: if you or the tank go down, you're pretty much screwed either way unless you have a backup tank lying around.&#xD;&#xA;&#xD;&#xA;I wouldn't worry too much about healing until you can get dual specced: leveling with a healer spec is extremely annoying. You'd basically have to do nothing but run instances, and that's a very slow way to level. That definitely makes instances like the Deadmines annoying, but what can you do? You could probably heal it as enhance, if you were 6+ levels over everyone else, but that's not much fun.&#xD;&#xA;&#xD;&#xA;And early on, &quot;gear&quot; isn't a big concern...Don't think you need some kind of super special gear. Just don't sell/disenchant the caster quest gear you get, and you'll be fine. Throw it in a bag, and put it in your bank, and dig it out when you want to do the healer thing. Don't be the lowest level guy in the instance, and you'll be fine. If you're worried about your mana, drink at every opportunity.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47179" PostHistoryTypeId="2" PostId="19115" RevisionGUID="0d181914-1caa-407e-a677-b5eac98eb701" CreationDate="2011-03-28T20:54:46.057" UserId="2341" Text="Unfortunately, I've never seen a Dungeon Raid user guide or walk-through out in the wild.  I wish there was one built into the game.&#xD;&#xA;&#xD;&#xA;If you check out [the game's website](http://dungeonraid.atspace.com/), there's a support address you can send your question to.  If you here back, please post the answer!  The more information we can get about this game, the better.  It is the only game I've bought that I  still play, especially with the new 1.3 update." />
  <row Id="47180" PostHistoryTypeId="25" PostId="19111" RevisionGUID="12d856aa-e65c-4057-945c-6f4e82525207" CreationDate="2011-03-28T20:57:52.857" Comment="http://twitter.com/#!/StackGaming/status/52474509931978752" />
  <row Id="47181" PostHistoryTypeId="25" PostId="19108" RevisionGUID="3b82971c-4638-4af1-921e-8a7ad0678bdf" CreationDate="2011-03-28T21:00:01.887" Comment="http://twitter.com/#!/StackGaming/status/52475050116386816" />
  <row Id="47182" PostHistoryTypeId="2" PostId="19116" RevisionGUID="6ade62e0-64ac-467f-aada-fb0b50d32c5b" CreationDate="2011-03-28T21:10:12.837" UserId="2069" Text="Check the dates of the reviews. When the game came out there were some **serious** performance issues. They've made a lot of progress on most fronts though and the game should certainly be playable at least on most reasonably up to date machines.&#xD;&#xA;&#xD;&#xA;One problem which has still been lingering though is that the game is very much CPU bound. Around the same time that the game came out I picked up a brand new, high end video card. I still get graphic lag though when something big happens (for example, and enemy coming onto the screen and a fight ensuing - d'oh!). This happens despite the high end video card, screaming monitor, and ping times of &lt; 30 ms, so I think that it really does have to do with the widely advertised CPU issues.&#xD;&#xA;&#xD;&#xA;My CPU is a few years old, but to replace it I'd have to replace my motherboard as well and it would require me re-registering Windows, etc. and is just not worth the hassle for me right now - especially since it's still a pretty good CPU and a game like CoD:BO *should* run on it fine. While the game is now playable and I'm competitive, I'm still holding out hope that a soon to be released patch will clear things up completely for me.&#xD;&#xA;&#xD;&#xA;HTH!" />
  <row Id="47183" PostHistoryTypeId="2" PostId="19117" RevisionGUID="cd289675-e7ee-4895-9b4b-fb9182665923" CreationDate="2011-03-28T21:12:31.790" UserId="1716" Text="**Short:** You can't.&#xD;&#xA;&#xD;&#xA;**Long:** You can if it is your server. If you have f.e. Bukkit installed, you can install/write a plugin which will allow you to temper with the names of the players. This brings two problems:&#xD;&#xA;&#xD;&#xA; 1. Only the chat-name can be easily altered.&#xD;&#xA; 2. If you want to alter the name above the head, all settings of that user will be moved to a file with the name...which pretty much renders it useless.&#xD;&#xA;&#xD;&#xA;If it is not your server, you can't." />
  <row Id="47184" PostHistoryTypeId="2" PostId="19118" RevisionGUID="d3a3abdf-93ff-47bc-ba03-8fb5da7c0acd" CreationDate="2011-03-28T21:28:58.743" UserId="4793" Text="I was under the impression that it is possible to split (fork) an AI and merge it back later. This is common practice in programming. From what I assumed, it's possible that the AI deliver to the Pillar of Autumn in Reach is a copy of Cortana containing data about Halo. The two copies would have been merged once back on the ship. This would explain also Cortana's jump coordinates that &quot;coincidentally&quot; had the Autumn arrive at the first Halo." />
  <row Id="47185" PostHistoryTypeId="5" PostId="19073" RevisionGUID="bd2c2d06-abc6-4c8a-92b8-0a612e42876e" CreationDate="2011-03-28T21:51:44.323" UserId="118" Comment="added 140 characters in body; edited title" Text="[The wiki says:][1]&#xD;&#xA;&#xD;&#xA;&gt; - Jehora Jeheyu&#xD;&#xA;&gt; - Boon: Chaos&#xD;&#xA;&gt; - Cost: All Piety&#xD;&#xA;&gt; - Effect: Either death or restore full health or mana or death.&#xD;&#xA;&gt;  - Success correlates to amount of remaining piety (which is 0)&#xD;&#xA;&#xD;&#xA;What does this mean? Remaining piety will always be zero because it costs all piety. So how much would I need to restore my full health/mana? It seems that the more piety I use the larger the chance that I live, but is there a fixed &quot;threshold&quot; as to how much piety I should have so I won't die?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods#Jehora_Jeheyu &quot;Gods - DDwiki&quot;" />
  <row Id="47186" PostHistoryTypeId="4" PostId="19073" RevisionGUID="bd2c2d06-abc6-4c8a-92b8-0a612e42876e" CreationDate="2011-03-28T21:51:44.323" UserId="118" Comment="added 140 characters in body; edited title" Text="Jehora Jeheyu's Chaos boon in Desktop Dungeons" />
  <row Id="47187" PostHistoryTypeId="2" PostId="19119" RevisionGUID="fbe900ee-7cdd-467b-95e5-f41d2412e07f" CreationDate="2011-03-28T22:31:19.273" UserId="8174" Text="Your mistake was queuing as a healer.  Enhancement is fairly versatile, but it is primarily a DPS spec.  It is good for leveling or dungeons as long as you remember you are not really a healer or tank.  At later levels the right talent mix can make you a decent healer in a pinch (maelstrom) but it will never be your primary focus while you are specked this way.  At best you are a backup healer and rezzer for when the main hear bites it.  There have even been a few times when my Enhancement shaman ended up tanking the last bit of a boss fight because we were not quite fast enough to land a heal on the warrior for whatever reason.  It helps that I am always in guild groups with Vent so when things go wrong we can adjust on the fly. =)" />
  <row Id="47188" PostHistoryTypeId="5" PostId="19119" RevisionGUID="64ad0cdf-de88-45d5-9d8e-c8d70c34f3ef" CreationDate="2011-03-28T22:54:09.330" UserId="336" Comment="spelling / readability" Text="Your mistake was queuing as a healer.  Enhancement is fairly versatile, but it is primarily a DPS spec.  It is good for leveling or dungeons as long as you remember you are not really a healer or tank.  At later levels the right talent mix can make you a decent healer in a pinch (maelstrom) but it will never be your primary focus while you are specced this way. &#xD;&#xA;&#xD;&#xA;At best, you are a backup healer and rezzer for when the main healer bites it.  There have even been a few times when my Enhancement shaman ended up tanking the last bit of a boss fight because we were not quite fast enough to land a heal on the warrior for whatever reason.  It helps that I am always in guild groups with Vent so when things go wrong we can adjust on the fly. =)" />
  <row Id="47189" PostHistoryTypeId="2" PostId="19120" RevisionGUID="48466e0d-e052-40fa-a9d1-63bd6d7f470a" CreationDate="2011-03-28T22:56:07.327" UserId="8175" Text="After a certain number of special monsters killed, a trophy drops and this either levels up your current class or unlocks another one. Big Game Hunter does work to speed up this process" />
  <row Id="47190" PostHistoryTypeId="2" PostId="19121" RevisionGUID="63815d0d-a6d9-494d-b65a-5a373c76e167" CreationDate="2011-03-28T23:25:10.997" UserId="8176" Text="There is an older game for pc that was similar to virtual villagers but that is not the one that i am looking for.  It had you set up a village and then you assigned people to a wood cutting tent, research, hunting ect.  I am unable to remember the name of it and desperately want to pay it.  If anyone could think of what this game have been any help would be appreciated. Also I know if you assigned a woman and man to the same house they would have a baby which would be delivered by a stork.  I believe that you also had to protect your people and try to find things and defeat other tribes but i am not sure t has been so long ago. " />
  <row Id="47191" PostHistoryTypeId="1" PostId="19121" RevisionGUID="63815d0d-a6d9-494d-b65a-5a373c76e167" CreationDate="2011-03-28T23:25:10.997" UserId="8176" Text="Older village game for pc" />
  <row Id="47192" PostHistoryTypeId="3" PostId="19121" RevisionGUID="63815d0d-a6d9-494d-b65a-5a373c76e167" CreationDate="2011-03-28T23:25:10.997" UserId="8176" Text="&lt;identify-this-game&gt;" />
  <row Id="47193" PostHistoryTypeId="6" PostId="19121" RevisionGUID="69ad4b40-c946-4ea8-b233-c9c28bcb779a" CreationDate="2011-03-28T23:47:20.737" UserId="336" Comment="edited tags" Text="&lt;pc&gt;&lt;identify-this-game&gt;" />
  <row Id="47194" PostHistoryTypeId="25" PostId="19084" RevisionGUID="6a464014-61e8-415f-9b3a-0c8631ba3637" CreationDate="2011-03-29T00:00:10.287" Comment="http://twitter.com/#!/StackGaming/status/52520384964206593" />
  <row Id="47195" PostHistoryTypeId="2" PostId="19122" RevisionGUID="ab6c64d0-1c07-4616-85b4-122b7e7c50b4" CreationDate="2011-03-29T00:16:40.617" UserId="8082" Text="[**This**][1] thread on the LoL forums is a pretty good list.&#xD;&#xA;&#xD;&#xA;A lot of those are on mobafire or leaguecraft, but the forums can be good for seeing what specific problems other people have with certain builds.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.leagueoflegends.com/board/showthread.php?t=68225" />
  <row Id="47196" PostHistoryTypeId="2" PostId="19123" RevisionGUID="bf3eb101-626c-4374-8f44-b724a1be2417" CreationDate="2011-03-29T00:33:56.170" UserId="6910" Text="[The Settlers][1].&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/The_Settlers" />
  <row Id="47197" PostHistoryTypeId="2" PostId="19124" RevisionGUID="71059062-b99f-4732-b4ff-64b190496d5a" CreationDate="2011-03-29T00:54:38.183" UserId="3389" Text="I'm playing through *Dragon Age: Awakening*, and I'd like to maximize my trophy collection while minimizing my play-throughs.&#xD;&#xA;&#xD;&#xA;Is it possible to get all the trophies in one play-through? Are there any gotchas, things to watch out for, or save points I should be aware of?&#xD;&#xA;&#xD;&#xA;To give a few examples from *Dragon Age: Origins* of the type of things I'm thinking of:&#xD;&#xA;&#xD;&#xA;* Saving before each mutually-exclusive &quot;faction&quot; decision can allow you to get the trophies for each choice&#xD;&#xA;* Three strategic save points at the end of the game allows you to get the *Perfectionist* trophy and all of the ending trophies with only an hour of backtrack." />
  <row Id="47198" PostHistoryTypeId="1" PostId="19124" RevisionGUID="71059062-b99f-4732-b4ff-64b190496d5a" CreationDate="2011-03-29T00:54:38.183" UserId="3389" Text="How can I maximize my trophy/achievement collection in Dragon Age: Awakening?" />
  <row Id="47199" PostHistoryTypeId="3" PostId="19124" RevisionGUID="71059062-b99f-4732-b4ff-64b190496d5a" CreationDate="2011-03-29T00:54:38.183" UserId="3389" Text="&lt;dragon-age-origins&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="47200" PostHistoryTypeId="2" PostId="19125" RevisionGUID="5c93e97b-1dd8-4deb-88c4-a0ef50ffe405" CreationDate="2011-03-29T01:55:56.587" UserId="336" Text="In the next minecraft update, players will be able to move their spawn point.&#xD;&#xA;&#xD;&#xA;Source: http://notch.tumblr.com/&#xD;&#xA;&#xD;&#xA;&gt; I’ve been able to focus on development&#xD;&#xA;&gt; a lot the last couple of weeks, and&#xD;&#xA;&gt; we’re hoping to get the new update out&#xD;&#xA;&gt; soon. It will include the wolves, the&#xD;&#xA;&gt; ability to change your spawn point,&#xD;&#xA;&gt; and a rather ambitious statistics&#xD;&#xA;&gt; tracking and achievement system." />
  <row Id="47201" PostHistoryTypeId="2" PostId="19126" RevisionGUID="082008f4-8215-42fa-9d60-11e68ba4180f" CreationDate="2011-03-29T02:29:28.223" UserId="4424" Text="Not sure how &quot;old&quot; you are, but this sounds little like [Black &amp; White][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Black_&amp;_White_%28video_game%29" />
  <row Id="47202" PostHistoryTypeId="2" PostId="19127" RevisionGUID="76f5d50e-701a-4f78-a3c4-e48f72e33fc8" CreationDate="2011-03-29T02:44:57.523" UserId="8004" Text="Playing on XBox Live. Keep dying. Lousy teammates won't revive me. But that's not even the problem...&#xD;&#xA;&#xD;&#xA;I KEEP GETTING SPAWNED AS A GIRL!&#xD;&#xA;&#xD;&#xA;It's starting to give me a complex. Please, make it stop..." />
  <row Id="47203" PostHistoryTypeId="1" PostId="19127" RevisionGUID="76f5d50e-701a-4f78-a3c4-e48f72e33fc8" CreationDate="2011-03-29T02:44:57.523" UserId="8004" Text="How can I make Left 4 Dead 2 stop giving me a female avatar in online Campaign play?" />
  <row Id="47204" PostHistoryTypeId="3" PostId="19127" RevisionGUID="76f5d50e-701a-4f78-a3c4-e48f72e33fc8" CreationDate="2011-03-29T02:44:57.523" UserId="8004" Text="&lt;online-multiplayer&gt;&lt;left-4-dead-2&gt;" />
  <row Id="47205" PostHistoryTypeId="25" PostId="19100" RevisionGUID="fd894526-39f1-494e-a951-cfdaf818c833" CreationDate="2011-03-29T03:00:20.507" Comment="http://twitter.com/#!/StackGaming/status/52565725939908610" />
  <row Id="47206" PostHistoryTypeId="2" PostId="19128" RevisionGUID="540f143f-d060-4cf4-b5ed-4baaad252fb8" CreationDate="2011-03-29T03:06:00.297" UserId="2259" Text="When you are in the lobby menu, you can choose the character you want; just pick one other than Rochelle (or Zoey if you're doing a map with L4D1 characters).  If your other three teammates have already selected the other male characters, you are SOL.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;Better yet, stop caring.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/79oQK.png" />
  <row Id="47207" PostHistoryTypeId="5" PostId="19128" RevisionGUID="e9063fb4-a59d-411f-a999-cd2c746e9b0c" CreationDate="2011-03-29T03:11:51.463" UserId="2259" Comment="added 100 characters in body" Text="When you are in the lobby menu, you can choose the character you want; just pick one other than Rochelle (or Zoey if you're doing a map with L4D1 characters).  If your other three teammates have already selected the other male characters, you are SOL.&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;(Picture ripped off some [YouTube L4D2 lobby video](http://www.youtube.com/watch?v=VoTqs2NIRxo))&#xD;&#xA;&#xD;&#xA;Better yet, stop caring.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/79oQK.png" />
  <row Id="47208" PostHistoryTypeId="5" PostId="10475" RevisionGUID="7f9bf2c3-c288-4dd1-add2-fbeac8a1bc35" CreationDate="2011-03-29T03:28:48.550" UserId="274" Comment="added 31 characters in body" Text="I am spawning too far from my home. How do I move my spawn point?" />
  <row Id="47209" PostHistoryTypeId="2" PostId="19129" RevisionGUID="72baf91e-19b6-4f23-a60e-51222c35c9ec" CreationDate="2011-03-29T04:02:01.420" UserId="207" Text="I just beat Bit Trip Runner and...well...I was a little bit disappointed by the ending on Normal mode. Are there any bonus levels or unlockables I can obtain by meeting special criteria, such as beating it on a higher difficulty or getting all the gold across both the normal and bonus stages, or is that really the end of the game?" />
  <row Id="47210" PostHistoryTypeId="1" PostId="19129" RevisionGUID="72baf91e-19b6-4f23-a60e-51222c35c9ec" CreationDate="2011-03-29T04:02:01.420" UserId="207" Text="Unlockables/bonus levels in Bit Trip Runner?" />
  <row Id="47211" PostHistoryTypeId="3" PostId="19129" RevisionGUID="72baf91e-19b6-4f23-a60e-51222c35c9ec" CreationDate="2011-03-29T04:02:01.420" UserId="207" Text="&lt;unlockable&gt;&lt;bit-trip-runner&gt;" />
  <row Id="47212" PostHistoryTypeId="2" PostId="19130" RevisionGUID="9534bba7-0aaf-46b2-8561-5e844b10a4f5" CreationDate="2011-03-29T04:19:12.920" UserId="4925" Text="Looking for a definitive answer, this is a bit of a gentlemans bet at the heart of it, but i would love an authoritative answer.&#xD;&#xA;&#xD;&#xA;Is it possible to use the second controller to control the ducks in duckhunt?" />
  <row Id="47213" PostHistoryTypeId="1" PostId="19130" RevisionGUID="9534bba7-0aaf-46b2-8561-5e844b10a4f5" CreationDate="2011-03-29T04:19:12.920" UserId="4925" Text="Is it possible to use the second controller to control the ducks in duckhunt?" />
  <row Id="47214" PostHistoryTypeId="3" PostId="19130" RevisionGUID="9534bba7-0aaf-46b2-8561-5e844b10a4f5" CreationDate="2011-03-29T04:19:12.920" UserId="4925" Text="&lt;nintendo&gt;" />
  <row Id="47215" PostHistoryTypeId="2" PostId="19131" RevisionGUID="1a8eba45-cf90-46a1-a8a7-c26a79fd5d95" CreationDate="2011-03-29T04:28:57.190" UserId="6066" Text="Yes, player 2 can control the duck when there is only one.  See http://cheats.ign.com/ob2/068/007/007158.html" />
  <row Id="47216" PostHistoryTypeId="2" PostId="19132" RevisionGUID="66e2dff9-4b82-4c3c-86d8-1efb226783af" CreationDate="2011-03-29T04:33:31.167" UserId="5166" Text="1) Learn how to program java&#xD;&#xA;&#xD;&#xA;2) Learn how to decompile .class files&#xD;&#xA;&#xD;&#xA;3) spend some time figuring out what the .class files are doing&#xD;&#xA;&#xD;&#xA;4) write code that makes minecolony work with smp&#xD;&#xA;&#xD;&#xA;or wait for the author to do it." />
  <row Id="47217" PostHistoryTypeId="6" PostId="19130" RevisionGUID="4c344e27-ac46-4786-8fae-23f04a6e0ac5" CreationDate="2011-03-29T05:08:38.243" UserId="336" Comment="edited tags" Text="&lt;nintendo&gt;&lt;duckhunt&gt;" />
  <row Id="47218" PostHistoryTypeId="2" PostId="19133" RevisionGUID="aedc576d-7f2b-4620-87a5-3d01a882f236" CreationDate="2011-03-29T05:21:31.290" UserId="3932" Text="As it said in [liqupedia][1]&#xD;&#xA;&#xD;&#xA;&gt; Like all units without firing&#xD;&#xA;&gt; animations, Mutalisks can attack while&#xD;&#xA;&gt; remaining at full movement speed, if&#xD;&#xA;&gt; issued the attack command followed&#xD;&#xA;&gt; instantly by the move command.&#xD;&#xA;&#xD;&#xA;So, press `A-left click-right click` at ground (not unit). If attack cooldown is not elapsed then mutalisks will continue to move futher. Otherwise they attack and continue to move at full speed.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.teamliquid.net/starcraft2/Mutalisk" />
  <row Id="47219" PostHistoryTypeId="25" PostId="19130" RevisionGUID="6814877e-e147-43dd-baa5-7060b8b6bc7f" CreationDate="2011-03-29T06:00:19.727" Comment="http://twitter.com/#!/StackGaming/status/52611021797462016" />
  <row Id="47220" PostHistoryTypeId="2" PostId="19134" RevisionGUID="5e1ba6b5-ee52-4d1c-bf61-ffae8b726230" CreationDate="2011-03-29T06:25:33.433" UserId="7243" Text="Some of the actions you mention like research and reproduction remind me of&#xD;&#xA;&#xD;&#xA;[Mega-Lo-Mania][1].&#xD;&#xA;&#xD;&#xA;![][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Mega_Lo_Mania&#xD;&#xA;  [2]: http://i.imgur.com/xjbnB.png" />
  <row Id="47221" PostHistoryTypeId="5" PostId="19121" RevisionGUID="8a4e4cbe-235f-4d86-9c0c-36185bf8e24a" CreationDate="2011-03-29T07:39:39.690" UserId="8180" Comment="Fixed a few typos and corrected some grammar mistakes." Text="There is an older game for pc that was similar to virtual villagers but that is not the one that I am looking for.  It had you set up a village and then you assigned people to a wood cutting tent, research, hunting etc.  I am unable to remember the name of it and desperately want to play it.  If anyone could think of the name of this game it would be greatly appreciated. Also, I know if you assigned a woman and man to the same house they would have a baby which would be delivered by a stork.  I believe that you also had to protect your people and try to find things and defeat other tribes but I am not sure. It was so long ago. " />
  <row Id="47222" PostHistoryTypeId="24" PostId="19121" RevisionGUID="8a4e4cbe-235f-4d86-9c0c-36185bf8e24a" CreationDate="2011-03-29T07:39:39.690" Comment="Proposed by 8180 approved by 122 edit id of 337" />
  <row Id="47223" PostHistoryTypeId="2" PostId="19135" RevisionGUID="5c29e29d-d644-4ceb-8660-b434c5378321" CreationDate="2011-03-29T08:23:17.407" UserId="8181" Text="I can purchase 2 versions of the game:&#xD;&#xA;&#xD;&#xA;The Tower of Eternity and Assault on Balaurea. &#xD;&#xA;&#xD;&#xA;One site lists Assault on Balaurea as an expansion but the NC Soft page only sells Assault on Balaurea, isnt The Tower of Eternity required?" />
  <row Id="47224" PostHistoryTypeId="1" PostId="19135" RevisionGUID="5c29e29d-d644-4ceb-8660-b434c5378321" CreationDate="2011-03-29T08:23:17.407" UserId="8181" Text="Whats the difference in Aion versions?" />
  <row Id="47225" PostHistoryTypeId="3" PostId="19135" RevisionGUID="5c29e29d-d644-4ceb-8660-b434c5378321" CreationDate="2011-03-29T08:23:17.407" UserId="8181" Text="&lt;mmorpg&gt;" />
  <row Id="47226" PostHistoryTypeId="2" PostId="19136" RevisionGUID="d7f2205f-3cf3-4c15-8925-2f6b5347d136" CreationDate="2011-03-29T08:36:32.300" UserId="4957" Text="By purchasing Assault on Balaurea, you'll get an account for Tower of Eternity. It is an expansion, but just purchasing the expansion gives you all the content in the original game - you are not required to already have the original game." />
  <row Id="47227" PostHistoryTypeId="25" PostId="19127" RevisionGUID="a7153c96-7b92-4b15-8b6c-2424efa0f0d5" CreationDate="2011-03-29T09:00:20.220" Comment="http://twitter.com/#!/StackGaming/status/52656321866117121" />
  <row Id="47228" PostHistoryTypeId="2" PostId="19137" RevisionGUID="2fa2c09d-f9c7-4c42-87db-7e99e7828cbc" CreationDate="2011-03-29T09:01:38.263" UserId="8020" Text="Your description reminds me of Beasts and Bumpkins" />
  <row Id="47229" PostHistoryTypeId="6" PostId="19135" RevisionGUID="d6ee99ce-91d5-4120-8eaf-812097accf6a" CreationDate="2011-03-29T09:25:34.133" UserId="122" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;aion&gt;" />
  <row Id="47230" PostHistoryTypeId="2" PostId="19138" RevisionGUID="65d8c30e-8e5a-4e6c-9cdf-9193b66b2f6b" CreationDate="2011-03-29T11:16:42.753" UserId="6468" Text="I think you are talking about the passwords to unlock character figurine.&#xD;&#xA;If so, follows what i found (i've not tested):&#xD;&#xA;&#xD;&#xA;**Super Street Fighter 4: 3D unlock character figurine passwords**&#xD;&#xA;&#xD;&#xA;**1-5:**&#xD;&#xA;&#xD;&#xA; - Gold Blanka: DmdkeRvbxc&#xD;&#xA; - Gold Chun-Li: zAAkcHVbHk&#xD;&#xA; - Gold E. Honda: uUDsTlmbUN&#xD;&#xA; - Gold Vega (Dictator): CgIsQNWbHu&#xD;&#xA; - Gold Zangief: hinsVnebTu&#xD;&#xA;&#xD;&#xA;**6-10:**&#xD;&#xA;&#xD;&#xA; - Silver Makoto: GHakWCTbsl&#xD;&#xA; - Silver Rose: GKkkXXtbSe&#xD;&#xA; - Gold Guile: qeJkznDbKE&#xD;&#xA; - Gold Ryu: KjckTnSbwK&#xD;&#xA; - Silver Sakura: uzTsXzIbKn&#xD;&#xA;&#xD;&#xA;**11-15:**&#xD;&#xA;&#xD;&#xA; - Special Akuma (Gouki): uQHkWgYbJC&#xD;&#xA; - Silver Dan: rDRkkSIbqS&#xD;&#xA; - Silver Ibuki: ilMsRBabpB&#xD;&#xA; - Silver Juri: OfQkARpbJR&#xD;&#xA; - Silver Ken: NyosHgybuW&#xD;&#xA;&#xD;&#xA;**16-20:**&#xD;&#xA;&#xD;&#xA; - Silver Akuma (Gouki): RYSsPxSbTh&#xD;&#xA; - Silver Balrog (Claw): PqUswOobWG&#xD;&#xA; - Silver Chun-Li: tLWkWvrblz&#xD;&#xA; - Silver Cody: naMkEQgbQG&#xD;&#xA;&#xD;&#xA;Source: [here][1].&#xD;&#xA;&#xD;&#xA;  [1]: http://answers.pubarticles.com/2077,how-to-unlock-character-figurine-in-super-street-fighter-4-3d-.html" />
  <row Id="47231" PostHistoryTypeId="6" PostId="19124" RevisionGUID="9cfa5b55-3541-4ca5-b807-27ff9a41c1a7" CreationDate="2011-03-29T11:30:38.537" UserId="4239" Comment="just added 2 tags" Text="&lt;achievements&gt;&lt;dragon-age-origins&gt;&lt;trophies&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="47232" PostHistoryTypeId="2" PostId="19139" RevisionGUID="8344c43d-ba15-4ab3-8a91-a5f1f59cb81b" CreationDate="2011-03-29T12:00:18.073" UserId="730" Text="Your description is a bit generic and could be probably associated to more than one game.&#xD;&#xA;&#xD;&#xA;But at the first read it immediately remind me a game that was given in bundle with a magazine in my country. Its name is **Northland** (or another one of **Cultures video game series**) and was released around 2003/2004.&#xD;&#xA;&#xD;&#xA;In this game you have the control of Viking tribe and I remember very well that you can let them marry and even procreate.&#xD;&#xA;&#xD;&#xA;![Northland Screenshot][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/k63DT.jpg" />
  <row Id="47233" PostHistoryTypeId="25" PostId="19135" RevisionGUID="8774dea1-031c-463e-b1e7-4dfc24e07feb" CreationDate="2011-03-29T12:00:20.610" Comment="http://twitter.com/#!/StackGaming/status/52701622349987843" />
  <row Id="47234" PostHistoryTypeId="2" PostId="19140" RevisionGUID="eb767f72-b01a-42d8-8840-3bdacb69c880" CreationDate="2011-03-29T12:53:21.017" UserId="6468" Text="I've had some fun with M.U.G.E.N a long time ago, maybe I can help a little.&#xD;&#xA;&#xD;&#xA;Do you really want to resize the background image or configure it is enough?&#xD;&#xA;&#xD;&#xA;For the both ways, you will need to edit the file 'data/system.def'. I'll explain later.&#xD;&#xA;&#xD;&#xA;Hard way&#xD;&#xA;You can edit the .ssf used for background or create a new one. I can't remember names now, but I hope you can find some editors.&#xD;&#xA;&#xD;&#xA;Easy way&#xD;&#xA;Just customize the actual background image to fit your needs. It's easy and the result is very cool. You can configure the screen with 'tile' and/or 'velocity'.&#xD;&#xA;&#xD;&#xA;Edit the data/system.def with any text editor (notepad) and look for the '[SelectBGdef]' section. Follows a sample:&#xD;&#xA;&#xD;&#xA;    ;-----------------------&#xD;&#xA;    ;Character select screen background&#xD;&#xA;    [SelectBGdef]&#xD;&#xA;    ;spr = graphics/selectbg.sff  ;Filename of sprite data&#xD;&#xA;    &#xD;&#xA;    [SelectBG 0] ;Scrolling background&#xD;&#xA;    type  = normal&#xD;&#xA;    spriteno = 100,0&#xD;&#xA;    layerno = 0&#xD;&#xA;    start = 0,0&#xD;&#xA;    tile  = 1,1&#xD;&#xA;    velocity = -1, -1&#xD;&#xA;    &#xD;&#xA;    [SelectBG 1] ;Dark box&#xD;&#xA;    type  = normal&#xD;&#xA;    spriteno = 100,1&#xD;&#xA;    layerno = 0&#xD;&#xA;    start = 0, 166&#xD;&#xA;    delta = 0,0&#xD;&#xA;    tile  = 1,0&#xD;&#xA;    trans = sub&#xD;&#xA;    window = 85,0, 235,239&#xD;&#xA;    velocity = -1, 0&#xD;&#xA;    &#xD;&#xA;    ...&#xD;&#xA;&#xD;&#xA;I grabbed this config from the default installation.&#xD;&#xA;You can change the screen background image with your own:&#xD;&#xA;&#xD;&#xA;    spr = graphics/selectbg.sff&#xD;&#xA;&#xD;&#xA;Customize:&#xD;&#xA;Each section ('[SelectBG 0]', '[SelectBG 1]') is an image and you can change their properties: tile, velocity, window and so.&#xD;&#xA;&#xD;&#xA;Play with the settings, it's really fun.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47235" PostHistoryTypeId="17" PostId="19142" RevisionGUID="c1ec9081-0e93-4cba-a0f1-b8fe4ce4e05e" CreationDate="2011-03-29T13:20:41.320" UserId="-1" Comment="from http://superuser.com/questions/263995/minecraft-game-gets-stuck-when-javaw-exe-reaches-757-356kb-of-memory-use/264002#264002" Text="" />
  <row Id="47236" PostHistoryTypeId="2" PostId="19142" RevisionGUID="78265051-aa8a-4e08-a278-1f2372733a29" CreationDate="2011-03-29T13:20:17.693" UserId="1614" Text="You can do that by using arguments. In Windows, create a .bat file and have a line like this:  &#xD;&#xA;“C:\Program Files\Java\jre6\bin\java” -Xms2048M -Xmx2048M -jar &quot;C:\minecraft.jar&quot; net.minecraft.LauncherFrame  &#xD;&#xA;  &#xD;&#xA;(Assuming that Java is installed in C:\Program Files.. and the game is located at C:\minecraft.jar.  &#xD;&#xA;And if you have a 64bit OS, install the 64bit java runtime.)" />
  <row Id="47237" PostHistoryTypeId="2" PostId="19141" RevisionGUID="1ed6f5b7-89c1-405c-8be8-950040f02d77" CreationDate="2011-03-29T13:06:33.923" UserDisplayName="thew" Text="Why does Minecraft get stuck when javaw.exe reaches 757.356kb of memory use.&#xD;&#xA;&#xD;&#xA;Can I remove this limit or is there anything else I can do to solve the problem?" />
  <row Id="47238" PostHistoryTypeId="1" PostId="19141" RevisionGUID="1ed6f5b7-89c1-405c-8be8-950040f02d77" CreationDate="2011-03-29T13:06:33.923" UserDisplayName="thew" Text="Minecraft (game) gets stuck when javaw.exe reaches 757.356kb of memory use." />
  <row Id="47239" PostHistoryTypeId="3" PostId="19141" RevisionGUID="1ed6f5b7-89c1-405c-8be8-950040f02d77" CreationDate="2011-03-29T13:06:33.923" UserDisplayName="thew" Text="&lt;minecraft&gt;" />
  <row Id="47240" PostHistoryTypeId="17" PostId="19141" RevisionGUID="de4d03f7-4c70-487f-80fe-23a82a7d926d" CreationDate="2011-03-29T13:20:41.320" UserId="-1" Comment="from http://superuser.com/questions/263995/minecraft-game-gets-stuck-when-javaw-exe-reaches-757-356kb-of-memory-use" Text="" />
  <row Id="47241" PostHistoryTypeId="5" PostId="19082" RevisionGUID="a19f55ad-ca82-4d6d-b847-6de8122992f8" CreationDate="2011-03-29T13:39:14.580" UserId="85" Comment="Revised to steer away from Subjective and Argumentative, as well as to match how the answers played out. ♪" Text="I've been wondering which 5v5 team composition would be the best. The heroes can all be classified under various roles like AoE, Globals, Tanks, Heals, etc.&#xD;&#xA;&#xD;&#xA;What combinations of these roles lend to more successful strategies? What roles should be focus points when building a strong and effective team for 5v5 games?" />
  <row Id="47242" PostHistoryTypeId="4" PostId="19082" RevisionGUID="a19f55ad-ca82-4d6d-b847-6de8122992f8" CreationDate="2011-03-29T13:39:14.580" UserId="85" Comment="Revised to steer away from Subjective and Argumentative, as well as to match how the answers played out. ♪" Text="What makes an effective 5v5 team composition in League of Legends?" />
  <row Id="47243" PostHistoryTypeId="5" PostId="19142" RevisionGUID="fe8850fa-a1ae-43fe-842a-6ef68164b25d" CreationDate="2011-03-29T13:51:52.703" UserId="1614" Comment="another edit, improvements added." Text="New answer, so everyone can follow the steps:  &#xD;&#xA;**1)** Open up a notepad.  &#xD;&#xA;**2)** Type the following:  &#xD;&#xA;&quot;C:\Program Files\Java\jre6\bin\java&quot; -Xms2048M -Xmx2048M -jar &quot;C:\minecraft.jar&quot;  &#xD;&#xA;**3)** File -&gt; Save as. Choose All file types, and save it like: C:\minecraft.bat  &#xD;&#xA;**4)** Get minecraft's &quot;linux version&quot; at [http://minecraft.net][1]. Save it to C:\minecraft.jar  &#xD;&#xA;  &#xD;&#xA;YOU CAN SKIP THE FOLLOWING STEP IF YOU USE 32BIT Windows!&#xD;&#xA;**5)** Get a 64-bit Java runtime. This wouldn't be a neccessary step, but since Minecraft is a resource hog, you may want to squeeze out all the juice from your computer. You can find the 64-bit version [here][2]. &#xD;&#xA;&#xD;&#xA;**6)** *Double-Click the minecraft.bat file.*&#xD;&#xA;  &#xD;&#xA;What does the .bat file do?  &#xD;&#xA;- The first part tells Windows, when you double-click the .bat, it should launch Java runtime.  &#xD;&#xA;- The second part is the &quot;-Xmx&quot; and &quot;-Xms&quot; part. These are settings for the heap size. Set these according how much memory you have. [Explanation for this Heap stuff.][3]  &#xD;&#xA;- The last part (-jar C:\....) is an argument too, telling Java where it can find the Minecraft.jar launcher.  &#xD;&#xA;  &#xD;&#xA;(Also, check the C:\minecraft.jar , C:\Program Files\Java\jre6\bin\java.exe paths. These things may vary.)&#xD;&#xA;  &#xD;&#xA;  &#xD;&#xA;---- &#xD;&#xA;**A little extra, performance improvement:** (The argument part works only on Windows!)  &#xD;&#xA;Add the following arguments to the .bat file:  &#xD;&#xA;&quot;C:\Program Files\Java\jre6\bin\java&quot; -Dsun.java2d.noddraw=false  -Dsun.java2d.d3d=true -Dsun.java2d.opengl=false -Xms2048M -Xmx2048M -jar &quot;C:\minecraft.jar&quot;&#xD;&#xA;  &#xD;&#xA;This way, we tell Java it should use DirectX to draw. This helped me a lot.  &#xD;&#xA;  &#xD;&#xA;**Another improvement can be achieved** (Cross-platform!) if you install [Java JRE7][4]. It's in a beta state, but perfect for us, playing Minecraft. You only have to modify the .bat file, so it shows:  &#xD;&#xA;C:\Program Files\Java\jre7\bin\java  &#xD;&#xA;instead of the  &#xD;&#xA;C:\Program Files\Java\jre6\bin\java  &#xD;&#xA;(Notice the number in the &quot;jre&quot;.)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraft.net&#xD;&#xA;  [2]: http://www.oracle.com/technetwork/java/javase/downloads/index.html&#xD;&#xA;  [3]: http://www.caucho.com/resin-3.0/performance/jvm-tuning.xtp&#xD;&#xA;  [4]: http://download.java.net/jdk7/" />
  <row Id="47244" PostHistoryTypeId="5" PostId="19130" RevisionGUID="35ce0dc5-f532-4c50-9412-5133a1e87c7f" CreationDate="2011-03-29T13:59:09.623" UserId="816" Comment="added 1 characters in body" Text="Looking for a definitive answer, this is a bit of a gentleman's bet at the heart of it, but I would love an authoritative answer.&#xD;&#xA;&#xD;&#xA;Is it possible to use the second controller to control the ducks in duckhunt?" />
  <row Id="47245" PostHistoryTypeId="6" PostId="13509" RevisionGUID="6a2099c1-33c9-48a3-9786-f353683422e9" CreationDate="2011-03-29T14:02:39.350" UserId="189" Comment="edited tags" Text="&lt;dragon-age-origins&gt;&lt;dragon-age-awakening&gt;" />
  <row Id="47246" PostHistoryTypeId="2" PostId="19143" RevisionGUID="3f9e0ba3-90f7-448d-a17f-6fb7c06d6743" CreationDate="2011-03-29T14:04:24.533" UserId="6914" Text="From the ads that I've seen, Rift looks very much like a WoW-clone. (One ad's tag line was &quot;We're not in Azeroth anymore&quot;) What are the differences between Rift and World of Warcraft?" />
  <row Id="47247" PostHistoryTypeId="1" PostId="19143" RevisionGUID="3f9e0ba3-90f7-448d-a17f-6fb7c06d6743" CreationDate="2011-03-29T14:04:24.533" UserId="6914" Text="Rift vs World of Warcraft" />
  <row Id="47248" PostHistoryTypeId="3" PostId="19143" RevisionGUID="3f9e0ba3-90f7-448d-a17f-6fb7c06d6743" CreationDate="2011-03-29T14:04:24.533" UserId="6914" Text="&lt;rift&gt;" />
  <row Id="47249" PostHistoryTypeId="6" PostId="19143" RevisionGUID="4466c6b5-2b35-4dbc-8554-08f7c56f444f" CreationDate="2011-03-29T14:09:38.270" UserId="23" Comment="edited tags" Text="&lt;world-of-warcraft&gt;&lt;comparison&gt;&lt;rift&gt;" />
  <row Id="47250" PostHistoryTypeId="2" PostId="19144" RevisionGUID="afeb3e45-ff01-4512-90d8-a61d68152890" CreationDate="2011-03-29T14:43:25.780" UserId="8184" Text="I've seen screencasts from both Artosis and Day[9] where the alerts like &quot;upgrade completed&quot; show up in the chat area of the screen (bottom middle) instead of on the left side. Is this a 3rd party tool or UI mod, or is there a configuration setting I don't see?" />
  <row Id="47251" PostHistoryTypeId="1" PostId="19144" RevisionGUID="afeb3e45-ff01-4512-90d8-a61d68152890" CreationDate="2011-03-29T14:43:25.780" UserId="8184" Text="Where do you configure the Starcraft 2 alerts location on the screen?" />
  <row Id="47252" PostHistoryTypeId="3" PostId="19144" RevisionGUID="afeb3e45-ff01-4512-90d8-a61d68152890" CreationDate="2011-03-29T14:43:25.780" UserId="8184" Text="&lt;starcraft-2&gt;" />
  <row Id="47253" PostHistoryTypeId="2" PostId="19145" RevisionGUID="3e1b307a-ac9e-4cec-966b-d63b207fcef4" CreationDate="2011-03-29T14:53:38.927" UserId="8183" Text="Hi!&#xD;&#xA;&#xD;&#xA;I really enjoy playing COD2, multiplayer -- but most important, HQ game type. It makes a difference because in order to play very well you have to predict the location and intentions of other players, which gives you a certain advantage. Generally the tactics is more important (and more interesting, diverse) than in SD, TDM, DM etc and this is what I find enjoyable, not just a game with reflexes and precision, but where predicting can be important.&#xD;&#xA;&#xD;&#xA;So, what are some games with similar gameplay? I tried COD 4 but there aren't many servers/players with dedicated HQ in my small EU country where I live. The same for COD 2.&#xD;&#xA;&#xD;&#xA;I read that such questions, asking for game recommendations are off-topic here, because they are too subjective and too broad ... however, I specified the question with much detail which means there is a very limited number of &quot;correct&quot; answers." />
  <row Id="47254" PostHistoryTypeId="1" PostId="19145" RevisionGUID="3e1b307a-ac9e-4cec-966b-d63b207fcef4" CreationDate="2011-03-29T14:53:38.927" UserId="8183" Text="Similar gameplay as COD 2 MP HQ" />
  <row Id="47255" PostHistoryTypeId="3" PostId="19145" RevisionGUID="3e1b307a-ac9e-4cec-966b-d63b207fcef4" CreationDate="2011-03-29T14:53:38.927" UserId="8183" Text="&lt;multiplayer&gt;&lt;first-person-shooter&gt;" />
  <row Id="47256" PostHistoryTypeId="25" PostId="19141" RevisionGUID="c5c57fad-5fb2-40c6-95f7-5ef599585db0" CreationDate="2011-03-29T15:00:20.580" Comment="http://twitter.com/#!/StackGaming/status/52746920682201089" />
  <row Id="47257" PostHistoryTypeId="2" PostId="19146" RevisionGUID="0684b15c-8917-4cff-a9b8-538f10de7e2f" CreationDate="2011-03-29T15:12:03.040" UserId="8185" Text="Do like me:&#xD;&#xA;&#xD;&#xA;Get in a house, kill whoever the hell is in there, and just stash your stuff there.&#xD;&#xA;F.E.: Kill Victor (You are gonna do it anyway in the storyline, unless you are a kind of guy that does anything youre told and be House's dog) and take his shack...&#xD;&#xA;&#xD;&#xA;Also there are also severall abandonned places wich would do just fine" />
  <row Id="47258" PostHistoryTypeId="6" PostId="19145" RevisionGUID="76960bb0-b9fa-4175-b0a4-c703716c8053" CreationDate="2011-03-29T15:13:17.077" UserId="122" Comment="edited tags" Text="&lt;game-rec&gt;&lt;multiplayer&gt;&lt;first-person-shooter&gt;" />
  <row Id="47259" PostHistoryTypeId="5" PostId="19101" RevisionGUID="7171e539-0208-4312-8dd8-437bbfdb0234" CreationDate="2011-03-29T15:14:11.897" UserId="6270" Comment="just some spelling and grammar, is more understandable now" Text="**Part 1: Detection**&#xD;&#xA;&#xD;&#xA;Early detection is a key.&#xD;&#xA;&#xD;&#xA;The 1st thing you MUST do is scouting (getting map vision) and looking at the mini-map. You can say, that is hard. No, it is not correct. It is VERY hard. And it is very important. If you are controlling a XelNaga tower (usually they are located in the map center) but not looking at the minimap - that gives nothing to you. &#xD;&#xA;&#xD;&#xA;Try to put pylons on the edges of your base. Outside of the base... You will see much more area and will have much more time to react. Often opponent forces (Mutas, Banshees, etc) are send with 'Attack' command, then they will begin to kill your cheap pylon (with 400 HP), instead of expensive probes that are slow to be build.&#xD;&#xA;&#xD;&#xA;Also good to have a few observers patrolling the edges of the opponent's base. In this case you will see out-coming dropships.&#xD;&#xA;&#xD;&#xA;**Part 2: Early prevention**&#xD;&#xA;&#xD;&#xA;If you have some air units - it is always good to harass dropships with them. If you are building for another army - don't keep you air force in center of the map. Put few phoenixes patrolling those ares that are not covered with XelNagas/Pylons.&#xD;&#xA;&#xD;&#xA;Besides scouting they will often kill those dropships... and give you time to react if they are overwhelmed by other units (mutas, vikings, Voidrays, etc).&#xD;&#xA;&#xD;&#xA;**Part 3: Saving probes**&#xD;&#xA;&#xD;&#xA;Once medivac/WarpPrism/Overlord/NydusChannel/Mutalisks/Banshees, etc detected:&#xD;&#xA;&#xD;&#xA;As other answers tell: get you probes out first. Be sure they are not currently attacking. To do so select all of them with BIG BOX and right click on the minimap to he most defendable place in your base. Usually that is your gateways' rally point, or location where the army is concentrated.&#xD;&#xA;&#xD;&#xA;If your probes are followed by hellions - that won't help too much: hellions kill &quot;lined&quot; probes easily. Try to split your probes in a few (2-3) groups and send them to a little bit different directions.&#xD;&#xA;&#xD;&#xA;You also need to do that quickly, each second of delay could cost you an additional probe lost.&#xD;&#xA;&#xD;&#xA;**Part 4: Take your army to deny aggression** &#xD;&#xA;&#xD;&#xA;Once you have detected that the opponent is doing a drop - don't panic. Don't pull ALL of your army to mineral lines. If he has 1 medivac - just take 8 stalkers. Ok, you can take 12, but not ALL 30!!! Otherwise he will do a front attack (it is not a case on Bronze level, but if you are asking here, guess you are going to be at least gold, right?).&#xD;&#xA;&#xD;&#xA;It is good to bring some flying units too. Even though stalkers often are good to kill opponent's ground army, you will want to kill their air too. But while stalkers are shooting the ground - air forces could withdraw.&#xD;&#xA;&#xD;&#xA;As Protoss you have Warp Gates. Usually, that is one of the first technologies to be researched. Therefore, after you have ordered your army to attack back to the mineral line - warp-in all stalkers that you can.&#xD;&#xA;&#xD;&#xA;**Part 5: Restoration**&#xD;&#xA;&#xD;&#xA;1. Take all your probes back to the mineral line. DON'T forget about gas!!! (usually people forget about and are left with no gas..)&#xD;&#xA;&#xD;&#xA;2. Build new probes (you should do that constantly, but currently is a good additional check-point for that).&#xD;&#xA;&#xD;&#xA;3. Analyze if it is possible to make another drop through the same way. If so - build at least 1 cannon. Probably two - but not more.&#xD;&#xA;&#xD;&#xA;4. Analyze if there is another way to made a drop. If so - build at least 1 cannon there.&#xD;&#xA;&#xD;&#xA;If you have at least 1 expand - it not a a big deal to have 2-3 cannons to defend the mineral line. If you have 2 or more expansions - it is ok to have 2-3 cannons to defend it right after building (it will pay for itself quickly, and usually 'late'-expansions are far away from your base and are hard to defend.&#xD;&#xA;&#xD;&#xA;But:&#xD;&#xA;&#xD;&#xA;1. Don't over-invest in static defense (otherwise, if you build 5 cannons per mineral line - your opponent will have 750 minerals more in the army - 7 zealots or 4-5 stalkers);&#xD;&#xA;&#xD;&#xA;2. Don't invest in static defense too early&#xD;&#xA;&#xD;&#xA;**Others**&#xD;&#xA;&#xD;&#xA;I wouldn't recommend to keep your army in the mineral line in general. But there are few exceptions. If you have detected opponents medivac/warpprism leaving base, but not sure from which direction to expect a drop. In this case it will be reasonable to get your stalkers back to the mineral line for some time. But right after that I would add some cannons (1-2 - not more). For bronze/silver level - that is ok, later you will learn how to prevent expected drops without cannons." />
  <row Id="47260" PostHistoryTypeId="24" PostId="19101" RevisionGUID="7171e539-0208-4312-8dd8-437bbfdb0234" CreationDate="2011-03-29T15:14:11.897" Comment="Proposed by 6270 approved by 122 edit id of 338" />
  <row Id="47261" PostHistoryTypeId="2" PostId="19147" RevisionGUID="94128a44-89d9-4704-af4f-e9e178354c02" CreationDate="2011-03-29T15:21:22.797" UserId="1721" Text="Although it doesn't mirror the HQ gameplay of Call of Duty exactly, [Monday Night Combat][1] is as much about tactics as it is about shooting. It may be the sort of gameplay that you're interested in.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.uberent.com/the_game/features" />
  <row Id="47262" PostHistoryTypeId="2" PostId="19148" RevisionGUID="ee683243-aa00-4cee-b0ec-f9544b48b193" CreationDate="2011-03-29T15:34:12.110" UserId="7796" Text="In Dragon Age 2, you can order drinks in the Hanged Man. I have ordered a few but didn't notice any difference. Also it doesn't seem to influence any quests or NPCs. Can you get drunk at least or does it just have no effect at all?" />
  <row Id="47263" PostHistoryTypeId="1" PostId="19148" RevisionGUID="ee683243-aa00-4cee-b0ec-f9544b48b193" CreationDate="2011-03-29T15:34:12.110" UserId="7796" Text="Has drinking in the Hanged Man any effect?" />
  <row Id="47264" PostHistoryTypeId="3" PostId="19148" RevisionGUID="ee683243-aa00-4cee-b0ec-f9544b48b193" CreationDate="2011-03-29T15:34:12.110" UserId="7796" Text="&lt;dragon-age-2&gt;" />
  <row Id="47265" PostHistoryTypeId="4" PostId="19148" RevisionGUID="fe88ab35-3fed-4696-b517-d44a26c65be9" CreationDate="2011-03-29T15:37:01.260" UserId="1719" Comment="sounds less archaic this way" Text="Does drinking in the Hanged Man have any effect?" />
  <row Id="47266" PostHistoryTypeId="2" PostId="19149" RevisionGUID="5f3dcfed-a4e9-43c6-a858-1ea25e666ccb" CreationDate="2011-03-29T15:45:04.940" UserId="1070" Text="I can confirm that the star counts do not increase beyond six and that there is no &quot;reward unlocked&quot; message for a seventh tier collection, leading me to believe that benefits do not increase beyond tier six." />
  <row Id="47268" PostHistoryTypeId="5" PostId="288" RevisionGUID="e7061525-9795-4064-945f-51a7bdfce897" CreationDate="2011-03-29T16:12:11.540" UserId="12" Comment="added 140 characters in body" Text="Open Mouse Properties, and on the Pointer Options tab, look for &quot;Select a pointer speed&quot;, then the &quot;Enhance pointer precision&quot; checkbox.&#xD;&#xA;&#xD;&#xA;![Pointer Acceleration][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://files.otac0n.com/pointeracceleration.png" />
  <row Id="47269" PostHistoryTypeId="2" PostId="19151" RevisionGUID="0e4323ab-e779-4659-9463-85bc8bf23c60" CreationDate="2011-03-29T16:12:44.130" UserId="8188" Text="In traditional massively-multiplayer games there is central login server[s] and users just connects there.&#xD;&#xA;&#xD;&#xA;Is there MMO games with peer-to-peer, decentralised approach where each player creates a part of game world and can visit other players' parts?" />
  <row Id="47270" PostHistoryTypeId="1" PostId="19151" RevisionGUID="0e4323ab-e779-4659-9463-85bc8bf23c60" CreationDate="2011-03-29T16:12:44.130" UserId="8188" Text="Is there decentralized massively multiplayer oriented games?" />
  <row Id="47271" PostHistoryTypeId="3" PostId="19151" RevisionGUID="0e4323ab-e779-4659-9463-85bc8bf23c60" CreationDate="2011-03-29T16:12:44.130" UserId="8188" Text="&lt;mmo&gt;&lt;peer-to-peer&gt;" />
  <row Id="47272" PostHistoryTypeId="2" PostId="19152" RevisionGUID="a56d6e9f-62b5-4287-9849-ca0f1c18ec15" CreationDate="2011-03-29T16:52:33.307" UserId="8189" Text="Im level 35 and use the Seasonal Events Sport Pickup Truck event (new) on the Mt. Aso track, gets you 90,100 for 5 laps at 1:05:00 a lap in a supped up Toyota Tacoma. Thats also about a million an hr. Im doing it to get every car, got 540 cars right now, half way there :)" />
  <row Id="47273" PostHistoryTypeId="2" PostId="19153" RevisionGUID="bc0e70c4-254b-42a5-b136-67a9486729b5" CreationDate="2011-03-29T16:58:08.247" UserId="8190" Text="You don't need hard and soft tires just go with comfort soft for all 4 wheels.  Two techniques you can use is power over or feint.  With AWD you'll find it easier with Feint.  Coming to a corner you'll want to go a little faster than normal controlling your throttle turn slightly to the opposite direction this will shift the weight of the car towards the corner then turn back into the corner hard will shift the weight to the opposite with more force then tap brake then gas softly then countersteer if needed.  Power over is almost the same but you don't weight shift or brake.  Just punch the gas when you turn into the corner and then countersteer.    " />
  <row Id="47274" PostHistoryTypeId="2" PostId="19154" RevisionGUID="ef94cec5-a7fe-47cd-8173-88b2fd3b9180" CreationDate="2011-03-29T17:06:28.380" UserId="857" Text="Well, it looks like the answer was &quot;no, there's no site for that&quot;. So I decided to try to fill that gap, and set one up: [GameDifferences](http://gamedifferences.com).&#xD;&#xA;&#xD;&#xA;I also expanded the scope a little beyond my question, from just multi-platform games to also include info about remakes and alternate versions. Basically I'd just like the site to be able to answer &quot;What's the difference between the versions?&quot;&#xD;&#xA;&#xD;&#xA;I've only got info filled in for a few games so far, and it takes a while to research each game, so if anyone could submit some info (through email links, on the site), I'd greatly appreciate it." />
  <row Id="47275" PostHistoryTypeId="2" PostId="19155" RevisionGUID="7a7c00ab-461e-4075-a47a-18e59218039f" CreationDate="2011-03-29T17:07:33.153" UserId="2259" Text="Are there achievements in SpaceChem?  When I look at the Steam page, it says I've earned 0/15, but doesn't list any.  Are they hidden until you stumble onto them?" />
  <row Id="47276" PostHistoryTypeId="1" PostId="19155" RevisionGUID="7a7c00ab-461e-4075-a47a-18e59218039f" CreationDate="2011-03-29T17:07:33.153" UserId="2259" Text="Are there SpaceChem Achievements?" />
  <row Id="47277" PostHistoryTypeId="3" PostId="19155" RevisionGUID="7a7c00ab-461e-4075-a47a-18e59218039f" CreationDate="2011-03-29T17:07:33.153" UserId="2259" Text="&lt;achievements&gt;&lt;spacechem&gt;" />
  <row Id="47278" PostHistoryTypeId="2" PostId="19156" RevisionGUID="c8ac913b-d1b2-41b3-8534-9a94b6666784" CreationDate="2011-03-29T17:12:17.410" UserId="23" Text="You can see a list of achievements in the main screen, behind a button labelled 'Achievements' :)" />
  <row Id="47279" PostHistoryTypeId="10" PostId="19151" RevisionGUID="cbb05219-9fd3-49e6-9515-853743d12e70" CreationDate="2011-03-29T17:28:36.063" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:816,&quot;DisplayName&quot;:&quot;sjohnston&quot;},{&quot;Id&quot;:3389,&quot;DisplayName&quot;:&quot;Mark Trapp&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;}]" />
  <row Id="47280" PostHistoryTypeId="4" PostId="19151" RevisionGUID="77bc52c0-85cc-489d-95f5-c66615895265" CreationDate="2011-03-29T17:28:49.797" UserId="336" Comment="grammar" Text="Are there decentralized massively multiplayer oriented games?" />
  <row Id="47281" PostHistoryTypeId="2" PostId="19157" RevisionGUID="9e468102-e7ef-4341-81cf-80d5c83330b4" CreationDate="2011-03-29T17:35:31.913" UserId="857" Text="Where are you seeing this 0/15? The [SpaceChem store page](http://store.steampowered.com/app/92800/) does not show it having any achievements (there would be an indicator of it below the &quot;Single-player&quot; one in the Game Details box).&#xD;&#xA;&#xD;&#xA;Looking on the Steam forums for the game, the developer has said [that they'd be coming in a future update](http://forums.steampowered.com/forums/showpost.php?p=21279137&amp;postcount=4), but it doesn't look like the game has received any updates yet." />
  <row Id="47282" PostHistoryTypeId="2" PostId="19158" RevisionGUID="e0d2eac6-95c6-42ac-bf17-661f817f7bb7" CreationDate="2011-03-29T17:43:12.283" UserId="7220" Text="Is there a way to transport items upwards from, say, a monster trap? Water flow works fine downwards." />
  <row Id="47283" PostHistoryTypeId="1" PostId="19158" RevisionGUID="e0d2eac6-95c6-42ac-bf17-661f817f7bb7" CreationDate="2011-03-29T17:43:12.283" UserId="7220" Text="How to transport items upwards in Minecraft?" />
  <row Id="47284" PostHistoryTypeId="3" PostId="19158" RevisionGUID="e0d2eac6-95c6-42ac-bf17-661f817f7bb7" CreationDate="2011-03-29T17:43:12.283" UserId="7220" Text="&lt;minecraft&gt;" />
  <row Id="47285" PostHistoryTypeId="25" PostId="19143" RevisionGUID="cc96c0cc-2601-46a6-af2e-a783666374eb" CreationDate="2011-03-29T18:00:20.740" Comment="http://twitter.com/#!/StackGaming/status/52792219685502976" />
  <row Id="47286" PostHistoryTypeId="12" PostId="19156" RevisionGUID="702ede21-2dd9-4310-b243-7c58e9c49b42" CreationDate="2011-03-29T18:00:59.600" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47287" PostHistoryTypeId="13" PostId="19156" RevisionGUID="28f11018-c847-4980-8b12-01c42cfbfa2d" CreationDate="2011-03-29T18:01:04.030" UserId="23" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47288" PostHistoryTypeId="5" PostId="19156" RevisionGUID="ef6dad2b-b8de-43b2-8001-5963d55feca8" CreationDate="2011-03-29T18:01:17.463" UserId="23" Comment="deleted 2 characters in body" Text="You can see a list of achievements in the main screen, behind a button labelled 'Challenges' :)" />
  <row Id="47289" PostHistoryTypeId="2" PostId="19159" RevisionGUID="d580e61f-466b-43b6-a0d6-73d902fbdaad" CreationDate="2011-03-29T18:25:58.797" UserId="336" Text="Rift is, in many ways, an homage to World of Warcraft. There's two factions, the UI and interface is very similar, heck, the rogues even use the same 5-combo points and energy system as their WoW brethren.&#xD;&#xA;&#xD;&#xA;The most obvious difference is Rift's Soul system. WoW has 10 classes, each with 3 talent trees each, whereas Rift has 4 Classes, with 8.5 talent trees each (8 full talent trees, or &quot;souls&quot; as they're called, plus a class-specific PvP sub-spec). While in WoW, each class has a core bunch of abilities that they learn regardless of spec, Rift's abilities are *entirely* dependent on which soul tree you select. You pick up to 3 souls at once, and can spend as little or as many points in all of them as you wish.&#xD;&#xA;&#xD;&#xA;The other major difference is the titular &quot;Rifts&quot;, which are open world PvE objectives that dynamically appear (in both strength and number) depending on the active players in the zone. Rifts are an alternative to questing or grinding, and provide comparable gear upgrades at the planar vendors.&#xD;&#xA;&#xD;&#xA;Like WoW, Rift has battlegrounds, instances, heroic instances, and raids. While you can queue for the battlegrounds from anywhere (called &quot;Warfronts&quot; in Rift), Rift does not yet have an equivalent Dungeon Finder tool, while WoW has recently added one (Dev reports have indicated that they are in the process of developing one for Rift, however).&#xD;&#xA;&#xD;&#xA;There are undoubtedly more differences between the games (Rift appears to be much larger and harder to navigate; &quot;flightpaths&quot; aren't nearly as numerous as in WoW), but the Soul-system and the Rifts are definitely the two biggest." />
  <row Id="47290" PostHistoryTypeId="10" PostId="4516" RevisionGUID="19e8a10a-3098-4d6c-9e65-671604eb5e02" CreationDate="2011-03-29T18:30:56.127" UserId="85" CloseReasonId="2" Text="[{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="47291" PostHistoryTypeId="2" PostId="19160" RevisionGUID="c57b9a60-21e1-47c5-beca-901bc713583c" CreationDate="2011-03-29T18:57:38.710" UserId="6425" Text="There's no automatic way to have items travel vertically (although there may be mods).&#xD;&#xA;&#xD;&#xA;You'll still need to travel to your collection site to collect the items, however you could set up a rail system to send a storage-cart to the surface if you want to store your items elsewhere." />
  <row Id="47292" PostHistoryTypeId="2" PostId="19161" RevisionGUID="aa6fd4f2-5164-4c90-b2e1-87fb9aaf0f20" CreationDate="2011-03-29T19:07:26.013" UserId="1719" Text="I have a level 100 Gengar that I moved to my recently-finished Black cartridge.  I never paid attention to EVs in the past gen, but now I hear EVs take effect immediately rather than on level up, so I could theoretically re-ev train him.&#xD;&#xA;&#xD;&#xA;How would I go about resetting his EVs to 0, given that I only have access to items in the fifth gen?" />
  <row Id="47293" PostHistoryTypeId="1" PostId="19161" RevisionGUID="aa6fd4f2-5164-4c90-b2e1-87fb9aaf0f20" CreationDate="2011-03-29T19:07:26.013" UserId="1719" Text="How can I remove all the EVs from my Pokemon?" />
  <row Id="47294" PostHistoryTypeId="3" PostId="19161" RevisionGUID="aa6fd4f2-5164-4c90-b2e1-87fb9aaf0f20" CreationDate="2011-03-29T19:07:26.013" UserId="1719" Text="&lt;pokemon-fifth-gen&gt;" />
  <row Id="47295" PostHistoryTypeId="2" PostId="19162" RevisionGUID="babdd327-8018-4e9b-a95a-3d829ddc7fbc" CreationDate="2011-03-29T19:34:29.437" UserId="18" Text="Feed him **11 Pomeg** (lowering HP), **Kelpsy** (lowering Attack EV), **Qualot** (lowering Defense), **Hondew** (lowering Special Attack), **Grepa** (lowering Special Defense), and **Tamato Berries** (lowering Speed).&#xD;&#xA;&#xD;&#xA;If a Pokémon has over 100 EVs in a stat, the EV-lowering berry will reduce it to 100 no matter how high it is, and after that, each berry will decrease the stat by 10 EVs after that. Because of this, feeding a Pokémon 11 of a stat decreasing berry will always result in 0 EVs in that stat.&#xD;&#xA;&#xD;&#xA;### *Edit: This is assuming you can gain access to the EV berries. As far as I am aware, you can't find them in game yet.*" />
  <row Id="47296" PostHistoryTypeId="5" PostId="19162" RevisionGUID="735d13e2-9378-47ca-8036-9ab4cf5277b5" CreationDate="2011-03-29T19:43:17.090" UserId="18" Comment="changed formatting, added clarification in last paragraph" Text="Feed him **11 Pomeg** (lowering HP), **Kelpsy** (lowering Attack EV), **Qualot** (lowering Defense), **Hondew** (lowering Special Attack), **Grepa** (lowering Special Defense), and **Tamato Berries** (lowering Speed).&#xD;&#xA;&#xD;&#xA;If a Pokémon has over 100 EVs in a stat, the EV-lowering berry will reduce it to 100 no matter how high it is, and after that, each berry will decrease the stat by 10 EVs after that. Because of this, feeding a Pokémon 11 of a stat decreasing berry will always result in 0 EVs in that stat.&#xD;&#xA;&#xD;&#xA;### This is assuming you can gain access to the EV berries. As far as I am aware, you can't find them in game yet. These berries are the only way you can decrease EVs." />
  <row Id="47297" PostHistoryTypeId="5" PostId="18904" RevisionGUID="7f380f16-e208-410c-bb12-5eb23932ad2e" CreationDate="2011-03-29T20:12:04.733" UserId="1719" Comment="added 5 characters in body" Text="Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you. This is often paired with attacking him back using your own long-range attack, but that is not necessary (see the comments below for an example).&#xD;&#xA;&#xD;&#xA;The effect looks like you have the enemy on the end of a string, kind of like a 'kite', because you are both moving in the same direction and he's never catching up to you.  It is a generic term that applies to any game with mechanics that allow it." />
  <row Id="47299" PostHistoryTypeId="2" PostId="19163" RevisionGUID="5c644b82-22d8-4959-b8fc-f11d54198611" CreationDate="2011-03-29T20:19:06.033" UserId="2259" Text="Minecraft is pretty fun as a sandbox game, but are there any games I can play within the game so I can compete while not-really-competing with others?  &#xD;&#xA;&#xD;&#xA;I remember seeing something in a Notch interview video about people trying to knock the blocks out from the others and don't know if there are any other common meta-games like that." />
  <row Id="47300" PostHistoryTypeId="1" PostId="19163" RevisionGUID="5c644b82-22d8-4959-b8fc-f11d54198611" CreationDate="2011-03-29T20:19:06.033" UserId="2259" Text="What competitive games can I play within Minecraft?" />
  <row Id="47301" PostHistoryTypeId="3" PostId="19163" RevisionGUID="5c644b82-22d8-4959-b8fc-f11d54198611" CreationDate="2011-03-29T20:19:06.033" UserId="2259" Text="&lt;minecraft&gt;" />
  <row Id="47302" PostHistoryTypeId="2" PostId="19164" RevisionGUID="56547892-764f-4cb2-9abe-6b9be2363eff" CreationDate="2011-03-29T20:28:33.713" UserId="6914" Text="Spleef is the game where you knock blocks out from under other players. It's been around since Creative Mode. &#xD;&#xA;&#xD;&#xA;There are mods that can transform the game into more traditional competative games, i.e. capture the flag.&#xD;&#xA;&#xD;&#xA;Since MC is a sandbox game, you're free to make your own competative game within the minecraft world. My server likes making complicated, booby-trapped mazes for each other to try out, and I've contested with another MineCrafter in a &quot;who can make the best scavenger hunt&quot; competition. " />
  <row Id="47306" PostHistoryTypeId="2" PostId="19166" RevisionGUID="8a1bb080-83b1-4e3e-b468-d403edb38069" CreationDate="2011-03-29T20:41:09.150" UserId="1162" Text="An example of what I'm talking about was seen during the large Roach-Hydra battle in the game between DIMAGA and JulyZerg as part of the GSL World Championship Team League.&#xD;&#xA;&#xD;&#xA;Under what circumstances can you use this?" />
  <row Id="47307" PostHistoryTypeId="1" PostId="19166" RevisionGUID="8a1bb080-83b1-4e3e-b468-d403edb38069" CreationDate="2011-03-29T20:41:09.150" UserId="1162" Text="How does one hide the bottom UI bar?" />
  <row Id="47308" PostHistoryTypeId="3" PostId="19166" RevisionGUID="8a1bb080-83b1-4e3e-b468-d403edb38069" CreationDate="2011-03-29T20:41:09.150" UserId="1162" Text="&lt;starcraft-2&gt;&lt;hotkeys&gt;" />
  <row Id="47309" PostHistoryTypeId="2" PostId="19167" RevisionGUID="da1d6b15-3ac5-40b6-b948-236b4e2885a8" CreationDate="2011-03-29T20:56:30.010" UserId="4106" Text="Try pressing Ctrl+W while observing a match. No clue if this will work when playing as it is mostly an observing/replay feature (and I can't test it right now)." />
  <row Id="47310" PostHistoryTypeId="2" PostId="19168" RevisionGUID="610f6a08-d423-4c43-a6be-26ba56108cf9" CreationDate="2011-03-29T20:58:18.423" UserId="4037" Text="After not having a ds for awhile, I've finally been able to get a new one (3ds!! :D). I have had quite an extensive background in gaming so any remakes or rehashes I'm trying to stay away from (ex. chrono trigger) but am open to them if any good arguments arise of why they are worth another play through. I am looking for a classic jrpg but glancing at my local Fry's.. there are a lot on this system. So mainly just looking for any advice for or against any. Thanks!  " />
  <row Id="47311" PostHistoryTypeId="1" PostId="19168" RevisionGUID="610f6a08-d423-4c43-a6be-26ba56108cf9" CreationDate="2011-03-29T20:58:18.423" UserId="4037" Text="A decent rpg for ds/3ds?" />
  <row Id="47312" PostHistoryTypeId="3" PostId="19168" RevisionGUID="610f6a08-d423-4c43-a6be-26ba56108cf9" CreationDate="2011-03-29T20:58:18.423" UserId="4037" Text="&lt;role-playing-game&gt;&lt;ds&gt;&lt;nintendo-3ds&gt;" />
  <row Id="47313" PostHistoryTypeId="25" PostId="19161" RevisionGUID="1bfc7779-00eb-4dde-a1fd-85d3f2b5d8b2" CreationDate="2011-03-29T21:00:20.880" Comment="http://twitter.com/#!/StackGaming/status/52837519007559680" />
  <row Id="47314" PostHistoryTypeId="2" PostId="19169" RevisionGUID="5b0682e7-eb00-49bb-affc-45d0094e9ffc" CreationDate="2011-03-29T21:00:35.390" UserId="8193" Text="I was playing Bejeweled 3 (diamond mine) and the points went away and changed to dollars. how do you change it back?" />
  <row Id="47315" PostHistoryTypeId="1" PostId="19169" RevisionGUID="5b0682e7-eb00-49bb-affc-45d0094e9ffc" CreationDate="2011-03-29T21:00:35.390" UserId="8193" Text="On bejeweled 3; diamond mine; how do you change from dollars to points?" />
  <row Id="47316" PostHistoryTypeId="3" PostId="19169" RevisionGUID="5b0682e7-eb00-49bb-affc-45d0094e9ffc" CreationDate="2011-03-29T21:00:35.390" UserId="8193" Text="&lt;strategy&gt;" />
  <row Id="47317" PostHistoryTypeId="6" PostId="19168" RevisionGUID="8a20f931-ec46-48e7-a0cc-fc76e975c573" CreationDate="2011-03-29T21:11:14.457" UserId="1719" Comment="edited tags" Text="&lt;game-rec&gt;&lt;role-playing-game&gt;&lt;ds&gt;&lt;nintendo-3ds&gt;" />
  <row Id="47319" PostHistoryTypeId="2" PostId="19170" RevisionGUID="17184031-0bed-41ba-a674-9f344feab02b" CreationDate="2011-03-29T21:32:24.407" UserId="18" Text="There is **no way to transfer items upwards**. However, specific to your point about transporting items from a monster trap, you can instead move the *mobs* upwards and kill them above.&#xD;&#xA;&#xD;&#xA;YouTuber *EthosLab* has a 4 part tutorial on how to make a mob trap. His system contains a tunnel that transports the mobs upwards, and the information he talks about it very useful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Part 1:&#xD;&#xA;http://www.youtube.com/watch?v=mZiMCUkxPO8" />
  <row Id="47320" PostHistoryTypeId="10" PostId="19168" RevisionGUID="9d8dfae2-7c6a-4a17-b69d-8ed2785ed4bd" CreationDate="2011-03-29T21:38:53.873" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="47321" PostHistoryTypeId="10" PostId="19145" RevisionGUID="6d41558e-bd38-4440-badd-0b32db46d651" CreationDate="2011-03-29T21:39:23.453" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:85,&quot;DisplayName&quot;:&quot;Grace Note&quot;}]" />
  <row Id="47322" PostHistoryTypeId="2" PostId="19171" RevisionGUID="b7b68717-b2e6-474a-9c57-92d5e82d072f" CreationDate="2011-03-29T21:41:27.743" UserId="8196" Text="Bah...  versions keep rolling out but none have sync the platforms together yet for multiplayer.  I finally installed it on my old PC just to play with a friend but i'm not sure it was worth it as my PC system is old and outdated creating a lot of lag during IP play.  You would think it would be easy to get the versions to coincide but apparently not. &#xD;&#xA;&#xD;&#xA;Its disappointing because the multiplayer feature adds a lot of value to my gaming experience, but it is also buggy and less visually stimulating.  Surprised they didn't take notes from the Microsoft time based games like AOE.  Those games had extremely satisfying multiplayer integration.&#xD;&#xA;" />
  <row Id="47323" PostHistoryTypeId="2" PostId="19172" RevisionGUID="5439693e-2536-4005-a7c2-e4f0f360bf0b" CreationDate="2011-03-29T21:47:16.770" UserId="8197" Text="Does anyone know if there's an Anno game coming out in the near future?" />
  <row Id="47324" PostHistoryTypeId="1" PostId="19172" RevisionGUID="5439693e-2536-4005-a7c2-e4f0f360bf0b" CreationDate="2011-03-29T21:47:16.770" UserId="8197" Text="Is there a sequel to Anno 1404, and when is it going to be released?" />
  <row Id="47325" PostHistoryTypeId="3" PostId="19172" RevisionGUID="5439693e-2536-4005-a7c2-e4f0f360bf0b" CreationDate="2011-03-29T21:47:16.770" UserId="8197" Text="&lt;news&gt;" />
  <row Id="47326" PostHistoryTypeId="2" PostId="19173" RevisionGUID="859753b1-106b-4a56-b75f-dfc3f58c83d1" CreationDate="2011-03-29T21:59:16.463" UserId="7555" Text="I've started acquiring animals to breed and use for food / hunting, but they keep starving. How do I feed captured/caged animals?" />
  <row Id="47327" PostHistoryTypeId="1" PostId="19173" RevisionGUID="859753b1-106b-4a56-b75f-dfc3f58c83d1" CreationDate="2011-03-29T21:59:16.463" UserId="7555" Text="How to stop animals from starving" />
  <row Id="47328" PostHistoryTypeId="3" PostId="19173" RevisionGUID="859753b1-106b-4a56-b75f-dfc3f58c83d1" CreationDate="2011-03-29T21:59:16.463" UserId="7555" Text="&lt;dwarf-fortress&gt;" />
  <row Id="47329" PostHistoryTypeId="2" PostId="19174" RevisionGUID="347e2bca-5457-4b13-918c-6aed96ba96b6" CreationDate="2011-03-29T22:00:23.927" UserId="468" Text="I'm trying to get one of the survivalist mastery levels that requires you to shoot birds from a moving train. I found the train sitting idle in one of the stations, but couldn't find any way to make it leave for the next station. &#xD;&#xA;&#xD;&#xA;The conductor is sitting in the engine, he just won't make it go. I went to the ticket booth, no luck. I sat down on a seat in the train, still nothing. I waited a full day and there it still sits. Am I doing something wrong or missing something?&#xD;&#xA;" />
  <row Id="47330" PostHistoryTypeId="1" PostId="19174" RevisionGUID="347e2bca-5457-4b13-918c-6aed96ba96b6" CreationDate="2011-03-29T22:00:23.927" UserId="468" Text="Is there any way to make the train leave the station? (Red Dead Redemption)" />
  <row Id="47331" PostHistoryTypeId="3" PostId="19174" RevisionGUID="347e2bca-5457-4b13-918c-6aed96ba96b6" CreationDate="2011-03-29T22:00:23.927" UserId="468" Text="&lt;red-dead-redemption&gt;" />
  <row Id="47332" PostHistoryTypeId="2" PostId="19175" RevisionGUID="a2466637-e14a-462c-8488-0504e7ae3b96" CreationDate="2011-03-29T22:32:22.743" UserId="7232" Text="Does the monster level or the dungeon level influence the chance that the monsters I kill are dropping good items?&#xD;&#xA;&#xD;&#xA;From Diablo 2 I'm used to the fact that roughly the higher the dungeon levels and monster levels, the higher the chance that good items are dropped. Is there something similar in Torchlight? And if yes, what is the best area to find high level items?" />
  <row Id="47333" PostHistoryTypeId="1" PostId="19175" RevisionGUID="a2466637-e14a-462c-8488-0504e7ae3b96" CreationDate="2011-03-29T22:32:22.743" UserId="7232" Text="Torchlight: Chances for dropping good items?" />
  <row Id="47334" PostHistoryTypeId="3" PostId="19175" RevisionGUID="a2466637-e14a-462c-8488-0504e7ae3b96" CreationDate="2011-03-29T22:32:22.743" UserId="7232" Text="&lt;torchlight&gt;" />
  <row Id="47336" PostHistoryTypeId="2" PostId="19177" RevisionGUID="6b1bd32a-9d87-4940-8ecf-29081d8ca5ec" CreationDate="2011-03-29T22:44:51.273" UserId="3265" Text="**If you're running a version at or newer than 31.19, herbivorous animals now require a pen/pasture with grasses** for them to eat (`i`, `n`, then `N` to assign animals). Grasses grow on above-ground and cavern soil spaces, and grew on any soil space in versions before 31.21.&#xD;&#xA;&#xD;&#xA;If the pasture isn't big enough to regrow grass before they eat enough of it, your animals will starve, so you will either need to rotate your animals between different pastures to give them time to regrow or make the pasture big enough to begin with. Some animals, like Yak, are [very heavy grazers](http://df.magmawiki.com/index.php/DF2010:Pasture), and will require sizable pastures to keep from starving. As far as I know it is not possible to feed a caged animal, corroborated by the fact that there is no way to gather grasses in the first place.&#xD;&#xA;&#xD;&#xA;Also, once food starts becoming scarce or they are simply kept in an area too small, animals will begin fighting with each other, which will generate combat reports." />
  <row Id="47337" PostHistoryTypeId="5" PostId="19164" RevisionGUID="1caa8c6f-d05f-452d-a42f-635ec0ae922a" CreationDate="2011-03-29T22:57:12.997" UserId="6914" Comment="added 147 characters in body" Text="[Spleef][1] is the game where you knock blocks out from under other players. It's been around since Creative Mode. &#xD;&#xA;&#xD;&#xA;There are [mods][2] that can transform the game into more traditional competative games, i.e. capture the flag.&#xD;&#xA;&#xD;&#xA;Since MC is a sandbox game, you're free to make your own competative game within the minecraft world. My server likes making complicated, booby-trapped mazes for each other to try out, and I've contested with another MineCrafter in a &quot;who can make the best scavenger hunt&quot; competition. &#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.minecraftwiki.net/wiki/Spleef &quot;Spleef&quot;&#xD;&#xA;  [2]: http://www.minecraftforum.net/viewtopic.php?f=1024&amp;t=110596 &quot;mods&quot;" />
  <row Id="47338" PostHistoryTypeId="5" PostId="19170" RevisionGUID="899ccdca-61a7-4078-9942-5ca8c015bea0" CreationDate="2011-03-29T23:15:01.653" UserId="3114" Comment="added 11 characters in body" Text="There is **no way to transfer items upwards**. However, specific to your point about transporting items from a monster trap, you can instead move the *mobs* upwards and kill them above.&#xD;&#xA;&#xD;&#xA;YouTuber *EthosLab* has a 4 part tutorial on how to make a mob trap. His system contains a tunnel that transports the mobs upwards, and the information he gives (audio) about it is very useful.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;Part 1:&#xD;&#xA;http://www.youtube.com/watch?v=mZiMCUkxPO8" />
  <row Id="47339" PostHistoryTypeId="5" PostId="19177" RevisionGUID="d5d420cc-c7b3-4cf5-898c-f9fd41591ccc" CreationDate="2011-03-29T23:17:04.150" UserId="336" Comment="changed code view to keyboard view!" Text="**If you're running a version at or newer than 31.19, herbivorous animals now require a pen/pasture with grasses** for them to eat (&lt;kbd&gt;i&lt;/kbd&gt;, &lt;kbd&gt;n&lt;/kbd&gt;, then &lt;kbd&gt;Shift&lt;/kbd&gt; + &lt;kbd&gt;n&lt;/kbd&gt; to assign animals). Grasses grow on above-ground and cavern soil spaces, and grew on any soil space in versions before 31.21.&#xD;&#xA;&#xD;&#xA;If the pasture isn't big enough to regrow grass before they eat enough of it, your animals will starve, so you will either need to rotate your animals between different pastures to give them time to regrow or make the pasture big enough to begin with. Some animals, like Yak, are [very heavy grazers](http://df.magmawiki.com/index.php/DF2010:Pasture), and will require sizable pastures to keep from starving. As far as I know it is not possible to feed a caged animal, corroborated by the fact that there is no way to gather grasses in the first place.&#xD;&#xA;&#xD;&#xA;Also, once food starts becoming scarce or they are simply kept in an area too small, animals will begin fighting with each other, which will generate combat reports." />
  <row Id="47340" PostHistoryTypeId="2" PostId="19178" RevisionGUID="f203205b-e9bb-432e-b84d-7ec3dd1203dd" CreationDate="2011-03-29T23:22:05.767" UserId="336" Text="Higher level monsters drop equipment of higher level (stricter requirements, different items e.g. leather eventually becomes heavy leather, buckled armor is replaced by spiked armor, etc.) and higher level monsters are found further down the dungeon.&#xD;&#xA;&#xD;&#xA;Unlike Diablo II, there's really only the main dungeon (until you beat the game). So if you want the best drops, simply delve deeper!" />
  <row Id="47341" PostHistoryTypeId="2" PostId="19179" RevisionGUID="f5cd8580-7e68-440e-b76a-7a6ed56a124c" CreationDate="2011-03-29T23:24:43.987" UserId="7950" Text="In minecraft presumably the world is finite. What happens when you reach the edge of the world? Or will the world become too large too reasonably deal with before this happens?" />
  <row Id="47342" PostHistoryTypeId="1" PostId="19179" RevisionGUID="f5cd8580-7e68-440e-b76a-7a6ed56a124c" CreationDate="2011-03-29T23:24:43.987" UserId="7950" Text="Minecrafts world size" />
  <row Id="47343" PostHistoryTypeId="3" PostId="19179" RevisionGUID="f5cd8580-7e68-440e-b76a-7a6ed56a124c" CreationDate="2011-03-29T23:24:43.987" UserId="7950" Text="&lt;minecraft&gt;" />
  <row Id="47344" PostHistoryTypeId="2" PostId="19180" RevisionGUID="3431af0f-fb1f-4d2f-bf46-32b51d9e7546" CreationDate="2011-03-29T23:28:59.937" UserId="8200" Text="Well, I use an MBP without a mouse and I do just fine- but I haeve yet to attempt with one.  I don't feel frustrated with the trackpad speed or accuracy, but I would love some gesture controls." />
  <row Id="47345" PostHistoryTypeId="2" PostId="19181" RevisionGUID="b16f2803-57a2-4af7-b1b5-f9aba12bac2b" CreationDate="2011-03-29T23:30:17.990" UserId="3015" Text="&#xD;&#xA;&#xD;&#xA;&gt; 1) How infinite is it?&#xD;&#xA;&gt; &#xD;&#xA;&gt; First of all, let me clarify some&#xD;&#xA;&gt; things about the “infinite” maps:&#xD;&#xA;&gt; They’re not infinite, but there’s no&#xD;&#xA;&gt; hard limit either. It’ll just get&#xD;&#xA;&gt; buggier and buggier the further out&#xD;&#xA;&gt; you are. Terrain is generated, saved&#xD;&#xA;&gt; and loaded, and (kind of) rendered in&#xD;&#xA;&gt; chunks of 16*16*128 blocks. These&#xD;&#xA;&gt; chunks have an offset value that is a&#xD;&#xA;&gt; 32 bit integer roughly in the range&#xD;&#xA;&gt; negative two billion to positive two&#xD;&#xA;&gt; billion. If you go outside that range&#xD;&#xA;&gt; (about 25% of the distance from where&#xD;&#xA;&gt; you are now to the sun), loading and&#xD;&#xA;&gt; saving chunks will start overwriting&#xD;&#xA;&gt; old chunks. At a 16/th of that&#xD;&#xA;&gt; distance, things that use integers for&#xD;&#xA;&gt; block positions, such as using items&#xD;&#xA;&gt; and pathfinding, will start&#xD;&#xA;&gt; overflowing and acting weird.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Those are the two “hard” limits.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Most other things, like the terrain&#xD;&#xA;&gt; generation seeds and entity locations&#xD;&#xA;&gt; use 64 bit doubles for locations, and&#xD;&#xA;&gt; they do much subtler things. For&#xD;&#xA;&gt; example, at extreme distances, the&#xD;&#xA;&gt; player may move slower than near the&#xD;&#xA;&gt; center of the world, due to rounding&#xD;&#xA;&gt; errors (the position has a huge&#xD;&#xA;&gt; mantissa, the movement delta has a&#xD;&#xA;&gt; tiny, so it gets cut off faster). The&#xD;&#xA;&gt; terrain generator can also start&#xD;&#xA;&gt; generating weird structures, such as&#xD;&#xA;&gt; huge blocks of solid material, but I&#xD;&#xA;&gt; haven’t seen this lately nor examined&#xD;&#xA;&gt; exactly what behavior causes it to&#xD;&#xA;&gt; happen. One major problem at long&#xD;&#xA;&gt; distances is that the physics starts&#xD;&#xA;&gt; bugging out, so the player can&#xD;&#xA;&gt; randomly fall into ground blocks or&#xD;&#xA;&gt; get stuck while walking along a wall.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Many of these problems can be solved&#xD;&#xA;&gt; by changing the math into a local&#xD;&#xA;&gt; model centered around the player so&#xD;&#xA;&gt; the numbers all have vaguely the same&#xD;&#xA;&gt; magnitude. For rendering, Minecraft&#xD;&#xA;&gt; already uses local coordinates within&#xD;&#xA;&gt; the block and offset the block&#xD;&#xA;&gt; position relative to the player to&#xD;&#xA;&gt; give the impression of the player&#xD;&#xA;&gt; moving. This is mostly due to OpengGL&#xD;&#xA;&gt; using 32 bit floats for positions, but&#xD;&#xA;&gt; also because the rounding errors are&#xD;&#xA;&gt; extremely visible when displayed on a&#xD;&#xA;&gt; screen.&#xD;&#xA;&gt; &#xD;&#xA;&gt; We’re probably not going to fix these&#xD;&#xA;&gt; bugs until it becomes common for&#xD;&#xA;&gt; players to experience them while&#xD;&#xA;&gt; playing legitimately. My gut feeling&#xD;&#xA;&gt; is that nobody ever has so far, and&#xD;&#xA;&gt; nobody will. Walking that far will&#xD;&#xA;&gt; take a very long time. Besides, the&#xD;&#xA;&gt; bugs add mystery and charisma to the&#xD;&#xA;&gt; Far Lands.&#xD;&#xA;&#xD;&#xA;Source: [Notch's Tumblr][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://notch.tumblr.com/post/3746989361/terrain-generation-part-1" />
  <row Id="47346" PostHistoryTypeId="2" PostId="19182" RevisionGUID="268ad85e-6f00-40e3-9c8b-fc0575464bdc" CreationDate="2011-03-29T23:30:31.123" UserId="18" Text="Notch himself wrote [a blog post][1] about Minecraft's world generation.&#xD;&#xA;&#xD;&#xA;Short answer: The maps are infinite (until your hard drive fills up), but will become buggier the bigger they are.&#xD;&#xA;&#xD;&#xA;Long answer:&#xD;&#xA;&#xD;&#xA; &gt; **How infinite is it?**&#xD;&#xA;&#xD;&#xA; &gt; First of all, let me clarify some things about the “infinite” maps: They’re not infinite, but there’s no hard limit either. It’ll just get buggier and buggier the further out you are. Terrain is generated, saved and loaded, and (kind of) rendered in chunks of 16*16*128 blocks. These chunks have an offset value that is a 32 bit integer roughly in the range negative two billion to positive two billion. If you go outside that range (about 25% of the distance from where you are now to the sun), loading and saving chunks will start overwriting old chunks. At a 16/th of that distance, things that use integers for block positions, such as using items and pathfinding, will start overflowing and acting weird.&#xD;&#xA;&#xD;&#xA; &gt; Those are the two “hard” limits.&#xD;&#xA;&#xD;&#xA; &gt; Most other things, like the terrain generation seeds and entity locations use 64 bit doubles for locations, and they do much subtler things. For example, at extreme distances, the player may move slower than near the center of the world, due to rounding errors (the position has a huge mantissa, the movement delta has a tiny, so it gets cut off faster). The terrain generator can also start generating weird structures, such as huge blocks of solid material, but I haven’t seen this lately nor examined exactly what behavior causes it to happen. One major problem at long distances is that the physics starts bugging out, so the player can randomly fall into ground blocks or get stuck while walking along a wall. - Notch&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://notch.tumblr.com/post/3746989361/terrain-generation-part-1" />
  <row Id="47347" PostHistoryTypeId="5" PostId="19179" RevisionGUID="89d6b80b-fc9b-4e3a-af5c-62fc4fbdb78f" CreationDate="2011-03-29T23:33:03.350" UserId="18" Comment="minor grammar / formatting changes" Text="In Minecraft, presumably the world is finite. What happens when you reach the edge of the world? Or will the world become too large too reasonably deal with before this happens?" />
  <row Id="47348" PostHistoryTypeId="4" PostId="19179" RevisionGUID="89d6b80b-fc9b-4e3a-af5c-62fc4fbdb78f" CreationDate="2011-03-29T23:33:03.350" UserId="18" Comment="minor grammar / formatting changes" Text="Minecraft's World Size" />
  <row Id="47349" PostHistoryTypeId="5" PostId="19179" RevisionGUID="e6aca844-5d61-4bb5-96a7-6827217f6e0e" CreationDate="2011-03-29T23:33:57.427" UserId="160" Comment="fixed typo" Text="In Minecraft, presumably the world is finite. What happens when you reach the edge of the world? Or will the world become too large to reasonably deal with before this happens?" />
  <row Id="47350" PostHistoryTypeId="5" PostId="19171" RevisionGUID="f504e144-84e2-4b6a-9ca7-f9ddb17bbedd" CreationDate="2011-03-29T23:35:25.413" UserId="23" Comment="Remove less relevant bit of the answer" Text="Bah...  versions keep rolling out but none have sync the platforms together yet for multiplayer.  I finally installed it on my old PC just to play with a friend but i'm not sure it was worth it as my PC system is old and outdated creating a lot of lag during IP play.  You would think it would be easy to get the versions to coincide but apparently not." />
  <row Id="47354" PostHistoryTypeId="6" PostId="18863" RevisionGUID="adef3aab-1789-4d55-9390-10baf2967180" CreationDate="2011-03-29T23:39:10.493" UserId="23" Comment="edited tags" Text="&lt;plot&gt;&lt;halo-series&gt;" />
  <row Id="47355" PostHistoryTypeId="25" PostId="19179" RevisionGUID="c91ab86b-5c6a-43b1-b578-486932c5c680" CreationDate="2011-03-30T00:00:20.477" Comment="http://twitter.com/#!/StackGaming/status/52882815909502977" />
  <row Id="47356" PostHistoryTypeId="2" PostId="19183" RevisionGUID="800e8287-3c19-4bc9-898a-9efe0a4aded4" CreationDate="2011-03-30T00:25:33.607" UserId="8202" Text="I, too, had issues with this. It wasn't terrible, though. It may be possible in the settings.ini file, but I wouldn't hold my breath.&#xD;&#xA;&#xD;&#xA;I would keep checking the mod forum for Dragon Age II on the Bioware Community site, and [Dragon Age Nexus][2] for a mod like this. I did however find a mod for DA2 which makes it so you don't have to always hold down the TAB button to see items on the ground ([here][3]). It should make your life reasonably better until then.&#xD;&#xA;&#xD;&#xA;I just finished a 30+ hour trek of the game. It was amazing, but short. Just gotta wait for that expansion now!&#xD;&#xA;&#xD;&#xA;  [2]: http://www.dragonagenexus.com/downloads/cat.php?id=69&#xD;&#xA;  [3]: http://www.dragonagenexus.com/downloads/file.php?id=2266" />
  <row Id="47357" PostHistoryTypeId="2" PostId="19184" RevisionGUID="1689901c-577f-45e4-a2c3-15b16ee125d7" CreationDate="2011-03-30T00:43:22.420" UserId="8041" Text="What are the different ways to boost ELO in LoL?&#xD;&#xA;&#xD;&#xA;It seems like when you lose 5~7 games in a row there is no way to get a decent team to play with. Thus leading you to loosing more and more.&#xD;&#xA;&#xD;&#xA;1) How do you get in to winning streak in solo queue&#xD;&#xA;2) Is there a Ranked champions I should watch out for and Queue dodge?" />
  <row Id="47358" PostHistoryTypeId="1" PostId="19184" RevisionGUID="1689901c-577f-45e4-a2c3-15b16ee125d7" CreationDate="2011-03-30T00:43:22.420" UserId="8041" Text="League of Legends ELO Hell" />
  <row Id="47359" PostHistoryTypeId="3" PostId="19184" RevisionGUID="1689901c-577f-45e4-a2c3-15b16ee125d7" CreationDate="2011-03-30T00:43:22.420" UserId="8041" Text="&lt;league-of-legends&gt;&lt;ranking&gt;" />
  <row Id="47360" PostHistoryTypeId="2" PostId="19185" RevisionGUID="c23682b5-4399-41ca-890c-9302f1f81ee4" CreationDate="2011-03-30T01:14:58.400" UserId="6241" Text="Neither my friend or I have ever been banned. We got the message on his console that both of our accounts, as well as the console, had been banned from earning credits. It pointed us to view the information at [www.bungie.net/ban][1] &#xD;&#xA;Bungie's website is very vague about the ban durations.&#xD;&#xA;&#xD;&#xA;&gt;  The duration of this ban will be based on the type, frequency or nature of the committed violation.&#xD;&#xA;&#xD;&#xA;But nowhere do they list ban time frames by offense.&#xD;&#xA;&#xD;&#xA;&gt; Types of violation include, but are not limited to, the following example actions:&#xD;&#xA;&#xD;&#xA;&gt; - Manipulating network conditions to give yourself an advantage, or to the detriment of the experience for other players.&#xD;&#xA;&#xD;&#xA;&gt; - Modifying your Xbox 360 hardware or Bungie software and services in any way.&#xD;&#xA;&#xD;&#xA;&gt; - Skill, EXP, or Credit Boosting, deleveling, idling through games, cheating, habitual quitting or any other type of **unsociable and unsportsmanlike behavior.**&#xD;&#xA;&#xD;&#xA;&gt; - Impersonating a Bungie employee on Xbox LIVE with intent to defraud or cause harm to other players.&#xD;&#xA;&#xD;&#xA;I placed in bold the only reason they list that could have caused us to get banned. &#xD;&#xA;&#xD;&#xA;It is our fault, although definitely not malicious. We left the game in the matchmaking lobby and my friends 4 year old son, having watched us for countless hours play, decided he wanted to. I'm guessing he was playing for about an hour before we came back to play, and he had gone through quite a few games getting betrayals.&#xD;&#xA;&#xD;&#xA;I logged into my bungie account and also could not see anywhere on my profile where they would state any information regarding the ban or the time frame. It simply says &quot;temporary&quot; yet it has been 3 days now and the ban is still in place.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.bungie.net/ban" />
  <row Id="47361" PostHistoryTypeId="1" PostId="19185" RevisionGUID="c23682b5-4399-41ca-890c-9302f1f81ee4" CreationDate="2011-03-30T01:14:58.400" UserId="6241" Text="How long is the &quot;temporary&quot; account ban from bungie/Halo Reach?" />
  <row Id="47362" PostHistoryTypeId="3" PostId="19185" RevisionGUID="c23682b5-4399-41ca-890c-9302f1f81ee4" CreationDate="2011-03-30T01:14:58.400" UserId="6241" Text="&lt;xbox-live&gt;&lt;halo-reach&gt;&lt;matchmaking&gt;&lt;credits&gt;&lt;ban&gt;" />
  <row Id="47363" PostHistoryTypeId="2" PostId="19186" RevisionGUID="f35a6699-a6e8-4eb5-b75d-c2b8f51779ad" CreationDate="2011-03-30T02:24:56.093" UserId="6745" Text="As far as I know, I believe the first time is 24 hours and the second is 1 week." />
  <row Id="47364" PostHistoryTypeId="2" PostId="19187" RevisionGUID="a25ccc95-cf60-48da-be0e-80cf494e72a7" CreationDate="2011-03-30T02:30:59.567" UserId="336" Text="**1)** As far as I can remember, &quot;Solo&quot; queue actually lets you queue up to a team of two. This may have changed. Unfortunately, Solo Queue is just that - you and some strangers - and if you want an easy strategy to climb the solo queue ladder, there isn't one. You're largely at the whim of the matchmaker, so the best you can hope for is to carry a team, perhaps by playing a ganking jungler such as Rammus, Shaco, or Nocturne.&#xD;&#xA;&#xD;&#xA; The current metagame theory is that teams with a jungler &gt; teams without, so by playing a strong jungler (assuming you aren't overestimating your skill) will give you the best odds, as an early game lead can be hard to overcome.&#xD;&#xA;&#xD;&#xA;**2)** Queue dodging in a ranked game not only suffers the penalty of a &quot;leave&quot; on your record, but will also drop your ELO by 20 points. If you want a higher ELO, don't queue dodge, ever. Period. It's just counterproductive." />
  <row Id="47365" PostHistoryTypeId="5" PostId="19184" RevisionGUID="07d8830a-8099-412f-a297-8ec48ebb8c7d" CreationDate="2011-03-30T02:32:27.140" UserId="336" Comment="lose != loose, grammar and typo correction." Text="What are the different ways to boost ELO in LoL?&#xD;&#xA;&#xD;&#xA;It seems like when you lose 5~7 games in a row there is no way to get a decent team to play with, thus leading you to lose more and more.&#xD;&#xA;&#xD;&#xA;1) How do you get in to winning streak in solo queue?&#xD;&#xA;&#xD;&#xA;2) Are there specific champions I should watch out for and queue dodge?" />
  <row Id="47366" PostHistoryTypeId="6" PostId="19184" RevisionGUID="07d8830a-8099-412f-a297-8ec48ebb8c7d" CreationDate="2011-03-30T02:32:27.140" UserId="336" Comment="lose != loose, grammar and typo correction." Text="&lt;terminology&gt;&lt;league-of-legends&gt;&lt;ranking&gt;" />
  <row Id="47367" PostHistoryTypeId="2" PostId="19188" RevisionGUID="80f3b418-6552-40ff-ac55-420c449dead3" CreationDate="2011-03-30T02:42:43.713" UserId="8204" Text="Really, steel is the same as iron but with around 1% carbon in it. Bronze is just copper with 10 to 20% tin.&#xD;&#xA;&#xD;&#xA;Really, its apples to oranges. Bronze is soft, iron hard. bronze is flexible, iron is brittle. tin is hard to get, iron isn't. bronze is easy to make/forge, steel requires effort. I could see bronze armor being better because of the flexibility, but for any edge weaponry i would have iron over bronze iron can cut through most anything. And really all iron should just be instantly be made to steel in dwarf fortress. " />
  <row Id="47368" PostHistoryTypeId="25" PostId="19185" RevisionGUID="5ff57086-f267-40bf-9cc5-ac66d13af11e" CreationDate="2011-03-30T03:00:21.070" Comment="http://twitter.com/#!/StackGaming/status/52928116523417600" />
  <row Id="47369" PostHistoryTypeId="5" PostId="19077" RevisionGUID="2c6a5a3c-684f-415c-aa27-eb410a7061cb" CreationDate="2011-03-30T03:16:22.927" UserId="207" Comment="Grammar fix." Text="I'm pretty sure that as with most attacks, it's partly random and partly based on your attack %, meaning you might have better odds if you're always attacking at empty % instead of spamming. But then again, I haven't played that game for about 10 years, so I can't be sure." />
  <row Id="47370" PostHistoryTypeId="2" PostId="19189" RevisionGUID="2959b64b-6773-40a5-bc7a-16bf3468ee41" CreationDate="2011-03-30T03:54:09.353" UserId="207" Text="When reading through [this question](http://gaming.stackexchange.com/questions/18710/what-mistakes-cost-you-games-when-you-were-bronze-silver), one part of tzenes' answer describing the 4Gate build caught my attention in particular:&#xD;&#xA;&#xD;&#xA;&gt; This Attack should be at about 6:00&#xD;&#xA;&gt; minutes into the game.&#xD;&#xA;&gt; &#xD;&#xA;&gt; More than likely your first attack&#xD;&#xA;&gt; will not come at the 6 minute mark,&#xD;&#xA;&gt; but at the 7:30-8, and this is sort of&#xD;&#xA;&gt; the difference between a Silver/Bronze&#xD;&#xA;&gt; player and a Diamond player, those 2&#xD;&#xA;&gt; minutes; because if you can launch an&#xD;&#xA;&gt; attack two minutes earlier, its likely&#xD;&#xA;&gt; he'll have half the army and won't be&#xD;&#xA;&gt; able to handle you. So you're goal&#xD;&#xA;&gt; then becomes: getting that attack down&#xD;&#xA;&gt; to the 6 minute mark.&#xD;&#xA;&#xD;&#xA;As a Terran player, I've been working on the 3 Rax Stim push for a while(and am still in Bronze league unfortunately, although it seems like that may change soon), but don't have a very good idea as to what sort of target time I should be trying for with my build. Having a target time as a goal seems like a good sort of guideline for fine-tuning my build and, hopefully, eventually steamrolling my Bronze comrades.&#xD;&#xA;&#xD;&#xA;So I'm curious: what target time should I be aiming for with my 3 Rax Stim timing push?&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47371" PostHistoryTypeId="1" PostId="19189" RevisionGUID="2959b64b-6773-40a5-bc7a-16bf3468ee41" CreationDate="2011-03-30T03:54:09.353" UserId="207" Text="What should my target push time be during a 3 Rax Stim build?" />
  <row Id="47372" PostHistoryTypeId="3" PostId="19189" RevisionGUID="2959b64b-6773-40a5-bc7a-16bf3468ee41" CreationDate="2011-03-30T03:54:09.353" UserId="207" Text="&lt;starcraft-2&gt;" />
  <row Id="47373" PostHistoryTypeId="6" PostId="19172" RevisionGUID="2c1eff01-c3a0-486b-b05b-c74bdc1b762d" CreationDate="2011-03-30T04:37:26.103" UserId="23" Comment="edited tags" Text="&lt;release-date&gt;" />
  <row Id="47374" PostHistoryTypeId="10" PostId="19172" RevisionGUID="61bc5d8a-ae99-4fd4-b9f3-fe2ec0bf84b1" CreationDate="2011-03-30T04:37:41.047" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47375" PostHistoryTypeId="2" PostId="19190" RevisionGUID="7e79f885-00f2-4fdc-99a5-40a9fe359ee1" CreationDate="2011-03-30T04:48:21.990" UserId="102" Text="So, I think I'll start with the **TL;DR**: ~6:00&#xD;&#xA;&#xD;&#xA;The 6 minute timing window is kind of a new thing that started with Starcraft 2.  It grew out of two really nice timing pushes: 3 Rax and 4 Gate. &#xD;&#xA;&#xD;&#xA;One of the things Protoss and Terran players realized fairly early on is that if you have 3 Rax or 4 Gate you can make a fairly stable timing push off one base.  Initially these pushes came in at around the 8 minute mark.  This wasn't because 8 minutes was a necessity, but rather because thats when players had to push or risk running into a fully functioning 2 base economy.  These 1 Base pushes were capped by the time it takes to get a 2 Base up and running.&#xD;&#xA;&#xD;&#xA;To counter this, many Zerg players moved to a 15 FE build.   Additionally, some Protoss started going 2 Gate and Terran 1 Rax Bunker rushes.  These builds exploited the weakness of the 15 FE, but also provided good pressure against the much later 8 Minute 3Rax/4Gate builds. &#xD;&#xA;&#xD;&#xA;However, 3Rax/4Gate are solid numbers not because of their timing push, but because they allow you to easily monopolize a single base.  In response to this earlier pressure or FE builds, people started to tighten up their 3Rax/4Gate, and we started seeing things like the 3Zealot/3Stalker push.  It was in this atmosphere that gave birth to bizarre builds like 7Roach Rush and 3 Stalker Rush, because it nicely beat out a 6 minute timing push despite being dismal builds.&#xD;&#xA;&#xD;&#xA;Ultimately the 6-6:30 timing mark provides a good balance of pushing FE builds when their economy isn't yet running, while still providing enough troops to actually cause damage." />
  <row Id="47377" PostHistoryTypeId="2" PostId="19192" RevisionGUID="59e42068-cf08-4727-bdd7-bf88df562e94" CreationDate="2011-03-30T05:56:36.477" UserId="6434" Text="You have to push A for attack, and then right click the building." />
  <row Id="47378" PostHistoryTypeId="25" PostId="19189" RevisionGUID="ac2be9c9-ced4-4c9d-be4e-7e3c236a0863" CreationDate="2011-03-30T06:00:21.273" Comment="http://twitter.com/#!/StackGaming/status/52973415467991040" />
  <row Id="47379" PostHistoryTypeId="2" PostId="19193" RevisionGUID="0b25b49b-d083-49cc-86cf-11cdc73b809d" CreationDate="2011-03-30T06:20:06.107" UserId="3015" Text="Are the chances to recover items from the dust swirls the same for all the items(particularly the type gems)?&#xD;&#xA;&#xD;&#xA;And does the chances of what you receive/encounter from the dust depend on the cavern the dust is found in?" />
  <row Id="47380" PostHistoryTypeId="1" PostId="19193" RevisionGUID="0b25b49b-d083-49cc-86cf-11cdc73b809d" CreationDate="2011-03-30T06:20:06.107" UserId="3015" Text="Swirling Dust Clouds in Caverns" />
  <row Id="47381" PostHistoryTypeId="3" PostId="19193" RevisionGUID="0b25b49b-d083-49cc-86cf-11cdc73b809d" CreationDate="2011-03-30T06:20:06.107" UserId="3015" Text="&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="47382" PostHistoryTypeId="2" PostId="19194" RevisionGUID="09a697e4-50f6-4569-a5d9-0599f7a4c74a" CreationDate="2011-03-30T06:43:33.123" UserId="2445" Text="To gain the Gordian achievement you need to use all the rope on a level, when you do so you end up with something looking more or less like a knot.&#xD;&#xA;&#xD;&#xA;As celion pointed out, this is a reference to Alexander and the Gordian Knot." />
  <row Id="47383" PostHistoryTypeId="2" PostId="19195" RevisionGUID="a8fc5959-32da-4957-a63f-0183074eca56" CreationDate="2011-03-30T07:04:01.840" UserId="109" Text="Judging by the information provided on [one area on Bulbapedia](http://bulbapedia.bulbagarden.net/wiki/Chargestone_Cave), the item found does not vary between areas, however the pokemon does (excadrill is only in later areas) . There is no information so far on item frequency. " />
  <row Id="47384" PostHistoryTypeId="5" PostId="18991" RevisionGUID="b7fe3ac3-b634-43c6-b7cf-6cebe8c9a4da" CreationDate="2011-03-30T07:15:52.030" UserId="23" Comment="added 920 characters in body" Text="My experience with many successful FPS communities shows an interesting fact. A very small selection maps has some kind of &quot;blessed&quot; status with the players, who will play it over and over again and never tire of it.&#xD;&#xA;&#xD;&#xA;For some iconic examples:&#xD;&#xA;&#xD;&#xA;* Counter Strike: de_dust2&#xD;&#xA;* Quake 3/Live: Campgrounds&#xD;&#xA;* Team Fortress 2: 2fort&#xD;&#xA;&#xD;&#xA;I don't think I have to prove this fact to anybody who has played one of those games for long enough, as actually bringing evidence is quite difficult (at least for me). Let's just say:&#xD;&#xA;&#xD;&#xA;&lt;!--- I wish I did play Counter Strike so I could put some evidence for it... on a second thought I really don't though. ---&gt;&#xD;&#xA;* In Team Fortress 2, I blacklisted more than 130/509 servers running the same map 24/7, while finding servers with any rotation of maps is an exercise in frustration. [Only one player in 5 has World Traveler][1] (play on 6 maps), an achievement half as common than Dynasty (win 20 games) and rarer than Pyro Milestone 3 or Sniper Milestone 2.&#xD;&#xA;* In basically all Quake Live competitions, from the community-run to the &quot;world-cup&quot; levels, the map pool is extremely narrow; in Duels that's usually Lost World, Vertical Vengeance, Campgrounds, House of Decay and Bloodrun. (This changed with Premium, with the addition of maybe one map to the pool, but I stopped playing then.)&#xD;&#xA;&#xD;&#xA;In addition to that, I have experienced passive aggressive hostility towards playing on maps that aren't so &quot;blessed&quot;, from silently quitting to general whining and voting to switch to a &quot;canonical&quot; map (&quot;team arena sucks press f1&quot;). Some maps are better than others, obviously, but what strikes me as odd is that almost all of these maps originally shipped with the game.&#xD;&#xA;&#xD;&#xA;I have to wonder then, why does this happen? Is it just resistance to change and inertia or is there more to it than that?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://steamcommunity.com/stats/TF2/achievements/" />
  <row Id="47385" PostHistoryTypeId="5" PostId="19026" RevisionGUID="9b8135c7-09e7-47df-8b2e-8109a44b37b1" CreationDate="2011-03-30T07:20:37.987" UserId="1485" Comment="typo; edited body" Text="There are initially five tomes, but because I'm too lazy to explain where they are, I'll simply quote a [source][1] that provides the required information:&#xD;&#xA;&#xD;&#xA;&gt; * In **Abandoned Thaig**, the entrance (known as &quot;Recently Opened Passage&quot;) is at the west end of **Sundermount**, in a corner left of the north-western exit, accessible only in Act II. The tome is found in the main room of the thaig next to the Nexus Golem (for the battle in this room, see &quot;strategy&quot; section in Abandoned Thaig page).&#xD;&#xA;&#xD;&#xA;&gt; * A cave at the east end of **The Bone Pit** (outside the mine). Inside the location is called &quot;Cave&quot;&#xD;&#xA;&#xD;&#xA;&gt; * A cave in the northern middle parts of **The Wounded Coast**. It should be named &quot;The Dank Cave&quot; and is not marked on your map. Note that this cave is inaccessible later in the game.&#xD;&#xA;&#xD;&#xA;&gt; * In The **Chantry**, on a table from the southern stairs, second floor.&#xD;&#xA;&#xD;&#xA;&gt; * In the **Viscount's Keep**, eastern part on a table near the throne. &#xD;&#xA;&#xD;&#xA;After which you are required to find a sixth tome:&#xD;&#xA;&#xD;&#xA;&gt; ... it can be found in The **Forgotten Lair**, which is an area in **Darktown** next to the entrance. Note that you may come across a locked door and will need a Rogue to unlock it,&#xD;&#xA;&#xD;&#xA;---&#xD;&#xA;&#xD;&#xA;Again, the same [source][1] will let you verify, but here's my trimmed down version of what your options are once you reach each book (including the last one):&#xD;&#xA;&#xD;&#xA;**Destroy book**:&#xD;&#xA;&#xD;&#xA; * -10 rivalry with Merrill&#xD;&#xA;&#xD;&#xA;**Read book**: *you only get these effects the first time you choose these option*&#xD;&#xA;&#xD;&#xA; * Accept deal:&#xD;&#xA;  * +5 friendship with Merrill&#xD;&#xA;  * Greater Tome of the Mortal Vessel&#xD;&#xA;  * +2 attribute points&#xD;&#xA; * Take book:&#xD;&#xA;  * +5 friendship with Merrill&#xD;&#xA;&#xD;&#xA;**Take book**:&#xD;&#xA;&#xD;&#xA; * Receive a Book of Forbidden Lore trash item to sell (so a little cash, nothing else).&#xD;&#xA;&#xD;&#xA;I think reading or taking any of the first five will prevent you from finding the last one (and therefore from finishing the quest), so you might wish to save the accept or take options until the book in the Forgotten Lair since you can only get the &quot;positive&quot; effects once.&#xD;&#xA;&#xD;&#xA;[1]: http://dragonage.wikia.com/wiki/Forbidden_Knowledge" />
  <row Id="47388" PostHistoryTypeId="2" PostId="19197" RevisionGUID="0f96a43b-cd12-44bc-bc80-b0b95dbebf20" CreationDate="2011-03-30T07:30:38.717" UserId="3107" Text="Trains will normally start back up automatically after a certain amount of time passes. That amount of time differs depending on the reason the train stopped (reaching a station vs. stopping because an animal is in the way).&#xD;&#xA;&#xD;&#xA;However, there is a [documented bug](http://reddead.wikia.com/wiki/Trains#Bugs) where the train stops and never starts back up:&#xD;&#xA;&#xD;&#xA;&gt; Occasionally, the red/blue train will stop and then not move again until you restart your console. You can still save your game before you reset as this will not make the bug/glitch permanent. Also an escape to the dashboard can resolve this." />
  <row Id="47390" PostHistoryTypeId="6" PostId="19169" RevisionGUID="76315c47-6a4e-4b43-b791-3c91371ae2ed" CreationDate="2011-03-30T07:53:03.573" UserId="23" Comment="edited tags" Text="&lt;bejeweled-3&gt;" />
  <row Id="47391" PostHistoryTypeId="2" PostId="19199" RevisionGUID="abd1d045-3dc5-48b2-ab09-4e35e3f2f8d5" CreationDate="2011-03-30T08:26:21.263" UserId="165" Text="When an alert pops on the left side of your screen (below the menu), you just have to hit the space bar and the main screen will be automatically centered on the structure that completed the upgrade / unit. A message corresponding to the event is displayed on the screen (the message you are asking about)." />
  <row Id="47392" PostHistoryTypeId="6" PostId="19144" RevisionGUID="fdfe3192-f729-4469-8a02-3ef164bfa69a" CreationDate="2011-03-30T08:27:40.967" UserId="165" Comment="edited tags" Text="&lt;starcraft-2&gt;&lt;ui&gt;" />
  <row Id="47393" PostHistoryTypeId="4" PostId="19144" RevisionGUID="bdffa4bc-57fb-4eb7-bb23-64cd923dac6e" CreationDate="2011-03-30T08:49:34.840" UserId="165" Comment="Title change" Text="How do you display the Starcraft 2 events alerts ?" />
  <row Id="47394" PostHistoryTypeId="24" PostId="19144" RevisionGUID="bdffa4bc-57fb-4eb7-bb23-64cd923dac6e" CreationDate="2011-03-30T08:49:34.840" Comment="Proposed by 165 approved by 23 edit id of 339" />
  <row Id="47397" PostHistoryTypeId="25" PostId="19193" RevisionGUID="677b66cf-c109-4c41-addc-a8695b5aab63" CreationDate="2011-03-30T09:00:20.977" Comment="http://twitter.com/#!/StackGaming/status/53018713393340416" />
  <row Id="47398" PostHistoryTypeId="2" PostId="19200" RevisionGUID="ec0f27d1-18ac-4001-892e-d098e910a526" CreationDate="2011-03-30T10:14:05.160" UserId="244" Text="A few patches ago the world was practically infinite (couple of million kilometers) but with the later updates problems occur closer to the 0 point (around 8000 kilometers)&#xD;&#xA;&#xD;&#xA;http://www.youtube.com/watch?v=1i7fW2xRQng&#xD;&#xA;&#xD;&#xA;As seen in the video (not mine) bounding boxes will be located differently from the cubes themselves, movement stutters and various other problems come up (going even further renders the game completely unplayable).&#xD;&#xA;&#xD;&#xA;This still leaves you with around (2*8000)*(2*8000) = 256000000 square kilometers of playable surfaces area (the distances only matter on 1 axes for the most part so its a roughly square surface, its also times to cause you can go 8000 kilometers both north and south)" />
  <row Id="47399" PostHistoryTypeId="2" PostId="19201" RevisionGUID="aebfd940-27d2-4b74-9bff-958a02548ec0" CreationDate="2011-03-30T10:22:48.740" UserId="730" Text="It is still possible join &quot;solo queues&quot; with a partner and this can increase a bit your chance to win.&#xD;&#xA;&#xD;&#xA;Try then to find a good friend to play with and try to find heroes combinations that work well together (synergies). Optionally use TeamSpeak on any other voice program to communicate in-game.&#xD;&#xA;&#xD;&#xA;Usually in low ELO games lot of people do not understand how important is having a [balanced team][1]. Having no stun/crowd control or not enough tough guys (tanks/offtanks), no jungler, could probably lead to a bad loss. &#xD;&#xA;&#xD;&#xA;Try to &quot;fill&quot; the holes in your team by selecting an appropriate champion (jungler, tank, offtank, support, ap/ad carry, etc.). From my experience what usually misses more in low ELO are tank/offtanks and solid junglers. Of course, before being able to apply this effectively you need to buy and learn to play decently different typology of champions.&#xD;&#xA;&#xD;&#xA;Regarding the other three members (four if you play alone) you will have in your team the only thing I can say is to try to have a positive attitude towards them. Communicate in game when needed and try to propose tactics. &#xD;&#xA;&#xD;&#xA;Applying all these suggestions could help a bit, but for sure is not easy to climb the ladder and exit from ELO hell. I went down under 1000 in ELO and now I am finally reaching again 1300, after months of attempts.&#xD;&#xA;&#xD;&#xA;Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/19082/what-makes-an-effective-5v5-team-composition-in-league-of-legends" />
  <row Id="47403" PostHistoryTypeId="5" PostId="19201" RevisionGUID="7b57c8d8-22a2-439b-b554-a2b0f2eb8f1b" CreationDate="2011-03-30T10:28:57.953" UserId="730" Comment="added 50 characters in body" Text="It is still possible join &quot;solo queues&quot; with a partner and this can increase a bit your chance to win.&#xD;&#xA;&#xD;&#xA;Try then to find a good friend to play with and try to find heroes combinations that work well together (synergies). Optionally use TeamSpeak on any other voice program to communicate in-game.&#xD;&#xA;&#xD;&#xA;Usually in low ELO games lot of people do not understand how important is having a [balanced team][1]. Having no stun/crowd control or not enough tough guys (tanks/offtanks), no jungler, could probably lead to a bad loss. &#xD;&#xA;&#xD;&#xA;Try to &quot;fill&quot; the holes in your team by selecting an appropriate champion (jungler, tank, offtank, support, ap/ad carry, etc.). From my experience what usually misses more in low ELO are tank/offtanks and solid junglers. Of course, before being able to apply this effectively you need to buy and learn to play decently different typology of champions.&#xD;&#xA;&#xD;&#xA;Regarding the other three members (four if you play alone) you will have in your team the only thing I can say is to try having e a positive attitude towards them (do not start calling them &quot;noob&quot; at first dead). Communicate in game when needed and try to propose tactics. &#xD;&#xA;&#xD;&#xA;Applying all these suggestions could help a bit, but for sure is not easy to climb the ladder and exit from ELO hell. I went down under 1000 in ELO and now I am finally reaching again 1300, after months of attempts.&#xD;&#xA;&#xD;&#xA;Good luck!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gaming.stackexchange.com/questions/19082/what-makes-an-effective-5v5-team-composition-in-league-of-legends" />
  <row Id="47404" PostHistoryTypeId="5" PostId="18991" RevisionGUID="1fc83fb5-a4c7-475f-97cf-d9a3b7acabfa" CreationDate="2011-03-30T10:30:51.163" UserId="23" Comment="Hrm, why didn't that list render correctly?; added 2 characters in body" Text="My experience with many successful FPS communities shows an interesting fact. A very small selection maps has some kind of &quot;blessed&quot; status with the players, who will play it over and over again and never tire of it.&#xD;&#xA;&#xD;&#xA;For some iconic examples:&#xD;&#xA;&#xD;&#xA;* Counter Strike: de_dust2&#xD;&#xA;* Quake 3/Live: Campgrounds&#xD;&#xA;* Team Fortress 2: 2fort&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;I don't think I have to prove this fact to anybody who has played one of those games for long enough, as actually bringing evidence is quite difficult (at least for me). Let's just say:&#xD;&#xA;&#xD;&#xA;&lt;!--- I wish I did play Counter Strike so I could put some evidence for it... on a second thought I really don't though. ---&gt;&#xD;&#xA;&#xD;&#xA;* In Team Fortress 2, I blacklisted more than 130/509 servers running the same map 24/7, while finding servers with any rotation of maps is an exercise in frustration. [Only one player in 5 has World Traveler][1] (play on 6 maps), an achievement half as common than Dynasty (win 20 games) and rarer than Pyro Milestone 3 or Sniper Milestone 2.&#xD;&#xA;* In basically all Quake Live competitions, from the community-run to the &quot;world-cup&quot; levels, the map pool is extremely narrow; in Duels that's usually Lost World, Vertical Vengeance, Campgrounds, House of Decay and Bloodrun. (This changed with Premium, with the addition of maybe one map to the pool, but I stopped playing then.)&#xD;&#xA;&#xD;&#xA;In addition to that, I have experienced passive aggressive hostility towards playing on maps that aren't so &quot;blessed&quot;, from silently quitting to general whining and voting to switch to a &quot;canonical&quot; map (&quot;team arena sucks press f1&quot;). Some maps are better than others, obviously, but what strikes me as odd is that almost all of these maps originally shipped with the game.&#xD;&#xA;&#xD;&#xA;I have to wonder then, why does this happen? Is it just resistance to change and inertia or is there more to it than that?&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://steamcommunity.com/stats/TF2/achievements/" />
  <row Id="47409" PostHistoryTypeId="2" PostId="19203" RevisionGUID="9222a2de-8d82-4e6b-b21f-32d964279ae8" CreationDate="2011-03-30T10:56:45.137" UserId="3501" Text="I want to take screen shots during game play. This is on a PC with Windows 7. I don't want to use fraps because my pc sucks and can barely run the game.&#xD;&#xA;&#xD;&#xA;What are my options? I would prefer something like the OSX screen capture with Command-Shift-3" />
  <row Id="47410" PostHistoryTypeId="1" PostId="19203" RevisionGUID="9222a2de-8d82-4e6b-b21f-32d964279ae8" CreationDate="2011-03-30T10:56:45.137" UserId="3501" Text="How do I take screenshots of fullscreen games?" />
  <row Id="47411" PostHistoryTypeId="3" PostId="19203" RevisionGUID="9222a2de-8d82-4e6b-b21f-32d964279ae8" CreationDate="2011-03-30T10:56:45.137" UserId="3501" Text="&lt;pc&gt;&lt;windows-7&gt;&lt;screenshot&gt;" />
  <row Id="47412" PostHistoryTypeId="2" PostId="19204" RevisionGUID="b56abf45-b108-4d2f-8f72-0c2fac5e7dd9" CreationDate="2011-03-30T11:05:56.990" UserId="122" Text="Clicking the &lt;kbd&gt;print screen&lt;/kbd&gt; button on your keyboard (it's usually abbreviated, e.g. &lt;kbd&gt;Prt Scr&lt;/kbd&gt;) will save an image of the current display to the clipboard. You can later paste that image inside a suitable application (e.g. paint). Of course, that means only one screen shot at a time, since hitting the key again will override the clipboard.&#xD;&#xA;&#xD;&#xA;Additionally, a **lot** of games have a special treatment for that key, and they will actually generate an image file themselves in some folder (typically under My Documents or AppData).&#xD;&#xA;&#xD;&#xA;If you run a game with the Steam overlay on it (whether a real Steam game or just an external game launched through Steam), Steam has a special mechanism for taking screenshots, which saves the images to a special location and allows you to easily upload them online to the Steam cloud. The default key for taking Steam screenshots is  &lt;kbd&gt;F12&lt;/kbd&gt;, " />
  <row Id="47413" PostHistoryTypeId="10" PostId="18991" RevisionGUID="6c08b05f-7e84-4a75-8522-cc72551ae790" CreationDate="2011-03-30T11:12:35.980" UserId="-1" CloseReasonId="4" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:109,&quot;DisplayName&quot;:&quot;Macha&quot;},{&quot;Id&quot;:3389,&quot;DisplayName&quot;:&quot;Mark Trapp&quot;},{&quot;Id&quot;:207,&quot;DisplayName&quot;:&quot;Mana&quot;},{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;}]" />
  <row Id="47414" PostHistoryTypeId="25" PostId="19203" RevisionGUID="aab4ab5c-067d-4ed2-9197-971cf7ef0a0e" CreationDate="2011-03-30T12:00:21.023" Comment="http://twitter.com/#!/StackGaming/status/53064011486470145" />
  <row Id="47415" PostHistoryTypeId="2" PostId="19205" RevisionGUID="7ea50d19-dcb1-4aa7-b97b-1354ff96ed2f" CreationDate="2011-03-30T12:00:55.500" UserId="3962" Text="I am doing the atomic wrangler 'escort' quest. i found all 3 targets easy due to the markers, but the sexbot is in a vat of sorts. accesing the computer next to it seems to indicate that i can upload a routine to it. how or where do i obtain this routine? i searched the building itself and only found one locked locker which gave me a card but doesn't grant me any things to upload to the robot." />
  <row Id="47416" PostHistoryTypeId="1" PostId="19205" RevisionGUID="7ea50d19-dcb1-4aa7-b97b-1354ff96ed2f" CreationDate="2011-03-30T12:00:55.500" UserId="3962" Text="How can i fix a sexbot?" />
  <row Id="47417" PostHistoryTypeId="3" PostId="19205" RevisionGUID="7ea50d19-dcb1-4aa7-b97b-1354ff96ed2f" CreationDate="2011-03-30T12:00:55.500" UserId="3962" Text="&lt;spoiler&gt;&lt;fallout-new-vegas&gt;&lt;quests&gt;" />
  <row Id="47418" PostHistoryTypeId="2" PostId="19206" RevisionGUID="fc5a5922-2ebe-4d27-a0db-7286b2cafce5" CreationDate="2011-03-30T12:01:09.633" UserId="7796" Text="I found [this forum thread][1] regarding the topic and it seems there really is no effect to the game.&#xD;&#xA;&#xD;&#xA;It's simply in there for atmosphere reasons and maybe as a hommage to Bioware's &quot;Mass Effect&quot;, because the drinking animation seems to be the same for Shepard and Hawke.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://social.bioware.com/forum/Dragon-Age-II/Dragon-Age-II-Official-Campaign-Quests-and-Story-SPOILERS/Drinking-at-the-Hanged-Man-6833536-1.html" />
  <row Id="47419" PostHistoryTypeId="6" PostId="19205" RevisionGUID="eb2208da-dd5e-48e1-acc2-b4580164548b" CreationDate="2011-03-30T12:07:31.377" UserId="3962" Comment="edited tags" Text="&lt;fallout-new-vegas&gt;&lt;quests&gt;" />
  <row Id="47420" PostHistoryTypeId="2" PostId="19207" RevisionGUID="4ee24ee1-559d-472b-a945-cdae95428847" CreationDate="2011-03-30T12:15:09.407" UserId="1485" Text="If you have a high enough **Science skill** (60 upwards) you can program the bot yourself using the terminal you have already discovered.&#xD;&#xA;&#xD;&#xA;Alternately, you need to get a holotape with a program on, which can be obtained from **Ralph** at **Mick &amp; Ralph's**. Depending on your speech skill this may cost you some caps (a maximum of 150). Once Ralph has agreed, you will need to leave and come back later (after a game day, I believe). Then take the holotape to the terminal next to the bot and install.&#xD;&#xA;&#xD;&#xA;The key card you have found is used to obtain access to the terminal without hacking, it's provided so that players without the relevant skill can still complete the mission. Since you've already gained access to the terminal, it is useless.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;[Here's][1] the quest page at the Fallout Wikia, which provides more detail should it be required.&#xD;&#xA;&#xD;&#xA;[1]: http://fallout.wikia.com/wiki/Wang_Dang_Atomic_Tango#Detailed_walkthrough" />
  <row Id="47423" PostHistoryTypeId="2" PostId="19209" RevisionGUID="f92719bc-3287-4e35-b3ff-8b96d82844ea" CreationDate="2011-03-30T12:37:39.710" UserId="1109" Text="My younger son (3) broke the disc for our Wii version of Lego Star Wars, The Complete Saga. My older son (7) would like to play it some more, and I'm thinking of just buying it for the PC through Steam (and leave the Wii for Mario games, I guess). The hitch is that, together, we had worked on a saved game that's about 99% done. (We only need to finish collecting the blue cannisters.) Would there be any way to move the saved games from the Wii to the PC in this situation? Like, can I move them to a SD card and put them on the PC? Would they even work, even if I could physically do it? If not, I may just capitulate and buy it again for the Wii." />
  <row Id="47424" PostHistoryTypeId="1" PostId="19209" RevisionGUID="f92719bc-3287-4e35-b3ff-8b96d82844ea" CreationDate="2011-03-30T12:37:39.710" UserId="1109" Text="Move saved games from Wii to PC" />
  <row Id="47425" PostHistoryTypeId="3" PostId="19209" RevisionGUID="f92719bc-3287-4e35-b3ff-8b96d82844ea" CreationDate="2011-03-30T12:37:39.710" UserId="1109" Text="&lt;pc&gt;&lt;wii&gt;&lt;lego-star-wars&gt;" />
  <row Id="47427" PostHistoryTypeId="2" PostId="19210" RevisionGUID="c1d28b8f-6e95-43a9-9dae-a8bb61214cb2" CreationDate="2011-03-30T12:48:38.830" UserId="8202" Text="I agree with Oak that Steam is a very viable option for taking screenshots in-game as well as the stock print screen mechanic.&#xD;&#xA;&#xD;&#xA;I would like to pose a third option, though. You could always check out a utility like [Greenshot][1]. Which takes the print screen mechanic a step further by automatically saving the the image to the desktop, or other desired location, instead of simply leaving it in clip board ([as seen here][2]). It's free, safe and open source, and is readily available to download through the homepage I linked above or on Sourceforge. It's a 544 KB download. Unlike an application like CloudApp or Steam's screenshot utility, you will have to upload your image to a host of your choice.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://getgreenshot.org&#xD;&#xA;  [2]: http://getgreenshot.org/wp-content/uploads/2010/06/settings.jpg" />
  <row Id="47428" PostHistoryTypeId="5" PostId="19210" RevisionGUID="4f19f5f3-0d25-4f67-91e9-6820295cb1ca" CreationDate="2011-03-30T12:59:34.723" UserId="8202" Comment="added 2 characters in body" Text="I agree with Oak that Steam is a very viable option for taking screenshots in-game as well as the stock print screen mechanic.&#xD;&#xA;&#xD;&#xA;I would like to pose a third option, though. You could always check out a utility like [Greenshot][1]. Which takes the print screen mechanic a step further by automatically saving the the image to the desktop, or other desired location, instead of simply leaving it in clip board ([as seen here][2]). It's free, safe and open source, and is readily available to download through the homepage I linked above or on Sourceforge. It's a 544 KB download. Unlike an application like CloudApp or Steam's screenshot utility, you will have to upload your image to a host of your choosing.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://getgreenshot.org&#xD;&#xA;  [2]: http://getgreenshot.org/wp-content/uploads/2010/06/settings.jpg" />
  <row Id="47430" PostHistoryTypeId="2" PostId="19211" RevisionGUID="cd4f5464-d556-4f0d-a779-0efc215fd311" CreationDate="2011-03-30T13:04:59.960" UserId="8202" Text="Unfortunately, these are no longer the days of the DexDrive. So even if you were able to get the save off the machine, there would be no way to use it on the PC game. This is because the difference in formats. I believe your best best is to buy a new copy for Wii." />
  <row Id="47431" PostHistoryTypeId="2" PostId="19212" RevisionGUID="2e40243b-aafb-4987-bef8-6a9fa770de1d" CreationDate="2011-03-30T13:34:42.427" UserId="8214" Text="I'd like to throw in a third option as well that I've used for quite some time now and really enjoy is SnagIt it costs some money but is really worth it because once you take a screenshot you can have some image manipulation and add some fun stuff like arrows or notes. It's also great for snagging an entire webpage as an image, or taking just part of your screen. It allows you to grab a screen over 40 different ways, check it out if you don't mind spending a little bit of money.&#xD;&#xA;&#xD;&#xA;[Snag It Website][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.softwarecasa.com/snagit.html?gclid=CI3Kzbyz9qcCFUa8KgodqDUcdA" />
  <row Id="47432" PostHistoryTypeId="5" PostId="19205" RevisionGUID="cc15aa00-b70b-442e-957b-cabe7f8ec7fe" CreationDate="2011-03-30T13:40:50.390" UserId="160" Comment="fixed grammar/spelling; edited title" Text="I am doing the atomic wrangler 'escort' quest. I found all 3 targets easily due to the markers, but the sexbot is in a vat of sorts. Accessing the computer next to it seems to indicate that I can upload a routine to it. How or where do i obtain this routine? I searched the building itself and only found one locked locker which gave me a card but doesn't grant me any things to upload to the robot." />
  <row Id="47433" PostHistoryTypeId="4" PostId="19205" RevisionGUID="cc15aa00-b70b-442e-957b-cabe7f8ec7fe" CreationDate="2011-03-30T13:40:50.390" UserId="160" Comment="fixed grammar/spelling; edited title" Text="How can I fix a sexbot?" />
  <row Id="47434" PostHistoryTypeId="5" PostId="19194" RevisionGUID="5221e2c6-7916-4640-97ad-641a51ba250e" CreationDate="2011-03-30T14:17:49.937" UserId="2445" Comment="Reworded for clarity" Text="To gain the Gordian achievement you need to finish a level having used all the available rope.&#xD;&#xA;When you do so you end up with something looking more or less like a knot.&#xD;&#xA;&#xD;&#xA;As celion pointed out, this is a reference to Alexander and the Gordian Knot." />
  <row Id="47435" PostHistoryTypeId="5" PostId="19204" RevisionGUID="0a18b77a-fd1b-469d-963d-598188933456" CreationDate="2011-03-30T14:19:16.133" UserId="122" Comment="Added the general location of the printscreen key, as it hides in a place most people don't really care about." Text="Clicking the &lt;kbd&gt;print screen&lt;/kbd&gt; button on the top-right of your keyboard (its name is usually abbreviated, e.g. &lt;kbd&gt;Prt Scr&lt;/kbd&gt;) will save an image of the current display to the clipboard. You can later paste that image inside a suitable application (e.g. paint). Of course, that means only one screen shot at a time, since hitting the key again will override the clipboard.&#xD;&#xA;&#xD;&#xA;Additionally, a **lot** of games have a special treatment for that key, and they will actually generate an image file themselves in some folder (typically under My Documents or AppData).&#xD;&#xA;&#xD;&#xA;If you run a game with the Steam overlay on it (whether a real Steam game or just an external game launched through Steam), Steam has a special mechanism for taking screenshots, which saves the images to a special location and allows you to easily upload them online to the Steam cloud. The default key for taking Steam screenshots is  &lt;kbd&gt;F12&lt;/kbd&gt;, " />
  <row Id="47436" PostHistoryTypeId="5" PostId="19181" RevisionGUID="fe6bb390-68b0-404b-9ad8-3472b53ca913" CreationDate="2011-03-30T14:55:59.550" UserId="274" Comment="Moved the link to the top so the wall-'o-text is less surprising" Text="From [Notch's Tumblr][1]:&#xD;&#xA;&#xD;&#xA;&gt; First of all, let me clarify some&#xD;&#xA;&gt; things about the “infinite” maps:&#xD;&#xA;&gt; They’re not infinite, but there’s no&#xD;&#xA;&gt; hard limit either. It’ll just get&#xD;&#xA;&gt; buggier and buggier the further out&#xD;&#xA;&gt; you are. Terrain is generated, saved&#xD;&#xA;&gt; and loaded, and (kind of) rendered in&#xD;&#xA;&gt; chunks of 16*16*128 blocks. These&#xD;&#xA;&gt; chunks have an offset value that is a&#xD;&#xA;&gt; 32 bit integer roughly in the range&#xD;&#xA;&gt; negative two billion to positive two&#xD;&#xA;&gt; billion. If you go outside that range&#xD;&#xA;&gt; (about 25% of the distance from where&#xD;&#xA;&gt; you are now to the sun), loading and&#xD;&#xA;&gt; saving chunks will start overwriting&#xD;&#xA;&gt; old chunks. At a 16/th of that&#xD;&#xA;&gt; distance, things that use integers for&#xD;&#xA;&gt; block positions, such as using items&#xD;&#xA;&gt; and pathfinding, will start&#xD;&#xA;&gt; overflowing and acting weird.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Those are the two “hard” limits.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Most other things, like the terrain&#xD;&#xA;&gt; generation seeds and entity locations&#xD;&#xA;&gt; use 64 bit doubles for locations, and&#xD;&#xA;&gt; they do much subtler things. For&#xD;&#xA;&gt; example, at extreme distances, the&#xD;&#xA;&gt; player may move slower than near the&#xD;&#xA;&gt; center of the world, due to rounding&#xD;&#xA;&gt; errors (the position has a huge&#xD;&#xA;&gt; mantissa, the movement delta has a&#xD;&#xA;&gt; tiny, so it gets cut off faster). The&#xD;&#xA;&gt; terrain generator can also start&#xD;&#xA;&gt; generating weird structures, such as&#xD;&#xA;&gt; huge blocks of solid material, but I&#xD;&#xA;&gt; haven’t seen this lately nor examined&#xD;&#xA;&gt; exactly what behavior causes it to&#xD;&#xA;&gt; happen. One major problem at long&#xD;&#xA;&gt; distances is that the physics starts&#xD;&#xA;&gt; bugging out, so the player can&#xD;&#xA;&gt; randomly fall into ground blocks or&#xD;&#xA;&gt; get stuck while walking along a wall.&#xD;&#xA;&gt; &#xD;&#xA;&gt; Many of these problems can be solved&#xD;&#xA;&gt; by changing the math into a local&#xD;&#xA;&gt; model centered around the player so&#xD;&#xA;&gt; the numbers all have vaguely the same&#xD;&#xA;&gt; magnitude. For rendering, Minecraft&#xD;&#xA;&gt; already uses local coordinates within&#xD;&#xA;&gt; the block and offset the block&#xD;&#xA;&gt; position relative to the player to&#xD;&#xA;&gt; give the impression of the player&#xD;&#xA;&gt; moving. This is mostly due to OpengGL&#xD;&#xA;&gt; using 32 bit floats for positions, but&#xD;&#xA;&gt; also because the rounding errors are&#xD;&#xA;&gt; extremely visible when displayed on a&#xD;&#xA;&gt; screen.&#xD;&#xA;&gt; &#xD;&#xA;&gt; We’re probably not going to fix these&#xD;&#xA;&gt; bugs until it becomes common for&#xD;&#xA;&gt; players to experience them while&#xD;&#xA;&gt; playing legitimately. My gut feeling&#xD;&#xA;&gt; is that nobody ever has so far, and&#xD;&#xA;&gt; nobody will. Walking that far will&#xD;&#xA;&gt; take a very long time. Besides, the&#xD;&#xA;&gt; bugs add mystery and charisma to the&#xD;&#xA;&gt; Far Lands.&#xD;&#xA;&#xD;&#xA;  [1]: http://notch.tumblr.com/post/3746989361/terrain-generation-part-1" />
  <row Id="47437" PostHistoryTypeId="25" PostId="19205" RevisionGUID="7a45a5e7-0186-4d07-8bb2-4dd983bab282" CreationDate="2011-03-30T15:00:21.257" Comment="http://twitter.com/#!/StackGaming/status/53109311332818944" />
  <row Id="47438" PostHistoryTypeId="2" PostId="19213" RevisionGUID="de70a615-0c9f-486c-b7d8-5dbaba8dfb71" CreationDate="2011-03-30T15:42:44.403" UserId="5962" Text="I third the statement that there is no way to move items upward in standard Minecraft. However, the recently-released [piston mod](http://www.minecraftforum.net/viewtopic.php?f=1032&amp;t=247686) can be used to launch items upward and could probably be combined with other mechanisms (e.g. a water stream above the piston, or another piston with the right timing) to move the items beyond that point.&#xD;&#xA;&#xD;&#xA;(I haven't used the mod myself, but it seems like a good multi-purpose addition.)" />
  <row Id="47439" PostHistoryTypeId="2" PostId="19214" RevisionGUID="b125b80b-c1fb-48ee-87eb-06b7c7cb76dc" CreationDate="2011-03-30T15:53:32.383" UserId="7445" Text="I need to join a party to be able to complete some quests. I have visited another players town, but I have not been able to join any party. How do I do this?" />
  <row Id="47440" PostHistoryTypeId="1" PostId="19214" RevisionGUID="b125b80b-c1fb-48ee-87eb-06b7c7cb76dc" CreationDate="2011-03-30T15:53:32.383" UserId="7445" Text="How do I join an online party in White Knight Chronicles?" />
  <row Id="47441" PostHistoryTypeId="3" PostId="19214" RevisionGUID="b125b80b-c1fb-48ee-87eb-06b7c7cb76dc" CreationDate="2011-03-30T15:53:32.383" UserId="7445" Text="&lt;online-multiplayer&gt;&lt;playstation-3&gt;" />
  <row Id="47442" PostHistoryTypeId="2" PostId="19215" RevisionGUID="aa862afd-d897-4505-9842-262bcae109ae" CreationDate="2011-03-30T15:54:01.143" UserId="998" Text="Another solution is to go down yourself with a cart or a boat, you can drive past the pick-up point.&#xD;&#xA;&#xD;&#xA;Then use a booster or a water boat elevator to go back up quickly, some players use this in a horizontal way if your base is far away from your collector. But it would work similar in the vertical way..." />
  <row Id="47444" PostHistoryTypeId="7" PostId="19144" RevisionGUID="4e26c3bc-4521-4d83-b43a-f7e093b6b701" CreationDate="2011-03-30T16:08:48.327" UserId="102" Comment="Rollback to [fdfe3192-f729-4469-8a02-3ef164bfa69a]" Text="Where do you configure the Starcraft 2 alerts location on the screen?" />
  <row Id="47446" PostHistoryTypeId="2" PostId="19216" RevisionGUID="ddd142ee-bab8-4e52-9af0-e86da3aabf66" CreationDate="2011-03-30T17:36:53.633" UserId="730" Text="My nephew and me have finished LEGO Harry Potter and now we are trying to get all gold bricks.&#xD;&#xA;&#xD;&#xA;We have a problem because is not clear ho we can destroy black granite rocks and other indestructible objects that appear in certain levels.&#xD;&#xA;&#xD;&#xA;We understood that we need to change character using the pot potion, but don't know which one has the power to destroy them." />
  <row Id="47447" PostHistoryTypeId="1" PostId="19216" RevisionGUID="ddd142ee-bab8-4e52-9af0-e86da3aabf66" CreationDate="2011-03-30T17:36:53.633" UserId="730" Text="How to destroy granite black rock?" />
  <row Id="47448" PostHistoryTypeId="3" PostId="19216" RevisionGUID="ddd142ee-bab8-4e52-9af0-e86da3aabf66" CreationDate="2011-03-30T17:36:53.633" UserId="730" Text="&lt;lego-harry-potter&gt;" />
  <row Id="47449" PostHistoryTypeId="2" PostId="19217" RevisionGUID="5637d417-d546-4936-9708-22dec2e6df8e" CreationDate="2011-03-30T17:41:56.063" UserId="2222" Text="I am having a hard time correlating what I see in the [Wiki][1] and what I'm seeing in the game itself.&#xD;&#xA;&#xD;&#xA;According to the wiki...&#xD;&#xA;&#xD;&#xA;&gt; Sometimes closets are generated&#xD;&#xA;&gt; without doors leading to them. The&#xD;&#xA;&gt; only way to get to these is for a&#xD;&#xA;&gt; corridor to be generated adjacent to&#xD;&#xA;&gt; them, or to teleport or dig in. Such&#xD;&#xA;&gt; closets always have a scroll of&#xD;&#xA;&gt; teleportation inside, and a potion of&#xD;&#xA;&gt; object detection will reveal its&#xD;&#xA;&gt; presence. Every closet has either a&#xD;&#xA;&gt; door or a scroll of teleportation.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;However, I have come across many, many closets, and I have never seen anything inside them.  At one point I teleported to the vault, but that was just on a random pathway.  Am I missing something?&#xD;&#xA;&#xD;&#xA;  [1]: http://nethackwiki.com/wiki/Closet" />
  <row Id="47450" PostHistoryTypeId="1" PostId="19217" RevisionGUID="5637d417-d546-4936-9708-22dec2e6df8e" CreationDate="2011-03-30T17:41:56.063" UserId="2222" Text="What is the purpose of closets?" />
  <row Id="47451" PostHistoryTypeId="3" PostId="19217" RevisionGUID="5637d417-d546-4936-9708-22dec2e6df8e" CreationDate="2011-03-30T17:41:56.063" UserId="2222" Text="&lt;strategy&gt;&lt;nethack&gt;&lt;map&gt;" />
  <row Id="47452" PostHistoryTypeId="2" PostId="19218" RevisionGUID="16366dcb-3c55-4a1e-bbc5-4bf6b820f7c5" CreationDate="2011-03-30T17:49:02.487" UserId="7555" Text="This happened to me when I accidentally put all my military dwarves in the safety burrow, they refused to leave to go eat / drink / kill. Is your military associated with a burrow?" />
  <row Id="47453" PostHistoryTypeId="2" PostId="19219" RevisionGUID="0bbacadf-49f9-42c6-9a6d-a8eb7505a1ee" CreationDate="2011-03-30T17:58:47.147" UserId="6462" Text="On any platform, I'm curious as to whether there are there any non-LucasArts Star Wars games?&#xD;&#xA;&#xD;&#xA;It's most likely to be earlier before they got a gaming studio together." />
  <row Id="47454" PostHistoryTypeId="1" PostId="19219" RevisionGUID="0bbacadf-49f9-42c6-9a6d-a8eb7505a1ee" CreationDate="2011-03-30T17:58:47.147" UserId="6462" Text="Are there any non-LucasArts Star Wars games?" />
  <row Id="47455" PostHistoryTypeId="3" PostId="19219" RevisionGUID="0bbacadf-49f9-42c6-9a6d-a8eb7505a1ee" CreationDate="2011-03-30T17:58:47.147" UserId="6462" Text="&lt;star-wars&gt;" />
  <row Id="47456" PostHistoryTypeId="2" PostId="19220" RevisionGUID="ce4aefbe-d807-4d5c-bb77-c4b0ab550a5b" CreationDate="2011-03-30T18:00:04.120" UserId="6301" Text="I'm wondering if I've got the right strategy at all. There seems to be an awful lot of (admittedly fun) grinding and no visible end in sight to get to complete the story. How long, rough average, in hours, does it take to beat Disgaea?" />
  <row Id="47457" PostHistoryTypeId="1" PostId="19220" RevisionGUID="ce4aefbe-d807-4d5c-bb77-c4b0ab550a5b" CreationDate="2011-03-30T18:00:04.120" UserId="6301" Text="How long to beat Disgaea?" />
  <row Id="47458" PostHistoryTypeId="3" PostId="19220" RevisionGUID="ce4aefbe-d807-4d5c-bb77-c4b0ab550a5b" CreationDate="2011-03-30T18:00:04.120" UserId="6301" Text="&lt;disgaea&gt;" />
  <row Id="47459" PostHistoryTypeId="25" PostId="19217" RevisionGUID="03cfb322-36e5-445d-bc8e-44379991e51b" CreationDate="2011-03-30T18:00:21.103" Comment="http://twitter.com/#!/StackGaming/status/53154609346252800" />
  <row Id="47460" PostHistoryTypeId="2" PostId="19221" RevisionGUID="428052c5-35f9-44b2-a9cc-90dc12cdf81e" CreationDate="2011-03-30T18:05:12.410" UserId="341" Text="Yes, there are.  Here's some [supporting evidence][1], but let's not turn this into a question wherein people list all the examples they can come up with.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://en.wikipedia.org/wiki/Star_Wars_%281983_video_game%29" />
  <row Id="47461" PostHistoryTypeId="2" PostId="19222" RevisionGUID="27a30b01-c96c-45a7-858c-d53e5089948d" CreationDate="2011-03-30T18:06:53.123" UserId="2659" Text="No matter which character I pick (Arcade Mode), I can never get past the 3rd challenger. I feel like I must be missing some major element that is causing me to just always lose. I block, I attack, I use combos... maybe I just need practice but, this is either very unbalanced or I just suck.&#xD;&#xA;&#xD;&#xA;Is there some strategy, techniques, secrets, good approach, mindset? ANYTHING you can share that might help? It's really awesome but the fun fades quickly if I can't progress.&#xD;&#xA;&#xD;&#xA;Thanks." />
  <row Id="47462" PostHistoryTypeId="1" PostId="19222" RevisionGUID="27a30b01-c96c-45a7-858c-d53e5089948d" CreationDate="2011-03-30T18:06:53.123" UserId="2659" Text="Can anyone give me some tips for Street Figher 4 on 3DS?" />
  <row Id="47463" PostHistoryTypeId="3" PostId="19222" RevisionGUID="27a30b01-c96c-45a7-858c-d53e5089948d" CreationDate="2011-03-30T18:06:53.123" UserId="2659" Text="&lt;street-fighter-4&gt;&lt;nintendo-3ds&gt;&lt;technqiue&gt;" />
  <row Id="47464" PostHistoryTypeId="5" PostId="19220" RevisionGUID="8738889a-60eb-41da-a15d-3c58c65aea6e" CreationDate="2011-03-30T18:19:34.233" UserId="6301" Comment="added 184 characters in body" Text="I'm wondering if I've got the right strategy at all. There seems to be an awful lot of (admittedly fun) grinding and no visible end in sight to get to complete the story. How long, rough average, in hours, does it take to beat Disgaea?&#xD;&#xA;&#xD;&#xA;EDIT:&#xD;&#xA;&#xD;&#xA;Are the figures shown [there][1] believable? I'm doubtful for story mode...&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://howlongtobeat.com/gamebreakdown.php?gamename=Disgaea:%20Hour%20of%20Darkness" />
  <row Id="47465" PostHistoryTypeId="2" PostId="19223" RevisionGUID="dc1255bf-20f3-42ec-bd51-c1628178a6ca" CreationDate="2011-03-30T18:32:56.517" UserId="8218" Text="Actually, it works this way:&#xD;&#xA;&#xD;&#xA;Depending on your formation tactics, that's what the players will do while you are not in control of them and you are either attacking or defending.&#xD;&#xA;&#xD;&#xA;suppose you set a midfielder to run to the sides when you are attacking, if you are not controlling him and you are not on that one side, he will run ahead and position himself just so he can be open for a pass.&#xD;&#xA;&#xD;&#xA;All this tactics are really useful, but the thing is, you have to actually know your team, and the way you play so it can adapt to your way of running and passing.&#xD;&#xA;&#xD;&#xA;also some of the settings only work during counter attacks or defending from one, so set up as best you think you should react." />
  <row Id="47466" PostHistoryTypeId="2" PostId="19224" RevisionGUID="6afe6e20-8561-4698-82ba-087338d9fd5e" CreationDate="2011-03-30T18:45:45.463" UserId="7346" Text="Will I lose my statue? Will I lose my no inheritance poins? Or is it safe?" />
  <row Id="47467" PostHistoryTypeId="1" PostId="19224" RevisionGUID="6afe6e20-8561-4698-82ba-087338d9fd5e" CreationDate="2011-03-30T18:45:45.463" UserId="7346" Text="What happen if I destroy a creature placed in the devotion monument in Guild Wars ?" />
  <row Id="47468" PostHistoryTypeId="3" PostId="19224" RevisionGUID="6afe6e20-8561-4698-82ba-087338d9fd5e" CreationDate="2011-03-30T18:45:45.463" UserId="7346" Text="&lt;guild-wars&gt;" />
  <row Id="47469" PostHistoryTypeId="5" PostId="19224" RevisionGUID="65050ac0-2a95-4a0e-bec1-8e1466e45461" CreationDate="2011-03-30T18:58:43.377" UserId="7346" Comment="added 69 characters in body" Text="Will I lose my statue? Will I lose my no inheritance poins? Or is it safe? what heppens if i destroy a dedicated at hall of monument creature ?" />
  <row Id="47470" PostHistoryTypeId="2" PostId="19225" RevisionGUID="6e422419-a809-4819-9414-43e279eafafb" CreationDate="2011-03-30T19:05:49.483" UserId="461" Text="There are currently a number of Star Wars games on the iTunes app store that were developed by THQ. However, I think I read earlier this week that THQ's license agreement is expiring at the end of March 2011, so the games will be taken off the store at that point." />
  <row Id="47474" PostHistoryTypeId="2" PostId="19227" RevisionGUID="90201ecb-79f4-4d4f-8abd-4dfabc4574b0" CreationDate="2011-03-30T19:20:14.217" UserId="3243" Text="You generally won't come across the closets without doors unless you're using magic mapping or objection detection. Occasionally they actually overlap with a normal corridor, leaving the scroll of teleportation lying in the corridor. I've never seen a vault teleport in a normal corridor but if you've run into one then I suppose it's possible.&#xD;&#xA;&#xD;&#xA;There's no particular purpose to empty closets, although they do make a good place to lock yourself in to heal or wait off hallucinations." />
  <row Id="47475" PostHistoryTypeId="2" PostId="19228" RevisionGUID="d117ca34-4804-4a9e-96f6-ee9f0ae0b5f9" CreationDate="2011-03-30T19:26:45.660" UserId="3501" Text="You can read more [here][1] but the gist is&#xD;&#xA;&#xD;&#xA; 1. Don't have any light sources directly opposite the camera. Light sources that flicker, or other TV etc. will affect performance.&#xD;&#xA; 2. You should be sufficiently far away from the camera. They recommend 5-9 feet, in my experience 6 feet is good.&#xD;&#xA; 3. Stuff should not be obstructing the camera and the camera should be pointed to the top half of your body. You should stand and play the game, if you sit and play, the system thinks you are a weird human body and does crazy stuff.&#xD;&#xA; 4. Contrast with the background. if you the color of the move controller blends in with the background, you will have problems.&#xD;&#xA;&#xD;&#xA;  [1]: http://blog.us.playstation.com/2010/09/07/playstation-move-the-ultimate-faq/" />
  <row Id="47476" PostHistoryTypeId="2" PostId="19229" RevisionGUID="f89e5ccf-a742-451c-91a5-5d7a0b5a7cbd" CreationDate="2011-03-30T19:55:17.290" UserId="3917" Text="Nothing, once you have dedicated the minipet to your monument, you can trade, give away, or destroy the minipet with no consequences.  Your monument statue will always be there and count towards your account.  It just can't be rededicated by anyone else.  Typically dedicated minipets are worth only 10-20% of the undedicated value because of this reason." />
  <row Id="47478" PostHistoryTypeId="2" PostId="19230" RevisionGUID="b9276f9c-ef14-4ed3-9fa1-f6c9cfbf1237" CreationDate="2011-03-30T19:59:33.247" UserId="3917" Text="It depends entirely on your playing style.  From personal experience, a well planned and experienced play through (with abusing item world and invincible squares to power level at certain points) may take me ~10-15 hours, but since this game is all about grinding, there is really no reason to complete the story that fast." />
  <row Id="47479" PostHistoryTypeId="2" PostId="19231" RevisionGUID="a914ef11-5f2a-4a48-a31a-805a37edb4ea" CreationDate="2011-03-30T20:08:17.777" UserId="8224" Text="If your gun level is high you can use an assault carbine and kill the Legendary Deathclaw. Keep in mind that you need to have Ed-E upgraded and Boone as well." />
  <row Id="47481" PostHistoryTypeId="5" PostId="19224" RevisionGUID="8ed991e6-73dc-41f8-b529-e829f78eeb56" CreationDate="2011-03-30T20:15:35.823" UserId="160" Comment="fixed grammar, changed wording to be more in line with known game jargon; edited title" Text="Will I lose my statue? Will I lose my Hall of Monuments point progression? Or is it safe? What happens if I destroy a minipet dedicated at the Hall of Monuments?" />
  <row Id="47482" PostHistoryTypeId="4" PostId="19224" RevisionGUID="8ed991e6-73dc-41f8-b529-e829f78eeb56" CreationDate="2011-03-30T20:15:35.823" UserId="160" Comment="fixed grammar, changed wording to be more in line with known game jargon; edited title" Text="What happens if I destroy a minipet placed in the Devotion monument in Guild Wars?" />
  <row Id="47483" PostHistoryTypeId="2" PostId="19232" RevisionGUID="df568a96-0925-49c6-b98e-72460df655e1" CreationDate="2011-03-30T20:20:08.767" UserId="3917" Text="I have not played SSF4 on the 3DS, but I can provide some general Street Fighter 4 tips:&#xD;&#xA;&#xD;&#xA;  1.  Start by sticking to a single character and becoming familiar with all their attack moves and supers.  It doesn't matter what 'tier' your chosen character is, familiarity is more important.  Learn the range of the normal attacks, specials, and ultras.  Test this out with all three power levels (jab, medium, and fierce).&#xD;&#xA;  2.  Be defensive.  Typically, the CPU is pretty bad at being defensive, even going up against the most difficult level CPU, you can typically force them to commit into an attack or become airborne, leaving them wide open for a counter.&#xD;&#xA;  3.  Do not overuse special moves.  Quick jabs and pokes can often be very effective, and may knock characters out of their special attack (crouch + jab vs blanka's roll, for instance).&#xD;&#xA;  4.  The air is not your friend.  Do not over jump in an attempt to reach the opponent, when you are in the air you cannot block and can easily be hit.&#xD;&#xA;  5.  Your super bar is not just for supers.  Often, a charged up special (by hitting 2 out of the 3 punch or kick buttons to perform the move), will allow you to completely overpower the opponent's special move.  Certain characters, such as Blanka's roll, will allow him to completely blow through a hadouken.&#xD;&#xA;  6.  Don't forget that you can throw.  If the enemy is right next to you, throw them for some damage.&#xD;&#xA;  7.  Learn your counters, certain special moves are great counters for anyone who's being overly aggressive.  For instance, the shoruyken is great move to pull off just as you are getting up if you know the enemy is about to perform an attack.&#xD;&#xA;  8.  As you become more familiar with your character, you can start learning the combo moves that they have.  These lead very well from normal jabs and pokes that you perform.  For instance, if your jab just happens to hit them when they are not blocking, you can follow up with a second jab and then a special if you time it right.  Long combo chains will come as second nature to you over time as you become more familiar with your character.&#xD;&#xA;  9.  Have fun, if you can't win, consider turning down the difficulty level, turn it back up as you become more skilled.&#xD;&#xA;&#xD;&#xA;Most of these tips will let you master fighting the computer (SF4 versus is another matter ;). " />
  <row Id="47487" PostHistoryTypeId="5" PostId="19211" RevisionGUID="69213a91-c325-4897-a627-deabc7bcdbbc" CreationDate="2011-03-30T20:28:04.890" UserId="8202" Comment="Clarification.; deleted 56 characters in body" Text="There would be no way to use it on the PC game. This is because the difference in formats. I believe your best best is to buy a new copy for Wii.&#xD;&#xA;&#xD;&#xA;Addendum: [http://www.nintendo.com/consumer/systems/wii/en_na/data.jsp#SDcopy][1]&#xD;&#xA;&#xD;&#xA;For backing up purposes. &#xD;&#xA;&#xD;&#xA;  [1]: http://www.nintendo.com/consumer/systems/wii/en_na/data.jsp#SDcopy" />
  <row Id="47489" PostHistoryTypeId="6" PostId="19222" RevisionGUID="febb0a05-31d6-4d2f-9d9a-f9910900646b" CreationDate="2011-03-30T20:29:08.367" UserId="122" Comment="edited tags" Text="&lt;street-fighter-4&gt;&lt;nintendo-3ds&gt;" />
  <row Id="47490" PostHistoryTypeId="2" PostId="19233" RevisionGUID="87cdcc9c-6752-495f-818a-302e42118fe2" CreationDate="2011-03-30T20:44:59.427" UserId="8197" Text="You could try Gadwin Printscreen. It's free." />
  <row Id="47492" PostHistoryTypeId="6" PostId="19219" RevisionGUID="50deb102-a17e-45f9-9dbc-4b19c87f633c" CreationDate="2011-03-30T20:59:23.583" UserId="23" Comment="edited tags" Text="&lt;game-rec&gt;" />
  <row Id="47493" PostHistoryTypeId="25" PostId="19220" RevisionGUID="a92266fa-d7d1-4d23-be7e-b8f02b3624ad" CreationDate="2011-03-30T21:00:22.273" Comment="http://twitter.com/#!/StackGaming/status/53199911990202368" />
  <row Id="47494" PostHistoryTypeId="10" PostId="19219" RevisionGUID="00d31f9f-ae4d-4bab-8d6c-68a4a2c7aeb2" CreationDate="2011-03-30T21:03:50.630" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:3389,&quot;DisplayName&quot;:&quot;Mark Trapp&quot;},{&quot;Id&quot;:341,&quot;DisplayName&quot;:&quot;bwarner&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47495" PostHistoryTypeId="2" PostId="19234" RevisionGUID="b7269223-3f67-4172-b11e-2a9f68c55bab" CreationDate="2011-03-30T21:27:49.143" UserId="295" Text="I recently find myself needing to start Steam in offline mode rather frequently (my wife is hogging my account to play Plants Vs. Zombies, and most of what I play doesn't really need to be online).&#xD;&#xA;&#xD;&#xA;I was wondering if there is some way to launch Steam in offline mode without first logging in (and selecting it from the menu), since that usually beats the purpose.&#xD;&#xA;&#xD;&#xA;While I know that killing my network connection before launching Steam is an option, I am looking for a more &quot;civilized&quot; way, such as a command line switch or something of the sort." />
  <row Id="47496" PostHistoryTypeId="1" PostId="19234" RevisionGUID="b7269223-3f67-4172-b11e-2a9f68c55bab" CreationDate="2011-03-30T21:27:49.143" UserId="295" Text="Is there any way to start Steam in offline mode without logging in first?" />
  <row Id="47497" PostHistoryTypeId="3" PostId="19234" RevisionGUID="b7269223-3f67-4172-b11e-2a9f68c55bab" CreationDate="2011-03-30T21:27:49.143" UserId="295" Text="&lt;steam&gt;&lt;offline&gt;" />
  <row Id="47498" PostHistoryTypeId="2" PostId="19235" RevisionGUID="47464211-fab8-4549-9680-4532ffacfc13" CreationDate="2011-03-30T21:35:18.177" UserId="6066" Text="While Steam is starting up, you can hit &quot;Cancel&quot; and it will allow you to start offline mode from there.  (I believe if you uncheck automatic sign-in you won't have to hit Cancel, but I'm not sure if that's still true for the current version).  Apparently you may also be able to edit steam.cfg to do this: http://forums.steampowered.com/forums/showpost.php?p=16112412&amp;postcount=8" />
  <row Id="47499" PostHistoryTypeId="2" PostId="19236" RevisionGUID="82c116e0-49a6-48a7-9d70-e49f54478af7" CreationDate="2011-03-30T22:27:52.187" UserId="4007" Text="Advice for *any* Street Fighter game, not specific to Super Street fighter 3D:&#xD;&#xA;&#xD;&#xA;*Block*. You only lose a round if your adversary deals damage to you, so every loss is due to a breach on your defense. &#xD;&#xA;&#xD;&#xA;Don't jump very often. Jumps have predefined arcs and you can't block during a jump. So, it's easy for your adversary to predict where you'll be during a jump and attack for free.&#xD;&#xA;&#xD;&#xA;Every attack takes some time to land. If your adversary uses a faster attack before your attack lands, you will take damage.&#xD;&#xA;&#xD;&#xA;If you miss an attack, there is some time for the recovery. If your opponent attacks you during this period, you can't react.&#xD;&#xA;&#xD;&#xA;So, the safest way to play is to stay on the defensive and attack with quick moves, punishing your opponent when they make a mistake.&#xD;&#xA;&#xD;&#xA;Supposing you're playing Ken vs Guile. A Shoryuken is a good anti-air move. But if you misjudge the distance, it will whiff, and it has a huge recovery time, on which Guile may hit you with an Ultra or another dangerous move. So, you could consider using a High Kick or a crouching High Punch, since those moves are faster (but not completely safe if you miss either).&#xD;&#xA;&#xD;&#xA;Long story short: defense is safer than offense, at least before you learn how to attack well. Block your opponent's attacks and punish them on their mistakes. And *never* jump if Guile is crouching." />
  <row Id="47500" PostHistoryTypeId="2" PostId="19237" RevisionGUID="b48fe98f-b52f-40ca-b38e-0caf7bd500d3" CreationDate="2011-03-30T22:39:23.573" UserId="8140" Text="yx_'s tips are spot on. The CPU is very cheap and will react to things that no human possibly could! Possibly the most important is to avoid jumping. Once the CPU ramps up to a certain difficulty, it will punish your jump-in every single time.&#xD;&#xA;&#xD;&#xA;If you don't mind being cheap to the CPU in return, there are some things that the CPU simply can't deal with. One example is Zangief. The computer can't play against him well. Have ultra, super, 360 piledriver, and lariat on the touchpad buttons." />
  <row Id="47501" PostHistoryTypeId="5" PostId="19235" RevisionGUID="9e4d921d-8194-4d31-a7b7-06d787879c99" CreationDate="2011-03-30T22:45:54.357" UserId="6066" Comment="added 205 characters in body; added 182 characters in body" Text="While Steam is starting up, you can hit &quot;Cancel&quot; and it will allow you to start offline mode from there.  (I believe if you uncheck automatic sign-in you won't have to hit Cancel, but I'm not sure if that's still true for the current version).  Apparently you may also be able to edit steam.cfg to do this: http://forums.steampowered.com/forums/showpost.php?p=16112412&amp;postcount=8&#xD;&#xA;&#xD;&#xA;**Edit:** I can confirm that creating/editing steam.cfg (in the same directory as the steam executable) with the following lines works:&#xD;&#xA;&#xD;&#xA;    BootStrapperInhibitAll=enable&#xD;&#xA;    ForceOfflineMode=enable&#xD;&#xA;&#xD;&#xA;For when you want to run Steam online, use the command-line switch `-autoconfig` which while make it ignore steam.cfg, that way you won't have to delete/rename/whatever the file." />
  <row Id="47502" PostHistoryTypeId="5" PostId="19237" RevisionGUID="5c160c04-2bba-4854-be43-e6bb9490fd9d" CreationDate="2011-03-30T22:47:57.530" UserId="8140" Comment="added 160 characters in body" Text="yx_'s tips are spot on. The CPU is very cheap and will react to things that no human possibly could! Possibly the most important is to avoid jumping. Once the CPU ramps up to a certain difficulty, it will punish your jump-in every single time.&#xD;&#xA;&#xD;&#xA;If you simply want to get through Arcade Mode and don't mind being &quot;cheap&quot; to the CPU in return, there are some things that the CPU simply can't deal with. One example is Zangief. The computer can't play against him well. Place ultra, super, 360 piledriver, and lariat on the touchpad buttons -- all of these moves are extremely effective against the computer because it can't punish or avoid them properly." />
  <row Id="47504" PostHistoryTypeId="5" PostId="19235" RevisionGUID="01fb0127-118e-439c-9f7e-42b013da687c" CreationDate="2011-03-30T22:51:37.380" UserId="6066" Comment="deleted 182 characters in body" Text="While Steam is starting up, you can hit &quot;Cancel&quot; and it will allow you to start offline mode from there.  (I believe if you uncheck automatic sign-in you won't have to hit Cancel, but I'm not sure if that's still true for the current version).  Apparently you may also be able to edit steam.cfg to do this: http://forums.steampowered.com/forums/showpost.php?p=16112412&amp;postcount=8&#xD;&#xA;&#xD;&#xA;**Edit:** I can confirm that creating/editing steam.cfg (in the same directory as the steam executable) with the following lines works:&#xD;&#xA;&#xD;&#xA;    BootStrapperInhibitAll=enable&#xD;&#xA;    ForceOfflineMode=enable" />
  <row Id="47505" PostHistoryTypeId="2" PostId="19239" RevisionGUID="e799a7ea-f696-454d-94d8-400505082fbb" CreationDate="2011-03-30T22:56:37.300" UserId="8227" Text="I don't know if anyone thought about this but are games like World of Warcraft, Lineage II, or Aion, feasible with a browser front-end? Seeing how&#xD;&#xA;http://webglsamples.googlecode.com/hg/aquarium/aquarium.html&#xD;&#xA;can be done with html5, I was wondering if games can be done in a very similar fashion.&#xD;&#xA; What are the things I would have to consider if I want to make a full fledged game with these new technologies? Also, what would be a good place to start?" />
  <row Id="47506" PostHistoryTypeId="1" PostId="19239" RevisionGUID="e799a7ea-f696-454d-94d8-400505082fbb" CreationDate="2011-03-30T22:56:37.300" UserId="8227" Text="Feasibility of MMO 3D game on HTML5/WebGL" />
  <row Id="47507" PostHistoryTypeId="3" PostId="19239" RevisionGUID="e799a7ea-f696-454d-94d8-400505082fbb" CreationDate="2011-03-30T22:56:37.300" UserId="8227" Text="&lt;website&gt;&lt;3d&gt;" />
  <row Id="47508" PostHistoryTypeId="5" PostId="19235" RevisionGUID="d590398f-a3fa-44b1-9072-c1d721ab8594" CreationDate="2011-03-30T23:03:18.390" UserId="6066" Comment="added 378 characters in body" Text="While Steam is starting up, you can hit &quot;Cancel&quot; and it will allow you to start offline mode from there.  (I believe if you uncheck automatic sign-in you won't have to hit Cancel, but I'm not sure if that's still true for the current version).  Apparently you may also be able to edit steam.cfg to do this: http://forums.steampowered.com/forums/showpost.php?p=16112412&amp;postcount=8&#xD;&#xA;&#xD;&#xA;**Edit:** I can confirm that creating/editing steam.cfg (in the same directory as the steam executable) with the following lines works:&#xD;&#xA;&#xD;&#xA;    BootStrapperInhibitAll=enable&#xD;&#xA;    ForceOfflineMode=enable&#xD;&#xA;&#xD;&#xA;If you want to manage this with a command-line parameter, you could create a script to do something like the following (Windows .bat file):&#xD;&#xA;&#xD;&#xA;    IF &quot;%1&quot;==&quot;offline&quot; (&#xD;&#xA;        IF EXIST steam.cfgx (&#xD;&#xA;            rename steam.cfgx steam.cfg&#xD;&#xA;        )&#xD;&#xA;    ) ELSE (&#xD;&#xA;        IF EXIST steam.cfg (&#xD;&#xA;            rename steam.cfg steam.cfgx&#xD;&#xA;        )&#xD;&#xA;    )&#xD;&#xA;    start steam.exe" />
  <row Id="47509" PostHistoryTypeId="6" PostId="19239" RevisionGUID="f6909dec-1dc4-4378-a291-d040cbe9b925" CreationDate="2011-03-30T23:04:04.850" UserId="336" Comment="edited tags" Text="&lt;website&gt;&lt;3d&gt;&lt;game-development&gt;" />
  <row Id="47510" PostHistoryTypeId="5" PostId="19239" RevisionGUID="113b2efb-da61-47e9-ad93-3aa720c076f5" CreationDate="2011-03-30T23:04:05.347" UserId="8227" Comment="added 92 characters in body; edited tags" Text="I don't know if anyone thought about this but are games like World of Warcraft, Lineage II, or Aion, feasible with a browser front-end? Seeing how&#xD;&#xA;http://webglsamples.googlecode.com/hg/aquarium/aquarium.html&#xD;&#xA;can be done with html5, I was wondering if games can be done in a very similar fashion.&#xD;&#xA; What are the things I would have to consider if I want to make a full fledged game with these new technologies? Also, what would be a good place to start?&#xD;&#xA;&#xD;&#xA;(Note to moderator: oops I posted this in the wrong place, please move this to game-dev)" />
  <row Id="47511" PostHistoryTypeId="6" PostId="19239" RevisionGUID="113b2efb-da61-47e9-ad93-3aa720c076f5" CreationDate="2011-03-30T23:04:05.347" UserId="8227" Comment="added 92 characters in body; edited tags" Text="&lt;website&gt;&lt;3d&gt;&lt;game-development&gt;" />
  <row Id="47512" PostHistoryTypeId="2" PostId="19240" RevisionGUID="8a7e1d95-5c37-42ee-ad9c-5020b4a6dbe4" CreationDate="2011-03-30T23:53:21.350" UserId="28" Text="I'm really new to Garry's mod and I've been hearing a lot about different gameplay modes in Garry's mod. Are these built into the game? If not, where can I get them? How do I create a game with a game mode running?" />
  <row Id="47513" PostHistoryTypeId="1" PostId="19240" RevisionGUID="8a7e1d95-5c37-42ee-ad9c-5020b4a6dbe4" CreationDate="2011-03-30T23:53:21.350" UserId="28" Text="Garry's Mod - Gamemodes Where do I find them and how do I start games in them?" />
  <row Id="47514" PostHistoryTypeId="3" PostId="19240" RevisionGUID="8a7e1d95-5c37-42ee-ad9c-5020b4a6dbe4" CreationDate="2011-03-30T23:53:21.350" UserId="28" Text="&lt;garrys-mod&gt;&lt;game-modes&gt;" />
  <row Id="47515" PostHistoryTypeId="10" PostId="19239" RevisionGUID="ce814e39-1461-44dc-9c20-bf48c7010842" CreationDate="2011-03-30T23:58:28.397" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:6431,&quot;DisplayName&quot;:&quot;Aardvark&quot;},{&quot;Id&quot;:3389,&quot;DisplayName&quot;:&quot;Mark Trapp&quot;}]" />
  <row Id="47516" PostHistoryTypeId="25" PostId="19234" RevisionGUID="4385fd63-93fd-430e-83cc-56e994574417" CreationDate="2011-03-31T00:00:22.273" Comment="http://twitter.com/#!/StackGaming/status/53245209743593472" />
  <row Id="47517" PostHistoryTypeId="2" PostId="19241" RevisionGUID="91be290f-e6ff-4fcf-9b79-4326f8895873" CreationDate="2011-03-31T02:41:08.717" UserId="7992" Text="Ive been building various monster grinders lately and using water flows to bring the items dropped to a collection point. I've noticed that the items pushed along by the water travel much slower than a player being pushed. Does anyone know why? Is it intentional?" />
  <row Id="47518" PostHistoryTypeId="1" PostId="19241" RevisionGUID="91be290f-e6ff-4fcf-9b79-4326f8895873" CreationDate="2011-03-31T02:41:08.717" UserId="7992" Text="Why are items carried by water in Minecraft slower than the player carried by water?" />
  <row Id="47519" PostHistoryTypeId="3" PostId="19241" RevisionGUID="91be290f-e6ff-4fcf-9b79-4326f8895873" CreationDate="2011-03-31T02:41:08.717" UserId="7992" Text="&lt;minecraft&gt;" />
  <row Id="47520" PostHistoryTypeId="25" PostId="19240" RevisionGUID="c24b33e1-c042-4e37-ac00-7339a8ff471a" CreationDate="2011-03-31T03:00:22.290" Comment="http://twitter.com/#!/StackGaming/status/53290506872041472" />
  <row Id="47521" PostHistoryTypeId="2" PostId="19242" RevisionGUID="c3a92a29-cc97-433e-a232-c6690f356fb7" CreationDate="2011-03-31T03:28:27.813" UserId="1261" Text="Another alternative is FastStone Capture, I don't know if it is going to work, but might worth a try. You can select auto-save options, formats, shortcuts and so on...&#xD;&#xA;&#xD;&#xA;[Last free version is still available][1], get the portable version.&#xD;&#xA;&#xD;&#xA;![FastStone Capture][2]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.321download.com/LastFreeware/page4.html&#xD;&#xA;  [2]: http://i.imgur.com/rvUnv.png" />
  <row Id="47522" PostHistoryTypeId="2" PostId="19243" RevisionGUID="c93c6f02-2574-4772-b983-ad9feda117a3" CreationDate="2011-03-31T03:41:23.563" UserId="6878" Text="One theory, and most likely why, is that Notch wanted to make sure the player could move fast enough, faster than the items, so the player could collect them." />
  <row Id="47523" PostHistoryTypeId="2" PostId="19244" RevisionGUID="d980e7d1-2292-4230-95b6-4472ee8e4ff5" CreationDate="2011-03-31T03:44:54.013" UserId="6878" Text="There are game mods built into the game and game modes created by the community. You can find a bunch of game modes created by users on various forums. [Here][1] is one.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.facepunch.com/forums/261-garrysmod.org" />
  <row Id="47524" PostHistoryTypeId="4" PostId="19174" RevisionGUID="fca82b52-6334-425e-9c4b-4b4feb53bad9" CreationDate="2011-03-31T05:40:55.790" UserId="3107" Comment="remove game name from question title" Text="Is there any way to make the train leave the station?" />
  <row Id="47525" PostHistoryTypeId="10" PostId="19163" RevisionGUID="20323907-8c49-43c3-8266-739e68de727a" CreationDate="2011-03-31T05:50:35.317" UserId="-1" CloseReasonId="2" Text="[{&quot;Id&quot;:1719,&quot;DisplayName&quot;:&quot;StrixVaria&quot;},{&quot;Id&quot;:336,&quot;DisplayName&quot;:&quot;Raven Dreamer&quot;},{&quot;Id&quot;:3389,&quot;DisplayName&quot;:&quot;Mark Trapp&quot;},{&quot;Id&quot;:160,&quot;DisplayName&quot;:&quot;FallenAngelEyes&quot;},{&quot;Id&quot;:3107,&quot;DisplayName&quot;:&quot;Shaun&quot;}]" />
  <row Id="47526" PostHistoryTypeId="25" PostId="19241" RevisionGUID="845cefa3-e07b-4ab2-8f17-3d130aa868f0" CreationDate="2011-03-31T06:00:22.597" Comment="http://twitter.com/#!/StackGaming/status/53335809033633792" />
  <row Id="47527" PostHistoryTypeId="2" PostId="19245" RevisionGUID="0f88d633-7fab-4d67-8f0d-8652334c0e06" CreationDate="2011-03-31T07:19:11.237" UserId="3962" Text="Ships have a tech level, tech one being normal ships. tech 2 the specialist ships and tech 3 being even more expensive.&#xD;&#xA;&#xD;&#xA;but looking on the wiki, certain ships have a tier level.&#xD;&#xA;&#xD;&#xA;for example the hyperion is a tech 1 battleship but is called a tier 3. the same for the battlecruiser myrmodon which is tech 1 and tier 2 as opposed to the brutix being tech 1 tier 1.&#xD;&#xA;&#xD;&#xA;now, the higher tier ships require more levels in the regarding skill, are often slightly better and are always more expensive.&#xD;&#xA;&#xD;&#xA;However, using the term tier in the game itself seems to confuse people, thinking i'm meaning tech and mixing things up. i am new to eve and these people have played for years, so i was thinking, do Tiers really exist or is it something made up by the wiki?" />
  <row Id="47528" PostHistoryTypeId="1" PostId="19245" RevisionGUID="0f88d633-7fab-4d67-8f0d-8652334c0e06" CreationDate="2011-03-31T07:19:11.237" UserId="3962" Text="Is a SHips Tier level an official term?" />
  <row Id="47529" PostHistoryTypeId="3" PostId="19245" RevisionGUID="0f88d633-7fab-4d67-8f0d-8652334c0e06" CreationDate="2011-03-31T07:19:11.237" UserId="3962" Text="&lt;terminology&gt;&lt;eve-online&gt;" />
  <row Id="47530" PostHistoryTypeId="2" PostId="19246" RevisionGUID="2082bf89-f85f-44fb-a1c6-d48f439923d7" CreationDate="2011-03-31T07:41:24.573" UserId="4067" Text="Playing through Sword and Sworcery on the iPad - I've reached the point where I'm battling the first trigon.&#xD;&#xA;&#xD;&#xA;It defeated me - so I was down to 1 star health. How can I regain some health. &#xD;&#xA;&#xD;&#xA;I've gone through my stash of mushrooms and can't leave the current screen.&#xD;&#xA;&#xD;&#xA;thanks" />
  <row Id="47531" PostHistoryTypeId="1" PostId="19246" RevisionGUID="2082bf89-f85f-44fb-a1c6-d48f439923d7" CreationDate="2011-03-31T07:41:24.573" UserId="4067" Text="How can you restore health in Sword &amp; Sworcery?" />
  <row Id="47532" PostHistoryTypeId="3" PostId="19246" RevisionGUID="2082bf89-f85f-44fb-a1c6-d48f439923d7" CreationDate="2011-03-31T07:41:24.573" UserId="4067" Text="&lt;ipad&gt;&lt;superbrothers&gt;" />
  <row Id="47533" PostHistoryTypeId="4" PostId="19245" RevisionGUID="a1623934-e759-4189-a620-77bfb2091811" CreationDate="2011-03-31T07:54:37.000" UserId="295" Comment="Fixed some odd capitalization in the title" Text="Is a ship's Tier level an official term?" />
  <row Id="47534" PostHistoryTypeId="2" PostId="19247" RevisionGUID="40457d76-5fc1-4252-980f-7d6d0a42cd78" CreationDate="2011-03-31T08:19:02.903" UserId="3576" Text="On top of what's already said before me by Mana and Chad, I have found that having the games' soundtrack on your portable music player and increasing song listen and familiarity count that way also helps, esp. with some of the tricky basslines. I have looped many times through all of the drummable music games' soundtracks for about a year now just being on the move to wherever. It really lifted my ability to kind of put 2 and 2 together on the screen quicker and more accurately.&#xD;&#xA;&#xD;&#xA;This probably won't work if you don't actually like the soundtracks or like only a few songs etc. For me, these RB and GH games have been a complete eye-opening experience to music that I never would've even thought about or had a reason to be listening to before esp. some of the hard metal bands like Dream Theater (not even counting the DLC)." />
  <row Id="47535" PostHistoryTypeId="25" PostId="19245" RevisionGUID="b677095f-53ea-4de2-bd47-a405cfbfc6d3" CreationDate="2011-03-31T09:00:22.477" Comment="http://twitter.com/#!/StackGaming/status/53381107328094208" />
  <row Id="47536" PostHistoryTypeId="2" PostId="19248" RevisionGUID="b2d2d51e-2345-4e04-ad2d-239ef0067df2" CreationDate="2011-03-31T09:06:15.730" UserId="8232" Text="I have been playing Fallout: New Vegas quite a bit, despite the following bug.  It occured after only playing for a couple of hours and even persisted after I cleared the game data and reinstalled from the disc.  The bug is as follows.&#xD;&#xA;&#xD;&#xA;In area which are either indoors or lit by an ambient light source, the textures will either turn blue (just the texture, not the screen -- this is not the cateye effect) or become missing entirely, leaving gaping black holes in everything.  As you move around, textures pop in and out of existence.&#xD;&#xA;&#xD;&#xA;This is quite annoying, but I love the game so I keep playing it.  I experience fewer bugs with NV than with the original, which was crashing on me quite often.&#xD;&#xA;&#xD;&#xA;I have an original PS3 60GB fat.&#xD;&#xA;&#xD;&#xA;I have researched this question on the net quite a bit, and although I can find many people complaining about various bugs (which I do not seem to suffer from) I have not found anyone complaining about this one.  Is it common?&#xD;&#xA;&#xD;&#xA;Perhaps this is just blind hope, but my real question is: does anybody know of a solution?&#xD;&#xA;&#xD;&#xA;Thanks!" />
  <row Id="47537" PostHistoryTypeId="1" PostId="19248" RevisionGUID="b2d2d51e-2345-4e04-ad2d-239ef0067df2" CreationDate="2011-03-31T09:06:15.730" UserId="8232" Text="Is it a common bug, that the screen turns blue and textures become missing indoors in Fallout: New Vegas? Is there a solution?" />
  <row Id="47538" PostHistoryTypeId="3" PostId="19248" RevisionGUID="b2d2d51e-2345-4e04-ad2d-239ef0067df2" CreationDate="2011-03-31T09:06:15.730" UserId="8232" Text="&lt;ps3&gt;&lt;fallout-new-vegas&gt;" />
  <row Id="47540" PostHistoryTypeId="2" PostId="19249" RevisionGUID="5ef2a163-6557-445f-9dbe-f08d9c75a80f" CreationDate="2011-03-31T09:18:32.163" UserId="3090" Text="Are there any free screen recorder for games? Camtasia Studio isn't that well optimised and FRAPs is a bit too expensive." />
  <row Id="47541" PostHistoryTypeId="1" PostId="19249" RevisionGUID="5ef2a163-6557-445f-9dbe-f08d9c75a80f" CreationDate="2011-03-31T09:18:32.163" UserId="3090" Text="Free Screen Recorder for Games?" />
  <row Id="47542" PostHistoryTypeId="3" PostId="19249" RevisionGUID="5ef2a163-6557-445f-9dbe-f08d9c75a80f" CreationDate="2011-03-31T09:18:32.163" UserId="3090" Text="&lt;games-for-windows&gt;" />
  <row Id="47543" PostHistoryTypeId="2" PostId="19250" RevisionGUID="12456995-6d64-49be-89bc-cc45def6ae50" CreationDate="2011-03-31T09:27:13.670" UserId="6895" Text="Ok, since I didn't get a response I checked a FAQ (I didn't really want to do so, because of the spoilers). If you plan on your warrior becoming a Paladin, make sure he has at least 10 points allocated in Charisma when starting.&#xD;&#xA;&#xD;&#xA;I created a new char and leveled him up with the rest of the party..." />
  <row Id="47544" PostHistoryTypeId="2" PostId="19251" RevisionGUID="f8230f7f-d95e-4971-ac89-8d860f01e1cf" CreationDate="2011-03-31T09:32:47.080" UserId="8232" Text="You know, the way I used to do it was to output the video through a DVD recorder with a HDD and then record the session, and then transfer the recording to my laptop to further edit or just upload.  If you already have a DVD recorder or similar device, this seems to be the simplest thing I can think of." />
  <row Id="47545" PostHistoryTypeId="2" PostId="19252" RevisionGUID="8ee2e5fe-bbf9-4f0f-89c8-9ed3ed5a2c65" CreationDate="2011-03-31T09:33:10.327" UserId="8233" Text="Certain schools of thought teach that the layout for standard is efficient when combined with the overall macro combinations one normally would use for team games. Grid confines your keyboard use to one side thereby allowing your left hand to perhaps rest on a single point pivot. This would allow laziness to creep into your adding to sloppy control group use or neglecting the higher 6-0 control groups. Also the camera views etc etc" />
  <row Id="47546" PostHistoryTypeId="2" PostId="19253" RevisionGUID="6e419972-3a96-4fee-91e0-ae74ca4a3eb7" CreationDate="2011-03-31T09:40:38.900" UserId="8232" Text="They need to be ported.  The official line is that the PSP Xperia is a &quot;Playstation Phone&quot; and not a &quot;Playstation Portable&quot;.  Seems like a bit of a letdown if you ask me.  Here is a quote:&#xD;&#xA;&#xD;&#xA;&gt; &quot;[Xperia Play owners] will have to repurchase the games, so it's not totally integrated. I think the exciting thing is that there are games which people are very, very aware of.&quot;" />
  <row Id="47547" PostHistoryTypeId="2" PostId="19254" RevisionGUID="43739615-5101-4f00-a666-5cb6b5d78835" CreationDate="2011-03-31T09:45:52.483" UserId="8232" Text="This doesn't happen to me so often, but I was plagued by it in Fallout 3.  The only (temporary) fix I could find was to delete the game data (a couple of gigabytes) and then turn off the console, turn it back on and run the game again.  it is very annoying because it takes ten minutes or so for the game data to be loaded back again.&#xD;&#xA;&#xD;&#xA;Perhaps you already tried this, but if not, it might help." />
  <row Id="47548" PostHistoryTypeId="2" PostId="19255" RevisionGUID="dea5f949-5bf0-436f-8ed4-26ebbb1fcb9e" CreationDate="2011-03-31T10:20:59.837" UserId="8090" Text="As far as I know, the trial (free) version of FRAPs is able to do screen capture pretty well. I know I used it for a project a couple of years ago - I think that functionality is still free." />
  <row Id="47549" PostHistoryTypeId="5" PostId="19249" RevisionGUID="5efea8ba-9e6a-46a7-ba58-d6e4e3d04d7a" CreationDate="2011-03-31T10:26:06.710" UserId="-1" Comment="insert duplicate link" Text="&gt; **Possible Duplicate:**  &#xA;&gt; [How can I record demos of my gameplay?](http://gaming.stackexchange.com/questions/392/how-can-i-record-demos-of-my-gameplay)  &#xA;&#xA;&lt;!-- End of automatically inserted text --&gt;&#xA;&#xA;Are there any free screen recorder for games? Camtasia Studio isn't that well optimised and FRAPs is a bit too expensive." />
  <row Id="47550" PostHistoryTypeId="10" PostId="19249" RevisionGUID="2fb020dd-33e5-4f27-8732-f259ea9bc205" CreationDate="2011-03-31T10:26:06.600" UserId="23" CloseReasonId="1" Text="[{&quot;Id&quot;:23,&quot;DisplayName&quot;:&quot;fail badp&quot;}]" />
  <row Id="47551" PostHistoryTypeId="6" PostId="19249" RevisionGUID="ba2e98f0-076a-405d-9e0d-75425db4ac2f" CreationDate="2011-03-31T10:27:43.133" UserId="23" Comment="edited tags" Text="&lt;recording&gt;&lt;video&gt;" />
  <row Id="47552" PostHistoryTypeId="2" PostId="19256" RevisionGUID="4ece3407-3096-4cf7-9be9-703d4bde3c87" CreationDate="2011-03-31T11:06:14.740" UserId="6621" Text="This is a simple question, but I can't find a decent answer.&#xD;&#xA;&#xD;&#xA;I have recently started to play Eve Online as a Caldari capsuleer, and I am currently doing lvl 3 missions in a Drake.&#xD;&#xA;&#xD;&#xA;As I didn't pay much attention to faction standings at the beginning, I am now at -2.03 towards the Gallente Federation, and I'm starting to wonder if I should try to get this standing positive again.&#xD;&#xA;&#xD;&#xA;As far as I have understood, the only reliable way to gain faction standing, apart epic arcs or factional warfare is doing storyline missions, which is going to take some time to go from -2 to 0.&#xD;&#xA;&#xD;&#xA;So, does it really worth it to manage to get a positive standing towards all four major factions ?" />
  <row Id="47553" PostHistoryTypeId="1" PostId="19256" RevisionGUID="4ece3407-3096-4cf7-9be9-703d4bde3c87" CreationDate="2011-03-31T11:06:14.740" UserId="6621" Text="Should I try to have positive standing with all four major factions ?" />
  <row Id="47554" PostHistoryTypeId="3" PostId="19256" RevisionGUID="4ece3407-3096-4cf7-9be9-703d4bde3c87" CreationDate="2011-03-31T11:06:14.740" UserId="6621" Text="&lt;eve-online&gt;" />
  <row Id="47555" PostHistoryTypeId="2" PostId="19257" RevisionGUID="330ec855-afe3-4afc-b6f2-51675e1e06e9" CreationDate="2011-03-31T11:26:40.477" UserId="4239" Text="If the rocks and objects have red sparkles around them, then they require dark magic. Dark magic can only be used by the following:&#xD;&#xA;&#xD;&#xA; - Barty Crounch Jr.&#xD;&#xA; - Deatheater&#xD;&#xA; - Lord Voldemort&#xD;&#xA; - Lucius Malfoy&#xD;&#xA; - Peter Pettigrew&#xD;&#xA; - Professer Snape &#xD;&#xA; - Quirrell (Voldemort)&#xD;&#xA; - Tom Riddle&#xD;&#xA;&#xD;&#xA;[source][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://www.ps3trophies.org/forum/lego-harry-potter-years-1-4/58669-lego-harry-potter-frequently-asked-questions.html" />
  <row Id="47556" PostHistoryTypeId="6" PostId="19256" RevisionGUID="67ffd181-b2e6-4a3d-8e0c-2498ae4f93ae" CreationDate="2011-03-31T11:47:12.643" UserId="7098" Comment="added 'game-mechanics' tag" Text="&lt;game-mechanics&gt;&lt;eve-online&gt;" />
  <row Id="47557" PostHistoryTypeId="24" PostId="19256" RevisionGUID="67ffd181-b2e6-4a3d-8e0c-2498ae4f93ae" CreationDate="2011-03-31T11:47:12.643" Comment="Proposed by 7098 approved by 23 edit id of 342" />
  <row Id="47558" PostHistoryTypeId="25" PostId="19256" RevisionGUID="e7b25cc1-c166-4ded-b78a-dab01aa21659" CreationDate="2011-03-31T12:00:22.477" Comment="http://twitter.com/#!/StackGaming/status/53426405492535296" />
  <row Id="47559" PostHistoryTypeId="2" PostId="19258" RevisionGUID="a0256f30-bad3-4117-8046-11a82f106372" CreationDate="2011-03-31T12:06:58.213" UserId="7098" Text="Tiers does exist, and are used to differentiate Tech1 ships from a same class. While being the same class, they fill diverse roles (mining ships, pew-pew ships), and their tier value allow you to find their exact roles (if you're to lazy to read their bonuses)...&#xD;&#xA;&#xD;&#xA;[Here](http://forums.jeuxonline.info/showthread.php?t=986839) is a french related forum thread, illustrating my point. (I'll translate it this evening, i'm currently at work. I'll try to find an english article, too.)&#xD;&#xA;&#xD;&#xA;&gt; Faibles, fragiles, limitées, les frégates compensent par des prix imbattable (toujours moins de 300.000 isk). Étant toujours capable d’installer un peut d’armement, un module de propulsion et/ou un scrambler, elles ont de fait toujours une utilité que ce soit pour un pilote chevronné ou non, en PvP comme en PvE.&#xD;&#xA;Il en existe 6 variantes qui presque toute existent en version tech 2 plus puissante et spécialisée :&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 1 : Tormentor (A), Bantam (C), Navitas (G ) et Burst (M) sont optimisées pour le minage. Elle n’ont d’intérêt que pour les apprentis mineurs avant de passer à un vaisseau plus sérieux. Elles sont disponible sur le marché à un prix imbattable et on en reçoit une au début des 10 missions de carrière industrielle ou de commerce (voir l’étape 3 ici).&#xD;&#xA;Ces frégates n’ont pas d’équivalent tech 2.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 2 : Executioner (A), Condor (C), Atron (G ) et Slasher (M) sont légères, rapides et surtout très peut chères. C’est d’ailleurs leur prix qui fait leur seul véritable intérêt ; à part peut être pour débuter en PvP (et encore). L'une d'elles est donnée au début des 10 missions de carrière de combattant (voir l’étape 3 ici).&#xD;&#xA;La version tech 2 de ces vaisseaux donne les Inty.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 3 : Magnate (A), Heron (C), Imicus (G ) et Probe (M) ont un bonus pour l’exploration mais sans plus. A noter le Probe (M) qui dispose d’un bonus à la soute idéal pour en faire un vaisseau de transport léger ou pour un alt Cyno. A noter aussi l’Imicus (G ) qui est une très bonne frégate offensive avec ses drones.&#xD;&#xA;La version tech 2 de ces vaisseaux donne les Coverts Ops.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 4 : Crucifier (A), Griffin (C), Maulus (G ) et Vigil (M) ont déjà un plus grand intérêt ; particulièrement en PvP. En effet, ces vaisseaux sont spécialisés en Ewar. Ils sont certes loin d’avoir la puissance d’un Recon mais ils peuvent tirer leur épingle du jeu sur un champs de bataille. A noter l’exception notable du Vigil dont l’intérêt n’est pas sa capacité Ewar mais sa vitesse dans un rôle d’intercepteur.&#xD;&#xA;La version tech 2 de ces vaisseaux donne les EAS.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 5 et 6 : Inquisitor et Punisher (A), Kestrel et Merlin (C), Incursus et Tristan (G ), Breacher et Rifter (M) sont toutes des frégates de combat. Ce sont d’une manière général les meilleurs frégates tech 1 dans la plupart des situations de combat. Certaines d’entre elle sont particulièrement bonne et toujours utilisées par des vétérans.&#xD;&#xA;Une frégate tiers 6 est donnée au terme des 10 missions de carrière de combattant (voir l’étape 3 ici).&#xD;&#xA;Les tiers 5 donnent les bases des SB et les tiers 6 celles des AS (sauf les Gallente qui sont inversées).&#xD;&#xA;&#xD;&#xA;The Tier value change the required commandship skills levels requirements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The Tier value also impacts the manufacturing needs. Higher Tier ships requires more ores.&#xD;&#xA;Tier values change manufacture time, BPO copy time, probability of BP invention success, etc...&#xD;&#xA;&#xD;&#xA;I believe some more points to be also influenced, like survivability (a Punisher is sturdier than an Executionner, for exemple), or effectiveness, but i wont try to produce the whole differences list, it would take a while, and you already have the main points...&#xD;&#xA;&#xD;&#xA;*Feel free to edit my post if you think i missed something essential.*" />
  <row Id="47560" PostHistoryTypeId="2" PostId="19259" RevisionGUID="1db0d97a-6ae1-4a76-8cac-915ec7e91a27" CreationDate="2011-03-31T12:07:01.317" UserId="8234" Text="There is no official way to remove that &quot;bar&quot;. There might be a mod for it though. Look around in the mod browser from the main menu." />
  <row Id="47561" PostHistoryTypeId="2" PostId="19260" RevisionGUID="51183a06-6e35-44c3-8c10-8135b124526d" CreationDate="2011-03-31T12:27:38.700" UserId="1298" Text="Had another look and found the Yellow Brick Road level - it's Room 4, #23. I'm sure you've long since solved the level, but a [solution is here][1] if not.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/UN97K.png" />
  <row Id="47562" PostHistoryTypeId="2" PostId="19261" RevisionGUID="b97466ce-7ecf-4fa9-b18c-ca65bd9df5d3" CreationDate="2011-03-31T12:34:55.803" UserId="6762" Text="I'm a bit of a Guild Wars noob, but I've always been interested in going for the Legendary Defender of Ascalon title.  I've started up a character in Pre-Searing, and I've been working my way up to level 10 (using the tips posted [on the official Wiki][1] for guidance).&#xD;&#xA;&#xD;&#xA;With Lieutenant Langmar's quests now available for level 10 and higher characters, and the ability to farm those repeatedly for XP, does anyone have a sort of ballpark idea on how long it takes you to get the title these days?  I can spend up to an hour a day working on it.&#xD;&#xA;&#xD;&#xA;Thanks!&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://wiki.guildwars.com/wiki/Legendary_Defender_Of_Ascalon" />
  <row Id="47563" PostHistoryTypeId="1" PostId="19261" RevisionGUID="b97466ce-7ecf-4fa9-b18c-ca65bd9df5d3" CreationDate="2011-03-31T12:34:55.803" UserId="6762" Text="With the new content, how long does Legendary Defender of Ascalon take these days?" />
  <row Id="47564" PostHistoryTypeId="3" PostId="19261" RevisionGUID="b97466ce-7ecf-4fa9-b18c-ca65bd9df5d3" CreationDate="2011-03-31T12:34:55.803" UserId="6762" Text="&lt;guild-wars&gt;" />
  <row Id="47565" PostHistoryTypeId="5" PostId="2615" RevisionGUID="f87918e4-84eb-44a6-86ff-42de2eebd22c" CreationDate="2011-03-31T12:41:27.777" UserId="7098" Comment="added another method" Text="Steam has left a Left 4 Dead 2 Demo entry in the Control Panel, Add/Remove programs list. You can remove it from there.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;Another method is manual removal, for when you know the game is still here, but doesn't appear in the Add/Remove programs list.&#xD;&#xA;&#xD;&#xA;Just go to `C:\Program Files\Steam\steamapps\` and remove all the LFD2 .ncf (they may not be .ncf, some steam games uses other archives files type).&#xD;&#xA;Then, go to `C:\Program Files\Steam\steamapps\'your account name'\` and delete the `lfd2` folder.&#xD;&#xA;&#xD;&#xA;Sometimes, the `lfd2` folder seems to end in `C:\Program Files\Steam\steamapps\common\`, it's an installation error.&#xD;&#xA;&#xD;&#xA;Then, you're done." />
  <row Id="47566" PostHistoryTypeId="2" PostId="19262" RevisionGUID="d353f7cd-131b-43cf-ad09-b932aabd9808" CreationDate="2011-03-31T12:51:20.093" UserId="6745" Text="The absolute best place to find SWEPS, Models, Maps, Tools, and Game Modes is [garrysmod.org][1].&#xD;&#xA;&#xD;&#xA; [1]: http://www.garrysmod.org/downloads/" />
  <row Id="47567" PostHistoryTypeId="5" PostId="18583" RevisionGUID="3c9f7eb9-58be-4e18-8305-b78c226a41cf" CreationDate="2011-03-31T12:53:49.153" UserId="3389" Comment="Two of the tactics slots were empty. Filled them out." Text="I'm playing through *Dragon Age: Origins* again with this specific goal in mind, so I'll outline what I've done:&#xD;&#xA;&#xD;&#xA;### Overview&#xD;&#xA;&#xD;&#xA;I've found letting Alistair run on auto-pilot works really well. The *aggressive* behavior, combined with the tactics loadout described below, makes the AI pretty smart and hands-off. However, you really need to make sure you have a good Spirit Healer (like Wynne) backing him up.&#xD;&#xA;&#xD;&#xA;So I've built him around me not having to do anything with him: prioritizing his tactics load-out and passive skills.&#xD;&#xA;&#xD;&#xA;### Build&#xD;&#xA;&#xD;&#xA;Obviously, Alistair is going to be a warrior. You're locked in with the relatively useless Templar specialization, but once you reach 14 and can choose a second, definitely pick Champion.&#xD;&#xA;&#xD;&#xA;* **Class:** Warrior&#xD;&#xA;* **Specializations:** Templar, then Champion&#xD;&#xA;* **Attribute priority:** Strength. Pop a couple points into Dexterity when talents require it. If you've built your healer well, you don't need to get fancy with Constitution and Willpower.&#xD;&#xA;* **Skills:** *Combat Training* and *Combat Tactics*; don't bother with the rest. Alternate between selecting the two based on what talents you're about to pick up. If you need a talent that requires the next level of *Combat Training* get that, otherwise, get *Combat Tactics*.&#xD;&#xA;* **Talents:** Concentrate on filling out the tactics load-out described below. Getting to the third tier of the first line of Warrior Talents and all the lines of *Weapon and Shield* talents should occupy most of your time.&#xD;&#xA;&#xD;&#xA;### Leveling Priority&#xD;&#xA;&#xD;&#xA;Alistair starts with: &#xD;&#xA;&#xD;&#xA;* **Talents:** *Righteous Strike*, *Powerful*, *Shield Bash*, *Shield Pummel*, *Shield Block*, *Shield Cover*&#xD;&#xA;* **Skills:** *Expert Combat Training*&#xD;&#xA;&#xD;&#xA;I then chose the following as I leveled:&#xD;&#xA;&#xD;&#xA;1. **Shield Defense** *(Weapon and Shield, 2nd line, tier 1)*&#xD;&#xA;2. **Shield Balance** *(Weapon and Shield, 2nd line, tier 2)*&#xD;&#xA;3. **Shield Wall** *(Weapon and Shield, 2nd line, tier 3)*&#xD;&#xA;4. **Threaten** *(Warrior, 1st line, tier 2)*&#xD;&#xA;5. **Precise Striking** *(Warrior, 2nd line, tier 1)*&#xD;&#xA;6. **Taunt** *(Warrior, 2nd line, tier 2)*&#xD;&#xA;7. **Overpower** *(Weapon and Shield, 1st line, tier 3)*&#xD;&#xA;8. **Bravery** *(Warrior, 1st line, tier 3)*&#xD;&#xA;9. **Shield Tactics** *(Weapon and Shield, 3rd line, tier 3, needs 20 Dexterity)*&#xD;&#xA;10. **Shield Mastery** *(Weapon and Shield, 3rd line, tier 4, needs 26 Dexterity)*&#xD;&#xA;11. Specialize in **Champion** to get **War Cry**&#xD;&#xA;12. **Death Blow** *(Warrior, 1st line, tier 4)*&#xD;&#xA;13. **Shield Expertise** *(Weapon and Shield, 2nd line, tier 4)*&#xD;&#xA;14. **Rally** *(Champion, tier 2)*&#xD;&#xA;15. **Motivate** *(Champion, tier 3)*&#xD;&#xA;16. **Superiority** *(Champion, tier 4)*&#xD;&#xA;&#xD;&#xA;This should take you to level 20-ish. Note you don't need *Master Combat Training* until you get *Shield Mastery*, so spend your skill points on *Combat Tactics* to make sure you can use your abilities.&#xD;&#xA;&#xD;&#xA;### Tactics&#xD;&#xA;&#xD;&#xA;As mentioned above, I didn't want to micromanage Alistair, so I used the following to handle pretty much every encounter. Note because of my reliance on a dedicated healer, Alistair does not use any sustainability/survival abilities.&#xD;&#xA;&#xD;&#xA;* **Behavior:** Aggressive&#xD;&#xA;&#xD;&#xA;&lt;!-- break--&gt;&#xD;&#xA;&#xD;&#xA;1. *Self: Any* &amp;rarr; *Activate mode: Threaten*&#xD;&#xA;2. *Self: Being attacked by a melee attack* &amp;rarr; *Activate mode: Shield Wall*&#xD;&#xA;3. *Self: Being attakced by a ranged attack* &amp;rarr; *Activate mode: Shield Cover*&#xD;&#xA;4. *Enemy: Nearest Visible* &amp;rarr; *Use ability: Shield Pummel*&#xD;&#xA;5. *Self: Surrounded by at least two enemies* &amp;rarr; *Use ability: Taunt*&#xD;&#xA;6. *Self: Surrounded by at least three enemies* &amp;rarr; *Use ability: War Cry*&#xD;&#xA;7. *Enemy: Health &gt;= 75%* &amp;rarr; *Use ability: Shield Bash*&#xD;&#xA;8. *Enemy: Health &lt; 75%* &amp;rarr; *Use ability: Overpower*&#xD;&#xA;&#xD;&#xA;### Equipment&#xD;&#xA;&#xD;&#xA;Equipment choice is not particularly difficult, and I've found you don't need to worry about min/maxing to make him effective, so I'm not going to bother with a mostly unnecessary list of exact gear you need to have. Generally:&#xD;&#xA;&#xD;&#xA;* **Armor:** Equip the heaviest you can find: ultimately, you'll be wearing massive armor. Favor equipment that has stamina regeneration and secondarily, on &quot;tanking&quot; stats like Constitution, Resistances, Armor, etc.&#xD;&#xA;* **Weapons:** Sword and board: long swords and the largest shield you can find.&#xD;&#xA;&#xD;&#xA;### Final Thoughts&#xD;&#xA;&#xD;&#xA;It's really hard to unintentionally mess up building Alistair: there are so few &quot;tanking&quot; choices in the game that you'll eventually get everything you need by level 15-ish anyway. &#xD;&#xA;&#xD;&#xA;Ultimately, it comes either micromanaging Alistair as your de-facto main (which takes practice), or a decent tactics load out (specified above) if that's not your thing.&#xD;&#xA;&#xD;&#xA;Finally, I can't stress enough how much a sword and board tank like Alistair needs a good healer. If you're not interested in giving up a slot for a dedicated healer, it's going to be very difficult to keep Alistair effective.&#xD;&#xA;&#xD;&#xA;### Acknowledgements&#xD;&#xA;&#xD;&#xA;The above is an amalgamation of various different guides I've found, notably:&#xD;&#xA;&#xD;&#xA;* [StillLogicZ's Tactics Load-outs on the BioWare Forums](http://forums.bioware.com/viewtopic.html?topic=707579&amp;forum=135)&#xD;&#xA;* [The Official Strategy Guide](http://www.amazon.com/PRIMA-STRATEGY-GUIDES-9780761561422-DRAGON/dp/B0027HGY36)&#xD;&#xA;* [Dragon Age Wiki](http://dragonage.wikia.com/)&#xD;&#xA;&#xD;&#xA;I've confirmed the viability and effectiveness of this advice by using it myself.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47568" PostHistoryTypeId="5" PostId="19258" RevisionGUID="1a04c591-fe57-4bd7-bcef-ff773f6e1eaa" CreationDate="2011-03-31T12:54:58.467" UserId="7098" Comment="made the links to french thread more evident." Text="Tiers does exist, and are used to differentiate Tech1 ships from a same class. While being the same class, they fill diverse roles (mining ships, pew-pew ships), and their tier value allow you to find their exact roles (if you're to lazy to read their bonuses)...&#xD;&#xA;&#xD;&#xA;[Here is a french related forum thread, illustrating my point.](http://forums.jeuxonline.info/showthread.php?t=986839) (I'll translate it this evening, i'm currently at work. I'll try to find an english article, too.)&#xD;&#xA;&#xD;&#xA;&gt; Faibles, fragiles, limitées, les frégates compensent par des prix imbattable (toujours moins de 300.000 isk). Étant toujours capable d’installer un peut d’armement, un module de propulsion et/ou un scrambler, elles ont de fait toujours une utilité que ce soit pour un pilote chevronné ou non, en PvP comme en PvE.&#xD;&#xA;Il en existe 6 variantes qui presque toute existent en version tech 2 plus puissante et spécialisée :&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 1 : Tormentor (A), Bantam (C), Navitas (G ) et Burst (M) sont optimisées pour le minage. Elle n’ont d’intérêt que pour les apprentis mineurs avant de passer à un vaisseau plus sérieux. Elles sont disponible sur le marché à un prix imbattable et on en reçoit une au début des 10 missions de carrière industrielle ou de commerce (voir l’étape 3 ici).&#xD;&#xA;Ces frégates n’ont pas d’équivalent tech 2.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 2 : Executioner (A), Condor (C), Atron (G ) et Slasher (M) sont légères, rapides et surtout très peut chères. C’est d’ailleurs leur prix qui fait leur seul véritable intérêt ; à part peut être pour débuter en PvP (et encore). L'une d'elles est donnée au début des 10 missions de carrière de combattant (voir l’étape 3 ici).&#xD;&#xA;La version tech 2 de ces vaisseaux donne les Inty.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 3 : Magnate (A), Heron (C), Imicus (G ) et Probe (M) ont un bonus pour l’exploration mais sans plus. A noter le Probe (M) qui dispose d’un bonus à la soute idéal pour en faire un vaisseau de transport léger ou pour un alt Cyno. A noter aussi l’Imicus (G ) qui est une très bonne frégate offensive avec ses drones.&#xD;&#xA;La version tech 2 de ces vaisseaux donne les Coverts Ops.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 4 : Crucifier (A), Griffin (C), Maulus (G ) et Vigil (M) ont déjà un plus grand intérêt ; particulièrement en PvP. En effet, ces vaisseaux sont spécialisés en Ewar. Ils sont certes loin d’avoir la puissance d’un Recon mais ils peuvent tirer leur épingle du jeu sur un champs de bataille. A noter l’exception notable du Vigil dont l’intérêt n’est pas sa capacité Ewar mais sa vitesse dans un rôle d’intercepteur.&#xD;&#xA;La version tech 2 de ces vaisseaux donne les EAS.&#xD;&#xA;&#xD;&#xA;&gt;- Les frégates tiers 5 et 6 : Inquisitor et Punisher (A), Kestrel et Merlin (C), Incursus et Tristan (G ), Breacher et Rifter (M) sont toutes des frégates de combat. Ce sont d’une manière général les meilleurs frégates tech 1 dans la plupart des situations de combat. Certaines d’entre elle sont particulièrement bonne et toujours utilisées par des vétérans.&#xD;&#xA;Une frégate tiers 6 est donnée au terme des 10 missions de carrière de combattant (voir l’étape 3 ici).&#xD;&#xA;Les tiers 5 donnent les bases des SB et les tiers 6 celles des AS (sauf les Gallente qui sont inversées).&#xD;&#xA;&#xD;&#xA;The Tier value change the required commandship skills levels requirements.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;The Tier value also impacts the manufacturing needs. Higher Tier ships requires more ores.&#xD;&#xA;Tier values change manufacture time, BPO copy time, probability of BP invention success, etc...&#xD;&#xA;&#xD;&#xA;I believe some more points to be also influenced, like survivability (a Punisher is sturdier than an Executionner, for exemple), or effectiveness, but i wont try to produce the whole differences list, it would take a while, and you already have the main points...&#xD;&#xA;&#xD;&#xA;*Feel free to edit my post if you think i missed something essential.*" />
  <row Id="47569" PostHistoryTypeId="5" PostId="19142" RevisionGUID="1f0bb8b2-7bec-4eed-96c4-a17c5d63e7b4" CreationDate="2011-03-31T13:33:32.507" UserId="1255" Comment="improved formatting" Text="New answer, so everyone can follow the steps:&#xD;&#xA;&#xD;&#xA; 1. Open up a notepad.  &#xD;&#xA;&#xD;&#xA; 2. Type the following:&#xD;&#xA;    &#xD;&#xA;    `C:\Program Files\Java\jre6\bin\java&quot; -Xms2048M -Xmx2048M -jar &quot;C:\minecraft.jar&quot;`&#xD;&#xA;&#xD;&#xA; 3. File -&gt; Save as. Choose All file types, and save it like: `C:\minecraft.bat`&#xD;&#xA;&#xD;&#xA; 4. Get minecraft's &quot;linux version&quot; at [http://minecraft.net][1]. Save it to `C:\minecraft.jar`&#xD;&#xA;  &#xD;&#xA; 5. *You can skip this step if you are running 32 bit windows!* Get a 64-bit Java runtime. This wouldn't be a neccessary step, but since Minecraft is a resource hog, you may want to squeeze out all the juice from your computer. You can find the 64-bit version [here][2]. &#xD;&#xA;&#xD;&#xA; 6. Double-Click the minecraft.bat file.&#xD;&#xA;  &#xD;&#xA;What does the .bat file do?  &#xD;&#xA;&#xD;&#xA; - The first part tells Windows, when you double-click the .bat, it should launch Java runtime&#xD;&#xA; - The second part is the `-Xmx` and `-Xms` part. These are settings for the heap size. Set these according how much memory you have. [Explanation for this Heap stuff.][3]  &#xD;&#xA; - The last part `-jar C:\...` is an argument too, telling Java where it can find the Minecraft.jar launcher.  &#xD;&#xA;  &#xD;&#xA;(Also, check the `C:\minecraft.jar`, `C:\Program Files\Java\jre6\bin\java.exe` paths. These things may vary.)&#xD;&#xA;  &#xD;&#xA;----&#xD;&#xA;**A little extra, performance improvement:** (The argument part works only on Windows!)  &#xD;&#xA;Add the following arguments to the .bat file:&#xD;&#xA;`&quot;C:\Program Files\Java\jre6\bin\java&quot; -Dsun.java2d.noddraw=false  -Dsun.java2d.d3d=true -Dsun.java2d.opengl=false -Xms2048M -Xmx2048M -jar &quot;C:\minecraft.jar&quot;`&#xD;&#xA;  &#xD;&#xA;This way, we tell Java it should use DirectX to draw. This helped me a lot.  &#xD;&#xA;  &#xD;&#xA;**Another improvement can be achieved** (Cross-platform!) if you install [Java JRE7][4]. It's in a beta state, but perfect for us, playing Minecraft. You only have to modify the .bat file, so it shows:  &#xD;&#xA;`C:\Program Files\Java\jre7\bin\java`&#xD;&#xA;instead of the  &#xD;&#xA;`C:\Program Files\Java\jre6\bin\java`&#xD;&#xA;(Notice the number in the &quot;jre&quot;.)&#xD;&#xA;&#xD;&#xA;  [1]: http://minecraft.net&#xD;&#xA;  [2]: http://www.oracle.com/technetwork/java/javase/downloads/index.html&#xD;&#xA;  [3]: http://www.caucho.com/resin-3.0/performance/jvm-tuning.xtp&#xD;&#xA;  [4]: http://download.java.net/jdk7/" />
  <row Id="47570" PostHistoryTypeId="24" PostId="19142" RevisionGUID="1f0bb8b2-7bec-4eed-96c4-a17c5d63e7b4" CreationDate="2011-03-31T13:33:32.507" Comment="Proposed by 1255 approved by 122 edit id of 344" />
  <row Id="47571" PostHistoryTypeId="2" PostId="19263" RevisionGUID="63c6a0e4-d28e-430c-b097-11f11162d0ff" CreationDate="2011-03-31T14:25:59.170" UserId="8236" Text="Clive Handforth (the guy with a notepad for a head) appears to be a parody of something, but I'm not sure what. Simply the &quot;it's grim up north&quot; stereotypical Yorkshireman?" />
  <row Id="47572" PostHistoryTypeId="1" PostId="19263" RevisionGUID="63c6a0e4-d28e-430c-b097-11f11162d0ff" CreationDate="2011-03-31T14:25:59.170" UserId="8236" Text="Who is Clive Handforth meant to be in Little Big Planet 2?" />
  <row Id="47573" PostHistoryTypeId="3" PostId="19263" RevisionGUID="63c6a0e4-d28e-430c-b097-11f11162d0ff" CreationDate="2011-03-31T14:25:59.170" UserId="8236" Text="&lt;little-big-planet-2&gt;" />
  <row Id="47574" PostHistoryTypeId="5" PostId="19263" RevisionGUID="f2732bc7-e7bd-4b40-97a8-f9355072441d" CreationDate="2011-03-31T14:31:24.343" UserId="336" Comment="fixed formatting" Text="Clive Handforth (the guy with a notepad for a head) appears to be a parody of something, but I'm not sure what. Simply the &quot;it's grim up north&quot; stereotypical Yorkshireman?&#xD;&#xA;&#xD;&#xA;![enter image description here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/sf08X.png" />
  <row Id="47575" PostHistoryTypeId="6" PostId="19263" RevisionGUID="f2732bc7-e7bd-4b40-97a8-f9355072441d" CreationDate="2011-03-31T14:31:24.343" UserId="336" Comment="fixed formatting" Text="&lt;characters&gt;&lt;little-big-planet-2&gt;" />
  <row Id="47576" PostHistoryTypeId="25" PostId="19263" RevisionGUID="c9a9f0b6-4a4c-4f45-a86d-89a571406f9e" CreationDate="2011-03-31T15:00:22.943" Comment="http://twitter.com/#!/StackGaming/status/53471706202910721" />
  <row Id="47577" PostHistoryTypeId="2" PostId="19264" RevisionGUID="0728edb6-3b14-4e6b-90c4-9949f438c335" CreationDate="2011-03-31T15:55:41.890" UserId="6446" Text="I have just started a new game and built four bus stations in a city (2000 pop.). Now one has over 300 passengers waiting and the others have nearly nothing.&#xD;&#xA;&#xD;&#xA;Is there any way for me to determine where they want to go?&#xD;&#xA;![My city with 'problematic' bus stop][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/1nK1s.png" />
  <row Id="47578" PostHistoryTypeId="1" PostId="19264" RevisionGUID="0728edb6-3b14-4e6b-90c4-9949f438c335" CreationDate="2011-03-31T15:55:41.890" UserId="6446" Text="Where do bus passengers want to go in OpenTTD" />
  <row Id="47579" PostHistoryTypeId="3" PostId="19264" RevisionGUID="0728edb6-3b14-4e6b-90c4-9949f438c335" CreationDate="2011-03-31T15:55:41.890" UserId="6446" Text="&lt;openttd&gt;" />
  <row Id="47582" PostHistoryTypeId="2" PostId="19266" RevisionGUID="69ac38db-46c9-4f8f-bf33-bb4cbdcd18f8" CreationDate="2011-03-31T16:16:02.967" UserId="3936" Text="They'll go anywhere. Passengers in OpenTTD are treated just like any other types of goods - sent them to the next block, or 3000 miles away (preferably through something faster than a bus) and they'd happily pay you for the trip. Supply and acceptance of passengers are separate, and do not affect each other. &#xD;&#xA;&#xD;&#xA;The problem you're having is probably because the stations are overlapping each other too much - meaning they are competing with each other for passenger. You're also building some of them out of the town, which means that though they accept and supply passenger, in reality, the amount is minuscule. &#xD;&#xA;&#xD;&#xA;What you would really want to do at this stage of the game is to build one or two station in the center of that town, then transport the passenges picked up there to *another* town (preferably of similar population, or two smaller towns), so that you are covering enough distance to get a good sum of money out of each trip." />
  <row Id="47583" PostHistoryTypeId="13" PostId="17450" RevisionGUID="c5d01307-a80e-4c30-b843-f73bff775f70" CreationDate="2011-03-31T16:17:22.170" UserId="7383" Text="[{&quot;Id&quot;:7383,&quot;DisplayName&quot;:&quot;Paul McCabe&quot;}]" />
  <row Id="47584" PostHistoryTypeId="2" PostId="19267" RevisionGUID="2fe61029-52c5-4702-bda7-54a6cda9e5e0" CreationDate="2011-03-31T16:18:03.393" UserId="7696" Text="If you right click on a building, banelings will attack it do much more damage than usual. Does the splash from this attack damage any units who are stood nearby? And, if so, how much?&#xD;&#xA;&#xD;&#xA;If I set the building attack to autocast, will the banelings attack buildings in preference to units, or still attack units as first prio, then buildings if they can't reach any units?&#xD;&#xA;&#xD;&#xA;Thanks :)" />
  <row Id="47585" PostHistoryTypeId="1" PostId="19267" RevisionGUID="2fe61029-52c5-4702-bda7-54a6cda9e5e0" CreationDate="2011-03-31T16:18:03.393" UserId="7696" Text="Does baneling building attack do splash damage to units?" />
  <row Id="47586" PostHistoryTypeId="3" PostId="19267" RevisionGUID="2fe61029-52c5-4702-bda7-54a6cda9e5e0" CreationDate="2011-03-31T16:18:03.393" UserId="7696" Text="&lt;starcraft-2&gt;&lt;banelings&gt;" />
  <row Id="47587" PostHistoryTypeId="2" PostId="19268" RevisionGUID="366c7eea-cb54-4a0b-b6b4-5ec89069e1ca" CreationDate="2011-03-31T16:25:33.583" UserId="6745" Text="Concerning your first question, yes, the splash damage does still harm other units around it.&#xD;&#xA;&#xD;&#xA;Banelings always do 80 damage to structures, 35 damage to light armored, and 20 to everything else in a radius." />
  <row Id="47588" PostHistoryTypeId="2" PostId="19269" RevisionGUID="d2c3fa3e-797c-43ff-8e2f-d2695492b8a4" CreationDate="2011-03-31T16:37:27.627" UserId="857" Text="Since Yi Jiang has already explained the way it normally works (with passengers just happily going anywhere you take them), I thought it might be worth noting that there are multiple alternative versions of the game that change this, making it so that passengers and cargo have to be delivered to a specific place. This considerably changes the game, making it quite a bit more difficult, but more realistic and perhaps more interesting, depending on the player.&#xD;&#xA;&#xD;&#xA;There's an older (seemingly abandoned) version of the game that does this known as [Cargodest](http://wiki.openttd.org/Passenger_and_cargo_destinations). And a more recent, still active one with the very similar name of [Cargodist](http://wiki.openttd.org/Passenger_and_cargo_distribution)." />
  <row Id="47589" PostHistoryTypeId="2" PostId="19270" RevisionGUID="4acd3eb2-716e-42dd-8daf-18bd6c393059" CreationDate="2011-03-31T16:49:56.900" UserId="2765" Text="Banelings usually prefer to attack units and don't attack buildings unless manually ordered to do so. When &quot;Attack Structure&quot; is set to auto cast, banelings will prefer to attack buildings and only go for units if there are no buildings in sight.&#xD;&#xA;&#xD;&#xA;When a baneling explodes next to a building and a unit, the building will take 80 damage and the unit will take 20/35, no matter why the baneling exploded. If the building or the unit was targeted, or if the baneling exploded because it got killed or the player manually hit &quot;Explode&quot; makes no difference.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47590" PostHistoryTypeId="5" PostId="19270" RevisionGUID="a00936d0-9974-4eb7-b3d3-50c46c15ad28" CreationDate="2011-03-31T17:01:49.760" UserId="2765" Comment="added 5 characters in body" Text="Banelings usually prefer to attack units and don't attack buildings unless manually ordered them to do so. When &quot;Attack Structure&quot; is set to auto cast, banelings will prefer to attack buildings and only go for units if there are no buildings in sight.&#xD;&#xA;&#xD;&#xA;When a baneling explodes next to a building and a unit, the building will take 80 damage and the unit will take 20/35, no matter why the baneling exploded. If the building or the unit was targeted, or if the baneling exploded because it got killed or the player manually hit &quot;Explode&quot; makes no difference.&#xD;&#xA;&#xD;&#xA;" />
  <row Id="47591" PostHistoryTypeId="2" PostId="19271" RevisionGUID="77e4516d-00da-4c8e-9e06-584e25e1a174" CreationDate="2011-03-31T17:06:43.000" UserId="6658" Text="This playstation blog site posting has links to all the games in the list.  This is the one I'm using to decide if I want the Move  :)  : [here][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://blog.us.playstation.com/2010/12/17/playstation-move-approaching-50-supported-games-more-to-come/" />
  <row Id="47592" PostHistoryTypeId="2" PostId="19272" RevisionGUID="23f15913-d5c5-4c6d-af37-6c888ea0d321" CreationDate="2011-03-31T17:17:44.617" UserId="-1" Text="" />
  <row Id="47593" PostHistoryTypeId="2" PostId="19273" RevisionGUID="2af7a968-b062-4c2e-b821-17efe9621740" CreationDate="2011-03-31T17:17:44.617" UserId="-1" Text="" />
  <row Id="47594" PostHistoryTypeId="5" PostId="19273" RevisionGUID="4be1ed9e-ac13-403b-994d-aeb10a8bea2f" CreationDate="2011-03-31T17:36:59.387" UserId="6658" Comment="added 235 characters in body" Text="Infamous is an action game release for the PS3 in 2009 by Sucker Punch.  It is set in a city that is closed off following a terrorist attack.  The main character, Cole, has a set of electrical powers that expand as the game progresses." />
  <row Id="47595" PostHistoryTypeId="24" PostId="19273" RevisionGUID="4be1ed9e-ac13-403b-994d-aeb10a8bea2f" CreationDate="2011-03-31T17:36:59.387" Comment="Proposed by 6658 approved by 336 edit id of 345" />
  <row Id="47596" PostHistoryTypeId="25" PostId="19264" RevisionGUID="cafb0e69-f267-41ff-832d-f7c767580890" CreationDate="2011-03-31T18:00:22.563" Comment="http://twitter.com/#!/StackGaming/status/53517002882560000" />
  <row Id="47597" PostHistoryTypeId="2" PostId="19274" RevisionGUID="5c2ddb39-13f7-4e2a-96f2-784edba265b2" CreationDate="2011-03-31T18:13:05.323" UserId="5655" Text="I bought a minecraft key from another person, which claimed that it was an alpha-version.&#xD;&#xA;&#xD;&#xA;How can I check if my key is from the time of the alpha-version?" />
  <row Id="47598" PostHistoryTypeId="1" PostId="19274" RevisionGUID="5c2ddb39-13f7-4e2a-96f2-784edba265b2" CreationDate="2011-03-31T18:13:05.323" UserId="5655" Text="Where / How can I check if my minecraft key is an alpha-version?" />
  <row Id="47599" PostHistoryTypeId="3" PostId="19274" RevisionGUID="5c2ddb39-13f7-4e2a-96f2-784edba265b2" CreationDate="2011-03-31T18:13:05.323" UserId="5655" Text="&lt;minecraft&gt;&lt;legal&gt;" />
  <row Id="47600" PostHistoryTypeId="13" PostId="3613" RevisionGUID="1843cf88-a0fd-464e-a30f-a71bc8df8ad6" CreationDate="2011-03-31T18:34:53.160" UserId="-1" Text="[{&quot;Id&quot;:1661,&quot;DisplayName&quot;:&quot;Erick Robertson&quot;},{&quot;Id&quot;:1661,&quot;DisplayName&quot;:&quot;Erick Robertson&quot;}]" />
  <row Id="47601" PostHistoryTypeId="2" PostId="19275" RevisionGUID="80d4bb65-f745-4776-a8c5-7d9379fd9748" CreationDate="2011-03-31T18:45:10.080" UserId="1649" Text="Like most things in Guild Wars, it depends on whether that hour a day you can spend can be extended at all. The fastest current way found is to repeatedly farm the first few enemies on the Farmer Hamnet quest, detailed here - claimed LDoA in 2-3 days:&#xD;&#xA;&#xD;&#xA;http://www.guildwarsguru.com/forum/fastest-way-ldoa-t10473064.html?t=10473064&amp;highlight=ldoa+speed&#xD;&#xA;&#xD;&#xA;Other than that, if we discount the exp you'll gain from killing foes for the sake of simplicity, you'll need 101,000 experience to get from level 10 to level 20, and at 1,000 experience per day, you're looking at about 101 days, probably quite a few less since you'll be killing some monsters to gain exp along the way. Cut that number down further if you have some time to go Charr hunting in the Northlands; it's a great way to get up to 14 or so in a few days without being as boring as farming one mob over and over again. At an hour a day, plan on devoting 2-3 months at it, and you'll probably be pleasantly surprised.&#xD;&#xA;&#xD;&#xA;Almost forgot to mention, class matters a bit more in pre as well. If you're, say, a Ranger, you might be able to take advantage of the bonus weapons that come with pre-ordering some of the games if you did that, or owning collector's editions. AoE scatter also doesn't exist in pre, so quite a few people like running Elementalists or Ele secondaries for that reason. " />
  <row Id="47602" PostHistoryTypeId="2" PostId="19276" RevisionGUID="f30bfe01-6260-45de-b436-c489e073102c" CreationDate="2011-03-31T18:53:14.103" UserId="1667" Text="I found a few guides that state that some careers are better suited for specific type of aspiration.&#xD;&#xA;&#xD;&#xA;For example the Slacker is better suited for the Romance aspiration.&#xD;&#xA;&#xD;&#xA;My question is: what is the specific effect that aspirations have over career? Do aspirations improve the chance of promotion for example?" />
  <row Id="47603" PostHistoryTypeId="1" PostId="19276" RevisionGUID="f30bfe01-6260-45de-b436-c489e073102c" CreationDate="2011-03-31T18:53:14.103" UserId="1667" Text="Relationship between aspiration and career" />
  <row Id="47604" PostHistoryTypeId="3" PostId="19276" RevisionGUID="f30bfe01-6260-45de-b436-c489e073102c" CreationDate="2011-03-31T18:53:14.103" UserId="1667" Text="&lt;sims-2&gt;" />
  <row Id="47605" PostHistoryTypeId="2" PostId="19277" RevisionGUID="062255b1-a64d-42fe-b1c9-ecaee70a80b2" CreationDate="2011-03-31T18:57:17.533" UserId="88" Text="It is really annyoing since in cutscenes I spend about half the time watching lips moving and gestures finishing to something said half a minute ago :-(&#xD;&#xA;&#xD;&#xA;This problem seems to occur rather often, but all descriptions I found (e.g. [this](http://forum.suprbay.org/showthread.php?tid=34441&amp;pid=108160#pid108160)) mention turning of sound hardware acceleration. However Windows 7 doesn't seem to provide that option. The audio device is an onboard Realtek HD one." />
  <row Id="47606" PostHistoryTypeId="1" PostId="19277" RevisionGUID="062255b1-a64d-42fe-b1c9-ecaee70a80b2" CreationDate="2011-03-31T18:57:17.533" UserId="88" Text="How to stop Assassin's Creed's speech from desynching?" />
  <row Id="47607" PostHistoryTypeId="3" PostId="19277" RevisionGUID="062255b1-a64d-42fe-b1c9-ecaee70a80b2" CreationDate="2011-03-31T18:57:17.533" UserId="88" Text="&lt;pc&gt;&lt;troubleshooting&gt;&lt;assassins-creed&gt;" />
  <row Id="47608" PostHistoryTypeId="5" PostId="6681" RevisionGUID="38321a92-82d4-4841-8ec1-2c87c4e7f2cc" CreationDate="2011-03-31T18:59:05.650" UserId="23" Comment="added 239 characters in body" Text="General &quot;shopping list&quot; type questions are not suitable for our site. If you honestly are seeking input on which games to buy or play, consider visiting our [chat room dedicated to recommendations][4]. There is also a [proposal for a separate site][5] that you might want to look into.&#xD;&#xA;&#xD;&#xA;Often times, people attempt to work around the ban on game recommendation questions by asking for a list of games that satisfy a certain set of criteria. Those questions are considered game-recs as well, and as such fall under the ban.&#xD;&#xA;&#xD;&#xA;As per our [Meta site][6], questions asking for game recommendations are going to be closed.&#xD;&#xA;&#xD;&#xA;  [1]: http://stackoverflow.com/questions/84556/whats-your-favorite-programmer-cartoon&#xD;&#xA;  [2]: http://gaming.stackexchange.com/search?q=[game-rec]+closed:1&#xD;&#xA;  [3]: http://gaming.stackexchange.com/search?q=[game-rec]%20closed:0%20hasaccepted:1%20votes:5%20wiki:0&amp;tab=votes&#xD;&#xA;  [4]: http://chat.stackexchange.com/rooms/131/the-rec-room&#xD;&#xA;  [5]: http://area51.stackexchange.com/proposals/20517/game-recommendations?referrer=h7zt9WXAJu8N5QfMOt5KEg2&#xD;&#xA;  [6]: http://meta.gaming.stackexchange.com" />
  <row Id="47609" PostHistoryTypeId="2" PostId="19278" RevisionGUID="29eb6319-d789-4c3c-90a5-8ef28af5cafa" CreationDate="2011-03-31T18:59:19.690" UserId="8232" Text="I am aware that some games (like the early final fantasy titles, disgaea) which are on PSP (more appropriately, PSN) are later versions with a small amount of extra content.  Normally it is fairly easy to find this information out with a bit of searching.&#xD;&#xA;&#xD;&#xA;However I have not been able to find anything on the differences (if any) between breath of fire III as a PSN download for the PSP go and the original on PSX.  Can anybody enlighten me?  Also, is there some better way to find out this kind of information than blindly searching the internets with Google?&#xD;&#xA;&#xD;&#xA;Cheers!" />
  <row Id="47610" PostHistoryTypeId="1" PostId="19278" RevisionGUID="29eb6319-d789-4c3c-90a5-8ef28af5cafa" CreationDate="2011-03-31T18:59:19.690" UserId="8232" Text="What is the difference between Breath of Fire III for the PSX and BoFIII for the PSP (or PSPGo)?" />
  <row Id="47611" PostHistoryTypeId="3" PostId="19278" RevisionGUID="29eb6319-d789-4c3c-90a5-8ef28af5cafa" CreationDate="2011-03-31T18:59:19.690" UserId="8232" Text="&lt;psn&gt;&lt;psp&gt;" />
  <row Id="47612" PostHistoryTypeId="5" PostId="19278" RevisionGUID="b027cc7d-f52a-4c7d-b58d-0048e08fe95f" CreationDate="2011-03-31T19:02:01.043" UserId="85" Comment="Added Game tag and some italics ♪" Text="I am aware that some games (like the early *Final Fantasy* titles, *Disgaea*) which are on PSP (more appropriately, PSN) are later versions with a small amount of extra content.  Normally it is fairly easy to find this information out with a bit of searching.&#xD;&#xA;&#xD;&#xA;However I have not been able to find anything on the differences (if any) between *Breath of Fire III* as a PSN download for the PSP go and the original on PSX.  Can anybody enlighten me?  Also, is there some better way to find out this kind of information than blindly searching the internets with Google?" />
  <row Id="47613" PostHistoryTypeId="6" PostId="19278" RevisionGUID="b027cc7d-f52a-4c7d-b58d-0048e08fe95f" CreationDate="2011-03-31T19:02:01.043" UserId="85" Comment="Added Game tag and some italics ♪" Text="&lt;psn&gt;&lt;psp&gt;&lt;breath-of-fire-3&gt;" />
  <row Id="47614" PostHistoryTypeId="2" PostId="19279" RevisionGUID="ce525518-271f-4120-aeaa-2e0d13adb59b" CreationDate="2011-03-31T19:08:29.003" UserId="2830" Text="This seems to happen particularly with Wonders - suddenly the game will inform me that building has stopped on a particular building without any further explanation. The building is then converted into gold.&#xD;&#xA;&#xD;&#xA;Why is this happening? How can I tell what has caused it (where do I look) and how can I prevent it happening in future?" />
  <row Id="47615" PostHistoryTypeId="1" PostId="19279" RevisionGUID="ce525518-271f-4120-aeaa-2e0d13adb59b" CreationDate="2011-03-31T19:08:29.003" UserId="2830" Text="What are the reasons for the game suddenly stopping building production - particularly wonders?" />
  <row Id="47616" PostHistoryTypeId="3" PostId="19279" RevisionGUID="ce525518-271f-4120-aeaa-2e0d13adb59b" CreationDate="2011-03-31T19:08:29.003" UserId="2830" Text="&lt;civilization-4&gt;" />
  <row Id="47617" PostHistoryTypeId="2" PostId="19280" RevisionGUID="6252cb94-be21-4297-80de-e5bf684bbf38" CreationDate="2011-03-31T19:09:28.620" UserId="4067" Text="Method 1 : during a fight hold up the shield for a while and you'll see a circle closing in on you - when it gets close in you gain an extra star." />
  <row Id="47618" PostHistoryTypeId="6" PostId="19246" RevisionGUID="9963f5e4-5dfb-427e-8fb5-9b271d45bb25" CreationDate="2011-03-31T19:20:28.900" UserId="3114" Comment="edited tags" Text="&lt;ipad&gt;&lt;superbrothers&gt;&lt;sword-and-sworcery&gt;" />
  <row Id="47619" PostHistoryTypeId="2" PostId="19281" RevisionGUID="8adadbc8-4c88-4985-8b65-a897f65885bb" CreationDate="2011-03-31T19:26:57.800" UserId="1614" Text="I have a decent PC  &#xD;&#xA;( Core i7 950  &#xD;&#xA;10gb DDR3 1600mhz  &#xD;&#xA;Zotac GTX 260^2 AMP2 )  &#xD;&#xA;  &#xD;&#xA;Yet the game runs on ~45FPS on the lowest settings. If I look around, it can go down to 15fps.  &#xD;&#xA;  &#xD;&#xA;I'm using the latest NVidia driver and DirectX.  &#xD;&#xA;Please let me know if there are hacks, or config options to improve it.  &#xD;&#xA;  &#xD;&#xA;(GPU load is on 1-15% and CPU is on 5%)" />
  <row Id="47620" PostHistoryTypeId="1" PostId="19281" RevisionGUID="8adadbc8-4c88-4985-8b65-a897f65885bb" CreationDate="2011-03-31T19:26:57.800" UserId="1614" Text="Jade Dynasty - Increase FPS" />
  <row Id="47621" PostHistoryTypeId="3" PostId="19281" RevisionGUID="8adadbc8-4c88-4985-8b65-a897f65885bb" CreationDate="2011-03-31T19:26:57.800" UserId="1614" Text="&lt;mmorpg&gt;&lt;performance&gt;" />
  <row Id="47622" PostHistoryTypeId="2" PostId="19282" RevisionGUID="02a8bf37-0b54-4184-a1bd-4b0caf31ebb9" CreationDate="2011-03-31T19:42:00.417" UserId="3917" Text="When another civilization completes the wonder you are currently building, your progress will be refunded back to you as gold.&#xD;&#xA;&#xD;&#xA;As for other buildings, its possible the building under construction has become obsolete." />
  <row Id="47623" PostHistoryTypeId="6" PostId="19281" RevisionGUID="add8ee38-9263-4947-a5b9-4c73923f3459" CreationDate="2011-03-31T20:00:57.673" UserId="122" Comment="edited tags" Text="&lt;mmorpg&gt;&lt;performance&gt;&lt;jade-dynasty&gt;" />
  <row Id="47624" PostHistoryTypeId="2" PostId="19283" RevisionGUID="748f4807-96e4-41ad-899e-5b34ce83cc97" CreationDate="2011-03-31T20:44:31.230" UserId="7408" Text="When I start Wolfteam (http://wolfteam.softnyx.net/) my screen is shifted to the left, that is, I cant see what is in the left of the screen since it starts showing the middle of the window. I have found some people on the internet with the same problem:&#xD;&#xA;&#xD;&#xA;http://www.gamerzplanet.net/forums/wolfteam/240161-wolfteam.html&#xD;&#xA;&#xD;&#xA;http://wolfteam.softnyx.net/Forum/FreeBoard_V.aspx?Seq=9623&amp;cPage=1&amp;searchCate=&amp;searchValue=&#xD;&#xA;&#xD;&#xA;I tried to change resolution in ingame options, but nothing happens, the resolution won't change: it changes the number I click OK but it won't actually change the resolution, only the resolution number configured.&#xD;&#xA;&#xD;&#xA;Anyone knows how to fix this?&#xD;&#xA;&#xD;&#xA;Someone please tag this question with Wolfteam since this tag doesn't exist yet and I have not enough reputation to create tags yet." />
  <row Id="47625" PostHistoryTypeId="1" PostId="19283" RevisionGUID="748f4807-96e4-41ad-899e-5b34ce83cc97" CreationDate="2011-03-31T20:44:31.230" UserId="7408" Text="How to solve screen shifted to the left on wolfteam?" />
  <row Id="47626" PostHistoryTypeId="3" PostId="19283" RevisionGUID="748f4807-96e4-41ad-899e-5b34ce83cc97" CreationDate="2011-03-31T20:44:31.230" UserId="7408" Text="&lt;resolution&gt;&lt;widescreen&gt;" />
  <row Id="47627" PostHistoryTypeId="6" PostId="19283" RevisionGUID="b132cb06-d06d-4cf9-bb20-813549768488" CreationDate="2011-03-31T20:50:24.297" UserId="6066" Comment="added wolfteam tag" Text="&lt;resolution&gt;&lt;widescreen&gt;&lt;wolfteam&gt;" />
  <row Id="47628" PostHistoryTypeId="24" PostId="19283" RevisionGUID="b132cb06-d06d-4cf9-bb20-813549768488" CreationDate="2011-03-31T20:50:24.297" Comment="Proposed by 6066 approved by 122 edit id of 346" />
  <row Id="47629" PostHistoryTypeId="2" PostId="19284" RevisionGUID="c32a3f71-54ce-497e-90c1-865d9cb4c2f8" CreationDate="2011-03-31T20:53:10.910" UserId="7408" Text="AFAIK it's the same with better graphics, picture gallery and the ability to share fishing minigames with friends.&#xD;&#xA;&#xD;&#xA;EDIT: Someone made a list of the differences:&#xD;&#xA;&#xD;&#xA;-The title screen is different&#xD;&#xA;&#xD;&#xA;-Some slowdown before attacks until you've had the game on for a bit.&#xD;&#xA;&#xD;&#xA;-The electric room with the machine soldier in the &quot;Factory&quot; has permanent slowdown which actually makes it a lot easier to do that sequence of lever presses. I think this was done on purpose because there's no other parts like it in the game.&#xD;&#xA;&#xD;&#xA;-Hachio's name is &quot;Haochi&quot;&#xD;&#xA;&#xD;&#xA;-The room with the block puzzle in angel tower has one of the passages decreased in width and you can't get into random battles to teleport to the top to skip the puzzle.&#xD;&#xA;&#xD;&#xA;-Stallion's color scheme is completely different. He is Brown, white, and yellow if I recall. &#xD;&#xA;&#xD;&#xA;-&quot;Utmost attack&quot; had its name changed to &quot;Vacuum Wave&quot;. I think it is because Stallion was supposed to look like &quot;Ultraman&quot;, a Japanese hero. Utmost attack must have been one of his techniques?&quot;&#xD;&#xA;&#xD;&#xA;-In the Desert, getting into random encounters does not turn Ryu in a random direction. Turning right once, then walking straight until you reach Manmo still works thankfully.&#xD;&#xA;&#xD;&#xA;-Dupe glitch does not work anymore.&#xD;&#xA;&#xD;&#xA;- The Holy Mantle seems to work better. If you walk perfectly straight, you will go a while without fighting. Take a single turn, and it's battle time though. I remember it doing absolutely nothing.&#xD;&#xA;&#xD;&#xA;-Finally, all of the music has added instruments which in my opinion make the music in the game a LOT better. I have never heard those extra sounds even on my I-pod. When I play my PSP on TV, you can still hear the new sounds. I wonder if the music had some sort of error in all of the tracks to begin with? Every song I can think of has something new in it. &#xD;&#xA;&#xD;&#xA;Source: http://www.gamefaqs.com/boards/196817-breath-of-fire-iii/55291244" />
  <row Id="47630" PostHistoryTypeId="5" PostId="19283" RevisionGUID="3799fff5-dc2d-43f7-97f5-406f38893c8a" CreationDate="2011-03-31T20:56:08.943" UserId="7408" Comment="deleted 134 characters in body" Text="When I start Wolfteam (http://wolfteam.softnyx.net/) my screen is shifted to the left, that is, I cant see what is in the left of the screen since it starts showing the middle of the window. I have found some people on the internet with the same problem:&#xD;&#xA;&#xD;&#xA;http://www.gamerzplanet.net/forums/wolfteam/240161-wolfteam.html&#xD;&#xA;&#xD;&#xA;http://wolfteam.softnyx.net/Forum/FreeBoard_V.aspx?Seq=9623&amp;cPage=1&amp;searchCate=&amp;searchValue=&#xD;&#xA;&#xD;&#xA;I tried to change resolution in ingame options, but nothing happens, the resolution won't change: it changes the number I click OK but it won't actually change the resolution, only the resolution number configured.&#xD;&#xA;&#xD;&#xA;Anyone knows how to fix this?&#xD;&#xA;" />
  <row Id="47631" PostHistoryTypeId="4" PostId="19278" RevisionGUID="0e890fb3-30eb-4774-90d9-829b37f603d6" CreationDate="2011-03-31T20:56:49.550" UserId="1719" Comment="edited title" Text="What is the difference between Breath of Fire III for the PSX and for the PSP (or PSPGo)?" />
  <row Id="47632" PostHistoryTypeId="25" PostId="19274" RevisionGUID="d29d2c3c-a3b8-4fe2-b914-95faeb51fe3a" CreationDate="2011-03-31T21:00:22.660" Comment="http://twitter.com/#!/StackGaming/status/53562301286068225" />
  <row Id="47633" PostHistoryTypeId="2" PostId="19285" RevisionGUID="c489ef5a-7077-4d62-8a8b-1957ba624247" CreationDate="2011-03-31T21:01:09.813" UserId="8243" Text="My friend told me it was this weekend (April 1st to 4th). Is this true, if so there goes my weekend plans!" />
  <row Id="47634" PostHistoryTypeId="1" PostId="19285" RevisionGUID="c489ef5a-7077-4d62-8a8b-1957ba624247" CreationDate="2011-03-31T21:01:09.813" UserId="8243" Text="When is the black ops double exp weekend?" />
  <row Id="47635" PostHistoryTypeId="3" PostId="19285" RevisionGUID="c489ef5a-7077-4d62-8a8b-1957ba624247" CreationDate="2011-03-31T21:01:09.813" UserId="8243" Text="&lt;call-of-duty-black-ops&gt;&lt;experience&gt;" />
  <row Id="47636" PostHistoryTypeId="2" PostId="19286" RevisionGUID="4284d8c0-2ebd-4487-bd07-01ace2a3483c" CreationDate="2011-03-31T21:10:21.957" UserId="7408" Text="So far, there is nothing on official channels or reliable sources about that." />
  <row Id="47637" PostHistoryTypeId="4" PostId="19285" RevisionGUID="977bbfcf-70c1-4686-a303-162fd678c02c" CreationDate="2011-03-31T21:17:30.117" UserId="23" Comment="edited tags; edited title" Text="Is a double exp weekend planned starting tomorrow?" />
  <row Id="47638" PostHistoryTypeId="6" PostId="19285" RevisionGUID="977bbfcf-70c1-4686-a303-162fd678c02c" CreationDate="2011-03-31T21:17:30.117" UserId="23" Comment="edited tags; edited title" Text="&lt;call-of-duty-black-ops&gt;" />
  <row Id="47639" PostHistoryTypeId="2" PostId="19287" RevisionGUID="2794f8f3-2472-4a0c-ad82-bc8811ef1838" CreationDate="2011-03-31T21:30:23.637" UserId="8245" Text="You could try [Gamedipper][1] - it's a tool created specifically for this purpose. The game database is many thousands of games in size.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://gamedipper.com/ " />
  <row Id="47640" PostHistoryTypeId="10" PostId="19285" RevisionGUID="69d422d1-81dc-4890-91cb-d9b5af05ea63" CreationDate="2011-03-31T21:34:55.897" UserId="-1" CloseReasonId="7" Text="[{&quot;Id&quot;:122,&quot;DisplayName&quot;:&quot;Oak&quot;},{&quot;Id&quot;:18,&quot;DisplayName&quot;:&quot;Kevin Y&quot;},{&quot;Id&quot;:14,&quot;DisplayName&quot;:&quot;Juan Manuel&quot;}]" />
  <row Id="47641" PostHistoryTypeId="2" PostId="19288" RevisionGUID="9c39b508-5dc9-4565-ab5b-d00b086d1667" CreationDate="2011-03-31T21:35:47.167" UserId="3467" Text="Usually TOP players know &quot;that timing stuff&quot; that will never work for 'beginning' players. I've passed my way from gold to plat and see (from own games and replays) that too often low level players don't build SCVs constantly, are supply-blocked often, don't spend all mineral/gas, etc... Though you need to manage to get those PRO players timing things, it is usually too hard to do.&#xD;&#xA;&#xD;&#xA;My recommendations are based not on **exact** timing &quot;when to push&quot; (you actually don't need that), but more concentrated on IDEA how to determine what is a good time to push. &#xD;&#xA;&#xD;&#xA;And as always, answer depends on your opponent race significantly.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Against Zerg:**&#xD;&#xA;&#xD;&#xA;Idea is based on the empirical observations: in 90% Zerg is doing FE (either 15-hatch, or 13-pool, and then 13-14 hatch).&#xD;&#xA;&#xD;&#xA;on 2 players map - immediately after beginning to build 1st rax send 1 SCV to scout opponent.&#xD;&#xA;&#xD;&#xA;on 4 players map - scout right after beginning to build supply, send 1 more SCV after beginning building 1st rax if you didn't find opponent base. &#xD;&#xA;&#xD;&#xA;The purpose of those items to build bunker on opponents natural (also is good to get 2-3 more SCVs to build 1-2 more bunkers and repair them, also 2-3 rax are required to keep pressure on). If he is going for FE - you will put a solid pressure and delay/deny his expansion, or at least will force him to build a lot of zerlings except of drones. Use this time to make own expansion.&#xD;&#xA;&#xD;&#xA;If he is going for 1base-roach (you will see that on absence of FE - and MUST to scout what is going on) - switch yourself to marauder build and don't over-invest in bunkers (they very useful to defend against zerlings, but don't give you too much against roaches).&#xD;&#xA;&#xD;&#xA;So From my perspective &quot;Early pressure strategy&quot; (Bunker rush?) is more powerful, therefore answer is: **do push as early as possible** at least on plat-diamond (and probably master) level. I not sure how will that works on bronze level. Problem is not in opponent, but in your micro: you should be able to manage to survive your 1st SCV, in parallel you need to build more SCVs, more barracks, more supply depots, probably expand.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Against Protoss:**&#xD;&#xA;&#xD;&#xA;Idea is based on the empirical observations: in 90% Protoss is doing gate+core+1zeal+1stalker+2-3 more gates.&#xD;&#xA;&#xD;&#xA;Again, from my experience against plat-diamond players, your should push ONLY when you have concussive shell and 2-3 marauders. Till that time you also should have 2-3 marines (while you building refinery and spending &quot;early&quot; gas on upgrade/marauders you should have some possibilities to build 2-3 marines). &#xD;&#xA;&#xD;&#xA;Would be good to start stim-pack research earlier then concussive shell. In this case using kiteing (shoot-and-go) you will deny harassment of you army if you decide to turn back. Also you should be able to deal with first zealots/stalkers easily. &#xD;&#xA;&#xD;&#xA;Taking to account 3-rax plan, usually you should have 2 tech lab and 1 reactor. But I would suggest to deffer reactor a little bit. build &quot;in parallel&quot; 2 tech-labs, then 2 marauders, then start 2 upgrades. Once your marauders ready - take your marines, go and push with them.&#xD;&#xA;&#xD;&#xA;So answer is: **as soon as you get 2 marauders**&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----------&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;**Against Terran:**&#xD;&#xA;&#xD;&#xA;Cant say you too much, that is VERY dependable what your opponent is doing (*again, I'm talking about plat-diamond players, but if you planning to improve your skills - try to do your best*).&#xD;&#xA;&#xD;&#xA;There are 2 most common Terran strategies:&#xD;&#xA;&#xD;&#xA;- 2 rax FE (or as variation) marines push;&#xD;&#xA;- 1-1-1 build (or as simplification 1-1 build as we will see the very beginning - when player didn't build starport yet, or just didn't build any units from that; but player does build tech-lab on factory and is researching siege mode).&#xD;&#xA;&#xD;&#xA;Case when your opponent start from 1-1 build and siege mode research. From my perspective, your marine push will fail here. If you start &quot;Very early&quot; with 7-8 marines, and opponent has 3-4 marines - he will just take 5-7 SCVs and will be able to survive long enough to get 1st tank. After that you push will fail.&#xD;&#xA;&#xD;&#xA;If you wait for 12-16 rines opponent will have 1-2 tanks in siege mode (with some rines too) and you will fail also. Though, it depends from both of you microing skills... there are options to manage to kill those tanks and keep pressure with stimmed marines.&#xD;&#xA;But for sure that will fail once you go to higher league, so I wouldn't recommend to invest to much in this strategy.&#xD;&#xA;&#xD;&#xA;Therefore for case when your **opponent start from 1-1 build - try to invest in expansion**. Though take into account: soon he either bring sieged tanks to your door, or will make marine OR helion OR tank drops, or Banshee harass.&#xD;&#xA;&#xD;&#xA;Case when your **opponent start with 2rax FE**. Scout him (scan?) and if you see he is building CC - **put pressure right now**: he has exactly same amount of marines as you **-8**. If you manage to deny his expansion without loosing more then X+8 marines (X - is amount of marines you kill from opponent) - that's would be good. Otherwise - you will fail.&#xD;&#xA;&#xD;&#xA;Case when you **opponent start with mass rines** and stim research: doesn't matter when you push - you will fail as he will have more reinforcements. Again, it depends from your micro skills, but if you see he is going to mass rines - **think about few bunkers and expansion**.&#xD;&#xA;" />
  <row Id="47642" PostHistoryTypeId="2" PostId="19289" RevisionGUID="1056a1f4-a244-4e2f-bf1a-373491b9584c" CreationDate="2011-03-31T21:37:24.280" UserId="8246" Text="See this build alot on gomtv by protoss anyways to be able to counter you can;&#xD;&#xA;&#xD;&#xA;Terran- Bunker up with marauders + a few marines use 1 base + 1 gass and use 3 rax then siege expand.&#xD;&#xA;&#xD;&#xA;Zerg- use 2/3 spine crawlers and roaches they take alot of hits and try to get burrow tech also spread creep to help surround + transfuse.&#xD;&#xA;&#xD;&#xA;protoss- um 4 gate them back lol, saw TT1 do a 3 gate and held it off with mainly zealots and blocking the stalkers from running with probes. but otherwise use sentrys to forcefield ur ramp and tech to collosi i guess.&#xD;&#xA;&#xD;&#xA;hope this helps main thing is dont fast expand and only move out when u macro up a bigger army cos for the 4 gate push they cut probes so if you hold your ahead in econemy and are able to safetly expand then win." />
  <row Id="47643" PostHistoryTypeId="2" PostId="19290" RevisionGUID="7da29a3d-4659-4733-8186-99efe605c1f0" CreationDate="2011-03-31T21:49:08.497" UserId="3467" Text="Last time I began to play often to plat/diamond/master players... Not too often, but still I saw a lot (especially on 4 players maps, in both ladder and custom games) that Protoss players do VERY early expansion. I would name it &quot;1-pylon&quot; expansion. Idea is following: build 1st pylon and once have enough money - build nexus on natural, after that - continue usual build.&#xD;&#xA;&#xD;&#xA;If not scouted and managed in time - he will win (just because has 1.5 better economy). If scouted - at least for me - it is hard to manage. I didn't expect such kind of audacity: last few month of play I saw Protoss players do either 1-gate-gas-core, or 1-gate-gate-gas-core. For any of this case you could delay scouting a little.&#xD;&#xA;&#xD;&#xA;I have ALMOST deny that, but failed due to mistakes in micro. Still, that was very doable...&#xD;&#xA;&#xD;&#xA;For terran players: in my experience, 2 rax expand is very powerful strategy, but I found out that players do 1 rax expand!!! and still fill comfortable... still risky, in my opinion: if you scout that in time and don't expand your self but invest in army - you will be able to kill him in 8-9 minutes...&#xD;&#xA;&#xD;&#xA;**Question1**: how viable is this strategy of NO-ARMY expand&#xD;&#xA;&#xD;&#xA;**Question2**: how to apply this strategy on practice for a) Protoss, b) Terran. &#xD;&#xA;As Terran you can wall-in, but for Protoss, how to prevent scouting?&#xD;&#xA;&#xD;&#xA;**Question3**: probably opponent (in such kind of matches my opponent was slightly favored) was pretty confident in own skills and just tried this cheese strategies just for fun? and against &quot;equal skill opponent&quot; that won't work?&#xD;&#xA;&#xD;&#xA;Thanks, any thoughts are welcome!" />
  <row Id="47644" PostHistoryTypeId="1" PostId="19290" RevisionGUID="7da29a3d-4659-4733-8186-99efe605c1f0" CreationDate="2011-03-31T21:49:08.497" UserId="3467" Text="NO ARMY expansion: is this new strategy? Is it viable?" />
  <row Id="47645" PostHistoryTypeId="3" PostId="19290" RevisionGUID="7da29a3d-4659-4733-8186-99efe605c1f0" CreationDate="2011-03-31T21:49:08.497" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;&lt;terran&gt;&lt;protoss&gt;&lt;fast-expand&gt;" />
  <row Id="47646" PostHistoryTypeId="2" PostId="19291" RevisionGUID="15002933-e277-4630-893d-85a913537749" CreationDate="2011-03-31T22:12:21.160" UserId="7639" Text="*Assuming that you're playing as a protoss.&#xD;&#xA;&#xD;&#xA;The expansion is dependent on the map and the opponent you face.&#xD;&#xA;&#xD;&#xA;Against zerg on a large map like Shakrus Plateau, the 1 pylon, nexus expand is viable (unless they go 6 pool), because it's almost guaranteed that the zerg will expand as well. It's also because it's a long travel time for them, and a small ramp, they will usually also have a cannon or two to help protect against high aggression for this build because as you put it, they will have a smaller army.&#xD;&#xA;&#xD;&#xA;To answer your questions:&#xD;&#xA;1. See above. It is really map dependant, you wouldn't do a 'no-army' expand on a map like Xel'Naga Caverns against terran.&#xD;&#xA;&#xD;&#xA;2a) In a PvP it's generally a bad idea to go this build, a 4 gate will crush you like no tomorrow. I normally see this type of build almost exclusively in PvZ. Because of proper scouting they will either respond with their own expansion and you're in for a long term game, or they will apply quick pressure.&#xD;&#xA;&#xD;&#xA;2b) Not really sure what the question is, are you asking how to prevent other races from scouting your base as protoss against this build? If so, you really can't, the amount of time required to get a wall to stop a scout is too long. On one base play, normally you chronoboost a stalker to stop the scouting probe/scv/drone, but if you are going for this fast expand, you can't do it. They will see that you are going this build.&#xD;&#xA;&#xD;&#xA;3) I don't understand this question. " />
  <row Id="47647" PostHistoryTypeId="2" PostId="19292" RevisionGUID="595038bb-f2f6-46ff-a3fc-4b5197ad01c8" CreationDate="2011-03-31T22:17:50.860" UserId="3467" Text="Usually, you need to decide your plan for the game based only on few small things:&#xD;&#xA;&#xD;&#xA;1. type of the map;&#xD;&#xA;2. the opponent race (Zerg, Protoss, Terram, Random).&#xD;&#xA;&#xD;&#xA;You need to begin implementing your strategy on the 11-12 of supply. The only option to receive any information about player till that time is scouting with 6-7th worker (that is seldom reasonable thing).&#xD;&#xA;&#xD;&#xA;So after building (or beginning to build) your first spawning pool/barrack/gateway you already should decide:&#xD;&#xA;&#xD;&#xA;- for Zerg: gas+speedlings OR FE OR 6 pool (Zerg player should do decision earlier, as 6 pool is also often viable strategy);&#xD;&#xA;- for Terran: 2nd rax OR gas+2nd rax OR gas+factory;&#xD;&#xA;- for Protoss: 2nd gateway OR gas+core.&#xD;&#xA;&#xD;&#xA;What are key factors to make strategy for match?&#xD;&#xA;&#xD;&#xA;Any other thoughts are welcome!" />
  <row Id="47648" PostHistoryTypeId="1" PostId="19292" RevisionGUID="595038bb-f2f6-46ff-a3fc-4b5197ad01c8" CreationDate="2011-03-31T22:17:50.860" UserId="3467" Text="How to select strategy on the game?" />
  <row Id="47649" PostHistoryTypeId="3" PostId="19292" RevisionGUID="595038bb-f2f6-46ff-a3fc-4b5197ad01c8" CreationDate="2011-03-31T22:17:50.860" UserId="3467" Text="&lt;starcraft-2&gt;&lt;strategy&gt;" />
  <row Id="47650" PostHistoryTypeId="5" PostId="19290" RevisionGUID="25a9f6cf-1f19-42d7-897e-f2575059a376" CreationDate="2011-03-31T22:21:04.757" UserId="3467" Comment="deleted 6 characters in body" Text="Last time I began to play often to plat/diamond/master players... Not too often, but still I saw a lot (especially on 4 players maps, in both ladder and custom games) that Protoss players do VERY early expansion. I would name it &quot;1-pylon&quot; expansion. Idea is following: build 1st pylon and once have enough money - build nexus on natural, after that - continue usual build.&#xD;&#xA;&#xD;&#xA;If not scouted and managed in time - he will win (just because has 1.5 better economy). If scouted - at least for me - it is hard to manage. I didn't expect such kind of audacity: last few month of play I saw Protoss players do either 1-gate-gas-core, or 1-gate-gate-gas-core. For any of this case you could delay scouting a little.&#xD;&#xA;&#xD;&#xA;I have ALMOST deny that, but failed due to mistakes in micro. Still, that was very doable...&#xD;&#xA;&#xD;&#xA;For terran players: in my experience, 2 rax expand is very powerful strategy, but I found out that players do 1 rax expand!!! and still fill comfortable... still risky, in my opinion: if you scout that in time and don't expand your self but invest in army - you will be able to kill him in 8-9 minutes...&#xD;&#xA;&#xD;&#xA;**Question1**: how viable is this strategy of NO-ARMY expand&#xD;&#xA;&#xD;&#xA;**Question2**: how to apply this strategy on practice for a) Protoss, b) Terran. &#xD;&#xA;As Terran you can wall-in, but for Protoss, how to prevent scouting?&#xD;&#xA;&#xD;&#xA;**Question3**: Probably the reason why opponent decided to do a no-army FE is/was opponent confidence in own skills (in such kind of matches my opponent was slightly favored) and he tried this cheese strategies just for fun?&#xD;&#xA;&#xD;&#xA;Thanks, any thoughts are welcome!" />
  <row Id="47651" PostHistoryTypeId="2" PostId="19293" RevisionGUID="b85d5ee2-2225-4e21-ba67-6f5d25ae944c" CreationDate="2011-03-31T22:40:49.810" UserId="3015" Text="Pokemon Black/White has been applauded for the improved storyline (well, for a Pokemon game). Is there any differences in being a male protagonist versus being a female protagonist? Or is it completely cosmetic in nature?" />
  <row Id="47652" PostHistoryTypeId="1" PostId="19293" RevisionGUID="b85d5ee2-2225-4e21-ba67-6f5d25ae944c" CreationDate="2011-03-31T22:40:49.810" UserId="3015" Text="Are you a boy? or a girl?" />
  <row Id="47653" PostHistoryTypeId="3" PostId="19293" RevisionGUID="b85d5ee2-2225-4e21-ba67-6f5d25ae944c" CreationDate="2011-03-31T22:40:49.810" UserId="3015" Text="&lt;pokemon&gt;&lt;pokemon-fifth-gen&gt;" />
  <row Id="47654" PostHistoryTypeId="4" PostId="19293" RevisionGUID="9e05d301-63ef-4f11-ae68-21cf98e20d47" CreationDate="2011-03-31T22:44:23.910" UserId="341" Comment="Improve the humorous title" Text="What are the differences between boys and girls?" />
  <row Id="47655" PostHistoryTypeId="7" PostId="19293" RevisionGUID="2e87d4ee-d001-4e3a-a5c9-de1b8d19a1af" CreationDate="2011-03-31T22:49:58.150" UserId="3015" Comment="Rollback to [b85d5ee2-2225-4e21-ba67-6f5d25ae944c]" Text="Are you a boy? or a girl?" />
  <row Id="47656" PostHistoryTypeId="2" PostId="19294" RevisionGUID="a14d7f6e-a83a-4f47-82d2-00c3046f180a" CreationDate="2011-03-31T22:53:20.160" UserId="1719" Text="There are no differences in gameplay depending on what you chose.&#xD;&#xA;&#xD;&#xA;Cosmetic-wise, all the menus if you are a girl are pink, and the menus are blue if you are male.  Also, the boy has hexagon-shapes on his C-Gear, and the girl has heart-shapes." />
  <row Id="47657" PostHistoryTypeId="5" PostId="19293" RevisionGUID="72e1d608-0272-4944-800d-a0adeccad8de" CreationDate="2011-03-31T23:12:13.777" UserId="336" Comment="grammar fix" Text="Pokemon Black/White has been applauded for the improved storyline (well, for a Pokemon game). Are there any differences in being a male protagonist versus being a female protagonist? Or is it completely cosmetic in nature?" />
  <row Id="47658" PostHistoryTypeId="5" PostId="19294" RevisionGUID="847996bd-fa37-419d-803c-12a9e761cc3a" CreationDate="2011-03-31T23:20:06.423" UserId="1719" Comment="added 4 characters in body" Text="There are no differences in gameplay depending on what you chose.&#xD;&#xA;&#xD;&#xA;Cosmetic-wise, the default menus if you are a girl are pink, and the menus are blue if you are male.  Also, the boy has hexagon-shapes on his C-Gear, and the girl has heart-shapes." />
  <row Id="47659" PostHistoryTypeId="2" PostId="19295" RevisionGUID="c7b6e86b-3f56-4010-9824-5a689cc36a92" CreationDate="2011-03-31T23:21:08.747" UserId="8251" Text="Pish, the real solution is to mod the game to make all creatures building materials, or at least provide something of the sort when slaughtered. Then construct your workshops out of dog intestines or something, and build all megaconstructions out of dwarves. " />
  <row Id="47660" PostHistoryTypeId="2" PostId="19296" RevisionGUID="364c1c9d-c5ad-476f-8943-61a977c62c6d" CreationDate="2011-03-31T23:33:48.690" UserId="8252" Text="Another alternative is to allow the particle accelerator to fire continuously, but use the controls to hold back the hydrogen peroxide until the eye opens and then let it through to increase the voltage." />
  <row Id="47661" PostHistoryTypeId="5" PostId="19293" RevisionGUID="fb0e5c7b-1395-4d15-9cf4-6137b0a8cb4b" CreationDate="2011-03-31T23:42:44.267" UserId="3015" Comment="added 136 characters in body" Text="Pokemon Black/White has been applauded for the improved storyline (well, for a Pokemon game). Are there any differences in being a male protagonist versus being a female protagonist? Or is it completely cosmetic in nature? &#xD;&#xA;&#xD;&#xA;As suggested by Raven Dreamer, this is the situation I'm referencing:&#xD;&#xA;![To illustrate][1]&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;  [1]: http://i.imgur.com/0J1Dd.gif" />
  <row Id="47662" PostHistoryTypeId="5" PostId="19294" RevisionGUID="710f7fb9-1feb-4818-be7e-d4020f42843c" CreationDate="2011-03-31T23:52:08.970" UserId="1719" Comment="added 11 characters in body" Text="There are no differences in gameplay depending on what you chose.&#xD;&#xA;&#xD;&#xA;Cosmetic-wise, the default menus if you are a girl are pink, and the menus are blue if you are male.  Also by default, the boy has hexagon-shapes on his C-Gear, and the girl has heart-shapes." />
</posthistory>